Weapon Changes

Simple stuff, just a lot to type.

Weapons are grouped into weapon categories, which you gain proficiency in (Rather than gaining individual weapon proficiencies or incredibly broad proficiencies).

## Fighting Style Changes

Fighting Styles provide unique benefits, called ***Core Benefits***, in addition to a short list of Favoured Weapons. While wielding these weapons, you may use either strength or dexterity for attack and damage.

### Bear Fang

***Core Benefits.*** You suffer no penalties for dual-wielding weapons, and in fact may use your reaction to gain advantage on *Parry* Defense Rolls using both weapons.

***Favoured Weapons.*** Axes, Light Blades, Picks

### Desert Wind

***Core Benefits.*** While wearing no armor or light armor, your Dodge bonus is increased by 2, and you ignore difficult terrain caused by instability or movement of the terrain.

***Favoured Weapons.*** Curved Swords, Light Blades, Staves

### Devoted Spirit

***Core Benefits.*** You gain a shared pool of Light and Darkness Shield equal to 1/2 your Maximum Hit Points.

***Favoured Weapons.*** Axes, Hammers, Straight Swords

### Diamond Mind

***Core Benefits.*** You gain Mental Shield equal to 1/2 your Maxmimum Hit Points, and you cannot be *Charmed* or *Frightened* as long as this Shield is active, regardless of source.

***Favoured Weapons.*** Polearms, Spears, Unarmed

### Flowing Stance

***Core Benefits.*** While wielding a Favoured Weapon, you gain one of the following benefits. After making an attack, or as a bonus action, you may change which of these benefits you gain;

* +2 Bonus to Parry Defense rolls
* +2 Bonus to Attack rolls using the weapon
* +2 Bonus to Damage rolls using the weapon

***Favoured Weapons.*** Curved Swords, Light Blades, Straight Swords

### Iron Heart

***Core Benefits.*** While wearing Medium or Heavy Armour, you increase the Physical Shield granted by the armor by 1/3rd your Maximum Hit Points.

***Favoured Weapons.*** Bludgeons, Spears, Straight Swords

### Mercurial Hunt

***Core Benefits.*** You gain a +2 bonus to the attack of ranged and thrown weapons, and you suffer no penalties for making ranged attacks while within the reach of another creature.

***Favoured Weapons.*** Axes, Light Blades, Spears

### Rose Thorn

***Core Benefits.*** While wielding a weapon in one hand and keeping your other hand empty, you increase the weapon's damage by 2, and may use a bonus action to enter a defensive stance until the beginning of your next turn. While in this stance, you make attacks of opportunity without using your reaction, and you increase your Parrying Bonus by 2.

***Favoured Weapons.*** Curved Swords, Picks, Straight Swords

### Setting Sun

***Core Benefits.*** When you or a creature within 5 feet is targeted by an attack, you may use your reaction to give the attack disadvantage. If the attack was at the end of a movement of 10 or more feet, such as part of a charge, you may make an attack of opportunity against the attacker. If this attack hits, you deal additional damage equal to your level, and you reduce the attacker's movement speed to 0.

***Favoured Weapons.*** Polearms, Spears, Unarmed

### Shadow Hand

***Core Benefits.*** Your Dodge bonus increases by 2. In addition, you are considered as having half-cover(Causing a -2 penalty to ranged attacks made against you) while in dim light or darkness.

***Favoured Weapons.*** Light Blades, Staves, Straight Swords

### Stone Dragon

***Core Benefits.*** When you hit using a versatile or two-handed melee weapon in two hands, you increase the damage dealt by your level.

***Favoured Weapons.*** Bludgeons, Hammers, Polearms

### Tiger Claw

***Core Benefits.*** Your Favoured Weapons use a d8 damage die, if their die would be smaller.

***Favoured Weapons.*** Light Blades, Staves, Unarmed

### White Raven

***Core Benefits.*** Your Dodge bonus increases by 2, and your Dodge bonus may be based on Dexterity, Intelligence, or Wisdom, representing knowledge of your opponent.

***Favoured Weapons.*** Axes, Spears, Staves