recursal/Fanatic-Fandom huggingface dataset:
Hallowed Ground

## Overview

Hallowed Ground (*священная земля* in Russian) is a baby that is unlocked by default.

Hallowed Ground has a small blue aura in a 3x3 radius which increases the firing/production speed of babies in the aura. Its starting price is 300 hearts, and every time one is placed, the price increases by 100 hearts, while every time one is killed, the price decreases by 100 hearts.

## Strategy

It's best placed between defenses where most babies will surround it, to maximize the boost.

Defensive babies, excluding Tooth and Nail, do not benefit from its buff, so they're best placed further away to keep Hallowed Ground's buffing aura for babies that do benefit from it.

Unlike the eponymous item it references, it only has double the health of a regular offensive baby, making it ineffective to use as a defensive plant.

Best used with troops that deal area/piercing damage (Crispy Baby, Deserter, Ghost baby, etc...).

When boosted by Power Pill, Hallowed Ground's range extends the 3x3 radius by one tile on each side, allowing more babies to become boosted.

## Trivia

* Hallowed Ground is a reference to an item (Hallowed Ground) in The Binding of Isaac: Afterbirth +.

## Gallery

Idle & affecting other babiesIn DeckPower Pill's range extension
Pegasus

## **Overview**

Pegasus (*Пегас* in Russian) is a baby that is unlocked by default.

Pegasus shoots mini tornado-like tears that knock back the enemy they hit, stalling them.

## **Strategy**

Combining it with a baby that can slow down enemies (like Freezer Baby) will prevent 1-2 or maybe even 3 specific targets from getting near your defenses (as shown in Challenge #2). But combining it with babies like Crispy Baby and Paschal Candle will make them entirely lose their respective ability, almost useless.

Pegasus can be placed anywhere but it's good to put at near the middle ground for a tornado to hit faster and knockback sooner. It's knockback it also useful for pushing enemies into Defensive Baby types as now they're stunned long enough for another attacking baby to be used. Spike Baby is also useful here as Pegasus can forever push enemies onto Spike Babies dealings lots of endless damage.

Pegasus can only hit one enemy at a time so most enemies get piled up in one row, making it overwhelming for most babies. But unlike most enemies, Hardy, Stoner, Sperm Whale and Frosty cannot be hit with a tornado almost making this baby useless to fight against them.

## Trivia

* Pegasus is a reference to one of the OCs created by an artist named Not Your Sagittarius (also referenced by a co-op baby in The Binding of Isaac).
* Its slight damage increase compared to Brother Bobby and added knockback is similar to Primal Peashooter from PvZ 2.
* Pegasus' good pill pose is a reference to the twitch emote Pogchamp.
Lil Keeper

## **Overview**

Lil Keeper (*Малыш Лавочник* in Russian) is a baby unlocked by default.

Lil Keeper shoots 3 tears at a time in its lane, which can deal heavy amounts of damage to enemies. However, it is compensated by Lil Keeper's high cost and semi-slow attack rate. His tears can be set on fire by  Paschal Candle or duplicated by  Multidimensional Baby, which allows them to deal exponentially more damage.

## **Strategy**

Due to the high cost of Lil Keeper, he is often paired along with Mongo Baby or used via the Dropper, along side with Paschal Candle or Multidimensional Baby for high Loops. In fact, Lil Keeper pairs extremely well with Mongo Baby, as it merely copies its tear effect (triple shot), and ignores Lil Keeper's slow attack rate, staying at 1.16s,

In general, one of the main threat for Lil Keeper is Mom's Hand, as Lil Keeper can't attack fast enough to free himself. Adding to the fact that it's highly expensive, it should be paired up with the Blanket or Lil Loki to ensure its survival against Mom's Hand.

## **Trivia**

* Lil Keeper is a reference to the character ''Keeper'' from *The Binding of Isaac: Afterbirth,* who also shoots 3 tears at once.
* The high cost of Lil Keeper may also be a reference to the keeper's greedy nature.
Obstacles

Obstacles are tiles present on the board that aren't Babies nor Enemies. They can spawn naturally or be created by other means (e.g. Frosty can create Icebergs and Squirts may spawn with Poops).

When obstacles spawn naturally, it is usually at the beginning of the level or at the last flag. An example of this would be the Poops (Poop, Blizzard Poop and Golden Poop) as they spawn at the last flag while you're in the Blue Room.

* \*Can only be created by this certain enemy
* ✝Is an Enemy and Obstacle
Baby Pluto

## **Overview**

Baby Pluto (*Плутоныш* in Russian) is a baby that is unlocked by default.

Baby Pluto shoots two regular tears that orbit around it. Its tears can be set on fire by Paschal Candle or duplicated by Multidimensional Baby, which allows them to deal more damage.

## **Strategy**

Using a Power Pill on Baby Pluto doubles its shots' damage, which can still be further increased or doubled by Multidimensional Baby and Paschal Candle.

It's best to set the Paschal Candle or Multidimensional Baby behind Baby Pluto so that its tears can hit enemies in front.

Baby Pluto can be very effective against Mom's Hands when near them. Baby Pluto can also be used to kill multiple enemies at once, especially low health enemies such as Gapers.

## **Trivia**

* Baby Pluto is a reference to an item, Baby Pluto, in a mod called "Andromeda" from The Binding Of Isaac.
* Baby Pluto was originally a mod for I Rule before being added to the main game.
* Baby Pluto has no useful interaction with Telepathy For Dummies, other than making their tears appear purple.
Juicy Sack

## Overview

Juicy Sack (*Сочащийся кокон* in Russian) is a baby that is unlocked by completing Challenge #1.

Juicy Sack doesn't deal damage, acting as a wall for other babies. It has the same health and recharge time as Cube of Meat, but can regenerate his health.

Juicy Sack has a web aura in a 3x3 radius around it that slows down most non-flying enemies in its range. The slowing effect is similar to Spider Baby's webs, meaning it can not be removed with a fire-based attack.

Some enemies are naturally immune to its debuff, these include Hardies, Stoners and Sperm Whales.

If boosted by Power Pill, Juicy Sack's range is increased to 5x5.

## Strategy

Juicy Sack is a more expensive alternative to Cube of Meat. It makes up for its price increase with the aforementioned slowing aura, that impedes the enemies' progress around Juicy Sack.

Because the slowing aura affects enemies above and below Juicy Sack, just two of Juicy Sacks can slow down any non-immune enemy on the board, if placed correctly. This can somewhat serve as a substitute for a row of Spider Babies or Freezer Babies.

Due to the slowdown also affecting enemies' attack speed, Juicy Sack should, in theory, last twice as long on the battlefield as Cube of Meat. This obviously isn't true when dealing with enemies that have an insta-kill ability, such as Mullibooms, and the debuff-immune enemies, like Stoners.

## Trivia

* Juicy Sack is a reference to Juicy Sack from The Binding of Isaac: Rebirth.
* Ability to regenerate health is similar to Infi-nut from *Plants vs Zombies 2*.
* Before version 0.2.0.7 it couldn't regenerate his health.
Wiz Baby

## **Overview**

Wiz Baby (*Малютка Виз* in Russian) is a baby that is unlocked by default.

Wiz Baby shoots two diagonal tears in a 90° angle, dealing moderate damage. Due to its shooting pattern, Wiz Baby can not protect itself, unless the enemy is standing right next to it.

## **Strategy**

Due to its shooting pattern, Wiz Baby is better at protecting other lanes than its own, which makes it very strong in groups, and its cheap cost makes it more spammable. If you want to increase Wiz Baby's damage, you can use Multidimensional Baby or Paschal Candle. Worth mentioning is that because of enemy and projectile hitboxes, Wiz Baby can hit enemies directly in front of it, damaging them. If you want to make use of that aspect, Frosty Mint is recommended.

## **Trivia**

* Wiz Baby is a reference to an item (The Wiz) from The Binding of Isaac: Afterbirth.
Acid Baby

## **Overview**

Acid Baby (*Торчок* in Russian) is a baby that is unlocked by giving 3 pills to one baby.

When given a pill, Acid Baby will spread the pill's effects to other babies in a 3x3 radius.

Its cost increases by 200 hearts each time it is placed on the field, (similar to how Hallowed Grounds' price increases by 100 hearts). But, the price does not decrease if Acid Baby is killed by enemies or removed manually.

## **Strategy**

Acid Baby can buff 3 lanes with its ability to share good pills (Power Pill, Speed Up and Percs), being cost effective on pills as good pills can be a rarity to come across during runs.

Acid Baby is great with the item, PHD, as it can give all pills good effects making Acid Baby more useful in most runs. It would also be good with Little Baggy as well as it can hold more pills for Acid Baby to later use. Combining both together would make Acid Baby very powerful as it's cost efficient to Hallowed Ground. Though, getting both items in one run is tricky enough so Acid Baby isn't perfect beginning of the game, rather then the latter half.

Unfortunately, since Acid Baby's price increases by 200, they would not be useful for a Loop or a Hard Mode run as you have a 600 heart limit, then later, a 300 heart limit.

## **Trivia**

* Acid Baby is a reference to Acid Baby from The Binding of Isaac: Afterbirth+.

## **Gallery**

IdlePills and Pills sharingIn DeckIn Hand
Achievements

Achievements are gained overtime, you can get any whenever as long as you follow its respective description. They can give Game Modes, Babies, or Items. Game Mode unlocks are not told to the player but rather are unlocked in the background as you play and Loop.

The Game Modes you unlock are not present in the "Stats" tab, but instead in the "New Run" tab. This may be confusing to newer players as it doesn't directly tell you where to find your new unlocks or what your unlock is, only giving a vague description.

There are currently 23 Achievements in the most recent version of the game, that being v0.2.0.6. 18 of those achievements are Baby unlocks (Beige) with the latter 5 being 3 Item unlocks (Red) and 2 Game Mode unlocks (Black and White).

## Trivia

* In order to complete "The Brown Ritual" achievement, you must create an F using The Poop or using the naturally generated Poops or by using the attack from Mega Plum as they can all spawn Poops. This is hinted at in one of the Run start up images.
	+ The Brown Ritual was originally called "???" prior to v0.1.5
* Because Revenant had a name change, it's achievement was also updated in v0.2.0.0.
Tooth & Nail

## **Overview**

Tooth & Nail (*Зуб и Ноготь* in Russian) is a baby unlocked by placing down two rows of  Spike Babies.

Tooth & Nail hurts enemies when touched and acts as protection. It has the same health and recharge time as  Cube of Meat.

Similar to Cube of Meat, placing a fresh Tooth & Nail on a damaged Tooth & Nail fully heals it.

## **Strategy**

Tooth & Nail is both an Attacking and Shielding baby which is a good combo because of how it attacks fast, while also protecting the babies behind it.

Tooth & Nail can get in three hits before it is attacked by any for example, Gaper or Fatty. But it can get around five to six hits when combined with  Freezer Baby. This makes Tooth & Nail have great synergy with Freezer Baby as Tooth & Nail would be able to attack more, while losing less health in the process.

Another good synergy Tooth & Nail has is with  Spike Baby, whom is easily spammable as they're both cheap babies and can deal a lot of damage together, especially when combined with Freezer Baby. It's also useful with the item Sanguine Bond as it spawns a Spike Baby, and as mentioned has a good synergy. This also would remove the cost and recharge for Spike Baby using less hearts, which would be great for Hard Mode.

Tooth & Nail is one of the Babies that Isaac's Fork is used for, as it does "spike" or "thorn" damage, creating more hearts once the monster is defeated. This would too, be good for Hard Mode or a Loop as it provides more Hearts which are essential because of the Heart Canister limit.

Sharp Plug is another item that has great synergy with Tooth & Nail, proving the fact that they're a shield type baby, which are babies that do have a good synergy with this item because of their boosted health.

## Trivia

* Tooth & Nail is a reference to the item Tooth and Nail from the Binding of Isaac: Repentance.
	+ Tooth & Nail is also a reference to the Bertran character mod, as they both share a large, spiky head, grimacing mouth and red, fleshy body.
* Its function and animation, reference Endurian from PvZ 2.
* Prior to Version 0.1.8.0, Tooth & Nail used to cost 100 hearts and did not count towards unlocking Revenant.

## Gallery

IdleAttackPillsIn handIn Deck (Heart)Stage 1Stage 2Stage 3Stage 4Frozen Stage 1Frozen Stage 2Frozen Stage 3Protective AuraHealth Bar
Music

So far in game there are 5 sound tracks, 4 of which are from The Binding of Isaac. One for every stage, one for main menu and one for pre-beginning.

## Tracks

* Stargazer - track made by Ridiculon appearing in main menu screen and in Planetarium room in The Binding of Isaac.

* Home - track made by Ridiculon appearing in pre-beginning while choosing towers and in Home. The difference from the original track is that there is no Isaacs Moms voice.

* Drowned Sorrows - track made by Nicolas Mayer(youtube)/Onyx35678\_Music(twitter) appearing in stage "The Blue Room". This track, as author said, is inspired by Downpour floor in The Binding of Isaac.

* Sodden Hollow - track made by Ridiculon appearing in stage "It's All Mine" and in Caves floor in The Binding of Isaac.

* Morning Star - track made by Ridiculon appearing in stage "The Ark" and in Gehenna floor in The Binding of Isaac.

## Trivia

* Sounds made in starting new run or continuing old one resembles part of PvZ Garden Warfare main theme.
Demon Baby

## **Overview**

Demon Baby (*Малыш-Демон* in Russian) is a baby that is unlocked by default.

Demon Baby shoots in a 5x5 range around it, and targets the enemy closest to your room, dealing moderate damage.

## **Strategy**

Demon Baby is a fairly average baby doing around the same damage as Brother Bobby (20), making it a good beginner baby.

Demon Baby has a half-good synergy with Paschal Candle as its projectiles can go as far as 5x5, making it great when paired with multiple Demon Babies as they can target and pack a lot of damage together. Though, because they can also shoot behind themselves, Paschal Candle becomes a bit useless and unnecessary.

Farting Baby may also be useful to divert other enemies and allow Demon Babies to pack damage together using their high range.

## Trivia

* Demon Baby is a reference to Demon Baby from The Binding of Isaac.
Ball of Bandages

## **Overview**

Ball of Bandages (*Шар из Пластырей* in Russian) is a baby, that is unlocked by completing Challenge #6.

Ball of Bandages doesn't deal damage, acting like a wall for other units. It has the same health and recharge time as Cube of Meat. Ball of Bandages attracts enemies passing by from two adjacent lanes. The attraction has a range of about 5 tiles.

## **Strategy**

Like Cube of Meat, Ball of Bandages is a decent defensive option. Its main selling point is that Ball of Bandages attracts enemies from two other lanes, making three whole lanes protected instead of one and grouping the enemies in one place, saving the hearts on attacking babies.

Ball of Bandages might get quickly overwhelmed by massive amounts of enemies coming from other lanes, especially on huge waves, resulting in potentially losing a whole lane. Attacking babies that can pierce enemies or deal AoE damage will help with that problem.

If using Ball of Bandages it might be a wise idea to place two of them at the beginning of a level, in such way, that they would attract every enemy that might appear. Most of the early attacking babies should then be placed in a way, that allows them to hit the lanes with Balls of Bandages. This strategy allows the player to save a lot of hearts of defences and amass a large amount of Little C.H.A.D.s, making the later waves much easier.

## Trivia

* Ball of Bandages is a reference to an item (Ball of Bandages) from The Binding of Isaac.
* Its combination of attracting enemies and defensive ability is similar to Sweet Potato from PvZ 2.
* Ball of Bandages doesn't apply the charmed effect. Instead it attracts enemies to it, unlike it's similar counterpart from The Binding of Isaac.
Parasitoid

## **Overview**

Parasitoid (*Паразитоид* in Russian) is unlockable attacking baby, to unlock him you need to complete Complete Challenge #4.

Parasitoid can shoot an egg shaped tear that splits into 2 charmed Flies in adjacent rows. They do the same amount of damage as normal Flies.

## **Strategy**

Parasitoid isn't the best damage wise but they're great for group damage as their flies split off and do a chunk of health to the adjacent opposing enemies.

## Trivia

* Parasitoid is a reference to the item Parasitoid from the Binding of Isaac: Afterbirth +
I RULE Wiki

# **Welcome to the I.RULE Wiki!**

**I.RULE** is a roguelike tower defense fangame based on gameplay from both *Plants vs. Zombies*, a popular tower defense game developed by Popcap, and *The Binding of Isaac: Rebirth*, an indie roguelike designed by Edmund McMillen and developed and published by Nicalis.

The game is currently still in an alpha state, and under heavy development. Currently, only one developer is working on the game.

## Content

BabiesEnemiesBossesItemsGame ModesFloorsObstaclesAchievementsPillsUpdate historyEffectsCursesModding

*Want to help with building this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Lost Soul

## **Overview**

Lost Soul (*Потерянная душа* in Russian) can sometimes spawn on level 3 of each floor. More than one can spawn. It cannot attack and dies in one hit. If it survives, Lost Soul rewards the player with 4 nickels when the level ends (4 dimes if Power Pill was used on it).

Using a Percs! pill or Book of Shadows on Lost Soul will unlock Blanket.

## **Strategies**

While not necessary, keeping the Lost Soul alive can be very rewarding for shops. The best way to keep it alive is to protect its lane as much as possible, although this may be hard depending on Lost Soul's position.

## Trivia

* Lost Soul is a reference to an item (Lost Soul) from The Binding of Isaac: Repentance.
* Lost Soul is the only unobtainable baby, since Imp can technically be obtained by opening a Mystery Gift after exhausting the babies' pool.
* Lost Soul has a cost of 666 hearts in the game's code. Prior to patch 0.1.9 this could be abused with Sacrificial Altar, as it gave you the maximum possible amount of hearts the player can hold. The payout was changed to be more reasonable.
Mulliboom

## **Overview**

Mulliboom (*Камикадзе* in Russian) is an uncommon enemy, found in every area.

Mulliboom explodes in a 3x3 area after coming in contact with any Baby (with the exception of Spike Baby), instantly killing any Baby caught in the area. The explosion doesn't affect enemies and obstacles, however, a charmed Mulliboom's explosion will.

Mulliboom is faster than most other enemies, allowing it to stay ahead of the rest and block shots from reaching the enemies behind it.

Mulliboom's fuse can be extinguished with any freezing/wind attack, for example, with Freezer Baby's projectile. Doing so will negate Mulliboom's explosion ability, making the enemy behave like a Gaper. The fuse can be relit by any fire-based attack, however.

## **Strategy**

Mullibooms can be countered by Freezer Baby or Pegasus, essentially making them faster Gapers.

Spike Babies are effective against Mullibooms, as they don't cause them to explode.

Fire attacking Babies, such as Crispy Baby, are useful against Mullibooms due to their high damage output, allowing them to reliably kill these enemies before they get a chance to explode. The ability to relight the fuses is mostly redundant, assuming the player doesn't bring the likes of Freezer Baby in a deck.

## Trivia

* Mullibooms are a direct counterpart to the enemy Mulliboom from The Binding of Isaac.
Sperm Whale

## **Overview**

Sperm Whale (*Кашалот* in Russian) is a tough enemy that instantly kill the first baby they see and then retreat. They ignore stationary babies and obstacles.

They can also eat Charmed enemies but will still continue their path.

## **Strategy**

Although Sperm Whales are one of the toughest enemies, they can be easily killed with a low cost baby such as Little C.H.A.D. Imp may be the best here by using Fiend Baby to create a ton of Imps for Sperm Whale to munch through.

But if you fancy killing it, you should use far range babies or lobber babies like Peeping, Rubber Soul, Lil Loki or Demon Baby to prevent them from being eaten. Bob's Brain may also be useful here to deal a chunk of damage to the otherwise strong enemy but, it can be eaten when not grown up so be sure you place it far. Paired with Paschal Candle and or Multidimensional Baby, it will increase your chances of defeating Sperm Whales.

Charmed enemies may also be good to slow down Sperm Whale as they can take more hits and stay within the grid.
Bill Nye the Science Guy

***Bill Nye the Science Guy*** is an American half-hour live action science education children's television program created by Bill Nye, James McKenna, and Erren Gottlieb, with Nye starring as a fictionalized version of himself. It was produced by KCTS and McKenna/Gottlieb Producers and distributed globally by Buena Vista Television with substantial, and official financing from the National Science Foundation. It is the only show from Disney to air on PBS Kids.

## Synopsis

Nye portrays a hyper-kinetic tall and slender mad scientist wearing a blue lab coat and a bow-tie. He combines the serious science of everyday things with fast-paced action and humor. Each half-hour show begins with a cold open, where Nye introduces the episode's theme, which leads into an opening credit sequence, and featuring Nye in a computer animated scientific world, along with his head spinning, radio frequencies, and plastic toy dinosaurs flying. In later seasons, the theme song was cut short by a static screen. After the opening credits, announcer Pat Cashman says "Brought to you by...", in which a product name is related to the episode's theme. Nye walks onto the set, which is called "Nye Laboratories", filled with scientific visuals including many "of science" contraptions announced dramatically, relevant to the theme of the episode. Science-related TV and movie parodies configure the facts of the episode's theme, along with parodies of TV commercials.
Rubber Soul

## **Overview**

Rubber Soul (*Резиновый дух* in Russian) is a baby that's unlocked by default.

Rubber Soul lobs rubber tears that bounce between enemies up to 3 times, dealing above-average damage.

Due to the nature of its projectile, Rubber Soul is naturally effective against Plums and ineffective against Hardheads.

## **Strategy**

Rubber Soul is a decent lobbed shooter that can hit up to 3 targets with a single shot, making it able to hit multiple groups of enemies at once.

While it cannot directly hit Hardheads, its shots bounce to the next enemy instead of being wasted, making it still somewhat useful in levels where Hardheads are present.

## Trivia

* Rubber Soul may be a reference to an item (Rubber Cement) in The Binding of Isaac: Rebirth, and its ability to allow Isaac to shoot bouncing tears that can hit multiple enemies.
	+ Rubber Soul’s name is also a direct reference to the Beatles Album of the same name.
		- Additionally, Rubber Soul’s yellow, gelatinous appearance may also be a reference to the stand user of the same name from Jojo’s Bizarre Adventure and his stand, Yellow Temperance.
* Rubber Soul attacks similarly to A.K.E.E. from Plants Vs. Zombies 2.
An Enduring Classic: Peanuts Creator Charles Schulz

***An Enduring Classic: Peanuts Creator Charles Schulz*** (also known in the VHS version as ***An American Classic: Peanuts Creator Charles Schulz***) is a tribute to Charles M. Schulz. It was originally released direct to video on September 12, 2000.

## Trivia

* Also known as "Retrospective Interview with Charles Schulz", according to the DVD for *It's the Pied Piper, Charlie Brown*.
* Clips from *You Don't Look 40, Charlie Brown* are used prominently in the featurette.
The Battery

## **Overview**

The Battery allows you to charge your babies twice, allowing you to place another one (as long as you have enough Hearts). This works on every baby but doesn't work on Active Items.

## **Strategies**

Because you can hold up to 2 babies in one card, babies with a low cost are very effective such as Imp who can be instantly placed twice.
Peeping

## Overview

Peeping (*Моргало* in Russian) is a baby that is unlocked by completing every chapter in a run, choosing only hidden options, when picking a new baby.

Peeping's range covers the entire screen, and prioritizes targeting the enemy closest to the door, using lobbed shots.

Peeping's projectiles have above-average damage and possess a slight AoE range, damaging every enemy near the struck one.

Due to the lobbing nature of its projectile, Peeping is naturally effective against Plums and ineffective against Hardheads.

## Trivia

* Peeping is a reference to Peeping, a boss from the Fiend Folio mod.
* By extension, Peeping was one of the first modded bosses uploaded on the Steam Workshop before gaining its claim to fame in Fiend Folio.
Harlequin Baby

## Overview

Harlequin Baby (*Малыш Арлекин* in Russian) is a baby that is unlocked by default.

Harlequin Baby shoots blood tears at two adjacent lanes, dealing above-moderate damage. The baby doesn't shoot in front of itself, making it unable to do damage in its own line, unless the enemy is standing right in front of Harlequin Baby.

## Strategy

Harlequin Baby greatly benefits from Multidimensional Baby or Paschal Candle boosting its damage, as it fires two projectiles.

Harlequin Baby is less effective when placed on the top or the bottom row, as it will only fire one projectile instead of two for the same price. Consider placing another attacking baby on these two rows.

Harlequin Baby with the double shot and higher damage than base, can help with the early waves because it can cover two lanes and can take care of gapers and other weak enemies with a little more ease than normal.

## Trivia

* Harlequin Baby is a reference to Harlequin Baby from The Binding of Isaac.
	+ In The Binding Of Issac, Harlequin Baby actually functions more like Wiz Baby.
* Its firing pattern is similar to Threepeater from Plants Vs Zombies, with the critical difference of being unable to fire down its own lane.
* Despite appearing in a reddish colour scheme, it does not count towards Revenant's unlock.
Spider Baby

## Overview

Spider Baby (*Малыш-паук* in Russian) is a baby that is unlocked by default.

Spider Baby attacks by lobbing spider egg projectiles at enemies, dealing high damage in a small radius and ignoring any obstacles on the way. On impact, spider eggs leave sticky webs on the ground, slowing any non-flying enemy that passes through.

Due to the lobbing nature of its projectile, Spider Baby is naturally effective against Plums and ineffective against Hardheads.

Some enemies are naturally immune to debuffs, including web slowdown, these include Hardies, Stoners and Sperm Whales.

## Strategy

Spider Baby may be used in many decks due to its moderate price, high damage, slight AoE and slowdown effect. Spider Baby may have some use even against aforementioned debuff-immune enemies due to Spider Baby's AoE attacks, although there are usually better picks against these enemies.

The lobbing projectiles make Spider Baby a great counter to Plums, however Hardheads may cause a lot of trouble. Hardheads will still be slowed down by any webs on the ground, though.

Spider Baby may be compared to Freezer Baby in that they both are attacking babies that inflict a slowing debuff on the enemies. There are some major differences between the two. For one, freezing doesn't work with fire-related babies in deck, such as Crispy Baby due to fire attacks thawing the enemies. Secondly, webs don't affect flying enemies, unlike freezing. Lastly, Spider Baby's webs will affect every enemy standing on it, unlike Freezer Baby's tears that slow the enemies one by one.

## Trivia

* Spider Baby may be a reference to Spiderbaby from The Binding of Isaac: Rebirth
* Spider Baby may be a refernce to Sap-fling from PvZ 2.
Red Maw

## **Overview**

Red Maw (Красный Рот in Russian) is a baby that was introduced in version 0.2.0.0. Red Maw eats enemies directly in-front or one tile away. After eating an enemy, Red Maw starts chewing it but this process takes a random amount of time. While Red Maw is chewing, it cannot eat another enemy. After swallowing, Red Maw will produce a red heart and will be able to eat once again.

If Red Maw eats any weak enemy like fly, it won't chew it or produce a heart.

Red Maw can't eat strong enemies like Stonies and sperm whales. Instead he will rapidly attack them and won't chew it or produce a heart.

Red Maw is unlocked by using the active item Friendly Ball on a Sperm Whale and then releasing it.

## **Strategy**

Due to the fact that Red Maw can only hit one target at a time, it can get overwhelmed by enemies really quickly in late-game. It's recommended to use something to block the enemies from attacking Red Maw such as Cube of Meat and or placing ranged babies in the back.

## **Trivia**

* Red Maw is based on the plant Toadstool from Plants vs. Zombies 2 since unlike a Chomper, it produces hearts after chewing, even if its range is short like the latter.
* Red Maw counts as a Heart Producer, so it can't be used to unlock Double Baby.
Fly

## Overview

The Fly (*Муха* in Russian) is a kamikaze type enemy that will rush your defenses and will die when hitting one of your babies, but not without dealing substantial damage.

The Fly is not too difficult on its own, but it can show up in groups of two to four flies that split when killed.

## Strategy

The Fly quickly charges at you, but it dies when hitting a baby. This can be taken advantage of, by placing a cheap baby like Bob's Brain or Little C.H.A.D. in front of it to kill it instantly.

## Trivia

* The Fly is a reference to the Attack Fly from The Binding Of Isaac, and a group of two flies together is a reference to the Moter from the same game.
Effects

I.RULE has many effects, often appearing in every level. Effects are shown by using a different type of color for each.

There are two different types of effects, Natural and Applied. Natural effects are as the name implies, naturally spawning. This can only happen to enemies as they spawn in any level, (aside from the first Blue Room). Applied effects can be applied to enemies or babies. But, both enemies and babies don't have the same types of applied effects.

Effects can either be good and bad such as the Charged effect which will increase the speed of your babies and Champion which spawns more enemies for you to kill.

## **Natural**

 Cloning
 Hearty
 Pilled
 Speedy
Bosses

**Bosses** are very strong monsters that are found on the fourth level of each floor. They have a lot more health and unique mechanics.

Bosses have their own unique arena/room layout and they spawn on the right. All bosses spawn enemies and can instantly kill some of the player's babies. Mega Plum can kill babies using her gun, Ragdoll summons her own unique enemy Death Skull, and Middle Horn can fire his brimstone laser. After killing a boss, they drop a random Active Item. There are currently only 3 bosses as the game is in its alpha state.

* Mega Plum
* Ragdoll
* Middle Horn

## Statistics

### Damage

Instantly kills with gun(does 3 shots every time)

**Mega Plum** is the first boss the player faces that resembles Baby Plum from Repentance. She occasionally spawns enemies to defend herself and attack babies. Sometimes she will leave the arena for a second, then slam onto the ground causing it to rain Poop that blocks babies' shots. Sometimes she can rapidly spawn an enemy in each column and then scream into her megaphone, greatly increasing all enemies' speed. When on low health, she can pull out a revolver and shoot 3 babies on the back lanes (5 babies if it's Hardmode or a Loop).

## Statistics

### Damage

Instantly kills every baby on a lane with Death skull

## General Information

### Type

Attack

**Ragdoll** is fought at the end of the second floor. She is based on Rag Man from Afterbirth. Her arena always contains Minecarts. She attacks by throwing enemies inside Amber or Safes that kill babies that they land on. She also spawns a group of 4 flies distributed upon 3 lanes, and on low health can spawn either 1 or 2 Plum enemies in the lane she is in or the 2 outermost lanes. She can also summon Death Skull. It destroys a whole lane of babies. Ragdoll moves slightly to the opposite side of the player's current cursor position.

## Statistics

### Damage

Instantly kills every baby on a line with brimstone laser

**Middle Horn** is the third and the last boss. He is based on Little Horn and Big Horn from Afterbirth and Afterbirth+ respectively. His arena has a large gap in it that enemies can walk over using a ladder. Because of that babies can only be placed on the first three columns. He can throw ice shots at babies, turning them into Ice Blocks. If the blocks are in the first or second column, he can move them with a chain, killing the babies in front of them. He can also instantly kill all babies in 2 lanes with his brimstone attack.
## Trivia

* Mega Plum's death animation is a reference to the Sad Spunchbop meme. Similarly, Middle Horn's death animation is a reference to the infamous Seth MacFarlane fallen pose.
* Middle Horn's death scream is sampled from a Tyler1 clip.
* Ragdoll's Death Skull is a recolored variant of the Dusty Death's Head from Ashpit in the original Binding Of Isaac.
* Enemies walking on ladders in Middle Horn's arena is a reference to The Ladder, an item from the original Binding Of Isaac with the same bridge crossing powers, albeit weaker.
Cube of Meat

## **Overview**

Cube of Meat (*Куб мяса* in Russian) is a starting baby.

Cube of Meat doesn’t deal damage and instead keeps other babies safe by acting as a wall. Placing a Cube of Meat on a damaged Cube of Meat fully heals it.

Cube of Meat counts towards the "Complete any level with only red babies in deck" achievement.

## **Strategy**

Cube of Meat has a very good synergy with  Sanguine Bond and  Spike Baby by forcing ground monsters to take damage to the spikes while eating it.

It's the most basic defensive baby, as well as the cheapest. You may find better babies for that purpose later on, but it works well both early-game and late-game or in loops due to its low cost.

Using a  Power Pill on Cube of Meat increases its maximum health by more than double the original amount, from 400 to 960.

## Trivia

* Cube of Meat is a reference to an item (Cube of Meat) from The Binding of Isaac, which is itself also a reference to Super Meat Boy's protagonist, Meat Boy.
Bob's Brain

## **Overview**

Bob's Brain (*Мозг Боба* in Russian) is a starting baby.

After being placed, Bob's Brain will take around 13.5s to arm itself. Once armed, if an enemy steps on its tile, it will explode, dealing immense damage to nearby enemies and destroying obstacles in a 1.5 by 1.5 damage area (though tankier ones like  Sperm Whale can survive the blast).

## **Strategy**

Bob's Brain, despite a low cost and a seemingly simple usage - place one, wait, and it kills whatever steps on it - has a few purposes; for one, it can be a very good round start staller to allow  Little C.H.A.D.s to create more Hearts as it slows a level's early spawns - and, unlike simply trying to wall off or slow down enemies, it can clean them up as it finishes stalling them, preventing one from getting overrun in tougher or faster levels as a result. Its cheap price allows it to act as an emergency meat shield (though its just-average health means it's not particularly effective at such a job), and it can be placed behind a defensive line in order to serve as a last-resort mechanism if anything manages to reach your defenses and break through. Of course, Bob's Brain synergizes well with slowing babies such as  Freezer Baby, as they allow it more time to arm itself while enemies approach, even clumping up stronger or larger bunches so Bob's Brain can wipe out an entire group. In summary, Bob's Brain has a variety of uses that make it an effective choice for more stall-focused or defensive strategies.

Bob's Brain is immune to explosive shots from  Gurgles, which can render them completely harmless if the leftmost column is filled with Bob's Brains. This could be seen as a reference to Bob's Brain and Gurgles having the same origins.

## Trivia

* Bob's Brain is a reference to an item (Bob's Brain) from The Binding of Isaac: Rebirth.
* It functions similarly to the Potato Mine from Plants Vs Zombies.
Imp

## Overview

Imp (*Чертенок* in Russian) is a baby that is unlocked by default, but unlike any other babies, can't be obtained after completing a level. The only way to obtain it in your deck is through Mystery Gift. It can also be spawned by Fiend Baby, when it kills an enemy. It has a low range and below-average stats, but fast recharge time and it's the only baby that costs 0 Hearts.

## Strategy

Imp is a very strong baby due to being free and having a decent shot speed. However it should rather be used when Hearts are scarce or when using them as a weak meat shield for stronger babies. They are very useful for unlocking Double Baby as you can place them as early defense while saving your Hearts for more important things.

If you have Sharp Plug, Imp becomes a constantly spammable defense. With Black Bean, enemies are almost guaranteed to be constantly poisoned as long as you keep placing Imps.

## Trivia

* Imp is a reference to Fiend's Friends from the Fiend Folio mod.
* Despite being depicted on the image of unlocking Fiend Baby, it is unlocked from the start and can be obtained from Mystery Gift at any time.
* If you find Mystery Gift after exhausting the baby choices, Imp is guaranteed to come from said Gift.
Just Add Friends

## Story

When Gina goes to the concert, she wants to visit all, so she goes with The Traveler in Saffron Falls, but because Gina is not protector anymore, she dont talks with Gina. Then Gina and Mama P cooks Best Friends Best Cake and then The Traveler goes to Gina's home and they hug because the spell worked. And then The Traveler now knows that she is under a spell and then she cooks Know The Truth Tacos for know what is the real truth. She know now that Gina wants to spell Kelly to Know the Worst Truth in her
A Charlie Brown Thanksgiving/Version Differences

## General

* The version of *A Charlie Brown Thanksgiving* that aired on CBS in the mid 1980s trimmed the segment with Snoopy and Woodstock getting dressed for the dinner after setting up the table. It cuts from the scene after Snoopy pulls out his costume and a small hat for Woodstock to the scene where they walk up to the house. ABC broadcasts during the 2000s remove the entire scene where they are getting dressed, transitioning from when Snoopy goes into his doghouse to the scene where Charlie Brown greets him and Woodstock at the door.
Little C.H.A.D.

## **Overview**

Lil C.H.A.D. (*Малыш Ч.А.Д* in Russian) is a starting baby.

Lil C.H.A.D. doesn’t deal damage and spawns a heart worth 50 Hearts every 30-40s.

Lil C.H.A.D. counts towards "Complete any level with only red babies in deck" achievement.

## **Strategy**

Lil C.H.A.D. is your main heart producer, and thus, you should always place at least one column of them, with two being ideal for later chapters or loops. Generally, it is best to place Lil C.H.A.D.s in the backmost column, but if you have  Abel, they should instead be placed further in the front to maximize Abel's potential from the back. Some pre-set obstacles (minecarts, teleporters, etc.) may prevent a clean column of Lil C.H.A.D.s from being placed, so plan accordingly.

The low cost and fast recharge of Lil C.H.A.D. also makes it useful as a sacrifice for  Mullibooms and Sperm Whales, or as a quick defense if your defensive babies, such as the  Cube of Meat, are still recharging.

Overall, Lil C.H.A.D. is an important addition to every defense. Unless you're going for a no-heart producer run or if you plan to use  Double Baby, it's vital to always choose it as part of your defenses.

Using Power Pill on Lil C.H.A.D. makes it drop a larger heart worth 75 Hearts instead of 50.

## Trivia

* Lil C.H.A.D. is a reference to an item (Little C.H.A.D.) and a boss (C.H.A.D.) from The Binding of Isaac and C.H.A.D from Super Meat Boy.
* It,  Bob's Brain,  Acid Baby,  Double Baby,  Cursed Baby, and  Red Maw are the only babies that cannot appear during boss battles.
Enemies

**Enemies** are the main gameplay element, you need to protect yourself from them using Babies, if you fail, you will lose and will need to start a new run.

There are 17 enemies and 3 bosses in the game. Enemies appear whilst defending yourself in regular rooms, and different enemies start to appear as you progress through each room and floor.

Bosses appear only at the end of a floor. Most of the time, they don't deal damage by themselves and will spawn enemies instead. Each has their own unique arenas to fight them in, often with restricted baby placement. Mega Plum can kill babies using her gun, Ragdoll summons her own unique enemy Death Skull, and Middle Horn can fire his brimstone laser.

## Bestiary

The Bestiary was introduced in v0.2.0.0 and is appart of the Stats menu on the very far right. It includes all enemies and bosses encountered and killed in any run. Gaper and the Fly are always unlocked first. So far, there are 21 enemies, including bosses, to be unlocked.

For an enemy to be unlocked in the Bestiary, You have to encounter it in a level and complete it fully which is once the Trophy or Active Item is picked up and has been transitioned into the next level/floor.

As explained previously, the Bestiary collects your kill count for the save file you're currently using. Any way of these enemies being killed is accepted such as being burned, zapped, exploded, etc.
Fistuloid

## **Overview**

Fistuloid (*Фистулоид* in Russian) is a baby that is unlocked by completing every chapter in a run without losing a single  Charger.

Fistuloid shoots red tears that do damage similar to  Brother Bobby's. However, after dying, it charges down the lane from its shell and attacks every enemy, similar to when a  Charger is released, albeit dealing lower damage. It has more than double  Brother Bobby's health, making it a decent defensive option, although an expensive one. Note that it doesn't count as a defensive baby.

## **Strategy**

It is recommended to place Fistuloid in front of your offensive babies, to ensure that if enemies manage to reach your defenses, Fistuloid can deal damage to the lane when its shell dies and keep the other babies safe. If  Gurgles are present on the level, the leftmost column is also a good place for Fistuloid.

## Trivia

* Fistuloid is a reference to enemy (Fistuloid) from The Binding of Isaac: Afterbirth+.
	+ Its ability to shoot and rush when destroyed is similar to the Guacodile from PvZ 2.
Thomas & Friends

***Thomas & Friends*** is a British children's television series that aired across 24 series from 1984 to 2021. Based on *The Railway Series* books by Rev. W. Awdry and his son Christopher, the series was developed for television by Britt Allcroft. The series follows the adventures of Thomas, an anthropomorphised blue steam locomotive on the fictional North Western Railway on the Island of Sodor, and several other anthropomorphised locomotives on the North Western Railway, including Edward, Henry, Gordon, James, Percy, and Toby. They work for the Fat Controller or Sir Topham Hatt in America.
Floors

Currently, there are 3 floors in the game: Blue Room, It's All Mine and The Ark. On each floor, you use your babies to protect the enemies from reaching the Door. Each floor has 3 respective levels and a Boss. Each floor brings in unique enemies, although some of them may appear on other floors, but in lesser quantities.

Each floor also introduces a new unique mechanic specific to their floor.

After all floors are completed, the player will Loop back to the Blue Room. A Loop will keep all your progress, Babies, Pills, Active Items and Passive Items, as if it were another level after The Ark.

The "Loop" introduces more flags, enemies and obstacles. There are certain enemies that can show up during a loop, usually from another floor where they were not previously introduced.  Mom's Hand will also appear in a Loop, as they will grab the back row of Babies. Mom's Hand will also spawn more enemies at the back of the floor at the last flag, similar to The Ark.

Loops will also limit your heart count, which will start at  12 Hearts Canisters (equivalent to  600 Hearts). After you keep looping, the minimum amount of  Heart Canisters you can have is 6 (equivalent to  300 Hearts).

After two loops, the gamemode transitions into Hardmode if you were previously on Normal Mode, which behaves exactly the same if you were to choose Hardmode as your starter run.

## **Blue Room**

Blue Room teaches the player most of the basic mechanics of the game with a simple board to debut. Poops can spawn naturally on the board, as well as from one of Mega Plum's attacks.

During the third wave, Poops can fall down preventing your babies from hitting the hoards of enemies.

## **It's All Mine**

It's All Mine introduces sliding Minecarts which allow players to freely move their babies along the Minecart Tracks.

This floor also introduces Amber which are naturally spawning from either the very beginning of each stage or during the next wave. Amber can only contain babies or enemies meaning it cannot spawn without one present.

## **The Ark**

The Ark is the third and final floor as of v0.2.0.6 and can have either spawn with Spikes or Teleporters.

Spikes fill up an entire column and babies cannot be placed on spikes. However, enemies can freely pass through them.

Teleporters move enemies from one tile to another, being the other teleporter. They present a unique defensive challenge due to their often awkward positioning.

## Trivia

* Because of the Heart Canister system, it doesn't allow you to obtain any more hearts after they are all full. This is bad for Hallowed Ground or Acid Baby as their price increases making it unobtainable once you have placed some or when your minimum is 6 Heart Canisters (300 Hearts) making you only able to place one of said baby.
Mystery Egg

## **Overview**

Mystery Egg (*Чудо-яйцо* in Russian) is a baby that is unlocked by breaking 30 amber chunks.

Mystery Egg spawns a Charmed Gaper every once in a while.

## **Strategy**

Mystery Egg's attack doesn't do very much as Gapers only do 8 damage though its charmed enemies are good for stalling. For instance, A Hardy or Stoner would be good to stall with Mystery Egg so you can deal lots more damage with other Attacking Babies.

Since Mystery Eggs function best in the leftmost columns, they often end up targeted by Gurgles. It is best to bring some form of piercing baby to kill the Gurgles before they can destroy any Mystery Eggs.

If Mystery Egg is boosted by Power Pill, it will spawn Fatties instead of Gapers.

As Plums can fly over your Charmed gapers, it is recommended you use them with a lobbing baby, such as Rubber Soul.

## Trivia

* Mystery Egg is a reference to the Mystery Egg item from the Binding of Isaac: Afterbirth+.
* Mystery Egg operates similarly to the Zoybean Pod from Plants Vs. Zombies 2.
* Unlike its Afterbirth+ counterpart, this Mystery Egg can only spawn Gapers or Fatties.