Gandrahimm

Gandrahimm, also known as the the fount of magick, was founded thousands of years ago though no one really knows the origins. It is filled with magick and it always pops up in random ways. The emperor rules from their tower though no one has ever seen them. If you are looking for something you can find it in this town, especially if there is magick in it. A true utopia in the diversity of peoples and races, religions and magicks, crooks and politicians.

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### History

Before there was, the Eldrr raged, in constant chaos, in constant rage, in constant opposition. In this endless raging, the strangest thing happened, it just so happened that the prime material planes were created. As life began to arise, heroes of renown began to fight back the ever constant chaos. Twelve heroes arose from among the peoples and tribes of Miharr (the name of their new world). These twelve were gifted and stronger than any had previously been finding strength in their common and noble purpose. The twelve attempted to seal away the Eldrr but in the chaos of battle accidentally bound the four elemental planes to the prime material plane. The twelve ascended into godhood and are known now as the Youngrr or the twelve. The Eldrr are bound and locked away, forever held at bay by the magicks of the twelve.

As civilization arose after the Prime Wars, five great city-states emerged: Volconia (The Desolations), Razikai (Empire of the Skies), Kanato (The Far Reaches), Chroma (The Undersea) and Gandrahimm (The Fount of Magick). As civilizations are wont to do, war broke out. The so-called Dawn Wars lead to great destruction and waste. These wars lead to the desolations (horrors and magicks so evil that no one will talk about them. Travel to Volconia is incredibly dangerous because of the desolations unleashed there). Eventually with the rise of the Shadow Emperor (of Gandrahimm) subduing all the others, they have found a marginal peace. The city states are, in many ways, independent with only arbitrary requirements and allegiances uniting them, some fees and transportation.

### Notable Locations

Gandrahimm is broken up into 5 areas, the City Center, the First Ring, the Second Ring, the Third Ring, and the Outer City.

The Imperial Palace and Gardens are located in the City Center.

The Imperial Colleges consist of three colleges of varying abilities. The Imperial College of the Arcane Arts is located in the First Ring. The College of Practical Magicks is located in the Second Ring. The College of Glamour is located in the Second Ring.

Shopping in Gandrahimm

The Planets

### Notable NPCs

#### Old Hushwing

Old Hushwing (a nickname that no one knows how it was received or even what his real name is) is a male mountain dwarf. He is a paladin of Stargazer who quickly and decisively smashes foes with his battleaxe. Old Hushwing is of friendly disposition and seems to know everyone. Always ready to help a friend or make a joke, Old Hushwing is a beloved friend of the PCs from some point in their history and the reason they have been summoned to Gandrahimm at the beginning of our adventure.

#### Mama Mindweave

The matriarch of the Mindweave Clan, Vivian "Mama" Mindweave, and the Mindweave Clan work in the Magicarium or they are "sent away" to do magical research in the lands far from Gandrahimm. Mama Mindweave runs Mindweave's Mindbending Magicarium located in the First Ring, where people of means can find any and all the magickal items they might need.

#### Arcarsh Uscawfi

He is a mature male fire genasi that is dirty in appearance. He is a collector of ornaments and jewelry.  He runs the College of Practical Magicks.

#### Shadow Emperor

The Shadow Emperor is a mysterious character who arose around 200 years ago and helped end the Dawn Wars and bring a relative peace to the continent of Miharr. No one has seen the Shadow Emperor in years but it is rumored that his work is all done through the Fold of Seven.

#### Balvorna Blightstraw

Balvorna has a toad-like face with a mouth that magically widens and elongates, enabling her to swallow creatures whole. Her bulging eyes move independently, constantly scanning her surroundings. Stained and moldering patchwork garments hide much of the leathery, mummified flesh that stretches over Bavlorna’s compact frame and extraordinarily long, spindly limbs.

#### Andelyn Moongrave

Andelyn’s emaciated form is hidden under the layers of her elaborate costume. Part dress, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones.

#### Rabatha Nightshade

Rabatha appears as a short, thin, gnarled woman swathed in a tattered dress with petticoats. Cracked white face paint plasters her features, with crimson splotches on her cheeks and thick mascara coating her sparse eyelashes. Underneath her makeup, her flesh is textured like rotten bark and infested with wood lice and fungus. The windup key sticking out of her back is a part of her body and no easier to remove than one of her limbs.

### Religious Orders

#### The Youngrr

The Youngrr are the most common gods of Miharr. Known for their common sightings amongst the peoples and their granting of blessing and boons to their champions. There are 12 common Youngrr who are known and worshiped in Gandrahimm.

#### The Eldrr

The Eldrr, although less commonly followed and usually shunned because of the belief that these primordial Eldrrs are evil, you can always find a group or cult wanting to worship them and bring them back. There are 4 widely recognized Eldrr though it is believed that there are many more out there.

#### The Order of the Terrible Lizard

The Order of the Terrible Lizard worship the terrible lizards of the land (dinosaurs and dragons) as being who should be feared. The members search for "good deaths" in their deeds.

* Tenets:
	+ have a good death
	+ give a good death
	+ prevent a bad death
* Practices:
	+ Greeting
		- Claw to head
		- Return with: Claw from head to heart
* Known Members:
	+ Boneyard, Gandrahimm
		- Burzu, lizardfolk paladin
		- Glurg, blind orc monk is leader of order
		- Trotsky, leonin fighter is another member
	+ Mayhrst, Kanato
		- Ottun, earth genasi paladin
		- Torga, dwarf paladin

#### The Order of the Great Lizard

Not much is known currently about the Order of the Great Lizard except that they are in many ways the opposite of the Order of the Terrible Lizard.

* Tenets:
	+ The Great lizard judges all
	+ All should receive death by the lizard
	+ We are but minions to be devoured

#### The Cult of Dreams

Little information is known about this cult though they keep showing up in the gang's story. They first heard about this group from Old Hushwing who had initially investigated them for the city (who likes to keep an eye on upstart cults). The cult seemed innocuous and dreamy until Hushwing got his hands on an old map. They turned aggressive and chased him out. Hushwing says this is how he lost his leg as he dispatched of his pursuers.

Burzu had a little interaction with them as he investigated on his own. The guards of the cult would not let him in, eventually casting hold person on Burzu and stuffing a mushroom down his throat. They said once you've seen them, you can come back. Burzu left with the mushroom before trying it later which turned into a wild ride.

### Political Factions

There are a number of different political factions throughout Gandrahimm. Some are political families such as the Shimmershine Family and the Delvier Family. Some are collective groups such as the Fold of Seven or the League of Sophisticated Gentlemen. Some are collections of roguish individuals such as the Quorth Syndicate or the Malleus Maleficarum.

### City Guard

#### City Watch:

Responsible for maintaining peace and security across the City. Always in their red capes with a black diagonal slash, Watch members are instantly recognisable by both concerned citizens and those who would prefer to avoid the eyes of the Watch at all costs.

#### The Old Watch:

A group of Dwarves and Gnomes which maintain the giant statues around the city called "Watchers".

The statues (Watchers) are rumored to be ancient golems of great power, that are activated when the city comes under siege, though it has been ages since their last awakening. Many believe that it is just a rumor that the Old Watch perpetuates.

Some members are also believed to be part of the "Fold of the Seven".

#### The Smokers:

Specially trained in the Pits, these high constitution watch are prepared to save you from the fire and to break up serious riots!

#### The White Dagger:

A secret police force/group of assassins that is only called upon when the city guard cannot handle the situation or when less than lawful actions are required to keep the peace. They are entirely loyal to the city, but they have no problems with breaking the law if they believe it is for the greater good. They are so elusive that most of the townsfolk believe they are simply a legend. Those that do believe do not dare to even whisper what they know, because they have all been instructed to remain silent.

### Political Rivals to Gandrahimm

#### Volconia (The Desolations)

If you travel hundreds of miles South of Gandrahimm, through The Desolations (what may seem like an endless desert with a myriad of mirages), you will come to the fire plane. If you aimed correctly you will come to the City of Brass, if you were less fortunate you may find yourself lost in the Desolations wandering near the Fountains of Creation.

The majority of Volconia is known as the Desolations, a great expanse of black cinder and lava, dotted by smaller outposts of elementals. This is surrounded by the Fountains of Creation that feed into the Sea of Fire. But the primary draw is the bastion of society that is the City of Brass.

#### Razikai (Empire of the Skies)

Immediately to the West of Gandrahimm you will notice the Verbotin Cliffs (cliffs that seem to have no end and are extremely dangerous to travel without magical means because of the swirling winds). Launched from these cliffs is Razikai (The Empire of Skies) with its raging storms, incredible wind drafts, and stunning air castles.

Razikai is an endless sky, made of various air tunnels that move around different qualities of air. There are a range of different surfaces, with floating earth motes, or even cloud banks that are strong enough to hold castles. Djinni especially hold this practice of cloud castles but is also the principle behind the ones that cloud and storm giants can create. Earth motes are generally covered in very lush vegetation, making it quite pleasant.

#### Kanato (The Far Reaches)

To the East of Gandrahimm is Kanato, filled with majestic mountains and hills, this land is filled with larger and larger creatures. To start you can travel through the Lunar Forest before coming upon either the Furnaces (an incredible series of mountains filled with life and creations). If you make it to The Sevenfold Mazework (also known as the City of Jewels) you will find the most intricately designed city with the most imaginative magical items, despite Kanato’s reputation as less than intelligent.

Just hearing that this plane is made of earth, one may think that sounds safer especially when compared to being an endless ocean, a sky without a ground, or a land of fire. This can be a grave mistake, as Kanato is far from safe. Although it can be thought of as rather stationary as the nature of earth, the plane is actually in a constant slow motion, with the different earths all moving and often colliding with each other, which can cause massive earthquakes, that can quite literally pull the rug out from under your feet leaving massive canyons and fissures.

#### Chroma (The Undersea)

To the north of Gandrahimm is Chroma also known as The Undersea. This seemingly infinite ocean is varied with waterscapes of different kinds of water, from boiling to freezing, salty to pure to dirty. There are rocks, corals and structures that are made buoyant from special elemental magic. Everything can slightly move with variable currents that without much notice can change locations.

It does have a surface, which includes some islands, such as the Isle of Dread, although these are far from hospitable, with land hotly fought over and very common storms that batter the surface. These storms often connect to the material plane, occasionally accidentally bringing ships in that can crash, leaving their cargo. Some individuals may be knowledgeable enough to take advantage of these temporary portals to travel.