recursal/Fanatic-Fandom huggingface dataset:
Experience

**Experience** (also known as **XP**) is a stat that some units and buildings must accrue in order to level up to improved units or buildings.

Most units get experience by attacking enemy units and buildings. Workers also get experience by gathering resources and Healers get experience by healing other units.

Storehouses get experience by having Workers drop off resources in them. Banks get experience simply by standing there and generating Gold. Units can also gain XP from Altars of Experience.
Resources

There are three kinds of **resources** in Circle Empires:

* Wood
* Food
* Gold

At the beginning of the game, the player has some Wood and Food but usually no Gold.

The most common way to get resources is to have the Workers harvest them from various sources that can be present in a circle. Additionally, Banks generate Gold and some units (such as Horse Archers and Goblins) gain resources when they kill enemies.
Stonehealer

C'est seulement dans les contrées viking que'il est pensable de voir des gens jeter des pierres afin de les soigner. Il serait injuste de ne penser que les Stonehealer seraient des hommes et des femmes qui seraient tombés sur la tête un peu trop souvent, il est vrai que devenir un Stonehealer ne vient pas avec certains risques uniques pour les guérisseurs eux-mêmes. Ils sont certainement parmi les défenseurs les plus tenaces, au front pour le royaume!

## Principales caractéristiques

Divine Intervention

Petrified Defense

Recouvre l'utilisateur de pierre, fournissant un bonus de terre qui augmente la résistance aux interruptions des compétences, et fourni une barrière à grande réduction des dégâts pour une durée modérée.

Death Curse

Wyle Stone

Si en extérieur, une large pierre tombe du ciel sur l'endroit où se trouve le tueur de l'utilisateur, causant de lourds dégâts aux ennemis qu'elle frappe et augmente grandement la portée des effets de toutes les pierres restantes.

## Banes and Boons

*Main Article:* Banes and Boons
Modèle:Bane StonehealerModèle:Boon Stonehealer

## Historique des modifications

* 25 novembre 2015 - L'archétype des healers dont fait parti le Stonehealers ont été annoncés lors de la neuvième semaine des révélations de classes.
Composants

Les *composants* sont les éléments qui permettent aux joueurs de moduler leurs compétences en utilisant le Système création de compétences.

## Composants des compétences

### Quatre types basiques de composants

1. **Primaire** – Éléments que le joueur peut utiliser, comme une épée
2. **Secondaire** – la façon dont le joueur veut utiliser le composant primaire. Par exemple, si le composant primaire est une épée, le composant secondaire pourrait être l'effet appliqué comme une entaille (saignement). Épée + entaille = attaque d'épée de taille.
3. **Modificateurs** – ajout optionnel. Un joueur peut les utiliser pour peaufiner davantage leurs capacités pour répondre à un style de jeu souhaité. Ce sont le plus grand ensemble de composants, et couvrent un grand nombre d'option tel que l'ajout de distance à une attaque, la largeur d'une attaque AOE, ou diriger une attaque sur une zone du corps spécifique.
4. **Composants de poses**  – Il modifie les statistiques des personnages en quelque sorte, lors des poses de combats défensives ou offensives.

### Utiliser les composants

1. Toutes les compétences requièrent au moins un composant primaire et secondaire.
2. Peut avoir des multiples de deux, comme lors de l'attaque avec des armes multiples.
3. Tous les composants peuvent être appris et pratiqués pour augmenter leurs efficacités.
4. Un petit pourcentage de gain peut provenir de la pratique contre des cibles factices, et peut-être contre un entraîneur ou d'autres membres de votre royaume.
5. Tous les composants ne sont pas compatibles entre eux.
6. Aucune classe n'a accès à l'ensemble des composants, et certains d'entre eux seront réservés à des classes ou des royaumes spécifiques afin d'éviter les classes miroires.

## Vidéos

Première vision du Système de création de compétence en action (skip to 0:45):
Game Modes

There are three different **game modes** in Circle Empires:

* Monster Hunt (find and defeat a boss monster)
* Full Conquest (conquer all the circles)
* Imperial Conflict (defeat AI-controlled opponents)

The player chooses the game mode at the beginning of a game. All game modes can be played with any Leader.
How to play guide for Circle Empires

*This article is a stub. You can help Circle Empires Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Circle Empires***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## Basic gameplay

First you have to select a leader. This will affect the whole game as well as start of the game. For example if you pick Wolfam the Warlord, you start off with +300 wood + each claimed circle gets +2 towers. Or you can put yourself to test and choose Harold the Hardy.This means starting with minimal resources and only single worker. Worth a try! Leaders will unlock as you play on.

Next you will have to choose a game mode:

Monster Hunt: Find an enemy and defeat it. Taking over all of the circles is not required. You can choose in total between 12 opponenets (unlocked by playing)

Full conquest: Conquer all the circles to win.

Imperial Conflict: Fighting against Al controlled empires and taking over the world. Enemies have world domination plans.

START OF THE GAME:

Buy a storehouse and place more workers to the circle. Then you will start gaining more wood/food/gold. Then you can start buying fighters and equipment to make them stronger (armor, sword upgrades etc.) As well as experience in fighting/working also upgrades them. To secure your circle and make it stronger you can also buy buildings (poison tower, fire tower, bank etc. ). It is useful to buy healers to heal your army.

After every battle you will get gold and awards to add to your increasing treasury.

Game is full of surprises, for example a possibility to transform guards into vampires. (also mystery boxes)

## Controls

Move around- W, A, S, D or ←↑ ↓→

* Move with mouse (settings → enable mouse scrolling at edge of screen)

Quick save: F5

Quick load: F7

Save currently selected creatures as a control group 1, 2, 3 etc: Control +1,2,3…

Select control group 1, 2, 3 etc: 1,2,3…

More buttons: E

Unselect: Esc

## See also

* Release date
* System requirements
Special Objects

**Special Objects** are objects which can be found in a circle. They can be attacked, and when they are destroyed, the player usually gets some kind of a benefit.

Special Objects are unlike Sources because they do not respawn and Workers cannot harvest resources from them.

Some Special Objects can be built if the player has the required Building.
Buildings

**Buildings** are structures that the player can build inside the circles he controls. Some buildings are used to collect resources, others defend the circle against the enemies, and some provide special units.

## List of buildings

### Storehouse

The Storehouse is the core building of a circle. It is needed to build other basic buildings as well as basic units.

### Basic buildings

Basic buildings are always available to be built if the player has a Storehouse and enough resources.

### Special buildings

Special buildings can be built if the player has a required unit. Special buildings cannot be destroyed.

### Improved buildings

Storehouses and Banks become new, improved buildings when they have earned enough experience. Walls can be improved by spending resources.
Monster Hunt

In the **Monster Hunt** mode, the objective is to find the boss monster and kill it. The first boss monster is Maugor the Monster. Every time a Monster Hunt is successfully completed, a new and more powerful boss is unlocked.

In this mode, it is not necessary to conquer all the circles or to defeat all the enemies.

The map size depends on the boss and therefore cannot be chosen by the player.
Circle Empires Wiki

Welcome to the Official
Circle Empires Wiki
the *Circle Empires* guide written and maintained by the players.
We are currently maintaining 613 pages (143 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Circle Empires

**Circle Empires** is a game developed by Luminous and published by Iceberg Interactive. It was released in August 2018.

The Circle Empires universe is made up of interconnected circles, each containing loot to plunder & foes to be defeated. You are the god-like leader of your tiny kingdom, on the road to power.

* Fast-paced real-time strategic gameplay with large-scale battles
* Expand your empire, circle by circle
* Units can gain XP and level up
* Procedurally generated worlds containing unique flora and fauna
* 150+ different creatures, buildings and resources
* 18 Different faction leaders, a variety of bonuses
* 12 enemy boss monsters
* A magnificent treasury that grows with each battle

[Read more...]

Content
UnitsBuildingsResourcesGuides

Guides

* How to play guide for Circle Empires
* Release date
* System requirements

Videos

Featured images

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*Circle Empires* Links
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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Gold

**Gold** is a kind of resource in Circle Empires. It can be harvested from Gold piles as well as from Gold-Fish and Pure Gold. Additionally, Banks generate Gold over time and Altar of Gold provides Gold when something is destroyed in its circle.

Gold is used for recruiting more some units and for building Frost Towers and Fire Towers.

In the early game, Gold is more precious than Wood or Food because a player usually starts with no Gold and the starting circle usually has no Gold piles from which to harvest it.
Difficulty levels

There are six different **difficulty levels** in Circle Empires:

Easy
This is great for people who are new to strategy games
Normal
The recommended settings for first time players who have played a few strategy games before. Losing is very unlikely but it is not a free victory either.
Hard
This will be fairly challenging
Extreme
You will face very strong enemies straight from the beginning and it will prove to be a serious challenge.
Nightmare
Beating this is immensely difficult. The map is filled with strongest monsters and they are super aggressive.
Impossible
It is possible to win with epic skill, but only a few have ever done this. The entire world will be trying to kill you.

The chosen difficulty level affects the number as well as the average strength of the enemies the player will face.

The player chooses the difficulty level at the beginning of a game. When playing in the Monster Hunt game mode, the **Impossible** difficulty level cannot be chosen and the difficulty level may also affect the number of lives the boss monster has.
Demian the Dragon

*This article is a stub. You can help Circle Empires Wiki by expanding it.*

**Demian the Dragon** is one of the leaders in Circle Empires. His special traits are, when beginning a game you start with +400 gold. Everytime you conquer a circle you get +3 workers for that circle.

In order to obtain him you must complete a game in nightmare mode
Celina

**Celina** is Tobias Hoffman's elder daughter. She is jealous of her little sister Alina, who is getting married to Julian, a wealthy merchant from Kovir.

**Spoiler warning:** *Significant plot details follow.*
Before the wedding, Celina tries to get revenge on her sister by "having" the witcher, whom she feels her sister would naturally snatch from her. She tells Γκέραλτ that she will have him on the nearest rock and demands a ring, *"as nice as Alina's"* for this tryst.

Celina ultimately meets a tragic end at the hands of Adam, her sister's lover (not her sister's fiancé!), ending up cursed to be a nightwraith. She argues about Julian with Alina and the argument spirals into manslaughter as Celina pushes her sister who hits her head on a rock as she falls and is killed. Adam is overcome with grief and anger when he learns of this and kills Celina to avenge his beloved.

Poor Alina also returns, as a noonwraith, due to the circumstances of her death at the hands her sister. If only their love for each other was as great as their love of themselves, one wonders if this tale may have had a different ending...

As a nightwraith, she roams the Fields at night until her spirit can be put to rest. Γκέραλτ can encounter her in that form several times, if he also wanders the fields at night. Each time, she laments her fate:

*It was an accident! I had no wish to kill but my anger bested me.*
*I fear the night, I always have... woe is me!*
*All I wanted was love... She had only disdain for him, scorning his feelings. I never would have done so...*
Then she attacks and must be killed. This continues to happen until her spirit is allowed to move on, which can not happen without the Wreath of Immortelles, which Γκέραλτ can get in return for completing a quest for the Hermit.

Having been set free, she disappears. She does return, however, depending on choices made by Γκέραλτ regarding his path. If he chooses the Witcher / neutral path, she appears, still as a nightwraith, to help him (or possibly fight him) in the Ice Plains.

## Συναφείς αποστολές

* The Heat of the Day
* Hunting the Wild Hunt
* Frozen Reflections

## καταχώρηση στο ημερολόγιο

*Seems like Tobias Hoffman's elder daughter is jealous of her little sister Alina, who is getting married…*
## Notes

* Although Celina suggests that the ring she wants must be expensive — she described Alina's as having a diamond as large as a pigeon's egg — she will accept any old ring, even the lowly silver ring.
* Despite giving her the Wreath of Immortelles and having her say that it does set her free, any further conversation about her suggests that nothing could be done.

## Gallery

* Celina's journal image
* Celina's romance card
* censored romance card
* Celina as a nightwraith

*Significant plot details end here.*
Circle Empires Wiki/Top section

Welcome to the Official
Circle Empires Wiki
the *Circle Empires* guide written and maintained by the players.
We are currently maintaining 613 pages (143 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

About Circle Empires

**Circle Empires** is a game developed by Luminous and published by Iceberg Interactive. It was released in August 2018.

The Circle Empires universe is made up of interconnected circles, each containing loot to plunder & foes to be defeated. You are the god-like leader of your tiny kingdom, on the road to power.

* Fast-paced real-time strategic gameplay with large-scale battles
* Expand your empire, circle by circle
* Units can gain XP and level up
* Procedurally generated worlds containing unique flora and fauna
* 150+ different creatures, buildings and resources
* 18 Different faction leaders, a variety of bonuses
* 12 enemy boss monsters
* A magnificent treasury that grows with each battle

[Read more...]

Content
UnitsBuildingsResourcesGuides
Bifunctional fiber and alloy recirculator

The **bifunctional fiber and alloy recirculator** is a quest item in Κεφάλαιο V which is required only if Γκέραλτ follows the Scoia'tael path and has Raven's Armor of the Elves made for him by Malcolm Stein, the dwarven blacksmith. The fabrication of this armor is not strictly necessary to the plot, but it sure is nice.

The recirculator is found in a dwarven trunk, in the ancient crypt beneath the old mine in the swamp cemetery along with some dwarven spirit.

## Συνδεδεμένες αποστολές

* A Gnomish Device
* Armor
* Hope Burns Bright
Mineral de cobre

*Este artículo es un esbozo. Para más información, consulte la Plantilla:Stub.
 Puede colaborar con 7 Days to Die Wiki ampliando la información.*

El **Mineral de cobre** es un bloque básico que debe ser minado con un pico y puede ser encontrado bajo tierra.

## Artesanía

El **Mineral de cobre** es usado común mente en una receta de artesanía a partir de la versión actual. Si se coloca el Mineral de cobre en el centro de la tabla de crafteo se pueden conseguir: 4 Lingotes de cobre.
Basilisk (Πλάσμα)

Basilisk is an ornithosaur, which sometimes terrorizes communities.

## Notes

* The short story, "Τα Όρια των Πιθανοτήτων" (*Granica możliwości*), features a basilisk. Γκέραλτ met Borch after the Μάγιστρος had slain the ornithosaur.
* The fourth episode of *The Hexer*, "Smok", was based on the short story, and thus featured a basilisk.

## Στο παιχνίδι *The Witcher*

In the game, basilisks do not appear until Chapter IV. The first encounter with them is usually on Black Tern Island, but possibly in the crypt in the fields. They are an excellent source of XP.

### καταχώρηση στο ημερολόγιο

*"Simple people call the **basilisk** the king of the Zerrikanian deserts and often mistake it for a cockatrice. They claim that the beast is filled with such hatred towards all living things that even its breath is venomous and its glance turns the unwary to stone. The fact that witchers often encounter basilisks in dungeons and cellars contradicts the legend and suggests these creatures can reproduce under any conditions like many of their nasty monster brethren. In fairy tales, the only certain way to kill a basilisk is by holding a mirror in front of its eyes to divert its deadly gaze. Witchers reply that it is far better to smash the mirror on the creature's head."*
### Location

* Black Tern Island
* Raven's crypt
* Kaer Morhen valley (Η Τιμή της Ανεξαρτησίας)

### Πηγή

* In Chapter III, Γκέραλτ can talk with a Townswoman sitting at The New Narakort. She is blonde, wearing a green dress with a yellow shirt. She will tell him she is in the mood to spin a tale but she is thirsty. Depending on her mood, she will ask for "a mug of beer" or milk. She will tell Γκέραλτ about Basilisks, Wyverns and eventually Archespores.
* Γκέραλτ must exit and then re-enter the inn (or meditate) after each tale to speak to her again. After Γκέραλτ has acquired all the entries she knows about, she will still ask for milk and beer but will not give any new tales or journal entries.
* Ornithosaurs
Angus

**Spoiler warning:** *Significant plot details follow.*
**Angus** is a local drug dealer who is known to the City Guard, well, at least to Jethro. He is a shady character who can usually be found standing on the corner near The Hairy Bear, kitty-corner from the Eager Thighs brothel in the slums of the Συνοικία του Ναού.

As part of the Following the Thread quest, Γκέραλτ must find Angus and get from him information about the Salamandra drug trade in Vizima. It is from him that Γκέραλτ gets the information to locate the Salamandra hideout where the manufacture of fisstech seems to be based. He can get this information either by paying the dealer for a letter of recommendation in order to enter the drug lab with minimal fuss or taking that same letter from him by force. Alternatively, our hero can simply enter the lab using force and dispense with the letter altogether.

## Συναφείς αποστολές

* Following the Thread

*Significant plot details end here.*
## Notes

* In Chapter II, Ida and Marcus Vertz lived in Angus' house, and they have since moved to a house in the slums.
Armorer

There are a few **armourers** in *The Witcher*:

* The Order armourer in the Συνοικία του Ναού.
* Malcolm Stein in the non-human district of the Συνοικία του Ναού and later in Παλιά Βίζιμα (Scoia'tael path only).
* The Armourer near The New Narakort in the Trade Quarter.
* The Order armourer in Παλιά Βίζιμα (Order path).
* Καλκσταιν, in Chapter V (Witcher / neutral path only).
Ambassador Shilard Fitz-Oesterlen's second letter to the Emperor

This letter can be looted from Shilard's body, after he dies in the Nilfgaardian Quarter of Loc Muinne.

## Content

***Ambassador Shilard Fitz-Oesterlen's second letter to the Emperor***
*To His Imperial Majesty, the Emperor of Nilfgaard Emhyr var Emreis - private and confidential*
*Your Imperial Majesty! After visiting Foltest (may he rest in peace), as planned I am now the guest of Henselt , whom I aim to present Your Imperial Majesty's offer. Kaedwen is a quarrelsome nation with an unreliable king and a wild nobility. Sympathies and allegiances shift time and again. Manipulating them takes no real skill. I note that Renuald aep Matsen has also taken up station in the barbarous North. I would take this occasion to express my doubt that sending him was necessary. Your Imperial Majesty knows that I do not trust the man and suspect he is hiding something from me.*
*Your Imperial Majesty's Ever Faithful Servant,*
*Shilard Fitz-Oesterlen*
## See also

* his first letter
* his third letter
Angus' house

**Angus' house** is located just facing the hospital, between the entrances to the non-human district. Angus, himself, is a "small-time" local drug dealer. He is pointed out to Γκέραλτ by Jethro as a way of finding out more information on the sources of fisstech in the Συνοικία του Ναού. The house is the location of the last confrontation between our witcher and the crook.
Blue meteorite ore

Δράσεις | Chance of critical effects:

## Στο παιχνίδι για υπολογιστή *The Witcher 2: Assassins of Kings*

Pieces of blue meteorite ore can be crafted, looted from many places, beginning in the Prologue, or purchased from the following merchants:

* Berthold Candeleria, there is a 50% chance he could have some
* Mael
* Thorak
* Haggard, there is a 10% chance he could have some
* Lasota
* Bras της Ban Ard
* Falas, there is a 10% chance he could have some
* Polycarp της Rinde, there is a 10% chance he could have some

The ore is used to craft a few swords, including:

* Black Unicorn
* Weeper
* Blue meteorite sword
* Robust blue meteorite sword
* Superb blue meteorite sword
A Tome Truly Rare

*Το λήμμα χρειάζεται επέκταση. Βοηθήστε τη Witcher Wiki επεκτείνοντάς το !.*

You obtain this quest when you pick up Dearhenna's Notes IV. This is dropped by Adalbert if you kill him at the end of The Secrets of Loc Muinne.

## καταχώρηση στο ημερολόγιο

**If you refused to allow Cynthia and Adalbert to take the megascope at the end of The Secrets of Loc Muinne:**
*Seek and ye shall find. And the witcher did just that. Dearhenna's Grimoire was encrypted (ah, those sorcerers!), but its value was clear at a glance. Our hero had no idea how to use the knowledge recorded in its yellowed pages, so he thought he might sell it to a mage with a penchant for history. But he also considered keeping it as a memento of his adventure of the sewers beneath Loc Muinne.*
**If you choose not to sell it to Bras της Ban Ard initially:**
*The witcher decided against selling the grimoire to Brass (*sic*) της Ban Ard. Later, every time he felt its weight during a climb or happened on it while rummaging through his satchel, he could not help thinking of it as ballast and considered paying Brass another visit.*
*Geralt did not know how to use the Grimoire and the huge tome merely weighed him down. Unwilling to drag it around his satchel, the witcher decided to sell. In the end he chose gold for its basic advantage: no one ever had any problem reading the symbols minted on coins.*
**If you asked to use the megascope at the end of The Secrets of Loc Muinne:**
*Geralt found multiple excerpts from Dearhenna's journal in the cellars of Loc Muinne. In one, the sorcerer mentioned a grimoire he penned. Given its authors genius, the scholarly tome would likely be very valuble. Keeping an eye out for it was a smart idea without question. Well, Cynthia thought so too. The sorceress proved craftier than our hero and outmanoeuvred him. Dearhenna's masterpiece landed in Nilfgaardian hands.*
## Notes

On the Xbox 360 version, selling the grimoire to Bras της Ban Ard results in the quest being completed but nets you no experience or orens, despite the fact that Bras says he'll pay you well.
Ancient crypt

There are three **ancient crypts** in the swamp cemetery, at least one of which Γκέραλτ must enter to complete the Armor quest. Each is accessed via a Wayfarer's stone which is activated by a unique combination of the Signs Aard and Igni:

* The ancient crypt beneath the old mine,
* Saint Gregory's tomb, and
* Agnes of Glanville's lair.

## Συνδεδεμένες αποστολές

* A Gnomish Device
* A Magic Formula
* Armor
* Saint Gregory's Litany
Agnes της Glanville

Η **Άγκνες της Γκλανβίλ** (Αγγλικά: Agnes of Glanville) ήταν η πρώτη ανθρώπινη γυναίκα να γίνει μία μάγισσα. Ήταν μία μαέστρος της βασιζόμενης στον «αέρα» μαγείας, μέλος του Πρώτου Κεφαλαίου και η συγγραφέας του βιβλίου *Τα Μυστικά των Μυστικών*.

## Στο παιχνίδι *The Witcher*

Ο Καλκστάιν αναφέρει για μία «παλιά φίλη», την *Άγκνες της Γκλανβίλ*, όταν συζητά για τη δημιουργία της πανοπλίας του Ρέιβεν με τον Γκέραλτ. Αναφέρει ότι η φωλιά της είναι ακόμη μία από τις αρχαίες κρύπτες στα νεκροταφεία του Βάλτου.
Bring it on: Kaedweni Camp

**Bring it on: Kaedweni Camp** is a quest in Κεφάλαιο I‎I of *The Witcher 2: Assassins of Kings* if Geralt takes Roche's path. The equivalent quest on Iorveth's path is "Bring it on: Vergen".

## Walkthrough

Having heard about Adam Pangratt from Bartholomew Bargee, Geralt was on the lookout for the mercenary when he reached the Kaedweni camp. He quickly learned that he could not take on the legendary arm wrestler without besting a few of the less famous arm wrestlers in the camp. Two, Randal and Martin, were located next to Isidor Kay, a dwarven sapper turned merchant who sold traps and bombs. A third was the camp blacksmith by the name of Magnus, located near the main entrance into the camp.

Finally, Geralt was able to challenge Pangratt in the upper Kaedweni camp where he was tending a fire outside his tent.

## Notes

You can fight the champion arm wrestler as many times as you care to for easy orens (200 orens per fight won even if the max bet is 100 orens). It has to be verified on other playthroughs, but by going to the champion after having beat every other wrestler, then asking him who's left, you can come back to him anytime you need money.

## καταχώρηση στο ημερολόγιο

*Geralt was looking for a worthy arm wrestling opponent in Upper Aedirn. There were many athletes among Henselt's soldiers, but the witcher was looking for the famous Adam Pangratt, whom Bartholomew Bargee had mentioned.*
**If Geralt attempts to arm wrestle Adam Pangratt before defeating Randal, Martin, and Magnus:**
*Adam Pangratt was the arm wrestling champion in the Kaedweni camp. The soldier of fortune held such renown that he only accepted challenges from people who already had several victories under their belts. The Witcher, of course, wanted to test his mettle against Pangratt. Before he could do so, however, he had to prove his worth and deal with other strongmen.*
*Geralt faced Randal, one of Pangratt's men, and easily pinned his hand to the table. The witcher needed a real adversary for a change.* (25 XP)
*Geralt might not have been a heavy-handed strongman, but he had a good technique and high tolerance for pain. When he tackled Martin, one of Adam Pangratt's men, he won easily. The victory convinced him to look for other opponents.* (25 XP)
*Even Magnus, the camp blacksmith, lost to the witcher. It took a while, but the artisan's strong arm could not stand up to the witcher's hand. Geralt decided it was time to look for a new challenge.* (25 XP)
*As already mentioned, Adam Pangratt was the best arm wrestler in Henselt's camp. When Geralt had dealt with the minor opponents, he decided it was time to challenge the giant and went to see the soldier of fortune.*
*What a fight it was! Adam Pangratt's technique was excellent, as was his grit. He only lacked mutagens coursing through his veins. The witcher was victorious, but the soldier of fortune was not cross at all. He advised Geralt to meet Mighty Numa, a truly legendary strongman. Should the two ever meet, the witcher decided to see if Numa really doped as Adam Pangratt claimed.* (50 XP + 25 XP)
Breach in the wall

The **breach in the wall** is the *de facto* west gate out of Παλιά Βίζιμα. It leads to the Νεκροταφεία Βάλτου and ultimately to the Old manor. It is not easily attained. Γκέραλτ must fight his way there from the field hospital regardless of his choice of path. The only differences being the sort of opponents he meets along the way and the placement of the barricades in his path.

Two individuals who can reliably be found in the vicinity are the Order quartermaster, a merchant and Jean-Pierre. The quartermaster does not buy much, if anything, but he does sell an interesting variety of weapons.

## Συνδεδεμένες αποστολές

* Armor
* Hope Burns Bright
* Mud and Velvet
* Sweet Revenge
* The Flame that Cleanses
* The Bruxa Contract
* Under a Fiery Sky
Amber

**Amber** is fossil tree resin, which is appreciated for its colour and beauty. Good quality amber is used for the manufacture of ornamental objects and jewellery. Although not mineralized, it is often classified as a κόσμημα. A lot of the most highly-prized amber is transparent, in contrast to the very common cloudy amber and opaque amber. Opaque amber contains numerous minute bubbles. This kind of amber is known as "bastard amber", even though it is in fact true amber.

## Στο παιχνίδι *The Witcher*

The druids in the swamp cemetery require some amber for their Green March. They will exchange it for three (3) willow potions.

### Πηγή

* Wardrobe at the Reverend's house in the Προάστια.
* Sometimes also upstairs at the house across the street from the Reverend's.
* Sometimes in the trunk next to Triss' bed.
* Sometimes on Dagon's body after the duel in Κεφάλαιο IV.
Units

**Units** are the heart and soul of *Circle Empires*. Most units are used to attack enemy units and buildings, while some have special abilities such as healing or collecting resources.

## List of units

### Basic units

Basic units are bought from the Storehouse.

### Special units

Special units are bought from specialized buildings, found from mystery boxes or require having a particular Leader.

### Improved units

When a unit earns enough experience, it becomes a new, improved unit.
Baltimore's directions

After questioning Thorak about Saskia's chalice, Geralt learns that the previous runesmith, Baltimore, had a workshop nearby. After searching the abandoned workplace, Geralt finds this document along with a key.

## Associated Quests

* Baltimore's Nightmare
* Suspect: Thorak

## Content

***Baltimore's directions***
*Start looking at the well, where loud echoes dwell*
*Take ten paces t'wards the river, walk left and do not shiver.*
*Meager two tens of paces, pass the gate in my good graces.*
*The one that our safety keeps. Go where the crossroads' patron sleeps.*
*Every road you need to take, yet the middle one is safe.*
*Heed and look for Ingrand's signs, and you'll follow my designs.*
*Should you choose to go right, you'll soon see someone in plight.*
*At noon this drowned soul, points its shadow at your goal.*
Captain's report

## Associated Quests

* The Kayran
* Mystic River

## Journal Entry

***Sealed copy of the personal diary of the Petra Silie's captain***
*An exact copy of the personal diary of the Petra Silie's captain. An elegant note on the cover states:*
*"Deliver via the Royal Mail directly to His Magnificence, the Chancellor of the University of Oxenfurt."*
Berengar's letter

Depending on Γκέραλτ's decisions, this letter can be found, along with Berengar's medallion, on Berengar's body on Black Tern Island at the end of Κεφάλαιο IV, if Γκέραλτ kills him, or elsewhere, if he is spared.

## Contents

***Berengar's Letter***
*I always believed that witchers had stripped me of the ability to communicate with humans. Now I know this to be untrue. Whatever the reasons, I cannot talk to people, so I write this letter instead. Herein, I admit: I am a coward, I fear pain, incapacitation and death. I was afraid at Kaer Morhen, afraid when I fought monsters, and finally, I feared the Professor and Azar Javed, especially the latter. He supervises Salamandra's scientific project, creating deadly creatures from black magic and mutagens. He is a powerful mage, but if my plan works, he will be a dead mage and the witchers' secrets will be safe. In spite of everything, I am content our paths crossed as I set off now for Vizima.*
*Berengar*
## Συνδεδεμένες αποστολές

* Berengar's Secret
* Witchers' Secrets
Cahir Mawr Dyffryn aep Ceallach

**Cahir Mawr Dyffryn aep Ceallach**, or simply **Cahir**, was from Vicovaro. He was the son Ceallach and Mawr, the brother of Dheran, Aillil. He was also a Nilfgaardian Intelligence officer who first appeared in Blood of Elves, though he is not named in that novel. It only becomes clear in later novels that he is the black knight with the bird of prey wings on his helmet who invades Ciri's dreams.

**Spoiler warning:** *Significant plot details follow.*
When we first meet Cahir, he has recently been released from two years in prison from which he had only expected to escape via the gallows. The emperor decides to give him one more chance, adding that if he doesn't succeed, the executioner's axe still awaits him. He also states that the chance of a pardon is extremely small and that of forgiveness, non-existent. All this relates to a mysterious incident two years earlier, but no further details are provided. Emhyr var Emreis, the emperor of Nilfgaard tasks him with finding Ciri.

Later, he joined Γκέραλτ's party but not easily. Γκέραλτ nearly killed him on at least three occasions before finally grudgingly accepting him into his party. The first time was during the coup on Thanedd Island, then again later while Cahir was being transported as a prisoner in a coffin by hawkers.

He loved Ciri. He confessed this to Γκέραλτ shortly before he died at the hands of Leo Bonhart in the assault on Stygga. He told Bonhart that he was the witcher but the seasoned killer was not frightened by this bluff and defeated the "Black Knight" in very few moves. Though he seemed an enemy at the outset, his sacrifice gave Ciri and Angoulême time to escape.

*Significant plot details end here.*
## Notes

* Cahir had stated that apart from two brothers he also had three sisters - although nothing more apart from their existence has been explained.
* Cahir was unable to fully bend three fingers of his hand which had been cut by Ciri in a sword duel during the Επίθεση στην Thanedd.
* Νταντέλιον was fond of making fun of his (and Ρέτζις's) long name(s).
* Cahir was very often called "Nilfgaardian" by various people, he was always correcting them, stating that he was from Vicovaro.
* Cahir was Assire var Anahid's cousin.
* The Armor of Vicovaro's name in the `def_shops` game assets file is called "Cahir Armor", a reference to the fact he was from Vicovaro.

## Gallery

* Cahir on the Polish cover of *Blood of Elves*
Camp

There are several **camps** in **The Witcher** and "The Price of Neutrality".

## Στο παιχνίδι *The Witcher*

* The Royal huntsman's camp in the Outskirts in Κεφάλαιο I.
* The non-human camp in the Swamp Forest in Κεφάλαιο II.
* The Salamandra encampment in the Swamp Forest in Κεφάλαιο III (actually the same locale as the non-human camp).

## Στο παιχνίδι για υπολογιστή *The Witcher 2: Assassins of Kings*

* The camp in the Πρόλογος‎
* The Kaedweni camp
* The camp followers' encampment
* The Nilfgaardian camp
* The Blue Stripes' camp
* The Order of the Flaming Rose camp
Against Nonhumans

A pamphlet describing the great conspiracy of the non-humans and their schemes over the centuries. It contains many lies but simultaneously provides some useful information on the Παλαιές φυλές.

## Content

***Against Nonhumans***
*Anonymous*
*"It was then that the elven wise men called the Sages gathered in the dungeons beneath Reinhold Castle. The eldest of them said: "The day and the hour have come. We are here to discuss the fall of humans. We will avenge the death of Lara Dorren, we will shed their blood and drown the world in chaos. We will hide in the fortress for five hundred years while the chosen live in human cities and become their neighbors. Everyone knows their place in the Plan, whether elf, dwarf, gnome, sorcerer, or Nilfgaardian. Whoever betrays us is doomed. We will call ourselves Superiors, because we have no lords over us and we spit on gods."*
*Then all swore an oath and each drank the blood of an innocent child from a golden chalice to seal their obedience to the Plan."*
## καταχώρηση στο ημερολόγιο

**Γλωσσάριο**:

* Νάνους
* Ξωτικά
* Γνωμικά
* Scoia'tael

## Location

* Antiquary in the Outskirts' inn.
* Haren Brogg has a copy at his place.
* In the trunk inside the door of the Dwarven blacksmith's house.
* Antiquary in the Συνοικία του Ναού.
* Bookseller in Tanner's Square in the Trade Quarter.
* In a barrel just inside the door of the Executioner's tower in Παλιά Βίζιμα.
Basics of Alchemy

The book describes the basic rules of creating alchemical mixtures.

## Content

***Basics of Alchemy***
*Master Jeremiah*
*"To understand alchemy, you must understand two great truths. First truth: "As above, so below." Second truth: "Everything is one."*
*These truths teach that alchemical substances are everywhere around you — in field herbs, in human and animal bowels, even in rocks. This is because alchemy is life, and life is alchemy. Once you understand alchemical processes, you will understand the processes of life and the world of nature will become an open book.*
*Yet alchemy is also knowledge. Does the potion require a flower or a leaf? Where is vermilion found — in the kidney or the eye? These questions are answered by books. Therefore, read both the old masters and new works. Practice your herbalist skills and mixing oils and powders.*
*However, first and foremost experiment — because the greatest discoveries in alchemy have come about through experimentation."*
## Location

* Antiquary in the Outskirts' inn.
* Wardrobe in the house opposite the Reverend's house in the Outskirts.
* Καλκσταιν, reward for The Ghoul Contract along with 100 , also for sale.
* Antiquary in the Συνοικία του Ναού.
* There is a copy in a trunk in Καλκσταιν's basement workshop in the Συνοικία του Ναού.
* Bookseller in Tanner's Square in the Trade Quarter.
Barricade (location)

**Spoiler warning:** *Significant plot details follow.*
"Smashing through the **barricades**" is one of the more confusing parts of the main quest in Παλιά Βίζιμα during Chapter V. Which barricades can be smashed and how to proceed through them depends on the path Γκέραλτ has chosen at this point in the game. His choice of actions and allies also branches.

## Scoia'tael path

If Γκέραλτ has chosen the Scoia'tael path, his main allies are Zoltan, Toruviel and Yaevinn. He is met by Zoltan upon entering Old Vizima and fights his way through to the field hospital while gathering some refugees. Later, he must smash through the barricades with Zoltan to help Toruviel and Yaevinn who are busy fighting the Order. Although Yaevinn is only spied from a distance in a cut scene during the run of the barricades, he does appear later.

## Order path

If Γκέραλτ has chosen the Order path, his main allies are White Rayla and Siegfried, but he does have the support of the Order. He is met by White Rayla upon entering Old Vizima and fights his way through to the field hospital while trying to beat Rayla's record for the most squirrel tails gathered. Later, he must smash his way through the barricades with Siegfried to help White Rayla as she and her men are busy fighting the Scoia'tael.

## Witcher / neutral path

If Γκέραλτ has chosen the neutral path, his main allies are Triss, Zoltan and Shani. He is met by two nurses upon entering Old Vizima and fights his way through to the field hospital while keeping the nurses safe from both the Order and the Scoia'tael. Later, he must smash his way through the barricades with Shani to help her get to the swamp cemetery to help the refugees. Triss shows up later. Also note that with this path, only the "back" door of the field hospital is usable. The "front" door (by the notice board) is locked for this path.

## Barricades

The first map shows the relative locations of the barricades. All the barricades are present, irrespective of the path Γκέραλτ has chosen. The difference is which ones he can actually "Aard" his way through and which ones become "fixed" (and therefore *not* aardable).

**Legend:**

*Significant plot details end here.*
Amethyst dust

**Amethyst dust** can be looted various places beginning in the Prologue, or from the corpses of bruxae, drowners, wraiths, the draug, arachas, draugir, gargoyles, fire and earth elementals. It can also be purchased from the following merchants:

* Fioravanti in Flotsam's town square (also sells diagram)
* Vilmos Bartok in Flotsam (also sells the diagram)
* Myron in the Kaedweni camp (also sells the diagram)
* Relic peddler in the Kaedweni camp
* Mottle outside Vergen
* Felicia Cori in Vergen and Loc Muinne (also sells diagram)
* Polycarp της Rinde in the Order of the Flaming Rose camp (also sells diagram)
* The Incredible Lockhart in Loc Muinne (also sells diagram)
* Marcus in Loc Muinne
* Falas in Loc Muinne (also sells diagram)

It can also be crafted and finally, it can itself be used to craft the following items:

## Other crafting components

* Elemental stone
* Essence of water
* Sun rune

## Armor

* Blasphemer's armor
* Oathbreaker's gauntlets
* Wild Hunt armor

## Swords

* Black Unicorn
* Blue meteorite sword
* Red meteorite sword
* Robust blue meteorite sword
* Robust red meteorite sword
* Robust yellow meteorite sword
* Superb blue meteorite sword
* Superb red meteorite sword
* Superb yellow meteorite sword
* Yellow meteorite sword
Alvaro's Portal

**Alvaro's portal** is a teleporter which is found in the main chamber of the Salamandra base at the end of Chapter III, during The Unforgiven. It must be activated using a power stone to allow reinforcements from the witcher's allies to come through and aid him during the battle which takes place at the base.

Yaevinn mentions that the portal was built by his kin, making it of elven origin, something which is also confirmed if Γκέραλτ chooses to side with the Order. In that scenario, Siegfried blusters on about using such a device as it is clearly of *evil* elven origin.

## Συνδεδεμένες αποστολές

* The Unforgiven
* Wanted
Calcium equum

**Calcium equum** is a popular mineral, commonly referred to as 'horse lime'.

## Πηγή

* Lambert, during the A Potion for Triss quest in the Prologue.
* A Small Book of Minerals
* The Great Book of Minerals

## Notes

* This is one of the first ingredients Γκέραλτ learns about when he arrives a Kaer Morhen in the Prologue. It is found in a chest in the evening hall on the second floor.
* It is necessary for the brewing of A Potion for Triss.
* Καλκσταιν buys this mineral.

## Exploit

* As long as you don't have calcium equum in your inventory, the chest's supply can be endless. Just continue to open and close the chest without removing the contents: with each iteration the total amount of calcium equum in chest will have increased by one. Only remove the contents when you have reached the desired amount.
Archespore

**Archespores** caused the witchers to consider adding herbicide to their arsenal. Fortunately, fire proved an equally efficient remedy for these cursed plants, and using the Σύμβολο του Ιγκνι does not require carrying an inconvenient tank on one's back.

## καταχώρηση στο ημερολόγιο

*"Some crimes are so terrible that they fill people with terror and offend the gods. The criminal's ill will and the cruelty of his deed conceive a curse that brings the **archespore** to life. The beast attacks innocent creatures hatefully, trying to take vengeance until justice is done."*
## Location

* Swamp
* Kaer Morhen valley (Η Τιμή της Ανεξαρτησίας)

## Πηγή

* In Chapter III, Γκέραλτ can talk with a "Townswoman" sitting at The New Narakort. She is blonde and wearing a green dress with a yellow shirt. She will tell him she is in the mood to spin a tale but she is thirsty. Depending on her mood, she will ask for "a mug of beer" or milk, in exchange telling Γκέραλτ about Basilisks, Wyverns and eventually Archespores.
* Γκέραλτ must exit and then re-enter the inn (or meditate) after each tale to speak to her again. After Γκέραλτ has acquired all the entries she knows about, she will still ask for milk and beer but will not give any new tales or journal entries.
* Curses and the Cursed

## Notes

* Archespore remains will not contain Archespore juice unless you have their bestiary entry.
* Πυρσού also provide a good alternative weapon against these voracious plants.
Brokilon

**Brokilon** is a primeval forest surrounded by the Βασίλεια of Cintra, Brugge, Sodden and Verden. It is inhabited by dryads, leprechauns and pucks and is very dangerous for humans, as dryads tend to shoot them without warning. They supported the Scoia'tael by allowing them to hide in Brokilon and healing the wounded fighters. The Brokilon dryads are led by Eithné, who lives in Duén Canell, at the centre of the forest.

 — pg. 270,

It is absolutely forbidden to bring fire into the forest; axes and other forms of harming trees are similarly discouraged. Brokilon is home to magical cures known as conynhaela and purple living bone.

## Places

* Duén Canell
* Col Serrai
* Craag An
* Ceann Treise — a waterfall

## Notable People

* Eithné
* Morénn
* Braenn
* Milva

## Notes

* Brokilon is also called the *forest of death*.

## Στο παιχνίδι *The Witcher*

The dryad in the Druids' grove, Morenn, can tell Γκέραλτ about Brokilon.

*"Brokilon is our home, Eithné our lady."*