recursal/Fanatic-Fandom huggingface dataset:
XL Park World

XL Park World is a gate trick challenge on the right side of the mountain Elnakka. It features huge jumps, long rails, and other man-made park features.

**Score requirements:**

Bronze: 4000 p

Silver: 7000 p

Gold: 9500 p

Double Diamond: 14000 p

*XL Park World is known for having the largest score out of all the challenges in GMA on the unnoficial GMA Discord Server's leaderboards. The current world record holder is Skier50 with 81,719 points.*
Hirschalm

Hirschalm is the first mountain in the game and the only free mountain on iOS. It is located in Austria and contains 12 challenges-of which 6 have Double Diamond levels, 4 Ring Challenges, and 13 Hidden Skipasses, for a total of 44 available skipasses. There are also 4 lifts.

## Challenges

### Races

* The First Turns
* The Little Adventure
* The Offpist Trail
* The Winding Road
* Brumal Bolt I

### Trials

* Over the Fence
* The Shortcut
* The Glacier Kicker
* Sightseeing Tour
* Jumping The Cracks
* The Descent

### Top-to-Bottoms

* Hirschpeak Voyage
* Hirschalm Show Off

## Hidden Ski Passes

### Hidden Ski Passes

* Using The Powder Kicker
* The Scenic Point
* On The Ledge
* Beyond The Anchor
* The Mighty Air
* The Cloudbuster
* The Pitfall
* The Forest Suprise
* Must Jump
* Heavy Traversing
* The Explorer
* Schnitzel Restaurant

### Ring Challenges

* The Courage
* The Transition
* Speed Bombing
* The Water Slide

## Lifts

* Hirschalm Bahn
* Hirschwand Chair
* The Glacier Lift
* Hirchpeak Button

## Other Information

Hirschlam is also special as it is the only mountain that contains "presents" that open when you touch them. They unlock the buttons in the backpack. This is used to slowly show the player features in the backpack.
Elnakka

Elnakka is the third mountain in the game (and the first of the ones unlocked by buying the full game) and is located in Finland. It has 4 lifts and 20 challenges. That, together with the 12 hidden skipasses and the 5 ring challenges adds up to a total of 60 skipasses.

## Challenges

### Races

* The Elements
* The Perfect Turns
* The Path Finder
* Super G
* Ellnau Shoulder Track
* Pristine Rush
* Swivel Loop
* Brumal Bolt III

### Trials

* Clover Road Trail
* Ellnau River Rush
* Across The Clover Ridge
* Around Clover Falls
* The Pillow Pass
* Forest Excursion
* The Boulder Valley Pass
* Bear Cub Run
* The Pist Bully
* The Yards
* Overshooting
* High Jump

### Gate Tricks

* The Boulder Hill Descent
* XL Park World
* Terve Jumping

## Hidden Ski Passes

### Hidden Ski Passes

* The Mayors Ski Pass
* The Santa
* The Marshmallow Shelf
* The Boulder Secret
* The Persistence
* Below The Step Up
* Clover Ridge Drop
* The Natural Jump
* The Odyssey
* Boulder Pass Price
* The Trunk Tour
* Close To Home
* Oedipus
* Sisu

### Ring Challenges

* City Hopping
* The Snake Rail
* The Ice Channel
* ???
* ???

1. ↑ Second on iOS
Abbas the Great

## History

**Abbas I of Persia** (27 January 1571 – 19 January 1629), commonly known as **Abbas the Great**, was the fifth shah of Safavid Iran from 1588 to 1629. The third son of Shah Mohammad Khodabanda, he is generally considered one of the greatest rulers of Iranian history and the Safavid dynasty.

Although Abbas would preside over the apex of Safavid Iran's military, political and economic power, he came to the throne during a troubled time for the country. Under the ineffective rule of his father, the country was riven with discord between the different factions of the Qizilbash army, who killed Abbas' mother and elder brother. Meanwhile, Iran's enemies, the Ottoman Empire (its archrival) and the Uzbeks, exploited this political chaos to seize territory for themselves. In 1588, one of the Qizilbash leaders, Murshid Qoli Khan, overthrew Shah Mohammed in a coup and placed the 16-year-old Abbas on the throne. However, Abbas soon seized power for himself.

Under his leadership, Iran developed the ghilman system where thousands of Circassian, Georgian, and Armenian slave-soldiers joined the civil administration and the military. With the help of these newly created layers in Iranian society (initiated by his predecessors but significantly expanded during his rule), Abbas managed to eclipse the power of the Qizilbash in the civil administration, the royal house, and the military. These actions, as well as his reforms of the Iranian army, enabled him to fight the Ottomans and Uzbeks and reconquer Iran's lost provinces, including Kakheti whose people he subjected to widescale massacres and deportations. By the end of the 1603–1618 Ottoman War, Abbas had regained possession over Transcaucasia and Dagestan, as well as swaths of Eastern Anatolia and Mesopotamia. He also took back land from the Portuguese and the Mughals and expanded Iranian rule and influence in the North Caucasus, beyond the traditional territories of Dagestan.

Abbas was a great builder and moved his kingdom's capital from Qazvin to Isfahan, making the city the pinnacle of Safavid architecture. In his later years, following a court intrigue involving several leading Circassians, Abbas became suspicious of his own sons and had them killed or blinded.
Zundee Oulrerras

This plucky young lady has been a good friend of Kepuk's ever since she sold him out and stabbed him in the back. While he was off hunting for a way to unlock the Holocron the party found aboard the Sanctuary just after Order 66, he met Zundee while he was running from his Nemesis Gradim. She sold him out, but eventually rescued him and the two have been an inseparable dynamic duo ever since. She hasn't been quite as chipper lately, ever since Kepuk took his training with master Xon more seriously. She's been quiet.

She rescued the party with her Stormtrooper allies after their failed assault on the Fallen Tree's HQ. She was looking for Kepuk and was disappointed to not find him. She told us she wouldn't be able to contact us anymore.
Larger Goals

This is an image of the pitch customized in order to show it in full.

Larger Goals is the second pitch created by Chaz within Supercar Stadium, added on May 14th, 2021. It is currently the default pitch upon creating a Room.

The map is a modification of the pitch Standard Pitch, the first pitch to be introduced.

## Gameplay

*\*For information regarding the basic structure of the pitch and its spawns, refer to the Standard Pitch page.*

The gameplay of the pitch is nearly identical to the pitch, Standard Pitch. Elements such as the surrounding scenery and the spawns of the map remain unchanged between the two pitches.

However, separating the two pitches is the lacking of goalposts on the Larger Goals map and the additional widening of the goal gap. As a result, it is slightly easier to make goals arriving from the sides of the goal, such as knocking in the ball with a side wall bounce. Along with this, rounds tend to conclude somewhat more quickly.
Andreas Stihl/Rifqikimen-3

## Andreas Stihl

**Andreas Stihl** is Humanity's representative in a future round of **Ragnarök**.

Andreas Stihl was a Swiss-born German engineer and important inventor in the area of chainsaws, and revered is named "**History's Greatest Father of Chainsaw**" (歴史上最も偉大なチェーンソーの父: Rekishi-jō mottomo idaina chēnsō no chichi) inventor in the area of chainsaws, and the founder of Andreas Stihl AG & Company KG. He is often hailed as the "Father of the chainsaw".

## Appearance

Andreas Stihl was described as a tall and slender man with a serious demeanor. He had a receding hairline and often wore glasses. However, it is important to note that these descriptions are based on limited accounts and may not be entirely accurate.

What truly defined Andreas Stihl was his passion for engineering and his dedication to creating innovative tools for the forestry industry. In 1926, he founded his company, initially named "Andreas Stihl," which later became known as "Stihl" after his surname. Stihl's first major invention was an electric chainsaw prototype in 1926, which laid the foundation for the development of modern chainsaws.
Anthony of Padua

## History

**Anthony of Padua** or **Anthony of Lisbon**, born **Fernando Martins de Bulhões**, (15 August 1195 – 13 June 1231) was a Portuguese Roman Catholic priest and friar of the Franciscan Order.

He was born and raised by a wealthy family in Lisbon, Portugal, and died in Padua, Italy. Noted by his contemporaries for his powerful preaching, expert knowledge of scripture, and undying love and devotion to the poor and the sick, he was one of the most quickly canonized saints in church history, being canonized less than a year after his death. He was proclaimed a Doctor of the Church by Pope Pius XII on 16 January 1946.

The story of Anthony "preaching to the fish" originated in Rimini, where he had gone to preach. When heretics there treated him with contempt, Anthony was said to have gone to the shoreline, where he began to preach at the water's edge until a great crowd of fish was seen gathered before him. The people of the town flocked to see this marvel, after which Anthony charged them with the fact that the fish were more receptive to his message than the heretics of the church, at which point the people were moved to listen to his message.

In another often-told story, which took place also in Rimini, Anthony was challenged by a heretic to prove the reality of the presence of Christ in the Eucharist. The man, who sought to mock Anthony, brought out a half-starved mule and showed it fresh fodder. Saint Anthony showed the mule the monstrance containing the Blessed Sacrament. The mule ignored the fodder and bowed before the Blessed Sacrament. The Tempietto of Sant'Antonio marks the spot where the miracle took place. Other versions of this miracle place it in Toulouse or Bourges.

Another account tells of an occasion in Italy when Anthony was dining with heretics. He realized the food they put before him was poisoned, and he confronted them. The men admitted to attempting to kill him, but then challenged him to eat if he truly believed the words spoken in Mark 16:18 about the apostles of Christ: "…and if they drink any deadly thing, it will not harm them." Anthony is said to have blessed the food, eaten it, and suffered no harm, much to the amazement of his hosts.

## Links

* Anthony of Padua on Wikipedia.
* Anthony of Padua from Spectator Mode's Ragnarok series.
* Anthony of Padua from MetalBeetle78's Second Ragnarok series.
* Anthony of Padua from Rifqikimen's Third Ragnarok series.
Arsène Lupin

## Legend

**Arsène Lupin** is a fictional gentleman thief and master of disguise created in 1905 by French writer Maurice Leblanc. The character was first introduced in a series of short stories serialized in the magazine Je sais tout.

The first story, "The Arrest of Arsène Lupin", was published on 15 July 1905. Lupin was featured in 17 novels and 39 novellas by Leblanc, with the novellas or short stories collected into book form for a total of 24 books. The number becomes 25 if the 1923 novel The Secret Tomb is counted: Lupin does not appear in it, but the main character Dorothée solves one of Arsène Lupin's four fabulous secrets.

The character has also appeared in a number of books by other writers as well as numerous film, television, stage play, and comic book adaptations. Five authorized sequels were written in the 1970s by the celebrated mystery writing team of Boileau-Narcejac.
Hornless Demons

A gang of aliens that have shaved off their horns or had their horns forcibly shaved off by the Empire. They hate the Empire with every fiber of their being and go out of their way to cause problems for the Empire. Currently, the Horned Demons are friendly to the party and have offered them work.

## Dekad Grusa, The Hornless Demon

The leader of the Hornless Demons. Not long after Order 66, he was captured by the Empire and had his horns shaved off. The original party met him almost 5 years ago and know him as a crime lord. He is also a collector of ancient Jedi artifacts.

## Hoxo

The first Lieutenant of the Hornless Demons. An authoritative man who introduced the party to the gangs head himself.
Lessons from the Past Wiki

Party Loot: Link to the spreadsheet with all the current party loot.
Useful Links: All in one convenient place!

List of House Rules: The House Always Wins.

## Important articles

Player CharactersNPCThe Story So Far

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Cilail Tro

A mercenary, medic, and former companion of Zaso's.

Ever since we defeated him and his mercenary group, he has been extremely helpful doctoring us for free. Has been getting increasingly loud about getting paid one of these days.

We did pay him some and he upgraded his medical equipment to better treat us.
Fallen Trees

A well armed Mercenary company lead by Malmaraan. Malmaraan, his Lieutenants, and lower officers are quite capable combatants. The foot soldiers are nothing to sneeze at either. Currently, the Fallen Trees are fighting a guerilla war against the Empire and a more regular war against Veris after Malmaraan betrayed him.

As a group, we have fought against and killed numerous Fallen Tree foot soldiers and lower officers, but their leadership is quite good at running away.

The Fallen Trees lost their HQ to an Imperial raid and one of their bases to an attack by our group.

### Leadership Structure

Leader: Malmarran

First Lieutenant: Zuta

Second Lieutenant: Buxi

Third Lieutenant: Mita
Malmaraan

The Leader of the Fallen Trees. This Wookie has little regard for innocent lives as he wages his guerilla war against the Empire as demonstrated by his attack on Empire Day. His current plan seems to be to become Force sensitive using the Bardottan Sphere (by killing Force sensitives). The Sphere is why the party continued their attack on the Fallen Tree's HQ after they had reunited with Shorromaak. We were able to damage the sphere significantly, but were unable to completely destroy it. At this point, we don't know what happened to Malmaraan, the Fallen Trees, or the Sphere after the Empire's raid on the HQ after our defeat.

Both Shorromaak and Tallem have history with him, though Shorromaak's is much more in-depth. While Malmaraan is still somewhat obsessed with Shorromaak, he's perfectly willing to kill him if Shorromaak doesn't rejoin his side. He's also willing to betray his allies as his men were seen attacking Veris.

Mita, (Force sensitive guy), and (flamethrower chick) are his allies and are insurmountable together for our group, but individually we seem to be able to take them (even with the support of their minions).
Toko "Thunder" Tac

Toko "Thunder" Tac is a Klatooinian soldier and a veteran of the clone wars. He has light brown skin and the typical dog-like face of his people, he wears an old, heavily worn suit of armor with a few GAR insignias that have been scrubbed off. Toko served during the clone wars as a heavy gunner and demolitions expert in a special squad of volunteer Republic soldiers. Recently, his bond with his pet Varactyl got a touch of the force sending him on a journey to find any surviving jedi to help him figure it out.
Rirne

A skilled assassin for the Crimson Dawn who has been tailing the party since an unfortunate series of events while trying to chase after a bounty on a relic thief. She seems to know when the party is up to something dangerous and is there to watch and not interfere.

Strangely, after our defeat at the Fallen Trees HQ, she was helping protect Civasi's house and the people inside, though she wasn't there to stop Saresh from kidnapping Mevra.
Yissad

She was the Jedi assigned to our plucky, original group of former Jedi Padawan's when they partook in their crystal ceremony on Phemis. However when Order 66 occurred, a vision of her appeared to Kir where she lay dying at the hands of a clone commando. Her body was never found and she has been presumed dead. Fim was distraught when she found out about this but has never explained why beyond 'they were close'.
Xon Immidwan

A Jedi Master. The character that never sound have existed. Thank you Zaso this game would not be the same without him. Half the party met him on the Planet Bestine after their adventures on Phemis. There they found him fleeing swaths of clone troopers and rescued him. Ever since he has done his best to mentor and guide the party. Sadly his personal history seems to have gotten in the way of things now that his brother, Master Veris Immidwan, or Darth Midwan as he calls himself, has gotten involved.

Currently, his actions have made him... suspect to the party. He says he didn't train Saresh, but Saresh's mannerisms are eerily similar. Kepuk also went missing when Xon, Saresh, and Kepuk all went out to face Veris.

Most recently, we have learned that he is planning on performing a ritual that will cut the Force from the Galaxy, causing a cataclysm that will kill most life. When confronted, he admitted to some of it and left, leaving open an offer for Zaso to still join him, if not the rest of the party.
Main.html

**Main.html** se redirige desde la página de preferencias.

## contenido / información

La característica más distintiva de la pantalla de inicio es Dai Kamuro , que está mirando al jugador. Su boca está escondida por su cabello y un ambiente siniestro juega de fondo. El ambiente progresa gradualmente a lo que suena como una especie de gruñido / gemido.

Si el jugador hace clic en el quinto botón en la esquina inferior izquierda, Yukie lo asustará y se arrastrará hacia ellos con un gemido o un gemido. Hay cinco botones en la esquina inferior izquierda que harán avanzar el juego.

En la nueva versión, hay cinco botones en lugar de cuatro botones a partir del 17 de septiembre de 2019 (17/9/19), Dai Kamuro también ha sido rediseñado.

## Redirecciones

Para continuar con el juego, el jugador debe presionar uno de los cuatro botones. Cada uno redirige a un sitio .html diferente.

* El primer botón redirige a elizabeth.html , otra página de ramificación.
* El segundo botón redirige al jugador a chaos.html , también una página de ramificación.
* El tercer botón redirige al jugador a heven.html , una página sin salida.
* El cuarto botón redirige al jugador a eden.html , que a su vez puede llevarlo a paradisky.html .
* El quinto botón lleva a Yukie saltando al jugador.

Al abrir esta página, existe la posibilidad de que el jugador sea redirigido instantáneamente a una versión alternativa que contenga Cursed Doll , esta versión contiene solo 4 puntos en lugar de 5 y los puntos ahora también son espejos, la página aún redirigirá al mismo contenido .

## Trivia

* La versión anterior de esta página se ve completamente diferente. Dai Kamuro se reemplaza con Mitsumeru Onna , hay cuadrados en lugar de puntos y algo de texto japonés repetido sobre los cuadrados.
Puhan Trade Council

The **Puhan Trade Council** is the governing body of the *Puhan Trading Company* and consists of five people. The council resides in *Krak,* where there is *Puhan Castle* which is the official meeting space of the council and where council members can host foreign officers for meetings as well.

* Eska Lun - Main Proprietor (the overall owner of the *PTC*)
* Jask Helkcrow - Council Member (Ajudicator)
* Alixndir Kelingd - Council Member
* Kristof Lischgen - Council Member
* Lysandra Myleheart - Council Member

Of the five Trade Council members, the party has met Three. Lysandra Myleheart the mother of Sterling Myleheart who was summoned by the party to help with their issues with Baron Elzagerick Vintorvas in *Cessunaler*. When she came to assist them, Lysandra brought along her colleague, Jask Helkcrow. The party sought out Alixndir Kelingd in *Krak* to help Boreal find more answers on Ostence Bronte.
Spider Druid's Gemstone

Art by @MorgsChronicles on Twitter

### Properties

Allows the attuned user to either grant themselves advantage on an attack or impose disadvantage on an enemy's save against an effect

## Historical Information

### Previous Owner(s)

AarcaniiSeren

Ol' Tabernacle

The ***Spider Druid's Gemstone*** is a magic item give to Seren by Aarcanii to aid them in their time in *The Underdark* in "Howls in the Dark".

The gemstone is black, wrapped around in fine silver silk and has black smoke that swirlgs on the inside.

The gemstone has 3 charges and expended charges are regained after a long rest. The user can expend one of its charges to activate the following abilities

* Grant the user advantage on the next spell attack they do
* The user can choose a creature within 60 feet and use their reaction to give disadvantage to its next saving throw against a magical effect. This can only be used on spells of 3rd level or lower.

Seren gave the gemstone to Tabernacle, when he had to say his goodbyes to the party, and told him, from what Aarcanii told him, that it was a tradition to gift new initiated apprentices with a gemstone on their journey into the arcane, in "Departure".

The gemstone's location is currently unknown, after Tabernacle was caught up to by the Cold Iron Mercenaries in "Morto".
House Rules

## Social Checks

* Coercion, Leadership vs Discipline
* Deception vs Vigilance
* Charm vs Cool
* Negotiation vs Negotiation

## Knowledge Skills

Cost rework: 5xp if career per rank (so rank 5 being 25xp total from 1-5), 10xp out of career (so rank 5 being 50xp total from 1-5 )

## Triumph Bonus

If a pool of 3 y or greater ever rolls nothing but Triumphs (and no Despairs) something special happens.

## Lightsaber and Crystal Crafting

Lightsabers may be crafted one of three ways: Discipline, Knowledge (Lore), or Mechanics. The base hilt is something you can't have crafted for you, however for mods and attachments those are rolled off mechanics and anyone may do those for you. (I might make exceptions when it comes to the crystal mods)

## Explosive Mechanics:

When performing a Mechanics check with an explosive and a double Despair is rolled, the explosive is immediately detonated, regardless of Success or Advantage. On a failed check the pc immediately rolls 2 +80 criticals and are at double their wound threshold. On a Success they simply roll 5 criticals, and are 5 wounds over their threshold.

## Force Pips:

No longer require a destiny flip to use an opposing side of the force. However conflict and strain are still taken as normal.

## Critical injury Alternatives:

**Gruesome injury**- RAW: Permanent -1 to a stat. Change: -2 to any stat until this crit is healed. **This does allow for a 0 in the given stat, or in the cases of a 1 in the stat it becomes -1 increasing the checks difficulty.**

**Old wounds flare up:** For the remainder of the characters life when they roll a despair involving that attribute GM may spend a destiny point to trigger a -1 to the characteristic until end of encounter. *This must be noted on your character sheet*

**Knocked senseless**- RAW: You become staggered until the end of encounter. Change: WIP. I don't enjoy this crit as either a GM or a player so I'm looking for alternate options for it that are more interesting.
Fimanal Balnesh

Goes by Fim.

The first real NPC the party ever met. She saved the original group from a hoard of clone troopers back on Phemis. Ever since she has been watching over them, sometimes violently, and doing her best to try and keep them safe and out of the empires grasp. She has a storied history however with deep criminal and legal connections. Who she really is behind the anger, alcohol, and occasional tender moment is yet to be seen. Though apparently at one point her and Lucky were a thing...

Her and Lucky had a child that was placed with the Bal'nesh Clan for safety reasons, but now the clan won't return Fim's child to her.

Xon saved her life at some point when her ship was shot down by the Empire. Her and Xon were distracting the Empire at that point.

She swore an oath not to reveal anything about the tech in her arms (probably to Xon).

She also doesn't seem to believe that Xon is trying to kill all life in the Galaxy.
Elunee

A female Force sensative Echani who seems to know a lot about the party. She freely admitted she got the information from Veris whom she seems to know fairly well. We later learned that Veris is her Ure (grandfather).

When the party first met her, she was being chased after by an Inquisitor, which Zaso and Tallem interfered to rescue her.

She is absolutely terrified of Xon.
NPCs

## Friendly:

Byrs Chasze: Bounty hunter that does jobs for the Empire.

Canna: Kir's daughter and resident troublemaker.

Cilail Tro: A mercenary, medic, and former companion of Zaso's.

Civasi Sor: Information broker and Zaso's "friend".

Fimanal Balnesh (Fim): A... temperamental female Twi'lek smuggler that has been exceedingly helpful to the party.

* (Fim's Ship)

Kaybri Verdill: A female smuggler and Tallem's girlfriend.

Kepuk Ko (Assumed Deceased): A former Jedi Padawan and original party member.

Lucky (Deceased): A former Clone Trooper and friend of the party.

Meep Ochik: An old... friend? companion? kidnapped innocent? of the original party.

Mevra: A female Mirialan who is incredibly powerful in the Force.

Mita: A Mandalorian of the same clan as Lucky. Formerly a member of the Fallen Trees.

Virgil: Toko's pet Varactyl.

Yissad (Deceased): The Jedi Knight that was assigned to the original group of players as they partook in their crystal ceremony on Phemis.

## Neutral:

Elunee: A female, force sensative Echani.

Feral Miraluka: Another one of Zaso's kidnapped projects.

Veris Immidwan: Also known as Darth Midwan, he's Xon's brother and a Sith Lord.

## Enemies:

Saresh Wulms: A former friend who betrayed us.

Xon Immidwan: A Jedi Master that the original party rescued. A mentor and guide.

## Organizations and Groups:

Bal'nesh Clan: The Mandalorian Clan that both Lucky and Mita are part of.

Crimson Dawn: A criminal organization that seems to have a special interest in our group.

Crown Squad: A rebel cell with close ties to the party.

* Alesson Ril: Tallem's former master.
* Det Regda: An arm's dealer.
* Zrake: An Antarian Ranger.
* Gleel Sess:
* Sanguinius: A psychologist, Kir's ex, and Canna's father
* Voll: A friend of Toko's.

The Empire: The xenophobic government that rules the Galaxy.

* Admiral Drevlu Nax: An Admiral we "met" while abducting Natale Waflox.
* Captain Tharash: An Imperial Officer with ties to the subjection of Kashyyyk.
* Natale Waflox: An Imperial Ambassador to the Hutt Empire.
* Zundee Oulrerras: A friend of Kepuk and Imperial agent?

Fallen Trees: A mercenary company formerly working with Veris before they betrayed him.

* Malmaraan (Deceased): The leader of the Fallen Trees.
* Zuta Tuasia: A strong Force user, lightsaber wielder, and a lieutenant in the Fallen Trees.
* Buxi: A medic, heavy weapon specialist, and a lieutenant in the Fallen Trees.

Hornless Demons: A gang encroaching on the Pykes territory on Nar Shaddaa.

* Dekad Grusa: The leader of the Hornless Demons.
* Hoxo: 1st Lieutenant of the Hornless Demons.

Imperial Security Bureau: The Empire's secret police.

* Agent Gradim: An Imperial Archaeologist and Kepuk's nemesis that seems to pop up at the worst times.
* Eren Garai: An Imperial Agent. An extremely calculating and troublesome man who has plagued the party.
* John Curr: An ISB agent who has a grudge against Tallem.

Inquisitors: A group of Imperial Jedi hunters.

Pykes: A massive, multiple system criminal organization.

* Quay: Local leader of the local Pyke Syndicate.
* Rirne: A Pyke Syndicate assassin.
Inquisitors

Imperial Jedi/Force Sensitive hunters. They go to areas where it is suspected people have been using the Force or where rumors of Jedi appear. There name's reflect their strength with the First Inquisitor being the strongest.

## First Brother

The party have only seen him once and it was in a heartfelt address to try and convince them to turn themselves in.

## Second Brother

Easily defeated Mita. Has ties to Krelis. His name is Veran and he is Mevra's brother. He can infuse his fists with energy to make them light a lightsaber and can shrug off extremely powerful blows and injuries (he can Endure his way through crits).

## Third Sister

Calm and collected. While 2nd Brother was beating up the party, she just watched and let him have his fun. She said her job is to take care of Veran.

## Fourth Brother

A former Padawan with ties to the original party who became an Inquisitor.

## Eighth Sister

A former Padawan with ties to the original party who became an Inquisitor.

## Twelfth Brother (Deceased)

A mysterious 'Inquisitor' as the party now knows him to be. He encountered them along with Elunee outside of a bar in the market square where he kicked the shit out of Tallem and cut of Zaso's arm while trying to capture Elunee.

He later ambushed the party as they went on a job for the Hornless Demons. Luckily for the party, the Force was not with him and he perished.
Kaybri Verdill

Much unlike Zundee who still has her happy go lucky attitude, Kaybri has been a smuggler with her parents for years now and knows the trade -very- well. She's always had a knack for reading people. Especially her boyfriend Tallem, he couldn't lie to her to save his life. She isn't much of an adventurer though, having always seen smuggling as just another job. She doesn't handle blaster fire, explosions, and that sort of life or death situations all that well and is prone to panic in them. Nevermind the MIA status of her parents giving additional weight to her conscious.
Saresh Wulms

A powerful Karkarodon, the party first met Saresh and Kresh when Master Xon asked us to find them. They were being attacked by Fallen Tree foot soldiers and we fought them off together. Since then Saresh spent most of his time with Master Xon. He, Kepuk, and Master Xon went to distract Veris while the rest of the party snuck into the Fallen Trees' HQ.

When Saresh next returned to Civasi's place, he kidnapped Mevra and seriously hurt Kaybri. The party was quickly able to track them down and beat Saresh, though he was able to escape. While Master Xon denies training Saresh, many of their mannerisms are eerily similar. What if Saresh's Master isn't Veris as we all assume?
Zaso Ghol

An Antarian ranger who Survived Order 66, and expert marksman. Zaso is hard to distinguish from your average Rodian, with the exception of a small scar on his left cheek. Recently, he has gained a sensitivity to the force thanks to the Kyber Crystal lodged in his chest.

People Zaso has kidnapped:

1. Mevra
2. Feral Miraluka
3. Lucky
4. Mita
5. Ambassador Natale Waflox
6. Asher (Historian)
7. Cilail
8. Meep

Honorable Mention:

1. Civasi
Tallem Kan

Tallem Kan is a young Iktotchi and former Padawan of the Jedi Order. Shorter-than-average height, slim build, and a quick smile make him seem like less of a threat to his enemies. His keen eyes and curiosity have also pushed his cunning nature to the limits as he tries to get out of trouble that he talks himself into, though he never seems to be able to successfully pull a fast one over Kaybri, his girlfriend. While Tallem seems to have a happy go lucky personality, those whom he spends time with can see the haunted look in his eyes and the heavy responsibility on his shoulders.

When expecting trouble (which seems to be all the time now), Tallem wears ill fitting Riot Armor that smells strongly of Wookie. A mechanical arm attached to it holds a riot shield, allowing Tallem to keep his hands free. Those that recognize the rare weapon on his hip know that Tallem favors a phase-knife for both up close and at range combat. Those that pose a serious threat to his party quickly see the green glow of a two-handed lightsaber kept in Tallem's backpack.

To those he knows and trusts explicitly, Tallem would make small talk and tell his tale of failure. During the Clone Wars, Tallem and his master covertly traveled through Separatist space and performed secret diplomatic missions. When Order 66 occured, Tallem's master died to protect him. Kaybri and her family took him in and he tried to assist them with smuggling goods for various rebel groups, all of which have either failed or turned to terrorism. Even his most daring success, the rescue of Malmarran off of Kashyyyk itself, has turned sour as recent events have shown. To top it off, Kaybri's parents have gone missing and he hasn't been able to find any leads to their whereabouts... or if they're even alive.
Mita

A sadistic Mandalorian who works for the Fallen Trees. Even though she is captured, she refuses to back out of the fight as she owes Malmaraan a debt. She typically fights with dual blaster pistols, swords, and her jetpack. She was there when Malmaraan killed Lucky and wasn't happy because she couldn't beat him more.

Mita and Lucky were both part of the Bal'nesh Clan and she knows Fim's and Lucky's daughter, but she absolutely loathes both Lucky and Fim for some reason.
Canna

Kir's plucky daughter always causing one form of mischief or another. Whether it's stabbing Shorromaak with a fork, sneaking around and stealing objects, and occasionally weapons, that she shouldn't only to disassemble them, or just digging herself a tunnel system under a warehouse she is always an event whenever she shows herself. Ever since her mother joined back up with the crew she has taken a rather close shine to the big bad Wookie Shorromaak. When she get's bored she tends to hound him for attention.
Eren Garai

An Imperial Agent. The original party encountered him back on Eriadu, and for a very long time thought he was dead after an elevator shaft he went down was turned into slag by an exploding disruptor pistol. For whatever reason the calculating bastard has returned and is searching for something on Nar Shadaa.
Lucky

**(Deceased)**

Lucky lucky lucky. The clone with the story to end all stories. He took his name after waking up post Order 66 when the party had knocked him out and taken him aboard Fim's ship. Not remembering the events of Order 66 or the fact that the party effectively Stockholm syndromed him, he has been their loyal friend ever since. He and Zaso in particular have a strong friendship as the two spent most of their Five year skip together. Sadly something to do with his new status as a proper Mandolorian in the Bal'nesh Clan has caused ruptures in some of his other relationships. Namely Fimnala.

He and Fim had a child that was placed with Lucky's clan for safety reasons, but now the clan won't return their child to them.

Lucky died as the party tried to storm the Fallen Trees HQ. He was executed by Malmaraan when Shorromaak refused to rejoin his ranks.
Mount Fairview

Mount Fairview is the 9th mountain in the game, or the second one in the Winter 2021 Expansion. This Canadian mountain is home to 8 lifts, 22 challenges, 10 hidden skipasses and 2 ring challenges, for a total of 66 skipasses.

## Challenges

### Race

* Grand Mountain Cup I
* Grand Mountain Cup II
* Grand Mountain Cup III
* Beaver Creek Dance
* The Silver Dragon
* Fairview Cloud Line
* Peregrine Falcon

### Trial

* Shadows Trail
* The Woodpecker Trail
* The Buried Path
* Fence Friends
* Flutters
* The Timber Road Gap
* Shoot Out

### Top-to-Bottom

* Serenade Summit Race
* Spinel Crest Race

### Gate Trick

* Ollies Invite Only
* The Sidehit Road
* Best Eagle Cookie Park

### Time Trick

* The Woodland Jam
* Booster Berries

## Video

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Mevra

A mysterious Mirialian girl who has been with the party since the events on empire day. She barely said a word after they managed to prevent her from escaping after a bombing on Empire day where she and an associate of hers, now known to be a member of the Fallen Tree's, were seen planting one of the bombs. Ever since they recovered her she has been utterly terrified of Xon Immidwan and when she first saw him the fear almost caused her to cave down the warehouse they were in. They manged to calm her down and have since moved her to stay with them at Civasi's. She stayed with them there for some time, keeping to herself and not saying much.

When the party moved to rescue Shorromaak she begged them not to leave. Telling them it was a bad idea but ultimately that she couldn't stop them.

When they returned they found that Saresh had taken her.

A day later while they were investigating his whereabouts Kresh attempted to seek out Mevra. The party learned that she was in a warehouse north of them. They investigated in, crawled through some tunnels, confronted Saresh, and fought with him and Mevra. As part of a vision Zaso saw how Mevra lot her right eye when the master arrived at the warehouse just a day prior. When the pair attempted to flee she hesitated just long enough for Tallem to cut the cord Saresh was going to use to escape from the warehouse. The party attempted to convince Mevra that they could help her and failed. She then unleashed her control of her Leach powers. Soaking up the force power of everyone around her and channeling it into the Warehouse. She began to collapse the thing as the party fled. Only Zaso staying behind and refusing to leave as the building crumpled ontop of them. When the dust had settled the party dug her out along with Zaso who she had shielded with the last of her power from the rubble.

She hasn't said much since then beyond giving a vauge sense of hopelessness and explaining just what her power is to Zaso.
Veris Immidwan

Someone who openly walks around like that, who has no concern for the Empire or those around him, and openly brandishes a lightsaber on his belt, is not one to be trifled with. He has seemingly contracted the Fallen Tree's to hunt down his brother Xon. He has been seen stalking the party from time to time for several weeks now. Always out of reach and always vanishing moments later. His motivations are a mystery. The only thing he has made absolutely clear is that Xon's little 'school' must end. He won't allow it to exist.

Veris rescued Shorromaak from his cell in the Fallen Tree's HQ after he was betrayed by Malmaraan. If he doing this to be helpful or to simply further his own goals is yet unknown.
Theseus Vasilios Tavros

Theseus is from a Minotaur city state in the mountains dividing Parea and Hals called Voskia. He is from the Noble house of Tavros. Even though Voskia is effectively a Republic, the Tavros family is one of the more influential houses in the city and they even have political clout in Parea. His Father and Mother, Aegeus and Raskane maintain a close connection with Eru Ironmane. Voskia sits between Midnest, Naruk and Ashloft and controls a mountain pass which has lead to it becoming a subterranean and surface settlement with local power.

Theseus is a middle child in the family. He’s not the Eldest member of the family and he’s not expected to inherit political positions, titles or land. The Tavros are a sizable clan and the extensive family bands together in times of need, with perhaps a few exceptions the rest of the family loyally serve Aegeus Tavros.

Theseus was given three options as a teenager. Join the Order of the Horn (the Army,) the Order of the Eye (the Arcane) or the Order of the Maze (the Divine) branch of Voskian Society. Theseus joined the Maze and spent six years training as an acolyte before being sent out. All Voskians strike a balance between a warrior, political and spiritual lifestyle. By the time Theseus came of age to “Navigate” he had developed into a viable cleric.

Young members of the Order of the Maze are sent out into the world on a spiritual journey to acquire wisdom. Because of the independent nature of Voskia there is also a pragmatic side to this quest. As members of the Order “Navigate the Labyrinth” they are expected to find something that can be an asset to Voskia’s militaristic, economic, magical or enlightenment advancement as a whole.

Sometimes Navigators do not return from the Maze, they die, find meaning beyond Voskia, or spend their entire lives searching for the thing they believe marks them as worthy in their culture. Conservative Voskians say these adventurers are “lost,” others say they found “their own path.” Theseus has been on his pilgrimage for three years now, which is not unusual for a Voskian.

He is searching for something to bring home, and he’s not sure what yet. Anytime legends, folk lore or rumors speak of tremendous magical artifacts it’s difficult for him to not develop an interest.

His other interests revolve around showing the world the good his entire race can do. Voskian culture emphasizes that aggressive rage is something that all Minotaurs have, and the only thing that makes them “civilized” is that they can control it and direct it. Old Voskian tales speak of the city’s forebears stalking labyrinths and devouring lost and damned wanderers. As a people, they are afraid that the rest of the world still views them this way and many Minotaurs like Theseus strive to break this perception wherever they can.
Zephyl

Zephyl is a small meritocracy run primarily through the University of Abilon. The nation was originally only the location of the University, though, as more and more residents began to set up homes, businesses, and outposts beyond the immediate surroundings of the University a need for some form of government became evident. The divisions of the school and the government are essentially indistinguishable. There are three primary Ministers for each of the 3 University divisions: Humanities, Sciences, and Arcanum.

Each of the divisions oversee 9 disciplines, each with a Master dedicated to overseeing the affairs of their discipline. The disciplines of the Humanities are Art, History, Music, Language, Law, Philosophy, Theology, Archaeology, and Economics. The disciplines of the Sciences are Anatomy, Alchemy, Astronomy, Physics, Mathematics, Engineering, Medicine, Cryptozoology, and Cosmology. The disciplines of the Arcanum are Abjuration, Evocation, Transmutation, Conjuration, Divination, Enchantment, Illusion, Necromancy, and Pact Magic.

The 9 Masters of each division report to the 3 Ministers, who in turn report to the Head Minister. The current Head Minister of Zephyl and the University of Abilon is a tall, reclusive male Elf named Audil Hirt.

Zephyl is an incredibly diverse nation, appealing to seekers of knowledge and academic opportunity. Zephyl offers much to the world through its academic pursuits, and thus remains relatively well liked, if not ignored, by most other global powers.

## Cities in Zephyl

* Abilon
* Sinda
* Mir
Volaris

Volaris is Almora’s only remaining Absolute Monarchy ruled for generations by the Volar family. The current King of Volaris is a young man named Lentin Volar, a well educated human male with an obsession with purity in his kingdom.

Volaris is bordered by Hals, their historic rivals. After centuries of fighting between the two nations a document known as the Stormbrook Treaty was signed brokering an uneasy peace. Part of the agreement was to create an actual divide between the two nation’s landmasses with the aid of two mages: Avestrum from Volaris, and Ozith from Hals came together to create the Pallax Canal to serve as the natural border.

While Volaris is predominantly human, there is a sizable Elven population near the western coast due to its proximity to Eora. Other races can be found in small numbers throughout the kingdom, typically in coastal cities or in the capital, Delsia.

Most residents of Volaris have no strong love for the King or the Kingdom when conversing amongst themselves, however, should a foreigner share their sentiments, they are quick to settle the discussion with fist and club. The Kingdom has many old families that still take pride in the work of their ancestors in establishing Volaris, though don’t feel empowered to continue those legacies in ways they see fit.

## Cities in Volaris

* Delsia
* Riverton
* Newyn
* Brightent
* Adewald
* Dinaris
* Ironshore
The Quiet Gods

Almora was forged from the will of three Gods. Nîdel, the Goddess of Compassion, Mercy, and Unconditional Love; Ûrdir, the God of Righteous Indignation, the Destruction of Obstacles, and Power; and Aemben, the highest of Deities, representing Balance, Ascension, and all that is Whole.

Legends describe the creation of Almora as a meeting of minds. In contemplation, Aemben sat within the void hoping to find a way to create a representation of their mind. Being a Deity without gender, imperfection, or uncertainty, they sought the council of deities that would represent the limits of their mind before trying to create something as vast as an entire plane of existence.

Aemben first called upon Ûrdir. A God of masculine, forceful energy, Ûrdir began offering schematics and machinations to help bring the world of Aemben’s mind into reality. The inner workings and structure of the plane were beautifully imagined, but cold. Aemben then called upon Nîdel. The Goddess was and endless source of love and warmth, and helped bring life to the shell that Ûrdir helped create. She helped realize the opportunity for growth, redemption, and forgiveness in a world previously devoid of those things.

Aemben subtly offered adjustments and corrections to the form taking shape by the will of Ûrdir and Nîdel discussing their ideas together. As their vision became more clear, however, the two lower deities began to see the extremes of the other, and were moved by what they saw. Nîdel saw the suffering inherent in the world they were creating, and understood this pain to be necessary for the existence of beauty, redemption, and growth, and she wept. Ûrdir saw the many ways that this world would stand in its own way in order to achieve greater heights, and he grew frustrated and angry, squinting one eye out of barely contained rage. Thus the two became lodestones on a spectrum representing aspects of the mind of Aemben.

Experiencing the depths of their own positions on this spectrum Nîdel and Ûrdir found themselves stunned to silence. In the pause of this conversation, Aemben softly spoke, “Almora”, and the plane was forged. Amazed by what they had seen the two lesser gods began to alternate their gaze between Aemben and their creation. As Ûrdir gazed upon Almora with his one full eye of fury, day was born. As Nîdel looked on Almora, one eye blue with tears, another gold with compassion, night was born. Never conversing on their creation again, these three deities became known as The Quiet Gods.
Kosna

Some folks would consider Kosna’s government to be anarchy. It would more accurately be considered a bureaucratic kleptocracy, though (in the few places where the Kosnian government has any reach). The self-proclaimed capital of the nation, Vedriti, sits on a desert island to the west of the continent. It is a city run on bribes, favors, winks, and blind eyes.

Deznal Kaab is the “appointed” Head Administrator of Vedriti, and thus Kosna, however, most know this to be a symbolic position that the doltish old Tortle only keeps because the leader of the Tora allows him to. The Tora, the true power in Kosna, are a tight-knit band of openly identified Rakshasa led by a tiger-headed woman named Rinira Pelidrisi, though most know enough to simply call her Madame.

Kosna is a nation primarily of Lizardfolk, Tortles, Rakshasa, with a diverse gathering of other races who have an aversion to law and order. Indeed, the only people who can be relied on in this nation tend to be the Tortle clans who are off the beaten path and barely recognize themselves as members of any nation beyond that of their tribe.

Aside from the large desert island to the west, the continent is largely swampland, home to massive mangrove forests and creatures that even the University of Abilon has no name for yet. True towns and cities are rare, and hard to get to, making crime and debauchery fairly easy to commit with no hope of assistance from any neighboring community.

While Vedriti pretends to hide its corruption, the town on the opposite end of the nation, Zellisim, wears its lawlessness as a badge of honor. Simply put, do not hope to visit Zellisim and leave with all of your possessions. Or limbs. Or life.

## Cities in Kosna

* Vedriti
* Khu
* Primexis
* Zellisim
* Ve