BLACK SHIELD

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Masters of the way of the gun, these snipers and scouts are the experts in their craft. They move in pairs, dodging from wreckage to wreckage. Their precision nearly matches the cold efficiency of the machines. One Black Shield can take out even the most dangerous Hunter-Killers with a well-aimed shot. Their deadly skills also makes them envied and feared, even by the other regiments of Tech-Com.

**Requirements**

To qualify to become a Black Shield, a character must fulfill the following criteria.

**Base Attack Bonus:** +2.

**Skills:** Sleight of Hand 6 ranks, Tumble 6 ranks.

**Feat:** Personal Firearms Proficiency.

**Class Information**

The following information pertains to the Black Shield advanced class.

**Hit Die:** The Black Shield gains 1d3 + the Characters Constitution modifier in Hit Points per level.

**Action Points:** 6 + one-half character level, rounded down, every time the Black Shield attains a new level in this class.

**Skill Points at Each Level:** 5 + Int modifier.

**Class Features**

The following features pertain to the Black Shield advanced class.

**Close Combat Shot**

At 1st level, a Black Shield gains the ability to make a ranged attack with a Medium-size or smaller firearm while in a threatened area without provoking an attack of opportunity.

**Weapon Focus**

At 2nd level, a Black Shield gains the Weapon Focus class feature, providing the benefit of the feat with the same name. The Black Shield must choose a specific personal firearm.

The Black Shield adds +1 to all attack rolls you make using the selected personal firearm.

**Bonus Feats**

At 3rd, 6th, and 9th level, the Black Shield gets a bonus feat. The bonus feat must be selected from the following list, and the Black Shield must meet all the prerequisites of the feat to select it.

Advanced Firearms Proficiency, Advanced Two-Weapon Fighting, Burst Fire, Dead Aim, Double Tap, Far Shot, Improved Two-Weapon Fighting, Precise Shot, Quick Draw, Quick Reload, Shot on the Run, Skip Shot, Strafe, Two-Weapon Fighting.

**Defensive Position**

Starting at 4th level, the Black Shield gains an additional +2 cover bonus to Defense and an additional +2 cover bonus on Reflex saves whenever he or she has one-quarter, one-half, three-quarters, or nine-tenths cover.

**Lightning Shot**

Starting at 5th level, a Black Shield can make a flurry of ranged attacks with a personal firearm at the expense of accuracy. With a lightning shot, the Black Shield may make one extra ranged attack with a personal firearm in a round at his or her highest base attack bonus. This attack and each other attack made in the round take a –2 penalty. Using lightning shot is a fullround action. The Black Shield can’t take more than a 5-foot step and use lightning shot in the same round.

**Sharp-Shooting**

At 7th level, if the Black Shield uses a personal firearm to attack a target, the cover bonus to the target’s Defense for one-quarter, one-half, three-quarters, or nine-tenths cover is reduced by 2.

**Greater Weapon Focus**

At 8th level, a Black Shield receives a +1 competence bonus on attack rolls made with the firearm selected for the Weapon Focus ability at 2nd level. This bonus stacks with the earlier bonus.

**Bullseye**

At 10th level, a Black Shield becomes so adept at using the firearm to which he or she has applied Weapon Focus and Greater Weapon Focus that the Black Shield’s attacks with that firearm can deal extra damage. With a successful attack, before damage is rolled, the Black Shield can spend 1 action point to deal +3d6 points of damage.