Plunder

There is a difference between Plunder and Gold and other valuables that are traditionally
associated with lining a pirates chest. While gold and doubloons can be plunder
found in the hulls and vaults of their targets, it is more common to find trade
goods, foodstuffs, and other valuables of a more mundane sort.  By combining all trade goods into a
collection of goods that can be more easily managed.

Winning plunder is
done through many methods. Claiming ships, hideouts, find a hidden treasure. A
portion of these finds can be translated into easily managed plunder while the
rest of it is conventional adventuring loot.

Minor Award: 1 point
of Plunder

Major Award: 5
points of Plunder

Value of Plunder

It can be sold for
gold pieces for approx. 1,000gp It helps increase infamy

Exchanging 1 point
of plunder for gold requires a PC to spend 1 full day at port and make an
applicable skill check. Regardless of how much plunder the PCs have, one PC
must spend a full day trading to exchange 1 point of plunder for gold. The PC
trading also must be the same PC to make the skill check to influence the trade

The larger the Port
the higher the skill check. The better the price the PC's can get for their
plunder.

At smallerports
there’s little chance of getting more than half value for plunder, unless a PC
can employ a skill to make a better deal. At larger ports, the chances of
finding a buyer willing to pay a reasonable price for cargo increases, and PCs
can still employ skill checks to make even more lucrative bargains. PCs seeking
to win a higher price for their plunder can make one of the following skill
checks and apply the results to the table below: Bluff, Diplomacy, Intimidate,
or any applicable Profession skill, like Profession (merchant). A poor result
on a skill check can reduce the value of plunder. If the PCs are not satisfied
with the price they are offered for their plunder, they need not take it, but a
day’s worth of effort is still expended. They can try for a better result the
next day. The table below explains how much PCs can expect to get for their
plunder in communities of various sizes, the skill check DC required to
increase this amount by a set percentage,
and the maximum amount buyers in a community can be convinced to buy
plunder for. Each column is explained in brief here

Community Size: The
size of a community is determined by its population, noted in every community
stat block and further detailed in the Pathfinder RPG GameMastery Guide.

Base Sale %: Every
community is willing to buy plunder from the PCs, but not necessarily at its
full value. This column lists the percentage at which a community is willing to
buy 1 point of plunder (along with that percentage’s expression in gold pieces).

DC to Increase Sale:
This is the skill check DC required to increase the sale percentage a community
offers for  plunder. Every community can
be convinced to offer more for plunder (to a maximum sale percentage listed in
the final column of the table below), but this requires the PCs to make a skill
check. The DC of this skill check is 10 + an amount determined by how much the
PCs are trying to increase the sale percentage. For example, if a PC is
unwilling to

accept a mere 20% of
the value of his group’s plunder when attempting to sell it in a hamlet, he can
attempt to increase

this percentage by
5% by making a DC 15 skill check. If he wants to attempt to increase the
percentage to 30% (the

maximum amount the
hamlet can possibly pay), he must make a DC 20 skill check. Failure results in
no increase, and

this skill check can
only be made once per day. In larger communities, the DC to increase these
percentages rises,

but the percentage
also increases, as does the maximum percentage buyers can be talked up to.

Maximum Sale %: This
is the highest percentage at which a community can be talked into buying 1
point of plunder. Merchants in a community will never buy plunder for a higher
price than this. Additionally, this column lists the skill check DC required to
haggle buyers up to this percentage, and how much the percentage is worth in
gold pieces. Spending Plunder: In addition to its value in gold pieces, plunder
is vital to increasing a pirate crew’s Infamy. See the Infamy subsystem for
more details.

Buying Plunder:
Although gold typically proves more valuable and versatile than plunder, some
parties might wish to exchange their traditional wealth for plunder. In any
community, a party can buy 1 point of plunder for 1,000 gp. What form of goods
this plunder takes is determined by the GM.