Atmosfear: Khufu the Mummy/Card List

***Note:** this list only covers the Curse cards and doesn't include the character, symbol, explainer and Treasure cards*
* **\_\_\_'S CURSE OF INFLATION** (x4) To place a Scarab in the **\_\_\_'s** Chamber, you must wager \_\_\_ Treasures instead of \_\_\_. Keep this card until you have successfully placed the Scarab then return this card to bottom of deck.
* **THE CURSE OF THE \_\_\_'S CHAMBER** (x4) You must roll an exact number to move into the **\_\_\_'s** Chamber. Keep this card until the next time you enter the Chamber. Return this card to bottom of deck after use.
* **CURSE OF THE SERVANT'S FLEAS/THE \_\_\_'S BUG-EXTINGUISHING BUG** A plague of ten-thousand fleas has infected the Servant's Chamber/The High Priest's Chamber has been infected with a deadly bug/The Queen's Chamber has been infected with the pestilence of a thousand desert wasps/The King's Chamber has been infected with an epidemic of poisonous scorpions. Any Scarabs in the Chamber must be removed immediately! Return this card to bottom of deck after use.
* **ANIMAL/ROYAL CURSE** If you symbol is an **Animal**/a **Royal**, **miss a turn**. Return this card to bottom of deck after use.
* **RA'S BLESSING OF ONE/TWO/THREE** Roll one of the numbered dice. If you roll 1/2/3, you win 1/2/3 Treasure card(s). Return this card to bottom of deck after use.
* **BAD BUG/DOUBLE BAD BUG/TRIPLE BAD BUG** This curse only affects you if you have at least **one/two/three** Scarab(s) in place. Roll one of the numbered dice. And if you roll 1/2/3, remove 1/2/3 of your Scarab(s). Return this card to bottom of deck after use.
* **SCARAB SECURITY** (x2) **DO NOT READ THIS CARD ALOUD!** If you are ordered to remove a Scarab, use this card to protect yourself. Keep this card until needed then return to bottom of deck after **one use** only.
* **CURSE OF THE FLEA CIRCUS** May the fleas of a thousand camels infest your armpits! Every Scarab will now cost **you double**. The only cure is to pass on this card, and the cursed infestation, to another player by occupying the same space. Place this card directly in front of you for all to see your terrible affliction.
* **EVEN ODD CURSE** Roll one of the numbered die. Roll an **odd** number and have **2 free** turns. Roll an **even** number and **miss 2** turns. Return this card to bottom of deck after use.
* **EVEN ODDER CURSE** Roll one of the numbered dice. Roll an **odd** number and you **lose 1** Treasure. Roll an **even** number and you **lose 2** Treasures. If you do not have Treasure, you must miss two turns. Return this card to bottom of deck after use.
* **THE SIX SYMBOLS OF DESTINY** (x2) The player on your **left/right** must roll one of the symbol dice to decide **their** fate.
	+ KING: Return one Treasure to the deck/Go straight to the **Servant's** Chamber
	+ EYE OF HORUS: Take a Treasure from the player on their right/Miss two turns
	+ ANKH: Roll an odd number to play again/Move back 8 spaces
	+ FALCON: Miss a turn/Take two free turns
	+ JACKAL: Go back 5 spaces/Go straight to the Chamber where Khufu is now
	+ CAT: Go to the nearest **Steal** space/Collect one Treasure from any player

Return this card to bottom of deck after use.

* **BY THE NUMBERS CURSE** The player on your **left** must roll the number die to decide **their** fate. Return this card to bottom of deck after use.
	+ 1: Send the player on their right to the **Servant's** Chamber
	+ 2: Tell the player on their right to miss 2 turns
	+ 3: Take a Treasure card from the player on their right
	+ 4: Send the player on their right to the furthest **Steal** space
	+ 5: The player on their right must remove 1 Scarab
	+ 6: Turn all the Treasure cards of the player on their right face-up, for the remainder of the game (Didn't see that one coming did you, sucker!)
* **DESTINY'S CHOICE** The player on your **right** must pick a number between 1 and 6 to decide **their** fate. Return this card to bottom of deck after use.
	+ 1: Miss two turns
	+ 2: Go straight to the nearest **Steal** space
	+ 3: Collect one Treasure from any player
	+ 4: Return one Treasure
	+ 5: Place a Scarab in one Chamber
	+ 6: Roll your symbol to win one Treasure
* **GAME, CURSE & MATCH** Turn over the top card of the Treasure deck. If the symbol matches that of one of your own Treasures you must return that card to the deck. If you have more than one matching card you only need to return one. Return this card to bottom of deck after use.
* **ESRUC (BACKWARDS CURSE)** All players must move **backwards** to a **Steal** space. And everyone with Treasure must immediately steal from an opponent. Return this card to bottom of deck after use.
* **SCARAB CURSE** Remove one Scarab from any Chamber and return it to its owner. Return this card to bottom of deck after use.
* **PERSONAL HIGH FIVE** **DO NOT READ THIS CARD ALOUD!** If Khufu calls you by name, You can collect **5** Treasures. Keep this card until needed then return to bottom of deck after **one use** only.
* **THE CURSE OF HUMILITY** For the remainder of the game, every time you win a Treasure card you must praise Khufu by saying aloud **"I'm a mummy's boy"**. If you fail to praise Khufu you lose that card. Keep this card face up in front of you to remind everyone of your curse.
* **CHARITY BEGINS WITH A CURSE** Select an opponent with the least Treasure and give them one of yours. If you do not have have any Treasure, place this card in font of them as an I.O.U. until it is paid. Return this card to bottom of deck after use.
* **CURSE OF THE TOMB RAIDERS** You have been robbed of all your Treasure. Return it all immediately to the deck. Return this card to bottom of deck after use.
* **REVERSE CURSE** **DO NOT READ THIS CARD ALOUD!** Keep this card until needed. If a player tries to steal your Treasure, pass them this card and reverse the curse. You may steal one of theirs instead, even if it has a cobra. Return this card to bottom of deck after use.
* **CURSED IF YOU DO, CURSED IF YOU DON'T** The player on your left may remove one of your Scarabs from the board. If you have **not placed** any Scarabs, the player on your left will roll one of the numbered dice and you must miss that many turns. Return this card to bottom of deck after use.
* **CURSE THY NEIGHBOUR** **PSSST!** Pass on this message from Khufu. Tell the player on your left **they must miss two turns**. Return this card to bottom of deck after use.
* **DOUBLE WHAMMY CURSE** Give one of your Treasures to the player on your **right** and the player on your **left** can take your next turn. Return this card to bottom of deck after use.
* **CURSE OF THE BARE HAND** Turn all your Treasure cards over and keep them face up until you place your next Scarab. Return this card to bottom of deck after use.
* **BETWEEN A CURSE AND A HARD PLACE** You must lay all your Treasures face up for all to see, for the remainder of the game **or** remove one of your Scarabs from a Chamber. Return this card to bottom of deck after use.
* **CURSE OF THE DISAPPEARING SCARABS** You must remove one Scarab from each Chamber. You may choose which Scarabs. Return this card to bottom of deck after use.
* **SCARAB FREE ZONE** Have you placed any Scarabs? If so you must remove one from the Chamber of your choice. And if there are any others in there, sweep that Chamber clean by removing them as well. It's now a **Scarab free zone**. Return this card to bottom of deck after use.
* **COBRA VENOM** **DO NOT READ THIS CARD ALOUD!** Keep this card until a player tries to steal your treasure then pass on this curse. **"You have been bitten by a cobra. Keep all your Treasure cards face up until you can pass this curse to an opponent by sharing the same space with them."** While you retain this card you must keep all your Treasure cards face up.
* **CATASTROPHIC CURSE** **DO NOT READ THS CARD ALOUD!** While you hold this card you cannot win the game. The only cure is to pass on the Catastrophic Curse to another player by occupying the same space. When you meet, hand them this card and send them away to the furthest Curse space.
* **PROTECTION, THE POWER OF ANUBIS** **DO NOT READ THIS CARD ALOUD!** Keep this card until needed. This card gives you the power to break a curse or prevent any penalty. Return this card to bottom of deck after **one use**.
* **CURSE BREAKER, THE POWER OF BA** **DO NOT READ THIS CARD ALOUD!** Next time you are cursed by a Curse card, shout **"BA"** to break the curse. Return this card to bottom of deck after **one use**.
* **SHIELD OF AMON-RA** **DO NOT READ THIS CARD ALOUD!** Keep this card until needed. It shields you once from any penalty. Once used, this card must be passed to the player on your left.
* **FIVE MINUTE SCARAB SLAPDOWN** **DO NOT READ THIS CARD ALOUD!** Keep this card until there are only **5 minutes** left. At that time you can place any remaining Scarabs, at a cost of one Treasure per Scarab.
* **HANG FIVE BLESSING** **DO NOT READ THIS CARD ALOUD!** If Khufu calls **"5 minutes left"**, you can place any of your remaining Scarabs. Keep this card until needed.
* **LAST MINUTE BLESSING** **DO NOT READ THIS CARD ALOUD!** When Khufu calls **"one minute left"**, you can place any of your remaining Scarabs. Keep this card until needed.
* **KHUFU'S REVENGE** **DO NOT READ THIS CARD ALOUD!** Keep this card until an opponent is ready to play Khufu's Ultimate Challenge. Give them this card with a special curse from Khufu. **"Return 2 Treasure cards to the deck"**. Return this card to bottom of deck after use.
* **KHUFU'S ULTIMATE REVENGE** **DO NOT READ THIS CARD ALOUD!** Keep this card until an opponent is ready to play **Khufu's Ultimate Challenge**. Give them this card with a special curse from Khufu. **"You don't get to pick your hand. LUCKY will deal you 3 cards only, instead of 5"**. Use **one time only** and return to bottom of deck after use.