Consular-class Cruiser

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### Standard Cruiser

      *Starships of the Galaxy*, page 126.Corellian Engineering Corporation’s *Consular*‑class cruiser is in service toward the end of the Old Republic, though decades before the Clone Wars. It is an economic and simple starship, a change from the more grandiose vessels the Republic built before budgets got tight. This simple and utilitarian design does not sit well with all Republic diplomats, but it does make the ships appealing to Jedi negotiators who seek to draw as little attention to themselves as possible.
      Though they were built to be unarmed diplomatic vessels, the ease of changing out the salon pod (as well as the highly modifiable nature of all CEC vessels) naturally led to the addition of weapons on *Consular*‑class cruisers when times got hard. Modified vessels served in Judicial Forces and made up part of a war fleet during the Stark Hyperspace War. Several of the cruisers, including the flagship *Invincible*, were heavily modified into Republic light assault cruisers (over the course of months in a major shipyard), while others were given more modest battle pods to replace their typical salon pods.
      During the Clone Wars, *Consular*‑class ships with specialized salon pods served as fighter carriers, missile cruisers, medical ships, long-range scouts, and point-defense escorts. After the war, ships of this type were often left for junk, scrapped, or sold to private enterprises. Many ended up as pirate craft, planetary patrol ships, and Rebel Alliance cruisers. Smugglers also valued *Consular*‑class ships, but could rarely afford them. (Those who succeeded in acquiring one, such as Rebel sympathizer Rif Taranu and his Dead Reckoning, were generally very successful.)

#### Capabilities

A *Consular*-class cruiser is designed to be a utilitarian ship, able to perform multiple types of missions. One major component of the *Consular*‑class is the salon pod, an easily swapped-out section of the lower front of the ship. Each pod was an area of luxury accommodations and secure communications equipment. Different salon pods catered to different species, allowing a single Consular with a dozen or so pods kept in spacedock to serve as a diplomatic vessel for multiple Senatorial groups as they needed it. Salon pods can also be ejected from the starship to act as lifeboat escape pods.
      Other kinds of pods can be swapped out as well, including pods with concussion missiles, bacta tanks, or sensor and jamming suites. Such pods might have as many as 20 emplacement points’ worth of systems and can be swapped out in a matter of minutes. Combined with the 5 unused emplacement points common to most CEC starships, the ability of a *Consular*‑class to adapt to new missions is only as limited as the mechanics who are modifying it.

#### Corellian Engineering Corporation Consular-class Cruiser             (CL 8)

      *Starships of the Galaxy*, page 126.
Colossal (frigate) capital ship

**Initiative:** +0; **Senses:** Perception +6

**Defenses:** Fort 39, Ref 18 (flat-footed 14) ; +14 armor, Vehicular Combat

**Hit Points:** 960; **DR:** 15; **SR:** 100; **Damage Threshold:** 139

**Speed:** fly 3 squares (starship scale)

**Fighting Space:** 1 square (starship scale); **Cover:** total

**Base Attack:** +2; **Grapple:** +51

**Abilities:** Con —, Dex 18, Int 14, Str 69

**Skills:** Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6

**Crew:** 8 (skilled); **Passengers:** 16

**Cargo:** 1,000 tons; **Consumables:** 6 months; **Carried Craft:** none

**Hyperdrive:** ×2, navicomputer

**Availability:** Licensed; **Cost:** 1,250,000 (400,000 used)

### Charger c70 Retrofit

      *Clone Wars Campaign Guide*, page 170.At the start of the Clone Wars, when starships and other weapons of war are still in short supply, Supreme Chancellor Palpatine issues an order that thousands of government vessels be converted into warships for use against the Separatist fleet. At this time, much of the Republic’s fleet of *Consular*‑class cruisers receive a retrofit (known as the Charger c70 retrofit) to improve their combat capability. Many battle groups in the Republic Navy use retrofitted *Consular*‑class cruisers to supplement their larger capital ships and provide a much-needed step between starfighters and the *Acclamator*‑class and *Venator*‑class ships.

#### Consular-class Cruiser (Charger c70 Retrofit)             (CL 16)

      *Clone Wars Campaign Guide*, page 170.
Colossal (frigate) capital ship

**Initiative:** +0; **Senses:** Perception +6

**Defenses:** Fort 36, Ref 18 (flat-footed 14) ; +14 armor

**Hit Points:** 960; **DR:** 15; **SR:** 120; **Damage Threshold:** 139

**Speed:** fly 3 squares (starship scale)

**Ranged:** 2 light turbolaser cannon batteries +8\* (see below) and
2 point-defense medium laser cannons +4 (see below)

**Fighting Space:** 1 square (starship scale); **Cover:** total

**Base Attack:** +2; **Grapple:** +48

**Abilities:** Con —, Dex 18, Int 14, Str 62

**Skills:** Initiative +0, Mechanics +6, Perception +6, Pilot +0, Use Computer +6

**Crew:** 8 (skilled); **Passengers:** 20 (troops)

**Cargo:** 6,000 tons; **Consumables:** 6 months; **Carried Craft:** none

**Hyperdrive:** ×1.5, advanced navicomputer

**Availability:** Military; **Cost:** 1,650,000 (700,000 used)

*\* Apply a −20 penalty on attacks against targets smaller than Colossal size.*

**Light turbolaser cannon battery (3 gunners)
Attack:** +8 (−12 against targets smaller than Colossal), **Damage:** 3d10×5

**Point-defense medium laser cannon (gunner)
Attack:** +4, **Damage:** 4d10×2

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Notes
There may have been some modification and/or removal of text from the original text written in the book. This was done for one or more reasons including but not limited to:

* To remove unnecessary redundancy, repetitiveness, or outright errors.
* Because the original formatting does not lend itself well to the web/wiki environment.
* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.