Patch Notes v0-7-1725

Patch version
 Is hotfix

## Patch Highlights

* Thanksgiving items are now available for sale from November 19th through December 2nd.
* Added three new dynamic encounters players can experience while playing in Coral Forest.
* The durability mechanic has been adjusted so that items no longer decay on use, but while "in combat".
* More bugfixes!

## General

* Celebrate Thanksgiving with Firefall! From now until December 2nd, you'll be able to purchase the following new items, or win them in the Vending Machines:
	+ Horn of Plenty (5 Pack)
	+ Capotain
	+ Turkey Hat
	+ The Beak
	+ Holo Headdress
	+ The Gobbler

## Performance

* Our particle system has been optimized and is now able to display the same quality of particles at low frame rates. For example:
	+ Short burst visual effects such as muzzle flashes will no longer disappear when the frame rate drops below 15-20 frames per second.
	+ Thumper dust clouds don't clump together anymore.
* Overdraw has been improved greatly. Players should experience less frame rate drops.

## Battleframes

### Tigerclaw

* Updated Tetherfield's activation sound.

### Biotech

* Fixed an issue where Healing Generator leash visual effects did not despawn at the end of the ability.

Accord Biotech

* Fixed an issue with Triage's tooltip, it should now show the % of HP the player is resurrected at.

### Mammoth

* The Teleport ability will fail if it places the player into an object or gemoetry. This will still work as normal on players or enemy NPCs.
* Fixed an issue where LGV's collided with Thunderdome.

### Rhino

* Updated Gravity Field Grenade's tooltip to reflect that only enemy projectiles are affected, which is the intended behavior.
* Fixed an issue where the Laser MG projectiles would not display properly while Explosive Rounds is active.

### Engineer

* Fixed an issue where the Claymore's arming sound would play at full volume for players at long distances away.

### Accord Engineer

* Fixed an issue where sticky grenades would appear to attach to the person that fired them and could not be detonated.
* Added a 30 minute timeout to Heavy Turret.
* Known Issue: Heavy Turret ignores enemies in front of Quick Deploy Shield (not intended).

### Bastion

* Fixed an issue where the Tesla Rifle's alt fire sound effect continues to play after firing.
* Fixed an issue where the Bastion would get stuck in the mounted position after Anti-Personnel Turret expires.
* Fixed an issue where Sentinel Pod would not function properly after some time.

### Electron

* Overclocking Station should now spawn and activate a little quicker.

Recon

### Nighthawk

* Sniper Rifle tooltip updated to explain that when an enemy creature is killed, it explodes for area of effect damage.

### Raptor

* Charge Rifle tooltip updated to explain that when an enemy creature is killed, it explodes for area of effect damage.
* Fixed an issue where the rising pitch sound effect of Teleport Beacon would continue to play after teleportation is complete.

## Open World

* Added three new dynamic encounters: "LGV Riding Challenge", "LGV Ambush" and "Bandit Cache".
	+ These encounters spawn in close proximity to the player or squad leader.
	+ These encounters are designed to provide short gameplay experiences.
	+ These types of encounters are not added in SIN.
* Thumpers now lock in the "thumper group" when started. Members of the thumper group (even if they are no longer in the squad):
	+ May send the thumper back.
	+ Receive rewards upon completion. Players added to the owner's squad during thumping also receive rewards. This means that a thumper owner cannot cut out players who've helped with the thumper since the beginning, but also that new squad members added during thumping will benefit as well.
* Any player may send up a thumper that is 100% complete.
* Added ambient sound effects to SIN Towers.

### Open World Bugfixes

* Fixed an issue where Melding Tornadoes could climb.
* Fixed an issue where the Copa Power Supply SIN Imprint spawned in deep water.
* Fixed an issue with the NPC audio in the first 5 minutes of the New User experience.
* Fixed an issue where ground effects were not working for some LGVs.
* Fixed an issue where the player becomes a glowing beacon of light at seemingly random times.
* Fixed an issue where the Loot Pinata was spawning indefinitely after pocket events.
* Fixed an issue where the Centauri Foray watch tower retake was not giving rewards.
* Fixed an issue where Chosen Strifebringers in the high cliff ARES space would spawn in the ground.
* Fixed an issue where Oilspill would not respond to Aero when a Bomb Defusal ARES mission would fail.
* Fixed an issue where Resonators for the Bomb Defusal ARES missions would partially be underground.
* Renamed all thumping achievements to reflect the appropriate tier of thumpers available.
* Fixed an issue where Terromoto would send a message about the LGV being destroyed if the player dismounts the LGV during the race. He should now be using the proper dialogue if the LGV is not destroyed.
* Fixed an issue with forcefields that was allowing enemy NPCs to pass through them.
* More fixes to props and collision around the world.
* Known Issue: In Antarctica, players can spawn at a tower that is covered by the Melding.

## Instances

* Blackwater Anomaly rewards are now given once every 24 hours. The timer starts when the objective is completed. Players will still be able to play Blackwater Anomaly and compete for bragging rights for time. The adjustment was made because the ability to gain the amount of rewards in the amount of time it takes to complete Blackwater Anomaly is imbalanced. Blackwater Anomaly rewards will be readdressed in the future, but this was a change that needed to happen as soon as possible.

### Instance Bugfixes

* Fixed some issues in regards to crashing when queueing for instances.
* The Chosen IT department has sorted out Graves' hologram projector technology and his head should now properly be displaying at the end of Blackwater Anomaly. The pranksters responsible have been converted to Tortured Souls.
* Fixed an issue where water was not damaging players in Cliff's Edge.

## Crafting

### Crafting Bugfixes

* Fixed an issue where the Claim button wasn't appearing for players in the Molecular Printer.
* Fixed an issue where the component weight wasn't shown properly in the build preview in the Molecular Preview.
* Fixed an issue where the construction sound was still playing when all the Manufacturing slots were full.

## Items

* The way durability functions on use has been changed. The amount of durability lost on death remains at 10%.
	+ Item decay is no longer factored on use.
	+ Equipped items will decay over time spent "in combat".
	+ A player's combat state is determined by three different factors: dealing damage to enemies, taking damage from enemies, and healing another player. Similar to how HKMs charge, a player is considered "in combat" if one of these conditions are met. If the player does not take any damage, deal any damage, or heal another player in ten seconds, they are no longer considered "in combat".
	+ The rate of item decay should remain the same for now, though we expect that to change once the prestige and salvaging systems are implemented.
	+ This change to the durability mechanic was made to better accommodate the future prestige system, which will affect salvaging.
	+ This change will also make item decay much more consistent and address many edge case scenarios where items would decay at fast rates due to usage (for example high rate of fire weapons, or abilities you deploy multiple times (Resonanting Bolts, Multi-Turret), or abilities often used out of combat (Afterburner, Trailblaze).
* Adjusted the drop rates of Melded Glial Smears, Melded Blood Samples and Melded Muscle Tissue.
	+ The frequency of Melded Glial Smears in comparison to Melded Blood Samples and Melded Muscle Tissue has been lowered.
	+ This should result in Melded Blood Samples and Melded Muscle Tissue dropping more frequently now.
* Re-enabled vehicle spawn ability for arc-porting effects.
* Loot power ups will use a different sound from other power ups.
* Updated the sound effects for picking up ammo powerups.
* Added new voice packs for Male: Sophisticated, Soldier, Holmganger
* Added new voice packs for Female: Sophisticated, Soldier, Spy

### Items Bugfixes

* Fix for LGV visual model remaining for too long after explosion.
* Fixed an issue where the LGV would not play exit audio upon leaving the LGV.
* Big improvement to auto positioning of Flashlight.
* Improving aiming to crosshair of Flashlight.
* Fixed an issue where you could aim the flashlight while down.
* The LGV tail lights has been fixed.
* Fixed an issue where when switching sex in the New You, the character would default to a non-free hair style.
* The ARES Mask should now better fit available head options.
* Fixed an issue where players could not use their calldown hotkey.
* Fixed an issue where players were not receiving full-screen status effects while driving LGVs.

## Social

* Army Commanders and Officers should now properly get a confirmation prompt when attempting to kick a player from their army.

### Social Bugfixes

* Fixed an issue where holding shift while typing in a chat window would deactivate glider wings.
* Fixed an issue where Army Commanders or Officers would accept an application but the applicant is not added to the army.
* Fixed an issue where the Army Commander would have a kick icon next to them on the Army list.

## User Interface

* The network settings in options menu have been simplified.
* More options have been added to the Advanced Tab.
* The glider UI has been updated to a more cleaner look.
* Add option support for moving queue inventory items to right side of the screen.
* Added an additional check to ensure user emails are compared correctly.
* Updated flag art and fixed their alignment on the login screen.
* Repairing items is much more responsive.
* Notification that items have been repaired should be snappier.
* The Marketplace now reads from the game client's inventory. This should increase the responsiveness when viewing and interacting with your inventory in the Marketplace.

### User Interface Bugfixes

* Fixed an issue where the UI text is upside down for back and rotate buttons in New You.
* Aliasing fixed on 3D buttons.
* Fixed an issue with blurry images in the UI.
* More fixes for HUD space.
* Fixed an issue where the camera in New You is reverting to odd location after confirming changes.
* Fixed an issue where after closing the map on resource scan, re-opening it doesn't show the player's position.
* Fixed an issue where using the maintenance button while syncing to sin causes the garage to lose all functionality. You couldn't leave the paint shop while the paint shop is trying to save changes.
* Fixed an issue where the UI text was upside down for back and rotate buttons.
* Fixed an issue where pressing Shift would cause to drop glider while typing in chat.
* Fixed an issue where buttons and text were missing in Dump Truck at 125% DPI.
* Fixed an issue where the Thumper Card weren't scaling properly.
* Fixed an issue where French UI elements were showing up in English.
* Fixed an issue where New You music was triggering twice.
* Fixed an issue where the Achievement notification bar was longer than intended.
* Fixed an issue where the Paint Shop in the Garage would be unresponsive at times.
* Removed some legacy achievements from ATLAS (players were unable to complete these achievements).
* Fixed an issue where you could not use mouse mode to swap ability slots after setting an ability slot to 'None' in the Garage.
* Fixed an issue where the Toxic Varant's poison status effect would stay on the screen after death.
* Fixed an issue where the respawn timer was not displaying correctly.
* Fixed an issue where ability icons would revert when using mouse mode to change the ability order on the hotbar.
* References to Battleframe Terminal has been changed to Battleframe Station.