The Hive Mind

The Hive MindPhase 1

SoundsHurtFile:NPC Hit 1.wav
Phase TransitionFile:NPC Killed 1.wav
Hive Mind map.png***Map Icon***The Hive MindPhase 2

* (25-30 / **30-40**)100%
* (10-15 / **15-20**)100%
* (10-15)100%
* (10-15 / **15-20**)100%
* (10-20 / **25-30**)100%
* At least one of the following 5 items will always drop:
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* 25% / **33.33%**
* (30-50 / **50-75**)25% / **33.33%**
* 25% / **33.33%**
* 100%
* (5-15)100%
* 10%
* 14.29%
* 10%
* 1%
* 100%
* **100%**
* **100%** / **100%**

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
RoarFile:HiveMindRoar.wav
Fast RoarFile:HiveMindRoarFast.wav
Hive Mind map 2.png***Map Icon***
File:Hive Mind Trophy.png *"A hive of clustered microbial-infected flesh."* File:Hive Mind Trophy.png

**The Hive Mind** is a Pre-Hardmode boss fought in The Corruption, with an immobile first phase and a floating, teleporting second phase.

It is the Corruption counterpart to The Perforators.

## Spawn

The Hive Mind does not spawn on its own, and requires the player to summon it using a Teratoma or by killing a Hive Cyst in The Corruption.

## Behavior

The Hive Mind is stationary in all of Phase 1, summoning Corruption-themed enemies at intervals based on its life. In Phase 2, it starts drifting slowly towards the player while performing various attacks.

The Hive Mind enrages outside The Corruption and on the Surface, each condition reduces the burrow time by one second in Phase 1. In Phase 2, speed is increased and attack transition time is decreased.

### Attacks

#### Phase 1

* Remains stationary where it was spawned and immediately summons 5 / **6** / **7** / **15** by its side.
	+ Hive Blobs stick around the hive and fire every six seconds as long as they are farther than five tiles away from the player.
* Burrows into the ground and reemerges near the player every 9 / **8** / **7** / **5** seconds, to prevent them from straying too far away.
* Has a 1/150 and 1/60 chance to spawn and respectively when it takes damage.
* Summons 2-3 / **3-4** / **4** / **5** or upon reaching 95%, 90%, and 85% health.
	+ Dank Creepers slowly accelerate towards the player.
	+ There may only be up to 1 / **1-2** / **2** / **2-3** Dank Creepers summoned at once.

#### Phase 2

* Transitions at 80% health.
* Slowly drifts towards the player for 8-10 / **5-7** / **4.5-6.5** / **4-6** seconds.
* Lets out a higher pitched roarFile:HiveMindRoarFast.wav then dashes directly at the player while fading out and spawns a , , and .
	+ These enemies will not be spawned again until they are killed.
* After fully fading out, the hive teleports away from the player and repeats its attack.

### In Expert Mode

* When a Dank Creeper is killed, it spawns a which lasts six seconds and rains shade every 0.75 seconds.
* In Phase 2, drifts for less time and moves faster the lower its health.
* After every two drift-dashes, the next teleport will be closer to the player. The hive will fully fade in while circling the player, lunge at them when at full opacity, then slows down and drifts towards the player.

### In Revengeance Mode

* Drift-dashes no longer spawn enemies.
* Spin-lunges occur after every drift-dash.
* Gains a new attack below 53% health. The hive appears below the player, flies in a semi-circle while spawning a , , , and , then slows down and drifts towards the player.
	+ Dark Hearts rain shade onto the player every 0.4 seconds when above them.
	+ This attack occurs between each spin-lunge attack.
	+ These enemies will not be spawned again until they are killed.
* Gains another new attack below 27% health. The hive appears above the player, dashes horizontally while spawning 10 , then slows down and drifts towards the player.
	+ This attack is randomly arranged with the spin-lunge and semicircle-dash attacks, and is never performed twice in a row.

### In Death Mode

* Moves very quickly and teleports extremely often in Phase 2.
* Can use all attacks upon reaching 53% health.

### On the For the worthy seed

* Spin-lunges and Dark Heart shaderains happen twice as fast.
* Dank Creeper health increased to 360 / **720**.
* Dark Heart health increased to 600.
* Hive Blob health increased to 400.
* Hive Blobs hover further from The Hive Mind.
* Hive Blob vile clot projectiles are faster.
* Twice the amount of Hive Blobs can exist at once.
* Shade nimbuses create significantly more rain.

## Summons

Hive BlobFile:Hive Blob.png

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
Vile ClotFile:Item 20.wav
Dank CreeperFile:Dank Creeper.png

SoundsHurtFile:NPC Hit 1.wav
KilledFile:NPC Killed 1.wav
Dark HeartFile:Dark Heart.png

SoundsHurtFile:NPC Hit 13.wav
KilledFile:NPC Killed 21.wav

## Aftermath

* The status message "The ground is glittering with cyan light" displays, indicating that Aerialite Ore generated in the world.
* Aero Slimes begin spawning in the Cavern layer.
* Sky Crates will contain Aerialite Ores and Aerialite Bars.

## Notes

* During phase 1, The Hive Mind won't deal or take any damage while burrowing until it fully emerges.
* During phase 2, The Hive Mind won't deal contact damage while it is teleporting and not fully opaque, but it can still be damaged.

## Tips

*For elaborate strategies on defeating the Hive Mind, including Weapon and Arena recommendations, see Guide:The Hive Mind strategies.*
* Leaving The Corruption will enrage The Hive Mind, making it more deadly.
	+ Stay in The Corruption underground, as being on the surface will still enrage the boss, even if the player is in The Corruption.
		- Keep this in mind if building an arena; building too close the surface may take the player out of the underground.
* Be wary of the Hive Mind's summons, making sure to clear them out every so-often, as they can easily overwhelm the player if left unattended.
	+ During phase 1, The Hive Mind will summon a swarm of minions at 95%, 90% and 85% health. Keep this in mind while dealing heavy damage, as fighting off more than 1 swarm at a time can be overwhelming.
	+ Phase 2 can be extremely chaotic, so clearing out all minions before starting the phase can be greatly helpful.
		- The Hive Blobs will instantly despawn upon entering phase 2, so it is best to focus on the other remaining minions.
	+ The Dark Hearts' projectiles can cause a lot of damage if the player is not concentrated on dodging them.
* The player can fight The Hive Mind at the start of the game, though it is not recommended to fight this boss until the Eater of Worlds is defeated, as its high speed and attack pattern can easily overwhelm an unprepared player.
* During Hardmode, The Hive Mind can be fought to get a large amount of Cursed Flames. This is a highly effective way to get Cursed Flames in a Crimson world, as The Hive Mind can be fought on a Corruption island.

## Trivia

* The Hive Mind's theme is **The Filthy Mind**, which was composed by the artists DM DOKURO and SixteenInMono.
	+ If the Calamity Music add-on mod is disabled, **Boss 2** will play instead.
* The Hive Mind can be fought before any boss is defeated, as Hive Cysts can spawn in The Corruption at any point of the game.
* The Hive Mind could be considered the Corruption's version of the Brain of Cthulhu, while The Perforators could be considered the Crimson's version of the Eater of Worlds.
* If the Boss Checklist Mod is installed, its unique despawn message will be "The corrupted colony began searching for a new breeding ground."

###

## History

	+ Nerfed Boss Rush base health from 3,350,000 / **5,360,000** to 350,000 / **536,000**.
	+ Now uses one entity to make up its two phases. It transitions to its second phase at 80% health.
		- Its spawn cluster attacks now appear at 95%, 90%, and 85% of its overall health instead of 75%, 50%, and 25% in the first phase.
		- Its new attacks in Revengeance Mode now appears at 53% and 27% of its overall health instead of 66% and 33% in the second phase.
	+ Nerfed defense in phase 1 from 10 to 8, buffed defense in phase 2 from 5 to 8.
	+ No longer accelerates defense when a Dank Creeper is alive in Expert Mode. Instead, the boss gains 99.99% DR that cannot be reduced.
	+ Dank Creeper no longer drops Hearts in Revengeance or Malice Mode.
	+ Now uses a circular hitbox.
	+ Increased Demonite Bar drop amount in Normal Mode from 7-10 to 8-12.
	+ Demonite Bar and Cursed Flame drops are now compacted into stacks of 2, and Rotten Chunk drops are now compacted to stacks of 3.
	+ Fixed a rendering error with debuff icons that appear on top of second phase.
* **1.4.5.004**:
	+ Now enrages outside of the Corruption.
	+ Now less aggressive when fought in the Underground Corruption.
	+ Hive Blobs will now despawn and no longer spawn in phase 2.
* **1.4.5.003**:
	+ Buffed phase 1 contact damage from 20 / **32** / **40** / **46** to 20 / **36** / **45** / **54**.
	+ Buffed phase 2 contact damage from 35 / **63** / **78** / **89** to 35 / **63** / **81** / **90**.
* **1.4.5.002**:
	+ Now burrows more often in Phase 1 and even more often in higher difficulties.
	+ The amount of Hive Blobs and Dank Creepers that spawn during the fight now scales with world difficulty.
	+ Hive Blobs stay much closer to the Hive Mind itself and fire vile clots slightly more often, but with reduced velocity.
	+ Buffed Hive Blob's health from 75 to 100 for normal blobs and 150 for the variants that can spawn when the Hive Mind takes damage.
	+ Shaderain projectiles now fall much slower.
* **1.4.5.001**:
	+ Resprited Shade Nimbus projectile.
	+ Fixed a transparency error on Dank Creeper sprite.
* **1.4.4.001**: Resprited.
* **1.4.3.001**:
	+ Nerfed first phase contact damage from 20 / **32** to 20 / **32** / **40** / **44**.
	+ Nerfed second phase contact damage from 35 / **63** to 35 / **63** / **75** / **83**.
	+ Nerfed Dank Creeper's contact damage from 25 to 25 / **50** / **62** / **70**.
	+ Nerfed shade rain damage from 36 / **56** to 36 / **56** / **67** / **73**.
	+ Nerfed vile clot damage from 30 / **48** / **55** to 30 / **48**.
	+ Now gains the ability to perform previously Death Mode-exclusive Semicircle Dash and Nimbus Dash attacks below 66% and 33% health in Revengeance Mode.
	+ Resprited Hive Blob.
	+ Resprited Vile Clot.
	+ Resprited Dank Creepers and their gores.
* **1.4.2.107**: Hive Blob Vile Clots now have actual sprites instead of dust, pierce through players, make light, and have sounds.
* **1.4.2.106**:
	+ Buffed Boss Rush phase 2's health from 1,400,000 / **2,240,000** / **2,560,000** to 3,000,000 / **4,800,000** / **5,120,000**.
	+ Buffed Dark Heart's Boss Rush health from 12,000 / **24,000** to 18,000 / **36,000**.
	+ Buffed phase 1's contact damage from 10 / **16** to 20 / **32**.
	+ Nerfed phase 2's contact damage from 40 / **64** to 35 / **56**.
	+ Buffed Dank Creeper's contact damage from 24 / **48** to 25 / **50**, and its defense from 5 to 6.
	+ Buffed Dark Heart's health from 65 / **130** to 150 / **300**, decreased how much rain it creates, and it no longer deals contact damage.
	+ Reduced maximum amount of Dank Creepers and Dark Hearts in phase 2 from 2 to 1 each.
	+ Shaderain clouds now rain down less rain.
* **1.4.2.105**: Shaderain now pierces through the player.
* **1.4.2.102**: Hive Blobs now despawn instead of dying when Hive Mind is no longer present.
* **1.4.2.002**:
	+ Nerfed phase 1's health from 2000 / **3200** / **5760** / **10,560** to 1200 / **1920** / **2880** / **5280**.
		- Nerfed Boss Rush health from 700,000 / **1,120,000** / **1,280,000** to 350,000 / **560,000** / **640,000**.
	+ Buffed phase 2's health from 3000 / **4800** / **6912** / **11,520** to 5800 / **9280** / **12,096** / **20,000**.
	+ Phase 1 now spawns 3-6 enemies at once instead of 5-8.
	+ Phase 1 can now only spawn up to 3 Eaters of Souls at a time instead of 8, and 1 Devourer at a time instead of 2.
	+ Decreased the speed of Hive Blobs and tweaked the dust spawned by their Vile Clot projectiles.
	+ Fixed an error where the internal value for it wasn't resetting.
* **1.4.2.001**:
	+ Nerfed phase 1's Boss Rush health from 1,300,000 / **2,080,000** / **2,560,000** to 700,000 / **1,120,000** / **1,280,000**, and phase 2's health from 1,300,000 / **2,080,000** to 1,400,000 / **2,240,000**.
	+ Increased speed of special attacks in Revengeance Mode.
	+ Now immune to Glacial State and Temporal Sadness.
	+ Hive Blobs now fire Vile Clot projectiles in Expert Mode and higher.
	+ Dark Hearts and Hive Blobs can no longer be homed in on.
	+ Shaderain projectiles now inflict Cursed Inferno.
	+ Projectiles now have more descriptive names.
	+ The Hive Mind and Dank Creepers now have gores.
* **1.4.1.003**: Increased minimum coin drop amount from 5 File:Gold Coin.png to 6 File:Gold Coin.png.
* **1.4.1.001**:
	+ Buffed phase 1's Boss Rush health from 650,000 / **1,040,000** / **1,264,000** to 1,300,000 / **2,080,000** / **2,560,000**.
	+ Buffed phase 2's Boss Rush health from 740,000 / **1,184,000** / **1,408,000** to 1,300,000 / **2,080,000** / **2,560,000**.
	+ Buffed Boss Rush damage modifier from 4x to 4.5x.
	+ Buffed phase 2's contact damage from 30 / **48** to 40 / **64**, and its Shade Nimbus damage from 28 / **44** to 36 / **56**.
	+ Increased Horror duration from phase 2 contact from **1.5** seconds to **5**.
	+ Buffed Dank Creeper's contact damage from 18 / **36** to 24 / **48**, and its Shade Nimbus damage from 24 / **48** to 28 / **56**.
	+ Buffed Dark Heart's Shaderain damage from 30 / **48** to 36 / **56**.
	+ Shade Nimbuses now despawn quicker.
* **1.4.0.001**: Now drops Healing Potions.
* **1.3.4.101**:
	+ Buffed first phase health from 2000 / **3200** / **4800** / **8800** to 2000 / **3200** / **5760** / **10,560**, and second phase health from 3000 / **4800** / **5760** / **9600** to 3000 / **4800** / **6912** / **11,520**.
	+ Both phases no longer have 20% DR.
	+ Now drops 10-21 / **15-31** Cursed Flames in Hardmode.
* **1.3.4.001**:
	+ Hive Blobs no longer fire vile clot projectiles.
	+ Greatly decreased speeds of all of phase 2's attacks.
	+ Phase 2 can now spawn up to 4 Hive Blobs at a time instead of 3.
* **1.3.3.011**:
	+ Phase 1 will now teleport to the player's position every 12 seconds.
	+ Phase 2 no longer occasionally fires clusters of vile shots at the player.
	+ Phase 2 will now charge backwards then perform one of three attacks after being damaged enough. These attacks include:
		- Spinning around the player several times, then charging at them.
		- Appearing below the player, then rotating to the top of them while spawning enemies.
		- Appearing to the top left of the player, then charging right while spawning dark rain clouds.
	+ Resprited Dank Creeper.
* **1.3.3.002**: Slightly increased the vertical speed of the second phase.
* **1.3.3.001**:
	+ Resprited Dank Creeper, Dark Heart, Hive Blob, and The Hive Mind.
	+ Resprited the Treasure Bag and map icon.
* **1.3.2.001**:
	+ Phase 1 now deals contact damage.
	+ Horror is now inflicted for 1.5 seconds instead of 5.
	+ Lowered speed in Revengeance Mode.
	+ Lowered the chance for it to teleport right next to the player in phase 2.
	+ Nerfed Dark Heart damage from 20 / **40** to 10 / **20**.
* **1.3.1.001**:
	+ Now spawns less enemies.
	+ Now fades in and out quicker when teleporting.
* **1.3.0.001**:
	+ No longer immune to Frostburn, Cursed Inferno, On Fire!, Poisoned, Brimstone Flames, Holy Flames, Plague, Glacial State, and Temporal Sadness.
	+ Can no longer be homed in on while teleporting.
* **1.2.4.201**:
	+ Can no longer fire projectiles unless fully opaque.
	+ Now teleports more slowly.
	+ Changed Dank Creeper health from 60 / **84** to 45 / **90**, and damage from 25 / **35** to 18 / **36**.
	+ Nerfed Dark Heart health from 100 / **140** to 65 / **130**, and contact damage from 30 / **42** to 20 / **40**.
	+ Buffed Hive Blob health from 50 / **70** to 75 / **150**.
	+ Hive Blobs no longer deal contact damage.
	+ Fixed contact damage going to Normal Mode values after teleporting in Expert Mode.
* **1.2.4.101**:
	+ Buffed phase 1's health in Death Mode from **5600** to **8800**.
	+ Buffed phase 2's health in Death Mode from **7200** to **9600**.
	+ Now uses The Filthy Mind as its theme.
* **1.2.4.002**: Nerfed phase 2 health from 4000 / **6400** / **8000** / **11,200** to 3000 / **4800** / **5760** / **7200**.
* **1.2.4.001**:
	+ Buffed phase 2's health from 2000 / **3200** / **4800** / **11,200** to 4000 / **6400** / **8060** / **11,200**.
	+ No longer deals contact damage in phase 1.
	+ Phase 2 is no longer invincible outside of The Corruption, and instead gains 9999 defense.
	+ Phase 2 can no longer harm players when fading in or out.
	+ Dark Hearts now hover higher above the player.
	+ Changed vile clot projectile color from purple to green, and made them inflict Cursed Inferno.
	+ Now spawns Dank Creepers and Devourers 25% more often.
* **1.2.3.008**: Nerfed Hive Blob's health from 100 / **170** to 50 / **140**.
* **1.2.3.002**:
	+ First phase now gets **5600** health in Death Mode.
	+ Second phase now gets **7200** health in Death Mode.
	+ Now fires vile clots less often.
* **1.2.0.002**: Merged its Boss Checklist entry with The Perforators'.
* **1.2.0.001**: Both phases now get **4800** health in Revengeance Mode.
* **1.1.7.961**: Vile Clot projectiles now produce less dust.
* **1.1.7.949**: Second phase no longer passively spawns Dank Creepers, Dark Hearts, and Hive Blobs, and now spawns Dark Hearts and Hive Blobs when hit.
* **1.1.7.921**: First phase now spawns a Hive Blob every 5 seconds instead of 7 in Revengeance Mode.
* **1.1.7.901**:
	+ Changed phase 1's health from 2550 / **3060** to 2000 / **3200**, buffed contact damage from **36** to **48**, and nerfed defense from 15 to 10.
	+ Changed phase 2's health from 2270 / **2724** to 2000 / **3200**, nerfed contact damage from 43 / **51** to 30 / **48**, and nerfed defense from 10 to 5.
	+ Nerfed phase 2's Vile Clot projectile damage from 36 to 28.
	+ Nerfed Dank Creeper's health from 100 / **110** to 60 / **84**, contact damage from 35 / **52** to 25 / **35**, and Shade Nimbus' damage from 28 / **56** to 24 / **48**.
	+ Nerfed Dark Heart's health from 200 / **240** to 100 / **140**, contact damage from 35 to 30, and defense from 12 to 7.
	+ Nerfed phase 1's Hive Blob's health from 150 / **240** to 100 / **140**, contact damage from 30 / **36** to 20 / **28**, and Vile Clot projectile's damage from 26 to 24.
	+ Nerfed phase 2's Hive Blob's health from 200 / **320** to 100 / **140**, contact damage from 40 / **48** to 30 / **42**, and Vile Clot projectile's damage from 26 to 24.
	+ Phase 1 can now only spawn up to 8 Eaters of Souls and 2 Devourers at a time.
	+ Removed status message upon transitioning into phase 2.
	+ Reduced phase 2's speed.
	+ Dank Creepers are now larger.
	+ Can now drop Dank Staff, Leeching Dagger, Perfect Dark, Rot Balls, Shaderain Staff, Shadethrower, and Shadowdrop Staff in Normal Mode.
	+ Increased True Shadow Scale drop count from 25-29 / **30-39** to 25-30 / **30-40**, its Demonite Bar drop count from 7-9 / **9-11** to 7-10 / **9-14**, and its Rotten Chunk drop count from 9-14 / **10-16** to 9-15 / **10-20**.
	+ Increased Rot Ball drop count from **50-74** to **50-75**.
	+ Increased the chances for all weapons to drop.
	+ Fixed the Treasure Bag being unable to drop the Shaderain Staff.
* **1.1.7.861**: Vile Clot projectiles now produce less dust.
* **1.1.7.805**: Resprited the Treasure Bag.
* **1.1.7.801**: Now drops 5 File:Gold Coin.png instead of 15 File:Gold Coin.png.
* **1.1.7.702**: Fixed The Hive Mind being immune to all damage in phase 1.
* **1.1.7.701**:
	+ Phase 1 no longer despawns if the player leaves The Corruption.
	+ Phase 2 now becomes invincible instead of despawning if the player leaves The Corruption.
* **1.1.7.61**:
	+ Nerfed phase 2's health from 2570 / **3084** to 2270 / **2724**, its contact damage from 55 / **66** to 43 / **51**, its defense from 15 to 10, and its Vile Clot damage from 66 / **72** to 36 / **44**.
	+ Nerfed both phase's Hive Blob's contact damage from 60 / **72** to 26 / **40**.
	+ Can no longer naturally spawn.
* **1.1.7.56**:
	+ Hive Blobs now fire Vile Clots less frequently, but increased the health thresholds from The Hive Mind for when they start firing more frequently.
	+ Second phase now despawns if brought out of The Corruption for too long.
* **1.1.7.53**:
	+ Introduced Hive Blob.
	+ Nerfed phase 2's radial Vile Clot damage from 80 / **92** to 66 / **80**.
	+ Phase 1 is now stationary, no longer fires blasts of Vile Clots, and starts off by spawning a horde of Hive Blobs which hover near it and fire Vile Clot projectiles at the player.
	+ Phase 2 now periodically summons Hive Blobs.
	+ Decreased the chance for phase 1 to spawn an Eater of Souls on hit from 5% to 2.5%, and its chance to spawn a Devourer from 2.5% to 0.63%.
	+ Decreased phase 2's speed.
	+ Resprited the boss.
* **1.1.7.5**:
	+ Now despawns quicker.
	+ No longer spawns if the player is near a Celestial Pillar.
* **1.1.7**:
	+ Can now spawn naturally in the Corruption.
	+ Buffed Vile Clot damage from 52 / **56** to 66 / **72**.
	+ Buffed radial Vile Clot damage from 60 / **68** to 80 / **92**.
	+ Vile Clot projectiles no longer deal extra damage after defeating Moon Lord.
	+ Now shoots less Vile Clot projectiles and in a tighter spread.
	+ No longer gains speed in Prepare to Die Mode.
	+ Now enrages when outside the Corruption.
	+ Resprited Dark Heart.
* **1.1.6.17**: Fixed the boss despawning incorrectly.
* **1.1.6.16**: Buffed phase 1 Vile Clot damage after defeating Moon Lord from **100** to **104**.
* **1.1.6.15**:
	+ First phase now produces less dust when hit.
	+ Both phases, Dank Creepers, and Dark Hearts now produce dust when killed.
* **1.1.5.095**: Resprited map icon.
* **1.1.5.094**: Can now drop a Hive Mind Trophy.
* **1.1.5.093**: Reduced hitbox size.
* **1.1.5.091**: Can now drop a Hive Mind Mask.
* **1.1.5.08**: Sprite is now animated.
* **1.1.5.05**:
	+ Phase 1 now deals less contact damage.
	+ Vile spit projectiles now deal less damage.
	+ Dank Creeper damage reduced.
	+ Dark Heart's shaderain projectile damage reduced.
* **1.1.5**: Introduced.