Werewolf

## Overview

   "The person the carpenter likes the most is Little Red. He always goes to play with her after finishing his day's work. Many times he almost professed his feelings to her, but each time he eventually swallowed his words. This is because he has a secret that only he knows..." and his name is "Jerry"

## Story

I don't know if it's because he is young and shy or because he's a werewolf, but the carpenter won't tell Little Red Riding Hood how he feels. He was worried that on a full moon night he will turn, lose control and harm the villagers. The werewolf planned to go and spend the night in the Black Forest, but he did not expect to be pursued by hunters. He was injured and finally fell at Little Red Riding Hood's hands --- He didn't even get the chance to say anything ---

## Starting cards

 Basic Attack (2/3) x3
 The Call of the Moon (1/2)
 Blood of the Werewolf (1/2)
 Cleave (1/2)

## Abilities

* Full Moon: Get 1 card from 2 random cards. Cooldown: 8 combats
* Tearing: Deal damage equals to 50%(10% for a boss) of the enemy's maximum health. Cooldown 3 combats.
* Howl: Discard your hand, draw the same number of cards. Action +1. Cooldown 2 combats

## Rage

He's the only character so far that can gain Rage and is central to its combat. Like Confession it damages at the end of turn, except it has a maximum and will trigger for damage every time you get Rage while it's at maximum.
The maximum Rage at the start of combat is 2, but it can be increased with cards during combat.

## Builds

The order of the builds below are from easiest to hard to accomplish. The werewolf class comes with many rage cards already in the deck and therefore Rage is central to its damage dealing. Equipment for this class is not essential and can be forgone.

* Transform: Use transform effects to stack Damage & Heal on Ultimate Form
	+ Does not need Ultimate Form in deck, since you can get it randomly when transforming cards, but this build works better if you already have the card
	+ Ultimate Form can not be transformed itself
	+ Use Wolf Claw Amulet to transform your whole deck or Variant, Sweep, or Wild Roar to transform cards in your hand
	+ Wolf Claw Cloak can give you added survivability And Muscle Memory helps you draw more cards on the first turn
* Rage: Use cards that have Rage with damage enhancing effects. Trigger rage repeatedly for fast damage or increase rage for heavier damage. The blessing, Fencing, deals +1 additional damage to every Rage hit. This build require investing more into Action points.
	+ Call of the Moon is the only attack card that triggers Rage.
	+ Prey converts all your Action points to 2x rage while Restore Reason converts all rage into Action points.
	+ Moonlight grants you rage for each Action card played while Cycle of the Moon can increase maximum rage or increase damage of rage.
	+ Blood of the Werewolf deals damage and Temperature Rising gives armor while affecting rage.
	+ Lurk doubles the maximum rage you have.
* Attack and Exile: Deal massive damage using various attack cards and finish enemy with Call of the Wild. This build is fast and easy to build but lacks the ability to heal.
	+ Attack cards with exile include Stab Attack, Nocturnal Walk, Wolf's Rage, Oblique Claw, Endless Claw. Other attack cards to include are Bite of Fear, Crunch, and Run wild. Basic attack cards are rarely used.
	+ Action cards that support this build include Shaky, Cleave, Lost in the Forest, Broken Memories, and Hunger increasing your arsenal of attack cards.
	+ Woodcutter's Axe can increase the number of attack cards you have in the deck. Bitter War can also be used to increase attack cards.
* Unending Paranoia: The deck should be fairly lean and will aggressively forget non-essential cards. This combo requires time to build the deck up, and time to set up. Since it takes time to set-up, increasing the number of Action points and Health will be critical to its success.
	+ A couple of Sensitive Smell is needed to retrieve Paranoia from the deck. This instantly allows all choice cards to trigger for both choices. Since the deck will be lean, it will be fairly easy to search or draw Paranoia.
	+ Have Fork in the Road, Double Mirror Image, or Broken Memories to make duplicates. It is preferred to hold two Fork in the roads as it would duplicate itself and another card. Use up any card in your hand before beginning duplication process.
		- Rush Forward grants draw power and gives action points setting the game for you for unloading all action cards in your hand.
		- Wound Healing will be important for duplication as you can heal for each action card played. Continue to duplicate until satisfactory.
		- Cycle of the Moon increases rage while trigger rage damage. It will be the primary method of damage and healing via Wound Healing.
	+ Include Moonlight to grant you rage for each Action card played. This will increase and/or trigger Rage. For each Action.
	+ You may include Take by Storm giving you attack cards for each Action card you played.