Myraedoma Dinexis

## Biography

Detective training

SHOCC Gauntlet Mod

Asari fencing sword (Only for recreational purposes, not meant for combat)

Disruptive Ammo

*The Carefree*

Aesoli Dinexis, Myra’s mother, was an asari commando. She was fascinated with biotics and wanted to follow in her mother’s footsteps as a scientist, but she was not interested in science. Instead, she utilized biotics in combat. Nearing her matriarch stage, she was assigned on Hyetiana to train and lead the guards in one of the laboratories before her retirement. During this period, she met the young Concordia Ebonius, one of the turian xenobiologists at a scientific exchange program, and they soon fell in love. Myraedoma Dinexis was born on December 27, 1739, as the child of these two.

Myraedoma’s childhood was not necessarily troublesome, even though she was raised by a single parent. Because Concordia struggled to pronounce her name, the turian called her Myra, which stuck as a nickname. Myra and her father were very close; her father taught her how to read, write, and make paper planes. Growing up on a research focused and safe planet had sparked interest in science; Myra was fascinated with her father’s research projects. After Myra turned forty, however, Concordia found a very good job opportunity on the Citadel, moving there. Her mother did not have a similar opportunity, so they became physically separated. Because of this, Myra began to see the Citadel as a bad place, where “big people would kidnap poor fathers.” Over time, the separation became less significant, but she did retain a slight distrust towards the Citadel. Her mother, aware that Concordia was very important for Myra, pandered to her desires to keep her happy, which in turn hurt the strength of Myra’s will. She also made sure to keep her child in contact via vid chat.

The rest of Myra’s childhood was nearly flawless, as she had little to no trouble making new acquaintances with her friendly attitude. She was good at her science classes and biotic training compared to her peers. Due to her success, her mother encouraged her to become a scientist, but also let Myra have numerous hobbies, the most important being recreational fencing. Intending to live on her father’s legacy, she was interested in biology, but she deemed it more useful to punish criminals, opting to get a doctorate in forensic biology. She graduated in flying colors, much to her mother’s pride. By the time Myra completed her education, she was already 102, ready to serve for the greater good.

One day, she saw a job advertisement for a law enforcement facility in a remote region on Hyetiana. This excited Myra, but her mother became very concerned. Aesoli was aware that the location could be very dangerous for a young asari, but she also wanted her child to stand up on her own. Trusting Myra’s good manners, her mother eventually allowed her to go, on the condition that she could protect herself. Aesoli, both happy and concerned for her only child, gave Myra basic training. She taught her how to use the Acolyte and gave her her mother’s lab coat, thinking that she could look after it well. After putting a lot of work into it, young Myra was able to learn enough to satisfy her mother. She hopped on a shuttle, ready to live her new life.

*Bloom* Myra was happy to work at the outpost. She was hired to gather evidence from crime scenes and analyze them, especially samples of DNA, toxins, and drugs. Because her job involved testing very accurately, she was expected to be very tense. Instead she was the complete opposite. Her colleagues unexpectedly met by a continuous smile. The company was happy to see such an optimistic individual to handle one of the most stressful jobs, but carrying others’ emotional baggage led her to seek refuge in coffee. However, her happy time in this office did not last for more than fifty years. A few burglars attempted to lock the laboratory down. Myra was no match for them, attempting to flee from the scene. Despite her best efforts to protect herself, she broke one of her fingers. Her colleagues harshly criticized her for not standing up to the criminals. While it was not necessarily her fault, she decided to enlist in a more combat-oriented job until she could be strong enough to fulfill her own promise. She still wanted to do something related to her education, so law enforcement was a natural option.

She went to the nearest available police recruiter and was accepted as an operative. At her new job, not only was Myra able to put her academic degrees in use, but she also had many opportunities to increase her biotic prowess and skill at using pistols. On top of the basic biotic training, she practised in telekinesis and specialized in long-range combat, equipping a sniper rifle. She could also improve her fencing skills, going to tournaments in asari space regularly. Her persistent optimism got her superiors’ attention, who promoted her to sergeant.

Myra was able to make close friends there as well, even being nicknamed “Cheerleader” by Niderus, one of her turian friends, as a reminder of her optimism. The two became closer in time and even had a fling. However, they realized that they were not ready for a relationship, ending it almost as soon as it started. Even though they were not compatible as lovers, they still remained very good friends, even after Myra left her home planet.

Over time, her job left Myra empty. She had a lot of good time with her colleagues, but this job was simply not for her. Even though Myra loved spending sixty years as a police officer, she missed the thrill of the hunt, seeking for a new job. Eventually, Myra got a job offer from Illium. This seemed like the perfect chance to change her life, so she left Noveria, accepting the offer and moving to Illium.

*New Horizons*

Myra’s life on Illium was a novel experience. Similar to her job on Hyetiana, Myra was assigned as a detective, collecting evidence to catch criminals. Her working performance was above average for an asari of her age, but her bosses did not promote her due to lack of connections. As a border world to the Terminus Systems, Illium had a much higher crime rate than back home, which caused Myra to be suspicious of people and limited her friend circle. Myra’s happiness started to deteriorate after a few years. Having been suffering from low quality of life and poor income from her job, she started to lose confidence in her abilities. On top of all that, her mother died of old age, which hit harder than she would have expected.

Losing her last role model, Myra felt desolate. She mourned for months, and her usual smile was replaced with an apathetic grin, unusual for such a “cheerleader.” Moreover, Myra’s lack of a large friend circle had turned her into a slave to her own sadness. During this period, she would shout in her apartment to herself, trying to relieve the silence of being alone. Tired of not being able to express herself, Myra started to draw as an additional hobby. She hated her first work, but persistence practice paved the way for continuously improving pieces. Her style was analogous to human miniatures, with colorful imagery and intentional hyperbole to show emphasis.

Despite wanting to leave Illium, Myra had signed a contract when she started her job, which made her forced to work as a detective for seventy years. After spending those years exhaustingly, she resigned from her position, even though she would have made more than before. Illium was too exhausting to be a detective, so Myra decided to stay away from it for the time being. From there, Myra did freelance art work until she found a better job elsewhere. The average income of an artist with similar popularity as her was comparable to a starter detective, so it did not have much of an economic impact. Leaving her former job gave Myra more time to attend exhibitions and conventions more often, but she could not fully recover from the sad mark in her relatively happy life. She was still alone in the soulless world of Illium.

*Gnurr*

Myra’s life completely changed at one of these exhibitions. A krogan sculptor named Nakmor Gnurr was among the visitors to her stand. He would always carry a smile, just like Myra, and his happiness intrigued her. This was the first time she saw such a beautiful and genuine smile. The two had a long chat together, mostly about their artistic styles, hoping to meet again at a later convention.

After meeting him, Myra slowly turned back to her old self. She was reassured that optimistic people existed, and her life had not become as bad as she expected. Hope started to fill her heart, and her art reflected this with less desaturated colors and much more intense light. Her distinct smile was back, because she no longer had to feel down. They met again after another artist’s convention, much more comfortable talking to each other than the first. Myra was able to learn more about Gnurr. He was 152 years old and temporarily on Illium to learn more about sculpting.

When Myra asked where he was from, though, Gnurr’s tone slightly changed as he described Omega. Despite this occasion, their conversation’s tone became much more uplifting and cheerful as time went on. This time, Gnurr told her where he lived, so they could meet more often. Myra did not hesitate to accept this offer, as both of them enjoyed the talk. Their friendship became stronger as time went on, meeting several times a week to talk about art, science, and fun memories. Two years after they met, the friendship turned into something more, as Gnurr decided to ask her out on a surprise date. He had more than enough money to bring her to Eternity, a prestigious bar in Nos Astra.

The two had a lot of fun there, and their relationship continued. Later, Myra brought Gnurr to a small bar on Hyetiana, to show where she was from and what she was trained for. Gnurr became fascinated by her surprise, convinced to show Myra where he was from. With this in mind, the two visited a bar on Omega. Myra was disgusted by the rock, as it was the representation of a cruel world.

On the date they were on Omega, Gnurr professed his true feelings to her: Myra was the first person he had met, who was not morally bankrupt. Convinced by his honesty, Myra decided to express her feelings as well. When they returned to Illium, they started to think about turning this relationship into something permanent, and a few years later Gnurr proposed her to be bondmates. Myra passionately accepted, and they bonded soon after.

The two felt like they completed each other, and their bond reflected on their art as well. Gnurr would dedicate some of his sculptures to “Aralakh’s Shine,” a nickname he had come up for her. Those sculptures were usually made of reflective material, glowing in darkness. Myra, in turn, started to use many symbols in her art which could be interpreted as Gnurr. Most of the time, Gnurr appeared in her drawings as a star in a binary system, often in the background. Other than symbolizing Gnurr, she had done her self-portrait, *The Fight Against Cowardice,* in which she depicted herself as a fighter against her fears.

However, Gnurr brought alcohol to her life, which proved to be problematic. Gnurr would drink quite a lot to let his subconscious surface, believing that it would make him more creative. Gnurr’s approach to drinking encouraged Myra to drink a little more often than before. At first, she used to have a few drinks only on special occasions, but she could not stop. Her weak will paved the way for alcoholism, first increasing the frequency of “special occasions,” and then the number of drinks on “special occasions.” Gnurr was largely unaffected because of his physiology, but he was worried about Myra. After her general mood became affected, Myra tried to quit alcohol numerous times, but failed. Gnurr was temporarily on Illium, and he had to return.

Knowing that Illium would not be the same without Gnurr, Myra decided to look for jobs, eventually finding an offer from the newly founded Noveria Internal Affairs. Her experience at different aspects of detective work was crucial for this offer. Before Gnurr returned to Omega, they exchanged their last gifts: Gnurr gave her a precious pendant with the projected image of them together, and Myra dedicated him a painting. The two waved each other goodbye, as both of them had their places to go.

*Farewell and Beyond*

Having attributed all of her sadness to Illium, Myra was glad to leave there. Happy to have got the job opportunity on Noveria, Myra moved there as soon as Gnurr moved to Omega. Gnurr and she would still contact each other via video chat, though, because they missed each other. They agreed to meet on Illium every month to have a talk together, face to face. Much older and much more experienced since the first time she went to Port Hanshan, Myra got used to being an agent seamlessly. She would usually disguise herself as an ordinary biologist, tracking and arresting corrupt businessmen and hıgh-ranking members undercover. Her experience in forensic science and law enforcement made it much easier to catch unsuspecting and arrogant businessmen, often while smiling at their face. Her nice attitude made it easier to hide her true identity; nobody would suspect that a bubbly and cheerful asari “scientist” would come and arrest them.

Because it was difficult to catch people under the influence, Myra encouraged herself to quit alcohol, even though doing so required a lot of dedication. However, despite the fact that she was successful this time, she used coffee to stop being an alcoholic, trading one addiction with another one. When she first stopped drinking, she would drink more than ten cups of coffee equivalent to caffeine, but it plateaued around six in time.

Myra continued to meet Gnurr at Eternity, where they used to meet and chill out. They would take a break from their jobs and fly to Illium. Then, they would talk about their lives, sometimes even adding to their meetings a flavor of surprise. During these, Myra learned that Gnurr was still an artist on Omega, but he preferred having harsher lines in his statues. Around sixty years after Gnurr and Myra left Illium, Gnurr did not attend one of the usual meetings on Illium. After spending her time alone, Myra became worried about him. Once she was back in her apartment in Port Hanshan, she tried to repeatedly call him, but she could only get a prerecorded message, left just after Myra had arrived on Illium: “Sorry my starlight, but it looks like I have pissed off someone. Big krogan with no colors. Please forgive me.” Myra began to speculate about what happened to him, often trying to think that he would come and visit her. However, her hopes were crushed after a few days, when she received a package to her apartment. It included Gnurr’s personal datapad, which he let no one touch besides him and Myra, and small pieces of Gnurr’s headplate, crushed with a warhammer.

Myra was shocked, but she did not lose her hope until she read the datapad’s last entry, which was implying that he was held in captivity by “the ones he had pissed off before” and this was his last chance to send a message. The usual time for shipping between Omega and Noveria was between two and four weeks, so Myra inferred that he was dead. The DNA samples were particularly interesting. All of the objects, including the personal datapad, were touched by other people, barring the shipping workers who already have fingerprints on the database.

The sample belonged to an unidentified krogan, which proved the message Gnurr left before this mail. To reflect her hatred and solemn feelings, she redrew her artwork *The Fight Against Cowardice*, this time including other symbols related to her comfort zone. Myra initially became quite shocked, but over a few years its effects faded away. At first, she would throw tantrums when she was alone. The apathetic grin followed, similar to when Myra lost her mother, but her happy and contented life started to distract her, leading her to acceptance. This did not make her hopeless, though. Instead, she became more determined to find out who murdered Gnurr, fueling a vengeful motivation. Myra knew she could not bring Gnurr back, but at least she was capable of bringing justice.

At first, Myra was neutral in the Civil War, but her thoughts changed once she learned about GUARDIAN from a coworker. Myra was fascinated by GUARDIAN’s flexibility between the rigid Council and the lawless Confederacy. Having been experienced in biology, undercover action, and law enforcement, Myra decided to make a difference and applied to GUARDIAN.

She was assigned to the GSV Osiris as a researcher. *Post-Reaper War* The Reaper War had disrupted Myra’s goals, having halted the civil war and brought the galaxy to a truce. During the war, Myra assumed a support and research role, helping the needy and stabilizing disrupted regions. She obtained a Vanquisher with the help of a Terminus contact, as her personal experience in the Terminus softened the dealer up. Initially fascinated towards the Reaper technology, examples of indoctrination had terrified her to no avail, and Myra vowed to destroy any piece she had come across. This continued even after the war.

Myra returned to Noveria Internal Affairs following the war, helping with the rebuilding efforts. She continued to chase criminals and punish unlawful business practices. During a hunt for Reaper technology, Myra had made the breakthrough of her life. A small but suspicious smuggling ring had led her to a black market for Reaper technology, which also attracted an albino krogan mercenary, Urdnot Nark, hired by Synthetic Insights.

The two had briefly teamed up to bring down the smuggling ring, which gave Myra a promotion. Looking into any information Myra could find about him, she had eventually discovered that he was the same krogan mentioned in Gnurr’s personal datapad. Nark’s warhammer marks also matched the plate pieces shipped to Myra’s apartment. Seeking vengeance, Myra confronted him in person, storming into his residence using her agent status. Nark, however, did not resist at all. He admitted to killing Gnurr, stealing his belongings, and shipping what was left to Myra’s residence. Gnurr was caught in the crossfire, and a rival gang wanted to utilize his renown to demand huge sums for his loved ones. Fearing a significant advantage against the gang, Gnurr was killed, with Nark being merely a hitman. This event had shattered Nark as a person, and he left Omega to find a more honorable job elsewhere. Feeling deep regret, Nark allowed Myra to kill him, but Myra refused. After hearing his story, she reported him to the law enforcement instead.

Myra continued to her job, now even more maturely, to punish white-collar crime. The rebuilding effort required experienced officers like her to bring back stability and ensure a peaceful environment for both ordinary citizens and the ever important investors. Enjoying the almost charitable aspect of helping those in need, she searched for additional voluntary jobs with a similar purpose. Eventually, she discovered the CRC, a Council-founded organization. While the Council was not the best institution to bring peace in her eyes, the CRC seemed well-guided and definitely needed for the current state of the galaxy. Striving to achieve a similar purpose to her rebuilding efforts on Noveria, Myra volunteered without hesitation.

### **Physical Description:**

*Physical*

If there was one word to describe Myraedoma, it would be “starlight.” Gnurr had coined this term to describe her distinct childlike smile,asymmetrical and slightly warped to her left. Myra’s smile is explicitly descriptive of her attitude, reminding others that she is always around for a nice talk. Myraedoma is taller than average asari, standing at 5 '11”, but she is quite slim at only 160 pounds. Even though she is in the healthy weight range, Myra thinks she is unhealthily slim. Ironically, her dressing style emphasizes her thin figure. Her innate ability and convenience had encouraged her to use biotics to move things around. Because of this, she has become a relatively experienced biotic, especially in telekinesis.

Myra’s smooth facial features cause her to look younger than she is. Large azure eyes stand out, which makes her slightly uncomfortable when someone asks her eye color. A pair of two triangular turquoise facial marks, each above her eyes, contrast with her dark blue skin. Her lips are neither particularly big nor disproportionately small, but they always adorn a big smile. The rest of her skin, particularly her arms, is covered with the remains of small scars and bruises, likely leftovers from her law enforcement career.

### *Apparel*

Myra does not think that she is exceptionally beautiful, so her dressing standards remain modest. Her attire consists of long dresses and coats, all clean and properly ironed to improve her agreeableness. Her go-to formal wear is a long orange velvet dress with yellow and purple cotton stripes on its center. Besides that, she wears the lab coat her mother was to wear. Even though it is a standard lab coat in green and white, it has significant sentimental value to Myra’s family. The lab coat is now significantly old, and various small burn marks and patches show its age despite Myra looking after it well.

On informal occasions, Myra wears t-shirts and jeans. However, she refrains from wearing denim skirts, because their texture seems uncomfortably soft for her. Most of her t-shirts have printed motivational messages, like “Never give up!” Myra prefers warmer colors on her t-shirts, such as yellow and red, and cooler colors like dark blue and black to create contrast. Her two favorite color combinations are white with blue and red with black, white being a notable exception. Myra likes wearing various accessories, the most important one being a necklace made of klixen bone. Its pendant carries a century-old digital photograph of Gnurr and Myra. It is also covered by a transparent outer layer, because Myra is allergic to klixen bone. The details on its thin chain suggest that the necklace has not only sentimental value, but also material value. Another one of her accessories is a golden ring, gifted by Gnurr after they had been bondmates for a decade.

### *Armor*

Myra’s preferred set is a light Crisis armor modded with the recent SHOCC gauntlets. It has been colored in white and blue, one of her favorite color combinations since she had identified Gnurr’s murderer. She likes to express her feelings through her armor’s color, and this one symbolizes forgiveness. Because she tends to clean her armor after every mission, it usually shines in bright environments. After this was proven to be disadvantageous, Myra stopped cleaning it intensely. She is also trained to use defensive solutions in undercover work, with strong shield generators to accommodate for possible combat scenarios.

### Personality:

Myra is a people person. Not only does she have no fear of crowds, but she also tends to look for new people to meet and new horizons to explore. While this paints a naive picture for the casual observer, spending some time with her may prove otherwise; the bubbly impression is little more than a cover, for she does not trust her acquaintances. She believes that strangers should not be bothered with seeing her sad side, encouraging to keep them to herself as long as they do not prove useful. This may hinder her ability to express her true feelings, but her artistic skills prove useful to compensate. She keeps an illustrated journal to “get weight off her chest.” Myra wants others to be happy and uses many methods to achieve this, including wearing morally encouraging t-shirts, giving them a pep talk, or giving surprise gifts. Her most common method, while relatively more sinister, is manipulation. Omission bias and hyperbolic narration proves useful to provide emotional support at the expense of accurate information. Her positive attitude and confident smile makes it easy to believe her instead of the grim truth.

Myra’s biggest weakness is her lack of self-control. Her difficulty to determine when to stop had made her prone to dependence. As a result, Myra had been an alcoholic and an addict for considerable time. Having learned from her past experience, she tends to stay away from alcoholic beverages, preferring non-alcoholic variants instead. Moreover, Myra tends to decide rather impulsively. Knowing this, she prefers to not be the decision maker. Myra does not trust her judgement when deciding for others, so she tries to listen to others’ opinions, or at least get their consent, to feel better about this responsibility. Gnurr’s death has matured Myra significantly. While the incident with her murderer encouraged her to forgive people more often, Myra still shows slight prejudice towards krogans. She became more prone to not take tragedies at face value and respect criminals despite their terrible actions, knowing that monsters are not born; they are created.

### Abilities:

-Tactical Cloak

-Tactical Scan

-Pull

-Throw

### Exceptional Skills:

*If It Breathes, It’s A Specimen:* Myra has spent most of her life studying forensic biology and applying it to real life situations, both from academic and forensic perspectives. She can identify biological phenomena accurately due to her education. This proves valuable in assignments, enabling her to make relatively accurate assumptions of the biological phenomena she may encounter.

*We Got This!:* Myra’s carefree childhood caused her to be an encouraging and optimistic person. This creates a happy aura around her, encouraging others to get happier. Some attribute it to her smile; others think her voice is the reason, but most don’t deny that Myra has positive effects for those around her.

*En Garde!:* Fencing has been one of Myra’s lifelong hobbies. Even though she cannot translate her skills in combat, she is still a skilled recreational fencer. Having received several awards in fencing, Myra enjoys her hobby, believing that it offers some relief and keeps her occupied. -Just Beat the Devil Out of It: Even though Myra was not the most renowned artist on Illium, she was known around the circle nonetheless, and she still continues to draw professionally. Her art is semi-realistic, and it usually contains symbolic compositions to make it more relevant to the viewer.

### Hobbies & Interests:

-Visual Arts

-Fencing

-Curating