recursal/Fanatic-Fandom huggingface dataset:
Haven/Practicing Halls

The **Practicing Halls** inside the Academy District of Haven are the gymnasiums in which the Lessoan Order's practitioners hone their martial and psionic arts. Classes are held here, allowing even foreigners to learn Lessoan martial arts and to exercise.

## Training

### Sparring

The practicing halls allow characters to spar against each other or against NPC opponents using training versions of the melee weapons (Grapple, Throw, and Swim included) they are attempting to learn. As the characters learn their chosen weapon, the opponents they will face will rise in difficulty. Every two defeated opponents, the character will gain 1 skill point, up to 5/5.

### Psionic Proficiencies

 2
 3
 4
 5

Characters may train their psionic proficiencies here following the attempts per character table.
Gladrelix Automatonics

**Gladrelix Automatonics**, sometimes abbreviated as **GXA**, is a major subsidiary of the Gladrelix Corporation, specializing in the development and manufacture of drones and robots, from domestic automatons to the frames of industrial and combat drones. It also collaborates closely with medical organizations to develop cutting-edge prosthetics and cybernetics. The company operates manufactories throughout the Phero Ecumene, the GladreCorp colonial territory, and multiple other countries.

GXA drones tend to have a charming, nostalgic-futuristic aesthetic, and in some cases sport a simple screen face with expressive digital eyes.
Heart of Mu

**Neamhel Oumu**, better known as the **Heart of Mu** is an Empyrean Power Crystal formerly possessed by the Muaran Aoshanti monarchy. Used to power the weapons of legendary warriors such as Erethyl I and Kalindi the Deathless, it was lost sometime in the 12,000s PR following the extinction of the Muaran monarchy, a timeline made unclear by a history of fakes and forgeries.

A number of legends and local tales have ascribed mythical and unusual properties to the Heart. Some claim the crystal has a will and feelings of its own, and has a tendency to "sing" in a sense only perceptible to empathic psions. Other stories have told of warriors and claimants working to fulfill conditions for its proper use, which have varied from total devotion to Rhya to the creation of something new to house the Heart.

## History

The earliest account of the Heart of Mu predates the Sacking of Abzu by a number of years, in the hands of Erethyl I. Following the collapse of the Empire and Erethyl's death, it was buried with her in her tomb, placed in a large astrolabe-like machine said to judge those worthy of entering the inner sanctum of her tomb. Without the Heart in place, the inner sanctum is virtually inaccessible.

Over the course of Muaran history, the Heart was removed from the tomb to power artifacts such as the Verdant Crown, the sword [Gyéndramist, the Last Light], and others during times of great need. However, later members of the Muaran monarchy gradually became frivolous with its use, into the time of the Muaran Commonwealth's war with the Arrith Dominion. According to legend, King Gwyn VIII became the first Muaran monarch in decades to lead the army into battle personally, the Heart implanted in the Verdant Crown on his head. However, during the Battle of Laua, the Heart was said to have been ripped from his head with the crown by a Tesar warlord, and later lost to the historical record.

While several fragments of the crown would later be recollected and forged into [Tahuenata, the Verdant Blade] during the Muaran Revolution, the Heart was never recovered.

### Alleged reappearance

In the 20s NE, contacts of the Garden of Mu working on Vigila informed the order of a possible candidate for the Heart resurfacing in Imperial territory. A number of its most prominent personnel and warriors were dispatched to Vigila, in light of the Vigilian Games 23 NE, to investigate and potentially retrieve it.
Greater Sublime Velcovia

**Overview**Trade

> "*Sometimes, extreme measures must be taken, regardless of the cost. I’d willingly stab one of my closest allies if it was for my best interests, and I shall do so. And when I do, I’ll not see it as betrayal.. Reason being, at the end of the day, pawns are meant for expending.*"
>
> **- Desilak Halnar**
>
>

## **History**

### **Formation of the Conspiracy**

After Allincro had made New Grand Velcovia a vassal of the Marric, a small group of conspirators led by Desilak Halnar that consist of extremist xenophobic nationalists saw Allincro as a threat to New Grand Velcovia after he made them a vassal of the Marric. The group consists of a few individuals whom are powerful in some of Velcovia’s political factions. They have agreed on a plan to either kill or overthrow Allincro, take over New Grand Velcovia, declare it’s independence and try to reform the glory that the Grand Velcovia originally had. However, they have yet to decide how to go about this plan, as they are divided if they should secede and start a civil-war, attempt a coup or try to outright assassinate him. For now though, they’ll likely wait and try to gather support within the Assembly before trying to take over.

#### **Leadership of the Conspiracy**

The Conspiracy is led by Desilak and despite the fact Faliex is the co-leader he has almost no power as Desilak has full control of the group. Desilak’s reasons for forming the conspiracy the way he did is because he plans to try to establish an authoritarian dictatorship if he succeeds with his plans. One of the reasons the conspiracy hasn’t decided to assassinate Allincro yet is partly due to Faliex trying to reason that they could take over through less violent means. However, Desilak has ignored any ideas of a peaceful takeover as he is set with his plan. However, what Desilak didn’t know was that due to this, he, along with the conspiracy, would potentially die during the attempt.
Gate 73

Psigate
Gate 73

**Gate 73** is a Psigate operating in locations between the Ilipsi system of the Demise region of Aoshtai and the Urelius system of the Fieni Ka Arm of the Coriusian Galaxy. It is the only Psigate connecting the Aoshtai Galaxy to the Coriusian Galaxy.

## Recent History

Considered to be one of the most distant psigate connections in all of the Aegis Cluster, Gate 73 was controlled by various spacer-states and null-sec warlords after the fall of the Aoshanti Empire for upwards of ten millennium until a workforce from Trillica established a permanent presence systems nearby the gate to utilize other remaining Abzuan infrastructure, eventually forming the mercantile quasi-state of Trillic Zardara.

While Zardara was in close proximity to the Aoshtai-side gateway, it did not consider Gate 73 to be within its territory or official jurisdiction until a short period in the middle of 23 NE, when an attempt to formalize control over the gate was made by the Executive Khural of Zardara. This would prompt the 3rd Imperium of Coriusian, threatened by a percieved attack against their colonial ambitions, to begin to discuss this decision with Zardara, and after said discussions were leaked to the public by an anonymous third party, the situation would rapidly escalate into an naval confrontation in the Illipsi system. Luckily, this standoff would be resolved peacefully, and continued talks would advance without incident.

Eventually, Zardara acceded its authority over Gate 73 to the Grand Concourse Treaty Organization with the Trillic signing of the Treaty of New Aratacia.
Gaz Mishaxhi

Gaz MishaxhiCogent SheetStarship

> "*My parents, they really tried to give me a childhood. Even while dodging Ascendancy patrols and smuggling Salvos under their radar, they pushed me to be myself, to get out there and do what I loved. And when it was time to fight back, I repaid them by helping run the ship they'd eventually pass on to me. They let me become the pilot I am today.*"
>
> **- Gaz**
>
>

**Gazmira Mishaxhi**, better known by her nickname **"Gaz"**, is an Arborosi freelance pilot and blockade runner captain. A child of resistance smugglers and blockade runners, once she came of age she inherited her family's ship, the *Prishtil Sky*. Prior to this, she gained some local renown among spacers around Beta Gavia, having been a member and organizer of illicit starship racing rings which operated in nearby Null-Sector Space. With the Ascendancy largely focused on integrating Naer'si and local governors looking the other way, she was by and large able to steer clear of their attention.

However, as the Third War began, she joined her parents in participating in the liberation of Naer'si. They and other Arborosi resistance spacers spent much of the remainder of the conflict skirmishing with Ascendancy runners and raiding supply lines as the front closed in on Orbitritum.

Over the decade since the fall of the Ascendancy, Gaz has captained the *Prishtil Sky* as an Arboros-registered freelancer, running jobs for a variety of clients in the southeastern Concourse, including for continued efforts against Ascendancy remnant forces.

Gaz is currently present at the Vigilian Games 23 NE, after coming in third place in the Paranthian Run.

## Stats

* PROFILE
* FINANCES
* CAREER

  **FreelancerArborosi Merchant Navy** | Human

INCOME/EXPENSES

𝔛0 quintillion

Races
* Parantian Run 23 NE - **3RD PLACE**
GMVC AC10 "Wimble Whacker"

* 25mm Ballistic Autocannon

**Weapons (Variants)**

* x2 "Flying Broom" ATGM Suites
* x1 "Bottle Chucker" Grenade Launcher

* Thin Spaced Composite Hypersteel

The **GMVC AC10**, otherwise known as the **Wimble Whacker**, is a protected mobility vehicle made for the Gespekka Defense Forces. Designed to cope with Novo Gespekka's very flat inhospitable terrain, it is a fast and maneuverable four-wheeled vehicle, fitted with a high-revving diesel V10-- It also has small solar panels that can be assembled at the top of the vehicle during down-time, and a supplementary hybrid drive-train to help with questionable fuel supplies. When in electric mode it can be unnervingly quiet, hence the name Wimble Whacker.

It has thin armor designed to contend against small-arms fire and most things infantry can deploy against it, just enough for it to deploy troops and get out of a combat zone, or to stand and fight if the enemy isn't deploying armor-- It also has a shield generator, which is tied in with the hybrid system.

It comes in two variants, the "Wimble Witch" which is a stand-off ATGM platform which relies on supporting recce, and the "Mighty Wimble" which comes with an additional grenade launcher.
GladreCorp Headquarters

The **Gladrelix Corporation Headquarters** is the corporate headquarters of GladreCorp located in Nuelita City, Hypraxidonia. It is centered around a large, organized arcology of offices for both the corporate governance personnel of the main megacorp and its various subsidiaries, known as **Gladrelix Spire**.
Grapple

**Grapple** is a strength-based skill which represents a character's skill in hand-to-hand combat. When two characters go fisticuffs with each other, this is the skill which will come into play.

## Grappling in combat

### Grappling attacks

Grappling attacks are made using the character's grappling stat. They can only be made against a character in grappling range, and they are considered blunt attacks which inflict non-lethal damage. They represent punches, kicks, and any other number of close-combat moves which the character might attempt. Non-lethal injuries heal after a few hours to a day.

### Grappling attempts

If a character is not already in grappling range, Grapple can also be used to get into grappling range. Grappling with an opponent in this way requires an action. The attacker attempting to grapple with the target rolls Grapple against the defender's Grapple, melee weapon proficiency, or Athletics if they choose to attempt to prevent the attacker from grappling with them. After a successful grapple, the attacker may immediately make a free grappling attack or weapon attack (provided the weapon can be used in grappling range).

Grappling attempts can benefit from flanking. Grappling attempts made from behind automatically succeed.

Grappling attempts and attacks can benefit from Adrenaline and Martial Skills abilities.
Harekenraig Blades

> "*When you are ripped apart by your Emperor, and thrown to the curb in favor of some malcontent Agatrops with a vowel for a flag, what else are you gonna do but riot? Well shit, thats what we are gonna find out*"
>
> **- Yakatax Porphig**
>
>

The **Harekenraig Blades** are a fledgling paramilitary group with ambitions to become a proper mercenary force among the Aegis Cluster. They are primarily comprised of Agatropian soldiers, and a diverse demographic of low-tier combatants. They prefer brutish and simple solutions to conflicts that they happen across. This usually means if you run into them, and insult them, you will find yourself on the barrel end of a Himmenstir Revolver.
First Instar/Acatalepsy

**Year**
13 NE

## Prologue

The Lady Erethyl tore a hardlight broadhead free of the reptilian mass it was embedded. Her own armor was more caked with blood and dust than that of the Tesar she now stood over, visor cracked and cloak shredded. After replacing the single handful of arrows she had retrieved in her quiver, she threw the helmet down and used what remained of the cloak to bind a gash on her arm.

Tacetinea was a smoldering ruin around her. The Tesar horde had clawed hungrily after her as she fled from Abzu for the western Concourse, and she had descended to the fortress-world to fight them on familiar ground. Her retinue had secured victory over their pursuers—but there would be no holding the remains of the planet. It was burned and broken, the grass fields and woods raised as life support turned to blankets of ash which extended over the horizon.

Erethyl sensed the messenger's excitement before she heard his footsteps, or saw him emerge from the smoke.

"My lady!" he panted as he reached her, and dropped to a knee. A young bow-bearing Qoen of her Garden, he might have blended into the aura of disaster fatigue which now characterized so many, if not for the sense of the message he bore cutting through it like a comet's light. Erethyl searched for his name in her memory.

"Rise," she began, hoarsely, before clearing her throat, "and speak, Costello."

"Word from Muara, my lady," Costello began, a tentative smile on his lips, "the rest of the Garden made it back, with everything we salvaged from the Order. Tynabruel still holds against the Tesar, but..." the smile faded, and Erethyl knew the name of the bad news before he spoke it.

"One of our scout ships made it out from the Gate. *He* is coming, for Muara by the looks of it. For Mahr'eitriel."

"*'If two foes clash over the ground you desire, let them tire each other, and slay the victor.'*," Erethyl quoted. "He means to let us deplete ourselves against the Tesar, and scavenger our remains. The stratagem of a necromancer to the letter."

"And you have a plan to counter?" Costello asked, more expectation than question. Erethyl did not answer immediately, her eyes elsewhere.

"We will cut a path to Muara through the Tesar horde," she finally spoke, the hint of a mournful quiver in her voice as she continued, "and whoever makes it through will bolster the defense. Mahr'eitriel will be left here." Costello started at this.

"Left here? You must be... why, my lady?"

Erethyl drew a deep breath, calming her voice. "The Enemy aims for Muara, and he will be looking for Mahr'eitriel in two places: there, and here," she held a gloved hand over her chest. "Tacetinea is broken. It has no value left as a stronghold—and even if the Tesar do come here, She has the means to evade them. In a thousand years, without our hand to shift its climate, its orbit will take it to the edge of the habitable zone and the surface will be entombed in ice.

She looked out over the ashen fields, the husk of a hypersteel-walled fortress in the distance. "She will be safe here. And I will see to it that someone knows to find her, when the time is right."
Free Radsi Republic

## NPC Microstate Free Radsi Republic

**Overview**

The **Free Radsi Republic** was a Radsi dominated faction southwest of the Radsa Authority, formed during the first month of The Between Crisis. It had a low population, and was a very small, radical split-off faction from the Authority made of twenty-years worth of escaped political refugees.

It found itself overtaken by a Radsa State Enforcement raid at the end of Lars, having found no support from elsewhere. The vast majority of the population would be given amnesty and reintegrated into the Radsa Authority, while the most radical of the ringleaders would be exiled.
Curstagis Harekenraig/Cogent

Jump over or scale an obstacle without need for an athletics or acrobatics roll.

## Martial Skills

### Charge

 You expend your movement and a considerable amount of energy to close with a target within short or medium range. There must be open ground between you. They cannot evade you so long as they are on the ground. If you start at medium range with your opponent, if they see you coming, and if they have not otherwise taken an action, they may take an action before you close with them, such as bracing or attacking you with a ranged weapon. If you start at short range, you close with them immediately. When you close with your opponent, whoever has the greater reflex takes the first action. If you started at medium range, any attack which you make strikes with +6 dice. If you started at short range, you strike with +4 dice.

### Shove

 Force the target back 5 feet. Interrupts spellcasting. Requires a weapon the same length or longer than that of your opponent, or a shield.

### Brace

 You expend your movement, your action, and a considerable amount of energy to brace yourself for an oncoming charge. You subtract 4 from their charge bonus. If you have a weapon which longer than your charging opponent, you attack first when they close with you, regardless of your Reflex.

### Cleave

 As your action, you wind back your weapon and instantly make a melee attack with 5 more dice. If the attack lands, it also cleaves through to an adjacent target. Make a normal attack against that second target.

### Martialist

 While you are using a melee weapon, all allies using melee weapons of the same type in your party roll their attacks with +1 guaranteed dice. Your unit benefits from this. Only one such effect can be active on a creature at once.
Gladrelix Movements

**Gladrelix Movements** is a transportation technologies, shipbuilding, and ship trading company based in the Phero Ecumene, and a subsidiary of GladreCorp. It is one of the conglomerate's oldest subsidiaries, dating back to its early history of supplying and marketing for the shipyards of Nennhold.

In its modern incarnation, it has expanded to own these shipyards and numerous others since built and bought by GladreCorp, as well as the Aghn-Rā Motor Company and Rhakanu Ship Trading—the latter being the previously independent business of Chairwoman Sresk Rhakanu.

## Operations

### Brands & products

#### Cars

*See also: Car Market*
* Aghn-Rā Luminal
* Aghn-Rā Neutrino
* Aghn-Rā Positron
* Valedis Hyperon
* Valedis Meson
* Valedis Omega
Heart of Starlight

Currently part of 094 Disordered Acceptance

The powerful heart of 094 Disordered Acceptance, this blue Empyrean crystal lies at his core, bearing a stunningly glittering interior that bears resemblance to an expansive starfield trapped inside glass. As the power source for his portable primary avatar, it has never left his possession, and its glittering splendor has only been directly observed by a lucky few. A blue crystal, it provides a substantial power output, which 094 uses to power his portable body and core AI brain. If this crystal were removed and/or destroyed, unless 094 was reconnected to an equivalent source of power, crystal or otherwise, he would be as good as dead.

## Appearance

*Heart of Starlight*, the blue Empyrean Power Crystal that powers 094's body.
## Characteristics

Though locked within 094's body for the nigh-entirety of its history, a few have had the privilege to interact with it. Most curiously, though the appearance of the crystal is that of a glittering imprisoned starfield, psions who have handled the Heart have noted a faint, eerie chill, as if gazing into the cold terror of the void of space itself. Otherwise, its properties are as-expected for Empyrean crystals of its class.

## History

*Heart of Starlight's* history has directly followed that of it's master and seat, 094 Disordered Acceptance, very rarely being removed, and only for dire maintenance purposes. 094 himself is unaware of the details, but believes that the Heart was created alongside his body, during the ancient ages wherein the process of creating said crystals had not yet been lost. Since then, the Heart has faithfully served its master throughout the millennia, with little of note having occurred relating to the crystal itself.
Haraldanax Vovig

Haraldanax VovigCogent Sheet
**Haraldanax Vovig** is a Hosharian **Trälig** stationed at the Auterhalex Coliseum. Originally a captain of the High King’s personal guard, Haraldanax committed a serious error in conduct and was subsequently reassigned to his duty as a guest and glorified gladiator of the Kaeshir of Adrealis, but hopes to regain his honor and reputation through the arena.

## Stats

* PROFILE
* RENOWN
* FINANCES

 **Gladiator** | Agatrops | Captain of the High Kingsguard
Heavy battleship

**Heavy battleships** are large heavily armored warships which are generally equipped to engage other battleships in direct combat. Heavy battleships are distinguished from normal battleships by the presence of extra armor plating, slowing the ship down significantly and making it slow to maneuver, but greatly increasing its survivability against even large-caliber guns and anti-ship missiles.

A heavy ship's most damning drawback is the fact that the vast majority ships are not forced to engage it. They can just run away. This means that heavy battleships are most useful on the defensive, where their lack of maneuverability is not as much of an issue. However, they can also be employed skillfully on the offensive to assault bottlenecks or stationary emplacements.
Dylastrov Royal Family

The **Aurelisiuses** are a Makhairan Aoshanti family, and the current reigning dynasty of Dylastrova, as vassals of the Caishiwara Despotate. In Makhairan tradition, they are more commonly referred to as the **Dylastrov Royal Family**.

The Aurelisius family previously ruled over Dylastrova-Trielum as its dual monarchy. However, as a result of the Orbitritan takeover however, the family was split into two branches: the **Aurelisius-Vereadarnis** branch which sought refuge in the Phero Ecumene, and the **Aurelisius-Charonis** branch which remained in the Kingdom of Priphonia as Reformist converts—glorified hostages.

## Family Tree

The following family tree is simplified and does not include all descendants or branches of the family. Only important and relevant characters are shown.
Gambit Point

> "*Welcome to Gambit Point. No fighting inside the walls. Have a good day.*"
>
> **- Gambit Point Border Officer**
>
>

* While a settlement built upon illegal activity, Gambit Point’s law enforcers are quick to react to outbursts and potential threats, ensuring that the town is a relative neutral zone for all parties. Enacting violence against another person within the walls of Gambit Point will not be tolerated whatsoever and will be punished at the discretion of the sheriff’s personal judgement. Once outside the walls, even if just outside them, you’re free to do as you see fit.

Found deep within the misty bayous of the Vafons Green, the smuggler’s settlement of **Gambit Point** was originally settled around the same time as the Warring States period, acting as a supplying center for the Sojourner force hired to aid in the conflict. Ever since, the prefab structures have been slowly replaced by what is now old wood, rusting steelworks, and scrap paneling that has grown into a large hub of all sorts of activity, both legal and otherwise illicit. While it has never been recognized by any major polities, Gambit Point has been unofficially accepted as a seedy part of the Vafons Green’s community. Many consider it the "rougher-looking sister of Bantry".

The town’s population fluctuates wildly throughout the season, but a permanent presence of over five hundred people is expected at any given time, often double or triple that amount from both spacers and locals coming to watch and partake in the town’s thriving arena, the Gambit Pits. The people of Gambit Point are protected by the ex-Sojourner **Dimetr Kalym**, who serves now as Gambit Point's sheriff, and her coterie of mercenaries and soldiers that serve as law enforcement and border guards against the threats that could arise in the swamps beyond the scrapyard walls of the settlement.

## Amenities

### Public

* Central Plaza
* The Drowsy Xum
* Transport Broker
* Gibbledabble Workshop
* Delthy's Clinic

## Enforcer's Quarter

Centered within an inner citadel composed of the repurposed remains of a derelict cruiser, the **Enforcer’s Quarter** is the central headquarters of Gambit Point's law enforcers and Sheriff Kalym's private militia. Unlike the rest of the town, the Enforcer's Quarter is off-limits to anyone who is not either affiliated or a part of the enforcers or reserve militia, both of which require the direct approval of the Sheriff herself.

* Command Center
* Stockpiles
* Requisitions Office

### Gambit Pits

Located just outside the city itself in a series of prefabricated buildings and dug-out holes and arenas, Gambit Point's very own arena tournaments are designed and conducted by representatives of the Angelbane Syndicate in conjunction with Gambit Point’s own fight clubs and even the Sheriff herself.

* Gambit Pits
* Contestant’s Lodges

## Real Estate

*Description to be added!*

Property in Gambit Point is considered to be **Rural (x0.25)**.

*Create your own! For prices and options, see: Properties*

## Travel

 Bantry | Boat
 Bantry | Foot
 Ergis | Shuttle
Haven/Reliquary

The **Havan Reliquary** is an adjunct to the Lessoan Library located in Haven. It is an organization of Order of Lessos and non-Lessoan archeologists and archivists dedicated to uncovering and exploring archeological sites throughout the planet Lessos. They have a keen interest in gathering and categorizing artifacts and relics, and so are a frequent destination for adventurers seeking to pawn off what they have found.
Girta-Adresaas War

The **Girta-Adresaas War** was an armed conflict in the Selten Galaxy, fought primarily between the forces of the Girtabelilu State and the Illarian Empire on one side, and the Adresaas Empire on the other. It began after Girtabelilu dissatisfaction with the Marthumi Conference, called so as to resolve the crisis started after the Adresaan invasion and conquest of half of the Unified Democratic Republic of Alkarzio.

The Girtabelilu, along with their Illarian ally, abruptly pulled out of the conference, and the Girtabelilu task force sent to protect the Rosokovo-aligned half of Alkarzio launched a surprise attack.

The war ended indecisively after an unsuccessful Girtabelilu attack on the capital of Telrich-Mehtziel, the planet Telris. Once repulsed, a truce was signed and the war ended as abruptly as it began, Girtabelilu geopolitical objectives having failed to be achieved. The war damaged Appan-Il's domestic credibility.

## Factions Table

### New Adresaas Defenders

  Grand Duchy of Estrik | Very Loyal (5) | 0/0
Free Realm of Incaria

Free Realm of Incaria

## General information

### Homesystem

* Korvan
	+ Korvantec

### Notable for

* Libertarian ideals
* Cybercratic Regime

## Governmental information

### Type

 Corporate Cybercratic Night-Watchman State

### Chief executive

* S.A.R.D
* WIP
* WIP

### Legislature

* WIP

* WIP

### Military

* WIP

* WIP

## Societal information

### Species

* Eearnts (30%)
* Sards (20%)
* Humans (20%)
* Uiori (20%)
* Aoshanti (5%)
* Croants (3%)
* Agatrops (2%)

## Relationships

### Wars

WIP

 Overview History Districts Characters Trade Military Culture Constitution

> "*WIP*"
>
> **- WIP**
>
>
Hasariah National Bank

The **Hasariah National Bank** (or **HNB**) is the largest native financial institution in the Reach, being formed over three centuries prior by the fledgling Unified Hasari Republic to consolidate the various major banks left behind during their warlord period, and thus along with the central bank utilize it to firmly plant state control over the economy. Debatably, in some capacity or another, the HNB has existed for over ten thousand years in numerous iterations not directly lined to it; Hasariah and it's bank has always served as the region's primary financial hub. Even during the cold war between the Abovat-Apat Federation and the Hasari, the HNB continued to be one of the region's primary lenders, even among the varied elites of the Federation.

The utter destruction of most other rival financial institutions, such as banks, in the wake of the Second War of the Reach, left the HNB in an advantageous position. Repurposing it's name, it soon became the forefront banking institution in the newly formed Reachian Commonwealth.
Ascalon

Overview Characters Military
While a somewhat disorganized territory that is sometimes disregarded as an actual state, the station-state of **Ascalon** and the surrounding spacer communities which are incorporated and involved with the station are a small polity located on the edge of the Nequedes Cluster, and stands at the last remaining opening to the cluster, providing it with one claim to fame and notability. This has provided the far-off station-state a slim lifeline through various research operations that base their expeditions and outings into the cluster from Ascalon.

A constitutional monarchy, the latest ruler of the station-state, a former Lessoan nibling by the name of **Nimorn Billowguard**, was elected by the Assembly of Councilors and community votes. A newcomer to the station's politics, his last few years of rule has been marked with increased crackdowns on civil rights and on the leniency by which they allow spacers to live within their territory. While a popular regime to the Rhyan populace (which has flourished under Billowguard's reign), it is clear there are divides growing between the populace that appear to be growing unchecked.

## Government

Politics of Ascalon take place in a framework of a parliamentary constitutional monarchy, whereby the Count of Ascalon is the head of government. Executive power is exercised by the government, checked by the Assembly of Councilors. Legislative power is vested in the Assembly of Councilors, a small parliament of 24 councilors, as well as the the Community Council, a representative council numbering between 70 - 125 representatives at any given time. The Ascalonian Constitution provides for an independent judiciary, though judiciary powers have almost always been exercised by the government proper for over two hundred years.

## Stats

* STATS
* INFO
* TRADE
* INCOME

### Operatives

* Ascalon - Research Team

 Commodity
 Food |  | ⬅

**Aresen, 23 NE -** +𝔛200 trillion from surplus income.
**Aresen, 23 NE -** +𝔛60 trillion from trade assurance from the 3rd Imperium of Coriusian.
**Murrius, 23 NE -** +𝔛400 trillion from surplus income.
**Murrius, 23 NE -** +𝔛60 trillion from trade assurance from the 3rd Imperium of Coriusian.
**Aulus, 23 NE -** +𝔛200 trillion from surplus income.
**Aulus, 23 NE -** +𝔛60 trillion from trade assurance from the 3rd Imperium of Coriusian.
**Lars, 23 NE -** +𝔛200 trillion from surplus income.
**Lars, 23 NE -** +𝔛60 trillion from trade assurance from the 3rd Imperium of Coriusian.
**Lars, 23 NE -** -𝔛620 trillion to Stjarnavík for the purchase and transfer of 2 naval power.
Grand Duchy of Fussok

**Prime Minister:** Swein Aichell

**Fussovaki Diet (Lower)**

> "*Through the paths guided by the Sisters.
> To the freedom granted by Soria.
> May we be blessed by both evermore.*"
>
> **- Fussovaki Motto**
>
>

The **Grand Duchy of Fussok** is a small melting pot civilization that is situated next to the nation of Vellhan. Having been in the region as a subject of various empires since the creation of the Adresaas Republic and the subsequent Great Selten Wars that led to their vassal-ship under the Illarian Empire; finally achieving full independence around the last 5 millennia.

Due to its history as a subjugated nation for various polities, it has gone through many ideological changes, from its time as a Paschalist unitary state under the **Adresaas Republic**, to its descent into a Paternalistic satellite due in no small thanks to the **Illarians**. It has a very complex and large labyrinth of political movements that budded off of the various ideas it picked up before its independence. However, this has also granted it a unique status as a neutral state balanced enough in cultural inclusiveness and diversity of thought to be great place to host diplomatic events.

A constitutional monarchy, it is one of few fully democratic states within the Selten Galaxy, opting instead to push the monarchy into a symbol status rather than granting actual political power. Instead, it relies heavily on the current figurehead monarch to be a clean example of tradition and cultural open mindedness.
Gerlax Freidacht/Taperkeit Fort

Gerlax FreidachtCogentTaperkeit Fort
**Taperkeit Fort** is a Nullsec station that has been taken by Gerlax Freidacht as his first step into becoming a violent pirate, because he thought it would be fun. It is unknown to the rest of the galaxy where this station resides, as it sits in the thick of the fog, and any attempts to reach it would be nigh impossible at this point in time.

Whatever the reason, one of Angelbanes most notorious warriors has decided to take his skills with killing off the radar, and into the black void of space. Perhaps it is better this way, he was a terror to everyone as a mobster.

## Gerlax's Fort

* STATION
* SHIPS IN SERVICE
GladreCorp Muara

The Gladrelix Corporation

> "*The Nepenthe is a marvel of this world. Its benefits should be shared with the galaxy.*"
>
> **- Unknown**
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The **GladreCorp Mauara Branch** is an exploratory branch of the Gladrelix Corporation located on Muara It is dedicated to the study of the planet's unique resources and markets. However, its most prominent and profitable role is the harvesting of Nepenthe for its unique medical and technological benefits. This has been met with a mix of criticism and acclaim from the Ecumene public, even on Muara itself, and has resulted in a number of confrontations between locals and the branch's staff.

The branch is currently managed by Ru-Aktam Corvosa.
Fellowship of Central Selten States

Lord Executive: Cyneheard Bloms

The **Fellowship of Central Selten States** (otherwise called **The Fellowship** or the **FCSS**), is an alliance situated in Central Selten, being the smallest when compared to the Rosokovo Accords and the Machtenpakt. Being situated between the galaxy's two alliances, the Fellowship has taken the position of armed neutrality, and has (in particular Vellhan) also positioned itself as a prime location for diplomatic talks between said alliances.
Cogent 0.7

S K I L L S   A N D   P R O F I C I E N C I E S
Specializations   ·   Piloting   ·   Linguistics   ·   TelekinesisVoid Rending   ·   Ballroom Dancing   ·   Foraging   ·   Trapping

**Aoshtai Cogent 0.7** was the game system used by Aoshtai Wiki from early 2021 to mid-2022. It was a tabletop gaming system built on
Cogent Roleplay, originally created by Josiah and Shad Brooks. The ethic of Cogent was that it was designed to be simple, setting-agnostic, and easy to learn, and Aoshtai adopted that system as the basis for its own tabletop roleplaying system. Cogent 0.7 was the second playable version of Aoshtai Cogent, after Aoshtai Cogent 0.6, and the first to be widely played in the whole setting.

As of April 8, 2022, there were 240 Cogent 0.7 characters on Aoshtai. For other versions of Aoshtai Cogent, see Version History.

## Content

### Core System

* Core Mechanics
* Create a New Character
* Combat
* Injuries, Saving Throws, and Healing
* Stealth
* Chases
* Encumbrance
* Fear
* Companion Characters
* Destiny Tokens
* Commerce Points

### Equipment

* Clothes and Inventories
* Weapons
* Armor
* Tournament Armors

### Skills and Proficiencies

* Specializations
* Piloting
* Linguistics
* Telekinesis
* Void Rending
* Ballroom Dancing
* Foraging
* Trapping

## Events Held using Cogent 0.7

* The Longest Patrol
* The Manhunt
* Vigilian Games 23 NE

## Navigation

S K I L L S   A N D   P R O F I C I E N C I E S
Specializations   ·   Piloting   ·   Linguistics   ·   TelekinesisVoid Rending   ·   Ballroom Dancing   ·   Foraging   ·   Trapping
Fourth Battle of Sintra

🟢 ≛  Libo (⚔ 4) (1d20+2) ❤
🏥  Asiagenus (⚔ 1) (1d20+1) ❤
🏥  Fulvianus (⚔ 1) (1d20+1) ❤
🟠  Franic Podaren (⚔ 7) (1d20+7) ❤❤
🟠  Sanzar (⚔ 17) (1d20+15) ❤❤❤❤
🟠  Fea. (⚔ 23) (1d20+23) ❤❤❤❤❤ | 🔗 ≛ File:Flag of the Republic of Chaykorom.png Lesjak (⚔ 2) (1d20) ❤
🔗  Sanguine Coven (⚔ 1) (1d20+1) ❤
🔗  Blind Coven (⚔ 1) (1d20+1) ❤
🔗 File:Flag of the Republic of Chaykorom.png K. Rienzax (⚔ 1) (1d20+1) ❤
🔗 File:Flag of the Republic of Chaykorom.png X. Rienzax (⚔ 1) (1d20+1) ❤
🔗 File:Flag of the Republic of Chaykorom.png Haevog (⚔ 1) (1d20+1) ❤
Battle of DL-3/Army Group Fulminata

**Army Group Fulminata** was the largest army assembled by Veritas IV's Empire during the early stages of the Fourth Concourse War. It was personally commanded by the Imperator, who fought on the front lines to bolster his image and cement his legitimacy.

## Results

* Completed on Aulus 24th.
* Veritas gains an army officer point.
* Imperials gain 2 Lesser Empyrean Power Crystals.
* Meissa Aszarian captured.

## Heroes

* Veritas IV Imperator
* The Black Knight
* Achduxesse Tainatra Benedicta

## Army Group Fulminata

### Grand Battery Division

  29
  20
🛠️24

### Combat Support Division

  9
 🛠️22
Deriullia Astvin/Cogent

If behind cover or a shield, give up your movement and action to be invulnerable to frontal ranged attacks for that turn.

#### Charge

 If you are within medium range of a target and no closer, you expend your action and a considerable amount of energy to rush over the distance separating you, building up momentum to strike. There must be open ground between you. They cannot evade you so long as they are on the ground. You spend your turn closing the distance, and on your next turn you can attack them if you so wish. Your momentum gives you a +2 to your next attack roll. This ability allows the character to overcome the effects of suppression, though the -2 malnus from it still applies.

#### Shove

 Force the target back 5 feet. Interrupts spellcasting. Requires a weapon the same length or longer than that of your opponent, or a shield.

#### Brace

 You expend your movement, your action, and a considerable amount of energy to brace yourself for an oncoming charge. You subtract 2 from their charge bonus. If you have a weapon which is the same length or longer than your charging opponent, you attack first when they close with you, regardless of your Reflex.

#### Flurry

 As your action, make your normal number of attacks plus one. These do not have to be the same target. Make all of these rolls with -2 to your attack dice.

#### Cleave

 As your action, you cleave with your melee weapon through two enemies, making a regular melee attack against both. You may spend energy to increase the number of enemies which you attack, spending 1 Energy per additional enemy.

### Athletics Skills

#### Recuperate

 Pass on your turn to recover 2 energy.

#### Jump

 Jump over or scale an obstacle without need for an **Athletics** roll.
Fritigern Hiraldsson

**Fritigern Hiraldsson** is a Frallic military officer and overall commander of the **Collectivist Guard** (CG), the primary ground force of Fral and the National Collectivist party's paramilitary arm. An early member of Grecs Trelli's National Collectivist party, Hiraldsson had a decisive role in shaping the Collectivist Guard and the wider party. Hiraldsson's own personality and habits have become defining characteristics of the CG-- ideologically fanatical, deceitful, crafty, and capable of breathtaking acts of casual brutality. He looms large in the wider political scene of the Fral empire, but worries as to his own position and that of his CG relative to his sworn rivals, the Fralhrof (Frallic air force).

After a failed attempt to destroy the Fralhrof in a conspiracy, Hiraldsson is presumed to be dead, mortally wounded while fighting Fralhrof forces.

## Characteristics

In spite of his age, Hiraldsson cuts an impressively broad figure at 6'7". His eyes are hard and grey, and he has a shaved head and face. Hiraldsson is narrow-minded, constitutionally violent, and not particularly well-educated outside of operational and tactical matters. His brutishness is complemented by a love of scheming and deceit; plots, often violent ones, have helped him maintain his base of power as much as his competence in military matters. Hiralsson has more in common temperamentally and in his methods with a gang leader or petty thug, and it is for this as well as his low birth that he has the contempt of Fral's traditional, pre-National Collectivist officer corps.

## Stats

* PROFILE

 Guard-Marshal of the Collectivist Guard
Heggedism

**Heggedism** also known as **Reachianism** is a heavily pan-nationalist ideology that supports the idea that the Aoshtai region known as the **Reach** is more than just a simple sector of a large galaxy, opting instead to view all of the entities within it as a singular ethos meant to be protected.

The ultimate goal of Heggedism is the establishment of a **Unitary Reachian Nation** comprised of all major states within the region, all held under the same community. It believes in a strong militarist foundation, in which all Reachians contribute their manpower, resources, and ships to a greater Reachian realm.
GladreCorp Mayar

The Gladrelix Corporation

The **GladreCorp Mayar Branch** is an exploratory branch of the Gladrelix Corporation located on Mayar. Similar to its sister branch on Muara, it is dedicated to the exploration of the planet and study of its local fauna, flora, and other resources for potential scientific and economic benefits.

The branch is currently managed by Alathaki kazh-Nenn of the Nenn Clan.
Formahx Village

**Formahx Village** is a medium sized mountain town hidden away in the Medracova region of Adrealis. It is composed of a number of public buildings of historic note, some decent amenities, and numerous large apartment complexes made of Medracovan Concrete, as well as the infamous Auterhalex Castle. The Formahx Alps air is crisp, chilly and refreshing, the rivers and alpine forests around the mountain range shimmering with dew and lush green, and the rivers that flow clear as the air above.

The village has many different storefronts to visit, many of which will be helpful for newcomers looking to participate in the Auterhalex Coliseum. The mountain village also has a temple dedicated to the Order of Adrealis, where visitors may receive quests and opportunities for adventure all around the planet.

## Amenities

### Town Center

* Grand Monastery
* Guild of Faeyernak
* Faehlmakks Keep
* Meyigachi Munitions Depot

### Outskirts

* Bulragg Saloon
* Meyigachi Grand Shooting Range

### Imperial Estate

* Auterhalex Castle
* Auterhalex Coliseum
Haven/Teahouses

The tea houses scattered throughout Haven are the favorite haunts of academics, masters, and students, and the frequent site of meetings and seminars. They are the perfect places to relax, sip on tea and other refreshments (there is a prohibition on alcohol inside the city), and get a light snack.

In some houses, breakfast, lunch, and dinner are served, and rooms are provided to guests and members at a price. Some personalities on Haven spend the entire day inside their favorite tea house, treating their little corner as an open office, and this is considered a form of high life.
Haven/Hall of Guardians

The **Hall of Guardians** is the headquarters of the Guardians of Haven, also known as the temple guardians, an order of warriors, templars, and vigilants who guard the city, the planet, and the person of the Patriarch. They are often also seen guarding holy sites throughout the planet.

## Origin: Guardian

 **Loadout*** Helmet
* Full-Body Armor
* Reach Weapon/Shield
* Psionic or Non-Psionic
* Short Sword or Longsword as secondary weapon
* Gauntlets
Fight Pit

The **Fight Pit** is a large arena which pits contestants against each other in large televised events. It is a popular past-time on Adrealis where commoners and nobles alike can come and fight in honorable or dishonorable combat. This can be used to settle disputes between powerful heads of households, or just a sport for people to get their blood pumping.

The pit sits within Jax's Diner and is known for its more aggressive personalities to hang around, challenging random bystanders to fights in a chase of honor and proof of strength.

## Games

### Player versus player bouts

In order to compete in the fight pit, announce that your character is looking for a fight in the **#deuling challenges** on the Adrealis Hub Discord. Alternatively, you may challenge any character currently in the arena. Challenges may be simple or they may be fully written out in the form of a roleplay post.

Bouts take the form of Cogent duels. The following should be agreed upon by both parties before the bout begins:

* Whether the bout should take place over VC or text.
* How much description/story/leadup should be involved.
* Which characters and NPC's should participate.
* Which point system should be used.
* Any disallowed moves, tactics, weapons, or equipment.
* Any modifications to the rules.
* Any obstacles present in the arena.
Gate 11

Psigate
Gate 11

**Gate 11** was a Psigate operating in locations between the Reach region in Aoshtai and the Eden's Wall region in Selten. As of 23 NE, it is considered to be collapsed and nonfunctional after the events of the West Selten War.

## Recent History

Historically, Gate 11 was one of the most important routes between the two major galaxies, with a greater number of Aoshtai's major nations opting to utilize Gate 11 for trade with Selten powers over the more distant Gate 9 or Gate 73. Likewise, the nations within western Selten, most notably the Illarian Empire, benefitted greatly from direct access to the gate, allowing them historically to establish extragalactic colonies that would develop into states such as the Little Illaria of Northern Aoshtai and Dorosani.

However this would not remain to be the case. In 22 NE, the Illarian holdings which contained the Selten side of Gate 11, the Autonomous Republic of Rosokovo, would come under a sudden and devastating attack by the Realm of the Girtabelilu that focused its efforts on attacking the psigate itself. While many efforts were made to attempt to stop this, the surprise nature of the attack left little time for reinforcements to arrive before the psigate was destroyed by the Girtabelilu, permanently severing its connection to the Reach. This battle and subsequent destruction of Gate 11 would be the inciting event of the West Selten War, considered to be one of the most violent conflicts in recent history.

The resulting diplomatic and economic chaos of Gate 11's destruction in Aoshtai was somewhat mitigated by the existence of the other two pairs of gates that allowed powers in the north and south to delineate which gates they would prefer to utilize, but the collapse of Gate 11 radically shifted the security and transit guidelines of the Rosokovo Accords after losing such a vital trade route, including the increased travel times to the now distant LINA. The destruction of Gate 11 would also have an impact in the instatement of the Treaty of New Aratacia, being one of the leading factors for its ratification.

The Treaty specifies the current owners of Gate 11's components, with Illaria retaining the remnants of the Selten-side gate and the GCTO taking authority over the intact Aoshtai-side gate, previously claimed and enforced by LINA with its home guard fleet.