recursal/Fanatic-Fandom huggingface dataset:
The Rat with Two Tails

**"The Rat with Two Tails"** is a song in *Ghost of a Tale*. It is a raucous song recounting an encounter between the eponymous two-tailed Rat and Arianne, a Badger Queen, on her way to Jaccourd.

## Lyrics

*An Imperial Galleon set course for Jaccourd*

*With Queen Arianne of the Badgers aboard*

*When two days from port in a terrible storm*

*Its mast broke in half and the mizzen was torn*

*But her vessel was saved by the Rat with Two Tails*

*Who stopped them from running aground on the shales*

*By hoisting her majesty's knickers for sails!*

*The Rat with two Tails, oh! The Rat with Two Tails*

*He saved Arianne from those terrible gales*

*He may not be a badger, but he's certainly male*

*And she'd not known true love 'til the Rat with Two Tails!*
A Lullaby

"**A Lullaby**" is a song in *Ghost of a Tale*. It is the lullaby that Silas remembers his birth mother singing to him.

## Lyrics

*Lavender sky*

*Come undone at the seams*

*You're the prince of my heart*

*And the king of your dreams*

*Moonlight's Veld blooming*

*While lavender dies*

*Stars above dreaming*

*The gleam in your eyes*
Dye, Mousey, Dye!

"Kerold wants to impress Rezzia, the cook. Help spruce up his appearance!"

**Dye, Mousey, Dye!** is a secondary quest in *Ghost of a Tale*. It is obtained from Kerold in the jail of Dwindling Heights Keep during *The Magpie and the King*.

The hairbrush needed to complete the quest can be found in the Commander's private quarters. Upon completion, Tilo is rewarded with the Fake Beard needed to complete *The King of Muridea*.

## Objectives

* Find a hairbrush.
* Gather holly bush berries.
* Return to Kerold.
Thief Boots

"A pair of boots perfectly suited for thievery."

The **Thief Boots** are an article of clothing in *Ghost of a Tale*. They can be found in the courtyard of Dwindling Heights Keep, in a small tunnel near Gusto and Fatale's cells. They are part of the thief costume needed for *A Thief's Guile*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Tulong

**Tulong** is a legendary Mouse thief in *Ghost of a Tale*. Obtaining his costume is the objective for *A Thief's Guile*. He is said to be neither good nor evil, but impossible to predict.

He once risked his life to warn a small village that bandits were coming to destroy them. With just enough time bought for them, the mud farmers living there fled. When they returned, they found their valuables gone. Nevertheless, as they were grateful to be alive, they organized a feast in Tulong's honor.
Muridean

**Muridean** is the language of the Mice in *Ghost of a Tale*. It originated in the Mouselands of Muridea, which were annexed by the Rats of the Red Paw after the War of the Green Flame. It is rarely spoken in public, but it still survives in the songs of minstrels and the remote villages of what was once northern Muridea.

In recent days, younger Mice have begun speaking in Muridean as a political act of resistance against the Red Paw, to combat what they view as a gradual erosion of their culture.
Pirate Hat

"The hat of a pirate captain."

The **Pirate Hat** is an article of clothing in *Ghost of a Tale*. It can be found in Dwindling Heights Keep. It is part of the Pirate costume needed for *A Pirate's Infamy*, and can be found on Otto's skeleton in the first section of the keep.

After Otto is revealed to be alive and under the guise of Rolo the blacksmith, he requests his hat back from Tilo before the minstrel sets off for Periclave.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Crown of Kings

"Collect seven nuggets of gold. The blacksmith will forge you a crown."

**The Crown of Kings** is a secondary quest in *Ghost of a Tale*. It is obtained from Rolo after asking him to make the crown needed for *The King of Muridea*.

## Objectives

* Collect nuggets of gold.
* Take gold to the smithy.
* Wait while the smithy forges the crown.
* Return to the blacksmith.
Pesa

**Pesa** is a location in *Ghost of a Tale*. It was a city in Muridea before the War of the Green Flame, after which it was annexed into the lands of the Rats of the Red Paw.

All Mice, upon reaching adolescence, must travel there on the Pesa Road to register their name and vocation with the authorities of the region. When the journey is complete, and they return to their homes, they are allowed to don the hood or hat of their profession.
My Lovely's Lovely

"**My Lovely's Lovely**" is a song in *Ghost of a Tale*. The Dwindling Heights Keep Commander forces Tilo to listen to it after carrying out a few tasks. The song has terrible improvised rhymes with a cacophonic flute tune accompanying it. The lyrics seem to refer to a deceased doe the Commander once knew.

## Lyrics

*My lovely's eyes, they shine and sparkle*

*Her whiskers are all coarse and bristly*

*Like rubies glowing in the dark-le*

*Her lips are red, and soft and kiss-tly*

*My lovely's ears, all soft and purple*

*They flap so gaily in the breeze*

*I long to nuzzle at her fur-ple*

*Though her-ples often make me sneeze*

*My lovely's cough is soft and croupy*

*Her teeth are dainty, sharp and nibbly*

*Her left eye is all white, and droopy*

*Her nose is long and pink, and dribbly*

*My lovely's lovely, and contrary*

*I swore one day she'd be my bride*

*But in a garden, green and airy*

*She fell and broke her neck, and died*
The Apiary

"The garden hives have been abandoned. Find three bee queens and repopulate the apiary."

### Prerequisites

None

**The Apiary** is a secondary quest in *Ghost of a Tale*. It can be obtained from Rezzia in the commissary above the courtyard of Dwindling Heights Keep.

## Objectives

* Find a mature queen.
* Take a queen to each hive.
* Find a young queen.
* Find a larval queen.
Magpie

**Magpies** are a species in *Ghost of a Tale*. They were originally from Myghlar, and now reside in the ancient tower on the island of Periclave. They treat stories as currency; not only facts, but also songs and legends. For the most part, they would only answer to royalty, but admired anyone who was talented in the art of singing and storytelling.
Gearing Up

"Gather the things you need for your journey into the keep's catacombs."

**Gearing Up** is a main quest in *Ghost of a Tale*. It can be obtained from Silas at the top of the Dwindling Heights Keep courtyard after completing *A Good Night's Sleep*.

This quest requires two sub-quest lines, beginning with *The Apothecarist* and *A Mouse in Rat's Clothing*, to be completed.

## Objectives

* Find an antidote to spider venom.
* Assemble a suit of armour.
* Report to Silas wearing your armour.
A Pirate's Infamy

**A Pirate's Infamy** is a secondary quest in *Ghost of a Tale*. It can be obtained in Dwindling Heights Keep when any piece of the costume is obtained. It gives Tilo the outfit of Captain Otto Powderkeg.

## Objectives

* Find an eyepatch.
* Find a captain's hat.
* Find a baldric with silver buckle.
* Find a silk sash and belt.
* Find a pair of buccaneer's boots.
Fatale

Fatale

**Fatale** is a Mouse in *Ghost of a Tale*. She is a prisoner in the courtyard of Dwindling Heights Keep, along with her brother Gusto. She is a thief, and looks up to Tulong, wanting to meet him one day. After visited once at night, Fatale confesses she can't sleep - Tilo then comes to a suggestion that if he helps her sleep for three nights - she tells him the matter, as it apears she stole Tilo's Ash Lutka which was made for his dead son Brin (Fatale's Secret). As also, when Tilo demands Silas's spyglass back - She tells Tilo to meet him at night, when Gusto is asleep to give him back the spyglass (The Long Eye). After the Green Flame is won over once again - She shows up with her brother Gusto and then as promised - retrieves Duinlan's urn that helped Tilo communicate with her (Vessels of the Gilded Warrior). She also helped Tilo, predicting if Merra was still alive (The Hand of Fate).
King's Pantaloons

"A fine pair of pantaloons."

The **King's Pantaloons** are an article of clothing in *Ghost of a Tale*. They can be found in the Commander's quarters in the courtyard of Dwindling Heights Keep. They are part of the King costume needed for *The King of Muridea*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Five Smugglers

"Identify the five guards working as smugglers, by order of the Commander."

**The Five Smugglers** is a secondary quest in *Ghost of a Tale*. It can be obtained from the Commander in his room in the courtyard of Dwindling Heights Keep.

## Objectives

* Speak with the blacksmith.
* Meet the blacksmith on the cliffs.
* Search the sewers for the Master's mark.
* Identify first smuggler.
* Identify second smuggler.
* Identify third smuggler.
* Identify fourth smuggler.
* Identify fifth smuggler.
* Fetch key from kitchen.
* Find marked obols.
* Report to the Commander.

## Smugglers

The five smugglers are all Rat guards, in the following locations:

* The guard at the main gate
* The guard in front of the commander's room
* The guard at the west elevator in the courtyard
* The guard on the courtyard ramparts
* The guard patrolling the northernmost bridge of the harbour

The guard on the ramparts and in the harbour have the keys to their footlockers on their belts, while the other three will give their keys to Tilo when the password is spoken.
Barphon

Private **Barphon Niels** is a Rat Guard in *Ghost of a Tale*. His cell manifest in Dwindling Heights Keep states that he was imprisoned for theft and disorderly conduct. A nearby incident log reveals that he stole official documents (later revealed to be Checkpoint Passes) and was remanded to the cells. He lies asleep in his cell in the jail of the keep and flatulates. In his possession are a Checkpoint Pass and a Handkerchief.
Minstrel Rope Belt

"A simple belt made of rope."

The **Minstrel Rope Belt** is an article of clothing in *Ghost of a Tale*. Tilo is wearing it when he wakes up in his cell in the jail of Dwindling Heights Keep. It carries his purse and holding pouch, which he bought at Thosa.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Kolba

**Kolbas** are the hoods that Mice wear. They are among their most prized possessions, and they are sources of great pride, as they represent their profession and social status. Mice of repute are never seen without their Kolba, except for their spouse. One notable exception, however, is the Quarry Mice of Hume, who threw off their hoods while protesting harsh working conditions in the town.
Fleece

"A peasant's fleece tunic."

**Fleece** is an article of clothing in *Ghost of a Tale*. It can be found in the chest inside Silas' dwelling in the courtyard of Dwindling Heights Keep, the key to which is obtained after completing *Beetle Hunt*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Amateur Mycologist

"Collect specimens of eight different kinds of mushrooms for Faustus."

**The Amateur Mycologist** is a secondary quest in *Ghost of a Tale*. It is obtained from Faustus in the sewers of Dwindling Heights Keep.

Several of each specimen must be located, and they can all be found in the Far Tower and the Northern Slopes.

## Objectives

* Find the Ear-Cap. (x10)
* Find the Cat's Tooth. (x8)
* Find the Spongeball. (x8)
* Find the Loggerhead. (x6)
* Find the Weeping Widow. (x4)
* Find the Doggerel. (x4)
* Find the Noggintop. (x6)
* Find the Milky Cap. (x6)
* Return to Faustus.
A Thief's Guile

"Find all pieces of Tulong the Thief's costume."

**A Thief's Guile** is a secondary quest in *Ghost of a Tale*. It can be obtained in Dwindling Heights Keep when any piece of the costume is obtained. Tilo must find the costume of the legendary thief, Tulong.

## Objectives

* Find a thief's tunic.
* Find a thief's mask.
* Find a thief's hat.
* Find a thief's boots.
* Find a thief's belt.
Fancy Hat

"A very fancy hat."

The **Fancy Hat** is an article of clothing in *Ghost of a Tale*. It can be found in the chest inside Silas' dwelling in the courtyard of Dwindling Heights Keep, the key to which is obtained after completing *Beetle Hunt*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Rathskellan

The **Rathskellan** is a ship in *Ghost of a Tale*. Merra was aboard it after giving her place on a different ship to Farrow. The *Rathskellan* is a cargo ship, one of the first Baladhonian ships operating out of Scarn. It was last seen at the port of Orandas, before going off course and into the Cloak of Periclave, being pronounced lost.
The Way to Periclave

"Destiny awaits on Periclave. Perhaps Kerold the Frog can help you find your way?"

### Prerequisites

None

**The Way to Periclave** is a main quest in *Ghost of a Tale*. It is obtained from Ravik after completing *The Magpie and the King*.

The quest involves solving a riddle that claims a chest is buried on the Bone Shore "where the shadow fo the crow's nest falls at five". This spot is near two uprooted trees by the *Lake Witch*, and requires the use of nearby brisance to reveal the chest.

## Objectives

* Discover from Kerold the way to Periclave.
* Solve Kerold's riddle on the shore.
* ~~Take Kerold's charts.~~
* Escape from Ouma Rezzia.
Ring & Remembrance

"There was no ring amongst the tomb's treasures. Silas would have you find it. Duinlan knows more."

### Prerequisites

None

**Ring & Remembrance** is a main quest in *Ghost of a Tale*. It is obtained from Silas at the top of the courtyard of Dwindling Heights Keep after completing *Mystery of the Catacombs*.

This quest involves finding the name of Duinlan's love in the Far Tower area; his name was Hythe. It also introduces Tilo to brisance, which is used to clear the rubble blocking the way to the Northern Slopes. Because the substance is so volatile, the only way to transport it to the rubble is to attach it to the pulley system in the armoury.

## Objectives

* Meet Duinlan in the bell tower.
* Find the name of Duinlan's love.
* Meet Duinlan at the armoury stairwell.
* Clear rubble from the armoury stairwell.
* Retrieve the ring.
* Return to Silas.
Guard Chest Plate

"The chest plate and pauldrons of a guard's suit of armour."

The **Guard Chest Plate** is an article of clothing in *Ghost of a Tale*. It can be found in Dwindling Heights Keep, on an armor rack in the barracks. It is part of the Rat Guard costume needed for *A Mouse in Rat's Clothing*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Pirate Set

* Head
* Snout
* Chest
* Waist
* Legs
* FullSet

"The hat of a pirate captain."

The **Pirate Hat** is an article of clothing in *Ghost of a Tale*. It can be found in Dwindling Heights Keep. It is part of the Pirate costume needed for *A Pirate's Infamy*, and can be found on Otto's skeleton in the first section of the keep.

After Otto is revealed to be alive and under the guise of Rolo the blacksmith, he requests his hat back from Tilo before the minstrel sets off for Periclave.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep (jail)

The **Pirate Eyepatch** is an article of clothing in *Ghost of a Tale*. It is part of the Pirate costume needed for *A Pirate's Infamy*, and can be found on Otto's skeleton in the jail of Dwindling Heights Keep.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Pirate Set

"A thick leather strap with silver buckle, designed to carry a cutlass too heavy for you to wield."

### Source

Dwindling Heights Keep (jail)

The **Pirate's Baldric** is an article of clothing in *Ghost of a Tale*. It is part of the Pirate costume needed for *A Pirate's Infamy*.

It can be found in the jail of Dwindling Heights Keep in a locked cupboard, the key to which can be found in a nearby drawer.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Pirate Set

"A belt and sash, as might be worn by a pirate."

### Source

Dwindling Heights Keep (shore)

The **Pirate's Belt** is an article of clothing in *Ghost of a Tale*. It can be found on the shore below Dwindling Heights Keep. It is part of the Pirate costume needed for *A Pirate's Infamy*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Pirate Set

"A pair of boots that once belonged to a pirate."

### Source

Dwindling Heights Keep

The **Pirate's Boots** are an article of clothing in *Ghost of a Tale*. They can be found in the harbour of Dwindling Heights Keep. They are part of the Pirate costume needed for *A Pirate's Infamy*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
King's Beaded Tunic

"A finely-beaded tunic."

The **King's Beaded Tunic** is an article of clothing in *Ghost of a Tale*. It is given to Tilo by Silas in the courtyard of Dwindling Heights Keep upon completing *Silas' Tale. It is part of the King costume needed for* The King of Muridea*.*

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Long Eye

"Steal a spyglass from the Signal Guard for Gusto and Fatale."

**The Long Eye** is a secondary quest in *Ghost of a Tale*. It can be obtained from Gusto in the courtyard of Dwindling Heights Keep after completing *Three Pilgrims for Pesa*.

Speaking to Silas after completing this quest will trigger *Return of the Long Eye*.

## Objectives

* Find a spyglass.
* Return to Gusto and Fatale.
Thieves' Handbook

"The Thieves' Handbook details the skills that must be mastered in order to be accepted as a member of the guild."

### Source

Dwindling Heights Keep

The **Thieves' Handbook** is a book in *Ghost of a Tale*. It is given to Tilo by Gusto as he helps with their escape plan. It gives details on how to pick locks, land safely, be more aware, and increase stamina.
Ghost of a Tale Wikia

Welcome to the Ghost of a Tale Wiki,
the premier source for all things *Ghost of a Tale* that anyone can edit!
257 articles since July 2016.

It's dangerous out there for a little mouse.
*Ghost of a Tale* is a stealth action-adventure game created by Lionel "Seith" Gallat and a very small team. The game was initially funded on Indiegogo and was released on March 13, 2018 for Microsoft Windows, and March 12, 2019 for PlayStation 4 and Xbox One.

In the game, players control Tilo, a minstrel Mouse who has been imprisoned in Dwindling Heights Keep. He must search for his wife while escaping from the Rats of the Red Paw.

Ghost of a TaleQuestsKeysClothesToolsFoodAnimals

* *July 25, 2016:* *Ghost of a Tale* is released as an Early Access game on Steam.
* *March 13, 2018:* *Ghost of a Tale* is released on Microsoft Windows.
* *March 12, 2019:* *Ghost of a Tale* is released on PlayStation 4 and Xbox One.
* *October 2, 2020:* *Ghost of a Tale* is released on Nintendo Switch.

*News archive**Add some news*

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Hamel

**Hamel** was a village in the Mice kingdom. It lay in a valley, in the middle of a field of flowers. Like many Mouse villages, its denizens worked in wheat fields, although many of the young Mice left the village to work in the copper mine to the west.

Tilo brought his master, Gerardus, to Hamel when he fell sick with a fever, and repayed their kindness by working in the fields for the harvest season. It was also here that Tilo met Merra and lived for several years after having their son, Brin.
Council of Asper

The **Council of Asper** was an organization made up of members from every animal kingdom. They were late to take action against the Green Flame, and most of the kingdoms were decimated by the war until the Rats managed to defeat the undead army at Periclave.

The Mice lost their seat on the council because of their treachery during the war; they tried to surrender and reveal the weaknesses of the other kingdoms' fortresses, but were nearly wiped out by the Green Flame regardless.

## Known members

* Rats
* Frogs
* Magpies
* Hawks
* Badgers
Chainmail Faceguard

"A chainmail faceguard for a suit of armour."

The **Chainmail Faceguard** is an article of clothing in *Ghost of a Tale*. It can be found in the courtyard of Dwindling Heights Keep. It is part of the Rat Guard costume needed for *A Mouse in Rat's Clothing*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Pakov

**Pakov** is a Rat in *Ghost of a Tale*. He is a guard stationed at Dwindling Heights Keep. He meets Tilo in the commissary during *Short Order*, and orders a carrot pie from the cook. Silas claims that he hates Mice.

He makes another appearance when Silas is about to be hanged, alongside the Commander. Though he is angry that Tilo is revealed to be a Mouse, he hesitates when Tilo asserts that he considers many of the Rats to be his friends. Despite this, he, alongside the Commander and the other guard present, is knocked unconscious by Rolo the blacksmith.
Spyglass

"A Signal Rat's spyglass."

The **Spyglass** is a miscellaneous item in *Ghost of a Tale*. It can be found in Silas' home at the top of Dwindling Heights Keep. It is needed for *The Long Eye*, where Gusto and Fatale ask Tilo to steal it from Silas. However, Silas realizes it is missing, and Tilo must dress up as Tulong the Thief to get it back from Gusto and Fatale.

Alternatively, if Tilo has completed *The Hand of Fate* and *The Sleep of Thieves*, Fatale will give him back the Spyglass after Gusto falls asleep.
The Orphan Prince

"**The Orphan Prince**" is a song in *Ghost of a Tale*. Tilo is inspired to write it about Silas after learning of the Rat's true heritage and past.

## Lyrics

*From the north, through the mountains he came*

*Searching for answers to questions unknown*

*Destiny calling his forgotten name*

*The Orphan Prince is at last coming home*

*His ouma saw he would come to no harm*

*Slipped into his pocket her lutka of stone*

*Led by the gleam of his true Mother's charm*

*The Orphan Prince is at last coming home*

*White crests on the lake a-breaking*

*Grave and ghost and silvery ring*

*Before him castle walls a-shaking*

*Son of Mice, and heir to the Rat King*
Bellar

**Bellar Larr** is a Rat in *Ghost of a Tale*. He is a guard stationed in Dwindling Heights Keep, who spends much of his time in the commissary gambling.

## History

Bellar arrested Gusto and Fatale, and took the silver ring from them that they had stolen for Silas. During *The Stolen Ring*, Tilo can play against him in High-Low Seven, a game of chance, and win back the ring by wagering his lute.
Flowers for Merra

"Collect seventeen roses in honour of Merra."

**Flowers for Merra** is a secondary quest in *Ghost of a Tale*. It is obtained in Dwindling Heights Keep when Tilo picks up a Red Rose and begins his search for Merra. Each time Tilo collects a rose, a new page is added to Merra's Book.

## Locations

1. On Tilo's cot where the game begins
2. In Tilo's jail cell up near the iron barred window
3. On the well in the south courtyard
4. Near the top of the ruined tower above the smithy (push out the beam above the smithy, climb onto it, and keep going to the top of the tower)
5. In the northwest corner of the south courtyard, high on the scaffolding (go into the nearby grotto and climb out the upper window)
6. In the carrot garden
7. On a window of the alcove that overlooks the north courtyard (right above the door that goes down to the Armoury)
8. On the column at the top of the stairs outside Gusto and Fatale's cell
9. Just below the ramparts on the rooftop below (near the door that allows access to the rafters outside the Commander's quarters)
10. Right near the door where the ramparts guard patrols
11. From the previous rose, go through the iron door and up the stairs, just outside the small turret with the bed that is along the way to the Far Tower.
12. At the top of the stairs just outside the Far Tower ruins
13. On an archway in the Northern Slopes, just along the main path
14. On the arches near the barrel intersection at the Bone Shore
15. On the arches near the seashore
16. On the wall of the chapel on the Shore, where a worm is
17. Inside the Far Tower, on a staircase (this area is only accessible after progressing in *Unmasking the Master*)
Fatale's Secret

"Help Fatale sleep for three nights and learn the secret that is keeping her awake."

### Prerequisites

None

**Fatale's Secret** is a secondary quest in *Ghost of a Tale*. It is obtained from Fatale in the courtyard of Dwindling Heights Keep at night.

This quest requires two tasks to be completed in any order on two different nights: Tilo can sing Fatale a lullaby or make a sleeping tonic. On the third night, when Tilo asks her what is keeping her awake, she will admit to stealing the blackened lutka in his pouch. She has been too guilty to sleep, and returns it to Tilo.

## Objectives

* The first night.
* The second night.
* The third night.
* Discover why Fatale can't sleep.
Minstrel Set

* Head
* Waist
* FullSet

"Your humble minstrel's hood."

The **Minstrel Hood** is an article of clothing in *Ghost of a Tale*. Tilo is wearing it when he wakes up in his cell in the jail of Dwindling Heights Keep. He made it himself, under the guidance of his master, Gerardus. It is fastened with a silver button, which was a gift from Merra.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep

The **Minstrel Rope Belt** is an article of clothing in *Ghost of a Tale*. Tilo is wearing it when he wakes up in his cell in the jail of Dwindling Heights Keep. It carries his purse and holding pouch, which he bought at Thosa.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Poisoned Cup

**"The Poisoned Cup"** is a song in *Ghost of a Tale*. It recounts the treachery of the Mice during the War of the Green Flame, from the burning of Pesa to the falling of Muridea.

## Lyrics

*For seven days the Emerald Fire*

*Laid siege to royal Pesa's spires*

*In the distance black smoke billowed*

*As wheat fields burned like funeral pyres*

*The Mice had sworn to hold the pass*

*Vowed, 'til their allies could amass*

*They would not waver from the fight*

*But courage failed them, at the last*

*And so before the horde was laid*

*A goblet, carved of finest jade*

*A tribute to the green flame's might*

*In hope its ire could be assuaged*

*But their treachery was all for nought*

*There was no bargain to be bought*

*The goblet was a poisoned cup*

*And from it sorrows flowed*
Plague Doctor Mask

"The mask of a plague doctor."

The **Plague Doctor Mask** is an article of clothing in *Ghost of a Tale*. It is given to Tilo by Faustus, in the sewers of Dwindling Heights Keep, to protect him from the miasma of the Devil's Tongue mushrooms.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Ballad of the Coward King

**"The Ballad of the Coward King"** is a song in *Ghost of a Tale*. It recounts the story of King Rodrik the Third (though the lyrics specifically refer to him as Rodrik the First), the last Rat King, who fled his kingdom before a battle.

## Lyrics

*Come hear of Rodrik the First, the famous Coward King!*

*When all the way from Saltar's mines the Ferrets came a-charging*

*He cowered up to the highest tower as the warning bells a-tolled!*

*The glove was thrown, the moment come to show his true mettle*

*But yellow as brass was the coward king, and never quite as bold*

*On trembling shanks and soggy tail he set sail quite unsettled!*

*His subjects cried and called to him, but he left them to their sorrow*

*Until his ship was sunk as stone... and he cowered down below*
Merra's Book

"A book of pressed flowers, that evoke for you memories of Merra."

**Merra's Book**, or the **Flower Book**, is a book in *Ghost of a Tale*. It is in Tilo's possession as soon as he wakes up in his cell in the jail of Dwindling Heights Keep. It reminds him of Merra; whenever a Red Rose is found during *Flowers for Merra*, he presses it into a new page.
Periclave

The island of **Periclave** is a location in *Ghost of a Tale*. It is located in the middle of Lake Vaelia, surrounded by the Cloak of Periclave. Frogs lived here for a long time, until they were driven underground by the Rats. The Rats made their final stand here against the Green Flame and its army, managing to win the war.
Otto

Otto Powderkeg's skeleton

**Otto Powderkeg** was a Rat in *Ghost of a Tale*. He was a pirate, and the captain of the *Lake Witch* for twelve years, alongside his navigator, Kerold Redwhiskers. His skeleton can be found chained up in a cellar after the Jail Master Key is obtained. His skeleton has the Pirate Hat and the Pirate Eyepatch, which are necessary for *A Pirate's Infamy*.

## History

Otto Powderkeg was a notorious pirate who would supposedly light his own tail on fire before going into battle, earning him his name. He would also print his own wanted posters to bolster his renown. He was captured when the *Lake Witch* wrecked against submerged rocks on the eastern shore of Lake Vaelia, and was imprisoned in Dwindling Heights Keep for piracy years before the game's story takes place.

It is revealed during *Curse of the Green Flame* that Otto survived the wreck of the *Lake Witch*, which had caused the brisance aboard to explode and destroy many of the cursed crystals that the ship carried from the Isle of Periclave. He then took on the guise of a smithy, calling himself Rolo.

Otto, under the guise of Rolo, killed the Jailer of the keep to protect the secret of his buried treasure – a chest filled with cursed crystals from Periclave that destroyed his crew.

When Silas is going to be hanged for the murder of the Jailer, Otto reveals himself and helps him and Tilo escape. The three go to the Bone Shore and are able to destroy the crystals in the chest with brisance. Otto promises to help Gusto, Fatale, and Silas warn the Council of the Red Paw of the return of the Green Flame.
Silas' Figurines

"A Mouse's figurines, found in the Signal Guard's footlocker."

**Silas' Figurines** are miscellaneous items in *Ghost of a Tale*. They are a pair of white Lutkas, and can be found in Silas' footlocker in his home at the top of the Dwindling Heights Keep courtyard. They are needed for *Secrets of a Signal Guard*.
Mystery of the Catacombs

"Descend into the catacombs beneath the keep in search of treasure."

**Mystery of the Catacombs** is a main quest in *Ghost of a Tale*. It can be obtained from Silas at the top of the Dwindling Heights Keep courtyard after completing *Gearing Up*.

## Objectives

* Head to the West Gate.
* Rendezvous with your squad.
* Navigate the catacombs and find the altar.
* Confer with the ghost.
* Carry the chest back to Silas.
* Retrieve the contents of the chest.
* Return to Silas.
A Message of Hope

"Help Silas send out a message and discover where Merra is being held."

**A Message of Hope** is a main quest in *Ghost of a Tale*. It is given by Silas at the top of the courtyard of Dwindling Heights Keep.

Silas sends a skappbeetle to Yuva Citadel to find out where Merra is. When Tilo fetches the beetle, however, seven of them escape, beginning *Beetle Hunt*.

## Objectives

* Fetch a skappbeetle for Silas.
* Give the beetle to Silas.
* Release the skappbeetle.
Thief Hat

"A dashing tricorn hat that would suit a thief."

The **Thief Hat** is an article of clothing in *Ghost of a Tale*. It can be found in the catacombs of Dwindling Heights Keep. It is part of the thief costume needed for *A Thief's Guile*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Florin

Florins

**Florins** are used as currency in the world of *Ghost of a Tale*. They are the official coinage of the five Rat provinces, minted in denominations of one, five, and ten from an alloy of silver, gold, and copper found only in the Sarastra Mountains.

The coins bear the emblem of the Red Paw on them, although some older florins feature a portrait of Rodrik, the last Rat King. They are known as "cowards", and are much rarer than regular florins.
Gilded Faceguard

"A chainmail faceguard from Duinlan's gilded suit of armour."

The **Gilded Faceguard** is an article of clothing in *Ghost of a Tale*. It can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. It is part of the Gilded armour set.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Vanished Jailer

"The Commander has ordered you to find the Jailer, missing since last blood moon."

### Prerequisites

None

**The Vanished Jailer** is a secondary quest in *Ghost of a Tale*. It can be obtained from the Commander in the courtyard of Dwindling Heights Keep.

The Jailer's body can be found at the bottom of the courtyard well.

## Objectives

* Search for the Jailer.
* Return to the Commander.
Gerardus Lewlin

**Gerardus Lewlin** is a Mouse in *Ghost of a Tale*. He was Tilo's master and the author of *The Minstrel's Flight*.

## History

At some point, Gerardus' master crafted his lute from driftwood at Lake Vaelia; eventually, it was passed down to Gerardus himself. He took on Tilo as an apprentice, helping him to make his own Minstrel Hood.

While the two wandered as minstrels, he became extremely ill with a fever, and Tilo took him to the small village of Hamel, where the Mice there helped him to recover. When Tilo fell in love with Merra there, Gerardus disappeared, leaving behind his lute for Tilo to have and begin his own life. Given the number of years that have passed, Tilo believes that Lewlin has probably died, but this is not known for sure.
Quest

**Quests** are a mechanic in *Ghost of a Tale*. They can be obtained by various characters Tilo meets, and accessed via the "Quests" section of his inventory. Quests usually have several objectives, and Tilo may have to gather certain items or speak to certain characters to progress.

## Main quests

Main quests are listed in story order.

* *Jailbreak*
* *A Message of Hope*
* *A Good Night's Sleep*
* *Gearing Up*
* *The Apothecarist*
* *The Antidote*
* *Mystery of the Catacombs*
* *Ring & Remembrance*
* *The Stolen Ring*
* *A Reunion*
* *A Change of Plan*
* *Short Order*
* *Silas' Tale*
* *The Magpie and the King*
* *The Way to Periclave*
* *Curse of the Green Flame*

## Secondary quests

Secondary quests are listed in alphabetical order.

* *A Case of Ringtail*
* *A Mouse in Rat's Clothing*
* *A Pirate's Infamy*
* *A Smithy's Work*
* *A Test of Nerve*
* *A Thief's Guile*
* *Beetle Hunt*
* *Dye, Mousey, Dye!*
* *Fatale's Secret*
* *Flowers for Merra*
* *Heroes All*
* *Lose the Tail*
* *Renown of the Red Ranger*
* *Return of the Long Eye*
* *Rotgut for a Pirate Frog*
* *Secrets of a Signal Guard*
* *Spores of Death*
* *Stop That Racket!*
* *The Amateur Mycologist*
* *The Apiary*
* *The Blacksmith's Hammer*
* *The Burning of the Red Paw*
* *The Cardinal Points*
* *The Crown of Kings*
* *The Expert Mycologist*
* *The Five Smugglers*
* *The Hand of Fate*
* *The Hidden Stash*
* *The King of Muridea*
* *The Long Eye*
* *The Lost Squad*
* *The Rock Fall*
* *The Sleep of Thieves*
* *The Vanished Jailer*
* *Three Pilgrims for Pesa*
* *Three Shall Pass*
* *Trouble Brewing*
* *Unmasking the Master*
* *Vessels of the Gilded Warrior*
* *Waiting for Rolo*
* *Whistle for a Thief*
Thief's Whistle

The **Thief's Whistle** is a miscellaneous item in *Ghost of a Tale*. Tilo must find it for *Whistle for a Thief*, so that he, Gusto, and Fatale can escape Dwindling Heights Keep. It is found in the trough of the crab pen in the harbour.

Thief's Whistles are used by members of the Thieves' Guild to communicate in secret.

After the final battle, Fatale returns the whistle to Tilo to use in case he needs her and Gusto.
Mitaiabaluis Wikia

## *Mitaiabaluis - The Stone Entrance*

*Near the border between Cyrodiil and Valenwood, hidden beneath tree roots and loam, lies the sealed entrance to an ancient Ayleid ruin. Or so it might appear should it ever be unearthed. That entrance leads to what are quite likely the last remaining Ayleids and remnants of their society and culture.*

*Long ago, before the downfall of the Ayleid civilization, the ancestors of those who dwell within the vast underground city they call Mitaiabaluis foresaw the end of their people and in secret built this wondrous subterranean fastness and sealed themselves inside.*

*Over the long centuries and millennia, the descendants of those first Wild Elves to inhabit Mitaiabaluis have done what they could to keep the society and culture as it always was, but like all things, it has grown and evolved to fit its environment. Mitaiabaluis now is quite different than when it was sealed away from the world so many long years ago. Passage ways, arches, and corridors have collapsed, and the population is ever dwindling.*

*Now most of what was once a great and crowded city lies empty and abandoned.* *The remaining population has long been split into two feuding factions, each with their own strongholds at opposite ends of the city, the Kyndlorid and the Gandrayid.*

*Even within these factions there are factions and politics and violence often go hand in hand. The name of the game is Danger, and all those who reside within Mitaiabaluis are players.*

## An Ayleid Role Play & World Building Community

We as a community are dedicated to two things: role play of the highest caliber, and expanding upon the Elder Scrolls universe by both filling in the blanks in canon and making up our own. We put a lot of trust in our members and hold them to fairly high standards, but only so long as this remains both fun and enjoyable and only to ensure the quality of our work.

Our only real hard and fast requirement is that you are eighteen or older due to the mature nature of much of the subject material covered by this project.

**STATUS:** DEV 0.4
Dwindling Heights Keep

**Dwindling Heights Keep** is a location in *Ghost of a Tale*. It is located at Duinlan Heights, on the southern shore of Lake Vaelia. It has fallen into disrepair as the lake's acidic waters have eroded the cliff face on which the keep stands.

The keep is divided into three main areas; the interior jail, the exterior courtyard, and the sewers below.

## Story

Tilo wakes up inside a jail cell within the keep, where he finds a note and a key for him to escape his cell. He traverses the keep, avoiding the Rat guards, until he steals a Checkpoint Pass that will grant him safe passage along the Pesa Road.

Eventually he makes his way to the keep's courtyard, where he meets Rolo, a Rat blacksmith. Rolo points him in the right direction, and Tilo climbs the keep to meet Silas, who had written the note and helped him escape. Silas agrees to help him find Merra, if Tilo will help him obtain a mysterious chest from beneath the keep.
Rascal's Whirligig

"**Rascal's Whirligig**" is a song in *Ghost of a Tale*. It is written jointly by Fatale and Tilo in the courtyard of Dwindling Heights Keep.

## Lyrics

*May I present to you the greatest of crooks*

*But you'll never have read about them in your books*

*Brother and sister, they're siblings in crime*

*But they've never been caught and they've never done time*

*Fatale is wily, and brave to the end*

*But she's not someone on whom you'd ever depend!*

*If Fatale's the brains Gusto's surely the muscle*

*They know how to rob and they know how to hustle*

*At thieving and stealing and crime they're best*

*You want to try outsmarting them? Be my guest!*

*Now please check your pockets, 'cause for our finale*

*You've all been robbed blind by Gusto and Fatale!*
Gusto

Gusto

**Gusto** is a Mouse in *Ghost of a Tale*. He is a prisoner in the courtyard of Dwindling Heights Keep, along with his sister Fatale. He is a thief, and can teach Tilo how to pick locks, and increase his tenacity and awareness. He looks up to Tulong, the legendary thief, and wants to meet him one day. If Tilo talks to him when he is wearing the thief costume, Gusto will be awestruck and tell Tulong about various instances when he and Fatale stole from other animals. He's the one usually telling Tilo what to collect for him and Fatale to escape the Dwindling Heights Keep.
Hukara

**Hukara** is a poisonous creature that began to terrorize the Region of Jungle about five years after the return of the Toa to the stars. Known as the "bane of the dunes", it acts under the control of Axato.

## Set Information

* This set was revealed on January 29th, 2017.
* The set contains 136 pieces.

## Trivia

* It was called the "crowned tortoise" for a very short time in the design process. It was quickly discarded but this led to the idea of ​​give titles to the monsters after the name.
* Hukara had the lowest piece count in the prototype phase among all monsters, around 85.
The Maiden Wouldn't Sing

**"The Maiden Wouldn't Sing"** is a song in *Ghost of a Tale*. It recounts the story of Tilo and Merra, who were imprisoned by Baron Osdrik for refusing to perform.

## Lyrics

*"Sing the Poisoned Cup, for to hear it I demand!"*

*Barked the Baron from his throne to the maiden down below*

*"Oh please, Merra my love! Do as asked, it matters not"*

*"You need not mean it, you do not!" implored the minstrel to his doe*

*But the maiden wouldn't sing and her silence grew so loud*

*That a clamor to chastise her rose like thunder through the crowd*
Heroes All

"Light a candle to each of Duinlan's fallen comrades."

**Heroes All** is a secondary quest in *Ghost of a Tale*. It can be obtained from Duinlan in the catacombs of Dwindling Heights Keep. Tilo must find the nine graves of fallen heroes and light a candle on each of them in a specific order: Jothe, Oulle, Hythe, Canlunn, Klinn, Harrath, Wende, Theol, and Silderatt. The first four are found in the Far Tower, while the other five are found in the Northern Slopes.

Tilo is rewarded with the Dying Light, a lantern that burns with a blue flame that never goes out.

## Objectives

* Collect and read invocation.
* Tend the graves of the fallen.
Gilded Faulds

"A pair of faulds from Duinlan's gilded suit of armour."

The **Gilded Faulds** are an article of clothing in *Ghost of a Tale*. They can be found in Duinlan's coffin in the catacombs of Dwindling Heights Keep after completing *Vessels of the Gilded Warrior*. They are part of the Gilded armour set.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
The Expert Mycologist

"Collect specimens of four different kinds of nocturnal mushroom for Faustus."

**The Expert Mycologist** is a secondary quest in *Ghost of a Tale*. It is obtained from Faustus in the sewers of Dwindling Heights Keep.

Several of each specimen must be located, all of them at night in the Far Tower and the Northern Slopes.

## Objectives

* Find the Moonlight's Veld. (x6)
* Find the Midnight Brood. (x8)
* Find the Nightrush. (x4)
* Find the Mooncrest. (x5)
* Return to Faustus.
Lake Witch

The ***Lake Witch*** is a ship in *Ghost of a Tale*. Its captain was Otto Powderkeg and its navigator was Kerold Redwhiskers, before they were arrested for piracy and imprisoned in Dwindling Heights Keep. The *Lake Witch* would terrorize merchant ships that ferried goods between the five ports of Lake Vaelia.

Three days out of Scarn, the *Lake Witch* was attacked by the *Marsh Herald*, the flagship of the Red Paw's fleet that the pirates had previously robbed. Outgunned, the pirates sought refuge in the Cloak of Periclave. Captain Powderkeg was able to fight against the Serpent, the name for the vicious currents coursing through the Cloak, and they eventually came to the legendary Isle of Periclave.
Green Flame

The **Green Flame** is a mysterious force of necromantic power in *Ghost of a Tale*. It swept across the world prior to the game's story, decimating several kingdoms by reanimating their dead. The Mice tried to surrender to the flame by revealing the weaknesses of the other kingdoms' fortresses that they had helped design, but the flame destroyed their kingdom regardless. Eventually, the Rat Kingdom was able to extinguish it at the Island of Periclave.
Thief Set

* Head
* Snout
* Chest
* Waist
* Legs
* FullSet

"A dashing tricorn hat that would suit a thief."

The **Thief Hat** is an article of clothing in *Ghost of a Tale*. It can be found in the catacombs of Dwindling Heights Keep. It is part of the thief costume needed for *A Thief's Guile*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Thief Set

"A mask of the sort of a thief would wear to conceal their identity."

### Source

Dwindling Heights Keep (courtyard)

The **Thief Mask** is an article of clothing in *Ghost of a Tale*. It can be found in the courtyard of Dwindling Heights Keep. It is part of the thief costume needed for *A Thief's Guile*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep (harbour)

The **Thief's Tunic** is an article of clothing in *Ghost of a Tale*. It can be found in the harbour of Dwindling Heights Keep. It is part of the thief costume needed for *A Thief's Guile*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

### Source

Dwindling Heights Keep (courtyard)

The **Thief's Belt** is an article of clothing in *Ghost of a Tale*. It can be found in the war room chest in the courtyard of Dwindling Heights Keep. It is part of the thief costume needed for *A Thief's Guile*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling

## Thief Set

"A pair of boots perfectly suited for thievery."

### Source

Dwindling Heights Keep (courtyard)

The **Thief Boots** are an article of clothing in *Ghost of a Tale*. They can be found in the courtyard of Dwindling Heights Keep, in a small tunnel near Gusto and Fatale's cells. They are part of the thief costume needed for *A Thief's Guile*.

## Statistics

 Spring Speed
 Auditive Discretion
 Visual Discretion

## Resistances

 Fire
 Poison
 Falling
Renown of the Red Ranger

"Assemble the costume of a ranger."

**Renown of the Red Ranger** is a secondary quest in *Ghost of a Tale*. It can be obtained in Dwindling Heights Keep when any piece of the costume is obtained. Tilo must find the costume of the Red Ranger.

## Objectives

* Find a ranger's tunic.
* Find a ranger's mask.
* Find a ranger's hood.
* Find a ranger's boots.
* Find a ranger's belt.
Silas' Tale

"Silas is sleeping. It'll be six hours until you can tell him your news."

**Silas' Tale** is a main quest in *Ghost of a Tale*. It is obtained from Silas in the courtyard of Dwindling Heights Keep after completing *Short Order*.

## Objectives

* Leave Silas to sleep for six hours.
* Return to Silas.
* Discover why Silas was soused.
* Read message from Silas' father.
* Talk to Silas.
* Seek Silas' counsel about Merra.
* Fetch Silas' message logbook.
* Take logbook to Silas.