recursal/Fanatic-Fandom huggingface dataset:
Genasi

## Traits

**Ability Score Increase:** +2 Con

**Size:** Medium / **Speed:** 30***walking***

**Languages:** Common & Primordial

## Subrace

* Air
* Earth
* Fire
* Water

**Ability Score Increase:** +1 Dex

**Unending Breath:** While conscious, you can hold your breath forever

**Mingle with the Wind:** Gain *levitate*. It doesn't need material components and can only be cast 1/long rest (use Con as its SpellMod)

**Ability Score Increase:** +1 Str

**Earth Walk:** Ignore difficult terrain involving earth/stone

**Merge with Stone:** Gain *pass without a trace*. It doesn't need material components and can only be cast 1/long rest (use Con as its SpellMod)

**Ability Score Increase:** +1 Int

**Darkvision - 60ft:** You can treat dim light as bright light, and darkness as dim light

**Fire Resistance:** Resist fire damage

**Reach to the Blaze:** Gain *produce flame* at 1st level and *burning hands* at 3rd. *Burning hands* can only be cast 1/long rest (use Con as its SpellMod)

**Ability Score Increase:** +1 Wis

**Acid Resistance:** Resist acid damage

**Amphibious:** You can breath water

**Swim:** +30***swimming*** speed

**Call to the Wave:** Gain *shape water* at 1st level and *create or destroy water**2nd*** at 3rd. *Create or destroy water* can only be cast 1/long rest (use Con as its SpellMod)

***2nd:**This spell is cast as if using a 2nd level spell slot*
Dwarf

## Traits

**Ability Score Increase:** +2 Con

**Size:** Medium / **Speed:** 25***walking***

**Languages:** Common & Dwarvish

**Tool Proficiencies:** smith's tools, brewer's supplies, or mason's tools

## Features

**Darkvision - 60ft:** You can treat dim light as bright light, and darkness as dim light

**Dwarven Resilience:** You have advantage on *saves* vs *poison* & resist poison damage

**Dwarven Combat Training:** Gain proficiency with battleaxes, handaxes, throwing hammers, and warhammers

**Stonecunning:** You gain double proficiency on *History checks* involving stonework

## Subrace

* Duergar
* Hill Dwarf
* Mountain Dwarf

**Ability Score Increase:** +1 Str

**Languages:** Undercommon

**Superior Darkvision:** +60ft

**Sunlight Sensitivity:** Gain disadvantage on attack rolls and *Perception* *checks* made in direct sunlight

**Duergar Resilience:** Gain advantage on *saves* vs illusions, *charmed*, and *paralyzed*

**Duergar Magic:** Gain *enlarge/reduce*(can only enlarge) at 3rd level & *invisibility* at 5th. They don't need material components, can't be cast in direct sunlight, can only be cast on you, and can only be cast 1/long rest (use Int as their SpellMod)

**Ability Score Increase:** +1 Wis

**Dwarven Toughness:** Add your CharaLevel to your HPmax

**Ability Score Increase:** +2 Str

**Dwarven Armor Training:** Gain proficiency with light and medium armor
Tortle

## Traits

**Ability Score Increase:** +2 *Str* & +1 *Wis*

**Size:** Medium / **Speed:** 30

**Languages:** common, aquan

## Features

**Survival Instinct:** you have proficiency in survival

**Claws:** your unarmed strikes deal 1d4+STRmod slashing

**Hold Breath:** you can hold your breath for up to 1 hour at a time

**Natural Armor:** you can't wear armor, your natural AC is 17 and gains no bonus from dexterity, shields still apply as normal

**Shell defense:** as an action you can retreat into your shell, while in your shell you gain +4 AC, are prone, have advantage on str and con saves, have 0 speed, have disadvantage on dex saves, can't take actions or reactions, and can leave your shell as a bonus action
Dragonborn

## Traits

**Ability Score Increase:** +2 Str & +1 Cha

**Size:** Medium / **Speed:** 30***walking***

**Languages:** Common & Draconic

## Features

**Draconic Ancestry:** Chose your ancestry

**Breath Weapon:** As an action, you can attack with your breath weapon. Any creature within its AoE makes a *save* (DC = 8 + ConMod + Prof). The attack deals 2d6 damage at 1st level, 3d6 at 6th, and 4d6 at 11th, and 5d6 at 16th. If a creature passes the *save*, it takes half damage. You can only use this 1/short rest

**Damage Resistance:** Resist your ancestry's damage type
Human

## Traits

**Ability Score Increase:** +1 to all

**Size:** Medium / **Speed:** 30***walking***

**Languages:** Common & one *standard*

## Variant

You can reduce your **Ability Score Increase** to gain additional features

* **Ability Score Increase:** +1 to two different (replace your previous **Ability Score Increase**)

* **Skills:** Gain one skill proficiency

* **Feat:** Gain one feat
Psyla

Domain: The Deserts

Insignia: A hooded woman in battle silk  holding a snake and the horn of a goat

Worshipers: Traders and merchants

Rituals/Practices: Sacrifices of goats and snakes

Boons: Elemental magic of sand, protection from sandstorms

Influence: Protection

Status: Legal

Prominence: Not well known, few followers
FLUFFY ซากุระ

หมายเลขการ์ด
 ประเภท
 เลเวล
 พาวเวอร์
 ทริกเกอร์
 สี
 คอสต์
 โซล
 คุณลักษณะ
【CON】 ถ้ามีคาราสีเขียวของเราใบอื่น 2 ใบขึ้นไป、การ์ดใบนี้ได้รับความสามารถต่อไปนี้。『【AUTO】 เมื่อคาราเลเวล 1 ขึ้นไปของอีกฝ่ายที่แบทเทิลกับการ์ดใบนี้【รีเวิร์ส】、เราสามารถนำ 1 ใบบนกองการ์ดของตัวเอง、เข้าสู่สต๊อกโซนได้。』
【AUTO】【CX คอมโบ】 เมื่อการ์ดใบนี้แอทแทค、ถ้ามี「**I’m starved!**」ในไคลแม็กซ์โซน、เราเลือกคาราของตัวเองใบอื่น 1 ใบ、นำเข้าสู่สต๊อกโซน、เลือกคาราของตัวเอง 1 ใบ、ในเทิร์นนั้น、พาวเวอร์ ＋4000。
Hobgoblin

## Traits

**Ability Score Increase:** +2 Con & +1 Int

**Size:** Medium / **Speed:** 30***walking***

**Languages:** Common & Goblin

## Features

**Darkvision - 60ft:** You can treat dim light as bright light, and darkness as dim light

**Martial Training:** Gain proficiency with light armor and two martial weapons

**Saving Face:** If you miss an attack or fail a *check*/*save*, you can add a bonus to the roll equal to the number of allies within 30ft of you (max of 5). You can only use this 1/short rest
Dyernya

Dyernya is the coldest and iciest island by far. A range of mountains called the Quai-Jing Mountains and foothills covers most of the island; a forest covers the rest of it. The house Huang resides in castle Peng-Zehi on the western tip of the island. Prince Jhang-Wei Huang and Princess Alleah Zoltarne from Khalid rule the house. The house exports large amounts of iron, steel, silver and gold as well as rice and livestock. They have a moderately sized army that is stationed at Peng-Zehi and at the towns and cities on the island. The capitol of the island is Ching-Zway, a large smelting and fishing town that is home to most of the population.
Fantasy Costco

The Fantasy Costco is a shop specializing in magic items located in Belshere. It is generally self-service, but is occasionally staffed by Merita.

## Current Stock

### Lightbearer - 150 gp

When a command word is spoken, the orb levitates five feet off the ground and gives off light 20 ft all around it. With time, the orb can be taught to give off more light, fly higher or lower, and even obey simple commands, such as flying ahead of the party. A skilled magic user may be able to augment it with more features. However, right now, it's just a cute orb.

### Stones of Far-speech - 100 gp each

A small, polished black stone that fits in the palm of the hand. It can connect to similar stones and allows owners to communicate to each other.

### Alchemist's Ring - 600 gp

The wearer of this ring gains an additional 1d6 hit points from healing potions.

### Cone of Shame - 150 gp

A deeply unfashionable plastic cone that goes around the wearer's neck. The person wearing this cone during a short rest can gain an additional 1d6 hit points when expending one of their hit dice to heal. During the short rest, no one can take the wearer seriously. It has no effect during a long rest except to make sleeping more inconvenient.

### Fallback Ring - 800 gp

An enchanted silver ring with small inlaid rubies along the band. The rubies glow with a faint magical energy. Once per day, the wearer of this ring can use it to regain a spell slot from a failed spell. If the ring’s magic is used in this way, the glow disappears.

### Kenku Gum - 100 gp

A pack of five pieces of gum. Whoever chews a piece of this gum can perfectly imitate the voice of another person for up to an hour.

### Ring of the Grammarian - 600 gp

Once a day, the wearer of this ring can alter one letter in a spell's name to alter its effect, such as turning "Cause Fear" to "Cause Bear". The exact effect is up to the DM, although she will take into account the caster's intentions.

### The Livestocking - 600 gp

This ordinary bag, made from soft gray cloth embroidered with animal designs, appears to contain a pile of small, fuzzy objects.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.

The creature is friendly to you and your companions, and it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature.

You may only draw three fuzzy objects from the bag per long rest.
Luna

Domain: The Sky and Stars

Insignia: A fair woman in a dress of stars

Worshipers: Seers, Wizards, Fortune tellers, Mystics

Rituals/Practices: Stargazing, Offerings of salt, sugar, gold and silver, dying skin and tattooing eyeballs as star fields

Boons: Visions of the future, Prophetic magic

Influence: Elemental control of the stars and skies each day. She changes the night sky every night and seers and wizards attempt to decipher them to tell the future and interpret her messages and wisdom.

Status: Legal, a little sketchy though

Prominence: not very well known, small following
The Angels Of Snow

Purpose: To shelter knowledge and protect and serve those who need protection

Insignia: An angel as white as snow with a cloak of light blue

Leader: Their council of thirteen

Location: Northern Stukervetir

Influence: A strong almost monastery like organization for warrior women

Status: Well known and respected

Prominence: Not very well known, few members
Abbanathan

Domain: Good fortune, protection, good health, rebirth

Insignia: A paw of a tabaxi

Worshipers: The Tabaxi

Rituals/Practices: Burning of incenses and food scraps, prayer, cremation after death and being spread to the south western winds

Boons: Protection, good health

Influence: Protection and wisdom

Status: Legal

Prominence: Somewhat well known, small following
The Savagelands

Orcs are not naturally occurring beings in nature in Cyrafrin, many years ago the race of Orcs was created to provide cheap, strong and obedient warriors, builders and craftsmen. In the beginning, only male Orcs were created. The wizard Yorkannen, known as ‘The Beastmaster’, used them as slaves and sold them to countries and mercenaries and whoever would buy them. He grew them in the slave fields of Allehandra in the area that is now the beastlands. The first great Orc revolt took place when the male workers in the nearby fields took up arms and marched to the wizards' tower and knocked it down, they kidnapped the wizard and forced him to make Orcish women so their lives would be less miserable. He obliged and the female orc was created and were sold as warriors, builders and sex slaves. The second through ninth orc revolts tried to outlaw the sale of women as sex workers but all failed until Yorkannens son was kidnapped and killed, but he did not care, he continued to sell them in that manner for a number of years until the market dried up. The ninety-seventh great orc revolt finally killed Yorkannen and they were finally free but slavery remained legal and orcs were still enslaved elsewhere. The last artificially created orc was born and was declared the king of the Savagelands, Savage in orcish means freedom translating to the free lands. Yvelda Orach is the current queen of the Savagelands and the queen of the Orcs. Their countries capital is Grumieth, the farthest possible location in their country form the slave fields where they were born. It is more of a camp of sorts, filled with very large huts and dining halls. It is all semi-permanent meaning it can be moved if needed. The land is barren and full of fields and farms. The orcs were once violent people but have evolved into a very peaceful race, focusing on farming and agriculture.
Ingressum

Ingressum is the forbidden island of the druids. When the continents were split Ingressum was the island with the largest and most important shrine to Gaya so it became sacred land. Druidism was eventually banned in Darkwynd when the first druid (the leader of the druids) was burned at the stake, the bodies of the druids were lain and burned in huge piles on this island, it was then magically sealed off and declared forbidden. Nowadays nobody lives on the island and those who do, do it outside the law. It has become a haven for animals and wildlife outside the realm of man. It is covered in an intense and thick forest.
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Lingnum

Lingnum is the largest island in Darkwynd, its varied landscape of forests, farmland and hills make it a perfect habitat for humans and a great place for trade. This island is home to a number of houses that fight for and represent House Kranathok. House Tallstag rests up north within the farmlands in their castle Whitestone near the farming town of Hearthbriar. Their leader is Fredrickon Tallstag the Fourth. The King of the west, Darrak Kranathok and his house Kranathok rest on the northern side of the bay of Hyrax in their stronghold, Kragsgould is surrounded by the city of Talmus, the second biggest port in Darkwynd. On the south side of the bay rests Karakorum, the Home to House Minnogmen ruled by lord Edward Minnogmen who is the head of the Kranathok Army, he is the commander of every single battalion in the west. House Minnogmen trains, equips and arms the royal armies of the Kranathok alliance. At the southernmost point rests The Nest, the home to house Hornraven run by Reginold-Samson Hornraven and his wife and daughters. The house is in charge for all the farming that goes on in the south and has many merchants and caravans that move them around. Finally house Brightwood is situated in the middle of the Vlosimir forest in castle ember, they control the minting and distribution of the different kinds of currency used in Darkwynd, they are the only mint that produces the Crique, a metal bar made of a special mixture of gold, silver, copper and titanium. In Darkwynd a Crique is worth 50 gold, everywhere else the bar is worth 20-25 depending who you sell it to. House Brightwood is also in charge of all the trade that comes through the island of lingnum and everything that goes through the hands and ports of each house in the Kranathok alliance.
Palus

Palus is the second smallest island and is home to house Helder. House Helder is not allied with either of the Kranathok or Svaling nor anyone else for that matter, they remain neutral. House Helder is known for their production of siege weaponry and warships. They sell to anyone who has the gold to pay for it, they make a wicked profit off of war and because of it shipbuilders, engineers and mechanics flock to Palus to make their fortunes, it is also one of the richest cities on the globe. It is home to a lot of the greatest universities, colleges, and schools in Darkwynd. The island is also home to the Ironhelm Mountains, the only place where the metal Opallium is mined and produced. Opallium is very valuable and often priceless, the greatest swords in the world are made with Opallium for it is the strongest and most durable metal on the planet, a well-made sword of Opallium can last a thousand years without being sharpened and will never break.
Mardream

The lands of Mardream were gifted to the dragonspawn after their assistance in the conquering of the continent Lynnden, some settled down in modern-day Hyfanol where they bred dragons and built vast castles. When they came home from the war the empire gifted the lands to the dragonspawn. Few chose to return from Lynnden but those who did split up the land in Mardream and built castles of their own. The land in Mardream is very diverse with the desert in the south, volcanoes in the west, forest in the east and snow to the north. The land is ripe with wildlife and fruits and berries as well as a near-infinite assortment of natural herbs, because of this, there are many alchemists in Mardream who grow ingredients both magical and not, make potions, salves, and concoctions for every purpose imaginable. The population of Mardream is about half dragonspawn, a quarter human and another quarter of everything else. The population is small and sparsely populated; you can walk for days and not see a sign of anyone. The capital is a town in the east called Baragew that surrounds a large stone castle that belongs to RHyjjJvann Pallifarishaln, the king of Mardream and the dragonspawn
Waterdhavian Noble

## Stats

**Skill Proficiencies:** *History* & *Persuasion*

**Tool Proficiencies:** one gaming set or musical instrument

**Languages:** One *standard*

**Equipment:** fine clothes, signet ring, scroll of pedigree, waterskin (filled with wine), 20gp

## Feature

### Kept in Style

Your families reputation allows you to stay at inns/taverns for free.
Tan-Kkart

Tan-Kkart is the central continent in Lynnden and is the birthplace of life on this planet. Over the thousands of years of human existence on Cyrafrin, Tan-Kkart was the continent that has had the most change and definitely the most war. The countries of Tan-Kkart have been shifting from the moment borders were drawn; it is currently divided up into 8 countries. Sunstar is the proud home to the dwarven race and the dwarven empire, Hollymoin is the quiet home of the elves and half-elves, Chisaki is the land of the small folk (Halflings and gnomes), Suramanakkiwaruseminan is the land of the Daeorack, won in their revolution against the empire and  the Savagelands, won by the orcs in their revolution of freedom, Suikaki or the jungle is home to a number of races including the Tabaxi, Lizardfolk and Goliaths, Mardream is the island gifted to the dragonspawn and last but not least the rulers of the planet, The Empire Of Allehandra, the proud home of men and all of the humankind.
The Empire Of Allehandra

Hundreds of years ago the human race set out from the first isle of man and sailed to Tan-Kkart, they bred and established colonies, they sided with the other races and took charge of the exploration of the world, they were the first to develop weapons and with weapons came power, they expanded quickly with the help of Elves, Dwarves, Dragonspawn and Tabaxi but it was clear that the race of humans was the most dominant, so they formed the empire of Allehandra, named after the leader of men at the time, king Wesley Allehandra the first. With the newly formed empire they set out and colonized the lands of Cyrafrin, a feat that would take them a century. On his deathbed, twenty years before the last corners of Cyrafrin had been fully explored king Wesley drew a map and divided the lands of the world among the leaders of the races that had helped them and he gave them names and leaders, kings and lord kings, queens and princesses received crowns and money for castles. The way he drew the continents up was controversial to say the least, Darkwynd and Lynnden was entirely controlled by the race of men, and with the lands being drawn up before the whole of Cyrafrin had been explored leaving many undiscovered lands up for debate as to who controlled them. On the province of  Tan-Kkart all the races were given lands but they were expecting more and wished to be represented proportionally to the work their people had done or at least equally. The race of elves that did very little received much of the land versus the Tabaxi who settled almost all of Darkwynd and received a quarter of what the elves got. The king gave the race of men a large portion of land as well and named it Allehandra, after himself. He then died and passed the crown to his next son and so it continued until today where the eighth Wesley Allehandra sits atop the opal throne and wears the opallium crown and rules over all of Cyrafrin, well almost all of it.  The country of Allehandra is large and filled with plains, hills, fields and light forests. To the abandoned north there are cities made of snow and ice and to the southeast proudly stands the city of Brightbeacon, the capital of the country and the entire empire. The city is the largest built by man and has more shops, vendors and restaurants than you can count. It takes an entire day to cross the whole city on foot (from the outermost city to the other side of the outermost point of the city).  The city is home to the largest trading nexus in the empire and the largest port you will ever see, the harbor is almost always full of galleys, warships and trading vessels each decorated with colorful flags. Thousands of ships enter and leave each day carrying soldiers, food, weapons and everything under the sun. The Emperors palace named ‘Beacon’ after the fire that has burnt since the beginning of the world that rests atop the palace for all to see. The palace is also home to the court of the empire, where the kings and lord kings meet for political ceremonies and debates. The population is made of mostly humans with other races being minorities but not uncommon, especially in cities and towns.
Geya

Domain: Nature and The Wild

Insignia: A woman’s face with long flowing white hair and eyes of emeralds

Worshipers: Druids

Rituals/Practices: Sacrificing lives of children, donations of severed heads, self sacrifice, offerings of blood and pelts and skins of animals and humans

Boons: Magic of transformation into shapes of animals and humanoids (shape shifting)

Influence: Creating new life out of death and transforming life into other forms

Status: Illegal to worship in Cyrafrin

Prominence: Very well known, next to no followers
The Platinum Band

Purpose: A worldwide guild of adventurers

Insignia: A platinum band with a golden inlay

Leader: Wakka Taraki, the original leader of the platinum band

Location: Headquarters in Brighbeacon

Influence: Make of fine warrior and adventurers, gives out quests and help

Status: Well known and respected

Prominence: Somewhat well known, some members
Thurl

Domain: Knowledge

Insignia: A black raven

Worshipers: scholars, educated folk, teachers, scribes, con artists, tricksters

Rituals/Practices: Service in the form of scribing or copying texts, spending your lifetime researching a single topic

Boons: Guidance and information

Influence: Twisting fate, toying with the future

Status: Legal but a little sketch

Prominence: Somewhat well known, a few followers
Khalid

House Khalid has gifted this island which they named after them when the eldest daughter of the old head of the house Khalid married the prince and made the armies of Svaling what they are today. House Khalid resides in their castle, Phamlille. The Island of Khalid is mostly abandoned/unoccupied except for a few towns and farms. Because of this many pirates and mercenary groups are situated and based on this island due to its low inhabitance. The citizens of Khalid are mostly merchants and farmers as well as winemakers/ brewers. Khalid produces a lot of wine and spices as well as cloths and silks and distributes them across the lands.
Drosim

Domain: Death

Insignia: a silver skull with an eyes of gold

Worshipers: Necromancers, Embalmers, Clerics of death also known as black clerics

Rituals/Practices: Embalming dead, offerings of food or coin, does not accept prayer, Bloodletting, Collecting skulls of the dead

Boons: Necromantic and Dark magics

Influence: Grants death keeps souls

Status: Frowned upon but legal

Prominence: Somewhat well known, not many followers
Suramanakkiwaruseminan

Referred to as the “Fire Lands” or the “Scorched Lands” is an island covered in volcanoes and deserts of ash, once a great forest with a jungle even greater than that of Sunkaki until the demon lord Malizar was born inside the mountain of madness and set off a chain of volcanic eruptions that burnt down the forests and killed every man and woman who didn’t own a boat, the ashes from the fire covered the whole of Tan-Kkart and killed thousands, the union of the empire eventually tracked down and banished Malizar but not before he did some serious damage. Every woman and man he touched he cursed to forever birth and produce devil spawn, Daeorack or devil children. They were all banished to the island of fire where they came from, so they settled it and called it their own. Their prince Nygar Ambition currently sits on the throne of ash and fire in the heart of the volcano on the mountain of madness. Their stance in politics is mostly neutral but they are feared for their prowess with their mounted flying cavalry, they fly wyverns (non fire breathing dragons) decked out with full plate and they rain fire arrows down from the sky, their pyromancers are among the best in the world, some say that after enough practice they can fuse themselves with the fire to heal themselves with the ashes and coals of the fire and swim through magma and emerge unscathed. Their city of Plomien is the capital of the country, a decently sized port town built of Ashglass, grey in colour and slightly opaque, made from ash instead of sand, it is resistant against fire and absorbs heat very well and makes up the entire city. The port is not super busy but is always active and bustling.
Gygax

The last human ruled kingdom of Gygax is losing its citizens to the utopia of Illuminare while attempting to fend off the hordes of clones and dragons that relentlessly attack their lands and burn down and destroy their fields. King Gygax grows old and with no apparent heir to the throne, the kingdom is slowly falling into chaos. Many citizens attempt to flee to Illuminare or even Hyfanol and some even try to build ships and sail to one of the other continents but they know that they will never find a home on these continents for the family of Gygax and the citizens under their control were banished to Lynnden after they lost against the Empire of Allehandra and were kicked out of Tan-Kkart and Deported to Lynnden where they quickly expanded until they could expand no further, then the sphinx came and with the help of the dragons pushed the once enormous empire into Gygax as it is today. They still seek to destroy these humans who so rudely invaded and took their land for themselves.
Chisaki

The Land of the Smallfolk (Gnomes and Halflings) is small but cozy, much like the people who live there. It consists of a mainland, Sulkra and an island, Znel. Barrium Bramblearth, the king of Chisaki, and king of the smallfolk rules the entirety of Chisaki. He sits on the throne of Bramblewood in the castle ‘Den’, named because it was once a gigantic rabbit den with tens of thousands of rooms, they claimed the den for themselves and tamed the rabbits and have since tamed them to be ridden in battle, their speed and ability to jump and traverse rough terrain has made their army surprisingly formidable and have earned a reputation for themselves alongside wars fought by the empire, as a result of which the country has become very wealthy, safe and cozy place filled with countryside and rolling hills because they all live underground. Their underground cities go thousands of kilometers underground; the one city that is not fully underground is Hobelito, it has a massive port on the water while the rest of the city is built into the cliffs of clay surrounding the port, the city is one of the largest ever built, the average house has a fifty rooms while the richer houses have hundreds. These massive houses are typically serviced by sprites and brownies that are paid in food and treats to clean, fix things and do other minor tasks. Since the city is underground it is always busy and bustling because the city never really sleeps because nobody knows what time it is. Znel is a lot less crazy, the city of Zolto is home to most of the gnomish population, they don’t often venture far outside their hometown, the city is mostly safe but the further you go west the more dangerous the island gets, filled with dark magicians and sorcerers who work with voodoo magic and necromancy, a famous Halfling adventurer Tolkienin Flatfoot adventured into the depths of the mushroom forests and saw aberrations made of pink and black limbs, headless beings twelve feet tall, wolves made of shadow and an eight foot tall humanoid covered completely in hair with one eye in the centre of its forehead and rows and rows of red teeth, when he looked into its eye he saw visions of the future and became sick to the point of death. His stories only scratch the surface of the oddities that occur in the forests of Znel.
Tragwyn

Domain: Life

Insignia: A five pointed sun

Worshipers: Humans, Everyone (one of the main religions), Clerics of light

Rituals/Practices: Prayer, offerings, attending ceremonies and church,

Boons: Healing and light magics

Influence: Grants re-birth and resurrection

Status: Legal

Prominence: Very well known, many followers
Coeden

The city of Marwolaeth, a Sphinx controlled City was destroyed and raided by several mercenary groups including a religious group who worships the first “god” to come to this plane since the pantheon abandoned the lands of Lynnden after the wars that ravaged the world. The city of Marwoleath has been abandoned and it treasures remain and the province around it has been declared lawless, an unclaimed country ruled by the heads of various cults, religions, and factions. Their “City of thieves” has quickly become a utopia for those who want to live outside the rule of the High Arbiter and outside the law.
Valtmer

Domain: Storms and the sea

Insignia: A rusted anchor

Worshipers: Sailors, traders

Rituals/Practices: Ritualistic drowning of unworthy, donating at shrines, singing of shanties, donation of food, coin and liquor

Boons: Safe passage on voyages and protection from storms

Influence: Granting passage

Status: Legal

Prominence: Somewhat well known, some followers
Ronald Reagan

Ronald Wilson Reagan fue un actor y
político estadounidense, el cuadragésimo presidente de los Estados Unidos entre
1981 y 1989 y el trigésimo tercer gobernador del estado de California entre
1967 y 1975.

Nacido en Illinois, Reagan se mudó a Los
Ángeles, California, en 1928, donde trabajó como actor, fue presidente del
Screen Actors Guild (Sindicato de Actores de Pantalla o SAG por sus siglas en
inglés) y portavoz de la compañía multinacional de infraestructuras, servicios
financieros y medios de comunicación, General Electric (GE). Su inicio en la
política ocurrió durante su trabajo en GE; originalmente miembro del Partido
Demócrata, se cambió al Partido Republicano en 1962 a la edad de 51 años.
Después de pronunciar un entusiasta discurso en apoyo a la candidatura
presidencial de 1964 de Barry Goldwater, fue persuadido para lograr la
gobernación de California, ganándola dos años después y por segunda vez en
1970. Fue vencido en su carrera por la nominación republicana presidencial en
1968 y en 1976, pero ganó tanto la nominación como las elecciones en 1980,
convirtiéndose en Presidente de los Estados Unidos de América.

Como presidente introdujo nuevas y osadas
iniciativas políticas y económicas. Su política económica, entroncada en la
llamada economía de la oferta, se haría famosa bajo el nombre de
"reaganomics", caracterizada por la desregularización del sistema
financiero y por las rebajas sustanciales de impuestos implementadas en 1981.
En su primer período, sobrevivió a un intento de asesinato, marcó una línea
dura contra los sindicatos y además ordenó acciones militares en la
independiente isla caribeña de Granada, próxima a la costa de Venezuela. Fue
reelegido con una gran mayoría en las elecciones de 1984. El segundo período de
Reagan estuvo marcado principalmente por asuntos extranjeros, siendo los más
importantes el fin de la Guerra Fría, el bombardeo de Libia y la revelación del
escándalo Irán-Contras. Previamente el presidente había ordenado un masivo
incremento militar para la lucha estrecha contra la Unión de Repúblicas
Socialistas Soviéticas (URSS), dejando atrás la estrategia de la détente.
Describió públicamente a la URSS como el "imperio del mal" y apoyó
movimientos anticomunistas en todo el mundo a través de la denominada Doctrina
Reagan. Negoció el Tratado INF para el desarme nuclear con el secretario
general soviético Mijaíl Gorbachov, logrando la reducción de los arsenales
nucleares de ambos países.

Reagan dejó el cargo en 1989. En 1994 el
expresidente reveló que le habían diagnosticado la enfermedad de Alzheimer a
comienzos de ese año. Falleció diez años después a la edad de noventa y tres,
siendo uno de los expresidentes más longevos del país.
Nikita Krushev

Nikita Serguéievich Jrushchov fue el dirigente de la Unión Soviética durante una
parte de la Guerra Fría. Desempeñó las funciones de primer secretario del Partido

Comunista de la Unión Soviética, entre 1953 y 1964, y de presidente del Consejo de Ministros, entre 1956 y 1962. Jrushchov fue responsable de la desestalinización parcial de la Unión Soviética, para respaldar el progreso del programa espacial soviético y varias reformas relativamente liberales en materia de
política interna. Sus compañeros de partido lo retiraron del poder en 1964, reemplazándolo Leonid Brézhnev como primer secretario y Alekséi Kosygin como presidente del Consejo de Ministros.

Jrushchov nació en la aldea rusa de Kalínovka en 1894, cerca de la frontera actual entre Rusia y Ucrania. En su juventud estuvo empleado como obrero metalúrgico, y durante la Guerra Civil rusa fue un comisario político. Con la ayuda de Lázar Kaganóvich, se abrió paso en la jerarquía soviética. Apoyó las purgas de Stalin y aprobó miles de detenciones. En 1939, Stalin lo envió a gobernar Ucrania y allí continuó las purgas. Durante lo que fue conocido en la Unión Soviética como la Gran Guerra Patriótica (Frente Oriental de la Segunda Guerra Mundial), Jrushchov fue nuevamente comisario político y actuó como intermediario entre Stalin y sus generales. Jrushchov participó en la sangrienta Batalla de Stalingrado, un hecho que lo enorgulleció para toda su vida. Después de la guerra, regresó a Ucrania antes de ser llamado a Moscú como uno de los asesores cercanos de Stalin. En la lucha por el poder desencadenada tras la muerte de Stalin en 1953, Jrushchov emergió victorioso después de varios años. El 25 de febrero de 1956, en el XX
Congreso del Partido, pronunció el "discurso secreto", denunciando las purgas de Stalin y el advenimiento de una era menos represiva en la Unión de Repúblicas Socialistas Soviéticas (URSS). Sus políticas internas, encaminadas a mejorar la vida de los ciudadanos comunes. Algunas de las políticas de Jrushchov fueron vistas como erráticas, sobre todo por sus rivales emergentes, que en silencio se elevaron con fuerza y lo depusieron en octubre de 1964.
Jawaharlal Nehru

Nehru Jawaharlal nacido el 14 de noviembre de 1889 en Allahabad, India, falleció el 27 de mayo de 1964 en Nueva Delhi. Político y militar nacionalista indio, que defendió posturas laicas y progresistas, fue primer ministro y ministro de asuntos exteriores de la Unión India. Descendiente de una familia aristocrática, en 1905 marchó a Reino Unido, donde estudió derecho. Formó parte de la corriente de jóvenes intelectuales que en la década de 1920 defendió las ideas nacionalistas de Gandhi siguiéndole en todas sus grandes luchas contra la dominación británica, pero su idealismo le alejó de él. Inició su trayectoria en la política activa en 1919 como miembro del Partido del Congreso, que presidió a partir de 1929.

Su ideología evolucionó hacia la izquierda, simpatizando con el socialismo e incluso llegó a enfrentarse con Gandhi por este motivo. A raíz de sus repetidos llamamientos a la desobediencia civil, fue encarcelado varias veces por los británicos. Presidió la conferencia panhindú de 1934, y en 1942 colaboró en las negociaciones de Cripp con la Administración británica. Al proclamarse, en 1947, la independencia de la India que implicó la creación del Estado musulmán de Pakistán, fue nombrado primer ministro de la Unión India, cargo que desempeñó hasta su muerte, y ministro de Asuntos Exteriores convirtiéndose en uno de los principales líderes del Tercer Mundo, Nehru adoptó una posición neutral frente a los dos grandes bloques, el oriente y occidente. La India pasó entonces a ser un importante referente del movimiento de los países no alineados en la conferencia de Belgrado (1961). Sin embargo, Nehru no pudo contener los brotes nacionalistas, que condujeron al conflicto de Cachemira 1947, promoviendo su ocupación, que desencadenó en una aplastante derrota india en el conflicto con China de 1962 en la frontera del Tibet. A partir de entonces, el país empezó a perder su influencia entre las naciones afroasiáticas, y Nehru buscó en los últimos tiempos de su vida el apoyo diplomático y económico soviético y norteamericano contra el régimen de Pekín.
Hyfanol

Recently the country of Evenlo has declared war on the realm of Hynafol. It’s the sphinxes and their endless armies of clones versus the dragons and their many families of humanoids, dragons, and dragonspawn. Kremwrack the Great, an ancient red dragon, heads the Oligarchy of dragons followed by Gilldram the Gold, Azarath the Blue, Stuvetir the Silver, Kanathor the Green, Ytir the bronze, Kuroman the Black, Shina the White and Barathor the Brass. Together they make up the council of dragons, they rule over Hyfanol with an iron fist commanding armies of dragonspawn, lesser and greater dragons and themselves into battle against armies of the High Arbiters clones
Sunstar

The dwarvish people of Tan-Kkart drifted north into the mountains, and since they were not good with constructing homes out of wood they dug into the mountains and hills and built their cities underground where they were kept warm by the heart of the mountain. They mined day after day and built forges powered by the very souls that flowed through the mountains and ran constantly. Thousands of stonemasons spent lifetimes carving decorations and drawings into buildings and underground palaces. Rune makers and wizards worked together to make tens of thousands of runes that would be set into buildings and homes to protect the inhabitants living inside. The first and greatest city they built was Mlacastar, built into the mountain that stood on the other side of the Sunstar mountains Mlacastar took one hundred years to mine out and build the first buildings within, it took another one hundred years to build Ragdrin Rock, the massive stronghold that was built for the dwarven kings and queens of old and all the dwarven kings and queens to come. The forge in the heart of the mountain, however, took one hundred and one years to build; the most powerful and largest forge on the planet. Powered by the most powerful pyromancers magic and countless beating hearts of many mountains, they named it the Soulforge. The swords of countless kings and queens were crafted and forged here in the heart of Mlacastar. The god of Mountains wept at the sight of the forge and his tears were used to quench the dwarven kings' blades and armor for millennia and still are today. King Elberon Delgston the third currently sits upon the throne to Sunstar and lives with his wife and sixteen children in Ragdrin Rock (named after his great great great great grandfather Ragdrin Delgston). His dwarven army stands two hundred thousand strong guarding Mlacastar alone with many more scattered throughout the country. The City of Mlacastar is behemoth beyond comparison. Imagine a mountain about half the size of Everest almost totally hollowed out and filled with gigantic buildings, castles, farms, fortresses, statues a hundred feet tall and in the center of it the elevator that takes you down into the Soulforge.
Mapa de la Guerra de Vietnam

**MAPA ORIGINAL**

Por Derechos de Autor, en esta entrada de la wiki sólo podéis ver un icono del mapa. No obstante, a través de este enlace puede accederse al mapa original, con mayor ampliación para poder verlo a más detalle: https://www.histocast.com/wp-content/uploads/2014/12/mapaguerravietnam.png

**COMENTARIO DE MAPA**

A través del siguiente enlace podéis acceder al documento donde se realiza un comentario de mapa histórico sobre la Guerra de Vietnam: https://drive.google.com/open?id=1ZJNorN3ICJY397BMqcigBlZBBB8FD8zU
Estado Totalitario

El totalitarismo, es el término por el que se conoce a las
ideologías, los movimientos y los regímenes políticos donde la libertad está
seriamente restringida y el Estado ejerce todo el poder sin divisiones ni
restricciones.

El totalitarismo no es simplemente una forma de gobierno,
es una organización en cuanto a las personas que ejercen el poder, toda una
forma de estado, de tipo no democrático que se caracteriza al igual que el
autoritarismo en la falta de reconocimiento de la libertad y los derechos
humanos. Sin embargo, se diferencia del autoritarismo en que en el
totalitarismo existe una negación de la libertad y los derechos individuales,
desconociendo además la dignidad de la persona humana, convirtiendo las clases
sociales en masas.
Guerra de Corea

La Guerra de Corea fue un conflicto armado que tuvo lugar en la
Península Coreana y dividió al país de forma permanente en Corea del Norte y Corea
del Sur. Ocurrió entre los años 1950 y 1953. Tuvo como telón de fondo la disputa
geopolítica entre Estados Unidos (capitalismo) y la Unión Soviética (socialismo).
Corea del sur influenciada por el Capitalismo Norteamericano y Corea del Norte por
el Socialismo de la Unión Soviética. Tras el final de la Segunda Guerra Mundial y
Después de la derrota de Japón, estos retiraron las tropas japonesas de los territorios
Coreanos, entonces las 2 potencias vencedoras en la segunda Guerra se dividieron el
País. El norte pasó a ser aliado de los soviéticos (socialista), mientras que el sur
quedó bajo la influencia norteamericana (capitalista). Esta división generó conflictos
entre las dos Coreas, ya que los del Norte era un amenaza que Estados Unidos
estuviera tan cerca y la idea era sacarlo de Corea del Sur. Tras varios intentos de
derrocar al gobierno surcoreano, Corea del Norte invadió Corea del Sur el 25 de junio
de 1950. Las tropas norcoreanas conquistaron su capital, Seúl, causando el inicio del
conflicto. Su objetivo principal era unificar el territorio bajo la bandera comunista.
Las fuerzas de Corea del Norte cruzaron la frontera en la Operación Pokpoong e
invadieron el sur, con la excusa de que habían sido atacados primero por soldados
de corea del sur en la frontera. Pero la realidad es que ofensiva se había estado
preparando durante meses. La invasión tuvo éxito y Corea del Norte se hizo con Seúl
capital de los Surcoreanos, aunque Rhee pudo escapar junto a su gobierno y el resto
de sus tropas. Contra dicha acción, el gobierno de Estados Unidos, a través de la
ONU envía tropas para expulsar a los socialistas de la región del Sur de Corea y
devolver el mando de Seúl a los surcoreanos. El ejército avanzó por el Paralelo 38º
haciendo que el ejército soviético retroceda hasta llegar a su capital Pynogyang,
dejando a sus enemigos enfurecidos. La posibilidad de la derrota de Corea del Norte
dio como resultado el despliegue de tropas por China. Al sentirse amenazada envía
más de trescientos mil soldados en apoyo a Corea del Norte entrando oficialmente en
la guerra. Conquista nuevamente la capital de Corea del Sur, Seúl, el cuatro de enero
de 1951. Los norteamericanos avanzan de nuevo haciendo que los soviéticos
retrocedan y mantengan el paralelo 38, manteniendo las fuerzas en un nivel estable.
La frontera que divide a Corea del Sur, capitalista, y Corea del Norte, comunista, se
mantiene hasta hoy y, a pesar de su área desmilitarizada, sigue siendo víctima de
frecuentes conflictos.
¡SALUDOS¡

Hola a tod@s¡

Os damos la bienvenida a este espacio, el cual ha sido creado por la clase de 1º de Bachillerato de Artes Escénicas del I.E.S. Carmen Laffón, de La Rinconada (Sevilla). El objetivo de esta wiki es crear un espacio colaborativo para, entre tod@s, crear conocimiento sobre la Historia, la Cultura, Geografía y todo aquello que nos interese como estudiantes, y más aún, como personas.

Aunque comenzaremos escribiendo contenidos relativos a la Guerra Fría y a la Desconolización como proyecto de curso, te animamos a que participes y escribas algún artículo que creas que se relaciona con las Ciencias Sociales. Eso sí, existen unas normas de escritura que tienes que seguir si no quieres que te borremos el artículo:

1. Cada página de esta wiki debe conducir a un documento, presentación o tabla de datos de Google en línea a través de un enlace.
2. Ese documento debe estar escrito siguiendo una serie de normas formales. Estas normas son las que se siguen: https://drive.google.com/open?id=1DA-NZfYZAWVnartIsgeLcyGfBm3Fy\_mc
3. Antes de publicar el documento, debajo de él debes poner tu nombre, tus apellidos y tu correo de contacto. Por ejemplo: Javier Molina Jurado, javimolinajurado@gmail.com
4. Por último, antes de publicar el documento, debes comunicarlo por correo electrónico a alguno de los escritores de la wiki, quienes también han dejado sus nombres y correo bajo sus artículos. De este modo, tod@s estaremos avisados de tu actividad dentro de este espacio, y podremos avisarte por si hay que corregir tu artículo.

Se aconseja, como miembro que participa del proyecto, que si detectas un fallo en algún artículo lo comuniques a franciscomanuelgaonaorihuela@gmail.com, profesor que gestiona este espacio, y de este modo se podrá subsanar el error.

¡Y ya está¡ Ya puedes escribir dentro de esta Wiki. Esperamos que te sirva lo que aquí encuentres, que aprendas, y que contribuyas a que otros aprendan.
Joseph R. McCarthy

Joseph
McCarthy carecía de toda notoriedad hasta que, en 1950, se convirtió en paladín
de la lucha contra la supuesta infiltración de comunistas en el aparato del
Estado. Su instrumento principal fue un comité de investigación del Senado
desde el que organizó la persecución contra políticos, militares, funcionarios,
artistas e intelectuales sospechosos de «actividades antiamericanas».

Sus
denuncias hallaron eco en el marco de la guerra fría (recrudecida con la
victoria de Mao Zedong en China y con los primeros experimentos nucleares
soviéticos) y condujeron a la sociedad norteamericana a un clima de histeria
anticomunista y de sospecha generalizada, que se conoce como «macarthismo».
Bajo su influjo se aprobaron leyes que autorizaron el registro de las organizaciones
simpatizantes del comunismo (1950) e imponían restricciones a la inmigración
(1952).

La
conciencia de que esta «caza de brujas» ponía en peligro la esencia de la
democracia llevó a los líderes de su partido a permitir que prosperara una
moción de censura contra él en 1954, una vez arrebatada la presidencia a los
demócratas, con la sustitución de Harry Truman por el general Eisenhower
(1953).