Status Effect

# Status Effect Removal

## Cleanse

Removes negative effects from a troop, such as Poison, Silence, and Entangle.

## Dispel

Remove positive status effects from a troop, such as Barrier, Enchanted, and Enraged.

# Positive Status Effects

## Barrier

Barrier protects a troop from a single piece of incoming damage. It lasts until it is used.

## Bless

Grants a temporary Impervious effect, and cancels out the Cursed effect (as well as cleansing negative status effects). Bless ends when you cast a spell, or deal damage with skulls as the first troop.

## Enchanted

An Enchanted troop gains 2 mana at the start of its turn. This lasts until its spell is cast.

## Enraged

Deal 1.5x attack damage and ignore enemy Traits. Ends after an attack.

## Reflect

Upon taking damage, deal half that damage back to the troop that inflicted said damage. Ends after taking damage once.

## Submerge

Avoid all damage effects targeting the whole team. Submerge ends when you cast a spell, or deal damage with skulls as the first troop.

# Negative Status Effects

## Bleed

A negative status effect that causes a troop to lose Life each turn. It can stack up to 4 times, and each stack increases the damage inflicted. One stack removes 1 Life per turn, 2 stacks remove 3 Life per turn, 3 stacks remove 6 Life per turn, and 4 stacks remove 10 Life per turn. It can cleanse automatically like most other negative status effects, which completely removes the effect, regardless of the number of stacks (there is a cumulative 10% chance to recover each turn).

## Burning

A burning troop takes 3 damage per turn (and can die from it). There is a cumulative 10% chance to recover each turn.

## Cursed

A negative status effect that makes all other status effects (including itself) only half as likely to automatically cleanse; it also removes positive status effects (like Dispel) and resets the cumulative chance of negative status recovery upon being inflicted. In addition, it makes all affected troops able to be devoured, mana burned, mana drained, or inflicted with all negative status effects even if they would ordinarily be immune; it can even affect troops with the Impervious trait (but not the Invulnerable trait). It also cancels the Blessed effect. It can cleanse automatically like most other negative status effects (though at half the rate; there is a cumulative 10% chance to recover each turn, but being cursed halves this to 5%).

## Death Mark

Death Mark imposes a 10% chance to instantly die each turn. However, there is a cumulative 10% chance to recover each turn.

## Disease

Disease halves the mana a troop gains. There is a cumulative 10% chance to recover each turn.

## Entangle

Entangled troops have their Attack reduced to zero. There is a cumulative 10% chance to recover each turn.

## Faerie Fire

A troop afflicted with Faerie Fire will take 50% extra damage from damaging spell effects. There is a cumulative 10% chance to recover each turn.

## Frozen

A Frozen troop's spells & 4-or-5-in-a-row gem matches (i.e. gems of that troop's mana color and, for the first troop, Skull gems) no longer give extra turns. There is a cumulative 10% chance to recover each turn.

## Hunter's Mark

Marked troops take double damage from Skull Gems (both from attacks (matching Skull gems) and Skull Gems being destroyed or exploded by the effects of spells or traits). There is a cumulative 10% chance to recover each turn.

## Lycanthropy

A 15% chance to transform into a random Beast each turn. However, there is a cumulative 10% chance to recover each turn.

## Poison

Poisoned troops have a 50% chance to lose 1 Life every turn (and can die from it). This is the only negative status effect that *cannot* cleanse automatically; it must be cleansed by a spell effect, trait, or Badge/Medal of Orpheus.

## Silence

Silenced troops cannot collect mana or cast spells. There is a cumulative 10% chance to recover each turn.

## Stun

A stunned troop loses the effect of all its traits. There is a cumulative 10% chance to recover each turn.

## Web

Webbed troops have their Magic reduced to zero. There is a cumulative 10% chance to recover each turn.