recursal/Fanatic-Fandom huggingface dataset:
Hunky Knights Magazine

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*Hunky Knights* is a male-identified underwear fashion magazine published in Dalaran featuring chique artisan undergarments modeled by gentlemen under an anonymous guise of a helm. The magazine began as a questionable monthly calendar featuring twelve scantily clad, well muscled men and has since evolved into a publication centered on body positivity, art appreciation, high fashion, glamour and peculiar interests across culture and faction alike. While the magazine has held on to its infamous title, the designers showcasing their undergarments work hard to create eye-catching fashions that compliment a myriad of body shapes and types.

Every model in the magazine showcases an undergarment while wearing only a helm or hood to conceal their identity and are credited under a unique, inconspicuous alias. Most of the participating designers do not know the identity of the models outside of the character they become on set for the photo shoot. Since after the first war, all of *Hunky Knights*' models have been elected via volunteer and networking within the Violet City fashion district.

Copies of Hunky Knights are typically available in niche shops across major cities within the Eastern Kingdoms and Kalimdor. Some glamour shots are more questionable than others and how much a garment covers and what it is suited for is entirely up to the designer and handled within loose guidelines. This nature of the publication seals its solid reputation as a saucy pin up magazine for many to slip quietly into their collections. It is a popular periodical on the shelves of 'His Majesty's Armoire', Silvermoon City's premiere novelty shop in the Bazaar.

## Fun Facts

Felo'thore Novastorm (formerly Emberfell) featured as "Felore" in *“Dragon Keeper in Maille Lace”* by Designer Dominique Stefano in the June 578 issue of *Hunky Knights*

Amethyst Media in more recent years began publishing a femme edition of its flagship magazine, *Ladies Knights* under a similar premise.

“Men Your Mother Warned You About” was the first entirely fan submitted suggestion for a theme to publish in the year 633.

Designers featured in the magazine are often notable for more than undergarments. Several top tier tailor and dress designers are reoccurring participants.

## Frequently Featured Fashion Designers

**Dominique Stefano:** lace / contemporary

**Keelen Sheets:** retro / classic

**Georgio Bolero:** over-the-top / flamboyant

**Me'lynn:** intricate embellishment / sheer

**Daryl Stack:** gothic/ embroidery

**Magar:** furs / leather & studs
House of Silverdawn

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The noble House of Silverdawn, known more colloquially as House Silverdawn, is a major house found within the southern thalassian province of the Emberlight. Its holdings are in the far eastern shores of the Emberlight high up on large bluffs and crags. There, the Silverdawns have etched a fortress into the rock face known as Lynx Home. They are currently a vassal to the Netherstars of Netherholde. While they are not blessed with a lengthy heritage in the Highborne social classes, they are still renowned warriors of great honor and wanderlust. Silverdawn children often take up great pursuits of martial prowess, all of which culminate in the Trial of the Hunt where they search out and kill a great White Lynx.

## Historical Documentation

House Silverdawn was founded a thousand years after the founding of Quel'Thalas. As the Emberlight was taken by conquest, the wild coast was still an increasingly dangerous place. Amani raiders often ploughed seas attacking coastal villages and threatened the budding port city of Dawnbreaker Anchorage. The Silverdawns were originally employed to protect the coast using light cavalry to race among the bluffs and dunes. Over time, their quick response grew more famous and as the Dawnbreaker naval forces increased, the coast became safe.

## The Great Hunt

When Silverdawn adolescents transition into adulthood they are given a task to climb up into the high crags above Lynx Home to hunt a Great White Lynx. These beasts are stark comparission to their tamer cousins within Eversong. At the size of a horse and in equal weight and strength, they are more akin to tigers or lions than the elusive smaller forms. Silverdawn children are armed with a hunting spear and axe and only wear light linen scraps to cover themselves. The children must hunt, slay, and skin a Lynx to be given permission to take the wander path away from Lynx Home. They wear their pelts about their shoulders similar to a cloak or tunic.
Morning Glory

**Affiliations**
House Ashveil
Kingdom of Quel'thalas
 **Population**
Wetlands: 3,500
 **Languages**
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Morning Glory was established during the initial settlement of the Highborne. It began in Quel'thalas, but has since expanded to other regions of Azeroth for the sake of the nation as a while.

## Quel'thalas

At the base of the Iron Vault, nestled in between the mountains and the expansive land farmed by the Sunwalkers, is the lesser city of Morning Glory. While the elite nobles find sanctuary within the citadel above, the lesser sworn houses and other Sin'dorei denizens flocked to this established city. In dire times, they are transported inside of the stronghold, otherwise they remain below. The city itself is an extensive network of roads with copious amounts of buildings to sustain the ever-growing populace. With regards to the architecture, the lesser city pales in comparison to the Iron Vault, equipped with only basic buildings constructed from wood and stone alike. Regardless, there is a constant supply of resources in and out of the city, resulting in a bustling environment and economy. Additionally, this is where the Moon Festival is held.

## Wetlands

Situated in the higher plateaus of the Wetlands, the Sunwalkers laid claim to several hundred acres of land and have since begun to farm it and siphon its resources. There is no established city within the Wetlands, only housing for the staff and the Sunwalkers, and factories to process and pack the procured resources.

## Uldum

After several months of bargaining, the Sunwalker house established a contract with the indigenous populace allied with the Horde in Uldum. Said contract resulted in the Sunwalkers obtaining over a thousand acres of land and the construction of a port. With the advantageous soil of Uldum, the Sunwalkers have unlocked the ability to grow crops and produce textiles/perfumes that could otherwise not flourish in Quel'thalas or the Wetlands.
Mandrake

**Mandrakes** are the product of the curse of the Emberlight in full fruition. As the elves of the vale die, their spirits are cursed to wander the haunted forests of the Emberlight for eternity unless guided into the afterlife by the Priests of Belore. Most funeral rituals include a priest performing a rite of passage, and guide a lingering spirit into the void. For the unfortunate souls that cannot be guided, their spirits will continue to haunt the Emberlight itself. The longer they haunt the more corrupt the spirit becomes.

Over time, these spirits will turn into beings of malice and hate of all living things. It could be that they are envious of the life they once had or that the very land itself seeps a latent evil. Soon these spirits will attach themselves onto a living person and slowly begin to consume their minds. Most victims are unknowing that they are being haunted, but as their dreams turn into nightmares, and their thoughts are consumed with malicious intent, the victim would easily know they are a slowly being consumed. By then it’s too late.

Soon the spirit overwhelms the person and binds itself to their soul. What happens next is impossible to explain, but that person is forever changed and they are born into the world as a Mandrake. Their hair is rumored to become bone white and their eyes solid red. It’s not known if the spirit completely takes over its host, or that its corrupting influence binds the person together. What is known, Mandrakes are scourges of the living and their immortal lives are spent bringing nothing but pain into the world.
Wiki Administrators

Our purpose is simple. Keeping the wiki updated, designed, and free of nuisances. If you ever need assistance or help, here are a list of people to reach.

## Aestiah

* Wiki founder and designer.
* Approves new administrators.
* Can be contacted for wiki technical support.
* Can be contacted for fanon discrepancies.

## Felthier

* Administrator.
* Can be contacted for wiki technical support.
* Can be contacted for fanon discrepancies.

## Berenal

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* Assists with transfers from Moon Guard Wikia
Aldonious Sunspear

Champion **Aldonious Sunspear** was the Master-at-Arms for the noble House of Truefeather and the founder of the Dawnforge. His duty within the Dawnspire Citadel was to train new fighting men and women, see to the procurement of weapons, and the overall defenses of the Dawnspire itself. Aldonious was a man known throughout Quel'Thalas for his exceptional loyalty and only second in skill to his battle-brother, Finnistan Truefeather.

Aldonious was known for his stern expressions but exceedingly generous heart. His service to the House Truefeather saw him raised up as a commoner to a Knighthood, allowing him to broker a marriage between his son, Tyril Sunspear, and Idrill Dawnveil.

The Sunspear Battalion was later named after him.
Arandur Brightsword

**Age**
 **Titles**
Highlord (The Sunguard)
Dragonslayer (The Sunguard)
 **Occuption**
 **Affiliations**
The Horde
The Sunguard
The Sunspear Batallion
 **Family**
Adlanniel Brightsword (Mother)
Alyrin Brightsword (Sister)

**Arandur Brightsword** is a Blood Elf Lord in the Thalassian militia known as The Sunguard. His early years were spent in idlyic tranquility living in Southern Quel'Thalas on his families tiny estate. He was spared the death of so many of his people by being stationed on the Amani Front during the invasion of the Scourge. After wandering for two or three years he returned to Quel'Thalas after the fall of the Lich King in Northrend. Soon after he joined the Sunguard and has been with the organization ever since.
House of Voidsunder

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## Basic Information

The practical, worldly house among the Sunders, the Voidsunder are the tradesmen, the merchants, the diverse and populous of the house. The most prolific, and once most wealthy. The family to have obtained Voidheart, and the most conencted beyong the Vale, they are now hard pressed for resources in keeping both their own numerous kin and catering to the Starsunder for all the years after the fall.

The feet of the Sunder, they are the most well traveled and pragmatic of the families, and they are to a person joyous at the return of the Light, and are the most willing to accept the Shadow's return.
House of Blacksquall

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Hailing from the large trading city of Dawnbreaker Anchorage, the noble House of Blacksquall over-watches the eastern coast of the Emberlight. Having been founded almost 500 years after the conquering of the province, the Blacksqualls have served as an iron fist against the Amani Trolls who constantly raid the coastlines. Under their guidance, the Dawnbreaker Anchorage has grown from a small fishing village to a large prosperous city. The current Patriarch of House Squall is Leoc Blacksquall, the High Hunter of the Cult of the Bloodied Squall, and a famous sailor and religious figurehead. House Blacksquall is the third most powerful major house within the Emberlight, third to only House Netherstar and Blacksun respectively. Similar to the white lynx cloaks those of House Silverdawn, those of House Blacksquall often wear cloaks of Bleaklight Hydra Scales.

## Historical Documentation

House Blacksquall cannot trace its roots to any particular source. Most likely during the founding of Quel'Thalas, honorable titles were given out to powerful families who managed to control larger swaths of land from the Sunstriders. While the Blacksqualls may not have be directly honored by the royal family, their ascendance into nobility most likely came from their liege lords the Netherstars. As thousands of years have rolled on, the Blacksqualls view themselves as less and less beholden to those in the Netherholde.

Traditions brought over from the shores of Kalimdor began to twist shape and form spectacular traditions along the coast. No doubt there was some other magical elements within the sea, but over time a distinct religious sect began to form known as the Cult of the Bloodied Squall. Seeing this rise in popularity and how these traditions seemingly prevent the dead from the Curse of the Fade, the Blacksqualls positioned themselves as the high priests of the Cult.

Overtime, the Blacksqualls and Netherstars have feuded and there have been several small skirmishes that have cost hundreds of lives. While outright civil war within the province is unlikely, there is little doubt that the Blacksqualls see themselves as the primary figures of the province and how all minor and major houses should owe them fealty.
Oakvale

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 **Population**
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The Oakvale is a large oaken forest in the northwestern reaches of the Dawnspire. It is an ancient land which forests are far different than the rest of Quel'Thalas. Its founders were known as the Oakvale Warders, a coven of druids which took seeds from the great trees of Ashenvale. As other Quel'Dorei began to settle within its groves, the warders withdrew into the great burrows buried deep into the earth.

There were many noble houses that claim roots within these magical forests, but chief among them was House Silvermourn, a great highborne house which mixed the arcane and druidic magics. They constructed the Oakhall, a large wooden city built within the trees. Like other buildings within the Oakvale, the Oakhall is a living creature which requires constant tending from the warders.

### Recent Events

Recently, a large force of undead commanded by the Cult of the Bleeding Eye invaded Oakvale and corrupted many groves. The blight has been so extensive that the warders have left their burrows for the first time in almost three thousand years. There is a great sense of uneasiness as the central authority in Oakvale has been removed. Solnis Silvermourn was slain during the Battle of the Dawnspire and without heirs, the leadership of Oakvale has remained vacant.
Clash of the Battlescar

The **Clash of the Battlescar** was an escalation of the trench warfare between Desolation Hold and Fort Triumph. Vyper Treaty forces, returning from the Siege of Northwatch Hold, attempted to disable Fort Triumph to gain unchallenged access to Duskwallow Marsh. A number of Alliance volunteers came to participate in the battle, but were unable to stop the Horde from advancing.
House of Lightweaver

House Lightweaver is a noble family in Quel'thalas. Historically they were a powerful clergy family, bringing travelers and partnership with humans to the quel'dorei people. After the fall of Silvermoon, the family's relations with the Church grew strained. While the current patriarch of the family wished to remain faithful to the Alliance, their children, Annekka and Varisian, chose the Horde. It's fate rested in a tense battle to see which side the once-powerful family would remain. Ultimately, with the death of the family heads, House Lightweaver fell to Warden-General Annekka Lightweaver, the eldest daughter. With her position in the Sunguard, she aims to restore the family to it's former political strength.

In Progress
Counter-Raid of Zeb'Alor

The **Counter-Raid of Zeb'Alor** was an engagement between the raiders of Zeb'Alor and the defenders of Oakbough Outpost, rallied by Corporal Thanidiel Highdawn. A supply-raid by Zeb'Alor forces earlier that night wrought the death of an elven woman bearing child amongst six other fatal casualities out of a population of twenty-eight elves in Oakbough Outpost. Incensed, Corporal Thanidiel Highdawn along with two stationed squads of Farstriders disobeyed military-command of Ranger-Captain Goldentree and set out after the retreating raiders.

As ten raiders rested at the river-junction separating the two settlements, High Elven forces ambushed them and quickly cut them down to the last man. With no history of such aggressive retaliation from Oakbough Outpost, the Forest Trolls of Zeb'Alor expected no threat and much of their fighting force were killed either in their assault on the Outpost or in Corporal Highdawn's swift and vicious counterattack.

In forty minutes' time, High Elven forces reached the village of Zeb'Alor: full of the young and the elderly with a sparse defending-force. High Elven forces penned the settlement, pushing the troll population into the center of their settlement and engulfed the village and its surrounding forest in a ferocious blaze of arcane-nature.

Corporal Highdawn's forces returned to Oakbough Outpost that night with a long-pike stacked with the heads of their enemies and all of the provisions stolen by the trollish raiders. The next morning, Corporal Highdawn was demoted to the rank of Lance-Corporal in the Thalassian Army and relocated to Quel'thalas' southernmost outpost of Phoenixview.

Oakbough Outpost faced little to no threats from Forest Trolls since then, growing into a healthy town in the midst of Quel'thalas' frontier. In the Southern provinces, Thanidiel Highdawn earned the moniker, **Terror of Zeb'Alor**, a title both respected and shamed that makes its way to the lips of gossiping Blood Knights and travelers from those parts.
House of Blacksun

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**The House of Blacksun** is an ancient noble house hailing from the Emberlight. Its seat is the massive Blacksun Gate which stretches fifty miles from the Weatherwall Mountains to the north and Alumeni Mountains in the south. There they oversee the protection of both the Outer and Inner Vales of the Emberlight and stand as the primary buffer against the Amani Trolls to the south. For most of its modern history, House Blacksun has been led and commanded by Lady Idrya Blacksun, a titanic general and famous warrior of Quel'Thalas.

Having kept their ancient Highborne name, House Blacksun has also kept many traditions of their origins in the Kaldorei. This includes a matriarchal line where only women of House Blacksun may inherit the title of nobility. In fact, eight out of every ten children in House Blacksun are female, leaving an odd few of male inheritors to sent as wards to other noble houses.

## Historical Doccumentation

Like many other houses of the Emberlight, House Blacksun traces its origins to the court of Queen Azshara herself. Having followed a large contingent of soldiers under Nathar the Redeemer, House Blacksun, Netherstar, and Blacksquall conqueror their now home against the Amani Trolls. There they built a large impenetrable wall separating the less populous Outer Vale with the more populous Inner Vale. While outwardly lacking the ambitions of the other noble houses of the Emberlight, the Blacksuns instead find zeal in glory in their position of defenders of the vale.

## Troll Wars and the Curse of the Emberlight

For almost four thousand years, the elves of the Emberlight fought a bitter and desperate war against the trolls that naturally resided there. But the high elves had one advantage over their foes, arcane magic. Having been crafted for centuries of war, House Netherstar had produced some of the finest pyromancers in the high kingdom. With renewed vigor, they pressed upon the trollish empire and turned the tide.

Unwilling to give up their homeland, the amani trolls sacrificed one of their great loa's, a serpent creature named I'anno. Upon its sacrifice, it placed an unending hex upon the Emberlight forever known as the Fade. This curse meant that all sentient life within the Emberlight is forever doomed to wander its misty vales upon their passing. These souls overtime would soon become corrupted and maleficent. These malevolent spirits are known as Mandrakes.

To combat this curse, House Netherstar founded a series of shrines towards the newly worshiped sun sects of Belore. This priesthood would be forever known as the Priests of Belore, and their purpose is to guide wayward spirits into the afterlife. Less publicly they are also charged with the hunting and elimination of mandrakes and their evil presence.

## Notable Members

Lady Idrya Blacksun

Lavinya Blacksun

Celaen Blacksun

Ellasha Blacksun

Iphrea Blacksun
Horde

Chieftain Thrall
High Cheiftain Baine Bloodhoof
Regent Lord Lor'themar Theron
Lady Sylvanas Windrunner
Trade Prince Jastor Gallywix
 **Secondary Leaders**
General Drek'Thar
Archdruid Hamuul Runetotem
Ranger-General Halduron Brightwing
Grand Magister Rommath
Archmage Aethas Sunreaver
Lady Lidarin
 **Major Cities**
Thunder Bluff
Silvermoon City
The Undercity
The Echo Isles
 **Main Language**
 **Secondary Languages**
Thalassian
Gutterspeak
Zandali
Goblin

The **New Horde** is a collective entity founded by Thrall that originally consisted of the orcs of Orgrimmar, the trolls of the Darkspear Tribe, the tauren of Thunder Bluff, and the undead of the Forsaken. It has since grown into a major power in the world of Azeroth, and have since been joined by the Blood Elves of Quel'Thalas, the Goblins of the Bilgewater Cartel and the Huojin Pandaren.
Zander Whitestrake

**Zander Whitestrake** was the former Flame-Lord of Mistveil, but was killed when he lead an army of his soldiers into battle against the Undead Scourge that still populate the Ghostlands of Quel'thalas. He is buried in the City of Dynarras under The Flame Oak in the old catacombs of the House of Whitestrake.

## Appearance

Zander Whitestrake is a tough well built High Elf of 6'7". His long hair he keeps pulled back into a pony tail. He was born with white silver hair and light blue eyes, which made him unique within his family, who all had black. He keeps a well kept beard. He may be tender but he means business when the time calls for it. He has strong facial features. High eyebrows, perfect nose, broad shoulders and very muscular arms and legs.

## History

Lord Zander Whitestrake was born 592 years ago, In Dynarras. He was born into a noble and wealthy family, his father, Flame-Lord Aerion Whitestrake being a knight of Belore and his mother, Lady Allison Whitestrake, a very powerful diplomat and mage. His father was Head of the House of Whitestrake and Flame-Lord of Mistveil. Zander was next in line to lead all of Mistveil. He met Valentina Vadvayne and they married. Together they had a daughter named, Alyisna Whitestrake.

Later in life, Zander became the Flame-Lord of Mistveil and lead his people into a thriving era of peace under the leadership of the Kingdom of Quel'thalas. He took in the San'layn that escaped the Lich King's control and wanted a new life. His death came when he marched his army into the Ghostlands to fight with the elven orders in hopes of killing all undead and letting the Kingdom of Quel'thalas rise to complete power once again. But in the midst of battle with the Cult of the Damned, Flame-Lord Whitestrake was overwhelmed and stabbed many times before he died.

Zander was also a member of the Dawn Council for a long period of time, until his death, where his daughter, Alyisna Whitestrake, took his place on the council and rules over Mistveil alongside Tathaln Dynar'doril in her fathers place.

## Personality

Zander was a loyal elf. He followed those that are above him with great respect. He was also a very kindhearted and jolly person. But was more confident and protective of the ones he loves more than the usual elf.

## Language

* Thalassian
* Darnassian
* Common
* Zandali
Alestra "Kai" Ardbrae-DuVall

**Age**
 **Titles**
 **Occupation**
Financial Advisor in Training
Angel Investor
City Guard
 **Affiliations**
Fairbreeze Village Council
Ardbrae Estate
Vythas DuVall (Adoptive Father, Deceased)
Malaeth Vythas Ardbrae-DuVall (Brother)

Aernath Ardbrae-DuVall (Brother)

## Description

Often found dressed in scuffed leather, dungarees and denim, Alestra (who would often go by her nickname, Kai), wouldn't be the first to strike you as an heiress to prominant and wealthy family. Though her dyed hair, piercings and tattoos might lead one to believe she'd struggle to fit in with the galas and high society events she often frequents, she has quite a knack for finding a balance between her own personal preferences while dressing appropriately for such situations when required.

Physically fit, her substantial frame is never shyed away from, giving her an intimidating presence at times, though her care-free attitude and loose etiquette tend to quickly put one at ease.

A thick band of black ink and bordered filligree wrap around her wrist and collar, symmetrical for the most part though the lack of her left arm to balance it out is often complimented by a matchign design etched into a number of her prosthetics.

## History

### Early Life

Born in a cliffside village within the borders Eastweald, Kai (then going by the name ), and lived there until the destruction of the village in a landslide that would cost not only her parents but her left arm too.
Eventually being rescued from the wreckage she found herself living on the streets of the neighbouring towns, along with a group of other children who had also found themselves without homes. She would spend the next few years as a part of this gang, stealing to survive.

Kai, along with several other gang members, were finally caught in a local bakery, the owner of which had been willing to turn a blind eye to, having lost a child themself in the destruction and taking sympathy, it was only thanks t their pleadings that the children did not recieve more severe punishments and were instead sent to live in a Monastery, working to upkeep the building in return for their stay, though this did not prevent them meeting up with the rest of the gang and causing trouble for themselves.

Early into her second year at the Monastery, Kais would-be mother attended a charitable outreach program aimig to better aid the southern reaches of Quel'Thalas which resulted in the pair meeting. During the summer of that year, Celrinar would put in an application of adoption, speaking closely with the teenage Kai in regard to her new name, a touchy subject for the youngster who had been coming to terms with her identity over the past few years.
Moongate

A **Moongate** is an enchanted, magical fortification, usually prominently featuring a gate composed of Ironwood, metal, or another resilient material. Moongates are also framed by stone, wood, or metal reinforcements.

While the Moongate is primarily a Kaldorei innovation, the High Elves made extensive use of the design in their outposts. Perhaps the most famous Moongate in Azeroth is the Gate of the Three Moons, a gate that once protected the entrance to the heartlands of Quel'thalas. The Lich King utlized a number of magical keys to open the Gate of the Three Moons, which led ultimately to the defeat of Quel'thalas by the Scourge.

They are so named for the fact that the original Night Elven Moongates were enchanted with the light of the moon itself. Subsequent High Elven versions utilized the Arcane as a substitute. The enchantment imbued upon these structures makes them practically invulnerable to traditional methods of siege, and they must be unlocked with magical keys or deactivated with equally powerful magic.
The Augur's Society

## Summary

*Once upon a time, I had a Father, a lover, a society of friends. After a while, I even had a child. The star in my eyes, Janus. Then they betrayed me, and I lost everything.*Everything.

Then I swore to destroy them all.

Deimos Starcaller's heart has suffered at the hands of elves he once considered his friends and family. Now turned towards the bitter path of revenge and calling himself Deimos Starshatter, he's forced to flee his ancestral home to a place he swore he'd never return to again. Northrend.

Starshatter's goal is simple: to destroy the Augur's Society and everything they held dear.

But Starshatter is no hero. Turning to darker powers that feed on fear and hate, even as they start to grow beyond his control. He doesn't trust his newfound allies in Northrend and the leader of the Augur's Society wants him dead. As he travels on the path of revenge two of his former friends try to stop his thirst for vengeance. Deimos struggles to cling to the good remaining within him- but can he give up his revenge when his hands are already stained red?
Melanei Felraven

**Age**
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 **Occuptation**
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Kingdom of Quel'Thalas
The Horde
 **Family**
Narysha Felraven (Mother)
 **Alignment**
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Melanei Felraven is a talented warlock in the Suncaster unit of the private Thalassian militia known as The Sunguard. She is the current acting head of the House of Felraven, apart from her mother who is currently residing in Outland.

## See Also

Character blog

Stories and other writings
Lynx's Home

**Overlords**
 **Population**
 **Affiliations**

The **Lynx Home** is a windswept citadel found high into the northern mountains of the Emberlight. It is a well-fortified citadel which serves as the seat of House of Silverdawn. Comprised of a stronger outer gate, the fortress itself drives deep into the mountain itself similar to a dwarven fortress. The insides feature welcome enough accommodations but lack the lavishness of other more eloquent thalassian manses. Lynx Home was built for war and the dour architecture suits its grim appearance.

The location of Lynx Home features only two seasons throughout the year. From the months of May through September, it is a wet and windblown place featuring almost daily downpours and high gusting wind. Between October through April, the fortress is almost closed off from the world by snow. This hard landscape limits the economical output of the fortress but also breeds formidable men and women to serve in the armies of the Emberlight.

In a time of war, should the Lynx Home become besieged, the fortress has enough fastness to survive a decade on its vast internal stores forcing the attacker to only consider a violent and often futile attempt at storming its walls.
Elistan Firesong

**Elistan Firesong**, was a former lord of the noble House of Firesong, and former poltical rival to the Netherstars of Netherholde. During the Thalassian Civil War, Elistan used the chaos of Prince Kael'Thas to make his move and ursurp the Netherstars from their fortress. Using a powerful army drafted by mercenaries, Elistan was able to subdue the armies of the Emberlight and take command of the province. This forced the newly annoited Lord Paramount Izulde Netherstar into exile. Years later, Izulde had been granted clemency by the Regent-Lord Lor'themar Theron and returned to Quel'Thalas. Elistan opposed the pardon and attempted to assassinate Izulde. The next several weeks are shrouded in some mystery but ended when Izulde appeared at the Netherholde at the head of a contingent of Phoenix Guard and arrested Elistan for treason. Elistan was found dead within his cell under the Sunfury Spire days later and his murderer has not been brought to justic.
High Kraken

The **High Kraken**, is the moniker title of the leader of the Cult of the Bloodied Squall, a grim and dark religion found within the Emberlight's Dawnbreaker Anchorage. High Krakens are chosen by the Captain's Moot, a congregation of all captains of Dawnbreaker Anchorage, after the death of the previous leader of the cult. While the title is normally hereditary, it is not beholden to a singular line of succession. The current High Kraken, Leoc Blacksquall, was the brother of the previous religious head, Baldur Blacksquall. Baldur's son, Vyseris Blacksquall challenged his uncle Leoc for the title in combat, in which Leoc disemboweled his nephew in the duel. The past several High Krakens are all members of the noble House of Blacksquall.

In political senses, the position of High Kraken also gives the holder dominion over Dawnbreaker Anchorage and her fleet. This rank is bestowed the title of Esarthis and is a vassal of the Mari'thur of the Emberlight, which is currently the House of Netherstar.

While the title hold religious command over all aspects of the religion, its actual title will change dependent on the aspect of Drakos the leader takes. For those who revel in the destruction of the the world, Kraken is suitable, while Keeper may be used when referring to an adherent of the Aspect of the Shoal. Those who lead towards a grander purpose are often known as High Levithan, but given their often lofty aspirations and tendencies towards philosophical pursuits over action, the Captain's Moot rarely chooses one.
Awakened Mind

**Location**
 **Affiliations**

The **Awakened Mind** are the remnants of the Highborne Moon Guard from the War of the Ancients that did not remain on the Broken Isles. Under the leadership of the ley-walker Orillion Starsurge, the Awakened Mind have completed a mass exodus from their city of Dor'Surma in Northrend during the Winter of Woe. They partnered with the thalassian regiment known as the Sunguard to resettle in the ancient city of Zin'Avashi. There, the shattered remains of the order cling to the ruins hoping against all odds that their way of life will not be snuffed out. Over time, their order has dwindled to the point of extinction, but with the discovery of an arcan'dor seed, a breath of new life and hope has swelled in their hearts.

The Awakened Mind carry the mantle and traditions of the ancient Kaldorei Empire and the magical prowess of the Moon Guard. They are both physically and magically impressive magisters, who specialize in quick and hard strikes.
Raze of Emberbreeze Village

"Written by Surgeon Sunhallow under Ranger-Captain Dawnstream of Lynxpaw Platoon

Ashbreeze Outpost, 19th of October, 597 K.C.

On the Morning of the 19th of October a militia woman named Thanidiel Highdawn from the settlement of Emberbreeze Village, three miles southwest from Ashbreeze Outpost suffering from shock and extensive injuries: a T.B.I. of undetermined magnitude; a partially severed tongue; a slashing wound starting from the tip of left hip-bone, across the sternum and ending below the midpoint of right clavicle; abdominal cavity exposed with no damage to internal organs.

Following her report on the situation, Farstriders Valewood and Starbough were sent to perform reconnaissance on Emberbreeze Village as I stabilised the refugee. In thirty minutes time both Rangers returned to confirm the destruction of the Village and the apparent massacre of its entire population outside of Miss Highdawn.

In more troubling news both Rangers also confirmed the advance of a large combined force of the Orcish Horde and Amani Trolls that had camped within the Village ruins and had begun to move in the direction of Ashbreeze Outpost. This is assumed to be a small splinter to the main host of the Orcish-Troll Threat moving through Quel'thalas' territories.

Ranger-Captain Dawnstream immediately ordered the swift abandonment of Ashbreeze Outpost by Lynxpaw Platoon and in five days of forced march, Lynxpaw Platoon and Miss Highdawn reached Silvermoon City.

Miss Highdawn is now under the care of the Priestesses of the Sun as of the 24th of October and Lynxpaw Platoon has been absorbed into the main Farstrider force under Ranger-Lord Dawnmight's Battalion."
Have Violent Ends

A. Bitterale's These Violent Delights left off with Verenis Derlyn grievously wounded and plotting horrible vengeance on his betrayers.

Having made his way back to Silvermoon Verenis Derlyn is arrested in the chaos of a riot and hauled off to jail. On the wrong side of the law, Verenis has no hopes of release -- until a seductive female Magister makes Verenis an offer he can't refuse: Avoid jail time in the Magister's hold by taking on a special assignment and infiltrating dangerous assassin terrorist cell in the Ghostlands. Within mere hours Verenis is thrust into the nightmarish world of madmen known for their distinctive torture, revenge, and methods of killing -- all while trying to hide his true identity. Coming face-to-face with murder, deceit, and lustful desire in all the wrong places, Verenis knows that in order to get out alive and extract his vengeance he must kill... or be killed.
Whitherlimb Tribe

The Whitherlimb Tribe were a tribe of Amani Trolls, and were the primary overseers of The Bleeding Ziggurat, a massive fortress found within Zul Gamni. They made up the priestly caste of worshipers and zealots who tended to the many primordial loa that were housed within the fortress. They are known for being one of the few northern amani tribes that used a strong written language. They are known to be more slender than other amani trolls, similar to their Darkspear or Gurubashi cousins.

During the events that lead up to the Invasion of the Emberlight, they were subdued by the combined forces of the Ghostflayer Tribe and the Zandalari Warband. They were caged and slowly sacrificed for blood sport and other gruesome rituals. During the Invasion of Zul Aman, the Ghostflayers were released by the thalassian regiment known as The Sunguard. The two enjoyed a tentative truce and the Ghostflayers allowed them within a secret village.

After the Bleeding Ziggurat was taken over by the Scourge, it is very likely that the Whitherlimb were all wiped out and raised into undeath. Reports of living Whitherlimb have not been heard of since.
The Farstrider's Apprentice

## Author: Sym Brightarrow

***The Farstrider's Apprentice*** is the first novel in the Farstrider*s Apprentice* series written by Sin'dorei Author Sym Brightarrow. It was first released in Silvermoon a decade ago. The Farstrider's Apprentice originally started as several short stories. Ten years later, he decided to turn them into *The Farstrider's Apprentice*, the first book in the Farstrider's Apprentice series.

Followed by *Journey to Stratholme*.

## Plot summary

Kor’deth, the exiled death knight who has taken over the bleak, barren city of Stratholme and  has been waiting fifteen years in his dark realm, carefully planning his revenge against the Farstriders. His second in command known. The necromancer known as  Blythe, was long ago brought to ruin as a result of his unsuccessful attempt to wipe out the Farstriders. Now he silently plots to rebel, having made a new type of Ghoul. These ghouls have little will of their own, and are easy to control, therefore being suitable as soldiers in Kor’deth’s army. Now, after the fifteen years, Kor’deth prepares to unleash his power and attempt to take the Farstrider's Enclave once more.
Pathfinders

**Sunwards**
 **Affiliations**
 **Activites**
 **Classes**

**The Pathfinders** are a subdivision in The Sunguard composed of Hunters, Rogues, Monks, and Druids. They are those who walk in the shadows, who prefer subtlety and tactical maneuvers instead of outright brazen charges. To uphold their loyalty to Quel’thalas, they commonly engage in missions involving assassinations, ambush, and espionage.

The Pathfinders are currently led by Vaelrin Firestorm, a former pirate turned privateer. His band of assassins, rogues, scouts, and farstriders have proven to be a formidable foe and a swift knife in the dark.
Dead Scar

The Dead Scar is a path of Blight that runs through the Kingdom of Quel'Thalas. During the Third War, the armies of the Undead Scourge, led by the death knight Arthas Menethil, Crown Prince of Lordaeron, marched up this path from Lordaeron all the way to the Sunwell Plateau, killing everyone and destroying everything in its path. The Dead Scar practically splits Quel'Thalas in half, all the way through Silvermoon itself.

The undead presence along the Dead Scar is still considerable, even near Silvermoon; though they are fairly weak, their numbers are enough to keep the Silvermoon Ranger Corps busy, fending off the undead marauders. As one travels down the Dead Scar into the Ghostlands, the undead minions become stronger. The strongest undead legion in Quel'Thalas is behind the walls of Deatholme, the Dead Scar's southern terminus — where the traitor Dar'Khan Drathir and his lieutenants command the Scourge efforts in Quel'Thalas.

On occassions, particularly powerful necromancers will gather a large enough force of undead within the Dead Scar to threaten greater Quel'Thalas. Generally, the dissolution of these undead armies are left up to the skilled hand of the Farstriders, but on occasion, the Phoenix Guard must be summoned to put down the threat.
The Warlock's Bane

Book Six of the Farstrider's Apprentice

***The Warlock's Bane*** is the sixth book in *The Farstrider's Apprentice* series. Preceded by Arcane Bearers and followed by Shadows of Zul'aman. Written by Farstrider Sym Brightarrow.

## Plot summary

With his fellow apprentices gone in the distant north, Haeldryn is left in the Ghostlands. Feeling bitter and forgotten Haeldryn spends his days practicing demon summoning and curses until the day he encounters someone who resembles his Master. But they're marked with the curse of doom- a curse that slowly drains the afflicted, eventually killing them with nightmares from their own fatigued mind. haeldryn believes he knows the cure but when nobody believes him the Warlock is forced to go on his own. Can Haeldryn break an unbreakable curse?
Xenus Everdusk

**Age**
 **Occupation**
 **Alignment**
 **Family**
Yrlissa Dawnbreeze (Mother)
 **Affiliation(s)**
The New Horde
 **Title(s)**
 **Status**

Xenus Everdusk is a Dawnmender within the ranks of the private thalassian militia know as The Sunguard. She is a skilled field medic and mender who offers kind bedside manner.

## Appearance

A kind smile always adorns her features as well as a friendly disposition. Often she is seen in various different robes of her own design, when outside the standard uniform of the clinic.

## Personality

Friendly and always willing to assist where needed. When not working in the clinic with the fellow Dawnmenders, she likes to bake sweet treats for the patients who are in need of a little cheering up. Aside from that, she likes to spend her time reading up on various herbal remedies and putting them into practice to better assist the clinic's patients.

## History

Xenus was born to the House of Dawnbreeze, a fact few know. As she grew and came into her own under a strict parenting, she decided the restricted life of nobility was not to her preference and stole away in the night to travel the world on her own.

Eventually she came to open her own tailoring shop in a corner of Silvermoon to explore her love of fashion. There she met a man by the name of Raeleth and they began a courtship. When she was discovered by her controlling father, Theodluin Dawnbreeze, he sent an assassin after Raeleth and had him murdered in an attempt to force Xenus back home.

Wracked with grief, and in retribution, she devised a plan to have her own father killed by a fellow friend. Once the plan was enacted, the Lord Dawnbreeze was no more and her brother, Jerithiel Dawnbreeze, assumed position over the House Dawnbreeze. Though he had no proof of his sister's deed, he suspected and agreed with her to give her the freedom she desired but that she would be dead to the House Dawnbreeze forever.

Seeking a relief to her own wounds, she gave up her tailoring shop and decided to dedicate her time to helping others.

## See Also

Character Blog

Stories and other writings
The Archives

The Archives have been in the possession of House Sunfire for generations. Ever since the founding of Quel'thalas, members of the house have collected all manner of texts and artifacts. While most pertain to the various schools of magic, volumes of every subject can be found within its shelves. This wealth of knowledge attracts scholars from all walks of life. With few like it so easily accessible to neutral powers and Horde alike, these seekers of knowledge are often willing to pay any price for entry.

The Sunfires' prized Archives are contained within a massive, elliptical building. It towers high above even the Sunfire's manor. The walls are constructed out of strong marble, lined with delicate vines of crimson and gold. These designs are for more than decoration alone, however. Every inch radiates with arcane energy, making up powerful wards to protect its contents.

Inside, visitors are greeted by an immense room. Marble busts with gold eyes sit against the walls, each one bearing the likeness of House Sunfire's past and current patriarchs. Its ceiling lies so far above guests that a pair of small houses could sit inside, and have room to spare. Matching the height of their chamber, ivory-white bookcases tower high above occupants; taller than any ladder could hope to safely reach. Small, ornate platforms are used to access the upper shelves. They glide between bookcases as if guided by an unseen mind. What astounds most guests is that there are two more rooms just like it sitting above them.

However, what even fewer individuals have had the opportunity to see are the quarantine vaults below. Aside from those who have managed to buy access, only Cynel Sunfire and his stewardess are firmly aware of the entrance to this basement section. Its halls stretch deep underground and are lined with various vaults. Each one is warded against numerous schools of magic, both inside and out. Kept within them are various artifacts, so powerful that they are deemed unsafe for public examination.
Shrines to Belore

The **Shrines of Belore** are centers of learning, healing, and ritual rites of the Priests of Belore. They serve as homes for the many priests found within the Emberlight. These shrines are often funded and maintained by the many noble houses of the Emberlight. At times, these noble houses will draft the priests to serve with them in times of war.

Each shrine is unique in shape and size. They are said to be quiet and tranquil places where each Priest will often enter their trance like state to commune with the fallen spirits of the dead. They are consider sanctuaries where weapons and violence is strictly prohibited. The largest of which was the Heartsong Shrine located in the Outer Vale. Recently, this shrine was ransacked and destroyed by the Cult of the Bleeding Eye in their recent attempt to conqueror the Emberlight.
Starlight Rose

### Environment

Grows close to the leylines and areas with high concentrations of atmospheric arcane magic in the wilds of Suramar.

### Medical Uses

While they contain no inherent medicinal properties themselves, the extracts that are created from the bulb and stem of the Starlight Rose act as both a stabilizer and enhancer to the alchemical properties of other herbs, especially lose found on the Broken Isles.
Sunreavers

**Base of operations**
 **Theater of operations**
 **Affiliation**

The **Sunreavers** are a Sin'dorei military organization based within the city of Dalaran. The leader of the Sunreavers is Archmage Aethas Sunreaver. He along with the members of the Sunreavers seek to gain admission for the Horde into the Kirin Tor.

After the ill fate of Theramore, and, in consequence, with Jaina Proudmoore's Purge of Dalaran, the Sunreaver faction was violently evicted from Dalaran.