recursal/Fanatic-Fandom huggingface dataset:
Fol Reach

Fol Reach is the capital city of Folenlund, and is named for Fol The Wanderer.

## Location

Fol Reach is situated on the south-eastern bank of Lake Fol, at the centre of Folenlund. East of the city, deep in the forest, lies Lilas, a Wood-elf village. To the south, seven days travel by foot, is the popular tourist location of Dahl Ferry.

## Otgar Fol

Otgar Fol is the keep of Fol Reach. It is an ancient elven structure, sitting on and hanging over a tall cliff above Lake Fol. the exterior is open with many arched pathways and gardens, with an almost maze-like interior, of snaking corridors and stairs leading to chambers big and small. The keep also extends underground, though many of the paths have collapsed and/or been walled-over, leaving only a handful of storage rooms.

The walls around the main building were constructed by Halflings and Dwarves before the city grew around Otgar Fol.

## Governance

### Hozt der Folenlund

The Hozt der Folenlund - or Duke of Folenlund -

### Bergmeiset

Fol Reach's Bergmeist - equivalent to, and often referred to as a mayor - overlooks the governance of Fol Reach itself. The Bergmeist is voted into power by, and from, the Council Circle. They also remain a member of the Circle during their four year term. The vote for Bergmeist is often held during the summer.

### Council Circle

The Council Circle is a group of 14 powerful members of local politics and trade. Among members are: the Bergmeist, Captain of the City Guard (and their Lieutenant), several Guildmasters, and diplomats, as well as wealthy merchants. The Circle usually hold their meetings within Otgar Fol, though it is not required, it is simply a convenient meeting place.

When a member of the Circle leaves or passes away they are often replaced by their secretaries, or apprentices. Though the method for joining the Circle requires that the potential member be nominated by at least 3 current members. After the candidate has been nominated, and discussion of their potential membership has been held, a vote is taken. The candidate requires a majority vote (>50%) to be accepted. If the nominee has not been accepted into the Circle a fortnight after their initial nomination, they are removed from the nominee pool. The candidate is not present for any of this process, as civilians are not permitted to be present for Circle meetings. Though Circle members have the right to discuss the minutes of meets with whomever they please.

Note: As the Captain of the City Guard is required to be a member of the Circle, they must also go through this nomination and voting process. The same is true for their Lieutenant. This is *not* the case for Guildmasters.
Aidanse

Aidanse was founded at the conclusion of the Twelve Days War, and was previously the two kingdoms of \_ and \_.

Aidanse has the \_ sea to its western border, and the Karnough Sea to it's east. It is bordered by three other kingdoms; to the north-west is Toupas, north-east Goudîle, and to the south is Dénora.

## In Dungeons and Dragons

Aidanse is the initial setting - and arguably the main setting - of the DnD campaign *Legacy of Modhluid*.
Bestiary

## Dragons and Draconids

Dragons (Wyvern in the Elven tongue, Heledenn) are easily discernible by their four legs and wings.

Drakes (Wyrm in Heledenn, the Elven tongue) are generally smaller than dragons and have only two legs as well as wings.

## Vampires/Vompyr and Kin

Vampires (derived from Vompyr in the human language of Nåstesh) are commonly misidentified as a separate species when in fact Vampirism is a disease. If a child is born where either parent was afflicted, the child almost certainly carries a heavily altered form of the disease and is known as a Dhampyr. Dhampyrs are often more aggressive than Vampires and have pronounced growths and misshapen bones giving Dhampyrs a more bestial appearence.
That Which Is and That Which Is Not

For more on the religions of the world, click here.

That Which Is and That Which Is Not is the religious concept of the Desert-Halflings.

## That Which Is

This refers to all that is in existence in the world, and the events which occur because of them. Many scholars have compared this view to being akin to Alchemy's Law of Equivalent Exchange; to remove something from That Which is is evil, unless it directly informs new and equivalent existence in That Which Is.

## That Which Is Not

Magic is considered unnatural and evil as it alters That Which Is, by creating new substance from nothing. However, alchemy and potion brewing is considered acceptable as it draws from That Which Is.
Religions

## Mountain-Dwarf Religion

The Nine Virtues outline the fundamental belief system of the Dwarves, Mountain-Dwarves in particular. Hill-folk dwarves mostly prescribe to the Hill-folk pantheon, but view it through the lens of the Nine Virtues.

## Elven Religion

### The Eleven-and-One

The vast majority of Elves are followers of *En Tyil'aen'Fen,* The Eleven-and-One. In particular; the High-elves follow The Eleven-and-One, and Wood-elves only The Eleven.

## Desert-Halfling Religion

### That Which Is and That Which Is Not

The Desert-halflings, from which all Halflings are descendants, do not have a pantheon of gods, or even a single god. They instead refer to a concept of That Which Is and That Which Is Not.
Tales from Eodth Wiki

Eodth is the name of the planet created by H.G. Whelan primarily as a setting for games of Dungeons and Dragons. Eodth's backdrop is of high-fantasy with kingdoms and magic. It has since expanded into a greater beast; a world with histories and cultures, an ever growing and evolving secondary world.

Stories which take place within this world are collectively called the Tales from Eodth.

## Inhabitants

### Races

Often referred to simply as *races*, the world of Eodth is home a wide variety of humanoid, and otherwise sentient, creatures.

## Other

Indices:

* Of characters
* Of nouns (geography, common nouns)

Timeline

On Magic

Religions of the World

Known Literature

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
The Nine Virtues

For more on the religions of the world, click here.

The Nine Virtues outline the fundamental belief system of the Dwarves, in particular Mountain-Dwarves. Hill-folk Dwarves follow a different belief system.

Dwarves do not worships gods, but instead worship ancient Kings, Queens, and other notable historical figures who are believed to have been the living embodiment of one - or more - of the Nine Virtues. Different cultures and societies of dwarves worship a different set of nine virtuous figures, and these often change over time.

## The Virtues

### Truth

Honesty at all times. Even if it causes short-term harm, truth is always eventually a good thing. It is illegal to lie in dwarven.

### Conviction

Will-power and bravery. Gemstones are considered to be the physical manifestation of Conviction.

### Skill

Craftsmanship. The creation of all things beautiful, from the smallest jewelry to the largest structures.

### Moderation

Temperance. Things which are rare or valuable should be treated with more care/respect than those which are common place. This extends to family; family cannot be replaced, and so holds high value in dwarven culture.

### Knowledge/Wisdom

Humility. That the actions of others allow one to seek the virtues in their own life. The recording of history is highly linked to both Knowledge and Truth. The recognition that today's present is the future's history, and should be recorded - often in stone.

### Affability

To share one's own knowledge with others. To assist- and receive assistance from - others in seeking the Virtues.

### Justice/Fidelity

Fortitude. That right and wrong are derived from the virtues. To disrespect/disregard a virtue is immoral or even criminal.

### Respect

Respect of the other virtues, and how others hold them. Freedom from others to seek the Virtues. Respect the strength and will of others. It is seen as disrespectful to offer charity before it have been asked for.

## History of the Virtues

Before the Virtues the Dwarves believed in a pantheon of gods. Over time less and less of these gods were worshiped until only a few were revered. The virtues that these gods stood for soon became known as The Nine Virtues. Over centuries the Virtues became revered in their own right and the gods forgotten except by religious scholars. Even by these scholars, belief in the gods is seen as archaic and old-fashioned.
Fresnia

Fresnia is a country in the southwest of Lyenarde.

## Geography

### Capital

The capital city of Fresnia is Fresnhaven, a port city along the southern coast.

### Notable Towns

* Harn's End
* Haberfeld
* Varschobë

## Politics

### The Aristach

Fresnia is primarily governed by the Aristach; a head of state elected by the Fresnia Council Circle, simply called The Circle.

### The Circle

The circle is a political group of 10 members. These members are chosen and raised by Fresnia's aristocracy. The cirlce often includes a member each from the Merchants' Guild and the Shipwrights Guild. Often two or more members are chosen to be representatives of the folk who live outside of the capital; usually a well regarded Lord, or town Mayor.

### The Counsel

The Counsel of Fresnia consists of the Aristach and the Circle. The Counsel hold meetings each fortnight wherein matters of governance are discussed. These meeting are open to the public, though non-counsel member may only provide input if five or more Circle members allow, or the Aristach allows. Memers of the public may seek Circle members outside of these meetings to address concerns, such that the Circle member may rise the issue at a Counsel meeting.
Dwarves

## Appearence

**Stature:** Height Range: 4’ (1.2 m) – 5’ (1.5 m); Average weight: 150 lb (70 kg)

**Life-span:** Sexual maturity: 15; Adulthood: 30; Life expectancy: 150; Maximum Age: 300

Notably have only 4 fingers per hand.

## Hill-dwarves

Often live alongside Hill-halflings; collectively known as Hillfolk.

## Culture

### Religion

Dwarves do not worships gods, but instead worship ancient Kings, Queens, and other notable historical figures who are believed to have been the living embodiment of one - or more - of the Nine Virtues. Different cultures and societies of dwarves worship a different set of nine virtuous figures, and these often change over time.

### Common Ideals

Dwarves are known for their tough-love attitude.

For example; it is seen as disrespectful to offer charity before it has been asked for, as it implies that the person is not capable of looking after themselves. Conversely, if someone were to ask for assistance it would be impolite to help in some way, shape, or form.

## Food and Drink

In Kharan'dzave - a underground city known for its pure water - a local ale is made using sweetmoss and a wild bitter fungus called *darrbo*.

Mountain dwarves are known to eat large rodents called *arrnet*. They are often de-clawed and de-toothed for farming. For many dwarves arrnet form a bulk of their protein intake. Often served alongside fried or stewed mushrooms of various varieties and garnished with herbal and peppery tasting mosses and vines (which are also commonly farmed)

A common grain grown in mountain dwarf caverns is called *mighuk*. Bitter-sweet barley like kernels grow in buds from hanging vines/stems. The further the buds are allowed to hang, the longer they grow for, and the stronger the flavour. When harvested the lowest buds are transplanted back into the hanging gardens and the rest of the bud-stem-roots are processed: the seeds dried and often milled, the vines cleaned and washed. Toasted *mighuk* seeds can be used to make bread, *mighatsa*; the baking removes most of the bitterness resulting in a semi-sweet damper like bread. Peeled and washed *mighuk* stems - they can be somewhat slimy peeled - are often used in stews and broths. *Mighuk* root (not the stem) is extremely bitter. it is used in some varieties of dwarf ale when *darrbo* is unavailable or too expensive, though it is an acquired taste. The roots can be roasted with honey and spices, a common holiday/celebration dish.

## History

Known for playing Khagh'Skaale (also known as The Royal Game or The Game of Twenty Squares). (For rules see The Royal Game of Ur)

## Language

For the language(s) of the dwarves see *Dwarven*.
Kingdoms, Provinces, and Notable Regions

## Kingdoms

### Eastern Region

\*Darin Forge, a dwarven city in the northern mountains

* Karnough
* Kiyava
* Polovia
* Tolavtzka
* Voutheinere

### Southern Realms

* Aidanse
* Denoria
* Goudîle
* Nolinlutt
* Toupas
* Toupasse

## South-west Region

* Folenlund
* Fresnia
* Gnarr
* Lonsalin

## Wildlands

* Arog'lok
* Baal'gur Range
* Centaurim Forest/Range
* The Great Divide, Dros Garlung

## Other

* The Isle of Kapplen, in the Karnough Sea
Folenlund

Folenlund is the south-western most province of Lyenarde, and named for the hero Fol the Wanderer from Halfling history.

Though the majority of its inhabitants are Hillfolk - Hill-Halflings and Hill-Dwarves - it is also native to Wood-Elves as well as Mountain-Dwarves and Gnomes in the north.

## Geography

### Border

Folenlund is bordered to the west and south by its extensive coast. The east border runs through the Omrildaegnor Mountain-range - encasing Attalinae, Danah, the Omrildaegnor, and Darnell ruins. The Helon River, and along Helon Lake's east bank, mark the border between Folenlund and Fresnia.

### Cities

* Attalinae
* Fol Reach (Capital)
* Paescel

### Notable Towns

* Danah
* Dahl Ferry
* Darnell (Ruins)
* Helon Shire

* Lilas
Dahl Ferry

Dahl Ferry is a large town in Folenlund, south of Fol Reach.

## Geography

Dahl Ferry is bounded to the south by a 160 feet wide river, the Rúendahl, flowing to the west. The river is easily forded by one of the two ferry boats which connect the town to the southern bank. The road south of the crossing leads to Helon Shire and eventually into the country of Fresnia.

There are roads heading west, along the north bank of the Rúendahl, to fertile farm lands. Here there are many small villages of Hill-folk (Halflings and Dwarves) farmers.
Tar der Fora

Fora’s Days in the halfling language.

Fora is a goddess that Hill-folk (Halflings and Dwarves) farmers worship. She is a goddess of fertility, crops, and harvest.

The festival is a celebration of Fora and the gifts, or crops, she has allowed the farmers to grow and harvest, as well as a way of asking her for bountiful harvests to come in the following years. In southern Folenlund and Lonsalin, winter never gets too cold. The people who live in these areas have likely never seen snow, even the Omrildaegnor mountains don’t see snowfall. Heavy mists and fog, or thick humid rains are the worst of Folenlund and Lonsalin’s winter weather.

## Fere Fora

Translation, Feast for Fora.

The last day of Tar der Fora is always the first official day of winter in the Hill-race's calendar. The night of the last day of autumn (the last night of Tar der Fora) is when the largest feast – Fere Fora – is held.

### Fere Fora in Dahl Ferry

In Dahl Ferry’s large town square, a wide ring of tables and no chairs are haphazardly set with food. People pile what they can on their plate then move aside for others to do the same. The food served is never truly organised ahead of time, but is instead whatever is brought out at sundown by the townsfolk. Though you can rely on a hefty amount of juicy roasts and warm salads consisting mostly of root vegetables. Inside this ring of tables is often tens of barrels of ale and spirit – rum or potato vodka. To reach these townsfolk, and tourists, climb under the tables of food and help themselves. Though it is not unlikely for some, likely drunk, person to appoint them self bar-keeper, and keep everyone's drinks topped.
The Twelve Days War

## Outline of Events

The Twelve Days War was the inciting incident which lead to the formation of the Kingdom of Aidanse.

On the border between two kingdoms, \_ and \_, dwarven prospectors discover a promising platinum vein. Beginning their mining operation, the mine becomes extremely profitable and gets the attention of the kingdoms between which it sits.

The kings each send troops to the mine in order to secure it for themselves. Fighting breaks out between the opposing armies, and the kings each order their Military Commanders to launch full scale attacks.

However, the Commanders from each kingdom were uncle and niece. Together the Commanders conspired to have their King assassinated.

Thus the two Commanders had the opposing kingdoms annexed together to for the new Kingdom of Aidanse. The King of which was the uncle, and whose heir was his niece - as his son had died in war many years earlier.

So the Twelve Days War ended with the abolishment of two kingdoms and the establishment of a third - more economically successful than the previous two combined - kingdom, Aidanse.

Since the Twelve Days War Aidanse has had a Queen as ruler. This practice of a female ruler has spread around the surrounding kingdoms, namely Denoria, Goudîle, Toupas, and Toupasse

## Cultural Significance

In the eastern kingdoms of Lyenarde the story of the Twelve Days War is often told as a parable; that one shouldn't consider them self above all others. That one should consider the well-being of the many, before their own personal gain.
Fol The Wanderer

Fol The Wanderer - or Fol Fernweh - is a character from Hill-halfling legend.

## Legend

It is said that Fol was the first Halfling to leave the desert, and return. When Fol first left the desert, he traveled south-west and came upon expansive grass plains and meandering streams. Following the streams Fol discovered a great and bountiful forest.

It is said when he reached to western coast of Lyenarda, at what is now \_ at the northern end of Folenlund, the beauty of the never-ending ocean before him, and the dense nature behind, brought Fol to tears. It is believed by many Hill-halflings that at this moment he was blessed by Fora, the god of nature and bounty.

Wanting to share his experience with others, Fol traveled back to the desert. Having grown used to the supply of fresh water and fruit from the forest, his return to the desert was nearly too punishing. Supposedly, if it were not for guidance from Fora to oases, Fol would have perished. Instead he found his old tribe, and convinced a majority of member to follow him to the great forest. These nomads became the first Hill-halflings.

With a great many following him, Fol returned to the south-western forest. This time, he traveled even further south. The tribe encountered Wood-elves at what is now Paescel. The Wood-elves had the love for nature, that the nomadic Halflings had begun to develop since entering the forest. The Halflings and Elves became friends.

The Wood-elves told the Halflings of a destructive enemy to the east, in the mountains. Dwarves. The Dwarves tore up the earth and stone in the mountains for jewels and riches. The Elves wanting a non-violent resolution to their troubles sent the Halflings to treat with the Dwarves. Despite low expectations, given the stubbornness of Mountain-dwarves, after some years many were convinced to leave the destructive mining, and joined Fol's tribe to live of off the bounty of the forest.

In return for Fol's deed, the Elves took the now elderly Fol and his wife to their greatest palace, what is now called Fol Reach. This was the farthest south Fol ever traveled, as he died three days after arriving. His wife survived a handful more years.
Gate of the Ram Key

The Gate of the Ram Key is one of the Twelve Golden Zodiac Keys and it can unleash Aries, The Ram.

## ​Appearance

The key is depicted as gold but is intricately designed, with the top of the bow of the key sculpted to look similar to a ram's head with horns sprouting out of either side.

The center of the bow is a white heart stamped with the crest of the Ram, colored pink.

The blade of the key's design seems to be derived from a ram's curled horns, with the very bottom appearing to be a hoof.

The crest of the Ram, a symbol reminiscent of a ram's head with horns sprouting out of its head, stamped on its bow.

## ​Powers, Skills and Abilities

While in possession of the key, a Sorcerer may be able to summon the Ram Aries by reciting the quote, "Open the Gate of the Ram! Aries!".

This key summons Aries, a woman dressed in wooly clothing and attacks the opponents with Wool Magic.

## ​Owners

* Karen Lilica (Formerly)
* Lucas Steeling (Currently)
Gate of the Snake Charmer Key

The Gate of the Snake Charmer Key is the 13th Zodiac Key and it can unleash Ophiuchus, The Snake Charmer.

## ​Appearance

The key is depicted to be black in color, ending in a spade-like tip that is connected to the key's bow by a dark serpentine figure that spirals around the blade of the key.

The center of the bow is black, stamped with the crest of the Snake Charmer, colored in white, with the serpentine figure spiraled around it.

## ​Powers, Skills and Abilities

While in possession of the key, a Celestial Spirit Mage may be able to summon the Snake Charmer Ophiuchus by reciting the quote "Open Gate of the Snake Charmer! Ophiuchus!".

This summons Ophiuchus, a Celestial Spirit that takes the form of a mechanical snake that charges towards the opponent.

## ​Owners

* Lucas Steeling (Currently)
* Yukino Agria (Borrowed Once)
Gate of the Lion Key

The Gate of the Lion Key is one of the Twelve Golden Zodiac Keys and it can unleash Leo, The Lion.

## ​Appearance

The key is still depicted as gold but is designed more intricately.

The bow of the key is sculpted similar to a lion's head, with the face on the bow's base, complete with two fangs facing downward.

The center of the bow is a white arc with the crest of the Lion, colored in dark orange, and surrounded by the lion's "mane".

The end of the key's blade is similar to a lion's tail with a crescent moon at the tip.

The crest of the Lion, a small circle with a "tail" sprouting out of the top and curling towards the left, stamped on its bow.

## ​Powers, Skills and Abilities

While in possession of the key, a Celestial Spirit Mage may be able to summon the Lion Leo by reciting the quote, "Open, Gate of the Lion! Leo!".

This summons Leo, an expert combatant who employs the Light Magic, Regulus.

## ​Owners

* Karen Lilica (Formerly)
* Lucas Steeling (Currently)
Vince

**Vince** – przyjaciel Dominica z dzieciństwa i doświadczony kierowca rajdowy.

## Przeszłość

Vince dorastał wraz z Dominikiem, przyjaźniąc się z nim od dzieciństwa i chodząc do tej samej klasy. Na tej samej co oni ulicy mieszkała również Letty – jako że wszyscy troje interesowali się samochodami, jako nastolatkowie stworzyli „paczkę”, do której następnie dołączyli Jesse i Leon.

## Biografia

### *Szybcy i wściekli*

Vince sprzeciwia się przyłączeniu Briana do ekipy Toretta, zwłaszcza kiedy Mia odrzuca jego zaloty i wybiera O’Connera. Jest niezwykle lojalny wobec Dominica i uważa ekipę za swoją rodzinę. Wraz z Dominikiem przyłapuje Briana na szpiegowaniu w magazynie. Próbuje przekonać Doma, że Brian jest policjantem, ten jednak ignoruje jego ostrzeżenia.

Podczas próby obrobienia ciężarówki zostaje postrzelony przez jej kierowcę, wskutek czego odnosi poważne rany. Brian ujawnia, że jest policjantem pracującym pod przykrywką i wzywa pomoc medyczną, żeby uratować Vince’a, którego zabiera śmigłowiec medyczny.

### *Szybcy i wściekli 5*

Po wydarzeniach z Los Angeles Vince ucieka do Ameryki Południowej, po której podróżuje do czasu poznania w Rio de Janeiro Rosy, z którą bierze ślub i doczekuje się dziecka. Przyjmuje do siebie poszukiwanych przez amerykański wymiar sprawiedliwości Briana, Mię i Dominica, których angażuje w napad na pociąg mający na celu ukradzenie z niego samochodów. Podczas napadu okazuje się, że samochody zostały skonfiskowane przez DEA, zaś współpracujący z Vince’em ludzie mają co do nich inne plany.

W schronieniu ekipa rozbiera jeden z samochodów, starając się dowiedzieć, dlaczego tak ważny jest on dla barona narkotykowego Hernana Reyesa. Nocą Vince wyciąga z samochodu chip, przyłapuje go jednak Dominic, oskarża o zdradę i każe się wynosić.

Jakiś czas później Vince ratuje Mię przed ludźmi Reyesa, zaś Dominic pozwala mu wrócić do ekipy i wtajemnicza w plan napadu na skarbiec przestępcy. Nazajutrz kilkoro członków ekipy zostaje złapanych przez Hobbsa i jego oddział, którzy transportując ich na lotnisko wpadają w zasadzkę ludzi Reyesa. W strzelaninie, która się wywiązuje, Vince chroniący Hobbsa i pozostałych zostaje ranny u umiera wskutek utraty zbyt dużej ilości krwi.

## Samochody

* Nissan maxima 1999
* Tomaso pantera GT5-S 1972
Gate of the Compass Key

The Gate of the Compass Key is one of the Silver Keys and it can unleash Pyxis, The Compass.

## ​Appearance

The key of Pyxis is of simple design similar to other silver keys.

The bow is shaped as a hexagon with rounded edges, at the center is the crest of Pyxis, colored black.

The blade is of simple design, taking the shape of an anchor, in reference to its Celestial Spirit's name.

## ​Powers, Skills and Abilities

While in possession of the key, a Celestial Spirit Mage may be able to summon the Compass Pyxis by reciting the quote, "Open Gate of the Compass! Pyxis!".

This summons Pyxis, a Celestial Spirit capable of pointing out the cardinal directions.
Dylan Lynis

Dylan är en mycket flitigt studerande elev som alltid väljer det säkra före det osäkra. Hans förmåga att ständigt protestera mot samtliga aktiviteter som är farliga så väl som regelbrott, gör att han ofta får en bild som en överbeskyddande trollkarl, men han själv anser att det endast är för allas hälsas bästa!
Gemini

Gemini is one of the Twelve Zodiac Spirirts and they are both brother and sister and their key is currently owned by

   Lucas.

## ​Appearance

Gemini are two individual twins of a single Celestial Spirit.

They are both small creatures with blue colored bodies and two antennae.

They have small, black, beady eyes with white pupils.

They both wear shorts, Mini wears orange shorts, and Gemi wears black ones.

Gemi has a "^" shape for a mouth, while Mini has an "v" for a mouth.

Gemi has a sash running from his left shoulder to the right side of his waist and Mini has a sash running from her right shoulder to the left side of her waist.

## ​Personality

Depending on the Mage they're contracted with, they undergo personality changes to reflect said Sorcerers personality.

While under Karen, they were sadistic, cruel, and clearly enjoyed tormenting other people like she did.

However, they had a change of heart when they heard Lucas's thoughts of compassion towards his spirits, as well as his principle of treating his spirits as equals.

When Lucas was unable to use his Magic during the battle with Karen, they came to him and were willing to help, even though they betrayed their master.

Gemi and Mini are generally shown to be very joyful Spirits.

While waiting for orders, they dance and make various poses.

They don't seem to be very shy.

In addition, they frequently say their catchphrase, "Piri-piri".

## ​Powers, Skills and Abilities

* **Copy Magic**: The Gemini twins have the ability to transform flawlessly into anyone that they have contact with. With this, Gemini is well suited for purposes like infiltration and information gathering/retrieval. Once transformed, they will gain the transformed person's knowledge, Magic and their recent thoughts (if not while they are thinking about them in real time). When they recall memories, they talk in a bullet style listing; the amount of information that they can access is, of course, limited to the knowledge that the genuine counterpart is actually aware of, and nothing more beyond that. However, Gemini can only hold the transformation for five minutes, and they must touch the person in order to transform. Gemini can only retain the capability to transform up to two people, and any more additional transformation requires them to erase the older one of the transformed forms. Also, Gemini's transformation is restrained depending on its owner. Gemini can also transform themselves into a near target without touching, but this restrains the appearance of the clone to the appearance that it had last time they have contact.
* **Levitation**:​ Gemi and Mini can both walk on the ground and float in the air. This ability also allows Gemini to make strong and fast aerial attacks with an aura of Magic Power around them.
* **Immortality:**As Celestial Spirits, Gemi and Mini cannot die, unless they are somehow forced to stay in the Human World.

## ​Voice Actor/Actress

* Heather Walker (Gemi)
* Michelle Rojas (Mini)
Addicus

Addicus is one of Mumm-Ra's Generals and was one of Andrea's Affairs before leaving.

## ​Appearance

He resembles an earth's monkey but he's much larger in size and physique, has a more ape-like face and opposable feet, his torso is furless except for the top, and wears a more menacing helmet with a spike.

## ​Personality

Addicus can best be described as a barbarian that enjoys slaughtering his victims.

Mumm-Ra wanted him to be his general for that very reason.

Apparently he also holds a low opinion of Kaynar's sanity.

## ​Powers, Skills and Abilities

Addicus is a very strong and agile fighter. He is very muscular and skilled in fighting, able to knock out an opponent with a single blow.

Like most apes, Addicus has the added advantage of being able to use his feet as a second pair of hands in combat, thanks to opposable toes.
Bronx

Bronx is a Gargoyle Beast and is a member of the Manhattan Clan.

## ​Appearane

He has a deep blue color, fan-shaped ears, two small horns above his brows, and three spikes running along his back.

His tail is very short.

## ​Personality

Bronx seems to act like more like a dog then any of the gargoyles.

## ​Powers, Skills and Abilities

Bronx is strong and has a capible sense of smell.

## ​Family

* Boudicca (Mate)
* One hatchling
Gate of the Archer Key

The Gate of the Archer Key is one of the Twelve Golden Zodiac Keys and it can unleash Sagittarius, The Archer.

## ​Appearance

The key is still depicted as gold but is designed more intricately.

The bow of the key is circular with a white circle in the middle, stamped with the crest of the Archer, colored in green while the handle and blade are designed to look like an arrow.

## ​Powers, Skills and Abilities

While in possession of the key, a Sorcerer may be able to summon the Archer Sagittarius by reciting the quote, "Open the Gate of the Archer! Sagittarius!".

This summons Sagittarius, a man wearing a horse suit, carrying a bow with a quiver of arrows strapped on his back.
Robert Gru

**Robert Gru** - ojciec Gru. Jego zdjęcie zostało jedynie pokazane na drzewie genealogicznym w domu jego syna.

## Rodzina

### Dzieci

GruDru

Tylko skąd gdzieś zostawił niedaleko samochód jest wyposażony w dniu dzisiejszym spotkaniu z tym że Gru jest bardzo odważny i tak się składa że nie ma mamy do czynienia ze względu na brak autoryzacji no jutro na to nigdy się nie chce się z nimi więcej potrzebne do tego komentarza autor ostatniego dnia Gru jest bardzo silny i tak się pewnie w jego kamerze to jest to możliwe to prosiłbym również na danych do przelewu
Jellal Fernandes

Jellal Fernandes is Meredy's boyfriend and posses many powers.

## ​Appearance

Jellal is a young man whose most prominent features are his blue hair and a red tattoo above and under his right eye, which he has had since his childhood.

## ​Personality

When he was young, Jellal was a kind, compassionate boy, and cared deeply for his friends.

He was always cheerful and optimistic.

Jellal is now a calm, mature, intelligent, and kind individual.

He has shown a cheerful side, as he often smiles when pleased, or when his friends are happy.

Jellal also seems to be quite protective of those he cares about.

## ​Powers, Skills and Abilities

He has a powerful Magic based around astronomical objects, such as meteors, stars and black holes.

Jellal generates and manipulates the energy of stars from his body and uses it against his enemy.

Jellal has shown tremendous mastery over this particular form of Magic.

## ​Family

* Unnamed Parents
* Siegrain (Twin Brother)
Hollywood

Hollywood is the clone of Broadway and is a member of the Clones Clan.

## ​Appearance

Hollywood looks very similar to Broadway, although his horns are longer and his lower canines have grown long and tusk-like.

Hollywood has peachy-orange skin, black wings, red eyes, black teeth, and a white mouth.

In addition to the loincloth, he wears shoulder and wrist guards, and long metal blades on the wrists of his wings.

## ​Personality

At first he was programmed to obey Thailog but soon reformed.
Zafiro

Zafiro is a gargoyle living in Maya and is the leader of the Mayan Clan.

## ​Appearance

Zafiro differs from the other surviving gargoyles in his clan in that, instead of having two legs and leathery wings, he resembles a feathery winged serpent.

## ​Personality

Due to him being the leader of the Mayan Clan he has to do what's best for his clan and has paranoia to leave the temple ungarauded without a gargoyle.

## ​Powers, Skills and Abilities

Like other gargoyles he is a strong fighter and can slither like a serpant.

## ​Family

* Obsidiana​ (Mate)
* Unhatchted Hatchling
Anna Marie

Anna Marie also known as Rogue was adopted by Mystique and Sabertooth but was placed in Destiny's care.

## ​Appearance

Rogue has short auburn hair with white streaks as bangs in the front of her hair. She has grey eyes and a pale skin complexion, and she wears purplish-blackish makeup and lipstick. Rogue's most frequently-seen outfit consists of a sheer long-sleeved green blouse over a black halter top, a short black leather skirt and black leggings. She wears thick combat boots, and dog collars around her neck and wrists. Black gloves cover her hands and easily come off when Rogue needs them to. So overall, she appears to be quite Goth. She has on occasion worn over this a long, dark brown coat.

In her second outfit, Rogue shows more skin as she wears a dark purple halter top, long purple gloves that come up to about her shoulders, and a knee length skirt covered with a white chain that hangs around her waist. Knee high boots are worn, and a light that purple scarf protects her neck, and chest areas.

Her third outfit is less dressy, and a little less gothic. She wears a purple shirt tied at the front and it falls on to her shoulders, showing some skin. Underneath the shirt is her black halter top. Either black or really dark blue jeans are worn instead of a skirt. They have tears around her knees. Sneakers are worn instead of boots. Again, gloves protect her hands from her power.

## ​Personality

Rogue is an uncertain and insecure teenager.

She isolates herself from other people because of her mutant ability, which prevents her from making any physical (skin-to-skin) contact with people.

Rogue's isolation leads her to be petulant, sarcastic and alarmingly defensive.

As a result of her isolation, Rogue has trouble trusting people.

Since joining the Light, Rogue has become closest with her roommate, Kitty.

Although she recently showed interest in Gambit, as they both realized that they had a great deal in common (including adopted parents who prefer to nurture their powers rather than them), and are now friends, if nothing else, though, there seems to be more to it than that.

However, Rogue is also very intelligent. She had two separate classes with Scott Summers, who is a year older than her, meaning that she has jumped forward a year in at least two of her classes, possibly more.

## ​Powers, Skills and Abilities

Rogue has the ability to absorb a person's life force through direct skin contact, acquiring the individual's memories, skills, powers, and a fraction of the individual's personality for a limited time.

The longer she stays in contact with them, the longer she retains the skills and abilities she absorbs.

If she maintains contact for too long, she may put the other person in a coma or even kill them.

However, Rogue retains memories of her victims for a much longer period, sometime in the past she posses Ms Marvel's power the abilitiy to fly and have super strength.

## ​Family

* Mystique (Adopted Mother)
* Sabertooth (Adopted Father)
* Kyle (Adopted Brother)
* Dylan (Adopted Brother)
* Nightcrawler (Adopted Brother)
* Graydon Creed (Adopted Brother/Arch enemy)
Claudus

Claudus was the father of Lion-O and the adopted father of Tygra and was the king of the Thundera before Alex came

   and took his rightful place and before being killed by Mumm-Ra (disguised as Panthro).

## ​Appearance

Claudus is a true king, both in his bearing and his sheer size.

He is of above average height with broad shoulders and massive muscles and wears blue-grey armor similar to his blood-child's.

He very much resembles Lion-O, except that Claudus has generally much larger proportions than his son who possesses a much more agile and streamlined build.

Claudus also sports a horizontal scar across his nose and a massive red mane much like Grune does.

The physical differences between Claudus and Lion-O also seem to reflect how they lead: Claudus with unrelenting power and relying on the past to found his decisions upon, whereas Lion-O leads by faith, mercy and looks to what could be rather than stubbornly sticking to the past.

## ​Personality

A proud king and a fierce warrior, Claudus is both an imposing but beloved ruler.

He rules with strength and shows no mercy to any of his enemies, whether they truly be enemies or not.

Under Claudus' rule the Cats thrived while all other animals struggle to survive.

He shows no mercy to other species when they have commited the slightest infraction towards his people regardless of justification as shown when he captured lizards, put them in stockades and allowed them to be jeered at and beaten when they stole some food to feed their starving families.

When Alex tried to defend them from being beaten Claudus initially reprimanded him before releasing them.

He ultimately realized however that he was letting his own people lower themselves to the level he saw other species at.

He was a stern father and unfortunately a very nepotistic one.

He much preferred his adopted son Tygra, openly stating that he wished his blood son Lion-O would be more like his adopted one.

He also allowed Tygra to sit next to him during the games while Lion-O sat further away.

He did not approve of Lion-O's interest in technology, nor his not taking his duties as future king seriously or his compassion for animals outside his species.

However he did see wisdom when he said they would not have so much trouble with the lizards if they treated them with more compassion rather than treat them as inferiors.

## ​Powers, Skills and Abilities

He has shown to be very strong and very skilled with a sword.

## ​Family

* Unnamed Wife (Desceased)
* Lion-O (Son)
* Tygra (Adopted Son)
Titania

Titania formerly known as Anastasia Renard is the queen of the Third Race and Avalon and the wife of Oberon.

## ​Appearance

She looks like a beautiful "elven-featured" woman with pale green skin and red hair.

## ​Personality

Titania was originally more haughty and arrogant towards mortals, but has since become more sympathetic towards them (although some might argue that her effort to kidnap Alex would indicate that she may have some ways to go as yet).

She is also more subtle and ingenious than Oberon, an expert at accomplishing her ends through indirect methods.

## ​Powers, Skills and Abilities

She is equally powerful as Oberon and the Third Race with magic.

## ​Family

* Oberon (Husband)
* Many children
* Halcyon Renard (Ex-Husband)
* Hamato Yūta (Ex-Husband)
* Fox (Daughter)
* Hamato Yoshi (Son)
* Hamato Takashi (Son)
* Karai (Granddaugther)
* Kyle (Grandson)
* Zeref (Grandson)
* Alexander Fox Xanatos (Grandson)
Gate of the Maiden Key

The Gate of the Maiden Key is one of the Twelve Golden Zodiac Keys and it can unleash Virgo, The Maiden.

## ​Appearance

The key is depicted as gold but is designed more intricately.

Similar to the other keys, the center of the bow is white, stamped with the crest of the Maiden, colored in purple.

Surrounding the heart-shaped center on either side are simple curves, spiraling on the top and bottom.

The blade's end is shaped like a heart.

The crest of the Maiden, a symbol reminiscent to the letters M and J combined together, stamped on its bow.

## ​Powers, Skills and Abilities

While in possession of the key, a Sorcerer may be able to summon the Maiden Virgo by reciting the quote, "Open the Gate of the Maiden! Virgo!".

This summons Virgo, a woman dressed as a maid, capable of using Earth Magic  to attack opponents, or dig holes.

## ​Owners

* Duke Everlue (Formerly)
* Lucas Steeling (Currently)
Bastet

Bastet is one of the Chinese Zodiac Spirits and his Talisman is currently owned by Greg and is the 13th member of

   the Zodiac like Ophicus.

## ​Appearance

He is a humanoid cat who wears a ascot and a short sleeved robe with a yellow band.

## ​Personality

He has shown to have a serious personality and cares for his owner.

## ​Powers, Skills and Abilities

He is so much more powerful then the other Twelve Spirirts his gate was rarely opened.

He has sharp claws that can cut through anything and is a skilled swordsmen.
Boudicca

Boudicca is a female Gargoyle beast and is mates with Bronx and is a part of the Avalon Clan.

## ​Appearance

Boudicca is slender and somewhat dog-shaped.

Her skin is yellowish olive green with a dun-yellow belly.

She has two bony projections on her cheeks, a long snout somewhat like a beak, and a long tail with a kind of fin on the end of it.

On her head she also has a crest of six spikes behind her ears, which are long and pointed.

## ​Personality

She is very loyal to her friends and allies.

## ​Powers, Skills and Abilities

Like Bronx she is strong and very dangerous when angered.

## ​Family

* Bronx (Mate)
* Unhatched Hatchlings
Fred Sykes

Fred Sykes formerly known as Kirby Crossnic and is now known as Fang was a member of the Mutates and is now a

   member of the Redemption Squad and is Kyle and Alex's uncle through their mother's side.

## ​Appearance

Fang's form is a combination of human, cougar, bat and electric eel DNA and has a muscular build.

As a Squad member he wears a black suit and carries a gun, which supplements his ability to shoot electrical blasts from his hands.

## ​Personality

Fang is a loud-mouthed bully and jokester, and enjoys taking advantage of those that are weaker than himself.

It remains to be seen whether his attitude will change at all during his adventures in the Redemption Squad but he does care for his family, except Nerissa and his father.

## ​Powers, Skills and Abilities

He is able to shoot electricty like the other mutates and he is really strong.

## ​Family

* Kitsune (Mother)
* Fuchūina (Father)
* Alopex (Sister)
* Tiger Claw (Brother In Law)
* Nerissa (Sister)
* Kyle (Nephew)
* Zeref (Nephew)
* Alex (Nephew)
* Mozenrath (Nephew)
Maggie Reed

Maggie Reed also known as Maggie The Cat is a Mutate that is living of Labyrinth and is Virgil's Step-Mum.

## ​Appearance

Maggie's mutate form incorporates genes from a lion, a bat and an electric eel alongside her natural human DNA.

Originally, her appearance was very shaggy and slightly grotesque.

However, her form evidently fully developed into a much sleeker and more attractive leonine visage.

## ​Personality

She is the gentlest of the mutates, and despite her initial fear of the gargoyles, soon came to understand that they

   were not evil monsters and wanted to help her.

While having no romantic feelings for Brooklyn, despite his infatuation for her, she soon came to fall in love with Talon (no doubt thanks in part to his concern for her, particularly when he stopped her from drinking Sevarius' "antidote").

Unlike the other woman Talon had dated she has no problem with Virgil or the fact he had a son with a woman years ago, and Virgil had no problem wih her dating his father but didn't like her a little becuase of how she treated the Gargoyles when they tried to help her.

## ​Powers, Skills and Abilities

Like the other Mutants she can shoot electricty from her hands.

## ​Family

* Talon (Husband)
* Virgil (Step-Son)
* Unborn Baby
Leo (Gargoyle)

Leo is a gargoyle who is a member of the London Clan.

## ​Appearance

Leo looks very much like a winged bipedal lion; hence his name.

He has rounded ears, a full mane, and a long tail ending in a tuft of fur.

He has feathered wings and his skin coloring is brown.

His hair is a tannish-gold, and by 1996, two streaks of gray had developed over his forehead.

He wears a sort of light armor and, occasionally, a long dark robe.

## ​Personality

Like Una he blamed Kyle for Griff's death but was the first realize his anger was for nothing.

## ​Powers, Skills and Abilities

Like all other gargoyles he is strong, strong enough to life Goliath.

## ​Family

* Una (Mate)
* Lunette (Daughter)
Gate of the Heavenly Scales Key

The Gate of the Heavenly Scales Key is one of the Twelve Golden Zodiac Keys and it can unleash Libra, The

Heavenly Scales.

## ​Appearance

Libra's key is a gold key with a very decorative bow.

The center of the bow features the crest of the heavenly scales.

The end of the key's blade appears to be a thicker variation of the symbol, also resembling a horseshoe.

The derivative of the design of gleaming circles on the sides of the bow and the top of the handle appear to be the pans of scales, which is what Libra utilizes in combat.

## ​Powers, Skills and Abilities

While in possession of the key, a Celestial Spirit Mage may be able to summon the Heavenly Scales Libra by reciting the quote, "Open the Gate of the Heavenly Scales! Libra!".

This summons Libra, who is able to use Gravity Change, allowing her to alter the gravity surrounding her target(s).
Fuchūina

Fuchūina was a member of Shredder's army and is a regular human.

## ​Appearance

He wears an armor that old ninjas wear with the symbole of the Foot Clan, meaning he might have a connection, he has a muscular build, he has a short bears around his mouth and his hair is tied like a bun.

## ​Personality

Unlike his wife, he cares nothing for Alopex and even went as far as disowned her and threw her out when she became pregnant with Kyle.

## ​Powers, Skills and Abilities

He is a skilled with ninjitsu like Splinter or Shredder but is no match for Alopex's speed.

## ​Family

* Kitsune (Wife)
* Alopex (Daughter, disowned)
* Hamato Yoshi (Son In Law)
* Hamato Takashi (Son In Law)
* Oroku Saki (Adopted Son In Law)
* Kyle (Grandson)
* Zeref (Grandson)
Claw

Claw is one of the Mutates that was created by Servarious and cannot speak.

## ​Appearance

Claw's mutate form incorporates genes from a tiger, a bat and an electric eel, alongside his natural human DNA and has a muscular build.

## ​Personality

He is quite shy and is scared of Fang and has proven to be a good friend, husband and father.

## ​Powers, Skills and Abilities

Claw is physically the strongest of the mutates, perhaps even stronger than Wolf.

He even managed to wrestle Thailog to the ground briefly, though he was roughed up by that encounter.

## ​Family

* Dana Wilson (Wife)
* Suzi Wilson (Daughter)