Necromancer

The Necromancer is a Traitor Role from Traitors In Salem. It falls into the Traitor(Power) Alignment. Like all Traitor Roles it has the ability to kill. Traitors win upon all the town members dying.

## Special Abilities

Use your ability button to summon a minion from the graveyard, the zombie will follow your target until it either kills them, or a meeting is called. It will move faster and faster if non disrupted.

## Lore

It had been so many years since the days of Salem. It had been far too many more since the loss of her father. The Necromancer's finger tapped faster and faster at the thought. She, along with what was left of the Coven, were being driven mad, hearing of the Town's restored peace, the stories of kindness and order that made their way out of Salem and to their old hideout. Of six chairs, only three had seen use in forever, and while the Hex Master's life goal rode on the death of the Town, and the Poisoner was aching to test her refined poisons on human subjects, the test of time was beginning to get to them. She could tell. Adults are so impatient. She was sure their Coven Leader hadn't just abandoned them, right?

Being the only member of the remaining group who had recruited another, being the Hex Master, the Necromancer had stepped up as the new leader of the Coven until the Coven Leader's return. With her new authority, she became more firm with her assertions and gained more confidence. She spent her time dreaming of rebuilding the Coven with a new cast of adversaries to the Town, her first candidates being the other Neutral individuals that had plagued the Town before. She also believed there was no need to further enhance her ability to resurrect the dead. Rather, she took a different approach.

The Town were fast, clever and saw through falsehood easily. She was aware that simply attempting to blend in once again would likely end the same as before; The Townies were still very fond of their Town's centre piece, the lynching stand. That's why she created the Totems and a dozen scrolls with copies of incantations for horrifying spells to cast upon the Town at will. The other members figured a dozen was being too hopeful for a sizable Coven once they were to begin recruiting, but the Necromancer stood her ground. She had a feeling, just a feeling.

Upon the return of the Necronomicon, the Necromancer finally broke, and shunned the Coven Leader for abandoning them. She'd managed to get beaten by a banished book with an eye. Whatever the case, it was finally time to start recruiting, and the Necromancer made quick work of assembling the Traitors from lingering souls and unsettled quarrels. Once all 15 Traitors, including herself, had copies of the Scrolls she had made, it was time for havoc once more in Salem. If last time was painful for the Townies, then she would make sure this time that their heartbreak would crack their souls in two.

That way, she would feel such joy as she watched corpses, bearing the crude faces of her victims while being murdered, running into the fog of the night to take someone with them to the grave.

*-Unofficial Lore by Sir Sins#5712*

## Achievements

 Zombie Apocalypse: Win 25 games as a Necromancer