Campaign log

## Session 0

Melintha, Ocyanea and Span meet at a pub in Baldrest. There, Melintha has information that they will meet a woman who has connections with The Clasp, a secret organisation to which Melintha owes a debt. Soon enough, a human woman joins them, fair skinned with orange hair woman named Hazel Amber.

Hazel tells them she comes from the future looking for her brother, Captain Boe Amber. She says that she is not sure of his age or exact whereabouts in this timeline but all she knows is that there were stories of him being in a close by mining town. Ocyanea, knowing the map of this continent well, understood that this mining town could be the town of Phandalin, 4 traveling days away from Baldrest. Hazel admitted that she knows them in the future and that it’s like meeting “legends”, although she remembers them being more than just the three with her in the table.

Before she could give them more information, a fight that has started outside of the tavern caused a stray arrow to smash the window and hit Ocyanea’s head. The party of three hid under the table to defend themselves, with Melintha jumping into the fight and stopping it. By the time the chaos had ended, Hazel Amber was nowhere to be found. All that was left was a pouch full of gold and a letter that explains their mission signed with the symbol of the Clasp.

## Session 1

Meanwhile, at another corner of the Tavern, the touring bard named Funny Pyrra overheard the meeting and wanted to join in the opportunity for glory and fame. She introduced herself to the rest of the crew and convinced them that she would be a great asset in this quest.

The next day, the party went to the local stable master whom, with the help of Funny, managed to get a good deal from for 4 strong horses.

A day of travel passed quickly and uneventfully but during the early morning of their second day they found a destroyed carriage on their way to the first town. Underneath the wooden frame, they found a middle-aged hafling man named Harbin, a trader of tools from the nearby town of Fynnberry. Harbin was upset saying how his competitor, Safin Vos is the culprit for this attack. He gives them 10GP/each and asks the party to take him back to Fynnberry,in exchange for 200GP more once they’re there. The party agrees and in the evening they make it to the tiny town of Fynnberry.

A busy town of mostly traders, Fynnberry is known for their great market in which the entire town sells their goods to travelers. The party decides to go straight to Vos’ house to find out if he was actually the one who attacked Harbin and why but when they get there, the house was empty. Span climbs through a loose window and opens the door for the rest of the party and they start searching the house. The house is relatively clean and tidy with mostly tools, books and notes around on tables. As one trips on the living room rug they notice a series of sigils on the floor. They take the rug off to find a teleportation circle which, once everyone was in, started glowing and sucked the entire party in teleporting them to an unknown location.

## Session 2

The party landed in a corridor leading to only one room. Entering the room it looked like a common living room. The points of interest were a fireplace, a bookcase, an alchemy desk, a wardrobe, an unlit fireplace, a desk with a chest on it, a box with a black velvet cloth on top of it and a floor to ceiling mirror on one side.

Spam and Melintha went to the box pulling the cloth and revealing a sickly, fiendish type of creature with fleshy skin, off putting features and tiny bones extending off it’s shoulders and forehead.

When the party defeated this enemy, Ocyanea was able to check the body of the fiend and get a sample of it and then they decided to investigate the room but this time more cautiously. Opening the wardrobe that was on the far right corner of the room, they discovered a red dragonborn bound and silenced inside. They healed the dragonborn enough to be conscious but the dragonborn had lost her memories and her powers. They kept investigating the different places in the room finding a good amount of loot as well as a bag of holding.

Meanwhile, the other half of the party was investigating the room with Span looking curiously towards the big mirror. Eventually, they noticed that there were objects in the room that were not reflected in the mirror and attempted to pass the object towards the other side. These objects were a vaze from the fireplace, a statue of a fiend and a crystal ball from the alchemy desk. After some attempts the objects were carefully put into place on the other side of the mirror which triggered a teleportation spell through the fireplace which now lit with blue fire.  Before stepping into the fire, Span threw a rock towards the mirror, cracking it slightly.

Stepping out of the blue fire of the fireplace they returned to the same room, only now it looked more lively. The desk was less dusty and had clothes on the chair, there was a chair looking towards the mirror (which was cracked from this side as well) and a mug of tea which was still relatively warm. After a quick look it was evident that this was Harbin’s house, the poor trader that they saved while they were on their way to Phandalyn. The house was empty of his emergency belongings and it looked like he left in a hurry.

Going around the town to find him they went into the town market and terrorised a poor butcher for more information. The butcher finally told them (with three fingers missing) that Harbin was seen earlier leaving the town through the north gate. The party then rushed out with their horses to trail the tracks of Harbin.

The tracks eventually ended close to the banks of river Taff where a boat was missing. Span took initiative leading the party through the stream hoping they can reach Harbin faster through water but as the night came, the party decided to rest off water. They found a relatively safe place, set tents and decided on shifts but during the third shift, a disturbed laugh was heard from the bushes.

## Session 3

The laugh that was heard by Funny was coming from the shore side where two kobolds and two duegar started attacking the party. The party fought the enemies with their newest member Valk revealing her powers and draconic nature to them (although not as successfully as they hoped for due to some bad dice rolls). After making one of the duegar die laughing (literally) they defeated the enemy group and looting the bodies they discovered 5 poison darts, 80 Silver coins and a map of an underground location followed by a note in a language they did not understand. Ocyania wanted to spend the rest of the night mourning the poor and terrorised duegar.

At dawn they started travelling again north and soon they reached a port town named Paxxinn. Paxxinn is more of a commune rather than a fully established town, created and governed by a hill dwarf named Paxx. After spending his younger years adventuring, Pax retired in this area and built the first Inn of the town. Soon more and more veterans of war followed him, creating a town that consists of establishments built on top of each other. The city has a port, a market, a healer and a temple surrounding the legendery Inn of Paxxinn.

The town is not guarded like others, as Paxxinn generally has no enemies therefore the guards are only there to make sure no visitors are assholes rather than actually guarding the city. When the group met with the guards they thought they weren’t going to be let in but Syrar, a blue dragonborn guard, simply wanted to ask about their business in Paxxinn.

Walking towards the central square of the town, they met Pax along with his daughter Ilma and his oldest friend Devon, a paladin who fought in the war for Vasselheim. They welcomed the group and told them that if they need any information they have to go to the Inn.

Then the party split in order to find more information about Harbin as well as the map they found. Inside the Inn they met Ilma’s twin sister Yennen, the current manager of the Inn. After seeing the map she realised that this is probably something a market trader Tristan would be able to help. The rest of the party went back to the guards who told them that they indeed saw a boat passing by that went towards the forest side. They also were warned about the forest as it is full of wildlife and criminals who prey on random travelers indicating that the main road would be safer to travel. Then, the party met again and together they went to find Tristan in the market.

Tristan is a Gnome in charge of trading deals that come from travelers or from the port of the town. As he has to deal with a lot of different races, Tristan is knowledgeable of languages and recognised that the note is written in Undercommon. He translates the note as “The feeding was interrupted. The Archmage is northbound and should not be followed. Dispose of all threats going to Phandalyn.” Also Tristan said that the map is showing the catacombs of Phandalyn, a series of tunnels that miners used in their stone and mineral trading. As no information is free, Tristan wanted to make a deal with the party asking for money for his services. Instead, the party bought something from him (sponsored by Red Bull) and promised to promote his miracle elixir wherever they went as a thank you for their services.

## Session 4

The same night, the party went back to the Inn and had a few drinks before calling it a day. In there, Fanny took the stage and played one of the best music sets this Inn had seen in a while. Everyone was so drunk from the music and the ale to the point that Span was jumping arround, Melintha was crying and Ocyania was making friends with everyone. There, Fanny decided to stay in Paxxinn a bit longer to play music in the best stage Issylra has to offer and she will join them again in time. Before going to bed, Ocyanea made everyone drink a glass of water and eat a cookie so they fight hangover. All but Melintha woke up the next day relatively fine (Valk was still a bit drunk as well but she could handle it better)

As they left the Inn they were stopped byTristan. He said that he was thinking about them a lot the night before and since they have started a partnership he thought he should make a new deal with them. He gives them a sack with 6 health potions, a dungeoneer kit, 6 emblems of his shop’s logo so they can promote his shop “Tristan’s Trade, Tools and Trinkets” around Issylra. What he asked in return was for rocks from the catacombs of Phandalin. These rocks look like normal but they are lighter and shinier, perfect for tools and small weapons. He also mentioned that in Phandalin they should speak with a friend of his, a tiefling ranger with a pet wolf that will help them sneak in the mines of the town.

They had two options on which road to take to Phandalin; the forest road which seemed a bit shorter but dangerous and the Hollyroad which is the most traveled and relatively safe. Traveling through the main road they could see caravans, traders and other adventures quite often until they ended up in a fork which took a turn towards the town of Phandalin. With only a few hours in their travel they were stopped by 3 bandits who attacked them for their goods. After the fight, the party was able to scavenge 3 scimitars and a dagger from them.

The town of Phandalin is a mining town hidden in the valley between two small mountains. It is said that the veins of the mountains are full of the Phandalian stones, such as the ones that Tristan requested. As they went in the town they could see a lively market with shops, blacksmiths, traders and leatherworkers.

From afar they saw a Goliath fixing a porch outside of the Inn and Ocyania went there to greet him. His name was Bungrog Strongjaw and he is the owner of the Phandalian Strongjaw Inn. He seemed friendly and obviously not the smartest so he started telling them about his life story. His father had many children in many different towns and they all own Strongjaw Inns all over Issylra and he has a sister name Bangrog (with an A). At the mention of the mines, he said that there’s a lot of movement lately around the mines and that there is aggression in the mining community ever since the managers of the mines changed.

They went in a shop to meet Tormyli, a male gnome, stone trader of Phandalin. He told them that the Phandalian stones are semi precious stones that can be used for tools and small weapons and they usually cost around 30GP each. When asked about the mines he told them how the mines lately have been producing less minerals and there are always people going in and out of them that don’t seem like simple miners. He also mentioned that they now have guards around the entrances and not many people can go in easily. The party asked if he knows the ranger Tristan was talking about and he said he knows some of her, mostly that she hunts during the day for the town Inn so they would be able to see her in the Inn once the sun goes down.

Next to it there was a Blacksmith workshop with a female human, Raylee, making weapons. Span was interested to see the weapons and possibly buy some. Raylee showed her the sword she was currently working on but it was too expensive for the new adventurer. Then Valk decided to haggle the price, offering some of the loot they have already: They gave up the weapons, some precious stones and clothes from Harbin’s lair rounding up to enough money to buy a returning poison dagger for Span.

After gaining a lot of money from their trades with the blacksmith they went to the Inn to celebrate. In the Inn there was an arm wrestle fight between a half orc and a dwarf. The dwarf lost and walked as Kadish the half orc was inviting people to step up and try to defeat him. Melintha volunteered to arm wrestle the half orc and with some good strength rolls she was able to defeat Kadish. Bungrog was seeing the fight from the other side of the bar and once Melintha won he fell smitten for the tough half-elf.

SESSION 5

After consulting with the locals, the party decided to go back to the Inn hoping to find Tristan’s connection in Phandalyn. When they got there, Valk and Span decided to stay back and investigate the town, ask about the mines and find out more about the new owners. The rest of them saw a hooded man waiting by the bar and at the far back they saw a loud crowd gathered around a table. Going to that table they saw their friend Funny who has been there scamming inconspicuous village people off their money. Initially trying to flirt with the hooded figure across the room, the party decided to go and talk to him as Melintha’s eyes were drifting to where Bungrog was.

The hooded figure introduced himself as Nathrandir Lestat, a dark elf ranger that carried Tristan’s seal. Their partnership had a rough start as Funny refused to pay for Nath’s services and after negotiating the party decided to go to the mines with the help of the local ranger. Meanwhile, Ocyanea thought the best way to negotiate with a stranger was for her to turn into a cat. \*MEOW\*

Entering the mines through a cavern on the west side of the city, Nath carefully slit through the rocks while the rest of the party were caught in the most obvious net trap that ever existed in D&D history. After some wiggling Funny, Melintha and Ocyanea!cat were able to escape the trap and continued through the cavernous mine.

The catacombs consisted of a main corridor that opened in various rooms and had a terrible smell of death. Skipping the first room entirely, they decided to go inside a room that was on the west side. It was a long room decorated with a big tapestry that had black, purple, gold and red details. Going closer to it they could see that it depicted scenes of literal hell. Funny went closer to it and touched it, discovering it was drenched in a yellow-ish liquid that caused 1HP damage to her.

They continued ahead to a big room at the middle of the corridor that had plenty of rough Phandalyn stones and the party managed to grab 5. On the east side of the room there was a slit on the floor of broken stones that when you looked down it seemed like a bottomless pit where the only thing they could hear was the faint sound of dripping water.

Going to north-east they found a room that looked carved and human made. It had 4 big columns and an altar of bones with 6 unlit candles on top of it and the words “Wake and line up” in Abyssal. Nath explained how this looked dangerous enough and they shouldn’t disturb the bones or the candles and even through the party was curious to see what would happen they decided to move on to the east room. There, they saw a thin cloaked figure of a woman that was chanting on top of an obviously dead body. At this point, Ocyanea!cat decided it would be best if she was a bird. As Nath and Melintha were trying to strategise their attack, a super stealthy Funny with Ocyanea!bird went back to the west room and lit one of the candles.

The 6 candles instantly lit shining on the Abyssal words on the wall. The bones started shaking and forming into three skeletons armed and armoured that would obey whoever woke them up. Their master, Funny Pyra, named them Huey, Lewie and Dewey. At this point Melintha and Nath where by the door, saw everything and tried not to say “I told you so” to their renegade companions.

Going back to the necromancer room, Ocyanea!bird flew over the woman and her swarm of skeleton rats. The bird disturbed the necromancer enough so that Nath can attack her as the rest of the party jumped into the fight with the woman. Funny commanded her skeletons to deal with the rats and they started stepping on them. She then did a Hold person spell to the necromancer to keep her at place while Ocyanea!bird with a critical hit headbudded the necromancer dealing the final blow. After investigating the room they decided to take the necromancer’s robe, leather spellbook and the key that opens it. Nath tried to open the book with the key and a green gas in the form of a skull came off the book. So far, they don’t know what that was but Nath didn’t feel any difference.

The path then was leading downwards to a small and dark corridor. This lead to a humanly constructed hall with three rooms. Next to each door there were statues of demonic life-sized figures. The first room statue was the Lord of Bones, Myrkul depicted wearing a cape with half his face hidden behind the hood. In his boney hands he was holding a human skull.

The second room had the God of Tyranny, Bane in a spiked armour and a helmet. In his right hand he was holding a chalice and in his left hand heavy chains.

The final room had Bhall, the God of Murder, the biggest statue of the three with a skull for a head and two curved swords across his chest.

Funny decided to have each of the skeletons stand in front of the statues but nothing seemed to happen.

Entering Myrkul’s room they found 3 dead bodies on the floor in a shape of a triangle. After taking a closer look, they could see that the bodies started moving but before they could cause a bigger problem, the party managed to kill them for good. At the back of the room there was a big wardrobe that seemed empty and unimportant.

The second room was full of treasure. Inside there were three chests. The first had 25 GP worth of copper pieces. The second had a smaller chest with 6 unidentified vials. The final chest had a porcelain dragon mask (25GP) sitting on top of gold coins (15 GP) and 3 healing potions.

Nath unlocked the door of the third room and Funny walked in noticing her feet were stepping in pools of blood. When they all walked in they noticed two bodies pinned on opposite walls with a chair in the middle of the room, a whip and a bucket of salt. On the right side, a human male that looked dead and on the left a dwarven woman who was passed out. Healing her, the woman woke up and told them that she doesn’t remember how she got there. All she could remember was that they were asking her general questions about the town, her father who was a guard in the town and it’s leadership. Kressa also remembered that the human was called Effinax and he was one of the Eagle guards of Gargan who is the governor of Phandalyn and the north villages of Baldrest. She heard that they want to take Gargan down and have someone called Admur take her place. The last thing she remembered was that she could hear wet steps coming in and out of the wardrobe.

Nath managed to unlock the wardrobe to a secret passage through a dark stoney hall that ended to a bridge. Across the bridge there was a pile of stones that created an island in the middle of a pool of water. On top of the rocks there was a big dead tree and two demonic statues, one made of wood and the other of obsidian. One of the two statues had a mask of a clown that looked like it could easily be removed.

Stepping closer to the tree they could see a halfling, a younger version of Harbin that looked like he was waiting for them. He laughed at the sight of the party and said “You never know where to stop. Turns out you’re more annoying than I thought.”