INSANE RIG table for extra random

This table was created for when the usual table is just a bit tame. Sure, many things on this table is very mundane, but it's the variation that is key. This table has 100 entries with several of them having multiple options.

When using this table do know that random entries are very potent, like the Vortex grenade. So only roll on this if your players rolled kinda well. Or got a 1 or exact on the Regimantal commands order. This table does have a few possibly game breaking items so use caution when implementing them. Also be sure to use relevant lore skills for the characters to realize what has been delivered to them.

And lastly, as game builder and/or GM you can always just forbid certain entries. Now enjoy the Insane RIG table.

*Some things are marked with a \*, this is a limited item and overrides any altered numbers other rules might imply.*

1 A set of extremely detailed, highly classified, maps for a battlefront on a planet none of the PCs have heard of with a date indicating they were current ((2d10+3)\*10 + 1d10) years ago.

2 A large collection of boardgames, card-games, and dice-games. They all have a religious theme, but can be reworked as gambling games with minimal effort.

3 A box of spare wrist-guards for Imperial Navy issue armoured space-suits.

4 A case of towels. Sizes and colors are highly variable.

5 A dozen mousetraps.

6 A large case of lasgun power packs, with the wrong fitting for the Regiment's weapons. Three adapter kits.

7 Bow and 10 arrows.

8 Bootlaces. Thousands and thousands of bootlaces.

9 x10,000 standard pattern infantry boots. All left boots.

10 Pallet of Earthshaker shells, fuses not included

11 x1000 litres of Promethium

12 x1 crate of spare track links

13 x6 prefab barracks sufficient to house a platoon, some assembly required.

14 One (1) Imperial Guard Standard Issue Type-II Feudal World Artillery Piece (a blackpowder cannon). Comes with twenty projectiles and enough black powder and wadding to fire them all, as well as the correct tools for use and maintenance.

15 x50 Best Craftsmanship Precision Drill Lasguns (no firing mechanism, specially painted for visibility, basically exists for people to do fancy drill stunts with).

16 The bones of a saint, sent as reliquaries to inspire and console the troops. (By mistake, the regiment has been sent three skulls, all identified as belonging to the same saint). \*It's only ever a single box, but the contents may vary. Perhaps 2 full skeletons? 50 index fingers?

17 x300 copies of a different version of the Uplifting Primer which includes information which is censored in the version the PCs have.

18 If the unit is all one gender (like all male) they get hygiene products for the opposite gender. Otherwise 10 Helmets for space suits.

19 A live Tyranid, locked in a stasis pod marked with the Inquisitorial seal. For bonus points, a large status display indicates the power is low. Mess with it and risk offending the big I? Or leave it alone? \*Can only arrive once on a frontline, but not limited by number.

20 Letters and packages. From Home. Congratulations, that doesn't happen very often. OR Alternately, letters and packages from the home of another regiment. Could be interesting if it's one serving on the same front.

21 A box full of Tau propaganda bound in covers that make it look like the uplifting primer.

22 A crate full of model tanks, model soldiers, and model aircraft, a large set of boards resembling the terrain of the local area, and some sticks for moving the models around on the boards. This should probably have been sent to HQ.

23 Ecclesiastical materials, prayer books, etc ... all intended for a regiment from a different sector. The content is mildly heretical by the standards of this regiment's chaplains.

24 An urn marked with official seals of the Adeptus Munitorum. Inside there are ashes.

25 Porn. Officially authorised porn. It's ... kind of dull.

26 An Astartes bolter in a box with the note: "Chapter iconography unknown to us. Set the Adepts to identify this ASAP - recovering a relic like that should score our Crusade major political points with that chapter, whichever one it might be."

27 The personal belongings of the highest ranking Commissar in this theatre

28 One Heresy-era landspeeder with markings of the imperial army of the time

29 A stasis pod containing a solitary gene-seed, with no markings.

30 A Best Craftsmanship shovel, marked with eldritch symbols.

31 Mud Tape one crate (144 rolls)

32 Battlecannon shell crate (HE) 4 rounds (It could also be other ammo types)

33 Officers Rations (10 meals worth)

34 Lightning II interceptor powerplant

35 Leman russ plasma generator powerplant

36 camo paint, 5 gallons worth

37 One crate, spray on armor cans, spent (144 cans)

38 Thread spools (red) 144 spools.

39 Replacement commissar cap

40 Tank tread links (12 treads)

41 Right boots (standard size) (36 boots)

42 Replacement parts for a Thunderbolt interceptor lascannon

43 Grenades, recruit duds 144 pieces.

44 Weapon Lube, 5 gallons worth

45 Storm Bolter (pintle mount design)

46 Drop sentinel (unarmed)

47 The Imperial Officers Disciplinary Manual 12 manuals.

48 A scroll bearing every Munitorium request for the entire front, no gear.

49 letters home (100 pounds worth)

50 x6 Ironclaw Shotguns, no ammo.

51 Glass bead shotgun shells, 8 rounds

52 Trench periscopes 6 carefully packaged boxes.

53 Chainsword chains 144 chains.

54 Mysterious spear in a crate with the inquisitorial mark, alien origin (Eldar singing spear) \*Only one of these can appear on a frontline.

55 Anti-plant grenades, box of 6. Instantly lethal to plant life. Does 3D10 E, Tearing damage to Orks and other plant creatures.

56 Quell grenades, box of 6. quickly puts out fires in a 2D10 metre radious.

57 x3 Ampules of Veritas. A hereticus truth serum, if imbibed the user suffer -30 to resist interrogation and on Deceive tests for 1D5 hours. It is colour and odorless and tastes vaguely like lemon.

58 x1 vortex grenade. One of the most horrifying weapons in the Imperial arsenal, Vortex grenades are renown for the extreme destruction they wreak on both the enemy and on the soul of those who dare use this weapon. This grenade tears open a vortex into the Warp that is 3 meters wide. Anyone in this radius must pass a -10 Agility test or be immediately sucked into the warp. (This usually means instant death.)

At the end of every round, roll a d10, and apply the following: 1-4 - The Vortex winks out of existence, leaving behind only deafening silence. 5-7 - The Vortex continues to greedily drink reality, but does not move or expand. 8-9 - The Vortex moves ten meters in a random direction, absorbing everything in its path. 9-0 - The Vortex doubles in size and radius. \*Only one at a time can arrive.

59 Emperors Tarot deck. 30% chance of being the psychic sensitive kind used by inquisitors.

60 x50 sets of Auto-quills

61 Book. Roll a d100: ----------01-20: Penthrift Dreadful (Inquisitor’s Handbook p127) ----------21-40: religious allegory ----------41-60: military history ----------61-80: local history ----------81-99: biography of a famous Imperial hero ----------00:  a Dismal Text (details should be tailored to the current scenario).

62 Large case of nuts and bolts.

63 Filtration plugs, 10 sets.

64     Jewelry. Roll a d100: ----------01: highly valuable, worth 2d10x100 Thrones ----------02-10: moderately valuable, worth 1d100x5 Thrones ----------11-90: costume jewelry, worth 3d10 Thrones ----------91-99: fake, requiring an Ordinary (+10) Appraisal test to spot or be mistaken for being worth 100 Thrones ----------00:  high-end fake that requires a Difficult (-10) Appraisal test to spot or be mistaken for being worth 1000 Thrones.

65 Vox caster.

66 Jar containing the pickled fetus of a mutant.

67 Spool of razor wire. Enough for 100 metres of wire. (Accordion wire.)

68 Star charts.

69 Archeotech colonial heater. Capable of heating a square kilometer up to room temperature for a month on just a gallon of Promethium. \*Only one per campaign.

70 x5 Adamantium graded lathes.

71 Thudd gun, without wheels and lacking ammunition.

72 x1 ampule of Polymorphine.

73 Grav chute.

74 Detailed biological study papers on Orks and orkoids. If orks are present on the battlezone, it is Tau study papers.

75 Chain mail armour, it is blessed and thus immune to the warp trait of weapons. This is not obvious unless studied by a psyker or someone with occult knowledge.

76 x5 Auxilliary grenade launchers.

77 x10 Red dot laser sights.

78 Case of 100 poison tipped obsidian arrows. Ignores the Unnatural toughness of deamons and poisons non-nurgle deamons.

79 Meltagun canister.

80 Amputator rounds for Heavy stubber, 1 magazine.

81 Refractor field, styled as a brass circle with a polished circular red gem.

82 Rebreather.

83 x5 voidsuits, in desperate need of repair.

84 Spook, 1 case of 100 ampules. Labelled as Slaught.

85 Slaught, 1 case of 100 ampules. Labelled as Slaught.

86 x10 Manacles.

87 Sisters of battle Godwyn de'az bolter. No ammo.

88 Signed copies of "My dreams of the spire-woman." Written by Alebus Dorr. A really poor love story about getting together with a spire-born noblewoman. 1000 copies.

89 Calculus Logi cybernetic implant. \*Only one of these can appear per roll.

90 1x1 metre cube of compacted metal scrap.

91 Taurus scout car. No weapons.

92 Baneblade side skirt, 1 panel. Inscribed with "Purity, Prayer, Power, Pain"

93 Arvus lighter, no crew.

94 Multi-melta, with 1 canister.

95 Melta Anti-tank mine. Stats as melta bomb.

96 Fake flowers.

97 Rotgut booze.

98 Large shipping crate designed for carrying mess equipment, with large yellow text "Food". It is empty apart from a dead dried out rat and some dust balls.

99 Dark heresy 1st edition core rulebook.

100 Roll twice on this table.