Masahiro Kojaku

Kinetic Capacitor (Formerly)

Momo Kojaku(Older sister)(Deceased)

## General Description

Masahiro is an overly honest and genuine boy who developed a great sense of empathy due to his upbringing. He likes to see people smile, and is willing to sacrifice his own body and health to achieve a world full of such people. He greatly respects the former heroes, All Might and Deku, and has modeled himself after them.

## History

Born into the collapsing society of Japan, Masahiro never got to meet his parents. They were both killed during the riots that followed the Tartarus prison break. His older sister, Momo Kojaku, was forced to take Masahiro elsewhere to keep him safe. More or less, Masahiro was raised by his sister. They lived in the ruins of Kamino Ward until her untimely death from a volunteer accident when Masahiro was eight years old. From then on, Masahiro was alone, relying on only himself to survive. Thanks to the early manifestation of his quirk, Kinetic Capacitor, when he was three years old, he'd more or less mastered it by age ten, and was able to keep himself safe from the criminals now roaming the streets.

At age fifteen, Masahiro decided to become a vigilante. He modeled himself after the deceased heroes All Might and Deku, and started roaming the streets, fighting any criminals he discovered.

## Quirk

Masahiro's original quirk was Kinetic Capacitor. It allowed him to absorb the force of impacts to his body as stockpiled kinetic energy, at which point, he could use said energy to amplify his physical abilities and perform superhuman feats of power.

Just before she died, his older sister Momo transfered her quirk to him without him knowing. The result was a mixing of the two quirks to form a new one, though Masahiro wouldn't know this until it manifested much later.

His current quirk is Capacitance. Unlike Kinetic Capacitor, this quirk can absorb and stockpile ANY form of energy, not just kinetic, and allow it's user to then discharge the stockpiled energy. This includes Light, Heat, and even Potential energy. That last one is important, because Masahiro would eventually discover that quirks themselves are a form of Potential energy, and thus are subject to absorption.

Because of this feature, Masahiro eventually gathers multiple quirk effects, though it is specified that he doesn't hold the quirk FACTORS, only the quirk effects.

**Light Ray:** Masahiro accidentally stockpiled this quirk in his fight with Haru Tachibana. His version is more or less identical to the original, he can store up light from any source, then discharge said light in a condensed beam. It should be noted, this is similar to Capacitance's natural absorb-discharge, but it is controllable thanks to the Light Ray quirk.

**Plasma Control:** Masahiro purposefully gathered this quirk in his battle against the ex-military scout Viper. His version allows him to control the excess energy he naturally gives of from his body, and manipulate it into shapes, namely tendrils.

**Teleport:** Masahiro gained the use of this quirk in his fight with Instant. His version allows him to teleport over very short distances, specifically, to a location he can see.

**Ten Hands:** Masahiro manifested this quirk when fighting the High-End Nomu that was sent after him when he attempted to save Haru Tachibana and Hizashi Washu from Hokami Shikigaro. His version allows him to summon "fists" of energy when he strikes something. He used this in combination with Kinetic Capacitor at 100% charge to destroy the High-End Nomu.

**Heatwave:** Masahiro was actually GIVEN this quirk by a child who was observing his fight with Hokami Shikigaro. His version allows him to stockpile his body heat, at which point, he can discharge it as a blast of heated air. When used in combination with Kinetic Capacitor, it can produce literal waves of fiery blaze.

## Techniques & Ultimate Moves

As a fan of the deceased heroes Deku and All Might, Masahiro has modeled his techniques and fighting style after the two.

**Carolina Smash:** A simple upper-cut from point blank range, useful when trying to incapacitate an especially durable opponent.

**55% Carolina Smash:** At 55% charge, this smash is powerful enough to launch an opponent up into the air, effectively leaving them open to attack.

**New Hampshire Smash:** A simple but effective roundhouse kick, starting with a forward dash, followed by the actual kick. This is Masahiro's favorite finisher.

**100% New Hampshire Smash:** At 100% charge, this attack is powerful enough to cause a shock wave to be produced from the sheer force of Masahiro's initial dash. He used this for the first time on the villain Lattice.

**Arizona Smash:** A combination of Kinetic Capacitor at 55% charge, and Masahiro's Heatwave quirk. It behaves like a canon, with Masahiro striking out with his palm while activating Heatwave. The force of his palm, plus the heated air, create a sort of "air bullet" that can be used at range.

**United Nations of Smash:** Masahiro combines his Kinetic Capacitor quirk at 100% charge, his Light Ray quirk, his Heatwave quirk, and his Ten Hands quirk, all into one fist which he slams into his target. As described by All For One, the effect is "about double the force of All Might's final attack".

## Current Status

Currently, Masahiro is in his final battle with All For One. Having tracked him down during the Scouting Vigilante arc, he has now gained the power and experience to attempt to defeat the villain. Haru Tachibana, Hizashi Washu, Agito Konamaki, and Demo, are assisting him by keeping the Nomu that All For One brought with him at bay, and the fight is currently at a draw.