Lockpick

*This entry includes information regarding both Pathologic (2005) and Pathologic 2 (2019).*

* Lockpick (Pathologic 2)
* Bloody Lockpick (Pathologic 2)
* Lockpick (Pathologic)

**Lockpicks** are a melee weapon found in *Pathologic 2*. In addition to functioning as weapons, they can also be used to open locked doors. Lockpicks are consumable items, and cannot be repaired as their durability fades. They can be found by looting bodies (typically Bandits, Looters, and infected bodies), bought from Bad Grief, or traded from Dandy in the Soul-and-a-Half Fortress. They can be traded to militiamen, traded to the Dead Item Shop, or sold to Bad Grief. Lockpicks of higher durability will be worth more to those who trade for them.

If a Lockpick's durability is depleted entirely by an attack, it will break and be permanently lost. So long as the attack is not blocked, a portion of the lockpick will break off in its target, who will die instantly. If the target dodges, the attack may or may not instantly kill them, depending on whether its hit is registered during the dodge (regardless the Lockpick will still break).

Lockpicks have a different art asset in *Pathologic: The Marble Nest*. The Bachelor obtains Lockpicks by trading with Shrew or through speaking to a soldier outside of a guarded home near the Stillwater. Unlike the Haruspex, the Bachelor cannot equip Lockpicks as a melee weapon.

Price Progression
 Selling\*

\*Value at full durability

Lockpick Damage Calculation
 Heavy Attack
 Backstab

* The following equations calculate for damage dealt, where *D* represents durability. Durability is reduced prior to damage being calculated.
	+ *Light Attack:* 10 + √(*D*) × 30
	+ *Heavy Attack:* 10 + √(*D*) × 50
	+ *Backstab Attack:* 10 + √(*D*) × 75

## Gallery

* A Lockpick equipped in the melee slot
* Lockpicks in *Pathologic: The Marble Nest*

## Notes

* Breakage of Lockpick can kill army flamethrowers. This is likely a bug, because they don't have a death animation and proper loot.
* Lockpicks take up 2x1 inventory slots. They do not stack.

**Bloody Lockpick** is a unique Lockpick found in *Pathologic 2*. It functions identically to normal Lockpicks (in that it can open locked doors and can be used as a melee weapon), except that it cannot be traded or sold.

It can be obtained during **Act 1** (which starts directly after the Prologue, and ends at 07:30 on **Day 2**) by performing an autopsy on one of Bad Grief's men, Piecework, in a house positioned on the east side of the Grocery in the Tanners district. The Bloody Lockpick can be found in Piecework's left most organ slot, where his Kidney would normally be.

If the Bloody Lockpick's durability is depleted entirely by an attack, it will break and be permanently lost. So long as the attack is not blocked, a portion of the lockpick will break off in its target, who will die instantly. If the target dodges, the attack may or may not instantly kill them, depending on whether its hit is registered during the dodge (regardless the Bloody Lockpick will still break).

Bloody Lockpick Damage Calculation
 Heavy Attack
 Backstab

* The following equations calculate for damage dealt, where *D* represents durability. Durability is reduced prior to damage being calculated.
	+ *Light Attack:* 10 + √(*D*) × 30
	+ *Heavy Attack:* 10 + √(*D*) × 50
	+ *Backstab Attack:* 10 + √(*D*) × 75

## Gallery

* The Bloody Lockpick equipped in the melee slot

## Notes

* Bloody Lockpicks take up 2x1 inventory slots. They do not stack.

A **Lockpick** is an item found in *Pathologic* that fills a slot in the Weapons tab of the inventory, although they cannot be used for combat. Lockpicks are used to break into houses. They can be obtained by trading with children or bought from Bad Grief.

The Changeling has a Lockpick in her inventory from the start of her route. Unlike the other characters, she is able to stack Lockpicks in her inventory, with up to 10 Lockpicks per stack.

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