recursal/Fanatic-Fandom huggingface dataset:
Ga Gorib

*"Defy you!? HA! I No, I DARE you!"*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Block*. Hold L1/R1 to defend.
* Light Attacks: Shoulder checks and arm sweeps
* Heavy Attacks: Ground pounds and claw swipes
* Grapple: Grabbing an opponent and pulling them into a headbutt, sending them staggering back

## Powers

* Roar: **Goad.** Lowers your own defense; any projectile that hits you while under the effect of Goad has a 10% chance of dealing triple damage.
	+ Cooldown: *Short*
* Active: **Excavate.** Stop in place and dig a colossal pit some three times your width after a lengthy animation that kicks up a huge cloud of dust. This pit cannot be walked or charged into, nor burrowed through, effectively acting like a wall would. Legends that can hover, fly, glide, or leap above it can go over... but if an airborne Legend is shot down over it, or a ground-bound one is hit with an attack that deals knockback damage, they will be sent tumbling into the pit, whereupon the entire thing will collapse on top of them. The buried Legend will be dealt heavy damage over time until they either die or struggle their way out via button-mashing. Allies are immune to this effect, but Ga Gorib is not. Only one Excavated pit can be on the map at a time.
	+ Cooldown: *Extremely Long*
* Passive: **Resistor.** Any projectile that strikes Ga Gorib from the front harmlessly bounces off in a random direction, dealing only a quarter of the typical damage to the Legend but dealing full damage to anything else that they hit. Knockback effects still apply, though, while sustained attacks like gas or fire breath still inflict their typical status effects.

## Legendarium

* *The Spotted One*
* *Pantheon of the Khoikhoi*
* *Ga-gorib VS Heitsi-eibib*
* *Caretaker in the Cairns*
* *Bully for Babi*
* *Sly Satori*
* *The Stone Giants, Genoskwa*
* *Trollkin*
Dragon

*"It’s true the Esuriit have made something of a name for themselves by taking in those forgotten and displaced by the kingdom, but this is a new benchmark for them you must admit, their boldest acquisition by far. I shudder to think what Jerrich will do when he learns this beast still draws breath..."*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Block*. Hold L1/R1 to defend.
* Light Attacks: Bites and horn swipes
* Heavy Attacks: Tail whips and flame belches
* Grapple: Seizes the enemy in its jaws, then surprises them with a tail sweep that knocks their legs out from under them

## Powers

* Roar: **Pestilence.** Has no direct effect on Legends, but marks the surrounding region on your map, regardless of whether its control point is under your control or not, and stops any and all health pickups fromspawning for enemy Legends. Pestilence can only affect one region at a time, but will persist for the rest of the match unless the Dragon dies or chooses a new region to cast it on.
	+ Cooldown: *Long*
* Active: **Incinerate.** The Dragon unleashes a blast of fire breath, dealing heavy damage continuously at a moderate range. Legends, turrets, and other structures caught in the blast are set on fire, causing light damage over time for several seconds. By default (i.e. without using lock-on), the Dragon sweeps its flamethrower breath from side to side over a wide area, but lock-on can be used to focus on a single target, dealing far greater damage but greatly reducing the chance of burning multiple foes.
	+ Cooldown: *Moderate*
* Passive: **Hoard.** The Dragon's speed and defenses are buffed slightly whenever it's in a region that it or its allies control; the closer it is to an owned control point, the stronger this buff becomes.

## Legendarium

* *An Enemy for All Time*
* *Apophenia or the Universal Monster?*
* *The Land of Ninki Nanka*
* *At Ishtar’s Gate: Mushussu, not Sirrush*
* *The Lake of Amhuluk*
* *Lou Carcolh*
* *Amaru at the Boundaries*
* *Nidhogg the Gnawer*
* *The Tarrasque*
* *Salamanders: Out of the Fire*

## Trivia

* The Age of Aether Dragon was drawn and designed by William Cope.
* Much like the Sabertooth of Age of Fire, the Dragon is the only Legend whose backstory canonically involves history with another faction.
Shadeschemer

*"The elders of all tribes advise never to go in the swamp at night. There are things out there that can only appear under moonlight. Things with grand plans and ill intentions. Things smarter than the elders."*

## Moves

* Movement Type: *Prowl*. Press X to toggle Prowl on/off. Enemy players won't see your dot on the map and your healthbar won't display when they look your way. You're obvious out in the open but fade in shadows, nothing but an eye. If hit by an enemy you'll exit prowl mode involuntarily.
* Defense Type: *Dodge*. Press L1 or R1 to do a ducking side-step left or right.
* Light Attacks: Rapid bites
* Heavy Attacks: Slashes, kicks, and tail whips
* Grapple: Signals its minions to clamber up onto its enemy's back as it holds them at bay, sending them staggering backwards as they're swarmed with ripping teeth and claws. If its minions are low, depleted, or in Ambush, the Shadeschemer will run up its enemy's back and do it itself.

## Powers

* Roar: **Frenzy**. For a short time, buffs both the Legend and its minions' attack power and imbuing their attacks with a poison debuff. The effect is relatively insignificant with each individual attack, but it gets incrementally worse with every successful hit. If minions are depleted or in Ambush, only the Shadeschemer itself is buffed.
	+ Cooldown:
* Active: **Ambush.** Press R2 to signal your minions to stop following you and stand guard at your current location, crouching down and turning transparent to make themselves almost impossible to see. Whenever an enemy Legend gets within range, they ambush them as one, dealing no initial damage but staggering them and inflicting max-strength poison. After springing the trap, they immediately turn transparent again and run back to their master cloaked.
	+ Cooldown:
* Passive: **Packmaster.** The Shadeschemer is surrounded at all times by a swarm of minions, identical to itself but much smaller and lacking crests. These follow its every movement, Prowling when it Prowls and attacking when it attacks; they also act as a minor shield, throwing themselves in front of the Legend to reduce incoming damage. Minions are weak individually and easily killed, but new ones will steadily appear over time to replace lost ones.

## Skins

Default Age of Fire skins.Post-launch DLC skins.
House Of Uno Productions Wiki

**Welcome to the House Of Uno Productions Wiki!**
HOU Productions is a wiki based off of the drag shows of HOU (House of Uno) +. Drag shows are competition shows which queens or kings compete for a cash prize. Contestants in the shows would compete in challenges that any drag queen has done. Acting, Performing, Lip Syncing, Sewing, Walking in a Runway, Modelling, creating and branding products, Balls and More. Each week, a drag artist will go home, this would happen until the finale where one person will be crowned.

**HOU Productions Wiki**
Mizzy Kizzazz

**Mizzy Kizzazz** is a Guatemalan drag performer and was one of the contestants from the Fifth Season of Deoxy's Drag Race.

She was disqualified later in episode 8, due to having multiple devices in her hotel room, inviting people to her room while being sequestered & starting a physical fight with Norvina Chauntelle
Diatryma

## Description

Flightless birds taller than men. They are formidable predators, thickly muscled and armed with giant claws and saw-edged beaks. They are not among the largest or most agile of Pangaea's predators, but they may be the fastest- when running in a straight line there's nothing that can outrun a hungry Diatryma. They will not hesitate to chase down the player and make a meal of them.

## Behavior & Combat

Diatryma patrol set paths, albeit exceptionally large ones, and appear to wander through the levels they show up in. They are very easily distracted and will chase after anything smaller than themselves, including players, enemy warriors of all races, Drinkers, Lophiotheres, and even Pseudosinopa. This makes them extremely hard to predict, as in the time it takes a player to traverse a level they may wander far outside their territory and appear in unexpected places, draw the ire of other enemies, or even get themselves killed without ever encountering the player.

Once their hunger is roused Diatryma tend to be a handful. They move faster than any other enemy in Age of Fire and have more health than most tribal warriors, making them an automatic priority wherever or whenever they show up. They're best dealt with immediately, as they can very easily outrun the player, swim, and even jump up small ledges. Using weapons that have long reach or projectiles is best, as the damage they can rack up in close proximity is not insignificant.

The spear is generally the best weapon for the job, as it can both be thrown and used as a melee weapon with very long reach. Throwing axes, bows, bombs, and even Rith spit can do the trick as well, though throwing stones should be considered a last resort if even considered at all. The Makilek's Brightpowder and the Dryll's paralysis & sleep ailments are helpful tools but best followed up with a swift and direct attack, as leaving Diatryma to wander the level and chase other enemies is simply an invitation to fight again later.

## Trivia

* The name *Diatryma* is a defunct synonym of *Gastornis*, an enormous flightless bird that lived in prehistoric North America and Eurasia. An herbivore most closely related to modern fowl like chickens, turkeys and ducks, it was long thought to be a more ratite-like animal as well as a predator. It was inaccurately portrayed this way in art and media for almost 150 years!
* Its high speed and rust red coloration are an homage to the Diatryma depicted in *Carnivores: Ice Age*, a 2001 PC game developed by Action Forms.
Maxi Challenge Winners/Serenity's Runway Rush

## Season 1

Taniah Sparkz - No Place Like The RunwayHectoria Willis - VillainsStephanie Javis - Opposites AttractTaniah Sparkz - Opposites AttractAntiqua Barbados - Snatch Game - SRR 1Antiqua Barbados - Drag Race Fashion WeekHectoria Willis - Drag Race Fashion WeekMonarch Melony - Drag Race Fashion WeekStephanie Javis - Drag Race Fashion WeekKeneleigh - Campfire CoutureTBA - TBATBA - TBATBA - TBA
Expressway 30

Expressway 30 Shield

E-32 (Monrovia, EN)

E-33 (Monrovia, EN)

E-239 (South Empire, VE)

Central City Outer Beltway (Hampton, VE)

E-1 (Central City, VE)

E-130 (Shelburne, VE)

E-430 (Springhill, VE)

E-630 (Conett Township, VE)

Desert To Desert Expressway (Savannah, VE)

E-54 (Cote D’La Baie, TDP)

E-40 (Rural TDP)

E-58 (Auclair, TDP)

E-1 (Ste. Clemente, TDP

E-50 (Ste. Clemente, TDP)

E-20 (Port Fluvial, ST)

Arctic Expressway (Rural ST)

E 30 was planned initially in 1961 as a way to connect the "Emperia Region" counties (Emperia, South Ridge, Eagles Nest) to the Capital District via a single highway and as a border connection with the Arcadian Kingdom. However, around this time, VibeDOT had given the suggestion to use Vibe Island as a crossing point to extend the highway to the east and have an east-west connection. This idea was initially met with negativity as everyone at the time thought it was a silly idea to try and build across the bay; something that had separated the empire for hundreds of years. It just seemed like something that couldn't be done. As a proof of concept, VibeDOT constructed the North Harbor Bay Bridge on National Route 1, replacing the Ferry Route that was originally there. At this successful attempt at a bridge across the bay, VibeDOT was given the funding they needed and work began on the E 30 "Grand Horizons" Bay Bridge. After 4 years of construction, the bridge opened, and now the empire was halfway to becoming connected with its other side. The bridge to Îsle Ouest was finished a year later giving citizens a way to cross the bay without going around. In the 1980s, the Council of United Sovereign Nations proposed a "Trans Continental Highway" that would use the Arcadian Kingdom’s Route 30 and the Orbit Empire's Expressway 30 as a base. In 2009, the highway was completed and it became one of the first highways to start and end at the same point.
Catoblepas

*"Don’t look it in the eyes, ya fool, it’ll kill ya if ya look it in the eyes! Just one look and- what? Where are the eyes? Well bloody Hell, how should I know?! I wasn’t ‘sposed to be lookin at em!"*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Block*. Hold L1/R1 to defend.
* Light Attacks: Bites and belches
* Heavy Attacks: Neck swings and tusk gouges
* Grapple: Shoves its opponent away with its long neck, then turns around and slams its tail down upon them

## Powers

* Roar: **Petrify.** The Legend rears its ugly head and sweeps its gaze over all in its path, stunning all nearby Legends. Allies flinch, but enemies are stunned for longer
	+ Cooldown: *Very Long*
* Active: **Datura Haze.** The Catoblepas raises its head high and opens its jaws to release a toxic fog; it cannot block, charge, or attack while releasing its Haze, but it can freely move around, spreading the miasma wherever it goes. Enemies that enter the Datura Haze suffer from very limited vision and afflicted with a severe damage-over-time poison effect; allies also suffer limited vision, but are otherwise spared.
	+ Cooldown: *Long*
* Passive: **Feculent.** The Catoblepas is completely immune to negative status effects; its stats can still be lowered and it can be affected by energy-based attacks, but lingering effects like fire, poison, and bleed deal no additional damage.

## Legendarium

* *The African Gorgon*
* *Pliny the Elder*
* *Who Gnu?*
* *Guiamala*
* *Sinister Songomby*
* *The Shaggy One, Velue*
* *Serpopards*
* *Cats in Ancient Egypt*

## Trivia

* The Age of Aether Catoblepas was drawn and designed by Sir K.
Oakland County Route 604

OK 604 shield

OK 604 is a road in the Orbit Empire that was originally created in the 1910s, but was not signed until the 1930s. It was created to connect Sky City to the Oakland Oil Refinery, which eventually became the town of Northern Point. OK 604 is unique in that it is one of the few roads in the Empire that has no other towns along it, and about 90% of it is not paved, making it one of the most dangerous roads in the Empire. Despite this, there is still quite a bit of semi-traffic along the road. OakTrans has made many plans to pave the road, but little had been done until recently. In 2016, it was named after the Governor of Oakland, thus giving it the name 'Wozniak Highway'. The road is now a symbol of Oakland's progress and a reminder of the importance of safety on the roads.
Expressway 50

Expressway 50 shield

### Major Junctions

E-250 (New Dune, DL)E-84 (Big Bend, DL)E-85 (Erin, DL)E-850 (Saguaro Valley, DL)E-88 (Saguaro Valley, DL)E-21 (Freeport, DL)E-150 (Brunswick, TDP)E-77 (Dent, TDP)E-92 (Carrefour, TDP)

## Location

### Divisions

Desertlands, Terre De Prosperite

Expressway 50, built in 1963 as part of the Empire Expressway Act of 1961, is an important transport corridor that connects the city of New Dune and East Desertlands to Expressway 20 in Central Terre de Prospérité. It has four auxiliary expressways, E-150, E-250, E-550, and E-850, that provide access to other areas. E-150 starts in Rural Baie Township, located north of Brunswick, and runs all the way to Halifax, TDP. E-250 stretches from New Versaillia to Downtown New Dune and then further into Wessex. E-550 links E-850 to Saguaro Skytrain, while E-850 serves as a beltway around Saguaro Valley. While the missing numbers from the auxiliary expressway system have been planned, none of these have been built or started.
Project Midnight: Orbitra (FanMade) Wiki

**Welcome to the Project Midnight: Orbitra (FanMade) Wiki!**
A fan made wiki for Project Midnight: Orbitra

Please note that I am not affiliated with Cube Studios or Project Midnight in any way. I am a mere fan. I just feel that the official wiki doesn’t have much information so I would like to put my own information on here. All credit to Cube Studio’s for making this game.

Also this wiki shall only focus on the Orbitra Universe of Project Midnight, as I find that universe more entertaining.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Expressway 39

Expressway 39 shield

E 33 in Scottsville, EN

E 239 in Flinstone, EN

Expressway 39 is a 406-mile highway located in the Country of Orbit Empire, county of Eagle’s Nest. It was built in 1955 and runs from the west to east through the cities of Connelsville, Knightsville-Rockcastle, Massaren, Scottsville, Flintstone, and Empire.

This highway has four auxiliary routes that connect it to the surrounding area. E-239 acts as a half-bypass around Empire and E-339 connects Knightsville and Rockcastle. E-539 connects E-39 to Big Ridge and E-639 acts as a bypass around Rockcastle.

Originally, Expressway 39 was built in 1948 and was known as the Great Range Turnpike. The highway was decommissioned in 1955 and re-built as Expressway 39, which it has been known as ever since.

Expressway 39 has long been a main artery of transportation in the county of Eagle’s Nest, connecting the major cities along its route and providing a convenient way for people to travel between them. In addition, its auxiliary routes have allowed people to bypass major cities or access other cities nearby.

For over sixty years, Expressway 39 has been an important part of the Eagle’s Nest and is likely to remain so for many years to come.
National Route 5

N-5 Highway Shield

Vibe Turnpike (Hampton, VE)

Central City Outer Loop (Hampton, VE)

E-30 (Hampton, VE)

E-39 (Empire, EN)

E-239 (Empire Township, EN)

E-80 (Dunkirk, EN)

N-79 (Williams Township, OK)

E-90 (Redwood City, OK)

E-2 (Redwood City, OK)

National Highway 5, originally known as the 'Bayshore Highway,' has been connecting people from the south to the Capital District since its construction in 1926. Stretching from Barrier Point in South Ridge to Rural Fox Township in Oakland, this highway has served as a primary access route for those in the south to reach their destination. It is one of the first highways built and continues to be a vital part of transportation in the area. With its scenic views and historic monuments, National Highway 5 has been providing travelers with an enjoyable and efficient way to travel for nearly a century. From the small towns along the route to the bustling cities of Redwood City, Empire Central City, and Bayshore City, this highway has been a vital part of the journey for those who use it.
Lenara Island Tripoint

Downtown Lenara City

Wilford, PL

Glenanges, PL

Map of Lenara Island Tripoint

N9 (LE)

LegoImp123

Lenara Island Triport is a game located near the tripoint between the countries of Lenara, Lignareix, and Pentland. The game is the first game to be made public outside of the Orbit Empire. And the first game to feature more than 1 country

## Development History

Lenara Island Tripoint started production around February of 2022. Originally the map was commonly just called “Pentland” as that was the main focal point of the map.

Each of the 3 map developers got their own portion of the map. Blocky got Pentland, AzNate got Lignareix, and LegoImp123 got Lenara.

Glenanges was most likely the first part of the map built. Hence why it’s the most detailed area.

Development was somewhat slow in Lenara and Lignareix, however Blocky was hard at work in Pentland. Which is currently by far the most developed area of the map.

Lenara Island Tripoint was then released on April 29th, 2023. Around 14 months after it started production. It was updated a day later which added a new road and 3 new spawns.

## Future Plans

Lenara and Lignareix are most likely going to be more developed. With 2 cities planned in Lignareix (Carrefour and Crozon) Pentland has another 3 cities planned (Hammerlock, Whitchurch, and Martinsburg)

## Other Info

### Routes

Motorway 26 (M26)

Autoroute 26 (A26)

N9

A7

A10

### Settlements

Lenara City, Pentland

Padang Hijau, Lenara

Wilford, Pentland

Glenagnes, Pentland
Desertlands County Route 70

DL 70 shield

E-50 (Crownsville, DL)

E-60 (Rural DL)

DL 70 was constructed in 1984 by the county as a highway to connect the city of Oasis City with the rural communities and the native Playaka Tribe Reserve. The road has been an important asset in connecting the two areas, providing a direct route between Oasis City and Royaume du Lac. In 1990, a second section of the DL 70 was constructed at the DL 25 junction in the city of Playaka, connecting the two sections of the highway. To make the journey between Oasis City and Versallia easier, a ferry was set up across Lake Playaka. The DL 70 has become a vital link between Oasis City and Versallia, allowing for quick and convenient travel between the two areas. The DL 70 is also an important part of the infrastructure of the region, providing a reliable way for people to get to and from the rural communities and the Playaka Tribe Reserve.
The Development of Web 2.0

The development of Web 2.0 can be said to have started in the early 2000s. With the continuous development of network technology, people have more expectations for the use of the Internet, that is, to build a more open, interactive, and user participated network platform. The following are several important stages of Web 2.0 development:

1. In the early stages of networking: Web2.0 has developed from cloud to user, mainly focusing on commodity and entertainment websites, such as simple eBay auction websites, online music and videos, etc.

2. Thinking shift: Due to the limitations of Web1.0, the development of Web2.0 has begun to shift thinking, introducing better interactivity and sociability. Users can share and exchange internet content anytime, anywhere, such as blogs, Wikipedia, social networks, and P2P.

3. Application innovation: On the basis of social networks, Web 2.0 has shifted towards application innovation, such as Google Maps, Gmail, Dropbox, online office, etc. These applications have greater usability, interactivity, and collaboration.

4. Mobile Entry: Web2.0 has begun to migrate to mobile devices. With the widespread use of smartphones and tablets, Web2.0 applications are no longer just used on PCs, but users can also experience high-quality internet services on mobile devices.

Overall, the development of Web 2.0 is about obtaining website information, establishing social networks, and innovating various applications, while enhancing user engagement and interactivity. At this point, Web 2.0 has become an important milestone in the Internet era, laying the foundation for the true arrival of the modern digital age.
Dinohyus

## Description

Omnivorous, boar-like beasts that the Ubaan consider monsters. Their kind never appear alone and show up only in pairs, traveling together to patrol large territories and fight off invaders. They have an absolutely insatiable appetite and horrid tempers, which makes it quite remarkable that they can tolerate each other. Any encounter with two of these is sure to be unpleasant.

## Behavior & Combat

Dinohyus will not hesitate to attack anything they stumble across. They will run headlong into groups of armed enemy warriors, chase off Pseudosinopa, and charge towards players on sight. They move fast for creatures so large and work in tandem to corner their quarry and cut off escape routes. They cannot jump or climb but will chase for as long as they are able and are faster than any of the playable Races in Age of Fire. If confronted out in the open players will have little choice but to fight them.

The torch is actually one of the most vital tools in this fight, as Dinohyus shy away from fire whenever they can. Brandishing a torch won't be enough to make them run away or stop completely, but it will make them very wary and slow to attack. Brightpowder and Bileberries can have a similar effect and are good for bidding hasty escapes.

Actually taking *down* a pair of Dinohyus takes skill and well honed weaponry regardless of Race, however. They have high stats all around, with deep pools of HP and long, powerful jaws that can deal large amounts of damage. Trying to deal with both at once is almost suicide. The best tactic is to pick one and concentrate on bringing it down before the other, not just because it spares the player having to multi-manage but also because killing one is guaranteed to drop a health pickup: collecting that may be pivotal to surviving the rest of the encounter.

## Trivia

* The name *Dinohyus* is a defunct synonym of *Daeodon*, a prehistoric ungulate sometimes referred to as a "Hell Pig".
Expressway 88

E-51 (Oasis City, DL)

E-40 (Oasis City, DL)

E-86 (New Savannah, DL)

E-83 (Saguaro Valley, DL)

E-50 (Saguaro Valley, DL)

E-85 (Huron, DL)

E-60 (Huron, DL)

Desert To Desert Expressway (Frontiersville, DL)

E-98 (Frontiersville, DL)

Expressway 88 spans 890 miles across the Desertlands from Emerald City to Frontiersville. It is a main east-west route through the central Desertlands, and was built in the mid-20th century. Along its route, Expressway 88 connects many cities, including Oasis City, New Savannah, Saguaro Valley, and Huron.

In order to better serve drivers, several auxiliary routes have been added to Expressway 88. E-388 connects E-88 in Saguaro Valley to Royal Fort, while E-688 connects the Oasis City suburbs of Lockney and Wellman. E-788 serves as a bypass around downtown Oasis City, and E-988 is a bypass around Emerald City.

Expressway 88 has become an important part of life in the Desertlands, providing easy access between cities and providing a safe and efficient route for commuters. Expressway 88 continues to serve its purpose, connecting cities and people across the region.
Reference list

1. Rogers, E. (2013). Diffusion of Innovations. https://www.simonandschuster.com/books/Diffusion-of-Innovations/Everett-M-Rogers/9780743222099
2. Berger, C. R., & Calabrese, R. J. (2014). Some explorations in initial interaction and beyond: Toward a developmental theory of interpersonal communication. https://onlinelibrary.wiley.com/doi/abs/10.1111/hcre.12005
Level Up System and Stats

Dark Light Metroidvania Souls-like : Level Up System and Stats Explained

Welcome, brave voyagers of the post-apocalyptic cosmos! Step into the world of Dark Light, a game that will put your survival skills and strategic acumen to the test. This guide is crafted to assist both newcomers and seasoned players in mastering the game's complex leveling system and emerging as the ultimate Dark Hunter. Whether you're a devotee of hand-to-hand combat or prefer the distance of ranged attacks, Dark Light caters to all.

Mastering the Leveling Up Process:

Your adventure commences in the haunting locale of Cargo Bay T140. Your initial task, if you're up for the challenge, is to grasp the nuances of leveling up. To do so, venture to the right side of the lift until you come across a red statue, the "Statue of Nike". Hit the "RB" button on your Xbox controller to access the leveling menu. If you're a Dark Souls aficionado, this system will seem quite familiar.

Understanding the Attributes:

Your Dark Hunter comes equipped with five primary attributes and two fundamental attributes:

1. Strength: Enhance this attribute to amplify your melee attack. It's perfect for those who relish the adrenaline rush of close-quarters combat. However, bear in mind that each melee weapon attack will deplete your stamina.
2. Agility: This attribute bolsters your ranged weapon attack. It's ideal for those who prefer to keep their adversaries at a distance. Remember, though, that most ranged weapons necessitate ammo.
3. Intellect: This boosts your mana (drone energy), which is essential for drone skill attacks like the chain lightning attack. However, you'll only acquire your attack drone in the mid-game, so it's best to hold off on this one unless you're an experienced player.
4. Faith: This attribute is your secret arsenal for enhancing lightning drone skill damage and augmenting your lightning resistance. Like Intellect, this isn't beneficial in the early stages until you procure your lightning drone.
5. Blood: This attribute is your gateway to unlocking blood-based skills from the Wolf Clan and augmenting your fire resistance.

Your two fundamental attributes are Vitality (Health) and Stamina (Energy). It's advisable to upgrade your health to 150 as swiftly as possible and maximize your stamina. After level 3, you'll require special stones for further upgrades. These stones can be procured from elite enemies with skill signs next to their health bar.

Mastering Weaponry:

As you progress further into the game, you'll come across a plethora of weapons. Heavy weapons demand higher stamina to wield. An excellent location to farm for upgrading stones and materials in the early game is the sewers. This area becomes accessible after vanquishing a mini-boss in the Under City. It's advisable to level up your health slightly before you embark on this challenge, to ensure you're adequately prepared for the encounter.

For detailed information on weapons, visit the Dark Light wiki here: https://dark-light-game.fandom.com/wiki/Weapon\_and\_Gears
Communication Wiki

# **Welcome to the Web 2.0 Wiki**

## Reference list

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Dark Light game Wiki

**Dark Light official wiki !**

**Dark Light is a riveting souls-like game featuring fast-paced combat in a** **post-apocalyptic world.**

In the aftermath of the apocalypse, the world is shrouded in an impenetrable darkness, a realm now home to creatures birthed from the Dark Void. As the last of the Dark Hunters, an elite cadre of human warriors, you are entrusted with a daunting task: to seal the Dark Void and rescue humanity from an impending doom.

Venture into the heart of this darkness, into the mysterious and perilous zones now claimed by the night. Augment your abilities with cyberwares, face the supernatural entities that lurk in the shadows, and engage in brutal combat against hordes of ferocious creatures. Collect their energy shards, join a faction, unlock skills, and face epic bosses in your relentless pursuit to halt the cycle of eternal darkness.

## Important articles

Game Mechanics

Weapon and Gears

Skills & Factions

The Story

Faction lore

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Brunswick, TDP

## Brunswick

Downtown Brunswick

E 221

N 32

N 81

DL 70

Brunswick, TDP is a Project Midnight map that takes place around the area of Brunswick, TDP and Crownsville, DL. The map is one of (if not) the oldest maps in Project Midnight that’s still publicly avalible.

## Development History

Work started in September of 2020, and the map was first publicly released in January of 2021.

In February, more stuff was added south of Crownsville, including the E-221 Freeway. And in July, more detailing was done around there. Including the inclusion of a new spawn at the Crownsville Auto Dealership.

In October, the Cube Studios Headquarters was built in Brunswick. As well as a gas station. In March, a construction site was added near the interchange between E-50 and N-81. Which was finished in April

## Future Plans

Brunswick is one of (If not) the closest maps to being finished, really all there is left to do is finish the Crownsville Area and some minor details.

## Other Info

### Routes

Expressway 50

Expressway 150

Expressway 221

National Route 32

National Route 81

Desertlands County Route 70 (Desertlands Border War Memorial Highway)

### Cities

Crownsville, DL

Brunswick, TDP

Rivere-Marie, TDP

Wilmont, DL

Mount Salem, DL

Thomas Bluff, DL
Plowhead

*"You don't always need wings to fly."*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Block*. Hold L1/R1 to defend.
* Light Attacks: Horn jabs and stomps
* Heavy Attacks: Head swings and horn uppercuts
* Grapple: Pins the enemy beneath its enormous head and charges, dragging them along the ground before coming to a sudden stop and sending them flying.

## Powers

* Roar: **Signal.** Can be used while moving or Charging but has no special effects.
	+ Cooldown: *N/A*
* Active: **Launch.** Lift up another Legend and fling them with a toss of the Plowhead's enormous skull. Flings the target some distance away, but only does damage if they land on a structure, hit a wall, or go over a cliff. This can be used on both enemies and allies; smaller Legends travel further, while larger ones knock down anything in their path.
	+ Cooldown: *Short* to *Very Long*, depending on the size of the Legend Launched. (Only triggers upon success)
* Passive: **Plow.** True to its name, the Plowhead leaves a shallow trench behind it wherever it goes while Charging as its lowered horn catches the earth in front of it. Enemies that walk over this trench are staggered, and are toppled completely if they Charge across it or jump/land in it. Allies are not staggered, but their movement speed is lowered; trenches are also not permanent, and have limits to their length.

## Skins

Default Age of Fire skins.Post-launch DLC skins.
Griffin

*"The eagle is the king of the birds, and the lion king of the beasts. It thus stands to reason their offspring would be a monarch truly unlike any other..."*

## Moves

* Movement Type: *Switch.* Press X to toggle between Walking and Hovering. You move faster and have more reach while Walking, but enjoy much greater attack speed and the benefits of flying while Hovering.
* Defense Type: *Dodge.* Press L1 or R1 to sidehop (Walking) or barrel roll (Hovering) left or right
* Light Attacks: Biting (Walking) or pecking (Hovering)
* Heavy Attacks: Lunging claw swipes (Walking) or kicks and tail shove (Hovering)
* Grapple: Pins its enemy to the ground and tears at them with its beak

## Powers

* Roar: **Lionheart.** Buffs the attack power of nearby allies.
	+ Cooldown: *Medium*
* Active: **Whirlwind.** Creates a towering stationary twister that mildly obscures other Legends' vision with wind and debris and pulls all nearby enemies into it - the closer they get, the harder it is to escape. Flying and jumping enemies get pulled in faster. Once inside, victims take continuous damage and are thrown a considerable distance in random directions.
	+ Cooldown: *Very Long*
* Passive: **Snatch.** Press O while Hovering to reach down and grab small objects - boulders, animals, fistfuls of people - then toss them at enemies and buildings by pressing O again. The Griffin doesn't need to stop moving in order to Snatch something; grab Legends, allied or enemy, to drag them for a short distance.

## Legendarium

* *King of All Creatures*
* *Guardians of the Gold*
* *Alces, Keythongs, Hieracosphinx & Others*
* *Rocked by the Roc*
* *As the Cockatrice Crows*
* *Codrilles*
* *The Tengu Tribes*
* *Garuda*
* *Wyverns Gone Wild*
* *Wadjet & the Winged Serpents*
* *Quetzalcoatl*
Skills & Factions

**How to obtain permanent skills in Dark Light ? Dark light skill progression guide**

Welcome to the mind-blowing world of Dark Light, where players dive headfirst into a cyberpunk adventure, engaging in pulse-pounding battles and sharpening their skills along the way. Brace yourself, because as you progress, the game's difficulty cranks up, pushing you to reach new levels of awesomeness.

Prepare for a twist though! Dark Light incorporates some nifty Rogue-lite mechanics. In the early stages of the game, you can visit totems or shrines of the factions to temporarily get a taste of their skills. But here's the deal: these skills are only granted temporarily and you'll lose them if you bite the dust. If you want to permanently unlock those badass abilities, you gotta join one of the factions.

Here's a heads up though - you can only pick one faction to ride with. These factions are at each other's throats, so once you join, you'll need to rank up by completing quests and unlock some seriously exclusive cyberwares and rank-specific skills that only your chosen faction can provide.

And hey, there's more! By snagging new drones from different factions, you'll open up a whole new world of diverse skills. These babies will give you the power to take down epic bosses and earn lasting enhancements for your skill tree. Want to find the faction camps? No worries, just guide your dark hunter to the cargo bay forward base, which is the second town, and you'll be right on track during the mid-game.

Get ready for an epic adventure in Dark Light, where the stakes are high, the choices matter, and you're about to become a legend.

Read more here

https://www.darklight-game.com/post/dark-light-a-comprehensive-walkthrough-to-obtain-permanent-skills

**Spike 900x drone - Stun drone (unlocked by default)**

Elite soldiers may access the Stun skill via the Spike 900x drone, which is standard equipment for such personnel. The Stun drone is capable of temporarily stunning nearby enemies, making it an invaluable tool in combat situations.

**Lightning skills drone.**

Requirements: Join Diamond Knight’s faction and obtain Levin 3900x drone to permanently unlock lightning skill tree.

The Levin 3900x drone, in conjunction with membership in the Knight of the Diamond Order, grants access to the lightning-based skill tree. As a drone bestowed upon the Knights by celestial beings, the Levin 3900x is highly effective at dealing damage to multiple enemies simultaneously and is especially effective against machine-like creatures

**Crimson 5600B - Blood drone**

Requirements: Join Blood Wolver’s faction and obtain Crimson 5600B drone

The Crimson 5600B drone, available exclusively to members of The House of Blood Wolves, unlocks the Blood skill tree. These unique drones are divine gifts from the Wolf god, and their Blood skills cater to specialized combat preferences, whether melee or ranged.
The Unmaking of McPixel 2

***The Unmaking of McPixel 2: A McPixel 3 Documentary*** is a documentary film published by Devolver Digital that provides a comprehensive exploration of the development and subsequent cancellation of the highly anticipated video game, *McPixel 2*. The documentary offers viewers a behind-the-scenes look at the challenges and complexities faced by the development team throughout the project's lifespan.

## Synopsis

The documentary delves into the untold story of *McPixel 2*, which was planned as a prequel to the renowned *McPixel* series. Despite generating immense anticipation among fans eagerly awaiting its release, *McPixel 2* was ultimately canceled. *The Unmaking of McPixel 2* sheds light on the rise and fall of the project, revealing the reasons behind its demise and the impact it had on the developers involved.

## Narrative and Interviews

Narrated by Steven Stevens, a prominent video game historian, the documentary presents a comprehensive narrative that contextualizes *McPixel 2* within the broader independent game development scene of 2012. It highlights the transformative nature of that era, where games like *Hotline Miami*, *Journey*, *Fez*, and *FTL* reshaped the industry.

Through interviews with key individuals intimately involved in the development process, including developers, composers, and systems engineers, the documentary offers unique insights into the challenges faced by the *McPixel 2* team. It explores the emotional toll, wild theories, and speculative discussions that emerged surrounding the unreleased game, providing a vivid picture of the project's tumultuous journey.

## Failed Aspirations and Unforeseen Obstacles

The film uncovers the ambitious aspirations held for *McPixel 2*, with publishers, investors, and bankers eager to invest in its success. Concepts for a next-generation *McPixel* experience were proposed, involving physical-based rendering, ray tracing, and other imaginative ideas that signaled a bold vision for the series' future.

However, as revealed in the documentary, mounting costs and looming deadlines eventually led to the realization that *McPixel 2* was spiraling toward failure. The strain of developing advanced systems, such as an intricate fart physics system, and creating an extensive musical score with the London Symphony Orchestra proved insurmountable. The documentary captures the increasing pressure, technical challenges, and ultimate abandonment of the project.
Hydra

*"In most places everyone would agree that one minus one equals zero, right? Not in Lerna. One minus one equals two in Lerna."*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Block*. Hold L1/R1 to defend.
* Light Attacks: Rapid bites
* Heavy Attacks: Uppercuts with the snouts, bodyslams, and tail sweeps
* Grapple: Coiling around its enemy and chomping down with its many mouths before pulling in all different directions

## Powers

* Roar: **Chorus.** This cacophonous 'melody' initially has no effect whatsoever, but it gains a little more potency every time Regeneration triggers in the form of a few seconds of health regeneration, the length of which increases incrementally every time Chorus grows stronger.
	+ Cooldown: *Short* to *Long*, depending on how far its power has increased
* Active: **Bog Breath.** The Hydra spews a gaseous projectile from its maw - this dissipates past medium range, but explodes into a toxic cloud whenever it hits a solid substance, dealing extensive poison damage over time. The number of projectiles created by Bog Breath increases with the number of extra heads granted to it by Regeneration, one extra projectile per extra head.
	+ Cooldown: *Medium* to *Very Long*, depending on how many projectiles are created
* Passive: **Regeneration.** The Hydra begins each match with just one head, but every time it loses an amount of HP equal to 50% of its total health, it will grow two new heads and incrementally increase its attack power. This can trigger up to four times, giving the Legend a maximum of nine heads; however, these effects are strictly per-instance, and the Hydra will be reset to a single head once it dies or a new match begins.

## Legendarium

* *The Lernaean Hydra*
* *Herculean Feats*
* *Polycephaly*
* *Monsters Under the Microscope*
* *Zmey Gorynych*
* *The Nagaraja*
* *Yamata no Orochi*
* *Azhi Dahaka*

## Trivia

* The Age of Aether Hydra was drawn and designed by William Cope.
Baluchitherium

### Drops

SM health x5 (50%), MED health x2 (35%), or MAX health x1 (15%), and XP+ x4 (90%) or Golden Fleece x1 (10%)

## Description

The largest land animal of the Age of Fire- excluding Legends, of course! Baluchitherium are tall and terrifically heavy, weighing almost three times as much as Iguanasaurus. They normally travel in herds and can be seen in large numbers on Pangaea, either far away in distant backgrounds or during levels where the player controls Legends; direct encounters with them as a tribal character are much, much rarer and involve stragglers like old bulls and individuals who have become separated from the herd.

## Behavior

Baluchitherium are completely docile unless they're given a reason not to be. Being so large as to be borderline indestructible, they have little reason to feel fear and are by and large unflappable. They ignore players, enemy tribesmen, and predators alike and are very slow to anger. High power weapons like bombs, spears, the club, Burnpowder, Deepblood, and Floatstinger-imbued Rith spit may trigger an immediate attack, but if struck with basic attacks, stones, blowdarts, or arrows they won't retaliate until their health drops below 90%. A 10% threshold may not sound like much, but considering the enormity of their HP value it's actually fairly difficult to irritate them accidentally. This is good, because the wrath of an angry Baluchitherium is as absolute as it is unnecessary.

Once Baluchitherium decide to defend themselves they will pursue their targets indefinitely, trampling everything in their way as they seek out retribution. A rampaging Baluchithere can easily decimate thickets of trees, small stone arches, and entire fields full of tribal enemies. It will not stop until it or its target is dead, and between the two, the latter is much more likely. Aggravating a beast this large is a surefire way to get yourself killed.

## Strategy

The only way to escape or defend against a Baluchithere attack is to use the environment against it. Being as big as they are Baluchitherium simply can't fit inside small spaces like halls, caves and crevasses. Their legs are long enough to let them walk through water, though they are very slow there. Ledges may also be of some service but it's very important to make sure they're tall enough first!

## Trivia

* *Baluchitherium* is a defunct synonym of *Paraceratherium*, a hornless rhinoceros from the Oligocene. It was one of the largest land mammals to have ever lived.
Urserpent

*"There were serpents in the sea long before man made ships for them to sink."*

## Moves

* Movement Type: *Charge*. Hold X to run extra fast and damage everything in your way.
* Defense Type: *Dodge*. Press L1 or R1 to slide left or right.
* Light Attacks: Rapid side-to-side bites
* Heavy Attacks: Full-body tail whips, slashing with the claws, and forward-lashing bites
* Grapple: Knocking an opponent to the ground and constricting them, crushing their bones

## Powers

* Roar: **Hydrophobia.** Nearby enemies' speed and defense are debuffed whenever in contact with water.
	+ Cooldown:
* Active: **Torrent.** Shoots a high-pressure stream of water that deals moderate damage and sends opponents flying. Creates temporary wet spots wherever it hits, which makes the Urserpent move faster. The jet sweeps left-to-right, then zigzags outward on default, but if used with lock-on, it skips the sweep and only sprays the zigzag in the direction of the target.
	+ Cooldown:
* Passive: **Aquatic*.*** The Urserpent moves much faster when in deeper bodies of water that would slow other Legends down. When Charging in the water, it submerges and totally disappears from the map and HUD as if Prowling. If it Charges into an enemy while underwater, it initiates a Grapple instead of knocking them back.

## Skins

Default Age of Fire skins.Post-launch DLC skins.