recursal/Fanatic-Fandom huggingface dataset:
Hero Promotion

Hero Promotion is a mechanic in which allows players to raise their Heroes's max level through use of another Heroes with same Star Rating.

It's recommended to use Phantasmas to promote your Heroes, since they are at max level and have multiple Stars.

## Hero Promotion Table

 3
 4
 5
 6

It's important to note that promoting your Hero raise the Star rating they have. For instance, it is possible to upgrade Ras from 3 Stars to 5 Stars.
Free Spirit Tieria

## Stats

* Base Level
* Max Level + Awakened

A beautiful and lonely adventurer chasing criminals

## Hero Background

A bounty hunter chasing criminals across Orbis. She's as beatiful as a flower and loves to be complimented for her looks.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt{{{7}}}
 Energy Wave
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
 Pursuit Cut
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +5% damage dealt
+5 > +5% damage dealt
+6 > +5% damage dealt

## Specialty

 **One Thousand and One Night**
She could talk about her travels for days and still not run out of interisting stories to tell.
**Dispatch Mission:** [Adventure] Category - Time Required -10%

  Charm
  Politics

## How to obtain

* Covenant Summon.
* Connection

### Imprint Concentration

Heroes used to Memory Imprint:

* Free Spirit Tieria
* Tieria
Hazel

## Stats

* Base Level
* Max Level + Awakened

The savvy model student clerk of the Student Council.

## Hero Background

Younger sister of **Ginger,** the vice president of the student council, Hazel is the self-styled "Black Sheep" clerk of the student council. An inflexible, sharp-tongued slob, yet also an extensively knowledgeable model student. She has a detailed understanding of the personal relationships and weaknesses of everyone in Reingar.

## Skills

+1 > +10% damage dealt
+2 > +5% effect chance
+3 > +15% effect chance
+4 > +15% damage dealt
 Urgent Regen
+1 > +5% healing
+2 > +10% healing
+3 > +10% healing
+4 > +15% healing
 Attack Command
**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
***After Awakening:*** Hazel heals all allies and **increases Attack** for *2 turns* with strengthening magic. Amount recovered is proportional to Hazel's Attack and the target's max Health. ( **Increase Attack:** Increases Attack by 50%.)

**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
+1 > +5% healing
+2 > +5% healing
+3 > +5% healing
+4 > -1 turn cooldown
+5 > +10% healing
+6 > +10% healing

## Specialty

 **Knowledge Is Power**
Brains beat brawn every time.
**Dispatch Mission:** [Unknown Knowledge] Attribute - Reward Bonus +10%

  Charm
  Politics

## How to obtain

* Covenant Summon
* Connections

## Memory Imprint

Heroes used to Memory Imprint:

* Hazel
Dominiel

## Stats

* Base Level
* Max Level + Awakened

Hard-working mage blessed by the Spirit Lord Nixied.

## Hero Background

Successor of a clan that has long served the **Spirit Lord Nixied.** After incredible effort, she finally succeeded in harnessing Nixied's power, but still lacks confidence in her abilities.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% effect chance
+4 > +10% effect chance
+5 > +10% damage dealt
+6 > +10% damage dealt
 Blizzard Cape
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 20 .)
***After Awakening:*** Dominiel casts ***reflects** and* a **barrier** on all allies for 2 turns with frost magic. Barrier strength increases in proportion to Dominiel's Attack. ( **Reflect:** Reflects some of the damage taken when attacked. Reflected damage can't be higher than caster's max Health.  **Barrier:** Neutralizes some of the damage taken when attacked.)

**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 20 .)
+1 > +2 Soul acquired
+2 > -1 turn cooldown
 Ice Spear
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% effect chance
+4> -1 turn cooldown
+5 > +10% effect chance
+6 > +10% damage dealt

## Specialty

 **Touch of Winter**
Born to a clan under the divine protection of Nixied, she is blessed by spirits.
**Dispatch Mission:** All Missions - Time Required -5%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Dominiel
Jecht

## Stats

* Base Level
* Max Level + Awakened

A hard worker who dreams of becoming the world's strongest mercenary.

## Hero Background

A mercenary from the Itan clan, Jecht is commited to self-discipline and hopes to improve the treatment of his fellow Suin by becoming a skilled and famous warrior.

## Skills

+1 > +10% damage dealt
+2 > +10% effect chance
+3 > +15% effect chance
+4 > +15% damage dealt
 Tailwind
+1 > +5% dispel chance
+2 > +5% dispel chance
+3 > +5% dispel chance
+4 > +5% dispel chance
 Gale
**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
***After Awakening:*** Jecht attacks all enemies with wind magic, granting **continuous healing** *and **increased Speed*** to all allies for 2 turns. ( **Continuous Heal:** Recovers 15% of max Health at the start of every turn. This effect can stack.  **Increase Speed:** Increases Speed by 30%.)

**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > -1 turn cooldown
+5 > +5% damage dealt
+6 > +10% damage dealt

## Specialty

 **Using Talent**
Uses his talents to improve how Suin are treated and portrayed.
**Dispatch Mission:** [Intelligence] Type - Reward Bonus +6%

  Charm
  Politics

## How to obtain

* Covenant Summon
* Connections

## Memory Imprint

Heroes used to Memory Imprint:

* Jecht
Blood Blade Karin

## Stats

* Base Level
* Max Level + Awakened

The wielder of a magical blade thirsty for blood.

## Hero Background

Karin is embroiled in an endless battle against the will of a cursed magical sword, compelled by its power to cause trouble. Though aggressive and cold-hearted while possessed by the sword, she sometimes escapes from the control of it and shows an unexpected side.

## Skills

+1 > +5% damage dealt
+2 > +15% healing
+3 > +10% damage dealt
+4 > +15% healing
+5 > +15% damage dealt
 Cursed Sword
+1 > +5% stat increase
+2 > +10% stat increase
+3 > +10% stat increase
+4 > +10% stat increase
+5 > +15% stat increase
 Blade Art: Dragon
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Blood Blade Karin attacks all enemies, sacrificing 20% of her Health. She is granted with an ***extra turn*** when an enemy is defeated. (**Extra Turn:** Grants an extra turn.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Blood Chaser**
The smell of blood travels far. She'll track the victim in no time.
**Dispatch Mission:** [Chase] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Karin
* Blood Blade Karin
Dingo

## Stats

* Base Level
* Max Level + Awakened

The master chef obsessed with ingredients over all else.

## Hero Background

A genius holding the power of inferno in his hands after swearing a contract with **Malicus, the Lord of Fire,** Dingo became a chef to make full use of his abilities. He sees all living creatures as potential ingredients.

## Skills

**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% chance of inflicting bleeding
+4 > +5% chance of inflicting bleeding
+5 > +10% damage dealt
+6 > +10% damage dealt
 Quick Grill
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > -1 turn cooldown
+5 > +15% effect chance
+6 > +10% damage dealt
+7 > +10% damage dealt
 Free Dinner
***After Awakening:*** Dingo provides allies with a meal, dispelling all debuffs and decreasing cooldown by 1 turn. *Grants him an **extra turn.*** Every time the enemy dies, the cooldown for this skill decreases by 1 turn. (**Extra Turn:** Grants an extra turn.)

+1 > +2 Soul acquired

## Specialty

 **Delicacy**
Dingo's dishes are so good they'll make you hallucinate. A real chef's chef.
**Dispatch Mission:** [Gourmet] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Dingo
Adlay

## Stats

* Base Level
* Max Level + Awakened

A daydreaming student dreaming of becoming a legendary hero.

## Hero Background

A young boy with wild dreams of becoming a legendary hero, or meeting the Heir of the Covenant. In reality, Adlay is a rather plain and timid student. He wants to stand out but he is very ordinary.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +5% effect chance
+5 > +15% damage dealt
 Heroic
***After Awakening:*** Adlay's Combat Readiness increases by 9% every time an ally is attacked, *and skill cooldown is reset when an ally dies.*

+1 > +0.5% Combat Readiness
+2 > +0.5% Combat Readiness
+3 > +0.5% Combat Readiness
+4 > +0.5% Combat Readiness
+5 > +1% Combat Readiness
 Mana Seal
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +15% effect chance

## Specialty

 **Legend of Legend**
Believing himself to be a legendary warrior, he uses his power to overcome adversity.
**Dispatch Mission:** [Strong Leader] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Adlay
Kitty Clarissa

## Stats

* Base Level
* Max Level + Awakened

Battle-driven sister of the Holy Order of the Blue Cross who turned into a cat.

## Hero Background

The Holy Order of the Blue Cross requested that Reingar find a way to calm Clarissa down. Instead, the researchers focused on how cats can still be loved after wreaking havoc. Then they turned her into a cat to eliminate everyone's complaints about her violence.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
+6 > +10% damage dealt
+7 > +10% damage dealt
 Meow I'm Angry!
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Kitty Clarissa attacks all enemies with a morning star while raging, with a 60% chance to *decrease buff duration by 1 turn and* make them **unhealable** for 2 turns. If Kitty Clarissa is granted **loveliness,** effect chance increases by 20%. ( **Unhealable:** Makes the target unable to be healed.  **Loveliness:** Don't stop there, serve me already, meow!)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +5% damage dealt
+4 > +5% effect chance
+5 > +10% damage dealt
+6 > +10% effect chance
+7 > +15% damage dealt
 I'm So Cute, Meow♥

## Specialty

 **Cat's Nature**
She's very violent, but she's too adorable to be hated.
**Dispatch Mission:** [Battle] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Clarissa
* Kitty Clarissa
Mirsa

## Stats

* Base Level
* Max Level + Awakened

A cool treasure hunter shining within a sandstorm.

## Hero Background

A mercenary and adventurer constantly going back and forth between Savara and the Great Desert, Mirsa's main business is treasure hunting. A child of nomads, she has no fixed home. Finding old ruins in the desert is one of her favorite things.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +5% effect chance
+5 > +5% effect chance
+6 > +15% damage dealt
 Brush Off
+1 > +5% Evasion chance
+2 > +5% Evasion chance
+3 > +5% Evasion chance
 Raid
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Mirsa ambushes the target, **silencing** him/her for *2 turns.* Damage dealt increases proportional to Mirsa's Speed. ( **Silence:** The target cannot use skills that require cooldowns.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt
+5 > +10% damage dealt

## Specialty

 **Basic of Ambush**
She kills her targets quickly and silently.
**Dispatch Mission:** [Time Limit] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Mirsa
Kise

## Stats

* Base Level
* Max Level + Awakened

A mysterious woman who appears with the moonlight.

## Hero Background

Leader of the Nocturnes. Having been forced to part with her lover, she now has a tendency to obsess over anything she loves.

## Skills

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Dark Scar
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt
+5 > +10% damage dealt
 Nocturne
***After Awakening:*** Kise leaps towards the enemy to attack, *increasing skill cooldowns by 2 turns,* before granting **stealth** to her for 2 turns. Damage dealt increases proportional to Kise's current Health. ( **Stealth:** Cannot be targeted if there are other allies. Takes minimal damage during AoE attacks, and is disabled once hit.)

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Arbitrator's Dignity**
Even time stops in front of her will.
**Dispatch Mission:** [Time Limit] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Kise
* Unknown Slate
Judge Kise

## Stats

* Base Level
* Max Level + Awakened

An observer of fate, the Heir who watches over the world.

## Hero Background

An Heir of the Sixth World, Kise is leader of the Nocturnes. She fought every battle against the Archdemon alongside the Guardian Kromcruz. Through she can be sluggish and sharp-tongued, she cares greatly for her fellow Heirs.

## Skills

+1 > +15% damage dealt
+2 > +5% effect chance
+3 > +10% effect chance
+4 > +15% damage dealt
 End of Evil
**Soul Burn:** Grants an extra turn. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
 Wave of Light
***After Awakening:*** Judge Kise attacks all enemies by distorting space and time, with a 55% chance to increase skill cooldown *three* times by 1 turn.

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > -1 turn cooldown
+5 > +10% effect chance
+6 > +10% damage dealt

## Specialty

 **Observer of Fate**
Facing her fate, she carries out her duty.
**Dispatch Mission:** [Fear] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Kise
* Judge Kise
Serila

## Stats

* Base Level
* Max Level + Awakened

A glamorous witch who loves beautiful things.

## Hero Background

With her glamorous beauty and enchanting smile, she's the quintessential witch. She loves money, especially when using it to decorate herself with beautiful things. She doesn't go anywhere without her magical weapon, **Chatty.**

## Skills

+1 > +5% damage dealt
+2 > +1% Combat Readiness
+3 > +10% damage dealt
+4 > +2% Combat Readiness
+5 > +15% damage dealt
 Spirit Absorb
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Serila absorbs the enemy's attack, **increasing her own Attack** for 2 turns *before recovering Health proportional to the damage dealt,* with a 60% chance to **decrease Attack** of the enemy for 2 turns. *When the enemy is defeated, cooldown does not increase*. ( **Increase Attack:** Increases Attack by 50%.  **Decrease Attack:** Decreases Attack by 50%.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +10% damage dealt
+2 > +5% effect chance
+3 > -1 turn cooldown
+4 > +10% effect chance
+5 > +15% damage dealt
 Flame Kiss
+1 > +10% damage dealt
+2 > +5% effect chance
+3 > -1 turn cooldown
+4 > +10% effect chance

## Specialty

 **Genius**
Makes the impossible possible with their brilliance and genius.
**Dispatch Mission:** [Impossible Mission] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Serila
Kiris

## Stats

* Base Level
* Max Level + Awakened

A Sicar assassin with a lot to hide.

## Hero Background

An Elf of Dun Blyraia, Kiris left her home after losing her lover to the Archdemon War and joined the **Sicar** assassin organization. She is often absent-minded, but as you get to know her you discover she possesses an acute sense.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% effect chance
+4 > +5% damage dealt
+5 > +10% effect chance
+6 > +10% damage dealt
+7 > +15% damage dealt
 Corrosive Volley
**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt
+5 > +5% damage dealt
+6 > +5% damage dealt
 Preparation
***Venomous Arrow:*** Increases effect chance to 100%, and **poison** effects can be stacked up to 3 times. ( **Poison:** Receives damage equivalent to 5% of max Health at the start of the turn.)
***Corrosive Volley:*** Extends debuff duration by 2 turns.
***After Awakening:*** Kiris strengthens her next attack, *granting an **extra turn.*** (**Extra Turn:** Grants an extra turn.)
***Venomous Arrow:*** Increases effect chance to 100%, and **poison** effects can be stacked up to 3 times. ( **Poison:** Receives damage equivalent to 5% of max Health at the start of the turn.)
***Corrosive Volley:*** Extends debuff duration by 2 turns.

+1 > +2 Soul acquired

## Specialty

 **Set Shifting**
Her attitude changes as soon as she begins pursuit.
**Dispatch Mission:** [Chase] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Kiris
Assassin Cartuja

## Stats

* Base Level
* Max Level + Awakened

A judge presiding over a world full of thrills.

## Hero Background

A member of the **Sicar** assassin organizaton, Cartuja is an optimistic thrill seeker who finds great joy in observing the world.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Battle Frenzy
+1 > +1% Combat Readiness
+2 > +1% Combat Readiness
+3 > +1% Combat Readiness
+4 > +1% Combat Readiness
+5 > +1% Combat Readiness
 Sudden Assault
**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
***After Awakening:*** Assassin Cartuja dashes towards the enemy to attack, **stunning** for 1 turn. ***Decreases Defense** for 2 turns.* ( **Stun:** The target becomes unable to act for a certain number of turns.  **Decrease Defense:** Decreases Defense by 70%.)

**Soul Burn:** Ignores effect resistance. (Consumes 20 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Glorious Wound**
His accomplishments as a warrior and hunter number as many as his scars.
**Dispatch Mission:** [Hunt] Category - Time Required -6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Cartuja
* Assassin Cartuja
Celeste

## Stats

* Base Level
* Max Level + Awakened

A calm and collected mercenary who loves forests and silence.

## Hero Background

Currently working as a private mercenary, Celeste used to be a member of Aramintha's **Silver Blade Company** long ago. She says little and has an earnest and very serious personality, but suffers from thinking too much and an inability to choose.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% effect chance
+4 > +15% effect chance
+5 > +10% damage dealt
+6 > +10% damage dealt
 Volley
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > -1 turn cooldown
+5 > +5% damage dealt
+6 > +10% damage dealt
+7 > +10% damage dealt
 Defcon
***After Awakening:*** Celeste recovers 30% Health and is granted an **extra turn** *and **increased Attack** for 2 turns.* (**Extra Turn:** Grants an extra turn.  **Increase Attack:** Increases Attack by 50%.)

+1 > +2 Soul acquired

## Specialty

 **Silent Sharpshooter**
When looking for clues, she's as calm and precise as when she's drawing a bow.
**Dispatch Mission:** [Hidden Clue] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Celeste
Game

Aka Epic7, a mobile RPG developed by Super Creative, and published by Smilegate Megaport for Android and iOS.

Characters You Can't Stop Thinking About
With personality and charm you can only find in 2D, meet the characters of Epic Seven that are so lovable you'll even be thinking about them in your sleep!

Become Captivated by the Story
Be captivated until the very end by Epic Seven's engaging and immersive storyline and original animated scenes that will keep your eyes glued to the screen.

A Refreshing Mobile Experience
With a sense of adventure that's been lost in most recent mobile games, dive into a journey through an unknown world! No more endless mind-numbing RPG battles!

The Highest Quality but Still Easy to Play
Play through Epic Seven with practically no loading times in the highest quality, and with an interface that keeps things simple and allows you pick up or put down the game at any time.

Exhilarating Graphics
An engrossing and strategic world filled with endless possibilities. Spectacular eye candy that will keep your brain stimulated. All wrapped in one package to bring you the best experience a mobile game can offer.
Charlotte

## Stats

* Base Level
* Max Level + Awakened

Duchess of La Mare, and elegant and domineering Lady of the Swamp.

## Hero Background

Owner of La Mare, a castle in the Solayu Dark Swamp, Charlotte is known as the **Lady of the Swamp.** Fiercely competitive, she has a love-hate relationship with Cecilia. Full of pride, she despises anyone who points out her insecurities.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Ground Slam
***After Awakening:*** Charlotte slams the ground to inflict damage on all enemies, with a 25% chance to **stun** for 1 turn. *Her Combat Readiness is increased by 30% each time an enemy is stunned.* ( **Stun:** The target becomes unable to act for a certain number of turns.)

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Vortex
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +10% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% damage dealt

## Specialty

 **Shadow of Crown**
From the swamp to the throne.
**Dispatch Mission:** [Strong Leader] Attribute - Reward Bonus +10%

  Charm
  Politics

## Trivia

* Despite being a Knight, Charlotte is considered as a sub-DPS. Her 3rd skill hits very hard with full Focus (full action bar).
* Her 1st skill is a versatile one. It buffs Charlotte with an attack buff when the enemy HP is above 50% while decreasing enemy defense when target's HP is below 50%. This makes her a defense breaker in a pinch.
* Since she acts as a DPS-Knight, she can bring the artifact **Aurius** for its defense buffs while still dealing decent AoE damage.

## Memory Imprint

Heroes used to Memory Imprint:

* Charlotte
* Unknown Slate
Furious

## Stats

* Base Level
* Max Level + Awakened

The stubborn Citylord of Aakhen.

## Hero Background

A man of principle, Furious believes that a leader should serve the community, not individuals. He believes that the citylord is an important cog in the machine that is **Aakhen.**

## Skills

+1 > +5% damage dealt (x4,000 x1)
+2 > +5% damage dealt (x4,000 x1)
+3 > +5% effect chance (x4,000 x1)
+4 > +5% damage dealt (x13,000 x2 x1)
+5 > +5% damage dealt (x22,000 x3 x2)
+6 > +10% effect chance (x37,000 x3 x5)
+7 > +10% damage dealt (x80,000 x1 x2)
 Morale Boost
***After Awakening:*** Furious raises morale of all allies, granting **increased Critical Hit Chance** for 2 turns, *before granting an **extra turn** to him.* ( **Increase Critical Hit Chance:** Increases target's Critical Hit Chance. **Extra Turn:** Grants an extra turn.)

+1 > -1 turn cooldown (x52,000 x3 x8)
 Fatal Bullet
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt (x4,000 x1)
+2 > +5% damage dealt (x4,000 x1)
+3 > -1 turn cooldown (x4,000 x1)
+4 > +10% effect chance (x13,000 x2 x1)
+5 > +10% damage dealt (x22,000 x3 x2)
+6 > +10% effect chance (x37,000 x3 x5)

## Specialty

 **Cold-Hearted Verdict**
Unmoved by emotions, he makes his decisions with firm conviction.
**Dispatch Mission:** [Strong Leader] Attribute - Reward Bonus +10%

  Charm
  Politics

## How to obtain

* Covenant Summon
* Connection

## Memory Imprint

Heroes used to Memory Imprint:

* Furious

## Tier List

A great support utility ranger with damage options. His S2 will give you new options for PvP! His S2 team critical hit rate buff will lower the requirements of cleave or single target DPS units by 50%, allowing more critical damage% for more DPS.

He is also viable for Wyvern as his kit is great there.

## Recommended Artifacts

 **Daydream Joker** (Wyvern): More damage against Wyvern.
 **Song of Stars** (Target): Provides more utility to allies, allowing them to deal more damage.
## Recommended Set

**Speedy utility:**  **Speed Set** /  **Critical Set**

### Substats Priority

 Speed >  Critical Hit Damage % >  Attack % >  Effectiveness % >  Health %

## Labryrinth Camping

Heroic Cheer
Reality Check
This table shows the morale points you gain when the following chat options are selected. Check out the epic7db.com's labyrinth camping simulator to gain the most morale points.
Dagger Sicar's Challenge

Name
Dagger Sicar's Challenge
Availability
2019-02-07 0500 (UTC) - 2019-02-27 1800 (UTC)
Difficulties
Normal, Hard, Hell
## Requirement

* Must clear stage 6-1. Northern Wind Corner

## Rewards

* Guaranteed
	+ Experience
	+ Gold
	+ Stigma
* Chance to Drop
	+ Santa Muerte
		- Normal - 3%
		- Hard - 7%
		- Hell - 20%
	+ Gear (Weapon, Helm, Armor, Boots)
		- Resist
		- Destruction
		- Lifesteal
		- Counter

## Reputation

Clear Normal Difficulty
30,000 Gold
Clear Hard Difficulty
3 Silver Transmit Stone
Clear Hell Difficulty
1 Gold Transmit Stone
Clear Any Difficulty 10 times
Santa Muerte
Angelic Montmorancy

## Stats

* Base Level
* Max Level + Awakened

A hardworking nun doing her best to help weak and poor souls.

## Hero Background

Even after being formally appointed a nun, Montmorancy keeps making mistakes. However, instead of blaming herself and asking others for help, she perseveres in her efforts to help others.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +5% effect chance
+4 > +5% effect chance
+5 > +15% damage dealt
 Purification
+1 > +5% healing
+2 > +5% healing
+3 > +10% healing
+4 > +10% healing
+5 > +15% healing
 Earnest Prayer
**Soul Burn:** Effect is granted to all allies. (Consumes 20 .)
***After Awakening:*** Angelic Montmorancy recovers ally's Health and grants **immunity** for 2 turns, dispelling two debuffs. *Also increases her Combat Readiness by 50%.* Amount recovered is proportional to the target's max Health. ( **Immune:** The target will not be affected by any debuffs.)

**Soul Burn:** Effect is granted to all allies. (Consumes 20 .)
+1 > +5% healing
+2 > +5% healing
+3 > +10% healing
+4 > +10% healing

## Specialty

 **Heartfelt Care**
Her gentle touch will drive pains away.
**Dispatch Mission:** [Support] Type - Reward Bonus +6%

  Charm
  Politics

## Original Hero

### Quests

* Eliminate 500x Spirits
* Gift 6x  Shiny Enchantment
* Acquire 3,600 Ezera Adventure Points
* Win Montmorancy's Trial

## Memory Imprint

Heroes used to Memory Imprint:

* Montmorancy

## Skill Tree

 Faith Rune
+1 > +3% Effect Resistance
+2 > +5% Effect Resistance
+3 > +7% Effect Resistance

+1 > +2% effect chance
+2 > +3% effect chance
+3 > +5% effect chance
 Health Rune
+1 > +2% Health
+2 > +3% Health
+3 > +5% Health

+1 > +3% effect chance
+2 > +5% effect chance
+3 > +7% effect chance
 Relic Rune
+1 > +7% Effect Resistance
+2 > +8% Effect Resistance
+3 > +10% Effect Resistance

+1 > +5% effect chance
+2 > +8% effect chance
+3 > +12% effect chance
 Sacrifice Rune
+1 > +1% Effect Resistance
+2 > +1.5% Effect Resistance
+3 > +2.5% Effect Resistance

+1 > +2% Combat Readiness
+2 > +3% Combat Readiness
+3 > +5% Combat Readiness
 Harvest Rune
+1 > +10% effect chance
+2 > +15% effect chance
+3 > +20% effect chance

+1 > +20% effect chance
+2 > +30% effect chance
Fallen Cecilia

## Stats

* Base Level
* Max Level + Awakened

A dark dragon bound by a desire for revenge and an endless grudge.

## Hero Background

Fallen Cecilia is chasing a mage who turned her family into dark magic stones, dreaming of the day she get her revenge and join her loved ones again.

## Skills

+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance
+5 > +15% damage dealt
 Strong Instinct
***After Awakening:*** Fallen Cecilia *grants a **barrier** for 2 turns to all allies at the start of the battle, and* grants a **barrier** for 2 turns to the ally with the lowest Health at the end of Fallen Cecilia's turn. Barrier strength increases proportional to Fallen Cecilia's max Health. ( **Barrier:** Neutralizes some of the damage taken when attacked.)

+1 > +5% barrier strength
+2 > +10% barrier strength
+3 > +10% barrier strength
+4 > +10% barrier strength
+5 > +15% barrier strength
 Spear of Resentment
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **An Indelible Duty**
Though a dark magic stone has caused part of her body to harden into stone and is destroying her mind, she refuses to put her weapon down.
**Dispatch Mission:** [Battle] Type - Reward Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Cecilia
* Fallen Cecilia
Basar

## Stats

* Base Level
* Max Level + Awakened

A genius holding sway over the economy of an entire continent.

## Hero Background

Leader of one of the six biggest merchant guilds in Savara, Basar is a seller of poisons and explosives. A genius of business, at a young age he has gained enough power to compare with the great Afih Merchant Guild.

## Skills

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +15% effect chance
+4 > +10% damage dealt
+5 > +15% damage dealt
 Hurricane
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% effect chance
+3 > +10% effect chance
+4 > +10% damage dealt
+5 > +15% damage dealt
 Sandstorm
***After Awakening:*** Basar attacks all enemies with sand magic, dispelling all buffs, *and making them **unable to be buffed** for 2 turns.* ( **Cannot Buff:** Makes the target unable to be buffed.)

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Magnet to Gold**
You need passion to become rich.
**Dispatch Mission:** [All Missions] Gold Bonus +6%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Basar
* Unknown Slate
Church of Ilryos Axe

## Stats

* Base Level
* Max Level + Awakened

An axeman following the Church of Ilryos.

## Hero Background

A fanatical soldier who believes in the Church of Ilryos, fighting against those who seek to oppress it, and punishing traitors.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +15% damage dealt
 Attack Chain
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
***After Awakening:*** Church of Ilryos Axe attacks all enemies with a shockwave, *granting an **extra turn** to him if an enemy is defeated.* Damage dealt increases proportional to the enemy's lost Health. (**Extra Turn:** Grants an extra turn.)

**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +15% damage dealt
 Plagued Strike
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +10% effect chance
+5 > +10% effect chance
+6 > +10% damage dealt

## Specialty

 **Some Doctrine**
To end their suffering, they chose a doctrine of heresy.
**Dispatch Mission:** [Impossible Mission] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Church of Ilryos Axe
Archdemon's Shadow

File:Archdemon's Shadow Profile.png

## Stats

* Base Level
* Max Level + Awakened

The manifestation of a corrupt emotion that permeates one's most vulnerable parts.

## Hero Background

The manifestation of chaos that's mixed with the power and souls of many beings. Though it takes the shape of a girl who was once part of it, its essence is not of life but rather pieces of memories and corrupt energy. As it longs for endlessly for new bodies, it now wanders to find a being that can contain it.

## Skills

Has a 50% chance to seal the enemy for 2 turns, before attacking with lightning. (Seal **Seal:** Passive skill effects do not activate. Effective only against Heroes.)

**Soul Burn:** increases effect chance to 100%. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +15% effect chance
+5 > +15% damage dealt
 Twisted PowerTwisted Power
+1 > -1% damage received
+2 > -2% damage received
+3 > -2% damage received
+4 > -2% damage received
+5 > -3% damage received
 DissolutionDissolution
***Before Awakening:*** Attacks all enemies with the power of Ilryos, with a 75% chance each to inflict two **burn** effects for 2 turns. Grants the caster an **extra turn**. ( **Burn:** Target receives huge damage proportional to the caster's Attack at the beginning of the turn.) (**Extra Turn:** Grants an extra turn.)
***After Awakening:*** Attacks all enemies with the power of Ilryos, with a 75% chance each to inflict two **burn** effects for 2 turns. Grants the caster an **extra turn**. This skill cannot trigger a counterattack. ( **Burn:** Target receives huge damage proportional to the caster's Attack at the beginning of the turn.) (**Extra Turn:** Grants an extra turn.)

+1 > +5% damage dealt
+2 > +10% effect chance
+3 > +10% damage dealt
+4 > +10% effect chance

## Specialty

Thirst for Existence **Thirst for Existence**
It longs to acquire the existence it lacks.
**Dispatch Mission:** [Strong Leader] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Archdemon's Shadow
* Unknown Slate
Iela Violin

## Stats

* Base Level
* Max Level + Awakened

## Artifact Background

No matter how much power or darkness one wields, they're just a part of the audience. Iela started to play the violin and her melody touched the hearts of all that heard it. Even the genius mage who was only interested in fighting was moved.

## Trivia

* First appeared after Update 2019 04 10, in Challenge: Champion Zerato
Chloe

## Stats

* Base Level
* Max Level + Awakened

A cheerful, violent, wandering doll.

## Hero Backstory

A doll who is very simple and cheerful. Uninterested in trivial details, she almost forgot the fact she herself is a doll. She had a special skill for assassinating people on request, but life became a little complicated as she wanders around as she wills.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Magic Bolt
***After Awakening:*** Chloe inflicts **Magic Nail** for 3 turns. *This effect cannot be resisted.* ( **Magic Nail:** When attacked, damage is received proportional to max Health, with a fixed chance to be stunned for 1 turn.)

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +10% damage dealt
+4 > +10% damage dealt
+5 > +10% damage dealt
 Hyper Strike
**Soul Burn:** Increases damage dealt. (Consumes 20 .)
+1 > +10% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% damage dealt

## Specialty

 **One Track Mind**
Would do anything to overcome her fears. Good and evil, beauty and ugliness. None of this matters to her.
**Dispatch Mission:** [Fear] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Chloe
* Unknown Slate
Serila's Challenge (2019)

## Reputation

Clear Normal Difficulty
30,000 Gold
Clear 10 Times on Any Difficulty
Serila
Clear Hard Difficulty
(3)
Clear Hell Difficulty
(1)
## Loot

The listed items are a possibility for obtaining. The hero item is the most rare for each difficulty, with the Hell having the best chance of all the difficulties

* Normal Difficulty
	+ Serila
	+ Template:Lesser Helm Charm
	+ Template:Lesser Necklace Charm
	+ Template:Lesser Ring Charm
	+ Template:Lesser Weapon Charm
	+ Template:Lesser Boot Charm
	+ Template:Lesser Armor Charm
	+ Sentinel's Gear
* Hard Difficulty
	+ Serila
	+ Template:Lesser Helm Charm
	+ Template:Lesser Necklace Charm
	+ Template:Lesser Ring Charm
	+ Template:Lesser Weapon Charm
	+ Template:Lesser Boot Charm
	+ Template:Lesser Armor Charm
	+ Rapier, Fencer's Gear
* Hell Difficulty
	+ Serila
Doris

## Stats

* Base Level
* Max Level + Awakened

A noble lady who embraces those wounded.

## Hero Background

Born to a noble Taranor family, Doris was forced to flee to Reignar after receiving a huge inheritance to escape her greedy stepmother. She wants to heal those wounded with her magic.

## Skills

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > +10% effect chance
+4 > +15% effect chance
+5 > +15% damage dealt
 Celebration of Light
**Soul Burn:** Extends buff duration by 1 turn. (Consumes 10 .)
+1 > +10% healing
+2 > +10% healing
+3 > -1 turn cooldown
+4 > +15% healing
+5 > +15% healing
 Light Curtain
***After Awakening:*** Doris recovers an ally's Health and increases his/her Combat Readiness by *30%* with light magic. If granted **continuous healing**, the amount of Health recovered is doubled. Healing is proportional to the ally's max Health. ( **Continuous Heal:** Recovers 15% of max Health at the start of every turn. This effect can stack.)

+1 > +5% healing
+2 > +5% healing
+3 > +10% healing
+4 > +15% healing

## Specialty

 **Family Heritage**
The knowledge of past generations guides her.
**Dispatch Mission:** [Hidden Clue] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Doris
Crozet

## Stats

* Base Level
* Max Level + Awakened

Honest and incorruptible, the Knight Commander of the Order of the Shield.

## Hero Background

Knight Commander of the Order of the Shield, Crozet places a strict emphasis on following rules, and is notoriously inflexible on them. His excessive uprightness means he often does not realize when other are playing tricks on him.

## Skills

+1 > +10% damage dealt (x4,000 x1)
+2 > +10% effect chance (x13,000 x2 x1)
+3 > +15% effect chance (x13,000 x2 x1)
+4 > +15% damage dealt (x80,000 x1 x2)
 Mark of Protection
***After Awakening:*** Crozet grants **increased Defense** and a **barrier** to an ally for 2 turns when an attack causes his/her Health to fall below 50%. Barrier strength increases proportional to the target's max Health. Can be activated once *per turn.* ( **Increase Defense:** Increases Defense by 60%.  **Barrier:** Neutralizes some of the damage taken when attacked.)

+1 > +5% barrier strength (x4,000 x1)
+2 > +5% barrier strength (x13,000 x2 x1)
+3 > +10% barrier strength (x13,000 x2 x1)
+4 > +10% barrier strength (x80,000 x1 x2)
 Breakthrough
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +10% damage dealt (x4,000 x1)
+2 > +5% Combat Readiness (x4,000 x1)
+3 > +5% Combat Readiness (x4,000 x1)
+4 > -1 turn cooldown (x13,000 x2 x1)
+5 > +10% damage dealt (x22,000 x3 x2)
+6 > +5% Combat Readiness (x37,000 x3 x5)

## Specialty

 **Fine Dining**
You might need a specialty or two to lead the Order of the Shield.
**Dispatch Mission:** [Cooking] Type - Reward Bonus +6%

  Charm
  Politics

## How to obtain

* Covenant Summon
* Connection

## Memory Imprint

Heroes used to Memory Imprint:

* Crozet

## Tier List

Due to his slow Speed, he is often overlooked. With the emergence of Wyvern 11, he is now usable as a beefy frontline tank or sideline tank with Aurius to absorb damage. His attack down also helps with reducing damage taken from the Wyvern.

Build him as much Health as possible with 1300+ Defense with 18k+ Health and he can tank very well. Other than that, he doesn’t see much use outside of it.

## Recommended Artifacts

### General

 **Aurius** (Tank): Reduce damage taken for squishier allies.
### Arena & Guild Wars

 **Hilag Lance**
 **Aurius**
### Hunt, Abyss & Raid

 **Noble Oath**
 **Aurius**
 **Sword of Ezera**
## Recommended Set

**Wyvern 11 Tank:**  **Health Set** /  **Health Set** /  **Health Set**

  Ring
  Boots

**Tank2:**  **Defense Set** /  **Defense Set** /  **Health Set**

  Ring
  Boots

### Substats Priority

 Defense(%) >  Health(%) >  Effect Resistance >  Speed

## Labryrinth Camping

**Reality Check:** "They are trying their best to get Ezera back under control but they're being far too repressive. AS a knight of the Conclave, what kind of values am I meant to be protecting?"
**Dream:** "My dream? Mmm... hmm... to marry the love of my life and have lots of children."
This table shows the morale points you gain when the following chat options are selected. Check out the epic7db.com's labyrinth camping simulator to gain the most morale points.
Nemunas

## Stats

* Base Level
* Max Level + Awakened

An archer of the Winka family looking to become a Dragon Knight.

## Hero Background

Her nickname is **Nemu.** As a child, Nemunas was saved from the Dragon Valley by the Queen of Wintenberg and her Dragon Knights. At this point, she decided she must become a Dragon Knight. She left her home to participate in the Wintenberg Tournament to become a Dragon Knight.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +2% Combat Readiness
+4 > +3% Combat Readiness
+5 > +10% damage dealt
+6 > +15% damage dealt
 Shock Arrow
**Soul Burn:** Increases damage dealt. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > -1 turn cooldown
+5 > +10% damage dealt
+6 > +10% damage dealt
+7 > +15% damage dealt
 A Girl's Determination
***After Awakening:*** Nemunas encourages allies, dispelling one debuff. ***Increases her Attack** for 2 turns.* ( **Increase Attack:** Increases Attack by 50%.)

+1 > +2 Soul acquired

## Specialty

 **Hidden Eyes**
She can see farther and more accurately than anyone else.
**Dispatch Mission:** [Hidden Clue] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Nemunas
Romann

## Stats

* Base Level
* Max Level + Awakened

Knight Captain of Lefundos, a sharp-tongued cynic.

## Hero Background

Knight Captain of Lefundos, situated in Eureka the Northern Continent. Romann has no desire to be king despite being the cousin and successor of the current king, Schniel. Cynical and assertive, yet he is weak to affection.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +2% Combat Readiness
+4 > +10% damage dealt
+5 > +10% damage dealt
 Gravitation
**Soul Burn:** Skill cooldown is decreased by 2 turns. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +2% Combat Readiness
+3 > +3% Combat Readiness
+4 > +10% damage dealt
+5 > +15% damage dealt
 Event Horizon
***After Awakening:*** Romann shoots a powerful gravity sphere at all enemies, dispelling all buffs and increasing his Combat Readiness by 50%. Damage dealt increases *and the enemy is inflicted with two **poison** effects for 2 turns* when the enemy is buffed. ( **Poison:** Receives damage equivalent to 5% of max Health at the start of the turn.)

+1 > +5% damage dealt
+2 > +10% damage dealt
+3 > -1 turn cooldown
+4 > +15% damage dealt

## Specialty

 **God of War**
A war hero who brought about many victories through careful strategizing.
**Dispatch Mission:** [Gourmet] Attribute - Reward Bonus +10%

  Charm
  Politics

## Memory Imprint

Heroes used to Memory Imprint:

* Romann
So the Roses May Bloom/Story/Week 2

## June 10th

### Act 12: Unwelcome King

Location
Outside the Castle Gate
Dialog Interaction?

* Choices:
	1. Try hearing more of it. Good or Bad?
	2. Tell them to stop their gossiping. Good or Bad?

Dialog Interaction?

* Choices:
	1. I don't think it can be helped. Good or Bad?
	2. I understand, I'll be careful. Good or Bad?

Dialog Interaction?

### Act 13: My Cute Little Kitten

Location
Rose Garden
Dialog Interaction?

* Choices:
	1. How about Achates takes care of it? Good or Bad?
	2. Let's find someone to take care of it. Good or Bad?

Dialog Interaction?

### Act 14: Closer

Location
Shadowy Hallway
Dialog Interaction?

* Choices:
	1. (Wait for her to finish her sentence.) Good or Bad?
	2. You're Sorry? Good or Bad?

Dialog Interaction?

* Choices:
	1. ...That's up to you. Good or Bad?
	2. I think you better go with these two. Good or Bad?

Dialog Interaction?

## June 11th

### Act 15: Meeting

Location
Outside the Castle Gate
Dialog Interaction?

* Choices:
	1. Yes. It was a rainy day. Good or Bad?
	2. I can't remember well... Good or Bad?

Dialog Interaction?

### Act 16: Comfort

Location
Audience Chamber
Dialog Interaction?

* Choices:
	1. Alright, I'll present a nice bunch of flowers Good or Bad?
	2. A bunch of money would be better than flowers... Good or Bad?

Dialog Interaction?

### Act 17: Capability

Location
Rose Garden
Dialog Interaction?

* Choices:
	1. There's no way Sir Charles would do that. Good or Bad?
	2. Sir Charles would do anything for you. Good or Bad?

Dialog Interaction?

* Choices:
	1. Sometimes, it just can't be helped. Good or Bad?
	2. I feel the same way. Good or Bad?

Dialog Interaction?

### Act 18: Crossroads

Location
Holy Order of the Blue Cross Temple
Dialog Interaction?

* Choices:
	1. Confess, for your father's sake. (Bad)
	2. Don't let this letter control you. (Good)

Dialog Interaction?

## June 12th

### Act 19: Persuasion

Location
Outside the Castle Gate
Dialog Interaction?

### Act 20: Crime and Punishment

Location
Interrogation Room
Dialog Interaction?

* Choices:
	1. Achates Good or Bad? -> Act #21
	2. Aither Good or Bad? -> Act #23
	3. Jena Good or Bad?

Dialog Interaction?

### Act 21: Doubt and Betrayal

Location
Rose Apostles
Dialog Interaction?

* Encounter

Dialog Interaction?

### Act 22: From First to Last

Location
Holy Order of the Blue Cross
Dialog Interaction?

### Act 23: Ezera's Future

Location
Audience Chamber
Dialog Interaction?

* Choices:
	1. Yuclius Tyrel Triyan the Third (Bad)
	2. Yuclode Tiral Triyana the Third (Bad)
	3. Yuclide Tirel Triyala the Third (Good)

Dialog Interaction?
Sol

## Stats

* Base Level
* Max Level + Awakened

The Flame of Corruption who scorches all enemies.

## Hero Background

A Gear-killer and bounty hunter who roams the world capturing wanted criminals. He boasts incredible fighting power, and while capable of harnessing all elements, he mainly sticks to Fire. He has a blunt and harsh way of speaking and prefers to use actions over words.

## Skills

+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Volcanic Viper
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > +5% damage dealt
+4 > +5% damage dealt
+5 > +10% damage dealt
 Roman Cancel
 Tyrant Rave ver. Beta
**Soul Burn:** Ignores effect resistance. (Consumes 10 .)
***After Awakening:*** Sol attacks with a strong punch, dispelling all buffs *before making the enemy **unable to be buffed** for 2 turns.* Damage dealt increases proportional to the enemy's max Health. ( **Cannot Buff:** Makes the target unable to be buffed.) (Acquire 60 Fighting Spirit.)

**Soul Burn:** Ignores effect resistance. (Consumes 10 .)
+1 > +5% damage dealt
+2 > +5% damage dealt
+3 > -1 turn cooldown
+4 > +10% damage dealt

## Specialty

 **Lone Wolf**
Unless it's a special occasion, he likes to work alone.
**Dispatch Mission:** [Hunt] Category - Time Required -6%

  Charm
  Politics

## How to obtain

* Event Quest (Guilty Gear Xrd Rev2)
* Event Exchange (Guilty Gear Xrd Rev2)

## Memory Imprint

Heroes used to Memory Imprint:

* Sol