Gold

**Gold** is the in-game currency of *League of Legends*. It is used to buy items in the shop that provide champions with bonus stats and abilities, which in turn is one of the main ways for champions to increase their power over the course of a game.

At the beginning of the game, champions are given starting gold based on the map being played on, and can receive more gold through various means. Actively, champions acquire gold through last hitting minions and monsters, destroying enemy turrets, and killing enemy champions (or assisting in kills). Champions also passively generate gold, which can be increased by runes, masteries, and items. Passive gold gain does not activate until minions spawn.

## Starting Gold

* Summoner's Rift: Champions start with **แม่แบบ:G**.
* Twisted Treeline: Champions start with **แม่แบบ:G**.
* Crystal Scar: Champions start with **แม่แบบ:G** while playing Ascension, and **แม่แบบ:G** while playing Definitely Not Dominion.
* Howling Abyss: Champions start with **แม่แบบ:G**.

## Passive Gold Gain

Gold earned automatically, without requiring direct action from the player, is considered passive gold gain. It is typically quantified in terms of the amount of gold gained over 10 seconds ("gold per 10" for short). Passive gold gain can be increased by runes, masteries, and gold-generating items.

### Base Gold Generation

Every champion passively generates gold at a rate that varies from map to map. This gold gain does not begin until minions spawn (or on Crystal Scar, at 1:30).

* Summoner's Rift: แม่แบบ:G per 10 seconds.
* Twisted Treeline: แม่แบบ:G per 10 seconds.
* Howling Abyss: แม่แบบ:G per 10 seconds.
* Crystal Scar: แม่แบบ:G per 10 seconds.

### Items

#### Gold Income Items

Certain items are categorized as gold income items, of which champions can only carry one of at a time.

แม่แบบ:Stat table header
แม่แบบ:Do for every item
แม่แบบ:Stat table footer

#### Selling Items

* All items can be sold back at the shop for **70% of their total cost**.
	+ The exceptions to this rule are returning only **40% of their original cost**:
		- Gold generating items (Face of the Mountain Face of the Mountain, Frost Queen's Claim Frost Queen's Claim)
		- Doran's items (Doran's Blade Doran's Blade, Doran's Shield Doran's Shield)
		- Hunter's Machete Hunter's Machete, Hunter's Talisman Hunter's Talisman
		- แม่แบบ:Nie items (Prospector's Blade Prospector's Blade, Prospector's Ring Prospector's Ring)
		- Guardian's items (Guardian's Hammer Guardian's Hammer, Guardian's Horn Guardian's Horn, Guardian's Orb Guardian's Orb)
	+ When you undo an item purchase, you are refunded the full cost. Gold generation items also return any gold they generated.

### Runes

(Gold / 10 sec)
 **Seal**
ไฟล์:GSeals (3).png
 Glyph
 **Quintessence**
ไฟล์:GQuintessences (4).png
**515 IP**

## Active Gold Gain

Gold that is earned through direct action from the player is considered active gold gain. It can be increased by masteries, and items.

### Killing Minions, Monsters, and Pets

Gold can be earned by dealing the killing blow ("last hit") to enemy minions and neutral monsters.

* The gold earned from minion kills is dependent on the **game time**. As the game progresses, each minion is worth more.
* The gold earned from neutral monsters also increases over time, depending on when the monsters were spawned. In addition, the largest monster in a minor camp will slowly increase its gold value to a modest cap after approximately two minutes.
* Pets and summons such as ไฟล์:AnnieSquare.png Annie's Tibbers Tibbers, ไฟล์:MalzaharSquare.png Malzahar's Voidling Voidling, ไฟล์:ShacoSquare.png Shaco's Jack In The Box Jack In The Box, and ไฟล์:ZyraSquare.png Zyra's Plants Plants grant gold to the champion who kills them.
* Certain epic monsters give gold globally, providing gold for the entire team. The champion who lands the killing blow receives an additional แม่แบบ:G.

### Champion Kills and Assists

Gold can be earned by killing or assisting in killing enemy champions. The gold gain is determined by how many kills the slain champion has recently accumulated (champions that have killed many enemies without dying are worth more gold).

* Gold bounty stages are formally classified into **Bounty Tiers**.

* A champion's bounty increases as he accumulate kills without dying, starting at 2 kills (tier 2).
* Shutdowns now reduced your current **Bounty Tier** by 3 changed rather than fully resetting it.

* Gold granted to the killer is แม่แบบ:G at all **Bounty Tiers.**
	+ แม่แบบ:G in case of first blood.
* Assist pool is แม่แบบ:G at all **Bounty Tiers.**
	+ แม่แบบ:G in case of first blood assist.
* Assist pool is **shared evenly** among all people who get an assist.
* Champions are worth global gold based on **Bounty Tier**. *This is granted in full to all allied champions -- living or dead -- on top of the แม่แบบ:G earned for killing/assisting.*
	+ Tier 1: แม่แบบ:G *Note that it is only possible to enter Tier 1 by being shutdown from Tier 4.*
	+ Tier 2: แม่แบบ:G (*2 kills*).
	+ Tier 3: แม่แบบ:G (*Killing Spree, 3 kills*).
	+ Tier 4: แม่แบบ:G (*Rampage, 4 kills*).
	+ Tier 5: แม่แบบ:G (*Unstoppable, 5+ kills*).

**Death sprees** reduce the gold gained (kill/assist) from champions by a set amount based on their consecutive deaths without getting a single kill (starts to take effect once a champion has their Bounty Tier reduced to 0).

* **1st death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **2nd death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **3rd death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **4th death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **5th death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **6th death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **7th death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **8th death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **9th death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* **10th death**: แม่แบบ:G (assist pool is แม่แบบ:G)
* Every 1000 gold earned from minions / monsters reduces the death spree by 1 death

### Destroying Structures

* Destroying a turret grants varying amounts of gold (refer to the specific wiki page).
* Destroying an inhibitor or nexus grants the player แม่แบบ:G, but the latter is irrelevant as it also causes the game to end.

### Destroying Wards

* Destroying a Sight Ward Sight Ward or a Vision Ward Vision Ward will grant the player แม่แบบ:G. An additional แม่แบบ:G is granted to the champion who provided true sight to reveal the ward, if necessary. This means that revealing and destroying a ward grants a player แม่แบบ:G in total.

### Favor

**Favor** grants gold and heals each time a nearby enemy minion dies that you didn't kill.

The following items grant **Favor**:

* Ancient Coin Ancient Coin – แม่แบบ:G, 5 health.
* Nomad's Medallion Nomad's Medallion – แม่แบบ:G, 10 health.
* Talisman of Ascension Talisman of Ascension – แม่แบบ:G, 10 health.
* Eye of the Oasis Eye of the Oasis – แม่แบบ:G, 10 health.

### Spoils of War

**Spoils of War**: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.

The following items grant **Spoils of War**:

* Relic Shield Relic Shield – Execute minions below แม่แบบ:Pp18 health ; heals for 20 health ; has 2 charges, and a 40-second recharge time.
* Targon's Brace Targon's Brace – Execute minions below แม่แบบ:Pp18 health ; heals for 40 health ; has 3 charges, and a 30-second recharge time.
* Face of the Mountain Face of the Mountain – Execute minions below แม่แบบ:Pp18 health ; heals for 50 health ; has 4 charges, and a 30-second recharge time.
* Eye of the Equinox Eye of the Equinox – Execute minions below แม่แบบ:Pp18 health ; heals for 50 health ; has 4 charges, and a 30-second recharge time.

### Tribute

**Tribute**: Damaging an enemy champion or structure deals additional damage and grants the wielder gold. Tribute can be triggered up to three times every 30 seconds.

The following items grant **Tribute**:

* Spellthief's Edge Spellthief's Edge – 10 additional damage, แม่แบบ:G. Passive is disabled for 12 seconds after killing a minion.
* Frostfang Frostfang – 15 additional damage, แม่แบบ:G. Passive is disabled for 12 seconds after killing a minion.
* Frost Queen's Claim Frost Queen's Claim – 15 additional damage, แม่แบบ:G. Killing a minion does not disable the passive.
* Eye of the Watchers Eye of the Watchers – 15 additional damage, แม่แบบ:G. Killing a minion does not disable the passive.

### Masteries

* Bandit Bandit grants แม่แบบ:G whenever a nearby enemy minion dies (1400 range).
	+ Gain an additional แม่แบบ:G when hitting an enemy champion with a basic attack or a spell that applies on-hit effect (5 second cooldown).

### Champion Abilities

Some champions have abilities that grant them additional gold under certain circumstances.

* ไฟล์:DravenSquare.png Draven's League of Draven League of Draven : When ไฟล์:DravenSquare.png Draven catches a Spinning Axe Spinning Axe, kills a minion or monster or destroys a turret, he gains a stack of *Adoration*. In addition, Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe. When ไฟล์:DravenSquare.png Draven kills an enemy champion, he consumes all of his *Adoration* stacks and gains แม่แบบ:G. ไฟล์:DravenSquare.png Draven loses half of his *Adoration* stacks upon death.
* ไฟล์:GangplankSquare.png Gangplank's Parrrley Parrrley grants แม่แบบ:G if it lands the killing blow on an enemy unit.
* ไฟล์:Twisted FateSquare.png Twisted Fate's Loaded Dice Loaded Dice grants him แม่แบบ:G for every unit killed. The chance of getting แม่แบบ:G is 33%, while the chance of getting แม่แบบ:G is 13% each, making the total average แม่แบบ:G.

### Seizing Capture Points (Crystal Scar Only)

* Players gain แม่แบบ:G for neutralizing a point, and แม่แบบ:G for capturing a point. This number is dependent on the number of champions involved in the capture of a point: two champions will each gain แม่แบบ:G, and three champions will each gain แม่แบบ:G.

### Capturing Altars (Twisted Treeline Only)

* When someone on your team seizes an altar แม่แบบ:G is globally earned for each member of the team.

 Trivia

* Most gold possible from a single teamfight : แม่แบบ:G (abilities and items that increase gold income excluded)
	+ Requires 1 champion on winning side to be very negative in KDA, 1 champion must get all 5 max shut downs, the 3 remaining must have 4 assists over kills before the fight.
	+ Everyone but the player getting the shut downs must get an assist on every shut down. Everyone on the winning side must survive the fight.

## References

cs:Zlaté
de:Gold
es:Oro
fr:Or
ru:Gold
zh:Gold