recursal/Fanatic-Fandom huggingface dataset:
Großer Kurfürst

Grosser Kurfurst (Can also be spelled with Scharfes S) is a German Battleship featured in the game.

## History:

Grosser Kurfurst, an H-Class battleship, was a part of the H-Class, a plan to build enhanced versions of the Bismarck-Class. Built as a battleship with superior AA defense, powerful 406 mm (Can be upgraded to 420 mm) guns, Grosser Kurfurst is a formidable adversary. On YouTube, many WoWs players have compared her with Yamato. Her design is mostly based off H-42.

### Pros:

* Fast at 30 knots
* Extremely good turret traverse of 40 seconds before captain skills or upgrades
* Very large secondary battery with range starting at 7.6 km
* Bow is heavily armored, only a lucky Yamato shell can penetrate it
* Unrivaled health pool of 105,800 HP, bested only by the 108,300 HP of Kremlin.
* Has the German Hydro acoustics search, with extended range making her functionally immune to long range torpedo strikes
* Ridiculously durable; can endure severe damage to either close the gap or to get away to heal
* Ergonomics are similar to dreadnoughts; the closer she gets, the more dangerous she becomes.
* 50mm deck makes her immune up to 203mm if HE and British AP shells at long range
* Citadel is turtlebacked and is also located under the waterline, making it extremely hard to hit at close range
* Decent anti-aircraft suite that can kill anything below tier X but her AA is bubbled in a such away that it leaves her vunerable to dive bombers and rocket planes.
* Very good shell velocity.

### Cons:

* Very tempting target due to her being the biggest ship in the game; any decently accurate strike such as dive bombers or cruisers can reliably hit her
* AA guns are easily destroyed under sustained fire.
* Lowest range out of her peers at 20.61km. Only Kremlin is worse.
* 420mm guns have a reload of 32 seconds, it is tolerable. But that extra 3 seconds could be costly as compared to the 406mm guns.
* Decent rudder shift is marred by poor turning circle and long response time.
* Bow and stern deck armor is only 32mm, making her vulnerable to an if HE Equipped Harugumo or any of the USN Light Cruisers she will face, if not to say of others.
* Huge superstructure allows for massive HE damage
* Very prone to be set on fire. CAs will shell you with impunity.
* Turrets are poorly sloped so can be disabled by large caliber shells at close range. Yamato's will frequently cause jams with their AP.
* Massive detection range
Minotaur

### Introduction

Minotaur is a tier X cruiser with powerful guns, torpedos, and fast reload time of her main guns. She does have a few lacks, with one of them being only having AP shells. It means a ship's hull is turned toward Minotaur; she will not deal much damage if she fires. Note: Not all finished yet.

Contents

1. Introduction

2. Pros and Cons

3. Upgrades

4. Commander skills

5. A little more about Minotaur

6. Gallery
Friedrich der Große

Friedrich der Grosse is a German Battleship featured in the game.

## History:

Friedrich der Grosse, an H-Class battleship, was a project of an enhanced version of the Bismarck-Class in AA artillery and main battery. The guns of the ship are essentially bigger, with a calbier of, no joke, over 51 cm. The AA artillery is stronger, and rivals that of Yamato, Montana, and possibly Grosser Kurfurst, another fellow H-Class. Her design is mostly based of that of the H44.

### Pros:

* Signature German turtleback armor scheme prevents citadels at close range
* Enhanced Hydroacoustic Search with long range and duration
* Powerful and numerous secondaries
* Decent speed and maneuverability for a ship her size
* Fast turret traverse for a battleship
* Large HP pool

### Cons:

* Large turn radius
* Poor detection range
* Terrible main battery accuracy is especially frustrating with only eight guns
* Mediocre outer belt armor can result in many regular penetrations
New York

**USS *New York* (BB-34)** was a United States Navy battleship, the lead ship of her class. Named for New York State, she was designed as the first ship to carry the 14-inch (356 mm)/45-caliber gun.

Entering service in 1914, she was part of the U.S. Navy force which was sent to reinforce the British Grand Fleet in the North Sea near the end of World War I. During that time, she was involved in at least two incidents with German U-boats, and is believed to have been the only US ship to have sunk one in the war, during an accidental collision in October 1918. Following the war, she was sent on a litany of training exercises and cruises in both the Atlantic and the Pacific, and saw several overhauls to increase her armament, aircraft handling and armor.

She entered the Neutrality Patrol at the beginning of World War II, and served as a convoy escort for ships to Iceland and Great Britain in the early phase of the war. She saw her first combat against coastal artillery during Operation Torch around Casablanca in North Africa, and later became a training ship. Late in the war, she moved to the Pacific, and provided naval gunfire support for the invasion of Iwo Jima and later the invasion of Okinawa. Returning to Pearl Harbor for repairs until the end of the war, she was classified obsolete and was chosen to take part in the Operation Crossroads nuclear weapon tests at Bikini Atoll in 1946. She survived both explosions and the effects of radiation on the ship were studied for several years. She was eventually sunk as a target in 1948. She received three battle stars for her service.
Scharnhorst

***Scharnhorst*** was frequently sortied with her sister ship *Gneisenau* to attack allied fleets and convoys while being hunted by the Royal Navy.

## Strengths

* *Scharnhorst* is the second German battleship in game, and like her sister *Tirpitz*, she has torpedoes to surprise those pesky destroyers.
* Speedy for a battleship with a phenomenal rate of fire -- perfectly suited to wiping out cruiser formations
* Combines armor and speed for a hard-hitting, go-anywhere package.
Battle HUD

* **Score**: top center of the screen. The roster for both sides, represented by their warship icons. Use it as a quick way to keep track of how many ships are still floating and fighting on each team.

* **Allied Team**: top left of screen. A list of allies with brief information about each player: in-game name, number of destroyed ships, and current ship silhouette. Hold **Tab** to display a complete team roster.

* **Enemy Team**: top right of screen. A list of the enemy's lineup, including ship silhouette, number of destroyed ships, and player name. Hold **Tab** to display a complete team roster.

* **Minimap**: lower right of screen. Map of the battlefield. Hold **CTRL** and click a minimap sector to draw allies' attention to it. Use the **+** or **-** keys to adjust the map size.

* **Ammunition and Consumables**: bottom center of screen. Icons that show which of a player's ammo types and consumables are active, reloading, or depleted. Use the designated number keys to select or activate the item. The number lines on top indicate the current status of the player's main battery.

* **Warship Status**: bottom left of screen. The player's ship's name, tier, HP, camera angle, armament position and readiness, current speed, and autopilot status.
World of Warships

***World of Warships*** is an online tactical shooting game developed by Wargaming, where players take to the seas in large naval battleships. Players can play with friends or join the queue to be matched with other skilled captains. Each battle is a unique experience; *World of Warships* boasts dozens of maps and game modes, hundreds of combinations of ships and equipment, and dozens of diverse crew skills.

It was originally released on 17 September 2015.

## Fleet

Players can have four different kinds of ships: Aircraft carriers, Battleships, Cruisers, and Destroyers.

Aircraft carriers
Aircraft carriers scout the battlefield, send squadrons of dive bombers, torpedo bombers, and fighter planes to wreak havoc upon the enemy. Though they're lightly armed themselves, their wide array of aircraft make them a micro-manager's dream come true.

Battleships
The real heavyweights of the World of Warships universe. Possessing massive guns, thick armor, and bristling with secondary armaments, these behemoths ply the seas with impunity.

Cruisers
A versatile and multi-purpose class of ship--each comes with its own loadout containing a combination of anti-aircraft guns, torpedoes, or even aircraft launchers. All cruisers are known for their high rate of fire; making them the perfect vessel to apply pressure to enemy forces at any stage in the battle.

Destroyers
The fastest and most agile class of ships--lightly armored but possessing huge firepower in the form of torpedoes. In battle, destroyers can use smoke screens; which allows them to cover its own torpedo attack or hide allied ships.

## Nations

The following nations and territories are represented in the game:

* Commonwealth
* Europe
* France
* Germany
* Japan
* Pan-Asia
* Pan-America
* Poland
* U.K.
* U.S.A.
* U.S.S.R.

## Trailers

World of Warships E3 2013 Cinematic TrailerWorld of Warships - The Storm TrailerWorld of Warships First Gameplay Trailer
## External links

* Title at Moby Games
* Title at Gamefaqs
Belfast

An *Edinburgh*-class light cruiser, one of the most powerful among same-type ships in the Royal Navy during World War II. Underwent several major upgrades. Instead of AA and torpedo armament, the ship received improved anti-torpedo protection and an enhanced surveillance radar. *Belfast* is a premium ship, only acquired through real-life currency at the shop.

## Strengths

* Great detection and spotting range, augmented further by radar and hydroacoustics.
* Has her own smoke generator for additional stealth capabilities.
* Accurate guns with decent range make her an excellent long-range fighter.
* A British cruiser with HE rounds!

## Weaknesses

* Weak armor. Armor is especially weak over citadels, making her super squishy without a skilled captain at the helm.
* Can't use "Repair Party" consumable.
* No torpedoes.
* HE rounds have a low chance of setting fires.
The Moms

**The Moms (Ashley and Iyana's mom alter-egos)** are the fictional mom equivalent of Iyana and Ashley. They love to talk about their kids on the good ol' Facebook and drink wine. They type with lots of "..." to break up their thoughts. They also avidly use Facebook stickers to convey their emotions online.

## Ashley

Ashley is a very protective mother of her son Lil' Jimmy. She continously enrolls him in sports programs but he has yet to find one he is good at. He once broke his ankle by becoming distracted by Ashley's obnoxious cheering from the bleachers. She likes to chat with her mom-bud, Iyana, on a regular basis.

## Iyana

Iyana's personality and interests are very similar to Ashley's. She is less protective of her kids and instead, leans more neglectful. She often lets her kids run unattended while checking her Facebook feed.
Turenne

## Initial Stats

Hitpoints

```
34,400

```

Plating

```
16 mm

```

Belt

```
175-250 mm

```

Main battery 6×2

```
305 mm

```

Firing range

```
11.3 km

```

HE damage

```
4,200

```

AP damage

```
8,300

```

Reload time

```
30 s

```

180 degree turn time

```
60 s

```

Maximum dispersion

```
177 m

```

HE initial velocity

```
905 m/s

```

AP initial velocity

```
798 m/s

```

Sigma

```
1.80σ

```

Maximum speed

```
19.3 kt

```

Turning circle radius

```
510 m

```

Rudder shift time

```
17.2 s

```

Surface detectability

```
11.3 km

```

Air detectability

```
8.3 km

```

Detectability after firing in Smoke

```
8.7 km

```

Anti-Torpedo Reduction

```
10%

```

Consumables

```
Damage Control Party / Repair Party

```
ARP Hiei

A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 2nd *Kongo*-class battleship, *Hiei*. Equipped with the "Mirroring System" bestowed by Musashi, she acts as the new flagship of the "First Oriental Fleet" after *Kongō*’s departure. Repurposing the Fleet as the "Student Council of the Fog", she maintains strict order within the Fleet of Fog as the "Student Council President". This warship has been specially designed for World of Warships, and is modeled after *Hiei* as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA- DC".

### Pros:

* All the pros of the standard *Kongo*.
* Does not take up port slots.
* Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
* Captain starts with 6 free Commander Skill points.
* Skills can be customized for her, as captain is specific to this ship.
* Special voice notifications overriding the default voice that reference Arpeggio of Blue Steel.

### Cons:

* All the cons of the standard *Kongo*.
* Cannot mount functional camouflage.
* Captain cannot be transferred to other ships.
* Voice notifications are in Japanese.
* Does not come with the overwhelming firepower, blistering speed, diving ability, corrosive warheads, super-graviton cannon, impenetrable Klein field and Mirror Ring System of *Hiei* in Ars Nova; in other words, a standard *Kongo*.
Animals Want to Live; They Love Life and Fear Death.

We’re taught to think of animals raised for food — if we think of them at all — as an abstract category— “farm animals”— nameless, faceless herds and flocks whose generic characteristics are merely recycled through an endless stream of indistinct entities. But farmed animals are individuals with unique personalities and emotions, just like cats and dogs. They feel joy, affection, and pleasure, as well as fear, grief, and pain. Like us, they form deep friendships and emotional bonds and like us they seek to preserve their lives.
Customization

Players can **customize** a ship to their liking and stand out from other players while getting a boost in battle. Go to the EXTERIOR tab to select a camouflage and signal flags for a ship.

Signals and camouflage last for only one battle. Click ENABLE under Auto-resupply to mount signals and apply camouflage automatically after each battle.

## Camouflage

Camouflage is a special paint scheme that provides bonuses to a warship. Two basic types of camouflage are available in the game. The first one reduces ship detectability during battle, while the other decreases the accuracy of the enemy aiming at a ship.

Players can buy camouflages with credits and doubloons.

## Signals

Naval insignia in the form of one or more Signal Flags that are designed to not only decorate a ship, but mostly to tweak her battle performance or profitability. Players can earn signals for exceptional battle achievements once per day or buy them with doubloons.

Players do not have to limit themselves to one Signal Flag. All ships in the game, except for carriers, can mount up to eight signals simultaneously.
Ranked Battle

**Ranked Battles** is one of the battle types that enables eligible players to enter a matchmaking queue against one another. Every victory helps to raise Rank, and defeats can reduce Rank.

A player can check eligibility by checking the current season's rules. To access a Ranked Battle, use the drop down menu to the right of the Battle button within the [[Port]. To check current Rank and to see the various rewards offered for achieving certain Ranks, access the "Profile" tab within the Port. Simply select the "Ranks" option that appears on the left hand side of the screen to reveal progress.

At Ranks 22-20, players can't lose any earned Stars. At all ranks, even if they're on the losing team, they won't lose a Star either.

## Ranks

Players are matched with other players based on Rank. Ranks are divided into four levels, five counting the "Super League". This is designed to provide a more level playing field and a smoother matchmaking experience. The ranks vary throughout seasons, but generally, the higher the rank you reach, the more wins will be needed to advance to the next rank (keep in mind, losing battles will effectively undo the previous win)

## Rewards

Just like ranks, the rewards vary among seasons. Currently, ranked seasons always reward steel, some coal, some gold, and signal flags, as well as commemorative flags for reaching certain ranks.

Below are some examples or commemorative Ranked flags from 2016.

Rank 15Battle of MidwayRank 10Rank 5Jolly Roger
Port

The **Port** is where players repair, customize, or upgrade warships and where they can research and purchase new ones.

* The **Warship Panel** is found on the bottom. Players have Tier I cruisers available at the beginning; they can earn more ships of different classes over time.
* The **Battle Menu** is found to the right of the orange Battle button, top-middle of the screen. Co-op Battle Vs. AI is the first type available.
* The **Tech Tree** is below the orange Battle button. Every nation in the game has a multitier Tech Tree to research. Each of the four ship types handles and behaves differently. Experiment and unlock different nations and tiers.
Commander Skill

As Commanders earn more experience, they receive special points that enable them to choose and master skills that improve ship parameters and present additional gameplay capabilities. Basic skills require only one point to master, while more advanced skills require up to four points.

When buying a new ship, players also need to recruit a new Commander trained to one of three available levels:

* Basic Training. Commander is recruited for free and has no skill points.
* Naval Academy. Commander is recruited with credits and has one undistributed point.
* Senior Command Course. Commander is recruited with doubloons and has three undistributed points.
Mała Rzodkiewka

Rzodkiewka Franka, przyjaciółka Disko Gruszki. Jest najpilniejszą uczennicą w całej klasie. Zawsze ma notatki i jest przygotowana na każdą lekcję. Większość uczniów traktuje ją jak kujona. Sama Rzodkiewka jednak spędza niewiele czasu na nauce. Całą potrzebną jej wiedzę, wynosi z lekcji. Jest cicha i spokojna, bardzo strachliwa.
Consumable

*See also: Signal Flag, Customization*
**Consumables** provide ships with small yet often ship-saving advantages and improve their combat qualities when activated. While the “Damage Control Party” consumable is available on all warships, other consumables are specific to a certain type. Players can purchase new consumables both with credits and doubloons.

* The number of slots available for consumables also varies from ship to ship.
* Consumables can be replaced with their enhanced versions that recharge quicker during battle.

To change the installed consumables:

1. Go to the EQUIPMENT tab.
2. Click a consumables slot.
3. Select the consumables desired.

## Damage Control Party I/II

* Instantly repairs any module incapacitations, fires, and floods.
* Cost: Free / 22,500

## Spotting Aircraft I/II

* Launches plane, +20% range, aerial scope perspective
* Cost: Free / 22,500
* Cooldown: 360 / 240 seconds

## Catapult Fighter I/II

* Launches plane that patrols around ship.
* Cost: Free / 22,500
* Duration: 360 seconds
* Cooldown: 180 / 120 seconds

## Repair Party I/II

* Repairs ship damage by % maximum hit points per second.
* Cost: Free / 22,500
* Cooldown: 120 / 80 seconds

## Smoke Generator I/II

* Deploys vision-obscuring smoke; Reduces enemy detection; Impairs vision
* Cost: Free / 22,500
* Cooldown: 240 / 160 seconds

## Engine Boost I/II

* Engine will operate at 108% or provide an 8% increase in top speed.
* Cost: Free / 22,500
* Destroyers only
* Duration: 120 seconds
* Cooldown: 180 / 120 seconds
* Charges: 2 / 3

 VII | Japan, U.S.A., U.S.S.R., Poland

## Hydroacoustic Research I/II

* Increases detection capability of enemy torpedoes and ships.
* Cost: Free / 22,500
* Cooldown: 180 / 120 seconds
* Charges: 2 / 3

## Defensive AA Fire I/II

* Temporarily increases the damage of anti-aircraft guns.
* Temporarily decreases the accuracy of enemy bombers.
* Cost: Free / 22,500

## Surveillance Radar I/II

* Reveals all enemy ships within radar radius.
* Extends view range in cyclones.
* Cost: Free / 22,500
* Cooldown: 180 / 120 seconds
* Charges: 2 / 3

## Torpedo Reload Booster I/II

* Reduces torpedo reload time to 5 seconds.
* Japanese destroyers only, tiers VII and IX.
* Duration: 1 second
* Cooldown: 360 / 240 seconds
* Charges: 2 / 3
* `\(-W-)/`
King George V

King George V is a British Battleship featured in the game.

## History:

A fast battleship with decent armament, King George V participated WW2 and became a powerful successful warship in WW2. Built to fit into the Washington Naval Treaty, King George V participated in WW2 and sunk the Bismarck. The ship became a successful British participant of WW2 and continued her career until she was scrapped in 1947.

## Pros:

* Decent armament.
* Powerful guns.
* Unique combination of two 4- and one 2-gun turret means the ship can destroy others tactically.
* With unique gameplay, the ship can choose many diverse roles with tactics.
* Can become a moral nightmare for cruisers.

## Cons:

* Slow speed.
* Poor maneuverability.
* Altered armor layout makes KGV critical to HE Shells.
Izumo

Izumo is a Japanese Battleship featured in the game.

## History:

Izumo's design is based off Project A-140 J2, a design that would've become quite unique if one ship was built from it, most notably in the unusual placement of primary armament on the bow, and secondary armament on the aft. She mostly resembles the British Nelson combined with the design of Yamato.

## Pros:

* With primary armament turrets on the bow, she can do an AP Salvo damaging light-skinned destroyers.
* Easy to control, as design is similar to Nelson herself.
* HE Shells, just like Nelson, make her a formidable adversary.
* She also has an improved Repair Party modification too.

## Cons:

* Has to turn to expose all guns, like Nelson.
* Sluggish and very detectable, just like Nelson.
* AP Shell damage is very critical, like Nelson.
* Rear turret mounted backwards, making it bad for practical salvo.

## Conclusion:

Izumo, in all costs, is highly capable like Nelson. When compared to Nelson, she's most likely like a Japanese counterpart. Being unusual like Nelson makes people underestimate her, but in reality, her design is very well done. If you want to add a photo, please edit it in. I don't know how to add photos.
Kawachi

* Entered service: 1912
* Research price: 2,900 XP
* Purchase price: 335,000

The first dreadnought of the Imperial Japanese Navy. Boasted a sufficiently powerful armor belt. ***Kawachi's*** fire control capabilities were strongly affected by the diversity of calibers of her numerous guns. Similar to other warships of her time, Kawachi had insufficient horizontal armor protection and weak torpedo protection.
Ammunition

There are two types of shells at a player's disposal, and each is designed with a specific purpose in mind.

## High-Explosive Shells

High-explosive (*HE*) shells can cause a lot of trouble to any lightly armored warship. They're capable of causing damage to the ship’s superstructure, which amounts to everything on the ship's deck except her gun turrets. HE shells can also set ships on fire, slowly but steadily lowering their HP.

## Armor-Piercing Shells

Armor-piercing (*AP*) shells are most dangerous when fired at heavy cruisers and battleships. AP shells are designed to punch through thick armor and disable the most essential and protected modules inside the ship. A lucky shot from a relatively close distance can cause a detonation inside the hull and completely destroy the ship.
Battleship

**Battleships** are the quintessential "heavy hitters" of *World of Warships* and offer a triple threat to their opponents. Massive firepower coupled with heavy armor make them the deadly juggernauts of the sea. Secondary gun batteries make them a serious threat to smaller vessels, and the many anti-aircraft guns lining their decks offer a tremendous amount of anti-aircraft defense.

Despite their clumsiness and large size, battleships are able to accelerate to significant speeds. However, they react slowly and need a lot of time to stop. A battleship captain has to be extremely careful as a quick destroyer can take advantage of this situation.

## Benefits

* Firepower: A battleship's main battery is capable of penetrating thick armor and inflicting massive damage.
* Survivability: Great armor and the battleships unique Repair Party consumable allow these ships to take a serious bruising and keep fighting.
* Battlefield Control: Battleships can stop enemy ships and block potential attack routes from long range.
* Secondary battery: Some battleships, when built for it, have very powerful secondary batteries that prove to be advantageous when fighting in close quarters

## Tips

* Plan your route in advance. High inertia makes it difficult for a battleship to stop or change course.
* Use scout airplanes to avoid ambushes but remember - the enemy may locate and try to destroy them before you can identify any danger.
* The most penetrable areas of this ship are the elements of horizontal (deck) and vertical (belt and barbettes) armor, so be sure to hide these weaknesses from the opposition.
* Try to be out of range of enemy guns during the entire battle.
* While navigating the map on your appointed course, use that time to utilize the battleship's air defense to protect your fleet.
* Most likely at a high tier ship, enemies will pinpoint you. Follow cruisers to the middle or have a risk of being pinned.

## Battleships by country

Commanders of Japanese battleships will want to hang back and take advantage of the superior range, while American commanders will want to wade into battle and rely on their ship's armor and air defenses.
North Carolina

North Carolina is an American Battleship featured in the game.

## History:

She was the first U.S. battleship of the new generation. The key advantage over her predecessors of this type was significantly increased speed. In contrast to preceding ships of the same type, she featured a thinner armor belt, but had very solid horizontal armor protection and a superior AA armament including numerous dual-purpose artillery. Her Mark 6 Guns may be weaker than that of Iowa, but can still inflict very serious damage. Her design became the basis of other American Battleships such as South Dakota, Iowa, then later, the cancelled Montana. USS *North Carolina* is now preserved as a military museum ship in Wilmington, North Carolina.

### Pros:

* Handles very differently from her predecessors.
* Highest range of any Tier VIII battleship.
* Unrivaled AA suite at her tier.
* Very durable when angled.
* Decently fast at nearly 28 knots.
* 16-inch guns fire the same super-heavy shells as *Iowa* and *Montana*, so the shell penetration and damage are devastating with good hits.
* Two turrets in the front give more firepower than Colorado when bow-in.

### Cons:

* Rudder shift is fairly slow.
* Below average armor piercing shell velocity.
* Dispersion can be unfriendly at times, and she can't mount Aiming Systems Modification 1 to improve it.
* Large citadel and not as well-armored as *Colorado*; flashing her broadside to enemy battleships is suicidal.
* Small volume of secondaries compared to other Tier VIII battleships.
* Extremely poor torpedo defense at only 19% (compared to *Amagi*’s 28% and *Bismarck*’s 22%).
Warspite

When commissioned, she was one of the mightiest battleships in the world that outmatched all previous dreadnought classes in firepower and speed. By the outbreak of World War II, Warspite had been modernized to receive more powerful torpedo protection, reinforced horizontal armor protection, and enhanced AA capabilities

### Pros:

* Second biggest main battery of any ship at her tier.
* Good all around armor.
* Excellent turning radius and good rudder shift time; decent speed.
* Stealthy for a Tier VI battleship; if the circumstances are ideal *Warspite* can fire off her salvo first, potentially rattling the enemy.
* Damage Control Party takes 90 seconds to cool down — like cruiser — much faster than 120 seconds on most other battleships.
* Repair Party is able to repair more damage than battleships of other nations.
* Surprisingly tight shell grouping compared to *New Mexico* and *Fuso*.
* Secondaries have much higher accuracy and shorter reload time in comparison to Japanese counterparts, and they fire HE making them excellent against destroyers and good at setting other ships on fire.
* Secondaries have 5.0km base range (can be pushed to 7.2km with Advanced Firing Training and Secondary Battery Modification 2).

### Cons:

* Takes a rather long time to reach top speed.
* Mediocre torpedo protection for its tier (24%).
* Fewer barrels than most Tier VI battleships.
* Low shell velocity.
* Short maximum firing range of only 16.3km; cannot mount range upgrade mod like US counterpart to increase range.
* Slow turret traverse speed means she can't effectively respond to rapid situations, though Expert Marksman mitigates this slightly.
* Despite having a fast cooldown, Damage Control Party is only active for 5 seconds (like on cruisers and destroyers).
* Virtually no anti-aircraft defense.
* Extremely vulnerable to fires.
Team Battle

**Team Battles** is a 7v7 battle type enabling players to build their own team rosters before entering battle. Teams enter the queue to challenge one another using an Elo ranking system. This means they'll be matched against similarly skilled players and either move up the leaderboard if they win, or down if they lose.

Players can join the queue with as few as four members to have the empty spots filled with "Mercenaries." They can also enter the Team Battles queue as a Mercenary if they're still looking for a team to join.

## Notes

* Players can only access Team Battles once they've reached Service Record level 12
* Teams are managed via the "My Teams" tab in the player profile. This tab is also accessible via the Port panel
* Team Battles are only available during "Prime Time", currently: 15:00 - 23:00 PT / 18:00 - 02:00 ET
* Players may be the member of the "Leader" of up to three separate teams
* Each team has 10 slots, but players will only bring their strongest seven into combat
* Team members can vote on accepting new player invites, removing members, and even to remove the leader
* Teams are allowed only one battleship and one aircraft carrier
Hakuryu

Harkuryu is a Japanese Aircraft Carrier featured in the game.

## History:

Harkuryu, ("White Dragon") was a project of the leading Japanese aircraft carriers at the time. Built to be a more better version of the Taiho-Class, the ship was drafted but never actually built. If built, it would have been the largest Japanese aircraft carrier ever built, as well as having the largest aircraft hangar amongst all Japanese aircraft carriers.

## Pros:

* Has the largest amount of squadrons amongst all Japanese aircraft carriers in the game.
* Decent AA Defense.

* Solid HP Pool.
* Rather fast for a carrier.

## Cons:

* Large flight deck, which allows HE Bombs to effectively deal damage.
* Long hull makes it hard to dodge torpedos.

If you know how to edit pictures, please do.
Tirpitz

Tirpitz is a German battleship in the game.

## History:

Tirpitz was the second ship of the Bismarck-class and the 'brother' of Bismarck. She became Bismarck's predecessor and had thicker armor, better AA defense, and had torpedoes fitted on her. She was sunk with approximately 19 Tallboys in a Norwegian fjord.

### Pros:

* Fast turret traverse and main battery reload time (26 seconds) for a battleship.
* Good shell velocity.
* Excellent top speed at 30.7 knots.
* Good side hull armor.
* Decent range at 21.4km.
* Good credit-earner.
* Has one quadruple torpedo tube on each side located near amidships.
* Best rudder shift time at its tier (tied with *Bismarck*).
* Well-protected citadel and impressive durability. *Tirpitz* is among the hardest ships in the game to land citadel hits against; most AP shells will land normal penetrations and are thus easier to repair damage from.
* Insanely good secondary fire and suppression.
* Lower (for her tier and class) caliber shells result in fewer overpenetrations against broadside cruisers.

### Cons:

* 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
* Only has eight (8) barrels, while every other ship at this tier has nine (9) or more of a higher caliber.
* Guns are very inaccurate at long range, and lose much of their penetration power.
* Torpedoes only have a 6.0 km range, making them close in, if not defensive only weapons.
* Torpedo tubes are vulnerable as they have a good chance to be frequently incapacitated or outright destroyed.
* Weak deck armor makes the battleship susceptible to plunging fire at long range.
* Weak torpedo protection, although better than *North Carolina*.
* Extremely vulnerable to fires. Superstructures can be set on fire by calibers of any size quite easily.
Prinz Eugen

Built longer and with more advanced engineering than preceding ships in her class, Germany created ***Prinz Eugen*** with staying power in mind. She remained unsunk throughout the war and survived two atomic bomb tests in the postwar years. While her legacy is impressive, *Prinz Eugen* had unconventional origins. The role she ultimately played wasn't the one Germany had in mind.

## Strengths

* The main battery's long range and fast 13-second reload
* High alpha damage with penetrating AP shells (5900 per shell)
* Responsive handling
* Quick turret traverse lets you rapidly engage and switch targets, especially at close range
* Torpedo tubes have a wide traverse to allow less exposure when launching
* A great "anti-cruiser cruiser" due to high-penetration AP shells

## Weaknesses

* Low HE damage --fire AP instead!
* Thinner armor and an easily-damaged rudder and engines
* Poor concealment, meaning you can be easily detected and focused
* Short torpedo range
* Not the best AA armament
Eli

Elijah is Iyana's acquaintance, Jenni's friend, Alex's close friend and Ty Ty's godfather. Tree has a reputation for being emo. Tris gender identity, species identity and sexuality are all Pinussexual (attracted to trees/identify as a tree). During Ty Ty's birth tree attempted suicide three times. Tree can often be seen sitting inside a garbage can reading angsty poetry and humming Owl City songs.
Nagato

*Nagato* had long remained the most powerful warship in the Imperial Japanese Navy. She had good armor and carried 410 mm main battery guns. In the 1930s, the ship was modernized to receive more powerful torpedo protection.

### Pros:

* Decent speed, impressive handling and good ergonomics for a dreadnought.
* 410mm guns have fairly good accuracy and penetration, and the highest damage in her tier.
* Superior main battery range to her American and German counterparts.
* Fast-loading secondary batteries that have a high shell volume.
* Secondary batteries become dangerous when upgraded with the right Commander Skills.
* Decent rudder shift time.
* Highest HP pool at her tier.

### Cons:

* Armor is quite weak and citadel is quite vulnerable, though this can be mitigated by angling and good positioning.
* Anti-aircraft suite is subpar, with most of her AA damage being concentrated at medium range.
* Despite the guns being rather accurate, the dispersion itself is sometimes wonky at long range.
* Slow gun reload time compared to her contemporaries at Tier VII makes her reliant on getting good solid hits and citadel penetrations for damage.
* Torpedo protection is not so effective.
* Weak armor protecting her rudder.
* Fairly high detection range.
Gneisenau

Gneisanau is a German battleship in the game.

## History:

Gneisanau, a Scharnhorst-class battleship, was a German battleship that participated during WWII. The ship's design in-game was actually a planned design for the Scharnhorst-class that would have replaced the SK C/34 guns with eight SK C/34 38cm guns; The same guns as on Bismarck and Tirpitz.

* Highly versatile battleship; her armament allows her to play as a typical battleship, while her speed lets her behave as a battlecruiser at need.
* Excellent 15-inch guns, same as those on *Bismarck* and *Tirpitz*.
* First-rate speed for a battleship (32 knots); the fastest battleship in the German battleship tree. With a Sierra Mike flag, she is as fast as *Iowa*.
* Solid secondary battery guns, comparable to Japanese counterpart *Nagato*.
* Good range at her tier.
* Has one triple-tube torpedo launcher on each side.
* Outstanding armor belt combined with German turtleback armor scheme makes her deceptively durable.
* Reasonable concealment rating; with a captain that has Concealment Expert, her surface detection range goes down to an astounding 13.1km (comparable to the equal tier Japanese cruiser *Myoko*).
* Good anti-aircraft suite; when fully built for anti-air duties, she is deadly to enemy planes.
* Very nasty AP potential especially against cruisers and BB broadsides plus decks.
* High velocity on her rounds. They will make it down range at a decent speed.

### Cons:

* Short torpedo range of 6km.
* 15-inch guns have trouble with angled enemy battleships (use HE against the superstructure or choose a different target).
* Easily set on fire.
* She is nearly impossible to citadel, but will take a lot of full penetration damage.
* AB-X layout of dual mount turrets may feel lacking.
* Dispersion can be infuriating.
* Deck armor can *potentially* be penetrated by bigger guns.
* Rather bad turning radius.
Service Record

*World of Warships* has a unique player levelling system, designed to help new players adapt smoothly.

Players start at Level 1, playing Co-op Battles against bots to get comfortable with the game mechanics and how the ships move.

The more Experience (XP) players earn in battles, the faster they'll unlock higher levels of Service Record and get their hands on new in-game features and rewards.

To browse through each level of Service Record, click PROFILE > SERVICE RECORD.
Shikishima

Shikishima is a Japanese Battleship in the game.

## History:

Shikishima ,a Design A-150 class battleship, was a Japanese project originally planned to be built in the late 1930s. Built to be a way better and more powerful warship than the Yamato, the battleship was originally planned to be armed with 51cm guns. The project, though, was called off after saying that the ship would be "too large and too expensive".

## Pros:

* With 51cm guns, this ship can destroy ships in a few salvos.
* Powerful AA guns deal some damage.
* Thick armor.
* Guns are suitable for long ranges.

## Cons:

* Slow speed and poor maneuverability.
* Slow reload time
* Hard to dodge torpedoes.
Halflings

Forever stuck in the bodies of children, halflings are an escaped experiment conducted by the Illithids on human children. The nature or reason for these experiments are unknown, but portions of their brains have been removed and replaced with alien tissues. Their growth is completely stunted around the age of ten, and many still look child-like well into adulthood, although older halflings will start to wrinkle and their hair will turn gray. Their eyes are pitch black, their skin cold and strangely slick, and their bodies often gaunt, and four small holes are bored into the back of their skulls. They often have trouble processing emotions and don't handle social situations well, and usually distrust others.

Most other people are disturbed by halflings and are wary of them, or look at them with pity. It is difficult for halflings to find respect in the world, their appearance often leads to people treating them like children no matter how old they are.

## Stats

**Ability Score Increase**: Your Dexterity score increases by 2, and your Wisdom score by 1.

**Age**: Halflings grow until the age of 10, then for the most part development stops. If a halfling lives to around 40 years, they start showing signs of aging, but still often look oddly child-like despite graying hair and wrinkles. However, halflings do not die of old age.
**Alignment**: Halflings have no inclination towards any one alignment, as the Illithid experiments have effected the personality of each subject differently.

**Size**: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

**Speed**: Your base walking speed is 25 feet.

**Lucky:** When you roll a 1 on the d20 for an attack roll,
ability check, or saving throw, you can reroll the die and must use the
new roll.

**Fearless:** Illithid experiments on your brain have deadened your capacity to feel fear. You have advantage on saving throws against being frightened.

**Halfling Nimbleness**: You can move through the space of any creature that is of a size larger than yours.

**Silent Speech.** You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
**Languages**: You can speak, read, and write Common and Deep Speech. Deep Speech is the language of the Illithids.
TheTonyTheThe

**TheTonyTheThe** is my hero. He has only released three songs on his YouTube channel in 2012 and they have all been deleted as of October 2016. They were (in chronological order) 'Bye Fake Friends', 'We Need The Music' and 'Keep Dancing'. He has also teased unreleased songs on his other social media such as 'Swagtastic Love' and 'Show Me Some Swag'. It is undetermined but unlikely that they will ever be available to the public. Additionally, he is responsible for coining the hashtag #tonyswag. It was introduced on his Facebook page and quickly caught on amongst his adoring fans.

## TeenTony: A New Era ;(

After reuploading 'Bye Fake Friends', Tony updated his thetonythethe channel with a link to "his other channel"... TeenTony. He uploaded his first video on this new channel on January 2nd 2015. It's called 'Just Girly Little Things' and is a "parody" of justgirlythings. The concept is extremely similar to FilthyFrank's parody of the same subject, except not funny. He is a very good man who was friends with BIG\_NAKED on steam and recorded his hit single "DONT TRY TO LIE ME" trapped in his basement

After the launch of the channel, Tony has been updating fairly frequently. His videos are all very generic concepts like Challenge videos, Q&As, Tags, Parody makeup tutorials, etc.

He has yet to confront his thetonythethe past on TeenTony. Surprisingly, he has actually amassed 10,000+ subscribers on the channel who enjoy his new content seriously.

DUDE TONY IS FLIPPING BASED!!!!  !!!!!!!!!! !!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Moskva

A ship designed and intended to destroy light enemy cruisers and fight against heavy cruisers (Project 66). Unlike her foreign counterparts, she boasted bigger dimensions and better armor protection. The cruiser's main battery surpassed foreign guns in maximum range and destructive power but had a lower rate of fire.

### Pros:

* Huge amount of HP, equivalent to Tier VIII Battleships.
* Longest gun range of any cruiser in the game, which can be boosted to 22.6km with the right equipment modules.
* Fast, at 34.5 knots top speed.
* Powerful guns, able to even citadel battleships at close range with AP, while setting a lot of fires as well with HE.
* Guns have the fastest velocity for main battery, at 985 m/s, means you will land hits even at maximum range.
* Despite the description of "lower rate of fire", *Moskva*’s guns actually fire faster than her predecessor.
* Angling with the bow is very easy to achieve, and her deck armor is enough to bounce most shells with proper angling.
* Armor is actually decent for a Russian cruiser, you can shrug off hits from long range if you maneuver.

### Cons:

* Massive size for a cruiser; as large as some battleships.
* Turns slowly, even with the smallest turning radius at that tier for cruisers.
* Anti-aircraft defense is bad, use Defensive Fire as much as you can.
* Turrets can break very easily if penetrated as well as lack sloping on the face plates so they don't bounce shells.
* Detected at 18 km, you will take lots of hits as soon as you get detected.
* Lacks torpedoes unlike most Russian cruisers.
* As per usual with Soviet cruisers, the citadel is located high up in the hull.
* Although it has equivalent HP to Tier VIII battleships, it doesn't have the armor to back it up in certain places and cannot take hits for an extended period of time.
Yamato

Yamato is a Japanese Battleship featured in the game.eee

### History:

She was the biggest warship of World War II and the world's largest battleship. *Yamato* was designed around the idea that an individual ship could have superiority over any battleship of a potential enemy. Her main guns had overwhelming firepower. The ship maintained a very high level of survivability due to reliable armor and robust torpedo protection. *Yamato*’s AA capabilities were highly efficient due to carrying numerous AA artillery guns.

### Pros:

* Unrivaled main battery guns that can even penetrate other battleships at close range when they're bow on.
* Extremely good dispersion, but landing hits on targets beyond beyond 18km is still challenging.
* Third largest health pool and heaviest armor in the game.
* Large quantity of secondaries can easily kill a destroyer at very close range.
* Surprisingly good agility for its size.
* Impressive torpedo bulge as long as torpedoes hit her torpedo belt.
* Longest main battery range in the game, but shells take a long time to travel and are extremely inaccurate when firing at targets that far out.

### Cons:

* Extremely large size but still smaller than *Izumo* and *Großer Kurfürst*.
* Very high notoriety and potential danger makes her a priority target for the enemy team.
* Even with upgraded AA the lack of short range AA guns will make you very vulnerable to enemy carriers should their strike aircraft get close enough to dump their payload.
* Extremely slow turret traverse rate of 72 seconds for traversing 180 degrees.
* Poor shell velocity of the main battery makes it difficult to hit distant targets.
* Long rudder shift time.
* Casemate armor can be easily penetrated by other battleships, and even cruiser armor piercing rounds at close range.
* Extremely vulnerable to fires due to the percent damage dealt to health pools.
* Despite being heavily armored, her enormous citadel, high above waterline up to her belt, is still highly vulnerable when enemies have a clear shot at her broadside.
Mikasa

Mikasa is a Japanese Pre-Dreadnought Battleship featured in the game.

## History:

IJN Mikasa was a Japanese Pre-Dreadnought Battleship that was built as a two-funneled, "Multi-Gun" Pre-Dreadnought Battleship for the Imperial Japanese Navy. She participated well in the Russo-Japanese War and became a coastal defense ship after accidentally being sunk due to magazine detonation. She is currently a museum ship and, quite suprisingly, the last and only surviving Japanese Pre-Dreadnought Battleship to exist, with Texas being a Dreadnought too.

### Pros:

* Incredibly good armour and health pool for Tier II.
* Powerful and numerous secondary batteries shred anyone that dares to venture within their 3 km range (can be increased to 3.8 km with flags and captain's perks).
* Very good turning radius with decent (for a battleship anyway) rudder shift time.
* Relatively small size.
* Provides a unique departure from the usual game experience, especially for experienced Battleship players.
* Strangely decent torpedo protection.
* Special match making.

### Cons:

* Underwhelming main battery range.
* With only 4 main guns housed in two turrets, misses will be especially frustrating
* Decent players (or those unfortunate enough to have experienced the secondary batteries) will keep a respectful distance. This is highly unlikely at this tier. But it can happen.
* Low top speed, made worse by her speed dropping like a rock if she makes even the slightest of turns, which probably contributes to her small turning radius.
* Only has access to Upgrade Slot 1.
* Due to her lower Tier, she'll get lit up by HE a lot more than even *Kawachi*.