Kingdom of Wyrsia

"The white tree still stands. The flames couldn't burn it."

***“**The white tree flies over Woodhall once more. May Ihyll have mercy on the Fühlgartians, for we will not.**”***
— Cecilia von Kalzberg-Mitthel

The **Kingdom of Wyrsia** (Wyrsian: **Kieraece oe Fyhrsia**) is a Northern Monarchist remnant state based in Woodhall. It borders the Duchy of Redlyre to the east, the Republic of Southern Wyrsia to the southeast, the Free City of Whaler's Bay to the south, and the Frozen Ocean to the north.

The country serves as the de-facto leader of the Monarchists under Cecilia I, as the Kingdom of Fühlgart is too occupied with the ongoing Second Fühlgartian Civil War. Wyrsia was a key member of the Monarchists during the Great War, second only to Erik von Kalzberg-Mitthel's Kingdom of Fühlgart. However, Wyrsia saw itself fall apart during the Great War and lost the majority of its territory, both on the mainland as well as her overseas colonies and islands.

However, the Second Fühlgartian Civil War opened a window of opportunity, allowing the Monarchists exiles to navally invade and overthrow the Protectorate of Woodhall in 1228 AW. Now, the kingdom tries to reclaim its former lands, fighting against Fühlgartian puppet states and former countrymen alike in the Wyrsian Civil War.

## History

### Unification

The Kingdom of Wyrsia was founded in 515 AW after the Mage-Duchy of Redlyre surrendered to the Duchy of Wyrs in the final War of Wyrsian Unification. With the conquest of Redlyre, Wyrs had successfully conquered the last state north of the Innyr and became a proper human kingdom.

The first century of Wyrsian history was marked by political instability and economic stagnation, as the predicted golden age that was supposed to follow Wyrsian unification never came to be. The first Wyrsian king, Stephen I, was assassinated in 524 AW by separatists from Whaler's Bay, marking the beginning of the Wyrsian Crisis.

The Wyrsian Crisis was a soft civil war that lasted until 548 AW with the Redlyrian Occupation of Whaler's Bay. While this secured the kingdom's political landscape, the Wyrsian monarchs were now puppets under Redlyre's Order of the Red Dove, who had been the main pro-Wyrsian fighting force during the Crisis. As a result, Wyrsian kings after 548 were little more than puppet kings. While some monarchs tried to reduce the influence of the Red Dove, these kings "disappeared" or were outright killed.

### Great Skull and House Mitthel

On Wyrsia's eastern border was Great Skull, a tribal government that had been a constant thorn in Wyrsia's side. In 649 AW, after a particularly bloody raid on the Redlyrian countryside, the Wyrsian puppet king, Edward III, hastily threw together an army under Zachary Mitthel, the head of the (at the time) fairly minor House Mitthel.

The Wyrsian Invasion of Great Skull in 650 AW was a tremendous success, and Zachary Mitthel rapidly became the most famous man in Wyrsia. Many ambitious nobles viewed this as an opportunity, plotting against the king, using Mitthel as a figurehead.

The Order of the Red Dove also took note, launching multiple failed assassination attempts on Zachary Mitthel. With the popularity of the puppet monarchy at an all-time low, revolts broke out throughout the country. With the aid of an extensive collection of nobles from all corners of the country, Zachary Mitthel marched on Woodhall virtually unopposed, later being crowned Zachary I of Wyrsia. The Red Dove, while outraged by the coup, was severely outnumbered and begrudgingly conceded without a fight.

### Innyria and Fühlgart

In 746 AW, House Mitthel was firmly on the Wyrsian throne, and the economy had been stabilized. Many looked at the Freehold of Innyria to the south as a viable target for expansion. Innyria, an antiquated Nytalyrian Freehold, barely clinging to life, was a ripe target not only for the Wyrsians. To the south of Innyria, through diplomatic unification instead of military conquests, the Kingdom of Fühlgart had been established. They, too, also looked at Innyria as a target.

The Wyrsians launched their invasion of Innyria the same year and were highly successful on land, the Innyrians resorting to desperate meat grinder battles to defend their capital. While unsuccessful in the Grass Sea in the west, overall, at the end of 746, Wyrsia was in an excellent position to conquer the majority of Innyria the following year.

However, in 747 AW, the Kingdom of Fühlgart joined the war on Wyrsia's side, rapidly conquering the southern lands of Innyria, including Nordland. This led to many disgruntled Wyrsian nobles, who had spent a year softening the Innyrian army up, only for the Fühlgartians to sweep in and take it for themselves. While the war was a success, save for the repeated failure by both Wyrsia and Fühlgart to conquer the western part of the Freehold, both Kingdoms grew to dislike each other, with compromises leading to both sides being unsatisfied.

The resolution of the Wyrsian-Innyrian War was the beginning of a bitter rivalry between Wyrsia and Fühlgart, a shared hatred that lasts to this day.

### To the Seas

Territory disputes over the Innyrian lands continued until a breakdown of diplomatic relations in the 750s. With Fühlgart refusing to cede territory back to Wyrsia, and with the Wyrsian nobility out for blood, the Wyrsian-Fühlgartian War broke out in 758 AW. The Wyrsian armies successfully reclaimed the lands south of Stavia and captured Nordland from the Fühlgartians. However, a stalemate soon broke out as Wyrsians pushed for a ceasefire. After two failed offensives, the Fühlgartians gave in, and the war ended in 760 AW. However, this would not deter the southern kingdom in the slightest.

The First Fühlgartian-Wyrsian War broke out in 791 AW, where Wyrsia stood defeated due to a lack of naval power. Fühlgart retook the disputed areas for herself. This marked a shift in Wyrsian military tactics, as they focused on producing a navy that could rival both Fühlgart and Whitecrest. Entire forests were cut down, and the beginnings of a powerful Wyrsian navy began to appear.

Feeling confident, the Wyrsians began to acquire uninhabited islands around the North: the Sylvir Cluster in 795 AW, Frosthaven Island in 798 AW, Serpent Island in 799 AW, Speartip Island in 804 AW, and finally Fortress Island in 811 AW. However, the seafaring kingdom would have two more great conquests before the century was over.

In 826 AW, a Wyrsian explorer called Reginald Miller found an uninhabited island that was much larger than any claimed thus far. He called it Woodhall Island and sent word back to the capital. Excited, settlers flocked to the island and settled it, creating the Woodhall Island Colony, a client state under the kingdom. When news reached Fühlgart, they were less than pleased due to the island's relatively close proximity to the vital trade hub of Kirchenstau. The Wyrsians could use the island as a place from which to launch a blockade on the city. This was too much of a threat for Fühlgart to accept.

Wishing to take the island for themselves, the Second Fühlgartian-Wyrsian War broke out between the rival nations, for ownership of Wyrsia's islands in the Western Ocean. However, the roles were reversed this time, as Wyrsia's formidable navy managed to defeat Fühlgart's. Furthermore, the area south of Stavia was reconquered by the Wyrsians once more, although they failed to take Nordland. The second war had failed for the Fühlgartians, and the border had now moved to the River Suttock.

Wanting to prevent a potential defeat in the future, the Wyrsian king at the time, Virgil I, personally oversaw a massive construction project that would fortify the hills south of Stavia with castles, roads, outposts, and watchtowers. This area would be collectively known as the Highlands of Death, and many Fühlgartian soldiers would lose their lives in the wars to come. Virgil's castles would solidify the Wyrsian border at the Suttock, bringing an end to (most of) the land disputes over Innyria, but not to the rivalry.

### Five Kings, Four Wars, Three Colonies

The second great conquest would present itself in 870 AW, in the Five Kings' Invasion of Toscov. Together with Blue Skull, a remnant group of Great Skull, as well as the Kingdom of Gurtrenn, the First Union of Clans, and the Daletian Empire, a joint invasion all sought to take advantage of a struggling Empire in the Eastland. The Toscovish, hopelessly outnumbered, stood no chance to the coalition.

While a logistical challenge to get large armies to the Eastland, the Wyrsians got the majority of the spoils, forming the Wyrsian Eastland Colony in 875 AW, a nation almost twice the size of the mainland whose name it bore. Wyrsian control over this area was somewhat limited, yet the region provided vast resources, including sturdy wood to build more ships.

In 890 AW, the Fühlgartians invaded Wyrsia to reclaim their lost lands in the mainland. However, they failed to bypass the Highlands of Death. As a result, the Third Fühlgartian-Wyrsian War was little more than a bloodbath for the Fühlgartians, who left with their tails between their legs. The Fourth Fühlgartian-Wyrsian War in 955 AW would suffer the same fate. The Fifth Fühlgartian-Wyrsian War in 971 AW saw initial success, yet the invasion halted as Fühlgart descended into a succession crisis. However, the Fühlgartians did manage to take Frosthaven Island and the Sylvir Cluster, which they kept after the war.

Finally, there was some time for Wyrsia to catch its breath, as the newly crowned House von Kalzberg was too busy stabilizing the nation, which had managed to barely avoid a civil war. The new von Kalzberg monarch, Eilert II, promised peace between the two rivals. Eilert was a man of his word, and his long reign saw peaceful relations established between the two nations. His successors also seemed to care little to continue the warring. Unexpectedly, over two centuries of peace was established between the two nations.

Yet, all things must come to an end. It was king Dietrich III, an experienced duelist and a true warrior at heart, who broke the fragile peace between the two nations. In 1187 AW, he launched the Sixth Fühlgartian-Wyrsian War, which saw great successes. However, Dietrich was braver than most, leading from the frontline. This earned him the respect of his men, yet it also earned him an early death as he was surrounded and killed by Wyrsian soldiers.

Dietrich was a hero to many Fühlgartians and their highest-ranking general. With the king's death, the Fühlgartian armies fell into disarray, and while some lords opted to continue the fight, they lacked the support of their troops, and most soldiers retreated. Back in Fühlgart, the unpopular brother of Dietrich took the crown.

### Overseas Autonomy

The wars with Fühlgart were not the only things going on at the time, as Wyrsia's overseas colonies began to demand increased autonomy, with the exception of Woodhall Island. Under increased pressure, the Wyrsian Eastland Colony was abolished and split into three largely autonomous states: the Redwall Colony, Lesterwood Colony and the Kings' Island Colony in 900 AW.

However, all three were unsatisfied with the arrangement made. The first nation out was Lesterwood in 907 AW. The Lesterwood Revolt led to an independent Kingdom of Lesterwood being created in 909 AW, which severed all ties with Wyrsia. In 920 AW, the government on Kings' Island was overthrown by local mercenaries and militias, who renamed the island to Bleakbanner Island. Bleakbanner served as a lawless island with no nation ruling over it, where every man could be free.

Finally, the Redwall Colony would offer their loyalty, but only in the form of an equal alliance, with Redwall becoming an independent nation. Desperate to maintain at least some influence in the Eastland, the Wyrsians agreed, consenting to the formation of the Duchy of Redwall in 922 AW.

The losses in the Eastland, while significant, were not the end of Wyrsia's colonial ambitions. The loss of Lesterwood saw the mainland lose most of its eastern wood supply, forcing it to cut down local forests over the next few centuries. However, once most of Wyrsia had been deforested, their attention turned to the far north, to Wintersong's Wasteland. An area cold and inhospitable, yet filled with lumber for the taking. In 1184 AW, the Wyrsian monarch, Wilfred II, decided to kill two birds with one stone. He chartered a new colony in the wasteland and made Liam Ashfrey the governor of the newly formed Wyrsian Wintersong Colony. Ashfrey was no fool and knew precisely what was going on. He was very popular for his effective leadership and his handling of banditry and had proven to rival the king himself in popularity. The people would forget all about him by sending him to a far-flung frozen backwater. Yet, Ashfrey decided to simply make the best of it, landing on the continent and founding Starport.

The colony in the far north quickly came under attack by raiding parties of unknown origin, speaking an unrecognizable language. However, when news reached Woodhall, Wilfred II simply shrugged it off, leaving Ashfrey to deal with it himself. While Ashfrey succeeded in expanding the colony and, at the very least, driving back the unknown raiders, it didn't make the relationship between the king and himself any better.

### Backstab

The Wyrsians watched with all but glee as Fühlgart descended into chaos, as criticism of the von Kalzbergs became widespread. What they didn't expect was for the nation to erupt into civil war in 1202 AW. Yet, with House Luftschwert in Freistadt preaching a republic for the people that would no longer send its citizens to die in pointless wars, the Wyrsians immediately pledged their support to the Republican cause. Yet, there was one concern in Woodhall. The Republicans used rifles imported from Nytalyria, blatantly disregarding the Dishonorable Weapons Doctrine that almost all human nations had adopted. As a result, the face of warfare changed rapidly, with human countries across the world quickly importing rifles to not be outgunned. This led to massive shortages, with only the Republican armies being outfitted entirely with rifles and pistols. First come, first serve.

It shouldn't come as much of a surprise, then, that the Republicans managed to win the civil war with their vast technological advantage. The remaining von Kalzbergs were banished to Frosthaven Island, and the new Republic seemed to be true to her word, demilitarizing the Wyrsian borders. The mood across Wyrsia was one of relief. Finally, there would be peace.

However, a few eyebrows were raised when the Republic of Fühlgart landed on the shores of the Nadai Dynasty, sparking the Gemstone Wars. They did so on the other side of the world without justification or a given reason. They burned their way through the Gemstone Islands with ruthless efficiency, then left the area without bothering to properly occupy it. There was concern among the Wyrsian nobility, and rightfully so, as the Republicans invaded Wyrsia in 1211 AW, starting the Republican-Wyrsian War. While the Wyrsians had managed to outfit some troops with rifles, many still used bows and swords, hopelessly outdated weaponry. Yet, the Highlands of Death would defend them. It always had.

### The Great War and Present Day

After months of fighting over the Highlands, the Wyrsians assumed this invasion would end like the others before it, as a stalemate broke out. While the widespread usage of guns, cannons, and pyromancy scarred the land beyond recognition, the Fühlgartians' First Army under Ulfric Luftschwert failed to make a breakthrough. Yet, conflicting reports came from Wyrgate, as they observed something thought impossible. The Green Grove burned.

Albert Schmied and his Second Army, accompanied by the Divine Syarus, marched through the forests that were off-limits to human armies since the Darkest Decade. Despite heavy resistance from Faerian, Vulpesian, Lupusian, Cervusian, and Ursian forces, the Fühlgartians managed to reach Nyara's Heart, where Syarus killed the Goddess of Life, Nyara. With the Green Grove decimated, the Wyrsian mainland was left wide open, with Schmied taking Wyrgate with ease. Further conquests of Sunfort and Cnoc Cain followed as the Wyrsian armies began to scatter. Those who remained in Stavia were soon surrounded by the First Army to the south and the Second Army to the north.

Back in Woodhall, evacuation plans were already being made, as an unlikely alliance formed between Stephen II and Erik von Kalzberg, who had narrowly survived a Republican invasion of Frosthaven Island. Alongside some Monarchist remnants from the Fühlgartian Civil War, Erik joined the king's family on Serpent Island. Before long, news reached the island of Woodhall falling, Stephen choosing death over surrender. Resistance continued in Redlyre, which was defended primarily by mages and militias. The rest of the Wyrsian forces, now commanded by the king's son, Frederick, sailed for Starport in 1212 AW.

Once in Starport, Frederick assumed control over the colony – a widely unpopular move among the elderly Liam Ashfrey and the locals. Most of the continent's citizens were outcasts that had been spat down upon by the kings in Woodhall, and now a teenage boy fashioning himself the new governor was telling them to do his bidding. While Erik von Kalzberg sought ways to find allies, most notably Avateauxan diplomat and spy, Eveline Lecuyer, Frederick antagonized the local garrisons more and more with his constant orders.

Tensions boiled over in late 1212 AW when Republican ships appeared off the colony's shores. When Frederick prepared a defense, the colonial garrisons refused to heed his orders. When he summoned Ashfrey and demanded an explanation, the old governor replied by shooting "his" king through the head. In a split second, all hell broke loose, with colonial forces firing on soldiers that had arrived from the mainland. Many prominent officers were killed by colonial troops, as the Fühlgartian ships docked without resistance.

Stephen's second and last child, Cecilia, was barely saved by Erik von Kalzberg's forces, who linked up with Wyrsian captain William Ryker. Together, the unlikely alliance headed east, chased by both Ashfrey's troops and Republican soldiers. They dug in at Klipton, a well-defendable town near the coastline, where they made a last stand. However, before they could be defeated, they were rescued by Wyrsian general Oliver Oakfield who had managed to recover some of the Wyrsian fleet alongside admiral Frank Whitman. Together, they sailed for Redwall. Since then, Cecilia Mitthel served as the Queen of Wyrsia, yet Oakfield ran the military operations of the government-in-exile.

After participating in campaigns against Republican enemies all around the world during the Great War, the time finally came to liberate the Wyrsian mainland in 1227 AW as the Republic of Fühlgart collapsed into a second civil war after the death of Jan Luftschwert. With the aid of fellow Monarchist nations, Wyrsia retook both Woodhall Island and Serpent Island before the end of the year. Then, in 1228 AW, the Protectorate of Woodhall failed to repel a naval invasion by Wyrsian exiles and their allies, the traitor-general Wallace dying alongside his Protectorate.

Overall, the reaction to the monarchy's return was somewhat mixed, with only a handful celebrating, a handful cursing, and the rest not caring about the war's outcome. Yet, the work of the Kingdom of Wyrsia is not done, as false governments continue their rule from Whaler's Bay, Redlyre, and Stavia. The case of Whaler's Bay is that they want a true democracy, not a monarchy; the Redlyrians claim that Queen Cecilia is little more than a Fühlgartian puppet, and the government in Stavia is loyal to Republican money. Peaceful unification will be impossible.

## Politics

Wyrsia maintains a feudal monarchy of a relatively similar nature as before the outbreak of the Great War. However, under Queen Cecilia, the nature of the feudal system has changed significantly. Noble blood is largely disregarded, as the country has adopted a meritocratic status, with the lowest of nobles and even some commoners ending up at the top of Wyrsian society.

The restoration of the Wyrsian crown saw the release and return to power of many local counts and dukes that had previously been placed under house arrest. With most of the Wyrsian nobility indebted to Cecilia, the power has been largely centralized in Woodhall, as Wyrsia finds itself somewhere in between a feudal and an absolute monarchy. Regional autonomy has become highly limited, with the laws being made by Cecilia and her ministers. The regional nobility is merely tasked with implementing and upholding said laws, yet has little to no say in their creation.

## Geography

   Wyrsia is a relatively temperate nation, with mild summers and winters. It's a fertile nation, with great grasslands and forests. This has made the area ripe for all kinds of agriculture. The national also possesses some hills, mostly in the northeast, yet these are mostly devoid of useful metals, forcing the Wyrsians to import basic metals such as iron. Wyrsia has one major river running through it, the River Clech, which divides the country into a smaller western and larger eastern half. Perhaps Wyrsia's most striking feature is how "normal" it is.

## Economy

Wyrsia has lost a good portion of its former territory to successor states. Its remaining lands mostly consist of fertile fields and woods. This has led to Wyrsia adopting a mostly agricultural economic base. Its coastal cities are mostly focused on fishing and whaling, whereas Woodhall serves as a major trade hub in the North.

However, what sets Wyrsia apart is its silk trade. The kingdom, even in its weakened state, is the largest producer and exporter of silk in Enselonde, sometimes being referred to as the Silk Kingdom. Due to the quality and demand for silk, Wyrsia's economy has become heavily reliant on the production of the material. Other states have attempted to produce silk themselves in the past, yet none can rival Wyrsia's experienced silk farmers.

## Demographics

Wyrsia is a nation dominated by Humans. However, they also have sizeable minority groups inside their borders. During the Darkest Decade, they opposed the Sapphire Inquisition, which made it a beacon for non-Human races. Besides the Human majority, there are many Faerians, Naerisi, Dryads, Xyphians and even some of the Four Races of Nyara living inside Wyrsia's borders.

## Culture and Religion

Wyrsian culture has spread far and wide throughout Enselonde, and has adopted various elements of other cultures over the years. It is rooted in the traditions of the old Humans who lived as slaves under the Freeholds. However, the local culture also partially merged with Faerian and Dryad customs.

**Language**

Wyrsia has two official languages, Common and Wyrsian. Wyrsian is an evolution of a blend between Old Human and Dryadic. However, there is also a significant presence of Modern Shylian spoken by the Naerisi and some Faerians.

**Holidays**

Wyrsia has relatively few holidays that are widely celebrated. They observe the Day of Life on the 1st of Greenburst, a holiday dedicated to the Goddess Nyara. Further holidays include the Cossyxian Dawn 10th of Nyara's Summer, celebrating the end of the Darkest Decade, Foundation Day on the 3rd of Starhearth, celebrating the founding of Wyrsia, and the Day of the Dead on the 1st of Ihyll's Summer.

**Arts**

Wyrsia has been the birthplace of many great painters, writers and musicians in the past. The most notable Wyrsian artists are:

* Tethos Lewoode (541-588 AW) - Landscape painter. His paintings have become some of the most sought after in Enselonde.
* Baldwin Huffe (794-869 AW) - Composer. Most famous for Sun-Kissed Secrets, a love ballad still popular to this day.
* Swellash Cordell (822-1014 AW) - Dryad warrior and writer. Most famous for Golden Glades, a fantasy novel loosely based on his own experiences.

**Food**

Wyrsians mostly eat "normal" food such as bread. However, the local cuisine does involve a large amount of Godberries which can be found exclusively in and around the Green Grove. Usually, the sap is used as a dressing or a sauce. However, they are also edible as is and are a popular snack in Wyrsia. The Wyrsian diet also involves much fish, and, occasionally, whale.

**Sports**

Wyrsians are big fans of the Enselonde Fighters League and have many fighting arenas scattered throughout its territory. Hunting is also a popular pastime, and the Wyrsian branch is one of the largest branches of the Enselonde Rangers Guild. Wyrsians are also particularly fond of watersports, such as swimming, diving, and rowing.

**Religion**

Like most Human nations, Wyrsia has adopted the Faith of the Five Gods. However, common religions also include Nyara Worship, Sylvir Worship, Piqumi Worship and, in some cases, Syarus Worship. Wyrsia recognizes the authority of the Divine Order of Enselonde, who maintain oversight in the country over most spiritual matters.

## Relations

* **Kingdom of Fühlgart** - Cecilia was saved by Erik von Kalzberg in the frozen wastes when all hope was lost. To say that the relationship between the two former rival kingdoms is at an all-time high would be an understatement, as both nations have aided each other in their battles since the fall of the Wyrsian mainland.
* **True Republic of Redwall** - Wyrsia and Redwall have a long history together, but they are generally cordial towards each other. Wyrsia gave permission for Redwall to become a democracy, and while differing in ideologies and geography, the two remain close allies.
* **Loyalist State of New Wyrsia** - New Wyrsia is little more than a militia rebelling against Wintersong's Republic, yet their loyalty to the mainland is absolute. The only thing barring them from unifying with the Kingdom is its position near the hostile republic, which would leave it isolated during a transition of power.
* **Kingdom of the Green Grove** - The Kingdom of the Green Grove is ruled by Nivhael, the wife of William Ryker. Both of these fought firmly for the Wyrsian cause throughout the Great War and remain close allies of the motherland.
* **Duchy of Woodhall Island** - Woodhall Island became a vassal state by Wyrsian decree, for they lacked the naval power to defend it properly. The locals on the island are loyal enough to the crown, although the distance prevents the two nations from growing too close.

* **Republic of Fühlgart** - The hated enemy, responsible for the destruction of the Wyrsian mainland and the deaths of tens of thousands of her citizens. The Wyrsians will stop at nothing to see the Republic burn.
* **Republic of Southern Wyrsia** - One of Fühlgart's many failed nation-building projects. Southern Wyrsia is led by a Crestian defector who couldn't care less about the people he governs, turning the proud city of Stavia into little more than a hub for black market activity. This arrangement is unacceptable.
* **Wintersong's Republic** - Liam Ashfrey's traitor state in the frozen wastes of the north. Formerly the Wyrsian Wintersong Colony. While the man himself is dead, Ashfrey's republic must fall if Wyrsia is to know peace.
* **Duchy of Redlyre** - A country of rogue mages and upjumped peasants fashioning themselves as a proper nation. While their continued struggle throughout the Great War was respectable, they have the nerve to call Wyrsia a Fühlgartian puppet state. They will pay for their treason.
* **Free City of Whaler's Bay** - The pursuit of democracy is not a crime, yet treason against your betters is. One day, the Wyrsians will march on Whaler's Bay, retaking their rightful lands from the madmen that rule them nowadays.
* **Empire of Sallant** - Non-humans are Wyrsian allies, yet the Sallanthians beg to differ. They have made their position on the matter well-known by attempting to butcher most of Wyrsia's army while they were stranded in the desert. While Wyrsia poses no threat to the Sallanthians, general hatred of the nation has been common among her people as of late.
* **Kingdom of Lesterwood** - Traitors from the very start. While they remained neutral in the Great War, Lesterwood has been an ancient enemy of Wyrsia. Ironically, it was the Wyrsians who created it.

## Military

### Land

**Army for the Liberation of Wyrsia** - The Army for the Liberation of Wyrsia (ALW) is a hastily stitched together monster led by Oliver Oakfield. It consists of the Second Colonial Army, remnants of the Army of Stavia, Army of Woodhall, and the Army of Wyrgate, as well as the First National Army and the Wyrsian Island Garrison. The ALW has been surprisingly capable in combat throughout Enselonde, yet their numbers have been relatively small. The invasion of Woodhall was carried out by only 2,000 Wyrsians, as most of the fighting forces were from allied nations. However, with a good portion of the mainland once again under the control of the Wyrsian kingdom, the numbers within the ALW have increased to around 15,000. As a result, some have proposed splitting the army into smaller ones.

### Sea

**Royal Navy of Wyrsia** - The Royal Navy of Wyrsia (RNW) is similar to the ALW in the sense that it is the combined remnants of multiple Wyrsian fleets. However, despite being led by Admiral Whitman, the captains of the individual ships hold a significant sway when it comes to the tactics employed by the RNW. Whitman serves as more of a figurehead, while the individual captains do most planning and fighting.

### Air

The Kingdom of Wyrsia does not possess a modern air force, only having a handful of airships used for transporting goods over land.

## Wyrsian Monarchs

* **House of Woodhall**
	+ Stephen I, 515-524 AW
	+ Thomas I, 524-549 AW
* **House Cainley**
	+ Simon I, 549-560 AW
	+ Runo I, 560-566 AW
	+ Otis I, 566-591 AW
	+ Thomas II, 591-593 AW
* **House Redbark**
	+ Edward I, 593-600 AW
	+ Edward II, 600-620 AW
	+ George I, 620-621 AW
	+ Oswald I, 621-634 AW
	+ Edward III, 634-652 AW
* **House Mitthel**
	+ Zachary I, 652-679 AW
	+ Edward IV, 679-701 AW
	+ Tristan I, 701-707 AW
	+ Henry I, 707-736 AW
	+ Henry II, 736-749 AW
	+ Gerald I, 749-770 AW
	+ Zachary II, 770-770 AW
	+ Henry III, 770-812 AW
	+ Virgil I, 812-830 AW
	+ Edward V, 830-840 AW
	+ Hayden I, 840-863 AW
	+ Kaid I, 863-884 AW
	+ Wenrys I, 884-901 AW
	+ Roy, 901-904 AW
	+ Emer I, 904-915 AW
	+ Emerson I, 915-939 AW
	+ Wilfred I, 939-941 AW
	+ Gerald II, 941-953 AW
* **House Tryalis**
	+ Maria I, 953-994 AW
* **House Mitthel**
	+ Henry IV, 994-1001 AW
	+ Harlow I, 1001-1013 AW
	+ Delmond I, 1013-1028 AW
	+ Edward VI, 1028-1051 AW
	+ Edward VII, 1051-1052 AW
	+ Enwyld I, 1052-1060 AW
	+ Kaid II, 1060-1082 AW
	+ Zachary III, 1082-1101 AW
	+ Michael I, 1101-1148 AW
	+ Edward VIII, 1148-1169 AW
	+ Wenrys II, 1169-1179 AW
	+ Wilfred II, 1179-1206 AW
	+ Stephen II, 1206-1212 AW
	+ Frederick I, 1212-1212 AW
* **House von Kalzberg-Mitthel**
	+ Cecilia I, 1212 AW-

## People of the Kingdom of Wyrsia

*For a full list, see: Category:Characters (Kingdom of Wyrsia)*

* Cecilia I of Wyrsia - Queen of Wyrsia, acting leader of the Monarchists.
* Frank Whitman - Admiral of the RNW.
* Royal Court of Wyrsia
	+ Alan Hawkinse - Economic Minister of Wyrsia, leader of the Wyrsian Syndicate.
	+ Cena Seorian - Archmage, Magical Minister of Wyrsia.
	+ Cerathael Pinewhisper - Diplomatic Minister of Wyrsia, head of the WDC.
	+ Eanryn Mardis - Spymaster of Wyrsia.
	+ Edward Fionne - Representative of the Wyrsian Nobility.
	+ Liamik Camric - Archbishop of Wyrsia.
	+ Olis Redman - Cultural Minister of Wyrsia.
	+ Oliver Oakfield - Former colonial general, leader of the ALW, advisor to the queen.
	+ Theodorus Mitthel - First Minister of Wyrsia, advisor to the queen.

## Locations of the Kingdom of Wyrsia

*For a full list, see: Category:Locations (Kingdom of Wyrsia)*

* Woodhall - Historical capital of Wyrsia

## Stories

*Main Article: Stories*

* Story: Stephen II of Wyrsia - Up to Speed
* Story: Cecilia von Kalzberg-Mitthel - Homecoming