Hydroponics (Green)

**Hydroponics (Green)** is one of the major locations in the game.

## Description

Once tasked with adapting Terran plants and grasses to the alien environment of Proxima Centauri, Hydroponics was abandoned during the Mutiny. Quickly overwhelmed by out-of-control mutant vegentation, it more closely resembles a deep jungle than a research complex. In addition to the abnormal plants, oversized pest control species - bioengineered to safeguard the colony's farmlands - are also on hand to punish the careless.

## The Train Station

Hard to believe that powered locomotives once traversed the entire Ship, moving workers, equipment and supplies from stem to stern. Other than the actual rails, all that's left here is a derelict shell, stripped of anything valuable and left to rust.

## Camp Reid

The Grangers' algae grow-op and the main base of operations named after Simon Reid, the long-dead explorer who led the first expedition to reclaim Hydroponics.

* Train Station Floor:
	+ Carlos and Trader (Hydroponics) is here
	+ Steal:[3] - Gain 4 Medkit
	+ Steal:[4] - Gain 1 Zen (Z4N2c)
	+ Steal:[4] - Gain 32 Shells
* Third Floor - Living Quarters:
	+ Sneak:[3], Slip Inside the room
		- Grab 2 Regen (RCR-3) and 4 Medkit from a box
		- Steal:[4], Pick the pockets - you gain 194 credits
	+ Steal:[4], Pick the pockets - you gain 191 credits
* Second Floor - Cultivation Lab:
	+ Maryam is here
* First Floor - Storage:
	+ Gideon goes here if you offered to get the module for him in Easy Money quest
* Outside of the Camp:
	+ Immediately to the north is a small area with two Bullfrogs (level 2) and one Spitter. You can either kill the frogs or sneak past them, scaring them away. You gain 90 Encounter XP for dealing with the frogs
	+ Simulated Environment #2 (Frog Room)
		- Inhabited by one Bullfrog level 2, two Bullfrogs level 3, two Spitters, one Psyker level 1 and one Psyker level 2. Killing the frogs awards 90 Encounter XP
		- Dead body has unique Long Arm of the Law rifle, 15 .45 Ammo and a Distortion Field gadget
		- Mummified body has Advanced Targeting (Chip) upgrade module which can be extracted with Biotech:[5]
	+ Greenhouse Unit blocking the way can be pushed aside with sufficient Strength or moved with Computers:[2] (+20 LP)

## Delta Tower

This is all that's left of the Delta Division, focused on crop protection and biological control.

* Morgan can be encountered here

## Alpha Tower

While the lower section was destroyed during the Mutiny, the upper half stil clings stubbornly to the ceiling like a metal stalactite. An ancient and not especially trustworthy looking walkway connects the stub to the rusted remains of another tower.

* In the ruins of lower section is a broken console from which Air Purifier Parts can be extracted and giving some Electronics LP
* There is also an old console near it. It can be repaired with Electronics:[4] and Computers:[3]. Doing so will award with Frog Hunter Feat to the player
* There is a mummified body from which Motor Cortex implant can be extracted with Biotech:[3]
* There is a Greenhouse Unit in the north from which a single Bullfrog (level 2) will come out if player inspects it. Killing it awards 90 Encounter XP. After inspecting the unit again, you will find 16 shells inside
* Near the entrance to the Yellow Zone is a Creeper (level 1) guarding a body with Biolab Gas Mask, Scav Armguards, Scavenger Goggles, Assault Armor, Chopper, Pilot Helmet and Diver Leg Armor
* Alpha Tower upper floor (accessible via Ruined Tower):
	+ Maintenance Crate contains a Rope and Power Saw
	+ Bioreactor Parts needed for Moonshine quest can be obtained from a broken machine

## The Ruined Tower

A rusted steel frame, overgrown with plants - a fitting tribute to the work of long forgotten scientists, may they rest in peace.

* Near the Ruined Tower up the ladder is a damage machine. Inspecting it awards Worn Shreder shotgun
* Ruined tower:
	+ At the bottom floor is a body with a Pepperbox pistol with three rounds and a Smoke (low-grade) grenade
	+ At the top floor is a body with Hazmat Respirator and Work Goggles
	+ Elevator can be fixed with Electronics:[3] or by climbing up with Strength:[7] and a Rope
		- Broken walkway to Alpha Tower can be jumped over with Dexterity:[8]. Any followers with insufficient Dexterity will need to stay behind
		- In the level below is a terminal which can be fixed with Computers:[3] to get a ride to the Alpha Tower and a broken console that can be stripped for parts to gain Electronic Module and some LP in Electronics

## Gallery

HydroponicsGreen Zone Center ViewGreen Zone North ViewGreen Zone South View