recursal/Fanatic-Fandom huggingface dataset:
Death Alley

Death Alley is a level in VectorMan.

## Design

Death Alley is a port with purple skies and many orange structures. In some ways, it resembles Terraport.

## Enemies

* Beedle
* Jaws
* Howitzer

## Guide

This section is in need of an expansion.

The level will immediately start with a Jaws enemy coming at the player. Kill it or avoid it to continue on. There are many more enemies and a Drill Morph can be found later on.

## Statistics

* Level Bonus = 12,000
* Time = 4:00
* TVs = 13
* Photon = 136

## Points of interest

- A Max Health orb is located at the end of the stage. VectorMan must use a Boot-Blast into a hidden wall directly underneath the final ledge to reach inside the secret chamber (beware the Turret by the hidden entrance!). From there VectorMan can drop down into the room and collect the power-up, guarded by two Jaws. The right wall is a one-way door to the exit. If VectorMan does not destroy any of the Jaws, he can cleverly use one to propel himself back into the secret entrance and then drop down the other shaft to collect any Photons missed.

### Receiver Location

*Main article: Death Alley/Receiver Location*

The Shield Controller can be found near a TV with a Drill Morph inside of it. The Receiver can be found in a hidden room that can be found earlier in the level, but still very close to the Shield Controller. Marked invisible platforms will lead the player to a hidden room, where the Receiver is located.

In order for VectorMan to obtain the Max Health, all Photons bonus, and the Bonus Stage all in one playthrough, he must collect the Max Health, use a Jaws to collect the missing Photons, then let a Time Over occur.

## Trivia

* The name might be based on Death Valley, California, California being the home state of Blue Sky Software.
Arctic Ridge

Arctic Ridge is a level in VectorMan 1. It is an ice-cold area after Absolute Zero.

## Design

It is an icy place. Sometimes, it starts hailing. There are ice-cold waterfalls in some areas, and wires can sometimes be seen in the background. A Receiver appears before the boss fight with the Marge. Beedles in this level are icy blue.

## Stage Statistics

* Level Bonus = 8,000 points
* Time Limit = 4:30
* TVs = 15
* Photons = 122

## Enemies

* Legs
* Margie
* Turret
* Beedle
* Doorman

## Boss

* Marge

A powerful machine that is an upgraded Margie. It can jump extremely high and is nearly invincible, and is related to Doorman.

## Gallery

2x MultiplierCursed imageEnemy attackingVectorMan looking at youOld image
Nucleus Morph

This character or object was given an unofficial name by this wiki since its name is never shown in-game.

The warning is now over.

### Destroys surroundings

No

The Nucleus Morph (unofficial name) is an unnamed Morph in the first game, only seen during the bonus rounds. It changes the player into a nucleus that can shoot in all directions.
Jungle

* 2018 Film
* 2016 Film
* 2010 Série
* 1990 Série
* 1967 Film

La Jungle est le lieu principal où se passe les aventures du Livre de la Jungle, il s'agit du lieu de vie de Mowgli, de la Meute de Seeonee et du reste des animaux sauvages ainsi que les Hommes. Elle est situé dans un climat plutôt tropical en Inde.

## Apparence Physique

Densément boisé, traversé par de nombreux cours d'eaux. La Jungle est peuplée par de nombreux animaux sauvages qui cohabitent et parfois se chasse entre eux.

## Lieux

* Arbre de Baloo & Bagheera
* Étang
* Grottes Froides
* Rocher du Conseil
* Roc de la Paix
* Tanière de Ramaa & Raksha
* Tanière de Vihaan & Nisha
* Temple des Hommes
* Temple des Loups
* Village des Hommes
Genesis collections (disambiguation)

Genesis collections or similar topics may refer to:

* Sonic's Ultimate Genesis Collection, a collection released for Xbox 360 and PS3.
* Sega Genesis Classics, a collection made for recent hardware (Xbox One, PS4, etc.)
* Sega Smash Pack 1 + Sega Smash Pack 2, collections made around the 2000’s.
* Sega Genesis Mini, a mini version of the Sega Genesis which contains many games.
* Sega Genesis (AtGames), a reproduction version of the Genesis. Has many games built into it.
Mole Bug

Artwork of Mole Bug from the VectorMan 2 instruction manual.

A **Mole Bug** is an enemy in VectorMan 2.

## Appearance

They seem to look like big creatures with big, closed eyes and a drill on their backs. Some appear blue with light peach nails and eyes while others appear brown with red nails and eyes.

## Protocol

When you come towards them, they will dig underground and appear somewhere right in front of you or behind you, or maybe underneath you. Destroy them when you see them pop-up.

## Gallery

Tank You.Sprite
(Mist Chances)Sprite
(Tank You)
Game-over

Game-Over is the result of losing all your lives in both games.

## VMan 1

When you lose all of your lives, it will show a screen similar to the title screen just simply saying "GAME OVER" with your final score at the bottom. Interestingly, this screen shows up when you defeat WarHead for the last time and get through the credits.

## VMan 2

This time, it says "YOU LOSE." You will be embarrassed by Black Widow Queen, who is laughing at you. After a few seconds of Vectorman posing his iconic victory pose, he will do his Deathblo animation, followed by a fadeout to the credits screen.

In the Debug/Cheat Menu, this screen is listed as "LOSE".

## Trivia

* You have to restart from there entire beginning if you get one of these, unless you are using a port that has a save feature. With this, you can save right before a boss fight and keep reloading that every time you die (Don't do this, it could mess up your game and it's considered cheating).
Blue Sky Software

Blue Sky Software (or BlueSky Software), along with Sega, is the company that created VectorMan. Its logo is shown in the beginning with a 3D animation.

## List of known games for SEGA consoles

* *Jurassic Park* (1993)
* *VectorMan* (1995)
* *VectorMan 2* (1996)
* *Spider-Man Web of Fire* (32X, 1996)

## Trivia

* The background from *Vectorman* 1's Terraport was reused in *Spider-Man Web of Fire*, though the bottom half of the background was altered for the latter game. *Spider-Man Web of Fire* game also recycles an explosion sound effect from VectorMan 2 as well as the enemy falling sound effect, an alarm sound effect, and a jungle environmental sound effect all from *Jurassic Park*. Interestingly, *Spider-Man Web of Fire* also reused the "walking around the SEGA startup logo" idea from Vectorman, as well as also having a cheat code available at the Sega logo.
Port levels

Port levels are types of levels in the first game. Terraport, Bamboo Mill, Death Alley, Superstructure, and maybe Dark Ruins are these levels. They are identified by design (notice how all except Bamboo Mill have flags and all have similar enemies) out theme (both Terraport and Bamboo Mill have Fortified).
Extra Time

An Extra Time, from Vectorman 2.

Extra time is a power-up in the Vectorman series. They only appear in VectorMan 2's bonus levels.

## Description

### Appearance

Extra Time power-ups take the appearance of a white and gray analog clock with black clock hands.

## Usage

When you collect one, it will add time to your counter. This can be very useful when you have only a few seconds left and you want to get a few more points.
Paintball

A Paintball, from Vectorman 2.

Paintballs are enemies in VectorMan 2 that fly at you and hit the player, changing their color.

## Appearance

Paintballs are somewhat large creatures that look slightly similar to a spotted wing drosophila. However, their eyes are the same color as their bodies (usually yellow) and have shorter wings. They also have stripes on their bodies.

The color depends on the environment. In some levels, they are yellow. In other levels, they are white.

## Protocol

When a player gets in a close enough radius, this enemy will fly at them and change their color when hit. The color does not affect the player in any way, but certain colors can make it harder to see them.

## Trivia

* Due to pallet sharing, your lives counter will change color to the color you currently are. This is also noticeable in dark areas.
* They are only referred to as "Paintball" in the game's code.
* If it damages the player, it has a chance to drop a Health Point at the same time. This makes it easy to regain health quickly.
* A similar enemy, Beedle, appears in VectorMan. They have the same attack methods but instead fly in circles instead of staying stationary.

## Gallery

*Main article: Paintball/Gallery*

Two Paintballs as they appear in Vectorman 2.
Ocean

Ocean is the theme that plays in certain levels in VectorMan.

## Levels used

The track is used in the following levels:

* Tidal Surge
* Nightscape
* Bonus Round

## Trivia

* VectorMan 2's Tornado theme is a remix of this theme.
* It was remixed for the VectorMan album, under the name “Oshin Thing.”
* An early prototype of *VectorMan 2* lists unused music tracks **Connect** and **Rollick**, which play the **Ocean** track.
Akru

* Adulte
* Louveteau

## Information Personelle

### Famille

Luri (Mère)Alexandre (Père)

Mowgli (Frère Adoptif)

Sura (Frère)

Lala (Louve de Sura)

## Apparitions

### Séries

Shōnen : Le Livre de la Jungle(Série Animée 1990)

Akru est un personnage masculin étant apparu spécialement dans le Shōnen : Le Livre de la Jungle de 1990. Il est le frère de Mowgli et de Sura et donc le fils d'Alexandre et de Luri.

Il fait partie de la Meute de Seeonee et vit dans la Jungle Indienne.
Beedle

A Beedle, from Vectorman.

### Level(s)

Terraport, Arctic Ridge, Bamboo Mill, Death Alley, Hydroponic Lab, Superstructure, Underground Vault, Worldlink Center

## In-Game Information

### Hits to defeat

1

Beedle is a very common enemy in the VMan series. They fly around in circles and try to drop bombs on players.

## Design

Beedles are wasp-like or bee-like. They are little colored robots with a stinger and large wings. In the North American box art, there is a gray one with red eyes along with little legs and a curved stinger. In-game, their color usually matches up with that of the stage palette.

## Attack Pattern

They fly in circles, occasionally dropping bombs on players. They take 1 hit to defeat, but in Insane Mode, each Beedle requires two shots to destroy.

## Levels

Beedles are found in the following levels:

* Terraport
* Arctic Ridge
* Bamboo Mill
* Death Alley
* Hydroponic Lab
* Superstructure
* Underground Vault
* Worldlink Center

## Trivia

* Beedles are second most commonly recurring enemy, with the Turret being the first most reoccurring enemy. With the exception of Tidal Surge (which features turrets but no Beedles at all), every stage to have Turrets also have Beedles present.
* They are sometimes placed to circle TVs.
* They slightly resemble Needlenose, a Badnik in the Sonic the Hedgehog franchise.
* In Knuckles' Chaotix, there is a Badnik of a similar name called Beatal.
* Coincidentally, there is a *Legend of Zelda* character also named Beedle.
Power-ups

Power-ups, or Powerups, are items in the franchise which gives the player various benefits.

## Shooting-Related Powerups

These change your shots.

* Wave Gun
* Bolo Gun
* Rapid Fire Gun
* Orb
* Energy Shot
* Super Shot
* Pulsebeam
* Laser Beam
* Fireball

## Morphs

Main article: Transformations

Morphs can be found throughout both games, and give the player certain abilities.

## Other

* Nucleus Shield (Protection!!!)
* Shield (VMan 2 Protection!!!)
* 2X Multiplier
* 3X Multiplier
* 5X Multiplier
* 10X Multiplier
* 1-Up
* Health Point
* Full Health
* Max Health
Level select

The level select (also sometimes known as **Stage Select**) is a feature in both games. They are usually entered by entering a cheat code in a specific area. It allows the player to enter any level they wish, as long as they have the menu open.

## Level select screens

* VectorMan: Private Option Screen
* VectorMan 2: Secret cheat screen
Laser Larva

A Laser Larva, from the instruction manual of Vectorman 2.

Laser Larva is an enemy in VectorMan 2.

## Appearance

These enemies look like segmented worms. The color depends on the levels, though a majority of them are typically greyish/white.

## Protocol

Laser Larva usually stay hanging on walls or a ceiling. When they see the player, they will fire fireballs at them from their heads. Their shot angle is highly similar to Turrets from the previous *Vectorman* title, firing straight ahead, or diagonal. Laser Larva can hang either on the sides of the wall or on a ceiling. Laser Larva are worth 50 points when defeated.

## Gallery

Sprite of a Laser Larva from The Shadow Nose.
## Trivia

* The Laser Larva may be a successor to the Turret from *Vectorman*. Both have white coloring while hanging stationary on surfaces and fire upon Vectorman.
* There is a similar worm like enemy called a Pillbug.
List of Enemies

Here is a list of enemies.

## VM1

* Beedle
* Sludge Pilot
* Turret
* Jaws
* Howitzer
* Submarine
* Mecha Jellyfish
* Underwater Bomb
* Fireball
* Angler
* Legs
* Margie

## VM2

* Dragon Snake
* Flea
	+ Flying Flea
* Spider
* Snail
* Beetle
* Paint Splatter
* Balloon Bug
* Mantis
* Worm
* Mole
* Tank
* Gray and Green Bug Thing
* Scorpion
* Tick
* Rhino
* Shielded Beetle
* Ant
Bonus Round (VMan 2)

Like the first game, VectorMan 2 has bonus stages. Instead of finding a Shield Controller and then destroying a Receiver, these can be accessed by beating a level quickly and efficiently.

If an extra life is lost during any of these Bouns Rounds, no extra lives will be deducted from VectorMan's total stock.

## Types

* Orbot Orbit
* Tubular/Race
* Plan 9/Invader
I Can Dig It

I Can Dig It is a level in VectorMan 2. It is an underground level with the same track as Geronimo.

If you're looking to find the Sonic's Ultimate Genesis Collection achievement "Can You Dig It?", all you need to do is get to this Scene, AKA Scene 11. This can easily be done via the level select.

## Design

This level has light-colored dirt everywhere and many tunnels are here. Most of the dirt is breakable and must be used to get through the level.

## Statistics

* Level Bonus = 2,000
* Time Limit = 3:59
* Power Sacs =
* Photons =

## Trivia

* It is a pun on the saying "Can you dig it?"
* It is the only level with two exits.
* It is impossible to receive a Pacifist Bonus normally due to firing required for the Dirt Blocks.
* It is also impossible to receive a No Photon Bonus due to VectorMan's starting position spawning right into a Photon.
Flying Flea

A Flying Flea, from Vectorman 2.

A **Flying Flea** is a flying variant of the normal Flea enemies from *VectorMan 2*.

## Description

Unlike regular grounded fleas, (as their name implies) these fleas have developed wings and can fly around a looped path, spewing out toxic explosives as they buzz about. There is three known colorations of Flying Fleas:
Dreamsnake

Dreamsnake (Japanese: ドリームスネーク or Dorīmusunēku), referred to as "Cave Boss" in the sound test, is the third boss in VectorMan 2. It appears as two green and red snakes underground.

## Appearance

The Dreamsnake is composed of two snake creatures. Both look the same: Green and red with narrow red eyes. They have sharp teeth.

## Abilities

The Dreamsnake can dig underground and the two bodies that compose it move nearly in sync together. They can also shoot fireballs from their mouths with great aim. Also, they can bite their prey, like a real snake.

## Battle Guide

The Dreamsnake will appear, one snake on each side of you. They will dig underground and reappear very close to you and bite at you. You should go far away from them and fire, but they will spit fireballs at you. Then they will disappear and keep repeating this process. When one snake is destroyed, the player must get through the other one next.

When it dies, you can continue on to Recycle or Die and keep playing through your game.

* Level Bonus = 5,000
* Time Limit =

## Trivia

* It is unknown where the "Dream" part of its name came from.
* “Dreamsnake” is also the name of a novel.
Lava Boss

The Lava Boss, from Vectorman 2.

Lava Boss (unofficial name) is the second boss in VectorMan 2. It is the boss of Turn Up The Heat.

## Appearance

The Lava Boss is a slightly tall creature made of fire that is composed of many orbs. It also has black and white eyes and two small horns. A mouth is visible when it screams from receiving damage.

## Abilities

This creature is resistant to fire. It can also throw fireballs with near-perfect aim.

## Battle

The Lava Boss will start the battle by dipping itself into a fiery surface (which hurt (VectorMan). When it resurfaces, it will move to the opposite fiery surface, then repeat. The fire platform it emerges from varies. As it moves, it will throw fireballs at VectorMan if he spots him and the fireballs move quite fast, making them difficult to dodge. The boss also has the power to chuck constantly in succession. The boss cannot throw fireballs or follow VectorMan if the latter is behind him (usually on a safe corner of the room), but if the boss is hit from behind as it walks, it will immediately turn around and start chasing VectorMan in the opposite direction it was moving in. The boss is vulnerable anytime its body above ground. Enough damage will cause the boss to explode, but be warned that the fire platforms may still damage VectorMan even after the boss is defeated.

## Trivia

* This boss actually has an unknown name. However, it is referred to as "Lava Boss" in the sound test.
* It is also the only boss other than Dreamsnake that doesn't have a sprite limited to the background.

## See also

* Turn Up The Heat

*Main article: Lava Boss/Gallery*
Fireball (enemy)

This character or object was given an unofficial name by this wiki since its name is never shown in-game.

The warning is now over.

*Not to be confused with the Fireball power-up.*

Fireball is an enemy in MetalHead.

## Appearance

These Orbots take the appearance of brown spheres, with small lighter brown wings. They fire orange projectiles.

## Abilities

Fireballs are capable of flight. They can also fire namesakes as projectiles.

## Attack Pattern

Fireballs stay at the left and right sides of the screen, moving erratically and shooting at Vectorman. They cannot be destroyed.

## Trivia

* When the level is finished, two Fireballs will appear on the top of the screen.
* They are some of the only enemies in the Vectorman series that cannot be destroyed.
* They are also the only enemies that appear in MetalHead.
Night in the Swamp

VectorMan in Night in the Swamp, from Vectorman 2.

Night in the Swamp is the second level in VectorMan 2.

## Design

This level, as the name implies, is a dark swamp with little to no lighting. Fleas, Spiders, Snails, Dragon Snakes, and Beetles appear here for the first time.

## Statistics

* Level Bonus = 2,000 points
* Time Limit =
* Power Sacs =

### Enemies

* Flea
* Spider
* Slug
* Dragon Snake
* Beetle
Invisible Platform

Invisible Platforms are special platforms in the VectorMan Series. These platforms are invisible, and usually marked with Photons.

## Levels

The most Invisible Platforms appear in Underground Vault and Terraport. Right before the area where the player must jump down to battle the bosses of Underground Vault, jump straight to the right. Vectorman should land on a platforms marked with Photons. Keep jumping up and there should be a TV with a 1-Up.

Terraport uses them a lot and marks them with Photons, however there is one spot where there are marked photons but no platforms.
Orbot Express

VectorMan travelling through the subway.

Orbot Express is a Metal Skates level in *VectorMan 2*. It is the first level where you will use the Metal Skates at all.

## Design

Like all Metal Skates level, this level takes place in a machine decorated subway with green floors and a mechanical gray background.

## Statistics

* Level Bonus =
* Time Bonus =
* Powersacs =
* Photons = 73

## Guide

When you spawn, it is good to keep moving. Avoid the Dragon Snakes or kill them before they attack you. Damage boosting is an okay option as long as you know what you're doing.
List of Easter Eggs

In video gaming, Easter eggs are hidden things that are references to other things and unused things usually.

## List

* Most of the cheat codes spell out words and phrases (Up, Left, A, Z, Y, B, Up, Mode spells U LAZY BUM)
* The second game has two screens that consist of a black screen. The first says the word "AND" and the second shows the word "PRESENT." These screens were used in beta versions and can be accessed via the level select.
* In Dirty Job you can see WarHead.
* In the SEGA screen in the first game, you can move around and even blow up the SEGA logo with a hidden orb. Find out more about this here.
* Also in this screen, if you shoot the SEGA logo 24 times and then bang your head on it twelve times, a small mini game will start involving the letters S, E, G, and A falling from the sky. If you catch enough, you will be able to skip to further rounds in the game. 90-109 letters starts you on Day 5: Arctic Ridge. Catching 110 letters or more starts you on Day 10: Superstructure.
* Many of the level names are puns (Stayin' Alive [a pun on a song] from the first game, Dreamsnake [based on a famous novel] from the second game, etc).
* The name given to the robots in the series, Orbots, is the same name of a Sonic character, although it isn't possible that VM referenced this since the modern Sonic games came out much later.
* There is another Sonic character named Vector Man.
* The name of a level "Bog Jam" might be based on ToeJam and Earl, a Sega game from 1991.
Creating modslist

Install Rimpy and unzip the folder

```
https://github.com/rimpy-custom/RimPy/releases/tag/1.2.6.27

```

Locate the "RimPy.exe" and open it

Move the mods you want to make into a mod list from the left list to the right list and click save at the bottom

Now click export and save your mod list, you can now send it to your players for them to use

Check out our RimPy tutorial on how to import a list
RCity

**RCITY** is a test stage exclusive to an early prototype of *VectorMan*.

## Overview

Rcity is a test level that can only be accessed within the Private Options Screen. The stage itself appears to be a Terraport like area massively decayed by destruction, with the orange sky giving off apocalyptic vibes. Given the theme of this stage, the name RCity was likely meant to be a short version of "Ruined City". The music associated with this stage further fits this theme (because music cannot be changed when entering the Cheat screen, the default Menu Theme will play and carry over into this stage. It is unknown if the Menu theme was meant to be this stage's true theme, if any. Losing a life via Time Over will result in no theme playing when respawning).

This stage contains no exit, and serves as merely a large test stage with multiple platforms and diagonal flooring. All five TVs within this stage contain Morph Boxes for testing specific morph power-ups.

Entering the Level Skip cheat in this stage will crash the game.

### Stage Details

*Note: There is no possible way to clear this stage, therefore there is no score bonus associated for any of the following.*

* Time Limit = 10:00
* TVs = 5
* Photons = 15

## Gallery

Attempting to enter the Level skip cheat will crash the game.
Hydroponic Lab

Hydroponic Lab is a VMan level. It takes place in a strange little facility.

## Design

Hydroponic Lab takes place in a dark purple lab. Little towers are in the background with green on the top of them. There are many structures here, along with crates and breakable glass tubes containing flowers. Don't bother on these tubes, they serve no purpose but can be fun to break when bored.

## Enemies

* Turret
* Beedle
* Howitzer
* Jaws

## Boss

* Acrobat

A few magenta and blue Orbots with yellow eyes. They form a slinky which bounces around, a worm which moves around at the bottom of the arena, and a larger Orbot that chases you and attacks you.

## Trivia

* Hydroponics means to grow plants without soil. This explains the flowers contained in tubes.

## Gallery

Broken test tubesThe Danger sign at the end of the stage.
Photon

A Photon, from Vectorman.

Photons are the VMan Series's form of points. They appear almost everywhere and the game counts the amount of them collected (Ex: 50/100).

## Description

### Appearance

Photons slightly resemble stars, shining in caves like Night in the Swamp and I Can Dig It. They have a white circle surrounding them.

## Usage

Players can collect Photons for more points. They can be found in every level, except in boss levels, and in some levels, they are placed in the same area in very large numbers (As shown in Underground Vault). Sometimes, they explode from TVs and Power Sacs.

## Trivia

* A Photon in real life is an elementary particle.
* For unknown reasons, upon collecting them from Televisions and Power Sacs, Vectorman will not speak. This may be because they are different from power-ups, and he is programmed to say one of his assigned voice clips when collecting only power-ups.
Howitzer

A Howitzer, from Vectorman.

### Level(s)

Death Alley, Hydroponic Lab, Superstructure, Underground Vault, Worldlink Center

### Type

Enemy Orbot

Howitzers are reoccurring enemies in the VMan series.

## Appearance

These enemies appear as orange walking howitzers. They have little orbs connecting their head to their feet.

## Attack Pattern

In the beginning of the game, they don't attack much. They still fire, however, so it is good to destroy them. In later levels like Hydroponic Lab and Underground Vault, however, they will fire more. It is best to approach them from afar.

## Trivia

* They make a very similar sound that the Beetle enemies make in VectorMan 2, when they drop a glowing yellow bomb on you.
* In the prototype version of *Vectorman*, the Howitzers can fire farther. Also they appeared in Bamboo Mill. In the final, Sludge Pilots replace them instead.
Marge

Marge, from Vectorman.

Marge is a recurring miniboss in the VectorMan franchise. She is the mini boss of Arctic Ridge and protects the exit. Marge is exclusive to Arctic Ridge and awards the player 240 points for its full destruction.

## Design

The Marge resembles a Doorman. It is rusty-green with a mask and a long clawed tail. Think of a Margie but with these features. In fact, when it loses most of its features, it becomes a normal Margie. This explains the similar names, too.

## Attack Pattern

Normally, she sits there, waiting for you to attack. Don't waste time shooting at her face, she is indestructible from this side. Jump and try to shoot her tail, which can claw you if you try to jump over her. When the tail breaks, it moves slowly forward, chasing down Vectorman. Get behind her and keep moving, or you can destroy her head from behind to reveal a Margie. You can destroy that if you want, too. Alternatively, if one has acquired the Orb weapon from earlier in this stage and has it saved, the Orb shot can be used on Marge to destroy it completely in one blast.

On insane difficulty, it takes ten shots from the claw to initiate phase 2, then it must receive ten shots of damage to become a Margie. After which, ten shots as a Margie will put an end to this enemy Orbot. During Phase 2, it cannot chase Vectorman all the way down the right tunnel, stopping just before the platform area. Similarly, if lured to the left, it will stop walking just before hitting the left wall (Marge can pass thru the Satellite. Using height manipulation via a Double Jump, it is possible to trick Marge into jumping high enough for Vectorman to quickly run under her to avoid the enemy all together. If Marge was damaged during any of its phases but not defeated entirely, straying too far away from the area will cause it to reload back to its normal self, resetting the fight. One of the easiest ways to defeat this enemy is to stand directly under it via the secret pathway leading to the Shield Controller and keep firing upon it, though this method requires bypassing or defeating Marge first. Points are only awarded when Margie is defeated. No points are awarded for damaging any of its other parts.

Within the same stage lies an Orb power-up. If VectorMan obtains it and makes his way to Marge with it, he can use the Orb to eliminate Marge instantly.

## Abilities

This machine has a clawed tail and can give her enemies a mighty headbutt if they get too close. She can also jump very high.

## Trivia

* Marge does not flinch when taking damage from the Debug Cursor.

## Gallery

Marge encountered in Arctic Ridge.Marge jumping high to block Vectorman.Phase 2, its back claw is destroyed.Marge as a Margie.
### See also

* Margie
* Doorman
Power Sack

Power Sacks are VectorMan 2's version of the Television.

A Power Sack, from Vectorman 2.

## Description

### Appearance

They are green cocoons with yellow veins surrounding them. Something is moving inside this glowing object.

### Abilities

They allow VectorMan access to power-ups and Photons when destroyed.

## Usage

They serve the same purpose as Televisions, but changed to fit the insect-theme of VMan 2. Though unlike the TVs, a Boot-Blast can destroy them instantly.
Intro

The introductory appears in both games. It explains the story to the player. This article goes over both of the games’ stories according to their introductory cutscenes.

## VectorMan 1

VectorMan 1 does not have a fully animated intro sequence, unlike its sequel.

1. Earth - It’s 2049 and Earth’s cities, forests, and icecaps are fouled with toxic sludge. Humanity has escaped to the stars, leaving mechanical "orbots" to clean up.
2. Disaster - One powerful orbot, Raster, oversees the clean-up through a planet-wide ComNet. Tragedy strikes when, in error, attendants connect a salvaged nuclear bomb to Raster's master control circuits.
3. New Order - "WarHead" is born, and he stands for tyranny, hatred, and oppression. By WarHead's decree, Earth is forged into an instrument of death for the returning humans.
4. VectorMan - VectorMan lands his space barge after delivering a load of sludge to the Sun. Unhindered by evil mind control, he will not rest until WarHead is defeated and the Earth is again free.

## VectorMan 2

Note: This part of the article is a transcript.

(Vectorman is in the Sludge Barge)

(Cockpit view of the Sludge Barge)

(Vectorman presses a button which starts playing a tune)

Vectorman: (Jamming out to song)

(Stray missile appears)

Vectorman: Uh oh.

(Sludge Barge explodes, transitioning into Geronimo)
Mantid

Mantid artwork from the manual of VectorMan 2.

A Mantid is an enemy from *VectorMan 2*.

## Protocol

A Mantid is a mantis enemy with varying colors depending on the stage. These enemies make a small leap forward in VectorMan's direction, then fire a small projectile from its mouth. Shoot it multiple times to defeat it. Some may remain on small platforms; if so then they may still make a small leap towards VectorMan's direction but will stop as they reach the edge of their destination. Also some will be unable to move forward and simply fire repeatedly.

Mantids are worth 100 points each.

## Levels

These are the levels they appear in.

* Fired
* Magma P.I.
* Recycle or Die
* The Shadow Nose
* Shout and Twist
* Tank You
* Tank Patrol

## Gallery

In-game sprite
(Fired).In-game sprite
(Magma P.I.).In-game sprite
(Recycle or Die, Tank You).In-game sprite
(The Shadow Nose).In-game sprite
(Tank Patrol).
Plan 9

**Plan 9** is a bonus level in *VectorMan 2*. Also called **Invader**, you are supposed to shoot incoming enemies. This bonus Stage is accessible between stages 14-18.

## Guide

You will be automatically facing up here, and VectorMan can only move left and right throughout. You will need to shoot incoming enemies as well as collect Health Points and Extra time.

* Level Bonus = 2,000
* Time Limit = 0:59

## Enemies

* Invader (50 points each)
* Asteroid (100 points each)

## Trivia

* This is the only bonus level in the entire franchise that uses its own music that isn't used in any normal level. Interestingly, its stage theme sounds very similar to the unused Options theme.
* If you pause, the game's pause card turns orange. A similar effect can be seen in The Shadow Nose, where the pause card is green.
* In a magazine ad for *VectorMan 2*, this stage is shown with a different background; an alternate angle of the ship.
* Its menu name "Invader" could possibly indicate a reference to the game "*Space Invaders"*, a game that has similar gameplay as this stage. It is possible the latter was an inspiration to the former.

## Gallery

A cover magazine ad featuring an alternate look at the stage **Plan 9**.
Dirty Job

Dirty Job is an underground level in VectorMan 2. It is after Orbot Express.

## Guide

When you spawn, you should see a bunch of Photons. There is tons of breakable ground over here, too.

## Statistics

* Level Bonus = 2,000 points
* Time Limit =
* Power Sacs =
* Photons = 124

## Trivia

* Around the end, you can see some of WarHead's, well, head, in the dirt.
* This stage is impossible to receive a Pacifist Bonus normally due to firing needed to eliminate the Dirt Blocks.
Drago-Mantis

## Bonus Level enemy

This character or object was given an unofficial name by this wiki since its name is never shown in-game.

The warning is now over.

Drago-Mantis (referred to as "Bug ship" or "Bug Space Ship" in the instruction manual) is an enemy in the VectorMan series. They only appear in the bonus levels of VectorMan 2.

## Appearance

Drago-Mantises are slightly large green insects with two long green antennae and frontal legs, white wings and two red eyes. They have no lower jaw.

## Abilities

With their wings, these creatures are capable of flight.

## Protocol

They will fly after the player in all of the bonus stages. They take one hit to defeat. Each bug may drop a random power-up ranging from health, time, or a 1-up.

## Trivia

* In the prototype of VectorMan 2, these enemies were designed as alien bugs on top of a flying saucer.
Missile Morph

> "Missile Morph: This form can burst through ceilings." -Info section.
>
>

Missile Morph is a Transformation that VMan can utilize in Absolute Zero. It lets him skyrocket up to the boss fight with Aurora Borealis.

## Usage

Upon use, the player will become a long missile and fire up through the ceiling, hover at the top of the screen for a few seconds, and then fall down to meet Aurora Borealis.

## Trivia

* It is the rarest transformation in the game, only appearing in Absolute Zero.
List of Bosses

Here is a list of bosses for both games.

### VM1

* Sludge Barge
* WarHead (MetalHead boss)
* Aurora Borealis
* Marge
* Clockwork
* WarHead (RNR boss)
* Acrobat
* WarHead (Stayin' Alive boss)
* Underground Vault Bosses
	+ Spider Bomber
	+ Piranha
	+ Monkey
* WarHead (T&S boss)

### VM2

* Swamp Boss
* Lava Boss
* Cave Boss
* Shadow Boss
* Black Widow Queen
Balloon Bug

A stationary Balloon Bug, from Vectorman 2.

Balloon Bugs are flying enemies in Geronimo.

## Description

They are huge Insects with gigantic navy blue transparent abdomens. The rest of their body is barely visible. Balloon Bugs simply float around using a circular pattern in the sky and explode if touched or shot at. Balloon Bugs are worth 50 points each.
In Blackest Night

In Blackest Night (AKA The Blackest Night or Blackest Night) is the first boss level in VectorMan 2.

## Battle Guide

When you spawn in here, you will see this weird insect thing with two heads. This battle is relatively easy, since the boss barely attacks. Jump on the two platforms on the side and keep shooting at it. Like Dreamsnake, you will have to destroy both heads to defeat this boss. When its face lights up, it is about to shoot a fireball at you.

Level Bonus = 5,000
Absolute Zero Max Health secret

The Absolute Zero Max Health secret is a secret in Absolute Zero that lets the player obtain an easy Max Health.

## Ok, Where do I go?

You have to get to Day 4: Absolute Zero. This shouldn't be too difficult but Tidal Surge can get annoying. Then stay on the left of the screen.

It should be near the left. Find a corridor, go down, and it should be somewhere in there.
Abilities

Abilities is basically when you kill certain enemies in the second game and you use their powers.

Here is a list of enemies that can have you do this:

* Scorpion (gives you Scorpion Tail)
* Rhino (Gives you Rhino Charge)
* Shielded Beetle (Gives you Shield)
* Tick (Gives you Tick Punch)
* Ant (Gives you Fireball)
MetalHead

MetalHead is the second Day in VMan 1 and also the first boss level. This level is a battle against WarHead with you being transformed into a train.

## Design

This level is basically a long railway with no end. Green scenery is at the bottom.

## Enemies

The only enemies here are tiny circular enemies that appear on the side of Warhead, off the track. These round enemies fire off Fireballs, which are shot from small cannons. The drones can be shot by moving left or right on the Control Pad, but they award no points, also there is an infinite number of them throughout the stage.

## Boss and guide

* WarHead

He will chase you here, and you need to strike his hand when you see it in front of you. If you can’t shoot or can’t hit him off the rails in time, just jump over the hand. At some point, he will fall off. Keep doing this and make him fall off three times to defeat him, and move on to Tidal Surge.

## Tips

If you stay the farthest you can from WarHead, you might be able to defeat him without taking damage or jumping. Also, the time limit is short but nothing to worry about if you focus on defeating him.
Max Health

> "Max Health: Fills in all Health Balls and adds an extra Health Ball." -Info Section.
>
>
>
>
> Max Health
> ----------
>
>
>
>
>
>
> About
> -----
>
>
>
> ### Type
>
>
> Health
>
>
> ### Appears in both games
>
>
> Yes
>
>
>
>
>
>
>

Max Health is a very rare power-up in VectorMan. They are usually located in out of the way or hidden locations.

## Usage

Max Health, like the Orb, is extremely rare. It fills in your health bar entirely and adds another health point to it. If VectorMan's health is maxed out to ten total Health Points, the Max Health will become a 1-Up instead.

In *VectorMan*, there is one per stage within certain stages. A total of seven can be found within the game. In *VectorMan 2*, these have a chance to appear randomly once per Bonus Round play.

## Notes

It pulsates much like a Full Health, but has static energy surrounding it, making it slightly larger than the other types of Health points.
Energy Shot

Artwork of the Energy Shot power-up.

> The Energy Shot is a solid beam of power that really does some damage.
>
> - Vectorman 2 instruction manual.

The **Energy Shot** is a weapon power-up in *VectorMan 2*

## Description

When obtained, you can fire long straightforward 3-segmented laser beams, each having 1.25 the power of a normal VMan default shot. The Energy Shot has 30 ammo and the weapon will warn VectorMan of low ammo after firing off 20 rounds.

## Trivia

* The Energy Shot is the second weapon to be selected when using the Weapon Select cheat (it is in slot 2 on the "list").
Rhino Beetle

A **Rhino Beetle** is an enemy in *VectorMan 2*. They are insects that look a bit like the rhinoceros.

## Description

As their name implies, they are a large beetle spouting a tall horn and their bodies covered in a thick brown hide. They run and charge all across the surface they are on. Their movement can be sometimes be repelled with weapons fire. Rhino Beetles appear exclusively within Scene 14: Cave Fear

## Protocol

You can usually hear them before you see them. Defeat them from afar and obtain your rightfully-earned Rhino Charge power-up.

## Gallery

In-game sprite.Artwork from the *VectorMan 2* instruction manual.
Info Section

The Info Section is a helpful object on VectorMan 1. It gives newcomers and beginners short-and-sweet information on power-ups, Receivers, etc.

## Notable Items

The most notable things it goes over are:

* All of the Transformations
* Receiver
* Nucleus Shield
* 1-Up
* Health Point (and its variants)

## Trivia

* The song that plays in the Info Section also plays in Death Alley.
Mecha Jellyfish

Artwork from Vectorman.

> Just when you thought it was safe to go swimming, Mecha Jellyfish remind you it's not.
>
> - Instruction Manual

Mecha Jellyfish is an enemy in the first VectorMan game. It only stays underwater and is only found in two levels.

## Appearance

The top of this enemy's head is silver metal with a bubble on the top. It has a chain of transparent bubbles connected to the bottom of its head.

## Attack Pattern

Mecha Jellyfish simply float around in place in their designated areas underwater. When VectorMan gets close to one, it will sway its bubbled tail right and left for a bit before returning to neutral. This can get quite difficult to avoid in cramped areas so keep at a distance and fire away at any part of its body. If it is hit while idle, its bubble chain will pop, one bubble at a time before its head reproduces a new bubbled tail chain. Its head is always vulnerable to attack.

## Levels

It can be found in these levels:

* Tidal Surge
* Absolute Zero

## Trivia

* In the Sega Mega Drive game Alien Soldier, a boss called Gusthead greatly resembles this enemy.
* In the early prototype of *VectorMan*, Mecha Jellyfish had odd vulnerability frames. This would lead to it being only damaged one hit at a time or a lot if boot-blasted on its head. Also its head was the only vulnerable spot where the enemy would receive any damage at all.
Difficulties

Difficulties are the gameplay setting in the Vectorman series that affect game difficulty. The easiest will always give the player an extra health point and more lives to start out with. The hardest difficulty usually lowers the amount of health points by one and removes starting lives. In both games, the difficulties are charmingly listed with 90’s vernacular.

## Types

### Vectorman

* Lame (Easiest)
* Wicked (Normal)
* Insane (Hardest)

### Vectorman 2

* Lame (Easiest)
* Cool (Normal)
* Wicked (Hardest)

## Trivia

* VMan 2 removed the Insane difficulty, added Cool to replace Wicked, and Wicked was moved to Insane.
Refus Q. Orbot

Refus Q. Orbot is an Orbot from Earth.

## Description

The Orbot's name is mentioned in the Instruction manual of *Vectorman*, where his name is brought up in an email he sends to Vectorman warning him about Warhead's uprising. The distress email is cutoff, noting of his capture or untimely demise by Warhead and/or his underlings. Refus Q. Orbot's fate is unknown.

Ingame, the only mention of this Orbot's existence is in the secret Private Options Screen, accessible through a cheat code. His name is shown at the top of the latter, credited for the creation of this private option screen.

## Known For

Refus’ face or body has never been shown. As stated in the Instruction Manual of *VectorMan*, the Orbot was responsible for sending a message to Vectorman warning him about Warhead's uprising. Besides this, Refus is responsible for creating the Private Options Screen, which is shown at the top of said menu.

## Gallery

The second page of the U.S. Instruction manual, which displays an email sent to VectorMan from Refus Q. Orbot.
## Trivia

* His email address is refus@cleanup.orb .
* It is believed that Refus Q. Orbot could have been one of the cleanup Orbots seen at the beginning intro of the game.
* It is also possible that Refus Q. Orbot may have been the Sludge Barge Pilot boss in Vectorman 3.
Dark Ruins

Dark Ruins is a level in VectorMan 1. It takes place somewhere possibly on the Moon or just in very dark ruins on Earth.

## Design

Dark Ruins has some flags waving like Terraport or Superstructure. It has many stone pillars and structures. The Sun's reflection is visible.

## Enemies

The enemies are mainly Turrets and Sludge Pilots, just like Terraport's enemies.

* Beedle
* Turret
* Sludge Pilot

## Boss

There isn't any boss fight, but that last section can be quite difficult to get through if you are a beginner. There will be a thin tunnel with many Sludge Pilots inside.

## Trivia

* It is possible that it may be entirely based on the first level in the game, Terraport.
	+ Both have similar level design.
	+ Both have the same enemies.
Legs

A Legs, from Vectorman.

> Legs is a sentry guarding its territory with a powerful kick!
>
> - Instruction Manual

Legs is an enemy in VectorMan. They appear related to Margie and Marge.

## Description

Legs is a rust colored bipedal enemy attached to a small head or body with visible tubes or wires running down it.

These enemies simply walk slowly towards VectorMan and when close, will unleash a long and powerful kick at him, inflicting damage should the leg come into contact. They can only chase after VectorMan for a certain distance before halting in place waiting for him to be near. If VectorMan around them, they will give chase once more. Sometimes they can continuously trap VectorMan between a wall and themselves if they chase him all the way toward a dead-end. These enemies only take six shots (Insane Mode) to defeat. Due to their hitbox, it may become difficult to defeat these foes with a Boot-Blast as doing so also hurts VectorMan in the process. If walking or idle, a shot will cause a Legs's legs to flip around their body, temporarily stunning them until they return their footing. This brief stun duration helps with delivering a destructive boot-blast to this enemy.

## Levels

* Arctic Ridge
* Nightscape

## See also

* Margie
* Marge
List of Morphs in VectorMan 1

* Bomb Morph (Explodes after a certain time, cannot jump. Damages any enemies on screen even if the player touches them)
* Missile Morph (Only used in Absolute Zero)
* Buggy Morph (Easiest one to find is in Superstructure)
* Drill Morph (Find this in Terraport, Bamboo Mill, and Death Alley)
* Fish Morph (Swimming. Can be found in Absolute Zero but one is also in Tidal Surge)
* Parachute Morph (Makes the player fall slower. Easiest way to find one is in Dark Ruins)
* Jet Morph (Lets the player fly, found in Superstructure)
Death Alley/Receiver Location

This guide will go over where to find the Receiver and Shield Controller in Death Alley, the eighth level in VectorMan.

## Guide

Begin the level like normal. At some point, right next to a breakable floor, a Shield Controller will reside underneath a Television. Destroy this.

Then, go all the way to the left. There should be photon-marked invisible platforms. With these, a secret room can be accessed with a single Jaws enemy. The Receiver is located inside that hidden room.
List of Cameos and References

Here is a list of cameos and references.

## References to VM

* Vector Man, the Sonic character, is a Roboticized Master in Sonic's crossover with Mega Man. Furthermore, Sonic says that the name “Vector Man” reminds him of a trash collector.
* Orbot is a Sonic character named after Orbots in this series.

## VM Referencing other content

* Bog Jam may be a pun on ToeJam and Earl, another Sega franchise.
* Dreamsnake is named after a novel.
* Magma P.I. is a pun on a crime show of a similar name.
* Many level names are puns on songs. Every boss level in the first game is some type of pun.
* The phrase "Chicken, fight like a robot!" is a pun on Berzerk.
Mini-Warhead

This character or object was given an unofficial name by this wiki since its name is never shown in-game.

The warning is now over.

Mini Warhead (unofficial name) is an enemy in the VectorMan series. It is an enemy that appears in the Bonus Rounds of VectorMan.

## Appearance

Mini-Warheads greatly resemble Warhead in appearance, having a long gray head and two red eyes.

## Abilities

Mini-Warheads can fire fireballs with precise aim.

## Overview

This enemy will appear from the sides of the screen and shoot at Vectorman.

## Trivia

* This enemy is supposed to resemble Warhead, although its eyes are red while WarHead has amber eyes.