Update history

*Cozy Grove* has been available on Apple Arcade (iOS, tvOS, Mac) since March 19, 2021 and on Windows (Steam and Epic Games Store), Nintendo Switch, Xbox One, and PlayStation since April 8, 2021. Updates are regularly rolled out on all platforms, although at different times.

## Version 5.1

Version 5.1 was released on Steam May 17, 2022. The update includes mostly bugfixes.

* Bugfixes for the new dye UI
* If you've been playing for more than a year, seasonal festivals would previously have broken on repeat. We've fixed that.
* Removed unneeded backups from iOS
* Fixed bug preventing some timed quests from repeating in the future
* Stop players from accidentally selling quest critters. Can reacquire.
* Halved Seagull Q21 wood & iron requirements.
* Can't buy duplicate Surfer, Wolf, Emperor or Wary quest items from Kit
* Fixed T3 Ben cats not having colored necks
* All characters can be given their winter gifts outside of the festival
* Fixed controller not regaining focus when closing the splash using touch
* Fixed, or at least lessened, softlock from giving an item to bear then starting two actions
* Added a satellite dish to Jeremy's territory, which will tell you where all your tools are located
* Radar icons do not appear during hugs and the dance party
* Fixed issue with an Archie clothing quest sometimes having a goal of "NaN"
* Fix broken gossip text in certain languages
* Improvements to save system to increase speed and stability
* Memory improvements to help performance on low-end devices and consoles
* Information about the timing of upcoming seasonal events now appears in the main menu
* Bugfixes for issues with the winter festival when encountered for the second year in a row.
* Fix for caught bugs looking visually like they are outside the net
* Other bugfixes and improvements

## Version 5.0.0

Version 5.0.0 was released on all platforms on April 26, 2022. The update included Spring festival items and *New Neighbears* paid DLC.

New Neighbears contains the following:

* 4 new bears. Their stories are longer than any of the game’s original bears, but also designed to take less calendar time to complete – i.e. less waiting in between story beats. These bears appear on the island once you have ascended certain of the old bears.
* A new type of critter – Butterflies – to catch and collect during the Spring and Summer seasons.
* A new option (once you’ve completed a certain quest, we won’t say more than that) to bring all the bears together in one place with you for a special group moment.
* A new song added to the background music collection
* Unique new clothing that you’ll automatically receive upon purchasing the DLC
* Bonus: some free expansions for your clothing closet, as an extra “thank you” for supporting us.
* Bonus: a free, special house cat.

The Spring Update brings Ms. Carouse back to the island, and with her:

* New festival items you can earn.
* Dyes, which allow you to change the color of decorations
* Orchids, which are a Spring-only source of special dyes
* Ducklings, a temporary Spring pet that will follow you around the island once you've unlocked them!
* A new gold storage chest you can buy from Pandam, if you're a late game player with way too much gold in your inventory.

Also in this version:

* Mosquito critters have had their behaviors revamped; they are a bit more chill now.
* Manually saving and returning to the main menu has been sped up substantially.
* Other minor bugfixes and improvements.

## Version 4.2.0

Version 4.2.0 was released on Steam on February 19, 2022. The changes include:

* Added an additional row of slots to the default backpack size (increasing it for everyone)
* Fix for issue where cats were not visually appearing hungry, even though they were hungry
* Canceled animal yoga class (animals won’t appear bent out of shape anymore)
* Sped up the animal feeding animation sequence
* Allow players to select what items to give in all delivery quests, not just some of them
* Fix for getting stuck when scrolling in inventory/filters
* Fixed issue where the game could freeze if the player drops a large stack of decorations
* Allison’s photo quests require less food
* Quest turn-in UI stays visible when quest log is open
* Quest log and backpack UIs auto-hide when you’re moving an item
* New solution that will hopefully prevent players from borking their save files by accidentally time travelling backwards. (No guarantees here, but we tried our best.)
* Speculative fix that will hopefully stop chaseable imps from sometimes getting trapped inside objects and thus becoming uncatchable by the player
* Add support for future premium DLC!
* Pandam no longer sells snow sculptures
* Updated catbox button UI to make it more obvious how to convert hairballs into other essence.
* Fix for issue where the dowsing rod might fail to detect new targets at the start of a new day.
* Cleaned up some technical debt.
* Various minor performance improvements.

## Version 4.1.0

Version 4.1.0 was released on Steam on January 5, 2022. The changes include:

* Faster world-loading with better looking biomes
* After learning a recipe, we now show the item image preview so you can see what you've learned
* Snowfolk available before Day 30
* Wigs now show the Owned count
* Cats give essence instead of Quartz
* Correct the happiness minimums for cat rewards
* Add interior decoration and treasure map tags to filters
* Adjusted blackberry seasonality to fix missing berries in Dec
* Fixed floating bushes
* Imp decorations can be sold for a small amount of cash
* Improve performance of dowsing action, specifically
* Improved font support for multiple languages
* SFX bugfixes for picking up and placing items
* Fall candy, Winter snowballs and snowcrystals can be bought back if accidentally sold
* Pay for costs (like crafting) from the smallest stack first
* Animals won't celebrate if they are not colored.
* Better item rotation, especially lamps.
* Improved flyup animations
* Memory performance improvements
* Other minor improvements

## Version 4.0.0

Version 4.0.0 was released on all platforms on December 20, 2021. The changes include:

* The Winter Festival begins December 23rd and runs for 6 whole weeks. It includes: new snowfolk characters you can craft and speak to, special gifts you can make for some of your island friends, and lots of fun with snow!
* Most collection, crafting and storage UIs now have filters, to help you quickly find the item you’re looking for.
* When you buy a hint from Charlotte, you can now choose which quest to buy it for.
* The new Wishing well now appears on fully-expanded islands. It allows you to buy the rarer recipes you might still be missing, if you can rustle up enough coin...
* New background music track.
* There is now one more tent upgrade (and 5th interior room) that can be purchased via Flamey.
* New "complete the pattern" minigame that spawns randomly in the world.
* Pandam now sells greens and roasted roots, in addition to his usual things.
* Clothing closet default size increased by 30. You can buy more space for it, too.
* Improvements to photography quests and hints to make them less confusing / difficult.
* Perishable items left on the ground inside your tent will no longer disappear over time.
* Bears will generally avoid wandering on top of hidden objects.
* Darla and Ms. Carouse will not request clothing that's awarded by a quest and thus not immediately obtainable.
* Blue clams once again give essence when you hit them with enough skips.
* When bears step in front of major landmarks (thus hiding them), the hidden landmarks will be slightly less transparent / more visible.
* Fixed issue that was causing Darla to give out more than the expected numbers of clothing items like tichels.
* Various performance improvements/optimizations.
* Various other bugfixes and minor improvements.

## Version 3.2.0

Version 3.2.0 was released on PC on November 4, 2021. The changes are:

* Have you been wondering what cat hairballs are useful for? We're finally ready to tell you! Hairballs are the meta essence - they can now be converted into any other essence via your catbox. :D
* Improvements to selecting an item when there are multiple nearby/overlapping objects. This will hopefully reduce frustration some folks have reported feeling when they are trying to click or tap on a specific animal or object in a crowded space.
* We've upgraded our game engine, which should help us better support old and new devices while adding new features and improvements.
* Improvements to info panels so they don't extend off-screen on some devices
* Radar will point you at nearby rocks that you can harvest
* Fix for cat beckoner recipe for ultra rare demon cats
* Darla won't ask for hats you can only buy with wolf coins
* Darla wont request clothes that can be locked by quests
* Jester mask is now correctly tagged as a full face mask, not a hat
* Fixed a number of bugs/issues with photography quests
* Ursula will give you some decorations you might need to do her photography quest
* Fix one-off patches of ground surrounded by beach
* Improved inventory sort ordering
* Fixed bug preventing animals from getting increased happiness from ultra-rare and legendary decorations
* Removed old obsolete berry jam and sunflower items
* Automatically remove old/deprecated items from collections that shouldn't be there
* Fixed issue where Flamey wasn't aware of spirit logs in chests
* Hungry imps shouldn't drop unnecessary excess quest items
* Jack-o'-lanterns can now be sold for a small amount of coins
* Fall lamps now limited to Ms. Carouse's store.
* Fixed a memory leak that could cause game to crash over time.
* Fix bug causing some pinned crafting recipes to display unreadable code instead of a description of the recipe.
* Fixed a bug that caused some recipes to drop at the wrong times
* Other minor fixes and improvements

## Version 3.1.0

Version 3.1.0 was released on Steam and Epic Games Store on October 8, 2021. The changes are:

* Chaseable imps will no longer spawn stuck in unreachable places
* Improved sorting so items merge
* Onion salads now require a few more onions
* Don't show happiness flyups if the final happiness of the affected plants/animals didn't change
* Bears will now only have one piece of gossip per day
* Joyous & happy imp essence can be recycled
* You can no longer sell items to Clyde
* Loading time improvements
* Return lost tools and some quest items to players who have managed to lose them
* Various other fixes

## Version 3.0.0

Version 3.0.0 was released on all platforms on October 8, 2021. The changes include:

* You can now go inside your tent and decorate the interior. Upgrade your tent with Flamey for more rooms, and decorate them to your heart's content. There should be a small housewarming gift waiting for you within.
* Cats! Lure them into your tent with the mysterious Cat Beckoner. Experiment and see which cats you can attract and share your recipes with others.
* New Halloween event, coming to Cozy Grove from 20 October till 1 November. Who knows what spookiness might descend on the island... Don't miss it!
* Accordion! Use it to harvest many plants simultaneously.
* Photography minigame! Join Arjun in his favorite activity to capture the magic of the island and your decorative scenes.
* Bunnies will now be available to join your outdoor birds and deer.
* New background music.
* Improved stone skipping activity.
* New clothing options, including some Halloween-exclusive outfits.
* Lots of new decorations for the new tent interior and outside.
* Improved decoration placement and movement.
* Added 20 slots to clothing closet.
* Many other minor bugfixes and improvements.

## Version 2.3.0

Version 2.3.0 has been made available on PC and submitted for certification to Apple Arcade and consoles on August 17, 2021. The changes include:

* New chests that you can use to store items in! Buy them from Mr. Kit's fully-upgraded store and place them on the ground to start using them.
* Optimizations for faster autosaving that should help further reduce some of the frame hitches.
* New menu option to reduce the frequency of autosaving, for those who want that.
* New menu button to manually save and continue playing.
* Fix issue where some mementos in Charlotte's book could be missing.
* More optimizations for critters to further reduce some frame hitches.
* Improved item descriptions to clearly indicate that rarer lamps have a wider reach for their light.
* Fix info panel saying cooked food takes 1 hour when it actually takes 5 minutes.
* Fix for Ted incorrectly using ascended quest speech when he should not.
* Shortened the time that passes between Bruin's quests 5-10.
* Converted Seagull Q21 to a hidden object quest instead of making the player wait for an item from Charlotte.
* Adjusted some quests with Seagull, Lee and Pius so you can hand in rarer items than required if you wish.
* More fixes for getting stuck on a quest where imps expect flyers.
* Fix an issue where the Signet Ring item could be given to the wrong quest first.
* Fix photobooth standees in Jeremy's territory not spawning enough.
* Shortened item descriptions of harvestable happiness, to avoid overly long item panels.
* Fix bug where some items could be floating in the air and inaccessible.
* Fix issues with iCloud where some saves could get partially corrupted, or it could ask you which save to keep twice.
* Fix bug where some saves would fail to load.
* Animal essence can now be recycled into lower tiers.
* Made the animal minder badges easier to get.
* Fix for bug that was causing crafting costs to be way higher than expected when they were paid partially from inventory and partially from other sources.
* Fix for drag & drop into quest UI causing items to sometimes get deleted.
* Add Francesca special gossip that teaches about growing orchards and their benefits.
* Fix for Seagull's final story quest being inaccessible for some players

## Version 2.2.0

Version 2.2.0 has been made available on PC and submitted for certification to Apple Arcade and consoles on July 21, 2021. The changes include:

* Fix some issues that could cause fewer critters to spawn than expected, and generally increased their spawn rate
* Performance improvements (optimizations to critters, and optimizations to animations in general)
* Possible fix for some save issues on Steam and Apple Arcade
* More robust saving system that will try recover if there are any saving issues
* Fix some errors in German and Dutch translations
* Reduced memory usage for some textures on iOS, tvOS and Switch
* Update some Turkish translations
* Workaround for an issue where players could get stuck on a quest where imps expect flyers
* Fix for "Farmer salad 3" being requested much too frequently by animals
* Fix for new crafting recipes in the crafting UI not showing the attention symbol
* Visual fix so it's easier to see where the cursor is during multi-select
* Burning bag bugs now gives you nothing, as opposed to one coin, as originally intended
* Mythical flying critters are easier to catch
* Tweaked decoration sort order so chairs and stools are together
* Remove lost lore recipe from random drops, so you have to piece together bits of lore as originally intended
* Spawn Darla O'Hare in the same place as Pandam (on different days) to prevent issues with Darla in the sea

## Version 2.1.0

Version 2.1.0 was released on July 1, 2021 on the PC. The changes include:

* Allow feeding animals directly from tent storage
* Increased the stack size of certain quest items & raw foods
* Reduce the mushrooms required for mushroom salads
* Fixed Alison quest that had the wrong speaker name
* Fixed critter name being broken in Portuguese
* Adjustments to stone skipping targets so they can be further from the shore
* Fixed new rare hats that should be unique (but erroneously had color variations)
* Fix some issues where quest items were still highlighted in various UIs after they were no longer relevant
* Highlight closet items that are useful for fashion quests
* Fix bugs with animal happiness
* New rock-skipping loading screen tip
* Fixed some issues where the island was smaller than it should be
* Fixed continuity issues with Baker Q15
* Sort the closet/wardrobe automatically
* Sorting for the crafting menus
* Fix bug with stone skipping clams after reloading
* Fixed some UI issues with selecting disabled items and keep selection when sorting
* Skipping stones can be crafted into higher tiers
* Fix so you can drag & drop into the world where the inventory used to be open after closing it
* Fix for bug where previous throw indicator on controller was not on top of the avatar
* Don't allow selection of objects that aren't rendering (like invisible spirit wells) with controller
* New hug speech response for Ted
* Add small tether radius to travelling NPCs so they don't block HO items
* Background music should only play each track once, without any repeats
* New animal hunger algorithm
* Potential fix for cursor flickering on some platforms
* Custom cursor as an option
* Showing an eye-catching animation when a HO hint indicator shows
* Fixed an iCloud threading issue
* Allow crafted deliveries when backpack is full
* Increased stack size for ingots, essences and branches
* Localization for new text
* Tutorial hints for drag-n-drop and item placement
* Amber is recyclable
* Fashion quests won't ask for specific haircuts or wigs

## Version 2.0.1

Source: official *Cozy Grove* Discord.

Version 2.0.0 was released on June 23, 2021 on Steam and Epic Games.

* Allow feeding animals directly from tent storage
* Increased the stack size of certain quest items & raw foods
* Reduce the mushrooms required for mushroom salads
* Fixed Alison quest that had the wrong speaker name
* Fixed critter name being broken in Portugeuse
* Adjustments to stone skipping targets so they can be further from the shore
* Fixed new rare hats that should be unique (but erroneously had color variations)
* Fix some issues where quest items were still highlighted in various UIs after they were no longer relevant
* Highlight closet item that are useful for fashion quests

## Version 2.0.0

Source: official announcement.

Version 2.0.0 was released on 23 June 2021 on all platforms.

* New feature: Critter-catching! A whole assortment of crawling and flying critters (with seasonal variation) will now populate the island. You can buy a net from Mr. Kit to catch them – like the fishing rod, it will never break. Mr. Kit is fond of critters and will pay a reasonable amount for any that you catch.
* New content: Decorations and Clothing! There's a ton of new decorations, hairstyles and clothing that we've tucked into various parts of the game. Some is tied exclusively to certain events and/or bears.
* New content: Photo Standees! We've noticed a bunch of you sharing screenshots of yourself standing behind Jeremy Gruffle's photo standee, so we added a bunch more to his biome. Every time the biome regenerates, one will randomly be selected.
* New event NPC: Ms. Carouse! Sometime this summer, Ms. Carouse will appear on the island, where she will remain for a couple weeks. This mysterious figure will kick off a celebration. That's all we're saying for now!
* New feature: Hug a Bear! Yeah, you can hug them now. :)
* New content: Treasure Maps and Lost Lore! It is now possible to find rare bits of "treasure maps" and "lost lore". Once you've found all the pieces, you can assemble them for an especially large rewards!
* New content: more music! We've added two new, original songs to the game's soundtrack.
* New feature: Stone Skipping! Every day, a limited number of mysterious, open-mouthed clamshells will reveal themselves beyond the shore. Find yourself a nice, flat skipping stone, toss it across the water into the clam, and rewards await you! Amazingly, these clams are as appreciative of a skillful, many-skip stone toss as we humans, and will more generously reward scouts who manage to sneak in a few extra skips before hitting their target.
* New event NPC: Darla O'Hare! Darla, like Pandam, will be gracing Cozy Grove with her presence one day every week (Saturdays). Darla is willing to sell you second hand items from her rather extensive clothing collection. This includes, but is not limited to, \*wigs\*, which are effectively hairstyles that you can keep forever in your closet. And if you let her, Darla will challenge you to dress up in a specific outfit for her; completing Darla's challenge will result in her awarding you with a unique clothing item that is not available anywhere else in the game.
* New feature: animal naming! No longer will your dear deer "Squishy-Poo" run around nameless and forlorn.
* New content: more "decoy" item sets! We've had the ability to make you search for a specific item from a set of similar-looking items for a while now, but we haven't made much use of it. In the Summer Update, we've added several new sets of decoy items to various quests.
* New feature: shell model collecting! For those of you who have unlocked a particular shell-loving bear, you can now take your shells to her and convert them into "shell models." These models look identical to the originals – they're just larger – and you can use them to decorate the island as you see fit.

Other very notable changes include:

* Stability improvements for older iOS devices and load time improvements for PS4;
* Allison's Bakery only requires 5 minutes to prepare food instead of 60;
* Heartbroken imp pairs should spawn more reliably;
* We've added new salad recipes;
* Fruit trees produce more roasted fruit while berry bushes produce somewhat less (but still do it much faster);
* Mr. Kit will pay generously for berry bushes, if you want to trade some in; and
* Items that are auto-dropped will bounce, making them easier to see.

## Version 1.8.0

Version 1.8.0 was first released on Steam on May 25, 2021.

### Game changes

* New Scoutmaster letters (added on to the end of the launch batch).
* Scoutmaster letters can now give decor other than Rustic, after the first few.
* 4 new special Scoutmaster letters that you receive after <no-spoilers!>.
* Updated seagull Q12 to allow any rare or legendary fish.
* Mr. Kit stops selling logs when Flamey is max level.
* Stop showing Flamey in the quest log once they are max level.
* Hungry imps drop essence more often, coins less often.
* Remove colliders from small flora to make it easier to move and prevent players from getting stuck so often.
* Increased coin rewards from hungry imps and dirt mounds.
* Added spirit wood drops to a small handful of end game chats that were missing them.
* The territories of bears that have ascended will now remain permanently colored.
* Animals stop moving when you start to interact with them.
* Increased the amount of clothing storage for sale.
* More reliable heartbroken imps and happiness calculations.
* Other balance improvements.

### System/UI changes

* Added new UI buttons for +/-10% increase/decrease in "craft amount" selection.
* Show up/down controller hint in "craft amount" selection UI.
* Replaced ability to close UIs by tapping outside of them with close buttons you can tap. This should eliminate a variety of issues with UIs closing accidentally and frustrating people.
* "Select next" button now smartly prioritizes the items it selects for you. (i.e. harvestable pets come first).
* Add new custom UI cursors.
* Add 'perpetual daylight' option to options menu, for people who only have time to play at night and would like to experience the game "in the day" (or who have vision issues and find daytime easier to play.).
* New UI logic to more smartly display how many of an item you own.
* New UI logic to more smartly display whether a plant produces something new to your collection.
* Improved world generation performance.
* Change the tag 'unique' to 'mythical' since they aren't strictly unique, just incredibly rare.
* Save Slot selection UI now shows campaign day.

### Fixes

* Fixed sell price issues with a few odd shells.
* Fix lamps not always staying lit between loads.
* Updated unique {item} badge values to fix unattainable badges.
* Fixed a couple issues blocking quest progression for people who are time traveling.
* Fixed large sand dunes overlapping things they shouldn't.
* Fix hanging on tool breaking bubble.
* Fixed water tile texture size issue resulting in visible gridlines.
* Fixed cobblestone floor sprites overlapping water.
* Fix some prices not being listed in Pandams store in Russian.
* Fix issue where using spacebar to harvest while having your mouse over a different harvestable would cause the info panel to pop up.

### Game changes

* Prevent fish from spawning too far away (by the dark sunken island areas).
* Added normals for prettier lighting.
* Some quests from Lee Berry can no longer be fulfilled with fence posts.
* QoL: merge multiple shipments from Allison into a single letter.
* Rarer fish categories are a tad easier to catch.
* Smaller fish nibble fewer times.
* Improved sorting of stacked & split items.
* Added text note that trees and berry bushes produce wood, to help new users.
* Unlock both heartbroken imps and the Scoutmaster letter referring to them on day 20.
* Descriptions of high tier rocks and shrubs now include a helpful message if you are missing the right tool.
* Higher-rarity lamps now have proportionally larger light radius to compensate for their higher cost.
* Add the ability for the player to specify which items a quest consumes when the quest can potentially consume multiple different items from your inventory.
* Reduce price of backpack expansions
* When you have no new story quests, other quests have a chance to give you a Spirit Log.
* Imps will no longer steal bushes.
* Reduce the quantity of onions required by onion salads.
* Prevent clothing storage upgrade from appearing in store if closet size has already been maxed out (the max closet size will be increased in a future update).

### System/UI changes

* New dirt pile art.
* Remove old deleted inbox messages that increase save file size unnecessarily.
* Added dedicated volume slider for UI sounds.
* Automatically keep backups of save files in case the main file gets corrupted by power outage, crash, etc.
* When appropriate, show the 'select next' action when interacting with a controller.
* Made it harder to accidentally trigger a drag action when tapping on touch screens.
* Added variety to camp tiles.
* Tutorial triggered by player scaring fish will trigger less often.
* Added loading tip encouraging people to plant more trees and bushes.

### Fixes

* Bugfix: you can now properly donate mid-level gems and in doing so unlock recipes for highest tier gems.
* Fix bug where pro dowsing rod quest can show up too early.
* Fixed Charlotte's sunflower quest so you cannot donate the found flower.
* Fix for the 'collect all' button not working in the mailbox.
* Fix for Wary Bear quest that some players were softlocked on.
* Fixed some visual bugs with imps.
* Fixes for some non-English text display issues, including Arabic.

## Version 1.6.2

Version 1.6.2 was first released on April 27, 2021.

### Game changes

* Add option to purchase clothing closet expansions.
* Various balance adjustments to Lee Berry quests.
* Nerfed master shovel quest item requirements.
* Decrease crafting costs for certain epic, legendary and unique recipes.
* Higher level animals will not always require high level foods.
* Reduce hardwood repair costs on pickaxe from 15 to 10.
* Up to 8 pets can become newly hungry each day, depending on how many total pets you possess.
* Increase sale and buy price of all shells by 5x. Mr. Kit is feeling generous!.
* Gem fusion rebalance, making it easier to craft higher tier gems. Existing players who have already crafted gems at the lower rates will find a gift in their inbox when they install this update.
* Slight nerf to the sell price of various common crafted decorations.
* Quests that don't advance the story have a small additional chance of rewarding crafting recipes.
* Prevent heartbroken imps from walking away after completion; prevent both imps giving rewards.
* Make heartbroken imps decay after one day.
* Make heartbroken imps not hide to prevent players from thinking they're gone.
* Ignore inputs on heartbroken imps without rewards so they can't block inputs from ones with loot.
* Reduce potential distance from landmarks for items described as "near a ..".
* Chaseable imp coin reward bumped from 10->100.
* Adjustments to several quests that were blocking players or had various bugs.
* Spirit wells despawn after a day, instead of two days.
* Seagull Quest8 won't activate until after Arjun Q1 is finished, to prevent frustration.
* Increase food recipe drops from leaf piles by a moderate amount.
* Prevent single fences from spawning at the mayor's store.
* Mayor outfit (3 clothing pieces) cost reduced significantly.
* Adjust random decoration recipe drops so that higher, more expensive rarities drop less frequently.
* Updated relic donations to the Collection; the donations now give ash along with gems.
* Unlock rare fish earlier in the campaign so people don't get blocked.
* Reduced a handful of item crafting requirements.

### System/UI changes

* Be able to craft a specific amount of an item, not just 1 or MAX.
* Add tutorial hint for harvesting rocks to help new users avoid confusion.
* Remove cry anim from non-heartbroken imps to reduce confusion.
* Esc key won't open the options menu when inventory is open; just closes the inventory instead.
* Visibly signal when dowsing rod is useable (good reason to keep it in your quick inventory!).
* Holding shift will cause avatar to run even when navigating with mouse.
* Adjust gamepad throw dots to form a line parallel to the world vector; should feel more accurate!.
* Attention (!) icons in shops will now only appear when you don't possess enough of the required item for a given quest.
* Update salad art.

### Fixes

* Fix for doober items coming back to you if you place them via the inventory button.
* Fix glitching in fireflies.
* Fix for storage<->inventory infopanel not working at the end of a drag & drop.
* Several other under-the-hood changes to fix various bugs, improve balance and help performance.

## Version 1.6.0 or 1.6.1

Version 1.6.0 was first released on April 19, 2021.

### Game changes

* Unlock lower-tier repair tool badges even after upgrading tools, so people can’t get stuck never earning that badge.
* Improve reward from one of Jeremy’s recurring quests which had potentially lackluster rewards.
* Reduced requirements for several quests that seemed overly difficult or time-consuming to complete. (Especially true for Lee Berry).
* Imps only drop imp essence, not other types.
* Mr Kit can now sell more essence.
* QoL: Increase stack limit to 50 on branches, greens, processed fruit, processed root, processed mushrooms.
* Repair polish: Play animations when repairing item.
* QoL: Increase amount of early storage available to players.
* Only common and uncommon decoration recipes and non-pro and non-master food recipes will now drop in first 2 days of play.
* Compress days 1-4 of the new user experience into days 1-2, for faster ramp into bigger island.
* Reduced tier-up costs for essences.

### System/UI changes

* Major polish pass on inventory UI; lots of community-requested improvements there!
* UI improvement: snap decoration placement cursor to next point in pattern.
* Display error message when time travelling backwards, to help prevent players from harming their save files.
* Make sure all parts of arrow buttons are clickable on options menu.
* Prevent opening badge menu when busy with an uninterruptable action, like fishing.
* Returned the old item notification style behaviour to items you get from fishing.
* Reliability improvements for automatic iCloud saves.
* Warning popup when playing with in the past.
* New art for burned root veggies and burned mushrooms, to differentiate from burned fruit.

### Fixes

* Fixed issue preventing rare shells from spawning correctly in the springtime.
* Fix: some final bear quests weren’t awarding loot properly.
* Fix some harvestable objects (like trees) not showing their correct harvestable state.
* Fix inconsistent treatment of flowers/trees with placement UI.
* Fixed some different flower types appearing to have the same color.
* Other minor bugfixes and improvements.

## Version 1.5.2

* Fixed potential softlock in baker bear quest.
* Increase likelihood of obtaining gold in certain situations.
* Further reduced the possibility of getting 1 fruit/berry/flower from a 3-leaf plant (down to just 1% now).
* You now only receive essence recipes from donations.
* Improved some quest hints.
* Fixed potential softlock in Wolf bear quest.
* Blob fish can drop wood instead of just sticks.
* Fix for Ranger not accepting any adult deer like the hint says.
* Fixed potential softlock in Baker bear quest.
* Reduced intensity of gamepad rumble.
* Reduced tier-up costs for silver and gold ingots, to make them more obtainable.
* Reduced request for rare shells from Veggie Bear Q#2 from 5 to 3.
* Fixed hitch when receiving a hidden object quest.
* Improved decoration placement experience with controllers.
* Fixed duplicate recipes when quickly collecting many rewards.
* Fix for game locking when fishing a wood branch out of the water

## Version 1.5.1

* Localization bugfixes (English should not appear for non-English speaking players anymore.)
* Fruit costs less to upgrade
* Bugfix for banding in bear shadows
* Changed some quests that rely on duplicate items and thus can interfere with each other.
* Fixed issue preventing fruit, nuts, flowers and berries from giving more resources when maximally happy
* Increased default clothes closet space to 100
* Memory optimizations that prevent longtime players with big save files from experiencing crashes
* More robust saving when returning to the main menu
* Apple Pencil has been disabled, so it will no longer magically disrupt player movement in the game even when you're not actually using the Pencil to move.
* GameCenter achievements have been enabled

## Version 1.5.0

* Shrubs will not spawn quite so much (i.e. no more Weedmageddon), and the greens you receive from chopping down those shrubs will have greater value to you, as young animals are more likely to want to eat them.
* Fixed issues causing some animals not to ever be hungry and/or not to request the intended food types.
* More attempts to prevent crashes. This work is ongoing and definitely not finished yet, as some of the issues are complex.
* Mr. Kit will always sell at least one nut tree or berry bush (it's one or the other) every day.
* Previously, there was a very high chance that NEITHER a nut or berry plant would be available for sale on any given day.
* Rocks should respawn more reliably (there still won't be a ton of them, but you shouldn't have weird off days with fewer than normal.)
* Non-storyline quests have been rebalanced, specifically in terms of their required inputs and rewards. Never again shall a bear ask you for 4 iron and reward you with a mushroom...
* A variety of other minor balance improvements and bugfixes

## Version 1.4.0

* Bugfix: shouldn't be possible to accidentally destroy quest items anymore
* Failsafe: If you did previously destroy a quest item, it should reappear in your inventory or postal inbox
* Bugfix: Shells, leaf piles, etc, should respawn more reliably throughout the day now
* Bugfix: text no longer overflows speech bubbles
* Polish: by popular demand, when Mr. Kit's store is being upgraded, you can still sell him items.
* Bugfix: no more duplicate recipes, hopefully
* Polish: no more single fence posts as quest rewards; now you'll always get at least 10 posts per reward.

## References

* Cozy Grove Patch Notes at Spry Fox Support website.