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Copper Ore

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Copper Ore** is a malleable, soft metal which is easy to obtain in nature in a directly usable metallic form to create basic tools. It is the first metal ore to be smelted, creating copper, and the first ore to be purposefully alloyed with another metal, tin, to create bronze. Copper ore combined with charcoal creates copper. While copper ore has a green cast to it, smelted copper has an orange tint.

The discovery of copper smelting technology initiates the Copper Age.

## Values

Worth 3 value in the Copper and Bronze Age.

## Gallery

* Copper ore carried by a donkey-pulled cart
* A copper ore deposit
* A copper mine

## Notes

* Whilst copper ore can be stored anywhere it is best to keep it in a rock pile in order to free up space in tents, huts, and warehouses.
Anduin (Book of Heroes 2)

This article is using {{Card template v2}}.See Help:Style guide/Card for how to edit this kind of article.Edit this articleThe subject of this article is only available in Solo Adventures.It is a part of limited content and does not appear in any other game modes.*The subject of this article is only available in Solo Adventures.*

## Anduin

* Regular

Artist: Anton Zemskov

## Flavor

### Card id:

`Story_05_AnduinSI7`

*You might be looking for one of these cards: Anduin (Book of Heroes 3), Anduin (Book of Heroes 4), Anduin (Book of Heroes).*
This is one of four versions of **Anduin**, a priest hero the player can control in Book of Heroes.

For other versions, see Anduin, Anduin and Anduin. For more information, see #Appears in.

## Patch changes

* **Patch 19.4.0.71003 (2021-01-21):**
	+ Added.
Cave Bear

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

*Not to be confused with Bear.*

**Cave Bears** are wild animals that can be found and killed for extractable resources.

## Resources

Yield per animal type

## Notes

* This animal might attack humans, or retaliate when it itself or a nearby young Cave Bear is attacked.
* Cave Bears, like other ancient animals, are only found in the Stone Age and become extinct with the close of the Neolithic Era and the opening of the Copper Age, regardless of how many you have hunted.
* 2x Knowledge will be gained on first successfully hunting a Cave Bear, as well as when subsequent numbers of Cave Bears are hunted, such as 5 or 100. The Winter Hunt Milestone can be reached through hunting a Cave Bear, along with a Mammoth and Woolly Rhino in The Northlands freeplay scenario.

## Gallery

* Settler faces down a cave bear
* Young male cave bear wanders the woods
Research

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Research** is the main in-game progression system in Dawn of Man. There are currently 43 different research-able Techs in the base game. Techs are purchased with knowledge points with the amount differing based on the Era the Tech is in and if it is a highlighted "Era Tech". Each Tech unlocks new mechanics, structures, items or Techs. In Creative Mode Tech costs are halved, rounded up.

## Eras

Eras are large groupings of Techs based on historical evidence. All eras apart from the Paleolithic must first have their Era Tech unlocked before other techs in that era may be purchased. Era Techs tend to unlock many different things. The Paleolithic is the starting era and as such has no Era Tech. As you progress through the game the different eras also have effects on the game that you can not control. For example when you go into the Copper Age the Mammoth go extinct and so do the Woolly Rhino. You have to base your upgrading around these effects and make sure that you are prepared to advance into the next age and are not jumping the gun so to speak.

## Paleolithic

The starting era, no era tech. Tech cost 5 base.

You can earn tech by gathering, killing, crafting and building. You will receive one tech point within the following Intervalls: 1,5,10,50,100,500

### Bone Tools

**Tech:**

Composite Tools

**Items:**

Bone Harpoon

Bone Spear

### Composite Tools

**Tech:**

Stone Polishing

**Items:**

Flint Spear

Flint Axe

Flint Pick

**Mechanic:**

Mining

### Slingmaking

**Tech:**

Archery

**Item:**

Sling

### Food Drying

**Tech:**

Grain Processing

**Structure:**

Food Dryer

### Dog Domestication

**Tech:**

Goat Domestication

**Mechanic:**

Dog Taming

### Tanning

**Techs:**

Weaving

Sledgemaking

**Items:**

Leather

Leather Outfit

Tannin

**Structure:**

Tanner

**Mechanic:**

Tannin Harvesting

### Spirituality

**Tech:**

Megalithism

**Structure:**

Totem
Iron Age

The **Iron Age** is the final epoch of prehistory and of Dawn of Man. Ferrous metallurgy is the dominant technology of metal-working for this age. A range of techniques give rise to the discovery of steel-working from smelted iron in this period. A number of time-saving innovations are explored as well, allowing faster production of supplies for growing populations.

## Technologies

Technologies discoverable during this period include:

* Iron Smelting
* Steelmaking
* Baking
* Reinforced Fortifications
* Hydropower
Resource Limits

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Resource limits** are a method of managing the amount of resources your people will collect in *Dawn of Man*. There are currently 53 different resource limits in the game.

## Food and Drink

* Meat
* Fish
* Vegetables
* Grain
* Flour
* Bread
* Milk
* Water
* Beer

## Clothing

* Skins Outfit
* Leather Outfit
* Wool Outfit
* Linen Outfit

## Materials

* Sticks
* Log
* Flint
* Stone
* Bone
* Raw Skin
* Dry Skin
* Leather
* Tannin
* Straw
* Mud
* Wool
* Linen
* Wool Cloth
* Linen Cloth
* Charcoal
* Copper Ore
* Tin Ore
* Iron Ore
* Copper
* Bronze
* Iron
* Steel

## Tools

* Spears
* Knives
* Axes
* Fishing Tools
* Sickles
* Picks
* Bows
* Swords
* Sling

## Transport

* Sledge
* Cart

## Domestic Animals

* Goat
* Sheep
* Pig
* Cattle
* Donkey
* Horse
Sledge

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

Man-hauled **sledges** are the most basic means of transport, allowing one adult human to move heavy resources with ease. It consists of two transversely connected wooden shafts lashed together with leather and dragged at an angle to the ground. A sledge may hold 6 items, and cause humans no morale loss when carrying heavy loads like logs and stone.

## Requires

* Sledgemaking
* 3x Sticks
* 2x Leather

## Notes

* Sledges must be placed and constructed individually like structures until you build a workshop which allows you to queue them to be built by settlers automatically
* Sledges are used automatically if available.
* Sledges have a finite life but their building can be automated in the Copper Age.
* Sledges have a mood modifier and will improve morale.
Dawn of Man Wiki/Section 3

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Metalsmith

A **metalsmith** is a Copper Age structure which contains all of the implements required to forge, shape, and assemble copper and bronze tools and weapons. Note that only one person can work at one at a time so building more than one is usually helpful.

## Requirements

* Copper Smelting
* 4x sticks
* 4x log
* 4x straw

## Produces

* Copper and Bronze spears
* Copper and Bronze knives
* Copper and Bronze axes
* Copper and Bronze sickles
* Copper and Bronze picks
* Bronze swords

## Upgrades to Blacksmith

* 4x sticks
* 4x log
* 4x straw

## Notes

* Forging a weapon or tool takes sixty seconds on normal speed.
Beer

**Beer** is a mildly alcoholic, grain-based beverage which boosts morale. Beer is typically stored in residence or general storage structures. Beer gives an instant happiness boost but does not last very long, decaying after only a quarter of a year (a single season).

## Requires

* Brewing
* 1x Grain
* 1x Water

## Gallery

* Nine buckets of beer on the wall
* Settler slowly stirs beer at a lakeside brewery

## Notes

* 1 grain and 1 water produce 2 units of beer
* Drinking beer also recovers thirst
Space Realm

The Space Realm is the third dream realm that the protagonist encounters in their journey to free all 40 winks and defeat Nitekap.

The realm has a space theme and is notable for being the only dream realm to lack water.

## Nightmares

* Cosmic Cheese Caves – A cave complex on the moon holds 2 winks, blue dreamkey level.
* Lunar Mice Meteorite – A base inside a meteorite holds 2 winks, green dreamkey level.
* Snoozy Woozy Satellite – A large satellite holds 3 winks, red dreamkey level.

## Boss

*Main article: Space Boss*
The Space Boss is a giant UFO that Threadbear pilots. Unfortunately this UFO has an unreliable force-field.

## Race

*Main article: Space Race*
Threadbear's champion, the UFO Alien offers to race Ruff and Tumble with the following wager. If Ruff and Tumble win they keep the items acquired, but if they lose they forfeit every acquired so far.
Thatching

**Thatching** is a tech from the Neolithic Era which ushers in the craft of building roofs with dry vegetation such as straw, layering so as to shed water away from the inner roof. Mastering the tech unlocks mud and thatch structures, which are in general much more durable than skins structures.

## Required for

* Hut
* Storage Hut
* Granary
* Stables
* Weaver
* Outfitter
* Workshop

and you can collect:
Mud
Milk

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Milk** is a nutritious drink obtained from female domestic goats and cattle. Goats produce 1 pot of milk per milking while cattle produce 2. Milk assuages hunger but not thirst. Milk spoils after a single season (one quarter of a year). Children can milk domestic animals for milk.

## Obtained from

* Goats
* Cows

## Requires

* Goat Domestication (if milking goats)
* Cattle Domestication (if milking cows)

## Gallery

* Child milking a goat
* Cattle with fresh milk
Skins Dryer

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

The **Skins Dryer** is a production structure where your people will transform Raw Skin into Dry Skin. It is one of few structures available at the start of the Paleolithic Era.

## Notes

* Raw skin takes six minutes to turn into dry skin on normal speed.
* Skins dryers have a capacity for two (2) skins simultaneously, though each dries in its own time.
* Note that the Skins Dryer competes with the Tanner for Raw Skins. Take care not all your Raw Skins end up on one of the two. Production limits (F4) and deactivating of continuous production can be used for finetuning.
Seasons

**Seasons** are the four divisions of the year marked by different temperatures, weather patterns, and plant growth. Food availability is highly contingent on season and your activities during each season can heavily impact the survival of your settlement.

## Spring

Spring is a time of new growth. The vernal period is marked by melting snows, greening of the landscape, and the blossoming of a variety of plant species. Wild animals appear on the map, often accompanied by their young, making it a prime time for fresh hunting and taming. Trees bud and saps run most freely during this time—the only time when tannin may be harvested for leather. For farming communities spring is one of the busiest; it is only in this window of time that grain and flax crops can be sowed.

## Summer

Of all seasons, summer is warmest and one of the more bountiful. Trees lose their flowers and the sun paints the landscape in intense viridian hues. Food comes easy as wild flora bears fruit during this time and yields berries of all types for quick consumption. Settlers doff heavy clothing for lighter attire or go naked entirely. Summer is also the time of gathering for pulses and legumes.

## Autumn

In Fall, Nature robes herself in copper and orange and all the world glows in the sunset of life gradually retreating before the advancing chill. Autumn is also a busy season for farmers, as domestic and wild grain crops mature and must be harvested before the frost. No fruit is available but chestnut trees give up their nuts for short-term sustenance in this season.

## Winter

Winter is a time of frost and snow and dormancy for most wildlife. Temperatures fall rapidly and trees and bushes go bare causing many wild animals to migrate and so game becomes scarcer. Domestic animals must be stabled and watered or they will freeze. Blizzards are a hazard in northern climes. The world becomes a barren field of white and life becomes more difficult for settlers, who must don heavier clothing and hunt (or consume stores) to avoid hypothermia and starvation. Winter is planting time for pulses.

## Notes

* Spring lasts 16 minutes on normal speed and 1 minute on maximum speed.
* Summer lasts 16 minutes on normal speed and 1 minute on maximum speed.
* Autumn lasts 16 minutes on normal speed and 1 minute on maximum speed.
* Winter lasts 32 minutes on normal speed and 2 minutes on maximum.
Cured Meat

**Cured Meat** recovers Nutrition. Because Raw Meat goes bad quickly (in only 0.25 years), curing it on a Food Dryer allows for longer term storage and lowers the danger of food supply drying up with every change in seasons.

This resource lasts for 1 year.

## Obtained from

* Food Dryer
* Trader

## Notes

Lasts four times longer than Raw Meat and will not cause Morale decay when eaten.
Worth 1 value for trade in all ages.
Ores

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Ore** is a type of resource that a settlement can collect. The three ore types available for mining are Copper, Tin, and Iron. Copper is used to make Copper Tools. Copper ore is mined from a deposit (Or in a mine) and is used to make copper in a pit furnace with 3 coal. Tin ore can be mixed with 2 copper in a pit furnace and 2 Charcoal to make Bronze. Bronze then makes Bronze tools and Swords. Iron ore is mined from an iron ore deposit (Or in an iron mine) and in a Bloomery it is mixed with 1 Charcoal to make Iron. That can be turned into iron tools and Swords. Steel is made in the same way and can be turned into Steel tools and Swords in the blacksmith like iron.
Sword

**Swords** are the most effective melee weapon of the ancient world. Their material determines their resistances and effectiveness. They consist of a wooden handle and a sharp blade made of metal.

The use of swords without shields is limited as raiders will generally use ranged weapons and using melee weapons as a defender tends to negate the advantages of walls and towers.

## Requires

* Swordmaking
* 1x Sticks
* 1x relevant material (bronze, iron, or steel)

## Stats

 Bronze | 35
 Iron | 35
 Steel | 40

## Values

Bronze: Worth 15 value in the Bronze Age.

## Gallery

* Settler with bronze sword
* Iron swords
* Steel swords
Bronze Age

The **Bronze Age** is a time period where humans learn to mix tin and copper to lead to the widespread use of bronze alloy, a metal of improved durability, to make tools and weapons. It is the penultimate era in Dawn of Man and is succeeded by the Iron Age.

## Technologies

Technologies of the Bronze Age include:

* Bronze Smelting
* Masonry
* Swordmaking
* Composite Archery
* Horse Domestication
* Brewing
Sickle

**Sickles** are specialized tools used to harvest crops. A Mesolithic Era innovation, the sickle has a profound impact on the agricultural revolution of the following era by assisting in the transition to farming and crop based lifestyle. The better the material of the blade the more effective the tool.

## Requires

* Bone Polishing
* 1x sticks
* 1x bone, flint, copper, bronze, iron, or steel

## Values

Bone: Worth 7 value in the Neolithic Era and Copper Age. 1 value in the Bronze Age.

Flint: Worth 10 value in the Neolithic Era and Copper Age. 1 value in the Bronze Age.

Copper: Worth 10 value in the Bronze Age.

Bronze: Worth 15 value in the Bronze Age.

## Gallery

* Settler with bronze sickle
* Settler with iron sickle
Системные требования

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

Ниже приведены минимальные и рекомендуемые "системные требования"для" Dawn of Man Wiki". Хотя эти требования не представляют собой гарантированную рабочую конфигурацию, выполнение минимальных требований должно обеспечить по крайней мере среду, способную к запуску.

## Рекомендованные требования

Windows
* Требуется 64-разрядный процессор и операционная система
* **ОС**: Windows 7/8/10 (64 бит)
* **Процессор**: Intel Core i5 или эквивалентный
* **Память**: 8 ГБ ОЗУ
* **Графика**: 2 ГБ AMD или NVIDIA
* **DirectX**: 11 Версии
* **Хранилище**: 2 ГБ Свободного места на диске

macOS
* Требуется 64-разрядный процессор и операционная система
* **ОС**: 10.15
* **Процессор**: Intel Core i5
* **Память**: 8 ГБ ОЗУ
* **Графика**: 2 ГБ AMD или NVIDIA
* **Хранилище**: 2 ГБ Свободного места на диске

## Минимальные требования

Windows
* Требуется 64-разрядный процессор и операционная система
* **ОС**: Windows 7/8/10 (64 бит)
* **Процессор**: 2 ГГц Два Ядра
* **Память**: 4 ГБ ОЗУ
* **Графика**: 1 ГБ ВОЗУ (Шейдерная Модель 3)
* **DirectX**: 11 Версии
* **Хранилище**: 2 ГБ Свободного места на диске

macOS
* Требуется 64-разрядный процессор и операционная система
* **ОС**: 10.11
* **Процессор**: 2 ГГц Два Ядра
* **Память**: 4 ГБ ОЗУ
* **Графика**: 1 ГБ ВОЗУ (Шейдерная Модель 3)
* **Хранилище**: 2 ГБ Свободного места на диске

## Смотрите также

* Как играть в Dawn of Man
* Дата релиза
Milestones

**Milestones** are in-game achievements which allow the player to access other content in the game, such as The Northlands and Ancient Warriors freeplay scenarios. Reaching a Milestone during a scenario will grant the player 2 Knowledge. Reaching all the Milestones in the game will activate the "Completion" Achievement, and reaching all of them in Hardcore Mode will activate the "Ultimate Completion" Achievement. A list of Milestones reached within a single scenario can be found in the **Manage** menu, or by pressing '5'.

## Continental Dawn

Ten Milestones can be reached in the Continental Dawn freeplay scenario. These include:

* Hunting and Gathering: Accumulate 3 units of Raw Meat and 3 units of Berries
* Survival: Survive 2 years
* Humble Beginnings: Unlock the Mesolithic Era
* Expansion: Get 20 People in your settlement
* Neofarmer: Unlock all Neolithic founder Crops
* Animal Control: Get 10 Goats and 10 Sheep
* Megalomania: Build a Stone Circle
* Metal Alloy: Obtain 1 unit of Bronze
* The Secret of Steel: Produce 20 units of Steel
* Iron Settlement: Get 150 people and build a Cairn in your settlement

## The Northlands

Ten Milestones can be reached in The Northlands freeplay scenario. These include:

* Protein Hoarding: Accumulate 5 units of Cured Meat and Dry Fish
* North Survival: Survive 5 years
* Winter Resistance: Accumulate 10 Skins Outfits
* Winter Hunt: Hunt a Mammoth, an Elasmotherium, and a Muskox
* Neofarmer: Unlock all Neolithic founder crops
* Winter Domestication: Have 10 Sheep at one time
* Megalomania: Build a Stone Circle
* Extra Warmth: Unlock Brewing tech
* Technocracy: Research all techs
* North Settlement: Build 30 Roundhouses and achieve a Population of 150

## Ancient Warriors

Ten Milestones can be reached in the Ancient Warriors freeplay scenario. These include:
Survival: Survive 2 years

* Survival: Survive 2 years
* First Blood: Kill 1 Raider
* Basic Defense: Build 5 Watchtowers
* Expansion: Get 20 People in your Settlement
* Weapon Production: Build Workshop and Metalsmith
* Rivers of Blood: Kill 100 Raiders
* Swordmaking: Produce 5 Bronze Swords
* Advanced Defense: Build 5 Guard Towers
* Swordmastery: Produce 20 Steel Swords
* Warrior Settlement: Get 150 People in your Settlement
Alleycat

This article is using {{Card template v2}}.See Help:Style guide/Card for how to edit this kind of article.Edit this article

## Alleycat

* Regular

Artist: Anton Zemskov

Collectible

**Battlecry:** Summon a 1/1 Cat.

## Flavor

*To be a cool cat in Gadgetzan, you gotta have bling.*

### Card id:

`CFM_315`

*You might be looking for one of these cards: Battlegrounds/Alleycat, Battlegrounds/Alleycat (golden).*
**Alleycat** is a common hunter minion card, from the Mean Streets of Gadgetzan set.

## Sounds

Play
* ▶️ `GoldTuskCub_CFM_315_Play.wav` <summon sound>

Attack
* ▶️ `GoldTuskCub_CFM_315_Attack.wav` <attack sound>

Death
* ▶️ `GoldTuskCub_CFM_315_Death.wav` <death sound>

## Patch changes

* **Patch 15.6.0.35747 (2019-11-05):**
	+ Added to the pool of available minions in Battlegrounds.
* **Patch 7.0.0.15590 (2016-11-29):**
	+ Added.
Shield

**Shields** are pieces of personal armor held in the hand, which may or may not be strapped to the wrist or forearm. Shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as arrows, by means of active blocks, as well as to provide passive protection by closing one or more lines of engagement during combat. Shields greatly increase the effectiveness of sword- and axe-wielding settlers.

There are two types of shields in Dawn of Man: round and oval.

# Round Shield

## Requires

* Shieldmaking
* 1x Leather
* 1x Log

## Notes

* Round shields have 200 HP and a 50% chance of blocking incoming attacks.
* Makes 2 shields at a time
* Available from the Bronze Age onwards

# Oval Shield

## Requires

* Shieldmaking
* 1x Iron
* 1x Log

## Notes

* Oval shields have 400 HP and a 66% chance of blocking incoming attacks.
* Makes 2 shields at a time
* Available at the Iron Age.

## Gallery

* Settlers prepare for war
* Raiders prepare for war
* Raider with oval shield
Knife

**Knives** are made out of a wooden handle and a blade of flint or metal. Knives evolve from use of the biface. Knives have been used as weapons, tools, and eating utensils since prehistoric times. In Dawn of Man, they are mainly for butchering dead animals and slaughtering domestic ones. They can be used in melee combat if nothing else is available.

## Values

Bone: Worth 7 value in the Neolithic Era and Copper Age. 1 value in the Bronze Age.

Flint: Worth 10 value in the Neolithic Era and Copper Age. 1 value in the Bronze Age.

Copper: Worth 10 value in the Bronze Age.

## Gallery

* A copper knife
* A knife in hand is worth two in the bush
* Settler with iron knife
* Settler with iron knife
Food Dryer

The **Food Dryer** is a **Production** Structure where Raw Meat and Raw Fish can be processed into Cured Meat and Dry Fish. It has a condition of 200, and is one of the buildings that does not degrade over time, requiring no upkeep or maintenance.

## Requires

* 10x Sticks
* Food Drying

## Produced Resources

* Cured Meat
* Dry Fish

## Used Resources

* Raw Meat
* Raw Fish
Peas

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Peas** are a pulse vegetable that are available in the wild or can be grown and harvested from the farming menu. The annual plant has feathery leaves and is well-known for its generously-loaded pods which contain spherical, green fruit. Peas are planted in the Winter and harvested in the Summer.

## Requires

* Pulse Processing
* 1x scythe (to harvest)
Stone Stables

Stone Stables are a great benefit to any settlement hosting large populations of domestic animals. These advanced Stables can hold large amounts of animals and food for them, greatly increasing a settlement's hosting capacity. This structure shelters and stores:

15 Animals - of any domesticated type

12 stacks of Straw and Water. (holding, optimally, 60 units of straw and 60 of water)
Children

**Children** are a blessing to any colony; without them (and the occasional migrant) any settlement would likely wither and stagnate as old workers die off. But beyond that, expect them to do as little as possible until they come of age. The children of Dawn of Man can carry out simple tasks but prefer playing, often requiring extra direction and close supervision.

Children cannot carry heavy objects (like logs) or do labor-intensive tasks like adults can. Children can:

* Milk goats and cows
* Gather sticks
* Gather castoffs and ingredients like raw meat and bone from dead animals
* Hang and retrieve Raw Meat and fish for drying on a Food Dryer
* Extract berries, fruit, nuts, and tannin from bushes and trees
* Extract water from streams, lakes, and wells
* Extract mud from mud sources

## Notes

* Children can carry only one object at a time
* Children cannot hunt or fight. When the raid horn is sounded children run to the nearest residence and remain indoors along with animals.
* Children cannot build or repair.
* Children cannot use tools.
* Children are not that useful

## Gallery

* A child helps gather water at a well
* A child unhappily milks a goat
* An idle child inspects an insect (or something)
* A child begrudgingly picks up sticks
Space Boss

*"Nitekap and Threadbear have planned an alien invasion. It is up to you to defeat them if we are ever to sleep again!"* — Wakey Wakey
*"Prepare to be destroyed!"* — Threadbear
The Space Boss is a giant UFO that Threadbear pilots. The UFO's main weapon is a Tesla-style beam of electricity that emits from directly underneath the center of the UFO. Unfortunately the UFO has an unreliable forcefield that makes it vulnerable to attack.
Iron Ore

**Iron Ore** is an ore containing iron. It can be smelted to produce iron or steel. Unlike the silvery hue of processed iron, iron ore is rusty orange color. Hillsides are rich in ferric deposits and it is from these that the ore can be extracted from. An Iron Mine can be constructed over an iron deposit to increase extraction.
Iron ore, like other ores, does not decay though it is best kept in a rock pile in order to save storage space in huts, storage huts, and warehouses.

## Notes

* The main advantage of iron over bronze is that iron ore is much more abundant.

## Gallery

* Ores being delivered by cart
* Charcoal and iron ore being delivered by cart to a bloomery for smelting
Warehouse

The **Warehouse** is a storage Structure more durable than Storage Hut.

## Requires

* 8x Stone
* 2x Log
* 4x Sticks
* 8x Straw
* Masonry

## Stats

* 24x Storage slots.
	+ Maximum capacity 240 (10x items per stack).
* 3x Prestige
* Resources stored here last 2.5x longer.
* Structure lasts 8 years.

## Notes

* Warehouses can be repaired for additional Resource cost.
Charcoal

**Charcoal** is the product of wood heated in the absence of oxygen. It is required for furnaces to reach the high temperatures needed for the smelting of ores in pit furnaces and bloomeries. Charcoal is produced in a Charcoal Pit. Like metals, charcoal does not decay but is best kept in stone piles to free up storage space elsewhere.

## Requires

* Copper Smelting
* Charcoal Pit
* 3x Logs

## Used to Create

* Copper
* Bronze
* Iron
* Steel

## Values

Worth 1 value in the Copper and Bronze Age.
Dawn of Man Wiki/Section 1

Welcome to the *Dawn of Man* WikiWelcome to the *Dawn of Man* Wiki
The free *Dawn of Man* wiki encyclopedia with 254 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About *Dawn of Man*

Dawn of Man is a survival/city-builder game that is being developed Madruga Works. A player takes control of a settlement of the first modern humans, to guide them through the ages in their struggle for survival. The game starts in the Stone Age, and takes one up to the Iron Age, spanning more than 10,000 years of human prehistory. One will have to get their people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at them.

[Read more...]
Dawn of Man Wiki/ru

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О *Dawn of Man*

Dawn of Man - это игра жанра выживание / градостроительство, которая разрабатывается Madruga Works. Игрок берет под контроль поселение первых современных людей, чтобы вести их сквозь века в их борьбе за выживание. Игра начинается в каменном веке и продолжается до железного века, охватывая более 10 000 лет человеческой предыстории. Главная цель выживать в суровом мире, расширяться и развиваться, как и наши предки, сталкиваясь с проблемами, которые их окружали.

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Руководства

* Как играть в Dawn of Man
* Системные требования
* Дата релиза
* ЧаВо
* Игровая помощь

Содержание

* **Животные**
	+ Мамонт
	+ Шерстяной Насорог
	+ Древний Бизон
	+ Гигантский олень
	+ Пещерный лев

* **Ресурсы**
	+ Фрукты
	+ Ягоды
	+ Жидкости
	+ Древесина
	+ Руды

Технологии

* Исследование
* Структуры

* Фермерство

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Blizzard

**Blizzards** are severe snowstorms with strong winds and blowing snow. They most often occur in the Northlands causing temperature to fall even more sharply than normal. In contrast to summer and spring Thunderstorms, they are solely a northern Winter occurrence.

## How to protect your people?

Because of extreme cold it is strongly advised that settlers shelter as much as possible during this time to avoid hypothermic death. Utilize the Defense alert to gather your people in your settlement and then manually order your people to hide in shelters. Unfortunately, the folks that cannot hide in the shelters closest to the center of the settlement will be acting a bit strange - they will go to the shelter, but after some time, they'll leave it and run as fast as possible to the settlements center, and so on ...
Axe

**Axes** are tools used for chopping wood, consisting of a wooden handle attached to a blade at a right angle, commonly of a harder material like flint or metal. Their material determine's their resistances and effectiveness. They can also function as hand-to-hand fighting tools.

## Requires

* Composite Tools
* 1x Sticks
* 1x relevant material (flint, copper, bronze, iron, or steel)

## Values

* Flint: Worth 10 value in the Mesolithic, Neolithic and Copper Age. Worth 1 value in the Bronze Age.
* Copper: Worth 10 value in the Bronze Age.
* Bronze: Worth 15 value in the Bronze Age.
Stone Circle

The **Stone Circle** is a circular alignment of standing stones, and an apex of Neolithic monuments. A spiritual structure, it can greatly bolster Morale-recovery and settlement prestige.

## Requires

* Megalithism
* 6x Megalith

## Stats

* +60 Prestige
* 0.6x Morale recovery.

## Gallery

* A stone circle
* A stone circle overlooking a settlement
* The first stage of the stone circle construction
* The second stage
* The third stage
* The fifth stage
* The sixth stage
Temperature

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Temperature** is a measure of human temperature. If a person's temperature gets too low, their health will begin to drop and they will eventually die of hypothermia. Monitoring temperature indicators is particularly important in Winter. To warm up, humans will naturally seek to don any thicker clothing available or take shelter inside of a tent, hut, or roundhouse.

## Gallery

* Humans often go about tasks even with low temperature status.
Steel

**Steel** is a very hard alloy of iron, crafted by carefully controlling the carbon content during the smelting process in a bloomery. Discovered at great cost during the Iron Age, steel is the hardest, most durable material in Dawn of Man.
Steel, unlike other metals, does not decay. Smelted steel has a silvery-white color, lighter in hue compared to iron.

## Requires

* Steelmaking
* 1x Iron Ore
* 2x Charcoal
* Bloomery

## Used to Create

* Steel Axe
* Steel Knife
* Steel Pick
* Steel Sickle
* Steel Spear
* Steel Sword

## Notes

* Steel takes 120 seconds to smelt on normal speed.
Swordmaking

**Swordmaking** is a tech from the Bronze Age. The earliest swords are (theoretically) made of copper, which bends easily. Bronze swords—the first swords available in Dawn of Man—are stronger; by varying the amount of tin in the alloy, a metalsmith can make various parts of the sword harder or tougher to suit the demands of combat service. Finally, later blacksmiths hone their arts forging blades of iron and steel.

## Required for

* Bronze Sword
* Iron Sword
* Steel Sword
Roundhouse

The **Roundhouse** is a **Residence** Structure more durable than a Hut.

## Requires

* 4x Stone
* 2x Log
* 4x Sticks
* 3x Straw
* Masonry
* Fuel is required for warmth and cooking.

## Stats

* 5x Storage slots.
	+ Maximum capacity 50 (10x items per stack).
* 5x People can shelter.
* 5x Population capacity.
* 3x Prestige
* Raw food can be cooked and eaten here to reclaim Nutrition.
* Also provides heat.
* Resources stored here last 2.5x longer.
* Structure lasts 8 years.

## Notes

* Roundhouses can be repaired for an additional Resource cost.
* Roundhouses require repairs after 4 years for a cost of 1 Straw.
Straw

**Straw** is an agricultural byproduct consisting of the dry stalks of cereal plants after the grain has been removed. It can be used as thatch material for construction of post-Stone Age structures and as fodder for domestic animals in winter. This resource lasts for 1 year.

## Requires

* Sickle for harvesting (but not in order to collect once a cereal has been harvested).

## Obtained from

* Straw is obtained when harvesting cereals in the fall: Emmer, Einkorn, Barley, and Rye.
* After selecting Straw on the ground, click **Gather** and one of your people will collect them.
* People will keep collecting Straw until the resource limit is reached, which is set to ∞ by default.
* The Trader will sometimes sell Straw, from the Mesolithic Era onwards.

## Used in

* Feeding livestock
* Thatching roofs

## Notes

* Alongside Storage Tents, Huts, and Warehouses, Straw can also be stored in a Haystack, which holds a maximum of 40 units of Straw, and allows Straw to last 1.5x longer.
Tanner

The **Tanner** is a production structure where your people will use tannin to treat Raw Skin and turn it into Leather. It has a condition of 100, and is one of the buildings that does not degrade over time, requiring no upkeep or maintenance.

## Requires

* 1x Log
* 3x Sticks
* Tanning

## Used Resources

* 1x Raw Skin
* 1x Tannin

## Notes

* Tanners compete with the Skins Dryer for Raw Skins. Take care not all your Raw Skins end up on one of the two. Production limits(F4) and deactivating of continuous production can be used for fine-tuning.
Composite Bow

**Composite bows** are excellent ranged weapons, used to hunt or attack enemies at a distance. Technically superior to bows, composite bows are an amalgam of materials which store more potential energy in a small frame, allowing greater accuracy and power. Like slings and bows, composite bows have a longer range than spears but are less effective in close quarters.

## Requires

* Composite Archery
* 1x Sticks
* 1x Linen

## Gallery

* A bow-wielding settler heads out
* Settler takes aim and fires at his target
Dawn of Man Wiki/ru/Section 3

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Skins Outfit

**Skins Outfits** are clothing made of Raw Skins from animals, which provide excellent protection from cold in Winter. Wearing one increases welfare and also affords some protection in combat. Immediately available in the Paleolithic Era, more may be created at the Crafter.

## States

* Warmth: Cold Protection 0˚C/32˚F
* Style: Suitable through the Stone Age (until the Copper Age)

## Notes

* 1 Dry Skin makes 2 outfits
* Skins outfits decay after 3 years

## Values

* Worth 10 value in the Mesolithic and Neolithic Era.
* Worth 1 value in the Copper Age.

## Gallery

* Woman wearing skins in Winter
* Man wearing skins in Spring
Goat

**Goats** are domestic animals that can be milked or killed for extractable resources.

## Resources

#### Adult

* 3x Raw Meat
* 2x Raw Skin
* 1x Bone

#### Old

* 2x Raw Meat
* 2x Raw Skin
* 1x Bone

## Wild variant

* Ibex

After selecting a young Ibex click capture and one of your people will domesticate it to obtain more goats. Goats themselves will also breed if the player owns male and female goat adults, and can sometimes be bought from the Trader once the corresponding Tech has been researched.

## Notes

* Females can also be regularly milked to obtain 1x Milk each time. Please note that Cattle will drop more milk.
* In winter goats require space in a Stable for shelter as well as Straw as food and Water. If no straw is available, Grain will be used as fodder.

## Values

Male: Worth 20 value in the Neolithic, Copper and Bronze Age.

Female: Worth 30 value in the Neolithic, Copper and Bronze Age.
Megalithism

**Megalithism** is a tech from the Neolithic Era era that unlocks the building of megalithic structures — socio-funerary structures made of large stones without the use of mortar or concrete, constructed for spiritual purposes. These buildings increase settlement morale and enhance prestige.

## Required for

* Rolling Megalith

to build:

* Menhir (1)
* Dolmen (3)
* Stone Circle (6)
Rock Pile

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

The **Rock Pile** is a **Storage** Structure for rocks and ores.

## Stats

* 4x Storage slots.
	+ Maximum capacity 40 (10x items per stack).
* Resources stored here last 1.5x longer.

## Can Store

* Flint
* Stone
* Charcoal
* Copper Ore
* Tin Ore
* Iron Ore

## Notes

* Rock Piles can be configured to store or not to store any of the above Materials
Mammoth

**Mammoths** are wild animals that can be found and killed for extractable resources.

## Resources

Yield per animal type

## Notes

* This animal might retaliate when itself is attacked, or when a nearby young Mammoth is attacked.
* Be sure to hunt them with a group of hunters.
* Mammoths, like other ancient animals, are only found in the Stone Age and become extinct with the close of the Neolithic Era and the opening of the Copper Age, regardless of how many you have hunted.
* 2x Knowledge will be gained on first successfully hunting a Mammoth, as well as when subsequent numbers of Mammoths are hunted, such as 5 or 100. The Winter Hunt Milestone can be reached through hunting a Mammoth, along with a Woolly Rhino and Cave Bear in The Northlands freeplay scenario. The Massive Hunter achievement can be gained through hunting a Mammoth.
Mesolithic Era

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

The **Mesolithic Era** is the second and middle stage of the Stone Age, succeeding the Paleolithic Era and preceding the Neolithic Era. The Mesolithic period is significant for a transition from chipped tool use to polished tools, pottery-making, the invention of the bow, and early cereal gathering.

## Technology

Technologies unlocked during this era include:

* Bone Polishing
* Stone Polishing
* Archery
* Pottery
* Grain Processing
* Pulse Processing
* Sledgemaking
Statue

A **statue** is a carved standing stone figurine. While their symbolism is open to interpretation, contemplation of their monumental presence is inspirational enough to raise morale in any settler.

## Requires

* Stone Carving
* 1x megalith

## Notes

* Worth 0.5x morale recovery boost
* 7+ prestige
* Press 'v' to shift between statue variants before placing

## Gallery

* Dwarf statue
* Feminine statue
Shieldmaking

**Shieldmaking** is a tech from the Bronze Age which introduces the art of constructing defensive arms. Made of hewn wood planks butted together with animal hide or iron, shields are used to intercept specific attacks, whether from close-ranged weaponry or projectiles such as sling-stones or arrows.

## Required for

* Round Shield
* Oval Shield
Raw Skin

**Raw Skin** is untreated animal hide and has various uses, from clothing to shelter, but must be treated at a Skins Dryer to create Dry Skin, or in a Tanner along with Tannin to create Leather. Raw skin is harvested from slain animals. Left untreated, raw skin decays after a single season, or 0.25 of a year.

## Used to create

* Dry Skin
* Leather

## Notes

* Wild animals tend to yield more skin than domesticated ones, for example 2 units can be harvested from a wolf as opposed to 1 from a dog.
* Large animals tend to yield more skin than small ones. For example, 10 units of skin can be harvested from an adult mammoth, as opposed to 2 from an adult mouflon.
The Eagle's Elbow Camazotz voicelines

## Introduction

* ▶️ "What? Never seen a bird with arms?"
* ▶️ "Ooooo-weeeee! Do you hear the freedom bell ringing?"

## Abilities

### (2) Vampire Bats

* ▶️ "Strike hard!"
* ▶️ "Feel my fist!"

### (4) Bat Out of Hell

* ▶️ "This is Ameri-Caw!"
* ▶️ "Aerial assault, baby!"

## Low Health

* ▶️ "Come on, man! Don't be a wimp!"
* ▶️ "Crying is for wimps."

## Items

### When placing Wards

* ▶️ "We'll take on anyone who comes our way!"
* ▶️ "Trespassers will be punched!"

### When buying Consumables

* ▶️ "Grab me a donut, will you sweet cheeks."
* ▶️ "Thumbs up to that!"

### When buying Offensive Items

* ▶️ "Now we're talkin', man, now we talkin', talkin', ooh cacaw, yeah!"
* ▶️ "What about some firepower?"

### When buying Defensive Items

* ▶️ "I might be too swole for that shirt!"
* ▶️ "Do we really need all this junk now?"

## Kills

### When in a Killstreak

* ▶️ "Cacaw, mother-clucker!"
* ▶️ "I'm too pumped to quit now!"

### When killing a Jungle Boss

* ▶️ "Was that all you got!?"
* ▶️ "Why aren't you just ugly AF!"

### When destroying a Tower

* ▶️ "Look at us. We are a bunch of winners!"
* ▶️ "Oooh! Keep taking names, man, keep taking names."

## Death

* ▶️ "It ain't easy.. getting rid of me!"
* ▶️ "I'm not a loser!"

## Taunts

* ▶️ "Punchin', caw! My favorite pastime!"
* ▶️ "You're just a bunch of nerds."
* ▶️ "You hate me cuz you hate me!"
* ▶️ "I'm red, white and better than you!"
* ▶️ "Let's make some bad decisions, why not? Hehehehe!"

## Directed Taunts

* ▶️ "Nice outfit, twinkletoes." (Apollo)
* ▶️ "King my ass!" (Gilgamesh)
* ▶️ "Useless! At least turn things into gold!" (Medusa)
* ▶️ "I thought you were skillfull." (Mulan)
* ▶️ "Bird without wings? That's just weird, man." (Ra)

## Jokes

* ▶️ "Meme them until they cry. Then make memes about 'em crying!"
* ▶️ "Have you ever met my friends George Washinguns and Teddy Swolesevelt?"
* ▶️ "Don't you just love the smell of bacon, bear, and bald eagles?"

## Laughs

* ▶️ "(Laughs)"
* ▶️ "(Laughs)"
* ▶️ "(Laughs)"
Hydration

*This article is a stub. You can help Dawn of Man Wiki by expanding it.*

**Hydration** is a measure of thirst and is one of six statuses which measure well-being for humans and animals. Both recover hydration by drinking from water sources like lakes and rivers. Humans can also construct wells or drink from stored water.

Hydration decays naturally but is generally accelerated by strenuous activities like carrying heavy loads and hunting. If hydration gets too low, health starts to drop, and the human will eventually die.
Ancient Bison

*Not to be confused with Bison.*

**Ancient Bison** are wild animals that can be found and killed for extractable resources.

## Notes

* This animal might retaliate when it itself is attacked, or when a nearby young Ancient Bison is attacked.
* 1x Knowledge will be gained on first successfully hunting an Ancient Bison, as well as when subsequent numbers of Ancient Bison are hunted, such as 5 or 100.
* Ancient Bison go extinct in the Bronze Age, regardless of how many you have hunted
Spirituality

**Spirituality** is a tech from the Paleolithic Era. Unlocks construction of totems, which helps keep morale in the settlement high. While the earliest flicker of spiritualism grew from a belief that departed souls can interact with the living, Spirituality expanded on this framework, exploring a tutelary connection between humans, animals, and the rhythms of the natural world at large.

## Required for

* Megalithism
* Totem
Flax

**Flax** is a plant that produces flax fibers which when spun and dried produce bolts of linen. Flax has a distinct main stem with numerous branches at the top which produce light blue flowers. Its bundles are pale and have the appearance of blond hair. Like grain cereals, flax must be planted in the Spring and harvested in the Autumn.

## Requires

* Flax Domestication
* Sickle (for harvest)

## Produces

* 1x Linen
* 1x Straw

## Notes

* In the Spring, workers automatically plant fresh flax if plots are prepared, and harvesting it is also added to their list of queued actions in Autumn if it is ripe and healthy.
* Like grain, flax is occasionally susceptible to disease. Disease-affected crop is not harvested by workers but left on the stalk to wither naturally.

## Gallery

* Immature flax flowers in summertime
* Flax
* Settler harvests stalks of mature flax
* A field of flowering flax plants
* A half-harvested flax field
Tannin

**Tannin** is a substance used to cure Raw Skin and turn it into Leather. Tannin is derived from certain trees like Oak and Fir, which yield the astringent residue in the Spring. This material lasts 1 year.

## Notes

* After selecting a tannin-yielding tree click **Collect Tannin** and one of your people will collect it.
* Worth 1 value in the Mesolithic, Neolithic, Copper and Bronze Age.
Underground Mining

**Underground Mining** is a tech from the Neolithic Era which allows for construction of mines to extract further ore from mineral deposits. The first mineral able to mined in this method is flint, which, because of its conchoidal fracturing pattern, is useful to Neolithic settlers for toolmaking and weapons manufacturing.

## Required for

* Flint Mine
* Copper Mine
* Tin Mine
* Iron Mine
Mud

**Mud** is used as a construction material, especially from the Neolithic Era and onward, and can be extracted from rivers and lakes. This resource lasts for 5 years.

## Obtained from

* Mud is obtained from river banks and lake shores.

## Used in

* Hut
* Storage Hut
* Stables
* Charcoal Pit
* Pit Furnace
* Bloomery
* Oven

## Notes

* Settler mud extraction takes about thirty seconds per unit of mud
* Each section of riverbank has three units of mud

## Gallery

* Woman extracts mud from riverbank
* Man carries fresh mud for storage
Dawn of Man Wiki/Section 4

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