recursal/Fanatic-Fandom huggingface dataset:
Het rijk van de goden

Het rijk van de goden is ver van hier vandaan. Het is een plek die bijna niet te bereiken is voor de grondmensen. Een plek die onbekend is voor vele wezens.

Volgens een profeet van Nuro die door Dorna is geinterviewd bevind het godenrijk zich in een andere dimensie, het is waar onze wereld is, maar dan zonder de magie.

Door de profeet van Nuro weten we ook dat er in het ''rijk van de goden'' een tempel is. Nuro zit daar in de middelste ring van de tempel en is druk bezig.

Goden die bekent zijn:

- Zandaka, God van de balans

- Gorgok, de goblin god

- Heri, de bewaarder van de geschiedenis

- Mara, haar meesters geliefde en helper

- Muitixe, God van Oorlog, dood en verderf.

- Nuro, de god van Magie, Emotie en Willekeur
Johnathan

**Jonathan Brewer**

Jona was taken from his family as a very young chick by force then was sold as pet to an elven family household as ara dont live very long compared to elves its an ideal pet (like a hamster to us humans) he was raised with love and care. They taught him how to sing and play instruments. He would sing for the children and grew up fairly quickly, learning alot from the family.

Then one day he was out with the family and due to a crowd he was separated from the family and sadly did not remember the way home. He held on to a small doll the family had given him and swore to find them again. He soon felt hungry and needed to buy food so he would sing for coins. Weeks passes and Jona had to lie about victorious feats like defeating a dragon to keep people engaged to his stories in song. He based these stories on things he play pretended with the children of his family.

He eventually found the house he grew up in but as it had been quite some time his family had thought he died and had already replaced Jona. So Jona left to continue his journey in life. He would perform in public and one day met a kind elf gentleman named Eraeres. They hit it off quite well and would travel together, meeting many other adventurers on the way
Markus the King slayer

De nomade die ooit een koning heeft vermoord in het rijk van Faltïa. Faltïa de III was toen koning en dus vermoord door Markus met zijn twee Legendarische magische dolken. Hij is toen opgepakt en ze hebben hem erger dan de doodstraf gegeven, namelijk in een kerker gegooid met net genoeg eten geforceerd om te blijven leven. Na een grootse ontsnapping is hij weggekomen. Ook heeft hij tijdens de ontsnapping beide zijn zwaarden weten te bemachtigen maar een deel van de magie is door een alchemist overgezet op de wapens van de koning en zijn zonen die nu de macht hebben over Faltïa.
Sardegna

Sardegna is de naam van een speciaal zeldzaam materiaal. Het materiaal is harder dan staal. Een andere bijzondere eigenschap van het materiaal is dat het altijd een bepaalde hitte lijkt uit te stralen.

Het heeft een typerende zwart bordeux rode kleur die met het oog lijkt te spelen als er van verschillende kanten naar gekeken word.

Er wordt beweert dat het materiaal alleen maar te vinden is in de mysterieuze mist gehuld om Murras.
Miraven (Mira) Forester

Miraven (Shortens his name to Mira [Me-Rah]) is a druid firbolg.

Mira had always been quite shy about people and would almost always prefer to stick around animals and plants, thus retreating more and more into the hermit life.

Mira is actually rather short for a firbolg, as he is roughly 6ft tall. having always kind of been the "runt of the litter" in his family causing much of a rift between Mira and his family members.

Thus, due to the rift between Miraven and his family, He left his home when he was about 25 years of age, still not an adult and definitely not ready for what the world had to offer. He stumbled in and across Vesta a multitude of times over the course of 12 years, living in deep within the woods between the capital and Vesta since.

Now being about 37 years old he's grown attached to the people he's met in his travels (Aka the group) and would often invite them to his cottage for some herbal tea and to catch up, loving the tales his friends would tell him.

Miraven spent most of these 12 years studying plants and animals, having become familiar with herbs to make tea with, and what to eat and not to eat in the forest.

He generally only goes into the capital to sell his variety of self made teas.
God van de oorlog, Dood en verderf

Deze god Muitixe leeft in het grote moeras van Murras. Nooit heeft iemand de gedaante van de God gezien... of wel? Niemand die het weet want er is nooit iemand uit de mysterieuze mist terug gekeerd. Wel zijn er verschijnselen geweest van een raar materiaal dat hier gevonden is maar nooit heeft iemand het mee kunnen nemen omdat aanraking het materiaal laat verassen.
Harpoen Marlijn

De harpoen Marlijn is een carnivoor en jaagt voornamelijk op grote dieren.

Met zijn harpoen-vormige schedel doorboort hij de huid van zijn prooi, en zuigt de ingewanden via de opening op de punt op. Door zijn enorme snelheid kan de harpoen marlijn gemakkelijk de dikste prooi doorboren. Hij jaagt voornamelijk op bodem voeders, hij steekt zijn hoorn in het gat op de rug om daar uit te eten.

Beschrijving:

Ze zijn een donker blauwe kleur en worden zo'n 5 meter lang.

Het heeft een strak gestroomlijnd lichaam met een harpoen-vormige hoorn voorop zijn schedel.

Een harpoen marlijn wordt gemiddeld 15 jaar.

Gedrag:

De harpoen marlijn jaagt in scholen van zo'n 20 tot 30 leden.

Ze leven in warmere wateren dichtbij de oppervlakte, maar kunnen naar de bodem zwemmen voor voedsel indien nodig.

Een harpoenmarlijn school zwemt rustig onder het oppervlakte van de zee rond. Wanneer ze gaan jagen zwemt de school tactisch om de prooi heen totdat die geen kant meer op kan.
Patch: 0.67a

#### Added new skills:

* Golem Rain: Summons 6 golems that fall from the sky dealing aoe damage. The golems fight for you for a short period of time.
* Targeted Jump: The caster jumps in the targeted area and does aoe damage, pushing back any player in the impact.
* Summon Tiny Slimes: Summons 3 tiny slimes that follow you and will attack your targets.
* Slow charge: Same as heavy charge but slower. (charge in a direction)
* Chasing Rockets: A series of rockets that chases you until you destroy them or they hit you or an obstacle.
* Rolling boulder: Summons a boulder that rolls in a direction. It bumps every player that comes in contact with the boulder. The boulder also blocks projectiles.
* Shockwaves: Waves of energy that will hit every player that cannot jump in time.
* Punch: You punch the target, if your hand hits the target, it takes damage.
* DoublePunch: You punch the target twice, if your hand hits the target, it takes damage.
* Detonate: Kills the caster and deals massive fire damage in a zone.

#### Added new monsters:

* Metal golem: A big mechanical golem that fires rockets that chase you. Skills: Shockwaves, Chasing Rockets, Punch, Double punch.
* Tiny golem: A small golem that can only charge to attack. He falls down after a charge, knocking himself out for a few seconds.

* Goblin bomber: A goblin that holds a big bomb and uses the detonate skill if you get too close!

* Reworked the slimes:
	+ Slimes now have a new 3D model, new animations and have the skill "Targeted Jump" instead of a basic attack.
	+ Huge Slime: Now has a new spell cast on death: "Summon Tiny Slimes".
* Mage projectiles now hug the floor instead of detonating, this makes it easier for new players without hurting the high level skillcap of the aim.
* Added specific AI behaviours for ranged npc vs melee.
* Npcs can now trigger skills on death.
* dropped items now disappear from the ground after 10 minutes.
* If you are melee and do enough damage to a ranged enemy, they will run away/teleport somewhere out of melee range (used to be a time condition only).
* The talents, ranking and achievements windows are now only acessible from the main menu.
* Modified the "Custom Smooth shader", it now handles emissive textures.
* Item levels are now calculated based on the item stats.
* Npcs will no longer try to move in attack range when they are in the "Wait" AIAction cycle.
* The system is now able to handle multiple pets. They will attack your last target.
* Mage auto attacks are now melee.
* Removed server tick delay for instant skills.
* Fixed a bug that would not display the damage infos at the right position for AOE spells.
* The disconnect/logout button now works properly.
* You can no longer regenerate from lifesteal if you are already dead. (this was bringing you back to life with dots)
* Fixed a bug where npcs with the "hugNormals" option would not get initialized with the right rotation.
Stats

### Health

**Health** is used to determine the life force for all monsters, NPCs and the players. When their health goes to zero, they die. Healing generally refers to restoration of health from below maximum and damage as reducing health.

### Mana

**Mana** is used as a resource mechanic which monsters and players use to cast their skills. A blue mana bar underneath a player's health bar indicates how much mana the player has at their disposal.

### Spells and Effects

The Stat that increases the effect of spells. Increases the damage amount of damaging spells and the healing amount of healing spells.

#### Item effects:

* +X to Ice Spells and Effects.
* +X to Fire Spells and Effects.
* +X to Nature Spells and Effects.
* +X to Arcane Spells and Effects.
* +X to Chaos(All) Spells and Effects.

### Magic penetration

Reduces the target's resistance to your skills.

#### Item effects:

* +X to Ice magic penetration.
* +X to Fire magic penetration.
* +X to Nature magic penetration.
* +X to Arcane magic penetration.
* +X to Chaos(all) magic penetration.

### Critical damage

Increases the damage for your projectiles when they hit critical areas.

#### Item effects:

* +X to Ice Critical damage.
* +X to Fire Critical damage.
* +X to Nature Critical damage.
* +X to Arcane Critical damage.
* +X to Chaos(All) Critical damage.

### Resistance

Resistance mitigates incoming magic damage and effects.

#### Item effects:

* +X to Ice resistance.
* +X to Fire resistance.
* +X to Nature resistance.
* +X to Arcane resistance.
* +X to Chaos(all) resistance.

#### Item effects:

* +X to Ice Vampirism score.
* +X to Fire Vampirism score.
* +X to Nature Vampirism score.
* +X to Arcane Vampirism score.
* +X to Chaos(all) Vampirism score.
Ironstrike

## Appearance

Ironstrike is a large, wiry, curly-furred lilac gray tom with dark markings from his head to his tail. He has oval, light honey colored eyes and long claws. His ears are average but rounded at the tip and he has slightly large paws. His tail is long and curly like sheep's wool.

## Personality

Positive: Charismatic, friendly, calm, sympathetic

Neutral: Hardworking, obedient, self-reliant

Negative: Unsentimental, pessimistic, self-absorbed, selfish

Ironstrike is a determined yet spacious cat. He is somewhat introverted and soft-spoken. In conversations, he is sympathetic, friendly and charismatic. He is guided by his head, often calm and callous. His world view is very realistic and may even be a bit pessimistic at times. He is self-reliant, hardworking, obedient, and unsentimental. His unsentimental trait tends to show as he is not great at comforting others even though he can show sympathy, he tends to want to fix the issue rather than sit on it. He tends to flirt as many cats find him attractive, he sometimes uses it to his advantage or just for attention.

## History

**Iron:** Iron was born to Mosspetal and Dapplewatcher as an only kit. It was Mosspetal's first and only litter and she oddly only had a single kit, this made Iron extremely spoiled by his parents. He did not have many cats his age to play with as he grew up, so the tom mostly kept to himself.

**Ironstep:** Throughout his training, it was obvious that Ironstrike was more of a hunter than a fighter. This dampened his confidence a bit as he looked up to Dapplewatcher, who was a guard, and had his hope crushed of becoming similar to his father. Mosspetal was still proud of her son and encouraged him to continue to work at what he was not as successful in to become a well-rounded warrior. Unfortunately, Dapplewatcher died protecting the clan during this time and Mosspetal was deeply saddened. Ironstep did not handle his death well either, becoming even more reserved. Marshwillow, Ironstep's mentor, helped him work through his grief and allowed him to understand how to handle his negative feelings. Ironstep owes much to Marshwillow and holds him as his second inspiration behind his late father.

**Ironstrike:** After becoming a warrior, Ironstrike did his best to care for his mother. His name comes from his dedication to his fighting skills and ability to attack quickly. During an illness outbreak, Mosspetal succumbed due to complication. Ironstrike was struck once again by grief but knew that mourning would do no good in his journey to become a great warrior. The tom keeps his mind on the task and refuses to lose sight of it.
Main Page

**Welcome to the ROTL wiki!**
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Vuurbok

Een wagen van ''de hebzuchtige tunnels'' die word gebruikt om nederzettingen aan te vallen.

Dit wapen creëert angst en destructie bij de nederzettingen die de goblins aanvallen. De angst word door het grote berg geit hoofd gecreëerd waar uit de mond vuur danst. De destructie komt door de goblins die vuurballen gooien naar de huizen en burgers van de aangevallen nederzetting.

Onderdelen van de wagen

1. Beweging systeem: Aan beide kanten zit een wipwap die gebruikt word door de goblins. De goblins wippen door de wielen onder de wagen te laten rollen. Door links en rechts te gaan stopt de ene kant met wippen.
2. Vuur systeem: In de mond brand een groot vuur waar de goblins hun vuurballen mee aansteken. Aan de zijkanten van het geitenkop staan manden met licht ontvlambare ballen. De goblins halen deze met vuur veilige handschoenen door het vuur heen en gooien dit naar huizen en burgers van de aangevallen nederzetting.
3. De geiten kop: De geiten kop is er puur voor de angst.
Challenges

Challenges is like a Dungeon in any MMO, except you do not receive any reward (xp, gold or items) if you all die or leave during the challenge. You also do not regenerate your hp or mana. You have a specific amount of potions. This is the "real" game inside Loya Online. There are easy challenges and hard ones.

* Visions of the Past
* Defense of the Dragon Eggs
Lost Tomb

Is the second regular dungeon the player will have access too, its a massive step on in difficulty compared to Eden Glades, it is located in the Plains of Eden and is the home and lair of the cursed one, for the first time the player will also have access to dungeon difficulty modes after clearing Lost Tomb on normal they can use the statue at the entrance to change it to hard.

#### Requirements

* Level 10
* Cleared Eden Glades
God van de balans

De God van de balans, ook wel bekend als Zandaka, wordt over het algemeen beschouwt als de bewaarder van de goden. De god controleert andere goden op hun acties en probeert balans in het universum te houden.

De God was over het algemeen redelijk vergeten, totdat één van de andere goden werd omgezet tot mens. Hierdoor begon Zandaka weer terug te komen naar de aarde om in te grijpen.

Vaak wordt Zandaka gerefereerd aan de visioenen die het geeft. Deze visioenen zijn vaak toekomstbeelden van wereld definiërende evenementen die het lot van een planeet zal bepalen.
Skills

Redirect to:

* Category:Skills
### List of skills

*Right now this list will be mess of a mix of class skills, monster skills and other skills, and missing skills as the information is purely from the discord, so categorizing will come when we get access to the game.*

* Ice Nova
* Blizzard
* Fire Rain
* Lighting Strike
* Thunder Storm
* Fireball
* Huge Fireball
* Energy Beam
* Chasing Rockets
* Rockets Salves
* Chaos Orbs
* Divine Slash
* Chain Throw
* Smash
* Fire Projectile
* Ice Projectile
* Nature Projectile
* Shadow Projectile
* Arcane Projectile.
* Cataclysm
* Lightning Strike
* Heavy Smash
* Ice Bolt
* Frost Bite
* Ice Blow
* Meteor
* Arcane Blow
* Fire bullet
* Ice Bullet
* Lightning Bullet
* Shadow Bullet
* Nature Bullet
* Arcane Bullet
* Chain Lightning
* Ice Shards
* Lightning Charge
* Static Aura
* Enlighten
* Resurrection
* Beast Form
* Fly
* Reincarnation
* Nemesis
* Arcane Bomb
* Mind Control
* Vivacity
* Energy Orb
* Tornado
* Reflect Ice
* Reflect Fire
* Burn
* Redemption
* Life Transfer
* Absolute Restoration
* Fire Circle
* Boulder Throw
* Targeted Jump
* Summon Tiny Slimes
* Golem Rain
* Brutal Charge
* Heavy Charge
* Slow Charge
* Rolling Boulder
* Shockwaves
* Punch
* Double Punch
* Detonate
* Chaos Bolt
* Chaos Bolts Array
* Sonic Kick
* Dash Attacks
* Ground Smash
* Backstab
* Entanglement
Korf Goliath

De korf goliath of *alveare gigas* is een gigantische kwal dat onderdak bied aan vissen en andere inwoners van de warmere wateren waar hij rond zweeft.

Het heeft een symbiotische relatie met de dieren die zich verschuilen in de kwal. Zij nemen vaak voedsel resten en cellen mee waar het beest op voed. Daarnaast filtert het ook plankton uit het water met zijn onderste tentakels. De vissen leggen vaak eitjes tussen de zakken weefsel waar ze beschermd zijn van jagers.

De kwal heeft een bijzonder lage voedingswaarde waardoor jagers niet geïnteresseerd zijn in het verorberen van een.

Wanneer een vis per ongeluk te laag komt en geraakt word door een giftige krul tentakel word hij verlamd en naar boven gebracht waar hij verteerd word.

Beschrijving:

Ze zijn vaak grijsachtige kleuren blauw en roze, en worden gemiddeld 10 meter lang.

Bovenop heeft het een grote gladden kop, daaronder een sectie met weefsel waar de vissen tussen leven, en daaronder hangen de tentakels.

De Korf goliath gaat technisch gezien niet dood, maar valt na ongeveer 70 jaar uit elkaar. Vervolgens maakt elk stuk weer een nieuwe kwal. dit kan per keer tussen de 5 tot 12 kwallen opleveren.

Gedrag:

De kwallen zweven eenzaam rond. Ze reproduceren door zichzelf aan het einde van hun leven te splitsen in een aantal nieuwe kwallen.

De beesten bevinden zich voornamelijk vlak onder de oppervlakte van de oceaan in water van gemiddelde temperatuur.

Ze zijn rustig en bewegen niet veel.
Patch: 0.68a

### 0.68a

* We need a more performant dungeon creation pipeline, the dungeons will need a lot of testing and will be updated a lot, editing walls and props for every update takes too much time.
* Added a new dungeon editor, it is based on control points instead of voxels, this makes it way more flexible than the previous dungeon generator.
* Added the holes/extrude features for the dungeon editor (used for doors/ground traps).

#### New features:

* Added the Knockout mechanic. Some spells knock units out. When a unit is knocked out, it is stunned and every channeled action is canceled. (stun postpones them).
* If you destroy a destructible projectile, it can now have a different detonation effect.
* Some projectiles can now change direction/bounce when they hit an obstacle.
* Added a StartDelay property for projectiles.
* Added a new projectile type that can now rotate around their caster.
* Added a new projectile type that can change its direction after a period of time.
* Added a new vertical UI bar next to the player's character.
* Added new skills:
	+ Energy Beam: Fires a beam of energy at a direction, dealing massive damage at anything it touches. The beam can only be stopped by terrain obstacles.
	+ Rockets salves: Fires salves of destructible rockets at a target zone.
	+ Orbiting Chaos Orbs: Chaos orbs rotate around the caster, they explode when they hit a target or an obstacle.

#### Ingame changes:

* The shield now blocks 100 base damage + bonus block given by your main weapon.
* Rebalanced warrior based attack damage.

> Because the amount of spells and monsters is increasing fast (110+ monsters, 130+ spells, 175+ Non procedural items), some files needed some code refactoring and new architectures to make things more scalable.
>
>

#### Code changes:

* Projectiles properties and extra behaviours are now added with decorators. This makes them easier to edit and maintain.
* Added dynamic properties for Entities, Skills and Projectiles.
* Spell ranges, aoe and usage infos are no longer hardcoded in the client, they are sent by the server instead.
* Skills no longer require a server reboot when they are edited from the skills editor (the client is not updated though).
* Added new server sided observers for global server events. (Will make it easier for future team members to implement server sided behaviours)
* Added the physics architecture for a scalable multi server instance infrastructure. (this the first part of a vast project for migrating everthing to a scalable architecture)
* Refactored the MovableEntityController.cs code. (moved 2K lines of code in smaller functions with their context variables close)

#### Bouncing projectiles are now defined using the ChangeDirectionInCollision decorator.Other improvements:

* Drastically reduced the game's memory usage from 3gb to 1.5gb by reducing the resolution of some textures.
* Fixed an issue with ingame hp bars that would not properly follow their target entity (small delay).
* Fixed a bug with bouncing projectiles angles.
Nature Wand

The Nature wand gives the player the Conjurer class also called the Druid.

### Skills

* Poison Shot
* Summon Golem
* InnerFire
* Avatar

#### Possible Stats

* +X Health
* +X Mana
* +X to Nature Spells and Effects.
* +X to Nature magic penetration.
* +X to Nature Critical damage.
* +X to Nature resistance.
* +X to Nature Vampirism score.

#### Possible Names

* ... of the Wild
* ... of the Druid
* ... of the Wild King
* ... of the Druid Lord
Ice Wand

The Ice wand gives the player the Ice mage class.

### Skills

* Ice Bolt
* Ice Blow
* Ice Nova
* Blizzard

#### Possible Stats

* +X Health
* +X Mana
* +X to Ice Spells and Effects.
* +X to Ice magic penetration.
* +X to Ice Critical damage.
* +X to Ice resistance.
* +X to Ice Vampirism score.

#### Possible Names

* ... of ice
* ... of permafrost
* ... of the ice mage
* ... of pure ice
Kruk

Kruk is a bugbear who loves to frequent The Mirage Tavern & Inn for a hearty mug of ale and some good old fashioned gambling over arm wrestling.

When the Red Storm hit Kruk was part of a small group of bar patrons who would accompany Fakhiri and Rumor into the secret dwarven tunnels out of Last Oasis. He has served as their muscle in a manner of ways, often taking the lead with directions from Rumor to make sure they take the right tunnel, as well as doing the heavy lifting and even carrying others in the group who have become overcome with exhaustion or physical injury.

Kruk showed up in Little Rest to summon the Wishtakers to have council with Fakhiri and Rumor in the tunnels beneath the city. While friendly and charming in an odd way, he is not the brightest or most charismatic the desert has to offer.

Kruk is currently still with Fakhiri, Rumor and the rest of the mirage refugees as they prepare Saferoot's armies for battle.
Patch: 0.72a

* Fixed a bug while swapping bag items, where swapping would not work unless you pointed at the center of the target slot icon.
* Added a new Input System, replacing unity's Input system. (allows custom keys in runtime)
* Added a new hotkeys UI allowing players to customize input keys.
* Added a new NPCAICycle Type: WalkAndStayOnOrigin.
* Added the following Skills:
	+ Avatar: Increases the target's hp, damage, spells and size for a short period of time.
	+ Added a new skill: Chaos Dome: Summons a dome that blocks all projectiles coming from outside the dome.
	+ Added a new skill: Chaos waves: After 3 seconds, waves of chaos bolts spawn from the caster's position, dealing chaos damage in the area.
* Class changes:
	+ Conjuror: Summon golem is now a regular spell (not drawn), added ultimate: Avatar. Removed the shield skill;
	+ Fire Mage: Replaced ultimate with Flame Projectiles.
	+ Ice Mage: Replaced ultimate with Ice bolts array.
* Rakar is now properly designed for solo and group fights:
	+ Reworked Rakar's (lost tomb final boss) design: His skills are now: Punch, Chaos Waves, Orbiting chaos orbs, Smash and Chaos dome.
* Added beginner quest series for the following classes: Ice mage, Fire mage, Warrior, Conjuror.
* Added a quest to learn how to sprint.
* Adapted the previous quests for the new dungeons.
* Added generic activation conditions for quests (same as teleporter conditions).
* Added a new quest event: sprint
* Added a respawn point near the Lost tomb's entrance.
* Added recoil patterns for all wands.
* Joining a dungeon with a group increases the monsters defenses by 1.5x.
* Npcs can now sell procedural variants of a specific item.
* If you minimize a quest info, it is now stored in local storage, and will remain minimized when you restart the game.
* When you click on a quest item and the bag is open, it now disables game inputs
* Disabled non completed class weapons:  Shadow wand, Ligthing wand, Axe
* Fixed network freezes, the network socket service is more stable overall.
* Improved the fog rendering quality and performances.
* Fixed worldmap place infos (added 2 missing instances, removed disabled places)
* Fixed a bug with sprayed projectiles where the projectile would sometimes not go where you aimed.
* Disabled sky fog inside caves.
* Disabled elo for groups on alpha dungeons (not balanced yet).
* Fixed a bug with cape animation.
* Fixed a bug with humanoid avatars for female and ninja avatars.
* Fixed a bug where charged spells would not show an incantation animation and effect.
* Fixed a bug where level 4 would make you respawn in the wrong area (zone issue).

#### Website (loyaonline.com):

* Fixed account creation
* Finished reset password
De piraten crew van Sikh

De voormalige kapitein en crew (wat er van over is) van de legendarische 4 master; De Terreur van Pan ook wel Terreur in het kort.

De kapitein: Sikh

Eerste scheepsmaat Neji

Tweede scheepsmaat Arhi

Derde scheepsmaat Do

Zijn de enige overlevenden van geenterd worden door hun voormalige scheepsmaten die muiterij wilde plegen.

Kah'rol en de 5 andere muiters zijn afgezet op het kleine eiland ver van Pan. Ze zijn aan een kleine reddingsloep gekomen en hebben daarmee uiteindelijk de Terreur weten te enteren om vervolgens alle crew te vermoorden die loyaal bleef aan Sikh. Sikh en 3 scheepsmaten wisten te ontsnappen.

    De nieuwe kapitein van de Terreur is Kah'rol de wispelturige. Hij is vermoedelijk teruggevaren naar het land van Pan.
Loya Online Wiki

**Welcome to the Loya Online Wiki!**

We're a collaborative community and the official wiki for Loya Online that anyone, including you, can build and expand. The goal for the wiki is to capture accurate knowledge about the game and keep its 161 of articles up-to-date.

**About Loya Online!**
Loya Online is a persistent massively multiplayer online game with a dynamic combat and competitive PVE gameplay.
The game is being actively developed by Boris Musarais (aka: MrNothing/Joyen/smilefr) since July 2018.
A first alpha test was organized on 08/03/2019 and lasted 1 week. The test featured 2 classes: Mage and Conjuror.

A second alpha test is planned to start on **October 18th 2020 at 18:00 CET** with no end date, check discord for more information!.

## What are you looking for?

How to playClassesWorldPlaceholderSkillsQuestsPlaceholderMonsters

**Help Build the Wiki!**
* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

**Latest Patch**
* 0.73a
* 0.72a - Alpha Build 2
* 0.71a
* 0.70a
* 0.69a
* 0.68a

**Social Media**

**Latest News**

 **October 18 - 2020**
It's time! The servers are now **Open**. If you don't know how to play, join the discord and follow the instructions in #how-to-play Thank you for testing! I hope you will enjoy the game!
Summoning

## Introduction

**The ability to summon various beings.** The summoned beings may come from a distant place, a different plane of reality, a universe, etc. Also includes calling of undead, souls, energy beings or information beings.

## Types

* **Summoning material entities** - In this case, the object already exists somewhere. It should be transferred to the right location. Includes dimensional manipulation, and the parts of necromancy that allow manipulation the bodies of the dead. The disadvantage is that after the destruction of the material body, such an ability would be of no use.
* **Summoning intangible entities** - In this case, summoning a soul or a spirit. Since it is an immaterial spirit initially, it can be summoned at any time and in any place. It is even possible to provide a tangible form (for example, instill within a suitable container or creating a body via manipulation of matter). The advantage of such summons is that the destruction of the material body will not be a deterrent. Moreover, the physical body might regenerate as long as the spirit occupies it.
* **Summoning higher beings** - Special spells, rituals, or specific manipulation that summons natural gods. This form of summoning is far superior to summoning regular spirits. The disadvantage of this type of summons is that the summoner control is much weaker, and mostly negligible. By and large, the summoner is forced to rely on the good will of the summoned being. If there is any change in their intention to help, the summoner cannot force them.

## Users

* The Cosmic Sphere (Endless Warriors)
* Emperor Cank (Deluxe Land)
* Master Hutey (The Stranger Code)
Plains of Eden

Plains of Eden is the region that the current alpha character creation screen is taking place and where new players will find themselves in, its at the outskirts of the academic city Mithrul.

#### Energy Fountain

Is a fountain that has a magical aura that will renew the players Mana and Health it is also where players first find themself in the world of Loya Online, it is also where several helpful NPC's resides such as Agath, Elia, Chrona, Agam and Julius.

### Dungeons

* Eden Glades
* Lost Tomb

### Sky Stations

* To Den-Athor, Southwest in Plains of Eden
* To Mithrul, North in Plains of Eden

### Graveyards

* Energy Fountain
* Lost Tomb
* Mills of Eden
How to play

* From the level 1-10 you will unlock more skills depending on the weapon you use (Keys: Q,E,T,X).
* At level 10 you gain a ultimate ability which you use with R.
* Dodge roll by double tapping directional key costing some stamina.
* Jump by pressing space costing some stamina.
* Press B to open Bag / Inventory or to get the mouse on screen to read tool tips and other things.
* Press C to open Character window, equipment, class, level, combined item level and xp.
* Choosing dialogue options with NPCs can be done either with the mouse and left clicking or using the number keys.

#### Ultimate Skills

Ultimate is a type of skill that the player charges up when they do damage. When you reach 100%, you get one ultimate stack, you can either use it or charge more ultimate stacks. Your ultimate charge will decay when you are out of combat. Ultimate have no cooldown and no resource cost.

#### Sprinting

The player can sprint by taking a look at when your character models feet touches the ground, then you will need to press the opposite directional key from what foot hits the ground so if your right foot touches the ground you will need to press the left directional key the player gains speed by comboing correct key presses and if you manage to go fast enough you can even run on water! Default on the [R] button.

#### Aiming

Aiming has a big impact on how much damage your projectile skill will do. If you hit a critical area, which is marked on your current target with a diamond shape, you will do 3x to 4x more damage on the initial hit!

#### Recoil

Recoil is the backward momentum of the wand when it is discharging skills and causes players' screens to move. This often causes the players aim to sway away from their intended target after the first spell. The higher the recoil, the more the screen will move.

The recoil of skills is the same every time, it stays constant, this is commonly known in shooter games as a spray pattern, taking a look at the pattern that the projectiles make while holding down the skill (You can see it on the gif above), is useful for visualizing the movement of shots according to the recoil, memorize it and start practicing recoil control by moving the camera opposite of the spray pattern this helps keeping the projectiles closer to the intended target.

#### Drawing Skills

Use your mouse to draw out shapes the skill requires to cast it, the more accurate you drawing is the better the skill will perform. You draw by holding left click and dragging your mouse!

#### More information

You can take a look at the category: Game Knowledge for more information regarding Loya Online's game mechanics
Patch: 0.69a

* Humanoid monsters will now always look at you when they are surrounding you. (Added 9 states blend tree strafing animations)
* Improved the shield strafe animation.
* You now have to equip a shield to block damage.
* When players/npcs are blocking, they will now equip their shield on left hand.
* Reworked the shield blocking mechanic, now uses physics collisions to block damage where the shield is.
* Every heavy smash damage sword/wand is attatched to visible collider.
* Forest bats now have the Punch and Charge skills.
* Added new projectile decorators: AnimateProjectileScale, TranslateCaster
* Fixed a bug where you would take no fall or lava damage.
* Client files are now properly versioned (except for the assets folder, 32gb is too big)
* Small cpu performance gain: Projectile decorators are now properly initialized.
* Upgraded unity to version 2020.1.6f1. The plan is to update to URP for improved performances. (if will take a while to convert the custom shaders, maybe after the alpha test)
* Fixed a bug where destroyed entities would not be properly cleared.
* Fixed a rotation bug with hugGround npcs (when they would transition from movement to idle)
* Fixed an animation bug when you would try to block and walk.
* Fixed a bug where you would stop blocking  while walking on an uneven terrain.
* Fixed a bug where npc animations would not be triggered.
God (Eternal Battle)

## Summary

**God** is the creator of everything that exists in fiction and outside of it, he doesn't have a phisycal form instead every being sees him in their own represetation of a god.

Nobody know since when he exist or who created him, and when asked he avoid the subject, however God already show signs that he has a creator above him wich means that there is a being more powerful than him but nothin is know about such being

## Powers and Stats

Tier**:** **High 1-A**, likely **0** | at least **High 1-A**, likely **0** | **0**

**Name:** he does not have a name but everyone call him God

**Origin:** Eternal Battle

**Age:** N/A (God is infinite, he doesn't have a beggining nor a end)

**Gender:** All of them

**Classification:** The Creator, The One, Lord and Savior, The One Beyond Everything

**Powers and Abilities:**
Omnipotence, Omniscience, Beyond-Dimensional Existance, (Type 3), Non-Corporeal, Acasuality (type 5), Every Manipulation that exists

all as before to a greater extent plus Large Size (Type 11)

All as before plus Omnipresence

Attack Potency**:** **High Outversal Level**, likely **Boundless** (stated that could deafeat everyone in Heaven and Hell including Meian, at the same time and alone) | at least **High Outversal Level**, likely **Boundless** (stated that could destroy everything that he created wich includes Heaven, Hell, Realm, Verses, Reality, Fate, Logic, etc...) | **Boundless** (is beyond everything and everyone in fiction and outside of it with no exeptions)

Speed**:** **Irrelevant** | **Irrelevant** | Omnipresent

Lifting Strength**:** **Irrelevant** | **Irrelevant** | **Irrelevant**

Striking Strength**:** **High Outversal Level**, likely **Boundless** (can defeat blessed Yowai, Oluar and Blade, with ease) | at least **High Outversal Level**, likely **Boundless** (can completely destroy anything that he created) | **Boundless** (everything, fiction or not, is nothin more than a though for him)

Durability**:** **High Outversal Level**, likely **Boundless** (could outstand hits from blessed Oluar) | at least **High Outversal Level**, likely **Boundless** (being hit is not a thing for him) | **Boundless** (the concept of being hit and defeated is just a though for him)

Range**:** Boundless

**Weaknesses:** None

**Notable Attacks/Techniques:**

**Keys: Physical Form** | **The Creator** | **Absolute Infinity**
Patch: 0.66a

### 0.66a

* Added a new System: the Hive Mind AI.    The Hive system controls groups of npcs with sets of rules defined in the AI editor.
* This allows npc groups to optimize their behaviours (example: surround the player, attack with 2 npcs, use support spells with 2 others).
* The roles can swap based on the hps/roles of each npc group member.
* Added a stamina bar for all classes. Jumping/Rolling now costs stamina. Some warrior skills also cost/generate stamina.
* Added combo skills: A skill can now be cast multiple times to trigger other skills.
* Added a camera delay for dash/rool/jump effects.
* Lost tomb: Filled the stages 3  4  5 with npcs.

#### Added new monsters:

* Skeleton Shield Warrior
* Chaos Skeleton Mage

#### Added new skills:

* Chaos bolt: Fires a chaos bolt at a direction. Does true damage.
* Chaos bolts array: Fires a barrage of Chaos bolts at a direction.
* Sonic kick: Fire a sound projectile at a direction. Pushes the caster back.
* Dash attacks: 3 consecutive attacks that allow you to dash at different directions.
* Ground Smash: Stuns every enemy around you.

#### Skill Changes:

* Warrior shield now gives ult charges when you block
* Warrior shield now gives sprint charges when you block
* Sprint is no longer disabled in combat mode.
* Ultimates no longer charge themselves with their own damage.
* The animation speed of the next spell can now be dynamically changed by some skills.
* Npcs now slow you when they block your attack.
* Fixed a bug with auto attack slash effects not properly showing if the attack was too fast.
* Fixed a bug that was preventing the Backstab skill to properly teleport the caster.
* Fixed a bug with Spells in NpcAIAction that cast them all the time.
* Animator parameters are now indexed, it will no longer trigger warnings when an entity is missing a parameter.
Invisibility

## Introduction

**Invisibility** is the power to render oneself unseen to the naked eye, allowing users to sneak past others or take them by surprise. This is accomplished through a variety of means, differing from character to character, such as not interacting with light normally, through the use of illusions, or by virtue of being a ghost or some similar being. Some forms of invisibility may only be applied to the user's body, and not any clothing or equipment. While invisibility can render one undetectable to conventional senses, it may still be rendered useless by sufficiently potent Enhanced Senses or Extrasensory Perception.

## Users

* Vett Ulkar the first hero (Divergence)
* Cavalryman (The Stranger Code)
* Pey Osst (Deluxe Land)
Classes

The player will have access to 5 weapon types each of these weapons is its own class, each class has 3-5 skills and one ultimate.
Once the player reaches level 10 on each class it will unlock all spells

### Mage

The Mage casts powerful spells to hurt its enemies

Class Role: Damage dealer

### Warrior

Melee fighter

Class Role: Tank / Damage dealer

### Bard

Boosts allies and weakens enemies

Class Role: Support / Damage dealer

### Conjurer

Summons creatures and heals allies

Class Role: Support / Damage dealer

### Marksman

Ranged Damage dealer

Class Role: Damage dealer

### Thief

Melee damage dealer that maintains a constant key combo to stay invisible and aim at key points with mouse

Class Role: Damage dealer
Daniel Megumi

## Summary

**Daniel Megumi** is the co-captain in the Division Moon team, He have a immense pressure on him as he's a member of the Kusari clan, the clan's reputation is among the best in Japnia.

## Powers and Stats

**Tier: 8-C | 8-A,** possibly **7-C** with Fire Demons Ravage

**Name:** Daniel Megumi

**Origin:** Samurai Girls/Samuraigāruzu

**Age:** In he's mid 20's

**Gender:** Male

**Classification:** Samurai, Ninja, Division Moon

**Powers and Abilities:**

Superhuman Physical Characteristics, Fire Manipulation, Weapon Mastery ( Expert Sword users), Martial Arts, Afterimage Creation, Energy Projection, Non-Physical Interaction, Transformation ( His sword can trun itself to ten fire demons), Aura ‍, Healing, Forcefield Creation, Body Control, Power Absorption ( The sword can steal the fire around), Explosion Manipulation, Resistance to Fire Manipulation, Intangibility, Telepathy

**Attack Potency****: Building level** **| Multi-City Block level** ( Daniel was among the strongest participant in the midterm), possibly **Town level** with Fire Demons Ravage ( This technique was on the same level as **Daiyamondo ken**)

**Speed: Hypersonic** ( Via powerscaling) **|** At least **Massively Hypersonic**

**Lifting Strength****: Class 10**

**Striking Strength****: Building Class | Multi-City Block Class, Town Class** with Fire Demons Ravage

**Durability: Building level | Multi-City Block level**

**Stamina:** Very high, as a samurai he should be at this level

**Range:** Unknown

**Standard Equipment:** Entāraifu, a demon sword

**Intelligence:** Average, don't have any special knowledgeable comprehension

**Weaknesses:** Water Manipulation, his fire are weak against water

**Key: Part one | Midterm**
Fire Wand

The Fire wand gives the player the Fire Mage class.

### Skills

* Fireball
* Rolling Boulder
* Smash
* Flame Projectiles

#### Possible Stats

* +X Health
* +X Mana
* +X to Fire Spells and Effects.
* +X to Fire magic penetration.
* +X to Fire Critical damage.
* +X to Fire resistance.
* +X to Fire Vampirism score.

#### Possible Names

* ... of the cataclysm
* ... of the combustion
* ... of the superior flame
* ... of the pyromancian
* ... of ignition
Lephas (Goddess of Magic)

## Summary

**Lephas** is the Goddess that magic originated form, her palace give birth to infinite outerversal concept. Long ago she merge into creaton and was so strong creation fade away. mother of the angel Qowna and she is the goddess that the angels pray to for protection. Lephas give them many magical items like Dykehus double axes.

## Powers and Stats

**Tier:** **1-A**

**Name:** Lephas

**Origin:** The Stranger Code

**Age**: Infinite

**Gender**: Female

**Classification**: Great Goddess, Magic maker

**Powers and Abilities:**

Magic, Creation, Soul Manipulation, Reality Warping, Immortality (Type 10), Dream Manipulation, Illusion Creation', Plot Manipulation, Transduality, Acausality, Pocket Reality Manipulation, Durability Negation, Godly Resistance, Holy Manipulation, Quantum Manipulation, Abstrac Existence, Matter Manipulation, Power Modification, Fate Manipulation, Life Manipulation, Omnipresence, Higher-Dimensional Existence, Fourth Wall Breakage, Regeneration(High-Godly), Weapon Creation, Avatar Creation, Probability Manipulation, Beyond-Dimensional Existence, Nonexistent Physiology, Information Manipulation, Higher-Dimensional Manipulation, Large Size(Type 11), Cosmic Awareness

**Attack Potency*****:*** **Outerversel+**

**Speed*:*** **Omnipresent**

**Lifting Strength:** **Irrelevant**

**Striking Strength:** **Outerverse level**

**Durability: Outerverse level+**

**Stamina:** Irrelevant

**Range:** Outerversal

**Standard Equipment:** **Acux Chair**

**Intelligence:** Omniscience

**Weaknesses:** Likely none
Loya Online

Loya Online is a persistent massively multiplayer online game with a dynamic combat and competitive PVE gameplay.

The game is being actively developed by Boris Musarais (aka: MrNothing/Joyen/smilefr) since July 2018.

A first alpha test was organized on 08/03/2019 and lasted 1 week. The test featured 2 classes: Mage and Conjuror.

A second alpha test is planned for 2020, with no official date being announced yet.
Patch: 0.65a

### 0.65a

* Added the stages system for dungeons. Stages allow dungeons to have events based on which room the player is in.
* Added a new stage editor on the World Editor.
* Added 5 stages to the Lost Tomb dungeon.
* Remapped the terrain for the Lost Tomb dungeon.
* Some dungeon entrances can now disable terrains, this allows seamless open world instances to exist.
* Npc AINodes can now be imported from json files that are generated from unity.
* Added custom AI Strategies for melee vs range and range vs melee.
* Added a new generic OnDeath listener for entities.
* Added a new difficulty selector on Dungeon entrances.
* Added a new dungeon only optimized collision system for npc groups.
* Element is now defined by your main weapon.
* Your class is now defined by your weapon.
* Disabled the conjuror class for now.
* Melee weapon slashes now properly follow your camera.
* Removed test skills on swords.
* Smash now bumps players and makes you jump up.
* You can no longer attack while talking to an npc.
* Dynamic scenes can now animate scene object when they finish loading.
* Improved grass quality.
* Fixed a bug where you would be stuck in jump mode (prevented you from rolling).
* Fixed several bugs with buffs and dot UIs not properly reseting.
Neah

## Summary

**Neah** is the last woman that escape the curse of fate. A curse that trap people in a dimension made of dream, she was able to get out via her willpower. Neah dream is now to free the others of the curse of fate.

## Powers and Stats

**Tier: 3-C**, likely **3-B**, **higher** with Bone Face

**Name:** Neah, Happy Face

**Origin:** Hope for the Sun

**Age:** 28 years old

**Gender:** Female

**Classification:** Human, Driver

**Powers and Abilities:**

Superhuman Physical Characteristics, Dream Manipulation ( She could make other have dream or control their dreams), Telekinesis ( Neah is able to move object and people with he mental powers), Sand Manipulation, Weapon Creation ( Neah can make knife that are made of bones), Cosmic Awareness ( She was able to locate peoples that are galaxies away from her), Transmutation ( She trun water to bone), Sound Manipulation, Blood Manipulation ( She use her blood as an armor that's around her)

**Attack Potency****: Galaxy level**, Likely **Multi-Galaxy level** ( Neah could damage and overpower the Navigators who could destroy galaxies by mistake), **higher** with Bone Face ( Her Bone Face make her fifty time more powerful)

**Speed: MFTL+** ( Neah is faster than interstellar spaceship that can travel to many stars in a day), **higher** with Bone Face

**Lifting Strength****: Class G** ( Neah scale to GI-OH who can lift a rock to his the size of mountains)

**Striking Strength****: Galaxy Class**, Likely **Multi-Galaxy Class**

**Durability: Galaxy level**, Likely **Multi-Galaxy level** ( Fight against the Navigators and tank there attacks), **higher** with Bone Face

**Stamina:** Superhuman

**Range:** At least Hundreds of meters she can freeze mountains

**Standard Equipment:** None

**Intelligence:** Above Average