recursal/Fanatic-Fandom huggingface dataset:
Daruma

**Daruma** is an active item.

## Effects

* Can only be used shortly after rolling through a bullet, and activates a blank effect.

## Notes

* Like other active items, Daruma needs to recharge by damaging enemies; it cannot be used immediately after every dodged bullet. However, its recharge is extremely short compared to other items that recharge by damaging enemies.
* If the player has  **Whiter Guon Stone**, Daruma's recharge is halved. However, Daruma itself is not part of the synergy.
* The blank effect can open secret rooms.
* The blank effect can activate the Ammolets' effects.
* If the player is also in possession of the Resourceful Sack, Daruma can still be used, albeit will be a bit odd on when it can be used, as Daruma can either be activated before the sack absorbs the bullets, or the sack deletes them first.
* Bloodied Scarf also prevents the use of Daruma, as it removes nearby bullets on teleportation.
* Dodge rolling over the balloon used for transporting Ox’s replacement arm will allow the item to be used.
* Daruma cannot be activated by the Kill Pillars' jammed ring attack.

## Trivia

* This item is a reference to a Daruma doll, a round, hollow Japanese doll modeled after Bodhidharma, the founder of the Zen tradition of Buddhism.
* Each time Daruma is used, its appearance changes.
Bionic Leg

**Bionic Leg** is a passive item.

## Effects

* Increases movement speed by 1.5.
* Grants a piece of armor.

## Notes

* **Brave New World** - If the player also has Siren, while it is equipped, a fish companion follows the player that can block bullets and shows contents of chests without opening them.
* **Future Gangster** - If the player has Thompson Sub-Machinegun, it will fire lasers.
* **Neo Tech, Yo** - If the player also has Mutation, its beam turns blue and creates electrified water. Grants electricity immunity while Mutation is held.
* **Pistol Machine** - If the player also has the Machine Pistol, its shots pierce enemies and are connected with electricity.
* **Square Brace** - If the player has Polaris, it gains 20% increased damage, higher ammo capacity and magazine size, faster fire rate, and a new appearance.
* **To Serve Android** - If the player has Badge, the police officer turns into a robot and becomes invincible.

## Trivia

* ***Removed:*** - If the player has Siren or Trident, the gun receives a 25% damage boost. Replaced with  **Brave New World**.
* The quote upon picking up this item is a reference to a Star Wars: Episode VI – Return of the Jedi quote. Obi-Wan talks about Anakin's fall into the Dark Side saying *"he's more machine now than man. Twisted and evil."*
* The synergy  **Brave New World** is a reference to the Disney movie, "The Little Mermaid".
	+ The synergy is also a reference to the novel Brave New World by Aldous Huxley
Bullet That Can Kill The Past

The **Bullet That Can Kill The Past** is a passive item. It can be acquired from the Blacksmith an unlimited number of times once it has been built; it does not need to be built more than once.

## How to build

The bullet consists of four parts spread across four floors:

* Prime Primer
* Arcane Gunpowder
* Planar Lead
* Obsidian Shell Casing

Each part must be turned in to the Blacksmith in the Forge. This can be done over multiple runs.

## Effects

* Allows a Gungeoneer to access their past.

## Notes

* Cannot be dropped.
* All rooms that are guaranteed to appear due to the required parts will no longer appear after turning the parts in.
	+ Obsidian Shell Casing will always drop from High Dragun's skull, but cannot be turned in more than once.
* It's not possible to go back and get the Bullet That Can Kill The Past once the player enters the Aimless Void. If the player wants to kill their past they must be sure they have it before proceeding.
* It is not necessary to carry the Bullet That Can Kill The Past to access Bullet Hell and defeat the Lich.
* It is not required to carry the Bullet That Can Kill The Past to access The Cultist's past.
	+ This is due to the fact that The Cultist wishes to kill the past of them being a sidekick in the Gungeon.
* Bullet components do not carry over between runs, unless turned in to the blacksmith.
* The Bullet That Can Kill the Past can be stolen by the Resourceful Rat.
	+ With Ring of the Resourceful Rat, it can be traded for an  passive item.
* If the player decides to use the Gun That Can Kill The Past without this item, they will still be able to shoot themselves and reach the credits screen, though their run will immediately end there instead of accessing their past.
* If the main player in a co-op run dies during the High Dragun boss fight, when resurrected post-battle they will no longer have the Bullet. However, they can still shoot the Cultist or themselves with the Gun and enter the past.
* The Blacksmith will not give the Bullet That Can Kill The Past if the player is playing as The Paradox.
* It is possible to get a second Bullet That Kills The Past, if the player dies and has Clone in their inventory, this will have no effect.
* Can be acquired randomly by the Paradox when starting a new run. (Past. This was fixed in V2.1.5)
Cartographer's Ring

The Gungeon is unmappable, but it was not always so. It is said that in his youth, the great cartographer Woban has created four great maps, one for each floor of the Gungeon. While working on the fifth and final map, the walls suddenly began to shift strangely; they continue to do so to this day.

**Cartographer's Ring** is a passive item.

## Effects

* New floors have a 50% chance to be mapped out.
	+ Does not reveal secret rooms.

## Notes

* Cartographer's Ring does not reveal the trapdoor to the Resourceful Rat's Lair.
Cannon

***Warning: This article or section contains spoilers.***

Cannon held a deep and burning desire to usurp the power of the Gungeon for himself, to rule it with a sweaty iron hoof. While Cannon reigned the Past was never killed and no Chamber could be reloaded.

**Cannon** is the second of the two bosses of The Bullet's past.

## Behaviour

Cannon has a few attacks:

* Fires 8 bullets that orbit around him. After a while, the bullets will expand outwards, then retract back in towards him. Afterwards, the bullets turn into bats that fly towards The Bullet.
* Fires two bat bullets that fly in straight lines and leave trails of bullets.
* Fires a bat bullet that orbits around him while slowly flying outwards and leaves a trail of bullets.

Cannon will occasionally float to a different part of the room. As his health drops, he will land and do a ground pound to damage all six of the floor panels, eventually leading them to break open, revealing pits.

## Tips

* It is not uncommon for Cannon to remain in one corner the entire fight and never jump to a new position.[bug?]
* The safest time to attack Cannon is right after he floats to a different part of the room, as there is a short delay before he starts attacking.
* While Cannon is making the circle of bullets around himself and they have expanded outwards, you can dodge roll into the circle to hit Cannon 1-3 times, and then dodge roll away when the circle is contracting again, and get as far away from Cannon as possible to avoid the bats.

## Trivia

* Cannon is a reference to Ganon from The Legend of Zelda: A Link to the Past. In fact, almost all his attacks are identical to Ganon's. His name in the Asset Strings of the game is CANONDORF which obviously validates this theory.
* A stone bust of Cannon's head can be seen mounted on some walls in some rooms in Exit the Gungeon.

## See also

* Bosses
* Enemies
Bee Hive

**Bee Hive** is a gun which fires bees that home in on and damage enemies.

## Notes

* **Apiary** - If the player has Box, Bee Hive turns into an apiary and automatically regenerates ammo over time.
* **BEES** - If the player has Honeycomb or Bumbullets, while Bee Hive is held, projectile size is doubled, damage is increased by 25%, and rate of fire is decreased by 34%.
* **Hidden Tech Bees** - If the player has Table Tech Blanks, a swarm of bees replaces enemy bullets when a table is flipped.
* **Inconsistent Scale** - If the player has Gungeon Ant, while it is held, a beehive orbits the player and spawns bees.
* If the player feeds both this gun and RPG to a Muncher, it will spit a Stinger in result.
* Bees will not home in on the weakened remnant of Blobulord.
* If the player has the BEES synergy and dodge rolls with the Cat Bullet King Throne, the bullets fired by the throne will also be doubled in size.
	+ This effect only happens while the player is holding the Bee Hive.

## Gallery

* The Bee Hive's appearance with the  **Apiary** synergy.

## See also

* Guns
* Munchers
Beastmode

### Enter the Gungeon

Beastmode can be activated by going to the Options tab in the menu screen, GAMEPLAY, then checking the box next to Beastmode. The option is required to get the Beast Master Achievement and to unlock the Bait Launcher.

Beastmode has no effects on gameplay.

### Exit the Gungeon

Beastmode can be activated in the Options tab in the Diginomicon. Unlike in Enter, there are multiple levels of Beastmode.

 2

## Trivia

* The addition of this mode is likely there to mock games that use 'beast mode' as a term for a high difficulty experience.
Blood Brooch

There is a curse upon it, however, and the cost may not be worth the benefit.

**Blood Brooch** is a passive item.

## Effects

* Increases curse by 1 while held.
* Heals the player for half a heart for every 1200 damage they deal.

## Notes

* **blade** - If the player also has Kruller Glaive, its damage is increased by 20%, and enemies hit will visually bleed.
* **Fear the Old Blood** - If the player also has Trick Gun, its reload time is decreased by 33% and fire rate is increased by 20%.
* **Venom Veins** - If the player also has Mutation, it will poison enemies.
* With Antibody, it's possible to recover a full heart whenever Blood Brooch's effect activates.
* This item has no effect aside from increasing curse when playing as Robot.

## Trivia

* The item effect is reminiscent of the rally mechanic in Bloodborne, whereby the player character can regain health by attacking enemies after taking damage.
* This item and its synergy with the Trick Gun are references to Bloodborne where the old blood refers to the blood of the Great Ones.
	+ Blood Brooch resembles Bloodborne's Red Jeweled Brooch.
* The pickup line is a reference to Count Dracula's line, "*listen to them — children of the night. What music they make*" in the book and in the 1931 movie *Dracula* .
	+ It may also be a reference to the Bloodborne character Father Gascoigne, to whose wife the Red Jeweled Brooch described above belonged, and who has a mechanic during his boss fight where he can be distracted with music.
Bait Launcher

**Bait Launcher** is a gun that fires steaks. When a steak hits anything, it leaves a small pool of red liquid and a tiger will appear, run to the nearest enemy, and maul it.

## Notes

* **Cat Friend** - If the player has Cat Claw, Bait Launcher's tigers attach several Cat Claw needles onto enemies when they maul them.
* The tiger that appears won't necessarily chase the meat, but rather targets the enemy closest to where it lands, no matter how far the target actually is from the meat. This is very useful for attacking enemies from behind cover, as the damage dealt by the steaks themselves is negligible.
	+ If the player has Snowballets the tiger's damage output will scale as their size increases, the Tiger's can get quite large and occupy a majority of the screen.
	+ If there's a Wall Mimic in the room, the tiger might attack it, whether or not it has already been revealed.
* If the meat is caught by a Gunjurer, the tiger that appears will attack the player instead.
* If a Lead Maiden closes before the tiger can attack it, multiple tigers will spawn on the Lead Maiden and try to attack it, however they will deal no damage and despawn when it opens.
* Enemies being attacked by tigers will have a stunned animation.
* Can be used to put out the fireplace.

## Trivia

* The weapon is a reference to Far Cry 4 where the player could throw bait to attract a random predator (including tigers). The predator would often proceed to maul anyone nearby.
Brother Albern

**Brother Albern** is an NPC that rarely appears in secret rooms, and always appears in a secret room in the Abbey of the True Gun. He asks the player a question, and regardless of their answer, he rewards the player by allowing them to open his chest, which contains 1-2 pickups or guns/items of random quality. If the player destroys his chest, it has a chance to drop Lies.

## Quotes

**Introduction:**

* "I am Brother Albern, Knower of *Several* Truths."
* "If thou seek'st to open mine *Truth Chest*, then ponder mine question thusly..."

**Questions and responses:**

* "What is thine favourite colour?"
	+ Red.
	+ Blue.
* "What is Gunpowder made of?"
	+ Sulfur, Charcoal, and Potassium-Nitrate.
	+ Magic Beans.
* "LASER is an acronym."
	+ True.
	+ False.
* "What did thou eat for breakfast?"
	+ Oatmeal.
	+ Punks like you.
* "Dost thou feel lucky?"
	+ Yes.
	+ No.
* "What number am I thinking of?"
	+ 9.
	+ 10.
* "What number are *you* thinking of?"
	+ 10.
	+ 9.
* "How many fingers am I holding up?"
	+ One.
	+ All of them.
* "From whence do bullets come from?"
	+ A night of hot swaging.
	+ The great forge in the sky.
* "Hast thou ever spoken an untruth?"
	+ Nope.
	+ Only once.

**Answering his question:**

* "Verily, it must be so! Receive thy reward, O truthful hero!"

**Destroying the chest:**

* "Betrayal! It can't be true!"

## Trivia

* Destroying his chest has a chance to drop Ser Junkan or Gold Junk instead of Lies.
* It is possible for him to appear twice in the Abbey of the True Gun, once through the guaranteed secret room and once through a random secret room.
* The chest still cannot be opened in Rainbow mode
* "Albern" is German and means "silly".
* "What is thine favourite colour?" is likely a reference to "Monty Python and the Holy Grail."
* "Dost thou feel lucky?" is likely in reference to the common misquotation "Do you feel lucky, punk?" from the film Dirty Harry, or it could be a reference to the "I'm feeling lucky" button on the search engine Google.
* Swaging is a forging process in which the dimensions of an object are altered via forcing it into a group of mechanisms called 'dies', which open and close extremely quickly, warping the object into a different (typically smaller) form.
* It is possible to open his chest with the Drill active item. While the lock will fall off, the chest itself cannot be opened unless the player initiates the normal conversation. Afterwards it will then be able to be opened normally.
* Shooting the chest with **AKEY-47** opens the lock, but you still are not able to open the chest.
AU Gun/zh

**AU Gun** is a gun.

## Notes

* If the player also has the Klobbe, the Klobbe's accuracy is decreased.

## Trivia

* This gun is a reference to the James Bond movie The Man with the Golden Gun.
	+ "Some Assembly Required" refers to the fact that in the film, the gun can be disassembled into a series of golden innocuous looking items: a fountain pen (the barrel), a cigarette lighter (breech), cuff-link (trigger), and a cigarette case (the grip).
* **Au** is the chemical symbol for gold.
* The 22 ammo count is likely a reference to 22 karat gold known as "Crown Gold". The exception to this is the Pilot whose bonus increases the gun's ammo by 10% to 24, which would reference 24 karat or "Pure Gold".
Grey Mauser/zh

*For the NPC, see Frifle and the Grey Mauser.*

**Grey Mauser** is a gun that makes you invisible when you reload an empty clip, which prevents enemies from noticing the player and allows the player to steal from shops.

Any action, besides walking and stealing, will remove the invisibility. Shots fired while invisible deal quadruple damage.

## Notes

* Stealth from other items such as Box will also grant bonus damage.
* If the player also has Winchester Rifle, damage is increased by 25%.

## Trivia

* This gun is a reference to an early semi-automatic pistol design, the Mauser C96.
* This gun is also a reference to the thief from Fritz Leiber's fantasy books known as the Gray Mouser.
Composite Gun/zh

**Composite Gun** is a gun that fires high-damage bullets. When charged, it will consume two ammo and fire a higher-damage piercing shot. Also when charged and hitting a wall, it will trigger a free blank.

## Trivia

* The name and design of this gun is a reference to the fictional gun from the 1993 movie *In the Line of Fire*.
A.W.P.

**A.W.P.** is a gun that fires bullets that can pierce through one enemy. As a sniper rifle, its shot speed is extremely fast, and its shots leave lines of smoke.

## Notes

* **360 Yes Scope** - If the player also has Scope, spinning 360 degrees before firing grants a 3-second buff that makes the next shot deal 50% more damage.
	+ This can be activated multiple times, providing a stacking 1.5x damage multiplier for each spin. It caps at 6 rotations.
	+ This can be activated by multiple Scopes, providing a stacking 1.5x damage multiplier for each Scope. It can even include Lich's Eye Bullets.
	+ This buff also allows to bypass boss's damage cap.
	+ The buff will persist even if the player switches to another gun.
	+ Any shot not coming from a weapon, including from items such as the Orange Guon Stone, will break the buff without boosting the shot.
* **Arctic Warfare** - If the player also has Frost Bullets, Heart of Ice, Frost Ammolet, or Snowballets, the A.W.P turns orange and white, deals 62.5% more damage, and its shots are guaranteed to freeze enemies.
* **Diazepam** - Muscle Relaxant increases this gun's damage by 50%.
* **Sniper Woof** - If the player also has Wolf, A.W.P.'s reload time is decreased by 30%. Standing still for long enough causes the player to glow yellow, making A.W.P. shots deal 50% more damage. Sniper Shells and Professionals become permanently charmed.
* Due to its slow rate of fire it is easy to fire another gun between A.W.P. shots without A.W.P. downtime.

## Trivia

* A.W.P is an acronym for Arctic Warfare Police.
* The last sentence of the Ammonomicon is a reference to older versions of Counter-Strike, where if you switched to another weapon and back to the sniper rifle after firing, you would be able to skip the bolt animation and therefore be able to fire again quicker.
* The name AWP and tagline "Noob Cannon" also refer to Counter-Strike's AWP, popular among new and experienced players alike for its ability to one-shot opposing players. The line "banned in certain sectors" is a reference to the fact that the AWP is often banned in certain public Counter-Strike servers due to its overuse and perceived lack of balance.
* The synergy  **Sniper Woof** is a reference to Metal Gear Solid's Sniper Wolf character.
* The  **Arctic Warfare** synergy changes the sprite of the A.W.P to the Asiimov, an A.W.P skin available in Counter-Strike 2 (previously Counter-Strike: Global Offensive).
	+ The white camouflage itself is a reference to the real life Accuracy International Arctic Warfare sniper rifle.
* The synergy  **360 Yes Scope** is a reference to the 360 No Scope meme spawned by Call of Duty 4: Modern Warfare.
* ***Altered:* Diazepam** - Prior to the Advanced Gungeons & Draguns Update,  **Diazepam** tripled damage instead of increasing it by 50%.

## Gallery

* The A.W.P.'s appearance with the  **Arctic Warfare** synergy.
Alien Sidearm

**Alien Sidearm** is a gun that can charge shots which become larger and deal more damage.

## Notes

* **Chief Master** - If the player also has any two Master Rounds, Alien Sidearm gains an increased maximum ammo of 500 and a larger magazine of 30. It becomes fully automatic, and the final two shots in the magazine become fully-charged shots.
* **Spartan Loadout** - If the player has Cat Claw, Alien Sidearm can be charged twice to fire a more powerful shot. Cat Claw pierces enemies, attaching its explosive to every enemy hit.
	+ If the player has both  **Spartan Loadout** and  **Chief Master**,  **Chief Master** takes precedence.
* The relatively high damage of its fully charged shots combined with its large ammo pool make the Alien Sidearm a decent early-game room clearer.

## Trivia

* This gun is a reference to the alien pistols usable in Halo.
	+ *Shield Breaker* is a reference to Halo's famous shield mechanic.
	+ The charging mechanic is also a function of Halo's plasma pistol. A fully charged shot from that gun could instantly break another player's shields in multiplayer.
	+ Upon obtaining the Chief Master synergy, the weapon more closely resembles in design and function Halo's Plasma Rifle rather than the Plasma Pistol.

## Gallery

* Alien Sidearm's appearance with the  **Chief Master** synergy.
Corsair

**Corsair** is a gun that fires slow-moving bullets that accelerate and bounce around the room. The bullets curve towards enemies, and explode when they reach the end of their lifespan, leaving a red cross.

## Notes

* **Black Flag** - If the player also has Grappling Hook or Serious Cannon, each Corsair shot will periodically fire two bouncing cannonballs perpendicular to itself as it travels.
* **Swift Sloop** - If the player also has Sense of Direction, increases Corsair's shot speed by 50%, decreases its charge time by 33%, and decreases its reload time by 20%.
* **Three Sheets** - If the player also has Balloon Gun, movement speed is increased, the damage of both guns is doubled, and their bullets travel 20% faster.
* **Unsinkable** - If the player has Glacier, Corsair fires exploding Titanic ships.
* Prior to the Supply Drop Update, the bullets did not curve.
* If the player has Homing Bullets, Corsair shots have a chance to circle around enemies, rapidly damaging them. The bullets will disappear after a fixed amount of time (2–3 minutes) or after hitting too many obstacles, but will usually persist until the room is cleared. This is extremely effective for stationary or slow moving boss fights.
* If the player has iBomb Companion App, Corsair shots can be detonated manually to make them explode prematurely.
* Gunjurers can't absorb Corsair shots.

## Trivia

* "Corsair" is a common name for a pirate or a privateer operating on the high seas, especially ones operating along the southern coast of the Mediterranean in the 16th–18th centuries who were often slavers.

## Bugs

* Corsair bullets can travel through locked cells, potentially damaging chests on the other side.
* Corsair bullets can also break unflipped tables (albeit not instantly).
* On the Switch version, if a Corsair bullet is taken by a red Gunjurer, it crashes the game. It is unknown if this happens on other versions.

## Gallery

* Corsair's appearance with the  **Black Flag** synergy.
Ballistic Boots

In an attempt to make a pair of boots that fired bullets, the wizard Alben Smallbore accidentally created these. Each step feels like being shot out of a cannon!

**Ballistic Boots** is a passive item.

## Notes

* **Knight Time** - If the player has Gunknight Greaves, taking damage briefly stops time.
* **Triple Jump** - If paired with Springheel Boots, this item grants a third roll to the two already available.

## Trivia

* The "pair of boots that fire bullets" mentioned in the Ammonomicon entry are the Gunboots.
Bombshee

The **Bombshee** is an enemy added in the Supply Drop Update.

Bombshees follow other enemies around, frequently emitting a short-ranged shriek that destroys the player's bullets.

If a Bombshee is the only enemy remaining in a room, it will launch towards the player and self-detonate.

## Notes

* If a Bombshee self detonates before the player can kill it directly, its Ammonomicon entry won't be unlocked.
* With Rolling Eye, rolling into a Bombshee during its self-detonation movement will cause it to bounce away from the player.

## Trivia

* The Bombshee's name is a portmanteau of the words Banshee, a female spirit whose screeches were said to warn of impending death, and bomb, more specifically a bombshell.
* The Bombshee's shriek effect functioning similarly to a Blank is most likely a reference to vaporwave musician Blank Banshee.
* Bombshee's sprite could be seen embedded in the top right of Wallmonger before Bombshee was added as a separate enemy during the Supply Drop update.
* Bombshee could also be seen in one of the default screenshots on Steam.

## Gallery

* A Bombshee's shriek.
* A Bombshee launching herself at the player.
Big Iron

**Big Iron** is a gun that fires a spread of three bullets.

## Notes

* **Cast Iron** - If the player has Bundle of Wands, Witch Pistol, or Hexagun, each of Big Iron's bullets are replaced with one from Bundle of Wands, Witch Pistol, and Hexagun. These bullets have infinite range.
* **Iron Slug** - If the player also has Stout Bullets, Scope, Heavy Boots, Heavy Bullets, or Fat Bullets, Big Iron fires one large, explosive iron bullet that does increased damage.
* If the player has both synergies, Big Iron will take the attributes of whichever synergy was acquired last.
	+ If the player acquires  **Cast Iron** after  **Iron Slug**, Big Iron will fire  **Cast Iron** bullets but still have the altered appearance from  **Iron Slug**.
* Despite Big Iron using bullets in its ammo bar, shell cartridges come out of its compartment when reloading.
* Despite firing a spread of multiple bullets like a shotgun, the Big Iron is not in the SHOTGUN gun class, instead residing in the PISTOL class.

## Trivia

* This gun is a reference to the Marty Robbins song of the same name.
* The synergy  **Iron Slug** may be a reference to the game "Metal Slug".

## Bugs

* If the player has both  **Cast Iron** and  **Iron Slug**, but loses either synergy, Big Iron will fire regular bullets until a synergy item is dropped and picked up again.

## Gallery

* Big Iron's appearance with the  **Iron Slug** synergy.
Boss Rush

**Boss Rush** is a game mode unlocked by unlocking the Forge shortcut. It is accessed from the elevator room, and costs 3  to use (except for the first time, which is free). Completing Boss Rush unlocks Bracket Key.

In Boss Rush, each floor only contains an entrance, boss rooms, and an exit. Bosses do not have a damage per second cap in Boss Rush. Boss rewards are the same as the main game, including Master Rounds should a boss be killed without taking damage, though refraining from picking up a gun on the floor will not guarantee gun drops from later bosses on the floor. Defeated bosses will not drop  during this mode.

## Floors

* Trigger Twins
 Gungeon Proper | * Beholster
* Ammoconda
 Black Powder Mine | * Cannonbalrog
* Treadnaught
* Mine Flayer
 Hollow | * Wallmonger
* High Priest
 Forge | * High Dragun

## Notes

* If the serpent is hatched from the Weird Egg, then the player must fight the Advanced Dragun phase of the High Dragun.
* Only one Master Round can be gained per floor, even if multiple bosses on a single floor are beaten without taking damage.
	+ If the player receives the Clone and restarts Boss Rush as a result of death, then a previously obtained Master Round may be obtained again by defeating a boss on the same floor without taking damage. This allows players to meet the requirements for completing the 'Lead God' Achievement without successfully defeating the High Dragun.
* The lack of a DPS cap allows for extremely powerful gun/item combinations which may be less noticeable against normal capped bosses.
* Boss Rush is a good way to get the 'Lead God' Achievement and unlock Super Hot Watch.
	+ Similarly, Boss Rush can also be a good way to beat the Turbo Mode challenge.
* Wall Mimics, Keybullet Kin, Pedestal Mimics and Chance Kin can spawn in Boss Rush.
* If Lord of the Jammed is encountered during **Boss Rush**, and High Dragun is successfully defeated during the run, you will be able to die during the victory screen, as the game is not paused when **Boss Rush** is cleared. Only the death cinematic is played underneath the victory screen, it does not count towards your death count total, and does not bring up the death log.

## Bugs

* Using the elevator to traverse to a Non-boss rush floor will result in you being required to pay 3 credits, regardless of whether or not you’ve used Boss Rush before. If you pay the 3  required to enter Boss Rush and then leave the game, you will need to pay it again.
	+ This bug also occurs if you exit the game after Tinker has just finished constructing the elevator and offers you a free first go.

## Gallery

* The win screen after completing Boss Rush.
Hazmat Suit/fr

Rien ne peut traverser cette combinaison, sauf les balles...

La **Combinaison de protection** est un objet passif.

## Effets

* Donne une immunité au feu, au poison et à l'électricité.

## Notes

* **Super Serum** - Si le joueur a aussi le Pistolet Pestilentiel ou le Morto-piqueur, le nombre de munitions totales est augmenté de 50%, ses projectiles rebondissent et la taille des projectiles est augmentée.
* La Combinaison de protection immunise aussi aux liens électriques du modificateur Onde de choc dans le Mode Défi.
Chaff Grenade

5/6 | 1050
This grenade is full of small, shiny particles. Any enemies caught in the blast radius will be completely enthralled for a short time. Popular with special ops units and children's entertainers!

**Chaff Grenade** is an active item that can be used 3 times.

## Effects

* Stuns enemies.
* Can be used to steal items from shops.

## Notes

* **Camera Shy** - If the player has Camera, the Camera has a chance to stun enemies.
* Chaff Grenade can be found multiple times in a single run, and will grant 3 uses each time it is picked up.
* It can still be sold for its full sell price at 2 or 1 uses left.

## Trivia

* This item is a reference to a weapon of the same name often found in the Metal Gear Solid series of games.
* The tagline "Dazed and Confused" is a reference to the movie Dazed and Confused, and/or the Led Zeppelin song of the same name.
Cloranthy Ring

This ancient ring spins slowly about its axis, even when worn. It is of unknown origin.

**Cloranthy Ring** is a passive item.

## Effects

* Improves dodging by making the roll faster and shortening its recovery time.
* The overall dodge speed is improved by 20%.

## Notes

* **Hot Rolls** - If the player also has Ring of Fire Resistance, rolling creates a trail of fire.
* If duplicates of this item are somehow obtained, further increases the dodge roll speed and its recovery time.
	+ Increasing dodge roll speed has its drawbacks as rolling faster means less invulnerability frames and a better chance of rolling into a bullet since they linger slowly.
* If Bug Boots are equipped while the  **Hot Rolls** - Synergy is active, the Bug Boots will take priority over it, no longer leaving fire trails but poison trails instead.

## Trivia

* This item is a reference to a Dark Souls item of the same name.
	+ Like in Enter The Gungeon, dodge rolling in Dark Souls is a commonly used move to avoid enemy attacks.
		- In Dark Souls, this ring speeds up stamina recovery. Stamina is used for rolling, as well as attacking and running.
		- The effect of this ring actually bears closer resemblance to the Dark Wood Grain Ring in Dark Souls 1, which increases the i-frames of rolling and shortens the recovery frames.
Compressed Air Tank

**Compressed Air Tank** is a gun that fires sharks that swim around the room, seeking enemies and biting them, dealing a large amount of damage. Water is created wherever the sharks have been. Upon running out of ammo, the gun itself can be charged and thrown.

## Notes

* **Smile, you son of a...** - If the player has M1, Compressed Air Tank's sharks will explode upon biting an enemy. These explosions will hurt the player.
* Despite the shot being chargeable, the shark will fire even if the trigger is tapped.
* The shark fins will deal contact damage, like other wandering bullets.
* Battery Bullets can be extremely effective with this gun, as the water its projectiles leave behind will be electrocuted.
* If a Bloodbulon is hit with the shark, it will not die immediately, and upon dying, it will not release bullets.
* Pinheads and Nitra will not explode when killed by a shark.
* Blobulons, Poisbulons and King Bullats will split when killed by a shark.
* Firing sharks over the lava in the Forge will permanently make it so the player cannot be burned by it, even once the water goes away.
* If used with Backup Gun, two sharks will be fired at once, and will independently home in on targets.
* The sharks will not cross pits, unless battling a boss that includes a pit in their arena, such as Gatling Gull, Fuselier, Agunim, or the High Dragun.
* Works especially well with Snowballets, since the sharks' tendency to wander feeds into the effect of the Snowballets.
* Although this gun fires water, it cannot be used to get the item from the Black Market.

## Trivia

* This weapon and its unique ability are a reference to the 1975 movie Jaws. It also makes a brief sound resembling the Jaws theme whenever it fires.
* This weapon appears in the prequel comic.
* It could also be a reference to the Land Shark Gun from the game Armed and Dangerous which behave the same way.

* The "Smile you son of a..." synergy is a reference to Martin Brody's final line in Jaws before killing the shark. Brody wields a M1 and shoots an air tank in its mouth.

* Interestingly, the shark projectiles have two separate damage animations. One is as shown in the gif below, where the shark pops up to devour the enemy whole, while the other is used when the enemy is not killed by the shot. This secondary animation takes the form of two disembodied jaws clamping down on the target before disappearing.
Crisis Stone

This stone resonates strongly throughout the fourth dimension, allowing the bearer to step out of the frame of reality. Strangely, only functions under certain circumstances.

**Crisis Stone** is a passive item.

## Effects

* Grants invulnerability while reloading an empty magazine.

## Notes

* **Human Shield** - If the player also has Melted Rock, it causes each corpse to spawn a shield after exploding, similar to the Betrayer's Shield.
* It is possible to get infinite coolness by using Cigarettes while reloading.
* A voice says "Reload" every time a gun's magazine is depleted.
* Has a counter-synergy with Full Metal Jacket, as Full Metal Jacket still uses blanks during Crisis Stone's invulnerability.
* With Blasphemy, Crisis Stone's sound effect will play after swinging 6 times at full health, but reloading will not grant invulnerability.
* This is a poor item of choice with guns of good reload speed. It is recommended to have this item with slow reload guns, such as the RPG.

## Trivia

* The Reload voice and the item's name is a reference to the Namco series Time Crisis.
	+ The item's function is also a reference to Time Crisis where to reload you must take cover, which prevents you from being hit by enemy bullets.
	+ The "Reload" sound that plays when the player emptied their magazine derives from the same game.
* The item's name is likely a reference to Chaos Emerald, as it is received after completing Tonic the Sledge-dog's Turbo Mode, which NPC's name is a reference to Sonic the Hedgehog.
Bosses

**Bosses** are strong enemies found at the end of every floor in The Gungeon. Defeating a boss allows the player to advance to the next main floor.

Upon being killed, bosses drop a weapon or item of random quality, several Hegemony Credits, and one to three pickups such as hearts, ammo, or keys. Bosses will always drop a gun if the player has not yet picked up a gun on the current floor. If a boss from one of the five main floors is defeated without getting hit, they will drop a Master Round as well. Clearing a boss without getting hit will also cause it to drop doubled Hegemony Credits.

## Notes

* When the player enters the past, (excluding the pilot’s past) they will lose their items and guns, but will keep blanks and armor.
	+ When entering The Robot's past, armor will always be reset to 6.
	+ Certain items always carry over to the past, including Galactic Medal of Valor, Number 2, and Enraging Photo.
* Every boss has a DPS (damage per second) cap as a way of stopping players from dealing high amounts of damage over a short time, so guns with high fire rate or high damage can't destroy bosses in seconds.
	+ The DPS cap is applied across a 3-second window.
	+ The most damage a single shot can deal is equal to triple the floor's DPS cap.
	+ In Boss Rush, bosses have no damage per second cap.
	+ In co-op, the DPS cap is increased by 70%.
	+ The DPS cap is ignored by Glass Cannon, Makeshift Cannon, Yari Launcher, Boxing Glove's 3 star charged super punch, Pulse Cannon, and High Kaliber's souls.
	+ The DPS cap is ignored if a weapon deals 1000 or more damage with a single projectile
	+ The DPS cap varies per floor and was increased in the A Farewell to Arms Update:

 Gungeon Proper/Abbey of the True Gun | 42
 Black Powder Mine/Resourceful Rat's Lair | 60
 Hollow/R&G Dept. | 70
 Forge | 78
 Bullet Hell | 80
Coolness

Coolness is a stat that is increased by having specific items.

## Effects of Coolness

* Coolness reduces the cooldown of active items by 5% per point up to a maximum reduction of 50%.
* The chance for a chest to have a fuse decreases by 2.5% per point in coolness, to a maximum reduction of 10%.
* Coolness increases the base chance of receiving a chest or reward upon clearing a room.
	+ The chance starts off at **(1+[coolness]-[curse])%**, and for every room cleared without getting a reward, it increases by a fixed amount (approximately 9% in a normal single-player run), up to a maximum of 85% on floor 1, or 80% on any other floor. When a reward is dropped after clearing a room it goes back to (1+[coolness]-[curse])%.
		- The effect of negative drop chance is unknown.
* The chance for Vorpal Gun to fire its critical shot increases with coolness.

## Increasing Coolness

Items that increase coolness include:

* Ballot (+3)
* Cigarettes (+1 per use)
* Heart of Ice (+1)
* Ice Cube (+3)
* Iron Coin (+2)
* Magic Sweet (+1)
* Old Goldie (+1)
* Orange (+2)
* Rad Gun (+2)
* Shades's Revolver (+3)
* Sixth Chamber (+2 for each point of curse)
* Sunglasses (+2)

Synergies that increase coolness include:

* **Kung Fu Hippie, Rappin' Surfer** - Rad Gun and Sunglasses (+1.33)
* **Pretty Good** - SAA and Box, Ration, Nanomachines, Hip Holster, or Fortune's Favor (+2)
* **Spicy D-Boys** - Strafe Gun and Sunglasses (+2)

### Notes

* If the player has Cigarettes and Crisis Stone, they can get infinite coolness by using Cigarettes during Crisis Stone's invulnerability periods.
* If the player has GuNNER, Cigarettes, and Holey Grail, they can get infinite coolness by using Cigarettes while holding GuNNER and picking up the skull after each use. Incidentally, this also grants the player infinite ammo for all guns.
* If the player has Cigarettes and Gun Soul, they can get infinite coolness by using Cigarettes until dying, activating Gun Soul, and using its revive effect. It should be noted that the player is left at one heart after the fact, making this strategy risky.
* Although it is easy to make the connection, coolness and curse are not related in any way (unless the player has the Sixth Chamber), nor do they cancel one another out.
* With 84 coolness on floor 1 and 79 coolness on all other floors, the maximum reward drop chance is reached immediately.

## Bugs

* The coolness that Sixth Chamber provides does not work as intended: it only affects the cooldown of active items, and provides none of the other benefits that Coolness usually does.
* While the game's code states that only the drop rates of chests gets increased with more Coolness, in practice it has an effect on all drops, not just chests.
Coaler

**Coalers** are coal-like enemies which burst into flames once they take damage, causing them to move and fire faster and more erratically.

## Behavior

Coalers walk towards the player, occasionally shooting at the player. Upon taking damage, they will burst into flames, causing them to move around erratically and release flaming bullets in random directions. Ignited Coalers may also light pools of oil on fire, by means of a small oil trail they leave. However, they are not invulnerable to fire damage once ignited, with the exception of their own oil trails.

## Notes

* When Jammed Coalers are on fire, they will lose any visual aspect of being jammed, but will still deal 1 heart of damage.
* Coalers do not ignite when attacked with an ice or water weapon.
* If damaged by Gungeon Pepper or poison upon spawning, the Coaler will appear to burn but will not behave as if it is on fire.

## Trivia

* A Coaler can be seen in the final scene of The Bullet's past holding Really Special Lute.
* Coalers hold the Trank Gun.
Coin Crown

**Coin Crown** is a passive item in both Enter and Exit the Gungeon.

## Effects

* Adds a chance to gain money upon clearing a room.
	+ If Coin Crown triggers, it will spawn a 5 shell on top of the player.

## Notes

* **Great Queen Ant** - If the player also has Gungeon Ant, it becomes an ant queen and shoots rocket ants.
* **King Bomber** - If the player also has Lil' Bomber, its bombs become gold and spawn  every time they hit an enemy.
* **Queen of Hearts** - If the player also has Heart Purse, when at full health, picking up hearts will turn them to coins.
* **Two Heavy** - If the player also has Crown of Guns, the chance for Coin Crown to spawn money is doubled.
* It is easy to unlock with the Briefcase of Cash. If the player already has 50  then the 250 will immediately unlock it.
* Obtaining the Gold Junk will automatically unlock it. This is because the Gold Junk grants the player 500  when picked up.
* If duplicates of this item are somehow obtained, increases the chance of a 5 shell spawning upon clearing a room and allows multiple Coin Crowns to be activated at once.

## Trivia

* This could be a reference to Crypt of the Necrodancer's Crown of Greed.
* The "Two Heavy" synergy is a nod to the old adage, "Heavy is the head that wears the crown," as in this case, you would be wearing two.
Hollowpoint/fr

Les **Limbesprits** flottent vers le joueur, tirant rapidement des balles vers le joueur avec leurs Mitraillettes Thompson. Ils disparaitront de temps en temps et réapparaitront à un autre endroit de la salle.

## Notes

* Les Limbesprits n'infligent pas de dégâts au contact.
* Contrairement à la plupart des autres ennemis, les Limbesprits n'apparaissent pas dans la salle via un coup de temps; au lieu de cela, ils apparaissent en fondu.
	+ À cause de cela, ils ont aussi une plus longue période d'immunité lorsqu'ils apparaissent comparé aux autres ennemis.
* Quand ils apparaissent dans les Oubliettes, ils ont une légère teinte verte, ce qui n'est pas le cas aux autres étages.
	+ Cela peut être dû au poison des Oubliettes.
Achievements

*For a list of unlockable items and guns, see Unlockables*

* Enter the Gungeon
* Exit the Gungeon

The following is a list of **achievements** in Enter The Gungeon.

* The achievement "Woodsie Lord" is a reference to the "Thief" video game series.
* The achievement "Lion Leap" is a reference to the YouTube and Twitch streamer Northernlion.
* The achievement "Gun Game" is a reference to a game mode of the same name found in Counter-Strike. The game mode starts the player off with a gun that is swapped with another after getting kills, similar to the way the Sorceress's blessing works.
* The achievement “Jammed” is a reference to “The Legend of Zelda: Majora’s Mask”
* The achievement “Demolition Man” is a reference to the movie, "Demolition Man".
* The achievement "Money Pit" is a reference to the movie, "The Money Pit".
* The achievement "Castle Crasher" is a reference to the indie game "Castle Crashers".

The following is a list of achievements in Exit the Gungeon.
Backpack

**Backpack** is a passive item.

## Effects

* Allows the player to hold an extra active item.
	+ The active items are switched by default by pressing Shift (keyboard) or up on the D-pad (controller).

## Notes

* **M1 Multi-Tool** - If the player also has M1, its reload time is decreased by 20%, and its magazine size and maximum ammo are increased. Movement speed is also increased while M1 is held.
* **Mak Pak** - If the player has Makarov, Makarov's maximum ammo is increased by 30%. While holding Marakov, it occasionally fires a homing bullet at an enemy for free.
* **MM6 Mini Rocket** - If the player also has Jetpack, activating the Jetpack fires a rocket in the direction of the crosshair. This has a cooldown of about 5 seconds.
	+ The rocket can be used to find secret rooms in shops as it does not anger Bello.
* **Whale of a Time** - If the player also has GuNNER, there's a chance a skull will spawn when getting hit to recover lost health, even if the player has another weapon equipped while getting hit.
* If duplicates of this item are somehow obtained, adds another active item slot to the player's inventory.

## Trivia

* The  **M1 Multi-Tool** synergy could be a reference to the MIDA Multi-Tool, a gun from the game Destiny.
Gnawed Key

**Gnawed Key** is a passive item obtainable only in the shop in Gungeon Proper. It costs a total of 1000 , which can be given over the course of multiple runs. After it has been purchased once, it will always be available for 115 .

## Effects

* Unlocks the hatch to the Resourceful Rat's Lair.

## Notes

* The Gnawed Key will not spawn until you have completed the Bullet That Can Kill The Past.
* The Gnawed Key will not be discounted by discount effects (e.g. Smiley's Revolver, Iron Coin).
* The key will disappear if the shopkeeper is angered.
* The key can be stolen.
	+ If the key is stolen before it is purchased for the first time, it will return the next run with the price before it was stolen.
	+ It cannot be stolen with Grappling Hook or Directional Pad's hook.
* Will not cause the Ring of Miserly Protection to disappear if donated towards (unless actually purchased).
* If two (or more) copies are acquired through the use of clones, unlocking the Resourceful Rat's lair will consume every copy of the key in the player's inventory.
Grey Mauser/fr

*Pour le PNJ, voir Fusilhrd et le Souriciais Gris.*

Le **Souriciais Gris** est une arme qui rend le joueur invisible quand il recharge un chargeur vide, ce qui empêche les ennemis de le voir et lui permet aussi de voler dans les magasins.

## Synergies

* **Guns and Deviltry** - Si le joueur a aussi le Winchester Rifle, les dégâts des armes sont augmentés de 25% et elles tirent un couteau quand elles sont rechargées.
	+ Le couteau fait 8 points de dégâts, peut étourdir et cause un effet purement esthétique de saignement.

## Notes

* Toutes les actions, sauf marcher et voler, retireront l'invisibilité. Les dégâts des balles tirées durant l'état d'invisibilité sont quadruplés.
	+ L'invisibilité des autres objets comme le Carton donneront aussi des dégâts bonus.
	+ Les compagnons qui tire comme l'Ailier ne tireront pas quand l'effet d'invisibilité est actif.

## Anecdotes

* ***Unused:* The Great War** - Si le joueur a aussi le M1, cela effectue un effet inconnu.
* Cette arme est une référence à un ancien design de pistolet semi-automatique, le Mauser C96.
* Cette arme est aussi une référence au voleur de la série de livres fantastiques de Fritz Leiber, connu sous le nom du Souricier Gris.
* Cette arme est clairement liée au Souriciais Gris, le PNJ accompagné de Fusilhrd.
* La synergie Guns and Deviltry (Armes et Démons en VF) est une référence au livre *Épées et Démons*.
Frost Ammolet

Cold to the touch.

**Frost Ammolet** is a passive item and an Ammolet.

## Effects

* Blanks have a chance to freeze enemies.
* Grants an additional Blank at the start of each floor.

## Notes

* **Arctic Warfare** - If the player has A.W.P., it turns orange and white, deals 62.5% more damage, and its shots are guaranteed to freeze enemies.
* **Cold Ones** - If the player has Frost Bullets, the chance to fire ice bullets is significantly increased.
* **Relodestar** - If the player has Relodestone, after Relodestone's effect ends, the bullets that were absorbed are shot out of the player dealing damage to enemies.
* **Don't Worry About The Vase** - If the player has The Kiln, destroying small breakable objects (vases, barrels, etc.) has a small chance to activate a blank effect.
* The blanks activated by Owl and Hoxton will also have a chance to freeze enemies.

## Trivia

* The synergy  **Don’t Worry About The Vase** is a reference to The Matrix.
* The synergy  **Arctic Warfare** - is most likely a reference to the A.W.P. Asiimov skin from Counter Strike.

## See also

* Items
* Ammolets

1. ↑ Counter Strike AWP skin