Wathom

**“**Your story, seeking. Soon, discovery. Soon...**”**
–Wathom examining an Ancient Statue

**Wathom** is one of the

## Origin

**“**A hunter with an uncontrollable surplus of energy, Wathom lives on after crawling out of the Abyss he was imprisoned in.**”**
–Wathom's Curio Cabinet bio.

Wa**byss** can be seen in the Compendium, by installing and enabling the Mods in Menu API.

*The civilization that once occupied the ruins always piqued Maxwell's curiosity. Even he on the throne didnt know all the secrets buried within the Constant. Using dusted bones and nightmare fuel, the Shadow King breathed life into a mimic of the ancient race, with the purpose to understand those who came before them.*

*Wathom never knew anything other than dank caverns and pulsating ruins - and when he didn't provide the secrets that he was born to uncover, the only thing he knew from then on was the indefinite darkness of the Abyss, banished and forgotten. At least, until the fallen moon provided climbable cracks in the walls.*

## Special Power

Wathom will leap at his targets when attacking. The momentum of his leap causes him to slide g attacks directed at him. Wathom has a base damage modifier of 2x, but is counteracted by the fact that Wathom's leap lasts about twice as long as any other character's normal swing. While leaping, Wathom jumps over any obstacles, including mobs and structures.

Wathom can see in the dark, eliminating darkness as a threat and negating the usual sanity drain during the night and in the caves.

Wathom doesn't lose sanity from eating raw meat; however, he is normally affected by Monster Meat and alikes.

Instead of using them like other characters, Wathom uses Ice Staffs and Fire Staffs with his leap, this removes those tools advantage of being ranged; however, Wathom has some additional ñlejjeuwhwbwheffects and is more efficient with them, making up the time that he would have lost thanks to his leap being slower than attacking normally:

* Ice Staff will be double effective, requiring half the amount of normal blasts to freeze mobs.

* The staffs will deal their magic effect in an area, instead of only on the main target.

###  Adrenaline

Wathom has a new meter called **Adrenaline**, which starts at 25 and has a maximum of 100.

####  Normal

Wathom gains Adrenaline when attacking creatures that have the capability of fighting back. Wathom also gains Adrenaline equal to 25% of all the damage that he takes. When out of combat for 10 seconds, Wathom loses Adrenaline at a rate of 1/second until it returns to 25. As Adrenaline increases, Wathom's combat mechanics scale as well.

####  Amped Up

When Wathom reaches 100 , he will become Amped Up. While in this state, Wathom loses 1  per second and can't regain more via combat; however, he has his stats locked to their maximum values. This state lasts until Wathom reaches 0 .

While Amped Up, the player will hear unique music playing, overriding other tracks that would normally play. The borders of their screen also become tained with blood as if Wathom was taking continuous damage.

**Amped Up Stats**
 Damage Modifier
 Movement Speed
 Leap Range
 Slide Distance
 Damage Taken

####  Fatigued

When Wathom reaches 0 , he will become Fatigued. While in this state, Wathom can't regain Adrenaline via combat, but will regenerate Adrenaline at 1/second until it reaches 25. During this he will also move much slower, will take increased damage and will have all of his stats locked to their minimum values. Upon reaching 25 , Wathom returns to Normal.

**Fatigued Stats**
 Damage Modifier
 Movement Speed
 Leap Range
 Slide Distance
 Damage Taken

### Shadow Wathom

If Wathom drops to 0  while Amped Up, he will stay alive, instead transforming himself into **Shadow Wathom** and locking his health to 1. In this state, Wathom's Adrenaline is reset to 100, and all incoming damage is instead taken from Adrenaline. Wathom is still considered Amped Up in this state, but his damage taken modifier will be reset to 1x and he will die when he reaches 0 . This effectively gives Wathom a second chance to defeat his opponents at the cost of guaranteed death. The only way to prevent death as Shadow Wathom is to wear a Life-Giving Amulet.

###  Barking

When above 50  or while Amped Up, Wathom can right click to "**Bark**". Barking sends most creatures around himself and his cursor into a panicked state, dropping aggro to run around aimlessly. Already considering his damage modifier of 2x damage, mobs in panic take 3x damage from Wathom when he is at his Normal state or his Fatigued state, and 6x damage when he is Amped Up or in Shadow Wathom. Mobs that are immune to being panicked, such as bosses and pig guards, will become hostile to Wathom instead. Barking has a cooldown of 12 seconds.

When not Amped Up, barking drains 25 , lowering Adrenaline by an entire level. If Amped up or as Shadow Wathom, it will instead replenish 8 , prolonging the state. Barking can be used as an effective way to manage Wathom's Adrenaline.

### Disadvantages

Wathom takes up to 5x as much damage when Amped Up, which allows normally beginning mobs to potentially kill him in one or two hits without armor. As an example, spiders (who normally deal 20 damage) deal up to 100 damage per attack, and the Ancient Guardian (who normally deals 100 damage) *can deal up to 500 damage in a single attack* to Wathom.

Wathom's damage taken modifier also affects his armor, meaning that at certain damage modifiers, his armor can easily be broken by 1 or 2 hits of a mob. While in Shadow Wathom, the damage taken for his Adrenaline will be 1x, but the damage taken for armors will continue being 5x.

Wathom is a Monster, Pigs and certain other Mobs will attack him on sight.

Wathom is a carnivore, he can only eat meat related foods and goodies. He can also eat raw meat without any consequences; however, he still suffers the consequences of eating monster foods.

When Wathom is revived by a Lesser Life Amulet, he can't be revived by another one for 1 day. This is due his transformation to Shadow Wathom.

## Tips

* Wathom's playstyle is centered around risk and reward; his ridiculous speeds and high damage can take care of threats with minimal resource cost, but any mistake can cost you dearly. If you are not prepared or confident enough to utilize Amp Up, you can Bark to keep your Adrenaline low. Conversely, if you are trying to reap the rewards of Amp Up, try to Bark as often as you can as that prolongs the state, giving you more time.
* Due to his slow attack speed but high damage, the durability on weapons last twice as long in Wathom's hands whilst keeping their full efficiency. This is especially potent on weapons with low durability such as dark swords or bat bats.
* Wathom is completely immune to Charlie and is unaffected by the dark. As such, caves and ruins exploration is highly recommended.
* Since Wathom's attack speed is twice as long compared to other characters but hits for twice the amount of damage, his damage output is practically identical to other characters if he isn't Amped Up or targetting a panicked creature.
* Hunting rabbits is an excellent source of food in the early game, as Wathom can easily kill them with his leap to satiate his carnivorous appetite.
* Shadow Wathom takes 1x damage compared to the 5x damage of being normally Amped Up. This means that Shadow Wathom has 100 effective HP since damage is converted into adrenaline loss - assuming that Wathom barks as often as possible to mitigate the natural decay.
* If Wathom attacks with his Fists, he will not leap. This can be useful for stuff like safely disarming Snap Traps.
* Early game is extremely dangerous for Wathom. His carnivorous diet means that most early healing options are unavailable to him. That, combined with Wathom's increased damage taken and lack of any self-sustain means that it's very easy to lose all your health with no way to get it back.
* Spiders are a good way to deal with this. Both from spider glands for healing salves, and tents to convert excess hunger into health and sanity. Crockpot boons can also prove invaluable for early healing. Fish Sticks and Tall Scotch eggs in particular are easy recipes with significant health restoration.

## Trivia

pearance, which is entirely black as opposed to other ghosts' white. Additionally, a purple gem is seen in his skeleton when electrocuted.

* Wathom's rarely uses conjunctions in his speech, often arranging his sentences in unorthodox ways.
* Wathom is particularly insightful to how magic works in the Constant, usually commenting on an object's magical properties or functions. When something isn't magical, Wathom is very critical and willing to learn anything he currently doesn't.
* Wathom's voice is allegedly "a contrabassoon being played by a werewolf."
* Wathom's damage per attack has a hard-coded maximum value of 600 to compensate for his extreme damage multipliers. This can be configured off, however.
* When using a Fire or Ice Staff, Wathom leaps at the target and applies the effect on hit instead of firing at a distance. This was a bug that the developers turned into a feature because they thought it was funny.
* Wathom's old design from 2020 was inspired by the "Flesh armor" from Thorium, a mod for Terraria.
* With all the damage vulnerabilities possible in the game, Wathom can take a total of 2916 damage from a single hit.
* Wathom's 2020 design consisted of perks which were scrapped for being too complex and player-unfriendly. They were:
	+ Is blind, and can't see objects around him unless they make noise.
	+ Has superhearing, which allows him to hear incoming threats earlier as well as detect hidden objects or creatures
* There is a popular theory about Wathom actually being autistic, due to a number of evidences, as listed by the creator of the original post, Vito\_Assenjo, on Uncompromising Mode's Subreddit.
	+ This theory was later confirmed Canon by the creator of Wathom himself, CanisWTF.

## Credits

**Credits Note:**

"*Heart Attacked!*" Theme by Rampage
Running animation by Axe

## Gallery

Wathom in-game.Wathom in Shadow form.Wathom being electrocuted, revealing a purple gem in their skeleton.Wathom's ghost.Wathom's portrait.Wathom's icon on the Map.A teaser for Wathom, after years of assumption that he was scrapped.A comparison of Wathom's old and current design.Wathom's original design from August 2020.Scrapped assets for Wathom's Adrenaline Meter.