Vileblood

## Vileblood**Edit**

* Fire
* Nature

 **Vileblood**Vileblood12012 Demon SoldierTransformationInfused LiquidsSiege12501250

 **Vileblood**Vileblood12012 Demon SoldierTransformationGifted LiquidsSiege12501250

## Statistics

### Card ID (Nature)

1428

**Vileblood** is a Tier 2 () Unit of the Twilight faction. This uncommon card was released with the Lost Souls Edition and has 2 affinity variants,  Fire and  Nature, but not a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

## Card Info

* Vileblood (Fire)
* Vileblood (Nature)
Cost to transform into this unit: 102

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Infused Liquids**
Affinity Dependency:  Fire **Passive:** If the unit is transformed it will release 4 / 4 / 5 / 6 waves of vile liquids. A wave is released every 1.5 seconds and deals 160 damage to hostile units within a 18m radius, up to 960 in total. Knocks back small and medium units.

**Siege**
 **Passive:** Deals 50% more damage against structures.Cost to transform into this unit: 102

**Transformation**
Power Cost: 0 **Active:** The unit is infected with the Twilight Curse, activate to start the mutation process and choose a Twilight unit from the current deck to be transformed into after 1.2 seconds. The current deck must contain at least one other Twilight unit whose orb requirements are met! Has a 10 seconds cool-down after the card was played out or previously transformed.

**Gifted Liquids**
Affinity Dependency:  Nature **Passive:** If the unit is transformed it will release 4 / 4 / 5 / 6 waves of pure liquids. A wave is released every 1.5 seconds and heals friendly units within a 18m radius for up to 300 life points.

**Siege**
 **Passive:** Deals 50% more damage against structures.

### Strengths

One of several units with the Siege ability, making it deal significant bonus damage against structures.

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

* Fire
* Nature

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400039
* Decreased the card's power cost from 130 to 120 power.
* Twilight's faction ability **Transformation**:
	+ Decreased the cost to transform into this unit from 111 to 102 power.
* Decreased the average damage dealt over 20 seconds from 1330 / 1400 / 1400 / 1400 to 1180 / 1250 / 1250 / 1250.
* Decreased the unit's life points from 1350 to 1250.
* Passive ability :
	+ Increase damage per wave from 130 (520 in total) to 160 (960 in total).
* Passive ability :
	+ Increase the strength of the heal per wave from 250 to 300.

Patch #400036
* Passive ability :
	+ Improved description to be more consistent in English.

Patch #400035 - Mid-Patch Update (18 September 2022)
* Passive ability :
	+ Fixed missing effect radius value.

Patch #400035
* Active ability :
	+ Decreased the duration of the mutation process from 2 seconds to 1.2 seconds.
	+ Improved tooltip description to be more precise.
	+ Fixed a bug that prevented the use of the ability while being switched to the other side in the Forge.
* Passive ability :
	+ Increased damage per wave from 100 (330 in total) to 130 (520 in total).
	+ Now also knockbacks S- and M-sized units.
	+ Can no longer damage structures.
	+ Increased the wave effect radius from 15m to 18m.
	+ Improved description to be more consistent.
* Passive ability :
	+ Increased the strength of the heal per wave from 200 to 250.
	+ Increased the wave effect radius from 15m to 18m.
	+ Improved description to be more consistent.

Patch #400033
* Twilight's faction ability **Transformation**:
	+ Internal cleanup to consistently display the cost in non-English tooltips.
	+ Corrected an error in the German tooltip sentence to more accurately reflect when the cost is applicable.

Patch #400030
* Cleaned up some inconsistencies regarding unit interactions where the description stated "creature" instead of "unit".
* Initial cooldowns and reusability cooldowns are now properly displayed, especially in non-English languages.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards