Invictus Maneo/Wild Woody

**“**Call me Woody! WIIIIIIIIIILD Woody!**”**
— Invictus Maneo selection quip
**Wild Woody** (that's really his name) is a sharpened pencil that's been magically brought to life to save the universe at hand. He makes sure you know his name- he's WIIIILD Woody. Low Man, the only remaining head of some mysterious totem pole, gave this particular pencil life so he can help him gather the rest of his heads from fantasy worlds before they destroy the universe. That absurd concept is made even crazier by Wild Woody's excitable personality, who cracks explicit adult jokes every minute and wants to have a nice “pencil sharpener” by the end.

Wild Woody originates from the 1995 game Wild Woody, and his home stage is Treasure Caves.

## Basics

Wild Woody is a lightweight character who classifies under the trapper archetype, making use of his varying projectiles and abundance of mix-up options to avoid getting hit and dominate the battlefield from afar. Given his excellent frame data, Wild Woody is difficult to predict, and a true monster to face up against.

When it comes to this character, where do I even start? Woody's main mechanic is that for every sketch he makes, his body gradually shortens until he can't make sketches anymore. To increase his height slightly, his light forward or upper tilts will work, which have him stab forward and up respectively with his graphite tip. To increase it to maximum length, his heavy versions of those moves must be fully charged up. Special A determines what three projectiles Wild Woody has at a time, the order of which can be swapped through his guard maneuver. These items are thrown in his down tilts, his dash attack, and three of his airs (forward, up, back). His neutral air and forward throw have him plant the item in the enemy's mouth, kicking them away in the latter move. Wild Woody rubs his eraser butt in his down air, dealing high damage if all moves connect.

Where Wild Woody comes short is in his defense, which is notoriously among the weakest in the game. He takes more damage than other characters do and gets launched the easiest, and also his projectiles can be reflected back at him.

## Specials

* **Special A: Sketch Collection**
Wild Woody can conjure the following items: a dynamite pack, a giant hand, a bouncing ball, a totem pole head, a perfume bottle, an eraser, and a peculiar Bobcat named Bubsy. Many of Wild Woody's attacks allow him to throw items or stuff them in his enemy's mouth, so what's sketched here gets used for those.
	+ The dynamite pack deals a lot of damage and knockback, but Wild Woody takes a second to start it before throwing it, making it the only predictable one.
	+ The giant hand grabs a target and freezes it, allowing Wild Woody to come over and attack it. If stuffed inside the target's mouth, it'll punch around their gut.
	+ The bouncing ball is heavy and bounces along the ground, dealing way more knockback than actual damage. The bouncing ball burns their gut if ingested.
	+ The totem pole head cannot be thrown far, but it meteor smashes anyone and deals a lot of damage. Can't be swallowed, but can be smashed against their face.
	+ The perfume bottle can be thrown really far, weakening any targets it makes contact with by greatly limiting offense, defense, mobility, or etc. for 10 seconds.
	+ The eraser is interesting, as if it'll deal very little damage, but it will “erase” any attack it makes contact with, making it unusable for the rest of their stock.
	+ Bubsy clutches onto a target and scratches them up. Cannot be ingested and will help Wild Woody until it takes minimal damage and gets launched away.
* **Special B: Paper Airplane**
Wild Woody packs himself inside a paper airplane he conjures up, traveling inside of it. The player has to hold backwards to let it go down and speed up, and hold forward to make it go up and slow down. Very good, versatile horizontal recovery move. Wild Woody can throw any of his items while in this state.
* **Special C: Jetpack-Go!**
Wild Woody conjures a jetpack, using it to reach a massive vertical height. As with Special B, Wild Woody can throw whatever items he has on hand while he's ascending. It will then pop, leaving him to fall helplessly. However, the explosion of his jetpack is extraordinarily powerful to anyone who gets caught up in it.
* **Special D: Sharpen Up**
Wild Woody grinds his point against the ground, sharpening it up and improving his direct attack power. If not holding any items, Wild Woody's moves use his tip to attack his enemies, which can be more useful in some circumstances. Over time Wild Woody's point will dull, requiring him to eventually Sharpen Up.
* **Showstopper: Attack of the Clones**
Wild Woody sketches up a bunch of terrible 1990s platformer mascot clones, including Bubsy, Awesome Possum, Rocky Rodent, and Punky Skunk, to help him beat up any targets Wild Woody catches underneath his eraser. After cracking his knuckles, Wild Woody and his forgettable pals beat up the targets.