Sync Pairs

On Pasio, the Trainers who travel there to improve their battling skills and then compete in the Pokémon Masters League, must have a one and only Pokémon, who they trust and with whom they share a special bond of friendship, which is a fundamental characteristic. The Trainers and their chosen Pokémon are called **Sync Pairs**. You must make a team with other sync pairs, in order to compete in battles.
Each sync pair must cooperate, as well as with other sync pairs, forming therefore a balanced team. The sync pairs on Pokémon Masters are usually Gym Leaders or Champions, with also some exceptions.

## Types and Moves

Sync pairs are usually specialized in one or two move types and they can learn up to four moves in total. Each sync pair has also a type weakness. To learn a new move, the player must use Training Machines.

## Sync moves

A sync move is a powerful move unleashed in battle by a sync pair. Some sync pairs learn a different sync moves as soon as they reach their final stage of evolution. The power of the sync move can be strengthened, as whenever the player scouts a sync pair that it is already on their team, their sync move will automatically level up.

## Passive Skills

Progressing in the game main story allows sync pairs to learn passive skills, which activate automatically during a battle. There is a huge variety of different passive skills and each one affects the strength of the sync pair differently.

## Roles

Each sync pair has a one and only role in battle. There are three roles in total: Strike, Support and Tech. Roles combinations in battle are endless and when the roles are chosen accordingly, there is a case of "Sync Pairs Synergy".

## Strike Role

Sync pairs whose role is strike concentrate at attacking.

## Support Role

Sync pairs whose role is support have high Health Points (HP) and concentrate on buffing allies.

## Tech Role

Sync pairs whose role is tech concentrate on inflicting status conditions and debuffing opponents.

## Training

Winning battles makes sync pairs gain experience and level up. Each time they do so, their stats increase a little. When a sync pair reaches a certain level cap, the player must use items in order to unlock the following, allowing them to reach even higher levels. This also depends of the number of the stars the sync pairs has.

## Potential

Each sync pair has a potential that is numbered by stars, for a maximum of five. Using star power-ups will increase this potential by adding another star, allowing them to have the possibility to reach higher levels.

## Evolution

Some Pokémon might evolve after their sync pair reaches a certain level. Subsequently, a special sync pair story must be completed in order to make the evolution occur. Some Pokémon learn a different sync move when reaching their final stage of evolution.

## List of Sync Pairs

Below is a list of the Pokémon Sync Pairs that can join the Protagonist and its Pikachu on a team. They are divided into different sections, based on the region they originate from. Each Sync Pair has a number of identification, except the ones who aren't available as playable sync pairs.

## Unknown Region

* Paulo and Rockruff
* Number 01: Protagonist and Pikachu

## Kanto

* Red and Charizard
* Number 02: Brock and Onix
* Number 03: Misty and Starmie
* Number 05: Erika and Vileplume
* Number 06: Blaine and Ponyta
* Number 65: Blue and Pidgeot

## Johto

* Number 13: Pryce and Seel
* Number 14: Clair and Kingdra

## Hoenn

* Number 18: Brendan and Treecko
* Number 21: Flannery and Torkoal

## Sinnoh

* Cynthia and Garchomp
* Number 29: Barry and Piplup
* Number 32: Maylene and Meditite
* Number 35: Flint and Infernape
* Number 36: Thorton and Bronzong

## Unova

* Number 39: Rosa and Snivy
* Number 41: Skyla and Swanna
* Number 43: Iris and Haxorus
* Number 64: Cheren and Stoutland
* Number 68: Hilda and Tepig

## Alola

* Number 54: Hau and Alolan Raichu
* Number 55: Sophocles and Togedemaru
* Number 63: Acerola and Palossand

## Other characters

* Professor Bellis
* Lear
* Sawyer and Rachel