recursal/Fanatic-Fandom huggingface dataset:
Amplifier

Amplifier-type powers don't help the user directly, but instead strengthen and assist their allies. A metahuman with an Amplifier rating is useless on their own, but incredibly potent with a team, especially when their abilities synergize with the ones they're supporting. When fighting Amplifiers, the standard strategy is to make them a priority target and take them out first before going after their team.

Examples of Amplifier-type powers include:

* Healing someone with a touch
* Giving allies temporary super-strength
* Enhancing another metahuman's powers
Century of Great Achievements вики

ЭТО СТАРАЯ ВИКИ ОНА НЕ ДЕЙСТВИТЕЛЬНА ТЕПЕРЬ

Приветствуем посетителя официального архива Пангеи! Пангея - это земля, Открытая не одним человеком, а целой командой, у каждого из них свои взгляды, принципы, и под влиянием разногласий, и общих идей и была основана новая земля, с целой историей, которую тебе, Стевард, и продолжать
Neo-Amaterasu

The sun goddess Amaterasu, reincarnated into the body of the famous hero Firebreak. She holds power over nearly all forms of heat and flame, and is fiercely dedicated to preserving justice in the world.

After her rebirth, she remained in Lellorium for a time to serve as a last line of defense. In recent years, however, she’s been recruited by the IPTO, both as a research subject and as a weapon against the Desolate. She currently resides in Iceland with her wife and former teammate Glitterbug.
Мадьярское Королевство

## Внутренняя политика

Государство контролирует регент - Отто Хильдрег.

Именно он:

1) Принимает все законы

2) Контролирует все военные и внешнеполитические дела Королевства

3) Является первым и единственным регентом МК

## Внешняя политика

Отто Хельдриг имеет близкие отношение с Вальгерионом и Белолитвеей, яро ненадивит Хазарское Ханство за

высказывание их лидера в сторону МК.

Королевство не хочет вести политику экспансии, и приняло доктрину "Черное пятно европы", которое предполагает под себя полную экономическую и политическую изоляцию от европы, несмотря на эконом.уступки Белолитвии и Вальгериону.

## История

После распада империи на территории МК шли непрекращающиеся войны между Славянами, Албанцами и Мадьярами. Эти войны не нужны были обычному народу, а лишь бывшей имперской верхушке, что выливалось в массовые восстания, которые требовали урегулирования конфликта.

Все решилось на "Пештском собрании", где было решено сформировать подобие федерации, во главе с регентом Отто Хильдрегом, бывшем имперским главой по "Администрации земель балкан внутри империи".

С тех пор все народы живут в мире и спокойствии, но настроения у них крайне пацифичны, и единственное войну на которые они будут согласны - оборонительная.
Бундань

Государство расположенное на острове и находящееся в относительной изоляции.

## Внешняя политика

В РАЗРАБОТКЕ

(Сложные отношения с другими странами в особенности с Уднурским царством и славянскими государствами, которые прямо претендуют на территории Бунданя. Но у него также имеются претензии на приграничные регионы: Крым, Ростов, станица Цимлянская, Царицын и Волгодонская переволока.)

Также имеет место быть сближение Бунданя с Казачьей Державой. Этот союз может вырасти в нечто большее...

## Внутренняя политика

Как говорит нынешний глава государства - "Внутренняя политика - рыба хищная". В стране присутствует множество банд, которые не контролируются правительством. Из за них возникает большая опасность гражданской войны. Прочно устоявшаяся власть воров из партии Клептократов уже знатно надоела всем жителям страны. Но просто так её свергнуть не получится, власть падет только при знатных народных волнениях.

## Партии

### Этнократия:

Народная партия. Название "Батькивщина"

Глава - Микола. Ориентируется на построение социального государства.

### Клептократия:

Правящая партия. Название "Партия регионов"

Глава - Кирилл Чепыж

### Теократия:

Партия основной государственной религии - "Бунддизм". Название "Священный Бунд"

Глава - Патриарх Бундий.

### Автократия:

Партия армейских офицеров. Название "Народный рух"

Глава - Тайный Бундарь.

### Стратократия:

Становится во главе государства во время военного переворота. Глава неизвестен...

## Религия

Каждый бундарь в стране верит в основную религию Бунданя - Бунддизм.

Существует легенда о происхождении человека и каждый житель свято в неё верит.

"Вначале было 3 ипостаси - Отец(Сам Бог), Сын(Бундда) и Святой Дух(Вера Бундарей). И решил Бог отправить на Землю посланника, который расскажет им о истинной вере и кто их создатель. И отправил он своего сына - Бундду в виде обезьяны, откуда и пошло названия народа "Обезьяне". Сначала он поселился на святой горе Эльбрус, где начал нести Слово Божие местным жителям. С тех пор жители горных районов считают себя прямыми потомками великого Бундды.
Неваград

Неваград - крупное государство на северо-востоке Балтийского Моря.

## Внешняя политика

Поскольку в Неваграде очень развита торговля, она поддерживается с балтийскими странами, такими, как Есцаг-фолд.

Затруднены отношения со Среднероссией из-за претензий.

## Внутренняя политика

Поскольку страной правит этнократ Георгий Львов, политика проводится довольно мягкая.

Цензуры не так много, а страна в целом пацифична, из-за чего стратократы непопулярны. Иногда проводятся референдумы.

В стране четкий секуляризм, теократы непопулярны.

Некоторую власть имеют технократы, что вполне обоснованно в развитом торговом государстве.

## История

После распада великой империи, Невская Провинция стала независимой и сразу же получила необоснованные претензии от Среднероссии.

Сейчас правит пожилой монарх Давид II Роракофич, но его власть лишь формальна, большая часть власти у премьер-министра, Георгия Львова. Он является сторонником пацифизма, умеренной политики и этнократии.

## Культура и религия

Народ пацифичен, поддержка войны не слишком высока.

Стабильность высокая, из-за развитой торговли Неваград легко перенимает любые технологии.

Также весьма неплохие морские традиции (все та же торговля).

Хотя и установлен секуляризм, все равно есть приверженцы некоторых религий:

33% людей скуристы

21% католики

6% сунниты
Новая Койсания

**Новая Койсания** (реже - **Койсания**) - островное государство, занимающее весь одноимённый остров.

## Внутренняя политика

**Верховный Правитель** Новой Койсании - **Лиорик Повецкий** - этнический койсанец, установивший в Новой Койсании жёсткий этнократический режим, не дающий права малым народам и прочим меньшинствам. В руководящих кругах теперь может быть только этнический койсанец, что порождает сепаратизм в глубинках острова Новая Койсания.

В стране установлен **однопартийный режим**, у власти находится **Койсанская Партия Свободы**, которая декларирует социальное равенство среди этнических койсанцев, которых на территории государства 82%, и угнетений национальных меньшинств. Помимо КПС в Национальном Собрании Новой Койсании также есть независимые депутаты, которые всё равно поддерживают политику правящей партии.

Несмотря на угнетение различных меньшинств в стране существует работоспособная система разделения властей, которая существует отнюдь не только на бумаге.

При этом Новая Койсания по факту является президентской республикой с сильной властью Верховного Правителя, однако при этом он не имеет права распускать Национальное Собрание.

**Национальное Собрание** - однопалатный парламент, который формируется сразу по нескольким системам. По партийным спискам (а вернее по партийному списку), из одномандатников и из людей, которых назначает непосредственно Верховный Правитель.

**Кабинет Министров** Новой Койсании подотчётен Верховному Правителю и всей койсанской нации в целом. Кабинет Министров назначается Верховным Правителем и утверждается Национальным Собранием.

В государстве активно пропагандируется милитаризм, идеи о своём "месте под солнцем", а также национальное и расовое превосходство над остальными. Армия в стране формируется по принципу народного ополчения, также работает и милиция.
Истеннизм

Истеннизим (от Тур. Isten «Бог») Основная религия в Старой Империи и Турфине,

## Пантеон

* Мэлоистен - Бог труда и торговли, самый распространённый в поклонении в Пантеоне
* Идоистен - Главный бог, Бог времени
* Элетистен - Бог Цикла Жизни и Смерти
* Ведоистен - Бог, покровитель и защитник путешественников, моряков
* Биракистен - Бог Справедливости и Милосердия — покровитель праведности и снисходительности.
* Болкстен - Бог Логики и Мудрости
Sarah Von Sunet

**Sarah Von Sunet**, or **Themis**, was one of Lellorium's top heroes before their death.

## Personality

Fiery, had no issue treating criminals in a rather brutal manner, however she preferred not to kill. She did not take much bullshit and would snap at people that irritate her. However, she was usually pretty sociable and nice with a majority of people, she even enjoyed social interactions, maybe more than most.

When it came to her caped persona, her will is indomitable, she would go further than was most likely necessary, getting herself hurt it meant a criminal was punished and others were saved, emphasis on criminals being hurt.

## Appearance

Ridiculously fit, muscled up bitch who's ready to beat you up, super power or not. Costume featured long hair attached to the helmet to hide her identity.

## Abilities & Powers

### Unbreakable

Themis had a defense field layered onto her body (and any clothes she puts on). It required a minimum of 2 tons to break, however even if an attack was strong than 2 tons she'd take no damage as the field broke, requiring around 5 seconds to regenerate. She had a regular human durability without a field. The field would absorb the momentum of attacks that could break it, but not those that don't. This field also protected her from elemental effects such as flames and electricity, as they would not get through the field to her body, meaning the field had to be broken first.

She had a base strength of two tons, force she applied would not break her forcefield. She was able to fly at 100 mph with or without the field.
ШАБЛОН

## Информация

Это шаблон для заполнения свой вики по стране, в данном поле должна быть краткая информация о стране, приложите флаг страны на момент правящей партии

## Внешняя политика

В данном поле должна быть информация о внешней политике страны на момент правящей партии

## Внутренняя политика

внутренне устройство страны на момент правящей партии

## Партии

### Название партии, идеология - процент

тут пишите описание партии, лидера партии и их примерное направление, так же приложите фото Главы партии.

ВНИМАНИЕ! вы должны написать ВСЕ идеологии присутствующие в моде, но если она не популярно, припишите - запрещена/не популярна в процентах

## История

тут вы пишите историю своей страны, если есть проблемы с ней, вы моете обратится к нашим летописцам

## Культура и религия

Тут вы описывайте культуру и выбираете религию для своей страны
Турфин

Империя Турфин - Прямой правоприемник Старой Империи возглавляемый Силвестером II

## Внешняя политика

Основное стремление Силвестера: Восстановить былую империю дипломатическим путём, под правлением единой конфедерации

## Внутренняя политика

Так как правящая партия - Стратократия, внутренние посты люди получают за заслуги перед родиной, естественно, с начала они проходят спец. обучение на должность, которое даётся им за счёт государства.

Армия состоит из добровольцев, всеобщей повинности нет, но если ты не защищаешь родину - то в империи тебе будет не легко добиться высот. По этому 90% юношей проходят армию. Благодаря такому подходу, в случае войны, каждый мужчина в каждой семье сможет взять оружие, и постоять за своих!

## Партии

### НВБИ, Стратократия - 100%

НВБИ - (Направление восстановления былой Империи) является самой популярной партией в Империи, Каждый человек в этой стране любит Силвестера II за заслуги его предков, и Сам император говорит: "Наследие бывших императоров надо беречь и продлевать, следовать их пути и завершать их начинания". В случае попытки свергнуть императора, люди будут готовы встать на защиту, по этому в Турфине оппозиции не имеют веса

### Род Нейстро, Клептократия - 0%

Хоть партия и не имеет популярности и в принципе запрещена, сторонники "Того, кто свергнул не свергаемое" может резко возрасти в ходе некоторых событий

### Правление Вакселя - 0%

Ваксель Аллент - Один из самых патриотичных генералов Турфина, в ходе некоторых событий может получить власть и повести Турфин в "Великий поход против предателей", захватывая все страны на своём пути

\*Остальные партии в разработке

## Культура и религия

Культура описана во внутренней политике, пока в разработке

Религия - Истеннизм
Ọya

The mighty Orisha of wind and lightning, who awoke from her long slumber in 1899 to drive imperialist forces from the lands of the Yoruba. Upon fending off the invaders, she united the peoples of northern and western Africa into a force that could rival any of Europe’s great empires, and which remains a major international power even today.

For the most part Ọya plays the role of a benevolent goddess, using her ability to ensure bountiful harvests across her entire domain and driving away marauding Broken. Under her reign, deserts have flourished into jungles and oases, and the diverse peoples of western Africa have erected shining metropolises nearly on par with Lellorium itself. In exchange for her boons, however, she demands worship from her subjects, and does not hesitate to obliterate any who might defy this command.
Abyss

The mysterious group behind the Alcalva breakout in 2019, as well as several other attacks both within Lellorium and internationally. Despite its impact, Abyss operates almost entirely in the shadows, and unlike most villain gangs pursues neither reputation nor monetary profit. Its agents are ruthless, highly trained, and extraordinarily well-equipped, using technology that surpasses anything typically seen outside of the IPTO. Its true goals remain unknown, and everyone who’s come close to the truth so far has disappeared without a trace.
Very rarely, a civilian with particular skills or unique potential may be covertly approached for recruitment by Abyss. Though their offers may be tempting, accepting one means becoming an enemy of heroes everywhere, and perhaps even humanity itself...
THE RATS

*“Some are born lucky, you were lucky to be born, so why not fester below with us?”*
[Image]

**Contact:** Goofball/Sarah

**Size:** Over 250 urchins and 6 metas.

**Description:** An enduring hodgepodge of opportunistic survivors, the precursor to which first surfaced in Downtown in a play for power and influence back when the DAT Boyz and Alpha Wolves were at each other's throats. Suffice to say, their play ended poorly, and they were subsequently massacred in a job gone bad. That fateful day should’ve been the end of these startups, yet their fractured remains weaseled into Lellorium’s sewers, and there they thrived. Reconsolidating as they bided their time, until they were flushed out by the vile rain of Nightfall, forced onto the surface and in the middle of doomsday. Though many would perish, many more distinguished themselves as they fought for their fucking lives. Picking up civilians, killing Nightlings, and pilfering whatever they could grab, by daybreak that ragtag group of survivors had become an army, and in the wake of Nightfall they left their mark as RATS.
**The RATS** have since occupied Lellorium’s sewers once more as masters of the underground, carving their dens in these damp tunnels and enforcing tolls for black market traffic. As such they’ve naturally begun guarding the tunnels in and out of Acheron, reinforcing their position as mediators of the surface and underworld. For their presence below ground has made it difficult to root them out, while affording them a wide reach. Because of this the RATS do as they damn well please, making opportunistic plays both below and above ground as they seize valuables in coordinated ambushes or expand their influence where possible. But above all, they’re survivors, and they intend to keep doing that. Accepting anyone who can carry their own weight, and doesn’t mind hanging out in the sewers all day.

### **Notable Metas**

***RAT KING PAT:*** The self proclaimed “RAT KING”, responsible for unifying the gang’s fractured remnants and coordinating their movements during Nightfall. RAT KING PAT’s arguably the whole reason RATS was founded, rumored to be an Amplifier & Wildcard for the “powers” that he gives.

***SNATCHER SALLY:*** The gang’s lead smuggler and RAT KING PAT’s right hand gal, she’s known to create a dozen or so clones, each of which can vanish or trade places with one another. This has made her notoriously difficult to pin down, and she has been known to occasionally go kidnapping.

***MITCHEL STITCHES:*** The RATS muscle, if ever they need to brute force their way through something then ole STITCHES will run them down. Absurdly strong and durable.
Cody Head

**Cody Head** is a Male contestant who is currently competing in FDDC 1

## Appearance

**Cody Head** is simply just the head of a Total Drama character named Cody, He shares the same personality with him as well.

## Personality

Cody Head is a tech-savvy geek, who sees himself as a ladies' man instead of a nerd. He signed up primarily to be with the "cool" kids: his own kind, or so he thinks. His self-named "manly charms" and "smooth moves" are famously not so smooth. Cody Head's usual tactic of getting women involves him using pick-up lines that sound irresistible to him, but irritating to everyone else. Most of the girls he flirts with usually end up annoyed or amused. Cody Head likes to think that he is the "cool guy," but his biographies suggest that he is very intelligent. When he's not being perverted, he can be quite clever and even crafty.
Sierra Head

**Sierra Head** is a Female contestant who is currently competing in FDDC 1

## Appearance

**Sierra Head** is the head of a Total Drama character Sierra, She also has the exact same personality as her.

## Personality

With blogs dedicated to every member of the cast and personal information extending as far as their dental records, Sierra Head is Total Drama's biggest fan, and Cody Head is her favorite contestant and crush. She also adores the host of Total Drama, Chris Head, although this fades fast as he puts her through the same torture that he puts all the contestants through. Being a blogger, she sometimes uses Internet slang acronyms such as "LOL" or "OMG" when she converses with the others. She quite evidently spends a lot of her time online based on her dependency on the Internet throughout the series. Aside from blogging, she also plays an MMORPG (**M**assive **M**ultiplayer **O**nline **R**ole**P**laying **G**ame)
The Order of the Veil

## Background

The Order of the Veil is a secret society initially formed by Mara Valkarin in the aftermath of the Reliquary Crusade as part of her plan to depose the treacherous Theocrat Taryn Arkor. They are headed by the Penta Nera, typically comprised of Mara herself and four others.

Sixty years after the founding of the Order, Mara discovered a ritual which would allow them to channel the essence of the Dead God into their bodies, increasing their power. This ritual required a sacred Taymurian artifact known as the Crucible of Souls. Stolen from Taymuria and concealed in Kyallisar, the Order channeled the essence of the Dead God from across the Veil - the barrier that separates dimensions; an act that weakened the Veil with every use.

Forty years before the events of Shadows, Serge Valkarin began to believe that the Order's initial purpose of eradicating religion was lost. With his acolyte at his side, he sought to destroy the Godslayer. The rest of the order opposed him. The resulting internal conflict nearly destroyed the Penta Nera.

The thinning of the Veil combined with power released on the Godslayer's destruction brought Shattered Heaven into contact with the Mortal Realm. With this, the Dreamworld became the Shadowrealm.

## The Inquisition

The public face of the Order of the Veil, the Inquisition is dedicated to stamping out all religious practices in the Heretic Kingdoms.

## The Penta Nera

The leaders of the Order of the Veil. There are four roles aside from Mara's own as supreme leader.

* **Leader:** *"I am the eye, I shall seek the path."*
* **High Inquisitor:** *"I am the fire, I shall purge idolatry."*
* **High Preceptor:** *"I am the heart, I shall welcome our allies."*
* **High Executioner:** *"I am the blade – I shall rend our foes asunder!"*
* **High Sage:** *"I am the quill, I shall bear witness."*

## Known Members of the Penta Nera

* Mara Valkarin - Leader
* Serge Valkarin - High Inquisitor
* Alita - High Inquisitor
* Sice Larwan - High Preceptor, later promoted to High Sage
* Carissa Cantrecht - High Preceptor
* Quova Blackrock - High Sage
* Krenze - High Sage
* Tar Evanger - High Executioner
* Darmok - Role Unknown. Serves as the final boss of Chapter 1 in Shadows: Heretic Kingdoms and its remake/sequel Shadows: Awakening. As he only participated in the Penta Nera's ritual once, his soul was not fortified with enough essence to maintain his identity after death and he could not be consumed by Urz'Rha.

## Read More

* The Chronicles of the Order of the Veil, Volume I
* The Chronicles of the Order of the Veil, Volume III
* The Chronicles of the Order of the Veil, Volume VII
* The Life of Quova, the Scarred Outcast - Volume I
* The Life of Quova, the Scarred Outcast - Volume II
* The Life of Quova, the Scarred Outcast - Volume III
* The Life of Quova, the Scarred Outcast - Volume IV
Radio Free Mormon Wiki

**This is the Radio Free Mormon Wiki. Documenting behind enemy lines.**

**UNDER CONSTRUCTION - January 18, 2020**

This is a resource for documentation surrounding the Radio Free Mormon episodes. In the top navigation menu, you will find a list of all the currently released episodes. Each episode wiki page summarizes the main points in that episode, including any additional material, such as photos, videos, links to books and web pages to help supplement the episode. Each page is not designed to replace the episode, and you are encouraged to listen to the full episode, and donate to the Radio Free Mormon podcast.

### TODO

* Add summaries to replace the "Blurb" on the Category:Episodes page.
* Figure out why mobile gives a 404, and fix.
* Type up each episode page
	+ Done: 0
* Create Category:Topics to reference episodes by topic
* Theme the wiki to match Radio Free Mormon
	+ Create favicon
	+ Add other images
* Type up RFM Biography

#### DONE

* Register wiki domain
* Create skeletal templates for every episode
* Create episode category template
Taymuria

## History

*Lying to the east of Corwenth, Taymuria is home to a tribal race of wolf-like humanoids. With their way of life disrupted by the fall of the Theocrat, Taymurian refugees cross the Sundered Shield to raid and ransack a weakened Corwenth.* - Official Manual for Kult: Heretic Kingdoms

*"The wilds of Taymuria have long been a dangerous place for any traveler, but since the Accession Wars the situation has worsened. Whereas before, Taymurians were proud of these vales and glades, now a terrible curse lies upon these ancient forests. Of this calamity, I can claim no responsibility – the Conclave brought this doom upon its own land, an act of desperation at the close of the last war.*

*The final curse of the Conclave has warped the indigenous animals and elementals in ways I do not yet understand ..and Werewolf Anarchists – seeking the fall of the Conclave – conspire in forgotten strongholds to return Taymuria to its untamed past.* - Slide for Taymuria in Shadows: Awakening

## Dura'Tyr (Map)

*"Although in disrepair for as long as any living soul remembers, Dura'Tyr had gone from dilapidation to ruin in matter of days. Werewolf Berserkers, goaded by their anarchist kinfolk, seized the Ziggurat of the Sun, an ancient palace from before the wolf-tribes won their freedom.*

*The Taymurians say that Dura’Tyr tends the fires of the sun itself: unquestionably, their shamans have a certain flair with brimstone and molten rock. With the shamans of the Conclave ousted, however, the inexhaustible power of the city's volcano falls upon Dura'Tyr itself.* - Slide for Dura'Tyr in Shadows: Awakening
Curse's Riddles

*Riddle of Death*

*Swept and barren, bare to bone.*
*Lifeless and void, hewn with stone.*
*Unseen by most, on four pillars stands.*
*The dead stand tall, slaves to the sands.*
*Riddle of Pain*

*Beyond a shattered spear, where teeth chew the sky*
*You’ll find a hollow place, in which dead lie*
*Guarded by gates, ghosts roam below*
*Lord of the dead, no mercy he’ll show*
*Riddle of Suffering*

*Dawn's bright glory in brimstone imbued*
*Guarded by fang and claw, none shall intrude*
*Aside monument to fallen queen*
*A dwelling place, still yet unseen*
*Riddle of Decay*

*Broken crown, royalty takes rest*
*Timeless star, reveals this test*
*Eternal being, guards the dead*
*And one last puzzle fulfills this quest*
IceClan

## Info

IceClan territory is in a tundra on the border of EarthClan and AirClan. IceClan cats have thick pelts to stand the extreme cold, and their fur is usually white, or very light gray. IceClan is strong enemies of FireClan, though a war has not yet sparked up. IceClan cats hunt snow hares, and can fish under the ice. IceClan is led by Sleetstar.

## IceClan Tundra

IceClan cats' thick pelts allow them to easily live in this bleak environment
Diamond Bomb

**Diamond Bomb** is a Male contestant who is currently competing in FDDC 1

## Appearance

**Diamond Bomb** is an explosive, completely made out of diamonds, The fuse is a light red color

## Personality

Diamond Bomb is Creative, he likes to build things and challenges dedicated to creativity are his favorite, He likes Video Games, PewDiePie, and Hanging Out with others, His dislikes are Morgz, Rude People, and Creepy Stuff
Chronicles of General Titus

*"The chronicle and final testament of General Titus of Garulia.*

*Although I managed to turn the Tholean evacuees under my command into an effective band of irregular soldiers, I have been unable to save them. We waged guerilla warfare from the desert for over a year before the damn Sebekans started rounding us up. In peace, we had happily traded our slaves for their priceless silks – but with Thole empty, the Sebekans began to turn to other means of acquiring stock. Their eyes can see in ways humans cannot and we were unable to hide from them in the dust as we had from the Theocrat’s forces.*

*I led one final military action to rescue whomever I could from their stockade, and although we recovered perhaps a dozen living captives they struck me down with some kind of fatal withering curse. I have chosen to be interred in the burial vault of this garrison, and a demon guardian has been summoned to protect me in death.*

*If you seek to revive the glory of the Garulian Empire, you must now seek the tomb of General Varula. She should have hidden what is needed deep within the Jagged Peaks. If you belong to the blood of the line and search Broken Spear Pass, you will find what you need in order to bear the Imperial Staff.*

*May the God-Empress forgive my failure,*

*- Titus Lucius Pandronicus, General of Garulia"*
The Power of Chromata

**Source:** On the second level of the Arcanum Laboratory.

*"We’ve begun our experiments into the chromata essence, and we’ve had some very intriguing developments. It is unlike anything we’ve ever encountered, reacting to our magicks in very interesting ways. We are looking into inducing essence in ways that might be frowned upon by other circles. Unfazed by this stigma, and despite the substantial risks, we must progress with haste. We have remained secretive in our research, locking ourselves away within the Arcanum.*

*The purpose of these experiments is to induce this unrefined essence into a human host.  We hope that with our combined talents and knowledge, the chromata can be tamed. Stories tell of how the chromate has driven those who possess it mad, with the possibility for power similar to that of the Godslayer. We will not fall into that trap: we had adopted young subordinates that would participate in the trials of colour.*

*Unfortunately, we continually lose our subjects to these trials, as they are unable to control the chromata. This has only reinforced our belief, made us more resolute, by showing how the unbridled power of the chromata could augment us in ways that we as of yet cannot comprehend. The strides forward we can make could provide a new seat of power in these Heretic Kingdoms, at least for those of us that can harness it."*
Jiisha's Letter II

**Source:** An Eye for an Eye

*"My dear Urshak,*

*The battle for the Confederacy has been won and we are now among the free races of the Heretic Kingdoms! Although there are many heroes among the Ishkai who fought for our independence, none could be dearer to my heart than you, my brother. They said you had headed for Thole, so I have asked Shakkik to bring this message to you there. After all these years, the Ishkai are finally free! I still cannot quite believe it.*

*Your sister, Jiisha."*
Mara Valkarin

### History

The sole survivor of Taryn's betrayal and the one who created the Order of the Veil. Sixty years after the Order's founding, she discovered a way to augment their power using a ritual performed with an artifact she stole from the Taymurians - the Cauldron of Souls. She was slain by Quova, who had been twisted into an abomination after attempting to perform the Order's ritual alone. However, her soul was fortified by the Essence of the Penta Nera's ritual,

### Shadows

Mara's soul was later found by a Devourer, resurrecting her into a state of undeath. Whether influenced by her demon or simple lust for power, her once noble ambitions were twisted into an insatiable lust power. She intended to tear open the Veil so that she could perform the ritual on a scale heretofore unthinkable.
Chronicles of Tarkus Magnus

**Source:** Imperial Tomb I

*"The chronicle and final testament of Tarkus Magnus, last Imperator of Thole.*

*My beloved God-Empress, Koreth IV has been slain by an upstart the people are calling ‘the Theocrat’. The Theocrat wields the Godslayer – the unthinkable has happened, and Garulia herself has fallen. Extinction has been decreed without exception for all her vassals.*

*It is only a matter of time before the Theocrat’s forces arrive to sack Thole. The city could withstand any assault by conventional forces, but the Godslayer’s power is immense. I cannot risk this Imperial Stave falling into the wrong hands, hence I have chosen to imbibe iocanic distillate. My death will be swift, and secure this tomb from discovery by our enemies.*

*Whomever finds this chronicle is the last hope of the Garulian Empire. Take this stave, and go forth to seek the remaining Imperial Tombs. Many will have already been raided, but some may just be hidden well enough to survive... With what they contain, you will wield the power to restore your birthright and save us all.*

*There is another tomb to the south of here, in the Outlands. General Titus should be buried there. With luck, his chronicle will direct you onwards to where General Varula rests, nearby.*

*You must bear the Imperial Staff if you are to succeed.*

*May the God-Empress’ blessing be upon you,*

*- Tarkus Magnus, Imperator of Thole."*
Wood Elemental

The Wood Elemental is a Puppet in Shadows: Heretic Kingdoms and its remake/sequel Shadows: Awakening.

## Background

There was a time when Wood Elementals lived in peace with Taymurians, but since being transfigured by the Taymurian curse unleashed at the end of the Accession Wars, they have become increasingly hostile. This Wood Elemental simulacrum was born of a Dark Spasm, a violent and uncontrollable release of demon essence.

## Shadows

The Wood Elemental can be acquired near the beginning of Chapter 3. As soon as you leave the Border Camp you will be faced with a forked path. The upper path leads you to the Wood Elemental. The lower path leads you to the Thorn Wasp. You cannot acquire both in one playthrough.

### Stats (Shadows: Awakening)

**Class:** Mage

* **Base Strength:** 18
* **Base Agility:** 6
* **Base Endurance:** 18
* **Base Willpower:** 22
Shadowrealm

To defeat the Theocrat the Order of the Veil required power. To this end they used the Cauldron of Souls to draw enormous quantities Essence from beyond the Veil - the barrier that separates dimensions - in a secret ritual. The ritual, however, had the unfortunate effect of weakening the Veil every time is was performed.

When the Godslayer was destroyed, the power released tore at the weakened Veil, opening paths to Shattered Heaven and twisting the Dreamworld into a demon-infested realm of nightmares.

*"The Shadowrealm is a Realm of ghosts and demons, where the echoes of objects that no longer exist in the Mortal Realm can still be present. Walk across what appears to be a broken bridge, travel through hidden passages in solid walls and discover mysterious spiritual objects. Demons, elementals, mages and magical beasts may exist in both realms."*
The Godslayer

**Source:** One copy in the Civil Mage Villa, another just outside the House of Eagle

*"It is said that until the God of the Land was killed by its blade, **the Godslayer** was but an ordinary sword. Its wielder, a hero named Arkor whose motives are lost to history, died at the very moment the God died – and at that point the Godslayer was born. Simultaneously, the great power of the God dissipated. Some say that this power was infused into every aspect of the world, and remains there to this day. Their proof is the Macula – the mark of the Dead God, which began to appear upon the skin of newborn children soon after the God’s death. That the Scarred can wield magic is fact – but can this magical power be the very essence of the Dead God?"*
Ironclad Zombie

The Ironclad Zombie is a Puppet in Shadows: Heretic Kingdoms and its remake/sequel Shadows: Awakening.

## Background

A powerful but slow-moving armoured zombie with melee attacks and earthquake-style area effect specials.

## Shadows

Though mindless, Darmok had channeled large quantities of Essence into his servant to keep it loyal. As such, Urz'Rha was able to absorb it. The Ironclad Golem is automatically acquired at the end of Chapter 1.

It has the unique ability to smash certain doors and gates.

### Stats (Shadows: Awakening

**Class:** Warrior

* **Base Strength:** 22
* **Base Agility:** 14
* **Base Endurance:** 18
* **Base Willpower:** 10
Dispatch to the Warlord of Kyallisar, Day 1

*"At the start of the dusk watch we have arrived in the sewers, pursuant to our assignment: track down and execute any and all members of General Arkus’ family. I have dispatched scouts ahead of our section, in order to quickly find and eliminate anyone hiding within the passageways of the Magnus Cloaca. A few of our troops have reported hearing sounds of footsteps nearby, though we have yet to find anyone alive. We shall continue our search until the sewers are cleared of any survivors.*

*While searching for refugees, we came across a strange contraption in the sewers, which appears to be used for trapping creatures of some kind. One of our men accidentally activated some sort mechanism, causing the sound of a lock being released, somewhere in the sewers. Fortunately it appears to have not affected our activities. We shall continue to pursue any remaining troops, citizens, or members of the Arkus bloodline, and put any survivors to the sword.*

*- Imperial Corporal Gunnel "*
Alita

Alita is the protagonist of Kult: Heretic Kingdoms and a loyal acolyte in the Inquisition.

She fell into dispute with and slew her master, Serge Valkarin. She later destroyed the Godslayer and slew both Tar Evanger and Quova Blackrock before taking over as High Inquisitor.

Some time before her dispute with Serge she was forced to kill Morgan Malfagon in self-defense.

Her eventual fate is unknown, but Serge eventually reclaimed his post.
Endings (Shadows: Awakening)

## Ending 1 (Good)

Complete the game with majority positive karma. You can see these by scrolling to the bottom of the stats menu.

### Slide

*"The Heretic Kingdoms destroyed, supplanted by hell itself ...it is not the ending I had wished for. Yet in the Eye of Worlds I see another path – and this story is far from over."*

## Ending 2 (Bad)

Complete the game with majority negative karma You can see these by scrolling to the bottom of the stats menu.

### Slide

*"Who would have thought my upstart demon could aspire to such a noble sacrifice? It is not a price I would have been willing to pay! Looking into the Eye of Worlds, I see this death is not inevitable... But the price of avoiding it may be more than anyone is willing to pay! Ha ha ha ha ha..."*

## Ending 3 (True Ending)

Credit to Reaper on the Steam forums. I played through this myself.

1. Avoid the Serpent Crown (acquired by completing Kogog'Aak) until after fighting Grabaak.
2. Confront Mara in Kyallisar. Accept her quest to kill Krenze
3. Head to Grabaak with the Serpent Crown. The Tree of Worlds portal is still in the Zigurrat of the Sun
4. Confront Krenze and say "Do nothing," then "I can not do it."
5. Ask Krenze for more aid against Mara. Ask him to open a portal to the Tree of Worlds
6. Talk to Grabaak, but tell him "You Need To Prepare." Do not fight him yet.
7. Go defeat Mara back at Kyalazar
8. Grabaak will burst out of the wall and eventually challenge you to that duel. Beat him.

### Slide

*"Should I perhaps feel some twinge of guilt at what I have wrought? I never claimed to be noble, benevolent, or compassionate – such was never my temperament. The Heretic Kingdoms are saved, and I - in a sense at least - am their savior. Yet all I can think about is returning to Kyallisar and regaining my library. I am a selfish old man, and not too proud to admit it.*

*My demon has a new friend, and together they travel the Tree of Worlds... I hope they will not destroy too much of it. I wish them well – yet I fear it may be callous to bless the apocalypse simply because it does not befall you. No matter. What’s done is done. The prophecy is fulfilled.*

*Prosperity is always purchased through the hardship of others ...and as the victor, it is I who shall tell this tale. Who knows! Perhaps I shall find a way to make myself sound heroic? Ha ha ha ha ha..."*
Manny Sampson

## Manfred Christopher Sampson

### Relatives

Simon Sampson (Nephew); Ryker Sampson (Nephew); Sally Sampson (Niece); Diane Chadwick-Sampson (Little Sister-in-Law); Wayne Sampson (Little Brother); June Flowers-Sampson (Wife); Jenny Sampson (Daughter); Mary Jane Sampson (Daughter); Robert Sampson (Son); Sarah Sampson (Daughter); Molly Wingert (Niece-in-Law); Anya Van Der Polk (Niece-in-Law)

## Physical description

### Eye color

Brown

Manny Sampson is the supporting protagonist of "Donkey Kong Country Escapades," an ally to Team DK, Simon Sampson and Ryker Sampson’s uncle, and Wayne’s older brother.

## Voices

* Kōki Miyata (Japanese)
* Darren Dunstan (English)
* Arturo Mercado, Jr. (Latin American Spanish)
* Amadeu Aguado (Castilian Spanish)
* Amadeu Aguado (Catalan)
* Philippe Smolikowski (French)
* Rachid Badouri (Canadian French)
* Christoph Banken (German)
* Enrico Pallini (Italian)
* Carlão (Portuguese; As Carlos Nobre Neves)
* Airam Pinheiro (Brazilian Portuguese)
* ??? (Mandarin (Taiwan) Chinese)
* ??? (Mandarin (Mainland) Chinese)
* ??? (Cantonese Chinese)
* ??? (Korean)
* ??? (Danish)
* ??? (Dutch)
* ??? (Swedish)
* ??? (Icelandic)
* ??? (Norwegian)
* ??? (Thai)
* ??? (Russian)
* ??? (Polish)
* ??? (Finnish)
* ??? (Hungarian)
* ??? (Greek)
* ??? (Hebrew)
* ??? (Arabic)

## Descriptions

Manny is a 45 year old man with short brown hair, brown eyes, and wearing a light yellow long-sleeved archaeologist shirt with for pockets, brown rims, gold yellow buttons, and the sleeves rolled up, a brown leather wristwatch on his left wrist, a white short-sleeved shirt with a crew neck, light brown khaki pants, a brown leather belt with a gold buckle, white socks, brown hiking boots, and a light yellow archaeologist hat with a red band.

During the summer season, he wears a N/A.

During the fall season, his outerwear is a N/A.

In both fall and winter, his outfit is a N/A.

His winter outerwear is a N/A.

When going out in the rain, he wears a N/A.

At night, he wears a N/A in both the spring and summer.

His pajamas are a N/A in both the fall and the winter.

His party outfit is a N/A.

When going swimming, he wears a N/a.

When going to church, he wears a N/A.

His Halloween costume is a Ghostbuster costume that consists a N/A.

## Christmas Specials

* Donkey Kong Country Escapades: A Christmas Special

## Movies

* Donkey Kong Country Escapades: The Movie
Strawb Milks

**Strawb Milks** is a Male contestant who is currently competing in FDDC 1

## Appearance

**Strawb Milks** is a Strawberry Milkshake who flies around using a cloud

## Personality

**Strawb Milks** is a Nice, Friendly and Good guy, He is also possibly an alcoholic

## Trivia

* Strawb Milks doesn't have legs
* Strawb Milks uses a cloud to fly around
City of Outcasts - Volume II

**Source:** In the chest with the key you need to open the door to the Chapter 1 boss.

"The sacking of Garulia and the defeat of over half of her legions at the hands of the near-invincible Theocrat led to the only strategic withdrawal in the history of the Empire. Three of the remaining legions defended the retreating members of the Imperial family to Blackrock Castle, where their guards were inestimably bolstered by hordes of Sura mercenaries bankrolled from the Imperial coffers. The remaining four retreated to Thole as the most defensible garrison under the Empire's control, and began planning  a number of military operations based upon the purportedly impregnable safety provided by the Blackrock Sura at their chief fortress.

When the Theocrat decided to simply wait out the monetary reserves of the Imperial royal family, it was clear there had been a strategic blunder. In the absence of tax revenue, the cost of hiring mercenaries drained the Imperial purse within a few years, a process accelerated by the Theocrat blockading Blackrock Castle. Although the surviving generals mounted a bold attempt to alleviate the siege by outflanking the Theocrat's army, he had deployed ambush units of undead warriors to interdict supply lines and communications, delaying military operations just long enough to achieve victory."
Dispatch to General Akhdar, Day 311

*"An entire moon has passed since we began our attempts to return across the border, to no avail. We continue to push south in the hope of joining the expeditionary force that entered Taymuria via the siege burrows. But something sinister has been unleashed by the enemy shaman - a terrible curse that twists animals and foliage into a grotesque caricature of life. Survival has become our highest concern as we retreat against this spreading blight.*

*At dawn watch today, we encountered Zaar. He raised a flag to parlay, and informs us he can no longer serve the Conclave now they have sacrificed the very forests of their ancestors in pursuit of victory. There is no honor, he says, in winning at this price. He has chosen to exile himself from Taymuria and cross into the Outlands alone, never to return. He asked for news of Jasker, and I told him he still lives, but perhaps for just a few weeks longer since our healing magic has been unable to reverse his wounds. He wishes Jasker could have had the warrior's death he deserved.*

*For Corwenth,*

*- Captain Darius"*
Puzzles (Shadows: Awakening)

## Puzzle Types

### Hidden Path

* Take a screenshot in Shadowrealm and reference it as you make your way through in Mortal Realm. Small characters like Urshak are easier to control.

### Toggleable Brazier

* Any time you see a bunch of toggleable braziers there is an identical set nearby that shows you the solution. Make them match.

### Pressure Plates and Stray Boulders

* A moveable boulder nearly always has a pressure plate nearby. The reverse is also true.

### Rotating Venn diagram Puzzle

* Shift into Shadow and you'll see both the relevant symbols on the plates and the solution above the thing they unlock (usually a door). The rotation of the symbol doesn't matter; only its position.

### Boulder Escort Puzzles

* These have rows of switches. Assign a number to each switch and map out a path, creating a combination to help you remember which to pull as you guide the boulder.

### Beam Puzzles

* Sometimes you'll find lion statues. When they're facing the correct direction they'll be firing a beam visible in Shadow.
* Notably in Outlands - Scorpion Caves, one of the lions is missing its head. Head left over a Shadow bridge and steal the head from the lion there.

## Specific Puzzles

### Footprint Statues

#### Border Camp

* Snake Statues - Snake Tracks
* Wolf Statues - Bird Tracks
* Bird statues - Wolf Tracks

Reward - Fragment of the Sun Stone
#### Taymurian Wilds

* Wolf Statue - Snake Track
* Monkey Statue - Bird Track
* Bird Statue - Monkey Track

Reward - Totem of the Full Moon
#### Sura Wastes

* Wolf Statue - Bird Track
* Snake Statue - Wolf Track
* Monkey Statue - Snake Track
* Bird Statue - Monkey Track

Reward - Golden Sebekan Skull
### Toggleable Brazier Rewards

**Taymurian Wilds**
Reward - Ring of the High Druid
**Sura Wastes**
Reward - Random
**Fallen Eagle Fortress**
Reward - Silver
### Hidden Fortress Puzzle

* Shift into Shadow and move the boulder onto one of the glyphs that only appears twice. Stand on the other. Another boulder will spawn. Do the same for the one that appears three times. One more will spawn. Do it one last time to open the door.

### Ice Caverns Password

* The password is SAHUR. You can pass over tiles without activating them in Shadow.

Reward - Crystal Bow
The Law of Zaar

**Source:** In the Outlands, between the entrance to the Desert Cave and the bridge near it.

*"The Four Claws of the Right Paw being the civil law of Zaar*

1. *The law once spoken is binding*
2. *Property belongs to its owning clan*
3. *Defeated enemies are slaves and hence property of the victor.*
4. *The strongest speaks for each clan, the strongest clan speaks for all clans.*

*The Four Claws of the Left Paw being the justice of Zaar*

1. *None shall be above the law.*
2. *Judgment shall be passed only at a clanmoot with a lawspeaker.*
3. *Reparations shall be proportional to damages.*
4. *A ruling of death shall mean trial by combat."*
Dispatch to General Akhdar, Day 282

*"I regret to inform you that at the last watch before dawn, Captain Jasker was captured by a Taymurian war party and his entire squad was slain. The greatest living hero of Corwenth is a prisoner of the enemy. Soulsingers have sent me a dream stating that the Conclave will trade Jasker for Zaar - but doing so will compromise the fortress and force us to retreat. With the border as heavily patrolled as it is, it may mean the loss of the remaining members of this detachment.*

*I await your orders,*

*- Captain Darius"*
The Atlanteans

The Atlanteans were an extradimensional civilization that arrived on Earth thousands of years ago, around 2000 BCE. Shortly after their arrival, they founded an enclave that would come to be known as Atlantis, and began abducting humans to turn into Precursors who would act as their servants and emissaries. For thousands of years they would continue to steer the fate of the world from the shadows, until being overthrown in 450 CE during the events of Ragnarok. With their enclave shattered by Prometheus's rebellion and the war that ensured, their biotechnology spread uncontrolled throughout the human race, leading to the emergence of Metahumans.
Jiisha's Letter IV

**Source:** An Eye for an Eye

*"My dear Urshak,*

*I have terrible news! One of the mercenaries you're working with in Thole let slip that you were hiding out there, and our old master has caught wind of your hiding place. Since he cut out your tongue for your first attempt to escape it makes you rather difficult to conceal, I'm afraid – a mute Ishkai is bound to be noticed. He has never forgiven you for that arrow you shot into his eye rescuing me, and the Red Smoke Sura always settle their blood debts – you must beware, my brother! He is coming for you.*

*Your sister, Jiisha."*