Kingdom Building and Governance

## Statistics and Advisors

### Stats

*Stats* increase if your governance is successful and decrease if events don't end well or other negative factors are placed in your way. *Stats* can also be increased by constructing buildings in each settlement. Don't let your realm stats drop to zero or lower — this will cause your subjects to riot, and your state will begin to crumble. Each rank adds a +1 bonus to dealing with events and projects.

Kingdom *stats* affect build points gained per week, with economy being a special case. Once you declare *independence* from Brevoy, you will no longer pay taxes to Restov, nor receive the 30 point subsidy. Also, your *stats* will no longer be limited to rank 6.

* *Formula: SUM ( MIN (stat rank, economy rank) ) / 2 (Brevoy tax) +30 (Brevoy subsidy).*

### Ranking Up

Each *stat* has certain milestones or ranks within them. Every 20 points in a stat will increase your rank. Rank 1 unlocks a corresponding advisor position for that *stat*. Further development of the stat and upgrades to its ranks will be possible only if you have an *advisor* in the relevant position. Getting a primary stat to 60 and rank 3 will allow you to assign an *advisor* to the associated secondary *stat* if there is one. Espionage requires Rank 4 relations.

First, meet with your *advisor* and discuss the future of the state. To do so, return to your capital and click the button on the appropriate event card in the throne room. Whatever choices you make, remember: your *advisors* may disapprove. If the current *advisor* decides that you argue too much, they will quit forever.

After you talk to an *advisor* and make a decision, a new kingdom project will become available that will increase a *stat* rank. You can find it at the bottom-center of the screen on the Projects tab. It will take you and your advisor 14 days to complete the project. Time will be automatically sped up until the project is completed.

* You earn Crisis Points each time your rank-up.
* Once you have increased 40 ranks of kingdom *stats*, this unlocks a Project, named *Faster Development*, that reduces the time required to rank up to a single week (instead of two weeks).

### Advisors

**Table : Advisor stats**

Governing your realm will require one *advisor* for each *stat*. You may appoint your companions (*who can benefit from ability increasing magical items*), mercenaries (at a -4 penalty), as well as some of the Stolen Lands citizens into these *advisory* positions. Each of the ten positions has at least three characters who are qualified to hold it. Not all of these characters will be willing to serve you right away — some of them will need to be convinced. Appointing others will require completing an assignment for them or rendering them some other service.

Every *advisor* acts on their own ideology. They have their own opinions on everything that happens in your domain. Therefore, you may want to select characters whose governance philosophy is consistent with your own. Mercenaries acting as *advisors* tends towards neutral choices.

### Stability and Unrest

The Unrest parameter reflects the level of stability of the community and the state of your barony/kingdom. It is Stable by default, but your actions as well as independent events may affect it. When your subjects are unhappy, they may become concerned or even start a riot. The unrest level modifies the success rate for dealing with events- the higher your unrest level is, the more difficult it is to complete events successfully. If your kingdom prospers and your subjects are happy, your *advisors* will receive a bonus to the outcomes of events. If the kingdom's stability is low, *advisors* will find it hard to deal with problems and take advantage of opportunities. If the Unrest parameter drops below "Crumbling," your realm will be destroyed.

Table: Stability
 Crumbling | -4

## Events and Projects

### Events

*Problems* to solve and *opportunities* to seize occur from time to time in your domain. These events may decrease or increase your realm's *stats*; don't forget to look them up.

### Projects

Projects can be started in your kingdom, and allow you to improve various aspects of your realm. New projects will come your way during the game as you meet certain conditions or undertake various ventures. To start working on a project, assign one of your advisor to it and spend the build points it requires. Completing a project usually takes a while.

## Regions and Annexation

There are thirteen regions in the greater Stolen Lands area which can be annexed into your kingdom. These are: Shrike, Outskirts, North Narlmarches, South Narlmarches, Dire Narlmarches, Kamelands, Silverstep, Varnhold, Dunsward, Tors of Levenies, Glenebon, Pitax, Thousand Voices.

## Buildings and Build Points

Build Points (BP) are the realm's main resource. They are required for settlement upgrades, construction, project management, and so on. You may construct buildings to increase your realm stats. Each building has a cost in BP and a construction time and several buildings may be built simultaneously.

## Artisans

An artisan is a special character who can craft equipment for you, from tough armor and powerful weapons to magic jewelry and scrolls. Every artisan you meet will ask you for a favor. As soon as you fulfill the request, a workshop blueprint will appear in the settlement. An artisan with a workshop receives payment from the treasury and crafts weapons or armor for you either at your request or of their own accord.

## Gallery

Flow chart of Kingdom BuildingKingdom EventsKingdom Event: Choose AdvisorKingdom Event: OpportunityKingdom ProjectKingdom Annexing new RegionsAnnexation: New Region outlinedChoose Location to found new SettlementSettlement BuildingKingdom Audience in your Court