recursal/Fanatic-Fandom huggingface dataset:
Kate

**Kate** is één van de twee protagonisten uit *Alpha and Omega*.

## Persoonlijkheid

Kate is een pittige vrouwelijke wolf. Als een pup was ze voornamelijk speels. Na haar alfatraining werd Kate serieuzer. Terwijl zij en Humphrey proberen terug te keren naar Jasper Park in de eerste film lijkt ze zich eerst snel te ergeren aan zijn geintjes en hierdoor niet geamuseerd te worden. Maar wanneer ze beter met elkaar op kunnen schieten begint Kate meer plezier te hebben. Wanneer Kate en Humphrey pups krijgen zijn ze allebei zwaar overbeschermend.

## Trivia

* Kates grootste like is vrede.
* Kates grootste dislike is als een roedel in gevaar komt.
* 'Kate' is Grieks voor 'puur'. Dit past goed bij Kate, aangezien ze vastberaden is als het gaat om alfataken.
* Kates Nederlandse stem wordt in de eerste film ingesproken door Bettina Holwerda. In de sequels wordt ze ingesproken door Jasmine Jaspers, in de Vlaamse versie van de eerste film wordt dit gedaan door Nathalie Meskens.

### Familie

* Humphrey - echtgenoot
* Runt, Stinky - zoon
* Claudette - dochter
* Lilly - jongere zus
* Winston - vader
* Eve - moeder
* Garth - zwager
Garth

**Garth** is een personage uit *Alpha and Omega*.

## Persoonlijkheid

Wanneer we Garth voor het eerst zien in de eerste film lijkt hij een arrogant persoon, maar wanneer we hem voor de tweede keer zien is te merken dat hij eigenlijk een hele vriendelijke wolf is. In tegenstelling tot zijn vader is Garth altijd in een prima conditie. Daarentegen was zijn gehuil aanvankelijk het slechtst van alle wolven. Vanwege deze onzekerheid probeerde Garth soms wat stoer over te komen om dit te verbergen, hoewel hij zich er heel erg voor schaamde, tot Lilly hem leerde hoe hij hier goed in kon worden. In de tweede film neemt hij de redding van Runt heel serieus en is heel moedig. In de vijfde film is hij enkel in een flashback te zien.

## Trivia

* Het is nog onduidelijk hoe Garth zijn naam heeft gekregen, het kan van alles zijn, waarschijnlijk is hij vernoemd naar Garth Brooks, een Amerikaanse zanger, auteur en acteur. Maar 'Garth' heeft ook verschillende betekenissen: een koosnaampje voor 'Gareth', het Noorse woord voor 'bescherming', het Zweedse woord voor 'beschermer' of het IJslandse woord voor 'tuinieren'.
* Garth's Nederlandse stem wordt in de eerste film ingesproken door Joey Schalker. In de Vlaamse versie wordt hij ingesproken door Reuben De Boel, die hem ook in de sequels inspreekt.

### Familie

* Lilly - echtgenote
* Tony - vader
* Runt, Stinky - neefje
* Claudette - nichtje
* Humphrey - zwager
* Kate - schoonzus
* Winston - schoonvader
* Eve - schoonmoeder
Ben Diskin

**Ben Diskin** is een Amerikaanse (stem)acteur, cabaretier en voormalig presentator. Hij is beter bekend onder de naam **Benjamin Diskin**.

* **Volledige naam:** Benjamin Isaac Diskin
* **Geboren:** 25 augustus 1982, Los Angeles

### Personages

* *Alpha and Omega: A Howl-iday Adventure* - Humphrey
* *Alpha and Omega: The Great Wolf Games* - Humphrey
* *Alpha and Omega: The Legend of the Sawtooth Cave* - Humphrey
* *Alpha and Omega: Family Vacation* - Humphrey
* *Alpha and Omega: Dino Digs* - Humphrey
* *Alpha and Omega: The Big Fureeze* - Humphrey
* *Alpha and Omega: Journey to Bear Kingdom* - Humphrey
Stinky

**Stinky** is één van de hoofdpersonages uit de *Alpha and Omega* sequels.

## Persoonlijkheid

Stinky heeft ongeveer dezelfde persoonlijkheid als zijn moeder. Hij wil alles tot in de puntjes uitwerken en hoopt altijd op succes tijdens jachten. Stinky is het best te omschrijven als ambitieus en ietwat agressief. Desondanks is hij heel vriendelijk en makkelijk in de omgang, met iedereen die hij kent heeft ie een goede band.

## Trivia

* Stinky is de enige wolf die evolueert. Stinky is begonnen als beta, maar vervolgens uitgegroeid tot alfa.
* Stinky's naam is gebaseerd op zijn unieke talent: hij heeft een uitstekend reukvermogen.
* In de vijfde film lijkt het alsof Stinky beste vrienden is met Brent, hoewel er in de derde film weinig tot geen scènes zitten waar ze elkaar helpen. Daarnaast is het nooit bewezen of dit echt waar is.
* Stinky kreeg veel kritiek op zijn naam, aangezien deze heel aanstootgevend klinkt en veel mensen hierdoor medelijden met hem kregen.
* In de Britse versie is Stinky's naam veranderd in 'Smokey'.
* Stinky's Nederlandse stem wordt ingesproken door Christa Lips.

### Familie

* Kate - moeder
* Humphrey - vader
* Runt - jongere broer
* Claudette - oudere zus
* Winston - grootvader
* Eve - grootmoeder
* Garth - oom
* Lilly - tante
* Tony - oudoom
The Fae Kingdom

The Fae kingdom is the only place which is not affected by Sivozel weather and events, separated entirely from it. As mentioned previously- the Sivozel is on a different plane of existence, hidden from humans. However- the Fae Kingdom is another step further than that; a small sub pocket of the material world which can only be accessed through certain means. Portals of nature, for example, are the most common. Spells protect these gateways, so a person's true intentions can be detected upon attempting to enter. If less than positive, entryway can be denied, or even detained by magic and reported to the council; making the Fae kingdom the safest place in Sivozel.
Witches Lore

Unspecific

One of the most prominent and influential races. It is unsure how far back witches are found, but modern history suggests witchcraft dates back many centuries. They, like packs, work in clans, or covens to achieve a common goal or for protection.

All clans vary in terms of the bloodlines, their influence, their wealth and their knowledge. You can only become a witch through inheritance. It is rumoured that witches are the creators of soulmates; the story goes that in Greek times, a witch was paid to connect souls of lovers. This was believed to be fake of course but, by mistake, it actually did connect the two souls. Through generations this became something worldwide but still rare, souls being the half of another and connected.

They have many talents, however sometimes the clan, or moreso family and household can be split and give out different areas of knowledge such as potion making, medicine, alchemy etc. The most useful potions that are often used are those of glamour (like the mist in Percy Jackson, this is a magical effect purposefully applied to individuals to make their natural appearance seem more "normal" in order to help them fit within society).

Witches can also charm items (these enable a supernatural to hide themselves from humans who cannot hide their physical attributes), create vampire anti-sun potions and other charms to help with everyday life.

Their flaws? Without much training or even if they push themselves too much, they can face an illness called magical depletion. Without rest or even further pushing, it can lead to their magic becoming unusable without risking severe illness or even death. Darker magic can also taint them leading to physical illness or even insanity Being one of the pure magical races, they have close relationships with light fae
Humphrey

**Humphrey** is één van de twee protagonisten uit *Alpha and Omega*.

## Persoonlijkheid

Humphrey is een stereotiepe omegawolf: goedhartig, loyaal, beleefd en met een groot gevoel voor humor. De gehele franchise wordt Humphrey omschreven als een dappere jongen. Sinds de tweede film is Humphrey - net als Kate - zeer overbeschermend, nu ze pups hebben. In de derde film lijkt Humphrey's karakter helemaal gedraaid te zijn: hij is humeuriger dan ooit, raakt vrij snel geïrriteerd en is er niet van gediend - hoewel het Kate niets uitmaakt - dat Claudette nu verliefd is op Fleet. In de vierde film zien we een volledig nieuwe kant van Humphrey: hij is getransformeerd naar een extreem goede vechter, nadat hij twee alfawolven bewusteloos slaat wanneer hij Daria probeert te beschermen. In de vijfde film zijn zijn vechtkunsten meer toegenomen, wanneer hij de jagers aanvalt om zijn gezin te beschermen, ook is hij nu in staat om met mensen te communiceren, wanneer hij Debbie in gebarentaal uitlegt wat hij wil dat ze doet om zijn familie te beschermen. Sinds de zesde film krijgt Humphrey zo langzamerhand zijn karakter uit de twee eerste films terug.

## Trivia

* Humphrey's grootste like is grappen maken.
* Humphrey's grootste dislike is regen.
* 'Humphrey' is Teutoons voor 'vredeondersteuning'. Dit past goed bij Humphrey's rol als vredebewaarder, hoewel hij in de loop van de eerste film wel een tijdje rot heeft gedaan tegen Garth en hem uit jaloezie 'Barf' genoemd heeft (in de Vlaamse versie van de eerste film noemt Humphrey Garth spottend 'Gert').
* Het is onbekend wat er met Humphrey's ouders is gebeurd. Het kan zijn dat Humphrey een wees is, maar het kan ook zijn dat zijn ouders overleden zijn, aangezien ze nooit vermeld worden in één van de films.
* Humphrey's Nederlandse stem wordt in de eerste film ingesproken door Jim Bakkum. In de sequels wordt hij ingesproken door Xander Gallois. Zijn Vlaamse stem in de eerste film is ingesproken door Stany Crets.

### Familie

* Kate - echtgenote
* Runt, Stinky - zoon
* Claudette - dochter
* Winston - schoonvader
* Eve - schoonmoeder
* Lilly - schoonzus
* Garth - zwager
Vampire Lore

Unspecific

Although witches are speculated to be one of the oldest races, here is one that truely, has proof that they are (other than angels of course.) Vampires are of course, immortal, their actual living and soul age are much longer than their physical appearance.

They look rather normal, other than the paler skin, slightly fanged teeth and slightly more sharp pointed ears but that is often easily hidden. Their biggest feature is their powers; they have super speed that also branches off into high jumps. Many consider this as their version of flying.

They can just simply drink blood, though the only time a vampire can be turned into one of their own is if the venom is first purposefully injected into the bloodstream before a full body drain, finishing in the offering of the vampire's own blood into their victim. They do not need sleep, but can eat some human foods (often rather tasteless and just for appearance reasons for around humans).

Their flaws include degrading slowly in sunlight, almost like their barrier is being rotted down, though this can be aided with witch potions. Fire is a big weakness, as venom is incredibly flammable and it practically combusts the vampire.

They work in clans similar to witches, and follow an alliance with them, and rivalry with the shifters and werewolves; their ages-old hatred.

Vampires are often found in colder, wetter and overcast places for convenience, often moving around to where it suits them. Those who do live in the hallow live a much easier life, not being afraid to hide from humans.
Race List

Here is the current and updated race list with hyperlinks to information pages for each race. Please make sure to read the race you are interested in, in detail being playing

* Aliens
* Centaurs
* Demons
* Dragon-Kin
* Elementals
* Fae
* Gargoyles
* Ghosts
* Harpy
* Hybrids
* Mamalfolk
* Merfolk
* Shifters
* Snake-kin
* Vampires
* Werewolves
* Witches
Merfolk Lore

Unspecific

Merfolk spend 80-90% of their lives underwater, in secluded cities similar to Atlantis. You can occasionally find them above ground in small cities and towns but rarely will they stay unless they have very good reason to.

Merfolk can live for thousands of years but more recently they have been dying quicker due to poisoning of the ocean. You can often tell where a Merfolk is from by looking at their tail as it will be similar to the area they have grown up in, i.e. tropical tails with bright colours indicate a Merfolk from a warmer climate, a darker tail means a deep sea Merfolk, etc.

When Merfolk are in human form, the simple touch of water to exposed skin will be enough to transform them back into their underwater form. This form consists of long gill-like ears, gills on the neck, webbed fingers, pointy canines, flattened more streamline nose, loss of legs and addition of a long fish-like tail. Some Merfolk are known to have different tails but these are rare and usually only found within Merfolk royalty.

Merfolk are able to control small bodies of water (the older they get the more water they are able to control), learn some weak seer magic (if trained there are some who are oracles for the underwater cities and towns) and talk to some undersea creatures and have them vaguely understand what they want them to do. Some are born as sirens and they are able to lure sailors and other creatures into their domain or have control over their feelings and emotions (kind of like the calm emotions dnd spell or charm person).

They can live up to 1000 years, though it is very rare, reaching adult age around 120 years old. Most Merfolk live till around 600 years old due to water toxicity and pollution.

**Oceanicfolk:**

Oceanicfolk are a subrace of Merfolk, and generally act quite similar to those they are closely related to. Oceanicfolk do not inherently live in cities or packs- especially depending on what oceanic creature they’re based on. Unlike Merfolk, it is common to find Oceanicfolk living in above-water settlements, boats and more.

These creatures also have a human form. Human status and appearance may differ depending on species, however their main characteristics are: gills on the neck, back, sides or legs along with fins somewhere on the body (often acting as ears). Oceanicfolk may also transform if they are touched by water, though not a simple drop. Extra features should be discussed between player and staff.

Oceanicfolk live until about five-hundered years, and can control a minor amount of water depending on their physical strength.
The Council

The Council is a group of elders from each race, elected by the people, who represent those of their kind when it comes to important decisions. The elders work, and usually live, together in Atheson. These elders work as the government, and write the law, along with execution of said rules. They speak on matters both human and non-human, as many of them have one foot in either realm.

**The Law & Guidelines:**

The law within and around Sivozel is strict and unforgiving. All races are expected to follow these laws, regardless of where they are in the land. Failing to follow these laws will result in punishment, though punishment type is determined by your crime.

*The primary laws are as follows…*

1) Do not reveal yourself to humans.

This rule is self-explanatory. Revealing yourself to a human puts the entire population of Sivozel- and beyond- at risk, and can cause catastrophic reactions. If, under any circumstances, a human has discovered you- contact your local law enforcement immediately..

2) Do not settle with- or mate with- a human, even in your human form.

Mating with a human will result in a half-breed. This is a situation that is absolutely outlawed, and your child will be put under a permanent spell to repress their magical abilities. This law is a breach of the first, and holds much tighter consequences.

3) Do not use or attempt to learn dark or forbidden magic.

Unless the magic is permitted within your location- for example, the Kitsune Clans- it is illegal to cast any form of divination, impersonation or stereotypically “dark” magical spells. This information is considered forbidden, so please do not seek out those who practice in order to learn these spells

4) Laws from the human world are also in effect.

This means that theft, robbery, murder, forgery- and anything else considered illegal in the human world- is also illegal here in Sivozel. If you need more information on this, please contact your local law enforcement to find out.

High Council Members

Lower Council Members
Sifter Lore

100 Years

Shifters are only a genetic race; one cannot be bitten or turned, only inherited from a bloodline, and similarly this can then link to different types. If one bloodline is solely one type, let's say cat, the offspring is more likely to be a cat shifter, however genetic mixing (so lets say their parents were a cat and dog shifter), it becomes more of a 50/50 chance depending of the further bloodlines (Grandparents and great grandparents), so think of it like inheriting eye colour.

A shifter has two forms, their human and then their animal form. In human form they do not gain any form of benefits from their race, however depending what they can shift into then affects their abilities.

They turn entirely into the animal, gaining their physical attributes as well as things such as strength or flight. Shifters can frankly be anything; birds, cats, dogs, lions, deer etc. And then different subspecies within. All, especially in human form, live in coexistence but clan rivalries following a race rivalry (Cat and dog for example) can be known to occur.

Packs are like the witch clans, a group of the same or similar shifter race living within close quarters, perhaps in the same town, following a head/pack which is often decided by tests of strength and depending if their parents were heads before them. Shifters are known to be in an alliance with Werewolves, and a rivalry with Vampires which, depending how a shifter is raised, may see a vampire as an enemy, and a werewolf as someone they can trust.
Werewolf Lore

200 Years

Very similar to shifters in terms of genetics (so it is possible if a werewolf mates with a human to not inherit the gene) alliances, rivalries and packs They again have two forms, but slightly different.

Their ‘human presenting’ form, although the same as the name, does need the occasional help to hide from humans, sometimes claws, fur or other physical attributes such as strength can seep through, often to occur in younger werewolves who have less control over themselves.

This help can be just using clothing, or potions from witches They can willingly turn into their ‘werewolf presenting’ form, where they grow multiple feet, gain immense strength as well as smell and hearing enhancements. Their ears change, teeth, claws and other attributes such as fur.

They can speak telepathically to those in their pack when in this form.

The moon does affect them, mostly a full moon means good luck, and you can find werewolves celebrating it, but the younger and less experienced werewolves can sometimes shift without meaning to; their primal instinct taking over. Emotions also affect this; a werewolf who is in rather emotional distress, mostly anger, can also shift without meaning to do so.
Lower Council Members

Below is the full list of Secondary Council Members. These members are brought in when topics concerning their race or subrace arise. These members are still important, but may not be explicitly “elders”.

* **Alien:** Reycaryn | Male
* **Faun:** Erkas | Enby
* **Blue Demon:** Kavant Vuz | Female
* **Dark Fae:** Amelia Holt | Female
* **Ghost:** Wren Brywynn | Male
* **Naga:** Aldril Hyliwin | Male
* **Pixies:** Dalee Filear | Female
* **Yuan Ti:** Undecided
Fae Lore

100 Years

**Light Fae Lore:**

On par with witches on magical power, fae are some of the most influential races in this world. Where all the other races have some sort of democratic clan or pack, fae are the only ones with a monarchy passed through generations and bloodlines upon death. The king and queen (The Queen’s lineage being the royal blood) rule their kingdom in a mystical kingdom of similar feeling to the hallow.

The fae kingdom can be accessed through portals of nature, protected from humans and anyone else they may not wish to enter. Spells protect these gateways so a person's true intentions can be detected upon attempting to enter. If less than positive, entryway can be denied.

Other nobles and family have influence within the castle and how the kingdom is ruled, often again linked to bloodlines and the older family lines once again.

Faes have two forms like other races, human presenting and magical/fae presenting. Their fae form glows almost and sparkles with magic; their ears of course turn pointed, their wings are outlined and form again from magic, and their skin is dotted with swirling shapes of light that represent the markings of light power. They can fly of course and also have the slight ability to see others' auras and magic, linking to emotions, darker or lighter magic and intentions.

They are considered to be a rather old race; their kingdom a beautiful secret world with high homes and large trees, the sun shining through, and the area constantly sparkling with magic

Their enemies? Dark fae, who are their complete opposites through and through.

**Dark Fae Lore:**

It is wholly unsure how the dark fae came to be, though legend has it that the sister of the queen ruling many many years ago was a corrupt and evil person, using dark magic to hurt others and gain power.

A plot to kill her sister began and finally the dark magic took over her completely, her heart turning tainted. She was defeated after a hard battle, and banished to the underground of the kingdom to stay. It is believed all those who sided with her, and used her dark magic, as well as her children all became so tainted their light fae self was so overcome that they became the dark fae.

Dark fae in appearance are similar to light fae; their pointed ears, aura reading, bloodlines and the like. However, their skin is much darker and grey when they change form, all cracked and tainted. Their wings glow with dark magic, crackling and snapping like lighting and their form flares with a shadowy-like magic.

They are regarded as evil; that all dark fae are tainted, corrupt and forever scheming. However, as time has passed more dark fae not originating from the older bloodlines have appeared, suggesting maybe it is just a simple mutation. Many refuse to accept that, saying anyone who may become or be a dark fae even if from a light fae bloodline, are evil and someone to avoid and banish.

The dark fae now have their own society within the underground, or more so known as The Cove, refusing to follow any of the Queen’s authority.
School Lore

The beautiful school and campus of Mistwater resides in the city of Xarc, here along the Sagnan river and the Arrowhead Lake. Its centre, The Hallow is where many students are found - either on the weekends and after school or even living in off-site accommodations, Just a stone’s throw away from the school. Here the modern mixes with magical shops, high rises, cafes, libraries, leisure centres, and much much more! It acts as the capital for the City of Xarc, meaning it is much more developed and outspread than initially believed. Students can spend a day out, or study, relax or work!

Here it is safe for magical, supernatural beings to attend university safely - . An older mansion sits, renovated with more modern aspects. The large building is wide and beautifully decorated and designed, the middle of the building is more used for the school features. Large bedrooms renovated into classrooms, other places renovated into the library, the cafeteria and other places. Similarly the wings of the Mansion are the accommodation, Bedrooms slightly altered to allow roommates and some races allocated certain spots, such as a special stables area at the bottom half of the building for centars, the attic for smaller races etc. Either way it was perfectly edited and renovated - but its aesthetic and origins have been kept closely - to mix a school environment, with all the needed essentials, with the boarding aspect.

The mansion was split into five;

1. The mansion centre where most classes will take place
2. The east wing which holds a lot of the staff controlled areas
3. The west wing which holds a lot of student areas
4. Avery house is a separate part of the mansion holding many offices
5. And the grounds; easily described

In the school itself students take any normal degree they can take in the human world such as engineering, history, science, art - anything. Modelled more after a European university their main degree can be one subject, or a combined of two. On top of this, it is available to take a minor, a small part of a degree halved and available for credits. So if you do the main history degree and choose to take a minor in Politics, that would be added towards your degree and be involved within it.

There are also hobby classes, essentially societies and clubs further enforced by the school and council! It can be anything from a sport, more magic studies, art. These do not add to your studies and are in your free time. These won't really add to your studies technically but can be fun! Candle making, sports. Anything that could have a club or a pass time can be one!

As mentioned there is a school council, a group of Six, mostly forth years who oversee the school; Positions include the Head, Vice Head, Student Wellbeing officer and more. If you have a fourth year student and are interested in the council, dm the host!

Class List
Freddy Fazbear (Andrewjohn100)

Freddy Fazbear is the titular Main protagonist of Andrewjohn100's series Freddy Fazbear and Friends. He is the owner of Freddy Fazbear's Pizza and the Leader of the Original Animatronics

## Personality

Freddy is sympathetic, kind, and caring towards his family and friends. He is strict towards others, especially Bonnie and Chica , he does this because he wants to be organized and behave well. Feddy

Has an abusive and short-tempered side, such as in Fazbear Deep, he forbids Foxy from taking a shelter. He had also slapping Chica in Chica Runs away and Chica learns a lesson

Freddy is stressed in most things, as listed in Bonnie runs away, paying bills, get everybody ready for show, and deal with Bonnie and Chica's antics

Freddy has a strong sense of leadership, as in Fazbear Deep, he slightly abuse that power with the phrases, "I am the boss of all of you! That was my pizzeria!"
Ghost Lore

Deceased

Many years ago, the pioneer of alchemy and magic died. Yet, when she did, all around the world strange things began to happen. A magical being, but more so a witch, appears to have the chance of staying in this plane of existence when they have crossed over to the afterlife. The "Ghost of the Great Witch'' walks among us all, albeit passing. After much investigation, it was found that there was an extensive amount of magic. So much that it would hold the soul down, keeping it from passing out of the world. With the magic being strong enough to keep something from its natural course - it took shape and form.

A ghost will have the same form as in their previous life, but opacity can change- from a slight shadow to an almost solid being. They cannot pick things up but they can levitate or turn on items- such as lights- (etc.) with the use of their magic. They can pass through walls- and they do not need to eat nor sleep. However, much practice and guidance is needed to stay in the plane of the living, as their magic can seep out with time. Training is needed to become a stronger spirit and keep themselves with those who they once were.

If a ghost wishes to, they can in fact decide to leave the plane of the living all together, as it is theory that their wants to live and magic keeps them here. This does not happen to all. They do not have a specific area of living or alliances, but many band together in covins and groups to become what some may call a family.
Mamalfolk Lore

150 Years

Mamalfolk is an umbrella term for a race of humanoid creatures, similar to that of the tabaxi or munchkin cat. This race is known for their diversity and temperament, as they are usually considered akin to quiet, friendly townsfolk. Mamalfolk each have their individual species, such as:

 Ursidae

The appearance of mamalfolk will of course differ from mammal to mammal, however their general traits are the ears, tail and occasionally hands of the species they are based on. As mamalfolk do not have a “human” form, and so it’s important for them to retain their animalistic stature. However, mamalfolk do usually have humanoid faces, hair and facial hair.

Mamalfolk can cast standard magic, unless otherwise specified.
Mistwater: Fantasy RP Wiki

**Welcome to the Mistwater: Fantasy RP Wiki!**
This wiki is for my discord RP world of Mistwater: An open world with many different characters and races all rped by a group of friends. Some elements of DND included but it is a full literate chat rp with an overarching plot and individual plot arcs for characters. How the characters RP affects the story and the world itself. Most races are taken from general ideas pre made and edited to fit the world, some are completely custom.

## Important articles

World Lore

* The Fae Kingdom
* The Cities

The Council

* High Council Members
* Low Council Members

The School

* Class List
* Teacher Positions

Race List

* Follow this list to articles on each Race

Magic and Functionality

* Spells list and Tiers

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Demon Lore

Immortal

It is unsure where this race came from, although it is suspected they are related to both shifters and witches. Demons stay in remote mountain areas, islands, caves, forests and abandoned fortresses, preferably in less crowded, if not completely empty areas due to the common trait they all possess of wanting to stay hidden. Demon - to stay concealed.

Demon rivalries actually tend to be held between their own race; an ongoing rivalry between the red and blue demons about who's more powerful and whose approach is better when it comes to other races. Demons tend to also be a very keep to themselves, solitary race of usually having no alliances with any other race. The most interaction they have with any living being are animals, like rabbits, bats, deers- the list goes on and on.

However, when demons do have interactions, they often go about it in different ways. The red demons tend to try befriending other races, trying to show not all demons are bad and vile. While some red demons may be nice, they still have the feral blood of a man eater running through their veins. Best to keep a safe distance. Blue demons are the more crude, harsh ones. They mean no good and often only strive for personal and selfish desires. But, at the end of the day, they are still demons just like the red ones; one in the same.

A demon's appearance consists of red or blue skin. They also often stand at 7-8 feet tall in height. Most demons have third eyes as well but not all. Their standard attire for them are often animal coats and clothes. They are forever stuck in one form, meaning to be around humans they need concealment charms and potions from witches. They are Physically strong, have weak telepathy and affinity for some magics. Flaws such as; soybeans and Holly leaves are able to harm them and the weakest physical point of his body is the third eye.
Spells List and Tiers

**Standard Magic:**

*Standard Magic is most commonly things such as lifting or moving objects without holding them, creating small flames or sparks, sense of the supernatural and minor teleportation. Standard magic does not require a spell slot. However, the following “Standard” Spells do:*

* Acid Splash
* Booming Blade
* Chill Touch
* Dancing Lights
* Druidcraft
* Eldritch Blast
* Fire Bolt
* Light
* Mage Hand
* Mending
* Message
* Minor Illusion
* Prestidigitation
* Produce Flame
* Shocking Grasp
* Thaumaturgy
* Vicious Mockery

**Excelled Magic:**
Barde

Der Architekt ist einer von zwei ständigen Verkäufern im Rathaus.

Ein Spieler kann bei ihm Strukturmarken im Tausch gegen Smaragde kaufen.

## Verhalten

Der Barde hilft, die Freude der Dorfbewohner zu steigern, indem er sie mit Musik unterhält.

### Im Dorf auftreten

Tagsüber wird der Barde durch das Dorf wandern und nach Dorfbewohnern Ausschau halten, die unglücklich sind. Wenn er einem begegnet, beginnt er eine kurze Melodie zu spielen, die alle in der Nähe hören können.

Alle 2 Sekunden während des Liedes hat jeder Dorfbewohner innerhalb von 16 Blöcken eine 1/8 Chance, einen Glückspunkt zu erhalten.

Wenn das Lied zu Ende ist, hat jeder Dorfbewohner innerhalb von 16 Blöcken eine 1/2 Chance, 2-3 Glückspunkte zu gewinnen.

Der Barde erhält außerdem Zufriedenheit, die der Gesamtmenge an Zufriedenheit entspricht, die an andere verteilt wurde. Wenn 3 oder weniger Glückspunkte durch das Lied gegeben wurden, verliert der Barde stattdessen 5 Glückspunkte.

### Auftritt in der Taverne bei Nacht

An den Abenden gibt der Barde in der Taverne seine besten Darbietungen. Wenn mehr als 2 Dorfbewohner anwesend sind, spielt der Barde ein längeres Lied, das die Zufriedenheit aller Dorfbewohner in der Taverne deutlich erhöht.

Alle 2 Sekunden während des Liedes hat jeder Dorfbewohner in der Taverne eine 1/16 Chance, 1-3 mehr Zufriedenheit zu erhalten.

Wenn das Lied zu Ende ist, hat jeder Dorfbewohner in der Taverne eine 1/2 Chance, 3-5 Zufriedenheit zu gewinnen.

Der Barde erhält auch selbst Zufriedenheit in Höhe von 1/2 der Gesamtmenge an Zufriedenheit, die er durch das Lied erhalten hat. Wenn 8 oder weniger Zufriedenheit durch das Lied gegeben wurde, verliert der Barde stattdessen 5 Zufriedenheit.

In einer Taverne kann immer nur ein Barde gleichzeitig auftreten.

Wenn ein Dorf mehrere Tavernen hat, sucht sich jeder Barde seine eigene Taverne, um dort aufzutreten.
Mars

**Mars** is the fourth planet from the Sun and is the secondary hub of the solar system. Mars is most likely a very populous planet, given that numerous characters are either from or have lived there at some point. Mars has most likely been terraformed to allow easy movement on the surface of the planet. The planet was also the site of several violent pro-Martian independence riots in which most likely hundreds, if not thousands, lost their lives.

Abraham Neumann mentions that even the initial Dementia-induced insomnia, murders, assaults, and suicides on Aegis VII were nothing compared to the riots on Mars. The capital city of the planet, Mars Capita, was the location of these riots between the Mars Capita Security Force, in addition to hosting numerous corporations and the Martian Docks. The situation has since calmed down on the planet since there are tours being offered on the planet. However, according to Tyler Radikov, living on Mars is not a pleasant experience. The Church of Unitology also maintains a significant presence on Mars.

## Known Residents

* Abraham Neumann
* Deakin Abbott
* Gavin Becker
* Tom Sciarello
* Tyler Radikov
USG Ishimura

The **USG *Ishimura*** (石村) was the flagship of the Concordance Extraction Corporation and the first *Planet Cracker*-class ship. The Ishimura was also the first vessel of its size to utilize the ShockPoint Drive for large-scale commercial and deep space expeditions. It was named after Hideki Ishimura, the astrophysicist and inventor of the ShockPoint Drive.
Runt

**Runt** is één van de hoofdpersonages uit de *Alpha and Omega* sequels.

## Persoonlijkheid

Runt is het best te omschrijven als een lieve wolf. Ook heeft hij heel veel zelfvertrouwen en bewijst zijn talent heel gauw. Hij is onschuldig, maar maakt soms iets te veel plezier.

## Trivia

* Runts grootste like is boompjeklimmen.
* Runts grootste dislikes zijn stekelvarkens.
* Runt heeft het unieke talent om in bomen te klimmen.
* Runt is mogelijk de toekomstige leider van de omegaroedel, sinds zijn vader dit is of was.
* In de vierde film wordt Runt geschetst als de protagonist.
* In de Nederlandstalige versie is Runts naam veranderd in 'Puck'. Veel mensen vragen zich af waarom.
* Runts Nederlandse stem wordt ingesproken door Melise de Winter.

### Familie

* Kate - moeder
* Humphrey - vader
* Stinky - oudere broer
* Claudette - oudere zus
* Winston - grootvader
* Eve - grootmoeder
* Garth - oom
* Lilly - tante
* Tony - oudoom
Elements Of Chaos

Elements Of Chaos (EoC) is a type of very power source, which needs to be consumed to withheld their powers, each has own colors.

Purple = "Chaos Beam" - (Held by Jazper) - It creates a purple beam from the sky, cracking down on whoever appeals to be in the way, also sets them ablaze.

Green = "Chaos Heal" - (Held by None) - Heals a bunch of HP, Causes to overheal, which slowly drains overtime.

Blue = "Chaos Wave" - (Held by None) - Powers over pretty much all the oceans, lakes and what not.

Red = "Chaos Heat" - (Held by None) - Causes very hot moments, hotter then the hottest suns.
Elder God

Elder Gods are a big step up from normal gods, they have more power then any one could imagine in their whole life, but surprisingly are very vulnerable to attacks. Most Elder Gods aren't immortal, but do have a special power for when they die they can turn into a ghost and resurect themselves, basically kind of like immortality, but limited since you can still die.

Elder Gods aren't really decided, but are come from very high class places, usually from other planets/galaxies.
0203

## 2002

**Sábado, 23 de fevereiro**

* **Shakira**
* Attaque 77
* Frejat
* Jorge Ben Jor
* John Bala Jones
* MV Bill
* Kelly Key
* Planet Hemp
* Realidade Cruel
* Los Piojos
* Biquini Cavadão
* Las Pelotas
* Puya
* Maskavo
* Chico Buarque
* Alexandre Pires
* La Ley
* DJ Marlboro
* MC Marcinho
* Presuntos Implicados
* Detentos do Rap
* Iriê
* RPW
* Liquid Todd
* Claudinho & Buchecha
* Mœnia
* Márcio & Goró
* Claudinho & Buchecha
* DJ Mauricio Aviles

**Domingo, 24 de fevereiro**

* Sussie 4
* Los Hermanos
* Barão Vermelho
* Kaaris
* Cidade Negra
* KL Jay
* Planet Hemp
* Divididos
* Catupecu Machu
* Ozomatli
* Zumbis do Espaço
* Mundo Livre S/A
* Las Ketchup
* Triple Threat
* DJ Blass
* La Fouine
* Consciência Humana
* Tequila Baby
* Elefante
* Fairview
* Wagner
* Luis Miguel
* Ricky Martin
* Enrique Iglesias
* Ney Matogrosso
* MC Bob Rum
* Rohff
* Zaho
* Liquid Todd

## 2003

**Sábado, 22 de fevereiro**

* Carlinhos Brown
* Biquini Cavadão
* Guillotina
* Aterciopelados
* N.E.R.D. c/ Terra Samba
* Rouge
* Chimarruts
* Blue Man Group
* Black Eyed Peas
* Buchecha
* Gabriel O Pensador
* Resorte
* Armadinho
* Leoni
* Canamaré
* Niro
* Marques Wyatt
* Michel Camilo
* DJ Marky
* Armando Martins
* Hernán Cattáneo
* Kamelancien
* Mœnia
* Panda
* Los de Abajo
* Blasted Mechanism
* Vicentico
* Papas da Língua
* Orishas
* Jumbo
* Limi-T 21
* Stereo Total
* Bonde do Tigrão
* Lenine
* Medusa
* Expressão Ativa

**Domingo, 23 de fevereiro**

* Supla
* Kid Abelha
* Frejat
* Reação em Cadeia
* Tequila Baby
* Fat Family
* Enanitos Verdes
* Carbona
* Blue Man Group
* Olodum
* Los Tetas
* Café Tacvba
* Hateen
* Nando Reis
* Planta e Raiz
* Flicts
* Buena Vista Social Club
* Kumbia Kings
* DMN
* Timo Maas
* Jerry Rivera
* Iraí Campos
* Nilo MC
* Cidade Negra
* Alejandro Sanz
* Lito & Polaco
* Serginho & Lacraia
* Los Fancy Free
* Forgotten Boys
* Identidade Zero
* S.T.U.N.
* Bonde do Maluco
* C-Minus
* Margareth Menezes
* Lenine
* Gabriel O Pensador
Advanced Soldier RIG

The **Advanced Soldier RIG** is a military-grade RIG that was issued to the Earth Defense Force personnel. The RIG featured the built-in Stasis and Kinesis modules.

## Description

The Advanced Soldier RIG is a fatigue and body armor assembly that was designed for combat use and is standard issue protective wear for the EDF Marines and Sailors.

The assembly is composed primarily of dark grey, vacuum-rated fatigues bearing a number of utility pockets and white body armor plates including armored boots, a cuirass, cuisses, spaulders, rerebraces, vambraces and a head-enclosing combat helmet. The left spaulder of the suit is replaced with what can be speculated as lighter armor plating to allow faster movement of the left arm during reloading or other tactical situations, this provides no in-game bonuses to reload speed however.

The breastplate bears an insignia which may represent the Earth Defense Force or the USM *Valor*.
Eye Infection

The eye infection is a virus in a way, it seeps through powerful entities and tries to copy them .
In a successful attempt of copying, they well have a darker appearance then their counterpart, as well as black eyes with red iris and also a black cornea .
The copied entities show no remorse, killing anyone or anything in their path, even if they can respawn they will still try and kill them, in any way they possibly can.
Lpl Wiki

**Welcome to the Lpl Wiki!**
We're a collaborative community website about Lpl that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
9901

## 1999

**Sábado, 11 de setembro**

* Arlindo Júnior
* A.B. Quintanilla y Los Kumbia Kings
* Harmadilha
* Marc Anthony
* Ney Matogrosso
* Só Pra Contrariar
* Los Tres
* Nenhum de Nós
* El Gran Silencio
* Poncho Kingz
* Todos Tus Muertos
* Os Ostras
* La Vela Puerca
* Tritone
* Mulheres Q Dizem Sim
* Aliados 13
* Willie Rosario
* Realidade Cruel
* Sindicato Argentino del Hip-Hop
* Cornelius
* Hevia
* Los Ángeles de Charly
* Armando Martins
* DJ Vibe
* William e Duda
* Black M
* Rameez
* MDO
* Pete tha Zouk
* Amon Tobin
* Manny Manuel
* Tony Tun Tun
* Tito Rojas
* Danda e Tafarel
* Thaíde e DJ Hum
* Mike Fix

**Domingo, 12 de setembro**

* **Engenheiros do Hawaii**
* Carlinhos Brown
* Dazaranha
* Djavan
* Zeca Pagodinho
* Ana Moura
* Banda Eva
* DJ Patife
* Gabriel, O Pensador
* Mano Moreno (Braga Boys)
* Ed Motta
* Sistema Negro
* Olodum
* MDO
* Fantastic Plastic Machine
* Illya Kuryaki
* Latino
* Carlos Lima
* Los Fabulosos Cadillacs
* Jair Oliveira
* Qbert
* Abel Ramos
* La Makina
* DJ Cam
* Vinícius e Andinho
* Noelia
* Bola
* Rob Hall
* Danny Rivera
* Elvis Crespo
* Doctors MC
* Millie
* Bobby Pulido

## 2001

**Sábado, 24 de fevereiro**

* Enrique Iglesias
* Natiruts
* Braga Boys
* GOG
* Zeca Baleiro
* Comunidade Nin-Jitsu
* De Menos Crime
* Medusa
* GOG
* Marcos Llunas
* Kaaris
* St. Germain
* Zumbis do Espaço
* Ozomatli
* Fernanda Abreu
* Ala dos Namorados
* Diamba
* Juan Luis Guerra
* Eiffel 65
* Nortec Collective Presents: Bostich, Fussible, Panóptica + Hiperboreal
* La Verbena Popular
* Jay Lozada
* Ella Baila Sola
* Xis
* Joeystarr
* Furacão 2000
* Pablo Montero
* Doc Martin
* Armando Martins
* Fuzati
* Ian Pooley
* DJ Marky
* Jason Blakemore
* Swedish Egil
* XRS Land
* Deorro
* Gloria Estefan
* 7 Notas 7 Colores
* Visão de Rua
* GOG
* DJ Marlboro
* Rinse & Flux
0607

## 2006

**Sábado, 25 de fevereiro**

* Los Bunkers
* Eiffel 65
* Babu Santana
* Mokobé
* Fobia
* Cidadão Quem
* O Surto
* CPM 22
* Alvos da Lei
* Detonautas
* Damian "Jr. Gong" Marley
* Cachorro Grande
* SeuZé
* Lost Acapulco
* Ivan Lins
* Lipstick
* Playmobille
* Los Esquizitos
* Miguel Bosé
* DJ Mack
* Rodrigo Leal
* Joey Beltram
* Miranda! com Supla
* Amaral
* Adão Negro
* Pitty
* Porter
* Cidadão Instigado
* Pelebrói Não Sei
* Los Planetas
* Los Dynamite
* Locos Por Juana
* Pato Machete
* Rodrigo Ayala
* Devendra Banhart
* Laura Pausini
* Velhas Virgens
* Lyrics Born
* Bebe
* Sorriso Maroto
* Ramirez
* Rodrigo Ogi

**Domingo, 26 de fevereiro**

* Aventura
* Autoramas
* Cassis
* Leo Jaime
* Los Temerarios
* Los Amigos Invisibles
* Estopa
* Los Super Elegantes
* Lucybell
* Combinação Lethal
* La Gusana Ciega
* Garage Fuzz
* Rodox
* Tritone
* Scambo
* Revolucionnarios
* Andy Andy
* Xuxa
* Enrique Iglesias
* Otto
* Audio Cactus
* Burn in Noise
* Kristina Sky
* Desorden Público
* Nação Zumbi
* Bengala
* Matanza
* Linda Martini
* Shinhwa
* Juanes
* Bizarra Locomotiva
* Jane Fonda
* Fresno
* Gilles Peterson
* Los Nocheros
* Seu Jorge
* Grupo Revelação
* Diego El Cigala
* Phoenix
* Amadou & Mariam
* RZO
* Akwid

## 2007

**Sexta, 23 de fevereiro**

* CPM 22
* El Cuarteto de Nos
* RBD
* Relespública
* Cidade Negra
* Rodrigo Ogi
* Frabício Peçanha
* Dazaranha
* Gustavo Cerati
* Paola Nunes
* Stephen Marley com Jr. Gong
* Mindflow
* Lasciva Lula
* Polbo
* Benny Benassi
* DJ Marky
* Digitalism
* David Guetta
* Charles Feelgood
* Terry Mullan
* Sinik
* KLB
* Arnaldo Antunes
* Rancore
* Agnela
* Mundo Cão
* El Tri
* Rim'K
* Julieta Venegas
* Nelly Furtado
* Tânia Mara
* Quinta Categoria

**Sábado, 24 de fevereiro**

* **Capital Inicial**
* Super Junior
* Jota Quest
* Gondwana
* Marisa Monte
* Rock Rocket
* Kery James
* Gotan Project
* Chimarruts
* Jigaboo
* Doiseu Mimdoisema
* Micro Audio Waves
* Superguidis
* Almafuerte
* O Rappa
* Justice
* Busy P & DJ Mehdi
* Bunnyranch
* DJ Thomaz
* Steve Aoki
* Udora
* Ozomatli
* Tihuana
* Calle 13
* Belanova
* Guasones
* Árbol
* The Magic Numbers
* Anderson Noise
* Meme
* Female Angels
* Jorge Aragão
* Sérgio Mendes
* Leonardo
* Arnaldo Brandão
* Yeva
* Pedro Fernández

**Domingo, 25 de fevereiro**

* Manu Chao
* El Columpio Asesino
* Alceu Valença
* Braga Boys
* China e O Grito
* Cuca
* C4 Pedro
* Daddy Yankee
* Franco de Vita
* Air
* Volován
* Austin TV
* Darvin
* Trilha Sonora do Gueto
* Steel Pulse
* Pública
* Los Concorde
* Paul van Dyk
* Ricky Martin
* Soulwax Nite Versions
* Conjunto Primavera
* Los Tigres del Norte
* Luxúria
* Ely Guerra
* Pastilla
* CSS
* More Than a Thousand
* Liquits
* duSouto
* Vulgue Tolstoi
* The Locos
* João Bosco
* José González
* Konono Nº 1
* Rodrigo y Gabriela
* Seu Cuca
* Astromato
* Chico Science
Drawkill Candy (ZEC)

### Aliases

Candy, Killer Candy, Withered Candy, Monster Candy, Nightmare Candy, Military Candy

### Relatives

Circus Baby (Creation Sibling)
Ballora (Creation Sibling)

Funtime Freddy (Creation Sibling)

Funtime Foxy (Creation Sibling)

Drawkill Freddy (Creation Sibling)

Drawkill Bonnie (Creation Sibling)

Drawkill Chica (Creation Sibling)

Drawkill Foxy (Creation Sibling)

Candy (Inspiration)

William Afton (Creator)

## Physical description

### Height

6' 8"

Candy was re-discovered in 2007, but, he was... different

There seems to be damage done to Candy, along with the fact that his lowers arms were replaced by a chainsaw, and a crowbar

I think someone recreated Candy and designed them to kill, creepy....
Foxy (disambiguation)

When it comes to the Multiverse, the name Foxy is usually associated with a swashbuckling Pirate fox, often times a supporting character, there are instances where he gets to stand in the spotlight, and can tend to be a bit hot-headed at times depending on which version you meet.

## Major Foxys

Foxy(Bertbert)Foxy (Zajcu37)Foxy (Andrewjohn100)Foxy (Gadgetprime12)Withered Foxy (Andrewjohn100)Ignited Foxy (Ignited Series Bertbert)New Foxy (Bertbert)
Withered Freddy (Andrewjohn100)

Withered Freddy is one of the Protagonist of Freddy Fazbear and Friends on Andrewjohn100's Channel. He is decommissioned like the rest of his withered friends

## Personality

Withered Freddy is an Overweight Animatronic who is a dumbed-down version of Freddy Fazbear due to him having a troubled personality. Withered Freddy can be seen as straight, and sometimes shy. However, he can be greedy, lazy, short-tempered, and stupid at times

Like Chica, Withered Freddy has a ginormous appetite of food, most notably fast food such as Dairy Queen, McDonalds, and Popeyes.

As revealed in Time Travel Buddies, Withered Freddy is actually intelligent, as he can make a time machine (with the help of Golden Freddy and Springtrap)