Backgrounds

By filling out this questionnaire for your character you will receive some great rewards, let me know when you have completed it.

Instead of choosing a normal Background choose one of the following regional Convergence Backgrounds. For more details on these locations and their peoples there are linked pages.

* Frostshield, Enclaves
	+ Dwarven
		- You learn the fabricate spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Intelligence is your spellcasting ability for this spell.
			* Proficiencies
				+ Persuasion
				+ Insight
				+ Stoneworking or Smithing
				+ Elven

* Frostshield, Lindale
	+ Deep elves
		- You learn the stone shape spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Charisma is your spellcasting ability for this spell.
			* Proficiencies
				+ Persuasion
				+ World
				+ Jeweler's tools
				+ Proficiency in two families of musical instruments (strings, keyboard, precussion, wind).

* Heights of Enduring Song
	+ Footlanders
		- You learn the animal friendship spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
		- You have an empathic ability to communicate with land animals.
			* Proficiencies
				+ Nature
				+ Perception
				+ Leatherwork
				+ Elven

* The Expanse
	+ People of the Expanse
		- You can see through shapechangers or other illusions of false supernatural/magical personal appearance, even those with nondetection active. You can see creatures on the ethereal plane.
		- Proficiencies
			* Arcana
			* Reasoning
			* Theives Tools (Rogues gain expertise)
			* Burg
* The Ashray Coast
	+ Mistborne
		- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't light.
		- You can sense ghosts within your vision.
		- Proficiencies
			* Athletics
			* Acrobatics
			* Seamanship
			* Elven
* The Blood Marches
	+ Bloodmen
		- Your unarmed attacks deal d4 damage.
		- When you are prone, standing up uses only 5 feet of your movement.
		- Climbing doesn't cost you extra movement.
		- You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.
		- Proficiencies
			* Athletics
			* Intimidation
			* Poison
			* Burg
* The Lightchester Kingdom
	+ Kingsmen
		- You gain proficiency with shields, heavy crossbows, and the Kingdom spear.
		- Your crit range with the heavy crossbow is increased to 19-20.
		- As a reaction you can take an attack intended for an adjacent creature.
		- Proficiencies
			* Persuasion
			* Insight
			* Horse riding
			* Burg

* The Blue Forest
	+ Naiadins
		- You have a swim speed equal to your movement speed.
		- You have an empathic ability to communicate with water animals.
		- You learn the spare the dying cantrip. Wisdom is your spellcasting ability for this cantrip.
		- You learn the charm person spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. Charisma is your spellcasting ability for this spell.
		- Proficiencies
			* Nature
			* Persuasion
			* Herbalism (Druids gain expertise)
			* Aquan
* The Forests of Return
	+ Wood Elves
		- You learn the pass without trace spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
		- Proficiencies
			* Stealth
			* Athletics
			* Poison
			* Aquan
	+ Beastfolk
		- Feline
			* You have claws, a cat like tail, and cat like ears. Your eyes are cat like if you took low light vision. Your claws are simple melee weapons that deal d4 physical damage, which you are proficient with. You have advantage on checks to climb material your claws could sink into, like wood, but not metal.
			* Pick a CR 2 beast that does not have a swim or fly speed. Use those mechanics for your medium sized cat shape. It has the same size, color, and appearance each time you use this ability. You can wildshape into this once. You regain this ability when you finish a long rest.
			* Proficiencies
				+ Atheletics
				+ Perception
				+ Ignan
				+ Elven
		- Lupine
			* You have wolf like ears, claws and a tail. Your eyes are wolf like if you took night vision. Your claws are simple melee weapons that deal d4 physical damage, which you are proficient with. You have advantage on checks to run and jump.
			* You can track a scent up to 1 mile away. You have advantage on Perception checks made to track a scent.
			* Pick a CR 2 beast that does not have a swim or fly speed. Use those mechanics for your medium sized wolf shape. It has the same size, color, and appearance each time you use this ability. You can wildshape into this once. You regain this ability when you finish a long rest.
			* Proficiencies
				+ Atheletics
				+ Perception
				+ Elven
				+ Ignan
		- Hircine
			* You have ram like horns or stag like antlers. Your horns are simple melee weapons that deal d4 physical damage, which you are proficient with.
			* You learn the longstrider spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
			* Pick a CR 2 beast that does not have a swim or fly speed. Use those mechanics for your medium sized hircine shape. It has the same size, color, and appearance each time you use this ability. You can wildshape into this once. You regain this ability when you finish a long rest.
			* Proficiencies
				+ Perception
				+ Insight
				+ Elven
				+ Herbalism
* Custom
	+ Let me know if you’d like to make small changes to one of these backgrounds. If you want to play an Alpinean or Ignan it will require a few conditions that we’ll have to talk about.