recursal/Fanatic-Fandom huggingface dataset:
Flowerhorn

**HYBRID**

This build is one of the most famous fish hybrid builds in the current meta, being a hybrid of the Red Devil Cichlid, and the Three Spot Cichlid. Both fish are very aggressive with above average stats.

## Overview

This build has a great intelligence, power, and health for a fish. Growing up to 16 inches which for a cichlid is almost unheard of. Like most cichlids, Flowerhorns spent lots of points into intelligence, this is used for their main intelligence based ability Parental Rage and are able to target weak spots. They have great intimidation and resolve, able to scare off and attack larger fish. Their worst stats is stealth, which this build really doesn't need due to its other high stats, intimidation, and resolve. These fish are territorial generalists, eating any organic matter they can consume, while chasing off and killing other builds that try to enter their territory.

## Abilities and Skills

### Fertile

Unlike a majority of hybrids, Flowerhorns can breed, and they breed fast.

### Great Spawning Rate

This build can spawn lots of eggs, about 700-1000 eggs.

### Parental Care

Parents caring increases the power, resolve, intimidation, and stamina if theirs young or eggs. Paired with the already high stats, this build is nearly unstoppable in when breeding season starts.

### Hump

Greatly increases the intimidation stat, and gives some protection to the head. However it lowers the chance of this build to land a grab.

### Bright Colors

Most Flowerhorns have bright colors, this increases intimidation. But it also attracts human mains. Humans breed these hybrids for fancier and brighter colors. There is a mini-game and community based around breeding the most attractive fish in Asia.

## Tier Placement

Flowerhorns are aggressive fish. With a high intimidation and resolve stat, this build will attack any build that crosses its territory. It has the stats need to back it up and scare off other builds. Pair all this up with Parental Rage, and the many eggs this build can lay, and you have a dangerous build, due to the size, care, and sheer amount of them. Some human mains dump them in the wild, causing these builds to ravage the ecosystem, out-competing native builds, and eating up all the available food. While reproducing quickly, It's no surprise that the human mains in Australia banned any import of this fish. For good reason, this is one of the few S tier hybrids in the game.
Hawk

A hawk is a relatively large Bird main that hunts smaller players. This builds are known as the *Accipitrinae* subguild by dataminers. These builds are often playable in areas where fast acceleration and making quick turns are required. Hawks have adapted to the current meta by expanding their range into urban areas. Hawks can often be seen hunting in parks and gardens and exploiting new food sources such as pigeons near garbage dumps and landfills.

## Tier Placement

A-tier. Hawks are smaller and much more nimble in the air. Since they can make much tighter turns, this means they're better at dodging obstacles than most other Raptors. Hawks are the smaller variants of this group, and because of this, they are far more agile. While not as powerful as Eagles, their agility enables them to weave through cover better than most birds of prey. This makes them well suited for rushing down players both in open terrain and in dense, difficult to navigate terrain like forests. Hawks also have keen eyesight to complement their high vantage point hunting style. The most common hawk in North America, Red-tailed Hawk, has the grip strength of 200 pounds per square inch - more than twice stronger than the average human grip.

## References

1. ↑ https://www.vocabulary.com/dictionary/hawk
2. ↑ https://www.beautyofbirds.com/accipitrinae.html
3. ↑ https://www.birdwatching-bliss.com/accipiters.html
4. ↑ https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6235051/
5. ↑ https://www.dangerrangerbear.com/the-red-tailed-hawk/
Garter Snake

The Garter Snake is a snake build that generally doesn’t spec into any high tier snake abilities instead they spec into faster swimming abilities and some resistances, they are not.a very popular choice in the snake class because of the fact that they are just low tier builds.

## Species

### Relatives

Keelbacks, Boomslangs, Kingsnakes And Other Colubrids

## Overview

The Garter Snake is a build that is unique snake build that opted for a very weak venom in exchange for, to much. These builds just do everything in the snake faction wrong, with its beast matchup being the Earthworm and the Newt, especially Newts because Garter Snakes loose tons of evolution points specking into poison resistance making it even less viable as it just cant defend itself. Even in the pond meta it still has a bad matchup against fish. It also has no special abilities.

## Tier Placement

Undoubtably in every biome they are low tier, and are the lowest tier snakes. With its best matchup being against earthworms, the Garter Snake would be better if they specced into a damage dealing ability, leaving them vulnerable to pretty much anything.
Ginkgo

## Ginkgo Tree

The Ginkgo tree (Ginkgo biloba) is a unique build, in the sense that it is the sole "Ginkgo" build, and has no obvious relation to other builds in lore. In the wild, it is restricted to a small area of China, but Human Mains spread this plant around the rest of China for medicinal purposes and to North America and Europe as a landscaping plant

## Overview

Being a typical tree, the ginkgo tree does not have any remarkable stats. The stats are very similar, if not worse, than other trees. The tree is relatively tall, which gives it some Defense/Health potential. The plant has not changed much since the Beta version. According to the devs, "The ginkgo tree was originally added in our Beta version for lore." Players have not found much lore connection with the ginkgo, though.

## Abilities and Skills

### Collectible

Some players have spread this species because of its exoticity or status (Synergizes with [Urban Tolerance])

### Drought Tolerance

Drought is tolerable (Lower tier of [Drought Resistance])

### Urban Tolerance

Urban environments are tolerable (Synergizes with [Collectible]; Lower tier of [Urban in the Wild])

## History

The Ginkgo tree was added in the Beta version, when the game was known as Permian.In the Triassic Expansion, the devs started experimenting in creating more builds with similar abilities, but ended up eventually scrapping most of these builds.

1. ↑ 1.0 1.1 1.2 Marken, Bill. “Ginkgo Biloba Tree - Garden Design.” *GardenDesign.com*, Garden Design Magazine, 18 Feb. 2022, https://www.gardendesign.com/trees/ginkgo.html.
2. ↑ 2.0 2.1 The Editors of Encyclopaedia Britannica. “Ginkgo.” *Encyclopædia Britannica*, Encyclopædia Britannica, Inc., 20 July 1998, https://www.britannica.com/plant/ginkgo-tree.
3. ↑ Ansari, Abid A.; Gill, Sarvajeet Singh; Abbas, Zahid Khorshid; Naeem, M. (23 December 2016). *Plant Biodiversity: Monitoring, Assessment and Conservation*. CABI. ISBN 978-1-78064-694-7.
4. ↑ 4.0 4.1 Zhou, Zhi-Yan. “An Overview of Fossil Ginkgoales.” *Palaeoworld*, vol. 18, no. 1, 24 Jan. 2009, pp. 1–22., https://doi.org/10.1016/j.palwor.2009.01.001.
5. ↑ 5.0 5.1 5.2 https://plants.ces.ncsu.edu/plants/ginkgo-biloba/
6. ↑ https://arboretum.ua.edu/whats-growing-on/ginkgo-ginkgo-biloba/
7. ↑ Anne-Laure Decombeix, Fanny Gavériaux, Jean Galtier, Jean Lapeyrie. Diversity of Early Permian ginkgophyte-like foliage from the Lodève basin, France. *6th International Meeting of Agora Paleobotanica*, Agora Paleobotanica, Jul 2019, Lille, France.
Horse

Range: 45

Horses are one of the human support classes that have relatively high stats in everything but health and stealth.

## Overview

Horses originate for the Europe server mostly from the northern Europe servers and horses are herbivores. Horses could easily scare a lot of players away with it's intimidation attempts. Like other equines, its kick is fearsome with a force of around 2000 psi (between jaguar and crocodile bite power) that is almost impossible to avoid when in range.

## Tier Placement

Horses have good stats overall, If a predator utilizes stealth correctly, it may be able to take down a horse because it's power stat isn't ridiculous. The mobility means that attackers that don't use projectiles will probably not be able to catch up with the horse, but some intelligence players might be able to trap the horse. For now it sits comfortably in B tier.

Horses come in many breeds from clydesdales and shire horses which weigh 900 kilograms and have similar stats to a bull except have 60 intelligence to tiny ponies who aren't specialized into speed like race horses or power and HP like draft horses.

## Support Class

The devs decided that the ridiculously OP human could get even more OP by giving them the ability to tame and ride horses which was super reliable for humans because of the high mobility of the horse and decently high stamina recharge. During the Anthropocene balance patch, humans unlocked better technology with their intelligence which means the horse population would be not as high but some humans still use horses for nostalgia purposes. In today's meta, many horses have been tamed and used by humans as a support class. And because of that, they rank in A tier.
Heterosteus

Heterosteus is a Placoderm build, specificlly an Arthodire, which were banned at the end of The Devonian Expansion. It was once playable in lur meta's eastern Europe and Greenland. Almost all players play in a freshwater server.

## Overview

This build had decent bony plate armor, providing good Defense. It was also one of the largest Placoderm mains, even more glaring since it was playable in freshwater servers. You would think that it can body everything in its server, except that its low Mobility and Power locks them to a filter-feeding playstyle. Overall, it is a bottom-dwelling main, more similar to Mekong Giant Catfish or Giant Barb in playstyle.

## Moveset

**Filter (Active, Attack)**- Allow griefing of players from the [Microweight] class.

**Bony Plating (Passive, Defense)**- Negates all critical hits. Also increases EXP and Stamina capacity, at the expense of low Mobility.

**Eyestalk (Passive, Utility)**- Allows for greater depth perception.

## Tier Placement

A-tier. This build is one of the few vertebrates to specc into eyestalks. Additionally, it has nearly no gankers and is nearly invincible because of its size, and armor in its freshwater server. Held back from S-tier by its lack of offensive options against larger builds.

## Referrences

1. ↑ https://www.researchgate.net/publication/282940581\_Redescription\_of\_Yinostius\_major\_Arthrodira\_Heterostiidae\_from\_the\_Lower\_Devonian\_of\_China\_and\_the\_interrelationships\_of\_Brachythoraci
2. ↑ https://artsandculture.google.com/entity/heterosteus/g1218dlvx?hl=en
3. ↑ https://en.linkfang.org/wiki/Heterosteus
4. ↑ https://www.geol.umd.edu/~jmerck/geol431/lectures/06gnathostomata.html
5. ↑ https://amp.ww.en.freejournal.org/58021994/1/heterosteus.html
6. ↑ https://dinopedia.fandom.com/wiki/Heterosteus
7. ↑ http://dinotoyblog.com/forum/index.php?topic=6326.0
8. ↑ https://worldbuilding.stackexchange.com/questions/47775/would-evolution-ever-favor-eye-stalks-on-vertebrates
9. ↑ https://alchetron.com/Heterosteidae
Green anaconda

The **Green Anaconda** is a reptile build that plays in the South America server in the Amazon. They are closely related to pythons as they are both constrictor snakes.

## Overview

Green anacondas are similar to other boas but are much heavier and semi-aquatic. Some players have decided to go with cannibalism for a diet sometimes. The only builds that can pose a threat to them are giant otters due to their team strategies and the jaguar with its powerful bite. They normally hide under Amazon water and sneak attack other builds. They are also mainly active at night and their eyes and snout help the snake breathe underwater similar to a snorkel.

## Abilities

#### Constriction

When the anaconda catches its prey they constrict its prey by squeezing tight and cutting off the oxygen to the prey's brain. This allows them to take on builds in a higher weight class.

#### Unhinged Jaw

The Anaconda's lower jaw bones are disconnected, allowing it to unhinge its jaws and fit its mouth around prey of any size. This greatly buffs its versatility because XP sources are a lot more varied.

## Weaknesses

#### Low viability on land

The anaconda has low mobility due to its massive size outside of the river so if it tries to catch prey on land it will probably escape. It can't scavenge as well because other predators more suited for the jungle would either steal the loot are already have it. Their stealth also relies on the river as their skin is meant to resemble the landscape of the river meta, so ambush strategies are for the most part negated too.

#### Lack of team strategy defenses

Even when in water, if the Anaconda is being attacked by multiple targets, there's nothing it can do except tank the hits. This makes matchups against builds that live in packs a bit one-sided.

## Tier placement

In water, undoubtedly an S tier build, everything about it is suited and adapted for the river meta. However, on land, it's C tier due to its low mobility and stealth in that meta. So overall, I'd say A+, because it never really leaves the river that much.

## References

https://www.animalspot.net/green-anaconda.html

https://www.nationalgeographic.com/animals/reptiles/g/green-anaconda/
Falcon

falcoooooo punch!

Falcon is a raptor who use their beak as their main weapon unlike most other birds of prey that use their talons. They form a fist with their body and dive at an amazing speed to stun their opponents and then finally use their beak.

## Peregrine Falcon

The peregrine falcon is the most mobile character in the entire game when diving they can reach about 390 kph. Their beak is too short to attack so they combo it with dive-bombing their target.

## Tier Placement

They sit crowded in a tier with 2 other raptors. Maybe if their talons were bigger so they can combo that with their beak maybe they'll get higher. So, for now, they sit in A tier.
Manta Ray

Manta Rays are the largest Ray builds currently playable. This build, unlike most Ray builds which are experts at griefing benthic players, decided to filter-feed. Another divergence from the typical Ray build is its complere lack of stingers, which is a characteristic of the stingray guild. It also specs into playing in pelagic servers, instead of being a dominant bottom-feeder. It is known for having the highest Intelligence stat of any Fish build.

## Overview

They have astonishingly high Intelligence for a fish build. This allows them to form alliances with many Fish players and even Human mains. It also has good Mobility that allows it to evade attacks many aquatic tank builds would easily take. Due to the size of the manta ray, it has a great Health stat which gives it very few bad match ups, with their main threats being high-tier players such as Orcas, large Sharks, and Humans. Also noteworthy is the manta ray build's choice to sacrifice the tail barb ability that most rays are known for. This, along with its decision to filter-feed, gives a choice allows for a manta ray player to focus on evasion, rather than relying on melee combat, thus the low Power stat.

## Abilities

**Extreme Regeneration (Passive, Misc.)**- Allows the player to recover lost HP much quicker.

**Filter (Active, Attack)**- Allows you to loot builds from the Microscopic weight class.

## Tier Placement

A-tier. This build is very similar to the Baleen Whale build. Mantas have high Health and Intelligence with moderate Mobility. Held back from S-tier due to how [Filter] is a move mostly for braindead players.

## Overview

### Pros:

* Great Intelligence.
* High Mobility and Health.
* Insane regeneration abilites.
* Can loot lightweight players.
* Can form alliances with Fish and Human players.
* Few bad matchups

### Cons:

* Lacking in other stats.
* Cannot attack builds of its weight class or greater.
* Has no tail stinger for defense.

## Referrences

1. ↑ https://oceana.org/marine-life/sharks-rays/giant-manta-ray
2. ↑ https://www.aaas.org/news/ricochet-mechanism-makes-manta-rays-effective-filter-feeders
3. ↑ https://mantarayisland.com/2017/08/04/are-manta-rays-dangerous/
4. ↑ https://www.diveandrelax.com/marine-life-family.php?family=Mobulidae
5. ↑ https://oceana.org/blog/manta-ray-brainpower-blows-other-fish-out-water-10
6. ↑ https://smea.uw.edu/currents/manta-rays-theyre-just-like-us/
7. ↑ https://www.deepseanews.com/2013/08/the-superhero-like-swimming-of-manta-rays/
8. ↑ https://konahonudivers.com/manta-rays-night-dive-kona-honu-divers/
9. ↑ https://sciencing.com/animals-eat-manta-rays-8525362.html
10. ↑ https://asknature.org/strategy/filtration-system-is-resistant-to-clogging/
11. ↑ https://www.sciencedaily.com/releases/2019/12/191220095436.htm
Macrauchenia

The macrauchenia was a tanky, South American liptotern build. It filled the niche of the Camelid guild which had never played in the South American server until after the Great American Interchange. It might have had a trunk ability like that of a Tapir. It also had retraced nostrils like Elephant mains. It had exceptionally good Mobility

     Tier Placement

Macrauchenia mains used team strategies to escape predator mains. Its height could negate the stealth abilities of Sabertooth Cat mains. When one member sounded danger, the whole herd was alerted. Occassionally, a male player or noob would wander off, but was rarely punished with such effective communication. While it had an abundant loot supply, its abilities did not give it much PvP success against North American invaders like the Sabertooth Cat and Humans, except for biting or kicking. Despite having an array of useful abilities, Macrauchenia was not viable in the Quaternary meta and ranks just above F tier, in D tier. In the earlier Neogene period, Macrauchenia faced weaker PvP competition and was A tier. In South America, during this time DPS builds were often marsupials, which are less oppressive and intelligent and placental mammal builds, therefore worse than them.
Siamang

SYAMANG

Siamangs are a lesser ape build similar to Gibbins. It is arboreal and plays on the South Asia servers.

## Tier Placement

Like other lesser apes, siamangs place in A tier. Their high intelligence and team strats are great but they do have a problem dealing with other arboreal hunters and have a kind of specialist herbivorous playstyle. They also utilize a throat sac seen in Frog players for vocalization.
Koala

sleepy head

## Overview

Koalas are mammals that play on the Australian server. This build is a specialist build who can only eat eucalyptus which is one of its main downfalls. They also have low mobility and low intelligence like most marsupials do. Koalas have also been declared functionally extinct because fires have been destroying the koalas home in Australia. These builds however may cute they are, belong in F tier.

## Why Low Tier?

### Diet

As mentioned, koalas eat eucalyptus leaves. These leaves are actually toxic so koalas need to waste evolution points on teaming up with certain gut bacteria. Not only that but leaves are worth little XP and chewing these leaves takes a lot of time as well. Koalas also don't have gut bacteria when they spawn so they eat their mothers poop called pap. This is inconvenient and time consuming.

#### Sleepy-Head

Since it's diet is only eucalyptus leaves, it has to remain inactive for 18 hours a day.

### Bushfires

Koalas have low mobility which means that they can't escape fires and they also have more homes burned (They are also sped up by humans warming the planet and clearing for farming)

### What to do with a Predator? Nothing!

Koalas have less than impressive, offensive, defensive and evasive capabilities as well as low intelligence. This means that they can't avoid predators. They also piss dogs off.

## Outside Hall of Fame

Koalas are one of the main mascots of the human political area, Australia.
Moschops

Moschops was a Therapsid build that played in the Africa server during the Permian.

## Overview

Moschops functioned as tanks by having a high HP and defense stat and by being hard to move. They had high intelligence for the time similar to other synapsids allowing them to use parental care and group travel strategies. Their tallness gave them low stealth but they don't use stealth to avoid attacks they use their defenses and HP. Lastly their power was decent and their mobility were low as they were herbivores.

## Abilities

### Strong head

Moschops had a very thick skull. They had this skull partially for some form of offense but it was mainly used to assert dominance with other Moschops

### Warm Blood

This gives Moschops the ability to control their own temperature

## Tier Placement

Moschops falls into B tier. They were bulky and functioned as a tank however they couldn't resist the piercing fangs of a Gorgonopsid. They also were not the best tanks being not very good at area denial.

**Warning: Moschops alongside other non-mammalian sinapsids have been known by the community as "mammal like reptiles". Data miners have recently said that they are no longer considered reptiles but rather stem-mammals due to the fact that reptiles are exclusive to the sauropsid group. So stop referring to Moschops and other non-mammalian sinapsids as "reptiles" cause they aren't reptiles.**
Harlequin Shrimp

Harlequin shrimps are one of the few specialist shrimps in the game, that did not opt for a support class.

## Overview

Harlequin Shrimp have good power, which is only really used in flipping and cutting into starfish. Like all crustaceans, it has a decent defense, but besides that everything else is pretty lackluster.

Harlequin Shrimp are specialists, only targeting starfish, but rarely they will target Urchins.

## Abilities and Skills

### Specialized Claw

Harlequin Shrimp have spent most of their points into claws that can easily pierce the flesh of starfish but lose its use for self-defense.

## Tier Placement

Harlequin Shrimp is a pretty low tier build in the current meta. They can easily body starfish in a 1v1 and are one of the few builds that have a favorable match-up against the Crown of Thorns. However, it is too specialized and will only feed off of Starfish. This means it will ignore more valuable loot like a dead fish for a starfish. Also, its low stealth makes it easily spotted by other players, and its claws for too specialized for starfish killing, so other players like fish and other crustaceans can easily take down this build. Harlequin Shrimp is at best, high D tier.
Goatfish

Goatfish are fish builds that play in tropical oceans worldwide. Known for their high intelligence for a fish

## Overview

The goatfish has a very high intelligence stat for a fish due to their pack strategies and mimicry. This gives them high stealth as well. Their power is mediocre and the same can be said about their defenses. Lastly they are fast swimmers giving them high mobility. They mainly eat small animals like worms in the sand and band together to form large schools

## Abilities

### Barbels

Goatfish have small sensors on their noses similar to catfish to detect prey under the sand

### Mimicry

A species of goatfish have spent evolution points on aesthetics to mimic the Blue-striped snapper. They do this by having a similar coloration and schooling

### Pack Hunting

Goatfish hunt in packs mainly amongst reefs. Each goatfish player has a different role to play similar to wolves on land

### Color Change

Goatfish can change color to match their environment similar to chameleons. Unlike chameleons they actually use it for stealth purposes

## Tier Placement

Goatfish get a high B tier. They have great intelligence for a fish and have high stealth as well. They do face problems with larger fish like sharks and groupers though. Still a very underrated fish.
Holostean

## Basic Holostean

Holosteans are one of the three Ray-finned fish megaFactions, the others being Chondrosteans and Teleosts. At first, the Holostei had the advantage due to their ganoid scales. As time passed, however, the Teleosts received the [Genome Duplication] perk and finally began to overthrow the holostean hegemony, already having higher Mobility, suction grabs and a swim bladder. This newfound strategy was surprisingly overpowered, and many holosteans are forced to drop their builds entirely. Those that didn't seeked refuge in the North American server. Only 8 builds have made it to the current Anthropocene meta.

## Top Picks

Only two holostean builds are actually worth playing.

### Bowfin

These builds specced into scales and facial armour, giving it high Defense. It also reduces the XP gain when defeated. It is also an ambush predator with [Modified Swim Bladder]. Because of this, it has no gankers at late-game. A-tier.

### Alligator Gar

Speccing into high Power and Defense, the Alligator Gar is a top-tiered build of the Mississippi River . It has toxic respawn points, along with [Modified Swim Bladder] and [Adaptive Gills]. It is an easy Low S-tier, held back from the higher S-tier ranks due to their relationship with Crocodillians.

## References

1. ↑ https://www.britannica.com/animal/chondrostean
2. ↑ https://www.insidescience.org/news/demystifying-evolutionary-success-ray-finned-fishes
3. ↑ https://www.britannica.com/animal/holostean
4. ↑ https://phys.org/news/2016-09-today-successful-fish-werent-evolutionary.html
5. ↑ https://books.google.com.ph/books?id=sLoqT\_xWaqoC&pg=PA29&lpg=PA29&dq=teleosts+faster+than+holosteans&source=bl&ots=7f8-fAcnLv&sig=ACfU3U1zA2KRywopTdOZTlyfFOJqsfZIig&hl=en&sa=X&ved=2ahUKEwi47\_uIvr3pAhWIvZQKHULeAu0Q6AEwDXoECAgQAQ#v=onepage&q=teleosts%20faster%20than%20holosteans&f=false
6. ↑ https://link.springer.com/article/10.1007/BF00046786
7. ↑ https://www.sciencedirect.com/topics/earth-and-planetary-sciences/swim-bladder#:~:text=Buoyancy,and%20render%20them%20neutrally%20buoyant.
8. ↑ https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.667040
9. ↑ https://www.fishandboat.com/Fish/PennsylvaniaFishes/GalleryPennsylvaniaFishes/Pages/Bowfins.aspx
10. ↑ https://www.roughfish.com/bowfin
11. ↑ https://www.floridamuseum.ufl.edu/discover-fish/species-profiles/amia-calva/
12. ↑ http://academics.cehd.umn.edu/hatch/research/fish/fishes/bowfin.html
13. ↑ https://easternbrooktrout.org/groups/whitewater-to-bluewater/species-spotlight/alligator-gar
14. ↑ http://www.encyclopediaofalabama.org/article/m-8381#:~:text=Gars%2C%20including%20the%20alligator%20gar,the%20fishes%20that%20have%20them.
15. ↑ https://www.fieldandstream.com/world-record-gar-alligator-gar-monster-huge-mississippi/
16. ↑ https://www.google.com/search?q=alligator+gar+toxic+rggs&oq=alligator+gar+toxic+rggs&aqs=chrome..69i57j0.6662j0j7&client=tablet-android-samsung&sourceid=chrome-mobile&ie=UTF-8
17. ↑ https://www.floridamuseum.ufl.edu/discover-fish/species-profiles/atractosteus-spatula/
18. ↑ https://www.nationalgeographic.com/animals/fish/a/alligator-gar/
19. ↑ https://animaldiversity.org/accounts/Atractosteus\_spatula/
Kiwi

**Kiwis** are one of the members of the ratite build. This build is not to be confused with a fruit loot drop of the same name. These builds are the second smallest ratite build, only beaten by the Tinamou. Datamining suggests that this build is actually more related to the Elephant Bird build, than the Moa build whon it shared its servers with.

## Overview

Kiwis have a great mobility stat close to the speed of humans. They also have a good stealth stat, which allows them to evade predatory animals. They have a good defense stat for a bird, and they traded away their ability to fly to have bone marrow again. They have a terrible power stat for a bird, but its just enough to allow this build to fight off any other rival kiwis.
Kiwis are carnivorous, eating the many worms and insects that populate the New Zealand Server. But they are known to eat small vertebrates and crayfish.
Kiwis are territorial, in pairs Kiwis wll guard a territory to reduce the amount competition for food. I rivals enter the territory the kiwis will fight even to the death to see who gets the territory.

## Abilities and Skills

### Greater Smell

This build, unlike most birds, has a great sense of smell-helping them locate prey.

### Whiskers

With whiskers, kiwis can easily navigate the dark areas more easily.

### Bone Marrow

Increases the damage the skeleton can take and gives the build stability.

### Well Developed Egg

Kiwis can lay a large egg, and this gives a lot of exp to new players and makes them born mostly fully developed.

### Low Body Temperture

Kiwis, unlike most birds, have a low body temperture. This increases their play time to 20-30 years.

## Tier Placement

They do a good job in their niche eating small builds. However, they have problems because humans brought in stoats, cats, and dogs which are all high tier builds that all have a great match up against small birds. With not enough time to prepare and adapt, these builds and many others were bodied so hard that they are now a rare sight on the servers they live on. Also, they were terrible compared to other type of birds because they have no abilities to defend themselves. This build also didn't have flight ability and their stats aren't enough. Because of that, they rank in F tier.

Click below for some Real Kiwi Hours!

https://www.youtube.com/watch?v=w\_hnda2DJ\_8
Electro-Reception

The minimap the player will see

Electroreception is a sensory ability that detects movements of aquatic animals by electric fields or currents. This ability works in a full 360 degrees around them and it is effective in finding prey or fleeing from predators nearby. Motion made by other players will be displayed in the minimap even if they are not in sense range. Some aquatic and amphibious animals exclusively have this ability as water being a better conductor of electric than air.
Gallimimus

Gallimimus (mirror build:Ornithomimus] was a banned ornithomimosaur build from the Late Cretacous.The build has developed a Mobility and Intelligence based playstyle. This build was banned, along with all non-avian Dinosaur builds in the Cretaceous-Paleogene balance patch.

## Tier Placement

C-tier. This build had the highest Mobility stat of any Dinosaur build along with decent Intelligence and Stealth in exchange for less Defense, Power, Health and a herbivorous playstyle.
Hesperonis

Hesperornis ("Western bird") was a banned flightless Bird build playable during the Late Cretacous in the Kansas server. It was discovered by O.C.Marsh during the notable "Bone Wars." Although it was a true Bird build, it had features like teeth that separate them from from playable avians. Their faction was notable as being the only non-avian Dinosaur builds to have colonized the marine servers.

## Overview

For a Bird build, its brain was surprisingly primitive. This gave it little Intelligence. It had low Defense and below-average Health. However, it had above-average Mobility due to its strong diving legs and had good Power for its weight class.

## Moveset

**Diving Feet (Passive, Mobility)**- Better diving aquatic Mobility.

**Toothed Beak (Passive, Attack)**- Chance to inflict [Heavy Bleed] on the target.

## Tier Placement

C-tier. This build was basically similar to the Penguin builds of today, simply being able to grief small players. However, it had many griefers, both in the water and on land. Still, a build specialized for griefing small fish players is okay at best.

## References

1. ↑ http://oceansofkansas.com/hesperornis.html
2. ↑ https://ucmp.berkeley.edu/diapsids/birds/hesper.html
3. ↑ https://www.jstor.org/stable/2405427
4. ↑ 4.0 4.1 https://newdinosaurs.com/hesperornis/
5. ↑ https://www.britannica.com/animal/Hesperornis
H.S.S

The **"H.S.S"**, abbreviated as **Humanity's sister species**, is a ghost hominin species that is said to be the closest relatives to Humans.

## Discovery

At some point the devs started to analyze the genomes of humans and various extinct hominins to see how hybridization events happened in hominins during the Pleistocene. During the analysis the devs found that various Human populations hybridized with at least 4 species:

-Neanderthals

-Denisovans

-A sister lineage to Homo Sapiens

-An unknown ghost species that is not part of the Neander-Sapiens lineage (the lineage containing the common ancestor of Humans, Neanderthals, Denisovans and some other species).

During the genetic analysis they discovered that Humans had a sister species and that they hybridized with it during the Pleistocene. What this species looked like and its origin is currently unknown.

## Description and stats

Not much is known about the H.S.S.S other than it was a sister lineage to Humans (Homo Sapiens). Its considered a ghost species due to it being only known from genomes but no fossils of it have been discovered as of now. So its exact appearance and stats currently remain a mystery.

## The Dragon Man proposition

Some human players proposed that a homini fossil known as the Dragon man (Homo Longi) was the H.S.S.S. However, no genetic or fossil evidence has been found to prove this claim. Several experts suggest that the Dragon Man was actually a Denisovan (Denisovans are in turn more closely related to Neanderthals than to Humans). Regardless there is no evidence to prove the claim of the Dragon man being the H.S.S.S. And the claim in question is most likely false.

## Tier placement

Since the stats of this build are unknown, its exact tier placement is still a mystery. It might of been an S Tier like its sister species: Humans. Or it might have just been an A tier. Regardless, its exact placement in the tier list cannot be made until further information about the species is discovered.
Epicyon

The Epicyon is a removed canid build of the Borophaginae class, native to North America. They are the largest Dog builds availabe, even bigger than the Dire Wolf build and as large as Lion builds. The name of the build means "greater than dogs".

## Tier Placement

Was it really "greater than dogs"? These builds hae bone-crushing power of the Hyena build as well as efficent pack hunting strategies of the Wolf. Its large size made it easily grief and loot builds not normally available for most Canid players. When this fails, these builds can easily fall back on the options availabe for scavenging, since their bone-crushing power allows them to access the rich XP loot acquirable from marrow. This build also has some of the highest Health stat of all Dog players. However, the problem of distributing loot among the pack actually tends to be more severe with this build. High A tier at best.
Lisowicia

Lisowicia was a removed Therapsid build and one of the few remaining loyalists to the guild. This build was the largest Therapsid builds that had ever lived. This build still resembles the Placerias build from the North American server.

## Tier Placement

This build was literally part of the Therapsid guild, a group where most builds were banned once the tide turned out in favour of the Dinosaurs. It had the Intelligence level of most modern tank builds and lived in herds. They also have the highest Health stat out of every therapsid build. At max level, it was invulnerable to predators but mid game players only have one build able to grief them, Smok. Their [Gigantism] trait also allows them to get more EXP out of loot. In a meta where Health is more important than Mobility or Intelligence, this build managed to become more successful just because its competitors, sauropods were absent. Mid B-tier at best.

**Warning: Lisowicia alongside other non-mammalian sinapsids have been known by the community as "mammal like reptiles". Data miners have recently said that they are no longer considered reptiles but rather stem-mammals due to the fact that reptiles are exclusive to the sauropsid group. So stop referring to Lisowicia and other non-mammalian sinapsids as "reptiles" cause they aren't reptiles.**
Seahorse

Seahorses are related to pipefish and trumpetfish. Normally these types of builds have high stealth and low power, mobility, and defense. Seahorses have prehensile tails, a pouch to contain young seahorses, and a long snout at the end of their heads to eat seaweed. Seahorses have some considerable flaws and usually rank around F tier.

## Pygmy Seahorse

Pygmy seahorses play on the Pacific reef server and live on coral and seagrass. They have very high stealth but poor stats in nearly every other department. They are tiny, so leaving their protected area is a significant risk as many other aquatic builds can body them. F tier

## Average seahorse build

The Average seahorse build is generally larger than the pygmy seahorse but with lower stealth but, still with a lot of stealth. They usually hide in seagrass, mangroves, and coral. They also have a very complex mating routine. Recently seahorse builds have been used in medicine for human builds so their population is declining. Even then in the ocean they are pretty much just sitting ducks waiting for other builds to grief them. F tier
Opabinia

Opabinia's Base Stats

## Overview

Opabinia was one of the first grappler builds introduced in the game in the Cambrian Expansion and found significant success in the game. The meta back then was heavily defense based and grapplers are always perfectly suited to dealing damage to a blocking opponent. Unfortunately, they fell out of the meta after incurring heavy losses. Opabinia mains would start to spec into heavier defenses to compensate and just kept doubling down until they'd sacrificed size, power and uniqueness in order to become some of the most resilient yet useless low tiers in the whole game: Tardigrades.

## Abilities and Stats

The key to its success was its trunk, an attribute seen surprisingly few times across all the different expansions that have come and gone. Opabinia's trunk granted it an excellent grab with extended range, making it perfect for grabbing smaller players and preventing their escape in spite of their heavy armour.

It also had excellent perception skills as it specced into compound eyes with five eyes giving it full 360-degree vision. However, their mobility had little to offer in terms of defense as it is simply not great. This meant that it had no options to fend for itself if a player from a higher weight class attacked it.

### Abilities Set:

* Chitin Fins
* Panoramic Vision
* Trunk
Homo

Homo, also known as anthropoids or humanoids, is the genus in which Humans belong to. They are characterized by high intelligence, mobility, and low defensive stats. They are all bipedal and all look somewhat the same. They started off as mid-tier primates known as the Australopithecines, being around C and B tier when they were first playable. Its also worth noting that Australopithecines where less intelligent than modern Great Apes including Orangutans, Gorillas, Chimpanzees and Bonobos. However, Homo emerged as the humans became better and better, finally reaching the ranks of S tier.

## Abilities

Most humans have the same abilities through the guild.

### Sweat

Allows them to regain stamina while moving also allows the to cool down when they get warm

### Climber

Allows humans to access the arboreal zone, this was more common on earlier human builds.

## Builds

Humans

Neanderthals

Homo Erectus

Homo Floresiensis

Homo Denisova

Homo Heidelbergensis

Homo naledi
Giant Vinegaroon

The giant vinegaroon, Mastigoproctus giganteus, is a whip scorpion build found in the [United States] server. The guild got its name from its [Acid Spray] attack, which is made of vinegar. This build is a DPS-Tank hybrid that loots slug, worms and insect players.

## Unique Abilities

### Acid Spray

Type:Attack

Effect:A spray to reduce Resolve of predator players.

### Meat Grinder

Type:Attack

Effect:A grab attack similar to Death Roll.

### Thick Plating

Type:Support

Effect:Blocks most attacks

## Tier Placemnt

This build is an effective A-tier due to a great combination of Health, Power and Defense from these abilities.
Ghost Crab

Atlantic Ghost Crab

Ghost Crabs are a member of the Ocypodinae family, which is part of the infraorder Brachyura. They are small, common, and semiterrestrial, but have some perks, mainly their color change ability. Their color change ability is slow and gradual, and is often used to blend in with the sand surrounding it. They will darken as the day goes on to blend in further with the sand around them.

## Overview

Since they are smaller than most crabs, they have lower base stats than the average Crab. However, they do have higher terrestrial speed than most other crabs, and fast digging speed. They also have higher stealth on average due to their color change ability and burrowing ability. They are active mostly in the early mornings and nights, where it will scavenge for Clams and Turtle Eggs. It begins building a burrow around early afternoon and will remain until night. Due to the long distance they travel in the night, they rarely stay in the same burrow more than once. Their burrows will often be close to the water due to the need for wetting their gills, which they will do with the ocean itself or wet sand.

## Abilities and Skills

### Burrowing

Combined with its color change ability, its burrows make for good defenses during the afternoons where they are most vulnerable. Burrows are also used for hibernation between April and October.

### Color Change

A slow acting and gradual change, the Ghost Crab's color change ability allows it to blend into the sand of beaches even if they switch servers. It is also used to gradually change into a darker color throughout the day to help in blend in with the sand even more

### Passive Abilities

**Color Change** - Allows the user to change their color in accordance with its surroundings. Slow acting and gradual.

## Weaknesses

Despite its good stealth and nocturnal life style, it is bodied by many animals, especially seagulls. If one is caught, there is not much a Ghost Crab is able to do. Its mobility may be high enough to run or dig a burrow, but for the most part they do not have a viable option against its main predators.

## Moveset

### Moves

**Burrow** - Allows the user to build a small burrow swiftly to be used for defenses and resting

**Vice Grip** - The user pinches the opponent with its claws

## Tier Placement

Mid C tier. Their Color Change ability is a massive and useful asset to keeping it alive, and its main diet consisting of helpless and immobile players makes it so they don't have to invest much in power or defense, and could focus on Color Change and Mobility. This does led to its main problem, however, that being no proper counter against predators, having to rely on its above average stealth to help it. The Ghost Crab is a great build for beginners to the Crab Guild, and makes for a fun and quick game.
Domestic Cat

For Cats in general click here

The Domestic Cat is a top tier build that doesn't really have the highest base stats but they're one of the most common 'support' classes in the world that this far but makes up to it. Now I previously mentioned that their base stats are lower than most other Felids, but it's still more than enough to pose a threat to most other players in the urban biome since mostly small builds are playable in the biome, with the exception of humans and dogs, both of which may occasionally kill cats for a myriad of reasons. However, cats also kill humans and dogs sometimes. They have their own support class called Toxoplasma Gondii that infects other rodents with less fear, allowing the cat to get food easier and the Toxoplasma Gondii to reproduce. Cats became a support class to humans once humans took advantage of their ability to dispatch smaller builds, namely rodents, which would constantly loot the humans. This, in turn, made cats very valuable to the human player base, and soon they began supporting one other, with cats driving off and catching small tier animals which the larger dogs and humans simply could not reach, and in turn being given a free base and constant loot by their human partners.

Domestic cats possess 'puff' and 'hiss' abilities which can be used for Intimidation. The latter is particularly useful in servers where Cobras play.

## Strategies

If you want to play a domestic cat build, go for the outside cat playstyle to have an equilibrium of opportunity and security.
Ischnacanthus

Ischnacanthus is a banned Acanthodian main from the Early Devonian.It is playable in freshwater servers. Acanthodians were previously thought to be related to bony fish (Ray-fins and Lobe-fins) as Teleostomi However, the discovery of a Placoderm build known as Entelognathus, refutes this theory. Instead, Acanthodians are now known to be quasi-chondrichthyans.

## Species

### Relatives

Other Acanthodians and Cartilaginous Fish

## Overview

This build had specced into a tooth whorl, giving it good Power. It also specced into spines, giving the class its Gamertag, "Spiny Sharks". Its spindle-shaped hitbox allowed it to have efficient Mobility. Finally, the build could grow to be a decent size, with good Health.

## Moveset

**Spines (Passive, Defense)**- Return 20% of damage back to the attacker.

**Curly Whirl (Active, Attack)**- Deal 10% of bite damage every 10 seconds if [Bite] move lands a grab.

**Streamlining (Passive, Mobility)**- Increases Mobility by 80%.

## Tier Placement

B-tier. This is surprisingly a viable build, able to hold off on its own, compared to most Acanthodian mains which are basically just low-tier. However, it has stats too low to go in the higher tiers.

## Referrences

1. ↑ https://www.semanticscholar.org/paper/The-Early-Devonian-ischnacanthiform-acanthodian-the-Burrow-Newman/f7b66879b99f23da768fcfd39d3f0e6d6106f293
2. ↑ https://www.cambridge.org/core/journals/earth-and-environmental-science-transactions-of-royal-society-of-edinburgh/article/abs/an-early-devonian-lake-and-its-associated-biota-in-the-midland-valley-of-scotland/417772D60DCC88684361F479B754ADB8
3. ↑ http://www.hkis.hk/en/research/subject/fishevolution/
4. ↑ https://www.scientificamerican.com/article/how-cheeky-fossil-fish-is-oldest-creature-with-face/
5. ↑ https://www.biorxiv.org/content/10.1101/2020.07.08.193839v1.full
6. ↑ https://www.palaeontologyonline.com/articles/2015/fossil-focus-acanthodians/?doing\_wp\_cron=1622762202.4499011039733886718750
7. ↑ https://library.answerthepublic.net/en/A/Ischnacanthus
8. ↑ http://www.self.gutenberg.org/articles/eng/Ischnacanthus
9. ↑ https://www.fossilhunters.xyz/amphibians/acanthodii-the-spiny-skins.html
Flathead Catfish

Flathead Catfish are a catfish build playable in the North American server. Like the Blue Catfish, it has spread to other servers.

## Tier Placement

B-tier. Basically a toned down Blue Catfish without the extra Defense. Neverethless, they are the only Catfish player made exclusively for PKing other fish players, having decent Stealth.Like it was said above, it has been introduced into other servers.

## Referrences

1. ↑ 1.0 1.1 https://www.thebaynet.com/articles/0312/invasive-blue-and-flathead-catfish-threat-to-bay-ecosystems.html
2. ↑ http://roughfish.com/flathead-catfish
3. ↑ https://nas.er.usgs.gov/queries/factsheet.aspx?SpeciesID=750