recursal/Fanatic-Fandom huggingface dataset:
Enchantment

Enchantments in this system involve the crystallization of magical energy into a tangible form that can be imbued into an object. The process requires skilled practitioners of elemental magic to harness and manipulate the raw energy, channeling it into a crystal and then using that crystal to infuse the desired object with magical power.

Enchanted objects often take on the color and properties of the crystal used in the enchantment, making them conductive and sensitive to the matching energy. For example, a sword enchanted with fire magic would have a reddish tint and be able to conduct and amplify the energy of flames, making it a formidable weapon in battle.

The process of enchantment is a delicate and complex one, requiring not only a deep understanding of the magical element in question but also precise control over the energies being manipulated. As such, enchanted objects are highly prized and sought after, and those who are skilled in the art of enchantment are greatly respected and revered.

## Elemental Enchantment

The process of imbuing a physical object with the essence of an elemental energy, such as fire, water, earth, or wind. Through the use of elemental magic, a skilled enchantress or enchanter can stabilize and crystalize the elemental energy, allowing it to be infused into an object and harnessed for a specific purpose.

The process of elemental enchantment requires a deep understanding of the elemental energy being used, as well as the properties of the object being enchanted. The object must be able to withstand the elemental energy and be conductive to it, allowing the energy to flow through it and be harnessed.

Once an object has been successfully enchanted, it becomes imbued with the power of the elemental energy, allowing it to exhibit properties and effects related to that element. For example, a sword enchanted with fire magic may gain the ability to ignite objects it strikes, while a staff enchanted with water magic may be able to create streams of water.
Heinz Doofenshmirtz

Dr. Heinz Doofenshmirtz, better known as Dr. Doofenshmirtz or Doof, is the main antagonist of the 2007 Disney TV series Phineas and Ferb. He is a scientist who has made numerous attempts to take over the Tri-state area in each episode and he is the former archenemy and best friend of Perry the Platypus.

He was voiced by Dan Povenmire.

## His Cool and Evil Rankings

### What Makes Him a Guile Villain?

* He is extremely comedic and is played for laughs all the time. In fact, he is way too comedic for Pure Evil, let alone Near Pure Evil, with his inators always comically failing and him being made into a joke during his run-ins with Perry the Platypus.
* He's affable to pretty much everyone, as he treats Perry pretty well when they aren't trying to off each other, and was nice to Phineas and Ferb when they visited his house.
* He's On & Off, as he sometimes teams up to fight worse threats.
* He has some standards as he hated L.O.V.E.M.U.F.F.I.N.'s plan to cause an eternal Ice Age.
* He cares for his daughter and ex-wife, as he always makes sure the former has a nice birthday, and still keeping in touch with Charlene even if they didn't work out.
* He's phenomenally tragic, to the point where there is a video longer than the average Phineas and Ferb episode showing all the horrible things that happened in his life.
* In *Milo Murphy's Law*, he redeems himself, and promises to only make inators for good.

### What Makes Him Evil?

- Throughout the series, he has made numerous attempts to take over the Tri-State Area.
- Caused a massive power outage in Danville.
- Trapped every mime in Danville in actual invisible boxes just because he hated them.
- Attempted to reverse the rotation of the Earth.
- Created the Doof zombies, which transformed people into pharmacist zombies/mindless clones of himself. While this wasn't intentional, he didn't feel remorse for this until later on.
- Brainwashed an entire crowd to help him rule the Tri-State Area.
- In his Shark Tank pitch, he mentioned that he tried to shrink City Hall and hold it forransom.
- Moved the Earth farther from the Sun.
Bill Sykes

Attempting to kill everyone in Oliver's gang, including Oliver and his best friend Dodger.

### Kill Count

1 (attempted; heavily implied)
2 (indirectly)
8 (attempted)

### Crimes

Extortion
Attempted murder (inc. child murder)
Kidnapping
Animal cruelty
Torture
Blackmail
Abuse (inc. abuse of power, child abuse, and psychological abuse)
Murder (indirectly)
Terrorism
False imprisonment
Embezzlement
Corruption
Conspiracy
Enslavement
Reckless driving

### Type of Villain

Greedy Crime Lord

**Bill Sykes** is the main antagonist of Disney's 27th full-length animated feature film *Oliver & Company*. He is based on Bill Sikes from the classic novel *Oliver Twist*. He is also a criminal mastermind in New York City and Fagin's former boss.

He was voiced by the late Robert Loggia.

## His Cool and Evil Rankings

### What Makes Him a Guile Villain?

* He may not have been planning on killing Jenny at all to avoid attention from the authorities.
* He gave Fagin several chances to pay his debt until he did what most loan sharks would do.
* He ultimately honoured his deal with Fagin as he gave him multiple opportunities to pay his debt back despite failing to pay it back several times.

### What Makes Him Evil?

* He threatened and intimidated Fagin countless times just because he wanted the money he had demanded.
* He threatened to throw Fagin to the sea, talking menacingly both times and choking him with his car window as he rolled it up on his face.
* He considered having his dogs attack him to death before Fagin barely manages to reveal another plan to pay him back.
* He was heard on the phone talking to a hitman about killing an unnamed victim and covering up tracks by putting cement shoes on that victim.
* He kidnapped Jenny, and intimidated her with the dogs, almost feeding her to them.
* He blackmailed Jenny by calling her father and telling him that he would hurt her if he didn't pay him all his money.
* When Oliver and the gang try to save Jenny, Sykes chases the gang through a subway, and does not seem to care about the death of his dogs as he was busy driving like a maniac and fighting Oliver and his allies, which would lead to Sykes crashing into an oncoming train on the tracks, killing him in a huge explosion and fiery blaze.
	+ Even though he does not know that Oliver and his friends are sapient, Bill still attacks them and endangers their lives anyway by grabbing hold of Jenny and indirectly killing his own dogs by driving recklessly on the tracks and not even minding their deaths.
* He is taken very seriously and lacks comedic moments, despite being in a children's film.

## Trivia

* It is implied that Bill Sykes was willing to help a hitman kill an unnamed person by putting them on train tracks and putting cement shoes on that victim. If this is confirmed to be true, it would make Bill much worse.

## External Links

* Bill Sykes on the Villains Wiki
* Bill Sykes on the Disney Wiki
* Bill Sykes on the Hate Sink Wiki
* Bill Sykes on the Villainous Benchmark Wiki
Little Bill Daggett

‎This article contains some content involving a mature subject or situation and may not be suitable for younger viewers. If you are 18 years or older or are comfortable with graphic material, you are free to view this page.

## Guile Villain

### Alias

Bill Daggett
Little Bill
Sheriff Daggett

### Allies

Quick Mike
"Davey-Boy" Bunting

### Powers/Skills

Power and fluence
Great strength
Gun skills
Manipulation

### Goals

Maintain his power and his control over the town (succeeded, but then failed).
Punish those who do not follow his town's order (succeeded, but then failed).
Prevent anyone from claiming the bounty of the two guilty cowboys (failed).
Kill Ned Logan (succeeded).
Kill William Munny and anyone who dares to oppose or stand in his path (failed).

### "Evil is Cool" Zone

Claiming that he does stuff that stop crime, even though he permits it himself.

### MEH or Most Evil Actions

Encouraging an entire town to hate the prostitutes and call them names after they were avenged.
Brutally torturing a man and eventually killing him, even though that man was innocent.
Trying to murder William Munny and Ned Logan.

### Kill Count

Dozens
Many (attempted)

### Crimes

Abuse of power
Sex crimes
Mass murder
Perjury
Kidnapping
Psychological torture
Invasion
Theft
Hate crimes
False imprisonment
Public endangerment
Assault
Betrayal
Rape
Attempted murder
Stalking
Terrorism
Defamation
Obstruction of justice

### Type of Villain

Corrupt Totalitarian

**William "Little Bill" Dagget, Jr.** is the main antagonist of the popular 1992 western film *Unforgiven*. He is a corrupt and sadistic cowboy in Big Whiskey who was active in 1881. He is the arch-nemesis of William Munny, the main protagonist.

He was portrayed by the legendary Gene Hackman.

## His Cool and Evil Rankings

### What Makes Him a Guile Villain?

* He claims that he does actions to prevent crime, but he straight-up allows it when it happens to those he doesn't like, merely showing his hypocrisy.
* He is manipulative because he makes people think that he is an extremist, even though his goals are not well-intentioned at all.
* He is good at keeping his victims scared and quiet by making threats to trick them into thinking they would be hurt.

### What Makes Him Evil?

* He brutally abuses, tortures and imprisons those that do not follow his rule, even though it is merely having a gun and not committing a crime.
* After a cowboy scarred a prostitutes face and nearly killed her, he let them go free, selective enforcement based on his own unfounded spite and prejudices.
* He tried to prevent and punish anyone who tried to punish the said cowboys, even though it was justified.
* He encouraged the town to curse the prostitutes by calling them names after they were avenged.
* He brutally tortured a man and beat him to death, and ended up killing him. While it wasn't intentional, he was very proud of what he did and put the body out on display to intimidate others.

## Trivia

* Little Bill is the only *Unforgiven* villain to be a Guile Villain.

## External Links

* Little Bill Daggett on the Villains Wiki
Drithelm

Drithelm is a clay gladiator which guards the reliquary at the monastery of Hamofarne.

## Involvement with the Party

The player party happened upon Drithelm while venturing through the monastery of Hamofarne. They were able to convince it that they were there to save the monastery, and were not raiders, and Drithelm presented them with some relics to aid them. In the process, Tulles came across a tome and stylus unfamiliar to Drithelm, which he took.

While the party spent some time resting in the reliquary and comprehending the relics, Drithelm stood staring at a particular wall. Eventually noticed by the party, it told them "they're coming." At the same time, raiders were heard entering the main doors. The party instructed Drithelm to defend the front door while they handled whatever came through the wall.

The party heard screams come from the front door, presumable from the attacking raiders. Eventually, the screaming subsided. Some members of the party wanted to check on Drithelm, but were convinced by the others that it was likely that it had won the fight, so they proceeded through the monastery.

Later, the party encountered an unconscious monk in the caves. After defeating his captors, Tulles used the Stylus of Brisecret to wake him, and instructed him to retreat to Drithelm and remain there until it was safe, but the path was cut off by other raiders, which the party defeated.

The status of Drithelm is currently unknown.
James Hook (Disney)

**Captain James Bartholomew Hook**, also better known as **Captain James Hook** and simply known as **Captain Hook**, is the main antagonist of Disney's *Peter Pan* franchise, one of the secondary antagonists in *Mickey's House of Villains*, the main antagonist of the *Disney Fairies* movie *The Pirate Fairy*, and the main antagonist of the Disney Junior show *Jake and the Never Land Pirates*. He is the archenemy of Peter Pan and Jake.

In the original film, he was voiced by the late Hans Conried. In the sequel, he was voiced by Corey Burton. In *The Pirate Fairy*, he was voiced by Tom Hiddleston.

## His Cool and Evil Rankings

### What Makes Him a Guile Villain?

* Due to having a lot of comedic moments, it is very difficult to hate him.
* He can easily manipulate Zarina into participating in his evil schemes and working alongside him.
* He is somewhat tragic as it was revealed in *Jake and the Neverland Pirates* that he had a horrific childhood since no one really cared about him.
* He has some moments of being honourable.
* In *Jake and the Neverland Pirates*, Hook can team up with Jake rather than attempting to stop him.
* He cares for Red Jessica and his mother Momma Hook.

### What Makes Him Evil?

* He manipulates Zarina into helping him steal the pixie dust so that he can use it to make his ship fly so that he can head to Earth.
* He attempts to murder Tinker bell and her 5 fairy friends when they get in his way, as well as leaves his crew when they are knocked off the ship.
* Losing his anger, Hook snaps and murders two pirates who are part of his own crew.
* He attempts to kill all 6 of the Lost Boys along with the 3 Starling kids by forcing them to walk the plank and drown at sea, just because he can. He later attempts to feed Jane to an octopus.
* Once he had access to the doom stone in *Jake and the Neverland Pirates*, he starts turning everyone in sight into stone and plans to take over Neverland by turning everyone into stone.

## Trivia

* Captain Hook is the only *Peter Pan* villain to be a Guile Villain.

## External Links

* Captain Hook on the Villains Wiki
* Captain Hook on the Inconsistently Heinous Wiki
* Captain Hook on the Disney Wiki
Deities

The word "Deity" describes a member of the faith feeding species that currently preside over the minds of sentient beings.

Deities come in three different forms:

* Planets (Upper Deities)
* Moons (Greater Deities)
* Moon Children (Lesser Deities)

While not deities themselves, the following creatures come about as a consequence of their existence:

* Demimoons (Demigods)
* Saints
* Clerics

Nevertheless, other creatures of deity-like power exist, most notably The Alternates, beings from beyond the confines of what mortals call reality.

* Alternates
* Others
Locke

>
> > *Fascinating.*
> >
> > - Eallsmyth, upon discovering a relic of Locke
>
>

Locke is an extra-universal deity, a scout of which had breached the fold into Sothstíg soon after the initial skirmish of The Schism of The Moons.

## Locke

### Occupation

Locke things, exploring the multiverse, exploring the planes of Sothstíg as chunks of deity

## Origin

Locke was a warlock offspring of Loki in an alternate Forgotten Realms reality, one which was significantly disturbed by the presence of Abdul Alhazred IX, a wizard not native to that universe. By the end of his adventuring career, Abdul had helped Locke had overcome his patron, and Locke later established himself as a multiversal and time-ascendant deity, copying himself across countless bodies which he sent to scout equally countless realities; eventually getting involved in a time war with Thoralf, a dwarf warlock engineer that had also transcended his universe and had enacted a similar scouting programme.

## Initial contact with Blodcwen and dismemberment

When Locke arrived in Sothstíg he did so in the realm of Blodcwen, Moon of violence, immediately attracting the attention of the goddess; who proceeded to tear the intruder apart on impulse before any common ground was established. In her exuberance, Blodcwen unintentionally scattered the pieces of this Locke across The Otherworld and various planes.

## Cannibalisation

Eventually, Eallsmyth's all-seeing eye began to find pieces of Locke scattered across the planes, rousing a curiosity to learn what this being was and how it functioned; as the mechanics of its divinity were nothing like any deity residing within Sothstíg. For similar reasons, Caligula the lesser god of immortality also seeks the relics of Locke; as he wants to study them to transcend the limitations of Sothstíg's deities' faith-feeding requirement.

## Aftermath

The consequences of either deity finding enough pieces of Locke to fully understand him remain to be seen...
Grimoire of Shadows

Tulles' Grimoire of Shadows is a grimoire containing, at present, pages upon pages of sigils, runes, and inscriptions that are indecipherable to Tulles, and invisible to everyone else. Tulles has been able to decipher the first few pages and gain knowledge of several cantrips.

## Appearance

The grimoire is a brown, leather-bound book with a purple gem set in the middle. The cover holds raised metal patterns, as well as some deep speech writing.

The pages in the book appear blank to everyone except Tulles. To Tulles, the pages bear indecipherable and unrecognised patterns, which change every time he opens the book. On occasion, Tulles begins to comprehend a page of the book, at which point the patterns begin to make sense, and they remain consistent between openings.

## Origin

The grimoire was discovered in the reliquary of Hamofarne by Tulles, alongside the Stylus of Brisecret, when Drithelm presented the party with a series of relics to assist with their counter-siege of the monastery. The party asked Drithelm to explain what the relics were, and it explained what each of them did, except for the stylus and grimoire. Tulles asked for more information about the two items, and Drithelm confessed that it had never seen them before, and they did not appear to belong in the reliquary.

When the party were deciding which relics would support each member the best, Tulles excluded himself from the negotiation, stating that he would keep the grimoire and stylus, as they appeared to be part of a set "meant for him." Tulles believes that they could be gifts from the Bishop.
Thrilingas

Thrilingas (lit. Settlement of the people woven from three threads) is one of the major trading hubs of the West side of Raedwald's kingdom of East Glaescer. While it was originally founded before Raedwald had taken its lands into his fold, Raedwald established control by instating his trusted general and advisor Winebeald the Bold as Lord.

## Location

Thrilingas is situated at the splitting of the river Wefan into three bound for the sea, making it suitably positioned to act as a hub of commerce and trade; furthermore, this position makes it one of the major crossing points of Raedwald's kingdom, as it is divided by a bridge across the river Wefan immediately before its separation; allowing travellers to pass through Thrilingas rather than make the trek across all three rivers.

Another note on the location of Thrilingas is that it is on the western edge of Raedwald's kingdom, exposing it to attacks from various tribes of The Red Forest, most notably the tribe of Craobhaile, who believe that the overuse of lumber from The Red Forest is killing their god, whom they claim descent from. While not all tribes are hostile to the Kingdom, some even having friendly relations with local lords, the threat the hostile tribes pose necessitates vigilant guard.

## Economy

Thrilingas' economy controls trade going further inland towards the hill dwarves and their reclusive mountain counterparts, meaning people of all types and trades pass through this town, making it a bustling centre of activity where goods of all kinds can be found. The main trade of the city itself is shipbuilding, collecting and importing wood from places downriver such as Wudwic, which it then produces ships from at almost industrial speeds, making Smitheweard, lesser god of Industry a favourite of the workers of this city. While this is the main industry that is facilitated by authority, all crafts and trades can be found here due the the centrality of Thrilingas in the economy of Glaescer.
Moon Children

Moon Children, or Lesser Deities, are the result of pieces of different Moons colliding and fusing, creating a separate entity that functions much in the same ways as a Moon, albeit on a much smaller scale. The process of creating Moon Children is not necessarily consensual on either end nor consistent, with meteorites from The Moons becoming attracted to each other or a Moon itself via an unknown force, and sometimes creating a Moon Child upon impact. Due to this and them being comparatively weaker than their progenitors, Moon Children adopt highly specific and varied fields of patronage, being more numerous than the Planets and Moons combined.

Moon Children often supplement their faith-based 'diets' using pacts with mortals; whom they interact with directly on a more regular basis than their more powerful counterparts due to their nature allowing them to walk among the mortal planes in their true forms without unintentionally causing massive damage.

## List of Lesser Deities

* Alan - Patron of Advisors
* Aldirre - Patron of Revenge
* Anstapa - Patron of Martial pursuit for the sake of violence
* Beadudéma - Patron of Tacticians
* Beterian - Patron of Artists
* Boldhéafod - Patron of Architecture and Cities
* Breostalésend - Patron of the Incarcerated
* Bryneoten - Patron of The Natural Order of the Desert
* Fyrtheoten - Patron of The Natural Order of the Forest
* Gerseoten - Patron of The Natural Order of Grasslands
* Iseoten - Patron of The Natural Order of Tundra
* Grundwiergen - Patron of The Natural Order of the Sea
* Caligula - Patron of Immortality
* Ceáfundennes - Patron of Monstrosities
* Cleofasmyth - Patron of Lairs, Dungeons, and Kobolds
* Cwalustán - Patron of Elemental Earth and Erosion
* Hordcwiofyr - Patron of Elemental Fire and Wealth
* Ligetcincung - Patron of Elemental Air and Rain
* Sæbócere - Patron of Elemental Water and History
* Cyndweard - Patron of Druids
* Déathscufa - Patron of Assassins
* Drylicgif - Patron of Magical Gifts and Goblins
* Ferendéma - Patron of Philosophers
* Freht - Patron of Divination
* Gearcircul - Patron of Seasons
* Gegangold - Patron of Gamblers and Bets
* Geliman - Patron of Families
* Gestrician - Patron of Healers
* Getaesan - Patron of Politics
* Gewemman - Patron of Corruption
* Gregorius - Patron of Foodstuffs, Chefs, and Bakers
* Hordfindend - Patron of Thieves and Urd
* Lathspell - Patron of Seeking and Wizards
* Linweard - Patron of Discipline
* Maykereorl - Patron of Mutants and Maykers
* Motian - Patron of Identity
* Myndnerian - Patron of Writing
* Oferfústrendel - Patron of Obsession
* Smitheweard - Patron of Industry
The Bishop's Will

The Bishop's Will (also known as t*he Oathsword of the Bishop's Oracle)* is a longsword carried by Tulles.

## Physical Description

The sword is a longsword, characterised by its twin-point, and an iron oath ring in the pommel. Its red leather handle is wrapped in an ornate brass coil. The hilt almost appears to be been improvised, with different angular pieces of metal having been joined together. Above the blade at the hilt is a small, secondary blade. The base of the blade is inlaid with a thick topaz crystal, and is wrapped in leather, with a hole cut out to view the gem.

The leather wrap would presumably have been added so that the sword could be half-sworded, but the position of the secondary blade would make this difficult, and dangerous.

## Origin

The Bishop's Will is a custom longsword forged by an unknown member of a cult of the Bishop. It was carried by the incumbent oracle of the cult, or if one did not exist, the leader. It was commissioned for creation by Sigman Bourassa who claimed to be the oracle when the particular cult was founded. Upon his death, no oracle was presented to the cult, and so the sword was passed down through generations of leaders.

The sword was primarily used in various rituals and sacrifices, although it may have seen use defending the ruins in which the cult resided from hostile wildlife, or from curious adventurers.

The sword was passed through generations of leaders, and only two oracles before coming into Tulles' possession. The final oracle, known only as Wadard, was not revealed to be an oracle until his death, prior to which he was an interim leader. After the townsfolk stormed the ruins and wiped the cult out, thanks to Tulles' information, they tried to hang Tulles. It was then that Tulles became the new oracle of the Bishop. Believing that he had made a mistake in betraying the cult, Tulles returned to the ruins and found Wadard, almost dead. Wadard laughed when Tulles entered, and said it was "just as he had foreseen." He gave the sword to Tulles, and died.

### Wadard's Fate

It is possible that in withholding his identity as the oracle, Wadard incurred the wrath of the Bishop. Wadard had begun to have nightmarish visions of the cult being destroyed, but believed that this was fated to happen on account of his actions, and accepted that it would be his punishment. After the assault, Wadard stopped having visions and felt himself lose his powers that he had kept hidden. Unbeknownst to him, this was because Tulles had become the new oracle. When Tulles returned, Wadard figured this to be the case, and bestowed the sword to Tulles. Since then, Tulles has carried the sword.

## Oath of Service

> *"As the wielder of this sword, I accept my responsibility in carrying out the will of the Bishop, and will keep under my care any around me who are faithful to the Bishop."*
>
>

## Use / Mechanics

The Bishop's Will is a +1 longsword. The user is proficient in using this longsword.
Months Of The Year Series

The **Months Of The Year** series is a santoro gorjuss scented figures series.

## Characters Included and Scents

Northern Lights "January" - Licorice Scented

Pom-Pom "February" -  ??? Scented

Little Pumpkin "March" - Rose Scented

Pasqualina "April" - Chocolate Scented

Sugar and Spice "May" - Marshmallow Scented

Every Summer Has A Story "June" - Fruit Scented

Little Duck "July" - ??? Scented

Beach Belle "August" - Citrus Scented

The Blue Dress "September" - Apple Scented

Batty About You "October" - ??? Scented

Little Pockets "November" - Licorice Scented

You Turn My World Upside Down "December" - Salad Scented
Linocorpus

Linocorpus is a golemtech construct-hybrid of The Second Age made from the remains of a marikon nervous system and metal; he was excavated alongside his 'creator', The Mad Demimoon Erichthonius, whom he acts as the scale armour/companion of, by Saint Eligius in his borehole project in Hamofarne Monastery. It is clear that it is capable of independent thought, as demonstrated when Sonata successfully communicated with it via telepathy.

## Description

In his independent form, Linocorpus appears as a humanoid made of living scales with varying amounts of arms depending on the situation, but with a seeming baseline of two, which can extend up to 15 feet away from his body. His head is a helmet in the style of those of Marikon soldiers of The Second Age.

Linocorpus is capable of 'stretching out' his form to fit over the body of Erichthonius, taking the form of scale armour with his 'head' taking the place of one of the shoulder guards of said armour.

Linocorpus has demonstrated himself to be extremely agile, capable of emerging unscathed from attacks that should have connected, snatching weapons from his opponents before they can react, dodging some area effects entirely, and being extremely difficult to take off-guard. He has also displayed the ability to extend his form; manifest additional, temporary arms; and climb sheer faces with little handholds.

## Known Biography

### Hybridisation with golemtech

Linocorpus' current form was created in the ruin he and Erichthonius found themselves in near the end of The Second Age in an attempt by the latter to preserve him and/or experiment with marikon-golem hybridisation.

### The Burning of Hamofarne

During the raid of Hamofarne, Erichthonius and Linocorpus were excavated from a ruin of The Second Age by Saint Eligius' borehole project within the oculus of Hamofarne Monastery. After Erichthonius' questioning, attempted murder of Eligius, and interruption by a Demimoon of Blodcwén, Linocorpus separated from Erichthonius and was ordered to kill the party while Erichthonius fought the Demimoon of Blodcwén. Neither side was successful in defeating the other in this fight however, as it was interrupted by the spray of blood that occurred when Erichthonius tore the head off the Demimoon he was fighting. Nevertheless, during the fight Sonata managed to communicate with Linocorpus telepathically, through which Linocorpus expressed his unwavering loyalty to Erichthonius and desire to carry out his orders.
Wudwic

### Overview

Wudwic is a small logging town in the kingdom of South Glaecer, situated nearby The Red Forest. It was founded by King Raedwald when he banished the sea monsters, allowing a port to be constructed.

### Buildings

There are several notable buildings in Wudwic

#### The Docks

The first part of the town where the adventurers arrived

#### Town Hall

An upside-down boat, home to Lord Snarok. It is the highest structure in Wudwic

#### The Tavern

The tavern has several comfortable bedrooms, 2 silver a room with breakfast included - or there's the stables for 2 copper, and with no breakfast. The Tavernkeep is not fond of having mud and stink in his tavern
How it could be implemented 1 High Hopes

I want to be a shapeshifter fey being with control over matter and energy.

To start at a D&D level one we set that skill at level 10 (Casual 1)

I can accelerate pebbles and move things, I carry multiple knives on me.

I can confidently attack an unarmored human at 7 meters with a knife by launching it and accelerating it with magic, I can do this about once every I can do this several times a day, and can do this during the heat of mild combat, otherwise it becomes difficult to maintain the

Heating a small pot of food is no big task for small meals, long cook times require too much focus.

I can heat the tip of knife till it glows orange in 3 seconds.

I want to focus on temperature control through energy and manipulation of small objects through matter control

at level

Definition is the focus and fine manipulation of the spell

Dexterity of matter control is part of its "Definition"

Focusing the temperature control is "Definition"

**Supernatural Feats**

The Mage develops magical intuition, and other forms of supernatural connection to the fabric of the universe, therefore learning to see above human constructs like language, then understanding animals, then eventually grasping timelessness and infinity which unlock a lot of capability. trust.

At level 0 I have no interest or knowledge about the subject.

...

At level 10 (Casual 1) I Understand its basics and can dabble in practice.

...

At level 100 I am much beyond the vast population's understanding of magic, yet I have so much to learn to maintain this power forever.

...

At level 1000 I exist as what mortals consider a god, and am no longer bound only to my mortal form.

...

At level 10000 shit gets weird.
Stylus of Brisecret

The Stylus of Brisecret is a small bronze stylus, with magical properties.

## Physical Description

The stylus appears as a traditional bronze stylus, except the base is stylised to look like a church bell. There are chain-like patterns narrowly inlaid into the main section.

## Origin

The origin of the stylus is currently unknown to the party.

## Time with the Party

The stylus was discovered in the reliquary of Hamofarne by Tulles, alongside a grimoire of shadows, when Drithelm presented the party with a series of relics to assist with their counter-siege of the monastery. The party asked Drithelm to explain what the relics were, and it explained what each of them did, except for the stylus and grimoire. Tulles asked for more information about the two items, and Drithelm confessed that it had never seen them before, and they did not appear to belong in the reliquary.

The party requested that Tulles perform a series of rituals to identify the powers that the relics held, and the nature of the stylus was revealed. Sonata asked if they could take the stylus, but Tulles insisted that he keep it himself, as he felt that it was "meant for him," perhaps a gift from Bishop, and it seemed to be part of a set with the grimoire.

## Use / Mechanics

The stylus of Brisecret is a legacy item focus (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard). While holding this focus, you can use an action and expend 1 of its 10 charges to cast charm person, command, or comprehend languages from it using your spell save DC. The focus regains 1d8 + 2 expended charges daily at dawn.
Ontortreois

Ontortreois is the Moon of the subconscious, madness, isolation, and dreams. They reside manifested as an eel of colossal proportions within the Astral Sea where dreams and consciousness are most potent.

## Ontortreois

### Relatives

Arcanum (parent), Andgietmetod (sister), Praettswican (sibling), Cadav, Ísgebind (half-siblings), Gwyn (third-brother), Breostalésend (Moon Child offspring), Motian (son), Sonata (nyxborn offspring)

## Lore

### Biography

Ontortreois was born of Arcanum, Planet of mystery, emerging after The Schism of The Moons, therefore being a young Moon with little influence; but they are not concerned with such things as long as they are left to remain the the Astral Sea.

During one of their explorations of the deep Astral Sea, Ontortreois happened upon the thoughts of their sister Andgietmetod, Moon of change and luck, seeing her one of her schemes to manipulate the Moon Child Ceáfundennes into making a race that is in constant flux. Deciding it would be fun to see what would happen, Ontortreois drove Ceáfundennes mad, this combined with Andgietmetod's scheming resulted in the creation of the very first lycanthropes and the establishment of Ceáfundennes as the Lesser Deity of monstrosities.

### Worship

Ontortreois' worship is mostly confined to mystery cults that use dreams as tools for divination, believing that the deity speaks to them through oneiroimagery. However, Ontortreois receives more widespread worship among the Kalashtar, despite their inability to dream, due to their connection with spirits of the Astral Sea and the active role of their subconscious in further tethering them to their minds. Finally, as a deity of madness, Ontortreois does receive offerings of prayer and sacrifice to aid in the swift recovery of those stricken with insanity.

### Involvement with the party

Ontortreois has not directly interfered with the party via avatars or messages, however the nyxborn wizard Sonata who travels with them was born of a scale of this deity, harbouring a personified spirit of the aspects of Ontortreois relating to madness and isolation with them, which they communicate with.

## Piety

You increase your piety score to Ontortreois when you expand the deity's influence in the world in a concrete way through acts such as these:

* Making a difficult choice through gut instinct.
* Performing an action in the waking world inspired by dreams.
* Exploring and exploiting the minds of others.

Your piety score to Ontortreois decreases if you diminish Ontortreois' influence in the world, contradict their ideals, or make them look ridiculous or ineffectual through acts such as these:

* Actively scorning the use of dreams.
* Willingly going against subconscious reasoning.
* Closing a portal to the Astral Sea
Planets

The Planets, or Upper Deities, are the large celestial bodies that orbit Sol, which for the purposes of divine ranking is counted among them as an Upper Deity. Their patronage is over the base concepts in the universe that persist even without sentient beings to perpetuate them, and as a result they are massively powerful and have transcended the limitations of faith that the Moons and Moon Children have. Whether they are sentient or not is up for debate and subject to interpretation, as it could be argued that, as deities capable of granting divine power, they would require some form of sentience; conversely, however, it could also be posited that they have transcended the very concept of 'sentience' with the perpetual nature of their spheres of influence, or that their equivalent of it is so utterly alien it is beyond the understanding of mortals.

Each of the Planets possesses a plane of existence that overlaps the physical form of the Planet, allowing entry upon entering close proximity with the celestial body or venturing far enough inside of it. These have varying effects on those that visit them, ranging from becoming lost in time to complete obliteration.

Where The Moons interact with mortals via messages, rewards for piety, and sometimes the manifestation of avatars; Planets have little direct interest, or perhaps even notice, of mortal affairs, with their whims often needing heavy interpretation to understand, if such as thing is possible in the first place. No known avatar of a Planet is thought to exist.

## List of Upper Deities

* Sol - The Light
* Vale - The Cthonian
* Quignis - The Molten
* Aedificat - The Creator
* Vita - The Ocean
* Vulcan - The Changing
* Arcanum - The Mystery
* Anteces - The Sands
* I - The Vast
* Metallica - The Iron
* Sisto - The Ice
Alternates

Alternates are deity-like entities thought to be from another system, perhaps universe, entirely. However, no concrete assertions as to their nature or origin have been made thus far, and the only other things that are known about them is their court-like structure and their influence being similar to that of The Moons. This aforementioned court-like structure specifically refers to the Court of The King of Nothing, an enigmatic group that almost nothing is known about by the most learned of scholars (and most crazed cultists) beyond their names. Their interactions with the mainline deities, if any, are unknown.

## The Court of The King of Nothing

* The King of Nothing - Anathema of Hope
* The Queen of The Consumed Kingdom - Anathema of Ego
* The Bishop of The Consumed Kingdom - Anathema of Ignorance
* The Knight of The Consumed Kingdom - Anathema of Prophecy
* The Rook of The Consumed Kingdom - Anathema of Resilience
* The Pawns of The Consumed Kingdom
Kailem Agmata

Kailem Agmata was born in a small village in the heart of a dense forest. From a young age, he showed an affinity for the natural world, spending much of his childhood exploring the woods and communing with the spirits of the earth.

As he grew older, Kailem's connection to the earth deepened, and he began to study the ways of shamanism under the guidance of the village elders. With their teachings and his own natural abilities, Kailem quickly became a powerful shaman, able to communicate with the spirits of the earth and harness their energy to heal the sick and injured.

Word of Kailem's abilities soon spread, and he was invited to join the Temple of the Elements, where he continued to hone his skills and expand his knowledge of elemental magic. Over the years, he became one of the most respected and revered members of the temple, known for his wisdom, compassion, and deep connection to the element of earth.

Throughout his long and storied career, Kailem traveled across the land, using his powers to heal and restore balance to communities ravaged by war and natural disasters. He became known as a savior, a guardian of the earth, and a powerful force for good in the world.

Today, Kailem is an elder of the temple, revered by all who know him for his unwavering commitment to the temple's teachings and his tireless dedication to the well-being of all living things. His name has become synonymous with shamanic mastery, and his legacy continues to inspire generations of elementalists to come.
Demimoons

A demimoon is a being created by the union of mortal and divine, whether they are the direct spawn of a deity's avatar or consumed a particularly potent divine object, such as the shard of a deity's weapon.

In the latter case, consuming divine objects of such potency required is an arduous process unlikely to go well for the consumer, as it requires a strong constitution to withstand the cosmic surge of energy and a strong will to resist ego-death as a result of possession.
The Bishop's Voice

The Bishop's Voice is an arcane focus staff carried by Tulles.

## Physical Description

The staff is a long, narrow staff of light steel. A small, unidentified green gem is embedded in the base. At the end of the staff is a spherical "cage" that seems to contain nothing physical, yet a green glow persists inside the cage. If one tries to touch the contents, their finger is seemingly repelled by an unknown force. As such, it is not possible to put one's hand or fingers inside the cage, or touch whatever is inside it.

## Origin

Similar to the Bishop's Will, the Bishop's Voice was a spiritually significant relic of Tulles' former cult that was passed down through generations. Unlike the Bishop's Will, however, the staff was only presented to known oracles, and rested in the reliquary during times where none was present.

This is where it lay when recovered by Tulles upon his return to the ruins, following the cult's destruction.
State

States of the Croix Kingdom are subordinate to constituent countries and are led by a governor who represents the monarch.

Some states also have their own monarchy. If this is the case, every state in a constituent country that is a monarchy that has its own royal council will group all of their royal councils into one royal council that will be the royal council for a constituent country.

### List

States have not been formed yet, except for a few states in the Archipelagic Country.
Constituent Country

Constituent Countries are the highest level of an administrative division, and are led by monarchs. These entities retain a large amount of autonomy.

• *Independent Canton of Croix* (The ICC is a canton that is not subordinate to any state, or, any country, and is directly ruled by the Federal Government)

• Ëfšfqdb (aka. Ice Country)

• 44letroberry

• Æótuxuns (aka. Aroixia)

• Tnsqthunpx (aka. TNS)

• Uqjvbætóump (aka. Archipelagic Country)

• Nkÿÿtq (aka. ŸŸ)

• Vpsstq (aka. VQ)
Independent Canton of Croix

The **Independent Canton of Croix** is the capital of the Croix Kingdom, and is the origin of the Croix ethnic group.

## Government

Subordinate directly to the national government, not to any constituent country.

Head of State: Federal Monarch of the Croix Kingdom

Head of Government: Cantonal President (appointed by the National Chambers)

## Administrative Divisions

5 municipalities:

• **Croix Municipality**

       • ***Croix Capital Division***

       • ***Public Capital Division***

• Nubbagi Municiaplity

• Aetoxr Municipality

• Nubertador Municiaplity

• Waves Municiaplity
Order of Precedence

**MONARCHY**

• Monarch (Chairperson of the Royal Council)

• Deputy Monarch (Deputy Chairperson of the Royal Council)

• Royal Council

• House of Croix

**Higher Executive Branch**

• President

• Vice President

• Presidential Council

• Cabinet

• Department Head

• Deputy Department Head

**Higher Legislative Branch**

• Head of the Senate

• Head of the House of Representatives

• Deputy Head of the Senate

• Deputy Head of the House of Representatives

**Judicial Branch**

• Chief Justice of the Supreme Court

• Supreme Court

**Federation**

• Heads of Subnational Governments

**Lower Legislative Branch**

• Senate

• House of Representatives

**Legal Affairs**

• Attorney-General

**Defence**

• Chief of the Defence Force

• Vice Chief of the Defence Force

• Chief of the Federal Police Force

• Vice Chief of the Federal Police Force

• Security Council

• Defence Council

**Auditor**

• Auditor-general

**Commissions**

• Federation Committee

• Boundaries Commission

• Maritime Commission

• Territorial Commission

**Diplomacy**

• Diplomatic Missions Staff

**Police**

• Police Force

**Other Employees**

• Federal Government Employees

• Subnational Government Employees

**Citizens**

• Distinguished Citizen

• Citizen

• Permanent Resident

• Correctional Services

• Immigration Office
Royal Council

The **Royal Council** is comprised of members of any of the Royal Families of the Croix Kingdom appointed by the Federal Monarch, officially known as the Chairperson of the Royal Council.

The purpose of the Royal Council is to remove/elect a chairperson of the Council. The Chairperson of the Council can temporarily or permanently dissolve a session of the council. The Royal Council can also limit the powers of a chairperson. Elections may be held at the request of the Chairperson. The removal of a chairperson requires a vote from all of the constituent legislatures (first level and country level).
Nub Island

**Nub Island** was the first piece of land in the reorganised Croix Kingdom. It is the native land of the Nub people, and is a tribal territory of the Nub people. It is a

## Government

### Cantonal President

The cantonal president is currently vacant and is titled as the "Chief of the Nubs".

## Website

### Official Website

N/A

canton in the Unorganised State.

## History

Nub Island is home to the Nub ethnic group, one of the 4 major ethnic groups in the Croix Kingdom. It is governed by a traditional chief, who is known as the Chief of the Nubs, and by a Tribal Council, which is consisted by the elders of the island, and the family of the current and former chiefs. Members may also be appointed to head departments of the government.

The Canton has its own cantonal military, the Defence Force of Nub Island.

## Electoral History

Electoral History of the Canton of Nub Island
Nubton Hamlet

## District

**Nubton Hamlet** is a district in the Island Mountains Municipality, in the Archipelagic City Canton of the Croix Insular

Territory. It has a small population of 18 people and has a small airfield, a K-12 school.

The district was founded on the 26th of October, 2022.

## History

Nubton Hamlet was founded in October 2022 by King Croix, the first king of the Croix Kingdom. It was originally founded as a majority Croix ethnic community, and has always remained at a population of around 18 people.

## Demographics

The hamlet has 7 households as of December 3rd, 2022 and has a population of 18 people. This small population and large amount of amenities has resulted in a very high GDP of CX1,890,000,000 and per capita GDP of CX105,000,000.

100% of the population is in the Croix ethnic group, this is why the town's slogan is "A traditional Croix village", as shown at Island Mountains Airport, which is in the village.
Barkskin

## Description

*2nd-Level Transmutation Spell (Primal)*

* **Casting Time:** Bonus Action
* **Range:** Touch
* **Components:** V, S, M (a handful of bark)
* **Duration:** Concentration, up to 1 hour

You touch one willing creature to protect it with regenerating bark. Until the Spell ends, the target's skin assumes a bark-like appearance, and at the start of each of the target's turns, the target gains a number of Temporary Hit Points equal to your Spellcasting Ability Modifier plus your Proficiency Bonus.

***At Higher Levels.*** When you cast this Spell using a Spell Slot of 3rd level or higher, you can target one additional willing creature for each slot level above 2nd.
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