recursal/Fanatic-Fandom huggingface dataset:
Yoram Crescens

*“The man who believes that all the secrets of the world are forever hidden lives in mystery and fear. Superstition will drag him down. The rain will erode the deeds of his life. But that man who sets himself the task of singling out the thread of order from the tapestry will by the decision alone have taken charge of the world and it is only by such taking charge that he will effect a way to dictate the terms of his own fate.”*

-Yoram Crescens

## History

Crescens was the only member of the Order of Assassins - known also as the Crows - to survive. He betrayed the order of the Kuldeep of Shangare, and in return was granted long life and the position of Grand Vizier.

He has greater ambitions. Some whisper that he wishes to become the Padishah of Aglazdere.

## Personality

Yoram Crescens was a cunning man steeped in mysticism who ruled as a tyrant in Aglazdere for forty years. It was said that he broke every promise he ever entered into.

Yoram Crescens hates the Church of the Maker, knowing them as worshippers of a Great Old One. He not just welcomed Kuldeep, but invited him to invade the country and promised him the Philosopher's Stone. It is believed that he is trying to stamp out the Church of the Maker in order to curry favor with the Padishah-Emperor, but in truth, he is trying to prevent them from summoning their alien god.

Yoram Crescens sees himself as the hero of the story.

## The Great Awakening

Yoram Crescens was overthrown by Prince Shams al-Din Samara with the help of the Bouldercloaks and Ithiel Onesiphorus of Abu Hasan. Reports of his death vary.
Onesimos of Amron

*"Here we stand, feet planted in the earth, but might the cosmos be very near us, only just above our heads?"*

-Onesimos of Babel

## History

There is still a king in Babel, though he holds no real power. He is descended from the old royalty that ruled before the Sin. King Onesimus lives secluded in his palace fortress, protected by guards and ancient constructs. The Scholars leave him in peace, and the King considers all other human leaders to be his enemies. He dreams to see Amron rid of the Covenants.

## Personality

Mad and damned, Onesimos is steeped in the lore of Amron and hungry for eldritch truth. He lives alone in his vast palace, feared and ignored, the master of a ruined and profane kingdom.

## War of the Philosopher-Kings

Covenants in Amron, such as the Pristine Headhunters and the Bouldercloaks, would ally themselves with Aglazdere, though the King himself would take no side.

## After the War

After the return of the old ones, Nyarlathotep would manifest on the Tower of Babel, transforming the inhabitants of Amron into beasts, King Onesimos included.
Sebastian Bell

*“Where does seeking justice end and seeking vengeance begin? You get justice in the next world. In this one you have the law.”*

-Sebastian Bell

## History

A famed knight renowned for his ability to root out corruption, Sebastian Bell operated independently from Cordelia's rebellion, but was well-respected enough to be invited to join her war council. He was always suspicious of her, for in his eyes, she held tainted blood. Tragedy would prove him right.

## Personality

A cold man with few friends and no hobbies, Sebastian Bell was dedicated to rooting out and destroying corruption. He was less dedicated to the state of Aurum than he was to higher notions of virtue and the good.

## War of the Philosopher-Kings

Sebastian Bell fought little during the war, instead remaining in the Citadel. When Cordelia accepted the help of Tolumvire, he warned her that if she tried to re-enter the Citadel, they would come to blades. Her death would prevent him from committing treason, but even so, his compatriots would never forget what they saw as an unforgivable betrayal, even if they feared him too much to confront him over it.

## After the War

Sebastian Bell and the other members of the War Council would be devoured by the cloud drake Pyndran during his conquest of Aurum.
Wormwood

*"To revolt is a natural tendency of life. Even a worm turns against the foot that crushes it. The sight of a worm excites my reverence more than all the gods men have invented."*

-Wormwood

## History

Imprisoned not far from the city of Ragnarok, Wormwood was associated with the end of the world, and seemed to respond to the arrival of the Leviathan, manifesting his power through chaos and havoc. He was briefly released by the god Aoskar during the Arendur-Ragnarok War, but Aoskar, upon recognizing the Great Old One for who he was, reversed time and fought to imprison him again.

## Personality

The Great Old One of destruction, desecration, undeath, and the end of all things. Wormwood was the only Awakened One to never speak. He took the form of a vast titan of worms, and seemed committed to the ruination of all life. Wormwood appeared to be the most powerful of the Great Old Ones, fighting Bolgar of Ragnarok and Aoskar simultaneously while posing a real threat to both of them. Only through Aoskar's chronomancy could he be bound.
The Dracotaur

## History

Originally a human woman of unknown origin, the Dracotaur was transformed by the Burning Head into a half-dragon hybrid. She was hypnotized to be the next version of Delsaran.

In battle, the Dracotaur could make herself invisible. It was speculated that she might be able to employ other magic. She wielded a glaive in addition to her own claws and tail. She was the mightiest warrior of the Burning Head in the Battle of Quartz Mouth, able to overpower Johannes Forrawyn (who was wielding Leviathan and wearing the Ebon Battleplate), coming the closer to killing him than anything he had ever fought. Only the timely intervention of Skree was sufficient to bring her down.

When the Steel Jackals found Nexvannis' grafting laboratory, they discovered multiple other dracotaurs.

## Personality

The Dracotaur did not speak in combat. Neither her name nor origin was known.
Reichsarmee

## Combat Doctrine

Combined arms and multi-spectra warfare, extermination and purgation campaigns, extended independent winter operations.

## Command Hierachy

* Supreme Commander of the Imperial Armed Forces
	+ Field Marshal of the Heer
	+ Fleet Admiral of the Kriegsmarine
	+ Marshal of the Luftwaffe

## Organization (Heer)

* Field Marshal of the Heer
	+ 1st Regiment, 2nd Regiment, etc, 1000-2000 men led by a Colonel
		- Command Company
		- 1st Company, 2nd Company, etc, 100-200 men led by a Captain
			* 1st Platoon, 2nd Platoon, etc, 16-50 men led by a Lieutenant

## After the War

Though it is split up across the four corners of the Reich, the Reichsarmee is considered the largest and most technologically advanced army in the world. Still very much a meritocracy, it has absorbed the traditions and practices of numerous conquered armies, and benefited greatly from doing so.
Tyrant Skraz

*"Us hobgoblins have learnt a lot from the humans. How best to kill them, for example. The only good human is a dead human. And the only thing better than a dead human is a dying human who tells you where to find his mates!"*

-Tyrant Skraz

## History

Leader of Qogor, the mustering ground of the Hobgoblin Legions. Called Tyrant because there is no precedence of legitimacy behind his mastery of the city, although his rule is absolute. Skraz rose through the ranks quickly, and waged war as a zero-sum game, displaying unqualified ruthlessness and pettiness, earning a reputation as a dangerous foe and an even more dangerous ally. He won the city of Qogor through betrayal, and is despised by all for his grasping and self-serving nature.

## Personality

Skraz was always a skilled soldier, and ambitious beyond reason. He would use any excuse to remove rivals, even to the detriment of his own cause. He often made himself crucial to various efforts so that he could grandstand and make unreasonable demands.

## War of the Philosopher-Kings

Tyrant Skraz would hold back during Darguzze's initial clashes with World's End and Aglazdere. His caution would be vindicated following the failure of both invasions, and the deaths of Arken Woemask and Warmaster Mudagog. Skraz would act late in the war, leading his goblins and hobgoblins in an invasion of the already crippled Final Empire. His troops would lay waste to the land, which was ridden by plague and unprepared for his assault. Only the unexpected arrival of Aglazdere's sky fleet would turn him back, breaking his lines and forcing him to flee.

Shortly after the war, the Tyrant would be overthrown by a faction of Hobgoblins loyal to the Great Old Ones, who blamed him for their defeat at the hands of Aglazdere.
Petros of Savaria

*"There is a natural aristocracy among men. The grounds of this are virtue and talents. We stand a better chance with aristocracy, whether hereditary or elective, than with monarchy."*

-Petros of Savaria

## History

The warlike lord of the northern provence rules over a land loyal to the Coralis family. He enjoys a great deal of autonomy, and prefers it that way. He is loyal to the empire as a concept, but has seen many emperors come and go. His coat of arms is a cup and a mace overlaid on a spiral.

Following the rise of Emperor Arthur and the war with Nadezhda, Petros finds himself the only one of six Dukes to hold any authority over his province, as well as the most prominent nobleman to resist the curse of vampirism.

## Personality

Duke Petros presents a gruff and blustery facade, but the sound and fury masks a deeply withdrawn man. He intensely dislikes politics, but performs his ducal functions out of a sense of duty.

Despite the abolition of the Duchies, Petros considers himself as the rightful master of Savaria. He cannot help by hate Emperor Arthur, and sees himself as the defender of a lost way of life. Despite this, he knows that he will not likely survive the war. He is content to serve as the empire's defender, and to die having lived his life as a man of honor and principle.

## War of the Philosopher-Kings

During the Alban Civil War, Duke Petros would side with Duke Regulus, accompanying him with a skeleton force to Scarbantia. Emperor Arthur would warn him of the need to defend the north against the Nadezhdan forces. Petros would heed the warning, retreating from Scarbantia. During the war, Petros would remain the only functioning Duke, having earned the loyalty of his noblemen. He would resist the curse of vampirism, forbidding his men from partaking of the Emperor's covenant. He would perish on the battlefield, defending his homeland to his last breath.
Titan of Fire

*"And now another five comes, all a-clamor to lock me once more in chains. But can a five of such thinner power prevail against the Titan of Fire?"*

-The Titan of Fire

## History

An ancient fire elemental responsible for the near-destruction of Löthur. It killed the five champions who challenged it, those same champions returned as undead and bound and shackled it.

A modern-day order of paladins wishes to unleash the Titan in order to cleanse the world of evil.

## Personality

It was long unknown whether the Titan of Fire is malevolent, or a purely destructive force.

When the Steel Jackals encountered a bound shard of the Titan, the creature urged them to unshackle it so that it might incinerate the world. It referred to all creatures as slaves, and offered unlimited knowledge to anyone who might free it. When pressed to prove its knowledge, the Titan was silent.
Odilon Roy

*“The world is indeed full of peril and in it there are many dark places. But in the end it's only a passing thing, this shadow; even darkness must pass.”*

-Odilon Roy

## History

Odilon Roy is the son of the naive wood elf king who aimed to forge an alliance with Tolumvire of Arendur, thinking that the human emperor would not betray him. His warlike son, Prince Odilon, suffered so such delusions, and was at the forefront of the war against the Arendurians. Though he agreed to the peace settlements established by Tolumvire and the Summer King, he was known to remark that the peace was temporary and illusory.

## Personality

Pragmatic, mistrustful, and warlike by temperament, Odilon Roy has not forgotten his people's betrayal at the hands of the humans. He does not want to be humiliated as his father was, and wishes to see elvenkind given their due respect. He is a believer in racial supremacy, and venerates the elven pantheon as not unique - but superior. His policies are based not on principles, but on rationalism and the advancement of Saa Belanore above all else.

## War of the Philosopher-Kings

Now King of Saa Belanore in his own right, the geopolitically-minded Odilon Roy was quick to ally with Gandoral and the Final Empire, seeing a chance to take revenge on New Arendur and stamp the mages off the face of the earth. After the failure (as he saw it) in the Battle of Forester's Town, he withdrew his troops, correctly seeing that the Final Empire would not survive the war. It was not a ship he wanted to go down with.

## After the War

The fall of the Illuminated at the hands of the Reich brought great satisfaction to King Odilon Roy, but not peace of mind. He did not trust the Carcosai, and though he was content to do business with Flavius Luteus Scaevola, he saw him as fundamentally untrustworthy. The elves in Saa Belanore used magic, and worshiped their own gods. There would never be a reconciliation. In the long term, Roy wishes to destroy New Arendur root and stem, drive humanity out of the Land of the Fey, and reclaim his gypsy subjects. As long as New Arendur is under the protection of the Reich, Roy cannot act, but he is waiting for two events - the death of Flavius Luteus Scaevola, and the death of Reise Forrawyn. He does not believe the empire can survive both succession crises, and he intends to spend the intervening decades readying a death blow to his hated foe.
Siege of New Arendur

## Battle

* The Hexenjägers lay siege to the city of New Arendur.
* The Carcosai, led by Flavius Luteus Scaevola, open the gates to the Hexenjägers, letting them into the city.
* The Hexenjägers fight house to house, street to street against the Arendurian Army, wresting control of the city from them.
* The Hexenjägers bring down the Tower of the Illuminated; Tan Blackhand, the leader of the Arendurians, surrenders to General Shorden Hiem.

## Outcome

* The Republic of New Arendur is conquered by the Reich and placed under military rule.
* The members of the Illuminated are put to trial for the crimes of the Arendurian state; many are executed.
* Arcane magic is outlawed in the state of Arendur.

## Order of Battle

### Republic of New Arendur

* Jotunheim, Grand Master of the Illuminated (KIA)
* Tan Blackhand, Acting Grand Master of the Illuminated (POW)
* Grundelthum Sunder, Master of the Staff (POW)
* Voidwatcher, Master of the Word (POW)
* Doctor Curtin, Master of the Sword (deserted)
* Arazon, Master of the Rod (KIA)
* General Euphrosyne Luciana Arcanus (POW)
* Colonel Flavius Luteus Scaevola (defected)

### The Reich

* General Shorden Hiem
* Ralph Kruckel
Second Winter War

### Performers

Kingdom of Guilddon, Republic of Nadezhda, Kingdom of Naz, Republic of New Arendur, Kingdom of Ostoria, Reich Nördlich, Kingdom of Utgard

## Participants

* The Kingdom of Guilddon
* The Republic of Nadezhda
* The Kingdom of Naz
* The Republic of New Arendur
* The Kingdom of Ostoria
* The Reich Nördlich
* The Kingdom of Utgard

## Overview

In the immediate chaotic aftermath to the Great Awakening, the greater Reich collapsed into its constituent parts, and the gods awoke from their slumber.

This reorganization would see an alliance between the Kingdoms of Ostoria and Naz, and between the Kingdoms of Utgard and Guilddon. These two power blocks both opposed the Reich Nördlich, and attacked immediately. The war that ensued was violent and chaotic, with the five nations contending as much with the great old ones as much as they did one another. Military units would disappear into the fog of war, and alliances would be swiftly confused and forgotten.

The conflict would only end when the Republic of Nadezhda swept in with renewed strength to seize Hauptstadt, the capital of the Reich Nördlich. The other factions would be swiftly distracted by the Second Arendurian Great Crusade, sweeping though - and indeed, the Kingdoms of Utgard and Guilddon would quick to throw their support to the New Arendurians, sparking the Long War.

## Outcome

* Defeat of the Reich Nördlich and suicide of Alexander Braband

## Dissolution of the Reich

Nadezhda under the rule of Marshal Malrog conquers the Reich Nördlich, achieving vengeance for Abi Eodauga at last. Roger Adler is put in charge of the conquered territory.

## Second Arendurian Crusade

*"Leo Calixtus desperately wanted history to acclaim him as the Pontiff who wrested the North from unbelievers forever. His extermination of heresy at home would finance the glorious mission overseas. Leo Calixte Desjardins, whom the military had propelled into Pontificate, was loathed with enthusiasm by millions."*
Thunderdome War

## Outcome

If Tholorhee returns to his slumber, the Deep Ones will return beneath the waves. Both Ragnarok and Shangare will gain a second wind, and the fighting will grow dire. As a compromise to end the fighting, Khamsa will invite Marnard Ningel and the Black Rose to enter the Dome, and for Marnard to take the throne.

If Tholorhee awakes from his slumber, the veil that holds back the Dreamlands will fall. Ragnarok will fall into madness, and Shangare will begin to slide into chaos. As a desperate last stand for mankind, Khamsa will invite Marnard Ningel and the Black Rose to enter the Dome, and for Marnard to take the throne. They will hold out, for Marnard will be able to protect his followers from the madness of the old ones.
Phineas Conrad

*“Order was what regular people wanted. Order and security were necessary before prosperity could take hold. The political crap, the who is going to be in charge, did not matter to most folks.”*

-Phineas Conrad

## History

He is loyal to the Pontiff and conventionally pious. He is closest to Helga Answith, who the Pontiff often uses to give him orders; he recognizes the historical significance of the Warmaster's Rings. Though he was born after the *damnatio memoriae*, his office requires him to look at certain historical documents, giving him a patchy understanding of what came before.

## Personality

General Conrad quietly resents the Reich for its limitations on the strength of the Arendurian Army and for the arcane magic prohibition. He knows he would be able to do his duties unrestricted if he were able to slash through the colonial red tape and gain access to more men and a mage corps. Nonetheless, he holds his tongue; silence is how he rose as far as he did.
Northern Imperial Army

## Combat Doctrine

Arcane warfare, precision assaults, misdirection, lore culling, macro-coordination multi-theatre campaigns.

## History

The Northern Imperial Army was formed of the veterans of the Farcraft Rebellion; it was understood that it would have little access to new supplies and manpower. A large contingent of mages followed Emperor Brennen and General Warrizek to the Northern Dome, where they built a research station. They were able to recruit some men from Jotunheim, but for the most part, it was all they could do to trade for supplies. At its heyday, the Northern Imperial Army numbers around 2500 men.

Some military historians considered the Northern Imperial Army to be a highly underrated army, lost to obscurity. They would point to its technological prowess, integration of mages, and meritocratic promotion. They committed atrocities, but did so dispassionately.

## Organization

The organization of the Northern Imperial Army began identically to that of the Arendurian Army, as indeed both forces had been founded by General Farcraft. Upon their arrival in the Northern Dome, the army shifted its beliefs radically, due to circumstances and to the preferences of Warrizek and Brennen.

* 1st Company: Prophecy, time
* 2nd Company: Mutation, change
* 3rd Company: Magic
* 4th Company: Knowledge
* 5th Company: Scheming, duplicity, manipulation
* Cinder Brigade: Siegecraft, logistics.
* Spark Brigade: Elite force, constructs.
* Ash Brigade: Scouts, fast attack, reconnaissance, espionage, assassination, and misdirection.

Each Company is led by a Captain, each Brigade by a Brigadier General.

## Metastrategies

* Metastrategy of the perfect strike
* Metastrategy of patience and ambush
* Metastrategy of envelopment
* Metastrategy of cumulative strikes

## Members

* General Warrizek
	+ Captain Seris, 1st Company
	+ Captain Kahoor, 2nd Company
	+ Captain Gargura, 3rd Company
	+ Captain Zole, 4th Company
	+ Captain Potturg, 5th Company
	+ Brigadier General Vockers, Cinder Brigade
	+ Brigadier General Farrrun, Spark Brigade
	+ Brigadier General Arras, Ash Brigade

## After the War

The Northern Imperial Army was merged with the Reichsarmee, passing on many of its traditions and practices.
Talfryn Goronwy

*“The monarchy is finished. It was finished a while ago, but they're still making the corpses dance.”*

-Talfryn Goronwy

## History

The eldest son of King Caerwyn of Guilddon, Prince Talfryn grew up in a puppet state. From his birth, he was at the mercy of the guilds, each of whom wanted his alliance, or to marry their daughters to him. Unlike the monarchs of old, the Goronwy Dynasty did not even have the pretense of sovereign authority. King Caerwyn died young, leaving the newly crowned Talfryn alone in an indifferent world. He is nothing but the puppet of Admiral Eugen Marquerink and Gauletier Sascha Glas, useful so long as he maintains his status as a figurehead. Should catastrophe - war, revolution - break out, changing the status quo, he is well aware that he could fast become an impediment.

## Personality

King Talfryn Goronwy is painfully aware of his puppet status, and wishes more than anything that he could abandon the crown. He has always had an affinity for the sea, and dreams of become an explorer, or a merchant, or even a pirate. He despises the guildmasters and the Hexenjägers, and if he ever had true power, there would doubtless be a bloody cleansing of the parasites of the court of Guilddon.

## The Great Awakening

After the fall of the Reich, the people of Guilddon would revolt in favor of King Talfryn Goronwy, capturing Marquerink and Glas, killing them, and displaying their bodies publicly.

Eventually overthrown by his own people.
Fake Warriors Wiki

## Welcome to the Fake Warriors Wiki

A fake wiki dedicated to the book series *Warriors* by Erin Hunter. The Fake Wiki does not consider anything published after *Bluestar's Prophecy* nor anything confirmed outside of the books (such as family trees) to be canon, with few exceptions. It is created and run entirely by one person, and is based on her perceptions of the series. In other words, it's biased.

## Description

*Warriors* is a children's/YA book series written by Erin Hunter, which is actually a pseudonym for several different authors. Basically, the storyline is mapped out by Vicky Holmes, the books are written by Kate Cary and Cherith Baldry, and then Vicky edits those books when they finish writing them. Vicky herself wrote the field guides *Cats of the Clans* and *Code of the Clans*, along with a number of short stories, essays, and plays (plus the script for most of the mangas)*.* Another field guide, *Secrets of the Clans*, was written by author Tui Sutherland, who has also served as an editor for the series. So there are four Erins in total (usually three), although many more authors and editors have since come on board to write the more recent installments. Confusing, huh?

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Rainer of Stormhold

*“We must fight to earn our right to all we would claim for ourselves. This is the struggle of all life. There are those who would deny us this right – they feel it belongs to them alone. Today, we shall assert otherwise.”*

-Rainer of Stormhold

## History

Once well-respected, the ailing King Rainer has gone senile in his early forties. Propped up by his advisers - in particular the knight Duvark Greysteel and the priestess Adyra Alderstar, he is a figurehead who presides over Stormhold, the last great human kingdom in Löthur, surrounded by foes and riven by internal divisions. He is afflicted by a mysterious magical curse, which might be the cause of his illness, and gives his supporters hope of a cure.

Rainer's good reputation was enough to sustain him through his senility, up until the rebellion of one of his most respected generals, Sceledrus Kane.

In response to the threat posed by Nelgeroth and his Burning Head cult, Rainer assembled a large host of adventurers to hunt down the cultists, promising them a great reward. Though the operation was a success, it emerged that Nelgeroth was the pawn of a greater threat, and because the adventurers had no proof of success and Rainer himself had forgotten the entire event, his advisors contrived not to give out he reward.

It was revealed by Sid Blackwood that King Rainer's chief adviser, Adyra Alderstar, was in league with Lord Varron. When Blackwood and the Steel Jackals healed King Rainer and confronted Alderstar, she revealed her true, draconic form, killing Blackwood, burning Stormhold, and departing. The newly recovered Rainer quickly took stock of the situation, vowing to formulate a strategy to hunt down the dragon and pledging his support to the besieged dwarves of the Northern Spine.

Rainer admitted to knowing the Mayor of Ravencourt, but said only that the mayors of Ravencourt had always been staunch supporters of the monarchy.

## Personality

Rainer was evidently held in high regard at some point in the past, but his descent into dotage was swift. At the time that he hired help to exterminate the cultists, he was frail but still able to communicate; upon their return he was completely forgetful and lost in a fog. Half a year later, he was nearly catatonic.

Upon his recovery, King Rainer demonstrated a resolute and dauntless personality, quickly appraising the many challenging to his kingdom and beginning to design schemes and strategies to overcome them.

Even during his sickness, Rainer has a contempt for witchcraft, evidenced by his strong action against the cultists, and by confused anger displayed in response to magic displayed in his presence. After his recovery, Rainer was more diplomatic, saying only that he knew little about the arcane.

Like most members of Stormhold's elite, Rainer was contemptuous of easterners and their alleged mercenary nature. Though willing to hire adventurers, Rainer saw them as little more than mercenaries themselves.
Warmaster Vitgurat

*"Dax loves me, and Dax thinks I am the best. No puny humans are going to kill me, not when the greatest god in the world is watching me!"*

-Vitgurat

## History

A mighty orcish warrior who had forsaken his people's gods, Vitgurat accepted power from the hands of the god Dax, and with it subjugated the clans of his home. The highest generals in his new tribe, the Bitter Void, were possessed by Paradax at his command, and so became great beyond the ability of their subordinates to challenge. Only Drikdarok, the chieftain of the Feral Dog, held out against his rule.

## Personality

Vitgurat was bloodthirsty and wanted power, all the better to sow war and ruin. He scorned the customs and traditions of his people as weak, and sought out strength from a nonjudgmental god.
Brambleclaw

Brambleclaw as depicted in Cats of the Clans.

One of StarClan's chosen cats to lead the Clans to their new territories, and eventual deputy of ThunderClan.

Brambleclaw's point of view exists in three of the six *The New Prophecy* books: *Midnight*, *Starlight*, and *Sunset*. As deputy of ThunderClan and the (fake) father of the three protagonists in the *Power of Three* series, he remains a main character even after we have lost his viewpoint.

Much of Brambleclaw's character arc surrounds him being the son of Tigerstar, aka the greatest evil the forest has ever known. It doesn't help that he's apparently his spitting image, and that he shares similar ambitions in becoming Clan leader. He looks so much like him, in fact, that our protagonist Firestar spends a lot of the first series judging him prematurely because he expects he will turn out like his father. And for a while, Brambleclaw is tempted over to the dark side and secretly conspires in the Place of No Stars (aka Cat Hell) with Tigerstar and equally evil half-brother Hawkfrost to achieve his goal of becoming deputy. His weird obsession with Hawkfrost leads to ruptures in his relationship with Squirrelflight, who is Firestar's daughter, aka his dad's greatest enemy. Nice.

He ultimately is forced to kill Hawkfrost in order to save his Clan leader's life, and permanently aligns himself with the good guys. Now that that drama is out of the way, life is pretty pleasant: he's a devoted father to his three kits, has a loving mate in Squirrelflight, and enjoys bossing everyone around as Clan deputy, because he is just a very bossy cat in general. Until he finds out that Squirrelflight was lying to him all along and the kits are not really theirs at all, which comes as a rather nasty blow and ends their relationship for a while. Eventually, though, these two work out their issues and get back together, because they are a match made in StarClan (aka Cat Heaven).

I'm perfectly aware that his name should be Bramblestar according to current books, but as I don't like the current books very much, in my mind he will always be Brambleclaw.
Tyrseos

## History

An Ancient White Dragon who lives in the most inhospitable mountain in Jotunheim. Many centuries ago, a band of warriors a dragonslayer named Markus Lofgren came to kill him and take his loot. Tyrseos killed Lofgren and demanded that his followers submit to him. Lofgren's eldest son, who was amongst them, swore fealty to the dragon. Tyrseos demanded that his newfound followers - christened the Pale Dragon Warriors - bring him slaves and loot. For generations, they have done so, and the descendants of Markus Lofgren still command the Pale Dragon Warriors to this day.

A hundred years after the death of Markus Lofgren, the ruling Lord of the Pale Dragon Warriors died with only a daughter as his heir. The daughter was permitted to bear the children of Tyrseos, and so the ruler of the Pale Dragon Warriors has been a Dragonborn ever since.

During the Winter War, Tyrseos took to the battlefield for the first time in centuries against the Cult of the Windwalker.

## Personality

Avaricious, cunning, and domineering. Tyrseos has an animal cunning but little ambition besides power and wealth. He has little interest in company, and prays upon mammoths and whales. He has an eidetic memory, and knows the identity of every Pale Dragon Warrior who has ever served him. When a Pale Dragon Warrior dies, he demands that their corpse be brought to him. He freezes the body and has assembled an army of ice statues that he believes will follow him as an honor guard into the afterlife.

## War of the Philosopher-Kings

During the War of the Philosopher-Kings, Tyrseos told King Ymir that he would refuse to allow the Pale Dragon Warriors to fight for him unless he was provided with a great tribute. Ymir acquiesced, and the Pale Dragon Warriors went to war.

## After the War

Tyrseos is mindful of the encroaching madness spreading from the Northern Dome, and is warily preparing for the eventuality that he might need to move his lair.
Nephenee

## A farm girl finds the serpent bracelet in the fields

*"So... I'm pleased to be here. I'll fight alongside ya'll—uh, you all... I'm just a country girl, so I try to avoid makin' conversation..."*

-Nephenee

## History

Born in a poor farming community in the Final Empire, Nephenee grew up in great poverty, with elvish as her first language. Sickly from birth, she was expected to die before her time, until chance brought led to the discovery of a bracelet carved in the image of a golden serpent. Strangely drawn to it, Nephenee placed the bracelet on her arm, and made a pact with the mysterious creature that spoke to her then, calling itself Ambrose. Ambrose gave her life and strength far beyond her frail body. In battle, it transformed into a spear, and gave lent her a fragment of its magic. It was fiercely protective of her, taking possession of her upon the slightest injury, driving her to fall upon her enemies with berserker rage. And so, newly armed and emboldened, Nephenee left her home.

## Personality

A seemingly childlike young girl, Nephenee was by turns oblivious and coy. She was often somewhat dreamy, wandering from place to place without purpose or much intention at all. She formed attachments to people, not causes, and demonstrated great loyalty to two people in her life. The first was her mysterious serpent bracelet Ambrose, and the second was the Red Knight, Khamsa, who she saw as a brother and a protector. In her berserk state, Nephenee was guided by Ambrose to slaughter anything that had harmed her, and she was not herself. Nonetheless, Nephenee was never bothered by the loss of control, and fiercely defended her actions in this state.

## War of the Philosopher-Kings

During the War, Nephenee became one of the many allies and companions to Khamsa, and traveled with him and Aldia to New Arendur. There she participated in the heist of the Tower of the Illuminated, the goal of which was to seize the Pallid Mask for the Reich. Deeply reluctant to participate, she only went along out of solidarity with Khamsa, who was similarly ill at ease. When the Pallid Mask began to exert its influence on Aldia, Khamsa commanded her to flee while he remained to contend with the Great Old One's influence. Nephenee would flee the Tower, never looking back.

## After the War

Nephenee wandered southward to the Land of the Fey, searching for an elven community to take refugee with. Without warning on a dark and moonless night, the serpent Ambrose would come to dreadful life, tearing himself from her arm and taking on gargantuan size. Free at last, the ancient demon would depart, leaving Nephenne grievously ill and shattered by the loss of her companion. On death’s door, Nephenee would be taken in by a community of elves whose healers do their utmost to keep her alive. She is slowly and painfully restored to health, but remains too sickly to ever fight again. Nephenee lives the remainder of her life amongst her new people, in peace.
The Octocrip Empire

The Octocrip Empire is an Empire that came from the ruins of the old world from the Moon Crashing Event during the Lemon War

## History

John had been defeated, subject to betrayal at the doors to the third eye. With a final breath to stop the lemons from destroying life as we knew it he used the power of the 2nd eye to crash the moon into their main territory, the prior England three. Although the lemons were stopped from purging the world from darkness, the firestorm from the moon boiled the oceans and thrust the world into a darkage. However the lemons survived, and so did those subject to their terror. The nations of the world were thrown into disarray as governments collapsed. A wasteland of raiders and nomads was the new way of life. The purple ocean had boiled away revealing the Hell ridge also dubbed God's blindspot for the horrors lying within. Nobody ventures there still. Surviving bunkers became villages and soon turned to cities, forging a heart of mighty empires reclaiming the forgotten world that laided stretching before them in the shadow of the age that had passed. The world was changed. And who would come out on top? The coastal town of Octorip became the capital city of the Octocrip Empire due to the foreplanning of the board of historians and prophets. Although isolated they knew they must of not been the only ones to survive and set full steam ahead on forging a new empire restoring government and state to a cursed planet. They had no idea of what the plans of any other nation were, or which that existed and turned to their scientists to get a headstart on technology as they did not want to be left behind in the off chance that another empire had survived much better than they had. Whilst exploring the wastes they came across scouts from the Roman Empire Two whom informed them of the existence of three other empires and the threat of the Lemons still lingering. In recent years the Octocrips are guarded against the RE2 due to coverting their lands and the setting of their cities too close for comfort.

## Notible Cities

Octorip - The capital city of the Octocrips. Most the ruins from the prewar city have been demolished and replaced with more advanced establishments

Mistcity - A vast settlement that is mostly covered by hand fields, situated at the edge of the Empire. Most of the original ruins have been rebuilt with scraps. Simular to the real world slums of India.

Londonis - A completly new city founded by the Octocrip Empire within the Purple Desert. It is a mining and manufactory city which produces most of the economic imput for the empire

Olderyork - An annexed from the pre-war African federation. Previously owned by the Bootleg Vortex.
Regulus of Draguissonne

*“Loyalty to Alba Coralis always. Loyalty to the Emperor, when he deserves it. I have tolerated the deceitful and the malicious for long enough. My sword shall now answer them.”*

-Regulus of Draguissonne

## History

The lord of the western province has ties to pre-Coralian monarchy, his house having produced no less than three emperors. He has given no indication of disloyalty, but he is well-supported in his home, where he is seen as having the right blood. His coat of arms is two serpents and a dove in a very abstract style.

## Personality

Soft-spoken and authoritative, Duke Regulus has an overwhelming sense of self-regard. He has a capacity to say much and mean little, and people in his orbit find themselves drawn into his designs. Keener observers would note that he is little more than a skilled soldier, and lacks a keen intellect or a strong core.

## War of the Philosopher-Kings

Duke Regulus would initiate the Alban Civil War, gaining the support or his fellow Dukes in his quest for the throne. Emperor Arthur would sow the seeds of dissent amongst his fellows, prompting Duke Bernardos and Sir Lydos to betray him. He would die amongst his men, on the battlefield.
Serik Gevorgyan

*"In generations past, men built wonders, laid claim to the world and sought to better themselves for the good of all. But we are much wiser now."*

-Serik Gevorgyan

## History

Serik Gevorgyan came straight out of central casting as a Nadezhdan civil servant. He served a brief and unremarkable tour of duty in the army, before serving as a diplomat between the Council of Ministers and the Office of the Gauletier. Born during the War of the Philosopher-Kings, his earliest memories are those of the horrors of war. He was able to earn the trust of his own people and that of the Hexenjägers, and earned the title of First Minister as a compromise candidate. He is little known amongst his people, which suites him fine.

## Personality

A cunning man with ice water in his veins. Serik Gevorgyan is slavishly devoted to his work and is not known to have any hobbies. Though he is married and has children, he substitutes his time and love with money and gifts. There are rumors that the children are not even his own, but Gevorgyan is content to let his subordinates laugh at him so long as they are merry and not discontented. He loathes mages and war with a reserved but genuine passion, and harbors a secret disgust for his country for its previously lax attitude towards mages. His admiration for the Hexenjägers is genuine, and he has been heard to say that he wishes he could institute a *damnatio memoriae* in Nadezhda just as Flavius Luteus Scaevola did in New Arendur. Nonetheless, Gevorgyan is no man's puppet, and though he is less known and less popular then his Gauletier, Roger Adler, he is a far shrewder politician with an uncanny ability to take the long view.

## The Great Awakening

After the fall of the Reich, Serik Gevorgyan's government would choose the elderly and ailing Malrog to reprise the title of Marshal of Nadezhda, deeming him a frail puppet whose status as a priest, war hero, and friend of Abi Eodauga's would make it hard for anyone to deny his right to rule. Malrog would prove less tractable then Gevorgyan and his cronies suspected; though perfectly happy to exaggerate his senility to trick others into underestimating him, he pushed through a series of reforms. The anti-mage edicts were lifted, efforts towards meritocracy were imposed upon the Nadezhdan Armed Forces, and the powers of the nobility were curbed. The people of Nadezhda were astonished to see that their old healer war hero, half as old as time itself, was more then ready to prepare his people for the coming war and to make his homeland a gentler and more righteous land before he shuffled off the mortal coil. Gevorgyan and his men would learn to fear the determination of their worst nemesis, a truly righteous man who had lived long enough that he had very little to lose. Soon enough, all Nadezhda would pray alongside their Marshal, praying that Hleid would give him more years to make his work endure.
Xiloxi Drutreu

*"By knowing what exists, you can know that which does not exist. That is the void. People in this world look at things mistakenly, and think that what they do not understand must be the void. This is not the true void. It is confusion.”*

-Xiloxi Drutreu

## History

A powerful demon lord and master of a numberless army in the Abyss, Xiloxi Drutreu's mind was at some point breached and brought under control by O'Rangus. At the Great Old One's direction, he engineered an invasion of the Prime Material Plane, plunging the world into war and chaos. He built a fortress in Rhomduil, directing his forces to bring down the Empire of Arendur and the Kingdom of Ragnarok. He did succeed in sacking the city of Oranor, and in corrupting the souls of Tolumvire of Arendur and Sharra. Protected by powerful magic, Xiloxi Drutreu could only be killed if he was slain in three timelines in one temporal instant. He was brought down when Tolumvire of Arendur allied with Bolgar of Ragnarok, the two heroes combining their energies to slay him in battle.

## Personality

Xiloxi Drutreu exuded menace, control, and self-assurance. He was a great warrior, patient strategist, and a rhetorician compelling enough to corrupt the souls of those thought incorruptible. He was ruthless on a grand scale, and preyed upon the darkness in the hearts of men, nurturing it and bringing out the deranged and self-destructive impulses in those he came into contact with.
Nim Lawfey

*"Stoop, then, or you will be beaten to your knees. Stoop voluntarily, and you may save a remnant. In a kingdom as unruly as the Final Empire, it is quite easy to get away with something as thespian as murder."*

-Nim Lawfey

## History

The ambassador is a svirfneblin of great age, and a master illusionist. He is feared and respected, and foiled many plots to overthrow him while he was the Lord-Emperor. He worships the goddess Skadi.

Nim Lawfey was a scribe to Emperor Monopoly, serving as an advisor and a political force from the shadows. When the Doom came, no one even knew who he was when he made his claim to the throne. Nim Lawfey was one of the few who knew how the domes worked, and felt a duty to continue the Emperor’s work. He defeated rival claimants and managed to hold the Final Empire together, until a rebellion by the mages Silvius and Brennen brought his kingdom down. When he saw that it was an unwinnable war, he surrendered, and was allowed to serve as the Imperial Ambassador in the new regime.

## Personality

A calculating and secretive man, Nim Lawfey is driven by a relentless sense of duty. He does not seek power, but feels that he is the only one able to shoulder certain responsibilities. A believer in Emperor Monopoly’s project, he despises the Illuminated and the entire concept of Philosopher-Kings. He does not believe in any kind of world order, but in an alliance of self-interested nation states, and he brings this philosophy to bear as the Final Empire’s ambassador.

## War of the Philosopher-Kings

Nim Lawfey continued to serve as the ambassador of the Final Empire, a role that became increasingly irrelevant as war consumed the world. He spent much time in Aglazdere, trying his upmost to reach a peace agreement with Padishah Rick. Though he was distrusted by Grand Vizier Annakiya, the Padishah - a fellow Gnome - would grudgingly come to see the aged diplomat as a fatherly figure. Upon the sack of Al Mandera, Nim Lawfey was able to persuade Rick to put aside his enmity with Silvius and move to the rescue of the Final Empire. Not long after Rick's overthrow and death, Nim Lawfey would die of old age in Aglazdere. Mercifully, he would never have to see the destruction of the Final Empire, the country he had given everything he had to protect.
Tholorhee

## The Dreamer awakes

*"Who knows the end? What has risen may sink, and what has sunk may rise. I waits and dream in the deep, and decay spreads over the tottering cities of men."*

-Tholorhee

## History

Tholorhee, the Guardian of the Depths, the father of the Deep Ones. Began to wake when the Throne of Atlantis was broken. The manifestation of the deep sea, of which he and his kind are something like dregs or sediment, drawn towards life. He is linked to the collective dream of mankind; a collective consciousness.

When Francis Forester conceived a child with the Hyperborean Maiden, Tholorhee cursed Forester's Town to transform into Deep Ones, each and every last one of them.
Mangog

## SummaryEdit

**Mangog** is the sum total of the hatred of a billion beings that were once killed by the ruler of Asgard and the Norse Gods, Odin. Imprisoned deep beneath Asgard, Mangog is accidentally freed by the Rock Troll Ulik and goes on to wage war against Odin and the other Norse Gods on several occasions. Mangog proves to be physically unstoppable and is usually only defeated by exploiting Mangog's dependence on psychic energies (such as hatred, fear, or feelings of devotion) felt by other sentient beings to sustain itself. Without such a source, Mangog shrinks to near nothingness.

## Powers and Stats

**Tier:** **4-B**

**Name:** Mangog

**Origin:** Marvel Comics (Thor #154)

**Gender:** Male

**Age:** Thousands of years at the least

**Classification:** Manifestation of Concentrated Hatred; Ultimate Judgement of the gods

**Powers and Abilities:** Superhuman Physical Characteristics, Regeneration, Immortality (Type 8; Reliant on hatred), Energy Manipulation (Energy Projection and Absorption), Sealing (Sealed Loki in amber), Can survive in space

**Attack Potency:** **Solar System level+** (Consistently stomped Thor in nearly all of their encounters together. Easily stomped a Destroyer powered by Freyja. Stated by Ulik to be a hundred times stronger than him, although this may be hyperbolic)

**Speed:** **Massively FTL+** (Can fight and overpower Thor)

**Lifting Strength:** Likely **Multi-Stellar**

**Striking Strength:** **Solar System Class+**

**Durability:** **Solar System level+** (Consistently shown to be extremely resilient against attacks from Thor and even the Destroyer. Even when attacking the beast's more vulnerable inside, Thor still had to use the Anti-Force, one of his most powerful attacks, to kill the Mangog)

**Stamina: Limitless**

**Range:** Unknown

**Standard Equipment:** None

**Intelligence:** Average

**Weaknesses:** Mangog will shrink to nothingness without a consistent source of feelings such as fear and hatred to feed on.