recursal/Fanatic-Fandom huggingface dataset:
Bow

Game Version 1.4.0.3

The **Bow** is a weapon used in hunting or combat.

## Description

*"A type of ranged weapon. Crafted at the Workbench in the Smithy or the Hunting Lodge. Requires Arrows in the quiver. Can be used for hunting and combat."*
―In-game description
The Bow is a weapon used to shoot various arrows. It can be used to hunt wild animals for meat/resources or defend onself against animal or bandit attacks. It deals 35 damage and can be used 100 times before breaking. It is weakest of any bows and is outclassed by the Long Bow and the Recurve Bow. Hunters can be seen using bows when working.

## Usage

The bow only works if you have arrows equipped as ammo.

Draw the bow back by first holding down the aim key (RMB by default) and then holding down the fire key (LMB by default) along with it. Release the fire key to shoot the arrow, or release the aim key to cancel the shot.

Drawing the arrow back further increases damage. Keeping the bow drawn constantly drains stamina. If you run out of stamina, the bow cannot be used until you recover a sufficient amount. Arrows have drop which increases significantly with distance, so you may need to aim higher than your target to hit.

Arrows have a chance to break when hitting a target. Unbroken arrows can be recovered from the killed animal or picked up from the ground (more visible through Inspector Mode) and re-used.

## Crafting

The scheme for Bow is unlocked at 50 Survival tech points and can be bought for 100 coins. It can be crafted from 1 Log and 1 Linen Thread in a Hunting Lodge or Smithy using the workbench. Villagers can produce Bows from available materials when they are assigned as Blacksmiths.
Goose

* Juvenile
* Mature

Game Version 1.0.0.9

**Geese** are farm animals.

## Description

Geese can be purchased from the goose house in Gostovia, after building a goose house in your own village.

Goslings mature at 0.5 years of age (2 seasons). Geese have an average lifespan of 12.5 years (50 seasons), or minimum life span of 10 years (40 seasons). This is independent of the number of days per season a player sets. An adult female goose has a 15% chance times the number of ganders available in the goose house, per season, to produce a gosling. For example, an adult female goose housed with 2 ganders has a 30% chance to have a gosling per season. Each adult female goose can produce a maximum of 3 chicks per season, depending on how many empty slots you have available in the goose house. Geese require an animal breeder to be employed at the goose house to breed.

Each gosling consumes 0.156 units of animal feed per day, and each adult goose consumes 0.3126 units of animal feed per day.

Geese glow blue in the Inspector Mode if the player has unlocked the Tracker perk.

## Resource Production

Adult female geese produce approximately 0.5 eggs per animal breeder's farming skill level each day at 100% work intensity and 0 mood. All adult geese produce 5 feathers each, per animal breeder's farming skill level each day at 100% work intensity and 0 mood. An animal breeder is required to be employed in the goose house to feed the geese and collect the eggs and feathers. Goslings do not produce anything. Upon hunting and skinning, a gander yields 17 feathers and 8 meat, an adult female goose 12 feathers and 8 meat, and a gosling 10 meat.
Builder's Hut

Game Version 1.0.0.7

The **Builder's Hut** is a service building where a villager can be assigned as a Builder.

## Description

The Builder's Hut is unlocked at 7,500 Building points. It is a service building whose worker can be ordered to repair buildings. Upon completion, a Builder's Hut will contain a chest allowing for 500 kg of storage and have 1 worker slot. It is taxed at 90 coins.

## Assign Repairs

Assign a worker to the Builder's Hut, and supply a hammer and resources needed (straw, sticks, stone, logs, planks) depending on the construction type of your buildings.

In the Management tab, open the building and assign tasks. The Builder's Hut shows the buildings in your settlement that need repair. The number of items needing repair is also shown. To schedule repair, click on the building and press F to start repairing. To stop repairing, press F again.
Cudgel

Game Version 1.3.0.6

**Cudgel** is a type of melee weapon.

## Description

*"A type of melee weapon. Crafted at the Workbench in the Smithy. Can be used for hunting and combat."*
―In-game description
## Crafting

The scheme for cudgel is unlocked at 50 Production tech points and it can be bought for 50 coins. It's crafted from 1 log using the workbench in the Smithy.

## Production

Villagers assigned as blacksmiths can produce cudgels from available materials.

## Uses

The cudgel can be used to hit animals and bandits to injure and kill them. It can deal 20 damage.

## Vendor

There are no vendors who sell the cudgel.
Flatbread

Game Version 1.0.1.1

**Flatbread** is a food item. It is crafted in an Oven.

## Description

*"A type of bread. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
A cooked food, Flatbread rots by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

The scheme for Flatbread is unlocked at 1,500 Production tech points and can be bought for 150 coins. It is made using an Oven which can be found in a Kitchen.

Its ingredients include:

* 8 x Flour
* 3/10 x Bucket of Water
Gizela

Game Version 1.1.1.0

**Gizela** is a vendor in the village of Lesnica. She is the wife of Teobald and the mother of Oskar and Rudolf.

## Trade

She works at the Hunting Lodge as a Hunter and sells the following items:

* Bow
* Dried Meat
* Feather
* Fur
* Leather
* Longbow
* Meat
* Recurve Bow
* Salt
* Salted Meat
* Stone Arrow
* Stone Knife
* Stone Spear
* Waterskin
* Wooden Spear

## Quests

* Alwin's Story IV
* From her one also can receive the sidequest Missing bow.
A New Beginning

Game Version 1.0.0.7

**A New Beginning** is the first chapter in Medieval Dynasty.

This page has been updated to 1.0.0.7

## Synopsis

*"I finally got here. I can start a new life in this valley. At the beginning, I should choose the right place to build my house. Maybe I'd better look for a bigger, open area where I could build other building later if I needed them. After all, a household is not one cottage. Perhaps someday I will have close neighbors? At the beginning, I need to focus on my owner house. I needs some sticks, rocks...I definitely need an axe and cut down some trees for construction. A simple roof I could make out of straw... I can get it from a reed that should grow on the bank of a large river."*
―In-game description
## Objectives

* Stick: 0/10
* Stone: 0/2
* Stone Axe: 0/1
* Wooden Hammer: 0/1
* Cut trees: 0/5
* Straw: 0/32
* Build your first house

## Rewards

* 10 x Dynasty Reputation
* Max Development Stage: Camp (Buildings Limit 5)

## Walkthrough

After speaking with Uniegost, press Q to open the crafting menu, and select Crafting to build a stone axe - you'll need 10 sticks and 2 rocks. Equip the axe by making sure it's in an inventory spot, then equip it using R. Use the axe to cut down a few trees and collect the logs (You will also have feathers added to your inventory!). Head out of the village to the river, where you can collect some reeds - you might also want to drink some water. Don't carry too much though, or you'll end up overloaded and only be able to move slowly. You'll want to craft yourself a wooden hammer as well with 1 log and 10 sticks, Now, you're ready to build your first house!

Pick an area you like and open the crafting menu, select Buildings, Houses, and Simple Small House, which requires 6 logs to begin. Place your house in your preferred location and then equip a hammer to use the sticks and logs in your inventory to build. You can customize and upgrade the walls, but for now a simple wattle wall and thatch roof will be fine.

If at any point your hammer deteriorates, build a new one using the crafting menu. Once the house is completed, it will automatically fill with some beds, a cauldron, and a chest - might as well put away any extra stuff you're carrying, and by now it's probably dark. Settle in for a nap and make sure you have something to eat.

After you have completed this quest, you can then start the second chapter quest A Survivalist or start on the story quest Uniegost's Story I.
Fur Hood

Game Version 1.4.0.3

**Fur Hood** is an item of clothing worn on the head and shoulders.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Fur Hood provides 25% protection against cold in cold seasons, but induces a 15% penalty to heat protection in warm seasons.

## Crafting

The scheme for Fur Hood is unlocked at 750 Production tech points and can be bought for 600 coins. It is made from 2 Wool Fabric and 4 Fur using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Fur Hoods from available materials when they are assigned as Seamsters.

## Uses

Fur Hood is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Fur Hoods in Branica, Denica and Hornica.
Farming (technology)

*This page is about the technology. For the skill, see Farming (skill).*
**Farming** is a technology that unlocks farming buildings and farming-related schemes. Farming technology points are gained by doing farm works.

## Leveling

Farming Technology points are earned by the following activities:

 Harvesting mature crops (not Grains) by hand
 Harvesting mature Grains by Scythe (your own grains only)
 Animal Care
Have you heard of the trading village?

Game Version 1.0.0.7

**Have you heard of the trading village?** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Conversation

*I really need a new pair of boots but have no time to buy them... I heard that people from Hornica village sell nice footwear. I heard you are a reliable person. Could you get some noble boots for me, please? I'll give you some coins for your trouble.*

## Synopsis

*A woman wants a high value item and asks you to get it for her.*

## Objectives

* Deliver to [vendor]: Coin x 300
* Return to quest giver
Flatbread with Onion

Game Version 1.0.0.7

**Flatbread with Onion** is a food item.

## Description

*"A type of bread. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
A baked food.

## Crafting

The scheme for Flatbread with Onion is unlocked at 1500 Production technology points and can be bought for 200 coins. It's made using an oven, which is found in a Kitchen.

Ingredients:

* 8 x Flour
* 3 x Bucket of Water
* 5 x Onion
Alwin's Story V

Game Version 1.0.0.7

**Alwin's Story V** is a story quest in Medieval Dynasty, for Alwin.

## Synopsis

*I have to admit he had a great idea this time. We will build an archery target, it will be surely entertaining.*

## Objectives

* Deliver to: Alwin - Log x 5, Wooden Hammer x 1

Alwin wants you to follow him. He'll go to the river.

* Talk to: Alwin

Alwin will ask you to show him some archery. This will lead to Alwin's Story VI.
Alwin's Story IX

Game Version 1.1.0.1

**Alwin's Story IX** is a story quest in Medieval Dynasty, for Alwin.

## Synopsis

*Looking at Alwin now I feel guilty. For me it was just a competition, but for him it meant a lot. He wanted to prove he's worthy. Now it seems like none of this has ever happened, just as if it were only a mere dream. I have to think of something. I can't leave him like this. I think I have to visit Gizela. Maybe she will agree to continue teaching Alwin hunting?*

*It's good that I know where he could hunt a wisent. Its fur will impress Gizela for sure. Now I need to talk to Alwin.*

*I managed to convince Alwin. I think it will be for the best. Now I'll just get him a proper bow. Recurve should be appropriate for his upcoming ventures.*

## Objectives

* Talk to: Gizela
* Talk to: Alwin
* Deliver to: Alwin - Recurve Bow x1

## Rewards

* 1x Iron Scythe
* 1x Iron Hoe
Rokka:Braves of the Six Flowers

***Rokka: Braves of the Six Flowers*** (六花の勇者, *Rokka no Yūsha*, lit. "Heroes of the Six Flowers") is a Japanese light novel series written by Ishio Yamagata, with illustrations by Miyagi. Shueisha has published six volumes since August 2011. A manga adaptation by Kei Toru began serialization in Shueisha's *Super Dash & Go!* magazine in February 2012. Both the light novels and their manga adaptation are licensed in North America by Yen Press. An anime television series produced by Passione and directed by Takeo Takahashi aired in Japan from July 4 to September 19, 2015.

## Synopsis

Every three hundred years, the Evil God's awakening foretells destruction and despair. To prevent this from happening, heroes known as the Braves of the Six Flowers are chosen by the Spirit of Fate, and marked with a crest as the saviors of the world. No matter what, there are always six heroes—but this time when the chosen convene, seven arrive.

Adlet Mayer, self-proclaimed "strongest man in the world," is one of the seven Braves. Among others, there is also first princess Nashetania Loei Piena Augustra, loyal knight Goldov Auora, feline-esque assassin Hans Humpty, childish yet deadly Chamo Rosso, the stern Mora Chester, and loner Fremy Speeddraw. Though all are likely candidates for being Braves, there is only one explanation for the extra hero—the seventh is an infiltrator attempting to sabotage their mission and tear apart the Braves from within.

With all evidence pointing to him, Adlet becomes the prime suspect, and finds himself on the run, desperately attempting to prove his own innocence. But as the clock continues to tick down, and as the Braves turn on each other, the Evil God's minions restlessly await its return.

## Mal Info

Score:7.38

Ranked:#1960

Popularity:#232

Studios:Passione

Source:Light Novel

Duration:24 min per ep

Rating:PG-13- Teens 13 or older

Producers:Pony canyon
Farming

*This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Farming** is the activity of growing crops on a field and raising farm animals. Farming can relate to a variety of topics:

* Farming (Skill)
* Farming (technology)
* Farming (Field)
* Farming (Farm animals)
* Farmer (profession)
* Barn Worker (profession)
Egg

Game Version 1.4.0.3

**Egg** is a food item and a resource used in cooking.

## Description

*"A type of food. Collected from the Henhouse or Goose House. Can be consumed or cooked into various dishes in the Kitchen."*
―In-game description
A raw food, eggs rot by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storage chests respectively.

## Production

Eggs are produced by the chickens and geese that the player has bought and can be collected from the nests. Villagers can harvest eggs when they are assigned as the Animal Breeder at a Henhouse or Goose House. Eggs can also be found in the wild inside of bird nests.

## Uses

Egg is an ingredient of:

* Cherry Pie
* Fish Tart
* Fruit Pie
* Meat Pie
* Meat Tart
* Multigrain Bread
* Oat Roll
* Pear Tart
* Plum Tart
* Poppy Seed Pie
* Rye Bread
* Scrambled Eggs
* Scrambled Eggs with Mushroom
* Wheat Bread
* Wheat Roll
* White Bread
* Fruit Tart

## Quests

In the side quest Family dispute, a random male NPC wants to make a Fruit Pie for his wife and asks the player for one of the ingredients, which may be eggs.
Backpacks, Pouches, and Saddlebags

## Description

**Backpacks, Pouches, and Saddlebags** are items which increase the inventory capacity of either the player or the mount. Backpacks go into the Backpack Slot, Pouches into the Pouch Slot, and Saddlebags into the saddlebag slot of a horse or a donkey.

## List

### Saddlebags

Saddlebags are a type of equipment that can be used to increase the mount's carry weight limit.
Guides

This page is meant to collect links to guides to provide knowledge about the game.

## Settings

This includes tutorials how to setup the game and what the impact is.

* Gameplay Settings
* Gameplay Customization

## Gameplay

Under the hood - how things work.

* User Interface Guide
* Storage Management

## Progression

Guides about progression with you villages and things you should know.

* Quickstart - your first year in the valley
* How Production works - how your villagers work
* How Farming works - how your farmers work
Bag Hat

Game Version 1.4.0.3

The **Bag Hat** is an item of clothing worn on the head.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
The Bag Hat provides a 10% protection against cold in cold seasons, but induces a 5% penalty to heat protection in warm seasons.

## Crafting

The scheme for Bag Hat is unlocked at 7,500 Production tech points and can be bought for 500 coins. It is made from 2 Wool Fabric, 2 Linen Fabric and 1 Wool Thread using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Bag Hats from available materials when they are assigned as Seamsters.

## Uses

Bag Hat is mostly for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Bag Hats in Branica, Denica and Hornica.
Good morning my neighbours

Game Version 1.0.0.7

**Good morning my neighbours** is the third chapter in Medieval Dynasty.

This page has been updated to 1.0.0.7

## Synopsis

*"I can not forget about maintaining a good reputation. This is something I can pass on to future generations. If I'll have them... Maybe I'll try to talk to some ladies, it wouldn't hurt to look around a bit. It is also improtant to increase my skills and develop new talents."*
―In-game description
## Objectives

* Complete some quests for neighbours (0/3)
* Spend a skill point in any skill tree: (0/1)
* Successful flirting: (0/1)

## Rewards

* 50 x Dynasty Reputation
* Development status: Small farm (Building limit 10)

## Walkthrough

You've now learned the basics of survival. By now, you should have earned a talent point, so open your Skills menu and spend a point.

Then, complete three quests for your neighbors, if you haven't already. While you're at it talk to some of the recruit-able women NPCs, you'll see them sitting around the fires at the villages, and if you fancy one of them give flirting a go!
Blacksmith

**Blacksmith** is a profession that can be assigned to villagers at the Smithy I, Smithy II and Smithy III with the function of crafting tools and weapons.

## Description

For blacksmiths to begin working, the player must assign what items are to be produced at the Smithy I, Smithy II or Smithy III where they work through the Management menu (provided they have bought the schemes for those items if necessary), provide them with a Hammer in the workplace's chest or Resource Storage, and ensure there is a sufficient supply of the required crafting materials in the Resource Storage.

A blacksmith's efficiency is determined by their Production skill level, and working as blacksmith will increase the villager's production skill level over time.

## Production

Blacksmiths are able to produce all tools and weapons.

## Quests

Blacksmiths can give the side quest Iron shortage, where they ask the player for a small amount of iron in exchange for some coins.

## Locations

Blacksmiths can be found in Lesnica and Hornica.
Alina

Game Version 1.1.1.0

**Alina** is a villager and a Vendor in the village of Baranica. She is the daughter of Norbert and Mojmira and the younger sister of Jaromir.

## Trade

She works at the Fold as Animal Breeder and takes care of Sheep. She also sells the following Items:

* Animal Feed
* Bronze Shearing Scissors
* Bucket of Milk
* Bucket of Soured Milk
* Manure
* Wool
Fruit Tart

Game Version 1.2.0.1

**Fruit Tart** is a food item.

## Description

*"A type of pastry. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
Fruit Tarts have a nutrition value of 70.

## Crafting

The scheme for Fruit Tart is unlocked at 10,000 Production tech points and can be bought for 400 coins. It is made using an oven which can be found in the Kitchen. Its ingredients include:

* 10 Flour
* 5 Bucket of Water
* 4 Egg
* 20 Berry

Villagers can produce Fruit Tarts from available materials when they are assigned as Cooks.
Goat

* Juvenile
* Mature

Game Version 1.0.0.9

**Goats** are farm animals.

## Description

Goats require a fold to live in, and consume animal feed to produce milk. They can be purchased from the fold in Denica provided the player has already built a fold of their own in their settlement.

Goatlings mature at 1 years of age (4 seasons). Goats have an average lifespan of 15 years (60 seasons), or minimum life span of 12 years (48 seasons). This is independent of the number of days per season a player sets. Adult female goats have a 15% chance times the number of adult male goats available in the fold, per season, to produce a goatling. For example, an adult female goat housed with 2 adult male goats has a 30% chance to have a goatling per season. Each adult female goat can produce a maximum of 2 goatlings per season, depending on how many empty slots you have available in the fold. Goats require an animal breeder to be employed at the fold to breed.

Each goatling consumes 0.3126 units of animal feed per day, and each adult goat consumes 0.6258 units of animal feed per day.

Goats glow blue in the Inspector Mode if the player has unlocked the Tracker perk.

## Resource Production

Adult female goats produce milk. Goatlings do not produce anything. Upon hunting and skinning, an adult goat yields 5 leather, and 15 meat, while a goatling yields 3 leather and 10 meat.
Gameplay Settings

When starting a new game, or when playing the game the player has the option to customize the settings.

## Settings

First way to customize game experience is to open the "Settings" options. It contains the settings for "Gameplay", "Graphics", "Sound" and "Controls".

### Gameplay

Gameplay options contain the options for Language, Horizontal and Vertical Sensitivity, Invert Mouse toggle, Mouse Scroll Function, toggles for blood, headbobbing, camera shakes and player breathing. Also the option to decide how to use the key used for sprinting (Sprint Type) or crouching (Crouch Type), and how often the game saves automatically (Time to Autosave), does the game autosave when quest ends (Autosave on Quest End), and Razer Chroma toggle.

### Graphics

Graphics options contain the options for gameplay graphics. How everything is seen on screen. Player can change the resolution, how the game window is displayed (Window Mode), Aspect Ratio, Field of view, and a lot more.

### Sound

Sound options contain the options to change the "Master Volume" of the game, and also Music, Sound Effects, Voice, Environment and User Interface volumes.

### Controls

Controls contain the options for the player to customize the gameplay controls for the player's liking.

## Customize Game

*Main article: Customization*
Second and the main way to customize game experience is through the customization settings (or also known as "gameplay settings"). This can be done during when starting a new game (Customize Game option) or when playing the game (Customize Game). The player can toggle on and off the bandits, hunger, thirst, damage, stamina and a lot more. Also customize the building limit, how much is taxed per building, how many days are there per season, or does events occur.
Crafting (technology)

Redirect to:

* Production (technology)
*“**Off with his head!**”*This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.***Reason:** **Reason:** Unnecessary page. The topic has been renamed in the game as Production (technology).*
Baldwin

*“**Off with his head!**”*This page has been nominated for removal from the wiki. Remember to check what links here and the page history before deletion.***Reason:** Not a fixed villager/vendor.*

## Baldwin

### Relatives

?

Game Version 1.1.1.0

**Baldwin** is a vendor and cook in the village of Hornica.

## Trade

He works at the kitchen and sells the following items:

* Apple
* Beetroot
* Berry
* Bucket of Water
* Cabbage
* Carrot
* Cheese
* Cherry
* Cherry Pie
* Dried Fish Meat
* Dried Meat
* Egg
* Fish Meat
* Fish Tart
* Flatbread
* Flatbread with Onion
* Flour
* Fruit Pie
* Fruit Tart
* Gruel
* Honeycomb
* Hop
* Meat
* Meat Pie
* Meat Tart
* Meat with Gravy
* Multigrain Bread
* Mushroom Soup
* Oat Roll
* Onion
* Pear
* Pear Tart
* Plum
* Plum Tart
* Poppy
* Poppy Seed Pie
* Porridge
* Porridge with Apple
* Porridge with Berries
* Potage
* Quark
* Roasted Fish Meat
* Roasted Meat
* Rye Bread
* Salted Fish Meat
* Salted Meat
* Scrambled Eggs
* Scrambled Eggs with Mushroom
* Soup
* Stew
* Vegetable Soup
* Waterskin with Water
* Wheat Bread
* Wheat Roll
* White Bread
Dried Fish Meat

Game Version 1.2.0.1

**Dried Fish Meat** is a food item.

## Description

*"A type of food. Created on the Drying Rack in the Hunting Lodge or Fishing Hut. Can be consumed."*
―In-game description
A dried food, Dried Fish Meat rots by 25%, 9%, and 6% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

No scheme is required to craft Dried Fish Meat. It can be crafted using a drying rack at a Fishing Hut or Hunting Lodge with the following ingredient:

* 1 x Fish Meat

## Production

Villagers can produce Dried Fish Meat from available Fish Meat when assigned as Fishers.

## Uses

Dried Fish Meat can be consumed to gain +7 Food.

## Vendor

Cooks in Denica, Gostovia and Hornica, and fishers in Jezerica all sell dried fish meat.
Daub

Game Version v1.0.0.8

*"A type of building material. Crafted from Clay and Straw at the Workbench in the Barn. Can be used for insulating wattle and wooden walls."*
―In-game description
**Daub** is a resource that can be used to upgrade wooden walls in houses.

## Production

The scheme for Daub is unlocked at 10 Farming tech points and can be bought for 50 coins. It is produced in batches of 10 units from 10 clay and 10 straw using the workbench at the barn. Villagers can produce daub when they are assigned as Barn Workers.

## Uses

Daub can be used to upgrade the wooden walls of houses in order to enhance the house's insulation, improving the moods of its inhabitants and reducing the house's wood consumption. Each full wooden wall requires 8 units of daub to upgrade, others 6.
Cheese

Game Version 1.2.0.1

**Cheese** is a food item.

## Description

*"A type of cheese. Cooked in the Cauldron in the Kitchen or in the House. Can be consumed."*
―In-game description
## Crafting

The scheme for Cheese is unlocked at 1,500 Production tech points and can be bought for 300 coins. It's crafted with the Cauldron in the Kitchen or House, using a Quark and a Bucket of Milk as an ingredient.

Villagers can produce Cheese from available materials when they are assigned as Cooks at the Kitchen.

## Uses

Cheese can be eaten to restore 65 nutrition.
Boots

Game Version 1.4.0.3

**Boots** are an item of clothing worn on the feet.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Boots provide 20% protection against cold during cold seasons, but induces a 10% penalty to heat protection during warm seasons.

## Crafting

The scheme for Boots is unlocked at 750 Production tech points and can be bought for 500 coins. It is made from 24 leather and 2 Fur using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Boots from available materials when they are assigned as Seamsters.

## Uses

Boots are mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Boots in Branica, Denica and Hornica.
Flat Straw Hat

Game Version 1.4.0.3

The **Flat Straw Hat** is an item of clothing worn on the head.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
The Flat Straw Hat provides 15% protection against heat in warm seasons, and 5% cold protection in cold seasons.

## Crafting

The scheme for Flat Straw Hat is unlocked at 100 Production tech points and can be bought for 100 coins. It is made from 30 Straw and 1 Linen Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Flat Straw Hats from available materials when they are assigned as Seamsters.

## Uses

Flat Straw Hat is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Flat Straw Hats in Branica, Denica and Hornica. As do barn workers in Denica, Gostovia and Rolnica.
Fur Shoes

Game Version 1.4.0.3

**Fur Shoes** are an item of clothing worn on the feet.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
Fur Shoes provide 20% protection against cold in cold seasons, but induces a 10% penalty to heat protection in warm seasons.

## Crafting

The scheme for Fur Shoes is unlocked at 100 Production tech points and can be bought for 300 coins. It is made from 8 Leather and 10 Fur using the tailoring table at a Sewing Hut.

## Production

Villagers can produce Fur Shoes from available materials when they are assigned as Seamsters.

## Uses

Fur Shoes are mostly for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Fur Shoes in Branica, Denica and Hornica.
Crow

**Crows** are small, passive wild black birds.

## Description

Crows can be found in pairs or more. As they are passive in temperament, they will flee the moment the player is too close and don't attack when wounded. After fleeing, they will fly around for a moment and then return to their spot or close-by. They glow green in the Inspector Mode if the player has unlocked the Tracker perk. If killed and skinned, a crow produces 4 Meat and 16 Feather.

## Location

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 500 Coin for Crow.
Arrows and Bolts

**Arrows** and **Bolts** are ammunition used in bows and crossbows.

## Description

Arrows are projectile ammo used in bows, while bolts are projectiles used in crossbows. They can be crafted in a Hunting Lodge or Smithy, or can be purchased from a blacksmith and hunter vendors. Herbalist vendors sell poisoned arrows and bolts.

## List

### Arrows

All arrows weight 0.01 kg and are crafted in stacks of 10. Poisoned versions increase damage by 5 and item value by 3.

### Bolts

All bolts weight 0.01 kg and are crafted in stacks of 10. Poisoned versions increase damage by 5 and item value by 3.
Cherry Pie

Game Version 1.2.0.1

**Cherry Pie** is a food item.

## Description

*"A type of pastry. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
A baked food, they rot by 33%, 17%, and 9% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

The scheme for Cherry Pie is unlocked at 10,000 Production tech points and can be bought for 500 coins. It is made using an oven which can be found in Kitchen. Its ingredients include:

* 10 x Flour
* 5 x Bucket of Water
* 5 x Egg
* 15 x Cherry
Gatherer

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### Type

Appearance totally accurate battle simulator tabs tribal faction health 10 6 cost 15 wear white necklace red tribal tunic.
Bag

Game Version 1.0.0.8

The **Bag** is a tool used to fertilize fields and sow seeds.

## Description

*"A type of tool. Crafted at the Tailoring Table in the Sewing Hut. Can be used for fertilising and sowing fields."*
―In-game description
The Bag is required to spread fertilizer on unfertilized fields and sow seeds on ploughed ones.

## Crafting

The scheme for Bag is unlocked at 100 Production tech points and can be bought for 50 coins. It can be crafted from 2 Leather and 1 Linen Fabric in the Sewing Hut. Villagers can produce Bags from available materials when they are assigned as Seamster.
Dalebor

**Dalebor** is a villager in Gostovia. He is the son of Jarogniewa and Sobiemir, and the younger brother of Dobromira.

## History

As a young child, Dalebor is quite immature, and Alwin reports he spends a lot of time bullying Olga. However, you can give him a stick to use as a pretend sword, and convince him that knights defend the innocent, especially children.
Excavation Shed

Game Version 1.5.2.2

**Excavation Shed** is an extraction building where a villager can be assigned as a miner in order to produce clay, limestone, and stone.

## Description

The Excavation Shed is unlocked at 500 Building Tech points and despite its name is the only building of its kind; there are currently no higher tiers. It is a worker building for excavating ground resources including clay, limestone, stone.

While stone and salt can also be harvested at the Mine, the Excavation Shed I is the only building that can harvest limestone and clay. The workers here needs a Pickaxe to produce Limestone and Stone, a Shovel to produce Clay.

Upon completion, the Excavation Shed contains a storage chest allowing for 200 kg of storage and has 2 worker slot and 1 slot for a teenage apprentice. It is taxed at 3 coins on Hermitage Development Stage, 7.5 coins on Camp development stage, and so on.
Fish Meat

Game Version 1.4.0.3

**Fish Meat** is a food item that can be eaten as is, or can be used as a cooking resource used in recipes to produce various dishes.

## Description

*"A type of food. Created by gutting Fish on the Workbench in the Fishing Hut. Can be consumed, roasted on the Campfires and Grates or cooked into various dishes in the Kitchen."*
―In-game description
When eaten raw, fish meat has a nutrition value of 4, and 0 water. It rots by 100%, 50%, 25% and 12.5% each season when stored on the floor, in the inventory, non-Food Storage chests, and the Food Storage chest respectively.

To increase the nutrition value, fish meat can be roasted using a campfire, fireplace in houses, or the stone grate in Kitchens. It can also be salted in the salting barrel in Fishing Hut II or dried on the drying rack in Fishing Hut I to decrease the rotting speed. Fish meat is an ingredient of Fish Tart.

## Production

Fish meat is produced by gutting fish at the workbench in the Fishing Hut.

Villagers can produce fish meat when they are assigned as Fishers at the Fishing Hut.

## Uses

Fish meat is required to make:

* Dried Fish Meat
* Roasted Fish Meat
* Salted Fish Meat
* Fish Tart
Dried Meat

Game Version 1.0.0.8

**Dried Meat** is a food item. It is crafted in a drying rack in the Hunting Lodge and Fishing Hut.

## Description

*"A type of food. Created on the Drying Rack in the Hunting Lodge or Fishing Hut. Can be consumed."*
―In-game description
Dried Meat lasts longer than raw Meat, Roasted Meat or Salted Meat, but gives less nutrition than Roasted Meat and Salted Meat.

## Crafting

To produce Dried Meat the player needs to have the following ingredients available:

* 1 x Meat

## Production

Villagers assigned as hunters can produce Dried Meat from available materials.

## Uses

Can be sold, or consumed to gain +5 Food nutrition.

## Vendor

Innkeeper vendors in Gostovia, Hornica and Jezerica, cooks in Denica, Gostovia and Hornica, and hunters in Lesnica and Tutki all sell dried meat.
Fruit Pie

Game Version 1.2.0.1

**Fruit Pie** is a food item.

## Description

*"A type of pastry. Baked at the Oven in the Kitchen. Can be consumed."*
―In-game description
Fruit Pies have a nutrition value of 80. As a baked food, they rot by 33%, 17%, and 9% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively.

## Crafting

The scheme for Fruit Pie is unlocked at 10,000 Production tech points and can be bought for 450 coins. It is made using an oven which can be found in Kitchen. Its ingredients include:

* 10 x Flour
* 5 x Bucket of Water
* 5 x Egg
* 20 x Berry

## Quests

In the radiant quest Family dispute, a random male NPC asks the player for either Flour, Eggs or Berries to make a Fruit Pie for his wife. When the quest is completed, he will reward the player with a Fruit Pie of their own.
Badger

**Badgers** are small to medium sized, skittish wild animals.

## Description

Badgers are found solitary or in pairs. As a skittish species, they initially flee at the player's advance, but will attack once wounded. They will glow green in Inspector Mode for players with the Tracker perk. Once killed and skinned, badgers yield 4 Meat and 3 Fur.

## Location

Location information for the in-game map can be purchased from the hunters - Gizela in Lesnica, and Rajmund in Tutki - at a cost of 1000 Coin for Badgers.
Alwin

**Alwin** is a villager in Gostovia. He is the son of Edwin and Adelina, and the older brother of Olga.

## Appearance

***-Add info about Alwin's appearance here-***

## Personality

***-Add info about Alwin's personality here-***

## Biography

As a child, he would play with Dobromira, pretending to be a valiant knight defending her honour. Now he's older, he spends more time working in the fields to support his family, needing help repairing his scythe at one point.

He's protective of his baby sister Olga, who is being bullied by a local boy, Dalebor.

## Quests

* Alwin's Story I
* Alwin's Story II
* Alwin's Story III
* Alwin's Story IV
* Alwin's Story V
* Alwin's Story VI
* Alwin's Story VII
* Alwin's Story VIII
* Alwin's Story IX
Guides/GUI

This is a guide about the Graphical User Interface (GUI) in Medieval Dynasty.

In order to keep it simple, the structure of this guide follows the structure of Medieval Dynasty's GUI.

## Purpose

The purpose of this guide is to give a short overview, so that players can find the relevant information quickly and easily. For more info about the Medieval Dynasty's GUI, please consult the Official Guide.

## Main Menu

The Main Menu can be accessed by pressing ESC.

### 1. New Game

#### 1.1 Start Game

It is recommended to play Medieval Dynasty with the User:Efylenthel/Default Settings, especially if you are new to the game. For this, all you have to do is to press on Start Game in the Main Menu.

### 2. Load Game

#### 3.1 Gameplay ("Gameplay")

Select Language (only accessible after pressing ESC >> Main Menu >> F)

#### 3.5 Keybinds

K - Skills

J - Journal

T - Technology

## Game Menu

The Game Menu can be accessed by pressing TAB, but only after a New Game has been started or an existing Save File has been loaded.

## See also

Game Menu

User:Efylenthel/GUI Elements
Felt Hat

Game Version 1.4.0.3

The **Felt Hat** is an item of clothing worn on the head.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
The Felt Hat provides 10% cold protection in cold seasons, and doesn't affect the player during warm seasons.

## Crafting

The scheme for Felt Hat is unlocked at 7,500 Production tech points and can be bought for 400 coins. It is made from 1 Linen Fabric, 1 Wool Thread and 2 Wool Fabric using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Felt Hats from available materials when they are assigned as Seamsters.

## Uses

Felt Hat is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Felt Hats in Branica, Denica and Hornica.
Beetroot

Game Version 1.4.0.3

**Beetroot** is a food item and a resource used in cooking. It can be grown from Beetroot Seeds.

## Description

*"A type of vegetable. Grows from a seed that you plant in the soil. Collected during autumn. Can be consumed or cooked into various dishes in the Kitchen."*
―In-game description
A raw food, Beetroot rot by 50%, 25%, and 12% every season when stored in the Inventory, non-Food Storage chests, and Food Storages respectively. When rotten, 2 rots are produced.

## Production

After Beetroot Seeds are sowed on a field, which can be done in Spring, beetroots will be ready for harvest in Autumn. Each field yields 7-8 beetroot. Villagers can plant and harvest beetroot when they are assigned as Farmers.

## Uses

Beetroots are used to cook Soup and Vegetable Soup.
Gifts

**Gifts** are a special items in Medieval Dynasty. Those can be bought either for flirting or as a gift for wife or children. See affection on how the gifts affect your wife or child.

Sometimes gifts can be found as treasures in clay deposits or in abandoned or bandit-occupied camps.

## Love interest

Exotic Goods vendor sells gifts that can be given to the love interest. The vendor can be found each season either in Gostovia, Hornica, Jezerica, Piastovia or the player's Tavern. Gifts keep the player's wife happy and increase her affection if it's below 100%. You will gain more affection by giving gifts that are a good match for her personality.

## Children

Vendors like Seamster and Blacksmith can sell gifts meant for children. Wooden animal figurines can also be purchased from Sambor after completing the quest Sambor's Story III and given to children. Gifts given to the player's heir will increase affection. If a gift is given to any other children in the village, the player gains dynasty reputation.

## List of available gifts

In Version 1.4.0.3 the players can buy following gifts for their love interest or children:
Herbalist's Hut II

Game Version 1.5.2.2

**The Herbalist's Hut II** is a tier 2 extraction building that enabled the production of potions and poisons, and allows a villager to be assigned as a herbalist.

## Description

Herbalist's Hut II is unlocked at 2500 Survival tech points. It is a worker building for gathering berries, herbs, mushrooms, and for crafting potions and poisons.

Upon completion, the herbalist's hut II will contain a storage box allowing 100 kg of storage and have 2 worker slots and 1 slot for an apprentice. It is taxed at 2 coins in Hermitage development stage, 5 coins at Camp development stage, and so on.

## Production

### Berries and herbs

 Thistle | 10/d

### Mushrooms

 Wooly Milkcap Mushroom | ?/h (?/d)

### Poisoned arrows and bolts

 Poisoned Iron Bolt | 2.9/d
Fur

Game Version v1.0.1.1

Fur is a resource used to craft a few clothing and equipment items.

## Description

*"A type of crafting material. Gathered from animals using a Knife. Can be used for crafting various clothing and equipment items."*
―In-game description
## Production

Fur can be harvested by skinning the bodies of some wild animals.

Villagers can produce fur when they are assigned as Hunters at a Hunting Lodge.

## Uses

Fur is required to craft furred clothing items and backpacks.
Cherry Seedling

Game Version Alpha v0.6.0.3

**Cherry Seedling** is a seed. It can be planted in Orchard to grow cherry.

## Description

*Crafting resource. Can only be bought. It can be planted all seasons and collected in summer. Needs a Bag for sowing it in the orchard.*

Can be bought in Gostovia, Denica and Rolnica.

## Production

After cherry seedlings are sowed in an orchard, which can be done all year round, cherry will be ready for harvest in summer after 5 seasons. Harvesting cherry trees will result in cherry.
Hornica

Hornica seen from south-east entrance

**Hornica** is a large town in the south-east region of the map of the Valley, east of Jezerica and south of Gostovia.

## Overview

Hornica is the largest and most developed settlement in the area, and the only settlement with stone buildings. The entire town is fortified by log walls.

## Buildings

* 1 Excavation Shed
* 1 Food Storage III
* 1 Kitchen II
* 1 Resource Storage III
* 1 Sewing Hut II
* 3 Simple Houses
* 4 Simple Small Houses
* 1 Stable
* 1 Tavern
* 1 Well
* 1 Woodshed II

## Fixed villagers

* Helga
* Jan
* Karolina
* Leonard

## Items sold

The following items are sold in Hornica:

* Backpacks, Pouches and Saddlebags
* Bag
* Flax
* Flax Stalk
* Linen Fabric
* Linen Thread
* Saddle
* Simple Bag
* Waterskin
* Wool
* Wool Fabric
* Wool Thread
* Iron Horseshoes
* Large Saddlebag
* Manure
* Saddle
* Saddlebag
* Small Saddlebag
* Bronze Bar
* Copper Ore
* Copper Bar
* Tin Ore
* Tin Bar
* Iron Ore
* Iron Bar
* Apple
* Beetroot
* Berry
* Bucket of Water
* Cabbage
* Carrot
* Cherry
* Dried Meat
* Egg
* Fish Meat
* Honeycomb
* Hop
* Meat
* Onion
* Pear
* Plum
* Salted Meat
* Waterskin with Water
* Beer, mead and wine bottles
* Clay
* Copper Bar
* Copper Ore
* Iron Ore
* Limestone
* Salt
* Simple Torch
* Stone
* Stone Pickaxe
* Tin Bar
* Tin Ore
* Torch
* Wooden Shovel

## Animals

The following animals are sold in Hornica:

**Horses**
Flaxen Chestnut**Horses**
Bay**Horses**
Grey Appaloosa**Horses**
Bay Appaloosa**Horses**
Black
Copper Arrow

Game Version Test v0.6.0.4

Copper Arrow is a Weapon.

## Description

*"A type of projectile. Crafted at the Anvil in the Smithy. Can be shot from Bows."*
―In-game description
## Crafting

The scheme for Copper Arrow is unlocked at 50 Crafting tech points and can be bought for 100 coins. It can be crafted from 10 Sticks, 10 Feathers and 2 Copper Bars using the anvil at a Smithy. They are crafted in stacks of 10. A projectile for Bow.
Compost Bin

*This page is a work in progress for the 2.0.0.1a update. If you are still running a previous version of the game please use this page: https://medieval-dynasty.fandom.com/wiki/Compost\_bin?oldid=10493*

## Crafting

### Materials

8 Logs

Game Version 2.0.0.2

**Compost Bin** is a type of furniture built from 8 logs. It holds 30 kg in weight.

Food items placed in the compost produces rot per item placed into it when the season changes. This allows for the option to prevent dropped items from spoiling to be enabled and still have a source of rot production that is faster than letting items spoil in storage or inventories.

## Production

Rot is produced in the compost when the season changes.

For example:
Handyman

Game Version 1.0.0.7

**Handyman** is a side quest in Medieval Dynasty, which can be randomly given by a villager.

## Objectives

* Deliver to Quest Giver: x random craft material

## Rewards

* Some Dynasty Reputation
* Some Coins

## Walkthrough

You need to bring some craft materials to the villager. Once completed you will be given some dynasty reputation and some coins.
Fur Capelet

Game Version 1.4.0.3

**Fur Capelet** is an item of clothing worn on the shoulders.

## Description

*"A type of clothing. Crafted at the Tailoring Table in the Sewing Hut. Can be used for wearing and temperature control."*
―In-game description
A Fur Capelet provide 20% protection against cold in cold seasons, but induces a 10% penalty to heat protection in warm seasons.

## Crafting

The scheme for Fur Capelet is unlocked at 100 Production tech points and can be bought for 300 coins. It is made from 12 fur and 2 Linen Thread using the tailoring table in the Sewing Hut.

## Production

Villagers can produce Fur Capelets from available materials when they are assigned as Seamsters.

## Uses

Fur Capelet is mostly used for wearing and to regulate the body temperature during warm and cold seasons.

## Vendor

Seamster vendors sell Fur Capelets in Branica, Denica and Hornica.
Crossbowman

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### Type

Appearance totally accurate battle simulator medieval faction health 90 120 speed 1.00x damage 1.00x speed attack 1.00x weapons crossbow peasant wears grey medieval leather caps a yellow beige band grey bow.