Environment and Other Rules (SHOTS)

Environmental rules for SHOTS are usually in the form of how they impact a player, and the flavor that goes along with them.

## Other Rules

**Attacks against prone creatures:** While prone, melee attacks gave advantage against you. Ranged attacks from farther than 10 feet have disadvantage against you. You are at disadvantage on DEX and SPD saves while prone.

**Cover**: Partial, half, and full cover each give a miss chance of 10%, 25%, and 50% on all attacks against you from the direction you have cover.

**Falling damage**: Falling deals 2 damage per 10 ft, plus an additional 1 damage on every 20 feet (so 10 feet is 2 damage, 20 is 5 damage, 30 is 7, 40 is 10, 50 is 12, 60 is 15). An athletics or acrobatics check (DT 10) reduces the damage by 10 feet. Preparing with an action and making a withstand check can cut the damage in half.

**Unconsciousness, death, and dying**: When a creature hits 0 HP they are unconscious. While unconscious, their dexterity and speed are treated as -5 and they cannot take any actions. If a creature takes 3 actions to make an attack against an unconscious or immobilized creature, their attack is automatically a critical hit (and they may choose to automatically apply a critical effect if they wish). An unconscious creature that is damaged must make a Constitution save (DT=10+damage) or lose 1 point of CON +1 if they fail by 5 or more. If the save is a critical failure, they lose 1 additional point of con. If the attack is a critical hit, they lose 1 additional point of con.

**Resting**: Resting generally takes 8 hours of sleep or leisure. Resting regains 1 HP and 1 Sanity. You may make a DT 15 CON or RSV save after resting to attempt to heal 1 reduced point from a single attribute (CON for physical, REV for mental). If you rest for 7 consecutive days, any temporary reduction to an attribute is automatically increased by 1 without a save (so if you are attacked while unconscious and reduce your CON by 3, and also had your DEX reduced by 1, you would increase both the DEX and CON by 1 after 7 days). Resting increases the DT to avoid falling asleep by 5.

## Lighting

Creatures that are attempting to attack in dark, pitch black, or blinding light take the listed effect to their Attack and Combat checks as well.

## Sleep Deprivation

**Sleep Deprivation:** After 16 hours without rest, a character must make a DT 5 Constitution (Endurance) check. If you succeed at your Endurance check, you must make another at DT 10 after 4 hours, and another at DT 14 after 1 hour, and so on increasing the DT by 2 and the time by 1/4th each time. This does not have a limit for the DT but the highest frequency is 1 per 15 min. This resets upon failure. Failure means you fall asleep.

Sleep Deprivation
 24 Hours
 28 Hours
 29 Hours
 +15 minutes

## Restraints

Grappling and being restrained: A creature may be restrained by various methods, most commonly being grappled. A creature may make an opposed Combat check to free themselves from a grapple. They may make a Break or Sleight of hand check to attempt to break or slip free from another form of restraint. The DT is based on the material used

 Cuffed (hands)
 Cuffed (legs)
 Bound
 Restrained

## Drugs and Alcohol

Consuming drugs and alcohol requires a constitution save to avoid the effects of the listed stage. Every 5 you fail by counts as an additional failure, and a critical failure counts as an additional failure. One total hour of not using a drug or drinking reduces this by one stage.

 Buzzed
 Tipsy
 Drunk/High
 Intoxicated
 Blackout
 Overdosed