滲透者

## Class Overview

雖然重生科技已使Auraxis的人幾乎失去恐懼的感覺, 滲透者仍然是士兵們少數所懼怕的事情之一, 原本作為專門暗殺政治目標人物的殺手, 滲透者很快在戰場上闖出名堂, 而當發現滲透者出沒的痕跡時往往使士兵們多疑和感到焦慮, 使他們對周遭環境的小事物都反應激烈. 滲透者所引起的恐懼, 連同他們出色的偵察和狙擊技巧, 使他們在軍團內備受重用.

29世紀中納能隱身科技大量地使用在戰爭中, 滲透者職業隨之而生, 各狙擊手和偵察兵很快地將此科技應用在他們的盔甲上, 以此為核心構建出戰鬥策略, 在多次改良後現在滲透者的盔甲可按照他們所需執行的任務而作出調整. 雖然盔甲因使用隱身材料而捨棄了部分的防禦力, 但大部分的滲透者認為隱身帶來的好處比起高防禦力的重型盔甲要多.

滲透者所能使用的強力武器使他們在遠距離的殺敵能力遠遠超出精良的突擊步槍, 他們的狙擊步槍是在Auraxis最為準確精良, 使他們在遼遠且廣闊的大地上執行任務時同樣表現出色. 滲透者亦能使用偵察兵步槍, 減少距離的優勢換取更直接的殺傷力, 當然, 滲透者亦能使用手槍作近距離作戰時的武器.

隱身
--

主条目：隱身
作為潛行型職業, 滲透者有多種不同的隱身模組可供使用, 每一種都有各自的優點和缺點.

隱身功能使敵方滲透者更難被視察, 除非使用指定的偵察工具. 而雖然用視覺去搜索滲透者很難, 但可透過他們隱身時發出的聲響留意到他們的存在.

即使隱身時, 滲透者在行動中依然會制造出聲響, 比如腳步聲、裝彈聲和發現敵方時通報的聲音等.

補充, 不同陣營啓動隱身時都有特定的音效, 而這種音效已透過遊戲內的 Sweeper HUD 插件測試可在最遠100米範被察覺, 如果你足夠小心的話就可以憑此知道有敵方滲透者在你附近的區域出沒.

所以作為滲透者, 應注意減低自已發出的聲音, 因為敵方憑足夠多的聲音資訊就可判斷你的位置

 隱身

## A.S.P.

Advanced Specialization Program/Infiltrator

## 可裝配武器種類

The following weapon types are available to the Infiltrator class:

* 狙擊步槍
* 偵察兵步槍
* 衝鋒槍
* 副武器

## 職業策略

清空你的藏身處、準備瞄準位置、確定距離和鎖定目標是作為陣營內出色滲透者狙擊手的重點.

### 清空你的藏身處

作為狙擊手應控制好不要直接混進前線殺敵, 前期準備工作可能耗大量時間才能換取一個爆頭擊殺, 尤其配備了滅聲器. 唯有通過不斷自我測試才能拿握狙擊瞄準鏡十字線內目標的技巧.

前往VR Room(到Warpgate的傳送終端機, 最底的選項就可傳送至VR Room). 在VR Room你可以選擇任何職業佩搭你想測試的瞄準鏡和十字線進行模擬(記得準備紙筆記錄測試記錄), 在0-300米距離尋找敵人測試(我的案例可以看到最遠的敵人是300米). 在目標左右放置一個方向標(為了量度距離).

 File:Scope sight 2.png  找到讓你可以使用瞄準十字線中心狙擊到敵人頭部的合適距離 (NC-bolt driver 配搭12倍鏡加滅聲的合適距離為0-75米). 下一步, 慢慢將距離拉長直至可使用下一格瞄準十字線爆頭的距離(備註: 每個距離段都最少試射三次以確保測驗準確), 再接下來就是繼續拉長距離測試所有瞄準十字的合適狙擊距離, 這可能要花點時間但我一般都最少走完次整個流程確保測試準確).

做好上述測試可使你掌握使用狙擊槍瞄準爆頭擊殺的技巧(不是所有狙擊步槍都可以一槍擊殺, 以我所知槍栓驅動狙擊步槍是唯一一種槍類可以做到的), 從而成為團隊中更有價值的成員.

### Positioning

It's important to get yourself into a position that allows a large sight picture of the battlefield to maximize your range of effectiveness. It is equally important that your position also conceals your location against simple eye scans.

Always be aware of your uniform color and area lighting. This knowledge will allow you to choose positions that make you difficult to spot. Just going to the highest point on a mountain is great to establish a sight picture, but can make your silhouette stick out against the horizon, with deadly results. The bright white snows that cover **most** of Esamir will make the infiltrator an easy target, even while cloaked. Indar's jagged rock overhangs and other formations make for countless potential sniping positions. Consider all areas of your terrain and use your scope to pick out a spot you think will work best.

You may also take advantage of the soldier's natural response to fall back when taking fire. The angles of terrain and battle-lines will determine where that "magic ridge" is with all the infantry behind it. Set yourself at an odd angle that provides you protection and allows you a clear view of the enemies front line. A skilled Infiltrator can use their cloaking technology to get behind enemy lines as they fall back and attack them from behind. In the event you misaligned the shot, or didn't get a headshot, the enemy will often retreat to cover on the side of a rock they *think* is safe waiting on heals and/or shield regeneration. This is a perfect time for a stealthy Infiltrator to perform an easy headshot. Shooting from behind your targets also mitigates the effect of tracers leading to your position.

### Range Recognition

It takes some time to get a feel for the range. You need to account for bullet drop and that varies both with the rifle and attachments you're using. Through practice, you'll get an idea on how far to aim above your target to get long-distance headshots. This skill is necessary to master for the effective use of sniper rifles. Without it, you'll get a lot of assists, or worse, give away your position.

There are a few sure-fire ways to be on point when it comes to Range Recognition:

1. Using Terminals.
2. Setting personal waypoints.
3. Using your scoped sight.
4. Experience.
5. (optional) Use range finding implant

### Using Terminals

 File:PS2 termalls.png
Terminals in-game naturally give you a range to them. If you have zeroed in your scope, targets at or near a terminal should be easy pickings To see the range on a terminal just point your crosshairs at the terminal and it should appear (If you have a line of sight or not).

### Setting Personal Way Point

Setting a waypoint (WP) is a great way to tell the range from you to your target or the targets general area. You can see your WP on the main map, mini-map and on the screen.

* Main map `M` just left click on the map where you want your WP to be.
* Mini-map hit `Alt` to pull up your mouse pointer and then right click on the mini-map to set up a WP.

Setting a WP is best for when you are not near an object that gives you the range when you see a group of enemies but can't quite tell the distance from you to them and pinpointing a destination that you want to go to.

### Using Your Scoped Sight

This one is a bit tricky but possible with a lot of practice. On a scope there are the reticles (the lines with dots on them), not only do you use these to aim at your target BUT with a lot of practice, you can use your reticles as a measurement for how far away your target it. This is accomplished the same way you zero in your sight for each weapon/sight on the weapon you have. For an NC Bolt Driver with a 12x scope, a target (standing) around 300m away will be about 2 dots up from the center line. A target (standing) 150m away will be about 4 dots up from the center line.

 File:Scope sight 3.jpg
The best way to get this technique down is to graph it out and practice, practice, practice (it's going to take a waypoint).

### Experience

After a while, you will start to learn where to aim with certain weapons, how to aim, see a target and know how far it is, etc. Just remember it takes time and practice to get Range Recognition down. Don't give up!

### Target Acquisition

So you've gotten yourself secluded in a great spot. You know your field's ranges and how to adjust your shot accordingly. The challenge now is what to shoot?

You need to fight the impulse of plinking away at moving targets trying to get that miracle kill. The odds of making a shot through a 10x scope on a moving target, while adjusting for bullet drop and travel time is very low. The probability is much higher you will give away your position and end up dead yourself. Whether you're secluded as a lone wolf or moving with a squad, this is always true: the less the target moves, the more likely you are to effectively eliminate them.

Look for high threats against your team and act against them. The targets you should focus on are Medics, Engineers using gadgets, stationary gunners, crouching enemies making that long-range shot, and enemy Infiltrators doing what you're doing. Leave the zigzagging infantry to be cleaned up by your team's assault classes. Without the support classes you eliminated, they will fall in short order.

### Squad Support

While the skillset of the Infiltrator as mentioned above holds the potential to be a one-man army, there are also many ways in which an Infiltrator can be a huge component of a very successful squad. The role of the scout is best filled by a player who has mastered the Infiltrator skillset and possesses a good understanding of tactical information. If your squad is holding a base for capture and there are two Sunderers full of pesky other-empire zerg, your squad leader will probably want to know as soon as possible when they're coming.

Voice chat is a great medium to use between scout and squad but should be used with some discretion. Calling out incoming troops, enemy sniper locations, enemy Sunderer locations, and even reinforcements all fall under the job of the scout-sniper. When spotting targets, simply notifying your squad that enemies are inbound is not enough. While this may put the squad on alert, it fails to provide valuable tactical information. Scout reports should provide as many details as possible: What direction are the enemies coming from? Are they on foot, in ground vehicles, or flying above your position? Is it a mile long armor column or just three tanks? All of this information is valuable and should be relayed with your report.

While spotting, remember that if you have a target in your sights and press Q, you will be able to mark it for nearby allies to see. This will come in handy when dealing with targets that aren't vulnerable to your weapon and makes for an excellent way of relaying the position of stationary targets like the enemy's Sunderer. However, bear in mind that your callouts (e.g. The enemy has heavy armor in the area) will also be audible to enemies near you, allowing them to pinpoint your exact location. It is also important to make use of the Recon Detection Device, which tracks enemies in its range on allies' maps.

If you prefer to stay indoors with your squadmates, there are still ways to be of service. Immediately upon entering a base make your way safely to the ground vehicle terminal and hack it. This will allow the acquisition of an AMS-equipped Sunderer by one of your squad members and it will prevent those bored trigger-happy assault classes from blowing up a potentially mission-saving resource. Hack terminals as well. If you find yourself surrounded by vehicles, it will help to be able to switch to a Heavy Assault or MAX to repel the rescuers.

### CTR Close Target Reconnaissance

This setup requires a lot of cert points in different areas, but it all leverages off the infiltrator. It also requires good overall map awareness and the ability to read the flow of the battle. You also need to back yourself alone in a fight.

When involved in the large armor pushes equip the CTR to build, which is a scout rifle (I prefer the SOAS 20 with the 2X reflex sights, compensator, and forward grip), ammo belt and proximity mine upgrades.

Leap-frog the push to the next base, drive in on a Flash, park about 200m out of the base, out of hearing range.

In the base, the first objective is to hack all the terminals. Do this before capping the point; It seems counter-intuitive but the capping will make the map flash and alert the enemy to your presence. Once the vehicle port is hacked spawn a Sunderer and then park and deploy it somewhere safe. Equip a more combat role like heavy or light assault or MAX and then go cap the points. By the time your team has capped the previous point, they will be looking to move to the next spot, and hey-presto a spawn location on a capping facility is ready to go. You will need to resupply to engineer to heal your Sunderer or medic to heal yourself if you get into any conflicts.

When in combat as CTR use your stealth to full advantage and get behind the enemy, then open them up with a good spray. Also use your tool and place recon detection device darts around their spawn, also drop some proximity mines at their spawn, at some point they will start spawning so better to know where and when.

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## Weapon Ribbons and Medals

With any class, you have the ability to gain Ribbons which will further increase your experience and certifications after completing specific tasks. This list does not include possible vehicle, base capture, or kill/assist related ribbons while playing in a vehicle as that class.

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## Tutorials/Tips/Gameplay Videos

### Strategy and Tactics

* Tech Plant - Base Strategies
* Bio Lab - Base Strategies
* Amp Station - Base Strategies

## Videos

Planetside 2 - Quick Tips 2 The InfiltratorQuick Tips 2 The InfiltratorIntroduction To Infiltrator Class (Planetside 2 Gameplay Commentary)Introduction To Infiltrator ClassTR Infiltrator Weapons In-Combat Comparison - Planetside 2TR Infiltrator Weapons In-Combat ComparisonNC Infiltrator In-Combat Comparison - Planetside 2NC Infiltrator In-Combat ComparisonVanu Infiltrator Weapons In-Combat Comparison - Planetside 2-0Vanu Infiltrator Weapons In-Combat ComparisonIn-Depth infiltrator Guide - Suit slotIn-Depth infiltrator Guide - Suit slotIn-Depth infiltrator Guide - Utility & Tool SlotIn-Depth infiltrator Guide - Utility & Tool SlotIn-Depth infiltrator Guide - Implants,Nades & CamosIn-Depth infiltrator Guide - Implants,Nades & CamosIn-Depth infiltrator Guide - CloaksIn-Depth infiltrator Guide - Cloaks