Scum Planning

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A small scum hunting setup, with a Scumbag who knows his team but is focussed on staying alive

### Town Roles

Martyr, Medic, Vanilla Cop, Villager (x5)

## Description & Roles

In this 11 man night start setup, the success of the scum team depends not only on their interactions with town, but also their interactions with each other. Hidden signals and communication between Spy, Contingency Planner (CP), and the Scumbag are recommended while also keeping town out of the loop or confused.

Vanilla Cop is the investigative role that can find non-mafia “Vanilla” roles that never need to be condemned or inconclusive “Not Vanilla” roles. Villager and Scumbag are found vanilla. Martyr, Medic, Spy, and Contingency Planner are found not vanilla.

Medic is the protective role in this setup that plays normally. If Medic is alive on day 2, Vanilla Cop has the option to out in order to guarantee three total checks. This assumes CP does not shoot them, however.

Martyr is the “Miller” of this setup that appears unfavorable to Vanilla Cop. However, being condemned is not the end of the world here since Martyr can shoot upon being condemned. This is not an option if the game is in cylo with two mafia still alive.

Scumbag is a combined survivor and traitor role that appears favorable to Vanilla Cop. If checked, Scumbag can expect to live until the end since town does not need to condemn them to win. Otherwise, Scumbag needs to avoid being condemned/killed at all costs or they lose. The only exception to this rule is if mafia kills Scumbag at night for no reason when they still deserve the win, then they win anyways.

Upon receiving a spy message, Scumbag wants to soft or send a code back to spy to let the mafia know who they are without town figuring out the signal.

Contingency Planner exists so mafia does not have to kill night 1 and Scumbag is guaranteed to live long enough to communicate with Spy. When being condemned/attempting to end the game, Contingency Planner wants to be sure not to accidentally shoot the Scumbag, if possible.

Spy is a valuable scum role that wants to write up a message to the Scumbag during the first night to send the following day. This message should tell the Scumbag who the mafia are and give them some sort of code to respond to in the day chat.

For example, Spy could tell the Scumbag to unvote their current target and vote the last person in alphabetical order. Spy could also tell the Scumbag to ask a specific question or mention their favorite role in the setup. The number of possibilities is endless, but all that matters is that mafia figures out who the scumbag is while town does not.

After Spy figures out who the Scumbag is, they want to message the CP so they do not accidentally shoot the Scumbag. During this communication phase, Spy wants to make sure of two things at all times. First, they want to make sure they are still speaking in the day chat. Coasting is extremely suspicious in this setup, especially during the first day when communication is at its peak. Second, they want to avoid ever messaging the Villager role. While messaging any of the town roles is ultimately unnecessary, messaging the Villager slot has the potential to create multiple confirms and lose the game for the scum team.