Astral Pugilism

**Descriptors:** none

**Class:** Daevic, Guru, Lunar, Nexus, Soulforge, Stormbound

**Slots:** Shoulders, Belt, Body

**Saving Throw:** None

*Your body is sheathed in astral power which causes you to shimmer faintly as if your body was filled with glittering stars and the void of space. The power moves as you move, and can be projected outwards at your command.*

Shaping this veil coats your body is a thin sheet of astral energy that mimics your movement and enhances your attacks with deadly energy. Your unarmed strikes deal 1d6 points of bludgeoning damage, and don’t provoke opportunity attacks (or your normal unarmed strike damage, if it is higher). You can choose whether the damage they deal is lethal or nonlethal. Additionally, your unarmed strikes and natural attacks count as magical for the purposes of bypassing damage reduction.

By focusing your energy into the veil, you can project the astral energy outwards when you make an unarmed strike or natural attack, allowing you to use it to strike a distant foe. You can utilize your unarmed strikes or natural attacks as a thrown weapon with a range increment of 10 feet. When doing so, you project an astral duplicate of the unarmed strike or natural attack to attack the foe, which counts as a supernatural effect and shatters on impact. When using this ability, you do not take any penalties for attacking creatures engaged in melee combat. This otherwise functions as a normal thrown weapon (using your Dexterity for attack rolls, Strength for damage rolls, provoking attacks of opportunity when used in melee, and can only be used to a maximum of 5 range increments).

**Essence:** For each point of essence invested in this veil, the range increment of your thrown unarmed strikes and natural attacks increases by 5 feet.

**Chakra Bind (Shoulder): [D10, L10/12, N10, So10, St10]** Binding this veil to your Shoulders chakra further empowers your ability to throw your unarmed strikes and natural attacks, and makes it easier for you to do so safely. You no longer provoke attacks of opportunity when using thrown unarmed strikes or natural attacks. You can use your thrown unarmed strikes and natural attacks to threaten squares within your natural reach + 5 feet of you, plus an additional 5 feet per 3 essence invested in the veil.

You additionally gain the ability to use your thrown unarmed strikes to perform combat maneuvers from the following list: bull rush, disarm, drag, reposition, sunder, or trip. When doing so, you use your Dexterity in place of your Strength when determining your CMB, and if one of those combat maneuvers would allow you to move, you cannot. If you use these combat maneuvers beyond the first range increment of the thrown attack, it suffers the normal penalties.

**Chakra Bind (Belt): [D13, G17, L14/16, N16, So13, St14]** Binding this veil to your Belt chakra grants you all of the benefits of the Shoulders bind, and allows you to project the entire field of astral power that surrounds you outwards. Once per turn as a swift action, you can project the veil outwards, creating an astral copy of yourself that flies towards a square within 5x the range increment of this veil’s thrown unarmed strikes. The copy must travel in a straight line towards the target space, and must not have obstacles in its path, and does not provoke attacks of opportunity from its movement. The astral copy persists until the end of your next turn + 1 round per two points of essence invested in the veil.  Whenever you make an unarmed strike or natural attack, you can make it through any of your copies instead. When doing so, you must be able to see the target of the attack from your own position. You can also use your copies to threaten attacks of opportunity. If a creature provokes an attack of opportunity from one of your copies, you must use that copy to make the attack of opportunity. Your copies share your AC, but if they take a single point of damage or fail a saving throw against any effect, they are immediately destroyed. Your copies block the movement of your foes, but not your allies. Any time you invest your essence or create a new copy, you can choose to destroy any of your existing copies.

**Chakra Bind (Body): [D12/20, G20, L20, N20, So20, St20]** Binding this veil to your Body chakra grants you all of the benefits of the Belt bind, and charges your astral copies with explosive potential. Whenever one of your copies is destroyed (either by taking damage, or you choosing to destroy them), you may cause them to lash out at a foe, making a melee or thrown attack with one of their unarmed strikes or natural attacks as an attack of opportunity, even if it is not your turn. Additionally, when you create your copies you can take a number of points of essence burn equal to the essence capacity of this veil to create that many additional copies as part of the same action.