Clan

**Please note that this material was removed in the Great Reset of 2010 and is no longer in the game.**

A Clan is an organization of heroes located in one of the three cities (Valmorgen, Mayhew, or Lormidia). Heroes in a clan have access to the clan's amenities, listed below, and access to a private forum for that clan at the game forum. Heroes must be level 10 or higher to join a clan and level 15 or higher to create a clan. Both processes require gold: 5,000 to join, and 75,000 to create. To register a clan, heroes must visit the palace in Valmorgen, the Merchants Guild HQ in Mayhew, or the Citadel of Magic in Lormidia.

## Clan Membership Levels

Clans consists of members of one of four membership levels, which can be renamed by the clan leader:

* **Member**: Basic membership.
* **Lieutenant**: Has the ability to recruit new members.
* **Adjutant**: Has access to most clan administration such as the purchasing of amenities and the usage of clan blessings.
* **Leader**: Has access to all clan administrative features. The name of the leader is displayed separately from the rest of the members.

## Clan Amenities

Generally, 75,000 gold is required to start a clan, which includes the basic Clan Hall for 10 members and the basic sleeping quarters. Once built, a clan may purchase a number of amenities, or extra functions that can be used by the members. The costs for amenities are enormous: a fully-upgraded clan would have spent approximately 1,400,000 gold for all amenities.

### Clan Hall

**Upgrade Costs:**

**Level 2 (Advanced Clan Hall) :** 100,000
**Level 3 (Great Clan Hall) :** 200,000
**Level 4 (Royal Clan Hall) :** 300,000
*Description*: The clan hall is your clan's main building. It houses all other amenities as well as the members.

* Upgrading the clan hall is necessary to increase the capacity of your clan and to build certain amenities.

### Sleeping Quarters

**Upgrade Costs:**

**Level 2 (Dormitory) :** 20,000 *(Requires Advanced Clan Hall)*
**Level 3 (Private Chambers) :** 40,000 *(Requires Great Clan Hall)*
**Level 4 (Luxurious Suites) :** 60,000 *(Requires Royal Clan Hall)*
*Description*:The sleeping quarters provide a place for members to rest and heal. Even the most basic quarters allow members to heal more rapidly than in temples or inns.

* Upgrading the sleeping quarters will increase the amount of health healed per turn, for a maximum of 100% more HP healed per turn than at temples/inns.

### Bondsmen Quarters

**Cost: 75000, requires Great Clan Hall.**

*Description*: These living quarters provide your clan's bondsmen with a second home in your clan hall. This means they're available for duty far more often, and some of them might even be available for hire as bodyguards.

* Allows clan members to hire Bondsman followers.

### Fund for Oathmen Families

**Cost: 120000, requires Bondsmen Quarters.**

*Description*: As the name suggests, this fund's purpose is to support the families of the clan oathmen, during times when the oathmen themselves are away from their homes. Making a generous donation to the Fund will likely attract many a sturdy oathman to seek service in your clan, and some of them might even be available for hire as personal bodyguards.

* Allows clan members to hire Oathman followers.

### Clan Armoury

**Cost: 35000, requires Advanced Clan Hall.**

*Description*: The armoury sells equipment 20% cheaper than the town blacksmith.

* Allows the hero to purchase equipment from the clan at a cheaper price, up to level 3 for normal weapons.
* Unique items: Clan-emblazoned Small Shield, Clan-emblazoned Large Shield

### Poison Brewery

**Cost: 45000, requires Great Clan Hall.**

*Description*: The brewery sells poisons 20% cheaper than the Rogues Guild.

* Sells poisons at a reduced price.
* Unique items: Green Death Poison (also found in the Sunken City)

### Magic Shop

**Cost: 45000, requires Great Clan Hall.**

*Description*: The magic shop sells magical equipment not available elsewhere.

* Sells the following unique items:

Wand of Acid (800 gold)
Jewel of Fiery Doom (3500 gold)
Wand of Force (350 gold)
Wand of the Barrier (150 gold)
Firebomb (100 gold)
### Gymnasium

**Cost: 65000, requires Great Clan Hall.**

*Description*: The gymnasium allows clan members to improve their physical capabilities.

* Trains strength to a maximum of 12

### Thieves Workshop

**Cost: 50000, requires Great Clan Hall.**

*Description*: The Thieves Workshop allows clan members to train their agility. Despite the name, training isn't concentrated solely on illegal activities.

* Trains artifice to a maximum of 12

### Sauna

**Cost: 65000, requires Royal Clan Hall.**

*Description*: The sauna, combined with proper magical tinctures, cleanses the body and increases its natural hardiness.

* Trains vitality to a maximum of 12. Without doubt, this amenity is one of the most valuable for low-vitality heroes.

### Meditation Chamber

**Cost: 50000, requires Royal Clan Hall.**

*Description*: The Meditation Chambers offer clan members a place to focus their mind and separate themselves from the hurdles of this world.

* Trains willpower to a maximum of 12

### Enchantress

**Cost: 125000, requires Royal Clan Hall.**

*Description*: The Enchantress will provide blessings for all clan members.

* Clans can only have a shrine or an enchantress. A clan cannot have both.
* Unique enchantments offered by Enchantress:

Frost Field (400 gold per turn per member)
Supercharge (600 gold per turn per member)
Stoneshredder (1000 gold per turn per member)
### Shrine

**Cost: 125000, requires Royal Clan Hall.**

*Description*: The shrine allows temple blessings to be purchased for all clan members.

* You cannot build a Shrine if you have hired an Enchantress.