Teleportation Circles

**Note: As of Season 2, the Teleportation Sigil locations have undergone drastic change. Your character does not know any of the information in this page unless they have learned it in game. Be aware that many of the locations will be very different than they were in Season 1.**

*The Teleportation Sigils once called the Heaven's Gate and later the Death’s Gates were created by the First Dwarves during the God’s War. When the war ended the Dwarves created the First Empire called The Dhal'Khaduruth's Empire.*

*The Dhal'Khaduruth's Empire magic is different in nature than today's arcane and divine distinctions. Jazzeak Anvilheart taught them to craft and they used practical magic. Runes, Sigils, Seals, Gates, Pillars, and Rings. They would tie these to the outer planes and fuel their magic with a sympathetic bond. Sometimes tieing directly to the gods, the primordial ooze or even the worlds ley lines. The Teleportation Sigils are built  inside large stone cairns and are approximately twenty feet in diameter. Each location has a unique sigil that ties it to the location it is found. The three plates to the 'outer' circles have large carve sigils, almost in the form of a mini bas-relief.*

*When the dwarves of Dhal'Khaduruth fell and their Empire was no more there was a power struggle to claim the gates. The First Dwarves changed them by adding key stones and limiting locations to just three places per portal. They also, made it so only a half dozen people can enter at a time. Depending on who claimed the portals, some would lay guardians or tax stations. Other were held by smugglers and assassins. In the end, you can lock the gate by removing a key stone to that location.*

*Anytime the a breech is opened past the hemispheres of stagnation (Shadowfell) and change (Fey Wild) the higher powers just know. They keep tabs on each other and enforce the peace accords from the Gods War. If the gateway closes behind you, you'll have to wait for the gate to be opened again. It's just time, which oddly enough might not flow there, in the in between.*

*The keys themselves are large carved runes, each unique and tied to a location. They are built into the sigils which are location specific. Each portal sits on a junction point and each point is crafted just for that location.*

*The First Empire had a much different view on how magic worked. It was less wave your fingers and say some nonsense you make up and more physical in form. Items, stones, rings, jewels, magic circles, tapping into ley lines and pulling power from locations in the outer planes.*

### **Known Sigils:**

#### Ulrok - 69.51 - *Charging boar with three spears*

*Moonkeeper's Druid Circle - (50.50) - Trees under a crescent moon*

*Vardenwall - (56.45) - A kite shield with a sunburst centered and a wall behind*

*Smuggler's Cavern - (41.54) - A porcelain style mask with a dagger and pick ax crossed behind it*

#### Vardenwall - 56.45 - *A kite shield with a sunburst centered and a wall behind*

*Ulrok - (69.51) - Charging boar with three spears*

*Moonkeeper's Druid Circle - (50.50) - Trees under a crescent moon*

*Vaarnix - (25.48) - Twin towers surrounded by stars*

#### Forest Ruins - 52.33 - *A wall partially collapsed with apple trees flanking the wall*

*Vaarnix - (25.48) - Twin towers surrounded by stars*

*Voldarohl - (36.37) - a city with towers that occupies the top half of the circle the bottom half is an exact reflection just upside down*

*Ruins of Darkstone - (34.68)* *-* *a robed figure with a dragon's skull mark on the back of his robe entering a ruined building*

#### Moonkeeper's Druid Circle - 50.50 - *Trees under a crescent moon*

*Vardenwall - (56.45) - A Kite shield with a sunburst and a wall behind*

*Ulrok - (69.51) - A charging boar with three spears*

*Voldarohl - (36.37) - A city with towers that occupy the top half of the circle reflected down*

#### Smuggler's Cavern - 41.54 - *A porcelain style mask with a dagger and pick ax crossed*

*Ulrok - (69.51) - A charging boar with three spears*

*Temple of a Dead God - (32.32) -*

*Dwarvish Ruins of the First Empire - (18.41) - a mountain face with large closed gates in front of the gate stands a dwarf holding a hammer high in the sky*

#### Voldarohl - 36.37 - *A city with towers that occupy the top half of the circle reflected down*

*Moonkeeper's Circle - (50.50) - trees under a crescent moon*

*Dwarvish Ruins of the First Empire - (18.41) -* *a mountain face with large closed gates in front of the gate stands a dwarf holding a hammer high in the sky*

*Forest Ruins - (52.33) - a wall partially collapsed with apple trees flanking the wall*

#### Ruins of Darkstone - 34.68 - *A robed figure with a dragon's skull mark on the back of his robe entering a ruined building*

*Dwarvish Ruins of the First Empire - (18.41) -* *a mountain face with large closed gates in front of the gate stands a dwarf holding a hammer high in the sky*

*Temple of a Dead God - (32.32) -*

*Smuggler's Cavern - (41.54) - A porcelain style mask with a dagger and pick ax crossed behind it*

#### Temple of a Dead God - 32.32 -

*Sunken Temple - (22.31) - a depiction of a stone building standing beneath the sea with a school of fish swimming to the side of it*

*Ruins of Darkstone - (34.68)* *-* *a robed figure with a dragon's skull mark on the back of his robe entering a ruined building*

*Smuggler's Cavern - (41.54) - A porcelain style mask with a dagger and pick ax crossed behind it*

#### Vaarnix - 25.48 - *Twin towers surrounded by stars*

*Vardenwall - (56.45) - A kite shield with a sunburst centered and a wall behind*

*Forest Ruins - (52.33) - a wall partially collapsed with apple trees flanking the wall*

*Sunken Temple - (22.31) - a depiction of a stone building standing beneath the sea with a school of fish swimming to the side of it*

#### Sunken Temple - 22.31 - *A depiction of a stone building standing beneath the sea with a school of fish swimming to the side of it*

*Temple of a Dead God - (32.32) -*

*Vaarnix - (25.48) - Twin towers surrounded by stars*

*Temple of the Unconquered Sun - (01.61) - A temple on top of a cliff with stylized winds blowing*

#### Dwarvish Ruins of the First Empire - 18.41 - *A mountain face with large closed gates in front of the gate stands a dwarf holding a hammer high in the sky*

*Voldarohl - (36.37) - A city with towers that occupy the top half of the circle reflected down*

*Ruins of Darkstone - (34.68)* *-* *a robed figure with a dragon's skull mark on the back of his robe entering a ruined building*

*Smuggler's Cavern - (41.54) - A porcelain style mask with a dagger and pick ax crossed behind it*

#### Temple of the Unconquered Sun - 01.61 - *A* *temple on top of a cliff with stylized winds blowing*

*Ulrok - (69.51) - Charging boar with three spears*

*Vardenwall - (56.45) - A kite shield with a sunburst centered and a wall behind*

*Forest Ruins - (52.33) - a wall partially collapsed with apple trees flanking the wall*

*Moonkeeper's Druid Circle - (50.50) - Trees under a crescent moon*

*Smuggler's Cavern - (41.54) - A porcelain style mask with a dagger and pick ax crossed behind it*

*Voldarohl - (36.37) - a city with towers that occupies the top half of the circle reflected down*

*Ruins of Darkstone - (34.68)* *-* *a robed figure with a dragon's skull mark on the back of his robe entering a ruined building*

*Temple of a Dead God - (32.32) -*

*Vaarnix - (25.48) - Twin towers surrounded by stars*

*Sunken Temple - (22.31) - a depiction of a stone building standing beneath the sea with a school of fish swimming to the side of it*

*Dwarvish Ruins of the First Empire - (18.41) -* *A mountain face with large closed gates in front of the gate stands a dwarf holding a hammer high in the sky*