Clan Habik

The Horned Rat rules all

(To be added)

Stories are told of aliens everywhere in the Galaxy, from the frontier worlds to hive worlds. People belive those horror stories about them, but not every one is believed. Or who would believe in stories about rats able to grow to the size of Humans, walk on two legs and having an intellect. Unfortunally, this is a mistake. Such Xenos are called Skaven and one of their Clans in **Clan Habik**.

Clan Habik owns the Kyrux System an isolated system in the wildspace between the Guscha Sub-Sector and the Akir Sub-Sector. From this blind spot operates Habik its raiding and mining operations. Perfidiously, even for Skavens, are their movements invisible for the other Races in the Galaxy thanks to a Webway tunnel used by them to reach the inner core of the galaxy or the fringes of Segmentum Obscurus. The reason why the Eldar never tried to stop their abuse of their ancient travel way is simple: with the bird of Slannees were parts of the Webway stormed by Deamons and had to be sealed, even if it meant that some uncorrupted tunnels were so sealed from the widther system thanks to closed note points.

## History

Clan Habik is one of the oldest Skaven Clans operating in the Galaxy. Originally a nomadic Clan found Habik itself in a role of a devaueror of minerals and food of countless planets. Such processes lasted for centuries and left the targeted world scarred and often without any veins worthy to be mined. Fortunally, targeted the Clan mostly barren worlds while near habitable worlds were used to gather biomass for the agricultures of the Clan. Inhabited worlds targeted were often home to primitive races or settled by outlaws. But this practise had to end. With the Great Crusade covering more and more space was Clan Habik only left with one choice, to hid. Kyrux System became the ideal refugium for them with a valuable price: a Webgate. Grey Seers opened it after months of acane rituals and a giant hord of Skaven stormed it with the indent to claim a part of it. To their suprise found the assaulting force only two exites into the Realspace, but no way to enter other tunnels. Grey Seers came after a meeting to the conclusion that the Eldars had why ever quarantined this tunnel with no way to monitor it. Attempts over thousands od years to enlarge the tunnel or to manipulate its nature resulted in deathly backclash killing the Clan several times nearly off or resulted in short deamonic incursions. Meanwhile were the expeditions through the tunnels targeting worlds in realspace successful with their extent dependent on the galactic situation.

## Biology

The Skaven are a mammalian two-legged species, looking like giant rats but aren`t related with them, but Skaven can creat rats with the size of a dog up to a height of 5,30 metres. Skaven society is not so refined like the one from the Taus, Humans or Eldar thanks to the collective psyche of the Skaven. A Skaven thinks himself to be better than the rest of his species and thinks that all others are jealous sneaky little rats who want to hinder him getting to his goals or wanting to steal his property. Most Skaven born are male and reach a hight of 1,50m in average but with social ascensions and medicine can they reach a height of 1.80m. The few female Skaven born are born for breeding and grow up to a height of 5 metres and a weight of 400kg.

Skaven are known for two things: cowardliness and anti-social intrigues for each future advancement in the Skaven hierarchy. In this hierarchy, there is only place for strong Skaven or those with good intrigue skills, which second is more uncommon. Each Skaven wants to get so much power and glory in its short life. And as main target don`t die. And whatever a constant paranoid (Skaven) brain wants

## Clan

A Clan forms the highest structure in the Skaven society and has an extrem sharp social pyramid. On the top rules the Warlord, in case of Clan Habik Kratzug Rathammer. A step below come his trusted Lieutenants and the white furred Grey Seers, the Psykers of the Skaven. A notworthy larger group is made up of specialists and Stormvermin. The last level is made up by the Clanrats and the Skavenlaves who are even beneath the Clanrats although sharing the same level in the society. Clanrats and Skavenslaves share only in Clan Habik the same position in the Clan structure, while in other Clans are both seperated. Female Skavens are naturally born rare, with a birth rate of 1:3500, and serve as breeding stock when they reach maturity.

The Warlord rules with absolute power over his Clan and has the natural right of mating with the female but allows his Lieutenants and exceptional males to mate with the females also to keep a genetical diversity. Grey Seers are seen in Clan Habik as honourable parias who are avoided as a sign for respect. Their psychic prowess is similiar to Human Psykers but far more stabile although reduced range of powers. Skaven specialists are learned craftsmen, operators or technicians and are on the same level with the Stormvermins who are the best trained, lead and equipped warriors of the Skavens. Clanrats are the grunts of every Skaven Clan, the majority of the armies, workers and tools for the Warlord. Skavenslaves work in the most dangerous or manpower needing jobs and are sometimes even used as cannon fodder when the Warlord needs to save his regular cannon fooder.

The godess of the Skaven is the Horned Rat a warpgod in the form of a giant rat with splendid horns. She gave the Skaven their "laws" and is responsible for the protection of the Skaven against the Inmaterium. Grey Seers function as her priests.

## Kyrux System

* **Skappa:** Skappa is a mountainous world housing 70 billion Skavens. Most of them life underground but massive shipyards, farms and scrapyards litter the planet. The entries to the caves and tunnels inhabited are clearly marked by builtings and constructs. Skappa functions as a Fortress World for the Clan and has a high "production" of Stormvermins. Skappa may lack planetary anti-ship weapons but this malus negated by deep tunnels and mountain caves as a place to sit out regular bombardments.
* **Tyzak:** Tyzak is the Capital of Clan Habik and is home to 200 billion Skaven working in the factories beneath the wastland on the surface. A myriad of tunnels and natural caves exists in the underground who had to be stabilised to protect the stability of the surface. A large regular orbital bombardment could collapse the surface killing nearly all Skavens.
* **Quaik:** Quaik supplies the Clan with the needed food and fresh biomass for agricultures in the tunnels. 50 billion Skaven work tiredless to supply their Clan with food. Most of the food production relays on meat-like fungus, algeas and small crops. A sizable garrison guards Quaik many to keep the Skavenslaves from rebelling.

## Military

### Infantry

* **Clanrats:** Clanrats are the basic infantry units armed with Autoguns, knives and light body protection. They operate in 50 rats strong units to overcome their little military value. Some of them can be trained into maning vehicles.
* **Ratdiggers:** Rats armed with mining drills for digging new tunnels and to penetrate enemy armour. Serve for sapper actions.
* **Stormvermin:** Stormvermin are the professional Skaven warriors, naturally stronger and more tougher than the typical Skaven. They use Lascarabines as main weapon and have a real combat armour,
* **Rattling Guner Teams:** Two Skaven operating a gettling gun. One carries and fires the gun while the second one carries the ammunition.

### Beasts

* **Rat Ogres:** Rat Ogres are mutated Skaven who grow up to a size of 5,30 metres with strong arms and sharp claws. Those beasts are simply minted but extrem strong and are immun to fear. If needed can their handlers add light body armour and spikes on them.
* **Cyber Rat Ogres:** A speciality of Clan Habik is to add cybernetic implants on a Rat Ogre like an arteficial eye, Adamantium claws or even a remote controlled gun on its back. Such Ogres bring in more power and resilientce against danger on the battlefield.
* **Rat Dogs:** Rat Dogs is the name of a group of aggressive rats (not Skaven) ranging from the size of a rabbit up to the size of a dog. Skaven Beastmaster can control them quite easily. Technically other races could use them if they knew how to train them.

### Vehicles

* **Doomwheel:** Doomwheels are wheel-like vehicles crewed by three to four Skaven. As armament, next to the obligatory pikes, can heavy Autocannons, flamethrowers or grenade launchers count. Its main weapon remains its speed through which it breaks through infantry lines. Modefied models can reach a speed of 90km/h.
* **Zzzzap-Arc Cannons:** Zzzzap-Arc Cannons are artillery pieces powered by a Grey Seer. Those cannons are rare support vehicles thanks to the Grey Seers needed to operate them but are effective in destroying Warp Creatures or Psykers. Should the victims survive the force of the impact can the survivors be finished off by mutations who occour because of the Warp energy used if the survivors are too close.

### Space Vessels

* **Skaven War Barge:** A 3.5 km long, 1.8km high and 1km width vessel used by the Skaven falling in the category of a Heavy Cruiser with the armour of a battleship. War Barges serve for Clan Habik as ships of the line and as mobile bases for their raiding and mining operations. Its main weaponery are Macrocannons with either experimental torpedos or Lance Batteries.
* **Skaven Heavy Destroyer:** Heavy Destroyers of the Skaven are infamous for their speed despite their armour and weapons. Skaven Heavy Destroyers are the backbone of the Skaven fleets operating in packs hunting down their prey.