Ranger

in: Professions

## Introduction

Rangers are specialists in ranged combat and in the use of traps, stealth, and extensive preparations against their enemies. They are excellent ambushers and excel most when they can choose their battlefields carefully and know exactly what they will be faced with.

Their numbers include savvy wilderness fighters, cunning archers and many other cultural and local variations of ranged combatants.

**Associated Skills:** Ranged Attack, Stealth, Perception

### Passive Benefits

* **Dice Passive:** +1 Dexterity, +1 Mind

## Abilities

### Mark Quarry (Buff)

Rangers have trained themselves to stalk prey to the exclusion of all else, and can become deadly accurate when focused upon their quarry. They do this by practiced study of creatures’ movements, allowing them to better place their projectiles not where a creature is, but where they will be. Success results in a temporary +3 bonus to ranged attack.

* **Target(s):** Single
* **Dice Modifier(s):** Perception
* **Difficulty Class:** Target rolls Stealth
* **Duration:** 15 minutes
* **Cooldown:** 30 minutes

### Double Notch (Attack)

The Ranger can sacrifice accuracy for haste, firing two projectiles against a single target in the time it would normally take to fire one. Doing so leaves little time to aim and the shots are more liable to miss as a result. Resolve two attacks against the same target at a -5 penalty each.

* **Target(s):** Single
* **Dice Modifier(s):** Ranged Attack
* **Difficulty Class**: Target rolls physical defense twice
* **Cooldown:** 15 minutes

### Specialty Ammunition (Attack/Special/Debuff)

Rangers’ expertise in ranged combat means that they can make very effective use of specialty ammunition. They can draw from a stock of uniquely loaded ammunition to produce various effects in combat, choosing one attack from below.

#### Explosive Shot

Fire an arrow with a small mixture of explosives attached, the ranger can fire at a single target and not only substantially damage and burn them with a success but also potentially knock them from their feet with the force of the shot. Burning and knockdown.

#### Noxious Shot

Fire an arrow filled with a volatile mixture of noxious, fuming chemicals that cause acidic burning on impact and whose fumes are also harmful and distracting to the target. Chemical burns and a -1 penalty to most checks for the target for the duration.

#### Smoke Arrow

Fire an arrow that explodes into a prodigious amount of thick, obscuring smoke. Big enough to affect up to four targets, causes penalties to melee and ranged attack. -4 to these checks for the duration.

* **Target(s):** Up to four targets
* **Dice Modifier(s):** Ranged Attack
* **Difficulty Class:** Target rolls Physical Defense
* **Cooldown:** 20 minutes

### Spread Caltrops (Debuff)

The ranger can spread a quick field of caltrops over the field toward their enemies in the midst of a fight, causing them to potentially step on the sharp objects causing bleeding and intense discomfort.

* **Target(s):** Up to four targets
* **Dice Modifier(s):** Stealth
* **Difficulty Class:** Target rolls Perception
* **Cooldown:** 20 minutes

### Scout Dressing (Cleanse)

Rangers can quickly use their know-how to stop the worst of conditions such as bleeding, typically keeping quick-dressings and other shortcut solutions in their extensive kit.

* **Target(s):** Self
* **Dice Modifier(s):** Dexterity
* **Difficulty Class:** Fixed
* **Cooldown:** 30 minutes

### Sniper Shot (Attack)

When given enough space, a Ranger can take their time and aim for weak points. If this attack lands, it deals guaranteed high damage rather than leaving the impact to chance.

* **Target(s):** Single
* **Dice Modifier(s):** Ranged Attack
* **Difficulty Class:** Target rolls Physical Defense
* **Cooldown:** 20 minutes

### Camouflage (Buff)

With preparation and utilizing elements from the environment around them, Rangers are capable of incredible feats of stealth. +4 to stealth checks upon use for a limited duration. Cannot be used in combat.

* **Target(s):** Self
* **Dice Modifier(s):** Stealth
* **Difficulty Class:** Fixed (20)
* **Duration:** 1 hour
* **Cooldown:** 24 hours

### Assess Weakness (Buff)

By giving quick observational advice on the movements of an ally and an enemy they’re engaged with, the ranger can point out either a weakness in that enemy or in the ally’s attacking style potent enough to make a real difference when taken advantage of. One ally can receive a temporary +2 bonus to ranged and melee attacks for the duration.

* **Target(s):** Single
* **Dice Modifier(s):** Perception
* **Difficulty Class:** Fixed (20)
* **Duration:** 15 minutes
* **Cooldown:** 30 minutes

### Preparations (Buff, Special)

Rangers excel at preparing the battlefield and their allies for the conditions they expect to fight in, though this is not an easy process and involves knowing a fight is coming well ahead of time. Given this time to prepare however, the ranger can provide up to a group of four including themselves a small bonus to melee attack, ranged attack, and offensive spell casting.  Cannot be used in combat and takes significant time to use.

* **Target(s):** Up to four targets
* **Dice Modifier(s):** Stealth
* **Difficulty Class:** Fixed(20)
* **Duration:** 1 hour
* **Cooldown:** 24 hours

### Ripsnares (Debuff, Special)

Rangers are experts at constructing traps and can even make use of them in an ongoing fight, casting a spread of snares outward from their position. While this initial spread is harmless, a savvy ranger can use these to defend themselves from closing attackers by pulling on a snare, catching an unwary attacker with a pull of a snare line and hooking the barbed ropes against flesh, potentially knocking an opponent from their feet and sending them toppling. Causes bleeding and knockdown.

* **Target(s):** None (Initial Use) One Target afterward.
* **Dice Modifier(s):** Stealth
* **Difficulty Class:** Target rolls Perception
* **Duration:** 30 minutes
* **Special:** Initial ability use unlocks uses of secondary ability for the duration.
* **Cooldown:** 30 minutes

*Credit for Lore Contribution: Rattenkrieg*