recursal/Fanatic-Fandom huggingface dataset:
Saiyan Twins' Adventures of Fairy Tail - Elfman vs. Bacchus

**Saiyan Twins' Adventures of Fairy Tail - Elfman vs. Bacchus** is a crossover made by Rccrystaline.

## Plot

The second day of the Grand Magic Games continue with Kurohebi defeating Toby Horhorta during combat. In the midst of chaos behind the scenes, Elfman Strauss begins his own match with Bacchus, an S-Class Mage from Quatro Cerberus said to be on the same power level as Erza Scarlet.

## Trivia

* Riley and Jack will help Natsu fight the kidnappers.
* In the end, there's a extra episode, following Riley and Jack's special fights
Sige's Excellent Alehouse

### Innkeeper

The innkeeper is a short male human named Sige. He is a retired adventurer, and keeps a collection of maps of forgotten tombs and dungeons.

### Location

Sige's Excellent Alehouse is located in Cordonis's market district, surrounded by shadowed alleys and busy shops. The tavern is a two-storey half-timbered building, with a blue tile roof and a tiled mosaic floor. Accomodations consist of several small rooms with beds and woolen mattresses.
Sabelle of Orvain

## Brief Description

Sabelle of Orvain, also known as the Lily of Orvain is a powerful druidess, the wife of Duke Renfri Cordone III (the ruler of Cordonis) and the daughter of Scrivener Ashardelle (the ruler of Orvain). While she takes little interest in her husband's responsibilities as the Duke of Cordonis, she does spend her time in research, attempting to develop plants and trees that will be able to adapt to the poor soil and water conditions of the lands surrounding Cordonis and be able to improve the food security of the city.
Harcos

> *"You despicable little pipsqueaks. I'm the most powerful creature in the world. Harcos, it's my name!"* - Harcos introducing himself to Saiyan Twins
>
>

Harcos is the main antagonist of Saiyan Twins' Adventures and the leaders of Harcos Force, enemy of Teen Warriors.

## Appearance

He has similar look as Frieza's first form. The "dome" on his head is purple, as is his leotard. His face, hands, chest, legs, and feet are all a blue. He has brown armor-like pieces around his wrists, upper shoulders, and ankles. He also has two short spikes on his shoulders. His horns are small and short.

In his final form, resembles a lot of Frieza. His face and skin turn purple and his torso and head into blue.

## History

Harcos is part of Frieza Race. It is known that he have spent a lot of time together with Frieza, being sort of partners and part of his force. After Frieza destroying Planet Vegeta, Harcos finds a five year old Saiyan, one of the survivors, and decided to look after him to become a strong warrior and left Frieza Force to form his own force, known as Harcos Force, in honor of Frieza. Harcos and Ingen spent time together destroying planets and massacre people, manipulating the young Saiyan over the years, even becoming his son. One day, Harcos ordered him to invade and destroy Phoenix and kill Leslie, the Phoenix Protector. He waited for him over a year and so he attacked Phoenix because of his betrayal and revealed him the truth about Planet Vegeta's extinction. After a big fight, he threats him to come back and kill everyone he loves, but he's never been seen ever since the birth of Saiyan Twins... Until fourteen years later. On his fight with Ingen, he reveals that he gain a greatest new power that it's the same level as Super Saiyan.

## Trivia

* Harcos first appears in the epilogue of Welcome Home, Jack as a shadow.
* He appears as a memory in Jack, Saiyan of Fairy Tail (Jack's Story).
* Harcos confronts Riley and Jack for the first time in Back to Beacon Hills.
* Harcos means "warrior" in hungarian.
* He forms a villainous duo with Gerald so they can kill the main leaders of Teen Warriors (Riley, Jack and Scott)
* In The Origins of Saiyan Twins, Harcos reveals that he's Frieza's younger brother.
* In Phoenix in War, Harcos meets his dead fate after confronting Riley and Jack.
* In () Harcos is revived by a mysterious person to continue his mission.
* In the past, Harcos and Ingen used to work together with Thanos. It is revealed in Saiyan Twins & Teen Warriors' Adventures of Avengers: Infinity War.
Aruset

## Brief Description

Aruset the Stalker, Suzerain of Wind and one of the nine War Captains of the Dravian Empire is a large (around 10 feet tall) humanoid-shaped wolf creature. She was released from imprisonment within her own temple, by Sochet's Own in Influx Week 2.

## Origin

Aruset's origin is currently unknown, although certain obscure historical tomes do refer to her by name as one of the War Captains of the Dravian Empire.

## Shrines

Aruset has no known shrines dedicated to her worship, although her base of operations is a temple of some kind.

## Developments

### Influx Week 2

* Aruset was released from imprisonment by Sochet's Own
Adventurers

This is a list of all the characters created by players participating in Lands of Loorou games.

* Aerdrie Dak, Aaracokra Ranger
* Blake Nomura, Halfling Rogue
* Bruce Wayne, High Elf Wizard
* Bytwo Biryani, Half Orc Barbarian
* Daarul, Half Orc Barbarian
* Dalmin Trollbleeder, Hill Dwarf Cleric
* Duncan Divinestorm, Human Paladin
* Elsa Warrior, Human Fighter
* Fiora Blackstone, Fire Genasi Cleric
* Henry the Skulk, Gnome Rogue
* Keto, Changeling Bard
* Loraad, Water Genasi Sorceror
* Sahiri, Tiefling Warlock
* Thorin, Dwarf Ranger
* Vespa, Human Rogue
* Voodoo Princess, Dragonborn Sorceror
Lucard Maron

Lucard Maron

### Appearance

Disheveled hair and goatee, dark eyes. An air of aloofness.Wears light armor under a fleece coat and has various knick-knacks and souvenirs from his gambling exploits on leather straps.A horn the doubles as a drinking horn, a gold plated pocket watch, etc

### Quote

*"Threre's nothing words can't fix... or destroy"*

### Character Backstory and Description

Lucard Maron is on a journey to see the world on request (or rather demand) from his bedridden best friend who asked him to go see the world and come back to tell stories of all he has seen through out the continent. He picked up on bardic skills on the way to to be able to tell the best stories he can, but uses his words over magic more often than not, even hesitating to use his powers in front of people he doesn't trust.

There are nay but a few who can deny him, and even fewer who can read him, allowing him to keep good fortune and escape most of the scraps he gets into with his penchant for gambling.

### Feats and Adventures

* Helped stop an infiltration attempt on Duke Renfri Cordone III's Castle Renfri in Cordonis
* Helped catch a wanted Criminal in Orvain

### Current Inventory

* Fancy Studded leather armor, even apt for parties
* A Seed, high powered healing item, from Sabelle of Orvain
* One Potion of Healing
MineCraft

MineCraft is a mining company founded by a Warforged Artificer named Alex,

Alex discovered that Mynoar has large deposits of Dragonshard, a very rare material, which can be used as a spell component replacement for almost every spell when ground into powder and is used primarily in making Magic Items

MineCraft has a trade deal with Cordonis to make all items available to purchase for Cordonis Officials

MineCraft has exclusive rights to mine Dragonshard in Loorou

MineCraft aslo makes and sells Magic Items
Sochet's Own

## Brief Description

Sochet's Own are a newly-created faction, in service to Sochet. They are headquartered at the Tower of Sochet in the Stormwood. Their purpose is to investigate the Stormwood, try and discover those responsible for imprisoning Sochet and enact his revenge on them. They are also attempting to learn the fate of the other War Captains of the Dravian Empire, of whom they have successfully found and released Aruset.

## Current Members

* Bruce Wayne, High Elf Wizard
* Blake Nomura, Halfling Rogue
* Duncan Divinestorm, Human Paladin
* Elsa Warrior, Human Fighter
* Henry the Skulk, Gnome Rogue
* Keto, Changeling Bard
* Voodoo Princess, Dragonborn Sorceror

## Developments

### Influx Week 1

* Sochet's Own was formed when a party of adventurers attempted to investigate the Tower of Sochet, released Sochet from his imprisonment and entered his service

### Influx Week 2

* Sochet instructed the party to scout the area to the northeast of the Tower of Sochet, to try and find information about his sister Aruset. They were successful in finding her temple and releasing her from her imprisonment.
Saiyan Twins' Adventures of Fairy Tail - Elfman vs. Bacchus (Script)

## Scenes

* Riley: Hey.
* Jack: Hey.
* Riley: What are you carrying?
* Jack: Some supples for Natsu when he wokes up.
* Riley: Cool. He'll be trilled when he sees this.
* Jack: \*Looks down, sad\*
* Riley: You're okay?
* Jack: Not really. I'm still thinking the mistake that I almost did last night. And the way I talked to them.
* Riley: .... \*Smiles, puts her hand on his shoulder\* Hey don't worry about it. It's all the past now. Right now, let's focus our friends and all those stuffs. Like winning this crap.
* Jack: \*Smiles back\* You're right.
* (Suddnely, Riley and Jack sense something with their ki sense)
* Riley: Did you feel that?
* Jack: Yeah. It came from the infirmary.
* Riley: Come on. \*Runs to the infirmary\*
* Jack: \*Follows Riley\*
Kellvor of the Glade

## Description

Kellvor of the Glade, also known as Kellvor Dreamthief is the God of dreams (both good and bad) and ambition. Most commonly taking the form of a centaur-like being, Kellvor is often a silent observer of the dreams of the folk of the Lands. People are generally reluctant to attract the attention of Kellvor as every time he is summoned, he will grant a single dream to the summoner, while taking away a single dream in exchange. The issue is that the summoner has no control over what dreams are given or taken away meaning that a good dream could be taken away by Kellvor, and a nightmare be granted in its stead. The converse is also possible.

Almost any of the folk of Loorou will confirm that they have at least once had a dream where they have seen Kellvor in the distance, observing them. Some have this dream more frequently than others, while a very few will never be visited by Kellvor at all. It is known through the lands as the Thiefdream.

It is also said that those who achieve their dreams can gain Kellvor's favour.

## Followers

Kellvor is a god of the wild places of the Land and his followers are therefore drawn largely from the races that stay away from settlements and built up areas. His followers are the folk of the wild places: Elves, Halflings, Dryads, Centaurs and the like. Conversely, very few Humans or Dwarves number among Kellvor's followers.

## Priesthood

Not much is known about Kellvor's priesthood, or even whether one exists at all.

## Shrines

Kellvor has no physical shrines, as far as common knowledge goes, although it is possible that one of Xarth's many forgotten shrines could have been dedicated to him in the distant past. However, small offerings to Kellvor can occasionally be found in wild places, taking the form of a small bundle of feathers, tree bark and bone that are placed in the crook of a shade tree. Prudent folk generally avoid sleeping in the shade of any tree in the Lands that they have not inspected carefully first.
Markhiv's Post

## Brief Description

Markhiv's Post is a guildhall of sorts for caravan guards and other types of hired muscle in Cordonis. The Post, as it is commonly referred to in some circles, is owned and operated by Markhiv Armugha, an old and impressively battle-scarred dragonborn. It functions out of a nondescript shack in the Cattlegate district and acts in some ways like a glorified job board. Nobles, trading houses and others in Cordonis who need guards for caravans or establishments find it a convenient and reliable place to hire from. Markhiv on his part ensures that guards that he assigns to jobs are competent and reliable.

## Jobs and Rates

Markhiv will accept on his roster any adventurer who has come through a reference from another adventurer who is already rostered at the Post. The Post is usually the first port of call for adventurers new to Cordonis, although if they do not have a letter of introduction, their visit is likely to be wasted.

Markhiv will also accept any member of the Cordonade Tribes, as they can be assumed to know the ways of the Tribes and therefore be both competent and reliable. His terms are extremely straightforward - jobs pay 10GP per person per day or part thereof. For multi-day jobs, half of the pay is taken upfront. This makes it easy and clear for adventurers and employers alike.

Any employer who does not pay promptly or argues about dues is immediately blacklisted and can never use Markhiv's services again. There is an unwritten code among the warriors in Cordonis who use the Post that they will not work with an establishment or person blacklisted by Markhiv and therefore employers make efforts to remain in his good books. Similarly, warriors who do not deliver on their assignment or betray their employers can no longer expect to receive work from the Post and elsewhere in Cordonis as well.

It is almost certain that Markhiv can help put together specialised teams for more bespoke jobs, but those services are not commonly advertised.

## Facilities

Unlike other guildhalls, the Post has no concessions to comfort. It is a small one-room shack with a desk and a few chairs. Tough-looking types can be seen wandering in and out at all hours of the day, but nobody tarries much beyond waiting their turn to speak to Markhiv, or to take on a job.

## Developments

### Straight on Till Dawn

* A party takes on a job from the Post to escort priests of Dallgrim from the Temple of the Dawn to Dawnstone Hall. Shenanigans ensue.
Altai Skyhammer

## Brief Description

Altai, her family name lost in the mists of time, was a legendary warrior. Her name was synonymous with the weapon she wielded, a two-handed warhammer known as the Skyhammer. She commanded the Shattered Remnant until their fall at the Hidden Academy around twenty years before the Influx.

## History

Altai and the Shattered Remnant were contracted to defend the **Hidden Academy** against a rioting populace. For weeks they held firm, as would be expected for a band of storied adventurers fighting against an untrained rabble. Except the waves of rioters kept coming, far beyond the point where they should have broken and fled back to their sordid lives.

Nobody now knows how the rioters managed the inconceivable, except they did, and the walls were breached and the waves poured past the defenders into the Academy. When the crowd finally cleared, the Academy had been razed practically to the ground, the rioters' bloodlust finally sated.

The Shattered Remnant was wiped out almost to a man, the Skyhammer herself dragged down from the ramparts and killed, her body mutilated nearly beyond recognition. She and the Remnant are interred in the collapsed cellars of what was once the Academy, a mound of rubble the only evidence of the heroes buried below.
Goten

**Goten**, full name **Son Goten** (voiced by Kara Edwards), is the son of Goku and Chi-Chi, thus making him a Saiyan and Human hybrid, and is the younger brother of Gohan in the *Dragonball* franchise.

## Trivia

* Goten makes his debut appearance in Saiyan Twins, students of Goku
* Unlike his older brother, Goten wasn't pushed into studying.
* Later on, Goten and Trunks become members of Teen Warriors.
* Goten has a close relationship with Riley, that sometimes calls her "big sister".
Diamondbacks

## Brief Description

The Diamondbacks are a newly-formed group of adventurers, operating within Loorou. Originally from various far-flung corners of Loorou, they met by chance at Sige's Excellent Alehouse in Cordonis, and since they each had their own plans to go out into the Lands and make their fortunes, they decided to team up in the hope of having greater success as a group. They are currently operating around Cordonis and Mynoar, hoping to make a name for themselves.

## Members

### Cythera Proudmourne

   Cythera is a young half-orc warlock. She and Twyll have been traveling through the Lands together for a couple of years and they both have some previous experience getting in and out of scrapes. Most recently, they had been working as caravan guards, escorting shipments of ore and finished forge goods between Mynoar and Cordonis, but they found the work to be low-paying and thankless and they had been looking for an escape. Their chance meeting with the rest of the group at Sige's gave them the excuse they were looking for.

They don't know the rest of the group very well, but they've fought together enough to know the two of them make a good team, and will look out for each other.

### Deven McTavish

   Deven is a halfling wizard, from the fishing village of Neap, north of Xarth. Being from one of the few halfling families in the loxodon-dominated Neap, Deven has always stood out and his magical knowledge has only given him even more conviction about his being exceptional.

Deven is constantly talking, mind awhirr with ideas. It was he who invited himself to Cythera and Twyll's table at Sige's, he who (after a few mugs, it must be said) suggested to the group that they team up, and he who suggested the name. The rest of the group seem in a constant state of bemused about why they agree to go along with Deven's madcap ideas but to him, this seems only logical. He's always had the best ideas. It's not his fault they sometimes go wrong. Okay, a lot of the time.

### Lars Sconey

   Lars is a tiefling rogue. He stays to the shadows, and doesn't speak except when absolutely necessary. He carries his knives obviously
Trinity of Fire

Trinity of Fire is made up of three brothers

Brokk, God of Fire and Light

Sindri, God of Fire and Forge

Tyr, God of Fire and War

Their shrines are located in various places across Loorou, with the peculiarity that there are no idol or picture forms of any of three gods, instead they are marked by three distinct arcane symbols - one for each brother - and shrines usually have a dedicated central space with these three marking that serves as the physical representation of these gods.

The Symbol is an Ornate Glaive, which starts with an ornately carved handle that turns into a lit candle at the base of the glaive-blade, which can be seen melting, and the flame of the candle is in the shape of the glaive-blade, with a circle of light coming from the flame/glaive-blade

The Lit Candle represents Brokk

The Ornate Handle represents Sindri

The Glaive-Head represents Tyr

## Notable Churches

Church of Mynoar, Residence of the Head-Priestess, Forneahilda "Hilda" Lightmaster

Church of Xarth
Add Lore

**Adding Your Character**

Adventurers are a big part of Loorou's lore. What better way to let everyone know about your adventurer than making a page on here.

Creating the page requires you to :

* Type your adventurer's name in the box and click **Create** to begin<createbox>

```
 preload=Template:Character/preload
 width=25
</createbox>

```

* The page will open up an editor with a template for a page
* Fill out the details for your adventurers and click '**Save page**' at the top left.

Don't worry if you need more time to fill out your page. Once you click **Save Page** you should be able to come back and edit it any time.
Stone Dragon Inn

## Brief Description

The Stone Dragon Innn is situated at Stormsedge Cliff and acts as a staging point for adventurers seeking to explore the Stormwood, as well as a trading post for the few hardy souls who call the Stormwood itself home. It is run by Hafthor, a young dwarf, and his human wife Nyla. The inn is built under the shade of the outstretched wing of the stone dragon, and has two stories.

## Facilities

The Stone Dragon is a simple, rustic inn, with very limited facilities. It has a small taproom, with a few trestle tables and benches for patrons, with a kitchen and Hafthor and Nyla's room at the back. Upstairs is a common bunkroom, as well as a couple of private rooms. The prices at the Stone Dragon are generally slightly higher than those in the more populated parts of Loorou, as a result of the effort required to transport goods to Stormsedge. To compensate for this, Hafthor allows people to bunk down in the taproom at night at no cost, if they so choose.

## Notable NPCs

* Hafthor Kettergard, one of the owners of the Stone Dragon
* Nyla, one of the owners of the Stone Dragon
* The Stormwardens can usually be found in the Stone Dragon in the evening
* The Stormwardens are sometimes accompanied by Orielle Lemontongue. When she is at the Stone Dragon, she will perform a short set every evening, mostly comprised of old favourites, although she will also try out songs she has been working on

## Developments

### Influx Week 1

* A party of adventurers stayed at the Stone Dragon for a night. They spoke with Hafthor and the Stormwardens and were recruited by the Stormwardens to investigate the Tower of Sochet. They left the next morning, accompanied by Orielle, and entered the Stormwood
Auld Lang Syne

Mara and Brodie MacKenzie sign "Auld Lang Syne" as Dany and Miles watch on

Auld Lang Syne is the First Episode in Season 1 of "The Lads of Denver, Colorado". Daniella Wolfe is the central character.

## Synopsis

In the first episode, The Lads celebrate Christmas in their own little ways.

## Plot Summary

Daniella Wolfe is woken up by her boyfriend Miles Edwards on Christmas day. They leave their room and open presents with the rest of the house, before leaving to drive to Aurora to see Miles' family. Miles' family gradually starts to embarrass Daniella to the point where she storms out. They return to the group house, where Mara is preparing dinner with Brodie. Everyone returns to the House, and they all eat dinner, before finishing off their day with "Die Hard".

## Errors

* Cooper is said to have driven to Boulder to see his family, which is incorrect. Cooper's family is predominately from Wisconsin. He was actually seeing friends from college.
Add Adventurer

Adventurers are a big part of Loorou's lore. What better way to let everyone know about your adventurer than making a page on here.

Creating the page requires you to :

* Type your adventurer's name in the box and click **Create** to begin<createbox>

```
 preload=Template:Character/preload
 width=25
</createbox>

```

* The page will open up an editor with a template for a page
* Fill out the details for your adventurers and click '**Save page**' at the top left.

Don't worry if you need more time to fill out your page. Once you click **Save Page** you should be able to come back and edit it any time.
Cordonade Mountains

## Brief Description

The Cordonade Mountains are about a day's journey north of Cordonis.

Most people of Cordonis trace their blood to the hill tribes of the Cordonade, including the Duke of Cordonis. Whether this is an actual fact or just historical hearsay is unclear. The truth is that the Cordonade is still home to all manner of tribes that have a more or less mutually beneficial relationship with the Duchy.

## Notable Locations

* Asazi's Fall
* Ashhead Pass
* The Cordonade Watchkeeps
* Mynoar
The Duality (Asazi/Asazo)

The Duality, also known as Asazi and/or Asazo, are an entity whose tale is known across Loorou. They are dual aspects of a singular deity that governs the duality of existence: life and death, joy and sorrow, war and peace

### Appearance

Asazo and Asazi are not depicted as two gods but as one. The perfect being carrying both the qualities of man and woman. However, none have ever clarified what Asazo/Asazi look like. Their symbol is a black and white circle, divided horizontally with a rhombus in the middle that is colored white and black respectively.

### Worship

Azaso and Asazi are worshiped collectively as the Duality though their worship is not as widespread. This is because of two reasons: There are no temples to the Duality and there are no written scriptures - everything is passed down verbally.

### The Legend

A long time ago, Asazo and Asazi were stars in the night sky. They danced across the heavens in unison. The other gods in the sky grew jealous of the love they shared and plotted against the couple.

A celebration was held to give honor to their sacred bond. Delighted, Asazi and Asazo danced, their light shining upon all of creation. It was as this point that the trickster god Uwatu was born of the jealously of the gods.

Asazi and Asazo stopped their dance, fearing the dark star Uwatu

A newly born god, Uwatu coveted Asazi, the female aspect, and tried to take them from Asazo's grasp. Asazo resisted and a fight began. The details of this battle are lost to time, but Asazi fell from the heavens upon the land.

Away from their love in the stars, Asazi's grew weaker with each passing moment

Asazo pleaded with the other gods to let Asazi into the heavens again, however they said it was impossible. Asazo cursed and decided that he would rather live on the world with their other half than suffer the jealousy of the sky gods.

When Asazo reached the ground to beloved Asazi, they kissed and spoke,

*'Half of me, you left the home among stars to be mine - take mine breath and become forever entwined'*

And so, Asazo and Asazi became one being. worshippers believe that Asazo watches over the stars and the land at night, while their other half sleeps. They are cold and determined, strict but fair in their watch. When they curse, great storms erupt with lightning and thunder.

Asazi returns at dawn while Asazo sleeps, They stand guard over the land and stars, helping the crops grow and offer blessings to the ones in their new home. When they think of their sorrow, the sky goes grey and tears fall upon the lands.

But they are happy and so should their children be, born of duality.
Ruins of Kur-Dnaad

## Brief Description

The Cordonade mountains extend beyond the western shore of Loorou, dropping into the Mirrormere and forming a series of islands called the Maw. Unknown to all but the most specialised scholars, within the Maw are the ruins of Kur-Dnaad, the earliest-known and greatest settlement of the Lands. The ruling caste of Kur-Dnaad was known as the Archpriests and in their pomp, their power was said to rival that of the gods.

Even among scholars, almost nothing is known about the history of Kur-Dnaad or the reasons for its fall. Speculations abound, mostly centring around some vast ritual that went wrong. Scholars at the Arcaeum point to the nearby presence of the Mirrormere (a water body that has manifestly unnatural characteristics) and also various other unexplained phenomena within the Lands at large, to theorise that some vast undertaking of the Archpriests must have backfired, destroying their great city and leaving almost no trace of the civilisation of Kur-Dnaad.
Stormwardens

## Brief Description

The Stormwardens are a newly-formed Order of Knights. They were very recently a band of adventurers, but after a quest into the Stormwood to rescue a trapper's daughter being held captive by goblins, they returned to Stormsedge wearing dark shimmery cloaks with clasps shaped like the head of a dragon. They now refer to themselves as the Stormwardens. They are (as of Influx Week 1) in the process of constructing a Chapterhouse at Stormsedge. They intend to explore the Stormwood to discover its secrets.

They can usually be found at Stormsedge or at the Stone Dragon, of an evening.

## Members

* Warden Elivron Bryssh, an elven ranger, is usually the most talkative of the Stormwardens although he does not appear to hold any particular rank

## Developments

### Influx Week 1

* The Stormwardens are met at the Stone Dragon by an unnamed party of adventurers. They offer to pay the adventurers 50 GP each to investigate a mysterious tower in the Stormwood.

### Influx Week 2

* Orielle tells the Stormwardens about Sochet's release and the creation of Sochet's Own. At the same time, the chest found in the Tomb of the Nightwardens opens on its own, revealing a cloak similar to that worn by the Stormwardens, with a clasp shaped like the head of a lizard. Taking this as a sign, Warden Elivron travels with Orielle to the Tower of Sochet, and presents the cloak to Sochet. Sochet accepts it, although he says that he will not wear it before investigating it first
The Blossoms of Orvain

The Blossoms of Orvain are what the commonfolk of the Lands call the four daughters of Scrivener Ashardelle of Orvain. They are named so for their legendary beauty, and also for the beautiful flowers that fill the woods and fields surrounding Orvain and the markets within it.

## The Blossoms

From oldest to youngest, the Blossoms are listed below.

* The Jasmine, Sabelle of Orvain, a powerful druidess and wife of Duke Renfri Cordone III, currently in Cordonis
* The Tulip, [name], an adventurer and explorer, whereabouts currently unknown
* The Lily, [name and description]
* The Daffodil, Daphne, a traveling minstrel who is famous throughout the lands. She is known to perform from time to time at Mayhew's Menagerie
The Dreamers of He Who Was

The Dreamers are a cult of ascetic augurs who principally congregate in Xarth. More than divination of the future, they seem to help people either remember or forget their memories. The Dreamer's mysterious attunement to Sol Tidiem by virtue of an annual pilgrimage made by one of their own is discussed with hushed tones across taverns and bazaars of Loorou.

Their rumoured sanctum is named The House that Was, a place that only exists in faded memories, but never in the real.

## Description

If you are walking by the docks of Xarth, or its meandering markets steeped in the dank smell of ale and spices, there is an oft chance that you might encounter sudden hives of people clad in purple robes and misshapen gold or silver tinted masks standing in close knit circles and murmuring in some forgotten uncanny language. The passing crowd would seem to pay no heed to these transfixed throngs other than gentle shoves to make way for themselves. These are the Dreamers of Xarth, the worshippers of He Who Was, a forgotten deity whose domain was stolen from him. He, who was betrayed by his angel.

On the eve of the third day of The Fading, the Dreamers gather around the Docks of Xarth to send one of their own for the annual pilgrimage to Sol Tidiem, the Isles of Memory. Then they wait for three months for the pilgrim, or He Who Was Sent to come back to them. Most of the Sent do come back, but the Archives of Xarth has tomes on Those Who Were Lost. By the last day of The Drawing Down, The Sent might return. If they do then a sombre silence and fast for three more days are followed by The Dreamers. At the end of the fast, The Sent ascends as The Dreamers’ unequivocal leader, The Auspex.

Sometime during the feasts and celebrations that follow, the previous Auspex is forgotten. No one would ever remember an Auspex who was, but is not. The fabled disappearance enshrouds The Dreamers in eerie mystery. Folks say they can make entire cities forget or remember if they so wish. The arrival of a dreamer in a far off city is thus always met of silence and fear.

Folks would still flock to a Dreamer’s House of Seance, which are small but extravagant tents that they set up as they travel. Some would wish to forget their pain, some would want to remember the location of a treasure buried by their great-great-grandparents. Come what may, it is said, no one who has visited a Dreamer leaves the same person. The Dreamers are rumoured to hold your memories for ransom, in payment for the help you seek.

## Known Members

### The Auspex (The One who Was Returned)

###
Fire Knights of Tethra-Amon

## **Description**

Far to the north, in the volcanic caverns beneath Mount Tethra, lies the stronghold of the Fire Knights. From their ancient halls, they ride atop mighty contraptions of belching smoke steel, preserving order with fire-blade and flame lance.

~

Tethra-Amon, the Blazing Heart of the Mountain, is the subterranean fortress of the Fire Knights, an ancient and noble order of warriors and artificers.

The primary complex is located within a colossal cavern, connected to many smaller chambers, tunnels and grottos like branching veins. Pyramids and ziggurats of the Great Fraternities and other landmarks rise above the smaller flat roofed buildings of the lower castes, the streets straight and expertly carved, with perfectly fashioned tiles and breathtaking bas reliefs.

Trade occupies every waking moment in the mountain fortress, with ambassadors from far and wide bargaining for precious metals, gems and other rare goods the mountain folk control.

The last of the dwarves languish here, numbering in their hundreds, toiling and tinkering over new and arcane science.

The Lost Roads are a winding complex of tangled, unpatrolled and primeval tunnels that extend beyond the edges of Tethra-Amon's garrisoned borders. Few explorers brave these shafts, as most do not return, but those that do report veins of iron ore ripe for the taking. Unfortunately, they also report plague worms, acidic oozes, choking spore fungi and worse besides. Legend suggests the Lost Roads eventually make their way to the northern side of the ranges, and the Pale Wastes beyond. But if that is so, none have made the journey in centuries.

~
Orielle Lemontongue

## Brief Description

Orielle is a young gnome bard, who travels the Lands looking for adventures that she can then write songs about. She has been traveling for years now but hasn't managed to get into any famous adventures until very recently, when she witnessed the creation of the Stormwardens, although she chose not to take the oath along with them and join them. She loves meeting adventurers and has been known to ask to accompany them on their travels so that she can observe what they get up to and, if they do something suitably heroic, write a song about it.

She occasionally performs ballads that she is working on regarding the adventures she has had. While the songs are still rough, Orielle has a definite power to her showmanship, and an ability to paint vivid pictures with her voice and performance.

As a companion, she is friendly, cheerful and low maintenance and will help out with combat and healing abilities wherever needed.

## General Whereabouts

Orielle sometimes accompanies the Stormwardens on their forays into the Stormwood. She is also known to be on good terms with Sochet's Own, having accompanied them on the adventure that resulted in Sochet being released from his imprisonment. At other times, she stays at the Stone Dragon Inn.

## Illsi's Song

Orielle performs this song any opportunity she gets. It is still apparently a work in progress because the wording and tune are being constantly improved.

*Woke up this morning from the strangest dream*

*I was with the greatest party the Lands have ever seen*

*We were journeying the Stormwood*

*To rescue Illsi Willen*

*.*

*We started out seeking fortune and glory*

*It's a short song but it's a hell of a story*

*When you spend a lifetime trying to get your hands*

*On Illsi Willen*

*But have you heard about the Nightwarden Tomb?*

*We ran into goblins, nearly met our doom*

*We searched the four corners of the Wood*

*For Illsi Willen*

*We were full of beans but we were dying like flies*

*Those great dark creatures they were circling in the sky*

*And you know what they say*

*Nobody deserves to die*

*Oh I, I've been searching for an easy way to escape the cold light of day*

*I've been high and I've been low but I've got nowhere else to go*

*All the party scattered, we were hiding in the dark*

*So far from the Stone Dragon we just barely made it back*

*We had no way to know*

*If there was anything left of Illsi Willen*

*We went back again, Stabby Jo and me both*

*We got Illsi back, the party swore an Oath*

*But when all is done*

*We did it for Illsi Willen*

*Oh yes*

*We found Illsi Willen*

## Developments

### Influx Week 1

* Orielle accompanied an unnamed party into the Stormwood, where they discovered the Tower of Sochet, released Sochet from his imprisonment and formed Sochet's Own

### Influx Week 2

* Orielle travelled to Stormsedge Cliff and returned with one of the Stormwardens. She then accompanied Sochet's Own in their adventure to scout the area northeast of the Tower of Sochet, finding the Temple of Aruset and releasing Aruset from her imprisonment
Starfall Academy

> *“I saw it,*
>
>

> *A large wall as black*
> as the night sky lined with the skulls of dead men and from within, howls of agony.”
>
>

> -Rando
>
>

## Starfall

  Located deep in the
heart of the Cordonade mountains, Starfall Academy prides itself on being at
the cutting edge of Science and Magic.  The
precise location however is matter of dispute among scholars who are plagued by
misinformation. Some sources say it is a castle made of pure obsidian, drinking
all but the brightest rays of sunlight that fall upon its black walls. Others
claim it to be inside the mountains themselves furthermore they claim that it
is not castle but a city built by carving up the mountains themselves. The
truth of the matter however is known only to the members of Starfall themselves.

  Members are typically recruited
after having shown prowess in the fields of magic, the sciences and in rare
cases even combat. In some exceptional cases however, the Academy takes special
effort to recruit individuals of extraordinary talents by sending one of the few
members of the faculty. These rare sightings are the only glimpses those in the
know have to Starfall’s upper echelons.

## The Monitors

The shadowy
agents of Starfall. Very little is known about these elusive figures for most people who meet seem to develop a rather peculiar habit of jumping out of windows.However, many scholars posit that the monitors might be a fiction created by Starfall to further
their mystique. Whatever truth there is to the matter who can say really except
those at Starfall.

## The Faculty

The
"teaching" staff at Starfall. Exceptional members of their field . Their exact
numbers are unknown and the reports seem to vary from five to fifty. These bright young minds are drawn to Starfall with the promise of unlimited funding in order to pursue their research into things frowned upon by polite society or things considered too strange to pursue by even the Scrivener's Cabal's standards.

## Leadership

  Among the many mysteries
that surround Starfall none are more captivating than the ones surrounding its
current head Amadeus Vesper VII. Said to have an Imposing presence Amadeus is
said to be the most progressive of the heads of the Intuition. Fundamentally changing how the academy operates The most famous of these changes being allowing third party merchants to trade the Academy agents rather than hunt down materials themselves which was proving to be a costly affair.
Red Ridding Hood

**Red Puckett**, also known as Little Red Riding Hood, Red Riding Hood, and The Girl in the Hood, (Voiced by Anne Hathaway in the first film, and Hayden Panettiere in the sequel) is the main protagonist of the Hoodwinked series. She is the 4 foot 6 granddaughter of Granny Puckett and Wolf W. Wolf, Twitchy, and Kirk's best friend. Red usually wears a red hood, which was passed down to her from relatives of preceding generations (which is also why people call her **Red**).

## Trivia

* Red meets Saiyan Twins in Saiyan Twins get Hoodwinked!.
* Red returns in Saiyan Twins’ Adventures of Hoodwinked Too! Good vs. Evil. In the end, she joins Teen Warriors.
Saiyan Twins' Adventures of Fairy Tail - Gloria

**Saiyan Twins' Adventures of Fairy Tail - Gloria** is a crossover made by Rccrystaline.

## Plot

The Team Fairy Tail Mages victoriously end their respective battles with the other guilds' strongest members; however, Sting appears before the worn out Fairy Tail Mages and plans on defeating them all at once, but later surrenders to them, concluding Fairy Tail as the winner of the Grand Magic Games.
Tinielle

## Brief Description

Tinielle, also called the Evenstar, is the goddess of dusk, twilight and mystery. Her star is the first that appears at dusk, and is the last to disappear at dawn. When the Evenstar appears in the sky, all magic users and priests in Loorou can actually hear it, sounding like the peal of a faraway crystalline bell. It sounds again before it disappears at dawn. These chimes are known as the Mornchime and the Evenchime, respectively. Many of the towns and cities of Loorou also ring bells to coincide with the Mornchime and the Evenchime, so that non-magical folk also know when they ring.
Council of Loorou

The Council of Loorou is a loosely organised governing body that, at least nominally, rules over the Lands of Loorou. It is made up of representatives from [Governing Body of Cordonis], Scrivener's Cabal, [Governing Body of Xarth] and the Burgomeister of Elphindale (although it may be noted that the Burgomeister is generally ignored by the other three members of the Council given that Elphindale is tiny when compared to the other three constituent cities). In theory, the Council is tasked with the organisation and defence of the Lands but it has been a long time since it has had a purpose to serve. In the time leading up to the Influx, the Council has come to be seen as something of a joke and as a junket with endless large lunches and not much work done.

The President of the Council is appointed by rotation (skipping the Burgomeister of Elphindale) every three years. At the time of the Influx, the Presidency is held by Xarth.
The Lichfens

## Description

Far to the north of Cordonis lie the Lichfens. This tends to be the extent of common knowledge about them, given that they are completely impassible, and no ordinary folk would have any reason to travel in the direction of the Lichfens or have any dealings with their denizens. It is unclear whether the Lichfens should be considered a country or nation, as it is unknown if there is any central authority or ruler within them.

There is no hard southern border to the Lichfens, as even before one enters the Lichfens proper, climate and vegetation begin to gradually take on a increasing air of fetor and rot and the land itself begins to be dotted with marshes and swamps and filled with loathsome and vile creatures. The Lichfens themselves are mostly impenetrable swamp-land, supposedly dotted with occasional islands whose location is said to be unreliable, never to be found in the same location twice.

## The Restless Dead

The areas surrounding the Lichfens are also known to host populations of undead - zombies, ghouls and the like, with the incidence increasing as one approaches the Lichfens themselves. This is widely considered to be clear evidence of the presence of malevolent forces within the Lichfens themselves - either powerful dark wizards or liches or... something much worse.

There are whispers in Cordonis of people - adventurers, assassins, practitioners of dark magical arts, who travel into the Lichfens seeking the sorts of dark things that can only be found in such places. Whatever dark powers lurk within the Lichfens are said to extravagantly reward those willing to treat with them and do their bidding in Cordonis and beyond. As with all such bargains, of course, the price is one that most would be reluctant to pay.

## Wither

As with everything related to the Lichfens, not much is known about Wither except that it is a location within the Lichfens, functionally similar to a capital or a large city. These comparisons are probably incorrect however, as all accounts agree that the Lichfens are not home to any sort of creature that would require a city or capital to live in. It may well be that Wither is merely a concentration of dark power of some kind, rather than an actual settlement. Any parties who know the actual truth of this are not likely to cast any light on the matter.
The Sticky Dagger

The Sticky Dagger, Est 1014

Located near the conflux of the West Ward, North District and Cattlegate areas, the Sticky Dagger is a haunt for all walks of life if they have the coin.

Unlike most Taverns, the actual proprietor of the Dagger does not man the bar but instead has a rotating cast of bartenders that work on a shift basis.

The proprietor, Sasha 'Six Fingers' Stolit, prefers to manage the Tavern through delegation and is only seen if things need a 'delicate touch'.

#### **Layout**

The tavern is two floors tall and has a cellar. Approximately 1200 sq ft of built up area.

##### **Ground Floor**

There is plenty of seating present in the Dagger, comfortably seating around 80 to 100 folks at a time. As you enter, the right corner has a stage for performers and a bar on the left side that takes up about 3/4ths of the length. various tables dot the middle of the tavern, with booths along the side for more discerning clientele.

Two staircases directly opposite the entrance in each corner lead to the first floor.

##### **First Floor**

the first floor has a corridor that splits off into 14 rooms: 6 on each side and 2 in the middle. These range from common quality rooms closer to the stairs to royale suites towards the front of the building. A locked door leads to the second floor that is off limits except for staff.

##### **Second Floor**

The second floor is accessible through a locked door on the first floor at the far end. The second floor runs the entire length of the Dagger. Select clientele are allowed upstairs by express permission of Ms Stolit.

#### **Sasha 'Six Fingers' Stolit**

   Sasha or, as she prefers to be called, Ms Stolit is a Half-orc woman, approximately 6'2 with grey eyes and white hair. Imposing and lithe, she is the closest thing that the Dagger has in terms of 'management'.

She is well known by the City Watch as a 'person of interest'. There are rumours that Ms Stolit is a member of the Cordonian Thieves guild, but one cannot be sure.

She used to be an adventurer and retired to take control of the Sticky Dagger and its runnings.

#### **Rumours**

* Ms Stolit is rarely seen on the working floors. There is no clear exit out from the second floor other than the door on the first floor. It can be assumed she lives there and rarely leaves.
* The 'delicate touch' Ms Stolit was involved in ending up with ten adventurers put through various furniture and bits of dry wall to calm them down.
* The floor of the Dagger is perpetually sticky. Kind of like when beer has fallen on the floor.
* It is rumoured that the Dagger is a legitimate business front for the Cordonian Mafia.
* There is always a Fred in the house in case you want information. It may not be the same Fred.