Han's Millennium Falcon

## Overview

Highly-modified Rebel Attacker that specializes in assists and shows up at just the right time

## Tags

Light Side, Rebel, Scoundrel, Attacker, Cargo Ship

## Kit

### Special Modifications:

#### Level 1:

Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

#### Level 2 (+5% Damage):

Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

#### Level 3 (+10% Damage):

Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

#### Level 4 (+15% Damage):

Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

#### Level 5 (+5% Damage):

Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

#### Level 6 (+10% Damage):

Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

#### Level 7 (+15% Damage):

Deal Physical damage to target enemy with a 50% chance to call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

#### Level 8 (+50% Assist chance):

Deal Physical damage to target enemy and call another random Rebel ally to assist. Inflict Target Lock for 2 turns on a Critical Hit. If the allied Capital Ship is a Rebel, dispel all buffs on target enemy.

### Watch This (Special) (Crew):

#### Level 1:

The Falcon dispels all debuffs from itself, recovers 25% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

#### Level 2 (+5% Health recovery):

The Falcon dispels all debuffs from itself, recovers 30% Health and 25% Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

#### Level 3 (+5% Protection recovery):

The Falcon dispels all debuffs from itself, recovers 30% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

#### Level 4 (+5% Health recovery):

The Falcon dispels all debuffs from itself, recovers 35% Health and 30% Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

#### Level 5 (+5% Protection recovery):

The Falcon dispels all debuffs from itself, recovers 35% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

#### Level 6 (+5% Health recovery):

The Falcon dispels all debuffs from itself, recovers 40% Health and 35% Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

#### Level 7 (+5% Protection):

The Falcon dispels all debuffs from itself, recovers 40% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 15% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

#### Level 8 (+10% Health and Protection recovery and +20% Turn Meter):

The Falcon dispels all debuffs from itself, recovers 50% Health and Protection, and gains the Outmaneuver unique buff for 3 turns (can't be copied). Additionally, it gains 35% Turn Meter for each active Rebel ally and Empire enemy.

Outmaneuver: +25% Evasion and can't be targeted if other allies are present

### Punch It! (Special) (Crew):

#### Level 1:

Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

#### Level 2 (+5% Damage):

Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

#### Level 3 (+10% Damage):

Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

#### Level 4 (+15% Damage):

Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

#### Level 5 (+5% Damage):

Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

#### Level 6 (+10% Damage):

Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

#### Level 7 (+15% Damage):

Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 10% more damage for each Dark Side and each Empire enemy.

#### Level 8 (+15% More Damage):

Deal Physical damage to all enemies and grant all allies Defense Penetration Up for 2 turns. This attack deals 25% more damage for each Dark Side and each Empire enemy.

### She May Not Look Like Much (Unique):

#### Level 1:

All allies gain 5% Critical Chance, doubled for Rebel allies, The Falcon has a 30% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn.

#### Level 2 (+5% Assist Chance):

All allies gain 5% Critical Chance, doubled for Rebel allies, The Falcon has a 35% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn.

#### Level 3 (+2% Critical Chance):

All allies gain 7% Critical Chance, doubled for Rebel allies, The Falcon has a 35% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn.

#### Level 4 (+5% Assist Chance):

All allies gain 7% Critical Chance, doubled for Rebel allies, The Falcon has a 40% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 1 turn.

#### Level 5 (Critical Damage Up duration +1):

All allies gain 7% Critical Chance, doubled for Rebel allies, The Falcon has a 40% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns.

#### Level 6 (+3% Critical Chance):

All allies gain 10% Critical Chance, doubled for Rebel allies, The Falcon has a 40% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns.

#### Level 7 (+10% Assist Chance):

All allies gain 10% Critical Chance, doubled for Rebel allies, The Falcon has a 50% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns.

#### Level 8 (When another Rebel ally is inflicted with 3 or more different debuffs, the Falcon dispels all debuffs on them):

All allies gain 10% Critical Chance, doubled for Rebel allies, The Falcon has a 50% chance to assist whenever another Rebel ally uses an ability during their turn. Whenever an ally reinforces, the Falcon grants the Accuracy Up for 2 turns. If that ally is a Rebel, they also gain Critical Damage Up for 2 turns. Additionally, when another Rebel ally is inflicted with 3 or more debuffs, the Falcon dispels all debuffs on them.

### Yahooo! (Reinforcement):

#### Level 1:

Grant all other allies Foresight for 2 turns.

#### Level 2 (Reduce the cooldowns of the allied Rebel Capital Ship by 1 for all abilities except Call Reinforcement):

Grant all other allies Foresight for 2 turns and reduce the cooldowns of the allied Rebel Capital Ship by 1 for all abilities except Call Reinforcement.

#### Level 3 (Call all Rebel allies to assist):

Grant all other allies Foresight for 2 turns and call all Rebel allies to Assist. Additionally, reduce the cooldowns of the allied Rebel Capital Ship by 1 for all abilities except Call Reinforcement.

## Crew

The crew for Han's Millennium Falcon are both the characters Han Solo and Chewbacca.

## Obtainable from

Han's Millennium Falcon is obtainable from the Flight of the Falcon Legendary Event (requires Bounty Hunters Ships)