recursal/Fanatic-Fandom huggingface dataset:
Sentry Post

The **Sentry Post** is a Turret that is available in Tech Level 1. It costs 20 **Carbon** and 10 **Ore**, and though it cannot attack, it has an excellent Line of Sight. It can also see stealthed units. For this reason, players should build Sentry Posts to stop stealthed units from sneaking past the player's defensive structures.

> "*These cheap Tech Level 1 structures are fixed reconnaissance outposts, and have no actual offensive capabilities. However, they are equipped with advanced long-range sensors that can detect otherwise invisible units, such as Jedi and Sith, and submersible vehicles.*"
> —Manual description
>
>

## Gallery

From the back row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Sentry Post.Sentry Post icons.
Rancor

The **Rancor** is a predator that will attack nearby Workers. It has a lot of hit points, but a low attack, so even a small group of Workers can easily defeat it in combat.

The Rancor has the same stats as the Wampa and Vaapad.

## Trivia

A Tamed Rancor is usable in the Scenario Editor under the Confederacy faction.
Hvy Duty Beamdrill (Nova)

*This article is about the Nova technology. For the Ore technology, see Hvy Duty Beamdrill (Ore).*

## Hvy Duty Beamdrill

### **Effect**

Nova gatherers work 15% faster.

**Hvy Duty Beamdrill** is a technology that can be researched at the Nova Crystal Proc Ctr in Tech Level 3. It costs 200 **Food** and 100 **Carbon**, and lets Nova gatherers work 15% faster. Beamdrill Mining must be researched before it becomes available.

This technology should usually be researched as soon as it's available, to ensure a good flow of Nova.

> "*This Tech Level 3 upgrade again increases the speed at which your workers mine nova crystals.*"
> —Manual description
>
>

## Trivia

* The technology icon depicts a beamdrill.
Animal

This list shows all **animals** that appear in *Star Wars Galactic Battlegrounds* and its expansion.

## Huntable

* Cu-pa
* Dewback
* Eopie
* Falumpaset
* Kaadu
* Massiff
* Mynock
* Orray
* Ronto
* Shaak
* Tauntaun
* Wild Fambaa
* Womp Rat

## Herdable

* Bantha
* Nerf

## Predators

* Rancor
* Tusk Cat
* Krayt Dragon
* Jawa
* Vaapad
* Wampa
* Gundark

### Aquatic predators

* Colo Claw Fish
* Opee Sea Killer
Tech Level 3

**Tech Level 3** is the third Tech Level in the game. It introduces Heavy Weapons and Aircraft, and players can build Fortresses and Shield Generators. The more powerful Mechs become available.

Once the player builds two Tech Level 3 buildings, Tech Level 4 becomes available. It can be researched at the Command Center, and costs 1000 **Food** and 800 **Nova**.

## Buildings

* Fortress
* Hvy Weapons Factory
* Airbase
* Research Center
* Shield Generator
* Medium Turret
* Anti-Air Turret
* Hvy Wall

## Units

* Hvy Trooper
* Adv Mounted Trooper
* Hvy Anti-Air Trooper
* Strike Mech
* Mech Destroyer
* Frigate
* Destroyer
* Anti-Air Destroyer
* Jedi/Sith Knight
* Bounty Hunter
* Artillery
* Anti-Air Mobile
* Pummel
* Air Transport
* Bomber
* Fighter

### Unique units

* Dark Trooper Phase 1 (Galactic Empire only)
* Fambaa Shield Generator (Gungans only)
* Airspeeder (Rebel Alliance only)
* Royal Crusader (Royal Naboo only)
* Destroyer Droid (Trade Federation only)
* Berserker (Wookiees only)
* Jedi Starfighter (Republic only)
* Geonosian Warrior (Confederacy only)
* Nexu (Confederacy only)
* Reek (Confederacy only)

## Technologies

* Portable Scanners
* Lighter Armor
* Strengthened Assembly
* Upgraded Generator
* Strengthened Superstructure
* Superconducting Shields
* Jedi/Sith Stamina
* Jedi/Sith Agility
* Sensor Array
* Optimized Motivator
* Strengthened Frame
* Flight School
* Enlarged Bomb Hold
* Light Armor
* External Sensor Pod
* Medium Plating
* Cooling Sleeves
* Redesigned Specifications
* Grenadier Training
* Durasteel Reinforced Support Beams
* Ion Accu-Accelerator
* Rotation Bearings
* Power Calibrator
* Tracking and Targeting Computers
* Enhanced CarbonExtractor
* Hvy Duty Beamdrill (Nova)
* Hvy Duty Beamdrill (Ore)
* Galactic Banking
* Genetics
* Harvesting Program
* Battle Armor (Royal Naboo only)
* Market Insider Trading (Trade Federation only)
Automated Processes

**Automated Processes** is a technology that can be researched at the Fortress in Tech Level 4. It costs 150 **Food** and 150 **Nova**, and lets military units be created 33% faster.

This technology lets the player field their army faster, giving them an advantage.

> "*This important enhancement accelerates your ability to produce military units by 33 percent, effectively letting you rally more forces more quickly.*"
> —Manual description
>
>
Jedi/Sith Knight

The **Jedi/Sith Knight** is an upgrade of the Jedi/Sith Apprentice, and is available at the Jedi/Sith Temple in Tech Level 3. It has more hit points, attack, and armor than its predecessor. It can also convert enemy units.

> "*Full-fledged Jedi Knights and Sith Knights become a variable at Tech Level 3, and are much stronger than the trainee Jedi and Sith that are initially available. Not only can Knights absorb much more damage, but they’re even better in battle — and, more importantly, they gain the ability to convert enemy units to their cause. Click the Convert button and then click a target to use this power. Jedi and Sith Knights can master several other tricks as well, including being able to conceal themselves from plain sight — and detecting other units capable of doing so.*"
> —Manual description
>
>

## List of Jedi/Sith Knights

* Gungans, Rebel Alliance, Republic, Royal Naboo, Wookiees: Jedi Knight
* Confederacy, Galactic Empire, Trade Federation: Sith Knight

## Notes

The manual suggests that Jedi/Sith Knights can learn stealth. Actually, only Jedi/Sith Masters (and Jedi Starfighters) benefit from Jedi Mind Trick.

## Hidden Stats

Jedi/Sith Knights deal additional damage to the following armor classes:

* +2 to Standard Building
* +5 to Shield & Powered Units
* +9 to Base Melee/Armor
* +10 to Tame Animals, Heavy Weapons, Jedi & Bounty Hunters, Assault Machines, Pummels & Cannons, Workers, Decimators
* +20 to Wild Animals
* +28 to Troopers, Mounted Troopers

Jedi/Sith Knights have the following armor classes:

* 10 - Jedi & Bounty Hunters
* 1 - Base Melee/Armor
* 5 - Base Ranged/DuraArmor

## Trivia

* The Sith Knight icon shows him wielding a blue-colored lightsaber, although his lightsaber is appropriately red in the game as Sith lightsabers were usually red.
* When attacking, the Sith Knight's lightsaber is shown to be double-bladed.
Cloning

**Cloning** is a technology that can be researched at the Animal Nursery in Tech Level 4. It costs 250 **Food** and 250 **Carbon**, and makes animals in the nursery produce Food 50% faster than base rate. Genetics must be researched before it becomes available.

Like the previous technologies, Cloning will pay for itself with the increased food growth. If the player has Nerfs or Banthas in their nursery, this technology should be researched soon after reaching Tech Level 4.

> "*The rate at which food is generated at your Animal Nurseries is further enhanced by this Tech Level 4 technology.*"
> —Manual description
>
>
Nerf

The **Nerf** is a herdable animal that provides 200 **Food** if a Worker gathers food from it. If the Nerf is killed by a non-Worker unit, all Food will be lost. In the original game, each Nerf provided 6 **Food** per minute when placed in a powered Animal Nursery, and 1.5 **Food** in an unpowered one. In the expansion, it provides 7.79 **Food** per minute, regardless of whether the Animal Nursery is powered or not. In most cases, it is better to house Nerfs in the Animal Nursery instead of slaughtering them, for the long-term benefits of its infinite food production.

Stat-wise, the Nerf is identical to the Bantha. They have their own Armor Class: Tame Animals.
Mounted Trooper

The **Mounted Trooper** is a fast melee combat unit that can be trained at the Troop Center in Tech Level 1, as soon as an Animal Nursery has been built. It is effective against Mechs and Heavy Weapons, but can be countered by other Troopers and Fighters. It is also effective at taking down buildings very quickly.

> "*This hardy close-combat unit comprises a standard Trooper mounted atop a beast capable of detecting foes that would otherwise be imperceptible — such as concealed Jedi and Sith. You must build an Animal Nursery before you can train Mounted Troopers.*"
> —Manual description
>
>

## Notes

* Despite what the manual says, the Mounted Trooper cannot detect stealth units.

## List of Mounted Troopers

* Confederacy: Orray Trooper
* Galactic Empire: Dewback Trooper
* Gungans: Kaadu Trooper
* Rebel Alliance: Tauntaun Trooper
* Republic: Blurrg Trooper
* Royal Naboo: Tuskcat Trooper
* Trade Federation: Beetle Trooper
* Wookiees: Dragon Trooper

## Hidden Stats

Mounted Troopers have a bonus against the following armor classes:

* +2 to Standard Buildings
* +3 to Shield & Power Units
* +4 Heavy Weapons
* +4 Base Melee Armor
* +7 to Mounted Troopers, Defense Buildings
* +10 to Tame Animals, Pummels & Cannons
* +12 to Jedi & Bounty Hunters
* +30 to Wall & Gates

Mounted Troopers have the following armor classes:

* 4 - Base Melee Armor
* 3 - Base Pierce Armor
* 0 - Troopers
* 0 - Mounted Troopers

## Clone Campaigns changes

* The original Mounted Trooper for the Royal Naboo was the "Kaadu w/Royal Trooper". Like the Gungan Mounted Trooper, it rode a Kaadu into battle. In the expansion, the Kaadu was replaced with a Tusk Cat.
* Originally, the Mounted Trooper had 3 armor. This was increased to 4 in the expansion.

## Gallery

From top row: Imperial, Gungan, Rebel, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederate Mounted TroopersMounted Trooper iconsThe original Royal Naboo Mounted Trooper iconThe original Royal Naboo Mounted Trooper and its upgrades
Handheld CarbonExtractor

**Handheld CarbonExtractor** is a technology that can be researched at the Carbon Proc Ctr in Tech Level 2. It costs 100 **Food** and 50 **Carbon**, and lets workers gather carbon 20% faster. It must be researched before Enhanced CarbonExtractor becomes available.

This technology is a useful way of increasing carbon gathering speed, but early in the game, the food may be better spent training workers. Once the player has trained the workers they're going to use, they can start researching gathering-enhancing technologies like this.

> "*Workers will extract carbon from trees or carbon deposits at a significantly faster rate once you research this Tech Level 2 technology from your Carbon Processing Centre.*"
> —Manual description
>
>

## Trivia

* The technology icon depicts a beamdrill.
Trooper

**This article is a disambiguation page for Trooper**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

* Trooper (class), the class of units.
* Trooper (unit), the specific unit.
* Trooper (armor), an armor class.
Terminate the Commander

**Terminate the Commander** is a game mode. Its main difference from a random game is that players start with a Fortress and a Commander, whom players should protect to survive and kill another Commanders to win.

The Commander has a lot of Hit Points (300), but no attack. He cannot be trained.

Players in a Terminate the Commander game must keep their own Commander alive, while killing the enemy's Commanders. If the Commander is killed, the player instantly loses. All players also start with a Fortress, so players commonly garrison the Commander inside it.

Players can always find enemy Commanders by using the Commander Locate button at the Fortress. It costs 400 **Nova**, and temporarily reveals the position of all enemy Commanders on the mini-map. It is researched almost instantly, and can be researched again and again.

## List of Commanders

* Confederacy: Count Dooku
* Galactic Empire: Darth Vader
* Gungans: A Boss (possibly Boss Nass)
* Rebel Alliance: Princess Leia
* Republic: Mace Windu
* Royal Naboo: Queen Amidala
* Trade Federation: Nute Gunray
* Wookiees: Chewbacca
Into the Grid

**Into the Grid** is the sixth scenario of the Confederacy campaign. Sev'Rance Tann attacks the defensive grid around Sarapin.

## Scenario Instructions

### Objectives

* Destroy the Power Relay on Asteroid 426.
* At least one transport must survive to the landing site.
* [Optional] Destroy the Asteroid Supply Depots to gain additional resources and buildings.
* Sev'Rance Tann must survive.

### Hints

1. The outer grid is littered with Anti-Air Turrets which you'll have to navigate carefully.
2. Your Air Cruisers will be helpful in clearing areas where they are tightly clustered.
3. The supply depot on the near side of Asteroid 426 is the only place you'll find resources. Use them to build your base once you've destroyed the depot buildings.

## Players

### Player

* **Player** (Confederacy): The player starts with some Aircraft to the south. They must fight their way past the enemy's Aircraft and Turrets, find a place to land, build up an army, and destroy the Power Relay at the back of the enemy base.

### Enemies

* **Relay Defense Corps.** (Republic): The enemy base surrounding the Power Relay. They have a large, walled base, protected by the Republic Army.
* **Supply Depot** (Republic): They have a few economic buildings at the center of the map. If their Asteroid Supply Depots are destroyed, the player will gain their resources and buildings.
* **Republic Space Force** (Republic): They have Adv Anti-Air Turrets and Fast Fighters scattered all over the map, as well as a base to the northeast. They train Aircraft.
* **Republic Army** (Republic): A massive army protecting the Relay Defense Corps. They are the toughest opponent on the map, but have no buildings and will never increase their forces.

## Strategy

The player must move north to reach the landing site. The path is guarded by Adv Anti-Air Turrets and Fast Fighters, which should be taken down with Air Cruisers and Adv Fighters, respectively. Sev'Rance can be used to scout ahead, since she has a lot of hit points and regenerates, but the player must be sure to keep her alive.

When the army reaches the Supply Depot, destroy the Asteroid Supply Depots, but make sure that the other buildings are kept intact, as the player will get control of them. Use the Supply Depot's resources and the Workers in the Air Transports to build a base. Make sure to build plenty of defenses to hold off The Relay Defense Corps' attacks.

Build a large army that includes Cannons, Anti-Air Mobiles, and a mix of Mechs, Troopers, Sith, and Bounty Hunters. Head northeast to take out the Republic Space Force's base, to prevent them from being an annoyance, then attack the Relay Defense Corps' base to the north. The biggest challenge will be the Republic Army, which is scattered over the Defense Corps' base. They have Jedi Masters, Jedi Starfighters, Artillery, and some Assault Mechs.

Fight through the base to reach the Power Relay, and destroy it to end the scenario.
Pressing the Advantage

**Pressing the Advantage** is the fourth scenario of the Confederacy campaign. Sev'Rance Tann travels to Eredenn to find and capture some Decimators.

## Scenario Instructions

### Objectives

* The Decimator Laboratory must survive.
* All Decimators must survive.
* [Optional] Eliminate the Republic Commander, Kraen Weest.
* Capture the Data Droid containing the Decimator Operational Codes.
* Bring General Tann to the Decimator Laboratory.
* Defeat the Republic bases and capture the Decimators.
* Sev'Rance Tann must survive.

### Hints

1. Secure the minor bases and capture their Decimators before tackling the large base to the north.

## Players

### Player

* **Player** (Confederacy): The player starts with a small base. They must build up their forces and capture the Decimators, as well as the Decimator Laboratory.

### Enemies

* **Shard Test Site** (Republic): The enemy base to the west. They have a Decimator that the player must capture.
* **Facet Test Site** (Republic): The enemy base to the east. They also have a Decimator that the player must capture.
* **Eredenn Station** (Republic): The largest and best defended enemy base. They have two Decimators, as well as the Decimator Laboratory.

## Strategy

The player starts with a small base, and must first train Workers and gather resources. Utilizing the Scouts can help the player find some of the Banthas scattered across the map, which can be placed in an Animal Nursery to reduce the need for Farms. The enemy bases will occasionally send forces to attack the player, so build a few Light Turrets and Anti-Air Turrets to prepare for this.

The player should build up until they can create an army containing Cannons, Anti-Air Mobiles, and a mixed force of Repeater Troopers, Strike Mechs, and Mech Destroyers. Send the army against the two test sites, destroy their Command Center and other buildings, and take control of the Decimator. Make sure that none of the Decimators are destroyed!

Once the two test sites are defeated, focus on the Eredenn Station. Replenish the army, then send it against the base to the north. As before, take out the Command Center and military buildings, but make sure that the Decimators and the Decimator Laboratory remain intact. The Republic Commander Kraen Weest will attempt to escape in an Air Transport. This can be shot down, but there's no real reason to do so.

Once the Decimator Laboratory has been captured, the player must bring Sev'Rance Tann here to end the scenario.
Hvy Strike Mech

The **Hvy Strike Mech** is an upgrade of the Strike Mech, and is available at the Mech Factory in Tech Level 4. It has slightly more hit points, attack, and pierce armor than its predecessor. It is available to all factions except the Rebel Alliance, Wookiees, and Confederacy.

> "*At Tech Level 4, Strike Mechs may be enhanced with thicker, more durable armor plating to become even stronger and tougher, making them all the more effective for crowd control.*"
> —Manual description
>
>

## List of Hvy Strike Mechs

* Confederacy: Hvy Dwarf Spider Droid
* Galactic Empire: Hvy AT-PT
* Gungans: Armored Kaadu Cavalry
* Rebel Alliance: Hvy Combat Speeder
* Republic: Hvy Clone Personal Walker
* Royal Naboo: Hvy Gian Speeder
* Trade Federation: Hvy STAP
* Wookiees: Hvy Sentinel

## Hidden Stats

The Hvy Strike Mech unit has a bonus against the following armor classes:

* +1 to Heavy Weapons
* +2 to Tame Animals, Decimators, Workers
* +4 to Ships, Submarines
* +5 Base Ranged, DuraArmor
* +5 to Pummels & Cannons
* +18 to Troopers
* +18 to Jedi & Bounty Hunters
* +20 to Mounted Troopers

The Hvy Strike Mech has the following armor classes:

* 0 - Heavy Weapons
* 0 - Assault Machines
* 2 - Base Melee/Armor
* 6 - Base Ranged/ Melee Armor

## Gallery

From the top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Hvy Strike Mech.Hvy Strike Mech icons.
Republic

Republic

**Unique Units**
Jedi Starfighter

**Unique Technologies**
Air Cruiser BoostKaminoan RefitUpgraded Med DroidsGalactic Senate HubSight Beyond SightKaminoan Cloners

**Civilization Bonus**
Prefab Shelters hold 1 more populationHolocrons give more NovaJedi and Jedi Temple are cheaper

**Fortress Bonus**
Fortresses heal garrisoned units 33% faster

**Team Bonus**
Medics heal twice as fastJedi gain +10% speed

The **Republic** is a civilization introduced in *Star Wars Galactic Battlegrounds: Clone Campaigns*, and has strong Jedi and Troopers. Their unique unit is the Jedi Starfighter, which benefits from improvements for both Jedi and Aircraft. When fully upgraded, it is a shielded Aircraft with stealth and a large Line of Sight that can detect invisible units.
They have six unique technologies, more than any other civilization. Air Cruiser Boost improves the speed of their Air Cruisers, while Upgraded Med Droids lets their Medics move and heal 20% faster. Kaminoan Refit gives them the best Animal Nurseries in the game, while Kaminoan Cloners lets them train Laser Troopers (the Trooper Recruit and its upgrades) incredibly fast.
Sight Beyond Sight improves the Line of Sight of their Troopers, Jedi, and Jedi Starfighters, and Galactic Senate Hub gives their Fortresses improved range, Line of Sight, and damage.
Downsides are their lack of upgrades at the Mech Factory, Hvy Weapons Factory, and Shipyard.
The player controls the Republic in the Galactic Republic campaign.

AI player names* Yoda - Grand Master of the Jedi Order
* Mace Windu - Powerful Jedi Master and leader of the operation to rescue Padme, Obi-Wan, and Anakin from the Geonosis Arena
* Obi-Wan Kenobi - Former Apprentice of Qui-Gon Jinn, eventually was struck down by Darth Vader during the Rebellion Era
* Anakin Skywalker - Obi-Wan's Apprentice who later turned to the Dark Side and became Darth Vader
* Plo Koon
* Kit Fisto - Nautolan Jedi Master and Expert Swimmer
* Shaak Ti - Torguta Jedi Master
* Ki Adi-Mundi
* Luminara Unduli - Miralian Jedi Master
* Barris Offee - Luminara's Apprentice
* Jocasta Nu
* Depa Bilaba
* Sarr Labooda
* Eeth Koth
* Stass Allie
* Bultar Swan
* Jor Drakas - Jedi General who was killed in the Separatist attack on Sarapin
* Bail Antilles
War Center

The **War Center** is a building that is available in Tech Level 2. It costs 180 **Carbon**, and lets players research upgrades. It must be built before the Research Center becomes available.

The War Center grants useful improvements for the player's army. Most of the technologies here are not as strategically important as the ones at the Research Center, but the extra attack or armor can still be decisive in battle.

## Technologies

Tech Level 2
* Basic Armor
* Elevation Tracking
* Light Plating
* Primary Focusing Coils

Tech Level 3
* Light Armor
* External Sensor Pod
* Medium Plating
* Cooling Sleeves
* Redesigned Specifications
* Grenadier Training

Tech Level 4
* Hvy Armor
* Targeting Sensor
* Hvy Plating
* Advanced Power Pack
* Advanced Propulsion
* Redoubled Efforts
* Advanced Scanning Capabilities
* Faster Growth Chambers (Gungans only)
* Tougher Armor (Rebel Alliance only)
* Kaminoan Cloners (Republic only)

> "*The War Centre is a facility purely dedicated to the research and development of improved military technology. It does not produce military units, but its available research projects may be used to grant enhancements to armor and attack ratings for Troopers and Mechs, and also to improve the strength and efficiency of your Ships. As you grow your armies, be mindful of the War Centre's ability to enhance these forces. The War Centre's technology can mean the difference between conquest and ruin for your civilization.*"
> —Manual description
>
>

## Gallery

War Center icons.Tech Level 2 - Front row: Galactic Empire, Gungans, Rebel Alliance - Mid row: Royal Naboo, Trade Federation, Wookiees - Back row: Republic, ConfederacyTech Level 3 - Front row: Galactic Empire, Gungans, Rebel Alliance - Mid row: Royal Naboo, Trade Federation, Wookiees - Back row: Republic, ConfederacyTech Level 4 - Front row: Galactic Empire, Gungans, Rebel Alliance - Mid row: Royal Naboo, Trade Federation, Wookiees - Back row: Republic, Confederacy
Wookiee Ingenuity

**Wookiee Ingenuity** is a technology that is unique to the Wookiees, and can be researched at the Mech Factory in Tech Level 4. It costs 400 **Food** and 400 **Nova**, and reduces the cost of Mech Factory units by 15%.

This technology grants Wookiees the cheapest Mechs in the game, though their lack of Technicians, Advanced Redesign, and Advanced Generator means that they have some of the weakest Mechs in the game.

> "*Wookiees may research this Tech Level 4 technology, which streamlines the Mech production process and thus allows Wookiees to produce Mechs at a significantly lower cost.*"
> —Manual description
>
>
Hornswoggle

### Ring names

HornswoggleSwaggleMcMahonLittle BastardMini-GatorShortstackSwoggleLa VacaLa VaquitaThe Big DealHardcore Wonder

### Wresteld for

WWETNA

**Dylan Mark Postl** (born May 29, 1986) is an American professional wrestler and actor, best known for his time

in WWE under his ring name **Hornswoggle**. He debuted in WWE in 2006 as a leprechaun character allied with Finlay. Hornswoggle won the Cruiserweight Championship before it was retired, was erroneously revealed as Mr. McMahon's storyline illegitimate son, and was exposed as the Anonymous Raw General Manager who had controlled the Raw brand from June 21, 2010 to July 18, 2011.

Hornswoggle appeared in Crow Lands first rp Smackdown Vs Raw 2009
Randy Orton

**Randal Keith** "**Randy**" **Orton** (born April 1, 1980) is an American professional wrestler and actor who is signed with WWE, where he is a member of the *SmackDown* brand and is the current WWE Champion in his ninth reign. He is a 13-time world champion, having held the WWE World Championship nine times and WWE's World Heavyweight Championship four times, and was the final holder of the World Heavyweight Championship.

Orton is a third-generation professional wrestler; his grandfather Bob Orton, Sr., his father "Cowboy" Bob Orton, and his uncle Barry Orton all competed in the professional wrestling business. Before being promoted to the main World Wrestling Federation (WWF, now WWE) roster, Orton trained in and wrestled for Mid-Missouri Wrestling Association-Southern Illinois Conference Wrestling for a month. He was then sent to Ohio Valley Wrestling (OVW), where he held the OVW Hardcore Championship twice.

Orton became a member of the stable Evolution shortly after his WWE debut, which quickly led to a Intercontinental Championshipreign, his first title with the company. He also acquired the moniker "The Legend Killer" during a storyline where he began disrespecting and then physically attacking WWE Hall of Famers and wrestling veterans. At age 24, he became the youngest person ever to hold the World Heavyweight Championship. With this win, he departed from Evolution and a feud with his former stablemates began. In 2006, Orton joined forces with Edge in a tag team known as Rated-RKO. Together, they held the World Tag Team Championship.

After Rated-RKO disbanded in mid-2007, Orton gained two WWE Championship reigns in one night, and at 27, he became the youngest two-time WWE Champion. He formed the group The Legacy with Cody Rhodes and Ted DiBiase in 2008. It disbanded in 2010 and Orton returned to singles competition. From 2013 to 2015, Orton was aligned with The Authority, who named him the "face of the WWE".In late 2016 he joined The Wyatt Family, winning the WWE SmackDown Tag Team Championship with stablemates Bray Wyatt and Luke Harper before turning on Wyatt in February 2017.

Overall, he has won 14 total championships in WWE. He is also the winner of the 2009 Royal Rumble match and has headlined multiple pay-per-view events for the organization, including WrestleManias XXV and XXX.

Randy appeared in Crow Lands first rp Smackdown vs Raw 2009

## role in games

### Smackdown vs Raw 2009

to be added

 Tittles, move sets, and entrance theme in games.
Light Armor

**Light Armor** is a technology that can be researched at the War Center in Tech Level 3. It costs 200 **Food** and 100 **Nova**, and gives Troop Center units +1 armor and +1 pierce armor. Basic Armor must be researched before it becomes available, and Light Armor is a requirement for Hvy Armor.

Like its predecessor, Light Armor provides some much-needed armor for the player's Troopers, letting them stay alive longer in combat.

> "*This Tech Level 3 armor enhancement grants an additional defensive bonus to Troop Centre units.*"
> —Manual description
>
>

## Trivia

* The Light Armor icon depicts an Imperial stormtrooper armor.
Grenadier Training

**Grenadier Training** is a technology that can be researched at the War Center in Tech Level 3. It costs 150 **Food** and 150 **Nova**, and increases the attack speed of Grenade Troopers by 10%.

This technology is excellent if the player uses a lot of Grenade Troopers, particularly when combined with Explosive Yields Increased. Players that only use Grenade Troopers sparingly, or not at all, can safely ignore it.

> "*At Tech Level 3, you may develop new techniques that enhance your Grenade Troopers, allowing them to attack twice as quickly as before.*"
> —Manual description
>
>

## Trivia

* The Grenadier Training icon depicts a thermal detonator.
Tusk Cat

The **Tusk Cat** is a predator that will attack nearby Workers. It has few hit points and a low attack, so it doesn't present much of a threat, particularly if Basic Training has been researched.

## Trivia

* Tusk Cats serve as mounts for the Royal Naboo Mounted Troopers in the expansion. In the original game, they used Kaadus.
Sensor Beacon

**Sensor Beacon** is a technology that can be researched at the Command Center in Tech Level 2. It costs 75 **Food**, and gives buildings +4 Line of Sight. It must be researched before Sensor Array becomes available.

This a useful and cheap technology, and makes it easier to spot approaching enemy units, but it's not vital.

> "*All buildings gain a substantial bonus to their lines of sight with this Tech Level 2 technology.*"
> —Manual description
>
>
Never Trust A Hutt

**Never Trust A Hutt** is the third scenario of the Galactic Republic campaign. Echuu Shen-Jon and Naat Reath travel to Tatooine to learn the Confederacy's plans.

## Scenario Instructions

### Objectives

* Meet with Jabba.
* Go to Jundland Station.
* Eliminate Tusken Raider threat for Jundland Station, and they'll provide resources for you.
* [Optional] Eliminate Boorka the Hutt and his henchmen.
* Infiltrate the Confederacy's base and destroy their main Command Center.

### Hints

1. Stay away from Boorka or the Confederacy bases with your initial forces. Wait until you've built up a sizable army before taking them out.

## Players

### Player

* **Player** (Republic): The player starts with a small force. They must eliminate the Tusken Raiders, build up a base, and destroy the Confederacy's main Command Center.

### Allies

* **Jabba the Hutt** (Republic): Jabba the Hutt and his henchmen. He wants Echuu to take care of Boorka and the Confederacy.
* **Jundland Station** (Republic): A small station. They will give the player resources if the Tusken Raiders are eliminated.

### Enemies

* **Confederacy Way Station** (Confederacy): The main enemy in the scenario. They have a large base to the north. The player must destroy their main Command Center.
* **Boorka's Hide-out** (Confederacy): Boorka and his henchmen. Jabba will pay the player 5,000 **Nova** if Boorka is slain.
* **Tusken Raiders** (Confederacy): A small band of Tusken Raiders to the east. Eliminating them will give the player some resources.

## Strategy

The player must first send their army to meet with Jabba and Jundland Station. Jundland Station offers resources if the player takes out the Tusken Raiders to the east, so send the army there. The player's Troopers are vulnerable to enemy attacks, so rely on Echuu. The Tusken Raiders are excellent fighters, so convert as many of them as possible.

Once the Tusken Raiders have been eliminated, start building a base and gathering resources. Train an army to attack Boorka. Many of Boorka's henchmen are based on Bounty Hunters, so it's probably better to rely on Troopers and Mechs instead of Jedi. Keep the two heroes garrisoned back at the base to avoid getting them killed.

Once Boorka is eliminated, the player receives 5,000 **Nova**, which can be used to construct the rest of the army, including Anti-Air Mobiles and Cannons. Start attacking the Confederacy base, and fight through to the main Command Center in the northern corner. Once the Command Center is down, the scenario is over.

## Trivia

* C-3PO, R2-D2 and a crashed Escape Pod appear in the eastern corner, reachable by Aircraft.
* A Skyhopper appears in the western corner, reachable by Aircraft.
Walker Research

**Walker Research** is a technology that is unique to the Galactic Empire, and can be researched at the Mech Factory in Tech Level 4. It costs 150 **Ore** and 350 **Nova**, and reduces the minimum range of Assault Mechs. In addition, they gain an anti-air attack.

The reduced range makes it harder for close-combat units, like the Mounted Trooper and Jedi/Sith Apprentice, to get close enough to safely attack the Assault Mech. The anti-air attack is also a very nice addition to its arsenal.

> "*At Tech Level 4, the Galactic Empire may research this technology, which reduces the minimum range of its AT-AT Assault Mechs, effectively granting them even greater potential for destruction.*"
> —Manual description
>
>

## Clone Campaigns changes

* Originally, this technology did not give Assault Mechs an anti-air attack. This was added in the expansion.
* The cost was increased from 100 ore, 250 nova to 150 ore, 350 nova.

## Trivia

* The tech icon depicts an Imperial Assault Mech with a Rebel Alliance Airspeeder flying overhead.
The War Erupts

**The War Erupts** is the first scenario of the Galactic Republic campaign. Echuu Shen-Jon and Stam Reath take part in the battle on Geonosis.

## Scenario Instructions

### Objectives

* Destroy the Battleship core to the South.
* Destroy the Battleship core to the East.
* Depa Billaba must survive.
* Ki-Adi-Mundi must survive.
* Plo Koon must survive.
* Stam Reath must survive.
* Echuu Shen-Jon must survive.
* Count Dooku is trying to escape! General Echuu Shen-Jon and his Padawan, Stam, must head north to intercept him before he reaches his hangar.

### Hints

1. A force of Republic pummels was supposed to be dropped nearby. If Echuu can find them, they could prove useful against the Battleship cores.
2. The Confederacy is in retreat! However, Echuu's force is small and reinforcements are unlikely. Use caution in this mission.

## Players

### Player

* **Player** (Republic): The player must take their small army to destroy the Battleship cores, then go to meet Count Dooku.

### Allies

* **Galactic Republic** (Republic): The army of the Republic, which is scattered across the map.
* **Mace Windu** (Republic): Takes control of the player's forces at the end of the scenario.
* **Jedi Allies** (Republic): Takes control of Stam Reath at the end of the scenario.

### Enemies

* **Count Dooku** (Confederacy): The enemy forces are scattered over the map, doing battle against the Galactic Republic. The player must destroy their Battleship cores.

## Strategy

The player starts with some Troopers, some regular Jedi Knights, and some Jedi heroes. Use the Troopers against any Bounty Hunters the player encounters, and the Jedi against everything else. Try to convert some powerful enemy units as well, especially Assault Mechs, as they pack a great punch against the enemy. Make sure that Stam Reath stays alive, as he is less sturdy than the other heroes.

Head south to find some Grenade Troopers, then east (past the southern Battleship core) for some Pummels and a Medic. Use the Pummels to take down the two Battleship cores, while protecting them with the rest of the army. Beware of allied Air Cruisers, which can do a lot of damage through friendly fire.

Once the cores are destroyed, the player loses control of all forces except the Jedi heroes (and, for some reason, the Grenade Troopers). Head north to a meeting with Count Dooku. The player loses control of their remaining forces, Sev'Rance Tann kills Stam Reath in a duel, and the player has won the scenario.
The Chains Are Broken

**The Chains Are Broken** is the fifth scenario of the Boss Nass campaign. The Gungans free Gungan and Royal Naboo prisoners from a Trade Federation prison camp, then build a Monument to give the scattered Gungans a symbol to rally around.

## Scenario Instructions

### Objectives

* Destroy the Neimoidian Monument in Spinnaker and Build a Gungan Monument in its place.

### Hints

1. A Neimoidian prison camp lies to the west of your camp, across the water. Attack it; you'll stir up a prisoner riot and gain useful Naboo allies to help fight against the droid army.

## Players

### Player

* **Player** (Gungans): The player starts with a small army, some Workers, a Command Center, a Shipyard, two Power Cores, and some Prefab Shelters.

### Allies

* **Lors** (Gungans): A small Gungan village to the south. The player will get an Airbase if a unit visits it.

## Neutral

* **Naboo Traders** (Royal Naboo): A Spaceport west of Camp 14. The player can trade with it.
* **Naboo Resistance** (Royal Naboo): A base near the southern corner. The base should be avoided, as it will attack the player upon sight, and there is no reason to fight it.

### Enemies

* **Spinnaker Occupation** (Trade Federation): The main enemy, whose base covers half of the map. The player must destroy their Monument and build a new one.
* **Camp 14** (Trade Federation): A prison camp near the center of the map, with a Fortress, a Mech Factory, and a Troop Center. On harder difficulties, they also have a large base further north.

## Strategy

The player should start gathering resources both on land and sea. Building Underwater Prefab Shelters will save space in the initial base. Send a unit down to Lors to gain an Airbase, plus two Fast Fighters and an Enh Bomber. The Airbase cannot be rebuilt, so the player should make sure that the enemy doesn't destroy it. Building a Shield Generator and an Anti-Air Turret is a good way of achieving this.

The next step is to free the prisoners held at Camp 14. On Easy difficulty, this can be handled by the player's initial army, but on harder difficulties, the player might need to train some Strike Mechs, Mech Destroyers, and Cannons to handle the opposing army. The prisoners consist of 3 Elite Royal Crusaders, 2 Adv Mounted Troopers, and 5 Repeater Troopers, and will join the player once the attack begins.

The player can then start attacking the Spinnaker Occupation. Send an army and some Workers to the western half of the map, land on the southern landmass, and start building military buildings - Troop Centers, Mech Factories, Hvy Weapons Factories, and Fortresses, protected by Shield Generators. The player's army should include Anti-Air Mobiles to handle Aircraft, and Cannons to deal with buildings.

Take the army north, destroying everything in its path. Once the southern landmass is cleared, go to the northeastern and destroy the Monument and surrounding military buildings. The army can continue to clear away the Trade Federation forces while the player's Workers start building a Monument.

Once the Monument is completed, the player has won.
Tracking and Targeting Computers

**Tracking and Targeting Computers** is a technology that can be researched at the Research Center in Tech Level 3. It costs 300 **Carbon** and 175 **Nova**, and makes it easier to hit moving targets. This affects all projectiles.

This is an extremely important upgrade, as it makes it far easier for the player's units and defensive structures to hit moving enemy units. The player's ranged units will be much more effective in battle.

> "*Faster moving units can sometimes avoid blaster fire - but they'll have a much harder time doing so once you've developed this Tech Level 3 technology, which lets all your ranged attack units hit moving targets more easily.*"
> —Manual description
>
>
Upgraded Motivator

**Upgraded Motivator** is a technology that can be researched at the Command Center in Tech Level 2. It costs 175 **Food** and 50 **Carbon**, and lets Workers and Utility Trawlers move 10% faster and carry 25% more. It must be researched before Optimized Motivator becomes available.

This technology will improve the gathering rate of resources, since Workers will spend less of their time delivering resources to the Command Center or other drop-off points.

> "*This useful Tech Level 2 enhancement makes your workers move faster and increases their resource-carrying capacity.*"
> —Manual description
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The Siege of Otoh Gunga

**The Siege of Otoh Gunga** is the sixth scenario in the OOM-9 campaign. The Trade Federation intends to destroy the Gungans, removing the last obstacle in their mission to take over Naboo.

## Scenario Instructions

### Objectives

* Destroy the Otoh Gunga High Tower Board Room.
* [Optional] Destroy the Island Gungans to gain access to their minerals.

### Hints

1. The water-dwelling Gungans have a strong Naval force consisting primarily of submarines. Make sure stealth-detecting Frigates are an integral part of your Naval attack force.
2. Resources are hard to come by on the shores of Otoh Gunga. Search and wide to get what you need. And remember, the Gungans will be racing to get the resources as well!
3. Otoh Gunga is well-defended against air units. Your air force is better used for scouting, and punishing the outlying village Gungans.

## Players

### Enemies

* **Otoh Gunga** (Gungans): The main enemy. They have a base on the northern island, a large navy, and the underwater board room (surrounded by Medium Turrets and Anti-Air Turrets) that is the target of the scenario.
* **Shoreline Gungans** (Gungans): A small base south of the player's base. Should be removed from the game as early as possible.
* **Island Gungans** (Gungans): A few scattered units on the resource-rich islands.

## Strategy

The player should train more Workers to gather resources, and build a Hvy Weapons Factory to create a Pummel. Use the Pummel and the initial forces to take down the Shoreline Gungans and prevent them from becoming a threat.

There is no Nova or Ore on the island, so build a Shipyard and train Transport Ships. The player should send their forces to the eastern islands, destroy the Island Gungans' military forces, and claim the Nova and Ore Deposits. Do not destroy the Spaceport yet!

Once the player has gathered plenty of resources, reached Tech Level 4, built a Fortress, other military buildings, and a Shield Generator, it's time to destroy the Spaceport. This will cause Otoh Gunga to send their forces at the player's base, but they can easily be dealt with by a few Turrets and a Fortress protected by a Shield Generator.

Train some Adv Cruisers to take down the board room, guarded by Adv Frigates and Hvy Anti-Air Destroyers. Move slowly, taking down the Turrets with the Cruisers and shoot down any enemy ships with the Frigates, keeping the Anti-Air Destroyers nearby in case the enemy sends Fighters or Bombers. The board room is stealthed, so the player will need to keep a few Frigates near it while the Cruisers fire. Once the board room has been destroyed, the player has won.
Geonosian Warrior

The **Geonosian Warrior** is an Aircraft that is unique to the Confederacy, and is available at the Fortress in Tech Level 3. It can attack both land and air targets, but is most effective against Troopers.

In Tech Level 4, it can be upgraded to the **Elite Geonosian Warrior**, which has slightly improved movement speed and attack rate.

> "*Geonosian Warriors are members of the soldier caste of the species that teems beneath the surface of the planet Geonosis. The winged Troopers can engage both ground and air forces in close combat, although their strength lies in defeating other Troopers. Only the Confederacy has access to these unique insect-like units.*"
> —Manual description
>
>

## Hidden Stats

Geonosian Warriors (and Elite Geonosian Warriors) have a bonus against the following armor classes:

* +5 to Base Melee/Armor
* +5 (6) to Ships, Submarines
* +8 (15) to Aircraft
* +10 (12) to Mounted Troopers
* +10 (15) to Tame Animals
* +20 (25) to Workers
* +21 (36) to Air Cruisers
* +25 (30) to Troopers

Geonosian Warriors (and Elite Geonosian Warriors) have the following armor classes:

* 4 - Aircraft
* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor

## Notes

Despite being described as a Trooper in the manual, it's actually classified as an Aircraft in-game.

## Gallery

Elite Geonosian Warrior icon.In-game Geonosian Warrior.
Trooper (unit)

The **Trooper** is an upgrade of the Trooper Recruit, and is available at the Troop Center in Tech Level 2. It has slightly more hit points and attack than its predecessor. Like Trooper Recruits, Troopers are cheap, weak units that can be easily massed.

In Tech Level 3, the Trooper can be upgraded to the Hvy Trooper.

> "*You can upgrade your Trooper Recruits to Troopers at Tech Level 2. They gain a bonus to their hit points and attack strength.*"
> —Manual description
>
>

## List of Troopers

* Confederacy: Super Battle Droid
* Galactic Empire: Stormtrooper
* Gungans: Gungan Trooper
* Rebel Alliance: Blaster Trooper
* Republic: Clone Trooper
* Royal Naboo: Royal Trooper
* Trade Federation: Battle Droid
* Wookiees: Bowcaster Trooper

## Trivia

### Armament

* The Confederacy Troopers are armed with wrist-mounted blasters.
* The Galactic Empire Troopers are armed with DLT-19 heavy blaster rifles.
* The Rebel Alliance Troopers are armed with A280 blaster rifles.
* The Gungan Troopers are armed with boomas and slings to launch them with.
* The Republic Troopers are armed with DC-15 blaster rifles.
* The Wookiees Troopers are armed with bowcasters.

### General

* The Imperial Trooper icon shows them to be wearing a monocle ocular enhancer.

## Hidden Stats

The Trooper unit has a bonus against the following armor classes:

* +2 to Tame Animals, Pummel & Cannon
* +8 to Base Ranged/DuraArmor
* +9 to Mounted Troopers

The Trooper unit has the following armor classes:

* 0 - Base Melee/Armor
* 0 - Base Ranged/DuraArmor
* 0 - Troopers

## Gallery

From top row: Imperial, Gungan, Rebel, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederate TroopersTrooper icons
Womp Rat

The **Womp Rat** is a huntable animal that runs away when attacked. It is one of the fastest huntables in the game, with the same speed as the Cu-pa and Tauntaun, but has more hit points.

Players should try to chase them towards the Command Center or Food Proc Ctr, to shorten the distance between the carcass and the drop-off point.
Upgraded Med Droids

**Upgraded Med Droids** is a technology that is unique to the Republic, and can be researched at the Command Center in Tech Level 4. It costs 400 **Carbon**, and lets Medics move and heal 20% faster.

This technology will help keep the Republic's biological units alive longer by improving their Medics.

> "*To support the Republic's powerful Troopers and Jedi, it developed Upgraded Med Droid technology, which makes Medics move 20 percent faster and also makes them 20 percent more efficient at healing injured forces. This is a Tech Level 4 upgrade.*"
> —Manual description
>
>
Utility Trawler

The **Utility Trawler** is a Ship that is available at the Shipyard in Tech Level 1. Like an aquatic version of the Worker, it can gather Food from Fish and AquaHarvesters, and can build AquaHarvesters and Sensor Buoys. It can repair mechanical units on the water or close enough to the shore. It has no attack.

The Gungan Utility Trawler can build Underwater Prefab Shelters.

> "*The Utility Trawler is a defenceless construction vehicle that doubles as a fishing boat. Besides gathering food from the sea, it may be used to create Aqua Harvesters, which are renewable aquatic food sources similar to Farms. Note the Gungan Utility Trawler may even construct underwater Prefab Shelters, for supplying Gungan forces.*"
> —Manual description
>
>

## Clone Campaigns changes

* Originally, the Utility Trawler cost 75 **Carbon** and 10 **Nova**. The price was reduced in the expansion.

## Gallery

From top row: Galactic Empire, Gungan, Rebel Alliance, Royal Naboo, Trade Federation, Wookiee, Republic, and Confederacy Utility Trawler.Utility Trawler icons.
Tougher Armor

**Tougher Armor** is a technology that is unique to the Rebel Alliance, and can be researched at the War Center in Tech Level 4. It costs 250 **Food** and 125 **Nova**, and gives +50 Hit Points to Mounted Troopers and +30 Hit Points to all other Troopers.

This technology makes the Rebel Troopers sturdier, and is a must-have if the player relies on Troopers in combat. It is less effective than the Droid Upgrades of the Confederacy and the Self Regeneration of the Wookiees, but also far cheaper than either of those upgrades.

> "*By developing new and improved defensive technology, the Rebels can grant all their Troop Centre units additional hit points, making them much tougher in battle.*"
> —Manual description
>
>

## Clone Campaigns changes

Originally, this technology cost 100 **Food**. The price was increased in the expansion.