Perks

Perks were an essential part of **Escape The Darkness**. This page provides all of the possible perks that were obtainable in-game before August 1, 2023. For more detailed use of perks, see their respective wiki pages.

**Killers** and **Survivors** had perks that were unique to their role - for example, you couldn't use perks from Killer classes on Survivor builds, and vice versa. However, Class perks could be accessed in other classes when you reached level 20/25/30.

Each class came with three Level 1 perks that did not have to be rolled for. In order to level up perks, you must roll a higher level of the perk that you want to upgrade. The highest level all perks could reach was **Level 3**, for both Killer and Survivor perks. As mentioned, perks from one class could be used in other classes once you reached a certain level on that class. Specifically, each time you reached level 20, level 25, and level 30, one of the perks of that class was available to roll on other classes. Rolls were obtained either from levelling up or by purchasing them with **Shards**.

**Classless** Perks (as seen with a grey background) could be used on any Survivor class or any Killer class, respectively.

* For Survivors, the three classless perks were Door Slam, Power Save, and Vault Conserver.
* For Killers, the three classless perks were Malevolence, One Step Ahead, and Relentless.

## Killers

 Serrated Blades | When a survivor is successfully attacked by your weapon, it will take them **20/25/30%** longer to heal.

 Fearful Scent | Survivors will leave behind a smoky trail while running. This trail lasts for **3/5/7** seconds.

 Night Watch | After downing a survivor, the survivor furthest from you becomes highlighted and your movement speed is increased by **3/6/9%** for 10 seconds.

 Heavy Air | Survivors within **30/45/60** studs of you will begin coughing. This effect does not apply to trapped survivors, as well as survivors who are crouching or standing still.

 One Step Ahead | When a survivor vaults or builds a barricade within **60/??/60** studs, they become highlighted to you for **3/?/9** seconds. This perk has a cooldown of 25 seconds.

## Survivors

 Never Back Down | Every time a survivor is downed, you gain a token, up to a maximum of 8 tokens. Each token grants **2/3/4%** in both healing and rescuing speed.

 Quick to Repair | When a barricade is destroyed by the killer, it becomes highlighted to you. For the next 60 seconds, you can repair this barricade **30/40/50%** faster.

 Calm and Collected | While you are trapped, your rescue timer is increased by **20/30/40** seconds.

 Confidence Boost | Gain a health state and movement speed boost for **3/4/5** seconds when all objectives are completed.

 Criminal Instinct | While injured, performing a vault grants you a **3/3.5/4** second speed boost. This perk has a cooldown of **80/70/60** seconds.

 MissTZN
 huh? i dont get what that means.. | While in chase, press the active ability 2 button to download Synapse X on the killers computer, giving them a virus. This perk has a cooldown of 2 seconds.

 Crafty Tactics | When you first enter a round and after each task is completed, the next task becomes revealed for **20/25/30s**. You and other survivors running this perk also become revealed to each other for **10/15/20s**.

 Vault Conserver | When vaulting a window, it will take an additional **1/2/3** vaults before the window becomes blocked.