The Seven Deadly Sins & The Seven Greater Deeds

The Seven Deadly Sins & The Seven Greater Deeds are a set of powerful and indescribable forces that are said to distinguish the greatest of villains and the greatest of hero's from the mundane.

###### List of the Seven Deadly Sins in order:

* Pride
* Greed
* Desire
* Envy
* Gluttony
* Wrath
* Sloth

###### List of the Seven Greater Deeds in order:

* Humility
* Generosity
* Sacrifice
* Charity
* Moderation
* Initiative

## Titles of Seven

*"It is Helm of Sacrifice who protects this place from those who seek to steal world ending knowledge."*

As players, npcs, villains or heroes become stronger and influence the world they begin to be known under the titles of seven. Different people or areas could know them under different titles. For some, a person could be seen as the embodiment of greed for how they always steal in this town. Or perhaps in another town they are known as the embodiment of charity for how they gift that gold to the injured and poor.

Eventually if someone embodies a title enough they will start to be known under a single title, and will start to gain new abilities based on their title. Rogues will gain different uses for sneak attack, paladins new smites, wizards new spells and so on.

However if someone is known under a title of seven then they have a weakness that can and will be exploited by those who wish to do the bearer harm. Despite this most of the titles of seven are extremely powerful foes, some even on the level of the gods.

### Beings with the Titles of Seven

#### Aion of Desire (Mortal Power)

Name Meaning: Eternal, Timeless, God

Aion is a changeling who wants what commoners have, a loving family. And thus he keeps taking the place of family members, except everything goes wrong. He doesn't age and eventually they all die out or discover and shun him. He was cursed by a god with immortality after trying to steal an old artifact which could have located his true family.

## During The Fracturing:

Deed of initiative is with anti magic faction.

Deed of moderation was given a vision by the God of peace of what would come of the war if both sides kept using magic as often as they did.

## Powers of the Seven Deadly Sins:

### Pride's Hubris:

All creatures gain advantage on all attacks against you, you also have dis-advantage on saving throws against spells.

However you gain advantage on all attacks you make and all enemies have dis-advantage on saving throws against your spells.

Once per long rest when you make a charisma check or fail a saving throw you can add a bonus to it equal to your current level.

### Greed's Avarice:

You automatically fail saving throws against being charmed or compelled.

However as a bonus action you can force one creature you can see to also automatically fail all saving throws against being charmed or compelled.

### Envy's Resentment:

All creatures gain advantage on Charisma-based checks to manipulate you, taking advantage of your inner resentment.

However, you gain advantage on Charisma-based checks to manipulate others, using their envy against them.

### Wraths Downfall:

All creatures deal double damage to you.

However you deal double the damage to all creatures.