Talent

* 1-10
* 11-20
* 21-30
* 31-40
* 41-50
* 51-60

**Talents** in *Fractured* are ability improvements and other benefits gained through knowledge.

The Knowledge System has been first introduced in A2-T1, but only its core – ability learning – has made it into the game then. In A2-T3, we’re adding a secondary (yet very impactful) component to it: the Talent Tree!

The Talent Tree adds a ton of variety to your character builds and strengthens the feeling of character progression by allowing you to exchange Knowledge Points for Talent Points instead of spending them to learn discovered abilities. The current conversion cost cart is bellow.

Each character can unlock up to 60 Talent Points, which can be assigned on a tree consisting of 90 different nodes, which each node providing a different bonus and accepting a different amount of points. In sum, a classic RPG talent tree, with the peculiarity that you can create multiple talent presets and memorize a different one each time you rest – just like with abilities, no timed or paid respecs!

## List of talents

### Intelligence

Tier 1: (4 levels)
* Focused  +2 Mana Regeneration
* Energetic  +75 mana
* Resolute  +25 Willpower

Tier 2: (1 level)

* Smart  +1 Intelligence

Tier 3: (4 levels)

* Focused II  +5 Mana Regeneration
* Energetic II +4% mana
* Resolute II +10% Willpower

Tier 4: (1 level)

* Smart II  +1 Intelligence

Tier 5: (4 levels)

* Cantrip Expert  10% Cooldown Reduction for Tier 1 Magical Abilities (spells belonging to a magic school and that have a Memory Cost of 1)
* Mage Weapon Style  Wands and Mage Staffs hit with a small AoE effect, dealing 15% of their damage to any opponent within 1.5 meters from the projectile impact.

Tier 6: (1 level)

* Cantrip Master  20% Spell Damage Increase for Tier 1 Magical Abilities (spells belonging to a magic school and that have a Memory Cost of 1)
* Mage Weapon Mastery  Projectiles of Wands and Mage Staffs have a one-bounce ricochet effect.

### Intelligence/Charisma

Tier 1: (4 levels)
* Inspiring Commander  As a party leader, you share 5% of your Willpower with every other member of your party.
* Summoner  Summons get +15% Health, Damage and Spell Damage.

Tier 2: (1 level)

* Heroic Resolve  As a party leader, you gain 100 Bonus Mana for each other member of your party. For it to count, a party member must be alive and within 50 meters from you.
* Warlock  Summons last twice as long.

### Charisma

Tier 1: (4 levels)
* Fortunate  Any Save Throw chance you roll is increased by 25% (additively).
* Alluring  This talent is under implementation.
* Animal Handling  This talent is under implementation.

Tier 2: (1 level)

* Charming  +1 Charisma

Tier 3: (4 levels)

* Fortunate II  +10% Luck
* Alluring II  This talent is under implementation.
* Animal Handling II  This talent is under implementation.

Tier 4: (1 level)

* Charming II  +1 Charisma

Tier 5: (4 levels)

* Blessed  Whenever someone attacks you with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), that contest is shifted in your favor by 2.5%.
* Bard Weapon Style  This talent is under implementation.

Tier 6: (1 level)

* Untouchable  The first time someone hits you with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), you completely negate the effect determined by that contest. This effect has a cooldown of 10 seconds, but loses over the Inevitable talent.
* Bard Weapon Mastery  This talent is under implementation.

### Charisma/Constitution

 Tier 1:(4 levels)
* Skald  5% chance to Frighten opponents with melee attacks for 5 seconds.
* Righteous Commander  As a party leader, you share 5% of your Fortitude with every other member of your party.

Tier 2: (1 level)

* Fearless  Immunity to the Frightened status.
* Heroic Endurance  As a party leader, you gain 100 Bonus Health for each other member of your party. For it to count, a party member must be alive and within 50 meters from you.

### Constitution

Tier 1: (4 levels)
* Healthy  +75 Health
* Resilient  +25 Fortitude
* Stoic  +20 Magical Armor

Tier 2: (1 level)

* Robust  +1 Constitution

Tier 3: (4 levels)

* Healthy II  +4% Health
* Resilient II  +10% Fortitude
* Stoic II  +5% Magical Armor

Tier 4: (1 level)

* Robust II  +1 Constitution

Tier 5: (4 levels)

* Alchemical Tolerance  This talent is under implementation.
* Fast Metabolism  This talent is under implementation.

Tier 6: (1 level)

* Superior Immunity  This talent is under implementation.
* Efficient Metabolism  This talent is under implementation.

### Constitution/Strength

Tier 1: (4 levels)
* Shield Style  While wielding a shield, your Block Chance is increased by 2.5%.
* Thick-Skinned  All physical damage you receive is reduced by 8 points (after Armor is applied).

Tier 2: (1 level)

* Shield Mastery  While wielding a shield, you may also block magical projectiles. The block doesn't apply to AoE effects triggered by magical projectiles (if any).
* Natural Shield  You gain an innate Block Chance of 6%. This bonus stacks with the Block Chance from Shields and Weapons.

### Strength

Tier 1: (4 levels)
* Tough  +20 Physical Armor
* Enduring  +2 Health Regeneration
* Pack Mule  Your Carry Weight increases by 10%

Tier 2: (1 level)

* Forceful  +1 Strength

Tier 3: (4 levels)

* Tough II  +5% Physical Armor
* Enduring II  +5% Health Regeneration
* Pack Mule II  10% of Carry Weight

Tier 4: (1 level)

* Forceful II  +1 Strength

Tier 5: (4 levels)

* Two Hand Style  Attacks performed with Two Handed Melee Weapons are dealt with 50 Bonus Accuracy and deal 4% Extra Damage.
* Armor Efficiency  The resistances given by any piece of armor you have equipped is increased by 2.5%.

Tier 6: (1 level)

* Two Weapon Mastery  Attacks performed with Two Handed Melee Weapons have an extra 5% chance of being Critical Hits.
* Armor Mastery  The total Armor Encumbrance malus from armor you have equipped is reduced by 50%.

### Strength/Dexterity

Tier 1: (4 levels)
* Two Weapon Style  This talent is under implementation.
* Martial Style  The Base Damage of your fist attacks is increased by 25%.

Tier 2: (1 level)

* Two Weapon Mastery  This talent is under implementation.
* Martial Mastery  Your fists gain the Bashing Property (20% Chance) and their damage may be determined by your Dexterity if it has a higher score than your Strength.

### Dexterity

Tier 1: (4 levels)
* Elusive  +25 Evasion
* Runner  +1% Movement Speed
* Furtive  Your Stealth score is increased by 25%.

Tier 2: (1 level)

* Agile  +1 Dexterity

Tier 3: (4 levels)

* Elusive II  +10% Evasion
* Runner II  +1% Movement Speed
* Furtive II  +10% Stealth

Tier 4: (1 level)

* Agile II  +1 Dexterity

Tier 5: (4 levels)

* Poisoner  Reduces the poison consumed when using a poisoned weapon by 20%.
* Single Weapon Style  While wielding a single One Handed Melee Weapon keeping your Off-Hand free, you gain 50 Bonus Evasion and your basic attacks deal 6% Extra Damage.

Tier 6: (1 level)

* Master Poisoner  Doubles the chances of poisoning your opponents with a poisoned weapon.
* Single Weapon Mastery  While wielding a single One Handed Melee Weapon keeping your Off-Hand free, you gain 16% Block Chance Bonus. This bonus stacks with weapons that already have a Block Chance as a Native Property.

### Dexterity/Perception

Tier 1: (4 levels)
* Feint  Whenever you dodge a basic attack in combat, your base Accuracy increases by 100 for 5 seconds.
* Burglar  Your Lockpicking score is increased by 15%.

Tier 2: (1 level)

* The One  You can dodge projectiles.
* Master Thief  You have a 50% chance to not consume a lockpick when performing a lockpicking attempt.

### Perception

Tier 1: (4 levels)
* Precise  +25 Accuracy
* Deadly  +1% Critical Chance
* Observant  Your Detection score is increased by 25%

Tier 2: (1 level)

* Discerning  +1 Perception

Tier 3: (4 levels)

* Precise II  +10% Accuracy
* Deadly II  +10% Critical Damage
* Observant II  +10 Detection

Tier 4: (1 level)

* Discerning II  +1 Perception

Tier 5: (4 levels)

* Ranger Style  Attacks performed with Bows and Crossbows deal 4% Extra Damage and have a 1.5% Bonus Chance to be Critical Hits.
* True Stricker  Whenever you attack someone with an ability that involves a Skill Contest (e.g. Accuracy vs. Fortitude), that contest is shifted in your favor by 2.5%.

Tier 6: (1 level)

* Ranger Mastery  Arrows and bolts you shoot have a 60% chance to pierce through multiple targets.
* Inevitable  The first attack or ability you use can't be dodged not subjected to any Save Throw and is Critical if it can be so. This effect has a cooldown of 20 seconds.

### Perception/Intelligence

Tier 1: (4 levels)
* Seer  This talent is under implementation.
* Sharp Caster  +3% Critical Chance for Magical Abilities (spells belonging to a magic school)

Tier 2: (1 level)

* True Sight  This talent is under implementation.
* Overcharge  +25% Critical Damage for Magical Abilities (spells belonging to a magic school)