The Feywild

* + The Feywild is the birthplace of magic. It is whimsical and alive, sentience ringing through every aspect of it, though it is not known whether it is a single consciousness of the Dreamweaver or simply the land itself. Magic is abundant and in every pore, making its magic look different than on any other plane. Trickery and fun are the core ideals of its denizens, but how they portray that fun varies between the fey.
	+ The Wilds are constantly changing, biomes and settings never quite the same the next time you stumble upon them. If a road exists, it will not lead you to the same place twice. Those born in the plane are used to it. Those who weren’t suffer confusion and are susceptible to capricious antics.
	+ No matter the fey, Reciprocity, Hospitality, and Gifts are the law of the Land.
	+ Reciprocity: If something is taken, something of equal value must be given. You cannot get anything for free, a trade must take place. It is up to the Fey to decide what equals what they are taking, and they must do so honestly, though it may not make sense to those who have been taken from.
	+ Hospitality: Guests are always honored in the home of a fey as long as the host is honored by the visitor. Generosity and courtesy are paramount when entertaining, but the law of hospitality is broken as soon as a guest displays rudeness to their host. It is left to the host’s discretion what constitutes rudeness, but when that bond is broken, all bets are off.
	+ Gifts: Fey love giving and taking from each other (though it is more receiving that’s the fun part). Gifts of sentimental value to the giver are of a higher caliber and giving a throw away gift is an insult. A delicate battle of wits is danced when getting involved with gift-giving and the fey. The perceived imbalance in the act is what gets even the most scrutable person in trouble. It is easier to never accept a gift from the fey, but never refuse one. Receiving a gift from the fey incurs a debt, refusing begets an insult, and once the fair folk are insulted, they are very crafty in their karma.
	+ Accepting gifts from fey is a common way contracts are formed with the uninitiated traveler. The price for these contracts varies with the severity of the gift.
	+ The Two Main Courts are the Seelie Court and the Unseelie (sometimes referred to as the Gloaming Court). The Seelie Court is run by Queen Titania and the Unseelie the Queen of Air and Darkness. The Seelie Court rules over the ‘light’ spaces of the Feywild and the Gloaming everything ‘dark’. Under each of these Courts are two additional courts: the Seelie Court governs the Spring and Summer Courts, while the Autumn and Winter courts fall under Unseelie jurisdiction
	+ While they do not cover all of the feywild, the Seelie and Unseelie Courts are seen as the two most influential factions on the plane.
	+ There are archfey that exist outside the Courts in their own Domains of Delight, pockets of the Feywild they are able to bend specifically to their will through sheer will and magic. Many of them love keeping up to date with court gossip.
	+ Not every archfey has their own Domain of Delight. Those who do are called Ley Shapers. Queen Titania and the Queen of Air and Darkness are archfey near godhood and are the only ones able to traverse through any Domain in their Court, though each has a seat of power in the Sunlit Palace and the Onyx Labyrinth respectively.
	+ Sehanine, the Moonweaver, the Lady of Dreams is the creator of the feywild and all magic that seeps to the Prime Material Plane and beyond. Her leylines span the planes and any plane they touch is given the gift of dreams. She is known mostly in the Feywild for this labor, and she is celebrated for it. Nine moons arranged in a circle exists as her symbol, one for each plane her magic is felt, and are her eyes into each of them. Formless and bound to the feywild, the Dreamweaver simply watches.
	+ Not every creature in the Feywild is fey, though most are. Elves, firbolgs, and lycanthropes are notable non-fey.
	+ Fey love the theater and spectacle. The more ostentatious something is, the more interesting it becomes.
	+ Things are not ‘built’ in the Feywild, they are created wholly at the time of their thought’s conception. The more powerful the fey, the easier it is to mold the Wild into the things they want. It is even possible to replicate Material Plane structures if done correctly, though most structures are made of wood and natural resources having literally sprung out from the ground.