Amnis, The River

in: True Gods

**Alignment**: Lawful Evil

**Domains**: Fate, Memory, Time

**Symbol**: A silver hourglass with a blue river flowing through it

**Epithets**: The Memory Lord, The Master of Fate, The River

**Favored Weapon**: Dagger

### **History**

Amnis claims to be one of the oldest gods in existence, as he is believed to have witnessed the creation and destruction of many worlds. He believes that he is the keeper of the cosmic order, and that he has the right and duty to shape history according to his vision. He has often interfered with the affairs of mortals and gods alike, manipulating time and memory to suit his purposes. He has also waged wars against those who challenged his authority or tried to alter his plans.

Amnis has a long-standing rivalry with Ardan, the god of eternal vigor and change, who represents everything that Amnis despises. The two gods have clashed many times over the course of history, each trying to impose their will on the other. Amnis also has a bitter enmity with The Reaper, the god of death and rebirth, who seeks to free souls from Amnis's control and offer them a chance to start anew.

### **Appearance**

Amnis manifests as a tall and slender humanoid with pale skin and silver hair. He wears a long blue cloak that shimmers like water, and he carries a silver hourglass that contains a blue river instead of sand. He can manipulate the river to alter the flow of time, slowing it down or speeding it up as he pleases. He can also use it to erase or alter the memories of anyone he touches, making them forget their past or believe his lies.

### **Personality**

Amnis is a cold and calculating deity, who values order, stability, and efficiency above all else. He believes that everything has a place and a purpose in his grand scheme, and that any deviation or disruption should be eliminated. He is merciless to those who oppose him or try to change the course of events, and he rewards those who serve him faithfully and obediently.

Amnis is also arrogant and prideful, believing that he knows best what is good for the world and its inhabitants. He does not tolerate dissent or criticism, and he often punishes those who question or defy him. He is also secretive and manipulative, hiding his true motives and intentions from others. He does not care about the feelings or well-being of others, as long as they serve his goals.

### **Worshippers**

Amnis's followers are mostly duergar, gnomes, humans, and other races who value order and discipline. They worship him as the master of time and fate, who can grant them power and longevity in exchange for their loyalty and obedience. They seek to impose his will on the world, enforcing his laws and eliminating his enemies. They also collect and preserve historical records, artifacts, and relics, which they use to manipulate or erase the memories of others.

### **Clergy**

Amnis's clergy are known as Chronomancers or Memory Keepers. They are trained in the arts of time manipulation and memory alteration, using their divine magic to serve their god's interests. They wear blue robes adorned with silver hourglasses, and they carry daggers as their holy symbols. They are organized into a strict hierarchy based on seniority and merit.

The Chronomancers are responsible for maintaining order and stability in society, enforcing Amnis's laws and punishing lawbreakers. They also conduct rituals to manipulate time for various purposes, such as extending deadlines, reversing accidents, or accelerating processes.

The Memory Keepers are responsible for collecting and preserving historical records, artifacts, and relics related to Amnis's domain. They also use their magic to erase or alter the memories of others, either to protect secrets, spread propaganda, or reward or punish individuals. They are often feared and distrusted by others, as they can manipulate the truth and reality to their advantage.

### **Domain**

Amnis's domain is the River of Time, a metaphysical realm that flows through all of existence. The River of Time is a vast and turbulent stream of water that carries the memories and destinies of all living beings. Amnis can control the speed and direction of the river. He can also divert or dam parts of the river, creating temporal anomalies or paradoxes.

Amnis's domain is inaccessible to most mortals and gods, as it requires a mastery of time magic and a divine permission to enter. Those who manage to reach the River of Time must contend with its dangers, such as temporal eddies, memory storms, or Amnis's guardians. Amnis himself resides in a massive clockwork fortress that floats on the river, where he monitors and manipulates the flow of history.

### **Temples and Shrines**

Amnis's temples are usually located in places where time flows differently or where important historical events took place. They are built with stone and metal, resembling clocks or hourglasses in shape. They are filled with books, scrolls, paintings, statues, and other items that depict or record history. They also have chambers where Chronomancers perform their rituals or where Memory Keepers store their collections.

Amnis's shrines are smaller and simpler than his temples, often consisting of a single silver hourglass with a blue river flowing through it. They are usually found in libraries, archives, museums, or other places where historical knowledge is preserved or studied. They are used by his followers to pray, meditate, or cast spells related to time and memory.

### **Spells**

#### Amnis's Hourglass 4

Uncommon Divination

**Tradition** Arcane

**Cast** [two-actions] somatic, verbal

**Range** touch; Targets 1 creature

**Duration** 1 minute

You touch a creature and mark it with a temporal rune that resembles an hourglass. The target must attempt a Will save.

**Critical Success** The target is unaffected.

**Success** The target is slowed 1 for 1 round.

**Failure** The target is slowed 2 for the duration.

**Critical** Failure The target is paralyzed for the duration.

Heightened (+1) The duration increases by 1 minute.

#### Amnis's Memory Wipe 5

Uncommon Enchantment Incapacitation Mental

**Tradition** Arcane

**Cast** [two-actions] somatic, verbal

**Range** 30 feet; Targets 1 creature

**Saving Throw** Will

You attempt to erase or alter the memories of a creature. The target must attempt a Will save.

**Critical Success** The target is unaffected and realizes that you tried to tamper with its mind.

**Success** The target is unaffected but doesn't realize that you tried to tamper with its mind.

**Failure** You can erase or alter one memory of the target that occurred within the last day. You can choose to make the target forget the memory entirely, or replace it with a false memory of your choice. The target believes the false memory to be true unless it encounters evidence to the contrary.

**Critical Failure** As failure, but you can erase or alter one memory of the target that occurred within the last year.

Heightened (+1) The maximum time span of the memory you can erase or alter increases by 1 year.

#### Amnis's Time Stop 10

Rare Transmutation

**Tradition** Arcane

**Cast** [one-action] somatic

You briefly stop the flow of time for everyone but yourself. No time passes for other creatures, while you take 1d4+1 turns in a row, during which you can use actions and reactions as normal. This effect ends if one of your actions or reactions affects a creature other than you or an object being worn or carried by someone other than you. In addition, the effect ends if you leave the area where you cast this spell.

Heightened (10th) You take 2d4+2 turns in a row instead.