Electric Currant

*Electric Currants create electrical fences between ones planted on the same row or column.*

## Almanac statistics

### Price from shop

20,000  (10 copies of seed packets)

**"Electricity is all very well and fine as a phenomenon," says Electric Currant, "but electromagnetism as a whole is where it's really at."**

**Electric Currant** is the world seedium of Wild West in *Alternate UniverZ*. He creates electrical fences that deal 20 damage between other Electric Currants planted on the same row or column while also dealing 50 melee damage to zombies that approach him.

Electric Currant can be unlocked through its seed packets, which are obtained through completing world quests or purchasing directly from the store.

## Almanac entry

* Normal
* Pro

**Electric Currant**

SUN COST: 150

RECHARGE: 15

TOUGHNESS: 450

DIRECT DPS: 50

FENCE DAMAGE: 20

FENCE ZAP COOLDOWN: 0.6

RANGE: Lane & Column

Electric Currants create electrical fences between ones planted on the same row or column.
Pro Status: -25 sun, +300 toughness, doesn't work at nighttime

"Electricity is all very well and fine as a phenomenon," says Electric Currant, "but electromagnetism as a whole is where it's really at."

**Electric Currant**

SUN COST: 125

RECHARGE: 15

TOUGHNESS: 750

DIRECT DPS: 50

FENCE DAMAGE: 20

FENCE ZAP COOLDOWN: 0.6

RANGE: Lane & Column

Electric Currants create electrical fences between ones planted on the same row or column.
Pro Status: -25 sun, +300 toughness, doesn't work at nighttime

"Electricity is all very well and fine as a phenomenon," says Electric Currant, "but electromagnetism as a whole is where it's really at."

## Plant Food effect

When given Plant Food, Electric Currant strengthens both his melee damage (increased by 40%) and the damage of every electrical fence (increased by 100%) using the boosted plant as a node significantly.

## Costumes

* Costumes
* Skins
* Pre 1.5

## Strategies

Electric Currant acts similarly to Spikeweed and Spikerock, but two or more must be linked together to work. Electric Currants pair well with Sweet Potato or Void Orchid, as they can keep the zombies away from Electric Currants. The Electric Currants should be planted in the upper and lower lanes to deal damage to all lanes possible. Defensive plants should be planted on the column closest to the house to prevent zombies from escaping the fences and reaching the house. Spikeweeds and Spikerocks can be planted on the electric fences to maximize damage. Additionally, using slowing plants like Stallia or Sap-fling can extend the amount of times zombies step on electrical currents.

This plant is useful in Wild West, as the minecarts allow the player to move the electric fence to other lanes. You can also plant Electric Currants on the first column to defeat all Prospector Zombies and Short-fused Prospectors that get to the back. Electric Currant is also useful in Frostbite Caves, as the ice floes can automatically move zombies into lanes with the electric fences. However, the positions of minecarts or slider tiles need to be in a good layout for the player to use Electric Currant efficiently. Electric Currant can also be useful in Dark Ages since it saves more sun than other strategies, and Reanimator Zombies will turn into ash when defeated by Electric Currant, hence avoiding his Summoning Tomb from spawning. Jester Zombies also cannot deflect the electric gates. However, be wary of Wizard Zombies as they can disable your Electric Currants, and the Zombie Kings since they do not move towards your Electric Currants, and will keep promoting zombies into tough Knight Zombies.

Electric Currant also has a small melee attack. This is a weak attack but should be noted, as it can be used as a way to counter Zombie Chickens and Ice Weasels or do some extra damage before being eaten. It can also affect flying zombies. You can extend the damage done with slowing plants as well, this strategy amplifies heavily the zombies destroyed by the melee attack, being able to kill Basic Zombies with the aid of any plant with such abilities. It is suggested to put a Pumpkin on top of Electric Currant since if all Sweet Potatoes are destroyed, Electric Currant would quickly be eaten by groups of zombies. Once they enter the melee range of the Electric Currant, zombies will start eating Pumpkin, but will be damaged by Electric Currant while doing so.

Avoid planting an Electric Currant on lanes where there are Mecha-Football Zombies, Excavator Zombies and Punk Zombies as they can easily disable the ability.

## Balance Changes

### Version 1.0.1

* Regular melee damage: 75 > 55
* Powered melee damage: 100 > 70
* Electric gate damage: 50 > 35
* Powered gate damage: 150 > 100

### Version 1.1

* Gate attack speed: 1.0 > 0.6
* Normal gate damage: 35 > 20
* Powered gate damage: 100 > 40
* Toughness: 400 > 450