Patches, Updates & Current Client

+ Catching and taming now use the Taming skill in the same form as it does for small animals and birds.
	+ All types of lariats for taming now do not disappear, but work on the principle of tools, it’s have a quality and durability, their recipes have been changed.
	+ For catching mounts, special nets have been added, which need to slow down the animal before using lariats.
	+ After catching, the animal needs to be fed successfully several times so that it allows it to ride. The success of feeding depends on the skill of Taming.

* Added iron and steel spears. The characteristics of all kinds of copies are reconfigured.
* Added bronze, iron and cast iron shells for the sling. The characteristics of the sling have been reconfigured.
* Added an additional equipment slot for arrows and metal shells for the sling:
	+ If there is a certain type of arrows or shells in the slot, then this type will be used for shooting.
	+ The selected type of shells will first be spent from the inventory and only the last from the equipment.

* Implemented a new type of damage on metal armor, corresponding to the hit in the joints between the plates of the armor:
	+ Added mechanic of Penetrating blow, causing bleeding.
	+ All types of knives now have the chance of triggering Penetrating blow depending on the material.
	+ Now all types of metal armor, depending on the material, have resistance to the Penetrating damage.
	+ The draemeter now has the chance to use the Penetrating blow.

* The mechanics of the destruction of old dominiums have been reworked:
	+ The dillapidation of the dominum stone now depends on its type, and time is written in a note to the recipe.
	+ Number of days without entering the game for Initial - 5, Small - 10, Medium - 20, Large - 30, Noble - 40.
	+ The term of the dillapidation of stones (the period from the onset of dilapidation to the complete disappearance of the captured zone) has been changed for Initial - 2, Small - 3, Medium - 6, Large - 10, Noble - 10.
	+ Disable notification in the chat about the destruction of dominions.
	+ We remind you how the destruction of dominions works. For example, you have 2 days of premium and the Medium dominium. Accordingly, 2 days of the premium plus 20. After 22 days, if you do not go into the game - starts the dilapidation of the stone. If it is not repaired, the stone will collapse after another 6 days. Total 2 + 22 + 6 = 30 days. If you login into the game, you got another 20 additional days before the new start of the dilapidation.

* The mechanics of transferring outsiders over the territory of the dominium has been improved:
	+ Now when entering the game the character will appear outside the territory of someone else's dominion, if he does not have the rights to open doors and containers.
	+ If you somehow mistakenly ended up in someone else's territory, do not touch anything inside, exit the game for a minute (the character stays in the game for a while) and restart the game.
	+ We remind you that all your actions on a foreign territory are logged and can lead to the blocking of your account in the game.

* Now all the flying projectiles look different.
* Fixed a bug due to which after the resurrection, no bonuses were added from the equipment and character stats.
* Fixed a bug due to which some bonuses from equipment were incorrectly calculated.
* Information about partial ignoring of target armor is added to the note to the blunt weapon for a better understanding of its mechanics.
* Fixed a bug that could cause the appearance of a second corpse on top of the first, which looked like the loss of all items at death.
* Fixed a rare but critical error that does not allow to pick up items thrown to the ground.
* Fixed bug, sometimes leading to loading problems on the borders of the map.
* Fixed a bug of modifiers for casual servers that resulted in the collecting of animal heads and bear skins more than one.
* Fixed a bug due to which the data about the characteristics and skills were not updated when the character window was opened.
* Fixed a bug due to which, under certain circumstances, there was an opportunity to get to someone else's territory when loading the map.