October 24, 2019 Patch

Source: The Big Update, We Hob-fixed Some Issues That Were On Fire,
A Talented Hotfix The Big Update

## Update 1

### The Big Changelog

With The Big Update, Underlords takes a large step forward as we move closer to the end of the Beta Season and the beginning of Season 1. So what is included in the appropriately named Big Update? We're so glad you asked...

### New modes

#### Duos

Team up with a partner in crime to battle 7 other teams in an effort to be the last pair standing. You share a health pool with your buddy and can freely trade heroes and gold with them. Currently, to queue up for Duos you will need to form a party with a friend.

#### Freestyle

Create any combat scenario that you want and watch it play out in a custom sandbox. You can easily share the board that you've set up with others.

### General gameplay

#### Jail

Every 24 hours a small number of heroes are detained in The Rookery. These heroes won't be available in-game until they're released the next day. All Alliances can still be completed even with these absences.

#### XP

XP is now advanced in increments of 5 instead of increments of 4. Each click of the XP wheel now spends 5 gold to gain 5 XP. The XP curve has been adjusted to compensate:

### Item drops

The table for item drops from Wave 30 and beyond has been adjusted.

### UI changes

The UI has received a major overhaul.

That's it. That's this entire section. Just a ton of updates to the UI. Like a lot.

### Hero voice lines

White Spire got a lot more chatty. Almost every hero in Underlords has received a ton of voice lines, with the remaining few on the way!

### Underlords

Starting with The Big Update you'll be able to pick either Hobgen or Anessix to be your Underlord. Underlords are powerful units that are the centerpiece of your crew. You'll be able to modify them throughout the game to fit your current crew by selecting Talents every 5 rounds starting at round 10. Underlord Talents modify their abilities in powerful and unique ways. Be careful though, Underlords are not immortal, and can be killed in combat each round.

#### Hype

Hype is required to power each of your Underlord's abilities. Each Underlord generates passive Hype in a unique way. Every time an Underlord kills a unit they gain 10 Hype. If an Underlord is Stunned or Hexed they lose 5 hype per seconds while under those effects. When the enemy Underlord is killed your Underlord is empowered and gains twice as much Hype for the rest of the fight.

Hype is not consumed when an Underlord casts an ability.

#### Underlord Abilities

As long as your Underlord's Hype is above the threshold for an ability then your Underlord will cast it whenever it is ready. Each ability has its own separate cooldown.

#### Trash Talk

Each Underlord comes with their own unique set of taunts for both the preparation phase (which go out to all players), as well as the combat phase (which will only be heard by your current opponent).

### New heroes

 Nyx Assassin:

* Alliances: Insect  Assassin
* Tier: 1
* Ability:  Spiked Carapace - Nyx Assassin pops spikes out of its carapace, negating and reflecting 100% of the damage dealt (max once from each source), as well as stunning the source of the damage for [1/1.5/2]s. (100 mana, 10s cooldown)
* Ability: Vendetta - PASSIVE: After teleporting to attack a unit, Nyx Assassin deals 200 bonus damage on his next attack and applies Break to the enemy for 4s, disabling all passive effects.

 Shadow Demon:

* Alliances: Heartless  Demon
* Tier: 1
* Ability:  Demonic Purge - Repeatedly purges the target enemy unit, removing positive buffs, applying Break, and slowing the target for 5 seconds. The unit slowly regains its movement/attack speed until the end of the duration, upon which [500/800/1100] damage is dealt. (100 mana, [20/15/10]s cooldown)

 Dazzle:

* Alliances: Troll  Healer
* Tier: 2
* Ability:  Shadow Wave - Dazzle sends out a bolt of power that arcs between up to [3/4/5] allies that are 3 cells apart, healing each ally for [80/140/200] while damaging any enemy units 1 cell away for [80/140/200]. Dazzle is always healed by Shadow Wave. (100 mana, [10/8/6]s cooldown)

 Magnus:

* Alliances: Shaman  Brute
* Tier: 2
* Ability:  Empower - Magnus enrages an ally granting him [30/50/80]% damage and [30/50/80]% Cleave for 20 seconds. (0 mana, 7s cooldown)

 Weaver:

* Alliances: Insect  Hunter
* Tier: 2
* Ability:  Shukuchi - Weaver shifts out of visibility, becoming untargetable and quickly moving through a target up to 3 cells away. Weaver deals [60/120/200] damage to each enemy it passes through. (20 mana, [6/5/4]s cooldown)

 Io:

* Alliances: Primordial  Druid
* Tier: 3
* Ability: Tether - Io tethers to the nearest allied unit and pulls itself towards it. Io and the tethered unit gain [50/80/110] attack speed and [10/20/30]% damage reduction. The tether will break if Io is more than 4 cells away. (0 mana, 2s cooldown after tether is broken)
* Ability:  Relocate - Io teleports away for 4 seconds to revive a dead hero. The two units return with full health and are purged of negative effects. (100 mana, 60s cooldown)

 Legion Commander:

* Alliances: Human  Champion
* Tier: 3
* Ability: Duel - Legion Commander targets the lowest health enemy 1 cell away and they are forced to attack each other for [4/4.75/5.5]s. Neither hero can use abilities. If either hero dies during the duration, the hero winning the Duel gains permanent [5/10/15] bonus damage. (100 mana, 40s cooldown)
* Ability:  Will of the Bullsnake - UNLOCKED BY THE DRAGON ALLIANCE PASSIVE: When Legion Commander wins a Duel she instantly heals for 50% of her maximum health.

 Lifestealer:

* Alliances: Heartless  Brute
* Tier: 3
* Ability:  Feast - PASSIVE: Lifestealer's attacks damage enemies and heal himself for [3/4.5/6]% of his target's max health.

 Bristleback:

* Alliances: Brawny  Savage
* Tier: 4
* Ability:  Quill Spray - Bristleback sprays quills from his back, damaging all enemy units 2 cells away. Enemies take [40/80/160] damage along with an additional [60/64/68] damage for each stack of Quill Spray they have been hit with this round up to a maximum of 5 stacks. (20 mana, 3s cooldown)

 Broodmother:

* Alliances: Insect  Warlock
* Tier: 4
* Ability:  Spin Web - Broodmother spins a web 2 cells wide on top of an enemy unit. Enemies on the web lose [20/30/40] attack speed, 80% movement speed, and [50/75/100]% cast speed. (100 mana, 25s cooldown)

 Faceless Void:

* Alliances: Primordial  Assassin
* Tier: ACE OF ASSASSINS
* Ace Effect: Allied Assassins  have a 5% chance per Assassin Alliance level to dodge attacks by jumping backward in time, fully avoiding both physical and magical damage. +15% chance of finding if you have at least one level of the Assassin Alliance completed.
* Ability:  Chronocube - Creates a blister in spacetime, stunning all units caught 2 cells away from the center of the cube for [4/5/6]s. Faceless Void moves very quickly inside the cube and gains 50 attack speed. Only Faceless Void is unaffected. (100 mana, [15/12/9]s cooldown)

 Sven:

* Alliances: Human  Scaled  Knight
* Tier: ACE OF KNIGHTS
* Ace Effect: When Sven casts God's Strength, all allied Knights  lose their Knight Alliance bonus and gain 50% damage per Knight Alliance level for the remainder of the round. +15% chance of finding if you have at least one level of the Knight Alliance completed.
* Ability:  God's Strength - Sven enrages and gains [100/150/200]% damage for 60 seconds. (200 mana, 60s cooldown)
* Ability:  Great Cleave - PASSIVE: This unit's melee attacks strike nearby enemies for [30/45/70]%.

### Hero changes

All heroes have had their health doubled from their current values.

 Anti-Mage:

* Alliance changed from Elusive  Demon Hunter  to Elusive  Assassin
* Maximum Mana changed from 100 to 0
* Mana Break:
	+ Also burns [2/4/6] Hype from Underlords.

 Axe:

* Alliances changed from Brawny  Warrior  to Brawny  Brute

	+ Cell Range changed from 2 to 1

 Bloodseeker:

* Alliances changed from Human  Deadeye  Assassin  to Blood-Bound  Deadeye

 Crystal Maiden:

* Tier changed from 3 to 2
* Removed  Arcane Aura.
* Added  Frostbite - Encases an enemy unit in ice, prohibiting movement and attack, while dealing [100/125/150] damage per second for [3/4/5] seconds.

 Doom:

* Alliances changed from Demon  Warrior  to Demon  Brute
* File:Doom ability icon.png Doom ability:
	+ Cooldown changed from 10 to 20

 Eidolon:

* Rank 3 Eidolons are now possible from Primordial  Level 3 (6 units)
* Attack Damage Minimum changed from [40, 80] to [40, 80, 160]
* Armor changed from [5, 10] to [5, 10, 15]
* Attack Damage Maximum changed from [60, 120] to [60, 120, 240]

 Enchantress:

* Alliances changed from Savage  Druid  to Savage  Druid  Healer

 Enigma:

* Enigma changed from the ACE OF SHAMANS to the ACE OF PRIMORDIALS
* Old Ace Effect: Enemies affected by Hexes, Silences or Stuns will not generate mana when attacked. +15% chance of finding if you have at least one level of the Shaman Alliance completed.
* New Ace Effect: Allied eidolons cast Malefice on their killer, stunning them for 0.4s every 2 seconds. The effect lasts 2 seconds per Primordial Alliance level. The target takes 50 damage per Primordial Alliance level each time they are stunned. +15% chance of finding if you have at least one level of the Primordial Alliance completed.
* Midnight Pulse:
	+ Damage changed from [5%, 7%, 9%] to [2.5%, 3.5%, 4.5%]

 Gyrocopter:

* Old Ace Effect: Grants Deadeye  units True Strike. Units with True Strike cannot miss. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.
* New Ace Effect: Attacks from Deadeye  units pierce their main target, dealing 100% damage per Deadeye Alliance level to the unit behind them. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.

 Keeper of the Light:

* Maximum Mana changed from 150 to 100
* Illuminate:
	+ Mana Cost changed from 150 to 100

 Lina:

* Attack Rate changed from 0.625 to 0.714
* Tier changed from 2 to 3
* Laguna Blade:
	+ Damage changed from [500, 750, 1200] to [600, 800, 1500]
	+ Now sets targets on fire for 5.0

 Medusa:

* Medusa changed from the ACE OF SCALED to the ACE OF HUNTERS
* Old Ace Effect: Grants Scaled  units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker. +15% chance of finding if you have at least one level of the Scaled Alliance completed.
* New Ace Effect: Hunters  deal 5% extra Attack Damage per Hunter Alliance level for each other Hunter attacking the same target. +15% chance of finding if you have at least one level of the Hunter Alliance completed.

 Nature's Prophet:

* Alliances changed from Elusive  Druid  to Druid  Shaman

 Necrophos:

* Alliances changed from Heartless  Warlock  to Heartless  Healer

 Omniknight:

* Alliances changed from Human  Knight  to Human  Knight  Healer

 Sand King:

* Alliances changed from Savage  Assassin  to Savage  Insect

 Shadow Shaman:

* Maximum Mana changed from 100 to 70
* Hex:
	+ Cooldown changed from 10 to 8
	+ Mana Cost changed from 100 to 70

	+ Stolen Attack Speed changed from [3, 5, 7] to [1, 2, 3]

 Terrorblade:

* Alliances changed from Demon  Demon Hunter  to Demon  Hunter

	+ Stun Duration changed from [1.5, 2.0, 2.5] to [1.0, 1.5, 2.0]
	+ Cooldown changed from [10, 8, 6] to [10, 9, 8]

 Treant Protector:

* Alliances changed from Elusive  Druid  to Druid  Brute

 Warlock:

* Alliances changed from Blood-Bound  Warlock  to Blood-Bound  Warlock  Healer

### New alliances

Brute

* Whenever a Brute attacks an enemy it applies a -[15/40]% damage debuff for 3 seconds. When the debuff is initially applied it deals [50/100] damage. Brutes prefer to attack enemies that do not have the debuff.

Champion

* Champions receive all Alliance bonuses.

Healer

* All friendly healing is amplified by 30%.

Insect

* Spiderlings constantly swarm enemies from the edge of the board. Spiderlings are untargetable units that deal low damage and have 1 health. Enemies bitten by spiderlings have a 30% chance to miss their attacks for 0.5 seconds. Spiderlings are replenished upon death up to a maximum of 12.

### Alliance changes

Brawny

* Old: All Brawny units gain [30/60] maximum HP for each kill they have.
* New: All Brawny units gain [15/30] maximum HP for each kill by any of your team Brawny units throughout the game.

Deadeye

* In addition to the standard Alliance bonus, Melee Deadeye units gain phasing movement.

Demon

* Old: Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the board.
* New: Whenever a Demon casts a spell, for 4 seconds all Demons are silenced and the caster gains +50% bonus Pure damage for each allied Demon.

Demon Hunter

* Removed from the game. Demon Hunters have taken up other jobs on the streets of White Spire.

Elusive

* Old: All Elusive units gain [25/50]% Evasion.
* New: All Elusive units have a [10/20]% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.

Human

* Old: All Human units gain a [20/44/66]% chance to Silence target for 4 seconds when attacking.
* New: Allies generate [4/7/10] mana per second.

Primordial

* Primordial Alliance changed from 2/4 to 2/4/6 allowing for strong Rank 3 Eidolons.

Savage

* Attack Damage gain decreased from [7/15/25] to [4/8/15]

Shaman

* Old: Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction.
* New: Units attacking a Shaman have a 17% chance of being turned into a chicken and hop [2/4] cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.

### New items

 Assassin's Veil:

* Tier: 3
* Equipped hero always attacks the enemy Underlord if able. Equipped hero's attacks against the enemy Underlord remove 10 Hype (3s cooldown).

 Celebratory Murder Gong:

* Tier: 2
* Every time the equipped hero gets a kill they generate 20 Hype for your Underlord.

### Item changes

 Big-Time Contract:

* Health Bonus changed from 250 to 500

 Eye of Skadi:

* Health Bonus changed from 400 to 800

 Fall From Grace:

* Removed

 Healing Ward:

* Heal per Second changed from 20 to 40

 Heart of Tarrasque:

* Health Bonus changed from 1000 to 2000

 Mekansm:

* Heal amount changed from 250 to 500

 Tombstone:

* Armor changed from 20 to 10

 Vanguard:

* Health Bonus changed from 250 to 500

 Vitality Booster:

* Health Bonus changed from 250 to 500

## Update 2

### We Hob-fixed Some Issues That Were On Fire

**HOTFIXES**

* We put out the fires in some crashes.
* Fixed an issue where Brute  units could fail to attack targets.
* Savage  units kept their buffed numbers from public. That was a beastly mistake. They now again have the numbers we mentioned felt good to us in our internal testing (4/8/15 per level of alliance rather than 7/15/25).
* Hobgen
	+ Super-Charged: Hype cost lowered 50->40.
	+ Passive hype generation 1.5->1.65, hype generation from units on fire increased 0.75->0.95.
* Anessix : lowered armor and health on archer.
* Change to Underlord casting: If more than one ability is ready to cast an Underlord will choose their ultimate in preference to a regular ability.
* Fixed an issue where Outlines couldn't be disabled on mobile.
* Minor UI fixes.
* Made the talent browser swipable.
* Bot matches no longer start paused by default.
* Fixed an issue with the Friendly Fire FX.
* Fixed missing FX for daily challenge reward claim.
* Fixed missing mention of health regeneration on  Hood of Defiance. It's 10HP/sec.
* Doom's Doom description clarified to say it Breaks.

## Update 3

### A Talented Hotfix

**HOTFIXES**

* Fixed an issue where talents would not be auto-picked for you by the server if you were disconnected during the talent select period. This would leave your client in a bad state and prevent you ever getting that round's talents.
* More crash bashing.
* Improved Underlord selection UI on the dashboard.
* Fixed an issue where Poaching Knife would give gold for killing Spiderlings.
* Fixed a health bar placement issue.
* Fixed Aegis sometimes not preventing damage.
* Fixed a healthbar issue with units in the air.
* Fixed the wrong variable being shown in Crystal Maiden's new ability.
* Fixed bots in Duos not sending gold when asked. They will now send gold when asked if they have 15 or more gold.
* Fixed an issue where Freestyle could terminate.