recursal/Fanatic-Fandom huggingface dataset:
Combat Augmentation Ring

# Description

This miniature device was designed to be worn on the hand. It
contains acceleration and position sensors that read out to a powerful
microcomputer that processes motion and stimulates the wearer's nerves
with low-voltage electrical impulses designed to maximize the
efficiency of combat-related motion. The little jolts take some
getting used to, but pay off in the form of deadlier use of firearms,
melee, or projectile weapons.

# Comments

Adds +1 to each weapon skill except gun (+2) i.e.:

```
Weapons           : 1/1
  Axe               : 1/6
  Bare hands        : 1/11
  Bow               : 1/6
  Dagger            : 1/6
  Disciplines       : 1/1
    Other             : 1/6
    Physical          : 1/6
    Two-handed        : 1/2
  Exotic            : 1/6
  Gun               : 2/7
  Lance             : 1/6
  Mace              : 1/6
  Polearm           : 1/6
  Sword             : 1/6

```
Brewery Swamp

Coded by Talismon.

Area Map

# Directions and Links

{{{kingdom}}} chaos portal, enter,2e,2s,sw

# Description

This area is one of the recommended areas for newbies and lower levels to come to hone their skills and gain some experience outside of the newbie area.

It is intended for players between the levels of 5 and 15. If you are above the intended levels, then please refrain from killing here.

# Mobs and Loot

Small Mosquito and frogs. Great newbie mobs to cut your teeth on.

# Additional Information

Budweiser beer. mmmmm beer. Explore the area and you'll see what I mean.
Blick

Blick is a term used to reference a near instant player death by a MOB. This usually means in a single hit but always within a single round. When such an occurance happens it is said that a player was Blicked by the MOB

The history of the term 'blick' comes from the old PK muds where blick stood for 'blood lick' or what you would do after you killed another player to gain some amount of power.
A silver talisman

# Description

This talisman is made of silver, intricately fashioned into the shape of a tree. The tree is minutely detailed, you can almost see veins on the leaves and dew dripping down the branches. As you hold it, it feels slightly warm to the touch. It has a magical glow about it. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Battle-Armour of Brutus

# Description

This polished steel armour has been burnished to a midnight black, giving the wearer a very intimidating appearance. It is comprised of a main breastplate and two shoulder pauldrons, with polished, steel rings between them, giving the armour overall, an outstanding amount of protection. It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, ice, acid, energy, poison It looks light.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!
Crystal casing (greenish)

# Description

A crystalline breastplate. It sparkles in the light with a faint green sheen. Seemingly fragile to crushing blows, but superior in other forms of protection, the shards form a powerful casing which you could wear comfortably. The breastplate is in perfect condition. It doesn't look too heavy.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item is breakable.
Centipedal cloak of thunder

# Description

You see a wispy, and very light draping of silk that seems to phase in and out of your view as you look at it. Regardless of the insubstantiality of the cloak, it appears very strong indeed. Crafted in the quasi-elemental plane of thunder by the centipedal gods of that realm, the cloak radiates great power. It has a magical glow about it. It appears to be enhanced. This armor offers resistances against: edged, electric, mind, energy It looks light. This armour has been been inscribed with the following runes : Battle (Tarrant) Stone (Tarrant) Starfire (Tarrant) Winter (Tarrant) Corrosion (Tarrant) Storms (Tarrant) Power (Tarrant) 0 more runes may be inscribed upon this armour

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!
Chaotic Forest

Coded by Glorfindel.

Area Map

# Mobs and Loot

Each room has one of each of the mobs below:

* A chaotic wolf (312)
* A chaotic snake (78)
* A chaotic bunny (337)
* A chaotic sparrow (137)
* A chaotic squirrel (137)
* A chaotic faun (312)
* A chaotic bat (152)

# Additional Information

This area changes maps every so often, around 5 minutes. There seems to be 3 different maps with 17 rooms that the area can be.
When the area changes the rooms stay the same just all the exits change.
You know when the area changes you get this message in red:

```
 A flash of lightning catches your eye.  The wood around you seems somehow changed...

```

To leave the area 'surrender to reality' in the room you entered. The room name is: The border of a chaotic wood, on the map it is the room on the top left.
Cyborg/A.I. Module

```
 CYBORGS :: A.I. Module

```

```
 Recent advancements in artificial intelligence coprocessor and memory
 extension technologies have allowed the C.R.C. to certify their latest
 entry into the IQ expansion market. With the A.I. Module, a Cyborg has
 all the tools needed to vastly improve their intelligence beyond what
 usually attainable with the human brain.

```

```
 In-Game Bonus: Increased Intelligence

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 brain                              brain
 chip pack                          chip pack

```

```
 Control Required: 2.25             Stat Boosted: Intelligence
 Credit Cost: 50625

```
Crystal casing (whitish)

# Description

A crystalline breastplate. It sparkles in the light with a faint white sheen. Seemingly fragile to crushing blows, but superior in other forms of protection, the shards form a powerful casing which you could wear comfortably. The breastplate is in perfect condition. It doesn't look too heavy.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item is breakable.
Cyborg/Coeval Photon Discharger

```
 CYBORGS :: Coeval Photon Discharger

```

```
 The Coeval Photon Discharger utilizes breakthrough advancements in
 specific energy nullification. The device emits a pulse of tachyons to
 detect incoming energy. If a bombardment is detected the tachyon
 collector portion of the device quickly analyzes the return pattern then
 discharges a photon wave at an opposite frequency to the incoming
 bombardment. Due to the nature of energy waves, this disrupts the energy
 wave and lessens or in certain instances, nullifies its existence.

```

```
 In-Game Bonus: Heavy Energy Protection

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 waist                              waist

```

```
 Control Required: 3.00             Power Cost: 12
 Credit Cost: 90000                 Heat Generated: Extreme

```
Alchemy Shop

Coded by Kino,Tensor.

Area Map

# Description

Alchemy is the fine art of potion making, practiced by Gideon the master Alchemist and his assistants in the basement of the Alchemy shop (its not strictly a shop, but its registered as one with the Pinnacle town council for tax reasons). Head down to one of the labs, and you can learn how to turn ingredients gathered from the realms into some very tasty (and some not so tasty) potions.
Battleshroud

# Description

This reflective cloak is made of some unknown material and is heavy and fairly cumbersome. Obviously not designed for a weakling, it seems to almost mould to your body as it falls from your shoulders. Made by Sonybishi in a secret factory, this cloak was never meant to be worn by anyone who doesn't work for that corporation. Down at the bottom of the Battleshroud(tm), you can see the Sonybishi logo. The cloak is in perfect condition. This armor offers resistances against edged, blunt, fire, acid, electric, energy, radiation

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item is breakable.
Angels

What is an Angel? Over the millenia of mortal history, Angels have been known by many names. Some have worshipped them, called them Gods, even. The Angels are the mediators between life and death, and because mortals can not see beyond their own existence, they marvel at what they do not understand.

Angels were probably not the first race to be created, though they are an ancient one, created an insurmountable amount of time before Earth. We are the source of both inspiration and doubt, the muses of song and story, and the objects of fear and bewilderment.

Every species has worshipped us and all in their own way and given us their own name. The Egyptians inscribed tales of our efforts into hieroglyphics. The Greeks and Romans called us "Gods" and told epic stories of our adventurers. The modern races see us as messengers and think of us as divine versions of themselves. This is convenient for us, because as time has passed we have learned that blending makes our duty much easier to carry out.

The truth is, we are the guardians of Balance and we protect the Cosmos, ensuring that it does not become too chaotic or too mechanical. And that duty is perhaps the most important, because should we decide not to perform it, this beautiful realm would quickly fall and turn to ruin. It has happened before.

We are the Mediators of Heaven and Hell, guiding lost spirits to the spirit plane, once they have passed beyond their mortal coil. We are immortal, an ancient race of pure power, and will never allow ourselves to be trifled with.

Spirits: Lumen, Terra, Vitalis, Furor, Ultionis

Disciplines: Animus, Celeritas, Dominaeus, Duro, Eliquo, Fero, Lacertosus, Melioratio, Mors, Omni, Praemunio, Sanatio, Terreo
Cyborg/A.O.W. Conscience Module

```
 CYBORGS :: Intrinsic Preservation Proxy

```

```
 Utilizing the latest in personality simulation technology, the Art of
 War Conscience Module is the complete personality, memory, and knowledge
 of the famous 5th Century B.C. master of war strategy, Sun Tzu. The
 module is completely read only, and random access, allowing the user
 of this implant unhindered access to the wisdom of the battle master,
 without the pesky side effects that mysticals would call "possession."

```

```
 In-Game Bonus: Increased Wisdom

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 brain                              brain
 chip pack                          chip pack

```

```
 Control Required: 2.25             Stat Boosted: Wisdom
 Credit Cost: 50625

```
Cybernetic cloak

# Description

This nice cloak is made of a strange fabric that is as malleable as standard cloth, yet is as tough as steel. The cloak is near impossible to rip or tear in any way. The clasp is made of a steel band that goes around the neck. The inside of the band has tiny metallic sensors and clasps at the front of the neck. The cloak is in perfect condition. This armor provides special defense against melee attacks. It doesn't look too heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Blood Plate

# Description

This armour is made from some type of metal which you have never seen before. It drips with the blood of its former owner, Lucifer. You feel queasy just thinking of wearing such a repulsive piece of armour. It has a magical glow about it. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
CyberPapal Armour Plating

# Area

First Church of Christ, Computer Programmer

# Description

Papal armor plating. There is a giant circuit-laden cross on the front. The armour is in awful condition. This armor offers resistances against: edged, blunt, fire, ice, acid, poison It looks heavy.

# Requirements, etc

You must be level 25 to wear this.

This item loads in non-binding form.

This item is breakable.
Bard Spells

```
GL Spell                      Cost Ctg
-- -----                      ---- ---
 1 thought wave                5   --
 6 burning hands               9   OD
 8 magic missile              12   OD
 9 hardened skin              66   DD
10 light (Bard Spell)         25   --
11 whispering wind             5   --
12 minor healing              13   DH
12 spike stones               61   EO
13 cupid's dart               81   --
14 floating disc              61   --
15 mystic guardian            53   DS
16 cats claw                  73   EO
17 flaming sphere             26   OD
18 immortalize                37   --
19 cure                       21   DH
23 blinding flash             25   OS
24 know alignment             29   --
28 protection from good       41   DD
28 protection from evil       41   DD
30 hypnotic pattern           30   OS
31 protection from neutral    41   DD
32 soul bead                  21   DH
33 mind blank                162   DD
35 lightning bolt             49   OD
37 protection from frost     182   DD
39 protection from heat      182   DD
40 spasmodic shuffle          53   OS
41 mystic thread              73   --
42 noxious cloud              73   OD
50 energy bolt                65   OD
53 wings of the phoenix       61   --
58 fire storm                 69   OD
58 blink                     162   DD
60 lightning vortex           81   EO
62 clairvoyance              101   --
65 blade dance                73   OD
70 healing hands              69   DH
75 caustic critic             97   OD
80 placate                   202   DS
81 mystic venom              202   OS
83 harmonic regeneration     404   DH
90 focus the rainbow          41   OS

```

Back to the Bard page.
Black Dragon Slayer Banner

```
          ____ __
         { --.\  |          .)%%%)%%
          '-._\\ | (\___   %)%%(%%(%%%
              `\\|{/ ^ _)-%(%%%%)%%;%%%
          .'^^^^^^^  /`    %%)%%%%)%%%'
         //\   ) ,  /       '%%%%(%%'
   ,  _.'/  `\<-- \<
    `^^^`     ^^   ^^

 Medal          : Black Dragon Slayer Banner, 10 points
 Identification : Dke
 Origin         : Dragon Realms
 Realm          : Fantasy
 Area Creator   : Rastafan
 This is the Black Banner of the Dragon Slayers.  It signifies
 that you have defeated the Evil Dragon King, Saumondor.

```
Centipedal lightning bands

# Description

You see a powerful set of iron bands that form into a full set of durable armour. Crafted in the quasi-elemental plane of lightning by the centipedal gods of that realm, the armour radiates great power. Looking closely, you can see sparks of electricity race along the iron bands. It has a magical glow about it. This armor offers resistances against: edged, blunt, electric, energy It doesn't look to heavy.

# Requirements, etc

You must be level 30 to wear this.

This item loads in non-binding form.

This item does not break!
A dark purple cloak (tattered)

# Description

A thick cloak, which seems to absorb all light which reflects upon it. The heavy material would likely provide adequate protection, but what really interests you is the faint golden symbols, sewn into the purple material. The cloak is obviously magical, but as to its effect, you have no idea. The cloak is in perfect condition. This armor offers resistances against: energy, radiation It doesn't look to heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Cyborg/Celerity Analysis Sensor

```
 CYBORGS :: Celerity Analysis Sensor

```

```
 The Celerity Analysis Sensor adds a speed analysis to the Ocular Sensor
 Array's scanning ability, returning a coefficient of the celerity of a
 target.

```

```
 In-game Bonus: Currently Unknown
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 ocular sensor array                ocular sensor array

```

```
 Control Required: 0.33             Power Cost: 5
 Credit Cost: 1089                  Heat Generated: Low

```
Castle Guard's Helm

# Description

This helmet is made of steel, beaten into a rounded shape with a visor along the front. It looks like it would provide good protection against anything sharp or blunt that attempted to do its wearer any harm. It has the blue and red crest of Florin emblazoned along both sides. The helmet is in perfect condition. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Aon Bracers

# Description

These bracers are made from the shiny black ore known as aon. Mined from deep beneath its island namesake, this ore is transformed into wonderfully protective armour and razor-sharp weapons by the Ophidian craftsman that dwell in the recesses of the caves from which the ore is drawn. This armour looks like it would protect your hands and arms quite well. The gloves are in excellent condition. This armor offers resistances against: edged, blunt, fire, ice, acid It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Crimson Amulet

# Description

A beautiful crimson amulet. A crimson stone sits elegantly in the center of it. This item will bind to you when equipped. It has a magical glow about it. This armor offers resistances against: fire, radiation It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in binding form.

This item does not break!
Blood red cloak

# Description

This cloak is made of a soft, but inflexible material. It bears the sigil of Abalone, god of Peace and Tranquility. Those who wear it will not only feel its effects, but make a better impression on others. This item will bind to you when equipped. It has a magical glow about it. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in binding form.

This item does not break!
Beaked Helmet

# Description

This funny looking helmet is made from scraps of leather and fur attached to a thick metal frame that surrounds the head and extends out over the nose like a giant beak. Although the result is the wearer looking more than a little ridiculous, it provides excellent protection from the elements and anyone attempting to batter the wearer's head. Go ahead, put it on. No one will laugh...much. The helmet is in perfect condition. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Culling the Herd

```
              _.-.
         .-.  `) |  .-.
    _:.'`. .~./  .~. .`'._
  .-' .'.'.'.-|  |-.'.'.'. '-.
   `'`'`'`'`  \  /  `'`'`'`'`
              .||.
             ..||..

 Medal          : Culling the Herd, 10 points
 Identification : 1kk
 Origin         : anywhere
 Realm          : Mud
 Area Creator   : Mud
 Added By       : Rastafan
 History        :

 Awarded to those that have vanquished 1000 foes from the
 realms of 3 Kingdoms.

```
A plumed helmet

# Description

This is a large open faced steel helmet, embossed with gold and silver designs along its forehead and jointed cheek guards. Fixed to the top of the helmet is a large plume of black horsehair that drapes behind the helmet for almost two feet. Distinctive and impressive, this helmet looks like it should belong to some kind of officer. It has a magical glow about it. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
A Spectre Armor (augmented)

# Description

This is a ghostly wisp of nothingness in the shape of a warrior's armor. Its protective powers must be quite ethereal! It has a magical glow about it. This armor offers resistances against: mind It looks light.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!
Bloodnote

One of the benefits of a Necromancer's close relationship with Death is the ability to enter into a contract to spare the suffering of another soul. A necromancer standing in the room where a comrade fell may call their soul back from the dead, allowing them to avoid ALL the usual penalties death entails.

Obviously Death does not normally allow anyone to escape his grasp completely unscathed, so the cost is higher than that incurred when petitioning for a priest's resurrection, but he has recently decided to dramatically reduce his charges.

The cost of the bloodnote increases as the level of the slain increases. The coins required raises gradually each level to 12000 coins at level 24. Beyond that, the costs reflect 3000 coins per level not to exceed 300000.
Anti-Mage

Anti Mage mobs are all Tensor's creation. And contain extra code on them to specifically make the mob much more challenging, or even impossible for a mage to kill.

Nearly every mob with top tier items in Ravenloft and the Ant Caves is antimage.

## What this means specifically

The mob in question will either be Fire, Ice, or Energy immune, or perhaps all three. Energy because of the old offensive spell Disintegrate, that was once the highest offensive spell. Fire and Ice to cover Incinerate and Frostbite, the new(er) top end mage spells. The fire and ice immunities are much less common than energy, because of the huge affect this of course would have on the much larger non-mage population of 3K.

For other guilds this affects, haha! You got jipped by proxy!

The mob in question will also automatically destroy summons. The number of summons per round depends purely on Tensors whim, and how anti-mage he wants the mob to be. There are of course many degrees. Its not so much that these mobs destroys summons, but destroys any non-player that attacks it. This includes such things as priest summons, polymorphed mobs, and even creatures created by items.

These mobs, some of them, can also deal addhp damage, in various flavours, addsp, and in some cases these drains will even heal the target. The degree of these kind of attacks depends purely on the mob. Higher up you go, obviously the harder it is coded to be.

Most anti-mage mobs are harder for summoners than they are for Evokers, but can also provide interesting challenges for a select few other guilds.

Obviously the Addhp/Regen etc cause issues for all players.
Cyborg/Caustic Neutralizer

```
 CYBORGS :: Caustic Neutralizer

```

```
 Quite by accident, C.R.C. researchers stumbled across a highly
 effective defense against acidic attacks. They discovered that the
 same substance used to treat low pH chemical industrial waste could
 be produced inside a cyborg's systems. The Caustic Neutralizer was
 designed to work in conjuction with the body to produce a liquid
 alkaline acid-neutralizing fluid made up of concentrated sodium
 hydroxide. The liquid is generated by the implant from the body's own
 natural resources and secreted in a thin coating onto the organic or
 synthetic dermis of the cyborg.

```

```
 In-game Bonus: Medium Acid Protection

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 scalp                              skull exterior

```

```
 Control Required: 1.50             Power Cost: 8
 Credit Cost: 22500                 Heat Generated: High

```
Armure de Sang

# Description

This armour was taken from a fallen vampire. It is made of leather, but completely soaked in thick, red blood. Wearing it would likely provide good protection, but be warned, that protection may come at a price. It has a magical glow about it. It doesn't look too heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!
Centipedal greaves of salt

# Description

You see a pair of powerful leg guards that appear to be made of a chalky white substance. Crafted in the quasi-elemental plane of salt by the centipedal gods of that realm, the greaves radiate great power. It has a magical glow about it. This armor offers resistances against: edged, acid, electric, poison It looks light. This armour has been been inscribed with the following runes : Battle (Prismal) Stone (Prismal) Starfire (Prismal) No further runes may be added to this item.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item does not break!
Activities

Killed enough hippies to ensure Aquaris never sees the boards again? Smurfed so smurfin' many smurfs that smurfs are smurfing out of your smurf? There's a few other activities you can partake in to make your character and/or wile away the hours.

* Crafting - With the crafting system you can create armor, enchant gems to imbue existing armor, and make a variety of foods with interesting effects. To start out, go see Chavee in Pinnacle (cot,n,w,n,n,n) and say hi.
* Alchemy - Separate from the crafting system is the alchemy system. You can gather ingredients from from your travels and turn them into potions at the Alchemy Shop (cot,n,w,n,n,w)
* Dogs - The Pinnacle Pound is located in Pinnacle (cot,s,w,s,s,s,e,s,w,s,w,n). Once you've gotten up some reputation with them, you'll be able to raise and care for a dog of your very own.
* Missions - Missions are offered by mobs around 3-Kingdoms (the <?> symbol after a mob's name indicates they have a mission available). Missions can offer some very beneficial rewards, so they're worth checking out.
* Games - There's a variety of games available you can play with other players
	+ Uno - It's the card game Uno - "help uno"
	+ Cult - The cultist game (also called Mafia or Werewolf) - "help cult"
	+ Euchre - "help euchre"
* Wizardlings - Interested in becoming a wizard? Create your very own wizardling character in order to be able to create an area to show off your chops ("help wizardling" and "help infinity")
Crest Ring of the Family Symbaern

# Description

An alexandrite ring that continually shifts colours, it bears the sigil of the family Symbaern, once of Murus Faralain but now lost to time and the worms of the burial glen in that city. It has a magical glow about it. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
Amulet of Waves

# Special Attributes

Give a random stat boost which increases over time until a max then decreases again and repeats with a different randomly-selected stat.

+15 is highest seen so far. (Dec2018)

# Description

This steel amulet is engraved with stylized waves crashing against the
shore. It feels warm in your grip and pulses as if a power ebbs and
flows within.
This item is bound to you.
If bound, this item has a chance to stick with you over boots.
It has a magical glow about it.

You must be level 20 to wear this.

You must be no higher than level 200 to wear this.

It looks light.
Camazot Armour

# Description

This body armour is very heavy, and once belonged to a demon guard of Camazot! The armour appears to be made of some unknown technology. It has several electronic displays about it with wires protruding out of them. There are no obvious knobs or buttons to press, but something seems to be happening about the armour as the displays flash in some unknown language. The armour is made of some kind of unknown metal, but appears to be very durable and offer excellent protection. The armour is in perfect condition. It looks heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item is breakable.
A Musical Shield

# Description

colour. But don't let that fool you, underneath the garish exterior is layer upon layer of carefully tempered steel, interspersed with some ultra-thin layers of kevlar. Plus, you know you are going to look good, after all, it's not every day that you see such funky designs, especially on shields! The shield is in perfect condition. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Biotech Personal Armour

# Area

The Amazon Research Center (Samiel) [Science]

# Description

Crafted of some kind of high quality polymer plastic material, this bodyarmour is light and effective. It's dark green in colour, and looks like it would protect you very well. It's clearly been used before, if the dents and scratches are anything to go by, and there is a small insignia on the right shoulderpad. It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, acid, energy, poison It doesn't look to heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!

# Juggernaut Analysis

Edged - Above average protection from this form of attack

Blunt - Above average protection from this form of attack

Fire - Average protection from this form of attack

Ice - No protection from this form of attack

Acid - Average protection from this form of attack

Electric - No protection from this form of attack

Mind - No protection from this form of attack

Energy - Poor protection from this form of attack

Poison - Below average protection from this form of attack

Radiation - No protection from this form of attack
Addhp

Addhp is a not so much a damage type, but it can hurt. And was originally intended to be an interesting challenge added to creatures that for one reason or another were not hard enough all ready. In this modern era of 3k, Addhp is common to the point of hundreds of mobs being capable of attacking with it, and half the guilds having powers that can do it. Several weapons also deal addhp damage.

Addhp comes in two flavours, vanilla, that is Addhp1, and something a little more exotic, Addhp2. There is some dispute on what Addhp2 is actually defined as. It depends which player you talk to.

### Addhp

Damage that bypasses all armour, yet by itself cannot kill. If the damage drops you below 1hp, it will actually heal you a small amount in some cases. (Only to take it away again.)

### Addhp2

Similar to Addhp. If you have overmax hp or sp when hit by addhp2 it sets you to your maxhp or sp and then normal addhp commences. Every example of this I've seen is on Tensor's mobs only, also most poisons do this type of damage. Generally has the ability to kill you unlike addhp.

### Reflect Damage

By nature, almost all reflecting damage is dealt back to you as addhp. There is some exceptions to the rule. And it follows my definition of 'addhp1', as opposed to addhp2. Many examples of reflect mobs can be found in areas coded by Tensor and Rastafan.

### Addsp

Same dealy, but Sp. I don't personally know if what I would call 'old addsp' exists, and of course it would make no sense that something I would call 'addsp2' exists at all.

Guilds that can currently deal addhp damage: Necromancers, Monks. Bard noxious cloud isn't addhp by definition, but rather lowers an opponents dexterity, constitution, strength by 3 points each while in effect. For some enemies, it can also do a few hit points of damage each round while active.

Some weapons that can deal addhp damage: Vorpal Blade, Blade of the Damned, Staff of the Magi, Wraithvein, BloodThorn, Weapons of Wounding
A pair of heavy leather boots

# Description

These are the boots worn by the everyday orcish grunt. They are heavy and functional. Little more is needed for the day to day life of an orc. They were apparently well crafted, but years of every day use have caused them to wear. Huge scars in the leather are quite visible from a short distance. It would take much care for anyone to use such equipment for an extended period of time. The boots are in good condition. This armor offers resistances against: edged, blunt, fire, ice It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Centipedal shield of radiance

# Mob

Solaris, Primal Centipede of Radiance (blinding)

# Description

You heft a mighty shield that shines as brightly as the sun. Crafted in the quasi-elemental plane of radiance by the centipedal gods of that realm, the kite shield radiates great power. Looking closely, you can see waves of energy radiate from the artifact. It has a magical glow about it. It looks light. This armor offers resistances against edged, blunt, energy

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!
Aquarium

Coded by Blizzard.

Area Map

# Directions and Links

{{{kingdom}}} 3e, 2s, 2e, n, 3e, n, 2w, 3n, e

# Description

The aquarium is full of lovely fish to look at, although there are one or two that might object to your being there. To explore the whole tank, you'll probably need to find yourself some breathing aparatus

# Mobs and Loot

Most of the monsters are not aggressive.

* The fish on the surface run around 6-7k.
* The animals in the next level down cap out at 7k
* The monsters in the lowest level are around 9k, except for the aggressive great white shark (20k).
Ancient Steel Breastplate (glowing)

# Description

A magickal glow surrounds this exquisite breastplate. The highly polished steel resists tarnish, or markings of any kind. The center of the breastplate has a design of a hawk in a full attack dive, talons bared, ready for battle! It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, ice, energy It looks light. This armour has been been prepared to hold up to 4 rune(s).

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item does not break!
3kp

The 3k.org newspaper. It is distributed in-game, at the newspaper stands around Pinnacle.

If you have a great idea for the mud newspaper and would like to join a great team of reporters, the 3KP wants you! Speak with Vika for info, or Darrkin to officially join.

Do you have questions you're just dying to ask certain wizards? Gain the access that a 3KP reporter badge gives, and find those answers!

If you want some extra coins for your bank account, a fun chatline, and a platform for your own personal mud Manifesto, join the 3KP staff now!

We are a very casual group and will accept just about any idea you'd like to write about--either a series of articles on one topic, or something different every issue--it's up to you!

Our next deadline will be Friday, April 17, 2009!

Send your articles via mud mail to NEWSPAPER
Apprentice Loresrat Robe (augmented)

# Description

A well-crafted example of the craft of the shepherds of the South Plain stonedowns, it is a beautifully colored green robe. Wear it with pride. The cloak is in perfect condition. This armor offers resistances against: blunt, fire, ice, acid, energy, poison It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Black Plate

# Description

This black armour is dimly visible. The darkness it exudes takes the form of black flames that flare from the armour. It feels evil. It has a magical glow about it. This armor offers resistances against: edged, blunt, fire, energy It doesn't look to heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item does not break!

# Bard Lore

 This item has some value.
Cybernetic armor

# Description

This sturdy breastplate is filled with cybernetic sensor disks that allow electronic circuitry to act in unison with the human nervous system. The front of the plate contains the company emblem of Yoshiko Military Supply, and strangely there is a large 'X' painted in red across it. The breastplate is quite heavy, but so durable it would likely survive a direct hit from a rocket launcher. The breastplate is in perfect condition. It looks heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in non-binding form.

This item is breakable.

# Juggernaut Analysis

Edged - Average protection from this form of attack

Blunt - Average protection from this form of attack

Fire - Average protection from this form of attack

Ice - Average protection from this form of attack

Acid - Below average protection from this form of attack

Electric - Below average protection from this form of attack

Mind - No protection from this form of attack

Energy - Very poor protection from this form of attack

Poison - No protection from this form of attack

Radiation - Below average protection from this form of attack
Coin Piles Boon

The granting wizard creates a variable number of coin piles in various rooms around the mud. (Chosen via randomizer or handpicked by the wizard?) Each pile is thought to be 100K from limited testing. The number of piles is (probably) based upon the level of the wizard.

This is the message when the boon is granted:

```
<wizard> reaches WAY DEEP into his pockets and pulls out a HUGE
STINKIN' MOUNTAIN of coins!  He divides the mountain into <variable number> smaller
piles and drops them in strategic places around the realms.

```

This is the message when someone locates a coin pile:

```
<player> has found one of <wizard>'s gargantuan piles of cash.

```
A pair of winter boots

# Description

A nice pair of winter boots. They look like they would fit snuggly around your feet and keep them warm. Looking at them, you notice a button on each heel. The boots are in excellent condition. This armor offers resistances against: edged, blunt, ice It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Adventurer's Commendation

```

 {*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}{*}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
             _.-.
        .-.  `) |  .-.
   _:.'`. .~./  .~. .`'._
 .-' .'.'.'.-|  |-.'.'.'. '-.
  `'`'`'`'`  \  /  `'`'`'`'`
             .||.
            ..||..

  Medal          : Adventurer's Commendation, 10 points
  Identification : Exp2
  Origin         : anywhere
  Realm          : Mud
  Area Creator   : Mud
  Added By       : Rastafan
  History        :

   Awarded to an individual that has explored 20,000 or more
   rooms.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```
A PICNP Device

# Description

The peripherally inserted central nutrient port (PICNP) is a device
that converts biological matter into a highly effective nutrient
mixture, which is then delivered directly to the patient's bloodstream.
Users have reported a general feeling of well-being, as well as faster
healing, a clearer mind, and in rare cases a marked increase in
specific body functions. Fresher input will create a more efficient
nutrient solution, as will keeping the device fully charged.

There is a small button marked 'quiet' that you could press.
To use the PICNP, you must first 'insert' or 'attach' it. Be
warned though that this could cause some pain.

To charge the PICNP, you may 'process' or 'feed' it corpses.

# Requirements, etc

This item loads in binding form.

This item does not break!

# Comments

When being fed a corpse, it gives a 30-minute +1 to a random(?) stat. While it's charged (indicated by the percentage), it provides HP and SP healing. A 150k corpse fills it by about 4%.

The "pain" referenced in the description doesn't appear to be anything (or so little mskill regen covered it).
3Scapes/The Sea of Chaos

**The Sea of Chaos** is a scaling, instanced area in Chaos. At the entrance, you can "setsea <level> <danger>" and create a personalized instance to enter and fight. The area is procedurally generated and the layout changes each time its generated. The size and number of levels scales up at higher levels. At the end of the dungeon is a cask which contains a gear piece and gold. Mobs along the way also drop gear pieces, but do not drop any gold.

One you set a sea, you will have to wait 60 minutes to set another.

After entering the sea (or before, if there's a stack at the entrance) a "cube of chaos" can be used to "retreat from the sea" and then "return to the sea" in the same place. It also has a button that can be pressed to show you statistics for the current sea you're in.

Mob size increases by floor. The below tables reflects the first floor. Some mobs will have "evolving" or "growing" in their names and will be significantly larger.

 15
 17
 20
 25
 30
Aon Shield

# Description

Formed from the black ore known as aon, this long oval-shaped shield is meant to protect its possessor from virtually any form of frontal attack. Etched in gold along the front of the shield is an emblem of a crouching dragon, its eyes glaring toward its foe. The shield is dented and scratched, a testament to its blood-soaked history. The shield is in perfect condition. It looks light.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Centipedal gloves of dust

# Description

You see a pair of chalky white gloves that seem to be made of a strange material. Not unlike charcoal, and very hot to the outer touch, the gloves appear to be made of some kind of compressed dust. Crafted in the quasi-elemental plane of dust by the centipedal gods of that realm, the mystical gloves radiate great power. It has a magical glow about it.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!
A Spectre Gloves (augmented)

# Description

This is a ghostly wisp of nothingness in the shape of a warrior's gloves. Its protective powers must be quite ethereal! It has a magical glow about it. This armor offers resistances against: mind It looks light.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item does not break!
A dwarven chainmail

# Description

This dwarven steel chainmail is an impressive work of craftsmanship. The armour sparkles and shines under the light. It is a relatively small suit of armour, but after all, it was constructed for the short legged dwarves. It looks very sturdy. The armour is in perfect condition. This armor offers resistances against: edged, blunt, fire, ice, acid It looks heavy.

# Requirements, etc

You must be level 10 to wear this.

This item loads in non-binding form.

This item is breakable.
Cybernetic boots

# Description

This fine set of cybernetic boots is made of sturdy metal plate that is strangely malleable like leather. They stretch up to mid calf height, offering excellent foot protection. The insides of the boots are lined with cybernetic sensors, each one a tiny metal disk. The cybernetics allow the boots to communicate directly with the human nervous system. The boots are in perfect condition. It doesn't look too heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Cybernetic helmet

# Description

This helmet has been made out of a Boomer cranium unit. As such, this helmet provides an extreme amount of protection as the metal is near indestructible. The insides of the helmet are lined with tiny metallic disks connected to cybernetic sensors. The helmet has a large 'Y' on the forehead which has been ex'd out in red paint. The helmet is in perfect condition. It doesn't look too heavy.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item is breakable.
Henry Coyote

**Henry Coyote** is the horny coyote of the Seventeen Animal Kids.

## Appearance:

He is a 5-year old bronze coyote, white belly, golden yellow muzzle, inner ears, tip of the tail, black nose and olive eyes. His apple green vest, black shoes and white shoelaces.

## Personality:

He is real, kind, unforgettable, poor, horny and honest.
Aegis Forceshield

# Description

When lying idle, this shield is nothing more than a tubular module the size of your fist. However, once worn, it activates an energy shield that envelops the body and is capable of absorbing large amounts of damage, offering its wearer excellent protection. Originally developed in the labs of Aegis Global, it was meant to be worn by that company's top secret Genocide troopers. This item will bind to you when equipped. It has a magical glow about it. This armor offers resistances against edged, blunt, fire, ice, acid, energy, radiation It doesn't look to heavy.

# Requirements, etc

You must be level 17 to wear this.

This item loads in binding form.

This item does not break!
3 Kingdoms MUD Wiki

**Welcome to the 3-Kingdoms MUD wiki!**
A MUD for the 3-Kingdoms MUD, an online text-based multiplayer RPG running since 1993.

Website: http://3k.org

In addition to this wiki, this is a curated source for lots of MUD info at We Mud Together.

Track the most recent changes to the wiki on this page.

 Help

* Wiki Activity
* Social Activity
* Image Activity

**List of abbreviations:**
N
This edit created a new page (also see list of new pages)
m
This is a minor edit
b
This edit was performed by a bot
(*±123*)
The page size changed by this number of bytes

#### 25 January 2024

On July 10th, 2021 this wiki was re-created. This wiki was taken from the last static dump made of the old wiki from 3kiki.com (RIP). There's a bunch of stuff that didn't play nice with Fandom's setup, but all the raw data is there. Notably, a lot of the DPL (Dynamic Page Layout) stuff isn't working like it's supposed to. While DPL is now enabled and available, most of it was used to automatically update crafting stuff back when it was new and mutable. Since most of the crafting stuff is mature and static, those pages are being moved to static pages to make it more accessible for general editing. The crafting recipe pages are up and working, but many of the "X that do Y" pages may still be borken.

Quick Links:

* Guilds
* Dungeons
* Guild Artifacts
* World Drops
* Professions

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Lizzy Leopard

**Lizzy Leopard** is the cute leopard of the Seventeen Animal Kids.

## Appearance:

She is yellow leopard, black dots, ears and nose, white belly, muzzle, inner ears and ocher eyes. Her pear hairbow on the top, white shirt and lady socks, pale green dress, and black dress shoes.

## Personality:

She is 5 years old, She is cute, beautiful, oblivious and exciting.
Cyborg/Battery Pack

```
 CYBORGS :: Battery Pack

```

```
 The most basic form of power storage that a Cyborg has access to, the
 Battery Pack, works on the principle of electron containment and the
 slow release of energy based around internal resistance.  This form of
 storage doesn't have the capacity of more advanced systems but it is
 reliable and ideal for the more fundamental Cyborg.

```

```
 In-Game Bonus: Adds Power for Implants.  Your total power systems can not use more than 25% of the total control
 of your S.I.N.C. In addition, for every 1 point of power generation,
 50 points of storage are required.

```

```
 Body Location(open/used)           Body Slots Required(open/used)

```

```
 right lower                        right lower back
 left lower                         left lower back
 right upper                        right upper back
 left upper                         left upper back

```

```
 Control Required: 0.50             Power Storage: 25
 Credit Cost: 2500                  Power Regeneration: 0

```
Centipedal helm of thought

# Area

Ant Caves down down down a long way to the Centipedes

# Mob

Tempus, Primal Centipede of Time (flowing)

# Description

You hold a powerful helm that calls out to your mind with energy. Crafted in the quasi-elemental plane of time by the centipedal gods of that realm, the mystical helmet radiates great power. Looking closely, you can feel waves of power welling from the artifact. It has a magical glow about it.

# Requirements, etc

Unknown, or non-existant.

This item loads in non-binding form.

This item does not break!