Path of the Home Improver

The Path of the Home Improver spruces up life between adventures, reminding you why you are an adventurer in the first place.

**Requirements: Guild Bedroom** (**Beginner**)

**Path Completion Bonus**: Your Hero Point capacity is increased by +6

**Airship**

**Unlocks**: Path of the Aeronaut

**Cost**: \* **sp**

**Activation**: Passive

Your adventuring party has an airship for regular travel. See Airships for details.

**Warm Bed**

**Cost**: 500 **sp**, 1 Home Advancement space

**Activation**: Passive

Once per Intermission, this bed can be used to increase a character’s Strength by 1 for the duration of the next Quest. A character can benefit from **Warm Bed** once per Intermission.

**Alchemy Lab**

**Cost**: 500 **sp**, 1 Home Advancement space

**Activation**: Passive

Once per Intermission, this lab can be used to gain one Elixir of any kind.

**Banners of Achievement**

**Cost**: 500 **sp**, 1 Home Advancement space

**Activation**: Passive

*This shrine and shelving unit decorates your home with reminders of your accomplishments.*

Loot that you acquire during a Quest may be added to this shrine. Once loot is added to this shrine, it cannot be removed. Once per Intermission, you can reflect on your achievements to gain 1 Hero Point per 300sp value of the loot at this shrine, up to your maximum amount of Hero Points. This ability cannot be used by other adventurers.

**Expansion**

**Cost**: 500 sp

**Activation**: Passive

*Need space?*

Your room in the Three Rivers Guild is expanded, allowing space for 3 more Home Advancements. This ability can be taken multiple times: each subsequent time, the cost to purchase doubles from the previous amount. This upgrade cannot be used in your **Home Away From Home**.

**Living Room Furnishings**

**Cost**: 500 **sp**, 1 Home Advancement space

**Activation**: Passive

*Home is where the plate armor comes off.*

Your space is comfy and relaxing, allowing you to more quickly recover and take care of odds and ends. Once per Intermission, **Living Room Furnishings** allow you to use an ability that requires an Intermission at no time cost.

**Friends and Family**

**Cost**: X\* sp, 1 Home Advancement space

**Activation**: Passive

*You give your loved ones a place to stay.*

This living space supports your company. This ability cannot be used by other adventurers. Per person, this costs 200 sp plus 50 sp per Quest. Once per Rest, you can write letters to them or reflect on your relationships. This grants you 1 Hero Point per person, up to 3. Additionally, once per Intermission, you passively gain 25 XP per person, up to 3, that you support.

**Meditation Chamber**

**Cost**: 500 **sp**, 1 Home Advancement space

**Activation**: Passive

*You set aside space for quiet contemplation.*

Once per Intermission, a character can meditate here to gain +1 Wisdom for the duration of the next Quest. A character can benefit from **Meditation Chamber** once per Intermission.

**Standard Crafting Table**

**Prerequisite**: **Novice Calling** (**Beginner**)

**Cost**: 500 **sp**, 1 Home Advancement space

**Activation**: Passive

*You have a workbench for practicing your skill and storing your equipment.*

When you spend an Intermission on your **Calling**, you gain twice as much money as you normally would. A character can use only one **Standard Crafting Table**.

**Storage Unit**

**Cost**: 100 **sp**, 1 Home Advancement space

**Activation**: Passive

You may store and retrieve items from your bedroom during Intermissions. There is no limit to the number or Bulk of items you can store. This also allows you to store large belongings at the guild, such as vehicles. This upgrade cannot be used in your **Home Away From Home**.

**Production Facilities**

**Cost**: 500 **sp**, 1 Home Advancement space

**Activation**: Passive

*Time is money, friends!*

You turn your home space into a new way to make money. Once per Intermission, you passively collect 100 sp from this production.

**Tinker’s Crafting Table**

**Cost**: 500 **sp**, 1 Home Advancement space

**Activation**: Passive

*You fill your space with crafting tools and building equipment.*

Your Bluespace increases by 10. Additionally, when crafting at this table during a Rest, you can craft devices that normally require an Intermission.

**Home Away From Home**

**Cost**: 250 **sp** per Home Advancement space

**Activation**: Passive

This upgrade allows you to use designated Home Improver upgrades from your "home away from home," such as an airship or long-term outpost.

**Training Arena**

**Cost**: 1000 **sp**, 2 Home Advancement spaces

**Activation**: Passive

*You set aside space for practicing combat.*

Once per Intermission, each character can use this training facility to practice a specific type of combat. A character can benefit from **Training Arenas** once per Intermission. Choose one of the following benefits to apply for the duration of the next Quest:

* **Weight Endurance**: Your Burden decreases by 1
* **Target Practice**: You gain +10 Accuracy
* **Armor Breaker**: Your attacks ignore 3 Armor
* **Defense Breaker**: When you miss, you gain +20 Accuracy to the next attack against the same target
* **Swarm Focus**: When you successfully attack an adjacent enemy, you may apply the same attack (using the same damage roll) to all adjacent enemies. Each subsequent attack beyond the first deals 3 less damage than the previous one.
* **Quick Draw Focus**: Your Initiative increases by +3
* **Fire Course**: When you take burn damage, you take 3 less than normal
* **Blade Course**: When you take bleeding damage, you take 3 less than normal
* **Obstacle Course**: You ignore the effects of **rough** terrain