Texture Translucent

This option can be found in the prop editor, in the state tab, under the advanced header.

**Texture Translucent** is an option in the Prop Editor State tab for images and textures that have transparency layers. It is commonly used when using the script Cache Web Image or Clickable Cache Web Image scripts but not exclusively. The Texture Translucent option can have a value of 0 to 255.

Never set this option when using a texture that has no transparency.

In most cases when setting this a value of 1 is at least used to enable the transparency on the images showing. One important factor to remind yourself is the objects you have set to transparency, the higher the value you set this, the more objects will not interact with each other.

   As seen in the above image the translucency affects the visibility of the textures. On the left side the item is not enabled for transparency and shows thick lines of black around the Potted Tropical Plant\_01 and for the Almond Tree Crown above it you can see the transparent layers do not interact with each other well. In the middle both the Almond Tree Crown and Potted Tropical Plant\_01 have been set to 120, most leaves are visible from all around. The only thing that is less visible on the Potted Tropical Plant\_01 are the stems. On the righthand side you can see the translucent is set to 255 where the Potted Tropical Plant\_01 shows a lot of missing parts as it is very much distorted and the Almond Tree Crown is barely even visible anymore.

Not every prop has the same settings and you generally need to play around to get an optimal setting. As a good guideline a value of 120 is generally used for trees and plants.

### Advanced usage

Turning on the translucency allows the game engine to understand that the area behind the image needs special treatment and paint the other props in all the pixels that have an alpha less than the number completed. When an image is PNG we do translucent areas put a certain amount of alpha in each pixel.

If you set Translucency to 0, then it paints all the pixels that have at least one thing in them. If you want to then put the number 64 (25% alpha in Photoshop), then all the pixels that are less dense than 25% are not painted. Instead, other props would be visible. A value of 128 displays only those that are at least 50% filled. A setting of 255 reduces the image of all pixels that have an alpha to 100%, then all pixels with alpha are transparent.

When adjusting the Translucency, is not enough to see well all our objects, you need to adjust the value of Render Priority increasing it by one point depending on the distance of objects. Value 0 for foreground objects, value 1 to those in the background, value 3 for those far from the sight.

Lastly to avoid unpleasant effects of things that appear and disappear with the progress of the avatar within your place is NEVER use the "NO Z-Buffer". It is only necessary for "soft" effects such as light reflections, shadows, water or props such as aquatic plants that are No Z-Buffer by default. In these cases it must be adjusted first the Texture Translucent and then added to the value 1 of Render Priority in the props with No Z\_Buffer and greater than two the props behind it.

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