recursal/Fanatic-Fandom huggingface dataset:
Nicosia (operation)

**Nicosia (operation)** is an Operation in *Close Combat: The Bloody First*.

## Overview

American and British make progress north and west in Sicily as German and Italian forces contract northeast toward Messina. Meanwhile, a mix of Italian troops defend the road to Nicosia against the US 1st Division s assault while the 15th Panzergrenadier Division prepares to defend against a deeper incursion.

## Objectives

### Allies

The Allies are moving through Sicily. Palermo is about to fall to Patton and there is the sense that organized Italian resistance is on the wane in Sicily. It is, however, a much different story with the Germans. Operation HUSKY and the invasion of Sicily was intended to hold up German forces and precipitate Italy dropping out of the war. That has yet to happen, and the hilly, rugged terrain leading to Nicosia will be a dangerous game for Bradley s II Corps. The fight ahead may or may not lure the German 15th Panzergrenadier Division back into action. Much depends on how hard the Italians fight, and how quickly II Corps drives north and cuts off western and eastern Sicily.

### Axis

Sicily is being overrun by Allied forces, especially by the Americans in the western half. Few Italian and German forces remain near the line, as the bulk of troops pull back t the northeast within reach of Messina. The 15th Panzergrenadier Division has been hobbled by air attack and is withdrawing but remains vigilant against rapid gains to the northeast. Remaining Italian troops from the 28th Aosta Division will fight rearguard actions in order to slow, delay, or stop the American advance.

## Battles

* Enna: American infantry move north from Enna to clear the area and ultimately make a drive to the north Sicilian coast. Scattered Italian resistance and supporting assault guns offer to spoil American intentions.
* Petralia: Italian defenders continue to fight a delaying battle in the Sicilian badlands where endless hills and winding roads make offensive progress difficult.
* Gangi: A company of American infantry engages in a firefight with Italian infantry digging in their heels against the intractable American advance toward Nicosia.
* Nicosia: The US II Corps pivots to the east, with the 1st Division driving along the winding Highway 120 through the hills toward Troina. Elements of the German 15th Panzergrenadier Division take over for the depleted Italian blocking force, determined to halt the American advance.
Recon 81mm Mortar

**Recon 81mm Mortar** is a unit type in *Close Combat: The Bloody First*.

## Mortar Squad, Mechanized Cavalry Troop 1942

 Vehicle count | 0

Mortar Squad, Mechanized Cavalry Troop 1942 - Mortars provide indirect suppressive fire from hidden positions. The 81mm mortar provided a medium-weight alternative to company-level fire support. The M1 collapsable design made it portable but at 45pounds per piece made it difficult to move. Between this and its minimum operating range made it better as a longer range indirect fire support weapon.

### Soldiers

* **Rank**: Corporal - Corporal
* Hand Grenade Mk.II
 Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* .45 Cal. Pistol M1911A1 Colt
* 21 x 81mm HE M43A1
 Pioneer* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Mortar Squad, Mechanized Cavalry Troop 1942

 Vehicle count | 0

Mortar Squad, Mechanized Cavalry Troop 1942 - Mortars provide indirect suppressive fire from hidden positions. The 81mm mortar provided a medium-weight alternative to company-level fire support. The M1 collapsable design made it portable but at 45pounds per piece made it difficult to move. Between this and its minimum operating range made it better as a longer range indirect fire support weapon.

### Soldiers

* **Rank**: Corporal - Corporal
* Hand Grenade Mk.II
 Gunner* **Nation**: United States
* **Rank**: Private - Private First Class
* .45 Cal. Pistol M1911A1 Colt
* 21 x 81mm HE M43A1
 Pioneer* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade
Perforante da 20 mod. 35

* Round weight: 0.327 kg
* Projectile weight: 0.146 kg
* Muzzle velocity: 830 m/s
* Rolled homogenous armor (RHA) penetration: 28 mm
* Face hardened armor (FHA) penetration: 25 mm
* Charge type: TNT
* Charge weight: 0.003 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 1 m
	+ 66% chance: 2 m
	+ 33% chance: 3 m

**Perforante da 20 mod. 35** is an ammunition type in *Close Combat: The Bloody First*.
Operation Cobra

**Operation Cobra** is an Operation in *Close Combat: The Bloody First*.

## Overview

After weeks of intense and bloody combat with very little ground gained, the Allies have mounted a coordinated air and ground offensive, cracking open the German line. A potent force of American infantry and supporting tanks rushes in and exploits the weakness. German forces reel and attempt to counterattack.

## Objectives

### Allies

Operation Cobra: In order to overcome the growing threat of a stalemate in Normandy, General Omar Bradley, commander of the US First Army in Normandy planned a daring breakout using the largest tactical air bombardment seen to date. Thousands of Allied bombers carpet-bombed the German lines. Artillery and Allied fighter bombers followed. The Germans defenses were shattered along a narrow front and 1st Infantry Division, along with supporting tanks has been ordered through to take Marigny and points beyond. The slow, slugfest in the bocage is turning into a mobile breakout battle. Your troops will be in a fluid situation with supporting tanks and you are likely to encounter a wide range of German forces, including enemy panzers.

### Axis

A curtain of bombs from the largest concentrated Allied bombing of our troops that we have ever witnessed has churned our defenses, tossed tanks upside down, killed many hundreds of troops and ripped gaping holes in our defenses. The Americans have come pouring through and now the front is collapsing in spasms. Yet, it is far from over. Troop morale remains high and there are plenty of tanks and infantry to trip up the American offensive. We will continue to defend every inch of ground and bring up fresh reserves to shore up the broken lines. .

## Battles

* Marigny: A company of Panzergrenadiers and supporting tanks attempt to hold off elements of the 1st Infantry Divison attached to the US 3rd Armored Division before an Allied breakout threatens the German front line.
* Percy Pursuit: The German front line has been breached and Operation Cobra has formally come to an end. Now the Allied exploitation begins. Elements of the 1st Infantry, attached to the 3rd Armored Division, resume the offensive west of Percy.
* Percy: The German front line has been breached and Operation Cobra has formally come to an end. Now the Allied exploitation begins. Elements of the 1st Infantry, attached to the 3rd Armored Division, resume the offensive west of Percy.
* Brecey Breakout: The Cobra breakout gains momentum and 1st Infantry division infantry and supporting armor encounter a small battlegroup of panzer grenadiers and with ad-hoc support. The road forks across the river and through hedgerow-lined fields.
* Brecey: The Cobra breakout gains momentum and 1st Infantry division infantry and supporting armor encounter a small battlegroup of panzer grenadiers and with ad-hoc support. The road forks across the river and through hedgerow-lined fields.
* Mortain: Forested ridges and roads run parallel through light bocage. A company of 1st Division infantry and supporting units rush to the edge of Mortain for an unexpected encounter with reconnaissance troops from the 2nd Panzer Division.
Smoke Grenade M8

* Valid targets: Terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 5 s
* Range (min-max): 1 - 30 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.7 kg
* Projectile weight: 0.7 kg
* Muzzle velocity: 18 m/s
* Charge type: HC
* Charge weight: 0.54 kg
* Fuze type: Time
* Fuze time/distance: 4.5 s/m

**Smoke Grenade M8** is a weapon in *Close Combat: The Bloody First*.
Stosstrupp

**Stosstrupp** is a unit type in *Close Combat: The Bloody First*.

## Ad-hoc Assault Team

 Vehicle count | 0

Ad-hoc Assault Team - With the battlefield constantly changing requires adapting your existing forces to respond. Use this small assault team equipped with sub-machine guns to charge in and stun an enemy allowing your forces to swarm in and overwhelm them.

### Soldiers

* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Stielhandgranate 39
 Auto Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Auto Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
Panzerfaust 30

* Valid targets: Vehicle & terrain, has backblast
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 5.22 kg
* Setup time: 5 s
* Reload time: 20 s
* Range (min-max): 3 - 30 m
* Dispersion (lat/vert): 8.5/8.5 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.5 kg
* Projectile weight: 0.5 kg
* Muzzle velocity: 30 m/s
* Rolled homogenous armor (RHA) penetration: 200 mm
* Face hardened armor (FHA) penetration: 200 mm
* Charge type: TNT
* Charge weight: 0.4 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**Panzerfaust 30** is a weapon in *Close Combat: The Bloody First*.
Panzer VIE

**Panzer VIE** is a unit type in *Close Combat: The Bloody First*.

## Panzer VIE 'Tiger' Heavy Tank

 Vehicle count | 1

Panzer VIE 'Tiger' Heavy Tank - While the venerated Tiger I was something to be feared it was plagued with flaws and problems and it’s reputation outstripped it’s utility. Despite this one could argue that the respect it garnered made it an effective war fighting weapon on the fear it instilled in Germany’s enemy’s alone. Capable of taking on multiple enemy tanks at once it was still a force to be reckoned with.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Driver* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 3.2
* Engine horse power: 700 hp
* Engine torque: 1850 N⋅m
* Power train: Tracked
* Brake force: 100000
* Max off-road speed: 20 km/h
* Max road speed: 38 km/h
 Weapons

Elevation (min-max): -8° - 15°
Traverse speed: 9°/sec* Operator: Gunner

7.92mm Machine Gun MG34 (Bow)* Mount: GE Bow Mount MG

Elevation (min-max): -10° - 20°
Traverse (left-right): 15° - 15°
Traverse speed: 64°/sec* Operator: Radioman

7.92mm Machine Gun MG34 (Coax)* Mount: Tiger Main Gun

Elevation (min-max): -8° - 15°
Traverse speed: 9°/sec* Operator: Gunner
* 42 x 8.8cm SprGr.43
* 4800 x 7.92mm Patr.s.S.
 Protection
	+ Upper: 100 at 10°
	+ Lower: 100 at 24°
* Side
	+ Upper: 80 at 0°
	+ Lower:60 at 0°
* Rear
	+ Upper: 82 at 8°
	+ Lower: 82 at 8°
* Bottom: 26 at 90°
* Turret
	+ Front: 110 at 0°
	+ Side: 80 at 0°
	+ Rear: 80 at 0°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, never exposed, turret
* Radioman, never exposed
Spähtrupp

**Spähtrupp** is a unit type in *Close Combat: The Bloody First*.

## Ad-hoc Scout Team

 Vehicle count | 0

Ad-hoc Scout Team - Scouts are the backbone of all battlefield intelligence gathering. Recon teams are lightly armed and equipped to be able to move fast but as a result only able to provide defensive fire to aid their withdraw from engagements with the enemy.

### Soldiers

* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
Sbiba

**Sbiba** is an Operation in *Close Combat: The Bloody First*.

## Overview

With US forces in position strike east and block his retreat from southern Tunisia, German commander Erwin Rommel mounts a surprise attack and smashes most of the US 1st Armored Division at Sidi bou Zid. With the front torn open, elements of the US 1st Infantry division dig in south of Sbiba to block the German attack.

## Objectives

### Allies

The notorious German Field Marshall Erwin Rommel has divided his forces, sending troops and tanks from 21st Panzer Division north towards Sbiba while the rest of the Afrika Korps strikes west. In their way are elements of the 1st and 34th Infantry Division. Rommel has gambled and made a duller spearpoint in the process. Elements of the 21st Panzer Division are on their own, unsupported by the larger German force heading toward Kasserine. Recent Axis attacks have driven your troops back, now is the time to show that your men can fight and hold their ground. Maintain positions on Sbiba Ridge and if the opportunity presents, counterattack and drive the Germans back toward Sbe tla.

### Axis

Field Marshall Erwin Rommel is back on his winning game after driving the Allies into a full retreat at Sidi bou Zid. Now your Field Marshall has split his forces into a two-pronged attack, sending 21st Panzer Division north in an attempt to break through weak Allied forces. Intelligence reports only disorganized and scattered resistance, so your men and tanks will have no problem pushing north to Sbiba. Do not let Rommel down, and show the Allies that German panzers cannot be stopped.

## Battles

* Sbiba Town: Having failed to halt the German attack south of Sbiba, the US 1st Infantry division is forced to fall back to Sbiba and regroup. The 21st Panzer Division is hot on their heels.
* Sbiba Ridge: Axis forces have broken through the US 1st Armored Division at Sidi Bou Zid, and a regiment of the US 1st Infantry division has been ordered to dig in south of Sbiba and halt the advance of the German 21st Panzer Division.
* Sbiba Counter-Attack: Having thrown back the 21st Panzer Division, the US 1st Infantry pursues the withdrawing German force into the desert south of Sbiba.
Grenadier

**Grenadier** is a unit type in *Close Combat: The Bloody First*.

## Rifle Squad

 Vehicle count | 0

Rifle Squad - Rifle Team with Panzerfaust - Rifle teams are relatively lightly armed and carry both grenades and bayonets for close combat. They are the primary maneuver and assault units of an infantry company. The German Army rifle team is armed with the Mauser 98k bolt action rifle. Toward the middle to end of the war rifle teams became equipped with one use anti-tank Panzerfaust which proved quite effective at disabling and destroying enemy tanks.

### Soldiers

* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* Panzerfaust 30
* 2 x Stielhandgranate 39
 Rifle Grenadier* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Schiessbecher K98
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
* 3 x Gewehr Panzergranate
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
Smoke Grenade NbHdgr 24

* Valid targets: Terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 5 s
* Range (min-max): 1 - 30 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.53 kg
* Projectile weight: 0.53 kg
* Muzzle velocity: 18 m/s
* Charge type: HC
* Charge weight: 0.44 kg
* Fuze type: Time
* Fuze time/distance: 7 s/m

**Smoke Grenade NbHdgr 24** is a weapon in *Close Combat: The Bloody First*.
Kain's Falcons

*This article is a stub. You can help Black Skylands Wiki by expanding it.*

**Kain's Falcons**, or simply the **Falcons**, are a group of pirates led by Kain that have been raiding Aspya and are among the main antagonists and is one of the enemy factions in the game.

## Members

#### Lieutenants

* Crash
* Blast
* Rhoda
* Mort

### Troops

#### Normal

##### Flying

* Grabber
* Mosquito
* TankShip
* SmallScarab
* BigScarab
* FlyingGunEnemy\_Jetpack
* FlyingGunEnemy\_Propeller
M3 Halftrack

**M3 Halftrack** is a unit type in *Close Combat: The Bloody First*.

## M3 Halftrack with .30 cal Machine Gun

 Vehicle count | 1

M3 Halftrack with .30 cal Machine Gun - The M3 was derived from the M2 halftrack and extensively produced by several manufacturers. The M3 was used primarily as a personnel carrier but had a wide number of variants. This model is the .30cal machine-gun personnel carrier.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal

### Vehicle

* Drag force: 1.4
* Engine horse power: 150 hp
* Engine torque: 360 N⋅m
* Power train: Half-track
* Brake force: 27000
* Max off-road speed: 32 km/h
* Max road speed: 72 km/h
 Weapons

Elevation (min-max): -35° - 55°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 13 at 25°
	+ Lower: 6 at 26°
* Side
	+ Upper: 6 at 0°
	+ Lower:6 at 0°
* Rear
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 10

Positions
* Drive, never exposed
* Gunner, always exposed
Tine Valley

**Tine Valley** is an Battle in *Close Combat: The Bloody First*.

## Overview

The Axis front has cracked and Allied forces are streaming toward Bizerte and Tunis. But the German forces facing the US 1st Infantry Division continue to offer stubborn resistance in the hills just south of Mateur and Division has ordered one more offensive in an effort to break through and join the pursuit.

## Objectives

### Allies

After a successful series of battles in the hills the offensive has now turned up the Tine River Valley itself. While Axis forces elsewhere are broken and surrendering in some numbers, the German paratroopers in this sector show no signs of giving up.

### Axis

The fortunes of war have turned against us and the situation is dire. Contact with higher headquarters has been lost. We have no choice but to hold the approach to Mateur at all costs.
Panzer IVG

**Panzer IVG** is a unit type in *Close Combat: The Bloody First*.

## Panzer IVG Medium Tank

 Vehicle count | 1

Panzer IVG Medium Tank - One of the many variants built on the PzKpfw IV chassis. Redesignated from F2 to G the Ausf G sported a longer KwK40 L/43 main gun then later receiving another armor upgrade and the turret also fitted with skirts for additional protection. Medium class tank with a 7,5 cm long barrel main gun.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Driver* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 2.3
* Engine horse power: 300 hp
* Engine torque: 710 N⋅m
* Power train: Tracked
* Brake force: 60000
* Max off-road speed: 20 km/h
* Max road speed: 40 km/h
 Weapons

Elevation (min-max): -10° - 20°
Traverse speed: 10°/sec* Operator: Gunner

7.92mm Machine Gun MG34 (Bow)* Mount: GE Bow Mount MG

Elevation (min-max): -10° - 20°
Traverse (left-right): 15° - 15°
Traverse speed: 64°/sec* Operator: Radioman

7.92mm Machine Gun MG34 (Coax)* Mount: Pz IV Main Gun

Elevation (min-max): -10° - 20°
Traverse speed: 10°/sec* Operator: Gunner
* 38 x 7.5cm Sprgr.34
* 4 x 7.5cm Nb.
* 3150 x 7.92mm Patr.s.S.
 Protection
	+ Upper: 50 at 10°
	+ Lower: 50 at 12°
* Side
	+ Upper: 30 at 0°
	+ Lower:30 at 0°
* Rear
	+ Upper: 20 at 12°
	+ Lower: 20 at 9°
* Bottom: 10 at 90°
* Turret
	+ Front: 50 at 11°
	+ Side: 30 at 26°
	+ Rear: 30 at 16°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, exposed when unbuttoned, turret
* Radioman, never exposed
Smoke Grenade M15

* Valid targets: Terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Reload time: 5 s
* Range (min-max): 1 - 30 m
* Dispersion (lat/vert): 64/64 mils
* Reliability: 512 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.7 kg
* Projectile weight: 0.7 kg
* Muzzle velocity: 18 m/s
* Charge type: WP
* Charge weight: 0.43 kg
* Fuze type: Time
* Fuze time/distance: 4.5 s/m
* Blast radius:
	+ Knockdown: 1 m
* Fragmentation radius:
	+ 66% chance: 1 m
	+ 33% chance: 2 m

**Smoke Grenade M15** is a weapon in *Close Combat: The Bloody First*.
Mk II Frag Grenade

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 18 m/s
* Rolled homogenous armor (RHA) penetration: 2 mm
* Face hardened armor (FHA) penetration: 2 mm
* Charge type: TNT
* Charge weight: 0.02 kg
* Fuze type: Time
* Fuze time/distance: 4.5 s/m
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

**Mk II Frag Grenade** is an ammunition type in *Close Combat: The Bloody First*.
Sbiba Ridge

**Sbiba Ridge** is an Battle in *Close Combat: The Bloody First*.

## Overview

Axis forces have broken through the US 1st Armored Division at Sidi Bou Zid, and a regiment of the US 1st Infantry division has been ordered to dig in south of Sbiba and halt the advance of the German 21st Panzer Division.

## Objectives

### Allies

Dig in and defend Sbiba Ridge and stop the advance of German panzers. You have mortar, artillery, and air support. Use this firepower to pin the German infantry and then pick off the tanks with your anti-tank guns. Your rifle and tank-hunter teams also have anti-tank rifle grenades, though these are a weapon of last resort.

### Axis

Ascend the ridge with your tanks and troops and kick the Allies off of Sbiba Ridge. Be smart about where and how you make your way to the ridge. An all-out, unplanned attack will sow disaster. A thoughtful coordinated stab with a concentrated force will reap a healthy promotion.
MG Section HQ

**MG Section HQ** is a unit type in *Close Combat: The Bloody First*.

## Machinegun Section HQ, Weapons Platoon 1942

 Vehicle count | 0

Machinegun Section HQ, Weapons Platoon 1942 - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the US Army the machine-gun section is commanded by a Sergeant.

### Soldiers

* **Rank**: Sergeant - Sergeant
* Hand Grenade Mk.II
* Smoke Grenade M8
* 2 x Mk II Frag Grenade
 Messenger* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
 Basic* **Nation**: United States
* **Rank**: Private - Private

## Machine-gun Section HQ, Weapons Platoon 1943

 Vehicle count | 0

Machine-gun Section HQ, Weapons Platoon 1943 - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the US Army the machine-gun section is commanded by a Sergeant.

### Soldiers

* **Rank**: Sergeant - Sergeant
* Hand Grenade Mk.II
* Smoke Grenade M8
* 2 x Mk II Frag Grenade
 Messenger* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade

## Machine-gun Section HQ, Weapons Platoon 1944

 Vehicle count | 0

Machine-gun Section HQ, Weapons Platoon 1944 - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the US Army the machine-gun section is commanded by a Sergeant.

### Soldiers

* **Rank**: Staff Sergeant - Staff Sergeant
* Grenade Launcher M7
* Hand Grenade Mk.II
* Smoke Grenade M8
* 3 x M9 AT Grenade
* 2 x M17 AP Grenade
* 2 x Mk II Frag Grenade
 Messenger* **Nation**: United States
* **Rank**: Private - Private First Class
* Hand Grenade Mk.II
* 2 x Mk II Frag Grenade
M4(105) Medium Tank

**M4(105) Medium Tank** is a unit type in *Close Combat: The Bloody First*.

## M4 'Sherman' Medium Tank armed with a 105mm Howitzer

 Vehicle count | 1

M4 'Sherman' Medium Tank armed with a 105mm Howitzer - this Sherman variant was created primarily as an infantry support tank. The large caliber weapon allowed it to fire HE rounds capable of assaulting against dug in enemy AT guns and handheld infantry panzerfausts. It also equipped high explosive anti-tank (H.E.A.T.) rounds allowed it to fight against other tanks as well.

### Soldiers

* **Rank**: Sergeant - Sergeant
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Crewman* **Nation**: United States
* **Rank**: Private - Private First Class
 Asst. Driver* **Nation**: United States
* **Rank**: Private - Private First Class

### Vehicle

* Drag force: 2.2
* Engine horse power: 460 hp
* Engine torque: 1190 N⋅m
* Power train: Tracked
* Brake force: 65000
* Max off-road speed: 20 km/h
* Max road speed: 39 km/h
 Weapons

Elevation (min-max): -10° - 35°
Traverse speed: 6°/sec* Operator: Gunner

.30 Cal. Machine Gun M1919A5 (Bow)* Mount: US Bow Machine Gun Mount

Elevation (min-max): -10° - 20°
Traverse (left-right): 20° - 25°
Traverse speed: 64°/sec* Operator: Radioman

.30 Cal. Machine Gun M1919A5 (Coax)* Mount: 75mm Mount M34A1 (Sherman)

Elevation (min-max): -10° - 25°
Traverse speed: 24°/sec* Operator: Gunner
* 4 x 105mm HEAT M67
* 6 x 105mm Smoke M84
* 4000 x .30 Ball M2
 Protection
	+ Upper: 64 at 47°
	+ Lower: 80 at 23°
* Side
	+ Upper: 38 at 0°
	+ Lower:38 at 0°
* Rear
	+ Upper: 38 at 10°
	+ Lower: 38 at 10°
* Bottom: 15 at 90°
* Turret
	+ Front: 76 at 30°
	+ Side: 51 at 5°
	+ Rear: 25 at 0°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, never exposed, turret
* Radioman, never exposed
Tiratore scelto

**Tiratore scelto** is a unit type in *Close Combat: The Bloody First*.

## Sniper

 Vehicle count | 0

Sniper - Snipers are your long range answer to enemy machine-gun teams or snipers. The M91 was not intended to be a sniper rifle and as such was not a particularly accurate weapon off the line but field modifications allowed the user to improve their accuracy. In the hands of a skilled sniper could prove to be effective at ranges of 1,000m.
Schiessbecher K98

* Valid targets: Vehicle & terrain
* Mount: None

Elevation (min-max): -80° - 80°
Traverse (left-right): 22.5° - 22.5°
Traverse speed: 128°/sec
No protection* Weapon weight: 0 kg
* Setup time: 15 s
* Reload time: 10 s
* Range (min-max): 3 - 250 m
* Dispersion (lat/vert): 6/12 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 0.28 kg
* Projectile weight: 0.28 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 3 mm
* Face hardened armor (FHA) penetration: 3 mm
* Charge type: PETN
* Charge weight: 0.031 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m
* Fragmentation radius:
	+ 99% chance: 3 m
	+ 66% chance: 6 m
	+ 33% chance: 8 m

* Round weight: 0.25 kg
* Projectile weight: 0.25 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 25 mm
* Face hardened armor (FHA) penetration: 25 mm
* Charge type: TNT
* Charge weight: 0.05 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

* Round weight: 0.38 kg
* Projectile weight: 0.38 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 70 mm
* Face hardened armor (FHA) penetration: 70 mm
* Charge type: TNT
* Charge weight: 0.12 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 2 m

**Schiessbecher K98** is a weapon in *Close Combat: The Bloody First*.
Sharpshooter

**Sharpshooter** is a unit type in *Close Combat: The Bloody First*.

## Sniper 1943

 Vehicle count | 0

Sniper 1943 - Snipers are your long range answer to enemy machine-gun teams or snipers. The M1903A4 was a 0.30 caliber weapon manufactured by Springfield arms with an effective range up to 1,000 yards or 910 meters.

### Soldiers

* **Rank**: Private First Class - Private First Class

## Sniper 1944

 Vehicle count | 0

Sniper 1944 - Snipers are your long range answer to enemy machine-gun teams or snipers. The M1903A4 was a 0.30 caliber weapon manufactured by Springfield arms with an effective range up to 1,000 yards or 910 meters.

### Soldiers

* **Rank**: Private First Class - Private First Class
Panzerschreck

**Panzerschreck** is a unit type in *Close Combat: The Bloody First*.

## Anti-Tank Rocket Launcher Team

 Vehicle count | 0

Anti-Tank Rocket Launcher Team - The German anti-tank fighting paradigm required specialized anti-tank units (Panzerjaeger) teams. The Panzerschreck was a reloadable shoulder fired weapon capable of penetrating up to 230mm of face hardened armor and effective at distances up to 100m. Greatly feared by enemy tank crews. Use this team with care and protect them as they’re often your first and last line of defense against enemy tanks.

### Soldiers

* **Rank**: Schütze - Oberschütze
* 9mm Pistol Walther P38
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## SS Anti-Tank Rocket Launcher Team

 Vehicle count | 0

SS Anti-Tank Rocket Launcher Team - The German anti-tank fighting paradigm required specialized anti-tank units (Panzerjaeger) teams. The Panzerschreck was a reloadable shoulder fired weapon capable of penetrating up to 230mm of face hardened armor and effective at distances up to 100m. Greatly feared by enemy tank crews. Use this team with care and protect them as they’re often your first and last line of defense against enemy tanks.

### Soldiers

* **Rank**: Schütze - Oberschütze
* 9mm Pistol Walther P38
 Auto Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
Official Close Combat: The Bloody First Wiki

Welcome to the Official Close Combat: The Bloody First WikiWelcome to the Official Close Combat: The Bloody First Wiki
The Close Combat: The Bloody First guide for units, weapons, campaigns and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Close Combat: The Bloody First

*Close Combat: The Bloody First* is the latest release in the critically-acclaimed *Close Combat* series, and the first using the new 3D Archon engine. *The Bloody First* combines classic Close Combat tactical gameplay with battles fought across a wide variety of diverse 3D landscapes including craggy ridgelines, narrow valleys and dense villages. The switch to 3D also allows a tremendous increase in the level of detail and permits realistic movement and projectile physics. If you commute to work with an M10, this is the game for you. If you don't, it's one too![Read more...]

Mechanics

* Penetration
* Accuracy
* Spotting
* Upgrades
* Fire support
* Weapons
* Ammunition
* Vehicles

* Penetration
* Accuracy
* Spotting
* Upgrades
* Fire support
* Weapons
* Ammunition
* Vehicles

Belligerents

United States

Infantry

Guns

Armor

Vehicles

Germany

Infantry

Guns

Armor

Vehicles

Italy

Infantry

Gun

Armor

Vehicles

Campaigns

Grand campaign
Campaigns
Tunisia - Sicily - Normandy

Operations
Tunisian - Sicilian - Normandy

Battles

Guides

* How to play guide for Close Combat: The Bloody First
* System requirements
* Release date
* Game support

Videos

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Omaha Beach (operation)

**Omaha Beach (operation)** is an Operation in *Close Combat: The Bloody First*.

## Overview

Allied forces have crossed the English Channel and are landing along the Normandy coast at multiple invasion sites. The veteran 1st US Infantry Division objectives are to land at the eastern half of Omaha Beach, clear the beach of resistance and drive inland to expand the beachhead. Waiting to receive them at the surf line is a battalion of the German 352nd Infantry Division, a mix of new recruits and experienced soldiers from the Eastern Front.

## Objectives

### Allies

This is it, the final act. Tunisia and Sicily were merely preambles to this great undertaking OVERLORD, the invasion of Normandy and mainland Europe. The Big Red One along with elements of the 29th Infantry Division were chosen to lead the assault on Omaha Beach. H hour is long past and the second wave has landed. We are already behind schedule to clear the beach exits. German resistance has been stronger than anticipated. Consolidate your forces and coordinate with supporting tanks to push inland and clear an exit for follow up troops, armor, and supplies. This is the most critical objective after years of training and experience. "No mission Too Difficult. No Sacrifice Too Great. Duty First!"

### Axis

Rumors of an invasion have come and gone. But now with reports of enemy paratroopers landing inland and the appearance of an armada of ships off the coast, there is no longer any doubt that the invasion has arrived. All of the Allies armies are showing up right here in Normandy. Our 352nd Infantry Division was moved inland in March to fortify beach defenses, and the hour is upon us. We can either let the enemy find his way into France or kick him back screaming into the Atlantic.

## Battles

* Omaha Beach: The Big Red One lands on Omaha Beach as part of Operation Overlord, the D-Day landings in France. They find the Germans defenses stronger than expected.
* Colleville: The Germans need to contain the damage and counterattack before the Allies gain further control, while the 1st Infantry Division must rush to seize Coleville and enlarge the beachhead as further reinforcements flood ashore.
Mark 12 5-inch Gun

* Valid targets: All
* Mount: 105mm Howitzer Carriage M2A1

Elevation (min-max): -5° - 65°
Traverse (left-right): 23° - 23°
Traverse speed: 6°/sec
No protection* Reload time: 4 s
* Range (min-max): 4 - 16000 m
* Dispersion (lat/vert): 0.23/0.35 mils
* Reliability: 498 base, -0 per round fired, +0 per sec
* Capacity: 1 rounds
* Ammunition:

* Round weight: 25 kg
* Projectile weight: 25 kg
* Muzzle velocity: 790 m/s
* Rolled homogenous armor (RHA) penetration: 36 mm
* Face hardened armor (FHA) penetration: 36 mm
* Charge type: TNT
* Charge weight: 3.3 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 1 m
	+ Threat: 3 m
	+ Knockdown: 12 m
* Fragmentation radius:
	+ 99% chance: 6 m
	+ 66% chance: 12 m
	+ 33% chance: 20 m

**Mark 12 5-inch Gun** is a weapon in *Close Combat: The Bloody First*.
M3 Halftrack (HMG)

**M3 Halftrack (HMG)** is a unit type in *Close Combat: The Bloody First*.

## M3 Halftrack with .50 cal Machine Gun

 Vehicle count | 1

M3 Halftrack with .50 cal Machine Gun - The M3 was derived from the M2 halftrack and extensively produced by several manufacturers. The M3 was used primarily as a personnel carrier but had a wide number of variants. The M3A1 differed from the M3 with the improved M49 machine-gun ring mount over the right hand front seat and was continually upgraded including a number of drive train, engine and storage improvements.

### Soldiers

* **Rank**: Private - Private First Class
 Gunner* **Nation**: United States
* **Rank**: Corporal - Corporal

### Vehicle

* Drag force: 1.4
* Engine horse power: 150 hp
* Engine torque: 360 N⋅m
* Power train: Half-track
* Brake force: 27000
* Max off-road speed: 32 km/h
* Max road speed: 72 km/h
 Weapons

Elevation (min-max): -35° - 55°
Traverse (left-right): 30° - 30°
Traverse speed: 64°/sec
No protection* Operator: Gunner
 Protection
	+ Upper: 13 at 25°
	+ Lower: 6 at 26°
* Side
	+ Upper: 6 at 0°
	+ Lower:6 at 0°
* Rear
	+ Upper: 6 at 0°
	+ Lower: 6 at 0°
* Bottom: 6 at 90°
 Crew
* Passenger capacity: 10

Positions
* Drive, never exposed
* Gunner, always exposed
Sbiba Town

**Sbiba Town** is an Battle in *Close Combat: The Bloody First*.

## Overview

Having failed to halt the German attack south of Sbiba, the US 1st Infantry division is forced to fall back to Sbiba and regroup. The 21st Panzer Division is hot on their heels.

## Objectives

### Allies

Your back is now against the wall in Sbiba. Your troops must hold their positions and prevent a disastrous German breakthrough here. There is no falling back, only victory or defeat. Resist and there will be a hearty pat-on-the-back, and extra rations before the next battle.

### Axis

Your victory at Sbiba Ridge has brought you to the town of Sbiba. Beyond this villiage, Highway 71 offers an open avenue of attack for our panzers. Clear enemy troops from the villiage across the river. Coordinate troops and tanks to overcome resistance in buildings and behind walls.
SC250 Bomb

* Round weight: 250 kg
* Projectile weight: 250 kg
* Rolled homogenous armor (RHA) penetration: 284 mm
* Face hardened armor (FHA) penetration: 284 mm
* Charge type: TNT
* Charge weight: 130 kg
* Fuze type: Impact
* Blast radius:
	+ Lethal: 4 m
	+ Threat: 15 m
	+ Knockdown: 40 m
* Fragmentation radius:
	+ 99% chance: 24 m
	+ 66% chance: 45 m
	+ 33% chance: 60 m

**SC250 Bomb** is an ammunition type in *Close Combat: The Bloody First*.
Panzer IIIN

**Panzer IIIN** is a unit type in *Close Combat: The Bloody First*.

## Panzer IIIN Medium Tank

 Vehicle count | 1

Panzer IIIN Medium Tank - One of the many variants built on the PzKpfw III chassis. Infantry support tank equipped with a 7.5 cm short barreled main gun. Capable medium class tank.

### Soldiers

* **Rank**: Unteroffizier - Unterfeldwebel
 Driver* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Gunner* **Nation**: Germany
* **Rank**: Obergefreiter - Unteroffizier
 Loader* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
 Radioman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze

### Vehicle

* Drag force: 2.2
* Engine horse power: 300 hp
* Engine torque: 710 N⋅m
* Power train: Tracked
* Brake force: 60000
* Max off-road speed: 20 km/h
* Max road speed: 40 km/h
 Weapons

Elevation (min-max): -8° - 20°
Traverse speed: 10°/sec* Operator: Gunner

7.92mm Machine Gun MG34 (Coax)* Mount: Pz III Main Gun (50kz and lg)

Elevation (min-max): -10° - 20°
Traverse speed: 10°/sec* Operator: Gunner

7.92mm Machine Gun MG34 (Bow)* Mount: GE Bow Mount MG

Elevation (min-max): -10° - 20°
Traverse (left-right): 15° - 15°
Traverse speed: 64°/sec* Operator: Radioman
* 8 x 7.5cm Hl/B (KwK 37)
* 7 x 7.5cm Nb.
* 3450 x 7.92mm Patr.s.S.
 Protection
	+ Upper: 70 at 9°
	+ Lower: 50 at 21°
* Side
	+ Upper: 30 at 0°
	+ Lower:30 at 0°
* Rear
	+ Upper: 50 at 15°
	+ Lower: 50 at 10°
* Bottom: 15 at 90°
* Turret
	+ Front: 50 at 15°
	+ Side: 30 at 25°
	+ Rear: 30 at 12°
 Crew
* Passenger capacity: 0

Positions
* Drive, never exposed
* Gunner, never exposed, turret
* Commander, exposed when unbuttoned, turret
* Loader, exposed when unbuttoned, turret
* Radioman, never exposed
PzGr. S.Zugführer

**PzGr. S.Zugführer** is a unit type in *Close Combat: The Bloody First*.

## Armored Panzergrenadier Heavy Weapons Platoon HQ

 Vehicle count | 0

Armored Panzergrenadier Heavy Weapons Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Unterfeldwebel - Unterfeldwebel
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Motorized Panzergrenadier Heavy Weapons Platoon HQ

 Vehicle count | 0

Motorized Panzergrenadier Heavy Weapons Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Unterfeldwebel - Unterfeldwebel
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
SAND

*This article is a stub. You can help The Sandbox 3D Wiki by expanding it.*

**SAND** is a cryptocurrency used in The Sandbox 3D to buy and trade digital assets. SAND is based on Ethereum's ERC-20 token standard.

## Uses of SAND

SAND can be used to trade and buy from other players, gamble, purchase premium content in other players' games, or used in LAND governance.
How to play guide for The Sandbox 3D

*This article is a stub. You can help The Sandbox 3D Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Sandbox 3D***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
* hacking
Panzerjäger

**Panzerjäger** is a unit type in *Close Combat: The Bloody First*.

## Ad-hoc Anti-Tank Team

 Vehicle count | 0

Ad-hoc Anti-Tank Team - Specialized Panzerjaeger team formed from part of a rifle squad equipped with a grenade bundle and smoke. Use this tank hunter team to sneak up and disable enemy tanks.

### Soldiers

* **Rank**: Oberschütze - Gefreiter
* Grenade Geballte Ladung
 Rifleman* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 2 x Stielhandgranate 39
* 1 x Nebelhandgranate 41
System requirements

*This article is a stub. You can help The Sandbox 3D Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *The Sandbox 3D*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for The Sandbox 3D
* Release date
M9 AT Grenade

* Round weight: 0.6 kg
* Projectile weight: 0.6 kg
* Muzzle velocity: 50 m/s
* Rolled homogenous armor (RHA) penetration: 50 mm
* Face hardened armor (FHA) penetration: 50 mm
* Charge type: PETN
* Charge weight: 0.11 kg
* Fuze type: Impact
* Blast radius:
	+ Knockdown: 1 m

**M9 AT Grenade** is an ammunition type in *Close Combat: The Bloody First*.
PzGr. s.Zugführer

**PzGr. s.Zugführer** is a unit type in *Close Combat: The Bloody First*.

## Armored Panzergrenadier Heavy Weapons Platoon HQ

 Vehicle count | 0

Armored Panzergrenadier Heavy Weapons Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## Motorized Panzergrenadier Heavy Weapons Platoon HQ

 Vehicle count | 0

Motorized Panzergrenadier Heavy Weapons Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Leutnant - Oberleutnant
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x 9mm Pist. Patr. 08
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Oberschütze - Gefreiter
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39

## SS Motorized Panzergrenadier Heavy Weapons Platoon HQ

 Vehicle count | 0

SS Motorized Panzergrenadier Heavy Weapons Platoon HQ - Command Teams provide a morale bonus to nearby units and can rally broken or routed soldiers. Their direct combat value is relatively low. In the German Army the rifle platoon is commanded by a Lieutenant.

### Soldiers

* **Rank**: Untersturmführer - Obersturmführer
* 9mm Pistol Walther P38
* Hand Grenade StiHdgr 24
* Smoke Grenade NbHdgr 24
* 24 x .50 Ball M2
* 2 x Stielhandgranate 39
 Asst. Leader* **Nation**: Germany
* **Rank**: Rottenführer - Unterscharführer
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
 Messenger* **Nation**: Germany
* **Rank**: Schütze - Oberschütze
* Hand Grenade StiHdgr 24
* 2 x Stielhandgranate 39
The Sandbox 3D Wiki/Flex section

Guides

How to play guide for The Sandbox 3D

Game support

Videos

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LAND

*This article is a stub. You can help The Sandbox 3D Wiki by expanding it.*

**LAND** is a basic unit of measuring space in The Sandbox 3D. The metaverse currently contains 166,464 LANDs that are each 96x96 meters wide (height limits are currently unknown). ESTATEs are chunks of up to 3x3 LANDs, and DISTRICTs are up to 21x21 LANDs and give extra power over rules to their owner.

## Purchasing LAND

LAND is currently being pre-sold at https://beta.sandbox.game/en/map/