D&D Fey

## The Fey

It is unknown exactly when “The Fey” came into existence. Some believe they are of relation to elves, as they share many of the same traits. Others believe they were created for a special purpose, one that, as of yet, has been unfulfilled. Whatever the reason for their existence is, it seems that not even they know it.

### Physical Description

They fey have different appearances depending on what kind of fey they are. A sprite, for instance, has lighter skin and sometimes even has nature-based tattoos on their body. They also have dragonfly wings on their backs. They also shimmer with a light on their bodies that is usually, but not always, a light color.

Their pixie cousins, however, have darker skin and butterfly wings. Pixies usually shimmer with a light on their bodies that is usually, but not always, a darker color. Both pixies and sprites tend to be no larger than a foot in size, and are generally even smaller.

Feegle, however, are an odd breed of fey. They lack wings, but are still no larger than their Sprite and Pixie cousins. They would also have normal colored skin if not for the fact that they tattoo their bodies so heavily that their skin looks blue. They also tend to have bright red hair.

### Fey Names

Fey tend to have names that fit along with nature, such as element names, plant names, and even geographical areas. Sprites themselves generally have lighter names, while Pixies tend to have darker names. Feegle, on the other hand, tend to enjoy giving themselves completely random names that either have origins in Common, or are literally random words thrown together.

**Sprite Names:** Aven Morningdew, Lynn Swiftrose, Rain Wildglow, Shiny Silkblossom, Wolf Beautyweb

**Pixie Names:** Delila Cathop, Gloria Wrinkleblossom, Lily Aspenlily, Lucky Foxberry, Mitah Toadwax

**Feegle Names:** Big Aggie, Daft Wullie, Hamish, No'-As-Big-As-Medium-Sized-Jock-But-Bigger-than-Wee-Jock Jock, The Toad, Torgga

### Race Name Traits

As a fairy, you have the following traits:
***Ability Score Increase.*** Your Dexterity and Wisdom scores increase by 2, but your Strength score decreases by 1.
***Age.*** Faeries are not born, but instead begin life at 10+5d6 years. Faeries are immortal, but are known to oddly vanish from time for years at a time.
***Alignment.*** Fairies tend to lean more towards the neutral alignments.
***Size.*** Faeries are, on average, 4-8 inches tall. Your size is Tiny.
***Speed.*** Your base walking speed is 10 feet.
***Flight.*** You have a flying speed of 50 feet. If you are wearing medium armor, this speed is reduced to 40 feet. If you are wearing heavy armor, this speed is reduced to 30 feet. You take no other penalties in speed for the armor you are wearing.
***Magic Resistance.*** You gain advantage on saving throws against spells and other magical effects.
***Pixie Dust.*** You naturally create a substance called Pixie Dust from your body. As a bonus action, Pixie Dust can be used to make objects that are not currently being held or worn to shrink down to a size that you can fit it into your hand. It can also be used to return the item to its normal size. While shrunk, the object becomes so small that using it as a weapon deals a constant and solid 1 damage, regardless of your modifiers or its natural damage. The effects of this trait are magical and count as a 1st Level spell in regards to Dispel Magic and Detect Magic, though the dust itself is nonmagical.
***Annoyingly Tiny.*** You can enter hostile creature's spaces and stop there. Enemies have disadvantage against you while they are in the same space as you.
***Languages.*** You can read, write, and speak Common and Sylvan.
***Subrace.*** You can choose a subrace.

#### Feegle

Feegles are a strange offspring of the fey. Your skin is blue in color thanks to tattoos and paint that cover your body. Your hair is also always red. You are brave, prone to drunkenness, and strong. You are known for taking on any challenge, even creatures ten times your size.

***Ability Score Increase.*** Your Strength score does not decrease because of your race.

***Strong Enough***. Whereas other fey weapons only deal 1 damage, you are strong and have learned to use your weapons well. Your weapon attacks deal half damage instead of dealing a constant 1 point of damage.

***Grounded***. You lose your fly speed but your base move speed increases to 25.

***Brave***. You have advantage on saving throws against being frightened.

***Pack Tactics***. You gain advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

#### Pixie

Unlike your sprite cousins, you are considered a bad omen. You usually have butterfly wings and darker skin. You glow in a bright little light that is usually colored a darker color, though it doesn't generally illuminate more then a few inches around you. You have the following traits:

***Ability Score Increase.*** Your Charisma score increases by 1.

***Pixie Magic***. You can innately cast some magic, requiring only Pixie Dust as a component. At first level, you can cast dancing lights and druidcraft at-will. At 3rd level, you can cast detect evil and good, entangle, and sleep once with this trait as 1st-Level spells. At 5th level, you can also cast detect thoughts, and phantasmal force with this trait as 2nd-Level spells. At 7th level, you can also cast dispel magic, and fly with this trait as 3rd-Level spells. At 9th level, you can cast confusion, and polymorph with this trait as 4th-Level spells. You regain the ability to cast these spells in this way when you take a long rest. Charisma is your spellcasting ability for these.

***Superior Invisibility***. Starting at 5th level, you can magically turn invisible until your concentration ends (as if casting a spell). Any equipment you wear or carry is also invisible with you. This can only be used once per long rest.

#### Sprite

As a sprite, you are considered a good omen. You usually have dragonfly wings and lighter skin. You glow in a bright little light that is usually colored a lighter color, though it doesn't generally illuminate more then a few inches around you. You have the following traits:

***Ability Score Increase.*** Your Intelligence score increases by 1.

***Heart Sight***. You touch a creature and magically know the creature's current emotional state. If the target fails a Charisma saving throw, you also know the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. Use your Charisma score to determine the DC for the saving throw.

***Invisibility***. Starting at 5th level, you can magically turn invisible until you attack or cast a spell, or until your concentration ends (as if concentrating on a spell). Any equipment you wear or carry is also invisible with you. This can only be used once per long rest.