HOB COVENANT

The Hobs are closer to machines then they are biological, their entire body, for the exception of their brain, is cybernetic. They are unmistakably artificial beings. Their ideology or religion, rather, worships a machine god. Hellbent on removing organic life from space, I see irony in that their computational unit is organic.

## **RULES**

### **MODE**

At the start of each **ROUND**, this **UNIT** can switch their **SUBFACTION** to another Hob Covenant **SUBFACTION**.

### **VOLLEY**

Each time a **MODEL** with the **HORDE KEYWORD** in this **UNIT** performs the **FIRE** Action, it gains 1 additional Ranged Attack die if it is adjacent to at least 1 friendly **MODEL**. If the friendly **MODEL** is an Ardent **MODEL**, the **MODEL** gains 2 attack dice instead.

## **SUBFACTIONS**

Hobs from an external view can seem identical, they are a reactionary force, and can change their tactics mid battle.

### **UNSTABLE BLASTERS**

Increase the damage value of all weapons in this **UNIT** by 2. For each 1 that you roll during the Roll To Hit step, the **MODEL** performing the attack is dealt 1 wound.

### **SHIELD GENERATORS**

All **MODELS** in this **UNIT** gain +1 AC.

### **JUMP BOOSTERS**

All **MODELS** in this **UNIT** gain the **JUMPER** **KEYWORD**.

### **ACCELERATORS**

All **MODELS** in this **UNIT** can move 1 tile further, at the expense of being dealt 1 wound.

### **CONCENTRATED BLASTERS**

Increase the AP value of all weapons in this **UNIT** by 2. For each 1 that you roll during the Roll To Hit step, the **MODEL** performing the attack is dealt 1 wound.

## **UNIQUE TACTICS**

### TACTIC: OVERCLOCK (3TP)

Once per **ROUND**, you may gain a second **SUBFACTION** until the end of the **ROUND**.

### TACTIC: FANATICS (1TP)

Once per **ROUND**, one of your Hob **MODELS** gains the **GUARD** keyword.

### TACTIC: METAL HORDE (1TP)

Once per **ROUND**, increase the **HORDE** value of Locust **MODELS** by 1 until the end of the turn.
*“Tip: **HORDE** models share turns when they activate.”*

### TACTIC: OF METAL (1TP)

Once per Phase, if a Hob **MODEL** is incapacitated, you may roll a d12, if you roll an 8+, the **MODEL** is revived and brought back to 1 HP.

### TACTIC: WEAK POINTS (1TP)

Once per **ROUND**, you may reduce one target **MODEL’S** AC value by 2 until the end of the turn.

### TACTIC: SHARED DATA (1TP)

Once per **ROUND**, your **UNIT** does not gain any penalties when performing a **SHOOTING** attack until the end of the turn.
*“Tip: **HORDE** models share turns when they activate.”*

### TACTIC: MODE SWITCH (1TP)

Once per **ROUND** you can replace your **SUBFACTION**.

### TACTIC: ASSAULT DROP (XTP)

Once per **GAME**, when you activate a Harvester, you may activate this Tactic, by doing so, you may Deploy up to 2 Blaster Profile Locust **MODELS** within 1 tile of the Harvester. Each **MODEL** deployed in this way cost 1 TP.

### TACTIC: FALLBACK (1TP)

Once per **ROUND**, when you perform a **FALLBACK** action, reduce the cost by 1 Action.

### TACTIC: INITIATIVE (1TP)

Once per **ROUND,** you can set one of your Hob **MODELS** initiative value to 1st until the end of the **ROUND**.

### TACTIC: SCRAMBLE (2TP)

Once per **ROUND**, you may Increase the **VOLLEY** rule’s range by 2 tiles until the end of **ROUND**.

### TACTIC: STABILIZERS (1TP)

Once per **ROUND**, until the end of the turn, **REROLL** 1s.

## MODEL LIST

Locust Group

Destroyer Crawler

Seeker Drone

Drone Crawler

Harvester

Suneater