Wu-Jian

Wu-Jian is an island city in the West, serving as a nexus of traffic for the Direction, as well as something of a western border of Realm expansion. Wu-Jian is a major hub of action in the Exalted: Sunset of the Realm campaign. Wu-Jian is a satrapy of the Blessed Isle, but its size and distance from the Realm allows it an amount of self-governance that other satrapies do not often experience.

## Quarters and Tiers

Wu-Jian is divided into four roughly-equal quarters, each representing the different Directions of Creation. As such, Fire Quarter faces south, Air Quarter faces north, and Water Quarter faces westward. Only the east-facing quarter bucks this trend, being instead named Earth Quarter in deference to the Blessed Isle's Elemental Pole. These quadrants are separated as such primarily for geographical relevance, however, as there is relatively little that differentiates a location in Air Quarter from a similar location in Earth Quarter.

To that end, Wu-Jian is also separated into tiers based largely upon class status, privilege and power. These tiers are as follows:

### Mud

Mud is the lowest rung on the Wu-Jian hierarchy. The ports are all located on this tier, providing a singular source of economy and population that serves as the locus for each individual quarter. Of these, the Earth Port is the most notable, being the only one that functions as anything close to an actual harbor, making it the most common place to find Imperial ships and business. The Water Port is, in many ways, the polar opposite of Earth, lacking an obvious path up to the higher and more profitable tiers of Wu-Jian. As such, it is largely considered a joke of a port, used only by those with no other options. The Air Port, on the other hand, is known for its clear waters and rapid, even dangerous docking processes. It is a smuggler's haven, perfect for people with the necessity (and skill) that requires (or is required for) rapid arrivals and departures. Lastly, the Fire Port, like much of Fire Quarter, is a criminal haven. Often a gathering zone for Lintha pirates and other troublemakers, Fire Port is where one goes when they're looking for trouble.

Outside of the Ports, Mud is a lackluster, down-trodden place for its citizens. They grow rice and raise what livestock they can amidst the clogged sluices and silt, often under the 'auspicious' eye of local gangs running protection rackets. Outside of the small community centers, one can supposedly find all manner of strange and potentially dangerous denizens.

### Shades

Positioned higher up on the island than its sister section Mud, Shades houses the lion's share of Wu-Jian excitement. Relative to Mud, Shades is a perfect place to get away for a night of entertainment, and relative to Topside, it's a wonderful place for the elite to come and 'slum it' for the night. This means that Shades is a hotbed for entertainment of all varieties, across all four quarters. Bars, brothels, and venues of all shapes and sizes can be found here. Gambling is a major source of entertainment here, practiced not only on the countless fights that take place across countless arenas on any quarter, but also for practically anything else that can be gambled on, from the weather to the next Wyld Hunt.

The citizens of Shade are usually the most tightly-packed of neighbors. Real estate is at a premium on this tier, leaving residential areas to be packed in and stacked atop of each other wherever they can be fit. Residents are usually less constrained by the wishes of those holding power over them as are the residents of Mud, but their quality of life is usually far worse in kind.

### Topside

As one of the highest physical points of Wu-Jian, Topside also boasts some of the most affluent members of society as its denizens. Though the homes here are somewhat dangerous, being susceptible to both the strong winds and the mystical creatures of terror known as selachii raptors, Topside's access to actual fresh air and sunlight still makes real estate here a hot commodity. Many wealthy merchants, powerful gang bosses, and even some Dynasts find their homes among Topside.

The aforementioned selachii raptors often attack in droves, which causes a predictable pattern - those affected will find places to stay in Shades instead, usually at the expense of whoever is living in the nicest parts of the tier currently.

### Inland

Among the most geographically minuscule tiers, Inland is also, predictably, the most affluent. Practically every last speck of serviceable, arable land here has been claimed by the Dynasty, making this the heart of Realm control in Wu-Jian. This results in Topside being a haven of walled, gated estates - a paradise to those who live within and a heavily guarded fortress to those without.

Notable amongst Topside is the presence of the Sesus garrison - Realm's official military unit in Wu-Jian. Though it is often left relatively empty, its presence here stands as a stark reminder of just who the Realm exists to protect on the island.

## Notables of Wu-Jian

### Notable People

#### Sesus Nemoia

The Satrap of Wu-Jian. Particularly invested in the assassinations undergone by Peleps Kammin.

#### Throne of Coral Overlooking the Basin of Dreams

Dragon-Blooded Outcaste and agent/proxy of Sesus Nemoia.

#### Grandfather Maw

High-Ranking Lintha overlord. Oversaw the Bloody Conclave. Skipped town after the destruction of the Lintha.

#### Yeona Drawn-Note

Captain of Mardu's Reavers, operates out of Fire Quarter.

#### Barren Oyster

Runs the House of the Tattered Sail in Shade. Husband to Emerald Heaven.

#### Jing the Tailor

Runs a gambling ring in Wet Ash and fences product for the Lintha.

### Notable Locations

#### House of Tattered Sail

Large building located in Water Quarter Shade. Houses many businesses within its three stories.

#### Wet Ash

Edge of Fire and Water Quarter Mud region. Former Lintha hideout.

#### Crimson Sluice

Strange neighborhood in Fire Quarter Mud. Denizens are made to follow arcane rules at the risk of great punishment. Current home of Aswen Kecak.

### Notable Events

#### The Bloody Conclave

A martial arts tournament held once every year. Its latest victor is Dusk Thrashing Princess.

### Notable Spirits

#### Li The Living Blade

Spiritual Guardian of the Bloody Conclave.

#### Aswen Kecak

Spiritual Guardian of the Crimson Sluice.