Nirvana

Nirvana

The **Nirvana** – **World of Balance** (涅槃)Role-Play Community, commonly referred to as **Nirvana** (**NV**), is a democratic Role-Play Community composed of over 50 Role-Players from Wizard101. Nirvana is Wizard101's third largest Role-Playing Community. It is also one of the most diverse, being home to Role-Players from all sorts of backgrounds. The community's capital is based in Elexoria, and its largest clan is an offshoot of the Akatsuki (from Arda).

## Background

Nirvana emerged from the Luminary of Elysium and the Kingdom of Maloria in early 2016. Numerous disputes between Arda and Elysium in the aftermath of the Kingdom of Nohr's war with the Knights of the Blood Oath led to a widespread revolution which began in July 2016. On August 2016, as the rebels were fighting the Yonko, delegates from the Luminary of Elysium, Maloria, and the Skyrim Empire unanimously adopted a charter stating their separation from the Arda.

The war ended in September 2016, with the recognition of the independence of Nirvana by Arda, and was the second successful war of independence against a hegemonic empire. The current charter was adopted in late November 2016, after Elexoria and the Einride family joined in early November.

Nevertheless, Cenric (one of the founders of Nirvana) felt that the charter provided inadequate executive powers. As such, he embarked on a vigorous expansion across several Role-Play Communities throughout what remained of 2016. He displaced many isolated families and tribes, acquired new territories for Nirvana, and gradually "admitted" these new groups, until Nirvana began to span into the territory of the Yonko.

Differences of social order between Nirvana and Arda, particularly regarding the idea of claims, ultimately led to the Nirvana-Arda War (December 2016). Initially, clans and families alternated between Arda and Nirvana, keeping a sectional balance in both, until Nirvana began to outstrip Arda numerically. But with additional territory and more states, tensions between Arda and Nirvana surged with arguments over OC's, claiming, and sealing.

With the coronation of Osmund as King of Arda, parties in Nirvana ultimately declared their dissent from any further diplomatic talks, and formed a militant faction within Nirvana. Osmund maintained that the periodic raids from the Inquisition in Nirvana were illegal. The ensuing war was at first to keep the peace, but after December as the casualties mounted, Osmund stated that the second war aim was to destroy Nirvana, and any other "copy and paste" Role-Play Community.

Following Arda's victory in late January, many new laws were added to Nirvana. The war and its resolution led to a substantial increase in the executive power of Jarl Fenris, who aimed at rebuilding his lost empire while ensuring that Elysium remained oppressed and subjugated.

The Luminary of Elysium with the help of the Kingdom of Nohr took back control of Nirvana after the end of the war. By February, having come to terms with the fact that his people would forever be discriminated against in both Arda and Nirvana, Achilles chose to create his own Role-Play Community: Fantasia.

### Politics

In Nirvana, citizens are usually subject to direct rule by the Jarl Fenris. The duties used to be split between Fenris and Achilles. But as things currently stand, there is no fair representation of the citizenry at any level of Nirvana society.

The Nirvana Role-Playing Community observes the limited sovereignty of some of its families to a degree, as it does with other clans. Families (with the exception of the Einride), are subject to the jurisdiction of the Jarl Fenris. Like clans, they have a great deal of autonomy, but also like clans, they are not allowed to make war, engage in their own diplomatic affairs, or issue any laws.

Nirvana as of yet, does not have a formal structure for foreign relations with other clans. It is the only Role-Play Community that has not hosted diplomatic missions. However, it does exercise full defense authority and responsibility for all of its members, through its Role-Play Compact.

There also appears to be a system of taxes which are levied at every level in Nirvana. These range from 20-100 Empowers, the fees varying from person to person. During the year 2016, the authorities of Nirvana collected approximately 10,000 Empowers. The taxation in Nirvana is largely progressive, meaning that the top officials usually pay a majority of the Empower fees.