recursal/Fanatic-Fandom huggingface dataset:
Cursed Skull

The Cursed Skull is a Extreme Mode exclusive accessory dropped by the *Skeletron*.

## Effects

* Increase throwing damage by 35%
* You have 20% chance of not consuming throwing items.
* You release bones when damaged that do extra damage.
* Spawn rate of ennemies is increased by 50%
* Immunity to the Broken Bones debuff.

## Drop

* Skeletron (**Extreme Mode Only**) = 10%
Item Changes (canon items)

Have a change to a canon item that you want, but doesn't have anything to do with fanon things? Write them here!

## Ankh Charm (ViciousBeeV)

* Requires a Glass Covering instead of a Blindfold.
* Also requires Voltflare Boots.
* Gives immunity to Stoned, On Fire!, and Electrified.

## Ankh Shield (ViciousBeeV)

* Gives immunity to Stoned, On Fire!, and Electrified.

## Blindfold (ViciousBeeV)

* Can be dropped by Demons.
* Has a rarity of Orange.

## Slime Staff (ViciousBeeV)

* Is dropped by King Slime with a 50% chance.
Fist of Pain Mask

***"The jungle grows restless..."***

This page seems to be a stub! That means it doesn't have enough info to consider it a full page. Maybe go ahead and add some info to it?Fist of Pain Mask. The Fist of Pain Mask is a vanity item dropped by the Fist of Pain.

## Description

The Fist of Pain mask looks like a small, silver fist on your head. It also moves back and forth when you move, sort of like if the fist was punching.
Flying Cobra

Flying Cobra. Flying Cobras are enemies that appear in the the Lihzahrd Temple once Super mode is unlocked. They are the Supermode counterpart of Flying Snakes (See a terraria wiki).

## Description

Flying Cobras follow the Bat AI, meaning they will fly around, chasing the player in random patterns and bouncing off walls. Flying Cobras are basically Cobras with black wings. They have unusually high health and strong knock back resistance. The only flaw is they are slightly slower than Flying Snakes. Flying Cobras do replace half of all spawning of Flying Snakes, which means there is a 50/50 chance of a Flying Snake or a Flying Cobra to spawn.

## Stats

HP: 776

ATK: 99  (melee)

DEF: 30

Immune to: "On fire!", Frostburn, Cursed Inferno, lava, Blackout, bleeding and confused.

Drops: Lizard Egg (0.1% chance), Lihzahrd Power Cell (2% chance), Solar Tablet Fragment (14.29% chance) Snake Scale (4.9% chance)

Environment: Lihzahrd Temple / Jungle Temple

AI Type: Bat AI

Rarity: Common

KB Resist: 83%

Coins: 7
Cultist Thaumaturge

Cultist Thaumaturge. Cultist Thaumaturges are enemies that appear in the Dungeon after Super mode is unlocked.

## Description

Cultist Thaumaturges have a relatively low chance of spawning, but take caution when they do. Once they spawn, they will create a blue forcefield around themselves that makes them invulnerable to attacks. They will then shoot one small purple ball at the player, that then multiplies into 3 and then 6 balls. The Cultist will do this 3 times. Then, his forcefield depletes, and he is vulnerable to attacks for a few seconds until he teleports again.

## Stats

HP: 920

ATK: 50  (Melee) 90  (Cast)

DEF: 50

Immune to: Every debuff

Drops: Spell Book (0.5% chance)

Environment: Dungeon

AI Type: Caster AI

Inflicts: Shadowflame (via Cast Balls) (Duration: 8 seconds)

Rarity: Uncommon

KB Resist: 98.5%

Coins: 15
Icy Eye

Icy Eye. Icy Eyes are enemies that appear in The Alps. They are the icy counterpart of Demon Eyes.

## Description

Icy Eyes take the appearance of a Demon Eye coated in ice. They also make an ice-breaking sound when they are hit and make a glass-breaking sound when they die. Icy Eyes fly at a faster pace than Demon eyes and can inflict the "Frozen" debuff. They can additionally fire a burst of ice at the player.

## Stats

HP: 425

ATK: 60  (melee) 70  (Ice burst)

DEF: 46

Immune to: All debuffs

Drops: Frozen Lens (4% chance)

Environment: The Alps

AI Type: Demon Eye AI

Inflicts: Frozen (via Ice Burst) (65% chance) (Duration: 3 seconds)

Rarity: Common

KB Resist: 45%

Coins: 80
Cultist Commando

Cultist Commando. Cultist Commandos are Super mode, post-Fist of Pain mini-bosses that spawn in The Dungeon.

## Appearance

Cultist Commandos look like regular Cultist, except they have an army helmet on their head, their eyes are red and they also carry a bazooka.

## Attack Style

Cultist Commandos walk around in random directions until a player is in sight. They can see a player from any distance away, as long as it's not through a wall or transparent blocks such as glass. When in sight, the cultist will fire a large blue rocket that explodes upon contact with the player or blocks (Note that the blast does not destroy blocks). The rocket's explosion radius is about the size of a Holy Hand Grenade, making it nearly impossible to avoid the blast. The Cultist Comamndo will only fire one rocket every 3 - 5 seconds.

## Rocket Ability

When the rocket explodes, the sparks, flames and smoke by the explosion is blue, meaning if the player is close to the explosion they will get the "Frostburn" debuff.

Note: The Cultist Commando is 100% immune to the explosion of his rocket's damage, effects and knock back.

## Stats

HP: 10000

ATK: 50  (Melee) 200 - 250  (Rockets)

DEF: 50

Immune to: All Debuffs except Shaodwflame

Drops: Frosty Bazooka (5% chance) 25 - 35 Frozen Rockets (100% chance if Frosty Bazooka is dropped)

Environment: The Dungeon

AI Type: Cultist Commando AI

Rarity: Rare

KB Resist: 98%

Coins: 5
Glitch Staff

The Glitch Staff is a summoning weapon that is dropped by the Glitch with a 75% chance. It summons a Bugged Eye sentry which resembles the Glitch without the random sprites and fires short bursts of lasers at enemies nearby. These lasers can pierce three enemies, however they cannot go through blocks.
Gemstone

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

## Gemstone

   **Gemstone** is a block which replaces Pearlstone in the Crystal, the Lunar Mode equivalent of the Hallow. Like most other blocks in the Crystal, if a torch is placed on/near it, the block will be tinted the colour of the torch's light.
Lizardish Shard (GDhaxer95 Things)

Lizardish Shards are materials dropped from Lizhards and Flying Snakes. They can be used to craft ranged + melee armour sets or weapons.

## Crafting

#### Used in

**At an Lizhard Furnace**

* Lizardish Headgear = *Lizardish Shard* (25)

* Lizardish Plate = *Lizardish Shard* (30)

* Lizardish Leggins = *Lizardish Shard* (20)

* The Lizard Tail = *Lizardish Shard* (15)

* Lizardous Waraxe = *Lizardish Shard* (18)

* Lizardrax = *Lizardish Shard* (28)

* Venomous Ray = *Lizardish Shard* (15) + Flask of Venom (1)

* Lizard Shotgun = *Lizardish Shard* (15)

**At an Soul Anvil**

* Melted Hope's = Sunlight's Blade (1) + Soul of Magma (18) + Ectoplasm (10) + *Lizardish Shard* (5)

## Drop From

* Lizhards = 1 (60%)
* Flying Snakes = 1 (60%)
Harpy Emperor

> ***"Monarch of the harpy race..."***
>
>

### Damage

100 (contact), 75 (feathers), 85 + bleeding for 15s (bladed feathers), 125 (sword throw)

## Other

### Drops

Either the Feather Flurry, Emperor's Blade, Sharp Shooter, or Royal Staff (25% chance to get a specific one), one piece of the Regal Guard Set, Super Healing Potion (3-10), Harpy Emperor Trophy (10%), Harpy Emperor Mask (14.29%), Harpy Emperor Treasure Bag (expert/master) Harpy Emperor Relic (master), Massive Feather (25%, master)

### Bestiary Entry

The Harpy Emperor has sworn to protect its people from all dangers. Quite obviously, you are one of them.

The Harpy Emperor is a Dream Mode boss fought in the Cloud. It can be summoned with the Golden Birdfeed.

## Attack Pattern

The Harpy Emperor has a selection of four attacks it can utilize: swooping down at the player; summoning a barrage of 10-20 feathers, creating a flurry of 5-10 bladed feathers, and throwing its sword, which acts like a boomerang, at the player. When under half health, the Harpy Emperor will move x1.5 as fast and periodically summon Emperor's Guards.

### Enraged Form

If the player exits the Cloud, the Harpy Emperor will enrage. Its attacks will deal double damage, it moves two times as fast, and it will summon one Emperor's Guard every five seconds.

## Achievements

 **Song of Storms •** *Defeat the Harpy Emperor, monarch of the harpy race.*
Defeat the Harpy Emperor for the first time.
Bonearang

The Bonearang is a Super mode boomerang that is dropped by Possessed Bones with a 0.7% chance. It is one of the strongest Boomerangs in the game.

### Description

The Bonearang consists of 4 Bones attached together by red string in the middle, forming a cross shape. This boomerang has very good velocity meaning it can be thrown and quickly returns to its user, along with dealing heavy damage. It also has a chance to inflict the Broken Armor debuff on hit enemies.
Cultist Bandit

Cultist Bandit. Cultist Bandits are enemies that spawn in the Dungeon once Super mode is unlocked.

## Description

Cultist Bandits have a chance to spawn whenever there is at least 2 or more  nearby. Cultist Bandits have a higher chance to spawn depending on how much money is laying around near the player. For example: 2 or more  will give the Cultist Bandits a 5% chance to spawn. 1 or more  will give the cultist an 8% chance to spawn. 1 or more  will give the cultist a 12% chance to spawn. Cultist bandits have a unique AI Type: When there are coins laying around the player and if they spawn, they will spawn off-screen and then run to the coins on-screen. If they successfully collect the coins, they take off with the speed of a Bunny Mount (36 mph) in the opposite direction of where the player is. If the Cultist cannot find a route to escape and despawn, they will run around frantically until they despawn. If the player manages to kill the Cultist Bandit when he has coins, then he will drop however many coins he picked up. Note that Cultist Bandits will pick up coins on the run if they have the chance.

## Stats

HP: 800

ATK: 20  (melee)

DEF: 30

Immune to: None

Drops: Coins (Depending on how many the Cultist collected)

Environment: Dungeon

AI Type: Bandit AI

Rarity: Varies depending on value of coins

KB Resist: 100%
EarthQuake's (GDhaxer95 Things)

The EarthQuake's Is an Powerfull Magic Book thats , when used , provocate an Earthquake (obviously). This Earthquake hit all enemies on the screen once to thrice and rarely fourth and inflict to them thé "Confused" Debuff for 6 Seconds. This weapon deal 87 Magic damage but use 80 Mana on use. When used, the screen will shake and will go a little to Brown. Best modifier of it IS Mystical.

## Stats

* Deal 87 Magic Damage
* Knockback = 0 (None)
* Mana = 80
* Use Time = 34 (Slow)
* Critical Chance = 12%
* Effect = Inflict "Confused" Debuff for 6 Seconds to the foes.
* Tooltip = *This Weapon Can Make the Earth Angry...*

## Crafting

#### Recipe

* **At an Soul Anvil**

* *EarthQuake's* = Petal's Storm (1) + Soul of Terra (18) + Ectoplasm (10) + Chlorophyte Bar (5)
Egg Salad

Egg Salad is a consumable item that heals the player 100 HP when eaten and inflicts the "Potion Sickness" debuff. It is crafted by using 3 Fried Eggs, 3 Eggs, 10 Leaves, 5 Tomatoes, 1 Bowl and crafted at a workbench.

### Stats

* Type: Potion
* Heals Helath: 100
* Use Time: 17 (Very fast)
* Rarity: White
* Buy/Sell: NA/10
Frozen Armor

The Frozen Armor is a Super mode enemy that spawns frequently in the Ice Biome/Tundra at any time. It walks very fast towards the player and emits a light blue trail behind itself. Frozen Armors boast a good amount of HP and attack damage and can be a significant threat to come across, especially due to their abundance at night.

### Tips

* It is advised not to use fast-firing weapons against Frozen Armor due to their very high knockback resistance. As such, melee weapons with above average knockback power are reccomended.

## Trivia

* Frozen Armors appear to be a stronger version of Possessed Armor.
* Previously, Frozen Armors had to the ability to fire ice balls at the player. The idea was later scrapped.
Dirt Scavenger

Dirt Scavenger. Dirt Scavengers are the Super mode counterparts of Diggers.

## Description

Dirt Scavengers will spawn in the underground and cavern layer. Hence the name, Dirt Scavengers will only spawn in dirt. They will also hide in dirt, and charge at the player when close enough. After they charge, they will act like a normal worm. Dirt Scavengers can drop Worm Scales, which can be used to make Worm Armor.

## Extra Stats

KB Resist: 100%

Environment: Underground and cavern layer, in dirt.

Defense: 30
Buried Alive

***"Looks like NethoWarrior & ViciousBeeV are throwing a party."*** This page is a collab between NethoWarrior and ViciousBeeV.

> ***"Vicious ghoul of hallow's eve..."***
>
>

## Stats (Basic)

### Damage

28 (contact), 36 (pumpkins), 43 (tentacles), 60 (bones)

## Other

### Drops

Either Vampire Killer, Symphony of the Night, or placeholder (33% chance for each item), Pumpkin Pick (25%), Candy Bowl (70%), 3-5 Goodie Bags, 3-10 Lesser Healing Potion, Buried Alive Trophy (10%), Buried Alive Mask (14.29%),Buried Alive Relic (master), Mini Coffin (25%, master)

### Bestiary Entry

This giant possessed coffin will gladly bury you, live or dead.

Buried Alive is a pre-hardmode boss that is summoned with the placeholder.

## Attack Pattern

Buried Alive's attack pattern is floating around, occasionally dashing at the player, and then performing one of these various attacks:

* Smash into the ground if not submerged in the ground
* Summon 10 Maggot Zombies (armed in Expert) on the closest block
* Create a harmless light that inflicts On Fire! for 10s when near it and five pumpkins that slightly home in on player
* Launch two tentacles at the player that inflict Petrified for 3s and Weak for 10s
* (Expert+ only) Fire bones in four directions around the player

## Achievements

 **Grave Digger •** *Defeat Buried Alive, vicious ghoul of hallow's eve.*
Defeat Buried Alive for the first time.

## Trivia

* Buried Alive is one of the few bosses that does not have a Treasure Bag.
* The bone attack only deals more damage than the Wall of Flesh due to it being expert-exclusive
Biome Shard

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

Biome Shards are Manis Mode materials that have a 5.5% chance to drop from any enemy. They are primarily used in the True Gemstone.

# Stats

* Tooltip: *"It holds the essence of every single biome in the 'World'."*
Frost

Frost. Frosts are enemies that appear in the snow biome and The Alps once Super mode is unlocked.Description

## Description

Frosts basically resemble zombies coated with blue ice. They follow the basic Fighter AI meaning they will chase you regardless of obstacles. Frosts also have very high attack damage and can inflict the "Chilled" and "Frozen" debuff.

## Stats

HP: 780

ATK: 100  (melee)

DEF: 44

Immune to: "On fire!"

Drops: Frozen Shackle (2% chance) Frozen Zombie Arm (1% chance)

Environment: Snow Biome, Surface, at night.

AI Type: Fighter AI

Inflicts: Chilled (60% chance) Frozen (20% chance)

Rarity: Common

Coins: 75
Giga Drone

## Giga Drone (KING Drone)

King of All Drones

**Giga Drone** is a Mini-Boss from **Skeleton Militia**. Its called Giga due to its size but called KING Drone for its crown. It utilizes a Modified Gatling Gun with a skull painted on the Drone, Also dons the Crown with Extra Thrusters in it to fly faster.

## Attacks

* Bombing Run with Gas Grenades.
* Guns down the whole screen.
* Fires Homing Rockets
* Blears the Giga-Siren to call for more backup via more enemies from the event, And always 1-2 **SWAT Drones**.
* It retreats offscreen then attempts to ram the player with extra power.

## **Trivia + Notes**

* Its a resprite of the Girus Assault Drone from Mod of Redemption. Go check it out!

## Achievements

* **Hail to the King: Defeat the Mean Machine who dons the Gold Crown**
Jouster

Jouster. Jousters are Super mode, post-Fist of Pain enemies/mini-bosses that spawn during the Knight's Force event.

## Appearance

Jousters look like players with a full set of Squire armor on and riding a horse. The rider's appearance is the exact same as the Knight's, except he is holding a red-and-white spiral jousting stick. The horse is brown, has red eyes, black hoofs, a black main and a black tail.

## Attack Style

Jouster will always be charging forward at a rapid speed, and are 100% immune to knockback. Their only attack is charging at the player in an attempt to ram them. Their jump height is about 7 - 6 blocks. Note that if the jousting stick hits you, it does double the damage that it does when the Jouster rams you.

## Stats

HP: 10000

ATK: 175  (Contact) 350 (Jousting Stick Contact)

DEF: 65

Immune to: All Debuffs

Drops: Jousting Stick (1% chance)

Environment: During the Knight's Force Event

AI Type: Unicorn AI

Rarity: Uncommon

KB Resist: 100%

Coins: 20
Christmas Card

***"The ancient spirits of light and dark have been released."***
This page is a community idea! You can add this idea to your own ideas, and add a link to that page. You CANNOT, at ALL TIMES, change the actual page.

## Christmas Card

"Holly berries are red,

Why's your nose blue?

Who knows who gave you this?

I do, but you don't!"

~Tooltip

The **Christmas Card** is an item which you obtain from joining any world from 15th December to Christmas Day. If 'used', it will give the player ten presents. Unlike normal presents, these may only be opened on Christmas day.

## Alternate variety

With a 0.001% chance, the tooltip will be this:

"Merry Christmas to you,

From the pencil too,

From the crow,

From the creator slime,

From the blazing eye,

Merry Christmas to you!

(And another from the celestial sphere!)"

The alternate tooltip is a reference to this wiki. (Chipper wasn't sure how to fit in Akkaviv...)
Crow Head

***"Fortune & Glory, Kid."***

This page and its content are only available in expert mode, and, by extension, master mode and any further difficulties.
## Crow Head

   The **Crow Head** is a vanity helmet which is part of the Chipper Set. It is the developer helmet for Chipper the Crow, a moderator on this wiki. It looks like a crow head with a brown pattern on the neck.

(Tooltip: Great for impersonating moderators! And crows.)
Cultist Psycho

The Cultist Psycho is a Super mode, post-Undead Cultist enemy that spawns in the Dungeon.

### Appearance

The Cultist Psycho is identical to the Lunatic Devote in appearance, except they carry a bloody knife and walk around.

### Behavior

Upon spotting the player, the cultist will have 2 options:

* Attack #1: The cultist will rush toward the player with the speed of Hermes Boots, leaving the trail. If close to the p;ayer the cultist will stab the player, dealing 400 damage and then dissipate.
* Attack #2: The cultist will invisible itself. Then, they will teleport close to the player. If close enough, they will instantly rush at the player nearly inescapably, dealing 498 - 501 damage to the player and dissipating. Note the cultist suffers 12.5% more damage during this state.

### Stats:

* HP: 1000
* ATK: Varies
* DEF: 90
* Immune to: All
* Drops: Psycho Knife (5% chance)
* Environment: Dungeon
* AI Type: Cultist Psycho AI
* Rarity: Somewhat Common
* KB Resist: 99.0%
* Coins: 4
Blood Bender

The Blood Bender is an item sold by the Phantom for 1 during night. It looks similar to the Enchanted Sundial, except there is a red moon instead of a sun, the base is red, the pillar is dark red, the disk is dark red and spike at the top is green.

### Ability

When placed, the Bender will start to glow. When clicked/used, a Blood Moon will instantly start (does not work if a Blood Moon is already in progress). All Blood Moon enemies will spawn and NPCs will sell their special Blood Moon exclusive items, as well as say their Blood Moon exclusive quotes. The Bender will break and drop as an item if attempted to use during an active Blood Moon. It cannot be used until 7 in-game days have passed.

#### Stats

* Type: Furniture
* Placeable: Yes
* Dimensions: 2 wide x 3 high
* Use Time: 14 (Very Fast)
* Tooltip: *How did the moon turn red so fast?*
* Sell: 50

### Notes

* The Blood Moon will override any other events in progress.

####
Cultist Primitive

The **Cultist Primitive** is a Super mode, post-Undead Cultist cultist enemy that spawns in the Dungeon.

### Appearance

This cultist is identical to that of appearance to the Undead Cultist mini-boss, but a shorter robe and purple eyes.

### Behavior

Cultist Primitives roam around the dungeon on-sreen and off-screen. They attack when seeing a player in range. They can do 1 of 3 attacks:

* Spear #1: The cultist will throw a jagged spear in the direction of the player: The spear travels at a fast rate, does not pass through walls, breaks upon hitting one, relatively long range, obeys gravity and deals 260 damage.
* Summon #2: Will summon 2 - 4 Cultist Undeads.
* Forcefield of Fire #3: Will charge up 3 seconds and generate a forcefield to soak up 3000 damage. At the same times, fires a spread of 3 Flaming Beams from hands.

#### Stage 2

When the cultist has half health, it will enter a stage and use one of these 3 special attacks, along with the original attacks themselves:

* Energize Time #1: The cultist will shoot a volley of 6 Energize Beams at the player that pass through walls and lock on when close enough.
* Vengeance #2: The cultist will sacrifice 100 health and gain +50 more HP of damage.
* Invisibility #3: The cultist will charge for a few secs, and fade itself to almost invisible. The cultist takes more damage if hit during this state, but is also much faster, cool downs to attacks are -1.5 seconds, the cultist will teleport around and use the most powerful attacks plus spawn Cultist Undeads. (This state lasts for 15 seconds)

### Stats

* HP: 3600
* ATK: Varies
* DEF: 111
* Immune to: All Debuffs
* Drops: None (but a generous amount of coins)
* Environment: Dungeon
* AI Type: Cultist Primitive AI
* Rarity: Rare
* KB Resist: 89%
* Coins: 10
Disease Bottle

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

Disease Bottles are boomerang weapons that drop from the Blue Disease or be crafted in Manis Mode. They can stack up to 4.

# Stats

* 108 Melee Damage
* 1 KB
* 4% Crit Chance
* 24 Use Time
* No Sell Price

# Crafting

* 5 Klornite Bars
* 1 Bottle
* 3 Vials of Venom
Lively Wings

***"Fortune & Glory, Kid."***

This page and its content are only available in expert mode, and, by extension, master mode and any further difficulties.
## Lively Wings

   The **Lively Wings** are vanity wings which are part of the Chipper Set.They are the developer wings for Chipper the Crow, a moderator on this wiki. They look like a pair of crow wings and can fly for as long as the Solar Wings can.

(Tooltip: Great for impersonating moderators! And crows.)
Moonshine's Delight (GDhaxer95 Things)

The Moonshine's Delight is a Extreme Mode melee weapon. This sword is made of Moon Lord's Skin and any Lunar Fragments. When swinged, It shoot a blue star that deal damage and can pierce up to two enemies. It's best modifier is Legendary. This sword can be used to make The Eternal Eclipse.

## Stats

* Deals 158 Melee Damage
* Use Time = 22 (Fast)
* Knockback = 6 (Average)
* Velocity = 12
* Critical Chance = 13%
* Effect = When swinged , Shoot a blue Star that deal damage, and when this star hit more than two enemies at once, the star explode.

## Crafting

#### Recipe

* **At an Ancient Manipulator**

* *Moonshine's Delight* = Moon Lord's Skin (30) + Any Lunar Fragment (5)

#### Used in

* **At an Ancient Manipulator**

* Eternal Eclipse = Sunlight's Blade (1) + *Moonshine's Delight* (1) + Lunarium Bar (5)
Fried Egg

Fried Eggs are consumable items, "weapons" and crafting materials that can be obtained by clicking a Frying Pan whilst holding Eggs. They are basically the Egg white with the yellow work on top in the inventory. They can be consumed to restore 10 HP and inflict the "Potion Sickness" debuff. They can also be thrown about the same distance as a Shuriken and splat when coming in contact with a block/entity, dealing 3 damage and inflicting the "Splattered" debuff.

### Stats

* Type: Potion/Weapon/Crafting Material
* Heals Health: 10
* Inflicts: Potion Sickness
* Use Time: 17 (very fast)
* Rarity: White
* Buy/Sell: NA/1

### Crafting

Fried Eggs are an ingredient in the following:

* Egg Salad, Requires: 3 **Fried Eggs**, 3 Eggs, 10 Leaves, 5 Tomatoes, 1 Bowl. Crafted At: Workbench
* Improved Frying Pan, Requires: 1 Frying Pan, 20 **Fried Eggs**, 15 Iron/Lead Bars, 5 Grilled Cheese, 15 Gold Bars. Crafted At: Sawmill
Armored Mummy

Armored Mummies are pre-hard mode enemies that spawn in the Pyramid and Underground Desert. They are medium-sized mummies with steel armor on covered in white wrappings. They also carry a rather large steel sword. They attack by running towards the player and slashing them with their sword when close enough (cool down 1.5 seconds). They are also rather tough enemies that may be hard to defeat for newer players.

### Stats

* HP: 400
* ATK: 10  (melee) 60  (sword slash)
* DEF: 25
* Immune to: On Fire!, Cursed, Shadowflame
* Drops: Steel Sword (6.7% chance)
* AI Type: Fighter AI
* Rarity: Uncommon
* KB Resist: 90%
* Coins: 3
Black Widow

Black Widow. Black Widows are Super mode, post-Fist of Pain enemies that spawn in Spider Nests.

## Description

Black Widows look similar to Black Recluses, except they have some differences:

* Their abdomen is very big and completely black with several red-colored hourglass-like marks lining up.
* They are twice the size of Black Recluses.
* They have very long arms and everything except their eyes and markings on abdomen are black.
* They actually have eyes that are hardly visible and a light-red colour.
* They have some black pinchers on their face.

## Attack Style

Black Widows climb along the background walls aimlessly. Until player is in their 20-block range, they will turn towards them and start dashing at them. Their pinchers also rapidly move when attacking. Black Widows will occasionally fire a stream of poison drops out of their mouth that deals heavy damage and has a 100% chance to inflict the "Poison" Debuff.

## Stats

HP: 5000

ATK: 150  (Melee) 90  (Posion)

DEF: 75

Immune to: All Debuffs except Lava, 'On Fire!' and Shadowflame

Drops: 5 - 10 Cobweb (70% chance), Hardened Poison (5 - 10% chance)

Environment: Spider Nests

AI Type: Black Widow Spider AI

Rarity: Uncommon

KB Resist: 100%

Coins: 10
Hellmite

Hellmite. Hellmites are common enemies found in the Underworld once Super mode is unlocked.

## Description

Hellmites follow the basic Fighter AI, meaning they will chase you when they spot you, regardless of obstacles. If a Hellmite spots you (which they have a very long targeting range), it will start chasing you. There is also a chance it will shoot a fireball at you. The fireball can bounce around 10 times and does high damage. Hellmites are immune to lava and fire, just like all other Underworld enemies.

## Stats

HP: 400

ATK: 60  (melee) 85  (Fireball)

DEF: 55

Immune to: "On fire!" and Lava

Drops: None

Environment: Underworld

AI Type: Fighter AI

Inflicts: "On fire!" (Via melee damage and fireball) (50% chance) (Duration: 6 - 8 seconds)

Rarity: Common

KB Resist: 77%

Coins: 1 50
Cultist Undead

**Cultist Undeads** are Super mode, post-Undead Cultist enemy that spawn in the Dungeon.

## Appearance

Cultist Undeads are the exact same appearance as the Undead Cultist.

## Behavior

Cultist Undeads wand the Dungeon aimlessly until spotting a player. Upon spotting, they will rush towards the player. If contact is made with the player, they will suffer 240 damage and be teleported to a random location in the Dungeon near to where they were. The cultist will also teleport near the players location again, and suffer half of it's health. This process can be done twice, if the cultist manages to hit the player after half health or less.

### Stats

* HP: 1800
* ATK: 170 (Melee)
* DEF: 80
* Immune to: All effects
* Drops: None
* Environment: Dungeon
* AI Type: Fighter AI
* Rarity: Very common
* KB Resist: 100%
* Coins: 1
Evil Demolitionist

Evil Demolitionists are Super mode enemies that spawn underground. They attack by throwing bombs that do around 250 damage and after 3 normal bombs they will throw a Dynamite Stick that does about 500 damage. Note none of these attacks break tiles.

### Stats

* HP: 1500
* ATK: 250 (Bombs) 500 (Dynamite)
* DEF: 75
* Drops: 10 - 20 Bombs (100% chance)
* Coins: 1
Inanishroom

The Inanishroom is a shroom that grows on Original Grass in the Void Lands. You can consume it, but it have a variety of effects :

* Heals 75 HP and inflict *Poisoned* debuff for 10 seconds.
* Heals 50 HP and 50 MP but inflict Void Flames debuff for 4 seconds.
* Heals 60 HP and inflict *Confused* debuff for 15 seconds.
* Heals 80 HP and decreases life regeneration by 15%.

## Crafting

#### Used in

**At an Void Factory**

* Inanis Arrow (75) = Charged Vudenwood (1) + *Inanishroom* (1) + Voidstone (1)
* Inanis Helmet (1) = Charged Vudenwood (25) + *Inanishroom* (5)
* Inanis Chestplate (1) = Charged Vudenwood (35) + *Inanishroom* (15)
* Inanis Greaves (1) = Charged Vudenwood (30) + *Inanishroom* (10)
Broken Slime Crystal

The Broken Slime Crystal is an item obtained after the Drippy Ritual has finished and the Slime Aura has exploded.

### Appearance

The Broken Slime Crystal is a broken Slime Crystal thats also covered in black dust and a few shards missing.

### Crafting

The Broken Slime Crystal can be remade into the Squishball, used to summon the Squishy Trio:

***Squishball***

### Other Use

The Broken Slime Crystal technically has no other use, excluding being able to placed on an Item Frame for display.
Lihzahrd Staff

The Lihzahrd Staff is an item dropped by the Serpent of the Temple. When used, it will summon the Lihzahrd Minion.

## Minion

The Lihzahrd Minion looks like a mini Lihzahrd that attacks enemies. (Chipper, I really need a sprite for this!)

## Stats (Staff)

Type: Weapon

Mana: 8

Use Time: 35 (Slow)

Velocity: 10

Tooltip: *Summons a Lihzahrd to fight for you*

Grants Buff: Lihzahrd

Buff Tootlip: *A Lihzahrd will fight for you*

Rarity: Lime

Sells for: 4

## Stats (Lihzahrd Minion)

Damage: 36 (this damage is applied fast if the minion stays on the enemy)

Knock back: 2 (Very weak)

Speed: Very fast
Amalgated Eye

The Amalgated Eye is a Extreme Mode exclusive accessory dropped by *The Twins*.

## Effects

* Increases Ranged and Magic damage by 20%
* Increases Armor Penetration by 15%
* When equipped, will summon a small Retinazer and a small Spazmatism that will attack the ennemies with their respectives projectiles. (Cursed Inferno balls for Spazmatism and Lazers for Retinazer)
* Your attacks have a small chance of inflicting the *Cursed Inferno* or the Zapped! debuffs.
Forest Snatcher

*Credit goes to **TheBlazingEye** for the original idea*

Forest Snatchers are early pre-Hardmode mini-bosses that spawn in the Forest. They look similar to the Purity Ent, but smaller and have lots of leaves on it.

### Attack

The Forest Snatcher attacks mainly by jumping up and down which will do 50 damage upon smashing the player. It will can also use 6 different attacks every few seconds:

* Leaf Shoot: The snatcher will shoot a barrage of leaves that do 25 damage each and pass through walls. Cool down: 5 secs.
* Forest Call: Will summon several Woodlings around itself to attack the player. Cool down: 15 secs
* Forest Protection: The snatcher will generate shield to absorb 300 damage. Cool down: 30 secs
* Branch Snag: The snatcher will stretch out a branch and attempt to whip the player with it, doing 60 damage. Cool down: 8.8 Secs
* Mad Dash: The snatcher will charge up for a second and thrust itself at the player, dealing 100 damage. However, it can be relatively easy to dodge correctly. Cool down: 10 secs
* Jump: The snatcher will jump up and down and chase the player the entire time. This is basically the main attack this boss uses if the all the other attacks are still refreshing.

### Stats

HP: 2200

ATK: Varies

DEF: 15

Drops: 1 , Wood Trophy (100% chance), Advanced Blowpipe (100% chance)
Caps

## Empty Cap

Caps are a type of crafting material that has two forms: Empty Cap and Pop Cap. The Empty Cap is a crafting material that is used only to craft the Pop Cap, an explosive ammunition for the Cap Gun. Empty Caps can be purchased from the Arms Dealer for 10 each anytime.

## Trivia

* Caps resemble ammunition of the same name that is used in Cap Guns, a toy gun that creates a loud sound similar to a real gunshot by hitting the gunpowder part of the cap with a small hammer when the trigger is pulled.
Dying Star

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

***"The jungle grows restless..."***

This page seems to be a stub! That means it doesn't have enough info to consider it a full page. Maybe go ahead and add some info to it?
## Description

Dying stars are purple fallen stars with a crack, they are flaring with solar energy

Dying stars are crafting materials. they have a 1/50 chance to drop when killing enemies with the dying star projectile, Which is summoned by the Cosmic flare Greatsword and the Skyflame Tome
Blessed Stone

Blessed Stone. The Blessed stone is a Super mode item/accessory which can be used to craft the Potion of Blessing.

## Description

The Blessed Stone resembles a small stone made of gold. It will make your player shine when you are holding it, and it even glows in the inventory. It's sole purpose is to make the Potion of Blessing other than being a light source.

## Use

The main use of the Blessed Stone is to make the Potion of Blessing. It can also be used as a light, however, and can be equipped in the accessory slot to shine light around your character.

## Notes

* The original idea was for it to be used to make the Potion of Curse, but it was changed because the word "Blessed" would not fit in to make something that did the opposite.
Grass Thing

### Bestiary Entry

These elusive creatures are known for hiding in the forest's lowland shrubs, waiting for prey to approach.

Grass Things are a post-Stone Golem Purity monster that spawns during the night. Their AI is similar to the Unicorn AI, however they have the extra ability of hiding in grass after a few hits. This gives them immunity to attacks until hit again.
Eternal Eclipse (GDhaxer95 Things)

Eternal Eclipse Is An Lunar Mode Sword Made of Lunarium Bar , a Sunlight's Blade and an Moonshine's Delight at an Ancient Manipulator. When swing , This Sword will shoot an Little Solar Eclipse thats will shoot on the ennemy Solar and Lunar "Stars" thats explode when they hit a ennemy.
Its best modifier Is Legendary.

## Stats

* Deals 256 Melee Damage (Blade), Deals 243 Damages (Mini Solar Eclipse with Solar and Lunar "Stars")
* Use Time = 32 (Slow)
* Knockback = 8 (Very Strong)
* Velocity = 20 (Slow for the Mini Solar Eclipse), 9 (The Solar and Lunar Stars)
* Critical Chance = 14%
* Effects = When an Ennemy is hit by the Little Solar Eclipse, it will Grant "Blind", "Confused" and "On Fire !" Debuffs. Ennemies hit by the Solar Star will gain "On Fire!" Debuff and ennemies hit by the Lunar Star will gain "Frostburn" Debuff.

## Crafting

#### Recipe

* **At an Ancient Manipulator**

* *Eternal Eclipse* = Sunlight's Blade (1) + Moonshine's Delight (1) + Lunarium Bar (5)

#### Used in

* **At An Soul Manipulator**

* Burning Skies = *Eternal Eclipse* (1) + Star Wrath (1) + Star Fury (1) + Galactical Fragment (30) + Lunatic Alloy (30) + Sun Feather (20) + Omniplasm (10)

* The Justice = *Eternal Eclipse* (1) + Ultrix's Blade (1)
Energize Beam (Projectile)

***"The jungle grows restless..."***

This page seems to be a stub! That means it doesn't have enough info to consider it a full page. Maybe go ahead and add some info to it?The **Energize Beam** is a projectile cast by the Cultist Primitive in volleys.

### Appearance

The beam looks like nothing but an aqua-glowing ball with sparks of electricity.

### Behavior

When cast, the ball will charge toward the player, not locked on until close to player, during which it increases speed by 50% and its lifespan is shortened to 5.8 seconds before dissipating. The cast passes also passes through walls, and teleports the player to a location pretty close to the Cultist Primitive if exploding on the player.

### Stats

* Invincible: Yes
* Damage: 80
Inferno Bow

Inferno Bow. The Inferno Bow is a Super mode, post-Fist of Pain weapon that is crafted out of Souls of Fire.

## Appearance

The Inferno Bow looks like a normal wooden bow, but has a lot of differences:

* The string of the bow is light orange.
* The limbs of the bow light red.
* The middle of the bow is yellow.
* Their is also a curve at both limbs of the bow, the curves are also yellow.
* The bow is also a lot bigger, about double the size of the wooden bow.

## Crafting

The Inferno Bow can be crafted with the following:

## Effects

When fired, the Inferno Bow will fire three arrows and leave trail of fire. When the arrows come in contact with an enemy or any blocks, the arrow will explode and leave a pulsing ball of fire for a few seconds. The explosion does an extra 10 or 15 damage upon contact, and the fire aura left does 5 - 10 damage every half-second or so and gives enemies the "On Fire!" debuff.

## Notes

* The bow itself bears a small resemblance to the Sharanga.
Gas Mask

The **Gas Mask** is a Super mode, post-Fist of Pain accessory put on the face that allows players to enter the Ozone Layer, step in Toxic Waste and gather Toxic Barrels.

### Crafting

The Gas Mask can be crafted with the following:

* 1 Paper Mask
* 5 Oxygen Tubes
* 1 Night Vision Goggles

## Appearance

https://www.pinterest.com/pin/131237776622689835/ but without the ghost.

### Additional Features

* The **Gas Mask** also makes you suffer 50% less damage from Ooze.
* You can also swim 35% faster when in Toxic Waste.
* Oxygen in the Gas Mask lasts 1 real-time hour. Note: This air will not be consumed unless in biomes that require the mask to enter, and Oxygen can be refilled by going outside and holding the Gas Mask Oxygen Tube.
* The mask will break instantly upon wearing if attempting to craft it anywhere except at the Advanced Sawmill.
Big Snowball

Big Snowballs are indestructible enemies that are the snowy counterpart of a Boulder. They spawn offscreen atop hilly areas or mountains in the Snow Biome in which it is always rolling downhill, dealing 90 - 100 damage to players who touch it and inflicting minimum knockback. Big Snowballs will break when coming in contact with an obstacle.

When in block form, the Big Snowball may be placed down and roll again if mined with a pickaxe/drill.

## Trivia

* Similarly to the Rolling Trashcan (and unlike the Boulder), hitting a Big Snowball with a hammer while it is moving will cause it to stop and change into a placeable block that can be stored in the inventory.
Cloud Slime

Cloud Slime. Clous Slimes are enemies that spawn on Floating Islands once Super mode is unlocked.

## Description

Cloud Slimes take the appearance of Slimes covered in clouds. They follow the basic Slime AI, meaning they hop at you to attack you. Since Cloud Slimes only spawn on Floating Islands and Floating Islands have low gravity, plus the hopping power of slimes, Cloud Slimes can jump so high that there is a small chance they could fall off the island on accident. The low gravity effect is decreased if a Cloud Slimes hops on normal ground.

## Stats

HP: 500

ATK: 65  (melee)

DEF: 25

Immune to: None

Drops: 2 - 4 Gel (100% chance)

Environment: Floating Islands

AI Type: Slime AI

Rarity: Very common

KB Resist: 0%

Coins: 1

## Notes

* This is probably one of the easiest-to-defeat enemies in Super mode.
* However, Cloud Walkers are also very easy to defeat.
Knight's Force

***"You feel the air getting colder around you..."*** This article is a work-in-progress! When it is completed, please remove this template.

Knight's Force. The Knight's Force is an Super mode event that can be summoned upon consuming a Cursed Sword.

## Summoning

The event can be summoned by consuming a Cursed Sword at any time.

## Result

Once a Cursed Sword has been consumed, a message saying "The Knights have come to joust!" will appear in the chatbox. The background/sky will turn into a castle arena with red and blue banners in the middle. Then, after about 20 - 30 seconds, medieval-themed enemies from a castle will start spawning all around the spawn point and the world. There are no waves, and the enemies of the type spawn freely and are exclusive to no certain wave. There is, however a kill count that the player must bypass to win the event.

## Enemies

* Knight
* Jouster
* Dragon
* Spirit of Fire
* Royal Jouster

## Loot

* Coins
* Knight's Sword
* Souls of Fire
* Jousting Stick
* Broken Dragon Wing
* Razor Arrows
* [WIP]

## Notes

* The spawn rate for enemies (excluding the enemies that spawn during the event) is reduced by 40% when the event is running.
* Knights will spawn in this event, but they do not drop the Knight's Helmet.
Advanced Sawmill

The Advanced Sawmill is a type of crafting station used to craft even more advanced items/tools/weapons/armor.

## Appearance

This crafting station looks like the Sawmill, except much bigger, a saw on the left side and pliers on the right side, a bigger and more faster-spinning saw, an iron bar next to the saw instead of a box/chest (idk what it is) and a small chain hanging below the iron bar instead of sawdust/wood chips.

### Advanced Sawmill Crafting:

***Night Vision Goggles***

Gas Mask

[WIP]

## Use

The only use of this station is to craft even more advanced items than the original Sawmill can.

### Selling

The Advanced Sawmill can be sold to any NPC for 2

## Notes

* This crafting station also works in lava.
Living Zombie Arm

***"You feel vibrations from deep below..."***
This page is an archived page. It is content that is no longer being used for an idea, and as so has been retired. It is not deleted for those who wants to see what it used to be.

The Living Zombie Arm (LZA) is a melee w/ projectile (PJE) weapon that drops from the Wandering Zombie. It is a direct upgrade to the Zombie Arm[1]. It is recommended to try to get one, as this can help through about 15% of Netho Mode. In Maniac Mode, Living Zombie Arms can be held by zombies.

## Stats

* 108 Melee Damage

* 83 PJE Damage
* 17 Melee KB
* 5 PJE KB
* 20% Melee Crit Chance
* 7% PJE Crit Chance
* 12 Use Time
* Rarity: Maroon
* Sell: 36 Gold Coins
Melting Core

The Melting Core is a Extreme Mode exclusive accessory dropped by *The Golem*

## Effects

* When submerged in lava, you will gain a 28% increase to Melee, Ranged and Throwing damages, your life regeneration is increased by 30% and your movement speed is increased by 35%.
* When submerged in water, you will gain 15 more defense, 20% increase to Damage Reduction, at the cost of gaining *Slow* and Heavy debuffs and life regeneration decreased by 20%.
* Your attacks have a small chance of inflicting the Chaos Flame debuff.
* Immunity to *On Fire!* and Melted! debuffs.
* Immunity to Lava.

#### Tooltip

*It shines bright, you will need a blindfold to look straight at it.*
Emperor Henry IV

Emperor Henry IV is the emperor of the Holy Roman Empire and the father of Prince Henry and [rince Henry. Much like past leaders of the Holy Roman Empire, Henry IV believed he was the true leader of the church and tried to invade the Vatican to take down the papacy. He did many years ago, when both his children were quite young. Prince Henry was only 12, and [rince Henry was only 4. He also intended to use these invasions as lessons for his children, so that when they grew up they could be leaders like him. Despite several raids over several months, Emperor Henry IV failed to ever defeat the Papacy, and the Vatican stood strong. His sons learned from his attempts though. [rince Henry learned from his father's valiant raids against the well defended Vatican that no matter how insurmountable the odds seem, to fight until your last breath. He learned that once you find something you believe in, pursue it to its greatest extent (he would later apply this to his various philosophies about charity and education in the Holy Roman Empire). He also gained a great appreciation for tactics and strategy, hoping to one day be good enough to complete his father's goal (this passion and eventual skill for strategy made him an obvious choice for the job as commander of the army later in life). Prince Henry, on the other hand, tried to imitate the same lessons learned as his brother, but on the inside did not agree. He personally, but never publicly admitted until his downfall into insanity, believed that his father's loss made him a pathetic buffoon of failure, and that he would surpass him as ruler one day because he believed that at his young age he could already surpass his father and every other military tactician he had employed. These lessons had lasting impacts on Henry IV's sons, and would shape who they became later in life. Henry IV has said that once Prince Henry made his descent into madness he no longer consider's him his son, and is quoted as saying "It's okay, because [rince is as good as two sons..." in his book, "Disappointment: An Analysis of my oldest son".

In 1862, it was revealed that American President Lincoln was plotting to kill Emperor Henry IV. Henry IV sent a loyal servant out as a decoy on a ship that would be sunk, and his death would be faked until power could be restored. To the outside world [rince Henry was Emperor Henry V(normally Prince Henry would be Emperor but he was off being insane), but everybody in Germany recognized Emperor Henry IV as being in charge still. This was until Hitler took power and Henrian rule was effectively ended, and they were forced into hiding. After WWII however, American President Harry S. Truman helped restore Henrian rule, and Emperor Henry IV resumed the throne, where he still sits today.
Lizardish Armor (GDhaxer95 Things)

The Lizardish Armor Is an Post Plantera More Ranged than Melee Armor thats Can be Made with Lizardish Shards. The Set will grant you 57 Defense In Total and you will need 75 Lizardish Shards to Make the full set.

## Stats

#### Lizardish Headgear

* Grant 23 Defense
* Effect = + 20% Ranged Damage

#### Lizardish Plate

* Grant 20 Defense
* Effect = Nothing

#### Lizardish Leggins

* Grant 14 Defense
* Effect = + 10% Melee Damage and Speed

#### **Set Bonuses**

* Effect = Ranged Weapons has a chance of 25% to fire one extra Venom Bullet/Arrow/Dart (This effect doesn't work with Stakes/Rockets/Nails).

## Crafting

#### Recipe

* **At an Lizhard Furnace**

* *Lizardish Headgear* = Lizardish Shard (25)

* *Lizardish Plate* = Lizardish Shard (30)

* *Lizardish Leggins* = Lizardish Shard (20)
Cursed Stone

Cursed Stone. The Cursed Stone is an item used to make the Potion of Curse.

## Description

The Cursed Stone looks like a green stone that shines green. If you hold it, you will light up green. This does not count as a light source, however.

## Crafting

The Cursed Stone can be crafted with the following:

The Crafting recipe takes almost the same materials as the Blessed Stone, except that it takes half the torches, crystal shards and stone blocks, crafted at a Hellforge and takes an extra 25 Vile Powder.

## Use

The main use of the Cursed Stone is to make the Potion of Curse. However, it can used as a light source if the player holds it. You can also just tap it if it's in your hotbar, and it will start making the green light around you. You can click it again and it will stop shining green.

## Notes

* Despite being the exact opposite of the Blessed Stone, it will still generate light opposing making less light.