recursal/Fanatic-Fandom huggingface dataset:
Netrunner Gear

## Cyberdecks

Cyberdecks are the modular platforms that programs and hardware are installed on for the purpose of netrunning. Both programs and hardware take up the same limited slots in your cyberdeck. What distinguishes a powerful cyberdeck from a cheaper one is the number of slots it has for programs and hardware.

On top of that, all Netrunners have at least a little cyberware. To even use a cyberdeck, you need to plug Interface Plugs into it, which also requires you have a Neural Link. Other cyberware options or armour choices can also enhance the use of a cyberdeck.

## Programs

Programs are the tools a Netrunner uses to fight, protect, and explore the electronic realm. Activating or Deactivating a Program is a NET Action. Each Program loaded on your Cyberdeck can only be Activated once per Meatspace Round. A Program that is currently Activated (Rezzed) cannot be Activated again until it is Deactivated. Attack programs Deactivate themselves once used. You can run multiple copies of the same Program on your Cyberdeck if you wish to get around this limitation, and their effects will stack if they are run simultaneously, unless mentioned otherwise. Installing or Uninstalling a Program takes an hour.

## Black ICE

Black ICE are deadly Programs that, once triggered, hunt down other Programs or Netrunners across an Architecture. You can choose to load your deck with your own Non-Demon Black ICE, but these Programs are much larger and will **use 2 slots in your deck**. Activating or Deactivating a Program is a NET Action. Installing or Uninstalling a Black ICE Program takes an hour.

## Demons

Demons are designed to attack Meatspace targets, such as a Netrunner's support party, using Control Nodes, like drones and turrets. A Demon is constantly aware of every facet of its Architecture, which means that it is unimpeded by Passwords, is always aware of any Netrunner's presence, and automatically wins any Speed contest against a Program.

The biggest limit of a Demon is its specific, non-volitional "intelligence". Demons are rather like the AI used in video games; they have "triggers" that set up predetermined actions they can take. For instance, a Demon controlling a turret knows to attack anyone who enters a specific room who is not wearing a specific ID badge. This is all it cares about. If the marketing manager's ID badge had been unknowingly replaced with the wrong ID, the Demon would treat them just like any other intruder.
Intrepid Mk2

The **Intrepid Mk2** is an attack heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Intrepid Mk2
* Thrust/Weight: 6
* Speed: 290km/h
* Range: 380km
* Price: 20240

Air superiority ship: Designed for close-range aerial combat.

Attack Heavy Corvette: [no description]

Equipment:

* D-80 MOLOT x2
* NK-25 x4
* R-5 ZENITH
* ASO-75 x6
* FAB-1000 x2

Ship Roles:

* Air Superiority 2
* Strike 1
* Interceptor 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.3
* Speed: 294km/h
* Range: 909km
* Consumption: 307t/1000km
* Firepower: 8

Miscellaneous stats:

* Size: 51x40m
* Mass: 2239t
	+ Weapon: 19%
	+ Fuel: 11%
	+ Armor: 25%
	+ Systems: 18%
	+ Hull: 25%
* Thrust: 144MN
* Power: 12MW (131%)
* Ammo: 2 (Need 2)
* IR signature: 214km, chance 4
* Radar signature: 366km, chance 0
* Crew: 60 (107%)
* Price: 20240
Intrepid Mk3

The **Intrepid Mk3** is an attack heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Intrepid Mk3
* Thrust/Weight: 7
* Speed: 320km/h
* Range: 420km
* Sensors/IRST: 150km
* Sensors/Jammer: 420km
* Price: 31340

Air superiority ship: Designed for close-range aerial combat.

Attack Heavy Corvette: [no description]

Equipment:

* D-80 MOLOT x2
* NK-25 x4
* R-5 ZENITH x2
* ASO-75 x6
* Palash-1 x4
* IRS-1 Mars x1
* Jammer x1
* R-9 SPRINT x4

Ship Roles:

* Air Superiority 2
* Interceptor 1
* Early Warning 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.6
* Speed: 321km/h
* Range: 992km
* Consumption: 282t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 56x43m
* Mass: 2052t
	+ Weapon: 19%
	+ Fuel: 12%
	+ Armor: 17%
	+ Systems: 19%
	+ Hull: 30%
* Thrust: 144MN
* Power: 12MW (105%)
* Ammo: 2 (Need 2)
* IR signature: 214km, chance 16
* Radar signature: 412km, chance 0
* IRST: 145km
* Jammer: 420km
* Crew: 85 (128%)
* Evacuation pods: 0%
* Price: 31340
Kormoran

The **Kormoran** is an auxiliary light cruiser. It is always available.

Air Superiority Ship: Designed for close-range aerial combat.

Auxiliary Light Cruiser: *The Kormoran and her sister the Negev are the two main light cruisers of the Romani Fleet. They can operate entirely on their own or provide tactical integrity as the core unit of an airborne group.*

Equipment:

* RD-59 x2
* MK-2-180 SARMAT x2
* 2A37 x4
* MR-2M x1
* R-5 ZENITH x4
* MP-21 x1
* R-9 SPRINT x4
* D-30S x2

Ship Roles:

* Air Superiority 7
* AA Defence 3
* Tanker 3
* Early Warning 1

### Shipworks Information

Main stats:

* Thrust/Weight: 1.4
* Speed: 122km/h
* Range: 2417km
* Consumption: 661t/1000km
* Firepower: 28

Miscellaneous stats:

* Size: 85x71m
* Mass: 2904t
	+ Weapon: 30%
	+ Fuel: 17%
	+ Armor: 22%
	+ Systems: 14%
	+ Hull: 15%
* Thrust: 244MN
* Power: 27MW (100%)
* Ammo: 12 (Need 12)
* IR signature: 445km, chance 0
* Radar signature: 1049km, chance 0
* Radar: 183km
* Tracking: 183km
* Guiding: 1
* ELINT: 772km
* Crew: 235 (109%)
* Evacuation pods: 51%
* Price: 47120
Eran Malour

**Eran Malour** is an infamous Belter pirate turned gunsmith and politician. He was born to a family of rock hoppers, and is widely famed for his long and succesful career as one of the most notorious pirates in the system, ranging from his late teenage years to his mid-forties. He is famed for preying exclusively on Terran and Martian ships, and passing along a good chunk of his gains to Belters. He was thought dead after disappearing for more than a decade, but reappeared on Medea Station, where he founded Malorian Arms and used his substantial wealth and influence to avoid the numerous attempts at extradition made by the UN. He is an instrumental figure in the legitimisation of the OPA as a real political faction and alliance, and is typically considered one of the true founders of the modern movement.
Wanderer

The **Wanderer** is an expeditionary frigate. It is always available.

Air Superiority Ship: Designed for close-range aerial combat.

Auxiliary Frigate: *The Wanderer! We survived many an adventure with this old girl! This quintessential expeditionary frigate of the Romani Fleet was designed specifically to cross the boundless expanses of Elaat. She's a reliable vessel that carries enough fuel for the long haul and enough armaments to fend off sky pirates if need be.*

Equipment:

* NK-25 x4
* 2A37 x3
* R-5 Zenith x4
* ASO-75 x4
* D-30S x2

Ship Roles:

* Air Superiority 3
* AA Defence 2
* Tanker 2
* Interceptor 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.1
* Speed: 277km/h
* Range: 2043km
* Consumption: 430t/1000km
* Firepower: 10

Miscellaneous stats:

* Size: 64x55m
* Mass: 3765t
	+ Weapon: 14%
	+ Fuel: 24%
	+ Armor: 33%
	+ Systems: 12%
	+ Hull: 15%
* Thrust: 208MN
* Power: 12MW (109%)
* Ammo: 3 (Need 3)
* IR signature: 317km, chance 0
* Radar signature: 549km, chance 0
* Crew: 85 (104%)
* Evacuation pods: 70%
* Price: 22535
Bombs

File:FAB-100 Bomb.png

Value: ?

Mass: ?

Size: ?

File:FAB-250 Bomb.png

Value: ?

Mass: ?

Size: ?

File:FAB-250 M46 Bomb.png

Value: ?

Mass: ?

Size: ?

File:OFAB-250 Bomb.png

Value: ?

Mass: ?

Size: ?

File:FAB-500 M44 Bomb.png

Value: ?

Mass: ?

Size: ?

File:FAB-500 Bomb.png

Value: ?

Mass: ?

Size: ?

File:FAB-500 M62 Bomb.png

Value: ?

Mass: ?

Size: ?

File:FAB-5000 Bomb.png

Value: ?

Mass: ?

Size: ?
Rook

The **Rook** is a bomber corvette. It is always available.

Strike Ship: designed for air-to-ground bombing runs.

Attack Corvette: *A diminutive corvette envisioned as a dedicated bomber by a particularly bright mind at Command, this one-trick pony is only good for releasing explosive payloads over targets at low altitudes. For what it's worth, however, she's well suited to the job and has secured a place in the Fleet.*

Equipment:

* Mk-25 x2
* FAB-1000 x4
* 2A37 x1

Ship Roles:

* Strike 2
* Air Superiority 1
* Interceptor 1
* AA Defence 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.1
* Speed: 275km/h
* Range: 971km
* Consumption: 164t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 42x30m
* Mass: 1197t
	+ Weapon: 24%
	+ Fuel: 12%
	+ Armor: 20%
	+ Systems: 18%
	+ Hull: 24%
* Thrust: 72MN
* Power: 6MW (134%)
* Ammo: 1 (Need 1)
* IR Signature: 107km, chance 72%
* Radar Signature: 209km, chance 0
* Crew: 60 (230%)
* Price: 6660
Lightning Mk2

The **Lightning Mk2** is an interceptor corvette. It needs to be unlocked.

### Ship Card Information

* Card: Yellow
* Name: Lightning Mk2
* Thrust/Weight: 13
* Speed: 650km/h
* Range: 1150km
* Price: 13570

Air superiority ship: Designed for close-range aerial combat.

Interceptor Corvette: [no description]

Equipment:

* AK-100 x2
* NK-25 x4
* R-5 ZENITH x2
* Palash-1 x2
* D-30S x2

Ship Roles:

* Air Superiority 2
* Interceptor 2

### Shipworks Information

Main stats:

* Thrust/Weight: 7.3
* Speed: 654km/h
* Range: 1315km
* Consumption: 182t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 51x35m
* Mass: 1595t
	+ Weapon: 19%
	+ Fuel: 14%
	+ Armor: 0%
	+ Systems: 29%
	+ Hull: 36%
* Thrust: 208MN
* Power: 12MW (123%)
* Ammo: 2 (Need 2)
* IR signature: 317km, chance 53
* Radar signature: 323km, chance 51
* Crew: 85 (128%)
* Evacuation pods: 70%
* Price: 13570
Navarin Mk3

The **Navarin Mk3** is an attack corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Navarin Mk3
* Thrust/Weight: 8
* Speed: 400km/h
* Range: 920km
* Price: 16150

Air superiority ship: Designed for close-range aerial combat.

Attack Corvette: [no description]

Equipment:

* NK-25 x4
* R-5 ZENITH x2
* MK-2-180 SARMAT x1
* FAB-1000 x2
* ASO-75 x4

Ship Roles:

* Air Superiority 3
* Strike 1
* Interceptor 1

### Shipworks Information

Main stats:

* Thrust/Weight: 4.4
* Speed: 396km/h
* Range: 1048km
* Consumption: 228t/1000km
* Firepower: 12

Miscellaneous stats:

* Size: 51x35m
* Mass: 1664t
	+ Weapon: 33%
	+ Fuel: 13%
	+ Armor: 0%
	+ Systems: 24%
	+ Hull: 28%
* Thrust: 144MN
* Power: 12MW (106%)
* Ammo: 4 (Need 4)
* IR signature: 214km, chance 41
* Radar signature: 311km, chance 0
* Crew: 85 (108%)
* Escape pods: 70%
* Price: 16150
Intrepid

The **Intrepid** is an artillery corvette. It is always available.

Air superiority ship: Designed for close-range aerial combat.

Attack Heavy Corvette: *The Intrepid class is a tried-and-true artillery corvette, a cornerstone of the Romani Fleet. Her excellent balance between armor and mobility combined with excellent artillery capabilities and an affordable price make the Intrepid one of the best choices for establishing airborne dominance.*

Equipment:

* D-80 MOLOT x2
* NK-25 x4
* R-5 ZENITH x2

Ship Roles:

* Air Superiority 2
* Speed 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.4
* Speed: 307km/h
* Range: 1083km
* Consumption: 295t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 49x40m
* Mass: 2147t
	+ Weapon: 14%
	+ Fuel: 13%
	+ Armor: 26%
	+ Systems: 18%
	+ Hull: 26%
* Thrust: 144MN
* Power: 12MW (132%)
* Ammo: 2 (Need 2)
* IR signature: 214km, chance 10%
* Radar signature: 318km, chance 0
* Crew: 60 (107%)
* Price: 14660
Odissey

The **Odissey** is an auxiliary heavy corvette. It is one of ships used by enemy Convoys and as such cannot be obtained without editing game files. Just like the Pegasus it has very small IR signature - barely above the 100km visual sight range - which means you can run into it completely unexpectedly.

### Ship Card Information

* Card: Green
* Name: Odissey
* Thrust/Weight: 2
* Speed: 120km/h
* Range: 3310km
* Price: 9070

Tanker: Designed to extend the range of strike groups.

Auxiliary Heavy Corvette: [no description]

Equipment:

* NK-25 x2
* AK-725 VYMPEL x2
* R-5 ZENITH x2

Ship Roles:

* Tanker 3
* Air Superiority 2
* AA Defence 1

### Shipworks Information

Main stats:

* Thrust/Weight: 1.4
* Speed: 124km/h
* Range: 3475km
* Consumption: 368t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 51x51m
* Mass: 2657t
	+ Weapon: 14%
	+ Fuel: 49%
	+ Armor: 0%
	+ Systems: 13%
	+ Hull: 22%
* Thrust: 36MN
* Power: 8MW (121%)
* Ammo: 2 (Need 2)
* IR signature: 107km, chance 0
* Radar signature: 390km, chance 0
* Crew: 160 (355%)
* Price: 9070
Meteor Mk3

The **Meteor Mk3** is an interceptor corvette. It needs to be unlocked.

### Ship Card Information

* Card: Yellow
* Name: Meteor Mk3
* Thrust/Weight: 12
* Speed: 620km/h
* Range: 1170km
* Price: 8800

Air superiority ship: Designed for close-range aerial combat.

Interceptor Corvette: [no description]

Equipment:

* AK-100 x2
* NK-25 x2
* R-5 ZENITH x2
* D-30S x2

Ship Roles:

* Air Superiority 2
* Interceptor 2

### Shipworks Information

Main stats:

* Thrust/Weight: 6.9
* Speed: 620km/h
* Range: 1332km
* Consumption: 120t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 43x32m
* Mass: 1151t
	+ Weapon: 27%
	+ Fuel: 12%
	+ Armor: 0%
	+ Systems: 26%
	+ Hull: 33%
* Thrust: 136MN
* Power: 8MW (127%)
* Ammo: 2 (Need 2)
* IR signature: 210km, chance 82
* Radar signature: 199km, chance 85
* Crew: 60 (117%)
* Price: 8800
Sarma

The **Sarma** is an attack heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Sarma
* Thrust/Weight: 7
* Speed: 370km/h
* Range: 1090km
* Price: 13810

Air superiority ship: Designed for close-range aerial combat.

Attack Heavy Corvette: [no description]

Equipment:

* NK-25 x4
* AK-725 VYMPEL x3
* R-5 ZENITH x4
* D-30S x2

Ship Roles:

* Air Superiority 3
* Interceptor 1
* AA Defence 1

### Shipworks Information

Main stats:

* Thrust/Weight: 4.1
* Speed: 373km/h
* Range: 1249km
* Consumption: 320t/1000km
* Firepower: 10

Miscellaneous stats:

* Size: 72x42m
* Mass: 2799t
	+ Weapon: 16%
	+ Fuel: 13%
	+ Armor: 28%
	+ Systems: 15%
	+ Hull: 26%
* Thrust: 208MN
* Power: 12MW (107%)
* Ammo: 3 (Need 3)
* IR signature: 317km, chance 53
* Radar signature: 434km, chance 0
* Crew: 110 (139%)
* Escape pods: 54%
* Price: 13810
Attacks

A diminutive corvette envisioned as a dedicated bomber by a particularly bright mind at Command, this one-trick pony is only good for releasing explosive payloads over targets at low altitudes. For what it's worth, however, she's well suited to the job and has secured a place in the Fleet.

Value: 6660

Bomb: 4

Weapon: 1

Reload: 1

#### Flower

Attack Corvet

A missile corvette with a dated design refurbished by Fleet engineers. In spite of all her upgrades, she still lacks top speed and firepower. The six missles she carries are still enough to make a sizable dent in a battlecruiser, but once they're gone, it would be wise to retreat.

Value: 12780

Weapon: 5

Reload: 1

Armor: 1

#### Navarin

Attack Corvet

A mainstay of the Fleet, as old as time, the Navarin is beloved by officers for her versatility and adored by pilots for her reliablity. She can handle anything - new artillery guns, new engines, even more equipment - without breaking a sweat. It's no wonder this ship remains in service after decades of use.

Value: 13980

Weapon: 3

Bomb: 2

Reload: 1

#### Intrepid

Attack Heavy Corvet

The Intrepid class is a tried-and-true artillery corvette, a cornerstone of the Romani Fleet. Her excellent balance between armor and mobility combined with excellent artillery capabilities and an affordable price make the Intrepid one of the best choices for establishing airborne dominance.

Value: 14660

Weapon: 3

Reload: 2

Fuel: 1

#### Gladiator

Attack Frigate

Hailing from the newest frigate line of the Romani Fleet, this vessel is a true powerhouse in combat. Extreme caution is advised when engaging these vessels in a dogfight.

Value: 27140

Weapon: 5

Reload: 2

Armor: 1
Voskhod X2

The **Voskhod X2** is an early warning heavy corvette. It is always available.

### Ship Card Information

* Card: Green
* Name: Voskhod X2
* Thrust/Weight: 5
* Speed: 240km/h
* Range: 1240km
* Sensors/Radar: 750km
* Sensors/Tracking: 400km
* Sensors/Guiding: 4 missiles
* Sensors/IRST: 290km
* Sensors/ELINT: 1050km
* Sensors/Jammer: 8000km
* Price: 42320

Early Warning Ship: Designed to quickly detect enemy forces.

Auxiliary Heavy Corvette: [no description]

Equipment:

* NK-25 x4
* 2A-37 x2
* MR-12 x2
* MR-700 x1
* IRS-1 MARS x1
* MP-21 x2
* Radar Jammer x4

Ship Roles:

* Early Warning 5
* Air Superiority 1
* Interceptor 1
* AA Defence 1

### Shipworks Information

Main stats:

* Thrust/Weight: 2.7
* Speed: 243km/h
* Range: 1270km
* Consumption: 377t/1000km
* Firepower: 4

Miscellaneous stats:

* Size: 58x67m
* Mass: 2715t
	+ Weapon: 14%
	+ Fuel: 18%
	+ Armor: 0%
	+ Systems: 48%
	+ Hull: 19%
* Thrust: 144MN
* Power: 30MW (107%)
* Ammo: 2 (Need 2)
* IR signature: 214km, chance 0
* Radar signature: 595km, chance 0
* Radar: 750km
* Tracking: 400km
* Guiding: 4
* ELINT: 1050km
* IRST: 291km
* Jammer: 8000km
* Crew: 110 (137%)
* Evacuation pods: 54%
* Price: 42320
Flower

The **Flower** is an attack corvette. It needs to be unlocked.

Air superiority ship: Designed for close-range aerial combat.

Attack Corvette: *A missile corvette with a dated design refubrished by Fleet engineers. In spite of all her upgrades, she still lacks top speed and firepower. The six missiles she carries are still enough to make a sizeable dent in a battlecruiser, but once they're gone, it would be wise to retreat.*

Equipment:

* R-5 ZENITH x5
* D-30 x4
* AK-725 VYMPEL x2
* ASO-75 x2

Ship Roles:

* Air Superiority 3
* Interceptor 1
* AA Defence 1

### Shipworks Information

Main stats:

* Thrust/Weight: 2.9
* Speed: 260km/h
* Range: 1421km
* Consumption: 168t/1000km
* Firepower: 10

Miscellaneous stats:

* Size: 49x37m
* Mass: 1762t
	+ Weapon: 18%
	+ Fuel: 12%
	+ Armor: 18%
	+ Systems: 21%
	+ Hull: 29%
* Thrust: 100MN
* Power: 12MW (138%)
* Ammo: 2 (Need 2)
* IR signature: 137km, chance 44
* Radar signature: 302km, chance 0
* Crew: 110 (171%)
* Evacuation pods: 54%
* Price: 12780
Jaguar Mk2

The **Jaguar Mk2** is an attack heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Jaguar Mk2
* Thrust/Weight: 5
* Speed: 270km/h
* Range: 490km
* Price: 27720

Air superiority ship: Designed for close-range aerial combat.

Attack Heavy Corvette: [no description]

Equipment:

* NK-25 x4
* MK-2-180 SARMAT x1
* 2A37 x1
* R-6 NADIR x2
* ASO-75 x4
* Palash-1 x4

Ship Roles:

* Air Superiority 3
* Interceptor 1
* AA Defence 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.0
* Speed: 267km/h
* Range: 941km
* Consumption: 339t/1000km
* Firepower: 12

Miscellaneous stats:

* Size: 51x42m
* Mass: 2463t
	+ Weapon: 28%
	+ Fuel: 12%
	+ Armor: 14%
	+ Systems: 20%
	+ Hull: 24%
* Thrust: 144MN
* Power: 18MW (137%)
* Ammo: 5 (Need 5)
* IR signature: 214km, chance 0
* Radar signature: 351km, chance 0
* Crew: 110 (117%)
* Evacuation pods: 54%
* Price: 27720
Prologue

The **Prologue** serves as an introduction and tutorial to the Highfleet Campaign. During Prologue the player will learn basics of interacting with NPCs, resupplying and refueling, combat, recruiting Tarkhans and intercepting Radio messages.

While the Prologue allows you to gain(or lose) loyalty with several Tarkhans this loyalty does not carry on to the main campaign. You also don't get to keep any Worldview, ships, gold, equipment, fuel or Gifts.

You will hovewer gain bonus Campaign gold for destroyed enemies and conquered Fleet HQ of Ur and will be able to immediately use it afterwards and in every other Campaign on this profile. The bonus amounts to about 9000 in a normal run or about 12000 if you destroy the enemy "Strike Group"(composed of one large enemy ship) you are supposed to avoid and take both cities in the fork before Ur.

Playing through the Prologue unlocks the strategic cruiser Nomad.

## Prologue events

### Meeting Prince Fazil

* That is correct: (no effect)
* My name is Mark Sayadi: Prince Fazil +1

Then

* Indeed they do: Prince Fazil -1
* Perhaps they will: (no effect)

Then

* Your people have fought bravely: Prince Fazil +1
* Squadrons will surely tip the scales: (no effect)

Then

* It's too early to say: Prince Fazil -1
* That isn't up to me: (no effect)
* Gerat will return to the Crown's rule: Prince Fazil +1

Then

* I wouldn't expect that to bother you: (conversation continues)
* The fleet has never had anything but trouble times: (**conversation ends**)

Then

* The Elaims are hardly ever bothered: Prince Fazil -1, (**conversation ends**)
* This is a time of great opportunity: (no effect)

Then

* For princes without kingdoms: Prince Fazil +1
* Wartime is an opportunity: (no effect)

### After Refueling

* Give the order to take off: (**conversation ends**)
* What about the fuel: (loops the conversation)
* What do you think about this entire operation: (conversation continues)

Then

* I think you're a brave officer: (no effect)
* Admiral Daud is a friend of yours: (no effect)
* My father asked you to assist me: Pyotr Shahin +1

### Meeting Admiral Daud

* Affirmative: Admiral Daud +1, (**skips next part**)
* You underestimate the Prince: (conversation continues)

Then

* The Elaims are stalward and intrepid people: Admiral Daud -1
* The Prince still enjoys great authority: Admiral Daud +1

Then

* Thank you for your confidence: get the Nomad and 2 Intrepids
* The Cruiser will be enough: Admiral Daud +1, get the Nomad

### When setting off to Ur

* And become a laughingstock: Pyotr Shahin -1
* Rest assured, General: Pyotr Shahin +1
MP-21

The **MP-21** is an ELINT sensor in Highfleet. Despite what the "ELINT" statistic says it simply picks up any radar sources at 1.4x their maximum range.

* Description: *An electronic intelligence system capable of detecting enemy radar signals at long range.*
* Name: MP-21
* Price: 2000
* ELINT: 1050km
* Power need: 2MW
* Crew need: 2
Gladiator MRL

The **Gladiator MRL** is an attack frigate. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Gladiator MRL
* Thrust/Weight: 6
* Speed: 300km/h
* Range: 440km
* Price: 28940

Air superiority ship: Designed for close-range aerial combat.

Attack Frigate: [no description]

Equipment:

* NK-25 x4
* A-220 x2
* D-30S x2
* R-6 NADIR x2
* Palash-1 x2
* ASO-75 x6

Ship Roles:

* Air Superiority 5
* Interceptor 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.4
* Speed: 303km/h
* Range: 805km
* Consumption: 397t/1000km
* Firepower: 18

Miscellaneous stats:

* Size: 56x49m
* Mass: 3441t
	+ Weapon: 29%
	+ Fuel: 8%
	+ Armor: 22%
	+ Systems: 16%
	+ Hull: 21%
* Thrust: 208MN
* Power: 20MW (106%)
* Ammo: 8 (Need 8)
* IR signature: 317km, chance 0
* Radar signature: 478km, chance 0
* Crew: 135 (140%)
* Evacuation pods: 88%
* Price: 28940
Tarantul ARM

The **Tarantul ARM** is a strategic heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Black
* Name: Tarantul ARM
* Thrust/Weight: 8
* Speed: 470km/h
* Range: 2440km
* Sensors/IRST: 300km
* Price: 20490

Nuclear Missile Carrier: This vessel carries long-range nuclear missiles.

Strategic Heavy Corvette: [no description]

Equipment:

* NK-25 x2
* D-30S x4
* ASO-75 x4
* 2A37 x1
* IRS-1 Mars x1
* Kh-15PN x2

Ship Roles:

* Nuclear Missile Carrier 4
* Early Warning 2
* Air Superiority 1
* Interceptor 1

### Shipworks Information

Main stats:

* Thrust/Weight: 5.2
* Speed: 467km/h
* Range: 2532km
* Consumption: 221t/1000km
* Firepower: 2

Miscellaneous stats:

* Size: 64x45m
* Mass: 2353t
	+ Weapon: 31%
	+ Fuel: 24%
	+ Armor: 0%
	+ Systems: 18%
	+ Hull: 25%
* Thrust: 200MN
* Power: 12MW (177%)
* Ammo: 1 (Need 1)
* IR signature: 312km, chance 16
* Radar signature: 483km, chance 0
* IRST: 300km
* Crew: 110 (183%)
* Evacuation pods: 54%
* Price: 20490
Tarantul MRL Mk2

The **Tarantul MRL Mk2** is an auxiliary heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Green
* Name: Tarantul MRL Mk2
* Thrust/Weight: 7
* Speed: 420km/h
* Range: 2270km
* Price: 17820

Air Superiority Ship: Designed for close-range aerial combat.

Auxiliary Heavy Corvette: [no description]

Equipment:

* D-30 x2
* D-30S x4
* ASO-75 x4
* A-220 x1
* R-5 ZENITH x2
* Palash-1 x2

Ship Roles:

* Air Superiority 3
* Interceptor 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 4.6
* Speed: 417km/h
* Range: 2296km
* Consumption: 191t/1000km
* Firepower: 10

Miscellaneous stats:

* Size: 56x42m
* Mass: 2394t
	+ Weapon: 20%
	+ Fuel: 19%
	+ Armor: 19%
	+ Systems: 18%
	+ Hull: 22%
* Thrust: 178MN
* Power: 12MW (117%)
* Ammo: 4 (Need 4)
* IR signature: 274km, chance 18
* Radar signature: 402km, chance 0
* Crew: 110 (164%)
* Price: 17820
Emergency Systems

**Emergency Systems** are systems used in case of emergency.

### EC13

Press B to use. EC13 has **limited range** and will only extinguish fires in radius of around 4 blocks so be mindful of where you put them.

### SK-2M

Each pod supports evacuation (pressing T) of 30 crew-members. However there is no penalty for not putting these on your ships. Some players put them on hull pieces just to give them extra 20 durability the pod provides.

Value: ?

Mass: ?

Size: ?

Value: ?

Mass: ?

Size: ?
Borey

The **Borey** is an auxiliary light cruiser. It needs to be unlocked.

### Ship Card Information

* Card: Green
* Name: Borey
* Thrust/Weight: 2
* Speed: 150km/h
* Range: 2410km
* Sensors/Radar: 490km
* Sensors/ELINT: 890km
* Price: 52090

Air Superiority Ship: Designed for close-range aerial combat.

Auxiliary Light Cruiser: [no description]

Equipment:

* D-30 x4
* R-5 ZENITH x4
* 2A37 x4
* MK-1-180 x3
* D-30S x4
* MP-21 x2
* MR-500 x1

Ship Roles:

* Air Superiority 6
* Tanker 3
* AA Defence 2
* Early Warning 2

### Shipworks Information

Main stats:

* Thrust/Weight: 1.7
* Speed: 149km/h
* Range: 2427km
* Consumption: 692t/1000km
* Firepower: 24

Miscellaneous stats:

* Size: 78x93m
* Mass: 8226t
	+ Weapon: 19%
	+ Fuel: 21%
	+ Armor: 29%
	+ Systems: 12%
	+ Hull: 16%
* Thrust: 228MN
* Power: 32MW (107%)
* Ammo: 10 (Need 10)
* IR signature: 342km, chance 0
* Radar signature: 1251km, chance 0
* Radar: 485km
* ELINT: 885km
* Crew: 210 (104%)
* Evacuation pods: 57%
* Price: 52090
Palash-1

The **Palash-1** is an active protection system in Highfleet. It will send a "shotgun blast" towards projectiles 100mm or larger in caliber, unguided rockets, aircraft and heat-seeking missiles that enter its 180 degree arc. Unfortunately it doesn't destroy heat-seeking missiles but only their heat-seeking sensors so you still have to dodge them, shoot them down or rely on ASO-75. Each Palash carries two charges which are reloaded for free inbetween fights. Palashes on ships recharge *during* the fight which takes 20 seconds.

Because it weighs measly 4 tonnes and has no fitting requirements you can cover your ships in them(if you can afford it) but note that ALL Palashes facing the same direction will fire simultaneously so you will still get only two shots out of them - it only increases the combined volley damage.

Note: Proximity Fuse shells will COMPLETELY NEGATE the effect of APSs (as they explode into cones of shrapnel) so be prepared to either dodge or shoot down incoming projectiles.

* Description: *An active protection system (APS) designed to defend the ship against artillery shelling.*
* Name: Palash-1 APS
* Price: 1500
* Power need: 0MW
Courageous

The **Courageous** is a light fighter-bomber corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Courageous
* Thrust/Weight: 7
* Speed: 340km/h
* Range: 1580km
* Price: 5910

Air superiority ship: Designed for close-range aerial combat.

Attack Light Corvette: [no description]

Equipment:

* NK-25 x2
* 2A37
* FAB-1000 x2

Ship Roles:

* Air Superiority 1
* Strike 1
* Speed 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.8
* Speed: 341km/h
* Range: 1807km
* Consumption: 132t/1000km
* Firepower: 4

Miscellaneous stats:

* Size: 40x33m
* Mass: 965t
	+ Weapon: 22%
	+ Fuel: 23%
	+ Armor: 0%
	+ Systems: 22%
	+ Hull: 31%
* Thrust: 72MN
* Power: 6MW (134%)
* Ammo: 1 (Need 1)
* IR signature: 107km, chance 87
* Radar signature: 201km, chance 32
* Crew: 60 (230%)
* Price: 5910
Veterancy

As you damage and destroy enemy craft you will accumulate **Honor** indicated by stars during and after combat. Once you accumulate 3 Honor stars you will gain a level of **Veterancy**. The speed at which you gain Honor seems to depend on the relative value of your and enemy ship(s) - destroying a Gladiator with a Lightning would result in a lot more Honor than the other way around.

The opposite of Honor is crew losses - as your bridge or crew quarters get damaged during combat you lose crew which is displayed by skulls after combat. It is currently unknown if you can lose Veterancy by suffering large enough crew losses.

Each level of Veterancy allows you to unlock a bonus - at each level gained you will be able to pick one from 1-3 randomly presented to you. There are 7 possible bonuses and you can get all of them if you get to level 8 Veterancy(all ships start at Veternancy 1):

* Veteran Engineer - cruising range increased by 30%
* Veteran Gunner - guns reload 20% faster.
* Veteran Pilot - the ship is 20% more maneouverable during combat.
* Veteran Medic - crew casualties reduced by 30%
* Battle Scars - 20% faster repairs.
* Royal Guard - whenever a global loss of Morale occurs this ship loses one point less(down to 0)
* Ever Ready - you start combat(including defense against enemy Aircraft or missiles) with guns fully loaded.

On the strategic map you can see the Veterancy as "LVL" in the display on the right as you select one ship. This LVL goes from 0 to 7 instead of from 1 to 8.
Strategics

A tactical missile carrier, her reliable, sturdy armor can protect her priceless payload from a close-range nuclear explosion. Just standing next to this vessel can make one rather uneasy.

Value: 5900

Missile: 8

Fuel: 2

Reload: 1

#### Triumphant

Strategic Frigate

A long range anti-air ship that is utterly impossible to find in Gerat. Use her wisely - she was designed for important work.

Value: 35235

Nuclear: 16

Radar: 5

Weapon: 2

#### Sevastopol

Strategic Heavy Cruiser

No Data

Value: 142540

Fuel: 38

Weapon: 30

Armor: 12
Vega

The **Vega** is a strategic cruiser. It needs to be unlocked.

### Ship Card Information

* Card: Black
* Name: Vega
* Thrust/Weight: 2
* Speed: 110km/h
* Range: 730km
* Sensors/Radar: 750km
* Sensors/Tracking: 400km
* Sensors/Guiding: 4 missiles
* Sensors/IRST: 210km
* Sensors/ELINT: 990km
* Jammer: 8000km
* Price: 101030

Nuclear Missile Carrier: This vessel carries long-range nuclear missiles.

Strategic Cruiser: [no description]

Equipment:

* RD-59 x2
* D-80 MOLOT x5
* 2A37 x3
* MR-700 x1
* AK-725 VYMPEL x1
* D-30S x2
* MR-12 x2
* IRS-1 Mars x1
* MP-21 x2
* A-100N x6
* Jammer x4

Ship Roles:

* Nuclear Missile Carrier 12
* Air Superiority 5
* Early Warning 5
* Tanker 3
* AA Defence 2

### Shipworks Information

Main stats:

* Thrust/Weight: 1.2
* Speed: 107km/h
* Range: 2100km
* Consumption: 761t/1000km
* Firepower: 18

Miscellaneous stats:

* Size: 92x94m
* Mass: 11225t
	+ Weapon: 26%
	+ Fuel: 15%
	+ Armor: 15%
	+ Systems: 19%
	+ Hull: 24%
* Thrust: 244MN
* Power: 42MW (100%)
* Ammo: 9 (Need 9)
* IR signature: 445km, chance 0
* Radar signature: 1573km, chance 0
* Radar: 750km
* Tracking: 400km
* Guiding: 4
* ELINT: 990km
* IRST: 205km
* Jammer: 8000km
* Crew: 235 (111%)
* Evacuation pods: 51%
* Price: 101030
HighFleet Wiki

**Welcome to the...**
**HighFleet Wiki**
**155 articles • 157 files • 1,420 edits**

**ABOUT THE WIKI**

This is an unofficial wiki for **HighFleet**, an unique action-strategy game mixing arcade combat, exploration, management, shipbuidling and diplomacy in a postapocalyptic dieselpunk setting.

**NAVIGATION**

## Craft

Archangel - Ballistic - Borey - Courageous - Eagle - Egida - Egida Mk2 - Fatman - Fearsome - Fenek - Fenek Mk2 - Flower - Fury - Gepard - Gepard Mk2 - Gladiator - Gladiator Lance - Gladiator MRL - Gryphon - Hound - Intrepid - Intrepid Mk2 - Intrepid Mk3 - Jaguar - Jaguar Mk2 - Jaguar PVO - Jaguar RSZO - Kadesh Mk1 - Kastor - Kormoran - Lancer - Lancer 2 - Lightning - Lightning Mk2 - Lightning Mk3 - Lion - Locust - Longbow - Meteor Mk2 - Meteor Mk3 - Mockingbird - Navarin - Navarin Mk2 - Navarin Mk3 - Negev - Nimrod - Nomad - Nomad 2 - Nomad Mk2 - Novorossiysk - Odissey - Paladin - Paladin Mk2 - Pegasus - Pollux - Rook - Sarma - Scarab - Sevastopol - Skylark - Slingshot - Slogger - Talos - Tanker - Tarantul - Tarantul ARM - Tarantul MRL - Tarantul MRL Mk2 - Triumphant - Typhon - Varyag - Vega - Voskhod - Voskhod X2 - Wanderer - Wanderer Mk2 - Wasp - Yars - Yars Mk2

## Modules

Hull Parts - Armor Parts - Fuel Tanks - Ammo Parts - Engines - Chassis Parts - Guns - Sensors - Armament - Aircraft - Defence Systems - Generators - Crew Quarters - Emergency Systems

## Gameplay

Sensors (Radar, ELINT, IRST, Jammer, Radio) - (Hidden) Cities - Tarkhans - Worldview - Events - Morale - Crash Site - Sudden Strike - Veterancy - Strike Groups - Tactical Groups - Garrisons - Convoys - Ground Vehicles - Prologue - Campaign - Total War - Shipworks - Alarms - Lore - Bugs

## Links

Official Site - Buy on Steam - Read the Manual
Slogger

The **Slogger** is an attack corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Slogger
* Thrust/Weight: 7
* Speed: 320km/h
* Range: 730km
* Price: 12260

Air superiority ship: Designed for close-range aerial combat.

Attack Corvette: [no description]

Equipment:

* R-5 ZENITH x2
* D-80 MOLOT x2
* NK-25 x2

Ship Roles:

* Air Superiority 2
* Interceptor 1

### Shipworks Information

Main stats:

* Thrust/Weight: 3.5
* Speed: 315km/h
* Range: 883km
* Consumption: 143t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 44x25m
* Mass: 1047t
	+ Weapon: 28%
	+ Fuel: 10%
	+ Armor: 9%
	+ Systems: 21%
	+ Hull: 29%
* Thrust: 72MN
* Power: 6MW (92%)
* Ammo: 2 (Need 2)
* IR signature: 107km, chance 82
* Radar signature: 152km, chance 53
* Crew: 60 (146%)
* Price: 12260
Novorossiysk

The **Novorossiysk** is an aircraft carrier heavy cruiser. It needs to be unlocked.

### Ship Card Information

* Card: Blue
* Name: Novorossiysk
* Thrust/Weight: 1
* Speed: 100km/h
* Range: 4410km
* Sensors/Radar: 750
* Sensors/Tracking: 210
* Guiding: 2 missiles
* Sensors/IRST: 260km
* Sensors/ELINT: 1500km
* Jammer: 3770
* Price: 126620

Aircraft Carrier: This vessel is an aircraft carrier, with planes at the ready.

Carrier Heavy Cruiser: [no description]

Equipment:

* RD-59 x2
* 2A37 x8
* IRS-1 Mars x2
* MR-2M x2
* MR-700 x1
* MP-404 x2
* Jammer x2
* RD-51 x2
* T-7 x5
* LA-29 x10

Ship Roles:

* Aircraft Carrier 15
* Tanker 9
* Early Warning 5
* Air Superiority 4

### Shipworks Information

Main stats:

* Thrust/Weight: 1.1
* Speed: 97km/h
* Range: 4411km
* Consumption: 1088t/1000km
* Firepower: 31

Miscellaneous stats:

* Size: 206x116m
* Mass: 20589t
	+ Weapon: 18%
	+ Fuel: 25%
	+ Armor: 17%
	+ Systems: 16%
	+ Hull: 22%
* Thrust: 400MN
* Power: 58MW (107%)
* Ammo: 24 (Need 23)
* IR signature: 685km, chance 0
* Radar signature: 3950km, chance 0
* Radar: 750km
* Tracking: 207km
* Guiding: 2
* ELINT: 1500km
* IRST: 257km
* Jammer: 3771km
* Crew: 560 (105%)
* Evacuation pods: 64%
* Price: 126620
Jaguar

The **Jaguar** is an attack heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Jaguar
* Thrust/Weight: 5
* Speed: 260km/h
* Range: 480km
* Price: 21520

Air superiority ship: Designed for close-range aerial combat.

Attack Heavy Corvette: [no description]

Equipment:

* NK-25 x4
* MK-2-180 SARMAT x1
* 2A37 x1
* R-6 NADIR x2
* ASO-75 x4

Ship Roles:

* Air Superiority 3
* Interceptor 1
* AA Defence 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 2.9
* Speed: 261km/h
* Range: 917km
* Consumption: 348t/1000km
* Firepower: 12

Miscellaneous stats:

* Size: 51x42m
* Mass: 2526t
	+ Weapon: 27%
	+ Fuel: 11%
	+ Armor: 17%
	+ Systems: 19%
	+ Hull: 23%
* Thrust: 144MN
* Power: 18MW (137%)
* Ammo: 5 (Need 5)
* IR signature: 214km, chance 0
* Radar signature: 351km, chance 0
* Crew: 110 (119%)
* Price: 21520
Rayfield

**Rayfield** is an automative manufacturer that manufactures luxury vehicles, being known for their quality sports cars and limousines. They also developed cutting-edge technologies such as the CrystalDome environmental projection system. The corporation also produces a line of luxury aerodynes that are widely used by high-end executives.
Auxiliaries

The doyens of Gerat may detest these small Romani anti-air defense ships for being too expensive and difficult to maintain, but they were built for a great war.

Value: 13000

Armor: 4

Radar: 4

Weapon: 2

#### Wanderer

Auxiliary Frigate

The Wanderer! We survived many an adventure with this old girl! This quintessential expeditionary frigate of the Romani Fleet was designed specifically to cross the boundless expanses of Elaat. She's a reliable vessel that carries enough fuel for the long haul and enough armaments to fend off sky pirates if need be.

Value: 22535

Weapon: 5

Armor: 3

Fuel: 3

#### Kormoran

Auxiliary Light Cruiser

The Cormoran and her sister the Negev are the two main light cruisers of the Romani Fleet. They can operate entirely on their own or provide tactical integrity as the core unit of an airborne group.

Value: 47120

Weapon: 14

Armor: 7

Fuel: 6
Victor Max

**Victor Max** is a low-rate netrunner who runs with the Yakuza, as part of their extensive network of cyber personnel. He's been arrested a few times for petty crimes and vandalism, but has never done anything particularly major, and is desperate to earn some street cred with the gang. Most suspect that Victor Max isn't even his real name, but just something he saw on the NET and thought was cool. Regardless, he's more commonly just called *Pancake*, most likely on account of his copious weight.
Fearsome

The **Fearsome** is an attack heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Fearsome
* Thrust/Weight: 8
* Speed: 430km/h
* Range: 1010km
* Price: 19550

Air superiority ship: Designed for close-range aerial combat.

Attack Heavy Corvette: [no description]

Equipment:

* MK-1-180 x2
* NK-25 x4
* ASO-75 x6
* D-30S x2

Ship Roles:

* Air Superiority 2
* Interceptor 1
* Tanker 1

### Shipworks Information

Main stats:

* Thrust/Weight: 4.8
* Speed: 433km/h
* Range: 1157km
* Consumption: 276t/1000km
* Firepower: 8

Miscellaneous stats:

* Size: 57x39m
* Mass: 2408t
	+ Weapon: 23%
	+ Fuel: 12%
	+ Armor: 28%
	+ Systems: 12%
	+ Hull: 15%
* Thrust: 208MN
* Power: 15MW (112%)
* Ammo: 4 (Need 4)
* IR signature: 317km, chance 3
* Radar signature: 398km, chance 0
* Crew: 110 (130%)
* Evacuation pods: 54%
* Price: 19550
Kh-15PN

The **Kh-15PN** is an anti-radiation cruise missile with a nuclear warhead in Highfleet.

* Description: *An anti-radiation missile with a nuclear warhead designed to track and target enemy radar signatures.*
* Name: Kh-15PN Missile
* Price: 4000
* Power need: 0MW
* Crew need: 5
* Speed: 900km/h
* Range: 1600km
Anthem Medicorp

**Anthem Medicorp** was originally started by a number of Red Cross medics seeking to make a living, and rapidly became one of the largest private medical firms on Earth, and later around the system. They mainly provide ambulance services and paramedic support for a vast client base, and their services include recovery from combat zones, hot zones, and even sectors of space outside the trade lines. To cater for the quality of service, their recovery fees are exorbitantly high, and as a result the corporation tends to only cater to upper class civilians.

They remain neutral in all things, serving both sides of any conflict if necessary, and as a result enjoy plentiful support and legal immunity across the system. Nobody attacks Anthem trauma teams, because doing so is both a disastrous legal mess, and just straight up angers almost everyone else. The inherent danger of the job, and the frequent necessity of recovering high-value targets from dangerous spots, has led to Anthem squads becoming increasingly militarised: often bringing along heavily armoured support units and vehicles alongside their highly qualified medtechs.
NiCola

**NiCola** is a wildly popular beverage company that produces a variety of carbonated caffeinated sodas, all under the NiCola brand. The corporation manages the entire pipeline of production, from producing syrup concentrate to bottling and distribution. The exact formula of the NiCola "natural flavourings" is a trade secret, though the company has been accused of adding synthetic stimulants to the drink several times.

Available variants of NiCola include:

* *NiCola Classic* (the original nut, citrus, and cinnamon flavour)
* *NiCola Sakura* (cherry flavour)
* *NiCola Cream* (vanilla flavour)
* *NiCola Green* (lime flavour)
* *NiCola Blue* (blueberry flavour)
* *NiCola Fire* (bitter orange flavour).

NiCola ClassicNiCola BlueNiCola SakuraNiCola Fire
Gepard

The **Gepard** is an AA Defence frigate. It is always available.

Air Superiority Ship: Designed for close-range aerial combat.

Auxiliary Heavy Corvette: *A powerful state-of-the-art anti-air ship, it sports enough heavy artillery and heavy armor to survive even against lighter, faster vessels. Do not get too complacent, hovewer - this vehicle is far too expensive to be sacrificed in a dogfight.*

Equipment:

* NK-25 x4
* 2A37 x4
* D-30S x2
* MR-12 x1
* R-6 NADIR x2
* Palash-1 x2
* R-9 SPRINT x4

Ship Roles:

* Air Superiority 3
* AA Defence 3
* Interceptor 1
* Early Warning 1

### Shipworks Information

Main stats:

* Thrust/Weight: 4.0
* Speed: 359km/h
* Range: 1080km
* Consumption: 333t/1000km
* Firepower: 9

Miscellaneous stats:

* Size: 56x54m
* Mass: 2904t
	+ Weapon: 24%
	+ Fuel: 11%
	+ Armor: 20%
	+ Systems: 23%
	+ Hull: 20%
* Thrust: 208MN
* Power: 15MW (100%)
* Ammo: 4 (Need 4)
* IR signature: 317km, chance 0
* Radar signature: 497km, chance 0
* Radar: 285km
* Tracking: 285km
* Guiding: 2
* Crew: 110 (115%)
* Price: 28540
Tarantul

The **Tarantul** is a strategic heavy corvette. It needs to be unlocked.

### Ship Card Information

* Card: Black
* Name: Tarantul
* Thrust/Weight: 8
* Speed: 470km/h
* Range: 2440km
* Sensors/IRST: 300km
* Price: 20490

Nuclear Missile Carrier: This vessel carries short-range nuclear missiles.

Strategic Heavy Corvette: [no description]

Equipment:

* NK-25 x2
* A-100N x2
* D-30S x4
* ASO-75 x4
* 2A37 x1
* IRS-1 Mars x1

Ship Roles:

* Nuclear Missile Carrier 4
* Early Warning 2
* Air Superiority 1
* Interceptor 1

### Shipworks Information

Main stats:

* Thrust/Weight: 5.9
* Speed: 532km/h
* Range: 2884km
* Consumption: 194t/1000km
* Firepower: 2

Miscellaneous stats:

* Size: 64x45m
* Mass: 2066t
	+ Weapon: 21%
	+ Fuel: 28%
	+ Armor: 0%
	+ Systems: 20%
	+ Hull: 29%
* Thrust: 200MN
* Power: 12MW (177%)
* Ammo: 1 (Need 1)
* IR signature: 312km, chance 32
* Radar signature: 483km, chance 0
* IRST: 300km
* Crew: 110 (183%)
* Evacuation pods: 54%
* Price: 20490
Jupiter (planet)

## Jupiter • Sol V

**Jupiter**, also known as *the* *Big Gas* or *Sol V*, is the fifth and largest planet of the Sol system. It is a gas giant (and therefore uninhabitable), with a mass more than two and a half times that of all the other planets in the system combined, but slightly less than one-thousandth the mass of the Sun. It has 79 known moons (and possibly many more unknown), most notably the four Galilean moons: Io, Europa, Ganymede, and Callisto.
Pluto (dwarf planet)

## 134340 Pluto

**Pluto**, designated as *134340 Pluto*, is the ninth largest object directly orbiting the Sun. Originally considered a planet, it was reclassified as an dwarf planet in 2006 after the International Astronomical Union formally defined the term "planet". Since its discovery in 1930, Pluto has yet to complete a full orbit.
Kylan Nikil

**Kylan Nikil** is a Belter extremist and head of the dominant faction of the Black Sky terrorist group. Born and raised aboard junkyard ships scraping the asteroid belt for materials to mine and sell, he turned to piracy at a young age and has lived a bloody and violent life ever since. He is wanted by the United Nations on account of a large number of terrorism, murder, piracy, and blackmail charges, as well as a plethora of other felonies. Despite that, he has perpetually escaped capture and continues to wage an ongoing war against any symbols of UN authority. This has earned him a degree of infamy amongst Belters, many of which have flocked to his cause, seeing it as the only real way to remove the bootheel of the inner planets from the necks of the Belt. Unavoidably, this also means a seat at the table of the Outer Planets Alliance, as Black Sky's degree of influence is difficult to ignore despite attempts to legitimise the OPA as a government organisation.

Kylan keeps many of his personal details close to vest, and little is known about his life aside from his views on the state of the system. However, he openly shares his face and claims responsibility for terrorist actions carried out by his faction, in a bid to inspire more and more Belters to rise up against their oppression. He is said to be a cold-blooded tactician, and extremely zealous towards the cause, almost to the point of fanaticism. The followers he gathers around him share many of these same traits.
Siren Security

**Siren Security** is a private security corporation headquartered on Mars. Though their services are significantly less militarised than competitors such as TALOS Defence Services, their security personnel are still highly-trained, adept at a broad range of security situations, and considered a more lowkey alternative for when high firepower is not necessarily required. They find most use as private security for celebrities and other non-corporate VIPs.
Scarab

The **Scarab** is an attack corvette. It needs to be unlocked.

### Ship Card Information

* Card: Red
* Name: Scarab
* Thrust/Weight: 8
* Speed: 390km/h
* Range: 890km
* Price: 18280

Air superiority ship: Designed for close-range aerial combat.

Attack Corvette: [no description]

Equipment:

* NK-25 x4
* AK-100 x2
* Palash-1 x2
* ASO-75 x6
* R-5 ZENITH x2

Ship Roles:

* Air Superiority 2
* Interceptor 1

### Shipworks Information

Main stats:

* Thrust/Weight: 4.3
* Speed: 385km/h
* Range: 1018km
* Consumption: 235t/1000km
* Firepower: 6

Miscellaneous stats:

* Size: 49x38m
* Mass: 1713t
	+ Weapon: 21%
	+ Fuel: 13%
	+ Armor: 8%
	+ Systems: 23%
	+ Hull: 33%
* Thrust: 144MN
* Power: 12MW (131%)
* Ammo: 2 (Need 2)
* IR signature: 214km, chance 38
* Radar signature: 302km, chance 0
* Crew: 60 (107%)
* Price: 18280
Evelyn Nox

**Evelyn Nox**, known more often as *Evie*, is a Belter ex-joy girl and current fixer for the Sinner Saints. In her early career as a sex worker, she earned a reputation for her beauty, charm, and cunning. With the ambition and determination to demand more from life, she employed those skills into establishing a broad network of contacts and influence, which she now makes use of to pull strings for the Saints.
Pallas (asteroid)

## 2 Pallas

**Pallas**, designated as *2 Pallas*, is one of the largest asteroids in the main Asteroid Belt, and the third most massive after Ceres and Vesta. It is home to one of the oldest mining and construction stations in the outer planets, and is well known for its extremist traditionalist Belter splinter groups.

## Geography

### Notable Locations

* **Pallas Station:** Attached by a long elevator shaft to the asteroid proper, with a rotating spin station at the outer end of the column, this station is prominent in the Belt for its ore refinery and ship construction capabilities.