recursal/Fanatic-Fandom huggingface dataset:
Austria-Hungary

* Civil Ensign
* Flag
* Icon
* Showcase

### Background music:

**Austria-Hungary** later referred to as **Hungary** is an Industrial Age country available when transitioning from the middle ages.

With an arsenal consisting almost entirely of armored vehicles and artillery, Hungary has the ability to dominate in mechanized warfare. Gas mortars allow Hungary players to harass enemy workers or cut off infantry by acting as a form of area denial. Using its IR1 armored car the Csaba is good for dealing damage to any Middle age units and even in IR1 to harrass the enemy's economy and backline such as artillery. With also access to the strong artillery unit similar to the Big Bertha which is the Wonder Emma which is a high damage but fragile unit with very long range, it is great for sieging down an enemy's base or defending from enemy tank rushes or sea attacks but watch its high minimum range as it is weak to fast units that can dodge its slow moving large projectiles.

In IR2 Hungary gains access to the Zrinyi tanks starting with the Zrinyi II which is the first Zrinyi tank you gain access to, this is a strong but expensive tank which deals large amounts of damage at a long range and can be used as a mobile artillery unit, you also gain access to the Zrinyi I which is unlocked through research in the Arsenal and replaces the first version of the tank, the difference is higher accuracy and also a very small minimum range making it better in all situations. Also in IR2 you can upgrade your Csaba armored cars to strong Csaba AT This upgrade gives the Csaba a strong cannon which can be used as other light tanks to snipe the enemy's townhalls. Also a similar unit is the Nimrod which is unlocked and can fire at air and ground targets making it a great tank to defend itself and also attack the enemy.

# Barracks

 × 60
 × 20
 × 80
 × 200
 × 100
  Submachine Gunner |  × 180
 × 180

# University

  Engineer |  × 200
 × 200

# Arsenal

 × 800
  Light Tank Blueprints |  × 1200
 × 1200
 × 500
  Pointed Bullets |  × 1000
 × 3000
 × 500

# University

 × 500
 × 200

# Factory

 × 1200
I is replaced by the Zrinyi I
Crossbowman(Western Europe)

### HP

60

###

6

###

2.4

###  Armor:

0 - 30% | 1 - 20% | 2 - 30% | 5 - 20

###

30 (B 10)

###

5.0

## Evolution

###  Time:

N/A

***Introduction***

Available at the shooting range after researching crossbows at the forge.

***Additional Information***

Good counter against highly armored units. Useless against groups of enemies.

***Upgrades***

***Advantages***

-High Ranged Attack Damage

-Average Attack Rate

-No Metal Cost

-Average Training Time

***Disadvantages***

-Long Reload Time

-Needed Research

***Voice Lines***

*Planned*
Free-for-all

**Free-for-all** is a gamemode where 32 players max are all pitted against eachother in a map

This gamemode is the first gamemode selected for start and will most likely be the first game mode players play

Objectives

**-kill all enemy teams**

**-build and survive with a wonder of the world**

Loss Conditions

**-Enemy builds a wonder of the world and survives**

**-your townhall gets destroyed**
Granular Gunpowder

Research

### Researched at

Forge for Forge (Western Europe) or Forge (Eastern Europe)For Asia it is researched in the Shooting Range (East Asia) or Shooting Range (Western Asia)

###  Building Materials:

400 for Western Asia600 for Eastern Asia800 for Europe

###  Time:

240 for Western Asia180 for Eastern Asia120 for Europe

## Effect

Increases bullet damage

**Introduction:**

Upgrade available in the Late Medieval age of all Civilisation in the forge for Europe and Shooting ranges in Asia, once researched all bullets in the late medieval age increase in damage.

**Effects Chart:**

## **Western Asia:**

Bashibuzuk:

Damage increased from 18 to 23

Elephant-Bashibuzuk:

Gunner damage increased from 18 to 23

## Eastern Asia:

Harquebusier:

Damage increased from 19 to 24

Dragoon:

Damage increased from 22 to 27

Warship:

Damage increased from 19 to 24

## Western Europe:

Musketeer:

Damage increased from 23 to 28

Grenadier:

Damage increased from 25 to 30

Dragoon:

Damage increased from 22 to 27

## Eastern Europe:

Strelets:

Damage increased from 23 to 28

Grenadier:

Damage increased from 24 to 29

Dragoon:

Damage increased from 22 to 27
Armory (Eastern Asia Shooting Range)

## Effect

Increases the size of the reserve of units in the Shooting range

**Introduction:**

Increases reserve capacity of all units from the Eastern Asian Shooting Range.

**Effects Chart:**

Archer max reserve capacity from 3 to 5

Cho-Ko-Nu max reserve capacity from 3 to 5

Harquebusier max reserve capacity from 3 to 5

Hand Cannon max reserve capacity from 2 to 3
Eastern Asia

**Introduction:**

The Medieval ages of Eastern Asia offer a wide range of strong and cheap ranged and melee units with great siege units such as the Springald and the Rocket cannon both available in the Early Medieval age. The units such as the Ashigaru and other units such as the ranged Archers and Harquebusier of the Late Medieval Age. The strong gunpowder artillery of units such as the Hand cannon make East Asia great for pushing fortified enemy positions.

On the sea East Asia has some very strong ships, in the Early medieval age it has access to Junks which are cheap and effective boats with archers who in mass can deal with european galleys, and in Late Medieval they get access to the Warship armed with guns and also the Turtle ship which as cannons which are although weak very cheap.

**Subsequent ages:**

First Industrial Revolution of Japan, China or India

**Cost to Age up to the First Industrial Era:**

8000 food, 6000 building materials and 4000 iron and a time of 300 seconds.

# Barracks

 × 50
 × 80
 × 60
 × 20

# Shooting Range

 × 80
 × 40
 × 60
 × 20
 × 250
 × 100

# Stable

 × 50
  Dragoon |  × 250
 × 100
 × 20
 × 80

# Pier

 × 150
 × 200
  Warship |  × 100
 × 300
 × 550
 × 150

# Elder House

  Intelligence Agency |  × 400
  Spread Influence |  × 300

# Barracks

 × 150
  Light Abrasive Sharpening |  × 150
 × 150
  Armory |  × 500

# Shooting Range

 × 100
  Granular Gunpowder |  × 400
 × 600
  Wheel Lock |  × 600
 × 200
  Armory |  × 500
Middle Ages of Eastern Europe (Upgrade)

Research/Upgrade

## Effect

Make the transition to the Middle Ages of Eastern Europe

**introduction:**

An upgrade found in the Elders House of Iron age Europe, This upgrade requires 40 iron age european workers to be available, Once researched you will age up to the Early Medieval Age of Eastern Europe giving you access to new buildings and Units.
Militiaman

***Introduction***

Weak Melee Unit

###

7

###

2.0

###

N/A

###

N/A

This unit can be trained at the Log Hut for free after a 3 minute cool-down.

***Additional Information***

It's weak but can be used as the last line of defense in tricky situations where your army was destroyed. Can also be used to cheaply harrass enemy workers or as an expendable meat shield. Since it is a very bad unit stat wise, it is better in most situations to let them die once you used them since they still take up populations space that can be used more effectively.

***Advantages***

-Reserves

-Very low costs

-Very Short Training

-Average Armor

***Disadvantages***

-Low Damage

-Slow Attack Rate

-Long Cool-down

***Voice Lines***

*Planned*
Damascus Steel

Upgrade

## Effect

increases spear damage

**Introduction:**

Upgrade available in the Early Medieval age for Western Asia, Available in the Barrack once researched it increases damage of all piercing damage units for Western Asia e.g (Azap)

Damage increased from 7 to 8

**Janissary:**

Damage increased from 13 to 14

**Ashigaru:**

Damage increased from 8 to 9

**Ashigaru Jari:**

Damage increased from 10 to 11

**Ronin:**

Damage increased from 10 - 11
Axeman

***Introduction***

Melee Unit

###

20 Building: 18

###

2.0

###

5 (Frontal)

###

50

## Evolution

Axeman is a heavy infantry unit with high damage and health but low armor and attack speed. Can attack multiple units in front of it. Requires research Battle Axe form the European Forge.

***Additional Information***

Due to its high damage it's a great support unit for your army. Due to its low armor best to use in groups mixed with high armor units.

***Requirements***

The **Axeman** requieres the Battle Axe research before being trained.

***Upgrades***

-Grinding Stone

Increases cutting weapons damage.

***Advantages***

-High Damage

-High Health

-Average Training

***Disadvantages***

-Low Attack Speed

-Low Armor

-Slow Movement

***Voice Lines***

*Planned*
Janissary

Unit

###

13

###

1.3

###

12

###

60

**Introduction:**

This unit is a Late Medieval melee unit available to Western Asia upon reaching the late Medieval Age.

**Additional Information:**

This unit is only available in the Late Medieval Age, but is very similar to the Azap with its stats being higher but more expensive.

**Upgrades:**

- Damascus Steel: Damage increase from 13 - 14

**Advantages:**

- Good Damage

**Disadvantages:**

- Costly

- Mediocre Armor
Catapult

###  Armor:

0 - 10% | 2 - 30% | 4 - 60%

###

150

###

10.0

## Evolution

###  Time:

N/A

***Introduction***

***Additional Information***

***Advantages***

-Very High Health

-Very High Attack

-No Iron Cost

-No Food Cost

***Disadvantages***

-Long Reload Time

-Very High Wood Cost

-Very Low Armor

-Minimal Range

-Long Training Time

-High Pop Use

***Voice Lines***

*Planned*
Beginner lvl-up Guide (Stone Age)

General Aims of this guide:

Altering things you might not have noticed that slow you down considerably

## General Tips for Stone Age, Patch#9

   **Do's:**

-Queue up Altar with 40+ workers by right clicking 8x

 -Make 1 house with 5 workers from berries fast (in order to not be pop capped), put them back on berries after. You can also use 1 worker from wood for the first hut instead of 5 from berries. This boils down more to preference rather than having an actual impact, the purpose is to not stall worker production and also not to get pop capped in the early game.

-Take advantage of small fish deposits if available nearby

-Explore a bit with your worker and have him make houses on the way (before vision upgrade or if you want to delay it)

-Take warehouse upgrades when resource income isn't strained

-Make stonecutter (for europe, it saves iron cost when upgrading)

   -Build warehouse close to resources (check pics)

**Don't's:**

-Don't get pop capped

-Don't take shoes upgrade

-Don't make warehouses until you have 4-5 houses up (you have enough resource income by that time)

-Don't fight with animals very early on (unless absolutely necessary, check video about micro by BlakEagle: https://youtu.be/iWtNhYF62hE)

-Don't be afraid to destroy warehouses when needed and always keep them close to resources

### Generally:

At the beginning aim for about 8-10 workers on food with enough on wood to make houses in a timely manner

Have about 35-40 workers before going to bronze age (changes depending on playstyle, BlakEagle says you need 50 workers by 6:45)

## Other Guides/Build Orders:

For a more in-depth beginner's guide, check Serror's guide: A Beginner's Guide to Playing War Selection (further edited by equilix)

For blakeagle's (#1 on ranked) build order, check: [link on youtube coming soon]

For wacho's (#9 on ranked) build order, check: [link soon to be added]
Eye of Simurgh

Balloon Unit

###

18

###

130 (Building: 40)

###

10.0

###

20%

###

100 - 200

**Introduction:**

This unit is a balloon with a soldier armed with a Rocket Launcher, it is available to Persia/Iran in IR2 and is recruited from the Airfield.

**Additional Information:**

This unit has similar functionality as the standard Grenade Launcher unit, but it can now fly and traverse terrain such as water and forests.

**Advantages:**

- Flying

- High Damage

- Can Detect Submarines

**Disadvantages:**

- Slow

- Inaccurate

- Slow Reload Time

- Low Building Damage
Improved Harness

Research

## Effect

Increases Elephant Movement Speed

**Introduction:**

Upgrade available in the Late Medieval Age of Western Asia, once researched in the Elephant House it increases the movement speed of all Elephant units from 40 to 50.

Speed increased from 40 to 50

Cargo Elephant:

Speed increased from 40 to 50

Elephant Rammer:

Speed increased from 40 to 50

Elephant Archer:

Speed increased from 40 to 50

Armored Elephant:

Speed increased from 40 to 50

Elephant Bashibuzuk:

Speed increased from 40 to 50
Beginner lvl-up Guide (Bronze Age - EU)

## General Tips for Bronze Age - EU, Patch#9

**Do's**

-Make about 30 to 40 spearman and get the barracks upgrade and the 2 forge upgrades

**Don't's**

#### Generally:

Put about 15 workers on food, more while making troops if they require it

You will require 400 iron to enter Iron Age, so make sure you are mining with about 12 workers by the time you want to upgrade (this is considering only entering Iron Age without the warehouse upgrade to mining Iron)
Patch 1

## Welcome the first patch

The time has come

We want to express our **gratitude** to all of you.
Our gaming community has shown itself to be a friendly and positive team. We constantly receive from you a high-quality and detailed feedback on all difficulties in the game.
Thanks to you we have made some adjustments

* Stronghold's durability increased. 150 instead of 100;
* Transition to the Industrial Revolution requires more resources;
* Wonders of the World require more resources for construction;
* Holding Wonder of the World for a victory takes 20 minutes (10 before);
* Wonder of the World can be destroyed by weak damage, but it will take considerable amount of time;
* Machine-gun tower attack frequency changed from 2 to 3 seconds, spread is increased from 5% to 8%;
* Asian fishing boat can be upgraded to Fishing schooner of Western Asia;
* Construction plans lifetime increased from 5 to 10 minutes;
* Amount of metal deposits is reduced;
* Amount of deposits of large fish is increased;
* Forge of Eastern and Western Europe can be upgraded into Arsenal after entering Industrial Revolution;
* A lot of errors have been fixed;

Mon, October 14, 2019 6:59 am MDT

by War Selection
Banded Bow

## Effect

Increases the attack range of archers

***Introduction***

One of 2 upgrades for the archer units in the Barrack for Europe. This one increases range.

***Effect***

Increases range of archers by 20.

- None.

**Melee:**

- None.

- From 10 - 100 to 10 - 120.

**Siege:**

- None.

**Naval:**

- Boat range from 80 to 100.

**Buildings**:

- None.
Div-Destroyer

Armoured Bulldozer

###

120

###

3.0

###

16

###

30

**Introduction:**

The Div-Destroyer is an IR2 Unit available to Persia/Iran. It is recruited from the Factory and is used specifically for attacking buildings, it deals 0 damage to units of any kind.

**Additional Information:**

This unit is quite hard to use, although can be good for clearing enemy bases if you lack artillery.

**Advantages:**

- High Armour

**Disadvantages:**

- Low Damage

- Slow

- IR2

- Expensive
Csaba

###

20x6 (Buildings: 9x6)

###

2.5

###

160

###

65

85% 30

**Introduction:**

Csaba is Austria-Hungarian armored car. It was used in WW2 by the Hungarian army. In War Selection it is the only Hungarian unit apart from Wonder Emma that can be produced in the Factory in IR1.

In IR2 it can evolve into Csaba AT which is a bit better.

The evolvement costs 300 food, 200 iron and another 1 population. Csaba AT has one more attack that deals 70 per 4.5 seconds.
Fishing Boat

Sea Worker

**Introduction:**

The fishing boat for europe is used to gather fish deposits, both large and small, It is recruited from the Pier and works by collecting fish and depositing it in the pier.

**Additional Information:**

It can be upgraded in the Pier upon reaching the Iron age of Europe.

**Advantages:**

- Just having 5 or more of these can help your food economy massively, meaning you need less workers on a farm.

- Safe from land attacks as they are on the sea.

**Disadvantages:**

- Slow

- Vulnerable to Sea attacks

- Fish last a long time but the more you gather the more you need to travel to the next fish deposit.
Maceman

Melee Unit

###

12 + 2 Buildings: 11

###

2.3

###

5

###

35

***Introduction***

Second melee unit in the Stone Age. It's stronger than the warrior and is often the unit most likely to be trained in this age as its not much higher cost than the Warrior, much higher damage and able to perform area of attack attacks.

***Additional Information***

Stronger than the warrior unit, but cannot take on most wild animals alone. It is best to still use in groups. Use it to fight the animal around your base to secure the best placement for your temple. It also has good damage against stone to bronze age buildings making it useful for cavemen rushes.

***Upgrades***

Bone armor

- Increases stone armor effectiveness. With the Bone armor the armor increases to 20%-0/60%-2/20%-8.

Strength Training

- Increases the damage of the **Maceman** unit and the Warrior unit.

***Advantages***

-More Health

-More Damage

-Directional AoE Damage

***Disadvantages***

-Higher Cost

-Longer Training

-Slower Attack Rate
Elder's House (Asia)

Elder's House

Asian Bronze Age Elder's House. Cannot be built.

When transitioning to the bronze age, the Temple is transformed into an **Elder's house** and the Altar is destroyed.

Allows transition to the Iron Age of Asia, afterwards it allows either: transition to Middle Ages of East Asia or transition to Middle Ages of West Asia
Cossack

Late E.Europe Melee Cavalry

###

11

###

0.8

***Introduction***

A very fast unit with good health and attack rate. Available after advancing from the last age.

***Additional Information***

A good unit for hit and runs.

***Advantages***

-Good Attack Rate

-Fast Movement

-Low Metal Cost

***Disadvantages***

-High Food Cost

-Low Armor

***Voice Lines***

*Planned*
Light machine gun

### HP

70

###

45

###  Armor:

  10%   0   30%   2   60%   4

###

16x10

###

3.0

###

18%

###

200

## Evolution

***Introduction***

Inaccurage machine gun infantry that fires burst of 10 rounds.

***Additional Information***

Spray and pray baby.

***Upgrades***

to do

***Advantages***

+Good range

+High bullet count

***Disadvantages***

-Slow

-Costlier than other infantry

-Inaccurate

***Voice Lines***

***TO DO***
Abstract Country

Icon

### Background music:

 **Abstract**  **is an Industrial revolution country available when transitioning from the late medieval ages.**

Abstract Country, like all Industrial Age countries, consist of three ages: Industrial Revolution 1 (IR1), Industrial Revolution 2 (IR2), and Wonder. There are new various units, buildings and researches available to IR1 and IR2 ages. This "country" is the basic country for industrial eras for all civilisations for when players have not yet purchased the other countries, it has all the Abstract units that are used in other countries and also in this country. Abstract is a jack of all trades and a master of none because it has access to all units in the game which are not unique to other countries, for example having motorcycles, tanks, planes, balloons, infantry, ships and artillery. While other nations lack these things. Abstract is good as a beginner country because of its basical and simple mechanics and units which are easy to learn because of their simplicity.

Abstract can also go into the Wonder of the world and be accessed from any late medieval civilisition from Western Europe to Eastern Asia. Abstract is also a good country because it doesn't have any major weaknesses or strengths in comparison to other countries such as India which is weak against tanks but very good at rushing the enemy down with specific units such as Wheeled tanks or Elephant units.

Some good strategies to use as Abstract are general artillery and infantry attacks, using howitzers and soldiers or squadron cannons and submachine gunners etc. Also using light tanks and heavy tanks but more so light tanks to rush your enemy down and try to snipe their townhall which can be quite difficult because abstract light tanks are currently one of the weaker tanks in the game. Using Military Aerostats (Bomber Balloons) is also a great way to snipe enemy bases from the air because of their great damage, but you might need to try be sneaky to get past the enemy's defences because of the Balloons slow speed.

# University

 × 500
 × 200
Eastern Europe

***Introduction:***

This is the Medieval age of Eastern Europe, this age has access to fast cavalry units, strong cheap archers and can be played effectively on land and sea.

***Recommendations for beginners:***

Utilising Eastern Europes strong and cheap units such as arhcers and militiamen to attack or defend is an effective way to either buy time or raid the enemy base. You can also utilise their cavalry such as cossacks which are the fastest land unit in the game and are quite cheap making them great for raiding the enemy base also. Using their ships on the sea in a very similar way to Western Europes as they have the same ships. Eastern Europe also has access to their unique strelets which have a high melee attack and a good ranged musket attack. combined with their grenadiers can be an effective force for attacking an enemy fortified base or outpost.

- Abstract Country

- Poland

- Russia

- Austria-Hungary

***Cost to advance:***

8000

6000

4000

# Workshop

 × 50
 × 250

# Pier

 × 300
  Metal Oarlock |  × 1000
Light abrasive sharpening (Eastern Europe)

Research

## Effect

Increases damage of all secant (curved) weapons

**Introduction:**

Upgrade available in the Early Medieval age of Eastern Europe, found in the Forge of Eastern Europe, once researched it increases damage of all Secant (Curved) Weapons for Eastern Europe

**Effects Chart:**

**This is with the Grinding Stone Upgrade researched already.**

Squad:

Damage increased from 17 to 19

Light Knight:

Damage increased from 16 to 18

Hussaria:

Damage increased from 25 to 18

Cuirassier:

Damage increased from 20 to 22

Cossack:

Damage increased from 11 to 12
Patch 9.1

**Improvements:**

* If you select an idle unit located in the tower / ship, then the tower / ship is selected
* Shift+click on a unit or group of units in the selection panel removes the selection from these units
* Shift+click on a selected unit on the scene removes selection from it
* Ctrl+left-click, or right-click on an existing training removes this training, except for the unit that has already began

**Bugs fixed:**

* From two temples it is possible to make a transition to both Europe and Asia at the same time
* Units are unloaded from a transport ship to the nearest shore, which may be far away
* Units inside building or transport ship continue to clear the fog of war at the loading place
* When choosing a loafer located inside building or transport ship, his position is shown at the place of loading
* When viewing a replay, you can enable observation from all players except the last two
* When you enter a private game or squad, as a result of copying the code through the clipboard, special characters may fall into it, which will make the code invalid
* Incorrect background at the squad window in the main menu
Dragoon (Eastern Asia)

Unit

###

100

###

22 [Aviation Damage 5]

###

3.5

###

20%

###

120

**Introduction:**

This unit is available from the Late Medieval Age of Eastern Asia in the Stables, it is a mounted ranged gunpower unit.

**Additional Information:**

This unit requires three shooting ranges before access to training is available.

**Upgrades:**

Wheel Lock (Available in Barracks)

Granular Gunpowder (Available in Barracks)

**Advantages:**

- Fast

- Good Damage

**Disadvantages:**

- Expensive

- Inaccurate

- Low Armor
Light abrasive sharpening (Eastern Asia)

Research

## Effect

Increases damage of all Secant (curved) weapons

**Introduction:**

Upgrade available in the Late Medieval age of Eastern Asia, found in the Barracks of Eastern Asia, once researched it increases damage of all Secant (Curved) Weapons for Eastern Asia

Damage increased from 14 to 16

Mounted Samurai:

Damage increased from 15 to 17
Late Medieval Age of East Asia (Upgrade)

Research

## Effect

Moves you from the Early Medieval age of Eastern Asia to the Late Medieval Age of Eastern Asia.

**Introduction:**

Available at the Palace the transition to the Late Medieval Ages of Eastern Asia will advance you to Late Medieval Ages.

Gives access to Eastern Asian Late Medieval Ages Units and Buildings.
Bashibuzuk

Unit

###

8

###

1.0

###

5

###

50

###

18

###

2.8

###

15%

###

100

**Introduction:**

This unit is available to Western Asia in the Late Medieval Age in the Shooting range, it is a ranged gunpowder unit.

**Additional Information:**

This unit has many upgrades and without those it is often not worth producing, it is recommended to research the upgrades before sending this unit into battle.

**Upgrades:**

- Wheel Lock: Increases firerate from 2.8 to 1.8

- Granular Gunpowder: Increases damage from 18 to 23

**Advantages:**

- High Damage

- Long Range

**Disadvantages:**

- Quite Expensive

- Requires upgrades to become cost effective

- Low armor
Legionary

Heavy Melee unit

###

16 / 18 / 20

###

1.4

###

7

###

50

***Introduction***

Heavy swordsman with high armor and damage. It's slower and much more costly than any other unit of this age.

***Additional Information***

Unless you have an overflow of wood and iron it's not recommended to build a lot of them. Good for destroying other units and even structures as it's unmatched at this stage of the game. It's slow to move so it's ineffective at long ranges and can be picked off by archers. With enough skill, it can still be viable in the medieval age and can go toe-to-toe with other units or even defeat them.

***Requirements***

It requires the Metal Sword research to be available to train the **legionaries**.

***Upgrades***

-Grinding Stone (Forge)

Increases cutting weapons damage, once the upgrade is finish **Legionaries** damage is increased to 17.

***Advantages***

-High Armor

-High Health

-High Damage to units

-High Damage to buildings

-Average Attack Speed

***Disadvantages***

-High Cost

-Long Training

-Slow Movement

-Requires Research of the Metal Sword Upgrade

-Requires Forge

***Voice Lines***

***TO DO***
Light Tank

Light Tank

###

45

###

80

###

6.0

###

20%

###

150

## Evolution

***Introduction***

The light tank is a highly versatile unite that can be researched in the arsenal though the "Light Tank Blueprints" during ir1 and two. The light tank has a small cannon in it's turret as it can fire once around every two seconds.

***Additional Information***

Meh, it gets the job done. Unless in ir2, it is generally not recommended in ir2 since that they can be easily picked off by any any AT gun easily.

***Upgrades***

None

***Advantages***

+High-ish Health

+High-ish Armor

+Decent-ish Damage

+Decent-ish Range

***Disadvantages***

-Slow

-Needs Research

***Voice Lines***

***TO DO***
Anti-Aircraft heavy gun

## ***Introduction***

The Anti-Aircraft heavy gun is a powerful static air defense.

It's relatively cheap to upgrade from the anti-aircraft gun so it's worth it but you will have to wait IR2.

## ***Anti-Aircraft heavy gun VS Anti-Aircraft Pillbox***

### ***Advantages***

* Cheaper: (1500 900) vs
(400 3000 500)
* it's built faster
* Anti-Aircraft gun can be built already in IR1, so you can just upgrade them to the heavy version when you reach IR2.
Instead Pillboxes can be built only in IR2.

### ***Disadvantages***

* It can't shoot land forces, Anti-Aircraft pillbox can
* It has less damage:  60 vs  15x12
Mini-Patch 7.1

**Changes:**

* Korean language added to the game
* Instead of the word "Player" in many places now uses the name of the player
* Some buildings have changed textures

**Bugs fixed:**

* In some situations, units may gradually penetrate walls
* Transition to the Bronze Age of Asia takes 90 seconds instead of 60
* Units with damage in the frontal area do not always deal damage to targets within the affected area
* A unit can shoot beyond the attack distance if the target moves away
* Deer do not run away from the enemy towards the edge of the map
* Machine gunner deals damage in a small area instead of a point
* The camera cannot be moved lower on the map
* In some cases, the store does not work
* By modifying the game script you can read the correspondence of another team
* In survival mode, opponents continue to appear even after the defeat of all players
* Grenadier confused projectiles
* You can select a scene object hidden in the fog of war
* A large number of workers push each other and cannot initiate the construction of the building
* Aerostat does not rise high
* When a boat is highlighted with the ~ button, the idler indicator appears under water
* In some cases, when you press the ~ button, the idler indicator appears too large
Ballistic sight

## Effect

Increases Cannon Accuracy

**Introduction:**

An upgrade found in the Late Medieval age of Western Europe, Eastern Europe and Western Asia and all industrial nations. It increases the accuracy of all cannons.

# **Effect Chart:**

If a unit or building is not listed here it is because it is unaffected by the upgrade.

## **Western Europe:**

Cannon:

Accuracy increased from 16% to 11%

## **Eastern Europe:**

Cannon:

Accuracy increased from 16% to 11%

## **Western Asia:**

Cannon:

Accuracy increased from 16% to 11%

Cannon Tower:

Accuracy increased from 20% to 14%

## **Industrial: (Abstract)**

Important to note that this applies to all units that are abstract such as the abstract light tank and battleship.

Howitzer:

Accuracy increased from 20% to 14%

Squadron Cannon:

Accuracy increased from 20% to 14%

## **Great Britain:**

Tank Destroyer:

Accuracy increased from 20% to 14%

## **Turkey:**

Light Cannon:

Accuracy increased from 15% to 10%

Mortar:

Accuracy increased from 18% to 12%

Mortar Tower:

Accuracy increased from 18% to 12%

## **Germany:**

Big Bertha:

Accuracy increased from 19% to 13%
Germany

* Flag (Germany)
* Icon (Germany)

**Germany is an industrial nation progressed to from Western Europes late medieval age.**

Germany's units include heavy artillery, super heavy tanks, armored infantry and Long range strike aircraft.

Germany is an industrial revolution country progressed from Western Europe, It like all other Industrial Revolution Countries has 3 ages, IR1, IR2 and Wonder of the World. The first important thing about Germany is that it has a mechanic making almost all of its unique units and buildings and even military buildings such as arsenals and factories much more expensive than normal, this results in Germany being a hard to play and quite slow to start country. But with such negatives comes great positives in the form of some of the best heavy Artillery in the Game the Big Bertha and other units such as the Armored Flammenwerfer and its Super Heavy Tank the Maus which is very good in some situations. It has access to many unique units and buildings both defensive and offensive in the form of its Pillboxes and Panther Tanks which although expensive can be good to help attack enemy bases.

Some of Germany's stronger strategies include using Big Berthas and Submachine gunners to attack as the Berthas can deal with most armored units and buildings while the Submachine gunners deal with infantry and air units which counter the Berthas. Another good strategy is using the German Maus tank in combination with Submachine Gunners and Engineers, this can be used to tank enemy defensive towers such as other Pillboxes and Turkish Artillery Towers, by sending the Maus tanks in first they take damage and the Submachine gunners clear the way of infantry for the Maus tanks while the Engineers can repair the Maus tanks to help them survive longer.

# University

 × 500
 × 200
Landsknecht

Medium Melee Unit

###

16(+2 and +2)

###

1.2

###

36

***Introduction***

A good mid game unit. Slow but a good replacement for Morgenstern if you have a lot of iron and you're low on building materials.

***Additional Information***

Costly unit with constant armor level allowing for effective combat against pikeman.

***Upgrades***

-Grinding Stone (Forge Western)

Increases sword units damage. +2 damage

-Light Abrasive Sharpening(Forge Western)

Increases sword units damage. +2 damage

***Advantages***

-Good Consistent Armor

-Good Damage

-Average Attack Speed

-No Material Cost

***Disadvantages***

-Very High Metal Cost

-Slow Movement

***Voice Lines***

*Planned*
France

* Flag
* Icon
* Showcase

**France** is an Industrial Age country available when transitioning from the West European middle ages.

France like all Industrial countries constists of three seperate ages, Industrial Revolution 1 (IR1), Industrial Revolution 2 (IR2), and Wonder. France is accessed through the Late Medieval Age of Western Europe, Its IR1 units are great for sniping the enemy's townhall using the fast light tank the FT-17 and also being great support in form of their powerful Farmen Goliath. Upon reaching IR2 Frances units are more focused on air with unlocking the Aircraft carrier with two landing strips letting it support twice the planes allowing you to do more effective bombing runs on enemy territory from the sea. France also unlocks the Dewoitine D520 which is a strong fighter plane, and also the Potez 633 which is a strong Bomber plane which has fast speed allowing it to take less damage and traverse the map quicker.

# University

 × 500
 × 200
European Archer

Archer

###

6

###

1.2

###

5

###

65

###

10 + 1 (4 vs buildings)

###

2.0

###

Miss chance :10%

###

10 - 100 (+ 20)

## Evolution

***Introduction***

The only ranged unit in the Bronze Age. Available immediately after advancement without any research requirements.

***Additional Information***

Due to it being the only ranged combat unit it's the backbone of any Bronze Age army.

***Upgrades***

 -Banded Bow (Barracks)

Increases attack range of Archer, when it is upgraded increases from 10-100 to 10-120.

-Rawhide Bowstring (Forge)

Increases Archer damage, when upgraded increases damage from 10 to 11.

-Leather Tanning (Forge)

Increases armor efficiency, when upgraded increases armor to: 0-40% | 2-40%| 3-20%.

***Advantages***

-No Wood Cost

-No Metal Cost

-Quick Training

-Ranged Attack

***Disadvantages***

-High Food Cost

-Low Health

-Low Melee Damage

*Voice Lines*

*Planned*
Sea Gardens

Floating Warehouse

**Introduction:**

This building is available to Persia in IR1 and is only able to be built on water by Trawlers, it acts like a floating warehouse for fishing boats and trawlers to deposit fish they gather. It also passively produces food.

**Additional Information:**

This building produces high amounts of food, making it very effective at supplying you and your team with food.

**Advantages:**

- High Passive Food Production

- Floating Warehouse

**Disadvantages:**

- Low Armour
FT-17

###

50

###

65

###

4.4

###

15%

###

150

The FT-17 is the light tank that is available to France. It is based off of the WW1 tank with the same name, and is most commonly used by France players for a quick and easy rush because of it's surprising low cost. If a France player can get a hold of a lot of metal, they will be able to mass produce these tanks without needing to worry about their other materials.

## ***Advantages***

* High speed (for a tank)
* Very low food costs
* Very low building materials cost
* 2 minutes production time
* Can shoot while moving
* Has no minimal range
* Fast reload time

## ***Disadvantages***

* High metal costs
* Has low health for a tank
* Low damage for a tank
* Has low armor for a tank
* Relatively high population occupation
Bomber G4M

###

110

10-40%:4

0-10%:2

###

170x3 AOE | 420x3 AOE

###

10 | 12

###

50 | 35

###

30-50 | 50-200

## ***Introduction***

The Bomber G4M is currently the most versatile bomber in the entire game. It is the only bomber to feature torpedos, as well as being the only bomber to feature a sakura blossom it can launch at enemies. This bomber can be used offensively or defensively. It is very good at saving you from a big navy that is coming your way, as it can drop 3 torpedos in a single bombing run!

## ***Advantages***

* Only bomber in war selection with torpedos
* Only bomber in war selection to have a sakura blossom attack
* 8 bombs!
* 400 food
* 600 metal

## ***Disadvantages***

* 8 population
* 1800 building materials
* 140 training time
Worker (Industrial)

Industrial Worker

###

8

###

1.8

###

3

###

50

***Introduction***

This is the end worker unit in the game. It's produced at the City Hall. They can be used for construction and gathering.

***Additional Information***

Can carry resources (x150% Efficiency)

 Meat
 Wood
 Stone
 Iron

Gathering Speeds are 1.8 for everything except Iron which has 1.2 gathering speed

***Upgrades***

-Reinforced Equipment (University)

***Voice Lines***
Longbowman

### HP

55

###

55

###  Armor:

0 - 40% | 2 - 40% | 5 - 20%

###

16

###

1.8

###

9%

###

40-150

## Evolution

###  Time:

N/A

***Introduction***

Available from the start in the shooting range.

***Additional information***

Good at taking out enemies at long distances.

***Upgrades***

***Advantages***

-Long Range

-Good Ranged

-Average Melee Damage

-Average Training Time

-Good Attack Speed

-No Metal Cost

-Low Material Cost

***Disadvantages***

-Very Low Armor

-Increasing Cost

-High Food Cost

***Voice Lines***

*Planned*
Japan

* Flag
* Icon
* Showcase

**Japan** is an Industrial Age country available when transitioning from the middle ages.

Fitting into the niche air/sea superiority role, what Japan lacks in land power it more than makes up for with it's specialized aerial and naval units. With the ability to produce the powerful Yamato which is the strongest ship in the game with strong Anti-air and cannons. The Sentoku which is a submarine with self-destructing aircraft that deal huge amounts of damage. In the air Japan has access to the non piloted Fu-Go balloons which deal similar amounts of damage to the Sakura Blossom MXY7 Self-destruct aircraft but cannot be controlled after being launched making for an interesting and powerful unit. The conventional Fighter and Bombers for Japan are the Jet Fighter J8M1 which is a fast small jet fighter and the Bomber GM4 which is a multi-purpose Bomber which can drop torpeodos, bombs and launch Sakura Blossoms. On the Land Japan lacks units such as strong tanks but has access to the Unique Light Trench Mortar this unit is a single man mortar which can deal good damage from a long range and its fast making it great for hit and run attacks on enemy players bases.

# Barracks

 × 60
 × 20
 × 400
 × 100
 × 250
 × 50
  Submachine Gunner |  × 180
 × 180

# Factory

 × 200
 × 400
 × 300
 × 650
 × 800
 × 200
 × 600
 × 1300

# University

 × 500
 × 200
  Paper Dome |  × 1200
Light cannon

### HP

240

###

40

###  Armor:

  10%   0   20%   2   70%   15

###

160

###

9.0

###

15%

###

70-320

## Evolution

***Introduction***

Turkey's howitzer equivalent

***Additional Information***

Faster with more range but deals less damage per shot.

***Upgrades***

to do

***Advantages***

+Good mobility

+Great Range

***Disadvantages***

-Higher Pop cost

-Lower damage

***Voice Lines***

***TO DO***
Fur shoes

Fur shoes

## Effect

Increases the speed of stone age workers

***Introduction***

This is the civilian version of the speed upgrade. It's available from the start and only affects the stone age worker.

***Effects:***

Increases Worker walk speed by + 8.

Increases walk speed of stone age workers from 50 to 58 (50 + 8 = 58)
Bronze Age of Asia

***Preceding Era:***

Follows the Stone Age, it is one of the first opportunities to create your empires distinct culture. Asia has unique buildings such as the Poultry Farm shown here.

## Research Cost

###  Metal:

0

Stone Age

***Cost to Bronze Age:***

500 Building Materials. Spent at the stone Temple

***Description:***

The Bronze Age of Asia is one of the two currently available options to progress into from the prior Stone Age. Upon advancement into this age, the building from which workers were previously built, the Altar, becomes defunct and is automatically destroyed. Workers are now built from the upgraded Temple, which hereto forth acts as the players capital, if destroyed for any reason (including backspace) the player immediately loses the game.

Advancing into an Asian culture over a European culture offers several distinct changes in gameplay mechanics. The Asian branch of development acts as a swarming type of civilization. Units build faster and along with upgrades are much cheaper than their European counterparts. Additionally, production facilities slowly accumulate 'reserve' troops. Over time, even while not actively producing units, these facilities can store up to a set number of these 'reserve' units for extremely rapid future deployment.

***Subsequent Era:***

 Iron Age Of Asia

***Cost to advance to Iron Age:***

500 Metal
Supertough pickaxe

Research

## Effect

Increases metal gather rate of European Workers

**Introduction:**

An upgrade available in the Early Middle ages of both East and West Europe, once researched from the warehouse it increases the Western and Eastern Europe workers gather rate of metal.

Metal Gather rate increased from 0.8 to 1.0

Western Europe Worker:

Metal Gather rate increased from 0.8 to 1.0
Metal Chisel

Metal Chisel

## Effect

Increases the speed of metal mining by bronze and iron age workers

**Introduction:**

Upgrade which is available in the Iron age for Europe and Asia in the Warhouse, It increases the metal mining speed of Iron age workers for Asia and Europe.

**Effects Chart:**

European workers metal gathering rate increases from 0.6 to 0.8

Asian workers metal gathering rate increases from 0.5 to 0.7
IR Houses Comparison

From left to right: Abstract country, France, Germany, India, Turkey, URSS, China

#### **Wood      Pop Add    Create units**

  600             8               No

  600             9              No

   1000          10             No

   400             6               No

   400             6        No

   500            8               Partisan

   350             7        Militiaman
Dragoon (Eastern Europe)

Ranged Cavalry

###

19

###

6.0

***Introduction***

The Dragoon is a ranged Calvary but with no melee attack. They are only equipped with a simple musket that can deal a punch if in the right circumstances. This Calvary is rarely used in actually due to it's high costs and low Armor.

***Additional Information***

***Advantages***

-Average Training Time

-Good Damage

-Ranged Attack

***Disadvantages***

- Long Reload

-Needed Research

-Low Armor

-No melee Attack

***Voice Lines***

TO DO
Warehouse (Asia)

Building

## Description

Suitable for collecting resources. It is also a storage

**Introduction:**

This warehouse is available to the Bronze and Iron ages of Asia, it gives workers a place to deposit collected resources.

**Additional Information:**

The warehouse also provides 2 upgrades to increase workers gather rate of resources:

- Metal Axe

- Metal Chisel
Immortal

Heavy Infantry

###

30

###

20 x 5(Building: 10 x 5) 0 x 5 (Aviation: 8 x 5)

###

2.73.0

###

15% (For all Attacks)

###

18010 - 180

**Introduction:**

The Immortal is a Persian/Iranian unit which is only available in IR2 and can only be trained from the Gathra, this unit is free of cost but lives only for a short time after being spawned.

**Additional Information:**

This unit is very good when spawned into the middle of an attack or enemy base from the Gathra, because this eliminates its poor movement speed and makes good use of its machine gun and

**Advantages:**

- High Armour

- Good Damage

- Free

- High Range

**Disadvantages:**

- Slow

- Inaccurate

- Lives only for a short time
Armored - elephant

Cavalry

###

20

###

2.8

###

14

###

40

###

4x12Building 4x6

###

1.6

###

20%

###

100

**Introduction:**

This unit is an upgraded version of the Elephant Archer available for Western Asia in the Early Medieval Age.

**Upgrades:**

- Improved Harness: Increases elephant speed from 40 to 50

- Cornac: Increases Elephant tusk attack rate from 2.8 to 1.8

**Advantages:**

- Good Armor

- Good Damage from 4 archers

- Tusk attack in area

**Disadvantages:**

- Inaccurate firing from Archers

- Low tusk attack damage

- High Metal Cost

- Still vulnerable to Crossbowmen or Mass Archers.
Elephant-Trench Mortar

### HP

650

###

40 + 10

###  Armor:

  10%   1   30%   3   60%   5

###

80

###

8.0

###

30%

###

150-300

## Evolution

***Introduction***

A trench mortar sitting on top of an elephant.

***Additional Information***

Really beefy, big aoe damage.

***Upgrades***

to do

***Advantages***

+High Health

+Decent Damage

+Shoot on the move

+Good Range

***Disadvantages***

-Low Armour

-Needs Arsenal

-Needs Research

***Voice Lines***

***TO DO***
Cleavage Wedge

Cleavage Wedges

## Effect

Increases the speed of stone mining by Medieval age workers, Available for both East and West Europe

**Introduction:**

Upgrade which increases the stone gather rate of Middle Age European Workers. Available in the Early Middle ages of both Western and Eastern Europe.

**Effects Chart:**

Western European Worker Stone gather rate increased from 1.1 to 1.5

Eastern European Worker Stone gather rate increased from 1.0 to 1.4
Strength Training

## Effect

Increases the damage of warriors and macemen.(+1 / +2)

***Introduction***

The only universal melee unit upgrade in Stone Age.

***Effect***

Increases the damage of the Warrior and the Maceman units.

***Effects Chart***

Warrior:

Attack damage is increased by +1 (5 + 1).

Maceman:

Attack damage is increased by +2 (12 + 2).
Heavy tank blueprints

research

## Effect

Unlocks possibility to build heavy tanks

**Introduction:**

This upgrade is found in IR2 in the Arsenal when researched it unlocks construction of Heavy Tanks, The Heavy Tanks unlocked varies for each country for example Germany unlocks the Maus Tank and Abstract Unlocks the Abstract Heavy Tank.
Wheel Lock

Research

### Researched at

Forge for Forge (Western Europe) or Forge (Eastern Europe)For Asia it is researched in the Shooting Range (East Asia) or Shooting Range (Western Asia)

## Effect

Increases musket shot speed

**Introduction:**

Upgrade available in the late medieval age of all Civilisation in the Forge for Europe and in the shooting ranges for Asia, once researched it increases the fire rate of gunpowder units.

**Effect Chat:**

## Western Asia:

Bashibuzuk:

Fire rate increased from 2.8 to 1.8

Elephant-Bashibuzuk:

Fire rate increased from 2.9 to 1.9

## Eastern Asia:

Harquebusier:

Fire rate increased from 2.8 to 1.8

Dragoon:

Fire rate increased from 4.0 to 3.0

Warship:

Fire rate increased from 4.0 to 3.0

## Western Europe:

Musketeer:

Fire rate increased from 3.6 to 2.6

Grenadier:

Fire rate increased from 4.0 to 3.0

Dragoon:

Fire rate increased from 4.0 to 3.0

## Eastern Europe:

Strelets:

Fire rate increased from 3.3 to 2.3

Grenadier:

Fire rate increased from 4.0 to 3.0

Dragoon:

Fire rate increased from 4.0 to 3.0
Warehouse (Europe)

## Description

Suitable for collecting resources. It is also a storage

**Introduction:**

This building should always be built very close to the resources you are gathering, workers use it to drop off gathered resources such as wood or food.

**Additional Information:**

This building when advancing in the ages has some upgrades that can be taken to increase worker gather rate of certain resources or effeciency of storage in the warehouse.

**Upgrades:**

In the Iron age you can take the upgrade Metal Axe to increase the speed of which your workers gather wood.

Also in the Iron age you can take the upgrade Metal Chisel which increases the gather rate of stone.
Mounted Samurai

Unit

###

15

###

1.5

###

7

###

100

**Introduction:**

This unit is available from the Late Medieval Age of Eastern Asia in the Stable, it is a mounted version of the Samurai found in the Barracks.

**Additional Information:**

This unit can be upgrades for FREE into Mounted Guardsmen upon reaching China's Ir1

**Upgrades:**

Light Abrasive Sharpening

**Advantages:**

- Fast

- High Damage

- AOE Attacks

- No Wood Cost

**Disadvantages:**

- High Cost of Food and Metal

- Inadequete Armor for Cost