Alice

**Alice** is the titular protagonist of Disney's 1951 animated feature film *Alice in Wonderland*. She is a young girl who uses her surreal imagination to escape her mundane life. Alice's curiosity and yearn for something new leads her to a mysterious realm known as Wonderland. As she traverses through the wacky world, however, Alice finds herself appreciating the normality that she once rejected.

## Contents

* 1Contents
* 2Background
	+ 2.1Voice
	+ 2.2Personality
	+ 2.3Physical appearance
* 3Appearances
	+ 3.1Alice in Wonderland

## Contents

* 1Background
	+ 1.1Voice
	+ 1.2Personality
	+ 1.3Physical appearance
* 2Appearances
	+ 2.1Alice in Wonderland
	+ 2.2House of Mouse
	+ 2.3Alice's Wonderland Bakery
	+ 2.4Other appearances
* 3Live-action appearances
	+ 3.1The Mouse Factory
	+ 3.2Adventures in Wonderland
	+ 3.3Once Upon a Time in Wonderland
	+ 3.4Once Upon a Time
* 4Printed media
	+ 4.1Wonderland (comic)
* 5Video games
	+ 5.1Mickey Mousecapade
	+ 5.2Disney's Villains' Revenge
	+ 5.3Kingdom Hearts series
	+ 5.4Kinect: Disneyland Adventures
	+ 5.5Disney Universe
	+ 5.6Disney Sorcerer's Arena
	+ 5.7Disney Dreamlight Valley
* 6Disney Parks
	+ 6.1Disneyland Resort
	+ 6.2Walt Disney World
	+ 6.3Tokyo Disney Resort
	+ 6.4Disneyland Paris
	+ 6.5Hong Kong Disneyland
* 7Disney Princess
* 8Gallery
* 9Trivia
* 10References
* 11External links

## Background

### Voice

Walt Disney himself had specific instructions for how Alice should sound. For the voice of Alice, Walt Disney wanted one "that would be English enough to satisfy British audiences and preserve the feeling of an English literary classic, but not so English that it would put off American audiences." He found that in the young actress Kathryn Beaumont, and within hours of her audition, Disney gave Beaumont the part. Like many Disney animated heroines, Alice was portrayed by a real-life actress as reference material for the animators. This was performed by Beaumont, the voice of Alice, who was drawn looking a bit older than her 7-year-old storybook counterpart. This enabled keeping the wonder and childlike quality of a young girl while allowing for some maturity. After Beaumont retired from acting in 2005, Hynden Walch has now taken over the role of Alice for Beaumont and has been her current voice actress since. Kat Cressida has also voiced Alice for a brief period of time in a few projects for Disney.

### Personality

Alice is depicted as a daydreamer first and foremost. Prior to arriving in Wonderland, she sat on the bank of a river listening to her sister reading lessons, which she didn't like, as the book her sister was reading, had no pictures, and claimed, "In my world, the books would be nothing *but* pictures!" Alice, however, does enjoy reading, just not the books her sister prefers. This gives some idea of Alice's large imagination, and at first, Wonderland seemed like the perfect place for Alice, as it allowed her to indulge in her imaginings as well as her intense curiosity. Having been raised as a proper lady, Alice is generally very relaxed and carries a peaceful demeanor to the point where she tends to respond to Wonderland's nonsense with grace and courtesy. Alice's pedantic eagerness to show off her knowledge, coupled with her push for respect, sensibility, and fairness, proved to be adverse to the chaotic environment in Wonderland, as her resistance to Wonderland's nonsense landed her in many precarious situations that ultimately get Alice chased from Wonderland. Still, she's intelligent, polite, honest, and articulate, if not given a reason to be otherwise as aforementioned. She is also very adventurous, idealistic, and curious, as shown by her initial fascination with Wonderland. However, she soon discovers how unbearable a world of nonsense is, which tones down her curiosity and sense of adventure in favor of returning home.

### Physical appearance

Alice is a young girl living in what is assumed to be Victorian England. Her figure is slender and appears fairly petite. She has big blue eyes, pink lips, fair skin, and blonde, thick, medium-length hair held back by a black ribbon tied in a bow.

Alice's signature outfit is a cerulean and light blue short-sleeved knee-length skirted dress with a matching collar, and a white pinafore apron on top, with a bow tied in the back of her apron. Underneath her dress, she wears a white petticoat, a pair of white tights, and a frilly white knee-length and matching pantalettes. She also sports black Mary Jane shoes with brown/gray soles. Her dress is wide enough to make a parachute, so she can float down to Wonderland.

### doll land

alice begins her adventure in her cerulean and light blue short-sleeved knee-length skirted dress with a matching collar, and a white pinafore apron on top, with a bow tied in the back of her apron. Underneath her dress, she wears a white petticoat, a pair of white tights, and a frilly white knee-length and matching pantalettes. She also sports black Mary Jane shoes with brown/gray soles.

then her look changes after her doll land kidnapping

## Appearances

### *Alice in Wonderland*

Alice is sitting in a tree with her pet kitten, Dinah, listening to a history lesson being given from her older sister, who repeatedly reminds Alice to stop daydreaming and pay attention. Alice tries to excuse her lack of attention due to the book her sister was reading having no pictures in it and saying how in her world, the books would be nothing but pictures, but her sister brushes off her reasoning as silly nonsense. Alice slips away with Dinah while her sister is focused on reading, going off about "a world of her own". Near a brook, she spots a White Rabbit with a waistcoat and an oversized pocket watch fretting endlessly over how late he is running. Filled with curiosity over what a rabbit could be late for, Alice hurries after him, begging the rabbit to wait. She follows the rabbit into a small rabbit hole, where the ground gives way while she's focused on talking to Dinah, and she tumbles end over end down an endless black hole, only able to wave goodbye to Dinah as she falls out of sight of her kitten. Her dress catches her fall like a parachute, slowing her descent, and after floating past assorted household objects such as chairs and pictures aloft in the hole, taking in the wonder of it all and asking several questions about what will happen to her should she ever reach the bottom of the hole or it goes on endlessly, even trying to pass the time with reading a book she grabs before being distracted, she lands safely at the bottom. She continues her pursuit of the rabbit to a round, cavernous room with doors on all sides. At one door, in particular, is a cheerful doorknob placed on a door too small for her. At the advisement of the doorknob, Alice drinks from a bottle on the table (which magically appears). Alice drinks the drink (after considering that it may be poison) and says it taste like a cherry tart, custard, pineapple, and roast turkey. As she says this, she shrinks to 'just the right size'. She goes up to the doorknob and is about to turn the knob when he informs her that he's locked. Alice is saddened by this, but the doorknob says (assumes) Alice has the key, which Alice doesn't. The key then magically appears on the table. Alice tries to climb the table, but can't due to her small size. The doorknob suggests Alice to try the box (which magically appears). Alice opens the box and finds it full of cookies. She takes a bite of one and grows to giant size, nearly filling up the room in her giant state. Upset by this, Alice begins to cry giant drops of water that turn the room into a pool of her own tears, despite her best attempts to try and stop crying. The doorknob sees the bottle and tells Alice, who drinks from the bottle, shrinks, and falls into the empty bottle. The bottle is washed through the keyhole and enters Wonderland.

Once on the shore, she meets Dodo, who is having a caucus race with some friends. The White Rabbit appears and dashes into the nearby forest. Alice follows but is delayed by the appearance of Tweedle Dee and Tweedle Dum. The two comical chums entertain her with the story of The Walrus and the Carpenter until Alice realizes she is wasting time. Taking leave of the two, Alice finally stumbles upon the White Rabbit's home and meets him face to face, but he mistakes her for his housemaid Mary Ann. He orders her to retrieve his gloves from the house. While upstairs, Alice eats a cookie from a jar on the table but grows to giant size once again with her arms and legs shooting out the windows and doors of the house trying to pull herself out. Seeing what has happened, the White Rabbit enlists the help of Dodo, who resolves to set fire to the house and "smoke the monster out." Spotting a garden, Alice eats one of the rabbit's carrots and shrinks very small. Alice is then able to exit the house and resume her pursuit of the White Rabbit, who has realized how late he is and taken off.

After losing the rabbit a second time, she has a marginally pleasant interaction with a bed of living, talking flowers, who enchant her with "All in the Golden Afternoon". However, when she fails to adequately answer their questions of who she is, they label her as a "weed" and rudely oust her from the garden. Afterward, she encounters a snobby, hookah-smoking caterpillar who shows her a mushroom that can enlarge or shrink her before turning into a butterfly and flitting off.

Alice breaks off two pieces of the mushroom and finds that a small nibble from one of the pieces returns her to normal size. She places the two pieces in her apron pockets and resumes her journey through the forest. Alice then meets the mischievous, perpetually-grinning Cheshire Cat, perched in a tree. After a vexing conversation, the cat suggests she visit the Mad Hatter and March Hare (who is mad too).

The Cheshire Cat vanishes into thin air. Though she does not want to come across mad people, Alice pays a visit to the Mad Hatter, March Hare, and the Dormouse. The trio is at an enormous table laden with teapots and kettles, sipping tea and celebrating one of their 364 unbirthdays. Alice and the trio become friends until they seem to be even madder than they appear. After several failed attempts at a civilized conversation, an exasperated Alice becomes fed up with their madness and storms away.

Before she does, however, the White Rabbit appears and rushes through the party, only to be stopped by the Mad Hatter, who was intrigued upon hearing of the rabbit's tardiness. He claims his watch is to blame and believes it's two days slow, leading to the Mad Hatter and the March Hare volunteering to "fix" it. Their efforts merely make things worse, to the point where the watch goes mad and is destroyed by the Hare. Sadly, the White Rabbit gathers the ruined pieces, heartbroken as it was an unbirthday present, and the trigger word causing the rabbit to be thrown out during the Mad Hatter and March Hare's reprise of their Unbirthday song, leaving Alice chasing after the rabbit once more.

Declaring she has had enough nonsense (namely because by now, she has realized that a world full of it isn't as good as she thought), Alice decides to find her way home, no longer interested in the rabbit. As she continues on her way, she realizes she has come to an unfamiliar part of the forest. Here she encounters a plethora of peculiar animals, who divert her attention even further into the unknown. Some of these creatures point Alice's attention to a pathway, ostensibly leading out of the woods. She follows the path in excitement but doesn't get too far before it is swept away by another peculiar creature, leaving her stranded in the middle of the woods. A resigned Alice reaches her breaking point and starts to believe she may never see her home again. She sobs in distress, lamenting her flighty disregard for the practical advice she's known all along. As she cries, the Cheshire Cat appears in a nearby tree to comfort her, to her utter delight. Alice wails that she is done with following white rabbits and wants to find her way home. He explains to her that she has no way, because all ways in Wonderland are the Queen of Heart's ways. She asks the cat where to find her, and he directs her to a secret passageway to a twisting hedge maze surrounding a castle.

Alice enters the hedge maze and comes across a palace garden with white rose trees. There, she finds a trio of cheery Club playing cards armed with paintbrushes painting the roses red. The cards explain to her how they planted the white roses by mistake, and they are trying to correct themselves since the penalty is losing their heads. Alice willingly lends a hand, but they are all halted upon the arrival of their boss, a mean, horrible, loudmouthed villainess named the Queen of Hearts, along with the diminutive king, and an entourage of spear-toting card soldiers. In a panic, the three grounds workers try to shift the blame to one another, but the belligerent Queen sends them off to be executed.

Alice tries to plead for them, but the Queen strong-arms Alice into a game of croquet. Although she has played before, Alice is surprised to see the mallets and balls are flamingos and hedgehogs, respectively. The entire game operates under the Queen's constant threat of beheading. The card soldiers, serving as the brackets, are careful to place themselves in front of the rolling ball, and the flamingos and hedgehogs dare not upset her. Alice is not so lucky with her own flamingo, who tickles, embarrasses, and wrestles with the girl. The Cheshire Cat appears in and out of gameplay, but only to Alice. The Queen is quickly angered by Alice's repeated claims that the cat is there when she has not seen it herself. When the cat plays a trick on the Queen, she eagerly orders Alice's execution, but the king manages to earn her a trial.

Alice's trial is a convoluted, nonsensical proceeding full of irrelevant hearings from the March Hare and Mad Hatter and imaginary evidence against Alice. When the Cheshire Cat orchestrates another trick against the Queen, Alice receives the blame again. Alice gobbles down the mushroom pieces in her apron and shoots toward the ceiling to tower over the courtroom. She carelessly brushes away the attacking card soldiers while the King recites Rule #42, stating that people more than a mile high cannot be present. Alice refuses to leave on the basis that she wasn't nearly a mile high—she was still under the roof of the courtroom. She then calls the Queen a "fat, pompous, bad-tempered old tyrant" just as she realizes the other mushroom piece has returned her to normal size. The Queen screams out, "Off with her head!!" and the card soldiers swarm her.

In the confusion, Alice escapes the castle and the hedge maze and flees through the previously visited segments of Wonderland. When she arrives at the doorknob, she looks through the keyhole and sees herself asleep under a tree. She begs herself to wake up as the angry inhabitants of Wonderland advance on her. Alice awakens to the sound of her sister asking her to recite her history lesson. The dazed Alice only spouts out some nonsensical poetry, much to her sister's exhaustion and confusion. Alice then picks up Dinah, and they all return home for tea time.

From her dream, it is assumed that Alice has learned a valuable lesson of understanding the importance of logic and has therefore matured.