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Identity Wiki/Flex section

Guides

* How to play guide for Identity
* System requirements
* Release date

News
News feed from media outlets and devlogs on the game.

Identity forums are here!  -  **Feb 4 2015**

This end is the real beginning! -  **Feb 4 2015**

We've made it!  -  **Feb 2 2015**
Thank you, backers!  -  **Jan 31 2015**
Coming to a close with SWAT and more! -  **Jan 28 2015**

Looking for a little more Identity? -  **Jan 17 2015**

We're one week in! -  **Jan 12 2015**

Videos

Featured images

*Identity* Links
Official page
Missions

[!] **Missions** deliver the game and help the player(s) move through the story and world.

Missions are handled by in-game menus called "Mission Control" where the map can be navigated and "Pings" can be set to help the player located terminals, locations, persons of interest, and packages. Mission objectives are marked on the map for visual navigation of the missions. Otherwise, the missions are sorted into a cascading file structure. Below is a summary of the available missions.

## Recurring Missions

As the city is divided into districts, there are a few missions that are recurring:

### Relay Beacons

*"I have marked out the best locations for setting up our relay beacons in this district. Get your agents out there and set those beacons up."* ~TAG

Every district has several  Relay Beacons to activate. many of the missions will not become available until certain beacons are activated.

### City Surveillance Authority

*"It's time to send a message to the Eternals. Among other pies, they've got their finger in the CSA, the City Surveillance Authority. These are the ones who are "always watching over you," right, and that's the last thing we want. They have individual district compounds that oversee and monitor the data flow in each part of the city, and if we get inside this one, we'll be able to tamper with their facial recognition software, making our lives easier. "* ~TAG

Every district has its own Camera system. Finishing these missions will increase the reporting time of a camera, giving the agents that much more room for error.

### Bank

*"It's time to talk cash. We can set up a long-term solution. Use our Hacker to hack siphon filters into ATMs around the city , soaking up smaller transactions here and there, hiding our theft as a rounding error. But, if you were thinking about a larger payday, we pay the bank a visit. Every district's got a major corp financial institution, the legit, supposedly-secure, economic hub of each district in the city. This is the lynchpin each district revolves around. If you're short on scratch and high on motivation, this is the place to hit. Sending our Hacker in will allow our ATM siphons to be doubly aggressive, increasing the rate of money trickling in... we can also go loud. Send the Soldier in to blast the vault, swagger in and grab all we can, just like in an action flick. "* ~TAG

Every district has its own Bank. Sending in the Hacker for these missions will increase the yeild of ATM's. Sending in the Soldier will result in a large cash deposit into the Agents' account, but will immediately allert security.

## Tutorial

Beginner missions that help the player learn commands. These missions can be skipped.
Drone Puppeteer

**Drone Puppeteer** is an agent skill in *Satellite Reign*.

## Effect

Allows the hacker to control personal drones (equipped on the Gear screen). They are armed with an overclocked, unsilenced Kumasaka LP-35 laser pistol. The "overclock" likely refers to the improved damage output per level.

Hijacked drones don't count, since they go on the 'number of hijacked entities' counter, not on the 'personal drones' counter.

* Each additional level increases drone health, armor, and damage output.
	+ Shields are added at level 4 and are increased at level 5.
* Level 3 permits the use of a second drone, and level 5 permits a third.
	+ Each drone requires its own gear slot!

Passive ability.

## Tips

* The health and armor of the HK-4 drone are not listed, and they can't be selected, so there's no way to know much they have.
* Enemies can and will shoot at your personal drones. Hit point bars for your drones will appear when they get hit.
	+ Personal drones remain cloaked when not shooting.
	+ Unfortunately they do not benefit from cover.
	+ If they take too much damage, you can un-deploy them so your agent can fire without risking the drone(s) being destroyed.
* If a drone is destroyed, you do not have to buy another one. There is a hidden countdown timer, after which a replacement drone will arrive at your agent's location.
Skills/Juper0

Making notes about my progress here. Juper0 (talk) 06:44, 19 September 2018 (UTC)

 Cloak - Setup; ~75%

 Draw Fire

 Drone Puppeteer

 Explosive Specialist

 Field Medic

 Hacking

 Harden

 Hardwiring

 Health - Setup; ~50%

 Hijack - Setup; ~75%

 Leadership

 Mark Target

 Master Assassin - Setup; ~75%

 Master Technician

 Master Thief

 Melee Attack

 Pack Mule

 Rage - Setup; ~75%

 Team Stims

 Weapon Specialist - Setup; ~50%

 World Scan - Setup; ~90%
R60/5 Shields

**R60/5 Shields** is a piece of gear in *Satellite Reign*.

## Description

The R60/5 takes the philosophy of the R7 Light Shields and improves it in every appreciable way. With a much larger energy storage unit than the R7, it provides more shielding protection, and manages to simultaneously improve recharge capabilities.

* Increases shields by 180.
* Shields start regenerating quicker by 30%.
* Increases shield regeneration by 8/sec.
RS09 Chimaera

The **RS09 Chimera Laser SMG** is a weapon in *Satellite Reign*.

## Description

Kumasaka Industries' RS09 laser SMG is one of the best solutions against shielded targets. Its rapid fire rate allows it to cut through shielding even quicker than conventional lasers. It works by magnetically propelling a series of densely packed, 'bullets' of electrons along focused beams of LAS medium. This medium excites the electrons until they are at a very high energy level, converting some to photons as a byproduct. On contact the energy is transferred to the target causing damage, especially to objects susceptible to electromagnetic interference.
NT18-56 'Tesla'

The **NT18-56 'Tesla' Laser Cannon** is a weapon in *Satellite Reign*.

## Description

The NT18-56 was designed to quickly cut through heavy mech infantry protected with high-powered shields. However, the only thing really necessary to use it on any and all shielded units is having someone heavily augmented enough to carry such a cannon into battle. Don't ever look directly down the barrel.

Heavy weapon.
Plasma M41A

The **Plasma M41A Rifle** is a weapon in *Satellite Reign*.

## Description

While fired at a high velocity, the nature of super-heated plasma 'slugs' means that this class of weapon has a lower rate of fire than its ballistic or laser alternatives. However, nothing can compete when it comes to armored targets. During cooling, the barrel is flash-cooled between ejections to alleviate overheating. Before the addition of flash-cooling, earlier models had a tendency to explode in the user's face after prolonged fire... Believe me, plasma burns are not pretty.
Dual Core Response Processor

**Dual Core Response Processor** is an augmentation in *Satellite Reign*.

## Effect

The local dealer from Pembletronic's Electrics was commissioned to make an advanced neural processor that both improves accuracy while allowing split second decisions needed to sidestep oncoming fire (or at least some of it). The brilliant answer was to tape two response processors together and let them each handle their own task. Works like a charm!

* Increases weapon accuracy by 7%.
* Increases chance to dodge incoming fire by 5%.
Master Assassin

**Master Assassin** is an Infiltrator skill. Expert marksmen training. Gives the agent the ability to setup when using a sniper rifle increasing damage output and range.

## Effect

Master Assassin has a passive ability **Speed Boost**, and two active abilities: **Knockback Shot** and **Setup**.

 **Master Assassin** Leveling
 2
 3
 4

### Speed Boost

 **Speed Boost** is granted as a permanent passive.

### Knockback Shot

 Master Assassin adds the **Knockback Shot** ability which is activated by pressing `P`. The Infiltrator must have either a  RS01 Lance Sniper Rifle or an  LS19 Thanatos Laser Sniper Rifle readied to activate this ability. Knockback Shot will vastly increase the weapon's knockback so that the target will fall prone. An orange circle will appear indicating the maximum range of the shot and a special red redicle will replace the cursor. Left clicking a target will use the ability and start the cooldown.

**Energy Cost:** 45

**Cooldown:** 30 Seconds

### Setup

 Master Assassin adds the **Setup** ability which is activated by pressing `I`. The Infiltrator must have either a  RS01 Lance Sniper Rifle or an  LS19 Thanatos Laser Sniper Rifle readied to activate this ability. Setup will improve the damage output, range, and the rate of fire when the Infiltrator is sniping. An Orange Circle crosshair will appear under the agent while they setup the sniper rifle. This will immobilize the agent until the player presses `I` again to release the agent and remove the bonuses.

**Windup Time:** ~1 Second

**Cooldown:** ~3 Seconds
Infiltrator

**Infiltrator** is one of the four Agents.

The Infiltrator Agent gets in and gets it down with advanced stealth, a silent sudden death, and precision aim. As the de-facto assassin, the infiltrator also backs up the cash flow by robbing the facilities of all their worth.

## Skills

 Health - Increase maximum health and regeneration

 Weapon Specialist - Increase damage output

 Pack Mule - carry more gear

 Cloak - Cloak for a short period of time, avoiding visual detection.

 Master Assassin - increases sniper rifle damage output and range.

 Master Thief - allows the use of zip lines, high vents, and theft of facilities

 Melee Attack - Silently attack enemy units with a Katana
Hacking

**Hacking** is a Hacker agent skill in *Satellite Reign*. It is a crucial source of income.

## Effect

Bypass the security on secure terminals. Upgrades allow access to higher-security  Terminals.

* Level 1 - Starter Rank - Hack Level 1 Terminals
* Level 2 - 1 skill point - Hack Level 2 Terminals
* Level 3 - 2 skill points - Hack Level 3 Terminals
* Level 4 - 3 skill points - Hack Level 4 Terminals
* Level 5 - 3 skill points - Hack Level 5 Terminals

Hacking Leveling
 3
 4
 5
2xP3W

The **2xP3W Laser Repeater** is a weapon in *Satellite Reign*.

## Description

One of the fastest firing handguns on the market. The Kumasaka Industries 2xP3W will make a mess of anyone who gets too close. The short energy cells require constant replacement, and the accuracy is lacking in comparison to alternatives, but if you intend to use this gun, you will probably just spray and pray anyway.
Castigo 7

The **Castigo 7 Plasma Pistol** is a weapon in *Satellite Reign*.

## Description

The standard Plasma Pistol features a single plasma chamber, filled with a patented super heated plasma solution. The weapon is slower to fire compared to regular ballistics weaponry, but packs a harder punch and has been specifically designed as an anti armor sidearm. Plasma slugs burn through armor like a hot knife through butter, luckily they are easily stopped by standard shielding technologies.
Sprint Legs V1

**Sprint Legs V1** is an augmentation in *Satellite Reign*.

## Effect

Tapping into the energy cells of the rest of the agents augmentations, these legs take slightly longer to charge, but give a generous increase in sprinting performance.

* Decrease the cost of sprinting by 40%
* Decrease energy regeneration by 5%
* Increase speed by 5%
Ammo Pack

An **Ammo Pack** is a piece of gear in *Satellite Reign*.

## Description

Gives the agent the ability to drop ammo packs that replenishes the ammunition of all nearby agents, similar to ammo crates. Placing an ammo pack on the ground takes a few seconds, but once placed it provides all nearby agents with unlimited ammunition.
Song of Defense

When activated, hero and surrounding allied heroes, for **3** seconds, receive a shield which is able to absorb **88-776** damage (based on Cunning) for the hero and **63-558** damage (based on Cunning) for allies.
 **Bonus:** When this talent is activated on Native Terrain, the Bard/Muse recovers **48-423** Health (based on Intellect).
Wetcorp: Support and Stability

**Wetcorp: Support and Stability** is an augmentation in *Satellite Reign*.

## Effect

Wetcorp's leg augmentations are standard in almost all industrial settings. They provide unmatched stability, thanks to the inclusion of an advanced sensor array, able to detect even the slightest movement from the user, or even an outside source. The result is an augmentation which will keep you on your feet in almost all circumstances. Agents equipped with these augmentations will not be knocked down by explosives or heavy attacks.

* Immune to almost all knockback.
Report

There will be a **Report** of any Agent that is seen doing something suspicious. Enemy reinforcements will be sent to the location of a successful report. A successful report will also help raise the alert level.

A patrol will automatically investigate the destruction of a camera, but if they don't find anything right away, they won't hang around as long.

Guard and drone reporting -

CCTV Reporting -

Identifying -
Eternals

The **Eternals** are a major organization in *Satellite Reign*.

## History

The beginnings of The Eternals are linked with the rise of Steven Dengler’s company, Dracogenics, specifically when he created the Resurrection technology (we need a cool name for this!). This technology allowed a person to transfer consciousness from one body to another, allowing any who could afford the new procedure to effectively live forever.

Their core belief is in the superiority of augmentations over the frailty of flesh, our physical being a mere husk for the ultimate evolution of mankind. As such, they seek to move all of humanity towards a new enlightened digital era. They are not so much a company as a movement, or an ideal (some would say a cult), however the sheer volume of followers and the goal of the movement has shaped them into the leading organisation in the field of augmentation research and development.

They revere Dengler as the ultimate goal for humanity; a being who had successfully broken free from the shackles of mortality, replacing flesh with superior augmentations. Though the vast majority of the followers of this newly developed movement could not afford access to the mind transfer technology, they still have the means to strip away their fragile flesh, replacing it with longer lasting metal and wires, bringing them one step closer to eternal life at Dengler’s side. The Eternals have become a money-making juggernaut, and are the key driving force behind much of the latest advancements in augmentation technology in the world.

## Structure

Dracogenics have a wierd relationship with the Eternals, both seperate companies but Denglers is held in such high regard by the fanatics, all because of his resurection tech.

## Technology

The Eternals are super augmented, with better aim, highly customised weapons... They pack a mean punch. These guys tend to like their shields, making at least 1 laser weapon on the team mandatory.
Sprint Legs V2

**Sprint Legs V2** is an augmentation in *Satellite Reign*.

## Effect

The second version of these leg augmentations manage to provide a much higher increase in sprinting performance with only a minimal increase in energy usage.

* Decrease the cost of sprinting by 60%
* Decrease energy regeneration by 8%
* Increase speed by 10%
Research

**Research** is a means of unlocking Augmentations, Weapons, and Gear.

## Overview

[!] Missions will often reward the player with either **Blueprints** or **Prototypes** for any of the Augmentations, Weapons, and Gear.

**Blueprints** will instantly allow the player to purchase as many of the item as they need.

**Prototypes** grant an immediate use item to equip on an Agent for free, but if the agent dies with it, the prototype is lost. Alternatively, researching the prototype will create a blueprint to reproduce the item from, ensuring that it will be remade when agents respawn.

### Black Market

Prototypes are also often available from the Black Market. The Balck Market can be found in the "Mission Control/Project: Satellite Reign/Black Market Dealer." New prototypes will become available as the game progresses. Prices in the $9,000 to $20,000 range.

## Research 101

If there is a prototype the player wishes to keep around and use with multiple agents, then they may choose to research the item. In the Research menus, with the prototype selected, pressing the "RESEARCH" button will begin the process. A red line graph will appear on the right at a 45° angle. The graph starts at $0 and 0 Time. the top left will show the minimum cost the item would take and the bottom right will show the max time to research. Items have a minimum number of researchers required, from 1 to 9. Researchers on staff will first be assigned to the project at $2/second per staff. If more researchers are needed, **Outsoursed Staff** will be assigned at $3/second per staff. The player may choose to add more staff at any time. This will increase the cost per second and the total cost of the research, but reduce the time. The item will be unavialable until research is complete. The Research may be paused anytime, but once the project begins, the item is unavailable until completion.

Multiple items may be researched at the same time. Every item being worked on will have a green progess bar. Completed items will have a white bar. Paused items will have an orange bar. The total cost per second will show in the above the graph's top right corner.

If the player's funds deplete, any research will stall, but continue until completed.

### Research Staff

The number of research staff is noted in the top right, next to the player's funds. A larger staff will help keep the cost of research down as outsourcing.
Using  World Scan (or get lucky by hovering over a random civilian) the player can find VIP's that will have the  **Research** emblem next to their health bar. Once identified, they player can send any agent to bribe the researcher into joining the player's "Staff." The total current staff are indicated next to the player's current cash.

* + Some [!] Missions will grant a free researcher
	+ A researcher on the street must be bribed for $200 to ($1000) to join the team

Cost to Bribe  **Researchers**
 11 | $400
Rapid Fire (Suppression Rounds)

**Rapid Fire (Suppression Rounds)** are a piece of gear in *Satellite Reign*.

## Description

The high-velocity firing mechanism has been designed to fit on a great variety of ballistics, plasma, and laser weaponry.

The high-volume of rounds being released provides highly-effective suppression, and any enemy who values their life will be disinclined to risk return fire.

### Game Effects

Respawn time addition: **3.7 seconds**

Respawn cost addition: **$127**

Valid for:

- Ballistic Minigun

- UZ1-MP

- Hauser TR Machine Pistol

- 2xP3W Laser Repeater

- ???

- RS09 Chimaera Laser SMG

- ???

- Laser Minigun

- CR12 Assault Rifle
Hacker

**Hacker** is one of the four Agents.

The Hacker Agent's best weapon is the computer. The Hacker can breach any security to obtain finances, open locks, and even make people into puppets. The hacker is also good with electronic toys, boosting shields, flying drones, and overcharging lasers.

## Skills

 Health - Increase maximum health and regeneration

 Weapon Specialist - Increase damage output

 Pack Mule - carry more gear

 Drone Puppeteer - Allows the hacker to control personal drones

 Hacking - Bypass the security on secure  Terminals

 Hijack - Hijack the neural implants of other citizens, giving you full control of them

 Master Technician - Increases laser weapon damage and shield regeneration rate
China Town

**China Town** is a location in *Satellite Reign*.

## Overview

This is hardly the only Chinatown here in the city, and the city's hardly the only place to have 'em. In lots of places, you're as likely to hear Cantonese as you are English, or anything else. But superpower or not, China's pretty limited her in the district. It might just be a matter of time before their corps take a more active interest, though.
Official Satellite Reign Wiki

**Satellite Reign** is a real-time, class-based strategy game from Brisbane, Australia 5 Lives Studios. You control a squad of four Agents, each with distinct and unique abilities as they vie and battle for control of a fully simulated, living, cyberpunk city.

Will you use covert espionage and infiltration? take down your enemies with brute-force? Will you throw the regime's forces into chaos? In this open world, cyberpunk city you can make your way through the story on your terms, at your pace.

Satellite Reign was released on August 28, 2015, for Windows, Mac OS and Linux for single player and the "UPLINK" update was released in July 2016 with 4 player Cooperative online. It is available at Steam, GOG, and Humble Bundle.

FEATURED VIDEOS
Master Thief

**Master Thief** is an agent skill in *Satellite Reign*.

## Effect

Allows the infiltrator to utilize ziplines around the city. Reduces risk of setting off alarms when entering facilities.

* Level 1: Allows the use of ziplines. 15% more cash from facility infiltration.
* Level 2: Allows the use of high vents. 35% more cash.
* Level 3: 65% more cash.
* Level 4: 100% more cash.

Master Thief Leveling
 2
 3
 4
Support

**Support** is one of the four Agents.

The Support Agent's primary skill is the World Scan, revealing another map of circuits and networks in the world. The Support agent plays as medic and leader, boosting ally abilities and restoring their stamina.

## Skills

 Health - Increase maximum health and regeneration

 Weapon Specialist - Increase damage output

 Pack Mule - carry more gear

 Field Medic - boots team health and health regen

 Mark Target - Increase the target's received damage

 Leadership - Improve team cooldown, energy regen, and max energy

 Team Stims - Enhance senses and reflexes for a short time

 World Scan - Displays the connections between various systems
Ocular Upgrade

**Xaxisian Industries: Ocular Upgrade** is an augmentation in *Satellite Reign*.

## Effect

Xaxisian Industries eye augmentations are renowned for having outstanding zoom and resolution compared to any other on the market. They also come in a wide variety of colors and designs!

* Increases weapon accuracy by 7%.
Soldier

**Soldier** is one of the four Agents.

the Soldier Agent's Clone will always be larger, particularly the males, thus health is the primary trait for the Soldier. While being the tank and gunner of the team, the soldier also serves as the engineer using Hardwiring to force open doors and knocking out power and using explosives to greater effectiveness. The Soldier can always operate Poison Valves gainaccess to otherwise hazardous areas.

## Skills

 Health - Increase maximum health and regeneration

 Weapon Specialist - Increase damage output

 Pack Mule - carry more gear

 Draw Fire - enemies focus their attacks on the Soldier

 Explosive Specialist - Increase explosives' effectiveness

 Harden - Decrease damage received by agent

 Hardwiring - rewire some objects

 Rage - Temporary damage boost
Wetcorp: Self-Destruct

**Wetcorp: Self-Destruct** is an augmentation in *Satellite Reign*.

## Effect

Wetcorp's latest body augmentation was originally designed as a super-powerful energy generator. However, the system core was prone to melting down with catastrophic results. This "feature" is something we could find useful. If your agent is killed in the field with this augmentation installed, the core will melt down and self destruct, with a massive damage radius.
Relay Beacon

**Relay Beacons** are the respawn points and fast travel points for the Agents.

Beacons are found in hidden nooks all over the city. They must be captured by the agents for every district.

There are XX beacons in the whole of the city:

* 12 in downtown district *(4 are part of the toutorial)*
* X in the Industrial District
* X in the Grid District
* X in the City Business District
* x in Dragonetics Tower

## Adjacentcy Bonuses

They will rapidly heal the agent's HP, repair their armor, and restore energy, ammo, and consumable gear such as Grenades. Agents must be near a beacon to alter their Weapons, Gear, and Augmentations and change Clones.

## Fast Travel

From the [!] Mission Control map, the player can select a beacon and fast travel agents from any public location to the selected beacon by pressing on the agent icon in the data window or by pressing "Fast Travel All" to move the whole team at once. Any controlled unit can use the fast travel, including characters that have been  Hijacked or are being escorted.

To traveling between Districts, the whole team must move at once.

Any agent that is trespassing, doing something suspicious, or is under any level of alert cannot fast travel.

## Respawn

When being respawned, an agent will appire at the nearest beacon to their place of death.
Class

Your squad is comprised of 4 different agents, each with their own class or specialty:

* Soldier
* Support
* Assassin
* Hacker

## Managing your squad

* This is only the agents starting point.
* You are free to customise each of your agents to be fully combat oriented, fully espionage oriented, or anything in-between.
* Agents will be able to be customised by giving them different augmentations, skills / abilities, weapons and gear.
* Each of these customisation options will allow them to play more of a combat role or an espionage role, or anything in-between.
H4D35 'Lucifer'

The **H4D35 'Lucifer' Flamethrower** is a weapon in *Satellite Reign*.

## Description

This short-range flamer unit is capable of flash burning the flesh from an enemy unit in seconds. Shields and armor are effectively useless against the napalm mixture, as they tend to turn the target's protection into an oven, rather than deflect the attack. A terrifying weapon to be on the wrong end of.

Heavy weapon.
MB-P 'Zeus'

The **MB-P 'Zeus' Plasma Beam** is a weapon in *Satellite Reign*.

## Description

Originally designed as a mining tool, the 'Zeus' plasma beam weapon (previously the plasma cutter) takes a while to charge up to full power, but once it does, it produces more damage than any other weapon you will find on the battlefield.

Heavy weapon.
Noodle Boy

**Noodle Boy** is a location in *Satellite Reign*.

## Overview

Everyone knows the Noodle Boy! logo, but most folks try not to think about the Noodle Boy! recipe. It's cheap, it's filling, and it's everywhere. Dig in, I guess, but be aware that there are unsubstantiated rumors tying the whole franchise to the Chinese mega-corps.
[[Category:]]
Wetcorp: Water Coolant System

**Wetcorp: Water Coolant System** is an augmentation in *Satellite Reign*.

## Effect

This Wetcorp head augmentation uses a new patented coolant system to keep the user's neural processors within ideal operational temperature ranges. It decreases the cooldown time of all abilities after use.

* Increases ability cooldown speed by 20%.
Iron Lung

**Iron Lung** is an augmentation in *Satellite Reign*.

## Effect

The Iron Lung is a relic augmentation, used extensively back in the Imperial wars. Gas and biological weapons were all the rage at the time. The Iron Lung's seven layered system will filter out almost any trace of poison, and lets the user breathe easy in almost any circumstance.

* Immune to poison.
Subdermal Fascia Plating V1

**Subdermal Fascia Plating V1** is an augmentation in *Satellite Reign*.

## Effect

The range of armor plated body augmentations are interlaced with the patented Bearded Monkey bio-carbon fibre that mimics human tissue while being much tougher to break and much faster to heal.

* Increases health by 25.
* Increases health regeneration by 1/sec.
* Increases armor by 25.
Melee Attack

**Melee Attack** is an agent skill in *Satellite Reign*.

## Effect

Silently attack enemy units with a Katana. Causes massive damage, instantly killing many enemies.

Activated ability. Must choose a target to use it.

The attack is silent, and takes out most regular enemys instantly, making it a good option to remove guards on patrol.

When paired with a your Hacker Hijacking, you can deal with a 2 man patrol without making any sound. Start the hijacking and when the other one notices, strike with this skill.

Melee Attack Leveling
 2
 3
 4
Autodog Seller

## Limited Time Opportunity Description

Title: Autodog Road Stall

Description: *A traveling AutoDog salesman has set up a makeshift stall.*

## Summary

In this Rook exclusive limited time opportunity, you find a merchant willing to sell AutoDogs.

* The Spark Baron AutoDog is 175 shills, and in pristine condition.
* The modified Rise AutoDog is 100 shills.
* The Spark Baron AutoDog is 30 shills, and untamed.
System requirements

*This article is a stub. You can help Identity Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Identity*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Identity
* Release date
Harden

**Harden** is a Soldier agent skill in *Satellite Reign*.

## Effect

Infuses the skin with Kevlar nanobots. When the skin is pierced the nanobots rush to the site of the injury interlocking and causing great reductions in damage. Unlocking procedures and high power costs mean the process can only be sustained for a short period of time and takes an extended period of time to reset.

Activated ability. Uses 50 energy. Limited duration followed by a cooldown.

While active:

* Decrease damage received by agent
* Decrease agent's movement speed

Higher levels further decrease the damage received, reduce the movement speed penalty, and increase the duration.

Harden Leveling
Cooldown
 2
 3
Lincoln P97

The **Lincoln P97** is a weapon in *Satellite Reign*.

## Description

This standard issue ballistics pistol is the sidearm of choice for nearly all security forces. The current design is the 11th in the series, the last 3 designs seem to have been mere cosmetic changes and the company spitting them out seems to spend more time and money hyping the new look rather than trying to improve the design of the weapon. Having said that, it is a very good gun; fast, reliable, cheap and it uses standard micro round bullets making it a must have for anyone who wants to shoot things.
Plasma M8

The **Plasma M8 Shotgun** is a weapon in *Satellite Reign*.

## Description

Plasma weaponry has long been criticized by some groups as being an inelegant technology. The Plasma M8 Shotgun basically takes their criticism and throws it back in their faces. By effectively just pushing as much plasma as can physically fit through the barrel at a given moment, this thing makes a mess. It's short-range, it's slow, but not even the heaviest armor can save you up close.
A4-33 Ammunition Cavity

**A4-33 Ammunition Cavity** is an augmentation in *Satellite Reign*.

## Effect

The A4-33 Ammunition Cavity will replace your agent's kidneys, liver, and spleen with synthetic versions, which also double as ammunition space. This semi-automated system will keep your agents spraying more bullets for longer.

* Increases weapon ammo by 50%.
* Increases reload speed by 25%.
Overclocker

An **Overclocker** is a piece of gear in *Satellite Reign*.

## Description

This laser upgrade is comprised of an Aneutronic Fusion core, an improved heat sink and Collimating Aspheric lenses for increased wavelength point focus. The resulting beam is far more damaging to tissue, metal, and shields due to its increased accuracy and output.
Identity

*This article is a stub. You can help Identity Wiki by expanding it.*

Identity is a new game from Asylum Entertainment, the guys who brought you the world's most-played Altis Life. In a nutshell, Identity is an absolutely open and free MMORPG world where you're able to be and do just about anything you can imagine. There's something for everyone in a world with hundreds of other people all around you. Live a life of crime, justice, business or leisure where you truly can make a name for yourself and change the world you're a part of.

Identity Kickstarter | Main Site
Town Square

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Town Square is planned to be the first Identity module, which is available to all pledgers with access to the game beta testing phases. It's a social module, which allows to create and form a new character and to meet other players.
R7 Light Shields

**R7 Light Shields** is a piece of gear in *Satellite Reign*.

## Description

The R7 design provides a low amount of shielding compared to others on the market, but the "Rapid X" design recharge mechanism is one of the fastest rechargers around. Shields are more susceptible to laser weaponry, but given the chance to recharge, this design will have you back in the action in no time.

* Increases shields by 90.
* Shields start regenerating quicker by 25%.
* Increases shield regeneration by 5/sec.
Identity Wiki

Welcome to *Identity* Wiki
the *Identity* guide more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Identity

Identity is a new game from Asylum Entertainment, the guys who brought you the world's most-played Altis Life. In a nutshell, Identity is an absolutely open and free MMORPG world where you're able to be and do just about anything you can imagine. There's something for everyone in a world with hundreds of other people all around you. Live a life of crime, justice, business or leisure where you truly can make a name for yourself and change the world you're a part of.
Identity Kickstarter | Main Site

Content
Getting StartedMechanicsLocationsCareer

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Guides

* How to play guide for Identity
* System requirements
* Release date

News
News feed from media outlets and devlogs on the game.

Identity forums are here!  -  **Feb 4 2015**

This end is the real beginning! -  **Feb 4 2015**

We've made it!  -  **Feb 2 2015**
Thank you, backers!  -  **Jan 31 2015**
Coming to a close with SWAT and more! -  **Jan 28 2015**

Looking for a little more Identity? -  **Jan 17 2015**

We're one week in! -  **Jan 12 2015**

Videos

Featured images

*Identity* Links
Official page

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Seizing clans

Each clan begins with one suzerain and one vassal. These may grow into proper clans, and meanwhile you can engage in clan wars and receive a small income from your vassal.

You can declare an assault on any clan you wish – you just need to spend a certain amount of strategy points (more on that below). Then begins the 24-hour siege! You can attack your foe at this point, and for the next day you will be competing against that other clan. The higher the rating of the clan you’re besieging, the more expensive it is to commence the attack. Throughout the siege, you may be joined by other invaders – and in this case, the winner will be the clan with the highest number of strategy points during the 24-hour siege.

If the attack was carried out on a clan that had a suzerain, the winner is determined by comparing the siege points that each invader earned during the siege, and the current suzerain. If the clan was alone in the conflict, then only that clan’s points are considered.

After a successful siege, a captured clan becomes a vassal.

If at the moment of victory the invader already possesses the maximum number of vassals, that lord must decide within four hours which of their vassals will be released. Before the decision is made, this clan cannot enter a new siege.
Clans cannot possess more than eight vassals, so it is ideal to capture the strongest, if you can keep them in check. However, a vassal can always revolt if he or she doesn’t like a suzerain. Starting a rebellion also requires a certain amount of strategic points. Rebellions also last 24 hours, and at its end the points are summed up: if the vassal scored higher than the suzerain, the vassal becomes free.

You can withdraw from a siege at any time. To do this, select "Surrender" from the popup menu. The result will depend on exactly who chooses to surrender.

* If the defender is not a suzerain, the defender automatically becomes a vassal of the victor.
* If a suzerain who protects vassals decides to surrender, and several clans are involved in the battle, that suzerain immediately loses their vassals, but the battle will continue between the remaining combatants.

Only the leaders of clans and their advisers can initiate sieges or raise rebellions. A clan can also petition any suzerain, asking to be brought under the suzerain’s protection. Each day you can send a maximum of 10 such petitions. If the request is accepted, and the petitioner is not already in a clan, he or she immediately becomes the suzerain’s vassal. If the petitioner is already a member of another clan, a siege begins.

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Castle
How to play guide for Identity

*This article is a stub. You can help Identity Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Identity***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Crime

*This article is a stub. You can help Identity Wiki by expanding it.*

Having a clear conscience and playing nicely along the rules and having a well paid 9 to 5 job is not for everyone. Like in the real life it is in Identity, and players are able to live a life of crime. This might pay more like the legal ways (Jobs and Careers), but this also brings trouble. There are heists, which are doable by one player, but some activities call for better organisation and players are able to form gangs. If caught by the Police, the consequences are pretty much the same as in the real life.

## Illegal activities

* Drug production
* Robbery
Identity Wiki/Bottom section

Wiki

Help WikiGeneral HelpGetting StartedEditing pagesNew pagesMoving pagesBasic imagesLinks

CommunityRegisterHow to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Bilebrokers

*This article is a stub. You can help Griftlands Wiki by expanding it.*

Bilebrokers are mostly scholars and chemists, that have frequent dealings with Roaloch.

## Negotiation Behavior

Negotiating with Bilebrokers is random and unpredictable. Their core argument makes planning ahead very difficult, as key card can often be discarded. Eccentricity can either be very beneficial for the player, or very detrimental. However, the player can find ways to take advantage of this argument. For example, playing a lot of low cost cards to cause the high cost cards to be discarded by their core argument.

### Purple Haze

**Purple Haze** is the core argument of Bilebrokers. It has "Whenever you play a card, discard a random card in your hand and draw a card".

### Eccentricity

On the 1st turn of the negotiation, an **Eccentricity** argument will be created. It has "All cards have a random cost between 0 and 2". This effect is in place for as long as the argument is active. **Eccentricity Plus** has "All cards have a random cost between 0 and 3" instead.

### Distracted

At Difficulty 2 or higher, on the 3rd and the 9th turn, a **Distracted** inception will be incepted. It has "Whenever you play a card, your core argument takes 1 resolve damage. Reduce count by 1 whenever you play a card and at the end of your turn.". The amount of stacks incepted is equal to the current Difficulty times 1.5, rounded down.

### Curiosity

Starting from the 4th turn, every 4 turns, a **Curiosity** bounty will be created. It has 3 Resolve and "When destroyed, draw up to your maximum hand size". By default, this is equal to 10, but can change with some effects.

### Damage

Every turn, Bilebrokers will deal damage once.

## Trivia

* Purple Haze shares a name with a song played by the Jimi Hendrix Experience.
* The Bilebrokers are the third smallest faction, with only four members.
	+ The faction with the smallest amount of members would be Deltree, with only one: Palamborat.

* Despite being listed in the Compendium, Grim is not encounterable in game.
Housing

*This article is a stub. You can help Identity Wiki by expanding it.*

Housing works very much like in other RPGs, although in Identity every single residential building can be purchased or sold and homes are part of the identity the players create. Homes in the world are unique with only one owner at a time. Apartments, on the other hand, can house an unlimited number of players as they are instanced, although generally smaller in size.

Players can furnish these homes and some furniture can be used, too. Some furniture is decorative, but there are containers, beds and plants and even workbenches, players can craft objects with.

A new home comes empty so players will have to furnish and upgrade it.

According to the **first gameplay video**, that was published Nov 30, 2016, every material in a house can be changed. Doing so is quite similar to the interior decoration mode in "The Sims" series and players can open a special menu, when - for example - they intend to repaint a wall. In the menu there is a variety of different paint-styles or patterns, like glossy paint, floral tiles, floral mosaics and etc. - if that was chosen, the player can customize the colour itself in switching to a colour palette (like in Photoshop or Gimp) and do a lot of fine tuning until the wanted colour is achieved.
Gear

**Gear** includes all non-firearm assets equipable by Agents. Agents start with 2 gear slots and can expand them by taking ranks in the  Pack Mule skill. Some equipment may provide new abilities while others enhance stats.

## Armor

* Light Body Armor
* Medium Body Armor
* Heavy Body Armor

## Shields

* AE30 Light Shields
* R7 Light Shields
* AE100 Heavy Shields
* R60/5 Shields

## Special Gear

* Ammo Pack
* Ammo Vest
* FRED Designator
* Medical Emergency Pack
* Medi Pack
* Proxy Hacker
* Shield Booster
* Shield Recharger
* Stealth Generator
* Zip Claw

## Explosives

* Grenade
* Sound Damping Grenade
* EMP Grenade
* Sonic Grenade
* Smoke Grenade
* Remote EMP Satchel
* Remote Explosive Satchel
Beach Goo

## Limited Time Opportunity Description

Title: Crash the party
Description: *There's a party at the beach. You love parties. You should go.*

## Summary

In this Smith exclusive limited time opportunity, you find a small group of disheveled people sitting around some rocks where they are licking the goo that has been washing up on the rocks since the Beaching.

The player is given the option to lick three different goos or to leave without consequence.

The effects of each goo are as follows:

* Licking the chartreuse goo will upgrade a negotiation card.
* Licking the taupe goo will remove a battle card.
* Licking the mauve goo will cause the player to battle a monster party where upon winning, Smith's max health will increase by 10.
Medi Pack

A **Medi Pack** is a piece of gear in *Satellite Reign*.

## Description

The MetaMedic series of field dressing kits employ rapid cellular reconstruction, via an advanced nano/polymer compound, which mimics human tissue. Thus allowing combatants time to regroup or retreat, while their own organic reconstruction can begin.
Action and Practice

Action and Practice is the fifth Card Set unlocked with Sal.

It contains the Negotiation cards Reconsider, Empathy and Domineer. These cards don't really have a mechanic they're based on, like with most Card Sets, however all of them have the connection, that they have a negative effect (in some situations).

It also contains the Battle cards Muscle Memory, Slippery and Focused Assault. While Muscle Memory and Slippery have the "theme" of using Improvise, Focused Assault doesn't fit in with them (it even has anti-synergy with Muscle Memory, as adding two copies of it to your hand disables it's effect).
Fear Dungeons

**Fear Dungeons** is a location in *Satellite Reign*.

## Overview

Fear Dungeons is the number one sin-seller in the City, and some folks say it's the beating, blackened heart of the whole Red Light District. You name it, you can buy it -- or at least rent it -- here. Power, prestige, flesh, drugs, infochip-hack hallucinations, whatever gets your motor going.
Asset Recovery

*This article is a stub. You can help Griftlands Wiki by expanding it.*

**Asset Recovery** is a quest with a focus on battle.

## Description

A Civilian Wealthy Merchant character is trying to track down some stolen goods, and needs you to track down some leads.

Difficulty: ★☆☆☆☆

Sal is told to question a couple Spree Thug characters that are the most likely culprits.
When you approach one of the suspects, you can:

* Press the suspect for information about the theft negotiation
* Beat the info out of the suspect battle (the suspect will dislike you).

The suspect you addressed will either accuse the other suspect or admit to the crime themself.
If they accuse the other suspect, you must approach the second suspect and get information from them.

Upon approaching the second suspect, again you can get them to confess by:

* Press the suspect for information about the theft negotiation
* Beat the info out of the suspect battle (the suspect will dislike you).

Once one of the suspects has confessed to you, they will now hate you and they will reveal the location of the stolen goods.

When you retrieve the stolen goods, the culprit appears and attacks you. You have no choice but to defend yourself. This battle is **isolated** so you can get away with killing the culprit here.

After dealing with the culprit, you return to the merchant to report the location of the goods and claim your reward.

If you kill the culprit before getting them to confess to the crime, you will have to return to the merchant without knowing where the stolen goods are.
In this case, you can:

* Convince the merchant to pay you negotiation
* Admit your failure (no quest reward).

## Rewards

* Starting Bonus: Pick a card to help on the quest
* 55  Shills
* 1 Template:Mettle
* Bonus Reward:
	+ Bonus Money: Get a bonus payment of 30  Shills
	+ Remove a Card: Remove a card from one of your decks
	+ Upgrade a Card: Upgrade a negotiation or battle card
	+ Restoration: Restore 20 health or 10 resolve
	+ Get a new card: Get an Item or Unique card based on the quest or quest-giver