Knightmare

**Knightmare** ( 騎士メア ({{{2}}}) ,  *Kishimea*?, lit. "Fear Ordinance") is a quirk used by Milo Nightingale.

## Description

Knightmare grants the user the ability to convert fear, anxiety, and frustration into ordnance, these ordnance are known as Pavor. The design of the Pavor are mostly black and shadowy, sometimes being able to take a solid form. The user has telekinetic control over each Pavors meaning they can come back to the user if they willed it to. The telekinetic control is mainly limited to weapons based Pavors due to greater mobility a weapon has compared to armor.

Pavors manifested from this quirk can not be used at the same time nor can the user switch between them often. To switch between weapon and armor Pavors, the user would have to wait approximately 5 minutes after they have dismissed their first ordnance before they could initiate the switch meaning they are variable to enemy attack.

By using their fear, the user is capable of summoning different types of weapon or armor, the higher the degree of fear given to the Pavor correlate with its strength and size. As mentioned above, Pavors can be called in two forms a weapon such as a sword, or a piece of armor such as a chest plate.

All of the Pavors' armor forms have enhanced physical capabilities and increased durability. While its weapon form has size and shape alteration abilities. The Quirk gives the user a wide variety of options to fight with, making the user quite versatile.

### Weakness

The user has a limit to how many Pavors they can make. The Weapon Pavor limit is three while the Armor Pavor is five. Switching between weapon and armor form causes the user strain and it breaks down their will allowing the fear to try to hold off them.

As Knightmare requires the user to experience unhealthy emotions to work properly, more positive feelings, like peace and relief, can end up countering its effects by diminishing the user’s levels of fear.

## Usage

Knightmare first manifested in Milo when he was three years old, as he was getting a check-up at the doctor’s office. Originally, this Quirk only let Milo form small fear fragments, but he was able to improve its effects ever since through intense training.

In combat, Milo is very strategic and tactical, letting his mind run rampant before going on the battlefield. Milo mostly focuses primarily on mid-range combat but sometimes leans into close combat. Using it mid-range, Milo focuses on converting his fear into projectiles based on the ordinances, such as guns and slingshots. Using this quirk in a close combat situation, Milo tends to convert his fear into gauntlet or sabatons to boost his physical capabilities allowing him to overcome most obstacles.

Milo also can use his quirk supportively by using the Weapon Pavors of this quirk to save people from disaster. It can also be used for mobility, giving them or their allies support for climbing structures or something to ride on top of. He can manipulate each weapon pavor and dedicate it to saving one person, using it to float them away from danger.

## Named Ultimate Moves

* **Aichmophobia**: The user focuses on the fear in themselves to create a manifestation of fear in the form of a blade. The blade can range from daggers to katanas.
	+ **Aichmo's Skewer**: A technique in which the user manfest their fear into the form of spikes and launches them at opponents. These spikes can be used both offensively and supportively, attacking and restricting an opponent’s movement.
* **Hoplophobia**: The user focuses on the fear in themselves to create a manifestation of fear in the form of a projectile-based weapon. The projectiles can range from pistols to rifles, even bows, and arrows. The function of this technique is to implant fear inside of another or amplify that fear to disrupt their quirk factors. When enough fear is implanted inside another it can also cause them to blackout or pass out. The ammunition that is released from the projectiles is usually in the form of a bird.
	+ **Swarm**: A scattershot technique in which the user uses Hoplophobia to attack multiple targets from multiple locations with high-velocity strikes causing great amounts of damage to the target without causing a lot of collateral damage.
	+ **Falling Stars**: A technique similar to the Swarm technique on which the user uses Hoplophobia to manifest their fear into a gun and release a shot into the air and commands it to spread apart and multiply into multiple shots before it rains down onto opponents.
* **Merinthophobia**: The user focuses on the fear in themselves to create a manifestation of fear in the form of a restraint-based weapon. The restraint-based weapon can range from chains to ropes, and it usually comes in the form of a snake. This super move can be used for combat, traversing terrain, or grabbing a hold of people or objects. It can even be used to form objects.
	+ **Snare**: The user manifests a plethora of chains and shoots them out toward their enemies, and making them wrap around them tightly. The user can control how tight the chains are able to wrap around them even to the point of constricting someone oxygen.
	+ **Black Serpant**: A technique in which the user manifests a large amount of chains and starts to overlap them together to form a large monstrous serpent, that will attack anything the user commands it to.
	+ **Weighted Chains**: Using Merinthophobia, the user manifests chains and have them overlap each other to form hammer shaped weights at the end of the chains. With these chains weights, the user can attack on opponents with barrage of heavy blows. This can also be used to form big hammer weight to crush opponents.

## Trivia

* Pavor is Fear or Dread in Latin.
* Knightmare stem from the fusion of a Weapon Creation Manipulation quirk and a Fear Manifestation quirk.