Dreamscaper Wiki

Welcome to the Dreamscaper Wiki
The ultimate wiki guide for *Dreamscaper*, written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Dreamscaper

*Dreamscaper* is an RPG Rogue-lite by Afterburner Studio where the player plays as Cassidy and must control her subconscious as she sleeps to battle through her surreal nightmares and save her soul. Use melee and ranged weapons and lucid abilities to battle enemies and explore six unique dream levels.

Battle nightmares and make the **rush of permadeath** your ally as a multitude of surreal items, and an ever-changing world make Dreamscaper **replayable over and over again.**

Live Cassidy's waking life - **forge friendships, build relationships** and learn more about the world around her to bring new hopes and memories into her next dream.

Guides

How to play

Release date

System requirements

Game support

Content

Inventory

Weapons

Lucid Attacks

Keepsakes

Elements

Enemies

NPC

Crafting

Waking World

Videos

Featured images

Dreamscaper Links

Official website

Facebook

Dreamscaper Twitter

Afterburner Studios Twitter

Instagram

Dreamscaper Discord

Patch Notes

Current Version: Patch 1.1

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## New Features

### Merchant Rerolling

A highly requested feature - players will now have the ability to spend Sand to refresh the options in the merchant room. This new feature can be unlocked via the Daydreaming system.

### Metacurrency to Sand Converter

To couple with Merchant Rerolling, players will now be able to convert excess waking world currency (like glass or resolve) into Sand from within each levels starting room. We hope this allows for more flexibility to create the build you want. This new feature can also be unlocked via the Daydreaming system.

## New Items

A whole slew of new items:

* Two melee attacks
* Two ranged attacks
* Four lucid attacks
* Eleven Keepsakes

## New Rooms

Paul has been hard at work on some gorgeous new rooms that will add variety to the earlier levels. Each of the rooms comes with new memories Cassidy can discover as well.

Finally, we've also added new Secret Room stylings in the later levels.

## QoL Improvements

* Icons display on the HUD for when an unused Firebird is active or when the double metacurrency buff is currently active (Before taking damage).
* Text on Off Balanced has clearer language

## Balance Changes

* Blowgun, Biting Dagger & Fireburst have had damage reduced.
* Player can no longer be impacted by their own status effects on projectiles parried by enemies.

## Bug Fixes

* Fixed bug where auto-skipping Regret's intro/outro caused the clock arm to disappear.
* Auto-recycling of Health Potions that are off-screen will correctly scale the sand with level now.
* Spawning Keepsakes through White Elephant will no longer produce possible duplicate Keepsakes.
* Astral Blow can now spawn in Random starting loadouts.
* Perfect Damage & Window modifiers no longer spawn on automatic ranged weapons.
* Umbrella's Alt Attack has been fixed
* Escape menu now correctly dismisses menus first in Dream instead of immediately bringing up the Escape menu.
* Fix bug where projectiles would collide with the visual AOE of the debuffing turret.
* Adjusted Whirling Currents alt attack to help prevent physics bugs, adjusted recovery time.
* Erroneous "burn duration" text on buffing items now correctly says "buff duration."
* Fixed many typos across all languages.

We greatly appreciate your continued support of Dreamscaper, as always, come hang with us in Discord or follow us on Twitter.

Finally, if you haven't done so already, you can always help us out by leaving us a Steam review with your thoughts!

Thank you for playing!

- Afterburner Studios (Ian, Paul & Rob)

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