Locations

## Locations of Bits, Crits, and Halfwits

* Aleburn: A small fire Genasi town located on the western coast of the continent. They follow a specific religion with a basis in ritual offerings to the towns personal gods.
* Anle'Ves: The former capitol of the Genasi kingdom, the city was taken by the Sahuagin after they took control of the cities native water elemental.
* Apud: An Elven college located high in the Reidmeiota Mountains, this college specializes in training nobles from all kingdoms in the magical arts.
* Birdsgeousie: An isolated city located in the steep cliffs of the Southeast islands, this city is home to the Aarakocra and Owlin races.
* Deross: Deross is the former capital of the Dwarven race, it was partially destroyed when the smaller volcano in the Rak'Toa volcano chain erupted.
* Dryling: The town of Dryling is the former home of the Gnoll war clans. It was wiped out by a flood in 2680.
* Ebila: Home of the small Minotaur navy, it is located on the Northern coast of the continent.
* Eyrila: Home to the Firbolg race and located on the Southern side of the Misty Loch, the city is surrounded by thick hedges that act as walls, and produce fruit year-round.
* Fucshia: A Dryad oasis located in the Red Desert, Fey from all over the continent have emigrated to the town in order to live safely.
* Isonmont: A human town located between the Meliland Wilds and the red desert. It is the posting of the Stipvalian active military, it has a state of the art port for both airships and naval vessels.
* Koboldia: A largely neutral city located on the eastern edge of the Reidmeiota Mountains, it is the home of the Kobold Clans, and is ruled and defended by the dragonborn that live there.
* Ohans: A city founded by a sect of non-violent Minotaurs, they look down on what they consider Ulfast's "Savagery" and preach nonviolence and isolation to the Minotaur people.
* Pushverins: A Triton city located at the mouth of Sustham Cove, they control trade from the sea and as such maintain a fragile pact agreement with the nation of Zreah.
* Rido: The home of the remaining Dwarves, much of the Dwarven nobility moved here and started the town shortly before the Rak'Toa volcano exploded.
* Rook's Rest: A small town located in the Reidmeiota mountains, it is where the campaign of Bits, Crits, and Halfwits begins. It is also on one of the only roads from Zreah to the war front.
* Slagos: The new capitol of the Genasi people, Slagos was previously a town in the desert only populated with Earth Genasi.
* Stipvale: The capital of the Human Technocracy on the continent, it is built into the trunk and branches of the world tree and home to the most advanced magitech in the world.
* Sudence: Sudence is the underwater home of the Sahuagin, and home to the mages who took over the Anle'Ves elemental.
* The Barrows: A large network of tunnels under the city of Stipvale, they have unique dynamics not seen in the upper city, and are home to a large number of races that would not be welcome in the city above.
* The Circus: A magical location in the Hedge that moves around regularly, it acts as one of the focal points between worlds, and can be accessed from nearly anywhere on the material plane.
* The Stone Garden: The site of the last battle between the Minotaur and Zreahn armies, the area remains untouched as living things that move into it are gradually turned to stone.
* The Red Pits: A legendary arena ruled by the Gnoll Warchief, the Red Pits are home to the captured prisoners of the Zrean army since the Elvish alliance with the Gnolls.
* Ulfast: The capitol city of the Minotaur peoples, it is the location where Ulfast Stormhorn settled after leading the Minotaurs out of the Maze.
* Xoit: An Elvish temple at the base of their world tree, Xoit is a place where scientists and mages from Zreah travel in order to practice experiments.

* Zreah: The capital of the Elven nation, the city was rapidly refitted after the military coup of the city in order to produce more weapons and Warforged for the front lines

## Locations of The Duality Campaign

* Boom: Located in the crater of an ancient meteor impact, Boom is home to the Kenku, who have built towering architectural miracles into the sky and walls of the pit.
* Chil'a'es: Located on the Southeast continent, Chil'a'es is an Earth Genasi town that is prominently known for their mining and refining of minerals that are necessary to the Genasi peoples in Eltrut and beyond.
* Chillaxin: The former capitol of the Dwarven empire, Chillaxin was almost wiped out during a revolution in the streets by its citizens, and the following pacification actions taken by its military.
* Dewwick: The first town the Long Night campaign group entered, it is a small refugee town that is located on the eastern coast of Eltruts island.
* Eltrut: The home of Genasi people and first resting place of the Dragon Turtle, Eltrut is designed in a series of circles and spokes moving away from a temple in the center of the city dedicated to the Order of Lost Souls.
* Fishhopper: A Kali outpost on the North coast of the Southeast continent, it was destroyed in a biological attack by Grisef Ren'ie in No More Light (EP 8)
* Kaboom/Khaos: The former home of an offshoot group of Kenku, the island was taken over and its inhabitants were killed by the Dark Botherhood at the beginning of their war with the Kali Imperium.
* Kali: The capital of the Kali Imperium is located in the Northern Deserts of the world. Despite its location it is constantly raining in Kali, and the city specializes in demon summoning and necromancy.
* K'nifredge: Located in the on the Southern side of the Northwest Continent, Knif'redge is home to the only Elven population in the world, and it is rare to see anyone besides an Elf or Half-Elf alone in the city.
* Maxin: The sole surviving city of the Dwarven Empire, Maxin is home to the Goliath race. Maxin survived the fall of the empire both do to the hardiness of its people, and a generationally passed down ability to transform into Lycanthropes.
* Noblemill Wharf: Located south of Chil'a'es Noblemill Wharf is a walled trading town that acts as the only port on the Southern Side of the continent. Recently the town has been plagued by Kikimore attacks.
* Shnung: The Grung capital is located deep in the rainforests in a giant cavernous hole in the ground. Do to its natural and built up defenses, it is widely known that Shnung cannot be taken by force. Over the course of history Shnung has had several civil wars that never left the caves.
* Swarwullu: The original home of the Aasimar people, when their ruler returned from his journey to the crag he infected many of the citizens with an Aasimar specific form of vampirism, which persists as the cities main inhabitants to this day.
* The Hallows: The fort controlled by the inquisition resides outside the city of Eltrut and from their the inquisition protects the island from monsters that do not belong there.
* Teha'xas: The former human town was taken over later by the Dark Botherhood and their demigod ruler. The city now acts as a defensive fort for the Botherhood as it resists countless attacks from the Vampires of Swarwuullu.
* The Dragon's Eggs: Several hundred islands located between Eltrut and the continent, it is home to a menagerie of magical creatures unique to the islands, as well as pirates that use the islands to throw off pursuers.
* The Soul Well: A rift created by the King of Swarwuullu during his quest to the crag, it prevents beings that travel to the world from travelling out of it.
* Ulluuraws: The home of the Aasimar who survived the blood wars, it is home to some of the last surviving Aasimar groups on the plane. As war broke out around them the city has become a fortress of both Holy and Unholy magic.
* Vybin: Vybin is the former human city located in the former Dwarven Empire, after the attack in Kali, the Dark Botherhood responded by dropping a mountain on the city, there were very few survivors.