recursal/Fanatic-Fandom huggingface dataset:
First Battle of Coruscant

Combatants| * Galactic Republic
	+ Grand Army of the Republic
* Jedi Order

Commanders| * Yoda
* Clone Commander Cody
* Anakin Skywalker
* Darth Sidious (in secret)
* Savage Opress

Strength| * Three Venator-class Star Destroyers
* 1 Clone Trooper
	+ Clone Commander Cody
* 2 Senate Guards
* 3 Jedi
	+ Yoda
	+ Anakin Skywalker
	+ Obi-Wan Kenobi
* Several Tri-fighters
* Several Geonosian Fighters
* 3 B1 Battle Droids
	+ Unidentified Battle Droid

The **First Battle of Coruscant** was an attack engineered by Darth Sidious and Assaj Ventress, to cover Ventress' escape with the Republic Battle Plans.

## The Battle

Assaj Ventress snuck into the Senate Building, and placed a bomb that would signal the Separatist Fleet to attack. However, before the bomb could explode, she was confronted by Yoda, Commander Cody, and two Senate Guards. She and Yoda dueled, while Cody and the Guards made short work of her battle droids. One battle droid escaped in a Sith Infiltraitor which the republic battle plans. Yoda and Cody pursued it. Despite the destruction of the bomb, the Separatist fleet attacked anyway, under the guidance of General Grievous and Savage Opress. As the Coruscant Defense Fleet engaged the attackers, Anakain Skywalker made his way onto the Command Ship and dueld with Grievous.

During the battle, a boy popped up in Yoda and Cody's shuttle (having hid there when the senate building came under attack), causing them to crash into a spacebus, which then knocked Obi-wan Kenobis starfighter out of it's hyperspace ring.
Invasion of Cloud City

## Invasion of Cloud City

### Result

* Imperial Victory
	+ Cloud City placed under Imperial Control
	+ Lobot captured

Combatants| * Galactic Empire

Commanders|  | * Lando Calrissian
* Lobot

Strength| * 3 Star Destroyers
* Several TIE Fighters
* Several Imperial Stormtroopers
* Millenium Falcon
* 1 Cyborg
	+ Lobot

Casualties|  | * Several Cloud Cars
* Lobot (arrested)

During the Galactic Civil War, the Galactic Empire **invaded** Cloud City.
Admin:Droids' Infoboxes

This is a list of rules and policies for Droid pages and their infoboxes on this Wiki.

## Rules

### Creating the Page

When creating a page on a droid character, meaning any character who is not alive and is a robot, use the standard character infoboxes just as you would use on any other character page.

### Regarding Infoboxes

Droids cannot have a homeworld and are not a species. Treat these two rows in the infobox as manufacturer and model; homeworld translates to manufacturer and species translates to model. For example, C-3PO's homeworld/manufacturer is Cybot Galactica and his species/model is 3PO series protocol droid.

Additionally, for the gender row of infoboxes, simply put the droid's programmed gender with the word "programming" after it.

## Thanks

Thank you for reading this and following the rules! Now go get editing!
Ben Quadrinos

**Ben Quadrinos** was a male Toong who made a living as a podracer pilot on Tatooine.

## Biography

### Invasion of Naboo

He was present as a racer in the race where Anikain Skywalker won his freedom, and would be trained by Qui-Gon-Jinn. He continued to race for several years afterwards, throughout the Clone Wars, and all the way to final years of the Galactic Civil War.

### Galactic Civil War

Towards the end of the war, Graballa the Hutt contacted Ben, and offered to pay him if he lured the Freemaker family to Tatooine. Ben accepted the offer, and subsequently contacted Zander Freemaker, who convinced his sister Kordi to accept the job.

The family arrived, and began working on one of the pod racers. Ben walked in, and revealed the deception. Graballa, Denegar, and his thugs arrived. Graballa was about to pay Ben, when his cousin, Jabba the Hutt arrived who was mad at Graballa for arriving on the planet without his permission, and Denegar got distracted by his friend Boba Fett, allowing the Freemakers to steal the speeder they had worked on earlier.

Ben Quadrions still showed up at the starting line, albeit with a different pod racer. He was winning, but the Freemakers, running from Denegar, in Ben's stolen speeder, passed him, and destroyed his pod racer, leaving him stranded on the course.

A few months later, Ben was part of a Rebel Strike Team sent to rescue Han Solo from Jabba, and returned to the Rebel Fleet with everyone else, shortly before the Battle of Endor.
Rowan Freemaker

**Rowan Freemaker** was a force-sensitive human male who lived with his older brother and sister; Kordi and Zander Freemaker, and their reprogrammed B1 battle droid, Roger. After the battle on Coruscant he became a Public Enemy of The Empire.

## Behind the scenes

Rowan Freemaker was voiced by Nicholas Cantu in the 2016 animated series "The Freemaker Adventures".
Unnamed Ithorian Smuggler

Although the article itself is based off of something from the Lego Star Wars Continuity, the title itself is conjectural.

## Physical Information

### Gender

Male

One **Unnamed Ithorian Smuggler** was one of many people who Han Solo swindled. When Maz Katana asked why he kept doing business with him, he responded that with "Well, he's kind of roguish and charming."
Tion Medon

**Tion Medon** was a male Pau'an who served as port administrator during the Clone Wars. He later operated a shop selling second-hand ships during the Galactic Civil War.

## Biography

### Clone Wars

During the Clone Wars, Tion Medon served as an administrator in Pau City. He held this position during General Grievous' separatist occupation of Utapau. When Obi-Wan Kenobi and a clone force arrived, he tried to inform Kenobi discreetly, but the Jedi did not understand. However, Grievous, wanting to surprise Kenobi, leapt out and started dueling him as the battle began.

### Galactic Civil War

During the Galactic Civil War, Tion Medon ran a shop full of used starships leftover from the Clone Wars. Luke Skywalker, Liea Organa, C-3P0, and R2-D2 visited this shop during their search for the holocrons. When being chased by a Varactyl, their ship was destroyed, so the four of them were forced to steal V-Wing from the shop.

## Behind the scenes

Tione Medon was voiced by actor Trevor Devall in both *Star Wars: The New Yoda Chronicles* and *Droid Tales*.

## Appearances

* Droid Tales - "Crisis on Coruscant" (in flashbacks)
* The New Yoda Chronicles - "Race for the Holocrons" (first appearance)

## References

1. ↑ *Crisis on Coruscant*
2. ↑ *Race for the Holocrons*
Unidentifed Nabbo Royal Security Forces Officer

Although this article is based on canonical information from Disney XD and Cartoon Network's Lego Star Wars storyline, the actual name of this subject is pure conjecture

One man worked as an **officer** in the Royal Security Forces on Nabbo. He hid behind Qui-Gon-Jinn when Darth Maul appeared during the Battle of Nabbo. The Jedi told him to flee, and he did, along with several other security force soldiers and royal guardsmen.
Unidentified Duros Spacer

Although the article itself is based off of something from the Lego Star Wars Continuity, the title itself is conjectural.

## Physical Information

### Gender

Male

One **unidentified Duros** was a spacer during the Clone Wars. Shortly after the First Battle of Coruscant, he was present in Mos Eisley. He offered to fly C-3P0 and his party back to Coruscant, but backed out of the deal once it was revealed C-3P0 was a Droid. He later attended an execution ceremony at Jabba's Palace were 3P0 and his companion R2-D2 were going to fight to the death as punishment for offending Jabba the Hutt.
Wick Cooper's Astromech Droid

Although this article is based on canonical information from Disney XD and Cartoon Network's Lego Star Wars storyline, the actual name of this subject is pure conjecture

## Political Information

### Affiliation(s)

* Wick Cooper

During the final months of the Galactic Civil War, the Wheel-based business magnate Wick Cooper owned an **astromech droid** whose job was to fly his N-1 Naboo Starfighter. It broke down after the starship was stolen by Zander Freemaker while being repaired by Freemaker Salvage and Repair, captured by the Imperial Navy, and subsequently stolen back by the Dark Jedi Naare and the Freemaker Family.
Zuckuss

**Zuckuss** was an insectoid male Gand findsman who worked as a bounty hunter prior to and during the Galactic Civil War. A skilled tracker who often worked with 4-LOM, Zuckuss had a run-in with Han Solo that left his ship, the *Mist Hunter*, powered down on a strange planet. He was later among the hunters assembled by Darth Vader to find the *Millennium Falcon* following the Battle of Hoth, although Boba Fett ultimately earned the bounty by delivering Han Solo to Jabba Desilijic Tiure.
Wedge Antilles

**Wedge Antilles** was a human male who served as a commander in the Rebel Alliance. He ordered the evacuation of the Rebel Base in Theed during the Second Battle of Naboo, and led the fighter force during the Battle of Coruscant. Following the catastrophic defeat for the Rebellion at Hoth, he led  an attack on a Gozanti-class Cruiser.
Third Battle of Geonosis

The **third battle of Geonosis** was a campaign that took place between Republic and Separatist forces on the planet Geonosis late in the Clone Wars. It began with an two secret meetings held there late in the war, both disrupted by the Jedi and Republic forces. The last separatist holdouts on the planet were eradicated shortly before the Battle of Mustafar.
Samuel J. Seymour

**Samuel James Seymour** (March 28, 1860 – April 12, 1956) was the last surviving person who had been present during the assassination of U.S. president Abraham Lincoln at Ford's Theatre on April 14, 1865. He died at the age of 96 in 1956 in Arlington, Virginia. He was interred at Loudon Park National Cemetery in Baltimore, Maryland, his home state.

When he was five, his godmother, Mrs. George S. Goldsboro, took him to see Our American Cousin. He claimed the two sat in the balcony on the side opposite Lincoln's box. He reported that "I complained tearfully that I couldn't get out of the coach because my shirt was torn—anything to delay the dread moment—but [nurse Sarah Cook] dug into her bag and found a big safety pin. I shook so hard from fright, it caused Sarah to accidentally stab me with the pin. I hollered 'I've been shot! I've been shot!'"

Once in the theater, he settled down. He saw Lincoln across the balcony as he was waving and smiling at people. He said "I began to get over the scared feeling I'd had ever since we arrived in Washington, but that was something I never should have done. All of a sudden a shot rang out—a shot that always will be remembered—and someone in the President's box screamed. I saw Lincoln slumped forward in his seat." He did actually see the assassination but did witness Lincoln's assassin John Wilkes Booth jump off the balcony. In fact, he revealed that because he did know Lincoln was shot or that Booth had shot him, his real concern was for Booth.

Just two months before his death, at age 95, he appeared on the February 9, 1956 episode of the CBS TV quiz show *I've Got A Secret* as a mystery subject, in an episode in which Lucille Ball made an unusual appearance as a guest panelist. Seymour incorrectly gave his age on the show as 96, although his 96th birthday was actually not until March 28, several weeks later. He had been in failing health since February when he fell in a New York City hotel while preparing to appear on *I've Got A Secret*. He came on the show with his left eye swollen. Garry Moore had suggested he not appear, but Seymour insisted. In the episode, he was initially questioned by Bill Cullen but it was Jayne Meadows who guessed Seymour's claim to fame. Moore generously awarded Seymour the $80.00 he would have won had he stumped the panel, and a can of Prince Albert pipe tobacco from the show's sponsor, the R. J. Reynolds Tobacco Company, rather than the usual prize of a carton of Winston cigarettes (Seymour did not smoke cigarettes).

Seymour, who made his home in Baltimore, Maryland, for many decades and worked as a carpenter and contractor, died on April 12, 1956, from Natural Causes at the home of his daughter Irene (Horn) Hendley in Arlington, Virginia, 15 days after his 96th birthday, two days shy of the 91st anniversary of the Lincoln assassination, and 63 days after his appearance on *I've Got A Secret*. He was survived by five children, 13 grandchildren and 35 great-grandchildren.
Unidentified Battle Droid

Although this article is based on canonical information from Disney XD and Cartoon Network's Lego Star Wars storyline, the actual name of this subject is pure conjecture

   This **Battle Droid** was part of a team led by Assaj Ventress attempting to steal the secret battle plans during the First Separatist Attack on Corascant. He escaped with the battle plans to Hoth, but was destroyed by Yoda during the Skirmish on Hoth
Unnamed Duros Thief

Although the article itself is based off of something from the Lego Star Wars Continuity, the title itself is conjectural.

## Physical Information

### Gender

Male

This green-skinned male Duros was a **thief** who frequented the castle of the pirate Maz Kantana.

## Biography

### Galactic Civil War

During the Hunt for the Kyber Saber Crystals, he was present in Maz's castle when the pirate Hondo Ohnaka and the hunter Grumnagar accosted a boy, and sent him and his family to find Varactyl eggs.

### First Order-Resistance Conflict

He was later present at the castle 30 years after the Battle of Endor. He asked Bespin Waiter for a seat in the thief section of the castle. The waiter promptly informed him that that section was full and sat him in the lowlife section instead.

## Appearances

* *Lego Star Wars: The Freemaker Adventures* - "The Test"
* *Lego Star Wars: The Resistance Rises* - "Hunting for Han" (First Appearance)
Unidentified Imperial Army Officer (Nal Kapok)

Although the article itself is based off of something from the Lego Star Wars Continuity, the title itself is conjectural.

## Political Information

### Affiliation(s)

* Galactic Empire
	+ Imperial Army
		- Nal Kapok Deployment

One **officer** in the Imperial Army served as the Commander of the Nal Kapok Deployment.

## Appearances

* *Lego Star Wars: The Freemaker Adventures* *- "*A Hero Discovered*"* (first appearance)
August 2018

## Volume I, Chapter II

The Battle was won, the Greater Demon was driven back and the barrier was raised just in time, protecting the inhabitants of Arcadia from the Demon menace - at least for a little while longer. The victory was cut short however, as intrigue worked it’s terrible way into the celebrations. A Kurasian Merchant and a wandering Orc Shaman were arrested, accused of capitalising on the chaos of the Demon Assault to murder a serving girl of an Elven Ambassador, shattering the peace of unity of the so-called ‘Sanctuary for all’. As the newly appointed Hands of the High Queen and King work to uncover the truth with a public trial, sinister forces and dangerous foes work behind the scenes to utilise the division of Arcadia and undo the good work of its brave heroes...

## Event Overview

> 24/08/18 to 27/08/18 (optional no LARP camping on 23/08/18)
>
>

Arcadia LARP Is returning after a successful event last year, we will once again be running an August Event at the Caddihoe Scout Campsite in Exeter.

Tickets will be available once we get confirmation of the dates by the site owner, this should be by mid February at the latest. Tickets will then be available via our website or on the gate, though for the best price book sooner rather than later!

## Special Notice

It is with great sorrow and deepest sympathy that we regret to inform you of the passing of our crew member and dear friend Nathaniel, who passed away on Thursday 16th November 2017. Our hearts go out to all his family and friends at this difficult time. Not only was Nat a great friend, able to cheer anyone up with his sense of humour. He was also a invaluable member of our crew. Our first event was made memorable and benefited greatly because of Nat. An imaginative and kind-hearted individual. We are honoured and blessed to have known such an amazing man. With all this in mind, and with sadness in our hearts the Arcadia team will be holding an informal vigil in his honour Thursday 23/08/18. All are welcome to join, to pay their respects, share their memories and to honour the life of Nathaniel.
Elves

Elves are very visually similar to humans, what sets them apart is their long pointed ears. Despite the visual similarities, elves, whilst versatile, do not easily adap to new environments preferring the comfortable and familiar.

## Culture

Just like humans, elves can be found in nearly every civilisation in Terra. However mostly reside in Aridia, the capitol of the High Kingdom, preferring to be close to members of their own race and their beloved Queen. All elves no matter where they come from are renowned for their impresive senses and graceful dexterity. However on top of thsee common features each elf is often part of one of the three subcultures; high, wildwood and sunless.

## Appearance

Elves are often thought of as tall and fair, however they actually share a lot of their visual traits with humans and can only really be identified by their pointed ears. Often elves will carry themselves with such grace that they are distinguishable but it is fully possible for an elf to cover their ears and blend in with human society.
Terran Calendar

The Aridian calendar is used throughout the known world of Terra and splits the year into four seasons and eight months. In each month there is twenty-eight days with seven days in a week. Weeks day names are: Genna, Katha, Zellos, Apofa, Eirini, Iremia and Vasil.

## Springtime

### Archian

#### Crystal Solstice (1st Archian)

The Crystal Solstice is an annual event at the beginning of spring time, as fragile flowers begin to push through the frost and new life is born under a warming sun. The celebration thanks the Goddess for the return of the Light after the long harsh winter. Crystals are used for their magical properties but mostly because of their ability to trap the Light and fracture it into thousands of shimmering colours, a true festival of all that is Light.
Many people within the High Kingdom attend town wide celebrations held by the Sisterhood, but some choose to worship alone. In the gatherings, the Sisters start off the ceremony by performing a religious ritual and encourage onlookers to pray and show their gratitude to the Goddess. After the ritual a crystal hunt is orchestrated not only for the small ones but adults and children alike. Celebrations run way into the night and most include singing, dancing and merriment. A key part for all celebrations is the giving of gifts. Emphasis is put on heartfelt rather than material gifts with many bestowing their wishes of good health and happiness.
How to find us

Arcadia LARP is hosted at Caddihoe Scout Camp just outside of Exeter.

## By Car

From the north, leave the M5 at J28 (Cullompton) and follow the B3181 towards Exeter. Turn off at Budlake and follow the signs to Caddihoe From the south, leave the M5 at J29 (Exeter Airport) and follow signs to “Pinhoe” or “Broadclyst” to the B3181 (direction Cullompton) to the Budlake turn. Note:There are prominent “Caddihoe” signs on the B3181 on each side of the Budlake turn. \*\*SATNAV EX5 3DU\*\*

## By Bus

From Exeter Bus and Coach Station (Paris Street). Nearest bus stop is at Budlake on the B3181, 1 mile from Caddihoe.

## By Train

To Exeter St Davids, one of our game team will be running lifts to and from the station for an extra price, anyone interested in this shuttle should message Arcadia LARP directly to discuss timings.
Tetron

**Tetron** (pronounced /tɛ.ˌtrɑːnˈ./) is the fourth planet in the Meiox system. It is home to the Loranches, a species of near-Humans evolved from Space Locust stock interspliced with Centro DNA. They are the second known Space Locust species to be successfully culled, albeit to a lesser extent than the Centro.

Like the rest of the system, the world is not natural, as is evident by its cube-like nature. Instead it was constructed by Sal'jaedon himself as a haven for the species. The world is also saturated with magical energies like those found on Diakatan, which Tetron actually shares a magical wormhole with underneath the small town of Denkigama.

The planet is split into six sections, with few individuals on each side knowing of any other sides' existence. It is often stated that the side Onera is the primary face, even though the people of Tsixxus are actually the most advanced, technologically speaking.

## Known Inhabitants

Dr. Sergei RipovovichHalonthMintPyamus HeadhogRenoSomarinoaZebezo
August 2017

## Volume I, Chapter I

By the time the news has hit you, it's already too late.

The capitol of Avalon has fallen, and the Kingdoms outskirts are overun with an unknown, dangerous enemy. The Gautlonders formed the first Gautish Horde for over a thousand years.. and fell at the hands of the apocolyptic army. Aridia and Nakata have sealed their borders in an attempt to fight the enemy at their walls, but no news has arrived from either Nation since the news. The High-Kingdom is in tatters, and information from outside the borders isn't much better .

The Kurasian Trade Routes have stopped trading, and no merchants are leaving for the Golden Sands. Or returning. Even the Islands seem devoid of news, only tales of shipwrecks turning up on the shore.

The Sisterhood Chapters and Churches in towns and villages are ushering any survivors to the Sanctuaries. The closest one to you at this time is 'Arcadia', supposedly where the High Queen herself is hiding out. It's your best chance.

But the journey there will be perilous. You will have to abandon your life as you knew it. No ships for the Islanders, no honorable death defending your homeland for the Nakatans.

Can you make it? Will you survive?

## Event Overview

Anyone who wishes to submit any backstory/stories to go with their character for this event can submit information on no more than a two-sided a4 piece of paper to the Character Ref!

Beta-event goers will be able to write similar downtime stories in order to determine the experience and knowledge you gained on the way to Arcadia, also to be submitted to the Character Ref on no more than a two-sided a4 piece of paper.

Arcadia Larp is pleased to offer our players, the 10th as an optional set up day, it will cost an extra £8. but OOC games and fun will be had.
02/07/19

## Arcadia LARP Management Committee Minutes 02-07-19

Convener: Rachel Elston (Vice Chair)

Recorder: Rachel Elston (Secretary)

Present:  Rachel Elston (Vice Chair), Glynne Turnbull (Secretary), Deborah Myers (Treasurer) James Myers (Site and Safety Officer), Joshua Wheaton-Green (Accountant), Emma Weeks (Public Relations)

Excused: David Walker (Chair)

### Agenda:

#### Financial Update:

Budget given at start of 2019 was £100 for crew area lighting and £200 on props and costuming required for the event. Lighting was sources under budget for £97. Current budget left for props, kit and sundries £75.61 if any expenditures come in over this they will need to be seriously considered and approved by DM and JWG.

Event Insurance:

Proposed insurance claim to cover 30 players based on previous event attendance and current ticket sales. This figure can be upped once actual number of players at the event calculated. DM to book insurance.

Revision of Constitution:

The committee has discussed and revised the constitution, ready to submit to the acting secretary RE at least 28 days prior to the Annual General Meeting. Proposed changes, alongside the agenda and financial reports, will be released to the members three weeks before the AGM.

Crew Ticket Cap:

Current player ticket sales lower than this time last year. Approximately 10-15 crew members agreed verbally, those that have enquired already will be allowed to purchase a crew ticket however new crew tickets will only be allowed after at least 20 players have purchased tickets. DM to talk to JWG about turning off crew ticket booking on the website and the ability to send a payment link to crew that have verbal agreements.

Ticket Sales:

Discussion about running a ticket sales competition discussed. Decided that it was too close to the event to make a competition viable and cost effective. Ticket sales competition will be looked at for next years event.

Previous Management Committee Meeting Minutes

RE will be acting secretary in her capacity as Vice Chair and has been uploading the back dated minutes.

Email Regarding Use of the Cottage

Email received regarding the use of the cottage for player camping. Discussion held and agreed that for the moment the cottage will not be allowed for player camping due it being close to the referee and crew area and that there have been discussions about the Game Team utilizing the cottage as a staging area. Players will be informed if this situation changes. DM to formulate a response.

### AOB

#### Website

JWG has fixed the incorrect dates on the website after being informed by a player.

### Closing Remarks:

*Tasks added to action table*

*Next meeting scheduled for 09-07-19*
Calls and Gestures

## Out of Character Calls and Gestures

There are a handful of calls and gestures that players must memorise for use on the field. This is a safety requirement and does not rely on perks your character has.

With the exception of “time in” and “time out”, any player can use any of these calls or gestures at any time without using any character perk or the expenditure of in-game resources. Players are encouraged to make use of these calls and gestures whenever it seems appropriate.

 **“Time out”** | Called to pause or end play. “Time out” can only be called by a referee.

## In Character Calls and Gestures

These calls and gestures can only be used as outlined in any perks a character may have. As such, you will only have access to a selection of these calls depending on the perks you purchased during character creation.

Effect calls typically target one individual, when using them make sure to have your target’s attention. Try to make eye-contact and gesture at them, you may use OOC names if appropriate. If you are unsure if you were the intended target or not when you hear an effect call, assume you were and take the effect. If the caller makes the call while making a weapon strike, the call takes effect on the individual that is struck by the weapon and has no effect if the strike misses.

### Composite Calls

It is common for multiple calls to be made in conjunction with each other, making a ‘composite call’. Composite calls communicate the effects of multiple calls all fired off simultaneously against the same target. When targeted by a composite call, you should wait until the caller has finished and take the effects all at once. Please note that you can only use one damage call per composite call. An example would be “single, double, through” which is not allowed, whereas “single through” or “double through” is allowed. When performing a composite call you must spend the necessary mana, spirit or stamina that is required for both parts of the call. Non-damaging skills and spells effects last for 10 seconds unless otherwise stated in the perk. Spell effects can be accompanied by spell gestures such as “Mass” and “Sustain” which are explained in the table below.

### Magical Calls and Gestures

  Spell casting
 \***Point at the target\***
  Dual Casting
**\*motion with both hands\***
  Sustained
**\*Both arms outstretched towards you\***
  Mass
**\*Both arms outstretched to either side\***
Bouncers

## Overview of Bouncers

Bouncers unlike barrier do not physically restrict any characters movement within the game world but rather cause a bouncing effect of harmful spells. This mechanic is in play for out of character (OOC) safety reasons. We feel fighting in certain areas does not comply with health and safety regulations at the event. Bouncers negate the ability to do any damage therefore discouraging battle in these areas. Currently there is one Bouncer in play.

## Tavern Bouncer

The Tavern area is a no fighting zone OOC due to the amount of furniture and lack of space for LARP combat. The Bouncer is activated in the Tavern whenever damage is being dealt undercover or on the stoned area just out front. When the Bouncer is activated any damage being dealt to another player bounces back onto the person dealing the damage to the original assailant. Other calls that aren’t damaging will still take effect such as “Silence” or “Charm”.

Whereas any damage spells coming from outside of the Tavern into the Tavern must be taken and do not activate the Bouncer. Also arrows shot into the Tavern do not activate the Bouncer but we would rather arrows not be deliberately shot into the Barn due to all the equipment in the area. We understand if a stray arrow finds its way in but please don’t make a habit of it. There is a point blank skill in the rules that would be ideal in this situation.
What to Bring

Making sure you are well equiped when attending a LARP is the easiest thing to get right to maximise your enjoyment of the weekend. Out of character equipment is just as important as in character equipment and below is an example list of the kinds of things you might want to bring to an event.

## Essential Equipment

* Character costume (layers, layer, layers!!!)
* Tent (either IC or OOC, there a specific areas to camp depending on which you bring)
* Enough food for the weekend
* Water bottle
* Sleeping bag
* Comfortable and waterproof shoes
* OOC clothing (lots of layers, you will get cold!)
* Suncream (heatstroke ruins your weekend, take it from someone who knows)
* Portable stove or use of one
* Multiple pairs of socks and underwear (twice as many socks and underwear as you think you need. Really!)
* Toiletries (WET WIPES ARE THE BEST THING IN THE WORLD!!!)
* Personal Medication
* Warm PJs
* Cooking utensils, cutlery and plates
* Bin bags (amazing versatile)
* Matches/Lighter

## Optional Equipment

* Air bed (not necessary but makes your weekend a lot more comfortable)
* LARP safe weapons#
* Extra costume (just in case you die)
* Any makeup your character wears
* Earplugs (makes so much easier)
* Shoes you can wear in the shower like flipflops
* An extra pair of boots or shoes, in case your main pair gets too wet.
* Notepad and pen
* Sewing kits and safety pins (costume upkeep & repair)
* Credit Card/checkbook/cash (just in case)
* Flashlight
* IC lantern
* Tarps for under your tent, and over stuff you don't want to get wet.
* Bug repellent
* Thermal underwear/Long underwear if you're prone to getting really cold. Like me.

## Best not to bring

Make sure to read the safety rules regarding what can and cannot be brought on site, The following is a list the we advise not to bring:

* Radios stereos iPods or similar (they will not be able to used as they break immersion, unless permission is obtained from the Gameworld Committee)
* Expensive cameras or video equipment (we are not responsible for any damages or theft)
* Expensive jewellery and watches (again see above)
* Mobile phones (at least leave them switched off in the tent for emergencies, whilst there is power on site phones are not allowed to be charged)
11/06/19

## Arcadia LARP Management Committee Minutes 11-06-19

Convener: David Walker (Chair)

Recorder: David Walker (Chair)

Present:  David Walker (Chair), Glynne Turnbull (Secretary), Deborah Myers (Treasurer) James Myers (Site and Safety Officer), Joshua Wheaton-Green (Accountant), Emma Weeks (Public Relations)

Excused: Rachel Elston (Vice Chair)

### Agenda:

#### Position of Secretary:

GT has given official 1 month notice of resignation as secretary. DW and RE to share work load until AGM. Position will be opened up to members of three consecutive years three weeks before the AGM (29-07-19). A vote will be held at the AGM 19-10-19.

#### Ticket Sales:

Current ticket sales lower than this time last year. Push ticket sales up until 02-07-19 if no improvement a competition to increase ticket sales will be held. Details of competition to be confirmed.

#### Previous Management Committee Meeting Minutes:

Enquiry into minute progress deferred until next meeting to discuss with RE.

### Closing Remarks:

Tasks added to action table

Next meeting scheduled for 02-07-19
Management Committee Roles and Responsibilities

## Committee Roles:

* Chairperson
* Vice Chairperson
* Secretary
* Treasurer
* Site and Safety Officer
* Public Relations Officer

## Committee Responsibilities:

### Chairperson:

* chair all Committee Meetings, the Annual General Meeting and Extraordinary Meetings. If the Chairperson is absent or declines to take the chair, the Vice Chairman shall preside.
* not vote at any Committee Meeting unless he or she declines to take the chair, but shall have the casting vote should meetings be tied on any one issue.
* report on the activities of the Club at the Annual General Meeting
* ensure that adequate advice and assistance is available to other members of the Committee
* Ensure the ongoing task table is updated after every meeting
* Keep members of the Committee accountable to the tasks set on the task table

### Vice Chairperson

* chair all Committee meetings, the Annual General Meeting and Extraordinary Meetings in the absence of the Chairperson
* record the proceedings of all such meetings and document them as Minutes in the absence of the Secretary
* be prepared to assist other committee members in the execution of their duties

### Secretary

* give notice of all Committee Meetings, the Annual General Meeting and Extraordinary Meetings, together with an appropriate agenda
* record the proceedings of all such meetings and document them as Minutes
* handle all administrative matters for the Club including keeping all official documents up to date
* maintain a database of all Club Members

### Treasurer

* keep proper records of the Club’s financial transactions in accordance with current accepted accounting rules and practices
* prepare an annual budget for the Club and the Game Team and regularly inform the Committee of progress against that budget
* make all records, procedures and accounts available on request to the Committee;
* present annual accounts to the Club at the Annual General Meeting;
* Managing all ticket payments for events, issuing invoices and receipts upon ticket purchase and being in charge of all petty cash kept on the field

### Site and Safety Officer

* Liaises with the site owner regarding site safety matters
* Produces and maintains up to date general risk assessments for activities on site
* Assesses any potential risk as they may arise
* ensures an up to date and adequate insurance for events
* Manages game boundaries in accordance with safety risks and exposure to members of the public
* Monitors the accident log and ensures that is kept up to date
* Assesses weapons and armour at the beginning of events to ensure they are fit for purpose and give advice to players on how to maintain their weapons and armour

### Public Relations

* manage the regular posting of announcements (with photos where possible) on all social media accounts
* enthuse players about upcoming events
* Manage all competitions after approval of the competition by the Committee
* manage marketing material and advertising events
* Manage post event photographs
Who to look out for

At Arcadia LARP there are two committees that help to ensure the smooth running of the game. The Management Committee takes care of the Out of Character running of the club whereas the Gameworld Committee controls plot, rules and lore of game play. Unlike many other systems there is no one head referree everyone within the Gameworld Committee is an equal and plot is run as a team.
Humans

Humankind is the most common race on Terra. Humans have an average lifespan and no outstanding traits. However their adaptability and ability to breed with most other races has seen them spread into almost every town and city.

## Culture

Due to their uncanny to adapt to any situation and environment humans are found in nearly every corner of Terra. Despite this they are found in the most abundance within the High Kingdom. This has led to a loss of culture as a race, tending to culture they reside in. Human culture is versatile and ever changing from the conservative ways of Avalon, brazen ways of Gautlond right down to the free spirit of The Islanders.

## Appearence

Humans come in all shapes and sizes, their appearance as versatile as their nature. Depending on where in Terra a human comes from will influence their appearance and style greatly. However with a relatively short lifespan humans ageing process is more visible than other races.
Barriers

Gameworld referees may require a particular part of plot to be mapped out or restricted and therefore will use barriers as plot devices in game.

As refs we know that it’s sometimes a hard push to imagine you’re stood in front of an evil castle where you have to go through and save the NPC that’s gotten kidnapped again. So we use cellophane and other materials to wrap around trees or poles to map out areas that link to other worlds or underground places. This is to help simulate small enclosed spaces, corridors and rooms that would otherwise be open forest or fields.

We have two examples of this beings used so far, the first being a cellophane shield that was put up around a demon by a Priestess of the Sisterhood to stop it from getting to the players at the Queens days celebration. The second example would be where we used cellophane to map out a tear in another dimension to demonic spiders that required the players to gather quest items at the other end by going through a maze of webs.
Ticket Information

All players are required to complete a Booking Form,which includes a waiver, along with any payment to secure and confirm attendance. All completed booking forms should be sent to arcadialarp@gmail.com and don't forget to check out our Facebook Event Page!

## Prices

 Less than 3 weeks before the event
 On the gate

## Payment Methods

We accept payments via Paypal, Postal Cheque, BACS and Cash on arrival. Please note cash payments will incur a further £5 admin fee (£50). Please use our email arcadialarp@gmail.com to discuss payment via BACS and cheque.
August 2016

## Event Overview

This year’s event will not be a full event. it will instead be a “beta” event, giving players the chance to pagger, costume, test out rule ideas and otherwise engage with other aspiring Arcadia attendees. However have no fear there will be plenty of things to do.

In addition to this, those who attend will be offered rewards of a yet undetermined description (mystery!) for the first full event next year.

## Plot Overview

Come one, come all to the Queen's Day Festival held at the Queen's very own Summer Court in Aridia. So come enjoy the merriment and test your skills in the many different world renowned challenges and games. The Queen welcomes anyone and everyone from far and wide to enjoy the weekend of festivities that celebrate her coronation into eternal rule.
Being In Character

LARP is a game of improvisation. No-one gives you lines to read and there is no computer or pen-and paper system recording how many hit points you have left. You are trusted to keep track of what your characters does and does not know, how many hit points they currently have and what their perks can do among other things. In return, you are expected to trust your fellow players to manage their characters in the same way. Betraying this trust by granting your character knowledge that you acquired out-of-character, forging your stats or hit points, or using abilities that your character should not be able to is considered cheating. Such offenses can result in removal from the event and club.

## Trust-Based Rules

While the trust-based system asks that you do not cheat, it also asks that you are prepared to grant your fellow players the benefit of the doubt when you are lead to believe that they may be misusing or misunderstanding the rules. This may occur, for example, when you attempt to use one of your character’s abilities on another character and they appear to ignore the effect. In events such as these, you are asked to avoid confrontation. While you may wish to straighten out what just occurred, going out-of-character to do this is a sure way to ruin the immersion and enjoyment of everyone involved. Instead, consider that the other player may be making use of a rule that allows them to negate the effects of what you attempted upon them and, above all else, just keep playing.

If you truly believe that a player may be abusing the trust-based system, intentionally or otherwise, you are invited to inform a member of the referee team whenever you have a quiet moment rather than confronting the player yourself. Finally, it is not just in the face of doubt that you are asked to remain in-character. Arcadia is a 24/7 event. This means that you are expected to be portraying your character all day throughout the event. This is not enforced, of course, and certain areas are made available for going out-of-character for various reasons but outside those areas you should try to stay in character as much as possible.

## Safeword

LARP can get intense when you are fully immersed in your character and they are experiencing something traumatic. If the roleplay ever gets too much or takes a direction you are uncomfortable with it is fully acceptable to break character and say safeword. This allows the other players roleplaying with you to cease the roleplay and make sure that everyone is ok.

## Mobile Phones

Mobile phones are also discouraged in in-character areas as they ruin the immersion of other players, unless they are disguised and cannot be spotted by anyone. For example some players may keep character sheets and rule references on their phones but the phones themselves must be disguised to look like an in-character prop. Mobile phones can be used in out-of-character areas but be warned there is no where to charge your phones at Arcadia LARP so they may run out of battery very fast!
Ritual Magic

Want to cure a village of disease, want to put up a safe barrier around your settlement, or want to summon a demon slave? Try a ritual!

This is the way to do almost anything in the Arcadia system that doesn’t have a set rule, although they are not easy to successfully complete and take a lot of time and effort to prepare.

## Ritual Rules

Forewarning must be given to the Gameworld Committee, by talking to a plot referee, if a ritual is to take place. This is because a referee needs to be present to witness the ritual taking place or nothing will happen and it was a waste of your time and resources.

Only someone with Arcane or Divine gift can perform or take part in a ritual, as they need to be fuelled by magic to work. Some rituals will require resources such as mana, spirit or even hit points to help make them successful.

Rituals can be interrupted or even corrupted with dire consequences ranging from loss of resources to extremely agonising death should the wrong components be used or the wrong individuals disturb the ritual ground.

Resources required for a ritual will be determined Gameworld Committee once they have been informed about the type of ritual that will be taking place. Rituals can also be used to embody items with skills and abilities such as a crown or a circlet being embodied with the same abilities as a helm, or an implement being embodied with the ability to investigate.

## Steps to a Successful Ritual

* Lots of effort put in before and during the ritual – role-play it chant, sing, wear big hooded cloaks or dance, just make a performance out of it!
* If all the requirements were met in resources set out by the Gameworld Committee – the right amount is fine but more is better!
* Time – it needs to be longer than 10 minutes for a successful ritual to take place, this will be timed by the Gameworld Committee, longer is better! Although these 10 minutes can include the setting up of the ritual, the intricate placing of certain items in their most powerful position to help align the power and maybe some more chanting.
* Timing – the time of day is also important for certain magical rituals, such as light rituals being done when the sun is coming up or at its highest, health rituals being done under the healing light of the moon, or dark rituals being done at midnight or the darkest hour of night.
09/07/19

## Arcadia LARP Management Committee Minutes 09-07-19

Convener: David Walker (Chair)

Recorder: Rachel Elston (Vice Chair)

Present:  David Walker (Chair), Rachel Elston (Vice Chair), Glynne Turnbull (Secretary), Deborah Myers (Treasurer) James Myers (Site and Safety Officer), Joshua Wheaton-Green (Accountant), Emma Weeks (Public Relations)

### Agenda:

#### Crew Ticket Cap Follow Up

JWG researching how to email a payment link to pre-agreed crew. Once figured out, JWG to disable the crew ticket payment link on the website. DM and EW to update players in monthly newsletter and on social media of the cap and inform pre-agreed crew members to email for the payment link.

#### Job Descriptions

Committee were discussed and agreed upon. RE to write them up, including an advertisement for the secretary role for EW to share with players

#### Email from Caddihoe

Arcadia LARP has received a few emails regarding the water supply on site and whether it was fit for drinking after issues were experienced with the borehole. They were waiting on testing and the water is now once again deemed safe to drink with the email stating “our water source met the current EU drinking water regulations last Friday (28/6) following testing undertaken by EDDC and SWW”.

The site warden has also informed the club that ticks are very prevalent this year so basic precautions should be taken. The club already has the necessary supplies to remove ticks but advice will be given to players, at time in and via social media, on how to prevent tick bites. EW to publish a tick warning and tips for prevention.

#### Email from a Member of the Public:

Email received from a student doing a Master’s Degree in psychology, saying they were reaching out to LARP clubs to gain take up on their research project. Email states that survey is anonymous and should only take 10 minutes. EW to share the survey link to our player base so they can decide whether they would like to do it. DM to respond to original email outlining what we have done.

#### Safety Headbands:

Potential safety issue has been highlighted about players not being able to see the non-combative gesture at night leading to a potential safety hazard for night based plot and non-combat players. A red light up safety headband was discussed with some split committee opinions. Agreed that they would be tested at this upcoming event and reviewed after using opinions from the players in the AGM.

Tested at the event worded as an advisory reviewed after the event discussed at AGM. Matters must be brought to the committee for discussion before released to players.

### AOB

#### Constitution:

Committee to look at revisal and make sure they are happy before releasing to members on 29th

#### Committee Decisions:

It was highlighted and reminded that all matters that would influence the way the event is run must be brought in front of the Committee, or Game Team respectively, before being committed to and told to players.

### Closing Remarks:

Tasks added to action table

Next meeting scheduled for 28/07/19
Terence T. O'Leary

**Terence "Kevin" Thomas O'Leary** is the self-made billionaire and owner of O'Leary Financial group. O'Leary made his first move In 1999 Kevin sold his company to the Mattel Toy Company for a staggering 3.7 billion dollars, one of the very largest deals ever done in the industry. To keep his money flowing , he took control of his money from his lackluster money managers and founded his own mutual fund company, O'Leary Funds. He raised hundreds of millions of dollars from investors who share his "get paid while you wait" policy yield oriented, value investing philosophy. He shares his tips and tribulations with a national television audience and turns The Street upside down in the process