Special Abilities

This is far from a full list… I won’t say it’s wrong but there is masses of info missing.

The animals of ARK, while many in the official game have stunning anatomical resemblance, have many special skills and pseudoscientific characteristics that give them special, unique abilities and skills.

## Environmental Boosts

Animals that are buffed depending on their biome.

### Snow/Ice

* Gorgosaurus(15% damage boost when touching snow)

### Water

* Spinosaurus
* Tropical Crystal Wyvern

## Elemental Attacks

Animals that use natural elemental abilities as weapons.

### Snow/Ice

* Gorgosaurus(projects ice breath to animals close to it when using the roar, deeming them immobile for a few seconds)
* Ice Wyvern
* Cryolophosaurus

### Fire

* Fire Wyvern
* Phoenix
* Ember Crystal Wyvern(and heir)

## Stunning/Dismounting

Animals that render targets immobile or unable to fight back, or can remove you from your mount.

* Gorgosaurus(tail spin works on every animal, dismounts and immobilizes)
* Baryonyx(tail spin that works underwater)
* Utahraptor(capable of dismounting and rendering rider immobile)

## Impede

Animals capable of slowing targets down and reducing their speed.

* Chalicotherium(throws mud and rocks, blinding and slowing down target)
* Gorgosaurus(tosses mud and debri at target with tail)

### Venom/Poison

* Dilophosaurus(blinding and impeding venom)
* Reaper(blinds upon death an releases venom orbs)

## Bleed

A common characteristic of many animals with lethal sharp weaponry that spills blood and increases damage decrease and can also drain health for a duration of time. Bleed will also slow target down)

* Gorgosaurus(inflicts unconditional bleed to all animals when using the jump attack)
* Allosaurus(packs can inflict bleed)
* Kentrosaurus(can inflict bleed when grasping with spikes)

## Jumping

Animals that can leap or jump(discount flyers)

* Gorgosaurus(has small probability melee skill that enables jumping, but cannot be used while moving and is a fighting skill)

## Fear Roar

Animals that use a call or roar that sends certain animals running. Roars will also give attack boosts and form packs of certain animals.

* Yutyrannus(most prominent user and apex predator, scared animals that are defensive will fight back initially but flee after two or three roars, also assembles and boosts Carnotaurus)
* Brachiosaurus(bellow can scare even apex predators including Giganotosaurus)
* Gorgosaurus(utilizes fear window, can use the roar to scare any animal unconditionally during an open window of five minutes. Must roar five consecutive times to fully activate the roar for a minute and ability to use the roar will last till the window expires. The roar can be reused the next real day. Roar also boosts and assembles 3-5 Albertosaurus in packs)

## Poison/Venom and Torpor Inducing

Animals that inflict venom or poison at target, mostly used to drain health or increase torpor. However they are injected instead of being breathed or blasted like the elemental wyverns.

* Titanoboa(torpor increasing venom)
* Troodon(neurotoxic torpor venom)
* Pulmanoscorpius(torpor venom)

### Objects:

* Iron Skillet(immediately knocks out target)

## Herd/Pack Boosts

Animals that deal greater damage depending on how many of them there are.

* Mastodon(15% boost of each herd member)
* Direwolf
* Kentrosaurus

## Diseases

Similar to torpor and venom but has a small probability of being inflicted, or lasts longer.

* Oncyonycteris(gnashing disease)
* Kryptops(is immune to and collects viral infection in it's mouth and can inflict on prey)

## Selective Boosts

Animals that deal more damage towards specific creatures.

* Megatherium(deals more damage to arthropods)
* Elema Ntouka(Cryptid Certopsid that deals more damage to mammals)
* Tylosaurus littus(deals more damage towards fish in the wild, but behaves otherwise like a regular aquatic animal)

## Alpha Status

Seen in the regular creatures with alpha variants(minus bosses), have considerably more damage capabilities and health, and are generally immune to damage from wild animals and have shorter aggression distances). Alphas also ignore other alphas.

* Alpha Gorgosaurus glacies
* Alpha ARK Mastodon
* Alpha Tylsoaurus littus

## Mount Attackers

Animals that deal damage to humans on mounts

* Therizinosaurus(deals damage with small probability)

## Areal propulsion

Animals that move through the air without actually flying.

* Managarmr(releases gas under feet to push into air)
* Gasbag(inflates like a balloon and deflates)

## Disorientation

Similar to stunning and immobilization, but animals can also blur vision)

* Gorgosaurus(when more than 5 Gorgosaurus use the fear roar at the same time, they can disorient any render target)

## Blood Cloud

Animals that release blood while eating

* Basilosaurus(produced while passively eating)
* Tylosaurus(only when charging at or consuming fish)

## Dive Bombing

Animals that can push at mock speed downwards

* Tylosaurus(can divebomb underwater)

## Healing Factor

Has accelerated healing regeneration.

* Tylosaurus(while consuming fish, can heal itself and others for 30% of maximum health)

## Charging

Ability to make a dangerous attack after fast movement.

* Tylosaurus(charges underwater)