recursal/Fanatic-Fandom huggingface dataset:
Codex - Interview

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> A tattered snippet from "The Trustee Times" titled "Interview of the month"
>
> Transcript of an interview with Panyana's finest, Adabo Dinoue, by Cutler So-Jee.
>
>

> CSJ: What a pleasure to receive you into the bosom of the Trustees this evening.
>
>

> AD: Oh it's so exciting to be here, I mean it's marvellous that I get to say hello to all the Gallish people out there. Hello!
>
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> CSJ: We've got a fair bit to get through. First question, your family name is "Dinoue", do you have some connection to Empress Dinoue the Great of Ishgiru?
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> AD: Oh no. I mean you're right I'm from Ishgiru originally, I lived there before I came to Panyana. I think Dinoue transtaltes as "soil-dweller" so there is a lot of us! I-
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> CSJ: -You skipped your primer at Gwendolier Institute though, am I right?
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> AD: -Yes I was too late to go there first, which was a bit mad! Everyone else had gone to Gwendolier.
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> CSJ: So you had a hard time fitting in?
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> AD: Oh, I think I looked at things differently. I hardly spoke any Gallish, took me years to learn, but I got a lot out of halls, because the girls there were really friendly and I picked up a lot from them. Sister Kar-Al-Etta was especially great, I hope I didn't annoy her!
>
>

## Section 2

> CSJ: So what are you working on at the moment?
>
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> AD: Well, intake manifolds for larger capacity engines primarily. Though the project on actuator efficiency under thermostatic variables is more engaging for me at a personal level.
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> CSJ: Oily hands?
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> AD: ALL the time. If I've got oil on my nose, you know I've been picking it.
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> CSJ: Yes well-
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> AD: Or looking for wax if I've got oily ears!
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> CSJ: Ok, wow we're running out of time. One more question, what do you put your incredible success with Adabo ship components down to?
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> AD: Well everyone's just been really supportive, both from the University and the Trustees. We've sold a lot of our plans in the last few months, it's been amazing.
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> CSJ: Are you going to stand for Archdean?
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> AD: Oh no! My place is in the lab and the workshop, not sat in the senate room. It's scary in there!
>
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> CSJ: Adabo, thanks for your time.
>
>
Codex - AWM feed

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> AWM (Advanced Warning Meteorological) observation feed from Semyon weather facility.
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> Month: Wewe 3020
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> Severe storms noted occurring far southeast of facility. Storms persist for several weeks. Ten-Rui station noting severe seismic sinkholes.
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## Section 2

> Month: Lopus 3023
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> Severe storms noted occuring far southwest of facility. Storms persist for several weeks. Darat station noting severe seismic sinkholes.
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## Section 3

> Month: Qang 3027
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> Severe storms noted northwest of the facility. Storms persist for several weeks. Kubo and Fasio stations noting severe seismic sinkholes.
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## Section 4

> Month: Qang 3032
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> Very severe storms noted northwest of facility. Storms persist for three months. Kubo and Fasio stations noting severe seismic sinkholes.
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## Section 5

> Month: Kip 3034
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> Very severe storms and diurnal blackouts noted northwest of facility. Storms show no signs of clearing. Kubo and Fasio stations noting chain sinkholes.
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## Section 6

> Month: \u00d6evel 3037
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> Very severe storms and diurnal blackouts noted everywhere but far south of facility. Storms showing no signs of clearing. Kubo, Fasio, Huacanado, Tarrery, Conos, Efflua stations no longer reporting in.
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## Section 7

> Month: Skrambau 3039
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>

> Signal Lost.
>
>
Beta 0.1.4.7

Release date: September 7th, 2017

## Beta 0.1.4.7 Patch Notes

**BUG FIXES**

* Occasionally, loose panel or deck pieces colliding with a ship would cause the ship to disappear. This was introduced in Beta 0.1.4.5, and has now been fixed.
* Procedurally-generated ship parts, especially wings, should no longer appear in the wrong position when mirrored on the opposite side of the ship.

## References

1. https://www.worldsadrift.com/blog/0-1-4-7-hotfix-releasing-later-today-7th-sept/
Codex - Scratchers

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Scratchers
> (A grubby notebook)
>
>

> The Goners have nothing to cover their faces. The air stings, and they scar. Every day someone makes a break for it it - better to die trying than not to try at all.
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> Scratching Atlas did it - it's in the air down here. If there were ten of us, nine would be dead. Of those nine, seven had the sickness. Goners went blue, their skin blistered, they choked. But I've not got it. I'm just glad I've not got it.
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> You'll be leaving, soon now that we're spent. Well, I tell you, its no relief at all. Is the dead mouse relieved, when the cat lets its dead body alone?
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> You'll tell us to pack and go home.
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> But we've got no home, Darat is fallen.
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> Lower us down a new shaft, and we'll scratch it with the puny tools you've given us. And the Goners will get the sickness, and we'll mourn them. As long as we do you work, we can pity you. If you leave, we won't even have that.
>
>

> And the penitents still wash by the riverbank. Shame on them. Shame on their shame.
>
>
Alpha 1

Release date: November 19th, 2015

## Alpha 1 Patch Notes

This is the first publicly-tested version of the game, and as such, there are no patch notes because nothing has changed.

Alpha 1 Recap Video: https://www.youtube.com/watch?v=spQI8Nb7AeE

## Pre-Alpha

There are older Pre-Alpha "Game Jam" builds of the game which are classified/private. The information around these Pre-Alpha builds will likely never be known.

Oldest Video showing the first Pre-Alpha build of Worlds Adrift: https://www.youtube.com/watch?v=YPiM\_AudELg

Pre-Alpha Progress Video #2: https://www.youtube.com/watch?v=Jy1MJ4deFx0

Pre-Alpha Progress Video #3: https://www.youtube.com/watch?v=qFU\_cZaGmeQ

## References

1. http://i.imgur.com/huXb2We.png (Release Date)
2. http://i.imgur.com/m1g0R18.png (Pre-Alpha Information)
Alpha 5.2

Release date: January 19th, 2017

## Alpha 5.2 Patch Notes

**NOTE: 5.2 was primarily a stress-test/re-run of 5.1 with more players, so only a small amount of bugs were fixed.**

**NOTABLE BUGFIXES**

* Ships will now correctly re-enter the world upon any of its crew logging in. No more losing your ships forever when logging out! Please let us know if there are any situations where this does not happen properly.
* Some resources would spawn with a super high quality level. This has now been fixed.
* Some situations resulting in creature depopulation have been fixed.

## References

1. https://docs.google.com/document/d/1\_KHWKOdJqCnckHryns2Tc9LHqzB66w1G6VIRbQT9m5M/pub
2. https://drive.google.com/file/d/0B2m-20IvaIDIN0htYlNBWkJhblE/view
3. http://i.imgur.com/huXb2We.png (Confirming Release Date)
Beta 0.1.4.15

Release date: October 30th, 2017

## Beta 0.1.4.15 Patch Notes

**NEW FEATURES**

* In time for Halloween, a special spooky clothing set has been added to all Founder’s Packs! Players will find this set of cosmetics, worn by the mysterious Bargu in the faraway past, in their Stash. Like other Founder’s Pack items, these will no longer be acquirable after the conclusion of Closed Beta.

## References

1. https://www.worldsadrift.com/blog/update-0-1-4-15-a-spooky-treat/
Codex - First Empress

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> This is a very fragile piece of material from Wellah. At the time it would have been very high quality, and produced specially for writing.
>
>

> The rock is red, and oily to the touch. These pillars stretch out across the green land like sentinels. There is soil and green in equal measure, and the salt plain stretches beyond to the sacred grove of Sakeh. These were the lands of the first Empress. It is spoken of in the Book of Soil. We know it from the pictures on the walls of our temple.
>
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> Our paintings are bordered with gold, the stories are legible, and still shimmer after so many years. The great frieze show the red bodies of the bullmen pulling the Empress and her golden chariot, her sword held high, her green robe flapping in the wind, and her find features and bosom. She sprinkles great riches behind her, and the joyful people of Ten-Rui stoop to collect.
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> It says she was not born of Ishgiru, but on another, more magnificent world. The line of inheritance to that other world must never be severed. The Empress must marry the wealthiest man in the kingdom, and enforce her legacy. She or her sisters must sire eight daughters, no more, no less, in each generation, so that there is always an heir. The boys can be schooled, for they will hold her monies. She must always be loved, or the sun will inflate in revenge, leaving nothing left of us but ashen bone.
>
>
Codex - Wild Life

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> l 'eard there was a beautiful lad up Mount o' Plenty my sister spyed. So we goes up togevver, and she turns round to me and says, "there he is". And she were right, there
> he was, tall dark stranger out in the field gathrin' corn. What 'maises me is what my sister does next. She shouts "Oi, sexy!" and then pushes me out from where we was hid, so it look like it was me what said it.
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> Then he looks up, and smiles, but then he suddenly goes berserk-like. I says, ”what is it?” an'ee says "behind you!"
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> That's when there's a creakin' like a coffin door, death comin' on us like, and there's a rustlin' like the winds o' change, and 'fore we know it there's a forest grown up round us, and plants in our face. We was pafetic, cos we jus' shrieked an' that, while this lad was threshin' his big knife tryin' to save us.
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>
> Finally, he calms us down like, sayin' "go left" and what have you. Then we start cuttin' through these grasses with our hands but they're sharp like razors, and finally we
> meet him, but we're all covvered in blood like. And we crawl out on ar' bellies, and he's like "well'un for gettin' out, people's died to them Sirens."
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>
> We 'ad dinner round theirs, it was hot corn soup. S'alright l spose, but they dint 'ave much since they gotta pay a lotta corn tithe. Said the Sirens been a right menace this year, and they don't want nuffink to do wiv corn no more, but there ain't nuffink else to choose.
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>
Codex - The Committee

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 3

> "Well?"
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>

> I hesitated.
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> "What are you waiting for? Do it!"
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> I put one hand on the speaker, and brought it up to my mouth. The other hand hovered above the red button. Then I pressed it. I held his gaze as I spoke.
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> "We are gods."
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> I heard the fragile echo from the loudspeaker. My voice sounded strained. Telemon grimaced. I cleared my throat before continuing.
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> "I know many of you listening, both here in Redusa and in the other great cities, have been hearing scurrilous rumours. Defamations of the worst kind..."
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> Telemon nodded encouragement. I saw now he meant to stay until the end. He didn't know I was thinking of wrecking him.
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> "...well, there is truth in those rumours."
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> I paused for a long time. Telemon waved his hands to urge me on. Now would be the perfect moment.
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> "The truth is that.. Premier Telemon is indeed past the age of ascension. But, do not worry. No crime has been committed, no ungodly deception conveived."
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> Telemon smiled his smug smile, I hadn't let him down. I wondered what it was that made me lie for him. Surely the people will see through this charade.
>
>

## Section 4 MISSING

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift
Codex - Mellifluan Temple Note

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> I left my moustache and earrings at the door with my shoes.
>
> At the altar of Cristella, I kneel. I have waited for hours in the temple throng, since the god will see only one at a time when her festival burns.
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> At noon, here sun burst as it always does, and the sky was flooded with white light. Now, at night her friends the moons speak the same way. I place candles into the mouths of Cristella, and I turn the dial for each of my prayers.
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> Creation, I lit a candle of ambrette, for the seeds for life itself.
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> Preservation, a candle of cherry blossom, for the bloom and beauty of it.
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> Desctruction, a candle of deathly white petals, for which there is no fitting end.
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> For Limbo, I prayed in the violence of silence.
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> I lit a fifth for rebirth, and the resumption of the cycle thereafter.
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Codex - The Strange Dreams of Nii-Siis

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 2

> Last night was the worst of it. I saw a mirror of the mask, slick, scaled, its eyes without emotion. Then it came to life, striking at me with its curved fangs. In these dreams it is as if I am tied down, unable to move, and the snake strikes me relentlessly until I am dead.
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> I have remained indoors for several days. I will not go into the trees, for fear of seeing them, those little coils of rope that may unwind at any moment.
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> It does not help me that the Pekoe persist with these masks. I would prefer if I could see their faces, to know how they react to what I do. Do they like me? Am I going about my work and study well? I confess I have no understanding, or desire to understand, their obsession with Atlas as a medical tool. I see no benefit in holding stone above a man's head until he becomes bored at the sight of it. I argue with them, but I cannon dispute the results.
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## Section 3

> I saw a real snake on the grass. I put my hand over my mouth so as to stifle my scream. The snake seemed scared. I stepped away from it and went quickly inside.
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> It was a vile thing, but not nearly as frightening as the mask I saw. It is a relief to have finally seen one.
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> My dreams have subsided, but I had another episode last night. Though the creatures and the masks were there, I am learning to contend with them. Soon I will tug the fabric of the dreamworld my way, become its master again. The masks will fall and I'll see the faces behind them.
>
>
Codex - Lallara King

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Famous since 2915
>
>

> Mencari Taranoi, the sole proprietor of the "Lallara King” trading name, has been manufacturing high quality sporting equipment for nearly 60 years. It is that knowhow, that attention to detail as with the hand-crafts of years ago, that have combined to produce our finest ever lallara glove "the golden paw", which comes with a seal of approval from All-Bandinian champion K. Vaduva.
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>
Codex - Clouds

**WARNING!**
The following section contain spoilers for the lore and story of Worlds Adrift

## Section 1

> "The clouds are like icebergs," that's what I said to teacher. She explained why they weren't, you know, chemically.
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> I said, "that's not what I meant. I meant they're like icebergs for the skyships to avoid, like seaships before Atlas."
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> "Only in the far south," she said, "far beyond Koinos, in the bitter cold, where no-one lives."
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> My best friend at Gwendolier Institute is Em, she is already an expert on radio signals. She likes clouds too, the way they look, but she says they interfere with the radio signals. She said some of the Sky hulks fell over when the signals went hazy. Reaalllly slowly of course.
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> There are no boys here to distract us, only clouds and dreams, drifting on by.
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Codex - Foundation Breathing In

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

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> It seemed to be breathing in. The tiny, angry, morsels of land plunging into black soup. Glass spires, marble floors flitting around like dust in squeaking bellows.
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> The present and the future were consumed in those seven years. But the past survived, sidestepping the screaming abyss they called "The Hole".
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> And when the clamour died down, and the years passed, there remained little green isles, domes, glyphs, scribblings and scatterings of life, a chain of breadcrumbs to a forgotten world.
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Codex - Summary Card of the Aetherial Games

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Summary Card of the Aetherial Games 2084, held in the city of Conos.
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>
> Victory Medals, and order of Godliness
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> 11 - Sabor
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> 3 - Kioki Unity (Ishgiru, Karem, Pin)
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> 3 - Chabuti
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> 2 - Melliflua
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> 2 - Great Marsha
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> 2 - Vinicoti
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> 1 - Verduba
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> 0 - Green Islands
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> 0 - Bandinia, Tarrery, Koinos, Gall
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> Winners of individual events
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> Long-jumping Great Marsha, by two feet.
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> Tonking Sabor, beating Verduba 6-1 in the final.
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> Lallara Sabor, by default. (Bandinian victory in the final overruled for repeated fouling)
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> Skysailing Verduba, by three nautical miles.
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> Aerial Combat Sabor, by K.O.
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> Pistol Duelling Kioki (Pin), by K.O.
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> Gliding Sabor, by 107m
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> Stone Throw Sabor, by 1.1m
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> Cooking - Dessert Chabuti, by 8 scoffings.
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> Cooking - Starter Melliflua, by 1 scoffing.
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> Cooking - Main Course Kioki (Karem), by 2 portions.
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> Underwater Swimming Great Marsha, by 5m
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> Overwater Swimming Vinicoti by 1m
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> Apotheon Sabor, by four minutes
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> Free Climbing Sabor, by two footholds.
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> Weightlifting Chabuti, by three blocks.
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> Becat Dice Chabuti, by six hands.
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> Sprinting Sabor, by 1.5m.
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> Long-distance Run Sabor, by default (Bandinian contestant disqualified for excessing effort noises).
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> Wrestling Sabor, by K.O.
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> Body-Building Sabor, by 12 points
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> Stilt-Walking Kioki (Ishgiru), by three legs.
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> Spear Throw Vinicoti, during sudden death.
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> Drinking Melliflua, by six-barrels.
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Codex - Green with Envy

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Oh what a joy it is to be young, the world opened up like sliced fresh fruit, but Grandma sits on the verandah, her mouth soured like lemon. Why does she have to be like that?
>
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> Dad said soldiers came here when she was small, when the family had no food to speak of. Now she spends the whole day eating and complaining it was better back then, and that men were real men and so on. I know she means to embarrass my man because he's a painter - as if there were no painters back then. I thinks she's jsut jealous I have a Mellifluan boyfriend.
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> She says it was better before Atlas. I say it couldn't have been, because there was war and everything else in Chabuti back then. They even called it "the fall of Chabuti", when the pirates held sway. Dad says we don't hear as much about the pirate king now, if he still exists.
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> Still Grandma dirt-talks our neighbors, and closes off anything new or different. One moment she'll say the Saborians are perfect, the next she says they are mad, and inists no-one bakes bread like they do here in Fasio. She lives on bread these days, but won't eat crab. She says it reminds her of her first husband, who was a crab-catcher. She says he always came home stinking of crab.
>
>
Codex - Tower of Nabobs

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> The Tower of Nabobs is an eyesore - a shallow assimilation of Gallish geometric principles. No expense has been spared in making it sparkle, but to flatter its designers would be to miss that the "marvel" rotary colonnade is nothing but a gaudy copy.
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> If you visit the Hall of Posterity at the University of Panyana, you will see the original design upon an immaculately preserved ninth-century fresco where all seventeen of the Gallish deities can be seen. But that is not all. Their significance goes far beyond the calendar, since the artist Arei-Do-Kwin was at pains to reconcile his representations of the gods with their natures.
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Codex - Dossier

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> A Saborian dossier stamped "received" by various foreign insignia, at a council of Foundation.
>
>

>
> Centuries of poverty have left Bandinia's educational institutions devastated. We have been working closely with the schools in Bandinia to help foster a much-improved educational system that includes professional teachers and high-quality learning materials and methodologies essential to Bandini economic growth and stability. Bandinia has one of the youngest populations in Foundation, making development for school-aged children a high priority. Please see the happy classroom photographs included.
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> Beyond education, we have worked closely with the Darat planning committee to ensure that new constructions in Darat are safe, and can withstand the ongoing tremors there. Please see the photographs included.
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> Unfortunately we are unable to allow foreign access to Bandinia at this time due to internal strife. Fortunately our civil police, the Godhands, are helping to restore Bandinia back to being a safe and productive place to live, with a young workforce that can realise its potential.
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> President Telemon (on behalf of the Saborian Stalk Assembly)
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>
Epheremus Drifter

## Description

The **Epheremus Drifter** is a gear item that goes in the torso slot. This is the same slot that the Glider and Immobilator use so a player cannot have more than one of those gear items equipped. The drifter is an "inertia pack". When activated (default `space`), character's velocity (speed and direction) at that moment is preserved. The character continues with that velocity for a short time, until the drifter charge runs out, or the pack is deactivated with `space`. Once used, the drifter must remain unused for a **very** short time allowing it to charge up again. Like other gear items, it has a durability and will break after being used for a while.
Map

## Current Maps: Worlds Adrift - New Foundations (Early Access)

Latest map introduced with Update 27.

* Maps are currently the same for all servers. however resource rates may vary.
* Mapping has been done by two ongoing community projects. Both have no official ties to Bossa Studios or subsidiaries.

## Cardinal Guild

Valid for Update 31 | Interactive Map | Full-Res Static Map Link

## Worlds Adrift Community Map Project

Valid for Update 28 | (WIP) Interactive Map | Full-Res Static Map Link
Codex - Epitaph

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> A grave pilum
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> Here ascended Hermaine Coriola who drowned at sea.
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> She was loved by her and her family, and her Ede.
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> She dared to fly, and fly she did.
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> May her bravery bring us closer to Aetherium.
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Codex - Dorth Dorus

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> I walks the sand 'tell my feet are bloody, looking for those gems. I collect 'um up and swap 'um. I bring 'um to the man, so I can carry on, and I's children can carry on.
>
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> I came out a Pilipus, but I had to get away from home, don't matter why. Anyway, Pilipus ain't so worthy as the citizuns say they are, and I love those citizuns. I love god. We people's gotta fight for 'um. All of us wastrels are in deep and good, and we're proud. Those who ain't god better do as they told, we'll set upon 'um.
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> They treat us kind, do the God'nds. They know we're doing 'um good getting all the gems. They gi' us sweet liquor and all gifts and that. We're doing the simple, while they gods got a lot to think on.
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## Section 2

> And we know the stones. We can help 'um work the Bandinis. Bandinis are the festerin' spores of Alkabar. Bandini always turn us down before, wouldn't trade with us for nuthin'. Said they didn't serve no Saborians, wastrels neither. Well look who had the last laugh! Wastrels got a yoke o' they bassards working Darat now for Atlas. None of 'em wastrels doing work though, only supervisin' the bassards.
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> Them God'nds less strict'n ever with us now. My girl loves me, she say "ma, the tithe ain't so bad these years. Now the leavin' plenty behind." She dreams a bein' god, but she gonna have to pull her bloody finger out. We don't even have a rock to call home, just they useless Bandini mules. Them's got skyships and sharp clothes, and they don't want nuthin' for 'umselves. That's a bless'd god's life, life without bits and peices of yer own.
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> I worked 'ard for mine, can't imagine workin' hard for nuthin' like they gods. I got me caraven, I got me habiliments, and I got me lantern. Nobody ever g'na touch my lantern.
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Codex - Bending the Rules

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> At the gardens, we have been having open and frank discussions. But today a pair of Godhands appeared at the back of the crowd. We were unable to speak our true feelings for fear of reprisal.
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> Molin is a wonderful cook, there can be no doubt. We save our stamps for a taste of his magic, we learn from him, we love him... and we are not alone. Everyone in Foundation has heard the name, even Bandinians. He has never dabbled in politics, never taken liberties (though he could demand any favour he desired from the Stalk). Yet he cannot be god.
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## Section 2

> Next month will be the occasion of his hundredth birthday, which he'll celebrate like every other birthday - working solidly in his kitchen. But to every Saborian, this must surely be a reminder of his contradiction. He is twice the age of any other citizen, yet he is afforded the same privileges.
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> The trouble is, no-one can imagine life without him - he has no understudies, no competition. His knowledge and craft only seems to improve with age, and not only is he perfectly capable of looking after himself (as we are so often told the elderly cannot), he works harder than everyone else, and produces better results. While his un-Saborian attitudes are well-documented, in particular his love of other cuisines, he has taught Sabor to love these dishes more than their own.
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>

## Section 3

> It makes you wonder how many more of us might have his talent, if we were able to live beyond the rising. If we felt we had the time to master one thing, not divide ourselves between a hundred things, none of which are of our choosing, how would we fare? It is said that Molin's first assignment at fifteen was as a mason (for which we now use Bandinians or Pilipai), and that was where he learned hard work. One day someone tried a lunch he'd knocked up, and declared it extraordinary. The following year he was reassigned to a kitchen of the cafe above Redusa (We now know it as Molin's Cafe though his name does not appear anywhere at its frontage) where he has remained ever since.
>
>
Pioneer Pack

## Description

The Pioneer pack became availible when the game released onto Early Access. It replaced the more expensive Founder's Pack. It is currently availible for USD 39.99 with an upgrade DLC for USD 14.99.

## Pioneer Pack

The Pioneer pack (USD 39.99) includes the following items:

* 1x Game Key
* Test Server Access
* Twitch Streamer Pack
* Art of Worlds Adrift (Digital)
* Original Soundtrack (Digital)
* Drissian Pistol
* Lightning Bug Lamp
* Drissian Cowl
* Island Creator Tool
Helms

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

This page is incomplete. Please help improve it or discuss it here

Please help improve this page by updating all information to the most recent game version.

## Info

The helm is how you control your ship, if damaged you will not be able to control your ship. All of the helms behave in the same way and there is no performance boost with using one over the other, apart from the weight of the component. You can have more than one helm on a ship, as a backup, but only one will be able to be controlled at once.

### Controls

* Pitch/Roll: Mouse
* Yaw: `A` and `D`
* Throttle: `W` and `S`
* Altitude: `SPACE`/`SHIFT` and `CTRL`
Codex - Colours of the Secretariat

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

> Memo
>
>

> The accompanying photograph of the Saborian Stalk Committee Secretaries 1st of Dibi 3023, from left to right:
>
>

> Scribe Barius(Brown Robes), Economist Nalo(Green Scarves), Admiral Methusan(Red Robes), Premier Telemon(Purple Robes), Utopian Zelic (White Scarves), Employer Ourus (Yellow Scarves), Overseer Bulgus (Blue Plate), Secretaries' Secretary Filiga (Grey).
>
>
Codex - Gallish Birth Certificate

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> (Property of the Gallish Liaison Committee for births and deaths)
>
>

> Full Name: Umeko Renang Junior
>
>

> Date of Birth: 5th of Lopus 2891
>
>

> Place of Birth: Efflua, South Gall
>
>

> Mother: Umeko Delora Appartina (Senate Sub-Committee at Panyana University)
>
>

> Father: Estembio Ku-No Tiroki (Guardsman at Panyana University)
>
>

> Note: The mother is happy for the father to be recorded on the certificate, and his employer to hold his position open while he completes his paternity duty, so that the mother can return immediatley to work.
>
>
Codex - Hette Boege Guide to the Kioki Unity - Central Karem

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 3

> Entertainments
>
> Tinkers wandering the region sell all kinds of curiosities. Many of these are actually used in ritual practice by the Warlocks (rabbit tail, raccoon liver) but you may find they suggest natural ingredients as remedies for all kinds of conditions.
>
>

> The warlocks are a sight to behold at debate, particularly when the chalk circles are full. There is usually a healthy rivalry between them as the try to assert authority over one another, in the hope of rising up the food chain.
>
>

> While brutal, no one can deny that duelling is exhilarating. Sometimes ceremonial, other times violent, it is deeply rooted in Karem life. If you do visit Albodan, you could visit the Grunee Brothers' workshop. The geriatric twins are quite happy to show you around, as long as you leave any opinion on the propriety of weapons at the door. These men are passionate craftsmen, and claim that what people do with the weapons they buy isn't a matter for them to be concerned with.
>
>

## Section 4

>
> Don't Miss
>
> Naturally there are some magnificent treks through the Karem mountains, and particularly around the River Kar heading inland. Taking a guide is a good idea, though may find they don't have a lot to say. There's climbing to be done here too, although the region has a mixed safety record, so make sure you have a reputable instructor and good equipment.
>
>
>
>

>
> Watch Out For
>
> Unfortunately there is only one resolution to a quarrel in these parts, and that is duelling. This may be the conclusion of even the most trivial disagreement, so my advice is, do not make yourself difficult company.
>
>
>
>

> Perhaps worse than this, is the recent state of robberies, particularaly on the alpine pass that crosses the border into Pin. The robbers are treefolk, who dwell in the large trunks of the Widder Tree, and will often ambush you from high above. If you do go this way, be sure to go armed yourself. It might even be better to avoid the road entirely if you feel confident enough to head across country.
>
>
Known Bugs

As in most games, there are some **known bugs**.

**Bug 1**

* Trapped Units: sometimes the AI (or the player) will give a movement order to its brigades to enter a camp, bridge or city while this is being conquered by an enemy. The brigade will then enter but cannot leave anymore.
* Solution: the mod "Bug Correction for Trapped Units" clears these trapped brigades through event.

**Bug 2**

* Routed Scouts: sometimes a routed scout will be unable to leave his home city and rout immediately again if trying to leave.
* Solution: the player can disband the scout and create a new one. Alternatively the mod "Bug Correction for Trapped Units" does this automatically.

**Bug 3**

* Incorrect Resource Counter: Once the player has more than 8 cities, the stockpiling target will not work correctly anymore. In effect the player will get free resources (food, wood) even if (s)he should lose resources.
* Solution: As long as the stockpiling target is 1, everything works as intended. A workaround for stockpiling is to manually send resources to cities in need using the "send food/send wood" buttons in the command wheel and building warehouses there. You can also make more use of supply wagons.

**Bug 4**

* Changed Capital on Reloading Savegame: After colonizing a city that was previously the capital of a now-conquered AI faction, the player's capital may sometimes switch to this colonized AI city when the game is next saved and reloaded. Whether this happens, and which city becomes the player's new capital, seems to depend on the exact former-capital cities the player owns (and the order in which they are listed in the game's internal data).
* Solution: The player can manually restore the original capital as follows.

> (1) select the original city.
>
>
>
> (2) press F2 to open the console.
>
>
>
> (3) enter the following code + RETURN:
>
>
> ```
> getplayerfaction():setcapital(getselected())
>
> ```
>
> (4) press F2 again to close the console.
>
>

**Bug 5**

* Talkinghead message box window cannot be closed: in some (not-well understood) circumstances the messge window gets stuck and cannot be closed.
* Solution: try if the following script command works.

> (1) press F2 to open the console.
>
> (2) enter the following code + RETURN:
>
>
> ```
> closescriptwindows()
>
> ```
>
> (3) press F2 again to close the console.
>
>
Codex - Remembering Grandfather

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Though a Mellifluan, it is said he was hired to defend the ship of the Empress herself, even as it sailed into the final battle. All the more remarkable then, that he survived - and long enough to see us through the darkness to safety, and to find a well of water on our little island when the world began again, just like his gods said it would. Creation, preservation, destruction, creation.
>
>

> Being on that ship, he saw a lot. The battles, the casualties. How the hulks blotted out the sun, and the storms threw everyone about so they couldn't even see.
>
>

> But the thing that he let slip that clenched my fists, was that Sabor could have surrendered, he insisted, the war began. They had a chance to come to an agreement before it even started, he said. But the Empress and her cronies would have nothing of it.
>
>

> We might still have Foundation beneath us, if only they had done the right thing.
>
>
Biome

This page is incomplete. Please help improve it or discuss it here

There are several biomes around the world found beyond the Weather Walls. Each region requires different methods to be accessed and has unique region specific crafting recipes. Islands tend to become more complex the higher the tier of the region

## Wilderness (Tier 1)

New players spawn in this sector after completing Haven. Contains basic schematics and loot.

Data banks provide 25 knowledge here.

## Expanse (Tier 2)

Similar to the wilderness sector, however players must cross a wind wall to reach it. Better schematics and ship components can be found here. Crossing a wind wall within the Expanse can lead to another Expanse region or to a Wilderness region. Gliders can also be found in this sector.

Data banks provide 30 knowledge here.

## Remnants (Tier 3)

A higher level sector that requires a sturdy ship to reach since players must cross a storm wall to reach it. The storm walls will batter a players ship with strong winds and lightning that can rip components off a ship. This sector contains high level schematics and unique ship components as well as higher quality resources. Mantas are much more aggressive here than in the previous sectors. Crossing a wind wall within the Remnants will only lead to another Remnants region. Crossing a storm wall always leads into or out of Remnants regions.

Data banks provide 35 knowledge here.

## Badlands (Tier 4)

This is the highest tier sector and presents the toughest challenges as well as the best rewards. Sandwalls surround these sectors and will blow ships around with strong winds and hurl boulders that can destroy ship components. The best quality resources and schematics can be found in this sector, however Mantas are the most aggressive here. Crossing a wind wall within the Badlands will only lead to another Badlands region

Data banks provide 40 knowledge here.
Codex - A Book of Bedtime Stories for the Little Ones who Dream

**WARNING!**
The following sections contain spoilers for the lore and story of Worlds Adrift

## Section 1

> Whether you have a mummy or a daddy, were born to the south or north, this book is for you. A strange and comforting place lies in the soft heart of your pillow. So lay your weary head down, close your eyes, and listen to my words.
>
>

> Imagine yourself floating, up and up like a skyship, until you are face-to-face with the big moon. Then big moon kises you on the cheeck (kiss your child now).
>
>

> Then imagine a green garden with boughs of fruit red and gold. Then a kind Pilipus, who weaves peacefully there upon a chair. Then you know that many gifts are yours to have and command, since you are chosen, little one. You are god. You are god.
>
>

> Then you float up once more, float up again like the greatest skyship, until you are face-to-face with the big moon. Biug moon kisses you up on the cheek (kiss your child again).
>
>

## Section 2

> Then imagine the Night Lands. A kingdom of eternal night, of mud forts and spires. Foul-smelling sewers, dark alleyways, and a mist that lingers. And from the mist a clicking noise grows louder and louder. The sound of many legs rushing towards you, the pincers of ant-men will soon be yours to command. You are god. You are god.
>
>

> Then you float up once more, float up again like the greatest skyship, until you are face-to-face with the big moon. Then big moon kisses you on the cheek (kiss your child again).
>
>

> Then imagine a stark place, of old blood and death. And from the grey soil beneath the ashen peaks, Alkabar rises, with his phantasmal legion behind him.  His skull is broken and distorted from the armoured heel that stove in his face. Yet it is you who stands guard before him, knowing that you are god, and they are merely mortal. Unwavering, you feel a surge of power fulminate within you., and then ecstasy, as a great bloom of sunlight tears out. It slices through Alkabar's blackened bones.
>
>

> The moment he crumbles to dust, his army crumbles to dust.
>
>

> Then you float up for the final time, a hero of Sabor. The bosom of Aetherium welcomes you, and you join the collected. You can see all across your kingdom, from Redusa to the Studded Desert and beyond. You see all your people, the corn harvest and all your animals. You hear every conversation, see every thought. You are god, you will all decide what's right. You are god, We are god.
>
>
Codex - A Hunt in the North

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> A most extraordinary sight. That is to say, the Tarrery, marching full of life beyond round stone dwellings surrounded by stick fences, out into a terrible blizzard. How cold it is, where the warm sea does't lap. But they are resolute, because they have one another. Their long whaling spears wobble in their hands as the clamber into skyrafts - former seafaring vessels, that now use Atlas. They are able to rise and fall upon the whales they hunt at their leisure.
>
>

> "Life is easier now," said one, in a voice alternating between gruff and shrill, "but ours are still the old ways."
>
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> Of course he means that they never kill a whale for sport, nor the sacred white wolf neither. But if the must make a kill, then they offer gentle thoughts to the animal, and ask for forgiveness from the spirits in the moments before the spear is thrown. They waste no part of the creature, since in such a barren expanse, they must make use of anything and everything.
>
>
Codex - Saborian Pamphlet

**WARNING!**
The following page contains spoilers for the lore and story of Worlds Adrift

## Section 1

>
> Sabor Needs You!
>
>
>
>

>
> We must put everything into this. There are allocations available in the air corps. Contact your local authority for more information.
>
>
>
>

>
> Rememeber, the Aetherium awaits. Give it all you have in life, and in death you shall be rewarded - heroism is the greatest stage, and the highest apotheon.
>
>
>
>

>
> Ascend!
>
>
>
>
Data banks

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

This page is missing an image. Please add/upload one.

**Data banks** are the most common way to accrue knowledge in the game. They are found in varying amounts on almost every island, but no more than 5 can be placed on each island. The community-made map shows the amount of data banks that are on each island. Each data bank will provide the character with an amount of knowledge depending on what biome they are in: 25 for Wilderness, 30 for Expanse, 35 for Remnants, and 40 for Badlands. Knowledge can only be acquired once from each data bank per character, like the other in-game assets and lore.

Sometimes, island creators are sneaky with their data bank placement or have placed 5 data banks at the end of a puzzle, so make sure you look all over the islands for those databanks.
File:DatabanksPuzzle.png
File:DatabanksHidden.png
Codex - Child of the Dragon-Dog

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> I am Warlock of the Dragon-Dog, I have it in my blood. It surges through my body, saying "no-one can bleed you".
>
>

> It pains me that I live for the Empress, yet am denied entering her service. When will a Dragon-Dog be allowed to server her again?
>
>

## Section 2

> Father asked me to make the pilgrimage to the low-town, as he once did. The visit troubled me greatly.
>
>

> We promised a young woman her children would be safer out on the plain. She said the city was her home. She said she'd not rely on the goodwill of others, and must earn the right to eat.
>
>

> She said she would follow no Empress, and spoke of the heathen Goddess, the "true" Empress who loves the poor.
>
>

> I understood her disappointment, and promised to visit again when the children weren't in the mines.
>
>

## Section 4

> It sickens me. They pay them near nothing. I wish to strike these mine-keepers, but the true Empress odes not command it.
>
>

> The little children fear me, but I am more afraid of them. They tell me stories of their gods, of the tribes of Koinos, and distant lands of Foundation I have never known. I shiver at the coming darkness of which they speak. I see them when I can, but the one true Empress has business for me to see to in the upper city.
>
>

## Section 5

> I went to the rubble today, where the rumble broke, and Sini and her children lived. I looked for them, finding nothing but their little book of writings. I put it in my satchel.
>
>

> All that is left of Ten-Rui is rotten. The Nabobs care not for the fallen city, and I am not sure the False Empress even knows it is lost.
>
>

> Now for my duty, as it is written in the Book of Soil. I am the Dragon-Dog and I claim my fifty men for the True Empress. But I claim them as much for the children of Ten-Rui who have suffered such short and terrible lives.
>
>
Trees

This page is incomplete. Please help improve it or discuss it here

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

**Trees** grow on almost every island in Worlds Adrift. Some islands are notably devoid of trees, typically desert islands in the Badlands.

Trees can be salvaged for Wood, trees will break wherever you shoot them, and players must take care when doing this or they can easily be crushed by falling logs.

## Development

The Worlds Adrift development team stated their plans for trees in a 2015 blog post:

"Eventually we want our trees to sway and break (based on wind and collisions with ships and other objects), this includes being able to chop them down with your multi tool and harvest wood from the fallen branches/trunk.

We also want a growth mechanic so trees grow over time and even possibly seed other trees.

On top of all this our rope swinging and flying ship based mobility allows for a lot of interesting versatility in our environments and we want to explore this with our trees.

The idea of a skilled player swinging through a forest while a huge ship chases them down crashing through branches is a pretty cool image I hope you’ll agree.

While we might not hit all these targets, knowing what we’re aiming for early on certainly helps to focus the art side of things a bit better. Out of limitations comes creativity and all that jazz.

Here are some of the concepts I did for the trees. The 3 at the bottom represent one of the first trees we’re gonna have in the game in various stages of growth."

1. ↑ http://www.worldsadrift.com/blog/good-things-come-trees/
Beta 0.1.4.3

Release date: August 18th, 2017

## Beta 0.1.4.3 Patch Notes

**BUG FIXES**

* In Beta 0.1.4.1 a bug was introduced that would cause some ships, upon touching the terrain even briefly, to suddenly be considered deteriorating and sunken. This has been fixed.
* Atlas cores built before the release of Beta 0.1.4.1 now will gain the atlas pulse functionality. Ships frames built before Beta 0.1.4.1 now can be affected by an atlas pulse.
* Resolved an issue where some players were unable to verify their Worlds Adrift accounts and were therefore unable to log into the game.

## References

1. https://www.worldsadrift.com/blog/0-1-4-3-hotfix-released/
Gear

*This article is a stub. You can help Worlds Adrift Wiki by expanding it.*

Gear are equipable items that grant the player unique skills and advantages. This is different from  clothing which has no effect on gameplay. Equipped in the character tab, you are limited to three gear slots. As of now, the only gear available is the Glider, Hip Lantern, and Head Torch.

## List of Gear

### Glider

**Main article:* Glider*
The Glider can be found in tier 3 areas. However, you have to go to the badlands to get a schematic for one. It can be used as a way to more easily move horizontally in the air, and also unlocks the ability to "skydive" when equipped: the player can control the character's direction and speed a small amount when falling while the Glider is equipped. By default, the key to activate the Glider is Spacebar.

### Hip Lantern

**Main article:* Hip Lantern*
The Hip Lantern is a useful tool for exploring caves, as it allows the player to carry a hands-free light source. It provides a light aura in a small area around the player.

### Head Torch

**Main article:* Head Torch*
The Head Torch, similar to the Hip Lantern, is a directional light source shining a light cone in whichever direction the player's head is pointing.

### Epheremus Drifter

Epheremus Drifters were used to briefly subvert the rules of motion to travel short distances under atlas power

### Rhegus Greaves

Experimental boots from famed inventor Rhegus Dawn. Harnesses atlas to allow walking on any surface

### Immobilator

Temporarily suspend all movement. Momentum is restored afterwards.
Codex - Letter from the Kitchens

**WARNING!**
The following page contains spoilers for the lore of Worlds Adrift

## Section 1

> Hello Gulla,
>
>

> It's ridiculous, can't you hobnob with the Employer and get her moved somewhere else? She can't follow basic instructions. Yesterday I send her down with my book of entitlement, and she came back with no meat. We all like a good bit of meat. She told me afterward that the storekeeper didn't let her have the special goods, and would only give her Ogballs. Of course I was angry, I turned 'round to her and said, "you're as mortal as the come".
>
>

> I went myself, and it seems there isn't much to be had. Do you know what's going on?
>
>

> Rhodea.
>
>