Update 08-17-18

* Renamed 'Upcoming Events' dropdown menu
* Renamed 'Return' button in game events panel
* PlayerState no longer needs to exist for prisoner to leave the event
* Soy Sauce changed the sound to drinking not eating.
* Fixed saved spawn location replication
* Insreased spawning chance for mega packages
* Editing Sentry patrol Points
* Fixed bug where last safe locatoin was saves as 0, 0, 0 - Fixed bug when spawning while dead - Added ability to load s...
* Fix zombie
* Sentry now ignores players in events
* Fix Zombie skinny 03\_v2
* Implemented view kick multiplier for weapon
* Tweaked view kick for MP5
* Reduced tracer size for 9mm bullet
* Throw - rotated R hand from the head 15 deg
* Added icon for helmetes with Night vision googles.
* Fixed localisation settings on some loadout items
* Editing spawners
* Fixed pause menu not opening on spawn screen
* Fixed fire animation MP5
* Adjusted angles and other parameters for melee weapons 1H and 2H
* Fix, deleted brace while testing by accident
* Added attachments to game event loadout
* Minor fix for crafting GUI
* Fixed Pan orientation
* Fixed issue with speed modifier that was negative
* Adjusted throwing modifier
* Fixing Landscape bugs
* Bug Fix: spawners woundn't deactivate on player logout because actor destroyed doesnt trigger end overlap
* Canteen volume fix
* Moved spawners inside SM\_Barracks\_Blueprint
* Stone knife can be used 10 times now (fixed from 2)
* Lighting a fire with fire drill takes 10 seconds now.
* MP5 reload speed reduced to 0,6
* Zombie Dressed\_Muscle\_01\_V2: Optimization,Atlas textures, LODs
* Zombie Dressed\_Muscle\_01\_V2: Optimization,Atlas textures, LODs,Assets Assinged to Chunks, Added Examine asset data
* SM\_Big\_Closet\_Police - Spawning Chance increated
* Added drinking sound for milk
* Added nightvision googles to event outfits
* Assigned chunks to MP5 files
* Update equipment on event tables
* Editing Pier Collision - Reimported IslandMap
* Increased awareness item detection range / vicinity range
* Disabled auto destruct timer on persistent items - Added c...
* Fix zombies LOD and add nightvision helmet item
* Fixed 2h melee wobbling
* Tweaked sentry walk sound and volume
* Animals can now go into ragdoll on hit, used on small animals
* Zombie Dressed\_Muscle\_01\_V1: Optimizations,Atlas textures, LODs, Assets assigned to chunks, Added examine asset date
* Zombie Dressed\_Muscle\_01\_V1: Optimizations,Atlas textures, LODs
* Added new bear animations
* Added Player start Tags
* PET bottle added to Car and trash spawner
* Added sentry jump in place
* Editing Item zones
* Assigned inventory sounds for MP5 mag
* Zombie Stripped\_Mid\_04: Optimization,Atlas textures, LODs, Added assets to chunks
* Weapon volume tweaks - Increased overall loudness of the game audio
* Zombie Stripped\_Mid\_04: Optimization,Atlas textures, LODs
* Enlarged doors bounding box (Shadow clipping)
* Added inventory sounds to several items - Added reload sounds and notifies on MP%
* Guard Tower editing spawner
* Increased spawning chances (Spawner pressets)
* Players should be able to login after crash without waiting for connection timeout - Prisoner's safe location is saved...
* Changed holster locations on melee weapons - Changed melee weapons' collision to simple as complex - Changed the locat...
* Editing spawner pressets
* Added reload for events on MP5
* Fixed a bug where items one was unable to craft due to skill level were still displayed as craftable - Fixed a bug whe...
* MP5 reload animations speed to 0.9
* Reworked River water volumes and postprovessing
* Added MP5 to loadout selection - Fixed number formating in scoreboards and leaderboard
* Increated Car and trash spawning chance
* Changed how event registration works
* Added event cancelation timers
* Added participant joining and leaving notifica...
* Added MP5, AKS74U melee
* Zombie Stripped\_Mid\_03: Optimization,Atlas Textures,LODs
* Zombie Stripped\_Mid\_03: Optimization,Atlas Textures,LODs,Assets Added to chunks
* MP5 Icons
* Increased Spawn rate for bullets
* Zombie Stripped\_Mid\_02: Optimization,Atlas textures,LODs,Added Assets to chunks
* Zombie Stripped\_Mid\_02: Optimization,Atlas textures,LODs
* Increased damage on shotgun bullet
* Fixed a bug where items being digested before leaving the game would stop being digested after loading it again
* Mini map precission fix - Added home icon for shelter - Fixed graphics option presset bugs
* Disabled message beep on examine
* Zombie Stripped\_01: Optimization,LODs,Atlas textures
* Zombie Stripped\_01: Optimization,LODs,Atlas textures,Assets added to chunks
* Big fix: Sentry woud never switch to Partolling if it cannot reach its search target
* Sentry nav gaent now has a much...
* Fixed holster on spear items
* Set Can Character Step UP On (yes) on stairs in BP\_Silo\_Factory\_NEW
* Zombie Dressed\_Mid\_04\_V2: Optimization,LODs,Atlas textures,added examine user data, assigned assets to chunks
* Zombie Dressed\_Mid\_04\_V2: Optimization,LODs,Atlas textures
* Water in food will now be digested at a slower rate (at the rate of food) - Lowered stomach volume, increased threshol...
* Response port fix
* Drone follow hegight increased - Drone frequency set to 45 minutes in realtime - Drone now doesnt decrease its height ...
* Zombie Dressed\_Mid\_04\_V1: Optimization,Atlas LODs,Atlas Textures
* Zombie Dressed\_Mid\_04\_V1: Optimization,Atlas LODs,Atlas Textures, Assets added to chunks
* Map is larger now
* Users with empty or null provider are deleted when last game instance is shutdown
* Response server port is now (dedicated server port + 100)
* Fixed bug with weapon ammo not replicating properly when state is loaded
* Replaced static mesh with blueprint, removed grass from buildings/concrete sidewalks on Landscape\_A\_3\_1 (gas station)
* Assign Chunk ID to C\_3\_WineyardBaseBox
* Added MP5 with all logic and animations
* Adjusted angles for boxing skill, added temp low kick animations for running and jogging
* Zombie Dressed\_Mid\_03\_V2: Optimization, Atlas textures, Assets added to chunks
* Zombie Dressed\_Mid\_03\_V2: Optimization, Atlas textures
* Fixing Bugs
* New localization - Removing lines from minimap
* Added Stairs for the house on D\_2\_Lokve - Edited terraint height and removed grass from stairs of the house in Landsc...
* Fixed bug: Missing floor collision {X=264742.750 Y=298415.438 Z=26967.098|P=348.814087 Y=277.477631 R=0.000000} C\_3\_Wi...
* Fixed Bug 2773
* Zombie Dressed\_Mid\_03\_V1: Optimization, Atlas textures,
* Added bundle of rag stripes - Added bundle of wooden planks
* Zombie Dressed\_Mid\_03\_V1: Optimization, Atlas textures, added assets to Chunks
* Editing textures - New models added
* Deleted double folliage - Fixing house doors position
* Assigned inventory sounds for various items
* Edited terrain on edges of the road to Prison (there where holes) Location> {X=-70005.844 Y=135967.047 Z=73455.391|P=3...
* Tweaked attenuation of power plant water drain sfx
* Added Examine assset date on Soviet Kitchen meshes
* Zombie Dressed\_Mid\_02\_V2: Optimization, atlas textures, LODs
* Zombie Dressed\_Mid\_02\_V2 assets added to chunks
* Zombie Dressed\_Mid\_02\_V2: Optimization, atlas textures, LODs
* Fixed Weights on Dressed\_Mid\_02\_v1