News

## DEV DIARY MARCH 2023

##### Hello Dragon Raiders!

It’s been a while since we shared our plans for the future. So it is about time to let you know what happens behind the scenes!

While in the previous year, our focus was directed towards players joining the game (The new tutorial, Path of Destiny, Speed Tickets, Stars system in the Rifts, SPD Tickets) this year we are aiming for adding more of the end game content and improving the features that are already in the game.

Our goal remains the same: Providing a fun and enjoyable game to all of the Players.

We want to achieve that by resolving reported issues, implementing players’ suggestions, providing new, exciting features, and improving the currently available ones.

Our focus is also directed to the Events - We want to differentiate the difficulty levels, to create more accessible Events for new players, and more challenging ones for advanced players, while maintaining the correct difficulty level for semi-advanced players.

I wish to describe all of our plans, however, that would take way too long, so I’m forced to select only a few features that are heading your way. Keep in mind that this Dev Diary does not exhaust the topic, but is rather one of the steps in the journey that awaits us this year!

NOTE: Since some of the graphics are still concepts they are in our native language, however, once they’ll be released, all of the features presented will be in all languages that are currently available in the game.

The game will grow with new features and so will the Lobby!:

### New Lobby:

The view will remain similar to the current one, however, some of the Icons may change place and will be accessible by swiping left or right to access the new area of the Lobby.

### Upgrading Dragons:

One of the icons I’d loved to say more about is…

#### Dragon’s Cave:

The Dragon's Cave will allow players to Upgrade their Dragons! **Yeap, feed them, level them up, and grow their power!**

To upgrade your Dragons, you will require Meat, Fruits, and Dragon Essence which are nowhere to be found in the game as of yet. **They won’t be farmable in the Campaign, Rifts, or Events.**

To gather resources for Upgrading Dragons, players will need to choose their Heroes and **send them for various missions.** And where is the best place to pick up the group?

#### Tavern:

**Missions** will take place automatically and **won’t require the players to watch over them** - Players will manage their Heroes to keep them busy. **Heroes will provide additional rewards and resources**, while Players enjoy other activities, not worrying about the mission. **Heroes will be usable from the storage as well as from the main collection**, and Mission won’t prevent them from being used in the Campaign, Arena, Rifts, etc.

1. Select a mission.
2. Select a team that fulfills the requirements.
3. Start a mission.
4. Come back when the mission is completed and collect your rewards.

### Heroes and Collection:

#### Heroes Collection:

**We are working on increasing the Heroes Collection Capacity and allowing using the heroes directly from the Storage in all game modes.**

Also, we want to provide you with more **options for receiving the Hero of your choice.** Last year we introduced Diamond Scrolls and improved Summoning Boosts, and this year we’ve provided Chromatic Scrolls and Summoning Wishlist.

**We want you to have even more options to receive desired Heroes!** This is why we are preparing something special.

### Legends’ Blessing:

**Blessing** is a resource that may be used in the Altar. While Blessing is Active, **summoning a Legendary Hero will show you two possible outcomes** - It will be **your choice** which one of them you’ll receive.

### Arena:

#### Daily Arena Chest:

Arena will Include **Daily Arena Chest** - those will be **additional rewards, available every** **day** for completing Arena Battles.

#### Arena Shop:

**Arena will also grant additional currency during your regular fights,** which you will be able to exchange in the **Arena Shop** for even more rewards!

Besides the additional Arena Features, **we are working on resolving the current matchmaking issues** affecting gameplay in the top 10 of the Arena.

**Let’s move to the Players' Suggestions that are going to be implemented in the future months.**

### Guilds:

#### More Guild Wars Indicators:

At the same time there is **work in progress in the area of Guild Wars Rewards** and System addressing the issue of leaving the empty battlefield by some of the guilds, who are aiming to get rewards while not engaging in Guild Wars.

#### Guild Wars Chat:

**Guild Wars Chat will also get divided into 2 tabs:** One for **allies** **only**, and another, **to say hello to your opponents.** Chat will also be available before the War phase starts and a few minutes after it is finished, so you have the time to show some appreciation to the opposite guild after the fight ends.

This change was **asked by the players** to better communicate during the Guild Wars while maintaining communication in the **Guild Chat free from strategy discussions.**

### Announcement Chat:

**Global Chat will be divided into 2 tabs: General (Language Specific Chat) and Announcement Chat** (This one will be shared with all of the players, **regardless of the language selected)**. The Goal of the Announcement chat is to free General chats from the Ads interrupting conversations and make it easier for the players looking to join specific guilds. Now players won’t need to look for the Guild Name - **they will have the option to join directly from the chat.**

### Library:

The Library will be restructured and updated to provide better access to information players may be looking for. It will contain an FAQ section, an Archive section with links to Patch Notes, Dev Diaries, and Suggestion Logs, as well as the basic information about the Events:

### New activities:

**The year 2023 will also be a year of new PvE modes** (For players who prefer fighting bosses, mobs, and monsters outside of Arena or Guild Wars). We are considering which of the few options already designed will be released first, however, **our goal is to provide a PvE mode that will differ from the current gameplay and will provide new, exciting content.**

Our players have dedicated places to farm experience, Artifacts, and Dust. Now they will have a dedicated place to use the full potential of their collection in PvE.

Thank you for taking the time to read through our Dev Diary. The presented features are a matter of the future, so they may be slightly changed while the work progresses.

## Dev Diary June 2022

##### Hello Dragon Raiders!

Welcome to another Dev Diary! I’m happy to share with you a hint of what we are working on at the moment. Please, keep in mind that the presented functionalities may differ from the final release since what you’ll see below are the concepts. While we have much more plans for the future, our main focus in this Dev Diary was to show you how we are going to address some of the suggestions received from our community!

\* The presented materials are our drafts and some of them still require translations, so they are in Polish-only at the moment- I hope that you don’t mind!

### Challenges!

You know the best about how challenging it may be to explore the deepest rifts, fight the strongest dragons or train your Heroes in the journey to defeat Raazac! Your strength and commitment will bring you more glory than ever! The challenges you face every day are not going to be unnoticed!

All of you already know the daily, weekly, and monthly missions that are an integral part of the players' development. This daily routine, however, is just a warm-up for the Challenges you are all facing during this dangerous quest.

We are preparing for you a place, where all your commitments will be tested and will provide you with additional rewards. You’ll be able to set the bar higher and test your strength in the challenges with increasing difficulty levels called tiers. You’ll complete the challenges by performing actions in all aspects of the game. Finishing challenges will grant you rewards. Completing all challenges from one tier will provide an extra reward and will unlock the next tier with better rewards and increased difficulty levels. All missions in each tier will earn points simultaneously.

### Chat improvements:

In Gemstone Legends cooperation with other players is a key to success. We understand that sometimes it may be hard to find a Guild mates among the chatting going on the Global chat. As some of you suggested another challenge may be the communication within the international community gathered in one place, having various opinions and different points of view.

This is why we are working on providing you with better tools to keep the communication going smoothly:

The Global chat will be divided into the language-specific room (The same as it is now) and the Announcements Channel which will be common to all languages. It will allow players to post their recruitment ads without the fear that they will get lost in the main chat conversations, and will allow players looking for a guild to tap on the “Join” button next to the announcement that will catch their attention.

To bring the people from various regions of the world together, we are preparing the translator tool, which may be used to translate single messages and turned on all the time to translate any incoming messages to the language selected by the user.

We wish the community to be a hate-free space. Sometimes it may be hard to get along or someone's behavior may seem inappropriate. In such situations, we want players to have a tool that will help them avoid conflicts and keep the chats free of abusers:

The new tool will help players to report inappropriate behavior without a need to reach out outside the application- directly from the chat, without a need to create a screenshot or perform any additional actions.

Five people in one room may result in five different opinions- but what if there is this one person, who seems to have completely different beliefs from yourself, their jokes you found not funny, and everything that you read just get on your nerves? While our goal is to bring people together, the game and the chat should be a place to rest, talk to each other, and stop worrying for a while the only solution to achieve that is to have an option to rest from this particular person and maybe build the bridge of agreement at another occasion.

We want our players to have the opportunity to get that moment and to have the option to decide how long it will last. For this reason, we are planning to implement the option to manage what you want to see in the chat. You will have the option to block incoming messages from selected players, see the list of players you’ve already blocked, and unblock them at any time.

As far as it is good to have the option to let the steam loose we know that the chat is not the place to block each other- it is a place to share!

We want the Gemstone Legends community to be able to share their ideas, strategies, and builds and we want them to have an option to do it with ease!

### Guild Chat

While it is great to have an option to greet your opponents and wish them good luck, communication during Guild Wars tends to be full of instructions, questions, and ideas on what to do next. At some point, guildmates may have topics unrelated to the battle, which are getting mixed with the previous conversation in the Guild chat.

To make the communication clear of confusion we plan to divide the War Chat into General Chat - (shared with the opponent) and Allied War chat- shared with your guild. At the same time, the Guild Chat will be available for all issues unrelated to the Guild War, allowing players to keep conversating freely without disorganizing the strategic part.

### Sharing your Heroes’ builds directly in the chat:

There were countless times when someone asked about: how to build your hero? What items to use? How is your hero is so powerful?!

We want to provide you the opportunity to answer all of these questions with: “Here you go!”

Our goal is to implement a simple system that will allow you to share your hero’s build in the selected by you chat window and allow other players to click on the “View” button. This will pop up the summary of the hero's stats saved at the moment of sharing (It won’t get updated so, if you’ll change the gear on your heroes you’ll decide if you’d like to share it with the new gear.)

### Gemstone Prime and Speed Tickets

Not yet here but just behind the corner! Sometimes our plans are dynamically changing on the run and some features need to wait a little bit longer. But it doesn’t mean they are forgotten!

In the latest Suggestion Log, you have pointed out twelve main areas of the game that requires our attention. With that in mind, we are preparing:

**Heroes’ Collection upgrade** - We want to provide more space for the heroes in the player’s collection. The space will be broadened successively while at the same time we’ll evaluate the impact it has on the app efficiency and will provide further adjustments in the future.

**Multi- Battle system rework** - that will allow players to use multi battles without the top limit, in batches of a few multi battles in a row.

On top of that new system, we are working on the already mentioned **Speed Tickets** that will be used to receive almost immediate results of the battles - The battle will still take place, so you’ll need to select the correct team, otherwise, you’ll risk losing the battle as you’d without the ticket.

Gemstone Prime users will see the additional benefits on top of the existing ones:

* Increased inventory capacity to store more equipment
* Increased max energy limit
* Additional Speed Tickets daily
* Additional multi-battles per batch

### Guild Wars Defenses

Another suggestion from our players that we are planning to address is the one concerning re-usable defenses.

Building 24 heroes to your guild wars require time. We understand that less experienced players may be unable to create 6 teams of 4 heroes and we don’t want to strip them from the opportunity to use their added defenses a few times.

At the same time, we understand that facing the same team over and over again may feel like fighting ghosts. We want to encourage guilds to use all of their resources; not only a few selected ones, since knowing your strengths and weaknesses is a part of a strategy.

Using the same defense consecutive times will provide a penalty to that team. The penalty will be growing with each consecutive use and will drain strength from the fighting heroes.

Each team used in battle the second time will have their stats (ATK, DEF, SPD) lowered.

The longer the team will fight the more tired the heroes become, so the third use of the same team will lower the stats even more, and finally fourth and further uses of the same team will get the penalty at max level (There will be 3 levels of exhaustion- teams will be still available to be used after reaching the highest level of exhaustion, however, they will be permanently debuffed with the third level penalty).

### Guild Wars History

Some of the battles are really memorable, however, it is extremely hard to keep the truck of the battles at the moment. Based on your suggestions we want to add the option to view the history of the battles:

It will allow you to select the date from the drop-down menu and see all the results from a few previous battles- attacks done, points earned in defense and offense MVP, and SVP.

Thank you for taking the time to read our diary! Mentioned functionalities will not appear at once and may their final visualization may be different from the presented concepts. On top of the things mentioned in the current Dev diary, we are working on addressing more areas of the game that were mentioned by You in the Suggestions section and we are preparing even more features that were not mentioned here.

See you in the next Dev Diary!

Gemstone Legends Team