Modding/Some Bunny's Content Pack

E**Some Bunny's Content Pack** is a mod created by Some Bunny, which adds items, guns, shrines, NPCs and other things.

The mod is downloadable here.

The GitHub for this mod is also viewable here.

# Items

These are all the items present within the mod as of the day of writing.

# Shrines

This gungeon mod features 2 Shrines that can be encountered during a run, both with varying effects.
After using it, the boss is guaranteed to be Jammed, even without any Curse.

**The Gungeon Roars:** The player has their damage increase between 15%-35%, the players max HP is increased by 1 (+2 Shields if playing as the Robot) and the player is given a random gun.
The player cannot switch away or drop the new gun until it is depleted of ammo. Once it is depleted of ammo, the gun is destroyed and the player is able to use their weapons arsenal again.
**The Gungeon Cackles:** The player has their Curse decrease by 2 and their Coolness increase by 2. The Lord Of The Jammed will also automatically spawn.
If the player is already being hunted by the Lord Of The Jammed, another one will still spawn. The Lord Of The Jammed spawned does not persist between floors.
**The Gungeon Trembles:** The players damage and boss damage is increased by 25%, and their hearts are set to 1.
The player will receive guaranteed Master Rounds from bosses, regardless if they get hit or not.

**The Gungeon Shifts:** The floor the player is on is reset.

## Artifacts

A mechanic inspired by the Risk Of Rain series, Artifacts are gameplay modifiers that can change how the player completes a run in specific ways, ranging from stress-inducing to out-right evil.

Artifacts are separate from the base-game item pool, and can only be obtained in the Breach by an NPC or by a special Breach Shrine.

Upon talking to it, gives all Artifacts available.

## The Modular

The Modular is a custom character that has a gimmick of not being able to utilize weapons found in the Gungeon, and instead scraps them into passive upgrades that are unique to this character.

To play as the Modular, Kyles Custom Characters Mod must be installed properly, and the character files and the separate files for the items (Now separate from the main mod) are to be downloaded properly.

The Modular cannot have hearts as HP, and can only heal via shields.

### Starting Weapon

Due to the fact that the Modular is unable to use other guns, some passive synergies exist with certain items that buff the gun, making otherwise useless items have some use.
Zombie Bullets and Ammo Synthesizer: Increases clip size by 3.
Turkey and Ammo Belt: Increases fire rate by 25% each.

### Starting Items

The rewards gained on scrapping weapons are based on what tier the gun was.
D Tier Weapons: +1 Armor and 1 **Tier 1 Module**.
C Tier Weapons: +1 Armor and 1 **Tier 2 Module**.
B Tier Weapons: 1 **Tier 1 Module** and 1 **Tier 2 Module**.
A Tier Weapons: 1 **Tier 2 Module** and 1 **Tier 3 Module**.
S Tier Weapons: 1 **Tier 1 Module**,1 **Tier 2 Module** and 1 **Tier 3 Module**.

-If the item does not know what tier the weapon is, it will give you 1 **Tier 1 Module.**
-If the player also has Lichs Eye Bullets, they will be granted an extra Tier 1 Module for every weapon the player scraps.

-Due to auto-scrapping, this makes Gunsling Kings "Gun-Specific" challenges impossible to complete, but you will still be awarded the Module rewards from whatever gun was scrapped.

-Due to auto-scrapping, this makes Winchesters Game impossible to play. If the player accepts Winchesters challenge, they will receive 1 Tier 1 Module and won't be able to play Winchesters Game. The player can still leave Winchesters room without consequence.

-On use, spawns a Corrupt Module at the players feet.