Ranger Spell List

* Alarm - You set an alarm against unwanted intrusion.

***Conjuration***

* Fog Cloud - You create a 20-foot-radius sphere of fog centered on a point within range.

***Divination***

* Detect Magic - For the duration, you sense the presence of magic within 30 feet of you.
* Detect Poison and Disease - For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you.
* Hunter's Mark - You choose a creature you can see within range and mystically mark it as your quarry.
* Speak with Animals - You gain the ability to comprehend and verbally communicate with beasts for the duration.

***Enchantment***

* Animal Friendship - This spell lets you convince a beast that you mean it no harm.

***Evocation***

* Cure Wounds - A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier.

***Transmutation***

* Goodberry - Up to ten berries appear in your hand and are infused with magic for the duration.
* Jump - You touch a creature. The creature's jump distance is tripled until the spell ends.
* Longstrider - You touch a creature. The target's speed increases by 10 feet until the spell ends.

### 2nd-Level Spells

***Abjur***

* Lesser Restoration - You touch a creature and can end either one disease or one condition afflicting it.
* Pass without Trace - A veil of shadows and silence radiates from you, masking you and your companions from detection.
* Protection from Poison - You touch a creature. If it is poisoned, you neutralize the poison.

***Div***

* Find Traps - You sense the presence of any trap within range that is within line of sight.
* Locate Animals or Plants - Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
* Locate Object - You sense the direction to an object's location, as long as that object is within 1,000 feet of you.

***Ench***

* Animal Messenger - By means of this spell, you use an animal to deliver a message.

***Illus***

* Silence - For the duration, no sound can be created within or pass through a 20-foot-radius sphere centered on a point you choose within range.

***Trans***

* Barkskin - Until the spell ends, the target's skin has a rough, bark-like appearance, and the target's AC can't be less than 16, regardless of what kind of armor it is wearing.
* Darkvision - You touch a willing creature to grant it the ability to see in the dark.
* Spike Growth - The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns.

### 3rd-Level Spells

***Abjur***

* Nondetection - For the duration, you hide a target that you touch from divination magic.
* Protection from Energy - For the duration, the willing creature you touch has resistance to one damage type of your choice:

***Conj***

* Conjure AnimalsEx - You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range.

***Evoc***

* Daylight - A 60-foot-radius sphere of light spreads out from a point you choose within range.
* Wind Wall - A wall of strong wind rises from the ground at a point you choose within range.

***Trans***

* Plant Growth - This spell channels vitality into plants within a specific area.
* Speak with Plants - You imbue plants within 30 feet of you with limited sentience and animation, giving them the ability to communicate with you and follow your simple commands.
* Water Breathing - This spell grants up to ten willing creatures you can see within range the ability to breathe underwater until the spell ends.
* Water Walk - This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground

### 4th-Level Spells

***Abjur***

* Freedom of Movement - For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.
* Stoneskin - This spell turns the flesh of a willing creature you touch as hard as stone.

***Conj***

* Conjure Woodland BeingsEx - You summon fey creatures that appear in unoccupied spaces that you can see within range.

***Div***

* Locate Creature - You sense the direction to a creature's location, as long as that creature is within 1,000 feet of you.

### 5th-Level Spells

***Conj***

* Tree Stride - You gain the ability to enter a tree and move from inside it to inside another tree of the same kind within 500 feet.

***Div***

* Commune with Nature - You briefly become one with nature and gain knowledge of the surrounding territory.