Boxes

## Variants

Square v2

Square v3

Circle v1

Circle v2

Circle v3

Boxes are the main enemies in MOAB Adventure.

Boxes damage the player upon contact, but damage themselves too. The damage dealt to themselves can be increased with the Explosive Reactive mod.

All boxes start at the far right side of the screen and move to the left with the player's speed. They can be shot at and destroyed.

When destroyed, boxes drop Shards. They also play a sound.

All boxes, when destroyed, have a chance to drop Bloonstones. The chance is calculated with the inequality

r
a
n
d
o
m
(
l
−
1
,
20
)
<
(
1
[
n
÷
5
]
)

{\displaystyle random(l-1,20)<(1+[n\div5])}

where *l* is the player level and *n* is the number of times that box damaged you. If the inequality is true, then a Bloonstone will drop. The number of Bloonstones, *`b`*, can be calculated with the formula

# b
[
(
l
(
z
×
10
)
÷
5
]

{\displaystyle b = [(l+(z\times10)\div5]}

where *`l`* is the player level and *`z`* is the player's zone: Sky High = 0, Metal Madness = 1
They also sometimes drop extra Shards, with a chance of 1 in *`l`*, where *`l`* is the player level.

## Variants

Square v1 (MM)

Square v2 (MM)

Circle v1

Circle v2

Circle v3

## Modifiers

### Additional Health Formula

+ [level] \* 10 (Metal Madness) +[level] \* 3 (Sky High)

## Abilities

### Passive Abilities

None

Metal Boxes appear rarely during Sky High and almost exclusively in Metal Madness. These boxes have extra health, and are immune to the  Ballistic damage type.

### Big Boxes

Big boxes can spawn as wooden or metal, and have extra health (stacks additively with Metal Boxes)

### Mini Boxes

Mini boxes can spawn as wooden, metal or ghostly. They have less health (stacks additively with Metal Boxes)

### Ghostly Boxes

Ghostly boxes spawn only in Afterlife, and fade out of visibility after 3 seconds, only to re-appear 1 second later. 3 seconds after that, the cycle repeats. While invisible, ghostly boxes are *immune to all damage*, even  Normal damage. Projectiles don't even collide with them.

## Variants

Square v2

Square v3

Square v4

## Abilities

### Passive Abilities

 Electric Boost

RoBoxes spawn only in the 11.0 zone Core, the (planned) final zone in the game. They gain a speed boost when taking  Electric damage, based on amount of damage. They have Metal properties, and use the Metal destruction sound.

## Trivia

* Metal boxes have bolts on them where two bars would cross.
* Big boxes are made of a large box with a normal-sized one on top.
* Ghostly boxes are still affected by the LPZ's Unshield Shockwave ability.
	+ They also still take DoT.
* Ghostly boxes are called 'phase' in the code.
	+ This may be because they disappear temporarily.
* Wooden boxes have two destroy sounds.
* RoBox is a portmanteau of Robot and Box.
* RoBoxes do not have a circular, big or mini form.

## Variants

Mini square wooden box

Mini circular wooden box

Mini square metal box

Mini square ghostly box

Mini circular ghostly box

## Modifiers

### Additional Health Formula

- [level] \* 2 (Sky High)- [level] \* 5 {Metal Madness)

## Variants

Square v2

Square v3

Circle v1

Circle v2

Circle v3

## Gallery of all boxes

Small wooden box 2Wooden square box 3Wooden square box 2Wooden circular box 2Wooden circular box 1Wooden circular box 3Big wooden box 2Small metal box 2Big wooden box 1Wooden square box 1Metal square box 3Metal square box 2Metal square box 1Metal circular box 1Metal circular box 2Big metal box 2Small wooden box 1Small metal box 1Small ghostly box 1Big metal box 1Small ghostly box 2Ghostly square box 3Ghostly square box 2Ghostly square box 1Ghostly circle box 1Ghostly circle box 2Ghostly circle box 3Square RoBox 4Square RoBox 1Square RoBox 2Square RoBox 3
## Other Images

Yellow 'no effect' sparkUnused yellow 'reduced damage' circleBloonstone explosionShard explosion

## Sounds

### Deflection

The sound of a deflected  Ballistic attack

### Breaking

The sound of a wooden box breaking

The sound of a metal box breaking

The sound of a ghostly box breaking