recursal/Fanatic-Fandom huggingface dataset:
Sandslash

Chance of Appearance
 Pokedex Number
 Generation
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Sandslash is the evolved form of Sandshrew. It resembles a pangolin with exagerrated claws and spines on its back. In this sense, it might also represent a porcupine. Sandshrew is known for its big, meaty claws that are capable of slashing as well as burrowing. Both its claws and spikes break off and are shed regularly, but they grow back quite swiftly. Sandslash is a digger extraordinaire, and also has an Alolan variant that lives in colder environments.

## **Attack Description**

Upon being summoned, Sandslash immediately burrows into the ground. Fighters can track its underground movements through the dirt that it burgeons upwards as it speeds about. Sooner or later, it will choose a spot to spout out from, leaping into the air and slashing its claws outwards, on both sides of itself. Visible claw marks will be seen as it brings them down on opponents, causing heavy damage to whomever they connect with. Those hit by its initial leap from the earth will also be damaged, though not to the same degree. Sandslash will perform this action twice before leaving.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Ticken

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Tickens are giant metal chickens who serve as part of the Subspace Army. Despite their heft, Tickens are actually capable of flight, though it's rather limited. When a Ticken takes enough damage, the truth of their form shall be revealed as their metal body breaks apart and a tiny yellow bird flies away from inside of it.

## **Fight Pattern**

Tickens move slowly when trying to attack opponents. While they can fly a short distance into the air, they do this to try and attack a fighter from above. When a Ticken is defeated their metal body will fall apart and a tiny yellow bird is revealed as its pilot. The bird will chirp before flying away off screen.

## **Attacks**

### **Ground Pound**

If a Ticken begins to take flight, look out because they’re about to try and squash you. Tickens will fly up above the fighter before dropping down with a ground pound attack. Much like Bowser and Yoshi’s down specials, this move is capable of burying a fighter into the ground on top of dealing damage to them.

### **Headbash**

As their sole melee attack, Tickens can extend the spikes on their head and ram into the fighter with a headbash.
Takumi

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Younger brother to Ryoma and Hinoka and elder to Sakura. He wields the legendary Fujin Yumi, a bow crafted by the Rainbow Sage and passed down through the Hoshido family for generations. Though he looked forward to reuniting with his long lost sibling Corrin, Takumi wasn’t sure how to act due to not having any memories of Corrin. Though his loyal retainers Hinata and Oboro sought to allay him of his concerns, when he learns of Corrin’s skill with a bow he threw the Fujin Yumi to the ground declaring himself more than just a replacement for Corrin in the eyes of his parents and stormed off.

## **Mode of Assistance**

Nocking an arrow to his Fujin Yumi, Takumi will run around the stage looking for targets before firing arrows at them. Takumi can rapidly nock and fire a new arrow three times before he has to move onto a different spot on the stage to fire an arrow. An alternative attack that only appears at the end of Takumi’s use as an Assist Trophy, and even then not all the time, will see Takumi fire a volley of arrows up above the stage only for them to start falling down after a few seconds as they fan out and land all around the stage.
Squawks

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Squawks the Parrot is one of several Animal Buddies in the DK franchise and of them all, Squawks has the most tasks that he performs in the games. In the original Donkey Kong Country Squawks was only featured in the level Torchlight Trouble where he carried a lantern to help light up the path in a pitch-dark cavern. Squawks' role was significantly increased in the following game where he would appear in several levels. Some would allow the player to control Squawks and use him to attack enemies by shooting eggs at them while other levels he is used to carry the Kongs over a great distance. Squawks is even present during a boss battle where he is used to fight King Zing!

## **Mode of Assistance**

Upon being summoned, Squawks will lazily fly around near the top of the stage just flapping his wings back and forth. When/If the player who summoned Squawks falls off the stage Squawks will dive down towards them to catch them in his claws and bring the player back onto the stage. Depending on where Squawks is as well as the size of the stage, (such as Palutena's Temple) it's very possible that Squawks would fail in his mission and not make it back to a player in time. Additionally, Squawks will not appear at all on enclosed stages such as The Great Cave Offensive. Squawks will fly around for about 10-20 seconds before he disappears. Squawks will also disappear after he saves a player for the first time as well as after his player gets KO'd if he fails to save them.
Theatre Royal

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Also known as the Covent Garden, the Theatre Royal is a historic location in the *Assassin's Creed* franchise. In contemporary times, it is known as the Royal Opera House and still hosts premier opera performances to this day. Found in London, it has been visited by the likes of Assassins and Templars like Edward and Haytham Kenway. It is noted as the location of Haytham's assassination of the Assassin Miko at the start of *Assassin's Creed III*.

## **Stage Layout**

Characters fight on the stage of the Theatre Royal! Besides the flat main stage, they can also fight on sizable hanging stage props that represent the sun, moon, and a cloud. Watch out, however, as fighting for too long on any one of these platforms could result in their fall! The stage itself is fairly large; about the size of Final Destination.

## **Hazards**

### **Stage Props**

Too much movement on the sun, moon, or cloud will eventually see it come crashing to the floor. Anyone still on the props as they crash will be dealt significant damage and knockback. Mischevious fighters can encourage the props to fall by attacking the ropes from which they're suspended.

## **Soundtrack**

* **Assassin's Creed III**
	+ Connor's Life
	+ Fight Club
	+ Main Theme

* **Asassin's Creed IV: Black Flag**
	+ I'll Be With You
	+ Main Theme
	+ Reel 'Em In, Boys! (Joe Zieja Cover)
	+ Sea Shanty Medley
	+ Under the Black Flag

* **Assassin's Creed Rogue**
	+ The Hunter
	+ Main Theme

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Super Launch Star

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

This Super Launch Star item is based off of the Launch Stars from Super Mario Galaxy. In Super Mario Galaxy, Launch Stars are used by Mario to propel himself from one planet to the next in the various galaxies that he can explore. Just a simple shake of the Wii Remote will cause Mario to spin around inside of the Launch Star before it fires him to his next destination.

## **Item Usage**

As an item, the Super Launch Star must be picked up by a fighter and thrown. Once the Super Launch Star has flown through the air a short distance, it will stop in place and expand to its full size. The Super Launch Star will remain in this spot for about 10 seconds before it disappears. Once the Super Launch Star has been activated, any fighter that touches it will be launched by the star in the same direction it was initially thrown. This doesn’t deal any damage to fighters, but they are essentially being launched with a high amount of knockback and if a fighter has been damaged enough it can easily send them rocketing past the blast zones.
Toasty

Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Boss Info**

A disgruntled sheep who grew tired of the dragons roasting and eating his brethren. Described as one of Gnasty Gnorc’s more cunning and intelligent minions, he was sent to the Artisans homeworld to prevent any young dragon upstarts from stopping Gnasty’s revenge. Toasty had to learn to use stilts so that he could dress up as a spooky scarecrow and became a master of the scythe. However his outfit is very flammable.

## **Boss Fight Details**

Contrary to most boss fighters, the fight against Toasty doesn’t take place across a single long flat platform. In the beginning you’ll see Toasty standing at the far end of a long platform. After his health has been reduced by a third, he’ll run off and jump over to another platform comprised of three disjointed platforms that you have to jump across in order to make it back to Toasty. After dropping Toasty’s health to his final third, he will again run away to another set of platforms which look to be in shambles and consist of a few obstacles that you have to jump around in order to get back to Toasty for a third time and beat him.

## **Attacks**

### **Sleeping Dogs**

So long as you remain at a distance to Toasty, he’ll send forth rabid dogs that run forward and attack you with bites, kicks, and claw swipes. You’ll have to either avoid the dogs or defeat each one to get closer to Toasty.

### **Scythe Swipe**

Once you’ve gotten up close to Toasty he’ll start swinging around his scythe at you in a couple different patterns but they all come down to mostly the same thing. With each stage in this boss fight you go through, the damage and knockback behind Toasty’s scythe will get stronger.

## **Soundtrack**

* **Spyro the Dragon**
	+ Gnasty Gnorc
The Spinacher

Stage Type
 Franchise
 Show of Origin
 Release Date of Origin
 Submitted By:

## **Stage Info**

The Spinacher goes by many other monikers, most of them having to do with Olive Oyl or Popeye himself. One constant about this ship persists, though, and that's that it's Popeye's and only Popeye's! His trusty vessel, Popeye the Sailorman relies on the Spinacher to take him from port to port and sea to sea. Throughout the history of the iconic *Popeye* television show, you might find Popeye battling Bluto or the Sea Hag from upon it.

## **Stage Layout**

The Spinacher's essentially pulled straight from the TV show. Featuring a looming mainsail and Popeye's house at its center, this ain't no Pirate Ship! This sizable sailboat provides ample room for fighters to duke it out, whether that's towards bow or stern, on top of the sail, or atop Popeye's house itself. Occasionally, one of Popeye's pals (Olive Oyl, Castor Oyl, or Wimpy) will come walking in and out of the home and cheer the battle on. But, beware! Not all is well at sea; Bluto might choose to give chase in his own ship.

## **Hazards**

### **Bluto**

Bluto will make chase towards the Spinacher, shooting cannonballs towards the ship that will dish some serious hurt if they stick their landing on a character. Eventually, a rock will beach the blustering antagonist's tugboat, but stay cautious! If one of Popeye's pals are on the stage at the time of Bluto's attack, they'll go scurrying back inside of Popeye's home, scared. Eagle-eyed players can see Bluto angrily shaking his fist from his captain's seat.

## **Soundtrack**

* **Popeye the Sailor**
	+ Popeye the Sailor Man
	+ Popeye the Sailor Man (Granville Williams Orchestra)
	+ Popeye the Sailor Man (Nann Arvin Widyo Smooth Jazz Cover)
	+ The Spinach Overture

* **Popeye (NES)**
	+ Stage Medley - (A medley of Stage Theme, Stage Theme 2, Stage Theme 3, and Spinach Theme.)

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this stage!
Yoshi's Skies

Stage Size
 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The home of the Yoshis and part of a much bigger region of land called Dinosaur Land. In the past, Baby Mario once fell from a stork and landed amongst a group of Yoshis where together they decided to carry the young baby to his parents and fight off Kamek and his toadies at every turn. Back in the present when Bowser and his Koopalings invaded Dinosaur Land many of the Yoshis were kidnapped and their eggs stolen. When Mario defeated Iggy and crashed his castle he brought liberation to Yoshi's Island.

## **Stage Layout**

The main platform takes center stage and has two floating platforms off to the left and right. The quad platforms in the middle represent a Paddle Wheel from the game Yoshi's Island. The Paddle Wheel rotates at a constant speed going clockwise throughout the match which should help make things interesting. In the background you can actually see Yoshi's Island as it appears in the game Yoshi's Island. You'll see the island rotate around depicting the various locations and characters from the game which essentially means that this stage is flying in the air and rotating around the actual island.

## **Soundtrack**

* **Super Mario World 2: Yoshi's Island**
	+ Big Boss
	+ Bonus Game
	+ Castle & Fortress
	+ Map Theme
	+ Story Music Box
	+ Title Theme
	+ Underground Theme
	+ Yoshi's Island – A remix of "Flower Garden”, accompanied by the “Music Box Opening”, and with an arrangement of the “World Map Theme” at the end. [SSB4]
Trowlon

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Trowlons are trowel-shaped enemies that are known to swoop down and try to scoop up their prey so that they can lift them up into the sky. The smooth material that they are made of helps this out by allowing them to smoothly slide through the air with a gentle whooshing sound accompanying them.

## **Fight Pattern**

Trowlons do not attack fighters directly and will instead swoop down from above and try to slide beneath a fighter and flip them on top of Trowlon. Keeping their feet on the ground won’t be enough to stop a Trowlon either as if a Trowlon makes impact with a fighter standing on the ground they will take a minor amount of damage and be forcibly flipped up on top of the Trowlon. From here, the Trowlon will ascend into the air and attempt to carry the fighter off screen and past the blast zones where they would get immediately KO’d.
Time Wizard

Manga of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Time Wizard is a Monster card in the game of Duel Monsters, though it's also been played as a Spell before. In the manga and anime its most closely associated with Joey Wheeler who uses Time Wizard’s Time Roulette ability to great effect. With Time Roulette, the spinner on Time Wizard’s staff will spin around and land on either a Skull or an Engine. There’s a 2/3rds chance of a skull which will destroy Time Wizard and any other Monsters on the same side of the field as him. However… if Time Wizard spins an engine then time will advance for all Monsters on the field. This could age Baby Dragon into Thousand Dragon and make it more powerful, or even cause monsters such as the Harpie Ladies to die from old age.

## **Fight Pattern**

Time Wizard serves a support role in Smash with none of its attacks doing any damage. Instead, the Time Wizard will float in the air and will teleport from one place to the other instead of flying around the screen. Time Wizard will attempt to keep a medium distance from any fighters and will only spawn as part of a larger group of enemies so that it can support them from behind.

## **Attacks**

### **Time Roulette**

Time Wizard’s Time Roulette works a bit differently in Smash Bros as it can’t destroy Time Wizard or age anything on the screen. Instead, Time Wizard will wave its wand and create a swirling distortion in the air where the fighter is. The fighter will have a quick second or two to get out of the distortion, but if the other enemies are doing their jobs right this will be difficult. If the player ends up being hit by Time Roulette then one of two things will happen. There’s a 2/3rds chance that the fighter will have all their movements slowed down making it harder for them to fight off enemies. However there’s also a 1/3rd chance that the rip in space-time will instead speed up the fighter and give them an advantage. Either way, this effect will only last for a few seconds.
Yuna (Assist Trophy)

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Assist Trophy Info**

When Jin Sakai is captured by Khotun Khan's forces after the Battle of Komoda Beach, it's Yuna who saves him. Yuna turned to a life of thievery to sustain she and her brother, Taka, following their leave from the Yarikawa Clan. Throughout Jin's journey to free Tsushima from the Khan's rule, Yuna remains his closest ally.

## **Mode of Assistance**

Yuna appears for a brief moment on the stage. When she notices the presence of a hwacha on a wooden platform in the background, she relaxes her bow and is teleported to the massive weapon. A white, spherical cursor will appear over the foreground as Yuna aims the hwacha, and will begin to flash red once she has pressed its triggers. A volley of fire arrows will fly from above and land over the signified area—about three Bowsers wide—and dish out persistent, piercing fire damage that might linger for a few seconds after the initial assault. Yuna will perform this attack three times before both she and the hwacha disappear.
Torchic

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Torchic is one of the three Starter Pokemon of the Hoenn region alongside Treecko and Mudkip. Torchic is a tiny lil chicken of a Pokemon who will peck and burn whoever threatens them. It’s said that all Torchics have a tiny flame in their belly which is the source of all their fire and makes them warm to the touch.

## **Attack Description**

Using the move Fire Spin, Torchic will kick up a stream of fire that will quickly circle around Torchic and rise up above it’s body. The stream of fire will continue rising up until it reaches up above Torchic’s head and up to Ganondorf’s height. Getting caught in Torchic’s flames will trap a player into the attack as they take continual fire damage until Torchic leaves the field after a few seconds.
Weavile

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

When a Sneasel battles with a Razor Claw late at night… they just might evolve into a Weavile. Weaviles are fairly similar to Sneasel in appearance, but with larger claws and a bright red crown of feathers atop their head. Weaviles are known to live in snowy areas and hunt in packs for other Pokemon like Alolan Sandshrew and Alolan Vulpix as well as larger prey such as Mamoswine. Weavile’s are capable of communicating by carving patterns into their environment and over 500 distinct symbols have been recorded by researchers. Be careful of a Weavile’s sharp claws as they are capable of causing frostbite in the wound.

## **Attack Description**

A shine will sparkle across one of Weavile’s claws as Weavile dashes forwards a long distance across the stage, pauses briefly, and then dashes back to the same place where he started. Weavile can’t go past the edge of the platform he is on, but he can cover a large distance if the platform allows for it. Weavile’s dashes are super quick, on par with Fox Illusion, however they do a minimal 1% of damage on hit and stun the opponents in place where they can get hit multiple times. If an airborne fighter gets hit by Weavile they will still only take 1% of damage and will be knocked straight up into the air. Weavile performs 10 dashes before disappearing meaning the maximum amount of damage that Weavile can deal is 10%. After the last hit any fighters that were stunned remain stunned for 1 second before they are freed.
Thanatos

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Medusa’s second in command and a commander in the Underworld Army, one should never underestimate this green-skinned whackjob. He may look like a clown, but Thanatos has the ability to shapeshift into any form he chooses. Though he’s the God of Death, he grew bored of simply guiding dead souls to the underworld and passed that job on to the Reapers. Instead, Thanatos prefers to lay about in his underwater palace. Once long ago, his name was just Tanatos but he decided to add an extra “H” in there one day. He says it stands for “hamazing”.

## **Mode of Assistance**

When Thanatos arrives on the stage he’ll transform into one of five different forms and attack. Thanatos will only stay in each form for a brief time, but he can transform into two forms before disappearing from the stage. This can include turning into the same form twice.

**Urn** - When Thanatos transforms himself into an urn he’ll become larger than any playable character in size and completely stationary. While an urn, flaming skulls will leap out of the top of the urn and hurt anyone into their path. On contact with anything, these skulls explode with a small fiery explosion.

**Sword** - Thanatos will transform himself into an overly-large sword that flies around the stage and just wants to unrelentingly slash you into ribbons. But in a comical way.

**Nesting Dolls** - Thanatos will become a Bowser-sized nesting doll. As a nesting doll Thanatos and slowly jump around a bit and hurt anyone that is in his path. Additionally, Thanatos can open up to reveal another smaller nesting doll inside up to a maximum of four nesting dolls. The smaller the nesting doll the less damage it will do on contact, but the faster it can move around.

**Foot** - Thanatos will become a giant foot that towers over the other characters. As a foot he can slowly float around the stage and pick a point where he’ll just stomp his foot down several times over beating the hell out of anyone who couldn’t get out of the way.

**Bats** - Thanatos will become a swarm of bats that quickly flies around the stage and damages anyone who he makes contact with.
Whimsicott

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

The evolved form of Cottonee and really just a big ball of fluff, Whimsicotts are known to live in forests in the Unova region. They're Grass/Fairy type and are notorious pranksters.

## **Attack Description**

The fluff on Whimsicott's body will rapidly expand outward creating a large barrier of fluff around it. This fluff acts as an obstacle on the stage and can prevent opponents from reaching each other on the stage. The fluff however can be attacked but you can't just cut large patches out of it with a single attack. It's resilient and it'll definitely take a bit to make a path to get to where you want to be. Really though you're better off just waiting for Whimsicott to disappear from the stage and take it's fluff with it.
Sukapon

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Sukapon is a strange robot created by Doctors Little Emon and Ivan Walnuts. A rift formed between the two doctors however when Dr. Walnuts tried to take over the world which led to Dr. Emon using Sukapon to destroy Dr. Walnuts’ robots. Hm. This sounds a little familiar doesn’t it? Either way, after a series of battles Sukapon confronted Dr. Walnuts on the moon and defeated him causing Dr. Walnuts to have a change of heart.

## **Mode of Assistance**

Sukapon will run and jump around the stage with some rather unique animations based on how Sukapon and the other robots mow in Joy Mech Fight. Sukapon has a few basic attacks he can use to fight, including a dice kick. Sukapon can also use three more unique attacks which are:

* **Tondeker** - Sukapon will throw his own head forwards as a solid projectile. Sukapon’s head will travel a short distance. Sukapon will be unable to make any other attacks or movements until either his head hits an opponent or it reaches its max distance.
* **Sukapon Toss** - Sukapon will grapple a fighter in front of him and throw them up and back high into the air behind Sukapon.
* **Sukapon Roll** - Sukapon will charge up and spin in place for a quick moment as he does a cartwheel before zooming forwards and ramming into whoever is in his way. Sukapon will stop moving on impact and cause the hit fighter to go flying away.

When it's Sukapon’s time to leave the stage he will do a short dance based on the victory animation from Joy Mech Fight before disappearing.
Underworld

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The Underworld. Home to Hades, Thanatos, Pandora, Hewdraw, Twinbellows, and (perhaps obviously) the vast Underworld Army. Prior to the events of Kid Icarus, Palutena cursed Medusa to look like a monster and banished her to the Underworld where Medusa would plot her revenge. Medusa took command of the Underworld Army and took them to battle against Palutena and Skyworld eventually defeating Palutena and imprisoning her personal angel Pit to the deepest depths of the Underworld. Armed with only his bow, Pit had to climb up through the bowels of the Underworld in his quest to rescue his goddess.

## **Stage Layout**

The layout for this stage is plucked right from the beginning of Kid Icarus when Pit is stuck in the deepest depths of the Underworld and must find his way out. Like 75m and Mario Bros., this stage is a recreation of that same NES look floating in mid-air. The blue lines in the Stage Design image indicate solid platforms for fighting on while the green lines indicate soft platforms which can be jumped through.

## **Hazards**

### **Reaper & Reapette**

An NES sprite of a Reaper will always be present on the stage, however for most of the match it will be walking back and forth in the background in its unaware state. Every once in a while during a match, the Reaper will enter the foreground, much like how Donkey Kong does in 75m, and become aware of the fighters. This causes the Reaper to panic and run back and forth on its platform as it summons four Reapettes onto the stage. The Reapettes fly through the air and attempt to ram into whatever fighter they can, dealing a small amount of damage. Reapettes are weak and can be killed if they take 5% damage however the Reaper will continue to summon them in swarms of 4 until either 10-15 seconds have passed where the Reaper will go back into the background, or the Reaper has been dealt 50% damage and killed. If the Reaper goes back into the background on its own then it could come back into the foreground after 30 seconds have passed. If the Reaper was instead killed, it will take 2 minutes before it can return.

The Reaper can spawn on any platform of the stage at the start of a match or when it respawns after dying. Additionally, the whole time that the Reaper is active and summoning Reapettes, the classic 8-bit Reaper theme from Kid Icarus will be playing instead of the match’s actual battle theme.

## **Soundtrack**

* **Kid Icarus**
	+ Medusa Fight
	+ Underworld
* **Kid Icarus: Of Myths and Monsters**
	+ Fortress
	+ Underworld Tower (Level 1)
* **Kid Icarus: Uprising**
	+ Hades's Infernal Theme
	+ Medusa's Final Battle
	+ Reaper Fortress
	+ Underworld Gatekeeper
Trident of Dark Tides

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

These tridents are commonly wielded by Siren Leaders and are used to fire magical bubbles that explode on contact. They can be found all over the Sea of Thieves and can be found littering the beaches of various islands, locked away inside of a Skeleton Fort vault, and can even be acquired as loot after defeating a sea threat such as the Megalodon, Kraken, or a Skeleton Ship.

## **Item Usage**

The Trident of Dark Tides is a projectile weapon that can be used to fire explosive bubbles. Just tapping the button will allow you to fire tiny bubbles at a semi-rapid pace. However by charging up the trident you can increase the size of the bubble with the largest size being a bit bigger than Kirby. The larger the bubble the more damage and knockback they do. Additionally the size of their explosive aoe will increase slightly. However the larger the bubble the slower they fly through the air. The Trident of Dark Tides has a limited amount of charges to it. Medium bubbles take double the amount of charges that the small bubble takes, and the large bubbles take triple the amount of charges that the small bubbles take.
Yellow Wollywog

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

A large yellow frog-like creature that’s typically found in or around large bodies of water. They’re docile for the most part, but when a Pikmin or their Captain gets too close they’ll leap up into the air before slamming back down in an attempt to kill their foe or at the very least drive them away from their eggs. When killed their corpses can create eight seeds if brought to a Pikmin Onion.

## **Mode of Assistance**

Yellow Wollywogs will leap up high into the air and pause for a moment before falling back down to the stage and slamming their thick body against it. Opponents in the way of their descent will be damaged and if a foe was directly below them on the ground they’ll be buried there temporarily. Interestingly anyone can stand on top of the Yellow Wollywog and ride it around without being damaged. After jumping around a couple times the Yellow Wollywog will disappear.
Triple Trouble King

Player Character
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

Sequel to Event Matches “Trouble King” from Melee and “Two Trouble Kings” from Brawl, this time around Bowser has recruited another royal villain to his cause as Bowser, King Dedede, and King K. Rool all try to destroy Mario together. Mario has 2 Stocks in this fight while his opponents all each have one. In Co-op mode, a second player can choose to assist Mario as either Kirby or Donkey Kong.

## **Soundtrack**

* **Super Mario RPG: Legend of the Seven Stars**
	+ Fight Against Bowser
TX-55 Metal Gear

Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Boss Info**

Designed by Big Boss to be a nuclear deterrent protecting Outer Heaven, the TX-55 Metal Gear never got to see any use. It was outfitted with two machine guns, a laser cannon, and multiple nuclear warheads but before it could be completed it was destroyed by Solid Snake when he strapped several explosives to it's unarmored feet and blew it up.

## **Boss Fight Details**

The TX-55 Metal Gear is mostly a stationary boss. However to help make up for it there is a camera track in a straight line above the stage that dips down a little along the sides as well. On this track are two security cameras with laser attachments. These cameras show an infrared line beaming down onto the stage as the cameras move around on the track and swing around. On higher difficulties there will be extra cameras along this track.

## **Attacks**

### **Machine Guns**

The TX-55 Metal Gear will fire a sweeping spray of machine gun fire across the stage. The damage isn't high, but it can rack up as it sweeps all around the stage.

### **Laser Cannon**

The TX-55 Metal Gear's laser cannon has a lengthy charge time but once it's fired it zips across the stage with a size equivalent to the blast of the Daybreak.

### **Grenades**

The TX-55 will fire a volley of grenades that arc through the air and land on different parts of the stage. They don't explode on contact with the stage or player, but after a brief second or two they'll explode in a random order.

### **Camera Lasers**

If the player fighting the TX-55 Metal Gear breaks the laser sight of one of the security cameras that camera will fire a laser down at them on the stage. The laser once fired does not track the player and merely strikes down in a straight line where the player was when they broke the sight. This laser can paralyze a player in place for a brief second or two.

## **Soundtrack**

* **Metal Gear Solid 3: Snake Eater**
	+ Battle in the Base
Temple of Time

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

An ancient temple with a history that stretches out through the long era of time. It’s most well known for housing the Master Sword during the events of Ocarina of Time. When Link went inside to retrieve the Master Sword his spirit was sealed away for he was not yet old enough to become the Hero of Time. Seven years later he was awakened...

## **Stage Layout**

The Temple of Time is a stage that shifts between 2 phases. The battle starts with the Temple of Time looking clean and pristine with all 6 of it’s platforms in prime condition as seen in the first image. As this is a grounded stage the floor can also be walked on. As this stage takes place inside the Temple of Time you can see the Master Sword plunged inside it’s pedestal in the background but it cannot be interacted with. About 1-2 minutes into the match a young Link will walk into the background and up to the Master Sword where he will take the Master Sword by the handle and pull it forth. The background will shift and distort as time warps forwards 7 years.

We are now in phase 2 and refer to the second picture. The passage of time has ravaged the stage making it look old and ruined. The Master Sword is gone from the background and in general the whole temple looks dirty. Two of the platforms have been destroyed in the 7 years that passed while the others are all broken and have had parts of them crumbled away. In this state these platforms can all be damaged and destroyed until they are nothing. 1-2 minutes an older Link will walk back into the Temple, Master Sword in hand, and will place it back in it’s pedestal. The stage will twist and warp once again as time rolls back 7 years and the stage is restored to how it was in phase 1.

If the match continues to the point where we are back in phase 2, any platforms that were destroyed by the players the previous time they were in phase 2 will no longer be destroyed.

## **Soundtrack**

* **The Legend of Zelda: Ocarina of Time**
	+ Chamber of Sages
	+ Dinosaur Boss Battle
	+ Ocarina of Time Medley - A remix of songs including; Zelda's Lullaby, Sun's Song, Minuet of Forest, Bolero of Fire, Boss Theme, Windmill Hut, Lon Lon Ranch, Song of Time, and Saria's Song. [SSBB]
	+ Spirit Temple
	+ Temple of Time
	+ Water Temple
Wii Fit Studio

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

The Wii Fit Studio is where Wii Fit Trainers help out those wanting to kick their body into shape. The Wii Fit games all feature this studio with a variety of minigames that can be played both with and without the Wii Fit Balance Board.

## **Stage Layout**

A stage with two forms, it's base look is just as the above picture shows with a completely flat fighting field with walkoffs on both sides and no pits of any kind. The background will show the Wii Fit Trainer's silhouette performing different yoga poses. At times, the background will change into that of a mirror stretching from side to side and displaying a reflection of the battle being waged in the studio. During this time new platforms will rise up from the ground in the appearance of Wii Fit Balance Boards. These platforms can move around and disappear off to the sides or up above the stage. There is a large variety of different configurations these platforms can take and move around in. When the platforms disappear, the mirror will as well and the yoga poses will return. During the match you can sometimes hear the voice of the Wii Fit Trainer performing different lines from the game especially the various yoga poses the silhouette is performing. You can also sometimes see a dancing Wii Fit Balance Board having some fun in the background where the players can't reach it.

## **Soundtrack**

* **Wii Fit**
	+ Advanced Step
	+ Main Menu - Medley of various themes with the Main Menu as the basis as well as Advanced Step, User Settings, and Rhythm Boxing. [SSBU]
	+ Rhythm Boxing
	+ Super Hoop - Remix. [SSB4]
	+ Yoga
* **Wii Fit Plus**
	+ Big Top Juggling
	+ Mischievous Mole-way
	+ Skateboard Arena (Free Mode) - Remix of Free Mode and Results. [SSB4]
	+ Wii Fit Plus Medley - Remix of various tracks including Obstacle Course, Rhythm Parade, Perfect 10, and Snowball Fight. [SSB4]
* **Wii Fit U**
	+ Core Luge
	+ Training Menu - Remix. [SSBU]
Vulpix

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

The Fox Pokemon, Vulpix is native to a few different regions though strangely seems to have evolved differently in the region of Alola. Vulpixes are small fox-like Pokemon as one might expect and while they are born with only one tail, as they grow and receive love their tail splits into more with most Vulpixes ending at six. Vulpixes are capable of manipulating fire with sharp precision leading to them being able to create little wisps of flame that float through the air. Some humans mistake these flames for ghosts and run away in fear of them.

## **Attack Description**

As a change to it’s Smash 4 self, Vulpix rear up on its back legs just a tad and spit out a single small fireball that travels in a straight line. After a second Vulpix will rise back up and spit out another fireball and will repeat this series of actions until after four fireballs have been spat out before disappearing. These Ember attacks are only mildly damaging and are fairly easy to avoid, but if you’re hit by one then chances are you’ll be hit by the next one too.
Vince

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Vince is an instructor at the Art Academy who seeks to help out aspiring artists unleash their inner Starry Nights. Vince is a great artist and is more than capable of teaching his young charges all sorts of techniques to help them create their own masterpieces. Follow his guidance and take his lessons to art and soon you might find yourself to be the next great artist of the modern age!

## **Mode of Assistance**

Vince appears alongside his easel and takes a moment before putting brush to canvas. It only takes a few quick moments for Vince to finish his painting and when he does, copies of it will become superimposed over each of his summoner’s opponents. These paints do three things to the fighters. First, they cover over them and make the exact position of the fighters obscured. Second, the fighters take constant damage from the paint for as long as Vince remains on the field. Third, the fighters will suffer triple the normal amount of damage from any attacks that hit them. After about 13 seconds Vince will leave the field.

Some possible paintings that Vince may create are statues, tomatoes, seashells, cats, birds, and even the N64 logo!
Tribyte

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Tribytes are a simple foe manufactured by the Aurum which are capable of rapid movements and laser fire. Tribytes are the most common type of Aurum that Pit faces so they could be compared to the Monoeyes or Nutskis of the Underworld Army and Forces of Nature. That said, the Aurum actually have their Aurum-branded duplicates of Monoeyes which are just slightly stronger than the Tribytes.

## **Fight Pattern**

Tribytes can quickly flit through the air moving from one location to another in the near blink of an eye. Tribytes will wait in place for a moment before moving which gives fighters a short window of time to attack the Tribyte before it moves away.

## **Attacks**

### **Laser Ball**

Tribyte’s most common form of attack is to fire out a small energy ball which will quickly fly through the air in a straight line aimed right for wherever the fighter was when it was fired. This attack only deals a minor amount of damage.

### **Zig-Zag Balll**

A slight tweak to the Laser Ball attack, the Tribyte can also fire a laser ball that travels in a more erratic pattern as it zig-zags across the air. This attack has the same strength of the Laser Ball attack, it’s just harder to avoid.
Striga

Character
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Spirit Info**

King Foltest tasks Geralt with a terrible mission—one to dispatch of his daughter, Princess Adda, given the curse that has afflicted her. Every night, Adda becomes a terrible beast known as a Striga and attacks local villages. He is ultimately able to save Adda, reversing her curse and returning her to her family. In doing so, however, his sleuthing helps him uncover the gruesome realities of the "why" behind her curse and Foltest's involvement in it...

## **Spirit Battle**

This battle takes place in the Forsaken Fortress' Sleeping Quarters with hazards turned off. Three angry Villagers are on the hunt for the Striga! Stave them off but make sure not to KO them, all while fighting a giant Ridley representing the Striga itself. Ridley is guarding Zelda, who represents Princess Adda, and must not be hurt under any circumstances. If Zelda or the Villagers are KO'd while fighting Ridley, the battle will be lost. KO Ridley and Ridley alone, and you've accomplished your mission. Zelda herself will mostly remain stationary during the fight, though will opt to run from the player and the Villagers if they get too close. A keen strategy may be to have the Villagers help defeat Ridley, but making sure that he doesn't dispatch of them in the process. A tightrope-keeler of a battle!

## **Enhance**

When leveled up to Level 99, the Striga spirit can be enhanced into Princess Adda. This spirit will nullify all status ailments.
Teddie

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

When people started mysteriously dying in the sleepy town of Inaba, Yu Narukami and his friends decided to investigate. Their investigations lead to them going inside of a TV where they met Teddie who was initially suspicious of them. Teddie proved to be a valuable teammate and was able to use his nose to help track down the people who were being thrown inside of the tv. He later became a full-fledged member of the Investigation Team when he manifested his Persona Kintoki-Douji. Yosuke Hanamura found out the hard way not to undo the zipper on Teddie’s head as doing so revealed that Teddie was actually hollow inside!

## **Mode of Assistance**

Teddie will brandish his claws with a growl and charge forward in a comical manner as he slashes about somewhat wildly. If Teddie has managed to catch an opponent in his slashes he’ll likely follow it up with a sweeping uppercut before knocking them away. As Teddie attacks you might hear him say “Bearsona!”
Wii Would Like to Play

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

Just like the old commercial used to say, these characters who made their first appearance on the Nintendo Wii are here to play… and destroy you. Your opponents will spawn in two at a time and both must be KO’d before the next pair will spawn on the stage.

* First Wave: Rosalina & Wii Fit Trainer
* Second Wave: Travis Touchdown & Melia
* Third Wave: Diver & Marshal
* Fourth Wave: Zael & Aeron
Star Rod

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

The Star Rod is a legendary artifact which powers the Fountain of Dreams and allows its waters to grant good dreams and restful sleep to the people of Dream Land. if the Star Rod is ever not present, then the people will either have dreamless sleep or worse, nightmares. When Nightmare attacked and corrupted the Fountain of Dreams with hits power, King Dedede broke the Star Rod into pieces and gave them to his most loyal soldiers in order to keep the Star Rod out of Nightmare’s hands. Unfortunately Kirby misunderstood King Dedede’s intentions and attacked King Dedede, repaired the Star Rod, and accidentally freed Nightmare. Oops?

## **Item Usage**

The Star Rod is an interesting weapon in Smash since it doubles as both a battering item and a projectile. Using standard attacks will cause fighters to wield the Star Rod like a club and bash opponent’s in the face with it. However, by using Smash Attack or Tilts, the Star Rod will instead fire out a star-shaped projectile which flies forwards a far distance before disappearing. In previous Smash games some characters were able to fire more than one star at a time however this functionality was removed in Smash 4. Nowadays the Star Rod will actually fire off more stars at once based on how much damage the fighter wielding it has taken. The amount of stars fired with each shot increases by one every 30% damage taken and caps out at 3. This allows the Star Rod to fulfill its fighter’s wishes for a powerful weapon. Either way however, the Star Rod can only fire 16 stars before it runs out of ammo and is reduced to just a battering weapon so fire wisely.
Warp Star

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Warp Stars are star-shaped vehicles themed around the idea of being able to pilot shooting stars. Warp Stars are Kirby’s primary method of transportation and allow him to quickly travel from one area to another, or even other worlds. Kirby has proved to be a skilled pilot when it comes to flying around on Warp Stars. Specifically just flying though as he tends to crash more often than make successful landings.

## **Item Usage**

When a fighter interacts with a Warp Star it’ll send them rocketing up high above the screen. After a few moments pass the Warp Star (and its pilot) will crash back down into the stage and cause an explosion dealing a decent amount of damage and knockback. By default, the Warp Star will crash back into the same spot where it was initially picked up, however by tilting the control stick left or right a fighter can influence where the Warp Star will crash. By holding down the down or attack button you can make the Warp Star crash back down to the stage earlier than usual. Additionally, holding down the up or shield buttons will cause the Warp Star to crash back down later than usual for some delay tactics.
Weapon Capsule

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

Also called Weapon Energy, these capsules can be found as item drops from defeating enemies and sometimes just lying around on the stage. When picked up they'll immediately apply themselves to Mega Man and restore the energy levels of his weapons.

## **Item Usage**

In Smash, instead of replenishing a character's weapon usages, the Weapon Capsule will instead boost the power of that character's special moves. The damage of all these attacks will be increased. Upon picking this item up a pulsing blue aura will surround itself around the character to show that this item is activated. When the aura dies down the effects of the Weapon Capsule will end.