Earth Guardian

Earth Guardians are the most defensively suited of the Archetypes, being sturdy as mountains, mostly because they can create them with their manipulation of the ground. Their official color is cedar brown.

## Tier-0

Earth Guardians are immune to push back attacks, even direct critical hits fail to stagger them. They also have immunity to critical hits themselves.

## Tier I

* Weight Control - Earth Guardians can make themselves heavier, making it easier for them to hold their ground. If the opponent has an ability to cause others to float or levitate, an Earth Guardian is only affected by it if they want to/allow it, as enough weight increase can prevent that. They can also make themselves lighter, but not light enough to float away on their own, not even on a windy day.
* Hardened Boost - Make the weapon (or fists, kicks, etc) be like a mountain, hard and heavy, allowing for harder hitting strikes. Attacks deal x1.2 ATK stat, costs 3 Stamina per turn to maintain in use.

## Tier II

* Thick Skin - The user can harden their own skin and muscles, making their entire body much more durable, taking half the damage they should take. The user also becomes immune to having their limbs chopped off and immune to bleeding. Costs 5 Stamina per turn to maintain.
* Sensors - The user can feel the vibrations from anything that touches the ground and tell it apart from one another. With this, they can track/locate hiding enemies and even see through illusions, provided all of them are touching the ground. Costs 2 Stamina per turn to use.

## Tier III

* Quake - The user can generate and manipulate seismic activity, allowing them to create earthquakes that do area damage to all those on the ground, equal to the user's ATK stat. Costs 10 Stamina per use. It also causes enemies to lose their footing and trip.
* Rock Body - The user's skin turns to stone, nullifying all damage taken for the remainder of that turn but also making it so that the user has difficulty moving during that process, even being unable to attack. Costs 10 Stamina per use.
* Terra Shield - Gain the ability to sprout large boulders from the ground, which can be used to push away enemies when timed right, but more importantly are useful as large shields that protect not only the user, but any ally next to them. Since rocks can be broken, whether or not the damage is nullified or just reduced (and by how much) all comes down to the attack itself, the results being situational based. Costs 10 Stamina per use.

## Tier IV

* Crystal Armor - The user suddenly gains a full body armour made entirely out of beautiful crystals. These crystals are indestructible and impervious to status effects, passing those same benefits to the user. In fact, if a physical attack hits this armour, the resulting impact will resonate right back into the offender, essentially reflecting the damage right back at them. The user is still fully capable of attacking and moving around in this beautiful armour. Costs 20 Stamina per turn to maintain in use.
* Golem - Toss in some clay, some rock and a lot of childlike wonder! Kidding aside, the user can create large semi-sentient beings made of rock, Golems. These Golems are slow in their movements but big in size, they are useful distractions and will sacrifice themselves to take tank the damage for their creator or any the creator wants them to protect. They can sustain damage up to 1/3rd of the creator's total HP. Costs 20 Stamina for each creation.

## Tier V

* Constructor - The user is capable of constructing anything they object they want so long as they have enough rocks and dirt ground nearby. The cost varies per creation, but it's usually cheap. (edited)
* Petrification - The ability to petrify a target. It takes a full turn to charge up this ability and requires looking at the target throughout the duration of it. The user is unable to move, defend or unleash other powers in this time. Taking any hit or losing sight of the target during charge up will cause the charge to be lost and the user would have to start over to pull off this ability. Enemy monsters/bosses/hostile NPCs will be made instantly aware of this ability being charged up and so will primarily/exclusively target the user during the charge up period to try and prevent the charge from completing. When this skill is pulled off successfully, the target is petrified, and is considered *instantly defeated*, as the user can simply break the statue to pieces. Costs 40 Stamina. World Bosses are immune to Petrification.