recursal/Fanatic-Fandom huggingface dataset:
Japanese Commando

**Japanese Commandos**are Unique units that, like the Mechanised Infantry are useful for besieging enemy cities or fortifications.

## History:

The Japanese Commandos may be inspired by the *Teishin Shudan,* which was an elite paratrooper unit of the Imperial Japanese Army.

## Perks and Tips

All Japanese commando units possess the unique ability "Samurai", which is not available to any other unit in the game. Units with "Samurai" possess "the warrior's will", meaning that the "Combat effectiveness" of the unit will not diminish at low health. In practice, this means that unlike all other units, Japanese commandos retain their damage output regardless of their health.

This power makes Japanese commandos an opponent that the player must be weary of regardless of unit health, for a high level commando unit can easily wreak havoc on friendly units as well as friendly strongholds even without a general commanding the unit. It should also be mentioned that like mechanized infantry, commandos do not possess the "Marching" perk. As such, commandos tend not to be as mobile as the rest of the infantry class.

The "Samurai" perk is inspired by the *Bushido* Code, in which the imperial japanese army are notoriously known to follow. Followers of the *Bushido* Code were known for being vicious and relentless, with full intent of having their lives be taken for their emperor and for their honour (which is why harakiri exists).

Use this as offensive as u want, it doesnt matter, all that can be said is TENNO HEIKA BANZAI
Fighter

## **History:**

The World War II fighters are based on the *Messerschmitt* Bf 109. The Bf 109was the backbone of the Luftwaffe's fighter force and saw service in both the Spanish Civil War and the Second World War.

The Cold War fighters are based on the *Mikoyan-Gurevich* MiG-15. The MiG-15is one of the first fighter jets to achieve transonic speeds and was one of the best fighter aircraft in the Korean War.

### Uses

The Fighter is useful for taking out infantry units due to its buff against them, and is useful for taking the last remaining bits of health against cities, allowing them to be captured. The fighter can also take out units with 40 health or less. It is useless against Full health tanks and howitzers (unless you fully upgraded them and you have enough money.) It is also useful to take out meatshields.
C-47 Skytrain

## Perks

### Perk 1

Air Transportation - Transport an infantry, armored car, field artillery or howitzer to targeted location

### Perk 2

Air Combat Readiness - Money spent for building Air units are decreased by 10% (Lv.5 only)

## Description

The C-47, also known as the "Skytrain", is a reliable and adaptable aircraft capable of executing transportation missions in a variety of harsh conditions. It was widely used to transport soldiers, supplies and equipment, playing an important role in many battles during World War II.

## Level Effects

Level Effects
 2
 3000
 1500
 3
 6000
 7125
 4
 12000
 12375
 5
 24000
 30000

Template:Elite Forces
Empire of Japan

The Rising Sun Flag

The Empire of Japan is a ★★★ power and a principal member of the Axis Powers.

The Empire of Japan is the predecessor of Japan.

## Game

### **Scenario:**

The Empire of Japan is a playable nation during the Second World War: Pacific Theater (Axis) and is the main enemy during Second World War: Pacific Theater (Allies). The Empire of Japan is also present during the final mission of the Second World War: European Theater (Axis).

### **Conquest:**

Imperial Japan in the 1939 conquest can easily conquer the relatively unguarded Russian far east and Mongolia. The Imperial Japanese Army also has enough manpower to blitz through China and Southeast Asia, while the Imperial Japanese Navy has enough naval superiority to hinder any incoming American or Canadian support.

In the 1943 conquest as Imperial Japan, you should immediately conquer Australia, China and India before turning your attention to the Americas and the Russian far east.

### Generals

#### Recruitable Generals

* Kuribayashi
* Nagumo
* Terauchi
* Yamamoto
* Yamashita

#### Unrecruitable Generals

* Hata
* Inoue
* Itagaki
* Koga
* Koiso
* Kondo
* Nagano
* Okamura
* Ozawa
* Toyoda
* Umezu
* Ushijima
* Yamaguchi

#### 1939 Conquest

* Hata
* Inoue
* Kondo
* Kuribayashi
* Nagano
* Nagumo
* Okamura
* Ozawa
* Umezu
* Yamaguchi
* Yamamoto
* Yamashita
* Itagaki (Spawnable when Japan is not played)
* Koga (Spawnable when Japan is not played)
* Koiso (Spawnable when Japan is not played)
* Terauchi (Spawnable when Japan is not played)
* Toyoda (Spawnable when Japan is not played)
* Ushijima (Spawnable when Japan is not played)

#### 1943 Conquest

* Hata
* Itagaki
* Koga
* Koiso
* Kuribayashi
* Okamura
* Ozawa
* Terauchi
* Ushijima
* Yamashita
* Kondo (Spawnable when Japan is not played)
* Nagano (Spawnable when Japan is not played)
* Toyoda (Spawnable when Japan is not played)
* Umezu (Spawnable when Japan is not played)

### **Territory:**

The Prefectures and notable Cities of the Empire of Japan are:

* Chugoku
* Hokkaido
* Kanto (Tokyo)
* Kinki (Yokohama)
* Korea (Seoul)
* Kyushu
* Manchuria
* Taiwan (Taipei)
* and Tohoku.
Blitzkrieg (Skill)

**Blitzkrieg** is a skill that gives Armored units a 12-60% (18-90% with the **Assault Medal**) chance to avoid retaliation. This skill is unlocked by capturing the northeastern Polish city in Blitzkrieg.

## Description

x% chance that the enemy will not fight back when commanding armored units.

## Stats

 2
 3
 4
 5

## Information

* Wearing the **Assault Medal** gives an additional 50% chance to proc the Blitzkrieg skill.
* It has an Infantry counterpart called Guerrilla.

Template:Skills
Cruiser

## Perks

### Perk 1

Naval Artillery - +60% damage against Stronghold Units and -50% damage against Army Units

### Perk 2

Air-Defence - takes reduced damage from Air Raids

## **History:**

The Cruiser model is based on the Bismarck class battleships.

* The ***Bismarck* class** was a pair of fast battleships built for Nazi Germany's *Kriegsmarine* shortly before the outbreak of World War II. The ships were the largest and most powerful warships built for the *Kriegsmarine*; displacing more than 41,000 metric tons (40,000 long tons) normally, they were armed with a battery of eight 38 cm (15 in) guns and were capable of a top speed of 30 knots (56 km/h; 35 mph). *Bismarck* was laid down in July 1936 and completed in September 1940, while her sister *Tirpitz*'s keel was laid in October 1936 and work finished in February 1941. The ships were ordered in response to the French *Richelieu*-class battleships. They were designed with the traditional role of engaging enemy battleships in home waters in mind, though the German naval command envisioned employing the ships as long-range commerce raiders against British shipping in the Atlantic Ocean. As such, their design represented strategic confusion that dominated German naval construction in the 1930s.

### Uses

This unit is excellent for attacking of stronghold units, which includes cities. Despite its perk of doing less damage to land units, it can still deal a solid 30 damage, and can still deal 130 damage when a unit is on the city, its a really solid naval unit, but beware of submarines, as they deal extra damage with the torpedo perk. Its extra range can also be used to attack carriers. Use the range of the cruiser to its advantage, and out-range your enemies so that they are unable to retaliate. Troops with range of 2 are extremely good. However, I would not recommend spamming a lot of these, due to its absurd price in scenario missions, where resources are much stricter.
Franco

**Francisco Franco Bahamonde** (4 December 1892 – 20 November 1975) was a Spanish general who led the Nationalist forces in overthrowing the Second Spanish Republic during the Spanish Civil War and thereafter ruled over Spain from 1939 to 1975 as a dictator, assuming the title *Caudillo*. This period in Spanish history, from the Nationalist victory to Franco's death, is commonly known as Francoist Spain or the Francoist dictatorship.
Hawkeye Force

### Perk 4

Precision Snipe - Chance of dealing a fatal blow is increased by 40%, effective for 1 turn, 2 turns cooldown (Lv.5 only)

## Description

Hawkeye Force are known for their high-precision shooting skills with their extraordinary patience and calmness. Their main mission is to utilize precision sniper rifles to shoot at important enemy targets in order to disrupt enemy command structures and reduce enemy combat ability.
Eaker

## Skills

Carpet Bombing (Lv 1)

**Eaker** is an unrecruitable American General.

## History

General **Ira Clarence Eaker** (April 13, 1896 – August 6, 1987) was a general of the United States Army Air Forces during World War II. Eaker, as second-in-command of the prospective Eighth Air Force, was sent to England to form and organize its bomber command. However while he struggled to build up airpower in England, the organization of the Army Air Forces kept evolving and he was named commander of the Eighth Air Force on December 1, 1942.

Although his background was in single-engine fighter aircraft, Eaker became the architect of a strategic bombing force that ultimately numbered forty groups of 60 heavy bombers each, supported by a subordinate fighter command of 1,500 aircraft, most of which was in place by the time he relinquished command at the start of 1944.

Eaker then took overall command of four Allied air forces based in the Mediterranean Theater of Operations, and by the end of World War II had been named Deputy Commander of the U.S. Army Air Forces. He worked in the aerospace industry following his retirement from the military, then became a newspaper columnist.

## Information

* Eaker's given stats are from the 1939 Conquest; they may be different in any other appearances.
Country Template

## country

The Egyptian Tricolor

(insert country name) is a ★/★★/★★★ power and a member of the (allied/axis powers/WTO/UN), the (second faction) and the (third).

## **1939**

**Resources**

**Territories**

* Area one
* Port level x Amount

**Generals**

1. Generals

**Other**

* x Bunkers
* x Land forts
* x Coastal artillery

## **1943**

**Resources**

**Territories**

* Territories

* Port level x amount

**Generals**

1. Generals

**Other**

* x Land forts
* x Coastal artillery

## **1950**

**Resources**

**Territories**

* E

* Port level x amount of ports

**Generals**

1. Generals

**Other**

* x Land forts
* x Coastal artillery

## **1980**

**Resources**

**Territories**

* E

* Port level x amount of ports

**Generals**

1. Generals

**Other**

* x Bunkers
* x Land forts
* x Coastal artillery

### **Territory:**

The and notable Cities of are:

* regions.

During the 1939 conquest, (Country name) temporarily occupies (region)

During the 1943 conquest, (Country name) temporarily occupies (region)

During the 1950 conquest, (Country name) temporarily occupies (region)

During the 1980 conquest, (Country name) temporarily occupies (region)
Kinkaid

Fleet Leader (Lvl 1)

### History:

Thomas Cassin Kinkaid served as an Admiral in the United States Navy during World War II. He built a reputation as a "fighting admiral" in the aircraft carrier battles of 1942 and commanded the Allied forces in the Aleutian Islands Campaign. He was Commander Allied Naval Forces and the Seventh Fleet under General of the Army Douglas MacArthur in the Southwest Pacific Area, where he conducted numerous amphibious operations and commanded an Allied fleet during the Battle of Leyte Gulf, the largest naval battle of World War II and the last naval battle between battleships in history. Born into a naval family, Kinkaid was ranked in the lower half of his class on his graduation from the United States Naval Academy in June 1908. He saw action during the 1916 United States occupation of the Dominican Republic. During World War I, he was attached to the Royal Navy before serving as Gunnery Officer aboard the battleship USS *Arizona*. After the war, he was Assistant Chief of Staff to the Commander U.S. Naval Detachment in Turkey. Kinkaid received his first command, the destroyer USS *Isherwood*, in 1924. He was Executive Officer of the battleship USS *Colorado* when the 1933 Long Beach earthquake struck, and participated in relief efforts. He received his second command in 1937, the heavy cruiser USS *Indianapolis*.

From 1938 to 1941, Kinkaid was a naval attaché in Italy and Yugoslavia. In the months prior to U.S. entry into World War II, he commanded a destroyer squadron. Promoted to rear admiral in 1941, he assumed command of a U.S. Pacific Fleet cruiser division. His cruisers defended the aircraft carrier USS *Lexington* during the Battle of the Coral Sea and USS *Hornet* during the Battle of Midway. After that battle he took command of Task Force 16, a task force built around the carrier USS *Enterprise*, which he led during the long and difficult Solomon Islands campaign, participating in the Battles of the Eastern Solomons and the Santa Cruz Islands. Kinkaid was placed in charge of the North Pacific Force in January 1943 and commanded the operations that regained control of the Aleutian Islands. He was promoted to Vice Admiral in June 1943.

In November 1943, Kinkaid became Commander Allied Naval Forces South West Pacific Area, and Commander of the Seventh Fleet, directing U.S. and Royal Australian Navy forces supporting the New Guinea campaign. During the Battle of the Surigao Strait, he commanded the Allied ships in the last naval battle between battleships in history. Following the demise of Japanese naval power in the region, the Allied navies supported the campaigns in the Philippines and Borneo. Kinkaid was promoted to Admiral on 3 April 1945. After the Pacific War ended in August 1945, the Seventh Fleet assisted in operations on the Korean and China coasts. Admiral Kinkaid was Commander Eastern Sea Frontier and the Sixteenth Fleet from 1946 until his retirement in May 1950.
Assault Infantry

Assault Infantries are useful against other infantry units, equipped with machine guns, unfortunately, they can be easily crushed by armoured and artillery units. Assault Infantry has a advantage in taking cities from your enemies. You can also use this Infantry unit for defending cities and factories. Similar to its Light counterpart, it is suggested to be used as a meat shield to stronger units, and should have its mobility kept in mind. Do not spam tier 4 of this unit, as the gear spent could be spent creating tanks and/or artillery.

## **Tips:**

Assault Infantry is better than its light counterpart however is easily one shot by Heavy tanks with generals on them or super tanks without generals, If you really need to get assault infantry for an offensive, stack them up to 3 and use them to sweep mines and meatshields. Combined arms use: Armored car + Assault Infantry = Extra infantry damage bonus
Battle of Moscow

**Battle of Moscow** is the first stage in Zhukov's Biography. It is followed by Battle of Stalingrad,

## Overview

### Briefing

In October 1941, when the German army attempted to occupy Moscow, Zhukov was appointed as the commander-in-chief. The Soviet Red Army, with their tough defense and tenacious counterattacks, eventually repulsed the German attack and defended Moscow.

### Objective:

Primary Objective:

* Defend Moscow and 3 unnamed cities for 13 rounds.

Secondary Objectives:

* Defeat 55 units.
* Defeat Guderian, Leeb, Mannerheim, Manstein, Rundstedt and Simo Hayha.

### Generals:

Player Generals:

* Up to 8 Generals

Allied Powers Generals:

* Govorov
* Konev
* Timoshenko
* Vasilevsky
* Vatutin
* Zhukov

Axis Powers Generals:

* Guderian
* Leeb
* Mannerheim
* Manstein
* Rundstedt
* Simo Hayha

### Dialogue:

Start of Stage:

* Manstein: The German Reich is unstoppable. Soldiers, forward! Our goal is Moscow!

Stage 1 Enemy Phase:

* Zhukov: The Nazi army has the audacity to covet Moscow. They will pay for their arrogance. Your Excellency, Commander, lead the people to defend our capital.

### Events:

Guderian Defeated:

* The Morale of all southern and southeastern German units falls by 1 point.

Manstein Defeated:

* The Morale of all southwestern and western German units falls by 1 point.

## Trivia

* This stage is inspired by the Battle of Moscow.
Devers

## Skills

Rumor (Lvl 2)

Tide of Iron (Lvl 1)

## **History**

**Jacob Loucks Devers** was a General in the United States Army who commanded the 6th Army Group in the European Theater during World War II. He was involved in the development and adoption of numerous weapons, including the M4 Sherman and M26 Pershing tanks, the DUKW amphibious truck, the Bell H-13 Sioux helicopter and the M16 rifle.

A graduate of the United States Military Academy, Devers was commissioned in the field artillery in 1909. During World War I, he was an instructor at the School of Fire at Fort Sill, Oklahoma, and did not serve in France until after the November 11 armistice ended the fighting when he attended the French artillery school at Treves. Between the world wars, he was a staunch advocate of mechanization at a time when the idea of phasing out horses met strong resistance from conservative gunners.

When World War II broke out in Europe, Devers was stationed in Panama. He was promoted to major general in October 1940 and took command of the newly formed 9th Infantry Division at Fort Bragg, North Carolina, a base whose construction he oversaw. Appointed Chief of the Armored Force in August 1941, he supervised its expansion from four armored divisions to sixteen. He was an articulate proponent of the emerging tactical doctrine of combined arms and rejected the American doctrine that held that tanks were for exploitation, not for fighting other tanks. He pressed American industry to produce more powerful engines, and, often against the views of his superiors, pushed the development of the M4 Sherman, a medium tank with a 75mm gun. Not satisfied with the Sherman, he called for still more heavily armed and armored tanks. He wanted 250 of the new M26 Pershing tanks for Operation Overlord but was overruled.

In May 1943, Devers became European Theater of Operations, United States Army commander. His principal tasks were overseeing the preparation of detailed plans and the buildup of men and material for Overlord, and supporting the Combined Bomber Offensive. He clashed with General Dwight D. Eisenhower over the diversion of ETOUSA resources to Eisenhower's North African Theater of Operations. Eisenhower succeeded him at ETOUSA in January 1944, and Devers went to the Mediterranean as Commander North African Theater of Operations, United States Army, and Deputy Supreme Allied Commander, Mediterranean Theater, to British General Sir Henry Maitland Wilson. Devers was involved in the organization, planning, and leadership of Operation Dragoon, the invasion of southern France in August 1944. He led the 6th Army Group in France and Germany through the advance to the Rhine, the German counterattack in Operation Northwind, the operations to reduce the Colmar Pocket and the Western Allied invasion of Germany. After the war, he commanded the Army Ground Forces.
Badoglio

## Skills

Artillery Leader (Lvl 1)

Artillery Barrage (Lvl 1)

Shelter (Lvl 3)

## **History**

**Marshal Pietro Badoglio, 1st Duke of Addis Abeba, 1st Marquess of Sabotino**, was an Italian general during both World Wars and a Prime Minister of Italy, as well as the first viceroy of Italian East Africa.

## General

Badoglio is a fairly useful general, providing the cheapest 5-star artillery stat and can be upgraded to be used as a naval or infantry general in extreme situations. Generally his versatility is overshadowed by Leeb, who costs slightly more in exchange for more powerful abilities, the ability to upgrade to a 5-star mobility stat, and an additional ability of your choosing. If your are stuck in a scenario level, but cannot purchase Leeb, consider using Badoglio for a short while before dismissing him to get Leeb. Did I mention Leeb?
Battle of France

**Battle of France** is the second stage in Guderian's Biography. It is preceded by Polish Campaign and is followed by Siege of Leningrad.

## Overview

### Briefing

In May 1940, Guderian continued to lead the 19th Panzer Corps and launched a blitzkrieg against France. The Germans advanced through the Ardennes Forest, bypassing the French Maginot Line and advancing through France at an astonishing rate.

### Objective:

Primary Objective:

* Capture Paris and 4 other French cities + capture 2 Belgian cities in 20 rounds.

Secondary Objective:

* Eliminate 80 enemy units.
* Finish mission in 15 rounds.

### Generals:

#### Normal mode:

Player Generals:

* Up to 8 Generals

Axis Powers Generals:

* Brauchitsch
* Kesselring
* Guderian
* Leeb
* Rundstedt

Allied Powers Generals:

* Gamelin
* Leclerc
* Leopold
* Tassigny
* Weygand

### Dialogue:

Start of Mission

* Guderian: Your Excellency, Commander, their defenses are in shambles. We'll launch an attack bypassing from the south.

Southeast French Objective Captured

* Guderian: Advance towards Paris!

Northern Belgian Objective Captured

* Rundstedt: Join with the southern forces. We are about to sweep through Paris!

### Events:

Southeast French Objective Captured

* The Morale of the player's units rises by 1 point.

Western French Objective Captured

* The Morale of all French units falls by 1 point.

Northernmost Belgian City Garrison Defeated

* The Morale of all Belgian units falls by 1 point.

## Trivia

* This level is inspired by the Battle of France.
Fire Warzone

**Fire Warzone** is the second Warzone of Warzone mode. It is preceded by the Steel Warzone and is followed by the Storm Warzone.

## Overview:

### Objective:

Air Stage: Defeat as many enemies as possible in 12 rounds.

Armoured Stage: Defeat as many enemies as possible in 10 rounds.

Infantry Stage: Defeat as many enemies as possible in 12 rounds.

Naval Stage: Defeat as many enemies as possible in 10 rounds.

Final Stage: Defeat as many enemies as possible in 10 rounds.

### Generals:

#### Air Stage:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Bock
* Brauchitsch
* Rommel

#### Armoured Stage:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Kleist
* Weichs

#### Infantry Stage:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Greim
* List
* Paulus

#### Naval Stage:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Kluge
* Raeder

#### Final Stage:

Player Generals:

* Up to 6 Generals

Axis Powers Generals:

* Leeb
* Model
* Rundstedt

## Rewards:

If players earn over 1800 score or more, they will earn one of the following:

* 1 Lv1 Artillery Honor Ribbon
* 1 Lv1 Navy Honor Ribbon
* 1 Lv1 Panzer Defense Ribbon
* 1 Lv1 Infantry Defense Ribbon
* 1 Lv1 Infantry Logistics Ribbon
* 1 Lv1 Navy Logistics Ribbon

Earning over 2400 and 3000 score will instead result in players receiving 2 and 3 ribbons respectively.

In addition, if players earn a certain score for the first time, they can claim a reward.
Korea (ROK)

## South Korea

The Taegukgi

South Korea is a ★ power and a member of NATO.

South korea 1950: Brute force is the only viable tactic for the first 10 turns until you push to Shenyang or steal Taipei/Nagasaki, and it's either you make it, or you don't. After that, steam onto Manchuria, USSR then backward into Peking. Once China fell, it's just the good old steamrolling across the continent. However, a big note for pre-65 runners: try to cripple the USSR economy as much as possible. The Western European allies are actually competent, but you must hold the USSR of their resource long enough for the North/South American armies to arrive in Europe before Western Europe fall. And since there is no ocean, once China is done, the path is clear.

You starts out with a very capable general (Chung) to defend Seoul, but around you is a nasty neighborhood of 7 other enemy Generals (with Lin B. and Bagramyan being very tough nuts to crack). To survive the first 10 rounds, there is no compromise to a capable set of defensive Generals. While the saying goes "Offensive the best Defense", this is one of those rare case that such tactics early on would be suicidal.

Absolute prerequisite for bare survival:

+ Tech tree is complicated, but Aircraft Engine 3 is bare minimum.

+ 1 Air General (preferably with any combination of Carpet Bombing, Explosive and Rumors) (I used Yamamoto)

+ 3 Tank/Artillery Generals (preferably with any combination of Street Fighting, Entrenchment, Camouflage and Shelter) (I used Patton, Rokossovsky, and Leeb. Leeb is a bit more versatile outside cities but wouldn't survive aircraft/missiles long).
Du.Y.M

## Skills

Panzer Leader (Lv 2)

Plain Fighting (Lv 2)

**Du.Y.M** is an unrecruitable Chinese Nationalist General.

## **History**

**Du Yuming** (Chinese:杜聿明) was a Kuomintang field commander. He was a graduate of the first class of Whampoa Academy, took part in Chiang's Northern Expedition, and was active in southern China and in the Burma theatre of the Sino-Japanese War. After the Japanese surrendered in 1945, he was an important commander in the Chinese Civil War.

From 1945 to 1947 Du commanded Nationalist forces in Northeast China and won several important battles against Communist forces there, including defeating the Communist general Lin Biao twice at Siping. Despite his successes, Chiang relieved him from command in 1947, after which Communist forces quickly took control of the region.

Du was captured later in the civil war and spent a decade as a prisoner of war. He was released in 1959, and given a position in the Communist government.

## Information

* Du.Y.M's given stats are from the 1939 Conquest; they may be different in any other appearances.
Chuikov

## Skills

Mountain Fighting (Lvl 1)

Machinist (Lvl 1)

City Fighting (Lvl 1)

## History

**Vasily Ivanovich Chuikov** was a Soviet military commander and Marshal of the Soviet Union. He is best known for commanding the 62nd Army which saw heavy combat during the Battle of Stalingrad in the Second World War.

Born to a peasant family near Tula, Chuikov earned his living as a factory worker from the age of 12. After the Russian Revolution of 1917, he joined the Red Army and distinguished himself during the Russian Civil War. After graduating from the Frunze Military Academy, Chuikov worked as a military attaché and intelligence officer in China and the Russian Far East. At the outbreak of the Second World War, Chuikov commanded the 4th Army during the Soviet invasion of Poland, and the 9th Army during the Winter War against Finland. In December 1940, he was again appointed military attaché to China in support of Chiang Kai-shek and the Nationalists in the war against Japan.

In March 1942, Chuikov was recalled from China to command the 62nd Army in defense of Stalingrad. Tasked with holding the city at all costs, Chuikov adopted the hugging tactic, keeping the Soviet front-line positions as close to the Germans as physically possible. This served as an effective countermeasure against the Wehrmacht's combined-arms tactics, but by mid-November 1942 the Germans had captured most of the city after months of slow advance. In late November Chuikov's 62nd Army joined the rest of the Soviet forces in a counter-offensive, which led to the surrender of the German army in early 1943. After Stalingrad, Chuikov led his forces into Poland during Operation Bagration and the Vistula–Oder Offensive before advancing on Berlin. He personally accepted the unconditional surrender of German forces in Berlin on 2 May 1945.

After the war, Chuikov served as Chief of the Group of Soviet Forces in Germany (1949–53), commander of the Kiev Military District (1953–60), Chief of the Soviet Armed Forces and Deputy Minister of Defense (1960–64), and head of the Soviet Civil Defense Forces (1961–72). Chuikov was twice awarded the titles Hero of the Soviet Union (1944 and 1945) and was awarded the Distinguished Service Cross by the United States for his actions during the Battle of Stalingrad. In 1955, he was named a Marshal of the Soviet Union. Following his death in 1982, Chuikov was interred at the Stalingrad memorial at Mamayev Kurgan, which had been the site of heavy fighting.

## In-Game

Chuikov has a decent number of stars but an extremely poor skillset that renders him incapable of filling a player's major tank or artillery needs.
Kleist

## Skills

Raider (Lv 2)

**Kleist** is an unrecruitable German General.

## History

**Paul Ludwig Ewald von Kleist** (8 August 1881 – 13 November 1954) was a German field marshal during World War II. Kleist was the commander of Panzer Group Kleist (later 1st Panzer Army), the first operational formation of several Panzer corps in the Wehrmacht during the Battle of France, the Battle of Belgium, the Invasion of Yugoslavia and Operation Barbarossa, the invasion of the Soviet Union.

## Information

* Kleist's given stats are from the 1939 Conquest; they may be different in any other appearances.
Dutra

## Skills

Explosives (Lv 1)

**Dutra** is an unrecruitable Brazilian General.

## History

Dutra was a Brazilian military leader and politician who served as 16th President of Brazil from 1946 to 1951. He was the first President of the Second Brazilian Republic which immediately followed the Vargas Regime.

In 1943, already on the allied side, the rank of S Lieutenant, with a Howitzer, will go to Africa with the majority of the Brazilian army, the rest will go to Spain.

In the Cold War, in 1950, with a Rocket Artillery and S Lieutenant, along with the troops, the Americans led by Eisenhower, the Canadians by Crerar and the Mexicans by Camacho, will attack Cuba, and from there Dutra will go to Spain to support the NATO armies, against those of the WTO.

In 1980, the world was attacked by a rebel faction, which only 12 nations managed to survive, and almost all the commanders of the world have left, it is not known if they died, disappeared or were hidden.

## Information

* Dutra's given stats are from the 1939 Conquest; they may be different in any other appearances.
Combat Medic

### Perk 2

Emergency Rescue - Restores 60 (120 at Lv.5) HP of 1 targeted ally, 1 turn cooldown

## Description

Combat Medics face extraordinarily difficult and dangerous working conditions on the battlefield. They often risk their lives to provide first aid to the wounded in the midst of enemy gunfire and explosions, demonstrating outstanding operational capabilities. Their selfless dedication and professionalism bring hope to the wounded soldiers on the battlefield.
Countries

There are 3 kinds of countries in the Conquests:

* Allies (not the 'Allied' faction): they are friendly nations that will fight with you. Their armies' health bar is green.
* Neutral: they won't fight you or the enemy unless you declare war on them. Their armies' health bar is white.
* Enemies: they are hostile nations and are your rivals. Their armies' health bar is red.

There are 3 types of nation qualities:

* 1 star (★): Minor Powers. Don't have high level cities and bad beginning armies.
* 2 star (★★): Regional Powers. Sometimes have high level cities and good beginning armies.
* 3 star (★★★): Great Powers. Mostly have high level cities and the best beginning armies you can have.
Allied Powers

The Four Freedoms Flag

### Members:

 Australia Belgium Brazil Canada Cuba Denmark Greece India Mexico Netherlands Norway Poland Yugoslavia

### Associates:

 Egypt (Puppet) Mongolia (Puppet)

The **Allied Powers** were the countries that together fought the Axis Powers during the Second World War (1937-1945). The Allies promoted the alliance as seeking to stop German, Japanese and Italian aggression.

After the war, the Allied Powers formed the United Nations, an organization with one central mission: the safeguarding of international peace and security.

## **Historical Allies:**

Historically the Allied Powers had other members or supporters that weren't included in the game like:

* the various Chinese cliques.
* Czechoslovakia
* New Zealand
* South Africa
* and many others.

Do note that most of Latin America were historically members of the Allied Powers.
Belgium

The Belgian Tricolor

Belgium is a ★ power and is a member of the Allied Powers and NATO.

## Game

### **Scenario:**

Belgium is an A.I nation during the Second World War: European Theater (Axis) and the Cold War. Belgium is present during *Fall Gelb* defending against the German Reich and is shown to be neutral during the NATO missions of, the *Red Shadow* and the *Line of Europe,* but in Hard mode Belgium and the Netherlands will help the Soviet Union. During the WTO missions however, Belgium is seen invading the Warsaw Pact, alongside France, the Netherlands, the United Kingdom and the United States.

### **Conquest:**

Belgium has only Brussels in 1939. It has Motorized Infantry near the French border, and Leopold in Brussels owns an Armored Car.

### **Territory:**

Belgium neither losses nor gain territory, however Belgium was occupied during the 1943 and 1980 conquests.
Auchinleck

## Skills

Panzer Leader (Lvl 1)

Explosives (Lvl 3)

Desert Fighting (Lvl 1)

A decent general. However, for those looking to get a beginner general, Messe is a better option as he is cheaper and has overall better skills and stats. Not very recommended.

## **History**

Field Marshal **Sir Claude John Eyre Auchinleck** GCB, GCIE, CSI, DSO, OBE was a British Army commander during the Second World War. He was a career soldier who spent much of his military career in India, where he rose to become Commander-in-Chief of the Indian Army by 1941. In July 1941 he was appointed Commander-in-Chief of the Middle East theatre, but after initial successes the war in North Africa turned against the British, and he was relieved of the post in 1942 during the crucial Alamein campaign. In June 1943 he was once again appointed Commander-in-Chief in India where his support through the organisation of supply, maintenance and training for Slim's Fourteenth Army played an important role in its success. He served as Commander-in-Chief, India until the Partition in 1947, when he assumed the role of Supreme Commander of all British forces in India and Pakistan until late 1948.
Eastern Europe Campaign

**Eastern Europe Campaign** is the third mission on the United Nations side of the Modern War in World Conqueror 4. It is preceded by Economic Line and is followed by Counterattack of Freedom.

## Overview:

### Briefing:

"After the failure of Western Europe, they have begun to march their troops eastward. This is a huge crisis for the Soviet union whose economy is in a state of near-collapse. Commander, the Soviet Union shall never be defeated by the enemy. It will be one of many important forces when we launch a counterattack in days to come." - Montgomery

### Objective:

Normal mode: Hold/recapture Moscow and Smolensk + capture Kiev, Stalingrad and Voronezh + defeat Williams in 30 rounds.

### Generals:

#### Normal Mode:

Player Generals:

* Up to 6 Generals

United Nations Generals:

* Rokossovsky
* Timoshenko
* Vatutin
* Zhukov

New World Order Generals:

* Benteke
* Gaiman
* Guillemot
* Kotick
* Maldini
* Morita
* Wagner
* Williams
* Yudintsev

### Dialogue:

Start of Mission:

* Williams: The shift is very successful, and the Soviets seem to be vulnerable. We haven't had much distance from Moscow!
* Zhukov: The enemy thought taking up a few cities guarantees their victory, but they are totally wrong. The Soviet Union has never been defeated and nor will this time!
* Montgomery: The Dnieper River has been blocked, and the Soviet Union's situation is not favorable. Give priority to recapture Kiev, and then march from Smolensk to Moscow.

Kharkiv Captured:

* Vatutin: Kharkov has fallen, and the enemy's troops are approaching Moscow. The time for a decisive battle is coming.

 Walkthrough:
Bagramyan

## Skills

Elastic Defence (Lvl 1)

Mountain Fighting (Lvl 1)

Crossfire (Lvl 2)

**Bagramyan** is a Soviet General that can be bought for 635 Medals.

## History

**Ivan Khristoforovich Bagramyan** was a Soviet military commander and Marshal of the Soviet Union of Armenian origin. During World War II, Bagramyan was the second non-Slavic military officer, after Latvian Max Reyter, to become a commander of a Front. He was among several Armenians in the Soviet Army who held the highest proportion of high-ranking officers in the Soviet military during the war.[1]

Bagramyan's experience in military planning as a chief of staff allowed him to distinguish himself as a capable commander in the early stages of the Soviet counter-offensives against Nazi Germany. He was given his first command of a unit in 1942, and in November 1943 received his most prestigious command as the commander of the 1st Baltic Front. As commander of the Baltic Front, he participated in the offensives which pushed German forces out of the Baltic republics.

He did not immediately join the Communist Party after the consolidation of the October Revolution, becoming a member only in 1941, a move atypical for a Soviet military officer. After the war, he served as a deputy of the Supreme Soviets of the Latvian Soviet Socialist Republic and Armenian Soviet Socialist Republic and was a regular attendee of the Party Congresses. In 1952, he became a candidate for entry into the Central Committee and, in 1961, was inducted as a full member. For his contributions during the war, he was widely regarded as a national hero in the Soviet Union,[2] and continues to hold such esteemed status among Armenians.
Anti-air Artillery

## Perks

### Perk 1

Anti-air Artillery - An advanced anti-air device that can defend against Strategic Bombings. Can also shoot at airborne troops

### Perk 2

Radar - Increases the range of the Anti-air Artillery. Unlocked at Lvl.4

### Uses

Anti-air artillery is the 2nd level of anti-air defences and can counter Strategic bombers, fighters, and bombers. It can also counter aircraft being launched from an Aircraft Carrier. Anti-air artillery is the most efficient of the Anti-air defences being balanced in all aspects.

As with other anti-air units, you can build it on any tile you own (including the one that enemy is on, so they will use it against you).
Chile

La Estrella Solitaria

Chile is an Unplayable Country. Chile can be optionally invaded by the player to capture it's resources in conquest mode. In conquest, he have only one city in the north of the country, the rest being out of the map. Chile don't have any general. The only city of Chile is possibly Antofagasta.
Guillemot

## Skills

Artillery Leader (Lvl 4)

Artillery Barrage (Lvl 4)

Accuracy (Lvl 4)

Rumour (Lvl 4)

Elastic Defence (Lvl 4)

**Guillemot** is an unrecruitable Terrorist General.

## Information

* Guillemot's given stats are from the 1980 Conquest; they may be different in his other appearances.

## Trivia

* Guillemot bears a close resemblance to Cmdr.France from World Conqueror 3.
Armored Army Group

**Armored Army Group** is a skill that gives one nearby inactive Armored unit a chance to join an attack once per turn. This skill is exclusive to Tolbukhin and the unrecruitable Arnim.

## Description

x% chance that one of the inactive armored units around will join the attack (Only once per turn).

## Stats

 4
 5

## Information

* The Attack Guideance and Infantry Group Charge skills serve a similar purpose for Artillery and Infantry units respectively.
* Tolbukhin must attack first in order for the skill to trigger
* This skill only activates when Tolbukhin is assigned to an Armored unit. The allied Armored units are adjacent to Tolbukhin's unit and all must be in the range of enemy unit.

Template:Skills
Anti-air Gun

## Perks

### Perk 1

Anti-air Gun - Can protect against Fighter and Bomber raids. Can also shoot at airborne troops

### Perk 2

Radar - Increases the range of the Anti-air Gun. Unlocked at Lvl.4

The Anti-air gun is the cheapest of the 3 AA defence units, being useful for destroying paratroopers or fighters making it useful for 1939 and 1943. Don't use this for 1950 and 1980 because it is useless since most countries will use missles instead of airplanes, and AA can't damage strategic bombers or missles.

This AA defence unit is very useful as the UK in 1939 as Germany will bombard london with bombers. it is kind of useful for any nation in 1943 in every continent but Europe, as Europe has very good airports. it is recommended to use AA in Africa and Asia, where airports aren't as good.

As with all anti-air devices, you can install it on any piece of your territory, including the enemy units in your territory, and the enemy units will use your own anti-air gun against you if that is the case.
King Tiger

### Perk 4

Tank Destroyer - Damage dealt to armored and artillery units is increased by 25%, effective for 1 turn, 2 turns cooldown

The **King Tiger** is an Elite Force that can be recruited only once per battle. Offering the highest output and blessed with a vast pool of health, the King Tiger is by far the most powerful armored unit of the game, surpassing even the Titan Tank in terms of damage and durability. Like all the other Elite Forces, the King Tiger can be produced in any city, regardless of its level.

## Description

The King Tiger heavy tank was equipped with an 88mm caliber tank gun that could easily pierce through the armor of Allies tanks. Its powerful firepower and heavy armor protection marked the further development of tank technology and became the pinnacle of German tank design during World War II.
Kuribayashi

## Skills

Entrenchment (Lvl 1)

Bayonet Charge (Lvl 3)

Elastic Defense (Lvl 1)

Kuribayashi is one of the best infantry commanders for beginner players. It is recommended for attacking other infantries.

General **Tadamichi Kuribayashi** (栗林 忠道, *Kuribayashi Tadamichi*, 7 July 1891 – c. 26 March 1945) was a general in the Imperial Japanese Army, part-time writer, haiku poet, diplomat, and commanding officer of the Imperial Japanese Army General Staff. He is best known for having been the overall commander of the Japanese garrison during the battle of Iwo Jima.

Even before the battle, General Kuribayashi insisted upon sharing the hardships of his men. He also refused to permit banzai charges, which he regarded as an unnecessary waste of his men's lives. The United States Marine Corps had expected to capture Iwo Jima in five days, but Kuribayashi and his men held out for 36 days. It is believed that Kuribayashi was killed in action in the final assault, but his body was never identified by the United States military.

Source - https://en.wikipedia.org/wiki/Tadamichi\_Kuribayashi
Fletcher

## Skills

Carpet Bombing (Lvl 2)

Sailor (Lvl 1)

Fleet Leader (Lvl 2)

**Frank Jack Fletcher** was a United States Navy admiral who served in the late 19th and early 20th centuries. He was awarded the U.S. military's highest decoration, the Medal of Honor, for his actions as commander of navy forces at the Battle of Veracruz, Mexico. The *Fletcher*-class destroyer, the most produced class of United States Navy destroyers, was named after him. He was also the uncle of Frank Jack Fletcher, another U.S. Navy Admiral who also received the Medal of Honor for actions at Veracruz, and who commanded U.S. naval forces at the battles of Coral Sea and Midway during the Second World War.
Hold Fast

**Hold Fast** is a skill that prevents the Morale of units from decreasing; in addition, it allows them to evade some damage from enemy units if there are friendly units nearby. This skill is exclusive to Kluge and Yeryomenko.

## Description

Troop morale will not diminish. When there is friendly units nearby within 1 grid, evade x% damage dealt by enemy.

## Stats

 2
 3
 4
 5

Template:Skills
Greece

I Galanolefki

Greece is a ★ power and a member of the Allied Powers and NATO.

## **Game**

### **Scenario:**

Greece is an A.I nation during the Second World War: European Theater (Axis). Greece is present, along with Yugoslavia, during *the Balkan Campaign*fighting against Bulgaria, Romania and the Kingdom of Italy.

### **Conquest:**

In 1939, Greece is on the Allied side, it is located in the Balkans, where Yugoslavia will be its closest ally and Athens its only city commanded by Papagos. His only chance to survive is if he resists the onslaught of the Axis armies along with Yugoslavia and the eventual arrival of Egyptian, French or Soviet troops to support him. In 1943 he is conquered by the Nazi Germany.

In 1950 he is a member of NATO, and together with Turkey are the only NATO members in that region, and he will have to endure the constant invasions of the WTO members.

In 1980, he was conquered by the separatists.

## Territories

Just have control over the south of the Balkan Peninsula, and your only city is Athens.

###
Hungary

The Royal Hungarian Tricolor

Hungary is a ★ power and a member of the Axis Powers and the WTO.

## **Game**

### **Scenario:**

Hungary is an A.I nation during the Second World War: European Theater (Axis) and the Cold War: Warsaw Pact. Hungary is present during the *Battle of Stalingrad* defending against the Soviet Union and in the *Western European Union* helping in the defense of the Soviet-occupied Germany and Poland.

### **Conquest:**

Hungary is part of the Axis in 1939, and a very small area. The only city it has is Budapest, commanded by Horthy. If you play, please be aware that Hungary can be defeated by either Poland or the Soviet Union. Hungary can be seen helping Romania and Germany take out the Soviet and Polish forces in Kiev and Kraków.

### **Territories:**

Hungary neither losses nor gain territory, however Hungary was occupied during the 1980 conquest.
Germany

The German Tricolour

The Federal Republic is a ★★ power and a member of the United Nations.

Germany is the successor state of Nazi Germany.

## History

### **Scenario:**

In the scenario of the Cold War, 1950, after the fall of the Third Reich, it becomes the Federal Republic of Germany, the NATO side will have to defend itself from the attacks of the Soviet Union, along with France, England and Italy with the support of the United States, again depends on which you choose, you can defend yourself and counterattack to Moscow, or you will have to annihilate them.

In 1980, the world was attacked by a new and powerful faction that wants to establish a World Order, the world, which had already managed to have Space Stations, Nuclear Weapons, and New Infrastructures, under the UN, only 12 nations managed to survive, to attack initial, Germany together with the other countries, will have to survive and finish with Order.

### **Conquest:**

In the Cold War, 1950, the Federal Republic of Germany, in a neutral state, with less territory, army, infrastructure and commanders, will not do anything, unless they attack it.

In modern warfare, 1980, Germany, will have only half the territory, a resistant army, but like everyone, with a commander, this will have the armament of the International Space Station and defended by missile launchers.

### Generals:

#### Recruitable Generals:

* Heinz Guderian
* Heinrici
* Leeb
* Manstein

#### 1950 Conquest:

* Heinz Guderian
* Manstein

### **Territory:**

The States and notable Cities of Germany are:

* Bavaria
* Berlin
* Free City of Hamburg
* and North Rhine-Westphalia (Cologne).
Exercise in Casablanca

## Info:

This is the second Excercise from the Domination gamemode. You get to play as France with 4 Tank and Infantry units.

You will receive 15 medals as a Reward.

## Tactic:

Use Tanks or better Infantry. For the least damage go to the top so you avoid the land fort, and kill all of the enemy units. Then take it out. You dont have to take over the city.