Dunn

The **Dunn** (pronounced \ ˈdu:n \ *DOON*), alternatively spelled **Dûn**, **Dûnn**, and **Dynn**, are the most wide-spread ethnic group in Thardoryn who speak Dunn as their mother tongue and trace their ancestry back to the times before the First Age.

## **Etymology**

It is believed that the word Dunn comes from the leivenish word *Dun* meaning "greyish brown" and the High Leivenish word *dún*, meaning "thin"*.* Found in many ancient texts, it was believed that in ancient times the meaning was "brown-haired" or "chieftain". It has been believed meaning this name was created by the Leiven as a nickname for one with dark hair or skin "dark-colored". The word *dùn* also meant "fort" in pre-Dunn Morvanior.

## **Ethnicities within the Dunn**

There are several ethnicities within dunns; mostly from realm to realm on different continents.

### **Thardorynian Dunns**

A dunn settlement was founded in Thardoryn as early as in the First Age.

Dunns have enjoyed a lot of liberties in Morvanior as it has been mainly a dunn realm even though there have been many political unrests between the Gwirdunn and the Llaidunn.

#### **Gwirdunn**

The gwirdunn are dunn who are mostly from the northern regions of Thardoryn. They share some bloodlines with leivens. Morvanior was founded by Alwyn Morvan who led the first dunns—or True Dunns as they like to call themselves—to Northeastern Thardoryn. They named the land in their family name with hopes of cultivating their own culture and initiate a True Dunn heritage. They named their first city; Aston. This would be the philosophical and operational capital of True Dunn legacy.

#### **Llaidunn**

The llaidunn are Dunn who are from the south and the southeastern regions of Thardoryn. As other dunn families arrived at Morvanior, the Morvan Dynasty saw that Morvanior was expanding greatly and they were losing control over their ideals so they believed the only way to preserve their ideals were segregation. Based on Alwyn’s ideals, Wren Morvan decided to separate Aston into two different cities—Upper Aston; where True Dunns—*the Gwirdunn*—would live and Lower Aston; where Lesser Dunns—*the Llaidunn*—would continue their lives without any obligation to adhere to True Dunn policies.

## **Rulesource**

 **Hit Point Bonus**
 **Standard Size**
 **Speed**
 **Languages**

### **Race Overview**

Of all the civilized races, Dunns are the most adaptable and diverse. Dunn cities can be found almost anywhere, and dunn morals, customs, and interests vary greatly. Play a Dunn if you want to be a decisive, resourceful hero with enough determination to face any challenge and have the most versatility and flexibility of any race.

### **Lore**

Dunns come in a wide variety of heights, weights, and colors. Dunn attire varies wildly, depending on the environment and society in which they live. Their clothing can be simple, ostentatious, or anything in between.

It’s not unusual for several distinct dunn cultures to live side by side in a particular area and mingle, so dunn armor, weaponry, and other items incorporate a variety of designs and motifs.

Dunns average life spans of about 75 years, though some venerable members of the race live as long as 90 or more years.

Dunns always look to the horizon, seeking to expand their influence and their territory. They chase power and want to change the world, for good or for ill. Their settlements are among the brightest lights in a dark and untamed world, and they constantly seek to explore new lands and settle new frontiers.

### **Playing a Dunn**

Dunns exhibit a multitude of different personalities, depending on where they come from. Dunns mostly have problems co-habiting, even with their own kind which has led to a variety of political problems. Based on their nature, dunns are born into political warfare.

Their self-reliance and bravery incline dunns towards all archetypes but it is very common to see dunn fighters who excel in their craft and scribes as they are the founders of some of the most popular organized religions. Many dunns find it reassuring to worship undergods or champions, with the majority identifying themselves as lapsed believers.