Mort Weiss El Ametront

**Mort Weiss El Ametront** (モルト・ ヴァイス・ エル アメトロント?) or simply referred to as **Ametront** (アメトロント?) is an Area Guardian of the Treasury of Kailasa. He is the last line of defense of Kailasa and Sword Coast Crew. He was created by Knight Vista.

## Appearance

Ametront is a masculine figure exuding a radiant glow. He possesses six luminous wing-like appendages, with each pair sprouting from his shoulders, back, temples, ankles, and wrists. The guardian wields a weapon described as a giant broadsword, a hard-light construct whose brilliance can be intensified to rival the radiance of the sun.

Ametront maintains his stance with his head bowed in a gesture of supplication, holding his weapon with both hands, point-down in front of him. Since his original creation, Ametront has not deviated from this posture.

## Personality

Ametront possesses the ability to annihilate any living or artificial entity within a 1 km radius of himself if they disregard his warnings, operating at the sub-atomic level. His attacks are executed with astonishing speed, making it appear as if he barely budges. Furthermore, any attempts to engage him from a distance result in the immediate destruction of all projectiles, including those armed with nuclear capabilities, along with the assailants, irrespective of their location.

Drawing inspiration from the previous floor boss, Ametront shares certain traits with his predecessor. He demonstrates unwavering loyalty, respect, and chivalry, often kneeling to his master upon completing a battle. Similar to Parthicus, Ametront disapproves of Meadous's reckless behavior and tends to become irritated when Meadous takes things to an extreme in combat.

## Background

Following Parthicus' plan to make Kailasa into their guild base, the creation of two level 100 NPCs were agreed upon, one at the entrance and one at the treasury, to which Knight Vista come up and asked if he could be the one to create the one to guard the treasury. Since no one objected to it, they handed the responsibility to him.

Ametront was created by recycling the data mined from Kailasa's first floor boss, something Knight Vista was an expert in. It contained the core programming and traits that made the first floor's formidable adversary a legendary figure. The boss had been a long-standing challenge during Sword Coast Crew's subjugation of Kailasa, and its data was, in essence, a digital gold mine. Vista recognized the value of preserving it, not as a mere trophy but as a means to protect the treasures he and his guild mates held so dear. Ametront served as a last line of defense against intruders, finishing them off if they could get past Meadous. His purpose in the New World wasn't much different. Whenever Parthicus would bring Meadous out to use as a secret weapon, Ametront would remain in Seraphar with the Tower Defenses, guarding the very last bastion of Kailasa.

At some point in the course of the Overlord series, after making himself known as Jaldabaoth in the New World, Demiurge conquered the Abelion Hills and created a Demi-Human Alliance stationed there. He silently led the coalition of demi-human forces into an all-out war with the Roble Holy Kingdom using his summoned Evil Lord Wrath to be Jaldabaoth as a guise to hide his true identity, Demiurge. Working in the shadows, he is considered to be the mastermind who orchestrated the latest hostile conflicts to ensue between humans and demi-humans, manipulating and plunging both opposing sides to go to war with each other on the battlefield calculatingly. The tragic events caused by Jaldabaoth in the Re-Estize Kingdom and the Holy Kingdom were all planned out by him, using such fake persona to also secretly hide Nazarick's involvement and influence in these two nations.

## Abilities and Power

Ametront is the most powerful NPC in Seraphar, boasting the highest overall stats and life-sustaining abilities that make him a formidable force in one-on-one combat. As an Angel, he is a confirmed divine magic caster, although his beliefs differ from the mainstream gods. His skills are categorized into at-will and limited-use types.

Being tasked with guarding the Treasury, and the last line of defense, he is an extremely powerful Guardian. He bears tremendous resistance to flame attacks belonging to the fire element. From the perspective of a weapon user, his attacks are the strongest in Seraphar. In other words, Ametront possesses the greatest attack power when using a weapon. This coincides with the fact that his skill and ability are entirely specialized in the use of slashing weapons.

Ametront's class build makes him a particularly deadly opponent against specific Magic Casters, especially Necromancers. However, his magic resistance can be influenced by his opponent's stats and levels. While weaker magic casters with 10th tier spells will find it challenging to breach his defenses, even the mightiest magic casters can only manage 1st tier spells against him. Ametront is revered as the ultimate one-on-one fighter and Parthicus' trump card against formidable adversaries.

### Active

* **Anti-Evil Protection**: A 1st tier spell used to defend against attacks from evil beings.
* **Cure Moderate Wounds**
* **Heal**: A 6th tier spell that could restore a great deal of health in addition to healing various diseases and other abnormal status conditions.
* **Holy Cannon**: A 4th tier spell that can create a focused beam of light used to blast the intended target.
* **Investiture of Flame**: A 6th tier spell that surrounds the user in flames. This creates a bright and dim light for a significant distance. It makes the user completely immune to fire damage, and it makes them more resistant to cold damage for the duration of the spell. Anyone who gets too close to the user when in this state will get burned, taking fire damage. Furthermore, the user can use this fiery aura to create a line of fire in any direction they choose. Anyone caught in this line may suffer significant fire damage, depending on their ability to dodge it.
* **Lesser Dexterity**: Raises the target's dexterity.
* **Lesser Mind Protection**
* **Lesser Strength**: Raises the target's strength.
* **Light Healing**: A 1st tier divine spell that heals allies of their wounds with a soothing warm green light.
* **Lion's Heart**: A 3rd tier spell that provides only a single target with complete resistance to fear.
* **Prismatic Wall**: A 10th tier spell that creates a 27 meters wide by 9 meters tall rainbow wall. The wall has seven layers, one for each of the seven colors of the rainbow. The wall lasts for 10 minutes and emits a bright light for 30 meters and dim light for an additional 30 meters. The wall can be destroyed but must be done in order (red to violet or violet to red), and each layer has a different requirement to be destroyed. Each layer of the wall either deals a different damage type or attempts to inflict a status effect on the target. The red layer is the one that deals cold damage, the orange, yellow, green, and blue layers also deal with various damage types. The indigo layer can restrain the target, and the violet layer can blind them.
* **Protection Energy - Fire**: Provides limited protection from fire attacks.
* **Summon Angel 2nd Tier (30/day)**: Summons an Angel Guardian.
* **Summon Angel 3rd Tier (16/day)**: Summons an Archangel Flame.
* **Summon Angel 4th Tier (7/day)**: Summons either a Principality Observation or Principality Peace.
* **Summon Angel 7th Tier (2/day)**: Summons a Dominion Authority or other Dominion rank angels.
* **Turn Undead**: Repels or exorcises undead targets depending on the difference of strength between the caster and the targets

### Passive

* **High Tier Magic Immunity III**: Nullifies all low tier spells (below level 60)
* **High Tier Physical Immunity III**: Nullifies all low-level attacks (below level 60).
* **Positive Protection**
* **Sacred Aura I**: Has a chance (if not resisted by ability, equipment, level difference, etc.) of causing Reverie. Reverie refers to an abnormal status of being lost in your thoughts, which inflicts a penalty to all actions. Besides inflicting reverie, it can reduce the stats of its victims. Although wearing armor protects against weapons like the stilettos, it does nothing against ability penalties caused by Ametront's Sacred Aura.
* **Sacred Aura II**: Has a chance of inducing Euphoria. Euphoria is a heightened state of Reverie, caused by stacking additional Reverie effects on each other. Anyone under this status will be compelled to serve and protect the one who wields Sacred Aura, rendering them incapable of committing hostile acts against the angel.
* **Sacred Aura III**: Has a chance of invoking Rapture. Rapture causes pain for undead/demons that he touches, with prolonged exposure being lethal. Draining its vitality/magic is also poisonous for the undead.
* **Sacred Aura IV**:
* **Sacred Aura V**: Has a chance of invoking Divinity. Divinity is an exceptionally potent status ailment, representing a permanent version of Rapture. It cannot be dispelled without divine intervention.
* **Slashing Damage Resistance V**
* **Piercing Damage Resistance V**

### Skills

* **Einherjar**: A construct-type avatar almost visually identical to the user. This avatar can't use magic and some of the skills of the original, but its equipment and stats are the same.
* **Holy Burst**: It is the increase in performance caused by infusing one's weapons and body with divine energy and instantly expelling it. Simply put, recreating the effects of a jet burst by expending large amounts of divine energy. Ametront's Holy Burst takes the form of an enormous amount of energy that always covers his body like a dense fog regardless of his will. Combined with his armor the trail of divine energy increases his defensive power considerably, but his agility has decreased as a result due to his armor being heavier than normal.
* **Purifying Claymore**: It is a class skill used by Ametront to create a gigantic broadsword of the holy element. Its extremely high good alignment makes the claymore cause massive damage to its foes as a holy-based ranged attack. The claymore can also inflict a curse on the target upon hitting them. Most importantly, it can spend the extra amount of MP to imbue it with perfect accuracy and tracking ability. However, it can only be used three times per day.
* **Stab**: A basic Fighter skill that lets the user thrust their sword and body forward with great speed, causing piercing damage to anything that's in front of them.
* **Side Slash**: A basic Fighter skill that lets the user slash their sword horizontally causing slashing damage to anything it hits.
* **Vertical Slash**: A basic Fighter skill that lets the user slash their sword vertically causing slashing damage to anything it hits.

## Main Equipment

* **Claíomh Solais**: The Relic class item, given to him by his creator, Knight Vista, grants him the ability to deliver an automatic, clean hit. After the first successful strike, it initiates a series of Luck Checks, each leading to an additional attack as long as the checks continue to succeed, creating a powerful chain of consecutive attacks.
* **Andreias Ámetront**: A Legacy class item equipped by Ametront at all times. It hides his basic parameters and Racial Class, status information, Job Classes, and data on his equipment are hidden and cannot be read.

## Trivia

* Ophanim Regalia is a member of the First Sphere in the celestial hierarchy in Christianity.