recursal/Fanatic-Fandom huggingface dataset:
Tribal Village

*This article needs an update. You can help the Civ 6 Wiki by adding the latest info.*

The **Tribal Villages** are the updated goody huts and one of the Game Concepts in Civilization VI.

## Description

Keep a look out for  Tribal Villages, as are less civilized than other civilizations, but are friendly nonetheless. Visiting Tribal Villages provide a random benefit to the Civilization when the Unit first enters their Tile. The village disappears after its gifts have been claimed.

## Village Benefits

* Survivors

The village provides you with a Builder or Trader in your nearest city, or increases the Population of your nearest city.
* Science

The village provides your Civilization with a free Technology (for example, Bronze Working or Masonry usually limited in earlier Eras), a Technology Eureka! boost (50% of the needed research towards a technology), or even multiple Technology Eureka! boosts.
* Military

If discovered by a wounded military Unit, your unit receives a health bonus. This village may also provide a free Scout or XP to the discovering unit.
* Faith

Depending on your Era, the village provides a small, medium, or large amount of  Faith.
* Treasure

The village provides  Gold to your civilization!
* Culture

The village provides a free  Relic, or one or two free Civics Inspiration! boosts (50% of the needed culture towards a civic).
### Tribal Village Bonus Table

*Note: 0% Chance bonuses are listed as they appear in game files, despite not being obtainable in-game*
Whales

Resource Type
 Yield
+1  Gold
+4 Amenities

**Whales** is a Luxury Resource in Civilization VI.

## Yields and Bonuses

* +1 Food
* +1 Gold
* +4 Amenities (1 per city)

## Cost and Requirements

* Requires Builder to build Fishing Boats Improvement.

## Civilopedia Historical Context

Whales have been hunted nearly to extinction for their meat, blubber, ambergris, oil, and bones (best not to be too useful to the dominant species). Whales have been hunted commercially since the 17th Century, but commercial whaling is now banned by several international commissions . . . although Norway, Iceland, Japan, and others have continued to license whaling vessels. The beasts also loom large in the folklore of several civilizations, and who can forget the 1851 novel 'Moby Dick.'
Vincent van Gogh

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Vincent van Gogh***

**Vincent van Gogh** is one of the  Great People specifically a  Great Artist in *Civilization VI*.

## Great Works

Activate at a district or wonder with an available Great Work slot.

Produces:

* Starry Night (Landscape)
* Cafe Terrace at Night (Landscape)
* The Night Cafe (Landscape)
Water Mill

Era
 Provides
 "Rice and Wheat resources gain +1 Food each. City must be adjacent to a river. "

More on this on Wikipedia:
→ ***Water Mill***

**Water Mill** is one of the Buildings in Civilization VI.

## Notes

* Built in a City Center
* City must be adjacent to a River.
* +1 additional  Food for File:Icon Rice.png Rice and  Wheat
Tundra

Movement
 Yield

**Tundra** is one of the various Terrain types in Civilization VI.

## Description

This terrain is a partially frozen land found in colder climates. It has less innate benefits than Grasslands or Plains as a workable tile, but has more than Snow. Tundra cannot have a Farm built onto it even when adjacent to a fresh water source such as a River or Lake.

## Notes

* When playing as Russia with Peter as their leader, players will receive +1  Faith and +1  Production to Tundra tiles from the Mother Russia ability.
* With the Dance of the Aurora pantheon, the  Holy Site District gets +1  Faith from adjacent **Tundra** Tiles.
Reassembly

**Reassembly** is a game developed by Anisoptera Games  and developed by Indie Voyage. It was released on February 19, 2015 on Steam.

## About

Reassembly is a spaceship building and universe-exploration game. Collect resources, expand and create your fleet, and conquer your own personal galaxy. The dark audio moodscapes of Peaks provide stellar ambiance.

## Features

* Gorgeous Vector-Based Graphics
* Procedurally Generated Universes
* Ridiculously User-Friendly Spaceship Designer
* A Beautiful and Haunting Soundtrack by Peter Brown (Peaks)
* More Particle Effects Than You can Shake a Stick At
* Very Smart and Reactive AI
* Physics that Give Weight to Your Creations
* Asynchronous Multiplayer: Universes Populated by Fellow Players

## Requirements

### Minimum

* OS: Windows XP
* Processor: 2 GHz Dual Core
* Memory: 2 GB RAM
* Graphics: OpenGL 2.1
* Hard Drive: 150 MB available space

### Recommended

* OS: Windows 7
* Processor: 2.3 GHz+, Quad Core
* Memory: 2 GB RAM
* Graphics: OpenGL 3.3+, 256MB+
* Hard Drive: 250 MB available space

## External links

* Official site
* Steam
Viking content pack

Bring Europe under your rule as the mightiest Viking lord in “Vikings, Traders and Raiders!”

## Contents

* Six new City-States added to the base game:
	+ Auckland (Industrial): Additional production for Coastal tiles.
	+ Antananarivo (Cultural): Culture bonus that increases with every Great Person earned.
	+ Armagh (Religious): Builders can construct the Monastery improvement, which provides Faith and heals religious units.
	+ Granada (Militaristic): Builders can construct the Alcazar improvement, which protects military units and provides Culture.
	+ Muscat (Trade): Bonus Amenities in cities with a Commercial Hub.
	+ Palenque (Scientific): Improved City growth for cities with a Campus.
* Three new Natural Wonders added to the base game:
	+ Eyjafjallajökull
	+ Lysefjord
	+ Giant’s Causeway
* Play as a great ruler of the Dark Ages in the “Vikings, Traders, and Raiders!” Scenario:
	+ 100 Turn Scenario, from 787 to 1087
	+ Play as Harald Hardrada of Norway, King Canute of the Danes, or Olof Skotkonung of Sweden.
	+ Launch a naval invasion of England, conquer Paris, find Vinland with an explorer, or sail through Gibraltar and raid the Mediterranean Sea.
	+ Build a trade empire and profitable cities, or spread a religion and gain Faith for your people.
	+ Includes special art assets for leaders.
Wolfgang Amadeus Mozart

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Wolfgang Amadeus Mozart***

Wolfgang Amadeus Mozart is one of the  Great People specifically a  Great Musician in Civilization VI.

## Great Works

Activate at a district or wonder with an available Great Work slot.
Wonder

The **Wonders** in *Civilization VI*. See also: Production for a complete list of things to build.

All Wonders are built on Tiles surrounding the city center. Wonders will be shown in gradual states of being construction as work on it progresses. Once it is finished the construction will be repeated with a cinematic, complete with dramatic lighting of a day going by. Wonders can't currently be pillaged or destroyed, except perhaps by nuclear weapons or by razing a city.

## From the dev team

*"We had those pre-rendered Wonder movies that show a sort of time-lapse photography sunrise to sunset. Everybody really liked those, and we got a lot of comments that they missed those as a reward for building Wonders. So now we're doing those in-game. Wonders actually have very intricate build sequences, so as you're building Wonders over time you can see a certain percentage that's done by looking at them massing. But when you're done you're rewarded by this movie – actually, the time of day in the world changes. So it goes from night to sunrise, so you see all the bricks building up in place until you get to sunset. Or some of the wonders end at night because they're lit. And it's all in-game in your world, and you can see all your buildings around it. It makes the world seem more alive, and that's something we’ve put a lot of effort into."* - Brian Busatti
*"Wonders are the one thing that we never wanted to damage or destroy. I know horrible things can happen to a wonder in the real world, but it's one thing we wanted to shield people from: having smoking ruins of the Pyramids. We imagine that everyone in the world has such respect for a wonder that they wouldn't destroy one."* - Dennis Shirk

## Gallery of wonders

* Alhambra
* Big Ben
* Bolshoi Theatre
* Broadway
* Chichen Itza
* Colloseum
* Collosus
* Cristo Redentor
* Eiffel Tower
* Estadio Do Maracana
* Forbidden City
* Great Library
* Great Lighthouse
* Great Zimbabwe
* Hagia Sophia
* Hanging Gardens
* Hermitage
* Huey Teocalli
* Mahabodhi Temple
* Mont St. Michel
* Oracle
* Oxford University
* Petra
* Potala Palace
* Pyramids
* Ruhr Valley
* Stonehenge
* Sydney Opera House
* Terracotta Army
* Venetian Arsenal

## References

1. ↑ http://uk.ign.com/articles/2016/05/13/how-firaxis-will-redefine-civilizations-art-style-in-civ-6-ign-first
2. ↑ http://www.pcgamesn.com/civilization-vi/civilization-6s-new-world-order-hes-always-a-dick-but-now-he-might-be-a-dick-somewhere-else
Zheng He

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 Type

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→ ***Zheng He***

Zheng He is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Gain 1  Envoy.

**Passive Effect**

+5  Combat Strength and +1  Movement to Medieval and Renaissance era naval units within 2 units.

## Historical Context

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

The greatest seafarer in 4000 years of Chinese civilization was born c. 1371 AD and raised in the mountainous heart of Asia, hundreds of miles from the nearest port. Moreover, Zheng He wasn't Chinese, but the son of a minor, Muslim official - the boy's birth name was Ma Sanbao - in the Mongol province of the Yunnan taken captive by an invading Ming army in 1382. Ritually castrated, he was trained as an imperial eunuch and assigned to the court of Zhu Di, the bellicose prince of Yan.

By 1390, the renamed Zheng had distinguished himself as a junior officer, skilled at both war and diplomacy, for the prince. The young eunuch became a trusted advisor to Zhu Di and in 1400 when the prince revloted, Zheng served him brilliantly. Defeating the Jianwen emperor in 1402, the prince of Yan established the Yongle line of the Ming dynasty. Seeking to spread Chinese influence, jumpstart the economy, and distract the restless nobles, the new emperor selected Zheng He to outfit and lead a series of missions to the "Western Oceans."

Zheng set sail on his first voyage of exploration in 1405, in command of 62 ships; his fleet sailed south, visiting Champa
Trade Routes

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Trade Routes is one of the Game Concepts in which a Trader Unit provides in Civilization VI.

## Description

Civilization VI uses a Trade Route system similar to previous games.  Trader Units can each create and sustain a trade route between two cities. What a Trade Route yields will vary based on what Districts a city has, and depending on the duration of the route will also vary depending on the distance between the two cities (with shorter routes ending sooner).

One of the new features is that a Trader will create a  Road (different depending on the Eras) as it travels along its route, so it's worthwhile to have different  Trade Routes set up to build roads through your lands.

It seems as though Trading Posts are automatically created in cities in which you've established a Trade Route, and these will add  Gold to subsequent Trade Routes which pass through that city.

Internal routes now provide food and production yields based on what districts are located in the destination city. The city center itself provides +1 food +1 production. Theater Squares, Holy Sites, and Entertainment Complexes provide +2 food. Harbors and Industrial Zones add +2 production. Commercial Hubs and Encampments provide +1 production.

For example, City A sends a route to City B in the same civilization. City B has a holy site and a harbor. City A would then receive +3 food, +3 production per turn.

You can create one  Trade Route for each Commercial Hub or Harbor district in your civilization. The Merchant Republic Government allows 2 extra  Trade Routes, there are several Great Merchants that give additional Trade Routes, and there might be more ways to gain additional Trade Routes.
With Your Shield or On It

**With Your Shield or On It** is an agendas for Gorgo in *Civilization VI*.

## Description

Gorgo seeks glory in combat, therefore she will never give up items in a peace deal. She prefers civilizations who haven't yielded in a peace deal and dislikes any civilization who has surrendered in a peace deal or any civilization who has never engaged in war.
XP

*This article needs an update. You can help the Civ 6 Wiki by adding the latest info.*

**XP** is one of the Game Concepts in Civilization VI.

## Description

→ See also: Promotions page for a full list of all promotions.
A unit that survives combat will gain "experience points" (**XP**). Once the unit has acquired enough XP, you may expend them to acquire a Promotions for that unit. There are a large variety of promotions in Civilization VI and each gives a Unit special advantages in battle.

* In Combat: A unit gains XP for every round of combat he survives. The unit doesn’t have to win the combat or destroy the enemy to get the experience; it accrues each round that the unit lives through. Generally, units receive XP for being involved in combat with another military unit, and will similarly receive XP for being involved in combat versus a city.

Barbarian Limitations: Once a unit has reached a certain XP level, it no longer gets any additional XP for fighting versus Barbarians.
* Through Construction: A unit constructed in an Encampment district containing a Barracks (for regular units), Stables (for cavalry units), or other military Buildings will begin with extra XP as soon as construction of the unit is completed. The bonus depends upon the buildings constructed (Barracks, Stables, and Armories all provide their own bonuses). Also, certain Governments, Policies, and other special effects may also provide XP to units. Recon Units receive XP from discovering Natural Wonders while exploring.

* Promoting: When a unit has acquired enough XP to purchase a promotion, the "Promote Unit" button on the unit panel will be active (as long as the unit still has movement points left). If you click on that button, a list of the promotions available to the unit will display. Click on a promotion to choose it for that unit. The XP is expended and the unit acquires the promotion immediately. This takes up the rest of it's turn. After a unit is promoted twice, you will also be able to give it a custom name by clicking on the "Name Unit" button on the unit panel.

* Promotions: There are dozens of promotions available in Civilization VI. Each class of Unit (melee, cavalry, ranged, etc.), has their own promotion tree dedicated to them. Some promotions require that a unit have acquired other promotions before they become available. If a promotion is available to a unit, it will be listed when you click on the "Promote Unit" button.
Yi Sun-sin

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Yi Sun-sin***

Yi Sun-sin is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Instantly creates an Ironclad unit with 1 promotion level.

**Passive Effect**

+5  Combat Strength and +1  Movement to Renaissance and Industrial era naval units within 2 units.
Victory condition

**Victory conditions** are the conditions with which the player can win a game. In *Civilization VI*, the Diplomatic victory was replaced with the Religious victory. Multiplayer mods have a different set of victory conditions.

## Culture victory

*Main article:* Culture victory
A Culture victory is the most difficult victory to achieve.

To achieve a Culture victory, players must attract visiting tourists by generating high amounts of  Culture and  Tourism. Victory is achieved when a player attracts more visiting tourists to their civilization than any other civilization has domestic tourists at home.

* A player's domestic tourists represent the tourists from a player's civilization that are currently happy vacationing within the player's borders.
* A player's visiting tourists represent the number of citizens a player has attracted from the domestic tourist pools of other civilizations

## Domination victory

*Main article:* Domination victory
A Domination victory is the most basic victory to achieve.

To achieve a Domination victory, players must conquer the  Capital of every other civilization. A strong military is highly recommended.

## Religious victory

*Main article:* Religious victory
To achieve a Religious victory, a player's Religion must become the predominant Religion for every civilization in the game. A Religion is predominant if it is followed by more than 50% of the cities in a civilization.

## Science victory

*Main article:* Science victory
This victory is straight-forward, but can be difficult to achieve before time runs out in multiplayer games.

To achieve a Science victory, players must accomplish 3 major milestones:

* Launch a satellite
* Land a human on the Moon
* Establish a Martian Colony.

## Time or Score victory

*Main article:* Score victory
A game lasts until the year 2050, or 500 turns on a standard game. To achieve a Score victory, a player's civilization must survive to the end of the game and acquire the highest score. This victory by definition takes the longest to complete. While with other victories players may try to win the game earlier, with this victory, players are judged based on a variety of scoring factors. Controlling many Wonders, completing Research up to Future Tech and having a high population should all be heavily considered if a player wants to set a new high score for themselves.
Venetian Arsenal

Era
 Technology

More on this on Wikipedia:
→ ***Venetian Arsenal***

The **Venetian Arsenal** is one of the Wonders in Civilization VI.

## Notes

* Receive a second naval Unit each time you train a naval unit. (Excludes purchasing units with gold)
* Must be built adjacent to the Coast and adjacent to an Industrial Zone District
Warmonger

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

Warmonger is one of the penalties of War and Casus Belli in Civilization VI. Most of the penalties are unknown, but more will be revealed as the game is released.

## Warmonger Penalties

The following table provides the warmonger penalties for each era (as applied when declaring a Formal War). These are base values, subject to modification according to the Casus Belli selected.

\* This amount is *subtracted* from your warmonger score.
Titian

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Titian***

**Titian** is one of the  Great People (Great Artist) in *Civilization VI*.

## Great Works

Activate at a district or wonder with an available Great Work slot.

## Description

With commissions from the likes of Pope Paul III, King Philip II of Spain, and Holy Roman Emperor Charles V, Tiziano Vecellio - Titian - was well-known and well-favored. Born at some point between 1488 and 1490 (church records being what they were), Tiziano spent his early years in Pieve di Cadore, then a Venetian holding. Not much is known of this stage of his life. In 1516 Titian began work on his first major commission, finishing the 'Assumption of the Virgin' two years later fro the church Santa Maria Gloriosa die Frari. His deft use of color and his realistic rendering of the human form immediately made him a star.

This led him to gain more commissions from an international clientele, such as the 'The Worship of Venus' for Alfonso d'Este, Duke of Ferrara, and 'Venus and Adonis' for Philip II. (Titian seems to have had a fixation on the Roman goddess of love, for he panted several pieves featuring her.) In 1525 he married Cecilia, who had been his "housekeeper" for five years (and already borne him two sons). In August 1530 Cecilia died and he remarried, although nothing is known of her.
Planet Centauri Wiki

À propos de Planet Centauri
*Planet Centauri* est un jeu 2D sandbox inspiré par les meilleurs jeux RPG, Hack'n Slash, roguelike existants ainsi que par l'excellent Terraria. Il contient de nombreuses features :
Des filtres pour les daltoniens, la création de sorts personnalisés (à la manière de Morrowind), du multijoueur, de la capture de monstres afin de les apprivoiser, des succès ayant un véritable impact dans le jeu, de l'agriculture, de la cuisine, de la pêche, du crafting, de la construction, de la gestion de village, donner du travail aux PNJs, un système d'électricité révolutionnaire, construire et personnaliser le comportement de robots, ainsi que beaucoup de mini-jeux et de mods/jeux créés par des tiers.

Features
* **Personnalisation du Héros** - Avec plus de 100,000 combinaisons physiques possibles et plus de 500 vêtements, vous pouvez laisser aller votre créativité pour avoir le héros de vos rêves !
* **Multijoueur** - En local ou via Internet, invitez vos amis pour vous lancer à l'aventure et braver tous les dangers de Centauri en jouant jusqu'à 4 joueurs !
* **Temps Dynamique** - Le temps sera capricieux et potentiellement dangereux. Si vous allez dehors, pensez à prendre un parapluie.. ou même un bouclier.
* **Création de sorts** - Décidez vous-même de la puissance ou du temps d'incantation de votre sort, sa zone d'effet, sa vitesse et/ou le nombre de projectiles que vous souhaitez lancer, et bien d'autres possibilités !
* **Monstres apprivoisables** - Vous vous sentez seul(e) et vous avez peur du noir ? Capturez et apprivoisez un monstre ! Votre nouveau compagnon vous aidera et évoluera pour être plus efficace ! Chaque créature capturée est unique et gardera ses caractéristiques, évoluant grâce à de l'expérience.

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Hot Dam

**Hot Dam** is one of the maps in Auto Age: Standoff.

## Summary

Hot Dam is an old dam that dried up. The map is vaguely rectangular, or oblong, with the outer perimeter being a raised area that both teams fight for control of. The main area, or middle of the map features large rocks and pipes that offer many places ways to escape and flank your enemies.

Hot Dam is generally characterized by large battles in the main area of the map, with a large potential for flanking and escape.

## Lore

**Hot Dam** is a highway intersection that is presumed to be geographically near Crossroads as they exhibit similar geographical features and color palette as well as larger versions of the Doors found on Crossroads.

### Notable Events

Little is currently known about **Hot Dam**, however there is speculation that because of the many energite deposits on the map that it may be an important location for control of energite. Because of this, Dark Jaw would have more than enough reason to attempt to take control of the area from SAIGE

## Mode Specific Configurations

### Free For All Deathmatch

**Map Key:**
* Black Circle with White Outline: Free For All Spawn Location
* Red Square: Quad Damage
* Purple Circle: Healing Pack

### Team Deathmatch

**Map Key:**
* Dark Blue Circle: Dark Jaw Team Spawn Locations
* Bright Orange Circle: SAIGE Team Spawn Locations
* Red Square: Quad Damage
* Purple Circle: Health Pack
Unstacking Cities

One of the core pillars of the Civilization VI experience is **Unstacking Cities**, a new feature that sees cities spread across their entire controlled territory. Now, Districts (as well as all Wonders) occupy full Tiles outside of the City Center.

## Why is Unstacking Cities important?

Unstacking Cities has implications that permeate the entirety of the Civilization VI experience and this change presents new emergent strategies to players. Choosing where to settle your city is now more crucial than it has ever been, as available tiles affect the potency of Districts and limit what Wonders can be erected in that particular city. This means players must adapt to their environment, consider greater city specialization and create more diverse empires throughout play.

In Civilization V, you'd simply queue up a build order, construct your Buildings and they all live as one enormous stack within the city screen. With Civilization VI, the cities have been unstacked, removing all of that clutter within the city screen. So not only do you need to weigh build order, but you also have to consider district adjacency bonuses and what Terrains around your city center are compatible with certain Wonders. There isn’t one template for success in Civilization VI, and players need to react to the environment around them as no two games will play the same.

Combat is also affected by the Unstacking Cities mechanic in Civilization VI. As cities spread across more territory and become more exposed, adept warmongers may target specific tiles to cripple a city’s infrastructure before going after the city center. Additionally, passive players who would choose to fortify cities in the past must now consider their city’s full perimeter when deciding to pursue this same tactic in Civilization VI. A city is so much more than just its city center now.

Finally, from a visual standpoint, Unstacking Cities presents great aesthetical changes to the Civilization experience. Cities now look more diverse and reflect their growth in more distinct ways. This change goes a long way, not only in making players feel more connected to their choices and progress, but also in keeping players immersed in the beautiful world of Civilization VI.
Water Availability Guide

The **Water Availability Guide** is one of the basic Game Concepts in Civilization VI, which contributes to what make cities grow.

## Description

Increasing your  Housing can be achieved by the following: Buildings, Civics, Districts, Tile Improvements, access to water: being next to Rivers, Lakes, Oasis and some Natural Wonders, by building an Aqueduct (which must be placed adjacent to both your city and one of the preceding freshwater sources or a mountain), and or lastly  Great People. The Tile on which the city was settled also influences the starting housing limit number, so if a city has access to fresh water it starts with +3 Housing. If it has access to the Coast it has +1 housing, and if it has no access to water it gets +0 to housing.

Whenever a  Settler is selected, the non water tiles in the map will be marked as one of the 4 colors: Red (the Tile is not possible to settle), Grey (The Tile has no access to fresh water), Light Green (The Tile has access to the Coast) and Dark Green (The Tile has access to fresh water).

This is a new aspect to consider when settling new cities: the Water Availability Guide. The  Aqueduct District can take fresh water 1 tile away from Rivers and Mountains providing fresh water to cities. Cities which have access to fresh water gain +2 housing from Aqueducts, while cities without access will get +6 housing.
Togo Heihachiro

*This article is a stub. You can help Civilization VI Wiki by expanding it.*

 Type

More on this on Wikipedia:
→ ***Togo Heihachiro***

Togo Heihachiro is one of the  Great People specifically a  Great Admiral in Civilization VI.

## Unique ability

**Retire (1 charge)**

Grants 1 promotion level and +75% combat experience to a military naval unit.

**Passive Effect**

+5  Combat Strength and +1  Movement to Modern and Atomic era naval units within 2 units.
Upgrade

**Upgrade** is one of the Menus in the game Reassembly. It is where players can go to upgrade their Ships.

## List of upgrades

* Antimatter Cannon
* Autocannon
* Blast Pulser
* Burst Laser
* Defense Cannon
* Drone Launcher
* Container
* Factory
* Flak Cannon
* Generator (1)
* Generator (2)
* Harvester
* Hull (1)
* Hull (2)
* Hull (3)
* Hull (4)
* Hull (5)
* Laser
* Mine Layer
* Missile Launcher
* Plasma Cannon (1)
* Plasma Cannon (2)
* Plasma Cannon (3)
* Plasma Mortar
* Plasma Projector
* Proton Beam
* Proton Sword
* Shield Projector
* Station Shield Projector
* Railgun
* Rocket Launcher
* Thruster (1)
* Thruster (2)
* Thruster (3)
* Thruster (4)
* Torpedo Launcher
Drone Launcher

**Drone Launcher** is one of the Upgrades in the game Reassembly.

## Details

* Drone Launcher: 36 P
* Regen Rate: 0.3 drones/sec
* Regen Energy: 150/drone
* Damage: 15/round
* Rate: 4 rounds/sec
* Burst Size: 4 rounds
* Range: 800
* Velocity: 600
* Spread: +- 2.86 degrees
* Turret Speed: 344 degrees/sec
* Acceleration: 417
* Health: 40
* Mass: 20
* Health: 38
* Mass: 11
* Regrowth: 2.6 secs
Auto Age: Standoff Wiki/Bottom section

What is Auto Age: Standoff?

The year is 2080. America lies in ruins. Bands of militarized motorists work to keep the peace in the east. Wheeled gangs rule the western wastes. A mysterious voice crackles through the static of radio relays, beckoning travelers into the desert canyons of the Dead Zone.
Choose your side and speed full throttle into a deadly game of ruthless car combat soaked in '80s Saturday morning cartoon style. Will you rally behind SAIGE and Val Vega to fight for a better future, or seek total domination with the evil Dark Jaw and his ragtag Jawlings?

Navigation

Maps

Modes

Loadouts

Teams

Factions

Universe

Crossroads
Ghost Town
Hot Dam
Eagles Nest

Team Deathmatch
Free For All Deathmatch
Base Assault

Vehicles
Modules

SAIGE
Dark Jaw

Neon Ninjas
S-FORCE

America
Dead Zone
Val Vega
Jawlings
Dark Jaw (individual)

Maps

Crossroads

Ghost Town

Hot Dam

Eagles Nest

Modes

Team Deathmatch

Free For All Deathmatch

Base Assault

Loadoutss

Vehicles

Modules

Teams

SAIGE

Dark Jaw

Factions

Neon Ninjas

S-FORCE

Universe

America

Dead Zone

Val Vega

Jawlings

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Unity Site

Steam Site

Discord Server

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Valley of Wind

This was the place where the Homuncules used the blasting method to mine Elenium. Huge portions of soil soared up to the sky, showering volcanic ash on the valley. This is how the valley came to have its rather peculiar appearance.

Places of Interest:

- Research Station;

- Portal to the Engineer Islands.
Resources

**Resources** are used in the game Reassembly.

## List of Resources

* R - Raw Resources: Created by plants and dropped by destroyed ships. Stored in your ship. Lost on destruction.
* C - Credits: Acquire by helping your faction. Destroy enemy ships, transfer R to allied spawners, spawn and release ships, or explore new sectors.
* P - Ship points/Power: Governs the total amount of features on your ships. Increase by spending C on the +P above.
Controls

The following is a list of Controls for the game Reassembly.

## Controls

### Basic controls

* Forwards - W/Up
* Backwards - S/Down
* Left - A/Left
* Right - B/Right
* Zoom out - -/Left Bumper
* Zoom in - =/Right Bumper

### Flying

* Fire primary - Left Mouse/Right Trigger
* Fire secondary - Right Mouse/Left Trigger
* Fire tertiary - Middle mouse/Gamepad X
* Stop - X/Left stick
* Strafe Left - E
* Strafe Right - Q
* Lock Target - Space/Right Stick
* Spawn Child - F/Gamepad Y
* Toggle Command Mode - Tab
* View map - M/Gamepad back
* View Weapon Bindings - b/Dpad Left
* View Upgrades - U/Dpad Up
* Cycle controls - R/Dpad Down
* Toggle auto-zoom - y
* Toggle auto-aim - T
* Toggle minimum hud - V
* View ships - 3/I
* Edit current ship - 1/Dpad Left

### Editor

* Undo - Z/Ctrl&z
* Redo - Y/Ctrl&y
* Mirror - M/Ctrl&m
* Copy - C/Ctrl&C
* Cut - X/Ctrl&X
* Paste - V/Ctrl&V
* Scale up - ,/<
* Scale down - ./.
* Select all - Ctrl-a
* Rotate counterclockwise - q
* Rotate Clockwise - e
* Delete - Delete/Backspace
Ghost Town

**Ghost Town** is one of the maps in Auto Age: Standoff.

## Summary

**Ghost Town** is a symmetrical two level map that features 3 large buildings. The two on the outside feature a top area accessible by ramp and a tunnel underneath. Despite being a large map, Ghost Town is generally quite narrow due to its "lane" like design.

## Lore

**Ghost Town** is a previously SAIGE controlled town, which functioned as the housing district for the SAIGE Compound. Workers and their families who worked at the SAIGE Compound lived there many years ago. Dark Jaw now wants to take over the town to house the nation that they have created.

### Notable Events

Timeline is unknown, but SAIGE has stopped using the town before Dark Jaw attacked it. We can deduce this from the in game text which calls the rooms "old and dusty"

## Mode Specific Configurations

### Free For All Deathmatch

**Map Key:**
* Black Circle with White Outline: Free For All Spawn Location
* Red Square: Quad Damage
* Purple Circle: Healing Pack

### Team Deathmatch

**Map Key:**
* Dark Blue Circle: Dark Jaw Team Spawn Locations
* Bright Orange Circle: SAIGE Team Spawn Locations
* Red Square: Quad Damage
* Purple Circle: Health Pack
References:Maps page

**Mapname** is one of the maps in Auto Age: Standoff.

## Mode Specific Configurations

### Free For All Deathmatch

**Map Key:**
* Black Circle with White Outline: Free For All Spawn Location
* Red Square: Quad Damage
* Purple Circle: Healing Pack

### Team Deathmatch

**Map Key:**
* Dark Blue Circle: Dark Jaw Team Spawn Locations
* Bright Orange Circle: SAIGE Team Spawn Locations
* Red Square: Quad Damage
* Purple Circle: Health Pack

References:Maps page/doc
Features

Main Page: Royal Quest

* The immense world of Aura comprises more than 100 locations to explore.
* Elemental battle system allows players to exploit enemy weaknesses by properly choosing what weapon and skill to use against the target.
* Extraordinary monsters, each with its own rare card with special attributes.
* Pets that follow their master everywhere and collect loot.
* PvP Arenas, Battlegrounds and Castle Sieges, winners of Sieges control castles and their surrounding areas.
* Special PvPvE zones where players battle against each other and monsters while trying to complete quest objectives and gather powerful Shadow gear.
* Game mechanics that are easy to learn for beginners (including an automatic character upgrade system), with deep and challenging gameplay available later in the game for experienced players.
* Quests and content designed for both group and single players.
Planet Centauri

***Planet Centauri*** est un jeu 2D sandbox inspiré par les meilleurs jeux RPG, Hack'n Slash, roguelike existants ainsi que par l'excellent Terraria. Il contient de nombreuses features :

Des filtres pour les daltoniens, la création de sorts personnalisés (à la manière de Morrowind), du multijoueur, de la capture de monstres afin de les apprivoiser, des succès ayant un véritable impact dans le jeu, de l'agriculture, de la cuisine, de la pêche, du crafting, de la construction, de la gestion de village, donner du travail aux PNJs, un système d'électricité révolutionnaire, construire et personnaliser le comportement de robots, ainsi que beaucoup de mini-jeux et de mods/jeux créés par des tiers.

## Features

* **Personnalisation du Héros** - Avec plus de 100,000 combinaisons physiques possibles et plus de 500 vêtements, vous pouvez laisser aller votre créativité pour avoir le héros de vos rêves !
* **Multijoueur** - En local ou via Internet, invitez vos amis pour vous lancer à l'aventure et braver tous les dangers de Centauri en jouant jusqu'à 4 joueurs !
* **Temps Dynamique** - Le temps sera capricieux et potentiellement dangereux. Prenez un parapluie si vous allez dehors.. ou un bouclier.
* **Création de sorts** - Décidez vous-même de la puissance ou du temps d'incantation de votre sort, sa zone d'effet, sa vitesse et/ou le nombre de projectiles que vous souhaitez lancer, et bien d'autres possibilités !
* **Monstres apprivoisables** - Vous vous sentez seul(e) et vous avez peur du noir ? Capturez et apprivoisez un monstre ! Votre nouveau compagnon vous aidera et évoluera pour être plus efficace ! Chaque créature capturée est unique et gardera ses caractéristiques, évoluant grâce à de l'expérience.
Treasure Fleet

**Treasure Fleet** is a Special Abilities for Spain in *Civilization VI*.

## Description

May build Fleets and Armadas earlier than usual (Mercantilism).  Trade Routes between multiple continents receive bonus  Gold for routes to other civilizations, and bonus  Food and  Production for routes between your own cities.
Crossroads

**Crossroads** is one of the maps in Auto Age: Standoff.

## Summary

Crossroads is a map of varying heights. With two 'primary' levels and an overpass arching over the center of the map Crossroads offers a variety of ways to get the "drop" on your enemies. Combat is primarily centered on the lowest area of the map, with the ramps to get onto the overpass being contested more lightly. Do note however that these ramps are choke points and can easily catch you out. Other areas of the map are less frequented, but provide a good escape route if needed.

Crossroads is characterized by constant, hectic, close quarters, multi-level combat that is difficult to escape from if you need to run. If you do manage to escape from your attacker, another player is usually just around the corner.

## Lore

**Crossroads** is a highway intersection that is presumed to be geographically near Hot Dam as they exhibit similar geographical features and color palette as well as smaller versions of the Doors found on Hot Dam.

### Notable Events

Val Vega had her first fight with Katanor (leader of the Neon Ninjas at **Crossroads**. The fight came to a standstill after an undisclosed amount of fighting. A deal with reached between SAIGE and the Neon Ninjas to allow access to energite stores in return for their services from time to time. It is currently unknown when this occured, but we can assume it was before Neon Ninjas aligned themselves with SAIGE's rival team Dark Jaw.

## Mode Specific Configurations

### Free For All Deathmatch

**Map Key:**
* Black Circle with White Outline: Free For All Spawn Location
* Red Square: Quad Damage
* Purple Circle: Healing Pack

### Team Deathmatch

**Map Key:**
* Dark Blue Circle: Dark Jaw Team Spawn Locations
* Bright Orange Circle: SAIGE Team Spawn Locations
* Red Square: Quad Damage
* Purple Circle: Health Pack
America

**America** is the post-apocalyptic location where Auto Age: Standoff takes place.

## Summary

In 2080, the government of the United States of America lies in ruins, and social order has broken down. In the east, militarized motorists have taken to the wide, open roads to keep the peace. In the western wastes, gangs have become victorious, ruling over their territories with an iron, chaotic fist.
Talents/Crusader

# Crusader

After receiving the blessing of the goddess Aura, Crusaders dedicate their lives to the service of the Light.

Fearless knights in shining armor, tempered by faith and the holy scripture, Crusaders can inspire their allies to perform heroic deeds, and are able to raise defensive banners. After centuries spent honing their skills, Crusaders have perfected the art of close combat, and became true masters of the word. Their potent prayers heal the wounds of their allies, and incinerate evil.

## Valor branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Valor** branch, exceptions are for the *passive* "**Mass Destruction**" and the *active* "**Aura's Blade**". Both are "special" talents with no alternative choice.

## Defense branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Defense** branch, exceptions are for the *passive* "**Resilience**" and the *active* "**Aura's Shield**". Both are "special" talents with no alternative choice.

## Holiness branch

* There is a choice between 2 different talents on each "level" of the talent tree.
* For the **Holiness** branch, exceptions are for the *passive* "**Compassion**" and the *active* "**Aura's Light**". Both are "special" talents with no alternative choice.

**Classes**

**Skills**
**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (Crusader | Dark Knight)

**Talents**

**Archer** (Hunter | Sniper) •
**Mage** (Sorcerer | Warlock) •
**Rogue** (Thief | Assassin) •
**Warrior** (**Crusader** | Dark Knight)

**General Skills** | **Class Guides**
Auto Age: Standoff Wiki/Flex section

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Reverse Tag

**Reverse Tag** is one of the modes in Auto Age: Standoff.

## Summary

Reverse Tag has yet to be implemented. It is listed on the road map, but we have little information regarding it at this time.

One player is "it". All other players try to destroy the "it" player, thus becoming the "it" player themselves. Total time spent being "it" is your score. All non-it players are friendly to each other, thus not doing damage to each other, and are only hostile to the "it" player. Conversely, the "it" player is hostile to all other players.
Auto Age: Standoff Wiki

Welcome to the Official *Auto Age: Standoff* Wiki
the Official *Auto Age: Standoff* compendium by the players, for the players.
We are currently maintaining 367 pages (44 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

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What is Auto Age: Standoff?

The year is 2080. America lies in ruins. Bands of militarized motorists work to keep the peace in the east. Wheeled gangs rule the western wastes. A mysterious voice crackles through the static of radio relays, beckoning travelers into the desert canyons of the Dead Zone.
Choose your side and speed full throttle into a deadly game of ruthless car combat soaked in '80s Saturday morning cartoon style. Will you rally behind SAIGE and Val Vega to fight for a better future, or seek total domination with the evil Dark Jaw and his ragtag Jawlings?

Navigation

Maps

Modes

Loadouts

Teams

Factions

Universe

Crossroads
Ghost Town
Hot Dam
Eagles Nest

Team Deathmatch
Free For All Deathmatch
Base Assault

Vehicles
Modules

SAIGE
Dark Jaw

Neon Ninjas
S-FORCE

America
Dead Zone
Val Vega
Jawlings
Dark Jaw (individual)

Maps

Crossroads

Ghost Town

Hot Dam

Eagles Nest

Modes

Team Deathmatch

Free For All Deathmatch

Base Assault

Loadoutss

Vehicles

Modules

Teams

SAIGE

Dark Jaw

Factions

Neon Ninjas

S-FORCE

Universe

America

Dead Zone

Val Vega

Jawlings

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Official Resources

Unity Site

Steam Site

Discord Server

Twitter

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Community

We are currently maintaining 367 pages (44 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Auto Age: Standoff Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.
Register
Register an account to keep track of your contributions.
System Requirements

Auto Age: Standoff has detailed the following **system requirements** via their steam page.

## System Requirements

### Minimum

* **OS**: Windows 10
* **Processor**: 2 Ghz dual core
* **Memory**: 8 GB RAM
* **Graphics**: Nvidia 8800 or ATI 2900
* **DirectX**: Version 11
* **Network**: Broadband Internet connection
* **Storage**: 4 GB available space
* **Additional Notes**: Widescreen monitor required. Minimum specs may require "Fastest" quality setting in game Video Options.

### Recommended

* **Graphics**: Nvidia Geforce GTX 970 or greater
* **DirectX**: Version 12
* **Network**: Broadband Internet connection
* **Storage**: 4 GB available space
* **Additional Notes**: Fast and stable wired internet connection recommended for online play. 16:9 or 16:10 monitor recommended
Free For All Deathmatch

**Free For All Deathmatch** is one of the modes in Auto Age: Standoff.

## Summary

Free For All Deathmatch is a mode in which players fight one another in epic combat. The winner is the player who gets the most kills.

## Scoring

```
* You get a single point per 5000 damage, healing or self healing. Effectively just divides your total by 5000 and rounds down. Ex. if you ended a game with 4,999 damage and no other actions you would receive 0 points.

```

```
** You get a single point per kill within your killstreak. For example, if you killed 5 players you would obtain 5 bonus points. This only applies to your best kill streak and is added up **after the match has ended**. These are bonus points.

```
Bestiary

Main Page: Royal Quest

In the Secret Archives of the Office there are stored many documents which, in one way or another, concern the history and times of the Kingdom of Elenia. Among them are to be found records of travelers who have studied this fascinating land. They record the interviews and investigations, and even secret drawings of amazing devices. Our spies have managed to acquire certain of these documents, and uncover part of the mystery that stands under lock and key in the Ministry's heavily guarded tower, where only those authorized by the King himself are permitted entrance.

## Forests of Elenia

Travel journal of the Head of the Department of Wandering and Discovery at the World Academy, Master Traveler First Class, Garufa han'Kargarda

## Manor

Excerpt from "Miscellany № 313" of the Secret Archives of the Office, sixth investigation department. Record of an interview with a certain carpenter, Jacek, sole surviving witness of an accident on the estate of Baron Carrigan.

## Squelchian Swamplands

Excerpts from the travel diary of the Royal Ambassador of the third rank, the Count de Largo Rilya, on his journey through the Squelchian Swamplands, and his encounters with the local residents

## Mysterious Obikan

Excerpts from the travel diary of the Royal Ambassador of the third rank, the Count de Largo Rilya, on his journey through the Slobat swamps, and his encounters with the local residents
Energite

For the in-game hazard see: Energite Fields

**Energite** is the resource that SAIGE and Dark Jaw are fighting for control over.

## Summary

**Energite** is a non-renewable crystalline energy resource that is, for yet undisclosed reasons, the best thing since sliced bread. Energite is the reason behind most of the conflict in the game.