recursal/Fanatic-Fandom huggingface dataset:
Martin Bauer

* Act 1
* Act 2
* Act 3

Krafft (child)

**Martin Bauer** (Martin) is a character in *Pentiment*.

## Background

### Act 1

Son of Frantz and Kat Bauer, husband of Brigita, father of Wolff. Known for his churlish youth and petty theft.

### Act 2

Son of Frantz and Kat Bauer, husband of Brigita. Known for his churlish youth, flight from Tassing, and his repentant return.

## Interactions

### Act 1

Martin Bauer is encountered several times in Tassing, as a lazy, good-for-nothing member of the Bauer family. He dislikes Andreas and getting a friendly greeting from him in the meadow requires quite a bit of legwork:

 Called Martin an idiot.
 ... but apologized for it later.
 Told Martin not to work too hard.
 Told Martin to help his family.
 Gave Martin thieving advice.
 Invited Martin to supper with the boys.
 Said you'd put Martin in your masterpiece.
 Martin ended the conversation mad at you.

The threshold for success is less than or equal to 5.

Martin is later encountered fleeing from the Abbey, just as the bells start tolling, signaling the murder of the Baron. Martin is fleeing like a man with a guilty conscience, as he stole the *Historia Tassae* and some of the Baron's jewels from the guest house. He can be mentioned as a suspect to Jacob Estler, but can't be fingered, since he's unreachable (and heads really have to roll).

### Act 2

Martin reappears in Act 2 a changed man, a loving husband, a caring father, and a hard-working farmer. When pressed, he mentions that his experiences on the road forced him to reevaluate his life and his role in society. His wife, Brigita Baueryn states openly that he is the genuine article, the *real* Martin who has simply seen the error of his ways.

Of course, that's a lie.

The Return of Martin Bauer allows Andreas to look deep into the "Martin" that return and collect evidence across Tassing that not all is correct: Doctor Werner Stolz will mention the mysterious disappearance of a prominent scar, and many other Tassingites will mention odd, seemingly trivial details...

...or Andreas can just ask Brigita. If she trusts Andreas (i.e. he was nice to her in Act 1 and didn't speak poorly of Martin's return), she will reveal that Martin was killed on the road and the man who returned is his look-alike, Jobst Färber. Jobst hails from Mühldorf, and he knew the real Martin while preying on travelers. Jobst wanted a stable life after all the criminality and took his chances. Brigita considers him to be a major improvement, while Otto relies on "Martin" for support, as he's privy to his secrets.

Martin can be fingered as a suspect in Act 2, due to his hidden identity. This will, of course, get him killed.

Dealing with Martin will unlock Achievements (one for figuring he's an impostor, one for fingering him to the mob).

## Notes

Martin's quest The Return of Martin Bauer may be an allusion to 1982 French film The Return of Martin Guerre, an adaptation of the story of historical imposture victim Martin Guerre, who was impersonated from 1556 - 1560 by Arnaud du Tilh.
Memory Palace

The **Memory Palace** is a location in Pentiment.

## Role in the Game

Andreas's Memory Palace serves as a means of illustrating Andreas's internal thoughts and feelings during key parts of the game. It also provides the player with the first in-game choices, introducing them to the text system used in the game and allowing them some initial roleplaying opportunities.

## Residents

While in his Memory Palace, Andreas interacts with several archetypes who represent different aspects of Andreas's personality and desires.

* Prester John - The ruler of the city who mediate between the opinions of the Memory Palace's other inhabitants.
* Beatrice - A woman dressed in vivid blue who represents Andreas's compassion and Christian morality.
* Socrates - A Greek philosopher who represents Andreas's reason and ethics.
* Saint Grobian - The leader of the Ship of Fools who represents Andreas's desire for mischief and his libido.
Father Thomas Sprecher

* Act 1
* Act 2
* Act 3

**Father Thomas Sprecher** (Thomas) is a character in *Pentiment*.

## Interactions

### Act 1

Father Thomas first appears while Andreas walks to the abbey on Day 1. He chastises Andreas for missing Sunday mass, but nonetheless speaks well of Andreas when introducing him to Baron Rothvogel. He is invited to supper at the abbey that evening. Later, he comes to comfort Sister Amalie after one of her visions.

### Act 2

During Act 2, it is possible for Andreas to spend a time slot attending confession with Father Thomas. The priest listens to the confessions of many townsfolk, and Andreas and Caspar are able to glean both possible leads and interesting gossip from eavesdropping on these conversations. Andreas himself has the option to confess to Thomas, revealing his discontent and disillusionment with his life.

### Act 3

In the climax of Act 3, it is revealed that Father Thomas is the Thread-Puller who orchestrated the murders of Lorenz Rothvogel and Otto Zimmermann, and personally committed the assault on Claus Drucker, though he claims the latter was an accident. Thomas manipulated Sister Amalie into making the purple warning notes because of her history as a scribe; Amalie would see the messages as more communication from God without being aware that they were being used for nefarious purposes. Thomas did this to eliminate people whom he believed were close to discovering the truth about Tassing's saints, Moritz and Satia. The saints have their roots in Roman history and their stories are not what the townspeople believe. Seeing the truth as a threat to the villagers' faith, Thomas came to the conclusion that it was better to sacrifice those who could discover the truth for the sake of the faith of everyone else.

After being confronted by Andreas Maler and Magdalene Druckeryn, Thomas recognizes that what he did was wrong. He resolves to destroy the Roman mithraeum so that it is never found, even though it will kill him and collapse the church in the process. Thomas' death cannot be prevented. However, Andreas and Magdalene escape, rescuing Sister Amalie as Thomas is killed by the collapse of the ruins. Andreas and Magdalene can decide to either tell the truth about the saints and Father Thomas, or keep the townsfolk in the dark about the Roman history.

## Notes

* Regardless of your actions, Father Thomas will survive into Act 3 where he is killed in the collapse of the Roman ruins.
Else Mülleryn

* Act 1
* Act 2
* Act 3

Ulrike & Andreas (grandchildren)
Anna (daughter-in-law)

**Else Mülleryn** (Else) is a character in *Pentiment*.

## Background

### Acts 1 & 2

The wife of Lenhardt Müller and mother of Paul. Else largely keeps to herself in the Müller home, but many peasants and townsfolk consider her to be one of the kindest people in town.

### Act 3

Widow of Lenhardt Müller. Mother of Paul. Claus reveals to Magdalene that Else's maiden name is Caveizel, a Romansh last name. Despite possessing a Swiss surname, Else claims that her family (of whom she is the final member) has lived in the area around Tassing for centuries. This would support Ursula's claim that the original Christian re-settlers of Tassing weren't Bavarians, but rather Swiss, from the canton Grischun.

## Interactions

### Act 3

Depending on whether you support Else and encourage her independence against her husband in Act 2, Else's attitude changes significantly. If she has not been encouraged to be independent she appears deeply depressed in Act 3 and implies she is only living for her son and grandchildren. However, if she was encouraged in Act 2, she is shown to be running a book club for the women of the village and generally seems much happier than she was previously.

## Notes

* Regardless of your actions, Else will survive the events of the game.
Sister Illuminata of Perugia

* Act 1 & 2
* Act 3

**Sister Illuminata of Perugia** (Illuminata) is a character in *Pentiment*.

### Act 1

Librarian and future prioress of Kiersau Abbey. Sister Illuminata is responsible for the contents of Kiersau's library and she oversees the work of Sister Zdena, who will one day take her place. Illuminata is known for her great intelligence and expansive education.

### Act 2

Mother Illuminata of Perugia. Prioress of Kiersau Abbey. Formerly Kiersau's librarian. Assumed leadership of Kiersau's nuns following the death of Mother Cecilia.

### Act 3

Former prioress of Kiersau Abbey. Currently the abbess of Santa Margherita.

## Interactions

### Act 1

Sister Illuminata is met in the Scriptorium during A Few More Pages, reminding the monks that they ought to honor the sanctity of the abbey, or at least the silence essential to the library. As the head librarian, she also needs to keep track of the books checked out by the scribes for reference. As such, Andreas has the honor of helping her collect the books across the scriptorium, according to her descriptions. The last book Andreas finds is called *Simple Souls*, a French book considered heretical. It's slated for destruction, but Illuminata can be persuaded to let Andreas keep it.

If you succeed the Persuasion check, she will agree to answer your questions, but you only have time for one.

* "You said that he buys books from the abbey. What kinds?"
* "How long has he been visiting the abbey?"
* "He seemed... unusually friendly with me. I don't understand it, honestly."
* "He mentioned finding a copy of Historia Tassiae. He said it had some scandalous details in it."

She also hints at the fact that there is an entrance to the library from inside the male portion of the monastery.
The Widow's Curse

**The Widow's Curse** is an Act 1 quest in *Pentiment*.

## Stages

### Ottilia's Chores

I talked to the Widow Kemperyn about Lorenz Rothvogel. Well, I tried to, but she only wanted to say that she was glad he died and hoped the abbot was next. I won’t be able to get any more information out of her unless I help her around the house, it seems.

### Rannig Kemper's Death

After helping Ottilia, she admitted that she hated the baron for what he did to her husband, Rannig.
Apparently, Lorenz beat Rannig so severely that he walked with a cane for the rest of his life. The widow believes the injuries ultimately killed old Rannig. She also claims she’s not strong enough to have killed the baron.

### Rannig's Broken Cane

I found Rannig Kemper’s old cane at the widow’s house. The head of the cane was missing and it looked like it had broken off recently. I should see if I can learn how it broke.

### Speak with the Widow

Ottilia Kemperyn cursed the baron when we were walking through the meadow. I need to find out why she hated him so much. The widow's house is next to Frantz Bauer's.

### Ill Peter's Recollection

While eating with the Gertners, Ill Peter told me that Ottilia's husband, the late Rannig Kemper, had a run-in with the baron.
The baron injured Rannig badly. Ill Peter believes it may have resulted in his death.

### Otto Talks About Rannig

At the spinning bee, Otto said that Baron Rothvogel beat Rannig Kemper badly over some kind of disagreement.
He said Rannig never walked or breathed right again.
Ottilia's Home

**Ottilia's Home** is a location in *Pentiment*. It is the home of Ottilia "Widow" Kemperyn and her late husband Rannig.

## Description

During Act 1, the outside of Ottilia's Home is lined with figures and effigies likely representing Ottilia's reverence for Perchta and pagan traditions. Should Ottilia die or lose her home in Act 1, the house will have fallen into disrepair in later acts. The inside of the house contains Rannig's broken cane, a legal document from the abbey, and various pictures which must be hung on the wall to complete the Widow's Curse.
Historia Tassiae

**Historia Tassiae** is an Act 3 quest in *Pentiment*.

## Stages

### The Missing Book

In her letter, Mother Illuminata mentioned that two copies of a history of Tassing had both gone missing before the abbey fire. She suggested that Martin Bauer stole one of the copies before he fled town. I wonder if he hid the book somewhere before he left. I should ask around...
### Lost and Found

Brigita gave me the copy of Historia Tassiae that Martin had stolen when the baron visited Tassing. She was nervous, but eventually let me keep the book. I should sit down to read it thoroughly soon. Perhaps I'll learn something for the mural.
### Translation Trouble

I was only able to read a little bit of the Historia Tassiae. The Latin is difficult and the book is in bad condition after sitting in a peasant's drawer for so long. From what I could read, the book talks about various monuments that were made to the Roman gods around town. I should ask around town for help translating the Latin. Sister Gertrude, Baltas, Doctor Soltz, and even Father Thomas may be able to read it for me.
### Dead End

Everyone is too distracted by their own work or doesn't know Latin well enough to read the Historia Tassiae. I suppose I won't be able to use it as a reference for the mural after all.
Lower Abbey

**Lower Abbey** is a location in *Pentiment*.

## Description

The Lower Abbey allows access to the rest of Kiersau. It contains a stable and the Guest House.

## Notes

* The Abbot House can occasionally be entered from the Lower Abbey, but the door is often locked. You may instead need to enter the Abbot House from the Large Garden inside Kiersau.
Saint John's Eve

**Saint John's Eve** is an Act 2 quest in *Pentiment*.

## Stages

Meet Illuminata at the Library
Yesterday, Brother Guy extended an invitation from the abbot to buy books from Kiersau's library. I should meet Mother Illuminata there.
Preparing the Bonfire
Claus had to hurry me out of the house after Rachel went into labor, but he said I should go to the commons to see the towns' preparations for Saint John's Eve.
Return to the Commons
Over supper, Father Gernot gave me his perspective on the unrest between the abbey and the town. He wants me to use my influence with townsfolk like Claus to drive a wedge between them and the peasants.
Now that supper has ended, I should return to the commons to find Caspar.

Meet the Abbot for Supper
I saw Brother Wojslav at the bonfire preparations and he told me Father Gernot has invited me to join him for supper. I should meet him at the abbot's house.
Eat with the Druckers
Now that I have a book to give to Magdalene, Caspar and I should head over to the Druckers for a meal. I just hope he's in a better mood than he was yesterday.
The Burned Book
While perusing books for Magdalene in the library, I stumbled upon one with handwriting that matches the notes I discovered here in 1518. The writing in this book is not in the same curious purple ink, but the hand is unmistakable.
Go to Bed
Now that I've found Caspar, we should turn in for the evening and let the locals enjoy their celebration.
Go to Bed
I found Caspar at the bonfire, but he asked to stay and watch the festivities. I didn't see any issue with it, so I just told him to come back before it got too late. I should turn in for the evening and let the locals enjoy their celebration.
Find Caspar
I had another dream where I traveled to the Ideal City. I had conversations with Sabine and August again. I found the court almost abandoned, occupied only by listless fools and the towering presence of Melencolia. She gave me a warning about my life and I awoke to find that Caspar was not in his bed.
I need to go find him in case he's become too caught up in the Saint John's Eve celebrations.

Meeting at the Shrine
I found Caspar safe and sound at Saint Satia's shrine, but Father Gernot arrived shortly after to denounce the townsfolk for entering the forest.
The abbot's ranting was interrupted by a scream that sounded like it came from town. We're going to investigate.

A Yellow Flower
On our way to investigate the scream, someone in costume ran past us.
They headed back toward the shrine we just left. Caspar picked up an interesting yellow flower that fell from the costume as they ran past.
Who were they and what were they running from?
Pentiment Wiki

**Welcome to the Pentiment Wiki!**
We are a wiki dedicated to Obsidian's latest RPG, *Pentiment*, a 16th Century murder mystery inspired by the less combat-centric Obsidian titles and games like *Night in the Woods*, *Oxenfree* and *Mutazione*. Shown through the eyes of Journeyman Artist Andreas Maler, *Pentiment* has a heavy emphasis on a realistic portrayal of history, social relations between classes, individual characters, and how these things evolve over a course of twenty-five years in the fictional Bavarian town of Tassing and the Kiersau Abbey that rules over it.

Led by game director Josh Sawyer, the game is brought to life by a talented team inspired by illuminated manuscripts, woodcut prints, and history itself.

Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Our Hero

Andreas Maler

Character creation

## The Murder in Tassing

Quests

Characters

Locations

## Core Mechanics

Time

Dialogue system

## Explore

* Achievements
* Endings
* Glossary
* Lansquenet

### Random pages

* Random (all pages)
* Random location
* Random character
* Random quest

## References

1. ↑ https://twitter.com/jesawyer/status/1536346111505338375

## Useful links

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Clara Gertneryn

* Act 1
* Act 2
* Act 3

Otz, Christina, Apollo, Artemis, & Walpurga (grandchildren)
 Otto (son-in-law)
Black Til (son-in-law)
Veronica (daughter-in-law)

**Clara Gertneryn** (Clara) is a character in *Pentiment*.

## Background

### Acts 1 & 2

Second wife of Peter Gertner, mother of Ursula. Known for her kindness and her concern for her husband's health.

### Act 3

Widow of the late Peter. Stepmother to Big Jorg and Eva. Mother to Ursula.

## Notes

* Regardless of your actions, Clara will survive the events of the game.
The Miller

**The Miller** is an Act 2 quest in *Pentiment*.

## Stages

Talk to Lenhardt
Even though Lenhardt Müller was with Baltas and Werner when Otto was killed, I should still talk to him. He openly opposed Otto in the commons and has a hostile relationship with the peasants.
An Invitation to Hunt
Lenhardt invited me to go hunting in the mountains. It hardly seems like an appropriate time for such pursuits, but maybe he'll let something slip while we're away from town.
Pointing to Martin
The hunt was unpleasant, fatal for an unfortunate deer, and almost fatal for me. Lenhardt mostly spoke about his contempt for the peasants and his confidence that their revolt will fail.
He also pointed me toward Martin Bauer as a potential murderer, vaguely citing some secret Otto had discovered. It wasn't particularly helpful, all things considered.
Agnes Steinaueryn

* Act 1
* Act 2
* Act 3

Krafft (grandchild)

**Agnes Steinaueryn** (Agnes) is a character in *Pentiment*.

## Background

### Act 1

Midwife of Tassing, wife of Lucky. She has one daughter, Brigita Baueryn, wife of Martin.

### Act 2

Midwife of Tassing. Wife/Widow of Lucky, mother of Brigita, grandmother of Krafft.

## Interactions

### Act 1

After following Lucky to the grave she can be persuaded to tell you what Lorenz Rothvogel did to their dead daughter.

The same persuasion check is used if asking to share a meal with them after talking about their dead daughter.

Persuasion check
 Showed interest in Pfeiffers. (+1)

## Notes

* Regardless of your actions, Agnes will survive the events of the game.
"Ill Peter" Gertner

* Act 1
* Act 2
* Act 3

Otz, Christina, Apollo, Artemis, & Walpurga (great-grandchildren)

**"Ill Peter" Gertner** (Ill Peter) is a character in *Pentiment*.

## Background

### Acts 1, 2 & 3

The elderly father of Peter Gertner. Ill Peter is perpetually on death's door but continues to work the field in spite of it. He is the oldest man in town.

## Interactions

### Act 1

Ill Peter offers cantankerous feedback to Andreas and generally complains that everything was better in his youth. His fate is tied to The Gertners' Taxes: If Andreas manages to provide the Gertners with additional funds, Ill Peter will survive and will subsequently become the oldest man in Tassing. If not, he will die and won't make any further appearances in the following acts.

While investigating the Baron's murder, dinner with Gertners will also provide a clue: Rannig Kemper, the late husband of Ottilia Kemperyn, was savagely beaten by the Baron, indicating a possible motive.

### Act 3

If Ill Peter lives, Magdaelene will be able to learn a few things about pagan Tassing and the Old Ways. Specifically, he'll recount the legend about a chieftain, Raetus, who healed a wolf that led him to the Tassing spring.

## Notes

* As an ancient person, Ill Peter is portrayed in a style reminiscent of old illustrated manuscripts.
Kiersau Abbey

* Abbey
* Map

**Kiersau Abbey** is a major location in *Tassing* in *Pentiment*.

## Background

Kiersau is a Benedictine double monastery, meaning that it houses both male monks and female nuns. It is mentioned by several characters in the game, including Baron Lorenz Rothvogel, that double monasteries have fallen out of style.

### A Place out of Time

At several points characters in the game will express the sentiment that Kiersau is "a place out of time." In Act 1 during his first conversation with Andreas, Rothvogel makes this comment in reference to the fact that Kiersau is a double monastery since many double monasteries have been disbanded. Brother Piero uses this phrase to refer to the scriptorium, saying that, "there is no place for the monastic scriptoria anymore," because, "the creation of books, of art, is no longer the province of monasteries."

## Residents

### Monks

Father Gernot

Prior Ferenc

Brother Piero

Brother Aedoc

Brother Guy

Brother Florian

Brother Mathieu

Brother Rüdeger

Brother Wojslav

Brother Volkbert

Brother Lukas

Brother Sebhat

### Benedictine Nuns

Mother Cecilia

Sister Illuminata

Sister Gertrude

Sister Zdena

Sister Margarete

Sister Matilda

Sister Sophie

Sister Lijsbet

### Poor Clares

Mother Franziska

Sister Susanne

Sister Benedicta

Sister Ysabeau

## Points of interest

### Monastery Locations

Abattoir

Abbot House

Animal Pens

Cemetery

Chapter House

Church

Cloister

Courtyard & Lavatorium

Crypt

Dormitory

Infirmary

Kitchen & Cellar

Large Garden

Library

Monastery Loquarium

Old Bailey

Prior's House

Refectory

Sacristy

Scriptorium

Tower

### Convent Locations

Convent Art Studio

Convent Chapel

Convent Chapter House

Convent Cloister

Convent Courtyard

Convent Garden

Convent Kitchen

Convent Loquarium

Convent Side

Prioress' House

## Historical Notes

* Kiersau may be based on the real-life Abbey of Saint-Maurice d'Agaune. Although the real abbey is located in Switzerland (rather than Bavaria), both abbeys are dedicated to Saint Maurice (also called Saint Moritz) and claim to be the location where his Theban Legion was put to death by Roman authorities. The real Abbey of Saint-Maurice was built on top of a Roman shrine dedicated to the god Mercury, while the fictional Kiersau Abbey was built on a Roman settlement with ties to the god Mars.
Time

The passage of time a core gameplay mechanic in Pentiment.

## Passage of Time

In most instances, Andreas can freely move around Tassing and Kiersau, talk with characters, and interact with objects without triggering the passage of time. However, certain actions will cause the clock to move forward. These are usually major quest events.

The game will generally alert the player that an action they are about to take will cause the passage of time by having Andreas or another character mention that the activity may take time to complete. For instance, as part of the quest The Baron and the Nun, Andreas can choose to sneak into the library. Before he does so he will think to himself, "It's going to take a while to find the records I need. I'll lose some time tomorrow morning unless I turn back now." The player can then choose whether they still want to enter the library or not.

During meal hours (Sext and Vespers), Andreas will only be able to move time forward when he chooses someone to eat with.

Time moves forward by several years after each act.

## Canonical Hours

In Act 1 and Act 2, the daily passage of time is tracked using canonical hours, which are represented in a clock that shifts to the next time period whenever Andreas takes certain actions. The seven time periods tracked on the clock are:

* Lauds
* Prime (Work)
* Sext (Eat)
* Nones (Work)
* Vespers (Eat)
* Compline (Sleep)
* Matins

## Hours & Calendar

In Act 3, the passage of time is tracked using a standard 24-hour system represented by a 24-hour analog dial that also tracks the days and months, similar to an astronomical clock.
Brother Piero of Verona

Act 1

**Brother Piero of Verona** (Piero) is a character in *Pentiment*.

## Background

### Act 1

Artist of Kiersau Abbey. Known for his kindness and helpful nature, Brother Piero is also respected as a master painter specializing in works of extraordinary color.

## Notes

* Regardless of your actions, Brother Piero will die between the events of Act 1 and Act 2; his death is the catalyst for Andreas to return to Tassing.
Brother Florian of Poznań

Act 1

**Brother Florian of Poznań** (Florian) is a character in *Pentiment*.

## Background

### Acts 1 & 2

Formerly a mercenary in Poland, Brother Florian is the abbey's infirmarian. Despite his violent background, he is known for his kindness and calm demeanor. When Andreas returned to Kiersau Abbey in Act 2, he became well-read on medical texts and interested in printed books that his speech bubble will change to Printer Type Font (like Drucker) afterwards.

## Interactions

### Act 1

* When speaking to him in the abbey on Day 1, he will mention that Claus is apparently receiving an Italian medical text soon, and he is interested in reading it. His Italian isn't great, but he hopes Brother Piero will help him decipher it.
* On Day 2, if you do not attend the autopsy, he will leave a note on your bed:
	+ "Andreas, I waited for you as long as I could, but I had to perform the examination without you. The procedure was a bit rushed. It's possible I missed something, but I couldn't find a definitive sign of death. I have no choice but to report that the most likely cause is that the baron was killed with his own knife. I did find this note in the baron's clothing. It was partially soaked with his blood, so I haven't opened it. You're no stranger to delicate parchment, so I'm sure you can manage it better than I. I hope this gives you something to work with. I'm sorry I couldn't be of more help."
	+ Included will be the note sent to Lorenz, which reads "The girl. The girl who died and the innocent with her. Matins. Chapter."

## Notes

* As Brother Florian leaves Kiersau at the end of Act 2 with the rest of the surviving monks, his fate is unknown.
Brother Volkbert of Mittenwald

* Act 1
* Act 2

**Brother Volkbert of Mittenwald** (Volkbert) is a character in *Pentiment*.

## Background

### Acts 1 & 2

Novice of Kiersau, given odd jobs around the abbey. Known for his innocence and naïveté.

## Interactions

### Act 1

Andreas can convince Volkbert to help him dig up Brother Gerhard's grave as part of the Occult Hands quest. During the ensuing scene, Volkbert will discuss the occupants of various graves and share that some of the other members of the abbey, specifically Guy and Zdena, frequently mock him for not understanding their jokes. He shows a preoccupation with following the rules and not getting in trouble, which is especially important as he is only a novice.

### Act 2

While the brothers are locked in the library, Volkbert becomes extremely distressed, rocking back and forth and repeating "no no no" while Lukas tries to comfort him. Andreas has the option to comfort him as well.

## Notes

* As Brother Volkbert leaves Kiersau at the end of Act 2 with the rest of the surviving monks, his fate is unknown.
Anna Mülleryn

* Act 1
* Act 2
* Act 2 (alt)
* Act 3

Paul (spouse)
Ulrike & Andreas (children)
Else & Lenhardt (parents-in-law)

**Anna Mülleryn** (Anna) is a character in *Pentiment*.

## Background

Anna is the daughter of Ulrich and Grett.

### Act 3

In Act 3, Anna and Paul are married. They have two children, Ulrike and Andreas.

## Notes

* Regardless of your actions, Anna will survive the game, having married Paul between Acts 2 and 3.
Gertner Guest Room

**Gertner Guest Room** is a location in *Pentiment*.

## Background

In 1518, the Gertners allow Nuremberg artist Andreas Maler to stay in the guest room, provided he pays a monthly fee.

## Points of interest

There are three points of interests, although they are very simple: an icon on a table prompts Andreas to reveal the name of several books given to him by Prior Ferenc of Pécs, the second one located next to the previous simply causes Andreas to remark that he needs to clean the room, and the third is located above the bed — allowing the player to fall asleep when required and end the day.
Hedwig "Heddy" Baueryn

* Act 1
* Act 2
* Act 3

Jutta, Apollo, & Artemis (grandchildren)
Simon (adoptive grandchild)
Big Jorg (son-in-law)

**Hedwig "Heddy" Baueryn** (Heddy) is a character in *Pentiment*.

## Background

### Acts 1 & 2

Wife of Johan Bauer, mother of Veronica and Hans. Townsfolk like Heddy, but she is known for being loud and brash and for drinking too much, which makes her louder and even more brash.
Sabine

* Act 1
* Act 2
* Act 3

**Sabine** is the wife of Andreas Maler, the other half of an arranged marriage in Nuremberg that's mandatory for Andreas to become a master. Although the marriage was off to a strong start, it was destroyed by their son August's death due to Plague. Though beyond his ability to prevent it, Andreas blamed himself and grew apart from Sabine, running away all over Europe, dreading to go back home to face the remains of a destroyed family.

Sabine is never encountered in *Pentiment*; what is shown is just Andreas' vague recollection of her that he keeps reappearing in his dreams.
The Proprietress

**The Proprietress** is an Act 2 quest in *Pentiment*.

## Stages

### Hanna and Lenhardt

Caspar and I overheard Hanna Bergeryn speaking with Lenhardt Müller. She said she was glad someone killed Otto because an uprising would have threatened pilgrim visits to the shrine of St. Moritz, which would have been disastrous for The Golden Hand.
Also, it's clear she's having an affair with the miller.

### Kilian's Note

Kilian Berger gave me a note he found on the floor while cleaning. It's clearly from the Thread-Puller. It suggested that Otto was going to destroy the abbey and the Hand of St. Moritz.

### Visiting the Rathaus

Fabian mentioned that Hanna's frequent visits to the Rathaus seemed odd. She may have been inspecting the site for a convenient way to kill Otto.
The Flood

**The Flood** is an Act 1 quest in *Pentiment*.

## Overview

This quest covers events from the second in-game day.

## Journal Entries

### Stormy Morning

*"The weather’s awful, but I still have to get to the scriptorium. Hopefully tempers have calmed down since last night."*

> Andreas receives this journal entry immediately after leaving the Gertners' House and speaking with Ill Peter and Big Jorg. To complete this stage of the quest, Andreas simply needs to make his way to the Abbey's Scriptorium.
>
>

### A Startling Scream

*"Brother Mathieu rang the church bells early and now one of the sister is screaming in the chapter house. I should go see what’s going on."*

### Florian-Mandated Dinner

*"The brothers and sisters discovered Lorenz murdered in the chapterhouse, Brother Piero kneeling nearby with a bloody knife. I can’t make sense of it, but the abbot has ordered me to leave until tomorrow. Brother Florian promised to let me covertly attend his examination of the body later today. Until then, he thinks I should sit down for a good meal.*
I should see if the Druckers have a place at their table for me."

### Four Suspects

*"During the dinner with Claus and Marie, we talked about four people who seemed to have a problem with the baron: Lucky Steinauer, the Widow Kemperyn, Mother Cecilia and Prior Ferenc. I should talk to each of them to see if any of them truly had a motive to kill the man."*

### The Body of Lorenz Rothvogel

*"Brother Florian asked me to be present during the inspection of the baron's body. Alternatively, I can begin my investigation by following my other leads.*
The abbot doesn’t want me around, so if I do decide to go see Brother Florian I’ll have to get his attention by throwing a small rock at the window of the infirmary."

### Supper

*"I should find someone to share supper with. Most of the families in town are welcoming. Lady Salomea may also want to speak with me after she arrives at the abbey's guest house. Maybe I could even visit Smokey in the forest."*

### Bedtime

*"It's getting late. I should head back to the Gertner's and get some sleep. I have a lot of work ahead of me if I'm going to figure out who really killed the baron."* OR *"It’s getting late. I should head back to the Gertner’s and get some sleep. I have a lot of work ahead of me if I’m going to figure out who really killed the baron.*
... but I could also try to break into the library to take a look at those records. What to do..."
Richart Schaff

Act 1

**Richart Schaff** (Richart) is a character in *Pentiment*.

## Background

Richart is an executioner employed by Jacob Estler.

## Interactions

### Act 1

Richart is the one to execute the individual accused of murder at the end of Act 1 as part of the quest The Archdeacon's Investigation.

## Notes

* Richart's method of execution appears to vary based on the gender of the convicted person. If either of the male suspects are executed, their heads are cut off with a sword. The female suspects are strangled with a rope from behind.
Brother Guy of Dijon

Act 1

**Brother Guy of Dijon** (Guy) is a character in *Pentiment*.

## Background

### Acts 1 & 2

A Burgundian scribe, Brother Guy is respected for his swift hand but generally disliked for his mean spirit and two-faced, sycophantic behavior. Father Gernot entrusts Guy with writing the abbey's most important documents.

## Notes

* Depending on your actions, Brother Guy may be blamed for the murder of Otto in Act 2 and killed during the events of the Revolt at the end of the act.
	+ If he is not selected as the Act 2 killer, he leaves Kiersau at the end of Act 2 with the rest of the surviving monks, and his fate is unknown.
A Stonemason's Anger

**A Stonemason's Anger** is an Act 1 quest in *Pentiment*.

## Stages

### Speak with Lucky

I should talk with Lucky to find out what he was arguing about with the baron. He's usually working next to his house north of the town commons.

### Follow Lucky

I spoke with Lucky and he was evasive about his relationship with the baron. I should follow him to see if I can learn anything more...

### Strongest Man in Tassing

I followed Lucky through town and saw him lift huge stones to repair the wall of the church’s graveyard. He must be one of the strongest men in Tassing.

### Fish Bludgeoning

Lucky left town with Old Otto Zimmermann to go fishing in the woods. I watched them fish and noted that Lucky killed all of their catches by slamming their heads against a rock – hard.

### Two Innocents?

At the end of Lucky’s fishing session with Old Otto, Lucky went down to the old salt mine. I saw him kneel and lay flowers by a small grave. After he left, I read the gravestone. The inscription said, “Two Innocents”. What could that mean?

### Beate's Grave

At the end of Lucky’s fishing session with Old Otto, Lucky went down to the old salt mine. I saw him kneel and lay flowers by a small grave. After he left, I read the gravestone. It said, “Two Innocents”. This has to be the grave of Lucky and Agnes' daughter, Beate.
Peter Gertner

* Act 1
* Act 2

Otz, Christina, Apollo, Artemis, & Walpurga (grandchildren)
 Otto (son-in-law)
Black Til (son-in-law)
Veronica (daughter-in-law)

**Peter Gertner** (Peter) is a character in *Pentiment*.

## Background

### Acts 1 & 2

Husband of Clara, father of Big Jorg, Eva, and Ursula. Known for his temper and his dislike of the abbey and Lenhardt Müller.
The Baron and the Nun

**The Baron and the Nun** is an Act 1 quest in *Pentiment*.

## Stages

### Irreparable Harm

After talking with Mother Cecilia, it seems unlikely that she would have killed the baron. Even so, she may be protecting someone else. She said that the baron hurt one of the sisters years ago. There may be records on her in the library.

### Sneak into the Library

I need to search the library to find out if there are any records on the nun whom Baron Rothvogel harmed.
I would have to sneak in after the nuns have left for the day, at Compline. I just need to find a way in.

### Enter the Library

I was able to find an entrance to the library through the crypt beneath the abbey! A false relief opened a door that revealed a stairway leading up to the floor of the library. Now I just have to go inside after the nuns have left.

### Search the Nuns' Records

I decided to risk entering the library to search through the records of the sisters. There must be some clue here about which sister was harmed during Lorenz Rothvogel’s last visit.

### Talk to Cecilia or Matilda

Near the top of the library, I found a record of admissions for the nuns. There was a note about Sister Matilda staying at a hermitage for several months after Baron Rothvogel's last vist. I should ask Mother Cecilia or Sister Matilda about this.

### Consider the Evidence

Mother Cecilia acknowledged that Sister Matilda was the nun who Lorenz Rothvogel hurt on his last visit. He tried to seduce her. When she rejected his advances, he beat her. Mother Cecilia had her taken to a hermitage to recover and to avoid a scandal.
I need to decide what to do with this information.

### Speak with Mother Cecilia

Mother Cecilia reacted poorly to the baron's appearance at the abbey. Could she have something to do with his murder? I should find out what their history is. She's usually in the prioress' house in the convent.
The Golden Hand

**The Golden Hand** is an Act 2 quest in *Pentiment*.

## Stages

Speak to Niko
I should speak to Niko Berger at the Golden Hand and see if he or his family have heard anything from people around town about Otto's death. I can find his Landhaus in the meadow just outside town.
Drinks On Me
Niko couldn't tell me anything specific about Otto's death, but he suggested a few drinks might loosen his customers' lips. I should buy a round for the house and see what I can learn.
Packed House
The Golden Hand's customers are enjoying themselves. I should see if I can glean anything about Otto's murder from them while everyone's in a boisterous mood.
Fun and Games
I had an interesting few hours at the Golden Hand. All told, I met some intriguing friends of Werner's, played a game of Lansquenet with Samuel Grau, a Landsknecht visiting Tassing to recruit for his regiment, and spoke to a family of pilgrims from Mühldorf in town to visit the Shrine of Saint Moritz.
Not On My Watch
The fun ended when Martin started a fight with one of the Italian doctors. I managed to diffuse it without further violence.
Don't Mind if I Do
The socializing ended when Martin started a fight with one of the Italian doctors. What could I do but join in?
Just a Scratch
I'm not as spry as I used to be. Perhaps the less said of my black eye, the better.
Meeting at the Rathaus

**Meeting at the Rathaus** is an Act 3 quest in *Pentiment*.

## Stages

### Grab the Mural Plans

Ötz said dad was looking for me. I need to grab the mural plans from the workshop at the house and then head to the Rathaus. They should be sitting on his workbench near the printing press.
### Go to the Rathaus

I found the mural plans... and a strange note. I should ask dad about it later. But right now I need to take them to the Rathaus in the north commons.
### Head Home

When I got to the Rathaus, dad was arguing with everyone on the council about what the murals should tell about Tassing and Kiersau's history. He got so upset that he left. The council asked me to get dad to see their point of view. I'm not even sure I see their point of view. I should head home and see how he's doing.
### Write to Esther

Dad feels a lot of pressure to represent our town's history properly in the mural. He thinks he let down his friends during the revolt and sees this as a way to set things right. Now that he's gone off to bed, I should sit down at my desk to write a letter to Esther in Prague.
### Go to Bed

Hopefully Esther writes back soon. It's getting late. I should get some rest.
### The Attack

Something woke me up in the middle of the night. When I went to the workshop, I found dad on the ground in a pool of blood. Who would do this to him, and why?
### Convincing the Council

Dad's head injury is bad. Doctor Stolz says he won't recover. Sooner or later, he's going to succumb to the wound. I don't think I've fully accepted it yet. The best I can do is try to make him comfortable and help Doctor Stolz delay the inevitable. I've convinced the council to allow me to take on the burden of the mural in his stead. They were skeptical, but dad insisted that they let me take on the responsibility. I just hope I can finish it in time for him to see it.
### Write to Mother Illuminata

Mother Illuminata was the last librarian and prioress at Kiersau. Dad thinks she may know something about Tassing's early history that could help me with the mural. I should write to her now.
### Go to Sleep

I wrote to Mother Illuminata and asked her about Tassing's early history. Hopefully she'll be able to tell me something useful. It's late. I should go to bed soon.
Crafting

Crafting is how you get decorations in the game. To craft you need ores, blueprints, rank plates, and gold as well as stones and gems from fishes.

### Where to craft

You will do all your crafting in the "Bag" pictured below. You can access it by clicking on it.

#### Information on the bag

You will find four tabs in your bag. Materials, Blueprints, Decorations and Skins.

The materials tab includes all your ores, stones, rank plates, crystals, fish gems, fish stones, fish orbs, and more.

The blueprints tab will have all of your blueprints. This is where the crafting will be done.

The decorations tab will have all of your crafted decorations,

The skins tab will have all of your skins from summoning.

### Getting Materials

You gather the ores needed by mining. Fish stones and fish gems come from killing **with the** fishes needed, and killing **the** fishes needed. You gather rank plates from getting the scores needed and gold from playing the game.

### Crafting

Let's get down to business! Once you have gathered all the needed materials and picked up your blueprints, you can start crafting decorations. *You can also craft under the separate Blueprints book icon tab too, it's not a part of the bag itself.*

When we click on a blueprint, under the 'Blueprints' tab, the following pop-up screen will come up. An example of this using the 'Saber' is pictured right. It gives us the materials needed such and gold and ores. It gives us the amount of that decoration that we have as well as the blueprints we have of that decoration. We can click the blue "Back" button to go back and exit this, or click the yellow "Craft" button to craft the decoration.

### Adding decorations

You've crafting the decorations, now how do you add them? You can see an example of adding a shield here, but I will be laying it out on this page as well.

First, click on the "Fishes" icon.

Then, click on the fish you wish to customize. Click on the "Customize" button.

On the left you will be able to rotate and change the size as well as flip the y-axis (up/down) and x-axis (left/right). On the right you can add decorations as well as reorder them. Once you have added a decoration, you can click the yellow icon next to it to edit / adjust it, or the red icon to delete it. Fishes can only have a maximum of five decorations. Please keep your decorations in the white rectangular frame given, and do not try to get them outside of it. Some decorations have a limit of the number that can be on a single fish, while others can be added infinitely (well, until 5).
Aedoc's Affliction

**Aedoc's Affliction** is an Act 2 quest in *Pentiment*.

## Stages

Ask Gertrude for Help
Brother Florian has told me that Brother Aedoc's health has declined rapidly since the monks were locked within the library walls.
He requires access to a specific medicinal plant to help him treat the pain and suggested I speak with Sister Gertrude for assistance locating it.

Find Yellow Gentian
I asked Sister Gertrude about a flower that would help Aedoc's pain and she informed me that yellow gentian would be the one to look for. I should be able to find it somewhere in the forest.
Bring the Gentian to Gertrude
I've located some yellow gentian. I should bring the flower back to Sister Gertrude so that she can create the medicine Brother Aedoc requires.
Pass the Time
Sister Gertrude requires some time to grind the herbs together and make the medicine. I should return to my other tasks and check back with her later.
Return to Gertrude
Sister Gertrude should have the medicine ready for me by now. I should go speak to her.
Give the Medicine to Aedoc
Now that I have the medicine I should sneak back into the library and give it to Brother Aedoc.
Relief at Last
I administered the medicine to Brother Aedoc and he seemed relieved. I hope that it will keep him comfortable until I can solve Otto's murder.
"Old" Otto Zimmermann

Act 1

Eva (daughter-in-law)
Ötz (grandson)

**"Old" Otto Zimmermann** (Old Otto) is a character in *Pentiment*.

## Background

### Act 1

Carpenter and father of Otto. Suffered a stroke several years ago, so his son has taken over much of their business. Lives next to the town commons.

## Notes

* Regardless of your actions, Old Otto will pass away between Act 1 and Act 2 of a stroke.
Otto "Ötz" Zimmermann

* Act 2
* Act 3

Black Til (step-parent)
Christina (sibling)

**Otto "Ötz" Zimmermann** (Ötz) is a character in *Pentiment*.

## Background

### Act 2

Son of Eva and Otto. Nicknamed after the Ötz Valley to differentiate him from his father and late grandfather.

### Act 3

Son of Eva and the late Otto Zimmermann. Born just before the revolt. Stepson of Black Til. Member of the town council.