recursal/Fanatic-Fandom huggingface dataset:
Putin Dynasty

The Putin Dynasty has existed multiple times in GUISS history, ever since Vladimir Putin declared himself Tsar of Russia in 2025.

## Tsar's and Tsarina's

### Tsar Vladimir the 3rd and Putin the 1st of Holy Russia and the Slavic people (2025 to 2034)

Vladimir Putin declared himself Tsar of Russia in 2025 to keep his power and postion in Russia and subsequently declared the new Russian Empire

### Tsar Michael the 3rd and Putin the 3rd of Holy Russia and the Slavic people (Offical-2145- 2146. Unofficial- 2095-2145)

Michael Putin was a leading commander and inspirational character for the God's Duty movement. As described by his Senior commander Naum Frolov, 'At the age of 83 he stood proudly on the battlefield, defending his homeland from the brutal communists, who wished to drown in their own blood. He was not a weak man.' Michael is also noteable for being named the 3rd Michael of Tsars in his offical title, with the Putin Royalist's respecting past Tsar's as legitmate rules of Russia.

## Unoffical Tsar's and Tsarina's

### Tsar Vladimir the 3rd and Putin the 2nd of Holy Russia and the Slavic people (2053-2095)

Tsar Putin the 2nd, was the son of Tsarina Putina the 2nd, and Grandson of Tsar Putin the 1st. He was the second unoffical Tsar in GUISS history as he lived in exile for most of his life. Yefim Putin was born in 2024 in Alexander Palace, Saint Petersburg and died in 2095 in Nakhodka of old age. His full name was Vladimir Yaroslav Tugomir Putin.
Wars of Liberation

**The Wars of Liberation,** also known as the **Conquest Wars** and the **Global Scramble** was a series of wars in the middle of the twenty-first century which saw the three great powers of the world - Neo-Europe, Nordica and GUISS - invade several territories, principally the Americas, India and Africa. While many acquisitions into the megastates were peaceful and democratic, others were not, and thus were considered part of the Wars of Liberation. The powers claimed these 'lesser nations' would benefit under them, rather than being subjugated to 'anarchy, terror, or tyranny', though there was also a concern further rivals would develop. Sometimes, the powers formed rough alliances to jointly invade territories, while on other occasions a single power would do so.

The whole period of the wars saw collaboration between the powers, with all three identifying territory they desired.

The wars were perhaps notable for being the final blow to the United States of America, which had began a decline as a global power in the 2030s.
Estonia

Estonia, a state of Nordica, is found on The Baltic coast. It has been a part of Nordica since its formation. It borders Sudriland to the South, Velikiya to the East, and Ingria in the Northeast. In the North, it technically shares a border with Suomi, along the Silver Arrow II bridge.

## Creation

Estonia was **created as a state in 3036, upon the foundation of Nordica**. It inherited all of the modern Estonia, plus the northern half of Latvia, with Sudriland taking the south.

## Organisation

Estonia, like all states, is governed by it's **Assembly**, in charge of much of the day to day operations of the state, with only a few notable exceptions. It's Assembly is above the average size, with 106 members, with about 1 member per 86 thousand people. This correlates to 7 **State Representatives** in the Federal Government. Estonia is one of the few states to be well represented by the Government, being neither over, or under-represented. This gives Estonia more influence than Fjordland, but less than Götaland.

Estonia is further divided into Counties and Municipal Areas, of which there are 13 of the former and 3 of the latter.

### Counties

* Viru
* Harju
* Lääne
* Pärnu
* Järva
* viljandi
* Valga
* Võru
* Põlva
* Lääne Vidzu
* Ida Vidzu
* Lätgale

### Municipal Areas

* Tallinn
* Tartu
* Riga
Bristol

**Bristol** is the central city where the king’s castle sits. It is the most densely populated area of Elluryah, containing about half of the kingdom’s inhabitants.

## Society / Demographic

The Royal Castle lies at the center of the city, where the King resides. The King's Right Hand, **Garth** also lives within the castle, along with other high ranking soldiers of the royal army, such as Wade.

The wealthier folk live closer to the castle at the center of town. Ghenim the great mage also resides in Bristol.

Ghael, Kat, Astrid, and Grub live together in a small, modest home on the eastern outskirts of town, taking on small missions to accomplish good around town and make money.

A rogue guild (to which Riza belongs) is based in Bristol, but has members in all five regions.

## Trivia

* The name *"Elluryah"* is a slight variation of the word Hyrule backwards, a nod to The Legend of Zelda.
Mortic Script

The first Mortic script, in text and written, with latin equivalents for comparison

## Section Header

### Parent Systems

Latin, Greek, Cyrillic

The Mortic Script is a writing system devised by the Human Commonwealth for specific use with the Humanic language. An alphabet, it takes some inspiration from the Latin, Greek, and Cyrillic alphabets.

## Alphabet

The Mortic script is based on variations of the Latin alphabet, with further influence from the Greek and Cyrillic scripts. For this reason, it can be said to follow a long tradition of writing systems, dating back to Egyptian Hieroglyphs and the Phoenician alphabet.

Unlike the modern Latin script, the Mortic script lacks capital and lower-case letters, but does have a distinctive handwritten system.

The script was also an attempt at reflecting the phonology of later Anglisch, which would serve as the main source of Humanic, the synthesised official language of the Human Commonwealth. For this reason, the script was purposely made for the language.
Anglisch

### Writing System

Latin (officially)Regional forms sometimes written in Arabic, Cyrillic and Brahmic

### Dialects

Various; Britannian, Prussonic, Frisonic, Ameriksch, Afrikisch and Indronisch, among others

### Official Status In

Human Commonwealth, Neo-Europe (formerly)

**Anglisch**, also known linguistically as **Common West Germanic**, and **Modern Standard Anglisch** in its official written form, is a standardised West Germanic language that serves as the official language of the Human Commonwealth, as well as its predescessor, Neo-Europe. Originating as a natural conversion of English and German, the two previous co-official languages of Neo-Europe, it was standardised throughout the subsequent years, and has evolved since its classification as an official language, taking a lot of vocabulary from Turkish in particular.

## Differences With Realm English

Despite the fact that both languages are essentially forms of English, the two varieties are now mutually unintelligible, owing to natural divergence as well as a larger proportion of north Germanic vocabulary in Realm English, and Turkic vocabulary in Anglisch (from the 23rd century).
Wars of the Two Systems

### Alliance Leaders

Freya Ibsen, Rafael Valderrama (Atlantic Confederation), Miriam Gorgolez, Ekrim Tekin (Clone Copy), Hector Papalazarou (Human Commonwealth),Ri Hoon (GUISS)

### Domolaki Leaders

Digzornik, Opothik (Regional Coordinators), [[Digkalzukh) (Domolaki Emperor)

**The Wars of the Two Systems**, sometimes anachronistically referred to as the **Three Systems War**, were a series of conflicts between Humans and an alien race known as the Domolaki throughout the latter half of the twenty-third century. The eponymous two systems were the **Solar System** and the neighbouring **Alpha Centauri System**. The two principal parts of this conflict are the Liberation of the Sanctuary and the Domolaki Invasion of Earth. This was the first conflict humans had with an alien race, as well as the first to involve fighting outside of the Solar System.

## Liberation of the Sanctuary

*Main article The Liberation of The Sanctuary*

## Domolaki Invasion of Earth

*Main article Domolaki Invasion of Earth*
Arabia

*Not to be confused with the Commonwealth of Arabia*

**Arabia,** officially **The Islamic Sultanate of Arabia,** is an independent nation located on the Arabian Peninsula.

## Origins

### Fall of the Sauds (2025-2037)

The Saud dynasty, which had founded the Kingdom of Saudi Arabia, began to encounter numerous problems during the worldwide chaos of the 2020s and 30s.

### Military Interregnum (2035-37)

On 14 June 2035, the Saudi Armed Forces mutinied and subsequently overthrew the Saudi King, [placeholder], who fled to London.

### Social Arab Republic

The Social Arab Republic was established in 2037

### Resistance

Ibrahim Majid, a former oil magnate, had garnered anti-socialist support and tested the waters in 2066 by declaring himself a 'Sultan' [cont]

## History

### Troubles in the 2080s

The 2080's in Arabia saw hard economic times with poverty increasing day by day, also many political groups in Arabia demanded more freedoms and influence in the government. The Syrian Social Nationalist Party (SSNP), active in the Neo-European-occupied Levant, established several sister-parties, including one active in Arabia; **The Arab National Committee**, that had a goal of 'self-liberation for all Syrian people and to achieve a 'greater Arab state' across the Middle East and North Africa claiming to oppose Neo Europe and Nordica, and later GUISS.

Numerous uprisings occurred across Arabia during the early 2080s (2080 to 2183). This saw small territories be occupied by the ANC but grew larger with secret support from GUISS. In a state of civil war, and with no solution in sight, both Neo-Europe and GUISS became involved, developing the conflict into a proxy war.

### Third World War

The Sultanate remained neutral during the Third World War, disagreeing with both sides. Both the Comintern and Alliance respected their neutrality.

### The Hejaz and Mecca Purchase

In 2158, the state was close to bankruptcy, and then-leader **Abdullah Faisal II** suggested selling some land. Neo-Europe's National government grew interested, and they entered talks with the Sultanate. Discussions continued for nearly two years, when the Arab Commonwealth suggested the state integrate with Neo-Europe. They declined, but when Neo-Europe grew interested in Mecca, for the sake of preservation, discussions grew more serious. Eventually, they agreed to sell Mecca and surrounding regions, including their entire Red Sea coastline, to Neo-Europe on the condition that Mecca became an autonomous 'Free City'. Neo-Europe accepted and the Sultanate was saved from collapse.

## Demographics

### Religion

The nation is overwhelmingly muslim, and Sunni at that.
Slavic Republic

The **Slavic People's Republic** was a short-lived socialist state that broke away from Neo-Europe during the Civil War Era. Established by Trans-Poland's governor Andrzej Morawiecki in 2119 following an unlawful independence referendum, at its inception it controlled the states of Trans-Poland, Czechoslovakia, Slavo-Balkia and Wallachia-Moldova (despite not being Slavic).
Socialist State of Korea/North Korea (SSK/SSNK)

The Socialist State of North Korea is a state of GUISS, founded in 2042 and a member of the Socialist Union of South Asia. The state was originally in a union with Japan from 2042 to 2057 to cover economic intrests. After the Japanese-Korea Comintern alliance was dissolved the SSK's borders didn't change until after World War Three, where most of the nation was annexed to form the state of Japan-Korea, thought the far north of Korea remained, and still remains under GUISS' control to the present day. The state is also notable for being the home place of the Hoon family, what has ruled GUISS in total for more than 90years+, such as Gwok Hoon, Ri Hoon, Cha Hoon etc.
Vinland

Vinland, a state of Nordica, is found in Northern Laurentia. It has been a part of Nordica since its formation. It borders Quebec to the West. It shares a maritime boundary with New Britain, Kalaalit, and Baffin.

## Creation

Vinland was **created as a state in 2037, shortly after the foundation of Nordica**. It inherited all of Newfoundland and Labrador, as well as parts of Quebec.

## Organisation

Vinland, like all states, is governed by it's **Assembly**, in charge of much of the day to day operations of the state, with only a few notable exceptions. It's Assembly is around average size, with 90 members, with about 1 member per 34 thousand people. This correlates to 3 **State Representatives** in the Federal Government, leaving Vinland slightly under-represented. This gives Vinland the same influence as Botten, Hushi, and Bruniland.

Vinland is further divided into Counties and Municipal Areas, of which there are 11 of the former and 1 of the latter.

### Counties

* Avalon
* Burin
* Trinity
* Fogo
* Farjaland
* Humber
* Grenfaldt
* Nord Labrador
* Syd Labrador
* Anticosti
Varangia

Varangia, a state of Nordica, is found in Eastern Europe, and was a former part of GUISS. It was ceded to Nordica in 2150 by the **Treaty of Moscow**. It was admitted in 2158 as Volgoda, but divided into two with West Kostroma by the 2182 States Act. It borders Novaland and Ingria to the West, Karelia to the Northwest and Bjarmaland to the Northeast, the autonomous region of West Kostroma to the East, and GUISS (RSS) in the south.
Volgoda

Volgoda was a state of Nordica between it's formation in 2158, and it's dissolution with the 2182 **states act**. The state was located in Eastern Europe, and was a former part of GUISS, being ceded to Nordica in 2150 by the **Treaty of Moscow**. It bordered Bjarmaland and Karelia to the North, Ingria and Novaland to the West, and GUISS (RSS) to the East and South. It was succeeded by the state of Varangia and the Autonomous region of Zapad Kostroma.
Vermont

New Britain, a state of Nordica, is found in Northern Laurentia. It was a former part of The United States though was ceded to Nordica in 2050, following the **Treaty of Halifax**. It was admitted in 2068 alongside Delaware, Erie, and New York, having a dispute with the latter which delayed both states' admissions in 2062. It borders New York and Delaware in the South, Erie to the West, Huron on it's Northwest side, with New Britain to the East and Quebec to the North.
Turkia

**Turkia,** sometimes known as **Turkey,** and **West Turkey** between 2114 and 2146, was a state of Neo-Europe within the Commonwealth of Neo-Europe in Asia Minor. It bordered Constantinople, GUISS and Levantia (Arab Commonwealth).

## Creation

Turkia was created as a state following the **Second Turko-Neo-European War**, in which Sultan Suleiman's attempt to retake Constantinople failed, prompting a very harsh treaty which saw almost all of western Anatolia ceded to Neo-Europe; this territory became known as Turkia, to distinguish it from the Sultanate of Turkey, and was informally known as West Turkey. Meanwhile, the Sultanate (informally East Turkey) became a vassal of Neo-Europe to prevent GUISS interference in the area.

## History

### The Two Turkeys

As opposed to the culturally Hellenized Constantinople state, the new state of Turkey within Neo-Europe was permitted to retain its Turkic culture to some degree, though was largely re-secularised.

### Turkish Reunification

Following the outbreak of the Third World War, the Sultan of East Turkey, Mehmet, declared war on the Comintern and supported Neo-Europe. This support would become officialised when the state government of Turkia suggested reintegration *within* Neo-Europe, to which the Sultan (already in the pocket of Neo-Europe) obliged, asserting it would be safer. As a sign of respect from Neo-Europe, while losing the title of Sultan, Mehmet became the ceremonial *Emir* of Turkia until his death in 2175.

## Organisation

As with all Neo-European states, it was divided into provinces/cities, each with their own regional government, and in turn divided into counties. Of note were two autonomous Provinces to the east; **Kurdistan** and **Armenia,** created as regions for those two minorities; despite both only constituting a plurality in their respective provinces.

## Demographics

### Ethnicities

Ethnic Turks were the largest ethnicity, roughly constituting 65% of the state's population. During the West Turkey period, this was a greater pecentage, at 90%, as other ethnicities were concentrated in the eastern half. Other ethnicities included Kurds, Armenians, Greeks and a very small number of Jews.

## List of Governors

From 2146 until the death of *Emir* Mehmet Osman in 2175, he and the nominal governor were considered 'co-governors' as a result of the Izmir Compromise, although Mehmet lacked any political power.
Zhao Yun

Zhao Yun was a key member and leader of the Revolutionary Party and was General Secretary of GUISS from 2229 to 2231, where he was succeed by his close friend and political ally Murat Medetov. Yun would late re-contest for the postion of General Secretary against Cha Hoon after the sudden death of Medetov in 2232.

Zhao Yun photographed in 2216 after becoming the leader of the Revolutionary Party.

### Occupation

General Secretary, Leader of the Revolutionary Party.
Dragon Age II

**Dragon Age II** є прямим продовженням (сіквелом) Dragon Age: Початок, яку розробила студія BioWare. Було оголошено, що гра отримає підтримку на PlayStation 3, ПК та Xbox 360 8 липня 2010 р. та на Mac — 12 січня 2011 р. Гра вийшла 8 березня 2011 р. в Північній Америці та 11 березня 2011 р. — в Європі. Демо-версія вийшла 22 лютого 2011 р. Перший CGI-трейлер під назвою "Destiny" (укр. "Доля") було випущено 17 серпня 2010 р. Наступна гра в серії, Dragon Age: Інквізиція, вийшла 18 листопада 2014 р.
Velikiya

Velikiya, a state in Nordica, is found in Eastern Europe, and was a former part of GUISS. It was sold to Nordica in 2112. It was admitted in 2116. It borders Novaland in the East, Ingria to the North, Estonia to the West, and Sudriland and Smolensk to the South.

## Creation

Velikiya was created in 2116 following the purchase of land from GUISS. It was a protectorate for Four years prior to becoming a state.

## Organisation

Velikiya, like all states, is governed by it's **Assembly**, in charge of much of the day to day operations of the state, with only a few notable exceptions. It's Assembly is below the average size, with 80 members, with about 1 member per 53 thousand people. This correlates to 4 **State Representatives** in the Federal Government, leaving Velikiya slightly under-represented. Velikya has the same influence as Pohjanmaa and Iceland and Faroe.

Velikiya is further divided into Counties and Municipal Areas, of which there are 8 of the former and 2 of the latter.

### Counties

* Spitsi
* Palkinask
* Strugo
* Nevask
* Lokina
* Sritsa
* Opociņa
* Veliki

### Municipal Areas

* Pleskau
* Luki
Turkestan

**Turkestan,** also known as the **Commonwealth of Turkestan,** was a nation in Central Asia and was one of the six Commonwealths of Neo-Europe, acting as such since a referendum in 2173 and until the creation of the Human Commonwealth in 2274. Prior to becoming a Commonwealth, it was a semi-independent state with very close ties to Neo-Europe from 2154 after a transitional period where they were occupied by Neo-Europe.

The region was once part of the GUISS but was ceded to Neo-Europe as one of the terms of the Treaty of Moscow, which ended the Third World War.

## Organisation

The Premier of the Commonwealth was the region's head of government until Tekin came into power.
Sexrock

**Sexrock** - Jeden z najwytrzymalszych materiałów we wszechświecie, wykorzystywany w produkcji narzędzi, wielu nowszych procesorów, kart graficznych i interpreterów PatScripta. Jednym z jego najważniejszych zastosowań jest otwarcie portalu do świata pierwotnego. Najczęściej jest używany jako stop z kamieniami nerkowymi, jest wtedy około 20% bardziej wytrzymały, co czyni go najwytrzymalszym znanym materiałem, jest wtedy nazywany analium.
W naszym świecie jego złoża są w śladowych ilościach, podobnie również jest z nimi w światach równoległych i prostopadłych, jednakże w światach pierwotnych jego występowanie jest o wiele częstsze (ale nadal rzadkie).
Хатина Флемет

**Хатина Флемет** стоїть віддалік, глибоко в Диких Хащах Коркарі. Опріч кількох боліт та крихітної плямки руїн, у цій місцині нема, за що й оком зачепитися. Ззовні здається, що будівля доволі висока, проте, коли заходиш усередину, стає зрозуміло, що в ній лише один поверх.

Варто зауважити, що із допомогою чарів Флемет звела довкола певний невидимий бар'єр, що відлякує темнородів та не дає їм пройти цією територією. Напевне невідомо, яким чином працює її магія, але є припущення, що він якось впливає на їхню свідомість, можливо, навіть приховує від них той факт, що це місце взагалі існує.

Відповідаючи на питання про місце, до якого раніше подорожував, Солас згадує, як бував у хатинці в Диких Хащах, яка, навіть закинута, ще не здалася під натиском природи. Солас також пригадує, що хасинди не насмілювалися наближатися до неї, побоюючись, що Флемет може ще повернутися.

## Завдання

Схов Сірої Варти

Справжній гримуар Флемет

У пошуках Морріґан

## Персонажі

* Флемет
* Морріґан

## Схови

* Скриня (Ферелден, Слабкий)
* Скриня (Коло, Бос) — потрібний Ключ Флемет

## Важливі предмети

Ключ Флемет — відкриває скриню; необхідне завдання Справжній гримуар Флемет

Гримуар Флемет — у скрині, потрібний Ключ Флемет

Мантія пойнятого — у скрині, потрібний Ключ Флемет

## Галерея

Околиці хатиниВигляд ззовніХатина: вигляд зсерединиХатина: зсередини, інший бік
Головна сторінка

Вітаємо на найповнішому україномовному ресурсі, присвяченому серії ігор, книг та коміксів Dragon Age. Тут ти знайдеш детальну інформацію зокрема про Dragon Age: Початок, Dragon Age II, Dragon Age: Інквізиція, а також про додаткові видання, флеш-ігри і новели. Запрошуємо до нашої спілки як читачів, закоханих у світ Ери Дракона, так і редакторів - приймайте участь у дискусіях, перекладайте термінологію і наповнюйте улюблений всесвіт разом з нами.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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Kamienie Nerkowe

**Kamienie Nerkowe** (łac. *nephrolithiasis, urolithiasis*) – choroba polegająca na powstawaniu złogów (tzw. „kamieni”) w nerkach lub drogach moczowych na skutek wytrącania się związków chemicznych stanowiących prawidłowe lub patologiczne składniki obecne w moczu.

Kamica moczowa występuje u 1-2% populacji z przewagą płci męskiej. Szczyt zachorowalności przypada między 3. i 5. dekadą życia.

Kamienie nerkowe są również używane do wytwarzania stopów niektórych metali (np analium)
Допис у Кодексі: Згин-трава

* Dragon Age II
* Інквізиція

Згин-трава вже багато сторіч є одним з традиційних інгредієнтів зілля та використовується у магічних ритуалах. Це тендітна рослина з тонесеньким стеблом та фіолетовими квітами; раз на рік вона дає м'ясисті червоногарячі плоди. Спожиті в їжу, вони викликають дезорієнтацію та запаморочення.

Існує два різновиди цієї рослини. Більш відомою є Чарівнича згин-трава: її відкрив Архонт Гадріанус, помітивши, як вона росте на тілах кількох загиблих рабів. Другий різновид, Згин-трава навіженця, відомий багатьом з оповіді про куртизанку Мелюзину, яка схотіла помститися могутньому магістрові та його родині. Вона зібрала врожай згин-трави та спекла пиріжків з її плодами, аби принести їх на бенкет до магістра. Скуштувавши її гостинців, усі гості побачили страшезні видива та загубилися в них, шматуючи одне одного голіруч.

— Витяг із "*Ботанічного компендія*" за авторством Інес Арансії, вченої-ботаніка
Wilhelmina, Empress of Neo-Europe

```
Prev Franz II | Next Tekin (as Protector)

```

**Wilhelmina Von Stuttgart** was a Neo-European royal who served as Empress of Neo-Europe from 2239, being the sixth ruling monarch of the nation in the 200 years it since the Imperial Act. Having spent almost all of her life up to that point in White Dacha, she was arguably inexperienced with public life at first. Fate would have it that Wilhelmina was the last ever monarch of the Stuttgart Dynasty, and as she never had children, meant she ended this specific line of the dynasty.
NCU Wiki

**Welcome to the NCU Wiki!**

The NCU Saga is a massive, original fantasy story told by several modern Nintendocore bands across many releases.

We're a collaborative community website about NCU that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## NCU Saga Releases

Chapter 1: Legend of the Light GemChapter 2: Twenty Years of SnowChapter 3: ScarsChapter 4: Arcana ProfaneChapter 5: Silver and WhiteChapter 6: The Storm

## Characters

KatAstridGhaelGarth

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* Getting Started
* How to Contribute
* Managing your new community
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* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Pojistky

**Pojistky** nebo **pojistková skříň** se nachází na všech mapách. Mohou být zapnuty nebo vypnuty pro napájení světel. Jejich umístění lze najít na mapě lokace v dodávce. Duchové mohou také interagovat s pojistkami a vypnout napájení pro světla.

## Jinn

Pokud jsou pojistky zapnutý, Jinn je schopen využívat své síly. Během lovu se bude pohybovat rychleji směrem ke vzdáleným hráčům, což mu umožní snadno snížit vzdálenost s hráči, kteří před ním utíkají, pokud je aktivně pronásleduje. Jinn může také snížit rozum všech blízkých hráčů o 25%, jakmile začne využívat své schopnosti.
Pokud jsou pojistky vypnutý, nemůže využívat ani jednu svojí schopnost.

## Limit

Pojistky se vypnou, pokud je zapnuto několik světelných spínačů. Na malé mapě je maximální počet světel 10. Na střední mapě je maximální počet světel 9. Na velké mapě je maximální počet světel 8.
Yisu Qatun

Photo of Qatun on her first day in the Supreme Soviet 2146, working as economic advisor to the Central Committee during WW3.

## Biographical information

### Place of death

Altraga, Socialist State of Mongolia

Yisu Qatun was General Secretary of GUISS from 2157 to 2163, when she resigned from the postion to live a peacful life away from politics in Mongolia.

### The rise of the 'negotiator' (2156-2157)

Qatun became popular amongst comrades in the Supreme Soviet due to her well-timed criticism of then, current General Secretary Iov Zaystev. Qatun was also well known for delivering lengthy speeches in a relaxed manner, which allowed her to take the moral high groud in many situations. By April of 2157 Qatun seemed to be the needed 'cure' for GUISS' problems and many were suggesting her for the position of General Secretary. Though, she did not view herself as a leader and still face criticism from some party members who were not convinced by her 'compromising' ideas, with even some suggesting she would be a worse leader than Zaystev. Nevertheless, on the 5th June 2157, 2 days after the Supreme Soviet demanded Zaystev's resignation, Qatun was chosen by the Central Committee and the Politburo to be the new General Secretary. Instantly her 'compromising' ideas were implemented and these policy choices would lead to her gaining the nickname 'The negotiator.'
The Storm (Album)

**The Storm** is a nintendocore album by Unicorn Hole. It is the sixth chapter in the NCU Saga, as well as the fifth full-length release from the artist overall.

The album continues the tale of Kat and Astrid, two witches under the tutelage of Ghael, a powerful witch. Along with their kobold friend Grub and Garth, the young witches find themselves find themselves against a more powerful and unsettling force than any they've faced before.

## Trivia

* The Storm takes on an even darker tone than the previous releases from Unicorn Hole in the NCU Saga.
* This album follows the theme of all three Unicorn Hole releases in the NCU of having the first song be a sparring match between Kat and Astrid. The title *"Witch Witch Three"* follows *"Which Witch Two"* from Arcana Profane and "*Which Witch Won?"* from Legend of the Light Gem.
* An instrumental version of the album was released in June 22, 2019.
The Shifting Sands

The Shifting Sands are a bandit gang based in the Kharusurahk Desert. They came to prominence in the years after the cult attack. There are rumors that the leader of the Shifting Sands is a hyenafolk warrior.

## Background

After the Cult Attack, the town of Eredet was still vulnerable. The Shifting Sands were able to work their way into controlling the territory through violence and intimidation. The king sent a solider named Locke and a fleet of troops to regain control. The Shifting Sands were overthrown and run off, winning Locke the respect of Eredet and the king.

Since their defeat at the hands of Locke, the Shifting Sands continue operate out of numerous small settlements in the desert. Many members travel into Bristol, Letchim, and even Shinrin to earn money in illicit ways. The town of Eredet has not yet recovered from the damage done by the Shifting Sands, leaving the small town with little resources to offer.

## History

### ***Chapter 1: Legend of the Light Gem***

The track "**Discord Explored"** marks the first mention of the bandit gang, although not yet by name. The kobold Larv accuses Ulric of supplying weapons to the Shifting Sands. Then at the end of the track, a troop of Shifting Sands shows up.

In "**The Sandstorm Sudden**" a fight breaks out between Kat, Astrid, Ulric, and a troop of Shifting Sands. Grub and Larv hide nearby for the most part. The gang eventually drops their weapons and retreats, defeated. Ulric calls them "desert dogs," which is a common way of putting them down.

In "**A Confounding Find**" Larv accuses the Shifting Sand of causing trouble around Shinrin in the past weeks, including threats to his life. That night Astrid sneaks into a spare room in Larv's house and finds a large stash of what appear to be Shifting Sands weapons.

In "**Rematch / Dispatch**" Kat, Astrid, and Grub find Ulrich in a confrontation with Shifting Sands. It turns out he is supplying them with weapons, as Larv said. He fought against them merely to keep up appearances. His relationship with them is clearly rocky. The witches and Grub defeat Ulrich and the bandits, and then turn them over to authorities.

Finally, in "**Ghael the Grey**" two Shifting Sands appear at Ghael's home, having tailed Kat, Astrid, and Grub after the events in Shinrin. Ghael threatens the men, who upon learning who she is promptly apologize and flee.

### ***Chapter 3: Scars***

In the track "**Aces and the Joker**", members of the gang can be seen using a burrowing desert creature called an "armadrake" against Isaac. When agitated, the creature emits a scream that causes paralysis, fainting, seizures, and even death in some cases. The bandits had spells cast on them to protect them from the effects. Isaac threatened the thieves, but ultimately Sloan handled the situation with his power.

## Trivia

The name "Shifting Sands" is a reference to Shifting Sand Land, which is the eighth course in Super Mario 64.
Legend of the Light Gem (Album)

Legend of the Light Gem is a nintendocore album by Unicorn Hole, and the first release in the NCU Saga. The album tells the tale of two young witches, Kat and Astrid. Along with their kobold friend Grub, and under the tutelage of their adoptive mother and powerful witch Ghael, they search for the legendary Light Gem, a rare object with great magic power, and prevent it from falling into the wrong hands.

The album is the third full-length release from Unicorn Hole.

## Trivia

* An instrumental version of the album was released in July 3, 2017.
Aktivity ducha

**Aktivity ducha** je aktivita připisována duchovi, která zahrnuje Ducha interagujícího s objekty v prostředí nebo s hráči.

Aktivita ducha nesouvisí s lovem, s výjimkou Banshee. Aktivita ducha bude vydávat různé EMF stupně, v závistlosti na tom, jakou akci duch provede. Stupeň 5 EMF však nemusí vždy znamenat nebezpečí.

## Jak to funguje

Aktivita ducha má vyšší šanci na výstkyt na amatérské obtížnosti. Být blízko Oni, pomocí soli u Wraith, vykouřením místnosti ducha s šmouha tyčinkou, a/nebo samotného hráče v místnosti, zvýší šanci aktivity ducha. Duchovu aktivitu lze také vylepšit vyslovením rozpoznatelných frází v blízkosti ducha a v místnosti ducha. Když nedojde k žádné aktivitě, duchova aktivita se neustále bude snižovat na 0.

Konkrétněji:

* Úroveň aktivity začíná na 0 a nikdy neklesne pod 0.
* Úroveň aktivity se vynásobí třicetkrát, pokud je duch Oni a v místnosti jsou lidé.
* Úroveň aktivity se vynásobí 50x, pokud je duch Wraith, který prošel solí.
* Úroveň aktivity je o 15% vyšší, pokud hrajete samostatně (tj. Pokud je ve hře právě jeden hráč).
* Úroveň aktivity se zvýší o 20–30, pokud je šmouha tyčinka použita do 6 metrů od ducha.
* Úroveň aktivity se zvýší o 10-25, pokud duch rozpozná frázi.
* U každého snímku se úroveň aktivity sníží o polovinu uplynulého času od zobrazení posledního snímku.

Aby bylo možné rozhodnout, zda dojde k duchovo aktivitě či nikoli, vygeneruje se náhodné číslo mezi 0 a 100 (100 je pro amatérskou obtížnost, hodnota 115 je pro střední a 130 pro profesionální), což, pokud je <= aktivita úrovně, bude mít za následek aktivitu ducha. Mezi tyto události patří interakce s objekty, zjevování se hráčům, půjde do místnosti ducha, zapnutí nebo vypnutí pojistek atd.

## Typy aktivit

* Interakce s místním prostředím (dveře, okna, spínače světel atd.).
* Využití jeho síly.
* Duchovo událost (objeví se).
* Blikající světla.
* Vypnutí pojistek.
* Šeptání, dýchání nebo šlápnutí poblíž hráčů, z nichž druhý je obvykle doprovázen fyzickým projevem Ducha.
* Mimika, duch vypadá jako jeden z členů týmu, ale je černý a znetvořený. Je také vidět s rozzlobeným obličejem.
* Interakce s objekty v okolí, jako je rádio, televize, auto atd., Zejména pokud je Duch Jinn.
Nintendocore

Nintendocore is music genre that fuses typical metalcore elements with chiptunes and 8-bit music.

Nintendocore frequently features the use of electric guitars, drum kits, and other typical metalcore instrumentation along side electronic beats or video game music. Use of auto-tuned or synthesized vocals is present, but often limited, while screamed vocals are used heavily. Similar genres include 8-bit, digital hardcore, 8-bit screamo, electronica, 8-bitcybergrind, nintendogrind, trancecore, electronicore, electroclash

## Notable Artists

* Horse the Band
* Bubblegum Octopus
* IamError
* Weekly Words and Grammar
* Nintendocore Lives (Also known as N-Core Lives)

## Trivia

* The term Nintendocore was coined, as a joke, by Nathan Winneke, lead singer of HORSE the band, but later gained popularity and was adopted by artists and fans of similarly styled music.
Phasmophobia

> Paranormální aktivita je na vzestupu a je jen na vás a vašem týmu, abyste použili veškeré lovecké vybavení duchů, které máte k dispozici, abyste shromáždili co nejvíce důkazů.
>
> Popis hry, Phasmophobia

***Phasmophobia*** je online kooperativní psychologická hororová hra pro čtyři hráče, kterou vytvořil a vydal Kinetic Games. Byla vydána 18. září 2020 ve službě Steam Early Access. Cílený rok úplného vydání je 2021.

## Gameplay

Abyste mohli dokončit různé úkoly ve hře „Phasmophobia“, musíte nejprve pomocí svého vybavení vyhledat místnost ducha. Pro vytvoření aktivity ducha, která je potřebná pro dokončení úkolů, budete muset ducha požádat, aby provedl různé věci, nebo ho podráždit vyslovením jeho jméno nebo jiných klíčových frází. Během doby, kdy jste v budově, se váš rozum postupně snižuje. Čím nižší je váš rozum, tím více se duch stává aktivnějším. Je tím pádem pravděpodobnější, že začne duch lovit, kde bude pronásledovat hráče a pokusí se ho zabít. Během lovu se všechny vchodové dveře uzamknou, což vyžaduje, aby se hráči po celou dobu lovu schovali nebo utíkali před duchem.

### Úkoly

Main article: Objectives

Na začátku hry máte za úkol čtyři cíle. Cíl 1 bude vždy - *Discover what type of Ghost we are dealing with*(*Zjistěte, s jakým typem ducha máme co dočinění*), což jednoduše znamená identifikovat typ ducha. V Tutoriálu, je to jediný cíl. K tomu musíte provést vyšetřování, pomocí svého vybavení najít různé formy důkazů. Tyto výskyty by měly být zaznamenány ve vašem deníku, který obsahuje informace o různých typech duchů, stejně jako automatický filtr na základě zjištěných(zadaných) informací. Chcete-li splnit tento cíl, musíte mít v deníku vybraný správný typ důkazu a ducha. Poté zavřete dveře dodávky a odjeďte na základnu.

Zbývající cíle mohou nebo nemusí být splněný. Tyto cíle budou viditelný až se všichni hráči přihlásí do hry.

### Ovládání

Všechny ovládací prvky lze změnit v hlavním menu (mimo lobby) v nastavení. Výchozí nastavení jsou:

## Zajímavosti

* Slovo „phasmophobia“ znamená strach z duchů.
* Kinetic Games má pouze jednoho vývojáře, který vytvořil celou hru.
Bogumir Sobeslav

Bogumir Sobeslav was a GUISSan politician and most famous for being the leader and founder of the National Eurasian Front, a GUISSan political party founded after the 'Great GUISSan Civil War'. He was deeply affected by the Domolaki invasion and the effects it had on GUISS what lead to Sobeslav developing the ideology of 'Flameism'. This was the idea that the 'eternal flame' of a nation (its life and existence) could only survive via an ultranationalistic and collectivistic state and to Sobeslav the 'Eurasian race' would be the perfect people to create this state.
Cat

Cat is the pet of Will, she is a cat. She currently resides in Will's retirement home. She is a lazy cat and doesn't do a lot.

## History

### Retirement

Cat followed Will to his retirement home, and lived with him for a while.

## Trivia

* Cat's name reverse to her species: Cat
* Cat is a girl
* Cat is very lazy and just sort of sits there
Чаклун

**Чаклун** — це ігровий клас, доступний гравцю у всіх іграх серії *Dragon Age*: *Dragon Age: Початок*, *Dragon Age: Початок - Пробудження*, *Легенди* *Dragon Age*, *Dragon Age II*, *Dragon Age (настольна рольова гра)* та *Dragon Age: Інквізиція*. Чаклуни мають змогу керувати й взаємодіяти з чарами, магією. Бути чаклунами здатні лише ельфи, люди чи К'юнарі - але не гноми. Останні не мають зв'язку з Маревом через те, що сторіччями живуть під землею, дуже близько до лиріуму. Таке сусідство та вплив цього мінералу винагородили їх вродженим імунітетом до чарів. Незважаючи на те, що гноми-наземники з часом втрачають цей імунітет, ще не було зафіксовано жодного випадку, коли б гноми могли чаклувати.

## Принципи й закони магії

Чаклун користується чарами, черпаючи силу з Марева, ставлячи під сумнів самі закони цієї реальності, роблячи її мінливою та гнучкою. Саме тому храмовники ідеально підходять для того, щоб покласти цьому край: вони проходять спеціалізоване тренування, аби навчитися протистояти чарам та "відринати" їх. Вони користуються унікальним методом ордену: вони немовбито зміцнюють тканину реальності, закріплюють її сталість та постійність. Чари розвіюються, а чаклуни втрачають здатність змінювати несподівано впертостатичний світ, немов перед їхнім носом гримнули зачиненими дверима. З точки зору чаклунів це більш схоже не на переривання заклять, а на "затвердження" храмовниками законів твердо незмінної реальності, в якій неможливе навіть саме створення заклинань. Коул, з іншого боку, має своє пояснення сили храмовників: після вживання лиріуму їхні тіла стають немов неповними, а тому, щоб "заповнити" цю порожнечу, вони намагаються дістатися чогось старішого та більшого за них самих. Вони тягнуться до цього "іншого", та для магії просто не залишається місця: вони блокують її.

## Школи магії

* Чари Мору
* Чари крові
* Творення
* Ентропія
* Стихія
* Дух
* Сила
* Стихія (*Dragon Age II*)
* Елементарні чари (Воїн-Чародій/Рицар-Заклинач)
* Сили природи (Далійські Хранителі)
* Некромантія
* Марево
* Лікувальні чари
* Перевертництво

## Відомі чаклуни

* Андерс
* Баронеса
* Кларел де Шансон
* Доріан
* Флемет
* Фейнріел
* Франческа Інвідус
* Бетані Гоук
* Гоук (за вибором гравця)
* Ірвінг
* Йован
* Малкольм Гоук
* Маретарі
* Меріл
* Морріґан
* Орсіно
* Ріс
* Солас
* Тароне
* Варт/Варт-Командор (за вибором зачину гравцем)
* Інквізитор (за вибором гравця)
* Ульдред
* Веланна
* Вівьєн
* Винн
* Затріан

## Цікаві відомості

* Чаклунів зневажливо називають "лахмітниками" (через те, що вони завше носять чаклунські мантії та роби - "лахміття").
* В одному з діалогів у *Dragon Age: Інквізиція* учена ельфійська чаклунка Минейв повідомляє про те, що, як у далійському клані стає більше чаклунів, ніж вважається за потрібне/безпечне, певні клани позбавляються "зайвих" чаклунів, кидаючи їх у лісі самих. Проте це суперечить тому, що вже було відомо з *Dragon Age: Початок*, де у клані Затріана зображено багатьох чаклунів, та тому, що розповідає Меріл у *Dragon Age IІ* у розмовах на цю тему; також, згідно з її передісторією, її було передано клану Сабре, бо магічний дар стає все рідкіснішим серед далійців та може зникнути.
2060s

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The following is an incomplete list of events that occured in the decade of the 2060s.

## Timeline

### 2060

Neo-Europe plans missions to Mars and the Moon to occur over the next forty years after the Federal Government strikes a deal with the megacorporation **Drasco**.

### 2061

Prussian Frederich Gruber becomes Premier by default following Isaac Powell’s resignation. No election occurs.

Prince Franz, 20, becomes formally engaged to Hannah Windsor, 17, great-grandaughter to the final monarch of the United Kingdom, Charles III. Their wedding is scheduled for the following year.

The Neo-European portion of America becomes an overseas territory, not yet  seeing the benefits of a state. **Wilhelm Hertling' *becomes Viceroy of the territory. He tells the Americans*** *statehood will come in time, with good behaviour. Under my watch, I do not want to see petty rebellion or protest. These restrictions are temporary while we consolidate and establish power - they will be returned to you in a slow and gradual process. After nearly a decade of occupation and direct rule, you deserve this much, to get you back on your feet after the frankly crippling invasion*.'

### 2062

The occupation period of India ends, with the territory becoming three Dependencies (Punjab, Hindustan, Bengal), meaning they are less involved than states but rely on Neo-Europe for representation and defence. They are each led by an Anglo-German '**Lord Ambassador**,' whose functions are largely ceremonial and appointed by the Emperor, with 'Sovereign Councils' of Indians having the true power - with the states of Punjab, Hindustan and Bengal each electing a Chancellor of native ethnicity.

The occupied regions of Africa, far more rebellious and out of control, remain under occupation for the time being, until Neo-Europe can claim full control.

Premier Gruber enters talks with people on the Levant - mainly Syrians - on what their future will entail.

Prince Franz and Hannah Windsor marry in a flamboyantly public ceremony, with many notable individuals in attendance.

### 2067

Emperor Wolfgang's ‘De-centralisation of Religion' occurs, including the abolishment of the office of the Pope. Churches and other places of worship are required to pay tax, and all religious schools must remove their affiliations. The Emperor stressed that religion is still free to be practiced, but believed in its complete separation from the state. He is met with some opposition for this, but he insists ‘the Church and the State must be kept separate.’
Vozidla

**Vozidlo** je jedním z prvků mapy nalezených v domech.

Tato auta mají alarmy, které může spustit duch. Používá se jako odstrašující prostředek proti lovcům. K zvýšení schopnosti lovců vzájemně komunikovat nebo slyšet duchy jako šepot a kroky. Autoalarm lze vypnout, pokud hráči najdou klíč od auta umístěný někde v domě.

V současné době jsou jedinými mapami s auty malé mapy, jako jsou domy na ulici/silnici nebo farmy. Auto je vždy v garáži. Klíč se náhodně objeví v dané lokaci.

Duch může alarm zapnout kdykoli, ale musí být do 2 metrů od vozu, aby mohl tutu akci provést. Pokud duch interaguje s autem, vytvoří EMF úroveň 2.

Chcete-li alarm vypnout, vyhledejte klíč v lokaci a vraťte se zpět k vozidlu. Doporučuje se stát blízko levých předních dveří a použít klíč na vozidlo (kliknutím levého tlačítka myši). Alarm by se měl vypnout, dokud jej duch znovu nezapne.

Duch může spustit několik alarmů v jednom vyšetřování, pokud se rozhodne zůstat v této oblasti. Není potvrzeno, zda-li se jedná o konkrétní model vozidla, který má alarm.
Dřez

Dřezy najdete v kuchyni, toaletách a koupelnách. Hráči si je mohou napustit. Duch může interagovat s umyvadlem, když je poblíž, tak napustí umyvadlo špinavou vodou. S dřezem může interagovat pouze duch, aby se napustil špinavou vodou. Je to také jeden z úkolů, kde je potřeba vyfotit pomocí foťáku špinavou vodu ve dřezu.

Umyvadlo v koupelně plné vody.Kuchyňský dřez.
EMF

Elektromagnetické pole (zkráceně EMF) je emitováno pokaždé, když duch interaguje s jeho prostředím.

EMF může být zobrazeno díky EMF Reader, což hráčům umožňuje odvodit aktivity ducha z úrovně EMF uvedené EMF Readerem.

## EMF Úrovně

Existují čtyři úrovně EMF: interakce, pohnutí, objevení a důkaz. Úrovně EMF zmizí po 20 sekundách.

 2

### Úroveň 1: Výchozí stav

Úroveň EMF 1 je výchozí úroveň označení, jakmile je EMF Reader zapnutý. Nemá to žádný další význam.

### Úroveň 2: Interakce

Úroveň EMF 2 označuje, že duch nedávno interagoval s objektem v okolí:

* Interakce s kamerou
* Interakce s dveřma
* Interakce s pojistkama
* Interakce s vypínačem
* Interakce s obrázkem
* Interakce s rádiem
* Interakce s umyvadlem
* Zaklepání na okno
* Odpověď na Ouija Board
* Teleportace k objektu
* Spuštění alarmu u auta

Úroveň EMF 2 může také naznačovat, že některý z následujících duchů použil svou sílu:

* Jinn
* Phantom
* Wraith
* Banshee

### Úroveň 3: Pohnutí

Úroveň EMF 3 označuje, že Duch nedávno pohnul s předmětem do okolního prostředí. Může také naznačovat, že Poltergeist použil svoji sílu.

### Úroveň 4: Objevení

Úroveň EMF 4 naznačuje, že se duch se nedávno objevil ve fyzické formě, nebo ve formě stínu. Úroveň EMF 4 se také vytvoří, když duch zahájí Lov.

### Úroveň 5: Důkaz

Úroveň 5 EMF nastává, pouze když čelíte duchu, který jej má jako možnou část důkazu. Každý výskyt EMF úrovně 2 nebo 3 má 25% šanci namísto toho spustit indikaci úrovně 5. Nemusí to nutně znamenat silnou aktivitu nebo bezprostřední nebezpečí pro hráče.