NOISE

**NOISE** is the true main antagonist and the final character shown in *Five Nights at Treasure Island 2: The End of Disney*.

## ***Description***

**NOISE** is possible that she's the game's true main antagonist. Replications of her features appear everywhere in the game, through the Office Lights in the form of the Shades, as well as her own eyes appearing in the eye-sockets of the toons, despite the Shades being separate from her. As well as that, she's the one who plays into the end-game, blocking the player's view on Night 6 and traversing the halls of Floor 3 afterwards. There are also three scenes set before the events of the game that play after Night 1, Night 2, and Night 4 that give her some background with an unknown individual who finds themselves trapped in a jail cell, most likely trapped due to her. Said individual is then confronted directly by **NOISE**, and the aftermath of her attack is left unanswered.

## ***Appearance***

**NOISE** is typically a red Mickey Mouse sillhouette with black darkening and glowing phantom-like eyes. In certain events, however; she can invert her colors.

## ***Behavior***

**NOISE**'s first appearance is at the cutscene after Night 2 is beaten; which she summons Hell Bound Undying in the 3rd Floor of the Pirate Caverns. She next appears at the cutscene of Night 4; as she (in the Pirate Caverns) explains to Jake that Purity was the one to drag Treasure Island and every other suits to hell; causing the suits to go in their "hell-bound" conditions. As she explains, she will say the following:

> "Don't run away, Jake."
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> "I'm here to explain to you why Disney is coming to an end."
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> "The incident was called, '*Disney's End*', where a white humanoid; called Purity dragged Treasure Island to hell."
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> "This caused the toons to became to their conditions what you witnessed."
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> "Now go, Jake." (the night ends after this)
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During Night 6, **NOISE** becomes a minor distraction in your Office.

## ***Locations***

**NOISE** first appears the cutscenes of Night 2 and Night 4. During Night 6, **NOISE** becomes a minor distraction in your Office.

## ***Trivia***

* **NOISE** is heavily inspired by MOTHER from *Five Nights at Treasure Island (2020)*.

* **NOISE** bears many parallels to MOTHER from *Five Nights at Treasure Island (2020)*. Both refer to the hell-bound toons as their children.
* During Night 6, while battling Hell Bound Hourglass, **NOISE** will teleport in front of the player while their monitor is raised and then disappear when it is lowered.
* Contrary to what some may believe, **NOISE** is not a Shade, and is in fact her own being. Likewise, the Shades are a separate type of entity themselves as well.
* In the Pirate Caverns, **NOISE** can rarely appear in either the left or right side of the entrance of the other side of the Pirate Caverns. She will disappear when the player leaves the room.
* **NOISE** is actually a recycling of a beta mechanic that was never used for the game. It's purpose would be to fade in if the Office Lights were disabled for a long period. This mechanic was a placeholder until the creator found a more effective method of punishing the player for keeping the lights off for too long.
* One of the developers have said that **NOISE**'s true look is an inverted version of her: All blue and dark whitening, and black phantom-like eyes. This was to stay a bit true to **NOISE**'s form, but nobody has noticed.