Rarity

**Rarity** (also called **Ranks**) is a measure of power for Heroes as well as various items in the game. Each rarity in the game is represented by a different color to denote where it lies in the hierarchy of rarities. For Heroes, rarity ties into their power level (higher rarities mean bigger boosts to Heroes' stats) and can be raised by equipping them with enough badges to promote them to a higher rarity - for this reason, rarities for Heroes are split into different tiers within each color rarity, with each color having a greater number of tiers. For items, rarity simply indicates how rare and valuable an item is.

## Rarities

### White

White is the first and most basic rarity. It only has one tier, White 0.

All Heroes start at this rarity when first unlocked. Heroes also unlock their White skill at this rarity - all White skills involve an active ability that costs energy to use, and some also include a passive effect.

Abundantly common items such as Mini XP Drinks and Silver Credits have this rarity.

### Green

Green is the second rarity. It has two tiers, Green 0 and Green +1.

At this rarity, Heroes unlock their Green skill, which is usually a secondary attack or supportive ability depending on the Hero's role.

Fairly common items such as Grande XP Drinks, Gold Credits, and Micro SD Cards have this rarity.

### Blue

Blue is the third rarity. It has three tiers, ranging from Blue 0 to Blue +2.

At this rarity, Heroes unlock their Blue skill; much like with Green skills, the nature of a Blue skill can vary depending on a given Hero's role.

Uncommon items such as Mega XP Drinks, Platinum Credits, and Mini SD Cards have this rarity.

### Purple

Purple is the fourth rarity. It has five tiers, ranging from Purple 0 to Purple +4.

At this rarity, Heroes unlock their Purple skill, which is usually a passive ability; sometimes Purple skills are entirely new abilities, but other times they serve as enhancements for lesser skills. Additionally, Heroes can have one Mod equipped to them upon reaching Purple +1, and at Purple +3 they can have a second Mod equipped.

Rare items such as Turbo XP Drinks, Sapphire Credits, and Mega SD Cards have this rarity.

### Orange

Orange is the fifth rarity. It has nine tiers, ranging from Orange 0 to Orange +8.

No new skills are unlocked at this rarity, but at Orange +1 Heroes can have a third Mod equipped, and at Orange +3 they can have a fourth.

Very rare items such as Nitro XP Drinks have this rarity.

### Red

Red is the sixth rarity. It has twenty tiers, ranging from Red 0 to Red +19.

At this rarity, Heroes become eligible to unlock their Red skill, an immensely potent skill that gives Heroes extra-powerful new abilities and major stat boosts. To unlock a Red skill, Heroes at Red rarity can be brought into Epic City Watches to earn the Skill Chips needed to unlock the Red skill. For Heroes featured in the Prize Wall, these Skill Chips can also be earned as prizes after reaching a high enough stage in the Prize Wall. Additionally, once a Hero that's been featured in a Franchise Trial is promoted to Red +10 or higher, they can gain access to the Patch feature to further augment their power.

Exceptionally rare items such as Ultra XP Drinks have this rarity.

### Yellow

Yellow is the seventh rarity. It currently has thirty-one tiers, ranging from Yellow 0 to Yellow +30.

At this rarity, Heroes can gain access to a new type of Badge, the Battle Badge. Each Hero has their own Battle Badge, which gives the Hero some unique and very powerful buffs once it's unlocked by collecting enough Megabits. The Battle Badge can also be enhanced at the cost of XP Drinks and Megabits to unlock more buffs, and can be leveled up using Megabits whenever a Hero is promoted to a new Yellow tier. Heroes at Yellow rarity are also eligible to enter the Codebase, a special mode in Team Trials in which you must fight the Mega Virus in order to earn Megabits.

Extremely rare items such as Megabit Crates and Colossal XP Drinks have this rarity.

### Emerald

Emerald is the eighth rarity. It currently has two tiers, Emerald 0 and Emerald +1. It has the unique distinction of featuring a glowing border (in this case, a lime green one) instead of a normal solid color border around a Hero's portrait.

As a rank, Emerald focuses on level-scaling stats, namely Crit, Crit Damage, Armor/Reality Negation, Tenacity, and Evasion. It will allow you to customize these stats through the use of a new subclass system which becomes available to Heroes once they reach their first Emerald rank. This subclass system lets you select which level-scaling stats you want to be improved by the stat buffs that come with Emerald Ranks, letting you you customize their level-scaling stats to suit your needs (for example, if you wanted to turn Jake Long into a glass cannon, you could use Ambition to drastically increase his Fantastic Crit and Crit Damage so he becomes much more likely to deal critical hits and can deal more damage when he does so).

## Trivia

* When the eighth rarity was first previewed, a poll was hosted on the Disney Heroes forums from April 14th, 2023 to April 17th, 2023 to vote on which color the new rarity would be. Toxic, the winner, was one of eight choices featured on the poll and would go on to be called Emerald as its official name. The other seven choices were:
	+ Bronze
	+ Platinum
	+ Gold
	+ Gem
	+ Ultraviolet
	+ Spirit
	+ Fire
* After the "Toxic" color was chosen, a second poll was hosted from June 16th, 2023 to June 23rd 2023 to vote for the rarity's official name. Aside from Emerald, which won that poll, the other four featured choices were:
	+ Jade
	+ Atomic
	+ Gamma
	+ Neon
* When it was first released, the Emerald rank included a new stat called Ambition that was used to handle the buffs that would be distributed to Emerald Heroes' level-scaling stats. However, as of update 5.4, Ambition was removed from the game to simplify the subclass feature, and to ensure that there wouldn't be a hard reset of the level-scaling stats once a Hero reaches an Emerald rank.