Nightbane

Nightbane is the seventh and final boss of Karazhan (Wing 1). He is located just before the Broken Stairs and he can only be accessed after defeating Maiden of Virtue and with a Master's Key (Level 3) to open the door to his boss chambers. Nightbane has a 3% chance to drop the Smoldering Ember Wyrm.

## **Mechanics**

* Breath/Swipe [Every 7.5 seconds] - Nightbane will alternate between breathing fire in a frontal cone and swinging his tail in a swiping attack with a similar cone radius behind his character model, both deal high instant damage.

* Infernal Power [Every 18 seconds] - Flames will shoot out in a line out of the tower pillar in the middle of the platform. After a brief delay, the fires move toward the edges of the platform, dealing high DoT damage to any players they come into contact with.

* Ignite Soul [Every 26 seconds] - Nightbane tags a player in the raid (excluding tanks) with a burning mark, after 5 seconds the mark will explode, dealing damage to the whole raid based on how much health the target currently has. The higher the health of the targeted player, the more damage the mark does to the raid when it explodes.

* Infernal Wings [Every 28 seconds] - Nightbane flaps his wings, dealing some damage and knocking back the entire raid from his position.

* Charred Earth [Every 30 seconds] - Nightbane will envelop a random player in the raid (prioritizing damage dealers) in flames, after a brief delay a lava circle will spawn underneath the player. The lava circle remains where it is dropped for the remainder of the encounter, dealing DoT damage to any player standing in it. If a player tries to drop Charred Earth into another Charred Earth, they will take fatal damage.

* Take Off [Every 90 seconds] - Nightbane will lift-off the ground and leave the platform, becoming invulnerable. During Take Off he will use Rain of Fire and spawn Bonecurse. He will also not use Breath/Swipe, and Infernal Wings during this phase. When the Bonecurse is slain, he will fly back down to the field, becoming attackable again.

* Rain of Fire - During Take Off, Nightbane will attack launch a fireball at a player in frequent intervals, dealing some damage to them. Rain of Fire prioritizes non-Ignite Soul and non-Charred Earth targets.

* Dark Power [Every 18 seconds/at 20% Health] - When Nightbane reaches a low health threshold, he will gradually gain base damage for the rest of the encounter in large portions (even during Take Off). His movement speed is also increased slightly.

* Enrage [480 seconds]

### Adds

* Burning Bones [Every 45 seconds] - During the fight a set of three red skeletons will spawn. The spawn points alternate between the entrance to the platform and the northern edge of the platform. The skeletons individually deal small DoT damage to the entire raid. Their base attacks deal a massive amount of damage, but they move very slowly. When the skeletons are killed they become Piles of Burning Bones that continue to deal small DoT damage to the entire raid as they did when they were alive. The timer for their spawn stops/resets on start/finish of Take Off.

          *Piles of Burning Bones*

* Bonecurse [Start of Take Off] - When Nightbane uses Take Off, a giant skeleton will spawn in the middle of the platform. When it is brought over Piles of Burning Bones, the piles are cleared, but the entire raid will instantly receive high damage per each Pile of Burning Bones is cleared. The Bonecurse's base damage will also permanently increase by a set amount per each pile it runs over.

## **Tactics**

* The main tank should avoid position the boss in a way to prevent the rest of the group from being hit by Breath/Swipe. The Off-tank should take the Burning Bones when they spawn and kite them around the boss. The main tank should be careful about taunting Burning Bones by accident as the Off-tank kites them through the boss.

* Avoid standing near the tower pillar in the middle of the platform due to Infernal Power spawning around the tower pillar.

* A player targeted by Ignite Soul should find a way to lower their health if they are at high health. It is recommended to use the Charred Earth lava pools to inflict damage to your character. The fires from Infernal Power deal too much damage to utilize safely.

* Try to position yourself before Infernal Winds activates so that your character is not pushed into lava pools created by Charred Earth.

* When Take Off occurs be ready to deal with the adds. The main tank should be assigned to Bonecurse while the other tank focuses on Burning Bones.

* The Bonecurse should be pulled into Piles of Burning Bones left by defeated Burning Bones to prevent the DoT damage the corpses deal from stacking to the point where the healers begin to have troubles keeping the raid alive. However, if the Bonecurse is pulled over too many Piles of Burning Bones at once, the group will likely take fatal damage from the raid-wide damage inflicted for clearing Piles of Burning Bones.

* Save big healing cooldowns for clearing Piles of Burning Bones.

* The Piles of Burning Bones should be cleared when the Bonecurse has low health because he will gain a large amount of base damage that may devastate the tank if it is kept alive for too long.

* No more than one Pile of Burning Bones should be missed per Take off cycle (excluding the bone piles near the end of the fight).

* It is a good idea to burst the Bonecurse down toward the end of the fight without worrying about the Piles of Burning Bones to focus dealing more damage to Nightbane since Take Off ends once the Bonecurse is slain. This is to be employed when the remaining Enrage timer is low and is valid because of Dark Power, the longer the boss remains alive at a low threshold, the more power he gains.

## **Drops**

### Items:

Blade of the Unrequited - {Epic} - [Agility DD] - [One-Handed Weapon] - (Ilvl 100)

Pauldrons of the Solace-Giver - {Epic} - [Healers] - [Secondary Armor] - (Ilvl 100)

Trial-Fire Trousers - {Epic} - [Intelligence DD] - [Main Armor] - (Ilvl 100)

Ritssyn's Lost Pendant - {Epic} - [Intelligence DD] - [Trinket] - (Ilvl 100)

Trisfal Wand of Ascendancy - {Epic} - [Healers] - [Right Hand] - (Ilvl 100)

### Rare Items:

Panzar'Thar Breastplate - {Epic} - [Strength DD] - [Main Armor] - (Ilvl 105)

Boots of Elusion - {Epic} - [Tanks] - [Secondary Armor] - (Ilvl 105)