Karlson (3D) Fanon

*Parts taken from The Combat Update (Remaster).*

**Karlson (3D) (Fanon)** is a third-person game developed by BFBFANBOYNOWx1000, GregoryYang, R1PZ0R, and Npw22 and a campaign launched on Kickstarter. Art was made by Reddit user Shep and music was made by Context Sensitive, Neo Nomen, Locknar, F-777, and MDK.

## Mechanics

* **Attack speed** determines your attack cooldown. Your attack cooldown will last for a short time with high **stamina**, but lasts longer with lower **stamina**.
* **Dual wielding** allows for two items to be held at a time, mainly used for using the Grappling Gun.
* **Reload** allows for limited ammunition. Pressing "R" will reload your weapon's ammo (if any). This only works with gun-type weapons.
* **Inventory adjustments.** You can carry 5 weapons (without the Pack Beast powerup) at a time, which is shown on the right side of the screen: the rest can be either be discarded or kept in the inventory itself. You an also open your inventory to equip armor or powerups. Note that you can only equip 2 powerups at a time.
* **New health system**- instead of instantly dying from enemy hits or lava, you will lose health until out of range.
* **Checkpoints**- dying allows you to respawn at a set checkpoint.

## Playable characters

* Karlson W. Sooman (Chapter 1-6)
* Freddy Deverson (Chapter 3-6)
* Cyborg Karlson (Chapter 7 and after)
* Cyborg Freddy (Chapter 7 and after)
* Narcissa (Chapter 6 and after)
* Normandy (Chapter 7 and after)
* The Mayor (Chapter 9 and after)

## Controls

* WASD or Arrow Keys (movement)
* Z or Space Bar (jump) (twice for double-jump)
* X or M (crouch)
* Q or L (aim)
* Space Bar or Click (attack)
* V (switch weapon)
* E (open inventory, pick up item)
* Right click (ability)

## Story

### Part 1

* Chapter 1: Abandoned Facility
* Chapter 2: Station Fortress
* Chapter 3: The Stronghold (Hidden Boss Battle)
* Chapter 4: Hidden Warehouse (Boss Battle)
* Chapter 5: Headquarters
* Chapter 6: Resistance Hideout

### Part 2

* Chapter 7: The Escape Plan
* Chapter 8: Trash The Dungeon
* Chapter 9: Prison Breakout (Boss Battle)
* Chapter 10: Endgame (Boss Battle)

## Enemies

### Part 1

#### Agents

* Cybernetic Agent
	+ 2 damage
	+ 5 health
* Cybernetic Agent Mk1
	+ 4 damage
	+ 5 health
* Cybernetic Agent Mk2
	+ 6 damage
	+ 8 health
* Cybernetic Soldier
	+ 8 damage
	+ 12 health

#### Robots

* Robotic Unit MK1
	+ 3 damage
	+ 5 health
* Robotic Brute
	+ 5 damage
	+ 10 health

#### Zombies

* Zombie
	+ 4 damage
	+ 4 health
* Zombified Cybernetic Agent
	+ 10 damage
	+ 20 health

### Part 2

#### Agents

* Cybernetic Agent Mk1
	+ 4 damage
	+ 5 health
* Cybernetic Agent Mk2
	+ 6 damage
	+ 8 health

#### Soldiers

* Cybernetic Soldier
	+ 8 damage
	+ 12 health
* Elite Soldier
	+ 12 damage
	+ 15 health

#### Rogues

* Rogue
	+ 8 damage
	+ 6 health
* Elite Rogue
	+ 12 damage
	+ 8 health

#### Robots

* Robotic Unit Mk1
	+ 6 damage
	+ 8 health
* Robotic Brute Mk1
	+ 12 damage
	+ 16 health
* Diversionist Robot
	+ 5 damage
	+ 7 health

#### Zombies

* Zombified Cybernetic Soldier
	+ 20 damage
	+ 12 health
* Zombified Rogue
	+ 10 damage
	+ 12 health
* Zombified Brute
	+ 24 damage
	+ 16 health

## Bosses

### Part 1

#### The Stronghold

* Name: Robotic Giant
* 12 damage (punch attack)
* 15 damage (slam attack)
* 8-14 damage (guns)
* 6-12 (melee)
* 40 health

The Robotic Giant's weak spots are his joints and muzzle. Attacking these parts will damage him more.

#### Hidden Warehouse

* Name: Cybernetic Dr. Milk
* 5 damage (normal assault rifle)
* 7 damage (hipfire assault rifle)
* 12 damage (underbarrel shotgun)
* 8 damage (fart attack)
* 20 damage (powerful fart attack)
* 5-13 (melee)
* 45 health

Cybernetic Dr. Milk can heal when at low health, but attacking him while he is healing can stop this process temporarily or at least slow it.

### Part 2

#### Prison Breakout

##### Endgame

* Name: Warden
* 20 damage (slam attack)
* 10-30 damage (shotgun)
* 5-40 damage (firearm)
* 20-25 damage (grenade launcher)
* 100 health

The Warden, although nearly impenetrable, is very vulnerable to lava. Use the lava pools, initially used for decoration, to your advantage.

## Weapons

* Fist (punch attack)
* Firearms
	+ Pistol
	+ Machine-Pistol
	+ Shotgun
	+ Underbarrel Shotgun
	+ Machine Gun
	+ Assault Rifle
	+ Sniper Rifle
	+ Minigun
	+ Nailgun
	+ Railgun
	+ Submachine Gun
	+ Revolver
	+ Sniper Rifle
	+ Flamethrower
	+ Uzi
	+ Desert Eagle
	+ Auto9
	+ Colt Revolver
	+ Grappling Gun (dual-wielding only)
	+ Browning A-Bolt
* Explosive Weapons
	+ Rocket Launcher
		- Blast Rocket
		- Spicy Rocket
	+ Frag Grenade (dual-wielding only)
	+ Smoke Grenade (dual-wielding only)
	+ Flashbang (dual-wielding only)
	+ Grenade Launcher
* Melee Weapons
	+ Sword
	+ Shovel
	+ Environmental Hazards
		- bottles
		- trash bags
		- pencils
		- hammers
		- phones
	+ Biological Weapons
	+ Nuclear Weapons
	+ Shield
	+ Knife
	+ Machete
	+ Chainsaw
	+ Hammer
	+ Axe
	+ Scalpel
	+ Metal Pipe
	+ Mace
	+ Nightstick
	+ Broom
* Miscellaneous Items
	+ Test Tube
	+ Locker
	+ Bucket
	+ Severed Head
	+ Crate
	+ Table
	+ Cabinet
	+ Computer
	+ Desktop
	+ Urinal
	+ Clipboard
	+ Flask
	+ Pipette
	+ Cage
	+ Security Camera

## Tools

* Shield (absorbs attacks)
	+ Shield
	+ Riot Shield
* Armor
	+ Stone Armor
		- Helmet
		- Chestplate
		- Greaves
	+ Plate Armor
		- Helm
		- Chestplate
		- Boots
	+ Iron Armor
		- Helm
		- Chestplate
		- Greaves
	+ Mechanical Armor
		- Helmet
		- Full-Body Suit
		- Arm Protector
		- Elbow Padding
		- Knee Padding
* Magazines
* Magnum Rounds
* Vertical Foregrip
* Pepper Spray
* Bandages
* Scope
* Laser Sight
* Supressor

## Vehicles

**Light Vehicles**

* Motorcycle:
	+ Fast vehicle used by GMCN. It has a sidecar that has an auto-turret on it. The driver will detach the sidecar from the main part of the vehicle so that the former acts as a turret of sorts that suppresses the player while the driver maneuvers around and shoots the player with a pistol. Usually attacks in groups.
* Milkbot 3000
	+ A robot used for quick transportation. Can climb walls and attach to vertical or inclined planes. Equipped with a rocket launcher. Very durable and robust, so will not get destroyed easily.
* Armored Car:
	+ Deploys squads of soldiers or robots and has multiple firing ports as well as a grenade launcher.
* Sedan:
	+ A fast car most commonly used for escaping the home front during siege. The sedan also has a moderate amount of cargo space, which allows for weapon storage.

**Heavy Vehicles**

* Truck:
	+ Trucks are giant vehicles that can carry large crates of cargo or even people. The GMCN uses these to sneak in Cybernetic Agents, bombs, or explosives.
* Helicopter:
	+ A very accessible flying vehicle with little to no cargo space. The helicopter can store lots of fuel, which allows for long trips if needed.

**Ships**

* Aircraft Carrier:
	+ Able to carry lots of huge aircraft, like helicopters and planes.
* Battleship:
	+ A large boat equipped with cannons. Also stows soldiers and military units.
* Destroyer:
	+ A smaller boat, about the size of a yacht, equipped with smaller cannons. Has longer range.

**Artillery Vehicles**

* Tanks:
	+ Tanks are forms of heavy artillery that are very fast and deal lots of damage.

### List of tanks

* M60 Patton
* Leopard 1
* Panzer 61
* MBT-70
* Centurion
* Magach 3

## Abilities

* Wall running
* Climbing walls
* Wall jumping
* Telekinesis (Normandy)
* Fire Immunity (Cyborg Karlson)
* Storm-bending (with Charger)
* Sword Deflection
* Ground-pounding
* Bullet-Time (activates slow motion, increases accuracy)
* Sharpshot (increases attack speed and accuracy)
* Quickcast (increases movement speed and multiplies range)
* All-Out Attack (kills all enemies within range)
* Focus Attack (increases range and accuracy)

## Items

* Ammunition Box (refills bullets)
* Hot Dogs (refills health)
* Stun Bombs
* Frag Grenades
* Smoke Grenades
* Blast Rockets
* Spicy Rockets
* Strong Gloves (allows for climbing walls without ladders)
* Metal Boots (allows for ground-pounding)
* Charger (allows summoning lightning blasts)
* Milk (refills health and gives player artificial hitpoints)

## Gimmicks

* Breakable Floors
* Buttons
* Ground Buttons (has to be held)
* Levers (similar to buttons)
* Upgrades and Attachments
* Terminals
* Lockers
* Spike Gates
* Crates
* Barrels
* Vending machines

## Dialogue

### Opening cutscene

**Freddy**: We're almost there. The GMCN Tower is just ahead of us.
**Karlson**: Freddy... I think you need to look behind yourself.
**Freddy**: Eyes on the road.
**Karlson**: There might be a problem...
**Freddy**: What? (looks behind him) WOAH!
**Freddy**: Keep your guns at the ready. They're trying to ambush us.
**Karlson:** Ready when you are, pal.
*Chapter 1 begins.*

### Abandoned Facility

**Dialogue 1**

**Karlson**: Whew! That was close. Almost died before the journey started!
**Freddy**: Now that we're in here, I think that...
**Freddy**: The hefty juggernauts running this experiment should be around the top of the building.
**Karlson**: (looks up) We have a looong way to go.

## Trivia

* Smoke Grenades slow enemy movement and do not deal damage.
* Spicy Rockets are made partially out of powdered Milk, chili sauce, and steel alloys.
* Karlson's favorite food is hot dogs (favorite beverage is still Milk), confirmed by BFBFANBOYNOWx1000.
* Narcissa takes her job seriously and will not hesitate to kill her allies when betrayed.
* Normandy was experimented on as a child, which explains his supernatural abilities.
* Unlike the canon Karlson (3D), Karlson's player model is not a Bean. This applies to every other game.
* This is the first fanon game in the Karlson series to not be developed by Dani.

## Soundtrack

* Moon Base- Context Sensitive (Main menu)
* Amiga- Context Sensitive (Main menu)
* Jelly Castle- MDK (Main menu)
* Slap Tree Smack Rock- Context Sensitive (Pause screen)
* The Outer Rim- Context Sensitive (Main gameplay)
* Karlson (3D) Trailer OST- Neo Nomen (Main gameplay)
* Airborne Robots- F-777 (Robotic Giant boss)
* Crawler- Locknar (Cybernetic Dr. Milk boss)
* Main Menu- Locknar (Warden boss)

 Launchers