Adventure 6

**Real World Date: 1/22/2017**

**In Game Dates: October 18th, 5000 M.E. - October 18th, 5000 M.E.**

**XP: 570 (Total: 1781)**

## Finding a Way In

 **Location** | Duke's Palace - Escape Tunnel

The party, having just emerged from Melnora's Cove, are in the Veryd Forest. They noticed a golden colored moss (called **Aurum Moss**) that grows on the trees in this area that seems to grow more abundant as it gets close to the Duke's Palace. Several members of the group realize that a large house like this might have sewers and they can sneak in that way. Erevan remembers that there is an escape tunnel for the royal family in case of emergencies.

After a long debate, the party decides to head through the escape tunnel as it doesn't smell as bad. As the party travels through the tunnel, they are attacked by burrowing Ankhegs. The Anhkegs do some damage, but the party manages to defeat them and take some of the chitin (pronounced Ky-ton) off their bodies. The reach a set of stairs which leads into a secret door upstairs.

## Unwelcomed House Guests

The party emerges into the Duke's bedroom. Thorgrim ransacks some clothes from the room, then the party listens at the door. Erevan hears footsteps, and once they sneak by he opens the door to sneak a peak. Two men, presumably guards, dressed in robes, are patrolling the hallway (which is golden from the **Aurum Moss**). The party retreats back into the room.

 **Location** | Duke's Palace - Second Floor

Using some minor cantrips the party manage to gain the attention of the guards, who head into the room. Before they enter, however, they whistle for some others. The party is hiding on either side of the door and ambush them, making quick work of the two, but their reinforcements (two more guards and a cleric) bust into the room.

As the party take out the other two guards, the cleric begins to panic and moves out into the hallway and yells for more help. Six thugs run from downstairs and charge towards the party. The party spills out into the hallway and began fighting in the hallway and on the balcony. Slowly, one by one, they manage to take them out. After they win, the house is now quiet, all the guards taken out.

## Looting and Slitting Some Throats

Thorgrim makes sure that all the bodies are dead, but Erevan insists on bandaging up two of them to interrogate. The party spreads out and begins to explore the various rooms in the house. The party steals all the fancy jewelry from a dressing room. The Dwarves take some raw materials from an armory for forging. Thorgrim gets three expensive bottles of Elven wine. They discover some magic items in one of the rooms upstairs.

As Erevan explores elsewhere, Thorgrim sneaks into the room where they are holding the two unconscious guards and uses two quick *Sacred Flames* spells to injure them and leaves them to die, unbeknownst to the rest of the group. As they all search the wash room downstairs they discover a secret door that leads into the basement.

The party gather together and head into the dark.

## Underground Encounters

 **Location** | Duke's Palace - Basement

The party move down into the basement. They can only see by the illumination of the *Light* spell. They explore a servants quarters and a display room of historical artifacts, finding nothing of value. They then walk into a storage room and find an undead soldier looming in the shadows. They defeat the Wight, but not before the creature drains some life from Rhagnar.

The party moves over to next room, which is filled with old and moldy books on various shelves. Also, standing amongst the shelves are three Specters, ready to strike. The party moves in to attack....