Patches/release

*Main article:* Patches

This article provides a detailed list of changes from the release version 1.0000 to version 1.0053, prior to the Content Update 1.

## 1.0053 (08/06/2020)

* Added an option to turn off the Planet/Space transitions
* If multiple ships wind up on the same tile, some of them will quietly reposition to a neighbouring tile
* Updated a bunch of building models to be prettier
* Added a Gamma slider to graphics options
* Graphics settings are applied when the game first opens, not when going to the Main Menu
* Fixed an issue in shipping where a (space)ship could end up carrying more than it was allowed to
* Fixed some layout issues with large numbers in the shipping manifest
* When saving a game, the default save name should be the name of the last manual save you loaded
* Improved the display of Power in the Battery Plant (where Power is used like a normal resource)
* Added some people that were missing from the credits
* Cancelling an upgrade via the demolition tool no longer asks you to confirm you want to demolish the building
* Peeps can now be renamed
* Stasis boxes now hold a few more resources, but won't give you resources you haven't encountered yet

## 1.0051 (03/06/2020)

* Fixed missing Chinese characters from new text

## 1.0050 (03/06/2020)

* Updated announcement dialog to have correct numbers

## 1.0049 (03/06/2020)

* **Overpopulation is now Expectations:**
	+ Peeps happiness has a min and max, which grows when you invent Houses and again when you invent Tinkering
	+ Peeps move/work speed is a sliding scale according to their happiness
	+ Expectation thresholds are now 60, 120, 180, 240, but are "greater than" rather than "greater than or equal"
	+ Added an Expectations graph to the Peep dropdown in the top bar
	+ Updated a bunch of tooltips and notifications
	+ Updated all the technology and building descriptions that affect happiness or pollution to give more information
* Updated Unity version. In particular this should prevent a hard crash when Alt-Tabbing in Fullscreen mode
* Added some more music to the late game
* When a building is selected, peeps that live/work there get info pins that show what they're doing - travelling, fetching resources etc
* Ancient Ruins disappear when explored
* Peeps take more/different things into account when deciding where to fetch from.  In particular, except for Warehouses, they'll take the Fatigue distance into account on Desert/Snow islands
* In Space View, planet labels don't try to avoid each other
* Allow placing a bridge when it's only trees blocking it on the other side
* Fix an issue where upgrading your Port on and island with no Elevators, Shelters or other Ports would make all your peeps freeze
* Fixed an issue that was preventing showing a Resource name tooltip for the resources in the Details Panel
* Left click outside the panel to close Technology, Details and Shipping Manifest panels
* When editing the resource for a space shipping lane, it shows the names of the Planets not the Islands where the Landing Pads are places
* Peeps fetching algorithm is tuned a bit differently.  For example, it will prioritise emptying a Warehouse that contains too many of one resource (because you selected other resources once it was full, for example)
* Prevented entering a negative number for the Leave/Maintain values when editing a shipping resource.  Also, entering 0 for Maintain changes it back to Infinite mode
* Fixed a core bug that was showing up as some weird behaviour if you double clicked when demolishing a road
* Changed how the camera is controlled in Space View.  Also enabled following spaceships and planets in Space View
* Musicians now have a smaller effect, but it keeps affecting the Peep for 20 seconds after they're out of range of the musician
* Fixed a bug that would occasionally make the first island on a new game able to grow Fruit
* Improved lighting when jumping between planets
* Uncolonised planets are a bit more visible
* Food icon is now different from the Meal icon
* Altered the info pins for peeps when they're gathering resources
* Colour of research amounts on Technology button changes if it goes from 'not enough' to 'enough' while tech panel is open
* Fixed an issue that was blocking clicking the Colonise button for a Colony Spaceship
* Removed Expectations graphs if Expectations option is turned off
* Musicians now affect all nearby peeps, not just those that are walking.  Note that Fountains still only affect walking Peeps
* Fixed a bug that was causing huge amounts of resources to accumulate in Ports
* Spaceship paths are highlighted when selected, and their source and target planets name labels are highlighted too
* Added a new goal to the tutorial step that asks you to build an Explorer and Library on your second island to also "Establish your village" that completes when you build a Hut
* Fixed a bug where resources would get lost if a peep was heading out to fetch them when you saved your game!
* Entirely rewrote the code that decides to report "No power" or "No resources" on the building cards.  It now should be much more accurate, and it lists (one of) the resources it's waiting for!

## 1.0043 (26/05/2020)

* Fixed an issue with game generation to ensure that there is enough of each Fertility. Fixed for existing and new games (so you may see new fertilities on some of your islands on load)

## 1.0042 (26/05/2020)

* Fixed some edge cases around demolition + bridges
* Fixed an issue where peeps going up + down an elevator on the same tile (i.e. up -> across tile -> down) would ignore the second elevator and just float down to the ground
* Cleaners are immune to pollution unhappiness
* Hopefully made the tutorial around adding the Explorers Hut and Library to Island 2 immune to people doing weird stuff (e.g. demolishing them from Island 1 before/during the step. Should also now behave correctly if you save/load while on that step)
* Recoloured Ancient Tech icons
* Made peeps wander about on construction sites
* Changed Fatigued icon to be clearly different from Sad
* Light towers no longer drain power when not working
* Fixed wonky Launch Pad card just after launching a spaceship
* Fixed issue where overwriting a saved game would list it twice when loading
* Meeting squares work much better - they actually increase peep happiness a lot
* Automated Iron Mine/Quarry now correctly use up their neighbouring source resource
* Fixed some edge cases with peeps getting stuck in weird places
* Fixed parties at the meeting square so that peeps don't leave early and other weirdness
* In Graphics Options, FOV slider is labelled correctly and has an indicator for the default value
* Rubbish/Ancient Tech isn't listed in Resource Details anymore (just like Tree Trunks aren't listed)
* Filtering upgrade completely removes pollution from buildings
* Fixed issue where hovering over ship in the Shipping Manifest to see what it's carrying wouldn't close the hover-panel if you closed the Shipping Manifest with Esc
* Fixed the Space Elevator not filling up to maximum
* Reversed how Protective Clothing is counted in Protective Elevators to make more sense
* Automated Mines now use up power even when there aren't any workers
* If a Sphinx wants to ask a riddle, and the island contains a Museum that *would* answer except it's workers are off resting, the Sphinx will wait. Note that this won't work for a Museum that has *no workers*
* Fixed issue where you could create several Museums on an island, just with different upgrade levels
* Pausing upgrades will actually pause work on them
* Fixed the UI of the Landing Pad so it's resources aren't selectable
* Hungry Peeps that start a demolition will finish it before heading home
* Icon in Peeps Work Timer changes to show when they're going home
* Solar and Wind Power Generators don't have priority buttons anymore (as they didn't actually do anything)
* Fixed a significant issue where games with 3, 4, or 6 planets wouldn't have enough research to finish the game on their outermost planets! Fixed for both current and new games

## 1.0040 (23/05/2020)

* Because of a missed action in our source control, 1.0039 was missing a couple of things that had been fixed in 1.0035! This is corrected now

## 1.0035 (21/05/2020)

* Fixing a blocking bug with space whale attacks

## 1.0032 (21/05/2020)

* Shipping changes:
	+ Edit Shipping dialog now allows you to set "Maintain" rather than "Take", and contains more info
	+ Manual Port<->Ship dialog now contains more info
	+ Updated Shipping Tutorial
* Cleaners have buckets of water and brushes!!
* On "No resources from demolition" mode, stop creating empty resource caches
* Fix various cases where Info Pins would bob up and down repeatedly
* When dragging out roads, prevent them from accidentally replacing things they shouldn't
* Screenshots now go in a "Before We Leave" folder within the Pictures folder
* Fixed tooltip on output resources to not say the wrong thing
* Fixed display of power in some cases
* Prevent minotaur from ending up on the water
* Fixed an issue with Meeting Squares holding onto peeps after the party finishes
* Fixed an issue where Cleaners wouldn't clean their own buildings tile when it was polluted
* Fixed some tutorial issues around building/demolishing Explorer Huts
* Stop following a peep if you change planets
* If two libraries are assigned to research different tech, where one requires the other, prevent the later tech from being researched until the earlier one is done
* Fix layout of fertilities in top bar when switching between islands
* Properly fix issues around building Spaceships and Ships (ruined or not)
* Prevent clicking on the Colonise button of a Colony spaceship before it's properly finished
* Electronics Piles are reduced by Automated Electronics Mines as they should be
* Fixed a significant cause of Peeps getting stuck and not moving
* Added animation to the Deep Mine
* Prevented Peeps fetching resources for a building that they're supposed to be demolishing
* Allowed peeps to cross over a bridge with a resource cache under it
* Updated the Upgrade button
* Made the Island Details panel wider
* Updated the colours of the Research resource icons
* Prevented building multi-tile buildings with their back tiles directly under an in-construction bridge or elevator
* Many 3-tile buildings can have their 'entrance' on the other front edge of their main tile, to allow for placing them in more situations
* Prevent placing the first Port on an island in some obviously blocked cases
* Fixed a couple of text errors
* Added a FOV slider to Graphics Settings

## 1.0024 (16/05/2020)

* Fixed an issue that was preventing Ruined Spaceships from being repaired

## 1.0023 (16/05/2020)

* Fixed an issue where when Peeps returned home from fetching resources, they would actually think they'd arrived at work!! This was probably causing all sorts of strange behaviour - in particular it's the cause of the reports of peeps floating over water that we've been seeing!
* **Added a new resource priority system!! Basically, any building will only be allowed to collect resources if there are enough available that all buildings of higher priority will be able to get the resources they want when they need them. There's more grades than just High/Medium/Low too, so, for example, Construction and Upgrade get bumped up above other buildings of the same priority, Accomodation is slightly lower (so peeps get food only after kitchens etc have had a chance) and Warehouses/Ports are lower still**
* Minotaur upgrades should now only happen if the player has settled an island that has the fertility for the things required to upgrade a Training Ground to combat it
* Sphinxes only fire every 20 minutes now, and a fully upgraded Museum should always defend against it (it already should have, but there was a gap we closed)
* Slightly reduced the amount on Mountains per island, reduced the chance of generating All Flat/Mostly High islands, improved guarantees of at least 2 Rusty Hulks/Electronics piles per island
* Cancel Upgrade tooltip with demolition tool now correctly says "Cancel Upgrade" and doesn't list the resources you'd get for demolishing the building
* Hiding the UI proper deselects a selected building
* Cleaners now properly report how much water they use per job, and get a warning overlay if they can't get water
* Fixed up some issues with Shipping Manifest dialogs either flickering or sitting below the bottom of the screen
* Cleaners shouldn't now try to clean the tiles next to Astrobaleenium
* Fixed some issues with the Ruined Ship

## 1.0020 (14/05/2020)

Removed the 'discovery' about Schools, as it would fire at the wrong time during tutorials - will fix properly later

Fixed the layout of Upgrade buttons with > 3 requirements

## 1.0019 (14/05/2020)

* Fixes to how Protective Elevators count peeps up on the Astrobaleenium
* Fixed the issue that was naming the second planet "Planet 3"
* Fixed at least one case of the issue with tooltips getting stuck
* Fixed Tutorial dialog appearing behind other UI elements
* Fixed some issues where Shipping Manifest UI elements would disappear or move when a Ship/Spaceship docked at a Port/Planet
* Fixed issue that was making Details Panels disappear and reappear when changing between tabs
* Removed an extra ".png" from the end of screenshot filenames
* **Returned the mechanic where fields grow food even when someone isn't working in them!** This was removed because some people found it confusing, but I forgot that it was actually a vital mechanic! Oops :(
* Changed how some UI elements are laid out in building cards, which will hopefully fix some odd layout issues
* Fixed the number shown for amount of Water Cleaners use - they always used 5 per action, it just *said* 1. Also increased the amount of Water that Cleaners store
* Added an extra Tutorial step to say not to demolish all your trees
* Added some Discoveries to help people understand a few places where they were getting confused

## 1.0015 (14/05/2020)

* Fixed an error in the UI of Launch Pads that prevented building Trade Spaceships

## 1.0014 (13/05/2020)

* Cleaners and Field workers move about
* Soap bubbles on cleaning tiles!
* Info pin on buildings when all their worker slots are locked
* Fixed issue where launching multiple spaceships would only have one appear in space
* F12 creates a screenshot in your Pictures folder (IMPORTANT : It still works when in No UI mode, but it doesn't notify you, seeing as there's no UI)
* Made Shipwright/Launch Pad construction tasks resize to fit their descriptions
* Fixed an issue that was preventing building a Colony Spaceship if a Trade Spaceship was being built elsewhere
* **Most tutorial steps now have an image to show you what we mean**
* Cleaners should now properly clean Slightly Polluted tiles that aren't occupied by a building or road
* On a new island, if the Library completes construction while you've got a construction category, the building buttons should now update properly
* When a Port is selected, ships that are loading Peeps now display properly
* Fixed "Ship can't move on land" and other tooltips appearing when the mouse is over the UI and also over land
* Ships now stop playing music when they arrive in Port, so as not to interfere with any land-based music
* Click on Tutorial Goals to review the step text
* Pause/Unpause/Change priority on all buildings of the same type by Shift-clicking on the Pause/Priority buttons
* Removed a thing where Fields would continue to grow resources even when a Peep wasn't working on them
* Aegis Shield now only uses 1 Power every 2 seconds
* "Select Warehouse resources" tutorial step works if you've got multiple warehouses

## 1.0012 (12/05/2020)

* Tutorial games loaded from a save (as opposed to started fresh) are 100% less busted

## 1.0011 (12/05/2020)

* Fixed an issue that could block finishing a Ruined Ship if you were able to place a Bridge just so
* Fixed an issue that allowed you to demolish a Library while it was researching
* Construction sites that can't get enough of a resource now tell you how much they need etc in their tooltip
* Demolish + Road buttons are disabled right at the start of the tutorial
* Added a little space to the left of the Technology Panel, so the first tech isn't masked by the edge fade
* The amount of time it takes to clean pollution of a tile now changes based on how polluted it is
* Aegis Shield effect now displays
* Slightly increased the rate at which Fuel is produced
* Fixed some minor graphical optimisations
* Hugely increased the storage limits of the Library
* Fixed an issue that could allow a planet to have multiple "all flat" or "mostly highground" islands
* "All flat" desert islands get more green tiles
* Number of planets is displayed in Game Rules on pause menu
* Fixed an issue that made spaceships skip around on their flightpaths
* **Added Previous/Next Island buttons and hotkeys**. Hotkeys are '<' and '>'
* Fixed atmosphere displaying on uncolonized planets
* Warehouse scrollbar resets to the top every time
* Escape key closes building 'card' if displayed
* Fixed title of tutorial dialogs during shipping tutorial
* Made the adjacency bonus for Quarries require two Mountains, and removed the bonus on Deep Mine and Astrobaleenium Mine
* During Cinematic Mode you can no longer click on tiles, but you can access the Pause Menu with Esc, although saving your game is disabled
* Fixed an issue that left a building selected but it's card removed after going to the Details Panel
* Allowed enough space for 3 digits in Idle Workers etc
* Ports no longer show "(Upgrading)" in various places when they're upgrading, as it was making their name too long.

## 1.0009 (11/05/2020)

* Fixed an issue where the cinematic "whale attack" camera could be triggered twice
* Limited the framerate to 120FPS (or less) when VSync is off. We plan to make this configurable later
* Improved the paths that spaceships take
* Fixed an issue with bridges over water
* "No Guardians" mode should now prevent Space Whales as well
* Hopefully fixed an issue that was preventing opening Technology dialogs to start research
* Made menu backgrounds always fill the screen nicely
* Allowed building a road next to a Port if somehow the road gets removed
* End game cinematic mode shouldn't get triggered repeatedly now
* Fixed issue where "No Power" was displayed for a building when it should display "No Resources". Also, the particular resource that's lacking has a warning icon on it now

## 1.0005 (10/05/2020)

* Fixed an issue where some planets generated without Oil
* Turning off Overpopulation should now *not say*. your islands are overpopulated when you go over the thresholds
* If you delete all your saved games, the Continue button should disable now
* Fixed an issue where if you changed language you couldn't then change keybindings without restarting the game
* Hopefully actually fixed the issue about pregenerating data on first load that was causing all sorts of grief

## 1.0004 (09/05/2020)

* Fix issue where some islands generate without Rusty Hulks (game seed 21832586 was like that)
* Fixed an internal error that was complaining when pregenerating planet data files on first load

## 1.0003 (09/05/2020)

* Prevent demolishing a library while it's researching
* Prevent demolishing a launchpad with a completed spaceship on it
* Prevent starting research on a library that's marked for demolition
* Allow scrolling all the way down the Keys preferences list
* Make the No Peeps "warning" green on the workers area of a building card when the warning is caused by the output being full
* Fixed juddering credits scroll
* Fixed a couple of other minor errors