Status Effects

**Status effects** are special conditions that a character is put into or applied onto the enemy via using a certain skill, ability or from an in-game effect. These effects can affect positively or negatively the affected characters.

These effects can be show in battle in form of icons above the HP bar from the affected character or

Usually new gyees offer new status effects on their skill kit, but in most cases these effects works like old ones and what change are the names of those. Status effects can be classified in: Buff, Debuff, Crowd Control, Curses and Shields.

## Buffs

Status effects that affects positively a character, usually giving them a boost in a certain stat (STR, INT, SPD, etc) or a condition that prevent them to get damage, debuffs, crowd controls or curses. In battle, these effects are represented by a blue icon.

HideEnergyGod

## Debuffs

Status effects that affects negatively a character by decreasing their stats, being their damage, defense or others; or by preventing them get a buff. In some cases, debuff can be stacked or unable to dispell despite using a buff that can purify. In battle, these effects are represented by a red icon.

damage downInverse MoonDelay

## Crowd Control

Status effects that affects negatively a character by stopping them from acting on their turn and so skip or by stopping them from use certains skills. In battle, these effects are represented by a red icon, but unlike debuff this can't be stacked but their dureation depends on the caster's skill.

StunTauntSilence

## Damage Over Time

Status effects that affects negatively a character, unlike other states, this one didn't decrease or increase any stat or aspect of the character, instead it directly cause damage to the character per turn as long it is active, also it can be stacked and depend on the caster's skill sometimes it can't be purified with buffs. In battle it is represented by a red icon.

BleedBurnPoison

## Shields

Status effects that affects positively a character, unlike other states, this one didn't decrease or increase any stadistic from the character, instead it directly protect the affected character from a kind of damage, as long it is active or doesn't break. Sometimes shields can gives buff when they are set or when it's shattered, it will depend on the caster's skills. In battle it is represented by a red icon.

Shield effect - Shadow StalkerShield effect - RomShield effect - Batur

## Masteries

Status effects that affects positively a character, unlike other states, masteries are unique so no mastery would work the same and so are different from each other, but they can be clasify on certain groups using the "mastery" stadistic that usually increase the character damage, healing, defense and unique, all depending on their class.

Warriors, rangers and mages usually have damage masteries that apart their benefict, it gives them a boost on their skill damage.

Tanks have defense masteries that gives them a boost on their defenses, sometimes this boost isn't general meaning some masteries only increase physical or magical defense.

Supports have healing masteries that gives them a boost on their heal, the higher their mastery stadistic, the higher they will heal.

Even if masteries can be classify in these three groups, there's a group that works so unusual that the mastery stat don't increase directly any stadistic said before and so these mastery are completly unique.

Damage mastery/warriorDefense mastery/tankHealing mastery/supp

## Notes

* It is known that the English translation isn't the best, which leads to descriptions which can be confusing.
* There are skills that grant or inflict status effects which are similar to another effect, but have different names; However, sometimes these names still refer to the same status effect. Some of these effects are:
	+ Raikoh's [Thunder Prison], which should inflict a Paralysis-like status of the same name, but instead inflicts the very same [Paralysis] as Bernard, Yan, and Yang
	+ Exorcist - Discipline's [Redemption] and [Salvation] effects are the same and named Redemption as a buff.
* There are status effects with different names, despite having the same effect, and are treated the same by dispelling effects. For example:
	+ Lin Hu's [Worship] is effectively the same as the status [Sleep], and it is also dispelled by Osmond's sleep cancel.
	+ Yaen's [Deform] and Mr. Banner's [Complete Mutation] both transform you into monsters, and are cured by Mercy and Osmond.
* There are Gyees that grant or inflict status effects, which aren't found in their skill descriptions. These are believed to be the old effects of their skills prior to getting buffed/ nerfed/ reworked; or these effects are just badly translated through the skill descriptions.
	+ Yaen's [Eliminate]
	+ Rita's [Flinch]
	+ Gaar's [Disability]
* Occasionally there are some effects which aren't translated at all:
	+ Yan's [Cage Spell] is still displayed as [緊縛之法].
* -Generally, buffs are displayed as a Blue icon on top of the HP Bars and debuffs are Red. One such effect which does not follow this is [Accelerated Metabolism] which is Blue, despite having negative effects.
* Several of these effects, as well as cures, are only available through unlocking some of the skill's passives.