recursal/Fanatic-Fandom huggingface dataset:
Medical Files - Rhume Virus

## Overview

The Rhume Virus, more commonly known as Rhume, was a highly contagious pathogen that predominantly infected humans staying on Pax. Surviving your first case of Rhume was seen as a rite of passage within the community.

The prevalence of Rhume was inevitable -- Pax’s relatively short stay limit as well as its political centrality to the IU meant that individuals from around the globe, with different immune systems, varying hygiene practices, and unique microbial communities were constantly interacting.

The symptoms for Rhume include fever, chills, cramps, sneezing, coughing, runny nose, headaches, and fatigue. Severe symptoms can lead to death.

## History

Viral predecessors to Rhume were around as early as -1100 when traders from Tekal, Ilona, and Ilesar first exchanged microbes. The modern version of Rhume did not develop until around 10-20, after Pax had been established as the center of the IU.

Rhume spread easily because it was an airborne respiratory virus that traveled in mucus droplets released from a cough or a sneeze. Additionally, it mutated easily and often. Point mutations that occurred during the DNA replication of Rhume’s genome altered the viruses’ antigens, making it possible for one to pass Rhume to their co-worker, only to get sick from the same co-worker with a mutated version of Rhume two weeks later. Although rare, particularly severe strains of Rhume were known to form through the merger of two different Rhume variants, in a process known as antigenic shift. One notable example is R62-85 -- Its outbreak in 458 was so severe that entire buildings had to be quarantined and sanitized for a week.

There was also a notable incident involving Rhume at the University of Pax in 480. A few biology students dared each other to see who could function the longest while sick with Rhume. The students continued to come to class while sick and performed their daily activities without rest or medicine. Unfortunately, the sick individuals got everyone else sick and disabled almost the entire biology department, including other students, lab technicians, and professors. Biology classes were cancelled for a few days.

## Treatment

The best treatment for Rhume was prevention. New vaccines for Rhume were produced bi-annually and good hygiene practices were strongly encouraged. For those who were sick, the treatment for Rhume was rest and hydration. Certain medications helped mask the symptoms of Rhume, but they did not eliminate Rhume from your system. Letting your body fight it off was the only way to get better.

## Possible Concerns

Due to Rhume’s highly mutative nature, Rhume vaccines do not guarantee complete prevention of Rhume. As a result, Rhume has a realistic probability of causing an epidemic on the *Ingenuity*. Effectively quarantining infected individuals will be difficult considering the ship’s limited space, and there are concerns that, should the air filtration system fail for any reason, Rhume could easily be circulated throughout the ship.
Tekal

Tekal (teh-CALL) was an island in the northern hemisphere.  It was a founding member of the Island Union (IU).

## History

Main article: IU History

Tekal was in contact with Ilona and Ilesar as far back as -1100.  Their meetings on Pax to trade transformed into a biannual celebration. In -163, the trio agreed to join forces to explore the planet. Over the course of the following centuries, they would make contact with the other islands on Unda and form the basis of the IU.

The first conflict involving Tekal occurred from -14 to -10 in the First Great War.

Tekal took part in the Representation Incident (289–304) on the side of the Southern Alliance.

## Government and Economy

Citizens of age were required to pass a civics test before being allowed to vote in elections or hold public office. Low-level government jobs were appointed based on exam performance. Eligible candidates for legislative, executive and judiciary positions were voted on by the citizenry. The executive branch was comprised of a President and several department heads, and there was a bicameral legislature.

This civics exam has been noted for its effectiveness in creating positive leadership, leading other islands such as Lornith to emulate the concept to varying degrees.

## Culture and Values

On Tekal, a basic level of numeracy, literacy, and civic knowledge was considered very important. The traditional idea that people should do what they were best at had carried over into the modern age, however, and after the elementary level, schooling was split into trade schools and research institutions, referred to as either a "TS" or an "RI" respectively. Students frequently refers to themselves with those abbreviations.

On Tekal, gender traditionally had very little to do with what jobs people ended up in: they just did what they were good at and interested in, provided they could find someone willing to take them on as an apprentice. The modern-day IU meritocratic system is loosely based on these Tekali ideals.

## Language

Cosprak was the official language of Tekal. Tekali was seen as unnecessary for function in everyday life, but was studied by those with the time or inclination, and so was spoken by a small percentage of the population. IU Sign Language (IUSL) was used by the Tekali Deaf community.

## Notable People and Locations

* **Meerstadt**, home to both the Meerstadt Trade School (MTS), the premiere trade school on the island, and the Meerstadt Research Institute (MRI).
Ship in a Bottle

*Ship in a Bottle* is a 372 novel by Ilonan Nadin Borville. It was originally written in Ilonan, but today is in publication almost exclusively in Cosprak. It tells two stories about the same woman: Lorilé Ambin, a sailor from an unspecified island that parallels Ilona. The chapters alternate between the two stories. In one, Lorilé is a sailor just before the extinction of the whales, which took place significantly prior to the book's publication. The second takes place in the modern day and tells the story of a land-bound Lorilé, who in this version now works as an engineer, building vessels for the Island Union. She keeps a sailing ship in a bottle on her mantlepiece, which is where the title comes from.

Apart from the fact that the novel tells two stories about the same woman that are each set too far from the other for it to have been possible for Lorilé to be alive in both eras, it is largely realistic. It contains large amounts of nonfictional information about the history and art of sailing.

## Reception

A staple of literature classes, *Ship in a Bottle* inspires mixed feelings in its readers, who are for the most part secondary students. Its nonfictional components and dense prose make it a difficult book to read, as does its antiquated writing style. However, there are many adults who insist that the book should be read at least twice: once in schools and once again when the reader has matured to some degree, as the whaling story represents childhood and the contemporary story represents adulthood, and one can understand both only one has experienced each.
Skobra

Skobra (SKOH-bruh) was an archipelago in the southern hemisphere.

## History

Nezuma and Skobra had regular contact with each other stretching at least as far back as -800. Skobra also had occasional contact with Lornith, likely dating to the -300s.  There were occasional trade missions between the two.

The different islands of Skobra had independent governments for most of their history.  Following the arrival of the Island Union (IU) in 183, they formed a single governing body which occasionally met to handle archipelago-wide issues such as relations with the IU.

Following the loss of the War of the Atolls (411–417), Skobra was controlled by the IU.

Skobra had been substantially affected by rising sea levels.

## Politics and Economy

Skobra had a governor appointed by the IU from one of the other member nations, rotating every five years. Locals had no representation in government. The production of Skobra was considered IU property, to be put towards projects as the IU saw fit.

Opinions towards the IU were decidedly unfavorable, but there was less active resistance on Skobra than on Nezuma.

## Culture and Values

Traditionally, fishing was considered the domain of women and gathering the domain of men.  This had largely ceased being the case by 300, though it remained in the form of names and traditional clothing, dance, and music until the begin of rule by the IU.

The attitude of IU citizens towards Skobra and Nezuma has generally been one of ignorance, if not condescension. Some are opposed to the continued treatment of the southwestern isles as occupied territories, whereas others deem it as justified.

## Language

Cosprak was the official language of Skobra, and use of Skobran was banned. Children on Skobra were not allowed to be given traditional Skobran names. Many of the oldest Skobran still spoke it, but it was not being passed down to subsequent generations.
Undan Timeline

This page lists important events in Unda's history. It is intended as a supplement to IU History.

## Calendar

Most calendars were marked from year 0, the year in which the IU was founded. The IU New Year was celebrated on the first day of year 0, and is also the day of the celebration of the foundation of the IU. The calendar is further divided into ten months and six week days, the names of which were formed in anticipation of the standardization of calendars that began when the IU officially formed. The month names were formed by distilling the Ilonan and Tekali words for the numbers from one to ten, and the days of the week were taken almost directly from Tekal, with some orthographic changes for easier pronunciation.

The months in order are: Premsin, Deuz, Rosdrei, Trevier, Infun, Sisech, Setiben, Hacht, Neuve, and Desen.

The days of the week in order are: Enstag, Veitag, Rittag, Fierstag, Funstag, and Sestag.

## Timeline

-1100 : Representatives from Tekal, Ilona, and Ilesar first begin to gather on Pax to trade during calmer months. The islands come to meet twice a year, once during the winters of each hemisphere. These gatherings were celebrations, competitions, opportunities to trade, and chances to exchange ideas.

-163 : The islands agree to join forces to explore the rest of the planet, first reaching the shores of Laku to the northeast.

-152 : Laku and its neighboring island Helmi join the biannual meetings on Pax.

-83 : The collective sails to the northwest and reach Chanost and Merraska.

-59 : The collective sails to the east and discover Adari, mutually agreeing upon limited contact between the two groups going forward.

-20 : The collective sails to the west of Merraska to discover the island of Caalgen, landing on the southern tip of the island.

-14 – -10 : The First Great War breaks out between Caalgen and Bhalua against what was to become the Island Union over failed negotiations concerning coal purchases. Caalgen and Bhalua are incorporated into the alliance.

0 : Founding of the Island Union (IU).

131 : Turning their eyes to the south, the IU reach Griesh, and agree to respect the request of the island's leaders to leave them be.

157 : The IU reach and incorporate Lornith.

183 : The IU reach and commence trade with Nezuma and Skobra.

289 – 304 : The Representation Incident results in a rewriting of IU bylaws in favor of increased equality among member nations.

399 : The IU begins dumping waste on Pleoh.

411 – 417 : The War of the Atolls results in the forced incorporation of Nezuma and Skobra into the IU, although not as member states.

518 : The Ingenuity is launched.
Followers of the Sky

The Followers of the Sky, or "Followers" for short, are a group originating from Adari who believe in a prophecy, transcribed below. They are led by Maida Gaski, who came aboard The Ingenuity with the hope of fulfilling the prophecy.

## Prophecy

*When the one who is marked by the one made of sky*

*Is brought to the land of the sun past the sun*

*The one who knows all in their greatness shall come;*

*The followers all shall be blessed.*
Phonetic Alphabet

## Island Union Phonetic Alphabet

The Island Union Phonetic Alphabet (IUPA) was used by pilots, captains, and other officials in the Island Union. While popularly referred to as a "phonetic alphabet", the IUPA is in fact a spelling alphabet of codewords assigned to each Cosprak letter so that they can be pronounced and understood without confusion between similar-sounding letters like 'B' and 'P'.
SC45302729d

SC45302729d is the name of the exoplanet to which The Ingenuity is currently headed. SC45302729d is colloquially known as "The exoplanet" on board the ship.

## Naming

“SC” stands for Stellar Catalogue, and “d” indicates it is the fourth planet from its sun. SC45302729d is the name given to the planet by the Unda Astronomical Society. There is currently an active poll among the inhabitants of the *Ingenuity* to give the exoplanet a more memorable name.

## Known Data

SC45302729d is about 1.2 Unda masses and orbits a K-type dwarf star (slightly smaller and cooler than Unda's Sun) at a distance of 0.72 AU. This puts it squarely in its system’s habitable zone, the zone in which liquid water can exist on the surface of the planet. The Exoplanet transits its star (as visible from the line of sight of Unda and the ship), and therefore spectra of the star it orbits contain details about the elemental composition of the atmosphere if taken during the transit. That is, some light from the star passes through the Exoplanet’s atmosphere before reaching the observer. Spectra have shown that the atmosphere is a breathable mixture containing oxygen and nitrogen, and traces of water, indicating large quantities of liquid water are present on the surface.

In the year 500, the IUSC sent three unmanned flyby spacecraft into deep space to visit the systems of known exoplanets. One of the craft went to the SC45302729 system, completing a single pass flyby of SC45302729d and capturing many images of the planetary surface. This information was sent back to Unda, and the scientists on the Exoplanet Transition Team on the *Ingenuity* have studied these images in the process of planning our settlement. It is now know that the Exoplanet has a biosphere, as infrared imagery reveals copious plant life, and that the Exoplanet has much smaller seas than Unda, with much more land area. The images did not reveal any sign of synthetic structures on the Exoplanet's surface.

Mavat Solborne, an astronomer on the *Ingenuity*, has been sending radio signals into space towards known exoplanet systems (including SC45302729) for decades, but has not received any response. While the *Ingenuity* has sent radio signals in many different frequencies to the Exoplanet, and has kept a radio telescope pointed at it since the Final Transmission, we have no signs of any intelligent signals coming from the planet, making an underground civilization unlikely. The consensus of the ETT is that the Exoplanet contains a biosphere, but no intelligent life.
Ilesar

Ilesar (ILL-eh-sar) was an island in the southern hemisphere. It was a founding member of the Island Union. The capital, Haro, was located just to the north of the large lake in the Northeast.

## History

Main article: IU History.

Ilesar and its sister island, Ilona, are believed to have once been one a single land mass known as Ilaria. It is thought that they were separated by a rise in sea level thousands of years ago.

Grain has been cultivated on Ilesar for hundreds of years. It is unclear whether early cultivation techniques originated on Ilesar or Ilona.

## Government and Economy

Ilesar had a single elected executive official and an elected legislative body. High-ranking government positions were largely also elected.

## Culture

Making and creating have long been a critical part of the culture on Ilesar. A traditional coming-of-age ritual dating back to before the IU's formation involved the presentation of an invention, creation, or other work by a youth to the head of their family. This signified that the youth was ready to begin producing and contributing to the family as other adults did. Heritage and family were also important parts of Ilesarian culture, and households tend to be large, containing multiple extended family members.

IU values of productivity and achievement can be solidly traced back to Ilesar.

## Language

Cosprak and Ilesarian were the official languages of Ilesar. Cosprak was used in schools, but elementary Ilesarian was required and was used with some frequency in everyday life. IU Sign Language (IUSL) was used by the Ilesarian Deaf community.

## Notable People and Places

Ilesar and Ilona, near the heartland of the IU, are well-known for their top academic facilities, including:

* The **Centro de Investigación Patógena (CIP),** a research facility that specializes in pathogenic agents, both viral and bacterial. They are the center of epidemiology in the IU and house a vast library of live pathogenic agents.
* **Haro University**, a leading IU university situated in the capital city of Haro.
* The **Ilesarian Technical Institute (ITI)**, the first sister school of the Ilonan Technical Institute. The network has since expanded to include the Laku Technical Institute and others.
Griesh

Griesh (gree-ESH) was an island in the southern hemisphere.

## History

Until their first contact with the Island Union (IU) in 131, Griesh was not in contact with any other islands. At the time, the people were self-sustaining and not interested in involving themselves internationally. The IU's leaders accepted their request to leave them be rather than integrate the island into the union.

Following the War of the Atolls (411—417), many residents of Nezuma and Skobra fled to of Griesh to avoid living under the control of the IU.

## Government and Economy

The government of Griesh is best described as a bureaucracy. Representatives are elected by popular vote to serve in a single legislative body, the Council of Griesh. The leader of the council was the Prime Minister, who was elected to serve 7-year terms by the members of the council.

Rather than being elected directly to the position, secretaries were appointed by the Prime Minister to lead major governmental departments. In the case of an emergency in which the Prime Minister is unable to lead government, there was a lengthy line of succession to ensure the security and leadership of the nation. As of present, Melor Terrek (the Secretary of Housing and Urban Development) is the only known survivor in the line of succession.

The sea was deeply tied to both the Grieshi economy and the Grieshi spirit. Even after the launch of The Ingenuity, many relied on the fishing or trading industries as sources of revenue. With economic development, however, had also come work in manufacturing for the unskilled, and work in management for the educated. Griesh had highly advanced land transport, the plans for which were sold to the IU for use on Pax, Merraska, and elsewhere.

## Culture and Values

Grieshi are often harbor conflicting opinions towards Griesh. Most regarded the deep cultural differences which divided Griesh and IU member nations as a source of pride, while simultaneously viewing IU culture and language as a necessary means for advancement.

Education for its own sake had always been highly valued on Griesh. As the center of education shifted to the IU heartland on Pax, Ilesar, and Ilona, an increasing stream of Grieshi students flowed there as well, sent by parents seeking the best future for their children.

The large émigré population from Nezuma and Skobra was composed mostly of dissidents from the IU. As a result, an active anti-IU movement haf fermented in exile over the past century. Many native Grieshi sympathized with their dislike of IU hegemony, but were careful to view the issue from both perspectives.

## Language

The official language of Griesh was Grieshi. That being said, the kind of parent who dreams of sending their child to the University of Pax would sent them to schools where Cosprak is used, and speak to them only in Cosprak.
Technology

This page documents the existence and creation of various technologies on Unda.

### Transportation

Increasing the speed of maritime transportation was the most significant driving force behind the development of transportation on Unda. and transportation was both a more difficult task (due to the mountains on most islands) and one that was for many years seen to be of less importance. It was often faster to ship goods or people around to the other side of the island than to navigate through the mountains. Consequently, efforts tended to be focused on getting goods (such as the coal mined in Caalgen) out of the mountains. Transportation for flatter terrain was best-developed on Griesh, and technology on Griesh has been recreated on Pax and elsewhere.

### Health care

Studies about drugs and other treatments were the most likely studies to receive IU funding, as were long-term analyses of various factors on development. A lot of research was done on what to eat and how to raise children for best results. Similarly, a great deal of scientific effort was put into how to extend the productive lifespan of Undan citizens. However, there was less effort put into remedies and care for the elderly. (This was not true on Adari, where elders were often respected members of society whose passing was much mourned.) There was health care available, but it was not the focus of research and development. Surgical robots were common, and preventative care was stressed, though Undan society often turned a blind eye to the effects of stress and overwork on well-being.

### Computers

An early motivation for the development of calculation machines was navigation. The potential of this for mapping and tracking the movement of goods was quickly seen, and that functionality was rapidly developed. Various tools to streamline project management followed, and the more communication-oriented were expanded into Unda's social media (see below).

### Communication

On individual islands, communication by post was used for many years. Faster communication methods were developed first for inter-island communication needs, and seahorse mail took a while to fall out of fashion. As of the departure of the Ingenuity, letters had long since become a relic of the past. Social media existed on a very local level (this was where it got its start, see above), at the level of islands, at the level of the IU, and for all of Unda. Scientific literature and other academic papers were accessible to anyone in a member nation. After a great deal of debate, online wikis were made accessible to the whole world, and people on Nezuma and Skobra put a lot of effort into translating it into their native languages.
Nazzaf

**Nazzaf** ist der orontische Gott der Wüste, des Sandes, des Windes und des Feuers. Er ist der zweite Sohn von Kardunias. In einem Streit mit seinem Vater schwor er seiner Familie ab und erschuf mit seinem Zorn die heissen Sandwüsten und unwirtlichen Gegenden. Die Aussprache seines Namens ist in Oasen verboten.
Arnfax

Arnfax ist der Bringer des Schwerts und Herold des Kriegs. Arnfax, Gott der Waffen, des Tods, der Schlacht, der Stürme aber auch Gott der Herrschaft, des Willens und der Ehre. Er richtet die Ehrlosen zugrunde und vernichtet all diejenigen, die es wagen, seinen Weg zu durchkreuzen. Vergebung und Gnade sind Worte, die Arnfax fremd sind. «Ich werde denjenigen Ehre erweisen, die mich ehren», sprach Arnfax einst und regiert so über seine Untertanen. Arnfax, so heisst es, verletzt oder gefährdet keine Unschuldigen, wer sich aber gegen ihn, seine Ziele oder diejenigen, gegenüber denen Arnfax loyal ist, stellt, wird grausam sterben. Er trägt ein schlichtes Langschwert und einen Schild. Sein Gesicht, verborgen hinter einem Helm, hat noch nie jemand gesehen .Nicht einmal Sol, sagen gewisse Gelehrte der Sol-Sekten von Nunius. Sein Gesicht würde er erst zeigen, wenn er selber auf dem Thron der Götter sitzen würde – natürlich eine absurde Bemerkung im Angesicht der Macht Sols. Die Anhänger von Arnfax glauben an das Streben um des Strebens Willen – ihr Heiligstes. Das wohl im Wissen, dass das Streben nicht unbedingt zu einem Ziel führen wird, wie es vom obersten Arnfax-Priester Deavor erläutert wird. Die Anhänger von Arnfax sind ehrgeizig, unnachgiebig und stets unzufrieden mit sich selber. Hoffnung gibt es gemäss Deavor, solange die Streiter noch für Arnfax in den Kampf ziehen können. Das bedeutet im Umkehrschluss, dass die Hoffnung auch immer von den Kriegern selber abhängig ist. Schicksalsergebenheit ist den Arnfax-Anhängern unbekannt. Ihr Leben haben sie selber in der Hand. Seine Schwester ist Ceiunia.

### Andere Namen

Arnfax trägt den Beinamen «Der Schwerträger», «Der Unbarmherzige» und «Ewige Mühe». In Sol und im Osten kennt man ihn zum Teil als Xau'utho. Wenhorn ist sein Name bei den Zwergen und in den Himmelsbergen. Oft er einfach nur als «Flamme des Zorns» bezeichnet.

### Literarisches

«Kampf ist das Weltgesetz!» - Pàli, einflussreicher Krieger und Arnfax-Gelehrter, «Schlacht um Dasroa», Sol, 996

«Man sollte eine Schlacht nur beginnen, wenn man keine andere Wahl hat, da der Erfolg einer Schlacht von ihrer Natur her zweifelhaft ist. Von dem Moment aber, wo der Kampf beginnt, sind wir verpflichtet zu siegen oder zu sterben.» - Deavor, oberster Arnfax-Priester', «Reflexionen über den Krieg», Sol, 2978.
Isäà

Isäà ist die Gottheit der Aufgabe, der Selbstlosigkeit, der Bescheidenheit aber auch des Leidens. Isäà gilt gemeinhin als stärkstes Symbol für Frieden. Kein Waffenstillstand, kein Bündnisabkommen, kein Kriegsende kommt ohne Isäà zustande. Aber auch den weniger Grossen hilft Isàä, ob der hungernden Bevölkerung, der verzweifelten jungen Frau, dem Betrunkenen in der dunklen Gasse oder dem verirrten Kind. Trotzdem: Manchmal stammt das Leid auch von Isäà selber. Dann sollen es die Glaubenden als Prüfung für die eigene Frömmigkeit verstehen. Ist der Gläubige wahrlich fromm, so schultert Isäà das Leid für die Gepeinigte. Isäà tritt immer als ausgemergelte, ausgezehrte Gestalt, manchmal Jungspund, manchmal Greis, auf und beschützt eine noch schutzlosere Gestalt – meist eine zweite Manifestation von sich selber, um dem Fehlgeleiteten zu zeigen, dass Selbstaufgabe eben nicht nur Aufgabe um Anderer Willen ist, sondern auch die Aufgabe zum Zweck der Selbstaufgabe.

### Andere Namen

Bei den Elfen heisst Isàä Iobaïr, bei seinen Feinden Mengorbankan. Beinamen sind unter anderen «Gebrochen und ohne Scham«, «opferbereit», «Es, das für dich leidet».
Ghamid

Der Ghamid-Orden war eine orontische Sekte. Sie verehrte ursprünglich die beiden orontischen Götter Amarok und Nazzaf. Durch das Studium alter Schriften schwenkte sie aber auf die Verehrung des Dämons Arkanresh um.

Bei Ghamid handelte es sich um einen klassischen Untergangskult.

Es ist unklar in welchem Zeitraum Ghamid genau operierte. Die weitgehende Zerschlagung der Sekte durch solische Paladine datiert auf das Ende des 29. Jahrhunderts.
Merraska

Merraska (mare-AH-ska) was an Island Union (IU) member island in the northern hemisphere.

## History

Merraska and Chanost had been in contact since the -900s. Merraska was first discovered by the IU, along with Chanost, in -83.

Crops were traditionally grown near the river in the southeast corner of the island.

Merraska sided with Laku as part of the Northern Alliance in the Representation Incident.

## Government and Economy

Merraska had a single elected executive official and an elected legislative body. High-ranking government positions were largely also elected.

The population distribution of the island was different from many other IU nations. Whereas many other islands were largely centered around their capital city, Merraska had a larger number of medium-sized cities. The island's temperate climate and beautiful seascapes made it a tourist destination for citizens from all over Unda, and tourism played a notable part in the nation's economy.

The island's largest port, Hirotsu, had become increasingly polluted as of the departure of the Ingenuity, as a result of the emissions of the many ships in the harbour.

## Culture and Values

The notion that what we do goes beyond our individual achievements was a driving force in Merraskan culture. Continuing the work of an adviser, parent, or colleague rather than striking out in a completely new direction was not uncommon, and the importance of collaboration was emphasized in schools. Unlike most other nations in the IU, adherence to tradition and ritual as well as caution towards change are central to the Merraskan national identity.

## Language

Cosprak and Merraskan were both official languages of Merraska. Cosprak was used in schools and many workplaces, but both languages were used in home and in social settings, and most parents sent their children to Merraskan lessons after the school day. IU Sign Language (IUSL) was used by the Merraskan Deaf community.
Kardunias

**Kardunias** ist der Hauptgott/Volksgott von Orontës und in der Zeit vor Sols Aufstieg der wichtigste Gott Dasroas. Er ist Göttervater eines eigenen Pantheons und übernimmt die Funktion eines Herrscher- und Himmelsgottes, Baumeister und Architekt. Aus dem Himmel bekämpft er Unholde mit Donner und Blitzen – und sorgt mit Regenfällen für das dringend benötigte Wasser.
Arkanresh

Arkanresh ist ein Dämon.

Arkanresh ist Altorontisch für *Adjutor des Unheils.* Welche Kräfte auch immer am Anbeginn der Zeit gestanden haben mag, sie erschufen ihn mit dem inneren und ewigen Ziel, der Zerstörung auf der Welt stets zur Seite zu stehen. In gewissen Übersetzungen heisst es deshalb auch manchmal *Adjutor des Ungeschehens*. Über die korrekte Übersetzung herrscht keine Einigkeit.

Der Ghamid-Orden verehrte den Dämon mindestens im 29. Jahrhundert.
Weaponry Hub

This page exists solely to offer various links to Weapon and Weapon-related pages.

## General Links

* **Material** - What it's made from.
* **Martial Arts Weapons** - Well, of a fantasy variety, anyway.
* **Melee Weapons** - Pretty standard.
* **Ranged Weapons** - Includes guns!
* **Magic Tools** - Put on your robes and your favorite silly hat!
* **Instruments** - Do a little dance while you're at it!
Wands

## Cato says...

*"**Wands** are a type of **Magic** weapon. They do not offer any bonus to Physical damage whatsoever, so you should never do a silly thing like smack a Flame Elemental with one. They also lack any boost to **Magic** damage - curiously, they boost only your Accuracy, making them interesting tools. You must rely on your own, innate power when dueling foes with a Wand."*

## Attack Range

> *Wands have an attack range of 7 tiles, like **Mics**. Unlike Mics, they attack in a straight line, in one of 8 directions. They are quite versatile.*
>
>

## Skills

* **Power Strike** - 15 ENE. Hit for +25% damage, -25% accuracy.
* **Pinpoint** - 15 ENE. Hit for -25% damage, +25% accuracy.
* **Triple Blow** - 15 ENE. Strike three times at 50% damage.
* **Alter Ray** - 15 ENE. Dealing Normal damage, exchange half your Armor Piercing to pierce 50% of your target's Resistance as well.
* **Bloodpump** - 18 ENE. Targeting one ally, accelerate a specific Negative status by 1 turn. Range: 10 tiles.
* **Healing Ray** - 15 ENE. Lightly heal a target. Range: 10 tiles.
* **Energy Ray** - 36 ENE. Restores some ENE to one target. Range: 10 tiles.

## Behind the Scenes: Wands

Ahh, the basic weapon of sorcery - the humble wand. In most settings with magic, they're present in some form or another. I chose to take an approach that makes wands unnecessary, yet still alluring. A Wand will **boost your accuracy**, giving you a better chance to hit your target, as well as piercing armor. Surely this makes up for their lack of damage bonus, yes?

## Metadata: Wands

The exact stats are currently as follows:

* **Physical Might:** 0.0x
* **Magical Might:** 0.0x
* **Weapon Accuracy:** 3x
* **Weapon Weight:** 0.1x
	+ **Buy Modifier:** 2x
	+ **Sell Modifier:** 2x
Jel

The **Jel** is a basic type of **Slime**, with relatively low stats. They are generally not very threatening, but they do spawn in groups of up to five, and they come in Elemental varieties.

## Unique Jels

Two completely unique Jels have been spotted in the past - **Jelloween** and **Jingle Jel**. They mirrored the Jelearth and Jelice, respectively, but they had unique powers as well, as they were created before Jels were formalized.

## Elemental Varieties

As mentioned, Jels come in various elemental forms, each with a new name. They are as follows:

* **Jelflame** - Flame
* **Jelearth** - Earth
* **Jelwind** - Wind
* **Jelightning** - Lightning
* **Jelice** - Water
* **Jelsol** - Solar
* **Jelune** - Lunar
* **Jelempest** - Storm
* **Jeless** - Void
* **Jelour** - Time

## Drops

**Jels** are the primary source of **Jeldrops**, which are used as the world's primary adhesive. Considering Jel's fast reproductive rates, there is no worry about overhunting for this resource. Elemental Jels are also an easy source of **Elemental Essences**, albeit these drop much less often than Jeldrops - roughly a 1-in-50 chance compared to Jeldrop's 1-in-5. Given how common Jels are, however, it's not exactly strange to see them drop an Essence when killed.
Ataninnua

**Ataninnua** ist die Göttin der Weisheit und des Rats von Orontës. Sie ist die Frau von Kardunias. Ohne sie könnte er keine Entscheidungen treffen, hört er doch immer auf ihre Gleichnisse und Geschichten. Zu ihr beten alle, wenn sie in einer schwierigen Lebenslage sind und auf eine Eingebung hoffen.
Submechguns

## About the Weapon

**SMGs** are a Subtype of Mechguns, and as such they fire multiple times - in this case, they have adopted Mechguns' old number of 3 shots per trigger pull. They deal less damage per shot, and have lesser range, but are generally more accurate, allowing you to harass a single target with multiple shots easily. Additionally, both Mechguns and SMGs are quite cheap to fire, meaning that ENE usage is never really a concern.

## Attack Range

> *SMGs have a pitiful range of 2 tiles, but their accuracy is high for a multi-striking weapon. Make use of that ability!*
>
>

## Skills

* **Power Strike** - 8 ENE. Hit for +25% damage, -25% accuracy.
* **Pinpoint** - 8 ENE. Hit for -25% damage, +25% accuracy.
* **Triple Blow** - 9 ENE. Strike three times at 50% damage.
* **Blitz** - 30 ENE. Send out a hail of bullets, hitting seven times at full damage. That's why it's so expensive.
* **Firesweep** - 15 ENE. Sweep your firearm across the field, setting Radius to 2, allowing you to hit any target within 2 tiles of your initial mark.

## Metadata: Mechguns

* **Physical Might:**0.3x
* **Magical Might:**0.0x
* **Weapon Accuracy:**1x
* **Weapon Weight:**0.8x
	+ **Buy Modifier:** 1x
	+ **Sell Modifier:** 1x

These stats are the most subject to change of any weapon.
Ceiunia

Ceiunia ist die Schwester Arnfax’ und mit ebenso viel Willen und Zielstrebigkeit gesegnet. Sie glaubt aber, anders als ihr Bruder, dass das Ziel der Unnachgiebigkeit nicht im Erlangen von Macht liegt, sondern in der Selbsterkenntnis. Als die Götter noch jung waren, entschied sie sich, den Berg Raùst zu erklimmen und auf dessen Gipfel einen Thron zu erbauen. Dort oben meditiert sie seither in den eisigen Winden und im dichten Schneetreiben. «Weisheit kommt nicht aus Folianten, Grimoiren und Schriftrollen, sondern von innen», lautet ein Leitspruch der Ceiunia-Gläubigen. Das Ziel vieler ihrer Anhänger ist das Erklimmen Raùsts, das Auffinden des Thrones und womöglich der Göttin selbst. Bisher ist noch niemandem der Aufstieg gelungen – zumindest ist niemand mehr zurückgekehrt, nachdem er den in den Fels gehauenen Tempel – übrigens der höchste der Welt – als Basisstation verlassen hatte. Wenige werden wiedergefunden – manche nur noch als erfrorene Einzelteile, manche meilenweit im Tal unten. Ceiunia ist die Göttin des Willens, ähnlich wie Arnfax, doch während Arnfax’ Weg der Kampf ist, ist Ceiunias Weg die innere Ruhe. Sie ist die Göttin der Ruhe, der Ewigkeit und der Luft, die Königin des Schnees, des Eises und der Sterne. Sie ist Herrin der Meditation, Begleiterin der Seelen und die Wächterin über Gräber.

### Andere Namen

In Orontës kennt man sie unter dem Namen Soaana, in Kahju nennt man sie Vuoria und bei den Elfen Mynydd. In den Tälern der Himmelsberge heisst sie Planina. Die Nunier nennen sie Ekprya und einige wenige Ithavols Verderben – da einige in ihr das Gegenteil von Sviur sehen. Beinamen hat sie nur einen: «Tochter Raùsts».
Helicopter

**The helecopter** is the only thing you'll find in Zgirls since the other military vehicles are destroyed after the virus spread throughout the world thought it can only be used **once at a time**. Nobody has any idea where all the other military vechicles are . Worst of all it can only do one mission at a time not two or three. So sorry about that new players. Now its time for the missions.

Missions

The limit is **10 per day** and there is **a daly refresh** or if you want to spend **200 gems** per day for another.
Ignifer

Ignifer ist die enigmatische Göttin der Flammen und des Feuers. Sie wird gleichermassen geehrt und gefürchtet, da die Kraft die ihr innewohnt alles zerstören aber auch Leben retten kann. Sie ist daher die Göttin der Kanoniere und Arkebusiere und wird auch von Anhängern Arnfax’ verehrt. Oft beten Wanderer in kalten Nächten zu Ignifer und nicht wenige Köche haben sie angefleht, damit sie ihre Suppe den Gästen nicht kalt servieren müssen. Doch Ignifer ist auch die Göttin der Liebe, Leidenschaft, Poesie und Redekunst. Nicht umsonst hatte es sie in grauer Vorzeit geschafft in Sol das Feuer des Lebens zu entzünden, glauben die glühendsten Anhänger von Ignifer. In der Tat ist die Legende von Ignifer, Sols Geliebten, eine weit anerkannte, aber von radikalen Soliern stark angezweifelte These. Es ist die Geschichte, die besagt, dass Ignifer Sol einst mit ihrer Wortgewandtheit und gleichzeitig ihrer wilden Leidenschaft inspiriert hatte – nicht nur zum Verkünden des glückbringenden Lichts, sondern auch zu seinem Eifer. Aus der Liebe zwischen Ignifer und Sol ist, wenn man Igniferiten glaubt, und das ist nicht immer einfach, eine Tochter entstanden. Gwynifer – die Trägerin des Segens, die Sonnenprinzessin. Ihr wiederum ist ein solischer Paladinorden gewidmet, die es sich zur Aufgabe gemacht hat, sie aufzufinden und ihre Gabe auf der Welt zu verteilen.

### Andere Namen

In Kahju nennt man Ignifer auch Vuur, meistens aber respektvoll Kahjaa (Herrin von Kahju), bei den Zwergen Bàleldùr, bei den Elfen Tân und in Nunius Phlegethon.
Buildings & Development

The school area contains a number of buildings, which you need to use and upgrade to progress in the game.

Here's a short list [to be completed] of the buildings and their functions. Short description of all but the teaching building is taken from the game, with some additions.

* Teaching building. The main building in the school, that has to be upgraded before you can upgrade anything else.
* Comm. building. Detects and warns you of attacking armies and scouts enemy schools and troops.
* Dorm. The Dorm is where the enablers rest. Go here to date with the girls.
* Armory. The Armory is where you craft and store equipment.
* Laboratory. The Laboratory is where you research technology to improve your school.
* War Factory. The War Factory is where bombs are built.
* Embassy. A place to interact with others in your alliance - helping them to speed-up their constructions and asking for help when attacked.
* Wall. The Wall protects your school and your school defense troops.
* Tower (x2). The Tower is a defensive building that attacks enemies when they attack your school.
* Logistics Center. The Logistics Center supports your marching armies. Its level determines the max. size of a marching army.
* Cafeteria. The Cafeteria saves Food by reducing Food Cost for a period of time.
* Storeroom. The Storeroom protects your resources from being plundered if your school is attacked.
* Event Center.
* Training buildings and related:
	+ Mobile Team Factory. The Mobile Team Factory is where Mobile Teams are trained.
	+ Military Office. The Military Office is where attackers are trained.
	+ Armed Forces. The Armed Forces is where shooters are trained.
	+ Shelter. Shelters are where you assemble students. They are needed to increase the amount of students that can be trained at once.
	+ Clinic. Clinics are where you can heal wounded students. If you don't have enough space in clinics, wounded students will die instantly!
* Prison. The Prison is where you imprison and execute captured enemy commanders.
* Resource buildings:
	+ Farm. Farms are where Food is produced and stored.
	+ Oil Well. Oil Wells are where Fuel is produced and stored.
	+ Steel Mills
	+ Alloy Mills
First Great War

The First Great War (-14 to -10) was a conflict between the fledgling Island Union (IU) and Caalgen and Bhalua.

## Background

In -20, a fleet of explorers from the fledgling Island Union landed on the southern tip of the island, and thought it to be uninhabited. They discovered reserves of coal in the mountains, and began work towards extracting it. However, as they began to do so, it became apparent that the island was in fact inhabited. Negotiations over access to the coal failed and conflict broke out in -14, with Bhalua lending aid to Caalgen. This conflict came to be known as the First Great War.

When the war ended in -10, it was agreed that part of the mountains would be protected and that mining would happen elsewhere. Following this, Bhalua and Caalgen were incorporated into the growing alliance of nations.
Sviur

Sviur ist der Gott und Schöpfer der Zwerge. Am Anfang aller Tage, als die anderen Götter die verschiedenen Teile der Erde schufen, sandte Sviur der Schmied Seelen, die seinen tiefsten Wünschen entsprachen tief in die Berge, wo die Zwerge aus dem Stein geboren wurden. Sviur steht für Arbeit und Fleiss, aber auch für Güte und Rechtschaffenheit. Sein Zeichen ist ein Hammer.

### Andere Namen

Ithavol ist Sviurs Namen in der Elfensprache. Ithavol hat sich als Name für Sviur weit verbreitet und wird vor allem von Halblingen und Elfen verwendet. Die Zwergenfeinde nennen Sviur ebenfalls Ithavol, einerseits aus Angst seinen richtigen Namen auszusprechen, andererseits, um die «Zwergigkeit» Sviurs in Frage zu stellen. Ithavol ist also auch ein herablassender Name, für Leute die nicht an Sviur glauben.
Enabler

### **Experience**

Your first Enabler's obviously Saki. You can have another Enabler by reaching adoring rank. You must use only one-by-one Enabler's Gifts to trigger max of dates. Date's rewards is 5 XP. You can only use Enabler's Experience when they are Enabler Lvl15.

### **Buffs (skills)**

You can use the skills of the Enablers, they will bring you valuable resources to begin with. For that go in the small book between the bag and your mail box.
Path of Song

The **Path of Song** is one based on using instruments in battle to cause a variety of effects, turning the tides with a wide spread of buffing and debuffing powers, as well as being able to Heal and Attack. The ones who walk this Path are truly masters of all magic...in their own way. Their icons are distinguished by a held instrument.

## Stat Growth Bonuses

These are applied to your per-level Stat Growths.

* **HP:** +5%. Bane.
* **ENE:** +25%. Boon.
* **STR:** +5%. Bane.
* **SPR:** +20%. Strong.
* **SKL:** +15%. Normal.
* **ABL:** +20%. Strong.
* **AGI:** +20%. Strong.
* **EVA:** +10%. Weak.
* **TGH:** +10%. Weak.
* **RES:** +15%. Normal.
* **LCK:** +25%. Boon.

## Songsmith

### Equipment

* Mic
* Flute
* Guitar
* Saxophone/Melodica

### Armor

* Light
* Small Shields

### Abilities

* **Eyecatch** - Redirect monster aggro to you. Always works.

## Singer

### Equipment

* Mic
* Flute
* Guitar
* Saxophone/Melodica

### Armor

* Light
* Small Shields

### Abilities

* **Eyecatch** - Redirect monster aggro to you. Always works.
* **Steady Breathing** - Tick down all your Negative statuses by 1 turn.

## Bard

### Equipment

* Mic
* Flute
* Guitar
* Saxophone/Melodica

### Armor

* Light
* Small Shields

### Abilities

* **Eyecatch** - Redirect monster aggro to you. Always works.
* **Steady Breathing** - Tick down all your Negative statuses by 1 turn.
* **Shanty** - Force one foe to start dancing. Foe cannot Move.

## Showstopper

### Equipment

* Mic
* Flute
* Guitar
* Saxophone/Melodica

### Armor

* Light
* Small Shields

### Abilities

* **Eyecatch** - Redirect monster aggro to you. Always works.
* **Steady Breathing** - Tick down all your Negative statuses by 1 turn.
* **Shanty** - Force one foe to start dancing. Foe cannot Move.
* **Encore** - Can use two abilities in one turn!
The Word

*The Word* is a tabloid published by anonymous sources. It brands itself confidently as "the Ingenuity's first newspaper." It is not trusted as a source of accurate information, unlike *The Acumen*, but one can often find Word articles lying around the ship.

For unknown reasons, the identities of the writers and publishers of the Word remain anonymous. No one knows how their review process works, although it often seems like anything can get published. It is also unclear how one might write for the Word, since it is impossible to contact them.
Player Attack

## **Wall**

You must repair your defenses after being attacked, but do not need to extinguish your school fire for 150 diamonds, you just have to wait for an hour. To repair, go to your wall in the Z defense and click on Repair (80). It is currently impossible for any player to regain more than 80 points per half hour.
Resource Buildings

## **Oil Well**

Oils Wells are where Fuel is produced and stored. Upgrade them to increase their income and storage capacity. Capacity indicates the maximum amount of resources the building can store. When the resources produced reaches the maximum capacity, the building won't produce resources any more unless you tap to move the ones that are stored!
Wall

*The Wall protects your school and your school defense troops. Upgrade it to increase defense device capacity and school defense.*

The Wall is a major structure in the school system, and always needs to be upgraded to the same level as the Teaching Building before that building can be upgraded further. Its level determines how many bombs an attacker needs when attacking your school.

For the wall you need to choose a captain. This girl (Enabler) *will defend your school. Only the captain can be captured.* By default, the captain is Saki.

Upgrading the Wall has the incremental cost (i.e. cost to reach the level from the previous) and gives the increase in Power, Bomb Capacity, School Defense listed in the table below.
Jingle Jel

**Jingle Jel** is a unique **Jel** encountered during **Wave 0: Festive Firefight!**, which was recruited and then adopted as a **Pet**. Having been created further down the line than **Jelloween**, it set the tone for Jels as an enemy type - it was equipped with the **Bodyslam** and **Breath Attack** abilities. What made it unique, however, was the equipped **Battlecannon** it wielded - the **Snowball Cannon**, which dealt Magic damage in the Aqua element.
Teaching building

*The Teaching Building is your main building and provides an overview of your school. Upgrade it to unlock new buildings and features.*

This building needs to be upgraded before you can upgrade any other building in the game to the same level. Through the button "School Buffs" you can activate certain protection and attack features, but otherwise there is not much to do here. You can also Decorate your school.

Upgrading the Teaching Building has the incremental cost (i.e. cost to reach the level from the previous) and gives the increase in Power as listed in the table below.