recursal/Fanatic-Fandom huggingface dataset:
Azture

**Azture** is a human city built on the Azalea River just inland from the coast.

## History

Azture is believed to be the 2nd human city ever to have been built (after Yûn). Some archeologists claiming it to be several thousand years old.

## Economy

The Sultanate of Azture what many consider is self-sufficient economy in terms of commodities.

The town of Azlan is the largest grower of tea in the sultanate.

### Export

Weaved baskets hats, spices, tapestries and tea.

## Military

Azturan navy is the 4th largest in the world (behind Ilia and Kategar) with a strength of about 42 warships.The Azturans prefer to hire sellswords to do their fighting, seldom risking the lives of their own citizens

## Trivia

The river is named after the azaleas flower.
Sofia(town)

**Sofia** is is a bustling town near the border of the republic of Ilia and halflington acts as the provincial capital of Ravello.

## Geography

### Layout

It is an inland town, composed of mostly white, orange and yellow building with orange stone tile roofs. It has a large brown building on one side and on the other, it has a Greycoat barracks. There are a lot of trees lining the roads.

On the main road, there is a park which has a statue of princess Sophia. The Graycoat captain James of Lacos usually patrols there, On the opposite side is the town square witch has a fountain in the center.

## History

Built by the Leon the III to be a imperial retreat the town was named after his daughter princess Sofia "The healer" due to the abundance of healing herbs and springs in the area.
Eastern Road

The **Eastern Road** is the longest and oldest road in Aranor. It runs from Ilia to the Crossroads Inn, past Greystone, through the Commonwealth, the northern region of Dragonstone and Kyou, and ending at the Mountains of Menros. It is regarded as the best road in the world. Its origins predate the history of the new age.
Zadius Vanthis

**Zadius Vanthis** was a bardic Sun Elf and husband to the Lady of Lorifir.

He was a brave and kind man who shared his passions and talents with people around him including his two daughters: Saskia and Serelia. He taught them both the freedom and beauty in music as well as the patience and discipline it required.

He was petrified while fighting in the Battle of Wilting Grove, and as a result was turned to stone.
Wild Elves

The **Wild Elves** are a sub-group of Elves who never settled in a city. They are also known as the **Wood Elves** or the **Green Elves**. The largest population of Wild Elves are found in Valnir Forest. There is a sub-group of Wild Elves, called Snow Elves, native to the northern regions of Aranor, and ancient primitive tribes who still roam the Feywild. Protecting the borders of the Feywild are the Rangers of the East.
INTRODUCCIÓN

El fútbol americano es uno de los deportes más formativos y exigentes en nuestro país y también en Estados Unidos, y la muestra es en muchas instituciones académicas se ha constituido como parte de su identidad.

Ejemplos en México: Las águilas blancas y los burros blancos del IPN, los pumas de la UNAM y FES acatlán, la UANL con los auténticos tigres, o el ITESM con los borrados del mapa para otros.

A partir de 1978, varias asociaciones civiles u organizaciones se han denominado como importantes en el mundo del fútbol en México, donde surgen jóvenes de diferentes organizaciones como ONEFA (fútbol universitario), CONAIDEP (competencias entre universidades), entre tantas más. Estas organizaciones han sido las reglas de convivencia, de juego, etc.

Por otra parte EUA ha invertido mucho más que México, universidades como Alabama, Clemson, Virginia, California son algunos de los equipos más ganadores, hablando del fútbol universitario. EUA posee las ligas NCAA (fútbol universitario), AFL (antigua liga que surgió en 1960 y luego se fusionó con la liga más popular de la NFL), donde se puede adquirir y visor de los nuevos talentos, ademas que en este país se encuentra la mayor liga de fútbol americano en el mundo que es de la NFL (National Football League)
Dragon Conquest

### Result

Fall of the Dragon Empire Establishment of the Commonwealth and the Church of Dragonstone

## Forces

Dragonstone Empire

Alliance of the Free Nations

## Commanders

Dragon King Krzáal +Draconic Princes

Sigismund of house skaliz +Lord David of Greystone

## Strength

210,590

273,300

## Casualties

200,000

201,000

400 towns destroyedOver 100,000 civilians killed

The **Dragon Conquest**, later known as the *first Aranor War* was a war that lasted six years and ended with the Treaty of Palinor. Over 400,000 soldiers where killed or wounded during the war.

## Background

### Colonization of Dragonstone

The Dragonborn came from across the Smouldering Sea. Led by their king, Krzáal. Seeking new lands to conquer the dragonborn began extensive expansion of the colonial settlements on the Dragonstone peninsula.

## Known battles

### Northern campaign

Battle of Palios = Dragonborn Victory

Siege of Deen Morith = Dwarven Victory

Fall of the Mud tribes = Dragonborn Victory

Battle for the Riverlands = Dragonborn Victory

Sacking of Pallia = Dragonborn Victory

### Eastern front

Bleeding campaign = principalities of Ren and Kyou Victory

### Western front

Battle for Westrun = Dragonborn Victory

Battle of corkton = Dragonborn Victory

Siege of Tarentum = minor Dragonborn Victory (the only Siege the Dragonborn won apart from the Sacking of pallia.)

Battle of Bowler's Point = Valand victory

First Battle of devonfeld farm= salmate

second battle of devonfeld farm = Dragonborn Victory

(Death of king Sigismund of house skaliz)

Siege of Greystone = alliance Victory

Battle of the eastern sea road = salmate(death of tchazzar)

Battle of ashes = alliance Victory(final battle)

## Timeline

7 BDC **Dragon Conquest** begins by years end the dragon empire has conquered majority of the Eastern Proteus valley and has entered the **principality of Ren**.

6 BDC striking fast after the winter, The **dragon empire** gains a series of victories at the Battle of the fork and the Sacking of Palia. Dragonborn suffer the only defeat in the first year of the war at the Siege of Deen Morith.

5 BDC Due to winning the Battle for Westrun the **dragon empire** have no enemy forces between them and the Kingdom of Valand

4 BDC Due to suffering heavy losses the **dragon empire** retreats out of the Principality of Ren ending the Bleeding campaign. The dragon empire proceed with the **Invasion of Valand**.

4 BDC Alliance of the Free Nations.

1 BDC Battle of the Ashes ending the **Dragon Conquest**.
Laphroaig

**Laphroaig**, once **Laphroaig Stoneback**, is one of the main protagonists of the story. He lost his surname after being exiled from Deen Morith. Now a clanless dwarf, he wanders the south-west of Aranor, drinking ale and doing mercenary work to pay for his habits.

## Biography

### Early life

Laphroaig was born the son of a respected stone mason in Deen Morith. He trained to be a soldier so that he could protect the farmlands from raiders.

### Exile

After being exiled from the military, Laphroaig made his long way to Ilia. He lived there for several years, befriending Lyon Odeson and drinking in his tavern, the Blue Oyster. Several months ago Giovanni and Eiji Date came into the tavern, and Giovanni used his charm to hire Laphroaig for a contract to rid a nearby tin mine of goblins. Since then, he has remained alongside the two.
Battle of the Eastern Sea Road

## Forces

Alliance of the Free Nations

Dragonborn Empire

## Commanders

Lord David of Greystone

King Krzáal

## Strength

40,000

30,000

## Casualties

1,500 killed2,500 wounded

King Krzáal29,400 killed

The **Battle of the Eastern Sea Road** was one of the greatest defeats for the Dragonborn, fought during the Dragon Conquest it is agreed that the battle turned the tide of the war in the east when dragon Prince Krzáal was slain.

## Battle

The Draconic army marched Westward along the road running near the coast. Eager for battle, prince Krzáal pushed his army hard and hurried up the column in the rear. Lord David of Greystone then sent a small skirmish force to draw the vanguard away from the front of the line, in order to split the Dragonborn forces. Once all the Dragonborn had at last marched through the foggy, narrow defile and entered the plains skirting the coastline, horns were blown, signalling a all-out attack.

The Valish cavalry and infantry then swept down from their concealed positions in the surrounding hills, blocked the road and engaged the unsuspecting Dragonborn from three sides. Surprised and outmaneuvered, the Dragonborn did not have time to draw up in to battle formation, and were forced to fight a desperate hand-to-hand battle. The Dragonborn were quickly split into three parts. The easternmost was attacked by the Valish cavalry and forced into the sea, leaving the other two groups with no way to retreat. The center, including Krzáal, stood its ground, but was cut down. Only about 600 soldiers escaped, under the cover of fog the rest were killed.

## Outcome

During the battle a young squire picked up the Sword of Ashes from the fallen Draconic Prince and killed the Dragon prince Krzáal.

## Trivia

This was one of the largest loss of lives suffered by the Dragonborn during the war.

The battle is the largest ambush in history.
Dragon Tongue

Dragon tongue is a criminal organization that operates largely in dragonstone, Ren and the Commonwealth. Not much is known about the inner working however rumors say that the Dragon tongue were founded by imperial loyalists after the dragon conquest and that they wait for the day of the return of their brothers from the dragon isles.
Antecedentes

## ***INFLUENCIA EN MÉXICO***

**La génesis del deporte en México inició, como en muchas otras naciones, con la introducción de una serie de prácticas deportivas a finales del siglo XIX y principios del XX, producto de la expansión territorial, económica, política y cultural de las grandes potencias del siglo XIX. Particularmente, el deporte llegó a México por la influencia directa de los Estados Unidos, por su cercanía y por el acercamiento con Francia prevalente en el Porfiriato. Durante las primeras décadas del siglo XX se creó en la Ciudad de México una serie de asociaciones atléticas y deportivas entre los estratos urbanos altos y medios con la finalidad de los deportes aprendidos en muchos años en las estancias fuera del país o por la influencia directa de residentes extranjeros en México. De igual modo,**

**algunos jóvenes de origen estadounidense residentes en México y algunos otros equipos que se organizan en las barriadas. Para 1931 se jugó el primer "campeonato nacional", llamado también participación de los equipos radicados en el Distrito Federal, y después de este se creó en otros equipos. En 1936 surgió el representante del Instituto Politécnico Nacional (CAS); en 1937 fue creado el equipo de la Universidad Obrera; y en 1938 el de la Universidad Autónoma de Chapingo. y luego de esto se creó en otros equipos. En 1936 surgió el representante del Instituto Politécnico Nacional (CAS); en 1937 fue creado el equipo de la Universidad Obrera; y en 1938 el de la Universidad Autónoma de Chapingo. y luego de esto se creó en otros equipos. En 1936 surgió el representante del Instituto Politécnico Nacional (CAS); en 1937 fue creado el equipo de la Universidad Obrera; y en 1938 el de la Universidad Autónoma de Chapingo.**
Frostgard

**Frostgard** is the capital of The Reach and its only city. It is built against the side of Kaldbak mountain, and is fortified by high reaching walls. It is one of the oldest human strongholds in the world. At the back of the city is the entrance to the Frozen Keep, the fortress home of the Silver Queen.

## Locations

Frozen Keep

The Caverns

The Rusty Halberd

Winterbrew Tavern

The Snowy Owl

Luffy's Bar

Order of the White Fox headquarters
Law of Karma

The **Law of Karma** is a belief held by the ancient monks of Elys Peak. It states that all actions have a consequence, and that the consequence will oppose the change in karma so as to maintain The Balance of the cosmos. Karma is a state of the material and of the spiritual.

The mantra is as follows:

> "For every tear, there is a smile. For every life, there is a death".
>
>
Saltstead

**Saltstead** is a sea-merchant settlement of Tabaxi built on an archipelago west of Thibis, where the Crystal Waters meets the Aegir Ocean. It is home to the Saltfurr clans. Most of the houses are build on stilts.

## History

Founded by Gfuru Saltfurr approximately 170 years ago.

Involved in the War of the Red Waters against the Tabaxi homeland of Thibis, over 80 years ago.

## Government

The head of the Tabaxi clans is known as the Saladin and sits at the head of the Council of Clans. The Saltfurr tribe have always held a seat on the council, but none has ever held the title of Saladin.

### Known Clans

* Saltfurr
* Saliente
* Liri
* Petra
Bounty Hunter Syndicate

The **Bounty Hunter Syndicate** is a group of top-tier killers who, for the sake of efficiency, distribute high-paid bounties they hear about amongst each other, giving the jobs to the two closest hunters. There is no code that stops a bounty hunter from killing another in the race to their prize, so by natural order, only the most ruthless and skilled have survived.
Deen Morith

**Deen Morith** is a Dwarven Kingdom found in the northern parts of the Copper Slopes.

## History

When Düngar outlawed the use of magic, the King's brother and several clans left the Obsidian Mountains to find a new home. After a two year journey referred to as The Long Migration, they finally settled in the Copper Slopes and established the kingdom of Deen Morith.

Towards the later years of Dragon Conquest, the Dwarves defended their home in the great Siege of Deen Morith. They called for aid from their kin in the north, but to no avail. Since then, there has been little to no communication between Düngar and Deen Morith.

## Culture

Unlike their cousins in the north, the Dwarves of Deen Morith have renewed the pursuit of knowledge that defined the ancient civilization of Vorn. Runecarvers and alchemists, the Dwarves here are attempting to discover what their forefathers once knew.

Hunt Orc and Minotaur tribes in the Outlands as a retaliation to the constant raids on their farmland. The Dwarves use their tusks, horns (for gemshorn) and fur.

## Trade

### Exports

Horns from minotaurs and tusks from orcs are crafted into drinking vessels, blowing horns, and ocarinas. Copper and adamantine are extracted from the mines deep in the mountain.
Dragonheart

The **City of Dragonstone**, also known as **Dragonheart**, is the capital of Dragonstone. Located in a crater within a semi-active volcano, Dragonheart is home to many of Dragonstone's wealthiest and most important nobles, and many who do not reside in the capital full-time still maintain households, Foreigners are not allowed to enter the city as it is a very holy place for the Dragonborn.

As the capital of Dragonstone, the city is home to the administration of the nation. Due to limited space, many of the residences are not as large as those in other parts of the nation.

## Locations

### Dragonbone Catacombs

The Dragonbone Catacombs are a series of chambers built in naturally-formed lava tunnels, the catacombs serve as the burial grounds of previous Deacons.
Pleasure houses

A **pleasure house** is an establishment similar to a brothel. Instead of prostitutes that have chosen this life as a means to survive, pleasure houses usually employ bed-slaves, slaves trained in the "arts of love" and forced to perform sexual acts for the gain of their owners.

The City of Yûn is particularly known for its pleasure houses, which cater to every taste.

Azture also has pleasure houses as they consider the act of prostitution beneath even the citizen of the sultanate.
Battle of Aegir

**Battle of Aegir** was the only the only battle of the third Leontini Trade War

## Forces

kingdom of kategar

Ilian Empire

## Commanders

Sealord hando

Admiral Sebastiano Medici

## Strength

237 ships

240 ships

## Casualties

200 sunk30 damaged

200 ships sunk29 damaged

## Background

Admiral of the fleet Sebastiano Medici received intelligence that a Kategan fleet under the command of Sealord Hando was approaching the Ilia Empire.
Spirit World

The **Spirit World** was created by creatures of the Fey as a place for the spirits of the world to remain hidden and protected from the events that transpire in the material plane. In some sense, it sits on top of and parallel to the material plane.

Mystics claim passage to the Spirit World by consuming the tea of the Purple Lotus Flower.
Great Plains

The **Great Plains** is an uninhabited continent in the south-east of the world. No trees grow, no wind blows, no birds fly and no stars shine here in these lands. There is nothing but grass, rock, and the relics of a battleground long forgotten. The Swords of the Gods are found somewhere in the land. It was once roamed by the Red Bull after the Gods took mercy on the creature.

During the Great War of the Gods, the mountains were cleaved off, and the stars were slashed out of the sky. The needle of a compass will not point true, and the land deceives those foolish enough to walk upon it.
Ramshorn

**Ramshorn** is a town and barony in Valand with a large farming community famous for its honey and mead. The lands are ruled by **Baron Faarth**. The landscape is filled with rolling hills of heather and meadowsweet, and the farms are dotted with dozens of bee hives that produce the honey for Heidrun's Meadery.

**Ramsgate** is a smaller town nearby, supervised by the **Reeve**.

**Ramshackle** is a large farming village in the eastern part of the barony known for the warrior family pride.
The Whisperer

**The Whisperer** is the sole informant and spymaster of the Adoran Family and has been in their service since the time of Nocturnus. He provides the family with their contracts and any relevant information, and delivers their payments. He is the only one outside the family to know of the whereabouts of the mansion.

It is a common joke in the family to scare the children with tales about the origins of the Whisperer.

Huginn and Muninn are the ravens he uses to gather information.

## Biography

Almost nothing is known about this mysterious figure.
Ministerial Court of the Commonwealth

**The** **Ministerial Court of the Commonwealth** is the official government body that rules over the Commonwealth, and the name given to the governmental building housing the Court in Palinor. It is comprised of elected Ministers, Provincial Lords and a representative from each of the nations signed up to the Treaty of Palinor; namely Deen Morith, Dragonstone, Kyou and Ren. The latter two were originally a single nation, but after the Civil War that split the country in two, the treaty was extended to allow a representative from each of the Principalities. In normal circumstances, foreign representatives hold no actual power in court and serve only as advisers. However, if all foreign dignitaries agree on the same matter, their combined vote is treated on equal grounds to that of an elected Minister.

The Kingdom of Valand was a former member, however Greystone withdrew their representative due to a rise in religious intolerance
Great War

**Great War** also known as the *second Aranor war* began with the invasion of the Kingdom of Frankia.

## course of the war

### Invasion of Frankia

Three parts of the invasion was named rat, dog and bull. Rat involved the infiltration and capture of fort Rosa, Dog which involves the capture of Gaul the capital of frankia and bull which involved destroying relieving armies with shock and ore, despite the defeat in the minor battle of voltaic the kingdom of frankia was conquered in less than 2 months

## Known Battles

•Battle of Voltaic
Yûn

**Yûn** is a human city built around an oasis in the north-east of the Sighing Desert. It is a slaver city with extreme levels of inequality.

The city is notorious for its slavers, moneylenders, black market dealers and brothel owners. These scoundrels lurk in the shadows of the inner workings of the city, as they have either bribed the Masters of Yûn or are one themselves. The city is also famous for its fighting pits, the largest and most popular being the notorious Cesspit.

Yûn has a very developed industry, and have invented **desiccators** to trap moisture from the air.

## Locations

### Evergreen Oasis

Abundant source of fresh water. The most sacred and guarded place in all of Yûn.

### Silk road

Where the bedslaves are trained and the brothels and pleasure houses are found.

### The Sorcerer's Tower

A sandstone temple in the centre of the city where the Sorcerers of Yûn practice their magic.

## History

Yûn is the oldest human city still standing, its oldest parts believed to have been built between 2000 and 3000 years ago, and has been in constant war with Kategar and Azture over the centuries. The poor quarter has some of the oldest buildings in the city.

## Military

Yûn uses an army made of bastard children and slaves known as immortals, Trained from the age of four, and are used to raid the slave quarters to put down "slave rebellions" upon the compilation of of their training. Yûn is known to hire sellswords and sellsails for slave raids. Only relying on a small fleet to protect the port of Yunyu.

## Economy

Yûn is a wealthy city, deeply involved in the slave trade. The fighting pits of Yûn are far-famed across the world, drawing trade to the city. Yûn claims one-fifth of all the profits from the fighting pits, after expenses, as a tax, through which way the pits help to fill the city's coffers.

### Exports

Gold, glass, spices, snake and crocodile skins and slaves.
Meliarax

**Meliarax the Singing Dragon** is known for her enchanting voice, which can lure in unsuspecting travellers from miles away. However, her singing is not always a sign of danger. Meliarax is a solitary dragon who spends most of her time in the remote, mountainous regions of the world, far from any human settlements.

Legend has it that Meliarax once had a human companion, a bard who had the gift of song. The two of them would often sing duets, their voices blending in perfect harmony. However, the bard eventually grew old and passed away, leaving Meliarax alone.

Since then, Meliarax has dedicated herself to travelling the world and listening to different forms of music. She is especially drawn to bards and musicians, and has been known to offer her protection to those who impress her with their skills.

Despite her reputation as a fearsome dragon, Meliarax has a soft spot for music and those who create it. She is a mysterious and elusive creature, but those who have encountered her and earned her favour speak of her with reverence and awe.
Tarentum

**Tarentum** is a major town on the border of the river Anita built during the Ilian Empire it eventually turned into a small city however six generations after the founding a devastating plague caused it to gradually decline with the end of the empire it was agreed to spilt it in half with Ilia controlling the western side and the newly formed Kingdom of Valand controlling the eastern half.
Greystone

**Greystone** is the capital of Valand and home to Lady Grey. The city is built around a large crag upon which Greystone Castle stands.

## History

Centuries ago the Lord of Greystone was being manipulated by a dark wizard.

## Locations

### Greystone Castle

Sitting at the top of the crag that dominates the surrounding area the castle has the perfect view of the area.

### Downtown

Jazz clubs, cabaret nightclubs, Ricky's cafe (fence for the Jackal's Swipe anarchist group and thieves' guild). Brothels including the Scratching Post, sugar dens and late night gambling joints.

### Half-beast slums

The city's sewage collects and runs through this district, designated for the Half-beast population.

### Royal Market

is on of the largest and sophisticated marketplaces in Valand.

### Albert Street

Holds the guard quarters and training grounds. It's located before the royal road that leads past the parade ground turn up the crag to greystone castle.

### Wool Street

Where tailors and outfitters sew clothes as well as a few cafes.
Dreadnaught Pirates

**The** **Dreadnaught Pirates**, or simply the **Dreadnaughts**, are a crew of pirates led by Captain Cervantes. Their ship is called **The Dreadnaught**, and it is the largest vessel to sail the seas, both sides lined with terrible cannons. François, one of Tora Saltfurr's childhood friends, is second-in-command to the crew.
The Elmswood

**The Elmswood** is a vast dark forest that borders Valand, the Commonwealth and part of Frankia.

There are more than just woodland critters who live in this old forgotten world. Forest Folk and strange dangerous beasts roam the woods, and there are stories of old magic whispering through the leaves.
Religion

there are a multitude of religions that are followed by many different cultures and peoples throughout the World. These can be widespread faiths followed by great numbers of people, to more localised followed only by a select group.

Individual religious devotion in the World is, of course, on a spectrum, from devout fanatics to those that just go through some of the motions as a cultural tradition. Some people are also irreligious and don't believe in any gods or religious systems.

## Aranor

* **Church of Enun:** introduced to Aranor during the Dark Ages as a beacon of hope in the night, in terms of number of followers and geographic spread its the majority religion on the continent.
* **Church of Dragonstone:** formed secretly under the dragon empireit later expanded during the dragon conquest and is the main faith of The Dragonborn race in Aranor.
* **the Old Gods****:** the old gods are some of the oldest gods still worshipped mainly in the Reach and shadowdale.
* **Old Ilian Pantheon:** is the local religion of republic of Ilia.

* **Faith of the God emperor:** practised by a majority of brittanians the faith is a fanatical belief that their ruler rules by divine providence and that they are testing to rule the world in his image.
Silver Queen

## Queen Mera

### Aliases

The Silver Queen, Master of The Frozen Keep, Watcher of the White Wastes, Dragonheart

### Relatives

Amund Hastein (father)Elric Hastein (grandfather)

## Physical description

### Eye color

Ice blue

**Mera Hastein**, commonly referred to as the **Silver Queen**,is the current ruler of The Reach. She is the granddaughter of King Elric, direct descendant of Leofric, and wielder of Asteria.

## Biography

### Early Years

When she was six years old, she was kidnapped by a mercenary group hired by Frankia. A pack of winter wolves picked off the remaining mercenaries, leaving the young Mera unconscious to freeze in the snow. Tharanax was flying above,and saw the wreckage, swooping down to investigate. He recognised the little girl, her frosted skin a pale blue, and her blood cold. He recognized too the crest that the mercenaries bore, remembering that he had shown mercy to their leader previously. Tharanax gave his heart to the dying princess, his form shattering like ice into a thousand snowflakes. Her hair turned silver, and the colour returned to her face. Only a few minutes later she was found by Captain Hjalmar and his scouts who were sent to chase down the mercenaries. But they were not the only ones. Three Frost Giants had heard the battle between the wolves and the mercenaries, and had come to fill their stomachs. Almost the entire ranging party were killed, and had Hjalmar not been there, all of them would certainly have died. Mera began to regain consciousness in time to witness the bravery, valour and skill of Captain Hjalmar as he slew the final giant almost single handed. She would later appoint him as Hand to the Queen and General of her armies.

### Training to be Queen

   She spent her teenage years training in the art of swordsmanship. From the first day, barely able to lift it, she practised with her grandfathers longsword Asteria. By the time she was twenty, she was already one of the most formidable swordsman in the whole world.

## Personality

Due to being raised mostly by her grandfather Elric, she has a strong sense of honour and passion for her people. She is also strong in mind and swordplay, being one of the most proficient fighters and strategists in the world.
Ilia

**Ilia** is a port city and capital city of the Republic of Ilia located on the south-west coast of Aranor. The Underground Auction is set to take place in Ilia this year.

## History

Ilia was the first human settlement in Aranor, founded after they sailed across the sea from the southern continent of Urenos. Originally a small fishing village, the inhabitants soon discovered the presence of tin beneath the cliffs. The mining and exporting of tin as well as its location steamrolled Ilia's economy to the now established position of a central trading hub within the world during the early years of being a trade empire Ilia developed it own language where remnants are still found today on buildings and streets.

## Geography

To the north are vast fields of wheat and barley, orange groves and farms growing courgettes, cucumbers, aubergines and tomatoes.

## Locations

### The Town Hall

Flat wedding cake facade, decorated with sea-shells.

### The Docks

#### Waterfront Offices

Shipping companies, fishing association, merchant's guild headquarters.

##### **Southern Maritime Freight Co.**

The Silk Hand operates out of the offices used as a front to the thieves' guild.

### Cape Leven

A limestone quarry with mining operations handled by a private company. The company profits heavily from the resources in the quarry, but safety is neglected and prices are extremely high, causing conflict between the company and the **Stonemason's Guild**.

### Smugglers' Cove

There is a cove hidden by some cliffs east of the city, used by smugglers. They use a network of natural caverns and derelict tin mines with a tunnel leading to a warehouse near the lighthouse to smuggle contraband into the city.

## Architecture

White ivy-covered city walls.

Old parts are made from white and black wooden walls and thatched roofs. Newer parts built with the stone mined from the quarry in Cape Leven. Rich parts of town decorated with sea-shells and fountains. Potted and hanging plants decorate most of the city.

## Culture

Fragrant aromas of flowers seldom lift from the air of the city. It is only when concealed by the smell of freshly baked bread or freshly caught fish that the scent of blossom goes unnoticed.

### Summer Carnival

Traders and diplomats from all the corners of civilization travel to Ilia for this annual festival. It is the second largest social event in the world, the first being the winter solstice festival in Palinor. There are stalls and live music throughout the streets, and a masquerade ball for the nobility.

### Politics

Run by *governor* who issues relate directly to the city, can veto decisions made by *council of eight.*

The local law enforcer is sheriff John Hughes.

#### Council members

* Bruce Rutland
* Courtspeaker Regus

### Religion

Ilia traditionally worship the Sea God, for they believe that all life emerged from the depths of the sea. But is tolerant of most religions.

## Economy

The economy was first built upon the foundations of the tin mines. Once a small community of fisherman and miners, Ilia is now a well-established trading hub that deals with most inter-continental trade, creating many of the trade routes.
Nature Gods

**Nature Gods**

God of the Moon – Gyaal, Selûne, Sehanine, Yue

God of the Oak – Silvanus, Fagus

God of the Pine – Auril, Boreas

God of the Earth – Cré, Ithir, Erecur

God of the Sea – Sashelas, M’ineen Lir, Arnemetia, Velluana.

God of the Desert – Shara, Areia, Qum

God of the Clouds – Gaoth, Borrum

God of the Cliffs – Ol, Cuma

God of the Mountains – Moradin, Dunatis, Ulaa.

God of Rivers & Lakes – Klota, Condatis, Dea Sequana

God of the Swamp – Bogach, Abar.
Treaty of Palinor

The **Treaty of Palinor** was forged by the Alliance of the Free Nations and the Church of Dragonstone. This treaty ended the Dragon Conquest.

## Terms

1. The cessation of hostilities between the Alliance of Free Nations and the Dragonborn Empire.
2. The independence of the city of Palinor and surrounding territories.
3. Both parties agree to protect the neutrality of the city of Palinor and the surrounding area.
4. *"In the event of a foreign aggression all signatories of this Treaty agree to declare to jointly declare declarations of War only offending party."*
5. Reparations to be paid for damages to affected nations Valand, Deen Morith.
6. *"All parties agree to accept a common coinage with the same metals, weight and value. With each party allowed limited variations on the one side." (Establishment of the Commonwealth Exchange)"*
7. Declaration as a confessional state worshipping the faith of the Church of Enun.
King Elric

**Elric Hastein** wasKing of The Reach from 583 ADC to 621 ADC. He was father to Amund Hastein and grandfather to Queen Mera.

Once heir to the throne before he refused his claim in preference of his younger brother. Elric became a member of the Totem Warriors instead, patrolling the Pale Mountains north-east of the Reach as warden of the Jerall Outpost.

He befriended the dragon Tharanax.

## Biography

### Early life

Born as the eldest son to the king of the Reach he was raised to be a leader. On his 15th birthday, Elric refused his claim to the throne to become part of the totem warriors.a year after joining he became part of warriors of the raven. when patrolling the Pale mountains during a storm he took shelter which tern out be the lair of the dragon Tharanax. By the time of his 25th birthday had gain a reputation for being unkillable.
Maika's Mount

**Maika's Mount** is a ruined castle built on a small rocky peninsula jutting out from coast of Carthas. During high tide, the causeway is swallowed by the sea and access to the mount by foot is cut off.

The castle was once home to an Eldritch Knight, the Lord of the Crab, who tricked the Witch of the Western Sea and sealed her away.
Mercenary

A mercenary is an independent soldier who has no official allegiance to any lord or country, but who instead hires out his services for payment. They are most commonly known by the term "**sell-sword**".

## Sell-sword

### Sell-sword companies

While many sell-swords function independently of any larger organisation, there are also many sell-sword companieswhich hire out their services as a unit. Again, the quality of these sell-sword companies varies across a wide spectrum, sell-sword companies are essentially small private armies, highly trained and serving under their own officers. It has been estimated 50,000 sell swords are employed in Urenos with 10,000 in Aranor.

## Sell-sails

Sell-sails are mercenary sailors who engage in naval battles. Sell-sails are the captain and crew of a boat, whose service is the actual operation of their vessel. Of course, the crews of many sell-sail ships are also proficient in combat during boarding operations and coastal raids.
Order of the White Fox

**Order of the White Fox** acts as an elite fighting force capable performing covert operations such such as intelligence gathering, scouting, infiltration and assassination. They are highly skilled archers and knife throwers and are trained in the art of unseen movement. They are trained extensively in battle strategy, geography, negotiations and other skills.

## History

the Order was originally founded during King Herbert's reign.

To minimise enemy knowledge about them, the Corps shrouds itself in a wealth of mystery and misinformation. This proves to be effective as the Britannians know little about the Order of the White Fox, referring to them as snow demons.
Ilian Empire

The **Ilian** **Empire** began around 400 years before the Dragon Conquest, lasting approximately 300 years. Modern study of the period during the Ilian empire are hampered by various factors. Ilia's economic successes, and its dependence on shipping to conduct much of its trade, led to the development of a powerful navy. This, coupled with its success in settling further inland brought Ilia into increasing conflict with the local tribes on the border regions of valand.

## Govement

The Empire was lead by an emperor and governed by the Elder Council. The Council is devised by the Emperor to help keep the empire running by taking charge of the day-to-day operations, their responsibilities consist of administrating and overseeing provinces, advising the Emperor, and creation of laws (over which the Emperor still holds a Veto).

## Military

Ilia's military secured ilia's territory and borders, and helped to impose tribute on conquered peoples. ilia's army had a formidable reputation, an typical ilian army formation was around 10,500 men were typically deployed into three discrete lines based on the three types of infantry with light cavalry on the flanks.

1. leather-armoured infantry
2. chain-mail-armoured infantry
3. plate armoured heavy infantry

## Timeline

560 BDC founding of Ilia.

483 BDC **Ilia** forms into an empire. The **Ilian Empire** vassalize the tribes of Frankia.

267 BDC Ilian Empire conquered the eastern tribes (south of modern Valand).

264 - 146 BDC Leontini trade wars

245 BDC **Ilian Empire** recognises the independence of Halflington declaring it a protectorate.

100 BDC Due to political infighting between the imperial provinces, several houses unite under the the princely House of Skalitz and rebel against the **Ilian Empire**, forming the independent country of Valand, crowning Sigmund Skalitz the King of Valand.

58 BDC the remainder of the **Ilian Empire** dissolves into the **Kingdom of Ilia**, Britannia and the Dukedom of Temré, the latter marrying into the Royal House of Valand and thus becoming part of the country.

50 BDC the **Kingdom of Ilia** becomes the Republic of Ilia after the King dies, and his son refused to take the throne, instead marrying a commoner.
Horn Hill

**Horn Hill** is a fortress with high, ancient stone walls with moss climbing up them. There are two huge, square towers flanking the gate and a square tower at each angle in the wall. It is also defended by a deep moat lined with stone. Inside the walls are a shorter muddy inner wall and a large stone keep.
Battle for Westrun

**Battle for Westrun**

## Forces

Westrun

Dragonborn

## Commanders

Lord James of Westrun

Unknown dragonborn prince

## Strength

70,000

80,000

## Casualties

50,000

10,159

## Background

The previous year the Dragonborn invasion force, led by the Dragon king in person, had scored victories at the battles of Palios, for the Riverlands and the Sacking of Pallia.

## Battle

The Army of Westrun retreated to westfield and built a fortified camp near the town. The Dragonborn, however, refused to be drawn into the prime cavalry terrain around the Westruni camp, resulting in a stalemate that lasted 6 days. While attempting a retreat after their supply lines were disrupted, the dragonborn battle line fragmented. Thinking the dragonborn were in full retreat, Lord James of Westrun ordered his forces to pursue them, but the dragonborn halted and gave battle, routing the lightly armed Westruni infantry and killing Lord James of Westrun.

A large portion of the Westruni army was trapped in its camp and slaughtered. The destruction of this army, opened the way for the invasion of Valand.
Greycoats

**Greycoats** are a law-enforcement and military organization responsible for the security of the capital city of the Republic of Ilia.

## Organization

The Greycoats are a strong, formally strained and well-equipped force of guards under the direct authority of the *Council of Eight*. Their salary is paid by the Republic as a whole, and was intended to double as a defense force in the event that the city is attacked, though, prior to the second leontini war a major attack on the city of Ilia had not occurred in generations. The leader of the Greycoats is referred to as the Lord-sheriff.

All members are equipped with the same uniform, including
Seelie Court

The **Seelie Court** are the fey creatures that will not take part in evil acts without provocation, though may still be quite mischievous. They tend to be more neutrally inclined, unlike their more malevolent counterpart, the Unseelie Court. Often the Seelie Court is considered as "good", and the Unseelie Court as "bad", however the morality of these creatures is not so simple, and both can make formidable foe and commit terrible acts if made enemies of.

Such creatures include:

* Elves, Gnomes, Fairy Folk, Fauns, Satyrs, Centaurs, and Firbolgs.
Jeremiah

**Jeremiah** is a wanderer who briefly served as a companion to the main party. He rides a large mountain goat called Coddiwomple. He met Nezerius Dragneal on the road to Greystone, informing him of a party of adventurers who further south, who would later become his friends.

## Appearance

Man with a yellow satin shirt, a light-brown leather jerkin, a rough battered belt, red breeches, suede gloves and doeskin boots. Wide-brimmed hat with a red feather. Pointy fair face, shoulder length hair straight as an arrow, misty eyes that slant slightly.
Ismo of Red Rock

**Ismo** is a Human from Urenos. As a Wanderer of the Southern Sand, he grew up among the dunes of the Sighing Desert, a nomad of the Great Sand Sea. He spent a large portion of his life as a hermit in Red Rock, listening to the sounds of nature; sand and stone trickling down the crevasses, the rumbling of boulders as they roll and crash to the ground, the howling of the four winds.
Nurathorm

**Nurathorm** was a civilization that was destroyed at the beginning of the Dark Ages. Old tomes suggest that its whereabouts were somewhere within what is now known as the Commonwealth.

Few stories speak of an ancient city that supposedly lies beneath the Sighing Desert. A group of nomads who call themselves the Wanderers of the Southern Sand have been seeking the lost city for centuries. Some legends say that it is where great heroes and immortal souls dwell, others claim that it is where life itself was first created, and there are even those who interpret the vague and broken texts as speaking of the home of the god's and the resting place of the dead. Or is it perhaps, the name of a forgotten civilization who's secrets lay undisturbed beneath the sand?
2nd marinus regiment

The ***2nd "marinus" marine regiment*** is the 2nd oldest military unit in Republic of Ilia (apart from the Ilian Navy)

## Formation

### Roles

Formed to protect naval ships from being captured, they also act as naval infantryman protecting Ilian naval bases.

## History

Originally formed to protect merchant ships from being attacked by pirates. they soon became a necessary part of the military having fought during the Leontini trade wars as well as the Dragon Conquest protecting Ilian ship from attack.
Elves

### Divisions

Sun Elves, Moon Elves, High Elves, Wild Elves, Snow Elves, Drow (once Grey Elves)

### Weaponry

Swords, bows and magic

The **Elves** are a humanoid race, the first to be created by the Gods. Because of there natural agility, keen eye sight and long live most Elves end up using the bow as well as being adept in dual-wielding.

All Elves descended from 5 groups. The Sun Elves, the Moon Elves, the Night Elves, the Star Elves and the Wild Elves.

## History

### Origins

Created by Enlae and Aufinae, the Elves were born in the Feywild.

## Characteristics

Pointy ears, almond shaped eyes and keen eyesight, slender, fair skinned and light on their feet. Long lived with a lifespan of around 750 years .
The Reach

**The Reach** is the name given to both the north-west region of Aranor and the Kingdom that rules over these lands. It is virtually untouched wilderness, home to the Silver Queen.

## History

The Kingdom was founded by Leofric in approximately 500 BDC with the unification of the Northern clansmen against the threat of the Fomorians. Though the area has been settled for at least 1000 years before the unification. The Reach has been at war with Frankia on-and-off for centuries.

## Geography

### Locations

Frostgard

Pertho Harbour (Jarl)

Halldórr (Jarl)

Helvegen (Thane)

Outposts

Giant's Causeway

Winter's Bay

Straits of Var Alda

The Fjords

The Borderlands

## Culture

The people of the Reach are a strong, hard people who value camaraderie. The Reach is one of the only places that still speak Ordbok which is considered one of the oldest human languages in the world and is believed to be a precursor of the Common Tongue. They also practice Guest Right and the laws of hospitality.

Much of the local transporting of goods involves husky or wolf drawn sleighs due to the ice and snow.

### Politics

The Reach is a monarchy ruled by Queen Mera. They have been at war with Frankia for centuries.

### Religion

Pagans the people of the Reach worship the old gods.

### Festivals and holidays

A few notable holidays and festivals are customary in the reach,One notable festival is the Feast of the Dead.

## Economy

### Agriculture

Fishing villages, farming of yaks, hunting mammoths, moose & deer. Hardy crops (rye, potato) and winter berries. The surrounding mountains provide an abundance of Redstone deposits only found in the Reach, able to provide the warmth and light needed to grow some crops like rice, wheat and fresh vegetables all year round. They store excess food for particularly harsh winters. Fermented yak's milk's a popular drink with farmers.

### Mining

The Reach is rich in resources such as copper, gold, iron, lead, salt, silver, and tin materials that are in high demand across the world.

### Exports

Iron, lead, salt, silver, and tin, furs and pelts from wolves, brown bears, polar bears and beavers, antlers from reindeer and elk, ivory from mammoth and walrus tusks, narwhal horns, grōniz marble, blubber from whales, seals and sea cows used to make oil, soap, candle wax, cosmetics and in the treating of leather.

## Military

    The armies of the Reach are commanded by General Hjalmar. Due to raids from the north and Frankia, this has hardened the people of the Reach. Due to the harsh climate it is expected that both men and women learn to hunt and fight at a young age. In times of war the army counts as large as 20,000 strong in the span of a week, leaving 5000 to maintain the kingdom.
The Reach has a small Navy of approximately 30 ships that patrol Winter's Bay and the Straits of Var Alda, but is expanded in times of war by fortifying and arming the fishing and merchant vessels.

   The predominant colours of the Reach are silver (snow and mountains) and blue (the sea and ice), with red (redstone found only in the frozen keep) identifying royal status.
Faleria

The hilltop city of **Faleria** is one of the oldest post-Dark Age cities in Aranor, with a rich history and vibrant tradition. The inhabitants of Faleria enjoy a reputation for being well-read and pleasant, as well as conservative and pious. For those devout travellers who wish to commune with or learn more about Enun, the priests of Faleria welcome pilgrims for devotions and worship with open arms.

## Geography

### Layout

Faleria is situated off the Ponter Road, between the cities of Temré and Greystone, and overlooks the entire region. It is the smallest city in Valand. The main street of Faleria extends north from the city gate and circles around the Chapel of Enun, which is in the center of town. North of the Chapel, a street leads to the local marketplace, the Trader's Circle. The Circle extends to the north-west towards Castle Ajax. A small moat separates the castle from the town. East of the castle, along the main street, is the Hospital. Along the south-east wall is a road connecting the Main Gate to the Tower of Judgement and then back of the Chapel. The Enun's Blessing is the largest inn in Faleria and it has a bridge connecting to the shop across the street. Another street can be found along the western wall and behind the inn. This area has several homes and a hedge maze. Underneath the city is a passageway that leads into the Castle.