Warlock Invocations

At 2nd level a Warlock learns their first Invocation.  Unlike normal spellcasters, warlocks know only a handful of spells, but they can use them at will. Each Invocation has a level, which is the spell-like ability’s effective spell level.  A Warlock must be at least twice the level of the Invocation before he can select it. Any saving throw allowed by an Invocation is equal to 10 + ½ the Warlock’s Level + the Warlock’s Cha modifier and his caster level is equal to his Warlock level.

Shape Invocations and Essence Invocations are a special type of invocation that modify the warlock’s Eldritch Blast.  Shape Invocations modify the shape of the blast, either by extending the range, or by turning it into an area effect. An Eldritch Blast can only be modified by one Shape Invocation at a time.

Essence Invocations instead change the essential nature of the blast.  This may change the damage type, or add on additional effects. If an Essence Invocation has a spell school, then the Eldritch Blast’s spell school changes to match it.  Like Shape Invocations, only one Essence Invocation can modify a given Eldritch Blast.  Both a Shape and Essence Invocation can be used on the same Eldritch Blast though.

He must meet the prerequisites and his warlock level must be at least twice the level of the invocation. Unless otherwise noted, Invocations work as the spell that they replicate, and follow all of the normal rules for casting time, duration, saving throw, etc.

At 4th level, and every even level thereafter, a Warlock learns another invocation.

## **1st Level Invocations**

### Baelfire

**Level**: 1

**School**: Evocation [fire]

**Prerequisites**: None (essence)

**Saving Throw**: Reflex partial

A Baelfire Eldritch Blast deals fire damage.  If the Eldritch Blast deals damage, the target must make a reflex save to avoid catching on fire.

### Caustic

**Level**: 1

**School**: Evocation [acid]

**Prerequisites**: None (essence)

**Spell Resistance** no

A Caustic Eldritch Blast deals acid damage.

### Channel Patron's Visage

**Level**: 1

**School**: Transmutation (polymorph)

**Prerequisites**: Disguise 2

You transform your visage to something akin to that of your patron.  This grants you a +4 bonus to Intimidate and Disguise checks and a bite natural attack.  The visage you gain looks different to everyone, and subtly shifts constantly. You can dismiss this or reform it at will.  This otherwise functions as face of the devourer.

### Eldritch Armor

**Level**: 1

**School**: Conjuration (creation) [force]

**Prerequisites**: None

You can manifest armor of force around you.  This functions as mage armor; though the armor bonus increases by +1 for each 4 levels of Warlock the caster possesses.

### Eldritch Spear, lesser

**Level**: 1

**School**: None

**Prerequisites**: None (shape)

This invocation increase the range of Eldritch Blast from 30 feet to 60 feet.

### Eldritch Touch

**Level**: 1

**School**: None

**Prerequisites**: None (shape)

This shape invocation allows the warlock to deliver their Eldritch Blast as a melee touch attack instead of a ranged touch attack.

### Electrified

**Level**: 1

**School**: Evocation [electricity]

**Prerequisites**: None (essence)

**Saving Throw**: Fortitude partial

An Electrified Eldritch Blast deals electricity damage.  If the Eldritch Blast deals damage, the target must make a fortitude save or become fatigued for 1d4 rounds.  This has no additional effect on a target already fatigued.

### Forget Darkspeech

**Level**: 1

**School**: Enchantment (compulsion) [mind-affecting]

**Prerequisites**: Linguistics 2

The myths that there was a fundamental root language in which all others are built upon is given further credence by this invocation.  You can strip a creature’s ability to use any trace of the ancient tongue and render them incapable of understanding language. This functions as aphasia.

### Frightening Blast

**Level**: 1

**School**: Necromancy [fear, emotion, mind-affecting]

**Prerequisites**: Intimidate 2 (essence)

**Saving Throw** Will partial; **Spell Resistance** yes

A Frightening Blast is infused with pure terror.  A creature that takes damage from the Eldritch Blast is affected by cause fear.  This Invocation cannot be used with a Shape Invocation that targets more than one creature.

### Hoarfrost

**Level**: 1

**School**: Evocation [cold]

**Prerequisites**: None (essence)

**Saving Throw**: Fortitude partial

A Hoarfrost Eldritch Blast deals cold damage.  If the Eldritch Blast deals damage, the target must make a fortitude save or take an additional amount of non-lethal damage equal to the number of damage dice of the Eldritch Blast.

### Lesser Darkspeech

**Level**: 1

**School**: Divination

**Prerequisites**: Linguistics 2

Some believe that all languages flow from an original dark tongue; forgotten in aeons past.  You learn just enough of this to understand any spoken or written language. This functions as Comprehend Languages.

### Maddening Joke

**Level**: 1

**School**: Enchantment (compulsion) [mind-affecting]

**Prerequisites**: Perform (comedy) 2

Your patron has told you truths that have nearly broken down your mind.  To cope you laugh it off, and can force others to do the same. Or attempt to. You can cast hideous laughter; though unlike the spell, targets have a 50% chance of a nervous laughter, and a 50% chance of screaming violently as fear fills their mind.

### See Aura

**Level**: 1

**School**: Divination

**Prerequisites**: None

You can see the alignment auras of creatures and objects.  You can cast detect evil/good/chaos/law at will.

### Shattershield

**Level:** 1

**School:** Abjuration

**Prerequisites**: None

You can manifest a shadowy disc of force to protect you. This functions as Shield; but when subject to a critical hit during it's duration, the Shield shatters, dealing 1d4 points of piercing damage per 2 warlock level(s) in a 5ft radius around the caster; and ending the Invocation.

### Slumber

**Level**: 1

**School**: Enchantment

**Prerequisites**: None

You can put creatures to sleep. This functions as the witch hex of the same name.  Use your warlock level in place of your witch level, and Charisma in place of Intelligence.

### Unlucky

**Level:** 1

**School:** Necromancy

**Prerequisites:** None

All creatures within 30ft of the Warlock take a -1 penalty to all saving throws; including the Warlock themselves and their allies. This penalty increases by 1 for every 6 levels the Warlock possesses to a maximum penalty of -4. This ability can be suppressed as a full-round action.

### Weapons of the Dark

**Level**: 1

**School**: Illusion (shadow)

**Prerequisites**: None

You can draw a weapon from the shadows.  This takes the same amount of time as drawing a normal weapon, but the weapon is only quasi-real and otherwise functions as shadow weapon.  This weapon only disappears when you let go of it (after the attack is resolved if the weapon is thrown) or if it is dispelled or suppressed.

## **2nd Level Invocations**

### Breath Beyond (Sp)

**Level:** 2

**School**: Conjuration (creation)

**Prerequisites**: None

Smoke or vapor constantly streams from your mouth when you speak, and your nose when you breathe.  You can take a deep breath and exhale a cloud of smoke or fog that functions as fog cloud.

### Breath of Madness (Sp)

**Level**: 2

**School:** Illusion (figment)

**Prerequisites**: Breath Beyond

When you use Breath Beyond, the barriers between you and your patron’s realm thins.  Its servants can be heard and sometimes seen in the mist. Creatures within the fog must make a Will save or take 1d2 points of Wisdom damage and gain the shaken condition.  They remain shaken until they leave the mist. This otherwise functions as haunting mists.

### Cursed Wound (Sp)

Level: 2

**School:** Necromancy [curse]

**Prerequisites**: None

This functions as the witch’s hex of the same name. Use your warlock level in place of your witch level, and your Charisma in place of Intelligence.

### Darkvision (Sp)

Level: 2

**School:** Transmutation

**Prerequisites**: None

You can see through darkness.  You gain darkvision 60’. If you already have darkvision, increase the range by 30’.

### Eldritch Breath (Sp)

**Level**: 2

**School:** None

**Prerequisites**: None (shape)

**Saving Throw**: Reflex half

You exhale the energies of your Eldritch Blast into a cone.  You create a 15’ cone shaped burst originating from yourself.  Those that fail their save take your Eldritch Blast damage. If you also have the Lesser Eldritch Spear Invocation this creates a 30’ cone instead.

### Eldritch Spear, greater (Sp)

**Level:** 2

**School:** None

**Prerequisites**: Lesser Eldritch Spear (shape)

This invocation increase the range of Eldritch Blast from 30 feet to 120 feet.

### Hideous Blow (Sp)

**Level:** 2

**School:** None

**Prerequisites:** None

This shape invocation allows a warlock to channel their Eldritch Blast into a weapon.  When using this invocation you can deliver the Eldritch Blast through any weapon you are wielding as part of a melee attack.  If the attack is successful, you deal weapon damage as normal, as well as the damage from your Eldritch Blast, and the target is affected by any Essence Invocations used as part of the Eldritch Blast.

### Lipstich (Sp)

**Level**: 2

**School**: Necromancy

**Prerequisites**: None

You can sew mouths shut.  You can cast lipstich.

### Mar Figure (Sp)

Level: 2

School: Transmutation [curse]

Prerequisites: None

With a touch, you can vandalize the appearance of a portrait, statue, or even a person’s face.  This functions as disfiguring touch, except that you can affect the likeness of a person just the same, causing it to appear equally disfigured.

### Poison Mastery (Sp)

Level: 2

School: Transmutation [poison]

Prerequisites: Poison Use class feature

You can alter your poisons to be extremely fast acting.  When delivering a poison directly (such as by using a poisoned weapon, directly applying a contact poison to someone, blowing an inhaled poison in someone’s face, or force feeding someone an ingested poison), the target is subject to accelerate poison.

### Sever Senses (Sp)

Level: 2

School: Necromancy

Prerequisites: None

You can strip from a creature one of their senses.  You can inflict someone with the blinded or deafened condition.  Alternatively, you can sever the sense of smell, touch, or taste.  If you sever the target’s sense of smell, they cannot use the scent ability (but are immune to sent based effects such as stinking cloud or a stench aura).  If you sever the target’s sense of touch, they cannot feel tactile sensations, take a -2 penalty to Strength or Dexterity based skills, and suffer a 20% failure chance on spells with somatic components.  If you sever taste, they cannot taste things. This otherwise functions as blindness/deafness and can be removed via remove blindness/deafness (even if you sever smell, touch, or taste).

### Unnatural Vigor (Sp)

Level: 2

School: Necromancy

Prerequisites: None

Your patron has bestowed you with additional health.  You gain 1 temporary hit point per caster level. These temporary hit points stack with most other sources of temporary hit points, and are depleted first, even before other temporary hit points.  Other sources of temporary hit points that function in this way (such as a telekineticist’s Force Ward) do not stack with Unnatural Vigor. These temporary hit points replenish at a rate of 1 per minute. This ability counts as false life.

### Vomit Swarm (Sp)

Level: 2

School: Conjuration (summoning)

Prerequisites: None

You can vomit forth a swarm as per the spell.

## **3rd Level Invocations**

### Baelful Speed (Sp)

Level: 3

School: Transmutation

Prerequisites: None

You accelerate yourself and allies.  You can cast haste at will. Warlocks with this Invocation should be cautious though; by taking life so fast, you reach your inevitable doom all the faster.

### Bleed for your Master (Sp)

Level:3

School: Enchantment (compulsion) [mind-affecting]

Prerequisites: Familiar

You can force your familiar to take damage for you.  This works as the spell of the same name with the following exceptions.  Your familiar is not shaken by this act. Instead it becomes enraged as the rage spell.  As a vessel of your patron, it does not take kindly to such disrespect. While enraged in this way, you cannot cast this spell.  Instead, your familiar gains the ability to cast this spell, treating you as the familiar.

### Create Grave (Sp)

Level: 3

School: Conjuration (creation)

Prerequisites: None

You dig someone’s grave for them.  This functions as create pit, except when the duration expires, any creature in the pit must make another Reflex save or be pinned.  The DC of the Escape Artist check or combat maneuver check to break free is equal to the spell save.

### Devilsight (Sp)

Level: 3

School: Transmutation

Prerequisites: Darkvision

You can see through all forms of darkness.  You gain the see in darkness special ability.

### Distorted Movements (Sp)

Level: 3

School: Illusion (glamer)

Prerequisites: Acrobatics 6

Your movements are distorted and blurry.  You gain Wind Stance as a bonus feat. This counts as a blur spell-like ability, and as such you lose the benefits while being observed with true seeing or in an area of anti-magic.  If dispelled, you can reactivate this by simply moving more than 5 feet (as per the feat).

### Eldritch Burst (Sp)

Level: 3

School: None

Prerequisites: None (shape)

Saving Throw: Reflex half

Instead of firing a blast of energy at a single target, you hurl an explosion.  Instead of making a ranged touch attack, this invocation creates a 10’ radius burst centered anywhere within 30’.  Those that fail their save take your Eldritch Blast damage. If you also have Lesser Eldritch Spear or Greater Eldritch Spear Invocations you may center this burst anywhere within 60’ or 120’ respectively.

### Eldritch Darkness (Sp)

Level: 3

School: Illusion [darkness]

Prerequisites: None (essence)

Your Eldritch Blast comes is infused with shadows and darkness.  If the target of your blast takes damage, they are affected by a darkness spell.  If you use a Shape Invocation that creates an area, instead the area of the blast is affected by darkness.  This Invocation can be used to counter or dispel light spells of 3rd level or lower.

### Eldritch Leap (Sp)

Level: 3

School(s): Conjuration, Evocation

Prerequisite: None

As a move-equivalent action, a Warlock can teleport to an unoccupied space they can see, without provoking attacks of opportunity. They can teleport up to 10 feet per warlock level they possess. (Similarly to the Arcanist's Dimensional Slide) When they teleport in this manner, they create a line of harmful eldritch energy between their starting and landing point. Enemies caught within this line take damage equivalent to the Warlock's Eldritch Blast (Unmodified by any invocations). Enemies caught within the line may also make a reflex save (DC 10+ CHA mod + 1/2 Warlock Lv). A successful save causes the enemy to take only 1/2 damage. Once a Warlock teleports using Eldritch Leap, they cannot do so again for 1d4+1 round(s) afterwards.

### Eldritch Line (Sp)

Level: 3

School: None

Prerequisites: None (shape)

Saving Throw: Reflex half

You create a line of eldritch energy instead of a single blast.  You create a 30’ line originating from you. Those that fail their save take your Eldritch Blast damage.  If you also have the Lesser Eldritch Spear Invocation this creates a 60’ line instead.

### Evil Eye (Sp)

Level: 3

School: Necromancy [curse]

Prerequisites: None

This functions as the witch hex of the same name. Use your warlock level in place of witch level, and Charisma in place of Intelligence.

### False Comfort (Sp)

Level: 3

School: Necromancy

Prerequisites: None

You offer comfort to a creature suffering an affliction only to cause it to flare.  You can cast aggravate affliction as a touch attack. If the target is not hostile, you can attempt a Bluff check to disguise this ability as a genuine attempt at comforting them.  If you succeed at your Bluff by 5 or more, you completely disguise this spell-like ability don’t appear to have caused their affliction to flare up.

### Forceful Blast (Sp)

Level: 3

School: None

Prerequisites: None (shape)

Your Eldritch Blast is an intense blast that can topple or push back foes.  If the target of your Eldritch Blast takes damage, they are subject to a Bull Rush or Trip combat maneuver.  Use your Caster Level in place of your Base Attack Bonus, and your Charisma in place of Strength for this combat maneuver.

### Infuse Weapon (Sp)

Level: 3

School: Transmutation

Prerequisites: None

You can peel open a weapon held to create an extradimensional space big enough to fit a wand, rod, or staff.  This functions as weaponwand (for wands) or aroden’s spellsword (for rods or staves) except that the wand, rod, or staff remains in the weapon until either this ability is used again on the same weapon (or either spell is cast on the weapon) or another creature wields the weapon (causing the effect to end).

If you use this ability on a weapon while currently affected by another instance of this ability, or on a weapon affected by weaponwand or aroden’s spellsword, the previous ability or spell immediately ends (ejecting the wand, rod, or staff as described in those spells).

### Misfortune (Sp)

Level: 3

School: Necromancy [curse]

Prerequisites: None

This functions as the witch hex of the same name. Use your warlock level in place of witch level, and Charisma in place of Intelligence.

## **4th Level Invocations**

### Baelfire Aura (Sp) Edit

Level: 4

School: Evocation [fire]

Prerequisites: Baelfire Blast (essence)

Instead of just channeling Baelfire into an Eldritch Blast, you channel it into yourself.  When using Baelfire Blast (or Greater Baelfire Blast) you gain the benefits of flaming aura (subsequent uses of Baelfire Blast function as subsequent castings of flaming aura).

### Befuddling Blast (Sp)

Level: 4

School: Enchantment (compulsion) [mind-affecting]

Prerequisites: None

Saving Throw Will negates; Spell Resistance yes

Your Eldritch Blast causes confusion in its targets.  Any creature that takes damage from your Eldritch Blast is affected by confusion.

### Glimpse of Madness (Sp)

Level: 4

School: Enchantment (compulsion) [mind-affecting]

Prerequisites: None

You can drive others mad by showing them a glimpse of your patron’s true form.  You can cast confusion at will.

### Grasping Blast (Sp)

Level: 4

School: Conjuration (creation)

Prerequisites: None (essence)

Spell Resistance no

Rubbery black tentacles erupt from your Eldritch Blast to hold your target in place.  This functions as black tentacles except that the range and area is limited by your Eldritch Blast.  If you do not use a shape infusion to change the shape of the blast, then the black tentacles effect only a 5’ square occupied by the creature targeted by this blast (your choice if the target takes up multiple squares).

### Greater Shattershield (Sp)

School: Abjuration

Prerequisite: Shattershield

You manifest a greater shield of force around yourself in times of great distress. This functions as emergency force sphere; though it can only be manifest once every 1d4+1 round(s). It shatters if broken from outside sources of damage. If an enemy destroys the shield; it inflicts 1d6 points of piercing / slashing damage per 2 warlock level(s) around the shield in a 10ft radius;

### Hidden in Harm (Sp)

Level: 4

School: Illusion

Prerequisites: Stealth 8

You can turn yourself invisible as per greater invisibility. If another creature uses magic to see through your invisibility (such as with true seeing, see invisibility, glitterdust, tar and feather token, etc...) your greater invisibility is immediately dispelled. Activating this ability causes the Warlock to take hit point damage equal to their Class level. A Warlock cannot re-activate this ability for 1d4+1 rounds after the effect ends.

### Hoarfrost Aura (Sp)

Level: 4

School: Evocation [cold]

Prerequisites: Hoarfrost Blast

Instead of just channeling the Hoarfrost into your Eldritch Blast, you channel it into yourself.  When using Hoarfrost Blast (or Greater Hoarfrost Blast) you gain the benefits of frosty aura (subsequent uses of this Invocation function as subsequent castings of frost aura).

### King’s Castle (Sp)

Level: 4

School: Conjuration [Teleportation]

This invocation is invaluable to the warlock who finds himself in a dangerous spot, trapped in melee with allies too far to lend aid. When this invocation is used, the Warlock switches places with a willing ally within 120 feet. That ally may make a free melee attack at his full BAB against an enemy within reach after he switches with the warlock.

### Lesser Pact (Sp)

Level: 4

School: Enchantment (compulsion) [language dependent, mind-affecting, curse]

Prerequisites: Linguistics 8

You can write up a contract and bind another character to service.  You must spend 10 minutes per HD of the target writing up complex legal language that ensnares them into service.  Once complete, you can enact the contract at any point, casting lesser geas on the target. Enacting the contract takes 1 round, and the target is entitled a will save unless they themselves sign the contract.

### Mischievous Shadow (Sp)

Level: 4

School: Necromancy (haunted) [emotion, fear, mind-affecting]

Prerequisites: None

You can cast mischievous shadow.

### Otherworldly Screech (Sp)

Level: 4

School: Evocation [sonic]

Prerequisites: None

You let loose a screech that can shatter souls and obliterate objects.  This functions as shout except that it can only target one creature or object within 30’.

### Overloaded Blast (Sp)

Level: 4

School: None

Prerequisites: Eldritch Burst (shape)

You store Eldritch Energy within yourself until it explodes outward.  This functions as detonate except that it deals your Eldritch Blast damage, and applies any effects of Essence Invocations to those that take damage within 30’.

### Step Through Space (Sp)

Level: 4

School: Conjuration (teleportation)

Prerequisites: None

Our simple notions of Euclidean geometry are quite flawed, and this practice shows that.  You can teleport up to 2x your movement speed as if by dimension door as a move action. This ability otherwise functions as dimension door.

### Undead Servant (Sp)

Level: 4

School: Necromancy [evil]

Prerequisites: None

You can raise a single skeleton or zombie.  Multiple castings of this Invocation cause any previously created skeleton or zombie to immediately crumble to dust.  This otherwise functions as animate dead.

### Wings of Darkness (Sp)

Level: 4

School: Illusion (shadow)

Prerequisites: None

You grow shadowy wings made from the substance of the Plane of Shadow.  This functions as a constant overland flight.

## **5th Level Invocations**

### Alignment Sight (Sp)

Level: 5

School: Divination

Prerequisites: See Aura

Your ability to see the alignments of others improves.  You have aura sight as a constant spell-like ability.

### Bleed For Me (Sp)

Level: 5

School: Conjuration (teleportation)

Prerequisites: None

Saving Throw Will negates; Spell Resistance yes

You can ready an action to switch places with another creature upon being attacked.  You designate a creature within close range of you as the target of this effect. If you are attacked or targeted by a spell that deals damage this readied action goes off.  You and the target switch places as if by hostile juxtaposition.

### Commune with Patron (Sp)

Level: 5

School: Divination

Prerequisites: None

You can speak directly with your patron in all their terrible glory.  This functions as contact other plane except that you always contact your patron (Outer Plane, demigod), and as such, subsequent answers to the same question are likewise the same.  You add your Warlock level to the Intelligence check to avoid Intelligence and Charisma decrease.

### Darkspeech (Sp)

Level: 5

School: Divination

Prerequisites: Lesser Darkspeech, Linguistics 10

Not only do you understand all languages, you can speak them as well.  Unless you chose to use particular language, you can speak and write in darkspeech.  All creatures with a language can understand darkspeech, and any creature that can read can read darkspeech.  Writing in darkspeech retains the magic of this ability, and if dispelled or suppressed, will turn into nonsensical gibberish. This counts as tongues.

### Distorted Movements, greater (Sp)

Level: 5

School: Illusion (glamer)

Prerequisites: Distorted Movements

The blurry effects of your movement are even greater when you move fast.  You gain Lightning Stance as a bonus feat. This counts as a displacement spell-like ability, and as such you lose the benefits while being observed with true seeing or in an area of anti-magic.  If dispelled, you can reactivate this by simply taking two actions to move, or the withdraw action (as per the feat).

### Eldritch Chain (Sp)

Level: 5

School: None

Prerequisites: None (shape)

Your Eldritch Blast leaps from target to target. When you hit a target, you can attempt a ranged touch attack against an additional target that is within 30 feet of the first. Each additional attack originates from the previous target, which could alter cover and other conditions. Each additional target takes 1d6 fewer points of damage than the last (for example, 3d6 becomes 2d6), and you can’t chain the blast back to a previous target.

You can continue chaining your blasts until a blast misses or fails to deal damage, or until your blast is reduced to a single damage die.

### Eldritch Rush (Sp)

Level: 5

School: Transmutation

Prerequisites: Hideous Blow (shape)

You launch yourself forward with shadowy after images following you.  This functions as greater bladed dash. One attack you make applies your Eldritch Blast (as per Hideous Blow), but the rest of the attacks all deal normal weapon damage.

### Harrowing Curse (Sp)

Level: 5

School: Necromancy [curse]

Prerequisites: None

This functions as the witch’s hex of the same name.  Use your warlock level in place of your witch level and your Charisma in place of Intelligence to determine its effects.

### Imbue Invocation (Sp)

Level: 5

School: Evocation

Prerequisites: Any Invocation that is not a Shape or Essence Invocation

You can bestow another creature with some of your terrible power.  This ritual takes 10 minutes and requires the target to be present the whole time.  Upon completion, you gift them with the ability to use one of your Invocations that is not a Shape or Essence Invocation.  For Invocations that require an action to activate, they possess the Invocation until they activate it. For Invocations that are always active, the target gains the benefits of the Invocation for 1 day, or until you revoke it.  While they are in possession of the Invocation you cannot use it yourself.

### Impart Will of the Patron (Sp)

Level: 5

School: Transmutation

Prerequisites: None

You call forth the will of your patron to inhabit a non-intelligent permanent magic item.  This functions as Impart Mind. You may still spend additional diamond dust to increase the roll for random properties, but you do not need to expend the initial 1,000 gp worth as this is a spell-like ability.  If the item gains the ability to cast a spell select randomly from the Invocations that you possess of the appropriate level. The item gains the original version of the spell (if it has one). It cannot gain a Shape or Essence Invocation.  If you do not possess a valid Invocation of the appropriate level, reroll this result.

The will of your patron lasts until you dismiss this ability, or until you cast this again.  Since the mind imparted into the item is not your own, but that of your patron, its alignment matches your patron.  Unless you are an ex-warlock, personality conflicts do not occur.

### Magic Sight (Sp)

Level: 5

School: Divination

Prerequisites: See Magic

You improve your ability to see into the magical auras of spells and magic items.  You has arcane sight as a constant spell like ability. Like with See Magic, you can use Use Magic Device in place of Spellcraft when identifying magic items.

### Spell Resistance (Sp)

Level: 5

School: Abjuration

Prerequisites: None

You passively gain Spell Resistance equal to 12 + your Caster Level. You can raise or lower this resistance at will as a standard action.

### Telekinesis (Sp)

Level: 5

School: Transmutation

Prerequisites: None

You can telekinetically lift and move things. You can cast telekinesis.

### Vampiric Blast (Sp)

Level: 5

School: Necromancy

Prerequisites: Unnatural Vigor (essence)

A Vampiric Blast refills your Unnatural Vigor.  You regain a number of temporary hit points equal to the damage dealt by this blast, up to the maximum supplied by Unnatural Vigor.

## **6th Level Invocations**

### Borrowed Parts (Sp)

Level: 6

School: Transmutation

Prerequisites: None

You can graft dismembered body parts onto yourself.  This functions as temporary graft except that the duration is permanent (you are still limited to one body part at a time).

### Consume Magic (Sp)

Level: 6

School: Abjuration

Prerequisites: Spellcraft 12

You can devour magical energies to reinvigorate yourself.  You can cast dispel magic at will. If you successfully dispel a spell or magic item you gain a number of temporary hit points equal to the level of the spell or ½ the caster level of the item. You do not gain temporary hit points from your own invocations.

### Cosmic Blast (Sp)

Level: 6

School: None

Prerequisites: None (essence)

Saving Throw Fortitude partial; Spell Resistance yes

Your Eldritch Blast is infused with cosmic energies.  Any creature that takes damage from this blast must make a Fortitude save or become sickened for 1 round per caster level and emit a 10-ft aura of cosmic energy.  Any creature within this aura who is not already sickened must make a Fortitude save or become sickened for 1 round per 2 caster levels. This otherwise functions as cosmic ray.

### Destructive Blast (Sp)

Level: 6

School: Transmutation

Prerequisites: None (essence)

Saving Throw Fortitude half (object); Spell Resistance yes

Your Eldritch Blast takes on a green hue and only leaves ash behind.  If the target succeeds at its saving throw, it only takes half damage from your blast.  Regardless of it succeeds or fails its saving throw, if it is reduced to 0 hit points by your blast, it turns into a pile of dust as per disintegrate. You can also use this invocation on objects for the same effect as disintegrate.

### Eldritch Darkness, greater (Sp)

Level: 6

School: Evocation [darkness]

Prerequisites: Eldritch Darkness (essence)

Your Eldritch Blast creates an area of supernatural darkness.  This functions as Eldritch Darkness except it creates a deeper darkness effect.  This Invocation can be used to counter or dispel light spells of 6th level or lower.

### Gift of Insight (Sp)

Level: 6

School: Enchantment (compulsion) [mind-affecting, fear, emotion]

Prerequisites: Intimidate 12

You impart some insight on a target, reminding them of all of the terrible things in this world to fear.  You can cast phobia at will.

### Greater Darkspeech (Sp)

Level: 6

School: Transmutation

Prerequisites: Darkspeech, Linguistics 12

You’ve mastered this prime language so much so that your very thoughts can be used to communicate.  You have telepathy (as the spell) out to a range of 10 feet per 2 caster levels.

### Greater Pact (Sp)

Level: 6

School: Enchantment (compulsion) [mind-affecting, language dependent, curse]

Prerequisites: Lesser Pact, Linguistics 12

You can create an even more binding contract.  This works like lesser pact, except that it requires 1 hour per HD of the target to create, and functions as geas/quest rather than lesser geas.  The target is still entitled a Will save unless they personally sign.

### Putrid Breath (Sp)

Level: 6

School: Necromancy [disease, evil]

Prerequisites: Breath Beyond

When you use Breath Beyond the cloud also acts as a plague storm.

### Restless Slumber (Sp)

Level: 6

School: Enchantment

Prerequisites: Slumber

This functions as the witch hex of the same name.  Use your warlock level in place of your witch level, and Charisma in place of Intelligence.

### Step Through Darkness (Sp)

Level: 6

School: Illusion (shadow) [shadow]

Prerequisites: None

You can step along the borders of the Plane of Shadow as easily as you walk down a street.  You can use shadow walk at will.

### Swarmform (Sp)

Level: 6

School: Transmutation

Prerequisites: Vomit Swarm

The insects under your control are not only vomited forth, but are constantly crawling under your skin.  Their outline can be occasionally seen crawling about just beneath the flesh. You can command these insects to begin devouring your flesh and organs, casting your consciousness into them.  This functions as swarm skin.

### Strength of the Master (Sp)

Level: 6

School: Transmutation

Prerequisites: None

You channel your patron’s power into yourself and your physical form becomes more powerful, and your combat prowess increases.  You can cast transformation, but you lose access to Invocations in addition to spellcasting (if you have spellcasting from another class).

### Taskmaster (Sp)

Level: 6

School: Enchantment (compulsion) [mind-affecting]

Prerequisites: Intimidate 12 or Diplomacy 12

Your word has a commanding tune to it.  You can cast dominate person at will. You can only have one creature dominated at a time.  If a creature succeeds at its saving throw, it is immune to this ability for 24 hours.

## **7th Level Invocations**

### Devouring Dark (Sp)

Level: 7

School: Evocation [darkness]

Prerequisites: None

You thin the barriers to allow your patron’s terrible maw to come close to the Material Plane.  You can cast hungry darkness.

### Devour Magic (Sp)

Level: 7

School: Abjuration

Prerequisites: Consume Magic

When you Consume Magic it functions as greater dispel magic.  The temporary hit points you gain from this are based upon the highest level spell or caster level magic item.  You do not get extra hit points from dispelling multiple spells or magic items.

### Door Through Space (Sp)

Level: 7

School: Conjuration (teleportation)

Prerequisites: Step Through Space

Not only can you step through space at odd angle, you can forge a path through it for others to follow.  You can create a portal between one location and another within close range. As a standard action, you can change either end of this portal, so long as the two stay within close range of each other (25’ + 5’ / 2 levels).  You and your allies can spend 5 feet of movement through this space and teleport to the other side as if by dimension door. This otherwise functions as dimensional bounce.

### Eternal Youth (Sp)

Level: 7

School: Transmutation

Prerequisites: None

Your youthful appearance never changes as you age.  You always appear as a young adult and don’t feel the physical frailties of old age.  You are constantly under the effects of greater age resistance.

### Fall to the Sky (Sp)

Level: 7

School: Transmutation

Prerequisites: None

You can reverse gravity to cause creatures to fall upwards.  This functions as reverse gravity.

### Gift of Madness (Sp)

Level: 7

School: Enchantment (compulsion) [mind-affecting]

Prerequisites: None

You can share with someone secret truths shared with you by your patron.  To the unprepared mind these truths shatter it. You can cast insanity at will.

### Greater Eldritch Armor (Sp)

Level: 7

School: Abjuration [force]

Prerequisites: Eldritch Armor

For a short while after conjuring your Eldritch Armor, you can cause ranged attacks that miss you to hurtle back towards your attacker.  This benefit only lasts for a number of rounds equal to your caster level after you activate Eldritch Armor. You can of course activate this ability while your Eldritch Armor is still active, resetting the duration.  This otherwise functions as deflection.

### Greater King's Castle

Level: 7

School: Conjuration [Teleportation]

Prerequisite: King's Castle

This invocation functions as King's Castle, but now can be activated as an immediate action.

### Greater Magic Sight (Sp)

Level: 7

School: Divination

Prerequisites: Magic Sight

Your magical sight becomes more powerful.  You have greater arcane sight constantly.

### Living Shadow (Sp)

Level: 7

School: Transmutation (polymorph)

Prerequisites: Stealth 14

You can send your consciousness into your shadow causing it to act independent of your body.  This functions as shadow body except your physical body remains behind and appears dead. If you dismiss this spell, or it expires, your shadow body moves to the nearest shadow and disappears from that location while it regrows beneath your real body.

### Native to All Worlds (Sp)

Level: 7

School: Transmutation

Prerequisites: Knowledge (planes) 14

You find yourself comfortable in nearly all environments. You can cast plane shift at will. This still requires a tuning fork when traveling to locations other than your patron's home plane. Whenever you travel to another plane or planet you immediately benefit from planar adaptation or planetary adaptation and continue to benefit from this spell-like ability until you return to your home plane or planet.

### Temptation of Primordial Strength (Sp)

Level: 7

School: Enchantment (compulsion) [mind-affecting, language dependent]

Prerequisites: None

You bring out the dark, bestial nature of others.  In times long dark and obscure by forgotten tales; in the world before writing, civility, or any semblance of order; there was but one rule: kill, or be killed.  You offer a temptation to those that would listen to a return to those simpler times. This functions as primal regression. Those that are already engaged in combat take a -2 penalty to the Will save to resist, as the bloodlust of battle harkens back to such original epochs of mankind.

### Walk Between Worlds (Sp)

Level: 7

School: Conjuration (teleportation)

Prerequisites: Step Through Darkness or Step Through Space, Knowledge (planes) 14

You can step into other planes.  This functions as planeshift. You can travel to your patron’s home plane freely (although this may not be good for your health).  To travel to any other plane you still need a tuning fork as a focus.

## **8th Level Invocations**

### Baelfire, Greater (Sp)

Level: 8

School: Evocation [fire]

Prerequisites: Baelfire (essence)

Your Baelfire is hot enough to melt solid rock.  If a creature affected by a Baelfire Blast fails its saving throw, it is instead covered in lava.  This doubles the damage from Eldritch Blast, and continues to burn for 1d3 rounds, dealing ½ of this damage each round.  Even on a successful save the creature is not very safe. They still take the Eldritch Blast’s normal damage, and continues to burn for 1d3 rounds, dealing ½ of the normal damage each round.

### Caustic, Greater (Sp)

Level: 8

School: Evocation [acid]

Prerequisites: Caustic (essence)

Your Caustic Blasts not only pierce their targets’ spell resistance, they melt it away.  Any target who takes damage from this blast has its Spell Resistance reduced by 5 for a number of rounds equal to your caster level.  This effect does not stack.

### Cloak of the Master (Sp)

Level: 8

School: Abjuration

Prerequisites: Stealth 16

Your patron has hidden you away from all forms of divination.  You are constantly under the effects of mind blank, save for the bonuses against mind-affecting spells and effects.

### Dance with me in Hell (Sp)

Level: 8

School: Enchantment (compulsion) [mind-affecting]

Prerequisites: Perform (dance) 16

You can entice a creature to dance with you.  You can cast irresistible dance at will.

### Dark One’s Own Luck (Sp)

Level: 8

School: Abjuration

Prerequisites: None

You’ve been blessed by your dark patron with an unnatural luck.  You may use any of the immediate actions presented in nine lives.  This ability can be dispelled, but you need only take a standard action to reactivate it.

### Electrified, Greater (Sp)

Level: 8

School: Evocation [electricity]

Prerequisites: Electrified (essence)

Your Electrified Blast disrupt synapses as they electrify their targets.  If the target fails its saving throw, it is instead stunned for 1d4 rounds.  A successful save reduces this to 1 round, but they are still fatigued for 1d4 rounds after.

### Hoarfrost, Greater (Sp)

Level: 8

School: Evocation [cold]

Prerequisites: Hoarfrost (essence)

The cold of your Eldritch Blast freezes to the bone.  In addition to the effects of Hoarfrost, the target suffers 1d4 Dexterity drain (this effect is not negated by a successful saving throw).

### Maw of the Master (Sp)

Level: 8

School: Conjuration (teleportation) [see text]

Prerequisites: None

You call forth your patron’s ever hungry maw into this reality to devour all.  This functions as maw of chaos except that the energies of this spell are not necessarily the Abyss, and instead your patron’s home realm.  This gains the alignment descriptors of your patron. Creatures with a subtype opposed to this spell's descriptors take double damage, and creatures with a subtype matching this spell's descriptors take no damage. Creatures with one alignment matching, and one alignment opposing this spell's descriptors are affected normally.

### Sixth Sense (Sp)

Level: 8

School: Divination

Prerequisites: None

You have a sense for striking at just the right moment.  You can grant yourself an insight bonus equal to your caster level (maximum of +25) on any attack roll, combat maneuver check, opposed skill check, saving throw, or to your AC against a single attack.  This doesn’t take an action, and can even be done on other creature’s turns, but must be used before the roll it modifies is used. Once used, this ability is unusable for a number of hours equal to 24 minus your caster level, minimum 1 minute. This otherwise functions as moment of prescience.

### Utterdark Blast (Sp)

Level: 8

School: Necromancy

Prerequisites: None (essence)

Saving Throw Fortitude negate; Spell Resistance yes

Your Eldritch Blast drains the life from its target.  If your blast deals damage, the target must make a Fortitude saving throw or take 2 negative levels.

## **9th Level Invocations**

### Bow to Me (Sp)

Level: 9

School: Enchantment (compulsion) [mind-affecting]

Prerequisites: Diplomacy 18

You can entice a crowd to bow to you, in all of your glory.This functions as overwhelming presence.

### Cast into the Void

Level: 9

School: Evocation [Shadow]

Prerequisites: None

As a standard action, the warlock can manifest a sphere of the void, a small pocket of swirling madness, pulled directly from the depths of space. Enemies adjacent to the sphere upon manifestation receive a Fortitude saving throw in order to not get sucked into the swirling black void. If successful they are shunted 5ft away from the sphere rather than into it. This sphere otherwise functions as a Prismatic Sphere, though the warlock can manifest it around enemies within 20ft of them, rather than only around themselves. Unlike a prismatic sphere; this orb has no potential to blind nearby enemies.

In addition; the sphere gains the planar properties of space, meaning it is devoid of any breathable oxygen, or gravity. The light level within the sphere is pitch black. The temperature within the sphere is on average, around -455 degrees Fahrenheit. (-271 Celsius)

### Engorge on Magic (Sp)

Level: 9

School: Abjuration

Prerequisites: Devour Magic

Your appetite knows no bounds, and your skills rise to its challenge.  When you Devour Magic instead this functions as mage’s disjunction. You cannot destroy artifacts with this ability, and you still only use the highest level spell dispelled to determine the amount of temporary hit points.

### Grand Warlock’s Curse (Sp)

Level: 9

School: Necromancy [curse]

Prerequisites: Special see text.

You may select one of the following grand hexes as your grand curse:  Abominate, Curse of Nonviolence, Death Curse, Dire Prophecy, Eternal Slumber.  To select Eternal Slumber you must also possess Restless Slumber. You use your warlock level in place of your witch level, and your Charisma in place of your Intelligence for this ability.

### Madness (Sp)

Level: 9

School: Enchantment [Curse, Evil, Mind-Affecting]

The warlock violently probes the mind of an intelligent creature within 60ft of them with a glimpse into the eldritch truth; a plane of higher thinking totally incomprehensible to mortal creatures. The target must make a Will saving throw (DC 10 + 1/2 Warlock lv + CHA mod) or be affected by Confusion for a number of rounds equal to the Warlock's class level. Rather than the standard confusion chart, madness has the potential to drive mortals into far deeper depths of despair. Refer to the d100 chart below for madness.

 16-30
 31-50
 51-60
 61-75
 76-85
 86-95
 96-100

### Personal Denmense (Sp)

Level: 9

School: Conjuration (creation)

Prerequisites: None

You create a personal demiplane as per greater create demiplane.  The demiplane is permanent until you decide to dismiss it or create a new one.  You can only ever have one demiplane in existence at one time, but multiple castings do increase the area of one.

### Shadow Mastery (Sp)

Level: 9

School: Illusion (shadow) [shadow]

Prerequisites: None

You can create effects out of the quasi-real substance of the shadow plane.  You can cast greater shadow evocation.

### Step out of Time (Sp)

Level: 9

School: Transmutation

Prerequisites: None

The shackles of temporality don’t affect you as they do others.  You can step out of time for a time. You can freeze time around you, as per timestop.  This lasts for only 2 rounds of apparent time, but you can extend this by using this ability while time is frozen.  If you do so, keep track, as you move yourself deeper and deeper into the edges of reality where all form of magic and physics breaks down.  If you ever use more than 10 rounds of this ability at once, you will slip from reality, never to be seen from again. Nothing can bring you back to life, not even divine intervention (less a deity wishes to come into direct conflict with your patron).

### Walk Beyond Worlds (Sp)

Level: 9

School: Necromancy

Prerequisites: Walk Between Worlds

You can cast your soul out of your body as per astral projection.  You can only use this ability while on the location of your patron, but they will keep your body nice and safe while you explore the cosmos.  Don’t you worry about it at all.

## Patrons

A warlock’s relationship with his patron is always different.  Even two warlock’s with the same patron will interact with them differently.  Some warlocks seek out power in ancient tombs and crypts, until a dark voice whispers promises for all the powers he seeks.  Others vow a curse against those who’ve wronged them in a time of desperation, only to learn too late who it was who promised them vengeance.

Each patron offers power to their Warlock in exchange for a Pact.  All Invocations a warlock learns come from their patron. Each patron can offer the above listed Invocations freely, but also have an associated list of Invocations that are exclusive teachings of the patron’s kind.