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Risk of Rain 2 Wiki

Welcome to the Official Risk of Rain 2 WikiWelcome to the Official Risk of Rain 2 Wiki
This wiki is about the indie rogue-like game Risk of Rain 2. Here, you'll find all the data you need about each survivor, item, monster and much more.
Please feel free to contribute by creating new articles or expanding on existing ones.

*For the first Risk of Rain game, see the Risk of Rain Wiki.*

About Risk of Rain 2

Risk of Rain 2 follows the crew of UES : Safe Travels as they try to find UES : Contact Light and any survivors along their path. They have to try and survive the hostile wildlife and environment as difficulty increases over time, navigating Petrichor V via the teleporters strewn across the entire planet. The crew loop endlessly through many distinct environments, but end upon the moon to defeat the final boss.

Risk of Rain 2 is the sequel to the classic multiplayer roguelike Risk of Rain. It is developed by Hopoo Games (the Soundtrack by Chris Christodoulou), and published by Gearbox Publishing. The game released on August 11, 2020, after Early Access began on March 28, 2019.

Acrid

Artificer

Bandit

Captain

Commando

Engineer

Heretic

Huntress

Loader

Mercenary

MUL-T

Railgunner

REX

Void Fiend

Abandoned Aqueduct

Abyssal Depths

Aphelian Sanctuary

Commencement

Distant Roost

Rallypoint Delta

Scorched Acres

Siphoned Forest

Siren's Call

Sky Meadow

Sulfur Pools

Sundered Grove

Titanic Plains

Wetland Aspect

Hidden Realms

A Moment, Fractured

A Moment, Whole

Bazaar Between Time

Bulwark's Ambry

Gilded Coast

The Planetarium

Void Fields

Void Locus

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Links

Survivors of the Void

Anniversary

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Warm For Life

**Warm For Life** is a challenge introduced in the *Skills 2.0 Update*. It is completed by dying 3 times while afflicted with the , , or  debuff.

## Tips

* , , , and  can all set the player on fire.

## Version History

PC Early Access Patch (Build ID No.4233443)
* Quality of Life
	+ Update 'Warm For Life' challenge text to be more clear
* Bug Fixes
	+ Fix 'Warm For Life' challenge not displaying the correct value when in progress

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Challenge: Warm For Life
Risk of Rain 2 Wiki/Section 3

Most Viewed Pages
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Links

Survivors of the Void

Anniversary

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Shrine of Combat

The **Shrine of Combat** is one of the Shrines in Risk of Rain 2. It resembles an alien head on a plate. Upon activation, it spawns a group of a monster found in the current Environment.

Completing three of these in the same stage will complete the Warmonger challenge, unlocking the .

*See also: Directors*

## Environments

* Titanic Plains
* Abandoned Aqueduct
* Rallypoint Delta
* Sundered Grove
* Abyssal Depths
* Sky Meadow

## Tips

* These shrines are useful in the early game to easily gather gold, but can become risky after looping since multiple Malachite and Celestine Elites can spawn from one.
* Shrines of Combat always spawn enemies based on what the ambient difficulty was when entering the current stage, not the difficulty when the Shrines are activated.
Lepton Daisy

Stat
 Healing Nova

The **Lepton Daisy** is an item introduced in the *Skills 2.0 Update*.

During the Teleporter Event, all allies inside the Teleporter's radius are periodically healed by 50% of their maximum health. This effect occurs 1 *(+1 per stack)* time(s) per Teleporter Event.

In multiplayer, this item stacks based on the total amount held by all players combined (items held by   do not count), similar to the .

## Notes

* The Lepton Daisy is one of the few blacklisted items that  turrets will not inherit.
* Lepton Daisies also activate in all 'holdout zones', including charging the cells in the   Void Fields, the pillars on   Commencement, the deep void signals on   Void Locus, and the **Assessment Focus** in the Simulacrum. The only exception is the rescue dropship zone on Commencement.
* The item heals consistently at predetermined points in the Teleporter charge when stacked.
	+ For example, with 2 Lepton Daisies, players will be healed once at 33% charge and again at 66%. With 3, they will be healed at 25%, 50%, and 75%. The intervals between these bursts of healing can be predicted with the equation `99/(amount + 1)`.
	+ Because the Blood Pillars on Commencement discharge when no player is within their range, it is possible to trigger the Lepton Daisy at the same charge percentage by dipping in and out of the holdout zone.

## Lore

```
Order: Lepton Daisy
Tracking Number: 23******
Estimated Delivery: 07/23/2056
Shipping Method: Standard
Shipping Address: Duck Lake, Orlandus, Earth
Shipping Details:

Dear Stalnia,

I haven't been able to visit for a while, so I hope you and Libra are doing well. I heard that you're clearing the land there and want to spruce things up. I'm sending this flower I picked in the Carbon Fields of Electron Valley. The terraformers there told me that, over time, landscaping efforts were improved by the organic-band signals sent out by this plant. I've been helping them build a new world.

Just make sure to put it up high enough that Mushka can't get to it. I'm not sure what effect it'll have on dogs...
```

## Version History

Anniversary Update
* Gameplay Changes
	+ 🌧 Now activates in all ‘holdout zones’, like   Void Fields, and not just during the Teleporter Event

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Lepton Daisy

Early Access 'Skills 2.0' Content Update
* Major Content and Changes
	+ Added New Item: Lepton Daisy

## Trivia

* Despite being called a daisy, the Lepton Daisy more closely resembles a lily flower.
Risk of Rain 2 Wiki/fr/Section 4/fr

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Наемник

**Наемник** - выживший в Risk Of Rain 2.

 0.6/с (+0.2/с За каждый уровень)

Подвижный и маневренный боец ближнего боя. Наёмник быстро атакует перемещаясь от цели к цели повышая свою мобильность и приобретая неуязвимость. Относительно быстрая скорость восстановления навыков, которая дополнительно увеличивается благодаря пассивному навыку, делает игру за Наёмника - быстрой комбинацией способностей и атак, компенсируя неуязвимостью, получаемую от навыков, низкую выживаемость.

## Способности

Пассивная Кибернетические улучшения
Позволяет совершить двойной прыжок
REDACTED

**[REDACTED]** is a challenge in Risk of Rain 2. It is completed by opening the Timed Security Chest found in Rallypoint Delta before the in-game timer reaches 10 minutes.

Completing it unlocks the  for use as an equipment drop.

## Acquisition

The Timed Security Chest is found only within Rallypoint Delta and always holds a Preon Accumulator. It is guaranteed to always appear on Rallypoint Delta, though the location of the chest will be random. From the moment a run starts, players will have 10 minutes to reach Rallypoint Delta, locate the chest, and open it before the digital clock on the chest's front surpasses the 10:00 mark, at which point the interface will turn red and the chest will be permanently locked for the remainder of the run.

## Tips

* There is no special key or specific method to open the chest; the only requirement is that the player reaches and opens it before the timer on the chest hits 10 minutes.
* Because the chest can spawn in different locations, it is important to consider the time needed to find it.
* Though there are three possible locations for the chest, the location will always be indicated by two (or three) small, flashing red pylons preceding the chest's location for a specific run.
* Rallypoint Delta can be selected as the next stage by visiting Bazaar Between Time during Stage 2, at the cost of Lunar Coins.
	+ The in-game timer will be paused while in the Bazaar.
* Prismatic Trials can have Rallypoint Delta as a first or second Environment, which greatly cuts down on the time needed to reach the chest.
	+ The same applies for Simulacrum, where Rallypoint Delta can be the first Environment. Note that in this version of the Environment the Timed Security Chest always spawns in the same location, which is near the ground level. If the Assessment Focus spawns far away from the spawn point, the player will get another chance to get near it after Wave 5 when the Assessment Focus relocates.
Recycler

The **Recycler** is an equipment in Risk of Rain 2.

This equipment can be used on dropped items and equipment to transform it into another, indicated by an orange reticle around the targeted item. The recycled item can be any item of the same tier, excluding the original item. Once an item has been recycled, it cannot be recycled again and displays a red "X" over the indicator.

The Recycler cannot recycle any WorldUnique Items, the , , or Elite Equipment.

## Notes

* When used along with a 3D Printer, this can be used to turn a random item (of the Printer's rarity) in the player's inventory into another random item.
	+ If an Environment contains both a 3D Printer and a   Scrapper, the player can get alternative items by repeatedly printing, recycling, and scrapping any unwanted items. This can be especially useful for Mili-Tech and Overgrown 3D Printers, to find desirable Legendary and Boss items respectively.
* This equipment is useful by eliminating unwanted items and providing a chance to turn them into something better.
* Having a  results in the Recycler automatically transforming items when players look at them. This can be avoided by walking into the item backwards, or otherwise keeping them out of the field of view before picking them up.
* The Recycler can be used to recycle Lunar Items and Equipment as well as Void Items.
* The Recycler recycles the Pickup Object that holds the displayed item. This means if there is an unwanted Pickup A and a desired Pickup B, the player can recycle Pickup A, transfer the item from Pickup B to Pickup A and then also recycle Pickup B. An easier to understand explanation would be that this equipment recycles "spots" where items are instead of items themselves.
	+ In practice, this means that if there are two equipments in a stage and the player wishes to keep one but recycle the other, they can recycle the unwanted one and then swap their positions to then recycle the unwanted one again if desired, as the game will recognize that the recycler was used in two different locations and not that it was used on the same item.

## Lore

```
Order: “TY-6G Recycler”
Tracking Number: 02******
Estimated Delivery: 11\06\2056\
Shipping Method: Standard
Shipping Address: 700 Baler Ave, Seattle, Earth
Shipping Details:

Standard issue recycling apparatus TY-6G. Please read the manual before operating. KEEP HANDS CLEAR OF THE TOP OPENING.

Use included recycler rod to pack refuse into top. Our patented smart technology will find a new, usable form for the matter you insert.

Thank you for recycling!
```

## Version History

PC Early Access Patch (Build ID No.4892828)
* Gameplay Changes
	+ Recycler will no longer consume an equipment charge when activated without a target
* Bug Fixes
	+ Fix the Recycler rolling the same item twice

Early Access Artifacts Content Update
* Major Content
	+ Added New Equipment: Recycler
	+ Added New Item Lore Entry: Recycler
Railgunner: Annihilator

**Railgunner: Annihilator** is a challenge in Risk of Rain 2, added in the Survivors of the Void expansion. It is completed as  by dealing 1,000,000 damage in one shot.

Completing it unlocks the  in Railgunner's loadout.

## Tips

* It's advised to use  when attempting this challenge, due to its extremely high innate damage potential.
* Stacking  and  can make this challenge trivial.
* The damage itself does not need to be dealt with a M99 Sniper shot, it can also be dealt with other damaging items such as an , which can also be stacked for an easier unlock.
Needletick

Stat
 Chance to Collapse

The **Needletick** is a void item in Risk of Rain 2, added in the *Survivors of the Void* expansion, and the corrupted version of the .

On hit, it gives a 10% (*+10% per stack*) chance to inflict  on the target (which is multiplied by the hit's proc coefficient). 3 seconds after Collapse is first applied to a target, the effect will trigger, removing all stacks of Collapse on the target and dealing 400% damage per stack removed.

## Notes

* effects from the  will *not* be replaced by Collapse.
* Enemies inflicted with Collapse have a pulsing red circle displayed on top of them, which grows in size and flashes more vigorously when Collapse is about to deal damage.
	+ If an enemy dies before Collapse deals damage, the circle will remain at the position where it died.
* Because Collapse is of type Damage over Time, the damage dealt has a proc coefficient of 0.0.

## Tips

* Shatterspleen can still be used to apply bleed if Tri-Tip Daggers are corrupted, effectively allowing for both debuffs from Tri-Tip Daggers and Needleticks to apply simultaneously.
	+ Tri-Tip and Shatterspleen do not apply two separate stacks of bleed making Tri-Tip daggers obsolete if players have enough crit chance for Shatterspleen. If players have Shatterspleen, it would be prudent to get Needleticks to get both Collapse and Bleed on hit.
* One stack of Bleed deals a total of 240% base damage over 3 seconds, while one stack of Collapse deals 400% base damage *after* 3 seconds. All stacks of Bleed have their durations refreshed when an additional new stack is inflicted, while all Collapse stacks expire at once after the 3-second countdown begins.
	+ As a result, if the player has enough Tri-Tip Daggers and hit rate to repeatedly reset Bleed stacks, Bleed will outperform Collapse, especially in long fights. However, the Needletick is still useful at low stacks when resetting Bleed would be unlikely, or for Survivors with very low hit rate.

## Lore

```
Welcome to DataScraper (v3.1.53 – beta branch)
$ Scraping memory... done.
$ Resolving... done.
$ Combing for relevant data... done.
Complete

The following has been flagged as evidence for use in the trial of Titan v. Cooper, to be presided over by the Supreme Court of Titan. Some details may be expunged for the safety and confidentiality of included persons.

"P-Please... I w-w-want to go h-h-home..."

"You see, there's this little trick they do that I've been meaning to try. You'll help me, won't you...?"

"Wonderful. Now stay nice and still for me. Let's see if this works..."

"W-What are you... Uh..."

"W-What are you-- OH GOD!!! HELP ME!!! PLEASE STOP, MY ORGANS--"

"Hey, no more tears. I just did something very cool. Let's see if I can do it with our favorite knife, hm?"

"PLEASE, NO, PLEASE PLEASE PLEASE"

The remainder of this transcript has been sealed.
Reason: vomit in buckets
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Needletick

## Trivia

* This item's logbook entry is a continuation of the events in the Tri-Tip Dagger's log.
Primordial Cube

The **Primordial Cube** is an equipment in Risk of Rain 2.

When activated, it launches a slow-moving black hole that pulls in monsters in a 30m radius. The black hole lasts 10 seconds.

## Tips

* Use the black hole to pull enemies away from the player, or to group them together for area-of-effect damage, such items like  and skills like , , and .
* The Cube is useful for the challenge The Demons And The Crabs, since the can be pulled off of ledges by the black hole.
* This equipment makes clearing the Artificer: Massacre challenge easier, since the player can group up enemies to finish them off all at once.
* Enemies can be dragged into the air by the black hole, essentially disabling the movement of ground based enemies.
* Primordial Cube has no limit to the number of black holes, and can be activated every frame; this can cause significant lag when paired with very large numbers of  and .
* Primordial Cube makes getting Pots onto the Pressure Plates in Abandoned Aqueduct exponentially easier, as you only need to get a pot nearby and spawn a black hole atop the plate.
* With enough black holes you can make a gravitational force strong enough fling enemies and some bosses into oblivion and kill them via fall damage
	+ However sometimes this is not recommended as it can **softlock** your run

## Lore

```
“Professors Mia Thatcher and Jared Malik report that the galaxy’s first singularity containment lattice – or SCL, for short – has finished tests and is confirmed to be perfectly safe.

While this is a historic scientific breakthrough, multiple scientists have spoken out about the implications of such a discovery - and what it could mean for the future of the humanity.”

- The Saturn Reporter, Front Page Headline
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Primordial Cube
The Demons And The Crabs

**The Demons And The Crabs** is a challenge in Risk of Rain 2. It is completed by killing 20  by chasing them off the edge of the map.

## Tips

* This challenge is cumulative across all runs. It *does not* have to be completed within a single run.
* An important aspect of this challenge is that Hermit Crabs spawn on only two stages;   Abyssal Depths and **post-loop**   Titanic Plains, and only the latter has edges to chase the Hermit Crabs off of.
	+ Artifact of Dissonance cannot be used, as it will make Hermit Crabs not spawn at all.
	+ Hermit crabs will also spawn in   Titanic Plains during the Prismatic Trials so you can use this to easily complete the challenge without needing to do a full loop.
* It's recommended to find the Newt Altar in   Sky Meadow to use the Lunar Seer to guarantee Titanic Plains appearing.
* Using  with  is highly recommended in quickly completing this challenge, since it can push the Hermit Crabs off the cliffs without damaging and accidentally killing them.
* The  can be used to help drag Hermit Crabs off the edge of the stage, or bring them near.
* Avoid items such as , ,  and offensive drones in order to not accidentally kill the Hermit Crabs.
Pearl

Stat
 Health

The **Pearl** is a yellow item introduced in the *Hidden Realms Update*.

It can only be obtained from a Cleansing Pool in exchange for a lunar item, and increases the holder's maximum health by 10% (*+10% per stack*).

The Pearl has a drop chance of 80%. Its rare counterpart is the , which increases all other stats in addition to maximum health.

## Notes

* The  cannot be used to transform other boss items into a Pearl, or vice versa.
* Pearls cannot be obtained while the Artifact of Command is active. Cleansing Pools do not spawn, and neither the Pearl or the Irradiant Pearl can be selected from Yellow Command Essences.
* While Pearls can be scrapped with a Scrapper for  and are the same rarity as other boss items, Yellow Scrap cannot be used with the Cleansing Pool, and Pearls will never be offered by an Overgrown 3D Printer.
* Increasing maximum health is not considered healing, so picking up a Pearl does not fail the Naturopath challenge.

## Lore

```
His influence is dark.

I do not blame you for your curiosity… but cleanse yourself of it immediately. It will ruin you – and all you care about.
```

## Version History

Anniversary Update
* Major Content
	+ Added New Lore Entry: Pearl

Early Access Hidden Realms Content Update
* Major Content
	+ Added New Boss Item: Pearl
Warrior

**Warrior** is a challenge in Risk of Rain 2. It is completed by completing the third stage's Teleporter Event without dying. Upon completion, the player will unlock the  Survivor.

## Notes

* Dying and respawning with a  counts as dying and will invalidate the challenge.

## Trivia

* This challenge originally unlocked . Now that she is available from the start of the game, Bandit is unlocked upon completing the challenge instead.
Oddly-shaped Opal

Stat
 Armor

The **Oddly-shaped Opal** is an item in Risk of Rain 2, added in the *Survivors of the Void* expansion.

After 7 seconds of not taking damage, the holder gets the  buff, increasing armor by 100 (*+100 per stack*) until they take damage again.

## Math

The amount of damage that the Opal mitigates can be quickly found with

O
p
a
l
s

/

(
O
p
a
l
s
1
)

{\displaystyle Opals/(Opals+1)}

. One Opal reduces damage by 50%, two by 66.66%, so on and so forth. This value differs slightly depending on the character's base armor, however.

* Because armor stacks hyperbolically, having more than a few Opals quickly becomes redundant; for instance, having 5 Opals gives 83.33% damage reduction, while having 6 gives 85.71% damage reduction.

 2
 3
 4
 5
 6
 7
 8
 9

## Notes

* If a hit is negated by  or , the Opal Armor buff is not lost.
* Damage taken from the Shrine of Blood or  "plant" skills that consume health will also cause the Opal Armor buff to be lost. These damage sources are also not reduced by armor, so the Opal will not decrease the costs.

## Tips

* This item pairs exceptionally well with Safer Spaces, allowing the player to completely negate 1 incoming hit and then greatly mitigate another.

## Lore

```
//--AUTO-TRANSCRIPTION FROM UES [Redacted] --//

"...You think this planet is as bad as they say?"

Liz sat in silence among her fellow soldiers. She, like the rest of her squadron, had been taken from the middle of a firefight in the galactic outback and brought before an old UES veteran. Liz was used to debriefing by now, it all blended together in her head. Something about monsters, and the missing UES Contact Light.

"...Dunno." Liz murmured as she turned a small, oddly-shaped hunk of opal in her hand. It was one of the only things she had that reminded her of Parker. Of when things were calm, and peaceful.

"...Heh, I don't think a shiny rock will do much," A soldier joked. Liz's brow furrowed under her helmet. "Yeah, probably not... but..."

Liz took a deep breath and slipped the opal back into her pocket. "It just helps."
```

## Version History

Survivors of the Void
* (Undocumented) Added New Item: Oddly-Shaped Opal
Shrine of the Woods

The **Shrine of the Woods** is one of the Shrines in Risk of Rain 2. Upon purchase, it will create a circular field on the ground around it that heals all allies.

The base cost is $25, increased by 50% for each upgrade. Upgrading the Shrine with additional Gold will increase its area of effect. It can be upgraded up to two times after the initial purchase.

The healing effect is similar to the , the differences being a higher frequency of the healing ticks but a lower amount of HP restored per tick.

## Environments

* Aphelian Sanctuary
* Distant Roost
* Scorched Acres
* Siren's Call
* Sulfur Pools
* Bulwark's Ambry
Topaz Brooch

Stat
 Barrier

The **Topaz Brooch** is an item in Risk of Rain 2.

Whenever the holder kills a monster, they gain 15 barrier *(+15 barrier per stack)*.

## Notes

* Barriers do not grant one-shot protection, but also do not interact with HP-based one-shot protection.
* The maximum amount of barrier obtainable is equal to the player's maximum health plus their maximum shields.
* The  works somewhat well with this item, triggering the Topaz Brooch a total of 8 times per activation.
* Barrier depletes at a rate of 3.33% of the player's max health per second, but the Topaz Brooch grants a fixed amount of barrier per stack. High stacks of Topaz Brooches are required to keep the barrier sustained late-game.
	+ As a result, the Topaz Brooch becomes generally outclassed by  once the player has enough healing items to sustain it, especially since many healing items *do* scale with the player's health.

## Lore

```
Order: Topaz Brooch
Tracking Number: 442*****
Estimated Delivery: 05/05/2056
Shipping Method: High Priority
Shipping Address: Locker #2, Parghos Resort, Venus
Shipping Details:

The locker combination is 33941. Inside the package, besides your standard equipment, you will find the brooch. The appearance of this item is meant to blend in at the party. Pin it to your body and the software inside will map your extents. Activation will briefly cover you in ultra-phasic shielding.

When you have taken out the target, the shield will switch on to protect you from any immediate retaliation measures they have installed in the security system. If the time frame is not enough to make your escape, the shield can be... reactivated, but we’d like to keep casualties to a minimum.

Good luck.
```

## Version History

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Topaz Brooch

Early Access 'Skills 2.0' Content Update
* Gameplay Changes
	+ 🌧︎Barrier Gain: 20(+20 per stack) ⇒ 15(+15 per stack)

Early Access Scorched Acres Content Update
* Major Content and Changes
	+ Added New Item: Topaz Brooch
Runald's Band

**Runald's Band** is an item in Risk of Rain 2. Its counterpart is .

When striking an enemy with an attack that deals 400% or more damage, the Band creates an icy explosion that deals 250% *(+250% per stack)* total damage to that enemy and  it for 3 seconds (*+3 seconds per stack*). This bonus attack has a cooldown of 10 seconds and a proc coefficient of 0.0.

## Notes

* In addition to dealing at least 400% damage, a hit must have a proc coefficient greater than 0.0 to activate the Bands. Damage bonuses such as critical strikes or  will *not* cause weaker hits to activate the Bands, even if the final damage dealt is above 400% base damage.
	+ signature  debuff is an exception. When Mercenary hits an Exposed enemy, the hit deals an extra 350% damage, which *does* count towards the Bands' activation.
* This item always activates simultaneously with Kjaro's Band.
* The cooldown for the Bands can be seen above the player's health bar as a  with up to 10 stacks. 1 stack is removed every second, and when the last stack is removed the Bands are  and can be activated again.
	+ Because this status effect is considered a debuff, activating the  will reset the cooldown immediately.
* Despite the triggering hit and Runald's Band proc occurring simultaneously, the bonus damage from  will only apply to the proc if they remain over 90% health after the triggering hit.
* Despite firing a "runic ice blast", it does not freeze enemies. Instead it applies an 80% slow to them.

## Lore

```
"Should memories be lost,
Should oceans be clouded,
Will you bring me fervor?
Will you die with me?"

-The Syzygy of Io and Europa
```

## Version History

Early Access Content Update 5
* Gameplay Changes
	+ Runald’s/Kjaro’s Band
	 *Developer Notes: The two rings have undergone a bit of a rework, working off of an internal cooldown rather than a chance on-hit. We’re hoping that this can help diversify one of our “on-hit” items to be more than just attacking enemies and hoping things activate. We’ve also changed the behavior of Kjaro’s to be more of the AoE option, while Runald’s is the single target option.*
		- Proc Chance: 8% ⇒ 100%
		- Now has an internal cooldown of 10 seconds
		- Now has a minimum threshold of only triggering on attacks that deal 400% or greater damage
		- Ice Blast Damage: 250% (+125% per stack) ⇒ 250% (+250% per stack)
		- Ice Debuff Duration: 3s ⇒ 3s (+3s per stack)

Early Access Scorched Acres Content Update
* Gameplay Changes
	+ Damage: 250% (+125% per stack) additive damage ⇒ 250% (+125% per stack) total damage

Early Access Release
* Introduced as "8% chance on hit to strike an enemy with a runic ice blast, slowing them by 80% and dealing 250% additive damage (+125% per stack)."

## Trivia

* It is implied that this item was used as a wedding ring for a pair of .
Purity

Stat
 Cooldown Reduction
 Luck

The **Purity** is a lunar item in Risk of Rain 2. It is the counterpart to . It reduces all the holder's skill cooldowns by a flat 2 seconds (*+1 second per stack*), but will make their chance effects less likely to occur by rolling them 1 extra time (*+1 per stack*) to be unsuccessful.

The following chance-based items *can* reach 100% chance, and therefore are useful even with the Purity:  (and other critical strike items), , , and.

The following chance-based items *cannot* reach 100% chance, and are therefore less useful the more negative luck the player has: , , , , , , , , , and .

Items that have guaranteed effects, such as the  or  and , are unaffected by Purity.

## Math

If *p* is the probability of a favorable event occurring without any luck modifiers, the probability of the favorable event is `p ^ (x + 1)`, where *x* is the number of Purities held.

* For example, if the player has 1 Purity and 2 , the probability of a bomb without any Luck modifiers is 10%. Therefore, the probability of a bomb with 1 Purity is `0.1 ^ 2 = 1%`

## Notes

* The luck stat affected by Purity is the same as the one affected by the , and as such, equal stacks of Purity and the Clover cancel each other out.
* The flat cooldown reduction of Purity is applied *after* the reductions of , ,  and , making it stack extremely well with them.
* is unaffected by Purity, due to it being unaffected by the luck stat in general.
* The cooldown reduction can only reduce skills' cooldowns to a minimum 0.5s.

## Lore

```
It looks like starseed, tanning in dirt.
It smells like hot stone, and tall grass.
It tastes like spiced fruit, sweet and hot.
It feels like solar winds, and solar chimes.
It sounds like two brothers, chasing glass frogs in the sun.
```

## Trivia

* The shape of the Purity is a great stellated dodecahedron, being an icosahedron with triangular pyramids on every face.

## Version History

PC Patch v1.0.1.1 (Build ID No.5440050)
* Bug Fixes
	+ Remove luck from  drop calculation since it can cause soft-locks with Purity

Early Access Content Update 5
* Major Content
	+ Added new Lunar Item: Purity
	+ Added New Item Lore Entry: Purity
	+ Added New Challenge:
PC Early Access Patch (Build ID No.4233443)

Hi!

The past few weeks we have been watching the feedback from Skills 2.0 and we're so excited with the reception of the update! Overall we're happy with the balance and design of the content we included, but we reduced health regen too much. This patch includes changes to health regen, a few items updates, some slight changes to Survivors, QOL updates and bug fixes.

We will be doing another Dev Thoughts in a week or two going into detail on more future content plans and console updates.

## Gameplay Changes

* Health Regeneration
	+ Increase Player's Health Regeneration by +66% in   Rainstorm difficulty.
	+ Increase Drone Health Regeneration by +150% in ALL difficulties
		- All these regeneration changes have been highly confusing and affecting difficulty too drastically – **as a summary,   Drizzle and   Monsoon are the same as Skills 2.0 Release, while   Rainstorm is now a bit easier.**
* Items
	+ - Heal: 6 ⇒ 8
			* Now that we're encouraging players to value healing items more, the healing items themselves should be a bit more decent
	+ - Now activates by holding "Use" (E key by default)
		- Improve consistency of bonus falling damage
		- Now shows little lights when ready
	+ - * Animation Duration: 1s ⇒ 0.5s
			* Can now interrupt your other abilities
	+ - * Improve vacuum effect to pull towards enemies
	+ - * Update proc coefficient, travel speed, and fire rate to match
	+ - * Walk Speed: 6 ⇒ 7
			* Now scales laser tick rate with attack speed

## Quality of Life

* Add details to difficulty text to show what actually changes between   Drizzle,   Rainstorm, and   Monsoon.
* Update a few of our internal workings to better help modders
* Update 'Warm For Life' challenge text to be more clear
* Pre-Game Lobby now properly shakes physics objects around

## Bug Fixes

* Fix Quickplay matches only filling up to 3/4
* Fix  "Swing By" challenge using 25 real-time minutes instead of the in-game timer
* Fix 'Keyed Up' challenge no longer unlocking
* Fix  preventing you from activating the teleporter
* Fix 'VFX Culling Bias' not saving when closing the game
* Fix 'Warm For Life' challenge not displaying the correct value when in progress
* Fix   Equipment Drone not firing their equipment
* Dying while traveling in  and  no longer causes you to pop out the other end alive
* Fix flying AI wandering towards the ground
* Fix the character select always showing  skills when restarting a run
* Fix  Tarball attack not networking its position correctly
* Fix  buzzsaw caching attack speed and crit chance on starting the attack
* Fix  and  sometimes missing in multiplayer
* no longer sprint if very far away
* Fix  disappearing when ragdolling
* Fix  wrists spinning around during certain animations
* Fix melee characters being able to infinitely strike ragdolled players
* Add missing Korean characters
* Fixed a variety of typos

enjoy!

-hopoo
Singularity Band

Stat
 Damage

The **Singularity Band** is a void item added in the *Survivors of the Void* expansion, and the corruption of  and .

When striking an enemy with an attack that deals 400% or more base damage, the Band creates a 15m black hole, which pulls enemies in its radius into its center. After 5 seconds, the black hole explodes, dealing 100% (*+100% per stack*) total damage to all enemies inside its radius. This bonus attack has a cooldown of 20 seconds and a proc coefficient of 1.0.

## Notes

* The cooldown for the Singularity Band can be seen above the player's health bar as a  with up to 20 stacks. 1 stack is removed every second, and when the last stack is removed the Band is  and can be activated again.
	+ Because this status effect is considered a debuff, activating the  will reset the cooldown immediately. However,  does *not* prevent it from being inflicted.

## Tips

* Unlike its uncorrupted counterparts, this item has a proc coefficient of 1.0, so it can activate certain items such as , ,  and . Because both Sticky Bomb and Brilliant Behemoth deal area-of-effect damage, they pair extremely well with the black hole effect of the Singularity Band. A single stack of Brilliant Behemoth, for example, will increase the single enemy damage to a total of 160% of the value of the attack that brought the Singularity into existence. More enemies will further increase this value by 60% per enemy (or squared when it comes to total damage).
	+ In this situation, it takes just 5 enemies for the total damage of Singularity Bands to surpass that of an equal number of stacks of Kjaro's Band, and just 2 enemies to deal almost as much single-target damage as an equal number of stacks of Runald's Band.
* While it has double the cooldown of its uncorrupted counterparts and a 5-second delay when dealing damage, this item has neither the single-target limitation of Runald's Band nor the need for targets to stay close to the activation point of Kjaro's Band.
	+ However, since it cannot pull  and , they are very likely to avoid the explosion.
* Since the Singularity Band deals considerably less raw damage than its uncorrupted counterparts, it can be useful for Survivors who lack extremely powerful single-hit skills but who can still activate the Bands with their skills. In this case, the Singularity Band's utility for grouping up enemies may be more useful than the pure damage of Kjaro's and Runald's Bands.

## Lore

```
"Whether light brightens or fades,
Whether space holds or buckles,
We will draw near.
We will end as one."

-The Syzygy of Io and Europa, Apocryphal Verse
```

## Version History

PC Patch v1.2.4.0
* Singularity Band could no longer activate itself again

Survivors of the Void
* (Undocumented) Added New Item: Singularity Band

## Trivia

* Prior to Patch 1.2.4, the Singularity Band did not have a proper proc chain mask. Because the black hole has a proc coefficient, by clearing the cooldown debuff with the Blast Shower before it collapses, the Singularity Band could activate itself again. With more than 1 stack, each subsequent black hole would deal multiple times as much damage as the previous one.
Railgunner: Marksman

**Railgunner: Marksman** is a challenge in Risk of Rain 2, added in the Survivors of the Void expansion. It is completed as  by hitting 30 consecutive  shots without missing a Weak Point.

Completing it unlocks the  in Railgunner's loadout.

## Tips

* Perfect reloads are not required for this challenge, only hitting the Weak Points themselves.
	+ It may even be advised to intentionally miss perfect reloads to do less damage, so more consecutive Weak Point shots can be put into one stronger enemy.

* The Artifact of Kin may be used to roll for a stage with enemies that have easy-to-hit Weak Points like  or .

* Newt in the Bazaar between time's hand counts for this challenge.
* Enemies hit with piercing count as a shot (i.e. if you shoot a shot and it hits 2 enemies' weak points, it counts as 2 weak point hits)
Railgunner: Trickshot

**Railgunner: Trickshot** is a challenge in Risk of Rain 2, added in the Survivors of the Void expansion. It is completed as  by killing 3 enemies with a single  shot while Airborne.

Completing it unlocks the  in Railgunner's loadout.

## Tips

* Letting weak enemies like  or  group up is very effective, and can allow you to complete the challenge as early as Stage 1.
* Having more than 3 enemies group up gives a greater chance of killing as many as you need.
* takes about half a second to fire once triggered, keep that in mind if you're only jumping to go airborne.
* makes this challenge trivial, the artifacts Artifact of Command and Artifact of Swarms can make the challenge faster.
Molotov (6-Pack)

The **Molotov (6-Pack)** is an equipment in Risk of Rain 2, added in the *Survivors of the Void* expansion.

When activated, it launches a large molotov projectile (which is affected by gravity) which explodes upon impact or after 2 seconds, splitting into 6 smaller molotovs with the same lifetime. However, the smaller projectiles explode only upon impact with terrain, bouncing off from any enemies in their path. Both the large and small projectiles deal 250% damage with a proc coefficient of 1.0 in a 7m radius with no falloff, while inflicting  enemies. The smaller projectiles leave behind lingering fire pools that deal 100% damage every 0.5 seconds with a proc coefficient of 0.5. The fire pools last for 7 seconds.

## Tips

* Correction: The in-game description of *500% damage* is incorrect.
* The  will boost this equipment's power significantly.

## Lore

```
Order: Ethanol Bottle (32 oz.), 6 Pack
Tracking Number: 81******
Estimated Delivery: 05/8/2058
Shipping Method: Priority
Shipping Address: Teromere Manor, Privet Road, Mars
Shipping Details: Let our friends inside know that we're coming over for drinks on the 16th of June. It'll be a hell of a party, they should probably hit the road before things get too out of hand.
```

## Version History

Survivors of the Void Update
* (Undocumented) Added New Item: Molotov (6-Pack)

## Trivia

* The model for the large projectile depicts a group of 5 molotovs, even though it breaks up to 6 smaller ones.
Radio Scanner

*Not to be confused with , an equipment that scans for interactables*

The **Radio Scanner** (also known as **Radar Tower**, **Environment Scanner**) is an interactable that can spawn on all Environments, except Hidden Realms. When purchased, the entire stage will be scanned, similarly to the , and the Environment Data of the corresponding stage will be added to the player's Logbook.

Once the Environment Data of a stage has been acquired, the Radio Scanner will never spawn again on that stage. In multiplayer, having at least one member of the party who doesn't possess the Environment Data of a stage will allow the corresponding Radio Scanner to spawn.

## Tips

* The Radio Scanner has a higher chance of spawning if the Artifact of Command and Artifact of Sacrifice are active, as they disable Multishop Terminals, 3D Printers, Cleansing Pools, Scrappers, and Chests from spawning.

## Version History

Early Access Hidden Realms Content Update
* Quality of Life
	+ 🌧Shift Radar Tower effect closer to green to make it not confusing with  Nova
Unstable Tesla Coil

Stat
 Targets

The **Unstable Tesla Coil** is a returning item in Risk of Rain 2.

The item switches itself on and off every 10 seconds. While it is active, the holder gets the  buff, which makes them fire up to 3 (*+2 per stack*) lightning bolts at enemies every 0.5 seconds in a 35m radius. Each lightning bolt ignores terrain and deals 200% damage with a proc coefficient of 0.3.

## Tips

* This item is most effective on melee Survivors who stay close to enemies, such as .
* Monsters that are equipped with the Unstable Tesla Coil are *exceedingly* dangerous and will swiftly kill any players that are even a moderate distance away. Besides the   Void Fields, which is the most common way for this to happen, a monster could get an Unstable Tesla Coil if:
	+ The Artifact of Evolution is enabled.
	+ The Artifact of Vengeance is enabled, and an Umbra of a player holding a Tesla Coil spawns.
	+ The monster is a , and either spawns with or finds a Tesla Coil.

## Lore

```
Tesla Presentation Software v1.14
Powering on...
10...
Issuing welcome statement...
9...
Welcome one and all!
8...
Please take a seat.
7...
Make sure those behind you can see.
6...
The presentation will start shortly.
5...
Please obey the staff for your safety.
4...
Initiating room mood lighting...
3...
Get ready to behold...
2...
The marvelous wonders...
1...
Of electricity!
Power anomaly detected...
Initiating reboot procedure in 10...
```

## Version History

PC Patch v1.0.1.1 (Build ID No.5440050)
* Gameplay Changes
	+ **SPOILERS! Final Boss, Last Phase. SPOILERS!**
		- Add visual effect to Tesla Coil being active

Early Access Content Update 5
* Major Content
	+ Added New Item Lore Entry: Unstable Tesla Coil
Missile Drone

Base Cost | $60

The **Missile Drone** is a Drone that can support the player with extra damage.

Once purchased, the Missile Drone follows the player's survivor at a close distance and shoots missiles at targets. It is possible to bind more than one Missile Drone to the survivor.

## Skill & Behavior

### Primary: Missiles

The Missile Drone fires 4 missiles with a delay of 0.1 seconds between shots, dealing 4 \* 100% damage. These do not explode; only a direct hit will deal full damage.

This skill has a cooldown of 1.5 seconds, beginning on activation.

### Behaviors

The Missile Drone exhibits the same behaviors as the   Gunner Drone, except that it does not have the last behavior, which is to chase down enemies while the owner is dead. As such it may revert to its Wander/Look Busy state if there are no enemies around it.

## Version History

Anniversary Update
* Quality of Life
	+ Graphics Updates
		- Update visuals to match other assets

Early Access Hidden Realms Content Update
* Quality of Life
	+ Fix inconsistent prices across maps for Missile Drones

## Trivia

* Prior to the Anniversary Update, the   Strike Drones summoned by  shared the same model as the Missile Drone.
Malachite Urchin

Armor | 100

The **Malachite Urchin** is a special monster introduced in the *Scorched Acres Update*.

This monster cannot spawn normally, but whenever a Malachite Elite is killed, this monster spawns where the Elite died.

The Malachite's Urchin's health decays, automatically dying in 20 seconds if no additional damage is dealt.

## Notes

* Despite the name, this monster is *not* treated as a Malachite Elite; it does not apply the  debuff or create Malachite spike pits, nor will it interact with the , , or .
* Malachite Urchins spawn with 100 armor, the most starting armor of any enemy (not including the ).

## Skills & Behavior

### Primary: Malachite Minigun

The Malachite Urchin brings its spikes forward for 0.5 seconds (scales with attack speed) and then fires a continous stream of homing needles every 0.25s moving at 50m/s, each dealing 25% damage with a proc coefficient of 1.0. The critical strike chance is rolled once per second for all the shots in its duration. Upon ending the skill, there is a 0.1s end lag which scales with attack speed.

This skill has a cooldown of 2 seconds. Since the firing can be continuous, the skill can come off cooldown again which makes the minimum delay between activations 0.6 seconds.

### Behaviors

1. **Use primary**: the Urchin must be within 60m from its target and have line of sight. The behavior is active for 3 seconds, so it can keep firing even if the target has moved further away.
2. **Search for target**: no requirements.

## Version History

PS4 & Xbox One Patch
* Bug Fixes
	+ Solved an issue where the Malachite Urchin enemies would remain visible after defeating them.
Petrichor V

**Petrichor V** is the primary setting of *Risk of Rain 2* and its predecessor, *Risk of Rain*.

A mysterious, uncharted world, this planet was first set upon by humanity when the UES *Contact Light* was asked to go towards the planet by an unknown individual. The violent sabotage and crash of the *Contact Light*, as well as the subsequent struggle of its surviving crew, serve as the premise of *Risk of Rain*.

After the events of *Risk of Rain* come to pass, a rescue mission is called in to determine what became of the *Contact Light*. The endeavors of the crew of the UES *Safe Travels* to explore the planet and search for answers serve as the premise of *Risk of Rain 2*.

## Description

Petrichor V is a diverse world, with a wide array of environments that includes deserts, tundras, fungal jungles, and islands floating freely in the sky. Beyond these areas, the planet also sports a hefty variety of otherworldly realms, ranging from  to . It is orbited by its moon, where  is located.

The fauna of the planet is as equally diverse, and yet near-totally united in their violent hostility towards the crew of the *Contact Light*. It was no sort of territorial dispute or desire to scare off the *Contact Light*'s survivors - the monstrous denizens of the planet relentlessly pursued them. There were some who attempted to document the native life, observing peaceful and gentle creatures who would turn savagely violent upon seeing a human. The signal echoes from  - the closest thing to a human settlement - describe the futility of their attempts to regroup in the wake of the planet's wrathful inhabitants. By the time the UES *Safe Travels* responds to the *Contact Light*'s distress call, it is unable to find any trace of surviving humans left on the planet, and the members of the *Safe Travels*' crew find themselves met with the same hostility by the planet's inhabitants.

## Trivia

* Petrichor is the name of the earthy smell produced by rain after a dry period.
* In planetary naming convention, planets are designated by the name of their star followed by the Roman numeral of their orbit's position in the star system, counted from the star outwards. Following this convention, Earth is named **Sol III**. Likewise, **Petrichor V** would be the fifth planet in the planetary system of the star Petrichor.
* 'Petrichor V' was originally a name given to the planet by fans, based on a track of the same name from the *Risk of Rain 2* Soundtrack. It has since been officially adopted as the canonical name.
	+ Prior to this, the developers had used 'The Planet,' for simplicity and ease of access during discussions.

1. ↑ Soundtrack Commentary by Chris Christodoulou about the origin story of the name "Petrichor V".