SolDier J-He's a Soldier and a DJ. Shut up, he's not like Lucio at all.

Name: SolDier J, a Peacekeeper dropout who
thought using music to motivate people on the battlefield could improve combat
efficiency and increase survivability, but his superiors considered it to be a
noisy distraction. Now under the name SolDier J, he fights for the Rogues as
their main source of entertainment and by collecting surgically removed enemy
ear drums. You have to wonder, how is this guy not deaf himself?

Health: 1003

Shields: 300

Role: Supporter/Healer/Buffer

Weapon: The power of music. Really!
Weaponized sound blaster. Primary fire Soldier J uses his sound system to do
constant damage to enemies in a cone in front of him. After a while he needs to
let his equipment cool off.

Ability 1: Sub-Woofer: A wide range blast
which bombards enemies with high pitched soundwaves and takes away their
hearing for three seconds. Also slows enemies for the duration of the ability.

Ability 2: Party Sampler: Each time
SolDier J activates his sound system it plays a different track.
Track 1 provides health regeneration to teammates of 7 health per second. Track
2 provides a damage boost to all attacks made by friendlies of a 10% increase.
Track 3 gives teammates a movement speed bonus of 15%. Hitting the ability button
changes the active track.

Ultimate: Madhouse Music: For the next 5
seconds, SolDier J uses Sub-Woofer every 0.5 seconds and deals 45 damage to
enemies while he plays all three tracks at once from Party Sampler.

Talent: The INTENSITY: For any of the
tracks SolDier J plays, he gains double bonuses.

Augmentation Paths: Dubstepper and Rock
Star

Dubstepper Level 1: Increases base attack
damage. +18% base attack damage.

Level 2: Add a damage over time effect to
Sub-Woofer. +50 damage per second.

Level 3: Track One’s health regeneration
rate is increased +7 health regenerated per second.

Level 4: Track 3 now provides a permanent
movement speed increase to teammates even while not active. Only affects
teammates near SolDier J and not SolDier J himself.

Level 5: Sub-Woofer gains a knockback
effect. +10% knockback effect.

Level 6: Reduces the amount of time you
have to wait for your sound blaster to cooldown after overheating. -25%
cooldown time.

Level 7: There is a chance you will regain
108 at the conclusion of any of the tracks.  +30% shield recharge chance.

Level 8: Teammates in Sub-Woofer’s
vicinity, upon activation, get an overshield. +50 overshield energy.

Level 9: Increase the maximum duration of
any of Party Samplers’ Tracks. +3 seconds to any track.

Level 10: Increases the duration of
Madhouse Music but no additional damage is dealt by Sub-Woofer beyond the first
5 seconds. +5 seconds to duration.

Rock Star Level 1: Increases the amount of
time before your sound blaster overheats. +40% to weapon usage time.

Level 2: Sub-Woofer’s cooldown time is
shortened. -15% to ability cooldown.

Level 3: Track 2 now provides a permanent
bonus to teammates even when it isn’t active, but not to SolDier J.

Level 4: Sub-Woofer now only affects
targets in front of SolDier J and has increased range in a straight line. +50%
to range.

Level 5: Transforms your sound blaster
into a guitar which has extended range and has a strumming ability which hits
all enemies in close range for 56 damage every second when you alt fire.

Level 6: Doubles all the additional
effects of Party Sampler for teammates while Soldier J receives only base
bonuses.

Level 7: Sub-Woofer now causes affected enemies
to lose cloaking upon activation.

Level 8: Overheating your weapon now
causes an explosion centered on you. +216 damage upon overheating instrument.

Level 9: Sub-Woofer’s hearing loss
duration is extended, +2 second duration increase.

Level 10: Madhouse Music now affects all
teammates no matter where they are on the map.