New features for more depth

Hey folks, My name is Xerces and I hope you're having a very fine day...

I've been playing BoWs for quite a while now and I feel that there is not much to the game in terms of variety and depth. Seriously, hear me out, I think as players progress in the game, they just get new ships that have better HP and damage output compared to the preceding ships.

Most importantly, I don't think many ships have certain features and capabilities that are native to that ship in respect. Due to this reason players don't get anything new, they just get more chonkier boats as they progress..

I'm not going to go crazy with tons of features but I have some suggestions... Let me know how you feel about them in the comments because its my first shot...

## **Shell Velocity**

To be honest,I think this feature is a complete necessity. Like we all know, players can't throw lead beyond 5 KM, this is one the biggest reasons why ships don't stand out.

Shell Velocity would allow ships to have differing arcs, this could give certain ships a special status, for example, the ability to shoot over terrain. Not only that, it would provide some ships with flatter arcs which are perfect for accuracy.

On the other hand, this give some ships the ability to shoot beyong that 5 KM barrier, which again would bring a lot of variety to ships and their respective playstyles but also allow some ships to have better impact on the game, rather than being deleted only because they were inferior...

## **Turret Traverse Time**

I know I might be suggesting stuff from WoWs, but don't you find it weird that the puny guns on USS Mahan turn at almost the same speed as the gigantic guns on IJN Yamato?

I know that this is not a very big problem, but I think it sort of, strips the realism off the game. The size of the guns on a ship should really be taken into consideration... But not only that, this would also add a hint of need to plan into the game for players since the correct turret position before and after an engagement would become crucial...

## **Something Apart from Flags**

Beware : I'm going to be rebuking flags and talking about completely unoriginal suggestions... Many of which are from World of Warships.. Most players may have a very opposing view on this... So yeah

To be honest, I am not best pleased by the system of flags in this game and I really think something else should be added to enhance performance of a certain ship

For example, WoWs has stuff like Modules, certain consumables and captain skills. I highly recommend something like that to be added. This is because I often feel quite restricted in terms of how I want to build my ship (maybe some players have come across such feeling), given that the flags just aim to improve certain things.

You may be asking how I would like it to be, let me explain the role of each thing

**Modules :-**

These would play the main role of ugrading aka enhancing the capabilities of a ship. For example, it could increase damage, HP, Speed, Turning, Reload Time for Primary Armament, basically all the stuff that flags increase

**Captain Skills :-**

Skills would improve stuff that modules didn't put into consideration or any perspective. These may include, better acceleration, better AA, reduce Dispersion (better Aim), reduce turret traverse time (if that ever becomes a thing in this game), better torpedo protection, higher rate of fire for secondary guns and etc etc.

**Flags as consumables :-**

Well, I don't want flags to get completely removed, intsead they could be for a different use. For example, they may become some sort of consumables that a player can use per match. They could provide small effects in a match, again, for example, a certain flag could decrease chance of catching fire by 7%, reduce chance of flooding by 15% or reduce dispersion by 3% or increase shooting range by adding 0.2 KM... Or etc etc...