Boomerang

## **Overview**

The Boomerang is a single-shot secondary weapon that shoots a guided, spinning projectile unable to be damaged by bullets. Similar to the Shock Rifle, it has a homing ability and follows the user's mouse cursor. The Boomerang's damage scales with projectile lifespan and rotation speed the farther it travels, instantly killing opponents if it flies far enough. However, the projectiles have a limited lifespan and break early on contact with a surface or item. Because of its maneuverability and subtlety, Boomerang is mostly used as a reserved, "behind-the-scenes" stealth weapon that can kill hard to reach players from afar.

## Strategies

### With the Boomerang

* The Boomerang can be guided for quite a long period of time, so use it to take out enemies around corners or to kill enemies from a far distance. Let the Boomerang gain significant distance to maximize its damage onto a target.
* The amount of projectile blur can be used to measure how far it has traveled; for example the projectile starts out spinning with no blur, and when the projectile has traveled far enough to instakill it will spin rapidly with a vibrant colored blur.
* The Boomerang is not advised for close-quarters combat, as the projectile only deals a paltry 1-3 bars of damage when first shot out of the launcher.
* Using the Boomerang while crouching/proning (S/X) sets your camera to follow the projectile, allowing for greater visibility and the ability to scout out areas. This is somewhat similar to the Barrett and Carbine scoping mechanism. After firing with the camer locked, it is possible to move and run to cover while the camera is focused on the Boomerang.

### Against the Boomerang

* The Boomerang's projectile cannot be destroyed by normal bullets. However, throwables (E) and weapons (F) can be thrown against a boomerang to break it. This is helpful in situations where the projectile is hard to escape from.
* When possible, players can also attempt to simply outmaneuver it. Force the opponent to frantically redirect their boomerang by moving erratically, wasting precious projectile lifetime and making them more likely to miss the kill.
* As stated before, the Boomerang user's camera will follow the projectile they fired if they are crouching/proning. During this time, they are extremely vulnerable to surprise attacks as their camera is likely far from their player. Take advantage of this period to kill them quickly and efficiently.
* When encountering a Boomerang user, try to close the distance and pressure them into close-quarters combat, which forces them into a situation that greatly cripples the power of the Boomerang projectile.

## Trivia

* The Boomerang was added into the game during the update along with the M60 and Uzi. The day it was released, its projectile was a guaranteed instakill. However, this was quickly nerfed as players could use this as a much better instant kill alternative to the Chainsaw or Mac-10.
* The Boomerang projectile's spinning blur always reflects the user's team color. For example, a blue team boomerang player would shoot projectiles with a blue blur. This is similar to the Shock Rifle's new color-coding feature.
* Getting multi-kills with one projectile is possible, if the projectile hits players that are extremely close/on top of each other.
* There is a bug where the Boomerang is shown to be reloading, while it can still fire its projectile. The glitch can simply be reset by switching weapons (Q) twice.
* The Boomerang doesn't appear to be an Australian boomerang, instead it resembles more of a ninja-style weapon, as it spins rapidly and has sharp blades that damage any near player.

## Gallery

A spinning glave, which the Ninja.io Boomerang closely resembles