Scraplands Chronicle

## **The Story So Far**

Our story begins with introductions to a halfling of simple pleasues named Thud!, a human store clerk called Roger, a Centaur with mysterious power named Belerphos and a gruffly capable priest like none you've ever seen called Badh.

Our protaganists meet at Tealeaves' Tinkery, an establishment owned and operated by Thud!'s parents. A local excavator has brought in an item of great power and mystery to be restored, as Thud! debates the pros and cons of varying hammer sizes, Roger offers his Tinker's Tools to Belerphos who's keen intellect show the item to be a Worangi mech. As he begins to toil away, the Mech comes to life for a brief period severly wounding Thud! in the process. From the wreckage an orb projects a map showing vague landmarks that the party identify as a short journey into the badlands from The Clink. A terse conversation leads to the now battered mech being repossesed by the 'Criminal' matriarch Ms Elizabeth Glenn, Leader of the Scrappers and owner of Breakers casino and Scarletts Bordello.

In order to gain some perspective upon the issue the party sought out the orignal owner of the Worangi mech, Wayne Doolan, a local treasure hunter who frequents the Tinkery. Disturbing Wayne at Scarlett's required some greased palms and smooth talking but resulted in the gain of a unique piece of kit affectionately known as a 'BIIPP' which reacts to the presence of Worangi Technology.

Wayne then tells the party that he did in fact lose the BIIPP on an unfortunate hand of cards during a game at Breakers. Armed with an assurance that Wayne could retrieve the device, the party remained outside the establishment as they see Wayne emerge tailed by the Scrappers BIIPP in hand. With these gangers keeping pace the group runs through the backstreets of the clink, with fancy footwork the Scrappers are lost and the party catches their breath and evaluates their options going forward. Wayne offers the use of his vehicle in order to leave The Clink, however true to form, Wayne lost this at Breakers too. The party decide that a smash and grab is in order and as such approach the vehicle with the intent to leave its guards alive, however a piton catapulted by Belerephos changed the tone of the battle for the deadlier. With the guards dispatched Wayne tries to make a run for it, jumping into his truck and slamming on the gas, a strong arm from Belerephos launches a raging Thud! toward the bed of the truck. With Wayne then distracted Belerphos changes his sights to the slight form of Roger, attempting to sling him into the truck as well. In a flash of light Wayne begins to veer of the road at high speed, at this moment Roger lands in the bed of the truck and flings himself headfirst toward the pedals of the truck, trusting in Thud! to avert disaster in the form of a crash into set of buildings near the edge of town.

## **Characters**

**Badh Catha
Human Cleric**
**Belerephos
Centaur Artificer**
**Roger
Human Bard**
**Thud!
Halfling Barbarian**

## **Episodes**

#### *Episode 0: Session Zero*

We find out about the Scraplands setting and meet the new players and their characters, finding out how they know each other

#### *Episode 1: Overdrive*

As the party comes together to do business, the machinations of an ancient civilisation begin to unfold!
Join our intrepid adventurers as they seek their fortune.

#### *Episode 2: Ten and Two*

A deal with dodgy folk takes the party on a chase through the streets of The Clink.
Join the party as they speed headlong into their own demise!