List of Immortal Weapons and Immortal glyphs for each hero

Flamewaker - Damage instances are capped at 30% of max health. If below 50% health, instances are capped at 15%

Weapon- Casting R applies a 50 charge shield that reduces damage taken by 90%.

Voltex - Electron effect deals 800% increased damage and slows enemy movement by 50% for 4 seconds.

Weapon- Static deals an additional 15% of enemies' current health as pure damage. 5% on bosses.

Venomort - Casting Poison Step swaps the abiliy with Ghost Warp, a point target mobility spell that applies the current level of Ghost Walk for the duration.

Weapon- Casting @Ability2 increases attack damage by 400% for 3.5 seconds.

The Red General - Provides free movement capability during Whirlwind

Weapon- Reduces all damage taken by 50%

## Astral Ranger

Immortal Glyph Increases Base Attack Damage by 400000.

Weapon "Celestia" - Landing an attack heals 1% of max Health.

Weapon "Astral Daedalus" - Increases the proc chance of biting stars to 40%.

Weapon "Darnassus Bow" - Grants 1000 flying vision and 400 extra attack and vision range at all times.

Epoch Guardian - The Time Binder projectile has a more powerful impact explosion that increases the base damage by 200% of attack power.

Weapon- Genesis orb fires an additional 2 orbs in parallel and deal 2x damage.

Paladin - Knight's Disciple's Holy Bolt hits enemies in a 520 AOE and hits the primary target twice.

Weapon- Casting Heroic Fury applies a 7 charge Divine Aegis for 8 seconds. Max Divine Aegis stacks from attacks increased to 7.

Sorceress - Ice Lance damage multiplier increased to 35x when enemies are frozen by Frost Nova or Ice Lance.

Weapon- no effect atm (21.02.2017)

Conjuror - ALL post-mitigation damage dealt by conjuror and his aspects is increased by 200%

Weapon- no effect atm (21.02.2017)

Seinaru - Adds 6000 bonus Agility.

Weapon- ALL Physical damage dealt deals an additional 35% pure damage.

Elemental Warlord - Taking damage adds 2 fire charges.

Weapon- Increases the base damage of Elemental Overload by 5000%.

Bahamut - Every 4 seconds gain a free Wall of Impunity cast.

Weapon- Damage from Abilities and Manifold Judgement have a 20% chance to be nuked for 4x the damage dealt as pure damage.

Duskbringer - Seven Visions attacks resolve 2x faster.

Weapon- Duskfire stacks build 2x faster.

Aurin - All nearby enemies are grasped by Shadow Flay, dealing 100x Auriun's intelligence per second and slowing them by 20%. 1% of damage dealt heals Auriun.

Weapon- When taking damage, ignore the damage instance and fade from enemy view for 1.5 seconds. 4 second cooldown.

Trapper - Fulminating, Poison, and Torrent trap deal 20x damage.

Weapon- no effect atm (21.02.2017)

Spirit Warrior - Standing within Tempest Haze adds a stack of Storm Helix every 0.5 seconds which increases attack speed by 25, attack damage by 15% and attack range by 15.

Weapon- Flameblood and Windstrike weapons last 10 seconds longer and deal 100% increased damage.

Mountain Protector - Increases strength by 8000.

Weapon- Shockwave's stun duration is increased by 0.35 seconds.

Chernobog - Fervor adds 3 additional stacks with each attack.

Weapon- Demon Hunter's max damage taken % threshold is reduced by 2.

Solunia - Taking lethal damage launches Solunia into the air refreshes her supernova or eclipse and casts it, 24 sec cooldown.

Weapon- While floating in between Warp Flares, gain a shield that has magic and attack immunity.

Hydroxis - Mystic Water Shield absorbs instances of magic or pure damage at the cost of 1 stack

Weapon -Increases the damage of Poseidon's Fury by 100% and increases its radius by 50%.

Ekkan - Base attack damage of dominated units and damage gain from Dark Journey is increased by 100%.

Immo weapon - Walking over a corpse collects it and adds 100000 base attack damage. Max 6 corpses and corpses last 10 seconds