recursal/Fanatic-Fandom huggingface dataset:
Fascinate

**Fascinate** is an ability available to Enchanters. It is a crowd control ability that forces the target to cease all action until the duration expires or the target receives damage.

## Description

*Mezmerize your target.* (Truncated Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Mezmerize an enemy, incapacitating them. Any damage will break the effect.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Functionality Changed.**

   *Allows the Enchanter to Mesmerize multiple targets at the same time*

   **To:**

   *Mesmerize an enemy.*

   **Description Changed.**

   *The Enchanter can evolve their Mesmerize ability into Fascinate, allowing them to mesmerize multiple targets at the same time.*

   **To:**

   *Mezmerize an enemy, incapacitating them. Any damage will break the effect.*

## Resources

1. Archived Official Website
2. Official Website
Hold the Mind

**Hold the Mind** is an ability available to Enchanters. It is a crowd control ability that forces the target to cease all action until the duration expires or the target receives damage.

## Description

*Mesmerise your target.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Mesmerize your target for up to 16 sec. Any damage to the affected target will break the effect.* (Latest In-Game Description)
Fire Focus

This ability is unlikely to function as stated below, due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Fire Focus** is an ability available to Wizards. It is a Passive ability that grants the Wizard a stack of Fire Focus every time the Wizard uses a Fire spell, up to a limit. Each stack grants a bonus to damage, spell haste and critical chance.

The Wizard loses all stacks of Fire Focus if they cast a spell from another school of magic.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Each Fire spell you use in succession will increase your charges of Fire Focus by 1, up to a maximum of 5. With each charge, your Fire spells will gain a bonus to damage, spell haste and critical chance. Additionally, the Mana cost of your Fire spells will increase with each charge. (Casting a spell from a different school will cause you to lose all charges of Fire Focus)* (Official Description for *Fire Focus*)

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ Official Website (Wizard)
Hymn of the Stronghold

**Hymn of the Stronghold** is an ability available to Paladins. It is a Hymn that grants the Paladin's group a percentage of the Paladin's overall Armor Class.

Hymns are sustained abilities that are active until the Paladin chooses to deactivate them or they activate another Hymn.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Your group will receive X% of your overall Armor Class added to their own.* (Archived Official Description for *Hymn of the Stronghold*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Fractal Jolt

**Fractal Jolt** is an ability available to Wizards. It interrupts Spell Casting.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A quick jolt of arcane energy that stuns your enemy briefly, interrupting their spell casting.* (Archived Official Description for *Fireflash*)

## Resource(s)

1. Archived Official Class Page (Wizard) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Wizard)(Archived. Retrieved 6/2022)
Ghaven's Wild Display

**Ghaven's Wild Display** is an ability available to Enchanters. It is a point blank area of effect stun which stuns all targets near the Enchanter, briefly preventing all action and interrupting any active casting.

## Description

*Stun up to 4 enemies around you.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Releases a surge of mental energy all around you, stunning enemies within 6 meters for 5 secs.* (Latest In-Game Description)

Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Release a surge of frenetic energy, stunning up to 4 enemies around you for a short time.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

    **Stun Limit Added.** All > 4

   **From:**

   *Releases a surge of mental energy all around you, stunning all enemies within 6 meters.*

   **To:**

   *Release a surge of frenetic energy, stunning up to 4 enemies around you for a short time.*

 **August 22nd, 2018**

    **Stun Duration Increased.** 4s > 5s

    **Cooldown Increased** 15s > 20s

## Resources

1. Archived Official Website
2. Official Website

## Reference(s)

1. ↑ Ghaven's wild display tooltip
2. ↑ 2.0 2.1 Official Class Page
Gathering

**Gathering** is a harvesting skill available to player characters in *Pantheon: Rise of the Fallen*. To be able to gather, you must have a harvesting sickle. Gathering allows you to find and harvest items from the ground. As your gathering skill increases, you can upgrade your sickle and gather from corpses of nature-based elementals, myconids, and plants rich in raw energies. Their ingredients are primarily used by Provisioners and Alchemists for crafting.
Hirode's Focus

**Hirode's Focus** is an ability available to Druids. It is a Hirode ability which amplifies several of your abilities in different ways.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*You ask Hirode to focus her attention on you for 30 seconds. In this state, Hirode will be able to amplify several of your abilities.* (Latest In-Game Description)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You ask Hirode to focus her attention on you. In this state, Hirode will be able to amplify several of your abilities.* (Archived Official Description)

## List of Synergies

The following is a list of abilities which are known to be amplified by Hirode's Focus.

* Verdanfire Tree
* Upheaval

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Sarcoth Druid Gameplay

## Reference(s)

1. ↑ Hirode's focus tooltip
2. ↑ Archived Official Class Page (Druid) (Retrieved 6/22)
Flay the Mind

**Flay the Mind** is an ability available to Enchanters. It is a direct damage ability that deals Magic damage and also restores some mana to the caster and their group.

## Description

*Deals direct Magic damage. Restores some Mana to you and your group.*(Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Flays your target's mind with mental energy, dealing Magic damage and restoring some Mana to you and your group members.* (Latest In-Game Description)
Golden Strike

**Golden Strike** is an ability available to Paladins. It is a passive ability that causes the Paladin to glow with celestial flames when they are near Undead.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*You consolidate celestial light into your weapon as you strike, dealing Divine damage and making you invulnerable to all damage for 3 seconds. You will regenerate 8% of your Max Health every second this this time (Uses 2 Reckoning Points).* (Latest In-Game Description for *Golden Strike*)

## Gallery

* Info for the Golden Strike ability (2018)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Saicred Paladin Gameplay
Illusion Graft: Exhaustion

**Illusion Graft: Exhaustion** is an ability available to Enchanters. It is a detrimental ability that lowers the haste and spell haste of the Enchanter's target.

## Description

*Decreases your target's haste and spell haste.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Grafts an illusion of exhaustion into your enemy’s mind. For 2 min, this ability will reduce their:*

** Attack Speed (-12%)** *Casting Speed (-20%)* (Latest In-Game Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

 August 22nd, 2018

    **Mana Cost Decreased** 22 > 20
Inner Fountain

**Inner Fountain** is an ability available to Monks. It grants full Chi and closes open Chakra gates.

## Description

*Instantly grants full Chi and closes any open Chakra gates.*(Unofficial Description for *Inner Fountain*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **July, 2021**

  **Functionality Changed.**

   Closes all open Gates.

  **August 30th, 2020**

   **Description Changed.**

   *Through intense concentration and strength of will, you completely fill your Chakra pool, opening all 6 gates.*

   **To:**

   *Instantly generate full Chi and finish the cooldown on Gate of Release.*

*Resource(s)
-----------**1. Archived Official Class Page (Monk) (Retrieved 6/22)
2. Official Class Page (Monk)
3. Monk Preview Bonanza**Reference(s)
------------**1. ↑ Inner Fountain verbal description*
Imbue Trait: Swiftgill's Fin

**Imbue Trait: Swiftgill's Fin** is an ability available to Druids. It is a beneficial ability that increases the target's swimming speed and grants them the ability to breath underwater. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Imbue the aquatic nature of the Swiftgill into an ally, increases their swimming speed and allowing them to breathe underwater.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   *You harness the aquatic nature of the Swiftgill. This Trait increases the swimming speed of your target and allows them to breathe underwater.*

   **To:**

   *Imbue the aquatic nature of the Swiftgill into an ally, increases their swimming speed and allowing them to breathe underwater.*

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Official Class Page (Druid)
Hirode's Chrysalis

**Hirode's Chrysalis** is an ability available to Druids. It is a defensive Hirode ability which prevents the target from dying, makes them temporarily immune to all damage and restores a percentage of their max health and mana.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Ask Hirode to plant a mystical seed within the target. When this target takes damage that would kill them, this seed prevents their death and blooms into a protective chrysalis. While inside the the chrysalis, target cannot be damaged and will emerge with X% of their Max Health and Mana restored.* (Latest In-Game Description)

*Ask Hirode to protect an ally from death. When this ally takes damage that would kill them, Hirode prevents their death and seals them in a protective chrysalis. While inside the chrysalis, the ally cannot be damaged and will emerge with a portion of their health and mana restored.* (Official Description)

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August 30th, 2020**

   **Description Changed.**

   *Ask Hirode to plant a mystical seed within the target. When this target takes damage that would kill them, this seed prevents their death and blooms into a protective chrysalis. While inside the chrysalis, target cannot be damaged and will emerge with X% of their Max Health and Mana restored.*

   **To:**

   *Ask Hirode to protect an ally from death. When this ally takes damage that would kill them, Hirode prevents their death and seals them in a protective chrysalis. While inside the chrysalis, the ally cannot be damaged and will emerge with a portion of their health and mana restored.*

  **November 29th, 2018**

   **Description Changed.**

   *You ask Hirode to plant a mystical seed within your ally. When this ally takes damage that would kill them, this seed prevents their death and blooms into a protective chrysalis. While inside the chrysalis, target cannot be damaged and will emerge with X% of their Max Health and Mana restored.*

   **To:**

   *Ask Hirode to plant a mystical seed within the target. When this target takes damage that would kill them, this seed prevents their death and blooms into a protective chrysalis. While inside the the chrysalis, target cannot be damaged and will emerge with X% of their Max Health and Mana restored.*

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Official Class Page (Druid)
3. Sarcoth Druid Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Hirode's chrysalis tooltip
2. ↑ 2.0 2.1 Official Class Page (Druid)
Fortress DeViare

Fortress DeViare is a showcase zone. It was designed to encapsulate many features of Pantheon, allowing testers to get a sense of the Pantheon experience in a short time frame. The top part of Fortress DeViare acts as a sort of town, with merchants, class trainers and combat dummies to try out abilities. Tutorials to familiarize testers with interacting with NPCs, picking up items from the environment, questing, crafting, climbing, harvesting and perception are available.

The bottom part of Fortress DeViare shares the layout of Halnir Cave. Filled with hostile creatures to fight, this area also showcases atmospheres, dispositions, artifacts, as well as the concepts of named NPCs through creatures such as The Gravemother and event encounter named like Hyoket, the Azure Queen.
Gate of Forgotten Eras

**Gate of Forgotten Eras** is an ability available to Shamans. It roots the Shaman's target and delays all incoming damage. Once this effect ends, all of the incoming damage that was delayed is evenly dispersed among the group.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You open an ancestral gateway around a member of your group. While this gateway is active, the group member is unable to move and all damage against them will be delayed for X seconds. When the gateway closes, the total damage will be dispersed evenly among your group. Only usable on yourself or a member of your group.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieved 7/2022)
Imbue Trait: Great Bear's Resilience

**Imbue Trait: Great Bear's Resilience** is an ability available to Druids. It is a beneficial ability that increases the target's Stamina and Armor Class as well as making them more resistant to stun effects. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Imbue the resilient nature of the Great Bear into the target, increasing their Stamina (6) and Armor Class (80) and making them more resistant to Stun effects for 24 minutes.* (Latest In-Game Description)
Hyoket Battle Mace

**Hyoket Battle Mace** is a Mace available to players in *Pantheon: Rise of the Fallen*

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Echo of the Oceans

**Echo of the Oceans** is an ability available to Shamans. It is a group-wide heal over time ability that restores health to the Shaman and their entire group over a period of time.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores 36 to your group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water.* (Latest In-Game Description of **Echo of the Rainlands**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Send forth a rush of restorative waters that heal nearby allies over time.* (Official Description of **Echo of the Rainlands**)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Send forth a rush of restorative waters, healing each member of your group over 12 seconds. If a Water Boon is active on the target, the healing effects of this ability will be increased by 30%.* (Latest In-Game Description of **Echo of the Oceans**)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March 5th, 2021**

   **Description Changed.**

   **From:**

   *Send forth a rush of restorative waters that heal nearby allies over time.*

   **To:**

   *Restores 39 to your group over 10 sec. The periodic healing effect will be increased by 20% if a Water Boon is active on the target. Primal Oath: Water.*

## Gallery

* Tooltip for Echo of the Moors - [Click for Larger View] (Pre-Alpha)
* Tooltip for Echo of the Oceans - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Roenick Shaman Gameplay
5. Shaman Abilities
6. Echo of the Moors tooltip
7. Echo of the Oceans tooltip

## Reference(s)

1. ↑ 1.0 1.1 Echo of the Rainlands tooltip
2. ↑ Official Website
3. ↑ Echo of the Oceans tooltip
Enchanter/Abilities

Notes:

1. The spell icons, names and descriptions are taken from the development phase of the game (currently in Pre-alpha) and are subject to change.

2. Spells are taken directly from the *most recent source*, superseding information from the official class page.

3. The description of abilities/spells *on the individual ability/spell page* are accurate, but the description in the table is subject to truncation, etc.

The following table is a filterable and sortable table which contains every known Enchanter ability. It is designed as a quick reference - to find the most detailed info for a given ability, please click through to its article. To mobile users: The table will display for mobile users, but it will not be filterable. Please try viewing the full version of the site, or you can use Categories to find abilities by starting with Category:Enchanter Abilities/Spells.

Tip: Remember that the filter is very basic. When filtering for "debuffs" for example, it is better to filter "detrimental" instead as the filter will include "buffs" as well.

## Reference(s)

1. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 Archived Official Class Page (Retrieved 6/22)
2. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Official Class Page (2020)
3. ↑ 3.0 3.1 3.2 3.3 August 2021 Newsletter

Cleric
Druid
Dire Lord
**Enchanter**
Monk
Paladin
Ranger
Rogue
Shaman
Summoner
Warrior
Wizard
Enshire's Mana Guzzle

**Enshire's Mana Guzzle** is an ability available to Enchanters. It drains the target's mana and gives it to the Enchanter.

## Description

*Drains your target's Mana, gaining it for yourself.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Drain your target's Mana for 4 seconds and grant the stolen Mana to yourself.* (Latest In-Game Description)
Fiery Aegis

**Fiery Aegis** is an ability available to Paladins. It purges Poison and Disease from the Paladin and stuns nearby enemies.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You send a wall of celestial f‌lame rushing outward, purging you of all Poison and Disease effects and stunning all enemies in its path up to 6 meters.* (Archived Official Description for *Fiery Aegis*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Forage

**Forage** is an ability available to Rangers. It allows the Ranger to forage food, drink or unique ingredients to create Balms, Tonics and Weapon Coatings.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

'*Survey the surrounding area for a chance of finding natural food, drink or unique ingredients the Ranger can use to create Balms, Tonics and Weapon Coatings.* (Official Description via Archive)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Ranger) (Retrieved 6/22)
Fervent Strike

**Fervent Strike** is an ability available to Paladins. It is a melee range direct damage ability that inflicts Physical damage and will automatically Critical if the target is Stunned.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A powerful strike that will critically hit if your enemy is stunned. (Generates 10 Wrath).* (Latest In-Game Description for *Fervent Strike*)

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A powerful melee attack. If your enemy is stunned, this attack will critically hit and generate a large amount of hate. (Generates Wrath).* (Archived Official Description for *Fervent Strike*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2018**

    **Aggro Generation Removed**.

    **Wrath Generation Added**.

   **Description Changed.**

   **From:**

   *A powerful melee attack. If your enemy is stunned, this attack will critically hit and generate a large amount of hate. (Generates Wrath)*

   **To:**

   *A powerful strike that will critically hit if your enemy is stunned. (Generates 10 Wrath).*

## Gallery

* Info for the Fervent Strike ability (2018)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Saicred Paladin Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Fervent Strike Tooltip
2. ↑ 2.0 2.1 Archived Official Website (Paladin)
Gift: Ethereal Leather Armor

**Gift: Ethereal Leather Armor** is an ability available to Clerics. It is a beneficial ability that increases the target's armor class.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Increases an ally's Armor Class (52) for 36 minutes.* (Latest In-Game Description)

## Reference(s)

1. ↑ Gift: Ethereal Leather Armor tooltip
Hand of Sepht

**Hand of Sepht** is an ability available to Shamans. It directly heals the Shaman's target.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restore between 34 and 38 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water.* (Latest In-Game Description of **Hand of Kyas**)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A surge of healing waters that restore an ally’s Health. This ability will apply bonus healing if Mantle of Mist is active on the target.* (Official Description of *Hand of Kyas*)

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Restores between 70 and 78 Health. This ability heals for 100% more if a Water Boon is active on the target.* (Latest In-Game Description of **Hand of Sepht**)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March 5th, 2021**

   **Description Changed.**

   **From:**

   *A surge of healing waters that restore an ally's Health. This ability will apply bonus healing if Mantle of Mist is active on the target.*

   **To:**

   *Restore between 40 and 44 health. This ability heals for 50% more if a Water Boon is active on the target. Primal Oath: Water.*

## Gallery

* Tooltip for Echo of the Moors - [Click for Larger View] (Pre-Alpha)
* Tooltip for Echo of the Oceans - [Click for Larger View] (Pre-Alpha)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Official Class Page (Shaman)
3. Bazgrim Shaman Gameplay
4. Roenick Shaman Gameplay
5. Shaman Abilities

## Reference(s)

1. ↑ 1.0 1.1 Hand of Kyas tooltip
2. ↑ 2.0 2.1 Official Website
3. ↑ Hand of Sepht tooltip
Explosive Trap

**Explosive Trap** is an ability available to Rogues. It lays down a trap which explodes when triggered, dealing Fire damage to the first target that passes onto it. Requires  Stealth.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Place a trap that will explode when the first enemy approaches, dealing Fire damage to that target. Requires Stealth. You can only have 2 traps active at the same time.*  (In-Game Description for  *Explosive Trap* )

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **April 15th, 2023**

   **Icon Changed.** See the Gallery.

    **Opportunity Cost Reduced. 3 > 1**

    **Snare % Increased. 50% > 75%**

    **Range Increased. 6m > 15m**

    **Duration Decreased. 60s > 30s**

   **Description Changed.**

   **From:**

   *Scatter caltrops at the target location for 60 sec. All enemies have their movement speed reduced by 50% while stepping on the caltrops.

   **To:**

   *Scatter caltrops at the target location for 30 sec. All enemies will have their movement speed reduced by 75% while stepping on the caltrops.**

**Gallery
-------***** Current tool-tip (ca. 2021 PA)****Resource(s)
-----------****1. CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha Part 1 (Episode 7)
2. Goblin Cave Adventure
3. CohhCarnage Hosted Gameplay****Reference(s)
------------****1. ↑ CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 8)
2. ↑ 2.0 2.1 CohhCarnage Plays Pantheon Rise of the Fallen Pre-Alpha (Episode 7)**
Hyoket Shield

**Hyoket Shield** is a Shield available to players in *Pantheon: Rise of the Fallen*

## Gallery

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Edict of Celestial Authority

**Edict of Celestial Authority** is an ability available to Paladins. It stuns the Paladin's target and applies the Disoriented state.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A word of power that stuns your enemy for 5 seconds. This ability cannot be resisted unless target is immune to stun.* (Latest In-Game Description for *Edict of Celestial Authority*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A sacred word of power that stuns an enemy for a short time and puts them in a Disoriented state.* (Official Description for *Edict of Celestial Authority*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **August, 2020**

    **State Change Addded**: Disoriented

    **Irresistible quality removed**

   **Description Changed.**

   **From:**

   *A word of power that stuns your enemy for 5 seconds. This ability cannot be resisted unless target is immune to stun.*

   **To:**

   *A sacred word of power that stuns an enemy for a short time and puts them in a disoriented state.*

  **August, 2018**

   **Description Changed.**

   **From:**

   *You recite a sacred word of power that stuns your enemy for a short duration. This ability cannot be resisted unless target is immune to stun.*

   **To:**

   *A word of power that stuns your enemy for 5 seconds. This ability cannot be resisted unless target is immune to stun.*

## Gallery

* Info for the Edict of Celestial Authority ability (2018)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
2. Official Class Page (Paladin)
3. Saicred Paladin Gameplay

## Reference(s)

1. ↑ 1.0 1.1 Edict of Celestial Authority Tooltip
2. ↑ 2.0 2.1 Official Website (Paladin)
3. ↑ Archived Official Website (Paladin)
Ethereal Armor

**Ethereal Armor** is an ability available to Clerics.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*You manifest celestial armor around an ally. This gift increases their Armor Class and can cause physical attacks against them to become Glancing Hits, dramatically reducing the incoming damage.* (Archived Official Description)

## Resource(s)

1. Archived Official Class Page (Cleric) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Cleric)(Archived. Retrieve 6/2022)
Imbue Trait: Speed of the Black Wolf

**Imbue Trait: Speed of the Black Wolf** is an ability available to Druids. It is a beneficial ability that increases the target's movement speed. As an **Imbue Trait**, Druids can not use this on a target which already has another Imbue Trait active on them.

## Description

*Imbue the Black Wolf’s speed and agility into an ally, increasing their movement speed.* (Official Description)

## Resource(s)

1. Archived Official Class Page (Druid) (Retrieved 6/22)
2. Official Class Page (Druid)
3. Sarcoth Druid Gameplay, showing Speed of the Black Wolf in the codex
Forceful Will

**Forceful Will** is an ability available to Enchanters. It is a detrimental ability that lowers the target's magic resistance and grants the lost resistance to the Enchanter.

## Description

*Decrease your target's Magic Resistance. You gain the Magic Resistance that was lost.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Dominates your enemy, stripping them of their Magic Resistance (2) and giving it to yourself for 24 seconds.* (Latest In-Game Description)
Forgotten Steel Axe

**Forgotten Steel Axe** is a One-Handed Axe available to players in *Pantheon: Rise of the Fallen*.

## General Info

### **Weight**

Primary, Secondary
0.00

## Availability

### **Class(es)**

All
Bard, Dire Lord, Paladin, Ranger, Rogue, Warrior

## How to Acquire

###  Gallery

* Current tool-tip. *[Pre-Alpha, 2020]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Ember Shock

This ability is unlikely to function as stated below due to pending changes to the Wizard class  and a change to combat which removed Critical from Offensive Spells.

**Ember Shock** is an ability available to Wizards. It deals direct Fire damage to the Wizard's target. If the target is in the Burning State when the spell lands, it has an increased chance to critically hit.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*A shock of fiery mana that deals between 26 and 33 Fire damage to an enemy. If the enemy is Burning, this spell has a 50% chance to critically hit. Fire Focus.* (Latest In-Game Description for *Ember Shock*)

## Mastery

Rank 1
Mastery Points: 1
Reduce cooldown by 2s
Rank 2
Mastery Points: 4
100% chance to critically hit if the target is Burning
Rank 3
Mastery Points: 9
Pending...
## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

   **Description Changed.**

   **From:**

   *Deals 18-23 points of direct damage (Fire) to an enemy target..*

   **To:**

   *A shock of fiery mana that deals between 26 and 33 Fire damage to an enemy. If the enemy is Burning, this spell as a 50% chance to critically hit.*

## Gallery

* Current icon for the Ember Shock line of spells
* Current info for the Ember Shock spell
* Current Mastery info for the Ember Shock spell
* Current info for the Cinder Shock spell, an upgrade to Ember Shock

## Reference(s)

1. ↑ Wizard Getting a Second Look
2. ↑ New sprint skill and removal of spell critical hit chance
3. ↑ Ember Shock tooltip
Illusion Graft: Veracity

**Illusion Graft: Veracity** is an ability available to Enchanters. It is a beneficial spell that increases the target's haste.

## Description

*Increase your target's attack speed.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Graft an Illusion into your ally's mind, filling them with urgency and increasing their Attack Speed by 12%.* (Latest In-Game Description)
Glint

**Glint** is an ability available to Wizards. It interrupts spell casting and applies the Silenced State.

## Description

  Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Interrupt an enemy's spell casting and silence them for 2 seconds.* (Latest In-Game Description for *Glint*)

  Note: The following description is from the official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Release a burst of searing ice at an enemy, dealing Cold damage and putting them into a chilled state.* (Official Description for *Glint*)

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **March, 2021**

    **No longer does damage.**

    **No longer causes Chilled state.**

   **Description Changed.**

   **From:**

   *Release a burst of searing ice at an enemy, dealing Cold damage and putting them into a Chilled state.*

   **To:**

   *Interrupt an enemy's spell casting and silence them for 2 seconds.*

  **August, 2020**

   **Description Changed.**

   **From:**

   *You evoke shards of frozen mana at your enemy, dealing direct Cold damage and slowing their movement speed by X for Y seconds.*

   **To:**

   *Release a burst of searing ice at an enemy, dealing Cold damage and putting them into a Chilled state.*

## Gallery

* Current icon for the Glint line of spells
* Current info for the Glint spell

## Reference(s)

1. ↑ Glint tooltip
2. ↑ 2.0 2.1 Official Website (Wizard)
Interlocking Stones

**Interlocking Stones** is an ability available to Shamans. It is a beneficial ability that increases the target's armor class.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*Earth Boon. You create a network of interlocking stones around yourself and the members of your group, increasing Armor Class by X for Y duration.* (Latest In-Game Description)

## Resource(s)

1. Archived Official Class Page (Shaman) (Retrieved 6/22)
2. Shaman Abilities

## Reference(s)

1. ↑ Official Website Class Page (Archived. Retrieve 6/2022)
Fadetorn Fistwraps

## Fadetorn Fistwarps

**Fadetorn Fistwraps** are a handwrap type weapon available to Monks in *Pantheon: Rise of the Fallen*.

## Gallery

* Current tool-tip for Fadetorn Fistwraps *[Pre-Alpha]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Fadesteel Longsword

**Fadesteel Longsword** is a one-handed sword that drops in Halnir Cave.

## Changelog

Changes in green are considered buffs while changes in red are considered nerfs.

 Pre-Alpha

  **December 22nd, 2019**

   **Icon changed.** (See gallery)

    **No longer usable by**  Druids

    **Delay increased.**  2.27 > 3.60.

    **Now usable by**  Bards

    **Damage increased.** 1-9 > 10-40

    **Stats increased.**  Stamina +1

    **Weight decreased.**  3.00 > 1.00

## Gallery

* Item details *[Pre-Alpha 2020]*
* Old Item details *[Pre-Alpha April, 2017]*
* The old icon *[Pre-Alpha April 2017]*

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Howl of the Warrior

**Howl of the Warrior** is an ability available to Warriors. It deals a guaranteed Critical hit, causes the target to Bleed and grants 1 Battle Point.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*After performing a critical strike, you can unleash a booming howl that guarantees your next attack will be a critical strike that also causes your enemy to bleed. (Grants 1 Battle Point)* (Archived Official Description for *Howl of the Warrior*)

## Gallery

* Currect icon for the Howl of the Warrior ability

## Resource(s)

1. Archived Official Class Page (Warrior) (Retrieved 6/22)
Girdle of the Tower

## Gallery

* Item details (pre-alpha 2020)

  Light and Heavy Leather
 Light Leather Helmets •  Light Leather Tunics •  Light Leather Gloves •  Light Leather Leggings •  Light Leather Boots   Heavy Leather Helmets •  Heavy Leather Tunics •  Heavy Leather Gloves •  Heavy Leather Leggings •  Heavy Leather Boots

  Light and Heavy Chain   Light Chain Helmets •  Light Chain Tunics •  Light Chain Gloves •  Light Chain Leggings •  Light Chain Boots   Heavy Chain Helmets •  Heavy Chain Tunics •  Heavy Chain Gloves •  Heavy Chain Leggings •  Heavy Chain Boots

   *Slashing*  (Associated Skills: Axe/Great Axe • Blade/Great Blade)    Axes •  Great Axes •  Great Blades •  Great Swords •  Swords •  Halberds

   *Hand to Hand*   Fist Weapons •  Handwraps  Unarmed

  *Piercing* (Associated Skills: Dagger • Spear)    Daggers •  Long Spears •  Short Spears

  *Ranged* (Associated Skills: Archery)    Ammunition •  Crossbows •  Longbows •  Short Bows •  Thrown Items

  *Secondary* (Shields & Held Items)   Arcane Shields •  Shields •  Tomes
Iron Palm

**Iron Palm** is an ability available to Monks in *Pantheon: Rise of the Fallen*.

## Description

*A concussive blow that angers an enemy, causing them to focus their attention on you for a short time.* (Official Description)

## Changelog

 Pre-Alpha

Changes in green are considered buffs while changes in red are considered nerfs

  **August 30th, 2020**

   **Description Changed.**

   *Strike the target's head to anger them, generating high threat and locking their attention on you for 3 seconds.*

   **To:**

   *A concussive blow that angers an enemy, causing them to focus their attention on you for a short time.*

  **December, 2018**

   **Description Changed.**

   *A heavy blow to your enemy's head which angers them, generating high threat and causing them to focus on fighting you for 3 seconds. (Generates Chakra. Requires the Gate of Anger to be open)*

   **To:**

   *Strike the target's head to anger them, generating high threat and locking their attention on you for 3 seconds.*

## Gallery

* Old icon for the ability *[Pre-Alpha 2018]*

## Reference(s)

1. ↑ 1.0 1.1 https://www.pantheonmmo.com/game/classes/monk
Hidden Snare

**Hidden Snare** is an ability available to Rangers. It allows the Ranger to place a trap which triggers upon the first non-player character to pass over it. This trap will root the enemy.

## Description

Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*A hidden trap that wraps an enemy's feet in tight, thorny vines. This roots the enemy in place for up to 30 seconds, causing damage over time. Any additional damage will break the effect.* (Official Description via Archive)

## Resource(s)

1. Archived Official Class Page (Ranger) (Retrieved 6/22)

## Reference(s)

1. ↑ Archived Official Class Page (Ranger) (Retrieved 6/22)
Hymn of Justice

**Hymn of Justice** is an ability available to Paladins. It is a Hymn that refunds a portion of the Wrath cost for an ability when it critically hits.

Hymns are sustained abilities that are active until the Paladin chooses to deactivate them or they activate another Hymn.

## Description

  Note: The following description is from the archived official website and might not match with other descriptions for abilities in this ability line. It is provided for informational purposes.

*50% of the Wrath you spend will be refunded when your Damage or Healing abilities critically land.* (Archived Official Description for *Hymn of the Justice*)

## Resource(s)

1. Archived Official Class Page (Paladin) (Retrieved 6/22)
Illusion Graft: Quickness

**Illusion Graft: Quickness** is an ability available to Enchanters. It is a beneficial spell that increases the target's haste.

## Description

*Increase your target's attack speed.* (Truncated Description)

Note: Statistics in the tooltip are relative to the caster and fluctuate based on attributes, level, etc. The following data is provided for informational purposes only.

*Graft an Illusion into your ally's mind, filling them with urgency and increasing their Attack Speed by 8%.* (Latest In-Game Description) (Latest In-Game Description)