F2P Dracon Crypt Guide by Golgo13

**(This guide is written by Golgo13)**

If you are part of the majority of the people who do not have access to paid heroes but still want to get good results read on. Here is an absolutely free strategy for Crypt which should allow you to make 300 million damage in one go. All you need is a Player Level of 92 in order to have access to the Tower hero Dracon.

# Dracon

Dracon is free to get once you complete his story arc in the Main Story: Dragon Slayer. I use Dracon only at 2 stars, but it is more than enough for us.

## Spells

 Wind Wall | Air | Support | 30

 24s | Conjures a Wall of Wind which increases dodge by **19% + (1% x level)** and Movement Speed by 20 for all friendly units which pass through it, lasting for 10s.

The reason why we want him is because he has a broken ultimate: Clone! With it, you can clone your strongest unit and watch it wreck havoc on the battlefield for a good 30 seconds! So for this strategy you only need to invest your Spell Scrolls to upgrade Dracon's ultimate.

We will also use Wind Wall to trigger our Giant's Magic Awakening but leveling it up doesn't benefit us in any way as the spell has the same cooldown and cost.

Damage spells are useless in the Crypt so we don't care about Frozen Arrow or Lightning Bolt.

## Masteries

Only these two masteries are essential for usage in the Crypt:

* **Sorcery** will amplify the damage of all the Caster units that we are going to use
* **Water Magic** reduces the cooldown Clone so we can use it more often.

# Formation

* Archmage is transformed by Dracon into an **Enchanter**. For awakening skills choose left, left. Magic Affinity ensures that she will no lose the buff as she changes targets. Magic Field will grant an extra attack buff to both her and Efreeti - the alternative buff on the Giant is not reason enough to pick it.
* Efreet Sultan is our number one in terms of raw numbers. If we didn't take skills into consideration, he would be the logical target to Clone, as he will provide the highest damage in the formation. For awakening my recommendations are right left right - namely Flame Feaster (benefits more on the long run), Fight with Fire (damage reduction has little use in the Crypt) and Magic Weave (as we have more Caster than Inferno units).
* Ice Elemental - I know this seems like a weak link and you are right about it. If you have Phoenix you can use it instead. I did not have my Firebird awakened so I opted to use Ice Elemental. But do not think she is useless, she will stack the enemies with their ice-wall and help my Magog to burn more with the ultimate.
* Magog - Core of the formation and the actual reason to go for this strategy. She's all about her Firewall. For awakening skills choose right, left, right, namely Fire Flood, Red Hot Forbidden Spell and Magic Weave.
* Thunderbird - I choose him due to his skill Roc#Thunder obliterating the lane. A very strong unit when awakened. In terms of awaken skills, go left, left - namely Thunderstorm and Hunting Instinct. I did not see much difference between the two options on the last awakening skill so pick whichever you prefer.
* Giant - Well the only SSR unit in our composition and it is not a big deal if you don't have it. Just insert your Phoenix here and you are good to go. He was one of the best damage dealers when I was using a Gelu buff strategy but now he comes behind Efreet, Gog and Storm Elemental. But no need to give hima a hard time, he does his duty well.
* Storm Elemental - He was the king of damage with Gelu, and not only in this event but in many of them. He is the only Ranged unit in our Caster formation and there is a good reason for it. His passive skill Storm Elemental#Lightning Bounce has a 20% chance (level 15) to do 300% damage, which basically means an average increase of 40%. He will be melting through hordes of zombies with ease. His other key advantage is his projectile speed, he hits the target instantly whereas all the other Ranged units have a projectile speed. This is one of the key reasons why Caster units do better in Crypt. Their projectile speed is faster and their skills are more overpowered. I observed most of the time before the archers hit the target with their slow projectile they are already dead and the attack has gone wasted.
* Monk - The last but not the least unit. They are buffing Storm Elemental with High Morale for +50% Attack Speed, which helps them to proc their Lightning Bounce more often for a good 20+ seconds. Also they are upgraded to **Enchanters'** thanks to Dracon for an extra bonus.

# Strategy

So the strategy is pretty straight forward. Zombies are immune to spell damage so all we can do is Clone our Magog and let her do his job, burn them zombies to ash! After you Clone the original one for the first time, always Clone the clone in the front. Don't forget to use your Wind Wall to trigger the Giant's Magic Awakening skill when not in cooldown.

I currently have a record of 303 Million damage! Do not get discouraged if your damage falls behind this number. You may need to try many times to get a perfect run. Many times Magogs can stack their Firewalls on top of each-other and waste the skill completely. You want them to burn the field evenly. Try to find the best position for her in your
own formation. This is only achievable with trial and error. But the core of this strategy is the Clone and Magog combo.

# Results and Substitutions

Take a look at the damage after the battle is over. Although the Magog sits in the 2nd place, she has 4 more clones created like her to do the damage.

I have seen some people doing more damage with the new paid Tower unit - Magic Airship - which is another buffer for all Caster units like Arch Mage. It is a great addition to this strategy and can increase your damage easily, but also incorporating it deviates from our initial intent of having a F2P formation.