The Hall of Legends

***"No pirate ever truly dies."***

This is the maxim under which the Hall of Legends was created. It is a memorial of all the pirates and ships of the Isle that have served with singular distinction, but have been taken away for any number of reasons. Their names and their deeds are recorded here for eternal posterity, but it is not a Book of the Dead by any means. These sailors could return at any time, the ships refitted and recommissioned as the whim takes, and their story is left open to continue to be told. After all, no pirate ever truly dies, no ship ever truly lost, that earns a plinth in these Halls.

## **Nuke Squid**

He was the original member and founder of the Nightwatch. After establishing that hallowed institution of the Isle and elevating it to glory, his deal with Davy Jones came due, and he was taken back to the deep. But the Nightwatch all have singular powers of survival, and it is generally held that he will come back when his debt is cleared. For maybe the Nightwatchmen have died once before, but they certainly will never die again.

## "**Salty Fox" McMasters**

One of the eldest and wisest of the Captains of the Isle, the Salty Fox is beloved by all. He is currently on a sabbatical for personal reasons, but every pirate on the Isla de Oro watches the horizon in hope of seeing him sail back to it one day.

## **Cappy**

Cappy took over the helm of the Gutless Goon from Lord Pic when the latter joined the Council, and served with distinction up until his own promotion to Pirate Lord. Events in the wider world called him away, but the Council still holds him dear, and keeps his seat in Thatch's Saloon open for his hoped-for return.

## **Starhawk's Revenge**

The Revenge was one of the original ships of the Fleet. Starhawk served as her Captain for a very long term before at last being admitted to the Council, and she was summarily retired (by rather violent means). Her long service has gained her remains a place in these hallowed halls, and the chance to one day be refitted and recommissioned.

## **Elsie the Pyro**

Elsie earned the appellation ‘the Pyro’ after arriving at the Isle with a singularly fiery spirit. She was loud and brash, and frequently disturbed the peace of the Isle with her passion and wit (and with her multiple ignition sources, one of which she very unwisely used on a mango in BC’s presence, which led to the destruction of Starhawk’s Revenge, aboard which she served as Navigator). Some loved her, some disliked her, but no one can deny that she made a flaming splash and left her mark on the Isle. It is a restive watch that is kept for her return, both hoped for and dreaded.

## **Fleet Admiral BC**

The original Pirate Lord. Founder of the Isla de Oro. Lifelong Gentleman of the Sea. The idea of a free and independent 'kingdom' of skallywags was his brainchild, and he pursued and established it with unwavering focus. The Council are all equals, with equal voices, but BC's naturally carries more weight than the others out of the sheer respect he commands with his deeds. Indeed, the rest owe their fortunes and status to him, as much as any pirate can be said to 'owe' anybody, anyway.

The time comes in every venture, however noble and grand, to pass its mantle, and so that has come to pass on the Isla de Oro. The Founder himself has found himself indisposed to administrate any further, so he has taken ship across the sea. And until his return, it is with heavy hearts that the Isle continues on, living his dream in his stead. Every mango eaten on the Isle is now done so in tribute to the original Pirate Lord.

## **Captain St. Nicholas, and the Rudolph's Vengeance**

St. Nicholas arrived at the Isle with a full crew and laden with provisions, ready to join the mission of the Council on his own terms. Aligned as they were, he was admitted without question, though many still wonder about his origins. But do not heed the rumors; his ship was *not* pulled into port by a team of flying reindeer. Or was it…?

Alas, the duties of captaincy proved too taxing for the demi-god at a certain point, and in one of the wilder displays of arcane power seen on the Isle, captain and ship merged one fateful night, quite literally. Nick was nowhere to be seen at the close of the ritual, and as there is no one else in existence who can successfully pilot the ship he personally blessed, she was interred, whole and hale, into the Hall, in a well-earned retirement position of singular renown. But none know the caprice of the Jolly Saint; should he decide to come out of his peculiar retirement, the Vengeance could be seen on the waves once again, delighting and then decimating the merchants and sailors of the British Crown.

## **Botmaster Flintlock**

Flintlock is a mechanical genius and consummate inventor, having been one of the principle creators of Yarrbot, as well as several of the more sophisticated systems that keep the Isle running securely. He is a severe man who does not suffer fools, or upstarts, preferring the company of machines and programs since stepping down from the Council, as they simply “do what they’re told without getting ideas of their own”. This severity grants him an aura of terror to some, but those who get to know him can also attest to his loyalty and charm. Music and rum are his two great loves, and he can often be found wandering the village or along the beach with his mandolin, an uncorked bottle, or both, plucking and strumming for whoever might listen; or barring a traditional audience, for the sea and sky.

Having served in every conceivable post and position of the Council, Flintlock came to the conclusion that he had done all he could for the pirates of the Isle, and sailed away to find his adventure elsewhere. Leaving Yarrbot and the Quacken behind as parting gifts was surely not a final farewell, however; the angry tinkerer may return to our shores one day, strumming his trusty mando, swilling rum, and thumping recruits who step out of line.

## **Lord Pic**

Pirate Lord Pic is the face of the Council, at least unofficially. With his impeccably-trimmed beard and moustache, his sharp and flamboyant garb, and his easy mannerisms, the self-styled ‘Pirate Prince’ serves as the diplomat of the Lords, being known for employing the ‘carrot method’ of persuasion where others might use the ‘stick method’ of discipline. But do not mistake him for a pushover as a result of this; he is more than capable of laying down the law when the occasion calls for it.

Even the kindest heart and the fairest face can fall to the ravages of cruel time. Lord Pic is in such a fight now, against forces that threaten to cloud his sunny disposition, and rob the twinkle from his eye. It is with faith in his insurmountable strength that the Isle trudges on, perhaps a little more homely and less regal for the loss of the Pirate Prince. Faith, and Fortune, may yet bring him back to our shores, weaving a tale of his foregone triumph and dancing a jig on the airwaves of Pirate Radio once again.

## **Joey "Deft-Hands"**

A true favorite of all the Isle's denizens, Joey has made a name for himself amongst the pirates with his quick wit and steadfast moral character, as well as his introduction of the fabled Choccy Rum to the menu of Thatch's Saloon. He is often the life of the parties held there, and has on more than one occasion personally defended the Isle's integrity and decorum at significant personal risk. On top of these contributions, he is also a prolific author, and has immortalized quite a few of the events of the Isle in prose works, to be found in the Library. He was an easy choice for nominee for The People’s Lord in the first General Election, and nearly swept it after coming out as the clear forerunner following a scandalous live debate (see *The Stoned Swashbuckler* in the Library)*.*

Alas, it is a wide sea, and responsibilities elsewhere call away even the best of us. Joey has gone to settle some personal matters, but he was generous enough to leave behind his stash of Choccy Rum, so the Isle expects him to come back so they can repay him for his kindness.

## **"Bad" Bonny Cormac**

“Bad” Bonny Cormac is easily the most feared pirate on the Isle. All newcomers learn an automatic deference by watching the terror that follows in her wake, and woe to the recruit who mistakenly makes eye contact with her. Rumors abound of her gutting greenhorns for failing to salute properly, or torturing rulebreakers for fun. While not precisely charged with maintaining the discipline of the Isle, her reputation nonetheless keeps every single inhabitant in check whenever she is about.

Whether she becomes bored of thrashing newbies, or some urgent business takes precedence in her chaotic and mysterious life, is never known. She is often away for extended periods, so it is necessary to ensure that something about her is permanent and enshrined as a Founder of the Isle, even if it is just a plinth in the Hall. But beware, fresh fish: she looms over the Isle as a spirit, and could return as silently and coldly at any moment.

## **Alice Fairfax**

When the Fleet Admiral stepped down and sailed across the sea, the vacancy was quickly filled by Orbit’s wife. A dashing lady through and through, she was a natural choice to join the Council, as she eschewed any formal titles that might set her apart from its other members, and immediately went about advocating for true and total democracy on the Isle. The atmosphere that has thus followed in the wake of her rise is noticeably clearer and more welcoming, and life amongst the pirates is more enjoyable than ever.

It is not an easy task, being a voice of reason amongst a band of skallywags, so after setting up an infrastructure of fairness and compassion among them, the Lady of the Isle took her ease and retired from the Council. She remains on the Isle, enjoying her leisure as a Deckhand aboard the Vixen's Fury, so if ever the spirit of the Isle begins to darken again, she will be on hand to combat it with a steady hand and an unmatched heart.

## **John "Orbit" Fairfax**

Lord John “Orbit” Fairfax is perhaps the sharpest and most official Lord on the Council of Bones, due to his long service with the Royal Navy. Although he values the order and discipline instilled in him, he has no love for what he describes as a “gang o’ knaves too afraid te wipe their own arses wit’out the approval of a committee.” Instead, he enforces order among his pirate brethren, in order to better facilitate the freedom they enjoy. The fine irony of the line he walks is not lost on him, and he dances a jaunty jig indeed along it.

Lord Orbit stepped down one fine day, convinced that his work was done in the Council. Rather than sailing away from the Isle, however, he reoccupied his former post as a Marksman aboard the Gutless Goon. After a long term maintaining the order among his brethren, picking off high-value targets on raids is a worthy and enjoyable retirement. Still, the value he has brought to the Isla de Oro cannot be overstated, and his place in the Hall is accordingly earned.

## **Monty the Mutineer**

Monty was one of those pirates seemingly born with the skallywag spirit, and Fate had its part in driving him to it as well. Kidnapped by the Spanish Navy as a child, it did not take him long to earn his moniker; he tried to literally overthrow the captain of that vessel one day by shoving him over the gunwale. Unfortunately, he sorely lacked the needed strength, and seemed utterly doomed to his own execution when the captain rounded on him and took him into hand. It was at that moment that the Quacken's Wrath came upon them, with fierce Captain Ebone at the helm, and the lad's salvation was assured with cannon fire and cutlass slash. He joined the pirate crew on the spot, and made himself famous on the Isle with dedication and loyalty seemingly at odds with his name.

He is away on the wide sea now, worldly responsibilities taking precedence, but only temporarily. He'll be back someday, no doubt with more tales of his travails as an eternal enemy of the status quo.

## **E-bone**

The son of an English musician and a Spanish singer, Ebone took over command of the Quacken's Wrath directly from Flintlock himself. After having been one one of the longest-serving and most distinguished captains on the Isle, he ascended to the Council after the departure of Joey “Deft-Hands”, becoming Lord of the Fleet. Few are as respected as he, and as acting Commodore for the Isle, his legend and adoration only continue to grow.

It came to pass one fine day that Ebone disappeared into his quarters and was not seen for some hours. He emerged at twilight, with clouds of aroma billowing from behind him, and presented the entire Isle with the last and finest batch of cookies he would ever bake for his fellow pirates. He then wandered to the beach, hopped into a rowboat, and made his way out into the sea alone, and was not seen again. Perhaps he went to make peace with whatever demons were still haunting him, or perhaps he merely needed another adventure on the high seas. The citizens of the Isle all fervently hope that he returns someday, perhaps with a new recipe of goodies for his beloved crewmen.

## **Dan Starhawk**

Dan Starhawk is one of the longest-serving and most distinguished skallywags on the Isle. He is something of a ‘People’s Lord’ as a result of this, though his own tenure is a permanent one as opposed to the elected position. He has gained the respect and admiration of all of the Isle’s inhabitants by virtue of his long service as captain of his own vessel, the Starhawk’s Revenge.

Life as a Councillor is demanding, and for many is simply not as rewarding as life on the seas, at the helm of your own ship. With the Revenge sitting in state in the Hall ("rotting", he would lament at times, with an irritated shake of his head), he could take his own idleness no longer. He resigned, and became a simple citizen of the Isle once again, spending all his time at the ruins of his beloved ship, eagerly rebuilding and refitting her piece by piece. Taking the lessons of the past into account, ship and captain are expected to be a stronger team than ever before when his work is done.

## **Botmaster Arrstus**

An ever-calculating and logical creature, Arrstus was the sole creator of Richarrrd, and the methods he used to bring him to life are a mystery to all but himself. Though he insists that it is mere science and physics, the sophistication of this particular automaton make him seem more magical than all the rest of the wonders of the Isle combined.

He abruptly left one day, citing 'other projects' among his reasons for doing so, and no one was surprised. His tinkerings surpassed even those of Flintlock, and it was inevitable that something else would call his attention away; some new technology, or some new method to devise them himself. The pirates of the Isle keep a watch for his return, in hopes that he will bring yet more wonders of the wide world back to share with the rest.

## **Sea-Legs Syd**

If ever there was anyone born to be a sailor, “Sea-Legs” Syd is one such. Quite literally *born at sea*, they are often more comfortable on a pitching deck than on the solid ground of the Isle. Whatever their legs stand on, however, they do so for their crew and the Council of Bones, in that order, with an unwavering spirit and dedication. Their prized possession in life is their frigate, the *Sunken Cephalopod*, a legendary vessel they spent half their life tracking down, and nearly lost it raising her from her watery grave. At the helm, with their favorite crew all about them, they raid and pillage with infectious glee, the green glow about their ship reflected and amplified in their eyes, always alight with equal parts greed and joy.

They had accomplished a nearly impossible task, finding and raising the Cephalopod singlehandedly, and her legend continued to grow under their sure hands. But the pull of the gem wearies the hardiest souls, so rather than succumb to its influence, they decided to remove the temptation entirely. Stepping down and handing the helm over to "Luxor" Jones, they took the opportunity to lie at some ease after their travails, trusting that this latest mate was of sturdy enough material to handle her with the same spirit, and the same resistance, that they themselves had.

## **Loremaster Arachne**

A strange and frightening creature with an uncertain past, Arachne settled quickly into the role of Loremaster for the pirates upon his arrival at the Isla de Oro. Being his first real taste of civilization, the stories spun by his crewmates fascinated and enthralled him, and he made it his duty to collect and collate them for posterity. Despite his zeal, it often takes some time for residents of the Isle to acclimate to his weird presence enough to open up. But he remains patient and tenacious, and his Library has become vast as a result. Nothing gives him greater joy than to collect tales and dramatize them himself.

Though the Loremaster has left Puerto Dorado, his legacy lives on in the hearts of all the mates he impacted with his beautifully spun stories, his determined demeanor, and the ability to keep a very unorganized group of pirates organized. Loremaster Arachne has been looked at by many a pirate as a loving and stern father figure, providing guidance for growth and ensuring that his beloved pirates kept to the code. All of the mates in Puerto Dorado hope that he will make a return, but we wish him well in the new adventures he gets to witness and write down. Who knows, perhaps he will come back to add tales of his travels in the Library.

## **The Jazzbox**

The first thing they hear is a faint, wailing note on the wind; sonorous, mournful, lilting and lulling. As it grows in volume, more and more harmonies join, dancing and drifting into and out of and amongst each other, by turns thrilling and chilling the hearts of the listeners. By the time the percussion kicks in with the blast from 26 cannons, they are spellbound and powerless to resist. Captain Rev conducts his ensemble to take what they please while they are thusly subdued, and when the tacit sets in, the victims are left senseless - if they are left alive at all.

She sang the funeral dirges for uncounted souls, and inspired the composition of uncounted shanties. But once Bardkat Rev ascended to the Council, it was time for her grand finale. Rev dismissed his crew, then unfurled the sails and set the wheel, diving over the side so she could sail off into the horizon, giving her to Davy Jones in honor. Those who watched from the docks that day say that she played the most exquisite jazz solo ever heard by mortal ears until she disappeared from view, and its like will never be heard again. Before she was set loose, however, Rev had her figurehead removed so that it could be interred in state, an ever-present reminder of the Jazzbox, still rumored to sing when a breeze makes its way into the Hall.

## **Trojan**

He served as Navigator aboard the Quacken’s Wrath for a long spell, under the tutelage of Ebone, and he learned everything that worthy Lord had to share. He has systematically earned a commensurate level of respect as his mentor, and employed it justly and fairly to keep the Wrath at the apex of the Fleet.

The consummate soldier was beckoned away from the Isle one fair day, having his own battles to fight elsewhere, so he turned over the Wrath's helm to Camz the Poet and sailed away to cheers and well-wishes, aboard a craft of his own making. Surely tears were shed beneath the helm, though none could see, but it was a bittersweet parting in any case. Those of us who knew him well are sure in our hearts that he will return to the Isle someday, and teach the castaways and new recruits the true might of the Quack of the Wrath.

## **Mad Maddie Starhawk**

Few pirates of the Isle landed with a bigger splash than Puerto Dorado's preeminent swashbuckler, and fewer still were able to maintain their tidal-wave effect on the place throughout their career. First crewed by the Starhawk's Revenge after her Captain, Dan Starhawk, found himself bested for the first time in his own career, the mutual respect they taught each other in that duel soon blossomed into romance, and remained after that worthy ship's destruction. What followed was one of the most beloved clans in the Isle's entire history, and it was due in large measure to the fiery spirit and indefatigable nature of Maddie, which saw her quickly recrewed to the Quacken's Wrath, and she became Master at Arms under Captain Trojan. She is ever a proponent of living your life to the fullest, and seeing to it that your closest mates are equipped to do the same.

No such fiery spirit is wholly without demons, though, and rather than let them plague the Isle, Mad Maddie took ship into the sea to make peace with them on her own. It was a humble day for all of Puerto Dorado's citizens, and they all watched her sail away with heads hung low and hats in hand. But it is a temporary melancholy at best; Maddie does not suffer fools or fiends, and she would not see her favorite folks despair over her departure. So every drink in the Tavern is served and slammed with a blessing to the Mad Fencer, and earnest entreaties that she will return to reignite her fires.

## **Snapper**

With a dark and dramatic past, Snapper arrived to Puerto Dorado with his famous sea snake grog in hand and a thirst for adventure. He rose through the ranks quickly, proving his propensity for piracy. This led to Snapper being made Master at Arms aboard the mighty Gutless Goon, where he served under Captain O'Fortune. Snapper made those cannons instruments of doom until, to the great surprise of the pirates of the Isle, he sailed into the harbor aboard The Bleeding Rose, a ship he had commandeered the day prior. As dawn broke, the Council made him the Captain of this vessel, and he took the helm as golden light peeked over the tree line. He now sails the Rose wherever the wind takes him, but always to adventure, a dream of a free ocean in his heart.

## **Bardkat Rev**

Bardkat Rev is often regarded as the musical soul of the Isle, and he employs that distinction to great effect. Whether he is serenading his crewmates in the Tavern or on his weekly Pirate Radio show, Rev's Reverb, he never fails to keep his audience entranced. This translates as well to an inborn talent for command, and since taking his own helm has served the Council admirably, and become beloved of all Isla de Oro’s citizens.

He served a long and storied term up in the echelons of the Council, and then the day came when he decided that he had done all the good he could in that lofty position. He turned over his violet sash to Victor Storm, and went into retirement, remaining on the Isle in order to enjoy some days of freedom and leisure before a more somber duty calls him away. With his headspace given to less serious and stressful matters now, the pirates of Puerto Dorado hope that he once again regales the Isle with music, and continues to be a source of strength and benevolence for all who are troubled on our fair shores.

## **The Latebra's Demise**

Eggouus' singular faith has true power, it would seem, beyond the gifts it grants specifically to him. He was led to this vessel by a prophetic dream, presumably given him by his Great Egg, and after finding it, ship and Captain were an inviolable match. They sailed for a time, shining upon the sea, and wreaking havoc and mayhem as only the former crew of the Jazzbox could do. But captaincy turned out not to be the destiny of the ovoid skallywag; he turned her helm over to Kennedy Laurent after another vision told him to, and now the crew has a slightly more orderly reputation than it once did. But the ship itself seems destined to fade, without a pious believer at its helm; it may be only a matter of time before her Captain and crew must relocate yet again, when the Great Egg takes His blessing back from the Isle.

And He did just that one day, it seems, when her crew were out raiding. The came across a Royal Navy brig, and boarded and took it. But once they had piled aboard, a massive lightning strike smashed into her, and she began to take on water. While the rest of the crew outran the storm in the Navy brig, Thomas stayed aboard the Latebra, and sailed her straight into a man-o-war that was giving chase. At a prayer from Eggouus, the figurehead came to life, and reached long black tentacles around the vessel, taking it, and Thomas, down with it. Nothing remains of this strange and storied vessel, but the sacrifice to her crew has afforded her a place in the Hall, where her memory lives on.

## **Bad Ear Bellamy**

Bellamy was a beloved mate on the Isle, serving on three different ships and heading up the tabletop games enjoyed in the Yellin Hole. He wound up with duties to perform elsewhere, and so hopped into the sea and began swimming one day, paddling into the dusk, and did not return. No pirate is defeated so easily as that, though, so the pirates of Puerto Dorado remain vigilant, certain he will come paddling back to their shores one day, perhaps with fresh scars and fresh stories of how he got them.

## **The Quacken's Wrath**

The Quacken's Wrath was the first ship to sail for the Council, and was the flagship of the Fleet for a long time. As such, it is one of the most storied vessels of the lot. Flintlock was her first Captain, and when he became a Lord of the Isle, he handed the reins of the Wrath over to Ebone, who then turned the legendary helm over to Trojan upon his own ascension. Camz the Poet was the last in this long line of worthy Captains, and the legend of this ship remained lofty and secure in his hands.

Sadly, it was he who presided over her demise one dark day. A massive fleet of Royal Navy ships tracked her down while out on patrol, and had brought with them a secret weapon: a new kind of vessel that could sail unseen beneath the waves, and was even a match for the mighty Quacken himself. When the Isle's mightiest protector was sent away limping, the Navy turned its full wrath on the Wrath, and sank her to the bottom of the sea. The crew were rescued by the efforts of the rest of the Fleet, who successfully repelled the ships of the Crown, but by that time, all that could be salvaged from the Wrath was her flag. It hangs in state now, the last remaining memory of the original ship of Isla de Oro.

## **The Bleeding Rose**

The Bleeding Rose began as a pirate hunting vessel, and was repurposed by Snapper for a loftier calling. Doyle Laurent now commands her helm, and sees to it that she holds fast to that purpose, and does honor to the Isle. It is said that Davy Jones himself took interest in the grim irony of her history, and when the Rose is chasing down a royal ship, he lends the strength of the pirates killed by Chasseuse (her original name) to the oarsmen of the frigate, giving the vessel unparalleled speed in a hunt. This may be a mere tale, but it would be an ill fated gamble to attempt to flee from The Bleeding Rose.

No one ran from the Rose on her last day, though. Moored off the shore of an island rumored to bear a great treasure, Doyle Laurent and his crew found that recoats had beaten them to the place and found the fortune already. During the battle, cannons were fired from both land and sea at the Rose as she sat defenseless, snapping her masts and rudder. Her crew were forced to abandon her for the vessel that had crippled her, and as they took that ship, they cast tow lines upon the ship they had come in, returning with heavy hearts to Puerto Dorado. There, her hull and anchor were interred in the Hall beside another complete ship, the Rudolph’s Vengeance, and here she sits, a bit worse for wear but every bit as regal and refined as she ever was otherwise.

## **Jane Barnaby**

Jane Barnaby’s career on the Isla de Oro was something of a skyrocket. Spotted and slotted to the Nightwatch almost immediately, she very quickly displayed sound judgment and poise heretofore unseen among their ranks. Grim was happy, albeit grudgingly, to turn the helm of the Graveyard Galleon over to her very capable hands, in order to concentrate at last on his duties with the Council. And she has not disappointed in her time there. In addition to at last taking the somewhat rowdy and wild Nightwatch crew into hand and enforcing discipline among them, she is also a major figure in many of the Isle’s Guilds, fighting for both order and art in roughly equal measure. Her singular poise means that Puerto Dorado’s best virtues always have a calm and collected champion, among the living as well as the undead.

It was a shock to the Isle when she stepped down from her Captaincy of the Galleon after such a storied career, and positively earth-shattering when she up and left the Isle a short time after. Puerto Dorado lost one of its very finest to the ravages of duty and honor the day she abruptly walked into the ocean, disappearing beneath the waves without looking back. There is sure to be a reckoning coming between her and Davy Jones, and the skallywags quake at the thought. It is not entirely certain for which Dread Soul they harbor their fears, though.

## **Dread Lord Grim**

Dread Lord Grim leads the Nightwatch. A true terror to behold in any light, he is nonetheless a beloved staple of the Isla de Oro. He maintains the vigil over the island’s inhabitants while most are sleeping, alongside his dedicated crew of fellow undead sailors, all of whom owe their continued existence to Davy Jones. He also has a somewhat strained relationship with Yarrbot, who insists on helping him with his duties in his own particular way. It is a frosty but civil watch they keep together. *(See **Nightwatch** in the Library for the origins of their rapport)*

He served nearly a full lifetime as Dread Lord in the Council of Bones, but even his time came one day. The Lord of the Deep granted him the rest and reprieve he had so laboriously earned, holding his contract fulfilled and granting his freedom back to him. After so long, it seems the commitments of his former life may be well behind him, and he will be content to spend his days wandering the Isle, free of responsibility and reacquiring his taste for rum. But the caprice of the first Dread Lord is ultimately unknowable, so if his mutinous mates still sail the seas, they would do well to keep their vigil, and not take to complacency to soon. Vengeance and justice still awaits them, if Grim so deigns to wield it.

## **The Gutless Goon**

The Gutless Goon is one of the oldest ships in the Fleet, and remains in service due to her fearsome reputation, which can be gathered at a glance. It is a terror to behold, particularly when its bowsprit, entwined with the tentacles of a a massive octopus, is aimed your way, and her animal-skin sails are billowed toward your vessel like some great hungry beast. Captain Yam is the latest in a very distinguished line of commanders to stand at her helm, and her record remains unsullied under his leadership.

They were at her helm one dark, cool evening, when the sea began to rise against them unnaturally. In the distance, a massive wave, reminiscent of that which had washed away the old Isle, bore down on them, with sinister faces sneering at the terrified crew. She was tumbled, end over end, back onto the beach - where Orbit Fairfax and Della Rose waited, combining their magicks and casting against her destruction, and that of Puerto Dorado. It was not enough, and all seemed hopeless, until Davy Jones himself rose from the ocean, and together, with the Quacken and all the hands available at the time, they cast back the wave, and saved the Isle. But not the ship.

Grateful for their lives but heartbroken at the loss of their ship, the Lord of the Deep suddenly called together the sea witch and the sea priest. In a magnificent display of arcane power, they bound the Gutless Goon back together, and situated her, upside down, on the beach, where her unsinkable blessing created a magical canopy over Isla de Oro, as a promise from Davy Jones that their republic would never be washed away again. There she sits, having been converted into the Seadogs Saloon, maintained by Orbit as a haven for the retired Captains and Pirate Lords after stepping down from leadership. Her flag hangs here, in memoriam of one of the most storied vessels that ever sailed in the name of Puerto Dorado, who nonetheless remains to protect her beloved Isle forever after.

## **Lady Jane Fortesque**

The word ‘paragon’ is not one that is often seen attributed to a pirate, but if ever it were to describe one, that one just might be Lady Fortesque. She arrived with a flawless moral compass, and a true desire to make the Isle the best that it could possibly be. From starting and running the Isle’s newspaper to being a regular contributor to the Lore, radio shows, and the Sea of Thieves, she brings art and joy to Puerto Dorado, and her industry and optimism are infectious, a boon to the Isle with her mere presence.

Time and again, it has been proven that the brightest souls are snuffed the hardest. Any who believe that of Lady Fortesque after her departure from the Isle are utter fools; she is a candle that burns in whatever direction she faces, beaming love and encouragement onto all within her gaze. Piracy was never truly her game; brotherhood was, and the Isle gave her that and more while she was among us, while she returned the same exponentially. She played a pivotal role in binding the citizens of the Isle together as one, and her spirit will doubtless continue to do so.

## Iron Chest Johnson

Few of the pirates of the Isle arrived with Johnson’s raw fervor and work ethic right out of the gate, a value he thanks his estranged parents for. He proved his worth very shortly after arriving by volunteering for every raid and duty he could possibly perform, and made his way through the ranks of the Jazzbox’s crew very quickly. During his term as the elected People’s Lord, Ebone stepped down, and he became an easy choice to fill the vacancy. His spirit is infectious, and the Isle bustles more than ever under his watch.

* Isla de Oro Wiki
* The Island
* The Town
* The Council of Bones
* The Fleet
* The Captains
* The Officers
* The Nightwatch
* NPCs
* The Library
* **The Hall of Legends**