Aurora 2

# Archnumen Aurora

Archnumen Aurora (Aurora 2) is a Warcaster available to Convergence of Cyriss. In Prime, this Leader is available in Convergence of Cyriss (Prime).

Aurora 2 has the typeline **"Convergence Warcaster"**.

## Abilities

### CTRL

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* **Flight** - This model can fly.
* **Dual Attack** - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. This model cannot make ranged attacks after making a power attack.

**Battle Plan** - This model can use one of the following plans at any time during its activation:

* **Ascension Command** - This model gains Resistance:Blast and Flying High. Additionally, while within 8" of this model, friendly models with Flight also gain Resistance: Blast and Flying High. Ascension Command lasts for one round. (Ranged attacks targeting a model with Flying High suffer -3 RNG. Friendly models can advance through a model with Flying High if they have enough movement to move completely past its base. A model loses Flying High if it loses Flight.)
* **Phantom Protocol** - This model gains Dodge and Reposition [5"]. Additionally, while within 8" of this model, friendly solos and warjacks with Flight also gain Dodge and Reposition [5"]. Phantom Protocol lasts for one round. (A model with Dodge can advance up to 2" immediately after an enemy attack that missed it is resolved.) (At the end of an activation in which it did not run or fail a charge, a model with Reposition [5"] can advance up to 5", then its activation ends.)
* **Suppression Initiative** - This model gains Unstoppable. Additionally, while within 8" of this model, friendly models with Flight also gain Unstoppable. Suppression Initiative lasts for one turn.

**Repairable** - This model can be targeted with Repair special actions as if it were a construct model.

## Weapons

 **Inertial Destabilizer**

 **Damage Type: Magical** - This weapon causes magical damage.
**Free Fall** - When a model with Flight is hit by this attack it becomes knocked down and loses Flight for one round.

 **Thermionic Lance**

 **Damage Type: Magical** - This weapon causes magical damage.
**Free Fall** - When a model with Flight is hit by this attack it becomes knocked down and loses Flight for one round.

## Feat

**Starstrike Calibration** - Aurora and friendly Faction models with Flight beginning their activations in her control range gain +2 SPD. Additionally, when a friendly Faction model with Flight makes an attack against an enemy model without Flight while the enemy model is in Aurora's control range, the friendly model gains +2 to its damage rolls resulting from that attack. Starstrike Calibration lasts for one turn.

## Spells

**Arcane Propulsion**

**Arcane Propulsion** - Target non-huge based Cohort model in the spellcaster's battlegroup gains +2 SPD, +2 DEF and Flight.

**Bladed Gale**

**Bladed Gale** - Models hit lose Flight for one round.

**Hand of Destruction**

**Hand of Destruction** - Friendly models in this model's battlegroup gain an additional die on attack and damage rolls against target model/unit. Discard the lowest die in each roll.

**Spirit Door**

**Spirit Door** - Choose a model in the spellcaster's battlegroup that is in its control range. Immediately place that model completely within 2" of the spellcaster. If the chosen model is the spellcaster, immediately place it completely within 2" of another model in its battlegroup that was in its control range at the time the spell was cast. A model cannot advance or attack after being placed by Spirit Door this turn.