recursal/Fanatic-Fandom huggingface dataset:
A New Star is Born

Enchant your audience with a very special song.

**A New Star is Born** is a Steam achievement in *100% Orange Juice!*. It is one of 3 achievements associated with DLC 21.

## Requirement

As Marie Poppo or Marie Poppo (Mixed), use  Special Stage.

## Notes

* Mother Poppo does not count for this achievement.

## Strategy

The hardest part of this achievement is obtaining Special Stage while playing as Poppo. The simplest way to do this is by using  Mimic on another player who is playing Cuties. However, it can also be stolen through  Gift Exchange,  Tragedy in the Dead of Night,  Scrambled Eve,  Exchange,  Present Thief, or  Treasure Thief. It can even be obtained randomly via the Treasure**Treasure**
Every Chapter, a chest is placed on a random panel (up to board size limit). Landing on the panel with the chest will give the player its contents.
 Gives stars equal to the current number of Chapters.
 Gives a random hyper card. field event, the Playground**Playground**
Places several  Minigame panels around the board. These panels will trigger a minigame for any player who lands on them. The panels are then removed at the end of the Chapter. field event, or  Miracle Walker.
Ambush

Boost Card

Engage in battle with any other units on your panel. Once these battles are over, your turn is over.

Level
3 ☆
Cost
20 ★
Limit
3 per Deck Deck Points
 2
Illustrator
Hono

Common Card Mixed Pack *"Owwwww!!" ―Sham*

Boost Card

Engage in battle with another enemy or enemies on your panel. Once these battles are over, your turn is over.

Level
3 ☆
Cost
20 ★
Limit
3 per Deck Deck Points
 2
Illustrator
Hono

Common Card Mixed Pack *"Owwwww!!" ―Sham*

**Ambush** is a collectible Boost card that can be acquired from the Mixed Booster Pack.

## Effect

Upon use, the player attacks all units standing on the same panel as them. Once the battles are complete, their turn then ends.

## Notes

* Ambush can be played while no opponents are on the user's tile to effectively skip the user's turn.
* Defeating an opponent with Ambush will earn the player the Waylaid achievement.

## Strategy

Due to the limited range of this card, Ambush will only work when an opponent is standing in the same panel as the player. This most often happens when the player is attacked by an opponent or if a recently KO'd player has just revived on their next round. Because of this, Ambush is a great card to use against opponent with low recovery like Saki or auto-revive passives like Shifu Robot. After KOing them once, they have a high chance of reviving, allowing the player to use Ambush to challenge them again immediately. Ambush also pairs nicely with  Party Time. If an opponent uses  Party Time, the player will have an opportunity to catch at least one opponent with Ambush. In a pinch, even a character poor at fighting, like Aru, can use Ambush to skip their turn if they would otherwise move into harm's way.

Since Ambush is made for offensive characters, characters like, Marie Poppo who are terrible in battle, will not be able to get much use out of this card. Even offensive characters can be punished for bringing it. If a target survives an attack, they can use Ambush to potentially KO the the player in response. Tanky characters, like Fernet, can use Ambush to force a battle now to avoid more in the future by getting behind the player. When multiple players are standing on the same tile, using this card will have the user fought them all one by one, increasing the potential payoff but also the risk from consecutive battles.

## Update History

 **V3.9.9**
* Updated Ambush description to specify "units" instead of "players".
	+ Old description: "Engage in battle with another player or players on your panel. Once these battles are over, your turn is over."

 **V1.9**
* Added to the game with DLC 3.
Alicianrone/Unlocks

## Character

To unlock Alicianrone as a playable character, along with her unit card and Hyper card as binder collectibles:

* Own DLC 27.

## Unit Colors

 Black color | * Receive as a random drop after finishing an online game.
 Christmas Outfit color | * Purchase for 25 Xmas Cakes in the Shop.
* During the Memory Menders event, receive randomly from Cosmetic reward panels.
 School Outfit color | Currently unavailable.

## Hair Colors

 Hair Colors    | * Receive as a random drop after finishing an online game.
 Hair Colors         | * Purchase for 75Oranges in the Shop.
* Receive randomly from the Premium Crate.

## Accessories

 Sunglasses | Receive randomly from the Mystery Bag.
Bound by Destiny

Alicianrone

This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.

*This page needs to be expanded with information about recommended strategies. You can help 100% Orange Juice Wiki by expanding it.*

 Nothing can keep these two apart. (DLC)

**Bound by Destiny** is a Steam achievement in *100% Orange Juice!*. It is one of 7 achievements associated with DLC 24.

## Requirement

Have you and another player step on each other's  I Wanna See You traps in a single game.

## Notes

* You will both earn the achievement upon fulfilling the conditions.
Angel Homemark

Angel Homemark

Information
{{{special}}}

Seasonal
 No
Unlock Type
{{{utype}}}

Patch Added
Version 2.0
Shop Price-

**Angel Homemark** is a homemark that was first introduced during the Minions of the Master event in 2019. The homemark is non-seasonal, meaning it can be unlocked at any time of the year.

## Current Unlock Methods

* Purchase in the in-game shop after complete the retired Minions of the Master event campaign, on any difficulty.

## Other Information

### Past Unlock Methods

* During the Minions of the Master event, the homemark was available as a random drop after complete in a co-op mode.

## Update History

 **V2.0**
* Homemark introduced with the Minions of the Master event.

Homemarks
Alicianrone Dice

Alicianrone Dice

Information
DLC Required

Seasonal
 No
Unlock Type
{{{utype}}}

Patch Added
Version 2.9.7
Shop Price-

**Alicianrone Dice** is a dice cosmetic that was first introduced with the release of the Alicianrone & Teotoratta Character Pack DLC in 2020. The dice is non-seasonal, meaning it can be unlocked at any time of the year, as long as the player owns the DLC.

## Current Unlock Methods

* Complete Game Night of the Witches on Extreme difficulty.

## Update History

 **V2.9.7**
* Dice introduced with DLC 27.

Dice
Alicianrone (game)

## Alicianrone

**Alicianrone** (アリシアンローネ) is an upcoming game from Orange\_Juice that is currently under development. Little has been revealed of the game itself, though a number of proposed characters have made appearances in various Orange\_Juice media; Orange\_Juice's lead artist, hono, also sometimes uploads drawings of various characters from *Alicianrone* on his Twitter feed.

## Plot

The plot of *Alicianrone* is unknown, but is assumed to center on the titular character of Alicianrone, who is reportedly referred to as "Barefoot Alicianrone" due to not wearing footwear. Alicianrone herself has been featured wearing a number of different outfits in various concept arts, suggesting that her clothing may be involved with the game's gameplay or plot.

Outside of Alicianrone herself, four other characters have been revealed in various media: Dirue, Ceoreparque, Miusaki, and Teotoratta. Alicianrone is acquainted with Ceoreparque and Miusaki and is Teotoratta's rival. Dirue's link to Alicianrone is unknown, although as they function as a pair in *200% Mixed Juice!*, they seem closely related.

## Setting

*Alicianrone's* setting is unknown, but it has been confirmed that *200% Mixed Juice!* serves as a prologue for the game.

## Characters

Numerous characters from Alicianrone make appearances in *100% Orange Juice!* as playable characters.

* Alicianrone
* Miusaki
* Ceoreparque
* Teotoratta
* Suguri (46 Billion Years), known as **Forest Witch** by the other witches. Confirmed to appear in Alicianrone during the Old Guardians Campaign.
* Sumika, known as **Puyo Puyo Mascot** by the other witches. Confirmed to appear in Alicianrone during the Old Guardians Campaign.

## References

1. ↑ *Hono's Twitter*
2. ↑ *Hono's Twitter*
3. ↑ *Hono's Twitter*
Aru/Hyper

Present for You

All players draw cards until they have a full hand. Those with full hand draw 1 card instead. Gain stars equal to 10x the number of all cards drawn.
Hyper Info

Effect Type
Event
Level
2
Cost
30 ★
Symbol
[[File:|30px|link=]]
Illustrator
Hono

*"Presents for good boys and girls." ―Aru*

## Effect

Aru's Hyper is **Present for You**. When used, all units without a full hand will draw cards from the deck until they have a full hand, and all units with a full hand will draw one card. This will also affect the player. The player who used the card gains stars equal to 10x the total number of cards drawn.

## Notes

* The number of cards the player will draw is determined after Present for You is removed from the hand, meaning the Hyper itself is not counted as taking up a spot in the hand.

## Strategy

**Present for You** is one of the fastest star-collecting Hypers if activated at the opportune moment. The Hyper grants more stars the fewer cards everyone has in their possession, thus it is wise to hold onto the Hyper to maximize the total star gains. With the high price of 30 stars it is advisable to hold onto the Hyper until the player can gain at least 50 stars from it to pay off the card and gain over half the price. It should also be noted that often times the first use will be the most efficient, as other players may horde their cards to prevent the Hyper's use again, or it may take very long for players to use their acquired cards. If timed properly, the maximum possible amount of stars awarded by Present for You is 130, which is almost triple the amount Marie Poppo can steal with  Ubiquitous. Also since Aru herself can hold 4 cards at a time, if the hyper is used as the only card in her hand, she gains a profit of 40 stars at a minimum and gains 4 new cards as a result, which can be advantageous.

The main downside to the Hyper is that it is beneficial to other players as well as the user.
The opponent will likely draw cards enabling them to go on the offense and draw a few of their own Hyper cards. Characters such as Peat and Sweet Breaker will benefit from the increased number of cards held if they draw their Hyper. Marie Poppo can also benefit if she draws her Hyper as well, as she will be able to steal a large amount of the newly gained stars, with little chance of Aru being able to fight her for them due to her low stats. A secondary downside to the Hyper is also that it does not work as well on Boards where the *Charity* effect is active, as it will supply the players with cards and diminish the returns of the Present for You.
Bit by Bit

Play 10 games as Nanako (DLC 1)

**Bit by Bit** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 1.

## Strategy

These can be either online or single-player matches, in any game mode except for Chaos Mode (when playing with a mutator that disables achievements). Winning the matches is not a requirement. If done in multiplayer, the player can unlock a new hair color for Nanako.
Booster Pack

Reach 25% Card Binder Completion

**Booster Pack** is a Steam achievement in *100% Orange Juice!*.

## Notes

* Cards from booster packs, unit cards, and NPC cards all count towards completion percentage.
* Only cards from the Base, Expansion, Community 1, Community 2, and Community 3 card packs are required. Cards obtained from the Mixed Booster, Acceleration, and Pudding packs do not count.

## Strategy

* Simply purchase cards in the Shop until you reach 25% completion.
* It is recommended to reach Level 20 in multiplayer before making too many purchases in the shop, as at Level 20, you get the highest shop discount of 30%.
Big Poppo/Info

Big Poppo

Base Stats

HP
12
ATK
+1
DEF
+1
EVD
-1
REC

Basic Info

Origin
100% Orange Juice!
IllustratorHono
Voice Actor
 [{{{link}}} {{{voice}}}]

*This page is about the Boss version of Big Poppo. For details on the Co-op Mode version, see the respective Co-op Boss pages.*

**Big Poppo** (びっぐ・ぽっぽ Biggu Poppo), also known as **Boss Poppo**, is a special boss character found in Normal Mode. It was originally added to *100% Orange Juice!* for the seasonal Poppo Event (2016).

Big Poppo is a character that appears BOTH on Boss panels in Normal Mode, and also as a minion spawned by Star Devourer and RoPoChi in Co-op Mode. Care should be taken not to confuse the two when going for unlocks.

## Overview

### Summoning Big Poppo

Big Poppo is a rare boss, featuring a much stronger version of Poppo that does not appear under normal match circumstances. While the boss version was introduced for the Poppo Event, the event is not required to summon her to the board as long as the player has the appropriate cosmetics. In order to summon Big Poppo to the field, at least 1 player needs to play as Marie Poppo and wear a Poppo Event cosmetic. This includes:

* Rad Poppo color
* Dapper Poppo color
* Cyborg Poppo color
* Tuxedo Poppo color
* Devourer Poppo Costume
* Idol Poppo accessory

Each player that is using Poppo and wearing at least one of these cosmetics, will increase the odds of Big Poppo appearing as the boss (instead of the normal default boss) during the Boss Encounter**Boss Encounter**
When Norma level 4 is achieved for the first time by any player, all  Encounter panels on the map will be replaced with  Boss panels. While Boss Encounter is in effect, any player who stops on a Boss panel will battle the Boss unit. This event will continue until the Boss unit is defeated. event by +25%.

### Unlocks

* Defeating Big Poppo as any character will unlock the Big, Bigger, Po achievement.
* Defeating Big Poppo as Marie Poppo will unlock the Cyborg Poppo color.

### Achievement and Cosmetic Strategy

If the player is hunting for the achievement or color pack, they could use 1 of 2 strategies to easily accomplish the task. The first strategy is to bring 4 players as Poppo in one of the above-listed cosmetics for a 100% chance of Big Poppo spawning. The player can then respawn Big Poppo multiple times by having each of the players bringing a copy of  Oh My Friend in their deck. The second strategy is to only bring 3 Poppos in for a 75% chance and have 1 player as NoName. The NoName player can then use  Overseer to respawn Big Poppo and all players can pack Oh My Friend to make it even easier to respawn Big Poppo. Fortunately, Big Poppo is not difficult to defeat and given the easy ability to respawn her, neither the color nor achievement is hard to unlock.

## Update History

 **V1.13.3**
* Added to the game with the Poppo Event (2016).
Aru (Scramble)/Mode Changes

Santa's Job (Co-op)

During standby, you may choose another card of usable Lvl to send to another random player. Gain stars equal to Card Lvl x5. This card is discarded upon KO or use.
Hyper Info

Effect Type
Gift
Level
1
Cost
0 ★
Symbol
[[File:|30px|link=]]
Illustrator
Hono

*"Children of the world, we are coming for you!" ―Aru*

## Co-op

In Co-op mode, Aru (Scramble)'s stats and passive do not change.

Aru (Scramble)'s Hyper, **Santa's Job**, has a slightly different effect in Co-op. The Hyper will no longer grant the **Santa's Gift** stock effect to other players, but otherwise functions similarly to its Normal mode counterpart.

## Bounty Hunt

Aru (Scramble)'s passive and Hyper are unchanged in Bounty Hunt mode.

Aru (Scramble)'s base stats give her **46** starting stars and a discount of **-15%** at shops.
Beach Ball Dice

Beach Ball Dice

Information
{{{special}}}

Seasonal
 No
Unlock Type
{{{utype}}}

Patch Added
Version 1.28
Shop Price5000

**Beach Ball Dice** is a dice cosmetic that was first introduced during the Beach Party event. The dice is non-seasonal, meaning it can be unlocked at any time of the year.

## Current Unlock Methods

* Complete the retired Beach Party event campaign. Upon completion, the dice will be unlocked for purchase in the in-game shop.

## Other Information

### Past Unlock Methods

* During the Beach Party event, the dice could be unlocked as a random drop after finishing a game.
* During the Beach Party (2019 Rerun) event, the dice could be unlocked using the same unlock method.

## Update History

 **V1.28**
* Dice introduced with the Beach Party event.

Dice
Acceleration of SUGURI/Pudding Deity

Shortly after the events of SUGURI, Saki has created one pudding and is upset that this is not enough to share with everyone. Nanako asks why Saki could not just make another and Saki explains that there are just not enough ingredients. Iru, Kae, Hime, and Suguri are upset that this pudding cant be shared but then Kyoko suggests just to fight for it. Saki argues that she made the pudding with her own hands and that she should have it, she wants to experience what pudding is like. Saki pleads for there to be no fights and to let her just have the cup of pudding. Everyone then agrees to just fight Saki for the cup of pudding and they all attack Saki.

After beating everyone in battle, Saki hears someone asking her if she wishes to obtain pudding. This person explains that pudding led countries to ruin and brought confusion and sacrifice to the world, and this person asks if Saki still desires pudding even after all of this. Saki responds that she did not come this far to give up, she says that even though she just fought with her friends, its not the cup of pudding's fault, the cup of pudding did nothing wrong. Her stomach craves for the pudding, and she will eat it with no regrets. The mysterious person sees that Saki truly desires pudding and reveals herself as QP and announcing that Saki will have the pudding over QP's dead body. QP introduce herself as the pudding deity, she was born from the wishes of pudding creators of the past to not let pudding cause so much havoc ever again. However, QP knew that deep down, these wishes that brought her birth were actually wishes for pudding to bring happiness to others again. This is why QP has appeared, to not let pudding cause destruction, only happiness. QP fights Saki to see if Saki truly wants to eat Pudding, Saki must overcome QP as a final test to see if Saki can show the pudding to happiness.

After the battle, QP says that Saki's desire is not strong enough to grant the wishes that gave QP life. Saki is worried that fighting anymore will leave QP in a worse shape than she is in right now. QP says that Saki must finish off her in order for the pudding to find happiness in Saki. QP tells Saki that she is destined to disappear anyways, QP and Saki are very similar in character and they cannot be together for long. QP convinces Saki to not hold back or she will regret not being able to eat pudding forever. QP thanks Saki for finishing her off and Saki blasts her with a big bang bell.

Saki eats the cup of pudding, but then it is revealed that all of this was just in her dreams.
Adventurer's Radar

Nanako

This article is a stub. The information on this page has not been refurbished to current Wiki standards or is incomplete. You can help 100% Orange Juice Wiki by expanding it.

*This article is a stub. You can help 100% Orange Juice Wiki by expanding it.*

Boost Card

Effect Duration: 2 to 5 chapters
Able to discern all monster locations for the duration of the effect.

Level
1 ☆
Cost
0 ★
Illustrator
Ikuse

*"It will greatly ease your expedition... if it works long enough!" ―Armorer*

**Adventurer's Radar** is a card exclusive to Bounty Hunt Mode.

It may be purchased from the Armorer for a base cost of 100 stars. See here for price adjustments.

## Effect

Upon usage, all of the bounties locations on the field will be revealed to the user.

## Strategy

With the immediate effect of seeing every bounties location, the player may easily visit any bounty of their choosing to fight, as long as they have the relevant quest in their current hand, making the card useful for aggressive characters or if the player has an aggressive playstyle.

## Update History

 **V3.4**
* Added to the game with the Bounty Hungers event.
Bad Pudding

Trap Card

Discard a random card.

Level
1 ☆
Cost
0 ★
Limit
3 per Deck Deck Points
N/A
Illustrator
Hono

Common Card Base Pack *"Pudding with soy sauce, tastes like sea urchin!" ―Yuki*

**Bad Pudding** is a collectible Trap card that can be acquired from the Base Pack.

## Effect

Upon use, this Trap card is set on the player's current panel. When this card is triggered, a random card will be discarded from the affected unit's hand.

## Notes

* QP (Dangerous)'s passive will cause her to gain +1 DEF for every Bad Pudding card in her hand.
* Yuki (Dangerous)'s passive will cause any Bad Pudding cards in her hand to automatically transform into  Tragedy in the Dead of Night.

## Strategy

Bad Pudding is an effective tool for players looking to mess with their opponent's plans. Discarding a vital card can prevent an opponent from being able to safely perform or defend an attack. Most characters can use this card in their deck, but some benefit from it more than others. Aru synergies very well with this card, as it is cheap and easy to play, making room for additional cards generated by  Present for You. Mei can make use of it for similar reasons, allowing her to get  Red & Blue sooner.

As with all trap cards, a player must land on it in order for it to be effective. There is always a chance that opponents will be able to avoid the trap, effectively making it a dead card. If the player that triggers the trap has no cards in their hand, or a junk card is discarded, then the same is true. The random nature of the discard means that Bad Pudding can sometimes leave useful cards in the victim's hand. Bad Pudding faces competition with  Flamethrower and  Tragedy in the Dead of Night for deck slots. While it can be played much sooner, other traps offer much more devastating effects for their level.
Avenger Dice

Avenger Dice

Information
{{{special}}}

Seasonal
 No
Unlock Type
{{{utype}}}

Patch Added
Version 2.0
Shop Price-

**Avenger Dice** is a dice cosmetic that was first introduced in Minions of the Master event with the permanent addition of Co-op mode in 2019. The dice is non-seasonal, meaning it can be unlocked at any time of the year.

## Current Unlock Methods

* Reach Lv. 10 in the Avenger role for Co-op mode.

## Update History

 **V2.0**
* Dice introduced.

Dice
BanaNana

Trap Card

Roll to move again without activating this panel.

Level
1 ☆
Cost
0 ★
Limit
3 per Deck Deck Points
 0
Illustrator
Pasu

Common Card Community Pack 3 *"Thought you'd found a banana? Too bad, it was just me, Nanako!" ―Nanako*

**BanaNana** is a collectible Trap card that can be acquired from the Community Pack 3.

## Effect

Upon use, this Trap card is set on the player's current panel. When triggered, causes the affected unit to roll for movement again, without triggering the panel BanaNana was placed on.

## Notes

* When rolling again with this card, dice-altering effects such as  Dash! and  Lucky Sevens still apply.

## Strategy

BanaNana can be utilized as a form of disruption. Similar to another trap,  Go Away, BanaNana is often placed on  Home panels to deny an opponent's norma. Although, BanaNana can be placed by players with the intention of later stepping on it themselves, in order to avoid  Boss or  Drop panels behind their  Home.

Sham can use this trap card in combination with  Delta Field to further increase the opportunity for opponents to land on detrimental panels, such as  Boss, if placed 1 panel behind, and the opponent is 1 panel away from the trap. Moreover, Sora can land on a previously placed BanaNana, while under the effects of  Extraordinary Specs, to move further.

Due to the random nature of this card being the movement roll, BanaNana is generally suited for limited circumstances. This card can be hard to make full plans with, as the movement roll afterwards will be random, and other character's dice effects can vary. Players can put additional trap cards in front of BanaNana, to increase the odds a victim would land on one.

## Update History

 **V3.9.3**
* Crystal Barrier and Stiff Crystal should no longer behave incorrectly against BanaNana.

 **V3.5**
* Added to the game with the Community Pack 3.
Bunnizard

* Info
* Poses
* Trivia

Bunnizard

Base Stats

HP
10
ATK
+1
DEF
±0
EVD
-1
REC
6

Passive
Bunnizard randomly gains +1 ATK, DEF or EVD after each round of battle.
Basic Info

Origin
100% Orange Juice!
IllustratorCoffgirl
Voice Actor
 [{{{link}}} {{{voice}}}]

**Bunnizard** (バニザード Banizādo) is one of the twelve non-playable monster units featured in Bounty Hunt Mode. It was originally added to the game alongside Bounty Hunt Mode itself during the Bounty Hunters event. It was reintroduced when the mode became a permanent addition to the game during the Bounty Hungers event.

Bunnizard also appears in the Wanderers campaign.

## Passives

* At the end of each round of battle, gain +1 to either ATK, DEF, or EVD.

## NPC Overview

### Bounty Hunt Mode

Bunnizard appears in Bounty Hunt Mode as a monster that can be fought in Bounty Battles. Bunnizard is classified as a hard bounty, granting 4 fame upon KO.

### Other

Bunnizard also appears as an opposing enemy unit on the field in Wanderers Episode 3.

It has the same stats and passive as in Bounty Hunt Mode, as well as a REC of 6, and does not possess a Hyper. Due to the absence of Bounty Battles, Bunnizard's passive will only activate when effects that add extra rounds of combat (such as  Little War and  Final Battle) are used.

## Update History

 **V3.9.2**
* Bounty Hunt unit cards have now been added for the monsters and Moss Golem in the binder.

 **V3.5**
* Bunnizard now has 10 HP (up from 9).

 **V2.9.1**
* Fixed Bunnizard being able to be so stronk that it goes beyond +9 ATK/DEF/EVD.

 **V2.9**
* Added to the game with the Bounty Hunters event.

## Poses

Default

Attack

Damage

Success

Failure

Dice Throw

Default

not found

Attack

not found

Damage

not found

Success

not found

Failure

not found

Dice Throw

not found

## Trivia

* Bunnizard's unit card can be unlocked as a binder collectible by beating Wanderers Episode 3 on Normal difficulty or higher.
* Bunnizard has no music theme of its own; when leveling up in the Wanderers Campaign, Seagull's theme ▶️ is played instead.
* Bunnizard's name is a portmanteau, combining the two words 'bunny' and 'lizard'. It shares this trait with Heliseed, Turnislime, Trollite, Ruffshroom, Emerangler, and Terrawyrmer.
	+ Bunnizard was originally going to be called "Blizard", but the developers felt that it was too confusing, given that it did not make the name combination clear.

## References

1. ↑ Confirmed by PhleBuster in a Discord message.
2. ↑ Fact given by PhleBuster on Discord.
Accessories

**Accessories** are optional cosmetic items for the player's character. With this option, the player can add an outfit or decoration to their character. Accessories come in multiple different forms from antlers and crowns to outfits and kigurumis.

Almost all accessories originate from an event, and following the event's conclusion, the cosmetic will either remain seasonal or become non-seasonal. If the accessory remains seasonal, the player can only unlock the accessory during that event (and also for a short period of time after the event if it requires special currency), although some seasonal accessories can also be acquired from the Mystery Bag outside the event period. Each accessory also has a different unlock type. While some accessories can immediately be equipped by all characters after being unlocked, others must be unlocked individually for each character that has it.

There is one additional category of accessories, known as **glasses**. Glasses function identically to other accessories, with the key difference being that you can equip them alongside standard accessories.

Standard accessories are represented in the cosmetics menu with a  icon. Glasses are represented in the cosmetics menu with a  icon.

## List of Accessories

* **Non-Seasonal**: The accessory is available to unlock at any time of year (not including the Mystery Bag).
* **Seasonal**: The accessory is only available to unlock during certain seasonal events, or from the Mystery Bag.
* **All**: The accessory must only be unlocked once, and it becomes unlocked for all characters.
* **Individual**: The accessory must be unlocked individually for each character it is available to.

## Trivia

* Accessories were originally known as **Headwear**, and the game file containing accessory sprites is named `hats.pak`.
Big the Jonathan Dice

Big the Jonathan Dice

Information
{{{special}}}

Seasonal
 No
Unlock Type
{{{utype}}}

Patch Added
Version 2.3
Shop Price-

**Big the Jonathan Dice** is a dice cosmetic that was first introduced during the Beach Party rerun event in 2019, which added Big the Jonathan to Co-op mode. The dice is non-seasonal, meaning it can be unlocked at any time of the year.

## Current Unlock Methods

* Defeat Big the Jonathan on Hyper difficulty (Co-op mode).

## Update History

 **V2.3**
* Dice introduced.

Dice
Big the Jonathan (Playable)/Hyper

Sumika

This page needs further research and documentation into its mechanics and interactions with other effects. You can help 100% Orange Juice Wiki by adding any findings you discover.

*This article needs further research. You can help 100% Orange Juice Wiki by expanding it.*

Chaotic Launch

Select a panel to dive on, then leave the field until next turn. That panel will not be revealed to other players. On the next turn, dive to chosen panel, and cannot perform a Norma check on the same turn. Units in 2 panel range take Lvl x1 damage. Units in 1 panel range take Lvl x2 damage instead. For each KOed unit, gain 20 Stars, and 2 Wins.
Hyper Info

Effect Type
Event
Level
3
Cost
20 ★
Symbol
[[File:|30px|link=]]
Illustrator
Yulay Devlet

*{{{flavor}}}*

## Effect

Big the Jonathan's Hyper is **Chaotic Launch**. When used, the player is granted a full bird's eye view of the current field, at which point they may select any tile to dive to. After the player makes their selection, the player's unit will leave the field, and the player will end their turn.

At the start of the player's next turn, the player's unit will return to the field at the previously selected tile. Damage equal to the player's level will be dealt to all non-KO'd units within a 2-panel radius except the player, and damage equal to 2 times the player's level will be dealt to all non-KO'd units within a 1-panel radius except the player. For every unit KO'd by this effect, the player gains 20 stars and 2 wins. Additionally, the player will gain the **Dive Fatigue** stock effect, which prevents the player from performing a Norma check on the same turn.
A Long Fuse

Maximum payload (DLC7)

**A Long Fuse** is a Steam achievement in *100% Orange Juice!*. It is one of 8 achievements associated with DLC 7.

## Requirement

As Star Breaker, deal a total of 50 damage in a single game using  Invisible Bomb traps.

## Strategy

* This achievement is very difficult to rig through normal play except on particular campaign levels with weaker characters or on lower difficulties. One such example is Star Breaker's fourth campaign level, map Farm with QP (Dangerous), Sora (Military), and Aru. The nature of the map stalls the CPU from normas, keeps them running in circles and thus easier to chase/lure, and its small size helps you hit them with your bombs, since unlike Krilalaris's hyper, map size has no bearing on number of bombs placed. It is recommended to play on Easy difficulty to nerf their rolls a little and keep them from getting a lead before you can achieve 50 damage.
* It is also achievable in multiplayer, on small maps with avoidable bases like Clover, Farm, or Vortex, and just so long as everyone is cooperating. Flying Castle is a good choice for those boosting, with its unprecedented 8 hp making the 50 damage achievable in, at best, 6 bombs.
Aru (Scramble)/Strategy

## Tips

Playing As Aru (Scramble)
* Battles should be avoided, and getting  Santa's Job must be top priority.
* Her Hyper can help her elude combat and escape from a battle against another player.
* If you have enough stars, you can drop your hyper by using it to start gathering defensive cards like  Shield,  Shield Counter or  Rbits to prevent being KO'd.
* High-level cards that don't affect combat like  Princess's Privilege,  Pudding or  Star-Blasting Light will give her a great amount stars if the player has a hyper on hand.
* Unlike her counterpart,  Scary Solicitation and the Charity event are helpful to have in the game, as they will give Aru (Scramble) cards to give away.

Playing Against Aru (Scramble)
* Just like normal Aru, she's not meant for combat, and as such attacking her will often lead to the adversary dealing great damage or a KO. However, Aru (Scramble) has a great Evade stat, which should be taken in account when fighting her with a low ATK stat.
* Cards that force her to drop or scramble her hand, such as  Scrambled Eve and  Flamethrower, will slow her down and make her fall behind.

## Recommended Cards

  Pudding Princess's Privilege Lonely Chariot Shield

## Counter Cards

  Exchange Flamethrower Gift Exchange Brutal Prank
Aru/Trivia

## Trivia

* Aru appears in the artwork for and is quoted in the descriptions of  Nice Jingle,  Nice Present,  Scrambled Eve,  Present for You,  Santa's Job, and  Snowball Reflector. She also appears in the artwork for  Holy Night.
* Before appearing in *Christmas Shooting* as the main protagonist and playable character, Aru actually debuted in *QP Shooting*, as the shopkeeper for upgrades.
* Aru is 15 years old in *QP Shooting - Dangerous!!*.
Aurora (Playable)/Info

Sherry

This page is currently being constructed and expanded. Please excuse us while we continue to add more information. You can also help 100% Orange Juice Wiki by expanding this page.

*This article is under construction. You can help 100% Orange Juice Wiki by expanding it.*

Aurora

Base Stats

HP
5
ATK
±0
DEF
±0
EVD
+1
REC
4

Passive
+1 MOV. Heal self by 1 HP, or revive self with half HP every even-numbered chapters. If not KO'd and standing on the same panel with other active players at the end of your turn, each active player on the panel recovers 1 HP.
For each other player you heal, gain 5 stars.
Basic Info

Origin
100% Orange Juice!
IllustratorIkuse
Voice Actor
 [{{{link}}} {{{voice}}}]

Theme
▶️

*For the enemy unit version of this character, see:* Aurora (Minion)
**Aurora** (オーロラ Ōrora) is a limited-time playable character in *100% Orange Juice!*. It is one of the two player units featured in the Knight and Faeries mutator of Chaos Mode during the Fool's Gambit event, alongside Guardian.

## Passives

* Gain +1 to all move rolls.
* Every even-numbered chapter, perform one of the following actions: If not KO'd, heal self by 1 HP. If KO'd, revive self with half HP.
* At the end of your turn, if not KO'd and if standing on the same panel with other active players, each unit on the panel recovers 1 HP.
* Whenever Aurora heals another player due to any effect (including its passive, and any cards that heal), gain 5 stars per player healed.

## Update History

 **V3.9.7**
* Added to the game with the Fool's Gambit event.
Acceleration of SUGURI 2/Nath

Sometime after the events of *Acceleration of Suguri*, something begins to move around a piece of the spaceship that fell to the Earth in *SUGURI*.

An unknown person wakes up Nath. The unknown person gives Nath her assignment to which Nath accepts with no questions. The unknown person asks Nath if anything is the matter and Nath replies that it is nothing. Nath talks to herself, saying she even has to fight in this era. Nath sets off.

After beating the Shifu Brands and the ship's guardian angel, Hime, Nath arrives back to where she woke up, the site of the piece of the spaceship, and she finds the last of the Shifu Brand, Iru. Iru thinks Nath looks very cool, with how her shoulders are replaced with heavy armory. Nath has never been told something like this before, as Iru continues to be amazed by Nath. Nath tells Iru that all this praise is going to make it harder to fight Iru. Iru wants to fight Nath to see what her weapons are like, and Nath agrees to a fight. Nath tries her best to not disappoint Iru.

After beating Iru, Nath goes to the person who reproduced her, stating that her mission is complete. This person is revealed to be Sumika, and she applauds Nath's work for hurting the Shifu Brands and the Guardians. Nath asks what she is supposed to do next, and Sumika responds by saying Nath will not be able to exist for much longer. Sumika gets and idea for Nath to fight her, in order to get combat experience. Nath accepts Sumika's request and Sumika asks if Nath is not mad since she thinks she said something horrible to Nath. Nath says all this is better than missions that involve killing or getting killed. Sumika asks Nath to show everything she's got.

After beating Sumika, Sumika says she messed up. Nath asks if she went too far and Sumika says Nath did not and thanks her. Nath says she has been fighting ever since she was born but she enjoyed this fight because there was no killing or getting killed. Nath also feels rewarded that she has met someone that praised her body, a first for Nath. Nath asks if Sumika has anymore jobs for her. Sumika does not and suggests Nath to go out and see the world. Nath thinks she will go out, she would have never thought she could see a world without her with her own eyes.
Arnelle/Strategy

## Tips

Playing As Arnelle
* It is ABSOLUTELY ESSENTIAL for Arnelle to stack boost cards for her DEF
* Arnelle also needs healing though because she will lose health when enduring many combats
* Arnelle is a decent brawler due to her high ATK stat.
* Arnelle has very similar stats to Kai, just losing a little DEF for a bombshell of a hyper.
* Arnelle can make unique use of cards with card-draw effects such as  Nice Present and  Passionate Research by making use of her passive to find the most opportune time to use them and draw specific cards.

Playing Against Arnelle
* Arnelle is weak to cards like  Big Magnum because she will have a higher chance of dying even if she uses it.

## Recommended Cards

  Here and There We Are Waruda Dinner Super All-Out Mode Oh My Friend Scary Solicitation Completion Reward Gentleman's Battle Accel Hyper Quick Restoration Play of the Gods Windy Enchantment
Unstable Version 0.5.19.1

**Version chronology**

**External links**

## Bug Fixes

* Game runs properly in full screen mode again.

## Known Issues

* Depth of Field has been temporarily disabled due to a Unity issue with DirectX 10 graphics cards.
* The Delivery Cannon shouldn’t open up when attached to a moving Tech.
* The Fabricators have stopped displaying their list of known recipes.
Acceleration of SUGURI 2/Tsih

Sometime after the events of *Acceleration of Suguri*, something begins to move around a piece of the spaceship that fell to the Earth in *SUGURI*.

An unknown person wakes up Tsih. Tsih finds this person a pain but she cannot disobey the person's order, so she says she will do her best. Tsih asks what is she here for and the person says there is in an urgent need for strong soldiers that are stronger than the Shifu Brands. Tsih does not understand but decides to just roll with it anyways.

After beating the Shifu Brands and the ship's guardian angel, Hime, Tsih arrives back to where she woke up, the site of the piece of the spaceship, and she finds the last of the Shifu Brand, Kae. Kae comments that Tsih is even shorter than Nanako. Kae's comment offends Tsih so Tsih hurls a giant rock at Kae. Kae says Tsih is strong but says she is stronger than Tsih. Tsih says these are big words for Kae and the two fight to see who is stronger.

After beating Kae, Tsih goes to the person who reproduced her, stating that she is done. This person is revealed to be Sumika, and she applauds Tsih's work for hurting the Shifu Brands and the Guardians. Tsih asks what she should do now and Sumika responds by saying Tsih will not be able to exist for much longer. Sumika gets and idea for Tsih to fight her, in order to get combat experience. Tsih agrees to go all out on Sumika and Sumika is grateful for Tsih doing her best but Tsih also says she will squish Sumika to death between two huge rocks. This was more than what Sumika was asking for but Tsih insists on squishing Sumika. Sumika asks if Tsih is mad and Tsih replies by telling Sumika she will regret treating her as a level grinding enemy, then the two fight.

After beating Sumika, Tsih asks Sumika again on what she is supposed to do now. Sumika has nothing for Tsih to do anymore so Tsih decides to go out and eat yummy food. Tsih is sure that now that the planet is restored, there should be lots of delicious food. Tsih wants to fill her empty stomach and mind with sweet food and spicy food, as long as it is not bitter. Sumika breaks the news to Sumika that the way she recreated them, they cannot eat. Tsih shivers and shake at Sumika's words. After pulling herself together, Tsih resolves to mash Sumika between two huge rocks and Sumika pleads Tsih not to.
Broken Promises

As Hoshino Reika, fail to collect stars.

**Broken Promises** is a Steam achievement in *100% Orange Juice!*. It is one of 7 achievements associated with DLC 34.

## Requirement

As Hoshino Reika, gain 0 stars from a single use of  Star Collector.

## Notes

* The achievement will still be earned if  Star Collector is ended prematurely through being KO'd.

## Strategy

It is fairly simple to obtain this achievement, as stated above, it is obtainable by using  Star Collector and KO'ing oneself by any means, which may include intentionally triggering an Encounter/Boss Encounter, challenging another player, landing on a  Damage tile with 1 HP, or some other means such as an Event card.
Blogger of the Year

Play 10 games as Natsumi (Sweet Blogger)

**Blogger of the Year** is a Steam achievement in *100% Orange Juice!*. It is one of 9 achievements associated with DLC 37.

## Requirement

Finish 10 games as Natsumi (Sweet Blogger).

## Strategy

These can be either online or single-player matches, in any game mode except for Chaos Mode (when playing with a mutator that disables achievements). Winning the matches is not a requirement. If done in multiplayer, the player can unlock a new hair color for Natsumi (Sweet Blogger).
Blazing

Suguris

This article is a disambiguation page, a navigational aid which lists other articles that might otherwise share the same title.

*This article is a disambiguation page, a navigational aid which lists other articles that might otherwise share the same title.*

**Blazing** could refer to:

* The Hyper card, which belongs to the character Kae.
* The mixer, which can be enabled in co-op games if it is available on a given day.
Big the Haruo (Playable)/Info

Sherry

This page is currently being constructed and expanded. Please excuse us while we continue to add more information. You can also help 100% Orange Juice Wiki by expanding this page.

*This article is under construction. You can help 100% Orange Juice Wiki by expanding it.*

Big the Haruo

Base Stats

HP
5
ATK
-1
DEF
+1
EVD
+1
REC
5

Basic Info

Origin
100% Orange Juice!
IllustratorCoffgirl
Voice Actor
 [{{{link}}} {{{voice}}}]

Theme
▶️

Aggressive Chicken

Base Stats

HP
3
ATK
+1
DEF
-1
EVD
±0
REC

Passive
Grant an additional die to the summoner when rolling attack in battle, while reducing ATK and DEF by 2.
Gain +1 ATK if your opponent in battle has more than 1 base ATK.
Basic Info

Origin
QP Shooting
IllustratorHono
Voice Actor
 [{{{link}}} {{{voice}}}]

*For the enemy unit version of this character, see:* Big the Haruo
**Big the Haruo** (ビッグ・ザ・ハルオ Biggu za Haruo) is a limited-time playable character in *100% Orange Juice!*. It is one of the seven player units featured in the Four Heavenly Kings mutator of Chaos Mode during the Fool's Gambit (2023 Rerun) event, alongside Big the Jonathan, M10 Robot, Star Devourer, Summer Beast, RoPoChi, and Swimming Coach.

## Passives

### Aggressive Chicken

* While active, gives the summoner -2 ATK, -2 DEF, and an additional die when rolling attack in battle.
* When battling an opponent with a base ATK of +2 or more, gain +1 ATK until the end of the battle.

## Notes

### Aggressive Chicken

* Aggressive Chicken spawns with 10 stars, and will award 1 Win and 50% of its held stars upon being KO'd.

## Update History

 **V3.12**
* Added to the game with the Fool's Gambit (2023 Rerun) event.
A Fine Day to Stay in Bed

Win a game as Tomomo (Casual) without turning into Tomomo (Sweet Eater)

**A Fine Day to Stay in Bed** is a Steam achievement in *100% Orange Juice!*. It is one of 6 achievements associated with DLC 15.

## Requirement

As Tomomo (Casual & Sweet Eater), win a game without using  Miracle Red Bean Ice Cream.

## Strategy

* Stay away from other players or collaborate with other players to easily get this achievement. Even easier, play on co-op! Tomomo (Casual) is a bit weak, but a Casual or Normal difficulty co-op game can be won with almost any team.
Arthur/Unlocks

## Character

To unlock Arthur as a playable character, along with his unit card and Hyper cards as binder collectibles:

* Own DLC 19.

## Unit Colors

 Black color | * Receive as a random drop after finishing an online game.
 Christmas Outfit color | * Purchase for 25 Xmas Cakes in the Shop.
* During the Memory Menders event, receive randomly from Cosmetic reward panels.
* Receive randomly from the Mystery Bag.

## Hair Colors

 Hair Colors    | * Receive as a random drop after finishing an online game.
 Hair Colors         | * Purchase for 75Oranges in the Shop.
* Receive randomly from the Premium Crate.

## Accessories

 Sunglasses | Receive randomly from the Mystery Bag.

## Other

 OJDex Entry 2
 OJDex Entry 3
 OJDex Entry 4
 Idle Arthur plate pin | Finish 50 online games as Arthur.