recursal/Fanatic-Fandom huggingface dataset:
Humans

"Our long-gone ancestors, the Soft Ones, left us this city. Our home is their legacy."

## Biographical information

### Place of death

Walled City 99

**Humans** or **Soft Ones** as they are sometimes called by the Companions, were the original inhabitants of Walled City 99, who have long since departed.

## Background

Living within the city, but long since departed by the time of *Stray*, humans lived isolated from the outside world. Their disappearance from the city was not from returning to the outside however, a plague had struck the city itself, killing all who succumb to it, but there were those who attempted to avoid death by uploading their consciousness to the network, like Scientist.

## Companions

Companions were created by humans, and helped them in cleaning, caring for plants and keeping people company. At the same time, humans restricted the movement of companions around the city, as evidenced by Signs: only people were allowed to enter some places.

At some point, after the extincion of humans, Companions developed consciousness and personalities as a result of copying human behavior. They began to imitate their ancestors, preserving their heritage: taking care of their flats, growing plants, creating art.

## Death

At some point, there was an outbreak of plague in the city. Due to the inability to go outside, the inactivity of the Control Room workers, poor living conditions on the Lower Level and refusing to cooperate with each other, humans soon died out.

While no humans survived in Walled City 99, and the Outside was known to have been uninhabitable at some point, it is unlikely that humanity as a whole was wiped out. Other similar cities surely exist - possibly, the name of this city indicates that at least 98 other such cities exist.

See also Control Room memory **(spoilers alert)**.

## Legacy

The Companions mention that their home (the city) is the human's legacy. The robots evolved to mimic human actions, even if they do not quite understand or need them (like watering plants or preparing food). Inventions of humanity that can be seen in the city:

* Walled City 99 itself
* Trash-eating bacteria (now Zurks)
* Robots
* City Technical Network - "*The city was supplied by huge machinery that dug into the earth"*
* Sarcophagus: consciousness uploading
* Probably Digitizing
* Man-Modified Plants
* Retro technology like TVs, monitors, clunky AC.
* Signs and some of the graffiti

## Trivia

* A translation in Elliot Programming says that the Companions have had a soul since about 7 million years ago. If this is true, then that implies that humans had been dead for at least 7 million years ago. See Timeline#Upper\_Bound\_Theories for other interpretations of this writing.

## Gallery

Companion fresco about humansRIP HUMANS <3 graffiti"The ancient stories speak of natural light that leaked from a star and landed at our feet. This light caused warmth and well-being in our ancestors; it helped them to grow.""Only our ancestors can distinguish these colors. It is said they once dominated the world."Old graffiti with humansOld posters with humans
Teddy

### Chapters

Chapter 4: The Slums, Chapter 6: The Slums - Part 2, end of Chapter 7: Dead End, end of Chapter 12: Control Room

## Voice

### Default

**Teddy** is a Companion in *Stray*, who can be found just outside the Dufer Bar in the Slums, wearing a Grandma-knit scarf (which is actually a cape).

In the first Slums cutscene, you can see that they limp when they run, because their leg seems to be injured, but they can walk normally.

## Dialog

 🛈 | They look and sound cute, but don't be fooled! Those things chew through metal. They're terrifying!
 🛈 | **Grandma** made me this scarf. Isn’t it wonderful? She knits so well.
 🛈 | Oh, is that the "Outside" that Momo keeps talking about?
Red Plant

The **Red Plant** is one of the Items found in **Stray.** It is found in Antvillage,

This is one of three different flowers to be found: Red Plant, Yellow Plant and Purple Plant.

The player can earn the Plant Badge if they bring all three to the robot Malo near the top of Antvillage.

You may not give the flower to Malo, but then you will not be able to get the badge, and the flower will disappear from the inventory in Chapter 11.

## Dialog

If you show this item to Companions, they can answer:

 🛈 | Oh wow! It's so pretty thank you!
 🛈 | Could you find the other for me? Please please?
 🛈 | Oh I heard it's a rare plant, thank you!

## Gallery

The plant in the inventoryPicking the plantLocation of the plant
Stray Wiki

**Welcome to the...**
**STRAY WIKI**
**358 articles • 1,767 files • 7,686 edits**

**WHAT IS STRAY?**

***Stray*** is a third-person cat adventure game developed by BlueTwelve Studio and published by Annapurna Interactive, made using Unreal Engine 4. Lost, alone, and separated from family, a stray cat must untangle an ancient mystery to escape a long-forgotten cybercity and find the way home.

*Stray* is available now on Steam and the PlayStation Store.

 **About Stray** **Official Site** **Stray on Twitter**

**CONTENTS**

 **Zurks** **Locations** **Characters**
**Collectables**

**Chapters** **Achievements**

**Wiki Discord**

Join!

**Trailer**
Purple Plant

The **Purple Plant** is one of the Items found in **Stray.** It is found on the first level of Antvillage, on a tree that can be climbed onto from the village, between Marie the Mahjong player and the sleeping Isaac.

This is one of three different flowers to be found: Red Plant, Yellow Plant and Purple Plant.

The player can earn the Plant Badge if they bring all three to the robot Malo near the top of Antvillage.

You may not give the flower to Malo, but then you will not be able to get the badge, and the flower will disappear from the inventory in Chapter 11.

## Dialog

If you show this item to Companions, they can answer:

 🛈 | Oh wow! It's so pretty thank you!
 🛈 | Could you find the other for me? Please please?
 🛈 | Oh I heard it's a rare plant, thank you!

## Gallery

The plant in the inventoryPicking the plantLocation of the plant
Rozey

## Voice

### Default

**Rozey** is one of the Companions found in the game **Stray,** found watching TV in a back alley in the Slums, below the the most elusive of the Energy Drink Vending Machines.

## Trivia

* Rozey is one of only two characters who mention that the Cat is male, at least in the English localization: the other is Jonee.

## Gallery

Reaction to meowingGreeting DocEarly Rozey design from one of the gifs
References

Stray is full of **references** to other media. This page lists all of them that can be found.

## Other games

 "Until I took a screwdriver in the knee, and it's closed now." - Sojiro
"Some may call this junk. Me, I call them treasures." - Jenkins
 Zurks
 Zurks
 Momo's clothes
 Lyn and Pinu's game session
 Modrin
 Crowbar in the Metro train
 Albert

## Literature

"ZzZ Electric Zurk... everywhere... ZzZ" - Isaac
 Helpers, taking care of Control Room Area although Humans are dead
 "How to develop your artificial intelligence in order to be as creative as a real human. volume 42"
 How to be a Ninja, Book: Volume 42

## Music

See also: Soundtrack
 Modrin
 "Кота не догонишь" - only in RU localization
Anna

Anna can be found dancing in the Nightclub.

## Trivia

* The name Anna is typically a female name, but at least in the Russian translation, he seems to use male verbs. His "I paid extra to get tonight's dance moves from the bouncer." is, in Russian: "Я доплатил за сегодняшние танцевальные движения от вышибалы." That uses "доплатил" (paid extra, male) instead of "доплатила" (paid extra, female). However, this might be because all that the translators had to go on was his name in the string id: "CLUBDANCING2". See also Marie, Lyn, Jo.
* May be a reference to "production baby" Anna from the Credits or to Annapurna Interactive.

## Dialog

 🛈 | He's the one programming the holograms in his spare time.
Small Bucket

The **Small Bucket** is found on the ground in Chapter 2: Dead City. There are in fact four buckets in the same area, so that the player is likely to find one whichever way they look within the room.

The bucket can be picked up and carried to a ventilation fan, where it can be dropped to jam the blades and allow the Cat to pass through.

The buckets are not stored in the inventory (at the time, the Cat does not have access to it), so are one of the game's few Carryable Items.
Stylist

## Voice

### Default

**The Stylist** is a Companion in *Stray* who can be found in the barbershop near the Police Station of Midtown, serving a customer, Slipy. His services include the repair and installation of new heads for Companions.

## Dialog

 🛈 | Oh yeah, Clementine. She went here once, why do you ask?
Which is weird because they don't usually fire people.

## Gallery

Early Stylist design from the teaser trailer
Peacemaker 4554

## Voice

### Default

**Peacemaker 4554** is a character in *Stray*, initially seen through a window, apparently asleep behind the desk of the Police Station. Once the Cat has met Clementine, he is awake and receiving the report from Peacemaker 22106.

On leaving the Neco Corporation factory, he has moved to Ozi's clothing shop to inquire about the theft.

## Dialog

All phrases are listed in the table as <zbir>: large blue text.

 🛈 | PLEASE DESCRIBE TO ME THE PROFILE OF THE THIEF. | Only after factory.

## Gallery

After meeting Clem.After the factory.Before meeting Clem.
Zoe

## Voice

### Default

**Zoe** is a Companion in the Slums in Stray. Zoe wears a cowboy hat, sits in a dirty corner on some stairs next to a pile of debris and watches Vapora and Mito toss cans of paint to each other.

## Dialog

 🛈 | Oh well, at least Kosma is making use of all that detergent.
 🛈 | That guy is cleaning the paint again. Sure is making use of all that detergent.
 🛈 | What’s this thing, a **Tracker**? I don’t know anything about high-tech stuff. Try the Bar.
Slipy

## Voice

### Default

**Slipy** is one of the Companions found in the game **Stray**, found as a client in The Stylist's Barbershop in Midtown. He sets Slipy a new head instead of the head they somehow broke at work ("You know, work is work Slipy, don't lose your head about it.")

It appears that for Companions, hair must be cut a little lower.

## Gallery

Slipy's bodyEarly Slipy design from the teaser trailer
Télé à chat

The bronze **Télé à chat** achievement is pretty simple to be reached.

In the Slums, from Chapter 4: The Slums to the end of Chapter 7: Dead End, a TV set can be found on one of the roofs near the Library. The TV remote is lying on a couch in front of it. Press the remote button several time, until you get though all the channels, and achievement will be reached. You don't have to watch them all, you can just click through.
Zbaltazar

****Zbaltazar**** is one of the Companions that the cat can find and interact with. An old friend of Momo's, he also once wished to go and see The Outside, but has now found other ways to let his mind roam free.

Zbaltazar can be found meditating at the top of Antvillage. He uses the screens behind him to communicate with others. He can be nuzzled.

Originally living in the Slums, he left them with Clementine and went through the Sewers to the upper level. He stayed to meditate in the Antvillage, while Clementine went higher, to the Midtown. When he meets the cat, he only gives him instructions on how to find Clementine, and gives him their joint photo. He had previously communicated with Momo using a Transceiver.

Momo said of him, "I never quite understood what he was talking about most of the time, but he was very wise."

## Trivia

* In the game's string table, Zbaltazar's speech has keys using the name GERARD (mouseover the "🛈" icons in the Dialog table below), which was likely an earlier name that was changed in the course of development. This does not seem to be a name from the Credits. Another characters that seems to have been renamed are Seamus (Roberto Jr), Doc (Roberto), Kosma (Koba), Riko (Freddy) and Bilite (Billie).

## Dialog

### The Slums Part 2

All phrases are listed in the table as <tvbar>: very large light blue text.

## Gallery

Zbaltazar talkingNuzzledReaction to meowingPicture of Zbaltazar and Clementine togetherHis notebook
Radio

**Radio** is the main way for Companions to listen to music. Besides it, there are other ways to listen to music in the game - for example, using **jukeboxes** and **boomboxes**. On some audio devices, you can switch songs. All of them are composed by Yann van der Cruyssen and are included in the game Soundtrack.

## Radio

Radios are found everywhere in the city. They are installed on the streets and in apartments, and come in different colors. The cat can switch the radio station with his paw. The radios in the game have the function of recording to cassettes and rewinding, but in the game we do not see the use of these functions.

If you look closely at the radio, you can see that it is tuned to the AM frequencies, not FM.

## Jukeboxes

Jukeboxes are installed in Dufer Bar and Dufer Bar. They say that listening to three songs costs one quarter, but the cat does not pay for listening to the songs and can switch them using B-12's hacking. The names of the songs on the texture are poorly distinguishable, and those that are distinguishable are gibberish.

## Boomboxes

Boomboxes can only be found in the Antvillage and Midtown. One of them belongs to Jeanma, on which he and his friends listen to music. The boomboxes are produced by Fluxonic *("flux" which is Back to the Future reference + "Panasonic" which is real-life company)* and the boombox songs cannot be switched by Cat or B-12.

 Computational Song
 Error-22
 Pressure Suit

## Gallery

Radio textureJukebox textureBoombox texture
Raymile

## Voice

### Default

**Raymile** is a Companion in *Stray* who can be found guarding the door to the Neco Corporation factory in Midtown. They keep order near the entrance to the factory and does not let no one except the employees inside. They can only let in Blazer in work clothes when he carries a Cat in a box.

## Dialog

 🛈 | The **Neco Corp** factory is no place for a little fuzzball like you.
Ronin

Ronin can be found inside the broken elevator together with other Companions clad in blankets and sitting on the ground. Cat can interact with Ronin and the other Companions after convincing the Guardian about his harmless nature.

After interacting with Ronin, they say that they are **374 years old**.

## Trivia

* The word ronin means a samurai without a master.

## Dialog

 🛈 | Such a beautiful dream. What a shame it's just a dream.
The Sewers

## Chapters

**The Sewers** is a place in the City. The access to the Sewers is dangerous and hazardous, leading to a nesting area for Zurks because of the lack of light. To stay away from them, Companions have to stay in the SafeZone.

You can enter the Sewers through the Sewers Entrance. The most dangerous areas are fenced with gates, behind which there are Zurk eggs, Fleshy Walls and Flesh Eyeballs, as well as the bodies of dead Companions who for some reason went to the Sewers. Its passage is complicated by the fact that the old equipment does not always work there, and there are also many pipes that are difficult to pass through. However, there is electricity there, with which the Sewers are lit, and the Companions can recharge there.

You can get out of there first to the Antvillage, protected from Zurks, and from there to the Upper Level. Sewerage is part of the city's water purification system - City Technical Network.

## Trivia

* The Sewers are designed by Nicolas Millot (Concept art, Modular breakdown, Level design, Modelling, Texturing, Lighting), Swann Martin-Raget (Zurk/Torchlight GD), Mathieu Audrain (boat logic), Maxim Dorokhov (some custom props) and Viv (eyes modelling).
Seamus' Apartment

**Seamus' Apartment** is a location in the slums in Stray, which you are directed to by Momo after contacting the Upper Level.

Before entering, Momo provides Doc's Notebook to show to Seamus, to convince him to help.

The apartment cannot initially be accessed through the door, and must be reached through a vent that Momo will open for the Cat.

Once inside, there is a puzzle required to enter Doc's laboratory. Interacting with pictures on the walls will cause them to fall, exposing a keypad, and a message that B-12 translates as "Time will tell".

There are also four stopped 16-hour Clocks on the wall, two round and two square. The minute hands are all pointing directly upwards, and the hour hands can be read in order to give the digicode for the keypad of the Doc Secret Laboratory door.

## Bugs

* If the player completes Chapter 6 but instead of going straight to Chapter 7, goes back to Seamus's flat, a glitched floating cloak and leg willbe visible outside: STRAY - What is this CREEPY Glitch??? - YouTube
Transceiver

**Transceiver** is one of the Items found in **Stray.** It's broken, which is why Momo can't reconnect with his friends Clementine and Zbaltazar who have gone to the Upper Level. In one of the Notebooks, an equation is written that helps Momo fix the Transceiver, after which Momo gives it to the cat and sends him to install it on the Rooftops.

## Dialog

If you show this item to Companions, they can answer:

 🛈 | What is that thing?
 🛈 | Is it one of those new 'game consoles'?
 🛈 | Sorry, I don't know how to use that.

## Gallery

Transceiver in the inventoryTexture (text on it is gibberish)Transceiver design by Maxim Dorokhov
Razinput

## Voice

### Default

**Razinput** is one of the Companions found in the game **Stray,** playing pool/billiards in the Midtown bar with Jazam. His face is upside down because of a malware.

Razinput's aimbot may be causing Jazam some confusion.

## Dialog

 🛈 | I'm not sure why but everything seems odd now.

## Gallery

Reaction to meowingRazinput's early designEarly and final designTalkingFace
Slums

## Chapters

**The Slums** are a location in Stray that are reached in Chapter 4: The Slums, and revisited in Chapter 6: The Slums - Part 2 and once again at the end of Chapter 7: Dead End.

The Slums are the last place on the Lower Level where Companions can safely live. They consist of a broken Elevator and 11-12 large houses in which their apartments are located. The Slums are fenced off from the Dead City from all sides, and you can only get out of there through the Entrances, which is dangerous because of Zurks. They are guarded by Companions who can turn on the alarm if they find a Zurk within the Slums. The main guard here is the Guardian.

Slums have been a poor area since the time of the existence of Humans, and have remained such a place until now. Most Slum dwellers do not have access to good clothes, new body parts, entertainment and good food. For trade, residents use barter for Syuba Oil and Energy Drinks.

## Trivia

* Slums are designed by Nicolas Millot (additional set dressing for the street, facades and rooftops around Momo's flat and around one of the Outsider's flat, some debug and collision work), Viv (The Junkyard, Grandma's shop and the broken elevator Design), Clara Perrissol (The Junkyard, Grandma's shop and the broken elevator Design), François Hurtubise (core of the art for the map) and Kime Honma (core of the art for the map), Mathieu Audrain (Level Design), Maxim Dorokhov (almost all props) and Koola (Lightning).
Simon

### Head type

Square head with two antennas on the sides and part of the screen on the bottom of the head

## Voice

### Default

**Simon** is one of the Companions found in the game **Stray**. Cat will meet Simon in Chapter 10: Midtown.

Simon is a street dancer, who can be found with Miko and Jeanma in the yard of the Apartment Complex in Midtown. Simon is the one wearing a yellow parka and geta, protecting a pile of audio tapes.

After going through the Neco Corporation factory‏‎, the trio can be found in front of the Apartment. Once the Cat has gathered the necessary clues on where to go next, they will be found queuing in front of the Nightclub.

## Trivia

* The trio are all references to BlueTwelve Studio animators. Simon is a reference to animator Simon Jacquart.

## Gallery

Outside the NightclubOutside the Residence
Sleeping spot

**Sleeping spots** are found in some chapters of Stray. There the Cat can lie down to rest for a while. This will not affect the gameplay, but for one hour of sleep at any of the places you will get a Productive day achievement. Sleeping spots serve as the places for a little rest during the game. While the cat is sleeping, you can relax and listen to background music.

## Sleeping spots list

The cat can sleep near his Family in Chapter 1: Inside The Wall, but wakes up quickly, so this place cannot be used to get an achievement.

### Slums:

* On the pillows near Morusque. He can play the song on repeat if you bring him the sheet music, so you can enjoy your favorite tune while you sleep.
* On the bed near Riko.
* On the mattress near Swanito on the roof.
* On the Library shelf not far away of Jess.

### Dead End:

* On the fishing raft near dead companion and the memory ("*The scientist I used to work for always said he wanted to retire to a little cottage, fishing all day long").* It is not necessary to receive a memory before sleeping.

### Midtown:

* On the balcony in the alley behind the Nightclub near the memory ("*This spot is nice. What I wouldn't give to feel the softness of the pillows or the taste of a cold drink.).* It is necessary to receive a memory before sleeping.
* In Clementine's Midtown apartment near vinyl record player. You can turn the music on.
* On the unnamed companion near the Midtown Bar. They will love it!
* At the top of a broken Elevator.

## Gallery

Spoiler-free.

MorusqueRikoSwanitoLibraryDead EndMidtownClem's apartmentCompanionAntvillageElevator
Surgery

**Surgery** is a location in Stray where Companions can replace their body parts, not counting the head (it can also be replaced in a Barbershop). Such locations can be found both in Slums and in Midtown.

You can't enter the Surgery, but you can recognize it by the red-and-white sign on the door with the inscription "Surgery 7/7" (7/7 is the French way to write "7 days a week").

## Slums

The Surgery in the Slums is not far from the Super Spirit Laundry, near the corner where Zoe is sitting. There is a grille nearby (once there was a shop showcase?), and there is a sign "SHOP" above the door.

It is not known who is the surgeon there, but the Cat can scratch the Door and listen to what is happening behind it: *"Please, don't act like a child. I'm not gonna hurt you."* Apparently, some Companions are afraid of some medical procedures, just like Humans.

## Midtown

The Surgery in Midtown is in the alley behind the Nightclub that Albert sweeps. There are old parts of the Companions' bodies and some equipment lying near the door. The Cat can go up to the balcony above the door and hear a complaint from the neighbors from there: *"I don't know what the downstairs neighbours are up to. I keep hearing buzzsaw and hammer noises!".*

After the Cat visits Neco Corporation factory and Clementine's Midtown apartment, and returns to the alley to go to the Nightclub, he will meet a street surgeon named Jameston, who is sitting near the door and nervously looking around, holding the head of one of their patients on their lap. If you talk to them, they will scare the cat: *"You have no business here, unless you want your legs replaced by something more... fancy, which you don't! So get lost!",* "*What again?! Are you working for the Sentinels? I said get lost!*". They may be conducting clandestine activities.
Scratch point

**Scratch points** can be found in all chapters of Stray. By scratching in each chapter of the game, you will get the Territory achievement.

## List of all scratch points

Inside the Wall:

* A tree (Chapter 1: Inside The Wall)

Lower Level:

* The room where the cat breaks the window with a can of paint (Chapter 2: Dead City)
* B-12 Flat carpet (Chapter 3: The Flat)
* The carpet before Zurk zone (you get there in the bucket) (Chapter 5: Rooftops)
* Doc's wallpaper (Chapter 7: Dead End)

The Slums (Chapter 4: The Slums, Chapter 6: The Slums - Part 2, end of Chapter 7: Dead End):

* Elevator carpet
* Momo's carpet
* Momo's wallpapers
* Momo's balcony door
* Library couch
* Elliot's doors (the front door and the door on the second floor)
* Elliot's curtains
* Zbaltazar's curtains
* The back of a wooden chair at the Bar
* Some doors
* The couch near Heptor

Sewers (Chapter 8: The Sewers):

* A piece of cardboard before giant eyes

Antvillage (Chapter 9: Antvillage):

* Isaac's couch
* A cardboard near Mumuch and Sores
* Kundelich's carpet
* A cardboard behind Nikko
* Malo's carpet

Upper Level:

* Some doors (Chapter 10: Midtown)
* Clothing store carpet and couch (Chapter 10: Midtown)
* Vladee's couch (Chapter 10: Midtown)
* Bonobot's mattress (Chapter 10: Midtown)
* A cloth sticking out from under the drawer in Clementine's flat (Chapter 10: Midtown)
* Jail truck with the keys (Chapter 11: Jail)
* Tree in the outdoor area of the Jail (Chapter 11: Jail)

Control Room Area (Chapter 12: Control Room):

* All control panels (can't be missed)

## Gallery

Scratching of the carpetDoor scratchingScratching + meowing
Strange Drink

The **Strange Drink** is an Inventory item that can be found on the bar in the Nightclub.

It can be traded to Fripp to receive the Lever Handle.

## Dialog

If you show this item to Companions, they can answer:

 🛈 | Oh you're not gonna drink that little cat ? I don't think it's good for you.

## Gallery

Strange Drink in inventoryStrange drink on bar
Soundtrack

The **soundtrack for *Stray*** is an original video game soundtrack composed by Yann van der Cruyssen. The track listing is divided into two discs: Disc 1 has 29 tracks, and Disc 2 has 41 tracks. The total number of tracks is 70.

The soundtrack was released as a DLC to Stray on July 19, 2022, the same day the game was released. Its compact size is 341 MB, while the higher quality version of the soundtrack is 1910 MB.

## Extradiegetic music

The music in the big table below is not included in the original soundtrack, but plays in the game scenes.

## References

1. ↑ https://www.lacedrecords.co/blogs/news/stray-notes-yann-van-der-cruyssen-on-composing-soundscapes-beyond-human-trespass
Chapter 9: Antvillage

Spoiler*This article contains **SPOILERS** to Stray! Please read it only if you have already completed the game.*

## Chapters

**Chapter 9: Antvillage** is the chapter after Chapter 8: The Sewers.

## Plot

In the Antvillage, the cat is greeted by the guardian Baladin. He tells the cat that Zbaltazar is waiting for him at the top of their high village.

After crossing the bridge, B-12 sees an abandoned Sarcophagus, and slowly begins to remember the details of his past life. He realizes that the Scientist he has been talking about all along is actually himself, and when he was a Human, he tried to upload his consciousness into a computer, but something went wrong and he was stuck in the Network for many years.

While B-12 is trying to comprehend his memories, the cat goes up to Zbaltazar, who gives him an old photo of Clementine with her address in Midtown. At the very top of the Antvillage, the cat finds a passage to the upper level, and moves on.

## Notes

* This Chapter is short, unless you complete an additional quest for the Badge, collect Memories or just talking with Companions.

## Trivia

* The name of the music included in the official Soundtrack playing in this chapter: *Ant Village*.
Worker

## Voice

### Default

**Worker** is a Companion in *Stray* who can be found leaning on a railing in the Neco Corp factory, looking for some lost Worker Keys.

If the Cat can find and retrieve the lost keys, Worker will award the Neco Badge.

## Trivia

* Worker has a line of dialog to give when shown an item that is not keys. This is possible, for example, if you bring plants from Antvillage, rather than giving them to Malo. Having this as his response prevents him from giving inappropriate responses: a good example of defensive programming!
Rooftops

The **Rooftops** is a location in the Dead City in Stray, which comprises the entirety of Chapter 5: Rooftops. It contains the tallest building in the lower city, upon which is a communications antenna. At the top of that tower, Cat must use the transceiver to power the antenna and then use the neaby Bucket-Zip-Line to return to the Slums.

The area is reached from the rear window of Momo's Apartment, the tallest building in the SafeZone.

## Trivia

* Rooftops are designed by Mathieu Audrain (most of the level design), Kime Honma (some custom roofs, building generation and placement, architectural assets conception for the end of level tower, a few smaller custom assets creation, Vertex painting, Set dressing, Collisions, Lighting), Viv (Lighting) and Clara Perrissol (additional art help).
* Some players mistakenly thought that someone was living in one of the buildings on the Rooftops, noticing the light in the window. In fact, this is not a light turned on inside of it, but a reflection from the signs located in front of this building.
Raf

## Voice

### Default

**Raf** is one of the Companions found in the game **Stray,** found in the private booth over the dance floor of the Nightclub in Midtown talking with Blazer. He cooperates with the Sentinels and is well-off. He may have been the one that paid off Blazer for information about the stolen Atomic Battery, leading to the cat and Clementine's arrest.

## Dialog

 🛈 | I don't think I will be interested in what you have to give me. I already have access to everything.
Vinyl record

The **Vinyl record** is a carryable item that can be found on a table in the Nightclub in Midtown.

If picked up and placed on Dj matcee's turntable, it can be scratched for the Scratch achievement.

There is also a "Gold" version of the same record, hanging on the wall.

The song "Ugly Megamix" from the game soundtrack is recorded on this record.

## Text

### Red side

```
QLT236

A:
THE FUTUR IS NOW
MY MOM WAS A LED

B:
I MISS YOU TONIGHT
FORGOTTEN STORY

```

### Black side

```
ALL RIGHTS, COPYING, PUBLIC PERFORMANCE AND PUBLIC BROADCASTING OF THIS RECORD IS PHOHIBITED

01011000
YR. 2084
DAISUKE 34000.1 A

01000001 . 01011001
01000010 . 01000101
01001111 . 01001110

WITH LOVE

```

### Gold version

The black labels of the gold version (which is not visible ingame, as the disc is hung on the wall and is not interactible), differs in two ways.

* Instead of "DAISUKE" in the game's Primary alphabet, it has the typo "DQISUKE", which is the kind of typo one would expect when switching between qwerty and azerty keyboards.
* Also, the middle row of binary values is "01000101 . 01010010" ("E.R") instead of "01000010 . 01000101" ("B.E")

## References

There are likely to be multiple references in this label, but none have been identified.

* Daisuke is a Japanese male name, which can mean a number of different things depending on the kanji characters it is written with. It is not a name listed in the credits.
* The binary values are the ASCII codes for X, A.Y, B.E, O.N - which could be read as X AYBEON or X ABOYEN - but the meaning of these is not obvious. The letter pairs are not initials listed in the credits. Aybeon is apparently Urdu for "defects"; Aboyen is Spanish for "marked with buoys". Both are a stretch. On the gold record, these are instead AYERON or AEOYRN, which again don't have any obvious meaning.
* The track names (The futur is now, My mom was a LED, I miss you tonight, Forgotten story) don't match up to any identifiable songs. Various artists have written songs called "The futur is now", but none leap out as an obvious reference.
* The text YR 2084 could be a reference to a year, which may be relevant to the Timeline... but it could be an album *about* that year, which then tells us nothing.

## Gallery

On the tableCarryingScratching on turntableVinyl\_Club\_CO textureVinyl\_Club\_Gold\_CO texture
Anna 2.0

**New and Improved Anna**, otherwise known simply as **Anna 2.0** is one of the main mascots of the New-and-Improved Frozen Recording Studio. She takes the role of the Queen of Arendelle.
She replaces the Anna.

## Appearence

Unlike Anna´s appearence from the old Studio, Anna 2.0's hair is in a bun similar to that of Iduna wears a black shirt with buttons to close it, a tropical rain forest dress with mint green trim, and a teal cape with a purple underside. She also wears a tiara.
At some points during the night, her eyes are black with white glowing pupils.

## Personality

During the day, Anna 2.0 is free-spirited, protective of the young childern and loves to have fun herself at the studio. Anna 2.0 would volunteerly join in with any of the childern´s games and answer any question that they have.

During the Night, Anna 2.0 is sadistic, psychotic and bloodthirsty. She also seems to be curiously aware that not only that they´re coming after them, but also the Whithereds as well, which she likes to make the Night Guard totally aware of that.

## History

Anna 2.0 is one of the improved Animatronics made for the newly rebranded Frozen Recording Studio in 1987, Interestingly, these animatronics have built-in facial recognition feature that can apparently link to the criminal database. Just like the other 2.0´s
Anna 2.0 was dismantled by a woman, presumably Samantha at an attempt to stop her from attacking.
Anna 2.0ś parts were used to fix up Whithered Anna to salvage at least some parts of her.
The Flat

Disambiguation page for The FlatThe following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

**The Flat** can be any of several locations in **Stray.**

* Chapter 3: The Flat - B12's flat.
* B-12 Flat - The location that comprises most of Chapter 3.
* Momo's Apartment - Momo's flat in the Slums.
* Zbaltazar's apartment - Zbaltazar's abandoned flat in the Slums.
* Library - Jess converted her flat into a library.
* Clementine's apartment - Clementine's abandoned flat in the Slums.
* Seamus' Apartment - Seamus' flat, shared with the Doc, should he ever return.
* Clementine's Midtown apartment - Clementine's flat/hideout in Midtown.
* Apartment Complex - The block of flats in Midtown.
The Network

Spoiler*This article contains **SPOILERS** to Stray! Please read it only if you have already completed the game.*

**The Network** is a cloud-based server, in which B-12's (Scientist) Memories and consciousness reside.

When B-12 was a Human, he tried to upload his consciousness into a computer/robot body using a Sarcophagus because he was sick. Something went wrong and he ended up in the Network for several hundred years.

From the Network, he could observe the communication of Companions, and remembers that they created their own language after the extinction of mankind. For some reason, he could not get in touch and ask them for help with getting the body while they were living in a still safe Dead City, but when the Cat fell into the city, he was able to contact him using Cameras and monitors installed in the Dead City and its abandoned apartments.

The game doesn't say much about the technical component of the Network. B-12 describes staying there as "It was dark. I was alone." He feels the same when he is disconnected for a while due to breakdowns. His memory was also damaged while he was inside, so during the game he needs to restore his human Memories.

One theory says that after his shutdown at the end of the game, B-12 did not die, but was loaded into the Network again, since the game ends with a flash of one of the screens connected to the Control Room.
Bloody Mary (Episode)

If you're looking for the character, see "Bloody Mary (Character)", if you're looking for the ritual see "The Bloody Mary Ritual""

Bloody Mary is the second episode of Season 1, and the second episode overall

## Plot

Aiden & his cousin Owen Wolfe do The Bloody Mary Ritual, soon Stange things start to happen in The Strickland House
Sentient Turd (Episode)/Script

Theme Song: He has a knack for adventure, he's Aiden Strickland, he fights off the bad guys, wake him up, he'll kill them! go go go go go go go go go go go go go go go go go go go go go, it's The Aiden Strickland Show!

(The episode opens with a camera showing Aiden using the bathroom with his pants pulled up)

Aiden (Reading a newspaper): Local man died due to silmona virus, hm, interesting \*Pushes out a poop\* heh, the toilet water touched my bum

Toilet: \*Rumbles\*

Aiden: Wait... what's happening to the toilet?

Toilet: \*Water splashes and spills on the ground, and poop comes out\*

Poop: \*Sprouts a mouth and legs\*

Aiden: What the hell is going on here?

Poop: I'm going to the living room!

Aiden: \*Pulls his pants all the way up and follows it\*

Aiden & the Poop: \*Start running towards the living room\*

Aiden: \*Reaches and tries to get the poop but falls down and gets back up\*

Poop: \*Enters the living room and hits a wall\*

Aiden: Your cornered, poop!

Poop: Not so fa-

Aubrey: \*Enters the room\* you are so God damn loud! can't you guyyyyyyyyyyyyyyyyyyyy-eyyyyyy what the hell is that

Aiden: My poop came to life!

Aubrey: Oh God! oh shit! \*Goes into the kitchen, grabs a napkin\* you are getting thrown away

Poop: I refuse to die this way!

Aubrey: \*Goes to the bathroom, washes her hands, and goes back to Aiden\* that hellish creature is gone

Aiden: Thanks???

Aubrey: Goodbye \*Goes to her room\*

Aiden: Looks at the camera

The credits roll
Robots

There are several types of **robots** in Stray. Between them they comprise the entirety of the non-player Characters within Walled City 99.

* Companions: Androids, "designed to caretake for all life forms". These are the most common, and all have unique names and personalities.
* Helpers: Androids with names like Helper 477, designed as "autonomous cleaners".
* Peacemakers: Enforcement android with names like Peacemaker 22106.
* Sentinels: Unnamed and armed drones, used for enforcement.
* Laboratory droids: Roughly box-shaped robots that, if activated, will follow whoever activated them.
* Drones: Small robotic planes that move by hovering in the air, featuring with B-12.
Swanito

In Chapter 4: The Slums, Swanito can initially be found laying near the TV on a mattress the roof of a building near Jess's library, enjoying watching the lights in the city roof ("Circles of Light"). Nearby is a sleeping spot for the Cat.

In Chapter 6: The Slums - Part 2 and at the end of Chapter 7: Dead End, Swanito can instead be found on the roof of Zbaltazar's apartment, studying the lights through a telescope which bears the label "Starfluxor 20002", which he credits to the generous help of Jacob the barman.

## Trivia

* Probably a reference to Swann Martin-Raget, game producer.

## Gallery

Swanito with the telescopeSleeping spotEarly design: He sleeps, and the cat sleeps closer to him than in the game
The Aiden Strickland Show Wiki

**Welcome to The Aiden Strickland Show Wiki!**
A community about the hit TV series The Aiden Strickland Show

Get started by looking at Aiden Strickland, Or The Bloody Mary Saga

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Riko

**Riko** is one of the Companions found in the game **Stray**, found with Zakk at a flaming barrel, minding the doorway to Chapter 7: Dead End.

Riko can be nuzzled and you can sleep on the sofa near him.

## Trivia

* In the game's source code, Riko is referred to as Freddy in his animations: he uses DROID\_FreddySit\_Idle, DROID\_FreddySitThumbsUpGesture, DROID\_FreddySitPointingGesture02, DROID\_FreddySitTalkingLookAwayGesture, DROID\_FreddySitDisapprovalGesture and DROID\_FreddySitLaughingGesture animations. It was likely an earlier name that was changed in the course of development. This does not seem to be a name from the Credits. Another characters that seems to have been renamed are Zbaltazar (Gerard), Doc (Roberto), Kosma (Koba) and Seamus (Roberto Jr).

## Dialog

 🛈 | I don't dare to leave our village. It's too dangerous!
 🛈 | That's a pretty picture. Fake, but pretty.
RoleplayUniverse Вики

**Добро пожаловать на Вики ролевого проекта!**
## Описание

* Википедия по истории, что отыгрывается в ролевом формате уже более пяти лет. За сюжет и лор отвечают лишь два человека, чьи псевдонимы Vайтман и morsgrant.
* Вселенная основана на следующих сеттингах: современность, фантастика.
* В основном повествование идёт от лица Алекса Финнегана - главного героя, с которым практически всегда ходит его верный друг Морс.

## Навигация

Ознакомьтесь с персонажами ролевого проекта!

❗ **Список всех персонажей.** ❗
Aiden Strickland

Aiden Strickland is the titular protagonist of The Aiden Strickland Show

## Original Description

The main star of the show, Aiden Strickland loves adventure, he's always ready to go on one, he uses his trusty brain blasts to think of ideas to get him out of trouble, villains watch out! because Aiden Strickland Is Coming

### Relationships

#### Aubrey Strickland

Aubrey is Aiden's sister, the two's bond is mixed, Aiden loves Aubrey but tries to annoy her, Aubrey is constantly annoyed by him
Viv

## Voice

### Default

**Viv** is one of the Companions found in the game **Stray**, dancing in the Nightclub with Koola.

In development of Stray, Viv may have been meant to be an Outsider or ally that went unused. He specifically mentions that his mask "jams the Sentinels' scans", implying it could have been useful against the Sentinels. And his fists showcase an unused version of the Outsiders logo (see Trivia).

## Trivia

* Viv and Koola are references to the BlueTwelve Studio's two Creator/Directors, Koola and Viv.
* Viv's hands bear the fist symbol of the "Rebels", which seems to have been a version of the Outsiders from earlier in development, but may also be a separate group that simply doesn't feature much in-game. Nothing is known of them other than the fist symbol is called the Rebel's logo in the source code.
* Viv will stop dancing if you meow.
Винсент Бишоп

> **Я не появился лишь один раз. Впрочем, этого было достаточно, чтобы меня возненавидели.**
>
> - Винсент в разговоре с Исааком.

**Винсент Бишоп** (Vincent Bishop (Castiglione)) - второстепенный персонаж ролевой истории. Один из виновников "Парадокса" и сводный брат хима Надежды - Шерри Кастильоне. Обладатель Милости Свитка **NEW MAGIC WAND**

## Внешность

Винсент представлен как смуглый высокий мужчина средних лет. Имеет довольно "стеклянно" выглядящие глаза за счёт белой радужки и несколько бледного зрачка. Бишоп практически всегда собирает свои крашеные тёмно-фиолетовые волосы в хвостик. Предпочитает носить одежду, которая скрывает его торс и плечи из-за [спойлер].

## Личность

Из-за [спойлер] имеет довольно нахальный и наглый тип личности, которым он легко выбешивает и смущает окружающих. Тем не менее, по натуре он способен быть романтиком практически с каждым, кто хоть немного подходит под его любовный типаж.

Бишоп не всегда принимает разумные решения в повседневной жизни, отчего довольно часто попадает в неприятности по глупости. Несмотря на это, у него есть предрасположенность и любовь к изучению медицины и биологии, и в этих сферах он более чем начитан.

Винсент крайне дорожит своей приёмной семьёй.

## Интересные факты

* Винсент Бишоп - крайне давнишний фанатский образ **фиолетового человека** из **FNaF**. Не имеет ничего общего с Уильямом Афтоном!
* Своему внешнему виду и некоторым чертам характера обязан художнику **dfox999**.
* Несмотря на то, что Бишоп работает в мафии Ровере врачом, у него нет медицинской лицензии.
Itgottobesocks (Character)

Itgottobesocks is Aiden's online friend, she is a minor protagonist in The Aiden Strickland Show

## Relationships

### Aiden Strickland

Itgottobesocks and Aiden met on the Redey Fanon wiki when Aiden reported that RedeyIsOurGod's brother has been vandalizing the wiki, one-day Itgottobesocks posted on Aiden's message wall that she wanted to talk, since then the two have become very good friends

## Trivia

* It's implied that the two met in real life, this is because as of Season 2 Episode 5 a picture of her and Aiden is seen in his room throughout the series
	+ The two meet again in Season 3 Episode 5, where She was hypnotized to assassinate Aiden
* She has never met any of Aiden's family members
* She is based off of Aiden Strickland's online friend in real life, the situation from the episode named after her is something that happened in real life
	+ She loves Nickelodeon and Bluey
Elsa 2.0

**New and Improved Elsa**, otherwise known simply as **Elsa 2.0** is one of the main mascots of the New-and-Improved Frozen Recording Studio. She takes the role of the Fifth Spirit in Frozen II.
She replaces the Elsa.

## Appearence

Unlike Elsa´s appearence from the old Studio, Elsa 2.0's hair is loose, but wears a combination between her ¨travel dress¨ during the film and the dress from Whithered Elsa´s Snow Queen state - *for the reason Whithered Elsa is slightly damaged*. she wears a white off-the-shoulder dress with a right knee-high slit, light grayish-blue leggings and white long sleeves which have the symbol of the four elements at the shoulder.

Along her chest down to her waist are diamond-shaped ice crystals resembling the elements of fire, water, wind, and earth. Her translucent cape fades to blue at the bottom and is split in two, like fairy wings, draping over her as if to showcase her status as the fifth spirit. The glittery sequins on her sleeves and pantyhose signify that she is the Snow Queen and the forest's protector, and she wears white open-toe ballet flats.

## Personality

During the day, Elsa 2.0 speaks in a more good-natured manner, appearing to treat the all the guests and childern as her friend. She acts almost as security herself, watching over the childern as they enter and exit the Main Lobby, Main Recording Set and the Arcade Room - *as she free roams around also watching over the Recording Studio*. She also likes to remind the childern to ¨Stay in near sight of parents¨ due to the occurances that happened in the past.

During the Night, Elsa 2.0, along with all the others, enjoys to frighten and startle the night guard. She moves around more than Anna 2.0 and Kristoff 2.0, but not as much as Olaf 2.0. She can be seen twitching aggressively on the Main Lobby CAM and the Arcade Room CAM, but no one knows the reason to her twitches.

## History

Elsa 2.0 is one of the improved Animatronics made for the newly rebranded Frozen Recording Studio in 1987, Interestingly, these animatronics have built-in facial recognition feature that can apparently link to the criminal database. However, a terrible event (possibly another Missing Case) happened in the Studio, which resulted in an investigation, lockdown, and eventually its closing.
Elsa 2.0 was dismantled by a woman, presumably Samantha Summers at an attempt to stop her from attacking.
Elsa 2.0ś parts were used to fix up Whithered Elsa to salvage at least some parts of her.