Gods

Depending on the Tier 6 existence’s strength, they might not even need to execute any physical or magical attacks to kill existences beneath Tier 6. Instead, they could simply launch mental attacks, such as Divine Might, to give players below Tier 6 a mental death.

There are two types of Gods:

* Created Gods - Players or NPCs that got promoted to Tier 6.
* Natural-born Gods - NPCs born as Tier 6s directly. Born after the end of the ancient era of Gods Domain.

## Tier 6 Players

In God’s Domain, Tier 6 classes were **considered Gods**. Only players who have achieved ultimate mastery over Mana could reach Tier 6.

Tier 6 players were also referred to as Tier 6 God-ranked experts or Tier 6 experts.

Tier 6 was the highest tier players could achieve in God’s Domain. It was also the dream of countless players to reach this tier. Even with the countless experts that existed in the Greater God’s Domain, Tier 6 players remained the various powers’ core combat power.

Unless players reached Tier 6 in their Concentration, they couldn’t keep anything, not even their mental states, a secret from a Tier 6 existence.

See also Realm of Gods.

## Tier 6 NPCs

Tier 6 Gods were existences standing at the **absolute** **apex** of God’s Domain. At least a group of Tier 6 God-ranked experts would be needed to contend against such an existence.

They were practically myths in God’s Domain. Most players could only see a Tier 6 God through the videos recorded by some Tier 6 God-ranked experts.

Any player capable of matching Tier 6 Gods in strength would be qualified to speak to upper-ranking hegemonic powers as equals. The various upper-ranking hegemonic powers would not dare to disrespect these players, and they would also make extremely lucrative offers in the hopes of recruiting these players.

NPCs typically had much greater **Basic** **Attributes** than players. They also possessed higher **combat standards** than monsters, with many Tier 6 NPCs having reached the **fourth-floor standard**. Because of these factors, very few Tier 6 players could rival Tier 6 Gods, and a large number of Tier 6 experts were necessary to take down a Tier 6 God under normal circumstances.

However, if a Tier 6 God knew how to use Gold Combat Techniques on top of having greater Basic Attributes than players and greater combat standards than monsters, defeating them would be nigh impossible for players.

Tier 6 Gods possessed immense power. They were so powerful that even a Tier 6 player fully equipped with Legendary items could only match a Tier 6 God in strength. Moreover, said Tier 6 God would have to be without weapons or equipment.

As for resisting Tier 6 Gods who were fully equipped with Legendary items, only the legends among players could accomplish such a feat. Because of this, even for the various apex powers, Tier 6 Gods remained formidable existences that mustn’t be underestimated.

Meanwhile, what made Tier 6 Gods such formidable opponents for players was their **God-ranked Mana**. So long as a Tier 6 God unleashed their Mana Domain, all players beneath Tier 6 would be rendered powerless. Any Skill or Spell they had learned would become utterly useless, and they could only battle while relying on their Basic Attributes. And needless to say, if any player beneath Tier 6 tried to fight a Tier 6 God with only their Basic Attributes, they would be severely overestimating themselves.

### Tier 6 God’s doppelganger

Normally, a Tier 6 God’s doppelganger would only be at the Tier 5 standard. The doppelganger’s Life Rating would also be inferior to an actual God. At most, a God’s doppelganger would have Life Rating rivaling four-winged Valkyries.

## References

1. ↑ 1.0 1.1 Chapter 3326/SS 400
2. ↑ Chapter 722
3. ↑ Chapter 2952/SS 26
4. ↑ Chapter 3450/SS 524
5. ↑ 5.0 5.1 Chapter 2954/SS 28
6. ↑ Chapter 3550/SS 624
7. ↑ 7.0 7.1 Chapter 3385/SS 459
8. ↑ 8.0 8.1 8.2 Chapter 3531/SS 605
9. ↑ Chapter 3384/SS 458