Gear Types

Since Unbound Arc Online is a game, many game mechanics apply, especially when it comes to usable gear. In real life, things like the weight, material and length of a weapon are important factors in determining how damaging that weapon can be when used against others, especially when comparing one type of weapon to another. In UAO though, seeking a simple and unobtrusive system, the developer opted for putting all weapons and equipment on the same plane of existence and relevance. While every weapon will have its own distinct way of being used (example: one does not fight with a sword the same way they fight with a spear), the stats are based on item quality rather than the various real world mechanics that go into weapon wielding and manufacturing.

Gear is divided into types and quality.

## Types

#### Weapon

Obviously, the kind of gear used for attacking, it varies the most among Gear Types. Weapons that are double, such as having two one-handed long swords (one in each hand) are counted as a single item, taking up the one single Weapon slot. There are no shields in UAO, so there are no slots to put them in. They tend to give either ATK or Speed or both, with priority on ATK.

#### Torso

Things that go on one's torso, such as clothing (Shirts, combo of shirts and jackets, t-shirts, tank tops, etc). Again, real world logic doesn't always apply here, a silk t-shirt might be more defensive than a plate armor, it all comes down to the stats, generated based on type of gear, gear quality and gear level. They only give HP.

#### Legs

The same logic as above, though these go on the legs (such as pants, shorts, skirts, etc). They tend to give either Speed or HP, or both, with priority on HP.

#### Hands

Things like gloves and armlets go here, bracelets too, really anything from the elbow down. A single piece of gear can even be a combo of gloves, bracelets and armlets, for example. They tend to give ATK or HP, or both, with priority on ATK.

#### Head

Hats and helmets, mostly. Think of a piece of clothing that goes on the head, that's what this is for. Tends to only give HP.

#### Feet

Where the shoes go, obviously. Tends to give Speed or HP, or both, with priority on Speed.

#### Accessory

Only one slot for it. Can be something like a necklace, a ring(or set of it), earrings, a monocle, etc. They can give any stat except Stamina.

## Quality

This is what helps determine the stats of something, along with the level it was acquired at. Gear levels are static, except for Legendary Gear.

#### Basic

The starting quality, it grants no stat changes at all, all it does (in the case of non-weapon gear) is to help fill out the player appearance so they don't walk around naked. Basic weapons don't change stats either, but make a big difference in combat, obviously.

#### Advanced

The first step up from Basic gear, these actually influence stats, but only give 1 Stat point for every 5 levels it has (so a "[LVL5] Advanced Shirt" would give only 1 HP, for example, while the same but as a sword, would give only 1 ATK, but something identical of LVL10 would instead give 2 rather than 1).

#### Bronze

Relatively the same as above, but the gear gives 1 Stat Point for every 4 levels.

#### Silver

Same as above, but 1 stat point for every 3 levels.

#### Gold

Same as above, but 1 stat points for every 2 levels.

#### Pearl

Same as above, but finally 1 stat point per level.

#### Mythic

Still 2 stat points per level, but it also grants either 10% more credits, or 10% more XP per timeblock.

#### Legendary

The highest quality of gear possible. It gives 10% more credits and 10% more XP. On top of that, it also reduces Stamina consumption by 4 points (which can stack with other Legendary Gear as well as Artificial Lungs, but the final cost can never go below 1). On top of that, Legendary Gear give stats like other Gear Qualities, but the amount is variable... Some give 2 stat points per level, while others give only 1 stat point per level, but the latter case comes with an additional personalized/custom passive in exchange for that lower stat increase. Furthermore, the levels are no longer static in this, using the player level as reference instead of the weapon level, so a player's stats will constantly grow while using this. Additionally and regardless of any passives and stats present here, if the Legendary Gear type happens to be a Weapon, it will have an extra special feature that other gear types and other rarities do not have... Transmorph. With this hidden feature, the Legendary Weapon will instantly morph into whatever the owner wants it to be, capable of instantaneous style switch not just mid combat but mid attack even, having unlimited transformations available (so long as it doesn't turn into either a shield or a gun), though still relying on ammo like any other ranged weapon should it turn into one.