Wing Road

Said to be the "purest" and closest to the sky, Wing Road riders are considered to be the rarest type of riders. The Wing Road focuses on riding the very wind itself. More aerial time and distance, riders run a path saw in the sky itself, almost like flying, and eventually even see wind patterns and predict them. At higher levels, it can even enter a tunnel in the sky, made from the air and wind splitting up to make a new path to ride on (on the wind itself) and this path, is named after the road, simply being called "Wing Road".

## Principles

* The first principle of the Wing Road is to run a low pressure by breaking the barrier front, essentially meaning the rider faces little to no wind resistance while riding. The rider may also dissipate impact forces throughout the body.
* The second is "Gravity Control", or the shifting of one's center of gravity in order to extend the height and distance of jumps
* The third is "Wings", a phenomenon which takes an existing tailwind and adds the user's own wind to it
* The fourth is the rider's ability to predict wind and pressure through scattering light.
* The final principle is "Catching Moon Drops", or interfacing with the air. The rider creates a surface of air through differential pressure, essentially creating gusts/blasts of wind with their hands or feet, or both. It is a principle that needs highly specific training to ever achieve. This principle is required to master the Wind Regalia, and can only be used by pure Wing Road riders.

## Wind Regalia

The Wind Regalia of the Wing Road, is the "emblem" that makes a Wing Road rider, into the Wind King/Queen of the Wing Road. The core of this Regalia is called "Moonstruck Drop Bagram". The Wind Regalia makes it possible to ride the wind itself to the fullest extent and control, making entering the "Wing Road" several times more effective and easier.

**Bagram's 1st form** is a basic wheel-like state, with the wheels consisting of separate sections. It allows for high speed air riding, instantaneous midair direction changes, and riding on air of different temperatures. **Bagram's 2nd form** is accessed by feeding wind into the core using the arms. The skull emblem glows and Bagram extends its wheels into wings. This form gives access to high speed wind gusts, comparable to natural disasters. **Bagram's 3rd form** is accessed by forcing a massive amount of air into the core using a series of quick sweeping kicks. Bagram's sections space around the feet and resemble talons. This form is used for powerful attacks.

It also makes the Wind King capable of floating above the water using a dense wall of air on the water's surface, riding directly above it.

**Infinity Atmosphere: Moonstruck Numberless Grappler** - By riding on the air surface, the rider creates a massive air current of rapidly moving wind behind them, the wind itself moving at speeds over 180MPH. This wind is capable of creating a wall of debris, even slabs of rock or steel could also be carried by it's force.

**Infinity Atmosphere: Bloody Wing** - By absorbing the wind impact of a wind based trick, using the muscles of the entire body to contain that wind and then the user adds their own wind to it, the user can condense then shoot back that empowered wind at the target, but having a recoil in return, which incapacitates the rider for the rest of the match, and damages the ATs/Regalia. The more powerful the incoming attack, the more powerful this trick becomes, although against a weaker rider, it would have little effectiveness. It's an all or nothing move.

## Common Tricks

* **Pile Tornado** - The rider gathers the wind in their hands and then turns them in a circular motion making something that looks like a small tornado. They then kick the air with their ATs sending a powerful, horizontal tornado.
* **Limited Express -** The rider uses Pile Tornado and then jumps into the tornado after they have created it. After this they ride the inner walls of the tornado giving them an extreme burst of speed as well as entering the "Wing Road".
* **Moon Drop Missile** - The rider uses the final principle of the Wing Road to interface with the air and molds wind into dense air, dropping it down onto targets like a crater of wind/air. Smashes a target with a dense sphere of hyper-pressurized air. It is powerful enough to create a single, large crater on concrete floor and incapacitate human enemies caught in the radius
* **Wind Barrier** - The rider creates an extremely dense wall of air in front of them.
* **Air Beam** - The rider fires off a beam of what seems to be compressed air. The air takes the form of a laser straight beam.

## Variant

The Gale Road is a Variant Road (a Road made from just using an already existing Road in a different way), created by sacrificing some of the speed that's generally preferred among Wing Road riders, to focus the powers of the Wind on offense instead.