recursal/Fanatic-Fandom huggingface dataset:
Asrai

The **asrai** is a type of aquatic fairy in English folklore and literature. They are usually depicted as female, live in lakes and are similar to the mermaid and nixie.

## Etymology and origin[edit]

The etymology of the word "asrai" is unknown. "Ashray" is sometimes given as a spelling variant. Their oldest known appearance in print was the poem "The Asrai" by Robert Williams Buchanan, first published in April 1872, and followed by a sequel, "The Changeling: A Legend of the Moonlight." The first person to describe the asrai as a folkloric being was the storyteller Ruth Tongue, whose reliability as a folklorist has been questioned.

## Characteristics[edit]

In Buchanan's poetry, the asrai are pale, gentle beings, older than humanity, who fear sunlight and live beneath Bala Lake in Wales. His poem "The Changeling" features a male asrai who inhabits a human body, becoming a changeling in search of an immortal soul.

Ruth Tongue later collected tales from Cheshire and Shropshire of asrai which live for hundreds of years and come up to the surface of the water once each century to bathe in the moonlight, which they use to help them grow. The Cheshire and Shropshire stories tell of a fisherman who captured an asrai and put it in his boat. It seemed to plead for its freedom in an unknown language, and when the fisherman bound it the touch of its cold wet hands burned his skin like fire, leaving a permanent mark. He covered the asrai with wet weeds, and it continued to protest, its voice getting fainter and fainter. By the time the fisherman reached the shore, the asrai had melted away leaving nothing but a puddle of water in the boat, for the asrai perish if directly exposed too long to the sun. Their inability to survive daylight is similar to that of trolls from Scandinavian folklore.

They are sometimes described as timid and shy, standing 2–4 ft (0.61–1.22 m) tall, or may be depicted as tall and lithe. In some retellings, the asrai has green hair and a fishtail instead of legs, or webbed feet instead. In a retelling by Rosalind Kerven, if the asrai sees a man she will attempt to lure him with promises of gold and jewels into the deepest part of the lake to drown or simply to trick him. However, she cannot tolerate human coarseness and vulgarity, and this will be enough to frighten her away. This tale had previously been told of a Shropshire mermaid, without the term asrai.
Bunyip

The **bunyip** is a creature from the aboriginal mythology of southeastern Australia, said to lurk in swamps, billabongs, creeks, riverbeds, and waterholes.

## Name[edit]

The origin of the word *bunyip* has been traced to the Wemba-Wemba or Wergaia language of the Aboriginal people of Victoria, in South-Eastern Australia.

The word *bunyip* is usually translated by Aboriginal Australians today as "devil" or "evil spirit". This contemporary translation may not accurately represent the role of the bunyip in pre-contact Aboriginal mythology or its possible origins before written accounts were made. Some modern sources allude to a linguistic connection between the bunyip and Bunjil, "a mythic 'Great Man' who made the mountains, rivers, man, and all the animals".

The word *bahnyip* first appeared in the *Sydney Gazette* in 1812. It was used by James Ives to describe "a large black animal like a seal, with a terrible voice which creates terror among the blacks".

## Distribution[edit]

The bunyip is part of traditional Aboriginal beliefs and stories throughout Australia, while its name varies according to tribal nomenclature. In his 2001 book, writer Robert Holden identified at least nine regional variations of the creature known as the bunyip across Aboriginal Australia.
Blauwe Gerrit

was the most famous (but not notorious) tormentor from the Netherlands, also known as "Blaauw Garrit" or "Blauwbroek". He was known all across the Veluwe in the province of Gelderland, mainly Voorst, Bussloo, Elspeet, Elburg, Gietelo, Heelsum, Hulshorst and Staverden. Several different claims were made about his appearance, but they all had the color blue in common ("blauw" is Dutch for blue). It is rumored Gerrit was not human and never had been, but rather was a demon of sorts, and others say he looked somewhat like a monkey. He's famous for wearing a translucent blue cloak that gives off a faint glow in the dark. Able to change his weight and turn invisible, he also appeared as a blue haze, at which point he would resemble a wandering light. In this orb form he would move about wildly in the middle of the greenery which some folk ascribed to the act of dancing. Blauwe Gerrit had his eye out for injustice, and prevented these things from happening by pulling one of his pranks. While it seems there is good in the prankster, people have claimed he's the devil himself. Blauwe Gerrit had very little power in the vicinity of civilisation but most of his pranks were harmless anyway.
Beda

**Beda** (bijeda or "*misery"*) is a demon from Southern Slavic folklore and is descended from ghosts. One translation of her name is Chuma, meaning "*plague*". She wanders across the world, attacks people and tortures them. There are sayings like "*Beda found them"* or "*Beda follows them from cradle to grave"*. Beda is a bony and slimy creature that breeds very quickly, likes to steal things from people and to dig the stolen objects deep into the ground.
Ahriman

## traits

**Angra Mainyu** (/ˈæŋrə ˈmaɪnjuː/; Avestan: 𐬀𐬢𐬭𐬀⸱𐬨𐬀𐬌𐬥𐬌𐬌𐬎 *Aŋra Mainiiu*) or **Ahreman** (Persian: اهرِمن) is the Avestan name of Zoroastrianism's hypostasis of the "destructive/evil spirit" and the main adversary in Zoroastrianism either of the Spenta Mainyu, the "holy/creative spirits/mentality", or directly of Ahura Mazda, the highest deity of Zoroastrianism. The Middle Persian equivalent is **Ahriman** 𐭠𐭧𐭫𐭬𐭭𐭩 (anglicised pronunciation: /ˈɑːrɪmən/). The name can appear in English-language works as **Ahrimanes**.
Berberoka

The people from *Apayao*, *Abra* and *Ilocos Norte* believe in and fear a swamp creature called **Berberoka**. It lures victims by sucking all the water out of a pond so the fish lay dead on the ground. When come to pick up the fish, the Berberoka releases all the water and eats them as they struggle to stay afloat. Despite all their powers, these water ogres have a morbid, ironic fear of crabs.

They were compared to the Greek naiads, the nymphs of water elements. They have the ability to suck up all the water in a swamp or lake. Also, many elderly people believed that they use water to attack their enemies. They discharge a large amount of water (just like a fire hose) at their victims until they drown.
Beast of Dean

The **Beast of Dean** is a folkloric animal said to live, or to have once lived, in the Forest of Dean, Gloucestershire, England. Despite attempts to encounter or kill the beast in the early 19th century, there is no scientific evidence to support the existence of the Beast of Dean or any other similar creature in the Forest of Dean.

## History[edit]

Farmers from the village of Parkend undertook an expedition to capture and kill the creature, in 1802, but found nothing. The animal they were hunting was reported to be a boar large enough to fell trees and hedges. Since then, many 20th and early 21st Century references to the creature have been made by "cryptozoologists", who presumed the animal to be real but unknown to science, In 2007, the science-fiction television series *Primeval*, re-imagined the Beast of Dean as a gorgonopsid that arrived in the present day through a wormhole leading to the Permianperiod.
Diwata

(from Sanskrit *devata*, "*gods*"), *engkantada* (from Spanish *encantada*, "*enchantress, charmed*") or engkanto (from Spanish **encanto**, *"spell, incantation, charm"*) are gods and goddesses below the supreme deity or deities; some are similar to dryads who guard natural creations such as forests, seas, mountains, land and air; fair-skinned, good-looking and, sometimes, blonde-haired. reside in large trees, such as acacia and balete, and tend to be resentful of humanity's intrusion into their realm
Abhartach

"I would give my heart for you" - Abhartach to Dearg-due

https://www.deviantart.com/jsochart/art/Revenant-vampire-980576263

some say that the only way to kill him is with a sword made of yew wood, burying him upside down, surrounding his grave with thorns, and placing a large stone on top of the grave
Cheval Mallet

The **Cheval Mallet** (or Malet, meaning Mallet Horse) describes a fabulous and evil horse mentioned in folklore around the French Vendée, Poitou,and more frequently in the Pays de Retz, near Lac de Grand Lieu. It was supposed to appear at night or in the middle of the night as a beautiful white or black horse, saddled and bridled, and tempt travelers exhausted by a long journey. Several legends about the unwary who rode this horse, and never returned unless you have them on the price of travel or protection spell as a medal of St. Benedict. A feast was also known as horse Merlette, Merlet or Mallet in the town of Saint-Lumine-de-Coutais, it had a military function, cathartic celebration of renewal or carnival, and featured several actors around one oak, one disguised as a horse. It was opposed by the ecclesiastical authorities and banned in 1791.
Div-e Sepid

In the Persian epic of Shahnameh **Div-e Sepid** (Persian: دیو سپید, lit. White Demon), is the chieftain of the Divs(demons) of Mazandaran. He is a huge being. He possesses great physical strength and is skilled in sorcery and necromancy. He destroys the army of Kay Kavus by conjuring a dark storm of hail, boulders, and tree trunks using his magical skills. He then captures Kay Kavus, his commanders, and paladins; blinds them, and imprisons them in a dungeon. The greatest Persian mythical hero Rostam undertakes his "Seven Labors" to free his sovereign. At the end, Rostam slays Div-e Sepid and uses his heart and blood to cure the blindness of the king and the captured Persian heroes. Rostam also takes the Div's head as a helmet and is often pictured wearing it.

## In the Shabrangnama[edit]

In the Shabrangnama it is revealed that the white demon sired a son.

## Alternative views[edit]

It is written in the *Journal of the Royal Central Asian Society* that the struggle between Rostam and the white demon represents a struggle between Iranians and invaders from the north, from the Caspian provinces.

The Div-e Sepid is believed by Joseph J. Reed to have been a northern prince. Warner believes that he is a personification of the Mazandaranians, who were believed to have skin of an unhealthily pale colour caused by the climate of their homeland Some scholars hold the opinion that these divs of Mazandaran are merely wild people of the forest. Others are of the opinion that they are a group of enemy kings of ancient Mazandaran (which might have been different from its modern location) and Tabaristan. Alexander Krappe theorized that Ahriman himself was believed to have white skin. P. Molesworth Sykes believes that the name "White Div" represents a white nation.

According to one source Zal spoke of the horrid race of white-skinned people. This however contradicts with the fact that Zal was an albino himself. Zal means albino in Persian language.
Barbegazi

dnd goblin

**Barbegazi** a type of gnome from Swiss and French folklore, they resided in the mountainous regions between France and Switzerland; the Alps. Their habitats are send to be networks of caves and tunnels accessible near the peaks of mountains through concealed entrances.

The name probably is a corruption of *barbes glacées* meaning 'frozen beards'.
A Main Character

The world of NGTN (Noobs Guide to Necromancy) is full of heroes and villains most with unique weapons some hero include Favo Luvana(male paladin), Morgan Markara(female necromancer), Alina Luvana(female cleric), Calista Selkie(female fighter), Adam Frankenstein(male construct), Nyxne Skotádi(female half vampire), Fire Shaman(male shaman), Kane Catcher(male hunter), Darla Djinn(female blade dancer), Soul Scribe(male spirit), Nokver(male fairy), Waller Wolfkin(male wulver), Moes Mole(male troll), Throk Trwo(male troll), and Grim Deathkan(male reaper).

they can also use some items to help themselves and hurt the undead

some villains are Chaos Unbound, Camazotz, Hel, Narmer, Mahachkay Makyo, Le Loyon, Victor butcher, Koschei, and the old one. The villains groups are The Under lords, The Hand of Mortus

the story
Deildegast

https://www.deviantart.com/reaper78/art/Ghoul-195599491

### Traits

the deildegast looked like a normal human, except for his clothes. Often having died many years ago, the deildegast wore the clothes of its own days, which often meant that they looked very outdated to those that saw it. with protruding spine

In Norwegian folklore, a **deildegast** is a type of ghost connected with the sanctity of boundary stones, and what happened to those who dared to move them. The deildegast-tradition was most prevalent in the southern parts of Norway and is also connected to the gjenganger phenomenon. A deildegast, it was said, does not receive peace in the afterlife as a result of enlarging his own territory while alive by moving the boundary stones dividing his own and his neighbour's territory. After dying, the deildegast was forced to haunt the area near the boundary stones until he was able to lift it back to its correct place. This feat proved impossible, however, as the stone would always slip, causing the deildegast to emit a sorrowful scream before trying again to no avail.

In Norwegian, "gast" approximately means "ghost", but ghosts in Norwegian and Scandinavian folklore differ greatly from the modern perception of ghosts, often having a corporeal body and being violent in nature. "Deild" is an archaic word for "border-stone". The approximate translation of deildegast then, is "border-stone ghost".

The first mention of a deildegast in literature comes from *Draumkvedet*, written near the end of the Middle Ages. The belief itself quite likely predates this (and is documented by the Draumkvedet), though no proof exists.

The deildegast was also said to be able to transform into a bird, most often an owl, called ghost (*gasten*) by the local people. In human form the deildegast looked like a normal human, except for his clothes. Often having died many years ago, the deildegast wore the clothes of its own days, which often meant that they looked very outdated to those that saw it.

As a social phenomenon, the deildegast served different social functions. The threat of becoming a deildegast deterred any attempt at tampering with border stones, keeping land disputes under control. It might also have prevented people who suspected that their border stones had been moved from enacting physical revenge on their neighbours, in safe knowledge that they would get their metaphysical revenge when the wrong-doer died.
Alan

The **Alan** are deformed spirits from the folklore of the Tinguian tribe of the Philippines. They have wings and can fly, and their fingers and toes point backwards.

The *Alan* are said to take drops of menstrual blood, miscarried fetuses, afterbirth, or other reproductive waste and transform them into human children, whom they then raise as their own. They live near springs in extremely fine houses, made of gold and other valuables.
Brownie

dnd goblin

A **brownie** or **broonie** (Scots), also known as a ***brùnaidh*** or ***gruagach*** (Scottish Gaelic), is a household spirit or Hobgoblin from Scottish folklore that is said to come out at night while the owners of the house are asleep and perform various chores and farming tasks. The human owners of the house must leave a bowl of milk or cream or some other offering for the brownie, usually by the hearth. Brownies are described as easily offended and will leave their homes forever if they feel they have been insulted or in any way taken advantage of. Brownies are characteristically mischievous and are often said to punish or pull pranks on lazy servants. If angered, they are sometimes said to turn malicious, like boggarts.

Brownies originated as domestic tutelary spirits, very similar to the Lares of ancient Roman tradition. Descriptions of brownies vary regionally, but they are usually described as ugly, brown-skinned, and covered in hair. In the oldest stories, they are usually human-sized or larger. In more recent times, they have come to be seen as small and wizened. They are often capable of turning invisible and they sometimes appear in the shapes of animals. They are always either naked or dressed in rags. If a person attempts to present a brownie with clothing or if a person attempts to baptize him, he will leave forever.

Although the name *brownie* originated as a dialectal word used only in the UK, it has since become the standard term for all such creatures throughout the UK and Ireland. Regional variants in England and Scotland include **hobs**, **silkies**, and **ùruisgs**. Variants outside England and Scotland are the Welsh **Bwbach**and the Manx **Fenodyree**. Brownies have also appeared outside of folklore, including in John Milton's poem *L'Allegro*. They became popular in works of children's literature in the late nineteenth century and continue to appear in works of modern fantasy. The Brownies in the Girl Guides are named after a short story by Juliana Horatia Ewing based on brownie folklore.
A page about your topic

The world is full of monsters the undead the fey and the celestial. For all click here. or Monster

Undead/Mortumkin/Aswang: they live past death and hate what they were there are many kinds and classes

Fey/Forest-kin: the people of the woods weak to metals plastic and other refined things

Celestial/Vitakin: the enemies of the undead

Beasts: animals

Man/Humano: we are evil too
Crane-bag

Manannán was also the owner of the "crane-bag" (Irish: *corrbolg*) full of treasures, according to the Middle-Irish Fenian lay "The Crane-Bag" (*Duanaire Finn* Poem VIII) datable to the 13th century,

To Manannán was sent a woman transformed into the shape of a crane. She was Aoife, daughter of Dealbhaoth (Irish: Áiffe ingen Dealbhaoíth), and mistress of Ilbhreac of many beauties (Irish: Ilbric Iolchrothaigh). Ilbhreac here may have been Ilbhreac son of Manannán. Aoife was transformed by the druidery of her jealous love-rival (Iuchra daughter of Ábartach), whose spell was to last 200 years.

When Aoife died, Manannán crafted her crane's skin into a magical treasure bag, whose contents were only visible when flooded during full tide, and would seem empty when the tide had ebbed. The bag was in the possession of Lugh Lamhfada, then taken by Lugh's killers, the three sons of Cermait. Later Manannán endowed it to Conaire Mór the high king at Tara. The crane-bag was eventually owned by Cumhall mac Trénmhóir, as told at the outset of this lay.*Macgnímartha Finn*. This is assumed to be the "treasure-bag" that was lost to Cumhall's "servant-turned-traitor", Liath Luachra, who treacherously wounded Cumall in the Cath Cnucha, but recovered later by Cumhall's son, Finn when he grew up.
Bean-nighe

## traits

The ***bean-nighe*** (Scottish Gaelic for 'washerwoman' or 'laundress'; Scottish Gaelic pronunciation: [pɛˈɲi.ə]) is a female spirit in Scottish folklore, regarded as an omen of death and a messenger from the Otherworld. She is a type of *ban-sìth* (Irish: *bean sídhe*, anglicized as "banshee") that haunts desolate streams and washes the clothing of those who are about to die. *Les Lavandières* is the French word under which these "night washerwomen" are perhaps best known. She is also called *nigheag*, 'the little washer', *nigheag na h-ath*, 'little washer of the ford', or *nigheag bheag a bhroin*, 'little washer of the sorrow'.
Bugbear

A **bugbear** is a legendary creature or type of hobgoblin comparable to the boogeyman (or bugaboo or babau or cucuy), and other creatures of folklore, all of which were historically used in some cultures to frighten disobedient children.

## Etymology[edit]

Its name is derived from the Middle English word "bugge" (a frightening thing), or perhaps the Old Welsh word *bwg*(evil spirit or goblin), or Old Scots *bogill* (goblin), and cognates most probably English "bogeyman" and "bugaboo".

In medieval England, the bugbear was depicted as a creepy bear that lurked in the woods to scare children. It was described in this manner in *The Buggbears*, an adaptation, with additions, from Antonio Francesco Grazzini’s *La Spiritata* (‘The Possessed [Woman]’, 1561).

In a modern context, the term *bugbear* may also mean pet peeve.

## In popular culture[edit]

Bugbears appear in a number of modern fantasy literature and related media, where they are usually minor antagonists. They also appear as monsters, described as large, hairy goblinoids, in the canon of popular fantasy role-playing games.

The show My Little Pony: Friendship Is Magic introduced bugbears to the series in the 100th episode Slice of Life. Bugbears in the show are depicted as being literal to the name, being a four-armed panda with the antennae, wings, and stinger of either a wasp or bumblebee.
Celtic

### Inhabitants

Abhartach, Adar Llwch Gwin, Adhene, Ankou, Angelystor, Afanc, Banshee, Barbarian, Balor, Cath Palug, Baobhan Sith, Bean-Nighe, Beithir, Black Coach, Bloody Bones, Bodach, Boobrie, Bog Mummy, Brownies, Bucca, Buggane, Bugul Noz, Bunyip, Bwbach, Cabyll-ushtey, Cailleach, Changeling, Clurichaun, Coblynau, Ceffyl Dŵr, Ceiliog Neidr, Cŵn Annwn, Cyhyraeth, Dearg Due, Dragon Dullahan, Each-Uisge, Fairy, Fachan, Far Darrig, Fear Gorta, Gwyllion, Fenodyree, Fomorians, Gef, Glashtyn, Groac'h, Gwiber, Iannic-ann-ôd, Irrwurz, Selkie, Shellycoat, Skeleton, Sleih beggey, Sluagh, Storm Kelpies, Spriggan, Jimmy Squarefoot, Twrch Trwyth, Tylwyth Teg, Joan the Wad, Kelpie, Korrigan, Knocker, Leannán Sídhe, Les Lavandières, Leprechaun, Loch Ness Monster, Llamhigyn Y Dwr, Lycan, Maighdeann-Mhara, Merrow, Minch, Moddey Dhoo, Mooinjer veggey, Morgawr, Morrígan, Morvarc'h, Nuckelavee, Owlman, Phynnodderee, Pixie, Púca, Questing Beast, Redcap, Werewolf, Wiedergänger, Wulver, Yan-gant-y-tan, Y Cyhyraeth, Y Gwyllgi, and Zombie

1. Abhartach:
2. Adar Llwch Gwin
3. Adhene
4. Ankou:
5. Angelystor
10. Cath Palug
11. Baobhan Sith:
12. Bean-Nighe
18. Bog Mummy: mostly found in Ireland bogs
21. Buggane
22. Bugul Noz
23. Bunyip:
24. Bwbach
25. Cabyll-ushtey
26. Cailleach
27. Changeling
28. Clurichaun
29. Coblynau
30. Ceffyl Dŵr
31. Ceiliog Neidr
32. Cŵn Annwn:
33. Cyhyraeth
36. Dullahan
37. Each-Uisge
38. Fairy:
39. Fachan
40. Far Darrig
41. Fear Gorta
42. Fenodyree
43. Fomorians
44. Gef:
45. Glashtyn
46. Groac'h
47. Gwiber
48. Gwyllion
49. Iannic-ann-ôd
50. Irrwurz
51. Selkie:
52. Shellycoat
53. Skeleton
54. Sleih beggey
57. Spriggan
58. Jimmy Squarefoot
59. Twrch Trwyth:
60. Tylwyth Teg
61. Joan the Wad:
62. Kelpie
65. Leannán Sídhe
66. Les Lavandières
67. Leprechaun
68. Loch Ness Monster
69. Llamhigyn Y Dwr
70. Lycan
71. Maighdeann-Mhara
72. Merrow
73. Minch
74. Moddey Dhoo
75. Mooinjer veggey
76. Morgawr
77. Morrígan
78. Morvarc'h
79. Nuckelavee:
80. Owlman
81. Phynnodderee
84. Questing Beast
85. Redcap:
86. Bluecap
87. Werewolf
90. Yan-gant-y-tan
91. Y Cyhyraeth
92. Y Gwyllgi
93. Zombie
Brag

A **brag** is a mischievous shapeshifting goblin in the folklore of Northumbria (Northumberland and Durham) and often takes the form of a horse or donkey. It is fond of letting unsuspecting humans ride on its back before bucking them off into a pond or bush and running away laughing. One notable example is the Picktree Brag that was said to take other unusual forms such as a calf with a white handkerchief around its neck, a naked headless man, and even four men holding a white sheet. A brag at Humbleknowe was never seen but made hideous noises in the night.

## Popular culture[edit]

Gary the Horse, from the webcomic *Bad Machinery*, identifies himself as a brag after bucking Shauna Wickle into the water after convincing her to take a ride on his back.
Balaur

god of war

A **balaur** (pl. ***balauri***) in Romanian folklore is a type of many-headed dragon or monstrous serpent, sometimes said to be equipped with wings. The number of heads is usually around three, but they can also have seven heads or even twelve heads according to some legends.

The balaur in folktale is typically evil, demanding or abducting young maidens or the princess, and defeated by the hero such as Saint George or the fair youth Făt-Frumos.

There is some lore in which the balaur is considered weather-making, and living in an airborne state, but these types of balaur are sometimes interchangeably called *hala* or *ala*, being confounded with the pan-Slavic air and water demon. The balaur (instead of the zmeu) is the vehicle of the weather-controlling Solomonari according to some sources.

There are also legends about the balaur in which they can produce precious stones from their saliva. Also, it is said that whoever manages to slay it will be forgiven a sin.
Akhlut

hobbit

In 1900, the American naturalist Edward William Nelson described the *kăk-whăn’-û-ghăt kǐg-û-lu’-nǐk* among a number of other mythical and composite animals:

> It is described as being similar in form to the killer whale and is credited with the power of changing at will to a wolf; after roaming about over the land it may return to the sea and again become a whale. While in the wolf form it is known by the above name, and the Eskimo say they know that this change takes place as they have seen wolf tracks leading to the edge of the sea ice and ending at the water, or beginning at the edge of the water and leading to the shore. ... These animals are said to be very fierce and to kill men.
>
>

Nelson attributed stories of the creature to the orca (*akh’lut*), and explained wolf tracks appearing to lead into the sea as the result of ice breaking away from the edge. He identifies other composite animals among Inuit folklore, including a white whale that can transform into a reindeer, and says that belief in the kăk-whăn’-û-ghăt kǐg-û-lu’-nǐk is prevalent among Inuit along the shore of the Bering Sea.

More recent collections of myths and folklore have used the term Nelson gives for the orca, *akh’lut*, to describe the composite animal.
Drekavac

**Drekavac**, (literally "the screamer" or "the screecher"), also called  **drekalo**, **krekavac**, **zdrekavac** or  **zrikavac**, is a mythical creature in South Slavicmythology. The name is derived from the verb "drečati" ("to screech").

In South Slavic mythology and folk tales this creature has been variously described:

* In some folk tales it is depicted as an undead man who emerges from his grave by night to haunt the living.
* In others the revenant is portrayed as unbaptised child which rises from its grave at night to haunt its parents and can also sometimes be heard entreating people passing cemeteries to baptise it and thus end its misery.
* In Eastern Serbia it has been depicted in the form of a humanoid canine creature that walks on its back legs.
* In the vicinity of Maglaj it has been depicted in the form of ghosts of soldiers that wander around during night time, scaring people.
* In the vicinity of Kozarska Dubica it has been depicted as a vampire-like undead man that rises out of the grave during night time, and wanders around scaring people.
* In the vicinity of Arilje it has been depicted in form of a long-necked long-legged creature with a cat-like head.
* In Sredačka župa it has been depicted in the form of a one-legged humanoid creature with glowing eyes that wanders around during night time and scares people.
* In the vicinity of Prijepolje, Lešak and Dragačevo it has been depicted as an apparition that can be seen in form of a dappled foal, dog, cat, or bird.
* In the vicinity of Gruža it has been depicted in the form of a creature having a dappled, elongated and spindle-thin body with a disproportionately large head. This creature can't fly and it is believed to be the soul of a dead child.

A modern description of a supposed drekavac describes it as a canine creature similar to a dog or some kind of bird.

The drekavac was originally thought to have come from the souls of sinful men, or from children who died unbaptised.

It was popularly believed to be visible only at night, especially during the twelve days of Christmas (called *unbaptised days* in Serbo-Croatian) and in early spring, when other demons and mythical creatures were believed to be more active. When assuming the form of a child, it predicts someone's death, while in its animal form, it predicts cattle disease. The drekavac is believed to avoid dogs and bright light. Also, it is believed that if the shadow of drekavac falls upon some person then that person will turn sick and die.
Black Coach

The **death coach** is part of the folklore of Northwestern Europe. It is particularly strong in Ireland where it is known as the ***cóiste bodhar*** (Irish pronunciation: [ˈkoːʃtʲə ˈbˠəuɾˠ]), also meaning "silent coach", but can also be found in stories from British and American culture. It is usually depicted as a black coach being driven or led by a *dullahan*.

According to legend, the sight or sound of the coach is the harbinger of death. It warns of imminent death to either oneself or to a close relative. In Ireland in particular the death coach is seen as a signifier of the inevitability of death, as the belief goes once it has come to Earth it can never return empty. Thus, once the death of an individual has been decided by a greater power, mortals may do nothing to prevent it. The driver of the *cóiste bodhar*is said to be a headless horseman, called the Dullahan. The banshee is also associated with the coach, and is often depicted accompanying it.

In Scottish folklore, a death coach is said to be seen at times on the Royal Mile of Edinburgh, where it collects the souls of the dead. Also in Scotland a "hell wain" can supposedly be seen in the night sky.
Biasd Bheulach

hobbit

## traits

### Traits

the form of a man, sometimes of a man with only one leg. At other times it appeared like a greyhound or beast prowling about,

In Scottish folklore the **Biasd Bheulach** is a monster or spirit that haunts Odal Pass on the Isle of Skye in Scotland. It is also known as the **Biasd Bealach Odail** ("Beast of Odal Pass").

## Description[edit]

The Biasd Bheulach is a nocturnal shapeshifter described by John Gregorson Campbell in *Witchcraft and Second Sight in the Highlands and Islands of Scotland* (1902):

> Sometimes it bore the form of a man, sometimes of a man with only one leg. At other times it appeared like a greyhound or beast prowling about, and sometimes it was heard uttering frightful shrieks and outcries which made the workmen leave their bothies in horror. It was only during the night it was seen or heard.
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Travellers through the pass at night often reported being attacked by it. One of its victims, according to legend, was found dead on the roadside pierced with two wounds, one on his side and one on his leg with a hand pressed on each wound. Campbell states that "it was considered impossible that these wounds could have been inflicted by human agency." He further mentions that the attacks ceased after the victim's body was found, which led the folklorist Katharine Briggs to suggest that the monster may have been the ghost of a murdered man looking for revenge.
Dervish

https://www.deviantart.com/forrestimel/art/Priest-685735715

a member of a Muslim (specifically Sufi) religious order who has taken vows of poverty and austerity. Dervishes first appeared in the 12th century; they were noted for their wild or ecstatic rituals and were known as *dancing*, *whirling*, or *howling dervishes* according to the practice of their order.
Adam Frankenstein

It has 3 Personal missions "" to get electric knuckles, "" to get the NEO heart, and "" to get the overdrive mode

## Traits

he has yellow skin and black short hair most of his body is covered in stitches and scares his eyes are blue and yellow

## Attacks

he fights with his fists so some of his attacks are

### Overload

generates electricity around him but can't move after or during
Dalaketnon

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.deviantart.com%2Fjsochart%2Fart%2FDark-Elves-938477663&psig=AOvVaw3vqnMlIOfPzJEGndq-zDo2&ust=1694789058455000&source=images&cd=vfe&opi=89978449&ved=0CA8QjhxqFwoTCIix1uCrqoEDFQAAAAAdAAAAABAD

## Section Header

### Traits

evil elves

**Dalaketnon** (not to be confused with *Dalaguetenon*, the Cebuano term for natives from the city of Dalaguete), are the evil *engkanto*. *Dalaketnons* are a race of Elf-like creatures in Philippine mythology In Visayans they were believed to be handsome and beautiful creatures that resemble nobles and monarchs of the prehispanic Philippines, They dwell on Dalakit trees (Balete, Dakit) hence the name Dalakitnon which literally means *From the Dalakit or Dakit tree* These mythological race exhibits sexual dimorphism the men having light colored skin and very dark hair and women having bronze-brown skin and brown hair. Stories say that they have leaf-shaped pointy ears. depicted in modern times as gothic-like tall, handsome males and beautiful females. They dress in fashionable manner, live in the "haunted house-like" mansions and try to fit in with mortal people. Some believe that the only way to *Dalaket*, their dwelling place, is by entering the *Dalaket* trees. These creatures abduct people and take them to their world. They hold a feast for their victims and force them to eat the Black Rice that put them under their spell making them their slaves.[*citation needed*]

*Dalaketnons* were known to be rather beautiful elitists. They have a bit of a *coño*, a kind of telekinesis as well as corporeal duplication—meaning they could generate tangible, living copies of themselves indefinitely, and their hairs and eyes turn white whenever their power manifests.[*citation needed*]

The *Dalaketnons* have a normal contact with humans but the humans do not know that they are engkanto. Old folks believed that *Dalaketnons* can change an ordinary human into creatures like them. They use a magical black rice to change their victims into a *Dalaketnon*. It was also believed that they were the mortal enemies of the good *engkanto*. They are from the royal blood of evil engkantos that served as their ruler. They were associated to be the masters of *Tiyanak*, *Aswang*, *Bal-Bal*, *Wak Wak*, *Manananggal*, *Amalanhig*, and even *Tiktik*.
Almas

### Traits

a flat face like that of a human being, and that it often walked on two legs, that its body was covered with a thick black fur, and its feet armed with enormous claws; that its strength was terrible, and that not only were hunters afraid of attacking it, but that the inhabitants removed their habitations from those parts of the country which it visited

The term "almas" and numerous variants thereof appear in Mongolian, Turkic languages and Iranian languages.

Writing in 1964, scholar P. R. Rinčen says that "the origin of the old name is quite unknown … and it does not lend itself for translation in other languages".

The name is connected to a variety of place names (toponyms) in southwestern Mongolia, including Almasyn Dobo ('the Hills of Almases'), Almasyn Ulan Oula ('the Red Mountains of Almases') and ('the Red Rocks of Almases').

Folk belief in the almas in Oburkhangai and Bayankhongor has resulted in a name-avoidance taboo there, wherein the entities may be referred to as *akhai*, meaning 'uncle-brother'.

The folk traditions of Darkhad include the Almas khara Tenguer, meaning 'Almas the Black God' and associated with highland prairies and mountain forests. According to Rinčen, the god may be offered edible wild roots and wild animal meat.

Nikolay Przhevalsky describes the almas, as related to him under the name *kung-guressu* ("man-beast"), as follows:

> We were told that it had a flat face like that of a human being, and that it often walked on two legs, that its body was covered with a thick black fur, and its feet armed with enormous claws; that its strength was terrible, and that not only were hunters afraid of attacking it, but that the inhabitants removed their habitations from those parts of the country which it visited.
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Heaney suggests that the almas should be identified with the Arimaspi, a group of legendary humanoid creatures said to inhabit the Riphean Mountains.
Bauchan

The **bauchan** (Scottish: *bòcan* English: *bauchan*, *buckawn* or *bogan*) is a type of domestic hobgoblin in Scottish folklore. It is often mischievous and sometimes dangerous, but is also very helpful when the need arises.

## Folklore[edit]

John Francis Campbell in his *Popular Tales of the West Highlands* tells the story of Callum Mor MacIntosh whose farm in Lochaber was haunted by a bauchan. The relationship between Callum and the bauchan was noted as being contradictory in nature. While the bauchan was belligerent and combative, he often provided assistance in various farm-related tasks. When Callum emigrated to New York City the bauchan went with him and helped him clear his new plot of land. In this tale the bauchan is a shapeshifter and is able to transform into a goat.
Cynocephaly

## Myth

The characteristic of **cynocephaly**, or **cynocephalus** (/saɪnoʊˈsɛfəli/), having the head of a canid, typically that of a dog or jackal, is a widely attested mythical phenomenon existing in many different forms and contexts. The literal meaning of *cynocephaly* is "dog-headedness"; however, that this refers to a human body with a dog head is implied. Such cynocephalics are known in mythology and legend from many parts of the world, including ancient Egypt, India, Greece, and China. Further mentions come from the medieval East and Europe. In modern popular culture cynocephalics are also encountered as characters in books, comics, and graphic novels. Cynocephaly is generally distinguished from lycanthropy (werewolfism) and dogs that can talk.
Cockatrice

dnd Cockatrice

A **cockatrice** is a mythical beast, essentially a two-legged dragon, wyvern, or serpent-like creature with a rooster's head. Described by Laurence Breiner as "an ornament in the drama and poetry of the Elizabethans", it was featured prominently in English thought and myth for centuries.

The first English mention of the cockatrice was in the 14th century John Wyclif translation of the Bible[10],the word was used for the translation of various Hebrew words for asp and adder in the Book of Isaiah11, 14 and 59.[11]

The *Oxford English Dictionary* gives a derivation from Old French *cocatris*, from medieval Latin *calcatrix*, a translation of the Greek *ichneumon*, meaning tracker. The twelfth century legend was based on a reference in *Pliny's Natural History* that the *ichneumon* lay in wait for the crocodile to open its jaws for the *trochilus* bird to enter and pick its teeth clean. An extended description of the *cocatriz* by the 15th-century Spanish traveller in Egypt, Pedro Tafur, makes it clear that this refers to the Nile crocodile.

According to Alexander Neckam's *De naturis rerum* (ca 1180), the basilisk (*basiliscus*) was the product of an egg laid by a rooster and incubated by a toad; a snake might be substituted in re-tellings. Cockatrice became seen as synonymous with basilisk when the *basiliscus* in Bartholomeus Anglicus's *De proprietatibus rerum* (ca 1260) was translated by John Trevisa as *cockatrice* (1397). This legend has a possible Egyptian folk root; the eggs of the ibiswere regularly destroyed for fear that the venom of the snakes they consumed would cause a hybrid snake-bird to hatch.

It is thought that a cock egg would hatch out as a cockatrice, and this could be prevented by tossing the egg over the family house, landing on the other side of the house, without allowing the egg to hit the house.

The cockatrice has the reputed ability to kill people by either looking at them—"the death-darting eye of Cockatrice"—touching them, or sometimes breathing on them.

It was repeated in the late-medieval bestiaries that the weasel is the only animal that is immune to the glance of a cockatrice. It was also thought that a cockatrice would die instantly upon hearing a rooster crow, and according to legend, having a cockatrice look at itself in a mirror is one of the few sure-fire ways to kill it.
Dried Drown

https://www.silverblade.net/2022/10/zombie-pirate-ghost/

the lord of the duat sands

## Story

a greek sailor of the old niles fearing his death he prepared to become a drown lord but when life returned to him the river was dried up and so he wandered the desert looking for the sea as he searches he drains the water from all he meets and then the duat sand corrupts them turning them into an undead monster to aid his search for the sea after a long time he finally found the sea but he could not leave the desert enraged he now wanders the sands trying to find some way to escape the desert
Akvan Div

**Akvan Div** (Persian: اکوان دیو) is a fantasy creature who appears in the role of Div. The subject of the story goes back to the time of Kay Khosrow. He can either disappear from view or become an onager or become a storm. In this story Akwan Div is in the onager herds with a brilliant body.

## The emergence of Akvan Div[edit]

Akvan Div emerges after a long period of war with the Turks. Kay Khosrow King of Iran has completed the Great War with Kamus Kashani. And all of his troops are at rest.

One day Shepherd Kayi khosrow came to the Palace and complained that an onager had fled from the herd like a lion. The color of the body, like the glowing sun, a black line from its edge to its tail. It is like a big horse with four strong Hand and feet. Kay khosrow realizes he is not an onager but a demon. All the warriors were present. Then Kikhosro ordered Rustam to destroy that particular div.

Akvan Divi could become wind or disguise himself. When Rostam reached the plain, he waited three days and on the fourth day he saw onager herds fleeing. But among the bright onager flock she was escaping to find that she was the demon. Rostam the rope out to catch him, but Akvan disappeared. Rostam now knew that he would not have a good fight with him. He tried to kill Akvan several times, but he disappeared every time until Rostam became tired and needed sleep and rest

## The story of Rostam after killing Akvan[edit]

Rostam returned to his sleeping spring, but did not find Rakhsh. He set out on foot and reached a farm. There he found his horse with a herd of Afrasiab horses, then mounted the horse and took the herd of Afrasiab horses with him. Rostam was attacked by the Afrasiab Corps at the end of work and fought with all of the Turanian soldiers one trunk. He killed more than a hundred people in the battle.
Corpse

Reanimated corpses (31/47)

1. Zombie: found all over the place
2. Skeleton: found all over the place
3. Screamer: screaming zombie
4. Duat Walker: mostly found in deserts
5. Ash Zombie: zombie made of ashes
8. Upiór: found mostly in slavic and Turkish territories
9. Crawling Claw:
10. Penanggalan: a floating disembodied woman's head
13. Ghoul: feaster
14. Deildegast: feaster
15. Wangliang: feaster
19. Baykok: found mostly in Ojibwe and Algonquin territories
20. Dragur: found mostly in norse, Icelandic, Faroese, Danish, Swedish, and Scandinavian territories
25. Orek: found mostly in Turkish, Azerbaijanese, Tatar, and Bashkort territories
26. Gjenganger: found mostly in Norwegian, danish and Swedish territories and only in water
27. Wiedergänger: found mostly in germanic territories
28. Fext: found mostly in slavic territories
36. Egyptian Mummy: mostly found in deserts
37. Spirit Cave Mummy: mostly found in America
38. Bog Mummy: mostly found in Ireland bogs
39. Ahkiyyini: skeletal drummer mostly found in Inuit territories
40. Cyclopes: one eyed giant mostly found in roman and greek territories
41. Papinijuwari: one eyed giant mostly found in Tiwi territories
42. Lich: undead wizard
43. Deathlock: warlock lich
44. Heucva: undead clerics
45. Drown Lord: water lich mostly found in the sea
46. Mummy Lord: desert lich
47. Skull Lord:
48. Death Knight: undead paladins

**Lords (14/14)**

11. Narmer: Egyptian mummy lord
12. Davy Jones:
13. Tepegöz: greedy undead giant
14. Le Loyon:
Bichura

hobbit

**Bichura** (*Cyrillic:* **Бичура**; Latin*:* **Biçura**) is a house spirit in Turkic folklore.

It has also been said that Bichura can take on the appearance of cats or dogs. Other stories either give them completely monstrous appearance, or none at all. The actions performed by a Bichura vaguely resemble those of poltergeists and are not necessarily harmful. It wears red dresses.

## Features[edit]

Traditionally, every house is said to have a Bichura. He would pull hair to warn a woman of danger from an abusive man. He would moan and howl to warn of coming trouble. If he showed himself, it forewarned of death, and if he was weeping it was said to be a death in the family. In folklore says that a Bichura could harass horses in the stable overnight, as well as steal the grain of a neighbour to feed his own horses. If Bichura becomes unhappy, it plays nasty tricks on the members of the household. Those include moving and rattling small objects, breaking dishes, leaving muddy little footprints, causing the walls of a house to creak, banging on pots and moaning. If the family can determine the cause of their Bichuras discontent, they can rectify the situation and return things to normal. More often than not, however, families live in harmony with the spirits, and no problems arise.

When she inhabits a house, she lives behind the stove or in the cellar. When home builders wanted to do something harmful to the person buying the house, they would bring in Bichura. Once inside, it is difficult to get her to leave. When the house is in order, Bichura looks after the chickens and housework. If not, she whistles, breaks dishes, and makes noises at night. She also comes out at night to spin.

## Chor / Chura[edit]

There are two different kinds of Chura. The other is Archura, a woodland spirit and consort of Orman İyesi
Aisha Qandicha

**Aicha Kandicha** (Moroccan Arabic: عيشة قنديشة, romanized: *ʿayša qəndiša*, referred to in some works as **Qandisa**) is a female mythological figure in Moroccan folklore. One of a number of folkloric characters who are similar to jinn, but have distinct personalities, she is typically depicted as a beautiful young woman who has the legs of a hoofed animal such as a goat or camel. Although descriptions of Aicha Kandicha vary from region to region within Morocco, she is generally thought to live near water sources, and is said to use her beauty to seduce local men and then madden or kill them.

Nearly all accounts of Aicha Kandicha identify her home as a nearby body of water. In Tangier, this is thought to be the sea; in Tetouan it is the Martil river, in Fes it is a drainage canal, and among the Beni Ahsen it is the Sebou river. There is also general agreement that she primarily preys upon young men, whom she entices with her beauty or by posing as their wives. More localized beliefs about Aicha Kandicha, such as those of the Beni Ahsen, include that she is afraid of steel knives and needles and that she has a husband (or male associate) known as Hammu Qayyu. In more southern regions of Morocco, including Doukkala, she is instead called "Kharaja."

In the traditions of the Buffi Sufi order, Aicha Kandicha is only one of a number of female jinn with the given name Aicha, each of whom have different personalities. The Buffis believe her to wear black garments, have camel-like feet, cause pregnant women who see her to miscarry, and cause people she possesses to bray or bark like animals. Names that may be synonymous with Aicha Kandicha elsewhere—including "Spicy Aicha" (*ʿayša s-sudaniya*) and "Aicha of the Sea" (*ʿayša l-bəḥriya*) -- are seen by the Buffis as unique entities. However, Lalla Aisha has neither a tomb nor a grave, her soul roams the place according to the prevailing beliefs, and her blessing is able to fulfill the wishes of everyone who visits her.