Alphatale Neo/Ombra

> Courage is not the absence of fear. Courage is how we act in spite of fear. However, allowing things such as courage to guide you will only lead in tragedy. One must put themselves above emotions and even themself to truly accomplish anything, because otherwise, what will your “courage” do for you when you’re presented with the absolute? Nothing. It won’t do anything as it’s belittled and overshadowed, eventually succumbing to said shadows, allowing the darkness to devour every aspect that made you who you once were.
>
> -Ombra

## Character Information

### Aliases

Ares
Starlight!Ombra
The Shade

### Relatives

Error404
Alpha
Infected
Astral Mother

## Biography

After the unforeseen events of Alphatale Neo, during the destruction of the Universe, Ares had been pulled into the book he was given the responsibility of protecting; the Book of Eyes. Not much is known about this book, as very few are granted the knowledge of understanding what it hides, not even Ombra himself knows, not in its entirety that is. Ares had been pulled into the Book for unknown reasons, and while this incident did save him from being destroyed during the Universe’s downfall, he was forced to spend what felt like an eternity within the book. It’s unknown what exactly happened to him while he was trapped within the Book of Eyes, and it’s unknown how long he had been trapped within the book for that matter, as the concept of time within the book works vastly differently in comparison to how it’s normally perceived. The skeleton might’ve been trapped within the book for presumably infinite years in terms of how time functions within the book, though it wasn’t forever, as eventually, Ares was freed from the book through a form of ritual. Those who had casted the ritual were attempting to summon one of the many entities which were bound by the book’s confined pages, yet instead, they were greeted with a skeleton, one who had never before been referenced or seen before; Ares.

Ares was questioned, and while he couldn’t answer a majority of the questions, the ones he could answer were more than enough. The skeleton was eventually accepted into the cult, going under the name of Ombra. After his initiation, Ombra was shown the ways that the cult believed, as not only did they worship and praise the Book of Eyes, which Ombra now has in his possession, as they deemed him the most worthy of watching over the book, though there was an entity of higher power which they worshiped, one beyond the book itself. This “deity” was claimed to have created the Book of Eyes, and another book; The Book of Minds. Furthermore, this deity wasn’t only worshiped for these two books, yet numerous other things, and Ombra was a firm believer in what he was told. Not long after his escape from the book, Ombra had tried relentlessly on remembering his past life, yet it was all to no avail, yet after being shown into the cult, a new light was bestowed upon his shadowed vessel. Due to the condition he was in after his escape, the cult had made several modifications to Ombra’s vessel, as without them, he most likely wouldn’t have survived very long after having been trapped within the book. It was during this time that they noticed a strange, fluorescent red glow coming from one of Ombra’s arms. Upon further investigation, it was revealed to be a marking left by the very deity the cult worshiped.

Not only had Ombra been marked by the “One Above All” yet he also had an undeniably close connection to the book. Because of these two factors, along with numerous other smaller details, Ombra was deemed the speaker of the cult, granting him a rank that greatly surpassed those around him. On several occasions, Ombra’s speeches had caught the attention of countless entities, allowing their numbers to grow more with each passing day. It was after being titled as the Speaker that he felt his true potential beginning to shine through the former darkness which was his futile attempts to recollect his old life. Ombra had given up on attempting to remember who he once was, as he deemed it of no value or purpose to him any longer, instead, his mind, soul, and devotion were moved elsewhere; to further unite himself with the cult to strengthen his relationship with the “One Above All”, or as most refer to him as Ultimus.

## Personality

Ombra is not a very expressive character, this being told by his facial expressions, along with his general body movements. The skeleton typically never takes anything to heart and in most cases, has absolutely no care for what others think of him, the only exception being in terms of the cult. Ombra has a deep, underlying care for the cult, as they were the ones who not only freed him from the Book of Eyes, but also took him under their wing to show him their ways. Ombra typically doesn’t express that he’s part of the cult, mainly because he has no reason to, however, if it arises, he won’t hesitate to do so. If it wasn’t obvious already, Ombra is driven by his goals and goals alone, as they are one of the largest driving factors of why he does anything at all. Ombra has essentially lost most sense of emotion after having been trapped within the Book of Eyes, and while he typically can express emotion if he so desired, he chooses not too, as in his eyes, it shows weakness. Ombra is in no way optimistic, however, this doesn’t make him pessimistic either. Instead, Ombra is strictly a realist, only focusing on what is, not what could be.

Something to note about Ombra is that he’s always thinking and he’s always trying to be aware of everything he can. There’s almost never a moment when Ombra isn’t attempting to figure out every possible scenario or every possible outcome, yet despite it all, he never tends to overthink things. If the answer to a problem is obvious, he won’t try to overthink it. Ombra always acts according to his morals, as they are the light that’s guiding him through the eternal darkness known as life. Ombra has also sworn to himself to never lie, and if he’s asked a question that he might not want to answer, he simply won’t. He’s a strict, potentially even cruel judge depending on who’s describing him, and he almost always knows something about those around him. Ombra is a very perceptive individual, as it takes a lot to slip something past him. Ombra, while it’s not exactly necessary, does consume liquids and foods, however, he has no particular preference and will instead consume only what gives him the most sustenance. The taste, texture, smell or quantity are all things that Ombra discards when considering what to eat or drink.

Ombra is aware that everyone has a limit, even those who might not claim they do, or those who also claim to be “all-powerful” or omnipotent. When deciding a name for Ombra, the cult had almost settled on the name “Omnipotent” or “Omni” for the skeleton, yet he was strongly against the name, as the name, and potential title that would come with it, weren’t for him. Even the god which the cult worships has their own limitations, and it’s that they can’t truly express their true potential. Limitations are a part of how their entire existence functions, and Ombra is perfectly alright with it. Ombra also has an extreme dislike for those who have superiority or authority complexes, this of course leading back into the idea that everyone has limitations, whether they accept that or not is none of his concern. Despite how Ombra typically never shows any interest or form of emotion at all, he does still have these emotions, and he even has numerous quirks from his past life as Ares. An example is that Ombra is still greatly fascinated by the world of science in its entirety, and when he’s not focused on something, whether it be a goal or task, he does tend to show an extreme lack of wanting to do anything, which most would refer to as laziness, though he’s far from lazy. Ombra acted in a similar manner back during his previous life, and he still remembers small fragments, such as a distant, yet strong feeling for a particular woman, one he can’t remember the name of, this feeling is undoubtedly hatred, yet Ombra always experiences a sense of disconnection from said feeling, and he’s unsure of why.

Ombra is, without a doubt, a strong believer in Ultimus, probably one of the most devoted believers too for that matter, as Ombra is more than willing to do whatever it takes to achieve his goal, especially when it comes down to the cult. Ombra looks up to the Ultimus as even despite being all powerful, all seeing, and all knowing, they’re still restricted by several limitations. It’s part of the reason that Ombra has shaped his beliefs to be the way they are. Ombra is aware of who he is, and he certainly won’t be changing, his morals and beliefs all shape his view of everything, and that’s just how things are, and he knows this, yet has no need or desire to make any form of change. Being the realist that he is, there’s no reason to make any change, even if he has the choice to do so.

## Abilities

* Standard Abilities
* Enlightened Abilities

The moveset Ombra primarily uses during most forms of combat.

### Instantaneous Adaptation

Through rigorous training, meditation, and cognitive reconstruction, Ombra has mastered how to adjust and change the trajectory of his abilities however and whenever he pleases. An example being if he were to cast an attack of sorts and realize that it wouldn’t land where he wants it to, using enough magic, he’d be able to entirely alter the location of where the attack would strike. This ability can also be applied to physical attacks, as Ombra can adapt to almost any situation immediately, allowing him to easily avoid any oncoming attacks or projectiles that could deliver lethal damage.

### Temporal Paradox

Ombra is able to entirely destabilize the fourth dimension within an enclosed space which he can generate. Because of this, time itself ceases to function as intended, which often results in paradoxes to occur. These paradoxes are entirely at random, and Ombra has absolutely no control over them, furthermore, anything and everything caught within these paradoxes can have numerous things occur to them. An example being if an object were to be caught within the paradox, it could vanish entirely, most likely being transported to an entirely different region of spacetime before it begins to obey the laws of time once more. Oftentimes, Ombra will try to use these uncertainties in his favor, trapping his opponent's attack within them, allowing him to completely delete them or potentially use said abilities against them.

### Soul Shatter

As the name intends, Ombra can physically shatter someone’s soul, this of course being if they’re within a close proximity of where he currently is. This process is done by Ombra using a form of blue magic, allowing him to physically remove the soul from the soul keeper, ultimately shattering it. It’s a ruthless, yet effective method of disposing of his opponents. However, shattering one’s soul isn't guaranteed to kill them, as due to Ombra’s Determination, it could cause the soul keeper to amalgamate, essentially forcing the soul back together, those who have been amalgamated will lose all previous sense of who they once were and will become nothing but wandering monstrosities. Ombra is the only known one who can reverse these effects, and to do so, he’d simply have to shatter and reform the soul once more.

### Unbounded Blasters

If Ombra desired, he could perform an action that appears similar to ripping holes in the fabric of spacetime, however, these holes actually led into a temporary realm, one manifested by Ombra to siphon his own magic, condensing it to the point where he can fire incredibly quick, large rays from each opening. Each of these openings also emit a fair amount of cosmic and magic-infused radiation, and this radiation can inflict similar effects to those who have been amalgamated, as one’s vessel will begin to mold together and melt. Another thing to note is that if Ombra desired, he could create more versatile openings, these openings not quite appearing as such, as they’ll be nothing more than highly condensed spheres of Ombra’s magic, yet they’ll be protected by very draconic-looking skulls, similar to what most refer to as a Gaster Blaster. While they aren’t classified as Gaster Blasters, the skulls do look somewhat similar.

### The Ritual

Ombra of course can be summoned through a ritual, though the ritual isn’t to be taken lightly, as it requires numerous items to be performed. One item must be something that holds sentimental value, or something that one holds dearly to themself. The second item must have some form of correlation to what they wish for Ombra to accomplish. An example of this being if they wish for Ombra to destroy something, they need to sacrifice something of value that had been destroyed, the time of the item’s destruction has no meaning either. The third item must be a very fragment of one’s soul, which will be the final item used to complete the ritual. Once all three items have been obtained, all three items must be placed in a triangular shape, the summoner’s own blood, or something of equivalence must be used to link all three items, and afterwards, the summoner must repeat one of the prayers used by the cult: “The speaker sent from above, the one who was banished and bound by pages, only to be liberated once more. I call upon thee and request thy assistance!”

#### Intervention

If whatever Ombra’s summoner requests requires any form of physical action, it will be Ombra who will do so. Ombra will be the one to carry out the request, whether it be any form of creation, alteration, or destruction. Through completing the ritual, Ombra will receive a form of Boundary Manipulation, as this power will be the key to allowing Ombra to complete the request as quickly, and effectively as possible, the skeleton stopping at nothing to fulfill the ritual. While the summoner can request a particular way for Ombra to go about the request, if nothing is specified, Ombra will pull from the summoner’s mind, pulling from their preferences and interests before proceeding.

### Atmospheric Discharge

Ombra has the capability to disrupt entire magnetic fields, even going to the extent of generating them. In most cases, using this ability will result in catastrophic outcomes, potentially resulting in the destruction of entire solar systems. In most cases, Ombra can destabilize or disable entire magnetic fields with his own, these fields often affecting anything that relies on magnetism and electronics. The alterations in magnetic fields among planets and stars are what would cause the inevitable destruction of one, or several solar systems. Ombra can furthermore discharge these magnetic fields in large quantities, allowing him to pull and push objects that have magnetic fields, no matter the strength.

### DETERMINATION OVERLOAD

Given Ombra’s soul has Determination resonating within it, he’s able to manifest this Determination into physical attacks, often which are incredibly effective against monsters due to the effects that Determination has against them. Even though Ombra has probably a millionth of the determination that most humans have, when manifesting it with his own attacks, it can still provide devastating outcomes. Oftentimes, his Determination is linked with the mask he’s seen wearing, as the mask is essentially what prevents Ombra from succumbing to the effects of his own Determination, acting as a form of restriction which prevents Ombra from using the full extent of his Determination, otherwise he’d most likely melt. There are two key abilities that Ombra gains with his Determination, and those being that he can extract Determination, repurposing it for his own use, and also the ability to siphon Determination, which he can use to replenish his own DT.

#### Determination Extraction

Ombra is able to extract the very Determination from one’s soul if they’re within a close proximity of him. This process isn’t very quick, though overtime, it can ultimately turn the tide of battle. Once Ombra’s extracted a decent amount of Determination, he can manifest this Determination into a bright red beam, one that he can fire from either hand, or even his third eye. The beam has no special functions and strictly deals damage to anything that’s caught within it, the only exception is that it could begin to melt the vessels of monsters who are struck by it. Not only can Ombra manifest a large blast from extracted Determination, but there are numerous other things that he can manifest strictly from his opponent’s DT, however, these manifestations also require some of his own Determination. Another thing that Ombra can do would be to unleash what's the equivalent to a Determination pulse or shockwave, one so immense that not only does it wipe out all other forms of Determination present, but greatly weakness any variation that manages to withstand the shockwave.

#### Determination Siphon

It’s been seen on numerous occasions that when Ombra uses his own Determination, the tubes on his mask will begin to illuminate a bright red, however, once his Determination is nearly depleted, the tubes will begin to lose this red glow. In short, Ombra can use the Determination from those around him to replenish his own as while this does act as a form of passive ability, he can also manually siphon Determination as well to replenish his Determination at a quicker rate.

The moveset which was bestowed upon Ombra by Ultimus, as most of these abilities are far more powerful than his standard abilities.

### Enlightened Telepathy

Ombra has his very own form of telepathy, one that allows him to speak to members of the cult whenever he desires, no matter the circumstances, the only exception being if something, or someone is able to intercept his telepathy, which would be an incredibly difficult task to accomplish. Another way Ombra is able to speak telepathically would be if someone is in an unconscious state, or if Ombra has any form of close connections with them. These two alternative methods are primarily used for those outside of the cult.

### Enlightened Precognition

Ombra has been shown to have what can best be described as heightened instincts, especially when it comes to avoiding anything that could inflict damage upon himself, whether it be physically or mentally. At first glance, this ability does appear to be a modified variation of Ombra’s Instantaneous Adaptation, though the difference between the two is that his ability to adapt is entirely something he’s developed, though when it comes down to Precognition, Ombra’s extent on the ability seemingly on stretches as far as a few seconds, as it allows him to counter oncoming attacks, though Ombra has elaborated to have experienced numerous abnormal phenomena, many of which he can’t explain other than being glimpses into the future, as he can feel a sense of connection to what he witnesses, yet has no prior recollect of them.

### Crimson Lightning

In all shapes and forms, Ombra can cast what’s known as Crimson lighting which takes the appearance of bolts of electricity and magic, the color of course being a crimson color. With this, Ombra can use it for numerous purposes, the primary purpose being to strike foes from above or in the direction he’s facing. Ombra typically casts this lightning from his hands, however, when sent down from above, it can create shockwaves of extreme magnitude, almost to the extent of disrupting entire constructs on multiple scales. These constructs could range from being planetary, to almost the extent of being Universal. Ombra has absolute control over his Crimson lightning, and the typical amperage of these lightning strikes range from 200 million amps to exceeding 600 million amps, depending on the amount of magic manifested into each bolt.

### Overcharge

Ombra can overcharge his vessel with magic, increasing the damage he deals and his speed, however, during this state, his vessel does become more fragile and vulnerable to damage, which is why he doesn’t usually allow his magic to build up for terribly long. Once ready, Ombra will gain a crimson aura, and once unleashed, this aura will rapidly begin to distribute all of the built up energy and magic, destroying anything in its wake. Ombra can form all sorts of projectiles and objects with this excess magic, yet rarely does. Ombra can manifest this energy to generate perfect copies of himself, however, these copies are able to replicate all of Ombra's motions while even replicating several of his attacks, though upon being hit once, these copies will dissipate, often exploding due to the excess energy they have.

### Dimensional Rupture

One of Ombra’s most potent and versatile abilities, Ombra is able, to some extent, to alter dimensional constructs. An ability that was bestowed upon him by Ultimus, yet not to the extent of Boundary Manipulation, Ombra can still bend numerous dimensional planes to his will, and even if he were to create something from these constructs or using dimensional elements, he’d have a nigh-absolute understanding of anything he creates. Furthermore, as the name suggests, Ombra can collapse, expand, or rupture entire dimensional planes and constructs, contorting and modifying them as he sees fit. This ability isn’t used terribly often due to the instability it causes, and in some cases, it could result in his own death if not careful. This ability is often done using the hidden potential of his third eye, as it's power is said to originate from Ultimus himself.

#### Spatial-Temporal Distortion

More or less a sub-ability to his Dimensional Rupture, as Ombra is able to completely distort the fabric of spacetime instead of only being able to traverse through it. This distortion ranges from altering the orbital path of planets, to compressing and expanding spacetime itself, resulting in what’s perceived as time speeding up and slowing down. Ombra is able to condense spacetime down to such a degree that he can generate blackholes, even being able to manipulate the infinitely dense singularity at the center of the created blackhole. When accelerating time, Ombra can also rip apart spacetime if he accelerates time to surpass the speed of light.

### Cognitive Fracture

If need be, Ombra can enchant his arm with an unknown spell, one that only he’s been known to have the ability to cast, however, if struck by this attack, Ombra will temporarily shatter one’s soul, knocking it out of their body momentarily before allowing it to immediately return. Upon having their soul shattered, the soul keeper will experience the equivalent to death, waking up in what looks to be a desolate landscape which stretches infinitely in all directions. A version of Ombra will be within this landscape, and not only will the soul keeper’s powers be significantly weakened, but Ombra’s will be heightened. The landscape represents the fractured mind and cognitive structure of their mind, their soul shards being scattered through the terrain. If they manage to gather their soul shards, they’ll regain consciousness. While in this desolate landscape, they could be searching for hours, yet outside of it, they’re typically in a state of limbo for mere seconds to minutes. Upon regaining consciousness, the soul keeper will also notice that they've been marked with a unique looking symbol, and while this symbol will begin to fade, as long as it's present, they'll be unable to use any form of magic.

### Eye of the Unknown

Ombra is able to open his third eye, something he doesn’t do often, yet when he does, he can unleash a crimson, highly powerful ray; it's also not known where exactly Ombra obtained the eye, presumably from his travels within the Book of Eyes. The size of the ray can range anywhere from matching the size of his third eye, to being able to match sizes with larger structures such as the Empire State Building. The pure magic and energy condensed into the beam is so potent that it decimates any form of matter by physically disrupting its constructs, breaking them apart, thus why it’s best to avoid the ray at all costs instead of trying to block it. The energy which radiates from the ray is able to cause destruction to such a degree that it can wipe out entire solar systems, especially when used on a larger scale. The reason for this is because of the antimatter which is associated with the magic, while the ray itself is able to blast through smaller scaled Multiverses and even dimensional constructs.

A secondary, yet less commonly used function of his third eye would be instead of destroying anything, anything the ray touches will be converted into a form of statue, one that’s crimson colored. Merely looking into Ombra’s third eye while this function is activated will result in a similar process, similar to that of Medusa from Greek Mythology. Once something, or someone has been turned into a crimson, and indestructible variation of its previous self, Ombra can reverse these effects by using this feature again.
## Weaknesses

While Ombra is incredibly versatile and smart with how he fights, one key factor to combating him would be knowing his combat style. Typically, Ombra might start by playing more defensive, trying to learn exactly how his opponent operates, though overtime, he’ll become more offensive. Having a strategic defense is essential, however, using larger scaled attacks would also be beneficial, as while he can suspend objects, it requires a good chunk of his attention to do so, allowing for a counterattack. His vessel isn’t the most durable either, which is why he tends to play more offensive, that way he can utilize his precognition, as it doesn’t work nearly as well when playing defensive.

## Trivia

* Originally, Ombra was supposed to be named Omni, though his name was eventually changed not long before work on his character began.
* Not much is known about Ombra, as he typically tends to keep to himself, however, a very select few entities have actually managed to find remnants that led onto more information about Ombra, such as his origins.
* Ombra has a disliking for large crowds, the only exceptions being when he's amongst those of the cult.
* As with the other Alphatale Neo Brothers, some inspiration had been taken from the Terumverse Wiki, so there's certainly some credit due for some of the ideas and concepts seen on this wiki!