The Incidents At Johnny's 4

**The incidents at Johnny's 4 is the latest (and most likely last) game in the series, as JittleYangBickal said he would quit scratch to pursue game development on better platforms.**

### **Graphics, gameplay quality, replayability, and character design.**

#### **Gameplay**

The game goes back to the fnaf 1 style of gameplay, being put in a office with two doors and a camera, although this time the gameplay and visuals are much better.

#### **Ai system**

JittleYangBickal finally changed how his ai works in this last game. Different characters have different ai, with some being a bit more complicated.
**Furball**
Every 10-15 seconds (the amount of time changes every night), a variable will increase in value by 1, and a message will be broadcasted. When this message is broadcasted, it will change Furballs position on the camera. When the variables value is 4, it will broadcast an attack message that makes Furball appear on the left side of the office.

**Broken**
Every 16-23 seconds (the amount of time changes every night), a variable will increase in value by 1, and a message will be broadcasted. When this message is broadcasted, it will change Brokens position on the camera. When the variables value is 4, it will broadcast an attack message that makes Broken appear on the right side of the office.
**Tyrus**
His ai works the same, except he doesn't appear on any cams.
**Brayden**
Every 15-20 seconds (the amount of time changes every night), a variable will increase in value by 1, and a message will be broadcasted. When this message is broadcasted, it will change Braydens position on the camera. When the variables value is 5, it will broadcast an attack message that makes Brayden appear in the middle of the office.

**The twins**
Every 14-20 seconds (time changes depending if it's night 4 or 5), a message will be broadcasted that makes twin 1 cover the close door button on the left side of your room. The same goes for the other twin, except he covers the right side.

#### **Graphics**

This games graphics are better than all of the others. The office looks surprisingly 3d, and the shading is just right. The office isn't too dark, too bland, or too bright.

#### **Game replayability/gameplay loop**

The game could have a high chance of replayability because of its short nights. It also has mechanics from old games that it does better like the cams, and adds a new one. With the game getting more challenging as the nights go on, the player might be tempted to play longer and longer.

#### **Character design**

These characters look completely different from the old ones, as they don't use the fade gradient in the paint editor. They also aren't as blocky, and are more round and detailed, with Tyrus having a better 3d looking shirt than both versions of Johnny and facial features like a nose, with accessories like a top hat. Furball has a bland design, being a grey cat, but it still looks good. He is missing his bottom exoskeleton jaw, and his both row of teeth made his character look more 3d. Broken looks like he could've been a prototype version of Duke, but he is missing a head and has an exposed exoskeleton, which looks more detailed compared to JittleYangBickals last attempts at making a endoskeleton. The twins also have a detailed design, with the striped pattern on their shirt. Even an old character like Brayden managed to get a redesign and appears more damaged, but also more detailed with a better looking endoskeleton. He also looks less blocky compared to how he looked in Dukes Diner.

### **Mechanics**

There are three mechanics you need to survive the night, the camera, your hand, and your doors. The camera finally matters to the game, as when an animatronic leaves a room or moves it means they are getting closer to you. Also, Brayden leaves the office if you put your camera up. The hand mechanic also helps when an animatronic like Tyrus or the twins appear in your office, making them retreat to their original location. The doors work the same way, making Broken and Furball go back to their original location.

### **Overall**

This game would be a perfect place to end the series, as JittleYangBickal put all of his effort into it with the cutscenes, mechanics, and ai.