recursal/Fanatic-Fandom huggingface dataset:
Guides/Private Matches

*This article is about experimental feature in Beta. The features descibed here may change at any time.*

Private lobby is a special type of a lobby that allows players to host events or utilize the game world for different purposes. Game hosts are able to modify the game mechanics and world by using commands. *Hosting is currently not available to everyone.*

## How it works

Using the new PRIVATE game mode option on the main menu, users are able to enter a code to join a private match.

Private match lobbies will last up to 1 hour before automatically starting, and **no rewards** will be given to participating players at the end.

* For users with hosting access, they are also able to host a match from the private match panel. Each host may only have one match running at any given time.
* Hosts can use command `/matchid` to get the code for joining.
* Hosts can view a list of players in the match by pressing `⇧ Shift` + ``` hotkey. (This hotkey will vary based on the keyboard layout. For example, the hotkey is `⇧ Shift` + `Ñ` on Spanish keyboards.) This list also includes player IDs, rank in the match, kills and time survived.
* If a host admin leaves during lobby, the private match will be canceled/closed.
* If a host admin leaves during the game (and gas is disabled), gas will be force enabled.

## How to access private matches

Private matches are currently in beta and are not available to the public. They are reserved for community held events and tournaments. To join community held events, you can join the Super Animal Royale discord server (https://discord.gg/animalroyale).

## Admin Commands

These commands work alongside general Chat commands available to every player.
Guardian

> *"Hit him and he'll hit back hard. He'll protect you to the end."*
>
>

File:Senso revenge mech.png

## Overview

Guardian is the first SENSO that is given to the player, in the Prologue.

### In combat

Guardian is an armored melee SENSO with mediocre movement. Its damage, when compared to other SENSOs, is relatively high which makes Guardian ideal for destroying enemy units. Additionally, Guardian's counterattacks deal 100% damage, which is higher than other units' 50%. Its high health and armor make Guardian a very durable SENSO.

## Achievements

Guardian's achievement is:

> Destroy an enemy with a GUARDIAN counterattack.
>
>

### Tips

This achievement is hard to complete against human players, as no player would want to attack Guardian and have their unit die. However, the number of counterattacks needed for this achievement is very low.

## Statistics

### At tournament standard

Guardian has 500 health and 300 damage at level 5.

## Trivia

* The Guardian leads you through the starting tutorial.
* In the advanced tutorial #5, a level 11 Guardian briefly appears to destroy an enemy Grunt.
* In the A Bit of Turbulence, Guardian is the main focus, requiring you to keep him alive.
* In The Amazing Phantasmo, a *level 5* Guardian is used, which is 2 levels above tournament standard.

## History

* On December 7, 2016, The Guardian's name changed from Paladin to Guardian.
Barrel

**Barrels** are objects placed across most Super Animal World regions. They exist in two distinguishable types.

## Explosive barrels

**Explosive Barrels** are bright red in color, with a white horizontal stripe and a "flammable" marking on them.

**Explosive Barrels** are destructible and upon receiving damage (apart from being hit with  Dogna's Dart Gun or  Dogna's Dartfly Gun), they explode damaging any nearby destructibles, Super Animals,  Giant Emus,  Hamster Balls and  Banana Peels.

Like  Grenades, **Explosive Barrels** explosions may reduce animal's Health Points even if they are wearing   Armor, if the animal is standing too close to the explosion.

 **Explosive Barrels** do not damage teammates in this mode.

## Waste barrels

**Waste Barrels** are green in color and can have different warning markings on them.

Standing **Waste Barrels** serve as obstacles to vision, movement and  Gun projectiles. There is no way to destroy these barrels, making them suitable to be used as cover from enemy fire.

Horizontally placed **Waste Barrels** might block  Throwables and  Big Clucking Gun egg projectiles if they haven't been able to gain enough altitude, however most Gun projectiles fly over these without issue.

## Sounds

Sound of an explosive barrel exploding after being hit.
Downloadable Content

Super Animal Royale is a free-to-play game as of the November 17, 2020 update. Cosmetic items that do not affect gameplay are available as **downloadable content (DLC)**.

## Available DLC Packs

DLC that is currently available for purchase. PlayStation Plus Pack and Xbox Perks Pack are platform specific, and only usable on their respective consoles.

## Vaulted DLC Packs

### Platform Specific DLC's

DLC only usable on a specific platform. After the Version 1.4 update, the two platform specific DLC, Playstation Plus Pack and Xbox Perks Bundle, have been vaulted away and are **no longer able for players to purchase**.

* Season 2 PlayStation Plus Pack
* Season 2 Xbox Perks Pack
* Season 3 PlayStation Plus Pack
* Season 3 Xbox Perks Pack
* Season 4 PlayStation Plus Pack
* Season 4 Xbox Perks Pack
* Season 5 PlayStation Plus Pack
* Season 5 Xbox Perks Pack
* Season 6 PlayStation Plus Pack
* Season 6 Xbox Perks Pack

### Season Starter Packs

Season starter packs that are only available for players to purchase during their respective season. The following listed below are **no longer available to purchase** and have been vaulted away.

* Season 0 Starter Pack
* Season 1 Starter Pack
* Season 2 Starter Pack
* Season 3 Starter Pack
* Season 4 Starter Pack
* Season 5 Starter Pack
* Season 6 Starter Pack
* Season 7 Starter Pack
* Season 8 Starter Pack

### Other DLC's

**"Early Access Exclusive"** DLC. After the Version 1.0 full release of Super Animal Royale, players are **no longer able to purchase** the Founder's Edition of Super Animal Royale.

* Founder's Edition
Events

**Events** are limited time occasions on *Super Animal Royale* that can consist of limited-time special cosmetic and breed rewards, often along with a content update that adds new permanent features.

They are often themed around real world events and holidays such as Christmas and Easter.

## Special Events

* Twitch Drops
* Competitive Events
* Charity Events
* Super Fanart Contest
* Super Animal Royale Tonight
* Public Test Realm
* The Great Gun Buyback

## 2023

* Year of the Super Bunny 2023
* Super Duos Day 2023
* St. Pawtrick's Day 2023
* ReSpawning Day 2023
* April Fools' Day 2023
* Summer Royale 2023
* Turnip Boy Collab Event
* Super Howloween 2023
* Super CRISPRmas 2023

## 2022

* Year of the Super Tiger 2022
* Super Duos Day 2022
* St. Pawtrick's Day 2022
* Super Easter 2022
* Summer Royale 2022
* Super Howloween 2022
* Super CRISPRmas 2022

## 2021

* Year of the Super Ox
* Super Duos Day 2021
* St. Pawtrick's Day 2021
* Super Easter 2021
* Summer Royale 2021
* Super Howloween 2021
* Super CRISPRmas 2021

## 2020

* Year of the Super Rat
* Super Duos Day 2020
* St. Pawtrick's Day 2020
* Super Easter 2020
* April Fools' Day 2020
* Summer Royale 2020
* Super Howloween 2020
* Super CRISPRmas 2020

## 2019

* Year of the Super Pig
* Super Duos Day 2019
* St. Pawtrick's Day 2019
* April Fools' Day 2019
* Easter 2019
* Summer Royale 2019
* Super Halloween 2019
* Super CRISPRmas 2019
Pressure Plate

This article contains spoilers about the hidden rooms.

**Pressure Plates** can be found in certain areas and stepped on to reveal hidden areas.

## Notes

* The **pressure plate** behind the stage opens a secret room to the left of Lady Caw Caw's which you can hear Ferret of The Opera being played on an organ.
* The southern most **pressure plate** in the Super Pyramid opens a corridor that contains another pressure plate.
	+ The **pressure plate** at the end of the corridor opens a door for a tomb which reveals a lever for  Dr. Jennifer Dogna's hidden lab.
* The **pressure plate** in the northeastern corner of the central barn opens a door on the northern wall, revealing the SASR Hideout.
Guides/Special Victories Guide

This guide contains tips and requirements for completing the different special victories in Super Animal Royale. While any player may complete these special victories, Super Edition is required to unlock their reward items.

## Pacifist Victory

Obtaining a Pacifist Victory completes a Super Milestone, unlocking the following item:

Epic
Fly Swatter

To complete a pacifist victory, you must begin and win a game of solos without dealing any hit point damage to any other player, or anything that is alive.

This means you can theoretically destroy armor, but most players will likely not take kindly to you destroying their armor.

### Strategies

For playing pacifist, your goal is to look as innocent as possible. It's best advised to not pick up guns as most super animals will assume the worst and attempt to kill you.

 Giant Emus are your best friend, this is because they can allow you to escape danger easier (through the increased movement stat of the  Speedy Emu) or tank a few extra hits for you (through the increased HP of the  Chonk Emu)

Dancing (and the I surrender! emote) is a commonly used strategy to attempt to show friendliness towards other players.

 Hamster Balls allow you to move quickly. Be sure to not run over other super animals or Emus though.

 Skunk Gas Snorkel and  Bananas are your best friends.  Snorkel will allow you to survive the final chug off and  Bananas will allow you to slip the person attempting to win the chug off.

## Melee-only Victory

Obtaining a Melee-only Victory completes a Super Milestone, unlocking the following item:

Epic
POW! Mallet

In order to unlock the melee-only victory, you must not deal any damage to any living creature unless it is with your melee weapon.

It is recommended that you do this challenge at the same time as a pacifist only victory. Melee kills is a gruelling task, especially against opponents who wield a shotgun. It is unlikely you will come out on top by playing aggressively without guns.

## No Armor Victory

Obtaining a No Armor Victory completes a Super Milestone, unlocking the following item:

Epic
Keikogi
Guns

*See also: Guides/Weapon comparison*

**Guns** are ranged weapons that require  Ammunition to fire. Most guns can be found all around the Super Animal World, while Legendary guns are available only from the  Mole Crate, which includes:  Deagle,  Silenced Pistol,  JAG-7,  Thomas Gun,  M16,  Sniper,  Minigun,  Sparrow Launcher,  Big Clucking Gun and  Dogna's Dartfly Gun.

## List of available guns

Handguns

-->Pistol

-->Dual Pistols

-->Magnum

-->Deagle

-->Silenced Pistol

Shotguns

-->Shotgun

-->JAG-7

Submachine Guns

-->SMG

-->Superite Laser

-->Thomas Gun

Long-range Rifles

-->Hunting Rifle

-->Sniper

Assault Rifles

-->AK

-->M16

Sparrow Weapons

-->Bow & Sparrow

-->Sparrow Launcher

Dart Weapons

-->Dogna's Dart Gun

-->Dogna's Dartfly Gun

Heavy Weapons

-->Big Clucking Gun

-->Minigun

## Rarities

There are 5 tiers of gun rarity available in the game. Each gun will come with its own range of available rarities, and these are displayed on top of each gun icon listed above.

Common
Uncommon
Rare
Epic
Legendary
Legendary weapons are only found in  Mole Crates.

Gun rarities directly affect the weapon's stats, and are not to be confused with weapon skin rarities.

## Range & damage drop off

While each gun has individual range, most bullets cannot travel further than 120 SAU, which is the equivalent of half a screen's width at any resolution. Beyond 120 SAU, theoretical range only affects its damage at higher distances. However, guns with the "Creep Zoom" bonuses (This includes the Hunting Rifle, Sniper, and Dogna's Dartfly Gun) can extend bullet range up to 132 SAU by creeping. Gun damage shown on the wiki pages is "at barrel", or point blank range. The damage will drop off the further away the target is, following the formula: `actual damage = (1 - distance) * damage`.

See the below diagram for a visual explanation.
Prehistoric Peak

**Prehistoric Peak** is the second-to-last zone in the game, unlocking at 1200 Starpower.

## As a battleground

Prehistoric Peak takes place in the middle of a volcano, uniquely shaped than other maps. Unlike other maps, which have diagonal symmetry, Prehistoric Peak has vertical symmetry. Dividing the top of the map are 4 mountains in a T-formation. There are 4 gaps on this map, two near each SENSO-Gate, and two lined across the middle. Most notably, units with a range of 4 can attack the enemy SENSO-Gate from the other side of the divide.

### SENSO-Gate and Extractor locations

Each SENSO-Gate is located on the left and right side of the map, and the Extractors are placed towards the middle of the map, one close and the other one far.
Jet

> *"Quick and deadly. Go on, ask him to do a barrel roll."*
>
>

## Overview

The Jet is an epic unit unlocked in the Prologue.

### In combat

The Jet is a mobile, lethal unit that can fly. Its high movement and high damage make the Jet a powerful pressuring tool against important enemies. Most units will be killed by one attack from the Jet. However, the Jet does not have high health and requires to be in melee range, so it has a high chance of being destroyed after it attacks.

## Achievements

The Jet's achievement is:

> Attack an enemy on deploy with the JET.
>
>

### Tips

This achievement is easier to do than others since the Jet has such high movement, but if your opponent starts to siege your Extractors from a safe distance, Phantasmo can bring them closer and into deploy range.

## Statistics

### At tournament standard

The Jet has 75 health and 220 damage at level 3.

## Trivia

* The Jet is one of the few flying units that have a movement of over 5, alongside the Shuttle.

## History

* On May 16, 2017, the Jet's health was reduced by 23% and its Combo Charge was reduced from 3 to 2.
* On October 19, 2017, the Jet's cost was increased from 7 to 8.
Pickups

**Pickups** are essential items that can greatly increase a Super Animal's chance of survival, or even being crowned the winner.

Some **pickups** such as   Armor,  Health Juice and  Super Tape are essential for surviving engagements against other Super Animals and can be found throughout the island and even in  Crates,  Tall Grass,  Rebel Caches and  Mole Crates.

 Ammunition and  Throwables are used for attacking or defending against enemies, and like all **pickups** in the game, can be found as loot throughout the island and can also be found in  Mole Crates,  Rebel Caches,  Tall Grass and  Crates spread out throughout the island.

 Super Powerups are ground only loot that can grant Super Animals active and passive abilities to help them survive.

Pages describing pickups in *Super Animal Royale*:

* Armor
* Super Tape
* Health Items
* Ammunition
* Throwables
* Super Powerups
Founder's Edition

**Founder's Edition** *(no longer available)* was a special edition of the game which grants Special Cosmetics including 3 animal breeds and 10 cosmetics that are exclusive to Early Access, and are only available in the **Founder's Edition**. Players that have purchased the **Founder's Edition** will have their username colored in the orange founder's color to show that they were one of the original supporters of the game. **Founder's Edition** does not unlock the full version of Super Animal Royale. Players need to purchase the Super Edition in order to have access to everything Super Animal Royale has to offer. Neither animal breeds nor cosmetic items provide any gameplay advantage.

Upon the launch of the Xbox Game Preview version, it was free to all Xbox Game Pass Ultimate members as a Perk.

After the Version 1.0 release, the **Founder's Edition** has been vaulted away, and is **no longer available for players to purchase.**

## Animal Breeds Included

Rare
Super Pixile Fox

Epic
Super Black Panther

Epic
Super Hellfire Skullcat

## Customizations Included

Uncommon
Pixile Purple Tee

Uncommon
Pixile White Tee

Rare
White Shutter Shades

Epic
Golden M16

Epic
Golden Silenced Pistol

Epic
Heart Glasses

Epic
Charcoal Suit & Pixile Tie

Legendary
Juggling Roulette

Legendary
Fireworks Explosion

Legendary
Halo

## Gallery

* **Founder's Edition** poster as it used to appear in the main menu.
Campfire

**Campfire** is an interactable object that can be found in various places across the Super Animal World and is useful for replenishing health to Super Animals and  Giant Emus.

## Usage

When a wounded Super Animal or  Giant Emu is in a close proximity to a **Campfire**, it will automatically ignite, healing all nearby Super Animals and Giant Emus for 4 HP per second, as long as they are within range. After 15 seconds of being lit, the **Campfire** will extinguish, becoming unusable until the end of the game, meaning it can heal each Super Animal or Giant Emu for a maximum of 60 HP. Used campfires can be distinguished by their burnt wood.

Super Animals in the downed state can also ignite **Campfires** by crawling towards them. Remaining in proximity to the **Campfire** will regenerate the downed Super Animal's health, increasing the damage needed to eliminate them and giving their partner(s) more time to revive them before they are killed.

## Hints

The flame of lit **Campfires** can be seen even in the fog of war, which might alert other players of enemy presence.

## Super Milestones

*Main article: Super Milestones*
Three  Melee Weapon Skins can be unlocked by reaching milestones of **Campfire** uses.

Uncommon
Marshmallow Stick
1 Campfire Uses

Rare
Burnt Marshmallow Stick
24 Campfire Uses

Epic
Cooked Marshmallow Stick
125 Campfire Uses

## Gallery

* Unused campfire
* Burnt out campfire

## Notes

* It is possible to drink  Health Juice while healing next to a **Campfire** to regain health more quickly.
* **Campfires** in the pre-game lobby can be used without being wounded and will stay lit until the game begins.
Guides

Currently the following guides are available:

* Newcomers Guide
* About the Game
* Control Layouts
* Crossplay
* Coupon Codes
* Desktop Client Version History
* Game Rules
* How to Invite Players
* In-Game Events
* Nintendo and Playstation Version History
* Private Matches
* Stadia Version History
* Super Animal Accounts
* Super Tips
* Troubleshooting
* Twitch Drops
* Weapon Comparison
* Xbox Version History
Guides/Weapon Comparison

*See also: Guns*
While each gun has individual range, a bullet cannot travel further than 120 SAU , which is the equivalent of half a screen's width at any resolution. Aside from the 120 SAU hard cap, gun range only affects its damage at higher distances. Gun damage shown on the wiki pages is "at barrel", or point blank range. The damage will drop off the further away the target is, following the formula of the linear interpolation.

The movement speed for each weapon is relative to the melee weapon movement speed of 112%. Since a player cannot drop their melee weapon, the base movement speed of 100% cannot be reached. The base movement speed is multiplied by 1.12 for the melee weapon movement speed.
The actual movement speed for each weapon can be calculated using the formula:  `actual movement speed = 112% (movement speed melee weapon) - movement speed penalty`.
The movement speed penalty only applies to the walking speed if the weapon is not fired.

Damage per second (DPS) is calculated with the assumption that the player is firing at an unarmored enemy point-blank; damage falls off at different rates per weapon. As such, the damage for  Shotgun and  JAG-7 is shown with the total damage for each shot shown in parentheses next to the damage for each projectile. Additionally, DPS for  Hunting Rifle shown in parentheses are assuming the player always reloads manually.

Weapon skins give the player no advantage, they only differ in appearance.

*See also: Guns § Range & damage drop off*

## Notes

1. ↑ 1.0 1.1 1.2 1.3 1.4 While regular max range for Hunting Rifle is 120, when sneaking is used to increase the range it allows the player to reach 132 SAU.
2. ↑ 2.0 2.1 2.2 2.3 While regular max range for Sniper is 120, when sneaking is used to increase the range it allows the player to reach 138 SAU.
3. ↑ 3.0 3.1 3.2 3.3 While regular max range for Dogna's Dartfly Gun is 120, when sneaking is used to increase the range it allows the player to reach 132 SAU.
April Fools' Day (disambiguation)

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

**April Fools' Day** is a reoccurring event held from 1st of April until 5th of April.

Past April Fools' Day events:

* April Fools' Day 2019
* April Fools' Day 2020
* April Fools' Day 2023
Guides/Game Rules

# Rules

## No Teaming

* Teaming is an active collaboration between two or more non-partied users against other players.
* Teaming is typically, but not limited to, aiding someone outside of your in-game team in such a way that benefits them. With the intent to benefit them specifically rather than tactical decision.
* Only team up with Super Animals who are officially on your team (you'll see them on the right side of your screen in duos/squads)! No teaming in solos.

## Be Pawsitive

* Be positive, supportive and sportsmanlike!
* No spamming, slurs/racism, politics, advertising, or other toxic behaviour.
* When in doubt, keep it PG-13. We understand that sometimes animals and people have disagreements, just keep it civil.

# Notes

* When first launching Super Animal Royale, or when launching from a different machine, the *Guidelines of Super Animal Royale* will appear. Only after clicking "Agree", does this notification clear from the screen and the player is able to continue into the game. *Guidelines* may also be seen from the *Paws Menu* at any time.
* Pop up includes a note about punitive actions:
We're pretty understanding and will give out warnings for minor offenses, but anything massively disruptive may lead to a ban without warning.
* *Reports* on inappropriate behaviour can be made either in Discord to moderators via a direct message or through the report button found on the end game pop up. Also, it is possible to report in the recent players list.

## See also

* Super Animal Royale End User License Agreement
Photo Booth

*This article is a stub. You can help Super Animal Royale Wiki by expanding it.*

The **Photo Booth** feature allows players to develop creative media files by posing and/or animating their Super Animal Royale characters. It is accessible from the main menu under the Photo Booth tab.

## Using the Photo Booth

When using the **Photo Booth**, players can navigate between the three icons in the top left corner of the screen for Scenes (i.e. different backgrounds), Characters and Record/Save features. For the Characters option, users can select between the "Add Animal" button or the "Add Friend" button. The Animal button will import the player's current animal load out into the scene, whereas the Friend button will import the player's most recent friend.

When navigating through the options on the right-hand panel, players can use the left and right arrow buttons to browse/select characters from their Animals list (defined as any of their animal Customization presets), or Friends list (defined as a player in one of the user's recent Parties). These characters can be placed anywhere in the scene, and users are able to select the horizontal mirror icon to flip the characters (e.g. from facing left to facing right).

In this panel, there is also a drop-down menu for "Advanced" settings and "Animation" settings. In the Advanced setting, users are able to edit a wide range of the characters' features, including the size, height, character (brightness), and shadow. There is also a tick box that enables the character's pet to be displayed if required. In the Animation setting, players can choose between the icons for "Actions" and "Emotes" (note: this will only display the player's **owned** Emotes), which can both be paused at any point during the animation.

On the Steam (PC) version of the game, players can also choose to export their images with a transparent background. This option is available in the Export menu while the Green Screen background is selected.

## Exporting the media files

After the player is happy with their scene, they can export the media/image as a file (.PNG photo, GIF or MP4), which is accessible at the following locations, and can also be opened using the "Open Folder" button in the export menu:

 MacOS
 Linux (Proton)/Steam Deck

## Backgrounds

Epic
**Crocodile Club Background**
Super Animal Pass Season 9

Epic
**Oasis Photo Scene**
Super Animal Pass Season 8

Epic
**Penguin Palace Photo Scene**
Super Animal Pass Season 10

Special
**Howloween Background**
Super Howloween 2023

## Patch History

**v1.9.1**

* Added creep (walk) and creep (idle) to the photo booth.
* Exclamation alert badges that notify about Photo Booth Scenes that are earned now appear on the main menu and the Photo Booth tab.

**v1.8**

* Photo Booth added to the game.

## Gallery

* Green screen scene
* Super Museum Of Modern Art scene
* Pete's Swamp scene
* Pixile Port scene
* Cliff scene
* S.A.W. Welcome Center scene
* Murre Woods scene
Level

**Level** can be increased by earning *XP* (Experience Points), which are given upon completing a match, based on the amount of kills and time survived. Achieving certain Level milestones will unlock the ability to obtain  Animal DNA for more Animals.

## Rewards

*See also: Drops*
After a match that results in the player reaching Level 10 and every 10th level after, the player will receive DNA corresponding to one of the animal types which the respective level unlocks (levels which do not have corresponding animal unlocks will just multiply whatever the random DNA drop the player receives at the end of the match). Time survived determines the base amount of DNA earned, and a bonus of either 2, 3, or 4 times the DNA is applied to the drop.

## Prestige

Even though currently there are enough gem variants for players who have up to 1000 level, players can level up beyond that number. When that happens they continue to have last possible to obtain gem ().

**Gems**
Giant Eagle Landing

**Giant Eagle Landing** is an avian-themed land, with fine establishments such as; the Beakeasy (a seedy nightclub), Eggsotic Cuisine, Flappy Jacks, and the Giant Eagle Rides attraction. **Giant Eagle Landing** is located directly east of the Super Animal Super Stage and west of Pete's Swamp. **Giant Eagle Landing** is not considered a hot spot for players to initially drop to, as it's a very small area with very small/narrow buildings making it not ideal for players to find high tier loot here.

At the center of this location is an outdoor stage with plenty of  Crates scattered about near some speakers. To the west is Eggsotic Cuisine, a destroyed egg themed cafe with meals lying around, and a very messy kitchen. This building only has one point of entry/exit, so players should act quickly when looting it. To the northwest is a  Campfire by the shoreline which can be used to recover health, and a pathway leading to Super Animal Super Stage. To the east is the Beakeasy nightclub with taped performances by  Lady Caw Caw,  Blue Jay Z, and  Kelly Larkson upon first entering the nightclub! With 3 points of entry/exit, this is the largest building in **Giant Eagle Landing** and the best location to check for loot first. Further east lies the main road going throughout Super Animal World, and a security checkpoint with Pete's Swamp lying further east. At the north most point lies the Giant Eagle Rides attraction where super animal could go on Giant Eagle for an aerial tour of Super Animal World. There are wooden boardwalks connecting **Giant Eagle Landing** to the main road with some  Coconuts scattered around them.

It’s a wonderful time to visit **Giant Eagle Landing**, especially since Spring has sprung and the new cherry blossom trees are in bloom on the south side!

## Music at the Beakeasy

Upon entering the Beakeasy in **Giant Eagle Landing**, players have a chance to hear one of three pre taped tunes by super star birds, Blue Jay Z, Kelly Larkson and Lady Caw Caw!

Blue Jay Z's rap

Kelly Larkson's song

Lady Caw Caw's song

## Gallery

* Aerial view of **Giant Eagle Landing**
* Interior of Eggsotic Cuisine on the western side of **Giant Eagle Landing**
* Northwest pathway leading from **Giant Eagle Landing** to Super Animal Super Stage
* Interior of Giant Eagle Rides at the northern side of **Giant Eagle Landing**
* Boardwalk Northeast of **Giant Eagle Landing**
* Interior of Beakeasy on the eastern side of **Giant Eagle Landing**
* Center area of **Giant Eagle Landing**
* Main entrance of **Giant Eagle Landing**

## History

* v0.86.7 Giant Eagle Landing has been added.
Object

**Object** is a term used on this wiki to describe things that are placed across the Super Animal World, both with and without a function. Some of the interactable objects can be opened or destroyed to reveal useful pickups, while some may harm (an explosive barrel) or heal animals (a campfire that restores health of animals standing next to it, while lit).

Note: Objects that can be picked up are referred to as guns or pickups instead.

Pages describing objects in *Super Animal Royale*:

* Barrels
* Crates
* Egyptian pot
* Campfires
* Obstacles
* Tall grass
* Mole crate
* Rebel Cache
* Giant Giant Clam
Party

**Party** is a group of players in the main menu that matchmake together in order to be placed in a single squad in game modes such as Duos, Squads,  S.A.W. vs Rebellion,  The Bwoking Dead or  Mystery Mode.

To create a **Party**, the player must press on a "+" icon in the main menu that has a tooltip of "Add a friend".

To begin matchmaking, everyone in the party must ready-up by pressing the "Ready" button.

## Matchmaking Settings

The party host can select the game mode that will be played, the server region, and whether the squad can be filled by players outside the **Party**.

## Cross-platform Parties

Creating a cross-platform party provides a code that allows other players to join, regardless of their platform.

On the PC (Steam) version, crossplay is enabled by default, and cannot be toggled off. Xbox One, Xbox Series X&S, Nintendo Switch and PlayStation 4 & 5 players must toggle it on in order to be able to connect to the same matches as PC (Steam) players, as well as players on any other platforms.

Creation of a crossplay party

1. Click add a friend
2. Go to cross platform party
3. Click create button, or join with code

## Steam Parties

In order to form a team through Steam, the player must send a Steam invite through the game or their Steam Friends List. Invites can only be sent to Steam friends.

## Discord Parties

Discord Parties are no longer available due to Discord shutting down its game invite / lobbies feature at the beginning of May 2023.

## Notes

* Matchmaking is not available if there are more players in the lobby than the selected game mode allows.
* Whenever a player joins or leaves the lobby, the ready-up is reset, and everyone needs to ready-up again.
* Parties have no effect on whether a party member will begin playing as a survivor or a Zombie Joe.

## Patch Notes

**v1.8**

* Discord parties have been removed.

**v1.4**

* Crossplay parties added for Google Stadia.

**v1.2**

* Crossplay Parties added into the game. For all platforms, but Google Stadia.

**v0.97.0**

* Crossplay feature introduced to the game.
Egyptian Pot

**Egyptian Pots** are a destructible found exclusively inside the Super Pyramid, and within the ruins outside the pyramid in Super Saharaland.

**Egyptian Pots** may contain items such as  Health Juice,  Grenades,  Skunk Bombs,  Super Tape or  Ammunition pickups. To reveal the items inside, it must be destroyed with a  Melee Weapon attack,  Giant Emu peck, shot at with a  Gun or blown by an explosion.  Dogna's Dart Gun cannot destroy **Egyptian Pots**.

## Variations

There are several variations of **Egyptian Pots**, the difference between which is purely cosmetic.

Exclusively found in the Super Pyramid:

Found throughout both inside the Super Pyramid and outside the pyramid amongst the ruins in Super Saharaland:

## Sounds

Sound of an egyptian pot being destroyed.
Non Player Character (NPC)/Customizations

This page details the customizations needed to re-create the appearance of NPC's in game.

## Cheese Goudara (Prison Rat)

Common
Super Rat
**100**  **24**

Rare
Cheese Goudara's Beret
Found the SASR Hideout

**HINT**
A secret lies on the floor inside where the animals roam

**SPOILER**
This is a Spoiler and will reveal how to get the Milestone.
Inside the Super animal Farm there is a floor plate left of the closed door behind some boxes.

Rare
Prisoner Outfit
Dart the [not a] Rat

**SPOILER**
There is a Prisoner on the Map, in a cave somewhere North-West. Poison him and get your reward

## Governor Moosevelt

Rare
Moosevelt’s Very Fine Glasses
Super Animal Pass Season 3

Epic
Moosevelt’s Very Fine Hat
Super Animal Pass Season 3

Legendary
Clipboard
Super Animal Pass Season 2

Legendary
Super Moose
**250**  **68**

Legendary
Moosevelt’s Very Fine Suit
Super Animal Pass Season 3
Obstacle

**Obstacle** is an object that serves no functional purpose, other than preventing Super Animals,  Giant Emus and  Hamster Balls from passing through it, and blocking  Melee Weapon from damaging any objects or creatures behind.

Depending on how tall the obstacle is, it may also stop  Throwables and Gun projectiles from passing through, and block a Super Animal's field of vision, causing fog of war to appear in the areas behind it.  Throwables and  Big Clucking Gun eggs will bounce off in the opposite direction, if they do not exceed the height of an obstacle in their flying arc.
Destructible

**Destructibles** are objects that can be destroyed with  Gun bullets/sparrows,  Melee Weapon swings,  Grenade explosions or  Giant Emu pecks. Upon destruction, some destructibles will provide useful pickups, while some (e.g. the  Explosive Barrel) will deal damage to nearby **destructibles**, Super Animals,  Giant Emus,  Hamster Balls and  Banana Peels.

Pages describing **destructibles** in *Super Animal Royale*:

* Explosive Barrel
* Crate
* Egyptian Pot
* Tall grass
* Scarecrow
* Hamster Ball
Fog of war

**Fog of war** is a unique element that prevents players from seeing opponents and items. Only opponents within a Super Animal's field of vision are shown. Field of vision is impeded by trees, buildings, and other large obstacles. This allows players to be able to hide and sneak around opponents to their advantage.
Giant Giant Clam

**Giant Giant Clam** is a large clam that can be found only around the shorelines of the Super Animal World. It can be opened to reveal a few random items out of the following:  Ammunition, 3x  Super Tape, and throwables such as  Grenades,  Lucky Cat Mines or  Skunk Bombs.

## Gallery

* **Giant Giant Clam** that hasn't yet been opened
* **Giant Giant Clam** that has been opened by a player

## Patch Notes

**v0.98.0**

* Introduced idle animations for Giant Giant Clams

**v0.97.0**

* Giant Giant Clams added to the game
Modus Games

*This article is a stub. You can help Super Animal Royale Wiki by expanding it.*

**Modus Games** is the publisher of *Super Animal Royale*. They also handle the console ports of Super Animal Royale.

## Other games published

**Modus Games** publishes games such as Them Fight' Herds, In Sound Mind, CrisTales, Lost Words: Beyond the Page, Override 2: Super Mech League, Remothered: Broken Porcelain, Bear with Me: The Lost Robots and several other games.

## Notes

* **Modus Games** is a division of Maximum Games.
* **Modus Games** is located in the United States, United Kingdom and Brazil.

## Trivia

* The first game **Modus Games** published was Extinction, which is developed by Iron Galaxy.
* **Modus Games** published *Super Animal Royale* in 2020.

## References

1. About - Modus Games
2. Modus Game Steam Publisher page

## See also

* Pixile Studios, the developer of Super Animal Royale
Pete's Swamp

**Pete's Swamp** is one of the locations available to land/visit in Super Animal Royale, located on the southern end of the island, east of Giant Eagle Landing and west of Super Animal Farm. It features lots of interconnected boardwalks that span over the marshes. This location is not considered a hot drop as players tend to drop more to Super Animal Farm or other nearby locations. There are many  Crates placed strategically throughout the swamp for players to acquire Pickups. Be careful not to hit any of the  Explosive Barrels near some of the crates! Floor loot is very common throughout the swamp's traversable walkways, tents spread out throughout the swamp, and in the small huts connected to the boardwalks and scattered around the swamp's banks. At the southern most point of the swamp, players can go to the short line of the island to eat  Coconuts to recover health. At the northern most point is a  Campfire by some tents just south of S.A.W. Villas players can use to also regain health. There are some small caves around the swamps players can enter to look for loot, as well as a graveyard with some loot around the gravestones. Further west lies more abandoned buildings and some tents for players to scavenge for loot. Bramble roots, large rocks, huts, and  Waste Barrels are all good options for players to use as cover in the large open areas. Overall, **Pete's Swamp** is a decent choice for players to look for loot, but being a very open area with limited cover, makes it imperative for players to grab loot and keep moving to avoid getting caught in an enemies crossfire.

The in-game map refers to the swamp as "**Pete's Swamp**", likely in reference to  Pete, who is confirmed by the developers to be a  Super Sloth played by SAR Developer Clogg. Pete's significance to the lore of the game is currently unknown, though *Pete's Song* from the OST is also likely in reference to him.

## Pete's Shack

Pete's Shack is a sublocation within Pete's Swamp, and is the humble home of  Pete. It is located on the eastern side of the swamp. On a table inside Pete's Shack is a gramophone playing Pete's Song. Inside his bedroom is Pete's rainbow bed.

## Crocodile Club

The Crocodile Club is a sublocation within Pete's Swamp. It is where Pete and the Swampcats performed when the park first opened to the public. When a player enters the stage area, one of the bands songs, "Slow Jam", plays over the speakers.

## Gallery

* Central area of **Pete's Swamp** featuring Pete themselves in a hut
* North end of **Pete's Swamp** by a hut on a boardwalk
* Super Hippo looking for a snack on the western side of **Pete's Swamp** on a boardwalk
* Western side of **Pete's Swamp** by some tents near Super Animal Farm
* Northern most end of **Pete's Swamp** by a Campfire
* Inside a small cave near the south eastern side of **Pete's Swamp**
* By some gravestones in the southern area of **Pete's Swamp** during Night Mode
* Southern most end of **Pete's Swamp** by some huts near the coastline
Giant Eagle

**Giant Eagle** (also referred to as Duck-Eagle) is a special mode of transportation that allows animals to travel to the Super Animal World and participate in the Super Animal Royale. It appears as a giant bird with a bus chassis and hood attached to it's back, which is where the animal sit. It has 4 windows on each side as well as one window in the front and back each. Because there is door in the back, it can be presumed there is a trap door at the back of the carriage where the animals jump out of. It has a maximum capacity of 64. The round begins once the Giant Eagle has passed the island; any stragglers still inside are kicked out and the Super Skunk Gas timer is initiated.

## Trivia

* In episode 3 of Super Animal Royale Tonight, Donk Patrick stated that one of the **Giant Eagle'**s name is Jimmy Talon.
* In the past, the **Giant Eagle** would sometimes be referred to as Deagle (Duck-Eagle but shortened).
Goldwood Woods

**Goldwood Woods** is a forest biome location in Super Animal World. It is located on the southeasternmost point of the island, east of Super Animal Farm and south west of the S.A.W. Shipyards. Despite being one of the largest areas in the game, Goldwood Woods is not usually considered a hot drop by players, as players usually prefer to drop in Super Animal Farm or even Pete's Swamp that arguably can give players better loot early in a match. Goldwood Woods features many options for players to look for loot such as; campsites spread out throughout the woods, villas located on the northern side of the woods that can provide players with good loot, and may also contain  Rebel Caches, and a cave located in the south eastern area. Primarily being a very open location in the game in most areas, long ranged combat is recommended to give players an advantage in firefights. Many houses, trees,  Barrels, tents, storage containers, and large boulders spread throughout the area can provide good cover for players if caught off guard by any enemies.

On the south area of the Woods are many campsites, a compound with a building in it, a small cave, and the shoreline of the island. This is a good area to look for loot, as there are generally a lot of opportunities for players to look for loot in the campsites, small buildings, and even some  Coconuts near the shoreline to refill health if needed. On the north area of Goldwood Woods are some buildings, some with more than one point of entry, and a few  Campfires for players to go to if they need to regain health. There is also the main road running throughout Super Animal World that can lead players to the S.A.W. Bamboo Resort and the S.A.W. Shipyards nearby. The western side of the Woods is mostly forested with plenty of  Tall grass for players to cut to look for pickups as well as a few tents that players are able to look for loot in front of. On the eastern side of Goldwood Woods lies the shoreline with a plentiful amount of coconuts for players to eat to regain health, a few storage containers closer to S.A.W. Shipyards players are able to scavenge around for loot, as well as more campsites.

Goldwood Woods is an excellent area for players to work on the mushroom milestones with a plentiful amount of  Mushrooms that spawn throughout this area.

## Gallery

* An area with a campfire in the north.
* Some villas in the east.
* An area with a campfire in the east.
* A shack near Super Animal Farm in the west.
* A large campsite with some crates and barrels in the south west.
* Some large tents near the main road in the south east.
* A campsite near S.A.W. Shipyards by the shoreline in the south east.
* Relaxing at a beach south of the Woods.
Inventory

*This article is a stub. You can help Super Animal Royale Wiki by expanding it.*

The **Inventory** allows players to drop and re-order guns and drop  Ammunition,   Armor,  Super Powerups,  Super Tape,  Health Juice and  Throwables. The dropped items can be picked up by any Super Animal including enemies.

For most items it's possible to drop only a half of the stack, keeping the other half in the inventory.

## Behavior

* To open the inventory and interact with it, press `I` or hold `Alt` (or press  /  on controllers)
* Drag items off their slot to drop items (or press  /  on controllers).
* Primary weapons can be dragged between their slots to swap order (or press  /  on controllers).
* Hold `⇧ Shift` while dropping an item to drop half the quantity of the stack (ex. if you have 50  Little Bullets, holding shift will allow you to drop 25 for a teammate). Press  /  on controllers to drop a half stack.
* The inventory hotkey as well as the drop half-stack key can be rebound in settings.
* Armor can also be dropped from the inventory UI.
* When an item is selected, it will display a tooltip showing item stats and more.
* The backpack icon on the UI will show itself as open or closed depending on if you are in the inventory menu or not.

## Gallery

* Default/Closed Backpack
* Open Backpack

## Patch Notes

**v0.92.1**

* Many changes and improvements made(which?).

**v0.92.0**

* Ability to manage inventory was introduced.
Charity Events

**Charity Events** are special events where Super Animal Royale teams up with an organization to promote awareness for a specific cause and giving players and participants of the event the opportunity to earn exclusive in game cosmetics and rewards. Any fans interested in supporting the charity are able to donate money via the charity's website or by watching any Content Creators or other streamers stream's who are participating and donate through there. Any of the streamers hosting and participating in the charity streams will receive unique rewards such as custom overlays for their streams and in game cosmetics via an email coupon code. Any players or fans that donate the minimum required amount will also receive their cosmetics as a coupon code via email that they can redeem in game.

## Variety - the Children's Charity 2021 Event

An event also referred to as "Petember", taking place from September 1st, 2021 and running until September 30th, 2021 to raise funds and awareness for Assistance Dogs for kids in need. These real life dogs help change the lives of kids living with autism, anxiety, and epilepsy and the funds raised go directly to help support them. The goal is to successfully raise $30,000.00 AUD (Australian Dollars) for Variety - the Children's Event. For more information on this event, please look here.

Fans of Super Animal Royale are able to donate money directly to the cause here or are able to watch any Content Creators stream or any other streamers that are participating in this event and donate through the corresponding link. Any fans that donate a minimum amount ($2.00 AUD) or more to the charity and any streamer participating in hosting a charity stream for this event are awarded with these 3 special Petember cosmetics via an email coupon code redeemable in game;

Special
Variety Tuxedo

Special
Variety Tophat

Special
Variety Petember Umbrella

Additionally, a special in game cosmetic will be available to all players to use in game as a coupon code from September 1st, 2021 to October 3rd, 2021 using the code *PETEMBER* !

Special
Variety Heart Antennae

**Note:** this event has concluded and these cosmetics are no longer available for players to acquire.

### Fundraising Goals

On September 21st, 2021, the goal of $30,000.00 AUD was met and a new goal of $35,000.00 AUD was set.

On September 27th, 2021 the new goal of $35,000.00 AUD was met.

Total amount raised for the Variety - Children's Charity 2021 event = **$40,306.85 AUD**.

## Gallery

* Variety cosmetics available during 'Petember' or the Variety Children's Charity 2021 event
* SCC BuffPup promo artwork during the Variety Children's Charity 2021 event
* Variety Children's Charity 2021 event overlays given to streamers to use in their charity streams
* Reward choice fans can select after donating the minimum amount to the Variety Children's Charity 2021 event
* $30,000.00 AUD goal reached for the Variety Children's Charity 2021 event!
Pre-game Lobby

**Pre-game Lobby** is a game state after successfully matchmaking to a game server, but before the match has started. Super Animals can roam around, chat, perform emotes, inspect paintings in the Super Museum Of Modern Art, try out weapons in the Super Shooting Gallery, hit other Super Animals with the  Melee Weapon, talk to certain NPC's and ride  Giant Emus and  Hamster Balls.

When the countdown until match start reaches 15 seconds, all unused player slots will be filled by bots until there are 64 animals total.

## Notes

* Campfires lit during the **Pre-game Lobby** will stay lit until the match starts.
* Pressure Plates and buttons cannot be interacted with during the **Pre-game Lobby**.
* Mini Animals can be customized to only appear within the party screen and the **Pre-game Lobby**.
* Destructibles destroyed during the **Pre-game Lobby** will be swiftly replaced by  Super Beavers when the game starts.

## Patch Notes

**v1.9.2**

* Giant Emus and  Hamster Balls now spawn in the pre-game lobby.