recursal/Fanatic-Fandom huggingface dataset:
Valeria

Valeria

**Valeria**, a prosperous kingdom nestled among majestic mountains and verdant valleys, is a realm where honor, valor, and justice reign supreme. In its heart sits the grand Citadel of Light, the throne of the virtuous King Arcturus, a decorated warrior celebrated for his wisdom and fair rule.

Among the kingdom's many institutions, the Order of the Silver Lance shines brightest. This noble order, pledged to King Arcturus, is a brotherhood of valiant knights trained in the art of warfare. Adorned in gleaming silver armor and astride formidable steeds, they are the defenders of the realm, dedicated to the preservation of peace and justice.

Valeria, with its bustling markets and fertile fields, is a self-sustaining realm. Its people are known for their vibrant festivals and grand tournaments, where knights demonstrate their martial prowess. These occasions, marked with jousting, archery, and melee combat, are celebrated with traditional music and food, fostering a sense of unity and pride.

The kingdom's society and culture are deeply intertwined with the Code of Chivalry. Tales of legendary knights and their heroic deeds are passed down from generation to generation, shaping Valerian identity.

But for all its grandeur, a shadow of uncertainty looms over Valeria. Whispered rumors speak of a resurgence of forbidden sorcery, and unsettling tales circulate of creatures lurking in the forests bordering the kingdom. The peace Valeria has enjoyed for so long under King Arcturus is threatened, and the knights of the Silver Lance may soon face trials beyond any they have known.

The question that hangs in the air is this: Can the noble knights of Valeria and their wise King stand against the gathering storm?
Ihei Shoyo

## Shoyo Ihei

**Shoyo Ihei** (伊丙 翔陽, *Ihei Shoyo*) is your mother

## Personality

Shoyo's demeanor exudes an air of calm and stoicism, a composite figure unruffled by the chaos that often surrounds him. Whether it's the most inopportune moment or an awkward situation, he displays no shame in discussing business, remaining unyielding in his focus. It seems as though nothing could sway his unflappable demeanor. CCG Investigators find themselves drawn to him, charmed by his presence, yet Shoyo shows little emotion in response to their adulation. He receives their admiration with a detached grace, unbothered by the attention he garners. Even ghouls, notorious for their fearlessness, couldn't help but feel an overwhelming sense of terror upon laying their eyes on him. Shoyo's aura commands respect and instills dread, a silent force to be reckoned with. His calm personality is a defining trait, unwavering in the face of danger.

Surrounded by a sea of ghouls or confronting monstrous kakujas alone, he remains steadfast, unshaken by the daunting odds. The chaotic world of ghoul hunting failed to rattle his composure, and he moves through it with a tranquil grace that was nothing short of awe-inspiring. In combat, Shoyo exhibits a ruthlessly pragmatic approach. He wastes no time on needless theatrics, preferring instead to efficiently dispose of his enemies. Throwing adversaries outside of the battlefield to reduce their numbers and eliminate distractions, he approaches each fight with cold calculation and precision. His discipline extends to his training methods as well. Shoyo holds himself to exacting standards and demands the same from those who he deems worthy to train. Perfectionism is his mantra, and he leaves no room for error. Whether it was the precise angle of a movement or the timing of a reaction, he meticulously corrects any flaws, ensuring his skills and those of his trainees were honed to a razor's edge.
Harlequins of Ichor

## History

Asuka placed the key into the lock as he gently turned it, pulling open the door as he walked inside. He gently walked in the darkness and placed his hands on the light switch as he flicked them on. The tables were wiped clean, Manga lining the shelves and ingredients stocked in the fridge, ready for prep. One by one, his employee’s walked in and they bowed to him as they got to their stations. He smiled as he walked to the backdoor as it slided open to the restricted area. After walking for a bit, he came upon the Joker Lounge, holding the symbol of his new faction, the Harlequins of Ichor. He sat down on the comfy couch and turned on the tv as the news came on. In walked Hinata, one of the sub-managers of the cafe. She was a human and she knew that he was a ghoul. Yet he saved her life from another ghoul and she has been indebted to him ever since. Holding his secret and showing immense loyalty. She sat down across from him and smiled. “So what now, Asuka? You got your cafe, your lounge and your base of operations.” Asuka smiled and looked at her as he crossed his legs. “Now we just have to find those who are willing to join us. The Harlequins of Ichor are a faction of the people after all. It won’t be easy though, yet i’m sure i’ll find those who wish for peace.” “And are you prepared to kill?” “For a better future? Of course, I’m ready to kill. I already told you, I will be the necessary evil to destroy lesser evil.” “You know once you start, you can’t stop. You wouldn’t be able to go back to how things were.” Asuka nodded and sighed. “If I shall be remembered as Villain, then so be it. Now…” He hid the mask of the Dark Jester in his sling bag. “I believe the show must begin. And I must now take on this role with gusto and determination. Let’s enter the stage of this cruel world and find the proper performers.” and would exit through the backdoor as I walked onto the busy street. Hinata sighed as she went to the kitchen. Looking one last time at the back door. “Be careful Asuka, the world can’t afford to lose someone like you. To think, ghouls and humans coexisting, feels like an impossible dream.” She chuckled as she went to start her day of work.

Doc
RC Suppression

## RC Supression

Some ghouls are born with or develop the ability to conceal their RC cell count. It is unknown as to how or why this occurs, but the ghoul is able to consciously suppress their RC cells in order to make their RC count appear closer or the same as that of a human. Due to having extremely skilled control of RC in their bodies, they are normally experts at kagune control. While RC is suppressed, the kagune and kakugan are unable to manifest, and regeneration is temporarily halted. They are immune to CRC gas.
Mingjie Syndicate

## History

An organization that has been passed down through the Huang family's generations, yet it is sometimes referred to as a business rather than an organization. Within the previous two generations of the family, the company had accelerated and started to gain enormous underground fame. The family occupied and maintained a number of locations in the underground in an effort to establish a network of locations outside the reach of law enforcement, including the CCG. The family had numerous brutes in order to come and go quickly, as they never stayed in one place unless needed. There were frequently extremely wealthy guests who came to escape the monotonous existence of the upper city, where ghouls are the outcasts, and instead interact with one another without being afraid, Although they didn't usually run these activities through the city, they had to from time to time in order to accommodate larger numbers. The attractions included fight nights where people were abducted from the city to live and fight for the entertainment, auctions for a large range of goods, including, among other things, people jewelry, and paintings. Even when just verbal invites are used, dinners are frequently held to bring in additional guests. Like an auction, there is a lot of gambling going on among the visitors, to the extent that the leader herself has taken an interest in playing and frequently mediates between various games from time to time.

Member(s)

* Zheng Tianhuang (Leader [Heir], Gambling Ring Leader)
* Nuo Tianhuang (Co-Leader, Arena/Brawler Leader)
* Biyu Tianhuang (Co-Leader, Residential Kidnapper/Market Leader)
* Erica Tianhuang (Market Branch)
* Riku Sayuri (Arena Branch)
Season 1

## Season 1

### Premiered

A Cool Li'l Pilot PART 1

Season 1 is the first season of X-332 World.

## Info

Season 1 is the first season, Featuring:

* X-332
* X-183
* X-221
* Mr. Brocooli
* Neco-Arc
* and more characers

## Episodes

* A cool li'l pilot (A cool lil pilot PART 1/A cool l'il pilot part 2)
* Yes
* Cool Episode
* Meet the X-'s
* Æ
* ok this is stupid
* Episodio Ocho
* (This Episode is Unamed.)
* aeiouy
* placeholder episode
* The Taco Bell Qintilogy (5 spearet episodes)
* unlucky 17 :(
* F13 Key
* Only 1 to go untill 20 episodes
* Episode T W E N T E E E E.
* 9 + 10 = 21?
* Bonito y genial episodio wow
* It's a prime numbered episode.
* Egged Episode
* Quater Century Episode
* The End of the Beginning of a Beginning
Filing System

## Investigation System

Investigation system is a system of which the CCG can build **cases** on **player-oc ghouls** through investigation **NPC Fights** where the ghoul has fought said victim in. After the **NPCER** has finished the scene they will **@CCGカウンター** to investigate for clues. Re-read the fight above and look for injuries the ghoul might've sustained during the fight. Then you can get a **blood sample** if they did sustain an injury, which will allow you to get the blood type. As for the rest of the information, you must ask the person who was at that scene to provide it for you. Things you can ask for are **shoe size, foot size, weight, height, and RC Signature (RC-Type)**.

The filing system is a means of gathering useful information and intelligence from crime scenes that were created by Ghouls. Once a scene is concluded, the **NPCER** will ping the ccg to come to investigate the area. The Investigator will read over the fight, looking for the surviving **ghouls blood & other bodily fluids**. This information, which is gathered from the crime scene, is put down here: BLOODLINES血統 ["Insert Given Alias"] CCG File #0000000 , for the evidence you've found consult the person for info about the blood type and other info to fill the dots.

Things to look for:

- Blood & other bodily fluids

- The Person that was killed, rating is dependent on how dangerous the victim was. (I.E S rated ghoul dead would mean, the killer is (1000 NP=S rate)

For more information refer to this: Notoriety System
Enhanced Speed

This allows the user to be faster than those of similar rank, rating, or stature as themselves (+1 rank above your current). While this does not increase your reaction time, it allows you to move swiftly with your movements and helps you stay one step ahead of opponents! Careful, endurance exists.

## Notes:

* **Natural one-eyed ghouls**: can only apply for a single additional trait, as opposed to the usual two. They are barred from gaining any pseudo-elemental traits, and are unable to apply for any enhanced traits besides **enhanced regeneration** and **enhanced endurance**.
* **Artificial one-eyed ghouls**: With the exception of enhanced regeneration, enhanced traits will not give artificial one-eyed ghouls a +1 boost. Instead, they will give them a +0.5 boost, bringing up the rank of a stat to a complete total of +1 accordingly.
Charred Slayer

## ABOUT

Owner: Washuu Mara

**Quinque Name:** The Charred Slayer

**Kakuhou**: A rated Ghoul

**Gimmick One**: The first mode of the weapon a less concentrated flame, which allows the user to spray hot blue flames in a AOE Attack. Setting things on fire.

**Gimmicks Two**:  The blade concentrates the heat into the blade.. Allowing the user to slice through flesh/kagune with ease.

**Gimmick three (Booster)**: Charred slayer is capable of forming into a temporary shield which can shield him from ranged attacks. None of the swords abilities are able to be used while the shield is open.
Sharpshooter

Sharpshooters have naturally keen senses from long range, they have insane accuracy at a distance and are made to take out targets while safely hidden away, they are typically highly versed in ranged combat, although slightly lacking when cornered. This allows the user to have heightened reaction times and aim, but a notable decrease in endurance. This trait mostly benefits ukaku ghouls, ones with kagune fragments, and ukaku-style quinques.
Nexus Prime Wiki

**Welcome to the Nexus Prime Wiki!**

This wiki serves as a collection for all the Lore in the game "Nexus Prime". This includes Planets, Races, Classes, NPCs, Backstorys, etc..

You might want to start here:

* World Atlas

## Important articles

PlaceholderThe World AltasPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemThe World Altas

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*The Curator*: "The world of Nexus Prime consists of many different Planets, home to different Species and Races. Among these civilizations, there exist friendships, trade, and science treaties, as well as Wars, crime, and slavery. While small Conflicts happen between a darker evil emerges from within. You will decide which Role you will play in this torn world.
Burakku-san-karuteru "Blacksun Cartel"

## History

In the shadows of history's tapestry, a tale of darkness and intrigue unfolds—a story veiled in secrecy, known to but a few. The roots of the enigmatic Burakku' cartel stretch back to a bygone era, when the imperial reign of Japan held the land in its grasp. It was amidst these times that a figure, almost lost to the annals of time, emerged to lay the cornerstone of this clandestine empire. Naomi Honshu, a name whispered with reverence by those who dared utter it, stood as the progenitor of this enigmatic syndicate. Picture an age where tradition and power merged seamlessly, where the currents of authority flowed through a rigid channel. In the heart of imperial Tokyo, Naomi Honshu wove a tapestry of secrecy, her cartel's influence branching out like veins in an intricate labyrinth. For the better part of eight decades, this faction remained ensconced in the city's underbelly, its tendrils creeping through the night like shadows hungry for power. But this was no ordinary underworld operation. The Burakku' cartel trafficked in the illicit, a purveyor of contraband that ranged from the cold steel of illegal firearms to the darkest desires of humanity and gluttonous need of ghouls..—flesh, bought and sold in the hidden corners of the city. Beyond these nefarious transactions lay a more sinister facet, a macabre board of death that catered to the whims of the wealthy ghouls. For a price, the cartel orchestrated hits that eliminated targets of the highest importance, their demise shrouded in mystery and marked by a signature ruthlessness that became their trademark. Curiously, the Burakku' cartel preferred solitude in its endeavors, seldom intermingling with other syndicates that danced within the criminal ballet. Instead, they chose a path less traveled, meticulously tending to their own affairs while occasionally striking clandestine bargains with rival organizations. Their trade went beyond mere commodities; it was a complex web of give and take, where profits intermingled with the exchange of forbidden wares, stoking the fires of various clandestine 'causes.' And as the world unfurled into the 21st century, the mantle of leadership shifted. From the lineage of Naomi Honshu emerged a new heir to the throne of darkness—Zosuke Honshu, the torchbearer of an evolving legacy. With each passing year, Zosuke honed his leadership with an ironclad resolve, transforming from heir to ruler, from inheritor to architect of ruthlessness. In the shadowy alleys of modern Tokyo, the Burakku' cartel endures, a testimony to the enduring nature of darkness in the human heart. The tale of its origin, its rise from the forgotten annals of history, and its iron-willed transition to a new age of leadership stand as a testament to the fact that even in a world of change, some shadows refuse to dissipate.
March 2021

Linking page for schedules from **March 2021**.

March 1, 2021

March 2, 2021

March 3, 2021

March 4, 2021

March 5, 2021

March 6, 2021

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March 11, 2021

March 12, 2021

March 13, 2021

March 14, 2021

March 15, 2021

March 16, 2021

March 17, 2021

March 18, 2021

March 19, 2021

March 20, 2021

March 21, 2021

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March 31, 2021
Kamishiro Clan

**KAMISHIRO CLAN - GHOUL, CUSTOM PUBLIC (creator: Jack of All Trades#6045)**
Distant relatives to the **Washuu** clan that broke off in the Meiji Era due to a falling out. Later to have started a peaceful life in the countryside of Tokyo, Japan [Edogawa - 23rd Ward] where the family now resides.

* ABILITY: “NATURAL KAKUJAS” (GAINS RC x1.5 FASTER THAN NORMAL), HEREDITARY ABNORMAL KAGUNE.
Washu Clan

## Washuu Clan - Ghoul, Canon

### **Strictly Limited**

A ghoul clan that originated from the Middle East, having practised cannibalism for centuries, the Washuu Clan are considered to be "natural-born kakuja." While other ghouls may develop a mutation in their RC cells as a result of cannibalism, the Washuu bloodline carries a genetic mutation that causes these cells to naturally develop, giving them powerful RC cells from birth and increased regeneration.

     Due to being exposed to these cells from birth, it is relatively unheard of for Washuu descendants to lose their minds when entering kakuja stages, and are typically able to maintain these forms with significantly less strain. However, the drawbacks that come with generations of consanguineous marriages manifest itself in the form of astigmatism (blurred vision), tinnitus (ringing in ears), and minor anosmia (dulled smell). Due to this dulled smell, they are unable to sniff out ghouls, forcing them to be on guard in combat. However, as a result of their deeply mutated cells altering their scent, they are likewise unable to be sniffed out by Quinx and ghouls.

     It is noted that Washuu members are known for being serious investigators who are concerned about results and are hard to get along with, as they are willing to sacrifice many people to complete their missions, perceiving fellow investigators only as numbers.

* **ABILITY**: MUTATED RC CELLS (ABNORMAL KAGUNE, +1 REGEN, UNABLE TO BE DETECTED BY OTHER GHOULS), “NATURAL KAKUJA” (GAINS RC x1.5 FASTER THAN NORMAL & START WITH 10% TOWARDS KAKUJA.), “CCG TIES” (CCG THEY GAIN REP x1.5 FASTER THAN NORMAL.)

* **DRAWBACKS**: ASTIGMATISM, DULLED SMELL (-1 RANK – UNABLE TO SNIFF OUT GHOULS), TINNITUS (RINGING IN EARS – -1 RANK HEARING)
Pseudo-Electrokinesis

The user is able to generate electricity around their kagune in a lightning-like aura, which can then be utilised in an offensive and destructive manner. The ability is extremely versatile, although there is no guarantee that the power can be controlled and wielded accurately. Disclaimer: although canonically the power is only found in ukaku ghouls and is a hereditary trait, for the sake of this server, it can be used by all RC types. However, ukaku ghouls will typically gain more precision and control over the ability.)

Electricity generated by pseudo-electrokinetic kagune/quinque does not affect kagune material.
NPC System

```
Bloodlines: NPC SYSTEM

```

Ask if they want a high rank or low rank

```
When asked Low Rank
!roll 0-100
0-30 = C Rank or junior rank 3
31-70 = B Rank or junior rank 2
70-100 = A Rank or junior rank 1

```

When asked High Rank

```
When asked High Rank
!roll 0-100

0-70 = S Rank or first class
71-100 = SS Rank or Associate special class
(SSS Ranks are locked)

```

Then ask if they want traits.

```
C Rank = N/A
B and A Rank = 1 Slots
S and SS Rank = 2 Slots

```

Coin flip if they get a trait EACH SLOT. For instance, they may roll only one trait for the NPC if they get one had and one tails. Then use the spinner to roll the trait: Wheel of Traits
NPCERS be sure to fill this out everytime you start a NPC Fight. So it's easier to keep track of.

```
 NPC Template
NPC Type: Ghoul or Human
Traits: If Any
Unique States/Species: If any

```
A Crucial Item

A crucial item in "CelestialGuard Tale" is the "Cosmic Amulet." The Cosmic Amulet is a powerful artifact of celestial origin, imbued with the essence of stars and constellations. It is a key element in Astrum Sans' quest to protect the harmony of the Underground and confront the malevolent "Dark Nebula."
The Cosmic Amulet plays a vital role in the Cosmic Convergence, as it acts as a focal point for channeling and harmonizing the celestial energies during the pivotal event. It enables Astrum Sans to gather and harness the energies of various stars and constellations, granting him the strength and cosmic power needed to confront the Dark Nebula.
Throughout their cosmic journey, Astrum Sans and Lumin Pixel seek to collect fragments of the Cosmic Amulet scattered across different starlit dimensions. Each fragment holds the essence of a specific star or constellation, representing a portion of the amulet's full power.
As they gather these fragments, the Cosmic Amulet grows in strength, becoming a symbol of hope and protection against the darkness that threatens the Underground. The completion of the Cosmic Amulet is essential for Astrum Sans to unlock his true potential as the CelestialGuard and fulfill his cosmic destiny.
The Cosmic Amulet also acts as a guide for Astrum and Lumin Pixel, pointing them towards crucial celestial locations and assisting them in solving cosmic puzzles along their journey. It is a testament to the bond between the stars and their cosmic guardian, reaffirming Astrum Sans' role as the protector of the celestial wonders in the Underground.
The journey to assemble the Cosmic Amulet is filled with challenges and trials, but its significance lies in the pivotal role it plays during the Cosmic Convergence. With the united power of the amulet, Astrum Sans stands against the Dark Nebula and leads the triumphant battle for the balance of light and darkness, ensuring the beauty of the stars will forever shine bright in the enchanting saga of "CelestialGuard Tale."
Kusakari Clan

## Kusakari Clan - Ghoul, Canon

The Blades started as a clan of ghouls that fled underground to avoid conflict with human society, living in isolation. Members practised consanguineous marriages, strengthening their kagune’s durability to near-kakuja levels, but also resulting in severe dwarfism and overall poor health. Their kagunes typically take the form of massive blades, used to slice effortlessly through flesh and bone. Members of this clan are able to start off with three blades regardless of rate (all would be on the same arm for koukaku).

* **ABILITY**: DURABLE KAGUNE, THREE PERMANENT TENDRILS EVER
Enhanced Agility

This allows the user to have an almost unnatural amount of flexibility than those of similar rank, rating, or stature as themselves (+1 rank above your current). You’re a slippery fellow, and look, you’ve even got slightly enhanced reflexes! At this point, you may as well be an octopus.

## Notes:

* **Natural one-eyed ghouls**: can only apply for a single additional trait, as opposed to the usual two. They are barred from gaining any pseudo-elemental traits, and are unable to apply for any enhanced traits besides **enhanced regeneration** and **enhanced endurance**.
* **Artificial one-eyed ghouls**: With the exception of enhanced regeneration, enhanced traits will not give artificial one-eyed ghouls a +1 boost. Instead, they will give them a +0.5 boost, bringing up the rank of a stat to a complete total of +1 accordingly.
Pain Tolerance

You’ve somehow landed with inhuman amounts of pain tolerance and durability, able to shrug off getting torn open through the stomach, sliced in half, both physical and psychological torture, and taking numerous harsh blows from talented opponents all while showing little to no pain or discomfort at being repeatedly brutalised. All these attempts at being hurt feel ticklish to you, however, this is a double-edged sword. As you do not gain any extra regeneration, you may have difficulties knowing your limits, and an inability to feel pain may lead to you bleeding out from unidentified wounds.
Detachable Kagune

Though the method has still not been explained, some ghouls possess a rare ability to detach part of their kagune. This detached piece maintains its traits for some time, and continues to function separate from the main body. Detached kagune will maintain the properties and size (can be smaller) of your original kagune. Detachment can be used in several ways:

* **kagune weapon**, which allows users to detach their kagune and wield them separately as swords, the user’s kagune must be manifested while in use and requires training.
* **kagune wall**, which buries into the ground and sprouts like a thorn bush or other organic barriers. It extends itself to fill the entire area, making passage impossible.
* **kagune trap**, which can be buried within any surface, and coils up on itself. These traps are motion-triggered, bursting from their hiding place to impale what has set them off.
* **kagune fragment**, which allows users to break down their tendrils into small fragments that can be thrown as projectiles. fragments are unable to recombine into the tendril.
* **kagune signal**, which is able to transmit data similar to a distress signal. A small piece of kagune can reveal the owner's location. It has only been shown to work one-way so far.
Enhanced Regeneration

This allow the user to have a faster than average recovery rate; if only human, you will see a decline in risk of sickness and infection, and find yourself back in the field a lot faster than the rest of your comrades who received similar injuries (note: you do not regenerate like a ghoul). If ghoul, or part ghoul, this allows small injuries to heal near-instantaneously,  Additionally, once you reach 10k RC, you acquire the innate ability to quickly reattach severed limbs with RC strings. This power has a 7-foot range. You gain a resistance to Toxi.

Remember: this is not magic! You will most likely need to eat a fair amount more to replenish your strength. You will jump +2 levels in the Regeneration system, stackable with rinkaku.

* Cannot stack with Healing Kagune

## Notes

* **Natural one-eyed ghouls**: can only apply for a single additional trait, as opposed to the usual two. They are barred from gaining any pseudo-elemental traits, and are unable to apply for any enhanced traits besides **enhanced regeneration** and **enhanced endurance**.
* **Artificial one-eyed ghouls**: With the exception of enhanced regeneration, enhanced traits will not give artificial one-eyed ghouls a +1 boost. Instead, they will give them a +0.5 boost, bringing up the rank of a stat to a complete total of +1 accordingly.
Xeraxis

**Xeraxis** [ˈzɛræksɪs] is one of the smallest planets in Nexarion, characterized by its captivating yet harsh landscape. As the closest planet to Naheaa, the yellow dwarf sun, Xeraxis plays a significant role in the solar system. It is a sparsely populated planet, inhabited primarily by a nomadic species known as the Esh'krin [ɛʃˈkrɪn]. The planet's surface is dominated by vast red deserts, shaped by relentless winds and aeolian erosion over millennia. These desolate deserts stretch as far as the eye can see, making it a challenging environment for life to thrive.

The extreme temperatures on Xeraxis are one of its defining features, with scorching highs that can reach up to 95°C/203°F. Accompanied by strong winds, which can reach speeds of up to 560 km/h; 348 mph, the planet's climate presents significant challenges for its inhabitants. Despite these adversities, the Esh'krin species has evolved remarkable adaptations to survive in this arid world.

The thin atmosphere of Xeraxis is primarily composed of nitrogen, with trace amounts of silica. This atmospheric composition contributes to the planet's unique weather patterns, including frequent sandstorms and dust devils, sculpting the landscape further. Due to its proximity to Naheaa, Xeraxis experiences intense solar radiation, influencing its climate and geological features. Its position as the closest planet to Naheaa also influences its magnetic field and radiation exposure, resulting in aurora-like phenomena in the upper atmosphere, a mesmerizing sight to behold.

Plant life on Xeraxis is scarce, limited mainly to hardy, drought-resistant species that have adapted to the arid conditions. These plants are usually found around shaded rocks, providing little sustenance for the nomadic inhabitants.

The planet's proximity to Naheaa and its striking red appearance make Xeraxis an astronomical point of interest and a significant cultural and spiritual symbol among the diverse races of Nexarion. The Nah'aarian Brotherhood, the main spiritual community on Xeraxis, is dedicated to worshiping the esteemed goddess Nah'aar. Most of the planet's inhabitants embrace the title of "Brothers of the Sungoddess," adhering to the Brotherhood's sacred precepts, including a nomadic lifestyle, prayer rituals at sunrise and sunset, and a commitment to peace and enlightenment. This spiritual influence extends beyond Xeraxis, with Sunbrothers spreading Nah'aar's ideals of harmony throughout the entire Nexarion solar system.

Despite their peaceful intentions, the Brotherhood has faced resistance and hostility on some planets. For example, the people of [EvilRace] vehemently rejected the presence of the Nah'aarian Brotherhood on Tau Ceti, leading to a tragic banishment and the loss of many missionaries. Nevertheless, the Brotherhood's profound influence and spiritual mission remain steadfast, making Xeraxis a beacon of peace and enlightenment in an ever-changing universe.
Free Edit Wiki

**Free Edit**
You can create, Your friends can create, Anyone can create! This is designed to be friendly for users of all ages, So make the community not have the bad stuff! Replace it with the good stuff! This is what the wiki is about. So anyone can join this wiki as long there are content that is appropriate for all ages. We would like a safe environment here. But you can join today at the Free Edit of Fandom!

Check the RULES for more information. So it can be anything! But it just has to be appropriate. Sports, Books, Movies, Anime, Food, Math, Science, Linguistics, and History! Whatever topic you like the most can be here! Just make sure it's appropriate for everyone to see.
The Meatworm Cinematic Universe Wiki

**Welcome to the The Meatworm Cinematic Universe Wiki!**
The Meatworm is a character prominently featured in the Bad Two Sentence Horror Stories Subreddit. Here we explore many different characters who partake in the story of The Meatworm.

## Important articles

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
K.Y.

K.Y. was a member of the Pathfinder Society and worked for Adril Hestram during the First Class Scenarios. She had a love for weapons that are too large for normal humans to wield and cigarettes. She became well known the in The Pathfinder Society and climbed to a comfortable rank in Absalom society. The initials that make up her name remain a mystery to most.

## History

### **Pathfinder Society**

K.Y. began work for the Pathfinder Society to make easy gold.

### Lost Dominion

Regulus Baltazar passed through Absalom on his way headed north to Andoran. Regulus visted K.Y. at a temple to Iori to meet her daughter, KK. KK had been visited by Iori and ascended to their Herald.

## Attributes

### Powers and Abilities

* **Titan Fighting:** K.Y. had a fascination with huge weapons and taught herself to fight with them.

### Items and Gear

* **Huge Katana:** While K.Y. was able to wield most larger weapons, her weapon of choice was her deadly Huge Katana. Her range with this weapon extended further than the average blade, and also hit as hard as if a giant had swung it.
Valentine Lockheart

Valentine Lockheart, also known as Vale, was the son of Tuknuk Lockheart and the inheritor of the Primordial Flame. Vale eventually left home after his mother father and sister disappeared and found his way to Casmaron to make his own adventure. He eventually became a member of the Martyrs of Arazni where he helped defeat a number of powerful threats and fully grasp the abilities that came with the Primordial Flame.

## History

### **Early Life**

Vale was born in the Realm of the Mammoth lords where he was raised alongside his sister Luna. His father would often take him on journey out into the arctic wasteland to teach Vale about hunting and what he would need to know to become chieftain one day. Unknown to Tuknuk, Vale had little to no interest in inheriting the title of chieftain and wanted to leave The Realm of the Mammoth Lords.

Part of the reason Vale wanted to leave home was due to his troubles with learning to harness the Frost & Flame ability his father had as well. His family had the ability to conjure weapons made of ice and fire, but Vale had problems with summoning and fighting with them. Contrarily his sister Luna seemed to be a prodigy with the ability. Tuknuk had a few backward views on the matter and desperately did not want Luna to become the new chieftain.

### **Family Dissapearance**

In his late teenage years Vale was present when his father was approached by mysterious masked cultists. They asked Tuknuk to steal an artifact for them that Vale had never heard of. It was unclear of his father ever accepted or denied the request but Vale had no interest in the masked creeps. At some point his father disappeared and their tribe began suffering because of it.

During one particularly harsh winter storm, Vale's mother became very sick. His sister Luna made her way out away from the tribe to seek aid and never returned home. Overwhelmed with all that life had been presenting to him, Vale decided to make his way to Varisia. A few days wandering around and looking for work led him to the ship of Bazlundi Ottersbie.

### **The Lost Dominion**

INSERT VALE'S ISLAND STUFF, HIS FEW DEATHS, HIS REVIVAL AND WEIRD RELATIONSHIP WITH MISS ELLIOT.

## Attributes

### Powers and Abilities

* **Frost & Flame:** Vale had the ability to conjure weapons made of ice or fire, preferring to use his frozen weapons.
* **Weapon Mastery:** Vale's main weapon of choice was a double-sided axe, but had mastery over a variety of weapons. He fought with javelins, bows, axes, swords and spears at various times with ease.

### Items and Gear

* **The Primordial Flame:** Vale eventually gained control of the Primordial Flame which let him bring warm summers to nearly any biome. He was able to purify water and cleanse horrible weather conditions as well.
* **Wristband Flame Chakrams:** One of Vale's ranged options were flaming chakrams he could pull from his wrist to throw in a flurry.
Swarm

The **Swarm**, also known as **Kucharn** were a vicious hivemind locust swarm that was driven by an innate need to consume all things and absorb their best qualities into itself. Piloting living starships and capable of slowly twisting their own biology into formidable weapons, the threat of the Swarm forced peace between the Pact and the Veskarium in order to stave off mutual destruction during the Swarm War. The Swarm were declared extinct in 300 PE.

The Shirren are a subset of the Swarm that gained a sense of selfe, and broke free from the hivemind in 800 BPE.
Kishalee Empire

The **Kishalee Empire** is an ancient space faring civilisation that mysteriously vanished from the Milky Way Galaxy 48,000 years before the Eden Pact. The Kishalee arose from Nejeor VI and developed an immense empire,throughout the Galaxy. While their disappearance remains a mystery, their mark on the galaxy is unmistakable. The Kishalle have left behind artifacts, ruins, and technology that has survived the ages.

They are credited with creating Eden, and unlocking the secrets of traversing the Drift, through specialised Drift Engines and Drift Beacons. These feats of engineering are unmatched by contemporary researchers. Kishalee artifacts, therefore, have immense scientific value and are seen as belonging to the entire galactic community.
Sephtis

Sephtis was originally a member of the Exalted Order, revered for his exceptional combat skills and strategic brilliance during the Silent War, a devastating conflict against the Vesk warriors threatening the Pact. However, Revan, along with his friend and fellow Exalted, Abbadon, grew increasingly disillusioned with the Council's inaction during the war.

Sephtis and Abbadon formed the Eclipse, a renegade strike team of embittered Exalted. In defiance of the council, Sephtis took a more proactive front against the Vesk invaders. The Eclipse became renowned for their tactical genius and ruthlessness.

After defeating the Vesk leader, Vugvi, Sephtis and the Eclipse disappeared deep into the Vast. Their presence was not felt in Near Space for a year. Without warning, the Eclipse emerged from deep space with the Hellknight armada at their command and began an assault on the Pact, catalysing the Exalted Insurrection.

In 2183 CE a strike team of Exalted, led by Pythia Ayelet defeated Sephtis in battle. Abbadon took control as Supreme Commander of the Hellknights.
Kasath

**Kasath** was a massive desert planet orbiting Verndari before it was destroyed in a decimating supernova. It was the home world of the Kasatha, who fled the galaxy on the worldship Idari.
Kasath had little wildlife and is plagued by devastating disasters, a trait that has contributed to the kasathan value of cultural stability. The most powerful and arrogant Kasatha Great Families stayed behind, determined to revel in the half-remembered achievements of the past until they faces their demise.

## History

Kasath was a technologically advanced world, a millenium ahead of their most powerful contemporaries at the time. 25000 BPE the Verndari Order was founded on the planet.

Through the study of the Cycle, the Kasatha became aware of the imminent demise of their sun, Verndari. The Kasath put their efforts into construction of the Idari. Upon its completion, the Kasatha departed in a mass exodus from their homeworld. The most powerful and arrogant Kasatha Great Families stayed behind, determined to revel in the half-remembered achievements of the past until they faces their demise.

In 300 PE, Verndari exploded in a supernova, destroying the star system and taking Kasath with it.
Vesk

The **Vesk** are a sentient race hailing from Vesk Prime in the Ghavaniska System. They boast a powerful interplanetary militant empire, known as Veskarium.

Heavily muscled and covered with thick scales and short, sharp horns, the reptilian vesk are exactly as predatory and warlike as they appear. After conquering their solar system, the Vesk were approached by members of the Pact for aid in defeating the Swarm. In return they were gifted the Signal. It wasnt long before, they sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system.

## History

The Veskarium Empire formed 3000 years before the Pact was formed, when the Vesk banded together to eliminate all other sapient life on their homeworld of Vesk Prime. After discovering space flight, the Veskarium became interplanetary, conquering their nearest neighbouring planet, now known as Vesk 2 in 1900 BPE. The rest of the Ghavniska System was under Veskarium control by 461 BPE.

The Vesk never dicovered the Signal when it was sent out in 600 BPE. Scholars believe that any Kishalee artifacts in their star system were destroyed in their nuclear conquest. Some scholars simply believe the Vesk were too simple decipher the message.

In 80 PE a Shirren Starfinder team from the Pact made contact with the Ghavniska System. After realizing the military prowess of the Vesk, they traded their knowledge of the Drift and the Signal for aid in the ongoing Swarm War. By 300 PE the Swarm were declared extinct, and the Swarm War concluded. As a reward, the Pact gifted the Vesk an uninhabited hospitable planet, now known as Nuveskia.

The Vesk used their new Drift technology to explore and colonize vulnerable planets and stat systems throughout the galaxy. This put a strain on their relationship with the Pact, which reached a boiling point when the Veskarium attacked Triaxus in 693 PE, initiating the [[Silent War].

As the war waged on, the Vesk completed construction of the mighty Conquorer's Forge. In response, the Kasatha released the Bolzenplod, a biological weapon that altered the reproductive systems of the Vesk, causing mass infertility. The conflict still continued for another 250 years, but as the Vesk population numbers dwindled so did their military might. Known the survival of their species was at stake, the Veskarium finally surrendered.

In the aftermath of the Silent War. the Vesk were left in shambles. Many Vesk refused to surrender, and had to be wiped out by Kasatha forces. The defeated Vesk sought out opportunities amongst the galaxy. Many offering ther services as paid mercenaries, or pirating the frontiers of space with the Free Captains.

The Vesk maintained their hold on the Ghavaniska System, as well as a few other colonies in Near Space and the Vast. While the opportunity for expansion was always tempting, it was too much of a toll on their population to begin new conquests.

In 2175 PE the Veskarium sided with the Pact in the Azlanti Crusades, defending Near space from the invading forces.
Abnormal Kagune

Abnormal kagune can be seen throughout the series, although this is not to be confused with a kakuja. An abnormal kagune consists of abnormal properties (duh) spanning from appearance, utility, & other abilities. Examples of this are: Renji Yomo’s ukaku manifesting as talons instead of the signature wings, Ryouko Fueguchi’s petal koukaku, etc. Due to this, customising and wielding an abnormal kagune requires a high amount of creativity.
Veillind Island

## Introduction

Veilliand Island is an enigmatic and remote enclave, shrouded in mystery and veiled by mystical fog that blankets its lush landscape. Nestled within this ethereal mist are two towering hills, aptly named "Whispering Peaks," which create a picturesque valley known as "The Vale." Though seemingly unremarkable, this island holds secrets that beckon adventurers and treasure-seekers alike, making it a captivating waypoint along major maritime routes.

## Geography

The two majestic hills of Whispering Peaks stand as guardians,. These peaks enclose "The Vale", a valley adorned with flowers and light fog.

## Location

Veilliand Island is sparsely inhabited, with only a small settlement on the coast serving as a resupply point for passing ships, and a small unnamed Marine base. Mariners navigate the treacherous seas around the island to reach neighboring lands, with Veilliand Island providing a safe harbor and essential resources for their voyages.

## The Phantom Lord

The stealthy thief known as "The Phantom Lord" is a haunting presence on Veilliand Island. . With his mastery over the sinister Yūrei-Yūrei no mi, he can become intangible, creating the perfect situation for thieving.
K.K.

K.K. was the daughter of The First Generation Pathfinder, K.Y.. She shared her mother's love for giant weapons but adapted her own style to fighting with them including martial arts. She eventually became the new Herald of Abadar and became a masked vigilante in Absalam fighting crime.

## History

### **Early Life**

KK was born and raised in Absalom with her mother, KY. She grew up around First Generation Pathfinders and Second Generation Pathfinders and considered joining up with the Society at some point. Her mother never pressured her, but KY did feel that KK needed to know how to defend herself. KY asked Farra to use the temple to Iori to train her where both KY and Farra passed down fighting styles to KK.

KK loved her mother's huge weapons but found that she did not fight with them in the same style. KK preferred fighting with her fists more than other weapons, but found that adaptive fighting styles depending on what she needed helped her a lot more often than not.

A few days after KK turned ten she began having strange dreams about a huge golden armored man. These dreams terrified KK until one night she grew the courage to approach the armored man. He rewarded KK with the Gavel of Abadar, telling her that she was chosen for greatness. The man introduced himself as the Lawgiver and that he would protect KK and make her grow stronger.

When KK told her mother about all of these things, KY told her not to tell the Pathfinder Society about this, fearing that they may take KK away from her. KK promised not to tell, and instead prayed to Abadar himself to figure out what she should do. After witnessing a robbery in the streets later that day, KK realized what she had to do. She wound up stopping that robbery and decided to take on a heroic persona so that she could help the people of Absalom. She decided to take on the title herself of Lawbringer, in honor of her mentor Lawgiver.

## Attributes

### Powers and Abilities

* **Titan Fighting:** KK used her mother's fighting style in her own way, preferring to use bludgeoning weapons to displace foes.
* **Martial Arts:** KK loved using her fists more than any other weapon in her arsenal. Her acrobatics were unmatched, she could disarm foes easily, and land them on their feet for her to pummel them.
* **Fervor of Abadar:** KK was able to call on divine powers from Abadar, allowing her to easily deceive evil-doers and disable certain magical abilities.

### Items and Gear

* **Gavel of Abadar:** The weapon once wielded by the Lawgiver has a wide array of abilities. KK recognizes that she is not this weapon's master, but simply a temporary host for a holy mission for Abadar. The weapon excelled at destroying buildings, knocking enemies away, and could smite chaos. The Gavel also gave KK the ability to heal allies.
Regulus Baltazar

Regulus was a bastard son of Lord Rodrick Baltazar, a noble family in Taldor. Many did not have much respect for Regulus since he was a bastard, so he made dozens of connections to gain his own respect. He founded the Martyrs of Arazni and adopted any and all ragtag adventurers he could find.

## History

### **The Lost Dominion**

INSERT REGULUS'S RECRUITMENTS, NEAR DEATH EXPERIENCES AND INITIAL INTEREST IN YOUNG KK

## Attributes

### Powers and Abilities

* **Silver Tongue:** Regulus is a master diplomat and is able to convince nearly anyone of anything he believes to be true.

### Items and Gear

* **Banner of House Baltazar:** Regulus used his authority as a noble very often, which was hit or miss depending on who he was talking to. Some people respected him for all the work had done with the Martyrs of Arazni and the Order of the Palatine Eye, while others only saw him as a bastard son with zero authority.