Nevaeh

Art by Ari

**Ars Aessidhe**, mayormente conocida como **Nevaeh,** es un personaje jugable del segundo grupo de Laquesia (Lumenfoil) jugado por Ari.

## Descripción

### Apariencia

Nevaeh es una joven changeling de estatura media-baja (1.60m) y complexión delgada, con pelo rizado alborotado, largo, blanco. Su piel posee el mismo tono de blanco del cabello, exceptuando la zona de los ojos que se torna a un gris gradualmente más oscuro. El color de la pupila y del iris es el mismo, siendo de un tono gris pálido que provoca sean indestinguibles entre sí. Cuenta con lunares dispersos por su cuerpo, siendo los más notables los cinco de la cara, así como la cicatriz que divide su rostro en diagonal de derecha a izda.

Como consecuencia de que Reviah usara el corazón de Nevaeh para que el de Tirria volviera a latir, Nevaeh tuvo un fragmento de zafiro incrustado en el lado izquierdo de su frente, normalmente semioculto tras el flequillo. Tras la liberación de Reviah de la Torre Amatista, el fragmento del zafiro en su frente se rompió en numerosas piezas más pequeñas que flotan a los lados de su cabeza de forma similar a un cinturón de asteroides y dan una imagen similar a una corona de laurel.

## Historia

### Trasfondo

Huérfana, criada en un orfanato hasta los diechiocho años, edad en la que hace un pacto con su patrón (Reviah) y abandona su ciudad para cumplir su parte del trato.

## Información de Personaje

### Inventario

#### Cotidiano

* Daggers
* Hidden Blade
* Dungeoneer's Pack
* Thieves' tools
* Disguise kit
* Writing kit
* Weaver's tools
* Holy symbol
* Traveller's Clothes
* Fine clothes
* Noblewoman outfit
* Winter outfit
* Hunting Trinket
* Studdered Leather Armor
* Wood Figurine
* ~~Tirria's porcelaine teacup~~

#### Mágico

* Book of Shadows
* Cloak of Many Fashions
* Aessidhe's Locket
* Raven Fatigues
* Undying Hand +1
* Spell Scroll (Detect Magic)
* Potion Of Water Breathing
* Potion of Advantage
* Lesser Potion of Cold Resistance

### Rasgos

#### Trasfondo

* **Urchin - City Secrets**
	+ You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss. When you are not in combat, you (and companions you lead) can travel between any two locations in the city twice as fast as your speed would normally allow.

#### Rasgos Raciales

* **Shapechanger**
	+ As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so much that your size changes. You can make yourself appear as a member of another race, though none of your game statistics change. You can't duplicate the appearance of a creature you've never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren't changed by this trait.
	You stay in the new form until you use an action to revert to your true form or until you die.

#### Rasgos Especiales

* ~~**Deathless Nature** *(Reviah's Blessing)*~~
	+ ~~You have escaped death, a fact represented by the following benefits:~~
	+ ~~- You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.~~
	+ ~~- You have advantage on death saving throws.~~
	+ ~~- You don’t need to eat, drink, or breathe.~~
* **Sapphire Crown**
	+ *Spellcasting Focus.* The crown acts as a spellcasting focus that is always on your person which can't be removed. The crown can be made invisible at will. If you cast a spell which requires Somatic components, the crown is made visible again.
	+ *Poison Resillence.* You have advantage on saving throws you make to avoid or end the poisoned condition on yourself. You also have resistance to poison damage.
	+ *Reviah's Centurion.* Reviah has obtained a new body and as their centurion, you can summon them. You learn a modified version of the spell Summon Shadowspawn (Summon Reviah) and it is always prepared. You can cast it once per long rest without using a spell slot.
	The modifications of the spell are as follows:
	- It requires only Verbal components.
	- The stat sheet has been modified for Reviah. It improves as you gain Warlock levels instead of using higher level spell slots.
	- If you don't issue any commands, they will default to approaching enemies and attacking.

#### Rasgos de Clase

* **Pact Magic**
	+ You know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, and you learn a new spell for every level you gain.
	+ You cast all your spells at your highest level cast and you recover your expended slots after a short rest.

* **Eldritch Invocations**
	+ Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
	+ Eldritch Mind: You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.
	+ Devil's Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
	+ Book of Ancient Secrets: You can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.
	On your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

* **Among the Dead** *(Undying)*
	+ Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.
	Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.

* **Defy Death** *(Undying)*
	+ Starting at 6th level, you can give yourself vitality when you cheat death or when you help someone else cheat it. You can regain hit points equal to 1d8 + your Constitution modifier (minimum of 1 hit point) when you succeed on a death saving throw or when you stabilize a creature with Spare the Dying.
	Once you use this feature, you can't use it again until you finish a long rest.

* **Deathless Sanctum** *(Undying)*
	+ Starting at 6th level, you don’t need to breathe, eat, drink, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests. In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
	Additionally, if you put a severed body part of yours back in place when you regain hit points, the part reattaches.

* **Pact of the Tome**
	+ Your patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class’s spell list (the three needn’t be from the same list). While the book is on your person, you can cast those cantrips at will. They don’t count against your number of cantrips known. If they don’t appear on the warlock spell list, they are nonetheless warlock spells for you.
	If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.

##### Hechizos

* *Cantrips*
	+ **Prestidigitation**
	+ **Eldritch Blast**
	+ **Spare the Dying**
	+ **Light**
	+ **Vicious Mockery**
	+ **Primal Savagery**
	+ **Purple-Flame Blade**
* *Level 1*
	+ ***Cure Wounds***
	+ ***Armor of Agathys***
	+ ***Hex***
	+ ***Identify***
	+ ***Comprehend Languages***
* *Level 2*
	+ ***Invisibility***
	+ ***Misty Step***
	+ ***Suggestion***
* *Level 3*
	+ ***Counterspell***
	+ ***Summon Reviah***
	+ ***Magic Circle***
* *Level 4*
	+ ???

#### Feats

* *Fey Touched*:
	+ Your exposure to the Feywild's magic has changed you, granting you the following benefits:
	- Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
	- You learn the Misty Step spell and one 1st-level spell of your choice. The 1st-level spell must be from the Divination or Enchantment school of magic.
	You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can't cast that spell in this way again until you finish a long rest.
	You can also cast these spells using spell slots you have of the appropriate level. The spells' spellcasting ability is the ability increased by this feat.

#### Rasgos Adicionales

**Fey** cannot be affected by spells and effects that target humanoids, and can be affected by spells and traits that target fey.

* Spells/Class Features that fey are immune/can't be targeted:

*- Animate Dead*
*- Calm Emotions*
*- Ceremony*
*- Charm Person*
*- Crown of Madness*
*- Dominate Person*
*- Finger of Death\* (immune to rise as a zombie only)*
*- Gaze of Two Minds (Warlock)*
*- Hold Person*
*- Magic Jar*
*- Mantle of Whispers (Bard of the College of the Whispers)*
*- Reincarnate*
*- Simulacrum*
*- Words of Terror (Bard of the College of the Whispers)*

* Spells/Class Features that affect fey, but don't affect humanoids

*- Oath of the Ancients paladins can turn the faithless*
*- They can be a Ranger's Favored Enemy and are revealed by their Primeval Awareness*
*- Arcana Domain clerics' Arcane Abjuration Channel Divinity option can affect fey*
*- You might be detected by commune with nature*
*- You are detected by detect evil and good*
*- You are resisted by someone affected with dispel evil and good or protection from evil and good*
*- Forbiddance might harm you*
*- Hallow stops you from entering, unless the caster makes an exception*
*- Magic circle can affect you*
*- You can be bound to serve someone with planar binding*
*- You can be left out of a temple of the gods*

As a **shapechanger** there are some spells and features that may affect you in a special way.

*- Moonbeam. A shapechanger makes the saving throw for this with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.*
*- Polymorph. The spell has no effect on a shapechanger.*
*- Truesight. A creature with truesight can perceive the original form of a shapechanger.*

## Curiosidades

- Not an early riser

- Has a mouse called Ratón

- It's actually good dealing with kids due to their time in the orphanage

- They have a sweet tooth

## Relaciones

* **Levi Knide**

He's too soft for his own good. One day that heart of his is gonna get him killed. It would be good if he learnt to conceal his emotions better. That's none of my concern though, I should not bother with it.

Why does he worry about us so much when we've barely been traveling together for a week? Is it a merfolk thing? Reviah seemed interested in him… that's scary.

* **Leo**

This hero complex of him irks me, I thought he was more intelligent than that. I might have misjudged him. Thinking you can save everyone? Don't make me laugh. Why not take all the water from a river with a spoon? Seems like a more reasonable idea.

At least he has stayed away from my business since that day at Bridge Peak.

* **Gannet**

I don't know if she's dumb as an ox or just likes to act like it. Maybe her brain works just once in a blue moon and that ended up being today. What's her fucking problem anyway? Can't she just take a hint and leave me alone?

I should have killed her the very first day we met. Apparently Reviah agrees… good, that'll make things easier.

* **Tirria**

He's pretentious as it comes, irritant and yet —astonishingly as it comes—I've ended up finding him the easiest to be around. He sticks to his stuff, I stick to mine. I do not understand why he would play along with having a fake twin, but it turned out being quite fun convenient.

1. ↑ With Raven Fatigues equipped and attuned AC 15
2. ↑ With Undying Hand equipped and attuned DC 15