Hellbred

### Bonuses

Proficiency in IntimidationDevil’s Favor: A powerful outsider has laid claim to your soul, giving you access to powerful new abilities at the cost of your humanity, only a greater Resurrection spell (or something more powerful) can return you from death and give you another chance at redemption.Evil Exception: On your quest from redemption ‘evil’ abilities or spells do not change your alignment, and most cursed items will have no ill effect on you.The Scourging: The ritual that created you and the curse you bear manifests itself based on the source of your will. Choose one of the following:Body: Give yourself advantage on saving throws against poison and proficiency in constitution saving throws. Gain +2 Constitution and -2 Intelligence. Take an additional Infernal Talent at 4 and a third Talent at 14.

Spirit: Gain dark-vision to 30 feet and proficiency in insight. Gain +2 Charisma and -2 Constitution. At 4 extend your dark-vision to 60 feet, at 9 this extends to 120 feet, and at 12 you gain enhanced dark-vision which allows you to see color and definition in darkness (including magical darkness). At 15 gain use of the Telepathy spell with the ability to change target creature once every long rest.

### Languages

Common, One language from life, One language from death

### Abilities

Infernal Talents: Gain access to unique feats based on your infernal ties:Devil’s Aura: Generate a wave of pain and fear to all creatures within ten feet of you as a bonus action, affected creatures must make a Wisdom saving throw with (DC=10+Charisma modifier). You can cast this once per long rest for each Infernal Talent you possess (including this one)

Devil’s Flesh: You gain +1 AC and +1 to intimidation rolls for each Infernal Talent you possess (including this one). You get -1 on persuasion rolls on good-aligned creatures for every stack of this effect.

Devil’s Sight: Gain 60 feet of dark-vision, if you have dark-vision extend it by an additonal 60 feet. Gain the ability to activate 30 feet of blindsight as a bonus action. Use this ability once per long rest for each Infernal Talent you possess (including this one).

Devil’s Fortitude: Gain +2 Hitpoints for every Infernal Talent you possess (including this one). During a short rest you can roll an additional 1d4 for your healing roll equal to this number once per day.

Devil's Tongue: Your words are like a bladed sword. As an attack action you can speak to an opponent that hears and understands you with words of friendship, the target must make a Wisdom Saving throw (DC 10+Charisma Mod) on a failed save target is dazed for one round. This ability can be used once per long rest per number of Infernal Talents you have (including this one). Two uses of this ability can be expended at once in order to cast it as a bonus action. This can be used on creatures outside of combat and creatures dazed this way are easier to persuade for the next ten minutes after being dazed, but after the duration they will be aware that you used magical means to trick them (which they’ll resent).

The path of redemption for an evil life is not easy and while some people are able to make up for their misdeeds and secure a path to the heavens some only desire redemption when it is too late.

Souls on their way to the pits of the Nine Hells are almost always filled with regret and this is nothing new, but those who repent and are killed before being given the chance to try again are sometimes given the opportunity to prove themselves once more in an ultimate wager for their soul.

Their prayers heard by a god of Good (Rao and Zodal being popular choices), they are saved at the last moment from damnation, but dark outsiders still lay claim to their soul unless they can prove themselves completely worthy of clemency. They are born again to wander the world as Hellbred. The Hellbred, as part of their rebirth is surrounded simultaneously by radiant and beautiful as well as infernal and terrible magics that rend and twist their physical form into something not quite fair and not quite foul. This process known as ‘The Scourging’ purifies their spirit while corrupting their worldly form. The Hellbred trades humanity for great strength in order to better thwart the devils at their back- for the Lords of the Nine Hells and the Demons of the Abyss do not so easily give up a soul they have fair claim to.

Hellbred are devout by necessity, they have seen the face of their God and they know the face of their eternal torment should they fail. The Hellbred must prove itself with a truly legendary act and so most throw themselves into holy crusades in an effort to make up for an entire life of misdeeds. Despite their efforts, most Hellbred are truly damned and any Hellbred must maintain a Good alignment or be hunted by forces above and below until they are put where they belong.