Golden Cave

Minor:

* Count Barriere
* "Iron Chisel" Benny

**Golden Cave** is a large map available in Identity V since February 5th, 2020. It is currently only available in Custom Matches. There are 7 chests that spawn on this map.

## Background

*Despite that not a single piece of gold was ever found, Count Barriere still got what he wanted with this land.*

The desire and greed for gold seems to be inherent in human nature. So when the once uninhabited barren mountain was rumored to have gold sand flowing in its streams, eager gold diggers flocked to the mountain, even if no one knew who had found the first gold. The real owner of the barren mountain, Count Barriere, soon ordered the access to the mountain to be blocked, and built a mine and wooden shafts in the mountain, miners digging deeper and deeper day and night, only to find the buried gold at the bottom of the mountain. But a sudden landslide interrupted the project, and the mountain fell silent, leaving only the sprawling caverns and crumbling buildings hundreds of meters below the surface.

## Notable Locations

### Surface Level

This level is the largest of the three, and is the most common spawning spot for both survivors and the hunter. This level is covered with partial walls and crates to make up obstacles in the center along with 3 large boulders. Three large buildings are along the edges of the map, 2 next to each other, and the smallest on the opposite corner. The largest building is closest to the elevator, which is also next to the slope leading up to the exit gate. On the other end of the map is the minecart slope to the lower level.

### Middle Underground

This level can be reached by dropping through 3 pits scattered throughout the map which also have ladders, or by walking down the sloped minecart track entrance. This sections is made up of two rooms which are connected by a thinner 90 degree angled hallway. Each room has a ladder that goes up, and a pit that goes down to the bottom floor. In the room with the minecart entrance, there is an upper wooden platform with ramps, and a lower area. The other room contains the elevator, as well as its own ladder up and a pit downward.

### Bottom Underground

On the lowermost level is where the minecart stops, and it is also where the second exit gate is located. The distinguishing feature of this level is a huge golden cluster of crystals in the center of the room. There are multiple smaller gold crystals scattered around as well. No cipher machines spawn here, but there are chests and rocket chairs.

### Exit Gates

The two exit gates are on the top floor at the crest of the hill, and at the bottom floor at the end of the tunnel.

### Transport

#### Minecart

The minecart starts at the surface level and travels along all areas until reaching the bottom, where it stops and cannot be restarted. Only one player can use the minecart at a time, and it can be moved at varying speeds. Similarly to the tram on the Eversleeping Town map, if a Survivor or Hunter is hit by the minecart, they will be stunned for a considerable amount of time.

* Yidhra is unable to use the minecart, but her followers can.
* The minecart is unable to be used in the photo world.
* Hunters cannot use their skills while riding the minecart.
	+ Jack's *Hidden in Mist* ability will not be interrupted when operating the minecart.
* The acceleration of the cart is indicated by a small dial at the bottom center of the screen. If it is above the red tick mark, then the player will not be able to exit the cart until it slows back down.
	+ The cart will always go at full acceleration down hills.
	+ A cart at full speed is faster than most hunters.
* Depending on which hunter the player is using, the animation for operating the minecart will vary.
	+ Mary & Michiko are the only hunters who sit on the side of the minecart while operating it
	+ Violetta is the only female hunter who operates the minecart with one hand & is also the only hunter who stands on the edges on the minecart.
	+ The male hunters will operate the minecart with only one hand on the handle.
		- Joseph, Robbie, Wu Chang, Antonio and Ithaqua are exceptions to this rule.
		- All male hunters who operate the minecart with one hand will use their left hand, except for Jack, who operates with his right hand.

#### Ladders

Several ladders connect the three levels of the cave. There is no penalty for jumping down a ladder aside from the landing animation played. Climbing up a ladder takes a few seconds and activates a cooldown period.

* Skills cannot be used when climbing.
	+ Jack's *Hidden in Mist* ability will not be interrupted when climbing.
* Depending on which hunter the player is using, the animation for climbing will vary.
	+ Jack and Joseph perform a twirl as they climb.

#### Elevator

The Elevator can transport players across all three levels of Golden Cave. There is a button to the right of the entrance on each floor which calls the elevator. Two players (Hunter and/or Survivor) can ride in the elevator at the same time. A Hunter cannot attack while within the elevator themselves, though if they attack a Survivor standing in it, it results in a Terror Shock. Once the elevator has been activated from inside, a second person cannot join them until after it stops at the new floor.

### Hostile NPCs

The hostile NPCs were removed shortly after the map's release. But they were removed after few updates due to ping issues.

*Press "expand" to learn more about the former NPCs in Golden Cave.*

There are two hostile NPCs located on this map, said NPCs being a group of ants and a ghoul of some sort. The NPCs are hostile to both the survivors and the hunter.

#### Ants

The ants reside on the second level of the map, close to the elevator and the wooden structures. The ants will fire webs at the player that will slow them down for 4 seconds. Much like Violetta's webs, the webs the ants fire can be dodged.

#### Ghoul

The ghoul appears on the bottom level of the map and will throw gold nuggets at the player. A red target will appear on the floor that indicates where the ghoul will throw the gold nugget. This allows the player time to dodge the attack. If the player is hit with a gold nugget they will be stunned for approximately 3 seconds. Survivors are unable to stun the ghoul and thus unable to do anything to get rid of it. However, the hunter can attack the ghoul and thus cause it to leave for the rest of the match.

* Despite the ghouls being removed, they are still considered canon in the lore
* Ghouls are most likely followers of Yidhra who are in early stages of transformation

## Character Spawn Locations

There are 8 possible character spawn location groups on this map.

Note: The actual spawn points of Survivors will be refreshed at random within 15m of the marked positions on the map.

Spawn point group 1Spawn point group 2Spawn point group 3Spawn point group 4Spawn point group 5Spawn point group 6Spawn point group 7Spawn point group 8
## Cipher Locations

There are 5 possible cipher spawn point groups on this map.

Surface level spawn point group 1Middle underground spawn point group 1Surface level spawn point group 2Middle underground spawn point group 2Surface level spawn point group 3Middle underground spawn point group 3Surface level spawn point group 4Middle underground spawn point group 4Surface level spawn point group 5Middle underground spawn point group 5
## Basement Locations

As with most maps, there are two basement locations.

1. The basement can spawn on the surface level, in the largest building close to the elevator.
2. The basement can spawn on the surface level, in the building near a cart and a rail

## Dungeon Locations

There are a few possible locations for the dungeon hatch to spawn in.

* On the surface floor, near the center of the map.
* On the surface floor, behind one of the larger buildings next to elevator in the corner.
* On the second floor, in the connecting hallway between the two cave rooms.

Possible dungeon spawn locations (surface)Possible dungeon spawn location (second floor)
## Noteworthy Information

### Hunter Adjustments

* The radius of ability Peepers, and certain talent skills( ex: Tinnitus) will only be effective on the same level. (Basically, if you place a peeper on one level, you can only see the effects of the peeper if you're on the same level.)
* When Yidhra or a leech switches perspective (i.e. stitching from the central body to a leech) the follower in the following state will find the closest cave entrance and blink to the host after some time.
* Burke is able to use his consoles to switch from one level to another.

### Survivor Adjustments

* Kurt will be notified if there is no treasure available on the current level he is on.
* Fiona is unable to use her Holy Key to create portals from one floor to another, except for the basement.
* Freddy is able to use his map to switch from one level to another.
* Luca can only connect ciphers on the same level.

### Spawn Points Adjustment

* In the Golden Cave, 3 survivors will spawn on the surface level while 1 survivor will spawn on the second level.

### Cipher Machine Distribution Adjustment

* There are a total of seven ciphers on the map, 4 ciphers will be located on the surface level of the map while the other 3 ciphers will be located on the second level. There will be no ciphers located on the bottom level.

## Gallery

Golden Cave Initial Promotional Artwork by JIESTGolden Cave Shack Artwork by JIEST (Official Website)Golden Cave Shack Artwork by JIEST (Official Website)Golden Cave Elevator Artwork by JIEST (Official Website)Golden Cave Minecart Track Artwork by JIEST (Official Website)Golden Cave Lower Level Artwork by JIEST (Official Website)Golden Cave Upper Gate Artwork (Official Website, Twitter)Golden Cave Minecart Art by JIESTGolden Cave First Floor Artwork (Twitter)Neutral creature Ghoul Concept ArtNeutral creature Poisonous ant colony Concept ArtThe anagram formed on the first level of Golden CaveGolden cave map trailer - IDENTITY VTrailer
## Trivia

* **Golden Cave** the first map that has 3 main levels to it.
* It is also the first map to have its exit gate locations on completely different levels.
* There is an easter egg in the map seen on the first floor. If you look at it from above, the platforms are arranged in scrambled letters. If you rearrange them, they will spell out “STARVING”.
	+ Due to this, it was theorized that Norton may have engaged in cannibalism of his fellow miners. However, NetEase developers have stated that Norton is not a cannibal, and in fact was unconscious for most of the 2 days he spent trapped.
* There are 5 mining hats located throughout the map. This may indicate that there were 5 other miners with Norton, or that Norton was 1 in a group that totaled 5.
* This is by far the most complicated map to play on to date.
* This was the first map to introduce hostile NPCs.
* This is the third map to have a mode of transportation (Moonlit River Park's rollercoaster and Eversleeping Town's tram being the others) and currently the only map to having 2 modes of transportation.

## Navigation

 Both Modes