Fall of America V1.1

Fall of America V1.1, "The OG", was the first Fall of America game in the series, and the first in the original trilogy.

Set in 2165-2172.

https://www.warzone.com/MultiPlayer?GameID=16005975

## Prelude

[some kind of lore that happens before this game goes here. In V1.2 it's a short summary of this game, an explanation of what happens between the games, and a little setup]

## Countries

US Remnant (The Bahamas) - Kallen Sunstride

Quebecois Republic - Hyped Taco

Republic of Arizona - Johnson Dibbles

New Byzantine Empire of Texas (Byzantine Texas or BET) - Michael VIII Palaeologus

Republic of Calgary - Cricketman99

Great Plains States (GPS) - Epicguy

United South Atlantic States of America (USASA or SASA) - Caleb Martin

Alaskan Separatists - Miraka

Golden Horde of the Empty Plains - RedCode134

Mississippi - Kaden Vanciel

Great Lakes Union (GLU)- Jax

Caribbean Federation of Nations (CFN) - Rheaegagrus

Central Canadian Republic (Canada's Royal Society) - Penguinos

North Quebec Federation - Japanball

Central American Federation - Crona Albarn

Kingdom of Denmark - Purpura Ignis

Greenland Liberation Front - MagicMan

Republic of Northern Canada - Michael

State of the North-Western Gulf Coast - Cadoz

Hawaiington - depu

Russian Canada - Dibbles II

Free Alaska - Katzchen

Indianan Imperial Republic (IIR) (Hoosier) - TorquioiseGamer

Cartellan Syndicate - AchillesAltsoba

Cascadian Confederation - Stern

Central Mexico - FikeAttack

## Timeline

### Turn 0

The Indianan Imperial Republic says to the New Byzantine Empire of Texas "Although I would remind you that we're still American in culture.
Freedom is still our highest value, with individualism in second. The
Romans, however, formed an amazingly stable system of government, and we
 would seek to imitate it. This time with more checks against
overextension of power, and in view of the downfall of the USA, with
checks against overspending. We would like to grow relations with you, though, to see how you
implemented the Byzantine system. It could be a valuable experience for
both of us."

The Republic of Arizona allies New Byzantine Empire of Texas.

The IIR vote in senate leads to an alliance with the the New Byzantine Empire of Texas, as their High Council of Despots agree with such a relationship.

### Turn 1

The Bahamas (US Remnants) denounces the Caribbean Federation of Nations for their communistic practices.

The Central American Federation allies The Bahamas (US Remnants)

Great Lakes Union and The USASA allies the The Republic of Arizona

The CFN allies with the USASA.

The GLU and USASA allies the IIR

The GPS allies The Quebecois Republic

The North Quebec Federation allies GPS and The Quebecois Republic, forming the "Greater Quebec Coalition Pact"

The CFN trades San Juan for Potomac as embassy lands between them and USASA.

The Byzantine Empire of Texas forms a Defensive Pact with the Republic of Arizona

The Quebecois Republic forms a defensive pact with The Caribbean Federation of Nations.

The Golden Horde makes land exchanges with The Byzantine Empire of Texas and The Republic of Arizona.

The Byzantine Empire of Texas, USASA, IIR, declared war against Mississippi. This is known as the Mississippi Conflict.

The Central Canadian Republic declared war on Republic of Calgary and the IIR.

The Golden Horde and Hawaiington declared war on Republic of Calgary. This became known as the Wars over Calgary.

The IIR proposes an American Council. "I would propose that the countries which are American form a council to
deal with invasion from without. Any matters that are internal to the
States get sorted as normal. But outside invasion, such as from Quebec
or from Russia could be dealt with by all. I propose that on this would
be USASA, IIR, GLU, the Byzantine Empire of Texas, Houston, Arizona,
Colorado, Cascadia, Hawaiington, The Alaskan Separatists, and Free Alaska. The US
Remnant government would not be invited, for they forfeited any claim to
 this land when they fell to corruption. The Great Plains States would
not be invited, as they've thrown their hat in with the Canadians."

US Remnants "My predecessors may have been corrupt but I strive to make a new name
for the RSA. We've already made great progress toward our goals, though
they are still difficult and a long ways away, I think they are achievable with time. That said our people would still be willing to
defend America, and would like to be included on such a council."

Note: Because the IIR considered all American nations invited the Council as a part of the Council , it's unclear which countries joined at what time. Therefore, this won't be followed. The invited members include: The Republic of Arizona, The Cascadian Confederation, The Byzantine Empire of Texas, Free Alaska, the IIR, the USASA, GLU, The Golden Horde, The State of the North-Western Gulf Coast, and Hawaiington, with The Alaskan Separatists being a disputed, and GPS and the US Remnants being up to vote.

"The IIR harbors hostility toward you no longer. However, we also do not
trust you. Nevertheless, we will not stand in the way of you being on he
council should the rest of the council concur."

Votes to admit the Great Planes State as a part of the Council: Yay from The Republic of Arizona, Yay from IIR, Yay from USASA, Yay from Free Alaska, and Nay from The Golden Horde. At this point there requires 2 more votes in favor from the full Council to admit the US Remnant.

Votes to admit the US Remnant as a part of the Council: Yay from The Republic of Arizona, an abstained vote from The IIR, Yay from Free Alaska, and Nay from Colorado. At this point there requires 4 more votes in favor from the full Council to admit the US Remnant.

The Quebecois nations begin discussing creating a Canadian Council in response to the American Council .

### Turn 2

Mississippi blindly attacks all her neighbors, perhaps angered that her American neighbors would attack her, or perhaps for other reasons. What is known is that all her neighbors attacked back.

Republic of Calgary attacked The Central Canadian Republic, who had not declared war on Republic of Calgary. A coalition then formed against Republic of Calgary to protect The Central Canadian Republic. The Central Canadian Republic, now suddenly a war ally alongside the IIR, agree to a white peace, and no battles had occurred in this short war.

The Cascadian Republic declared war on Hawaiington during this time to unify Cascadia. However, The Golden Horde had threatened The Cascadian Republic to take their declaration back, or else they would intervene. This worked, and The Cascadian Republic backed down.

The Republic of Arizona publicly rejects a defensive pact offer from the Cartellan Syndicate.

The Cartels in the Cartellan Syndicate had begun influencing many parts of the northern parts of The Central American Republic, causing significant tension between the two countries.

Large scale piracy from the CFN have led to high tensions between them and the US Remnant.

The Quebecois nations formalize The United Canadian Co-Prosperity Sphere. At this point, their members include The Quebecois Republic, The North Quebec Federation, and The Republic of Inuvik, with invitations left for The Alaskan Separatists, The Central Canadian Republic, Republic of Northern Canada.

The USASA threatens to bomb The Republic of Inuvik over Inuvik's desire to spread awareness of their existence and their separation from Russia, considering it a spread of Russian propaganda. This threat raises tensions between the American Council and the Canadian Sphere as both countries belong to either group, respectively. It also raises questions over the recently signed Nuclear Limitations Treaty, which had been just recently signed. Some experts consider this an event preceding The Inuvik Situation.

Votes to admit the Great Planes State as a part of the Council: Yay from The Republic of Arizona, Yay from IIR, Yay from USASA, Yay from Free Alaska, Nay from The Golden Horde, Yay from The State of the North-Western Golf Coast, an abstained vote from The Cascadian Confederation, and Yay from The GLU. This passes the movement, and the Great Plains State joins the Council despite their many Canadian holdings.

Votes to admit the US Remnant as a part of the Council: Yay from The Republic of Arizona, an abstained vote from The IIR, Yay from Free Alaska, Nay from The Golden Horde, Nay from the USASA, Nay from The State of the North-Western Golf Coast, an abstained vote from The Cascadian Confederation, and Yay from the GLU. The vote fails to motion, and the US Remnant may not be admitted into the Council.

### Turn 3

The GPS, while not being up to speed on the political landscape, takes land that they had lost permission to take, causing an incident with Byzantine Texas. GPS also cedes their claim upon St. Joseph in Missouri to The IIR in order to maintain good relations.

The USASA had warned The State of the North-Western Golf Coast that if they entered the state of Mississippi, they would declare war to take it, and after The State of the North-Western Golf Coast had done so, The USASA declared war upon them. Byzantine Texas later declared war on The State of the North-Western Golf Coast in order to retake the rest of Texas, as well as their now occupied dockyards. This was the Texan Conquest over the Texan Gulf Coast, and later the Houston-Atlantic Punitive War.

The Inuvik Situation occurs, leaving many mixed feelings, a more divided Council, The Republic of Arizona allying the US Remnants, and The GPS allying Free Alaska.

The Central American Federation considers the territory of the Cartellan Syndicate as part of their territory, and has long not recognized their sovereignty. However, since the Cartellan Syndicate recently has been recognized by other countries throughout the Americas and have been engaging in diplomatic actions, The Central American Federation decreed that they were a rebel country within a civil war, and is now in the process of reintegrating them into their country. No large battles commence, only skirmishes. The greater implication of these actions are, as of this point, unknown.

### Turn 4

Arguments within the council erupt again, as the proceedings in the coalition against Republic of Calgary lead to arguments between GPS and The Golden Horde. The Cascadian Confederation, having had similar issues with the Golden Horde before, corroborate and sympathize with GPS, and promptly make a military alliance. Byzantine Texas again takes the side of The Golden Horde in this dispute of territorial claims and army coordination.

Due to the many boasted festivities in many of the peaceful countries, The USASA proposes an agreement of free trade and travel between themselves, the IIR, Byzantine Texas, The State of the North-Western Gulf Coast, and The Golden Horde. The IIR agrees to free trade and travel with the USASA, but not with Byzantine Texas and the State of the North-Western Gulf Coast, as they were at war. The GLU requests involvement in the agreement. The USASA allows them in, and then names the agreement the American Free Trade and Travel Agreement, or AFTTA. This agreement is purposefully less restrictive than the Council, and therefore was decided to be open to Canadian and Mexican countries as well. The Republic of Arizona, The Golden Horde, The GPS, The Republic of Inuvik, The US Remnants, and Free Alaska join this agreement. The Central American Federation refused to join, as they were keeping tight control over their trade due to their crack down on cartels.

### Turn 5

The Mississippi Conflict officially ends, with complete annexation and partitioning between Byzantine Texas, the USASA, and the IIR.

The State of the North-Western Gulf Coast surrenders to the Byzantine Texas and USASA forces, requesting surrender terms. The State of the North-Western Gulf Coast cedes all their Texan and Arkansan territory to Byzantine Texas. This leaves, The State of the North-Western Gulf Coast at war with the USASA, however nothing eventful occurs during the rest of this war, outside of skirmishes and border conflicts.

The Republic of North Canada under dubious conditions attacks Free Alaska, under the impression that their declaration earlier had not been withdrawn. The North Quebec Federation and The Republic of Inuvik declares war on The Republic of North Canada in defense of Free Alaska.

A coalition forms against The GPS over The Golden Horde's grievances, namely The GPS occupying land known as "Cypress", which included The Golden Horde, The USASA, The IIR, Byzantine Texas, and The Central Canadian Republic. Free Alaska, honoring their alliance with The GPS, declares war on the coalition against GPS. The Republic of Arizona declares war on The Golden Horde in defense of The GPS, but no other country. The Quebecois Republic also joins the war in defense of The GPS. The Cascadian Confederation, having been threatened by The Great Horde in the past and seeing Free Alaska honoring their alliance, joins the war in defense of The GPS. Hawaiington declares war on The Cascadian Confederation, enacting revenge. This begins The Great American War.

Free Alaska, having been threatened by other American countries multiple times, leaves the Council and joins the Canadian Sphere.

A Canadian nation, The Quebecois Republic, declaring war on American nations leads to a call for the American Council to fulfill its purpose and all declare on Quebec. By the nature of the war, this does not happen, further weakening the Council's legitimacy.

It is noticed that The GPS did not sign the Nuclear Limitations Treaty. Worries over missile strikes to and from The GPS would further devastate the continent.

The Cartellan Syndicate joins the AFTTA seeking to find trade opportunity in the "Great Northern Shit-Show", but is warned that most countries have strict control over distribution of drugs.

### Turn 6

The Republic of Northern Canada is diplomatically annexed by The Golden Horde.

The US Remnant declares war on The USASA in defense of The GPS. They did so belatedly due to a private NAP they had signed that ended this turn, perhaps over The Caribbean Federation. This is considered a part of The Great American War.

The American Council due to the war and Free Alaska's leaving decides to kick out The Republic of Arizona, leading towards further fallout within the Council as even members against The GPS are against the decision. The Cascadian Confederation's delegate protests further meetings in support of The Republic of Arizona's delegation.

The North Quebec Federation makes an alliance with The Republic of Arizona

### Turn 7

The Great American War begins to see causalities, with major gains for the defense forces. Republican Quebecois volunteers appear in The GPS-Byzantine front, as well as the US Remnant-USASA front. Despite this, the coalition forces make ground movement on most fronts. The Golden Horde uses missile strikes against The GPS on their norther front.

The North Quebec Federation formally declares war upon The Golden Horde to aid Free Alaska.

The GLU, after remaining neutral up to this point, decides to join the war defending The GPS by declaring war on Byzantine Texas and The Golden Horde.

It comes to light that The Cascadian Confederation and The Golden Horde silently made a white peace, therefore leaving The Cascadian Confederation at war with Hawaiington. This came to light due to the fact that The Cascadian Confederation declared war on The Golden Horde specifically, technically for the second time. This causes the Central Cascadian Republic to declare war upon The Cascadian Confederation, even though technically they were already at war.

The Central American Federation strikes a deal with The Caribbean Federation in which The Caribbean Federation cedes all of their mainland territory in exchange for an equivalent of over a year's worth of resources, as well as signing an NAP.

Attempts to end the conflict by the Byzantines are proposed, but are disagreed upon due to the ceding Cypress, the origin of the conflict, to The Golden Horde.

### Turn 8

Free Alaska lost some territory to The Golden Horde, as GLU reinforcements arrive. The GPS is losing ground on all sides, with few successful movements. The Arizona front is notably deadly with little movement, as GLU reinforcements arrive here. The USASA is making slow progress into the US Remnants, giving up their ambitions in The Great American War.

On the west side of the continent, the Alaskan Separatists became completely disorganized due to infighting and has been completely over-run by surrounding countries. On the east side of the continent, the Greenland Liberation Force technically wins, as Denmark abandons Greenland due to unknown events in Europe.

Talks over a peace treaty are brought up again by Byzantine Texas, this time with less favorable terms. All belligerents are more willing to accept peace. Free Alaska and The Golden Horde make a preemptive ceasefire and treaty, in which Free Alaska would inherit all of its lost territory, including the territory occupied by the separatists, while The Golden Horde gets to keep its new land in northern Canada. The peace treaty is later signed after negotiation, ending The Great American War.

[Maybe list what changes happened before and after the war, because the treaty is just how things ought to be divided by the way things look at the end of the war. Maybe some other stats?]

The USASA experiences a popular revolt, leading to the legalization of narcotics.

Greenland declares war on The North Quebec Federation apparently in a bid to gain more power quickly, as well as over Nuuk. Free Alaska then declares war on Greenland in defense of The NQF. This is known as the Greenland-North Quebecois War

### Turn 9

In the wake of The Great American War, the American Council is a shell of its former self and hardly represents what it once was. The GPS creates the North American Defense Organization, NADO, and invites all of the countries that came to their defense. The Republic of Arizona, The US Remnants, The North Quebec Federation, The Quebecois Republic, The Cascadian Confederation, and The Great Lakes Union. Invitations were sent to Free Alaska and The Central American Federation, however both respectfully declined.

The USASA requests to join, however The GPS decides to leave it to a vote between members who were invited.

By this point, the American Council had unofficially dissolved.

### Turn 10

In response to NADO, the Trans-Oceanic Protective Union, TOPU, is formed by Byzantine Texas, further consisting of The Golden Horde, The Quebecois Republic, The Indianian Imperial Republic, The United South Atlantic States of America, The Central Canadian Republic, The Caribbean Federation of Nations, and Hawaiington. An invitation was also sent to Free Alaska, who again declined.

Free Alaska refused to join both as they did not wish to wrap themselves up in huge wars again, unless it was in defense of her Canadian allies in the Canadian Sphere.

Notice that The Quebecois Republic are present in both pacts, complicating their position. As both pacts are defensive, they would join on whoever is the defending side.

The war between The North Quebecois Federation and Greenland is isolated from The Great American War, and any other war. Nonetheless, The Great Horde sent a full army as a volunteer to Greenland, an army that would take half a year to pull together.

Opposition to The Golden Horde's occupation of northern Canada leads to the Horde deciding to release it to the Central Canadian Republic.

### Turn 11

The US Remnants are given control of San Fransisco by The Cascadian Confederation, as the city was land-locked and so the lone NADO member had an embassy close to her allies.

### Turn 12

The vote within NADO concludes resolving that the USASA may join. The USASA, like The Quebecois Republic, is now a member of both defensive factions.

The Golden Horde threatens to send more forces to Greenland, in order to guarantee their independence.

In appreciation over The Cascadian Confederation gifting The US Remnant San Fransisco, The US Remnant gifts The Cascadian Confederation Tampa Bay.

### Turn 13

Over a territorial dispute between USASA and The US Remnant over the Republican Quebecois Purchase of Richmond [Article explaining this bullshit, maybe?] , the USASA cedes the territory to The US Remnant and breaks their alliance with The Quebecois Republic, excluding their defensive pact via NADO *and* TOPU.

Despite The Golden Horde's large volunteer army, The North Quebec Federation is decisively winning the war. During the war, The Golden Horde had allowed Greenland to use Southampton Island, to which they had possessed at the time, as a launching point into The NQF. However, the NQF had invaded Southampton Island as they had thought it belonged to Greenland. The Golden Horde then claims that The NQF had invaded them, and that they would consider an act of war if they do not relinquish control over the island. The NQF refuses, under the grounds that they had given up control of the island to Greenland, noticing that they are protected by NADO. Both The Golden Horde and Byzatine Texas point out that Greenland is a part of TOPU and therefore they could come to their defense, despite the fact that Greenland having joined TOPU had not been announced at all before and Greenland being the aggressor.

### Turn 14

The Republic of Inuvik breaks their alliance with Greenland.

The USASA starts a bid for ownership over land in the Florida panhandle.

## Statistics

income

graphs

something something

## Host Message

Welcome to my first ever SERIES diplomacy game! Now before you join you
must know one thing: this game ends on turn 15 by voting to end. Anyone
who does not vote to end will be made PE. It is part of a 5-8 episode
series (haven't decided on the number yet), this being the first
episode. Once the game hits turn 15, I will update this scenario with
the exact troop count and occupation of territories and host another
game with all of you invited. I need ACTIVE players so if diplomacies
aren't your thing of if you have a habit of getting booted, don't join.
Anyway, I will post diplomacy rules to the chat at the very start of the
 game if you aren't familiar with the standard rules (also I have some
specific rules that you might want to check out).

This is a ROLEPLAY diplomacy game, and one of the best things about that
 is that you will be able to make your entire slot up out of the blue!
You can also choose to create a backstory for your slot. The only real
lore I have for you to base this off of is: many independence movements
in Canada arose, and the USA collapsed due to immense corruption and
massive debt. The slots are pretty unbalanced by my usual standards, but
 hopefully you don't mind it to be too much of a hassle. That's all
description-wise, thanks for joining! Remember, the most important thing
 you can't forget is: have fun!

- Dibbles, Host of FoAV1.1