recursal/Fanatic-Fandom huggingface dataset:
Laws of Morality

The Laws of Morality are laws of Mythoversum deities of what one deity is limited to and cannot do or may do.

## The Law

### SECTION I: MORALITY

#### **I** One that exists as deity, has to be bound by ideals of morality. The ideals of morality are as follows:

```
1. Do not harm the neutral; those that are not engaged into a certain conflicts or war should not be harmed or killed.

```

```
2. Do not destroy mercilessly structures and/or places of population of any kind.

```

```
3. Do not use unfair advantages that could be counted as 'cruel', such as, but not limited to:

```

a) Lethal Chemical, long lasting weapon.

b) Lethal Biological, long lasting weapon.

c) Lethal and highly painful, long lasting weapon, that causes slow death.

```
4. Never commit to criminal acts of cruelty of any kinds towards any living being.

```

```
5. Never steal properties from another deity of any kind.

```

```
6. Do not destroy the primary concept-holding structures.

```

*"Morality may or may not apply dependent on the situation." - Written by Aureus*

### SECTION II: LOYALITY

#### II One that exists as deity, is to be loyal to the Mythoversum itself, never to betray it.

```
1. Never in any way commit acts against Mythoversum of any kind, it's existence, laws, or beings.

```

```
2. Never try or commit to an idea of neutralizing an embodiment without consent from the Hoplites.

```

```
3. Never cause warfare or deitical war intentionally.

```

```
4. Stay by your side of ideals you were put to, and do not try to change it.

```

## The Truth

Although 'Laws of Morality' sounds like a good iniciative, it is highly flawed and deities do not take this seriously in any way,, unless they want to get revenge on someone and use said law against him to enact The Divine Court. Most have forgotten about it even existing, doing whatever they want all the way there in the Vessel World.
Masquerade Ryhun

## Scaling Information

### Tiering

1-A- "Transcendent" (Is able to harm the Dice but cannot destroy it or alter it fully.)

## Biography

Masquerade is in constant power relation with the embodiment of fate, as Masquerade himself uses the control and dependency on all via emplacing a transparent, immaterial mask on their face, and then pulling the strings accordingly, however, he cannot himself control fates of others or control the choices of all that he can puppetify, he can only lead them to their fate created by the embodiment of fate. Masquerade within The Reticent Roots has control over inhabitants of all three sectors in exclusion of Hoplites, FATE, or anyone beyond him.

**Appears in Chapter III.**

## Profile

### Appearance

Masquerade is a Jester of Mythoversum that's entire appearance is based on different chaotic 'cubes' holding his body together. Jester itself on his face has two different masks, and with it, two different heads, both covered with his royal clothing and dark blue strings all over his body.

### Personality

It is said he has a complex personality of which it can be ever-changing, it is said Masquarade has two powerful minds connected into one, composite singularity, making himself ultimately wise, accessing even The Great Archive.

## Abilities & Transformations

Autopotence -

Singularity -

The Jøre -

Mraån -

Relangulars -

Collection -
Шкіра

Версія гри v1.2.0.1

**Шкіра** - це ресурс, який використовується в виробництві різноманітних речей, особливо одягу та будівництва Ліхтарів.

## Виробництво

Шкіра збирається з дейких тварин шляхом освіжування тіл використовуючи кам'яний або залізний ніж.

 Лось | 5

Селяни можуть добувати шкіру в якості мисливців працюючи в мисливській хаті 1 та мисливській хаті 1.

## Використання

### Виробництво

Шкіра використовується для вробництва: Шаблон:Col-begin Шаблон:Col-3

* Мішок
* Взуття
* Модне взуття
* Felt Vest
* Арбалет
* Довгий лук
* Noble Boots

Шаблон:Col-3

* Noble Shoes
* Pants with Wraps
* Quilted Vest
* Рекурсивний лук
* Взуття
* Short Sleeve Tunic
* Простий мішок

Шаблон:Col-3

* Просте взуття
* Проста туніка
* Товсті шкіряні рукавички
* Факел
* Туніка
* Бурдюк

Шаблон:Col-end

fr:Cuir
en:Leather
Окунь

**Окунь** - це середнього розміру вид риби в грі.

## Опис

Окуні водиться невеликими косяками. Якщо випотрошити окуня за столом у Рибальській хатині, він принесе 4 риб'ячого м'яса. Гравець може встановити середню рибальську сітку, в якій з часом з'являться 2-3 окуня. Середню рибальську сітку не потрібно спеціально встановлювати на косяку щуки. Засмажена на табірному вогнищі, каміні в будинку або на кам'яній решітці в кухні, щука принесе 1 Смажене м'ясо риби.

## Розташування

 Файл:Perch Location.webp

Кролик • Лисиця • Борсук • Олень • Лось • Рись • Кабан • Вовк • Ведмідь
**Птахи**:
Ворона • Качка • Голуб • Яструб • Орлан-білохвіст
**Риба**:
Плотва • **Окунь** • Щука
Олень

**Олені** - це великі, пасивні дикі тварини.

## Опис

Олені зустрічаються у стадах, що складаються з 3-5 самиць та 1-го самця (олень). Це пасивні тварини, які тікають, коли до них наближається гравець або він полює на них. В режимі інспектора вони світяться зеленим, якщо гравець отримав навичку "Tracker".

### Ресурси

15 м'яса, 3 шкури

Олениха - це самиця оленя. Після освіжування дає 15 м'яса, 3 шкури

### Ресурси

18 м'яса, 3 шкури

Олень-самець - це самець оленя. Після освіжування дає 18 м'яса, 3 шкури

## Розташування

Інформацію про розташування оленів на ігровій карті можна придбати у мисливців - Гізели в Лесниці та Раймунда в Туткі - за вартістю 1000 монет за кроликів.

Кролик • Лисиця • Борсук • **Олень** • Лось • Рись • Кабан • Вовк • Ведмідь
**Птахи**:
Ворона • Качка • Голуб • Яструб • Орлан-білохвіст
**Риба**:
Плотва • Окунь • Щука
ReicK

ReicK

**ReicK** es el principal **fundador** de **Habbu,** su rol principal es el de **Chief Execute Officer**, aunque se desempeña en otras áreas, con los roles de **Global Hotel Manager** y **Junior Developer.**

ReicK ha estado desde un inicio con **Habbu**, a partir de entonces desempeña su rol principal activamente.

## Roles en Habbu

 CEO
 Junior Developer
Борсук

**Борсуки** - це невеликі та лякливі дикі тварини.

## Опис

Борсуки зустрічаються одиноко або у парах. Як лякливий вид, вони спочатку втікають при наближенні гравця, але атакують, якщо отримують поранення. Для гравців з умінням Слідопит борсуки світяться помаранчевим кольором в режимі Інспектора. Після вполювання та освіжування гравець отримає 4 м'яса та 3 хутра.

## Description

Badgers are found solitary or in pairs. As a skittish species, they initially flee at the player's advance, but will attack once wounded. They will glow green in Inspector Mode for players with the Tracker perk. Once killed and skinned, badgers yield 4 Meat and 3 Fur.

## Розташування

Інформацію про розташування борсуків на ігровій карті можна придбати у мисливців - Гізели в Лесниці та Раймунда в Туткі - вартістю 1000 монет.

Кролик • Лисиця • **Борсук** • Олень • Лось • Рись • Кабан • Вовк • Ведмідь
**Птахи**:
Ворона • Качка • Голуб • Яструб • Орлан-білохвіст
**Риба**:
Плотва • Окунь • Щука
Marauder

## Biography

Marauder is the embodiment of END inhabiting Religion sector, sometimes visiting different Constellations via using his own avatars which he can send at any point in time, however, one of the constellation, known as TTR, is his main interest, and more than once he appeared there in order to inform the original versions of important beings or to destroy them. His primary enemy is Rhast, and thus he wants to crush down their remaining power that they use to create chaos all around, and for that, Marauder wishes to kill and END all gods inside Constellations, infront of his way however was Mytos, that he sent his avatar in to destroy after he noticed that this very warrior entered the structure where Marauder's avatar began his routine of ending conclusions of gods, however, Mytos persisted and stopped his avatar, striking him in the yellow core that was the foundaments of its avatar due to fusion with Yurei, leading to Marauder taking different measures. Later on he contacted with Life, known as Twilight, for her to give in Mytos, her lover after their descendant was made. After the agreement, Marauder proceeded with yet another fight to stop Mytos, this time with his stronger capabilities. He fought Duell with the same avatar he used against Mytos, this time shapeshifting it into a far stronger form that with it's yell could damage NOW. However, due to the fight and sheer damage delt, Marauder was finally forced to detonate the core of his avatar.

Marauder is also widely known for his view on other deities inside all the Constellations, viewing them as degenerates controlled by Rhast that has still not left the world supposedly by him, he created avatars inside the Prime Reality to accomplish his own goals, while at the same time imitating different other fake intentions, such as during Chapter 0 when he lied to Mytos that 'he is there to avenge his brother from the Totality prison' in order to hide his true intention, however, this same tactic failed against Duell due to the fight becoming even more radical and brutal with said avatar.

**Appears in** Chapter 0, Chapter 2.
Пір'я

Пір'я

Версія гри v1.0.0.8

*"Тип матеріалу для ремесла. Отримується за допомогою пасток для птахів або з рубання дерев. Може бути використаний для виготовлення болтів і стріл."*
―Внутрішньоігровий опис
**Пір'я** - це ресурс який використовується для виробництва стріл та арбалетних болтів.

## Видобуток

В процесі рубання впавшого дерева одне або два пір'я можуть автоматично додаватись до вашого інвентаря. Пастки для птахів також дають пір'я. Жителі можуть виробляти пір'я, працюючи в Мисливській хатинці або тваринником в курятнику гусятнику.

## Використання

Пір'я необхідне для виробництва стріл та болтів
Солоне м'ясо

Версія гри 1.2.0.1

**Солоне м'ясо** - це їжа та ресурс. Готується в бочці.

## Опис

*"Тип їжі. Готується у бочці в Мисливському будинку або рибальській хатині. Може бути спожито, смажено на вогнищах та решітках або для приготовання різних страв на кухні."*
―Внутрішньоігровий опис
Засолення м'яса дозволяє йому зберігатися довше.

## Виробництво

Для виготовлення солоного м'яса рецепт не потрібен. Його можна приготувати в бочці для соління в Мисливський будинок II або Рибальська хатина II рівня з наступними інгредієнтами:

* 1 x Сіль
* 1 x М'ясо

Жителі можуть виготовляти солоне м'ясо з наявних матеріалів, якщо їх призначено на посаду мисливця.

## Використання

Солоне м'ясо можна смажити на вогнищах або решітках для отримання смаженого м'яса, а також готувати у котлі на кухні або в будинок, щоб отримати густий суп, М'ясо з підливкою, суп або грибний суп
Ресурси

**Ресурси** - це предмети, які можуть бути використані у ремеслі, приготуванні їжі та будівництві.

## Список

Список основних ресурсів, які можна знайти у грі:

## Їжа

Шаблон:Основна їжа
Деякі продукти харчування також є ресурсом, що використовується для приготування різних страв, напоїв та витратних матеріалів.

## Поклади ресурсів

Шаблон:Основне
Існують різні родовища ресурсів, такі як очерет (для солома), глина, скеля (для каменю та вапняку), мідні родовища (для мідна руда), олов'яні родовища (для олов'яна руда) та соляні родовища (для сіль).
en:Resources
fr:Ressources
Yurei The Council

## Biography

Yurei is known Right Hand of the messiah, taking main control of Mythoversum in the range of works and information. He is the living embodiment archetype of creativity. He is the main creator and by writing down books and pages he can make, and create layers, or structures within Mythoversum that would be tasked to do, or would be needed to do. He himself resides in his own home called 'The Abstracticity' in which he stays at mostly writing down thoughts or ideas, he's a dilemmatic character facing much mental problems, as he's also the subject of 'The Bound Rule'.

**Appears in** Chapter 0, Chapter 1, Chapter 2.

## Profile

### Appearance

Yurei is tall, slim humanoid, that is composed out of cosmic elements, he himself wields a lot of times golden accessories similiar to those that Pharaohs used during the Egyptian ancient era.

### Personality

He's a shy, unsure hopeful Deity. Living in the hope of perfect world, in which corruption would not exist. He's similiary into the idea of 'Perfect' alike Messiah but less radical. Yurei himself grows out of his personality to be cold, strategic, serious yet understanding, hopeful and helping being.

## Abilities & Transformations

* Base Form
* Prime Yurei

Narration - Yurei can create, shape and manipulate reality via writing, making everything they write become true as long as it is with his range of Creativity power.

Transcendence - Yurei transcends absolutely anything and everything inside Constellation up to The Dice.

Creation - Yurei can produce something either out of nothing or from existing sources.

Existence - Yurei's existence alone causes the transinfinite amount of stories being created at once.
Гуска

* Неповнолітній вік
* Зрілий вік

Версія гри 1.0.0.9

**Гуси** - це сільськогосподарські тварини.

## Опис

Гусей можна придбати в гусятник в Гостовія, побудувавши гусятник у власному селі.

Гусенята дозрівають у віці 0,5 року (2 сезони). Середня тривалість життя гусей становить 12,5 років (50 сезонів), або мінімальна тривалість життя - 10 років (40 сезонів). Це не залежить від кількості днів у сезоні, яку встановлює гравець. Доросла гуска має 15% шанс, помножений на кількість гусаків, доступних у Гусятнику за сезон, принести гусеня. Наприклад, доросла гуска, яка утримується з 2 гусаками, має 30% шанс отримати гусеня за сезон. Кожна доросла гуска може вивести максимум 3 гусенят за сезон, залежно від того, скільки вільних місць у гусятнику. Для розведення гусей у гусятнику потрібен тваринник.

Кожне гусеня споживає 0,156 одиниць корму для тварин на день, а кожен дорослий гусак споживає 0,3126 одиниць корму для тварин на день.

Гуси світяться синім кольором у режимі Інспектор, якщо гравець розблокував Слідопит.

## Видобуток ресурсів

Дорослі самки гусей виробляють приблизно 0,75 яйця на рівень навички тваринництво кожного дня при 100% інтенсивності роботи. Всі дорослі гуси виробляють по 3 пір'я за один рівень навичок виробник тварин на день при 100% інтенсивності роботи. У тваринник повинен працювати тваринник, щоб годувати гусей і збирати яйця та пір'я. Гусенята нічого не виробляють. Після освіжування з гусака отримують 17 пір'я і 8 м'ясо, з дорослої гуски - 12 пір'я і 8 м'ясо, а з гусеняти - 10 м'ясо.

## Навігація

Кролик • Лисиця • Борсук • Олень • Лось • Рись • Кабан • Вовк • Ведмідь
**Птахи**:
Ворона • Качка • Голуб • Яструб • Орлан-білохвіст
**Риба**:
Плотва • Окунь • Щука
Innaration

## Concept

Innarration is the idea created by The Society Of Paradise which by itself means the utter and complete opposite of what narration is.

Narration, by the definition is the capability of describing, writting, and primarly explaining certain matter or a thing. In this case, the Innarration is the incapability of doing so. The unreasonable inability to present information in matter of authors work, it generally refers to the structures beyond the principle of Atlas.

Innarration can be dealt with by trying to describe the ineffable which is the incapability of narration, it would not be close to, or even by any meaning similiar to accurate however, and would have to be stated upfront.

The great presentation of what it looks like to work around Innarration, is presented down below.

**Ineffable:** Ball.

**Explaination:** Ball is red. (But what is the ball?) It is red.
Хутро

Версія гри v1.0.1.1

Хутро - це ресурс, який використовується для виготовлення деякого одягу та предметів.

## Опис

*"Тип матеріалу для ремісництва. Збирається з тварин за допомогою ножа. Може бути використано для виготовлення різного одягу та предметів спорядження."*
―Внутрішньоігровий опис
## Виробництво

Хутро можна отримати освіжувавши трупи деякий диких тварин.

 Ведмідь | 5

Жителі можуть виробляти хутро працюючи мисливцем в мисливському будинку.

## Використання

Хутро необхідне для виробництва хутряного одягу та рюкзаків.

Шаблон:Використання хутра
Nyx

## Scaling Information

### Tiering

Before Phonn's ascension: 2-I++ "Symbolic", After Phonn's ascension: 1-B "Artist"

Nyx The GateKeeper is famous Embodiment of Death and thus represents concept of death itself, the ultimate end of all Spirits. Once ones vessel is destroyed, he's deemed 'Dead' and thus Nyx and his helpers redeem the Spirit dragging it all the way to Nyx Waterfall in which it remains. They are trapped inside The Singularity, and Nyx is meant to keep the Spirits intact and the rule and concept of Death.

**Appears in Chapter 0, Chapter 1, Chapter 2, Chapter 3.**

## Profile

### Appearance

Nyx is a skeleton coated in a black and long robe, his head covered by the hood of his robe. Nyx is mesomorphic and resembles strong build. In a place where one head would be, Nyx has couple amalgamated skeleton heads that created one and within them are dozens of eyes, all flashing color of green.

### Personality

Death has is incredibly formal and calm. Nyx is known for having strong peace of mind, and thus being capable of withstanding worst situations as he's able to take everything slowly to be steady and eliminate any threat that is posed against him.
Mythoversum Wiki

> This AU; although not better than any other, is certainly a break of set rules and general routine that the average character craves.
>
> Aureus!Sans

Mythoversum is a Verse that exists within the Undertale Fandom, it is certainly though one of the most far ones from the original, so far that the Undertale meaning of it slowly fades of its origin, but still remains. It is place of deities, mythological, and folklor beings. A place where one can feel like at home, and others can praise the idea to ascend and commit to the phenomenon known as 'Mythoversum'. Are you ready to discover the secrets of this world? And understand what really is happening behind the curtain?

## I came I saw. . .

Project Developers:
**Kawachari** - Owner and writer of Mythoversum
**Void-Monstrum** - Mythoversum Artist
**Herbaciara** - Mythoversum Artist
**Delta766** - Mythoversum Comics
Contributors:
**William Vector** - Contributor Artist
**Killer** - Contributor Designer
**Nightmare36** - Contributor Artist
**Hiroo** - Contributor Artist
**ChromeFacade700** - Contributor Artist

**Wiki Version: Alpha 0.1.9**
Ragnarok

* RAGNAROK I
* SECOND HEAD APPEARANCE

## Biography

Ragnarok is the embodiment of Power that since the time of Mytos' victory against it remains unstopped and undefeated. Proving his strength throughout entire Intellect sector inside The Reticent Roots and the Religion sector, defeating all it saw capable of fighting. It is unknown of his true origins or where it comes from. However, his primary downsight is that of his intelligence, that remains at all-time low.

Appears in Chapter III.

## Abilities & Transformations

Outstander - Ragnarok is capable of withstanding any significant damage including damage that would have the capacity to destroy Constellations and further, transfering into his sheer and raw power instead that it can then use against it's prey.

Complete Arsenal - Ragnarok is capable of using any power it sees fit.

[DEBUFF] Intelligence - While strong, durable and undefeated, Ragnarok's intelligence leads him always to some trouble, while it can still get out of them with just its raw power, it is important to note that even the easiest solutions are hard for Ragnarok to do.
Кабан

Кабан взимку

**Кабани** - це середнього розміру агресивні дикі тварини.

## Опис

Кабани зустрічаються у групах по 1-3 особини. Це агресивні тварини, які стають ворожими до гравця з невеликої відстані. В режимі інспектора вони світяться червоним, якщо гравець отримав навичку "Tracker". Якщо гравець вбиває кабана і знімає з нього шкуру, він отримує 8 шматочків м'яса і 3 шкіри.

## Взаємодія

Гравцеві потрібно полювати на трьох кабанів або лисиць у головному квесті "В дикій природі". Вони також можуть бути обраною ціллю у побічному квесті "Нічне полювання", який вимагає від гравця полювати на певну кількість агресивних тварин.

## Розташування

Інформацію про розташування кабанів на ігровій карті можна придбати у мисливців - Гізели в Лесниці та Раймунда в Туткі - за вартістю 2000 монет за кабанів.

Кролик • Лисиця • Борсук • Олень • Лось • Рись • **Кабан** • Вовк • Ведмідь
**Птахи**:
Ворона • Качка • Голуб • Яструб • Орлан-білохвіст
**Риба**:
Плотва • Окунь • Щука
Irasis

## Glitcher (Known formally as Irasis)

Irasis in its avatar form, in which it was created from.

## Biography

Glitcher, also known as Irasis by it's formal name, used to be a humanoid model and an example to be used for creating vessel bodies by higher structures such as PsiSpheres or the Centre. However, the body itself became corrupted and the first ever-made humanoid structural body became completely glitched, gaining it's own self-concioussness which it used in return to gather powers from everything around itself inside Vessel World, primarly CODE. After consuming the CODE layers of many Vessel World structures, it's real form would seem appearent. Irasis is thus realistically speaking clump or an eldritch biomass creature of errors, corruptions and glitches, which embodied itself into the body of a said PROT.001 vessel.

**Appears in:**

Chapter 2, Chapter 3 of TTR.

## Profile

### Appearance

Glitcher by it's appearance seems quite diverse, from one side, it's real form is incredibly hard to describe as it can take many forms from it's corruption biomass. But it's avatar, or rather an embodied vessel seems to be that of a woman, however, before the overtaking of Irasis, said humanoid body that was possessed by corruption seemed to have no hair at all nor any complicated features, however, Irasis itself created said hair and costume that are actually long strings of code that can insert in-on itself into anything that is composed out of code or a reality to the maximum extent of it's possibilities.

### Personality

Irasis is an egocentric monster that does not seem to give much value for life nor morality, only fighting for it's own 'moral compass', not abiding by the law as it continues to spread it's code-corrupted 'empire'. It is said that Irasis takes many form of psychological warfare to take down an enemy or betray them, and seems to supposedly have two completely diverse personality traits that can occur towards her at any time. One; which is selfishness and need for approval, and second, which is interest and sheer determination.

## Abilities & Transformations

* Humanoid Form
* The Hive

[TBA]

[TBA]
Mythoversum Stories

```

The Book of Cosmos - Written by Phonn

```

Chapter 0 - "Beginning"

Chapter I - "Creation"

Chapter II - "Secrecy"

Chapter III - "Lost Control"

Chapter IV - "Reachievement"

Chapter V - "Recollection"

Chapter VI - "The Great War"

Chapter VII - "The Dark Age"

Chapter VIII - "Truthful Apocalypse(?)"

```

```

Chapter 0 - AureTale Incident

```

```

```

# Mythoversum Worldbuilding.

## Order of Reading.

1. **Mythoversum Stories** and Book of Cosmos.
2. The Bound Rule
3. Laws of Morality
4. Comprehensive List of Conceptual Entities, Mythoversum Information, Hierarchy, and more
5. Power List & Tiering
Mytos The Great

## Biography

Mytos The Great is the Greatest Warrior of the entire history of Mythoversum, being able to single-handedly stand against 'Grouh the Devourer', 'Marauder', and Ragnarok. He was also the one to fix the situation with 'The Great Invasion', withstanding the Absolute Erasal. He is known as the legend in nowadays Mythoversum. In the beginning ages he was the only true warrior of Mythoversum always dealing with any situation that could result in an instant instability

**Appears in** Chapter 0.

## Profile

### Appearance

Mytos is a tall, humanoid skeleton, that resembles more of a bulky form of warrior. With his large arms, he wields an enigmatic weapon called 'Elector', and a shield of unknown origin, his armor covers his almost whole body excluding his head, and his head is seemingly a little corrosive with one of his four eyesockets flashing bright yellow color.

### Personality

Mytos personality is known to be much unstable, most of the time he remains calm and vigilant, aswell as formal and brutal, but sometimes Mytos resembles more of a chaotic, mad, and shy personalities dependent on the situation he finds himself in.

## Abilities & Transformations

* Base Form
* The Deity Hulker

[TBA]

[TBA]
Comprehensive List of Conceptual Entities

## Embodiments

Embodiments, beings that are either symbols, hoplites, or any other being of any class (such as unaligned or even Constructs themselves) that is embodying an idea or concept fully and is the 'living' representation of each.

### Constructs

Wisery (Phonn)

Absolute End (Marauder)

Possibility (Vyvyr)

Narration (Sarian ['In the Award'])

Ignorance, Disorder & Primal Instincts (Rhast)

False (Falsehood)

Truth (Truthhood)

Middle (The Moderate)

Power (Ragnarok)

### Unaligned/Divinities

Inexpectancy (Ribborn) (Former symbol, forbidden.)

Primordial Magic (Creator of Mortals - Polyanyr)

Fate (Fajar)

Dependency and Control (Masquarade)

Glitches and Errors (Irasis)

War (Duell)

Advancement (Progenos)

Primitivism (Primordius)

Ascension (Kvelddýr)

Death (Nyx)

Life (Twilight)

Creativity & Creation (Yurei)

### Angels/Migrifites

##### Primary Migrifites (Archangels)

**Loyality (Sunes/Lambda)**

Justice

Help

Protection

Hope

Patience

Integrity

Kindness

Perserverance

Bravery

### Abysstials

##### Primary Sins

Primary sins are what would be called the highest hierarchy of the Abysstials and with that, Arhyns. They're one of the most powerful demonic beings capable of doing absolutely everything accorded to their concept. They're the administration arm of the Carat. Most of them lack any aura nor visual bright spirit. It is also widely known that a soul that a being possesses can be 'infected' with said sins, changing its trait.

**Disloyality (Senus)**

**Wrath (1st primary sin)**

**Revenge (2nd primary sin)**

**Hate (3rd primary sin)**

**Vainglory (4th primary sin)**

**Greed (5th primary sin)**

**Sloth (6th primary sin)**

**Pride & Prestige (7th primary sin)**

**Corruption (8th primary sin)**

**Betrayal (9th primary sin)**

**Apathy (10th primary sin)**

**Deceit (11th primary sin) (Guru)**

**Envy (12th primary sin)**

**Gluttony (13th primary sin)**

**Lust (14th primary sin)**

##### Secondary Sins (Aspects)

Secondary Sins however, are different than primary sins mainly because of the fact, that Aspects tend to not relate to what one does, but to what is generally viewed and considered as the opposite of moral, one of the primary examples that could serve in order to explain this, is Plague Aspect. It would not fit into the primary sins as it is not about the action of certain being, it is about the conceptual existance of something considered in the DARK category. Beings in this category tend to be weaker than sins however they still are more or less important in the Abysstials hierarchy.

Deceivery Aspect

Manipulation Aspect

Disease Aspect

Disbelief Aspect

Carnage & Blood Aspect

##### War-wage

###### The Horsemen

Harbinger of Hunger (Embodiment)

Harbinger of Collapse (Embodiment)

Harbinger of Chaos (Embodiment) (Tymphoon)

### Symbols

Destruction

Peace

Time (Chronus and it's Elders)

Space (Celestia)

Belief

Nothingness

Code (Voyager)

Determination (Frisk)
The Bound Rule

## Meaning

The Bound Rule is the rule set by Movere Harenae to every Deity and being of Mythoversum and all that inhabit it, as such, all beings are forcefully bound to emotions, emotionality and mentality other than the Root himself.

The Bound Rule applies to every being, entity, concept, anything that has sentience of any kind unless it is stated otherwise.

There are of course exceptions to this rule.
Вовк

Вовк

**Вовки** - це середнього розміру, агресивні дикі тварини.

## Опис

Вовків можна знайти самотніми або в більших загонах. Це високо агресивні тварини, які атакують гравця при першій можливості. Вони підсвічуються червоним кольором в режимі Інспектора, якщо гравець має розблоковане вміння Відстеження. Після вбивства та освіжування отримаєте 12 шматків м'яса та 2 шматки хутра.

==Взаємодії== Гравцю необхідно полювати на трьох вовків у головному квесті Великий звір, а також на певну кількість вовків у побічному квесті Нічне виття, а також вони є прийнятними цілями в побічному квесті Нічне полювання, який вимагає полювати на певну кількість агресивних тварин.

## Розташування

Інформацію про розташування вовків на ігровій карті можна придбати у мисливців - Гізели в Лесниці та Раймунда в Туткі - вартістю в 3000 монет.

Кролик • Лисиця • Борсук • Олень • Лось • Рись • Кабан • **Вовк** • Ведмідь
**Птахи**:
Ворона • Качка • Голуб • Яструб • Орлан-білохвіст
**Риба**:
Плотва • Окунь • Щука
Baltazar

## Biography

Baltazar, known formally as 'File No. 1' is the first ever human to be created. Many call him Precursor of Human Race. His origins of reincarnation are that of sin of Wrath which recreated him (rather his body) in order to estabilish chaos in the Mythoversum, in which Baltazar succeeded in. Michael is widely known for his famous 'Divine Intervention' in which he went on a murderous spree of deities and symbols, releasing and ascending human spirit beyond the Vessel World. He was met by Aureus, his nemesis, and was struck down into the Celestial Sea

He was able to exit the Celestial Sea however and join the Abysstials as his 'ally' (Sin of Wrath) did, and from now on would plan another plot to take down the Mythoversum Pantheon.

## Profile

### Appearance

* Prime Baltazar (File no. 01)
* Baltazar (After being punished in The Null)

Michael is by himself a tall, blonde human. He has no clothes at all other than a small white robe that is used to cover his chest and everything below to his knees. Michael by himself also has bright blue eyes.

Baltazar is a black, corrupted being, that by itself has no real appearance, it can take many forms of appearance, but it chooses to remain human-like, although don't let his appearance fool you, his body stretches across the whole visible horizon one could see.

### Personality

* Prime Baltazar (File no. 1)
* Baltazar (After being punished in The Null)

Michael is a calm, stubborn, and brave being. He is known for his cold temperament where it comes to deities. He is known for full on hatred for every deity because he sees them as the reason for other beings to starve and die. Although there are speculations that it might be caused because sin of Wrath has created him. He wishes nothing else but death for gods and domination of human race.

Baltazar is a chaotic, but calm entity. He is known for his cold temperament. From his prime form, he is a little different, first thing to notice is that Baltazar does not anymore spread hatred on deities, but certainly only on Mythoversum Pantheon.

## Abilities & Transformations

* Prime Baltazar (File no. 1)
* Baltazar (After being punished in The Null)

**Rational Indeterminacy**

'
Resservado

Resservado

**Resservado** es uno de los miembros más antiguos del equipo de **Habbu,** su rol principal es el de **Chief Personal Officer**, aunque se desempeña en otras áreas, con los roles de **Global Hotel Manager** y **Junior Developer.**

Resservado ha estado desde un inicio con **Habbu**, a partir de entonces desempeña su rol principal activamente.

## Roles en Habbu

 Global Hotel Manager
 Junior Developer
Zorkon

Zorkon

****Zorkon**** es uno de los miembros más antiguos del equipo de **Habbu,** su rol principal es el de **Chief Operations Officer,** aunque se desempeña en otras áreas, con el rol de **Global Hotel Manager**.

Zorkon ha estado desde un inicio con **Habbu**, a partir de entonces desempeña su rol principal activamente.
Habbu Staff

Los **Habbu Staff** son personas que trabajan para **Habbu** en roles específicos para garantizar que los usuarios tengan una experiencia fluida en Habbo. Los trabajos de los **Habbu Staff** en el pasado solían implicar la gestión de hoteles, la moderación del chat, el manejo de las finanzas, el desarrollo de nuevas funciones y elementos, y el trabajo en publicidad y relaciones públicas.

Puedes identificar a los **Habbu Staff** con la placa del equipo **Habbu**, siempre estarán disponibles para resolver tus dudas.

Conoce a nuestros **Habbu Staff**, así podrás identificarlos de forma más efectiva y saber cual es su rol:

#### A

Arya

Akrat

#### R

ReicK

Resservado
Dav

Dav

**Dav** es uno de los miembros más antiguos del equipo de **Habbu,** su rol principal es el de **Global Hotel Manager.** Es uno de los Global Hotel Manager principales del hotel, se encarga de gestionar del equipo y **Habbu** en general.

Dav ha estado desde un inicio con **Habbu**, a partir de entonces desempeña su rol principal activamente.
Directives

### STABILITY MAINTANANCE ACT

This state is announced once a certain individual or group of individuals breaks the barrier of stability, meaning the attack on Directives themselves.

### EXPUNGE ASSISTANCE ACT

This state is announced once a group of individuals or strongly inunderstandable individual has caused Directives permission field to break, taking control over its permissions and field of work.

## LEADERS OF DIRECTIVES.

**THEOREM**

Directive I

**PURSUANT**

Directive II

**ALLOWANCE**

Directive III
Sarian

"Be, been - so you need to pass by. You pass by - and so that is beautiful" - Sarian

## Sarian

* True Form
* The one seen in dreams

## Biography

Sarian is the Embodiment of Narration and a Construct that exists on the plane of Atlas. Being the entirety of all that comes to exist and goes he also is co-existant to the meaning of beginning. Sarian has multiple form while his actual one is vastly abstract so much to the point that there is no way to tell how Sarian really looks like. This very being manifests from time to time in dreams of deities or during hallucinations as a form of 'help' in which he talks with a person inside a dream, confronting them and answering his questions about problems - giving life advices and more. Sarian due to being this strong of an embodiment has complete control over Atlas and is capable of manipulating it to his will as the Atlas remains as last section of narration.

## Profile

### Appearance

As said inside Biography - Sarian does not have particular appearance that would be fathomable. But can take multiple forms that show him in a comprehensible appearance.

### Personality

Sarian's personality seems to be of a calm elder. Understanding, vastly wise and experienced.

## Abilities & Transformations

'Where' - Sarian is Omnipresent in his true form and co-exists everywhere where narration settles.

'and' - Sarian is able to add himself onto any narration possible, attaching himself to any story to emerge or force out any outcome out of any situation.

'when' - Tense of time, space, abstract concepts, metaphysical or pataphysical meanings are held under his grasp and can be modified as long as it has it's reasoning inside narration.

'does' - Sarian is capable of manipulating/influencing/changing plot of anything as well as removing or erasing anything within grasps of narration.

'It' - Sarian is able to create different forms and shapeshift into anything they wish to.

'begin?' - Sarian is known as The Catalyst of many things that began or things that could be considered as foundation - for many inside Religion sector he is considered the beginning of all that is visible and noticable - something along the lines of a Big Bang theory. While some beings inside Intellect sector of some Constellations believe that a word 'Sarian' might mean simply a concept of all that started to be seen and noticed.
Yuliana

Yuliana

**Yuliana** es uno de los miembros más antiguos del equipo de **Habbu,** su rol principal es el de **Assistant Deparment Manager.** Se encarga del departamento creativo, su función principal es la supervisión y calidad de las ideas y proyectos de infraestructura en **Habbu**.

Yuliana ha estado desde un inicio con **Habbu**, a partir de entonces desempeña su rol principal activamente.
The Absolute Solver

## Biography

The Absolute Solver is a sentient structure that could also be counted as an entity. Said entity's task and objective is to neutralize each and every being that causes malfunction or errors within system of Mythoversum. Any bypass is dealt by The Absolute Solver. Every entity that causes any sort of errors, is marked by Solver in their database. This database has a specific table in which this very being notes each and every suspect. If at least one being is in the database, The Absolute Solver wakes up from his hibernation. Once subject is eliminated, and there is no other being on the list, AS will enter hibernation process back again.

It is widely known that AS is truely unstoppable by any means of time or space, and will freely be able to interact with any being.

## Profile

### Appearance

The real appearance of Absolute Solver does not exist, it although wields the avatar of a file presented in the image on Infobox. This avatar is used to describe its appearance and at best you could say it can be anything or anyone at any point in time.

### Personality

Absolute Solver is one of the rare beings that are not bound to The Bound Rule, thus it does not possess any feelings or characteristic, it is made as an algorythm and it will complete it's job, no matter the cost.
Ведмідь

**Ведмеді** - це великі та агресивні Дикі тварини.

## Опис

Ведмеді - найрідкісніші дикі тварини і в основному можуть бути знайдені самотніми або в парах, переважно біля печер. Це високоагресивні тварини, які атакують гравця при першій зустрічі і світяться червоним кольором в режимі інспектора, якщо гравець розблокував перк Слідопит. Якщо вполювати ведмедя та освіжувати, то гравець отримає 25 шматків м'яса і 10 хутра.

## Взаємодія

Гравцеві необхідно полювати на ведмедя в основному квесті Велика гра. У побічному квесті Ця шахта - моя, гірник у поселенні гравця повідомляє, що їхньому робочому місцю загрожує ведмідь і просить гравця усунути його. Ведмеді також є ціллю в побічному квесті Нічне полювання, який вимагає від гравця полювати на певну кількість агресивних тварин.

## Locations

Інформацію про розташування ведмедів на ігровій карті можна придбати у мисливців - Гізели в Лесниці та Раймунда в Туткі - вартістю 5000 монет.

Кролик • Лисиця • Борсук • Олень • Лось • Рись • Кабан • Вовк • **Ведмідь**
**Птахи**:
Ворона • Качка • Голуб • Яструб • Орлан-білохвіст
**Риба**:
Плотва • Окунь • Щука
Arya

Arya

**Aray** es uno de los miembros más antiguos del equipo de **Habbu,** su rol principal es el de **Assistant Deparment Manager.** Se encarga del departamento de apuestas, su función principal es la supervisión y calidad de las apuestas en **Habbu**.

Arya ha estado desde un inicio con **Habbu**, a partir de entonces desempeña su rol principal activamente.
Alicia

Alicia is Diego's slightly tomboyish yet "cute" 11-year-old sister and resident computer whiz. She adores her little brother and is amazed at his natural gift for communicating and bonding with animals. Despite her "cuteness and beauty", Alicia is also protective of Diego and warns him of approaching dangers via his video watch from her monitoring position at the Rescue Center. She can also find any information and facts on animals on the Rescue Computer to help Diego start his mission.

### Appearances

Diego's Narwhal Rescue

Dora and Diego's Ultimate Mountain Goat Rescue

Barnyard Bonanza

Diego's African Basketball Game

Dora, Boots, and Diego meet the Blossom Band

O Yes, O Yes, It's Springtime!

Dora Fixes the Animal Rescue Center

Dora's New Year Celebration

Choo Choo Express

Happy Birthday Toodles

Melody and Me
Dance-a-Lot

"Hey, everybody! Let's get into the groove and learn a new dance with me, Dance-a-Lot."

Dance-a-Lot is a 3D-animated robot character who encounters live-action children who tell him what the dance is about. Behind Dance-a-Lot and the dancers is a big screen which features a showcased character of whom the viewers would dance with and copy their movements inspired by the dance (such as a blue jay, an alarm clock, a train, a dinosaur, an octopus, or even a robot like Dance-a-Lot himself). When shown on screen, Dance-a-Lot teaches viewers how to dance like any of the subjects shown on the big screen to which he instructs the dancers how to dance like the characters on the screen. After the choreographing sequence, the scene then loops into a music video sequence shown after Dance-a-Lot's dance sequence where Dance-a-Lot (in 2D-animated form) is seen dancing with the characters. After the song, each episode ends with Dance-a-Lot congratulating the viewers, "Dance, dance, dance-tastic, everyone! Until next time, get into the groove and keep dancing!".

### Appearances

The Explorer Star Dance

The Jaguar Dance

The Teamwork Dance
Akrat

Akrat

**Akrat** es uno de los miembros más antiguos del equipo de **Habbu,** su rol principal es el de **Chief Financial Officer.** Se encarga de la economía, su función principal es la supervisión y calidad de la economía en **Habbu**.

Akrat ha estado desde un inicio con **Habbu**, a partir de entonces desempeña su rol principal activamente.
Dora and Boots' Adventures with Little Einsteins: Knock on Wood

Everyone sees the other animals living and playing with their friends. They find an ivory-billed woodpecker pecking on the wood on the tree. He tries to peck the wood to call another ivory bill woodpecker, though it is far away. Now, it is up to the gang to go on top of the mountain so that the ivory-billed woodpecker can peck his beak on the wood to make a loud sound so that his friend can go to him.

## Characters

* Leo
* Annie
* Quincy
* June
* Rocket
* Dora
* Boots
* Map
* Backpack
* Swiper
* Fiesta Trio
* Myrtle the Turtle
* Moolissa the Cow
* Sandy the Starfish
* Sammy the Seahorse
* Shelly the Snail
* Tapper
* Tapper's Friend

## Explorer Stars

* Noisy Star
* Switchy Star

## Trivia

* This is the only time we see Rocket as a swamp boat.
* This is the first time one of the members of the Fiesta Trio join the adventure.
* This is the first fan episode to be styled like a Thomas & Friends episode in the 'Big World, Big Adventures!' era.
	+ Before the episode's title card, an introduction sequence plays with Sandy telling the viewers what the episode will be about.
* Ribbit and Hopper are the only two members of the Fiesta Trio to play the fanfare and sing along with Map.
Dora and Boots' Adventures with Little Einsteins: Duck, Duck, June

The gang sees a mother duck, together with her ducklings as they hatch from their eggs. They follow their mother until one of them hatches late and follows the gang by accident, because he follows June and Sandy's whistling, thinking that they are his mothers. Now, it is up to everyone to bring the duck back to his mother before she becomes worried.

## Characters

* Leo
* Annie
* Quincy
* June
* Rocket
* Dora
* Boots
* Swiper
* Sandy the Starfish
* Moolissa the Cow
* Oscar the Octopus
* Myrtle the Turtle
* Map
* Backpack (We Did It! Only)
* Fiesta Trio
* Baby Duckling
* Wolf
* Bear

## Trivia

* This is the second appearance of the Musical Roller Coaster since Our Huge Adventure.
* Sandy and June work together for the first time in an episode.
* This is the first fan episode where Swiper was in disguise both times he appeared.
	+ His disguises are recycled from the episode 'Daisy, La Quinceañera', but swapped around (first a camel, then a duck).
Detective Star's Minigame

Detective Star's Minigame can be found at the end of Show and Tell and Dora's Pet Problem. The viewer has to help Detective Star find five of his star friends hidden in the Jungle by counting them in Spanish.

### Transcript

* Dora: Detective Star!
* (The Screen Shows a Jungle)
* Dora: Help Detective Star find his five star friends! Count with me in Spanish!
* (Cursor Clicks a Red Star)
* Dora: Uno!
* (Cursor Clicks a Yellow Star)
* Dora: Dos!
* (Cursor Clicks a Blue Star)
* Dora: Tres!
* (Cursor Clicks a Pink Star)
* Dora: Cuatro!
* (Cursor Clicks a Purple Star)
* Dora: Cinco!
* (All the Stars Laugh)
* Dora: Good counting! Adios!
Dora and Boots' Adventures with Little Einsteins: The Incredible Shrinking Adventure

Everyone discovers a machine which makes things bigger and louder notes, and make things become smaller when it play soft and smaller notes. However, the machine starts to shake rapidly out of control until it breaks, causing the Little Einsteins and their friends to shrink. Now, the gang must find the lost piece on the playground so that they can return back to normal size.

## Characters

* Leo
* Annie
* Quincy
* June
* Rocket
* Dora
* Boots
* Map
* Backpack
* Queen Ant
* Bumble Bee
* Myrtle the Turtle
* Moolissa the Cow
* Diego
* Baby Jaguar
* Click
* Rescue Pack
* Bobo Brothers

## Trivia

* This is the third episode to have Map, Backpack, Click, and Rescue Pack all used at the same time. The first was Dora and Diego's Ultimate Mountain Goat Rescue, and the second was Grumbles' Family Reunion.
* In the "Faster!" part of the second Blast Off sequence, Leo is seen smiling instead of frowning.
The Divine Court

Divine Court is known as the court of Mythoversum. It is used for judgement of deities and their actions within Mythoversum. This very structure is rarely used since the punishment of traitors (AureTale Incident). When Divine Court is enacted, the Divine Trial begins, in which the diety is judged for their actions they've commited. Most popular punishments after one is successfully proven guilty, are couple.

## Punishments

**Exile** - An Exile is popular punishment, naturally the guilty being will be Exiled to most deserted or lonely structure to exist, oftenly The Null, HyperVoid, or even The Totality Prison.

**Power dismantle** - One of least popular ways to punishing a diety, but really successful one is 'Power Dismantle', this punishment erases from one's concept of soul, all power, capabilities, and abilities, removing their all power and authority.

**Death** - Death is popular punishment for beings that are bound by laws of death, it's oftenly used for very weak deities.

**Spirit Erasure** - This is one of the most harsh punishments that one can experience after Divine Trial, Spirit Erasure would mean the complete annihilation of one's existance, only remaining as pure concept. If Spirit is dismantled, body will also be erased, and thus the meaning of entity will be lost - this only works however for beings under the Three Principles - for those stronger - the punishment is changed to the Total Erasure.

**Total Erasure** - The Erasure of even the concept of entity's existence, the most harsh punishment.

## Hierarchy of The Divine Court

**Supreme Judge**

Spikerous

Greven

Harkal

**Defense Council**

**Presecuting Council**

**Court Officials Council**

**Royal Court Guardsmen**

**Claimant**

**Accussed**

**Witness**

## Purpose

It is mainly used in cases of traitorship within the Mythoversum Pantheon, and is generally related to trusted units within said group. When one breaks Laws of Morality, or when one is dangerous to the rest of Pantheon, or has broken any other rule without consultage.

## Appearance

The Divine Court is a large court that can contain more than thousand of beings, it's size is extensible, that said it can change size when needed (due to the fact that many deities can have different heights, and thus would not fit inside if the court could not expand).
Curly

Curly is a Fuzzly that works in the kitchen with Chef Jeff and also the assistant of him as well.

### Appearances

Dora, Boots, Diego and the Fuzzlies Camping Trip

Dora, Boots, Diego and the Fuzzlies Camping Trip (Star Catching Edition)

Happy Fuzzly Birthday

Super Jelly Jumble

Dora and Boots' Fuzzly Beach Day

Fuzzly Photo Day

Dora, Boots, and Diego meet the Blossom Band

Runaway Otis

Abby and the Costume Ball