Classes

These are the classes and subclasses available to characters (PCs and NPCs) in this D&D campaign.

### Barbarian

A primal rage warrior.

* Path of the Ancestral Guardian (XGE) - Call on the spirits of the past for support
* Path of the Battlerager (SCAG) - Dwarven tradition based on spiked armour and close combat
* Path of the Berserker (PHB) - Relies on the unrestrained fury of the rage
* Path of the Storm Herald (XGE) - Channels the elements of nature while raging
* Path of the Totem Warrior (PHB) - Granted power by a spirit animal
* Path of the Zealot (XGE) - Inspired by devotion to a deity or power of destruction

### Bard

Musical master of all trades.

* College of Glamour (XGE) - Uses Fay magic to influence and manipulate
* College of Lore (PHB) - Focused on knowledge and magic
* College of Swords (XGE) - Weapon masters who can entertain or kill
* College of Valour (PHB) - Focused on combat skills and abilities
* College of Whispers (XGE) - Secretive spies and assassins

### Cleric

Devoted priest who wields healing magic.

* Arcana Domain (SCAG) - Understanding of magic
* Death Domain (DMG) - The dead and undead
* Forge Domain (XGE) - Creation and crafting
* Grave Domain (XGE) - The natural order of death
* Knowledge Domain (PHB) - Learning and understanding
* Life Domain (PHB) - Vitality and healing
* Light Domain (PHB) - Truth, beauty brightness and fire
* Nature Domain (PHB) - Plants, animals and the outdoors
* Protection Domain (UA22) - Defense and shielding of the weak
* Tempest Domain (PHB) - Storms, sea and sky
* Trickery Domain (PHB) - Deception, thievery and mischief
* War Domain (PHB) - Violence, honour, destruction

### Druid

Elemental nature priest and shapeshifter.

* Circle of Dreams (XGE) - Tied to the Feywild, protection and travel
* Circle of the Land (PHB) - Connected to a particular terrain
* Circle of the Moon (PHB) - Particularly adept at shapeshifting
* Circle of the Shepard (XGE) - Conjures spirits and beasts for assistance
* Circle of Twilight (UA23) - Cleansing of undeath

### Fighter

Martial combat expert.

* Arcane Archer (XGE) - Unites magic and the bow
* Banneret (SCAG) - Warlord and leader
* Battle Master (PHB) - Master of weapons as an art form
* Cavalier (XGE) - Highborn mounted warrior
* Champion (PHB) - Perfection of physical power
* Eldritch Knight (PHB) - Blends arcane magic with weapons
* Samurai (XGE) - Focused mystical warrior
* Sharpshooter (UA24) - Master of Ranged combat

### Monk

Mystical martial artist.

* Way of the Drunken Master (XGE) - Play the drunken fool to be unpredictable
* Way of the Four Elements (PHB) - Harness the powers of earth, water, fire and air
* Way of the Kensei (XGE) - Weapons are an artistic extension of the body
* Way of the Long Death (SCAG) - Understanding death itself
* Way of the Open Hand (PHB) - Masters of specialized martial combat
* Way of the Shadow (PHB) - Stealth and subterfuge
* Way of the Sun Soul (SCAG/XGE) - Unlock the light inside ourselves
* Way of Tranquility (UA25) - Diplomacy, mercy, violence only as a last resort

### Mystic

Powerful psychic, unlocking the power of the mind itself.

* Order of the Avatar (UA33) - Enhances the abilities of others
* Order of the Awakened (UA33) - Focused on pure intellect and mental power
* Order of the Immortal (UA33) - Uses psionic energy to enhance the physical body
* Order of the Nomad (UA33) - Psychic travellers in search of knowledge
* Order of the Soul Knife (UA33) - Manifest a knife of pure psychic energy
* Order of the Wu Jen (UA33) - Manipulates the natural elements

### Paladin

Holy warrior priest bound by a sacred oath.

* Oath of the Ancients (PHB) - Life and the natural world
* Oath of Conquest (XGE) - Glory, order and victory
* Oath of the Crown (SCAG) - Loyalty, civilization and the law
* Oath of Devotion (PHB) - Justice, virtue and honour
* Oath of Redemption (XGE) - Pacifism, benevolence and hope
* Oath of Vengeance (PHB) - Punishment of sin
* Oathbreaker (DMG) - Abandonment of their oath

### Ranger

Outdoor warrior and wielder of nature magic (use only the Revised Ranger from Unearthed Arcana 18).

* Beast Conclave (UA18) - Bonded to a magical animal companion
* Hunter Conclave (UA18) - Skilled against the largest and most numerous foes
* Slayer Conclave (UA35) - Specialized monster killer
* Stalker Conclave (UA18) - Stealthy underground tracker

### Rogue

Stealthy trickster and sneak.

* Arcane Trickster (PHB) - Blends magic with thievery
* Assassin (PHB) - Infiltrator and death dealer
* Inquisitive (XGE) - Roots out secrets and lore
* Mastermind (SCAG/XGE) - Influence, intrigue and manipulation
* Scout (XGE) - Stealthy wilderness ambusher
* Swashbuckler (SCAG/XGE) - Dashing, daring, artistic combat
* Thief (PHB) - Specialist in stealing and information

### Sorcerer

Spellcaster who wields innate magic from a mysterious origin.

* Divine Soul (XGE) - Blessed or marked by a powerful divine being
* Draconic Bloodline (PHB) - Magic comes from dragon ancestry
* Hexborne (HB) - Descendant of someone who was cursed
* Shadow Sorcerer (XGE) - Magic originates from the Shadowfell
* Storm Sorcery (SCAG/XGE) - Tied to elemental air and weather
* Wild Magic (PHB) - Chaotic magic from a mysterious or unknown origin

### Warlock

Spellcaster gifted magic by a mystical patron.

* The Archfey (PHB) - Powerful Fey being
* The Celestial (XGE) - Angel, unicorn, or other holy being
* The Fallen (HB) - A former servant of good, corrupted by darkness
* The Fiend (PHB) - Demon lord or archdevil
* The Great Old One (PHB) - Unknowable eldritch horror
* The Hexblade (XGE) - Force of the Shadowfell
* The Undying (SCAG) - An undead being of immense power

Each Warlock also selects a Pact Boon, an extra gift from their patron.

* Pact of the Blade - Bond a special weapon
* Pact of the Chain - Gain a familiar
* Pact of the Tome - Learn additional magic

### Wizard

Scholarly mage who studies the nature of magic.

* School of Abjuration (PHB) - Protection and banishment
* School of Conjuration (PHB) - Summoning and teleportation
* School of Divination (PHB) - Seeking information and truth
* School of Enchantment (PHB) - Adding effects to people and things
* School of Evocation (PHB) - Channeling elements and powerful energy
* School of Illusion (PHB) - Deception and glamours
* School of Necromancy (PHB) - The energies of life and death
* School of Transmutation (PHB) - Changing the nature of things
* Artificer (UA01) - Creating magical items
* Bladesinging (SCAG) - Elven tradition merging magic and swordplay
* Lore Mastery (UA30) - Understanding the nature of magic itself
* Theurgy (UA34) - Wizard priest, follower of an arcane god
* War Magic (XGE) - Trained specifically for magical combat