Hotline Miami Chapter Concept

Welcome to Dead by Daylight, Fan Concept #18. Maim, Mutilate, and Murder, all in the streets of Miami. Relive these moments of blood pumping action, and slaughter through survivors as a sociopath that ended an entire mafia.

Fan Concept #18: Hotline Miami

**The Streets** are the most violent place in Miami. The mafia, gangsters, and a psycho roam the area. The neon lights flood the area and shows a side of a city that is rotten but its covered up in pretty lighting to hide the evil that lies in the streets.

The neon lights of Miami filled a bloodthirsty **Animal** to slaughter. His mental stability, fractured. His friend, dead. He doesn't care if he likes it, He doesn't have a choice. Violence is a call to keep him sane. Hurting people is no longer a choice, it is an obligation. Now in the realm, Jacket keeps his obligation, even if he slaughters innocent people.

# New Killer: The Animal

## The Animal

### DLC

Hotline Miami

**The Animal** is a *Bloodthirsty Killer*, able to increase his speed and rush through survivor and beat them so hard that the gain wounds so severe that to many can kill them.

His personal perks **Morbid Familiarity**, **Guilt**, and **Violence** regress generators by simply being near them, increase his movement speed and missed attack take less, and allow him to see the aura of blood pools that are to close.

## Power: Count Your Blessings

When you injure a survivor, you gain a **token**.

**Count Your Blessing** can hold a maximum of **4 tokens**.

### Special Ability: Active Bloodthirst

Pressing the **power button** while in possession of a token will activate **Bloodthirst**. Once activated, **Bloodthirst** will increase **The Animal's** movement speed and allows **the Animal** to see the **aura** of *pools of blood* that are close to him. While activated, Pressing the power button again will cause Bloodthirst's duration to reset, and the speed boost is amplified and the range at which he can see pools of blood aura's. While Active Bloodthirst is active, The Animal's basic attack is replaced by ***Beatdown***.

When **Bloodthirst** deactivates, **The Animal** enters a short fatigue state. (Activation Time - 0.5) (Duration - 15) (Speed Boost - 1.5%) (Speed Boost Bonus - 2% per token spent) (Blood Pool Range - 8 meters) (Increased aura range per token - 3) (Fatigue - 3)

### Special Attack: Beatdown

Preforming a basic attack will have **The Animal** unsheathe his *hammer* and swing it with extreme force with an *increased lunge range* and *reduced cooldown*. Attacks preformed by ***Beatdown*** will only damage survivors but can not place survivors into the dying state, But when they get injured from healthy they are given a *Severe Wound*. (Increased Lunge - 25%) (Cooldown Decrease - 30%)

### Severe Wounds

Severe Wounds are heavy blows that mess with survivors vision and hearing the more they have, with their vision slowly darkening and their hearing slowly deafening. Survivors can only endure **4** *Severe Wounds*, and if they were to get hit with Beatdown again, they will be placed into the dying state. (Vision Darken per wound - 15%) (Hearing Deafening per wound - 25%)

Survivors can tend to their Severe Wounds and help other survivors to heal their Severe Wounds. This takes a lot of time and it gets longer to treat the more Severe Wounds they have. Survivors must be healthy in order to treat their Severe Wounds, they are unable to treat their wounds when they are injured. (Treat time - 14) (Additional Wound time per wound - 6)

## Perks

### Morbid Familiarity

At the start of the Trial, you hold **1/2/3 tokens**.

When you damage a generator while holding at least **1 token** will cause every generator within **32 meters** of you to start manually regressing at **100%** of the normal regression speed. Doing so with consume a **token**.

You regain a **token** when you put a survivor into the dying state.

*"Some things best work out when you don't try so hard." - Don Juan.*

### Guilt

When a survivor takes a *protection* *hit*, **Guilt** activates for **14/16/18 seconds**. If a survivor was to take another *protection hit* while **Guilt** is active will cause the duration to refresh.

While active, you recover from both *missed* and *successful basic attacks* **15%** faster, and you move **4%** faster.

*"You're not a nice person, are you?" - Rasmus*

### Violence

*You are able to track people by their blood, even it its a tiny drop.*

When you injure a survivor by any means, you see the aura of that survivors *pools of blood* within **8 meters** in white for **12/16/20 seconds**. If the survivor was the **Obsession**, you see their *blood pools* from an additional **4 meters** away.

When the duration ends, Violence then goes on a **30 seconds** cooldown.

*"Look at my face. We've met before..." - Richard*

## Mori

The Animal whacks the survivor overhead with his bat and then into again into their stomach. He then pulls out his hammer and slams the hammers claw into the back of their head. They fall to the ground and The Animal drops his bat and pulls out his hammer before flipping the survivor over and brutally smashing their head into the ground with his own hands before grabbing his bat and whacking them one last time on the side of their head, before he gets up off of the survivor.