recursal/Fanatic-Fandom huggingface dataset:
Mercenary

```
"As a retired mercenary, Naib Subedar is used to a life full of risks. Can this dangerous game give him the same experience as the battlefield did?"

```

## In-game Information

### Cost

588 Echoes / 3048 Clues

The Mercenary, "Naib Subedar" is a Rescue type Survivor in Identity V.

## Background Story

Naib was once a Gurkha mercenary who worked for an East Indian company. Like most Gurkhas, he is neither tall nor physically strong. But Gurkha warriors stand for discipline and bravery. As a retired mercenary, Naib Subedar is used to making a living by killing. Can a dangerous game offer him the same experience as the battlefield?

## Personality

* Traits: Agile, Remarkable Endurance, Impulsive, Quiet
* Likes: Scimitar, Moonlit Night
* Dislikes: Wild Boars, Annoying Clients
* Talent: Climbing, Fist-fighting, Cold weaponry

## Tool

### Elbow Pads

Naib Subedar can bounce off of walls and dash forward with his Elbow Pads to get away from The Hunter.
The Mind's Eye

```
"Altough Helena lost her vision due to a disease, she can still perceive the outside world through hearing. In this game, she firmly grasps her cane, seeking a way to victory."

```

The Mind's Eye, "Helena Adams" is a Decode type Survivor in Identity V.

## Background Story

Helena lost her vision in a fever when she was 1 year old, but she still learned how to read and write from her parents and a tutor. However, Helena has a greater ambition: getting a college degree. Can the owner of Oletus Manor pay for her tuition? That's why the braille invitation letter suggested, at least.

## Personality

* Likes: Poetry, Sweets, Desserts
* Dislikes: Sharp Objects
* Talents: Listening, Poetry

## Tool

### Cane

Helena Adams can tip the ground with her Cane, showing the location of The Hunter.
Abandoned Factory

The **Abandoned Factory** is the core location of the game Common'hood.

## Regions

* Warehouse (Sandbox only)
* West Wing
* Pumping Grounds
* Machine Room
* Factory Entrance
* Glasshouse
* Barren Lands
* Shipyard

## History

### The sinkhole

15 years ago, the sinkhole in the West Wing made the whole factory collapse. It was an accident that killed several people and it was the reason the factory went bankrupt.
Professor

```
"Professor Luchino had explored the origin of humankind in his endless pursuit of knowledge. However, he touched on the future of human evolution along this path."

```

The Professor, "Luchino Diruse" is a Contain and Assist type Survivor in Identity V.

## Basic Information

### Age

Unknown (18+ according to Demi Bourbon's Dovlins)

## Background Story

The human-beings evolved from monkeys, but how about before monkeys?"

Professor Luchino once explored the way of origin of human beings and touch the future of mankind by constantly seeking the curiosity of human beings.

## Personality

* Likes: Summer
* Talent: Drug Production, Creature Research

## External Traits

Scale HardeningShedding ScalesScaled SkinToxin Tolerance
## Tool

### Hardening Shields

Luchino Diruse spawns Shields around the whole map, which the whole team can use to block a Hunter's attack once, however, this needs timing. He automatically spawns with one, and he doesn't really need to pick any up, as he has unlimited Shields that recharge.

### Injector

Luchino Diruse can inject himself with toxins to shed his scales on the spot.
Plant Potato Seeds

## Objectives

* Water the planter by using a Jug of Water

## Chronology

**Plant Potato Seeds** is a mission in Common'hood.

## Objectives

* Plant Potato seeds using the seeds Mo provided
* Water the planter by using a Jug of Water

TIP: You can obtain a Jug of Water by using the Water Tank to refill empty jugs.

## Rewards

Mo joins the player as a Community member.
Networking Station

## Recipes

* Crypto Farm
* File:Server.png Server
* Antenna

**Networking Station** is a machine used for Crafting.

## How to Obtain

Networking Station can be crafted with a Electronics Workbench.

* File:Metal Tools.png Metal Tools (1)
* Electric Wire (20)
* File:Plastic Parts.png Plastic Parts (10)
* Antenna (1)

## Usage

Networking Station consumes 3 power and it is used to craft the following recipes:

* File:Shaped Aluminum Pipes.png Shaped Aluminum Pipes (5)
* File:Plastic Parts.png Plastic Parts (20)
* Electric Wire (20)
* File:CPU Board.png CPU Board (20)
 Crypto Farm | Machine | * File:GPU.png GPU (5)
* Electric Wire (200)
* File:Raw Steel.png Raw Steel (100)
* File:Reinforced Plates.png Reinforced Plates (30)
 ServerServer | Item | * File:GPU.png GPU (1)
* File:CPU Board.png CPU Board (1)
* Electric Wire (20)
* Micro Controller (8)
* File:Fuse.png Fuse (10)
* File:Resister.png Resister (10)
 Antenna | Item | * File:Reinforced Plates.png Reinforced Plates (5)
* File:Shaped Steel Pipes.png Shaped Steel Pipes (10)
* File:CPU Board.png CPU Board (1)
* Electric Wire (40)
Project Zero II Crossover

This event was introduced in the 23rd of November, 2022. It is a collaboration between Identity V and Project Zero II, a 2012 survival horror video game by Tecmo Koei Games.

## Costumes

Two Project Zero II Crossover Costumes are available to purchase during the events. These can be purchased from the Illusion Hall.

Perfumer - Mio AmakuraGeisha - Sae Kurosawa
## Start - Daily Check In

Players can log in daily and take photos in required areas to collect various rewards.

Daily Check In

## Notebook - View Records

Players can place their images acquired from the scene investigation on empty places and decorate their book.

### Placeable Papers

Players can put different papers in their notebook to place images taken in scene investigation on them. You can place 5 of each paper in the notebook.

RectangleSquareSquareRectangleRectangleRectangleSquareRectangle
### Placeable Decorations

Players can decorate their paper and notebook by various other papers that you cannot place your pictures on.

Crimson ButterflyEchoStringPaperPaperPaperPaperEmpty PaperProject Zero II PaperStart PaperKnitted Xs"Stay With Me Forever" Paper
## Ancient Text - Quest List

Players can participate in matches to obtain rewards.

## Camera - Scene Investigation

Players can go in the Eversleeping Town Map to take any type of picture anywhere in the map. Players can choose a costume to enter and take photos with.
Entomologist

```
"After that unfortunate incident, Melly realized that humanity is no different from the nature of insects; loyalty only exists when one has value."

```

The Entomologist, "Melly Plinius" is a Contain and Assist type Survivor in Identity V.

## Background Story

Melly Plinius, the Entomologist, has always been a prominent figure in the biology field, partly due to her background. She started off as a poor manor servant before marrying the owner. After he died, she inherited her husband's wealth and became a rising star in the biology field. Such a humble success story never fails to gain attention, especially when she holds a unique perspective in the study of insects, the Pterygota in particular. She seems to possess the ability to maneuver the tiny insects, gaining a deeper understanding of their activities. There are even more rumors about her appearance, for she seldom makes an appearance in public. Her passion lies in the search for peculiar insects, spending her time roaming in dense forests, swamps, and wilderness, rather than attending those pretentious symposiums. In the few times that she did make a public appearance, she always wore an exaggerated gauze hat. Some say she's too ugly to show her face while others say she's so beautiful that she didn't want people to focus on her beauty instead of her research.

## Personality

* Traits: Meticulous, Reticent, Instinctive, Pessimistic
* Likes: Honey, Flower, Hats
* Dislikes: Clamor, White, Mirrors
* Talent: Entomology, Orienteering

## Tool

### Insect Net

Melly Plinius carries a Net, with it, she can create a swarm of insects and carry herself around with the swarm, or send it to The Hunter to slow them down.
Wu Chang

```
"The White and Black Guards had their souls imbued into an umbrella where they are bound together, forever."

```

Wu Chang, "White Guard and Black Guard" or "Xie Bi'an and Fan Wujiu", are Hunters in Identity V.

## Basic Information

### Real Name

Xie Bi'an and Fan Wujiu, White Guard and Black Guard

## Background Story

Xie Bi'an and Fan Wujiu (the Black and White Guards) have always been like brothers. As they traveled to Nantai Bridge one day, they noticed it was going to rain. Xie told Fan to wait under the bridge while he returned home to get an umbrella. After Xie left, the rain began to pour and the river rose, but Fan, reluctant to break his promise, stayed under the bridge. Shortly after, Xie returned with the umbrella only to find that the bridge was now submerged and Fan nowhere to be seen...

## Personality

* Likes: Compass, Umbrella
* Dislikes: Rain, Rope
* Talents: Poetry, Sword

## Abilities

### Infinite Nirvana

Throws the Umbrella at the target location, where it will stay for 5 seconds. Outlines of Survivors in the area covered by the Umbrella will be shown, with their movement speed and vaulting speed slightly decreased. Outlines of these Survivors will still be shown for 5 seconds after they move outside the area. For the duration where the Umbrella is active, Wu Chang can choose to teleport to where the Umbrella is and switch to Dual Soul mode, or retrieve the Umbrella to recover skill cooldown. Without the Umbrella, Wu Chang's movement speed and window vaulting speed is increased. The Umbrella will return to Wu Chang when the 5 seconds are up.

### Summon

Use the skill to switch into Dual Soul mode, or hold down the skill button to charge up and toss the soul umbrella forward and then switch to Dual Soul mode and teleport to where the umbrella lands. The longer you charge the skill the further you can toss the umbrella.

### Siphon Soul & Wavering Soul

#### White Guard

The White Guard's body moves with ease, and when it fully enters the spiritual realm it won't be able to interact with anything for 5 seconds. However, its movement speed is greatly increased and it will siphon souls of nearby Survivors. If it manages to fully siphon a Survivor's soul, their soul will be lost.

#### Black Guard

Bedazzled and unable to interact with the environment for 10 seconds.

When the Black Guard rings the bell and casts Wavering Soul, all Survivors that hear the ringing have to steel their resolve and calibrate with precision. Should they fail the calibration, they will become horrified for 60 seconds; if they fail another calibration during that time, their soul will waver.

### Summon - Enhanced

Reduces the time it takes to switch souls in Dual Soul mode, and you will immediately perform a powerful Siphon Soul or Wavering Soul upon switching.
Lawyer

```
"Even after losing that disgraceful lawsuit, Freddy still firmly believes the purpose of law is not to permit an act, but to prevent one. What else is forbidden?"

```

## In-game Information

### Cost

Free

The Lawyer, "Freddy Riley" is a Decode type Survivor in Identity V.

## Background Story

Since a botched lawsuit, Freddy has been toiling away at a menial job with a pathetic wage. But he hopes to find a way to escape his past and live the life he has never had: he dreams of receiving a huge bonus, or an opportunity to become a partner in a law firm. Of course, first he needs to find the culprit who ruined his perfect life.

## Personality

* Traits: Greedy, Untrustworthy, Chauvinistic, Proud, Sardonic
* Likes: Money, Martha
* Dislikes: Cockroaches
* Talent: Writing, Negotiating, Reading

## Tool

### Foresight

Freddy Riley can look at a Map, seeing the layout of the current Map in a yellow outline.

## Relations

### Gardener

#### Distrust

The Lawyer is wary of The Gardener.

The Gardener's secretive behavior evokes The Lawyer's suspicion.

#### Suspicious

The Lawyer suspects The Gardener.

The Gardener's extraordinary kindness evokes The Lawyer's suspicion.

### Doctor

#### Hate

The Lawyer takes revenge on The Doctor.

The Lawyer agreed to come to the manor and participate in the game in order to find The Doctor and avenge Martha and their unborn child.

#### Revenge

The Lawyer takes revenge on The Doctor.

The Lawyer seeks revenge to atone for deceiving Martha.

### Thief

#### Hate

The Lawyer hates The Thief.

The way Kreacher vilifies The Lawyer infuriates the latter.

#### Dislike

The Lawyer despises The Thief.

The Lawyer despises Kreacher's vulgar and indecent behavior, even the though to communicating irritates him.

### Hell Ember

#### Traitor

The Lawyer cheated The Hell Ember of his money.

The Lawyer tricked The Hell Ember into making a bad investment and stole his money.

#### Deception

The Lawyer eloped with The Hell Ember's wife.

The Lawyer fell in love with Martha and took her away.
Clerk

```
"As she got older, Keigan came to understand that only the voices of people with "power" were heard. But it doesn't matter, now she is enough to be the one who can decide everything."

```

Clerk, "Keigan" or "Keigan Nicholas Keogh" is a Hunter in Identity V.

## Personality

Clerk's traits, liked and disliked things and talents are unknown.

## Abilities

### Replay

Select a clip and place it anywhere in the scene to replay the clip. Tapping the ability button will replay the clip where it was recorded. If the interaction in the clip matches the location placed, the interaction will be affected accordingly.

### Record

Hold down the ability button to select a Survivor or tap the ability button to select yourself to record the target's movements and interactions in the next 10 seconds.

### Replay Modes

Tap the ability button to switch between playback modes - forward and reverse.

### Inspect

Hold to select a target and inspect the target area from a bird's-eye view. You can record and replay in the area or even perform actions like moving and attacking. Selectable Targets: Undecoded Cipher Machines, Rocket Chairs with Survivors on them, and activatable Exit Gates.

### Invalid

Passive: Survivors cannot interact with previously interacted locations in the recording for 9 seconds after the recording is completed.

### Review

Examines the clip. Activating this function will delete any movements in the recording that are of no use and will only preserve key interactions and movements connecting them.
Axe Boy

```
"Robbie lost his head, and the boy who always cries had to pick up the axe to continue doing what he does best..."

```

Axe Boy, "Robbie White" is a Hunter in Identity V.

## Background Story

In one night, Robbie had lost his spacious house, comfortable bed, delicious food… and his parents. His life is replaced by endless work and his emotionless boss. But with the help from his sister Dolores, he gradually got used to the work in the yard and gardening became his new hobby. Not long after, the White Sand Street Orphanage was taken over by the church and the orphans do not need to work for life. Robbie somewhat felt disappointed about that. However, since Dolores no longer needed to beg on the street and nuns were providing warm food for everyone, Robbie’s little hobby seemed less important. After all, his life with his sister was back to the right track.

And that was the last memory Robbie could recall. When he woke up under the juniper tree, his sister and the orphanage no longer existed, the only thing left to him is the dead branch in his hand. Robbie could continue on doing his little hobby.

## Personality

* Likes: Juniper Trees, Axes, Sweets
* Dislikes: Herbal Medicine
* Talents: Yardwork, Hide-and-Seek

## Abilities

### Dispel Souls

When Robbie is in the Corrupt Area or close to a Survivor who has been possessed by a Resentful Soul, he can order the Resentful Soul to fly toward him after a short delay. During this process, if a Resentful Soul comes in contact with any Survivor, it deals damage equal to a normal attack to the Survivor and disappears right after. If it's absorbed by Robbie, Robbie will gain a temporary speed boost. The disappeared Resentful Soul will reappear in the vicinity of the Peaceful Pine after 30 seconds.

### Resurge

When Robbie has a Restful Pine branch, he can use it to grow new Restful Pines.

### Restful Road

Robbie summons the roots of a Peaceful Pine to quickly generate a Restful Road from his feet. Robbie can also use a branch (long-tap and drag the branch) to enable the Restful Road to extend forward with the branch. When the Restful Road reaches the end, a Peaceful Pine will grow.
Violinist

```
"So long as the melody can move the world, Antonio doesn't care who's controlling his body."

```

Violinist, "Antonio" is a Hunter in Identity V.

## Background Story

"He can see the rhythm of the whole world, and he is also controlled and bound by the ubiquitous strings." Even in the midst of wine and fame, violinist Antonio never gave up the ultimate pursuit of music. His skills were reaching the pinnacle, but his talent had also come to an end, until a solo controlled by only one G string was born, which shocked the audience! In addition to the unheard of melody, the almost inhuman posture in that performance made it even more incredible legend: some audience threatened to witness the devil appear on the spot, and manipulate his hands behind Antonio's shoulders to perform beautifully. Some people even saw in a trance that the whole body of the violinist became a bow and strings, and even his hair could play notes in the rhythm. But no one cares about the truth. Antonio doesn't care who controls his body either, as long as he can move the melody of the whole world - he is the musical marionette.

## Personality

* Likes: Wine, Casinos
* Dislikes: Worldly Rules
* Talents: Violin

## Abilities

### Sonata

Antonio plays the first Music Note at the target location. He can use his ability to play a second Music Note in 5s. The two Music Notes will resonate to generate Terrifying String Music.

### Rhapsody

Antonio performs for 9s: During the crazed performance, he can moev during the backswing of normal attacks and charged attacks. His attacks won't collide with scene features. At the same time, he will also send out an additional Terrifying Musuic Note along with each attack.

### Infinite Movement

Within 17m of the Terrifying String Music's center, Antonio can throw out his bow and pull on the String Music to make it vibrate, creating 10 scattered and fleeting pieces of String Music. Survivors hit by the String Music will suffer damage equal to a normal attack. Survivors in the areas between the pieces won't be affected, and Survivors won't suffer repeated damage from the String Music in 2 seconds.
Gardener

```
"Her amazing gardening skills serve only her dearest scarecrow. What's wrong with decorating your dream lover when you have the money?"

```

The Gardener, "Emma Woods" or "Lisa Beck" is a Contain and Assist type Survivor in Identity V.

## Background Story

Having found "the one", Emma can finally focus on perfecting her gardening skills. Maybe dear Mr. Scarecrow still needs some new duds. Replace the rotten straw, throw on a new hat. Of course, appearance isn't the only thing she cares about. But, hey, what's wrong with dressing up your dream lover? As long as you have the money.

## Personality

* Traits: Kind, Gentle, Meticulous, Assertive
* Likes: Canaries
* Dislikes: Rats, Foxes
* Talents: Gardening, Repairing

## Tool

### Toolbox

Emma Woods can dismantle Rocket Chairs, showing her location to The Hunter. The Hunter can still fix the Rocket Chair.

## Relations

### Doctor

#### Likes

The Gardener regards The Doctor as her cure.

The Gardener is moved by the care and consideration shown by The Doctor in the manor.

#### Past

The Gardener discovers The Doctor's kind side.

The Gardener once met The Doctor in the asylum, but her experience in the manor allows her to rediscover The Doctor's other side.

### Lawyer

#### Despise

The Gardener despises The Lawyer.

The Gardener despises The Lawyer for tricking her father into investing in the Arms Factory and seeks vengeance on his behalf.

#### Hate

The Gardener despises The Lawyer and her mother.

The Gardener hates The Lawyer for taking her mother away and despises her mother for abandoning her.

### Thief

#### Dislike

The Gardener dislikes The Thief's harassment.

The Thief keeps pestering The Gardener in the manor, making The Gardener despise him and even feel afraid.

#### Vengeance

The Gardener despises The Thief's treachery.

The Gardener escaped from the asylum but met The Thief, who betrayed her and sent her back.

### Hell Ember

#### Family

The Gardener misses her father.

After the factory went bankrupt, The Gardener's father sent her to live in an orphanage, but The Gardener never stopped missing him.
Seer

```
"Eli Clark is a Seer possessing the Great Eye, and this mysterious ability is obviously related to his trusted owl who accompanies him."

```

The Seer, "Eli Clark" is an Assist type Survivor in Identity V.

## Background Story

From an early age, Eli could see "visions" and interactions with these visions caused Eli to view the world with an all-new perspective. However, this ability didn't improve his finances and a promise he made to his fiancée forced him to accept the invitation from Oletus Manor. Will his marvelous ability help him overcome his financial difficulties?

## Personality

* Likes: Birds
* Dislikes: Peddlers
* Talent: Astrology, Animal Taming

## Tool

### Owl

Eli Clark can use his Owl to spectate teammates and protect them from one hit from The Hunter, or protect himself.
Barmaid

```
"A sunny girl who can make miracle-like Dovlin has come to the manor in search of her missing brother."

```

The Barmaid, "Demi Bourbon" is an Assist and Contain type Survivor in Identity V.

## Background Story

A sunny girl who can make miracle-like Dovlin has come to the manor in search of her missing brother.

## Personality

* Likes: Alcohol, Music, Money
* Dislikes: Pain, Hospitals
* Talent: Mixing

## Tool

### Dovlins

Demi Bourbon can mix Healing Dovlins to heal teammates close-range or heal herself, it takes a while to take effect and fully heal the target. Demi also has one speed boost Dovlin, that gives her a short Speed Boost immediately upon drinking it, giving her a Speed Boost similiar to when a Survivor gets hit.

#### Underage Drinking

Demi cannot give healing Dovlins to the Coordinator, "Little Girl", and The Mind's Eye because they are underage and Dovlins contain alcohol.
Guard 26

```
"Burke's Guard 26 robot stores a large number of Time Bombs."

```

Guard 26, "Bonbon" is a Hunter in Identity V.

## Background Story

After twenty-five failed attempts, No. 26 was born on Burke's final endeavor and was once his proudest work. No. 26 exhibited a high level of autonomy, which significantly improved its work efficiency. It also allowed Burke to take breaks from work, avoid repetitive tasks, and invest time in new mechanical designs. Over time, No. 26 became sentient and even gave itself a name—Bonbon. Burke was angered by No. 26's declined efficiency due to its newfound sentience, so he replaced its central hub and wrote new programs for No. 26. Curiously, no matter how many times Burke replaced its central hub and modified its codes, the same phrase showed up after each reboot: Nice to meet you, Bonbon.

## Personality

* Likes: Machine Oil, Bowknots
* Dislikes: Water
* Talents: Exploding, Discus

## Abilities

### Time Bomb

Time Bombs can be placed or thrown. The bomb will explode at the end of the timer, and the timer can be adjusted before the bomb is thrown.

### Remote-Controlled Bomb

Placing or throwing the special Remote-Controlled Bomb, and tapping the skill button again will detonate the bomb. The Remote-Controlled Bomb will detonate automatically once it reaches the time limit.

### EX Bomb

Decreased the charging time of Time Bombs and increased the explosion range of all bombs.
Forward

```
"Rugby is attracting attention, but William Ellis, who claims to be the founder of this emerging sport, is being forgotten. Maybe the owner of Oletus Manor can offer him some help?"

```

The Forward, "William Ellis" is an Assist and Rescue type Survivor in Identity V.

## Background Story

Rugby football is attracting attention, but William Ellis, who claims to be the founder of this new sport, is being forgotten. He joined a small rugby club, but not everything went his way. Can the owner of Oletus Manor help him?

## Personality

* Traits: Vain, Simple-minded, Vengeful, Hot-headed
* Likes: Rugby, Wine
* Dislikes: Cipher Machines
* Talent: Rugby

## Tool

### Rugby Ball

William Ellis can run straight forward and rotate it slowly, stunning himself if he runs into an object or stunning The Hunter if he runs into them.
The Breaking Wheel

```
"A trio of performance artists with odd figures showed up on the street. Covered in a bedspread and wearing masks, they're performing an uninspired drama while twisting their bodies into peculiar shapes."

```

The Breaking Wheel, "THE WILL BROTHERS" are Hunters in Identity V.

## Background Story

The Will Brothers are triplets born with dwarfism. They were abandoned by their parents at a young age and had no one to rely on but each other.

Luck smiled upon them when their abnormal stature caught the eye of a theater owner, who adopted them and put them to work in his theater troupe, providing them with just the stage they needed to mask their appearance and earn a living.

However, their contentment didn't last long. The theater owner mysteriously disappeared after a performance, after which the three brothers also went missing.

Several days later, a bizarre artist appeared on the street. Clad in a cloth bedspread and wearing a mask, this eccentric figure began performing a strange play through a series of inelegant contortions.

His most often-performed scene involved putting on three masks and squatting down beside a broken wheel, playing a father, mother, and child at the same time.

"Do you see? A broken family is like a broken wheel."

"Should any piece be taken away?"

"There is absolutely no way to move forward."

Whenever night fell, and only the last spectator remained before him, he would lift the cloth cover from his body and ask his horrified audience: "Have you seen our parents?"

The following day, another local would be declared missing, and a pile of crushed remains would lie rotting in a quiet corner of the city.

## Personality

* Likes: Dramatic Story, Famous Plays
* Dislikes: Spoiled Children, Siblings On Bad Terms
* Talents: Drama, Three-man Juggling

## Abilities

### Reticent

The reticent oldest brother solves problems with actions: In human form, he hurls a nail board toward a specified location. Survivors who step on the nail board will have their Movement speed reduced by 60% for 2 seconds. If a Survivor who steps on the nail board is attacked with Pierce, they will be confined for 2 seconds instead. The nail board will stay on the field for 10 seconds.

### Wheel Of Silence

In wheel form, immediately gains an 80% Movement Speed boost that gradually diminishes over 3 seconds.

### Pessimistic

The pessimistic middle brother affects others with his emotions: In human form, he controls spikes and inflicts Pierce on all Survivors within 12 meters.

### Wheel Of Impalement

In wheel form, the middle brother will push out spikes from both sides, extending the hit range of Pierce for 6 seconds.

### Ridicule

The youngest brother loves to ridicule those who are confused and disturbed: Upon switching from wheel form to human form, he tosses out numerous spikes within a 10 meter radius, inflicting 1 stack of Pierce on Survivors.

### Wheel Of Destruction

No one could stop the Breaking Wheel on its track; An additional 1 speed boost can be saved in car form.

## Relations

THE WILL BROTHERS' relations are unknown.
Memory Fragment

"Memory Fragment" is an External Trait and Tool for "Little Girl".

The "Little Girl" carries with her pieces of recorded pasts known as "Memory Fragments." Tapping the button throws a Memory Fragment and creates a circular area of effect with a radius of 6.1 meters on the ground after a short duration. All characters within this area will be launched toward the direction in which the circle is expanding.

## Memory Fragment

### Durability

No Depletion / 7 Seconds Cooldown And Recharge Ability

### Stats

* Energy Charge Count (Initial/Max): 1.25/3
* Energy Charge Duration: 60 second(s)
* Cooldown: 7 second(s)
Grave Keeper

```
"For Andrew, gossip is more terrifying than illnesses. The invitation sent from the Manor gives Andrew the hope to be understood after years of being the Grave Keeper."

```

The Grave Keeper, "Andrew Kreiss" is a Rescue type Survivor in Identity V.

## Basic Information

### Age

Unknown (18+ according to Demi Bourbon's Dovlins)

### Likes

Purple Iris, Hourglass, Gravestone Epitaps

## Background Story

To Andrew, the only thing scarier than his illness was the rumors of the world. Maliciousness, like an unseeable wall, quarantined him completely from the world’s beauty and kindness. He would always look out the window and dream of no longer being called “the White-haired Monster”, and instead being able to live under the sun like the other youths, and enjoy the smiles, love, and hope of the world.

Seeking salvation, Andrew travelled to a graveyard in a Laz church known as a “temple” and became a gravekeeper, spending all his time with the icy gravestones and the ever-silent dead. Until he received an invitation from the Manor, and the words within let him feel like he was understood for the first time in his life…'

## Personality

* Likes: Purple Iris, Hourglass, Gravestone Epitaph
* Dislikes: Sunlight, Torch
* Talent: Digging

## External Traits

Dig To EscapeClaustrophobiaAt EaseAll Thumbs
## Tool

### Shovel

Andrew Kreiss can dig himself underground, he can go under pallets in this form and if The Hunter hits him, he gets out of the hole unharmed.
"Prisoner"

```
"Luca Balsa was once a world-renowned inventor. He never gave up his deepest aspiration even when he was in jail. Now that he's free, nothing is stopping him from completing his greatest invention."

```

The "Prisoner", "Luca Balsa" is a Decode and Assist type Survivor in Identity V.

## Basic Information

### Age

Unknown (18+ according to Demi Bourbon's Dovlins)

## Background Story

Luca Balsa used to be considered friendly and too trusting by most people. No one knows where he came from or has seen his family, but clearly, he's well educated. He has a tremendous sense of pride and he is curious about all sorts of scientific inventions.

And so it's no surprise that he became the assistant of the most famous inventor in town.

The great inventor thinks highly of Luca and a lot of people thought he would be the inventor's successor. Yet everything came to a halt because of an academic dispute. The great inventor claimed that Luca sold his research to a competitor behind his back, that Luca is an ungrateful traitor. Yet Luca said the great inventor is a thief who has run out of ideas.

No one knows what actually happened as the great inventor died in an accident in the laboratory, while Luca suffered irreversible brain damage and was accused of murder. Luca was sentenced to hang, but he was somehow pardoned at the last minute.

Yet there is no turning back for Luca. His memory becomes poor and he can't concentrate on his work. He can no longer conduct scientific researches and all of his savings went to the immense compensation for the inventor's wife.

Nevertheless, Luca is still determined to complete his initial invention, but this requires a lot of money. And so he decides to take a gamble on the invitation which promised him an enormous reward.

## Personality

* Likes: Books, Music, Scientific Experiments
* Dislikes: Loud Noises, Instruments Of Torture
* Talent: Knowledge About Electric Power, Mechanical Engineering

## External Traits

Circuit Control"Conductor"Super CircuitObsession
## Tool

### Circuit Control

Luca Balsa has electrical boxes placed on all Ciphers from the start, he can connect two Cipher Machines or two Exit Gates to share their progress.

#### Electric Shock

When connected, both Electrical Boxes create a radius of Electrical Shock. If The Hunter stays in the radius for a while, they get shocked and stunned. Luca also has a default ability to shock the area around him, stunning The Hunter for a very short time.
"Psychologist"

```
"After leaving the asylum, healing Emil became Ada's most important goal in life. In order to awaken Emil's "love" and seek out effective treatment methods, she agreed to a deal put forward by an old acquaintance."

```

The "Psychologist", "Ada Mesmer" is an Assist type Survivor in Identity V.

## Background Story

Ada Mesmer is a well-educated psychologist born into a family of doctors. At the age of 25, she began to devote herself to hypnotherapy research, using hypnotic suggestions to eliminate the pain, fear, and other negative emotions plaguing her patients. However, her theories failed repeatedly, and test subjects failed to respond to her hypnosis as they could not bear the pain she put them through. After several failed attempts, she had no choice but to leave the institution and look for new test subjects and research methods.

Several years later, during her short residency at White Sand Street Asylum, Ada met a patient with amnesia—Emil. Silent and mysterious, he was exceptionally responsive to hypnosis. Ada grew increasingly attracted to Emil and confirmed that he was the perfect test subject she had been looking for. As her contract with the asylum was about to expire, Ada could no longer ignore her complex feelings for Emil, and she decided to help him escape.

After leaving the asylum, Ada continued her research with Emil, attempting to treat his symptoms. Hypnotherapy was Ada's lifelong pursuit, but her relationship with Emil gradually became another essential part of her life. A few years later, her research finally achieved some results, but Emil's improving condition suddenly began to regress.

Their twisted but pure love tied them together. She firmly believed that the amnesiac Emil just needed the right doctor and that only she could save him. To find a way to cure Emil, she accepted a deal proposed by an old acquaintance.

## Personality

* Traits: Love, Empathy, Desire For Control
* Likes: Hypnosis Research
* Dislikes: Pointless Socializing
* Talent: Hypnosis, Surgery, Psychotherapy

## Tool

### Whistle

Ada Mesmer can Whistle at other Survivors across the whole map to share her health, giving half of it to the teammate she whistled at. If she's injured and whistles at someone (and they accept it), she gets downed.

### Extra Health

Similiar to Demi Bourbon, Ada Mesmer has an extra half bar of health she can heal herself with after some time passes.

## Relations

Ada Mesmer's relations are unknown, altough we do know that she shares a lover bond with The Patient, "Emil".
"Undead"

```
"During that scientific experiment, Percy created a monster - then someone re-created Percy."

```

"Undead", "Percy" is a Hunter in Identity V. Percy is a unique Hunter, as he cannot interact with Survivors once they have been downed, and must bleed them out instead of putting them on Rocket Chairs.

## Background Story

Like many crazy inventors in the nineteenth century, Percy was obsessed with 'resurrection from the dead' and 'perfect humanity'. He used a corpse to create a monster, and was finally killed by this 'resurrection' monster. He entered the tomb with the secret records and instruments used to make monsters. However, on a stormy night, Percy's tomb was opened and the entire tomb was raided. Soon after, in the depths of the Oletus Manor, following a burst of painful and desperate wailing, a brand new 'perfect human' opened his eyes on Burke's operating table.

## Personality

* Likes: Chemistry Experiment, Human Experiment

## External Traits

Energy ChargeSurrogateFrequency Conversion
## Abilities

### Kinetic Dash Hit

Dashes forward for a short distance and deals edamage by launching up a Survivor. The ability ends when he hits an obstacle or reaches the maximum distance. Using this skill increases Energy Load by 10.

### Charged Strike

A charged strike on the ground sending all Survivors within range flying. The range expands as the charge duration increases. When the charge duration exceeds a certain threshold, the hit comes with the effect of a regular attack. Using this skill increases Energy Load by 20.

### Energy Conversion

When this ability is used while Percy's energy load is below 50, his energy load will increase by 50 and he'll experience an Energy Surge. When this ability is used when Percy is experiencing an Energy Surge, his energy load will decrease by 50 and his Energy Surge will end.
"Nightmare"

```
"Perhaps known only to "Orpheus," this nightmare of his memory."

```

"Nightmare", "Orpheus" is a Hunter in Identity V.

## Background Story

The raven is often associated with a bad omen, the feared reality revived through him. Perhaps, only "Orpheus" knows about him, the memory re-lived from a nightmare.

## Personality

* Traits: Gloomy, Mad, Cunning
* Likes: Dark Places
* Dislikes: Bird Sounds
* Talents: Psychology, Pharmacology

## Abilities

### Raven

Tap the ability button to send out a raven toward the camera. Hold the ability button to send out a raven toward a not yet decoded Cipher Machine, a Rocket Chair with a Survivor on it, or an activated Exit Gate. Once the raven reaches its target, it will hover above it. If there is a Survivor near the raven's flight path, it will hover above the Survivor's head, reveal their location, and decrease their decoding, healing, and interaction speeds by 10% for 20 seconds.

### Spy

Hold the ability to spy on a Survivor. Keep the Survivor within your field of vision for a short duration to lock on and make a dive when launching normal attacks on them.

### Hunt

The time required for spying is significantly reduced. When using Dive twice in a row, it will interrupt the backswing for the first Dive.
Med Master

Med Master is one of The Doctor's external traits.

Carries around a Syringe and can heal herself when wounded. Cannot use the Syringe while in the Tide Turner status.

### Exclusive

The Doctor can heal fatal wounds quickly. Whenever the Syringe is used to heal herself, her fear is reduced by 25% and the time required for self-healing is reduced by half. Due to her medical trainings, Syringes are not depleted when used and her self-healing speed cannot be decreased by other effects.

### Exclusive

When taking damage less than that dealt by a normal attack, movement speed increases by 45% for 2 seconds.
Perfumer

```
"This unique fragrance, "Euphoria" was inspired by a mysterious formula from the black market, but the perfume has not yet been perfected, so she came to the Manor in search of the formula's source."

```

The Perfumer, "Vera Nair" is a Contain type Survivor in Identity V.

## Background Story

A famous perfumer from Grasse. After years of searching, she received inspiration from a mysterious perfume recipe and created 'Euphoria', a perfume that helps you to forget about your worries. Unfortunately, the aroma doesn't last long enough. She has no other choice but to go to the source of the formula and find a way to improve it. Hopefully, the owner of the manor can help her to relieve all of her worries.

## Personality

* Likes: Luxury Items
* Dislikes: Messes, Broken Items, The Smell Of Certain Medicines And Medical Equipment
* Talent: Perfume, Essential Oil Preparation

## Tool

### Euphoria Perfume

Vera Nair can perfume in a place and go back later for a short duration to the same place she perfumed. If she was hit when she perfumed a position and returned to it, she will return to healthy state.
Wax Artist

```
"In the selection of models, Phillipe has a unique set of criteria, and in terms of wax sculpture decoration, he always listens to his sister."

```

Wax Artist, "Philippe" is a Hunter in Identity V.

## Background Story

Philippe believes one's face and demeanor reflect evil and malice. This belief is not only his research thesis but also the essence of his aesthetic aspirations. After all, wax sculpting is an art born of science. Consider this—once his theory is finally confirmed, how many future criminals will be strangled in the cradle before being given a chance to taint the world?

Philippe was determined to eke out a career from his talent, and when an unexpected encounter led to a significant breakthrough in his research and craft, the beautiful world of his imagining seemed within reach. However, his world was turned upside-down, and his delusions of grandeur faded into the shadows. The price of his weakness and inaction was the loss of something irreplaceable—of the thing he held dearest.

Plagued with insurmountable guilt and remorse, Philippe convinced himself that the only way to repent for his failings was to move forward, in both life and art. Welcome to my waxwork exhibition... Please refrain from touching the models. Each group of sculptures tells a triumphant tale of good overcoming evil—a tale I hope we can all benefit from.

My dear guest, please don't be afraid. Come closer... Raise your head, and let me see your face.''

## Personality

None of Phillipe's traits, liked or disliked things and talents are known.

## Abilities

### Sputter

The Wax Artist can continously spray wax in front of him, which not only sticks to Survivors, but also other components of the map.

### Solid Wax

The Wax Artist cools and solidifies the ax in his spraying device, launching a wax block at a specified location. After the wax block falls to the ground, it will attach itself to Survivors and objects within 4.2 meters. The wax block cannot be launched for more than 42 meters.

### Molten Wax

The Wax Artist heats his wax, causing its temperature to rise sharply. Hot wax will be sprayed instead for no more than 25 seconds. Survivors who come into contact with the ejected hot wax will be burned. When the Wax Burning progress is filled to 100, it increases Fear by the same amount as a normal attack. The Wax Artist can deactivate Molten Wax and make the ability enter cooldown.
Batter

```
"No one, no matter how affable they are, can tolerate repeated deception. Even after all this time, Ganji struggles to find a sense of belonging."

```

The Batter, "Ganji Gupta" is an Assist and Rescue type Survivor in Identity V.

## Basic Information

### Age

Unknown (18+ according to Demi Bourbon's Dovlins)

## Background Story

Ganji Gupta, the Batter, had lived in a cold room with little furniture for years. He seldom stepped outside during the year and didn't seem to have any family or friends. He always looked so solemn that even those who lived nearby found it difficult to get to know him. Yet it was this peculiar and lonely man which the neighbors loved to gossip about. Whether it's the random loud noises coming from the room or his appearance which he kept hidden whenever he went out, or even the softly spoken words of appreciation to the neighbors' trivial kindness coming from a seemingly horrifying face. Some people said Ganji's behavior stemmed from regret. They found a cricket ball through a broken window in Ganji’s room. He used to play for the Royal Cricket Team, yet his training ended abruptly due to a fire. Other people said that his behavior stemmed from cautiousness since he’s living in a foreign country. However, they all agreed that he seemed to have a lot of secrets. They thought he might bring trouble to the town and decided to stay away from him.

## Personality

* Likes: Play, Toys, Flowers, Cricket
* Dislikes: High Walls, Power Grids
* Talents: Sports

## Tool

### Cricket Bat

Ganji Gupta can hit a ball towards where he's facing. If this hits The Hunter, it stuns them and makes them walk back for a short time. The Hunter can break this ball.
Lucky Guy

```
"No one knows how many people have taken part in this game; we know that he played the game."

```

The Lucky Guy, "Deduction Substitute" is a Contain type Survivor in Identity V.

## Basic Information

### Age

Unknown (Over 18 according to Demi Bourbon's Dovlins.)

## Background Story

Lucky Guy has been extremely lucky in the past and many people view his life as a slot machine in which he always hits the jackpot. Seeing how lucky he is, he decided to partake in the game held at Oletus Manor, relying entirely on luck to let him win.

## Personality

* Traits: Cowardly, Lucky
* Likes: Boxes
* Dislikes: Dogs
* Talent: Scavenging, Finding

## Tool

### Lucky Parcel / None

Lucky Guy spawns in with no Tool, if he searches a Chest, he can choose what he prefers to find and get Tools that way.
Mio Amakura

Mio Amakura is a Perfumer Crossover A tier Costume available for purchase in the Illusion Hall during the Project Zero II Crossover Event.

## Mio Amakura

### Obtained By

Illusion Hall During Project Zero II Crossover Event

## Showcase

Below is a video showcasing the animations of the Mio Amakura Costume.

Identity V - Mio Amakura Costume Showcase
Survivor

The Survivor's task is to escape from the Hunter with atleast 3 teammates left to win the game. There are a total of 4 Survivors spawned in each match, they must decode Cipher Machines and team work to help eachother escape. A Survivor can contain the Hunter to delay and let teammates decode, using Pallets and Windows to their advantage. Once all 5 Cipher Machines have been decoded, the Exit Gate will be available to open and Survivors can escape, be careful though, as a Hunter can have "Detention". once the last Cipher Machine is decoded, the Hunter will knock anyone down with one hit. Normally, it takes two full hits to down a Survivor and Chair them.

## List of Playable Survivors

DoctorLawyerThiefLucky GuyGardenerMagicianExplorerMercenaryCoordinatorMechanicForwardThe Mind's EyePriestessPerfumerCowboyFemale DancerSeerEmbalmerProspectorEnchantressWildlingAcrobatFirst OfficerBarmaidPostmanGrave Keeper"Prisoner"EntomologistPainterBatterToy MerchantPatient"Psychologist"Novelist"Little Girl"Weeping ClownProfessorAntiquarianComposer
First Officer

```
"In order to find the whereabouts of his loved ones and restore his family's reputation, the sea knight, Jose Baden decided to enter the cursed Oletus Manor. This time, will his magical pocket watch assure smooth sailing?"

```

The First Officer, "Jose Baden" is a Rescue type Survivor in Identity V.

## Background Story

In order to find the whereabouts of his loved ones and restore his family's reputation, the sea knight, Jose Baden, decided to enter the cursed Oletus Manor. This time, will his magical pocket watch assure smooth sailing?

## Personality

* Traits: Outspoken, Straightforward, Go-getter, Quick-tempered, Loves To Tease People With Sarcasm, Decisive
* Likes: Treasure, Machinery, Mysticism
* Dislikes: Music
* Talent: Gambling

## External Traits

Poseidon WatchVanishSelf-HintHypnosis Dispel
## Tool

### Poseidon Watch

Jose Baden can use his pocket watch to appear invisible from The Hunter for a duration, Jose can still be hit during this.