Entertainer

Skald

### Features

Entertainer: Master PerformerLullaby, Entrance, Wail of the Banshee, Shield of Sound, Hymn of Restoration

### Special

Most charismatic individuals, capable of swaying most anyone with word and song. Best performers across the realms.

## Mechanic Information

### Legendaries

-Weapon-Anger and Greed + 6
-Armors-
Banner Lord: Commander's Chestplate
Coercer: Meruvian Exepedition Vest
Skald: War Dancer Chest

## Description

Entertainers are masters of charisma and swaying people with their words, their dances, their instruments or stories. They are the creators of performances that shape those around them. Some look to them as leaders of hope in combat. Other entertainers might use a blade with their words, meanwhile some simply prefer to let their charisma handle their fights. Entertainers can perform anything.

## Base Abilities

List of Abilities:

* **Lullaby**: You may use your Performance skill to lull a target to sleep. Save: Willpower Target: One target within eight tiles of you. Duration: 3 Rounds or until damaged. Special: Each round the target is asleep they may attempt a new Willpower Save to remove the Sleep Effects.
* **Entrance**: You may use your Performance skill to Entrance a target. Does NOT work on Bosses and only effects players for three turns. Save: Willpower Each Turn Target: One target within two tiles of you. Duration: Special. Special Duration: You cannot perform any other actions while keeping a target Entranced. The target will remain motionless until they are threatened or pass a saving throw.
* **Hymn of Restoration**: (Needs Description)
* **Shield of Sound**: (Needs Description)
* **Wail of the Banshee**: Release an intense wail causing high internal concussive damage to your foes.
* **Dirge of the Empty**: Sing out a song that removes all magical effects from three targets within three tiles.
* **Jack of Everything**: As an entertainer, you can utilize your breadth of knowledge in things to use Entertainer: Master Performer instead of your next skill check.
* **You Can't Upstage Me**: Reduces Target's Charisma by -6 for an hour. Addles the target for one turn allowing them to only use Common Abilities and take Move Actions.

**Special Class Skills/Features**:

* **Entertainer: Master Performer** is a skill that entertainers can use from their class that can be used instead of any of the individual Perform skills. Only Entertainers can do this.

## Banner Lord

You aren't just an entertainer you are the one who your allies look to for leadership. Carrying your Banner into battle you are  beacon of inspiration when those you call ally need it the most.

**List of Abilities**:

* **Clobber**: Banner Lord Basic Attack - Special: This attack has reach, allowing you to strike at a foe within two tiles of you.
* **Issue Orders**: You target an ally within eight tiles to grant a free turn to. This turn happens immediately after you use the Issue Orders ability.(Support)
* **Rallying Cry**: You shout words of inspiration granting a boost to your allies Saving Throws, Physical Attributes and granting them a small heal. (Buff)
* **Iconic Power**: **United we Stand**: Inspiration and direction prvided by a Bannerlord can be the deciding factor in any engagement. When an ally falls you raise your banner high and shout words of inspiration to rally your allies. (For the next turn up to six targets suffer no damage and instead if the would be damaged they heal that many hitpoints.)
* *Activation: Only usable on your turn after an ally has fallen.*

## Coercer

Blades and Bludgeons are for uncivilized folk, why put forth the effort when you can talk your way to whatever you want.

**List of Abilities**:

* **Confusion**: You weave dissonant under tones into your words causing your target to become confused, addling their mind. Special: Confused targets may only take move actions until the effect ends or they take damage.
* **Harmless Target**: You convince those around you that you are no threat to them, causing them to focus their attacks elsewhere. This effect ends early if you take any action other than a movement action or an ally uses any beneficial ability on you.
* **Shiv**: Basic Attack - Special: This attack scales off of your Charisma bonus instead of Body.
* **Iconic Power**: ***Dominate***: Coercers are masters of manipulation and cna sometimes take that to a magical or psychological extreme totally dominating the minds of their victims. Take control of your target for the next two turns.
* Activation: Only Usable while affected by Harmless target.
* NOTE: *You **can not** use **DOMINATE** to force the target to harm themselves OR go against their consent sheet.*

## Skald

You weave song and blade together effortlessly bolstering your allies while fighting along side them in the thick of combat.

**List of Abilities**:

* **Cross Slash**: Basic Attack - Special: This attack has a higher minimum damage compared to other Basic Attacks.
* **Deafen**: You emit a high pitched scream at your target deafening them for a short time and reducing their Perception Skill. (Debuff)
* **Inspiring Blow**: You land a resounding blow on your opponent that fuels your allies determination to keep in the fight. (Damage and Buff)
* I**conic Power**: **In Legend I Remain**: The hundred of stories you know have emboldened you to strike in any situation, whenever the time is right. For the next four turns whenever an adjacent ally completes their turn you may take a turn as well.
* Activation: Can only be used immediately after landing a critical hit.