recursal/Fanatic-Fandom huggingface dataset:
Patch 0.5.0.14

Содержание патча: Ранний доступ (ЭКСПЕРИМЕНТАЛЬНЫЙ) - **в. 0.5.0.14** – Сборка 173618. Этот патч был выпущен 23 ноябрь, 2021. Позже, в тот же день, этот патч был выпущен в стабильную ветку Раннего доступа как Patch 0.5.1.0 без каких-либо изменений, сохраняя номер сборки.

Исходный пост можно посмотреть на Discord, Reddit и Steam.

## Вступление

Привет, Первопроходцы!

Всем снова привет, вот вам небольшое обновление с исправлениями немногих различных ошибок, некоторые из которых достаточно сильно влияют на игровой опыт, мы надеемся, что это улучшит для вас общую ситуацию :)

Как всегда, за сообщением об новых или старых проблемах, пожалуйста, пишите на наш сайт QA https://questions.satisfactorygame.com/ Мы читаем ваши комментарии каждый день.

Увидимся уже очень, очень, очень скоро. Вы просто замечательные <3

## Исправление ошибок

* Исправлено полное растягивание проводов в некоторых случаях
* Транспортные средства теперь стараются как можно скорее прекратить невидимость, когда они заблокированы
* Исправлен неправильный подсчёт, когда топливо было добавлено собственноручно
* Добавлено несколько предупреждений для электровозов, если они упадут под мир после схода с рельс
* Исправлена проблема с Crash Reporter, который не работал как положено для основной игры (не сервера) после последнего обновления

## Интерфейс

* Стрелки направления автотранспорта в предварительном просмотре на карте при загрузке пути автомобиля теперь отображаются от центра автомобиля
* Исправлены иконки асфальтовых сдвоенных пандусов
* Добавлена всплывающая подсказка о недостаточном кол-ве топлива

## Выделенные сервера

* Обнаружена проблема, из-за которой в некоторых случаях потоковая обработка была принудительно отключена для выделенных серверов; это было исправлено, теперь вы действительно нормально можете использовать несколько-ядерные процессоры
* Добавлена информация о скорости тика в меню состояния сервера
* Светильники для всех зданий теперь снова работают нормально

## Локализация

* Обновлены все языки с актуальным переводом и выпущен новый контент для перевода
* Обновлены показатели завершения перевода для всех языков
Медная руда

*Используется в производстве.
Базовый ресурс с высокой электропроводностью.*

### Расположение чертежа

`/Game/FactoryGame/Resource/RawResources/OreCopper/Desc_OreCopper.Desc_OreCopper_C`

## Предмет

### Очки утилизации

3

**Медная руда** - это стандартный ресурс, который можно найти в мире. Переплавляется в медные слитки для дальнейшего производства.

## Получение

### Добыча ресурса

Медная руда может быть собран(а) вручную (по умолчанию `E`) в ограниченном количестве из разбросанных по миру богатых залежей или из неисчерпаемых месторождений, на которых может быть построена буровая установка для автоматической добычи. Также прирученный Пёсоящер может приносить его (её) игроку.

Производство ресурса в минуту
* 100% Тактовая частота
* 250% Тактовая частота

Количество месторождений ресурса Медная руда выглядит следующим образом:

\*Примечание: Тактовая частота буровой установки ур. 3 в 250% производит 1200 ед./мин, но конвейерная лента ур. 5 может транспортировать только 780 ед./мин, получается, что максимальная добыча не может быть перевезена по конвейеру.

## Использование

### ЧУДО-утилизация

****Медная руда** можно утилизировать в  ЧУДО-утилизаторе за 3 оч.**
## Смотрите также

* Медный порошок
* Медный лист
* Проволока

## Галерея

* Месторождение меди
* Богатая залежь меди
* Неиспользуемая иконка меню, добавленная в Patch 0.3.4.7

## История

* Patch 0.3.4.9: Возвращена старая сетка до 0.3.4.7, увеличено разрешение иконки
* Patch 0.3.4.7: Добавлены новая сетка и иконка
* Patch 0.2.1.19: Добавлены новая сетка и иконка
Детали ХАБа

*Детали, необходимые для возведения базовой модели ХАБа.*

**Детали ХАБа** - особый предмет, единственные необходимые для постройки ХАБа, получаемые при демонтаже капсулы приземления в самом начале игры нажатием `F`, наведением курсора на капсулу и удерживанием  на секунду; при демонтаже ХАБа вне зависимости от прохождения игроком Освоения, Первопроходец получит детали в прямо в начале игры.

## Потеря деталей ХАБа

Без деталей ХАБа невозможно построить сам ХАБ, имеющий важное значение при прохождении игры. По этой причине игра не даст потерять игроку этот предмет:

* Детали ХАБа - один из небольшого количество предметов, невозможных к удалению через специальную ячейку в инвентаре. Их также нельзя переработать в ЧУДО-утилизаторе.
* Если игрок умер с деталями ХАБа в инвентаре, то они появятся у него в инвентаре сразу же после возрождения. Все остальные предметы останутся в контейнере на месте смерти, включая выдаваемый в начале игры ксеношокер.
* В многопользовательском режиме, если клиент с деталями ХАБа отключится, новые детали ХАБа появятся в инвентаре у первого же появившегося или возродившегося игрока. Таким способом можно получить несколько деталей ХАБа, но, не смотря на это, невозможно будет построить больше одного ХАБа в мире.

Даже так существует возможность потерять детали ХАБа: если скормить их Пёсоящеру, а затем убить его, то детали ХАБа не вернутся игроку (даже при перезапуске сохранения или возрождении). Неизвестно, можно ли получить новые детали ХАБа в многопользовательском режиме.

## Использование

### ЧУДО-утилизация

****Детали ХАБа** нельзя утилизировать в  ЧУДО-утилизаторе, попытка сделать это приведет к засорению входа.**
## История

* Patch Closed Alpha 4: Добавлены. Ранее при демонтаже капсулы приземления и для последующей постройки ХАБа требовалось следующее:
	+ 5  Тяжёлый модульный каркас
	+ 1  Блок радиоуправления
	+ 1  Квантовый компьютер
	+ 5  Усиленная железная пластина
Characters

The game revolves around four Commanders: Bellafide, Hopper, The Quartermaster, and Archimedes

Additionally, the Tier 3 units (Tier 3 means "Expensive but preposterously awesome in every way") have more developed character. Among them are Kasha a fox who longs for a simple life, Uncle Butters a boar who enjoys the finer points of cooking, Inmate #43B a Badger who lost her parents and her sanity, Matriarch an owl boss who is always willing to give a second chance, and Drill Sergeant Volkov a wolf with a penchant for yelling orders.

The game also includes a cast of other characters that have their own personalities and roles within the world. These characters are explored more in depth in the story through conversations with the various commanders and often help to flesh out why they fall under the tiers they do.

While most of the games characters found throughout the story are combat units within the multiplayer, there are a few exceptions to the rule, such as the clergy mice, the Pigs (though they appear as workers and militia style defense for the gristmills), and the Sage (leader of of Civilized and who decides if someone feasts at their table or served on it).

* Bellafide
* Bellafide with **Longcoats** Troops
* Hopper
* Hopper with **The Commonfolk** Troops

* The Quartermaster
* The Quartermaster with **KSR** Troops
* Archimedes
* Archimedes with **The Civilized** Troops

* Inmate #43B
* Uncle Butters
* Kasha, Farmhand
* The Matriarch and the Wretches
* Drill Sergeant Volkov
Traits

Traits are characteristics of units found within the game, and are not exclusive to commanders but typically to the unit they are attached too. This list has been created to help players understand the capabilities of each unit, and what makes them unique. For more information about units or characters click on the unit's name within the table. Commanders do not have traits and behave the same in combat the primary difference between them is what color your units will be as well as which flavor text they use throughout the game.
Tooth and Tail

Rating(s) | Pegi 12, ESRB - T - Fantasy Violence, Mild Blood, Alcohol Reference, Crude Humor

**Tooth and Tail** is an Arcade-Style Real-Time Strategy game set in a world of animal revolution. Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From the creators of the IGF-winning game Monaco, Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.
Production on Tooth and Tail began in Spring of 2014.

### Game features

* Open development
* Tooth and Tail is a classic RTS designed for gamepad and keyboard/mouse
* Focus on creative strategy
* Pick-up-and-play party-style accessibility as well as grandmaster-level depth of strategy

## Languages

* English (only with full audio)

Other, Interface and Subtitles only:

* German
* Korean
* Simplified Chinese
* Italian
* Spanish - Spain
* Traditional Chinese
* Portuguese - Brazil
* Russian
* Turkish
* French

* German
* Korean
* Simplified Chinese
* Italian
* Spanish - Spain
* Traditional Chinese
* Portuguese - Brazil
* Russian
* Turkish
* French

*This article is a stub. You can help Tooth and Tail Wiki by expanding it.*

1. ↑ Tooth and Tail/Pocketwatch Games Presskit
Красящий патрон

Этот текст еще не переведен на **русский** язык!
Этот шаблон должен быть удален после завершения перевода.

*Эта статья не закончена. Вы можете помочь, улучшив её.*

*Used for applying Patterns to structures with the Customizer.
(Patterns can be purchased in the AWESOME Shop.)*

### Расположение чертежа

`/Game/FactoryGame/Resource/Parts/ColorCartridge/Desc_ColorCartridge.Desc_ColorCartridge_C`

## Топливо

### Энергити-ческая ценность стопки

180 000 Мдж

**Color Cartridges** are used to apply patterns on foundations in the Customizer.

## Получение

### Производство

**Красящий патрон** невозможно произвести.
## Использование

### Производство

Color Cartridges are used to apply patterns.

### Топливо

Color Cartridges can also be used as a fuel for vehicles. At 900 MJ, ther have the 3rd highest energy from non-radioactive fuel items in the game after  Batteries (6000 MJ) and  Packaged Turbofuel (2000 MJ). They can't be used as a fuel for Biomass Burner.

### ЧУДО-утилизация

****Красящий патрон** можно утилизировать в  ЧУДО-утилизаторе за 10 оч.**
## История

* Patch 0.5.0.0: Moved  Color Cartridge unlock to Tier 2 - Resource Sink Bonus Program
* Patch 0.3.4.14: Production cycle shortened, production values are unchanged
Tooth and Tail Wiki

Welcome to the
Tooth and Tail WikiWelcome to the
Tooth and Tail Wiki
The Tooth and Tail guide for Gameplay, Strategy, Units and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Tooth and Tail
Tooth and Tail is an Arcade-Style Real-Time Strategy game set in a world of animal revolution. Wage war with customizable factions, featuring units like mustard-gas skunks and flamethrowing boars. From Pocketwatch Games, the creators of the IGF-winning game Monaco. Tooth and Tail distills the Real Time Strategy genre down to a few buttons and eight-minute matches.

Production on Tooth and Tail began in Spring of 2014. [Read more...]

Content

* Gameplay
* Strategy
* Units
* Fortifications
* Traits
* Maps

* The World
* Characters
* Story Mode
* Modding
* System Requirements
* The Developers

Units
**Tier 1**

Squirrel

Lizard

Toad

Pigeon

Mole

**Tier 2**

Ferret

Chameleon

Falcon

Skunk

Snake

**Tier 3**

Badger

Boar

Fox

Owl

Wolf

**Fortifications**

Barbed Wire

Land Mine

Balloon

Turret

Artillery

Guides
* How to play guide for Tooth and Tail

External Links

* Official Site
* Pocket Watch Games
* Pocketwatch Discord
* Steam Store
* GOG store

Wiki Community
We are currently maintaining 533 pages (55 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Tooth and Tail Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
1. ↑ Tooth and Tail/Pocketwatch Games Presskit
Канистра азотной кислоты

*Азотная кислота, упакованная для транспортировки альтернативными способами.*

**Канистра азотной кислоты** - это упакованный вид жидкости азотная кислота, который может быть положен в инвентарь или перемещен по Конвейерным лентам вместо Трубопроводов. Создается в упаковщике при помощи  пустого баллона, там же может быть и распакован с возвратом баллонов.

## Использование

### ЧУДО-утилизация

****Канистра азотной кислоты** можно утилизировать в  ЧУДО-утилизаторе за 412 оч.**

## История

* Patch 0.4.0.4: Теперь для упаковки (соответственно, они же будут получены при распаковке) требуются пустые баллоны (раньше использовались пустые канистры)
* Patch 0.4.0.0: Добавлена
Archimedes

*This article is a stub. You can help Tooth and Tail Wiki by expanding it.*

## Character Information

Archimedes is one of the playable commanders in Tooth and Tail. He leads the Civilized faction, represented by the color yellow, and symbolic of the **Clergy**. He was one of the forefathers of the Lottery System that is currently in place, which chooses who is slaughtered to feed the masses. However, over time, the Civilized became more and more corrupt until none of the Civilized ever ended up being chosen in the Lottery. Despite his disdain for the other factions, he is very willing to recruit turncoats to his side. Archimedes alleges that he was the person who brought the toads and the snakes into the Civilized ranks, although whether or not this is true is debatable.

## Trivia

* Although Archimedes is the playable character for the Civilized, he is only considered its left hand with the actual leader, and right hand of the Civilized, being Sage Marro.
* Archimedes and the Civilized were once planned to have a wine-like and later on purple faction color. These ideas were both scrapped, as people saw them as not fitting for the character.
* Archimedes is much taller than other Commanders in the Success and Defeat screens.
* Archimedes is voiced by Scott McNeil
* Archimedes is partially inspired by Grigorij Rasputin

## Gallery

* Portrait
* With troops
* Victory pose
* Defeat pose

## Other Commanders

Hopper
The Quartermaster
Bellafide
Beetle

## Description

The Beetle charges forward in a line, dealing 1 damage and pushing the first target it hits. Its 4 health is the most of any non-Alpha Vek.

## Strategy

A Beetle will die if its charge goes over any Water/Lava/A.C.I.D./Chasm squares. You should encourage this behavior whenever possible, as their high health can make it inefficient to dispose of them by other means.

Alternatively, if the Beetle is first in the attack order, try to displace them so that they target another enemy; since they damage *AND* push their target, look for opportunities where they can provide bump damage, push grounded enemies into water, or push another enemy away from a building.
Bouncer

### Systems

The **Bouncer** is a common Vek from *Into The Breach* introduced in the Advanced Edition. They are only present if Advanced Enemies are turned on at the start of a new timeline.

## Description

Bouncers attack one tile in front of them, much like a Hornet without flight. What differentiates the Bouncer is that it will push the target tile and push themselves back by 1 tile, potentially resulting in a chain of collisions.

## Strategy

Bouncers are easy to deal with in open spaces, as they can be pushed away from targets much like a Scorpion. However, the two-directional push must be considered as it could lead to further damage on grid buildings; this can be used to your advantage by directing the backwards push into a mountain or water tile. In the latter, they will instantly drown and be destroyed.
Tooth and Tail Wiki/Section 4

Wiki Community
We are currently maintaining 533 pages (55 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Tooth and Tail Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.
How to play guide for Tooth and Tail

*This article is a stub. You can help Tooth and Tail Wiki by expanding it.*

Help others, how to play

## TnT controls

### Keyboard

You move your commander with the WASD keys. The R button is used for you to dig back to your gristmill/base. You can use A and D to pick between which gristmill or campfire you want to dig to.

You use mouse1 and mouse2 and either the scrollwheel or Q and E to rally your troops. mouse1 rallies one set of troops, e.g all your squirrels. Mouse2 rallies your entire army all at once. Pressing one of the buttons once makes the troops attack anything on their way over to where you're standing, while holding the button down makes your troops move right to you. You use the scrollwheel/Q and E buttons to select between which troops you rally.

Q, E, LCTRL and Space are also used to manage your structures. Q and E are used to select which structures you want to build, and you then use the space button to build the structure. You can later on sell the structure by pressing LCTRL while standing right next to the unwanted structure.

### Controller

You move your commander with the Left stick. The X button is used for you to dig back to your gristmill/base. You can use the left stick to pick between which gristmill or campfire you want to dig to.

You use the left trigger, right trigger and the Right stick to rally your troops. The left trigger rallies one set of troops, e.g all your squirrels. Right trigger rallies your entire army all at once. Pressing one of the buttons once makes the troops attack anything on their way over to where you're standing, while holding the button down makes your troops move right to you. You use the Right stick to select between which troops you rally.

The right stick, B and A are also used to manage your structures. The right stick is used to select which structures you want to build, and you then use the A button to build the structure. You can later on sell the structure by pressing the B button while standing right next to the unwanted structure.

## General strategy

Stay alert and defend the gristmill(s)! Those pig farmers won't last long with their pistols, so one should invest in Fortifications early in the game. Machine Gun Nest is very useful and can keep smaller enemies at bay for some time.
Build your units.
Keep an eye on the gristmill, the farmland around it can get barren and then you don't have any food for the units! Try to find new gristmills so you have enough food. This is important.
Find the enemy's gristmills and gather your army. Destroy the gristmill(s) to win the game.
Sniper Balloon

## Description

Thermal Airsnipers or "Sniper Balloons" or "Balloons", for short, are your of defensive structure if you want vision and stopping power. Similar to Kasha, the Farmhand, the sniper balloon shoots a target within range (excluding structures), dealing 12 damage per hit, before reloading for 2 second. The sniper balloon also gives 6 more tiles of vision than the average unit making them ideal guard "towers".

## Strategy

Thanks to their `Sniper` trait as well as their `Flying` trait, Sniper Balloons are an excellent way to keep eyes open on the map. The extra range on their snipers also make them an ample defense as they can usually shoot down a few units before the enemy can react.

### Playing with Sniper Balloon

Since the sniper balloon gives you a lot of vision, you want to place it where it'll give you the most information, but also in a place where it can be well defended. Sniper balloons have a lot of power behind their shots but are slow and fairly fragile. As a result, an unprotected balloon can be swarmed and focused down quickly. Placing them on high ground can also give a first-strike advantage, giving more time for your balloon to take out more. The balloon can also be used as a way to deny your opponent scouting information. Early in the game, commanders don't have much hp and will mostly likely be stopped before getting too far into your base.

### Playing against Sniper Balloon

Sniper balloon may hit for a lot but their main weakness is their slow attack speed. For example, a shot every 2 seconds to kill a squirrel is essentially 4 dps (8 damage in 2 seconds) as the rest of the damage is wasted on overkill. If a balloon is unguarded, it is in your best interest to take it out quickly and retreat before the enemy can retaliate. Doing so will deny him vision and let you move more freely under the cover of the fog of war and give your enemy less time to react to your attacks. If your enemy has a sniper balloon very early on in the game, try to find way into their base to scout it; they may be trying to do something sneaky.

## Changelog

* **Release 1.0.3**
	+ Damage per shot now 16 (was 12)
Fissure Fist

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

 Upgrade 2 | +1 Use ()

The **Fissure Fist** is one of the weapons in the game Into the Breach. It is an Advanced Edition weapon, and is only obtainable through a reputation reward if Advanced Weapons are turned on for the current timeline.

## Description

Heavily damage a tile, cracking tiles behind the target on kill. Single-use.

Deals 3 damage to the target.

### Upgrades

* **+1 Damage** (2 Reactor Cores ( )) - Increases damage to the target by 1.
* **+1 Use** (1 Reactor Core ()) - Increases the uses per battle by 1.

### Availability

 Perfect Island Reward
 Advanced Edition | Yes

## Strategy

Fissure fist can be a decent damage dealer and environmental hazard creator, but the shape of the cracks and the limited-uses restrict its usefulness. It can fit well with certain squads (notably Cataclysm), but with only 3 → 4 damage with upgrades and no displacement, this weapon just barely lacks sufficient damage and utility to function as a reliable answer to high-HP Alpha Vek. The shape of the cracked tiles created can also be an issue, as unlike water tiles, your mechs cannot move over them unless they are flying or have weapons to let them dash through them; otherwise, the chasms can create long and impassable terrain without careful planning.

## References

1. ↑ [1], List of weapons that can and cannot be found in Time Pods, as of update 1.2.75
Bellafide

## Character Information

Bellafide is the leader of the Longcoats faction, representative of **Free Market Capitalists**. After his son was taken from him to feed the masses, he launched a revolution to overthrow the Civilized, led by Archimedes, with the assistance of Hopper, the leader of the Commonfolk. His units carry the colour blue. Although a prize fighter in his youth Bellafide worked hard to start his own tavern. Eventually becoming so successful that he was able to afford a large mercenary company, which he uses at the start of the revolution. Due to his rags to riches story, he is convinced that any animal can bring themselves up from the bottom with hard work. In this belief spawns his Capitalist view as those who are unwilling to work hard, should contribute with their meat.

## Trivia

* Bellafide is based on the look and styles of American president Theodore Roosevelt.
* Bellafide was a championship boxer in his youth, and used the money from fights and selling off half of his trophies to improve his lot in life, and so assumes that every animal should be able to follow his example.
* Bellafide is voiced by Jason Simpson.
* Before representing Capitalists Bellafide represented Aristocrats, which is visible in his early design and some of the game's filenames.

## Gallery

* Portrait
* With troops
* Victory pose
* Defeat pose

## Other Commanders

The Quartermaster
Hopper
Archimedes
Meat

Meat, is the primary resource used in Tooth and Tail and is typically taken from Pigs or harvested from the corpses of fallen enemy troops. Meat can typically be farmed from Gristmills found around the map, as well as gathered (automatically) from campfires. Everything in Tooth and Tail with the exception of Wretches and the Commanders cost meat, including buildings. It should be noted that buildings can be sold for various amounts of meat, ranging from full refunds at 100% health to next to nothing at low hp. Although automatically queued through warrens units still require meat to begin building. As such it is critical to manage ones food, if the player continues to build warrens before units can be built then they may find themselves with more then enough buildings producing no units. Each Pig naturally generates one meat per second with campfires producing an additional meat per second.
Медный слиток

*Используется в производстве.
Перерабатывается в базовые детали.*

### Расположение чертежа

`/Game/FactoryGame/Resource/Parts/CopperIngot/Desc_CopperIngot.Desc_CopperIngot_C`

## Предмет

### Очки утилизации

6

**Медный слиток** - это базовый компонент производства, выплавляемый из медной руды и используемый для производства проволоки, медных листов и других деталей.

## Получение

### Анализ альтернативных рецептов

Ниже показаны различные способы производства 1 медного слитка в секунду или 60 в минуту:

* Взвешенная Точка - это взвешенный уровень потребления, который рассчитывается по следующей формуле: `(скорость потребления ресурсов / максимальная скорость добычи) * 10 000`. Чем ниже, тем лучше.
* Энергия на единицу предмета может использоваться для измерения того, сколько мощности потребляется для всей производственной цепочки. Чем ниже, тем лучше.
* Пространство - это пространство под застройку, то есть, исключая конвейерные ленты и трубы. Чем ниже, тем лучше.

Этот раздел служит кратким описанием альтернативных рецептов и того, когда их можно использовать. Он может быть немного субъективным, поэтому не относитесь к нему слишком серьезно.

* Когда поблизости есть много железа, для увеличения производства медных слитков можно использовать альт. рецепт *Слиток медного сплава*. Он потребляет меньше энергии и места, чем ряд плавилен, производящих такое же кол-во слитков. Недостатком является то, что железная руда, используемая здесь, не может быть использована в других местах. Кроме того, для нее нужны литейные.
 - "*Наконец-то, хорошее применение для всего этого железа, которое ничего толком и не делает*".

* Если у вас много воды, рецепт "Слиток чистой меди" можно использовать для увеличения производства медных слитков без использования других ценных ресурсов. Если вам не нравится возиться с габаритами очистительных заводов и трубопроводом, этот рецепт может быть не для вас.
 - "*Отлично, здесь я могу использовать очистительные заводы! Мне определенно нужно гораздо больше таких заводов.*"

## Использование

### Производство

**Ошибка Lua в Модуль:RenderCraftingRecipesTable на строке 173: attempt to concatenate field 'craftingClicks' (a nil value).**

### ЧУДО-утилизация

****Медный слиток** можно утилизировать в  ЧУДО-утилизаторе за 6 оч.**
Gristmill

*This article is a stub. You can help Tooth and Tail Wiki by expanding it.*

Gristmills are a crucial part of the game, without which the player can't build any additional units as well as causing Units to starve (thereby losing the game). Gristmills are necessary to produce food, which is needed to build units, but also for buying farmland, which costs 60 "meat". A gristmill has 8 farmland tiles that surround it available for purchase. Once bought, the farmland Pigs will appear, working the fields. Although Pig's do little damage they will also defend the mill in case of an attack, acting as additional defense in the early stages of the game. Players can buy unowned gristmills as well as the 8 surrounding farmland tiles in order to expand their territory and food supplies. A strategic placement of the units is necessary to avoid being run over by the adversary forces. Players should locate the enemy gristmill early and scout often to keep track of opposing farm count. It is important to place early warrens around the players gristmill to act as a shield for the relatively low health Pigs.

Unit costs vary by tier, with Tier 1 warrens costing 60, Tier 2 costing 120, and Tier 3 costing 180 meat, it should be noted that these costs reflect only the BUILDING of the warrens unit costs are 20, 60, and 180 respectively.
System Requirements

## Windows

**Minimum:**

**OS:** Windows 7 or later
**Processor:** 2 GHz Processor
**Memory:** 2 GB RAM
**Graphics:** Intel HD 3000
**DirectX:** Version 11
**Storage:** 2 GB available space
## Mac OSX

**Minimum:**
**OS:** OS X Mavericks 10.9
**Processor:** Dual core from Intel
**Memory:** 2 GB RAM
**Graphics:** nVidia 320M or higher, or Radeon HD 2400 or higher, or Intel HD 3000 or higher
**Storage:** 2 GB available space
## SteamOS/Linux

**Minimum:**
**OS:** Ubuntu 12.04
**Processor:** 2 GHz Processor
**Memory:** 2 GB RAM
**Graphics:** Intel HD 3000 (Driver mesa 10.6)
**Storage:** 1 GB available space
Farm

*This article is a stub. You can help Tooth and Tail Wiki by expanding it.*

**Farms** can be built around gristmills. Each gristmill can "hold" 8 farms. Players should watch their farmland closely, because it's extremely important for food production. Farms can get barren and nothing will grow on them anymore! But also the enemy forces can spoil the ground and destroy the farmland. Each farm has the 20 hitpoints of the attending Pig and provides up to 300 food.

## Defense

Machine Gun Nests around the mill(s) can be a useful support for the moving units. They at least should be able to keep the enemy at bay for some time, but this of course depends on which difficulty was chosen.
Ferret

Members of the Freight Union, aka the "ferrets", use their long bodies to carry around their mortar cannon, laying siege upon enemy units from afar. They are tied with the Artillery Cannon for the longest range in the game at 8 tiles. However, to offset their range advantage, mortar shells linger in the air for two seconds before landing on the ground, giving time for mobile enemy units to move out of the way if possible. Although they lack AoE damage, ferrets can hit a maximum of 1 unit and 1 structure per shot if they overlap. For example, if a ferret were to attack a squirrel standing on a warren, both the squirrel and the warren would be hit.

## Strategy

Ferrets are long range siege units. Due to the travel time of their mortar shells they are most effective against stationary fortifications or large groups of units where they are unlikely to miss.

### Playing with Ferrets

With the longest range in the game, ferrets excel at harassing and pressuring your opponent. Use the range advantage to poke at the enemy army from a safe distance. While the attacks can be dodged, you are still keeping the opponent on their toes. Poking like this can be particularly effective against larger armies as it is difficult to move every unit out of the way. Ferrets are especially useful for demolishing fortitications like machine gun nests or artillery cannons, which cannot move. Despite their long range, ferrets have an average vision range and so cannot use the full extent of their range unless given vision by the commander or other units. For that reason, pairing ferrets with pigeons is usually a good way to unlock their full vision potential.

### Playing against Ferrets

Ferrets are relatively fragile and their damage is inconsistent, which makes them less effective in full army engagements. Until you are ready to take a fight, try to move your army around to dodge the mortar shots or keep them positioned further back out of range. Falcons can be especially useful as they cannot be hit by the mortar fire and their high DPS will make quick work of the fragile ferrets. Alternatively, you can zone ferrets away from being able to safely harass using your own long range units such as sniper balloons, foxes, or your own ferrets.

## Trivia

* The Freight Union is voiced by Andrew Creightney

## Changelog

* **Pre-Alpha 27:**
	+ shots will no longer be capped at 2 maximum targets
* **Pre-Alpha 25:**
	+ Are now 25 DEF, up from 20
	+ Can now hit up to 2 targets, up from 1
	+ Now stops moving for .25 seconds upon firing their weapon
* **Pre-Alpha 24:**
	+ Are now 20 DEF, up from 15
* **Pre-Alpha 15:**
	+ Damage now 5 (was 4)
* **Pre-Alpha 12:**
	+ Cooldown now 2 seconds (was 2.5)
	+ Hitpoints now 20 (was 15)
* **Pre-Alpha 11:**
	+ *This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.*
* **Pre-Alpha 3:**
	+ Damage now 20 (was 25)
	+ Hitpoints now 15 (was 20)
	+ Can now damage more than 3 units in a single volley
	+ Higher volley time
Squirrel

Armed with revolvers and bottles of fermented acorn brew, The Distillery Brothers (also referred to as "squirrels") are a basic ranged Tier-1 unit, and likely the closest unit to a "standard" infantry type like those found in other RTS games; fragile, but cheap and versatile. With the ability to hit both air and ground units, as well as attack from a longer range than lizards, squirrels offer a solid addition to many armies.
1.4.0.1

## Strategy

> *Strategy is largely dependent on your own unit composition, your opponent's unit composition, as well as map layout and other factors. Please take these suggestions with a grain of salt.*
>
>

Squirrels are the most versatile Tier 1 unit in the game thanks to their ability to hit air units as well as ground units from a distance, they can thus can find a home in any army composition. They are most formidable in larger numbers, but can still output respectable DPS in smaller numbers if they have a front line to defend them.

### Playing with squirrels

Squirrel's greatest selling point is their range and their ability to hit any unit in their range. Squirrels can abuse high ground or terrain against other ground melee units like Moles or toads, forcing them to find a path to the squirrels while the squirrels can shoot away until they get close. Squirrels do best when they have a front line to take damage for them like moles, lizards, chameleons, etc. while they constantly push out a steady stream of DPS. Because of their range, squirrels greatly benefit from the vision provided by flying units such as pigeons or falcons, as it allows them to hit targets on high ground.

### Playing against squirrels

Individual squirrels have relatively low damage and health, meaning they rely on grouping up closely to be effective. This makes them particularly vulnerable to AoE damage such as those from skunks, boars, toads or artillery cannons. Because squirrels function best when they can set up a good formation, disrupting them by getting in close with units such as lizards or chameleons can be effective. Try to catch them while moving, before they have a chance to get into position, or in open flat areas where they can't use terrain to their advantage.

## Trivia

The Distillery Brothers are voiced by Kevin Regamey

## Changelog

* **Pre-Alpha 25:**
	+ Now stops moving for .25 seconds upon firing their weapon
* **Pre-Alpha 23.02:**
	+ Are now 2/8, changed from 3/5 (ATK/HP)
* **Pre-Alpha 19:**
	+ Damage now 3 (was 2)
	+ Hitpoints now 5 (was 10)
* **Pre-Alpha 14:**
	+ Damage now 3 (was 2)
	+ Hitpoints now 5 (was 10)
* **Pre-Alpha 11:**
	+ *This patch changed the “damage per 5 seconds” system to a “damage per second” system.Therefore, damage values have to be divided by 5 before they are comparable.*
Developers

Pocketwatch Games was founded in 2005 by programmer/designer/artist Andy Schatz. The one-man indie studio was first known for creating the IGF Grand Prize nominated ecosystem-sim game Wildlife Tycoon: Venture Africa and the subsequent game Venture Arctic. Pocketwatch had a breakout year in 2010 when the indie co-op heist game Monaco: What's Yours Is Mine won the Grand Prize and Excellence in Design in the Independent Games Festival. Monaco was released on April 24, 2013, garnering wide praise and selling over a million copies on PC, Mac, Linux, and Xbox Live Arcade. Over the years, Pocketwatch has worked with a number of other important team members, including Monaco's Producer and Level Designer, Andy Nguyen, and Grammy-nominated composer Austin Wintory. Pocketwatch Games is located in San Diego, CA.

## The **"TOOTH AND TAIL"** production team

* **Andy Schatz** - Designer, Programmer

* **Andy Nguyen** - Designer, Producer

* **Dexter Friedman** - Programmer

* **Alex Ferbrache** - Programmer

* **Adam deGrandis** - Art Director

* **Jerome Jacinto** - Concept/Character Art

* **Brian Franco** - Web Developer

* **Austin Wintory** - Composer

* **Power Up Audio** - Sound Design

1. ↑ Info taken from Pocketwatch Games Presskit
Tooth and Tail Wiki/Section 2

Content

* Gameplay
* Strategy
* Units
* Fortifications
* Traits
* Maps

* The World
* Characters
* Story Mode
* Modding
* System Requirements
* The Developers

Units
**Tier 1**

Squirrel

Lizard

Toad

Pigeon

Mole

**Tier 2**

Ferret

Chameleon

Falcon

Skunk

Snake

**Tier 3**

Badger

Boar

Fox

Owl

Wolf

**Fortifications**

Barbed Wire

Land Mine

Balloon

Turret

Artillery
A.C.I.D. Pool

*This article is a stub. You can help Into the Breach Wiki by expanding it.*

Inflicts A.C.I.D. on the 1st unit that steps on this space.

The **A.C.I.D. Pool Tile** is one of the Tiles in Into The Breach.

## Notes

Any unit that stops on this tile will be inflicted with A.C.I.D., including flying units. Units can safely walk across the pool without effect however.

Any unit inflicted with A.C.I.D. that dies on a Ground Tile will turn the tile into an A.C.I.D. Pool.

At the start of a mission, mechs cannot be deployed to A.C.I.D. Pool Tiles, even if the mech's pilot provides immunity to A.C.I.D.
Жидкое биотопливо

*Жидкое биотопливо можно применить для выработки электроэнергии или упаковать для заправки транспортных средств.*

### Открывает-ся на

Уровень 5 - Альтернативная транспортировка жидкостей

## Топливо

### Энергити-ческая ценность стопки

0 Мдж

**Жидкое биотопливо** - это жидкость, получаемая из твёрдого биотолпива. Может быть использовано для подпитки топливных генераторов.
The Quartermaster

## Character Information

    **The Quartermaster** is a playable commander in Tooth and Tail. Her units currently carry the colour green.

Leader of the faction which represents **Authoritarianism,** the Quartermaster leads the K.S.R., a secret police tasked with keeping peace in the nation. The K.S.R. became involved in the fighting to quell the Revolution, but now fights to bring peace to the nation, no matter what the cost. Their authoritarian outlook upon how a nation should be run becomes evermore apparent as the story progresses, with that said, however, the K.S.R. champion peace and order above all else. The Quartermaster often uses Military style units in combat; the gas mask wearing AFB, the Sergeant Wolf, The medics, barbed wire, artillery cannons, and the fighter falcons. The Quartermaster lives by a number of rules that she can be seen quoting during missions, if these are her own rules or taken from somewhere else is unknown. Her network of spies within other factions and her research into new military technology is prevalent during her campaign though if she began utilizing these assets before the revolution is uncertain. While an intimidating figure the Quartermaster seems to care about helping the people survive, though she shows disdain for the Commonfolk due to their stealing of supplies.

## Quotes

* #1: Conflict is inevitable.
* #2: Patience.
* #3: The greatest armies started small.
* #6: Be relentless in pursuit of victory.
* #8: Study failures as often as successes.
* #9: A healthy army is a well fed army.
* #10: Information is the invisible weapon.
* #12: Lay traps for the enemy.
* #22: Soldiers fight, meat doesn't.
* #33: Overextension leads to loss of limb.
* #43: One debt at a time.
* #55: Do not allow a weed to bloom.
* #82: An untended army serves only itself.
* #99: Know your surroundings.
* #-1: Gristmills cannot fight.

## Trivia

* It is joked at by Hopper that The Quartermaster removed her own eye because she was hungry, though it is never stated what truly happened to it.
* The Quartermaster is shown as a fairly compassionate person whose disdain for the other factions comes mostly from their willingness to harm other creatures
	+ This compassion is further explored when she argues that the war is not good for any side, and simply wants to fight so that it may be ended quicker
* The Quartermaster's cape is show being on both her left and right arm in game, as her sprite will be show with it regardless of which arm is facing the player
* The Quartermaster seems to have a set of rules which she reminds the player of as the game progresses. How many rules or who wrote them is unknown; an example is rule Rule #8 "Study failures as often as successes"
* The Quartermaster is voiced by Elspeth Eastman

## Gallery

* Portrait
* With troops
* Victory pose
* Defeat pose

## Other Commanders

Hopper
Archimedes
Bellafide
Firefly

## Description

The Firefly shoots projectiles in a direct line, similar to the Taurus Cannon weapon without push.

## Strategy

The Firefly is one of the more dangerous early-game enemies. Neutralizing Fireflies, Scorpions, and Leapers should be the top priority unless there is Alpha Vek on the board.

Very few starting Mechs are capable of single-handedly erasing 3 health in a single turn, so you should push/pull them into environmental hazards whenever possible. Moving the Firefly (or moving the Firefly's target) should be done carefully to avoid exposing additional targets to danger, since the Firefly's attack travels in a straight line across the entire board.
Ariadne

**Ariadne** is a secret pilot in *Into the Breach*.

## Location

Found in **Strange Pods**, which can be acquired by breaking marked mountain or ice tiles.

## Background

Rock (people, male and females of the species exist) are large, herbivorous bipeds. Rock(men) are natural isolationists and like to be left alone. They are dogmatic and single-minded. In their own territories, they are largely religious zealots and have a wide interpretation of cultural transgression (ex: offers to trade can be interpreted as hostile). Rock(men) are raised so that radical members of their species are separated from the population and carefully managed so that they can fit in with the rest of their culture. Interaction with alien species is illegal. Their home culture involve arranged marriages. They were one of the founders of the Federation (along with humans and Engi).

Rockmen who do not conform to their species stereotype (say, rebelling against religion or by being simply... different) can be found amongst the stars, and several instances of Rock pirates and warriors exist in the Big Black (they are known to cover their ships with "outcast decorations"). Ariadne (female of the species) was fleeing a pre-arranged marriage to a Basilisk Chief (see FTL) when the beacon diverted her vessel. Her crime prevents her from wanting to return to Rock space even if she could... but is uncomfortable amongst the many cultures on the new planet she has found. She is vaguely curious what time travel/breach technology could possibly do to erase her crime and the events leading up to it, allowing for a fresh start.

## Personality

Rockmen "speech" is like a low grumble - slower, almost a 'rocks grinding' sound.

## Strategy

Ariadne's greatest asset is her unrivaled boost to health by 3. This can make up for some Mechs' naturally low hit points — such as the Jet Mech or Control Mech — and bolster strategies that rely on tanking damage as with **Blitzkrieg**. The additional health is enough to bring any Mech to at least 5 HP, which allows her Mech to indefinitely block a Vek spawn with minimal need to repair.

In a similar vein to Abe Isamu, the additional health is also beneficial with Mechs that wield self-damage weapons; the longest battles are 5 turns, but Ariadne boosting a mech to 6 health can survive all 5 turns using self-damage weapons without repairing, as long as she doesn't take any other kind of damage. This can be further aided by improving her mech's HP with one reactor core. The fire immunity is situational, but also allows Ariadne's Mech to take self-damage in a forest tile without suffering fire damage; most notably with the Charge Mech and the Leap Mech.

## Trivia

* The +2 Mech Health and Skilled level up abilities are unobtainable by Ariadne.
* Before the Advanced Edition, the player could run a risky strategy with Ariadne and the Flame Mech, turning off the Flame Shielding passive and exploiting the additional power granted by it to increase the Flame Mech's range immediately. However, the passive no longer costs a Reactor Core to power as of the Advanced Edition, so this is no longer a possible strategy.
Plasmodia

### Systems

The **Plasmodia** is a rare Vek from *Into The Breach* introduced in the Advanced Edition. They are only present if Advanced Enemies are turned on at the start of a new timeline.

## Description

Much like the Blobber and Spider, the Plasmodia is a slow-moving spawner Vek that fires a Spore using artillery range. The Spore destroys itself during the enemy turn to shoot a pushing projectile for 1 damage at a certain direction.

As a rare Vek, Plasmodia cannot spawn on the first island and are limited to only one spawn per mission. Plasmodia also cannot spawn with either Blobbers, Spiders, the Blobber Leader, Spider Leader or Plasmodia Leader.

## Strategy

Compared to the other two notorious spawner Vek, the Plasmodia is the weakest as its minion does not restrict movement and only targets one tile. Since the Spore's attack queues last in the Attack Order it was summoned in, *after* other enemy Vek present, it's also possible for another enemy to move in front of the Spore and block its attack range. Spores that were unable to attack will simply wait until the following turn if allowed to live.

The most ideal way to bait a Spore into wasting its action is to draw its attention towards a Mech, preferably one situated beside the Plasmodia itself. The Mech can then simply move out of the way, and let the Spore damage the Plasmodia instead.

Nevertheless, it is still important to destroy the Plasmodia as quick as possible so that the spores do not linger.

## Trivia

* Before version 1.2.76b, the Plasmodia had no restrictions on spawning outside of the usual caps set for rare Vek, meaning that it could spawn with other spawning Vek and the Spider Leader.
Units

## Tier 1 units

* The Distillery Brothers
* The Nomads of the North
* The Morning Light Croakers
* The Volunteers
* Engineers for Hire

## Tier 2 units

* The Freight Union
* The Wing Demons
* The Glorious AFB
* The Trench Gang
* The Tooth Collectors

## Tier 3 units

* Uncle Butters
* Inmate #43B
* The Matriarch and the Wretches
* Drill Sergeant Volkov
* Kasha, the Farmhand

## Unique

* Pigs aka Fat Boris (These harvest from the farms)
* Zombie Mice (Spawned from the Owl)