King of the Hill

The **King of the Hill** event is a 5-stage 6 day event, where players compete in various challenges. The main reward from this event is very hard to get immortal fragments.

Each **King of the Hill** event will have one of the following immortals of which you can earn fragments:

* Dido
* Cyrus the Great
* Arash
* Hammurabi

## Stage 1 - Training Troops

To avoid having to dismiss troops due to reaching troop limit, it can be wise to plan something before/during this stage that will result in troops deaths. Ex: attacking a city, killing gnomes, etc.

## Stage 2 - Killing Gnomes

Now that you have to many troops, you get to thin the ranks! Makes sure not to empty your reserves however, as you'll be need your troops again for stage 5!

## Stage 3 - Resource Gathering

Every 2 resources gathered or collected count as 1 point in the event. Using resource items does not award points. Gold from a dwelling counts as a resource.

Of the 5 stages, this one has the least opportunities to use p2p strategies. The main strategy is to just never keep your troops idle. There are tricks however that can give an edge:

* **Use resource boosts** - Keep in mine the gathering resource boost must be applied before troops are dispatched.
* **Stockpile before event starts:**
	+ **Max out production collection before event** - don't collect resources in your castle a day or so before the event, so that you can collect a max load as soon as the event starts. Make sure to use resource boosts as well! (confirm: can they be applied right before pickup for full effect?)
	+ **Gather before event** - send your troops out such that they return shortly after event starts.
* **Utilize occupation bonus** - if your alliance holds a city, make sure to gather resources inside the area if possible, as the gathering boost makes gathering faster.
* **Recall troops near the end** - don't forget to recall any troops that would not make it back before the end of the event!
* **Talents** - while changing your talents costs gems, using gathering-based talents can give a player an extra edge.
	+ 1) *Big Yields* - increases resource production up to 10%
	+ 2) *High Proficiency* or *Easy Peasy* - increases gathering speed by 100% for wheat/stone respectively.
	+ 3) *Trudge* - increases troop load by up to 10%. *Plentiful Gold* can be used instead, but gold production produces fewer points than gathering(confirm)
	+ 4) *Divine Protection* - protects resources if gathering node is attacked. Isn't strictly needed on servers where attacking resource nodes isn't allowed.
	+ 6) *Dexterity* or *Well Versed* - increases gathering speed by 100% for wood/iron respectively.
	+ 9) *Filled Warehouse* - if worried about running out of room.
	+ 10) *Fully Loaded* - increases troop load by 100% letting them stay out longer (especially useful before going to sleep).

## Stage 4 - Construction

You build and research things. Since time is the same for all people, the only way to get more points out of this is to utilize speedup items.

## Stage 5 - Kill Event

This stage happens over 2 days. Points are gained by obtaining honor. Attacking other lords is a must, and using the "Rank Advancement" talent is strong recommended due to it doubling honor gain. Since this talent has a limited number of uses per day, it is recommend to do Honor farming.