Lysandra, The Matriarch (Matriarch)

in:True God

**Alignment:** Lawful Good

**Domains:** Law, Knowledge, Protection

**Symbol:** A balance scale with a crown on top

**Favored Weapon:** Longsword

**Epithets:** The Matriarch, The Wise Queen, The Lawgiver

**Divine Font:** Heal or Harm

**Divine Skill:** Society

## History

Lysandra was once a human queen named Lysandra who led a rebellion against a tyrannical empire and established a new kingdom based on equality and democracy. She was renowned for her wisdom, courage and charisma, and inspired many to follow her cause. She ruled her kingdom with justice and compassion, and was loved by her people. She died of old age and was ascended by an ancestor god who recognized her virtues and achievements. She now rules the Red Keep, an immense fortress city on the contested continent, with her consort Lucian, the demi-god of light and healing.

## Appearance

Lysandra appears as a tall and regal woman with fair skin, golden hair and blue eyes. She wears a white gown adorned with gold and jewels, and a crown of laurels on her head. She carries a longsword of silver and steel, which she uses to enforce her laws and defend her realm.

## Personality

Lysandra is a benevolent and wise goddess who values law, knowledge and protection. She seeks to create a fair and prosperous society where everyone has a voice and a chance to contribute. She values education, reason and diplomacy, and opposes tyranny, corruption and ignorance. She is loyal to her allies and kind to her followers, but stern to her enemies and harsh to those who break her laws.

## Domain

Lysandra's domain is the Red Keep, an immense fortress city on the contested continent. The Red Keep is a bastion of civilization and order, where Lysandra's laws are upheld and enforced. The Red Keep is also a center of learning and culture, where Lysandra's followers can access libraries, schools and temples dedicated to various fields of knowledge. The Red Keep Citadel is guarded by legions of angels, archons and other lawful beings who serve Lysandra.

## Worshippers

Lysandra's followers are devoted to upholding the ideals of law, justice and civilization. They seek to create a fair and prosperous society where everyone has a voice and a chance to contribute. They value education, reason and diplomacy, and oppose tyranny, corruption and ignorance. They often serve as judges, lawyers, teachers, scholars and leaders in their communities.

## Clergy

Lysandra's church is organized into a hierarchy of priests, judges and advisors who oversee the administration of justice and law in her kingdom. They also maintain temples, libraries and schools where they offer guidance, education and healing to the faithful. They often work with other churches that share their values, such as those of Lucian or The Weaver.

## Temples and Shrines

Lysandra's temples are usually large and imposing buildings that serve as courts of law, centers of learning and places of worship. They are decorated with symbols of law, justice and civilization, such as scales, books and columns. Lysandra's shrines are smaller structures that can be found in public places such as squares or roadsides. They usually consist of statues or altars dedicated to Lysandra.

## Holy Texts

Lysandra's holy texts are collectively known as The Codex Lysandriae, a collection of laws, histories and teachings that form the basis of Lysandra's faith. The Codex Lysandriae is divided into several books that cover different aspects of Lysandra's domain:

- The Book of Laws: A compilation of Lysandra's laws that govern her kingdom

- The Book of Histories: A chronicle of Lysandra's life and deeds as a human queen

- The Book of Teachings: A guide to Lysandra's principles and values

- The Book of Wisdom: A collection of Lysandra's sayings and proverbs

- The Book of Prophecies: A record of Lysandra's visions and predictions

## Spells

Matriarch grants her clerics access to two unique spells that reflect her divine power.

### Divine Judgment (divination) Spell Level 8

Casting: 1 minute

Components: V

Range: 30 feet

Target: one creature

Duration: instantaneous

Saving Throw: Will partial

You call upon Matriarch’s power to judge the target’s deeds and intentions. You learn all information about the target’s past or present actions that relates to a specific deed. You can ask a specific question or let Matriarch decide what to reveal. The target can attempt a Will save to resist.

Success The target resists the spell and you learn nothing.

Failure You learn the information you seek.

Critical Failure As failure, plus the target takes 10d6 mental damage and is stunned 1 if it has committed any crimes or sins against Matriarch’s principles.

### Divine Justice (evocation) Spell Level 10

Casting: 2 actions (somatic, verbal)

Range: 120 feet; Area: 30-foot burst

Duration: instantaneous

Saving Throw: Will basic

You unleash Matriarch’s wrath upon those who have violated her laws. Each creature in the area must attempt a Will save. The spell deals 20d6 lawful damage plus 20d6 good damage to chaotic evil creatures.

Success The creature takes half damage.

Failure The creature takes full damage.

Critical Failure The creature takes double damage and is stunned 2.