Cerinth

## Description:

Cerinth, often referred to as "[REMOVED]," and "EXPUNGED]," and many other names by its inhabitants, is a [TYPE] Hinterland of massive size; it is often considered to be Pilbo's sister Hinterland, although the two Hinterlands could not be more different from one another. The Fracture ravaged the land of Cerinth, toppling almost all of its pre-Fracture Fae and Elf kingdoms and empires and creating a Magic ripple that killed almost all of Cerinth's gods; this ripple also eliminated 98% of Cerinth's Fae population and cut the Hinterland off from the Faewild, causing the collapse of Cerinth's once-numerous Fae empires. Cerinth is believed to have once belonged to [REMOVED].

Cerinth was discovered by the JPCU after involvements with particularly ancient races found in the main K2 Material Realm; records of the Dwarves and High Elves showed that their long-forgotten ancient ancestors came from a land very different from the one their newer records describe. This phenomenon, combined with powerful Divination Magic and extensive research over a period of several decades, managed to prove to the JPCU and to the rest of the world that K2 is not a single Universe, but two (2) separate Universes combined together. The Continent of Pilbo and Cerinth are both remnants from what was once the original Magic Universe of [DATA EXPUNGED]. The JPCU then undertook attempts to find and enter Cerinth, a process which also took several years; once discovered, however, many JPCU Personnel felt it was best left alone.

### Physical Description & Attributes:

Once a vibrant and verdant landscape, Cerinth was ravaged by the Fracture and reduced to a barren wasteland. The seas dried up, the deserts expanded, and the life was drained away; now, only the coasts remain full of life. Cerinth's moon, Arifel, was split in two (2) during the Fracture, revealing a mass of flesh contained within, this entity, named Lunthouldisz, is worshipped by a number of cults across Cerinth as a god.

Cerinth has an intense and hot climate with a large sun; the continent is beaten by powerful, hot days and chilling nights. Cerinth gets little rain, but suffers from occasional bouts of strong winds, sandstorms in the deserts, and lightning storms.

Cerinth is not regionally locked, and therefore has no set entrances or exits. Unlike most Hinterlands, Cerinth is almost entirely cut off from the main K2 Material Realm; similarly, it is cut off from several other Realms, including the Faewild. The only way to get into or out of Cerinth is to use a Realm-travel Conjuration Spell.

#### List of Unnatural Biomes:

1. Glamour Graveyards: Region overcome by the corpses of dead Fae and their lingering Magic.
2. Schism Fields: Region overcome by the corpses of dead gods and their lingering Magic.
3. [REDACTED]
4. Charnelands: Region of flesh overcome by the influence of the Flae.
	1. Mounds: Flae cities/settlements.
5. [REDACTED]
6. Ghost Hives: Giant abandoned hive-cities of the Skitterkin.
7. [REDACTED]
8. Liching Fields:

#### List of Contained Factions:

1. Children of Cerinth (various)
2. Coral Strand (various)
3. Yi'akesh Empire (Lizardfolk & Wad-Thet)
4. Clan Deepthrive (Dwarves)
5. [DRAGON EMPIRE]
	1. Cerinth Surplus Shipping (Dragons, Dragonkin, [KOBOLDS], etc.)
6. [REVENANT GUILD]
	1. House Interitu
	2. House Volwaro
	3. House Hunzuu
7. The Fifty Families (Felinids, Goblins)
	1. Nambafa Family (Felinids)
	2. Carminole Family (Felinids)
8. Kingdom of [DOGPEOPLE]
9. [DROW EMPIRE]
10. [WILD ELF TRIBES]
11. Sultanate of Rahaba (Humans)
12. [REDACTED]

#### List of Contained Races:

1. Humans
2. Dwarves
3. Elves
	1. Drow
		1. Spinnerkin
	2. Carnadrin
	3. Wild Elves
4. Felinids
5. Flae
	1. [FLESH VAMPS]
6. [DOGPEOPLE]
7. Dragons
	1. Dragonkin
	2. [KOBOLDS]
8. Lizardfolk
	1. Wad-Thet
9. Goblins
	1. Orcs
10. Skitterkin
11. Undead
	1. Vampires