recursal/Fanatic-Fandom huggingface dataset:
Concrete Donkey

**Concrete Donkey** is one of the Weapons in Worms W.M.D.

## description and use

the Concrete Donkey is somewhat predictable while being just as destructive. When deployed, a massive donkey statue drops from the sky and destroys everything in it's way. However, slopes can alter its path and send it off the battlefield or closer to one of the same team of the member who deployed the weapons' worms, so be careful when you are planning to use this weapon. as well as making sure you’re far away from where you’re deploying it. also keep in mind that the Concrete Donkey will expire after a certain period of time, though usually, it’ll hit the water before reaching it's limit. it can do a lot of damage.
Fire Punch

## Description and Use

The **Fire Punch** is a kind of fiery uppercut that can pass through ceilings, sends the hit Worm(s) into the air and does some damage (30).

   The **Fire Punch** is usually used to push other worms into the water to drown them or quickly damage another worm when you have no more time.

## Crafting

**Fire Punch** cost 2 Boggy's Special Sauce and 1 Sticky Donkey Paste.

You can dismantle **Fire Punch** to get 2 Boggy's Special Sauce.

The upgraded version of **Fire Punch** is the Mega Punch that goes higher and does more damage.

## notes

sometimes, when a worm performs the fire punch, with an uppercut, they will shout "shoryuken". this is a reference to the *Street Fighter* franchise where Ryu and Ken Masters shouts whenever they perform their famous uppercut move.
Astroneer Wiki/Section 2

**Astroneeri Wiki Kogukond**

* Kogukonna Portaal
* Administraatorite teadetetahvel
* Ametlik Help-Wiki
* Uued Lehed
* Hiljutised Muudatused
* Puuduvad Lehed
* Alustame Algusest
* Muutmise Juhend
* Tegemist vajav Nimekiri

**Main Navigation**

Versiooni Ajalugu
Mehaanika
Uurimus
Kategooriad* Klassid
* Kinnitus Pesa

Mängia* Ranits

Kogumisobjektid | Objektide Nimekiri* Moodulid
* Vidinad
* Tööriistad
* Sõidukid
* Võimendajad

Ressursid* Energia

Planeedid

**Featured Media**

Suggest a Featured Media
Tears of a Worm

**Tears of a Worm** is the rarest Ingredients in Worms W.M.D.

## Obtaining

Like all other Ingredients, in Materials Boxes.

## Use

It is used to craft the most powerfull Weapons :

* Banana Bomb
* Super Banana Bomb
* Holy Hand Mine
* Ming Vase
* Mega Buster
* Carpet Bomb
* Stinky Carpet Bomb
* Liberty Strike
* Concrete Donkey
* Angry Concrete Donkey
* OMG Strike
* OMG LOL Strike

* Armageddon
* Wormageddon
* Super Sheep
* Super Flatulence Sheep
OMG Strike

**OMG (Orbital Magnifying Glass) Strike** is one of the Weapons in Worms W.M.D.It summons a satellite which, after positioning with the a + d/arrow keys and confirming with space, sends out a large laser beam that deals high amounts of damage to all worms and Vehicles and destroys almost every landscaping inside it.
Worms W.M.D

**Worms W.M.D** is an action-strategy game developed by and published by Team17 Digital Ltd. It was released on August 23, 2016.

## Description

The worms are back in their most destructive game yet. With a gorgeous, hand-drawn 2D look, brand new weapons, the introduction of crafting, vehicles and buildings plus the return of some much-loved classic weapons and gameplay, Worms W.M.D is the best worms experience ever.

Work your way through 30 campaign levels of increasing difficulty using the huge arsenal of new and classic weapons at your disposal. Use new vehicles to cause chaos amongst the enemy ranks and use buildings to gain the tactical advantage as you try to dominate the battlefield!

Take on up to five opponents in hilarious all-out tactical worm warfare with up to eight worms each, either in local or online multiplayer, including ranked play. Flatten your opponents with the Concrete Donkey. Turn them into chunks of worm meat with the Holy Hand Grenade. Rain down hell from above in helicopters or pound them into oblivion with the tank. With 80 weapons and utilities at your fingertips, this is Worms at its chaotic best!

## Requirements

### SteamOS + Linux

• Memory: 2 GB RAM  • Graphics: Intel 4400, GeForce GTX 280, AMD Radeon HD 7750

## External links

* Official site
* Steam
Machine Gun

**Machine Gun** is one of the Weapons in Worms W.M.D. it is an auto-firing, rifled long-barrel autoloading firearm designed for sustained direct fire with fully powered cartridges. it is an infantry support weapon and is attached to a tripod.

## description and use

they are found in certain levels, so keep an eye out. and, if chance, you are near one, use the opportunity to move to one and use it. it has a laser that you can use to point at far distances and do a lot of damage.
Stockpile energy

## Function

### Effects

All minerals produced at base are immediately converted to economy energy reserves (each 2 minerals makes 1 energy)

"The Convergence"

**Stockpile Energy** is a base facility in *Alpha Centauri*.

## Effect

All minerals produced at base are immediately converted to economy energy reserves (each 2 minerals makes 1 energy)
Boggy's Special Sauce

**Boggy's Special Sauce** is one of the Ingredients in the game Worms W.M.D.

It is used for Crafting, and is always necessary for making all weapons in the game, which means that dismantling any weapon (including infinite weapons) will guarantee at least more than 2 Boggy's Special Sauce. A common strategy is that when you don't have good things to make or dismantle in certain situations, dismantling infinite weapons can give you more BSS and also bluff to your opponents.
Worms W.M.D. Wiki

**About Worms W.M.D**

**Worms W.M.D** is an action-strategy game developed by and published by Team17 Digital Ltd. It was released on August 23, 2016.

The worms are back in their most destructive game yet. With a gorgeous, hand-drawn 2D look, brand new weapons, the introduction of crafting, vehicles and buildings plus the return of some much-loved classic weapons and gameplay, Worms W.M.D is the best worms experience ever.

Work your way through 30 campaign levels of increasing difficulty using the huge arsenal of new and classic weapons at your disposal. Use new vehicles to cause chaos amongst the enemy ranks and use buildings to gain the tactical advantage as you try to dominate the battlefield!

Take on up to five opponents in hilarious all-out tactical worm warfare with up to eight worms each, either in local or online multiplayer, including ranked play. Flatten your opponents with the Concrete Donkey. Turn them into chunks of worm meat with the Holy Hand Grenade. Rain down hell from above in helicopters or pound them into oblivion with the tank. With 80 weapons and utilities at your fingertips, this is Worms at its chaotic best!

Read More...
**Featured Video**

**Featured Content**

Achievements

Buildings

Crafting

Ingredients

Modes

Vehicles

Weapons

**Media**

* Screenshots
* Videos

**Featured Media**

**Wiki Community**

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help** page.

**Adding content**

* If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
Uzi

**Uzi** is one of the Weapons in Worms W.M.D. it is is a family of Israeli open-bolt, blowback-operated submachine guns and machine pistols first designed by Major Uziel "Uzi" Gal in the late 1940s, shortly after the establishment of the State of Israel.

## description and use

It is one of the first weapons to incorporate a telescoping bolt design, which allows the magazine to be housed in the pistol grip for a shorter weapon. it can fire multiple bullets automatically when fired, meaning it can do a lot of damage.
Bazooka

**Bazooka** is one of the Weapons in Worms W.M.D. it is a shoulder-type rocket launcher.

## description and use

it can travel long miles depending how far you want it to go by holding down the fire button. it can be affected by the wind, which could either enhance or cripple your attack based on your own strategy or which direction and speed of the wind. it can cause some great damage when it explodes as soon as it touches it location.
OMG LOL Strike

*This article is a stub. You can help Worms W.M.D. Wiki by expanding it.*

The OMG LOL Strike is an OP weapon that does a guaranted 99 damage. It has double the radius of the OMG Strike, and will obliterate any part of the map that's in its line of site. With this weapon, you can and will be able to defeat anyone that dares to oppose you.
Natural resource location

Natural resource locations are places, that offer raw materials needed by some businesses for free. As they are locations for workers, they are categorized as a kind of "building", a workshop in a wider sense. It seems, that there is no limit for the amount of workers gathering products at the same time in the same location.

They are much easier to manage (if desired), or don't need any managment at all (in case of automatic workers). Workers have just to go there and gather the items for free. These locations can neither be bought nor built. The only exception is, that the player can build additional wells.

## Harvesting

To harvest natural resources, the player has to move one of their characters to a desired location. Then use the  **Open building menu** button or press the `I` key to open the menu to the left. Now pick an item from the left and drag it onto the character to the right. After choosing the desired amount, the character starts to gather the item.

If the natural resource is needed in a workshop as an ingredient for the production, the workers of said business will gather it automatically from the nearest location, if allowed to do so. To shorten the time, they spend travelling between the two locations, it's wise, to build the workshop as close to the resource location as possible.

**Note:** Automatic workers only harverst one stack (= twenty pieces) of goods at a time, in oder to not overfill the storage of the workshop.

The following **sortable** table shows all products, that can be harvested from natural resource locations, with their production time, prices, and obtainable profits.

* **Base production time**: The time (in minutes) needed to harvest one item by a character with 100 percent productivity. If the productivity is higher, it takes accordingly less time, if it's below 100 percent, it will take longer.
* **Min & max price**: The minimum and maximum price for which the product can be sold on the market place.
* **Min & max profit**: The minimum and maximum profit, that can be obtained, if a character with 100 percent productivity gathers for a **whole round** (24 ingame hours = 1440 ingame minutes), and then sells the products on a market place.
* **Note**, that most workers sleep at night, and that it takes also time or another worker, to transport the goods.
* **Note also**, that it's normally more profitable, to refine raw materials to more advanced goods, which need some processing, but can be sold for much higher prices. Thus, the table is more for academic comparison and a broad overview, than for maximizing profits.

Natural resource location was last edited for version 1.0.4.

Natural resource location was last edited for version 1.0.4.
Grenade

**Grenade** is one of the Weapons in Worms W.M.D. it is an explosive weapon typically thrown by hand. it generally consists of an filler, (explosive charge), a detonator mechanism, an internal striker to trigger the detonator, and a safety lever secured by a linchpin.

## description and use

remove the safety pin before throwing, and once the grenade leaves the hand the safety lever gets released, allowing the striker to trigger a primer that ignites the delay element which burns down to the detonator and explodes the main charge. you can change the time on the grenade to count down the time before it explodes. it can do some damage when it explodes and reaches it designated target.
Väike Päikese Paneel

Mall:Esemed

## Kirjledus

Väike Päikese Paneel on üks Päikesepaneelidest Astroneeris. Selle saab paigutada järgmistele asjadele: Platvorm, Sõiduk ja ka mängia Ranitsale. Nagu võiks oletada, toimib see ainult päeval. See on väiksem kui Päikesepaneel. Ööseks suunab väike paneel end otse üles (pesaga võrreldes ristloodi). Päeval see suunab end automaatselt võimaluse korral otse päikese poole.

## Kasutus

* Väike päikesepaneel toodab Energiat 0.5 ühikut/sekundis, või 8 secundit/tulba kohta. Ilma ühegi teise Energia allikata täidab väike päikesepaneel Ranitsa aku umbes 20 sekundiga.

* Kui see on paigutatud Moodulile siis väike päikesepaneel täidab ühe tulba 8 sekundiga. Näiteks: Sulataja 8 tulpa saavad Väikese Päikesepaneeli poolt täidetud 64 sekundiga.

* Väikene päikese paneel edastab energiat isegi kui see on paigutatud Hoidlatele. Välja arvatud juhtudel kui see ei suuda enda paigutada päikese poole. Samuti ei toimi see maa all.

## Vaata Ka

* Päikesepaneelid
* Suur Päikesepaneel

## Meedia

* A small solar panel and a (regular) Solar Panel for comparison.
* A small solar panel in one of the side slots of the backpack.

Mall:Tier-1
Business Management

*This article is a stub. You can help The Guild 3 Wiki by expanding it.*

To be successful with your business, there is a lot of work to do. A flourishing business needs proper management!

## How to set up a worker

* First, set up your worker!
* Move the mouse over one of your workshops and select the icon of what the worker should produce.
* Click on the empty production box near the worker's portrait
* The worker should produce the selected item eternally, until he is stopped.

## How to set up a transporter

* Set up the Storage Management
* Select "Transportation Routes" and assigned work to the transporter
* Click the bar (a circle should appear with nothing in it)
* Click on the gray wagon wheel of the transporter
* The wagon wheel should turn golden/active

***Note:** The early access release is rather buggy, so the transporter might need some serious troubleshooting!*

## Fixes

* Use the "Return Home" button
* Click "sure" when the pop up window comes up
* Now REDO the whole process you did before
* It might be recommended to unload manually, before you reassigning the storage management
Astroneer Wiki/Top section

Welcome to *Astroneer* Wiki
the *Astroneer* guide for Keyword1, Keyword2, Keyword3 and more written and maintained by the players.
We are currently maintaining 266 pages (28 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Astroneer

Add a description of the game which covers topics of interest and has links.

Content
Keyword 1Keyword 2Keyword 3Keyword 4

Heading B
Display 1Display 2Display 3
Execution site

Each map in The Guild 3 has its own **execution site**. If a character has commited a crime, and is senteced by the judges to death, they will be brought here.

After the speaker has read the accusation, the criminal will be hanged by the executioner, who looks exactly like the jailor in the arsenal.

There is a steam achievement, for which one of the player's characters has to be executed.

Execution site was last edited for version 1.0.5.

Execution site was last edited for version 1.0.5.
Getting Started

## First Heist

When first starting **The Swindle** use your first heist to gather £110. This will allow you to return to your airship immediately after and purchase the "Hack\_Skill" ability. This ensures that you can successfully complete your next heists to start building your "XP\_Bonus" multiplier which increases the amount of £ you get per heist until you die. For every heist that you complete while gathering at least 85% of the cash on that property whether or not you get detected, your multiplier increases by 0.20. Keep in mind, that this multiplier is applied after "Ghost\_Bonus" and "Aptitude\_Bonus" so that it multiplies the entirety of what you earned on that property.

## The Slums

Your essential buying list for **The Slums** will be as follows:

1. "Double\_Jumping level 1" (Agility) £500 Pretty straightforward, allows you to jump once in the air.
2. "Wall\_Jumping level 1" (Agility) £1,000 Allows you to hang in place on walls. Necessary to avoid detection as properties get smaller and more crowded with enemies.
3. "Movement\_Speed" (Agility) £400 Highly recommended as it is low in cost and will improve gameplay as a whole, by adding quicker recovery times after jumping and landing.
4. "Bomb\_Count level 1" (Tools) £3,000 Adds 3 bombs to your toolkit. Allows access to otherwise impossible to reach areas.

That should be everything you need to make it through **The Slums** while these next items are optional but will make successfully completing later heists possible.

* "Steam\_Purge Duration level 1" (Tools) £5,000 Allows your character to avoid detection completely for 3 seconds. Does not stop you from tripping mines.
* "Hack\_Speed level 1" (Abilities) £5,000 Removes one "bad sector" while hacking computers and slightly decreases the amount of time it takes to complete.
The Swindle Wiki

Welcome to the *The Swindle* Wiki
*The Swindle* compendium by the players, for the players.
We are currently maintaining 211 pages (11 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Basics

* How to play
* Getting Started
* Tactical Strategies
* Skills
* Tools
* Rewards
* Horrors
* Game support

Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer
* Gamepedia Help Wiki
* Create an account
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* Missing pages

Participate
Have a page you'd like to add to the The Swindle Wiki? Get started by giving your article a name and hitting "Create Page." Edits and improvements to existing pages are also appreciated.

* Adding content
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Video

Images
mw.loader.load('ext.slideboxlightshow');
About

The Swindle is a Steampunk Cybercrime Caper about breaking into buildings, hacking their systems, stealing their cash, and quickly running away again before the police show up. All the properties you’ll be stealing from are procedurally-generated, so you’ll never get the same level twice. Back at your rickety airship up in Outer Space, you can modify your thief with new Skills, Tools, and all manner of advanced technological Horror, allowing you to take on bigger buildings with better security, for gargantuan Rewards!
The idea is that you play yourself, up in your Airship, running your little Thieving Empire. The guys running around the levels are thieves for hire. If a thief dies or is caught, you hire a new one. The thieves are randomly generated as well, so when you’ve got a really cool-looking thief with a badass name and a load of experience, and they die on a heist, it’s completely gutting. Have you got what it takes to pull off The Swindle?**Developer:** Size Five Games**Publisher:** Size Five Games, Curve Digital**Genre:** Action, Stealth**Mode:** Single-player**Media:** Digital, PS4 Blu-ray, Vita game cardPlatforms and Release dates
July 28, 2015July 31, 2015September 10, 2015October 11, 2018

Twitter
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Links

* Official site
* Steam
* Facebook
* Twitter
* Reddit
* Twitch
* Size Five Games
* Curve Digital
Handicraft

Handicraft was last edited for version 1.0.3.

Handicraft was last edited for version 1.0.3.

**Handicraft** is one of the four profession branches that you can choose for your character when beginning a new game in The Guild 3.

The following professions belong to this branch:

* Blacksmith
* Carpenter
* Crude craftsman
* Potter
* Stonemason
* Tailor
* Tinker
Raw

Everything that needs adding, images and transcript

## Articles to add

* How to run a business
* Bankruptcy
* Message log

Ambitious

**Ambitious 1**

* Cost: 50 ?
* Requirements: Yeoman
* Bonuses: +10% Reputation bonus
* Description: The free cities allow people to throw off the shackles that force so many of them into the old status quo, thus preventing them from developing their intellects to achieve prosperity and influence. Your ambition to the higher is awakened - to the annoyance of the nobility and the clergy! ~ ingame text

**Enchanting 1**

* Costs: 150 ?
* Requirements: Citizen
* Bonuses: +1 Charisma
* Description: You've simply just got it! You have an instinct of how to use the right words and gestures when you're talking to a member of the opposite sex... ~ ingame text

**Hard worker 1**

* Costs: 150 ?
* Requirements: Citizen
* Bonuses: +5 Productivity
* Description: You are used to working hard - your productivity is higher than normal. ~ ingame text

**Master of the slide rule 1**

* Costs: 150 ?
* Requirements: Citizen
* Bonuses: +5 Productivity
* Description: You are a dab hand with the slide rule and you can make lots of calculations even in your head. This will allow you to plan your work stages more effectively in advance, if you are responsible for this, of course. ~ ingame text

**Anxious 1**

* Costs: 150 ?
* Requirements: Citizen
* Bonuses: +5 Perception
* Description: You are reluctant to rely on others, and always want to check everything twice and three times. So you don't believe every rumour about ambushes on trade routes either, but perfect to monitor the safety of the roads outside the city. ~ ingame text

**Cheese on the toast fancier 1**

* Costs: 150 ?
* Requirements: Citizen
* Bonuses: +10 Health
* Description: For you, eating is not only important to satisfy your hunger, you relish every dish! This way, whenever you eat something, you will earn more life points than normal. ~ ingame text
The Guild 3 Wiki/Top section

Welcome to
The most comprehensive source of information about the game.
We are currently maintaining 1,204 pages (111 articles), written by 33,800,506 users.

About The Guild 3

The Guild 3 is an economic life simulation 3D role playing game in a medieval setting with strategy elements. The game is developed by GolemLabs/Purple Lamp and published by THQ Nordic.

"Europe in the year 1400: The dark middle ages, once dominated by nobles and the clergy, came to an end and a new era begins: the age of free, prospering cities, trading and an open mind-set!

One of the goals in the The Guild series is to create a family dynasty which can last for centuries. While the world around you and your dynasty rearranges itself time and time again – all non-player characters (NPCs) make their own decisions –, you have to prove your skills in artisan craftwork and trading, participate in social occasions and perfect your political schemes and malicious intrigues." ~ Quote Source: Official Site

Careers

Farmer

Orchardist

Fisherman

Crude craftsman

Tinker

Potter

Herbalist

Preacher

Barber

Robber

Gravedigger

Minstrel

Other pages

Title

Workshop

Trading

Main menu

Skills and Abilities

Maps

Humble beginnings

Augsburg

Cologne

Dijon

Hanseatic League

Heligoland

London

Magdeburg

Paris

Prague

Salzburg

Vienna and Presporok

Visby

Warsaw
Social skills

**Social skills** is the additional fifth branch that you can use to improve your dynasty's skills while playing The Guild 3. To unlock all those skills, you need to invest a total of 44 300 influence points.

These skills have a positive influence on the family's primary and secondary attributes. They increase the reputation or productivity, help with bargaining, make characters faster or stronger, etc. In short, the whole family benefits from acquiring those skills.

For more **detailed information**, please refer to this page.

Social skills was last edited for version 1.0.4.

Social skills was last edited for version 1.0.4.
The Guild 3 Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
The Guild 3 Wiki/editcopy/Top section

About The Guild 3

The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in 3D.

Europe in the year 1400: The dark middle ages, once dominated by nobles and the clergy, came to an end and a new era begins: the age of free, prospering cities, trading and an open mind-set!

One of the goals in the The Guild series is to create a family dynasty which can last for centuries. While the world around you and your dynasty rearranges itself time and time again – all non-player characters (NPCs) make their own decisions –, you have to prove your skills in artisan craftwork and trading, participate in social occasions and perfect your political schemes and malicious intrigues.

Guilds
Carpenter
Carpenter
Farmer
Farmer
Inn
Inn
Thieves
Thieves
Assassins
Assassins
Other pages

Title

Workshops

Trading

Skills and Abilities

Maps

1. ↑ Official Site
System requirements

*This article is a stub. You can help The Guild 3 Wiki by expanding it.*

**Minimum:**

**OS:** Windows 7 or higher
**Processor:** 2.5 GHz Dual Core Processor
**Memory:** 4 GB RAM
**Graphics:** 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
**DirectX:** Version 11
**Storage:** 5 GB available space
**Sound Card:** DirectX compatible Sound card
*These are preliminary system specs that can and will change!*
Mine

**Mine** is one of the Weapons in Worms W.M.D. it is an explosive device concealed on the ground and designed to destroy or disable enemy targets, ranging from combatants to vehicles and tanks, as they pass over or near it.

## description and use

A land mine may cause damage by direct blast effect, by fragments that are thrown by the blast, or by both. many mines are usually found in single player levels, and will be activated if disturbed or touched. a worm can take out a mine from their inventory and plant it anywhere on the ground by their choosing, though the mine will activate in a few seconds, so they have to move before it explodes.
Dynasty

All of the characters of one family, together with all the skills and abilities they have acquired, and all the buildings, they possess, form a dynasty.

For an overview on all the dynasties in the current game, the player may move one of their characters into the city hall, and click there on the lectern with the dynasty symbol on it (check the image to the left). A much more simple way to open it, is to click on the  **Book of Dynasties** button at the top of the screen, or just hit the `F5` key.

* The main page of the book shows to the left the coat of arms of all dynasties. The first one is that of the player.
* The middle section shows at the top the coat of arms of the selected dynasty. Below, it has five buttons for different types of information. If some of the buttons won't work when being clicked, it means, that the related infomation is currently empty.
* The right section shows the related information, depending which dynasty is selected and which button was pressed in the middle section.

## The Coats of Arms

The section to the left of the book is not only used, to select a certain dynasty, but it holds also some valuable information:

* The bar at the top of the coat of arms shows the **relation score** between the player an the selected dynasty. Green means friendly, yellow neutral, and red hostile. If the mouse pointer hovers exactly over the bar, its numeric value is shown.
* The **symbol** at the bottom right of the coat of arms either shows an alliance (like in the example to the left), a feud, or none of those, depending on the players relation to that dynasty.
* If the mouse pointer hovers over the coat of arms itself, all **relations** of the respective dynasty to all the others are displayed (check the picture to the right). Green arrows mean alliance, red ones feud, and light brown means neutral.

## The Family Button

This button displays from top to bottom the total number of family members, the party members (leader and both hands), a list of all the buildings, the family's title and residence, and finally its attitudes.

The player can click on any of the displayed characters and buildings to gain access to even more details, or double-click them to focus the camera on them. Using the button  **Family tree** to the right of the party members, opens the whole family tree of the selected dynasty, to see the rest of the characters. Hovering the mouse pointer over the little crowns in the attitude display, shows the exact values.

*This article is a stub. You can help The Guild 3 Wiki by expanding it.*

*More buttons tba*

## Family Tree

The family tree can be displayed by using the  **Family tree** button next to the party members. The own family tree can also be reached by the  **Family tree** button in the top left corner of the screen (dynasty panel) or pressing `F4`.

*More tba*

## Party Members

*More tba*

Dynasty was last edited for version 1.0.4.

Dynasty was last edited for version 1.0.4.
Other Place

Other places are parts of the map, which are neither villages nor city districts. Normally, the color of the roads of those parts of the map is grey. The player can **not** build there.

Characters are walking around here, while gathering raw materials, but neiter city guards nor the town crier are patrolling here.

Nevertheless, it is likely, that those parts, commonly called "Surrounding Region", contain valuable opportunities to gather raw materials, a leasehold business, or even a public building. Also, there may be some trading posts available to establish a long distance trade route.

In addition, waterways belong to this group as well. Most maps have access to the sea or a river via a port. Those waterways offer the opportunity to send one of the family members on a journey, to establish a new long distance trade route, bring back some valuable goods, or experience exciting adventures, that may change the character's life forever.
Food preparation

**Food preparation** is one of the four profession branches that you can choose for your character when beginning a new game in The Guild 3.

The following professions belong to this branch:

 Baker

 Big farmer

 Butcher

 Farmer

 Fisherman

 Innkeeper

 Miller

 Orchardist

Food preparation was last edited for version 1.0.4.

Food preparation was last edited for version 1.0.4.
Main menu

The Guild 3 has two slightly different main menus:

* The startup menu, which appears after newly starting the game.
* The ingame menu, which appears while playing a game, when the player clicks the  **Main menu** button or hits the `ESC` key.

## Startup Menu

After the starting scene, the player will encounter the startup menu. While playing on a map, it is posible to return to the startup menu, by clicking the  **Main menu** button or hitting the `ESC` key and then selecting the "Main Menu" button.

### Single Player

Here, the player has the following options:

* Start a new game.
* Load an old game.
* Go back to the main menu.

While playing on a map, it is posible to load and save the game, by clicking the  **Main menu** button or hitting the `ESC` key and then selecting the respective button.

### Multiplayer

After selecting an online-name, the player has the opportunity to

* Load a game.
* Host a multiplayer game.
* Join a multiplayer game on a server.

### Options

Here, the player has the opportunity to

* Select various game mechanics.
* Adjust the controls.
* Define or look up the keymap.
* Adjust the graphics.
* Mix the sound.

This menu is also accessible while playing on a map by clicking the  **Main menu** button or hitting the `ESC` key and then selecting the "Options" button.

### Credits

This option rolls the credits and shows the player the names of all the people, that worked on the game.

### Quit

The player will be prompted, wether they want to leave the game or not. It is also possible to end the game while playing on a map by clicking the  **Main menu** button or hitting the `ESC` key and then selecting the "Quit" button.

### Version and Build

The tiny little number below the "Quit" button notifies the version number (also in the title of the game window) and the build number (in parentheses).

## Ingame Menu

While playing on a map, the player can access the main menu, by clicking the  **Main menu** button or hitting the `ESC` key. It has mostly the same as the startup menu, with some exceptions.

Opening the main menu ingame, also pauses the game.

### Load game

Like the loading options from the startup menu.

### Save game

This allows to save the game to disk. There is also an auto-save option that saves the game after each round.

### Options

Leads to the same options menu like in the startup menu.

### Main menu

Leads back to the startup menu itself, allowing to start new games, watching the credits etc.

### Quit

After a confimation, the whole program will be aborted or not.

Main menu was last edited for version 1.0.4.

Main menu was last edited for version 1.0.4.
The Guild 3 Wiki

Welcome to
The most comprehensive source of information about the game.
We are currently maintaining 1,204 pages (111 articles), written by 33,800,506 users.

About The Guild 3

The Guild 3 is an economic life simulation 3D role playing game in a medieval setting with strategy elements. The game is developed by GolemLabs/Purple Lamp and published by THQ Nordic.

"Europe in the year 1400: The dark middle ages, once dominated by nobles and the clergy, came to an end and a new era begins: the age of free, prospering cities, trading and an open mind-set!

One of the goals in the The Guild series is to create a family dynasty which can last for centuries. While the world around you and your dynasty rearranges itself time and time again – all non-player characters (NPCs) make their own decisions –, you have to prove your skills in artisan craftwork and trading, participate in social occasions and perfect your political schemes and malicious intrigues." ~ Quote Source: Official Site

Careers

Farmer

Orchardist

Fisherman

Crude craftsman

Tinker

Potter

Herbalist

Preacher

Barber

Robber

Gravedigger

Minstrel

Other pages

Title

Workshop

Trading

Main menu

Skills and Abilities

Maps

Humble beginnings

Augsburg

Cologne

Dijon

Hanseatic League

Heligoland

London

Magdeburg

Paris

Prague

Salzburg

Vienna and Presporok

Visby

Warsaw

Guides

* How to play
* Character creation
* System requirements
* Scenario editor

Videos

Official Trailer by THQ Nordic

Game impressions

* Start new game menu
* Main page
* Start a single player game
* Talk to a character

*The Guild 3* Links

Official page

Golem Labs

Purple Lamp

The Guild 3 on facebook

The Guild Discord

Wikis to the previous games

The Guild 2 Wiki

The Guild 2: Renaissance Wiki

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Enemies

**Enemies**, also known as **robots** or **guards**, are primary antagonists and main obstacles' player encounters in **The Swindle**.

## Overview:

Enemies are fully mechanical beings, with most of them resembling a humanoid shape, and, quite interestingly, wearing what one would expect from a human guard. They serve the purpose of nighttime guards in various places, ranging from slums and warehouses to banks and casinos'. As they quickly evolve in strength, speed and numbers, they try their best to keep the place safe at night.

Even though, especially in the beginning, they don't exhibit any form of intelligence one would expect from a security guard, their overwhelming numbers, and an ability to instantly inform the police of the break-in prove to be their main and so, most deadly weapons.
Weapons

The following is a list of weapons in Worms W.M.D.

## List of weapons

* Agile Old Lady
* Airstrike
* Angry Concrete Donkey
* Banana Bomb
* Barbecued Sheep
* Bazooka
* Bunker Buster
* Carpet Bomb
* Concrete Donkey
* Demon Strike
* Dodgy Phone Battery
* Fire Punch
* Furious Prod
* Grenade
* Holy Hand Grenade
* Machine Gun
* Mega Buster
* Mega Punch
* Mine
* Minigun
* OMG Strike
* OMG LOL Strike
* Orbital Satellite
* Pie Bazooka
* Sentry Gun
* Sheep
* Shotgun
* Sticky Grenade
* Super Banana Bomb
* Super Flatulence Sheep
* Training Shotgun
* Unwanted Present
* Uzi

* Agile Old Lady
* Airstrike
* Angry Concrete Donkey
* Banana Bomb
* Barbecued Sheep
* Bazooka
* Bunker Buster
* Carpet Bomb
* Concrete Donkey
* Demon Strike
* Dodgy Phone Battery
* Fire Punch
* Furious Prod
* Grenade
* Holy Hand Grenade
* Machine Gun
* Mega Buster
* Mega Punch
* Mine
* Minigun
* OMG Strike
* OMG LOL Strike
* Orbital Satellite
* Pie Bazooka
* Sentry Gun
* Sheep
* Shotgun
* Sticky Grenade
* Super Banana Bomb
* Super Flatulence Sheep
* Training Shotgun
* Unwanted Present
* Uzi

*This article is a stub. You can help Worms W.M.D. Wiki by expanding it.*

Note: the list below ranks the weapons in the order in which they are found in the game.
City District

A **city district** is a part of the city, mostly protected by city walls. On the map, the roads of the same district are all painted in the same color. A city district has at least one city guard, often more, patrolling the area. Also, the town crier walks around, distributing the latest news.

City districts have the more elaborated buildings. The residences are bigger, the workshops more advanced. Most of the important public buildings are located here. Townsfolk is richer, and therefore clad in better garb.

To be able to build in a city district, the player needs at least the title  citizen. The simpler buildings can only be built in villages, the more sophisticated ones only inside of the city.

A good rule of thumb is: whenever a building has at least one tier of upgrade, it goes into the city, otherwise, it's only suited for villages.
Leasehold business

**Leasehold businesses** can neither be built nor owned. They can only be leased. It is also possible, to buy the produced goods at the front store, which are normally less expensive than on the market place.

 Quarry | A place to chop stone. Here, the player can get clay, granite and slate.

## Leasing

The player needs at least the title  Citizen in order to lease one of those businesses.

To bid in an auction, the player can access the page via the lectern in the city hall. Another way is to select the business, then click the  **Open building menu** or press the `I` key, and after that click the "Lease" button on top of the screen. A third possibility is to click the  **Open leasing menu** button of the building's actions bar. Either way opens the leasing page as shown above.

The left window allows to selecet the different leasehold businesses, the center one shows information to the selected business and allows bids, and the right window shows all the bids that have already been placed for that business.

The auction always ends at noon, and the business is leased for one round, that's noon the following year (1 to 4 years after the current year, depending on the settings).

The player has to bid at least 50 gold more, than the highest current bid, but at least 1,500 gold for the very first bid for this building. In addition, they have got to pay a basic fee of 1,600 gold. This total of at least 3,100 is due immediately, after the player hits "place bid". If the player is outbid afterwards, or wants to increase their own bid, they have only to pay the difference to their initial bid, plus a fee of 20 gold for the adjustment.

If the player loses the auction, they get refunded for the bid, but the payed basic fee and potential adjustment fees are lost. The same happens, if they withdraw a bid.

## Running the business

If the player wins the auction, up to eleven workers and four transporters work for the business and belong for one day to the player's dynasty. Managing a leasehold business, works in the same way, as managing any other workshop.

The only difference is, that a leasehold business can't be upgraded, and that usually, you won't need to hire workers, because they are already there. Also note, that these businesses don't count towards the maximum allowed number of businesses (check title for this).

Maybe, you want to give the workers some items, so that they work more efficient, or your transporters a vehicule, so they are able to transport more stuff. But be aware, that if you leave those items in the property of the workers, the next leaseholder might profit from them as well as you do.

A good idea might also be to build a warehouse in close proximity to the business in advance. You might also construct a trade route to empty out the business fast, and use additional transporters on this trade route. Make sure to fetch enough items from the leasehold business, to ensure that it's worth the invested money.

Leasehold business was last edited for version 1.0.4.

Leasehold business was last edited for version 1.0.4.
Journey

*This article is a stub. You can help The Guild 3 Wiki by expanding it.*

Journey was last edited for version 1.0.4.

Journey was last edited for version 1.0.4.

The Guild 3 holds a lot of different types of journeys, for one of the family members to embark on. As the dynasty advances to higher titles, the possibilities grow:
Village

A village is a part of surroundings of a city, the rural parts of the map, mostly unprotected, prone to attacks by soldiers or thieves. On the map, the roads of the same village are all painted in the same color. Most maps contain more than one village.

Sometimes, villages are protected by one (or a few) city guards, patrolling the area. Unlike in city districts, this number can be reduced to zero by the city constables.

Villages have the more basic buildings. The residences are small, the workshops simple. Only a few public buildings are located here, if at all. Country people are poor, and therefore wear simple clothing.

Villages mostly offer good opportunities to gather resources or get them from a leasehold business.

At the start of a new game, the player is able to select the game mode. If they start as "poor fellow", they are only allowed to build in villages. As soon, as they reach the title of a  citizen, or if they start in "career mode", they are able to move into the town. The simpler buildings can only be built in villages, the more advanced ones only inside of the city.

A good rule of thumb (not always true) is: whenever a building has at least one tier of upgrade, it goes into the city, otherwise, it's only suited for villages.
Feuds

*'Feuds'*  are likely as the influence of the players increases and when some interests of other powerful families are affected. E.g. if the player gets involved into business that some people don't like, there will likely be an argument with them. This can also result into getting openly attacked by them or their followers. Players should watch their Message log to find out more about that.

*This article is a stub. You can help The Guild 3 Wiki by expanding it.*
Roguery

**Roguery** is one of the four profession branches that you can choose for your character when beginning a new game in The Guild 3.

The following professions belong to this branch:

 Gravedigger

 Lansquenet

 Minstrel

 Robber

 Smuggler

 Thief

Roguery was last edited for version 1.0.4.

Roguery was last edited for version 1.0.4.
Influence

Besides of gold, **influence** is the second "currency" in The Guild 3. Like gold, it doesn't belong to individual characters, but to a dynasty as a whole.

The player's current influence is displayed in the top left corner of the screen below the gold in the dynasty panel.

The amount of influence given to a player for free in the beginning of the game depends on the difficulty level, but not on the game mode or the family campaign:

 Impossible | 0 influence

Influence can be earned by holding offices in the city's administration, or performing certain actions, some being more lucrative, than others. The most rewarding actions are the following:

**Note:**

* Most of those actions have quite a long **cool down time**.
* They might be only usable **for one character at a time**.
* For some actions, there is a **risk to fail**, where the money or time is lost without any return.
* The player has first to acquire **the adequate title**.

Influence has to be **spent** on political activities, like acquiring new titles, unlocking new skills, applying for offices, and performing certain actions.

Influence was last edited for version 1.0.4.

Influence was last edited for version 1.0.4.
Title

**Titles** in the The Guild 3 are a core element and with them come certain privileges. It is important to climb up the hierarchy in order to run more businesses, widen the spectrum of actions, the characters can perform, embark on journeys, and be able to apply for offices in town or even for the sovereign of the region.

Titles are divided into three social groups, or estates:  commoners,  citizens and  nobles.

To change their title, the player needs to pay a certain amount of money and invest some of their hard-earned influence. The titles have to be acquired in the given order (see below). It's **not** possible to leave one out and directly jump to the next, even if the player has enough money and influence.

The button for the  **Skill tree** menu (which includes claiming new titles) is located in the top left corner of the screen, or press `F2`. If any of the adult family members or their employees is sent to the city hall clerk, and applies there for a higher title, the family will be granted a **20% discount** on the fee.

## Read more

Offices
Sovereign
Guilds
Actions
Journeys

Title was last edited for version 1.0.4.

Title was last edited for version 1.0.4.
School

Each city has exactly one school, thus each map has as many schools as cities. The building can neither be built nor bought. It is not possible, to look inside of a school.

To be able to send a child to school, at least the title  Citizen is required and a fee of 5 000 gold has to be payed.

First select a child, which has to be between 5 and 14 years old. Then click the  **Send to school** button from the  **Dynasty & businesses** menu in the child's actions bar. Now select a school from the list and confirm to pay the fee.

The child will then attend the selected school for several years, sometimes even into early adulthood. The child will earn some experience and some influence, improve of one primary attribute, and get the buff "visited the school".

School was last edited for version 1.0.4.

School was last edited for version 1.0.4.
Jugglery

Jugglery is one of the Action that can be done after unlocking Robber I.

**jugglery allow a person to earn money by entertain crowd. works similarly to bargaing and play a music.**

* jugglery gives about 13-20 gold used + each person from a crowd have a chance to give 1-4 additional gold.

jugglery can also be done on rostrum with Robber III skill unlocked.