Strelka Saturn

* 1/2
* 2/2

**Strelka Saturn** is a main character in the **Interstellar Overdrive** storyline. She is played by **moon#6176.**

## Personality

Strelka is a technical soul delved in the details and nuances and obsessed with how things work, be it figuring them out or making them work through what can feel like endless troubleshooting. She can be confusing and blunt, and likes to take initiative on her schemes and ideas without any permission even though she tries to ask more these days out of politeness. Strelka can be a bit of a gambler at times and has to keep herself from such things lest she repeat some incidents that occurred in her recent past. The border collie engineer is rarely fearful, being often over-confident and undeterrable in even the worst of situations. She won’t let anything stop her from her dreams, goals, and such—to a point it's a flaw. Is absolutely a morning person and will be up at 5am every day working on whatever ideas she dreamt up.

## Background

Raised in the rainy north-east coast of the NAR by mainly her hover mechanic uncle while her parents fell into poverty and ended up in the slums separated from Strelka, her earliest memories are of the hardship and discrimination that poisoned the regime and the people. People looked down upon canines, associating them with the demonized Canadian CCR and New Norfolk VARA counter forces poised up against the expansionist NAR. At the age of 8 she watched everything go downhill in a cataclysm of anger that lashed out when the group of prisoners turned rebels fought against the system in Casper, Wyoming; and she also saw their arrival and siege on DC ending in the death of Jimmy Cruz. Thus, the NAR fell and the UER was rebuilt slowly in its ashes. Strelka took an interest in space at the time, and eventually got a job as a mechanic within the UER’s blossoming space avenues in the lieu of any at the time due to the collapse. Working her way through the ranks, she quickly made her way to become the lead engineer of the Interplanetary Aerospace Operations division which dealt with space faring cargo craft, fighter craft, and haul craft in the UER’s attempts to make peace with the spiteful colonies left by the NAR and abandoned after the fall.

In her mid 20’s she began to develop some impulsive habits, gambling mainly which got back and ended up with her owing money or favours to the worst of people(some still unused to this day). She mostly kicked these habits and solved her problems, but the damage lingers on to this day.

## Skills/Abilities

Strelka's area of expertise is **mechanics and engineering**, having experience with various facets of design and repair as well as a mechanical background growing up, and her all around knowledge of the workings of many things she interacts with day to day. She even helped the design team come up with the fission engines powering many interplanetary craft; a feat of literal rocket science. Her most famed innovation is the mag-net intakes for use in interplanetary mediums(space) which pulls in hydrogen, helium, and deuterium as the ship travels forward  to help replenish fuel a small margin over a given distance that mildly boosts range and efficiency.

## Weaknesses

Strelka has a bad habit of gambling, the bad kind of gambling that gets you in trouble credited to her sometimes thrill seeking nature. She often desires a thrill, but doesn’t have the full courage to commit to some things which can make her squeamish in the heat of a serious situation if it involves insane and near inhuman feats. She doesn’t have much for defence or armour, often relying on either not being hit thanks to her smaller size or just staying out of the path of bullets at point blank— and thus, she doesn’t have quite the durability to injuries as some of the others may. Strelka also has a bit of a smoking habit she’s trying to kick.

## Equipment

* **CCR Spec Carbine Modified Laser Carbine:** *(With additional modifications and changes added by Strelka)*
	+ Using the base format of a carbine for its high accuracy and simplicity, the CCR long ago in the great Canadian war had fashioned these high potency rudimentary weapons as part of their heavy weaponry standards. The weapon is modified to use specialized rounds (the same as the laser bow) which are fired by conventional powder charges, then accelerated and ignited into a crackling and blazing hot plasma round that travels at great velocities and deals dangerous damage. Thumbwheels on the main body of the weapons side allow one to control the discharge of the plasma on a per-shot basis to attune its properties from hot and piercing to volatile small explosive rounds good for destroying armor or machinery-- or heads. The Laser Carbine is known to be particularly volatile and unwieldy at times, tending to misfire or prematurely ignite its rounds which can damage the gun or the wielder if unprepared.
	+ It runs on a compartment of batteries that recharge by merit of the mana field, though it's a slow process and the weapon can deplete its energy if used gratuitously on high power settings.
	+ Strelka has constructed and modified the weapon from scratch to have better handling and more power per shot at the cost of a slightly lower fire rate and more volatility. It often has reliability issues.
* **Field-Grade Hand-Computer:** A versatile bit of equipment capable of quick and complex computations, debugging, and analysis/design tools that lets Strelka quickly work on the fly in various scenarios— even under fire. It is capable of patching into a variety of systems, and capable of even hacking as long as one knows what they’re doing with it. It connects to the screen interface strapped to Strelka’s left arm for use of seamless control and monitoring of anything she wants, or quick drafting of any ideas she comes up with on the go.

* **Arm Interface (Touch screen/Controller for computer):** A touch screen controller attached to the computer on her hip that lets her easily work with it in a seamless fashion on the fly. It doubles as a small protective shield due to its very durable nature.
* **Energy-Construct Vari-blade:** A unique one-of-a-kind weapon fabricated and engineered up by none other than Strelka, it is her signature weapon and her main arm. It is a sword hilt that when the safety is off and the ignition lever held down, constructs a sword blade of hard plasma confined in a magnetic field that acts like a very light one handed sword with some heat to it which can make it quite dangerous. It is no light saber but it’ll hurt. It’s built as a ‘hand and a half’ sword, having enough real-estate for two hands if needed, as well as one handed wielding.
	+ Shares the same plasma rounds as a fuel/energy cell from the laser carbine, meaning Strelka only needs to carry one type of ammunition with her.
	+ Each charge has a life of about an hour of sword power life.
	+ A thumb switch lever beneath the ignition lever is used to switch the blade between its three possible configurations: Mode one is the long sword mode resembling a long one-handed sword with a sizable reach. Mode two is a short sort configuration that burns slightly hotter because of its compactness.. And thus fizzles more. Mode three shorts out the blade into a sputtering electric mess of plasma good for tazing and non-lethal take-downs. It also works great for overloading electronic circuit boards when pressed into them.
	+ Temperamental and experimental design means it can be feisty and uncooperative. Sometimes the blade channeling magnets will short and cause it to become a streaming hot beam of plasma which is probably the biggest fire hazard in the universe. (If one intentionally flicks the safety on and off really quickly, one can achieve this effect manually.)
* **Heavily-Modded Multi-Tool:** A multitool with the functions of screwdrivers, hex keys, wrench, hammers, jackhammers, micro welder, solderer, knife, tweezers, plyers, bottle opener.
* **Utility Belt:** Has a pouch full of patch cables of various types, soldering materials, and small wire; as well as a small repair kit and supplies.
* **Goggles:** Serves as protection from the elements and/or harmful light from welding.
* Owns the craft Dr. Strangelove.

## Description

A border collie humanoid anthro of black fur with cream accents and silver/rust spots dotted along the darker portions of her fur, she has heterochromatic eyes split between a teal color and a light frosty amber. She stands about 5’4” at her tallest and often wears a set of grease-stained orange work-shorts adorned with scratched up knee-pads, a brown and tough vest with many pockets and a high collar, a black t-shirt dotted with small polka-dots that shift from scarlet to purple over its length, and a myriad of gadgets across her clothing. On her right hip a retro-styled computer device sits hanging from her belt with a small tube-tele screen and a keypad on its white plastic enclosure; her right elbow adorned with a silver elbow-pad for working on her hands and knees in tight spaces. Her left arm has a large touch screen apparatus strapped on that encompasses nearly half her forearm and serves as an interface to the computer on her hip among other things. She doesn’t wear shoes and only wears gloves when she needs to, lending to quite tough calloused paw pads on either appendage.