recursal/Fanatic-Fandom huggingface dataset:
Utilizing NPCs

Over the course of the campaign characters will have the opportunity to interact with a plethora of NPCs. Some may lose interest interacting with characters right away, while others it may deteriorate slowly over time. Some of them may even become sworn enemies. These scenarios will result in lost opportunities to utilize NPCs. There may be others who become heroic brothers in arms, opportunistic merchants looking for business, or trusted friends after a successful hostage recovery mission or good deed. Friendly NPCs can serve a variety of roles over the course of the campaign. Keep in mind their assistance is not free. It may cost gold, resources, and persuasion.

### Hiring NPCs

At times it will be possible for characters to hire NPCs to assist in the construction and/or maintenance of town structures, as well as helping during the manufacturing of crafted items. See the table below to determine what type of labor would best fit the job you need help completing.

##### The Price of Hiring Help

week
 Skilled
Journeyman
week
 Lesser Master Artisan
week
 Greater Master Artisan
week

*Note: Artisans cannot craft an item that is above their rarity tier. Thus, only a Greater Master Artisan would have the ability to assist a character in the crafting of a very rare magic item.*

Some of the tasks these NPCs can complete include, but are not limited to:

* Skilled &/or Unskilled laborer to assist in construction projects & town building.
* Skilled &/or Unskilled laborer to man fields and maintain buildings.
* Skilled laborer &/or Lesser Master hired to complete the crafting of a known item for a character.
* Skilled laborer &/or Lesser Master hired to assist a character in the crafting process of a known item.
* Lesser &/or Greater Master Artisan laborer hired to complete the crafting of an unknown item.
* DM controlled Master Artisans like an Apothecary.

### Associations: Friends or Foes?

Over the course of the campaign characters will have the opportunity to interact with a variety of NPC groups. Remember the Golden Rule and the wise words of Confucius! (If you have no idea what I'm talking about... Google it!)

Here are some concepts to consider:

* The nature of the relationship between characters and any given NPC or group of NPCs has the potential to shift in both the positive and/or negative directions.
* There will be no floating scale used to determine alliance building, rather these relationships will be forged over the course of a quest during the campaign.
* The decision to align with one group may impact your relationship with other groups as they relate to the shifting geopolitical climate during the campaign.
* As relationships are built characters can potentially gain special access to a variety of benefits ranging from safe locations, mounts, trade relations, and even lessons in local combat maneuvers and spellcrafting.
Your 7th Statistic = Comeliness

### **What is Comeliness?**

* "Comeliness reflects a character’s physical attractiveness. It can influence the initial reactions NPCs have to a character. Comeliness is not Charisma. The latter score represents a character’s force of personality."
* "Unlike the original edition of the AD&D game, a character’s Comeliness score is not adjusted based on Charisma, nor can characters with a high Comeliness score “fascinate” others. Comeliness... affects reaction bonuses that are tied to Charisma. Therefore, a character with a high Charisma and a high Comeliness has a significant reaction bonus.
* "While reducing Comeliness to a cut-rate bonus or penalty to one aspect of Charisma might be rather prosaic, it’s also a fairly easy thing to implement. Since reaction adjustment largely only applies to NPCs whose attitude the PCs cared about interacting with, that helped to self-limit the problems of applying beauty to creatures with truly alien standards; such creatures tended to be monsters to be killed, rather than people to be parleyed with." (Updated for 5E from Unearthed Arcana, 1E.)

### **Racial Comeliness Modifiers**

* Utilize ther table below to correctly apply a character's racial modifiers to their Comeliness score.

##### **Race Penalty/Bonus Table**

 Half-Orc, Lizardfolk, Kobold
 Feral Tiefling, Gith, Kenku, Simic Hybrid, Tortle
 Dwarf, Firbolg, Goliath, Gnome, Vedalken

### **Comeliness in Game Play**

* At the *beginning* of any social interaction a character's comeliness may potentially impact the scenario, particularly the *first* visual reaction.
* Add the character's Charisma Reaction Modifier Bonus (CRBM) to the *first* charisma check of the scenario.
* No one can assist you in this check-.
* CRMBs cannot be added to the check when interacting with creatures who have the blinded condition.
* Please refer to the Comeliness Modifier Table to better understand the mechanical impact of a character's Comeliness score.

#### **Additional Benefits**

* (1) Characters with Comeliness scores of 4 or below will be given the extraordinary ability to cause *Fear*, as per the spell, a number of times per day equal to their Wisdom modifier. Characters with a Wisdom modifier from -5 to 0 will be awarded this power 1 time per day.
* (2) Characters with Comeliness scores of 18 or greater will be given the extraordinary ability to *Charm Person*, as per the spell, a number of times per day equal to their Wisdom modifier. Characters with a Wisdom modifier from -5 to 0 will be awarded this power 1 time per day.

### **Temporary Comeliness Modifiers**

During the campaign there will be times when a character's comeliness score may be temporarily reduced.

##### **Temporary Comeliness Modifier Table**

 Clean, Well Groomed & Maintained
 Dirty/Unclean, Poorly Groomed & Maintained, Wet
 Formal Attire/Clothing, Equipment (via Clothing & Equipment)
Cannot Believe It's Come to This

Cannot Believe It's Come To This is the fourth episode of Survivor: Tahiti.

## Challenge

Immunity Challenge: Snakes and Adders

In this challenge, the participants had to solve a mathematical equation. After this, they had to score the solution on the google snake game. The tribe that completed the challenge in the shortest combined time won immunity.

Winning Tribe: Mahina

## Day 11:

After Mateja's elimination, the Miguel-Lucius-Cian alliance believed that Mateja & Minko had an alliance due to Miguel receiving 2 votes. They agreed that if they have to attend tribal council again, they will vote for Minko.

The castaways received an invite to a survivor auction where they have the chance to bid on items to improve their position in the game.

The fourth challenge, snakes and adders, was then posted where the tribes had to solve a mathematical equation and achieve that score on snake. Glenn & Minko were both much slower than the rest of their tribe but in the end it was Mahina who won immunity for the 3rd consecutive time. This was also a bonus challenge: the castaway that completed the challenge in the fastest individual time won a reward. Rick was the fastest and won an extra vote advantage.

## Day 12:

The castaways went to survivor auction and bidded on the 5 items on offer. The results of the auction are summarised below:

* A covered item (a vote blocker) - bought by Lucius
* A letter from a spectator who has access to both tribe channels, giving advice - bought by Sam
* Advantage for your tribe at the next immunity challenge - bought by Cian for Papara
* A covered item (basket of fruit and 3 live chickens) - bought by Miguel
* An immunity idol clue - bought by Glenn

Unknowing that the idol had already been found, Glenn shares the clue with Muzah who proceeds to share it with Rick. They begin to get close to working out the clue but in the end decide not to guess where the idol is.

The challenge results are revealed and the Miguel-Lucius-Cian alliance agree they have no choice but to vote for Minko. Minko decides to vote for Cian but it makes no difference.

## Day 13:

Papara went to tribal council and the votes were read. Minko and Cian both received a vote. However, the two remaining votes were both for Minko, making them the 4th person to leave Survivor: Tahiti.

 Cian: I am voting for **Minko** because of the alliance I'm currently in, leaves me with no other choice but to vote for him, sorry Minko.

 Lucius: I am voting for **Minko** due to strategic boundaries.

 Miguel: I am voting for **Minko** because I don't see any benefits in betraying my alliance

 Minko: I am voting for **Cian** as he seemingly had some troubles doing the math part of the challenge.

## Trivia

* This episode's title comes from Cian when he realises their alliance has to vote off Minko.
Standard Crafting Options

## Crafting Mundane Items

A character who has the time, the money/resources, and the needed tools can craft armor, weapons, clothing, or other kinds of nonmagical gear. These items can be kept or sold at the discretion of the character.

### Basic Crafting Rules

The standards below must be followed by all characters in order to attempt to craft items:

* A character must have the appropriate tools & proficiencies for the item to be crafted.
* A character must have at least half the value of the item's selling cost in either raw materials and/or gold.
* A character must have the necessary laborers in order to craft more rare items.

Here is a small sample of some of the possibilities.

## Crafting Magic Items

Creating a magic item requires more than just time, effort, and materials. It is a long-term process that involves one or more adventures to track down rare materials and the lore needed to create the item.

To start with, a character needs a formula for a magic item in order to create it. The formula is like a recipe. It lists the materials needed and steps required to make the item.

To complete a magic item, a character also needs whatever tool proficiency is appropriate, as for crafting a nonmagical object, or proficiency in the Arcana skill. Characters may need to hire laborers to assist them.

There are two ways to craft magic items: (1) utilize downtime to craft standard magic items (See Part #10: Downtime Activities - Crafting Magical Items.) and/or (2) create custom masterwork magic items (See Part #6: Customized Item Crafting.)

## Brewing Healing Potions

A character who has proficiency with brewer's supplies, cooking utensils, or herbalism kit can create these potions.

##### Potion of Healing Creation Table

 Greater Healing
 Superior Healing
 Supreme Healing

## Copying Spells to a Book

* When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare.
* For each spell level it costs 50 GP plus the cost of spell components. If successfully copied you can prepare the spell just like your other spells.
* When a spell is copied from a spell scroll or spellbook, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied.
* Whether the check succeeds or fails the spell scroll is destroyed. (This does not apply to spells in spellbooks).
* A wizard cannot use another wizard's spellbook to prepare spells. Spells from another spellbook must be scribed into your own book to be castable or preparable.

## Scribing Spell Scrolls

A character must have proficiency in the Arcana skill or Calligrapher's Tools. The cost of material components are not included. The spell must be prepared or is one of the PC's known spells. Using downtime will reduce the standard purchase price. Success is automatic.
Character Creation Rules

### Step #1: Roll Some Stats!

* It's time to throw some dice utilizing the !stats command in the #dice-bot-channel.
* Once there you will roll 7 sets of 4d6 drop the lowest d6.
* Characters will be adding a 7th statistical category for *Comeliness*.

### Step #2: Design Your Character

* Now that you have your stats it is time for you to design your character. You can do this a variety of ways, but remember to first read the Class, Race & Background Limitations section below.
* If you are familiar with Fantasy Grounds, have your own license and all the modules required to design your character then feel free to utilize your own software.
* If you are new to Fantasy Grounds or do not have the correct modules please utilize the my server.
* For a detailed walk through on how to use the Fantasy Grounds software to build your character make sure to follow Jayfoot's Character Creation Guide.
* At the completion of this process you should have a fully designed character on Fantasy Grounds.

### Step #3: Add Your PC to the Discord & FG Servers

* Complete the form below and post it in the #pc-design channel on Discord.

**Character Template**

(Include your racial bonuses in stats)

*Honor:* All PCs Start at 0 unless other conditions apply.

*Taint:* All PC Start at 0 & fluctuate during the campaign.

*Gold:* Roll for starting gold using the class command. (See the pinned messages in the #dice-bot-channel.)

*Gear:* Include class starting gear & backpack type. Starting gear can be sold during character creation.
Social Interaction Rules

#### **General Rules**

* (1) All players are to treat each other with respect. Inappropriate behavior of any kind will be highly frowned upon. You will be given one warning. Failure to remedy the problem will result in your removal from the campaign.
* (2) All character in the campaign will start at level 1. After that the character's level is decided by the death rules.
* (3) Starting gear can be sold during character creation.
* (4) Don't keep loot you don't want. Don't sell loot someone else can benefit from just to make a sale.
* (5) Feel free to roleplay in the appropriate channel. Good roleplay out of session can earn you DM inspiration before we even start the next game.
* (6) The XP given for well written logs range from 5-10% of the XP awarded in the session.
* (7) All characters start with 10 rations no matter what amount your chosen backpack states.

#### **Death & Wills**

* (8) Upon a character’s death, the player’s new character can be made at half their former level rounded up until they hit Tier 3. Characters will then reset at level 11, while a Tier 4 character will reset at level 17.
* (9) Unless a character has a will outlining their beneficiaries any loot on their body following their death is free to be divided amongst the party.
* (10) In the event characters have access to higher level magic like reincarnation or resurrection their wills should be written accordingly.
Crafting by Profession

Over the course of the campaign a character will have the opportunity to collect and harvest a series of materials and objects to craft common and special equipment. This guide is an attempt to combine multiple crafting systems (both officially published and homebrew) for the player's benefit. Characters of various classes, races and backgrounds may already have a tool proficiency (and in some cases multiple proficiencies). These talents will be combined into one of the professions detailed in the section below. Each profession may include a number of tool proficiencies. As long as a character has one of the proficiencies required they are able to utilize any crafting system within that profession. Characters can only craft mundane items that are associated with their given profession.
Alterations & Edits to Class, Race & Backgrounds

* (1) The campaign is set in the Forgotten Realms. Please do not base your character's backstory in the worlds of Ravnica, Eberron, or Exandria.
* (2) All Official Material can be used for character creation unless specifically stated otherwise in the section below.
* (3) Approved Starting Classes: Artificer, Barbarian, Bard, Blood Hunter, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock, Wizard
* (4) Approved Starting Races: Aasimar, Bugbear, Centaur, Dragonborn, Dwarf, Elf, Firbolg, Goliath, Gnome, Half-Elf, Half-Orc, Halfling, Hobgoblin, Human, Gith, Goblin, Lizardfolk, Loxodon, Kobold, Kenku, Minotaur, Orc, Simic Hybrid, Tabaxi, Tiefling, Tortle, Triton, Vedalken, Yuan-ti
* (5) All content unique to the Heroes of the Orient: Player's & DM's Companion, as well as races with the ability to fly at level one are not approved during character creation, unless it is the result of the *Reincarnate* spell.
* (6) Multi-classing from the Heroes of the Orient: Player's & DM's Companion is only allowed for Tier 2+ characters, unless they died as a Tier 2 character. Players may choose to alter their subclass.
* (7) The campaign will be using the Variant Encumbrance rules for 5E. Therefore,
	+ Ignore the Strength column of the Armor table in Chapter 5 of the PHB.
	+ Dwarves don’t track armor weight in this system.
* (8) UA content based on DM discussion.
* (9) Fully Banned Content:
	+ All Planeshift content!
	+ Unapproved Third Party Content!
	+ Any mech based Class, Race or Background from Ravnica or Eberron.
	+ The Outlander Background from PHB.
* (10) The allowed third-party classes are as follows and are subject to revision:
	+ Matt Mercer's Blood Hunter
* (11) MM is open to suggestions as long as they are not broken and feel consistent with the campaign setting. If we choose to playtest something and the mechanics are off we will adjust accordingly or scrap it altogether.
Buying, Selling & Trading Items

### Guidelines For Parties Dividing Loot

* All loot will be divided at the discretion of the party present in the session.
* In the event multiple people want the same item then the highest roll will be able to collect the item.
* A share of the gold will be subtracted from the total to account for the acquired magic items, consumables, etc.
* If no one in the party wants to keep the item it may be sold for gold to an NPC vendor and evenly divided.
* If an adventurer takes an item as loot and later decides to sell it, the gold will be evenly divided between living characters from the session the item was acquired.
* If a character was not present during the session the party can sell the item to them and evenly divide the gold.

### Buying, Selling & Trading Items

* Characters can exchange gold with other characters.
* Characters can sell/trade mundane or magical items with other characters.
* These items can be sold/traded at the discretion of the characters involved in the transaction.

### Buying, Selling & Trading Items to NPCs

#### *Option #1: Quick Sale*

This option resells the items at standard 50% return rates. Charisma checks work both ways, but no more than +10/-10%.

#### *Option #2: Patience is a Virtue*

This option requires you to follow the Downtime Activities rules. It is potentially the more profitable option.

### Exchange Rates

At times it may be necessary to exchange different denominations and/or currencies.
Votre thème

## Description

Ce modèle utilise le `SITENAME` de votre wiki et exclut le mot « wiki » laissant ce qui est dans la plupart des cas le texte décrivant le thème de votre wiki. Pour utiliser ce modèle dans sa forme de base, il suffit d'ajouter le modèle {{Votre thème}} partout où vous voulez que votre thème apparaisse dans une phrase ou une section.

Si le `SITENAME` de votre wiki avec le mot « wiki » en moins n'est pas un bon descripteur du thème de votre wiki, vous pouvez aussi simplement modifier le modèle et le remplacer par le texte que vous voulez afficher.

## Syntaxe

```
{{Votre thème}}
```
Alterations To Combat & Roleplay Mechanics

* (1) The campaign will use randomised initiative rules. This means that you roll initiative as normal at the start of combat, and every turn after that the combat tracker will automatically reroll your initiative creating a dynamic enviroment during combat.
* (2) Flanking requires you to be directly opposite from an ally that is not incapacitated to gain a +2 to your attack rolls with a melee weapon.You can only flank a creature if both people flanking are no less than 1 size smaller than the creature.
* (3) Guidance cannot be used on any ability check that takes place for a length of time exceeding one minute. So no guidance on a 16 hour scouting perception roll.
* (4) Healing Spirit has a total number of charges equal to 1 + the character's casting modifier.
* (5) Moonbeam cannot be cast unless there is a moon.
* (6A) Druids will start with 1 + the character's Wisdom modifier to determine the total number of wildshapes they know at the start of the campaign. All other beasts must be defeated in combat to learn their fighting style & form.
* (6B) Casters who learn the spell *Polymorph* will start with 1 + the character's spellcasting modifier (at the time the spell is learned) total beast forms. All other beasts must be defeated in combat to learn their fighting style & form.
* (7) Items created with the Forge Cleric Channel Divinity "Artisan's Blessing" only last until the ability is used again. You can only have a number of items active equal to your number channel divinities available. You are not required to have the material costs of the items you create but must still abide by the other limitations of the ability.
* (8) Any permanent enviromental spell effects now only last until the casters next long rest. This includes spells such as stone wall, fabricate, move earth, etc.
* (9) Summoning spells such as Conjure Woodland Beings can only summon one creature of the Highest CR available to the spell. As the caster you should have a correctly coded character sheet for the summoned creature to use it.
* (10) All abilities recovered on a "per day" or per "24 hours" basis are instead recovered on a long rest. The same goes for items with set amount of uses per day.
* (11) Characters can hold their breath for a number of rounds equal to 2 + their constitution modifier, with a minimum of 1. Characters casting spells that require a verbal component while holding their breath immediately lose 1 rounds worth of air for each verbal spell cast.
Exp

## Description

Ce modèle permet de formater un texte en exposant, de façon lisible et portable sur la plupart des navigateurs.

## Syntaxe

`{{Exp|*<texte>*}}`

* `texte` : le texte à afficher en exposant (obligatoire).

## Exemples

* « `M{{Exp|mes}}, M{{Exp|lles}} et M.` »
donne « Mmes, Mlles et M. »
* « `1{{Exp|er}}, 2{{Exp|e}} et 3{{Exp|e}}` »
donne « 1er, 2e et 3e »
Préférez cependant `{{Ordinal|1}}`, `{{Ordinal|2}}` et `{{Ordinal|3}}`.
Ordinal

## Description

Ce modèle permet d’afficher des nombres ordinaux, *y compris 1er et 1re*, en respectant les diverses règles typographiques françaises.

## Syntaxe

`{{ordinal|*<1>*|*<2>*|*<genre>*}}`

* Il prend obligatoirement un premier paramètre non-nommé, qui correspond au nombre cardinal correspondant.
* Il peut prendre un paramètre « genre », qui prend les valeurs « m » pour « masculin » (par défaut) ou « f » pour féminin.
* Il peut prendre un paramètre non-nommé, correspondant au nom dont l’ordinal est le rang, qui rend insécable l’espace entre l’ordinal et le nom.

## Exemples

* `{{ordinal|2}}` donne « 2e »
* `{{ordinal|1|genre=m}}` donne « 1er »
* `{{ordinal|1|genre=f}}` donne « 1re »
* `{{ordinal|3|régiment}}` donne « 3e régiment »
Magic Item Alterations

* (1) The DM can make any edits to magic items in the interest of balancing gameplay.
* (2) All "At Dawn" recharge rules will now reset "Following a Long Rest".
* (3) Wands and other recharge items have a limit of 3 charges per long rest. (Includes masterwork items.)
* (4) Summoning items such, as the Bag of Tricks may only have one summon out at a time.
* (5A) Masterwork magic items require attunement.
* (5B) Characters can craft and possess more masterwork items based on their tier. (T1 = 0, T2 = 1, T3 = 2, T4 = 3)
* (5C) Characters can only possess 1 of each type:
	+ 1 Weapon = Melee, Range, or Rod/Staff/Wand
	+ 1 Armor = Armor, Bracers, Shield, etc.
	+ 1 Other Item = Cloak, Instrument, Ring, etc.
* (5D) Bonuses are scaled! (T2 = +1, T3 = +2, T4 = +3)
Asteria

**Inhabitants**

Arete

Athena

Demeter

Hera

Hestia

Poseidon

The Kharites

Zeus

**Virtues**

**Courage**: One must show courage in all situations, no matter how dangerous, difficult, tedious, or unglamorous the task, and to graciously accept the sacrifices involved.

**Faith:** One must exemplify trust and integrity; she is always faithful to her liege, her country, and to her promises, no matter how big or small they may be.

**Generosity:** One must give of herself; her substance, her time, her wisdom, whatever is required and creates a strong, rich and diverse community.

**Hope:** One must display a positive outlook and a cheerful demeanor as inspiration to others, even in the face of tragedy and setback.

**Justice:** One must hold herself to the highest standards of behavior; failure to do so weakens the very fabric of society.

**Mercy:** One must exercise mercy in her dealings with others, creating a sense of peace and community.

**Nobility:** One must uphold one’s convictions and duty at all times, especially when no one else is watching.

**Kindness**: One must be nourishing, act without expectations, and care for others even when not cared for.

**Realms**

Thárros - The Layer of Courage is ruled by Poseidon.

Písti - Pisti is a vast desert with several oasis. Travelers who find themselves here will be unable to find their way unless they have faith.

Gennaiodoría - This layer possesses the celestial city of Olympia which is ruled by a council known as the Kharites.

Elpízo

Dikaiosýni - Residents of the layer are ruled by an assembly known as the Dikaios who preach about the very concepts of justice.

Eleos

Archontiá - This layer is home to the great Mount Celestia. In the inner most area of the mountain lies the Cathedral of Arete, the old deux of Asteria.

**Notable Features**

Empyrean - The Sun of Asteria, Nirvana and Elysium
Exp/doc

## Description

Ce modèle permet de formater un texte en exposant, de façon lisible et portable sur la plupart des navigateurs.

## Syntaxe

`{{Exp|*<texte>*}}`

* `texte` : le texte à afficher en exposant (obligatoire).

## Exemples

* « `M{{Exp|mes}}, M{{Exp|lles}} et M.` »
donne « Mmes, Mlles et M. »
* « `1{{Exp|er}}, 2{{Exp|e}} et 3{{Exp|e}}` »
donne « 1er, 2e et 3e »
Préférez cependant `{{Ordinal|1}}`, `{{Ordinal|2}}` et `{{Ordinal|3}}`.
Lorem Ipsum

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## Nullam sit amet fermentum lorem

Aenean et ex rhoncus nulla viverra molestie finibus sit amet est. Phasellus leo nibh, euismod non eros et, posuere sollicitudin urna. Integer feugiat, nunc at dignissim finibus, libero libero condimentum libero, sit amet aliquam augue nulla cursus nibh. Vestibulum suscipit elit nec ante consequat, in posuere elit rhoncus. Vivamus sed elementum arcu. Vestibulum gravida sit amet tellus nec suscipit.

## Donec hendrerit nunc non ipsum ullamcorper vehicula

Donec a suscipit turpis, ut gravida tortor. Pellentesque consectetur, libero ac interdum dignissim, ligula massa blandit velit, id mollis elit augue non nibh. Integer sed dui porta, viverra enim at, iaculis ex. Sed ut consectetur elit. Donec pulvinar ante metus, vel convallis sapien scelerisque sit amet. Proin tellus mauris, pellentesque et blandit a, malesuada pretium dolor. Cras a odio ut nisi eleifend laoreet. Sed blandit finibus ante, ac venenatis ligula tristique eu. Integer at tortor ut est ornare hendrerit.

## Sed placerat euismod mattis

Sed condimentum quam ut congue tincidunt. Aenean sed mauris metus. Morbi porta non est non aliquet. Ut fermentum purus non felis porttitor iaculis. Duis varius feugiat consectetur. Ut consequat efficitur mi, nec consectetur mauris tristique nec. Etiam fringilla lorem vel ex consequat, eget pharetra tellus tempus. Duis blandit sapien dignissim, auctor velit id, eleifend nibh. Donec porttitor at dui sed facilisis. Duis scelerisque congue felis non consectetur. Donec malesuada est at lectus rhoncus commodo. Fusce semper, eros eu tempus varius, nulla diam blandit massa, quis bibendum magna risus non eros. In vel laoreet eros. Morbi nec massa dui. Fusce arcu velit, bibendum vitae hendrerit non, blandit a augue.

## Sed condimentum bibendum dignissim

Ut tortor orci, bibendum eu imperdiet et, convallis vel dolor. Proin in diam et est elementum tempor non sed libero. In placerat laoreet pretium. Praesent eget fermentum libero. Suspendisse fermentum lorem ac convallis viverra. Aenean tincidunt placerat tempor. Pellentesque habitant Morbi tristique senectus et netus et malesuada fames ac turpis egestas. Donec eget efficitur risus.
Gilead

Zvi Har’El’s [{{{1}}} Lire cette œuvre de Jules Verne] sur le site de Zvi Har’El’s

## Utilisation

Ce modèle permet de faire un lien vers le site israélien de Zvi Har’El’s. On ne peut indiquer qu'un seul lien web.

## Exemples

* *Une ville flottante*

```
{{Gilead|http://www.julesverne.ca/jv.gilead.org.il/works.html#VF}}
```
 donne Zvi Har’El’s Lire cette œuvre de Jules Verne sur le site de Zvi Har’El’s

* *Le Pays des fourrures*

```
{{Gilead|http://www.julesverne.ca/jv.gilead.org.il/works.html#PF}}
```
 donne Zvi Har’El’s Lire cette œuvre de Jules Verne sur le site de Zvi Har’El’s
Liste Forum

bullet-list **LISTE DE NOS FORUMS**

Il existe différents forums ayant des utilisations spécifiques à chacun :

* **Café** : Utilisé pour discuter de tout et rien concernant le wiki et son sujet ; le hors-sujet n'y est en revanche pas accepté.
* **Assistance** : Utilisé pour toutes questions d'aide par rapport au wiki. Il est notamment utile d'utiliser ce forum pour des questions relatives au wikitexte (les forums supportent le wikitexte contrairement aux autres espaces de commmunication)
* **Assemblées du wiki** : Utilisé pour les réunions communautaires, durant lesquelles l'équipe administrative et l'ensemble des utilisateurs se rassemblent pour discuter des projets et décisions à prendre sur le wiki ; les utilisateurs peuvent émettre des suggestions et voter pour ou contre les propositions faites par les autres contributeurs
* **Oratoire** : Utilisé pour émettre des suggestions et pour soutenir ou s'opposer aux propositions des autres utilisateurs.
Oratoire FAQ

question **GUIDE**

**Comment émettre une suggestion ?**

Pour proposer un nouveau projet pour le wiki, vous devez être inscrit depuis plus de 4 jours et avoir effectué au moins 10 modifications ou 15 publications ; cela permet d'éviter les faux-nez.

Une fois les conditions remplies, écrivez le titre de votre sujet dans la barre d'entrée en haut à droite puis cliquez sur "Ajouter un nouveau sujet". Ceci s'affichera alors :

```
{{Discussions
}}

```

**Comment répondre aux propositions des autres utilisateurs ?**

Pour répondre à un fil de forum, cliquez sur la petite bulle à côté du titre lorsque vous êtes sur la page du fil. Ceci s'affichera alors :

```
{{Discussions/Réponse
}}

```
 Écrivez votre nom d'utilisateur après `|auteur =`, votre texte après `|texte =` et ~~~~ après `|signature =`. Vérifiez bien que la case "suivre cette page" est cochée puis cliquez sur "Enregistrer".

Pour voter lors des propositions des autres utilisateurs, vous devez être inscrit depuis plus de 4 jours et avoir effectué au moins 10 modifications ou 15 publications ; cela permet d'éviter les faux-nez. Lorsque vous voulez donner votre avis sur un sujet, utilisez  **Pour** (`{{Oui}}`),  **Contre** (`{{Non}}`),  **Neutre** (`{{Neutre}}`),  **Réticence** (`{{Réticence}}`),  **Conserver** (`{{Conserver}}`),  **Retirer** (`{{Retirer}}`),  **Attendre** (`{{Attendre}}`)
Documentation/doc

## Description

Ce modèle est utilisé pour insérer la description des modèles sur leur page.

## Syntaxe

`<noinclude>{{documentation}}</noinclude>` à la fin de la page du modèle à documenter.

## Utilisation

### Sur la page du modèle

Ceci est le formalisme usuel :

```
CODE DU MODÈLE<includeonly>Toute catégorie à insérer dans les articles utilisant le modèle</includeonly><noinclude>
{{documentation}}
Toute catégorie pour le modèle en lui-même</noinclude>

```

*Si votre modèle n'est pas un div ou un tableau complet, vous pourriez fermer les balises avant d'insérer `{{documentation}}` (dans les balises `noinclude`).*

*Un saut de ligne juste avant `{{documentation}}` peut être aussi utile comme cela aide à éviter que le modèle de documentation se superpose au code qui précède.*

### Sur la page modèle/doc

En temps normal, vous voudriez écrire quelque chose comme suit sur la page de documentation :

```
==Description==
Ce modèle est utilisé pour quelque chose.

==Syntaxe==
Saisissez <code>{{m|nommodèle}}</code> quelque part.

==Exemple==
<code><nowiki>{{nommodèle|paramètres}}</nowiki></code>

donne...

{{nommodèle|paramètres}}

<noinclude>[[Catégorie:Documentation de modèle|{{PAGENAME}}]]</noinclude>

```

Utilisez une ou toutes les sections description/syntaxe/exemple ci-dessus. Vous pouvez aussi ajouter une section « voir aussi » ou autre.

Veuillez noter que l'exemple ci-dessus utilise les modèles Modèle:M et Modèle:M/piece.
Forums FAQ

question **GUIDE**

**Comment créer une nouveau fil de forum ?**

Pour créez un nouveau fil de forum, écrivez le titre de votre sujet dans la barre d'entrée en haut à droite puis cliquez sur "Ajouter un nouveau sujet". Ceci s'affichera alors :

```
{{Discussions
}}

```

**Comment répondre aux autres fils de forums ?**

Pour répondre à un fil de forum, cliquez sur la petite bulle à droite du titre lorsque vous êtes sur la page du fil. Ceci s'affichera alors :

```
{{Discussions/Réponse
}}

```
 Écrivez votre nom d'utilisateur après `|auteur =`, votre texte après `|texte =` et ~~~~ après `|signature =`. Vérifiez bien que la case "suivre cette page" est cochée puis cliquez sur "Enregistrer".
Module de progression

Modèle qui ira sur le wiki

**Vos contributions**

Aidez Wiki Gardiens des Cités Perdues à se développer en y contribuant ! Modifiez et ajoutez des pages pour rendre notre contenu plus complet et encyclopédique.

Spécial:Compteur de modifications/Module de progression/Principal
Voici les modifications sur les pages de Module de progression. Poursuivez vos modifications pour remplir la jauge, passer au palier suivant et monter dans le classement !

Exemple

**Vos contributions**

Aidez Wiki Gardiens des Cités Perdues à se développer en y contribuant ! Modifiez et ajoutez des pages pour rendre notre contenu plus complet et encyclopédique.

1578
Voici les modifications sur les pages de Ninofr. Poursuivez vos modifications pour remplir la jauge, passer au palier suivant et monter dans le classement !
Drapeau

Modèle:Wikipedia/Français
Ce modèle crée un lien vers un pays avec un petit drapeau à gauche du lien.

## Syntaxe

```
{{Drapeau
}}
```

## Paramètres

* *drapeau* - l'image du drapeau en png ou en svg (obligatoire).
* *nom* - Le nom du drapeau (obligatoire).
* *taille* – largeur du drapeau sans le suffixe « px » (facultatif, 20 par défaut).
* *pays* – le nom du pays (obligatoire et par défaut).
* *gentilé\_m* - le gentilé au masculin (obligatoire).
* *gentilé\_f* - le gentilé au féminin (obligatoire).
* *gentilé\_mM* - Le gentilé au masculin et la première lettre en majuscule (obligatoire).
* *gentilé\_fM* - Le gentilé au féminin et la première lettre en majuscule (obligatoire).
* *none* - Ce paramètre permet de masquer le texte accompagnant le drapeau (facultatif).
* *personnalité* - Ce paramètre est utilisé quand un article traite de la nationalité d'une personnalité réelle (facultatif).
* *nationalité* - Ce paramètre est utilisé quand un article traite de la nationalité d'un personnage fictif (facultatif).
* *personnalisé* - Ce paramètre permet de personnaliser le texte accompagnant le drapeau (facultatif).

## Exemples pratiques avec le modèle France

{{France}} donne  France

{{France|none=oui}} donne

{{France|taille=30}} donne  France

{{France|personnalisé=FRA}} donne  FRA
Données drapeau/pays

Modèle:Wikipedia/Français
Ce modèle crée un lien vers un pays avec un petit drapeau à gauche du lien.

## Syntaxe

```
{{Drapeau
}}
```

## Paramètres

* *drapeau* - l'image du drapeau en png ou en svg (obligatoire).
* *nom* - Le nom du drapeau (obligatoire).
* *taille* – largeur du drapeau sans le suffixe « px » (facultatif, 20 par défaut).
* *pays* – le nom du pays (obligatoire et par défaut).
* *gentilé\_m* - le gentilé au masculin (obligatoire).
* *gentilé\_f* - le gentilé au féminin (obligatoire).
* *gentilé\_mM* - Le gentilé au masculin et la première lettre en majuscule (obligatoire).
* *gentilé\_fM* - Le gentilé au féminin et la première lettre en majuscule (obligatoire).
* *none* - Ce paramètre permet de masquer le texte accompagnant le drapeau (facultatif).
* *personnalité* - Ce paramètre est utilisé quand un article traite de la nationalité d'une personnalité réelle (facultatif).
* *nationalité* - Ce paramètre est utilisé quand un article traite de la nationalité d'un personnage fictif (facultatif).
* *personnalisé* - Ce paramètre permet de personnaliser le texte accompagnant le drapeau (facultatif).

## Exemples pratiques avec le modèle France

{{France}} donne  France

{{France|none=oui}} donne

{{France|taille=30}} donne  France

{{France|personnalisé=FRA}} donne  FRA
Permission

*Ce fichier est sous copyright. Le détenteur du copyright sur ce fichier autorise n'importe qui à utiliser ce fichier pour n'importe quel usage, à condition que le détenteur du copyright soit clairement indiqué.*

## Description

Ce modèle est utilisé pour marquer les images sous copyright, mais le détenteur du copyright a autorisé son utilisation.

## Syntaxe

Saisissez `{{permission}}` sur la page d'information de l'image.
Clr

## Description

Ce modèle vous permet de forcer une rupture sur le côté gauche, le côté droit ou les deux côtés de la page.

Ce modèle ajoute le code suivant à la page : `<div style="clear:left/right/both;"></div>` (la valeur après `clear` dépend des paramètres ; la valeur « both » est celle par défaut, les valeurs « gauche » et « droite » sont acceptées pour *left* et *right*). Ce code affecte les éléments avec la propriété CSS `float`, y compris les fichiers flottants sur le côté (par exemple, `[[Fichier:Image.png|right]]`).

* Avec le paramètre « both », il déplace tout contenu mis après lui en-dessous de n'importe quel élément flottant à gauche ou à droite (infoboxes, images, etc.).
* Avec le paramètre « left », il déplace tout contenu mis après lui en-dessous de n'importe quel élément flottant à gauche (infoboxes, images, etc.).
* Avec le paramètre « right », il déplace tout contenu mis après lui en-dessous de n'importe quel élément flottant à droite (infoboxes, images, etc.).

## Syntaxe

Saisissez `{{clr}}` dans un article à l'endroit où vous souhaitez faire la rupture.

* Pour effectuer une rupture des deux côtés de la page, ajoutez le code {{Clr}}.
* Pour effectuer une rupture uniquement du côté gauche de la page, ajoutez le code {{Clr|*<left>*}} ou {{Clr|*<gauche>*}}.
* Pour effectuer une rupture uniquement du côté droit de la page, ajoutez le code {{Clr|*<right>*}} ou {{Clr|*<droite>*}}.

Vous pouvez également utiliser {{-}} au lieu de {{Clr}} est un raccourci pour appeler ce modèle.

Exemple

```

=== Section 1 ===
[[Fichier:Example.jpg|200px|right]]
Texte de la section 1.

=== Section 2 ===
Texte de la section 2.
{{Clr|droite}}

=== Section 3 ===
Texte de la section 3.

```

Ce code produit le résultat suivant :

### Section 3

Texte de la section 3.

Comme vous pouvez le voir ci-dessus, l'image en exemple ajoutée dans la section 1 est affichée à droite et s'étend vers le bas, traversant la section 2 tandis que le modèle {{Clr}} est appelé à la fin de la deuxième section, ce qui fait que l'image en exemple n'est pas à côté de la section 3. Ainsi, une des utilisations du modèle {{Clr}} est de contrôler quels éléments sont affichés à côtés d'autres éléments.

## Voir aussi

* Propriété CSS `clear` sur MDN
* Propriété CSS `float` sur MDN
Maintaining & Training Mounts: Happy Beasts Are Helpful Beasts

The use of beasts of burden, riding mounts and having pets are allowed, but it will come at a cost. It will be necessary for a character to ensure the happiness of their animal in order for them to willingly follow orders. The happiness of the animal will be tracked using a Wellness Scale. Here are some ways to increase your animal's wellness:

### **Feeding Beasts, Mounts & Pets**

This is easily the single most important requirement for maintaining your animal's wellness. The food and water requirements noted in the PHB are for characters. Mounts, beasts of burden and other creatures require different quantities of food and water per day based on their size. Water needs are doubled if the weather is hot. Utilize the chart below to properly take care of your animal.

##### **Food & Water Needs of Animals**

 Small
 Medium
 Large
 Huge
 Gargantuan

### **Daily Animal Intake Requirements**

In the event a character can only feed their animal a half day's ration of food or water, then the creature must make a DC 10 + days marching/working Constitution Saving Throw or suffer 1 level of exhaustion at the end of the day. With no food or water at all, the creature will automatically gain a level of exhaustion at the end of the day.

### **Ways to Improve Wellness Score**

There are various ways to please your animal and improve their wellness score. Below is a short list, but characters are welcome to get creative (at the discretion of the DM) with additional ways to improve their score. Each activity will take at least 4 hours to earn 1 wellness point.

* Feeding Your Animal Daily (Maintenance)
* Grooming Your Animal 1x a Week
* Healing Your Animal for 10 or more HP
* Curing Your Animal of a Condition
* Giving Your Animal a Week to Rest
* Spending Time With Your Animal
* Having Your Animal Spend Time with a Creature of the Same Species
* Training Your Animal
* Barding for Your Animal (Permanent Effect: Light: +1, Medium: +2, Heavy: +3)

### **Ways to Decrease Wellness Score**

There are various ways to upset your animal and decrease their total wellness score. Attempt to prevent these scenarios from occuring before your animal gets upset with you. Each activity will result in the loss of 1 wellness point.

* Not Feeding Your Animal Daily
* Not Grooming Your Animal 1x a Week
* Getting Your Animal Physically Injured in Combat by 10 or more HP
* Having Your Animal Suffer a Condition
* Forcing Your Animal to Work a 5 Days out of 7
* Ignoring Your Animal During Missions
* Having Your Animal Not Interact with a Creature of the Same Species at least 1x a month

##### **Animal Wellness Table**

*Note:* Each creature can only be subject to one wellness effect at a time. Every time the score decreases the new negative effect will take hold of the creature. However, the character can choose which positive effect the animal receives if they have a wellness score of 7 or greater. For example, an animal with a wellness score of 10 can choose the improved speed feature or gain temporary hit points instead of the Fearless Fanatic effect.
Character Maintenance

* Over the course of the campaign it will be the player's resposibility to properly maintain their charcter. This will be done in two ways.
* (1) At the end of every session make sure to add or remove all items into your inventory. It may be necessary to export/import your latest XML file between sessions.
* (2) It will be necessary to update your stats, gold & equipment in your Character Template that is located in the #pc-creation channel on Discord.

### Exporting/Importing Characters from Fantasy Grounds

* Exporting your character from the character creation server and importing it to your local 5e storage area is necessary for you to be able to play in a session.
* The same rule applies at the end of any session you play. It will be necessary to export the latest version of you XML file and import it to your local 5e storage area.
* Here are the steps you need to follow:
	+ Go to the FG homescree
	+ Go to Manage Characters
	+ Enter the server for the server your character is on
	+ Go to the characters tab
	+ Download from there
	+ Go back to the Homescreen
	+ Go to Manage Characters
	+ Go to 5e under rulesets
	+ Upload your character there
	+ Add character token (try to use small files like .png)
Bloody Painter (Creepypasta)

Bloody Painter (Helen Otis) is a creepypasta of the same story name. He is a fictional serial killer character from the Creepypasta series. The character is featured as the protagonist of a three-part story created by artist DeluCat. Since his debut, the **Bloody Painter's** growing influence has encouraged many related projects and stories to spawn.

## Appearance

Bloody Painter has black hair and blue eyes. He wears a blue jacket with a yellow smiley face pin. He wears leather gloves, and a white mask with blackened eyes and a red smile.

## Personality

He is very calm and quiet. He doesn't really smile or speak much, but is very polite. He is very apathetic towards things that don't concern him and he is a selfish egoust, and will always think of himself first. He judges anything by whether it benefits him or not.

With that he has Autistic Spectrum Disorder, and the thing he really liked to do is be a Drawing Artist, he drew several drafts of works of art in his school notebook.

His parents treat him as a pet and a toy so this caused him to become extremely repressed. He doesn't show his appreciation to people unless somebody did it first, then he will reciprocate. He is very calculating of other people's deeds, but when a bigger benefit appears, he dares to betray.

He lacks gender and moral consciousness, however he is still smart and manipulative. Basically, he is a double faced jerk with the front of a gentleman. As a criminal, he is extremely cautious of criminal scene aesthetics and every murder will be meticulously done like a piece of artwork.

The mediums he uses and the methods he enforces are extreme making him a crazy artist.

## Story/Past

Otis was born on October 1st, 1980. His childhood was spent under the pressure of his parents’ high expectations and control; since his parents had hoped for a daughter and not a son, they decided to treat Otis like a girl by giving him a female name and dressing him up like a girl.

The treatment continued until he was six years old, when he started attending school, and his parents began dressing him up like a girl to avoid attention; due to this alteration, Otis’ emotional distress began building up.

## Family

* Unnamed Father (Status Unknown
* Unnamed Mother (Status Unknown)

## Favorite Hobby

Helen's favorite hobby is drawing, while his other hobby is killing people.