recursal/Fanatic-Fandom huggingface dataset:
Crate

Tier

Crates are items that contain items that are printed from Printers or from using a  Packager on items.

## Source

Crates of different sizes come from different printers:

* Small crates come from  Small Printers
* Medium crates come from  Medium Printers
* Large crates come from  Large Printers

Each crate is one tier smaller than the item it contains. Small crates contain Medium items, medium crates contain Large items, and large crates contain Extra Large items.

The  Packager can be used to repackage items that the player may wish to move to another location. Placing the packager on any non-attachment slot part of an item and using the Use Key will package the item into a crate.

## Uses

Crates allow the player to easily construct a base, either at their current location or for creating one at a different location on the same or a new planet. They may be placed in attachment slots on the backpack, rovers and shuttles, depending on crate size, allowing the player to move around large amounts of modules easily.

Crates also may be used for storage of items that the player might not need anymore, such as smaller shuttles once larger ones are available or large amounts of debris and research items, to keep them out of the way until needed.

## Trivia

* Items from the Project CHEER Recovery Mission have a unique appearance like presents, with gold, silver or bronze wrapping, depending on the number of points the items give.

## Media

* Crate containing Large Platform
* Crate containing Medium Printer
* Crate containing Soil Centrifuge
* Stacked Crates
* Present Packages
Small Shuttle

Tier
 Crafted at

The **Small Shuttle** is the lowest tier of shuttle available, and is the first one the player can print. There are two Tier-2 slots on the Shuttle. The Shuttle needs either a  Solid-Fuel Thruster or a  Hydrazine Thruster to function. When the player is seated in the shuttle, pressing C or V(default pc keybind) will launch the shuttle into orbit. When in orbit, the player can choose where to land on the current planet, or press C or V again to travel to another planet.

The **Small Shuttle** is needed to progress in the game. Without the **Small Shuttle** it's not possible to get some Resources in the game, and bigger shuttles can't be crafted without said resources.

A **Small Shuttle** has two Tier-2 Attachment Slots. One slot is needed for either a  Solid-Fuel Thruster or a  Hydrazine Thruster. One slot is intended for, but not restricted to, an  Oxygenator.

## Uses

* Travel around the current planet
* Travel to other Planets
* Reach rarer Resources on other Planets
* Provide Oxygen to players in range, and to tethers with an Oxygenator attached

## Notes

* Shuttles in orbit that are trying to land at a base that has another shuttle on a Landing Pad will not be able to land without another, non-used Landing Pad present.
* Players can take and bring back more items if a Medium Storage is placed on the side slot instead of an Oxygenator, with a packaged Oxygenator and a Medium Platform A or C to leave the Oxygenator on the planet the player goes to.

## Media

* Shuttle Icon
* Side Storage Slot on a Shuttle
* How the small shuttle looked before version 1.0

## See Also

* Solid-Fuel Thruster
* Hydrazine Thruster
Quartz

Tier

**Quartz** is a natural resource in Astroneer. Quartz appears as clusters of tall, pink, hexagonal crystals.

## Source

**Quartz** can be found on all of the Planets.

The  Soil Centrifuge produces 4 **Quartz** with two full  Canisters of  Soil.

The  Trade Platform gives 2 **Quartz** for every  Scrap, up to 8 total for 4  Scrap.

## Uses

Quartz is used to craft the following items :

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

Quartz is used to activate the Gateway Engine on  Sylva. (hover to reveal)

## Media

* Quartz Icon
* A Single Node of Quartz
* A Quartz Deposit
Patch 1.0.7

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

The primary focus of this release was to address as many major gameplay issues as possible that have been reported over the last couple of weeks, as well as a fix for Xbox / Windows 10 players who could no longer access cosmetic items they have unlocked through progression.

### Bug Fixes

* Fixed more of our most commonly reported crashes increasing overall stability.
* Fixed a major issue where vehicles would decide to take an unwelcome nap, and would remain stationary despite being powered.
* Fixed a major issue in Multiplayer that would cause Client Player’s camera to be launched into space if the "Enter" command was pressed multiple times when entering a seat.
* Added some guards and performance improvements to address the issue which occurred most often on lower end machines causing picked up and dropped items to fall through the terrain. There may still be some visible stuttering on lower end specs, but items should no longer be irretrievably lost.
* "Up By the Roots" achievement should now become unlocked by unearthing Popcoral
* Fixed a major issue where Players on Xbox / Win 10 would no longer see their unlocked cosmetic options as of version 1.0.6.0. The underlying issue had to do with the platform not properly communicating with our backend service and therefore not being able to pull down a player’s inventory. Actual player inventory was not affected and all items should be rightfully restored in the UI view as of version 1.0.7.0.
* Fixed a major issue in Multiplayer that occurred when a Client Player disconnected a rover train the Host was driving, the towed vehicle could no longer be driven by any players.
* Remove the use key quick stow capability (Edit: Clarification = We removed the 'hover over something + press F to Quickstow because it was causing some usability issues... namely for gamepad users who had something accidentally proximity selected that would wind up stowed.)
* Fixed an issue in Multiplayer games where Terrain would be briefly invisible for Client Players when joining a Multiplayer game. Included in this fix are other improvements to the load / join experience which should result in a more consistent experience throughout the game.
* Fixed a rare Multiplayer issue that would cause a rover train to become disconnected when Client Player drove the train.
* Fixed an issue which would cause clouds to z-fight to death when viewed from distance and turn into a flickery soup.
* The required resource icon at the subterranean Engine on Glacio has been changed to match the resource’s tool tip.
* Removed the erroneous mention of Oxygen on the gas resources tab of the Astropedia
* Removed erroneous smoke effects on the Shuttle Wreckage Thrusters.

## Hotfixes

### Hotfix 1.0.8

Release Date: February 22, 2019

Patch Notes:

* Fixes for poor performance on Win10 and Xbox after fixing suit unlocks.
Rogal

Binomial Name
 Buff
 Favorite Food

**Rogal** is one of the seven Galastropods in Astroneer.

## Source

Rogal is rewarded by completing the G. novus: Recovery mission, after providing an Empty Terrarium with Soil, Iron, and a Thistlewhip seed for the G. novus: Terrarium mission.

## Uses

Rogal will produce 6.0 U/s of power for 10 minutes when fed a seed. Feeding Rogal a Mutant Cataplant Seed will increase the buff to 30 minutes.

## Lore

The following lore may be accessed through the Data Log panel on the Xenobiology Lab.

### Galastropoda novus // Rogal

"A mysterious and powerful companion who energizes technology when well fed. Rogal generates a surprising amount of power for one so small, no matter where they reside."

## Trivia

* Rogal's name is based on a Polish pastry of the same name, with its shell looking like the crescent roll shape of the pastry.

## Media

* Rogal's Icon
* Rogal's shell
Noxothane

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

**Noxothane** is an event item in Astroneer. It is used in the EXO Biofuel Obtainment Operation event to obtain rewards from the EXO Request Platform.

## Source

Noxothane is created by placing a Spookysquash Sample and a Mutant Elegant Spewflower Seed in a Cauldrangea.

## Uses

Noxothane is used for the third tier of the EXO Biofuel Obtainment Operation event, requiring 80 to obtain the PUM-KN Shelter reward. Like the other biofuels, Noxothane is also explosive, and has roughly the same blast radius as Hydrazine.
Small Trumpet Horn

Tier
 Crafted at

The Small Trumpet Horn is a recreational item in Astroneer.

## Uses

The **Small Trumpet Horn** can be used to honk at other players while driving around on rovers. Placing it on one of the front or back slots of the rover and pressing the corresponding context keys (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ) will activate the horn.

The horn may also be placed in the backpack widget slots and activated with either context key.

While on the ground, the horn may be activated by hovering and pressing the Use key (PC: , Xbox: , PS4: , Switch: ).

The Xenobiology Mission G. sylva: Terrarium unlocks the schematic for the Small Trumpet Horn for free.
Large Storage

Tier
 Crafted at

The **Large Storage** is a utility item in Astroneer with four Tier-2 attachment slots.

## Usage

* Inventories across a Large Storage will unify, meaning a crafting module can interact with multiple mounted storage modules as if they were a single module.
* It allows for functionality integration with various Tier-2 items.
	+ A Medium Battery mounted to a Large Storage will charge and drain as if it were mounted alone on a Platform. Additionally, Power items such as the RTG will provide power to the platform the Storage is mounted to as long as they are active.
	+ Medium Fluid & Soil Canisters mounted to a Large Storage will drain and fill as a Paver or Drill is used, even if they are on connected Rovers separate to the Paver/Drill.

## Notes

* Items like the Solid-Fuel Thruster and Floodlights can be toggled by pressing the Use key (defaults to `**F**` on PC) when on the storage.

## Media

* A Large Storage being used as a battery array
* The large storage built on top of a vehicle (pre 1.0)
* Large storage build on top of a shuttle (pre 1.0)
Hematite

Tier

**Hematite** is a natural resource in Astroneer. Hematite is made of reddish-black, crystalline spikes.

## Source

**Hematite** can be found on the following planets:

  Glacio | Ice Dunes and Mantle Layers

The  Trade Platform gives 2 **Hematite** for every 3  Scrap, up to 4 total for 6  Scrap.

## Uses

Hematite is used to craft the following items:

## Trivia

* The primary ores of iron are hematite, limonite, magnetite and siderite, with hematite being the most commonly used for the production of iron.

## Media

* Hematite Icon
* A Single Node of Hematite
* A Hematite Deposit
* A Hematite Deposit (0.10.2)
* A Hematite Deposit (0.8)
* A Hematite Deposit (0.3)
Packager

Tier
 Crafted at

The **Packager** is a single-use, base building item that the player may use to package items by attaching the packager to an item. This allows players to easily move their base, store items that are no longer needed, or bring back larger items from other planets.

## Source

Packagers may be found alongside Automatons during certain events.

## Uses

To use the packager, the player must place it on any part of the object they wish to package that is not an attachment slot. When the light on top turns green, press and hold the Use key (PC: , Xbox: , PS4: , Switch: ). The packager will then pick up the item and leave the item packaged inside of a crate. This will consume the packager and more will need to be made if the player wants to repackage more items. The light on top of the packager will turn red for any item that the packager cannot be used on, such as the starting Shelter, and it will turn black when placed in an attachment slot, showing that it is inactive.

The packager can be used for packing up Research Items to bring back from another planet or easily moving a base to a new location. Packagers can also be used on Debris that is too large to collect as a Debris Bundle, reducing the size by 1 tier and providing attachment points for easier transport. Packages cannot be shredded, so a shredder of sufficient size will be needed to shred the unpacked item into Scrap.

## Notes

* Packaging an item will revert it to its default, freshly crafted state. Some examples are a partially used Solid-Fuel Thruster regaining all four uses, a Large Shredder losing any partial stack of scrap, or a Medium Battery losing any power charge. This can also be useful to fix any modules that may occasionally break, or those that change in an update but require being refreshed, such as EXO Request Platform when a new LTE occurs.
* Multiple packagers can be placed on vehicles regardless if it's green or red. This can be an effective way to transport multiple packagers across long distances without using up vehicle nor player inventory slots.

## Media

* Packager Icon
* EXO Tech - Packager
Resin

Tier

**Resin** is a natural resource in Astroneer. Resin appears in clusters of yellowish-gold tubes.

## Source

**Resin** is obtained by using the Terrain Tool on deposits that can be found on all of the Planets.

The  Soil Centrifuge produces 8 **Resin** with two full  Canisters of  Soil.

The  Trade Platform gives 2 **Resin** for every  Scrap, up to 8 total for 4  Scrap.

## Uses

Resin is used to craft the following items :

### Missions

* Resourcing requires the player to gather 4 Resin.

## Media

* Resin Icon
* A Single Node of Resin
* A Resin Deposit
* Pre-Research Update Resin.

## Trivia

* In version 131 of Astroneer, the player could sometimes collect a gold-colored resin instead of the normal lavender resin. This was a graphical glitch, as the color was reverted after reloading the save.
* Resin was recolored golden yellow after the Research Update (it was previously lavender).
* Before being removed in 0.4.10221.0, some spires generated with resin.
Probe Scanner

Tier
 Crafted at

The **Probe Scanner** is a widget in Astroneer. It allows the player to find various Probes on each planet.

## Uses

The Probe Scanner is used to scan for Probes found on each planet. To use the Probe Scanner, it must be placed in the widget slot of the backpack or a front attachment slot on a vehicle to function, then press the corresponding context key (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ) to activate. The Probe Scanner will run for 15 seconds, or until power runs out. After being activated, the scanner retracts and cools down for 10 seconds. During the cool-down, the dish will slowly lift back up until it is pointing in an upward direction and makes an audible chime when it is ready to be activated again.

Each activation of the Probe Scanner consumes at total of 4.5 Units of power at a rate of 0.3 U/s for 15 seconds.

When activated the Probe Scanner will produce a tune, and the lights on the bottom of the scanner will activate indicating how close to the probe the player is, one light being the furthest and three lights being the closest. If the player is far enough away, the scanner will first point in the general direction the player must travel, and as the player gets closer it will spin, slowing down when it points in the direction of the probe. As the player gets closer to the probe, the tune will grow higher in pitch and change, more lights will light up, and while spinning it will focus more directly on the probe.

The Probe that the scanner detects will show up on the Compass while it is active.

Once the probe is found, the scanner must be placed in the probe slot to activate, which will consume the scanner and unlock the appropriate palette customization. More scanners will be needed to activate all probes on each planet. Probe scanners will generally point towards the most mountainous areas of the planet, so bringing a buggy or a rover is advisable when looking for the source of the signal of each probe scanner.
Small Printer

Tier
 Crafted at

The **Small Printer** is the crafting item used to print Small and Medium Items such as Medium Solar Panels and Dynamite.

It can be used to start a base anywhere on any Planet with only one Compound (needed to print the printer itself), sufficient power, and the right ingredients for the recipes.

When placed on the ground, a Small Platform will appear below it, featuring two power connectors.

## Trivia

* Before the Resource Update, it was called the *Small Fabricator*.
* In the early access stage of the game, it was called the printer and was made as a base module that printed tier 2 items like wind turbines and driver seats
* This is the only printer that can print items of two different Tiers: Medium items, which only the Small Printer can produce, and a selection of Small items that it shares with the Backpack Printer, allowing automated production of these items.
Nitrogen

Tier

**Nitrogen** is an atmospheric resource in Astroneer. It is a blue-violet gas that is stored in a spherical canister. A fuchsia ring on top indicates how much gas is left in the canister.

## Source

**Nitrogen** can be found on the following planets using the  Atmospheric Condenser:

 Sylva : 100 ppu
 Vesania : 75 ppu
 Atrox : 50 ppu
## Uses

**Nitrogen** is used to craft the following items:
Sturdysquash

*This article is a stub. You can help Astroneer Wiki by expanding it.*

**Sturdysquash** are a timed exclusive flora during fall. They grow naturally on Sylva, Calidor, and Atrox. They can be harvested for seeds and Sturdysquash Samples.

## Wild Sturdysquash

Wild Sturdysquash are found naturally on Sylva, Calidor, and Atrox and cannot be grown from seeds. Harvesting these produce seeds for the varieties of Sturdysquash. They can be found in the Gray Mountains on Sylva, the Mesas on Calidor, and the Toxic Canyons on Atrox.

* A Sylva/Calidor variant Wild Sturdysquash
* An Atrox variant Wild Sturdysquash

## Round Sturdysquash

Round Sturdysquash are round with no carvings. They grow from Sturdysquash Seeds.

* A Round Sturdysquash
* A Round Sturdysquash seed

## Knobbly Sturdysquash

Knobbly Sturdysquash are cylindrical with various bumps. They grow from Sturdysquash Seeds that have small bumps on them.

* A Knobbly Sturdysquash
* A Knobbly Sturdysquash seed

## Plump Sturdysquash

Plump Sturdysquash are carved with the Astroneer logo. They can be grown from Plump Studysquash seeds and always give multiple Sturdysquash samples. Plump Sturdysquash seeds are rarely found when harvesting Knobbly or Round Sturdysquash.

* A Plump Sturdysquash
* A Plump Sturdysquash seed

## Curious Sturdysquash

Curious Sturdysquash are similar to Round Sturdysquash, however they are purple in color. They have a very rare chance to grow from regular Sturdysquash seeds and will produce a seed and Astronium when harvested.

* A Curious Sturdysquash

## Sturdysquash Sample

Sturdysquash can be harvested to obtain Sturdysquash Samples that can be used in the EXO F.A.R.M. event. They also give 260 Bytes when researched in a Research Chamber.

* Sturdysquash Sample

## Notes

* All sturdysquash will grow with different sizes. Plump, Knobbly, and Round sturdysquash can be different colors, either orange, yellow, or green.
* Sturdysquash Seeds and Samples may be obtained any time of year if the player detonates a PUM-KN Shelter with Dynamite, if the player has previously unlocked the blueprint.

## Trivia

* Sturdysquash were renamed from Spookysquash in Patch 1.21.127.

## Media

* Sturdysquash icon
* Size and color differences of Sturdysquash
Oxygen Tank

Tier
 Crafted at

The **Oxygen Tank** is an oxygen storage item, and a smaller version of the Backpack's internal Oxygen storage. It can be attached to any slot on the backpack, including its widget slots.

## Uses

* When connected via a Tether to a base module or vehicle, the Oxygen Tank will fill with Oxygen.
* The Oxygen Tank attaches to any Tier-1 slot and stores exactly as much Oxygen as the backpack's main tank (72 seconds when idling, 50 seconds when running.)
* Having one Oxygen Tank in the backpack doubles the player's Oxygen storage.
* When untethered, the Oxygen Tank's Oxygen is consumed prior to the backpack's. The oxygen gauge on the tank visibly empties as it is used.
* If the player attaches a full oxygen tank to every auxiliary and widget slot on their backpack and Terrain Tool and idles, they will be able to breathe untethered for about 16 minutes.
* If running while carrying the same load of Oxygen Tanks, they will be able to breathe untethered for about 12 minutes.
Extra Large Shredder

Tier
 Crafted at

The **Extra Large Shredder** is an extra large module in Astroneer. It is able to shred everything Tier-3 or below, as well as Debris, which produces Scrap. Tier-4 items cannot be shredded, but can be destroyed using  Dynamite and then shredding the remains.

The shredder can be removed from the game either by blowing it up with  Dynamite or by shredding Dynamite, which explodes the platform below and produces Debris.

## Trivia

* The Extra Large Shredder was first teased on a Twitch stream on February 15, 2019. On April 16, 2019, it was confirmed to be coming in the April Update on Twitch stream and the Astroneer Trello.
* This is the only Extra Large module in the game that requires placing on a Platform to function.
Power (resource)

This page is kept for historical purposes.

 *The subject of this article has been removed from the game in an update.*

 Tier

**Power** is a resource that is consumed by almost all systems to function, can be produced by many items and can also be found naturally and stored in stacks.

Much like Oxygen, Power is commonly found on the surface of planets, as well as inside caves, in the form of yellow deposits (outcropping from the ground) or around hazards. It was, prior to 0.4.10211.0, found in spires.

When harvested from the environment, power will stack up on the back of the deform tool which will then be transferred to the player's inventory once the stack is complete. A power stack can then be moved and placed on any storage slot and will be considered as an energy source wherever it is placed. As energy is consumed from the stack it will shrink and, once it's completely consumed, the stack will disappear.

A stack of Power can discharge at 4 Amps (twice the output of a Solar Panel) if enough demand exists, disappearing almost immediately. A full stack is exactly enough to fill both columns in a Small Battery at 1 Amp, taking 32 seconds.

Keep in mind that, while mining this resource, power will prioritize recharging your character's batteries over gathering the resource to a node. If any empty batteries exist on the backpack, no Power stacks will be created until full.

## Media

* A Patch of Power
* A Spire with Power. These were removed in 0.4.10211.
EXO F.A.R.M. (2021)

*See also:* EXO F.A.R.M.
The **EXO Fuel Acquisition, Renewal & Maintenance**, or EXO F.A.R.M., is the eighth Limited Time Event in Astroneer. It was added with the Fall Update, and is accessible through the  EXO Request Platform. It began on September 15, 2021, and ended on December 6, 2021.

## Objective

The main objective of the event was to collect Sturdysquash samples, Volatile Attactus and Elegant Spewflower Seeds, and combine them in a Cauldrangea to produce biofuels. Each biofuel gave points based on the items used to create it. Players sent the biofuel up in a  EXO Request Platform, and could place the biofuels into a Medium Gas Canister for maximum point gain.

  Noxothane |  Sturdysquash Sample Mutant Elegant Spewflower Seed | 50

## Rewards

 Dance: Giddyup
 PUM-KN Shelter
 Honest Living

## Media

* Cauldrangea
* Cauldrangea Roots
* Cauldrangea and Roots
* Squasholine Nugget
* Attapetrol Nugget
* Noxothane Nugget
* Sturdysquash Sample
* PUM-KN Shelter
Shelter

Tier
 Crafted at

The **Shelter** is a base building item in Astroneer and central point of permanent bases. When beginning a new game, upon exiting the Dropship, a Shelter will construct itself, along with a nearby stationary  Landing Pad, and turns the surrounding Terrain into a blackish-gray soil that is only removable with a  Drill or  Drill Mod.

## Uses

* Power Production Rate: 1 U/s

Once constructed, the Shelter acts as:

* The hub of the player's base
* The game saves each time the Shelter is entered
* A respawn point in case of death (to act as a spawn, you must enter the Shelter at least once)
* An infinite source of Oxygen and Power
	+ The starting Landing Pad gives an  Oxygenator that can be moved and placed into the starting Shelter. However, Oxygenators in printed Shelters cannot be moved

The Shelter has two Tier-1 slots on its side to attach up to two items, as well as four power connectors to expand your base outwards

### Missions

* Forward Progress requires the player to place a Shelter on another planet besides Sylva.
* Safe as Houses requires the player to place a Shelter or a Landing Pad on every planet. The Field Shelter counts as a shelter.

## Notes

* The Shelter cannot be moved or packaged with a  Packager after it has been placed.
* Shelters comes with a permanent  RTG attached, which is unable to be removed. However, it generates a fourth of the power compared to the craftable RTG
* Crafted Shelters include an  Oxygenator, the starting Shelter does not
* There is also a mobile variant, the  Field Shelter, which is cheaper in production and smaller in size.

## Media

* Shelter Icon
* Pre-v125 Shelter
* A destroyed shelter
Hydrazine Jet Pack

Tier
 Type
 Crafted at

The Hydrazine Jet Pack is a personal mobility device in Astroneer that allows for sustained flight, as long as the player has enough  Hydrazine.

## Uses

The Hydrazine Jet Pack is required to be in one of the two backpack widget slots to operate and can be activated individually at any time with context keys (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ), or both by holding (PC: , Xbox: , PS4: , Switch: ) while jumping or in the air.

The Hydrazine Jet Pack only needs one to function and does not cause unstable flight even though it appears to provide asymmetric thrust. A second thruster will provide a boost of speed and thrust power.

The Hydrazine Jet Pack requires  Hydrazine to function, which will attach to slots on the jet pack. Additional  Hydrazine stored in spare backpack slots will automatically move into a spent Jet Pack's fuel slot, providing an uninterrupted flight. When the currently attached Hydrazine tank begins to run out, status lights on the Jet Pack will begin to blink. Also, if no replacement Hydrazine tanks are present in the backpack, the pitch of the thrust sound will begin to drop, warning the player of the danger of the potentially lethal drop.

Partially expended Hydrazine tanks cannot be removed from the jet packs and have to be vented completely in order to refuel them.

## Trivia

* The max altitude the player can fly is the same height as the clouds.
* Note that while in flight using Hydrazine Jet Packs, a player can still hold T2 items in their hands, including various storage modules to carry additional items and supply of Hydrazine, an active Winch attached to a larger object that cannot be moved in hands otherwise, or a hovered Large (T3) object, including packaged Extra-Large module and item crates. This allows the player to move a much larger amount and variety of items by flight, than a mere Astroneer's backpack would allow.
* If  Hydrazine is in a jet pack (or in a  Hydrazine Thruster or  VTOL), the jet pack can and will explode if it is in the blast radius of another explosion.
* The jet pack is the item that requires the most bytes to unlock, with a whopping 15,000 bytes.
Solar Array

Tier
 Crafted at

The **Solar Array** is a power generation item in Astroneer. It requires sunlight to provide power and does not need a platform to operate.

## Uses

* Solar Arrays are an ideal match to bases that already have lots of Batteries for power storage, since they don't provide power at night.

## Trivia

* The Solar Array will pivot to follow the sun.
* Placing solar arrays at a polar location will sometimes allow for continuous power, if the sun stays above the solar panel.
Atrox

*For the original planet, see Radiated (Old).*

 Type
 Size
 Difficulty
 Day/Night Cycle
 Sun
 Wind

**Atrox** is a Radiated Planet in Astroneer. It is the closest planet to the sun. It has a choked, greenish-yellow atmosphere with a surface that is made up of dark hills with luminous acorn-shaped rocks, deep yellow ravines, and shattered mountains, making it very difficult to traverse with rovers. Flora on and below the surface of Atrox is deadly, which includes Attacti, Spewflowers, and Wheezeweeds.

Atrox has the highest valued research items and research samples, with samples ranging from 70 Bytes on the surface, to 1,188 in the outer core, and research items giving as much as 14,400 Bytes. Power is difficult to maintain on Atrox due to the low wind and solar conditions. RTGs and generators are the best choice, as they require no input of wind or solar.

## Notable Resources

Atrox has no notable resources, however, four gases can be found on the planet.

  Sulfur | 75 PPU

## Gateway Network

Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.

 *Spoiler Warning: Information below contains information that may ruin your enjoyment of discovering the game's secrets for yourself. Proceed at your own risk.*

Once a Gateway Chamber has been activated, the Gateway Engine opens in the core. Placing a single  Hydrogen(full canister) in one of the slots reveals the Geometric Triptych. Placing the Geometric Triptych in the slot on the opposite side (above you) will activate the engine, revealing the Odd Stone and allowing teleportation to the core as well as revealing the inactive node for the Gateway Portal if it has not yet been discovered.
Atrox is the only planet that requires an Atmospheric Resource to activate the Gateway Engine.

## Notes

* Since the planet has low wind and sunlight and an abundance of Organic sources, the best source for power would be Medium Generators or the RTG.
* Atrox is the only planet that has Helium.
* Atrox is the only planet that requires a Gas to activate its core.
* Atrox is usually the last stop on the adventure of the astroneers.
* According to the Sun Room logs, surviving Atrox is a badge of honor for the Astroneer Explorer branch.

## Trivia

* *Atrox* is a Latin word meaning such things as savage, cruel, frightening or monstrous, fitting Atrox's many hostile lifeforms.
* Atrox takes 20 minutes to complete a full rotation, which is the same time that Glacio takes to complete a full rotation.

## Media

* Atrox Information
* Atrox icon
Strange Object

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier

The **Strange Object** is a Mission item in Astroneer.

## Source

A Strange Object is rewarded from completing the Bait & Switch mission.

 Uses

The Strange Object is used to summon in the Xenobiology Lab for the Strange Object mission, and leads to gathering all seven Galastropods.

## Trivia

* The Strange Object matches the style of materials used in the Gateway constructions found across the star system, hinting at a connection between EXO Dynamics and the mysterious gateway network.
Drill Mod 1

Tier
 Type
 Crafted at

The **Drill Mod 1** is a Terrain Tool augment that can be used to drill through harder terrain than the unaugmented  Terrain Tool allows.

## Uses

To use the **Drill Mod 1** it needs to be attached to one of the three slots on the  Terrain Tool. Use the tool as normal to dig through soil. Use of the drill mod requires power, and it will drain the backpack supply quickly. For longer use connect to tethers or have power generating items in the backpack, such as a  Small Wind Turbine or  Small Generator or QT-RTG.

It is best to use the drill mod on soil that the terrain tool struggles to or cannot dig through.

### Missions

* Re-Tooling requires the player to print and attach a Drill Mod 1 to the Terrain Tool.
Sulfur

Tier

**Sulfur** is an atmospheric resource in Astroneer. It is a dark red gas that is stored in a spherical canister. An orange ring on top indicates how much gas is left in the canister.

## Source

**Sulfur** can be found on the following planets using the  Atmospheric Condenser:

 Calidor : 100 ppu
 Atrox : 75 ppu
## Uses

**Sulfur** is used to craft the following items:

## Notes

* Sulfur will explode either when Dynamite is set off nearby or when placed in an active Smelting Furnace.
Paver

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

The Paver is an item in Astroneer.

## Uses

The **Paver** is similar to Drills, but instead of digging up soil it will pave a road of grey soil underneath the rover. Both a paver and a drill may be used together to drill and place pathways, removing the need for players to manually cover pits and long drops. Pressing the context keys (for PC:  or , Xbox:  or , PS4:  or , Switch:  or ) will toggle the paver on and off, depending on which side of the rover it is placed. The Medium Fluid & Soil Canister is very useful alongside the paver, as the paver will consume the entirety of a Small Canister very quickly.

You can also attach the Paver to the Crane. It will allow you to build with gray colored terrain using soil from canisters.

The Paver draws 1U/s while in use.

To go up or down with the Paver, move your camera to be pointing upwards or downwards, the symbol inside the hud of the paver will change.
Rovers

*This article is a stub. You can help Astroneer Wiki by expanding it.*

**Rovers** are vehicles used in Astroneer that allow players to drive across the surface of planets. They can be charged up by connecting them to a base, or having a power generator connected to them. To drive most rovers, excluding the Tractor, a Rover Seat needs to be connected. Large Rover Seats can be used on the Medium or Large rover if more than one player wishes to ride along.

## Rovers

There are five types of rovers currently available:

* Tractor
* Trailer
* Buggy
* Medium Rover
* Large Rover

## Notes

* Rovers, except the Buggy, can be connected in trains of up to four rovers.
* Due to not being able to hold a charge, the Trailer cannot be driven on its own, even with the use of a rover seat, but connecting a separate trailer with a power source will allow one to be driven, with a rover seat.

## Media

* Rover Icon
* Tractor
* Trailer
* Buggy [Rover Seat]
* Medium Rover [Rover Seat]
* Large Rover [Large Rover Seat]
Patch 0.2.115.0

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

Undocumented from 0.2.111.0 (already in Steam build):

* Fix issue where resources hover out of backpack on loading save
* Fix Popper hazards spawning new research items on save load
* Likely fix for client being unable to click launch buttons with mouse

New in 0.2.115.0:

* Ensure that players joining a Steam MP session are friends with someone currently in session.
* Fix for client Condenser exploit that would allow player to take unfilled fuel canister.
* Fix for research item exploit where player could save game after getting item, and reload.
* Fix for clients not seeing correct light and oxygen state on tethers.
* Fix for clients being unable to hear anything in SFX category of sounds.
* Don't allow player to enter vehicles while interacting/holding anything else
* Updated the bones discoveries so they have random orientation to terrain.
* Updated the Disovery version of Geysers to not include snapping points.
Patch 1.0.13

Version Number
 Game Stage
 Official Notes
 Previous Patch

## Updates

The primary focus on this patch was to continue addressing the most pressing performance concerns! When comparing with exisiting saves, we saw significant framerate improvements. Some more big performance changes are being tested and worked on right now, which should further help with performance, especially in multiplayer sessions.

### Tether Changes

**This patch includes a rework of the algorithm that drives the placement of new tethers in a network.** The new algorithm should greatly reduce the hitches players see when placing tethers in a big network across all platforms, leading to improved performance in single player and multiplayer games. This is the first part of a two-step fix to this system, the next portion coming in a future patch.

The rework of the algorithm has somewhat changed the connection behavior of tethers. The impact of this change is not only on performance, but also in far more predictability and control over what will happen when you drop or pick up a tether.

Here is a summary of what’s changed and what remains:

* Vehicles, base platforms and characters should behave the same as before. You should not see any difference in how they make tether connections.
* Connections between tether posts that have changed. When placing a new tether post, it will now connect to the closest tether post of each distinct tether network in range. A tether network in this case being a set of connected tether posts.
* Tether networks are no longer self-healing! When you pick up a tether post it will trigger a network split of all the other tethers it was attached to. A tether post being disconnected will not cause any other tether post connections to change.

### Performance Improvements

**A number of overall performance improvements are included in this patch.**

* Make debris objects despawn when they leave relevance
* Generally reduce object count by cleaning up stateless objects that are far away from players.
* Sped up transform updates for all objects.
* Updated timeslicing settings for expensive objects that did not previously take advantage of timeslicing.
* Optimized terrain geometry generation throughput.
* Do not update animations that are out of the player's view and not in their immediate vicinity to save time.
* Cached audio parameter values to avoid time spent updating them when they haven't changed.

### Bug Fixes

**Fixed several of our commonly reported crashes increasing overall stability**

* Fixed a bug introduced in the last update, where digging up Hazards with research samples attached cause the research to pop into the air and become stuck.
* The achievement “Journey to the Center of the Thing” now unlocks when its requirements are met.
* Fixed a bug which caused objects to become unusable for client players when unpacked or repackaged while outside the host's field of view in Multiplayer games.
* Fixed a bug Moving wrecked rover seat means Player is unable to interact with debris POI after save.
Organic

Tier

**Organic** is a natural resource in Astroneer. Organic has many appearances through different types of flora, but when gathered it has the appearance of a stack of thick, green leaves.

## Source

**Organic** is found on every planet when using the Terrain Tool on most kinds of flora.

The  Soil Centrifuge produces 8 **Organic** with two full  Canisters of  Soil.

The  Trade Platform gives 2 **Organic** for every  Scrap, up to 8 total for 4  Scrap.

## Uses

Organic is used to craft the following items:

Organic can be used to power a Small Generator.

## Trivia

* Organic used to be found in 2 other appearances, one being a droplet formation and the other a cuboid formation. The droplet organic could be gathered from using the Terrain Tool on tumblespikes, while the cuboid was available on the side of rocks on Barren.

## Media

* Organic Icon
* Post-Research Update Organic (note its dark green recolor)
* Organic stacks, one being consumed by a generator (left)
* Example of a big patch of various plants that can be sucked up by the deform tool
* Collage of different Organic sources (0.10.1)
* Cuboid organic, previously found on Barren
* Droplet organic next to normal Organic
Shuttle Seat

This page is kept for historical purposes.

 *The subject of this article has been removed from the game in an update.*

 Tier
 Type
 Crafted at

The **Shuttle Seat** was a medium (2 slots) attachment that could be put on Rovers and Shuttles. While in the seat, players were able to operate whatever the seat is attached to.

## Usage

**Shuttle Seats** could be placed on top of Shuttles and Rovers. When targeting the seat, the user could hold E to enter the seat and begin operating the vehicle. If two seats are placed on the same vehicle, whoever enters the vehicle first assumes control of the vehicle. When placed on a rover, a Shuttle Seat acted the same as a Rover Seat. When entered on a shuttle, pressing Z or X would launch the shuttle, allowing quick travel across a planet or to other planets in the system.

## See also

* Rover Seat
* Large Shuttle Seat
* Large Rover Seat
Proximity Repeater

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

The **Proximity Repeater** is an Automation item in Astroneer. It allows players to activate items within the green circle range either by interacting with the repeater or by receiving signals from Sensors.

## Uses

The Proximity Repeater is used to activate various items that are inside of the green circle range:

* Modules
* Seeds
* Harvesting Flora
* Research Samples

The Proximity Repeater can be activated multiple ways, including:

* Manually
* A Power Sensor, Battery Sensor or Storage Sensor
* Repeaters
* Context keys when attached to the front or back of a Rover
* Reaction Slots

The Proximity Repeater can activate items other than modules.
Rail Junction Bundle

*This article is a stub. You can help Astroneer Wiki by expanding it.*

 Tier
 Crafted at

**Rail Junction Bundles** are a railway item in Astroneer. They are a bundle of 5 Rail Junctions, and may be placed in the backpack's Aux Slots for easy placement of posts.

## Uses

Rail Junction Bundles are used to place  Rail Junctions on terrain to expand the rail lines. The bundles may be placed in the Backpack's aux slots, which allows for quicker placement by pressing the context keys (PC:  or ).
Removed Features

This page is dedicated to showing all the removed or unused content in Astroneer.

## Medium Printer

The original Medium Printer was removed as part of the efforts to streamline the crafting system. Its role was replaced by the Small Printer and Medium Printer, with some recipes moved to the Vehicle Bay.

## Geothermal Generator

The Geothermal Generator was a module that would be placed on top of Geothermal vents, and would provide a passive flow of power, similar to what the RTG currently does. It was removed before the first release to the public due to issues of not working properly and vents were buggy.

* Geothermal Generator

## Refinery

The Refinery was a module that would use power to turn Ice into Hydrogen, similar to how the Chemistry Lab converts Ammonium into Hydrazine.

It can be seen in the first developer lets play.

* A picture of the scrapped refinery module

## Hazards

Multiple hazards from Alpha were removed, such as Storms and flora hazards such as Acid Pots/Pumpkins and Cave Lures.

Acid Pots were replaced by Hissbines, while Cave Lures were removed with no replacement.

## Stationary Crane

A crane could be seen in the first developer lets play, along with it drilling ice.

## Rail Network

The Rail Network was required for the Refinery and Crane to work. It would transfer power, and resources along its rails. It can be seen being used in the first developer let's play. A primitive version of this was seen in the reveal trailer. Rails were reintroduced in the Rails Update, however it varies greatly, using cars and engines to transport resources.

## Directional Solar Panel

Just a giant solar panel that can only point in one direction, like a smaller version of the solar panel wreck.

## 3 Wheeled Rover

The same as the current Large Rover, but is a longer version of Medium Rover with a Tier-4 Connector.

## Coal

Coal was a resource that powered Medium Generator and had high value when the Trade Platform could trade any resource. Its functions were replaced by Carbon. It was commonly found inside the third cave layer on Tundra/Glacio.

## Vehicle Bay

The Vehicle Bay was where large items were created. With the 1.0 release, the crafting functionality was replaced by the Large Printer, with the landing zone functionality moved to the Landing Pad.

## Shuttle Seat and Large Shuttle Seat

The Shuttle Seat and Large Shuttle Seat were virtually identical to their rover counterparts, only visually being different, and were not needed once the new shuttles were implemented.
Stilgar

Binomial Name
 Buff
 Favorite Food

**Stilgar** is one of the seven Galastropods in Astroneer.

## Source

Stilgar is rewarded by completing the G. calidor: Recovery mission, after providing an Empty Terrarium with Soil, Copper, and a Wheezeweed seed for the G. calidor: Terrarium mission.

## Uses

Stilgar provides oxygen to the player, similar to a Portable Oxygenator, and also to nearby tethers for 10 minutes when fed a seed. Feeding Stilgar a Mutant Attactus Seed increases the buff to 30 minutes.

## Notes

* When used together, Princess and Stilgar will provide 30 minutes of immunity from all damage types, essentially making the player invincible.

## Trivia

* The name Stilgar is likely a reference to Frank Herbert's *Dune* series. In these books, Stilgar is a major secondary character and native to the barren desert planet Arrakis.
* This is furthered by the quotes "THE AIR MUST FLOW!" likely being a reference to "the spice must flow"
* The pun of the galastropod being a "spicy" addition further contributes, as well.

## Media

* Stilgar's icon
* Stilgar's shell

## Astroneer Xenobiology Entry

###### Galastropoda calidor // Stilgar

"A resilient companion who lets you breathe easily on any adventure when well fed. Stilgar is a spicy addition to any backpack: THE AIR MUST FLOW!"
Small Battery

Tier
 Crafted at

The **Small Battery** is a power storage item in Astroneer. It can be placed in any Tier-1 attachment slot.

## Uses

* Power Throughput Rate: 1 U/s
* Power Capacity: 32 U

Small Batteries accumulate power from the network they're connected to whenever production exceeds demand, and no other machines require extra power. When power needs exceed power production, power will be drained from all connected batteries.

A Small Battery holds more than three times as much power as the backpack battery does, and can fill in 32 of the backpack's ten units, increasing the power available for Terrain Tool augments by more than 300%. Small Batteries charge and discharge at the same rate as the backpack battery, even though the bars move slower due to the higher capacity of the Small Battery.

A vehicle such as the Tractor can be indirectly supplied with power from your Tether network by charging a Small Battery in your backpack then placing it on the vehicle. A Tractor can drive for over 7 minutes with a fully-charged Small Battery.

## Missions

Battery Backup requires the player to fully charge a Small Battery.
Research

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

Research Chamber: A large module used to slowly convert Research Items, Research Samples and Resources into Bytes.
Research (Mechanic): The mechanics on how researching works on Astroneer.
Research Item: Found medium objects that can be researched in a Research Chamber.
Research Sample: Found small objects that can be instantly researched by the Player or researched in a Research Chamber for even more bytes.
EXO Dynamics Research Aid: A container with a Research Sample or Research Item, found anywhere on any planet.