Yanagi Depot

CLASS: Unknown

GRAVITY: Partial

DOCKING: Yes

AMENITIES: Limited

POPULATION: Unknown

Where there’s junk, there are the Junkers. They’ve been around since the earliest days of the Trade Lanes. Descended from the working classes, they developed within the House systems as a sort of necessary evil, handling the dirty work that no one else would. They do well salvaging valuable materials from the ever-increasing debris fields throughout Sirius, with the notable exception of Kusari. To this day they remain held at bay by the Hogosha.

Anyone who deals with Junkers knows they live by a strict code; if you're not a Junker, you're not part of the family. A Junker will double-cross you without a second thought, and they're fiercely protective of each other. Most House corporations consider the Junkers to be simple criminals, but Junkers will occasionally do favors for the police, turning in the odd, mid-level criminal or letting them know about the occasional drug shipment. So despite some harassment, the police stop short of shutting them down. The infrequent police cleanup operations are little more than exercises in public relations, though there's no love lost between the two groups.

The Junkers make their official money from salvaging debris within the fields, but also have a good deal going with various criminals, who like their "no questions asked" policy. Tolerated by the governments, Junkers sometimes deal in contraband, but they are extremely hard to catch red-handed. They are frequently patronized by the criminal element for the refuge they offer within the often hostile territory of House capitol systems.

Liberty has two groups: a major population in the New York system, and a smaller enclave in Texas. The Junker base of operations in New London is located near the shipyards within the Southampton Debris Field. In New Berlin they scavenge the remaining pockets of industrial waste and scrap within the asteroid fields. Their latest foray is a departure -- a base in the Border Worlds. Attracted by the ALG operation in Sigma-13, they have set up shop near the facility and do most of the dirty work, picking off the best loot from the old ships for themselves. It also serves as a convenient launching point for Cardamine and Artifact runs into New Berlin. Long-distance smuggling is new for the faction, which is still perfecting this skill.

## Bribes & Missions Offered

* Corsairs
* Junkers
* Zoners
* Kishiro Technologies
* Outcasts
* Gas Miners Guild

## Commodities

* Pharmaceuticals

* Oxygen
* Water
* Artifacts
* Fertilizers
* H-Fuel
* Basic Alloy
* Ship Hull Panels
* Optronics
* Consumer Goods
* Engine Components
* Terraforming Gases
* Cardamine
* Light Arms

## Rumors

* The Corsairs would be far more numerous and powerful if we didn't have so many senseless traditions that result in the death of so many of our energetic youth. The war with the Hessians is not going well; we are losing the war of attrition. We hope that the increased food supply promised by the expansion of Freeport 9 will enable our new population growth plans to succeed.
* There is a Jump Hole into Honshu in the northern end of this system just west of the Jump Gate. Beware of the oxygen pocket, though, and stay well to the west until you are even with the Gate.

* This is our most strategic base in the entire sector. The Red Hessians block the Corsair Artifact trade to the south of Rheinland, and Cardamine would be too expensive if it had to be smuggled across Liberty and the south Independent Worlds to get to Hamburg.
* There's a Hole from Sigma-17 into this area. It's just behind the oxygen pocket at the southeastern end of the system. That's where the Corsairs come in.
* We bring in special supplies for the Corsairs and Outcasts, like Hull Panels, Engine Components, and Optronics. I guess they have their own shipyards out there at the edge of everything.
* You'd figure the Outcasts and Corsairs were blood brothers or something, with their common heritage and all. You'd be wrong. They hate each others’ guts. We've had to establish a no-fire zone around the base area with all the death matches we had going on. Inside we've got rules: all Side Arms get checked at the door-- no exceptions.
* The Hole that the Outcasts use to Sigma-19 is up towards the northeast, just beyond the GMG gas fields. The GMG is always patrolling it, but it's easy for the Outcasts to lose them if they can get past the initial patrol.
* The Scrap Metal and Toxic Waste business is just our cover to allow us to operate in this somewhat hostile GMG territory. If they knew what we were really doing on this base with the criminal element, we'd be kicked back to Berlin in a second.
* This is the termination point for the Outcast and Corsair smuggling runs in this sector. The Cardamine comes in from the Outcast systems north of Sigma-19. The Artifacts come from the other direction along the southeastern boundary of the Edge Nebula. That's Corsair country down there.
* We had a murder last week. Some Corsair woman had a little poisoned dart ring on her finger, but the bouncer didn't catch it. An Outcast got drunk at the bar, started getting a little aggressive, and she slapped him. Before you know it, he's on the ground writhing in spasms. Now that's not very ladylike, is it?
* We get the odd Zoners in here. They prefer to stay out of the house systems. Usually they're just picking up supplies for their Freeport out there in Omicron Theta. That lot likes living on the ragged edge, and you'll find it in the Omicron systems.
* The Kruger gas mining area was abandoned early in the 80-Years War, almost overnight. In their haste to depart, the Kruger personnel left several cargo pods intact. As far as anyone knows, they are still out there, scattered among the debris. The south oxygen pocket has since drifted over the site, making recovery a difficult proposition at best.
* Somewhere in the Sigma-19 Crow Nebula clouds, the Outcast ship Perez was lost while making a drug run from Ruiz to Yanagi. Suspicions are that it was the work of the GMG, but no one is certain.

* Our closest base is Ruiz in Omicron Beta. Since you're friendly enough for me to be telling you this, you should visit us up there and bring some supplies. Engine Components and Optronics are always in demand.
* Stay clear of the Corsairs. You won't win any points with us by flying with them. They are a dangerous threat to our territory and must be contained in the southern Sirius before they spread to the north, which is our domain.

* I've never seen a planet; I've spent my whole life in this area of the Sirius Sector. The Edge Nebula is a dangerous and mysterious place. There are many stories in the Corsair and Zoner folklore of strange alien ships that appear out of the mists, and then disappear in another instant.
* The Corsairs and Outcasts are such violent people. I don't know where they went so wrong. Their need for space is something that we Zoners share. We have settlers always pushing further into the dark edges of Sirius. One day we will find our own homeland out there, free from the rule of the corrupt governments and corporations of the colonies.