recursal/Fanatic-Fandom huggingface dataset:
Back Bay

**Back Bay** is one of the major neighborhoods of Boston in *Fallout 4*.

## Background

The following section is transcluded from Boston. To modify, please edit the source page.
Originally a tidal bay, Native Americans built fish weirs here, by 1892 however a filling project would completely fill the area. The project was the largest of a number of land reclamation projects which, beginning in 1820, more than doubled the size of the original Shawmut Peninsula.

This neighborhood was once known for its numerous brownstones — considered one of the best preserved examples of 19th-century urban design in the United States — as well as numerous architecturally significant individual buildings, and cultural institutions. This however didn't stop new construction, such as Trinity Tower dominating its skyline. Now the streets and alleyways are home to roving bands of raiders, ferals, and packs of wild dogs.

### Locations

Marked

* Boston Public Library
* Dartmouth Professional Building
* Hubris Comics
* Layton Towers
* Trinity Plaza
* Trinity Tower
* Vault 114
* Wilson Atomatoys corporate HQ

Umarked

* *The corner of Mass and Newbury*
* *Half-demolished apartment (Back Bay)*
* *The Patriot's Sleep shack*
* *Raider blockade (Southeast Back Bay)*
* *Raider rooftops (Back Bay)*
* *Shenley's Oyster Bar*
* *Trader rooftop (Back Bay)*
* *Trinity Plaza parking*
* *Warren Theater*

## References

1. ↑ Back Bay on Wikipedia
2. ↑ Fallout 4 Vault Dweller's Survival Guide Collector's Edition p.450-451: *"**Zone 11: Neighborhood: Back Bay'***
*Back Bay was once known for its numerous brownstones of architectural significance. It is now dominated by the Trinity Tower skyscraper, an immense building constructed close to the old church and public library. Now the streets and alleyways are home to roving bands of Raiders, ferals, and packs of wild dogs. The tower still stands, which is more than can be said for another skyscraper, which has half toppled into the Dartmouth Professional Building. Keep going south to reach a Raider tenement block stronghold of Layton Towers. Super Mutants have a powerful grip on this part of the city, too, decorating the Wilson Atomatoys Corporate HQ and Trinity Tower with meat bags and bloody spikes."*
(Fallout 4 Vault Dweller's Survival Guide Map)
BRENDEN.MSG

{100}{}{You see a stern, young initiate with a book.}

{101}{}{You see Initiate Brenden.}

{102}{}{Good day. How may I be of assistance?}

{103}{}{I'm looking for Master Scribe Vree.}

{104}{}{I'm looking for General Maxson.}

{105}{}{I'm looking for Paladin Rhombus.}

{106}{}{What're you reading?}

{107}{}{Gaahh.}

{108}{}{Hmm. Apparently I may not be of assistance.}

{109}{}{Master Scribe Vree is on level three, in the computer lab.}

{110}{}{General Maxson is usually on level four, in the council chambers.}

{111}{}{Paladin Rhombus spends most of his time on level one, in the supply room.}

{112}{}{Is there anything else I can help you with?}

{113}{}{Thanks. Good day.}

{114}{}{Actually, it is a journal that I am keeping. I'm working on a treatise on the social dynamics of the Brotherhood.}

{115}{}{Hmm. Sounds interesting.}

{116}{}{So, what's the point?}

{117}{}{Indeed. I've been researching information about our predecessors from before the war and about the societies of the outside world. I think that the Brotherhood comes closest in organization to the Knights Templar of the so-called 'Dark Ages'.}

{118}{}{Why did you decide to study this?}

{119}{}{The Knights Templar?}

{120}{}{Although the Brotherhood places a high emphasis on hard sciences and applications technology, there has been little in the way of research into the soft sciences, like psychology and sociology. For a well-rounded education, we must apply scientific thought to all endeavors.}

{121}{}{So what have you discovered?}

{122}{}{I've come to the conclusion that the Brotherhood functions mostly like a pseudo-religious organization. We have the strong military hierarchy, combined with codes of honor passed down from our ancestors. Combine this with our technical skills and I think that there are two paths of development for the Brotherhood: a techno-religious dictatorship or a benevolent research society.}

{123}{}{What could influence the development of the Brotherhood?}

{124}{}{Ultimately we have a command heirarchy, with the Elders at the top. The most influential positions, then, are the Elders and the High Elder. A charismatic High Elder could direct the Brotherhood almost completely. We need to be careful to make sure that we have a leader who is both strong and visionary. Thankfully, I think that General Maxson fits that description.}

{125}{}{According to my research, the Knights Templar were a military brotherhood which focused upon the acquisition of wealth and knowledge. Although they had some religious overtones in their structure, their quest for knowledge ultimately made them a secular organization. I think that they would have been a more theocratic organization if they had a greater interest in wealth and power, since the church of that era was primarily involved in control of gold and land.}

{126}{}{And how does this relate to the Brotherhood?}

{127}{}{We must understand our past if we are to recognize our directions for the future . . . but I'm sure you wouldn't understand that.}
BOSDOCTR.MSG

{100}{}{You see the Doctor's assistant.}

{179}{}{You should see the Doctor.}

{180}{}{She's the Doctor, not me.}

{181}{}{I'm only in training.}

{182}{}{I can't help you, officially.}

{183}{}{Lori's the Doctor.}

{184}{}{You have to ask the Doctor.}

{185}{}{Don't worry, she's just a kidder.}

{186}{}{She just likes to tease, don't worry.}
Ballistic fiber

**Ballistic fiber** is a crafting material in *Fallout 4*.

## Background

Ballistic fiber is a weave of fiber with a tensile strength large enough to absorb and redistribute incoming kinetic forces. It is used solely for armoring clothing with ballistic weave after learning the skill from Tinker Tom.

## Locations

* For junk items that contain ballistic fiber, see items with ballistic fiber.
Ballistic weave mod

The **ballistic weave mod** is a armor modification which allows adding defensive stats to certain clothing items, including outfits, under armor, and head wear.

## Background

Offering superior defense despite its light weight, this modification adds protections to clothing while remaining inconspicuous. It was heavily utilized by the Defense Intelligence Agency before the Great War, and with the Sole Survivor's help, it could be introduced to the Railroad's arsenal in 2287 after Tinker Tom does some of his eponymous tinkering.

## Characteristics

After aiding the Railroad enough, the ballistic weave modification can be added to select pieces of apparel (listed below). It simply involves taking that apparel to an armor workbench and installing the modification. Protection is offered in increments of 20 among the five ranks of armor: the first rank offers 20 damage and energy resistance, the second offers 40 damage and energy resistance, and so on.

* Battered fedora
* Green rag hat
* Newsboy cap
* Trilby hat
 Under armor
* Army fatigues
* Baseball uniform
* Dirty Army fatigues
* Military fatigues
 Outfits
* Agatha's dress\*
* Atom Cats jacket and jeans
* Bathrobe
* Black vest and slacks
* Cabot's lab coat\*
* Checkered shirt and slacks
* Casual outfit (check for both types)
* Child of Atom long rags
* Child of Atom brown rags
* Child of Atom green rags
* Child of Atom long brown rags
* Child of Atom long green rags
* Child of Atom short brown rags
* Child of Atom short green rags
* Child of Atom short rags
* Child of Atom simple rags
* Clean blue suit
* Clean grey suit
* Clean striped suit
* Clean tan suit
* Courser uniform
* Dirty black suit
* Dirty blue suit
* Dirty gray suit
* Dirty postman uniform
* Dirty striped suit
* Dirty tan suit
* Dirty trench coat\*
* Faded trench coat
* Farmhand clothes
* Father's lab coat\*
* Fatigues
* Feathered dress\*
* Geneva's ensemble\*
* Greaser jacket and jeans
* Green shirt and combat boots
* Hooded rags\*
* Hunter's long coat\*
* Lab coat
* Laundered blue dress
* Laundered cream dress
* Laundered denim dress
* Laundered green dress
* Laundered loungewear
* Laundered pink dress
* Laundered rose dress
* Legend of the Harbor
* Longshoreman outfit\*
* Lorenzo's suit\*
* MacCready's duster\*
* Maxson's battlecoat\*
* Mechanic jumpsuit (check for both types)
* Mechanist's armor
* Minuteman outfit
* Padded blue jacket
* Pastor's vestments
* Patched suit
* Patched three-piece suit
* Postman uniform
* Red dress
* Red frock coat\*
* Reginald's suit
* Red leather trench coat\*
* Rex's suit\*
* Robes of Atom's devoted
* Sequin dress
* Submariner uniform\*
* Summer shorts
* Surveyor outfit
* Suspenders and slacks
* Sweater vest and slacks
* T-shirt and slacks
* Tattered rags
* Tuxedo
* Undershirt & jeans\*
* Utility coveralls
* Yellow trench coat

\* check for mod
Badger (Broken Steel)

**Badger** is a ghoul who is found dead in the Old Olney Underground in 2277.

## Background

After coming to blows with the elders of Underworld, Badger decided to leave with a band of plucky individuals determined to find a new place to call home. Responsible for foraging, Badger was recently surprised (during a game of pool) to discover that the camp he and Sanders located was teeming with deathclaws.

## Inventory

 Carried items
 Drops on death

## Appearances

Badger appears only in the *Fallout 3* add-on *Broken Steel*.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.61: *"**Badger (deceased)***
*After coming to blows with the elders of Underworld, Badger decided to forge ahead with a band of plucky individuals determined to find a new place to call home. Responsible for foraging, Badger was recently surprised (during a game of pool) to discover that the camp he and Sanders located was teeming with Deathclaws."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
BLADE.MSG

{100}{}{You see a member of the Blades.}

{101}{}{Hi.}

{102}{}{Hello.}

{103}{}{Have a nice day.}

{104}{}{Nice weather we are having today.}

{105}{}{I wonder if it will rain.}

{106}{}{Have you ever seen the rain glow?}

{107}{}{Gotta get back to work.}

{108}{}{We don't get many outsiders here.}

{109}{}{Gotta go.}

{110}{}{See ya.}

{111}{}{Good day.}

{112}{}{Thanks for your help.}

{113}{}{We won't forget you.}

{114}{}{Nice to have you on our side.}

{115}{}{Things are going to be better now.}
Bannon's request

**Bannon's Request** is a paper note in *Fallout 3*.

## Locations

It is given to the Lone Wanderer by Bannon and starts the unmarked quest *Council Seat*.

## Transcript

Bannon has asked me to search Seagrave Holmes' room to see if I can find anything incriminating about him. Then Bannon can stop him from taking over his council seat.
BARTER.MSG

{100}{}{You see Barterman.}

{101}{}{Do you want to trade?}

{102}{}{Click Barter -->}

{103}{}{Nope.}

{104}{}{We have been plagued by Rad Scorpions for some time now. All who have been sent to destroy these monsters have not returned. I will give you weapons and armor if you will follow my guide to their lair and kill them all.}

{105}{}{Sounds good.}

{106}{}{No thanks.}

{107}{}{That is a shame. Please leave.}

{108}{}{Excellent. Sammy here will guide you to the lair. Take these items, they will come in useful. }

{109}{}{Please help us as soon as possible. Time is wasting.}

{110}{}{I don't talk to your kind, stranger.}
Barney Black

**Barney Black**, a.k.a. **Barney the Barbarian**, is an inhabitant of Vault 13 in 2161 and a possible identity of the Vault Dweller.

## Background

This is Arnie's younger brother. He's even bigger and stronger than Arnie... but he's also a bit on the slow side, if you know what I mean. Sometime back he picked up the handle "Barney the Barbarian" - it may have had something to do with the way he once came through the door at mealtime, forgetting to open it first. This guy is definitely played for laughs.

## Appearances

* Barney Black is one of the bonus *Fallout* prefab characters featured in *Fallout Official Survival Guide*.

## Notes

* Barney is designed to provide a combative approach to solving the conflict in the game, similar to Max Stone.
* He is also the only example of a low intelligence character among all other prefab characters.
* It is impossible to accurately re-create Barney in the actual game. If you try, you will lack 3 points while setting his primary statistics.

## Behind the scenes

* Like his brother Arnie, Barney is most likely a reference to Arnold Schwarzenegger. Unlike Arnie, Barney seems to be a reference to another character played by Schwarzenegger - Conan the Barbarian.

## References

1. ↑ Fallout Official Survival Guide p.32: *"**Barney**"*
*"This is Arnie's younger brother. He's even bigger and stronger than Arnie ... but he's also a bit on the slow side, if you know what I mean. Sometime back he picked up the handle "Barney the Barbarian"-it may have had something to do with the way he once came through the door at mealtime, forgetting to open it first. This guy is definitely played for laughs."*
"***Strength:** 10*
***Perception:** 5*
***Endurance:** 10*
***Charisma:** 3*
***Intelligence:** 3*
***Agility:** 6*
***Luck:** 6*
***Tag skills:** Small Guns, Big Guns, Unarmed Combat.*
***Traits:** Kamikaze, Heavy Handed"*
Bael

“
No Super Mutants, civilians or traveling salesmen allowed. Which are you?

”
Paladin **Bael** is a Brotherhood of Steel Paladin tasked with manning the entrance to the Citadel in *Fallout 3*. He disappears once *Broken Steel* starts.

## Background

A veteran Brotherhood warrior whose skill in combat outstrips his skill in diplomacy (which once nearly caused a fight with a Megaton resident), Bael is tasked with filtering any visitors to the Citadel. In recent times, this means any and all people who are not members of the Brotherhood. This suits him just fine, as he views "civilians" with contempt. His bad attitude is certainly as much of a gate to the Citadel as the giant hunk of metal behind him.

## Daily schedule

Bael stands at the Citadel's gate guarding it until Take it Back! is completed.

## Interactions with the player character

### Quests

* The Waters of Life: Bael tries to deny entrance to the Lone Wanderer and the rest of the refugees from Project Purity until Li appeals to Lyons directly.

## Appearances

Paladin Bael appears only in *Fallout 3*.

## References

1. ↑ Fallout 3 Official Game Guide Game of the Year Edition p.89: *"**Paladin Bael***
*Bael is a worthy fighter, but he hasn't mastered the fine art of conversation, a shortfall that almost led to an altercation with a Megaton resident. Still, his a commanding presence ensures that undesirables stay well away from the entrance gates."*
(Fallout 3 Official Game Guide Game of the Year Edition Wasteland Census)
2. ↑ The Lone Wanderer: *"Can I come in?"*
Bael: *"Negative. No Super Mutants, civilians or traveling salesmen allowed. Which are you?"*
(Bael's dialogue)
3. ↑ The Lone Wanderer: *"I can come in now... right?"*
Bael: *"That's an affirmative. You're clear to enter. But I still don't like it. Or you."*
(Bael's dialogue)
4. ↑ The Lone Wanderer: *"What can you tell me about the Brotherhood of Steel?"*
Bael: *"I can see you're trying to appeal to my good nature. Pity for you I don't have one. I'll give you this one for free -- we use our big guns to kill big Super Mutants, so people like you can sleep at night."*
(Bael's dialogue)
Baggers

The **Baggers** are a collective team of NCR military soldiers and escorts whom are locked out of the Boulder Dome in 2253. They are a very small (and struggling) faction in the Southwestern Commonwealth of the U.S.

## Background

Larsen and his team ("the Baggers") were originally the military escort team for Goddard. President Tandi was responsible for gathering the group of men assigned to protect him.

First, the escort traveled to Denver, but the soldiers got bored there, so they left. They were the team accompanying goddard when he discovered the Boulder Dome around 2247. However, after Victor Presper decided to re-allocate to the Dome, Larsen's team traveled to the Hoover Dam with Goddard to settle down. Of course, they were paid for their services. Then, in 2250, they traveled with Goddard, Agnes, and the Galenski's back to the Dome in hopes of reclaiming it from Presper and his military team.

Once there, Presper left, having accomplished what he came there for. There-in, Larsen and his soldiers became the guards for the scientists in the Dome.

## Appearances

The Baggers did not appear, nor were mentioned in any published games, but were to appear in *Van Buren*, the canceled *Fallout 3* by Black Isle Studios.

## Sources

* Boulder design document/1
* Boulder design document/2
* Boulder design document/3
* Boulder design document/4
Banner

Sergeant **Banner** was the commanding officer of the NCR troopers stationed at Camp Guardian.

## Background

Banner's log notes can be found scattered around Camp Guardian and Guardian Peak and detail how they were attempting to establish a permanent military outpost on the peak - and failed.

## Appearances

Banner is mentioned only in *Fallout: New Vegas*.
Back alley yard (North End)

The **Back alley yard** is a small alleyway and courtyard in the North End of Boston, Massachusetts.

## Layout

This roughly rectangular yard lies to the north-east of Old North Church, with a low fence surrounding it. The chained-up door to the building can be bypassed by climbing the fallen tree to the low roof beneath the Back Alley Bowling billboard and jumping into the hole. The reward is a red steamer trunk.

## Appearances

Back alley yard appears only in *Fallout 4*.
Bank

**Banks** are financial institutions dedicated to the business of receiving money on current or deposit account, paying and collecting cheques drawn by or paid in by customers and the making of advances to customers.

## *Fallout 3*

There are a total of 5 banks throughout Washington, D.C. All of them have no interior.

### Locations

* One bank with a blue sign in Mason District South.
* One bank with a green sign just outside of the park in Mason District.
* One bank with a red sign beside a highway overpass in Takoma Park.
* One bank with a red sign in Pennsylvania Avenue, just off the Metro Central.
* A large, unique bank with a rusted sign reading "Burnside Bank & Loan" in Dupont Circle's main area.

## *Point Lookout*

The People's Bank of Point Lookout in the *Point Lookout* add-on has an accessible interior and is related to the quest The Velvet Curtain.
Barnicky

Director **Barnicky** was a worker for the National Aquarium before the Great War.

## Background

He was a friend of Dr. Gillian Taylor and helped her get the San Francisco Aquarium make her a big aquarium for her Whale exhibit.

## Appearances

Director Barnicky is mentioned only in *Fallout 3*.

## References

1. ↑ Museum Authority Building terminals#Log Entry MA-0085
Bad Breath

**Bad Breath** is one of Fallout GURPS disadvantages. See: Fallout GURPS.

## Overview

“
You behave, some or all of the time, in a fashion repugnant to others.
The worse your behavior, the more bonus points you receive.
Specify the behavior when the character is first created, and work the
bonus out with the GM. Body odor might be worth -5 points, spitting
on the floor would be worth -10 points; -15-point habits are left
to the imagination of those depraved enough to want them.
For each -5 points your habit is worth, subtract 1 from all reaction
rolls made by someone in a position to notice your problem. This
reaction penalty is for members of your own race; it is up to the GM
to handle differing reactions from other races.

”— Steve Jackson Games GURPS sources
## In *Fallout*

With the abandonment of GURPS, Bad Breath was removed from the game
Barbarian/Fallout 76

OverviewFallout 4**Fallout 76**Nuclear Winter

“
Text of the quote.

”
**Barbarian** is a Strength perk in *Fallout 76*.

## Effects

* Level 1: Every point of Strength adds +2 Damage Resist (max 40). (No Power Armor)
* Level 2: Every point of Strength adds +3 Damage Resist (max 60). (No Power Armor)
* Level 3: Every point of Strength adds +4 Damage Resist (max 80). (No Power Armor)
BROINVAD.MSG

{100}{}{I'm here to kick ass and chew bubble gum. I'm all out of gum.}

{101}{}{The Brotherhood is praying for our success, sir.}

{102}{}{Let's move out.}

{103}{}{Maintain your tactical presence, sir.}

{104}{}{We'd better get going.}

{105}{}{No time to chat, sir.}

{106}{}{I'm here to kick ass and chew bubble gum. I'm all out of gum.}

{107}{}{The Brotherhood is praying for our success, ma'am.}

{108}{}{Let's move out.}

{109}{}{Maintain your tactical presence, ma'am.}

{110}{}{We'd better get going.}

{111}{}{No time to chat, ma'am.}

{112}{}{Good, you're here. Let's torch this place.}

{113}{}{There is something wrong about this room.}

{114}{}{This place is starting to give me the heebee-jeebies.}

{115}{}{Time for us to head back to the Brotherhood now.}
Bainbridge

Engineering Scribe **Bainbridge** (BB-426ES) is member of the Brotherhood of Steel, mentioned in *Fallout 4*.

## Background

Bainbridge completed the work order the repair the sewage lines of the *Prydwen*, needless to say Bainbridge didn't enjoy the job. Instead Bainbridge would've rather scrape the rust of the exterior of the ship.

## Appearances

Bainbridge is mentioned only in *Fallout 4*.

## References

1. ↑ *Prydwen* terminals; Proctor Ingram's Terminal, Item 000380IM
Bad Temper

**Bad Temper** is one of Fallout GURPS disadvantages. See: Fallout GURPS.

## Overview

“
You are not in full control of your emotions. In any stressful situation,
you must make a Will roll. A failed roll means you lose your
temper, and must insult, attack or otherwise act against the cause of
the stress.

”— Steve Jackson Games GURPS sources
## In *Fallout*

With the abandonment of GURPS, Bad Temper was removed from the game
Barfly (Fallout)

“
I'm tryin' to drink here!

”— Barfly
**Barfly** is a resident of Junktown in *Fallout*.

## Background

He is an alcoholic, almost never leaving the Skum Pitt, besides around closing time. Quite often, he gets sick in the special corner of the bar that only he resides in.

## Interactions with the player character

### Other interactions

On occasion, he asks for some spare change to buy more alcohol with. Otherwise, he mumbles drunken phrases, or starts to get sick again.

## Inventory

 Weapon
 Carried items
 Drops on death
Ballistic fist

The **ballistic fist** is a weapon in *Fallout: New Vegas*.

## Characteristics

The ballistic fist is a top-tier Unarmed weapon. It consists of a wrist-mounted shotgun with a pressure plate worn over the knuckles. The impact of the plate triggers the firing mechanism when a punch connects with the target.

It has the highest base damage of any Unarmed weapon in the game.

## Variants

* Two-Step Goodbye Gun Runners' Arsenal, a unique variant that deposits an explosive onto the target upon a critical hit resulting in death.

## Locations

* Crimson Caravan Company - Can be purchased from Blake.
* Hidden Valley bunker - Can be purchased from Torres.
* Hoover Dam - Can be purchased from Quartermaster Bardon in the offices.
* Great Khan armory - Can be purchased from the Great Khan armorer.
* The Fort - The Praetorian guard, Caesar's personal bodyguards, carry ballistic fists. They can be found inside Caesar's tent. The guards in the weather monitoring station also carry them.
* Legate's camp - Carried by some Praetorian guard.

## Notes

* If the Ranger Takedown is used with this weapon, the target of the attack will take normal damage even though the pressure plate would not be touched. In third person, the player character hits with their leg. In first person, they use their palm, which would also be in the direct path of the shotgun.
* When using the Khan Trick, the sand thrown with this move shares the same explosion animation with the successful ballistic fist strike, although the pressure plate is left untouched.
* When using the Scribe Counter the explosion comes from the player's left hand, even though the ballistic fist is worn on the right.
* When a stomp is used in V.A.T.S., the explosion appears to originate from the player's foot. This can produce humorous results, such as flinging a corpse's limbs away in differing directions due to the explosion.
* Despite the nature of the weapon, it can be used to make silent sneak kills.
* When using full armor suits, such as the T-51b power armor or Remnants power armor, the shotgun appears to be grafted or welded to the suit. This is unlike the displacer glove or Pushy, which appear to overlap. This is caused by the armor and the ballistic fist clipping.
* This weapon is similar to the punch gun from *Fallout Tactics*.

## Behind the scenes

Despite firing shotgun shells upon a successful hit, the weapon does not drain 20 gauge or 12 gauge shells from the player's inventory. This is the result of an engine limitation: melee and unarmed weapons cannot be assigned an ammo type, nor set to drain them. Obsidian encountered problems attempting to implement this feature and ultimately the weapons have an invisible, infinite ammo supply.

## References

1. ↑ J.E. Sawyer: "**Did you ever intend for the Ballistic Fist in Fallout: New Vegas to use shotgun shells as ammo?**

I intended for several of the Unarmed weapons to use ammo, but we encountered some problems with implementing it. I would have liked to continue with it because I think ammo use/reloading could have helped distinguish those weapons in more interesting ways."
Bar Harbor Bowling League

The **Bar Harbor Bowling League** was a pre-War Bowling league of Bar Harbor until 2077.

## Appearances

The Bar Harbor Bowling League is mentioned only in the *Fallout 4* add-on *Far Harbor*.

## Behind the scenes

The Holy Rollers bowling team is a cultural reference to the bowling team of the same name on two episodes of *the Simpsons*; Team Homer and Penny-Wiseguys.

## References

1. ↑ Beaver Creek Lanes terminals; Terminal, Bowler Scores and Handicaps
BYMIKE.MSG

{100}{}{You see an intense young man.}

{101}{}{You see Michael.}

{102}{}{Hello, I don't think I've seen you around here before. Can I help you with anything?}

{103}{}{Hi again, what can I do for you?}

{104}{}{Can you tell me a little bit about the Boneyard?}

{105}{}{Who are you?}

{106}{}{Why do you all live here?}

{107}{}{Nothing, thanks.}

{108}{}{Sure. To the south is Adytum, over to the north-east you'll find the Gun Runners, but you'll have to get through the Deathclaws to get to them. To the west is the Followers of the Apocalypse, and to the Far South I've heard there is some kind of church.

{109}{}{I'm Michael. My wife, Christine, and I live here as Blades and help with what we can.}

{110}{}{It is not as bad as it seems. The Regulators and the Deathclaws can cause problems, but our leader, Razor, has helped us a great deal over the past months. And more recently, MacRae has been showing us how to protect ourselves better.}

{111}{}{Thank you for helping us clean out the Regulators from Adytum. Here are is what we can spare to help you further on your travels.}

{112}{}{It wasn't a problem. Thanks for the supplies.}

{113}{}{You are welcome, and keep the supplies for yourself.}

{114}{}{I insist.}

{115}{}{[Michael hands you some Stimpacks and some caps]}

{116}{}{Hello again. Good luck in your travels.}
BVLAD.MSG

{100}{}{You begin climbing the ladder.}

{101}{}{You slip off the ladder and plummet into the darkness below. You land with a crash, but take no damage.}

{102}{}{You slip off the ladder and plummet into the darkness below. You land with a crash and take }

{103}{}{ damage.}

{104}{}{You fall off the ladder near the bottom.}
Backwater rifle

The **backwater rifle** is a unique lever-action rifle which is added to *Fallout 3* with the *Point Lookout* add-on.

## Characteristics

The backwater rifle boasts the highest damage-per-shot of all 10mm weapons in *Fallout 3*, while also possessing the second-highest damage-per-shot of all rifle-type weapons. (The highest being Lincoln's repeater)

It should be noted however, that despite this weapon's attacks and critical bonuses each being 5 damage lower than those of Lincoln's repeater (resulting in 10 less damage total on a critical hit), the backwater rifle's 5x crit-chance multiplier is capable of offering up to a 90% chance to critical for a character with a maxed-out base critical chance (10 Luck, the Finesse perk and the critical chance version of survival expert), where Lincoln's repeater, with its lower 2x multiplier would only offer a 36% chance to critical with the same stats.

In this light, the backwater rifle may be more powerful in practice for high-Luck characters, as it offers a base damage of 45 (assuming no bonuses) with a 90% chance to achieve a 90 damage critical hit, as opposed to Lincoln's repeater which causes a base damage of 50, but only has a 36% chance of achieving its 100 damage criticals. This also makes the backwater rifle an effective alternative against tougher enemies, against whom Sneak attack criticals may not guarantee a kill.

The backwater rifle at 100% condition can fire 518 shots, or approximately 52 magazines, before breaking.

It can only be repaired by using other lever-action rifle or by a vendor (or with alien epoxy).

## Variants

* Lever-action rifle, the common variant.
* Lincoln's repeater, a pre-War relic owned by the sixteenth President of the United States

## Location

The backwater rifle is found on a shelf in the Chinese Intelligence Bunker.

## Behind the scenes

* The name of this rifle is probably a reference to a backwater part of the country. That is, an isolated and backward place, and it can be reasonably said that Point Lookout is a backwater region.
Attrition (Titanfall 1)

**Attrition (Titanfall 1)** is a gamemode in Titanfall. This mode combines elements that you'd traditionally see in a singleplayer campaign; Characters, stories, and cinematic moments fused into an online multiplayer match. The objective is to hold off
the opposing team's forces in a team deathmatch style mode. Scoring points for getting kills on pilots, enemy AI, and Titans. The first team to reach the score limit wins the match.

## How to Win in Attrition (Titanfall 1)

Attrition is all about numbers. The best thing you can do to win in Attrition is to get Burn Cards or abilities which reduce Titan build time, and employ them often. Getting a Titan will be what gets the most points, as you will then be able to mow down 90% of the battlefield, and score the much needed Titan kill credits.

## Best Loadouts for Attrition (Titanfall 1)

CQB Pilot Loadout

**EVA-8 Shotgun**
**Semi-automatic shotgun.**

**Sidewinder AT-SMR**
**Rapidly fires micro-missles.**

**Hammond P2011**
**Precision semi-auto pistol.**

**Cloak**
**Most effective against Titans.**

**Frag Grenade**
**Explosive anti-personnel weapon.**

**Enhanced Parkour Kit**
**Allows extended wallrun and wallhang.**

**Dome-Shield Battery**
**Titanfall Dome-Shield lasts longer.**

The CQB Pilot loadout is designed for close-encounters, and what it lacks in range it makes up for in punch.
Airbase

**Airbase** is a map in Titanfall. Airbase is a distant moon of Demeter, and functions as a docking station for warships. It is equpped with "dog whistle defences", sonic emitters which force the wildlife away from the base. It features a large hill that grants tactical superiority, but also limits the mobility of Titans and Pilots on top.

## Summary

Airbase is a distant moon of Demeter, and functions as a docking station for warships. It is equpped with "dog whistle defences", sonic emitters which force the wildlife away from the base. It features a large hill that grants tactical superiority, but also limits the mobility of Titans and Pilots on top.

## Strategy

Airbase is a very tight, hectic area to fight in, as there are various landmarks which create natural "chokepoints" that can be both a saving grace and a damning challenge. Pay close attention to the Hangar area, as this is pretty much a death trap for anyone going up against skilled Pilots, and the Turret Control center, which houses an automated turret which will absolutely decimate the enemy in short order.

The buildings in the middle left create a blockade that disables much of the long-range threats you'll encounter in this area, so make sure to keep an eye on perches that cover both areas. For this map, close quarters combat is the most common form you'll run into, so if you're not using the shotgun, at least make sure your sidearm is high power and rapid enough to get you out of a jam.
Assault Titan Loadout

**XO-16 Chaingun**
**High rate of precision fire.**

**Vortex Shield**
**Absorbs and returns incoming fire.**

**Rocket Salvo**
**Launches an unguided rocket swarm.**

**Regen Booster**
**Your Titan's bodyshield regenerates faster.**
**Auto-Eject**
**You eject and cloak automatically when doomed.**

The **Assault Titan Loadout** is one of three default Titan loadouts in Titanfall.

## Summary

The Assault Titan is the quickest of the Titans in Titanfall. Though it moves relatively quickly, it is comparatively less well-equipped than the other Titans, placing it in a slight disadvantage when pure firepower is considered.

## Strategy

Agility is the name of the game with this Titan - dodging in and out of situations will improve your longevity, but unless you are comfortable with quick response situations, it can be difficult to handle.
BEWARE - A VENGEFUL SPIRIT STALKS THESE CANYONS

**BEWARE - A VENGEFUL SPIRIT STALKS THESE CANYONS** is a holotape in *Fallout: New Vegas*.

## Location

It can be found in a duffle bag at the Vault 22 dwellers' guard camp.

## Transcript

If you are reading this message then do yourself a favor and turn and run straight out of this canyon.

For near 11 months my people have been engaged in daily battle with an evil spirit of this place. Arriving February of last year with a party 118 strong, we were attacked by primitives and forced to defend ourselves. Whereupon something began killing us in wide numbers. We have done our absolute best to find and kill this thing, thinking it was a man because it uses our firearms against us and traps of all kinds. But no man could defy our efforts as this thing has. It is more evil than any man could be.

We have been reduced to just 34 of our number. We have lost six overseers before me. Some have perished from the sickness in their lungs we carried out of the Vault, but that number is small next to the count of friends this thing has murdered.

Now that I am finally made overseer, we are leaving straight away and will not return. If you have come to this seeming paradise seeking the fresh water, abundant game, and shelter you suppose you will find here, do not be deceived. You will find only death here. Leave at once and put miles between you and this place.

May God have mercy on us all,

J. Hendricks

Overseer

V22 Expedition
Assault with Battery (Arc Grenade)

**Requirements:** Kill 5 Spectres with Arc Grenades.
**Reward:** 500xp
**Category:** Arc Grenade

Assault with Battery (Arc Grenade) is one of the many challenges in Titanfall.

## How to Get Assault with Battery (Arc Grenade)

This is easy to do. Throw an Arc Grenade at a drop pod full of Spectres and Grunts, and if done before the door opens, by the time it goes off, you should be able to claim mass casualties.
Artillery Titan Loadout

**Quad Rocket**
**Fires 4 rockets per volley.**

**Vortex Shield**
**Absorbs and returns incoming fire.**

**Rocket Salvo**
**Launches an unguided rocket swarm.**

**Regen Booster**
**Your Titan's bodyshield regenerates faster.**
**Survivor**
**Your Titan degrades slower when doomed.**

The **Artillery Titan Loadout** is one of three default Titan loadouts in Titanfall.

## Summary

The Artillery Titan is a middle-ground Titan in Titanfall, allowing for high firepower but requiring it be dished out from a distance, with the burden of the fragility but advantage of speed coming from the Stryder chassis.

## Strategy

Plan your attacks - this can't be said enough. Be prepared to take time to set up attacks, unleashing hell from a distance. Be aware of your surroundings at all times!
Back in the Saddle

“
Well that's a start. But I reckon you didn't come to me to learn to fight Sarsaparilla bottles

”— Sunny Smiles, *Fallout: New Vegas*
**Back in the Saddle** is a tutorial quest in *Fallout: New Vegas*.

## Synopsis

After being cleared as stable by Doc Mitchell, he urges the Courier to talk to Goodsprings local ranger Sunny Smiles who can teach them how to fend for themselves in the wasteland and not get shot in the head again.

## Walkthrough

1. To complete the quest, the player has to go to the Prospector Saloon and talk to Sunny Smiles. After a brief exchange, she will volunteer to show the player the ropes.
2. The first stage is shooting. Sunny will give some basic pointers on shooting technique and ask the player to shoot three bottles out of the empty ones lines up on the fence. Running out of ammo for the varmint rifle or dropping it to the floor will result in Sunny giving the player 30 more rounds, but only once.
3. The player can choose to accompany Sunny to Goodsprings source to the south, to clear out the geckos or to end the tutorial.
4. At the source, Sunny will demonstrate stealth and the importance of sneaking. Getting the drop on the geckos gives guaranteed criticals. There are three wells to clear. If the player is fast enough, they can manage it before the Goodsprings settler dies, receiving three bottles of purified water in return and a reputation bonus at Goodsprings. It's possible for Cheyenne to die at this point, resulting in Sunny letting emotions get the better of her, then apologizing for her outburst.
5. The quest ends when the player talks to Sunny afterwards. Alternatively, the player can end it after killing the geckos at the first or third well.

## Behind the scenes

* The title of the quest is a cultural reference to the song "Back in the Saddle Again" by Gene Autry and Raymond Otis Whitley.

## Bugs

* PlayStation 3 The script for the settler's conversation might fail to trigger, causing her to go back to Goodsprings crouched.
* Xbox 360 Sunny's scripting may be broken by random creature attacks. Nudging her towards quest nodes (outside the rear entrance to the saloon, at the gun range etc.) may help the script along.
BGUARD.MSG

{100}{}{You see a guard.}

{101}{}{I work for the Barterman.}

{102}{}{Got any donuts?}

{103}{}{If you break it, you buy it!}

{104}{}{Shoplifters will be killed!}

{105}{}{Are you gonna buy something? Perhaps in this century?}

{106}{}{Can't fight Rad Scorpions without this stuff.}

{107}{}{I work for the Barterman.}
Brain Surgeon (Mobility Kills)

**Requirements:** Kill 5 Titans by rodeo.
**Reward:** 500xp
**Category:** Mobility Kills

Brain Surgeon (Mobility Kills) is one of the many challenges in Titanfall.

## How to Get Brain Surgeon (Mobility Kills)

This challenge is pretty easy to do. To rodeo, just jump on an enemy Titan, and you should auto mount. Be aware that the enemy pilot can hop out and kill you while rodeo'ing. Please note that dooming Titans will not count towards this challenge. You must rodeo and do damage until the pilot ejects or the Titan is destroyed.

Both Auto-Titans and piloted Titans count towards this challenge.

Spitfire LMG with Slammer Mod is really helpful
Amped Kraber

**Replace Primary Weapon with a Kraber-AP Sniper that fires explosive rounds.**

***"Does everything need to explode?" - Sarah***

**Amped Kraber** is a Burn Card in Titanfall. This card replaces your Primary Weapon with a heavily upgraded Kraber-AP variant equipped with explosive rounds. This weapon does increased damage to Titans (800).
Bounty Hunt

**Bounty Hunt** is a game mode in Titanfall 2.

## Format

### Wave 1

In the first wave, basic enemies drop into the middle of the map. Grunts are basic "general" enemies, with Spectres being a more powerful variant. When they're killed, cash is generated for a Pilot, and when killing a Pilot, you get half their cash. A bank will open at each end of the map when all enemies are killed, allowing cash to be deposited and added to the team's overall score. Do this fast, because the banks close after ~60 seconds. Between Wave 1 and Wave 2, a Titan will spawn for a $500 bonus.

### Wave 2

More Grunts and Spectres spawn in this wave, though instead of dropping in the center, they drop at two points marked A and B. Once they're killed, Banks open, and then two Titans drop for the cash bonus.

### Wave 3

Wave 2, but with the addition of Reapers, which are essentially mini-Titans. After this wave is over, two more bonus cash Titans spawn.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Features

* The game will be a console exclusive for Xbox One, and will also release on the Xbox 360 and the PC.
* Physics and AI will be handled via Microsoft's Cloud.
* Will feature Online and Traditional Multi-player with single-player elements such as plot.
* Gameplay will either focus on piloting the Titans or having Titans follow you as support while you fight on foot; fighting in a Titan requires strategy and reflexes, focusing on dodging and hit-and-run tactics.
* The player characters, "Pilots", can run up walls, dodge, perform multiple jumps, etc., and take down Titans by jumping onto them and "shooting the brain".
* Pilots come equipped with standard and experimental weapons, such as the data knife, which can hack AI characters to fight for you.
* Maps can have real world and AI (bot) enemies.
* The game is based on the Source engine, resulting in 60fps and fluid mechanics.
* Aiming for "District 9 or Blade Runner\* vibe; storytelling will be "more like Left 4 Dead".
* Humans will fight in two factions; IMC and MCOR.
Banished from the Institute

**Banished from the Institute** is a quest in *Fallout 4*.

## Synopsis

If the Sole Survivor elects to side against the Institute, rather than support Shaun's grand vision, they can expect this to happen.

## Walkthrough

* This quest triggers if the player turns the Institute hostile, refuses to side with Shaun when given the choice, or sides with the Brotherhood. It cuts off the player's ability to fast travel to the Institute and fails all unfinished quests with the faction.
40mm Cannon

The **40mm Cannon** is a Primary Weapon for Titans appearing in Titanfall.

## Summary

The factory issue 40mm Cannon is a semi-automatic weapon that fires a high-explosive round with good accuracy.

## Acquisition

The 40mm Cannon is available from the start of the game.

## Strategy

Good accuracy and high bullet damage make it a great long range anti-titan weapon

## Titan Navigation

 **Tactical**
 **Ordnance**
 **Tier 1 Kit**
 **Tier 2 Kit**
Firestar

**Firestar** is a Pilot Ordnance in Titanfall 2.

## Summary

Firestar is an incendiary throwing star that creates thermite on impact, similar to Scorch's Thermite Launcher. The Firestar kills Pilots almost instantly when it hits them. It also does about a bar of damage to Titans, and (if it hits the right place) interferes with their vision.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Baker (disambiguation)

**Baker** may refer to:

Characters
* Baker, a Sergeant in the Gunners in *Fallout 4*.
* Baker, a pre-War resident of Sanctuary Hills, mentioned only in *Fallout 4*.
* Ralph Baker, a pre-War American citizen who was accepted into Vault 114, mentioned only in *Fallout 4*.
* Klotz aka **Ma Baker**, an Eastern Brotherhood of Steel spy in *Fallout Tactics*.

People
* Jeff Baker, an American voice actor who voiced characters in *Fallout 3*, and its add-ons *Broken Steel* and *Point Lookout*.
* Dee Bradley Baker, an American voice actor who voiced characters in *Fallout 3*, *Fallout Tactics*, and *Fallout Tactics: Brotherhood of Steel*.
Brass Knuckles (Melee Kills)

**Requirements:** Kill 5 Pilots with melee as a Titan.
**Reward:** 500xp
**Category:** Melee Kills

Brass Knuckles (Melee Kills) is one of the many challenges in Titanfall.

## How to Get Brass Knuckles (Melee Kills)

Killing 5 Pilots as a Titan is relatively easy, but with melee, it's a tad harder. The easiest way to do this is to rush into a group of units and use your melee attack. You'll hit them about half the time (the other half crushing), but if you're effective in movement, soon enough you'll unlock the challenge.
Amped Smart Pistol

**Replace Primary Weapon with a more lethal Smart Pistol Mk5.**

***"So it'll do calculus now?" - Sarah***

**Amped Smart Pistol** is a Burn Card in Titanfall. This card replaces your Primary Weapon with a more lethal Smart Pistol Mk5.

## Trivia

The card's quote is a reference to calculus, the mathematical study of change between functionally related values (distance, altitude, angle and so on), which is fundamental to how the Smart Pistol MK5 works.
Cibus

**Cibus** is an IMC controlled planet in Titanfall 2.

## Summary

Cibus is an IMC planet through and through, and hosts some important resources - the most notable of which is the Black Water Canal, a refueling and staging base that has allowed the IMC to harass internal Frontier Militia fleets and worlds for years.
Boomtown

**Boomtown** is a map in Titanfall 2.

## Summary

In this facility, Pilots will have peaked roofs to use as cover against combatants down below, multiple interiors to maneuver into different firing positions without being spotted by the enemy, and large, flat walls in close proximity to allow them to wall run quickly from one group of buildings to the next. With tight lanes through the middle, Titans can be ambushed easily unless they head off of the main pathways and into the surrounding fields to pick off enemy Pilots.

## Strategy and Tips

* Boomtown is a sniper's paradise. There's a ton of spots, especially the bombed out tower on the edge of the map, that lends itself to effective sniper nesting.
* Most of the buildings and passageways lining the main street have windows. Post up in buildings and fire on Titans from effective cover for massive chokepoint control.
* Titans are very difficult to use in Boomtown, because the map has some serious chokepoints. If you start to take a ton of damage, retreat to some of the empty spaces to the far corners of the map. This will give you a good vantage point from which to spot threats.

*This article is a stub. You can help Titanfall Wiki by expanding it.*
Flight Core

**Flight Core** is a Core Ability in Titanfall 2.

## Summary

Hover, unleashing rockets at targets below. The Northstar kit Viper Thrusters will increase her mid-air speed. Using ADS functionality will increase the accuracy of the rockets. If all of the rockets hit, the total damage is actually higher than that of Tone's Salvo Core.

## Navigation

*This article is a stub. You can help Titanfall Wiki by expanding it.*