recursal/Fanatic-Fandom huggingface dataset:
Starfall

The Starfall happened shortly after the Expedition Upwards/Journey Above. The expeditioners consisted of Yellowjacket, Puppet, Archi, Honeycomb, Rodo, two hallownest flukemons (one would be replaced by a xenosian flukemon), Drake, Paran, Matrix, and Revlon.

When the expedition team reached Mt. Khan's peak, they met a Veilscourge called the Starbringer. The team also learned that Rodogorgon was his brother, the Starseeker. Using Rodo, the Starbringer shattered the surface open, and unleashed the "Stars" who started the invasion which would be known as the Starfall - whose entire purpose was to weaken and conquer as many insects as possible to make the destruction of the Underground easy for the Realmbreaker. Previous to this one, 3 more Starfalls had happened, one of them leading to the near-extinction of the snail tribes, implying that the erasure of the insects is a periodic eradication.

The first large scale battle occurred in Xenosia, which ended in a Xenosian defeat and the destruction of their capital, Xeno. Along the way, Krest was also captured.

The second large scale battle occurred in Hallownest, which also ended in a Star Victory, causing Hallownest to lose Dirtmouth.

To defend the Underground from the devious invaders, a Paragon Being and a Higher Being - The Great Eel, and the Pale Duke - teamed up to assist with fighting this new threat. All factions of the known world, despite their previous quarrels, united to face this enormous new enemy. On top of this, more and more Primordial Gods made appearances, like Viridis, the Dormant plant god - now possessing Anise - and Iggy's Demon - the Smiler - now possessing Hiro.

In between the second and third battle, Krest ascended and became the Shade Lord, killing his captor, and achieving a Hallownestian victory in the third battle.

The Lord of Shades, The Starbringer, and the Realmbreaker, faced off to the death in the fourth battle. The Realmbreaker managed to heavily wound Umbra. But then Rodo returned from the dead and finished the job by impaling the Shade Lord with multiple Soul Spears, killing both Umbra and Krest. The Shade Lord, or at least what remained of him, managed to survive and hide within the Abyss, now lacking vessel and form. The Realmbreaker, heavily wounded, would also be trapped presumably within Rodo's mind.
Virulent Acid

Virulent Acid is an odd fluid manufactured mainly by Alcabrius in his lab. They are generally stored in small flasks.

Noxious Acid was a very powerful tasteless poison that is highly toxic as well.

Noxious Acid sizzles and lets out toxic fumes when burnt with Nightmare Essence but becomes a less powerful poison and freezes when in contact with ice.

(note that virulent acid canonically has the consistency of actual piss)
Erupa

## General

Erupa Apostra Onoma Syntome (full name) is a moth that was exiled from her kingdom for having anomalous powers.

## Appearance

A female 6'0 hybrid between a Moth and a sea-slug (Elysia Chlorotica). She weighs 167 lbs and has brown and black eyes.

## Origin

Born in a kingdom away from Hallownest called Adytum, "Erupa Apostra Onoma Syntome" (commonly called Erupa or Apostra) had abnormal abilities different from the rest of the kingdom. Now in this kingdom there was a key rule: be normal. Now, after Erupa was about 6 or 7, it was beginning to use it's abilities, although quite badly. Erupa's parents knew about this, but decided to keep Erupa because of sheer pity. Of course, Erupa continued to use her abilities, gradually getting better as they did. Fast forward a couple years, when Erupa was about 13 or 14 years old, Erupa was already quite adept to her abilities, using them in public whenever she was injured or needed something. Erupa's parents finally folded through the anxiety, and told everyone about their daughter that didn't already know about her powers. Naturally, word spread quickly, and Erupa was exiled into the Wastelands. Erupa would go on wandering in the wastelands for a good 5 years, feeding and training her abilities on tiktiks and vengeflies. She eventually found Hallownest and decided to stay there - becoming a part of the Moth Tribe.

## Abilities and Weaknesses

-Normal essence manipulation, this isn't why Erupa was exiled though.

-Erupa's unique ability being that it can drain energy from most living beings (inanimate organic material will not work). She can use it to either regenerate at a slow pace (Erupa uses this to heal while isolated) or create slightly transparent weapons. Most of the time, this energy is used to heal Erupa at the pace previously mentioned.

-Erupa is a good combatant.

-Erupa wields a charm that slightly amplifies her abilities depending on the dice roll, +2 to the dice that determines the potency of the energy drain. The charm is only active while focused or in life/death situations, however.

-Erupa' healing is slow, only particularly useful if isolated with a weak bug - for example a tiktik. Then, it can slowly heal or kill it.

-Erupa's ability to create weapons has a limitation, that being that the creation of them is limited to Erupa's knowledge. A sword, dagger, or knife will be functional, however complicated weapons will be hollow.

-Erupa's past will cause any attempt to harm Erupa's mental state will be successful.

**There are about 7 extra lore bits ShifTide has added, and this collection will grow daily. These lore bits will be listed in order.**
Hidden Bunker Expedition

The Hidden Bunker Expedition was an expedition into The Hidden Bunker Complex hosted by u/NikoRoxx. It was eventually retconned before the finish and the members canonically exited the bunkers through "free rooms".

## Members

* Archi Vagenflam

* Drake (Silk Clone, as the real Drake was occupied by the Expedition Upwards)

* Honeycomb

* Fyronius

* Ignis (Grimmkin Novice)

## Events

The first day of the expedition started with a tasteless beginning, Fyronius foolishly attempted to kill a Mystic first with his fire and then with Ignis and almost got the team destroyed. Archi found a saferoom and after - the group was safe - established dominance over Fyronius. Peace was broken however as a Mythic Assistant came running at the saferoom. They were killed by a large mythic before they could arrive at the saferoom, however. Honecomb also rolled away somewhere - presumably into a free room - and left the Hidden World.

It was found out that a notorious South Armattian mafia used the Hidden World to trap Guhamian slaves and protestors of slave trading. There is a theory that all creatures dumped here eventually turned into the Mystics. The group also found out that the "PTester Mythic" is the strongest Mythic there is and acts friendly towards other Mythics.

Archi claims that members of the mafia he overthrew and trapped in the Hidden World became less powerful Mythics called the MTester Mythic. There isn't much evidence for this as... you know... Archi's drunk half the time.

The group eventually set up camp in an observation lab out of the reach of the Mythics and ended day one.

We don't have much information on day two except for the fact that the Silk Clone of Drake died after disturbing a Blind Crawling Mythic too much.

On day three, the group narrowly avoided death after going into a large hole made by a Mythic. They all disbanded and left the Hidden World after that, however. There are rumours that it was because of an unknown force...
Will-o-Wisp

## General

Will-o-Wisps are intelligent cryptic gaseous beings that can shapeshift and lure prey into their nests.

## Diet

They feed by shapeshifting into the loved ones of unlucky travellers and other intelligent bugs and lure them into their odd nests - much like a Nosk.

## Info

Will-o-wisps - also sometimes referred to as "Wraiths" - are rare gaseous beings that have a very obscure lineage. They have the most peculiar power of turning into the loved ones of their prey and lure them into their elaborate nests to consume them. Their nests are almost identical to that of a normal Deepnest Beast's web - only with a green sticky fibre instead of silk. Through an unknown process the fog that is the Will-o-wisp's body surrounds the prey in the web and leaves behind only a skeleton. Some were domesticated and used to guard some tombs of many old civilizations - such as the Solan-Urg Dynasty - to detest their folk from graverobbing. There have also been reports of some bugs having the ability to absorb the creatures to hone abilities, although the only proof of this is with their direct cousins - the Arctic Will-o-Wisps - and the vessel Riot.

## Abilities

Consumption of flesh and flesh only, mimicking loved ones, producing extremely sticky webs.

## Habitat

They mostly inhabit marshes and swamps, most commonly in Guham.
Cliffstalker

## General

Cliffstalkers are predators capable of becoming an apex.

## Info

A formidable predator. Definitely not an apex in most food pyramids but definitely would be one in Hallownest as there was an incident of two Cliffstalkers called Cavir and Clyrp found in Deepnest that almost made some Deepnest Beasts extinct (They were killed by Shiftide who adopted their baby Linda). Females have a dangerous venom that can be neutralized only by their own saliva. Females also have wings.

Some Cliffstalkers have been shown to have the ability to utilize lower forms of speech as seen in the case of Linda - who was raised much like a child.

## Abilities

Can sting, bite, and spit. Males can burrow and ram and females can shoot their stingers and fly.

## Habitat

Mountainous places such as Mount Khan and the Frostpoint Mountains. Some can also be found in the Wastelands.
The Troupe

The Troupe is a faction that constantly shifts from antagonistic and helpful depending on whichever approach causes more chaos. From the outside, the Troupe appears to be a joyous group of travelling circus performer bugs of various species that travels to dying or dead kingdoms. However, a closer inspection reveals a darker truth.

The members of the Troupe are all bugs that have quite literally sold their soul for whatever reason. Their chains of Ember lead back into the hand of the Nightmare Heart, a Higher Being who survives off of worship and a cycle of death and rebirth of Grimm. They are all bound to causing chaos because they can only feed off of ember that is created by chaos.

Their main tent was located in Hallownest until it was destroyed by Kynigos.

## Notable OCs

* Scarlet - A vessel who ascended through the ranks to become Mistress of the Troupe.
* Hiro'Tal - Treacherous and Dangerous, nonetheless a powerful ally to have.
* Scarlett - Biological child of Grimm, destined to become Mistress.

## Lore

### Hierarchy

The Hierarchy of the Troupe is an odd one. At the top, there is the Nightmare Heart of course. Just below it, the current iteration of Grimm and his Grimmchildren. Below them, the Mistress. The Mistress is a leader of the Troupe, generally female, that functions more as a general or commander and the acting leader while Grimm and the Heart are shrouded in shadows. Then below the Mistress are the converted bugs - bugs who have converted to the troupe for life through a ritual. Their bond to the Heart is almost completely unbreakable. And below them at the bottom, Grimmkin. Creatures made of pure chaos and Nightmare Essence. They act as silly little slaves bound to the Nightmare heart. It should be noted that converted bugs can ascend to the rank of Mistress.

Here is a more visual description;

* The Nightmare Heart
* Grimm & his Grimmchildren
* The Mistress
* Converted Bugs
* Grimmkins

### Ember and Chaos

All Troupe Members feed off of Ember. Ember is basically condensed Nightmare Essence that is created under "chaos". War, pain, destruction, as well as depression, sadness, and betrayal count as chaos and whenever somewhere has an overabundance of chaos, Nightmare Essence and in turn Ember is spawned.

### How the Heart's Immortality Works

First, a member of the troupe is sent into the Wastelands from a tent to search for a fallen civilization. Then, the member in question places a beacon on the lands and waits for a worthy critter to come and activate it. When the beacon is activated, a tent appears out of the Nightmare Realm into the fallen civilization in question. There, an iteration of Grimm has the one who activated the beacon collect ember and prove their worth and gives them a Grimmchild charm. After that, the chosen person battles Grimm in the Nightmare Realm and kills him, the overabundance of Ember feeding the Grimm's Grimmchild. The Grimmchild eventually grows to be the next iteration of Grimm and the cycle repeats.

This cycle's sheer violence likely causes a fuckton of ember to appear and the ember is consumed by the Heart to essentially slow down its age.
Flukes

## General

Flukes are territorial parasitic hiveminds of pests that generally inhabit sewers or deeper parts of seas for their moisture and nutrition.

## Diet

Literally anything with a semblance of nutritional value - including corpses, faeces, and plants. If their target is alive and bigger than them, they tend to lay eggs inside of them.

## Info

All flukes are born from a giant Higher Being, Sanctus Flukefactorem, located north of Gran-Nest near the shores of the Atrantian Sea. After getting birthed, some flukes among many are chosen to scout areas above water and become either the Flukemarm or the Fluke Leader of said areas. The only known surviving "kingdoms" of Flukes are in the sewers of Armattia and Hallownest (the Xenosian Flukes were drafted back to Sanctus Flukefactorem after Xenosia caught wind of their existence and burned most to the ground). After creating a kingdom, Flukes become extremely territorial and try to kill any trespassers, including other Flukes. The Fluke Kingdom also forms its own hivemind that stays separate from other Fluke Kingdoms' hiveminds.

Underground wars between Flukes are regarded as common and have been recorded for a long time. The other majority of the Flukes the Flukefactorem births either go above land and latch onto a victim making them hallucinate and go to the Flukefactorem to get eaten, stay with the Flukefactorem to protect it from any harm, or merge with the Flukefactorem to add to its massive size.

There is also a hierarchy between the Fluke Kingdoms that goes from most important to least important;

* Sanctus Flukefactorem
* Fluke Leader (examples of fluke leaders include Flukebileus, Flukeneigus, and Flukenar)
* Flukemarm
* Flukemunga
* Flukemon
* Flukefey
* Fluke Larva
* Living Mineral

Note that most flukes can rise up to higher ranks or descend to lower ranks among the hierarchy - except for the Living Mineral and Sanctus Flukefactorem for obvious reasons.

They all ceased to exist after the "Wail of Parasites" quest.

## Abilities

Most flukes can lay eggs inside creatures skins, can latch onto hosts and make them hallucinate and control their brains' motor functions for the most part, can live after getting serious injuries, and some can even tap into the hiveminds of other Fluke Kingdoms. Larvae of flukes can latch onto the brain of a host, living or dead, and control it to a certain degree (corpses are seen easier to control).

## Habitat

Extremely damp places like sewers or in the Atrantian Sea. (completely compatible with the Kaserin Sea as well but none were recorded there.)
Guham

Guham is a land of marshes and swamps located in Gran-Nest. Many kingdoms rose and fell in Guham, notably the Solan-Urg Dynasty and the Guhamian Theocracy. The latest kingdom on it was ruled by Azov as a non-theocratic new nation that arose from the ashes of the Guhamian Theocracy that followed his footsteps. It is now a part of The Republic of Xenosia through a "shady deal".

## Areas

* Village of Rootbottom
* Swamplands
* Stone Palace
* Fire Sanctum
* Writhing Egg
* Ruins and Tombs

## History

See "Solan-Urg Dynasty"

See "Theocracy of Guham"

## Fauna

* Will-o-Wisp - Gaseous luring predators.
* Acidbulb - Floating omnivore filled with acid.
* Slythrian - Venomous predator.
Prototype D0C, The Faulty

## General

Prototype\_D0C, also known as The Faulty, The Statue, D0C, and The Wooden Vessel, is a member of The Husks, and isn't actually a vessel, but a mechanical recreation of one who was built by renowned scientist Vorz and powerful fighter Arkas to hopefully resurrect Docak, but before the ritual could initiate, the infection got into D0C's system, causing it to go haywire and break free from Dirtmouth Innovation Co. It's new system has been taught to despise actual living things and kill them when the time is right, it is currently hiding inside The Refuge, waiting for the right time to strike against the deniers of light, along with any little creatures it can get its hands on

## Appearance

Prototype\_D0C looks much like a normal vessel, with some differences, its entire body is made out of darkwood, and its body has many gears and metal scrap poking out of his cloak and head, its cloak is made of a mixture of leaves and scales, and it has two very long vines on its back, its horns are sculpted to look like tree branches, and a lantern filled with infection (which was the source of D0C going haywire) hangs by a chain on his right horn, and it wields an axe with the blade covered with infection.

## Origins

D0C was created within the confines of Dirtmouth Innovation Co. under the surveillance of Arkas. D0C's original purpose was to be a host for Docak's soul, whom Arkas wanted to be with again due to their brotherly bond, and D0C's internal system even had Docak's heart inside it, which has tubes that keep D0C alive. However, mid way through testing, a Dirtmouth Innovation Co. worker placed a lantern on D0C's horn because he thought it looked cute, but the lantern was actually filled with infection, and it caused D0C's internal system to become sentient, which also sent it into a frenzy. It escaped the lab, killing many workers and even injuring head scientist Vorz before it escaped into the nearby woods, now as an agent of The Radiance.

## Storyline

### Senty encounter

A couple hours after D0C escaped Dirtmouth, it stumbled upon the Lake Of Unn, where a member of the infected called Senty was resting. At first Senty did not trust D0C, but she soon became please to realize that D0C was already infected, and then lead it to The Husk's refuge.

### Ash and first friendship

D0C was led to the Husk's refuge and stayed there a couple nights before meeting Ash. A fellow Husk warrior, at first Ash was highly untrusting of D0C, but soon it kinda grew on him, and they soon became buddies, but it wouldn't be long before chaos began.

### Sol's death and the one day siege of The Refuge

D0C was training its axe skills when it heard of Sol's demise. It at first didn't understand the significance of it, it's internal system whirred loudly when it heard The Husks would be taking revenge.
Arquasto Notes

*The Arquasto Notes are carvings and graffities of blood and ink scattered all around Hallownest that guide Arquasto to do more and more terrible things such as murder and theft. The notes are all signed by "Mr. Epsilon". Nobody knows who or what the Mr. Epsilon that writes the notes is but the Mr. Epsilon in Arquasto's head is a remnant of what she thinks her father Hiro'Tal looked like. Some speculate that Mr. Epsilon the writer is a primordial demon, some say its actually Hiro'Tal, some say its a bunch of psychopaths that enjoy torturing younglings. Either way, there is no way of knowing the identity of Mr. Epsilon.*

### The First Note

"Hello, Arquasto."

"If you have woken up in a dark room, you have succeeded."

"You are far away from your home, the Troupe Tent."

"However, you will die if you enter it."

"This bow is your companion."

"Platonically, of course."

"Use him to travel around this world and find anyone"

"Once you find out about my location, come and find me."

-Mr. Epsilon

### The Second Note

"Hello, Arquasto."

"You have found the tent and our hand in it."

"Bad idea, but it's alright for now."

"Now, would you kindly find a Weaver Moth Hybrid in the Resting Grounds?"

"They'll have the next note."

-Mr. Epsilon

### The Third Note

*Most of this note is worn out.*

"...Would you kindly kill..."

"...find Andramita..."

-Mr. Epsilon

### The Fourth Note

*The first note to be written in blood.*

"Hello, Arquasto."

"You have successfully eliminated an enemy in our competition - hopeless world."

"Now, would you kindly kill the shade of a vessel named 'Terimita'?"

"They do not deserve it, but they also do."

-Mr. Epsilon"

### The Fifth Note

*One of the only notes carved on a vessel skull.*

"Hello, Arquasto."

"You have succeeded again, I feel like you deserve a treat."

"Defeat the metal giant TAU, and you'll find out where I am."

-Mr. Epsilon

### The Sixth Note

*The front of the note is completely covered in ink, as if someone scribbled furiously in frustration. On the back, it reads;*

"YOU FUCKING DUMBASS, YOU DIDN'T KILL HIM?"

"WHY DID I CHOOSE TO SAVE YOU FROM CERTAIN DEATH?!"

"I COULD'VE CHOSEN ERIC!"

"I COULD'VE CHOSEN HIM!"

"BUT I DECIDED TO CHOOSE YOU, YOU DAMN IDIOT!"

"NOW, CAN YOU GO TO THE TENT AND WALK INTO IT?!"

-Mr. Epsilon

### The 3 Other Notes

*One of the notes commands Arquasto to kill Andra. The other two were never discovered by Arquasto as she was killed in Zannker's mind - however, the ninth note she was supposed to find would be carved on a door, commanding her to take her own life.*
Void

## Info

A fraction of Umbra's immense power, manifesting into matter. Void is considered a lethal poison that instantly corrodes anything it touches. The only bugs unaffected by void's corrosive nature are Vessels and void beings such as moulds. Anything else will indeed die if they ingest void - or at least get brutally crippled if they touch it.

Void can be manipulated by certain mages and some Vessels to be used as spells. The most popular of these spells include Descending Dark, Shade Soul, Abyss Shriek, and Shade Dash.

Void can also be used to create life. As seen in Hallownestian and Xenosian tech; moulds, constructs made of void, can gain independence and limited sapience under the right circumstances.

Void can also seemingly be used to create a vessel that can trap gods in minds - as seen by the Pale King's plan to trap the Radiance in the "pure vessel". The perfect vessel however was never found and the closest thing to it got corrupted by emotion.

From Void, an infection called the Voidrot also rose.

It should be noted that the only thing capable of combatting void are the Delicate Flowers.

## Key Points

* The Abyss - Found deep under the kingdom of Hallownest, the origin point of Vessels. Under an overwhelming amount of corpses is a leyline of void endlessly pumping.
* Tundra Abyss - Another Abyss found under the Eastern Tundra by Borea. This is considered a safer counterpart to the one in Hallownest.
Feral Leeches

## General

Feral Leeches are heavily mutated infected versions of normal Leeches.

## Info

Feral Leeches are basically Leeches that have succumbed to the infection and became Husks. Thanks to the overabundance of infection flowing through their veins, they have become much larger cousins of their uninfected counterparts. Feral Leeches are often hunted by Leeches.

## Abilities

Can latch onto prey, spit corrosive vomit mixed with infection, and claw.
Zarvus

Zarvus was a country conquered by The Republic of Xenosia. It was mainly exploited for its farms and agricultural food. It had barely any sort of conflict or problem other than its general staleness.

## History

Zarvus was a agricultural feudal kingdom, it's foundation date is unknown and dates back long before Hallownest came to be. The few things known about the past of the kingdom was that they came from the east and settled in the area. They were a very religious nation, even going to crusades to defend their faith.

There was a problem with the place Zarvus chose to stay in however. The lands already had a native kingdom - the Xeno people. They were integrated into Zarvus forcefully - being less in both numbers and social statuses, used most of the time by the Zarvus people as serfs with few to no rights. This eventually made the Xeno people flee from Zarvus, which kickstarted the Xeno-Zarvus wars, wars that spanned for generations upon generations.

The situation of Zarvus was comparably better than the Xeno's, they had castles and great farms due to great soil around the Zarvus river, but they lacked essential mineral resources, which they often traded with Vahan - a distant desert kingdom ripe with minerals.

During a civil war in Xeno likely caused by Zarvus, something peculiar happened. Xeno was conquered by moulds and "Hallownestian Defects" that eventually founded Xenosia from Xeno. Later down in history, Zarvus would also easily be conquered by Xenosia.
Amalgam

Amalgam is a dense, soapy, slimy substance manufactured in Alcabrius's Lab. It is most likely composed of melted bodies of bugs (specifically former lab workers) combined with soul and purified thrip urine. It is highly dangerous to touch, as it assimilates organic life into itself, causing it to grow. It can be frozen and is highly flammable as well as being sapient. Amalgam is capable of speech, though there can be troubles in understanding even a single jar, for even a small amount of Amalgam can speak in more than a dozen voices about completely different things. However, when it is free, it will approach organic beings and its voices will all focus on consuming said beings.

Theoretically, it can be 'killed' using Virulent Acid, resulting in a very slightly corrosive, soap-like substance. Such a thing hasn't canonically been attempted though.
The Abyss

The Abyss is a place found in Hallownest. It is the main source of void and is covered head to toe in vessel shells. This is where the vessels came from. It also housed Umbra after he was almost killed by The Realmbreaker during the Starfall.

The Abyss is the home to the Discarded Village. As void is lethally poisonous to most beings, no creatures except for vessels and void beings can stay without dying.
Discarded Village Weaponry

Discarded Village Weaponry was noted to be one of the most advanced tech you could come across in Gran-nest. It was manufactured exclusively in the Discarded Village (duh-doy) but was sold in the Refuge by Iggy after he discovered blueprints for the weaponry. It should be noted that as the Discarded Village's roots do not expand beyond the Abyss, their weaponry is only made by abyssal rocks and void - making it a hard time for anyone willing to make these weapons.

## List of Weapons

The Viper: A double edged hook-blade. It’s got an extremely sharp tip while the rest of the blade is serrated. It isn't quite understood how to use it but it allegedly completely demolished the few husks that stood in Iggy's way.

Black Dawn: A double-edged blade made of pure concentrated void. Because its pure void weapon, it’s extremely easy to use and noted to be rather lightweight. It also notably cuts through husks and other beings like butter, very powerful.

The Earthsplitter: A massive greatsword with the ability to channel power through the surrounding elements. It changes shape, length and power depending on its environment.

The Black Whisper: A longbow with special arrows. The bow itself is half a grown Vessel's size and the arrows are solid and powerful enough to shatter rocks. It is noted to be an extremely powerful weapon.

Matryoshka Bombs: Exactly what it sounds like, Void Bombs that let out more Void Bombs that in turn let out more Void Bombs.
Solan-Urg Dynasty

The Solan-Urg Dynasty was a kingdom in Guham that was created by the Sultan Asultum-Urg. It was known widely thanks to its cruel practices. It was ruled by a royal family of the same name. It worshipped Rundwyre - a dream demon that inhabited the oldest member of the royal family and/or anything with the blood of it inside it. The royal family and by extension the kingdom was ended by Vengan, a member of the royal blood that was traumatized by its practices.

## Notable OCs

* Asultum-Urg - Builder of an Empire, not so strong of mind, however.
* Rundwyre - Wretched Padishah, Lord of Lands, Leech.
* Vengan-Urg - Destroyer of the kingdoms.
NACE Event

The NACE Event (standing for "Northern Armattia Controlled Eradication Event") was a destructive bombing conducted by South Armattia to get rid of Northern Armattia because they were growing independent.

South Armattian foot-soldiers went into the territory of the north, wheeling 3 giant masses of combined Ooma Cores mixed supposedly with magipetra. As planned, these 3 Ooma Bombs completely eradicated every single village and building that was aboveground in select parts of the territory, completely destroying the general area and almost completely killing every North Armattian.
Arkas, The Immolator

## General

Arkas is the deuteragonist of Docak's story and plays an important within Dirtmouth, he is Vorz's business partner and friend. Employer, brother, and ally of Docak, and despises both The Entity and The Smiler, he is head manager of Dirtmouth innovation Co. He is also the newly made body that contains a different bug's soul, who was known as Ravick.
Molten Legion

The Molten Legion is a minor group of chaos ruled by a narcissistic Molten. It is located within the Black Spire and the majority of the people working for the Molten Legion are either mechanical or a leech. The short-lived Silk Conglomerate created by Vengan was merged with an earlier version of the Molten Legion to make the current version even stronger. It is considered a minor threat by The Refuge.

## Notable OCs

* Molten - Leader of Anarchy, eccentric yet threatening.
* Olgur/Oddity - Torturous Sociopath, dangerous and cunning.
* Honeycomb - Unfortunate Refugee, twisted by metal.

## Lore

### Origins

The Molten Legion was first introduced to the RP as r/AppealtoFoolsforFight (ATFFF) - a small faction that wanted to fight both the Refuge and the Husks for their own benefit - buying Team Cherry and becoming god of the universe (the RP was still basically a shitpost of the Silksong Is Out joke during this time). It was - as you might've guessed - created by Molten, who was initially only one person causing chaos but once the Troupe realised that they could generate a fuckton of ember by doing whatever Molten said, some members (such as Scarlet and Vengan) decided to "join" it.

After the Troupe's involvement, ATFFF chose a lonesome "greasy" bunker as the Headquarters of their faction. Many shenanigans ensued...

Eventually, ATFFF (which had been renamed to the "Molten Legion" properly during this time) was merged with the Conglomerate to make the faction even stronger. And so, the Molten's Legion headquarters were relocated to the Black Spire.

## All Members

* Molten
* Leeches
* Moulds
* Infectodile
* "Brimbies"
* Vengan
* Olgur
* Shank
* Honeycomb
* Eye
* Rat Goon
* Rat Warrior
* Rat Pyromaniac
* Radiation Rat
* Mecha-Nover/Shell (for a small period)
* Wair (just kinda slept in the Black Spire)
* Scarlet (not actual member)
* Code (not actual member)
The Mosskin

The Mosskin are a faction of Hallownest, now becoming more of a nationality than a race.

They are led by Duplo, and occupy the Queen’s Gardens, Fog Canyon, and most of the Fungal Wastes, except for the territory belonging to the Mantises.

Members of the race who haven’t been disconnected by Duplo, citizens that live there for six months or longer, or people Duplo has connected to the other Mosskin are able to access an almost telepathic communication with each other, though this communication can only convey short sentences and no longer works once a Mosskin is out of the boundaries of the territory.

The Mosskin are generally egalitarian and do not care how you have been connected to them, only that you are, and so everyone that is connected to them are called Mosskin, regardless of whether they started out that way.

Mosskin that were excommunicated are called Wiltkins.

## Notable OCs

* Unn - God of the Mosskin, retreated into her lake.
* Duplo - The New god of the Lake and Mosskin, carer of her kin.

*This page is partially unfinished. For more information, (history, etc,) check the Mosskingdom page.*
Veilscourges

## General

Veilscourges are Higher Beings that were created from the dreams of the Realmbreaker. "Lesser Envoys", they go from dying world to dying world, marking them for erasure. Although they possess the power of Higher Beings, their magic borders that of a Paragon Being.

## Info

### Legend of the Veilscourges

"Legends say that before his conquest started, the Realmbreaker thought. And from his thoughts, came many beings."

"The first one was the **Envoy**, his will upon everything and his sign of conquest. The Envoy soon went off and conquered worlds."

"Then the Veilscourges."

* "The eldest, was Crux, the very incarnation of pain itself. The elder god whose power reaches to the extent of the body."

* "The second, Xeres, the Wandering Pestilence, the Omniplague. They say his plague brought painless death to the worlds soon to be erased."

* "The third, was Vesper, the Firestorm. The goddess of thunder and flame, the veil that covers countless realities."

* "Then came Andromeda, the Sleeper. An ancient nightmare of the rage of time, whose tentacles reach into the very roots of the realms it holds."

* "The fifth, Hydraxum, Nizor, Aurum, the Starbringer, a warlord to command the armies of the end, he was sent upon a curious world filled with bugs and gods and beasts. He would be killed during the Starfall."

* "And the sixth, the weakest, Rodo, the Great Magus, the Starseeker, he betrayed his kind for reasons long gone and disappeared into exile. And yet, his essence no longer can be felt. It seems even young things can die."

* "Then, Polaris, the Gelid Spark. It is said his mere presence may drop temperatures to non-survivable degrees. It is claimed he was ended by Orsof and had to revive himself."

* "And finally, Hazel, the Daughter of the Consumer, minor goddess of gravity, the youngest Veilscourge. It seems she is regarded as a little sister by her peers."

"It is unknown if the Veilscourges are still active, or even exist anymore, however the scars they made will never fade from existence."

*- From a bygone legend. (u/Rodogorgon1)*

*There were mentions of 3 more Veilscourges called Gladios, Seram, and Astor. It is likely that Gladios was another name for Xeres but it is currently unknow who Seram and Astor are.*

## Abilities

Every Veilscourge possesses unique abilities - although the one thing that connects them is their power of Erasure.
Gran-Nest

Link to the interactive map of Gran-nest.

A continent within the Underground where the majority of stories take place. It is south of the Atrantian Sea and north of the Kaserin Sea.

## Kingdoms and Settlements

* Hallownest - Dirtmouth, Mosskingdom, The Abyss
* Deepnest
* Armattia - Merolala, Istra Ridge, Outpost 32, Naluva, The Great Wall
* Northern Armattia
* Xenosia - Ardens (Vanovinsk, Zarvus), Vahan, Guham, Previously Xeno
* Borea - Whitmoor, Lectra, Eisholm, Tulor
* Teshrikeze - Teshrano Hills
* Nissha - Vindoshaki
* Adytum
* Kydrrenis
* Acisabok

## Larger Regions

* Atrantian Sea
* Southern Marshlands
* Western Tundras
* Eastern Tundras
* The Wastelands
* Great Frontier
* Great Dune Plateau
Chrysalian

## General

The Chrysalians are moth-like sapient creatures that generally resemble Drain Flies.

## Info

Chrysalians were most likely cousins of the common Moths of Hallownest that strayed far from the species tree at some point in the past. Most are found in a port-town called Kydrrenis whose culture is of hatchling sacrifices and Tidalforce. Some theorize that Kydrrenis is the Chrysalians' birthplace. They are incredibly susceptible to the infection but thankfully no infected Chrysalians appeared during the RP.

## Abilities

Better than average combat skills and the ability to moderately shape essence. Some can also use Tidalforce and most cultures can make great cloaks.

## Habitat

Kydrrenis and other places with an overabundance of essence (like Serenity's Rest).
Infectodile

## General

The Infectodile was a massive reptile that was infected by the infection.

## Origin

The Infectodile was a Greater Wyrmkin that was chosen by the Radiance herself to be her mindless champion. Infection vines became its veins and its mind became of light and essence.

## Storyline

### Biological

Vengan - as beastmaster of the Husks - attempted to "tame" the Infectodile 5 minutes before the Eternal Siege. This somehow worked and it fought in the war valiantly. However, it was killed by a vessel with a Descending Dark move to the head. The only thing that was left of it was a broken infection core in the war grounds.

### Mechanical

Time passed and Molten decided he wanted to revive the Infectodile. So he did, with the help of the Molten Legion and Code, they put a fuckton of infection inside a metal container and filled it with liquid infection and the infection core that the Infectodile left behind. Their plans would be thwarted however, as Riot would arrive and "Absolute Zero" the shit out of the Infectodile while Vengan was second guessing his entire life because of Neyo. And to stop the madness, Vengan declared that he'd make and seal a deal with Riot and the rest of the Refuge that decreed the Husk Refuge wouldn't use the Infectodile offensively against the Refuge. And so, the Infectodile was given to the Husks under Vengan's will and it'd rot in their storage for years...

Until one day, the Infectodile would be re-stolen by Molten who was able to sneak past the guards thanks to the Oddity's clown performance. Not much would be done with it however as the Nadir would commence almost immediately after that.

## Abilities

- Had the ability to shoot vast amounts of infection from mouth and summon lightseeds.

- Could double as a ship underwater in his metal form.

- Frost-resistant in his renewed metal form thanks to heat vents that purposefully overheat.

## Trivia

Might be considered a Greater Being or an Apex.
Zorias

## GENERAL:

Zorias is a former Volt Twister currently residing in the Refuge. He’s a black wasp that uses a multitude of soul and electric attacks, as well as a spear in battle. His electricity takes on a unique red appearance, making him quite the formidable foe.

## APPEARENCE:

Zorias is a bipedal Black Wasp. He stands at roughly 9’11” tall and has a fairly thin figure. Zorias is covered head to toe in jet black chitin, having some white accents along his back and abdomen that glow a bright red when controlling his lightning. He has light red eyes, with a small black dot for a pupil in the middle which is fairly standard for a wasp. He only has two arms instead of four like one would assume, also coated in black chitin and white accents. His abdomen is quite large, possessing a stinger capable of delivering a deadly shock, as well as inject a highly paralytic poison into victims. On his back lay two large, white wings, his wings generate a lot of static electricity when he flies, causing red lightning to often follow behind him.

## ORIGIN:

Zorias hatched in the Soul Sanctum and was brought up on their teachings. The young wasp showed promise in the arts of soul and often outclassed his peers in that respect, even being able to harness soul without the use of a focus. Later in his life, he took an interest in Volt Twisting, studying under a master who taught him everything about the art, even developing his own signature red lightning during this time. After his master died in the destruction of the Soul Sanctum he was left to wander the ruined kingdom, eventually finding himself at the colosseum. It was here that the wasp found his love for battle, consistently coming out on top and taking on some of the strongest fighter it had to offer. Years later, Zorias had gained quite the reputation among the colosseum, known as the Crimson Flash to many. Although after leaving the colosseum, he ditched the nickname, finding it very cliché. After a few days of wandering he found himself in The Refuge, a “sanctuary” for bugs against the infection, and decided to stay there

## PERSONALITY:

Up beat and sarcastic, yet still very kind. He’s addicted to battle, jumping at the opportunity to fight someone. He tends to get attached to people really fast, blaming himself if they leave him or die.

## ABILITIES:

Powerful lightning and soul magic, as well as some custom spells he developed himself which are quite devastating in battle. He has a large stinger capable of injecting a powerful poison, as well as shock his victims.

## TRIVIA:

Is actually quite fond of being pet.

His wings will buzz when he’s excited or happy about something.

Favourite food is Crimson Lumaflies.
Brine

A curious fluid that rose from the corpse of Kaarfrilex that is generated from a groundwater reservoir. It has a chemical structure eerily similar to that of salt. Its primary collectors and distributors are Xenosia but the Molten Legion has been noted to use it more frequently. It has the power to bring back bug bodies from the dead albeit without their minds. The dosage - in many cases - is tricky to get right and revive someone.

# Green Brine

Thanks to Vengan fucking around and finding out, a substance dubbed "Green Brine" was created from brine, magipetra, and most likely Noxious Acid combined. It also has the capacity to bring back bugs from the dead but unlike its normal counterpart, it mutates the flesh of the deceased. Velon/Kaarfrilex views the substance as sinful and wishes to eradicate it from the face of Gran-nest.
Arsenic, The Frozen Pestilence

Arsenic, also known as "that literal child messing with dangerous chemicals", is a Winter Moth (Operophtera brumata) that has a penchant for toxic materials. He lives in the Refuge and lives off of a diet of anything that contains toxic substances, always starting every day with a cup of almond tea with extra almonds, inspired by King Mithridates VI, who ate toxic materials so much that he became immune to all toxins known by his royal court. Arsenic's weapon of choice, a scorpion stinger repurposed as a venomous dagger, might also be a reference to King Mithridates VI, who attempted to kill himself with poison, but it didn't work, so he asked his brother to stab him to death.

   He is 14 years of age, and broke a leg in the Wraith Blade quest.

His exoskeleton is white with specks of light blue and his wings are the opposite and he wears a dark blue cloak stained with chemicals, most notably hydrochloric acid and mercury.
The Scoundrel's Lab

The Scoundrel's Lab was a secret base in Kingdom's Edge filled with horrible creations and disgusting vermin created by Alcabrius.

Alcabrius had many assistants working with him here but none were more experienced than Alnitak.

It would eventually be raided by Nightmare Shade during the Scoundrel's Lab Quest.

## Things Created Here

* Fluke Mutant
* Abominative Lurker
* Flightcarver
* Amalgam
* Mossy Wraith
* Belthorn
* Bush Skulker
* Fog Apparitor
* FISU
* Noxious Acid
* Adamant Acid
* Virulent Acid
* Furious Swipes
Theocracy of Guham

The Theocracy of Guham was an oppressive nation of semi-cannibals worshipping the gods that the Solan-Urg Dynasty - the nation situated in Guham long before the Theocracy came - worshipped. They believed that Padishah Argusthyn's ancestry was of these gods - who were actually Dream Demons - and so they worshipped him as they would worship a god. Anyone who disobeyed the rule of Padishah Argusthyn would be hanged from trees and eaten alive by the other members of the Theocracy.

Their rule would be thwarted by Azov who - along with Riot, Noname, and Neyo - raided the Stone Palace and killed Padishah Argusthyn and his second in command Fyronius in the "Toppling the Theocracy" quest. Azov would take the throne and convert the Theocracy into a republic/democracy during the 7-year Timeskip - as much as he could anyway. The general violent nature of the nation persisted but the majority let go of their past and embraced the future.

Azov would be tricked into waging war with Armattia and after a duel with Karsh he would deem himself unworthy to lead and silently leave the throne empty. The throne of Guham would eventually be taken by Xenosia - who most likely orchestrated the event. The nation of Guham lived semi-peacefully as lumber providers to Ardens until the Nadir.

## Notable OCs

* Argusthyn - Pathetic Weakling of a Padishah, his throne built from lies.
* Fyronius - Real Leader of the Theocracy, manipulative narcissist leeching off of religion.
* Azov - Bringer of Peace onto the wretched lands.
* Rundwyre - The "God" of the People, living in the head of a mortal.
Neyo

[UNFINISHED]

## General

Neyo was a blind vessel samurai and the longest running leader of the Anti-Threat Association (SHAW).

## Appearance

While he is an adult vessel he is still fairly short (compared to other vessels), he has a bandage wrapped around his eyes, wears dark purple samurai armour that is mostly covered by a navy blue trench coat, he wears black pants and has his katana and tanto with him where ever he goes.

## Origin

### Before the Refuge

He was born in the abyss, like all other vessels. He was able to escape through a small hole near the top of the abyss, and from there he fled Hallownest. After a while of wandering and a bit of travelling by boat, he made it to a town on the border of Nissha - most likely Vindoshaki. He was discovered by one of the samurai residing there, who unlike nearly every other noble there, wasn't racist towards vessels. They became good friends and Neyo viewed this samurai, Gladio as an older brother. Gladio taught Neyo everything he knew about swordsmanship and close quarters combat, Gladio even had armour and a katana made for him. After a few years of living like that, the town was attacked by raiders. This was Neyo's first real battle, and while he performed pretty well, it was useless.

I'm tired, I'll finish later.
Nema

## General

Nema was the artificial fox-shade of Vengan.

## Origin & Storyline

### Artificial Shade

Nema was first created by Vengan as a puddle of void and arcane eggs mushed together with the tentacle of a void beast. Vengan had just rid himself of his embers so he was a bit sloppy doing this. Despite that, he managed to create an odd little vaguely sentient amalgamation of void. He'd store the thing inside of his metallic innards so that it'd fuse with his body to produce something close to that of a Vessel's shade. It worked, but the void construct could only stay stable for about 20 minutes. It was during this time that Vengan was marked by Apolafsi and during the Smiling War the void construct was used for the first time in combat - against Andra. After he got unmarked, he shoved Magipetra into his artificial shade for some reason - making it "radioactive".

### Fox-Shade

Eventually, Vengan would come across the Fox-shade posters Blue had set up and would be enticed to turn his artificial shade into one. And so he would, giving it the name "Nema" in the ritual. Nema would obtain a cowardly cute little personality and would become Vengan's "child" of sorts. Nema would also obtain the rank of "first artificial radioactive fox-shade".

### Vengan's Death

When Vengan was killed by Andra, Nema would be devastated. Without metal shell to inhabit, Nema's form would become less and less stable, causing him to melt and decay. After the 7 Year Timeskip, he'd gain the ability to "shapeshift" into shadowy versions of other people thanks to his now almost completely fluid form as well as gaining a much more cold and reserved personality. He also - after bribing with Neyo and the Troupe - would gain the power to control both Ember and Brine. He'd eventually give the location of Vengan's Lab to both Neyo and Molten to have them fight each other.

He'd eventually try to orchestrate a war between Borea and Xenosia - telling Nover that Riot was going to use the power of the Blight to destroy the near nations. This plan wouldn't come to fruition as his arcane egg would be violently ripped out of his body by an unknown creature, disassembling him immediately. It is likely that the creature was Oddity.

## Abilities

* Void Manipulation
* Magipetra Powers
* Slight Ember Manipulation
* Slight Brine Manipulation