recursal/Fanatic-Fandom huggingface dataset:
Underdark Outpost Roster

The following roster lists the Outposts established by the Underdark Expeditionary Force. They are presented in the order in which they were established.

## **Outpost 1: Fort Midsummer**

* Location: stone giant ruins, 150 miles west of Mantol-Derith
* Type: walled compound, up to 20 square feet, within a larger cavern
* Commander: Sylrien Havennor (Order of the Gauntlet)
* Garrison: Aligor Moonwhisper (Zhentarim), Gargathine Truesilver (Lords' Alliance), Gorath Torn (Zhentarim)
* Fort Midsummer has been supplied with the following adventuring gear:
	+ oil - 25
	+ rope, 50 ft. - 10
	+ traps - 10
	+ caltrops - 25
	+ ladders - 10

## **Outpost 2: Fort Nautilus**

* Location: an ancient ruined starcraft, 120 miles south of the Vast Oblivium and 169 miles north of the Gallery of Angels
* Type: special; a *cuttle command* built by the mind flayers aeons ago which lies buried in the side of a deep rift within the Underdark.
* Commander: Farryl Kilmander (Lords' Alliance)
* Garrison: Olaf Renghyi (Order of the Gauntlet), Nazrok Blueaxe (Lords' Alliance), Nero Kelvane (Zhentarim), Lhytris Ilgarn (Zhentarim), Lug'nad (Iceshield Orcs)
* Fort Nautilus has the following resources ready to collect:
	+ a *Daern's instant fortress*, wrested from the Cult of Black Earth

## **Outpost 3: Outpost 33**

* Location: a large cavern with a mithril mine, formerly known as the Filthriddens, 55 miles northwest of the Gallery of Angels
* Type: walled compound, up to 20 square feet, within a larger cavern
* Commander: Saliyra Dalnor (Zhentarim)
* Garrison: Primwin Halk (Zhentarim), Tamryn Thark (Order of the Gauntlet), Zilna Oakshadow (Lords' Alliance)
* Outpost 33 has the following resources:
	+ mithril mine, managed by representatives of each of the five factions

## **Outpost 4: Fort Smoothhands**

* Location: halfway between Blingdenstone and Menzoberranzan
* Type: walled compound, up to 20 square feet, within a larger cavern
* Commander: Roxy Slateshard (Blingdenstone)
* Garrison: Warryn Jadger, Frug Gimbleglib, Lobelia Sackbag, Erky Filchbatter, Jeb Oneshot, Dimble Waywocket, Slater (Slateshard's **earth elemental**)
Bargewright Inn

Finest inn run by a fine, upstanding punk rock tiefling bard in all of Faerun! Yours truly, Mr. Friendly, & Smiles solved the fuck out of "the mystery of the stolen stuff." We kicked the cunt right in the bollocks and went on our merry way.

That was a fun week, it was. Earned me self some coin.

-Mordekai
Fraz-Urb'luu

Fraz-Urb'luu is the Prince of Deception and the Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies-mortal and fiend alike-to do his will.

Fraz-Urb'luu is a minor antagonist in Out of the Abyss and an ancillary character in Queen of the Demonweb Pits.

## **Description**

The Lord of Illusions' true form is like that of a great gargoyle, some 12 feet tall, with an extended, muscular neck and a smiling face framed by long, pointed ears and lank, dark hair. Bat-like wings are furled against his powerful shoulders. He can assume other forms, however, from the hideous to the beautiful.

## **Personality**

Fraz-Urb'luu can create dreamlands and mind-bending fantasies able to deceive the most discerning foes. Often the demon lord becomes so immersed in playing a role that he loses himself in it for a time.

## **Abilities**

Statistics for **Fraz-Urb'luu** can be found in the *Out of the Abyss* sourcebook.

The demon lord and his corruption can also induce special forms of madness, which are also detailed in the *Out of the Abyss* sourcebook.

## **Possessions**

Fraz-Urb'luu seeks the pieces of the legendary *staff of power* taken from him by those who imprisoned him for centuries below Castle Greyhawk on the world of Oerth. He has slowly rebuilt his power in the Abyss.

## **Relationships**

Many of the cultists of Fraz-Urb'luu aren't even aware they serve the Prince of Deception, believing their master is a beneficent being and granter of wishes, some lost god or celestial, or even another fiend. Fraz-Urb'luu wears all these masks and more. He particularly delights in aiding demon-hunters against his demonic adversaries, driving the hunters to greater atrocities in the name of their holy cause, only to eventually reveal his true nature and claim their souls as his own.

## **History**

Fraz-Urb'luu, along with the demon lord Graz'zt, was created for the module *The Lost Caverns of Tsojcanth* in 1982. He the appeared along with other demon lords in the *Monster Manual II*, published in 1983.

## **In Rage of Demons**

Recently, Fraz-Urb'luu was sent back to the Abyss after wreaking havoc in the trading post of Mantol-Derith. His intentions to possess the inhabitants of the trade hub with his madness was thwarted by Khuuhrukehul, Mauser Crystalfist, and Tik-Tik. Upon discovering a cursed gem in which the demon lord's essence was trapped, the heroes took the gem to the duergar's chief negotiator, Ghuldur Flagonfirst to end the feud between the deep gnomes and the dark dwarves. Afterward, the gem was taken to the Zhentarim Enclave, where it was disintegrated by the beholder, Lorthuun.
Kaeon Calcos

```

## Basic Information

 ### Gender

 Male

 ### Race

 Lizardfolk

 ### Age

 20

 ### Known language(s)

 Common, Dwarvish, Lizardfolk

## Rules Information

 ### Alignment

 Lawful Neutral

 ### Class

 Monk (Searing Soul)

```

**Campaign: Princes of the Apocalypse**

Summary Starts Here

## Description

Yellow and green skin, mottled like an iguana, with bright spots of crimson and gold speckled here and there. A colorful sunset-colored frill runs from his forehead down to the back of his neck, veiny and translucent. He wears little, covering his privates with a loincloth of vibrant silken orange that flutters in the wind. He wields a wicked looking club that appears to be made of bone.

## Personality

The monks of the Sun Soul follow an ancient line of teaching believed to have been passed down from the days of the ancient Netheril Empire. Monks of the Sun Soul carry a shard of sunlight within their souls, as part of a dangerous and spiritual ritual.

Kaeon, unlike many in his order, does not prescribe to the common equation of sunlight and goodness. Many of his fellow monks worship Sune, Selune, or Lathander, but Kaeon is a creature of law and neutrality, and devotes himself to the strictures of Amaunator.

## Relationships

**Fellow Adventurers**

* Eldrin Liadon
* Mordekai
* Nane N'dhaan
* Pangur Ban
* Roland Daybreaker
* Rancin
* Thonk
Elf Sub-Race: Star Elf

Star elves, or Ruar Tel'Quessir in the elven tongue, are a race of elves originally borne of the Feywild who set out to explore and settle the vast cosmos. In time, they established a great space armada and were a major force in the Unhuman Wars. Although their presence and influence has diminished since the Unhuman Wars, they remain a very active spelljamming people.

Star elves are tall and lithe with very pale skin tones. Their hair is often the same color as their skin, although many star elves dye parts of their locks with wild colors. Eyes are usually violet, grey, or blue, with no distinction between the iris and the sclera. The eyes of a star elf glitter with gold or silver shimmering flecks. Traditionally, star elves adorn their faces with arcane runes to denote family or station.

Star elves use the base statistics of elves found in the *Player's Handbook*, and add the following sub-race features:

***Ability Score Increase.*** Your Intelligence score increases by 1.

***Celestial Transposition.*** As a bonus action, you can attempt to magically swap places with another creature. Choose a Small or Medium creature within 30 feet of you that you can see. If that creature is willing, you both teleport in a burst of celestial motes, swapping places. Once you use this trait, you can't do so again until you finish a short or long rest.

***Star Motes.*** As an action, you can conjure forth several motes of celestial energy that orbit around your head. The number of motes is equal to your proficiency bonus. The motes remain in orbit around your head until you expend them all or when you finish a long rest. While you have at least one mote orbiting your head, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. You can use the motes for the following options:

**Mote of Guidance.** As a reaction before or after making an ability check, you can expend one mote to roll a d4 and add the number rolled to the ability check. The mote disappears once it is used.

**Mote of Brilliance.** As an action, you can expend one mote and make a ranged spell attack at a creature within 30 feet of you that you can see. You are considered proficient with this attack and use Dexterity for your ability modifier if you are not a spellcaster. If you are a spellcaster, you can choose to substitute your spellcasting ability modifier for this roll instead of Dexterity. On a hit, the creature is blinded until the end of its next turn.
Pool of Radiance

Placeholder

## **Known Pools of Radiance**

Placeholder Intro

Make reference to the map found in Valjevo Castle in Myratma.

### **Myratma, western Tethyr**

This was Emerick's first Pool of Radiance, before he was tasked with closing the others. He defeated the great Flamed One, Tyranthraxus and sealed him in a watery prison.

### **Myth Drannor, central Cormanthor**

After his adventures in Myratma and receiving a quest from the Triad and the Dead Three to deal with a mad Mystra's magical conduits, Emerick journeyed to the city of Phlan on the Moonsea and then on to the ruins of Myth Drannor. There, a powerful red dragon known as Pelendralaar and his Cult of the Dragon thralls were attempting to corrupt a Pool of Radiance so that the dragon could complete his transformation into a dracolich. Faramond Company was able to defy the Cult of the Dragon and close this second Pool of Radiance, while other legendary adventures battled Pelendralaar himself.

### **Marid Ruins, off the western coast of Calimshan**

In Calimshan, an insidious Rakshasa calling himself Saqar infiltrated the elite of Calimport by assuming the identity of the political magnate Pasha Djennispool. He and his yuan-ti cultists were searching for an ancient Pool of Radiance hidden in a sunken marid city long forgotten by time. Faramond Company sent the Rakshasa back to the nine hells, left his yuan-ti devotees to scatter to the wind, and closed another of the corrupted Pools of Radiance.

### **The Doomvault, central Thay**

Most recently, Emerick Faramond was able to foil the wicked plans of one of Thay's most prominent lich-tyrants, Szass Tam. Tam was using a Pool of Radiance to augment the phylacteries of liches most loyal to him. Faramond Company stormed the Doomvault along with help from a renegade Red Wizard named Syrana, Nathaniel Strayl and the Lords' Alliance, a group of adventures originally gathered by the Harpers, and none other than the illustrious Volo. The phylactery vault was destroyed and the Pool of Radiance closed.
Citadel of the Raven

The Citadel of the Raven is a Zhentarim fortress that originally served as a private refuge for the Zhentarim's overlord, Manshoon. It has changed hands several times over its existence, but it has remained an important hold within the Black Network. Its proximity to Zhentil Keep sees that it stays under the watchful eye of the Zhentarim elite.

Until recently, the Citadel of the Raven was under the command of the crone, Maev, who had allowed it to fall to ruin. When she betrayed the Zhentarim in pursuit of the *sword of the Dales*, she rallied her forces from the Citadel against the Black Network. Talis Webweaver, under order of the Zhentarim, struck her down, acquired the *sword of the Dales*, and was given the Citadel of the Raven as a reward. He remains its current lord and seeks to restore the Citadel to its former majesty.

The Citadel of the Raven comprises three main towers built up the northwestern side of the Dragonspine Mountains, with various districts and structures between them. A great curtain wall surrounds the Citadel, and several smaller interior walls separate the districts.

### **Gambling House**

Placeholder; shrine to Tymora and Beshaba.

### **Hall of Banners**

Faction representatives for the other four.
Into the Void

*Into the Void* is the first campaign in the **Wardens of Wildspace** adventure saga.

The Lords' Alliance has taken its first steps towards the stars. From their base at Stardock and the nearby Rock of Bral, agents of the alliance stumble upon a plot by the radical star elf prince, Anderian, to find a legendary starship in a bid to control the cosmos.

## **Adventure Overview**

*Main Article - Into the Void Adventure Overview.*

## **Current Companions**

The heroes are assisted by members of the Star Lords' Alliance, as well as several other allies. The following characters are currently accompanying the heroes on their missions away from Stardock:

* Bombard
* Soot

## **Ship Roster**

### **Active Ship:** **Lantanese Galleon (unnamed)**

Currently owned ships:

* Lantanese Galleon (unnamed)
Thonk

```

## Basic Information

 ### Gender

 Male

 ### Race

 Kenku

 ### Age

 12

## Rules Information

 ### Alignment

 Chaotic Neutral

 ### Class

 Ranger (Deep Stalker)

```

**Campaign: Princes of the Apocalypse**

A northern Deep Stalker conclave has sensed a troubling evil brewing deep in the Sumber Hills, in the Dessarin Valley. Underdark informers in the region have gone silent, and grim portents are everywhere; the inverted lighthouse of Uldur is lit, the undercity of Skullport has been seeing an influx of Netheril artifacts. Thonk's reasons for investigating the Valley are more personal; his brother Tap has joined the Cult of Howling Hatred, drawn by a misled hope of flight. In an attempt to coax Tap back to the light Thonk soon found himself joining the cult as well.

## Description

Gangly, bony, covered in black feathers. Looks like raven, walks like people.

## Relationships

**Fellow Adventurers**

* Kaeon Calcos
* Mordekai
* Nane N'dhaan
* Pangur Ban
* Roland Daybreaker
* Rancin
Catalogs

The following section lists various elements that have been created for the shared world. Unlike World Variants, which features alterations to canonical lore and different options for players, these catalogs are intended for the Dungeon Master to help further populate the world.

> *"When shopping the multitudes of merchant companies, I try to remain loyal to Aurora's Whole Realms brand. She has an excellent return policy."* - Volo
>
>

## **Companies**

Catalogs adventuring and merchant organizations.

## **Miniatures**

Catalogs tokens and figurines.

* Figurines: Campaign Specific
* Figurines: Adventurers
* Figurines: By Type
* Scenery: Terrain
* Scenery: Dressing
Lanniver Strayl

```

## Basic Information

 ### Titles

 Sir

 ### Home

 Waterdeep

 ### Gender

 Male

 ### Race

 Human

 ### Occupation

 Order of the Gauntlet Contact

 ### Patron deity

 Tyr

 ### Known language(s)

 Common

## Succession

 ### Dynasty

 Strayl

## Rules Information

 ### Alignment

 Lawful Good

 ### Class

 Fighter

```

A devout follower of Tyr and a member of The Order of the Gauntlet, Sir Lanniver Strayl is a noble and respected figure.

## Personality

Little surprises Sir Lanniver at this point in his life, and he accepts what comes with a wry wit and an unshakable faith that things will always work out... provided those of good will do what must be done.

## Abilities

Sir Lanniver Strayl uses the **knight** statistics found in the *Monster Manual*.

## Possessions

Sir Lanniver prefers to use his greatsword in most cases. However, he also carries a *+1 warhammer* and shield if the need arises.

If he is equipped with his *+1 warhammer* and shield, alter his statistics as follows:

* His AC is 20.
* He has the following action option which replaces his greatsword: ***+1 Warhammer.** Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.

## Relationships

Lanniver is the older cousin of Nathaniel Strayl, who is the Sword Coast faction representative for The Lords' Alliance.
Neverwinter

The city of Neverwinter is known as the Jewel of the North, and is one of the largest cities on the Sword Coast. It is a bustling hub of trade, politics, and cultures. It is currently ruled by Lord Dagult Neverember, who was recently deposed as a Lord of Waterdeep. Lord Neverember is a strong supporter of the Lords' Alliance, and counts Neverwinter as a pillar of the Alliance.

In official canon, the city of Neverwinter was beset by all manner of damage, danger, and gloom. As part of the minimization of cataclysmic events in Faerun, the Neverwinter of this shared world of Faerun is much as it was in its heyday before the eruption. Information on Neverwinter can be found in the *Sword Coast Adventurer's Guide* and *Storm King's Thunder* sourcebooks, with changes to official canon including:

* Since the Dawn Titan, Maegera, plays a minor role in both Out of the Abyss and Storm King's Thunder, its role in the destruction of Neverwinter has been omitted. Mount Hotenow had no cause to erupt, and did not flood the city of Neverwinter with ash and magma.
* While Dagult Neverember was certainly a Lord of Waterdeep, he was never the Open Lord. This title still belongs to Piergeiron Paladinson. Neverember was betrayed and outmaneuvered by other sycophantic Lords, prompting his removal. He returned to Neverwinter shortly after Lord Nasher Alagondar died without an heir, and claimed the throne of Castle Never as a distant relative of the Alagondar line.

A map of Neverwinter can be found in the *Sword Coast Adventurer's Guide* sourcebook.
Gracklstugh

```

## Geography

 ### Type

 City

## Society

 ### Demonym

 Gracklstughan

 ### Races

 Duergar, derro, stone giants, slave races (various humanoids)

 ### Religions

 Laduguer, Deep Duerra, Diirinka, Skoraeus Stonebones

## Commerce

 ### Exports

 Weapons and armor of high quality; various fungi, molds, and exotic creatures for food

## Politics

 ### Gov't type

 Absolute monarchy

 ### Ruler

 Deepking Horgar Steelshadow V

## History

 ### Population

 12,050 (not including slaves)

```

Placeholder 1.

Placeholder 2.

## **Organizations**

All duergar characters mentioned below have the following features in addition to any statistic blocks referenced:

* Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
* Innate Spellcasting. The duergar can innately cast the following spells, requiring no material components:
	+ 1/day each: *enlarge/reduce*(*enlarge* option*,* self only), *invisibility*
* Sunlight Sensitiviy. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Incendio

The **Fire-Making Spell**, also known as the **Fire-Making Charm** (*Incendio*) is a charm and a form of Conjuration that can be used to conjure a jet of orange and red flame, thereby setting things alight. It can be used in great amounts or little amounts, it can produce a small camp fire, fire bolts or a large jet of fire.
Araumycos

Araumycos is the largest living organism known in Faerun. It is an enormous fungal colony deep in the Underdark with mycelia that encompass nearly the entire area below the High Forest.

The Demon Queen of Fungi, Zuggtmoy, intends to bond with Araumycos in an elaborate wedding ritual and use its giant fungal body to increase her power exponentially on the Material Plane.
Cecily Faramond

Dowager Lady of Saradush, widow of Renault, mother of Gadwen, Emerick, and Renfryd. For the last decade, her husband Renault had watched with sadness as his wife slowly slipped deeper and deeper into madness. No amount of money, spell, or tincture was able to restore Cecily’s wits. To this day she remains under watchful care at the family estate in Saradush, and spends every day conversing with people who are not there, asking her caretakers why they haven’t sent for her three young boys.
Romeo y julieta version nueva

***Romeo y Julieta*** (*Romeo and Juliet* o *The Most Excellent and Lamentable Tragedie of Romeo and Juliet*, 1597) es una tragedia de William Shakespeare. Cuenta la historia de dos jóvenes enamorados que, a pesar de la oposición de sus familias, rivales entre sí, deciden casarse de forma clandestina y vivir juntos; sin embargo, la presión de esa rivalidad y una serie de fatalidades conducen a que la pareja elija el suicidio antes que vivir separados. Esta relación entre sus protagonistas los ha convertido en el arquetipo de los llamados amantes desventurados o *star-crossed lovers*. La muerte de ambos, sin embargo, supone la reconciliación de las dos familias.
Faramond Company

The **Faramond Company** is comprised of six individuals:

* Sir Emerick Faramond
* Carovar Silvertongue
* Renfryd Faramond
* Eilonwy Mirandyr
* Fizzle Garnetgleam
* Blackfang

Although the company's adventures have taken its members far and wide, its primary duty is to locate corrupt Pools of Radiance and close them. Sir Emerick Faramond was charged with this quest by both the Triad and the Dead Three in a vision. The gods fear a madness that has struck Mystra, the goddess of magic, and the Pools of Radiance are her conduits into the world.
The Helm At Highsun

## **Current Events**

The evil fire cultist Bastian Thermandar attacked the tavern, and set it ablaze. If it wasn't for our adventures, they whole building would have burnt to the ground.

## **COMING SOON**

* **E by eldrin**
	+ A finely cultivated Elvish experience; Bringing only the best art, music, foods, and libations Faerun has to offer.
Demogorgon

```

## Basic Information

 ### Titles

 The Sibilant Beast

 ### Aliases

 Aameul, Hathradiah

 ### Home

 The Gaping Maw, 88th level of the Abyss

 ### Gender

 Male

 ### Race

 Fiend (Demon)

## Rules Information

 ### Alignment

 Chaotic Evil

```

The Demogorgon is the embodiment of chaos, madness, and destruction, seeking to corrupt all that is good and undermine order in the multiverse, to see everything dragged howling into the infinite depths of the Abyss.

The Demogorgon is a main antagonist in Out of the Abyss and an ancillary character in Queen of the Demonweb Pits.

## **Description**

The demon lord is a meld of different forms, with a saurian lower body and clawed, webbed feet, as well as suckered tentacles sprouting from the shoulders of a great apelike torso, surmounted by two hideous simian heads.

## **Personality**

"Demogorgon" is the name given to two different beings forced to share the same body. Aameul sits on the left and Hathradiah on the right, and both are equally mad. Their gaze brings insanity and confusion to any who confront it. They contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals.

## **Abilities**

Statistics for the **Demogorgon** can be found in the *Out of the Abyss* sourcebook.

The demon lord and his corruption can also induce special forms of madness, which are also detailed in the *Out of the Abyss* sourcebook.

## **Relationships**

Cults of the Demogorgon often mark themselves with spiraling Y designs or simple spirals. His worshippers are lunatics or fanatics with fractured or damaged minds, driven to escalating feats of madness and destruction.

The adventurers have already encountered many devout thralls of the Demogorgon, including the Archpriest Bloppblippodd of Sloobludop who was attempting to convert her people to the worship of Leemoogoogoon the Deep Father, and the derro savants Narrak and Pliinki who were conspiring against the duergar of Gracklstugh.

The Demogorgon is also served by legions of creatures he helped to create, such as the merrow and the ixitxachitl. The balor known as Belcheresk sits at his side and acts as his right hand.

The Demogorgon perpetuates an ancient feud between itselves, the Blood Lord Orcus, and the dark prince Graz'zt. The hatred they share is legendary.

## **History**

The Demogorgon was one of the first two demon lords created for *Eldritch Wizardry* in 1976, which introduced demons. He appeared alongside his long-time nemesis, Orcus. In the 1977 *Monster Manual* he appeared with several other of Gygax's original demon lords.

## **In Rage of Demons**

According to visions experienced by both Khuuhrukehul and Tik-Tik in the library of Gravenhollow, the Demogorgon rests and waits in the deep below the Darklake outside of Sloobludop.

The Demogorgon was defeated and stripped of the title, Prince of Demons, by the Blood Lord, Orcus, at the end of Out of the Abyss. He now dwells in his twisted palace, Abysm, plotting to regain his title from the Blood Lord.
Lord Byron Weathermay

Lord Byron Weathermay is the eldest lord and patriarch of the Weathermay family, the ruling house of Mordentshire-by-the-Sea. His wife, Katherine, passed away many years ago, as did his eldest daughter, Estelle. Of his immediate family, only his youngest daughter, Virginia, remains. He lives for her safety and happiness, shamelessly doting her.

He and Virginia dwell at the Weathermay family estate, Heather House, which overlooks Mordentshire. At the time of Storm of Souls, Lord Byron was also entertaining his friends, the Fielders, and the family of his younger brother, Henry, including his nephew, Calvin.

Byron, along with his brother, Henry, were adventurers in their day. As a result of an adventuring wound, Byron is paralyzed from the waist down and must spend the rest of his life in a wheelchair.

## **The Weathermay Family**

Since the extinction of the Godefroy family, the Weathermays have ruled the town of Mordentshire-by-the-Sea. The following are all relatives of Lord Byron:

***Lady Katherine Sutherwaite (deceased).*** Lord Byron's young wife who died in childbirth.

***Estelle Weathermay (deceased).*** The older daughter of Lord Byron and Katherine Sutherwaite. She committed suicide by leaping out of the tallest window of the house on Gryphon Hill.

***Virginia Weathermay.*** The younger daughter of Lord Byron and Katherine Sutherwaite. Lord Byron is very protective of Virginia, who has just been engaged to be married to the young lord, Hugh Wescote.

***Henry Weathermay.*** Lord Byron's younger brother and a former adventurer. Lord Henry is the father of Calvin Weathermay, who is following in his father's footsteps.

***Alice Weathermay.*** Lady Alice is the wife of Lord Henry Weathermay and the mother of Calvin Weathermay.

***Calvin Weathermay******.*** The son of Lord Henry and Lady Alice Weathermay and Lord Byron's nephew. Calvin is an adventurer, and helped Drakos Warbinder, Severa Xorlarrin, and Shade to free the land of Barovia from the vampire lord, Strahd von Zarovich.

## **Heather House**

The ancestral home of the Weathermay family is the majestic estate of Heather House, named for the sprawling fields of heather nearby. The following staff attend the estate:

***Mistress Ardent.*** The sophisticated head servant of Heather House has lived at the estate most of her life and is undyingly devoted to Lord Byron and the Weathermay family.

***Mrs. Kleinen.*** The old cook is efficient, minds her business, and helps the serving maid when she can.

***Bridget Dumas.*** The young serving maid is quite and diligent.
Spirit Folk

The spirit folk of Kara-Tur are the descendants of humans and various spirits of nature. In build and manner, they resemble the elves of the west, although the two races are unrelated. Spirit folk tend to be serene and calm, attuned to their surroundings and at peace with the world. They manifest a love and enjoyment of life that many humans can only envy.

Physically, spirit folk look quite human, with long and lithe limbs. Their eyes are slender and their mouths are small. They have no facial or body hair, but the hair on their heads is thick and luxurious.

## **Spirit Folk Traits**

Your ancestry gives you an awareness of the spirit world, granting the following traits.

**Ability Score Increase.** Your Wisdom score increases by 2.
Eldeth Feldrun

```

## Basic Information

 ### Home

 Gauntlgrym

 ### Gender

 Female

 ### Race

 Dwarf, Shield

 ### Occupation

 Scout

 ### Patron deity

 Haela Brightaxe

 ### Known language(s)

 Common, Dwarvish

## Rules Information

 ### Alignment

 Lawful Good

```

Good old Eldeth!

## Abilities

As a shield dwarf, Eldeth has the following racial feature:

* Dwarven Resilience. Eldeth has advantage on saving throws against poison and resistance to poison damage.

In Act One of Out of the Abyss, Eldeth uses the **scout** statistics. She has 20 hit points and uses a hammer to deal bludgeoning damage instead of a shortsword.

In Act Two, she uses the **veteran** statistic block with the following modifications:

* She has 42 hit points.
* Keen Hearing and Sight. Eldeth has advantage on Wisdom (Perception) checks that rely on hearing or sight.
* Brave. Eldeth has advantage on saving throws against being frightened.
* She uses a warhammer to deal bludgeoning damage instead of a longsword.
* She uses a handaxe to deal slashing damage instead of a shortsword.
Spelljammer

Although the word 'spelljammer' can have many meanings, it most often refers to the magical process by which powerful spellcasters can propel and operate large, complex vessels designed to sail through the cosmos. By extension, 'spelljammer' also acts as jargon for the vast, cosmic sea that lies between worlds, comprising both wildspace and phlogiston. Lastly, the *Spelljammer* is also the name of a legendary giant vessel that flies through the cosmos, passing from crystal sphere to crystal sphere, its origins shrouded in mystery.

## **The Unhuman Wars**

First Unhuman War

* Thri-kreen
* Illithid
* The Elven Armada

Second Unhuman War

* Illithid
* The Elven Armada
* Scro
* Gith

Third Unhuman War

* Illithid
* The Elven Armada
* Githyanki
* Giff
* Neogi

## **Primary Spelljamming Races**

Placeholder

* The Elven Armada
* Neogi
* Illithid
* Scro
* Githyanki
* Giff
* Lizardfolk
* Reigar
* Gnome
* Human (Mulhorandi, Halruaan, Lantanese)
* Arcane

## **Known Crystal Spheres**

Placeholder

* Abeirspace
* Krynnspace
* Greyspace
Astrology in the Realms

Placeholder

Brainstorm, Constellations:

The Centaur; ABJURATION

The Victress (Woman Warrior); ABJURATION

The Crown (Correlian to the elves); DIVINATION

The Harp; ENCHANTMENT

The Sword and Dagger; ILLUSION

The Dragon of Dawn (Bahamut); DIVINATION

The Dragon of Twilight (Tiamat); NECROMANCY

The Archer; EVOCATION

The Serpent; ILLUSION

The Scorpion; EVOCATION

The Cockatrice; TRANSMUTATION

The Horn; CONJURATION

The Royal Stars

**Anadia (Kossuth):** reddish color, also often associated with Garagos the Reaver (humans). The orcs call the planet *Gruumsh's Eye*, and believe that, at the end of the world, the Eye will purify Faerun in a rain of fire, leaving only the orcs to rule. The elves call Anadia***Uluemyn***, and associate it with the god Solonor Thelandira.

**Coliar (Akadi):** bluish-white color. The elves call Coliar***Luridel***, and associate it with Erevan Ilesere.

**Karpri (Ishtishia):** blue-green color. The elves call Karpri ***Ochael***, and associate it with Rillifane Rallathil.

**Chandos (Grumbar):** brownish color. The elves call Chandos ***Iaras***, and associate it with Labelas Enoreth.

The Moon: Selune

The Sun: Amaunator

Add a note about astrology in Zakhara and out among the stars.

SCHOOLS

Illusion / Necromancy

Abjuration / Transmutation

Evocation / Encantment

Divination / Conjuration
Rancin

```

## Basic Information

 ### Home

 Wyvern Tor

 ### Gender

 Male

 ### Race

 Goblin

 ### Occupation

 Bodyguard

 ### Age

 32

## Rules Information

 ### Alignment

 Chaotic Evil

 ### Class

 Barbarian

```

**Campaign: Princes of the Apocalypse**

Summary Starts Here

## Description

A sickly green tone with mottled patches upon arm and leg, the goblin Rancin's face is typical of his accursed race. A hook nose bends down past his lips, the mole on growing on the left nostril has been pierced and adorned with a brass ring. His shoulder-length red hair is slicked back and stiff, as if some viscous product has been applied so it holds its shape. He wears a goatskin cape dyed blood red to match his hair, as well
as a thin pair of skivvies that leave nothing to the imagination. A rotten
pair of sandals are stuck to his feet, tied on for who knows how long.

## Relationships

**Fellow Adventurers**

* Eldrin Liadon
* Kaeon Calcos
* Mordekai
* Nane N'dhaan
* Pangur Ban
* Roland Daybreaker
* Thonk
Spiderdale War

The Spiderdale War was a brief but horrific period when the kingdom of Cormyr and the neighboring Dalelands found their lands overrun with the webs of countless spiders. These arachnid armies were driven by Semira, a drow who had acquired Lolth's Crown and was using it to subjugate the lands surrounding the Anauroch Desert in an effort to aid the citizens of Thultanthar in reclaiming the former lands of their fallen empire.
Pangur Ban

```

## Basic Information

 ### Home

 Khult

 ### Gender

 Female

 ### Race

 Tabaxi

 ### Occupation

 Far Traveler (Wanderer)

 ### Age

 38

 ### Patron deity

 The Cat Lord

 ### Known language(s)

 Common, Elvish, Orcish, Primordial,

## Rules Information

 ### Alignment

 Neutral Good

 ### Class

 Cleric (Knowledge)

```

**Campaign: Princes of the Apocalypse**

Pangur Ban is a tabaxi explorer whose curiosity compels her to travel the world, following in the footsteps of the famed tabaxi explorer Payam Kubo, her great aunt. Pangur Ban now journeys Faerun in honor of Payam Kubo's memory, seeking to unravel the mysteries surrounding the strange map that her great aunt had discovered just prior to the mysterious sickness that had felled her.

## Description

Tall and lithe as a heiroglyph come to life, the cat-like humanoid Pangur Ban stands a full seven feet tall when fully stretched out. Aware of her imposing height, she often hides her true stature by hunching low in her frumpy, tattered robes.

Her fur is a pale mauve with black stripes running sideways from snout to tail, a tail half as long as she is tall. Her violet eyes are often vibrant with curiosity, always looking for the next trinket or flight of fancy to capture her attention.

She wears an overstuffed backpack and side bag. Knick-knacks of all shapes and sizes dangle from the outside of her backpack and bag, like tackle for a fisherman.

## Personality

Pangur Ban is passionate about her interests, although what interests her can change at any given moment. Often she will find herself suddenly enraptured by one of the numerous knick-knacks adorning her clothing and satchel, pawing and playing at it until she grows bored and her attention is drawn elsewhere. Each item carries significant sentimental value to the tabaxi cleric, and woe be unto anyone who dares to touch her trinkets without permission.

## History

Content to ply her curiosity for knowledge at home, Pangur Ban devoted herself to the teachings of the Cat Lord. Though anxious to see the world, she knew that her presence was expected at home in Khult. Everything changed with the sudden, mysterious sickness of her great-aunt Payam Kubo, a venerated explorer who had trekked beyond the borders of the jungle to bring back news of the outside world. Payam Kubo had only just recently stumbled upon a map of mysterious importance that pointed to a place called the Sumber Hills. Upon her deathbed, Payam Kubo urged Pangur Ban to carry on in her stead. "I see the flame of curiosity in you, my sweet Pangur Ban. Kindle it, child. Keep it warm."

She would always remember the rasp of Payam Kubo's tongue upon her forepaw. It was the last time Pangur Ban saw her great-aunt alive.

She left the next day to embark upon the three week journey to Waterdeep. From there the road would take her north, through Amphail, to the village of Red Larch. It was here, curled up in front of the fireplace of the Swinging Sword Inn, that her adventure would truly begin.

## Trivia

The character of Pangur Ban was inspired by a 9th century poem written by an Irish monk, for his pet cat.
Lord Wilfred Godefroy

Lord Wilfred Godefroy was the last lord of the Godefroy family, one of the ten high houses of Mordent. Now extinct, the Godefroy name was severely tarnished with the deaths of Lord Wilfred and his family. According to legend, the spirits of Lord Wilfred, his wife, and daughter haunt the halls of Gryphon Hill, the Godefroy ancestral home. The story of the Godefroy family is closely integrated with the founding and development of Mordentshire-by-the-Sea, as well as the history of Gryphon Hill itself. Until the death of Lord Wilfred, the Godefroys were the ruling house of Mordentshire. They were succeed by the Weathermay family, who shared the mantle of co-founder with the Godefroys.

## **The Godefroy Family**

In addition to Lord Wilfred, there are other notable members of the Godefroy family:

### **Lady Lilia Godefroy**

Lady Lilia Foxgrove was a pale and porceline beauty. She was a flawless socialite and a consummate hostess. At the time, there were rumors that the Foxgrove family attempted to marry into the Godefroy family for financial reasons, there is always gossip among aristocrats. For reasons unknown, she was murdered by her husband, Lord Wilfred. According to legend, her bereft ghost haunts the house on Gryphon Hill.

### **Penelope Godefroy**

Penelope, the daughter of Wilfred and Lilia, was only six years old when she was murdered by her father for unknown reasons. Her ghost is said to walk the halls of Gryphon House.

### **Algernon Godefroy**

An ancestor to Lord Wilfred, the first Godefroy at Gryphon Hill.
Puffantarax

Mouse's pet red dragon, nicknamed "Puff"

Puff lives in a copper-coin horde in the back of the group's stone cart. He will grow as time goes on into larger forms of dragons with different stats.

## Stats

### Red Dragon Wyrmling

75hp

AC17

Medium

speed: 30' climb 30' fly 60'

17str 10dex 17con

Eats like a large creature (2x rations), enjoys eating rothé and drow treats (made from drow meat)

Speaks gnomish

## Education/Training

### Education

Mouse is going to great lengths to teach Puff right from wrong, and has written the following moralistic stories to read to him while still young. These are the tales:

* *the Dragon and the Mouse*: A dragon is caught in a trap and a friendly mouse saves it, the dragon and mouse become friends and go on adventures. One day the dragon meets another dragon who says "Dragons are the kings of everything and don't need friends!" and laughs at him for befriending mice. He gets caught in a trap and dies with no one to help him. Meanwhile our protagonist dragon goes on adventures with his friends and lives happily ever after. Although they have challenges, eventually mouse society accepts him as one of their own and they have parties with lots of roast meat.

### Training Actions

Puff is still a wild red dragon, and thus prone to naturally evil actions and deeds. In over to overcome this, mouse must train puff to be good by chastising him immediately after he misbehaves. Mouse has used combat actions to teach Puff the following lessons:
The Wormwrithings

The Wormwrithings is an area of the Underdark in the northwestern region of Faerun. They are a honeycomb of tunnels spanning hundreds of miles, carved from the rock by enormous purple worms. The gargantuan beasts hollow out giant caves to use for the their egg nurseries.

## The Tower of Vengeance

The tower of the drow archmage Vizeran DeVir sits at the far eastern edge of the Wormwrithings, roughly 60 miles northwest of Menzoberranzan. The cavern within which it is carved has been magically sealed to outsiders. Only those who have been given Vizeran's command word are allowed to pass.

## The Vast Oblivium

The great chasm called the Vast Oblivium served as the lair of the beholder, Karazikar. The beholder created the Vast Oblivium using its disintegration eye ray. This lair consists of a massive central well known as "Karazikar's Maw," surrounded by ten vertical shafts. These are interconnected with horizontal tunnels resembling spokes and honeycombed with small caves used by the beholder's followers and slaves. A web of rope bridges crisscrosses the Maw, connecting passages on different levels.

Upon reaching the Vast Oblivium, Khuuhrukehul, Mauser Crystalfist, and Tik-Tik were reunited with their adventuring companions Jimjar and Prince Derendil, who had become slaves of Karazikar. The Expeditionary Force was able to slay the beholder, as well as his prophet, Shedrak of the Eyes. Although some of the beholder's slaves were slain in the battle, the rest were liberated.

## Purple Worm Nursery

Hanne Hallen, a drow egg hunter who the Expeditionary Force rescued from becoming lost and starved, has marked a nursery were eggs can be found. The purple worms are able to locate the nurseries by listening for echo chambers that amplify sound vibrations.
Zelraun Roaringhorn

```

## Basic Information

 ### Titles

 Lord

 ### Home

 Waterdeep

 ### Gender

 Male

 ### Race

 Human

 ### Occupation

 Noble

 ### Known language(s)

 Common, Draconic, Dwarvish, Elvish

## Succession

 ### Dynasty

 Roaringhorn

## Rules Information

 ### Alignment

 Lawful Neutral

 ### Class

 Wizard

```

Lord Roaringhorn hails from a Waterdhavian noble family, with all the self-assurance and pride that entails, and is a known agent of The Harpers.

## Description

Lord Roaringhorn hails from a Waterdhavian noble family. with all the self-assurance and pride that entails. He pursued his talent for the arcane arts. but never forgot his roots or lost his fondness for spending his family's considerable income on the finer things in life. He's a confident sort who likes to gamble. Winning over Roaringhorn requires a willingness to dine. drink. and potentially game with him

## Personality

He pursued his talent for the arcane arts, but never forgot his roots or lost his fondness for spending his family's considerable income on the finer things in life. He's a confident sort who likes to gamble.

## Abilities

Lord Roaringhorn uses the **archmage** statistics found in the *Monster Manual*.

## Possessions

Lord Roaringhorn is both an experienced adventurer and a wealthy noble, and as such he has access to a wide variety of magical items. He is quite partial, however, to his *staff of power*. Lord Roaringhorn is accompanied by a shield guardian and holds its control amulet. The shield guardian currently has a lightning bolt spell stored within it.
Kara-Tur

Placeholder

## **Races of the East**

Placeholder

* Humans
	+ Clans?
* Dwarves
	+ Korobokuru

* Dragonborn
* Triton

* Hengeyokai
* Spirit Folk
	+ Bamboo
	+ River
	+ Sea

## **Classes in Kara-Tur**

Placeholder

* Barbarian
	+ Path of the Ancestral Guardian
	+ Path of the Storm Herald
	+ Path of the Zealot
* Cleric (Shukenja)
* Fighter
	+ Champion
	+ Battlemaster (Bushi)
	+ Kensai
	+ Samurai

* Monk
* Paladin (Sohei)
* Rogue
	+ Assassin (Ninja)
	+ Thief
	+ Scout (Yakuza)

* Warlock
	+ The Archfey
	+ The Fiend
	+ The Undying
	+ The Celestial
* Wizard (Wu Jen)
Demonstalkers

The Demonstalkers are an organization dedicated to vanquishing Demons and countering their incursions into other realms from the Abyss. They were formed from the remnants of the Underdark Expeditionary Force after repelling their invasion of the underdark and banishing the demon lords back to the Abyss.

## Current Members

* **Mauser "Mouse" Crystalfist**: Svirfneblin eldritch knight from blingdenstone
* **Tik-tik:** Thri-kreen monk
* **Clang**: Thri-kreen samurai
* **Liriel Baenre:** Drow Bladesinger, spider council member, daughter of Gromph Baenre Archmage of Menzoberranzan
* **Viconia DeVir:** Cleric of Shar, spider council member, Vizeran DeVir's younger sister
Lolth

The demon queen of Spiders, Lolth resides in the Abyssal plane in a level known as the Demonweb Pits.

Worshipped by most drow, Lolth is a chaotic and unreliable god who often ignores the prayers of her followers.

In 1372 DR Lolth fell into a deep slumber, poisoned by the shadovar lord Telamont Tanthul, who plied his ancient Netherese knowledge to distill a Pool of Radiance into a powerful sedative. The magical concoction was indeed potent, strong enough to affect a demigod.

A cunning drow named Semira entered the Demonweb pits and poisoned Lolth. Her reward for such a daring quest was the crown of the demon queen herself. Lolth's Crown bestowed wonderous abilities upon its wearer; no webbing would hinder the wearer, and the wearer had the ability to summon and command all spiders within many miles. So equipped, Semira's spider armies swarmed over the peaceful Dalelands and the jeweled kingdom of Cormyr in what is now known as the Spiderdale War.

## **History**

Lolth is one of the most ruthless and nefarious villains in the history of Dungeons & Dragons, she even appeared in the episode "Hall of Bones" of the 1983 animated series. She was first created for the series of adventures *Descent Into the Depths of the Earth* (1978), *Vault of the Drow* (1978), and the original *Queen of the Demonweb Pits* (1980, the inspiration for the campaign Queen of the Demonweb Pits). Her role as a deity was first explored in *Deities & Demigods* in 1980 and her statistics were presented in the *Fiend Folio* in 1981.

## **In Rage of Demons**

According to a vision experienced in the library of Gravenhollow, Lolth has laid a vast clutch of eggs she intends to hatch and infest the rest of the Abyss with.
Bestiary

Placeholder about new monsters.

Statistics for the monsters below can be found here:

**http://homebrewery.naturalcrit.com/share/S1H34PWw-**

## **Fey**

The following fey can be found in Volo's Addendum:

### **Brownie**

This diminutive being of folklore has been a part of Dungeons & Dragons since its 1st edition, appearing in the first *Monster Manual* published in 1977. The brownie, based on the creature of Scottish Gaelic mythology, has changed much throughout the evolution of Dungeons & Dragons. The **quickling**, found in *Volo's Guide to Monsters*, originated as a sub-species of brownie.

## **Monstrosities**

The following monstrosities can be found in Volo's Addendum:

### **Dragonne**

The dragonne was created for the 1st edition of Dungeons & Dragons and appeared in the first *Monster Manual* published in 1977. It can be counted among D&D's more beloved original creatures, such as the hook horror or the owlbear. Dragonnes even appeared in an episode of the Dungeons & Dragons cartoon show (Season 1, Episode 5: In Search of the Dungeon Master, 1983).

## **Undead**

The following undead can be found in Volo's Addendum:

### **Siren**

This creature was originally named "sirine" and debuted in the 1st edition of Dungeons & Dragons, appearing in *Monster Manual II* published in 1983. Although based on the malevolent beings in Greek and Roman mythology, the original sirines were benevolent, fun-loving, and playful. The creature was re-invented later for the *Ravenloft* setting, restoring its more sinister nature.