Clairsentience Implements

Implements used with clairsentience grant the occultist
enhanced awareness and power over perception.

**Associated School:** Divination.

**Implements:** Crystalline items, mirrors, items worn
over the eyes.

**Resonant Power:** Each time the occultist invests mental
focus into a clairsentience implement, the implement
grants the following resonant power. The implement’s
bearer gains the benefits of this power until the occultist
refreshes his focus.

*Enhanced Reactions (Su)*: The implement feeds fragments
of the future into its bearer’s mind. Whoever wears
or holds the implement gains a +1 insight bonus on
initiative checks for every 2 points of mental focus
invested in the implement, up to a maximum bonus of 1
+ 1 for every four occultist levels you possess.

**Base Focus Power:** All occultists who learn to use
clairsentience implements gain the following focus
power.

*One Step Ahead (Su)*: As a swift action, you can unlock
your perception, viewing a snapshot of possible paths
before carefully selecting the best way forward. For
one round, you can move freely through a number of
squares equal to the amount of mental focus remaining
within this implement (up to a maximum number of
squares equal to 1 + 1 per 2 occultist levels you possess).
You need not choose these squares immediately; you
may to select squares as you would move into them. For
the purposes of your movement, selected squares are
treated as not having other creatures in them and being
empty of difficult terrain. You do not provoke attacks of
opportunity for moving into or out of a square selected
with this ability, although you must end your movement
in an unoccupied space. You must be psionically focused
to use this ability.

**Focus Powers:** In addition to gaining the base focus
power, occultists who learn to use clairsentience
implements can select from the following focus powers
when choosing the powers gained from their focus
powers class feature.

*Blank (Su)*: While you are psionically focused, divination
and clairsentience effects have difficulties finding
you. If such an effect would detect you, the effect’s
originator must succeed at a caster or manifester level
check with a DC equal to 10 + 1/2 your occultist level +
your Intelligence modifier. Failure means you are not
detected, appearing to their effect as empty space that
blends into your surroundings.

*Clairvoyant Implement (Ps)*: By meditating for ten
minutes and expending 2 points of mental focus, you can
use *remote viewing* as a psi-like ability, with a manifester
level equal to your occultist level. You may only view your
implements with this ability, although a bearer of your
implement does not receive a saving throw to negate the
power. In addition, you may cast a single occultist spell
while using this ability, as if it were a psionic power. You
must be at least 11th level to select this focus power.

*Forced Precognition (Ps)*: As a standard action that
provokes attacks of opportunity, you can expend 1
point of mental focus to show a creature within 100
feet a cascade of images from the near and far future.
That creature must succeed at a Will save or become
dazed for a number of rounds equal to your Intelligence
modifier. Each round, at the end of its turn, the target
may attempt a new saving throw to end this effect. This
is a mind-affecting effect. You must be at least 7th level
to select this focus power.

*Not My Destiny (Su)*: As an immediate action, you can
expend 1 point of mental focus to reroll a d20 roll you’ve
just made. This ability must be used after you know the
result of the roll, but before you know whether or not it
succeeded. You must take the result of the second roll,
even if it is worse.

*Sixth Sense (Su)*: While you are psionically focused, you
gain the uncanny dodge ability, and can react to danger
before your senses would normally allow you to do so.
You cannot be caught flat-footed, nor do you lose her
Dexterity bonus to AC if the attacker is invisible. You still
lose your Dexterity bonus to AC if you are immobilized.
You can still lose your Dexterity bonus to AC if an
opponent successfully uses the feint action against you.
If you already have uncanny dodge from a different
class, you instead gain improved uncanny dodge while
psionically focused (see the rogue class feature in the
*Pathfinder Roleplaying Game Core Rulebook*). You must
be at least 5th level to select this focus power.

*Wandering Eye (Ps)*: As a full-round action, you can
expend 1 point of mental focus to create a wandering
eye—a mote of clairsentient power infused with a
fragment of your consciousness. Your wandering eye
is treated as a psicrystal created by a character of your
occultist level, except that it does not gain a personality,
cannot have powers shared with it or channeled
through it, and is naturally invisible. You can see and
hear through the wandering eye, and may direct its
movements telepathically so long as it remains within
1 mile. The wandering eye remains for 10 minutes per
occultist level before winking out. If also winks out it
strays further than 1 mile away from you.