recursal/Fanatic-Fandom huggingface dataset:
Crafting

There is a crafting guide in the Steam guides as well.

## Universal Material

Can be combined with Crafting Kits to create Weapons and Armor.

No anvil is needed to craft, but a forge can break down crafted gear into its bar form (iron, steel, mythril, etc). Anvils are needed to augment weapons or armor.

* Bone Spikes

## Unique Recipes

* Shears + Aldleaf = Bandages
* Bandages + Wood Plank = Splint
* Bottle + Beer Keg = Beer
* Revive Dust + Dart = Life Needle
* Red Spices + Dart = Itchy Dart
* Poison Dust + Dart = Poison Dart
* Sleep Fruit + Dart = Sleep Dart
* Cloak + Hood = Hooded Cloak
* Fine Cloak + Fine Hood = Fine Hooded Cloak
* Blood Cloak + Blood Hood = Blood Mantle
* Bandages + Oil Can = Oily Rag
* Bottle + Oil Can = Bottle of Oil
* Bottle of Oil + Oily Rag = Firebomb
* Piton + Rope = Piton (Rope)
* Lantern + Glow Shroom Chunk = Blue Lantern
Glacier

The Glacier is a massive War-Ship that is very slow but has unmatched Hull and almost unmatched Cargo capacity (only the Barge has as much). It's also well-armed (only Full-Rigged has more weapon slots).

The Glacier is only available at Runewald from the Rumane Faction leader for 50 Favor. To get that much favor, the player needs to have pledged themselves to Rumane.
Бессмертие

**Бессмертие** - это способность не умирать естественным путем по любому ряду причин, начиная от простого отсутствия ограничений на вашу продолжительность жизни, возможности **регенерировать** из ран, которые обычно были бы смертельными и т.д. Следует отметить, что ни одно бессмертие не является действительно совершенным, и независимо от того, насколько бессмертие персонажа раздувается в их собственной обстановке, очень и очень маловероятно, что они действительно полностью неубиваемы, когда сопоставляются с персонажами из других вымышленных произведений.

Классификацию бессмертия можно провести по шкале:

**0. Паразитическое/техническое бессмертие** - персонажи, способные заменять части тела либо тела, подверженные старению, на новые, а также персонажи, способные продлевать свою жизнь за счёт вынужденной постоянной "подпитки" (например, поглощая чужие души, чтобы продолжать существовать). Не являются бессмертными в полной мере, однако способны добиться эффекта "вечной жизни" при условии, что под рукой будет подходящий материал.

**1. Нежить/механизмы/мехи/неживые существа** - персонажи, которые уже когда-то умерли, став нежитью, или же изначально не классифицирующиеся как живые. Невосприимчивы к способностям, позволяющим вызвать обычную смерть, так как уже мертвы либо не являются живыми в принципе.

**2. Вечная/очень долгая жизнь** - способность персонажа не умирать под действием времени, так как его тело всегда находится примерно в одном и том же возрасте, или же просто существовать продолжительный промежуток времени. Однако подобное бессмертие не даёт никаких преимуществ перед неестественными и сверхъестественным причинами смерти.

**3. Бессмертие без регенерации** - персонажу можно наносить повреждения различной степени тяжести, однако он не умрёт, пока его тело не будет уничтожено полностью.

**4. Бессмертие через регенерацию** - персонаж будет восстанавливать полученные повреждения и не умрёт окончательно, пока не будет исчерпан лимит его регенеративных способностей.

**5. "Связь"** - персонажа нельзя по-настоящему убить до тех пор, пока не уничтожен некий объект, который обеспечивает его бессмертие. Это, например, может быть артефакт, другой персонаж, аспект реальности либо что угодно ещё. Зачастую, хоть и не всегда, разрушение объекта, поддерживающего бессмертие, также повлечёт за собой смерть персонажа, связанного с ним.

**6. Реинкарнация** - персонаж может со временем воскреснуть из мёртвых даже после своего уничтожения.

**7. Мета-бессмертие** - сила высших космических сущностей, не являющихся живыми или мёртвыми в привычном понимании, стоящих за пределами обычных законов реальности, времени и трёхмерных вселенных (в любом их количестве), то есть уничтожить которых если и можно, то лишь будучи существом того же или ещё более высокого порядка.
Bones

Bones are a type of Crafting material. When combined with a Crafting Kit it makes Bone Weaponry.

* Bones do not stack, making them a space-intensive Crafting material.

* Bones have many different icons but serve the same purpose and have the same effects.

* Unmaker's Necromancy passive provides bonus Ruin Skill based on the number of nearby Bones on the ground.

* Bones (and Bone Weaponry) have no sell value.
Chilled

Chilled is a unit status. It is often caused by Ice damage.

Chilled inflicts -1 Move and -15% Dodge. It is removed by Fire magic. It causes +30% ice damage and -50% fire damage.

## Player Skills

* Balancer
	+ Warmth ability removes and prevents Chilled
* Defiler
	+ Iceblood

## Items and Environment

* When a tile or person is Wet and they encounter Ice, they become Chilled
* Certain dungeons (notably Gale Ravine and Frostbite Cave) impose Chilled on the entire Landing Party during every battle there
* Thaw Ring
* Scarf
Guardian

Guardian is a Warrior-tree Class. It requires 300 Gladiator XP to unlock, as well as training from the Guardian trainer in Searth.

When equipped, grants Physical Attack +1, Physical Defense +2, Magic Defense +1, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, and Shield Skill +2.

 Blockade
 Defensive
 Bulwark

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, and Shield Skill.
Ferren

Ferren are tall, lithe humanoids with thin fur and a flowing, luxurious mane. Despite having a vaguely bestial body structure, their nails and teeth are not very sharp. Ferren are known for being fastidious and intellectual. In some barbaric societies, they have been poached for their fur.

* +3 Magic Defense
* +15% Resistance
Bloodweaver

The Bloodweaver is a type of Creature found in Groves, the highest level Monster Lairs, and the Bloodweaver Hive. Bloodweavers have high health (70+), extremely high movement, and take just 27 time to act, making them faster than any playable characters. They have a dangerous charge attack, called Death Dive, which causes Poison and Itchy.

* Death Dive hits a 2x1 area in front of the Bloodweaver, and functions as a charge, further increasing their ludicrously high mobility. Because the Poison and Itchy effects can replace Regen and Guard, this attack is extremely dangerous.

* If a Bloodweaver can only hit 1 character with Death Dive, they will typically leave a space between themselves and the character, hitting them with the furthest part of the attack.

* Bloodweavers seem to be unable to use Death Dive twice in a row, and will instead follow it up with a normal attack before using the move again. This means characters can safely group up once the move has been used to heal and apply buffs.
Ability Tablet

Ability tablets are a type of item (added in Patch 1.4) that, when equipped in an Accessory slot or weapon/armor augment slot, increase the Rank of that ability by +1. This can exceed the normal maximum rank of the ability.

When equipped as an Accessory, that ability can be used by that unit even if that Class is not currently equipped on that unit.

Ability Tablets can be found at the bottom of the Ahlvarza Ruins, in some Groves, and occasionally at the Salvage Station SA-II.
Hagger

Hagger is a unique Crew member and is possibly the first recruitable at the beginning of a playthrough. He has many lines of unique dialogue in cafes and when arriving in ports for the first time.

Hagger is not an essential crew like Reeve. Aside from keeping him for the banter, he can be replaced with another crew that have a better racial attributes.

## Trivia

* Rad Codex has described Hagger's way of speaking as "using all accents at once".
* Fantlin is Hagger's hometown.
Ability Crest

An Ability Crest is an Item that, when used on a Crew member, creates a third class slot which allows using exactly 1 skill from that class. Using another on the same Crew member allows a use of 1 skill from a fourth class.

Locations:

* 1 can be obtained by winning the Arena tournament at Redens for the first time
* 1 can be obtained once per week by winning the elite Arena tournament at Redens.
* 1 as a reward for completing the Dojo at Tsavor.
* 1 can be looted at Clay Fortress but you will be forced to fight King Heatle.
* 1 can be looted in the Cragrook Passage, but you will have to fight the Demon Drake afterward.
* 1 can be looted at the bottom of Precipice Gaol after fighting the Aspect.
* Each Port with an Items Store will sell a single Ability Crest at the Item Store when the Port reaches 100% Wealth.
* If your faction achieves world domination (holding 25 ports), your faction leader will present 1 Ability Crest, among other benefits.
Bullion

Bullion is a type of Trade Goods. It is available at Bette Sands and Wraele and costs 120g.

* Bullion is the highest value Trade Good and replenishes at a very low rate (1/day or 2/day at 100% Wealth) so Investing in Wraele and Bette Sands is a good early move to gain gold.

* Bellrique will pay 403g (modulo Market Rate) per Bullion. Even without it being the Monthly Special it can be absurdly profitable to just run Bette Sands -> Wraele -> Bellrique (with a possible stop in Jascias to fill empty space with Pearls).
Launch Buoy

A Launch Buoy is a type of Cargo that can be placed on the overworld map. Several are already placed, in fact, near Jascias and Runewald. They provide a speed boost when sailed through.

Launch Buoys are available for sale at several Ports once their Wealth has been upgraded significantly, including Bellrique, Eyrerock, Fantlin, Luss, Port Alphe, and Port Midos for the price of 9999g.

* Bellrique offers it for sale without upgrading the Wealth level there.
Krakenslayer

Krakenslayer is a Warrior-tree Class. It requires 400 Tactician XP and 250 Enchanter XP to unlock, as well as training from the Krakenslayer Trainer in Crubtown.

When equipped, grants Physical Attack +1, Physical Defense +1, Dodge +5, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, and Lightning Skill +2.

 Static Buildup
 Giantkiller

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, Lightning Skill and Jump.
Crubtown

Crubtown is a Port located at 7S, 157E and can be reached by sailing towards the central-eastern edge of the World Map.

Crubtown sells Pearls at its Market and Rigor Oil at its Cafe. It also has a Shipwright, Equipment Store, and the Krakenslayer Trainer.

Crubtown is unaligned with any Faction at the beginning of the game.

 Shellsloop | 9900

Equipment Store:
Dominio

Dominio is a national Port that cannot be reached. It is associated with the **Dominio** Faction and is the home of the Admiral, who is the final villain, but the player cannot actually access the city due to the sea wall preventing access to its Lagoon.

* Dominio fleets can access the Port because they use Seaslither ships to go underneath the wall.

* Dominio reportedly has a 'map' in the game data, but it appears to be a copy of Gonhaldr.
Port Status

Port Status can be queried from the NPC running the Market at a Port. It describes the Wealth level, the Goods sold there, the restock rate of those Goods, and the Faction that port supports.

A submenu allows the player to engage in Investment to raise the Wealth level of the city (and possibly change which Faction it supports).
Clay Fortress

Clay Fortress is a dungeon located at 25 S, 88 E. It consists of 3 areas: the outside, the first floor, and the second floor.

Inside are a number of fights with Heatles, and on the second floor, King Heatle. If King Heatle is defeated, an Ability Crest and Flamecage may be obtained.

* A Gusgen guards the entrance.

* Iron Ore and a debris pile with random minor loot can be found by jumping over the water to the west side of the entrance.

* Megabombs are very useful here to blow up walls and boulders (and in fact may be required to access the second floor).

* In the northeast corner of the first floor is a crate with an Ancient Pistol.

* On the second floor, King Heatle will ambush the party with 4 other Heatles. Ward is recommended to reduce Fire damage, as if one Heatle dies next to the rest of them while lit up, it is likely all of the rest of them will explode.

* Past King Heatle is a treasure chamber with a Chunk of Laser in a chest, along with much Iron Weaponry.
Creature

Creatures are non-Crew non-townspeople that are generally hostile and found in Dungeons and Groves.

Aelomander

Angelfly

Anzibel

Bitfly

Bloodweaver

Botfly

Cleever

Demon Drake

Entrailer

Gangle

Gemhide

Gharial Wren

Gusgen

Heatle

Hexapede

Krask

Mantle

Maskhead

Netchal

Reylock

Rotworms

Snaevar

Sogbogger

Spide

Spider

Spidest

Sprax

Urzibel

Vineman

Zoar Bat
Market Rate

(Paraphrased from patch 1.4 notes)

A port begins the game at 100% Market Rate. The sell-value of trade goods is multiplied by the city's current Market Rate.

Selling trade goods at a port lowers the Market Rate there (to a minimum of 50%). NPC fleet visits increase the Market Rate (to a maximum of 120%).

Each day a city's Market Rate shifts toward 100%. Ports with a higher wealth level and more nearby allied ports will recover from low rates faster.
Windjammer

A Windjammer is an expensive, high-end Ship with very good speed, very good Cargo capacity, and decent (but not spectacular) fighting ability. It is available at Ahlvarza, Bette Sands, Condra, and Eyrerock when upgraded to 100% Wealth.

* Windjammer is the fourth-fastest ship in the game (behind Corvair, Blackwing Galleass, and Light Galley) and is the fastest non-galley in the game. It has the second-largest Cargo capacity, behind Barge, but is only tenth in terms of Hull. It's built for long-range exploring (to store a lot of Food or for quickly moving large amounts of Goods between Ports.
Todo List

Writing

* Newbie Tips
	+ Finish Page
* Characters
	+ Add important NPC from Faction
	+ Add NPC from Ports
	+ Link services like trainer to service page
* Races
	+ Add location to recruit
* Ship
	+ Add port that sells them
	+ Add info for Investment
	+ **Finish Page for Food and Trade Goods**
	+ **Finish Page for cannon and stuff**
* Creatures
	+ **Finish Page for creatures**
	+ Make some categories
* Location
	+ **Finish Page for location**
	+ Add subpage for Port, Clearings, Dungeons, and Secret Shops
* Services
	+ **Finish Page for services**
	+ Add page about trainers and their location
* Crafting
	+ Make subpage for Enchantments and Material Locations
* Item
	+ Map out todo list for Items

Images

* Get image for background
* Get game banner image
* Get image for navigation icon
* Get some more images to fill out the emptiness

Non-Essential Stuff

* Make infobox standard
* Make navbox

Organize Categories

* Accessory
* Augment
* Class
* Crafting
* Creatures
* Equipment
* Goods
* Items
* Locations
* Magic
* Port
* Race
* Ships
* Stat
* Status
* Weapon
Scout

Scout is the base Class of the Scout tree. It requires 200 Sailor XP to unlock.

When equipped, grants Physical Attack +1, Dodge +15, Resistance +25, Move +1, Dagger Skill +1, Spear Skill +1, Flail Skill +1, Bow Skill +1, and Crossbow Skill +1.

Abilities:

 Trip Up
 Throw Stone
 First Aid
 Sidestep

Passives:

 Quick Hands
 Critical Mobility

Stats: HP, Dagger Skill, Spear Skill, Flail Skill, and Shield Skill, Bow Skill, Crossbow Skill.
Rotworm Nest

A terrain obstacle that, when attacked, spawns Rotworms. Often contains low-level loot like Iron Weaponry or small Gems.

Rotworms will attack anything nearby, including other enemies, and enemies may choose to attack the Rotworms back, 'wasting' their turns. This makes breaking a Rotworm Nest in combat a potentially useful distraction.
Storm Cannon

A Storm Cannon is a piece of Ship Equipment. It is available at Tsavor when upgraded to 100% Wealth for 9750g.

* The Stormcutters that guard Storm Cove are each equipped with a Storm Cannon.

* When fired, Storm Cannon pierces through targets, doing Lightning damage to all enemies in a line for the full range.

* To reduce damage from a Storm Cannon, equip Absorbent Mesh and/or Nullrose on your Ship(s).
Mantis Rakthol

Mantis Rakthol are a type of enemy that appears in the Ahlvarza Ruins on level 2 or below. They typically have 30-35hp, a Warrior subclass (like Brawler or Berserker) and are vulnerable to fire. Mantis Rakthol are equipped with Mantis Weapons which do more damage than Steel Weaponry but do not have enhancement slots. These weapons sell for 50g. Occasionally they will have Bone Cuirass as well.

More advanced Mantis Rakthol will appear on level 4 and 5 which have 60-65hp.

All Rakthol are immune to Morale abilities.
Fantlin

Fantlin is a Port located at 68S, 96W and can be reached by sailing west of Jascias.

Fantlin sells Glass Beads at its Market and Sage Starfish at its Cafe. It also has a Shipwright, Items Store, and the Balancer Trainer.

Fantlin is initially allied with Jasce at the start of the game.

 Drekkar | 15000

Items Store
Mobile Workshop

Mobile Workshop

Location of Mobile Workshop on the world map.

The Mobile Workshop is a floating platform in the sea south of Fivili at 99 S, 52 W. After boarding, the party will be attacked by Turrets. Once they are defeated some Sandbags can be moved and a switch can be flipped that will open the door.

Inside is the Mechanist Trainer, Liss, an Anvil, and a Furnace. Basic Equipment and Iron Weaponry is for sale.

Liss functions as an Items Store and Market.
Home

A Home is a building that can be constructed in a Supply Port that allows the player to configure the look and sound of the Supply Port. It also has a Chest for storing items and Wall Mounts for displaying items.

* The Deed for the Home is given to the player immediately upon paying 10,000g to Establish Port at the Market. The Deed is stuck to the cursor and can be dropped on the ground to be Looked at. It needs to be placed in an Empty Spot to begin construction, which takes 7 days.

* Interior and exterior building colors may be chosen using the configuration menu in the Home.

* The music played at the Supply Port may be chosen using the configuration menu.

* The Supply Port may also be renamed using the configuration menu.
Crossbow

A Crossbow is a ranged Weapon type that does high damage but requires a turn to reload.

* Crossbows include guns like Ancient Pistol and Scout Rifle.

* Crossbows only require 1 hand to fire.

* Certain abilities like Shiftcloak's Rolling Reload or Swashbuckler's Man of War can bypass or speed up the reloading process. Warpblade's Gate: Shift or Rogue's Dash plus Rolling Reload can allow a crossbow user to reload nearly every turn.
Warden

Warden is a Scholar-tree Class. It requires 350 Sage XP to unlock, as well as training from the Warden Trainer in Granserf.

When equipped, grants Physical Defense +1, Magic Defense +2, Resistance +12, Shield Skill +1, and Life Skill +2.

 Auto-Aegis
 Enduring Negate

Stats: HP, MP, Shield Skill, and Life Skill.
Salvage Station SA-II

Salvage Station SA-II is a Port-like location at 81 N, 98 W with a Market that only sells Food. Choosing the 'Salvage' option will cause a number of Cleever to attack the platform for 100t (or until the salvager device is damaged).

* Each 20t the salvager device will 'pulse', producing a rare Crafting material and a new batch of Cleever.

* This is a good place to farm XP and try to get some rarer materials.

* Prioritize enemies with casting abilities and ranged attacks. Abilities and weapons with push effects may be helpful.

### First Wave

Rate
chance

### Third Wave and Beyond

Rate
chance
Wilderi

Wilderi are the dominant species of Limroft. They possess great strenght and have protective horns covering their back, so it is no wonder they flourish even in Eral.

As they age, their horns continue to grow, sometimes impeding them. In extreme cases the horns must be broken off. Their skin tonality varies from light gray to light black.

## Racial Bonuses

* +1 physical attack and magic attack.
* 35% resistance to back attacks.
Supply Port

A Supply Port is a barren location that initially only offers a Market that sells Food. If the player opts to 'Establish Port' for 10,000g, they are given a Deed to establish a Home and must place it on an Empty Spot to begin construction. Construction takes 7 days. After it is complete, the player may pay to construct other amenities like Shipwright, Cafe, Items Store, Smithy, Guild, Harbor, Museum and/or Training Grounds. There are only 7 Empty Spots, so not everything can be built in a single Supply Port, as the player's home takes up a spot.

Once built, a building must be staffed by a Crew member (except the Market which comes pre-staffed and the Home which needs no staff).

Players are able to collect income from the Market based in the established (and staffed) buildings.

Established Supply Ports are aligned with the Faction that the player is aligned with.

* All buildings cost 10,000g to build except Museum and Training Grounds which cost 20,000g.

* Various buildings are available to construct only after other buildings have been constructed first. Museum and Training Grounds are available after 5 Empty Spots have been filled, meaning only one of the two may be constructed in any given Supply Port.

* It is recommended to build and staff a Cafe first. Afterwards, other buildings can be staffed by Crew that are recruited from the local Cafe rather than Crew imported from other Ports (which take time, space, money, and effort to transport).

* Income from an established Supply Port with only a Market is about 1g per day. It increases as more buildings are built and staffed.

* The Museum brings in the most income as long as it is populated by rare items. This is a good place to put Fossils and Plants that have been found in Groves. Despite having a good cash value, Gems (even Huge ones) do not increase income very much and are better off sold.

* Crew assigned to manage buildings gain a small amount of XP per day. Supply Ports with a Training Grounds increase that XP amount.

* The Smithy sells Iron Weaponry, Steel Weaponry, and Mythril Weaponry.

* The Items Store sells Wood Weaponry and Basic Equipment.

Location of Supply Ports:

Items Store Inventory (All Supply Port Items Stores have the same inventory):

 Revive Dust | 20
 Hood | 8
 Cloak | 14
 Shovel | 80
 Essence Stone | 300

Shipwright (all Supply Ports have the same ships available):

 Pinnace | 900
Moss Malt

Moss Malt is a rare useable Item that grants a permanent +1 MP to the target.

* Moss Malts are rare loot and scattered around the world.

* One can be found across the broken bridge at the Abandoned Hovel.

* One can be purchased at Searth for 2000g.

* One can be purchased at Fantlin for 2000g.

* One can be purchased at Dyne's Secret Shop for 2000g.
Port Alphe

Port Alphe is a Port located at 27S, 20W and can be reached by traveling east from Searth.

Port Alphe sells Perfumes at its Market and Rock Yam at its Cafe. It also has a Shipwright, Cartographer, Items Store, and the Berserker Trainer.

* A Life Trigger can be dug up with a Shovel from the ground around the Elementalist Stones.

 Frigate | 16000

Item Store:
Runewald

Runewald is a Port located at 20N, 13E. It is reached by taking the river east of Searth and then northeast past Chrysol Farms.

Runewald sells Furs at its Market and Bronze Draught at its Cafe. It also has a Shipwright, Harbor, Guild, Smithy (that sells items like an Items Store, Temple, Information, Researcher, and the Bombardier Trainer.

* The Smithy also sells Iron Weaponry and Steel Weaponry.

* Runewald is one of the few Ports that are revealed by default on the World Map.

* Runewald is the seat of the Rumane Faction. As such, it is ever loyal to Rumane. Faction missions for Rumane are acquired and turned in here.

* Runewald is the only place to get the Glacier although it cannot be bought outright; it must be acquired from the Rumane Faction leader for 50 Favor.

 Ice Reaver | 13500

Smithy:
Museum

The Museum is a player port structure that gives income based on the items placed on the display tables. The Museum costs 20,000 coins and can only be constructed after 5 of the 6 free port building spots have been taken. There are 11 spots open for items. Note that any item can be used at the museum, not just rare and unique items.

Below is a table detailing the base income of the unique or notable items in the game. Note that income is rounded up, as there are hidden decimal values for many artifacts. Income is added to the base value of the Crew member assigned to the Museum. Most items under 3 stars will be either 2 or 1 coins per day.
Gemhide

Gemhide is a type of non-combatant Creature. Gemhides will try to flee if engaged in combat. When defeated, they typically drop valuables like small Gems or Mythril Chunks.

* Gemhides have very high Physical Defense and Magic Defense. Hammers are a good weapon to pierce that.

* Gemhides 'cast' their flee, so interrupt attacks will prevent them fleeing.

* Shock Weaponry applies a short stun to enemies on hit, which also interrupts casting, making it extremely useful for hunting multiple Gemhides at once.

* Other enemies will attack Gemhides, sometimes in preference to the party.
Old Gonhaldr

Old Gonhaldr is an outdoor 'dungeon' area located at 66 S, 146 E. It is the ruins of the old City of Gonhaldr which was the capital up until it was destroyed during the Gate War. Nothing there remains but the ashes as all citizens have moved to New Gonhaldr in the west.

* There is little here to encounter, but a small amount of loot can be dug up with a Shovel. In particular, a Ruin Trigger can be found by the Elementalist Stone in the northeast corner.

* A Rung can be found on the ground on the west side, near a partially-covered box containing Lost Documents.
Kapelusznik Umysłowy

*Dość spory grzyb, który może wyrastać nad ziemię nawet do 30 centymetrów. Bardzo głęboki, czerwony kapelusz, mieniący się różnymi odcieniami zależnie od kąta, w jakim padają na niego promienie słońca, upstrzony jest małymi, lekko włochatymi plamkami.*

Brzegi ma lekko wywinięte, a od drugiej strony - białe blaszki. Wszystko to osadzone jest na cienkiej, smukłej nóżce, która pod ziemią zamienia się w rozległą grzybnię. Przy poruszeniu, lub mocniejszym wietrze, kapelusznik wydziela z siebie świecący pyłek. Ogółem potrafi oczarować. Rośnie w sporych grupach - po 20-30 grzybów - i jest bardzo powszechny, bo nie ma wielkich wymagań - potrafi urosnąć przy zbiornikach wodnych, na litej skale, w upale, czy na szczytach wietrznych gór.W smaku słodkawy, nie wydaje się mieć bardzo negatywnych skutków dla zdrowia, oprócz jednego. Kiedy zje się choć jeden taki grzybek, można zupełnie stracić kontakt z rzeczywistością - zaczyna się od stanu przypominającego upojenie alkoholowe, ale bardzo szybko pojawiają się halucynacje dźwiękowe i wzrokowe. Zwykle nie są koszmarne, przeciwnie, przypominają raczej marzenia. Wydaje się raczej niegroźny, chyba że podczas przeżywania swoich omamów ktoś niechcący spadnie ze skarpy. Po minięciu efektu kapelusznika umysłowego, przez kolejny dzień trzeba się liczyć z gwałtownymi nudnościami i wymiotami.
Брутальность

**Брутальность** -  это воплощение во внешности ярких признаков мужественности, храбрости, решительности, яростности. Это также антипод няшности. Брутальность тесно связана с такими понятиями как невероятная сила воли, аурами харизмы и запугивания, часто связано с манипуляциями пафосом, а также режимом берсерка.

*Варианты использования:*

* **Запугивание**: брутальный персонаж легко может запугать врагов или даже полностью подавить их.
* **Расположение людей к себе**: брутальность дает харизму персонажу, что помогает заполучить союзников.
* **Воздействия на фанатов**: брутал располагает фанатов из реального мира к себе.
Morale

Morale can refer to either of 2 different game mechanics.

* Morale is raised by winning battles and buying the Local Specialty at Cafes.

* Morale is lowered by taking long Ship journeys without docking and by running out of Food.

* Morale increase above 70% is halved. Morale increase above 90% is quartered.

* Having a very low Ship Morale can cause your Landing Party units to start battles with low Unit Morale.

### Unit Morale

* Each tactical unit (including Crew and Creatures) have a personal Morale rating. This can be affected as a unit status.

* Some units (like Undead or Rakthol) are unaffected by Morale effects, either positive or negative.

* Many abilities raise or lower unit Morale.

* Some Creatures lose Morale after many other members of their party have been KOed.
Port Otype

Port Otype is a Port located at 49S, 38W and can be reached by traveling southeast from Searth.

Port Otype sells Seacoal at its Market and Crisp Baguette at its Cafe. It also has a Shipwright, Smithy, Guild, Temple, Researcher, and Equipment Store.

Port Otype is initially allied with Seartial.

* Basic Equipment, Iron Weaponry and Steel Weaponry is also available at the Market.

* A Shovel can be used to dig up the graves of the graveyard. Loot includes an Essence Stone.

 Brigantine | 6000
Rakthol

A Rakthol is an undead plant creature found in the Ahlvarza Ruins. They usually have about 16hp and are vulnerable to fire. When killed, they do not leave behind a corpse. If they hit a unit, they may cause Itchy status to the target.

* More advanced Rakthol may appear on level 4 or 5 of the Ruins. These have about 50% more HP.

* All Rakthol are immune to Morale abilities.
Tactician

Tactician is a Warrior-tree Class. It requires 250 Brawler XP and 350 Gladiator XP to unlock, as well as training from the Tactician trainer in Jascias.

When equipped, grants Magic Attack +1, Magic Defense +1, Dodge +5, Resistance +15, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, and Dagger Skill +1.

 Rush Gambit
 Defense Gambit
 Pensive

Stats: MP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, and Dagger Skill.
Sorcerer

Sorcerer is a Scholar-tree Class. It requires 350 Scholar XP to unlock.

When equipped, grants Magic Attack +2, Resistance +8, Fire Skill +1, Lightning Skill +1, Ice Skill +1, and Wind Skill +1.

 Ice Adept
 Lightning Adept
 Wind Adept
 Critical Focus

Stats: MP, Fire Skill, Ice Skill, Lightning Skill, and Wind Skill.
Mirrin Farms

Mirrin Farms is an outdoor 'dungeon' area located at 115 S, 76 W. It is a ruined farmstead that has been attacked by Cleever.

* There is a single Gojer that is being attacked by Cleever in the upper right corner.

* The northeast house has a chest with Lost Documents.

* The house on the left side contains a Deluxe Rations.

* There is an Ectozoon among the rubble in the northwest corner.

* On the north cliffside is a cave. Entering inside reveals a group of Maskheads and Cleever fighting each other. If the party can stay back they will fight each other.

* A nook on the left side is a Cave Flower, which can be used to increase a character's maximum HP by 1.

* The boulder to the north must be pushed northward to access the latter part of the cave.

* A group of Maskheads guards some Bone Weaponry and a crate with a Fire Band.

* To the right of the pit is a secret passage through the wall by the Gloam Shroom patch.

* A Piton (Rope) can be used to descend down the large hole to a lower level where more Maskheads and a Maskhulk lurk. The Maskhulk is carrying a Whistle Stone, a rare crafting material. Beware of Teeth Spikes!

* Bone Sprout (a discoverable) can be dealt with after beating the enemies in the lower level. It cannot be taken, but it can be hit with a Weapon and destroyed.
Spider

Spider is a type of Creature. They are commonly found in low-level (500g) Monster Lairs and in Groves, usually accompanied by numerous Spides.

* Spiders Poison enemies that they hit.

* Spiders often carry Spidesilk.

* Wherever there are Spiders, there are usually Web Sacs which can be broken open for low-level loot (cheap Accessories, Iron Weaponry, small amounts of gold).
Redens

Redens is a Port located at 66N, 11E and can be reached by traveling north from Solport.

Redens sells Spices at its Market and Stir Kebab at its Cafe. It also has a Shipwright, Guild, the Axe Dojo, the Ravager Trainer, and the Arena.

Redens is aligned with Rumane at the beginning of the game.

* Redens is currently the only Port with an Arena.

 Drekkar | 15000
Monster Lair

A Monster Lair is spawned when a player accepts a Guild Quest to clear out a lair of monsters. They come in 3 general varieties:

* 500g reward: Nuisance monsters like Spides and Spiders, Botflies and Bitflies.

* 950g reward: Slightly tougher monsters like Maskheads and Netchals.

* 3000g reward: Boss-level monsters like Spidests and Angelflies, often in groups with a large number of minions.

The design and content of Monster Lairs is random. Resource nodes like Iron Ore, Mythril Ore and Volskarn Ore sometimes spawn in Monster Lairs. Gemhides will also sometimes appear and the monsters may attack them instead of the party, offering a distraction.

Directions to the Monster Lair are given by the Guild Representative, generally north/south/east/west of the city at which the quest was accepted. The location is usually nearby (within a half-day's sailing) and sometimes quite close (within view of the city itself). Monster lairs spawn when a quest is accepted and despawn when the quest is turned in or cancelled. They do not appear on the World Map.

Monster Lairs are always in the same location for a given city. Thus, when a Guild Quest is accepted, the Monster Lair is 'unhidden' and discoverable (and repopulated), and when the quest is completed/cancelled it is re-hidden.

Discovering a Monster Lair grants Exploration Fame (each time, even if you have cleared it before and it respawns).
Stormshot

Stormshot is a Scout-tree Class. It requires 500 Sharpshooter XP to unlock, as well as training from the Stormshot trainer in Towerwall.

When equipped, grants Dodge +8, Resistance +15, Bow Skill +2, Crossbow Skill +2, and Wind Skill +1.

 Spiral Current
 Projectile Mastery

Stats: MP, Bow Skill, Crossbow Skill, and Wind Skill.
Wraele

Wraele is a Port located at 85S, 28W and can be reached by traveling northwest from Port Midos.

Wraele sells Bullion at its Market and Pepper Blossom at its Cafe. It also has a Shipwright, Guild, and the Breaker Trainer.

Wraele is aligned with Jasce at the beginning of the game.

* The Market also sells Basic Equipment and Iron Weaponry.

* There is a Miner towards the northwest corner of Wraele that asks the party to clear out a Mine.

 Barge | 18000
Ship

A ship is a waterborne vehicle that transports the party around the World Map. Ships are available for sale at Shipwrights. The higher the Wealth of the Port, the more and better Ships available at the Shipwright.

Unwanted Ships can be sold back to a Shipwright or stored at a Harbor.

If you cannot buy a ship for some reason (lack of favor, aligned with the wrong Factions, etc.) you can always attack a fleet that contains one. If you defeat the crew without reducing the hull to 0% (via cannon fire) you capture the ship.

Ships can be fit with Equipment purchased from the Market. Each piece of Equipment take one weapon slot.

Ships:
Nordock

Nordock is a Port located at 2N, 8E and can be reached by traveling southwest from Runewald.

Nordock sells Pearls at its Market and Fin Fillet at its Cafe. It also has a Shipwright, Guild, Items Store, and the Elementalist Trainer.

* Basic Equipment and Wood Weaponry is available at the Market/Items Store area.

 Frigate | 16000

Item Store:
Luss

Luss is a Port located at 41S, 57E and can be reached by traveling east down the river east of Port Midos, past Ahlvarza, and then northeast and into an inlet to the northwest.

Luss sells Dyes at its Market and Blood Durian at its Cafe. It also has a Shipwright.

* The Market also sells Basic Equipment.

* There is an Essence Stone on the oddly-shaped island to the southwest of town. A Shovel is needed to dig it up. There is also a tiny amount of gold that can be dug up from the small island at the southeast part of town.

* There is a single Glass Beads at the west end of town, south of the flower bush.

 Barge | 18000
Solport

Solport is a Port located at 44N, 13E and can be reached by traveling north and a little west from Runewald.

Solport sells Glass Beads at its Market and Cheesebarley Pie at its Cafe. It also has a Shipwright and Items Store.

Solport is aligned with Seartial at the beginning of the game.

 Full-Rigged | 55000

Item Store:
Slugvine Forest

Slugvine Forest is an outdoor 'dungeon' located at 82 N, 20 W, populated by Aelomanders and Mantles.

* The Aelomanders will use Wind attacks to push the party into the Slugvines. Try not to group up and stay away from the walls if possible. Alternatively, pre-burn the Slugvines with Fire damage.

* On the middle-left side is a Rotworm Nest. Inside is an Infinity Band.

* In the lower right are a few piles of Debris with minor loot inside. Either teleportation (like Gate) or damaging the terrain with Fire is necessary to access them.

* In the far northwest is a pile of Debris containing a Dart Bandolier. Again, teleportation or terraforming with Fire is required.

* In the northeast is a building with Deluxe Rations and a Huge Satchel containing an Ability Crest and a Moss Malt, among other things.
Spidest

Spidest is a boss-level monsters found in high-level Monster Lairs and occasionally Groves. They have a very large movement radius and several area attacks, as well as inflicting Poison.

* Spidests are weak to Fire.

* Spidests drop Spidest Fang.

* Grouping up is an excellent way to died to Spidests. Spread out, and Disable or Immobilize it.
Scholar

Scholar is the base Class of the Scholar tree. It requires 200 Sailor XP to unlock.

When equipped, grants Magic Attack +1, Magic Defense +1, Resistance +5, Fire Skill +1, Ice Skill +1, Lightning Skill +1, and Wind Skill +1.

 Elementary
 Meditative

Stats: MP, Fire Skill, Ice Skill, Lightning Skill, Wind Skill, and Life Skill.
Weapon

A Weapon is a piece of Crew Equipment that can be equipped in one of the two hand slots and can deal damage to a target when used.

Most Weapons fall into certain categories including Sword, Axe, Hammer, Flail, Dagger, Spear, Whip, Knuckle, Rapier, Greatsword, Bow, Crossbow, or Shield (which normally also grants defensive bonuses).

Certain Weapons--for instance spell trigger items like Life Chrysolit, Gale Lamp, or Wind Wand--don't fit into these categories but typically add bonuses to magic skills.

Many Weapons are melee only, meaning they can only hit the four directly adjacent squares, but some offer ranged attacks and a few hit areas.

Most Weapons can be Crafted but a few are unique and must be found or purchased.
Port Midos

Port Midos

Location of Port Midos on the world map.

Port Midos is a Port located at 77S, 7W and can be reached by traveling northwest up the coast at the beginning of the game.

Port Midos sells Carapace at its Market and Creamcake Pie at its Cafe. It also has a Shipwright.

* Basic Equipment is available for sale right outside of the Market and Wood Weaponry is available inside.

* Port Midos is the town that the player is directed to reach after they have escaped Storm Cove at the beginning of the game.

* The Rasmen named "Over" that is northeast of the Cafe acts as a Guild agent.

 Barge | 18000
Port

Ports are civilized Locations that contain NPCs and shops where the player can buy and sell Goods, Items, and Ships, repair their Ships, recruit new Crew members, get Quests, and various other non-sailing non-fighting activity.

All standard ports at least have a Market, Shipwright, and Cafe. They may also include an Items Store, Smithy, Trainer(s), a Guild, a Dojo, a Harbor, Information, a Researcher, a Cartographer, and/or a Temple.

Supply Ports only have a Market but allow the player to upgrade at the cost of 10,000g per building built and a week's time to build them.

Investment in a port will increase the number and quality of Cargo, Items, Ships, Ship Equipment, and Crew Equipment available for sale. Availability varies per Port.

A list of ports follows. See Supply Ports for a list of those.
War Mech

The War Mech is the final boss enemy of the game.

* When the Admiral is reduced to below 25% health he will spawn the War Mech.

* The War Mech has many AoE abilities, both physical and magical.

* The War Mech has very high defense. Hammers, which bypass 50% of the target's defense, are very useful to damage it.

* The War Mech does not move and cannot be pushed.
Swashbuckler

Swashbuckler is a Scout-tree Class. It requires 350 Rogue XP and 250 Sharpshooter XP to unlock, as well as training from the Swashbuckler trainer in Bette Sands.

When equipped, grants Dodge +25, Resistance +25, Move +1, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, Punch Skill +1, Dagger Skill +1, and Shield Skill +1.

 Man of War
 Heavy Bandolier

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, and Shield Skill.
Mold Blockage

Mold Blockage is an outdoor 'dungeon' area located at 5 N, 29 W. It is populated by a group of Hexapedes and blocks the river between Dolor and Searth.

* Mold Blockage must be approached from the south, as the area north of it is blocked and must be broken inside the dungeon.

* The group of Hexapedes guards a Satchel containing a Fire Trigger. Hidden in the diggable ground where they are is an Essence Stone.

* Once past one group of Hexapedes, the party can approach a wall made of Hill Mold. Hill Mold can be destroyed by hitting it with fire and then with a melee weapon.

* On the northwest side the party can approach the river, over which a bridge of Hill Mold grows. If the anchor points are hit with fire and then melee weapons, this Hill Mold bridge is destroyed and the river becomes navigable.

* A Small Gem can be dug up from the patch of dirt near the anchor points if a Shovel is used.

* Splitworms hide in the northeast corner.

* Clearing out the Mold Blockage will inspire a Rasmen townsperson in Dolor to thank you and pay you 500g.
Shaman

Rank 3: Witchdoctor

## Description

The mystical, tattooed Shaman is armed with two ceremonial Wands of Power.  This Thrall generates a destructive spiritual force called Mojo!, with which to assault its enemy.  Walls are no barrier to its eerie Portable Hole.

## Attacks / Movement

The same energy (Mojo!) that grants the Shaman their ability to cast powerful magic suffuses the wands they wield.  Their speed and Mojo! make them effective weapons in dire situations.

## Abilities

1 - **Charm**: Increases the amount of damage allies in range inflict and makes them immune to traps.

2 - **Portable Hole**: Summon portable holes which allow units to pass through solid objects.
Wraele Mine

Wraele Mine is a mine in Wraele. A miner will ask the party to clear it out but only if the Landing Party is of size 5 or more.

* Iron Ore nodes and Lanterns abound inside the cave.

* Make sure to Look at the Minecart and Railway.

* A Gharial Wren guards the Pushable Rail necessary to fix the broken railway. It must be pushed (like a Boulder) into place.

* Once the railway is repaired, the party can ride the Minecart to the other side of the gap.

* Beyond the gap is a group of Maskheads. Don't ride the second cart unless you want to be ambushed and surrounded. It's generally better to start combat on your own terms with a ranged attack and then use the narrow mineshaft as a chokepoint, especially if it is early game and you are poorly equipped. Luckily, the Maskheads have some Bone Weaponry to scavenge.
Ravitus

Ravitus is a Port located at 86S, 87W and can be reached by traveling southwest from Jascias.

Ravitus sells Spices at its Market and Ruecumber at its Cafe. It also has a Shipwright, Guild, Researcher, the Dagger Dojo, and the Unmaker Trainer.

Ravitus is aligned with Jasce at the beginning of the game.

* There is Bonemeld Armor to be found at the northwest corner of the map. Requires teleportation (like Gate) and a Shovel.

 Corvair | 12000
Warrior

Warrior is the base Class of the Warrior tree. It requires 200 Sailor XP to unlock.

When equipped, grants Physical Attack +2, Physical Defense +1, Dodge +3, Sword Skill +1, Axe Skill +1, Hammer Skill +1, Spear Skill +1, Flail Skill +1, and Shield Skill +1.

 Valiant
 Combat Ready

Stats: HP, Sword Skill, Axe Skill, Hammer Skill, Spear Skill, Flail Skill, and Shield Skill.
Precipice Gaol

Precipice Gaol is a large, multi-level dungeon located at 80 N, 55 E.

Jump or a teleport is necessary to get around many of the broken walkways. There are several fights with Mantles and Zoar Bats.

* Several paths are block by Portcullises which are opened by switches.

* There are several areas accessed by moving through walls that reveal hidden rooms. On the third level, there is a hidden room entered by a 1-square-wide nook on the south side. There is also a hidden room on the northwest, right near the ropes used to climb up/down and also in the northeast, on the other side of the large gap. The northeast room holds a Boltcage.

* At the bottom is a cave level with Aspects, and the Monument. There is one large Aspect and several smaller ones that can have advanced classes like Ignis Knight and Krakenslayer.

* The Aspects guard a Machine Bow, Ability Crest, and Trailing Wind.

* There is an Ectozoon on the bottom floor, attached to the wall on the left side.
Stun

Stun is a unit status. It prevents a unit from moving or acting. It is often applied by Lightning magic.

## Player Skills

* Brawler
	+ Sucker Punch
* Breaker
	+ Stunning Blow (passive)
* Krakenslayer
	+ Arc Lance
* Bombardier
	+ Remote Flare
* Spell Archon
	+ Lightning Imbue
* Defiler
	+ Heartgrip

## Items and Environment

* Stun Trigger
* Shock Parts
	+ Shock Weaponry
* Shock Rod
* Splint cures Stun
Wealth

The Wealth level of a Port is a general measure of the economic viability of a Port. As the Wealth level increases, more Ships become available at the Shipwright, more Cargo becomes available at the Market (and Goods are produced quicker), and more Items or Equipment become available at the Items Store or Smithy (if present).

* Wealth level can be checked by talking the Market NPC and asking them for Port Status.

* Wealth level is increased by Investment. It does not decrease. For every 1000 gold spent, Wealth level increases by 2% until 70%, 1% until 90%, and 0.5% until 100%.
* In other words, it takes 35,000 gold to raise a port from 0 to 70, another 20,000 gold to raise it from 70 to 90, and another 20,000 to raise it from 90 to 100. Any port can be maxed out in 75,000 gold or less.

* Every Item Store at 100% Wealth sells 1 Ability Crest.