Release 2.4

## Update Available August 30!

 A highly requested feature has finally arrived!  We have
 added the ability for non-matchmade games to be restarted by
 the party leader (you cannot restart Chaos Trials or Sabotage
 games).

## New: Sabotage Map - Temple Graveyard

 The Temple Graveyard map is now available in Sabotage Mode!
 This map is available at Master and Rift Lord difficulty
 levels.

## New: Chaos Trial Modifiers

* Guardians Damage Allies - Guardian Spin damages barricades
 and players.
* Unstable Rift Polymorph - Failing to close an Unstable Rift
 will cause the entire team to be polymorphed.

## New: Sabotage Consumables

* Frost Giants
* Minions Drop Grenades Buff: Causes player sent minions to
 have a 50% chance to drop grenades on death.
* Teleportation Staff: Drops a staff that will teleport
 enemies to a random location if they stay within its area for
 several seconds.

## New: Skins

Skins have been added for the following heroes: Smolder, Hogarth, Ivy, Stinkeye, Max, Tundra, Cygnus, Midnight, Gabby, Bloodspike, Bionka.

```
 *Note: Not all of the skins will be available on patch launch.
 Many will be enabled over the coming weeks.
 In addition, many of the skins do not yet have preview videos.*

```

## Additional Patch Notes Since Last Update:

 There have been several patches since the previous update that
 have introduced changes to OMDU. Here is what you may have
 missed:

* Apprentice Hero victory chests now drop 2 cards, instead of
* Oziel max soul stacks increased to 300 (from 75).
* Steam Trading Cards have been added to OMDU!
* Sabotage matches will occasionally launch 1v1.

## General:

* Control resistance now reduces the magnitude of slows,
 rather than the duration.
* MANY achievements have had rewards added to them.
  These rewards are retroactive.
* Serpent Guardian (formerly a promotional item) has been
 added to War Mage, Master, and Rift Lord chests.
* Trigger parts no longer drop in apprentice and warmage
 chests.
* Players may now re-roll each quest once per day, rather
 than a single quest.
* "Win 2 Sabotage Games" daily quest has been changed to
 "Kill 450 minions in Sabotage".
* "Win 5 Matchmade Games" daily quest has been changed to
 "Kill 1200 minions".
* Terminology for abilities has been updated to "primary
 attack, secondary ability, third ability, fourth ability, and
 fifth ability."
* Leaving a Sabotage game will now cause you to lose rank.
* Fixed a bug where Kobolds were 20% faster than intended.

## User Interface:

* A Refer-a-Friend link is now visible in the friends list.
* Quests have been added to the daily login reward pop-up on
 login.
* Quests now have minion icons and ability icons to better
 indicate completion requirements.
* The dashboard no longer minimizes when launching a game.
* The splash image for launching games has been removed.
* Damage, coin, and combo fly-offs have been revamped!
  These fly-offs are much smoother and have a much smaller
 performance footprint.
* When players leave in non-Sabotage games, a message is
 now displayed, indicating that the game has re-balanced.
* Many dashboard elements now have a higher resolution.
* Sabotage enemy mini-maps are now slightly more opaque.
* New loading screens have been added to the first three maps
 of apprentice and the first map of warmage.

## Art/Audio:

* Explosion sounds have been updated.  There's fewer
 duplicate explosion sounds; sounds are now more unique.
* New sounds have been added for when players teleport
 through portals.

## Chaos Trials:

* Lower difficulty Chaos Keys will drop on average.
  This does not affect players level 55+.
* Purchased Chaos Keys can now be re-rolled for whatever
 currency they are purchased with (gibs or gold).
* Unstable Rifts now gain less health with each tier in Chaos
 Trials.

## Balance Changes

**Medium Earth Elemental:**

* Health reduced by 20%.

**Deadeye:**

* Infamy no longer reduces the damage of Deadeye's primary
 attack against a single target.
* Infamy splash damage lowered by 25%.

```
   *Developer Comment: This change was based on community
 feedback. Players didn't like that there was a trade-off
 to obtaining infamy stacks. As a result, the buff now
 simply adds area damage, rather than also reducing primary
 damage.*

```

* Bouncing Bomb cooldown reduced to 9 seconds (from 12
 seconds).
* "More Misdeeds" weaver upgrade no longer provides cooldown
 reduction for Bouncing Bomb.  This was not intended.
* "Hip Shot" buff duration increased to 5 seconds (from 2
 seconds).
* "Hip Shot" damage bonus decreased to 20% (from 50%).

```
   *Developer Comment: This change was based on community
 feedback. Players didn't like that Deadeye needed to use
 her dive skill off of every cooldown in order to maximize her
 damage. As a result, the buff now persists longer than
 the cooldown of the skill.*

```

* "Outta the Way" roll speed increased by 50%.  Distance
 remains unchanged.
* "Outta the Way" now provides invulnerability for its
 duration.

```
   *Developer Comment: This change was based on community
 feedback.  Many players commented that Deadeye's dive
 skill didn't really feel like it gained her distance.  In
 addition, many players noted that they were taking massive hits
 while diving, which is what the skill is intended to avoid.
 As a result, we have increased the dive speed and made
 the skill provide invulnerability while active.*

```

**Gabriella:**

* Devious Allure cooldown reduced to 12 seconds (from 15).
* Devious Allure cancel slow duration increased to 3
 seconds (from 2).

```
 *Developer Comment: We have decided to make Devious
 Allure a more "attractive" skill to use.  Many players are
 avoiding using the ability entirely right now, especially in
 group play.*

```

* 1st weaver upgrade now also provides 50% mana cost
 reduction to Blink.
* Final weaver upgrade cooldown reduced to 15 seconds.
* Blink now teleports you in the direction you are moving.

```
   *Developer Comment: Players have asked for the ability to
 more easily control the direction of Gabby's blink for a long
 time.  Our argument used to be that we liked the skill
 ceiling associated with teleporting backwards.  However,
 since we made her a starting hero, we decided to revisit the
 design decision.  We hope this will make the ability more
 useful at all levels of play.  Be warned, it can take a
 bit of getting used to if you are accustomed to the old
 functionality.*

```

**Hogarth:**

* AMBUSH! cooldown reduction weaver upgrade changed to 50%,
 rather than 5 seconds.  This results in no effect on the
 power of the skill unless stacked with other cooldown reduction
 sources.

**Maximilian:**

* In Your Faces cooldown reduced to 12.5 seconds (from 14).
* In Your Faces mana cost lowered to 45 (from 50).
* Absolutely Stunning Bolt cooldown reduced to 11 seconds
 (from 12).
* Absolutely Stunning Bolt mana cost reduced to 45 (from 50).
* Primary attack damage increased by 10%.

```
   *Developer Comment: Maximilian is simply weaker than many of
 the other heroes in the game.  Since he is also a starter
 hero, we want to prioritize a few all-around buffs.*

```

**Oziel:**

* Passive updated: Now gains 5% max mana with each battle
 level.
* Soul stack messaging has been moved to "Haunting Spirits".
* Fixed a bug causing Oziel to gain far too many stacks from
 "Vexing Surge".
* Fixed a bug where Oziel would not gain the full number of
 souls from certain weaver upgrades.
* Fixed a bug where certain effects would not trigger if a
 minion was killed with Haunting Spirits active.

```
   *Developer Comment: We revamped Oziel in patch 2.3.
 These changes were oriented around making him more useful
 in modes other than Endless and Rift Lord levels.
 However, we also recognize that this has made the hero
 more generic.  As a result, we made several changes based
 on community feedback: Bringing back scaling mana (but not
 damage) and increasing his soul cap to 300.*

```

**Smolder:**

* Fixed an issue where Smolder's mana costs were higher than
 intended.

**Ballistas:**

* Re-fire delay slowed by 10%.

```
   *Developer Comment: While this is likely a change that will
 have mixed reception, we have been struggling to make other
 ceiling traps (and other traps in general) compete with the
 Ballista.  As a result, we are making a small nerf to the
 ballista traps and making many other options SIGNIFICANTLY more
 powerful.  In addition, we have also made other ceiling
 traps more accessible on high ceilings by increasing their
 range.*

```

**Big-Game Zapper:**

* Vertical range increased by 1.
* Cost reduced to 500 (from 1000).

**Brimstone:**

* Damage reduced by 5%.

**Cursed Ground:**

* Cooldown lowered to 15 seconds (from 36).

**Decoy:**

* Health increased by 40%.

**Quarter Pounder:**

* Range increased by 0.25.
* Cost reduced to 750 (from 1000).

**Fire Cracker:**

* Damage reduced by 5%.

**Floor Scorcher:**

* Re-trigger delay slowed by 20%.
* Damage increased by 10%.

**Ice Vent:**

* Charges increased to 30 (from 25).

**Lightning Rod:**

* Vertical range increased by 1.

**Overload Trap:**

* No longer disables floor traps that do not deal damage.
* Trigger delay increased by 1 second.

**Power-up Traps:**

* Buff duration increased to 24 seconds (from 15).

**Shock Zapper:**

* Vertical range increased by 1.
* Damage increased to 400 (from 350).

**Floor Spikes:**

* Damage lowered by 5%.

**Summoner Trap:**

* Damage increased by 40%.

**Trip Wire:**

* Placement collision reduced to a 2 trap width (from 3).
  Effect area remains the same.

## Bug Fixes:

* Fixed a bug where Arcane Phaser would regain its charges
 during Go-Breaks.
* Fixed a bug where "Spudging Pickups" would cause
 Bloodspike's pigs to cause him to become spudged.
* Fixed an issue where minions were getting stuck in walls
 regularly.
* Fixed a bug where Stunning Accumulator was affecting all
 minions, rather than flipped minions.
* Ring of Last Stand now properly provides 3 seconds of
 immunity.  It was only providing 1.5 seconds before.
* Smolder's passive no longer knocks back mercenaries.
* Fixed a bug that was causing hero death sounds not to play.
* Fixed an issue where achievement rewards were not always
 shown.
* Fixed an issue where community events could be shown in the
 wrong language.
* Fixed missing icons for Poison and Homing keywords.
* Fixed an issue where bosses' drain life would continue
 functioning while stunned.
* Fixed an issue where post-game stats would very rarely fail
 to report.
* Fixed an issue where whisper tabs don't properly
 re-position in rows when exiting a lobby.
* Fixed an issue where opening a whisper from the friends
 list would cause the button to remain lit.
* Fixed a bug causing Oziel's achievements for soul
 collection to not function properly.
* Minions will now be killed if they are knocked against the
 wall on Throne Room.
* Fixed an issue where firelings would not explode if the
 player is standing still.
* Fixed mismatching icons for Debilitation Resonator.
* Fixed several situations where the iMage could get stuck
 when spawning.
* Fixed an issue where ballistas would revert to lower-tier
 textures when disabled.
* Fixed an issue that caused minions to dramatically
 backtrack on Crogon Keep.
* Many ability tooltip fixes.