Chapter 1: An Eclipsed World

## Introduction

In the realm of "The Calm Lands", a world once untouched by chaos, a new dawn is rising – the Sentinels of the Eclipsed Dawn stand ready to safeguard the land against threats that encroach from the shadows. As new recruits, your party embarks on a journey to ensure the well-being of the realm and aid the countless refugees who seek refuge within its borders.

Assigned with missions to assist refugees and establish stability, your party uncovers unsettling truths that shake the very foundation of The Calm Lands. Whispers and rumors of the Arcana's infiltration into the realm are met with skepticism from the city's guards and officials. With doubt clouding the minds of the powerful, it falls upon your party to unravel the truth hidden beneath the surface.

Journeying westward to the mining town of Krenna, you find that troubles have not only reached its borders but have stretched northward to the once-vibrant settlement of Jed'da. This town, veiled by an eerie silence for weeks, stirs with ominous secrets. Your exploration into Jed'da reveals a sinister cult known as the "Cult of the Obsidian Veil," hell-bent on harnessing the power of Arcana Crystals to summon dark Gods from forgotten worlds.

Dismantling the cult's grip on Jed'da, you unveil the depths of their malevolent schemes and their intentions to bring forth maleficent deities. Armed with newfound knowledge, the party returns to Ral'en to share its findings, only to be drawn into a new enigma – mysterious disappearances in the heart of the Fayewoods. Sent to investigate, you discover an Elven settlement called "Forest's Heart" on the edge of the woods, initiating a journey into the Crossing Titans beyond to discover and explore the "Thunderstruck Groove".

As the chapter unfolds, perilous challenges await your party amidst the Titans' peaks. Secrets unfurl and converge, leading you to a life-altering confrontation with the cult and a glimpse into the true nature of the Arcana. In the shadow of revelation, the party emerges victorious, halting the cult's nefarious ambitions and forging a newfound understanding of the power that binds worlds.

With the culmination of the chapter, your party stands on the threshold of a greater battle. Having gained insights into the darkness that threatens to engulf the realms, your path forward takes you deeper into the shadows as you uncover the shadows of revelation. Embarking on a journey of self-discovery, arcane mastery, and the forging of unbreakable bonds, your destiny intertwines with that of The Calm Lands, where the true battle against the Arcana awaits in the chapters yet to come.

## Geography

This chapter takes place fully in The Calm Lands in the world Ral'en and players start in the city of Ral'en.

Most of the journey will take place in the top half of The Calm Lands, covering the following areas:

* Ral'en
* Krenna
* Crossing Titans
* Tal'sin Woods
* Jed'da
* Forest's Heart
* Fayewoods
* Dragon's Peak
* Thunderstruck Groove

## Sub-Chapters

Chapter 1 of the Campaign "An Eclipsed World" is composed of X sub-chapters and several side-quests that are optional throughout the campaign.

* **First Mission and Escort to Krenna**
	+ Side-quest: Clear Krenna Iron Mines
	+ Side-quest: Clear Bandit hideout
* **Jed'da and the Cult of the Obsidian Veil**
	+ Side-quest: Clear the Magus Tower
	+ Side-quest: Vampire Hunt
* **Fayewoods' Mists**
	+ Side-quest: Dragon's Peak
	+ Side-quest: Spring of chaos
* **Achlydian's Rise**

## Recommended Party

The campaign with attuned mostly for a party of 4 characters, starting at level 3, but most encounters and situations can be adapted to slightly varying size of the party.

If a sample party is required to kick-off the chapter, feel free to choose the characters from the party below:

* Atman Krenari - Celestial Astral Self Monk
* Heimdalla - Archueid Circle of the Shepherd Druid
* Galan - Elf Soulknife Rogue
* Krorgrug Earthforged - Dwarf Forge Domain Cleric