recursal/Fanatic-Fandom huggingface dataset:
Меню создания

**Spawn menu** (*рус. **Меню Создания**)*- меню, с помощью которого можно создать пропы, энтити, машины, а также использовать эффекты для изменения графики, а также с помощью которого можно выбрать инструмент, которым пользуется Tool Gun.

Само по себе, это меню - самое важное в игре, так как без него нельзя было бы сделать практически ничего. Оно состоит из двух окон, в левом находятся иконки для создания пропов, папки хранения этих же пропов и остальные объекты в роде сущностей, машин, NPC и т.д. В правом же находятся инструменты, настройки и т.п.

### Меню создания объектов

Меню создания объектов можно практически полностью изменять. Это сделано специально для отдельных режимов, где к примеру NPC не нужны. Именно в меню создания объектов можно изменить размер иконки, её положение, изменить скины или бодигруппы или же просто заново отрендерить проп с того же ракурса.

### Меню инструментов

Это меню содержит все инструменты и опции сервера которые вам нужны. К сожалению нельзя добавлять разделы, или изменять положение инструмента, но все они поделены на разделы. Особенностью этого меню является то, что описание и настройка инструмента отображаются в контекстном меню, что делает легче работу с пропами (вы будете видеть, что делаете).

## Интересные факты

* Как бы это парадоксально не звучало, но вы можете добавить инструмент в меню пропов. Для этого нужно ввести в поиск название инструмента, и он покажется вам в виде картинки, которую уже можно вставить в папки.
* При изменении иконки для рэгдолла вы можете выбрать анимацию NPC который используют эту модель.
* Если вы увеличите размер иконки, то увеличиться и радиус рендера этой иконки, то-есть, чем больше иконка, тем больше в эту иконку вмещается объект.
* Некоторые дополнения добавляют в игре новые разделы. Это нужно, когда дополнение не относиться ни к одному разделу и/или является смесью двух объектов из разных разделов.
Дополнения

**Дополнения** (пользовательские модификации) - Новеведение, добавленное в ранних версиях GMod'a. Является практически основной частью всей игры. После версии 13, загружаются через Steam Workshop. Главным плюсом Steam Workshop являлась возможность установки дополнений сразу после запуска. То есть, добавив в модификацию в список дополнений, при заходе в игру дополнение сразу же начинало устанавливаться.

Присутствовали в лицензионной версии Garry's mod 10, но немного в другом формате. В спавн меню была новая вкладка под названием "ToyBox". Там появлялись новые дополнения, однако нельзя было установить фон для игры.

### Типы дополнений

1. Модель игрока: Модель для игрока. Чаще всего модели делают по популярным играм/фильмам, но иногда это бывают и рескины. На данный момент является одним из самых популярных типов аддонов.

2. Оружие: Новое оружие, которое может использовать игрок или НПС. Чаще всего оружие также берётся из игр и фильмов. Реже, бывают рескины моделей. Также мод может быть просто на скорострельность и тому подобное.

3. Транспорт: Новый транспорт. Отличаются только скоростью, моделями, списком мест и так далее.

4. Карты: Наверное, самый популярный вид аддонов. Он добавляет новые карты, будь то очень маленькие или огромные.

5. Графические моды: В лучшую сторону изменяют графику GModa. Иногда могут быть только на воду или NPC, а иногда глобальный. Самый "редкий" вид аддонов.

6. NPC: Добавляет новый NPC в игру. Делятся они только на нейтральных, дружественных и враждебных.
Material

**Material -** Один из визуальных инструментов. Применяться для замены текстуры объектов. Наложение текстур не ограничено какими либо предметами, но иногда они могут неправильно смотреться на определённых объектах. В игре присутствует огромное разнообразие текстур, некоторые даже имеют различные эффекты и анимации, которые могут использоваться для различных целей.
Serum

Serum- The basis for Serum came from the observation of a particular elongated DNA strand in those infected with Febris BioSolutions’  KJV-J1144 virus that caused regenerative properties in the host. Initially, scientists would utilize a solution of the blood of a subject infected with the KJV-J1144 virus as a form of fast acting, but short lived, injectable regeneration. Over the years, as more vaults opened and more technology was recovered, it was discovered that they could artificially elongate the particular DNA strand within a lab cloned stem-cell. This breakthrough by scientists at  Febris BioSolutions, led to what we now know as Serum. In early testing of Serum there was accidental transformation of the patient into a ghoul like state but since the creation and use of the artificial DNA strand there have been no official or recorded reports of negative side effects with the use of Serum. Manufactured in Febris run labs in Arch City and Legion run labs in Detroit with the surprisingly prevalent medical technology of cloning augmented stem-cells, Serum forces a form of regenerative mutation to briefly override the host body's normal cellular function. Wounds knit closed and whole body parts regrow in seconds before the effects of Serum runs its course.

Serum - Green - [Heal] Fully restores all limbs, and gives the affected player one (1) HP. Serum can be used while KO’d. Leaves the player with an adrenaline rush.
Грави-пушка

**Грави-пушка** - популярное оружие из **Half-Life 2***.* С помощью него можно перетаскивать и кидать небольшие объекты. Действует аналогично, как в оригинальной игре: Левая кнопка мыши с силой толкает объект. Правая кнопка мыши, притягивает объект на расстояний и захватывает, после чего, можно с силой бросить захваченный предмет. Таким образом можно довольно эффективно расправляться с NPS и другими игроками, достаточно тяжёлый объект может сразу убить противника. Хотя особого смысла в Garry`s Mod это оружие не несёт, поскольку Phys Gun превосходит его по всем параметрам.
Trouble in terrorist town

**Trouble In Terrorist Town [рус. Проблемы в городе террористов]**- режим, суть которого заключается в поимке предателя. Предателя должны убить невиновные, которым будут помогать детективы. По карте разбросаны оружия, с помощью которого игроки и будут убивать предателей. После 30 секунд от начала раунда игроки должны ходить по карте и искать оружие, после достижения 30 секунд распределяются роли.

### Роли:

Невиновный(Innocent) - обычные жители города террирористов. Их суть заключается в помощи детективу найти убийцу.

Детектив(Detective) - особая роль, детектив должен расследовать убийства, чтобы поймать предателя. У него есть уникальные вещи, как например:голографический показатель. Этот предмет позволяет увидеть ник нападающего с помощью выявления обстоятельств убийства. Также у него есть несколько уникальных оружий.

Предатели(Traitor) - особая, и самая важная роль в этом режиме. Предатели должны убить всех невиновных и детективов чтобы выиграть. В отличии от детектива они имеют не только уникальные вещи, но и уникальные места на картах(не из Counter-Strike:Source) с помощью которых они могут убивать других игроков без стрельбы.

### Дополнительно

У каждого игрока будет уровень кармы, карма определяет насколько игроку можно доверять. Если невиновный убивает невиновного, то у нападающего понизится карма, тоже самое будет и с детективами. Карма не влияет на игру, однако влияет на отношение игроков к вам.

## Интересные факты

* После вашей смерти, живые игроки не смогут вас услышать, также вы не сможете писать в общий чат. Это создано для баланса, чтобы умерший игрок не сказал кто его убил.
* На некотрых серверах есть дополнительные роли.
Dynamite

**Dynamite** [рус.Динамит] - Один из множества инструментов в игре. Позволяет вам установить на объект или землю модель взрывчатки, которая при нажатии заданной кнопки взорвется. Имеет несколько моделей. Можно выбрать урон и задержку взрыва, после использования разрушается, или нет, это зависит от установок игрока. Можно применять для нанесения урона NPC, разрушения объектов или создания спец-эффектов в кино и позинге.
Русскоязычная википедия по игре Garry's mod вики

<hero title="Русскоязычная википедия по игре Garry's mod вики" description="Garry's mod - игра,песочница которая имеет широкое распостранение в комиксах,машинимах и так далее.Создатель игры Garry Newman,именно от имени создателя и происходит название игры." imagename="" cropposition=""></hero>

**Добро пожаловать на вики по игре Garry's mod!**Мы будем стремиться создать как можно больше статей и привести их к лучшему качеству. Сейчас эта вики находится в разработке и мы пытаемся как можно качественнее её сделать. Вики основана на игре Garry's mod которую создал Гарри Ньюмен. Вы можете помочь этому проекту, создав статью!

**Новости Вики**
* 11 марта 2015 года вики была основана участником Black Fox.Studios
* 7 мая 2015 года на вики приходит участник Otas, который получает статус администратора за свой вклад. Также приходят некоторые другие участники.
* 11 мая 2015 года статус администратора получает Ночной волк, который оформляет заглавную страницу.

**Заходи в чат!**<chat></chat>

## Блоги

 BLOG\_LISTING\_POST\_BUTTON\_TEMPLATE

Lakerew
8 октября 2022

 0

## Эй жив тут кто? Какие страницы нуждаются в помощи?

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Red Octobrist
28 июля 2015

 0

## Мои работы на тему S.T.A.L.K.E.R. ( оно и понятно, я ж сталкер :D )

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Джон Браун
10 мая 2015

 7

## Позинг

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Подробнее >
Master Scavenger

[FoM Rules 2.0]

Prerequisite: Advanced Scavenger

With this feat, a player can take 100% of the tabs during a loot instead of the normal 50%. A Master Scavenger only has to give up 25% of their tabs when looted by anyone but another Master Scavenger. A player must have “Advanced Scavenger” to take this feat. This feat replaces “Advanced Scavenger.”
Dire Pigeon

## Description

The Dire Pigeon is a waist high, four winged omnivore that is highly respected among humans, mutants, and ghouls alike. They're a very sturdy bird that can fly even in Gale force winds. They have even been recorded flying straight while passing through low level hurricanes. They show an intellect matching that of a 14 year old human male (and an attitude to match).

Like most birds, the Dire Pigeon has the natural ability to always know where North is (making them natural navigators). They also have the knack of sleeping while flying. They're able to shut off half their brain while the other concentrates on keeping itself flying and on track. These characteristics, along with many others, made it ideal to turn these animals into the ultimate mail carriers.

### **Behavior**

Dire Pigeons are famously known for their stubborn attitude and demand to be treated highly. A Dire Pigeon never forgets one that crosses it and will seek revenge at any cost.

#### **Accounts of Revenge**

A flocks of Dire Pigeons sprinkled salts over farm land every day until all of its crops had died out. This continued until the farmer had died, tab-less and alone. It is unknown what the farmer did.

One night, a single Dire Pigeon lured multiple Blackwing Panthers 60 miles away from their normal hunting grounds into a village allegedly know for cooking a soup made of Dire Pigeons. The village had no population by the time the sun rose the following day.

Countless houses of wanna-be trainers were set ablaze for disrespecting their Dire Pigeon.

## History

The Domestication of this species has been an interesting and frustrating one. Many have tried by brute force to condition these birds into obedience. This was met with no success every time and often lead to the trainers being pecked to death by "their" flocks. It was a mutant named Sullivan "Egg-Head" Bers that finally got the idea to pay his flock with tabs to deliver mail for him. The birds saw being payed as being equal and gladly would deliver mail across all of Kasm for the right pay. "Egg-Head" managed to set up the first Post Service and is now a thriving business man with a net worth of hundreds of thousands of tabs.
Huey DeMott

*"Your heroes are dead and your goals suck. Thank you, F\*\*\* you, bye."*

*-**Huey DeMott***

Huey is one of Sam Kaltenbach's personal characters and current civillian in Moistwater.

**Player:**Sam Kaltenbach

**Gender:**Male

**Race:**Mutant

**Age:**20

**Occupation:**Fruit Gatherer (Former)

Slave Accquisitor (Former)
Family Informant
**Family:**(Unknown) - Mother *(Deceased)*

(Unknown) - Father
**Mutations:**Green Tinted Skin, Two horns on forehead, Acidic Saliva, Weakened Respiratory and Immune System

**Affiliations:**Hakʼéí-dóó Gah *(Formerly)*

The Black Sun / Miscellaneous Slaver Gangs *(Formerly)*

The Family

**Status:**Alive

## Early Years

Huey was born within the Hakʼéí-dóó Gah (Commonly refered to as The Rabbit Tribe) under the name Howi. He was born of a tribal mutant mother and a vaulter human father who had married into the family. Growing up, he was taught by his elders to live a pacifist lifestyle, and to be in tune with nature. As he grew up, he became exposed to lifestyles of humans and their use of technology. Upon learning of the advantages of technology, he slowly grew weary of his primitive way of life, but remained trustworthy towards his leaders.

(I'll finish this later. It's 1:30 AM right now.)
Шокер

**Шокер *(англ.Stunstick)* -** Оружие взятое из *Half-life 2*, но в оригинальной игре, оно реализовано не было, поэтому его можно считать уникальным. Является альтернативой монтировке, обладает более высоким уроном, но меньшей скоростью атаки. Эффективно использовать для устранения более сильных NPC, но против игроков не очень удобно, поскольку игроки обычно довольно подвижны. Также можно давать NPC.
Монтировка

**Монтировка** - оружие ближнего боя, взятое из игры **Half-Life 2***.* Обладает умеренным уроном, может применяться для уничтожения NPC, игроков в ближнем бою, или разрушению объектов. Обладает высокой скоростью, но более слабым уроном, в отличии от шокера. Этим оружием также могут пользоваться дружественные НРС, враждебные НРС, на подобие комбайнов, будут бить ей как прикладом винтовки.
Tool Gun

**Tool Gun** (рус. Инструментная пушка) - Основной персональный инструмент игрока. Именно с помощью этого устройства, проводятся все взаимодействия инструментов с окружающим миром игры. Является неотъемлемой частью игры, поскольку без него будет невозможно предавать объектам различные свойства.

## Внешний вид

Инструментная пушка выглядит как револьвер, с деревянной рукояткой и тёмным, металлическим корпусом, но он сильно переделан под конструкторские нужды. Барабан оружия заменён на магнитную катушку, по всему корпусу можно заметить изоленту, на которую справа приклеены две батарейки. Сверху на корпусе приклеена печатная плата, которая подключена кабелем к маленькому экрану, на котором отображается текущий инструмент и краткая информация.

## Галерея

Вид инструментной пушки сзадиЭкран инструментной пушкиИнструментная пушка в руках игрока
Marius

Name: Marius

Race: Human

Guild: Grandpa Logan’s Roughnecks

Class: Tech Wiz

Originally from a Vault in the Central Wastes, Marius was pushed out the door at 18 by the ruling council, sent as a scout to determine whether the Wastes were inhabitable or not. Driven mad by the harshness of the Wastes, Marius never returned to the Vault, instead wandering the Wastes for a year before stumbling upon his first contract as a bounty hunter, giving him purpose in life and restoring some of his sanity, but leaving him still cynical, sarcastic, and darkly humored.

Now 23 and having ended up in Kasm, Marius had a rather successful bounty hunting business going for him prior to receiving a contract for a very substantial bounty, via dead drop, to take out a Legion Captain, a Bandit King, and a Trader in a little town in the middle of nowhere named Greyfell. His initial attempt at taking out the Trader met with failure, and Marius found himself tied up in the local bar. Somehow, everyone has forgotten about this, and Marius is now fully integrated into the community.

Marius is a man desperate to find something to believe in. Hailing from a highly religious community, his encounter with the Wastes left him cynical and unable to believe in the benevolent god he was taught of as a child. Occasionally, though, his original bright personality breaks through, and he can be downright pleasant. Having found his purpose as a bounty hunter keeps him from losing his grip on himself again, but for there to ever be true stability to him, he needs to find a higher power to believe in again.
Paint

**Paint** (рус. Раскрашивание) - Один из визуальных инструментов в Garry`s mod. Применяется для нанесения на объекты или на карту неких декалей, которые украшают объекты, придавая им желаемый вид. С помощью него, можно создать желаемую обстановку или просто разукрасить какой то предмет, более применения не имеет.
Pickpocket

[FoM Rules 2.0]

With this feat, a scout can pickpocket another player by sneaking up behind them (in accordance with the stealth rules) and saying "stealth. I am pickpocketing you." The Victim is “Frozen.” They must hand over any loot they would normally surrender when KOed. The Victim's may “Unfreeze” when the pickpocketer is 20 feet away. The Victim was not KO’d nor do they have any recollection of what happened.
Pierce

Pierce- Another great product from HoweCorp that was created to keep your brain alert and churning like a well-oiled machine. The key ingredients in Peirce are cytidine which control neuronal-glial glutamate cycling, with supplementation decreasing mid frontal/cerebral glutamine levels, and methamphetamine hydrochloride which increases alertness and concentration and energy. The end result is a highly focused user who is capable for focusing on a single task with unmatched precision.

Pierce - Yellow - [Bullseye] The next hit in combat within thirty (30) seconds on any target or their gear, KO’s the hit target instantly regardless of HP or armor. Shout "Pierce" on hit in addition to original activation. Causes a sense of absolute focus to settle on the user.
Животные

**Животные** (**NPC**)-пожалуй, самая малочисленная группа NPC в Garry`s Mod. Состоит всего лишь из нескольких птиц и одного человека. Все эти NPC также взяты из **Half-Life 2**.

### **Птицы**

Абсолютно безобидные и бесполезные NPC. Птицы отличаются лишь звуками и внешним видом. Они лишь иногда летают по карте, затем где нибудь приземляются, иногда они вообще не летают, застревая на одном месте сразу после спавна. Официально существует 3 вида птиц: ворона, голубь и чайка.

### **Монах (Отец Григорий)**

Персонаж из одной из глав, опять же из **Half-Life 2**. Он дружелюбен и довольно полезен как союзник, поскольку имеет своё собственное, уникальное оружие - Аннабель. Также имеет довольно много здоровья. Его оружие, способно сразу убивать слабых NPC, имеет два заряда, после чего перезаряжается. Отец Григорий также часто проговаривает всякие фразы, при ожидании, нападении и когда он атакован.

## **Факты**

* Неизвестно почему Отца Григория поместили в категорию - животные. Возможно, это шутка Гарри.
* Текстуры птиц в Garry's mod хуже чем в Half Life 2.
Slayer

La Slayer es una escopeta coleccionable basada en la SPAS-12, pero modificada con mira y texturas sangrientas. La Slayer fue el arma que se lanzo para el Día de Brujas (Halloween) de 2.014, junto con las mascaras de Hockey y Calavera. Solo se la consegui en versión Golden.

Clase: Asalto (Premium)

Rareza: Poco común.

Fecha de lanzamiento: 30 de Octubre de 2.014.

Slayer.Estadísticas.Slayer foto In-Game.
Grifter

## Basic Info

"Grifter" is one of the factions in Fall of Man. The rulebook describes them as:

"Thieves and Raiders - Living on the edge of whatever society has scraped itself together, grifters have a low moral standing and operate all variations of weapons. They function alone or in small groups. They tend to be a bit mismatched and intimidating. They are raiders and bandits who make their living off of the caravans and travelers unlucky enough to stumble upon them. Any race can be a grifter and there is most variety within parties here than anywhere else. Most do not have formal combat training."
Elves

The **Elves**, native to the planet Jhoket, are the most influential species in the galaxy and the most numerous (at least for now) on the planet Palojea. They are known for their elegance, beauty, long lifespans, and affinity for magic.

## Biology

Elves look identical to humans, except their ears are longer and pointed. They can also have varying skin tones outside the normal range of peach to brown. For example some elves are red, purple, or even grey. In this universe, Elves come in various sub-species due to many factors. The biggest being environment and the kind of mana they grow up around. Eventually the Half-Elf subspecies was formed once they interacted with Humans.

List of Elven Sub-species:

* Forest Elf
* Dark Elf
* Half-Elf
* Snow Elf

The average adult can be anywhere from 5-7 feet tall, however the average Elf is usually shorter. Seeing as they age physically at a much slower rate than the other species. What can appear to be a "child" one the outside can really be a full adult on the inside. Sometimes puberty will miss an Elf altogether, and leave her stuck physically as a child her entire life unless she uses magic to temporarily change her body. This is a trait they share with the Chimera. Some jokingly refer to the condition as Lolification Syndrome (or Shotafication, in the case of male elves).

## History

Elven society was the first to gain a foothold on space travel and magic, so it made sense that they would find themselves in charge of newly colonized planets like Palojea. The earliest known ruling monarch was High Chancellor Mau'duin who first unified the many clans of Jhoket some several millennia ago.

As their species prospered, the natural resources on Jhoket were used up far faster than they anticipated. Even though society seemed perfect at the time, over the years it became more and more apparent that their world was far too small. Over half of the population then boarded a massive vessel dubbed Alereth's Ark and traveled amongst the stars for a new home.

After many failed attempts to find a suitable planet to live on, the population on the Ark started to dwindle. It wasn't until they found the massive Earth like planet of Palojea did they finally find their new home.

Of course they didn't expect to have to share it with the ancient Ferals when they first arrived. The War of Beasts saw many slaughtered on both sides until eventually the Elves won. Over time they learned to tame the Ferals' wild ancestors and eventually saw them as valuable (albeit mistreated) tools.
Kasri Arms

Kasri Arms is a blacksmithing business ran by the Kasri Clan. Typically in previous villages that the Kasri Clan have been apart of they take on important roles for the towns economy. Normally this business is ran by Detritus, but Desyc feeling the weight of the coming war decided to get busy. In his eyes, it's dangerous to go alone.

OOC: Kasri Arms is ran by Devin Durbin and is a way to make proper LARP weapons for Fall of Man. There is a facebook page where you can make orders to have handmade and delivered to you.
Sullivan Bers

**Sullivan Bers**, also known as "Egg-Head" is a mutant in the post apocalyptic wasteland who own a successful post service, and is credited as the first person to successfully tame Dire Pigeons.

## **Biography**

Sullivan grew up in a small farming town in the Kasm region. Through most of his early life, he had heard his parents complain about how long it would take to contact other nearby towns, and that the current courier service was too slow.

By the time Sullivan was in his late teens, he had come up with the idea to use Dire Pigeons as a solution to his parents' complaints. Many of his friends called him crazy for thinking that he could tame the large birds, let alone get them to deliver mail. Sullivan began spending hours out of his days observing and interacting with the pigeons. Because of this, people began referring to him as "Egg-Head".

After a week, Sullivan finally realized that Dire Pigeons were more intelligent than people realized, and tried interacting with the local flock as though they were people. The pigeons were surprised that someone was treating them like equals, rather than animals, and immediately gave Sullivan their full attention. Sullivan offered one a "job" to deliver a small package to a friend across town. When Sullivan offered the bird two tabs, the pigeon pulled the tabs from his hand, grabbed the package in its talons, and took off in the direction of Sullivan's friend's house, thus marking the first recorded delivery using a Dire Pigeon.

To this day, Sullivan Bers operates his own post service, using Dire Pigeons to deliver all manner of mail. He is estimated to have a net worth of several hundreds of thousands of tabs.
Greyfell

The city where sessions *of Fall of Man t*ake plac*e. (Located at the "X" on the picture to the right)*

Population: 50-100 people

## History

No one quite knows what happen to the old inhabitants of this small town. As far as any human, ghoul, or mutant knows, it has always been a ghost town. Empty buildings left uncared for, for years. Rumors spread about this town being cursed, that hundreds of ghosts were roaming around moaning.

These stories always made your average wander never stay long. It was just a place to rest during the day, but you better leave before night or who knows what could happen to you.

In the fall of 2324 a few nomads and grifters were brave enough to try to make a home there. They gave the town its name, and before long word spread that Greyfell was a new haven for those who wanted a fresh start, or a place to lay low. It was only a matter of time before The Legion caught wind of this, and sent out a scouting party to investigate.
Reaver

### Location:

Scattered through out the rolling rock and sand deserts to the south and west of The Dead Zone. They rarely reach the middle of Utah and are nowhere close to Greyfell.

### Physical Description:

Size/Weight: Male ~4ft high, 8-10ft long, ~250-300lbs. Female ~5.5ft high, 10-12 ft long, 300-400 lbs.

Large, predatory lizards whose size hides surprising reflexes. Their long bodies and stubby legs would fool the unwary by appearing slow, but those legs can propel the beast several yards in a single bound. Not to mention, the long club-like tail is capable of damaging blunt force trauma. Their rounded heads can split wide to engulf most smaller animals.

The reavers are covered with a thick, beaded hide capable of deflecting most blows and blades with little injury to the reaver. The beads are normally an alternating series of black and yellow bands, but it has been reported that reavers can shift the coloration of these beads to blend into their environment for attack and defense. In addition to the thick hide, reavers have two clusters of spines along the dorsal flanks of the abdomen. These spines have a thin, vascular membrane stretched over them for a dual purpose of cooling and hiding. The spines can articulate to whip up sand and disappear into the landscape

The mouth of the reaver is a deep violet or black and hemmed in by regenerating rows of several dozen needle-like teeth. Small grooves in the teeth allow the injection of a paralytic neurotoxin to incapacitate prey. The smell of acrid venom and rotting flesh creates a distinct odor around the beast.

Pre-war archives seem to point that the reavers are mutated offspring of tiny lizards known as Gila monsters.

### Behavior:

Reavers are primarily nocturnal, lazily listing across basking rocks and burrows during the day.

At night, they stalk their prey with out end. On the hunt, reavers will pursue via scent, sight and sound. If they acquire a target, they will close quietly and attempt to tackle the target using claw and tooth to pin it. However, if challenged, reavers will exhibit some self-preservation and intelligence through feints, cloaking and camouflage. Little else has been reported due to a lack of survivors either brave or stupid enough to want to be close to the reaver.

Socially, they are matriarchal. The larger and more unpredictably aggressive females will carve out breeding territories for their immediate descendants. Males roam freely from partner to partner, usually looping through several territories. They are rarely seen in a group of any size, preferring to keep to themselves.

### Diet:

Reavers will attack any creature smaller than themselves and attempt to swallow it whole. If needed, they will allow food to rot partially in order to consume it easier. They have even been seen cannibalizing their own young. Other cases show that reavers can even consume Techi Saguaro without ill side effects.

### Predators:

The only animal capable of preying on full grown reavers are the Razor-toothed Blood Vipers.
Michael

Hi! I'm Michael. You've probably seen me - my green turtle shell makes me fairly distinctive.

I was once (prepare to laugh) a Teenage Mutant Ninja Turtle. Sadly, I turned twenty last year. People still keep trying to call me Donny.

I'm a fairly determined survivalist, and am almost unbeatable at running away. I can also attack if I really need to, though obviously my shell hampers me.

As far as weapons go, I typically have one mostly-invincible turtle shell, one deadly sword, and about fifteen miscellaneous pointy rocks and old grenades. I never use guns, because they've jammed and nearly gotten me killed. *Three* times. I like the accuracy of blowpipes, and would consider using one upon occasion. For some reason, I never can get my hands on a regular shield, but I've always dreamed of it.

When I was a young boy, my friend Claude and I lived an idyllic life of backbreaking labor in a remote farm. Life was good, if hard; we had dozens of friends, and family. I studied the three strange, ancient tomes that we had preserved: the Oxford English Dictionary, the Bible, and The Art of War. Well, the third wasn't a tome, but even with the dictionary, I still only understood half of it.

Then, one day, tragedy struck. A band of Grifters pillaged and burned our homes. Claude and I hid in a cave, and to my current knowledge we were the only survivors. Though... I still hope that a few others escaped - Basil Hare should have been too fast to be caught.

Claude and I wandered and roamed. We met hard times for a while, since the Legion had recently been through, scouring the land.

Finally, a few years later, we met Captain Mallow. He gave us food and shelter, and a place to belong. Also, he is on rather bad terms with all Grifters - as am I.

I accept everyone who doesn't try to hurt my friends; I suspect we'll live longer that way. I have a moderate distrust of the Legion, but Captain Francis Pancake seems honorable and good, so far. I dislike all Grifters, and occasionally come to blows, but again prefer survival over vengeance. I don't particularly mind Ghouls, at least on principle. Some of them have been allies of ours, and haven't betrayed us. I'd rather become a Ghoul than a Grifter.
Mariners

### Location:

Commonly seen migrating in a constant clockwise migration of the oceans. Exact positions can be fixed to a near-perfect guess based on the season and weather patterns.

### ===Physical Description===

Size/Weight: Average ~250-300 feet.  \*TOO LARGE TO WEIGH\*

Mariners are a seasonal sight anywhere in the world and a welcome sign of warmer waters and plentiful food. Mariners usually enter a region as the waters spring to life following quiet, harsh winters and mark the several months of spring/summer feeding seasons.

Immense creatures, Mariners are generally loiter close to the surface, rarely exceeding one to two hundred feet in depth. The most notable part of the Mariner’s anatomy is the immense coral reef(s) growing along the Mariners’ back (FIGURE 1 & 3). The reefs are used as an indicator of not only the age of the Mariner, but also as a sort of snorkel, keeping a hollow air air chamber that the mariner can draw from at any time and cycle air out of at the surface. The reefs are normally populated by bright tropical fish and crustaceans who become less active in the temperate waters and are fished within reason by the peoples along the coastlines and seaways.

While they might live hundreds of years in their blue home, Mariners are not known for their speed. They drift along, paddling with their eight flippers (FIGURE 2A) and wide stroking tail. The dorsal surfaces of the flippers have been noted as being overgrown by masses of kelp forests that draw into herbivores and other fish to hide amongst the Mariner’s body. In essence, this turns Mariners into floating food markets for the cunning and quick.

Pre-War archives show connection with Blue and Humpback whales.

### Behavior:

Mariners spend most of their time wandering on their own or in small pods, normally of breeding pairs and their offspring. During the spring feeding season and fall mating season, Mariners have been described and documented at forming archipelagos with their sheer numbers. When moving along, Mariners are normally docile unless threatened and even then they will throw their weight around to drive off annoyances.

### Diet:

Mariners are baleen whales, feeding mostly on plankton adrift on the waves. However, studies and dissection of several specimens seems to also show symbiotic relationships with the kelp forests and coral colonies. The hitchhikers pay a sort of nutrient tribute into the Mariners’ bloodstream in exchange for the ride.

### Predators:

Most predators don’t attack the Mariner, instead focusing on the plethora of smaller, easier prey items living amongst the reefs and forests. One creature however, will kill a Mariner outright: Leviathans. Once they Mariners are dead, Cruisers and Lurkers have been documented as scavenging the corpse.
Cult of the Mother

All Blood Symbiotes are host to the same pathogenising fungus. The reproduction of the fungus does not create a unique new organism but a replication of the same. Blood Symbiote hosts can hear whispers from the symbiote. They can see shared visions from other hosts and they all are drawn together. There are Blood Symbiotes who worship and look for the Mother. There are different accounts of who and what the Mother is. Some believe she is the first Blood Symbiote while others say that the original fungus lives independent of any human and mutant host. They see expansive fields of living red matter calling to them. Others even say that the Mother has infected the earth itself and burrowed deep into its core. No matter what the Mother is most of those who hear the whispers agree that the Mother is real.

Many Blood Symbiotes go off in search of the Mother but those who come back have never been able to find her. The Cult of the Mother is dedicated to finding the Mother and serving her will.
Ryan Lutece

## Basic

Dr. Ryan Lutece is the director of Lutece Science Innovations, a pre-war company dedicated to defying the laws of physics. Ryan Lutece was reportedly killed in the end war, never completing the mythical "Lutece Device." Some claim the project continued long past his death.

## Early Life

Ryan Lutece was born to Mary and Roger Lutece in November of 1997, along with his twin sister Rose Lutece. The two grew up with loving the sciences around them. When Ryan was 16, he proposed the idea of time travel to his Physics teacher. Although his teacher agree with his theories, the California Institute of Technology offered him early admission and close to a full ride.
The Dead Zone

**The Dead Zone** is a location within the Kasm area. The area contains an abnormally high amount of radiation, strong enough to kill an ordinary human within a few minutes. The area is plagued by constant, heavy radiation storms, causing the area to have a green and grey sky, along with constant thunder.

Most of the area is a barren grey and brown plain, with little to no foliage. The only notable life that reside in The Dead Zone are Flesh Deer and Scourge Wolves.
E.Z.

## History

E.Z. started off as a military unit in vault [redacted] and over the years spread to multiple other vaults in southern Eri (Mid-Lands).

[redacted]

Once radiation levels were low enough for humans to live on the surface, Vault #72 began desperately to contact other survivors.

Communication were connected, it was just a matter of time till there was trading between Vaults. E.Z. was then reassigned to guard all Caravans to and from all allied Vaults with a minor force left behind to keep order in Vault#72.

[redacted]

[redacted]

The only threat for many years were the occasional Bandits and Feral Ghouls trying to ambush convoys.

In the year [Redacted] first contact with Legion happened. At first E.Z. were mistaken for bandits and were fired upon by Legion, a skirmish broke out.

Heavily out gunned and manned, E.Z. was forced to retreat and left to gorrila tactics to try to survive. The fighting only lasted 49 hours before communication between the two were finally established. The fighting ended immediately once the misunderstanding was discovered.

[redacted]

After the council voted, it was agreed that E.Z. would be absorbed into Legion, giving them near\* control.

(\* = All E.Z. military members on "Home Guard" duty still fall under control of Vault #72, but immediately fall under Legion once 500 yrds out of the Vaults' door)

[redacted]

[redacted]

[redacted]

[redacted]

### Creation of the Inter-Vault Data System

(UNDER CONSTRUCTION, UNFINISHED) In 2325 Sergeant [redacted] manage to get a system together that works on the old network of the Internet. Allowing any vault with the capacity to link up can edit and manage this online data base. Sadly, there are few human left who knows how to read or write, so progress has been slow in gathering information.
Naia Aberforth

## Bio

Naia grew up in a mutant family who lived in the woods between The Palace of Holy Trinity, Galaxa, and Band Well. Her ancestors were fighting in the End War when the biological warfare broke out which is why they didn't make it into the vaults. Her family puts strong importance on family history and traditions so when Naia's father, Deniz, learned that there was an army forming he wanted to join, however, they did not want mutants within their ranks so he waited. He waited until they would accept him, and as soon as he heard that the Legion would accept a mutant, even as a lackey, he joined. Naia also had a brother named Jorah, he didn't think their dad should join the Legion, that they were too racist, that he wouldn't come back, but Deniz thought it was the right thing to do so he left. He kept in touch, let them know how his training was going, then he sent them a letter saying his training was over and he was going with a team to check out a group of grifters who had been causing trouble in the area and he might not write for a while. That was the last letter they ever received from him. The next letter they received was one they would never forget, the letter informing them that he had died.

The letter told them that when the regiment encountered the group of grifters they were going after, their dad's legs were injured making him unable to move, however the grifters, realizing they were overpowered fled and Deniz's regiment chased after them leaving him to bleed to death.

Jorah and Naia, now fatherless, took this news very hard, but in different ways. Jorah was filled with a deep hatred of the Legion which lead him to join the local gang of grifters. However, Naia saw a need for peace and was filled with a desire to find a way to help others aviod meeting the same fate as her father, dying of minor wounds. So, she left for a village where she had heard of a famous medicine woman, Lina, whom she hoped would train her.

Once she arrived, Lina did accept her as an apprentice, she learned quickly and was soon working at Lina's clinic as Lina taught another apprentice, a vaulter by the name of Leerum. His was also a tragic story, but we won't go into that.

Once the were both done with their training, Leerum and Naia left together to wander Kasam looking for medic jobs. They eventually parted ways and after some time, Naia stumbled upon the forest of Greyfell which to her looked like a place in need of a medic. She quickly found out her assessment was correct and she stayed, helping whoever needed help. Later Captain Mallow found her and took her in giving her protection and guidance, also somewhere to belong, something she hadn't had since she left Leerum. She traveled with Mallow for a couple years but he was a wanderer and moved on, Naia however felt a need to stay in the land that had quickly felt like home so she stayed behind.

Now without a her guild Naia felt unsafe in the land full of fighting and looked for a new group that needed her and could protect her. Which lead her to a man named Logan who had been running security for the local bar. He welcomed her into his ragtag group.
Advanced Ball Socket

Расширенная версия Ball Socket. Позволяет настраивать гораздо больше параметров.

## Переменные

#### Force Limit

Лимит силы, который может выдержать объект и не открепиться.
#### Torque Limit

Лимит оборотов, который может выдержать объект и не открепиться.
#### X/Y/Z minimum/maximum

Минимальные/максимальные углы отклонения по осям X/Y/Z.
#### X/Y/Z fiction

Сопротивление движению объекта по осям X/Y/Z.
#### Free movement

При отключении объекты будут присоединены друг к другу. При включении объекты можно перемещать в любых направлениях относительно друг друга, но при изменении направления одного из объектов, второй будет отклоняться на столько же, и в том же направлении.
#### No collide

Взаимодействуют ли объекты друг с другом.
Kummeza

A dark, precious gem the size of a man's palm that's currently in Zulu's possession. It's true orgins are unknown. What is know that Zulu lifted it off of the dead body of a man not long ago.

Zulu on Kummeza, *"When my unworthy flesh touched the perfect edges of Kummeza, I felt my soul leave and become one with the gem and it's spirit. The problems of the world mattered not to me for I have joined with an ancient entity far greater than the sum of all fear. This spirit whispers to me constantly, I hear it in everything I do. It speaks a truth that you can not yet understand. Fret not, for the day will come when I will be fit to spread the teachings of The Whisper and enlighten your soul."*
End War

In the year 2030, Russia and the United States started World War III. Despite efforts of the UN, nuclear warfare advanced to biological warfare and the world as they knew it was over. A zombie apocalypse was triggered and wiped out most of the population that hadn’t been killed off in the bombings. This was called the End War. Only 10% of humanity had the resources and money to hide out underground and wait for earth’s surface to be safe again. 7% survived on the surface and became mutated to the point that, generations later, their DNA is completely different from humans, while 5% of the zombies survived and lived on to become a race of highly unintelligent but wildly dangerous cannibalistic beings called ghouls.
D' Clot

**OOC Name:**Ben Hupert

**IC Name:**D' Clot su Kasri

**Nicknames:** Clot, Brat-Child of the Thar (Desyc)

**Age:**

**Race:**Ghoul

**Faction:**Nomad / The Kasri Clan

**Class:**Blood Symbiote

**Occupation:**Heir to the Thar

**Birthplace:**Northern Eri

**Parentage:**Dormak-Vul and Desi-Rah

## Overview

D' Clot is one of the youngest children of Dormak-Vul and Desi-Rah. Clot is the true heir to the Tharship and to be the leader of the clan. He is very young, hot-headed, and can be a bit of a pain.

## Disclaimer

**Disclaimer:** *All info found in this wiki article is neither common knowledge nor usable IC. Your knowledge of D' Clot as a player extends as far as what others have told you about him or what you've gathered from meeting him yourself. Don't use this information in game unless previously worked out with Ben Hupert.*
New Washington

New Washington is the capital city of High Commander Star's National Government. New Washington is the heart of the Legion's territory, and is the center of all human activity. This city, and surrounding cities, are completely mutant free thanks to Star's political and military efforts to eradicate the mutant population.

[More info when I care to type it up]
The Renegade

Scott Sterling

Jack Amontillado (Spades)

Remmy (Agent 491)

Pricilliano Reyas-Sanchez (Price)

Swifty

Philip

Solomon

Tucker

Jay Ventius

Sonya

Slip

Wren Harlow

## Virtues

***Courage:*** I face my fear and defend my family and kindred from all dangers.

***Discipline:*** I do what is necessary and right of my own accord, without bribe or threat.

***Fidelity:*** I am true to family, friends, kindred and those to whom I pledge my service.

***Honor:*** I stand by my oaths and honor my ancestors by keeping my name pure among the kindred.

***Hospitality:*** I share my hearth, food, and drink with my friends, my kindred, and the weary traveler at my door.

***Industriousness:*** I take joy in labor and hold nothing back from the work I pledge to do.

***Perseverance:*** I press on against all odds until my goal is met, the task is finished, and I have done all I said I will do.

***Self-Reliance:*** I learn skills and grow strong so that I may earn my way in the world and be no burden to others.

***Truth:*** I seek the truth even when it may be a hard truth; I speak true words or stand in silence; and I defend the truth from those who do not honor it.
Button

**Button** *(рус. **Кнопка**)* - эмулирует нажатие кнопок на вашей клавиатуре. Этот инструмент создаёт кнопку, которая при нажатий позволяет вручную управлять какими либо постройками. Полезно для создания приборных панелей и случаев, когда вы хотите другим игрокам позволить управлять вашими конструкциями.
Dead Characters

Simply two list of Characters either "dead" or "missing"

**Template:** ***IC Name** (OOC Name). One Sentence Summery of Character. Death Date (or last date seen). Cause of Death (or last they were seen if missing).*

## **Deceased**

* **Ghost** (Allen Perriman) A mutant who saved one man and made friends with many more. Died December 31st (2015) Was killed by a humerus bone, through the chest.
* **Jester** (Chris Peabody). Unstable gilled mutant "Carnie" who enjoyed "games" with strangers. Summer of 2326 (2016). Filled with holes via speeding metal.
* **Phillip** (Chris Parris). A misunderstood "Carnie" who wore a baseball helmet and had some kind of parent issues. Summer of 2326 (2016). Probably filled with many tiny holes.
* **Remmy, Fore, Agent 49** (Allen Perriman). He fought hard for what he believed in and did everything he could to better himself. Oct. 9 2326 (2016) Death by suicide.
Sandbox

**Sandbox** - обычный игровой режим активированный по умолчанию. Для игры в нём не нужно что-либо устанавливать. Sandbox не заставляет игрока держаться в рамках и он может делать что угодно. Большая часть дополнений созданы именно для этого режима. Правил в нём нет.

В прошлых версиях Garry's mod'а, когда режимов небыло, одиночная игра использовала механику SandBox, можно считать что Sandbox - режим без установленных дополнений, и режимом не является, а является его отсутствием.

В этом режиме вы можете сделать что угодно. Например небольшой город из пропов, или лес. Sandbox не ограничивает вас в ваших идеях..