Classes

## Class Selection

EverQuest 2 has many different classes to choose from. From the moment you get off the boat on the Isle of Refuge you are given your first choice. However before you can pick your class you must pick an archetype. There are four types to choose from (Fighter, Mage, Priest, Scout) which you will pick before you ultimately pick your class and subclass.

### Archetypes

#### Fighter

Fighters stand toe-to-toe with their adversaries while protecting their allies from harm. They focus on dealing physical damage to their enemies and are the last to back down from a fight.

#### Mage

Mages are better suited to standing behind the front line in order to cast their powerful spells without interruption. Seeking knowledge of all things arcane, mages use powerful forms of magic to strike down their enemies, as well as to improve the abilities of their allies.

#### Priest

Priests are revered throughout Norrath for their divine ability to augment and replenish the health of their allies. While priests are rarely recognized for their battle prowess, they are still highly respected and frequently sought out by adventuring groups to sustain the physical and spiritual needs of the party.

#### Scout

Scouts use their natural agility, stealth, and cunning to explore the unknown and reconnoiter with their party. Trained in detecting and disarming traps, scouts are used by many adventuring groups to deal with the troublesome problem of opening treasure chests and infiltrating enemy lairs. Scouts are masters of surprise combat and inflict additional opportunistic damage whenever possible to gain an advantage over their opponents.

### Classes

#### Warrior

Warriors use all manner of armor and weapons to protect their companions and inflict damage upon the enemy. They stand bravely at the forefront of battle, striking fear into the hearts of their opponents.

##### Berserker (Neutral)

Berserkers are chaotic warriors who inflict heavy damage with all manner of weapons. Their furious attacks overwhelm their opponents, to whom they show no mercy

##### Guardian (Neutral)

Guardians don heavy armor to protect themselves in combat and aid in the defense of their allies. They will stand firm against any threat and lead their party to victory

#### Brawler

Brawlers specialize in physical combat styles that bring them in close with the enemy. Favoring light armor and hand-tohand battle tactics, brawlers have honed their bodies into potent weapons.

##### Bruiser (Evil)

Bruisers are powerful thugs who use raw physical force to pummel their opponents into submission. They have transformed their bodies into brutal weapons designed to inflict suffering upon their enemies.

##### Monk (Good)

Monks are disciplined combatants who specialize in the martial arts. Their natural agility allows them to avoid their enemy’s blows and strike back with clean, efficient counterattacks.

#### Crusader

Crusaders are heavily armored knights who call upon divine powers to aid them in battle. Capable of dealing impressive physical damage, crusaders can wield a variety of weapons and shields.

##### Paladin (Good)

Paladins are crusaders for all things good and right. Wearing heavy armor, these valiant defenders of truth fight for nobility, honor and virtue.

##### Shadowknight (Evil)

Shadowknights are insidious dark crusaders who use the power of evil to advance their cause. They live to inflict fear, hate and despair upon all who cross their path.

#### Sorcerer

Sorcerers are experts of all forms of magical attacks and spells that weaken the abilities and resistances of their opponents. Generally feared (or at least respected) by non-magic users, sorcerers wield powerful and destructive arcane forces.

##### Warlock (Neutral)

Warlocks manipulate the destructive forces of poison and disease to obliterate their foes. They are masters of death and decay, who deal devastating damage and pain to their opponents.

##### Wizard (Neutral)

Wizards are masters of the arcane arts, tapping into the elemental powers of fire and ice. Wielding these powerful forces, wizards can inflict startling devastation upon their enemies.

#### Enchanter

Enchanters use magical forces to beguile and control their enemies. By instilling confusion and misdirection in the minds of their adversaries, enchanters give their comrades the advantage in battle.

##### Illusionist (Good)

Illusionists use arcane power to confound and befuddle their enemies. They also are able to boost the offensive and defensive capabilities of their allies.

##### Coercer (Evil)

Coercers dominate the minds of the weak and hurl their foes into paralyzing states of confusion and catatonia. They can also enhance the mental abilities and combat prowess of their allies.

#### Summoner

Summoners can call forth powerful creatures of Norrath and bend them to their will. Though they command a variety of arcane powers as well, the summoner’s foremost line of attack and defense are the monsters they control.

##### Necromancer (Evil)

Necromancers summon the dead and imbue them with unnatural life. These pitiful but powerful creatures are slaves to their masters until the grave claims them once more. Lords of death and decay, necromantic mages strike fear into the hearts of their enemies.

##### Conjurer (Good)

Conjurers summon forth powerful elemental beings that obey their master’s every command. Ripped from domains of fire, air, earth and water, these enslaved minions make powerful servants and bodyguards.

#### Cleric

Clerics use divine magic to tend to the physical and spiritual needs of their allies. These priests not only instantly heal wounds and banish diseases, but also magically augment the health of their comrades.

##### Templar (Good)

Templars are faithful servants of the divine who use their benevolent powers to aid their fellow adventurers. They mend the wounded and purge illness and suffering from the afflicted.

##### Inquisitor (Evil)

Inquisitors are fanatics who relentlessly advance the doctrines of their religions and accept no compromise in their beliefs. Skilled Priests, they minister to the body while seizing control of the soul.

#### Druid

Druids are mighty priests whose powers are closely tied to nature. They increase the regenerative healing of their party while purging ailments, blessing their companions with enhanced prowess.

##### Warden (Neutral)

Wardens are protectors of the woodlands and defenders of wildlife. They tap into the power of nature to mend wounds and purge ailments that afflict their allies.

##### Fury (Neutral)

Furies harness the power of storms and control the ferocity of nature. They command the feral spirits of the wilderness to strengthen and heal their companions.

#### Shaman

Shaman call upon the ancient spirits of the land, using protective wards and healing to invigorate their comrades. They remove afflictions from their companions and turn vile magic back upon the enemy.

##### Defiler (Evil)

Defilers enslave the spirits of their ancestors, harvesting and corrupting their power to use against enemies. This stolen energy can also be used to heal and boost the capabilities of the defiler’s allies.

##### Mystic (Good)

Mystics seek a symbiotic connection with the spirits of their ancestors, petitioning them to bestow the power to heal the injured, invigorate the weak, and enhance the capabilities of their allies when on the field of battle.

#### Rogue

The rogue is a crafty fighter who uses stealth and trickery to gain the advantage in battle. Always shrewd combatants, rogues use every opportunity to exploit the vulnerabilities of their opponents.

##### Brigand (Evil)

Brigands are bloodthirsty highwaymen who will backstab anyone who isn’t mindful of their presence. They are unpredictable wildcards who arouse fear and confusion in the hearts of their adversaries.

##### Swashbuckler (Good)

Swashbucklers are rogues who charm their way into your confidence while secretly loosening your purse strings. Though known to brag, they are cunning and should not be underestimated.

#### Bard

Bards sing rousing songs that boost the abilities of their allies and inspire courage on the field of battle. Though skilled in a wide variety of weaponry, bards mainly use their musical powers to wreak havoc upon the enemy.

##### Dirge (Neutral)

Dirges are singers of angry songs and laments, using the power of cacophony to subdue their enemies. Their songs of rage inspire the fury of battle within their allies.

##### Troubador (Neutral)

Troubadors play music that inspires strength and courage in the hearts of their companions. They lead their allies into the deepest dungeons, raising their spirits with songs of victory.

#### Predator

Predators are relentless hunters who use stealth and cunning to stalk their prey. At home in the shadows, predators use the element of surprise to give their allies the upper hand.

##### Assassin (Evil)

Assassins are cruel mercenaries who hunt down their prey, showing neither mercy nor compassion. They survey dark corridors for potential prey as well as hidden dangers that may be lurking ahead.

##### Ranger (Good)

Rangers are natural outdoorsmen and trackers, masters of stealthy movement in the undergrowth. They use perception and cunning to gain the advantage over their adversaries.