Rooms

**Rooms** make up the structure of an evil base. Each room has a unique purpose, and an effective evil base will have its rooms laid out efficiently.

## Corridor

*Main article:* Corridor
Corridors are the cheapest and most basic room type available. They are primarily used to link other rooms together. The only object unique to the corridor is the fire extinguisher.

## Strongroom

*Main article:* Strongroom
The strongroom is where stolen gold is stored. Whenever something is purchased, a minion will retrieve the necessary gold from the strongroom. It is also a valuable target for enemy agents and even disloyal minions, so the placement of the strongroom must carefully balance security with ease of access.

## Barracks

*Main article:* Barracks
The barracks are where minions go to replenish their endurance, especially at night. The barracks is also the only room in which lockers can be built, which increase maximum minion capacity.

## Mess Hall

*Main article:* Mess Hall
The Mess Hall, like the barracks, replenishes minions' endurance. Unlike the barracks, its facilities are mostly used during the day.

## Staff Room

*Main article:* Staff Room
The staff room is where minions can replenish their attention stat. Most of its objects generate little to no heat, so it can usually be placed in a forward-facing part of an evil base.

## Archives

*Main article:* Archives
The Archives are where minions replenish their smarts stat, which is especially important to science minions.

## Infirmary

*Main article:* Infirmary
The infirmary is where minions can restore their health stat. As minions become injured defending an evil base from enemy agents, the infirmary will keep them healthy enough to die another day.

## Control Room

*Main article:* Control Room
The control room is one of the most important rooms in any evil base, giving a direct link to the outside world via the World Domination screen. Without an adequate number of control panels or enough staff to run them, regions' values cannot be seen and Acts of Infamy cannot be committed. The control room generates very high heat, so it must be well-secured from prying eyes.

## Armory

*Main article:* Armory
The armory has several crucial functions. First, it is the only room in which the security desk may be built, which must be manned in order for security systems to function. Second, it is home to holding cells, allowing enemy operatives and civilians to be captured and held for interrogation. Third, it contains weapon racks with which minions will arm themselves when the base is put on high alert.

## Training Room

*Main article:* Training Room
The training room is where advanced minions will pass their skills knowledge along to the lower ranks. Without a training room and a sufficiently advanced minion to act as teacher, the only way to get more advanced minions is by interrogating captured civilian workers.

## Power Plant

*Main article:* Power Plant
The power plant is critical to an expanding evil base. Most objects consume power, and more generators must be constructed to meet their needs. This vital base infrastructure should be kept as secure as possible.

## Freezer

*Main article:* Freezer
The freezer's sole macabre purpose is to store the bodies of enemy agents and tourists. While in the freezer, body bags will not sap the loyalty of nearby minions, but they will take longer to decay. Since it ironically generates much heat the Freezer's placement must balance ease of access with security from enemy agents.

## Laboratory

*Main article:* Laboratory

The laboratory is where science minions undertake research to develop new and better technologies for an evil base. Almost all objects built in the Laboratory are expensive, generate high heat, and have high power consumption.

## Inner Sanctum

*Main article:* Inner Sanctum
The inner sanctum is the only room in which the Evil Genius's stats are restored. It is also an important location for entreating with fellow criminals and broadcasting threats to the world.

## Hangar

*Main article:* Hanger

The Hangar is a special room where your Doomsday Device can be housed and can only be built over the large crater inside the mountain on Island 2.

## Hotels

*Main article:* Hotel Lobby
*Main article:* Hotel Lounge
*Main article:* Hotel Casino

Hotels are special structures that are built outside an evil base, with the primary purpose of distracting tourists.

Three types of rooms can be built inside hotels: Lobbies, Lounges, and Casinos. Different objects can be built in each room type, and may be more attractive to tourists at different times of day and may require social minion staffers to operate.