Night 4

* FNaW
* FNaW 2
* FNaW 3
* FNaW O
* FNaW 4
* FNaW DX

**Night 4** is the fourth playable night of *Five Nights at Wario's* and Richard McRoy's fourth day on the job at Wario's Fast Food Factory. the night that is still easy in the game to familiarize the player with the general mechanics of the game.

## Gameplay

Mario first becomes active on Night 4. He can appear in the building as early as 12 AM on any night. He is typically the fourth character to enter the map, but occasionally Mario can appear first in Entrance 1 (CAM 4) in Night 5 and Night 6 as an easter egg.

Mario appears on the computer in the Office (Factory). He has 5 unique phases, and the player can tell which phase he is currently at by seeing how close he is to the computer screen. As he approaches, he plays his Music Box, getting louder every phase he moves. He commonly moves forward but also has a chance to backtrack to his previous phase. This also applies when he is in his first phase, meaning that he can backtrack out of the computer until he moves forward again. His speed consistently increases throughout the main game, and depends on his A.I. level in custom nights.

Once he reaches the Office, he will appear in front of he player the next time they pull down the camera pad. The player must pull up the pad to make him disappear, resetting him back to his starting position. If the player waits too long, Mario will eventually attack the player with a jumpscare, causing a Game Over.

## Tips

* The player should flip the camera up if he's there.

## Phone Call (James)

"Hello? Alright, you are in position. Well this is your fourth night. Umm... I think you can take tomorrow and the rest of next week off. We at the company have decided to close the factory off for a little while. Some... things have been going on. The machines keep turning on and off, and there seems to be some kind of glitch in the system constantly, and yesterday an employee found... well... two teeth in the basement. So, yeah, weird things have been going on, so we decided to close things off, at least for awhile. One could think that there are some intruders trying to get the secret recipe. If you didn't know, Wario and Waluigi had a secret recipe that I'm sure many people would really want to have. Apparently, they came up with the recipe at an old location. Yeah, apparently Wario and Waluigi ran a little shop, or something before this factory was opened, but it should be hard to get into the factory. You see, this factory has two entrances, and both of those entrances are heavily locked, so any intruder getting should be impossible. And speaking of intruders, umm, people inside the factory... you haven't been voices of some kind? Well, as I was leaving my day shift, yesterday. I could swear I heard a voice coming from inside the factory... said something like 'Stop him' and 'Help me' or something. I dunno, it's weird because it really sounded like that Luigi guy who went missing. So anyways, just get through this night and properly have a day off tomorrow. We'll send you a letter in the mail... and keep an eye out for something... unusual. Anyways, good luck and I'll talk to you tomorrow... Goodbye!"

**Night 4** is the fourth playable night of *Five Nights at Wario's 2* and Thomas Taylor's fourth day on the job at WarioWare Inc. Just like the original game, this night is easy as before in the game, allowing the player to familiarize themselves with the new mechanics introduced.

## Gameplay

Similar to the original game, this night begins the game with Peach as the only active enemy. Their movement is the slowest out of any night, making the night incredibly easy to complete.

### Standard Mode

Peach first becomes active on Night 4. She can appear in the building as early as 12 AM on any night. She is typically the first character to enter the map, but occasionally Wario, Waluigi or Bowser can show up first.
She begins his path in the Hallways (CAM 6). She proceeds through the Studio (CAM 4) and to reach the Office Entry (CAM 1) and afterwards to the office though the left hall. She commonly moves forward but also has a chance to backtrack to a previous room in her path. This applies to when she is climbing the Entry Staircase, causing her to leave the map until she moves forward again. Her speed consistently increases throughout the main game, and depends on her A.I. level in custom nights.

Once she reaches the left hall, she can be seen when the lightning strikes, illuminating the hall. Eventually, Peach may move forward, where she will approach and enter the Office, causing the lights in the room to flicker. The player must immediately hide in the backroom and CANNOT touch the generator until she leaves a few seconds later. Failure to enter the back room in time or attempting to charge the generator in the back room will cause Peach to attack the player, causing a Game Over.

The easiest way to tell if Peach has left is if the sound of a heartbeat fades away.

### Classic Mode

Peach takes the same route as how she did with Standard Mode but you can defend yourself by closing the door on her like the first game when she reaches the left door, the player must close the left door until she leaves, resetting her back to his starting position. If the player waits too long, Peach would eventually killing the player with a jumpscare, causing a Game Over.
Checking the cameras is an easy way to tell if Peach left the left door or not.

## Phone Call (Richard McRoy)

"Good evening! You're doing a great job! Better than I did! Heh, yeah. I've been in your situation before, working in a place like this. I worked there for six nights before they decided to close it off due to... events going on. That was a nightmare, I assure you. Don't know if you've experienced something similar these nights. Heh, hopefully not. At least, I'm sure you won't see the same horrifying faces that I saw. Oh, I almost forgot, heh... we brought in an expert today, looking at the electricity and stuff, and he couldn't find the error. He said it looked to be in perfect condition, so he didn't really understand the problem. We explained our problem, though, so he tried his best either way. And, uh... though it didn't get fixed, it got, well... more active. It uses power even faster now. But on the bright side, you will charge it up faster as well. Don't know if that's a good thing or a bad thing, though. Keep your head cool. Now, I know something is going on there and I know that you've seen this... something with your own eyes. Just keep it up. Heh. It's very important to have a night guard this first week. Talk to you tomorrow."

**Night 4** is the fourth playable night of *Five Nights at Wario's 3* and the fourth night when Edward Coleman hides either in the Hallway (McRoy), Playroom, Living Room 3 or in Laundry in the McRoy home.

## Hallway

**Waluigi**, **Luigi** and **Mario** are active antagonists during the night. They all have the same method of attack but come from different paths. The only means of defense is shutting three doorways controlled by a control panel.

The video signal is off for the cameras in this room due to an unexplained glitch. The player must instead rely on **audio** to track enemy movement.

### Door Control

The player can shut doors for each of the three entryways by opening the Door Control panel by clicking the button next to the cameras. Doors are used to block characters from entering the hallway. **Only one door can be shut at a time.**

### Waluigi

Waluigi begins in the Bathroom (CAM 3). He then proceeds through the Kitchen (CAM 2) and Living Room 2 (CAM 5) to reach the Hallway. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Bathroom, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level.

Waluigi's audio cue is **soft footsteps**.

When Waluigi is in Living Room 2, the player must shut the left door to prevent him from entering the Hallway. He will eventually either violently pound on the door and return to his starting spot, or move out of the way for other enemies to attack.

Failing to shut the left door in time will result in Waluigi attacking the player, causing a Game Over.

### Luigi

Luigi begins in the Living Room (CAM 1). He then proceeds through the Laundry (CAM 10) to reach the Hallway. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Living Room, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level.

Luigi's audio cue is **ghostly breathing**.

When Luigi is in the Laundry, the player must shut the bottom door to prevent him from entering the Hallway. He will eventually either violently pound on the door and return to his starting spot, or move out of the way for other enemies to attack.

Failing to shut the bottom door in time will result in Luigi attacking the player, causing a Game Over.

### Mario

Mario begins in the Playroom (CAM 11). He then proceeds through Bedroom 2 (CAM 9) to reach the Hallway. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Playroom, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level.

Mario's audio cue is **his music box**.

When Mario is in Bedroom 2, the player must shut the right door to prevent him from entering the Hallway. He will eventually either violently pound on the door and return to his starting spot, or move out of the way for other enemies to attack.

In some cases Mario can appear in front of the player and immediately leave to the right, accompanied by a sudden sound clip. The player must shut the right door immediately when this happens.

Failing to shut the right door in time will result in Mario attacking the player, causing a Game Over.

## Playroom

Initially, **Mario** is the only active antagonist on this night. If there isn't enough childlike noise coming from the room, **Wario** and **Yoshi** activate. Methods of defense include using the monitor as a shield and winding up music boxes.

### Music Boxes

Not to be confused with the main Music Box and its pieces scattered throughout the house.

The Playroom's music boxes are used to keep enemies from activating by confusing them into thinking kids are in the room. In order for this to work, two music boxes must be playing music at the same time.

The player must keep both of them wound up by holding the 'WIND UP MUSIC BOX' button to fill up the bar. One music box is inside the room, while the other is electronic and randomly jumps around the camera system and requires searching to be found.

### Mario

A few seconds after starting the night, the TV will automatically toggle on, broadcasting an open field. Mario slowly makes his way through the field and towards the player. He most commonly moves forward but has a chance to backtrack to a previous phase in his path. His speed depends on the difficulty or his A.I. level.

Upon pulling down the camera monitor after moving forward from his final phase, Mario will appear standing in the room with the player. They must quickly react by pulling up the monitor as a shield. Upon pulling down the camera again, Mario will reset back to his starting position.

Failure to pull up the camera in time will allow Mario to attack the player, causing a Game Over

### Wario

At first, Wario will be inactive. If one of the music boxes depletes to zero capacity, he soon activates and quickly makes his way to the Playroom.

Wario begins in the Bathroom (CAM 3). He then proceeds through the Kitchen (CAM 2), Living Room 2 (CAM 5) and the Hallway (CAM 6) to reach the Playroom. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Bathroom, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level, although on average he moves quicker than other rooms.

When Wario enters the Playroom, he will immediately attack the player and cause a Game Over. Keeping both music boxes wound up is the only way to avoid this fate.

### Yoshi

At first, Yoshi will be inactive. If one of the music boxes depletes to zero capacity, he soon activates and quickly makes his way to the Playroom.

Yoshi begins in the Living Room (CAM 1). He then proceeds through the Laundry (CAM 10) and the Hallway (CAM 6) to reach the Playroom. He most commonly moves forward, but can sometimes backtrack to a previous room in his path. He can still do this when he is in the Living Room, causing him to leave the map until he moves forward again. His speed depends on the difficulty or his A.I. level, although on average he moves quicker than other rooms.

When Yoshi enters the Playroom, he will immediately attack the player and cause a Game Over. Keeping both music boxes wound up is the only way to avoid this fate.

## Living Room 3

**Waluigi** and **Yoshi** are active antagonists during the night. Both characters have the same method of attack but come from different paths. The only means of defense is cutting the lights in the other rooms to act as barriers. If this defense is not used properly, there is still a chance of survival by the chime of the grandfather clock.

### Cut Lights

The player has the ability to cut (power off) the lights in any room by clicking on the 'CUT LIGHTS' button, UNLESS an enemy is already occupying the room. A blank room acts as a wall that can prevent enemies from progressing forward in their path. Only one room can have their lights cut off at a time.

Although the button is displayed in Living Room 3 when the cameras are off, the player cannot cut out its lights.

### Grandfather Clock

The clock on the left side of the room chimes every passing hour. If an enemy makes its way to Living Room 3, they will not immediately kill the player. Once they recognize the player hiding in the dark corner, a process which can take around ten-fifteen seconds, they will then attack the player.

While an enemy is inside Living Room 3, the sound of the clock chiming will scare them away back to their starting position.

### Waluigi

**Waluigi** begins his movement in the Kitchen(CAM 2). He proceeds through the Living Room (CAM 1) and the  Laundry (CAM 10) before reaching Living Room 3. Assuming no blank rooms are blocking his path, he most commonly moves forward, but also has a chance to backtrack to a previous room in his path. He can also do this in the Kitchen, causing him to leave the map before moving forward again. He will fail to move from his current location is there is a blank room blocking his way. His speed depends on the difficulty or his A.I. level, but he is generally slower than Yoshi.

When he enters Living Room 3, the room cuts to black for a brief moment before illuminating again to reveal Waluigi behind the table. He does not fully see the player hiding in the dark corner at first. 10-15 seconds later, he will see the player and attack them, causing a Game Over.

If the grandfather clock chimes while Waluigi is standing in the room, Waluigi will be scared off and return to his starting position.

To prevent Waluigi from entering the room, the player must block his path by cutting the lights of the next room in his path. For example, if Waluigi is in the Living Room, the player can block Waluigi's path by cutting the lights in the Laundry. Doing so allows Yoshi to progress forward with no barriers however.

### Yoshi

**Yoshi** begins his movement in the Bedroom (CAM 4). He proceeds through Living Room 2 (CAM 5) and the Staircase (CAM 7) before reaching Living Room 3. Assuming no blank rooms are blocking his path, he most commonly moves forward, but also has a chance to backtrack to a previous room in his path. He can also do this in the Bedroom, causing him to leave the map before moving forward again. He will fail to move from his current location is there is a blank room blocking his way. His speed depends on the difficulty or his A.I. level, but he is generally faster than Waluigi.

When he enters Living Room 3, the room cuts to black for a brief moment before illuminating again to reveal Yoshi behind the table. He does not fully see the player hiding in the dark corner at first. 10-15 seconds later, he will see the player and attack them, causing a Game Over.

If the grandfather clock chimes while Yoshi is standing in the room, Yoshi will be scared off and return to his starting position.

To prevent Yoshi from entering the room, the player must block his path by cutting the lights of the next room in his path. For example, if Yoshi is in Living Room 2, the player can block Yoshi's path by cutting the lights in the Staircase. Doing so allows Waluigi to progress forward with no barriers however.

## Laundry

**Luigi** and **Waluigi** are the primary active threats during the night. They both have the same method of attack but have different ways of fending them off. If the Washing Machine is off for a long period of time, **Mario** will begin to attack. The methods of defense in this room include looking side-to-side, being still, and keeping the washing machine on.

## Washing Machine

The Washing Machine is used to keep Mario from attacking. If the green light is on then, the washing machine is on. If the green light isn't showing, then it's off. Although it doesn't affect **Luigi** or **Waluigi**, it does affect**Mario**, as he doesn't activate until the washer is off for some time. However, keeping the Washing Machine on will prevent you from hearing **Luigi** or **Waluigi** behind you.

### Waluigi

**Waluigi** begins his movement in the Bathroom (CAM 3). He then proceeds through Kitchen (CAM 2) and finally the Living Room (CAM 1). Then he will appear behind the player In the Laundry room. He most commonly moves forward but has a chance to backtrack to a previous phase in his path. His speed depends on the difficulty or his A.I. level.

When **Waluigi** enters the Laundry room, the player will not see him since he will be behind them. Instead, the player will hear breathing as long as the player has the washing machine off, prompting them to respond accordingly. Respond correctly, and the breathing will go away and **Waluigi** will reset back to his starting point.

Failing to respond correctly will result in **Waluigi** jumpscaring the player, resulting in a game over.

### Luigi

**Luigi** begins his movement in the Playroom (CAM 11). He then proceeds through Bedroom 2 (CAM 9) and finally the Hallway (CAM 6). He will appear behind the player In the Laundry room. He most commonly moves forward but has a chance to backtrack to a previous phase in his path. His speed depends on the difficulty or his A.I. level.

When **Luigi** enters the Laundry room, the player will not see him since he will be behind them. Instead, the player will hear breathing as long as the player has the washing machine off, prompting them to respond accordingly. Respond correctly, and the breathing will go away and **Luigi** will reset back to his starting point.

Failing to respond correctly will result in **Luigi** jumpscaring the player, resulting in a game over.

### Mario

Mario's route is CAMs 4, 5, and 7 (Bedroom ➞ Living Room 2 ➞ Staircase ➞ Behind Player In The Laundry)
**Mario** begins his movement in the Bedroom (CAM 4) He then proceeds through Living Room 2 (CAM 5) and finally the Staircase (CAM 7). He will then arrive in the Laundry room. Unlike the others, Mario isn't active from the start. He's only active when the washing machine is off for a period of time. He will **only** move forward and he has **no** chance to backtrack to a previous phase in his path. His speed depends on the difficulty or his A.I. level.

When Mario enters The Laundry Room, the player will be jumpscared instantly with no way of defense, causing a Game Over. The player must keep the washing machine on as much as possible in order to keep him away from the room.

## Tips

* It is possible for enemies to move backward to allow others to attack. Because of this, it is possible and enemy to leave the doorway without pounding on the door. The player must keep an eye on each camera to know for sure if an enemy is right outside the Hallway or not.

* Mario and Luigi are top priority as they have shorter paths than Waluigi.

* The player can start the night by shutting any door before the characters activate. Shutting the bottom or right door is recommended as Mario and Luigi attack more frequently.

* The location of the electronic music box changes every time the player switches cameras. If they find it and accidentally switch to another camera, it will most likely not be in the room they previously found it.

* The player must make sure they save some energy by pulling down the monitor before it dies, otherwise if Mario enters the room, the player has no means of defending themselves.

* **Yoshi** is more aggressive than **Waluigi**. It is best to focus on Yoshi over Waluigi if they both happen to be close to their final spot before heading into the room.

* If Yoshi is in the Bedroom, Waluigi should instead be the player's primary focus. If Yoshi moves forward to Living Room 2, however, block the Staircase.

* Although the clock chimes can scare away Yoshi and Waluigi, it is not smart to rely on this as the primary means of defense, as it is nearly impossible to predict when exactly both of them will move to a different room.

* **Luigi** is the shy and nervous character, meaning that to fend him off once he enters, the player must rapidly look side-to-side until Luigi is scared off.

* **Waluigi** is the tall and aggressive character, meaning that to fend him off once he enters, the player must stay still until he leaves.

* The player will **not** see Luigi or Waluigi in the room, as they will be behind the player. Listen carefully and pay attention to where **Luigi** and **Waluigi** are.

## Hallway (McRoy)

"HAHAHAHAH! Hello, hello! This is a friend, how are you tonight, FRIEND? Oh, don't worry. We'll get to know each other soon enough. I've been watching you. Oh yeah, I've noticed that you too look very much like... him. Maybe you ARE him! Maybe you are! Hahahaha... If so, maybe we finally will get our sweet little revenge once and for all. We're coming for you."
"Hey man, um, I apologize for calling you up so late. I-I had some paperwork that I just had to finish, you know. Daily life at work and everything. And, honestly, I couldn't concentrate properly with all these police cars driving around. I wonder what's happened. Um, anyway, so you're in the hallway? Uh, that's not good. You do know they can come from three different directions there, right? And, you're standing right in the center. However, there is always light at the end of the tunnel. Each of the three different hallways in there has a door that you can shut whenever you want. Though, due to technical limitations, only one door can be closed at once. Toggle them using the door control panel on the wall over there. And with the ability to look through the security cameras, you should be good to go. Wh-wh-hw-wh-h-hw-h-what're you saying? You say the cameras DON'T WORK? Well, that's just perfect, the pad is glitching again! Um, uh, um, but hey, but hey, but hey... you should still be able to use it to detect audio. Now you've got to sharpen your ears tonight. Look through the rooms and listen. Try to hear for footsteps or other sounds they might make. If you hear them being in a room close to you, you should shut the corresponding door immediately. For instance, should you hear anything moving in the laundry, you should shut the bottom door at once. Just, just keep your head cool and your ears open, man. Goodnight"

## Playroom

"HAHAHAHAH! Why hello there, and how are we tonight? Good, good, I like good. When something is good, it can't be bad. I'm sure you know all about that. Oh yes, you look so much like him. Or, maybe, you even ARE him! That's what we are hoping for! Hahahaha... ... Hahahaha... You've done a good job. And you were right! This IS fun! We won't stop, we won't stop! Until you pay for what you've done. I swear, I SWEAR, you will pay."
"Man, I am so sorry for the late call. I had some important paperwork that I needed to take care of. And there was this crazy guy running around outside, screaming with a weird voice that... wait, wait, wait, wait, is that some music boxes I'm hearing? Oh, you're in the playroom, aren't you? Oh GOD. That room is so open and easy to get to, I mean, just look to your side! The hallway and the staircase lead straight to your room. Anyone could just walk straight in! Not to mention, the lighting in there is so bright! I mean, this room was designed for kids after all. Ok, now, I believe you need to use those kids toys to your advantage. The music boxes, I mean. Maybe, maybe, maybe those can keep the ghosts away. Sure they may be pretty loud but... If they think there's kids in there then hopefully they won't come after you. But you got to make sure you make as much sound as possible in order for them to hear it. So, you gotta make sure that not one, but two music boxes are playing at once. Now, you'll wind the first one up manually. It-it's lying on the floor somewhere in there. The other one though, is electronic, meaning you have to play it through the computer system. You should technically be able to activate this electronic music box through your pad, but since your pad is currently programmed to view the cameras, there might be some glitches. If you can't find the music box activation, keep looking around different cameras until you find it. I unfortunately have a feeling it will, well... jump around the system if you know what I mean. There shouldn't be anything else to worry about in there, I think. Goodnight."

## Living Room 3

"HAHAHAHAH! Good evening! Hope you're having a good time in that house. So, heh, found the exit yet? Found a way out? Found anything at all? Or does every door just lead to a wall of BRICKS? So fun, so fun! I've been watching you, indeed I have. And I must say, you look so much like him. The last face I should ever see alive. I'm sure you had fun when you did, what you did, huh? When you did that to us? And we paid back, but NOT ENOUGH. We know you're still on this Earth. And as long as you're here, we'll be here too, looking for you. Day and night. Hahahahaha."
"Wow, it's this late already! Ah, sorry for calling so late, man. I had a lot of work to take care of and it wasn't easy to concentrate with a crazy guy around the streets yelling "We will avenge you! What we did wasn't enough to make up for it!" or something like that. Crazy people, eh? Anyway, you're in the living room with the staircase. Ok, well, um, that's uh, a very unsafe place. Um, ok, listen carefully. The family who lived in there had some kind of control mechanism in that room. You are able to toggle the lights in any room from there. However, only one light can be turned off at once. Plug the cable in the machine into your pad. Now, use this to your advantage. Ghosts won't enter a completely black room. Following this logic, you can kinda block their path. However, for some reason, you can only shut the lights off in an empty room. This means you cannot shut the light off in rooms that there is a ghost already standing in. Should they find you, though, you really have nothing to protect yourself with. Wait, wait, wait, wait, wait, the clock, the big clock on the left, it will ring every hour. Since you're standing in a dark corner, they might not notice you at first if they enter your room. So, if this should happen, you must just wait, and hope the clock will ring and scare them away. And since it only rings once every hour, it is essential you keep them in check with the lights. Ok man, good luck. Good luck tonight."
## Laundry

"HAHAHAHAH! Oooooh, I can hear your heavy breath through the phone. Having a good time? I'm sure you are. They'll never find me, I'm too fast for them. I know this world better than any of those fools out there. And what about you? Can YOU hide? Can you hide from US? Ha... We're coming after you. But, I'm sure you've figured that out already. Though, have you figured out where the exit is? I'm SURE you HAVEN'T! Hahahaha... So, ARE you him? The one who did it? You sure look a lot like him. If so, let us finish what we started on back in the factory. All those years ago."

"Hey there, um, sorry for the late phone call. I had some work that needed to get taken care of. Man, you've been there for many nights now. You must feel like a security guard or something. Ok so, where are you hiding? Oh... in the laundry, you say? Um, well, there are two doorways into the laundry. And since the room is very small, they will see you, and most likely get to you should they come inside. Do you remember what I said about eye contact? Good, good, good, good. So, sit with your back faced against the door. Oh, you already are, heh, great. Now, things might get a bit complicated tonight. Since you can't look behind you, you must listen carefully to know if someone is standing behind your back. But it's very important to know WHO is standing behind you. Watch the cameras to know which one enters the laundry. This is important since all ghosts will react differently when they see you. If a, should we say a, shy or more nervous type of ghost enters your room, try to quickly look from left and right until he goes away. That should hopefully confuse him as he's probably confused enough to begin with. Though, should a tall or more aggressive ghost find you, sit completely still, and don't move. You will hear it when they go away, as the sound of their breath will vanish. However, just to be sure, you should turn on the machine you see in the left hand corner. Just click the button on it. My guess is that some specific type of ghost will avoid that annoying sound from the machine. Should any of these ghost types find you, they probably won't get fooled no matter what you do. So to keep these away, keep the machine on. The only downside to this however is that the loud sound will make you unable to hear anyone behind you, yeah. Ok, be very careful tonight man, and good luck."

## Fun Facts

* The final pieces of the Music Box can only be collected during this night in the Playroom and the Laundry.

**Night 4** is the fourth playable night of *Five Nights at Wario's Origins*, it spikes up the difficulty of the game. In 1988 Mode, it serves as the fourth night with alternate Wario meeting him self in Wario's Café. In 2018 Mode, it introduces another VIRUS.

## 1988 Gameplay

Night 4 introduces a new mechanics blackout the building's power is off but you can still roaming around the building and allows the player to get accustomed to the layout and the placement of the rooms. Waluigi and Peach are active in this night. Waluigi will appear in random room if hes spotted in the room you stay leave the room. Peach will appear in the Bathroom (Café) if she appears in the mirror the player must leave the room

## Phone Call (Winslow)

"Finally I have some good news for you Wario! We have fixed the resetting generator!...Kind of. You see, this generator would drain the power in the whole building, including the computer. We managed to fix that today but with that...a new problem appeared. Obviously. We got a big problem with the lights in the building Wario, they would shut off and it'd be almost impossible to get them back on. If they run out tonight, all you can do is grab your trusty flashlight and use that....But, flashlights don't live forever, obviously, so the batteries are the key here. Surprisingly, there are two locations you can grab these bad boys. The first one is in the same cabinet as you get the mushrooms. The other one, for some reason, is in the bathroom. Not sure if you've seen it but lately there has been batteries just floating in front of the mirror in there. It IS a lot shorter to the bathroom than to the storage so while I have no freaking idea what's going on here, we shouldn't say no to free batteries. I was planning to call some ghost capturing guys here but this isn't any normal form of haunting, I believe..."

## 2018 Gameplay

Night 4 introduces to a new VIRUS the virus form of Mario tries to escape from the Bathroom mirror. Playing music with the record player in there will push it back into the mirror.
Should it escape, it can appear behind your Camera Monitor when you close it. If you then don't have your Record Player on you to play music for it, you are done. It will not go back into the mirror once it has escaped, even if you ward it off with the record player.

## Tips (2018)

* It is recommended that the player should always have the Record Player with them.

**Night 4** is the fourth playable night of *Five Nights at Wario's 4* and Richard McRoy's fourth nightmare It is still a medium night of the game to familiarize the player with the general mechanics of the game.

## Gameplay

This night begins the game with Waluigi and Peach as active antagonists in Week 1.
In Week 2 Mario is active in this night.

Waluigi is first encountered during **Night 4** in Week 1/Week 3, when the player is switching in Channel 1 Waluigi will peak from the left side of the room the player must quickly switch to a another channel or turn off the TV to avoid him. He also will appear in Channel 5 where he walks into the room and stops and looks at the player. Much like Channel 1 the player must switch or turn off the TV. He also will make his final appear in Channel 6 where he is running towards you the player must switch or close the TV to get rid of him. In Week 2 Waluigi is first encountered during Night 1. The player must listen to his footsteps when they hover out of the TV if he is there then the player must shine the flashlight at him to make him go away.

### Channel 1

Waluigi appears in the Asylum channel where he is peaking from the room behind the chair the player must turn of the TV or switch the channel or he will jumpscare you.

### Channel 5

Waluigi appears in the Kitchen he appears to the walk in the room and looks at the player behind the kitchen room same as the Asylum channel the player must turn of the TV or switch the channel or he will jumpscare you causing a game over.

### Channel 6

Waluigi appears in the Hallway Channel where he is running towards the player same as the Asylum channel and Cooking with EMMA! channels the player must turn of the TV or switch the channel or he will kill you causing a game over.

Peach is first encountered in Night 4, in Week 1. She will randomaly appear hanging in 3 channels. When she appears in these 3 channels the player must either press the "Cut rope" in the Menu Bar,or change the channel or turn the TV off. If the player doesn't Cut the Rope/Switch channel/turn the TV off, Peach will jump out of the TV, jumpscaring the player and causing a game over.

### Channel 2

When she appears in the News channel the player must either press the "Cut rope" in the menu bar, change the channel or turn the TV off. If the player doesn’t Cut the rope/Switch channel/Turn the TV off, Peach will jumpscare the player.

### Channel 3

Peach will randomly appear hanging in the left side of the Forest channel much like the News channel the player must either press the "Cut rope" in the Menu Bar, change the channel or turn the TV off. If the player doesn’t Cut the rope/Switch Channel or turn the TV off, Peach will jumpscare the player.

### Channel 4

Peach will randomly appear hanging in the right side of the Graveyard much like the News channel and the Forest channel, the player must either press the "Cut rope" in the menu bar, change the channel or turn the TV off. If the player doesn’t Cut the rope/Switch channel or turn the TV off, Peach will jumpscare the player.

### Channel 3

Mario will sometimes appear in the Kitchen channel in Week 2, where he is sitting in the chair, looking at the player. When spotted, he will break the Remote and the player must repair the remote and switch to another channel to avoid him. If not doing so, Mario will jump out of the TV and jumpscare you causing a game over.

## Tips

switch into another channel if they appears infront of you in week 1.
never check the third channel.

## Phone Call (News Reporter)

""They're right behind me, I can feel (static) b-breathing behind my n-neck-Y-yes, they're right in front of me! R-R-Richard?! Rich- (static) I-I see you! Are you okay? (static) They're all over the place, n-new ones came, there's a-a hanging woman and - (static) a tall d-d-demon! Get away when you see them! Don't look at them Richard. (static) T-they don't fear normal darkness, get away from their channel! We (static) I think the clock is approaching midnight... O-or is it past m-midnight?! I don't (static) W-what about you, the person behind the keyboard- (static) Are you alright?" (static) (News Ends)"

**Night 4** is the fourth playable night of *Five Nights at Wario's* and Richard McRoy's fourth day on the job at Wario's Fast Food Factory. the night that is still easy in the game to familiarize the player with the general mechanics of the game.

## Gameplay

Like the original game Mario first becomes active on **Night 4**. He can appear in the building as early as 12 AM on any night. He is typically the fourth character to enter the map, but occasionally Mario can appear first in Entrance 1 (CAM 4) and Entrance 2 as an easter egg.

Mario appears on the computer in the Office (Factory). He has 4 unique phases, and the player can tell which phase he is currently at by seeing how close he is to the computer screen. As he approaches, he plays his Music Box, getting louder every phase he moves. His speed consistently increases throughout the main game, and depends on his A.I. level in custom nights.

## Tips

* The player should flip the camera up if he's there.

## Phone Call (James)

"Good evening, Richard. I hope you're well-rested and ready for another night shift, yeah.I talked to a coworker again today about your situation as the nightguard and everything,and, you know, she insisted that you had the right to know more about this place, and of course you do.So, you know, after the three establishments, the cafe, the micro-game company, and this factory,the owners and the workers disappeared in 2007, as I mentioned,but it has been rumored that a thief may have been responsible for the disappearance.It is said he was breaking into the factory to stealthis secret recipe, you know, that I mentioned to you.Based on witnesses, the fact that Wario's mascot costume is still missing.It was a costume of himself pretty much, a big costume pretty much that.He used for, yeah, mascot purposes,commercials and stuff, and we still haven't found it yet, even seven years later now.Based on that, it isbelieved that this hypothetical thief used this very costume,because it has said that the thief took the lives of the five in the process.Actual murders, you know?But as I mentioned, nobody has ever been found.We do not know for sure ifthe thief killed them, or if something else happened because the thief himself also disappeared, never to be seen again.Six missing people, Richard, it's all a mystery.The thief is speculated to have been a man named Bruno Gates to be exact.The only evidence we have for that is his wife, Dolores Gates, I think her name was.She reported her husband missing around the time of this incident, so, you know, you can make the connection that maybe was the same guy?
Of course, these are only rumors, yeah, but if we're being honest, that's why the door mechanic was installed in her office in the first place.We don't want anything like that to happen ever again.I hope this won't scare you away, yeah?So we did some digging today in the factory, quite literally, actually.There are depths of this cellar that are unsafe, and they are blocked off, presumably by Wario himself, when he wasalive.But we found remains of Wario, Waluigi, and the three known factory employees, Diaries, Lunchboxes, Toolkit,Sennelike.As for the employees that went missing, being two brothers named Mario and Luigi and a woman named Peach, wehaven't found that much of interest yet.However, we tried reading through some of the diaries from the two owners, or at least what's left of them.The diaries are all torn up and dusty, and much of the ink can't even be read anymore.

But we did manage to make out some of Wario's latest entries in his diary, where he basically talks about how he's very happy with the status of the factory, I can see.And according to a line here, it is much thanks to the insane profits they made from Warioware as he writes, whichallowed him to invest much more money in this factory.While Wario's diary was interesting for me personally, it seems like the two of us have had a similar experience, a certain type of dream to be exact.You can understand my surprise, I'm sure. This factory is quite strange, don't you think? Or is that just me?Like a subtle wind that doesn't feel familiar is blowing through these corridors.I wonder if your father too felt the same when he chose to fund this reopening, or if it's all just in my head.It's late now. I'm rambling again, sorry. Forgive me, Richard. Tell me if you have any questions, yeah? Have a good night."