D&D Devoid

## The Devoid

The Devoid are terrible creatures, originally given life on the world of Ni'tra'loth, the first world, they were created by the Elder Gods out of the dead of the world. Losing their lives, these creatures became like undead, wandering the world aimlessly, working in the armies of the Daemons. Now many of them seek to return to life and become human once more.

### Physical Description

The Devoid are wretched, cursed humanoids with ghostly white, rubbery skin, usually standing a good two feet or so above the average human. The most have the figure of one who is malnourished, being little more than living skeletons with skin, but those who's obsession centers around strength have been known to gain a more burly figure. Their torsos are abnormally small, their height being attributed to their long, lanky limbs. The legs and arms of the average Devoid are about half as long as the average human. They possess no organs of any kind and their bones are clearly visible through their skin. They possess large skeletal hands and feet, with long spindly fingers and toes.
The most notable feature of any Devoid is its head. Many Devoid have nearly spherical heads (Use Jack Skellington as reference) with eyes that seem to be empty holes. The strangest thing are their mouths. Although many don't have a mouth at all, some have mouths that are fixed in a permanent position, such as a grin or frown. Some have mouths that are asymmetrical. Some have mouths that are grown partly or completely shut. If they do have a mouth, it's usually filled with rows of razor sharp teeth, akin to a shark. They never use them to attack, unless their obsession has a habit of biting while fighting. Some are known to place colored lights inside their skulls, effectively giving themselves glowing eyes and mouths.

### Obsession

Every Devoid has an obsession. Without an obsession, the Devoid is like any other undead, wandering aimlessly and purposelessly. However, when a Devoid gains an obsession, they change completely. They begin to study their obsession, following and watching their every move. After some months of study, they will begin to mimic the one they obsess over, going so far as to steal their names, their clothes, and even kill their obsession in a hope to take over their lives. They seek to regain their humanity by copying and eventually becoming someone else.

### Society

The Devoid do not have a particular society to themselves. Most just wander aimlessly until they find their obsession. However, because they mimic their obsession in a vain hope to gain humanity, they are sometimes known to live peacefully with other beings, while others are known for being vile and evil. In the end, they will become whatever their obsession was, and will even go to the extent of exaggerating some features of their obsession in a vain hope to be human.

### Race Name Traits

As a Devoid, you gain the following traits:
***Ability Score Increase.*** Your Charisma decreases by 2, but your Wisdom increases by 3.
***Age.*** The Devoid are ageless, but will usually claim themselves as the age of their obsession.
***Alignment.*** Without an obsession, the Devoid have no alignment. However, they will quickly take on the alignment of their obsession.
***Size.*** The Devoid are roughly the same size as humans, but weigh significantly less, appearing so thin that they almost look like skeletons. Your size is Medium.
***Speed.*** Your base walking speed is 30 feet.
***Eternal Watcher.*** You are always watching, always learning, always obsessing. You gain proficiency in Perception.
***Obsession.*** You fixate on a person. You adopt their way of thinking and try to mimic them in a vain attempt to gain humanity. Your obsession is who you are. Everything you do is based on it. It can never be changed and it can never be forced. You must want to be that person with your whole being by your own volition. Not even gods or magic can force you to obsess. You have proficiency in three additional skills, granted that they are attributed to your class' primary ability (for example a bard may gain proficiency in three additional charisma skills). If you are proficient in all skills pertaining to your class' primary ability, you may then use the remaining proficiencies to become proficient in any item(s), granted that the item(s) is obviously related to your class (for example a wizard would obviously use something magical).
***Restless.*** You are eternally restless and can only mimic the art of resting. You do not benefit from short rests, but you only need 3 hours to gain the benefits of a long rest.
***Hollow Body.*** You have no organs of any kind. You do not need to eat or drink. You can do so, but these do not offer any benefits. However, your body does still grow tired, and thus you do need sleep.
***Languages.*** You can read, write, and speak Common, along with two other languages of your choice.