recursal/Fanatic-Fandom huggingface dataset:
Zaubergrad

Der **Zaubergrad** (Begriffsklärung) bezeichnet den Fortschritt, den ein Zauberer in Camelot erreicht hat. Es gibt insgesamt *10* Ränge, die ein Zauberer erreichen kann. Die Ränge 1-3 bezeichnen einen *Junior Magier*, Ränge 4-6 einen *Vollmagier* und Ränge 7-9 einen *Senior Magier*. Zauberrang 10 hat eine besondere Stellung.

Jeder Zauberer muss zum Aufstieg in einen höheren Rang ein ZAG erfolgreich absolvieren.

## Ränge

### Stufe 0 *(unranked)*

In der Stufe 0 sind alle Zauberer, die noch nicht ihr Wahres Potenzial entfaltet haben. Sie können noch keine Zaubersprüche benutzen und ihre Elementarkraft nur zufällig nutzen und nicht kontrollieren. Sie haben noch keinen Zugang zur Zauberschule.

### Stufe 1

Nachdem ein Zauberer sein Wahres Potenzial entfaltet hat, ist dieser automatisch in die Stufe 1 aufgestiegen und erhält Zugang zur Zauberschule, an der er erste harmlose Zaubersprüche lernt und vor allem die Kontrolle über seine Elementarkraft erlernt.

### Stufe 2

Die Stufe 2 ist die erste Stufe, für die der Abschluss einer ZAG benötigt wird.

### Stufe 3

In dieser Stufe werden nur weitere Zaubersprüche erlernt. Sie stellt ebenfalls die letzte Stufe des *Junior Magier* Stadiums dar.

### Stufe 4

Stufe 4 ist die erste Stufe im *Vollmagier* Stadiums und erfordert den erfolgreichen Abschluss einer S-ZAG. Es werden erste Verteidigungszauber erlernt.

### Stufe 5

Ab dieser Stufe wird vor allem der Fokus auf Verteidigungszauber gelegt und die Schüler werden auf Duelle vorbereitet.

### Stufe 6

Diese Stufe ist sehr begehrt, denn ab dieser Stufe erhalten die Schüler Unterricht im Fach Verteidigung gegen Dunkle Mächte und erlernen erste einfache Angriffszauber.

### Stufe 7

Ab dieser Stufe ist ein Zauberer nun im *Senior Magier* Stadium und hat Zugang zu besonderen Orten in Camelot. Die Schüler werden intensiv in der Verteidigung gegen Dunkle Mächte geschult und es wird viel im Duell geübt.

### Stufe 8

Es werden in Stufe 8 ausschließlich einfache Angriffsfolgen gelehrt.

### Stufe 9

Das ist die letzte Stufe der Ränge. Die Schüler lernen alle noch verbleibenden Zaubersprüche und Angriffsfolgen.

### Stufe 10 *(Elementarmeister)*

Diese Stufe hat eine besondere Stellung, da nur jeweils ein Magier aus jeder Elementarkraft in diese Stufe aufsteigen kann. Sobald ein Elementarmeister einer Kraft durch einen Zauber endgültig getötet wird, rückt der nächststärkere Elementarmagier aus Stufe 9 automatisch in diese Stufe.

Als Elementarmeister ist man automatisch Teil des Zauberrats und entscheidet über die Zukunft von Camelot.
Exekutor

Ein **Exekutor** *(auch Schwarzer Wächter oder 13. Sentinel)* ist ein sehr starker Sentinel und hat dadurch eine spezielle Position innerhalb der Dunklen Macht inne.

## Fähigkeiten

Der Exekutor besitzt alle Fähigkeiten eines Sentinels und zusätzlich:

* **Seelenraub I**: Mit dieser Fähigkeit kann der Exekutor die Seelen und Kräfte eines Magiers aussaugen und diesen damit komplett unfähig machen. Nach einem Seelenraub dauert es sehr lange, bis ein Magier wieder vollständig regeneriert wird.
* **Schergengeneration**: In Kampfsituationen kann der Exekutor Schergen herbeirufen.
* **Dunkelheitsparanoia**: Der Exekutor kann durch Dunkelheit seine Feinde manisch machen und dadurch deren Fähigkeiten hemmen.

Da der Exekutor immer noch ein Sentinel ist und kein Dunkelmagier beherrscht dieser nur *Dunkle Magie*, aber keine Zaubersprüche.
Buff

Der **Buff** ist eine Verstärkung der Fähigkeiten und das Gegenteil eines Debuffs.

Wie der Debuff auch ist der Buff nur temporär und dient als Unterstützung der Fähigkeiten. Der gebuffte Zauberer kann schneller und stärker angreifen, hat eine stärkere Resistenz und Ausdauer, sowie eine bessere Reaktionsfähigkeit und Aufmerksamkeit.

## Auftreten

* **Wahres Potenzial**: Wenn ein Magier sein Wahres Potenzial erkennt, wird er für 1 Woche gebufft, um seine neuen Fähigkeiten ausprobieren zu können.
* **Welpenschutz**: Magier in Zaubergrad Stufe 1 werden nicht so stark verwundet bei Angriffen.
* **Weltenmagier**: Weltenmagier haben einen stärkeren Schutz ihrer Fähigkeiten, damit sie in Kampfsituationen immer noch den Weltenkristall verwenden können.
* **Ungerechtfertigter Angriff**: Bei unerlaubten Angriffen ohne einen Casus Belli erhält der Angegriffene auch Debuffs.
* **Rettung**: In lebensrettenden Situationen wird die Ausdauer und Resistenz eines Magiers gebufft.
Elsewhere

The **Elsewhere** is a dimension accessed by entering it from the main screen, using an Ocean World, or holding right-click down on a Dynasty Pylon. It contains several new biomes, each with unique blocks, enemies, and collectibles.

## Biomes

### Ocean

File:Ocean Biome Banner.png
Ur wet mom tehe lol

### Town

File:Town Biome Banner.png
The Town is a biome towards the end of the elsewhere and on the right side of the Volcano.

### The Tree

File:The Tree Biome Banner.png
The Tree is a biome found near the middle of the elsewhere and left of the Volcano. It consists of three layers, with each layer having their own sets of content.

### Volcano

File:Volcano Biome Banner.png
The Volcano is a biome found to the right of The Tree and has several tunnels leading down into the main chambers, and tunnels that lead further down into a larger chamber deep in the Volcano.

Template:Biomes
Buffs

**Buffs** are positive status effects granted to a player upon consuming, equipping, or activating various items. Active buffs are shown as icons below the hotbar, along with their remaining duration. Buffs are universally positive or at least benign effects, in contrast with Debuffs, over which the player has much less control.

This is a comprehensive list of all buffs added by the MythMod.

## From Other Weapons

 File:Osmanthus Blossom Over the Moon.png Osmanthus Blossom Over the Moon | Fragrans Bomb Staff, Fragrans Branch, Fragrans Flame, Golden Night, Moon Dosn't Shine, and Swirl Cloud At Night.
 File:Osmanthus Blossom Over the Moon II.png Osmanthus Blossom Over the Moon II | Maxing out on Osmanthus Blossom Over the Moon.
 File:Osmanthus Blossom Over the Moon III.png Osmanthus Blossom Over the Moon III | Maxing out on Osmanthus Blossom Over the Moon II.

## See also

* Buffs on the vanilla wiki.
* Debuffs

Template:Master Template Buffs
Template:Game mechanics
Staffel 2

Staffel 2 - *Dunkelheit zieht auf* - der Serie World of Camelot spielt in den Jahren 2020 bis 2023.

## Protagonisten

Die Protagonisten dieser Staffel sind Alexander Frankowsky, Johanna Frankowsky, Felix Frankowsky und Daniel. Annette Frankowsky spielt keine große Rolle mehr.

## Handlung

Die 2. Staffel beginnt damit, dass Johanna und Felix von ihrer Zauberkraft erfahren. Die Geschichte dreht sich dann auch um die beiden, welche schnell in Camelot in der Zaubersprüche die Welt der Magie lernen.

Ab dem Jahr 2021/2022 tauchen auch erste Indizien auf, dass Grindelwald wieder aus dem Void aufgetaucht ist. Seitdem beginnt die Jagd nach Grindelwald in einem Wettkampf um die Zeit, denn auch der 3. Krieg der Welten steht bevor.

## Antagonisten

Zu Beginn ist noch Merilin der Hauptantagonist, jedoch wird Grindelwald recht bald zur Hauptbedrohung, da er im Hintergrund immer stärker wird und passiv das Geschehen der Welten beeinflusst.
Gold Rapier

Empty.pngGolden Stabbing Sword Pro

The **Gold Rapier** is a craftable Pre-Hardmode Rapier. When used, it will strike with Golden Stabbing Sword Pros. When held down with right-click, it will dash the player forward, damaging any enemy in the dash, with the length of the dash being determined by how long it is held down.

Template:Modifier

## History

* **1.6.0**: Introduced.
Fragrans Branch

The **Fragrans Branch** is a post-Moon Lord Bow. When used, it fires Fragrans Arrows that inflict the Moon And Fragrans buff on the player. When right-clicked, Fragrans Aims will appear on all enemies on screen, then Fragrans Arrows will fall from the sky on them. This has a cooldown of 15 seconds.

Template:Modifier
Rabit Hair Calligraphy Brush

The **Rabit Hair Calligraphy Brush** is a craftable Pre-Hardmode Accessory. When equipped, it increases melee damage by 6%, melee critical strike chance by 6%, and speeds for all classes by 6%.

## History

* **1.6.0**: Changed all stats from 7% to 6%.
Changed melee speed to speeds for all classes.
Changed damage and critical strike chance for all classes to melee.
Silver Rapier

Empty.pngSilver Stabbing Sword Pro

The **Silver Rapier** is a craftable Pre-Hardmode Rapier. When used, it will strike with Silver Stabbing Sword Pros. When held down with right-click, it will dash the player forward, damaging any enemy in the dash, with the length of the dash being determined by how long it is held down.

Template:Modifier

## History

* **1.6.0**: Introduced.
Enchanted Coin Melee Speed

The **Enchanted Coin Melee Speeds** are a type of Enchanted Coin that gives prefixes that increase the critical strike chance on accessories in the player's inventory. It will only work if the player has an accessory, else it'll say "Please put at lease 1 accessory item in your inventory".

## History

* **1.6.0**: Changed tooltip.
Renamed from FixCoin MeleeSpeeds to Enchanted Coin Melee Speeds.
Armor

**Armor** is a set of equipable defense items that reduce damage taken from enemies and most other damage sources. Armor pieces are equipped by placing them in the armor slots of the player's inventory. Armor can also be placed in vanity slots to change the player's appearance without affecting stats. Armor pieces are either crafted, purchased from NPCs, or dropped from enemies.

Each piece of armor has a defense statistic that reduces inflicted damage by half / **3/4** its value, rounded up. For example, Ancient China armor grants a total of 8 defense, reducing damage by ?/**?**, after having been rounded up. An attack cannot be reduced to zero; all attacks will always deal at least 1 damage (or 2 damage for a critical hit), regardless of the quality of a player's armor.

In addition to the defense provided by individual armor pieces, most armor types provide a **Set Bonus** when all three pieces of the same armor type are worn simultaneously. For example Ancient China armor will increase the damage for all clubs by 15%.

MythMod adds 1 new armor sets. 1 sets can be obtained Pre-Hardmode and 0 sets in Hardmode, with most armor sets being class-specific.

## Armor Sets

### Pre-Hardmode

 File:Ancient China armor.png | Ancient China armor | 03
* 20% increased melee damage
* 4% increased movement speed
* **Set Bonus:** Increases damage for all Clubs by 15%

## See Also

* Armor on the vanilla Terraria wiki
Silent Mirror

The **Silent Mirror** is a post-Moon Lord Sword dropped by Moon Lord with a .2%/**.8%**/**2.5%** (1 in 500/**125**/**40**) chance. It has two modes, with the first one creating a giant slice through the entire screen and the second one is a large swing.

Template:Modifier

## History

* **1.6.0**: Decreased damage from 440 to 240.
Increased use time from 12 to 24.
Changed tooltip.
Renamed from Silence Mirror to Silent Mirror.
Elijah Mikaelson

Der Magier **Elijah Mikaelson** ist der einzig bekannte Urmagier und beherrscht dadurch auch die Urmagie. Seit Staffel 3 ist er Mitglied des Zauberrats in Camelot und unterstützt diesen im Kampf gegen die Vampire.

## Herkunft

Als Urmagier entstammt er der allerersten Magierfamilie und ist dadurch gemeinsam mit dem Ersten Spinjitsu Meister geboren worden.

Über die allererste Magierfamilie ist noch wenig bekannt, jedoch ist bekannt, dass diese als heute noch einzige die Kraft der Urmagie kennt.

Nachdem Elijah von einem Vampir getötet wurde war er bis 2023 tot und abkömmlich. Jedoch ist es ihm gelungen, sich von seinem Dolch zu befreien und lebt wieder. Dadurch hat er sich geschworen, den Vampiren den Kampf zu erklären, obwohl er als Urmagier eigentlich neutral sein sollte.
Enemies

Template:Dablink.
**Enemies** are characters that attempt to inflict damage on players. Enemies do not take fall damage whatsoever.

There are a total of ? enemies: ? pre-Hardmode, ? Hardmode and ? are post-Moon-Lord. Out of these, ? belong to events (? pre-Hardmode, ? Hardmode and ? are post Moon-Lord), ? are bosses and minibosses (? pre-Hardmode, ? Hardmode, and ? post-Moon-Lord), ? are boss servants (? pre-Hardmode, ? Hardmode and ? are Post Moon-Lord).

This page lists all enemies that can be encountered in the MythMod.

## Enemies

}}**Pre-Hardmode Enemies**
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## Bosses

}}**Pre-Hardmode Bosses**
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## Boss Minions

}}**Pre-Hardmode Boss Minions**
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## Unspawnable

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Template:Master Template Characters
1 million AD

**1 million AD**, also called the **Tropical World** and the **Pre-Futurassic**, is one of the hypothetical time periods featured in *The Future Is Wild*. The islands are surrounded by vast, shallow seas and coral reefs.

1 million AD is quite similar to the Human era, as most animals have not had time to evolve very much.

## Life

The flora and fauna of 1 million AD, the survivors of the human era mass extinction, share few differences to that of the current era. Most life has adapted to the absence of zebras, rhinos and hippos.

The warm, shallow seas swim with many colourful reef fish, like giant-free clown fishes and swimming nudibranchs like reef gliders.

## Extinctions

1 million AD wipes out a number of species in the Human era mass extinction, including humans themselves. The beginning of an ice age leads to another mass extinction. Many wild animals adapted for life in tropical regions go extinct.
Book of Flaming Feather

The **Book of Flaming Feather** is a craftable Hardmode Tome. When used, it fires 3 FireFeathers that inflict the On Fire! debuff and explode upon contact with enemies or blocks.

Template:Modifier

## History

* **1.6.0**: Damage increased from 24 to 36.
Mana cost reduced from 13 to 12.
Critical strike chance increased from 8 to 16.
Changed tooltip.
Renamed from Fire Feather Magic to Book of Flaming Feather.
Lead Rapier

Empty.pngLead Stabbing Sword Pro

The **Lead Rapier** is a craftable Pre-Hardmode Rapier. When used, it will strike with Lead Stabbing Sword Projs. When held down with right-click, it will dash the player forward, damaging any enemy in the dash, with the length of the dash being determined by how long it is held down.

Template:Modifier

## History

* **1.6.0**: Introduced.
Enchanted Coin Damage

The **Enchanted Coin Damages** are a type of FixCoin that gives prefixes that increase the damage on accessories in the player's inventory. It will only work if the player has an accessory, else it'll say "Please put at lease 1 accessory item in your inventory".

## History

* **1.6.0**: Changed tooltips.
Changed names from FixCoin Damages to Enchanted Coin Damages.
Defense

Template:Dablink

**Defense** is a player statistic that determines how much damage can be taken per hit. The damage the player takes is reduced by 50%/**75%**/**100%** of their defense value. Defense can be increased by equipping armor and accessories, or temporarily boosted by various buffs.

Some forms of damage are impossible to reduce through defense. Damage from health-draining debuffs like On Fire! or drowning in water are not reduced by defense. Damage taken from lava, however, can be reduced through defense.

## Evade

 File:Veil of Light.png Veil of Light | +2

Template:Game mechanics
Cloud Cannon

CloudBall.pngCloudBall

The **Cloud Cannon** is a craftable Pre-Hardmode Ranged weapon. It uses Cloud Clusters as ammo and fires CloudBalls when used.

Template:Modifier

## History

* **1.6.0**: Increased damage from 9 to 20.
Increased critical strike chance from 8 to 16.
Increased use time from 17 to 30.
Increased knockback from 0 to 5.
Increased velocity from 4 to 8.
Changed tooltip.
Renamed from CloudGun to Cloud Cannon.
Johanna Frankowsky

**Johanna Frankowsky** ist die jüngere Tochter von Alexander und Annette Frankowksy. Sie ist die Schwester von Felix Frankowsky und die beste Freundin von Daniel.

Im September 2023 begann sie ihr magisches Praktikum im Zaubereiministerium Straßburg und ist erstmalig von ihrer Familie komplett weg.

## Herkunft

Johanna wurde im Juli 2005 in München geboren und ist somit die jüngere Schwester von Felix Frankowsky. Sie geht seit der 7. Klasse auf das Gymnasium, wo sie auch ihren besten Freund Daniel wieder getroffen hat.

## Zauberei

Gemeinsam mit ihrem Bruder hat sie am 6. Januar 2020 davon erfahren, dass sie Zauberkräfte besitzt. Seitdem ist sie jede Stufe eine der besten Schüler ihrer Stufe.

### Elementarkraft

Die Elementarkraft von Johanna Frankowksy ist *Licht*.

### Zaubergrad

Aktuell ist Johannas Zaubergrad Stufe 4 und sie zählt somit zu den *Vollmagiern*.
Three-colored Wreath

The **Three-colored Wreath** is a craftable Pre-Hardmode Accessory. When equipped, when the player hits an enemy, it will give the player one of the following three effects for 7 seconds:

* Red: Increases damage for all classes by 22% and critical strike chance by 11%.
* Violet: Gets rid of all debuffs.
* Blue: Increases the player's maximum mana by 300.

There is a cooldown of 30 seconds before the player will recieve another effect.

## History

* **1.6.0**: Fixed the damage increase.
Vortex Vanquisher

The **Vortex Vanquisher** is a Hardmode Spear. When used, the first use stabs, the second use swings, the third use is thrown forwards and the fourth thrusts the player forwards, and holding it will instead thrusts the player forwards, firing down Vortex Vanquishers into the ground behind them. If `right clicked`, it summons a Stone Post and creates a shield around the player that increases immunity frames.

## History

* **0.1**: Introduced.

The Vortex Vanquisher left-click in use.

The Vortex Vanquisher held left-click in use.

The Vortex Vanquisher right-click in use.
Recipes/Living Loom/register

Template:Recipes/register/noteTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/register
Enchanted Coin Crit Chance

The **Enchanted Coin Crit Chances** are a type of Enchanted Coin that gives prefixes that increase the critical strike chance on accessories in the player's inventory. It will only work if the player has an accessory, else it'll say "Please put at lease 1 accessory item in your inventory".

## History

* **1.6.0**: Changed tooltips.
Renamed from FixCoin Crits to Enchanted Coin Crit Chances.
Moon Dosn't Shine

Template:Item innfobox

The **Moon Dosn't Shine** is a post-Moon Lord Spear. When used, it has two attacks, a swing and a stab, which happen twice before transitioning to the other. The swing fires Fragrans Spearflies in all directions, while the stab points them in the direction of the mouse.

Template:Modifier
Accessories

**Accessories** are equippable items that can provide defense, extra damage and/or special abilities, such as limited flight. Up to five accessories may be equipped at any time; furthermore, up to five accessories may be placed in vanity slots, which will show the items on the player (if possible) but will not apply any of their effects. Additionally, if the Demon Heart is consumed, a sixth slot is available, though the sixth slot will only be functional during Expert Mode.

## Types

### File:Flower of Hope.png Movement

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### File:Jungle Vitamin.png Restorative

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### File:Arrogating Eye.png Combat

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### File:Blue Flower Hat.png Miscellaneous

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## See Also

* Accessories on the vanilla wiki.
Scaled Cursed Eye

Empty.pngEndlessCurseFlame

The **Scaled Cursed Eye** is a Pre-Hardmode Accessory dropped by Any Enemy above 100 health with a .22%/**.36%**/**.62%** (1 in 450/**275**/**160**) chance. When equipped, it increases the player's defense by 5, crit chance by 4%, immunity to the Cursed Flames debuff, and fires 2 EndlessCurseFlames at nearby enemies that inflict the Cursed Inferno debuff.
Bloody Dragon Spine

The **Bloody Dragon Spine** is a Pre-Hardmode Spear dropped by Bloody Tusk with a .2%/**.8%**/**2.5%** (1 in 500/**125**/**40**) chance. When used, it fires a Tusk Spear 3 that homes in on the player. When right clicked, the player will dash, as well as a Tusk Spear 3 being fired. If the player dashes through an enemy, 5 Tusk Spear 3s will be fired out of them. This ability has an 8 second cooldown.

Template:Modifier

## History

* **1.6.0**: Increased damage from 29 to 38.
Increased critical strike chance from 10 to 12.
Increased use time from 18 to 24.
Changed tooltip.
Renamed from Tooth Spear to Bloody Dragon Spine.
Resprited.
Ice Storm Pine

File:Everscream.png Everscream | 1

The **Ice Storm Pine** is a Hardmode Staff dropped by the Everscreen with a 2% (1 in 50) chance. When used, it fires 8 Pine Needles and 2 Blizzards.

Template:Modifier

## History

* **1.6.0**: Decreased damage from 190 to 120.
Increased mana from 5 to 8.
Increased use time from 3 to 4.
Renamed from Frozen Storm Pine to Ice Storm Pine.
Recipes

This is a comprehensive list of all the crafting recipes added by the MythMod.

#### File:Crystal Ball.png Crystal Ball

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#### File:Demon Altar.png Demon Altar ***or*** File:Crimson Altar.png Crimson Altar

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#### File:Furnace.png Furnace

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#### File:Hellforge.png Hellforge

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#### File:Iron Anvil.png Iron Anvil ***or*** File:Lead Anvil.png Lead Anvil

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#### File:Living Loom.png Living Loom

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#### File:Mythril Anvil.png Mythril Anvil ***or*** File:Orichalcum Anvil.png Orichalcum Anvil

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#### File:Sky Mill.png Sky Mill

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#### File:Work Bench.png Work Bench

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Template:Game mechanics
Ichor Club

The **Ichor Club** is a Pre-Hardmode Club dropped by Any Enemy above 100 health in The Crimson biome with a .5%/**.66%**/**1%** (1 in 200/**140**/**100**) chance. When used, it spins around the player, damaging enemies that get too close, along with firing a BloodLiquidClub and spraying Golden Showers in the cursor's direction, all of which inflict he Ichor debuff.

Template:Modifier

## History

* **1.6.0**: Decreased damage from 50 to 47.
Decreased knockback from 11 to 4.
Crystal Club

Crystal Storm (projectile).pngCrystal Storm

The **Crystal Club** is a Hardmode Club dropped by Any Enemy in The Hallow biome with a .5%/**.66%**/**1%** (1 in 200/**150**/**200**) chance. When used, it spins around the player, damaging enemies that get too close, as well as firing a CrystalClub and Crystal Storms that bounce off blocks.

Template:Modifier

## History

* **1.6.0**: Decreased damage from 54 to 51.
Decreased knockback from 11 to 4.
Gel Slingshot

The **Jelly Slingshot** is a Pre-Hardmode Slingshot dropped by King Slime with a .5%/**2%**/**6.25%** (1 in 200/**50**/**16**) chance. When used, it fires a Jelly Slingshot, with the damage varying based on how long its charged.

Template:Modifier

## History

* **1.6.0**: Decreased critical strike chance from 8 to 4.
Reef glider

**Reef gliders** are a group of reef fish, giant-free clown fishes or anemone fishes and swimming nudibranchs or sea slugs, found in the shallow seas of 1 and 100 million AD. Growing up to 75 centimetres in length, reef gliders are the largest known clown fishes and sea slugs in history.

## Known Species

* Clown reef glider
* Anemone reef glider
* Powder blue reef glider

## Evolution

The clown reef glider is a descendant of the clown fish. In the future, clown fishes lacked a sea anemone and became a squared, box fish, gaining a scrawled pattern of bluish markings covering its body, giving the name "clown reef glider".

The anemone reef glider is a descendant of the nudibranch. In the future, the sea slugs lacked crawling and gained swimming in a warmer coral reef and a sea anemone. The nudibranch became oval-shaped and reddish-orange, gaining a black saddle or spot on the sides, now magnificent in a colourful display.

## Extinction

Reef gliders are wiped out in the 1 million AD mass extinction until they are recovered in the new, warmer, wetter world, 100 million AD, after enjoying millions of years of success. Again, they are wiped out in another mass extinction. The marine ecosystems are the first to be affected by the mass extinction when the temperature of the once-warm shallow seas fell due to storms of ash, and as the prevailing currents fail, the reef gliders shriveled and died out due to lack of food.
Flaming Dash Core

**KB Resist** | 100%

The **Flaming Dash Core** is an unspawnable Boss.

## Behavior

The Flaming Dash Core floats around the player while preforming the following attacks.

### Attacks

* The Flaming Dash Core will summon either a Red Core or a Green Color depending on the color it is at the time.
* It will fire out 6 bursts of 1 Red Flame with 2 Green Flames on each side.
* It fires out 6 bursts of 1 Red Flame with 2 Red Flames on one side and 2 Green Flames on the other.
* It fires 6 bursts of either a Green Flame or Red Flame that fire out smaller flames, as well as 6 Yellow Flames.
* It fires a burst of 12 Green Flames and 24 Red Flames.
* It fires 36 Yellow Flames and Brown Flames.
* It fires out 6 Blue Flames that fire out 6 smaller Blue Flames.
* It fires a circle of 飙车火花 around the player.
* It circles around the player and drops Red Flames on them 10 times.
* It summons a Blue Core and a Yellow Core, with 6 Blue and Yellow Flames being fired from them.
* It fires a barrage of Blue and Yellow Flames that circle the Flaming Dash Core.
* It fires out 72 Brown Flames and 24 Yellow Flames.
* It fires out 72 Purple Green Flames.
* It fires out 30 Green Flames.
* It fires out 24 Pink Flames.
* It fires out 72 Yellow Flames.
* It fires out 8 Green and Red Flames, which split into 7 smaller Green and Red Flames.
* 蓝色荧火 will appear around the Flaming Dash Core, which then spin around it and fall to the ground.
Enchanted Coin Defense

The **Enchanted Coin Defenses** are a type of Enchanted Coin that gives prefixes that increases the critical strike chance on accessories in the player's inventory. It will only work if the player has an accessory, else it'll say "Please put at lease 1 accessory item in your inventory".

## History

* **1.6.0**: Changed tooltips.
Renamed from FixCoin Defenses to Enchanted Coin Defenses.
Dull Gold Massacre

Blood Gold.pngBlood Gold

The **Dull Gold Massacre** is a Hardmode Sword dropped by the Wall of Flesh with a .2%/**.8**/**2.5%** (1 in 500/**125**/**40**) chance. When used, it fires Blood Gold in all directions, as well as causing Blood Dark Smog to appear spinning around the player.

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## History

* **1.6.0**: Decreased damage from 42 to 38.
Decreased critical strike chance from 8 to 4.
Increased use time from 17 to 28.
Changed tooltip.
Flower of Lighting

File:Wyvern.png Wyvern | 1

The **Flower of Lightning** is a Pre-Hardmode Magic weapon dropped by Wyverns with a .71%/**1%**/**2%** (1 in 140/**100**/**50** chance. When used, it fires a ThunderBall that bounces off tiles and leaves behind lightning.

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## History

* **1.6.0**: Damage increased from 70 to 75.
Use time increased from 26 to 30.
Changed tooltip.
Renamed from Thunder Flower to Flower of Lighting.
Seperate Ocean

The **Seperate Ocean** is a Hardmode Bow dropped by Duke Fishron with a .5%/**2%**/**6.25%** (1 in 200/**50**/**16**) chance. When used, it fires a Rain Arrow Drop that Rain Arrows fall from, as well as 3 Rain Arrows falling from above the player's cursor. When holding down right-click, it will charge up a Rain Arrow Drop that fires a beam if fully charged.

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## History

* **1.6.0**: Decreased damage from 140 to 98.
Increased use time from 9 to 12.Renamed from BlueRain to Seperate Ocean.
The destruction of Meteorite Thunder

Empty.png电流

The **The destruction of Meteorite Thunder** is a craftable Hardmode Rapier. When used, it will strike with T D M T Pros. When held down with right-click, it will dash the player forward, damaging any enemy in the dash, with the length of the dash being determined by how long it is held down.

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## History

* **1.6.0**: Introduced.
Recipes/Work Bench/register

Template:Recipes/register/noteTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/registerTemplate:Recipes/register
Prinomial Jade Winged Spear

The **Primordial Jade Winged Spear** is a post-Moon Lord Spear. When used, it will thrust the player in the direction they aim. If right-clicked, it will plunge the player downwards, with HepuyuanSpices appearing all over the ground where the player fell. This ability has an 8 second cooldown

## History

{{history|1.6.0|Changed tooltip.
Renamed from He pu yuan to Prinomial Jade Winged Spear

* **1.5.5**: Introduced.
Enchanted Coin Movement Speed

The **Enchanted Coin Movement Speeds** are a type of Enchanted Coin that gives prefixes that increase the movement speed on accessories in the player's inventory. It will only work if the player has an accessory, else it'll say "Please put at lease 1 accessory item in your inventory".

## History

* **1.6.0**: Changed tooltip.
Renamed from FixCoin Speeds to Enchanted Coin Melee Speeds.
Corrupted Moth

The **Corrupt Moth** is a Pre-Hardmode Boss fought in the Firefly Biome.

## Spawn

The Corrupt Moth is spawned either by killing an Evil Cocoon or using the Magical Cocoon.

## Behavior

The Corrupt Moth will float in the air while preforming the following attacks.

### Attacks

* The Corrupt Moth will dash at the player 4 times.
* The Corrupt Moth will dash above the player 3 times, leaving behind Black Corrupt Rain.
* The Corrupt Moth will fire 14 Black Corrupt Rain in a circle that weaves in on itself twice.
* The Corrupt Moth fires out 5 to 7 Black Corrupt Rain in a circle.
* The Corrupt Moth fires 9 Black Corrupt Rain in the air 4 times, which then falls down on the player.
* The Corrupt Moth creates Black Corrupt Rain that spirals in, before being fired out at the player 5 times.
* The Corrupt Moth fires out Black Corrupt Rain that circles it, while dashing above the player 4 times.
* It creates a 幻蝶泡 that falls down on the ground, which then fires out 蓝鳞粉 and splits into 15 幻蝶.
* 幻蝶 will surround the arena, and the Corrupt Moth fires out 5 bursts of 3 蓝鳞粉 10 times.
* 幻蝶 form into the shape of a sword, which the Corrupt Moth then swings.
* 幻蝶 form into the shape of a bow and arrow, which the Corrupt Moth fires at the player 3 times.
* 幻蝶 form into the shape of a whip, which the Corrupt Moth flails around.
* 幻蝶 form into the shape of a fist, which the Corrupt Moth then fires at the player.
* 幻蝶 circle the Corrupt Moth, which then fires out 蓝鳞粉.
* 幻蝶 form into a large square around the Corrupt Moth, with gaps in them, as the Corrupt Moth fires a square of Black Corrupt Rain 9 times. It will repeat these two attacks b=twice before moving on.
* The 幻蝶 will surround the moth as it teleports, now being able to be damaged.
* The Corrupt Moth will fire out 6 cubes of Black Corrupt Rain 5 times, with it's speed increasing as its fired out.
* The Corrupt Moth will dash 6 times, with 5 to 7 Black Corrupt Rain being fires out in all directions between dashes.

## Trivia

* The Bestiary entry for the Corrupt Moth: "Some worm may have cocoon breaking..."
Firefly Biome

File:Firefly Biome Banner.png
The **Firefly Biome** is a biome that spawns upon world creation. It is found deep underground in the Cavern layer. It has several small tunnels that lead into the main chamber. The main chamber contains the Evil Cocoon, which when killed, summons the Corrupted Moth.

It is composed of Black Cocoon, and Black Cocoon Wall makes up the background wall of the biome.

## Contents

File:Corrupted Moth.png Corrupted Moth |  | **From terrain:**

File:Black Cocoon.png Black Cocoon

Template:Biomes
Летающий Корабль Акула

## Шаблон

**Летающий корабль акула** или **Корабль Кошмарной Акула** также называется как **Дар Акул** или **Летающий акул** — транспортное средство, которое может принимать форму летающего пиратского корабля и танк для армии Кошмаров. Первоначально это был обычный пиратский корабль, пока Кошмарный охотник не наполнил его плюшевой акулой иззи.

## Факты

* Не путайте с даров судьбы или даром земли из ниндзяго.
Кошмары

## Шаблон

**Кошмары** — группа кошмаров которые командует Король Кошмаров.

## Известные кошмары

* Король Кошмаров
* Кошмарный охотник
* Бандит Снов
* Гримспауны
	+ Снивел
	+ Сник
	+ Сьюзен
	+ Капитан Бедберд
	+ Денни
	+ Темный рыцарь
	+ Гримспаунс
	+ Поппер Чоппер
* Мрачные хранители
	+ Мрачный хранитель (хранитель мрака)
* Мрачные кошмары

## Оборудование

### Животные

* Пегас Кошмарик
* Мрачные волки

### Оружие

* Посох Короля Кошмаров
* Арбалет Кошмарного охотника

## Появления

### Испытание охотников за снов

#### Попадёте ли вы в мир снов?

* 3.«Мне только что приснилась странный сон»

## Факты

* Кошмары имеют сходство с Монстрами из Nexo Knights.
Music

MythMod adds many new **tracks** or **music** to the game. Almost all tracks are made by composer Setnour6. So far, there are 10 tracks currently in-game.

## Soundtrack

### Bosses

#### Acytaea

File:Acytaea.mp3
It plays during the battle with Acytaea.

#### Dash Core

File:DashCore.mp3
It plays during the battle with the Flaming Dash Core.

#### Moth Fighting

File:MothFighting.mp3
It plays during the battle with the Corrupt Moth.

#### Tusk Fighting

File:TuskFighting.mp3
It plays during the battle with the Bloody Tusk.

### Biomes

#### Ocean

File:Ocean.mp3
It plays whilst the player is in the Ocean biome.

#### Tree2F

File:Tree2F.mp3
It plays whilst the player is in The Tree biome.

#### Tusklands Tension

File:TuskBiome.mp3
It plays whilst the player is in the Cursed Jaw biome.

#### Volcano Surface

File:VolcanoSurface.mp3
It plays whilst the player is in the Volcano biome.

#### Within the Giant Cocoon

File:MothBiome.mp3
It plays whilst the player is in the Firefly Biome.

### Other

#### Base Music

File:BaseMusic.mp3
It plays in the MythMod main menu option.

Template:Game mechanics
Bloody Lasers and Cyan Flames

The **Bloody Lasers and Cyan Flames** is a Hardmode Boomerang dropped by The Twins with a .5%/**2%**/**6.25%** (1 in 200/**50**/**16**) chance. When used, it fires one of two Blood Light Cyan Flames, one of which can inflict the Cursed Inferno debuff.

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## History

* **1.6.0**: Increased damage from 70 to 105.
Increased use time from 20 to 27.
Meteor Club

The **Meteor Club** is a craftable Pre-Hardmode Club. When used, it spins around the player, damaging enemies that get too close, as well as firing Sparks in all directions, which bounce off blocks and inflict the On Fire! debuff.

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## History

* **1.6.0**: Increased damage from 11 to 16.
Decreased knockback from 11 to 4.
Cursed Flame Club

The **Cursed Flame Club** is a Hardmode Club dropped by any enemy over 100 life in The Corruption biome with a .5%/**.66%**/**1%** (1 in 200/**150**/**100**) chance. When used, it spins around the player, damaging enemies that get too close, as well as firing a CurseClub and a barrage of Cursed Flames that bounce off walls, all of which inflict the Cursed Inferno debuff.

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## History

* **1.6.0**: Increased damage from 48 to 57.
Decreased damage from 11 to 4.
Hellfire Rapier

The **Hellfire Rapier** is a craftable Pre-Hardmode Rapier. When used, it will strike with Blood Gold Bayonet Projs. When held down with right-click, it will dash the player forward, damaging any enemy in the dash and inflicting the On Fire! debuff, with the length of the dash being determined by how long it is held down.

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## History

* **1.6.0**: Introduced.
Boss Trophies

**Trophies** are rare drops (10%) from most bosses and are essentially the boss version of banners. Unlike banners, trophies do not provide any special effects. They are purely decorative background objects that can be placed on background walls. In total, there are 2 trophies.

## Trivia

* Just like the trophies in the vanilla game, each trophy resembles a part of the boss it is dropped from:

	* Bloody Tusk's trophy is giant tusk.

## History

* **1.6.0**: Renamed CorruptMoth Trophy to Corrupted Moth Trophy.
Renamed BloodyTusk Trophy to The Tusk Trophy.
Everglow Wiki

**Welcome to the Everglow Wiki!**
This is a wiki for the Terraria mod Everglow. Since the Miraheze wiki was abandoned, it was moved to here.

We're a collaborative community website about Everglow that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Divine Light

The **Divine Light** is a Hardmode Magic weapon dropped by Empress of Light with a .5%/**2%**/**6.25%** (1 in 200/**50**/**16**) chance. When used, a RainbowCircle will appear around the player, and when released, it will create a RainbowLight in the color of the area where you released.

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## History

* **1.6.0**: Decreased mana cost from 150 to 100.
Changed tooltip.
Renamed from RainbowLight to Divine Light.
Arrogating Eye

Empty.pngIchor Ring

The **Arrogating Eye** is a Pre-Hardmode Accessory dropped by Any Enemy above 100 health with a .22%/**.36%**/**.62%** (1 in 450/**275**/**160**) chance. When equipped, an Ichor Ring will appear surrounding the player. The Ichor Ring damages enemies within it and inflicts the Ichor debuff.

## History

* **1.6.0**: Resprited.
Potions

**Potions** are a group of consumable items that either recover health and/or mana or grant temporary buffs. They are more commonly found in natural chests and Pots and can also be dropped by enemies, purchased from NPCs, or crafted.

MythMod adds several new potions to the game, with their purposes ranging between upgraded healing, granting new buffs, combining many buffs into one, or permanently altering the player's stats.

### File:Strawberry Icecream.png Food and drink potions

Consuming foods will grant a Well Fed, Plenty Satisfied, or Exquisitely Stuffed buff, while drinks will grant the Tipsy effect.

 This table requires JavaScript to be enabled and site tooltips to be turned on to be displayed.You can also view the data on another page.

## See Also

* Potions on the vanilla wiki.
* The Buffs that these potions grant.
Recipes/Iron Anvil/register

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Bars

**Bars** are crafting materials generally crafted from mined ores at a Furnace. Crafting most ore-related items requires that raw ores are first crafted into bars.

MythMod currently adds 4 different bar types. Obtaining these only requires their respective ores as crafting ingredients. Ekanda Alloys are not crafted but are instead a reward from the **TheWanderingEarth - I** quest in the Ekanda Temple.

## See Also

* Bars on the vanilla wiki.
Tusk Bow

The **Tusk Bow** is a Pre-Hardmode Bow dropped by the Bloody Tusk with a .5%/**2%**/**6.25%** (1 in 200/**50**/**16**) chance. When used, a Tusk Arrow will fall from the sky along with the arrow shot from the bow. Pressing right-click will cause a Tusk Aim to be created at the player's cursor where all the Tusk Arrows will strike.

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## History

* **1.6.0**: Increased damage from 20 to 25.
Decreased use time from 22 to 20.
Changed tooltip.
Renamed from Tooth Bow to Tusk Bow.
Resprited.
Eternal Night Rapier

Empty.pngEternal Night Pro

The **Eternal Night Rapier** is a craftable Pre-Hardmode Rapier. When used, it will strike with Eternal Night Pros. When held down with right-click, it will dash the player forward, damaging any enemy in the dash, with the length of the dash being determined by how long it is held down.

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## History

* **1.6.0**: Introduced.
Dimensions

MythMod adds one new dimension to the game with unique blocks, enemies, and collectibles.

## Dimensions

### Elsewhere

File:Ocean Icon.png
The Elsewhere is a dimension accessed by either using a Ocean World or holding down right-click on the Dynasty Pylon. The dimension consists of the Ocean, Town, The Tree, and the Volcano biomes. The dimension can be exited by leaving the world or using a Terraria Continent to return to the main world.

Template:Biomes
Commander's Fist

The **MachineFit** is a Hardmode Magic weapon dropped by The Twins with a .5%/**2%**/**6.25%** (1 in 200/**50**/**16**) chance. When used, it fires a MachineFit that splits into 5 MachineFitMissiles upon contact with enemies.

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## History

* **1.6.0**: Damage increased from 70 to 72.
Increased mana from 18 to 28.
Increased use time from 20 to 36.
Changed tooltip.
Renamed from MachineFit to Commander's Fist.
The Star of Dream

Empty.pngDream Star Pro

**The Star of Dream** is a Pre-Hardmode Rapier. When used, it will strike with Dream Star Projs. When held down with right-click, it will dash the player forward, damaging any enemy in the dash, with the length of the dash being determined by how long it is held down.

## Refine effects

* ◆ Ignores 25% of enemies' defense
* ◆ Ignores 50% of enemies' defense
* ◆ Ignores 75% of enemies' defense
* ◆ Ignores 100% of enemies' defense
* ◆ Deals extra damage equals to 10% of your max mana

## History

* **1.6.0**: Introduced.
Warped Blade

Empty.pngGhost Hit

 File:Wraith.png Wraith | 1

The **Warped Blade** is a Hardmode Sword dropped by Wraiths with a .5%/**.66%**/**1%** (1 in 200/**150**/**100** chance. When used, three Ghost Hits will go through hit enemies.

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## History

* **1.6.0**: Increeased damage from 37 to 57.
Changed tooltip.
Renamed from Coming Ghost to Warped Blade.
桓渝元

**桓渝元**（Hoanjuan gin，安南语：Huạng Zụ ngĩng），是桓渝的官方货币。桓渝元的符号为Ǥ，而其国际货币代码为HJG。

桓渝元的汇率受到国际市场、桓渝国内经济状况、政策等多种因素的影响。为了方便国际贸易和投资，桓渝与主要贸易伙伴保持汇率稳定。随着桓渝的崛起，桓渝元在国际货币市场上的地位日益提高，成为了重要的交易媒介。

历史
--

桓渝元起源于公元8世纪，当时被用作交易媒介，促进了桓渝地区的经济繁荣。早期桓渝元的主要形式为银锭。这些银锭的重量和纯度有严格的标准，以确保交易的公平和透明。

从公元12世纪开始，桓渝地区开始铸造银币。此后银币的设计和铸造工艺逐渐完善，取代银锭成为桓渝货币的主流形式。之后，桓渝地区又引入了一种名为**宝钞**（Pò chau）的纸币，其主要用途是作为一种兑换凭证，用于兑换等额的桓渝元。尽管宝钞没有直接用于交易，它的出现仍一定程度上便利了桓渝地区的货币流通和管理。

随着科技的发展，到21世纪，桓渝全境开始推广电子货币。现在，桓渝元已经可以通过手机、电子钱包和银行卡等多种途径进行支付和转账。

## 流通面值

桓渝元的最小单位为**角**（Kak），通称**毫子**（Hạu cí），1个等于10角。目前流通的桓渝元硬币面额有1角、2角、5角。纸币面额则有1个、2个、5个、10个、20个和50个。
Rapier of Grass

Empty.pngVegetation Bayonet Pro

The **Rapier of Grass** is a craftable Pre-Hardmode Rapier. When used, it will strike with Vegetation Bayonet Pros. When held down with right-click, it will dash the player forward, damaging any enemy in the dash, with the length of the dash being determined by how long it is held down.

Template:Modifier

## History

* **1.6.0**: Introduced.
Crimson Rapier

Empty.pngBlood Gold Bayonet Pro

The **Crimson Rapier** is a craftable Pre-Hardmode Rapier. When used, it will strike with Blood Gold Bayonet Projs. When held down with right-click, it will dash the player forward, damaging any enemy in the dash, with the length of the dash being determined by how long it is held down.

Template:Modifier

## History

* **1.6.0**: Introduced.