Paladins Closed Beta Version 0.18.885.1

## See also

← 0.17  •  **0.18**  •  0.19 →

All Patch Notes

## New Champion - Androxus, The Godslayer

###  Ability 1 - Reversal

Androxus absorbs shots that hit him from the front for 2s, and fires back a blast dealing 75% of the damage he absorbed at the end of the duration.
###  Ability 2 - Nether Step

Androxus dashes in any direction, even upward, and may do so again for 4s after using Nether Step.
###  Secondary Fire - Defiance

Androxus fires 3 shots in rapid succession, but at a reduced accuracy.
###  Ultimate - Accursed Arm

Androxus freezes in mid-air and gains flight, mutating his arm into a swirl of cursed energy. He may fire four explosive blasts each dealing 600 damage before the 4s duration is up. He has control of his movement in the air but moves slowly.
###  Passive - Drift

Androxus may hold Spacebar to slow his fall rate.
### Cards

* **Continuation** - Uncommon
	+ [Nether Step][+25 Per Rank] You may re-activate Nether Step a third time, and gain {25/50/75/100} Health each time you dash.
* **Dog Fighter** - Legendary
	+ [Weapon] Deal {12/24/36/48}% more damage when you are in the air.
* **Featherweight** - Uncommon
	+ [Armor][+0.1 Per Rank] Increase your air control while drifting by {25/50/75/100}%.
* **Fight or Flight** - Epic
	+ [Nether Step][+25% Per Rank] After activating Accursed Arm, lower the Cooldown of Nether Step by {25/50/75/100}%.
* **Heads Will Roll** - Legendary
	+ [Weapon][+10% Per Rank] Hitting an enemy in the head deals {10/20/30/40}% more damage.
* **Lift Off** - Rare
	+ [Armor] Firing while drifting lifts you up {1/2/3/4}ft in the air.
* **Marksman** - Epic
	+ [Defiance] Hitting all three Defiance shots grants you {1/2/3/4} ammo.
* **Outfield** - Uncommon
	+ [Reversal][+10% Per Rank] You gain {10/20/30/40}% Movement Speed during Reversal.
* **Quick Draw** - Legendary
	+ [Nether Step][+15% Per Rank] +{15/30/45/60}% Attack Speed for 4s upon activating Nether Step.
* **Sleight of Hand** - Epic
	+ [Nether Step] After using Nether Step, refill {3/4/5/6} ammo. 5s Cooldown.
* **Through the Warp** - Rare
	+ [Ability][+10% Per Rank] Increase the distance of each Nether Step dash by {10/20/30/40}%.

## New Champion Skins

* God of War Fernando **\*FOUNDERS PACK EXCLUSIVE\***
* Countenance Androxus
* Eminence Barik
* Envy Buck
* Commando Buck
* Tinder Cassie
* Northern Watch Cassie
* Glaze Evie
* Black Ice Evie
* Tempered Fernando
* Onslaught Fernando
* Beast Grohk
* Tribesman Grohk
* Autumn Grover
* Fortress Kinessa
* Swindler Pip
* Assembly Ruckus
* H.A.W.K. Ruckus
* Aqua Skye
* Operative Skye
* Chrome Skye

## New Weapon Skins

* God of War Fernando Lance **\*FOUNDER'S PACK EXCLUSIVE\***

## General

* Fixed an issue where your cursor would persist on your screen when loading into a match.
* The Field of View (FOV) slider in settings now works properly.
* The Field of View (FOV) will no longer reset on death.
* The Card Selection (U) screen now closes properly when pressing U.
* Addressed an issue with players respawning with in the sky and able to fly around.
* Fixed an issue where certain walls in Glacier Keep would disappear at a distance on Low Settings.
* Addressed various issues where sounds like being hit by an enemy weapon would not play.
* Fixed issues where some bushes could not be shot through on all maps.
* Addressed issues with various effects persisting after dying while viewing a Killcam.

## Gameplay

* Applying Root to a target will now prevent movement during a movement ability.
* Root now prevents targets from jumping for the duration.
* Updated the rules around which a player enters combat:
	+ Players will enter combat when they take damage.
	+ Players will enter combat when they deal damage from any source, ability or otherwise.
	+ Players will enter combat when they are hit by a debuff or status effect.
	+ Players will enter combat when they hit a target with a debuff or status effect.
* Various improvements have been made to clean up situations where a large amount of visual clutter is on your screen during combat. Legacy visual effects that existed from early stages of Alpha testing have been polished or removed for:
	+ Cassie
	+ Grohk
	+ Grover
	+ Pip
	+ Ruckus
* Teams in Casual queue playing Siege will no longer increase their respawn time by destroying enemy gates.

## Champions - Balance/Updates/Fixes

###  Cassie

* **Scout**
	+ Added a duration bar for ability.

###  Fernando

* **Shield**
	+ Fixed an issue where the sound effects for Shield would persist.

###  Grohk

* **Tempest**
	+ Tempest has undergone a visual update to reduce clutter and increase clarity.
	+ Now provides 45% Movement Speed for its duration.
	+ The camera has been zoomed out further during Tempest to allow Grohk to see the area around him better.

###  Kinessa

* **Sniper Rifle**
	+ Increased damage per shot from 70 ➞ 77.
* **Oppressor Mine**
	+ Fixed an issue where these could be deployed on a Siege Engine or Payload Cart.
* **Sniper Mode**
	+ Reduced the time to fully charge a sniper shot from 1.6s ➞ 1.4s.
* **Transporter**
	+ Updated description to state that Kinessa must hold F to deploy a new Transporter.
	+ Fixed an issue where visual effects would persist on Kinessa after she has used Transporter.
* **Headhunter**
	+ Your weapon shots no longer consume ammo for the duration.

###  Skye

* **Hidden**
	+ Increased Cooldown from 12 ➞ 16s.

## Cards - Balance/Updates/Fixes

### General

* Added an Auto-Level feature to the Settings menu. When Auto-Level is enabled, your cards in-match will be automatically leveled when you level up, prioritizing Legendary cards first.
* Players can now only level their legendary cards at levels 1, 5, and 10.
* Increased the maximum number of saved Common decks from three to six.

### Neutral

* Removed from the game:
	+ Resuscitate, Exit Strategy.
* **Blast Shields**
	+ Increased damage reduction from 25% ➞ 35%.
	+ Reduced Passive damage from 5% ➞ 2%.
	+ Increased Passive Health from 50 ➞ 200.
* **Blessed**
	+ Increased healing bonus from 25% ➞ 30%.
	+ Reduced Passive damage from 7% ➞ 5%.
	+ Increased Passive Health from 50 ➞ 100.
* **Develop**
	+ Reduced Passive damage from 4% ➞ 2%.
	+ Increased Passive Health from 65 ➞ 200.
* **Equestrian**
	+ Reduced Passive damage from 10% ➞ 5%.
	+ Increased Passive Health from 50 ➞ 100.
* **Forethought**
	+ Reduced Passive damage from 8% ➞ 5%.
	+ Increased Passive Health from 50 ➞ 100.
* **Gather**
	+ Increased healing bonus from 10% ➞ 25%.
	+ Increased Passive damage from 4% ➞ 5%.
	+ Increased Passive Health from 50 ➞ 100.
* **Haven**
	+ Increased damage reduction from 25% ➞ 35%.
	+ Reduced Passive damage from 4% ➞ 2%.
	+ Increased Passive Health from 50 ➞ 200.
* **Illuminate**
	+ Increased Passive Health from 50 ➞ 100.
* **Master Riding**
	+ Reduced Passive damage from 10% ➞ 5%.
	+ Increased Passive Health from 50 ➞ 100.
* **Morale Boost**
	+ Increased Passive damage from 4% ➞ 5%.
* **Resilience**
	+ Increased Passive damage from 1% ➞ 2%.
	+ Increased Passive Health from 175 ➞ 200.
* **Sterilize**
	+ Reduced Passive damage from 5% ➞ 2%.
	+ Increased Passive Health from 75 ➞ 200.
* **Veteran**
	+ Reduced Passive damage from 4% ➞ 2%.
	+ Increased Passive Health from 50 ➞ 200.
* **Bulldozer**
	+ Increased Passive damage from 5% ➞ 10%.
	+ Reduced Passive Health from 60 ➞ 50.
* **Cauterize**
	+ Increased Passive damage from 4% ➞ 5%.
* **Deft Hands**
	+ Increased Passive damage from 5% ➞ 10%.
* **Life Rip**
	+ Increased Passive damage from 4% ➞ 5%.
	+ Increased Passive Health from 75 ➞ 100.
* **Wrecker**
	+ Increased Passive damage from 8% ➞ 10%.

###  Barik

* **Bowling Ball**
	+ Increased the shield bonus per rank from 150 ➞ 200.
	+ Rank 1 now starts at 200.
* **Infuse**
	+ Increased the healing amount per rank from 100 ➞ 200.
	+ Rank 1 now starts at 200.
	+ Now grants 3% Passive damage.
	+ Now grants 200 bonus Health.
* **Combat Repair**
	+ Increased the healing amount per rank from 50 ➞ 100.
	+ Rank 1 now starts at 100.
	+ Now grants 200 bonus Health.
* **First Aid Kit**
	+ Increased the healing amount per rank from 100 ➞ 125.
	+ Rank 1 now starts at 125.
	+ Now grants 5% Passive damage.
	+ Now grants 200 bonus Health.
* **Fuel Efficiency**
	+ Increased duration bonus per rank from 25 ➞ 30.
	+ Rank 1 now starts at 30.
	+ Now grants 5% Passive damage.
	+ Now grants 200 bonus Health.
* **Expose**
	+ Maximum true vision radius is now 40ft
	+ Now grants 3% Passive damage.
	+ Now grants 200 bonus Health.
* **Paralyze**
	+ Increased the slow value per rank from 10% ➞ 15%.
	+ Rank 1 now starts at 15%.
	+ Now grants 150 bonus Health.
* **Bunker**
	+ Rank 1 now starts at 1000 bonus shield Health.
* **Field Deploy**
	+ Increased the deploy time reduction per rank from 0.5s ➞ 0.9s.
	+ Rank 1 now starts at 0.9s.
	+ Now grants 5% Passive damage.
* **Forged Alloy**
	+ Increased the Turret HP per rank from 150 ➞ 175.
	+ Rank 1 now starts at 175.
* **Double Time**
	+ Increased the cooldown reduction per rank from 3s ➞ 4.5s.
	+ Rank 1 now starts at 4.5s.
	+ Now grants 12% Passive damage.
	+ Now grants 100 bonus Health.
* **Inflame**
	+ Increased the life percent damage per rank from 1% ➞ 2.5%.
	+ Rank 1 now starts at 2.5%.
	+ Now grants 15% Passive damage.
* **Mega Turret**
	+ Rank 1 now starts at 20% bonus turret Health.
	+ Now grants 10% Passive damage.
* **Zero In**
	+ Removed from game.

###  Buck

* **Giga Siphon**
	+ Increased Lifesteal per rank from 10% ➞ 15%.
	+ Rank 1 now starts at 15%.
* **Rapid Sustain**
	+ Increased bonus healing per rank from 8% ➞ 10%.
	+ Rank 1 now starts at 10%.
* **Dead Zone**
	+ Rank 1 radius now starts at 10ft.
* **Seismic Wave**
	+ Cripple duration per rank increased from 1s ➞ 1.5s.
	+ Rank 1 now starts at 1.5s.
* **Leg Day**
	+ Rank 1 now starts at 10% increased Heroic Leap distance.
* **Reconstruction**
	+ Increased the life percent heal per rank from 4% ➞ 5%.
	+ Rank 1 now starts at 5%.
* **Stomping Ground**
	+ Increased the interval duration per rank from 1s ➞ 1.5.
	+ Rank 1 now starts at 1.5s.
* **Undying**
	+ Increased life percent heal per rank from 8% ➞ 10%.
	+ Rank 1 now starts at 10%.
* **Vigor**
	+ Increased Cooldown reduction per rank from 1s ➞ 2s.
	+ Rank 1 now starts at 2s.
* **Berserk**
	+ Increased attack speed per rank from 1% ➞ 1.5%.
	+ Rank 1 now starts at 1.5%.
* **Buck Shot**
	+ Increased damage percent per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
* **Immovable**
	+ This card now belongs to Fernando.

###  Cassie

* **Exaction**
	+ Increased damage bonus per rank from 10% ➞ 35%.
	+ Rank 1 now starts at 35%.
	+ Now grants 15% Passive damage.
* **Big Game**
	+ Increased damage percent per rank from 2% ➞ 4%.
	+ Rank 1 now starts at 4%.
	+ Now grants 15% Passive damage.
* **Incitement**
	+ Increased Cooldown reduction per rank from 1s ➞ 1.5s.
	+ Rank 1 now starts at 1.5s.
* **Drain Life**
	+ Increased heal bonus per rank from 15 ➞ 150.
	+ Rank 1 now starts at 150.
* **Duelist**
	+ Increased daze time per rank from 0.5s ➞ 1.5s.
	+ Rank 1 now starts at 1.5s.
* **Extinguish**
	+ Increased reduction value per rank from 3 ➞ 6.
	+ Rank 1 now starts at 6.
* **Kill to Heal**
	+ Increased heal percent per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
* **Misdirection**
	+ Rank 1 now starts 1s.
* **Kinetics**
	+ Increased disarm duration per rank from 0.2 ➞ 0.4.
	+ Rank 1 now starts at 0.4.
* **Raze**
	+ Increased damage per rank from 200 ➞ 400.
	+ Rank 1 now starts at 400.
* **Shut Down**
	+ Increased cripple duration per rank from 1s ➞ 1.5s.
	+ Rank 1 starts at 1.5s.
* **Toxic Arrows**
	+ Now reduces healing by {25/50/75/100}% for 2s. This card has a 5s cooldown.
* **Trauma**
	+ Increased slow value per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.

###  Evie

* **Impact**
	+ Increased the damage per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
	+ Now grants 15% Passive damage.
* **Stand Still**
	+ Increased damage bonus per rank from 5% ➞ 12%.
	+ Rank 1 now starts at 12%.
	+ Now grants 15% Passive damage.
	+ Now grants 50 bonus Health.
* **Finisher**
	+ Increased damage bonus per rank from 5% ➞ 12%.
	+ Rank 1 now starts at 12%.
	+ Now grants 15% Passive damage.
	+ Now grants 50 bonus Health.
* **Journey**
	+ Moved to Fernando.
* **Shelter**
	+ Removed from the game.
* **Safeguarded**
	+ Increased Damage reduction per rank from 2% to 10%.
	+ Rank 1 now starts at 10%.
* **Great Distance**
	+ Increased duration bonus per rank from 0.5s ➞ 1s.
	+ Rank 1 now starts at 1s.
* **Break Free**
	+ Rank 1 now starts at 2s.
* **Optics**
	+ Increased radius Bonus per rank from 5% ➞ 10%.
	+ Rank 1 starts at 10%.
* **Sublimate**
	+ Increased slow value per rank from 1% ➞ 4%.
	+ Rank 1 now starts at 4%.
* **Frigid Field**
	+ Increased slow value per rank from 10% ➞ 20%.
	+ Rank 1 now starts at 20%.
* **Teleport**
	+ Increased distance bonus per rank from 20% ➞ 40%.
	+ Rank 1 now starts at 40%.
* **Wormhole**
	+ Increased re-blink duration per rank from 1s ➞ 2s.
	+ Rank 1 now starts at 2s.
* **Permafrost**
	+ Increased the damage reduction per rank from 5 ➞ 10.
	+ Rank 1 now starts at 10.
* **Frostbite**
	+ Rank 1 now starts at 10%.

###  Fernando

* **Evolve**
	+ Increased the the life percent per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
* **Chitinous**
	+ Removed from game.

###  Grohk

* **Manifest**
	+ Increased the damage bonus per rank from 2% ➞ 4%.
	+ Rank 1 now starts at 4%.
	+ Now grants 15% Passive damage.
	+ Now grants 100 bonus Health.
* **Invigorate**
	+ Increased the attack speed per rank from 5% ➞ 8%.
	+ Rank 1 now starts at 8%.
	+ Now grants 15% Passive damage.
	+ Now grants 100 bonus Health.
* **Unstable**
	+ Increased damage bonus per rank from 2% ➞ 3%.
	+ Rank 1 now starts at 3%.
	+ Now grants 15% Passive damage.
	+ Now grants 100 bonus Health.
* **Astral Traveler**
	+ Now grants 5% Passive damage.
	+ Now grants 150 bonus Health.
* **Crackle**
	+ Increased the damage reduction per rank from 3 ➞ 4.
	+ Rank 1 now starts at 4.
	+ Now grants 150 bonus Health.
* **Wind Totem**
	+ Increased movement speed bonus per rank from 15% ➞ 20%.
	+ Rank 1 now starts at 20%.
	+ Now grants 5% Passive damage.
* **Hamstring**
	+ Increased slow per rank from 5% ➞ 10%.
	+ Rank 1 now starts at 10%.
	+ Now grants 5% Passive damage.
* **Arc Lightning**
	+ Now grants 5% Passive damage.
* **Healing Rain**
	+ Increased healing per rank from 1% ➞ 1.5%.
	+ Rank 1 now starts at 1.5%.
	+ Now grants 5% Passive damage.
	+ Now grants 100 bonus Health.
* **Thunderstruck**
	+ Rank 1 now starts at 1s.
	+ Cooldown reduced from 30s ➞ 15s.
	+ Now grants 5% Passive damage.
	+ Now grants 100 bonus Health.
* **Gale**
	+ Now grants 3% Passive damage.
	+ Now grants 150 bonus Health.

###  Grover

* **Battle Focus**
	+ Increased the attack speed per rank from 5% ➞ 8%.
	+ Rank 1 now starts at 8%.
* **Consequential**
	+ Increased the damage bonus per rank from 2% ➞ 5%.
	+ Rank 1 now starts at 5%.

###  Kinessa

* **Steady**
	+ Increased the damage bonus per rank from 10% ➞ 15%.
	+ Rank 1 starts at 15%.
* **Generator**
	+ Increased the charge reduction per rank from 0.1 ➞ 0.15.
	+ Rank 1 now starts at 0.15s.
* **Beam Me Up**
	+ Updated description to correctly reference Transporter.
	+ Fixed an issue where this card would stop working during a match.
	+ Channel time reduction increased to 25% per rank.
	+ Rank 1 now starts at 25% channel time reduction.
* **Amplitude**
	+ Increased range bonus per rank from 20% ➞ 30%.
	+ Rank 1 now starts at 30%.
* **Lie in Wait**
	+ Fixed an issue where Kinessa would get into a state where she had Health regen that was too high.
	+ Increased the heal bonus per rank from 50 ➞ 100.
	+ Rank 1 now starts at 100.
* **Octoppressor**
	+ This card now works properly.
* **Open Season**
	+ Increased reveal duration per rank from 3s ➞ 4s.
	+ Rank 1 now starts at 4s.
* **Prodigy**
	+ Increased movement speed bonus per rank from 20% ➞ 25%.
	+ Rank 1 now starts at 25%.
* **Reconfigure**
	+ Increased DOT reduction per rank from 20% ➞ 25%.
	+ Rank 1 now starts at 25%.
* **Restore**
	+ Increased the heal percent per rank from 10% ➞ 20%.
	+ Rank 1 now starts at 20%.
* **Bob and Weave**
	+ Increased move speed bonus per rank from 25% ➞ 40%.
	+ Rank 1 now starts at 40%.

###  Pip

* **Acid Cloud**
	+ Updated description text to correctly state the duration.
	+ Increased damage per rank from 20 ➞ 40.
	+ Rank 1 now starts at 40.
	+ Now grants 15% Passive damage.
	+ Now grants 50 bonus Health.
* **Masterful**
	+ Increased damage bonus per rank from 0.5% ➞ 1%.
	+ Rank 1 now starts at 1%.
	+ Now grants 15% Passive damage.
	+ Now grants 50 bonus Health.
* **Malady**
	+ Increased the damage bonus per rank from 5% ➞ 20%.
	+ Rank 1 now starts at 20%.
	+ Now grants 15% Passive damage.
* **Stickiness**
	+ Increased the slow value per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
	+ Now grants 5% Passive damage.
	+ Now grants 100 bonus Health.
* **Disinfect**
	+ Increased the DOT reduction per rank from 10% ➞ 25%.
	+ Rank 1 now starts at 25%.
	+ Now grants 150 bonus Health.
* **Side Tanks**
	+ Increased the cooldown reduction per rank from 1s ➞ 1.5s.
	+ Rank 1 now starts at 1.5s.
	+ Now grants 10% Passive damage.
	+ Now grants 50 bonus Health.
* **Reload**
	+ Now grants 5% Passive damage.
	+ Now grants 100 bonus Health.
* **Graviton**
	+ Now grants 10% Passive damage.
	+ Now grants 50 bonus Health.

###  Ruckus

* **Well Rested**
	+ Health Threshold has been reduced from 80% ➞ 60%.
	+ Increased the attack speed per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
	+ Now grants 15% Passive damage.
	+ Now grants 50 bonus Health.
* **Double Tap**
	+ Increased the value per rank from 5% ➞ 8%.
	+ Rank 1 now starts at 8%.
	+ Now grants 15% Passive damage.
	+ Now grants 50 bonus Health.
* **Proximity**
	+ Increased the damage per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
	+ Now grants 15% Passive damage.
	+ Now grants 50 bonus Health.
* **Purge**
	+ Increase the DOT damage reduction per rank from 10% ➞ 25%[/COLOR].
	+ Rank 1 now starts at 25%.
* **E.M.P.**
	+ Increased slow value per rank from 5% ➞ 15%.
	+ Rank 1 now starts at 15%.
* **Nanotechnology**
	+ Increased the Heal per rank from 30 ➞ 50..
	+ Rank 1 now starts at 5.
* **Suppressive Fire**
	+ Increased accuracy bonus per rank from 3% ➞ 4%.
	+ Rank 1 now starts at 4%.
* **Heat Diffuser**
	+ Increased the cooldown reduction per rank from 1s ➞ 2s.
	+ Rank 1 now starts at 2s.
* **Warden**
	+ Increased Shield bonus per rank from 200 ➞ 400.
	+ Rank 1 now starts at 400.

###  Skye

* Removed from the game:
	+ Mutagen.
* **\*NEW\* Confound** - Uncommon
	+ [Smoke Screen] Enemies hit by Smoke Screen are Confused for {2/3/4/5}s.
* **Backstab**
	+ Increased the life percent damage per rank from 1% ➞ 2%.
	+ Rank 1 now starts at 2%.
	+ Now grants 15% Passive damage.
* **Surprise Attack**
	+ Now has a 5s Cooldown.
	+ Increased damage per rank from 100 ➞ 200.
	+ Rank 1 now starts at 200.
	+ Now grants 15% Passive damage.
* **Victory Rush**
	+ Increased attack speed per rank from 15% ➞ 25%.
	+ Rank 1 now starts at 25%.
* **Contagion**
	+ Increased the DOT duration per rank from 5% ➞ 10%.
	+ Rank 1 now starts at 10%.
	+ Now grants 15% Passive damage.
* **Endure**
	+ Now grants 5% Passive damage.
	+ Now grants 100 bonus Health.
* **Gotta Go**
	+ Now grants 5% Passive damage.
	+ Now grants 100 bonus Health.
* **Re-entry**
	+ Now grants 8% Passive damage.
	+ Now grants 80 bonus Health.
* **Weakening Poison**
	+ Now grants 6% Passive damage.
	+ Now grants 100 bonus Health.
* **Billow**
	+ Now grants 5% Passive damage.
	+ Now grants 150 bonus Health.
* **Short Fuse**
	+ Now grants 12% Passive damage.
	+ Now grants 100 bonus Health.
* **Smother**
	+ Now grants 10% Passive damage.
	+ Now grants 125 bonus Health.
* **Tactical Reload**
	+ Now grants 10% Passive damage.
* **Blowout**
	+ Increased radius bonus per rank from 5% ➞ 10%.
	+ Rank 1 now starts at 10%.
	+ Now grants 12% Passive damage.
	+ Now grants 100 bonus Health.
* **Emergency Exit**
	+ Reduced Movement Speed bonus from 25/50/75/100 ➞ 10/20/30/40%.

Source