Block mechanics

**Here is a basic ,but much needed description of how a lot of the games mechanics affecting blocks.**

**Make sure not to miss:**

**Damage types.**

**Fragility.
Primary and secondary splash radius.**

**Shields.**

**Energy/damage ratio.**

**Repair/energy ration.**

**Max repair per minute.**

**Max energy usage per minute.**

# **General block mechanics**

### Health points

Health points or hp is a number that represents health of a block.

### Damage type

There are multiple Damage types ,each block will receive more damage or less damage from each type of weapon according to its damage type.

### Fragility

How often blocks will fall off.

Blocks can mostly fall off if their hp is less then 20% of max.

The lower the hp ,the higher the chance they will fall off (up to 100% for a fragility of 1 and up to 10% for a fragility of 0.1)

A fragility of 1 means blocks will practically always fall off when they get shot on very low health ,even if inside a **Repair Bubble**

Most blocks have a fragility of 1.

Most armor blocks except for Hawkeye have a fragility of 0.1 ,meaning they will fall only 1/10 shots when their hp is almost 0, and practically never fall above 50% health (while Hawkeye armor blocks have a fragility of 1 which is the downside of the greater hp over GSO)

### Death damage/radius/impulse

The explosion damage a block will deal in a certain radius when destroyed.

Impulse is how much knockback will be generated by that explosion.

# **Weapon block mechanics**

### Damage

The damage dealt to various objects modified by interactions between Damage type and Damageable type.

### Interval

How long the weapon will take to reload 1 shot/1 volley.

### Primary splash radius

How many blocks out the damage **Explosive Damage type weapons will do full damage.**

### Secondary damage

Each explosive weapon has 2 explosions ,the main one ,and a secondary one with lower damage but higher radius.

This is the damage of that secondary explosion

### Secondary splash radius

The splash radius the the secondary explosion mentioned above.^

### Firing knockback

The force your tech receives as knockback from the firing of a weapon ... i guess...

### Weapon rotate speed

How fast a Weapon rotates in degrees/second.

### Damage type(For weapons)

This time its about weapon damage type.

There are multiple Damage types ,each weapon will deal more damage or less damage to each type of block or shield according to its damage type.

### Projectile lifetime

The amount of maximum time the projectile remains after generation. It despawns after this time period.

# **Energy block mechanics**

### Passive energy usage

Blocks like shield projectors and repair bubbles will use a pre-determened amount of energy for each minute they are active.

### Energy capacity

The power capacity of a **Battery** in in game units.

### Energy generation

How many units of energy a generator produces ,typically written both in terms of minutes and seconds.

### Charging rate

How fast a wireless charger transfers energy to other techs.

For example Venture Remote Charger which has the fastest charging rate of 15000 energy/min can charge a GSO Small Battery Cell (1500) in six seconds.

## Shields

Shields block incoming projectiles and other ranged attacks with a force field. However, they do not affect splash damage, the physical presence of blocks (such as melee weapons) and attacks fired inside the shield.

### Energy to damage ratio

The energy used for 1 point of damage dealt to shields

this is also affected by **Damage type** multipliers.

## Repair bubbles

Repair bubbles repair all blocks within their sphere of influence.

### Repair to energy ratio

How many **Health points** are repaired by repair bubbles for each unit of energy used.

### Max energy per minute

The maximum amount of energy a device can use while operating

Some devices have a limit on this like **Repair Bubbles** ,and some don't like **Shields** (in which case the maximum energy used per minute depends on the damage it receives).

### Max repair per minute

The maximum repair rate of a repair bubble per minute ,shared across all blocks being healed by it

for example if a GSO Repair Bubble Projector which heals for a maximum of 12,000 hp per minute ,is repairing 20 blocks simultaneously ,it will heal each block for 600 hp per minute

This effect stacks with multiple repair bubbles ,so if a block is covered by 2 repair bubbles ,it will heal at double the rate.

Going back to the previous example ,if 20 damaged blocks are covered by 2 GSO Repair Bubble Projectors, it they will heal for 1200 hp/min instead of 600.

# Mobility

## Flight blocks

### Lift force

The force generated by a flight block (in any direction, not always upwards)

300 Force = 5 Mass of lift

## Boosters

### Refill rate

How fast a fuel tank regenerates fuel units

# Interesting observations

### Cabs

When a cab explodes ,it has an explosion radius and it pushes blocks away, but blocks within its radius take no damage