recursal/Fanatic-Fandom huggingface dataset:
Fishing Rod

### Effect

Grants: Go Fish. Phys. Produces a fish with a random bonus when used in the Tar Swamp or River.

### Source

Crafting 25+

The Fishing Rod is an Uncommon Accessory that allows the wearer to fish in certain areas of The Primal Lands. Fishing can only be done once per floor.

Fishing will boost either ATK by 1 or Base HP by 2 for the entire team. However, it only takes effect for the duration of the run. It works similarly to The Chef Eyeball Pasta and Bugburger.

Start the run at a lower floor than where your team starts to struggle so that there is enough time to get boosts.

Fishing is straightforward in a Script because the trigger will be skipped when not possible.

Crafting - 250 gold

Recipe unlocked at Primal Lands floor 25 of Dimension 2.
Obsidian

**Obsidian** is one of the few Legendary resources in the game. It is an Area Drop starting at floor 900.

For obsidian farming, having 199 Item Find will give the best chances of getting Legendary items. Avoid getting 200+ Item Find, as this will not affect Legendary droprate. Additionally, floors 900-1500 have a slightly higher chance to give obsidian if you wish to actively grind for them.

Used in
 Sword of Space and Time | 499
The Wizard

* Character
* Portrait

The Wizard, also known as Sherwin... or was is Berwin? Gerwin? With all this alternate dimensions nonsense you are really not sure anymore. Is it one wizard, or several? I'm sure one of them would have a good explanation for this but never mind that. He (they?) is a very helpful fellow in many ways, turning things into sheep and summoning those delightful mana biscuits... or was I thinking of mages? I mean being able to warp you further into the dungeon is certainly nice and all, for a fee of course. Wizards never work for free, unless someone were to find a ticket.

## Skills

Innately - Eviscerate

* Deals 1.2x ATK of Magical Damage to Group. Cooldown 1.

Innately - Precognition (Passive)

* Doubles the distance of warps found in the dungeon.

Innately - Magic Master (Passive)

* +25% Boost to Magic Attacks

Level 25 - Foretell

* Guarantees a warp choice at the next alternate paths. Cooldown 5.

## Description

He can be unlocked by buying Diviner's Draught and is hired through the Recruiter. Only one Wizard can exist in your party at all times.

The Wizard is a master spellcaster with expertise in portal magic. His skills are very powerful, but are expensive and come with hefty cooldowns. For this reason, he is best paired with the Huntress to ensure that he can continuously cast his skills.

His Eviscerate skill is the currently the strongest group attack magic in the game. When compared to Darkmage Noxin, it deals 60% more damage but costs more than double the MP. It also lacks the application of poison or any debuff for that matter.

His unlockable Foretell skill, along with his Precognition passive, allows the party to climb the dungeon at immense speeds. The sheer amount of warping means that they'll be skipping over a majority of loot from the dungeon, not recommended when looking for items in the midgame.

In the endgame, the Wizard is invaluable and is typically accompanied with 3 Huntresses so that Foretell is constantly in effect. The WNHHHT team composition is the fastest in the game as of 1.0.9, capable of reaching speeds of 4000 floors per hour or more.

## Character Mastery

Total: +50 HP, +18 Attack, +13 MP, +3% Damage Reduction, +4% Chance to Evade, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +2% Gold Find, +1 Item Find, +5% Chance to Find Dungeon Keys, +3% Essence Find.

## Notes

In the Warrior Dimension you can visit him in order to customize the town. Because it is only an illusion, there are no Resources required, only payment.

## References

1. ↑ This is in *World of Warcraft*.
Auto Equip

When **Auto Equip** is set to *On* in the options, the game will look for items to equip characters when they get hired. If *Coat Check* is purchased, then preferences for each class can be saved. Otherwise, general equipment priority rules are used.

With *Coat Check*, if a slot is left blank when saving preferences for a character, then general priority rules will be used to fill that slot.

## Priority

Weapons are chosen according to ATK, while Shields and Armor are chosen by HP. Gem slots increase priority a bit.

Accessories are chosen by their Value. For example, Doodle Charms will not be auto equipped if there are Geodes or Magic Rings available (unless set as preferred by *Coat Check*).

1. ↑ Since unique items cannot be sold, this is the predicted value, not shown in game.

Gems are generally chosen in the following order. When possible, they are prioritized by the preferred stat of the item that holds the gem, which is ATK or HP.

* Star Gem — high values of both ATK and HP make it high priority
* Blue Gem
* Red Gem
* Purple Gem
* Aqua Gem
* Target Gem
* Sanity Gem
* Eye Gem
* Treasure Hunter Gem — lower priority than Eye Gem even though better
* Demon Gem
* Pearl Gem

## Item Value

The Gold Value of an item normally depends on the sum of its stats multiplied by Rarity, with a minimum of 10g. Some items have a special value, for example a Rock is only worth 2g.

The purchase price is the value multiplied by an additional factor for Rarity. The factor for common and uncommon items that can level up is higher than normal.

The sell price of an item is 60% of its value. Unique items cannot be sold, so the value cannot be seen in-game.
Blacksmith Shop

The one-stop shop for all your equipment needs, or at least, what you can't find in the Dungeon.

## Crafting

Turn resources into equipment. Some items can only be obtained from crafting. Many items require metal bars as an intermediate crafting step. For example, an Iron Sword requires Iron Bars smelted from Iron Ore.

List of items – Category:Craftable

## Buying

It may be worth checking here after dungeon runs or arena battles (but not Quick Battle) to see what's new. Notable items sold in the shop:

* Iron Ore
* Heal Stone and Stone of Sight accessories.
* Items up to Rare based on the floor your run finished at. The prices are generally affordable.
* Smithing Crystals — see below.

## Selling

It is possible to sell items individually. However, this is tedious and normally unnecessary. Instead, choose Liquidate to sell many items at once. Before choosing to liquidate, specify how many items of each type to keep.

If keeping zero items while liquidating, the warning message will not tell you how much money you would gain. To get around this, keep at least 1 item so that the message includes the sell value.

## Leveling Items

Use Smithing Crystals and Gold to improve an individual item.

Leveling up applies to a single item at a single level. If you own items of a particular type at more than one level, then press the arrows to cycle through them. Press Level Up to improve 1 item by the displayed stat increases.

## Item Plating

Once a weapon, shield, or a piece of armor reaches Level 10, it is possible to add bonus stats through the use of Essence, Green Smithing Crystals, and Metal Bars. The Omni Forge upgrade must be purchased to unlock the Plating system.

Each type of metal bar has a unique bonus stat. Additionally, the amount of materials required is based on the rarity of the item being plated:

5 Green Smithing Crystals
 Uncommon
10 Green Smithing Crystals
 Rare
30 Green Smithing Crystals
 Legendary
75 Green Smithing Crystals
 Mythic
250 Green Smithing Crystals
100 Metal Bars

Once an item has been plated, it gains a purple star on its portrait and is recolored based on the type of plating used. You only have a limited number of plating slots, but it is possible to dismantle plating from items to refund a portion of the materials used and make room for others.

The max amount of items you can plate is 30. After reaching Floor 7000, you can unlock 30 additional slots from the Adventure Guild for a total of 60 plating slots.

The effects of plated equipment are stackable, with most characters capable of wearing 3 each. All bonus stats except for the gold multiplier only apply to the character wearing the plated gear.

If you wish to see how each equipment looks like when plated, see Plating Showcase.

## Upgrades

2 Steel
5 Sulfur
Cape of Julius

The Cape of Julius is a Unique Mythic Accessory that gives the wearer a large boost to Crit Damage.

This item allows critical hits to deal massive damage, which is especially useful when used in conjunction with Glasses of Gaan or Sharpen to guarantee crit hits.

## Trivia

This accessory is a reference to Julius, the first Dungeon Boss of the original Soda Dungeon.
Quests

**Quests** are tasks the player can do for rewards. NPCs will occasionally give quests to the player. Fetch quests require the player to manually finish the quest while the other type gets completed automatically.

Quests that require the player to clear a certain number of dungeon floors or use a skill *cannot* be done on Quick Battle Mode. However they *can* be done in the Arena.

There are 4 achievements related to Quests.

* Fetching
* Quest Love
* Questing Beast
* Whoops

1. ↑ Quests up to this point are supervised, meaning they are required and you cannot do other things at that time.
2. ↑ Don't be A big Stupid Idiot The Tavern Owner says he was given this quest for you from a purple man (The Dark Lord). The player cannot complete this quest and is given the achievement, Whoops.
The Darkest Lord

* Character
* Portrait

Dark, Darker, Darkest. I mean of course there would be a DARKEST Lord, because why not. Every game needs a big bad and this is it! Bigger, meaner, nastier. Is this this the end for our brave soda-addicted heroes or can they pull through once more?

### The Darkest Lord (Phase 1)

Dark Dreams has a chance of putting multiple members to sleep, and this can lead to a quick defeat. The Doodle Charm or Tangleheart Embrace prevents sleep, although it works better to get equipment that provides 90% or more general Status Resist instead as it helps in both phases: Copper Bracelets, Copper Gems, Relic of Resistance, Patty.

In the Warrior Dimension, be aware that even if you defeat the Janitor, your party may have problems if some are still asleep when there is an ambush. Also the poison of Dark Dreams may be a concern if relying on the Secret Character passive.

### The Darkest One (Phase 2)

Stun Bolt disables up to 3 members in one attack, which can be devastating. Bring as much Status Resist as possible to make it less likely. If a Cleansing Wand is available, it may be worth taking a turn to remove the negative status effect.

You'll need Group Healing to recover from the direct damage of Oblivion and Dark Mega Claw.

Unlike other enemies, The Darkest One cannot be hit with a back attack, and the Back Turned condition will always fail. Also, Status Effects and Withering do not work on Phase 2.
LLSD Wiki

```
Bionic : LLA : LLSD : Mr Theori's Theories : MWFL : Newjago : NFL Shorts : Power League : Special Police : The Masked Singer : ***RRC!***

```

**Welcome to the LLSD Wiki!**
We're a collaborative community website about LLSD that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderLLSD (2014 TV Series)PlaceholderM. AmadorPlaceholderLLSD Season 1PlaceholderSchoolPlaceholderBoys vs. Girls WarsPlaceholderPower League Comics

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Radioactive Shield

The Radioactive Shield is a craftable Legendary Shield that is unlocked from the Adventure Guild after reaching floor 70k.

It provides a large boost to HP, and also increases all stats. However, it is expensive and provides no Damage Reduction, making it more suitable for endgame teams. Shields of the Divine are good alternatives until then.

Crafting - 25K Gold
Essence Reaver

### Effect

15% Crit Chance for +125% Damage. +15% Essence when used to defeat an enemy with essence.

### Source

Crafting 900+

A high damage weapon that contains a gem slot. Not as powerful as the Soul Guardian however.

Gives 15% more essence when enemies are killed by a hit from this weapon. Holding the sword and using skills such as Ransack or Nailed It will **not** gain any extra essence.

Because of these limitations, it is hard to take advantage of the essence bonus.

Crafting - 4.5K Gold

Recipe unlocked at Castle floor 900 in Dimension 9.
Quick Battle

**Quick Battle** simulates combat without having to spend the time to do x amount of floors. Each floor costs one Battle Credit. You cannot push higher than your previous max floor.

To simulate combat, go to either dungeon and toggle Quick Battle on. You can use any number of battle credits from 1 to 100k, after which the game will simulate combat based on how many you spend. The simulation will end if either your team dies, you reach your max floor, or when you cancel it.

## What Works and What Doesn't

These do not work during Quick Battle:

* Battle Credits Per Boss Defeated
* Warps
* Mythic drops
* Requirements for Quests: floors, Nailed It.
* Blacksmith Shop inventory will not be changed.

Everything else behaves as normal:

* Scripting
* Mineshafts and Transmute
* Soda Stein — See Stein Cheese.
* Healing Fairies
* Mastery XP
* Elite Janitor floors mopped
* Legendary loot
* Thief passive grabs 3 chests.
* Huntresses can capture enemies.

## Tips

* Effectively gain resources including Gold and Essence and Ore.
* Good for potentially dangerous runs, because it can be restarted without waiting.
* For sequential Quick Battle runs, it's efficient to spend the rewards of the earlier runs on the Gold Relic, because the party is not advancing, and then upgrade pushing stats such as HP and Damage at the end.
Arena

*For scripting, accessible from the Arena menu, see Scripting.*

The Arena is a Structure where you can fight enemies for rewards.

You can either face off with AI adventurers in the Competitor and Warrior Challenge, or fight against familiar bosses in the Boss Rush mode.

Before you can enter the arena, you must have exactly 3 party members for Competitor and Warrior. For Boss Rush, you can have any number of party members.

## Difficulty

In the normal arena, you face off against AI adventurers similar to the ones available for hire at the Tavern. Special Characters such as the Chef will not appear as enemies in this mode.

You may choose between two categories with nine difficulty levels each. The Competitor Category has 10 battles, while the Warrior Category has 15.

After you win or lose, there is a cooldown of 2 hours until you can fight in the Arena again. However on mobile you can choose to watch an ad to bypass the cooldown.

## Boss Rush

Upon reaching the Warrior's Dimension, a new mode is unlocked where you can rematch the Dimension Bosses.

### Mechanics

* Relics and Huntress damage bonus are disabled for this mode.
* Floors advance by 10, instead of 1
* Fight against all 10 Dimension Bosses in order of their appearance.
	+ Bosses start with 50% of their base stats, and have no status resistance.
	+ After beating the 10th boss, it loops back to the 1st and their stats increase by 5% of their base stats.
* Gain 8 Battle Credits for each boss beaten, 1 Green Smithing Crystal for every 10 bosses beaten.
	+ Every 100 bosses beaten (1000 Floors), rewards scale up by 1 Battle Credit and 1 Green Crystal.
	+ Rewards are capped at 20 Battle Credits per boss, 5 Green Crystals per 10 bosses.
* This mode goes on infinitely until the party is defeated.

### Enemies

*Reminder: Floors in Boss Rush advance by 10, instead of 1.*

Same with the normal arena, finishing a run of Boss Rush will put the Arena on a 2-hour timer.

## Tips

* The rewards of the Challenger and Warrior categories are good for earlier dimensions, but are soon rendered obsolete, especially in the Warrior Dimension.
* Many enemies in the Warrior category have damage reflection. As of 1.1, Damage Reflection is capped based on the health of the opponent. So there is no more risk of killing your own troops from high damage skills.
* Enemy adventurers have no Rank, although dimension bosses do.
* Certain skills and items are not useful here.
	+ The Battle Credits Per Boss Defeated stat does not apply.
	+ Enemies have no drops, so items such as the Lucky Clover are useless. Thieves get nothing from stealing.
	+ Miner Transmute does not work and there is no ore for Pickaxe.
	+ Huntresses cannot capture and Leader gives no benefit.
* Star Gems may be better than Pearl Gems in Boss Rush due to characters having lower base stats, and likewise for other gear with percentage bonuses.
* The Soda Stein does still level up relics.
Heal Stone

The first source of consistent healing in the game. If this accessory is equipped, then the Default script uses healing automatically when health gets low.

In earlier Dimensions, Heal is more efficient than First Aid due to its cheaper cost. It loses its usefulness when characters gain more HP and MP.

Level 9 Mystics get innate MP Regen, making it possible to sustain health indefinitely in Dimension 1 using this item.

It can be used in Scripting to skip a character's turn. However, the only reason to do this instead of Defend would be to increase Damage Reflection.
MP

*For others, see Stats.*

Energy that is needed to use Skills.

Unlike HP, there are only a few ways to replenish MP. Early on, MP Regen is the better option as it provides enough for most skills.

Once a big enough MP pool has been achieved, MP Regen is not needed anymore as the large amount of MP can sustain skills for a very long time. Healing Fairies can fully restore MP once most has been used up.

## Sources

* Relic of Mana
* Class Relics except Blademaster
* Gauntlet of Alexandria: 50%
* Flask of Kelzika: costs reduced to 1
* Magic Ring: 20
* Space Gem: 50
* Star Gem: 20
* Blue Gem: 5%

## MP Regen

Restores **MP** every status tick. Useful for sustaining skill usage early on.

Obsolete with a high enough MP relic, since healing fairies become more efficient. Nonetheless, it remains useful in Boss Rush as relics are disabled.

* Mystic Recharge
* Mastery: Mystics 9
* Jade Talisman: 5
* Space Gem: 2
Glass Warden

### Effect

1% Crit Chance for +200% Damage.Grants: Judgement. 25 MP. Magic. Cuts Target's HP in half. Cooldown 1.

### Source

Crafting 600+

Magic Boosts increase Judgement damage, so at 100% or higher Magic Boost, this ability can kill any foe barring damage reduction. Works on bosses and minibosses.

Judgement is slow and unreliable, making it difficult to clear floors quickly. It seems best suited for getting past Dimension Bosses, although it is difficult to get the necessary materials in the story dimensions.

In Boss Rush, 2 or 3 Mystics wielding this weapon along with MP Regen items can be devastating.

Crafting - 3K Gold

Recipe unlocked at Castle floor 600 in Dimension 6.
Dimensions

There are 11 Dimensions in total, Dimension 1-10 and the Warrior Dimension.

After you beat the main castle boss in the dimension you can move on to the next one by clicking on the wizard's house.

You will get new relics and thus more power but will lose all your items, gold and progress in the dungeon. Essence, caps, relic levels and upgrades will remain. The Inheritance upgrade gives some gold when entering a new dimension. Also, the Bag of Resourcefulness allows you to keep some of your resources.

After you get the Magic Fountain it is advised to liquidate all your items before moving to a new dimension. Liquidating gives you gold which you can turn into essence, so it stays in your possession.

Instead of moving on immediately, you may decide to continue to dive deeper for more experience and loot. Dimension bosses that have already been defeated will be replaced on their floor by Janitors with similar skills. Past this, the next dimension boss will not appear on the appropriate floor until you travel to the next dimension. Instead, you will find Demona on that floor as well as on stage 90.

## Warrior Dimension

After beating The Darkest Lord, the story is over. Do you win the game at that point? In a way, yes. However, you could also think of the WD as the main part of the game. There are items, strategies, unlocks and even new characters that are only used here, and you no longer have to keep starting over.

There are no more Dimension Bosses, only Janitors, so what is the goal? Well, one goal is to reach the next milestone depth. Can you get to floor 2000? What about floor 10K, 100K or 1M deep? There are also completionist goals, including fully leveling every Character and Pet and obtaining all items.

Some things to consider:

* Develop the relics that you need most, such as for a Physical Build or a Magic Build.
* Focus on essence, gold, ore, items, or experience. Which is best changes as you go along.
* The Secret Character may be weak at first, but he is important in the WD.
* How long do I need a Mystic for support? Is it worthwhile to bring a Thief? What about Nurses?
* Speed matters. Consider the number of attacks needed for kills and how long skills take.
* Scripts benefit from optimizations such as using Defend instead of an unnecessary weak attack.

## References

1. ↑ Later on, there are also Tempered Bosses.
Chameleoblade

The Chameleoblade is a Unique Legendary Weapon whose recipe can be unlocked after reaching floor 50k.

It is essentially a stronger version of the Saber.

Crafting - 100K Gold

## Trivia

* The Chameleoblade, along with most of the new weapons added in 1.1, are based on the Dimensions bosses.
	+ This weapon in particular is based on Dark Chameleon.
Midas Sword

The Midas Sword is a Unique Legendary Weapon. The +0.5 Gold Multiplier is multiplicative to the Gold Relic, making it a useful weapon that can provide a large boost in gold income. Thus, it is recommended to craft this as soon as possible.

Crafting - 3K Gold

Recipe awarded by the Adventure Guild on reaching floor 750.
Gravedigger Shovel

The Gravedigger Shovel is a Unique Mythic Weapon that boosts the enemies' stats, namely HP and Attack. While it may seem counterproductive to do so, stronger enemies give more gold.

The weapon boosts Gold yields multiplicatively, on top of gold find and gold multiplier. This means having the shovel boosts overall gold gain by 50% at a cost of enemies being 50% stronger.

The Enemy stat multiplier can be increased using Boost to All Stats, which further increases enemy strength and gold yields.

If you are having trouble handling boosted enemies, Withering has the opposite effect, reducing their stats. This is worthwhile because the boosted rewards are not diminished.
Baethan

* Character
* Portrait

Baethan is a mysterious character who appears in front of the Wizard's Hut after reaching Dimension 2. He is a resident of the Primal Lands which he claims is under attack. With the help of the Wizard, the party travels to Baethan's time period where a new dungeon awaits...

But how did Baethan end up in the present? Also who is attacking his home? The party has no choice but to explore the dungeon should they want the answers.

Once the Primal Lands story has concluded, Baethan returns home and becomes its protector.
Team Compositions/Stein Cheese

The Soda Stein can be used to repeatedly hit Transmuted Ore to gain Relic levels. This is especially effective during Quick Battle because it does not take any extra time.

Many consider this an exploit, and it is possible to quickly bypass much of the early game. The concept was originally intended as a way to move quickly into the midgame for players who have already been through the early game and want to focus on what happens in the midgame instead.

To use the Stein without exploiting, wield it to attack enemies during normal play (not Quick Battle) and don't Transmute an enemy on each floor. This can still be a valuable way to gain experience early on.
Settings

## Save Files

Reaching floor 1 million in The Castle unlocks a second slot to save a file.

To move the game from the File 1 slot into the File 2 slot:

1. Game data is stored locally in **`soda_dungeon_2_save_data.dat`**. Copy this file to a different location and rename to add **`BACKUP_`** at the start.
2. Start a new game.
3. Go back to the main menu and find the File 2 slot.
4. Move the file from step 1 back into the save directory.
5. Import existing. If the input file contains more than one saved game then select which backup to use.

Or you could use a similar process to load an old saved game into the File 2 slot.

## During a Run

* Tap on the FPH number mid run to change it to your warpless FPH.
* Press or click on resources to see new resources gained so far.
* Press Escape during a run for more settings as well as the option to end the run.
Ganalar

Ganalar is a Unique Legendary Weapon unlocked by buying the Wizard's Soda, Diviner's Draught. Only one can be in your possession, however it can be equipped on anybody and not just the Wizard. Additionally, it can be upgraded at the Blacksmith.

Ganalar provides the second highest Boost to Magic Attacks of all the weapons, in addition to bonus Evasion and Damage Reduction. Unfortunately, the weapon lacks a Gem Slot.

While its bonus stats make it incredibly good in terms of survivability, a Shiverbaron's Staff with a Pearl Gem offers more offensive power. Nonetheless, Ganalar is considered to be one of the best magic weapons, especially in the endgame.

Crafting - 100K Gold

## Trivia

Ganalar is a returning weapon from the first Soda Dungeon, wielded by the game's respective Wizard.
Soul of Ornos

The **Soul of Ornos** is a Unique Mythic Accessory that protects the wearer from all negative Status Effects.

You can also achieve 100% Status Resist to get a similar effect, but that requires a specific set of equipment whereas Soul of Ornos is a single accessory.

To protect the rest of the party from negative status effects as well, the wearer can wield a Cleansing Wand.

## Trivia

* This accessory is a reference to Ornos, the tenth Dungeon Boss of the original Soda Dungeon.
* It has the same effect as the Hero Blood from Soda Dungeon.
The Recruiter

* Character
* Portrait

The Recruiter can be found in the top right corner of the Tavern, manning a small booth. She first appears in Dimension 1, right after your first dungeon trip.

## Special Characters

The Recruiter has the ability to hire characters who don't show up in the tavern. You can only have one of each Special Character, and you need to buy the character's soda before you can hire them from the Recruiter.

There are five special characters: The Chef, The Wizard, The Blacksmith, The Owner, and Hidden Character.

## Team Loadout System

The Recruiter also has the ability to save team loadouts, which can be instantly hired later at the cost of gold. Team loadouts will remember character positions, equipment, script assignments, menus, and the pet.

The equipment remembered is separate from the coat check upgrade. If an item slot is left empty, the best item available gets Auto Equipped unless disabled in the main options.

Hiring a saved loadout costs 20k gold before floor 5000. After that, the cost equals to 3 \* (Highest dungeon floor). Alternatively, on mobile you can watch an ad to hire a loadout.

You can have up to 5 loadout slots. The first one is given for free, and the rest can be purchased with gold:

* 2nd Slot - 1M Gold
* 3rd Slot - 1B Gold
* 4th Slot - 50B Gold
* 5th Slot - 1T Gold

You can also unlock all slots for 300 caps.
Soda Dungeon 2 Wiki

Your favorite fizzy dungeon crawler is back! The Dark Lord has locked all sorts of legendary items, loot, and goodies up in his castle behind a seemingly endless guard of monsters, traps, and treachery.
You’ll be safe in the tavern hiring Soda Junkies to do the dirty work for you. Build your town, assemble a mighty team, and see if you can make it through the dungeon to the next dimension and beyond.

* New Oddity - Treasure Trasher
	+ Skip Treasure rooms and speed your ascent in the dungeon!
* New Mythic Gems! Find them in the Primal Lands now!
* New Craftable Gems! Boost your team with 3 new gems!
* See Updates for the full patch notes.

* June 20th 2022: 1.2.2 official release.
* June 23rd 2022: 1.2.2 Beta launched for Steam PC Users.
* March 10th 2022: 1.2.1 official release.
* December 20th 2021: 1.2.1 Beta launched for Steam PC Users.
* November 11th 2021: 1.2.0 official release.
* September 17th 2021: 1.2.0 Beta launched for Steam PC Users.
* News Archive

* Items
* Characters
* Skills
* Pets
* Currencies

* Relics
* The Dungeon
* Structures
* Quests
* Dimensions

* Combat
* Scripting
* Achievements
* Guides
* Updates

You can join the Wiki Discord if you want to discuss about the wiki.

If you want an idea of what needs to be done, check To be Done

Whether you are here to start editing or to chat with fellow Soda Dungeon 2 users, you are welcome to **sign up** for an account!

* Getting Started
* How to contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Team Compositions/Late WD

< Back to Early to Mid WD Compositions

Congratulations on making it this far into the Warrior's Dimension, as there are not many who reach this point. By now damage should not be a problem, so you can focus on the more important things—Speed and Gold. Team Composition is still important to ensure optimal FPH and income.

## Beginning of Lategame

Generally, you can say you're in the Lategame if you have completed the following goals:

* Can comfortably clear rooms with just one Phantasmal Claw or Sweeping Smash at your max level.
* Can survive long dungeon trips without dying.

Most people reach Lategame at around Level 300k - 500k. As of 1.1, Physical teams no longer need to transition to Magic because of Widowmaker's Sweeping Smash. Nonetheless, endgame teams require both Physical and Magic damage to be high for optimal speed.

There are not many builds in Late WD as there is typically one clear meta that everyone follows. With the introduction of the Wizard, the meta has shifted towards builds involving his use. Previously, X builds were the main meta.

## X Claw - Old Meta

Prior to 1.0.9, builds often involved X because of his ability to handle all rooms, including Janitors. Unlike the Wizard meta, X meta had two distinct builds—Damage Reduction and Evasion.
Soda Fairy

* Character
* Portrait

> "*Meet the Soda Fairy - she's here to help usher in your weekend. She's from Soda Dungeon 2, which in case you've been living in an, I dunno, let's say dungeon, is in full swing development*"
> ― @anpShawn
>
>

The Soda Fairy may be found through portals. She herself is not a bad fairy, but her magic can be bad and will often mess up when her only intention is trying her best to help the team.

## Encounter

The Soda Fairy can be found during a 'Choose a Path' event which may occur on certain floors. There are four possible results after she tries to cast magic to help the team:

* Fully restores team HP and MP and removes any negative Status Effects. This is indicated by the background turning pink while light blue particles emerge from her wand, and she smiles after this.
* Poisons half of the team members, rounding up. This is indicated by the background turning green with green clouds, and she will frown after this.
* Burns half of the team members, rounding up. This is indicated by the background turning red with an explosion, and she will frown after this.
* Put half of the team members to Sleep, rounding up. This is indicated by the background turning purple with purple smog, and she will frown after this.

Unknown paths may contain one of these events, and there's only a 20% chance that the fairy will be a healing fairy. If a Huntress is in the party, this chance will be 80% instead. If the locked portal has a fairy then she is always a healing fairy.

## Notes

* The Sleep effect caused by the Soda Fairy cannot be prevented by Doodle Charm as of version 1.0.4.
* There's still a chance for the team to encounter bad fairies even with a Huntress, or encounter Mineshafts that will be harmful for floors per hour, so it's advised not to enter unknown paths and save dungeon keys for Healing Fairies, and occasionally Warp for better FPH.

## Trivia

* Soda Fairy works in a similar way to the Fountain, Poison Trap, Flame Trap and Drowsy Trap respectively. Those events are found in path choices in the original *Soda Dungeon*.
* In another offical teaser post of Soda Dungeon 2 which includes a footage of Soda Fairy poisoning the team, it was clearly stated that the Soda Fairy never has an intention of harming the team with bad magic, and that she is 'trying her best'.
Team Compositions/Ingredient Farming

When it comes to using the Chef, you may find yourself running out of useable ingredients quickly. If that's the case, then it is not a bad idea to use an Ingredient Farming build to restock your supplies.

Ingredient farming is similar to farming for item drops, but focuses on quantity instead of specific drops.

## Passive Farming

You can passively farm for ingredients by giving any team at least 80 Item Find. This guarantees an item drop from most enemies. You can also bring a Thief along to get triple chests after boss rooms, increasing the amount of item drops gained.

However, not all item drops can be used as a chef ingredient. Equipment, ores, and rarer materials cannot be used for Chef's cooking. Thus, this form of farming can be quite inefficient in terms of ingredients per floor.

## Active Farming

A dedicated farming team is much more effective at gathering chef ingredients compared to passively farming them with any other team.

Active farming utilizes Frying Pans to gain large amounts of food-type items. Each Frying Pan gives a 25% chance to produce a random food item on default attacks. This effect can stack, making Blademasters a recommended choice for double chances to gain food.

You can also utilize the Thief's Pilfer skill to obtain more items for enemies. This method, however, can be less efficient as not all enemies carry items that can be used as a chef ingredient.

### Ore and Frying Pan Synergy

Note that Frying Pans provide a chance to produce food **on hit**. This makes ores the ideal target for active farming, as ores will only take 1 damage from most sources. Ores also have the added bonus of not being able to attack, making them safe to farm on.

Thus, using a Miner's Transmute skill and activating Mineshafts in Key Settings will greatly increase the number of chef ingredients gained per floor. Paired with Quick Battles, you can obtain a large amount of chef ingredients in a short span of time.

When using Transmute, you can also have another character scripted to eliminate all other enemies with an AoE attack such as Phantasmal Claw, allowing you to farm the ores in relative safety.

An example composition would be:

N M Bm Bm Bm T

In this composition, Nurse is there to keep everyone healthy and otherwise should defend. Miner's job is to Transmute the first enemy. Blademasters are there to attack the enemies/ores. And finally Thief is used to kill any enemies that survive the Blademasters, if any.
Stats

## Basic

### HP and HP Regen

The character's health. Once HP reaches 0, the character is defeated and is removed from the party.

## Damage

### Attack

Base damage done by a character. Goes through several modifiers before final damage is calculated.

### Boost to Physical Attacks / Boost to Magic Attacks

Increases damage by a percentage depending on the type.

### Crit Chance and Crit Damage

Default attacks have a chance for critical strikes, giving increased damage.

### Damage Reflection

Hits the attacker with a certain percentage of the damage received. Does not prevent any of the damage from hitting the target.

## Defense

### Evasion

Chance to dodge an incoming attack completely.

### Status Resist

Gives a chance of resisting any negative effect.

## Finding

### Essence Find and Essence Multiplier

Essence Find determines the chance to find an enemy with essence, while Essence Multiplier increases essence yields multiplicatively.

### Item Find

Certain values increase chances of finding certain rarities of items.

### Ore Find

Increases chance of finding single ore nodes, and increases the quality of ore in mineshafts.

## Support

### Boost to All Stats

Boosts most stats by a percentage. Typically granted by Uranium items.

* Uranium Plating: 7% per plating
* Soda Stein: 19%
* Radioactive Suit: 14%
* Radioactive Rod: 14%
* Radioactive Shield: 14%
* Uranium Gem: 4%

Note: Boost to All Stats only affects the wearer. It will not boost party-wide stats such as Gold Find granted by the Gold Find Relic. It will, however, boost stats given by equipment such as Gold Armor.

### Withering

Enemies start with their Attack and HP reduced by your party's Withering stat, regardless of whether the enemy is hit or not.

### Enemy Stat Boost

The Gravedigger Shovel increases enemy Attack and HP in exchange for better rewards.

### Battle Credits Per Boss Defeated

Passively gain battle credits in the dungeon.
The Owner

* Character
* Portrait

In the pursuit of fame and fortune, adventurers dive into the Dark Lord's dungeon with very little consideration of their own safety. How do they do it? Bucketloads of soda of course! At the foot of the dungeon is a tavern, where the owner keeps everyone topped up on his sugary elixir, thus allowing them to brave any danger that lies before them.

The Tavern Owner's soda is recognized to be the best in the realm, attracting unique heroes with powerful abilities to his shop. For the right price, you could convince those patrons of his to accompany you in raiding the Dark Lord's lair. You can also purchase unique upgrades from him to assist your heroes in your fight.

He also keeps his ear to the ground for any news, and from time to time, he'll offer quests for any who are brave enough to help, or for those who have nothing better to do.

## Skills

Innately - Closing Time

* Phys. Eliminates all normal enemies on the current floor. Cooldown 10.

Innately - Tavern Power (Passive)

* Boosts the effects of the Kitchen, Magic Clock, and Essence Gnomes.
	+ Kitchen and Essence Gnomes effect increased by 10%
	+ Magic Clock effect increased by 5%

Level 25 - Essence Thirst (Passive)

* Up to 2 enemies per floor can spawn with essence.

## Description

He can be unlocked by buying Owner Soda and is hired through the Recruiter. Only one Owner can exist in your party at all times.

The Owner is a support unit with two powerful passive abilities. He also has a powerful group attack, but it only works on normal enemies and has a long cooldown. Most of his use comes from his passives, so he can be put in the backline and set to defend to save on essence.

His Closing Time skill is hard to use with its long cooldown, but it finds some use in Boss Rush as a means of defeating Vacation Lord's grill in one turn. For the normal dungeon, lategame players can already one shot with Phantasmal Claw or Sweeping Smash, so it's unnecessary.

His Tavern Power passive is essentially a boost to health, speed, and essence gain, provided you have bought all the relevant Tavern Upgrades. The Owner can further boost essence gains with his unlockable passive, Essence Thirst, by increasing the number of enemies with essence.

All in all, the Owner is a solid character that can be put on the team for many passive benefits, similar to the Thief.

## Character Mastery

Total: +50 HP, +18 Attack, +13 MP, +7% Damage Reduction, +2% Status Resist, +2% Crit Chance, +7% Crit Damage, +6 HP Regen, +9% HP Increase, +9% Attack Increase, +5% Boost to Physical Attacks, +2% Gold Find, +1 Item Find, +3% Essence Find.

## Quotes

* *Hm, not bad! You might be just the person I need to manage these adventurers.*
* *We need to stock the right sodas to attract new customers, and make sure they have a place to sit too.*
* *Look, I've seen the messages. Something tells me this Dark Lord guy is right around the corner.*
The Carpenter

* Character
* Portrait

Who walks into battle with nothing but a hammer and some nails? Why, the Carpenter of course! He's the one to turn to for constructing Structures of any kind, including his masterpiece, the Arena.

A practical man, he always comes prepared whether it's for a potluck or the end of the world.

## Quotes

* *It sounds like my skillset could come in handy for you. Tell you what—I'll set up shop right here and, for an industry-competitive price, build anything you need!*
* *Hey, you know that skill where us Carpenters summon a giant nail down from the sky? Pretty cool, right? Well I think I can make it better.*
Meaty Club

The earliest source of health regeneration. Useful in combination with Heal Stones to keep your party members at full health so they are prepared for difficult fights.

Not as useful once the Relic of Regeneration becomes available, although the effects can be combined. The Stoplight Shield also provides much higher regen.

Characters with high enough Mastery XP levels are given some innate HP regen.
Team Compositions/Damage Reduction

Instead of evasion, DR builds plan to allow some damage but keep it minimal. Damage taken may be spread out between party members. Then healing is not needed every time, but only when health gets below a certain threshold. At that point, Nurses use Group Heal which is faster than First Aid.

Overall, this build is very effective and simple to set up, but is susceptible to status effects.

Prior to 1.0.9, builds often involved X because of his ability to handle all rooms, including Janitors. Unlike the Wizard meta, X meta had two distinct builds—DR (Damage Reduction) and Evade (EVA).

## Characters

* X - Main DPS unit.
* Nurse - Healing unit. Can serve as backup DPS
* Darkmage - Tank unit. Can achieve high DR, and is usually the backup DPS.
* Thief - Loot booster. There to open the chests in boss rooms for extra gold.

Alternative Units:

* Chef - Invincible unit. So long as the party lives, he cannot take damage.

## Equipment

* Weapon - Skull Blades
* Shield - Shields of the Divine
* Armor - Platinum Armor

Accessories:

* X - Claw + Silver Necklace + Back Protector
* Nurse - Claw or Doodle Charm
* Darkmage - Claw + Silver Necklace or Silver Necklace + Dark Amulet
* Thief - Dark Amulet (DR Build) or Claw (Evade Build)
* Chef - Slow Stone

## Damage Reduction Build

Recommended Guide: X claw Damage Reduction / Group Heal build guide by Wifisadness

The goal is to make everyone take as little damage as possible, only healing once one of the party members reaches an HP threshold. This made effective use of Nurse's Group Heal as the damage tended to be spread across the entire party, which made healing less frequent. Usually, the character that triggered the HP threshold was X, as he has much lower DR compared to everyone else.

Darkmages were used for this build as they had two accessory slots and Damage Reduction in their Mastery Rewards. They also had Noxin, which allowed them to be effective backup DPS without the need to sacrifice an accessory slot. Only Darkmages were capable of reaching the cap for DR (90% Damage Reduction).

The team compositions for this build are as follows:

N D D D T X or N D D Ch T X

* X will always go first because of his speed. He will use Phantasmal Claw and Default Attacks until somebody goes below the HP threshold.
* Once somebody needs healing, X defends and lets Nurse heal them. 1st and 2nd Darkmage handles the room when this happens.
* Chef can replace the 3rd Darkmage as he can soak up hits 1/6th of the time.
Tips Archive

* + For more information about scripting click here

* + For more information about thieves click here
* + Want to know how? Check Darzks Damage Calculator
* + For more information about each skill, check Skills.
* + For more information about carpenters, see Carpenter.
* + To read about scripting check Scripting.
* + The fountain is but one of several things you can build.
The Lord of Light

* Character
* Portrait

A hero stuck in the role of Dungeon Lord after inheriting the duty of his evil parents. The Light Lord is a friendly adversary, sending multiple gifts to the player. His commitment compels him to accept the party's challenge and face them in an honorable duel.

## Strategy

He is more of a tank than a major offensive threat, so bring a party with plenty of single-target damage. Dimension Bosses have a 90% chance to resist Status Effects, but it still pays to inflict Burn or Poison.

Smite hits three targets at a time, so either bring three Nurses for First Aid or else level 25 Nurses who can Group Heal.

Overwhelm him with so much dmg he doesnt have time to meditate

In Boss Rush, Stun helps kill him quicker by preventing healing.
The Interdimensional Being

* Character
* Portrait

Kind of like a gardener, or maybe more of a clockmaker. He is happy to escort you between Dimensions and doesn't like to see the rules of the Interdimensional Area abused. While not one to take direct action, his Relic gifts are immensely powerful.

## Quotes

* *It feels like this could be the first or 500th time we've crossed paths. At any rate, welcome to the Interdimensional Area!*
* *Let's stick to the basics: you're traveling to a new dimension, and I have gifts for you. Consider it a token of appreciation for partaking in this unusual journey of yours. Now then, which of these suits you best?*
* *And now friend, your destination approaches. We will meet again!*
Vacation Lord

* Character
* Portrait

Running a dungeon is hard work and sometimes you just want to take a break, chill a bit and put some steaks on the grill but no, someone ALWAYS has to ruin the fun. Fine, first deal with these silly heroes, then go back to the chilling. It can't be that hard can it?

## Strategy

The Grill of Darkness, which also appears in the battle, does not have to be killed. However, it is difficult to kill the Vacation Lord while healing from Steak Time. So destroy the Grill first and then you can use team revive to win.

To make the fight easier, bring Evasion gear and Sly with a Dark Amulet.

Auto fighting this boss is tricky because the grill has normal rank. One obvious way is to temporarily change the script to target normal enemies first. However for the D9 fight, it's easier to turn auto off instead. A solution for Boss Rush is to use Closing Time in the case of multiple enemies.