Magic

A magic crystal. Used with staffs to make the magic flow easier.

### Source

Magic is everywhere in your body, mind, and soul, and its true source is the heart.

Magic is the power system in the world of Fortunata. It can be used to fight enemies, but is also used to heal and cure people, enhance physical abilities, and make transportation easier. Magic is a system that can grow and grow. Mostly everyone in Fortunata can use magic. The small percentage without magic can still use magic-imbued items, as they do not need a mana gauge to use them. Magic is something that will continue to influence Fortunata forever, until the ends of the Earth.

## Users

### Cleric

**Clerics** are crusaders who adventure for their gods. They promise to serve and protect these deities, and in return, the gods grant knowledge and power. Divine magic is learned to dispel monsters and undead alike, but it can also be used to bring out kindness in people. The cleric is motivated by the promise of achieving illumination, with the guidance of their chosen god(s).

### Mage

While a Cleric invokes a god, Wizards, Warlocks, and Sorcerers are usually attached to a powerful patron or temple. These Mages learn their arcane arts while serving as an apprentice to a powerful master. For many mages, there is no distinction between magic and religion. Spells are Very Special Prayers, and religious rites are Spells with Hard to Define Effects. Most mages think of themselves as priests, except the ones who think they are “above all that kind of thing.”

### Monk

**Monks** follow the Four Sages while seeking Enlightenment via the Path of the Warrior. As long as their powers don't run out — which they do with embarrassing suddenness! — a Monk can fight almost as if they were assisted by wire cables… leaping buildings, running up walls, and hurling armoured warriors a bowshot or more. And of course they can do things like punch ten times in a heartbeat, or split armour with their head. Being mystics, they are bound by strict rules limiting their weapons and armour. Monks live and train in temples amongst the Kallendai and in the Lestia Empire, with branches and breakaway houses across Fortunata. They travel on pilgrimages, or to learn from new Masters, and sometimes to do the bidding of their faction.

### **Wildlife**

Humans and the such are not the only ones who can use magic. Various plants and non-intelligent animals can also have magical effects, reactions, and abilities. These creatures commonly will have faster mana recovery, but at the cost of flexibility and adaptability, only capable of what they’ve evolved tto do. E.g. the Acerovidae, one of the deer species, capable of using wind-element magic to boost themselves forward or upwards, push attackers away, and occasionally miscellaneous uses like mating dances, knocking fruits off branches, and the occasional dust smokescreen. They remain unable to use it for combat or any other uses they haven’t gained through evolution.

Some species with magical capabilities often attain this through small crystals that are located somewhere in or on their body, like Hylmagntrias, as lava turtles, have one on their back, or Acerovidae have them on their spots or forehead. These vibrate at natural frequencies that cannot be felt, but resonate with various natural corresponding frequencies. Acerovidae and wind will resonate with wind frequencies and chaotic flow, so technically transform Kinetic Energy of air into Potential Magical Energy. Similarly, the Hylmagntrias have fire pieces that resonate with molecule vibration at high heats, and sun radiation both visible and not. They charge fastest with infrared light.