Arcane objects

Arcane objects are magic items either created or enchanted by mortal mages useing Magic Crystals and/or Monster parts.

## Basic Arcane Enchantments

Theses Enchantments are enchantments that can be put on existing magic items or mundane items.

The amount of Enchantment points controls the rank of the item

 Corpse Slayer
Undead creatures that are normally immune to Turn Undead effects lose that immunity, but roll with advantage.
When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage.
On a critical hit, roll a Dexterity check against the targets AC - if you beat it, you sever one of the targets limbs, assuming it has any.
In addition, you can speak the sword's command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

## Beginner

### Supporters backpack

*Wonderous item*This backpack is of huge size but is enchanted to weigh the same as a standard back pack. It can hold up to 100 Lb. They are produced by the Arcane Assembly in Stormpeak, useing magic crystals, and then are sold to adventurers

### Bardic Guitar

*Wonderous item*When you use this item to play a song it changes to match the tone and vibe of the song being played

## Advanced

### Supporters backpack of holding

*Wonderous item*

This backpack is of huge size but is enchanted to weigh the same as a standard back pack.

The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Theses bags are produced to order by the Arcane Assembly in Stormpeak, useing magic crystals and Red Dragon Wyrmling hide, and then are sold to adventurers

### Scar

*Katana, Attument required*

You gain +2 when attacking and damaging with this weapion

This weapion has 12 charges

*Scar.* Using 3 charges you can point this weapion at a creature you just did damage to. The place where this weapion cut is unhealable for the next 12 hours. Once healed it leaves a unfading scar.

Scar is a normal Katana with a magic crystal imbedded in the top of the handle

### Barrage

*Katana, Attument required*

You gain +2 when attacking and damaging with this weapion

This weapion has 12 charges

*Barrage.* Using 3 charges you may make 3 attacks with one action

Barrage is a normal Katana with a magic crystal imbedded in the top of the handle

## Graduate

### The Longsword of Kar

*Longsword, attument required*

The longsword of kar is a +3 longsword. When you attack with the longsword, if the creature is humanoid, you have advantage on attacks. If you hit with this sword you also do an extra 1d4+2 fire damage as the blade flashes with flames.

The Longsword of Kar is created using the horn of Kar the Minotaur

### Kamish's Wrath

*Daggers, Requires attument*

When you attack with this weapion you have a 6 + your proficiency bonius + your intelligence modifier

The daggers are also mana-sensitive and even allow their user to alter their weight however they please

### Quiver of Grenala

*Wonderuss Item (Quiver), Requires Attument*

Created by the Grenala famialy of the Faywild as the fam that does arcahry

Each of the quiver's three compartments connects to an extradimensional space that allows the quiver to hold numerous items while never weighing more than 2 pounds. The shortest compartment can hold up to sixty arrows, bolts, or similar objects. The midsize compartment holds up to eighteen javelins or similar objects. The longest compartment holds up to six long objects, such as bows, quarterstaffs, or spears.

You can draw any item the quiver contains as if doing so from a regular quiver or scabbard.

## Teacher

### Bracelet of the Titan

*Wonderous item, attument required*

The Bracelet of the Titan gives the user a +3 to all dark arcane magic. It also replaces the arcane magic damage table of its user to this table below. It is created using a magic crystal incised in a dead fire mages heart with a steel strap

### Spell Casting Ability Enhancing Bracelets +3

*Wonderous item, attument required*

When attuned and wearing this bracelet you gain +3 to your ability saving throws

### Unicorn horn Knife

*Dagger*

Attacks made with this weapion have +1 to hit

A knife made from Unicorn horn. When stabbed the target is cured of any version of the poison status effect

## King

### Danni’s Decanter of Dark Brew

*Wonderous item, attument required*

This massive wooden mug was struck by lightning and has lightning-shaped scorch marks covering it. You can command the mug to “brew” once per day with an action, upon which it magically fills with dark, bitter, delicious coffee. When you drink the coffee as part of the same action, you are affected by the haste spell (no concentration required) for the next minute. Adding sugar or creamer or milk to the coffee prior to drink it, ruins the magical effort. Coffee shall only be drunk black.

## God

### Soul Mantle

*Wonderous item. Attumnet required*

The Soul Mantle is a sliver helmet with 7 red joules lining the top

The helmet gives the wearer +2 to there MAC and 12 mana bonius

*Sentience* The Geni Councle can speek to the user