Lore

## The Veil

Source- https://www.worldanvil.com/w/the-veil-lostintranslation/

### **Introduction**

A very small universe only spanning about the size of half the earth, shaped like a dome, wrapped up in a protective bubble of magic at the furthest reaches. Anything outside of these edges is known as evil, malignant, and petrifying, and if it does manage to slip through the cracks of the world inside, always causes chaos and destruction.

The third iteration of some divine being’s greater plan, this time smaller and less hands-on managed than the last two, supposedly (To be honest, the first realm was extremely hands-off for it's last 2000 years, before the "Incident"). Protected by seven Arch God deities that are personifications of the seven core elements of magic, who take various forms when doing their duties

. The Veil was recreated some 7 Aeons ago, and given very little time for nature to take its course before having sentient beings thrust upon its land. It seems that whatever crafted the land did so in a hurry- a last hurrah against an ever growing void, threatening to snuff out the last bit of light from existence.

The Seven deities themselves seem hollow because of it, distant from the world and reserved from all corporeal matters. All history before the recreation has been removed from the Great Book, blurred out to prying eyes- suspiciously not torn, tainted, or burned. Just hidden from the eyes of mortals.

## **History of the Veil**

Source- ☀https://derguns.town/lore#history

### **A New Beginning**

> In the ages far before the pages of The Great Records, there existed something of a world not vaguely unlike the current Veil. Even so, what prelude this creation is a mystery to all souls but the Seven gods, although you can tell by the scars left on the realm that something terrible befell it. The last remains of that world take many names, known to us now as Shadow, Plague, Chaos, Darkness, Corruption, Decay, and Vice. Thankfully, our current realm remains under constant vigilance of the gods, whose battle-torn hides remind us of our fragile existence.
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> It is said by some, those who claim to know the past, that the Seven take mortal forms and have human names when they can find respite. You will find many of these people to be liars. It is standard protocol to refer to the seven only by their primal element, or should you feel vexed by one, their counterbalance. Life and Light are the two great ruler elements, and take guidance from the lower council of Leaf, Wind, and Water. Below them, the primal elements of Fire and Stone serve as powers who spend most of their time as guards, using their raw physical strength to vanquish fragments.
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> Turning to the pages on Mortals, the book is blank on what role our existence plays in this dance of Demons and Dragons. For some, reading into the text may lead to the wrongful assumption that we, too, are fragments from the past world. If you find someone who believes this, please bring them to the Castle Council for re-education.
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### **Old Spirits Awake**

> Even with the best protection available - mind you, we have seven massive dragons out there defending us- some things still manage to make it through the cracks. The strangest of these beings is Aszerath. He poses as potentially harmless, with a stature much like ours and seemingly no purpose. You can find him residing in the furthest corner of the Veil, often tutting at those who stand near and complaining about having to stoop to our level. Be warned, citizens, that this being is a prime suspect for several crimes that have occurred recently.
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> The most notable of these crimes, besides people turning into walking shadows, is the strange disappearance of book pages. Many people now report that their most important tomes are empty, their taxes unfiled, and every scroll within the northern hemisphere has been snatched. This would usually pose no issue, as most members of the Veil have helpful text to speech translators that automatically convert whatever they are looking at into an easy to digest message. However, the Castle Council has now lost all records of taxes, fees, imprisonments, and citizenship papers. If you plan on keeping your gil, assistance with locating these papers will be rewarded greatly.
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> Additionally, Aszerath seems to have plans to erect some sort of large tower- the location unknown- and begin conducting potion experiments from outside the reach of the castle's law - the providence's airspace stops seven feet up. Although this problem could be addressed with a quick meeting to redefine the airspace, local 7'2" tall man Newt Fretlock feels that forcing his hair to become a citizen would be immoral, and I personally agree.
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### **Warm Winter Welcomes**

> Welcome, Mages! We, the Council, are proud to announce the opening of our new landmass to the public! We hope that you received the announcement signs well, and did not feel threatened from the mottos. If you did, please reconsider being scared, as it creates more paperwork for us next event we hold.
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> Moving on, we have provided a luxurious space for you all to dwell in!
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> You may find yourself excited at the list of accommodations we have made in order to make it feel more like your past home. The locations include such things as a demon field, a large gaping gash in the earth leading to the V O I D, and a quaint and charming bakery.
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> However, although we are proud of our work and pride ourselves on the inclusion of the demon field, please refrain from talking to or interacting with any creatures that you may find on our new home. This includes things such as wheat demons, strange deer, or moving shadows. If you do see one, keep your head down and avoid the area completely. The new map should be devoid of all natural life except for us, Citizens!
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### **Ancient Tales**

> [ THIS PAGE HAS BEEN EDITED BY ORDER OF THE HIGH COUNCIL ]
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> On a soft bed of heather and duck feather down,
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> lay the queen and her lover, please don't make any sound.
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### **Verdant Winds**

> Greetings, mages! Jessa has blessed us right on the equinox with the warm weather we have been craving. We have high hopes that you will mind the weeds as they spring up where ever they can; unfortunately, that is the way of the wild Verdant. (And to thwart her will would be to thwart our lives, as you know.)
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> Recently we have noticed some of you have been fraternizing with a certain mage whose father was exiled from the Council for his decisions. We suggest that you report any strange stories he may tell- the NDA we had his father sign still has 2478 years before it expires. If you do receive any advice, remember to take it with a grain of calcium - those who have been exiled from the Council have their reasons and lies!
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> We are also recommending to those of you that wish to collect everything you can from straying away from raiding gravesites for bones and other riches. There is nothing wrong with the graves. Do not disturb the graves.
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> Always remember to keep your coffers stocked with enough Iiarberry Juice and Armor of the Drachenlieche as you can hold.
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> This has been your lovely Council, wishing you the best in these times.
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### **Lost Fields :: Addendum**

> Hello, mages! We hope that this letter reaches you well on these fine spring days. As many of you have noticed, our containment of the Lost Fields has found itself waning thin, and a few unlikely habitants have weaseled their way back into the area.
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> We suggest that for your upmost safety, you avoid this area at all costs- both day and night -until we can properly contain this anomaly. For your best safety, we suggest remaining indoors during the cold nights to avoid any possible malevolent actions, both demonblood and magehand alike.
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> Unfortunately, we have found the need to further raising alarm about disturbing the bones in the fields. Every strike these demons make is a further chance at them creating more powerful and dangerous side effects.
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> These effects include, but are not limited to:
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> Phantom Forms
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> Inkbile Staining
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> Spontaneous Combustion
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> Location Shifting
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> - and many more wonderful prizes!
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> Again, for the love of the Seven, please stop taking the bones. They are not what they seem.
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> This has been your lovely Council, yet again.
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### **Miram**

> Miram, a young life mage, feels a whisper on the wind tempting him, drawing him from his study.
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> It fills his mind like static, getting stronger the further he wanders down the ancient halls.
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> He traces his right paw against the stone wall as he walks further, his claws interlocking with the etched runes that have lain there for centuries.
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> His left paw is kept firmly on his forehead, the static droning into an overwhelming migraine, making it hard to see.
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> He slinks his way close to the wall, his grasp passing past stone, wood, brass, stone, wood, brass, until a worn doorknob brings the writhing melody to a pause.
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> As he turns the knob, the sound turns into a mechanical whine, a wild creaking crescendo.
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> The latch clicks and the door slowly drifts open, the knob gliding gently out of his grasp and freeing itself into the aether. Finally, silence.
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> ...
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World map

Sources-

☀https://derguns.town/lore

https://www.worldanvil.com/w/the-veil-lostintranslation/