Update 5: Ancestry

Update 5 was the update following update 4 and prior to update 6

It was released the 13th of July of 2022.

## Content

### Nesting

Male & Female dinosaurs will be able to establish nests and incubate eggs, which you can invite your friends to spawn onto as hatchlings.

### Skin System

Customize your dinosaur with a different pattern and skin. The skin system will be an improvement of the legacy version with more nuance, clarity and options.

## Trailer: Creation.

https://www.youtube.com/watch?v=E6Ud9U8O9u4

## Changelog 0.9.85.83

### Additions

* Added Skin System.
* Added Nesting Mechanic.
* Added Nest Widgets.
* Added Courting/Begging/Nesting Abilities.
* Added VFX and SFX for Courting/Begging/Nesting/Hatchlings.
* Added hatchling support to admin growth and character profiles.
* Added damage to Pachycephalosaurus Ram even if they are too big to stagger.
* Added salt licks which removes vomit debuffs.
* Added new nesting grounds to Spiro.
* Added Debris for nest building.
* Added new Pounce Miss animation.
* Added nearby client side Dynamic environment sounds. (Foliage, Wood and Metal)
* Added Message for when trying to swallow a corpse that is too big
* Added new Hypsilophodon VFX for its blinding spit ability.
* Added support for Pounce/Ram/Lunge to work when close to its target.
* Added buck cooldown
* Added new textures for Boar, Deer, rabbit and sea turtle
* Setup Swimming for AI animals
* Added solution to AI not being interacted when ragdoll is thrown away
* Added moving buck animation for Tenontosaurus
* Added Compy carcass decay and despawn
* Added RCON with documentation

### Enhancements

* Stopped pounce cancelling attacks on dismount.
* Improved headbutt hit detection, made leg fractures more accurate.
* Made ragdolls less stiff when not dragged/carried.
* Avoided cancelling some abilities if hit by a Pachycephalosaurus that's too small.
* Updated title screen disclaimer.
* Updated Fan Palm textures.
* Updated Stegosaurus mesh with new female morph.
* Forced pounce to cancel headbutt if the pouncer latched right before.
* Improved Compsognathus ragdoll.
* Improved some old Cascade effects performance.
* Improved audio (fixed harsh cut offs.)
* Improved scent icons.
* Setup Cycad collision.
* Updated Music Manager and added songs.
* Increased amount of Mushrooms to spawn.
* Improved footprint decal performance.
* Reduced volume of idle dinosaur sounds and river ambient loops.
* Adjusted food value calculation for schooling fish and fruits.
* Made players return to the faction select menu if no spawn was found.
* Prevented chat entry if dead and during resting animation transitions.
* Clientside performance improvements.
* Split horizontal and vertical mouse sensitivity.
* Made pounce cancel Scenting.
* Prevented chat and profile UI to be opened at the same time, causing input issues.
* Changed vocals to avoid playing animation if stunned.
* Made ambient fauna one shots sound further away.
* Removed Beach2 and 3 from admin teleport.
* Changes to Pounce/Ram latency compensation.
* Prevented bird flocks triggering too often.
* Increased Crab weight slightly.
* Increased piece of plant size a little
* Made fast flight cancel skimming
* Small changes to spectator mode
* Improved ragdoll stability
* Adjustments to resting and idle sounds
* Made low stamina dinosaurs only get stuck in mud if more submerged
* Reduced crab weight
* Small changes to gore and fruits for more server performance
* Updated Tenontosaurus jump animations
* Adjusted Fluid simulation
* Reduced boar attack hitbox
* Decreased Pachycephalosaurus ram raw damage
* Reduced Deinosuchus pain sounds volume
* Decreased Pteranodon broadcast volume
* Adjusted coconut tree foliage collision
* Threaten vocals modulation adjustments
* Removed Dryosaurus evade stamina cost
* Made Dryosaurus use A/D for dodge direction
* Made juvies have increased acceleration/deceleration rate
* Boar is now able to be latched by two pouncers
* Made mud slow you down faster
* Small changes to pounce vs ram
* Made Coconuts, Orange and Mango to spawn more often
* Increased slide speed limit
* Compies now despawn when no players are around
* Adjusted goat pounce points

### Balance

#### Global Mechanics

Diets

* Carnivore diets adjusted from 50% to 25% growth to alleviate free growth time.

Tracking

* Decreased the amount of scentable footprints overall.
* Increase the space between tracked footprints appearing.
* Increased the time between Blood drops onto the ground.

Hunger Intake

* Global food intake increased to make megapacks more difficult to maintain.

Fractures

* Global fracture heal modifier decreased slightly.

Locational Damage

* Global tail base multiplier reduced

Juvenile Mobility

* Juvenile acceleration time globally decreased, hit top speed faster.
* Juvenile deceleration time globally decreased, slow to a stop faster.
* All juveniles that skid have maximum skid distance reduced.

Crowd Control

* Global knockdown time reduced.

#### Boar AI

Max Health:

* Max Health reduced.

Blood Pool:

* Blood Pool reduced.

Mass:

* Mass reduced.

Corpse food value:

* Food value reduced.

Spawn Rate:

* Overall spawn amount reduced.

#### Carnotaurus

Diets

* Boar added to Three dots nutrient.

Movement Modifiers

* Standing Bleed Multiplier increased.
* Walking Bleed Multiplier increased.
* Trotting Bleed Multiplier increased.

Hunger Intake

* Mass removed per tick increased.

Fracture HP

* Body Fracture health reduced.

Primary Attack: Bite

Attack hitbox lowered slightly.

#### Deinosuchus

Diets

* Deinosuchus swapped to S nutrient.
* Stegosaurus swapped to Lines nutrient.

Oxygen

* Regen rate decreased.
* Regen rate doubled if resting or scenting.

Hunger Intake

* Mass removed per tick increased.

Attack Power

* Starting juvenile attack power increased.

Oxygen

* Oxygen now lasts two times longer.

Special Ability: Water sense

* Passive range decreased.
* Active range remains unchanged.

#### Dryosaurus

Primary Attack: Peck

* Damage increased.

Special Ability: Dodge

* Stamina cost removed.
* Remove camera-based aim. Tap A/D for dodge direction.

Hunger Intake

* Mass removed per tick increased.

#### Pteranodon

Diets

* Hypsilophodon moved to S nutrient.

Primary Attack: Peck

* Damage increased.

Hunger Intake

* Mass removed per tick increased.

#### Hypsilophodon

Hunger Intake

* Mass removed per tick increased.

#### Pachycephalosaurus

Diets

* Horned Melons swapped for Oranges.

Hunger Intake

* Mass removed per tick increased.

Primary Attack: Bite

* Damage increased slightly.

Special Ability: Ram

* Speed influencing damage removed.
* Tap ram damage reduced.
* Held ram damage reduced.
* Blunt damage modifier increased.
* Turns faster when holding a charge.
* Self stagger threshold for tap ram increased.
* Self stagger threshold for downwards ram increased.
* Tap and Downwards ram costs reduced slightly.
* Hold ram stamina cost reduced slightly.

Bucking

* Stamina damage per tick increased to pouncers increased.

Movement Speed

* Will now use the juvenile locomotion until half way to full adult.

#### Stegosaurus

Hunger Intake

* Mass removed per tick increased.

#### Tenontosaurus

Hunger Intake

* Mass removed per tick increased.

Primary Attack: Bite

* Damage increased slightly.

Secondary Attack: Rear Kick

* Hitbox adjusted to better match the animation.
* Increase knockback distance.
* Stamina cost reduced slightly.

Alternate Secondary Attack: Tail Slam

* Stamina cost was reduced.

#### Utahraptor

Diets

* Stegosaurus swapped to Lines Nutrient.
* Hypsilophodon swapped to S nutrient.

Hunger Intake

* Mass removed per tick increased.

Primary Attack: Bite

* Damage increased.

Special Ability: Pounce

* Removed initial damage and bleed to encourage holding the pounce instead of spamming it.

### Bug fixes

* Fixed UI bite force showing incorrect value when head fractured.
* Fixed pounce not working if target is holding a corpse, blocking it.
* Fixed a few issues with fracture values from save and fracture threshold.
* Fixed issue with Deinosuchus FOV.
* Fixed food amount for meat chunks being wrong sometimes.
* Fixed pickup issue with spamming G for meat, while floating as a Deinosuchus.
* Fixed Stegosaurus Juvenile threaten animation.
* Fixed pounce issue when falling on water, causing the player to not be able to leave. (Pteranodon)
* Fixed corpse scent icon rotation.
* Fixed juvenile Hypsilophodon jump height.
* Fixed headbutt causing big targets to stand up suddenly.
* Fixed river audio popping in at a short distance.
* Fixed Stagger cancelling headbutt too early.
* Fixed Character Panel allowing players to perform abilities if open from Esc Menu.
* Fixed Edible Plant Spawner issues.
* Fixed Dryosaurus evade distance.
* Fixed juvenile Deinosuchus swimming eating loop.
* Fixed AI swimming above water.
* Fixed eating not playing when player was in water, but not swimming.
* Fixed eating animation playing when the ability was interrupted, latency issue.
* Fixed pounce latch rotation issues.
* Fixed AI speeds.
* Fixed camera zoom being wrong sometimes when spawning.
* Fixed fall damage applying on jump sometimes.
* Fixed audio resetting above 0.
* Fixed mouse inverting when adjusting sensitivity and better aligned the sliders.
* Fixed some buttons not having sounds.
* Fixed Stegosaurus' mouth opening as if it was carrying food when it had impaled another character.
* Fixed fracture sounds playing when people connect near to someone that was fractured.
* Fixed pinned recovery animation transition.
* Fixed Dryosaurus footprints placement and rotation.
* Fixed main menu URL's not working.
* Fixed carried objects scaling with the carrier as they grew.
* Fixed lunge on land spawning water splash particles.
* Fixed Stegosaurus alternate bite dealing bleed.
* Fixed Carnotaurus not being able to walk onto the dam at swamp.
* Fixed unintended drinkable water in various locations.
* Fixed Carnotaurus fractured head animation.
* Fixed footsteps SFX and VFX being activated if attacking while crouching.
* Fixed Pteranodon being forced to stop flying after a pouncer dismounted from them.
* Fixed Faction Selection using the old Utahraptor outline.
* Fixed Leg fracture sounds playing twice.
* Fixed fish sliding back into water when released from Deinosuchus lunge.
* Fixed footsteps being spawned if performing vocals or montages while resting.
* Fixed issue with auto ungrouping when dead.
* Fixed preferred food on profile panel.
* Fixed not being able to lunge while pounced.
* Fixed not spending stamina if sprinting while pounced.
* Fixed pounce causing resting/sleeping animation to stop.
* Fixed flocks trace causing client hitch.
* Fixed meat chunks not being destroyed if they were static early
* Fixed meat chunk sizes
* Fixed hovering issues with f10
* Fixed tree creak ambience
* Fixed edible fruits not respawning
* Fixed grass blending with ground
* Fixed low resolution shadows
* Fixed meat chunks not being swallowable
* Fixed some tree collisions
* Fixed issue with picking up chunks while swimming
* Fixed some drinking spots
* Fixed replication issue when plants have roots
* Fixed Radish piece being too small
* Fixed Deer and Frogs carry offsets
* Fixed Crab location
* Fixed Eat/Drink end conditions if tapping too fast
* Fixed headbutt impact audio not always playing
* Fixed a few UI and sound issues
* Fixed Marigold Spawns
* Fixed Compy eat montage
* Fixed Boar hit montage from sliding
* Fixed Boar not running when attacking
* Fixed wrong growth boost value in profile panel
* Fixed pounce latch issue
* Fixed eating issue with AI
* Fixed growth issue with safelog
* Fixed issue with pounce and Mud pools
* Fixed Dryosaurus walk footsteps sound
* Fixed Deinosuchus rest sound
* Fixed footprint scent radius not resetting
* Fixed mud pool being below water surface in swamp
* Fixed client side gravity simulation in Fruits
* Various fixes to the buildings
* Fixed an abundance of issues pertaining to the nesting and skin systems.