recursal/Fanatic-Fandom huggingface dataset:
Knighthood

Knighthood
is a feudal rank and honor given to warriors who perform exemplary services for
a lord or the king of a realm. Knights are given the title of “Sir” if they are
male and “Lady” if they are female, though these titles can be superseded by
higher titles such as “Lord”, “Prince”, “Princess”, “King”, and “Queen”.  Knights are loyal to the noble houses that
employs them and make up near a tenth of their military force. They religiously
are influenced by a code of chivalry and honor, though whether knights live up
to that code is up to the individual.

## Becoming a Knight

Knighthood
is not hereditary nor can it be granted to anyone who lacks swordsmanship,
therefore the path to becoming a knight requires extensive years of training
and many expensive purchases. A young knight-in-training is known as a “Squire”.

The
life of a squire begins at the age of fourteen. Children destined to become knights
are sent during the day to train and assist seasoned knights whose duties they
cannot handle alone. Such task usually involves great expenditures and
significant sums of money to purchase armor, weapons and other materials which
is why knighthood is hardly ever reached by commoners, and by the children of
nobles that are not the heirs to their household.

It
is rare, but not unheard of for a commoner to rise to the rank of knight. They
must first distinguish themselves in combat, which often happens in wartime.
Knight can also be passed to combatants as rewards for performing great
services. This of course is dependent on the lord that is being served.

A practice started by Tobias Lannister gives opportunity to find potential knights amongst the smallfolk. There are knights within the reining houses' knight force that scout the kingdom for lowborn children that show potential in combat and learning the code of chivalry and honor. If they are thought to have potential to become knights, they are given finances to attend a school for lowborn children where they may skip the process of becoming a squire and instead focus on their studies and combat.

## Types of Knights

* Hedge Knights – Commoners that rose to knighthood. They received their name because of how poor they are, typically found living under hedges. They travel from city to city, looking for work and attending tournaments to impress lords. Hedge Knights typically reach knighthood because they were hired by lord to perform a job, and were then let go after the job was completed.

* Sworn Swords – The most common knight, sworn swords hold fealty to a lord or noble house. The most experienced and the ones that come from other noble houses serve noble families personally, while others enforce the laws in the lord’s holdings.

* Landed Knights – One of the highest honors a knight can reach, landed knights are those who have performed exemplary service and who have been rewarded a smallholding, a farm, a manor, and servants. In theory, they can rise up politically and become a noble house themselves in time, receiving the title of Lord.
Wzgórze Slyph

**Wzgórze Slyph** - jedna z map na których są odbywane wyścigi w Alicia Online.

## **Opis mapy**

Dzielnica ta pełni ważną funkcję turystyczną dla spragnionych widoku osób. Malownicze klify tego miejsca stanowią bardzo ważny punkt podróży. Tutaj powstał też pierwszy, zabytkowy tunel!

## **Ciekawostki**

* Jak nie trudno się zorientować, jest to ta sama mapa co Zbocze Slyph, tylko w przeciwnym kierunku.

* Mimo, że w angielskiej wersji nazywa się *Sylph* Hill, po polskim przetłumaczeniu nazwa własna się zmienia na Zbocze *Slyph.*
	+ Nie ma żadnych informacji, czy taka zmiana nastąpiła specjalnie, czy to tylko literówka tłumacza.
	+ Choć prawidłowo zapisana nazwa w opisie mapy Zbocza Slyph ("Zbocze *Sylph* ma do zaoferowania [...]") może wskazywać, że najprawdopodobniej to polski tłumacz popełnił drobny błąd.
Steps for Joining

1. **Forget everything you think you know.** The Realm of Idris is a fantasy roleplaying universe which was inspired by various modern and historical works, however this particular roleplay is its own independent work which possesses its own lore. Therefore, it’s encouraged that you do not enter the room with a concrete mindset on how certain creatures and fantasy tropes should work in our room, as things are not always the case. We can promise that with all of our creatures, there are some twist added to them that make them different from their modern counterparts, so please, enter with an open mind and be prepared to engage.
2. **Breathe.** We understand that the lore can be a lot to take in; that’s why we’ve devised a guide for beginner’s (linked at the bottom) to give them a short and brief summary on everything we offer. Not only is it a wonderful guide for newcomers, but it’s a wonderful reference tool for the future. If you need any assistance, there is a wonderful staff of admins and moderators to assist you.
3. **Read the Beginner’s Guide.** The Beginner’s Guide will be your bible to Idris: After the Fall. Please read it to the end.
4. **Ask questions and research.** By now you will hopefully have read the Beginner’s Guide, and while you may not understand everything, you should have a general understanding of the locations, creatures, history, and general lores of the room. Now, it’s time for you to choose a route. Decide what you want to do in this room, and based on that, do more research in those fields. If you need lore assistance, Melchior Morgenstern is the best man to answer your questions and show you around.
5. **Create your character.** Now you know everything you need to know, or at least you’re almost there. This is the perfect time to begin building your character. The first step is to speak to an admin and give them a summary of your character’s occupation, history, and abilities they may possess. This is mandatory so that from the beginning of your character creation process, you know what fits the lore and what doesn’t, so you don’t waste your time writing something that can’t work. Once approved, you can roleplay! You also have a biography and faceclaim to turn in, but that isn’t due until two weeks after you first arrive in the room.
6. **Have fun!** You're a part of the family now and we want you to enjoy your stay.

Beginner's Guide
Kriegen

Template:Ethnic GroupsThe **Kreigen** is the name used to refer to the seafarers and raiders who live in The Forbidden Forest. The name they themselves employ, meaning 'crucified' or 'exiled' in old tongue, makes reference to their founders, who were criminals of The Wintervale that chose to be exiled over execution.
For most of their existence, the Kreigen composed of a single group, the exiled and their descendants. However, after the failed siege at Ashen Hold, the Watchmen and their families fled to the Forbidden Forest and formed several similar groups.

## Tribes

Kree - The original Kriegen who have occupied the territory north of Trumph Wall for centuries. When the Elven Alliance
Ilona Brokowski

**Ilona Otto** (born March 27, 1979) is a German voice actress. She was originally a theater actress, but gave this up later. She then went on to earn a diploma in psychology at the Free University of Berlin. She is best known for her dubbing roles as Rory Gilmore in Gilmore Girls, Claire Littleton in Lost, Dawn Summers in Buffy the Vampire Slayer, and Danni in The Tribe. She is also known for her Western animation (The Adventures of Jimmy Neutron: Boy Genius) and Eastern animation (Digimon Adventure) roles.

## Voices:

* Zoe Drake - Bleach (Ooglyeye Style)
* Buttercup - The Powerpuff Girls (Ooglyeye Style)

## Gallery:

Zoe Drake in Bleach (Ooglyeye Style)Buttercup in The Powerpuff Girls (Ooglyeye Style)
Griffins

A griffin is a magical creature that is classified as a downworlder. For possessing the physical qualities of an eagle and a lion, the griffin is strongly associated with kings and noble leadership. In Arestoneiam where they are most active, most lords and kings wear the griffin on their coat of arms.

## Physical Description

Griffins possess the body, tail, and back legs of a lion; the head and wings of an eagle; and the talons of an eagle as its front feet.
Raime Drakeblood

## Biography

Raime was born as the eldest son to the
Drakeblood family, a small house of nobility that owned land in
northeastern Wintervale. The young man was blessed with the gift of
swiftness for his size, brutal but cunning he was soon found to be a
match for a few of the unseasoned knights that served under his father.
Though, he would not unbloodied for long. It would come when bandits
would ambush him upon a daily ride, the young lordling almost lost his
life to a spear thrust. If it had not been for his youngest brother
throwing himself in front of the attack, in a fit of rage Raime
 drew his broadsword and slew his attacker. The blade thick as a man’s
wrist at the hilt and thin as a nail at the end cut through bone with
ease. After returning the body of his brother Raime
 left the family in disgrace, taking with him a set of armor modeled
after the scales of a Drake and a few provisions he begins his quests to
 reclaim his lost honor. Sadly, seeking forgiveness for the death of a
loved one is never an easy task. Practically selling his sword as a
hedge knight the man has found himself traveling farther and farther
from home, perhaps to hide his shame. Always by his side can be found
his sword, axe, and the only reminder of his heritage. His family’s
sigil etched into the black scaled armor in a deep set red.Wikia Information/Personality and Traits:Calm
 and persuasive the knight is known to hold a grudge. Knowing when to
speak and when to hold his tongue, he was gift with the ability to
always find a way around a problem. Raime is fit
 to bouts of rage in battle, seeming to lose his mind and only focus on
killing. He suffers from sleep paralysis that he calls waking dreams.

## Physical Description

Raime is a tall man with a thick set of black
hair that melds into his beard. For his height the man is also made up
of sinew, swift on his feet and deadly with a blade. Raime also has several scars upon his chest, mostly from training with his brother when they were coming of age. He stands at 6'4", and has greyish-blue eyes.

## Skills & Abilities

Raime
 is an excellent swordsman, that is known to cheat in fights. Known for
dropping his sword for the hand ax he carriers or one of the stilettos
at his side. The knight is an experienced rider, hunter, and fisher.
Along with having a talent for killing.

## Possessions

A slim broadsword crafted from tungsten, also known as Wolfsframe.
Two stilettos made of hardened steel, along with a hand ax crafted of iron.
Illusions

An illusion is a distortion of one or more of the five senses that causes others to perceive reality differently. Illusion magic is a magical form that allows users to case illusions on people. It's commonly done as a barrier, casting those within the barrier to have the same distortions, but this can also be done in a number of other ways, such as:

* Potions
* Spells
* Powder
* Siren's Song
Freya Casterly

## Biography

Princess Freya Lannister was born to King Gerald of the Eight Kingdoms, and his first wife Evelyn. Freya
 was their first daughter, her mothers pride and glory - Evelyn would
spoil her rotten with dresses, shoes, small trinkets, piano lessons and
most importantly her love. She was only young when her mother passed,
but it still remained with Freya all her life.
To this day, she still yearned for the company of her dear mother.

Throughout the years, the Princess grew extremely
 close to her uncle, Damien, as dull as her uncle was, he seemed to
understand her and would let her be; however, his adopted son, Melchoir,
 would try and avoid Freya every time he'd see her, and this continued right to present day. Freya
 did everything to try and impress Melchoir, make him notice her and at
least appreciate her in, just so she'd be aware he knew she existed.Wikia Information/Personality and Traits\*:The girl was known as being kind and selfless, but if you really knew Freya, you'd soon understand that she was a sarcastic smart arse, who would set off if she wouldn't get her way.

## Physical Description

The Princess takes after her mother, long blond wavy locks would flow down her back, though her eyes were a piercing blue eyes were inherited from her father. Yet, as for her shortness, it was unknown, everyone in her family was tall, yet Freya stood at four foot.

## Skills & Abilities

As the Princess of the Eight Kingdoms, Freya
 was taught the ways of being a representative of the family and the
country - her communication skills were beyond amazing, she could talk
her way out of most situations. Freya also took a large interest in history and music, playing the piano for the local children in the town hall every fortnight.

## Possessions

After the death of Evelyn, Gerald gave his daughter a family heirloom; a locket with their family crest engraved into it.
Joining Idris: After the Fall

Idris: After the Fall is a roleplay like no other. Featuring a medieval setting, the fantasy realm of Idris is persistent and capable of supporting many ideas and plots. The Realm of Idris is made up of several countries and lands, each with their own diverse lore. Roleplayers are encouraged to create their own plots or join stories within these lands and even create their own territories. Everything in Idris is driven by the roleplayers, with the helpful aid of the chatroom’s staff. You decide what to write, you decide which actions to take, and you decide the story to tell.
Everyone's Hero (Ooglyeye Style)

Ooglyeye's movie-spoof of Everyone's Hero (2006). It will appear on YouTube in the near future to celebrate the 10th Anniversary.

## Cast:

* Yankee Irving - Chip (Chip 'n Dale Rescue Rangers)
* Screwy - Ash Ketchum (Pokemon)
* Darlin - Serena (Pokemon)
* Napoleon Cross - Uncle Harry (Alvin and the Chipmunks)
* Lefty Maginnis - Ratigan (The Great Mouse Detective)
* Stanley Irving - Alvin Seville (Alvin and the Chipmunks)
* Emily Irving - Brittany Miller (Alvin and the Chipmunks)
* Babe Ruth - Artemis (Sailor Moon)
* Marti Brewster - Gadget Hackwrench (Chip 'n Dale Rescue Rangers)
* Rosetta Brewster - Mrs. Brisby (The Secret of NIMH)
* Lonnie Brewster - Basil (The Great Mouse Detective)
* Mr. Robinson - Grandpa (The Chipmunk Easter)
* Officer Bryant - Theodore Seville (Alvin and The Chipmunks)
* Hobo Andy - Dale (Chip 'n Dale Rescue Rangers)
* Hobo Jack - Bernard (The Rescuers)
* Hobo Louie - Monterey Jack (Chip 'n Dale Rescue Rangers)
* Hobos' Dog - Scooby Doo
* Martie D' - Nicodimus (The Secret of NIMH)
Astral Detection

Unlike other forms of magic, astral magic does not prescribe to the altering reality for the desire of a caster, but deals with the sourcing, sealing, and tracking of magic energy in people, places, or things. Most who work in this field of magic are not capable of performing magic, only sensing it.

## Forms

* Sealing - Sealing is the magical ability which allows its users to store magical energy in a person or item. This is mostly seen by those who rely on magic in battle, who seal their energy ahead of time to call upon it later. Sealers can also use sourcing to draw from people who have specific types of magic, then to seal it away in an item for them, or to another person.
* Sensing - Sensing is the magical ability that avails its users to detect magic energy around them. The energy they sense can be detected from a person whose magical energy stands out, or from an object that wouldn't ordinarily have magic energy within it. Rituals taking place nearby can also alert those skilled in sensing.
* Sourcing - Sourcing is the magical ability which allows its users to draw from the magical energy stored with people and items. It takes a ritual to source magic from people, but those who are adept in the magical art can source magic from items with ease, unless there are spells or other magical precautions put on an item. Sourcing is seen in casters who rely on magic in battle, who need to replenish their magical energy quickly.
* Tracking - Similar to sensing, tracking avails its users to detect magic energy but from far distances. In a sense, tracking is a advanced form of sensing. Tracking does not allow users to pinpoint where someone is, but guides them in the general direction. In those who have mastered this magical art, they may even be able to follow trails of magic a person or an item leaves behind in their travels.
Daughters of the Second Harpy

The Daughters of the Second Harpy, also known simply as the Daughters, are an old and large coven of Sirens and Mermaids. They're based in Silandria, though they originate from Moat Silin of Arestoneiam where they were based before they founded Silandria. Unknown to the world, the Daughters have had Great House Naharis at their mercy, using the sacred power of siren-elven hybrids to control their head of households to further their agendas.

## Emythology

The Daughters receive their name from their founder, Loreilei the Beauty, the first siren-elven hybrid who was able to surpass the siren ability to attract men and control them. Because of her power, she was recognized as the second harpy, for she the first being the Goddess Silandria who created the race, and those in her coven became her daughters. Under loreilei's guide, the Daughters began conquering fiefs by pulling lords under the spell of Loreilei, and controlling them to further their agendas. Seemingly, they are the ladies of noble men, when in reality they are the ones pulling their strings.

## Organization

#### Titles

* First Harpy - The First Harpy is the leader of the Daughters of the Second Harpy. Under strict guidelines, the First Harpy must always be a siren-elven, and the only one in the coven. From birth, and throughout their time as the Messia, they are not allowed to see their mother or father and are raised at Black Moat by mermaids and sirens specialized in teaching the Messia about the world, especially in politics and the worlds of magic.
* Mysia - The Mysia is a siren who is chosen to lay with an elf and create the next generation's First Harpy. A Mysia is selected once every forty years to birth the Messia. Once the Messia has been born, they are sent to the First Harpy where they are compensated for their sacrifice of giving up their child.
* Messia - The Messia is the child that is preparing to become the next generation's First Harpy.
Anastasia Dragoste

## Anastasia Dragoste

### Family Members

Derek Dragoste (Father)
Rosalie Dragoste (Mother)

### Age

21

Anastasia Dragoste is a castle servant at King's Rock.

## Background

Anastasia never really knew a life of luxury. Her parents lost their title when
the peasants in the town's they controlled revolted. Her father wasn't
the kindest in governing them and started to bankrupt the area.

In order to right her parents' wrongs, Anya worked as a servant to pay
off any debts and to bring some sort of goodness to her name. It wasn't
easy to do when the Dragoste name had been dragged through the mud.

## Personality

Anastasia
 was quiet and often seemed shy around her superiors. By herself she
voiced her true opinions but obviously nobody would hear them. She was
passionate and had a deep caring for animals and the arts.

## Physical Traits

Anastasia
 stood at 5'6", rather tall for a girl, and had dark hair and eyes. Her
hair lay in loose curls and got frizzy rather quickly. Her eyes had
specks of dark gold in the sunlight.

## Possessions

Anastasia didn't own much: a couple of simple dresses, a single pair of
shoes, a very worn book of children's stories, and a family ring that
she wore around her neck.
Contact Outside of Chatzy

We the roleplayers of Idris: After the Fall use various forms of communication to interact with our roleplayers outside of the chatroom. Our main hub for global interaction is KIK, where we have two groups: one for regulars and another for newcomers. Below you can find a list of everyone who has agreed to have their contact information put on display.

Contacts

## KIK Groups

KIK is a mobile application that allows users to communicate through their accounts. To install KIK, you will need a smartphone capable of running applications, and a valid email (preferably the one used for Chatzy). If you are new to the room, you will be asked to join our newcomer KIK group, where only newcomers and staff are welcome. Eventually, you will be promoted to our official KIK group after you've been with us for a while.
Moderators

Moderators are trustworthy roleplayers who have been assigned to moderate the chatroom by keeping peace between roleplayers and protecting the chatroom from potential threats.

**Essential Job Functions**

* Greet all roleplayers and introduce newcomers to the room.
* Participate and promote roleplay.
* Minimalize hazardous incidents between roleplayers and settle disputes.
* Maintain awareness of common trolls and those that wish harm to the chatroom.
* Enforce the rules and punish those who break it.

**Job Privileges**

* Kick out, ban, silence, block or let in visitors.
* Send and receive private messages.
* Clear the chatroom.

**Minimum Position Qualifications**

* 2+ months’ experience with Idris: After the Fall as a regular member.
* Reliable attendance and dedication to the room.
* Willingness to enforce rules you may not agree with.
* Proficient settlement skills, reliable enough to settle disputes.
* Ability to maintain a balanced mind.
Indonums

Indonums are the magical abilities that are exclusive to a single species. Each intelligent species has their own Indonums which cannot be learned or practiced by individuals outside of their species. If one were to change their species, they would lose their previous Indonums and take up new ones.

## Indonums

* Dolkeri - Dolkeri possess ancient magic which allows them to transform into another person. In order for a Dolkeri to transform, they must remove the heart of the person they wish to transform into and eat it. This power can only be used once, and doing so prevents them from producing a Dolkeri.
* Elementals - Elementals can employ one of the four natural elements: earth, water, fire and wind. Fire is the only element that is produced by an elemental, whereas the others physically need to be around an elemental in order for them to be used.
* Elves - Forgotten by the public and now a legend to the Elvish people, Elves have the ability to become immortal by stealing the life essence of those around him. This of course drains the life out of those around them, making it dangerous which is why only the most noble of elves are allowed to know this information.
* Reaches - Reaches live in a matter-less state where they are capable of phasing through matter. After months of training, Reaches can learn to voluntarily make themselves solid; with years of training they can hold a solid state for long periods of time.
* Shapeshifters - Shapeshifters possess the uncanny ability to physically transform into animals while retaining their human state of mind. How many animals they can transform into is dependent on how they received their powers.
* Sirens - Sirens are capable of singing at a pitch that enchants their magical energy within them. They're able to channel their singing voices into weapons which mindlessly attract men to them.
* Vampires - Vampires can remain immortal if they feed on life essence. In almost all cases, vampires choose blood to be their feeding supply, which they get by forming contracts with men.
* Wargs - Wargs have the ability to view the world from the perspective of animals. They do this by seeing through the eyes of a creature that is neatby, taking full control of their body. Older wargs who have practiced warging can even control man.
Ranking

**Ranking** - występujący w grze system, mający wskazywać na doświadczenie danego gracza. Graczy dzieli się na następujące cztery grupy (nazywane również "tierami"): brąz, srebro, złoto, platyna. Nowi gracze dostają się do brązu po pierwszym wyścigu.

## **Sezony**

W Alicii Online występują tak zwane sezony rankingowe, po których końcu punkty graczy zerują się do minimum określonej ligi. Sezony trwają równe trzy miesiące - zaczynają się pierwszego dnia stycznia, kwietnia, lipca oraz października. Pod koniec każdego sezonu gracze platynowej ligi otrzymują następujące nagrody:

## **Promocja**

Żeby przejść do wyższej grupy gracz musi zdobyć określoną ilość punktów. Punkty zdobywa się poprzez uczestnictwo w wyścigach. Żeby przejść z brązu do srebra potrzeba 1500 punktów, ze srebra do złota 7500, a ze złota do platyny - 24000.

## **Punkty**

Według zajętego miejsca oraz ilości osób w pokoju

\* - niesprawdzona informacja

## **Nagrody**

Na początku każdego tygodnia, zależnie od rangi i podrangi którą się posiada, dostaje się niżej wymienione nagrody:

Eliksir jeźdźca (72 godziny)
 11 - 25
Eliksir jeźdźca (48 godzin)
 26 - 50
Eliksir jeźdźca (24 godziny)
 51 - 100
Eliksir jeźdźca (12 godzin)
Navigating the Wikia

This page has an organized list of every page and the category(ies) they belong to.

## Characters

* Royalty
	+ Jamie Senate
	+ Jonathan Wolfshine
	+ Makaela Farryn
	+ Mathias Corvian
	+ Terian Naharis
	+ Vhane Myriad
* Nobility
	+ Alomar Greyborne
	+ Annika Weiss
	+ Edmund Steinjager
	+ Emilia Claymoore
	+ Freya Casterly
* Sworn Sword
	+ Fallyn Rhys
	+ Melchior Morgenstern
	+ Raime Drakeblood
	+ Sebastian Stark
* Smallfolk
	+ Zaor Grefaren
* Outlaws
	+ Zamorra Engdahl
* Non-Playable Characters
	+ Elana DePlune

## Creatures

* Dolkeri
* Dragons
* Elementals
* Elves
* Forsaken
* Giants
* Griffins
* Mermaids
* Minotaur
* Reach
* Shapeshifters
* Sirens
* Vampires
* Wargs

## Customs

* Knighthood
* Religion
* Slavery

## Deities

* Edera
* Gardna
* Ima
* Malchor
* Okysus
* Ozarus
* Rhea
* Silandria
* Quarthis
* Ziemis

## Geography

* Continents
	+ Arestoneiam
	+ Asaland
	+ Hohlend
* Kingdoms
	+ Irestha
	+ Northern Vale
	+ Sept Isles
	+ Silandria
* Regions
	+ The Barren Lands
	+ The Forbidden Forest
	+ The Kinglands
	+ The Northernlands
	+ Okysus Rape
	+ The Ruins of Illyria
* City-States
	+ Anor Londo
	+ Castrum
	+ New Wolfrun
	+ Stonecrest
	+ Wolfrun
* Cities
	+ Alicante
	+ Ellswood
	+ Farmington
	+ Finn's Bay
	+ Gouldsboro
	+ Gnars
	+ Lancaster
	+ Mercier
	+ Mystic Creek
	+ Rayleen
	+ Serpental
	+ Spearhead
	+ Winter's Landing
* Towns
	+ Black Rock
	+ Old Solitude
	+ Oldtown
* Castles & Holds (Click to view)
* Landmarks
	+ Blackwater Asylum
	+ Catacomb Falls
	+ Harpy's Coast
	+ Mirror's Edge
	+ Trumph Wall
* Political Body
	+ The Eight Kingdoms

## History

* Events
	+ A Night of Blue and Silver
* Master Timeline
* Recent Events

## Magic

* Astral Detection
* Barrier Magic
* Divine Blessings
* Enchantments
* Indonums
* Runes
* Spells

## Materials & Crops

* Mithril
* Robustium Steel
* Wolfsbane

## Lore

* Noble House
* Vassal House
* Great House

## Organizations

* Abyss Watchers
* Black Armada
* Daughters of the Second Harpy
* Dragon Riders
* Iron Swords

## Social Class

* Royalty
* Nobility
* Sworn Sword
* Smallfolk
* Outlaws
	+ Kreigen
* Deceased

## Submissions

* Character Form
* City Form
* City-State Form
* Kingdom Form
* Religion Form

## Staff

* Admin
* Content Contributors
* Moderators

## Titles

* First Harpy
* King of the Northern Vale

## Miscellaneous

* A Guide for Joining 'Idris: After the Fall'
* Contact Outside of Chatzy
* Maps
* Roleplay Terminology
* Terms and Conditions
* Vocabulary
Edmund Steinjager

Edmund Steinjager is the King of Tiratir and the Lord of Kievan-Asche. When a plague threatened the Kingdom of Tiratir, Edmund was killed in mutiny by one of \_\_\_\_\_. He was resurrected by the same mages that played a role in resurrecting Melchior. After his resurrection, he and the vassal houses that supported his rule, took back Tiratir.

## History

Edmund Irving Steinjager was born to Leopoldo Steinjager and his wife, Grinda: daughter of a wealthy merchant. Though Edmund's parents had a loveless arranged marriage, very little conflict occurred. Edmund's
 family was wealthy enough to provide an education for the boy, who
quickly learned to read. He spent much of his time in the library; not
because he was some sort of special snowflake who loved reading and
self-enlightenment, rather because the way in which the political system
 worked and could be exploited fascinated young Edmund.
 He began to neglect his studies to read about various political
scandals, wars, and policy errors, until it reached the point in which
his father became enraged. His father was a rational, yet strict man,
and his punishment left Edmund with feelings of resentment. Eventually, the pig-headedness of Edmund's
 father sullied his policies, for the harsh nature of the legislation
led to protests and riots. Amidst the sociopolitical turmoil, Edmund
 carefully monitored the actions of his father and of his father's
employees, noting the strategies used to defend against those attempting
 to steal power. Upon his father's death, Edmund relaxed some of his father's policies, yet being in a new position after whitnessing his land in revolt caused Edmund
 to become both extremely paranoid and very spiteful toward people drunk
 on power who exploit the system (the very same types of people that
used to fascinate him), but he himself quickly succumbed to the alluring
 embrace of the power and began to take advantage of it as to eliminate
any opposition, quickly transforming the region from a once-prosperous
trading territory to a militaristic one. He still made a ton of money
through trade via the port cities, yet immigration greatly decreased,
and many people emigrated to said port cities.

## Personality & Traits

Edmund grew up as a curious child with a special interest in the many ways in which one can gain political power. Upon receiving his position as Warden of Tiratir, he became extremely paranoid and obsessed with securing his power. Despite this, he is far from being an evil, self-obsessed tyrant; Edmund generally treats others with great respect superfluous courteously.

## Physical Description

Edmund is slender with a small build. He stands an average height at 5'11". He has the general genetics of Tiratir with brown hair and green eyes and a goatee.
Vocabulary

* Bay - Part of an ocean or lake partially enclosed by land.
* Canyon - A narrow, deep valley with steep sides.
* Cape - A point of land extending into an ocean or lake.
* Cataract - A step-like series of waterfalls.
* Cliff - The steep, almost vertical edge of a hill, mountain, or plain.
* Butte A raised, flat area of land with steep cliffs, smaller than a mesa.
* Delta - A triangular area of land formed from deposits at the mouth of a river.
* Flood Plain - Flat land near the edges of rivers formed by mud and slit deposits by floods.
* Glacier - A large ice mass that moves slowly down a mountain or over land.
* Harbor - A sheltered area of water deep enough for docking ships.
* Island - A body of land surrounded by water.
* Marsh - Soft, wet, low-lying, grassy land that serves as transition between water and land.
* Mesa - A wide, flat-topped mountain with steep sides, larger than a butte.
* Mountain - Natural elevation of the earth's surface with steep sides and greater height than a hill.
* Oasis - A spot of fertile land in a desert, fed by water from wells or underground springs.
* Plateau - A broad, flat area of land higher than the surrounding land.
* Prairie - A large, level area of grasslands with few or no trees.
* River Mouth - The place where a river flows into a lake or an ocean.
* Sea Level - Level of the ocean's surface, used as a reference point wen measuring the height or depth of the earth's surface.
* Steppe - A wide, treeless grassy plain.
* Strait - A narrow channel connecting two larger bodies of water.
* Swamp - A lowland region that is saturated by water.
* Valley - Low land between hills or mountains.
* Volcano - An opening in the earth, usually raised, through which gases and lava escape from the earth's interior.
Dziwna Aura na Owczej Farmie

**Dziwna Aura na Owczej Farmie** (ang. *Strange Aura at Sheep Farm*) - jedno z zadań występujących w grze Alicia Online.

## **Opis**

Wyczuwam dziwną aurę w tamtym miejscu... Czy mógłbyś się tam rozejrzeć i sprawdzić co się tam dzieje? Jeśli znajdziesz jakieś dziwne przedmioty, proszę przynieś mi je!

~Juna

## **Dialog**

**Juna**: Zgłosiłam się, aby tylko pomagać na tym ranczu, ale chciałabym przekonać się jakie masz zdolności, *imię*.
**Juna:** Chciałabym też zobaczyć, jak dobrze radzisz sobie z panowaniem nad swoim wierzchowcem.
**Juna:** Ach, co powiesz na to, aby wybrać się na Owczą Farmę? Jest tam coś, co chciałabym, byś dla mnie sprawdził...
**Juna:** Otóż wyczuwam nieznaną energię pochodzącą z Owczej Farmy.
**Juna:** Rozejrzyj się tam dokładnie, jeśli znajdziesz coś nadzwyczajnego, czy możesz mi to przynieść?

*po wykonaniu misji*

**Juna:** Widziałam, że świetnie już sobie radzisz w galopie, *imię*. Wciąż jeszcze musisz się wiele nauczyć, ale myślę, że będziesz się szybko stawał coraz lepszy!
**Juna:** Hehe~ Ja także wiem, jak jeździ się konno. Jeśli chodzi o moje doświadczenie, to sądzę, że moja ranga jest wyższa od twojej obecnej, Haha!
**Juna:** Och, wygląda na to, że masz coś dla mnie, tak? Czy znalazłeś to na Owczej Farmie?
**Juna:** O jej! Jaki niesamowity kryształ!
**Juna:** Bardzo ciekawe! Ten kryształ był przyczyną tej nadzwyczajnej aury...
**Juna:** Będę potrzebowała czasu, aby sprawdzić to... Dziękuję za pomoc, *imię*!
**Juna:** Hmm... Ciekawe do czego się takie kryształy używa...
Magic

## Astral Detection

Unlike other forms of magic, astral magic does not prescribe to the altering reality for the desire of a caster, but deals with the sourcing, sealing, and tracking of magic energy in people, places, or things. Most who work in this field of magic are not capable of performing magic, only sensing it.

For more information: Astral Detection

## Barrier Magic

A magical barrier is a field of magic which mentally, emotionally, and/or physically influences those caught within the barrier’s perimeter. While the limitations of a magical barrier are
dependent on the skill of the caster, the affects they can bring are limited by the caster’s imagination.

For more information: Barrier Magic

## Divine Blessings

The Divine Blessings are the magical abilities and gifts the Children of A New grant their Champions with to complete their quest. Because of the limitations of the Children, they can only
grant one person a Divine Blessing. No mortal can withstand the powers of two or more Divine Blessings, limiting them to being the Champion of only one deity.

For more information: Divine Blessings

## Enchantment

Enchantment is a powerful form of magic that allows its caster to put someone or something under a spell. Enchantment is very similar to barrier magic, in the sense that enchantments affect a single person. Other forms of enchantments allow casters to add affects to items; this is mostly done on weapons and armor.

For more information: Enchantments

## Indonums

Indonums are magical abilities that can only be acquired and learned by specific species. Each intelligent species has their own Indonums, making them unique. If one were to change their species, they would lose their previous Indonums and gain new ones.

For more information: Indonums

## Spells

A spell is a magical effect cast through the use of rituals. Rituals generally call for specific words to be spoken, require specific ingredients, demand casters with high magical potential, and a number of other optional factors to perform a spell. Though spells are used in almost every other category of magic, spells come in so many forms and have a such a wide array of affects and ways to use them that they require their own category in the field of magic.

For more information: Spells
Robustium Steel

Robustium Steel is a complex metal which has become very rare since most of the world's reserve was used during the Incursion. It possesses many unique characteristics, the most significant being that it cancels out all forms of magic upon touch. Most of what's left of Robustium Steel is at Valhalla or the Four Winds, where the Abyss Watchers use it to fight Hollows.

## History

Robustium Steel became very popular during the Warring Clans period in Arestoneiam when rival Shapeshifter Clans discovered that they could render opposing Clans on the battlefield by using the steel to stop them from shapeshifting. It was again heavily used during the Darkest Night when several magical races joined forces to overthrow the many kingdoms in Asaland. The Steel was crafted into arrowheads and were used against the mermaids and sirens that created blockades at sea. The last time it was significantly used was during the Incursion when it was used to create arrowheads and weapons to fight against the shapeshifter hordes. Since, it has been collected by the Abyss Watchers so that they may use it in their fight against the Hollows, however it is still collected by Nobles and Royalty so that they may protect their kingdoms from the same Hollow threat.

## Description

In its purist form, Robustium Steel is sleek black and a hard metal which cannot be molded into any shape other than what it is found in. Through consistent use to cancel magic, the metal begins to turn grey as when it cancels magic, it absorbs it and makes it unusable. When Robustium Steel can no longer absorb magic, it turns into a grey stone and breaks apart into ash. Another major property of Robustium Steel is how strong it is. It's considered to be unbreakable because it cannot be molded or forged into another shape under normal circumstances. It takes a magical flame to forge it, as well as a consistent one since the metal would absorb the magical properties. This is why only fire elementals can work the metal.

## Uses

* Blades - Since it's the strongest metal known to Idris, Robustium Steel is used to craft small blades that would easily break under heavy combat. It's popular in Arestoneiam where the blades are thin and made to fight against leather combat attire. With Robustium Steel properties, these blades stand an even chance against larger and heavier weapons as well as small amounts of armor.
* Arrowheads - The most popular use of Robustium Steel is arrowheads. On the head of an arrow, the metal can be used to take down a Hollow without getting in range of it, saving lives and time.
* Armor - Robuisum Steel is rarely used to create small pieces of armor, such as chain mail. Because of its durability, the chain mail is stronger than armor and gives warriors more mobility, as well as makes them lighter in combat.
Jonathan Wolfshine

Jonathan Wolfshine is the King of New Wolfrun and the King of Shapeshifters. Prior to the incursion, Jonathan was killed in mutiny by his own lords who blamed him for the troubles Wolfrun was in. He was brought back to life by Okysus, who wished to use Jonathan as a vessel in his war with Idris. When Okysus was defeated, some of his power still resided in Jonathan, protecting him from dying again.

He carries only a small amount of Okysus' power in him which grants him extra shapeshifter abilities and youth. Because of this extra power, there are many in the shapeshifter community who consider him the god of all creatures, essentially replacing Okysus' in his role. This thought process has earned him the title of King of Shapeshifters, which Jonathan uses to protect his kind.

He now resides in New Wolfrun, a city on an island of the same name he built with Melchior Morgenstern.
Conjuring

Conjuring is a form of magic that involves summoning, locating, and communicating with the deceased. The practice has died out, because most conjurers are thought to be insane for they can only share their happenings and not directly show others. Locating and summoning the deceased' spirits is typically done through the use of spells, where communicating is a natural phenomenon found in the few who have studied under Edera's teachings.
Negation

Negation is a form of magic that enables users to negate other forms of magic. Negation is typically done through enchanted items or casting spells.

## Known Negations in the Realm of Idris

* Enchanted items can negate a Siren's Song.
* Robustium Steel negates all forms of magic.
* Silver can stop a shapeshifter from shifting.
* Barrier spells can prevent magic from happening within.
Jamie Senate

Jamie Senate is the youngest son of Gerald Casterly and an unnamed woman and was the heir to House Casterly to Winter's Landing and the Northern Vale. Conceived out of wedlock, Jamie was born a bastard and had no claim to his father's throne. He was raised equal to his siblings but did not have the luxury of motherhood. Due to Jamie's father's unexpected death, Melchior Morgenstern was named the King of the Wintervale and the lord of Winter's Landing because of his marriage to Jamie's oldest sister. Melchior earned a bad reputation during his kingship and sought to have Jamie take his place, fearing rebellion and what that would do to the kingdom. At the age of twelve Melchior had Jamie legitimized and named him his rightful heir to the throne. When Jamie turned fifteen, he was named the King of the Northern Vale and the lord of Winter's Landing, though, he gave up his Casterly heritage and his holding of Winter's Landing and built himself a castle at the center of the kingdom, King's Rock.

## History

Jamie was born on the first day in the year of 609 ADK. He was conceived out of wedlock from a woman whose identity has been kept a secret, making him bastard.
Admin

The administrator is the owner of a RPG who is responsible for the performance and management of the chatroom they administrate. They're the supreme authority when it comes to decision making and production of lore. There are several task and duties for an admin, which is why they generally promote roleplayers to moderators for assistance. It is their primary duty of an admin to efficiently organize resources and roleplayers to reach a common goal or outcome, which is typically roleplay.

## Administrative Duties

* Enforce the rules of an RPG.
* Ensure that roleplay is the primary goal.
* Create a safe and friendly environment.
* Manage the staff.
* Make executive decisions.
* Lead the RPG in roleplays.

## Powers of an Administrator

* Promote roleplayers to moderators.
* Edit the room board and global message.
* Clear the chatroom.
* Punish or remove roleplayers from the chatroom.
* Edit the room properties.
Wargs

'Warging' is the act of one entering the mind of an animal and perceiving the world through their perception of reality by incorporating their senses and mindset. Warging is an uncommon and a phenomenon in the magical community because, like with Elementals, warging is a potential of magic one cannot learn. Those who carry the potential to warg, are called wargs.

The classification of Wargs has brought immense controversy throughout the world. Warging is a phenomenon that cannot be taught, leading many to speculate that it could be an ancient power found only in one particular race, similar to how only the Dolkeri can steal bodies. This has made many want to make wargs their own race. Others argue that humans and elves have this ability, meaning it doesn't belong to a sole demographic and should be classified as a type of magic, even if science nor magic can yet explain how it's came into.

## History

Warging first appeared in the Realm of Idris during the Long Age. Unknown to its inhabitants, warging was given to the Realm of Idris by the God of Light, Ozarus as a way to combat the dragons he was forced to banish. He could only create one warg per a dragon.

Since, humans and elves have carried the ability to warg. Throughout history, Wargs have been recruited by militarizes for scouting. In Arestoneiam they're mainly found surveying surrounding areas for resources.

## Abilities

Wargs can enter the mind of animals and perceive the world through their senses and mindset. Experienced wargs are able to do the same, but keep their state of mind. Older wargs can do the same with humans.
Gadget (Moana)

Ooglyeye's movie spoof of Moana (2016). It will appear on YouTube in the near future.

## Cast:

* Moana - Gadget Hackwrench (Chip 'n Dale Rescue Rangers)
* Maui - Ash Ketchum (Pokemon)
* Hei Hei - Conrad Cockatoo (Chip 'n Dale Rescue Rangers)
* Pua - Wilbur (Charlotte's Web)
* Chief Tui - Basil (The Great Mouse Detective)
* Sina - Mrs. Brisby (The Secret of NIMH)
* Gramma - Mama Mousekewitz (An American Tail)
* Tamatoa - Dr. Drakken (Kim Possible)
* more cast coming soon...
Włosie

**Włosie** - rodzaj grzywy oraz ogona, jak również ich kolor. Obecnie w Alicia Online występuje 8 rodzai grzywy, 6 rodzai ogona oraz 6 wersji kolorystycznych włosia. Wszystkie jednogwiazdkowe typy nie mają żadnych wymagań, w przeciwieństwie do dwugwiazdkowych, gdzie koń musi mieć określony poziom. Obecnie nie ma żadnego trzygwiazdkowego i wyższego modelu włosia.
A Night of Blue and Silver

The Night of Silver and Blue was a massive conquering of the northern lands east of the Highlands in Asaland. It is called “the night of silver and blue” because of a poem, written by Francis Lock, which visually described the night the Lannisters sieged the city of Alicante and concluded their campaign. It was also a major turning point in Asaland history because the unification of the northern territories formed the first official kingdom in Asaland and incited the rest of the continent to unite under a single coat of arms.
Ash Ketchum (Frosty the Snowman) Part 11 - Conclusion/Finale

## Cast:

* Jimmy Durante - Branch (Trolls)
* Christmas Tree Seller - Nick Wilde (Zootopia)
* Giddy Man carrying presents - Monterey Jack (Chip 'n Dale Rescue Rangers)
* Happy Family - Fievel Mousekewitz and Papa Mousekewitz (An American Tail)
* Dog - Toby (The Great Mouse Detective)
* Mailman - Basil (The Great Mouse Detective)
* Karen - Brittany Miller (Alvin and the Chipmunks)
* Karen's Friends - Alvin Seville, Simon Seville, Jeanette Miller, Theodore Seville (Alvin and the Chipmunks), and Skippy Squirrel (Animaniacs)
* The School Teacher - Slappy Squirrel (Animaniacs)
* Professor Hinkle - Ratigan (The Great Mouse Detective)
* Hocus Pocus the Rabbit - Yang (Yin Yang Yo)
* Frosty the Snowman - Ash Ketchum (Pokemon)
* Confused Man carrying presents - Buster Moon (Sing)
* Barber - Tiger (An American Tail)
* Man with half mustache - Robin Hood
* Woman with Mirror - Maid Marian (Robin Hood)
* The Ticket Man - Baloo (The Jungle Book)
* Forest Animals - Various Animals
* Santa Claus - Colonel (101 Dalmatians)

## Transcript:

* (Colonel Chuckles): Come on, Ash. We're all waiting for you. (He Puts the Hat on Ash's Head)
* (Ash Comes to Life)
* Ash Ketchum: Happy birthday!
* (Brittany is Glad Ash is Back)
* (Ash Dances)
* Chorus: Ash Ketchum, he's a fairy tale, they say. He was made of snow, but the children know how he came to life one day.
* (Fade to the North Pole)
* Branch: And so the Colonel took Brittany home, and made ready to bring Ash back to the North Pole again.
* (Brittany Hugs Ash)
* Branch: Brittany hated to say goodbye to Ash, but as the Colonel promised, Ash returned every year with a magical Christmas snow. And every year there was a great celebration with a big Christmas parade.
* (Fade to Ash Marching)
* Kids: Thumpity thump thump, thumpity thump thump.
* Branch: Look at that Ash go.
* Kids: Thumpity thump thump, thumpity thump thump.
* Branch: Over the hills of snow. Ash Ketchum was a jolly, happy soul, with a corncob pipe and a button nose, and 2 eyes made out of coal. And with Ash Ketchum, Christmas was always very merry indeed. You have a Merry Christmas, too.
* Chorus: Ash Ketchum had to hurry on his way.
* Branch: But he waved goodbye sayin' "Don't you cry."
* Ash Ketchum: I'll be back on Christmas day.
* (Ash Leaves with the Colonel)
* The End
Rob Paulsen

**Robert Fredrick "Rob" Paulsen III**, better known as Rob Paulsen, is an American voice actor, singer and former actor. He joined Big Idea since VeggieTales: Beauty and the Beet.

## Voices:

* Tiger, Horton - Winnie 'n' Tigger Rescue Rangers
* Max Taylor - The Powerpuff Girls (Ooglyeye Style), and Marucho's Laboratory

## Gallery:

Max Taylor in The Powerpuff Girls (Ooglyeye Style), and Max's Laboratory