recursal/Fanatic-Fandom huggingface dataset:
Hobgoblin (Warcraft)

* Humanoid
* Neutral
* Various
* Jastor Gallywix (Bilgewater Cartel, Horde)
* Mr. Steamwheedle (Steamwheedle Cartel, Neutral)
* Warrior
* Azeroth
* Goblin

**Hobgoblins**, also known to some goblins as **brutes** or **oafs**, are large semi-giants that guard the Isle of Kezan's cities, such as the Undermine. The Hobgoblins were once goblins altered by some foul alchemy becoming tough, powerful, and "dumber than an ogre with a hangover".

## Background & characteristics

Hobgoblins are mainly used for manual labor, shock troops, guards, and other works where muscle is useful. They are shown to be effected by Ka'jamite.

In *Mists of Pandaria*, the Horde has hired Heavy Mooks to defend Dominance Offensive. According to Sky Admiral Rogers, the Horde is using them to hide behind their bodies on the front lines. She also claims that they are dumber than ogres.

## RPG

### Background

The Alchemists' Union's greatest creations are the dread hobgoblins. Hobgoblins are stupid, brutal troops that goblins created with their mad alchemy. Goblins created hobgoblins by experimenting on their own kind. The alchemically-wrought changes in hobgoblins did more than increase their size and strength and decrease their mental faculties. Perhaps the most well-known fact about them is their short lives. If a hobgoblin lives to his third year, he's ancient. Hobgoblins either don’t realize their lives are pitifully short (which is likely, due to their limited intellect) or they don't care. Hobgoblins can also alter their personal metabolisms, channeling their adrenalin into the muscles that most need it. Their sweat is acidic, and they are capable of bursts of amazing speed that will reduce them to unconscious piles.

One frightening change the alchemy wrought was on hobgoblin emotions and psychology. Hobgoblins are unstable, and their goblin masters find them difficult to control. They have a number of tactics — ranging from the violent to the culinary — to convince hobgoblins to obey, but because of this instability goblins use hobgoblins only rarely. Hobgoblins grunt out phrases in Common and Goblin. When hobgoblins use one of their alchemically-created abilities, they secrete a sticky acid that build up on their skin and eventually becomes coated with this acid. Creatures that touch them or are touched by them are harmed by this acid. If enough of this acid builds up they are capable of shaking themselves like a dog, spraying the acid on nearby creatures. However, this acid is also highly flammable and will burst into flames should the hobgoblin come into contact with fire. The most insane hobgoblins set themselves on fire before entering combat.

## Trivia/Notes

* Playable goblins have a racial ability that summons a "Pack Hobgoblin" that allows them to access the bank anywhere.
* Despite goblin origins, they have five fingers on each hand and five toes on each foot.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Orog (Birthright)

* Natural humanoid
* Neutral evil
* Mountains and underground
* Various
* Aebrynis
* Orog
* Dwarven

**Orogs** are a subterranean race of miners and warriors that inhabit Cerilia's mountain ranges. They consider all other races to be their foes, and constantly wage war upon them. Orogs are slightly taller than humans, and more powerfully built, with a somewhat impish face and long arms. They have hairless skin, ranging in color from leathery gray to black. Orogs speak their own language; most also speak dwarven, and many learn other tongues as well.

## Combat

Orogs are excellent planners and strategists, and strive to maximize advantages and minimize weaknesses in combat, in a fairly rational manner. Orogs sometimes ride large, subterranean lizards into combat.

## Trivia/Notes

* Orogs become nauseated when being exposed to light.

## Credits

* The entirety of this article comes directly from Birthright.net. The article can be viewed here.
Iron golem (Warcraft)

* Mechanical
* Chaotic evil
* Northrend
* Yogg-Saron
* N/A
* Azeroth
* Titan

**Iron golems** are runic golems made of iron that are built by the iron dwarves. They can be found throughout Northrend, such as in the Howling Fjord and Ulduar.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Orsis

* Humanoid
* Lawful neutral
* Uldum
* Ammantep
* Various
* Azeroth
* Tol'vir
* Titan

The **Orsis** tribe contains tol'vir that control the territory of western Uldum. They have lived in peace with the other tol'vir tribes for a long time, until the Neferset tribe allied themselves with Deathwing and the elemental lord Al'Akir. When the Orsis were given the same choice, they refused and as punishment were buried, along with their city, by a massive sandstorm.

Many members of the tribe were killed, though some were saved or lucky enough to not be in the city at the time. Prince Nadun offered the survivors refuge in Ramkahen.

## Trivia/Notes

* It's unknown if this tribe had a king or pharaoh (since they make no reference to any leader) like the other two tribes, or if he was simply killed when the sandstorm hit. General Ammantep appears to be the next highest ranking member and is presumed to be their current leader.
* It's also unknown if the Orsis officially merged with the Ramkahen after their devastating loss of people or remain separate.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Shivarra

* Demon
* Humanoid
* Chaotic evil
* Various
* Sargeras
* Priestess, Assassin, Warlock
* Twisting Nether
* Eredun

The **shivarra**, or **shivan**, are a 6-armed female mystical demon species living in Outland, averaging at roughly twenty to thirty feet tall. Currently, not much is known about these dangerous demons except the small excerpt of information stored on the Exodar Holographic Emitter in the Exodar.

Shivarra serve the Burning Legion as priestesses and military chaplains. They are devout and charismatic and as such are a driving force behind the Burning Legion as all their efforts are bent on bringing Sargeras' vision into being.

## Shivan

Shivan appears to be another term used for these mystical demons living in Outland, also called the shivarra race. Known examples of "shivan" are Shivan Assassins and Vigilant Shivan. It has been theorized that "shivarra" is the draenei term, while "shivan" is a more common name. Alternatively, "shivan" could be the adjective form of "shivarra." Another notion is that the shivan are a species of the shivarra. It is possible that they just have alternate names.

## Trivia/Notes

* The shivarra are inspired, in both form and name, by a number of Hindu deities, the Devas. Devas tend to have multiple arms, and unlike the shivarra, are almost always good-aligned. The name "shivarra" is likely taken from Shiva the Destroyer, one of the three most powerful Hindu gods. The personality and specific appearance of the shivarra was probably inspired by Durga and Kali, forms of Shiva's consort, Devi.
* It appears that the name changed prior to release from "shivan" to "shivarra," presumably to avoid the direct Hinduistic reference, though shivan still appears in-game. Currently, "shivan" appears more than "shivarra".
* As with harpies and sayaad, no information exists (in *World of Warcraft*) on males of the species.
* In *Warlords of Draenor*, the female orc Giselda the Beautiful is transformed into a Shivarra, who would eventually be known as Giselda the Crone.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Forgotten one

* Aberration
* Chaotic evil
* Azjol-Nerub
* N/A
* Azeroth
* Faceless (presumed)

**Forgotten ones** are mysterious entities related to the Old Gods. One appeared in a mission in *Warcraft III: The Frozen Throne*, where it was defeated by Arthas and Anub'arak as they journeyed through the lower reaches of Azjol-Nerub. The quest to destroy it described it as "an unfathomable horror of a long forgotten time".

## Azjol-Nerub

The forgotten ones are massive and powerful tentacle-bearing aberrations living in the deepest reaches of Azjol-Nerub.

In Warcraft III: The Frozen Throne, there was a chapter entitled The Forgotten Ones where Arthas and Anub'arak fought through an army of faceless ones and tentacles, with a massive Forgotten One as the boss at the end of the mission. The forgotten one lead the mysterious faceless ones, and it could "spawn" armies of tentacles and faceless ones to aid itself.

It is possible that there was more than one forgotten one. The chapter being entitled "The Forgotten Ones" implies that there were more than one of these creatures, and Anub'arak points out that the forgotten one fought by Arthas was but one of the creatures by saying it was "a forgotten one".

In Ahn'kahet: The Old Kingdom and the Dragon Soul raid, faceless ones called Forgotten Ones can be seen. What this means for the race/term is unknown.

Chris Metzen in BlizzCast 12 stated that Blizzard "had old gods in Northrend in Frozen Throne". It is unknown what he was talking about, but it may have been the Forgotten One.

## Trivia/Notes

* The Forgotten One in *Warcraft III* bears physical similarities to C'Thun, and also Iso'rath, Go'rath, and Shu'ma who are presumed to be Forgotten Ones.
* Both instances of an explicitly labeled forgotten one have been later turned into faceless ones (Volazj and Soggoth). However, at least four similar creatures (of an unnamed type) have appeared in *Cataclysm*.
* Deathwing's final form, 'the Madness of Deathwing' shares some similarity to these creatures.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Brinley

**Brinely** is a long-haired ginger tabby she-cat with clear blue eyes and white front paws, and black spots on her nose.

## History

### Clan Life

Burnetpaw was mentioned by Patchedfire, to be her friend in RiverClan. She was close to Patchedfire, and they ere best friends through apprenticeship, even staying together as loners.
Crystal satyr

* Humanoid
* Chaotic neutral
* Crystalsong Forest
* Corrupter, Seer, Trickster
* Azeroth
* Darnassian

**Crystal satyrs** are a satyr-like race found in Crystalsong Forest. They are a strange race and there is no more information about them. They seem to be related to crystal dryads.

Since there are many night elf ghosts nearby them, it could be possible that these satyrs were ancient night elves, somehow changed.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Podling

* Plant
* Humanoid
* Chaotic neutral
* Various
* Various
* Draenor
* Low Common

The **podlings** are a race of plant-creatures native to Draenor.

## Background

A number of Draenor's indigenous species blur the line between plant and animal, and the so-called podlings are the most vicious and chaotic of their ilk. Small and seemingly harmless, they work together to capture their prey, attacking only when they have numerical superiority. Explorers who pay attention to the color of podlings' flowering buds can ascertain whether they favor poison, ensnaring, or physical attacks to incapacitate their victims. Once podlings have overwhelmed their quarry, they will drag the unlucky creature down into the weeds to fertilize a new generation. The clear lesson for adventurers: looks can be deceiving!

Podlings appear in a wide range of bright and eye-catching colours. Lively creatures with an aggressive demeanour, podlings often use simple spear-like weapons to attack enemies. Usually found in groups, these tiny warriors do not seem afraid of taking on prey several times larger than themselves. Podlings are capable of overwhelming and devouring humans and other larger humanoids. Podlings also lay traps for prey such as squirrels, rooting them in place until the podlings return.

Podlings are able to communicate with the other races, including those from Azeroth, but speak in slightly broken language. Some podlings such as Phlox have been known to speak exclusively in rhyme.

The "Star Root Sniffer" podlings of Ashran's Gorian Falls seem to be drawn to the Star Root Tuber that grows there.

## Trivia/Notes

* While fungi are not actually a type of plant (despite common misconception), the podlings of Shadowmoon Valley can be seen dancing around an image of a sporeling, projected by Leaf-Reader Kurri, hinting at some sort of connection. Kurri exclaims, "Mushroom show future. Believe!" hinting that podlings may have become sporelings possibly due to being infected by the Zangar encroachment. This seems to be supported by Blizzard's statement that the sporelings were not always mushroom creatures.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Djinn (Warcraft)

* Elemental
* Chaotic neutral
* Chaotic evil
* Skywall
* Al'Akir (formerly)
* N/A
* Elemental Plane
* Kalimag
* Auran

The **djinn** (pronounced genie) are a type of air elemental that can be found in the Skywall.

It was the djinn that gave the tol'vir back their immortality as creatures of stone, calling it a gift from Deathwing. The only tribe of tol'vir to accept the offer were the Neferset.

## Djinn ranks

Most djinn seen in the *World of Warcraft* are powerful lieutenants of Al'Akir, though a minor one has also appeared trapped in the Magical Brazier inside the Vortex Pinnacle. The Crawling Claw contains part of the essence of another djinn.

## Shadow & Light

The djinn fall under two different rankings and sizes in the elemental hierarchy. Normal "Djinn" have a low ranking, just under frost revenants and lightning revenants, while "Djinn Nobles" have a high ranking; they are the only known creatures to rank just under Al'Akir himself.

## Trivia/Notes

* The Djinn are a reference to the Djinn in Arabic mythology.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Ice revenant

* Elemental
* Neutral evil
* Abyssal Maw
* Frostland
* Ahune
* N/A
* Elemental Plane
* Kalimag

**Ice revenants** are a type of revenant.

## RPG

Ice revenants are revenants based on the elements of "cold" and "water", the elements of "ice". The creature is seemingly humanoid, but walks on legs of ice rather than flesh. An ice revenant wears flowing black robes under scale mail armor and carries a heavy mace and large metal shield emblazoned with a single light blue-colored image of an eyeball. Etched into the shield, radiating from the eye out to the shield's edges, are yellow beams. The eye sockets of the creature's metallic helm shines with a menacing blue light, and its arms are of ice, much like the visible portions of its legs. Ice revenants are unpredictable creatures, following the winter snows and retiring to the cold plains of the north during the warmer southern months. They may arise anywhere, entering an area at a whim so long as there is snow on the ground or an intense chill in the air. They despise heat and will not enter warm areas or occupied houses. They are known for kidnapping children who wander into the woods on a snowy day. Ice revenants use their Frost Nova spells as soon as possible, even choosing single targets if necessary. They then enter melee. In packs, they coordinate their strikes on a single target at a time.

## Trivia/Notes

* It is unknown if Lich King Arthas/Ner'zhul does have undead versions of ice revenants of their own.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Merciless one

* Aberration
* Chaotic evil
* Various
* N'Zoth
* N/A
* Azeroth
* Faceless

**Merciless ones** are aquatic parasitic aberrations in all likelihood related to faceless ones. They are cycloptic, squid-like creatures with a body shape similar to Ozumat. They attach themselves to the heads of things to enslave them, and can affect their host's mind even when "dead." As the Beak of the Merciless One shows, they have beaks.

## History

Merciless Ones were seen in the past during 'Visions of the Past: The Slaughter of Biel'aran Ridge' fighting alongside Ozumat and N'Zoth's Faceless ones against the Kvaldir.

In the present, the Merciless were first seen during 'Those Aren't Masks' where they were recruiting/possessing gilblins for the assault on the Abyssal Maw. 'Put It On', it was shown that a Merciless still carries the will of the Old Gods even when its physical body dies. Following Neptulon's capture in 'Defending the Rift', Erunak Stonespeaker was abducted by the Naga and enslaved by the Merciless one Mindbender Ghur'sha within the Throne of the Tides. In the Twilight Highlands, the giant Merciless one Julak-Doom is controlling a flesh giant.

On an alternate Draenor, there are creatures identical to Merciless known as Amorphic Cognitors who not only posses sentient beings, but leap from humanoid to humanoid to "learn" as much as possible from each one in order to "evolve." During 'Assault on Lost Veil Anzu', these creatures are seen possessing and attacking goblins, ogres and pale orcs.

## Trivia/Notes

* The merciless ones resemble unarmored Daleks from the popular British science fiction program, *Doctor Who*.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Lobstrok

* Humanoid (aquatic)
* Chaotic neutral
* Various
* Various
* Draenr
* Nerglish

**Lobstrok** (aka **Bogstrok**) are a race of humanoid lobsters native to Draenor before its destruction. During the destruction of Draenor many of these creatures were killed, however, fortunate ones that were living near Zangar Sea managed to survive in what later would be called Zangarmarsh. Lobstrok are well adapted to living underwater, but are usually found on beaches and islands similar to the makrura and murlocs of Azeroth.

Lobstrok are ravenous carnivores and a large specimen has the capability to devour prey at least as large as a Broken. The insubordination of the naga's Broken slaves is often punished by the feeding of offenders to these monsters.

## Territories

### Outland

Lobstroks are found in and around Marshlight Lake and were enslaved by the naga inside the Slave Pens.

### Draenor

Lobstrok can be found living near the ocean or other bodies of water in alternate Draenor.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Nymph (Warcraft)

* Fey
* Humanoid
* Lawful good
* Neutral good
* Moonglade
* Emerald Dream
* Cenarius
* N/A
* Azeroth
* Darnassian

The term **nymph** is interchangeable with dryad. However, there are unique characteristics affiliated with each term. To be specific, the term dryad refers to the forest entities that are a formal part of the "Cenarion family." Nymphs, on the other hand, are considered to be a wilder variation.

Some nymphs have joined the Alliance because of their ties to the night elves.

## Types

* Frost nymph
* Forest nymph

## RPG

Nymphs, along with the more powerful corrupted nymphs, are a type of creature that lives in the Emerald Dream. Some nymphs have been corrupted by demonic influence to become tainted nymphs.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Human (Forgotten Realms)

* Natural humanoid
* Lawful good
* Lawful neutral
* Lawful evil
* Neutral good
* Neutral
* Neutral evil
* Chaotic good
* Chaotic neutral
* Chaotic evil
* Various material planes
* Various
* Toril
* Common
* Regional languages

**Humans** in Toril are widespread, can be found in most regions and, in general, are fierce and disagreeable, which can sometimes lead certain other races to view them with contempt. They are renowned for their diversity and ambition, and although they lack specialization, they can excel in many areas.

## History

The origin of humanity is something yet unknown. Although the Tel-quessir can claim the primal war between Corellon and Gruumsh for their heritage and the dwarves claim to have been forged from the rocks of Abeir-Toril itself, humans have no unifying creation myth. However, they are certainly an ancient race, having originated since before written records exist and they are frequently considered one of the creator races. More confusing yet is that, while humans indeed are native to Toril they have been found on other worlds as well, with the Mulani standing out as an example of human immigrants to Toril.

Regardless of their precise origins, humans have been undeniably successful. While hardly the only dominant race of Toril, humans are one of them and the most recent to obtain dominance. In spite of this strength, or perhaps because of it, humanity is an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It is believed that this is in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.

## Human ethnic groups

While there are no natural human subraces, planetouched subspecies of humans have arisen in the Realms. These include the aasimars, genasi, and tieflings. There is also great ethnic diversity between humans in different regions.

The following are the most prevalent and largest ethnic groups to be found in Faerûn at this time. These are by far the most common ethnicities to be found within the Heartlands.

* Calishites
* Chondathans
* Damarans
* Illuskans
* Mulan
* Rashemi
* Tethyrians

### Minor ethnic groups

The following are ethnic groups which are either small in number, or who are most commonly found in lands far from Faerûn’s heartlands. In their own distinct regions, they may very well be the major local ethnic people.

* Arkaiun
* Bedine
* Chultans
* Durpari
* Ffolk
* Gurs
* Halruaans
* Imaskari
* Itzas
* Lantanna
* Mazticans
* Nars
* Netherese
* Nubari
* Raumvirans
* Shaarans
* Shou
* Sossrim
* Talfir
* Tashalans
* Tuigan
* Turami
* Ulutiuns
* Vaasans

### Related races

Humans are kin to many races, such as githyanki, githzerai and Imaskari. Additionally, humans have bred outside their race many times, resulting in the various half-human races like half-elves and half-orcs as well as planetouched such as tieflings.

## Credits

* The entirety of this article comes directly from Forgotten Realms Wiki. The article can be viewed here.
* The artwork on this article is official and was created by Wizards of the Coast and/or their affiliates.
Sprite (Warcraft)

* Elemental
* Neutral
* Chaotic neutral
* Pandaria
* The Wandering Isle
* Rikkitun
* N/A
* Azeroth
* Low Common

Mischievous and prevalent, the nature **sprites** of Pandaria resemble the prevalent features of their surroundings, like shrubs or rocks. Their appearance allows them to easily hide and engage in their favorite pastime – playing tricks on others for inscrutable reasons. Many forest sprites’ pranks – disguising themselves as stools to trip people, or throwing fruit and nuts at wanderers – seem harmless. Mountain spirits’ means of interaction tend to have a higher incidence of violence and death, involving rockslides and falls off cliffs.

Rumor has it that more deadly, unique varieties of sprites have emerged in Sha-tainted areas. If sprites’ behavior is simply a reflection of the environments that surround them, any such creatures must be monumentally dangerous. Plant-like sprites are really just living plants and will resprout later if killed.

The Shadowfae sprites of the Windward Isle are seemingly obsessed with shoes.

## Types

* Forest sprite
* Mountain sprite
* Water sprite
* Sha-tainted sprite

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Frost giant (Warcraft)

* Giant
* Chaotic neutral
* Winterspring
* Dragonblight
* Cold mountains
* N/A
* Azeroth
* Titan

The **frost giants** (sometimes referred as **ice giants**) are a classification of mountain giants found in cold and snowy regions, they take on a crystalline blue hue to their skin, their bodies packed with white snow.

Frost giants are mountain giants found in cold and frozen regions of Azeroth. Frost giants are a rare and particularly cruel variety of giant. Some, the Frostmauls, are found in the mountains of Winterspring. Slow and patient, frost giants take great pleasure in wiping out entire herds of others’ domesticated animals or even humanoid settlements. Gangs of them have been known to prepare an attack for over a year, slowly moving and hiding among the mountains, surrounding their target, and cutting off all escape before finally beginning their assault. When the slaughter is over, nothing is left standing, and the corpses are left to rot. Not much is known about frost giant society or mentality, but many scholars theorize that, like some other giants, they are creations of the titans. If this is the case, then their purpose remains a mystery. Perhaps their most famous entry into history occurred 4,000 years ago, when Tyrande Whisperwind saved the frostsaber queen from rampaging Frostmaul giants, thereby securing the frostsabers’ loyalty. A frost giant stands around 20 feet tall and weighs about 15,000 pounds. This huge creature looks like a snowy cliff face come to life. Ice and rock comprise its stout humanoid body, giving it a grizzled and ancient look. Cold, blue eyes peer beneath its snowy brow.

Attacks from frost giants are usually vicious and well-coordinated, although a frost giant avoids a fight in which it suspects it might be overmatched. If it has an advantage at range, it stays back, pummeling its opponents with rocks. If melee combat serves it better, it attempts to sunder its opponent’s weapons, leaving them helpless.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Dire orc

* Humanoid
* Lawful neutral
* Chaotic neutral
* Chaotic evil
* Various
* Various
* N/A
* Draenor
* Orcish (presumed)

**Dire orcs** are apparently heavily mutated orcs. Dire orcs are created through Bleeding Hollow clan rituals, though Twilight's Hammer would seem to know how to create them as well; it is unclear if the Twilight's Hammer has their own methods or have adopted the Bleeding Hollow's.

The first dire orc was seen in the Black Temple. Gurtogg Bloodboil, a member of Bonechewer clan and leader of the local fel orcs. After the Cataclysm, Raz Skullcrusher was captured by the Twilight's Hammer clan and empowered into a dire orc by magic energies. Later, a group known as the Dark Shaman tried to recreate the Twilight ascension process. The experiment resulted in a dire orc: Lava Guard Gordoth.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Nerubian spiderling

* Unknown
* Chaotic neutral
* Azjol-Nerub
* Ixit (Living)
* The Lich King (Scourge)
* N/A
* Azeroth
* Nerubian

**Spiderlings** are nerubian young. They are hatched from the eggs of queens in breeding pods, as well as upon the death of some living adults. They can also hatch from unfortunate captured creatures.

## World of Warcraft

*World of Warcraft: Wrath of the Lich King* introduced several new forms of nerubian. Although not identified ingame, one is called 'NerubianSpiderling' in the game files. These "spiderlings" do not appear to be nerubian young (unless some kind of metamorphosis occurs), as they have no humanoid section, and no abdomen. They are capable of speech and can be either workers or soldiers. This incarnation may be some kind of subservient subrace or caste.

Nerub'ar Broodlings in Icecrown Citadel are the only small World of Warcraft mobs that use the standard nerubian model, and look like *Warcraft III's* spiderlings.

## RPG

Spiderlings are young and voracious nerubians. While not nearly as intelligent as adult nerubians, spiderlings are still dangerous; in fact, when they gather in swarms (which they often do), they are more dangerous than nerubian workers. Adult nerubians carry their young around their lairs. Up to around a dozen spiderlings cling to the adult's body. Nerubians leave the spiderlings in their lair when they move to confront enemies, but foes who clash with nerubians in their tunnels may find themselves confronting a spiderling swarm. Nerubians are spiderlings for about 3 years. At this point, they are adult nerubians. Like young creatures of other races, spiderlings have a limited command and understanding of their native language, Nerubian. Spiderling swarms are almost always attached to adults; the only other way an adventurer can reasonably expect to run into a spiderling swarm is in a nerubian incubation chamber. Spiderlings follow the commands of other nerubians, particularly the adult to which they are attached. Once the nerubians have destroyed or routed all opponents, the spiderlings feed.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Eredar warlock

* Humanoid
* Demon
* Chaotic evil
* Various
* Archimonde
* Warlock, Diabolist, Sorcerer
* Argus
* Eredun

**Eredar warlocks** are absolutely corrupt and unimaginably powerful. Their chaos magics have burnt out whole worlds and annihilated countless species over the aeons. Kil'jaeden taught the orcs the secrets of warlock magics, but the orcs could never master the powers of entropy and destruction as well as the wicked eredar. Under Archimonde's command, the warlocks serve as the Legion's tacticians and strategists.

## RPG

Eredar were supreme sorcerers at the dawn of the universe. Some believe that they devoured their own world by using radical warlock magics. They consumed all life around them and set out to find more places of mystical power. The eredar were Sargeras's first recruits in the Burning Legion, serving as tactical advisors and intelligence officers. Eredar warlocks are now counted as some of the greatest sorcerers in the universe.

### Sociology

Preeminence in eredar warlock society depends almost entirely upon magical power. Those who command the greatest selection of paramount spells - and thus in theory the greatest magical arsenal - rise to higher ranks. Those whose arcane abilities top out at such pitiful cantrips as wish and shapechange are grunts and lackeys, scarcely worthy of notice.

### Combat

Eredar warlocks are spellcasters first. They have been known to flick their fingers in an enemy's direction, causing flesh, bone, and even steel to flare with entropic fire. They avoid combat with even an innocuous foe until they can establish a collection of defensive and self-enhancement spells. Most maintain a mage armor or frost armor effect continuously. If the enemy seems weak and not worth the expenditure of spells, eredar warlocks wade into combat with their claws. If the enemy is strong, an eredar warlock creates an advantage of numbers, summoning monsters, enchanting his opponents, and using spells that divide his enemies.

## Trivia/Notes

* Many sources (the early RPG books and the *War of the Ancients* Trilogy) imply that "eredar warlock" is the name of the race instead of just "eredar". Though, it may have been a sub-grouping that happened to include all encountered eredar. *Warcraft III* goes back and forth on the terms.
* The Exodar Holographic Emitter says that "Eredar" are of the species "Eredar," but calls them the "eredar warlocks."

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Qiraji battleguard

* Humanoid
* Chaotic evil
* Silithus
* Ahn'Qiraj
* C'thun
* Various
* Azeroth
* Qiraji

**Qiraji battleguards** (possibly also known as **swarmguards**) are flying, feminine qiraji warriors with long scythe-like claws hidden under their sleeves. They are very fast and agile, but also less armored than other types of qiraji. It seems to be that the battleguards must constantly keep their face covered. They are apparently the female counterpart to the qiraji gladiators, but how qiraji actually reproduce is unknown. It is also unknown where their clothing ends and their carapace begins, though their shoulder guards do detach upon death.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Apexis golem

* Mechanical
* Neutral
* Chaotic evil
* Spires of Arak
* Viryx (formerly)
* N/A
* Draenor
* Ravenspeech

"*Built by a lost civilization of arakkoa, the Apexis Guardians are sturdy constructs that have been well-preserved in ancient chambers.*"
—Ziri'ak

**Apexis golems** or **Apexis guardians** are mechanical constructs created by the arakkoa, powered by solar energy. They are mainly found in Skyreach and Apexis ruins in Spires of Arak. These constructs were originally built as automated caretakers for young Arakkoa, but with the conflict escalating between the Adherents of Rukhmar and the Outcasts, many have been repurposed as instruments of war. The Apexis guardians were inspired by the draenei Vigilants.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Mistlurker

* Elemental
* Neutral
* Neutral evil
* Pandaria
* Orbiss (formerly)
* N/A
* Azeroth
* Common (secondary)
* Orcish (secondary)

**Mistlurkers**, as their name implies, are creatures that lurk within the mists of Pandaria, and seem to be made of it.

Normally mindless and predatory, the ones of the Townlong Sumprushes have signs of intelligence.

## Background

The mistlurkers are primitive peaceful creatures living in the lower and Upper Sumprushes of Townlong Steppes. At some point the yaungol shaman, who used special torches to communicate with them, starting working alongside them until recently when the mist-shaman started using those same torches to control and kill the mistlurkers that refused their orders. Most of them do not speak the languages spoken by humans or orcs, however a few like Orbiss have learned to speak it.

The mist helps sustain their bodies, mist that is warm and fragrant, like the mist in the Upper Sumprushes, is nutritive to them. They also ingest plants and plant-like creatures, like the nature spirits and drink the blood of creatures they can capture.

## Trivia/Notes

* The mistlurker design may have been inspired by Likho the One-Eyed, a malevolent spirit of the wilds from Slavic folklore.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Felblood elf

* Elven humanoid
* Demon
* Chaotic evil
* Quel'Thalas
* Kael'thas Sunstrider (formerly)
* Warrior, Rogue, Mage, Warlock
* Azeroth
* Thalassian

The **felblood** are an offshoot of the blood elf race that — like fel orcs before them — have been corrupted by the Burning Legion.

## Introduction

The felblood elves are a group of Kael'thas Sunstrider's most loyal followers, who were rewarded by Kil'jaeden with the gift of being allowed to gorge themselves on demonic blood for days for remaining in Outland, even as many of his blood elves retreated through the Dark Portal.

Felblood Initiates remain behind at the Throne of Kil'jaeden in the Hellfire Peninsula where they feast on siphoned fel energy from Suspended Terrorguards, though many are counted amongst Kael's invading forces on the Isle of Quel'Danas. There, a felblood named Selin Fireheart can be found in the Magisters' Terrace, while a force known as the Shadowsword resides in the Sunwell Plateau — appearing to be responsible for the capturing of M'uru from the secret chamber beneath the Blood Knight headquarters.

## Appearance

In addition to bearing runic tattoos, they have developed various demonic features, such as unnatural skin and hair colors, horns, and what appear to be small, black-feathered wings — as well as cracks and openings in their skin, which reveal green fel energy glowing from within. Their incisors are prominent and drape idly out of their mouths during speech, giving them a vampire-like teething pattern. Unlike the Wretched, who lose most of their hair, felblood elves seem to bypass this aspect of corruption.

## Trivia and notes

* Fel elf is the model name used in the game's files. It is unclear if it's an actual race name or just a description. If it is the race name, that would make the felblood more of a faction term, or a nickname. Felblood has also been used to describe other demonic creatures as well, as well as the blood of terrorfiends. Like stated above, the blood elves are siphoning energy from Suspended Terrorfiends, so the fact that a terrorfiend's blood is called Felblood, and these elves are also called Felblood, makes sense.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is unofficial.
	+ The current profile picture was created by Sainro on Deviantart.
	+ The image located in the "Appearance" section was created by DesertDarky on Deviantart.
Kobold (Birthright)

* Natural humanoid (draconic)
* Lawful evil
* Temperature forests
* Various
* Aebrynis
* Draconic

**Kobolds** are short, reptilian humanoids with cowardly and sadistic tendencies.

A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.

## Combat

Kobolds like to attack with overwhelming odds, at least two to one. They also use trickery. Should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.

They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.

## Credits

* The entirety of this article comes directly from Birthright.net. The article can be viewed here.
* The artwork on this article is unofficial.
	+ The current profile picture was created by D-MAC from Deviantart.
Fire giant (Warcraft)

* Giant
* Chaotic evil
* Northrend
* Ignis (formerly)
* N/A
* Azeroth
* Titan

**Fire giant** is the name of a type of giant found in Northrend. Characterizing traits include a smelting pot belt buckle, stovepipe helm, and dragonhide cloak.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Scalebane

* Humanoid
* Dragonkin
* Lawful good
* Lawful neutral
* Lawful evil
* Neutral good
* Neutral
* Neutral evil
* Chaotic good
* Chaotic neutral
* Chaotic evil
* Various
* The Dragon Aspects
* Mage, Warrior
* Azeroth
* Draconic
* Common

**Scalebanes** are a elide elder spellcasting class of Dragonspawn. All mobs specifically identified as scalebanes in *World of Warcraft* are large and heavily armored male dragonspawn.

Scalebanes are the most elite and powerful of the dragonspawn, and they represent a small fraction of dragonspawn society. These are the leaders, the most powerful spellcasters, and the elders of the dragonspawn race. While scalebanes were wyrmkin earlier in life, scalebanes are technically a different species, having been transformed by a complicated ritual similar to those undergone by dragons as they mature. Scalebanes are chosen from the best of the lesser ranks, those who demonstrate exceptional leadership as well as combat or magical abilities. While most scalebanes are intellectual, they still have large builds, powerfully built for combat, standing seven feet tall or just little under on average, and wear elaborate armor with dragon-crested helms that stand out from the rest their unit. Many scalebanes may also carry banners or other markings delineating their command. These banners represent their draconic patron or matron, such as Azuregos the blue or Vaelastrasz the red.

Scalebanes spend most of their time in combat commanding their units, but those with spellcaster abilities pepper their enemies with spells from a distance. If pressed, they fight fearlessly, but avoid melee combat because they know they are most effective in command positions. Scalebanes are clearly in control of a unit's movements and strategies. Scalebanes carry swords and shields, two-handed swords, or other impressive weapons, usually a greatsword. These weapons are always magical, retaining an enhancement and possibly an additional magical feature. A scalebane always has a secondary magic item: shield, armor, rod, wand, or another item used for the benefit of the entire squadron. They are considered the most adept followers of their dragon mentor and are looked on by other dragonspawn as acolytes of the dragon's wisdom and prophets of the dragon's will. They are fighters or sorcerers, and sometimes rogues and paladins. Scalebanes are trained in the use of all martial weapons and all types of armor and shields.

They speak Common and Draconic.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Fel reaver

* Mechanical
* Chaotic evil
* Various
* N/A
* Unknown
* Eredun

**Fel reavers** are enormous demonic machines. They are immensely powerful foes and are constantly emitting fel green smoke.

## Background

Fel reavers cover ground with incredible speed, due to their long legs and an internal power core that is "powered by a scalding core of fel fire" that "burns much hotter than normal fire", and cannot be fueled by nether gas. They also seem to have a Heart of some kind that 'beats'.

It is said that the cunning mo'arg engineers of the Burning Legion pushed their gan'arg workers for weeks in the construction of the first fel reaver, a massive construct that could easily raze fortified towers or tear the wings off an airborne gryphon. The forge camps then began to mass-produce these fel reavers to smash the mortal forces of Outland.

Currently not much else is known about the Reavers' construction or origin beyond that. The Burning Legion uses them as sentinels all around Hellfire Peninsula, including around their forges to the north (Rage and Mageddon) to oversee the work on their cannons. Much of what is known about fel reavers comes from observing the Fel Reavers in Hellfire Peninsula, which patrol around the region, killing unprepared travelers that wander within range.

Two locations in Hellfire Peninsula are based around ruined fel reavers. Reaver's Fall, in eastern Hellfire Peninsula, is the location of remains of a destroyed fel reaver, with a handful of trolls, orcs, and tauren cheering and dancing around the fel debris. At this area, players can execute bombing runs against the legion front. Another area, Expedition Point, is near the gateways of the Legion. It is also built around fel reaver parts that are being forever hacked away at to bring to Stormwind City in order to be melted down and remade as weapons to use against the Legion.

There are inactive fel reavers parked at Forge Camp: Terror and Forge Camp: Wrath in the Blade's Edge Mountains. Some are also parked in Forge Base: Oblivion and Forge Base: Gehenna in Netherstorm. Also in Netherstorm, a Scrapped Fel Reaver can be found in the Heap, and Doctor Vomisa, Ph.T. built a Scrap Reaver X6000. Legion Hold Fel Reavers can be found inactive and undergoing some sort of charging/construction process in Shadowmoon Valley, and players can control a Fel Reaver Sentinel at nearby Invasion Point: Cataclysm. Parts of fel reavers can be found in many Forge Sites around Outland, but few have actually been produced.

Shadowsword Guardians, a type of fel reaver, can be fought in Sunwell Plateau.

The Iron Reaver, the plans for which was found in the workshop of Siegecrafter Blackfuse following the Siege of Orgrimmar, was inspired by the fel reavers. The project was completed after his death to serve the Iron Horde, but was later retrofitted to use fel energy.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
Flamekin

* Fey
* Elemental
* Neutral evil
* Burning Steppes
* Firelands
* N/A
* Azeroth
* Elemental Plane
* Kalimag
* Low Common

**Flamekins** (aka **firekin**) are a type of grell-like creature appearing in the Burning Steppes and the Firelands.

They are weak, travel in packs and look like imps.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.
* It is unknown if there are also Earthkins Waterkins and Windkins.
Stone trogg

* Humanoid
* Chaotic neutral
* Deepholm
* Bouldergut (formerly)
* Geomancer, Mystic, Warrior, Fungalmancer
* Azeroth
* Elemental Plane
* Low Common (presumed)

**Stone troggs** (or **rock troggs**) are the truest form of trogg before the Curse of Flesh turned many of them into their fleshly counterparts. They, like troggs, are considered a mistake of the titans. Stone troggs have been fighting the earthen in Deepholm for thousands of years. They often are found working with fungus.

These stone troggs, like the Earthen, found their way into Deepholm through Uldum more than fifteen thousand years ago. They've been warring ever since.

## Groups

* "Stone Troggs", in Needlerock Slag, Needlerock Chasm, and the Pale Roost
* Murkstone, in Upper Silvermarsh
* Verlok, in the Crimson Expanse and Verlok Stand
* Some "Stone Troggs" also got into the Vault of Lights.
* The troggs in Grim Batol are stone troggs.

## Trivia/Notes

* Their existence contradicts established lore. Following the link at the bottom of the article, you can read more about it.

## Credits

* The entirety of this article comes directly from Wowpedia. The article can be viewed here.
* The artwork on this article is official and was created by Blizzard Entertainment and/or their affiliates.