Patton Jameson Florida

* 🔸 **Lore Producer:** *Reserved for* **@hipsterocracy** *[ Press Pass (Season One) Lead Performer • "Jimmy Trout" ]*
	+ collect a**🔸ncv1** to make it official
* 🔸 **Register PP:S1\_V1:** *collect a🔸ncv1 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Boston Potatoes**

This character's story began in the 1939 Boston Potatoes inaugural season.

* Full Name: **Patton Jameson Florida**
* Chapter History: **#1 • 1939 🔧**
* Role: **Ecosystem Professional (EcoPro)**
* Sub-Class: **Service Professional**
* Profession: **Librarian** • **The Basketball Syndicate of America**
* Age in Chapter: **26 years old**
* Date of Birth: **March 22nd, 1912**
* Modern Country of Origin: **United States 🇺🇸**
* Nickname: *EcoPro nicknames are earned after twenty-eight (28) Lore Parties of participation*
* Driven By: **Convenience**
* Professional Goal: **Sampling Various Cuisines**
* Alignment: **Ignorant Good**

### Profession: **Librarian**

Patton Florida is a "Librarian," so he keeps thorough written records and organizes information for the Basketball Syndicate.

### Platform: The Basketball Syndicate of America

Mr. Florida works for the Syndicate, directly, and is on residential assignment in Boston.

### Alignment: Ignorant Good

* **Ignorant** = characters who lack knowledge, understanding, and/or curiosity about information or a situation. They often act without thinking of or being aware of the consequences.
* **Good** = characters who have a strong moral compass and act with kindness, compassion, and generosity. They may act in high regard for others until a display of behavior dismisses their reason for good faith.

## Biography

Patton Jameson Florida, born in the charming town of Bourbonnais, Illinois, was destined for an eccentric path. His childhood was marked by a peculiar fascination with culinary adventures, often finding himself exploring his mother Ida's professional kitchen with unbridled curiosity. This early connection with food would later shape his professional goals. His father, a failed hog farmer named Micky Florida, discouraged Patton from pursuing a career in food preparation.

Inspired by a desire for ease of work and an unquenchable appetite, Patton embarked on a journey that led him to become a Librarian, a profession that allowed him the flexibility to indulge in his love for sampling various cuisines. His lack of knowledge about basketball or competition in general didn't deter him; instead, he saw the opportunity to combine his job with his passion for food.

Patton's journey into the world of librarianship began in his hometown's cozy library, where his peculiar methods of categorizing books raised a few eyebrows. Rumors about the "Patty Florida Index" intrigued the hiring committee of the BSofA. The Basketball Syndicate of America recognized the need for a librarian who could bring a fresh, unorthodox perspective to their record-keeping. Upon his hiring, they assigned him to attend to the records of the Boston Potatoes.

Proudly ignorant of the intricacies of basketball, Patton found joy in organizing the Syndicate's collection of Boston-related literature. His proudest moment was curating a special section dedicated to unique recipes from each city the Boston Potatoes planned on visiting in the 1939 season... something nobody asked him to do. Despite his obliviousness to the team's dynamics, Patton's contribution lay in fostering a lighthearted atmosphere within the organization. His quirky catchphrase, "In the library of life, every book is a menu," became a motto embraced by Assistant Coach Aaron Kellog.

Patton's approach to his platform is one of unassuming goodness. He didn't comprehend the complexities of the game, but he thrived in bringing a sense of joy and simplicity to the team's environment. His unique skill was anchored in connecting seemingly unrelated topics, turning every conversation into a delightful exploration of flavors.

## Details

* Favorite Food: Absurdly Spicy Ice Cream
* Favorite Color: Culinary Cream
* Favorite Animal: Walrus
* Fashion Sense: Apron-chic with a touch of mismatched socks
* Piece of Trivia: Once mistook a basketball playbook for a cookbook and legitimately tried to make some of the plays.
* Unusual Hobby: Hosting impromptu recipe readings, categorizing recipes.
* Phobia: Fear of blandness
* Pop Culture Interests: Contemporary jazz, food magazines, and culinary trade shows.
* Love Interest: *None yet discovered*
* Other Professional Interest: Exploring the intersection of literature and gastronomy.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Boston Potatoes*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Patton Jameson Florida*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access