recursal/Fanatic-Fandom huggingface dataset:
Markus

Markus is a young nobleman attending the University. He spotted the party in 'Ratatouille' helping the mousefolk get home and ended up meeting and talking with them. Markus helped Tick put out a notice when Spick went missing (see: Why is Cheese so expensive?).

He is a bit nervous and sheltered, never really visiting the east side of the town. Only halfway through his studies he doesn't want to get into any sort of trouble.
Rickon

> "Aw, spoilsports! Fine, fine, I was just messing around with you. Here's the deal..."
>
>

## Rickon

### Location

Ferrenport

Rickon is a trickster Changling that lives in Ferrenport. They are known to play tricks by using their disguising abilities to fool their friends.

### Personality

Rickon is a trickster by trade, and spends their time coming up with elaborate schemes to good-naturedly fool their friends. They seem to have all the coin they need to pull off any trick, and they take every possible opportunity to not injure their friends. That doesn't mean they don't take the opportunity to fool people when they can. They don't like actual criminal activities like theft, and always try to apologise if they cause any more damage than just a bit of a scare.

### Quest History:

#### It's Just A Prank BRO:

Rickon, having previously disguised themselves as a real estate seller named David Beasley, asked the party to assist them in continuing the lie they had built with a new friend of theirs, named Itten. They explained they had sold Itten a house recently while pretending to be David, and now wanted the parties help to pretend to be ghosts inside the house to scare Itten. Using a machine they found after searching through an abandoned laboratory, the party became ghost-forms, and successfully scared Itten. However, they found out while they were doing it that the house Rickon had bought for Itten actually \*was\* haunted by two ghouls named Ivory and Ebony, who attacked the party. Rickon and the party successfully defended Itten and themselves from the ghouls, and defeated Ivory and Ebony.

#### Igneous Is Bliss:

The party encountered Rickon while he was pretending to mind another shop, asking if they knew of a Name Designator for Brock. Explaining that they might have one in the back, they walked into the back, stepping back out appearing as Victor. After some guessing games, Rickon finally revealled their true identity, discussing that the item in question was likely at Itten's Mansion, havign seen it in one of the storage rooms. Following the party as they defeated Brock's bullies, the party entered the mansion and took the item in question. However, Ebony and Ivory, still alive and not happy from last time, trapped the party in the mansion once more, and Rickon, Brock and the party once more defended themselves from the ghouls, and defeated Ivory and Ebony.
El Gigante

> *“Oh? What’s this? The town’s feeble attempts to stop me? Who do you think you are, interloper?”*
>
>

El Gigante is an oversized raccoon and villain within the town of Ferrenport. They command a number of henchmen, identifiable by their bright red clothing and die-hard loyalty to their leader. They will stop at nothing to take over Ferrenport with their master plan...just as soon as they iron out the kinks of said plan.

## El Gigante

#### Personality:

Headstrong and overconfident, El Gigante is a menace when given any power, and a tantrum-throwing anger management case when they lose. However, their determination to take over the city is something to be twistedly admired.

#### Appearance:

El Gigante is a giant raccoon, about the size of a dwarf. It is decently well build for a raccoon, and it wears a gold-lined red tank top, as well as a glittering gold chain with E.G. etched into it’s surface. However, it is still quite weighty, and thus is notably overweight despite being built.

### History:

#### Crimes Against Fashion:

The party, fought a number of a red-cloaked figures in an alleyway, was directed by Harrendo that the figures were likely the henchmen of El Gigante, and encouraged the party to take one of the unconscious figures in for questioning. After some questioning, they revealed themselves as a henchmen of El Gigante and (after recapturing them) were gathering supplies to help them build a growth potion. Before they could question the figure further, the massive form of a now-enlarged El Gigante distracted them, and Torrence was able to catch the remainder of their potion. While the party was about to drink it themselves, Harrendo warned that it had been likely modified for rodents, and they would need one to combat it. The party, thankfully, did know of a rodent, and thus Arthur's weasel familiar Cinnamon was enlarged to fight El Gigante, dubbed as Infinite Cinnamon. Infinite successfully held down El Gigante long enough for the party to defeat both the henchmen and El Gigante themselves, and El Gigante was arrested.
Itaborai Fiddle

> "Thanks! Really, you’d think they’d have enough in the budget for a new key, but I guess that’s pretty minor on the list of things to ask.”
>
>

## Itaborai Fiddle

### Affiliation

Ferrenport Boat Registration Offices

Mrs Itaborai is an elderly orcish woman of 6'1" stature who works at the Ferrenport Boat Registration Office. While a hard worker, their department is staffed only by them, and as a result their workspace is quite dusty and unmanaged. They also own a boat, the *Red Arrow*, and are a qualified boating instructor.

### Personality:

A hardworking but otherwise, they always put in the hard work when it's required. They aren't very fussy when it comes to a clean workspace, however, and their desk is a mess. They are a completely different person, however, when they are at the wheel of their ship. Overconfident and cocky, they are a racer's worst nightmare, whilst still remaining a taskmaster and fair competitor.

### History:

##### (Gentleman, Start Your Rudders!) Oops! All Locksmiths!

The party encountered Itaborai as they attempted to enter their office with a rusted-out key. After every single person in the party bar Splash claimed they were locksmiths and attempted to open the door, Sir Festis was able to get the door for them. On hearing that Sir Festis was a noble, and was looking for a liscence to transport goods, Itaborai offered to waive the fee, and only make Sir Festis and their crew take the required test. When they were taken out onto the course, Itaborai entered their vessel, the Red Arrow, and challenged the party to a lap of the closed circuit course. If they beat Itaborai, they would recieve their liscence. They agreed, and then fought their way around the course, facing off against giant crocodiles, sea spawn, kua-toa, Deep Scions, Merrows and even an Aboleth. Despite falling unconcious at the last moment before being healed back up, Lile and Splash together drove the boat over the finish line, thus securing Sir Festis' liscence. Itaborai thanked the group for the race, before giving the party a cash reward as well as some race rewards like a checkered flag.
The Stone Giant Concordat

The Stone Giant Concordat was signed between The Kingdom of Bogmor and The Chiefdom of Kundul. Presided over by a Storm Giant Negotiator, representing the interests of the Kingdom of Bogmor, and aided by adventurers hired by King Bogmor. Carved into a stone Obelisk within the Mead Hall of the Chiefdom of Kundul and replicated on a stone tablet that can be found within the throne room of The Kingdom of Bogmor, the treaty represents one of very few cases of giants of different species treating each other with respect.

## Details of the Pact

### The Kingdom of Bogmor

The pact agrees that the Kingdom of Bogmor and The Chiefdom of Kundul have their borders drawn at the river Aojan within The Underdark. The Kingdom of Bogmor is to prevent expansions by it's residents, and to ensure that adventurers hired by The Kingdom of Bogmor do not cross the boundaries of the River Aojan. There is to be a 25 year peace between The Kingdom of Bogmor and the Chiefdom of Kundul, and traders and citizens of the two realms are to be treated with respect and dignity.

### The Chiefdom of Kundul

The Chiefdom of Kundul agrees that the Kingdom of Bogmor has access to the River Aojan for the purposes of irrigation and water supply, but maintains that all land past the river East-ward is property of The Chiefdom of Kundul. The Chiefdom of Kundul promises to ensure the safety of citizens and traders within their land, so long as the Kingdom of Bogmor supplies wood and cloth for the Chiefdom of Kundul.

## The Plot

The Chiefdom of Kundul actually seeks to use the agreement to lull the Kingdom of Bogmor into a false sense of security. Once they feel that the Bogmorians are not on guard, they plan to strike and to wipe out the hierarchy established under King Bogmor.
The Paradise Belt

Comprised of three tropical islands on the edge of Mirith Reef.

The islands are prone to visits from pirates, sailors and the unfortunate souls stranded after an attack from the depths. Many sea monsters are known to exist around the area, lurking in the deeper sections of Mirith Reef.

The smallest island of the Paradise Belt is inhabited by a tribe of Lizardfolk, led by chieftain Raz. They have only been seen roaming around the dense island jungle, but signs suggest they take refuge in the ruins scattered across the island. Runes and old writing carved into the ruins indicated they once belonged to an ancient race of elves whose language was closely linked with celestial.

One such ruin, discovered in *"Is This an Adam Quest?"*, is an old catacomb that was once underground, but half of it was ripped to the surface as a cliff formed through the middle of the island. Likely caused by The Giants Dance. There is also a broken teleportation circle deep in the jungle, a deserted city to the north and a few long-forgotten watch towers along the coast.
The Silver Tongues

Although their methods may be more chaotic, sometimes even cruel, this guild is just as dedicated as the rest in keeping the city safe. Some would assume they are made up of assassins and murderers, but these walls find many paths of life. The young adventurer seeking revenge, a lost soul full of rage or a battle-hardened veteran willing to do what needs to be done.

Their leader is Juno.

*As part of this guild, you recognise that you can be a little crafty sometimes, allowing you to scrape through.*
Olga

Od 2021 roku partnerka Patryka. Członek JoW drugiego stopnia.

## Życie na JoW

Przez umiejętności wywiadowcze, niejednokrotnie bardzo trafnie zauważyła rzeczy, które umknęły innym członkom. Do jej najsłynniejszych konspiracji należy odkrycie zdjęcia, które Kacper umieścił na platformie facebook, a które przedstawiało jego wraz z Darią, zaledwie kilka dni po Nocy Krwawego Barona. Zasugerowała wtedy trafną diagnozę o problemach psychicznych byłego członka JoW, oraz zapoczątkowała śledztwo prowadzące do odkrycia opętania Kacpra przez Bestię z Włoch.
Dizael

Dizael is an imp that was recently exiled from all regions of Hell. Now banished to the Material Plane, he appears as a young, human man, but it's unknown whether his appearance is voluntary or involuntary. The reason for his banishment is also unclear; however, some adventurers have speculated that it may be due to him doing something irredeemably good, which would be perceived as a negative thing by most Devils' standards.

Self-conscious, vengeful, and quick to temper, Dizael makes for pretty abrasive company. Since being banished from the Hells, he was originally fixated on revenge against the Devils that banished him; however, since the success of the last assassination mission that he hired adventurers for [see quest: An Impish Massacre] he has become interested in the possibility of hiring adventurers to kill more Devils in general.
Dream

Dream is one of the middle children in her family, though she is still extremely old. For as long as dreams have existed so too has, she. Her cold outwards appearance is something she has been forced adopt as a defensive mechanism to finding herself twisted along with the dreams of those she cares about. No matter the situation she does her upmost to maintain a tactful and elegant appearance, even in the worst of times.

Dream was forced out of her realm by her older sister Nyx (otherwise known as Night), who was hunting Dream for her powers. Nyx had always been jealous of her siblings, she claimed that they received far better treatment and worship then they deserved especially in comparison to how she was treated by mortals. This all came to a head when Nyx was approached by a mysterious man who promised her, her siblings' powers in exchange for locating and manipulating a group of Dragons all known as Anthony. After agreeing to the deal Nyx set her sights on her siblings killing them one by one in an attempt to fill the void, she herself had created within herself. however due to Dreams quick thinking before her death, Nyx was trapped within a realm and forced to fight and group of adventurers to the death. Though she lost a life, by sacrificing some of the power she had taken she was able to revive herself at full powerful. Thankfully before she could slaughter the party the True Form of Anthony appeared and devoured her shattering her existence.

Though Dream is dead, parts of her consciousness live on within a set of particular staffs wielded by powerful adventurers. This allows these pieces to experience the world around them and while Dream may never revive, as time passes this fragment of consciousness may grow to become their own beings, molded by their wielders and surroundings.

One of the staffs, wielded by a powerful and kind sorcerer, has recently begun to developed its first emotions and feelings. Sadness, pain and resolution. One of the beings who had helped free it from Nyx, has been forgotten by the world. His sacrifice and deeds unknown. But while the world forgets it will not.
Saltend

A small traveller-turned-farmers town. Used to be larger before the Giant's Dance broke the road further north. Saltend is the major exporter of crops that are then turned into medications in Ferrenport and Fiorenza. Rumours are that a number of retired adventurers live there, living out their days quietly farming.

### Travel

Travel north from Saltend is limited, due to the lack of maintenance on the road, and the dangers that often wait along the path, though efforts are being made by the guilds of Ferrenport to build a new road to encourage travel and aid exports between the two locations. The shortest established route to Saltend travels across a dry open plain until it passes through a valley in the cliff. This trip is rarely attempted by anyone except for experienced travellers, though merchants from Saltend will sometimes take this route to Ferrenport.

Along this road are two major rest stops, set a day's travel apart, the *Turning Fork*, located at the fork where the road splits between Saltend and Woln, and the *Whispering Valley Cabin*, located in the valley where the road passes through the cliff.

### Merchant Society

Though the town is still somewhat of a frontier town, a few ambitious merchants have set up a society there to run the exports of the herbs that thrive especially well in the unique soil. The society has recently begun to innovate new methods to increase the rate of exports while cutting costs.

#### Extradimensional Cart Experiment

The merchant society invested in an enchantment similar to that placed on Bags of Holding and other interdimensional transports. Their desire was not to create a hole into another dimension entirely, but to expand the amount of space within their carts without increasing the exterior size, so as not to put more strain on the horses. Immediately following this upgrade however, the exports of pharmaceuticals began to disappear along the road without a trace.

It was discovered that the enchantment placed on the carts was faulty, and had allowed an extradimensional boogeyman to take the carts and their drivers into his dimension, from whence they never returned. Even following a foray into this dimension, the carts that were left there before have vanished without a trace. The merchant society is now working to remove the enchantment from the remaining carts and compensate the families of lost drivers for their losses.
Doctor Ondros

Dr. Ondros is a young (at least, in comparison to others of his race) loxodon who worked his way up through the ranks among the healers and clerics by maintaining a level head and being able to make just, unbiased decisions.

While capable of minor healing magic like most clerics, Ondros came into his own through alchemy and mixing different herbs to make medicines, like potions and salves. He has his own practice in the city where he offers his care to those who do not end up going to one of the temples for whatever reason, whether it be a religious hang-up or just a matter of convenience. He takes patients of all races, religions, and backgrounds.

He has managed to master the delicate art of keeping the peace as a mediator between temple heads of different faiths to ensure their continued cooperation for the sake of the city. It can get stressful for him at times to do so, but he doesn't let it show. Despite the stress, he loves his work. He feels that it's a privilege to be able to help in whatever way he can.

Since the incidents with the slaadi began, he's been working closely with the University to keep the people of Ferrenport safe from the diseases these frog creatures carry. So far, he's only been able to find a recipe for a cure to Tadpolitis thanks to some adventurers and the Modrons [Quest: Modron Madness]. He's currently working on finding something to combat Slaad Fever.
Slaad Fever

**Slaad Fever** is a disease that is contracted upon being attacked by a blue slaad. The disease causes victims to slowly go insane from the symptoms. The symptoms vary from person to person, though many have been recorded from a number of people that spent their final days in the clinic. Some afflicted with the disease may exhibit one or two symptoms while others may show more.

When the disease kills the victim, their body will undergo a transformation that turns the deceased into a red slaad. Those with spellcasting abilities will instead turn into greed slaadi. The victim's memories are not retained during this transformation, and they will become aggressive to anyone nearby. There is no known cure, though Doctor Ondros is working day and night to find one with the help of the University as the slaadi threat in Harrendor increases.

##### Recorded Symptoms

* Sweating
* Itching
* Sclerae turning red or green
* Hair loss
* Hallucinations
* Paranoia
* Mood swings
* Inability to concentrate
* Excessive anger, hostility or violence
* Loss of coherent speech
The Annihilator

The Annihilator was an Earth elemental filled with the energy of the Elemental Plane of Fire. Capable of great blacksmithing feats and in service of Wurjell IV as the guard of his private sanctum, the elemental was a key part of the re-armament process following his resurrection, providing basic weapons and armour for all of the undead that required them. Despite it's relative importance, Wurjell had seen the creature as becoming more bothersome. It's rigid code of conduct prevented it from leaving the sanctum like was originally agreed and so he set it to protect the place forever. Eventually it would come to be slain by a party of adventurers who would heroically take it on in battle in the sanctum it protected.

### History

The Annihilator, also known in Terran as Kurthris, was an extremely potent elemental trained in blacksmithing. Capable of creating gargantuan greatswords in seconds and wielding them with expert proficiency, The Annihilator acted as both a supplier of weapons and a trainer of talent within Wurjell IV's great army. Said to have been summoned by Wurjell IV during his time as a human Wizard, Kurthris was one of his first ever conjurations, summoning the creature as a child prodigy. From there, he made a pact with the creature to protect his study for as long as possible, and so, Kurthris did. Kurthris killed many attempted robbers, raiders, and adventurers over the years, ensuring that Wurjell's sanctum would remain safe forevermore.

### Abilities

The Annihilator had the ability to jump great heights and distances, and assume a form similar to that of a great boulder which it used to great effectiveness to travel down slopes and knock it's enemies prone. It wielded a gargantuan stone hammer which floated and followed it around, and could make strikes at enemies from a distance. It also possessed the ability to create weapons and armour in seconds, and with enough focus, even enchanting them with fire magics. Kurthris could also communicate in a number of languages, namely Common, Primordial, Elvish, Sylvan, Draconic, Dwarvish, Goblin, Infernal, Abyssal, and Celestial. It used these wide variety of languages in it's enchanted runes and made blades custom designed for those that wielded them.
Alexhandre Ceallaigh

Alexhandre Ceallaigh was an aspiring explorer operating independently out of various regions of Harrendor. He was in the process of publishing a book on his explorations before his sudden disappearance. At the time he was last seen, Alexhandre was attempting the impossible: charting the mysterious Singing Dunes.

Alexhandre's remains were discovered in the Bramblewood several months after he was reported missing.

### Rumours of Sightings

Woodsmen have claimed to have seen Alexhandre within the Bramblewood, venturing into caves and digging for relics. They claim that they have spoken to him, and when asking about his disappearance, he responded with confusion.

Adventurers are cited as seeing him around the Guild Halls and Second Chance Inn, asking them about what they've found within the Bramblewood on their quests. Similarly, he has responded with confusion regarding his disappearance.
Brandon The Red Dragonborn

"*These rings aren't anything like the ones he made 15 years ago. They don't have the power, but the fact he made them feels like a test. I just hope you turn out better then they did*" - Bjorn Stormfall on Brandon

15 years ago, Brandon was a member of high renown in the Vanguards. He was a renowned craftsman, commonly making jewellery with high levels of power. He was a close friend of quite a few of the guild leaders, and an apprentice to Jori Timbers, Before he was exiled for beginning a rebellion within the guilds.

As the Guilds tell it, 15 years ago Brandon made six rings, and gave them to different adventurers. five of them went to a member of each of the 5 guilds, With powers stronger than most magic items one would find in the city. a sixth was worn by Brandon himself, And it is this that begins his fall. He used his control of the rings to manipulate the others that wore them, and turned them into vicious killing machines. The 5 could not be killed, their rings were too powerful. Instead, they ran off, and the guilds lost track of them.

Brandon, who didn't lose control of the ring, was branded a traitor and a terrorist, And was exiled from the city, Should he ever return, he would be killed.

In the Quest: 'Somethings Bugging Brandon', Brandon gave the Adventurer's the task of clearing out his forge from Kruthiks. Steve, an owner of the nearby Swordsmiths Tavern, was arguing with him when the adventurers appeared, but quickly explained that the creatures had invaded his tavern as well. After the party cleared the creatures out, they found a huge hive of kruthiks. However, in the centre of the hive sits a statue of a woman with an emerald ring, that no creature can get within 10 feet of. Upon leaving the hive, Steve had been placed under the effects of Modify memory, and could not remember anyone named Brandon.

The guild leaders have pledged to find this monster, and Vanguards have all been put on alert to watch out for a red dragonborn called Brandon
Gretchen

**Gretchen** is a female Cackler that seems to act as a messenger in the bowels of the Nine Hells. She mainly works with the demonic gladiator arena alongside the Master of Cruelties. When some adventurers arrived in Hell through a portal in the sewers of Ferrenport, she mistook them for fighters that had registered to take part in the fights [Quest: Frogura's Champions].

After the adventurers defeated the demons, she had been contacted by Frogura himself and relayed to the party that he didn't want them to leave so that he could exact his revenge for being killed and impersonated by at least one of the party members. Gretchen warned the party about the nasty dragon that awaited them outside. She found it strange that Frogura would send the adventurers he wanted dead to fight in his stead, but she didn't question it since the adventurers were strong, and she felt that the giant frog demon, frankly, needed a win.
Viscount Lucian Penderghast

Lucian wooed and married the duke’s second cousin, thus ensuring himself a place among the nobility of the city. When his high charisma isn’t enough, he uses his connection to the duke to his advantage when it comes to getting what he wants.

He makes deals with people, offering them a variety of favors that he uses his political power to pull off in exchange for a favor from them; however, he has yet to collect many of these favors.
Zanic

> *"Oh? Seems like we have ourselves a new challenger. Or challengers, if your friends are so interested. The only way you're crossing this dance floor is through me. And there's only one way to pass through me: a dance off! Hit it!"*
>
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Zanic is an overenthusiastic and extremely boastful half-elf who was encountered on a dance floor during the events of Quest \*Follow the White Quail\*. They speak in jive, and were not happy to be schooled by a bunch of 'no-names'.

### Personality:

Zanic is extremely zealous in their pursuit for dancing perfection, and believes everyone else is a 'no-name' beneath their skills and not worth their time. Zanic is also a sore loser, who swears revenge against anyone who beats them in a dance competition. They always wear the brightest clothes possible, and rarely remove their sunglasses except when they've been knocked off his head from losing a dance competition.

### Quest History:

#### Follow the White Quail

When the party entered into one of the rooms they would later find out was created by the white quail they were hunting, they entered a darkened room full of people, with defeaning music and people dancing shoulder-to-shoulder, and all the way to the back walls of this place. Muscling their way to the front of the crowd, they find Zanic in the middle of the dance floor. Zanic, seeing them as outsider no-names with a complete lack of dance skill, immdiatly challenged the group to a dance off, allowing them to pass their floor if they won. The party accepted, and between the 5 of them, they defeated Zanic, who swore their revenge on the group before begrudgingly allowing them to pass.
Gumba

**Gumba** is a green slaad and former scientist that worked for Salazar during the slaadi invasion of Harrendor. His lab was located somewhere in Limbo.
When some adventurers walked in disguised as small slaadi in their quest to end the invasion [Quest: Slaadn't], he was suspicious but ultimately didn't care that they weren't actually slaadi—just that they lied. He got over it pretty quickly and was actually quite friendly.

   He explained that he was working on an experiment to turn a chaos spawn back into a humanoid after years and years of being warped by Limbo itself. That experiment failed, but then he struck a deal with a couple of the adventurers. In exchange for a race change, he received excellent notes from the experimentation.

The adventurers eventually left him to his work, though he decided to leave Limbo after Salazar had been defeated once and for all. He packed his things and fled to the Material Plane. He cooperated with Dr. Ondros and April Erenan to fix her condition with the same technology he used on the willing adventurers and now has his own, new lab at the University next to April's to continue his studies of changing chaos spawn and other once-humanoid creatures back into their original state.
Bloodmoon Festival

A millennia ago, it was common for beasties and evil spirits to come out of the ranges and woods into town. For a few weeks in the year almost every night has a blood moon and the activity was increased. People would ward the town against the evil spirits around this time of year: Lanterns would be lit, filled with herbs and spices to keep spirits away and storytellers would call down powerful figures, telling their stories and dressing as them to embody their legacy as a form of protection.

Over time it evolved into a way of sharing stories of famous heroes and monsters and the adventures they undertook to protect the land, often to remember the heroes that died in the process. Though the Blood moons still happen, due to the changed topography and much greater protections the threat isn't as great anymore.

These days carved gourds, pumpkins and handcrafted lanterns are scattered in the streets, filling the air with spiced scents. Children often dress up (or are dressed) as their favourite heroes and adventurers to help 'call' the spirits for protection against the evil spirits from the woods. Storytellers and Bards set up on corners to tell the tales to the kids with candied fruit and sweet rolls being handed out or sold. Garlands of protective symbols - herbs, carvings, wood and shells - are hung along the streets. At night, gatherings are common around open fires under the blood moon, where more stories are told and spiced mead and wine are shared. Prayers and offerings to the gods for protection for the next year are also common.
Reinhart Coppermantle

**Reinhart Coppermantle** is a mountain dwarf that has been pouring himself into his work for as long as he can remember. As a child, he always loved to tinker with his father. When he grew up, he moved to Ferrenport so he could work with magitech, the marriage of tech and magic, alongside others at the University. He started later in life, but he believes it’s never too late to start something new. He’s loud and outgoing, and he loves a good ale. When out camping with his friends, he loves to sing songs by the fire and tell stories about ancient heroes that his father used to tell him.

He was part of the expedition to the Laplaz Expanse alongside April [Quest: Heath and Emily's Dating Sim(Bad End)]. While on the expedition, he felt inspired by the adventurers and tried taking on a Lizardfolk head-on only to be immediately killed. The party brought him back with Raise Dead on the way back to Ferrenport, but the death made a bit of a dent in his morale. He'll never admit it though and focuses his energy into his studies and making his friends happy.
Francois Redueax

> "Sign this contract, and we'll pay you for the safe return of my wine!"
>
>

Francois is a businessmen who runs a series of trade routes for the Lord's Alliance Trade Expedition to Harrender (LATEtH) for short. He's a discerning waterdhavian noble with a keen desire to make quote: "Enough Gold to make a Red Dragon Envious."

He came to Ferrenport on official business, and has a series of legitimate and illegitimate fronts. He has hired adventurer's on numerous occasions to collect stolen goods from the less-than-legitimate operations. As it turns out, valuables get nicked often when you're in the line of work that he... conducts.

Armed with more gold than sense, Francois believes that the best answer to any problem is to throw more gold at it, and his refined tastes reflect that. Adorned in a series of rings and fine clothes, he is a somewhat portly man in his mid 30s. He doesn't have any family in Ferrenport or Harrendor, and his estate back home is well kept for. He loves forcing adventurer's to sign away their legal rights in the event of their eventual demise. He has no care for the adventurer's of the city, and believes them to be an effective tool for conducting his business.
Masnith

The remains of a small minotaur fishing town, north of the Bramblewood.

Roughly 20 years ago, it was tragically overrun with undead and shadow creatures. The cause of this attack was unknown.

In the quest *Hadar the Bread Lord*, a tear in reality was discovered beneath the town. A breach into the Negative Energy Plane that was leaking into this world and feeding off the dead. A tattoo found on a corrupted body hints that Hadar had some involvement in the destruction of this town.
Claude

> *"...please...don't...eat...me...who...are...you?"*
>
>

Claude is an amorphous blob of purple jelly that is a construct of the bread world constructed by the Doughmaster. Despite being from an evil world, a lack of intelligence prevents Claude from intentionally committing evil acts, or really anything for that matter.

### Personality

Having an intelligence of 1 limits the ability for Cla

ude to create a personality. They have difficulty forming sentences and are only able to speak if someone uses a mind communication spell, such as message, on them. They are childlike in nature, and have poor perception skills, meaning they are usually the last figure in the room to see anything. Nonetheless, they are bubbly and warm, despite having a fear of heights and wobbling when frightened.

### Appearance

Claude is a blob of purple jelly, and lacks a bone structure, muscles, brain or any other vital organs. They have a set of eyes, but only an indentation of a mouth, rather than anything that can digest food or communicate. When damaged, their neat form becomes more broken up, and they have a harder time holding their shape.

### History

#### A Sad Song for Claude

After fighting the Croque Monster, Claude came out of the creature and joined the fighting against the party. After 1 round they were defeated by Arthur with a lightning attack.

#### RP - You Left It Unattended, Didn't You?

After the oven from "A Sad Song for Claude" was taken to Arthur's home, Dov, Arthur, Gabriel and Ben all began hearing noises from it. After trapping the front of the over, they opened the door, and a severely injured and barely surviving Claude exited the oven. Without speaking, they begged the party to heal them, and after some tense discussion they eventually did, but not before Dov scared Claude by raising them up off the floor. After calming them down, Claude explained that the Doughmaster had a plan to begin taking over all of the bakeries in Ferrenport, and would mount another attack soon. After discussion, the party decided for Claude to stay in Arthur's home.

#### A Claude-nted House

Quentin, Priscilla, Billy, Olivander and Cassius came to the house of what was once Arthur's in order to ensure to a figure by the name of Flint Clintlock who was a real estate agent looking to buy the home. The party hunted down the source of the noises that made the people think the house was haunted, which turned out to be Claude knocking things over. After finding and capturing Claude, the party then turned on Flint after he made some accusatory and angry statements towards the party arguing that the place was still empty. After defeating Flint, Olivander agreed to take Claude.
Adventurers' Quarter

A loud and active hub for all adventurers within the city. In the heart of the district is The Second Chance Inn surrounded by the five guild halls. Accommodations, stores, and even a training arena make up the district most adventurers call home. The Quest Board, Guilds, and plenty of ale all can be found here.

### Notable NPCs

* Bjorn Stormfall
* Elouise Stormfall
* Ivellios Naïlo
* Juno
* Jori Timbers
* Thomas Stoneson
Kevin

**Kevin** is a young, newly recruited member of the Ferrenport guard. He's still trying to get a handle on things and is prone to making rookie mistakes. He was born in Woln and came to the city to help protect people as a part of the guard.

When some adventurers snuck past him to "borrow" a ship, [Quest: A Totally Legal Seafaring Adventure], one of them gave him a cookie that seems to reappear in the consumer's hand when eaten. He accepted it gladly, though he was warned by Siobhan that he probably shouldn't eat more than he already has. He was scolded for his inability to stop the adventurers that passed through that night, but he wasn't the only one, at least.
Mr Bones

*"While I do appreciate the sentiment of perspectives, I'm afraid that's where ours differ, Grey Dawn. Some just enjoy the power that comes with evil acts. For people like that, well, villainy is simply in our nature."*

A feared Herald of Hadar amongst those that know him. He possesses the powers imbued to him by The Dark Hunger himself. He is a ruthless and unforgiving murderer who serves Hadar by feeding him through violent acts.

He hones the power of portals, being able to seamlessly travel through spaces in time and even across planes. He uses such power in battle to confuse and scatter the enemy, as well as moving his own forces across battlefields. This made him a unstoppable and unpredictable force in the art of war.

He once resembled an Orc warlord, but over centuries has lost all but his bones that would link him to those days. Over his long career he has gone by many names and appearances; Realm-Breaker, Mr Bones, War, Conqueror, ~~Mr Bad Manners, Mr Daddy Bones~~ and countless others.

Recently he has been spotted in Farrenport, killing off higher up members of the **Hunters of Hadar** cult after they failed to enact on their plans properly.

Later sightings of the skulled face man include a brawl with **Amir** in the streets of Ferrenport, which left the lower docks in ruins and caused the death of young Arthur. After the brawl he wasn't seen publicly until his attempt to leak the corrupted power of **The Fountain of Youth** into Ferrenport's water supply via a gateway portal. After that plan failed, he was seen fleeing to the north with what remained of his cult.
Bharagamonth

> *“Ha! You wouldn’t survive 5 minutes against me. I’ll send my lackies to deal with you. Best stay on your toes now, yes?”*
>
>

Bharagamonth is a monstrous giant frog, who is fiercely protective of their swamp and all residents within their swamp. They loathe outsiders, especially humans and other non-frog races who disrespect their lands and their home.

## Bharagamonth

#### Appearance:

Bharagamonth appears a giant frog, a huge-sized frog. Their skin is darker brown than most usual frogs, and their eyes are red, with a black pupil. Additionally, they possess a set of a razor-sharp extremely unbefitting of a frog, which allows them to stand out among their other webbed colleagues and lessers.

#### Personality:

Bharagamonth is arrogant, loud-mouthed, cocky and violent ruler of their own swamp, and prefers to send their lackies to attack intruders rather than stepping in themselves.

### Quest History:

#### Frog in the Bog:

The party encountered Bharagamonth after being directed into his swamp by Lord Horgrash. Heading into the swamp, the party located and retrieved the Jumpblade, only for Bharagamonth to taunt the players for being foolish enough to enter. After being goaded into a battle, he mocked the party, noting that they would not last a very long time against him, instead choosing to send his lackies against the party, who were soundly defeated at the hands of the adventurers, who retrieved his blade and quickly vacated the swamp as quickly as they could.
Zarząd JoW

Specjalna grupa założona w czerwcu 2021 roku na platformie Instagram.

## Powstanie

Grupa początkowo powstała w celu szkalowania założyciela JoW. Tag #cenzobubik mógł wywołać sporo kontrowersji na głównej grupie, dlatego jej najważniejsi członkowie Mikołaj, Patryk i Jarek przenieśli się na prywatny czat. Poruszane były na nim również ważne tematy dotyczące JoW, oraz rozpatrywane kolejne kroki mające na celu ulepszenie grupy.

## Obecnie

Obecnie Zarząd JoW służy jedynie do wysyłania reelsów, których nikt nie ogląda.
Black

* AI Intro
* AM Intro
* Mutated (EP 17)

**Black** is a male contestant in Algicosathlon Mania and Algicosathlon Insanity. He competed on The Purple Lovers!, advanced to the merge, and was eliminated in The Rescue Mission Escape! with 3 votes.

## Appearance

### Body

* HSV: 0° 0% 0%
* RGB: 0, 0, 0
* HEX: #000000
* HSL: 0° 0% 0%

### Facial Features

* HSV: 0° 0% 100%
* RGB: 255, 255, 255
* HEX: #FFFFFF
* HSL: 0° 0% 100%

## Personality

In Algicosathlon Mania and Algicosathlon Insanity, Black is mainly calm and nice to his teammates. Him and White are best friends, doing many things together, but Black is much less chaotic than White. Black is also independent and is reasonable when it comes to challenges, but sometimes also just as confused as everyone else.

## Appearances

* Climb or Die!
* Love Is on The Menu!
* It's The Future Already?
* Race To The Death! (speaks only)
* Not a Debuter
* Block King (speaks only)
* Solitaire Fun!
* Mars May Not Be Any Closer To Earth Than Venus
* The Rescue Mission Escape!
* The Apocalypse!
* Diverse Jeopardy
* 4 Athletes and 2 Eliminations
* Is This Really The End?

## Trivia

### Comparisons

* Black was one of the athletes who were mutated in The Apocalypse!, along with Cyan, Orange, and Turquoise.

### Competition

* In season 1, Black was the first athlete eliminated after the merge.

### General

* Black is the only character with white facial features.

**Athletes In The Algicosathlon Mania Series**
Joy

"I have lost many lovers to sorrow, madness, and death. I have learned by necessity to find joy in being alone."

Few things were sufficient to bring down Joy's revelry as she went about enjoying life without a care in the world, remaining somewhat detached from everyday events. She had a flair for performance, but was neither ambitious nor greedy, willing to resist temptation and abstain from power out of loyalty and respect for promises made. For centuries she found joy working as an acrobat in a circus in the Feywild where she fell in love with a clown. but on the eve before they were due to be wed she revealed her true form to him and drove him mad. She was left alone of the altar the next day and went home to the heavens above, leaving her love a magic mirror to talk to him through.
Carmine

> (from sign) "I lost my voice when I was very young. I am only known by my eye colour now."
>
>

Carmine is a "fairy" that lives in Ferrenport. They have only appeared once, and only through the other side of a window asking a party for assistance.

## Carmine

### Appearance:

By fairy standards, Carmine appears...well, dull. Brown hair cropped somewhat short, with a simple t-shirt and shorts with no distinguishing tags to be seen. Simple brown shoes adorn their feet, and their feathery wings, while well-maintained, are otherwise small and unexciting as they flap around nervously in front of you.

### Quest History:

#### Can You Find the Lost Sulfur?

The party, after being directed to an abandoned alleyway in the slums of Ferrenport, met Carmine on the other side of a window. Carmine, using an ink pen and paper and slotting the paper through the mail slot on their door, informed the party that they had lost their voice when they were much younger, and needed the party to source sulfur and guano from the Guano Caves, some way out of town. After providing Gabriel with a map, the party left to source the ingredients, which they did albeit with some difficulty. On their return, Carmine thanked the party, and directed them towards an intricate box they had hidden earlier, which contained gold for the party as a reward. Gabriel noticed that the writing on the documents had been faked to look messier than however the writer would usually write, however.

#### RP Thread - Hey, Wait a Minute...

Arthur, having realised they watched the box they received their gold in being made 2 days prior by Cyan, confronted Carmine about who they were, to which their disguise began failing, causing them to hide within the room. Arthur, after sending L. Charles in, confirmed that Carmine was in fact, an alter self and enlarged version of Cyan's new familiar of the same name.

#### I Can Stop Any Time I Want...

Carmine was found behind another window in a different building in the slums. They ask the party for help to find the Stone of Compilation, since the potion they first brewed to try and rid them of their curse failed, and they need stronger magic. The party makes their way south towards Woln, where Carmine noted the stone was, but they don't make it there, running into a fey plane home to Halibrights Casino. The party meets with Halibright, a blue fey and owner of the Casino, who invited the party inside. The party, while sceptical of the creature, noted the gem being on offer, and played games enough to get it, but on confronting the figure as to why they were unable to leave, Halibright responded by initiating a fight. The party defeated them, and then bailed on the casino, surviving to return to Carmine.
Arcturus Finn

Professor of Arcane Items and Artificer of the Guardians Mighty Armor. His magical research is devoted to the understanding of the undercity catacombs and dungeons of which he has already spent considerable time exploring.

His body however is not of his origional form a point of which the University has yet to get a straight answer from the eccentric professor.
Not a Debuter

"**Not a Debuter**" is the 8th episode of Algicosathlon Mania. There is no challenge, but someone rejoins the game.

## Plot

### Cold Open

Lime is sitting down saying that he misses Purple because Red didn't allow her into the clubhouse. Red tells him that Purple isn't an alliance member but Lime says she's his girlfriend. Lime then says that things can change, which annoys Red.

### The Rejoin

Invisible announces that a rejoin is going to happen, which makes all of the athletes gasp in shock. Everyone is excited to see the eliminated contestants. Invisible opens the box and a crash message appears on the screen as a joke. After that, all the athletes comes back, who look frightened. Olive wants to party but Invisible tells him no partying.

The votes are displayed and unfortunately, Gray got 0 rejoin votes. Olive and Brown got 1 vote and Turquoise got 2, which isn't enough. Cyan and White are left, and White rejoins with 5 votes and Cyan doesn't with 3. The athletes who didn't rejoin get sucked up by the "Suck-O-Tron 7000™". White flies in the air for a couple seconds to prevent getting sucked up and he starts screaming in fear. After everyone is sucked up White stops flying and falls, then he runs to Black, hugging him. Since Team AAAAAA!!! only has 5 members, Invisible puts White on their team.

## Trivia

* This is the only rejoin that happens in Algicosathlon Mania.
* This is the first episode with no punctuation in the title.
* This is the first episode without a challenge.