Penumbra

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**Penumbra** is the Original Champion  of the Umbra .

Its Starter Card is Shadesplitter.

## Lore

*I have no hard facts on its origin, but it is rumored to be the beginning of the Shroud itself, formed in the long forgotten depths of the Crucible and giving life to the rest of Hell. This would make it the first being in Hell. It has yet to confirm or deny my questioning on the matter.*

### Battle Quotes

* *You will be banished!*
* *I'd much rather return to my Crucible.*
* *Return to nothing!*
* *You will suffer our ancient power!*
* *Begone from our Ring!*
* *Hell has come for you.*
* *Nothingness is everything.*
* *This will not be the end for me.*
* *Silence will fall again.*
* *Begone from our realm!*
* *I am the first and will be the last.*
* *It used to all be so much...quieter.*
* *We consume all!*
* *You Winged are out of your depth.*
* *BE CONSUMED!*

## Upgrades

**Summon:** +2 on this floor.

**Summon:** +3 on this floor.

 Monstrous

**Trample.**

**Trample.**

 Glutton
**Gorge:** +4 and +2.
**Gorge:** +9 and +4.
**Gorge:** +15 and +6.

## Strategy

### Architect

Due to its nature as a support path, **Architect** varies in value depending on whether you're playing the base game or the DLC. In the base game, **Architect** does not stand out as much as the other two paths, effectively just making **Penumbra** a 1 → 0 → -1 unit instead of the focal point of your run. Increasing  is nonetheless incredibly helpful, and the extra space can allow you to stack multiple units on the same floor without having to rely on Floor Overstacking cards to do so, or place more Morsels in the back to quickly scale a  **Gorge** frontliner. As a standalone unit, **Architect** gives the least amount of , but the later upgrades give it high , making it an effective backline along with its support capabilities.

You can combine this upgrade path with Melting Remnant to revive **Penumbra** and increase  multiple times, but building around this is difficult and almost impossible to do early game. Not only do you need to be able to kill off and revive **Penumbra** consistently, you'll also need to save at least 3  on the floor you summon **Penumbra** on each time.

In the Last Divinity DLC, however, **Architect** arguably becomes the most consistent **Penumbra** path, giving runs value even into the late-game. This is because having an effective 6 floor is much more impactful in the new environment. Due to how infusions greatly increase the power level of regular units, it becomes much more lucrative to be able to play multiple of them on the same floor, especially if you have a source of floor-wide scaling. The Hellhorned, Stygian Guard, and Wurmkin clans especially appreciate the extra space without having to take a Light of Seraph or draft any -increasing cards, being able to power up the whole floor with **Imp**,  **Incant**, and  **Inspire** strategies respectively. These strategies may also incidentally power up **Penumbra** itself, giving you an extra hit on the floor to kill backline units. **Architect** also retains its value in Umbra lines, sometimes allowing you to even play on the middle floor against The Last Divinity itself and avoid the  **Sweep** on the top floor that would otherwise kill your Morsels.

### Monstrous

With the **Monstrous** path, **Penumbra** gains greatly increased stats and  **Trample** at the cost of increased . The final upgrade makes it unable to be placed anywhere without  upgrades. This path is better suited when  isn't a major issue and you have another unit on a different floor to feed Morsels to. Its high stats and capacity makes it a good target for Floor Overstacking.

Cross-pathing with Architect mitigates its downsides, though without the extra  it gets from Monstrous III, it will need extra protection in order to sit in the frontline comfortably. Glutton is very difficult to cross-path with this without other sources of extra , but if you can work around this (i.e. you found the Good Ol' Wingmaker or some other strong  artifact), it gives **Penumbra** a strong start thanks to the Lifesteal while also being able to scale up over time and also greatly boosting the effectiveness of Trample.

### Glutton

Glutton is very straightforward, but effective, making **Penumbra** a scaling monster. The 2 Lifesteal it starts with alone makes gives it a good start, allowing it to be placed on the lower floors early game. Later in the game, it becomes more beneficial to place on the 3rd floor just to scale it for the boss. Whether to go Glutton III or cross-path of Architect depends on how much Morsel generation you have. If you find yourself generating more Morsels than you can fit on the floor with **Penumbra**, pick up Architect along with it.

If you're fighting The Last Divinity, keep in mind it has Sweep on the 3rd floor, so you'll either need Winged Technology or enough Sap or Dazed effects to keep it from killing your Morsels.

## History

*See: Version History*

**Summon:** +2 on this floor.

**Summon:** +3 on this floor.

 Monstrous (1.0.0)

**Trample.**

**Trample.**

 Glutton (1.0.0)
 Glutton (1.0.6)
**Gorge:** +3 and +1.
**Gorge:** +6 and +2.
 Glutton (1.1.2)
**Gorge:** +3 and +1.
**Gorge:** +7 and +3.
**Gorge:** +15 and +5.

 1.0.6
 1.1.2
 1.3.0