Glies

Map by @Tiff\_Tiefling

**Glies** is a continent to the east of Kalkatesh on the planet Verum. It's based on different Asian cultures and is the main continent for the Phase 4 of Verum games. It is home to several native races that live organized in feudal states and clans separated into four groupings: the Northern Kingdoms, the Southern Kingdoms, the Western Kingdoms and the Eclipse.

## History, Technology & Culture

### History

Some years before the Battle in the Sky, the Great Calamity of the Violet, a group of adventurers crossed the Abyssal Sea from Kalkatesh as part of the First Glies Expedition. Among those in the group were Alexander, a righteous paladin; and Lord Azolon, a powerful wizard from Kalkatesh's Mages Guild. During the Expedition they founded the western port city of Alexandria, named for Alexander after he died to the Stranger. The city is currently governed by Lord Azolon, who serves as the Archmage of the Mages Guild he established in Glies.

In the 50 years after the Calamity, Glies experienced two important historical events. The first one is the strange behavior of the Mists, a strange and dangerous phenomena that used to be limited to the surrounding environment of the Titan’s Eye, with it’s movement Westward. The second is the unification of the Eastern Kingdoms into the Eclipse, by warlord Otami Kurosai.

### Technology

Glies has one tech level below Kalkatesh, that means it doesn't have access to Alchemical Engines nor Renaissance-style technology. Even though Kalkateshian Airships are not common to Glies, the winds in Glies are so reliable that the main method of transportation is by Kite, both for personal use and for the creation of complete establishments sustained by Kites.

Even with the lower technological level, Glies applies magic and relies on the Yokai for most of the comforts associated with higher levels. For example, even with a lack of electricity, cities and villages can be illuminated at night using magical means.

### Culture

#### Tribes, Clans & Races

Even though it was disclosed that some Races have a specific homeland, like Geckoi with the Laughing Swamp, and there still are what it seem as Geckoi-only tribes, it's also important to highlight the fact that Northern and Southern Clans are not Race-based. Even though any Race can be part of any Clan, there seem to still exist some smaller tribes of specific Races dispersed without complete or full clan afiliation. It is not clear at this point if one political structure precceded the other, or the relationship between both forms of social organization.

#### Religion

*Main article: Yokai*
Glien religion is more polytheistic and nature-oriented than Kalkatesh. In Glies, spirituality revolves around the Yokai, spirits that wander the land as any other mortal would. Dragons also exist in Glies, but are more spiritual and serpent-like.

## Geography

### Alexandria

*Main article: Alexandria*
**Alexandria** is the main port city of Glies, founded in the First Glies Expedition from Kalkatesh and center of trade between the two continents. Home of the Alexandria Adventurer's Guild, it’s a common adventuring starting point for Adventurers that are both native to Glies and Kalkatesh. Alexandria was founded by the now Archmage of Glies, Azolon.

### The Maw

**The Maw** is where many those who seek the sailing life operate in rivers and in the sea itself. The islands islands surrounding this sea resemble teeth.

### Flowing Lands

*Main article: Flowing Lands*
The **Flowing Lands** are fertile lands marked by terrains of various elevations, with several rivers, waterfalls and villages dispersed in it. One of the villages is Uzu.

### Wailing Scars

The **Wailing Scars** is an enormous bamboo shoot forest. Prized for the privacy it can offer, entire estates can be hidden among its maze-like reeds from those who travel on the roads. It’s also the most western region where the Mists have been seen by adventurers.

### Laughing Swamp

*Main article: Laughing Swamp*
The **Laughing Swamp** is a swamp region that contains various herbs, fungus, fruits and other flora with special and medicinal qualities. The water is relatively shallow, reaching up to 6-feet deep, and with trees of considerable height, straight trunks, and a tangle of roots that are visible outside of the soil.

It is the homeland of the Geckoi and their capital of Black Hollow is in the north. As the Geckoi generally don't like staying in one place for too long, Black Hollow is akin to an enormous inn.

### Wandering Weal

A large open field that is the homeland of the Ho'ask and their capital city of Haven Rock.

### Titan's Eye

*Main article: Titan's Eye*
The **Titan’s Eye** appears as a big crater lake surrounded by mountain ranges. It separates western Glies from the rest of the continent. It is known to be the source of the mists.

### Northern Province

Within the **northern province** reside the northern kingdoms which are more directly connected with the Yokai that rule them and are very spiritual. They are separated into clans representing different elements: fire, water, wind, wood, metal, light, shadow, and blood.

### The Crashing Coast

An area in the center-north-east that is constantly berated by storms. Jaka Vall is here.

#### Joka Vall

Alternately, **Jaka'Vall**. A city built atop the ruins of the former capital of a race known as the Ominax. An adventuring hub where people go to seek artifacts in the thousands of ruins there.

### Path of Prosperity

*Main article: Path of Prosperity*
The **Path of Prosperity**, or the **Walk of Prosperity**, is a central road that cuts its way though the center and heart of Glies. This eastern monolith of trade and information stretches thousands of miles.

No kingdom, country, or clan claims to own the walk of prosperity as it belongs to all. Many have tried to conquer it, but none have been successful for the people who live there are truly free and independent.

### Southern Province

Within the **southern province** reside the southern kingdoms whose leaders are based off real-world leaders from Asia.

### Seat of the Elements

This is where the Kami, the greatest of the Yokai, manifest themselves in the mortal realm.

### Eclipse

*Main article: Eclipse*
Formerly known as the **Eastern Kingdoms**, the **Eclipse** is the name of the political entity and geographical region resulted from the unification of the eastern kingdoms by the warlord Otami Kurosai.

In the current day the Glien imperial throne is located at Da-Shi-Shi. The would-be capital city is currently occupied by the forces of the Eclipse.

This entire area is conquered with one exception: in the northern-most region it is rumored that a rebellious spirit stirs within the people. These rebels call themselves The Shades.

## Races

### Humans

Main article: Glien Human
Humans are the most populous of the people of Glies.

##### Northern

* Stats: Any three unique +1
* Size: Medium
* Speed: 30 feet
* Proficiencies / Major Bonuses: 1 skill prof, cook’s utensils prof, add prof modifier to short rest hit die heal for party.

##### Southern

* Stats: Any three unique +1
* Size: Medium
* Speed: 30 feet
* Proficiencies / Major Bonuses: 1 skill prof. Party gains advantage of number of saves equal to # of eastern humans after short rest.

##### Western

* Stats: Any three unique +1
* Size: Medium
* Speed: 30 feet
* Proficiencies / Major Bonuses: 1 skill prof. Party heals one exhaustion point per western human after a short rest, gain 5 stacking temp hp if no exhaustion.

##### Eastern

* Stats: Any three unique +1
* Size: Medium
* Speed: 30 feet
* Proficiencies / Major Bonuses: Party gains advantage on number of attacks or skill checks equal to # of eastern humans after short rest.

### Elves

Main article: Glien Elves
Elves in Glies are more attuned with nature than their Kalkateshian equivalents, to the point of having their skin infused with different types of wood. There are three types of Glien elves: Whitewood, Greenwood and Reedwood.

### Geckoi

Main article: Geckoi
The Geckoi are an androgynous race of lizard-looking people. Males have spikes on their backs and tails, while females have feathers. They tend to favor the life of merchants and their relationship culture is polygamous.

### Tearn

Main article: Tearn
The Tearn are a race of people with bat characteristics, including bat-like ears and wings attached to their arms. Even though the wings don’t provide a reliable way of flying, they can take advantage of the reliable winds of Glies to do so, even if they lack a kite. Tearn value intelligence highly.

### Yozai

Main article: Yozai
The Yozai are the offspring of a mortal and a Yokai. The Yozai are always half-human and half-yokai, independently of the race of the mortal parent. They also have spectral arms that reflect characteristics of their Yokai parent.

### Ho'ask

Main article: Ho'ask
The Ho’ask are a race of people with marked yak-styled characteristics, including distinctive horns, ears, and a bulky build. The general treatment, adorning, and even cutting, of the horns has a prominent place in their culture. Lying is also considered a mortal sin in their culture. Ho'ask represent about 20% of the Glien population.

## Glien Classes / Sub-classes

The following additional Classes / Sub Classes are available for players in Glies:

* Glien Samurai
	+ Kita
	+ Minami
	+ Azuma
	+ Nishi
* Bard
	+ Kabuki / Geisha
* Ranger
	+ Onimetsu
* Rogue
	+ Shinobi
* Monk
	+ Ninja
* Wizard
	+ Onmyoji

## Kingdoms

The political structure of Glies is organised in 4 regions: The West, which is bordered by the Titan's Eye, The Northern Kingdoms, consisting of 8 known clans, The Southern Kingdoms, consisting of 10 known clans, and The Eclipse, formerly known as the Eastern Kingdoms.

### Northern Kingdoms

The north is characterized by the prevalence of Yokai, making the people living in the northern clans more spiritual, accepting and less xenophobic. The north is also characterized by it’s temperature, that gets lower further to the north, and by its mountainous terrain.

#### Huǒ Clan (火)

 Clan Weapon
 Symbol
 Ethics & Beliefs
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Martial
* Worker / Artisan: Investigation
* Merchant / Servant: Persuasion

*Notable Members*

* Sunder
* Zhan Ren

#### Shuǐ Clan (水)

 Clan Weapon
 Symbol
 Ethics & Beliefs
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Religion
* Worker / Artisan: Animal Handling
* Merchant / Servant: Insight

*Notable Members*

* The Goker
* Lucine Lavendel

#### Fēng Clan (风 / 風)

 Clan Weapon
 Symbol
 Ethics & Beliefs
Avoid killing if possible
Believe in Joy & Meditation
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: History
* Worker / Artisan: Performance
* Merchant / Servant: Persuasion

*Notable Members*

* River Styx

#### Mùtou Clan (木材)

 Clan Weapon
 Symbol
 Ethics & Beliefs
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Nature
* Worker / Artisan: Animal Handling
* Merchant / Servant: Persuasion

*Notable Members*

#### Jīnshǔ Clan (金属 / 金屬)

 Clan Weapon
 Symbol
 Ethics & Beliefs
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: History
* Worker / Artisan: Investigation
* Merchant / Servant: Deception

*Notable Members*

* Mamo Socko

#### Yang Clan (阳 / 陽 or 光)

 Clan Weapon
 Symbol
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Insight
* Worker / Artisan: Performance
* Merchant / Servant: Intimidation

*Notable Members*

* Kouki Subeuroko
* Ral'Sazesh
* Sus'ke

#### Yin Clan (阴 / 陰)

 Clan Weapon
 Symbol
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Sleight of Hand
* Worker / Artisan: Religion
* Merchant / Servant: Deception

*Notable Members*

* Mei

#### Xuè Clan (血)

 Clan Weapon
 Symbol
 Main Activity
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Investigation
* Worker / Artisan: Religion
* Merchant / Servant: Intimidation

*Notable Members*

* Akakai
* Aisu Kurimu

### Southern Kingdoms

Southern Kingdoms are known for their political focus and military might, with much less spirituality and Yokai presence.

#### Tsu Clan

 Symbol
 Ethics & Beliefs
 Main Activity
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: History
* Worker / Artisan: Arcana
* Merchant / Servant: Persuasion

*Notable Members*

#### Qi Clan

 Symbol
 Ethics & Beliefs
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Medicine
* Worker / Artisan: Nature
* Merchant / Servant: Insight

*Notable Members*

* Tomoe

#### Cao Clan

 Symbol
 Ethics & Beliefs
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Martial
* Worker / Artisan: Investigation
* Merchant / Servant: Medicine

*Notable Members*

#### Hideyoshi Clan

 Symbol
 Ethics & Beliefs
A capable individual can come from any place
 Main Activity
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Persuasion
* Worker / Artisan: Performance
* Merchant / Servant: Nature

*Notable Members*

#### Ieyasu Clan

 Symbol
 Ethics & Beliefs
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Insight
* Worker / Artisan: Performance
* Merchant / Servant: Persuasion

*Notable Members*

* Mori Suzuki

* Mungus

#### Masamune Clan

 Symbol
 Ethics & Beliefs
 Main Activity
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Nature
* Worker / Artisan: Investigation
* Merchant / Servant: Insight

*Notable Members*

#### Sejong Clan

 Symbol
 Ethics & Beliefs
 Main Activity
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Arcana
* Worker / Artisan: History
* Merchant / Servant: Religion

*Notable Members*

* Scribbles
* Anaalius Penetratius
* Rinzai

#### Haka Clan

 Symbol
 Ethics & Beliefs
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: Perception
* Worker / Artisan: Survival
* Merchant / Servant: Investigation

*Notable Members*

#### Cheng Clan

 Symbol
 Ethics & Beliefs
 Clan Skill Proficiency
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: History
* Worker / Artisan: Nature
* Merchant / Servant: Persuasion

*Notable Members*

* Buroken
* Divine Emperor (VINPC)

#### Hao Clan

 Symbol
 Ethics & Beliefs
 Other Bonuses or Burdens
 Additional Skill Proficiency
* Scholar / Officials: History
* Worker / Artisan: Investigation
* Merchant / Servant: Insight

### Eclipse

Main article: Eclipse
Formerly known as the Eastern Kingdoms, unified under the name of the Eclipse by Otami Kurosai.

## References

1. ↑ The Divine Wind: Episode 03. Twitch link
2. ↑ The Divine Wind: Episode 03. Twitch link