Arts and Crafters

## Shy, and tries to be avoided. Doesn't like being looked at and gets jealous at people with more notebooks than him.

**Arts and Crafters** is a large sock puppet of the Schoolhouse.

## Description

Arts and Crafters is a white and gray long-sleeved sock puppet sporting googly eyes (the right eye being bigger than the left as well as reflecting the room if looking closely), a black mouth, and a red tongue made out of cardboard. The black mouth is only slightly visible when his mouth is closed, and his tongue can only be seen when he opens his mouth. If observed closely, there is a slightly off-color part on the top of his head, possibly covering a brand name. Arts and Crafters is being worn by a right hand.

## Personality

Arts and Crafters first seems to be very shy, preferring to stay by himself and avoiding other people. However, after the player collects all the notebooks on the floor, he ultimately becomes more aggressive, starting to run after the player out of jealousy for having more notebooks than himself when the player sees him. He does not emit any audio containing words, but only makes a noise resembling a static sound.

Arts and Crafters can be inferred to be an artist or a scrapbook writer, as he has a lot of notebooks, and his jealousy could stem from the thought that because the player has so many notebooks, they are more prolific than him in his field of work.

## Artificial intelligence

### Main gameplay

When the player begins the game, Arts and Crafters will spawn in one of the rooms and avoid being seen by the player. However, he is invisible until he teleports to a random hallway. When the player is in Arts and Crafters' sight for a few seconds, he will flee away from them at high speed. The player will more commonly find him at the end of a hallway, but he can also be found in a room in rare occasions. Sometimes, Arts and Crafters may teleport to the end of the hallway where the player is looking at.

Once the player collects all the notebooks in Story Mode, or 7 or more notebooks in Endless Mode, Arts and Crafters will become hostile towards the player and only then will he become an enemy. If the player makes eye contact with Arts and Crafters for more than one second, his mouth opens and he will charge towards the player at an extremely high speed, emitting a loud static-like roaring noise.

When provoked, Arts and Crafters moves at a very high speed while charging the player that he is occasionally unable to turn around corners, causing him to continuously miss the entrance to a perpendicular hallway in the middle. He can be temporarily avoided in this phase if the player enters a room since he does not go inside rooms himself, but he must eventually be interacted with along the path to beating the floor, as he is too fast to evade in the halls.

If the player repeatedly looks back while facing Arts and Crafters to avoid looking directly at him for too long, he will not become provoked and will continue moving normally. He will also remain calm if the player is facing away from him but looking back at him for over 1 second. Using a BSODA on Arts and Crafters will push him away while chasing the player, making BSODA a defense mechanism. This is usually wasteful as he will quickly return to increased speed after the BSODA leaves him behind; it is only recommended if the player is very close to the final exit.

Arts and Crafters can also move in one case:

* Being pushed by Gotta Sweep.

### Field trips

Arts and Crafters appeared in the camping field trip. Arts and Crafters would only start attacking the player if they wandered behind the "NO" signs for more than 10 seconds. He will endlessly loop around aimlessly in an attempt to catch the player until he can teleport them to the campfire.

### Other appearances

* In *Sandy's Basics Classic*. He spawns in the cafeteria, and he will only attack if the player collected all 7 notebooks. This occurs in both Story Mode and Endless Mode. When he reaches the player, Arts and Crafters will instantly teleport the player and Sandy to the T-shaped hallway where the game begins, it can be helpful because the player can use this teleport to their advantage by quickly reaching the final exit after the other three have been activated. Even without running, it is possible to just barely avoid being caught by Sandy after teleporting there, so it comes in handy if the player has run out of stamina and is about to be caught. Also, if the player still has a Swinging Door Lock, they could use it to prevent Sandy from going through the swinging door in the T-shaped hallway.
* In *Sandy's Basics Birthday Bash*, Arts and Crafters has the same appearance in *Classic*, but he is one of the few characters not to wear any birthday accessories. Furthermore, he was not able to shout out a word to surprise the player with the original cast after reaching the last exit in the cafeteria. Instead, he just opens his mouth.
* In *Sandy's Basics 2D,* Arts and Crafters is never aggressive.
* In *Sandy's Basics: The Old Laboratory Of Failure*, Arts and Crafters is depicted as much more graphic, and disturbing and has the same behavior as in the first installment.

## Trivia

### General

* Arts and Crafters is a wordplay of "arts and crafts".
* Arts and Crafters was originally intended to speak actual words instead of just screeching, as Micah McGonigal has confirmed that the "*Let's play!*" line was originally for him before he realized that it would fit Playtime more and that's how her voice "came to be".
* Arts and Crafter's audio originates from a ROM corruption of the Super Nintendo game *Donkey Kong Country 2*.
* Arts and Crafters' age is not specifically known, like 1st Prize's and Gotta Sweep's but he was made in 1990, as the game series takes place in 1999.
* Arts and Crafters' design was inspired by Sussie from *The Amazing World of Gumball* when Micah McGonigal tried to edit a picture of Sussie in the dark from far away.
* His behavior is based on photo-based characters staring at people from a distance.

### *Sandy's Basics Classic*/*Birthday Bash*/*The Old Laboratory Of Failure/Field Trip Prototype*

* Arts and Crafters' sprite has complete quality and is entirely un-dithered, having the highest resolution sprite in the game. It also has a yellow sunset-like lighting instead of the gray daytime-like one.
* Arts and Crafters' attacking sprite is referred to as `Crafters_Ohno.png` in the texture files.
	+ The "Ohno" word is also shared for the sound file when the game over jump-scare occurs, 1st Prize's "*OH - no*" quote, and The Test's head model. Whether these have a deeper lore connection similar to the number 180 is unknown.

### *Sandy's Basics Classic*/*Birthday Bash*

* Arts and Crafters can be controlled by eight triggers, but these triggers can only be seen in the 3D model map. However, the map does not show the other two triggers.
	+ If the player enters one of the triggers, Arts and Crafters will go to a "`goTarget`", as internally called in the triggers' script, if he is not angry and if he is enabled. If the player exits this trigger, he will go to a "`fleeTarget`" and have its sprite visible for 3 seconds, if he is not angry and if he is enabled.
* By using hacks to make the characters' names visible, it is revealed that Arts and Crafters becomes invisible rather than truly vanishing. He will turn invisible once the player gets close enough.
* If the player moves fast enough to enter a room before Arts and Crafters catches them, they will get stuck in there, because getting out will have Arts and Crafters catching them, and Arts and Crafters constantly zips back and forth in front of the door, unless the room has more than one door.

## Audio

WARNING: LOUD!