Healing Staff

Heals 100-150% of your MAG to the lowest health ally.

The **Healing Staff** is a weapon used for battling in the OwO Bot. It can be equipped on a pet to improve battle outcomes, or sold for  Cowoncy, or dismantled for  Weapon Shards. A healing staff is commonly used for a  Healer role within a team.

## Obtaining

A healing staff can be obtained by opening a  Weapon Crate or by purchasing one from the shop. There is an equal chance of finding a healing staff in a weapon crate as there is for any other weapon type (except  Rune of the Forgotten and  Rune of Celebration). You can not trade or swap weapons with other players.

## Weapon Stats

For a healing staff there are **three** stats to consider. The WP cost which varies between **150-225** and which determines the number of uses a given animal of a given level will get from a given healing staff. The active effect which heals **100-150%** of your MAG to your ally with the least HP. This weapon can overheal up to 50% of max HP. This is known as an *Single Target* weapon, because of its effect upon a single team member per use. The third stat is the passive effect (as mentioned below).

## Passive Effect

* Under the Current Meta, the best passives for a  **Healing Staff** include  (for Normal teams), or sometimes .
* The Healing staff isn't a great weapon to use, especially when compared to  Spirit Staff with it's AoE heal and Defense Up effect.

## Changelog

The table below provides links to information about *"Healing Staff"* as posted in the  **#changelog** channel of the OwO Bot Support server on Discord. There may be further information available on GitHub.

 Arcane Scepter: Replenish 40-70% of your MAG as WP to an ally with the lowest WP
 Resurrection Staff: Revive a dead ally and heal them for 50-80% of your MAG
 Glacial Axe: Deals 50-80% of your STR to a random opponent and apply Freeze
 Vanguard's Banner: Encourage all your allies with the Attack Up buff for 2 turns. If the user has enough WP when the buff expires, the buff will be recasted with a stronger version.
 Culling Scythe: Deals 70-100% of your STR to a random enemy and applies Mortality for 2 turns
**New Buffs/Debuffs**

 Freeze (Effect): Freeze an enemy. They can not attack next turn.
 Attack Up (Effect): Increase all damage by 10-20%. Cannot stack with other attack up buffs.
 Attack Up+ (Effect): Increase all damage by 20-30%. Cannot stack with other attack up buffs.
 Attack Up++ (Effect): Increase all damage by 30-40%. Cannot stack with other attack up buffs.
 Mortality (Effect): Decrease all healing for this animal by 30-60%
**New Passives**

 Kamikaze (Effect): When the animal dies, deal 50-75% of its max HP as MAG dmg to the attacker
 Energize (Effect): Replenish 20-40 WP every turn.
 Regeneration (Effect): Replenish 5-10% of your max HP every turn.
 Sprout (Effect): Increase all incoming healing by 20-40%
 Enrage (Effect): Every 10% missing health gives +1-4% more damage
**Buffs**

 Flame Staff: Can now proc other flame debuffs
 Bow: Minimum damage increased from 100% => 110%
 Energy Staff: Mana cost reduced from 250-100 => 200-100
 Vampiric Staff: Mana cost reduced from 250-100 => 200-100
 Absolve (Effect): Damage increased from 50-70% => 60-80%
 Discharge (Effect): Damage increased from 60-80% => 100-140%
 Critical (Effect): Can now apply to heals
**Nerfs**

 **Healing Staff**: Mana cost increased from 200-100 => 200-125
 Safeguard (Effect): Damage negation changed from 25-50% => 20-40%
**Changes/Fixes**

 Wand of Absorption: Is no longer based off enemies max WP. It now steals depending on 20-40% of the damage done.
 Flame (Effect): Fixed an issue where it will still damage the animal after death
 Poison (Effect): Fixed an issue where it will still damage the animal after death
owo weapon command no longer times out randomly