recursal/Fanatic-Fandom huggingface dataset:
Shantae (Super Smash Bros. Infinite Beyond)

*This article is about Shantae's appearance in Super Smash Bros. Infinite Beyond. For other uses, see Shantae.*

## Voice Talent

### Japanese Voice

Ayane Sakura

**Shantae** is a playable character in *Super Smash Bros. Infinite Beyond*. She was officially revealed as part of the Fun Sun Summer Fest event in the game. Shantae is classified as Fighter #126.

Cristina Vee reprises her role as the Half-Genie Hero in international versions of *Beyond*, a role she's taken up since *Shantae and the Pirate's Curse*, while Ayane Sakura reprises her role in Japanese versions.

## Moveset

### Special Moves

 **Tortoise Shantae Shell Spin** | Performs an area of effect spin that damages and launches anyone nearby; much like Bowser's Down Smash.

### Taunts

* **Up Taunt**: Shantae transforms into her Monkey form and does a flip.
* **Down Taunt**: Shantae twirls which causes magical particles to swirl about her while saying "Try your luck!"
* **Right Taunt**: She levitates and sits down as if in a recliner. She leans back and crosses her legs while giggling to herself
* **Left Taunt**: Shantae does a bell dance where she sways her hips back and forth. It will loop if the down taunt input is held down.

### On-Screen Appearance

* + Shantae appears via teleport with a flurry of purple energy. This is the reverse of her exit animation in the modern *Shantae* game.

### Idle Poses

* Shakes her hips twice.
* Flips her hair around herself.

### Victory Poses

* Shantae performs her signature belly dance as she weaves to and fro in front of the camera. This continues
* Shantae transforms into her Elephant form and comes charging into view before unleashing a powerful call from her trunk.
* Shantae jumps into the air and spins while holding her arms out as jewels home in and collide with her. This is based on her victory animation in the original *Shantae*.

## Classic Mode Route: The Seven Seas

Every stage has a water element along with opponents that either have a tropical, sea, or pirate theme. Every battle is a Stamina match.

## Palette Swaps

File:Shantae Palette (SSBIB).png

 **White** | Based on the Pajamas Costume found in the *Half-Genie Hero DLC*.
Transcontinental Railroad

**Transcontinental Railroad** is a new third-party stage from the universe *Fatal Fury*.

## Stage Overview

The platform, just like in the original, would keep rumbling to really sell the idea of it being continental traintrip. As for the stage layout itself, visually-speaking it would pretty much be identical to its Garou counerpart. When zoomed out the entire stage would come into view, here's a shoddy mock-up I've made to visualize the size of the stage. The wooden logs and caboose on the sides would work as walls, so you'll only be able to blast your opponents to the upper sides and the sky. Although that isn't everything this stage has to offer...

Here comes the dealmaker, the stage's background isn't constantly going to be the ocean. In fact, this train will visit *iconic places from the Fatal Fury series*, so you better hop in before it departs! Inbetween the locations are smooth periods of transition. The stage will go through an entire day, from morning, where the start of the cycle begins, till night, where the end of the cycle ends! Of course, this is to reference the fact that a lot of Fatal Fury stages have these daytime/nighttime transitions inbetween rounds. The stage would both start AND end in the waiting line very early in the morning (2nd round version of the original stage) and after around 10 seconds it will start to ready for its departure. Here's a roadmap of the stage in full (spoilered), along with some mockups of mine that would help visualize the stage along with the train. While I do want to preface that the mockups don't represent the actual stage, and they're just here as a visualization tool, cause you're gonna have to do a bit more imagining yourself.

## Origin

The stage is a recompilation of multiple stages of the *Fatal Fury* series, with the Freight Express from *Garou: Mark of the Wolves* as the main setting.
Wither Skeleton Skull

The **Wither Skeleton Skull** is an item from the Minecraft universe.

## Overview

Collecting 3 Wither Skeleton Skulls can allow the player to summon the Wither. Upon summoning, the Wither will create a huge explosion dealing heavy damage and powerful knockback, and the player will switch control to the Wither. Controlling the Wither is similar to Master Hand's playable appearance in World of Light. As the Wither, you gain access to a new suite of Special moves:

Neutral B: Shoots a Wither Skull projectile. The trajectory can be altered by tilting the control stick before the projectile is fired. Upon making contact, it will explode and leave a Wither effect that will make the opponent take damage over time. There is a 1% chance it will fire a more powerful Blue Wither Skull.

Side B: A powerful dash attack based off of its appearance in Bedrock Edition. It will charge at quick speeds and deal a lot of damage.

Up B: The Wither causes a smaller full-body explosion and shoots itself upwards spinning.

Down B: Plants a Wither Rose if it is touching the ground which will last for 12 seconds dealing light damage to anyone that touches it. If the Wither is in the air, it will instead perform a downwards dive.
Red (Super Smash Bros. Infinite)

*This article is about Red's appearance in Super Smash Bros. Infinite. For other uses, see Red (Angry Birds).*

## Characteristics

### Can Crawl

No

**Red** is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during a Nintendo Direct as the first downloadable fighter in the Third Smash Season Pass, as part of the *Seeing Red Bundle*. Red is classified as Fighter #112.

Antti Pääkkönen reprises his role in all versions of Super Smash Bros. Infinite, using both recycled voice lines from the Angry Birds games and original lines for *Infinite*.

## Moveset

### Taunts

* **Up Taunt:** Red puts on a mask reminiscent of the one he wore in *Angry Birds Space*, and the eyeholes light up with red as the plumage on the top of his head sharpens. He goes back to normal after he takes off the mask.
* **Down Taunt:** Red screams in a fit of rage.
* **Right Taunt:** Bobs up and down while rolling back and forth with a cheerful look on his face.
* **Left Taunt:** Red grimaces with anger while Bad Piggies dance around him.

### On-Screen Appearance

* Red crashes down at the ground and gets up (Also he screams like in the original game when launched).

### Idle Poses

* Red grits his teeth.
* Red jumps up and down slightly.

### Victory Poses

* There are 4 Reds, one is perched in the slingshot while the other 3 are on the ground - each one on the ground backflips as a "10000" appears above them one by one, and then a final 10000 appears above the Red in the slingshot as his name flashes on the screen
* Jumps up and down with the other Angry Birds.
* Bad Piggies appear in a tower before Red appears from the background and crashes into the tower; causing it to collapse.

## Classic Mode Route: Meanie Greenies

All of the opponents are green variations of fighters except for Yoshi on stages that have wall-off blast zones.
Raccoon City

**Raccoon City** is a new third-party stage from the universe *Resident Evil*.

## Stage Overview

The stage consists of a single long platform with walk-off blast lines on either side with three buildings that function as both backdrops and platforms much like Onett. The left side consists of the Raccoon City Subway Station which had a second story platform while the right side has a high fence that extends two stories up. This prevents lower knockouts. In between are two buildings; one with three story platforms. In addition, in the background is a donut shop which stands behind a fence. There is also a barricade fence put up in front of the subway station entrance/exit.

Zombies will periodically flood onto the stage and they appear at three different points. The first is from the subway stairwell, another from the donut shop, and the third from the right border fence. If enough zombies congregate to the fence, they will break it down and charge across the stage. They are fairly weak though and several attacks will incapacitate them. The first two entry points will have no effect on the match if broken down but the third will allow low knockback to enter the blast zone. They will erect back up in about 20 seconds after being torn down and then reset.

Several cameos do appear such as Carlos who will appear near the Subway Entrance and eliminate several zombies that enter the stage. If you successful taunt nearby to him, he will also attack nearby opponents. Nemesis will also appear which renders him unsummonable as a Boss Sphere. He behaves much like his Boss Battles in Classic Mode, Smash Dungeon, and Wishing Stars.

## Origin

Raccoon City is a small, industrialized city located in Arklay County of the Midwestern United States that succumbed to the deadly T-Virus outbreak and was consequently destroyed via a nuclear missile attack issued by the United States government.

Leon Kennedy and Claire Redfield ended up there in *Resident Evil 2* and Jill Valentine was chased by Nemesis T-Type in *Resident Evil 3*, both happened during the outbreak in 1998.

## External Links

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and the universe navigation template
Night Walk

**Night Walk** is a new stage from the *Rhythm Heaven* franchise.

## Stage Overview

The little boxes one each pillar can be jumped off of to reveal flowers and give you a little boost. The boxes will close after a while. Jumping on the boxes gives a small, little boost when timed to the rhythm of the background music. The stage is rather non-descript but pays homage to its home series. Play-yan himself will occasionally float down from his balloons to jump through the stage himself, in which he will trigger all the boxes, have they not been triggered already.

## Origin

Night Walk is a reoccurring game in the *Rhythm Heaven* series and is a very iconic part of the game. It’s often featured heavily with different versions of it called remixes. It’s one of the few mini games to appear in every installment.

## External Links

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Seteth

**Seteth** is a pivotal character in *Fire Emblem: Three Houses* who helped govern Gran Mach Monastery.

## Overview

When summoned, Seteth will fly to the background and summon his Cichol Wyvern Corps. This will cause several wyvern riders to come in from the edge of the screen and fly across, damaging anyone caught in the path. Seteth will then fly back to the foreground and do a final strike, inflicting a powerful attack that has a chance to stun.

## External Links

And universe template
Octoling (Super Smash Bros. Infinite)

*This article is about Octoling's appearance in Super Smash Bros. Infinite. For other uses, see Octoling*

## Octoling

* Girl
* Boy

## Voice Talent

### Voice

Yuki Tsuji
Mari Kikuma

**Octoling** is the Echo Fighter for Inkling and classified as fighter #64ε. The character shares many of the same attributes as the Inkling but, like other Echo Fighters such as Lucina and Ken, had a few differences. They were revealed in the E3 20XX Direct along with Isaac, Bandana Waddle Dee, Waluigi, Crash, and Stylist.

Both genders of the Octolings are voiced by Yuki Tsuji, the voice actor for the Inklings, in all languages. However, the sanitized Octoling color palette for colors 11 and 12 are voiced by Mari Kikuma for both genders.

## Differences from Inkling

There are a few notable differences between the Inkling and the Octoling:

* Octolings are slightly slower and heavier than the Inklings and pack a bit more power in their attacks.
* The Octoling’s Ink Mechanic doesn’t induce more knockback like the Inklings but ramps up the damage taken from an attack to 2x.
* Being based on an octopus, any animations and models involving squids becomes repurposed into that of an octopus.
* This includes their death animation on Stamina Mode.
* Octolings uses equipment and gear derived from '’Splatoon 2*. This includes the default gun being the Dapple Dualies.*
* Splat Roller becomes Dynamo Roller, a more powerful yet slower version that doesn’t bury opponents.
* Octolings have an unique Final Smash called Inkjet.

## Moveset

### Taunts

* **Up Taunt:** Takes a selfie (based on the Thang obtaining segments of.
* **Down Taunt:** Transitions into Octopus form and bounces up and down quickly . This can help recover some ink. This is based on the unofficial Teabag taunt sometimes used by players.
* **Right Taunt:** Jumps up and down excitingly. Based on the Booyah’ signal from *Splatoon 2*.
* **Left Taunt:** Hoists the Dapple Dualies in the air. Based on This Way’ signal from *Splatoon 2*.

### On-Screen Appearance

* Octoling appears while “riding the rails” before jumping into octopus form, splatting on the ground, and reforming. Take from the beginning level of *Octo Expansion*.

### Idle Poses

* Checks their clothes.
* Runs the back of their neck.

### Victory Poses

* Does two flips before aiming the Dapple Dualies on both sides. Female variants raises the guns up while thrusts a hip out and smirking. Male variants aim the gun downwards and does an edgy pose. Based on the Dualies victory animation in *Splatoon 2*.
* Raises the Dynamo Roller up and rests it in their shoulders. Female variants leans forward and smiles while male variant does a thumbs up. Based on the Roller victory animations.
* The Octoling appears sitting on the Slosher. They then get up, spin, and lean forward on the weapon. Female variant looks forward in a sassy way while make variants wistfully look up. Based on the Slosher victory animation.

## Classic Mode Route: OctoPARTAY!!

Player fights against eight opponents in waves of 1 against 4. Stages are also based on the idea of 8.
Twitter

**Twitter** is a new stage that represents the social media platform Twitter. This is a special stage that becomes availiable when the player has their Nintendo console and *Super Smash Bros. Infinite* linked to their personal Twitter account.

## Stage Overview

The stage is very reminiscent of the stage Miiverse but has a light-blue theme and the background has Larry the Bird symbols behind it. Throughout the battle, hashtags and tweets from the player’s linked Twitter account appears in tweet bubbles. This also includes tweets, mentions, and replies by the player’s friends. The stage has a built-in censor that doesn’t feature inappropriate, offensive, and dangerous content as well as images and videos.

## External Links

please insert the templates

and the universe navigation template
Space Invaders

**Space Invaders** is a set of assist trophy characters based on the arcade game of that name.

## Overview

When summoned, this army of intergalactic beings will slowly move back and forth across the stage, bumping down every time they hit the edge of the screen, whilst damaging opponents who gets in their way. They will also shoot down little pellets from time to time, giving a lot for the opponents to deal with.

The invaders can be taken down individually with precise attacks. The less invaders that remain, the faster their movement will be. They'll disappear when they either meet the ground, are all defeated, or they've been active for long enough.
Tifa Lockhart (Assist Trophy)

**Tifa Lockhart** is a supporting team member from *Final Fantasy VII* and a pivotal character to the story.

## Overview

When summoned, Tifa would unleash her Limit Breaks in the following order:

* Beat Rush
* Somersault
* Waterkick
* Meteodrive
* Dolphin Blow
* Meteor Strike
* Final Heaven

She can be interrupted and attacked for any of these save for Final Heaven, but she will skip to the next attack when interrupted.

## External Links

And universe template
Spirit Stone Flashlight

The **Spirit Stone Flashlight** is an item found in the Fatal Frame series.

## Overview

it combines functions from both Fatal Frame IV and V. The flashlight will have two uses: to stun, and to deal damage. However, due to most (if not all) characters in Smash being living beings, it won't have the same effect it does on ghosts. When holding the item, **lightly tap A**to stun. It will stun any opponent in a short range in front of it. **Holding A** will cause it to release a burst of damage (but no knockback) when the button is released. However, the opponents won't be stunned very long. They can as always mash out of the stun. Each of its functions gets only one use on account of it being an old flashlight. If both of its uses are exhausted, it becomes a throwable item for a bit similar to Robin's tomes and swords.
SmashSpace

**SmashSpace** is a customizable living space that is unlocked following the completion of the first level of Wishing Stars. It is accessible at all times on the menu after being unlocked and can be visited by friends. The player is able to decorate this space with various items from series represented in Super Smash Bros. Infinite.
Кира Акаматова

**Кира Акаматова -** Студентка 2-ого курса группы О-17 в «Универ (4)». Оригинальным персонажем является Каэде Акаматцу из Danganronpa V3: Killing Harmony. Кире в данный момент 19 лет.

## Данные

### Осн.игрок

Mac21Sas

(Страница скоро будет дополнятся, если мне хватит времени (И силы воли) на это . С уважением - Мичиру)

## **Внешность**

У Киры гладкие пепельные светлые волосы, доходящие чуть ниже ее плеч, которые несколько изогнуты наружу с каждой стороны, из-за чего они выглядят намного больше, чем на самом деле. Ее глаза немного наклонены внутрь и обрамлены довольно длинными и ярко выраженными верхними и нижними ресницами.

На Кире школьная форма, состоящая из розоватой белой рубашки с оранжевым галстуком на шее, поверх которой она надевает бледно-розовый свитер без рукавов с темно-розовым подолом и v-образным ​​воротником. Она носит короткую темно-фиолетовую юбку, на которой 5 тонких черных линий с музыкальными нотами, украшающими их, что создает настоящую мелодию, хотя это, кажется, не имеет никакого отношения к мелодии, а в челке у нее пять таких же заколок аналогичного дизайна.

Она также носит с собой простой белый рюкзак, который имеет откидную крышку, скрепленную прямоугольной золотой застежкой, и два небольших кармана по бокам.
Wii Balance Board

**Balance Board** was an interactive accessory that came packaged with the Wii Fit.

## Overview

When summoned, the Balance Board will first just around greeting the fighters/player. The Balance Board cannot be damaged or knocked out, but it will then begin to stretch. This will work similar to Devil, but the stage will then be slanted at an angle to the direction of the balance board leaning to, and even effect the blast zone. However, unlike Devil, this will also impact the fighters. The fighters will slightly slide to the side that is lower. Fighters will not slide if they are A) buried, B) in the air or C) grabbing onto a ledge. A fighter will enter their teeter animation if they slide right next to the edge of a platform. The Balance Board wouldn't be able to spawn on certain stages such as Flat Zone X or Pac-Land, with special shout out to the Wii Fit Studio (since he is a background element).
The Darklord

**Miitopia** is the main villain to the game Miitopia.

## Overview

The Dark Lord will fly around the background of the stage while taunting the players before coming in to perform an area wide attack that affects all players; including the summoner.

* **Nightmare** - It deals damage and causes a player to sleep
* **Rockslide** - A bunch of rocks fall from the sky that deal damage
* **Face Steal** - The Darklord will steal a players face, The face texture would be unique for each character on the roster, those who have had their face stolen will not be able to do anything except for run around, The running animation is a special panicked run animation.

The Dark Lord's face is determined from any of the Miis that are on the host's console.

## External Links

And universe template
List of minor third-party universes

THIS LIST SUBJECT TO CHANGE AT ANY MOMENT <3 THANK YOU FOR UNDERSTANDING

## *Babylonian Castle Saga*

### Distributor(s)

Action role-playing
 Maze

## *Baraduke*

### Developer(s)

Namco
 Dempa

### Publisher(s)

Namco
 Dempa

### Genre(s)

Platformer
 Shooter

## *Baten Kaitos*

### Developer(s)

Monolith Soft
 tri-Crescendo

### Publisher(s)

Namco
 Nintendo

### First installment

*Baten Kaitos: Eternal Wings and the Lost Ocean*

## *Bosconian*

### Publisher(s)

Namco
 Midway

## *Bravoman*

### Publisher(s)

Namco
 NEC

### Genre(s)

Beat-'em-up
 Shooter

## *Dragon Buster*

### Developer(s)

Namco
 Dempa
 TOSE

### Publisher(s)

Namco
 Dempa
 Enix

### Genre(s)

Platformer
 Action role-playing

## *Dragon Spirit*

### Developer(s)

Namco
 Consult Software
 Domark
 The Hit Squad

### Publisher(s)

Namco
 Various

## *Gee Bee*

### Publisher(s)

Namco
Gremlin Industries

### Genre(s)

Pinball
Block breaker

## *Katamari*

### Genre(s)

Third-person action
 Puzzle

## *King & Balloon*

### Publisher(s)

Namco
 GamePlan

## *Klonoa*

### Developer(s)

Namco
 Now Production
 Paon

### Publisher(s)

Namco
 SCEE
 Bandai Namco Entertainment

### Genre(s)

Platformer
 Action role-playing
 Sports

## *Mappy*

### Developer(s)

Namco
 Dempa
 Epoch
 Epoch
 Cangrejo Ideas
 Suzya and Cosmo
 Machia Inc.
 Rakuten Games
 HAUTECOUTURE
 Grateek

### Publisher(s)

Namco
 Various

## *Metro-Cross*

### Developer(s)

Namco
 Various

### Publisher(s)

Namco
 U.S. Gold

## *Rally-X*

### Publisher(s)

Namco
 Midway

### Genre(s)

Maze
 Driving

## *Rolling Thunder*

### Publisher(s)

Namco
 Atari Games

## *Sky Kid*

### Developer(s)

Namco
 Epoch

### Publisher(s)

Namco
 Epoch
 Sunsoft

## *Splatterhouse*

### Publisher(s)

Namco
 Atari Games

## *Valkyrie*

### Developer(s)

Namco
 Nova Games Ltd.

### Publisher(s)

Namco
 GamePlan

### Genre(s)

Action-adventure
 Platformer

### First installment

*Valkyrie no Bōken: Toki no Kagi Densetsu* (1986)

### Latest installment

*Valkyrie no Bōken: Toki no Kagi Densetsu with Xiaomu* (2015)

## *Wonder Momo*

### Developer(s)

Namco
 WayForward Technologies

## *Xenosaga*

### Developer(s)

Monolith Soft
 Tom Create
 Namco Mobile

### First installment

*Xenosaga Episode I: Der Wille zur Macht* (2002)

### Latest installment

*Xenosaga Episode III: Also sprach Zarathustra* (2006)

## *Xevious*

### Publisher(s)

Namco
 Atari
 Nintendo

## *Yokai Dochuki*

### Developer(s)

Namco
 Now Production

## *Ace Attorney*

### Genre(s)

Adventure
 Visual novel

### Latest installment

*The Great Ace Attorney 2: Resolve* (2017)

## *Devil May Cry*

### Latest installment

*Devil May Cry 5: Special Edition* (2020)

## *Ghosts 'n Goblins*

### Developer(s)

Capcom
 Micronics
 TOSE

## *Viewtiful Joe*

### Developer(s)

Capcom Production Studio 4
 Clover Studio
Shock Bomb

The **Shock Bomb** is an explosive device found during matches in ARMS.

## Overview

When hit, it will drop to the ground. It's too big to carry, but thanks to it's ball shape, it can rolled around the stage ala a barrel.

After a period of time, it will detonate. Unlike most bombs however which cause a firey explosion with notable knockback, the Shock Bomb will unleash an electric shockwave that will paralyze anyone in it's radius for a brief period of time.
Young Link (Super Smash Bros. Infinite)

*This article is about Young Link's appearance in Super Smash Bros. Infinite. For other uses, see Young Link*

## Voice Talent

### Japanese Voice

Fujiko Takimoto

**NAME** general introduction content

## Changes from *Infinite*

To differenciate from other Links, he was given a complete moveset overhaul. In previous games, he was a weaker and faster version of his adult self, but in Infinite, he utilizes not just items coming from both Ocarina of Time and Majora's Mask (the latter especially), but his most important ability; his Masks.

## Moveset

### Special Moves

Please include, in curly brackets, NAME Special Moves

## Palette Swaps

660px colorswap linking to alternate costume page

## External links

Please include:

and universe template
Ratchet & Clank (universe)

The ***Ratchet & Clank*** universe refers to the *Smash Bros.* series’ collection of characters, stages, and properties that hail from the third-person action-platformer franchise developed by Insomniac Games.

## In *Super Smash Bros. Infinite*

### Music

*Main article: List of Music (Ratchet & Clank series)*

### Spirits

*Main article: List of spirits (Ratchet & Clank series)*

## Media with elements appearing in the *Super Smash Bros.* series

### *Ratchet & Clank*

* Playable Characters:
	+ Ratchet & Clank made their debuts in this game as playable characters.
	+ Most of Ratchet's weapons come from this game.
* Stages:
	+ Tobruk Canyon makes its debut in this game.
* TBA

### *Ratchet & Clank Future: Tools of Destruction*

* Spirits:
	+ Ratchet & Clank's artwork is sourced from this game.

### *Ratchet & Clank (2016)*

* Playable characters:
	+ Many of the upgraded variants of Ratchet's arsenal, such as the Lavacitor and the Apocalypse Glove, hail from this game.

### *Ratchet & Clank: Rift Apart*

* Playable Characters:
	+ Ratchet & Clank's designs and proportions are based on their appearances in this game.
	+ Rivet & Kit make their debut in this game.
* TBA
Roll (Super Smash Bros. Infinite)

*This article is about Roll's appearance in Super Smash Bros. Infinite. For other uses, see Roll*

## Characteristics

### Can Crawl

No

**Roll** is Mega Man's Echo Fighter and is classified as Fighter #46ε. Shee was revealed in a Twitter announcement on November 12th, 20XX alongside Black Shadow. Roll shares many similarities with her brother Mega Man.

## Moveset

### Taunts

* **Up Taunt:** Eddie teleports in and is seemingly distressed (like he accidentally arrived here). Roll smiles and waves, which calms him down.
* **Down Taunt:** Roll switches her arm to a vacuum and sucks up some dust.
* **Right Taunt:** Beat flies forward from behind her and rests on her arm as she scratches his neck. This is a taunt that lasts until the player presses a button to cancel it.
* **Left Taunt:** Roll takes a brush and cleans the ground fictiously.

### On-Screen Appearance

* Roll comes in riding on Rush which is lifted from *Marvel vs Capcom 1* and *2*.

### Idle Poses

* Giggles to herself
* Kicks the ground

### Victory Poses

* Roll sweeps up skid marks from the fight then notices the camera and strikes a pose with her broom slung over her shoulder and her free hand in a peace sign.
* Roll appears with Rush, Eddie, and Beat as she twirls around.
* Roll comes running but slips and falls She looks up embarrassed about the scene.

## Classic Mode Route: Cleaning Up Messes

Given Roll is a cleaning robot, every opponent is dirty, filthy, or known for being one of those two.
List of spirits (Mario series)

The following is a list of the spirits from the Mario series that appear in *Super Smash Bros. Infinite*.

## Trivia

* The fact that the Sprixie Princesses provide their user with a Fairy Bottle may be a reference to how Bowser kidnapped them in *Super Mario 3D World*.

## References

1. ↑ Metal Mario, the character, was first introduced in Super Smash Bros. and would become a recurring character in the Mario Kart series. However, the name Metal Mario was first used for the form Mario takes when equipping the Metal Cap, this Metal Mario was first introduced in Super Mario 64
Sonic (Super Smash Bros. Infinite)

*This article is about NAME appearance in Super Smash Bros. Infinite. For other uses, see include character name in brackets*

## Voice Talent

### Portuguese Voice

Example

**NAME** general introduction content

## Moveset

### Special Moves

Please include, in curly brackets, NAME Special Moves

### Taunts

* Up Taunt: Somersaults and then crosses his arms with his index finger pointing out, one of his signature poses (most notably from *Sonic Adventure*), while making a "tsk" sound three times.
* Down Taunt: Performs the windmill, a breakdancing move.
* Right Taunt: Performs the Super Peel Out, a technique that debuted in *Sonic the Hedgehog CD*, while grinning.
* Left Taunt:

## Palette Swaps

660px colorswap linking to alternate costume page
Reimu (Super Smash Bros. Infinite)

*This article is about Reimu's appearance in Super Smash Bros. Infinite. For other uses, see Reimu Hakurei.*

## Reimu

### Final Smash

Fantasy Seal
 Fantasy Nature

## Characteristics

### Fighter Ability

Grazing
 Focusing
 Power Meter

## Stats

### Fall Speed

1.34

**Reimu** (霊夢, Reimu) is a playable fighter in Super Smash Bros. Infinite, and the second indie Fighter in the franchise’s history. She was announced as a new Fighter on March 20XX alongside Grovyle & Celebi and DJ Octo during a Smash Infinite Direct. Reimu is classified as Fighter #94.

In “Sakurai Presents: Reimu Joins the Battle!” Masahiro Sakurai mentions how difficult it was to develop a balanced moveset, but says he’s proud of the teams final result.

## Attributes

### Strengths

* Very powerful projectile game
* Can dodge very well using Graze
* Hard to combo

### Weaknesses

* Opponents can dash (not run) through most of her projectiles.
* Easy to kill
* Focus mode leaves her incredibly vulnerable
* Weak combo game

## Moveset

### Taunts

* **Up Taunt**: Reimu sways her gohei around, and strikes a pose with it.
* **Down Taunt**: Reimu sits down on her knees and sips from a cup of tea. After relaxing for a moment, she puts the cup away and stands back up.
* **Right Taunt**: A gap portal from Yukari Yakumo appears behind Reimu. Yukari’s hand comes out and pokes Reimu’s back. Reimu looks behind her, but the gap closes before Reimu sees it. She shrugs, and transitions back to idle.
* **Left Taunt**: Reimu holds out her arms as a rainbow of colors floats around her.

### On-Screen Appearance

* Reimu will fly from the background and stop at her spawn location before taking the stance similar to what she does in *Hopeless Masquerade* onwards.

### Idle Poses

* Giggles to herself.
* Waves her hand in from of her which causes a breif yin-yang symbol to appear.

### Victory Poses

* Reimu will land near her donation box. She will then open it up to look, then sigh in disappointment at finding it empty.
* Reimu sweeps the ground before spinning the broom while looking surprised and then points it forward while saying" SO, you've come, huh?!"
* A swirl of sakura petals erupts as Reimu appears amongst it and then holds out a ofuda paper charm. He then says "Better late than never, huh?"

## Radiance of Chromatic Cross

Stamina battles against projectile-heavy females who mainly utilize their projectile attacks. Stages are also traveling or transformative stages.​
Zeke & Pandoria

**Zeke & Pandora** is a blade and driver combo from *Xenoblade Chronicles 2*.

## Overview

When summoned, Pandoria will throw Zeke the sword and yell out for Zeke to do his Super-Ultra-Mega move. Zeke will oblige, using Bringer of Chaos: Ultimate Lighting Fury Slash, instantly KOing any opponents who are over 130%. This move takes forever to cast, because this is Zeke we're talking about here.

## External Links

And universe template
Sol (Super Smash Bros. Infinite)

*This article is about Sol Badguy's appearance in Super Smash Bros. Infinite. For other uses, see Sol Badguy.*

## Voice Talent

### Japanese Voice

Jouji Nakata

**Sol Badguy** (ソル), is a playable character in *Super Smash Bros. Infinite*. He was officially revealed during a Nintendo Direct as the first downloadable fighter in the Second Smash Season Pass, as part of the *Smell of the Game Bundle*. Sol is classified as Fighter #107.

David Forseth reprises his role as Sol in international versions of Super Smash Bros. Infinite while Jouji Nakata reprises his role in Japanese versions.

## Moveset

### Taunts

* **Up Taunt:** Turns his back to the opponent and taps his sword on his shoulder.
* **Down Taunt:** Sol turns his back and stomps down on the ground. This causes cracks on the ground to appear.
* **Right Taunt:** Takes his hand and does a thumbs-down gesture.
* **Left Taunt:** Sol takes the Junkyard Dog and slams it down into the ground.

### On-Screen Appearance

* Sol appears and is seen "smoking" a bullet for his sword, Junkyard Dog. He then spits it and catches it before putting it into his sword.
	+ Whenever a one-on-one match starts between Sol and another player, the screen will have a "Let's Rock" and "Heaven or Hell" intro graphic much like the earlier games.

### Idle Poses

* Smooths back his hair.
* Cracks his neck

### Victory Poses

*Note: Like Joker, Lloyd has a unique victory transition where the screen fades to white and then fades back into the victory screen. A bit different than the usual graphics but points to the original source.*

* Sol walks away from the camera, cracking his neck for a bit before placing Junkyard Dog on his shoulder. He then looks back at the camera with a smirk and says, "Heh, too easy."
* Sol's extends his arm, covered in fire, based on his midmatch victory pose in *Strive*.
* Sol is seen in his Dragon Install form, where he lets out a burst of power and a powerful roar before reverting back to normal, looking up at the camera with a toothy grin afterward. Taken from *Xrd*.
* Much like Joker, Sol has a special victory pose when he defeats a character with his Final Smash, instead of teleporting to the usual victory stage, Sol keeps in the same background of his Final Smash, walking to the horizon saying "I think it's about time to end this thing", if he finishes with his Dragon Install variant it could be similar but he keeps his Dragon Install form.
* Like Kazuya Sol's victory announcer would be the announcer from his own game, saying *"SOL WINS, STRAIGHT!".*

## Classic Mode Route: Heaven and Hell

Opponents are based on both heavenly and infernal properties. Matches are stamina matches at 150% with normal gravity to mimic the way *Guilty Gear* is played. All stages are Omega forms.
Ratchet & Clank (Super Smash Bros. Infinite)

*This article is about Ratchet & Clank's appearance in Super Smash Bros. Infinite. For other uses, see Ratchet and Clank.*

## Ratchet & Clank

* Ratchet & Clank
* Rivet & Kit

## Characteristics

### Fighter Ability

Lombax Arsenal
Weapon Switch/Upgrade

## Voice Talent

### English Voice

James Arnold Taylor (Ratchet)
David Kaye (Clank)
Jennifer Hale (Rivet)
Debra Wilson (Kit)

### Japanese Voice

Makoto Tsumura (Ratchet)
Toru Okawa (Clank)
Rina Honnizumi (Rivet)
Rie Hikisaka (Kit)

**Ratchet & Clank** (ラチェット & クランク, *Rachetto & Kuranku*) are a playable character in *Super Smash Bros. Infinite*, and are the first fighter from Sony Interactive Entertainment. They were officially revealed during a Nintendo Direct as the fifth and final downloadable fighter in the Second Smash Season Pass, as part of the *Rifting Together Bundle*. Ratchet & Clank are collectively classified as Fighter #111.

James Arnold Taylor and David Kaye both reprise their roles as Ratchet & Clank respectively for international versions of the game, while Japanese versions have Makoto Tsumura and Toru Okawa reprise their respective roles as the duo.

Debuting from *Ratchet & Clank: Rift Apart*, Rivet and Kit (リベット & キット, *Ribetto & Kitto*) appears as an alternate costume for the duo, with Jennifer Hale and Debra Wilson both reprising their roles for international versions of the game, while Japanese versions have Rina Honnizumi and Rie Hikisaka reprise their respective roles.

## Moveset

### Taunts

* **Up Taunt:** Ratchet throws his OmniWrench into the air, but gets distracted by Clank. The wrench then falls and hits him on the head. He then says "Ouch! That stings!", while Clank says "Don't get distracted."
* **Down Taunt:** Ratchet hovers in the air using a jetpack and does a small spin while Clank also hovers. They do a high five.
* **Right Taunt:** Ratchet turns to the screen and takes his OmniWrench, pointing it forward. He then says "I won't back down!"
* **Left Taunt:** Mr. Zurkon appears and floats in front of Ratchet, saying one of his quotes when he is summoned. Ratchet laughs off the threat.

### On-Screen Appearance

* Ratchet's homemade spaceship from the original PlayStation 2 game, lands in the background of the stage. The cockpit opens as Ratchet snatches Clank and puts the robot on his back and faces the foe.

### Idle Poses

* Ratchet jumps up slightly and puts his hands on his hips.
* Clank pops up and taps Ratchet on the head.

### Victory Poses

* Ratchet comes zooming in on a jetback and turns around with Clank jumping off his back. He then pulls out his OmniWrench and points it forward while saying "You miss me?!"
* Ratchet swirls his OmniWrench and then points it up in the air. Clank then appears and says "Seems we missed the party."
* Ratchet takes out one of his guns he has and points it forward towards the screen, before saying "Eat plasma!" and then fires it.

## Classic Mode: The TRUE All Stars Battle Royale

All fighters in Ratchet and Clank's Classic Mode route are those found on Sony's PlayStation consoles.
Series Symbol

A **series symbol** is the logo that represents another game universe, assigned to playable characters and stages. It is displayed next to a character's damage meter (the same color as the character), as well as on the Victory Screen. This is a list of all the symbols, along with a short explanation of what they are and where they come from within their game universes, and a picture.
Wigglytuff Guild

**Wigglytuff Guild** is a new stage from the *Pokémon* franchise and is based on a location from the *Pokémon Mystery Dungeon* franchise.

## Stage Overview

The stage consists of a single stage platform with two floating platforms on either side. In the background is the Wigglytuff Guild Tent which features the face of Wigglytuff at the top. Pokémon that appear on the stage is either Wigglytuff itself or Chatot if Jigglypuff is on the stage. In addition, the Pokeball Pokemon Wigglytuff can’t be summoned on this stage.

### Outlaw Notice Board

The main gimmick of this stage is the “Outlaw Notice Board”. Wigglytuff or Chatot will occasionally appear and will draw a notice on the board. This will require a special action to be performed in order to gain the prize. Here are the following missions that can be completed and associated prizes.

* Oran Berry (20%)
* Blast Seed: A powerful explosive
* Partner Pokémon (Pokeball Pokemon)
* Oran Berry (35%)
* Warp Orb: Teleports the holder back to the stage
* Partner Pokémon (Pokeball Pokemon with increased damaged output)
* Oran Berry (50%)
* Iron Thorn: A trap that deals a lot of damage.
* Partner Pokémon (A Master Ball Legendary Pokémon)

## Origin

Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky were DS games, and sequel to Red/Blue Rescue team. In it, Wigglytuff's Guild was basically home-base for most of the game, where you selected your mission, got some items, and where you ate and slept at night.

## External Links

please insert the templates

and the universe navigation template
Sakura (Super Smash Bros. Infinite)

*This article is about Sakura’s appearance in Super Smash Bros. Infinite. For other uses, see Sakura Shinguji.*

## Characteristics

### Fighter Ability

Rising Star
Shinguji Sword Training

## Voice Talent

### Japanese Voice

Chisa Yokoyama

**Sakura** (さくら) is a playable character in *Super Smash Bros. Infinite*. She was officially revealed during a Nintendo Direct as the third downloadable fighter in the First Smash Season Pass, as part of the *Imperial Smash Revue Bundle*. Sakura is classified as Fighter #105.

Chisa Yokoyama reprises her role in all versions of Super Smash Bros. Infinite.

## Moveset

### Taunts

* **Down Taunt**: Sakura takes out a Koi-Koi hanafuda card, examines it, then puts it away.
* **Right Taunt**: Sakura closes her eyes, then slashes forward, cutting a raindrop in half.
* **Left Taunt**: Sakura does a small spinning dance on one foot.

### On-Screen Appearance

The Koubu lands on the stage and Sakura hops out before the mech flies off-screen.

### Idle Poses

* Brushes her hair as a small wind blows.
* Unshealths her katana for a second to look at her weapons before shealthing it back.

### Victory Poses

* Sakura jumps into Ogami's arms in a loving embrace. Ogami says やった、さくらちゃん！("You did it, Sakura-chan!") The two then perform a victory pose.
* Sakura has her eyes closed, and her blade sheathed. She then opens them and has already performed a slashing strike towards the camera. Ichiro stands in the back, examining in awe.
* Her Koubu lands on the ground, it's top opens up, and she begins to get out, standing with her foot firmly planted on part of it, her hair blowing in the wind and looking up heroically.

## Classic Mode Route: Against the Demon Council

Each round includes a female character as an ally to represent Sakura forming her combat revenue in *Smash*.

## Palette Swaps

660px colorswap linking to alternate costume page
Victory Theme

A **victory theme**, sometimes referred to as a **flourish**, or a **fanfare**, is a short, recognizable melody that plays during a character's victory pose in the Results screen after they win a Match. For example, if Mario wins a match, an orchestral cover of the fanfare played at the end of each level in *Super Mario Bros.* plays.

Characters from the same universe typically share victory themes; however, certain characters such as Meta Knight and Dark Pit, have distinct victory themes separate from their respective universe's.

## Persona

The themes are:
* *Persona 5*: Triumph
* *Persona 4*: Period
* *Persona 3*: After the Battle
Universe

A **universe** is a term used by the *Smash Bros.* community to collectively refer to all the particular characters, stages, items, music, and other properties appearing in the fighting games that are thematically featured in another game franchise.

## Main universes

These are the video game series and franchises that the *Super Smash Bros.* games classify as major enough that they assign each franchise its own unique "universe symbol" that appears with characters and stages belonging to that franchise. These franchises generally have characters, stages, items, and other properties that all appear in *Smash Bros.* games as part of their primary content. However, the minimum requirement for a symbol is to contribute one character or stage to the games.

## Secondary universes

These are the various franchises that have not been recognized as primary universes by any *Smash Bros.* game, and this is indicated by the fact these franchises do not carry their own universe symbols. As a general rule, such universes lack any playable characters or stages in the games, but if any of the following franchises contributes an item, assist trophy, or some other minor element to a given Smash game, the game assigns the property and its respective franchise the default *Smash Bros.* universe symbol.

## Minor universes

Many other series are represented in smaller forms, such as Trophies, Stickers, Spirits or music.
Redirects test b Wiki

**Welcome to the Redirects test b Wiki!**
We're a collaborative community website about Redirects test b that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Batwoman

*For the current season of Batwoman, see Season 2.*
*For the upcoming episode of Batwoman, see [[Category:Broken S link|]].*
*For other uses for Batwoman, see Batwoman (disambiguation).*

Logo

"*Find your own way.*"
—Kate Kane[src]
***Batwoman*** is a television series based on the DC Comics character with the same name starring Ruby Rose in Season 1. It is developed by Greg Berlanti, and produced by Caroline Dries. A pilot was ordered on January 3, 2019 at The CW. On May 7, 2019, it was picked up to series on the network. It premiered on October 6, 2019. On October 25, 2019, it was originally revealed to have been picked up for a full season consisting of 22 episodes. However, the number of episodes for Season 1 was reduced to 20 due to production shutting down in response to the ongoing COVID-19 pandemic.

## Cast

* Ruby Rose as Kate Kane/Batwoman (season 1)
* Rachel Skarsten as Beth Kane/Alice
* Meagan Tandy as Sophie Moore
* Nicole Kang as Mary Hamilton
* Camrus Johnson as Luke Fox
* Elizabeth Anweis as Catherine Hamilton-Kane (season 1)
* Dougray Scott as Jacob Kane
* LaMonica Garrett as Mar Novu/The Monitor (season 1) and Mobius/Anti-Monitor (season 1)
* Javicia Leslie as Ryan Wilder/Batwoman (season 2)

## Gallery

### Title cards

Batwoman title card.pngOfficial title card for Season 1.Batwoman Season 2 title card.pngOfficial title card for Season 2.
### Promotional images

Batwoman - Entertainment Weekly cover.pngBatwoman - Entertainment Weekly Kate Kane promo 1.pngBatwoman - Entertainment Weekly Kate Kane promo 2.pngBatwoman - Entertainment Weekly Kate Kane promo 3.pngBatwoman new series poster.pngSeason 1 posterBatwoman season 1 poster - Alice.pngSeason 1 poster - AliceBatwoman Coming Soon to The CW Promotional Banner.pngSeason 1 "Coming Soon" BannerRyan Wilder as Batwoman first look 1.pngFirst look at Javicia Leslie as Ryan Wilder/Batwoman.Ryan Wilder as Batwoman first look 2.pngFirst look at Javicia Leslie as Ryan Wilder/Batwoman.

## References

1. ↑ ‘Batwoman’ & ‘Nancy Drew’ Get Full-Season Orders From The CW - Deadline
2. ↑ https://tvline.com/gallery/coronavirus-tv-shows-delayed-list-photos/9-1-1-5/

fr:Batwoman
pl:Batwoman (serial)
pt-br:Batwoman
Hope (Healing Of People's Energy)

Hope minerals are pieces of shards that possess a massive energy compound that crashed into the Earth in 1945, a few months before the Fall of Berlin. Scientists discovered the massive energy composition when only an ounce is applied to any sort of fuel, so when it is used as an energy source, Hope can supply massive amount of energy and fuel to any sort of technology while lasting for years, beating the usage of oil anytime. It is unknown where the Hope mineral originally came from, but scientists who studied where the meteors came from the Alpha Centauri system.

## Properties

### Material Characteristics

Aura has the appearance of a rigid crystalline structure. Its most notable feature is its almost living blue glow that shows the great power that lies within the shards. When used in any form of technology, it can supply massive amounts of power that can power up the largest machines as well as an entire nation's electrical supply.

### Geology & Geography

As the mineral has the ability to rapidly reproduce deposits on a planet's surface until reaching a certain point, humans have planted the mineral near fertile regions on conquered planets to order to give them a steady supply of the needed resource. Mines dedicated to the collection of these crystals are heavily coveted and highly secured to ensure its safekeeping.