"CUBE" Unreal/Objects

This is a list of physical objects in *"CUBE" Unreal*, excluding the game's items.

## Draggable objects

These objects have proper gravity mechanics, and can be dragged around by holding R.

### Items

   In this game, items have 3D models and can be dragged around. They can also be stored in the inventory or the bag by pressing E.

### Light torus

The light torus is found at the beginning of the Hypercube level. It does not have a function.

### Light cube

The light cube is a small cube-like object found at the beginning of the Spectronitum level. Its function is unknown.

## Room fixtures

These objects are part of the environment.

### Hatches

These are on all 6 walls in each cube-shaped room. The player can grab the handle by holding R, and move the mouse to unwind it. Once it has been fully unwound, it will open and the player can pass through it. As soon as the player gets too far away from it, it will automatically close.

### Ladders

These ladders are found on each wall of each room. The player can grab onto them by pressing E and climb along them. To let go of a ladder, the player must press Left Alt.

## Traps

Traps are the main obstacles that the player will need to avoid throughout the game. Currently, they only exist in the first level.

### Blader

   The Blader is a fan-like apparatus that can be seen at the top of the room. Once the player enters the room, it will unfold itself, begin to spin at an extremely fast speed, and begin descending slowly. Once it reaches the bottom of the room, it will stop, return to the top of the room and fold itself again. If the player is still in the room after this happens, the cycle will repeat until they are not.

If the player touches the blader while it is spinning, they will be cut by it and will suffer blood loss. This may or may not kill the player, depending on how fast the blader is spinning at the time.

This trap can easily be avoided by standing in one of the room's four corners. Once it stops spinning, the player is safe to move around the room again and escape.

### Bomb Dropper

    The Bomb Dropper only comes into view once the player enters the room and all hatches leading out of it are closed. It takes the form of four arm-like objects that emerge from the ceiling once the trap is activated. After a short delay, each one will drop one circular bomb. These bombs will explode after a short time, instantly killing the player if they are caught in the explosion. Then, the trap will retract back into the ceiling.

It isn't possible to avoid this trap once it has been activated, so throwing an item into the room beforehand is required. Once the trap is finished, the player is safe to enter the room.

### Cage

    The Cage is a metal grid that appears from the middle of the room. When the player enters, it will swing in a 180° arc through the middle of the room. If the player touches it at any point, the cage will cut them into square pieces. This trap can technically be avoided by crouching in the corner of the room, however as soon as the player moves from this position the cage will swing again instantly, meaning it is impossible to avoid without throwing an item.

### Freezer

The Freezer only activates once the player has entered the room. When activated, multiple panels will emerge from the walls. They will begin to emit a bright blue light. If the player stays in this light for too long, they will become unable to move, and shortly after they will be frozen and die.

This trap is impossible to avoid without throwing an item. Also, once it has been activated, it will continue to freeze until the player has died. Its area of effect also extends slightly outside the bounds of the room it is activated in.

### Gas

When this trap is activated, numerous devices will emerge from the walls. They will shortly begin to emit purple gas, which will kill the player if they inhale it for too long. This works the same as the Freezer, in that the only way to avoid it is by throwing an item.

### Heater

The Heater works exactly the same as the Freezer, except instead of freezing the player to death, it exposes them to extremely high temperatures, "frying" them. As such, it doesn't stop the player's movement like the Freezer does, making it slightly less dangerous.

### Radiator

This is a small ball-like object with multiple green lights on it. It may spawn on the floor of a room, and the player is able to drag it and interact with it like any other item. However, it is extremely radioactive, so if the player stays near it for too long, they will die of radiation poisoning.

This trap isn't extremely dangerous, as the player can still enter and exit the room safely. Also, if the player is near it, the geiger counter will begin to tick, alerting the player to its presence.

### Screamer

    The Screamer is a satellite-like dish that appears at the top of the room. It can be seen before the player enters the room it is in. Once the player is inside, it will unfold itself, and shortly after it will begin to emit an extremely loud noise throughout the room. This noise is so loud that it will instantly rupture the player's ears, killing them.

The Screamer's sound can still be heard from the next room over, although if the player isn't too close to it they will not be killed.

### Spikes

Numerous thin, metallic rods that shoot from the walls as soon as the player has entered the room. If the player touches any of them, they will be impaled, and as the death message states, "transformed to cheese". It may be possible to avoid this, however it has not yet been tested.

### Tesla Room

    The Tesla Room is less of a trap and more of a minor inconvenience. It is a large number of electrical beams, which take up an entire room and constantly emit an electrical buzz. These beams activate even before the player enters the room, meaning they are basically impossible to miss. If the player (for some reason) decides to walk into the tesla room, they will be killed by the beams.

This trap is by far the least dangerous trap in the game.