Skills

**Skills** are attributes the character can level through related actions such as harvesting plants, killing enemies, or removing cooked food from a Cooking Pot.

When a skill is leveled 5 times the player will gain a **talent point** which can be spent on the talent's respective **talent tree**. When a skill leveled to 100, the player will gain 5 extra talent points. The talent tree is made up of nodes which grant effects. The nodes are also organized into tiers, the player can advance to the next tier by investing 5 points in a skill that is of a lower tier, for example investing five points in a tier 1 node will grant the player access to the tier 2 nodes for that talent.

There are currently 9 skills in the game: Mining, Running, Melee combat, Vitality, Crafting, Range combat, Gardening, Fishing, and Cooking; each with their own unique talent tree and method of leveling.

## Skills

### Mining

Main article: Mining (skill)
This content is transcluded from Mining (skill).
Mining is a skill that increases the player's mining damage by +1 per level, up to a maximum of +100 at level 100.

Mining experience is gained by damaging walls, at a rate of 1 experience per hit.

### Running

Main article: Running
This content is transcluded from Running.
Running is a skill that increases the player's movement speed by +0.1% per level, up to a maximum of +10% at level 100.

Running experience is gained by walking around, at a rate of approximately 1 experience per tile traveled.

### Melee combat

Main article: Melee combat
This content is transcluded from Melee combat.
Melee combat is a skill that increases melee damage by +0.5% per level, up to a maximum of +50% at level 100.

Melee combat experience is gained by attacking enemies using melee damage, at a rate of 1 experience per hit.

### Vitality

Main article: Vitality
This content is transcluded from Vitality.
Vitality is a skill that increases the player's maximum health by +1 per level, up to a maximum of +100 at level 100.

Vitality experience is gained by defeating creatures. The amount of experience a creature will give is equal to its maximum health, capped at 1000.

### Crafting

Main article: Crafting (skill)
This content is transcluded from Crafting (skill).
Crafting is a skill that increases the player's armor by +0.5% per level, up to a maximum of +50% at level 100.

Crafting experience is gained by crafting items. The amount of experience depends on the item.

### Range combat

Main article: Range combat
This content is transcluded from Range combat.
Range combat is a skill that increases range damage by +0.5% per level, up to a maximum of +50% at level 100.

Range combat experience is gained by attacking enemies using range damage, at a rate of 1 experience per hit.

### Gardening

Main article: Gardening
This content is transcluded from Gardening.
Gardening is a skill that increases the chance for a player to get an extra item when harvesting a plant by +0.4% per level, up to a maximum of +40% at level 100.

Gardening experience is gained by harvesting plants, at a rate of 1 experience per plant.

### Fishing

Main article: Fishing (skill)
This content is transcluded from Fishing (skill).
Fishing is a skill that increases the player's fishing power by +1 per level, up to a maximum of +100 at level 100.

Fishing experience is gained by successfully catching fish or loot while fishing, at a rate of 1 experience per catch.

### Cooking

Main article: Cooking (skill)
This content is transcluded from Cooking (skill).
Cooking is a skill that increases the chance of the player gaining an extra cooked food item when removing one from the Cooking Pot by +0.2% per level, up to a maximum of +20% at level 100.

Cooking experience is gained by removing cooked food from a Cooking Pot, at a rate of 1 experience per item.