Help action

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When visiting any friend, 5 help actions can be used every day to aid their effords. For every action, experience and sometimes other resource s are gained, and after the fifth action a bonus, possibly a Lucky event. Every interaction with any one object costs one help action, even if it would cost the owner more energy.

After helping some Crops, Fruit Palms, Animals, Trees, the Well, Clay Pit, Beehives, etc. a yellow outline will appear around the helped object. For most objects, it's best to not help them when they already have a yellow outline. Resource buildings with several charges and trees are fine to help several times.

For visitors up to 15 prior helpers and their actions will be displayed, if more people aided something on the island, the others will be ommited. This can cause severe double harvesting while the player is asleep or at work.

To the owner up to 30 helpers are displayed. Further are ommitted until some help is accepted and the island reloaded, at which point again up to 30 people are shown.

Three collections are completely gained through help actions: Animal world collection, Gifts of nature collection and Mushroom collection. All other collections are completely gained through actions on the own island.

## Interactions

* Crops: Harvests. If withered since help occured, revives, but doesnt harvest. Helper gains 4xp and sometimes spice needed to craft Gingerbread.
* Withered Crops: Revives with plant reviver. Helper gains 2 reputation.
* Fruits: Gathers. Helper gains 4xp.
* Animals: Feeds. If ill since help occured, heals and feeds. Helper usually gains amount of food used x 5 experience.
* Ill Animals: Heals with medipack. Helper gains 2 reputation.
* Wood Palms: Helper gains 2xp. Owner gains 1 wood. No change occurs on the island.
* Grass/thorns/stones/etc: Helper gains 2xp. Owner gains 1 shell. No change occurs on the island. Very bad option.
* Big Rocks (requires pickaxe): Helper gains 8xp. Owner gains 1 shell. No change occurs on the island.
* Well: Has at least 5 capacity, depending on upgrade stage. Helper gains 4xp and 2 shells.
* Clay Pit: Has 5 capacity. Recharges fast. Helper gains 4xp and 2 shells.
* Fireplace: Creates one coal. Costs wood, but less for helpers then owners. Coal is needed a lot after completing the Clay Colossus. Helper pays wood, and gains 10xp and 4shells.
* Anthill: Has 1 capacity. is often overused. Helper gains 4xp and 2 shells.
* Beehive: Has 5 capacity, but 4h per regeneration. Helper pays 1 sugar and gains 3 shells and 10xp. sugar costs 4shells in the shop-special section.
* Fire-Oil pump: Gathers. 1 capacity, recharging every 24h. Helper gains 5xp, 5 shells.
* Windmill: Gathers. Helper gains 40xp, 1rep.
* Sparkling Fountain: regenerates every 24h. Helper gains 4xp and sometimes a wine seed. useful to gain wine in the early low-on-shells phase of the game.
* Statue of Mother Nature III: regenerates every 24h. Helper pays 3 water and gains 4xp, 1 coal
* Gem Mine: 5 capacity. Helper pays 1 shard, gains 15xp. Can be used to complete the Use shards Daily Quests.

## Anchoring

Help actions are anchored to the *type* of object and the place.

* If you move an object to another place, you loose the help
* If you swap two identical objects, eg. an adult hen with another adult hen, the help will be used on the new object
* If you plant the same crop in the same space again, the help can be accepted as long as the helper is still around

When no action is available to a helper, they disappear from the island. However if some actions are removed (but at least one object remains in place), island reloaded, then some more objects are moved back into place, eg. by replanting or swapping in other hungry animals, then iland is reloaded again, the helper will "regain" the actions on reload.

A helper will be displayed in the bottom right field of the first object they helped. So if you want to avoid vanishing in a helper stack for your friends, help the pits *last*. The speak bubbles are displayed right above the helpers head frame. The head frame size varies depending on the size of the hairstyle and headgear.

## Time Frame

Every player can perform up to five help actions on each of their friends islands between two day changes. If less actions are performed, the rest stays available until used or help actions reset.

Help actions stay valid until the helper helps on a new day.

## Heal-Swap

Because of the way the actions are anchored, if an ill animal and a hungry animal of *exactly* the same type are owned, having the hungry animal fed by a friend, swapping the animals and then accepting the help enables to heal the ill animal.

This works for white chicken <-> white chicken, but not for white hen <-> white chicken or brown chicken <-> white chicken, because those are seperate objects to the game.

This method can be used to heal most animals after a prolonged absence for holidays.

## Unusual help costs

Usually a help action costs the same ressouces and 1 energy if instead done by the island owner. Some exceptions to this are:

* Fireplace - half wood cost for friends
* Beehive - 1 instead of 3 sugar
* Platypus - 2 instead of 3 maggots for friends (can be used for the "use shards" Daily Quests)
* Wallaby - 5 instead of 6 carrots
* Windmill - 1 fire oil, 5 water and 10 wheat instead of 2 fire oil, 10 water and 20 wheat, helper also gains 1 reputation.
* Clay Pit - 1 help action instead of 2/3 energy

Most event rewards also have very unusual help costs. eg. the White Bats are great for helpers, especially newish players, while the Penguin (Winter Event 2023) is free only for owners.

## Rarety Legend of this Wiki

1. ↑ 1.0 1.1 very rare <10%
rare 11-24%
sometimes 25-50%
often 51-74%
usually 75%-99%