recursal/Fanatic-Fandom huggingface dataset:
Theology

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## Game Info

Allows the construction of a number of religion-oriented Building and Wonders, and the Garden, a building that speeds up Great People generation in that city.

## Historical Info

Theology is the study of religion. Theologians study religious traditions and beliefs. The practice goes at least as far back in history as the Classical Greeks, who had an extremely rich mythology and religious tradition to observe. In the first and second century AD, Jewish religious scholarship flourished. The Jerusalem Talmud, a collection of Rabbinic notes about Jewish Oral tradition, was published around 200 AD and added to and expanded upon over the next two centuries.

Theology is important. It has had an incredibly powerful effect upon world history. Countless millions have died over religious disputes, and they continue to do so today. The Romans killed Christians over their radical new theology which denied the existence of the Roman gods. Christians killed Jews and Muslims and Christians over religious disputes. Theologian and Christian revolutionary Martin Luther triggered hundreds of years of brutal religious conflict in Europe with his "95 Theses" questioning, among other things, the selling of papal indulgences (divine forgiveness of sins) to pay for the construction of St. Peter's Basilica. If it is ever to end, theology will be of critical importance in solving the current religious war between radical Muslims and the Western World.
Daumantas Vrykolakas III

(22 November 1925) was a Belgian banker, thoroughbred race horse breeder, and a member of the prominent Vrykolakas family.

## Biography

### Early life

Daumantas Vrykolakas was born on 22 November 1925. He was the only son and of Daumantas Vrykolakas II (1908–1979) and Charlotte Croissene (1911–1884) and was said to be the spitting image of his namesake (Daumantas Vrykolakas III.) He was educated at King's College School then went on to Trinity College, Cambridge.

### Banking career

He entered Vrykolakas & Kraujo in Luxembourg, the family banking business. On the death of his uncle Baron Krukowski  in 1944, he became head of the family's banking business in London and took over most of his uncle's public offices. He also inherited Zembocki House in Vilnius, Lithuania.

### the Red Branch

In 1947 Daumantas founded the Red Branch Foundation, a reinvention of a defunct family legacy (Šaknisa Kraujo Medis) with a new focus on western marketing. The Red Branch was (and is) a financial speculation firm with extremely exclusive patronage. In 1993 the Red Branch relocated it's headquarters back to it's native Lithuania, following that country's independence from the U.S.S.R. in 1990.

### Thoroughbred breeding

An avid sportsman, he established Northcourt Stud in Ąžuolynas, Kaunas. He assembled a stable of some of the best thoroughbreds in Europe, his horses winning a number of prestigious races including the Epsom Derby, St. Leger Stakesand and the 2,000 Guineas. In the Epsom Derby of 1909 and 1919, his own horses got the cup.
Chemistry

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## Game Info

Improves the yields of a number of unique improvements and of Forts and Citadels. Unlocks the Grocer, a powerful midgame  Food-producing building.

## Historical Info

The offspring of alchemy and mathematics, Chemistry is the science of matter, its structure, behavior, composition, and how it behaves during chemical reactions. Physicists drop balls off of towers and time how long it takes them to fall; chemists study the balls themselves and try to figure out why some shatter and some bounce.

While scientists, doctors and philosophers have been interested in chemistry throughout history, it achieved the dignified status of science in 1789, when Antoine Lavoisier published a paper describing the law of conservation of mass. In "Elements of Chemistry," Lavoisier discovered the composition of air and water, coining the term "oxygen." He also debunked the phlogiston theory, which had been hanging around confusing scientists for over 100 years.

Lavoisier is considered the father of modern chemistry. His example led other chemists to employ scientific methods to the study of chemicals. By so doing, they were able to disprove theories that had been taken as gospel since they were put forth by the Greeks thousands of years ago.
Caravel

Naval Melee of the Medieval era

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## Game Info

Late-Medieval exploration Unit that can enter the Ocean. Fights as a naval melee unit.

## Strategy

The Caravel is a significant upgrade to your naval power. A Melee unit, it is stronger and faster than the ageing Trireme, and it can enter Deep Ocean hexes.Use it to explore the world, or to defend your home cities.

## Historical Info

The caravel was a small, seagoing vessel used in the 15th century to explore the world. Originally created at the order of Prince Henry the Navigator of Portugal, other nations were quick to spot the caravel's qualities and created their own copies of the useful craft. Usually of some 20 to 30 yards in length and sporting two or three lateen-rigged masts, caravels were light and shallow-drafted, making them perfect for exploration of unknown coasts and rivers, boldly going where bigger craft feared to sail. They were also remarkably seaworthy ships and could survive the worst that the Atlantic could throw at them. Two of Christopher Columbus's three vessels - the Pinta and the Niña - were caravels (the larger Santa María was a carrack).
Hwach'a

Siege of the Medieval era The Korean unique unit.

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## Game Info

Anti-personnel rocket unit of the Medieval Era. Strong against land units, but weak against cities. Only Korea may build it. Replaces the Trebuchet.

## Strategy

The Hwach'a is extremely effective against enemy land units. It is slow and vulnerable to enemy melee attack; it always should be supported by other units when it's in the field. The Hwach'a must "set up" (1 ) before attacking.

## Historical Info

The Hwach'a, legendary Korean anti-infantry weapon, was a unique innovation in the development of early gunpowder-based weaponry. Created during the 15th century under the supervision of King Sejong the Great, the Hwach'a consisted of a large two-wheeled cart carrying a type of "honeycomb" housing, not unlike a modern missile battery, capable of storing hundreds of gunpowder-propelled arrows. The light-weight of these early rockets, known as "Singijeon," provided the Hwach'a with a notable advantage, allowing excellent maneuverability compared to a traditional cannon. The Hwach'a would prove to be a formidable weapon for the defense of the Korean Peninsula during the Japanese invasions of the 16th century.
Release - 2016-10-09

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# Community Patch

## General

* Lots of work on AI production logic for units and buildings (much, much improved)
* Major work on the naval, operational, homeland and tactical AIs
* Worked on Deal AI in many ways, esp. re: GPT logic (Won't deprive itself of GPT as easily)
* Work on AI specialist/tile logic for city AI (more specialists generally)

M\*ajor turn-time DLL optimizations and improvements (game should feel noticably faster)

* Minor bugfixes and improvements (github etc.)
* Minor text fixes and compatibility elements
* C4DF: Liberating a dead major civ makes them your vassal by default.
* EUI: added type before religion belief in banner/city tooltips (helps new/old users see what each belief is, type-wise)

### Minor Barbarian overhaul:

* Fixed barbarian competitive spawning model so that progressively stronger units will spawn properly (CP)
* Barbs near iron will spawn units that require iron, and barbs near horses will spawn units that require horses (CP) - these units will not spawn otherwise
* When a camp is created, a second unit is spawned next to it - this makes hunting camps more dangerous, but also more rewarding (CBO)
* Units in camps will upgrade as barbs gain technologies - unattacked camps will now remain competitive as the game goes along (CP)
* Barb camps can now spawn much closer together, and much closer to minor civilizations - makes the 'destroy barb camp' quests a little more common and should make it so that barb camps remain a threat into the early medieval period. (CBO)
* Barb camps also spawn on top of resources - if there is a barb camp on a resource, you won't know about that resource until you clear the camp! (CBO)
* Barb cities should also be a bit more 'alive' than they used to be (CBO+CSD)

## Balance

* Increased Tourism from Historic Events by about 20%, and Trade Route events by about 40% (impact of these needs to be felt a bit more clearly)
* Culture goody hut now 15 (Was 10), value also scales based on # of owned policies.
* Decreased late-game tech cost by about 5%.

## Buildings

* Stonehenge now +2 Faith (was +3)
* Porcleain Tower moved to Architecture, no longer Rationalism unlock
* Empire State Building now the Rationalism unlock (porcelain tower came too late)
* Reformation National Wonders now give 1 vote per 10 cities following, not 8

## Leaders

* Huns - Eki gets +1 Production at Chivalry (along with +1 Food), only +1 production at Ecology
* Maya - Kuna science gains at Mathematics and Astronomy increased by 1
* France - Gets a culture boost from conquest whether or not they steal GWs
* China - UA growth boost now 75% (was 50), all GP spawns trigger UA boost (not just 'natural' spawns) - fixed bug that halved growth from WLTKD via UA
* Inca - reduced Science on mountains by 1 (scaling)

## Policy

* Tradition opener now +2 Culture (was +3)
* Piety - Finisher now +3 yield in city with majority religion (was +2)
* Syncretism now +3 science (was +2)

## Religion

* Reverted 'science from conversion' nerf for Evangelism
Galley

Naval melee The Barbarian unique unit.

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## Strategy

The Galley is a Barbarian unit which remains in coastal hexes, looking for embarked units to destroy. The Galley can annoy cities and units near the coast.

## Historical Info

The Galley is a Barbarian vessel. It is a ship propelled by human oarsmen, in every way inferior to the trireme, the first vessel accessible to civilizations. Generally, Galleys can be expected to haunt the coasts of civilizations, harassing shipping and capturing embarked units. They should be destroyed upon sight.
Metal Casting

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## Game Info

Allows you to build the Baths, which increase  and  output of the city. Allows you to build lumber mills on forest tiles.

## Historical Info

Metal casting is the process by which a craftsman can make one or more metal objects by pouring molten metal into a mold. One of the oldest methods of making a mold is the "lost wax" procedure, which dates back at least to the third millennium BC. In this process, the craftsman creates a wax duplicate of the object around which is built the mold; the wax is then melted and flows out of the mold and is replaced by molten metal. Once the metal cools the mold is opened and the object is removed.

Historically, sand and clay have been popular materials from which to construct molds. In later times molds have been constructed out of plastics and latex-like substances.
War chariot

Archery Units of the Ancient era The Egyptian unique unit.

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## Game Info

A fast Ranged Unit. Only the Egyptians may build it. This Unit does not require Horses to be built, unlike the Chariot archer which it replaces. It is also stronger than the Chariot archer, and receives the Gift of the Pharaoh Promotion for free.

## Strategy

The War Chariot is the Egyptian unique unit, replacing the Chariot archer. It is faster than the standard Chariot archer, and the Egyptian player can construct it even if he doesn't possess the Horse resource. A mounted unit, the War Chariot is quite vulnerable to the Spearman.

## Historical Info

The Egyptians were early masters of the chariot, and their war chariots were rightly feared by their opponents. The Pharaohs themselves often went into battle aboard war chariots. Amenhotep II claimed that from a speeding chariot he had hit four targets, set thirty feet apart, with such power that the arrows penetrated the targets' three inches of copper. Like other cavalry, war chariots were especially deadly against a retreating foe. Once an enemy is running away, his shield can no longer protect him, and he's totally vulnerable to arrow-fire, or indeed to being crushed beneath the wheels of a speeding chariot.
Mining

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## Game Info

Allows Workers to construct Mines to increase the  Production of map tiles, or cut down Forest features. Also gives access to the Well, that improves the  Food and  Production of Cities without Fresh Water.

## Historical Info

Mining is the process of extracting various useful substances from beneath the earth's surface. The earliest mined elements include copper, iron, diamonds, gold, silver, salt and coal. Since one can't eat any of that stiff (except for salt, of course, but you see where we're heading here), miners must be a part of a community that grows enough excess food to support them and their families.

The oldest mine yet discovered was found in Swaziland, Africa. It was dug some 40,000 years ago to mine ochre, a mineral used in burial ceremonies and for body art. Flint, a brittle and easily-sharpened mineral used by early man for scrapers, knives and arrowheads may have been the first item mined on a large scale in Europe. Flint mine shafts some 100 feet deep and dating back to the Neolithic Period (8000 - 2000 BC) have been discovered in France and England.

Modern miners employ a variety of methods to harvest a plethora of materials from under the ground. Coal miners sometimes pulverize the tops of entire mountains to extract the precious black mineral. In Africa, a few great mining companies have dug literally miles into the ground in search of diamonds. And companies are sinking mines everywhere - from the ocean's floor to the permafrost of the frozen north - in search of the most sought after liquid of all, petroleum.
Changelog

**Warning:** This page is out-of-date.

# What’s a change log?

A change log is a file which contains a curated, chronologically ordered list of notable changes for each version of a project.
Vox Populi has many changes and to place them all in one page is just not possible. Currently there are over 10,000 lines for just the current released changelogs, to place them in one document will severely tax the Wikia system.

The following is list of pages, one for each release, in reverse-chronological order, ie. newest at the top.

**Release**: A general code update that includes value changes or balancing issues.

**Hotfix**: A necessary quick fix for something that the previous release has introduced, Usually it is to rectify a game-breaking error.

**Type - YYYY-MM-DD**
* Release-2016-12-13
* Release-2016-12-05
* Release-2016-11-23
* Release-2016-11-17
* Release-2016-11-10
* Release-2016-11-06
* Release-2016-10-28
* Release-2016-10-24
* Release-2016-10-19
* Release-2016-10-12
* Hotfix - 2016-10-09
* Release - 2016-10-09
* Release - 2016-09-30
* Hotfix - 2016-09-19
* Release - 2016-09-18
* Release - 2016-09-12
* Release - 2016-09-02
* Release - 2016-08-18
* Release - 2016-08-12
* Hotfix - 2016-08-09
* Hotfix - 2016-08-08
* Release - 2016-08-08
* Release - 2016-08-02
* Hotfix - 2016-07-30
* Release - 2016-07-27
* Release - 2016-07-15
* Release - 2016-07-07
* Release - 2016-07-01
* Release - 2016-06-28
* Release - 2016-06-27
* Release - 2016-06-25
* Hotfix - 2016-06-15
* Release - 2016-06-14
* Release - 2016-05-21
* Release - 2016-05-14
* Release - 2016-04-23
* Release - 2016-04-09
* Release - 2016-04-05
* Release - 2016-03-23
* Release - 2016-03-12
* Release - 2016-03-08
* Release - 2016-03-07
* Release - 2016-02-24
* Release - 2016-02-22
* Release - 2016-02-17
Caravan

Introduced in Civilian

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## Game Info

A Caravan establishes a land-based Trade Route between a given city in your civilization and another one, yielding  Gold. Initially, the other city must be in a different civilization, but after building a Granary or Workshop in one of your own cities, your Caravans can deliver  Food or  Production to that location. Note that the resources shipped to the second city are not actually subtracted from those in the first city -- the Caravan effectively creates them on its own.

## Strategy

Once you assign a Caravan to a route, it cannot defend itself, so make sure the path remains clear of potential looters, such as enemies during wartime or Barbarians. Once created, a Caravan route cannot be changed or the Caravan halted, but after a fixed number of turns have passed (normally 30), you will be prompted to reassign the Caravan as desired. Caravan routes often have side-effects, such as distributing religious pressure in one or both directions.

## Historical Info

From time immemorial traders have used beasts of burden - from horses and mules to camels and llamas - to engage in long-range commerce. The first historical records of caravans date to around 1000 BC when camel trains brought gems, precious metals, incense and spices up the west coast of Arabia, linking India with Egypt, Phoenicia, and the Mesopotamian empires. Many caravan routes, such as the famous Silk Road from China to the Middle East, shaped history as surely as wars and beliefs. Although largely supplanted by motorized transport, pack caravans still operate across such inhospitable terrain as the fringes of the Sahara and Gobi deserts.
Emissary

Introduced in Civilian of the Classical era

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## Game Info

Receives Initiate Promotion for free, which grants 40  Influence from Diplomatic Missions. Move this unit to a City-State you are not at war with and conduct a Diplomatic Mission to receive  Influence.

Requires Paper to be used and only once the unit as been expended for influence in a city state it is possible to build another one.

## Strategy

The Emissary is the first diplomatic unit available to a player, and represents the early attempts at peaceful cooperation between civilizations. As the culture of diplomacy is, in the Ancient Era, still quite crude, the Emissary is not terribly effective. Earning only around 20  from a Diplomatic Mission, the Emissary has not yet mastered the art of statecraft, nor, unsurprisingly, the foreign languages of neighbouring city-states.

## Historical Info

Though the cheapest and earliest-available diplomatic unit, Emissaries are not terribly reliable as a source of steady Influence. Players should only use Emissaries to secure or maintain relations with a city-state you are already friendly or allied with. As such, it is best to use these units simply to augment your efforts to fulfill city-state quests.
Hand-Axe

Introduced in Archery The Barbarian unique unit.

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## Game Info

The Barbarians' replacement of the Chariot archer.

## Strategy

Stronger than an Archer, but limited by its one-hex range.

## Historical Info

The always-reliable axe has shaped human history as both a tool and a weapon. From the sharpened piece of flint tied with vine to a wooden stick, to the modern steel blade set in a machined handle, axes have been used in every age and every region of the world. Short-handled axes, such as the tomahawk, capable of being wielded one-handed, have been used in hunting and war by many primitive peoples; long-handled, broad-bladed axes, such as the Viking Dane axe or Japanese ono, were fearsome weapons in combat. Typically used in close combat, those such as the traditional battle axe deliver more cleaving power against a smaller target area, making it more effective than a sword against armor.
Great Engineer

Civilian

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## Historical Info

"Great Engineers" are the men and women who get things done. They construct the monuments, the roads, the information networks that improve the lives of those around them. They invent new processes for building high-rises or rolling steel; they dig canals; they irrigate deserts. They keep a civilization moving forward.

## Strategy

Great Engineers can construct the special Manufactory improvement, which, when worked, provides a lot of  Production for a city. The Great Engineer can also hurry production of a unit, building or Wonder in a city. The Great Engineer is expended when used in either of these ways.
StreamClan

Founded by Tyne, the group holds the original camp that the siblings made. Cats of StreamClan are water-capable and are known for their sleek builds and love of water. As such, these cats feast on what they can hunt either in the water or at the water's edge. They won't turn their noses at land prey - seeing it be a treat on the freshkill-pile.

Roleplay Page • StreamClan Cat Category • Join Requests • Territory • Rules

Leader
Carpstar (rp'd by Beau)
Deputy
Redcloud (rp'd by Ferk)
Medicine Cat
Dingoclaw (rp'd by Rainlegs)
Warriors
Divers
TBA
River Watchers
Morningclaw (rp'd by Beau)
Apprentices
Firepaw (rp'd by Beau)
Blackpaw (rp'd by Beau)
Queens and Kits
Littleflower (rp'd by Lightning)
Elders
Chanterellewhisker (rp'd by Ferk)
Perentieflower (rp'd by Ferk)
Crookedjaw (rp'd by Beau)
Pikeman

Melee Units of the Medieval era

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## Game Info

Specialized in defeating Knights and other mounted Units.

## Strategy

The Pikeman is a more powerful Spearman. It receives a bonus when fighting against mounted units, which makes it pretty much the only unit that can hope to stand up against a rampaging Knight. A Pikeman fortified in defensive terrain is a Knight's worst nightmare.

## Historical Info

A pikeman is a better-trained and armored spearman armed with a longer, sharper weapon. Unlike the shorter and lighter spear, a pike is almost always used two-handed. Historically pikemen were most effective against other infantry and cavalry, but as they lacked shields, they were quite vulnerable to archers.
Flight

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## Game Info

Unlocks the first airlifted and Air Units, and improves the yields of a number of Unique Improvements.

For civilizations which chose the Autocracy Ideology, gives access to the Prora, which greatly improves  Happiness in the Empire.

## Historical Info

Throughout history, man has dreamed of conquering the skies. Leonardo da Vinci's visions of flight are well-known, of course, and there were many other lesser visionaries as well. The early theorists looked at the natural masters of the air, birds, and they proposed machines that emulated their wing shape and flapping motions (ornithopters). But the early designers lacked the materials, engines, and knowledge of aerodynamics to bring their visions to life.

The study of aerodynamics was advanced over the 16th, 17th, 18th and 19th centuries by brilliant scientists like da Vinci, Galileo, Huygens, Newton, Bernoulli, Euler and Smeaton. In 1804 Englishman George Cayley flew a fixed-wing glider model, and in 1853 he created a full-scale model which carried his (reluctant) coachman in the first known manned glider flight.

In 1902 the Wright brothers constructed their own glider with an advanced wing shape. Unable to find an experienced manufacturer to construct a light gasoline-powered engine to their specifications, they designed and built their own. On December 17, 1903 the Wright flyer flew four times, at distances up to 852 feet. The years following the Wright brothers' breakthrough saw huge and rapid improvements in the technology of flying. By 1908 American Glenn Hammond Curtiss flew over 1 kilometer (approx. six tenths of a mile), and in 1909 Frenchman Louis Bleriot flew across the English Channel.

World War I saw huge advances in flight technology, especially in the weaponization of the air, with the creation of fighters and bombers. By the '20s pilots were regularly flying across the continents, and in 1927 Charles Lindberg completed the first nonstop solo flight across the Atlantic Ocean. World War II saw tremendous improvements in the speed, range, durability, and killing power of aircraft, and by the end of the war jet planes, continent-spanning high-altitude bombers and helicopters were in service.

In the modern era, air travel has become commonplace, with a journey from the United States to China - an impossible dream only 75 years ago - being now seen as notable mostly for its tediousness. And although the airborn terrorist attacks of September 11, 2001 have made air travel slightly more perilous, millions of people around the world still take to the air every day. Flight is here to stay.
Release-2016-12-13

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# Community Patch

* Adjusted AI unit purchasing and production logic (fixed a bug with operation purchasing as well)
* Fix for a few rare late-game CTDs
* Unit Pathfinder adjustments and optimizations
* Misc. bugfixes (github issues) and text corrections

# Community Balance Patch

* NWs:
	+ Palace of Culture and Science: gain votes from Vassals as well as DPs
* Units:
	+ Doubled Guided Missiles range, RCS now 100 (powerful punch - should be able to one-shot \*\*most units, but has a high investment cost).
	+ Evasion II now 80% (was 100%) (i.e. Stealth Bomber nerf)
	+ Bumped tank/panzer CS by 5
	+ Machine Gun and Bazooka RCS increased by 5
	+ XCOM CS reduced by 10
	+ Special Forces CS reduced by 5
	+ Paratrooper CS reduced by 10
	+ Increased Light Tank CS by 5, now requires aluminum instead of oil
Landmark

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## Game Info

Constructed by an Archaeologist from an Archaeological Dig.

* Effect:
	+ +4  Culture
	+ +1  Culture and  Gold for each era of difference between the era of origin of the archaeological site and the current era
	+ A temporary positive diplomatic modifier when built in other Civilization's territory.
	+ A City-State  Influence boost when built in City-State's territory.

## Strategy

Only on the predetermined Antiquity Sites can these Landmarks be constructed, you have to think before deciding what to do with each site. Keep in mind that a Landmark will only be useful to you if it's within your territory and close enough to a city to be worked; otherwise it's better to extract an Artifact from the Archaeological Dig.

What's more, when the dig is another civilization's territory, extracting an Artifact from it will lead to a diplomatic incident - they will rightfully insist that the Artifact belongs to them. On the other hand, if you build a Landmark in their territory (expending your Archaeologist), they will be grateful. This is also valid in the case of City-States - you will gain some  Influence with them if you built a Landmark on their territory.

## Historical Info

A Landmark is any magnificent artifact, structure, work of art, or wonder of nature that draws visitors to a location. Nelson's Column in London is a landmark, as is Mount Rushmore in the United States. Not every significantly sized object, however, is a landmark: the World's Largest Ball of Twine may never rise to that stature (though it might well be worth a visit).
Samurai

Melee Units of the Medieval era The Japanese unique unit.

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## Game Info

Powerful Medieval infantry Unit. Only the Japanese may build it. This Unit fights more effectively, gains more experience than normal, and helps produce Great Generals more quickly than the Longswordsman, which it replaces.

## Strategy

The Samurai are the Japanese unique unit, replacing the Longswordsman. It is more powerful as the Swordsman, generates more Great Generals, and gains more experience from combat.

## Historical Info

The Japanese samurai were arguably the best pre-gunpowder warriors since the Roman legions. Emerging in the 12th century, the samurai were a warrior caste sworn to follow the code of Bushido, which held bravery, honor, and loyalty above life itself. Samurai typically carried two swords, the single-edged katana and the shorter wakizashi, the latter used in the "seppuku" (suicide) ritual. These swords were far superior to the equivalent Western longswords, the Japanese weapons-makers having mastered the art of combining high- and low-carbon steel. Some also carried bow or spear, and later, firearms. Depending upon the era (and the samurai's wealth and status) a samurai might wear padded cloth, lacquered, or metal armor.
Replaceable Parts

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## Game Info

Unlocks the Rifleman, the main infantry Unit for the Age of Ideologies, with increased defense and Hit Points.

Also unlocks the Wire Service, the last diplomacy-focused Building of the game. To civilizations which chose the Order Ideology, gives access to the Kremlin, a powerful military-focused World Wonder which greatly increases the rate of production for Armor Units.

## Historical Info

Replaceable parts is a kind of manufacturing process by which many duplicate copies of an item are fabricated, each of them identical component parts. This process allows for a tremendous increase in the speed and profitability of manufacturing, which in turn helped fuel the Industrial Revolution of the 19th century.

One of the major impetuses for replaceable parts was the desire to issue firearms to soldiers. Originally, muskets were created by craftsmen, and each might differ slightly from the next - one craftsman might make his rifle slightly longer, while another might give his a larger or smaller trigger. For the individual this was not necessarily a problem - if his musket broke he could return it to the craftsman who first made it for repairs. Of course this was not feasible for an army with a thousand muskets.

However, if all were identical then a part from a broken musket could be used to repair another. Further, a soldier who had trained with one musket could pick up another and expect it to perform in much the same fashion, without having to get used to a new weapon's particular design features.

Now, almost every manufactured good on the planet is constructed of replaceable parts. Craftsmen have become artists, their wares too expensive for most average consumers.
Terrain

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## Terrain Potential

Below is a table with all terrain types and features and their potential:

\* The terrain tooltip indicates what forest/jungle/marsh tiles will turn into when cut/slashed/drained (respectively); very useful for planning

\*\*  Gold potential was 1 prior to *Brave New World* (see below)

\*\*\* varies whether Plains, Grassland, or Tundra
2 , 1  (Grassland)
1 , 2  (Plains)
1 , 1  (Tundra)

\*\*\*\* 3 with the Arabian unique building Bazaar

† Incan units ignore movement cost for hills

‡ Iroquois units move through friendly forest and jungle tiles as if a road was present
Mandekalu cavalry

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## Game Info

Powerful Medieval Mounted Unit, weak to Spearmen. Only the Songhai may build it. This Unit is not penalized when attacking Cities, unlike the Horseman which it replaces, and starts with the Raider promotion.

## Strategy

This is a Songhai unique unit, replacing the Horseman. This unit is stronger than the Horseman, and it gains a significant bonus when attacking cities. The Mandekalu Cavalry can move after attacking. Its speed makes it difficult for an enemy to build a defensive line before the Mandekalu Cavalry reaches the target

## Historical Info

Like their northern counterparts, Muslim armies also contained heavy cavalry units, similar in form and function to European knights. Like the Europeans, the Muslim knights too were from the upper reaches of society, possessing the best arms, armor and horses. The armor might be modified to reflect the differences in climate - even the most noble knight would quickly roast if wearing plate armor in a Middle East summer - but it still gave them a great advantage over other units on the battlefield. Historical accounts admit that Muslim knights were generally a match for their European opponents.
City-States

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Interacting with City States is different in Vox Populi. The option to gain Influence with Gold has been removed. Instead, the player can build Diplomatic Units, who can conduct a Diplomatic Mission in City State territory to gain Influence. Great Diplomats give the Player Influence by X amount and reduce other Players' by that X amount. You can use this to keep a CS to yourself. This is if you are using the City State Diplomacy mod:

https://forums.civfanatics.com/threads/city-state-diplomacy-mod-updated.392543/.

The Yields that a CS gives also depends on the CS. A Militaristic CS can give a Scout. A Relgious CS gives you Faith. Mercantile CSs still give Gold. Initial influence is also random. There is also a chance that you can start with 36 Influence for about 6 turns of Friendship with the CS.

Being Allied with a CS gives you more Gold and Science when send a TR to them.

You can see what rewards City States give by checking their screen; they can have up to 3 quests for you. And as usual, you can defeat Barbs next to their boarders or gift them Units about every 3 turns for influence.

Pledging to Protect requires you to be actively maintaining an army. You need to be in the top 60% of the world's military powers to actually be able to pledge to protect, as well as one of the following: can trade to CS, trading with the CS, or you are Allied to the CS. If you have 60%, have a PtP but suddenly lack one of these, a countdown begins at which point the PtP ends (just like <60% military countdown). Another benefit to Pledging to Protect is that the CS's City will gain 25% Defense boost.

You can also what rewards you get for bullying them. City States don't give Workers when **severely** threatened. Instead. Different CSs give yields depending what type they are and to your Capital: Food from Maritime, Production from Mercantile, Science from Militaristic, and Faith from Religious. Gold can taken from any CS you bully.

## Types of City States

### Maritime

Maritime CSs give Food to your Cities, though more to your Capital.

### Mercantile

Still give Luxuries and have 1 of the 3 unique CS Luxuries. They now also give some Gold to their Friends or Allies and Happiness as usual. You can keep the Luxury if you conquer them.

### Militaristic

Have access to some of the removed UUs that Civs with 2 UUs used to have (when Allied). They now give Science to their Friends or Allies.

## Tribute

You can still demand Gold, but unlike in the base game, you cannot demand a Worker from a City-State as Tribute. Instead, you can demand "Heavy Tribute", which is more difficult to demand than regular tribute but instead gives you yields based on the type of City-State in question. Mercantile City-States will give Production as their Heavy Tribute and Militaristic City-States will give Science.

## Unique Units

City States can still give the old unique units that they could before. Like in the base game, they can only give one of these, or from civilizations that aren't in the game. You also have to be allied with the City State. *Italics Text is what differences their are to the Unit.*
Economics

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## Game Info

Receive an additional Trade Route. Allows you to build the Windmill, increasing  Production.

## Historical Info

Economics is the study of money, or more precisely, the study of "the production, distribution and consumption of goods and services." While in older times goods might have been distributed via barter, for most of the last several thousand years money has been the medium of exchange.

Modern economics dates back to 1776, when Scottish philosopher Adam Smith published his seminal work, "The Wealth of Nations." In "Wealth," Smith argues that the free market is the most efficient of all means of assigning values to and distributing goods and services. A totally free market, Smith contends, will automatically produce the right amount of goods at the right price, that any government interference or regulation distorts the market, making it less efficient and more wasteful. Further, Smith was a big believer in self-interest, because when a person pursues his own self-interest, he automatically is promoting the good of society in general. In other words, Smith believes that pure capitalism is the best economic form available to a civilization.

Smith's works were not without their detractors, and many later economists have sought to modify his thesis, and some have repudiated them in their entirety. In the 19th century Karl Marx wrote "Das Kapital: Kritik der politischen Okonomie" (Capital: A Critique of Political Economy), in which he stated that the driving force of capitalism is the exploitation of labor by employers.

Smith is considered the father of modern capitalism, and Marx the father of communism. Their economic heirs have been fighting it out ever since.
Heavy Skirmisher

Archery of the Medieval era

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## Game Info

Powerful Medieval-Era mounted ranged unit, useful for harassment and hit-and-run tactics.

## Strategy

Heavy Skirmishers are powerful Medieval-Era units capable of rapid movement and deadly ranged attacks. Use them to harass the enemy and support your war effort, but be careful about letting them get caught alone.

## Historical Info

Mounted knights armed with lances proved ineffective against formations of pikemen combined with crossbowmen whose weapons could penetrate most knights' armor. The invention of pushlever and ratchet drawing mechanisms enabled the use of crossbows on horseback, leading to the development of new cavalry tactics. Knights and mercenaries deployed in triangular formations, with the most heavily armored knights at the front. Some of these riders would carry small, powerful all-metal crossbows of their own. Crossbows were eventually replaced in warfare by more powerful gunpowder weapons, although early guns had slower rates of fire and much worse accuracy than contemporary crossbows. Later, similar competing tactics would feature harquebusiers or musketeers in formation with pikemen (pike and shot), pitted against cavalry firing pistols or carbines.
Release-2016-10-24

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# Community Patch

* Bugfixes and performance improvements (github et. al.)
* Adjustments to the tactical AI, including embarkation/disembarkation logic during naval invasions
* Fixes for memory leaks and CTD when exiting game/to menu

# Community Balance Overhaul

## Balance

### Policies

#### Order

* free Public School now a free Research Lab

#### Industry

* Opener: Gold from constructing buildings reduced to 15 (Was 25)
* Division of Labor: Investment boost reduced to 10% (Was 15)

#### Imperialism

* Opener: moved embark/GG moves buff here, reduced to +1 (was +2)
* Martial Law: removed occupied production bonus, added +1 Happiness for Constabularies.
* Exploitation: added 'upgrade military units in CSs' to policy
* Military Tradition: Removed Great Admiral element, buffed to +4 science on military buildings.
* Exploration now Naval Tradition - generates Great Admirals 33% more quickly, and +1 Gold/Culture on Fishing Boats. Removed free Great Admiral.

#### Rationalism

* Opener: moved Empiricism bonus to opener
* Enlightenment: Golden Age moved here.
* Incrementing bonus for science when empire is happy now 2% (Was 1%)
* Scientific Revolution: now 15%/+3 (Was 10%/+2)

Empiricism: Scientist beakers now 20% stronger, foreign spies 25% weaker in owned cities.

### Religion

* Veneration now 1 per 2 (was 1 per 1)

Natural Wonders: Everlasting Youth (Fountain of Youth): now a flat +10 to all healing done by the unit (instead of march)
Writing

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## Game Info

Allows you to build the Library, a powerful  Science building, and the Scrivener's Office, which is required for city-state diplomacy.

## Historical Info

Writing is the art of recording information on material (paper, stone, clay, animal skins) so that others who look at the material can discern its meaning. Invented sometime around the fourth millennium BC, the earliest form of writing was "pictography," in which the writer draws little pictures representing the subject matter. This may work adequately for very simple subjects, but other methods become necessary when more esoteric topics are discussed. (Drawing a picture of a sheep may be easy, but how about a picture of a thousand sheep, or a picture of the sound a sheep makes when it falls off of a pyramid? Not so easy.)

Logography probably came after pictography. In logography, symbols stand for individual words. There's a symbol for sheep, and another symbol for a thousand sheep, and yet another symbol for the sound a sheep makes when falling off of a pyramid. However, a full language may have tens of thousands of words in it, and learning the symbol for each word may be problematic.

A phonographic system provides a unique symbol for each different-sounding word. "Sheep" would have a unique symbol, but "there," "their," and "they're" would all share the same symbol. This results in a smaller number of symbols to memorize, but also in greater chances of misunderstanding.

In an alphabetic system, the language provides a set of symbols (the alphabet) which represent the various sounds which may occur in a language. These symbols can be strung together to replicate any spoken word in the language. Theoretically, anybody who can spell should be able to accurately "sound out" any written word. This is the system used in the English language, and is generally believed (especially by English-speakers) to be the most useful and flexible writing system yet devised.
Atomic Theory

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## Game Info

Reveals Uranium and allows you to start working on the Manhattan Project, setting the stage for the production of nuclear weapons.

## Historical Info

Atomic theory of matter was first proposed in ancient Greece. The philosophers Leucippus and Democritus proposed that the physical world was composed of an infinite number of extremely small particles, or "atoms," which existed in a void, or vacuum. Atoms combine in different quantities and formations to create everything in existence, from air to gold to human flesh to the world beneath our feet. The men had of course no way to prove their theory, and it was rejected by later Greek philosophers such as Plato and Aristotle, who had what might be called a more spiritual view of existence. That view as adopted by the Church and most of Medieval Europe, and the atomic theory languished for millennia.

In the 17th century atomic theory began to make a comeback, as the brilliant Italian scientist Galileo expressed his belief in vacuums and scientists and philosophers tried to separate the religious/spiritual argument from the scientific. In 1658 the Irish chemist Robert Boyle performed a series of experiments on air, after which he concluded that all matter was composed of solid particles arranged into molecules, which combinations gave the matter its different properties. At the turn of the 18th century Isaac Newton further refined the atomic theory, and over the course of the next 100 years chemists made great advances in their knowledge of the composition and properties of matter.

In 1808 English chemist and physicist John Dalton published "A New System of Chemical Philosophy," which put the atomic theory on a truly scientific basis. It laid out a coherent picture of how elements combine to form compounds and attempted to provide physical proof of the existence of atoms. By 1869 Russian Dmitry Mendeleyev created a system to arrange the known elements according to their atomic weight in a "periodic table," and over the next decades human knowledge of the properties of matter grew exponentially.

In 1895 the German Wilhelm Rontgen discovered X-rays, and in 1896 Frenchman Henri Becquerel discovered radioactivity in uranium. Their work was further advanced by French pioneers Marie and Pierre Curie later in the decade. These would lead to radical alterations/refinements in the basic atomic theory.

This research would continue into the 20th century with great success, eventually resulting in various world-shaking practical applications like the x-ray machine and the atom bomb, to name two. Leucippus and Democritus probably would be astonished at where their theory has led their scientific heirs.
Mobile Tactics

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## Game Info

Allows you to build the Mechanized Infantry, the Bazooka and the Helicopter gunship, three powerful lategame light Units capable of adapting to a variety of battle scenarios at a lower price.

## Historical Info

Mobile tactics are strategies implemented by military forces to allow for quick, highly maneuverable units to get in and out of battle without becoming mired in an ongoing engagement. Mobile tactics are often used by irregular or guerrilla units who specialize in hit-and-run attacks aimed at disorienting larger forces.
Penicillin

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## Game Info

All Workers receive the Fallout Reduction Promotion, which reduces the amount of damage they take while scrubbing Fallout. Allows you to build the Mercenaries, the final mercenary Unit unlocked by finishing the Authority policy tree. Also allows you to build the Medical Lab, a building which speeds the  growth of your Cities.

## Historical Info

Penicillin is a group of antibiotics derived from a certain fungus. Antibiotics fight and kill bacteria, tiny life-forms, some of which - plague, syphilis, and leprosy, to name but three - are quite detrimental to human health and well-being. It is believed that the use of a primitive form of penicillin dates back to medieval times, when moldy bread was employed to treat suppurating wounds. The scientific discovery of the antibiotic is attributed to Alexander Fleming in 1928, with the first official medical use some two years later by pathologist Cecil George Paine. As its use has grown, some bacteria have developed a tolerance for penicillin and a wide range of other antibiotics have been invented to deal with the new drug-resistant strains. Still, penicillin and its heirs remain important weapons in the physician's unending battle with the deadly menace of bacteria. In the later half of the 20th century bacteria becomes useful in Genetic Engineering to create new Bio technology products such as Bacteria that can clean up an oil spill.
Advanced Ballistics

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## Game Info

Unlocks the Missile Cruiser and Rocket Artillery to gain an edge in long-range battles, and the Modern Armor and Mobile SAM to dominate continental warfare against Armor and Air Units.

## Historical Info

Ballistics is the science of shooting or throwing projectiles great distances with great precision. Advanced ballistics is more of the same, with the distances increased to continent-spanning scale. Modern artillerists can shoot explosive rounds dozens of miles with great accuracy, and missiles can be fired at precise targets half-way around the planet. When embellishments like GPS and laser guidance are included, there is virtually no target anywhere in the world that can't be hit by some weapon somewhere. Whether this is a good thing is open to debate; it largely depends upon whose finger is on the firing button.