Armor

**Armor** is an equippable pickup item that can prevent ranged weapon and melee weapon attacks from damaging the Animal at the cost of damaging the armor. An armor item can provide protection of **1** to **3** bars of armor, which can be seen above the health bar, represented by up to three blue bars. It is possible to repair the armor with  Super Tape at any level of damage, where **1** tape will return one blue bar "tick" a piece.

## Receiving Damage

* A single  Melee Weapon attack will strip away **1** bar of **Armor**, and do 50% (16.5 points) health damage (unless no bars remain, wherein the full 33 damage will be applied).
* A  Giant Emu peck will strip away **1** bar of **Armor**, and do 28% (10 points) or 33% (15 points) health damage (unless no bars remain, wherein the full 35 or 45 damage will be applied).
* Little Bullets,  Big Bullets (excluding shots fired from the  Deagle or  Magnum) and  Shells will strip away **1** bar of **Armor** with each bullet/pellet that hits the animal.
* Big Bullets fired from the  Deagle or  Magnum will strip **2** bars of **Armor** at once.
* Sniper Bullets will strip all **3** bars of **Armor**, meaning a  Sniper or a  Hunting Rifle of any rarity can destroy all of an animal's armor in a single hit.
* Sparrows from  Bow & Sparrow and  Sparrow Launcher penetrate **Armor**, taking one tick of armor off and dealing health damage of 40%.
* Explosive damage (from explosive barrels or grenades) will strip away amount of **Armor** bars based on damage received. If animal receives 20-39 damage it will strip **1** bar of **Armor**, 40-59 damage removes **2** bars of **Armor** and if it receives 60+ damage points they will lose all **3** bars of **Armor**.

**Armor** does *not* protect from damage caused by the Super Skunk Gas,  Skunk Bombs,  Dogna's Dart Gun,  Hamster Balls, or explosions from  Grenades and  Explosive Barrels.

 In this mode, a fully repaired **Armor** will always protect the Super Animal from getting infected[verify]. Further ticks of **Armor** provide infection chance reduction but are not guaranteed to stop infection.

## Armor Tier and Status

*Super Animal Royale* includes three levels of armor, which will degrade to their damaged versions upon losing armor bars:

  T1 **Armor** works best in the early game where most of the competitors have no armor. However, it won't last long during the late game, so swap it out for Tier 2 or Tier 3 armor as soon as you can.

  T2 **Armor** works best when you're in a long range fight, as you can take less time to repair while still having decent protection. If you find this in the late game, you can bait other Super Animals to grab it as this makes for a wonderful armor swap.

  T3 **Armor** works best in the late game, where most fights are close range and you need as much protection as possible. This armor also works best for baiting other Super Animals, especially in the early game where inexperienced players are still in the match.

## Super Milestones

*Main article: Super Milestones*
Three cosmetics can be unlocked by reaching milestones. They serve no purpose other than having cosmetic value.

Uncommon
Military Helmet
100 Enemy **Armor** Broken

Uncommon
Camo Helmet
250 Enemy **Armor** Broken

Epic
Rags
500 Enemy **Armor** Broken

## Notes

* A Super Animal that runs out of health while still having **Armor** equipped will drop their undamaged **Armor** pickup next to their  Gravestone.
* **Armor** will absorb  Gun projectiles near their maximum range without taking any damage. This mostly affects the  Shotgun when shot from afar.
* T3 **Armor**'s shoulder pads and crotch pad are not visible when being wore by Super Animals.