Jeffrey "Jeff" Johansen

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 Cost | 4,500 Iridescent Shards

**Jeffrey "Jeff" Johansen** is one of **40** Survivors currently featured in *Dead by Daylight*.

He was introduced as the Survivor of CHAPTER 10: Darkness Among Us, a Chapter DLC released on 11 December 2018 and retired on 8 January 2024.

He is still available in the In-Game Store and as part of the Old Wounds Pack Chapter Pack DLC.

## Overview

**Jeff Johansen** is a quiet artist with a heart of gold, standing steadfast against impossible odds. He has a dark past but led a quiet, simple life until his father passed, leaving things to sort out.

His personal Perks, Breakdown, Aftercare, and Distortion, give him observational advantages and help to hide his presence from the Killer.

## Lore

*Jeff Johansen was born and raised in Ormond, Alberta. He grew up as a quiet, only child with an aversion for large crowds. During High School, his anxious nature was mislabelled as shyness, which he covered up with a tough, stoic persona that intimidated bullies and teachers alike. At home, he discovered an interest for heavy metal and started a vinyl collection. The evocative symbolism on the covers inspired him to make some art of his own, which helped him cope with his parents' constant fighting.*

*To escape his parent's increasingly recurrent blow-ups, Jeff started working at a video store. Few customers passed by, so he had a lot of free time to draw. A late-night regular noticed his sketches and asked him to do some artwork for his gang at the abandoned lodge up Mount Ormond. Jeff accepted the challenge and painted a large mural depicting "The Legion" in runny, bloody letters. He was given a fifty-dollar bill and a 12-pack for his hard work. It was his first paid commission, a milestone to be proud of.*

*After his parents' divorce, Jeff was forced to move with his mother to Winkler, Manitoba, which was miles away from his home town—and his dad. In Winkler, Jeff was more isolated than ever, except for art and music. His solace came shortly after graduating High School when he started working at a local bar with live music performances. He found a roadie gig shortly after, leaving Winkler behind.*

*A few years later, Jeff got injured after getting involved in a fight during a concert. He was told he could lose part of his eyesight, so his doctor asked him to stay in town in order to monitor him. It was a difficult time during which Jeff re-assessed his life choices.*

*He went back to school—art school. His eyesight slowly returned, but he had to be careful. He took a few courses, experimenting with a wide range of mediums, ultimately choosing oil painting and digital art, the latter of which offered paid intern-ships. He took up a desk job and found his calling in designing labels for microbreweries. He led a quiet, simple life: he brewed beer, took-in a rescue dog, designed tattoos, and freelanced album covers for bands he liked. All until one morning, when he got a phone call from Ormond saying that his father had passed, leaving a few things to sort out.*

*Jeff drove all the way back to Ormond. He felt a pang of nostalgia when he reached his late father's house. Inside, there was an old guitar case sitting in against the wall. It held a black, vintage model with a sticky note that said, "for my boy."*

 *He stayed in town longer than he planned to, reminiscing about his childhood. Driving by his former High School, he remembered the mural he painted up Mount Ormond. He bought a 12-pack and headed to the lodge.*

*After weeks of not hearing back from Jeff, his colleagues assumed that grief had gotten the better of him. His neighbour got tired of sitting his dog, which became more and more agitated as days went by. The dog became a stray again, erring while seeking the familiar trail of Jeff's malty scent.*

## Load-out

### Unique Perks

**Jeff** comes with **3** Perks that are unique to him:

Each time you are unhooked or unhook yourself, the Hook<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> breaks and the Killer's Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">4</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">5</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">6</span>''' '''seconds'''.
\* A Hook broken by ''Breakdown'' takes '''<span class="luaClr clr clr2" style="color: #e8c252;">180 seconds</span>''' to respawn.

Each time you are unhooked or unhook yourself, the Hook breaks and the Killer's Aura is revealed to you for **4**/**5**/**6** **seconds**.
* A Hook broken by *Breakdown* takes **180 seconds** to respawn.

Unlocks potential in your Aura-reading ability.
<p>The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the last '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''Survivor(s)''' are revealed to you permanently once any of the following conditions are met:
\*You have unhooked them.
\*They have unhooked you.
\*You have completed a ''Healing action'' on them.
\*They have completed a ''Healing action'' on you.
Those Survivors also have your Aura revealed to them.
<p>''Aftercare'' resets its effect once you are hooked.

Unlocks potential in your Aura-reading ability.
The Auras of the last **1**/**2**/**3** **Survivor(s)** are revealed to you permanently once any of the following conditions are met:
* You have unhooked them.
* They have unhooked you.
* You have completed a *Healing action* on them.
* They have completed a *Healing action* on you.

Those Survivors also have your Aura revealed to them.
*Aftercare* resets its effect once you are hooked.
Start the Trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">3 Tokens</span>'''.
<p>Whenever the Killer attempts to read your Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Distortion'' activates, consuming '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', and the following effects apply:
\*'''Blocks''' your Aura from being read for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
\*'''Suppresses''' the creation of Scratch Marks<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for the next '''<span class="luaClr clr clr2" style="color: #e8c252;">6</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">8</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.
For every '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>''' you are within the Killer's Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Distortion'' recharges '''<span class="luaClr clr clr4" style="color: #ac3ee3;">1 Token</span>'''.
<p>''Distortion'' cannot accumulate more Tokens than its initial count.
<p>''Distortion'' does not activate when you are in the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.

Start the Trial with **3 Tokens**.
Whenever the Killer attempts to read your Aura, *Distortion* activates, consuming **1 Token**, and the following effects apply:
* **Blocks** your Aura from being read for the next **6**/**8**/**10** **seconds**.
* **Suppresses** the creation of Scratch Marks for the next **6**/**8**/**10** **seconds**.

For every **30 seconds** you are within the Killer's Terror Radius, *Distortion* recharges **1 Token**.
*Distortion* cannot accumulate more Tokens than its initial count.
*Distortion* does not activate when you are in the Dying State.

#### Prestige

Prestiging **Jeff** will automatically add **Tier I** of his Unique Perks to the inventories of all other Survivors and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **Jeff** twice more to automatically add **Tier II** and **Tier III** respectively into the other Survivors' inventories.

## Achievements

*Main article:* Achievements

There is **1** Achievement related to **Jeff**:

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **Jeff**:

### Alternatives

#### Event

Expand to view content
*"Thank you for supporting & inspiring us along the years!" - The Dead by Daylight Team*

## DLC

*Main article:* Downloadable Content

**Jeff** is part of **3** DLCs:

* Chapter DLC:
	+ CHAPTER 10: Darkness Among Us (***retired***)
* Pack DLCs:
	+ Old Wounds Pack (Chapter Pack)
	+ Escape Expansion Pack (Character Pack)

## Trivia

* **Jeff's** full name is **Jeffrey 'Jeff' Johansen**, as revealed in his Chapter Spotlight.
* **Jeff** is voiced by Filip Ivanovic (Art Director), who voiced several of the Killers in *Dead by Daylight*.
* In the description of the Black Metal Collection, it is revealed that **Jeff** has Norwegian roots.

### Legion

* **Jeff** was the first Survivor to have met their Chapter's Killer before they were taken into the Realm of The Entity.
	+ He was tasked by the group to design their tag and painted it as a mural, visible on the upper floor of the main cottage in Mount Ormond Resort.

### Voice Actor

* **Jeff** is voiced by Filip Ivanovic, who at that time worked as the Art Director on the Game.
	+ **Jeff** shares his voice-actor with The Trapper, The Wraith, The Hillbilly, The Cannibal, The Nightmare, and The Ghost Face.

### In-game assets

* Jeff Johansen
* Jeff Johansen (Portrait render)
* Jeff Johansen (Background image)

### Concept arts

* 'Gallery Opening Gala' Concept Art
* 'Tape Broker' Concept Art
* 'Cold Weather Cocoon' Concept Art
* 'Flying Roadie' Concept Art
* 'Plein Air Painting' Concept Art
* 'Night Shift Pyjamas' Concept Art