Level 0-1

Level 0-1: “Renovated Workplace”

**DESCRIPTION**

1
1

**Survival Difficulty: Class 1**
»⠀Safe
»⠀Stable
»⠀Environmental Hazards

The Renovated Workplace takes the appearance of an ordinary office room, complete with a clock, table, computer, and several other common office supplies. There are bookshelves containing various books and binders against the wall behind the desk. There are a few storage spaces built into the bookshelves that contains around 2-3 days' worth of food and water that refills itself every 4-5 days.

There are ordinary stationary supplies stored throughout the office as well. The computer on the desk is not plugged in, but never dies. It's also one of the only computers found in the Schoolrooms with access to the internet. The load time can vary and some pages won't load at all, but mostly, wanderers are able to view various levels found within the Schoolrooms and can read T.S.E. database for information on levels, entities, and where T.S.E. outposts can be found. Though there is enough food for a small group to survive for a few days, this level has a rather unique "Isolation Effect".

Wanderers in this level are unable to see or hear other wanderers that might be present in the level at the same time, however, this "Isolation Effect" behaves differently than others. Wanderers can interact with items within the level and others will see the object moving on its own. Wanderers and T.S.E. scientists rely on this to communicate to each other while inside of the level. Keep in mind that this applies to the food and water as well.

Wanderers will need to ration the food out for as many people are present in the level until the refill day. A good way to find out how many people to ration for is to have each wanderer make a tally on a piece of paper. There is a locked door inside of this room that only unlocks after being inside of the level for 7 hours. Only one wanderer is able to go through the door when it unlocks, and any other wanderers inside of the level must wait until they either find a key, or one is given to one of them.

This level has no day/ night cycle and seems to run on EST (Eastern Standard Time), which suggests that this level is from the United States or Eastern Canada. The level was thought to be its own level within the Schoolrooms, but numerous in-depth explorations of the level found many similarities to the rooms in Level 0, except for the unique "Isolation Effect".

**ENTITIES**
There’s no entities present in Level 0-1. The only risk the level presents are minor environmental hazards.

**COLONIES & OUTPOSTS**
Due to the "Isolation Effect" of **Level 0-1**, Colonies and outposts seemed impossible until new evidence came to the light of the uniqueness of the effect. Since wanderers simply can't see or hear each other, one small colony has been established and recognized by T.S.E. officials. This odd little colony has been named the Invisible Outpost.

### The Invisible Outpost

The invisible outpost was founded by a group of three wanderers who realized they could communicate via notes and the computer on the desk. Once they introduced themselves (Eike Barrack, Lennix Granmeyer, and Marrok Phalan) and rationed the food, the three became quick friends and started their small colony. Other wanderers came, which became clear by objects moving and it not being any of the group.

They held up items of their own and introduced themselves to each other. As time went on, most wanderers left, but two of them (Faelan Gayle and Rodion Maynord) decided to stay and join the Invisible Outpost. They created a sign for their outpost together, signed it with their names, and hung it proudly on the wall. This outpost is not taking in any new members, but they are very friendly and will trade items or supplies.

**HISTORY**
The first records of Level 0-1 were in 2016, where the level was claimed to be discovered by an unknown person. The level’s existence was completely disputed until 2019, when it confirmed to be a thing. When first officially discovered, it was named “Level 63.” But only a couple months later, it was separated as its own sector.

As time went on, more levels were discovered in Sector 1 until the final one was discovered.

**ENTRANCES & EXITS**Passing out in Level 24 of The Schoolrooms will mysteriously send you here. In addition, rare, random noclips have a low chance of sending you here in any level, and in any sector.
In order to exit, simply wait six hours. Once done, the door will unlock due to unknown means. Opening the door will lead to Level 1-1.

**> Open Rewrite Author & Licensing Information****> Close Author & Licensing Information****Rewrite Author: Async**
**Original Author**: WinnDixie