Patch 144

Patch 144 released March 27, 2022.

## General

* **RULE ADJUSTMENT: The lower and upper Brave/Faith limits are changed to 50 and 80.**

See the Brave and Faith adjustments section for more details.

* Innate Weapon Guard has returned. As a result, weapons have lost between 15 and 20% W-EV.

### Brave and Faith adjustments

* UnBrave --> “X-Brave”: Now requires higher user Brave and lower target Brave for optimal effect.
* UnFaith --> “X-Faith”: Now requires higher user Faith and lower target Faith for optimal effect.
* Innocent now sets both Brave and Faith to 30.
* Reaction chance is changed to (Brave + Faith - 60)%.
* Brave and Faith calculations have been adjusted to the following:

Brave: (User's Brave + 25) \* (Target's Brave + 25) / 10000

X-Brave: (User's Brave + 25) \* (155 - Target's Brave) / 10000

Faith: (User's Faith + 25) \* (Target's Faith + 25) / 10000

X-Faith: (User's Faith + 25) \* (155 - Target's Faith) / 10000

**ADJUSTMENT TO STANDARD (NON-TOURNAMENT) RULES:**

**The lower and upper Brave/Faith limits are changed to 50 and 80.**

**Multipliers that are within the regular Brave/Faith limits are not affected by this change.**

The difference is in the multipliers that go beyond the boundaries (e.g. 100 Brave via Warpath).

Here are some multiplier changes.

100 vs 80 (Br/Fa) (previously 100 vs 70) is 1.3125x instead of 1.4175x.

100 vs 100 is 1.5625x instead of 1.8225x. (This rarely happens, but should be noted regardless.)

80 vs 30 (previously 70 vs 00) is 0.5775x instead of 0.3675x.

50 vs 30 (previously 40 vs 00) is 0.4125x instead of 0.2625x. (Also a rare occurence)

XBr/XFa 80 vs 30 (previously 40 vs 00) is 1.3125x instead of 1.5225x.

### AI

* Weapon and ability procs are now recognized by the AI.

## Jobs

* All jobs have lost access to bags
* Most jobs are now 0% C-EV. See individual jobs below for details.

### Chemist

* Gained Flails
* 10 --> 15% C-EV

### Lancer

* Gained Axes
* Lost Poles
* 8 --> 9 Speed
* 20 --> 0% C-EV

### Mime

* Gained innate Third of MP
* Lost Helmets and Armor
* 116 / 104 --> 192 / 176 HP (male / female)
* 11 / 9 --> 12 / 10 PA
* 9 / 11 --> 10 / 12 MA
* 40 --> 0% C-EV

### Monk

* Gained innate Martial Arts (148/128 bonus (approx. 115%) to Attack and Punch Art while barehanded)
* Gained Poles
* 35 --> 20% C-EV

### Mystic Knight

* Gained Swords
* 9 --> 8 Speed
* 15 --> 0% C-EV

#### Male

* 12 --> 10 PA
* 6 --> 10 MA

#### Female

* 92 --> 120 MP
* 8 --> 10 MA

### Ninja

* Gained (back) innate Dual Wield
* 105 / 120 --> 80 / 92 MP (male / female)
* 30 --> 15% C-EV

### Priest

* 9 --> 8 Speed
* 20 --> 0% C-EV

### Samurai

* Lost innate Move in Water
* Gained Spears
* 10 / 8 --> 11 / 9 PA
* 8 / 10 --> 9 / 11 MA
* 25 --> 10% C-EV

### Scholar

* Gained Knives
* Lost Swords
* 9 --> 8 Speed
* 30 --> 0% C-EV

### Squire

* Gained Armors
* Lost Robes
* 15 --> 0% C-EV

### Summoner

* Gained innate Range +1
* Gained Guns
* 15 --> 0% C-EV

### Time Mage

* 9 --> 8 Speed
* 10 --> 0% C-EV

## Abilities

### Archer (Snipe)

* Leg Aim
	+ 150 --> 100 JP
	+ (Speed + 40)% --> (Speed + 65)% Hit chance
	+ Random: Don’t Move, Stop --> Add: Don't Move

* Arm Aim
	+ 9 --> 15 MP

* Cobra Strike
	+ 3 --> 9 MP

* Seal Evil
	+ 6 --> 12 MP

* Hawk's Eye
	+ 6 --> 12 MP

* Cover Fire
	+ 3 --> 0 CT
	+ 12 --> 24 MP
	+ Dmg (Rnd[2..4] \* [PA+30]) --> Dmg Br(Rnd[PA/2+1..PA\*3/2] \* 6)

* Head Break --> “Head Aim”
	+ 9 --> 15 MP

* Armor Break --> “Armor Aim”
	+ 9 --> 18 MP
	+ 350 --> 300 JP

* Shield Break --> “Shield Aim”
	+ 6 --> 9 MP
	+ 200 --> 150 JP

### Chemist (Item)

* Ether
	+ 150 --> 100 JP

* Strength Tonic
	+ 150 --> 200 JP
	+ Now Self + Allies only

* Antidote
	+ 150 --> 100 JP

* Calm Grass
	+ Gained Faith

* Holy Water
	+ Gained Sadness (Innocent)

* Bandage
	+ 150 --> 100 JP

### Geomancer (Geomancy)

* **Geomancy damage formula changed from Dmg ([PA+Y]/2\*MA) to Dmg([PA+MA]/2\*Y). Y values have been set to 8**

### Lancer (Jump)

* Jump Range 3
	+ 100 --> 50 JP

* Jump Range 4
	+ 200 --> 100 JP

* Jump Range 5
	+ 300 --> 200 JP

* Jump Range 6
	+ 400 --> 300 JP

* Vertical Ignore
	+ 350 --> 200 JP

* Vertical Jump 6: Removed from the game

* Vertical Jump 7: Removed from the game

### Mediator (Talk Skill)

* (NEW) Demotivate
	+ 150 JP, 3 range, 3 vertical, 12 MP, Hit (MA+60)%, Add: Sadness, CM

* Blackmail
	+ Faith(MA+55)% --> XBr(MA+50)% Hit chance

* Stall
	+ Faith(MA+50)% --> XBr(MA+45)% Hit chance

* Preach
	+ Faith(MA+80)% --> (MA+75)% Hit chance

* Condemn
	+ Faith(MA+40)% --> XBr(MA+35)% Hit chance

* Refute
	+ 300 --> 250 JP
	+ Faith(MA+70)% --> XBr(MA+75)% Hit chance
	+ Lost Darkness, Death Sentence, Frog, Petrify, Poison, Oil, Undead, Float, Regen, Reraise and Transparent

(This seems like a lot but it still cancels all of the following: Defending, Haste, Protect, Reflect, Shell, Berserk, Charm, Don’t Act, Don’t Move, Faith, Sadness, Silence, Sleep, Slow, Stop)

* Insult
	+ Faith(MA+50)% --> XBr(MA+45)% Hit chance
	+ 12 --> 18 MP

* Battle Orders
	+ Charging --> Persevere (Performing)
	+ 6 --> 4 CT
	+ 12 --> 21 MP

* Pathos Speech
	+ Charging --> Persevere (Performing)
	+ 6 --> 4 CT
	+ 12 --> 21 MP

### Monk (Punch Art)

* Spin Fist
	+ PA \* 8 --> PA \* 9 damage
	+ 300 --> 250 JP

* Repeating Fist
	+ PA \* 10 --> PA \* 11 damage
	+ 200 --> 150 JP

* Wave Fist
	+ No longer Reflectable

* Chi Blast --> “Ki Blast”
	+ PA \* 8 --> PA \* 9 damage
	+ 0 --> 1 Vertical
	+ 300 --> 250 JP

* Secret Fist
	+ 0 --> 1 Vertical
	+ (PA+50) --> Br(PA+45)% Hit chance
	+ Ignores evasion

* Revive
	+ 12 --> 18 MP
	+ Heal (33)% Hit (PA+80)% --> Heal Br(PA \* 13) Hit (100)%
	+ Now Affected by Overwhelm and Unyielding (due to above formula change)

### Mystic Knight (Spellblade)

* **All abilities have had their XA value changed from PA to (PA+MA)/2.**

* Amplified Water --> “Water Strike”
	+ PA \* 8 --> [PA+MA]/2 \* 10
	+ 3 --> 1 CT
	+ 2 --> 3 AoE
	+ 3 --> 1 Vertical
	+ 12 --> 18 MP

* Amplified Bolt --> “Thunder Strike”
	+ PA \* 8 --> [PA+MA]/2 \* 10
	+ 2 --> 1 CT
	+ 1 --> 3 Vertical
	+ 6 --> 12 MP

* Amplified Ice --> “Cold Strike”
	+ PA \* 10 --> [PA+MA]/2 \* 12
	+ 3 --> 1 CT
	+ 1 --> 0 Vertical
	+ 18 --> 24 MP

* Amplified Cure --> “Healing Blade”
	+ Heal PA \* 8 HealMP PA \* 4 --> Heal Br([PA+MA]/2 \* 10) HealMP Br([PA+MA]/2 \* 5)
	+ Reverses on Undead (MP healing becomes 0)
	+ 2 --> 1 Vertical

* Amplified Raise --> “Phoenix Blade”
	+ Heal (21)% Hit (PA + 70)% --> Heal Br([PA+MA]/2 \* 6) Hit (100)%
	+ Now Affected by Overwhelm and Unyielding due to above formula change
	+ 1 --> 0 Vertical
	+ 18 --> 24 MP

* Amplified Dispel --> “Dispel Blade”
	+ (PA + 75)% --> Br([PA+MA]/2 + 75)% Hit chance
	+ 2 --> 1 CT
	+ 2 --> 1 Vertical
	+ Now also cancels Float and Persevere (Performing)
	+ No longer cancels Faith and Sadness

* Miasma
	+ (PA + 75)% --> Br([PA+MA]/2 + 75)% Hit chance
	+ Random --> Separate status infliction
	+ 150 --> 200 JP
	+ 2 --> 1 CT

* Drain Strike --> “Shadowblade”
	+ PA \* 10 --> [PA+MA]/2 \* 12

* Osmose Strike --> “Duskblade”
	+ PA \* 10 --> [PA+MA]/2 \* 10

* Amplified Bio: Removed from the game

### Ninja (Ninjutsu)

* **All “-ton” abilities are now calculated with X-Brave**
* **All “-ton” abilities have their X value changed from PA to [PA+Speed]/2**
* **Shuriken, Tsumazuku, Kagesougi and Houkouton now ignore Brave**

* (NEW) Doton
	+ 2 Range, 1 Vertical, 27 MP, Earth elemental, Dmg XBr([PA+Speed]/2 \* 14)
	+ Magic evade, Reflectable, CA, CM, 150 JP

* Toumei
	+ 300 --> 250 JP
	+ Misogi
	+ 12 --> 18 MP

* Shuriken
	+ PA \* 8 --> Speed \* 3 and hits 4 times
	+ 0 --> 6 MP

* Fuuton
	+ PA \* 7 --> [PA+Speed]/2 \* 10
	+ 2 --> 6 Range
	+ 1 --> 0 AoE
	+ 2 --> Infinite Vertical
	+ 2 --> 0 CT
	+ 24 --> 12 MP

* Suiton
	+ PA \* 8 --> [PA+Speed]/2 \* 11
	+ 3 --> 4 Range
	+ Infinite --> 3 Vertical
	+ 18 --> 21 MP
	+ 25 --> 20% Add Frog

* Meiton
	+ PA \* 9 --> [PA+Speed]/2 \* 12
	+ 5 --> 3 Range
	+ 21 --> 24 MP
	+ Gained 25% Add: Sadness

* Mushin: Removed from skillset (still exists as weapon proc)

* Raiton: Removed from the game

### Oracle (Yin-Yang Magic)

* Paralyze (Re-added)
	+ Hit Faith(MA+60)% Magic Evade, Add: Don't Act, 4 Range, 1 AoE, 1 Vertical, 3 CT, 24 MP, 200 JP, Reflectable, CM

* Petrify: Moved from Priest

* Pray Faith
	+ Faith --> X-Faith calculation
	+ 150 --> 100 JP
	+ 21 --> 15 MP

* Spell Absorb
	+ 33 --> 35% MP Absorb

* Life Drain
	+ 33 --> 35% HP Absorb
	+ 6 --> 15 MP

* Darkness
	+ 12 --> 6 MP
	+ Enemy Only

* Don't Move --> “Immobilize”
	+ 100 --> 150 JP
	+ 3 --> 2 Vertical
	+ 12 --> 15 MP

* Poison
	+ 100 --> 150 JP
	+ 5 --> 4 Range
	+ 1 --> 2 AoE

* Dispel Magic
	+ No longer cancels Faith (not treated as a positive status)

* Zombie
	+ 1 --> 2 CT
	+ 18 --> 21 MP

* Sleep
	+ 150 --> 200 JP

### Paladin (Chivalry)

* Nurse
	+ Gained 100% Cancel: Poison
	+ 12 --> 15 MP

* Iron Will
	+ Lost Regen
	+ 0 --> 1 AoE
	+ 0 --> 1 Vertical
	+ 24 --> 15 MP
	+ Can hit allies

* Reraise
	+ 100 --> 200 JP
	+ 12 --> 21 MP

* Southern Cross
	+ 200 --> 250 JP
	+ 12 --> 21 MP

* Shock
	+ 5 --> 4 Range
	+ Infinite --> 3 Vertical
	+ 5 --> 3 CT

### Priest (White Magic)

* Cure
	+ No longer reflectable

* Cure 2
	+ No longer reflectable

* Cure 3
	+ No longer reflectable

* Cure 4
	+ Gained Holy element

* Raise 2
	+ Hit Faith(MA+60)% Heal (100)% --> Hit (100)% Heal Faith(MA \* 15)
	+ Now Affected by Overwhelm and Unyielding (due to above formula change)

* Protect
	+ 200 --> 150 JP

* Shell
	+ 200 --> 150 JP

* Holy
	+ 4 --> 5 CT
	+ 18 --> 24 MP

### Samurai (Draw Out)

* Murasame
	+ MA \* 10 --> MA \* 9
	+ Accepts Magic Attack UP

### Scholar (Lore)

* Regen
	+ 5 --> 4 Range

* Mad Science
	+ 200 --> 150 JP
	+ 6 --> 5 Range
	+ 27 --> 15 MP
	+ Lost Reraise

* Convection
	+ All --> Fire element

* Crude Bio
	+ 5 --> 4 Range
	+ 33 --> 40% Add: Oil

* Toxic Bio
	+ 5 --> 4 Range
	+ 3 --> 2 CT
	+ 33 --> 40% Add: Poison

* Plague Bio
	+ 5 --> 4 Range
	+ 5 --> 3 CT
	+ Gained Weapon element

* Melt
	+ 5 --> 4 Range
	+ Gained Weapon element
	+ MA \* 5 --> MA \* 6

* Magic Twister
	+ 250 --> 200 JP
	+ 5 --> 4 Range
	+ All --> Weapon element
	+ MA \* 7 --> MA \* 9

* Omniblast
	+ 6 --> 5 Range

### Squire (Guts)

* Heal
	+ Gained Sadness (Innocent)
	+ Lost Undead

* Throw Sand: Removed from the game

### Summoner (Summon Magic)

* Shiva
	+ 2 --> 3 CT
	+ MA \* 7 --> MA \* 8

* Ramuh
	+ 1 --> 0 Vertical
	+ 2 --> 1 CT

* Ifrit
	+ 2 --> 3 AoE
	+ 2 --> 3 CT

* Fairy --> “Seraph”: “Angel Feathers” when summoned

* Moogle: “Moogle Charm” when summoned

* Carbunkle
	+ Now Faith-based
	+ MA \* 6 --> MA \* 5

* Leviathan
	+ 33 --> 40% chance to cancel
	+ Now cancels Reraise
	+ No longer cancels Reflect

* Salamander: “Wyrmfire” when summoned
	+ 150 --> 200 JP
	+ 5 --> 4 CT
	+ Gained Fire element

* Silf --> “Sylph”
	+ 250 --> 200 JP
	+ 3 --> 4 Range
	+ 20% Random: Don’t Act or Don’t Move --> 33% Add: Silence

* Lich: “Descending Darkness” when summoned
	+ 4 --> 3 Range
	+ 5 --> 4 CT
	+ 36 --> 30 MP
	+ Gained Dark element
	+ Hit Fa(MA+55)% Dmg(65)% --> Hit Fa(MA + 70)% Dmg (40)%
	+ Gained 20% Random Add: Slow or Stop

* Odin
	+ 150 --> 250 JP
	+ 3 --> 5 Range
	+ 2 --> 0 AoE
	+ 2 --> 0 Vertical
	+ 24 --> 30 MP
	+ MA \* 9 --> MA \* 11
	+ 33% Cancel Protect, Reraise, Shell --> 20% Add: Dead

* Cyclops: “Climactic Fear” when summoned
	+ 5 --> 6 CT
	+ 24 --> 36 MP
	+ MA \* 11 --> MA \* 10
	+ Ignores evasion
	+ No longer adds Reflect

* Zodiac --> “Zodiark”
	+ MA \* 9 --> MA \* 10

### Thief (Steal)

* Steal Shield: Re-added
	+ Hit (Speed + 80)% P-Ev, 100 JP, 1 Range, 2 Vertical, CA

* Steal Helmet: Re-added
	+ Hit (Speed + 60)% P-Ev, 200 JP, 1 Range, 2 Vertical, CA

* Steal Armor: Re-added
	+ Hit (Speed + 55)% P-Ev, 250 JP, 1 Range, 2 Vertical, CA

* Gil Toss
	+ Rnd[2..4] \* (Speed+15) --> Rnd[Speed/2..Speed\*3/2] \* 10 damage

* Knockout
	+ No longer based on Brave

### Time Mage (Time Magic)

* Haste
	+ (MA + 80)% --> (MA + 90)% Hit chance

* Haste 2
	+ (MA + 90)% --> (MA + 80)% Hit chance

* Slow
	+ (MA + 80)% --> (MA + 90)% Hit chance

* Slow 2
	+ (MA + 90)% --> (MA + 80)% Hit chance

* Comet
	+ 18 --> 15 MP

* Meteorain
	+ 30 --> 27 MP

* Balance
	+ 12 --> 18 MP

* Demi
	+ 12 --> 18 MP

* Demi 2
	+ 24 --> 30 MP
	+ (MA + 80)% --> (MA + 70)% Hit chance

* Return
	+ 3 --> 2 CT
	+ Gained Undead
	+ Lost Death Sentence

### Wizard (Black Magic)

* **Nether Fire/Ice/Bolt/Water and Dark Holy are now calculated with cross faith.**

* (NEW) Allure
	+ Undead: Hit Faith(MA+55)% No evade, Add: Charm, 5 Range, 1 CT, 18 MP, 150 JP, Reflectable

* Nether Fire
	+ MA \* 7 --> MA \* 8 damage

* Nether Bolt
	+ MA \* 7 --> MA \* 8 damage

* Nether Ice
	+ MA \* 9 --> MA \* 10 damage

* Water
	+ 33% Cancel: All positive except Reflect --> 100% Cancel: Reflect

* Nether Water
	+ MA \* 8 --> MA \* 9 damage

* Douse
	+ (MA + 75)% --> (MA + 70)% Hit chance
	+ Gained Poison

* Death
	+ Gained Dark element

## Reactions, Supports and Movements

### Reactions

* Absorb MP
	+ 200 --> 250 JP

* Brave Up
	+ 100 --> 200 JP

* Counter Tackle
	+ 50 --> 100 JP, 1 --> 2 vertical, cancels Haste, Protect, Regen and Shell

* Critical Quick
	+ Moved from Archer to Time Mage

* Dragon Spirit
	+ No longer removes Death Sentence and Undead

* Faith Up
	+ 100 --> 200 JP

* Counter Comet: Removed from the game

### Supports

* Primal Boost
	+ 200 --> 100 JP

* Primal Resist
	+ 200 --> 100 JP

* Speed +1 --> “Speed UP”
	+ Moved from Movements to Supports

* Two Hands
	+ 150% --> 166% multiplier

* Two Swords --> “Dual Wield”

* Desperation: Removed from the game

### Movements

* Awareness
	+ Regained evade while charging

* Float
	+ Gained Fly ability
	+ 100 --> 250 JP
	+ Moved from Samurai to Mystic Knight

* Ignore Height --> “Leap”
	+ Gained +3 Jump bonus
	+ Moved from Archer to Lancer
	+ 100 --> 200 JP

* Move -1 --> “Prudence”
	+ Moved from Priest to Archer

* Pilgrimage
	+ 250 --> 300 JP

* Warpath
	+ 250 --> 300 JP

* Fly: Removed from the game

* Jump +1: Removed from the game

* Speed -1: Removed from the game

* Weapon Guard: Removed from the game

## Items

### Weapons

* **Most weapons are now 0% W-Ev save for a few exceptions**

* **Damage formulas have been changed for the following weapons:**
	+ **Barehanded: PA \* 12 --> PA \* Base PA**
	+ **Axes: Rnd[PA/2..PA\*3/2-1] \* WP --> Rnd[PA/2..PA\*2-1] \* WP**
	+ **Knives: [PA+Sp]/2 \* WP --> Speed \* WP**
	+ **Ninjatos: [PA+Sp]/2 \* WP --> PA \* WP**
	+ **Katanas: PA \* WP --> Max(PA or MA) \* WP**
	+ **Longbows: [PA+Sp]/2 \* WP --> PA \* WP**

* **All healing weapons will ignore Brave calculation as well as all defense modifiers (e.g. Protect)**

* **Dual Wield/Two Hands is now consistent across all weapon types**

* **Bags have been removed from the game**

* Arcing weapon range bonus/penalty is cut in half, meaning +/-1 range every 4 height difference instead of every 2

* Weapons that have a 67% chance to proc have returned to 66% because of previous patches’ improvements to Luck Up

#### Axes

* **Damage formula changed from Rnd[PA/2..PA\*3/2-1] to Rnd[PA/2..PA\*2-1] \* WP**

* **All axes are now 0% W-EV except for Giant Axe**

* **All axes are now forced 2 hands**

* (NEW) Battle Axe
	+ 11 WP, 33% Cast: Shield Break, +1 Move bonus

* (NEW) Golden Axe
	+ 14 WP, 66% Cast: Execute

* Giant Axe
	+ 11 --> 12 WP
	+ Str: Earth-Wind-Water --> Str: All elements

* Glaciaxe
	+ 13 --> 14 WP

* Slasher
	+ 12 --> 13 WP
	+ +1 --> +2 PA bonus

* Tomahawk: Removed from the game

* Gambler's Axe: Removed from the game

* Axecalipur: Removed from the game

#### Flails

* **All flails are now 0% W-EV**

* Mage Crusher --> “Mandragora”
	+ 10 --> 11 WP
	+ Gained Earth element
	+ Lost chance to Add Poison
	+ Gained Absorb + Half Earth
	+ Gained Immune: Poison

* Morning Star --> “Mace of Zeus”
	+ 10 --> 12 WP
	+ Gained Half: Lightning

* Sadist's Whip
	+ 10 --> 12 WP
	+ Gained 50% Cast: Lash (PA\*6, C: Chg-Pfm, Dark)
	+ Lost Strengthen: Dark
	+ Gained Half: Dark and Ice

* Spiked Fuuton --> “Caliper”
	+ 10 --> 8 WP
	+ Gained 75% Add: Haste
	+ Lost Strengthen: Wind
	+ Gained Half: Wind
	+ Gained Immune: Stop

* Aspergillum
	+ 10 --> 11 WP
	+ Lost Strengthen: Water
	+ Gained Half: Holy and Water
	+ Gained Immune: Oil

* Scorpion Tail
	+ 12 --> 13 WP
	+ Gained Half: Fire

* Vesper: Removed from the game

#### Katanas

* **Damage formula changed from PA \* WP to Max(PA,MA) \* WP**

* **All katanas are now 0% W-EV except for Kikuichimonji**

* **All katanas are now one handed. They also allow Two Hands/Dual Wield**

* Asura --> “Ashura”
	+ 15 --> 12 WP (no longer forced 2h)
	+ Lost Initial: Reraise

* Kotetsu
	+ 12 --> 10 WP
	+ Gained Strengthen: Dark, Wind

* Bizen Boat --> “Osafune”
	+ 9 --> 10 WP

* Heaven’s Cloud --> “Kazekiri”
	+ Heaven’s Cloud --> Kamaitachi proc
	+ Gained +1 Jump bonus

* Muramasa
	+ Gained Always: Berserk
	+ Decapitate --> Deathblow proc (PA+35% Chance to Add Dead)

* Kikuichimonji
	+ 15 --> 11 WP (no longer forced 2h)
	+ 25 --> 10% W-EV
	+ Gained Immune: Don’t Move

* Chirijiraden
	+ 16 --> 12 WP (no longer forced 2h)
	+ Lost +1 Jump bonus

#### Knight Swords

* **All Knight Swords no longer ignore evasion**

* Tournesol
	+ 30 --> 10% W-EV
	+ Gained Absorb: Fire
	+ Lost Immune: Slow
	+ Lost Initial: Haste

* Save the Queen
	+ 20 --> 10% W-EV

* Excalibur
	+ 13 --> 12 WP
		- 20 --> 0% W-EV

* Ragnarok
	+ 20 --> 10% W-EV
	+ Gained 33% Cast Flare (faithless MA\*16 damage)
	+ Gained +2 MA bonus
	+ Lost +1 Jump bonus
	+ Lost Immune: Frog

* Chaos Blade
	+ 20 --> 10% W-EV

* Ultima Weapon: Removed from the game

#### Knives

* **Damage formula changed from [PA+Speed]/2 \* WP to Speed \* WP**

* **All knives have lost their +1 Move bonus except for Air Knife**

* **All knives accept Two Hands/Dual Wield**

* **All knives are now 0% W-EV except for Main Gauche**

* (NEW) Blind Knife
	+ 12 WP, 100% Add: Darkness

* (NEW) Thief Knife
	+ 10 WP, 50% Cast: Pilfer (unevadeable Gil Toss)

* Gladius
	+ 9 --> 10 WP

* Main Gauche
	+ 40 --> 25% W-EV

* Zorlin Shape
	+ 9 --> 10 WP
	+ Lost Strengthen: Water

* Throwing Knife: Removed from the game

* Dual Cutters: Removed from the game

* Toy Knife: Removed from the game

#### Ninjatos

* **Damage formula changed from [PA+Speed]/2 \* WP to PA \* WP**

* **All Ninjatos are now 0% W-EV except for Sasuke Blade and Koga Edge**

* Hidden Blade --> “Kagenui”
	+ Gained Dark element
	+ Ignores evasion
	+ Always --> Initial Transparent

* Orochi
	+ 12 --> 11 WP

* Short Edge --> “Kodachi”
	+ 11 --> 10 WP
	+ Douse --> Ura Abura proc (X-Br(MA+75)% chance to add Oil)

* Taki Blade --> “Takinachi”
	+ 10 --> 9 WP
	+ Frog --> 33% Ura Gaeru proc (X-Br(MA+60)% chance to add Frog)

* Spell Edge --> “Jubakuto”
	+ Faith --> 50% Mushin proc (PA+70% chance to add Innocent)

* Sasuke Blade --> “Oborozuki”
	+ 5 --> 10% W-EV
	+ Lost +1 Speed bonus
	+ Gained +1 Move bonus

* Iga Edge --> “Igatetsu”
	+ 11 --> 10 WP
	+ Gained 50% Cast Katon (Dmg X-Br([PA+SP]/2 \* 9 damage, Cancels Protect and Reraise, Fire elemental)
	+ Initial Reflect --> Regen
	+ Lost Immune: Darkness

* Koga Edge --> “Kogarasu”
	+ 12 --> 10 WP
	+ 20 --> 10% W-EV
	+ Lost Quake proc
	+ Gained Strengthen Earth

#### Staves

* **All staves are now 0% W-Ev except for Battle Staff**

* (NEW) Wizard Staff
	+ 10 WP, +2 MA bonus

* Ice Staff
	+ 8 --> 10 WP
	+ Lost Nether Ice proc
	+ Gained Strengthen: Water

* Thunder Staff
	+ 9 --> 6 WP
	+ 67% --> 100% Cast Nether Bolt

* Battle Staff
	+ 20 --> 10% W-EV
	+ Gained Strengthen: Earth
	+ Lost Immune: Don’t Move

* Flame Staff
	+ 10 --> 9 WP
	+ Lost Nether Fire proc
	+ Gained Nullify: Fire

* Gold Staff
	+ 10 --> 8 WP
	+ Gained Wind element
	+ Gained Strengthen: Wind

* Black Staff
	+ 9 --> 10 WP
	+ Lost Demi proc
	+ Lost +1 MA and +1 Jump bonus
	+ Gained Strengthen: Dark
	+ Gained Initial: Float

* White Staff
	+ Lost Holy proc
	+ Lost +1 MA and +1 Jump bonus
	+ Gained Strengthen: Holy
	+ Gained Immune: Silence

* Healing Staff
	+ No longer forced 2 hands and Accepts Two Hands/Dual Wield
	+ Gained +1 Move bonus
	+ Lost +1 Speed bonus

* Rune Staff
	+ 9 --> 10 WP
	+ Lost Osmose Blade proc
	+ Gained +1 MA and +30 MP bonus

* Dreamwatcher: Removed from the game

#### Swords

* **All swords accept Dual Wield/Two Hands**

* **All swords are now 0% W-EV except for Platinum Sword**

* (NEW) Rune Blade
	+ 11 WP, 50% Cast: Osmose (Drains 50% of target’s MP), +30 MP bonus

* Flame Sabre
	+ Fire --> Flame proc (faithless MA\*9 damage)
	+ Lost +1 MA bonus

* Ice Brand
	+ 13 --> 12 WP
	+ 33% Ice --> 25% Frost proc (faithless MA\*11 damage)
	+ Gained +1 MA bonus

* Thunder Blade
	+ 14 --> 11 WP
	+ 33% Bolt --> 50% Thunder proc (faithless MA\*8 damage),
	+ Lost +1 MA bonus
	+ Gained +1 Move bonus

* Coral Sword
	+ 10 --> 11 WP
	+ 67% Poison --> 50% Toxin proc (faithless MA\*7 damage, 50% chance to Add: Poison)

* Blood Sword
	+ 10 --> 11 WP

* Platinum Sword
	+ 12 --> 13 WP
	+ Lost Slow immunity

* Lionheart
	+ 10 --> 11 WP

* Mythril Sword: Removed from the game

* Diamond Sword: Removed from the game

#### Poles

* **All poles are now 0% W-EV except for Dwarven Fan and Iron Fan**

* (NEW) Battle Bamboo
	+ 10 WP, +2 PA bonus

* (NEW) Faith Rod
	+ 9 WP, Holy element, 50% Add: Faith, Strengthen: Holy and Lightning

* Whale Whisker
	+ Lost Add: Undead proc
	+ Gained Strengthen: Dark and Water

* Null Pointer --> “Zephyr Pole”
	+ 8 --> 9 WP
	+ Gained Wind element
	+ Gained Strengthen: Ice and Wind

* Dwarven Fan
	+ 9 --> 8 WP
	+ 15 --> 10% W-EV
	+ 50 --> 33% Local Quake proc
	+ Gained Strengthen: Fire

* Iron Fan
	+ Accepts Two Hands
	+ 13 --> 11 WP
	+ 30 --> 10% W-EV
	+ Gained +1 PA and +1 MA bonus

* Ivory Rod
	+ 9 --> 10 WP
	+ Gokuu Rod: Removed from the game

#### Spears

* **All spears are now 0% W-EV except for Ice Lance**

* Vaulting Lance
	+ 10 --> 12 WP
	+ Lost +1 Move bonus
	+ +1 --> +2 Jump bonus

* Ice Lance
	+ 12 --> 11 WP
	+ 10 --> 20% W-EV

* Ethereal Spear
	+ Damages MP --> Absorbs MP

* Heavy Spear
	+ Lost Cast: Shellbust Stab
	+ Gained +2 PA bonus

* Obelisk
	+ 11 --> 12 WP
	+ +2 --> +1 MA bonus
	+ Gained +1 Jump bonus
	+ Lost Immune: Silence

* Holy Lance
	+ 9 --> 11 WP
	+ Lost Dia proc
	+ Lost +2 PA bonus
	+ Gained +1 Move and +1 Jump bonus

* Dragon Whisker
	+ Accepts Two Hands
	+ 14 --> 13 WP

* Javelin: Removed from the game

* Demon Spear: Removed from the game

#### Books

* **Books are no longer forced 2 hands**

* **All books are now 0% W-EV**

* Omnilex
	+ 11 --> 10 WP
	+ 5 --> 3 Range
	+ 33 --> 25% Add: Stop

* Vampire Diary
	+ 11 --> 10 WP
	+ 4 --> 3 Range

* Seductress
	+ 10 --> 9 WP
	+ 4 --> 3 Range
	+ 25 --> 20% Add: Charm

* Necronomicon
	+ 11 --> 9 WP
	+ 5 --> 3 Range
	+ Gained Dark element

* Monster Tactics
	+ 13 --> 9 WP
	+ 6 --> 4 Range
	+ Gained +2 MA bonus

#### Crossbows

* All crossbows can now be Two Handed

* All crossbows are now 0% W-EV

* Hunting Bow --> “Chaser”
	+ 4 --> 5 Range
	+ Gained +1 Move bonus
	+ Lost Cast: Extra Attack

* Crude Bow --> “Fumarole”
	+ Gained Water element

* Atheist Bow --> “Silencer”
	+ 50% Add: Innocent --> 33% Add: Silence

* Provoke Bow --> “Provoker”
	+ 33 --> 25% Add: Berserk

#### Guns

* **Guns now ignore evasion (once more)**

* (NEW) Ras Algethi
	+ 9 WP, 15% W-EV, 6 Range

* Romanda Gun
	+ 7 --> 8 Range
	+ Gained +1 Jump bonus

* Healing Gun --> “Enhancer”
	+ Gained +1 MA bonus

* Peacemaker
	+ 12 --> 11 WP
	+ 4 --> 5 Range
	+ No longer forced 2 hands

* Quicksilver
	+ 11 --> 9 WP
	+ 5 --> 6 Range
	+ Gained 100% Cancel: Haste

* Valiant
	+ MP Damage --> HP damage
	+ Gained 50% Cast: Magic Break (Extra attack that deals MP damage)
	+ 8 --> 9 WP
	+ 5 --> 6 Range

#### Longbows

* **Damage formula changed from [PA+Speed]/2 \* WP to PA \* WP**

* **All longbows are now 0% W-EV**

* (NEW) Silver Bow
	+ 10 WP, 5 Range, Holy element, 33% Add: Don’t Move, +1 PA bonus

* Yoichi Bow
	+ 14 --> 10 WP
	+ 33% Dark Holy --> 50% Graviball cast (25% damage, Dark elemental, 100% hit)
	+ Lost +1 MA bonus

* Ice Bow
	+ 15 --> 12 WP
	+ Lost Add: Slow proc
	+ Lost +2 MA bonus

* Lightning Bow
	+ 14 --> 10 WP
	+ 5 --> 4 Range
	+ Lost Add: Don't Act proc

* Windslash Bow

* + 13 --> 11 WP
	+ 5 --> 7 Range
	+ Lost Cast: Hurricane
	+ Lost +1 Speed bonus
	+ Gained +1 Jump bonus

* Ultimus Bow
	+ 16 --> 12 WP
	+ +1 --> +2 PA bonus

* Atma Bow
	+ 4 --> 5 Range
	+ Proc damage based on Target’s Max MP instead of Attacker’s

* Long Bow: Removed from the game

* Rain Bow: Removed from the game

### Protection

* HP/MP equipment has been adjusted to increments of 5

#### Shields

* (NEW) Genji Shield
	+ 10% P-Ev, 5% M-Ev, +1 PA, +1 MA

* Sanguine Shield
	+ Lost +1 PA and +1 MA bonus
	+ Gained Immune: Charm

#### Helmets

* Grand Helmet
	+ 140 --> 150 HP

* Circlet
	+ 96 --> 130 HP
	+ 12 --> 50 MP
	+ Lost +2 MA bonus

* Kaiser Helm --> “Dragon Helm”
	+ 116 --> 120 HP
	+ 8 --> 10 MP

* Genji Helmet
	+ 84 --> 85 HP
	+ 16 --> 15 MP
	+ Gained +2 PA and +2 MA bonus
	+ Lost +1 Speed bonus

* Mythril Helmet
	+ 116 --> 135 HP
	+ 20 --> 0 MP

* Gold Helmet
	+ 116 --> 110 HP

* Platinum Helmet
	+ 120 --> 115 HP

* Diamond Helmet
	+ 124 --> 120 HP

* Crystal Helmet
	+ 128 --> 125 HP

* Cross Helmet: Removed from the game

#### Hats

* Black Hood
	+ 120 --> 125 HP
	+ 52 --> 60 MP

* Headgear
	+ 88 --> 80 HP
	+ 28 --> 30 MP

* Triangle Hat
	+ 80 --> 70 HP
	+ 40 --> 45 MP

* Red Cap
	+ 108 --> 110 HP
	+ 20 --> 30 MP
	+ Lost +1 PA bonus

* Green Beret
	+ 108 --> 120 HP
	+ 32 --> 20 MP

* Thief Hat
	+ 68 --> 90 HP
	+ 44 --> 20 MP
	+ Gained +1 PA and +1 Move bonus
	+ Lost +1 Speed bonus

* Ritual Hat
	+ 96 --> 80 HP
	+ 40 --> 50 MP

* Flash Hat
	+ 100 --> 90 HP
	+ 32 --> 35 MP

* Dragon Coif --> “Hydraskin Coif”
	+ 104 --> 100 HP
	+ 28 --> 20 MP

* Alpine Hood
	+ 108 --> 110 HP
	+ 20 --> 5 MP

#### Headpieces

* Golden Hairpin
	+ 80 --> 90 HP
	+ 112 --> 110 MP

* Twist Headband
	+ 48 --> 50 HP
	+ 52 --> 40 MP

* Coronet
	+ 64 --> 55 MP

* Focus Band
	+ 64 --> 60 HP
	+ 40 --> 50 MP

* Royal Band
	+ 28 --> 40 HP
	+ 56 --> 40 MP
	+ Lost +1 PA and +1 MA bonus

* Combat Sight
	+ 64 --> 70 HP
	+ 64 --> 50 MP
	+ Gained +1 PA and +1 MA bonus
	+ +2 --> +1 Move and +1 Jump bonus

* Chakra Band
	+ 52 --> 60 HP
	+ 80 --> 65 MP

* Lamia’s Tiara
	+ 60 --> 70 HP
	+ 68 --> 50 MP

* Demon Horn
	+ 68 --> 80 HP
	+ 56 --> 35 MP

* Ribbon
	+ 48 --> 50 HP
	+ 72 --> 35 MP
	+ Gained Immune: Stop

#### Armor

* (NEW) Bone Mail
	+ 140 HP, Always: Undead, Immune: Petrify, Absorb: Dark

* Maximillian
	+ 152 --> 160 HP

* Minerva Plate
	+ 104 --> 140 HP
	+ 0 --> 30 MP
	+ Lost +2 MA bonus

* Carabini Mail --> “Dragon Armor”
	+ 120 --> 125 HP

* Genji Armor
	+ 96 --> 90 HP
	+ Gained +2 PA and +2 MA bonus
	+ Lost +1 Speed bonus

* Mythril Armor
	+ 128 --> 145 HP
	+ Lost +1 Move bonus
	+ +1 --> +3 Jump bonus

* Life Armor
	+ 112 --> 120 HP
	+ Gained Immune: Faith

* Shadow Plate
	+ 120 --> 125 HP
	+ Gained Immune: Silence

* Reflect Mail
	+ 128 --> 130 HP

* Force Armor --> “Shield Armor”
	+ 136 --> 135 HP
	+ Initial: Float --> Protect
	+ Immune: Faith --> Poison

* Chain Mail: Removed from the game

#### Clothing

* Brigandine
	+ 132 --> 130 HP
	+ 32 --> 45 MP

* Power Sleeve
	+ 96 --> 90 HP
	+ 12 --> 15 MP

* Wizard Outfit
	+ 88 --> 80 HP
	+ 24 --> 30 MP

* Jijutsu Outfit
	+ 116 --> 115 HP
	+ 8 --> 5 MP

* Secret Clothes
	+ 76 --> 95 HP
	+ 28 --> 25 HP
	+ Lost +1 Speed bonus
	+ Gained +2 Move bonus

* Mythril Vest
	+ 116 --> 120 HP
	+ 20 --> 15 MP

* Demon Vest
	+ 112 --> 90 HP
	+ 24 --> 45 MP

* Rubber Costume
	+ 116 --> 100 HP
	+ 20 --> 30 MP

* Brave Suit
	+ 120 --> 110 HP
	+ 12 --> 15 MP

* Earth Clothes
	+ 124 --> 120 HP
	+ 8 --> 0 MP

#### Robes

* Robe of Lords
	+ 100 --> 110 HP

* Knight Garb
	+ 52 --> 60 HP
	+ 44 --> 20 MP

* Wizard Robe
	+ 44 --> 50 HP
	+ 56 --> 35 MP

* Red Robe
	+ 68 --> 70 HP
	+ 32 --> 35 MP

* Light Robe
	+ 36 --> 90 HP
	+ 44 --> 55 MP
	+ Lost +1 Speed bonus

* Traveler’s Garb
	+ 72 --> 85 HP
	+ 48 --> 35 MP
	+ Gained +1 MA bonus
	+ +2 --> +1 Move bonus
	+ Lost +2 Jump bonus

* Sage Robe --> “Angel Robe”
	+ 68 --> 80 HP
	+ 80 --> 65 MP
	+ Gained Immune: Crystal
	+ Lost Strengthen: Earth, Ice, Lightning, Wind

* Black Robe
	+ 72 --> 60 HP
	+ 72 --> 50 MP
	+ Strengthen: Dark, Fire, Holy, Water --> All elements

* Chameleon Robe
	+ 88 --> 95 HP

* White Robe
	+ 92 --> 100 HP
	+ 56 --> 50 MP

* Reaper’s Robe: Removed from the game

#### Accessories

* Aqua Treks
	+ 5 --> 0% P-EV
	+ 10 --> 0% M-EV
	+ +1 --> +2 Jump bonus
	+ Immune: Charm --> Don’t Move and Frog

* Feather Boots
	+ Lost +1 Jump bonus
	+ Gained Absorb: Wind

* Reflect Ring
	+ Lost +1 PA bonus

* Thunder Ring
	+ 5 --> 0% P-EV
	+ 10 --> 0% M-EV
	+ Lost +1 MA bonus
	+ Gained Immune: Don’t Act

* Silver Ring
	+ Immune: Sleep --> Silence

* Titan’s Bangle
	+ Lost +1 MA bonus
	+ Gained Immune: Sadness

* Aurora Armlet
	+ Lost +1 MA bonus
	+ Immune: Frog --> Charm

* 108 Gems
	+ Gained Immune: Oil

* Blaze Armlet
	+ 5 --> 0% P-EV
	+ 10 --> 0% M-EV
	+ Lost +1 PA bonus
	+ Gained Immune: Sleep

* Leather Mantle
	+ 20 --> 15% P-EV

* Wizard Mantle
	+ 10 --> 15% M-EV

* Dracula Mantle
	+ 20 --> 15% P-EV

* Feather Mantle
	+ 35 --> 30% P-EV

* Chantage
	+ Gained +30 MP bonus

* Salty Rage
	+ Gained +2 PA and +2 MA bonus

* Sandstorm Treks: Removed from the game

* N-Kai Armlet: Removed from the game

## Status

### Positive

* Float/Flight
	+ Allows flying over obstacles

* Protect
	+ 33 --> 25% physical damage reduction

* Regen
	+ 1/8 --> 1/16 MP recovery

* Shell
	+ 33 --> 25% magic damage reduction

* Transparent
	+ No longer dispels after taking damage
	+ 40 --> 32 CT

### Negative

* Darkness
	+ No longer removed on death

* Don’t Move
	+ Cancels Float
	+ No longer stays on death

* Sadness (Innocent)
	+ Lowers Brave and Faith to 30
	+ Now disables reactions

* Oil/Vulnerable
	+ Infinite --> 32 CT
	+ No longer removed on death

* Silence
	+ 48 --> 32 CT
	+ No longer disables reactions

* Undead
	+ 128 --> Infinite CT (unintended change, but CT on Undead was pointless anyway)

## Bugfixes

* Meteorain now hits the caster as intended

* Ether recovers the correct amount of MP

* Battle Orders and Pathos Speech no longer use up the Move command

* Secret Fist still used MA rather than PA for its accuracy calculation

* Fixed Stigma Magic targeting issue (again)

* Stigma Magic incorrectly removed Charm instead of Slow (the same as Esuna)

* Sinkhole and Execute now damage Undead instead of healing them

* The following are now affected by defense mods (e.g. Defense UP):

Speed Ruin, Throw Grime, Dispel Strike, Miasma

* Fixed AI behavior with Drain/Osmose Strike where they thought it could follow the target

* The AI no longer considers Magic Ruin and Speed Ruin to be affected by Faith

* Abandon will no longer prevent reactions from activating

* Chakra Band will now correctly protect against Petrify

* With controllable units, the right MP cost is now shown with 1/3 of MP equipped

## Display/Other

* “Now Loading” message no longer appears on loading screens (the load time itself is not reduced)

* All text instances of Two Swords have been changed to Dual Wield

* Effects changed for:

Quickening, Execute, Shock, Fuuton, Healing Blade, Phoenix Blade, Dispel Blade and Rewind (Zephyr Pole proc)

* Weapon attack animations added for Execute and Cover Fire

* Removed special effect on Execute

* Charging animation for Regen changed to be the same as other Lore

* Various graphics and palette changes have been made to weapons alongside the rework

* A lot of outdated in-game text has been updated