Dwarven Haggler

*"Dwarves have never been purged by the Empire in the same way as other races. Frankly, they're too boring."*

## Event

*Your wanderings lead you to a dwarf weighed down with bags, sacks, and other knick-knacks.*

*"Let's trade!" he suggests. "I'm sure we can come to a mutually-beneficial agreement!"*

*"Do you have anything for trade?"*

1) Deliver package. (only if the player has the Delivery List)

*The Dwarf accepts the package and scratches his head, wondering aloud, "What did I trade for this...?"*
*The Dwarf reveals a small statue of himself. "Hmm, the likeness is not bad, wouldn't you say?"*
*"Traded away an enchanted hammer to get this done, I'm going to give it to my nephew."*
**The player draws 1 Gain Card.**
*You note that you have X deliveries left to make.*

2) Yes

**The player chooses one of their Equipment Cards to trade.**
*He takes your item and carefully inspects it.*
*"Hmmm.. This wouldn't cost more than [Equipment Value] gold back home."*
*"Let me see what I have to match it."*
**Chance Cards Gambit** (1 Huge Success, 1 Success, 2 Failure)
Huge Success
*Alright! You drive a hard bargain, but I will trade you for my item and some gold! Let us be done with the matter* *while I still have the shirt upon my back!*
**The player draws an Equipment Card worth Y more Gold than the one traded away.**
*"Goodbye," the dwarf mutters, frowning at his new treasure as he turns to leave.*
Success
*The dwarf looks at your equipment dubiously, but you manage to convince him to swap something for it.*
**The player draws an Equipment Card worth Y more Gold than the one traded away.**
*"Goodbye," the dwarf mutters, frowning at his new treasure as he turns to leave.*
Failure
(insert text here)
3) Trade for an Angel's Feather.

*"A rare item indeed, but I do happen to have one. What would you be willing to trade for such a treasure?"*
**The player chooses one of their Equipment Cards to trade.**
If Equipment Value is least 30:
*"Your [equipment] is an impressive piece to be sure! But I couldn't just let an angel feather go so easily..."*
*You begin negotiations.*
**Chance Cards Gambit** (3 Success, 1 Failure) (medium)
If Equipment Value is at least 15 but less than 30:
*Your [equipment] is fine and good, but not a patch on an angel feather."*
*You begin negotiations.*
**Chance Cards Gambit** (2 Success, 2 Failure) (medium)
If Equipment Value is less than 15:
*"Nonsense! That [equipment] isn't anywhere near as valuable my genuine angel feather!" the dwarf declares.*
*You begin negotiations.*
**Chance Cards Gambit** (1 Success, 3 Failure) (medium)
Huge Success (only possible with Eternal Hope)
*"Alright! You drive a hard bargain, but I will trade you for my angel feather and some gold! Let us be done with the matter while I still have the shirt upon my back!"*
**The player gains an angel feather.**
**The player draws 1 Gold Gain Card.**
*The dwarf continues on his journey, examining his new [equipment] critically.*
Success
*"Alright, alright! You've convinced me! Let's trade..."*
**The player gains an angel feather.**
*The dwarf continues on his journey, examining his new [equipment] critically.*
Failure
*"Sorry, but I don't think I could part with my treasure for such a paltry trade."*
**Encounter ends.**
4) Leave.

*"Next time, mayhap," the dwarf remarks as he leaves.*
**Encounter ends.**