Patch Notes 0.8

Major Content and Balance Patch

## New Content

### New Champion - Jumong

Jumong, The Beast Hunter, is a trophy collector who wandered the wildlands in pursuit of a worthy challenge. No longer content with hunting the great beasts of this world, Jumong looks to the arena for a new type of prey. He traps his foes and brings them to their death with the accuracy of his mighty bow.

### New Champion - Ruh Kaan

Ruh Kaan, The Crypt Warden, was awoken from his deep slumber when a grave robber disturbed the sacred crypts of Ark’dun. Pursuing the trespasser led him to the Arenas, where he still tracks his quarry. A wielder of dark powers, Ruh Kaan consumes the souls of those who stand in his way.

### Halloween Seasonal Items

Halloween Season Event (October 21st to November 4th) - Limited Halloween Content

* A plethora of items exclusive to the Halloween season, obtainable through the:
* New Chest - Halloween Chest
	+ Contains one guaranteed Epic Halloween item.
* In addition, everyone who has joined the Official Battlerite Steam Group will receive a free Halloween Chest and a rare weapon for Ruh Kaan.
* If you have not yet joined the group, you may do so here: [1]
* Upon joining, you will receive both the Halloween and regular rewards.

### Ultimate Fan Pack

* The Ultimate Fan Pack will now include the exclusive Battle Wolf mount. (Everyone who has already purchased the UFP will automatically receive the new mount).

## General

* Ability Related
	+ All Ultimate Trigger-Casts have been reworked and now function similar to regular casts. The correct cast time is now displayed in all Ulimate Tooltips.
	+ Fixed a bug causing projectile range to be affected by spawn offsets causing some projectiles to have longer range than intended. Some projectiles will now have a shorter range and the cast-preview will be more accurate.
	+ A cancel cast ability exploit fixed.
* HUD / Visual effects
	+ Champions that charge their weapon over time (Sirius and Ruh Kaan) now make use of a new HUD element that visualizes this timer.
	+ Allied AOE markers color changed from green to blue in order to make it easier for people with red/green color blindness.
	+ The health and energy pickups now have a different shape within them to make them more distinguishable.
	+ Recasting abilities will now be highlighted in the hud when available.
	+ Fixed a bug where some trails weren't visible after playing for some time (Pearl M1 and Oldur M1 for example).
* Audio
	+ tuttering/lagging/slow-motion issues are hopefully fixed for most users.
	+ Champion voices should now stop correctly when the speaker is dead.
	+ Modified the fall-off range for all voice overs.
* Lobby
	+ Friends list optimized to better handle a large amount of friends
	+ Selected Champion will now be remembered between sessions.
	+ Fixed the recurring level 10 visual bug.
* Memory
	+ The game now uses less memory.
	+ Biggest memory leaks have been fixed.
* Miscellaneous
	+ Fixed an issue with the D6 and D20 avatars.

### Private Matches

* Non-host players can now invite other players.
* You should no longer be able to get into a bugged menu state after playing a Private match.

## Matchmaking

* Standard (Unranked) & Ranked queues added.
	+ More information, including how this change should NOT split the playerbase, can be found here: [2]
* You can now queue for 2v2 and 3v3 simultaneously.
* You no longer gain grade in VS AI matches.
* Party size of 3 now allowed in Standard/Ranked/VS AI. The party will not be disbanded when switching between modes.
* A rating exploit bug has been fixed (fixed last week).

## Champions

In this patch we've taken a deeper look at Jade, Bakko, Sirius, Varesh and Poloma.

Rook

*Rook has been performing well at low and mid-tier but has been struggling at high tier. His lack of outs and slow escapes makes him an easy target for organized teams. To increase his viability we've made some alterations to his abilities and tweaked them to increase his ability to dodge attacks while keeping his playstyle fairly intact.*

* Rook no longer uses Weapon Charges.
* reduces the cooldown of  by 0.5s per hit.
* now causes Rook to leap into the air and strike down with his hammer to deal 16 damage and inflicts Armor Break.
* now allows Rook to move while casting it.

**New Battlerite Tree**

Tier 1

* - Landing Rush allows you to recast it for 2.5s.
* - Berserk duration is increased by 1s and damage taken during Berserk is reduced by 50%.
* - Crushing Blow stuns all enemies hit for 0.7s.

Tier 2

* - Landing  causes you to enter a 1.5s .
* -  cooldown is reduced by 2s and knockback distance is increased by 40%.
* - Landing  automatically triggers , healing you for 16 health plus 24 over 4s.

Tier 3

* -  deals 4 bonus damage and inflicts Armor Break.
* - Enemies affected by Armor Break deal 20% less damage.
* -  movement speed bonus is increased by 25%.

Tier 4

* -  hits reduces the cooldown of Rush by 0.5s.
* - Casting  reduces nearby enemies movement speed by 50% for 3s.
* - Healing received is increased by 15%.

Tier 5

* - Gain  when  ends.
* -  inflicts Armor Break.

Jade

* impact damage reduced from 30 to 28 and area damage reduced from 20 to 16.
* now only removes movement impairing effects and not all negative effects.

**New Battlerite Tree**

Tier 1

* -  resets the cooldown of .
* -  causes you to enter a 2s .
* -  inflicts a 1.2s Root.

Tier 2

* - Successfully landing  reloads your guns with 10 Ammo.
* -  haste bonus increases by 25%.
* -  stun duration increases by 1s.

Tier 3

* -  deals 6 bonus damage.
* - Interrupting an attack with  heals you for 16 health.
* -  knockback distance is increased by 25%. Knocking an enemy into a wall Stuns it for 1.2s.

Tier 4

* - Whenever you hit a  the cooldown of  is reduced by 0.25s.
* - Increases movement speed by 10%.
* - Damage done to targets below 30% health increases by 20%.

Tier 5

* - While channeling  you take 75% less damage.
* - Each projectile of  inflicts a 50% Snare on enemies for 1.5s.

Sirius

* now also heals Sirius per default.
* area of lesser lunar strike is increased by 25%
* /  cast time reduced from 0.3s to 0.2s and Airtime reduced from 0.7s to 0.65s
* Bugfix: Fixed cooldown reduction for  working even without the  Battlerite.

**New Battlerite Tree**

Tier 1

* - Charged  empowers your next Sunlight causing two additional beams to strike the same area healing nearest ally for 12 / 6 health.
* -  illuminates self and allies hit increasing damage output by 20% and healing received by 20% for 4s.
* -  can be recasted to spawn a lesser lunar strike at target location.

Tier 2

* -  heals 8 more health. Healing an ally reduces the cooldown of  by 4s.
* -  hits restores all  Charges.
* -  hits recharges your weapon.

Tier 3

* - Charged  inflicts a 1.2s Root.
* - Charged  weaken duration is increased from 2.5s to 3.5s
* - Charged  damage is increased by 6.

Tier 4

* - You are healed for 6 health when an ally is healed by .
* - Successful s reduces the cooldown of  by 1s.
* - Your weapon recharges 30% faster.

Tier 5

* -  snares targets by 30%.
* - A sunbeam strikes down on your position dealing 12 damage and knocking all nearby enemies back when  is activated.

Poloma

* no longer deals Soul Bind damage but still applies the Soul Bind effect.
* Fixed typo in  tooltip. (Soul Link -> Soul Bind)

**New Battlerite Tree**

Tier 1

* - Other Side turns the target invisible for the duration.
* - Ghost Wolf returns to you after the final attack healing you for 12 health and reducing the cooldown by 2s
* - Teleporting to Spirit Guide resets the cooldown of Spirit Rift.

Tier 2

* -  inflicts a 1.2s Root
* -  increases your movement speed by 40% for 3s.
* - Ally affected by  takes 50% less damage and enemy affected by  takes 25% more damage.

Tier 3

* -  damage is increased from 12 to 16 and Knockback force is increased by 60%
* -  movement speed bonus increased from 40% to 60% and cooldown is reduced by 1s.
* -  deals full damage and healing on mimicked s.

Tier 4

* - Spirit Link healing increases from 50% to 65%
* - Returning from the  heals self and nearby allies for 12 health.
* - Soul Bind damage increases from 30% to 50%

Tier 5

* - The first impact applies Spirit Link on allies and Soul Bind on enemies
* - The second impact stuns all enemies for 1.2s.

Bakko

* now reduces cooldown of  by 0.5s per hit
* + Damage reduced from 16 to 14
	+ No longer inflicts Fading Snare on max charges
	+ Cooldown increased from 2s to 3.5s
* Rework - Leaps to target location dealing 8 damage and incapacitating all enemies for 2.5s.

**New Battlerite Tree**

Tier 1

* -  inflicts a 1.5s Fading Snare.
* -  can be recasted when the effect ends to bash the enemy with your shield dealing 6 damage and inflicting a 50% Weaken that lasts 2.5s.
* - Increases max range range of  by 30% and reduces cooldown by 2s.

Tier 2

* -  heals for 4 health plus 2 bonus health per Weapon Charge.
* -  inflicts a 1s Stun when slamming an enemy into a wall.
* -  causes your next  attack to deal 10 bonus damage.

Tier 3

* -  hits reduces the cooldown of  by 1s.
* -  grants 33% damage reduction to self and nearby allies upon landing.
* -  increases your movement and attack speed (M1 & M2) by 33% for 4s.

Tier 4

* -  increases movement speed by 30%.
* -  hits reduces the cooldown by 0.5s.
* - Increases maximum energy by 25% and you gain 10% more energy from abilities.

Tier 5

* -  area Stun duration is increased from 0.25s to 1s
* -  grants a shield that absorbs 30 damage lasting up to 3s.

Varesh

**New Battlerite Tree**

Tier 1

* - Applying  causes a shockwave that stuns all nearby enemies for 0.5s and inflicts Corruption.
* -  bounces towards a second target dealing 8 damage and inflicting Judgement.
* - If  is triggered you can recast it within 1.5s.

Tier 2

* - Silence duration increases from 0.5s to 1.2s when consuming Judgement.
* -  increases movement speed by 25% and damage output by 15%.
* -  no longer consumes Corruption but still grants the full effect.

Tier 3

* -  inflicts Judgement on enemies hit.
* -  gains 1 additional charge
* -  absorbs 14 more damage.

Tier 4

* - Increases movement speed by 10%.
* - Consuming Corruption/Judgement reduces the cooldown of  by 1s.
* - When Judgement and Corruption are active on the same target, their effects increase from 15% to 20% and  and  renew both effects.

Tier 5

* -  can hit allies, healing them for 14 health.
* - You gain  when  ends.

Ashka

* + Moved to Tier 1
	+ Time between  bolts has been slightly reduced.
* : Moved to Tier 2.
* + Movement speed bonus reduced from 50% to 30%.
	+ Fixed a bug that caused the fireball casted during  to have the same range and speed as a  Bolt. Now has the same range and speed as a normal.

Croak

* + If the attack is negated/countered Croak no longer enters .
	+ Incapacitate duration reduced from 3.5s to 3s.
* movement speed increased from 25% to 30%.
* haste increased from 30% to 40%.

Freya

* reworked, no longer inflicts Incapacitate/Knockback. Your next  deals 8 bonus damage, inflicts a 2s Fading Snare and inflicts Static.
* can now only trigger once.
* reworked, when landing after  you deal 12 damage to enemies in an area, enemies affected by Static are stunned for 0.5s.

Iva

* haste increased from 50% to 65%.
* snare duration increased from 1s to 1.5s.

Lucie

* + Petrify duration reduced from 3.4s to 3s.
	+ No longer petrifies nearby enemies unless the projectile hits an enemy.

Oldur

* effect increased from 20% to 25%.

Pearl

* Fixed a bug that allowed Pearl to start the round with her staff charged by using  with  just before the countdown started.

Shifu

* damage increased from 8 to 9.
* base damage reduced from 10 to 9 and damage per charge reduced from 6 to 5.
* incapacitate duration reduced from 3s to 2.5s.
* healing reduced from 16 to 14.

Taya

* cooldown reduction increased from 0.25s to 0.3s.
* duration increased from 0.4s to 0.5s.

## Other Information

* As of the launch of the new patch (2016-10-21, 14:00 CEST (8:00 AM EST / 5:00 AM PST), all Odeum replays made BEFORE this date will become unusable, as backwards compatibility for the Odeum is not supported at the moment. If you wish to record specific replays separately, BE SURE TO DO IT BEFORE THE PATCH GOES LIVE
* Matchmaking and ranking systems are still being worked on. There will be no reset right now, but a soft reset can be expected when more improvements have been done. The Standard / Ranked queues are the first step on the reworks.
* In the future, we will attempt to make more frequent, smaller updates to the game, both in regards to balancing and content, in-between larger patches containing for example new champions.