Arc of the Lord Magic

**Arc of the Lord** is a Caster Magic and a Lost Magic related to Arcane Magic.

## Description

It is a magic which revolve around the mastery of all elements, by that the user take turns to conjure, manipulate, and control an element for various purposes. Because of the magic's elemental versatility only one element can be use at a time and each spell are as powerful as an advance spell of their respective element would be.

When the user manifest the power of an element stigmas appear on the back of their hands which represent the element that is in use. In a scenario where the user were to manage using multiple elements then each hand would have a different stigma representing the different elements in use.

## Spells

### Khadgar's Spells

#### Fire Spells

•**Fireball**: The user place their hand before them, releasing a massive fireball from their hand that explodes in a fiery explosion when it collides with the target.

[*Offensive Spell*] | [*Long Range*] [Cost: *Low*]

#### Ice Spells

•**Icicle**: The user clap their hands together, interlocking their fingers. This action creates a large block of ice that encase the target and keep them locked up for five seconds.

[*Trap Spell*] | [*Close Range*] [Cost: *Low*]

#### Lightning Spells

•**Thunderbolt**: With the use of their middle and index finger, the user point at the target of their choosing, summoning a thunderbolt over the target's head that deals significant damage and paralyze them.

[*Offensive Spell*] | [*Mid Range*] [Cost: *Low*]

#### Poison Spells

•**Purple Plague**: The user raises both of their arms over their head, pointing them straight up towards the sky. This action creates a thick poison fog in the immediate area around the user. The poison fog is deadly poison that could easily kill a target that inhales too much of it.

[*Offensive Spell*] | [*Close Range*] [Cost: *Low*]

#### Energy Spells

•**Energy Beam**: The user lock onto a target aiming with their index finger and after a delay they fire a thin energy beam from the tip of their finger at said target, piercing them. The user can use additional fingers to increase the power and size of the beam, the user can also use their second hand to cast a second beam. The cost varies from if the user use one or two hands. The charging delay varies with how many fingers is use per hand.

[*Offensive Spell*] | [*Long Range*] [Cost: *Low~Average*]

#### Gravity Spells

•**Gravity Punch**: The user first gather gravitational forces into their fist, then they swing their arm, punching the target at full force with the gravitational forces which are describe as faintly visible ripples between the user's fist and the target. This spell is powerful enough to knock the opponent off their feet and to send them flying. Used against smaller debris it can fire said debris out of orbit.

[*Offensive Spell*] | [*Point-blank Range*] [Cost: *Low*]

#### Time Spells

•**Future Sight**: If the target is within fifteen meters radius the use can active this spell. Upon activation an attack will be sent into the future, hitting the target in the next fifteen seconds. The attack is similar to a projectile and is invisible, other than sixth sense it is impossible to predict it's arrival.

[*Offensive Spell*] | [*Close Range*] [Cost: *Low*]

#### Space Spells

•**Attrition**: The user place the immediate area before them under the effect of spatial forces, a target stuck in the area will no longer be able to witness what's happening outside the area plus will suffer suffer the same effects as that of difficult terrain.

[*Trap Spell*] | [*Very close Range*] [Cost: *Low*]

#### Destruction Spells

•**Chain Reaction**: The user produce a shockwave which detonates every targets within a 30 meters radius.

[*Offensive Spell*] | [*Close Range*] [Cost: *Low*]

#### Blood Spells

•**Vampirism**: The user close their grip from a distance from their target, draining them of their vitality. When active, a red mist escape from the target's body going to the caster's body. The afflicted target is immobilized for a three seconds duration, so for as long as the spell last.

[*Offensive Spell*] | [*Very close Range*] [Cost: *Low*]

#### Other Spells

•**Elemental Overdrive**: The user gather Magic Power by crossing their arms in X, momentarily after they spread their arms out, causing the excess of Magic Power to run through their entire body which has for effect to manifest stigmas all over their body which connects to the stigmas they have on the back of their hands representing the active element they are using. This mode gives the user the ability to use two different elements at a time and to dual cast at a same time, allowing to quickly overwhelm an opponent. Users of Arcane Eyes Magic can further their mastery of the spell by activating one of their many elements through one or two of their eyes and therefore use up to three or four elements.

[*Mode*] | [*N/A*] [Cost: *Average*]