recursal/Fanatic-Fandom huggingface dataset:
Komunikat

Ten szablon służy do łatwego tworzenia innych szablonów komunikatów.

Można go personalizować w wysoki, stopniu dzięki klasom, jednoliniowym stylom i dostarczanym selektorom CSS. Dostępne są opcjonalne funkcje jak obrazy, kolorowa lewa krawędź, tekst po prawej stronie (np. do skrótów) i funkcja odrzucania komunikatów.

**Tradycyjna wersja tego szablonu w wikitekście znajduje się tutaj.**

## Składnia

Przykłady użycia tych parametrów znajdują się w sekcji #Przykłady.

## Style

Niektóre społeczności mogą chcieć zmienić wygląd komunikatów. Najpopularniejsze opcje stylowania przedstawiono poniżej z użyciem CSS-u.

```
.mbox {
 /\* tło całego komunikatu \*/;
 background-color: ;

 /\* ramka wokół całego komunikatu \*/
 border-color: ;

 /\* grubość ramki wokół całego komunikatu \*/
 border-width: ;

 /\* kolor ramki z lewej strony; zwróć uwagę że ta wartość może zostać zmieniona z poziomu szablonu przy użyciu parametru „color” \*/
 border-left-color: ;

 /\* zaokrąglenie na krawędziach \*/;
 border-radius: ;

 /\* rozmiar tekstu wewnątrz komunikatu \*/
 font-size: ;
}

.mbox\_\_content {
 /\* odstęp wewnątrz komunikatu \*/
 padding: ;
}

.mbox\_\_content\_\_image {
 /\* minimalna szerokość obrazu w komunikacie (jeśli większa użyj parametru „imagewidth” w szablonie) \*/
 width: ;

 /\* przestrzeń z lewej strony tekstu (tj. po prawej od obrazu) \*/
 padding-right: ;
}

.mbox\_\_content\_\_text\_\_comment {
 /\* rozmiar tekstu z parametru „comment” \*/
 font-size: ;
}

.mbox\_\_content\_\_aside {
 /\* wszystkie modyfikacje przestrzeni z parametru „aside” mogą zostać dodane tutaj \*/

 /\* maksymalna szerokość przestrzeni aside \*/
 width: ;
}

.mbox\_\_close {
 /\* wygląd symbolu zamykania \*/
}

.mbox\_\_close:after {
 /\* nadpisz tutaj zawartość własności „content” jeśli nie chcesz aby symbolem zamykania było x \*/
 content: '';
}

.mw-collapsed + .mbox\_\_close {
 /\* modyfikacje symbolu zamykania gdy komunikat jest zamkniety \*/
}

.mw-collapsed + .mbox\_\_close:after {
 /\* nadpisz tutaj zawartość własności „content” jeśli nie chcesz aby symbolem zamykania gdy komunikat jest zamknięty było x \*/
 content: '';
}

```

Techniczne uwagi
* Dodatkowe jednoliniowe style do podstawowego elementu `.mbox` mogą zostać dodane w parametrze `style` w szablonie.

## Przykłady

### Podstawowy komunikat

```
{{Komunikat
}}
```

Zwraca:

Tekst nagłówkaNormalny tekst

### Używanie typów

Aby używać typów należy dodać zmienne CSS. Na przykład:

```
:root {
 --type-wazne: rgba(200, 0, 0, 0.8);
 --type-srednie: rgba(233, 124, 47, 0.8);
 --type-nieistotne: rgba(241, 197, 37, 0.8);
}

```

Jeśli podano:

```
{{Komunikat
}}
```

Zwraca:

Tekst nagłówkaNormalny tekst
W zalezności od użytych styli, możliwe że nie widać żadnej różnicy w powyższych przykładach.

### Z obrazem

```
{{Komunikat
}}
```

Zwraca:

Tekst nagłówkaNormalny tekst
### Z przestrzenią aside

```
{{Komunikat
}}
```

Zwraca:

Tekst nagłówkaNormalny tekstTekst aside
### Standardowy/domyślny styl

```
{{Komunikat
}}
```

Zwraca:

Tekst nagłówkaNormalny tekstTekst komentarzaTekst aside
Eternal Council of Jinqiu

地理
--

政治
--

社会
--

**Jinqiu** was a nation of Jiangshi in upper Yanshen, known for their Oni rituals and the ire of their neighbors.

## History

### Origins

Originating from the Black Jade Citadel Heiyukcheng, whose true name has been lost from the ancient Oni, they ruled the surrounding area. From the Black Temple of Jincheng they were ruled by the Eternal Council, a collection of the strongest Jiangshi that provided the nation with guidance and direction in exchange for human tributes to drain chi from.

### Techniques

Throughout their existence they developed numerous techniques using these oni secrets. These include enhancing silk, called Dayingsi, with the attributes of iron for the purpose of light, flexible armor, blood-inscribed talismans capable of transforming victims into mindless abominations until the tag is removed despite often still causing permanent brain damage to the subject

### Rule

Those who did not agree with Jiangshi rule were sentenced to life in Emenglao, the dungeon of Jincheng. Here they live out the rest of their days as chi cattle, being harvested slowly. In the case of death they were reanimated and put to work in the very Temple they were imprisoned. Administrators with good work ethic were rewarded with eternal life in the form of becoming a Jiangshi through a ritual recorded in archives as "Teimotiji".
Ultimate Lifeform

Ultimate Lifeform is an evolved version of Kars which can be obtained by using the Aja Mask or by trading.

Ultimate Lifeform is an S tier spec and with a Daemon attribute, has a standard attack damage stat of 83.2 and health of 2044 and in order to get Ultimate Lifeform you need to use kars mask to get the Spec Kars then use Aja Mask (must be lv 150) to use Aja Mask
Mastered Ultra Instinct Diary

**Obtainability**

You obtain the Mastered Ultra Instinct Diary as a 0.00000000000000000000000000000000069% Spawn chance every 420 minutes. You can also obtain it by killing Osama bin Laden with a 0.0000911% chance of dropping.

### Level Requirement

69420

**Moveset**

* Terrorism (Passive) [Makes nearby players 30% slower and delays their attacks by 0.5 seconds]
* Gomu Gomu no Pistol
* Talk no Jutsu
* Bankai
* "I'm gonna say the N-word" [Buffs damage by 21%]
* "N-word"
* Biden Blast
* "Yo, Angelo"
* **Monkey Mode**
* Monkey Beam
* Rape Child
* Fight Back (Barrage)
* "Shine Kakyoin" (Barrage Finisher)
* First Plane (9/11)
* Second Plane (9/11)
Deadly Queen Consumes The Soil

***Obtainability***

****Deadly Queen Consumes The Soil**** is obtained by evolving **Deadly Queen** with an **Ultimate Diary**.

***Moveset***

* Terrorism (Passive) [Makes nearby players 30% slower and delays their attacks by 0.5 seconds]
* Die [Kicks all players within a 50 stud radius from the game]Has a 1200 second cooldown(Doesn't reset upon death)]
* Explode Balls
* Steal Hands
* Summon Cat
* Spawn Oil Rig (
DronizjaPolityce2 Wiki

**Witamy na DronizjaPolityce2 Wiki!**Wiki poświeconę społeczności na kanale polityce nalężącym do Dronizji jak i wybitnym członkom proszę traktować niektóre artykuły z dystansem
## Ważne artykuły

Strona o tematyce wikiBda170b6b5603b4b4cfcb83d4203c73c.pngNajważniejsza postaćPostacie.pngPostacie z UniwersumW polityce.pngZnaczenie jak i pozostałe rzeczy*Potrzebujesz pomocy z rozwojem społeczności?*
* Zasady tej wiki
* Podstawy
* Jak edytować?
* Zarządzaj swoją nową społecznością
* Zawartość
* Wszystkie strony pomocy

Możesz stać się również częścią większej rodziny społeczności Fandomu. Odwiedź Centrum Społeczności!

*Do założycieli społeczności*: W sekcji powitalnej napiszcie ciekawy akapit o tematyce tej wiki. Pozwolicie w ten sposób czytelnikom łatwiej się w niej odnaleźć i dodacie do niej kilka podstawowych informacji. Następnie odwiedźcie panel administratora po więcej wskazówek.
Charged Arrow

## Overview

Charged Arrows are a consumable that have a 1/10 chance to spawn around the map every minute. Alternatively, you can buy it from the Shop NPC MMLGG\_316. You can also obtain it as a reward from some lairs. Charged Arrows function similarly to Stand Arrows, however, they grant a higher chance to obtain certain stands. It is also the only way to obtain Dio's The World without trading.

   Charged Arrows have a 30+ level requirement to use.

## Stand Chances

 10%
• Hierophant Green
• Killer Queen
 5%
• King Crimson
• Tusk Act 1
• The world
 4.90%
Polonianova

Zawodu krytyk mapperski który ma więdzę na temat dobrego mappingu. Fan Gierka i jak i całego PRL ma oskarżenia o bycie ruskim trollem z tego powodu. Ma dużą wiedze na temat historii szczególnie słowiańskiej, osoba potrafiąca argumentować, simp POGKPP jak sam twierdzi Gierek był najbardziej wybitnym przywódcą Polski i Śląska. Próbuję przekonywać kresowiaków z dolnego śląska, że są Ślązakami w oparciu o zarys geograficzny. Popiera idee sarmatyzmu twierdzącą że Polacy pochodzą od Sarmatów,
Premier Macho

"It's not racist I swear please don't sue us"

Premier Macho is a stand in stand upright that can be obtained from a arrow. It appears as a brown coloured stand with some metal features and a sombrero that says "MEXICO" on its rim. Premier Macho also has a somewhat confident looking expression, and it has a mustache.

## Obtaining

Border hopper MACH I Can be obtained from a stand arrow with a Sex% chance of obtaining.

## Moves

**Punch**: By pressing M1 you can get premier macho to punch your enemies, Dealing 500 damage per punch

**Barrage**: By pressing E, Premier Macho releases a fast flurry of punches, dealing 99 Damage per punch and lasting 4 seconds.

**Heavy** **Punch**: By pressing R, Premier Macho does a forceful punch that knocks enemies back and deals 999.999 Damage.

**Taco** **Bomb**: By pressing Z, Premier Macho throws a taco at a enemy, Dealing 300 Damage every Tick.

**Taco** **Rain**: By pressing X, Premier Macho raises his hands as a swarm of tacos hit the enemy, dealing 99 damage per hit.

## Evolution

Premier Macho + Dio's Diary = Border Hopper MACH II

## Trivia

The attack "Taco Rain" is most likely inspired by the song Its Raining Tacos by Parry Gripp. (I don't know how this is trivia ngl)

Sometimes, Taco rain will have 1 taco come late after the barrage is finished.

This stand plays a song when summoned.

Border hopper MACH I is usually regarded as one of the best stands for early game grinding due to its long ranged taco projectiles.
Weather report

## Overview

 ''***Weather Report manipulates the weather''* - Weather report (Weather Report , ウェザー・リポート)**

**Weather report** is a mid range stand in **stand upright: rebooted**

**The Stand** is obtainable by using a Stand Arrow with a 1.5% chance

## Moves

**E - Barrage:** Weather Report does a flurry of punches, dealing moderate damage. The barrage lasts for 4 seconds.

**R - Heavy Punch:** Weather Report does a single strong punch.

**T - Cloud Glide:** Weather Report summons a cloud to ride on and hovers wherever your facing at a moderately fast pace.

**F - Wind Gale:** Weather Report dashes forwards, knocking down and damaging whoever it hits.

**H - Frog Typhoon:** Weather Report summons rains clouds, making lightning and frogs falls out from the sky causing loads of damage.

**Z - Thunder Cloud:** Weather Report summons a cloud in front of the user, creating lightning strikes in front of them.

**X - Heavy Weather:** Weather Report summons rains clouds, creating lightning strikes in a large radius around the user.
Dio's Diary

White lives matter - Dio

Dio's Diary has a 25% chance to spawn around the map every 30 minutes. It can also be dropped by the Heaven Ascended Jotaro NPC.

Dio's Diary is used to evolve some stands into their Heaven Ascended form.

Heaven Stands (*through Dio's Diary)*

* The World: Over Heaven
* Star Platinum: Over Heaven

Level Requirement: 75+
White snake

## Overview

**"It's mine!" - Father Pucci (Enrico Pucci , エンリコ・プッチ)**

Whitesnake is a close range stand in **stand upright: rebooted**

**The Stand** is obtainable by using a Stand Arrow with a 2.5% chance

## Moves

**E - Barrage:** A standard barrage of punches.

**R - Heavy Punch:** a powerful hit knocking players back.

**T - Fire Pistol:**  Whitesnake pulls out a gun and fires it in front of the user.

**F - Acid Spit:**  Spit acid in your opponent's face, hindering their vision.

**Z - Disc Obtain:**  Pulls a disc out of your opponent, that disables their stand.
Dio's The World Over Heaven

One of the most annoying stand in the game can spam kinfes if you upgrade you stand skill tree and make time stop longer and that is….

Dio’s The World OVA Over Heaven!

or short (DTWOVAOH) to get it you need to use charged arrow or not you won’t be able to get it and the charged arrow only has 1% chance to give you Dio’s the world (DTW) and you just use Ultimate diary or I think so.. because it’s is Dio’s The World OVA Over Heaven and over heaven is normaly using dio’a diary
Attributes

Attributes are a game mechanic in Stand Upright:Rebooted. They can make your stand weaker or stronger. These usually have a very big impact on how well your stand will do in both trading and effectiveness in combat. These attributes can give certain buffs (ex. Manic increasing only damage.) and universal buffs (ex. godly increasing base damage and hp by 50%.) These attributes are as follows:

## Chances and buffs

**None**

45% Chance

Regular stand

**Strong**

10% Chance

Increases health by 10%

Increases damage by 15%

**Tough**

9% Chance

Increases health by 50%

Decreases damage by 10%

**Sloppy**

7% Chance

Decreases health by 10%

**Godly**

6% Chance

Increases health by 50%

Increases damage by 50%

**Powerful**

5% Chance

Increases health by 30%

Increases damage by 20%

**Manic**

5% Chance

Increases damage by 10%

**Enrage**

5% Chance

Decreases health by 35%

Increases damage by 35%

**Lethargic**

4.79% Chance

Decreases health by 15%

**Daemon**

2% Chance

Increases health by 85%

Increases damage by 85%

**Invincible**

0.6% Chance

Increases health by 400%

**Tragic**

0.1% Chance

Decreases health by 60%

Decreases damage by 75%

**Legendary**

0.1% Chance

Increases health by 500%

Increases damage by 600%

[1]
The World Over Heaven

**The World Over Heaven** is a S-Tier Stand based on The World Over Heaven from *JoJo's Bizarre Adventure: Eyes of Heaven*. The World Over Heaven's move set revolves around high damage close ranged attacks, medium damaged projectile moves as well as utilizing various time related moves.
The World Over Heaven is shiny white metallic humanoid stand with white glowing eyes, a golden heart belt buckle and golden covers on the arms, golden vertical straps going down across it's chest. The World Over Heaven can either be obtained by trading, or using a Dio's Diary on a The World while being level 120+.

## **Moveset**

### **Gallery**

The World Over Heaven: BarrageThe World Over Heaven: Heavy PunchThe World Over Heaven: Over Heaven Knife ThrowThe World Over Heaven: Reality OverwriteThe World Over Heaven: Time SkipThe World Over Heaven: Time StopThe World Over Heaven: Stand Jump
## **Stats**

* **The Destructive Force** path is colored orange and is used for enhancing the overall base damage output of The World Over Heaven. The first field granting a 8% damage boost, afterwards on the next field the damage is being increased again with a 16% damage boost, field after that is boosting the damage to 24% and lastly the final step is increasing it to 32% damage boost.

* **The Time Stop** path is colored blue and is used for extending the duration of time the user's time stop (Z Ability) is active. First field is increasing the duration by 25% granting the user a time stop of [TBA] seconds. Field after that further increases the time stop by 50% and gaining the user a total time stop time of [TBA] seconds. Final step increases the duration of user's time stop by 75% making them stop time for full [TBA] seconds.

* **The Knife Throwing** path is the yellow/lime colored one, it is decreasing the amount of time it takes for the user's Over Heaven Knife Throw Ability (T Ability) to be capable of using again. The first field is decreasing it by 35% before the user is capable of throwing again. Final field is decreasing the time it takes for the ability to go off cooldown by 70% of the original time.
The World OVA

## Overview

> *"You are next..." -Dio Brando to Jotaro Kujo*
>
>

**The World OVA** is a close-range **Stand** of **Stand Upright: Rebooted**.

**The Stand** is obtainable by using a **Stand Arrow** with a **0.3%**, making it one of the rarest arrow stands in the game.

## Evolution

The World Ova + Ultimate Diary = The World Ova Over Heaven
Star Platinum: Stone Ocean

## Overview

**"Give me a break..." - Jotaro Kujo ( Kūjō Jōtarō , 空条 承太郎 )**

**Star Platinum: Stone Ocean** is a close ranged stand in stand upright: rebooted

The Stand is obtainable by using a Stand Arrow with a 5% chance

## Moves

**E - Barrage:** Conducts a barrage of punches.

**R - Heavy Punch:** Conducts a powerful hit knocking players back.

**T - Star Finger:** Star Platinum: Stone Ocean extends his finger knocking over players it hits.

**Y - Ground Slam:** Star Platinum: Stone Ocean slams the ground dealing damage to players around the user.

**F - Pellet Flick:** Star Platinum: Stone Ocean flicks a pellet dealing damage to players it hits.

**H - Time Skip:** Teleports the user to the location of the mouse cursor.

**J - Star Beatdown:** Star Platinum: Stone Ocean grabs anyone in front of you, smashing them into the ground repeatedly, barraging them, and ending it off with a powerful punch at the end. This does massive damage.

**Z - Time Stop:** Star Platinum: Stone Ocean stops time itself for about three seconds.

**X - Stand Jump:** Propels the user into the air.
Silver Chariot Requiem

SCR screenshot outside of the storage room

Silver Chariot Requiem is the evolved form of Silver Chariot. To get SCR use a requiem arrow while having Silver Chariot equipped. SCR can use the pilot ability, while piloting SCR is invincible to most things but is very slow. SCR has an infinite piloting range.

## Moveset

E - Barrage

R - Heavy Punch

T - Soul Manipulation

F - Requiem Slash

G - Block

H - Shadows

Z - Paralyze

X - Pilot
Stands

Stands can come in two forms - as humanoid entities that stand next to the player or as objects that are held by the player (e.g. The Emperor - a pistol). They can be evolved using items such as the Requiem Arrow, Dio's Diary or the Ultimate Diary. This page details the different stands and their respective summon chances, along with a list of stand ranks and attributes.

## Stand Rank List (Strongest -> Weakest)

* **Ø**
* **SS**
* **S**
* **A**
* **B**
* **C**

## All Stands

### Stands from Stand Arrows

* **Cream** (7.5%)
* **Hierophant Green** (7.5%)
* **Killer Queen** (7.5%)
* **Silver Chariot** (7.5%)
* **Star Platinum** (7.5%)
* **Sticky Fingers** (7.5%)
* **Star Platinum: Stone Ocean** (5%)
* **Crazy Diamond** (5%)
* **Aerosmith** (5%)
* **Stone Free** (5%)
* **The Emperor** (5%)
* **The Hand** (5%)
* **Diver Down** (2.5%)
* **Purple Smoke** (2.5%)
* **White Snake** (2.5%)
* **The World** (2%)
* **Weather Report** (1.5%)
* **D4C (Dirty Deeds Done Dirt Cheap)** (1%)
* **Golden Experience** (1%)
* **King Crimson** (1%)
* **Premier Macho** (0.55%)
* **Silver Chariot OVA** (0.5%)
* **The World OVA** (0.3%)
* **Jotaro's Star Platinum** (0.1%)
* **Star Platinum OVA** (0.05%)

### Stands from Charged Arrows

* **Crazy Diamond** (15%)
* **Silver Chariot** (15%)
* **Hierophant Green** (10%)
* **Killer Queen** (10%)
* **Star Platinum** (10%)
* **The Hand** (10%)
* **D4C (Dirty Deeds Done Dirt Cheap)** (5%)
* **Golden Experience** (5%)
* **King Crimson** (5%)
* **The World** (5%)
* **Tusk Act 1** (5%)
* **The World: Alternative Universe**(2.5%)
* **Whitesnake** (4.9%)
* **Dio's The World** (0.1%)

### Stand upgrades from Dio's Diary

* **Star Platinum Over Heaven**
* **The World Over Heaven**

### Stand upgrades from Ultimate Diary

* **Made In Heaven**
* **Crazy Diamond Over Heaven**

### Stand upgrades from Requiem Arrows

* **Hierophant Green Requiem**
* **Silver Chariot Requiem**
* **Golden Experience Requiem**
* **Killer Queen Bites The Dust**
* **King Crimson Requiem**
* **The Hand Requiem**

### Other stand upgrades

* **Shadow The World (Cursed Orb)**
* **Star Platinum: The World**
* **Ultimate Lifeform (Red Stone Of Aja Mask)**
* **Dirty Deeds Done Cheap: Love Train (Saint's Body)**
* **Tusk Act 2 (Saint's Limb)**
* **Tusk Act 3 (Saint's Torst)**
* **Tusk Act 4 (Saint's Skull)**
* **Diego's The World (Ultimate Orb)**

### Stand Attributes

* **None** (50%)
* **Strong** (10%)
* **Tough** (9%)
* **Sloppy** (7%)
* **Powerful** (5%)
* **Manic** (5%)
* **Enrage** (5%)
* **Lethargic** (4.79%)
* **Godly** (3%)
* **Daemon** (1%)
* **Invincible** (0.1%)
* **Tragic** (0.1%)
* **Hacker** (0.06%)
* **Legendary** (0.03%)
Star Platinum

## OVERVIEW

> *"Yare Yare Daze..." -Jotaro Kujo*
>
>

**Star Platinum** is a close-range **Stand** of **Stand Upright: Rebooted**.

**The Stand** is obtainable by using a **Stand Arrow** with a **7.5%**.

## MOVES

**LMB - Punch:** The Stand punch the opponent dealing **9.8 damage**.

**RMB - Power Punch:** The Stand charge a powerful punch, that deals **14.7 damage**.

**E - Barrage:** The Stand throws a flurry of fast punches that deal **11 damage** per hit. The barrage of punches lasts for **4 seconds**.

**R - Heavy Punch:** The Stand throws out a very powerful punch dealing **24.6 damage**.

**T - Star Finger:** The Stand extends its finger stabbing the opponent, dealing **20.5 damage**.

**F - Slam Ground:** The Stand smashes the ground dealing an **AoE damage** of **20.5**.

**H - Time Skip:** The User and the Stand **teleports** to the location where the mouse is pointing.

**Z - Time Stop:** The Stand **freeze time** around him for a short span of time.

**X - Stand Jump**: The User and the Stand **jump really high** in the ai
CC-BY-NC-SA.svg

## Opis

* CC-BY.svg
* CC-BY-NC.svg
* CC-BY-SA.svg

## Licencja

**Dzielenie się** — kopiuj i rozpowszechniaj utwór w dowolnym medium i formacie
**Adaptacje** — remiksuj, zmieniaj i twórz na bazie utworu
dla dowolnego celu, także komercyjnego.
**Uznanie autorstwa** — Utwór należy odpowiednio oznaczyć, podać link do licencji i wskazać jeśli zostały dokonane w nim zmiany . Możesz to zrobić w dowolny, rozsądny sposób, o ile nie sugeruje to udzielania prze licencjodawcę poparcia dla Ciebie lub sposobu, w jaki wykorzystujesz ten utwór.
Kars

**Kars** is a S-Tier Spec based on Kars from *JoJo's Bizarre Adventure: Battle Tendency*. Kars move set revolves around high damage close ranged attacks, as well as utilizing vampiric tendencies of drinking blood in order to regain health.
Kars is a spec consisting of stone-like guards on the lower half of arms, with steel rods placed inside extending out to a steel blade with the outer part of blade being a glowing white.
Kars can either be obtained by trading, or using a Kars Mask on a Standless while being level 45+. It's evolved version is Ultimate Lifeform, obtained by finding the Aja Mask.
Havoral Divide

**Exports** | Incense, Copper and Iron

The **Havoral Divide** is a mountain range in Cannor separating the Forlorn Vale and Esmaria. It is named after the people and the ancient Havoric Kingdom that used to inhabit it. In modern times, it is most known for being place where the elven Silent Repose Monastery is.
Stone Free

## OVERVIEW

"Yare Yare Dawa..." -Jolyne Cujoh

**Stone Free** is a mid-range **Stand** of **Stand Upright: Rebooted**.

**The Stand** is obtainable by using a **Stand Arrow** with a **5%**.

## MOVES

**LMB - Punch:** The Stand punch the opponent dealing **9.8 damage**.

**RMB - Power Punch:** The Stand charge a powerful punch, that deals **14.7 damage**.

**E - Barrage:** The Stand throws a flurry of fast punches that deal **5.5 damage** per hit. The barrage of punches lasts for **8 seconds**.

**R - Heavy Punch:** The Stand throws out a very powerful punch dealing **31.3 damage**.

**Z - Stone Wrap:** The Stand launches a bunch of strings. When the web hits a player, it gets **9.8 damage** and his movements are slowed down for **4 seconds**.

**X - Stone Grab:** The Stand launches a bunch of strings. When the web hits a player, it gets **9.8 damage** and is **grabbed** and **brought** in front of the user.
Silver Chariot

Screenshot of Silver Chariot in the storage room.

Silver Chariot is a stand from Jojo's Bizarre Adventures Stardust Crusaders(part 3) and is used by Polnareff. Silver Chariot can be evolved into Silver Chariot Requiem(SCR) using a requiem arrow.

## Moveset

E - Barrage

R - Heavy Punch

T - Armor Off

G - Block

Z - Surprise Shot

X - Wind Slash
Bastard Empire

The **Bastard Empire** was a short-lived successor state to the Jexisian Empire after its fall. It was ruled by Jaher's disowned son and Jexis' older half-brother, Elizar the Blooded, who claimed he was the natural successor to the Phoenix Empire, regardless of his disinheritance from the line of succession following his disastrous Thidinkai Campaign. Contrary to modern popular belief regarding the name "Bastard Empire," it in actuality is derived from the belief that the empire was a "bastard" or "bastardization" of the Phoenix Empire, as most contemporary historians, scholars, and chroniclers agree the Phoenix Empire, and subsequent Jexisian Empire, definitively ended with the death of Empress Jexis in 1162.
Bloodgorger Clan

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 Mercenary Discipline +5%Cost of Advisors with Ruler's Culture -25%

The **Bloodgorger Clan** is a clan of Green Orcs in Inner Castanor led by Chieftain Zog Bloodgorger. The Bloodgorger Clan was one of the prominent orcish clans in The Greentide. They were known for their rabid berserkers who would ceremoniously drink and wash themselves in blood before battle.
Daravan's Folly

**Daravan's Folly** (also known as the **Dreadmarsh**) is a region in southern Dostanor. It was once a rich fertile land and centre of old Korbarid Kingdom wealth until the Korbarid King Daravan the Malignant cast a terrible spell to flood the land to prevent a gnollish invasion from the Third Xhaz.
Akalate of Anzabad

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**Anzabad** is a city in Bulwar under the protection and overlordship of Irrliam. In its history it was known for its links to slavery, serving as the main port for the gnollish Tremendous Kingdom of Uak.

## History

### Nomadic Origins

The city was founded in 1115 BA when the Harpy Queendom, dissatisfied with the tribute gained from the Bulwari city states, let in a nomadic horde from the Forbidden Plains via the Invader's Pass to raid and ransack Bulwar. This would not be the last time that the harpies used their control over the pass to allow invaders to come through and attack Bulwar, hoping to change the status-quo to their benefit.
The World

## Overview

**"Humanity's only desire is to attain peace of mind. Wealth, power, relationships, all towards that single goal." - Dio (ディオ・ブランドー , *Dio Burandō*)**

**The world** is a close ranged stand in stand upright: rebooted

**The Stand** is obtainable by using a **Stand Arrow** with a 2**%**.

## Moves

**E - Barrage:** Conducts a barrage of kicks.

**R - Heavy Punch:** Conducts a powerful punch.

**T - Knife Throw:** The user throws three knives in the direction they are facing.

**F - Time Skip:** The user teleports to the location of the mouse cursor.

**Z - Time Stop:** The user stops time itself for about five seconds.

**X - Stand Jump:** The user propels himself into the air using his stand.

**J - Doughnut:** The user teleports to the nearest player damaging him and sending him flying away from the player.
County of Neckcliffe

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 Privateer Efficiency +33%

Since Anbennar's founding, Neckcliffe has been the primary port of call for the imperial navy due to its natural harbour and strategic position. Imperial naval commanders are almost invariably drawn from our admiralty, while in turn our navy is staffed by an army of imperial veterans. Though well traveled, the Damesteeth can be a perilous route for those unaccustomed to the numerous islands and rocky outcroppings in the region. Neckcliffe is known to produce numerous skilled navigators whose services are invaluable to any who wish to traverse the region. Since Neckcliffe is typically the first place travelers by sea reach when entering into Anbennar, it is useful to have a staging area where less... savory goods might be safely offloaded away from the prying eyes of Imperial customs. Throatport is one such place, and is notorious for having the shadiest merchants and the boldest thieves in the realm. Anything can be bought at Throatport... for the right price.
Esthíl

## Esthíl

社会
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## **Traditions**

Possible Advisors +2
Land Shock Damage +10%

## **Ideas**

**Sanctum for Outlawed Magisters**

Advisor Costs -10%

**Arcane Dawn**

Legitimacy +1
Devotion +0.5

**Esthíli Academy of Magic**

Monarch Military Skill +1

**Sanctioned Necromancy**

Production Efficiency +5%
Yearly Corruption -0.05

**Grimoire of Tenebral Secrets**

Land Leader Fire +1

**Mystic Vaults of Castle Esthíl**

National Tax Modifier +10%

**Elementary Magical Education for the Soldiery**

Discipline +5%
Heartgrinder Clan

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 Mercenary Discipline +5%Cost of Advisors with Ruler's Culture -25%

The **Heartgrinder Clan** is a clan of Green Orcs in South Castanor led by their Chieftain Ghûrad Heartgrinder, who was an advocate of a more peaceful way of conquest. Unlike other orc tribes, Ghûrad is one of the leaders to have survived Rottenstep, after which he gathered the remainder of his clan and let them south-east.
Anbennarian

File:Anbennarian culture map.png

The **Anbennarian people** are a highly diverse group of human cultures native to the lands surrounding the Dameshead. Though stemming from different ancestries, all were united under the Empire of Anbennar and have since developed together.

## History

The Cannorian tribes of the Dameshead, namely the Damesheader peoples, formed the cultural core of the early Anbennarians. Other ancestries include the Rohibonic tribes further north who would come to form the Crownsman and Lencori blood among those of the Western Dameshead.

## Society

Since the Landing, Anbennarians have become adopters of elven culture, ways and learning. While not all Anbennarians share elven blood, the majority of Anbennarian nobility do.

## List of Cultures

* Damerian
	+ East Damerian
	+ West Damerian
	+ Anbenncóster
* Exwesser
* Vernman
* Pearlsedger
* Uelairey
* Esmari
* Arannese
* Aldresian
* Arbarani
* Crownsman
* Pashainey
Bloodwine River

**Exports** | Wine, Grain and Livestock

The **Bloodwine** is a large river in the southwest of Cannor. It has its source in the Ruby Mountains of Rubyhold. It flows through the Lorentish capital of Lorentainé and ends in Wineport. Many capitals of the Wine Lords are situated along its course, including: Madelaire, Rubenaire, Eilísin, Minar and Wineport. The Bloodwine has tributary branches stemming from Redgate and the Ruby Pass-Ionnidar border allowing for the ferrying of Dwarven iron goods and gems from Rubyhold and cloth, silks, and grain from the Redglades-Lencenor-Small Country border area. The Bloodwine flows through the wine-producing Upper and Lower Bloodwine areas until it reaches Wineport and the Bay of Wines sea, this flow of produce helping make it one of the richest trade areas of Cannor.

For more information on rivers, click here
Brenulan Stratocracy

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## History

### Founding

The Brenulan Expedition was founded in the early 1000s by a unknown Yanglam king to "enlighten the land" and chart its secrets. The expedition was put under Kelino command and for its early period was a vassal of Arawkelin.

### Rebellion from Arawkelin

Despite its origins, Brenulan would eventually transition into a proper country, under the rule of the third captain of the expedition, Bulaklak. She found that the expedition was in bad shape, and thus made sweeping reforms, refilling the coffers, filling the army with men, and creating a new system of government so effective it remained in use hundreds of years after her time. Such was her genius that Brenulan was able to acquire its independence from Arawkelin without any fighting,
Ancardia

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## **Traditions**

Land Maintenance Modifier -5%
Land Leader Fire +1

## **Ideas**

**Ancardian Drill**

Land Fire Damage +10%
Army Drill Gain Modifier +25%

**Successors of Ancard's Legacy**

Discipline +5%

**Honour in Battle and Governance**

Yearly Corruption -0.10

**Escanni Academy of War**

Yearly Army Tradition Decay -1%
Military Technology Cost -10%

**The Military Family Act**

National Manpower Modifier +10%
Land Force Limit Modifier +20%

**Army Retirement Package**

Development Cost -10%

**March of the 5th Legion of Valour**

Fire Damage Received -20%

**Ancardia** was an Adventurer Kingdom in Escann. Like its other Adventurer Kingdoms, it was founded by the descendants of the Marcher Lords who remained in the region after The Greentide. In particular, the band of Marcher Lords who founded Ancardia were the Warriors of Ancard.

## Etymology

Ancardia - as well as its predecessor, the Warriors of Ancard - takes its name from Ancard, a legendary warrior who served under the Kingdom of Carneter.

## History

Ancardia was founded in 1575 AA. The Ancardi War School was founded in 1630 and was subsequently renamed to the Escanni Academy of War in 1718. [Was Ancardia defunct by then? Seems so.] The Military Family Act was enacted in 1658.
Elfrealm of Venáil

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## **Traditions**

Heavy Ship Combat Ability +20%
Trade Range +30%

## **Ideas**

**The Age of Reclamation**

Colonists +1
Colonial Range +25%

**Lessons of the Remnant Fleet**

Naval Attrition -15%
Yearly Naval Tradition +0.25

**Hope Across the Sea**

Global Settler Increase +15
Vassal Force Limit Contribution +10%

**Reintegrate the Forgotten**

Native Uprising Chance -50%

**Venali Arks**

Morale of Navies +10%
Sailor Maintenance -10%

**The Motherland's Due**

Global Tariffs +15%
Liberty Desire in Subjects -10%

**Elves Around the Globe**

Merchants +1

**Venáil** was a country in southwestern Cannor, on an island of the same name off the Lorentish coast. It also controlled the "Far Isle" to its northwest, found by prior endeavours to rediscover Aelantir.

## Early history

Following the War of the Sorcerer-King the isle of Firstsight, later Venáil - meaning elven island, was granted to Camnaril Truesight by the King of Sorncost (TODO - Check ck3 for who this is) to rule as a vassal.

Prior to this the island was largely uninhabited before this with no permanent settlements due to the cursed fogs surrounding the islands, Camnaril Truesight, and the elves that came with him, being the first recorded inhabitants of the island.

Legally independent following the destruction of the Kingdom of Sorncost by Lorent, the country was mostly untroubled by war due to its isolation and lack of strategic or economic importance prior to the Age of Greentide. It gave military aid to Lorent during the Lilac Wars.

## Migration to Aelantir

After the rediscovery of Aelantir, Venáil was one of its earliest and most dedicated colonizers. Huge amounts of resources and effort went into resettling the land, and the people participated enthusiastically. Contact with the Ruinborn and Degenerated Elves only furthered Venáil's exceptionalist mindset; those "savage" peoples were held up as proof that Venáil was the true heir of the ancient empire.

Venáil's rulers decided to transport the entire population to Aelantir in order to focus on reclaiming their "birthright". The government took out a loan with the bankers of Damescrown. They also struck a deal with the neighbouring country of Sorncóst, in which Sorncósti nobles would help fund Venáili colonies in exchange for their claim to the island being recognized.

During the period between the rediscovery of Aelantir and the eventual annexation of Venail many elves chose to migrate to Aelantir, believing it was their destiny to refound the Precursor Empire. Massive ships were constructed to move goods and people en masse and the Bloodgroves grew to be the primary seat of power for Venáil.

Under threat of Lorentish invasion, using the claim granted to Sorncost as pretext, Venail was forced to abandon the isle of Venail and moved their capital to the Bloodgroves, renaming themselves Aelnar. Far Isle, which had previously only had a few scarce fishing villages, was left uninhabited, however some still remained in Venáil and became subjects of the Kingdom of Lorent.
Stand Arrow

Stand arrow

## Overview

Stand Arrows are a consumable that spawn around the map every minute. Alternatively, you can buy it from the Shop NPC d0ge\_316sBrother in both the main and alternate dimension. You can also obtain it as a reward from some lairs. Using a Stand Arrow will grant the user one of the stands from the list below. Despite being more common than the Charged Arrow, the Stand Arrow has a larger list of obtainable stands.

Stand Arrows have a level 1+ requirement to use.

## Stand Chances

 **5%** | • Crazy Diamond
 **< 1%** | • Premier Macho (0.00%)  • Silver chariot OVA (0.5%)  • The World OVA (0.3%)  • Jotaro's Star Platinum (0.1%)  • Star Platinum OVA (0.05%)
Chroné of Logis

Director of Chronicling **Chroné of Logis** is a Roilsardi scholar and chronicler known for his research involving vampires including the interview with Errant-Prince Theodore sína Trinás. In his younger years Chroné would investigate rumors of vampire society, namely those of a "Blood Court", an organized hidden society of vampires. Earning his field certification, he would personally explore vampire dens and on several occasions was forced to fight them. In time he would seek to expand his knowledge of vampirism and would go to Haless, seeking more knowledge on the Jiangshi and their possible connection to the Cannorian vampires. Although finding no connection, he would still compile knowledge on the "energy vampires" before returning to Cannor.

Having gained notable popularity among chroniclers for his works on vampires, he would rise up the ranks through senior chronicler to the department head of vampirism across Halann. Using his prior connections, he managed to secure an interview with the Errant-Prince Theodore sína Trinás, who exposed to him the Blood Court and the hidden vampire society. For this, and his other works, he would be promoted to Director of Chronicling, reporting directly to the Grand Chronicler. Shortly after this promotion he would vanish without a trace in the night, remaining missing for several years before appearing once again at the Order's HQ in Anbenncóst. Since then he is often described as a "midnight worker", staying in his office much of the day but scheduling meetings and events for late at night.
Duchy of Madelaire

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The **Duchy of Madelaire** is one of the prominent Wine Lords of Lorent surrounding the Bay of Wines. The Duchy and city was named and given to Madaléin of Madelaire on her 16th birthday by then-king Laurens II Siloriel. Madelaire is twin to the Duchy of Eilísin, which was given to Madaléin's twin sister on the same day.

## History

Madelaire joined the other Wine Lords in rebellion during much of the Lilac Wars, though in the Fourth Lilac Wars was the first to switch sides and rejoin their de jure liege. This was due to the fact that the young duchess (and current ruler), Reánna II, eloped with the veteran knight and: the Marquis Cristof I of Wesdam who had chosen to fight against her elder kinsmen of Dameria.
Araionn

## Araionn

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### Notable Citizens

Aucan Órdimair, famous economist and philosopher.

## **Traditions**

Merchants +1
Caravan Power +20%

## **Ideas**

**Emporium of All Escann**

Trade Efficiency +10%

**Blessed Guardsmen of Ara**

Mercenary Cost -15%

**Invisible Hand of the Golden Horseshoe**

Yearly Inflation Reduction +0.10

**Incentives of Ara's Faith**

Missionary Strength +3%

**Rebuilding the Homestead Act**

Development Cost -10%

**Mercantile Espionage**

Spy Network Construction +20%

**Pursuit of Happiness**

National Tax Modifier +20%
High Gods

The **High Gods** are the previous inhabitants of Rahen and the builders of the High Temples. Unlike in most religions, like the Regent Court, the followers of High Philosophy do not worship the High Gods, with the exception of those belonging to the Radiant Sun school of thought, but seek to emulate them to reach their status as enlightened beings. There is no one unified way to do this, as the different schools of thought claim different ways to become like them.

## Known High Gods

* **Anjita:** High God of warriors
* **Digatha:** High God of sailors
* **Dipar:** High God of judges
* **Gunjit:** High God of crafters
* **Jaghut:** High God of artists
* **Nermali:** High God of healers
* **Pathim:** High God of builders
* **Simral:** High God of scholars
* **Vachava:** High God of merchants
* **Vadhan:** High God of farmers

## Truth in Myth

What the inhabitants of Rahen called the High Gods, were actually Precursor Elves who lived in the region. They did not infact ascend as the current inhabitants believe, but left the lands for Aelantir by the command of their Emperor, Aldan.
Dogeater Clan

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 Mercenary Discipline +5%Cost of Advisors with Ruler's Culture -25%

The **Dogeater Clan** is a clan of Green Orcs in Inner Castanor led by Chieftain Dûsh Dogeater. After the defeat at Rottenstep, their old Chieftain Grom was killed in battle. And so the new Chieftain had made the decision to lead his people back east. This in order to ensure his peoples safety against the incoming hordes of adventurers from the west.
County of Konwell

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 Land Force Limit Modifier +15%

Traditionally the seat of the Imperial Archives, the city of **Konwell** has always been a hotspot for Anbennarian scholars, where books were safe from the frequent fires in Anbenncóst. Konwell is the home of the Konwell Institute. It is one of the oldest and prestigious schools in Cannor. Unlike the more well known Silmuna School and Imperial Academy of Anbenncóst, which focused primarily on magic and secondarily in other fields, the Institute carved out a niche specializing in other aspects of education and learning, while having an important magical contingent in its own right. The Konwell Institute has produced many master scholars over the years.

Recently, one such scholars, Master Scholar Olor Goodmountain, has invented a way to make the production of books more efficient, cheaper and faster. By placing some stamps on a board, dripping them in ink and then pressing them on a blank page you can write thousands of words in seconds. Another Scholar Alvar Boatling has always been bound to the sea, and when he came to Konwell he immediately began researching ways to make ships faster. It took him sometime to figure out that the solution wasn't in rows and sails, but, in fact, in the hull itself. By designing the hull in a way that reduces the contact with water to a minimum, our ships have become decisively more agile and fast.
Clouded Eye Clan

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 Mercenary Discipline +5%Cost of Advisors with Ruler's Culture -15%

The **Clouded Eye Clan** was one of the prominent orcish clans in The Greentide. They were a clan famous for their mystics and shamans. Their leader during the Greentide was the legendary Grama Clouded Eye who was Korgus Dookanson's personal shaman who helped rally the orcish clans under his banner.
Duchy of Deranne

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 Merchants +1Global Tariffs +20%

The **Duchy of Deranne** was a country in Lencenor.

## History

Deranne was settled by the Derannic people, a Gerudian tribe of reavers who settled in Lencenor. Derhilde Reaverqueen, a leader of the Derannic people, established Deranne in 861 AA following a Lorentish civil war in the 850s. [It waged war against the weakened Lorentish kingdom from 863 to 869 and achieved dominance over Lencenor, although true control over much of the region remained in the hands of the Lorentish nobility. Deranne itself and the ruined realm of Darom were rebuilt by the new Gerudian kingdom.]
Forlorn Vale

Geographically the Forlorn Vale shares borders with The Alenic Frontier, Damescrown, Esmaria, The Borders, Dostanor, and, most troublingly, West Castanor.

The Forlorn Vale is dominated by the Moon Elf realm of Ibevar but The Greentide has taken and destroyed the eastern-most third of the region. The kingdom has recently accepted the Regent Court faith, and religious tensions in the region are high due to this sea-change. External speculation is rife as to exactly why this occured, and varies between hope that a genuine wave of faith was inspired by the actions of Agrados' avatar in the halting of the Orcish Greentide, and that perhaps a withholding of Magisterium aid prompted a more cynical conversion.

The kingdom is flanked by the Human Orda Aldresia and Aranmas to the south and north respectively, while Bennon lies along the dwarven road across the Havoral Divide to the west. Perhaps the most intriguing country in the region is the isolated principality of Silent Repose where the Elven Forebears are worshipped still. The destruction caused to the Forlorn Vale by the Greentide also makes it unique as the only part of Western Cannor where adventurer bands are currently working to reclaim lost lands, with the Anbenncóst Expedition and the Company of the Thorn now ensconced in the east of the region.
Beggaston Republic

## Beggaston Republic

地理
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### 地区

Sarda, Epednan Expanse

社会
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### 种族

Beggastonic Humans, Halflings, Epednar Ruinborn

历史
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### 前身

File:Shining circle flag.png Shining Circle

## **Traditions**

National Manpower Modifier +10%
Tolerance of Own Faith +1
May Recruit Female Generals

## **Ideas**

**The Rivers Hands**

Missionary Strength +2%

**The Begga Community of Selocshana**

Development Cost -10%

**Begga Circles**

Monthly Autonomy Change -2.5%
Yearly Republican Tradition +0.15
Yearly Devotion +0.5
Yearly Legitimacy +0.5

**The Beggars March**

Land Army Morale +10%

**The Crusade Against Poverty**

Goods Produced +10%

**A New Merchant Class**

Trade Steering +15%
Diplomatic reputation +1

**The First Commune**

National Unrest -1
Cobalt Company

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 Negative religious tolerance no longer gives any penalties. Heretic and Heathen provinces do not give us any penalty to religious unity

The **Cobalt Company** is a Gawedi adventurer band in Western Castanor led by Captain Gunther of Mossford. Captain Gunther got only recently elected to the position. This happened after the death of their old leader, Hector of Alenfield, who died at The Battle of Rottenstep.
County of Seinathíl

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 Production Efficiency +10%

*"Oh True Love, who glows with Ryala's Grace, for whom my aching soul desires deep embrace. Never wander, never tarry, before all of Minara's temptations made, my spring of life, my waiting heart, the tree who casts their shade. I beseech thee long and hard, before the Mother's gaze, illuminate my dreary life like the sun's most vibrant rays.""*
―A song written by a Seinathíler noble during courtship
**Seinathíl** is the home of Bardic Magic. During the War of the Sorcerer-King, the legendary elven troubadour Alarian Singkeep, took a fort occupied by Castanor by singing the entire garrison to sleep. The fort was renamed Seinathíl, meaning Singer's Keep. After the war Alarian became known as the founder of the modern school of enchantment, as well as the elven style of bardic magic, establishing the first bardic college in the keep itself. Alarian and his elven descendants remained the stewards of the keep until his granddaughter married into the half-elven Silistra family, which eventually passed to their rule when Alarian died in 1311. With this they brought the Istralari Banshees to the lands, but the nobility and the Esmari in general found the brutal shriek the warriors were infamous for offensive, and modified it into a proper musical art called 'warsinging', named after the elven founder of the Silistra dynasty, Istralania Warsinger.

## Musical Contributions

Providing countless contributions to the field of Cannorian music, Seinathíl is widely regarded as the heart of song in the region. Founded by exiled creatives from the Konwell Institute, the Senaithíl Institute of Song has become the premier college for learning the bardic arts. Its graduates, often those from Esmaria, going on to fill the courts of duchies and kingdoms as their musicians. In fact, many of these graduates go on to operate and perform on the various songbarges of the rivers of Esmaria. These songbarges, a type of ship that carries cargo and song, are famous for being able to be heard from the rivershore.

Perhaps Seinathíls most important contribution to not only Cannor but to all of Halann has been their creation of standardized paper sheets. Standardized within Senaithíl with the creation of sheet music, this has ensured consistency that has spread across the globe.