Bigsby Bingman

**Bigsby Bingman** is one of the original members of the party. He was a rogue with the Strangers With Weapons and helped them defeat Ras Nsi and his Death Curse. After that success, he left the group to go to bard school and has rejoined the Acquaintances With Weapons as their musically inclined magician and trickster. The halfling gains fans wherever he goes.

Bigsby is one of AWW's most charismatic members. This skill comes quite in handy when talking down enemies, gathering intel, and seducing strangers.

After the battle against Szass Tam, Bigsby killed Vulveeta when he wished for her to be reunited with her family. He's now on a worldtour with Malcolm Ashar'ai as his tour manager. Vulveeta's ghost often haunts Bigsby's shows where she fucks with the lights and sounds and makes Bigsby smell bad. When Bigsby sings of AWW, he often gives his beloved boar credit for Vulveeta's work.

## Magical Prowess

As a bard, Bigsby's words are enchanting to almost everyone who hears them. He often inspires his comrades in battle. Bigsby tends to lean on weird arcana that enhance his performance. This usually takes the form in forcing people to dance or playing so loudly enemies succumb to thunder damage.

## Magical Equipment

* Bookmark dagger
	+ +3 to attack and damage rolls
	+ When flat on the ground, the dagger always points north
	+ Can shed a blue light up to a 20ft radius
* Haunted lantern
	+ The owner can cast unseen servant once per long rest
* Air muffs
	+ While wearing these air muffs, the wearer is resistant to cold damage. However, the wearer is deafened by a constant wailing of airhorns coming from the muffs
* Pipes of haunting
* Devil's dice
	+ Summons 1d6 imps. Their loyalty is not guaranteed
* Ring of finger guns
	+ As a bonus action, the wearer can speak the command words, "pew! pew!" to generate a beam of energy that deals 1d4+1 radiant damage. The attack never misses. The ring holds three charges per day
* Dog whistle
	+ When Bigsby, blow this whistle, he summons a giant hyena. He must make an animal handling check to see if the hyena will do as he says.
* Loud silver rod
	+ When Bigsby speaks into this rod, his voice is amplified so it can be heard up to 100 feet away.
* Mirror Shield
	+ Provides +2 AC
	+ While wielding this shield, the wielder can roll a D20. If it’s 11 or higher, the damage the wielder just took is split between them and their attacker.
	+ If it's 10 or lower the shield shatters. Everyone in a 5 foot radius must make a DC15 dexterity saving throw. They take 3d8 piercing damage on a failure or half on a success
* Sharp Tongue
	+ Putting this razor on your tongue turns it into a 10 foot long whip. It can be removed only after a short rest.
	+ Dexterity or Strength + proficiency to hit
	+ Deals 1d4 + dexterity or strength slashing damage and 1d8 acid damage
	+ The target must succeed a dexterity or strength save (their choice) of 15 or be grappled.
	+ While active, the wielder has disadvantage on all persuasion, performance, deception, and intimidation saving throws and ability checks.
* Boomerang Arrow
	+ When fired, the arrow circles back and attacks the archer who shot it.
* Sending stone earrings and bracelet
	+ These communication magic items allow the user to covertly speak with other members of their team as long as they're on the same plane of existence.