recursal/Fanatic-Fandom huggingface dataset:
Samira Colios

Samira Colios is a renowned Kepian alchemist who owns and manages Highland Elixirs in Pandeli. She is highly regarded for her raw aptitude in potion brewing, and is easily able to create difficult potions that others would have lots of trouble with.

Samira's normal theme is snake soul, her battle theme is dread design, both of which are from Pyre.

## History

Although she was born as a member of the Colios Family, Samira had shown from an early age that she was better inclined to lead a scholar's life rather than that of an administrator. She was quickly sent of to live alongside the Tudor, Tor, and Manahem families, and quickly revealed herself to be highly competent in alchemical arts.

Being from an Elder Family, Samira had plenty of resources to develop her talents in alchemy, and quickly became well known for her abilities in potion brewing. Notably, she invented a number of famous alternative recipes for valuable potions that are more potent and give bigger yields, but at the same time are significantly harder to brew. To this day, most of her original recipes remain only able to be brewed by her alone.

Samira's alchemical abilities ultimately peaked in the creation of Highland Elixirs, a high end potion shop dedicated to created rarer potions for a small number of wealthy clients. Initially successful with her business ventures as a result of backing from the Colios Family, Samira's downfall came from a mistake made while brewing a particularly volatile potion, resulting in her getting caught in an explosion.

The poisonous fumes damaged her both physically and mentally, and at the end of her ordeal Samira found herself no longer able to brew potions at her original proficiency. Instead, her abilities became more erratic and hard to predict, varying the quality of her potions greatly in between sessions. Highland Elixirs now sits as a shadow of its former self, and though Samira still remains as one of the most skilled living alchemists in Kepia, her position has fallen significantly compared to her earlier years. She now lives off of the early wealth her shop generated, attempting to find a cure to her condition.

## Personality

### Scholar

Samira was once one of the most well known alchemists in all of Kepia. Though she has long since lost that title, the studious nature required to initially achieve it has remained with her up to now.

### Despises Laziness

Achievement comes from hard, painful labor. Though Samira does have a significant amount of latent talent in alchemy, she is no stranger to long hours during the recent years spent searching for a cure to her condition, and has come to show a slight disdain towards those who do not share her own determination.

### Values Loyalty and Relations

Samira's loss in status also came with a loss of friendships. Many of her relations whom she initially thought to be close friends ended up abandoning her due to high society politics, which made her value the few that did not all the more.

### Bloodthirsty

Though difficult to aggravate, Samira can be unusually aggressive and bloodthirsty when truly provoked. She is not a good enemy to make.
Fionnbarra Mountain Range

The Fionnbarras are a series of tall, thin, and sharp mountains that cut off eastern Kepia from the rest of the continent. The mountain range itself sits on a large, flat plateau, which elevates it even further from the surrounding land. The Judikael are the only civilization to have made a home here, and still do to this day.

Due to the size and elevation of the range, it is split into three primary biomes, each significantly different from the other.

## Arsenius Plateau

The Plateau is what separates the Mountain Range proper from the surroundings. The elevation gain is very sudden, and the only way to enter the Plateau from eastern Kepia is by ascending the Canopy of Jure. It is not possible to enter from the Olestrian Plains without directly scaling the plateau, which isn't typically done except for sport.

## The High Wall

The High Wall refers to the lower and middle portions of the Fionnbarra mountains. The tall, thin shape of the range makes the path up to the peak an almost vertical ascent, being composed of straight cliffs in a large number of sections. The Judikael settlements that live in this area use a number of pulley systems to traverse the wall,.

## Pyrrhic Ascent

The Pyrrhic Ascent refers to the highest section of the Fionnbarras. The highest pulley elevator that the Judikael has can take someone to the lowest part of the Ascent. From there, the only path up is a narrow hiking trail that leads to the temples of the mountain monks.
Colios Trading Company Intro Narration

The Colios shipyards have a noticeably different tone compared to the docks at the promenade and Riptide's Galley. Most of the individuals hear are soldiers, so it's much quieter, the ambiance of the crowd being replaced by the rhythmic clanking of soldiers in marching formation and the soft swelling of ocean waves. A seagull flies near the outer walls of the area and gets shot down by an archer on a nearby sniper tower.
Sacred Wave

Sacred Wave is a mythical class 2 Kepian potion allegedly created by the legendary alchemist Mendoria Tudor. The potion is one of three key ingredients required to assemble the legendary totem known as Lamdea.

Although considered a class 2 potion, the ingredients and techniques needed to brew Sacred Wave have long since been lost, and the very existence of the potion is debated today amongst contemporary alchemists.

When used on its own, Sacred Wave is a magical liquid with a number of properties which make it an ideal medium for magical spells.

## Magic Conduction

Sacred Wave displays a very high magical conductivity, which makes it easy to manipulate. A water elementalist would have a much easier time casting spells using sacred wave then they would using normal water. The liquid is highly responsive and requires very little effort to control.

## Compressability

Unlike water, sacred wave is highly compressible. A small 12 oz bottle of the potion can expand into roughly the size of a lake. However, as the liquid is stretched into a larger volume, it will start to lose its magical conduction, making it harder to control, but still easier compared to just normal water.
Beggar's Circle

Beggar's Circle is a dueling club located in Fletcher Alley. Although technically considered a dueling circle, its designation is very much an informal one, as the circle is more often than not used as a gathering hub for the residents of Hackett Square. During the day, it is typically populated by performers trying to earn a living, where as at night it is populated by drunks and homeless.

When conflict does arise, it will often be settled at the Beggar's Circle. Unlike the other dueling circles, there are typically no rules to resolving fights, and more often than not people will gang up on each other. The fights here are typically personal, arising from conflicts between the participants, though it's also a popular locale for punch out artists and the like who are looking to make some cash off of the tourists.

The battle theme here is voodoo buster by Rodrigo y Gabriela.

For intro narration, see here.
Pandeli Dueling Club Intro Narration

As you walk along the promenade, you eventually notice that on your right side there is a massive wall that seems to trace out a large circle. At the area where the wall meets the promenade street is a small wooden shack that seems to be some sort of reception desk.

A clerk is behind the counter, and a small gathering of people are located at the front. At the front of the line is a somewhat richly dressed family of 3; a husband, wife, and child. The husband hands over a handful of copper coins, and is directed to the right of the shack, where you can see a stand loaded with wooden weapons and light armor. The father picks up a set, and hands a second to the child, and all three head into a large opening carved onto the wall.

The second group in line seem to be adventurers. The group also pays a fee, but slightly more compared to the civilian family, and are ushered into a smaller, sub-entrance next to the larger primary one.
Norbert Diems

Norbert Diems is a Coin Lord originating from The Isles who currently operates in Pandeli as a black market trader. He owns the Pandeli Merchants Union, which is a front for a smuggling organization and oversees the exchange of illegal goods throughout Pandeli and to some degree the nation of Kepia itself.

## History

Born into the slums of Adolis Heights, Norbert was already deeply entrenched in slum gang culture as a child. Intelligent and unusually insightful, he was able to make himself seem useful but not dangerous or ambitious, and was able to land a position as a head advisor to a local power.

After managing to entrench himself into a position of power, Norbert was able to gather a number of close friends, creating the Adolis Magliana, which grew to become the largest gang power in Kepia at the time.

Though he did well enough during the Loyalty War, the betrayal of Norbert's strategist, Gibet Tudor, marked the start of his downfall. With Gibet countering his plans at every turn, Adolis Magliana was eventually defeated and dissolved by the Kepian government, and Norbert himself fled to Pandeli, where he built up a new power base as a black market trader.

Having made enough money to be considered a coin lord, Norbert aims to take revenge against Gibet and then reform the Adolis Magliana.

## Personality

### Community Leader

A merchant cannot profit without a proper economy to operate in. Though Norbert is a merchant first and a leader second, he takes his role as the leading authority figure of Hackett Square seriously, and spends a good amount of time seeing to the well bring of both its residents and its tourism.

### Patient Teacher

Leading an organization is a difficult job. Leading one staffed mainly by illiterate, poverty-stricken fools only makes it harder. Norbert has long since learned that a guiding hand is necessary if he wants his business to go anywhere.

### Driven By Greed

On the most fundamental level, Norbert's actions are driven by an insatiable appetite for coin. Though his actions may at times appear benevolent, they always have a monetary motivation behind them.

### Intellectually Prideful

Having risen from nothing to become one of the richest individuals in Kepia, Norbert is fully aware of his intellectual prowess. He takes pride in his own abilities, and as a result may sometimes take hasty actions if provoked.
Tor Family

The Tor Family is a royal house of the Kepian aristocracy, and is one of the seven Elder Families. It rose to power near the end of the Magellan Era, and is still considered a very important player in Kepian politics today. It's founder, Caelestis Tor, was one of Kepia's seven founders, and played a major role in the fall of the Three Kings. The house is well known for its proficiency in the art of creating totems. The Tors claim ancestry from the Teh'vah people.
Olestrian Plains

The Olestrian Plain is the name of the lower elevation plains in the easternmost region of Kepia. It is often referred to as the front door of the nation, as it is the only part of Kepia that is accessible by land.

The Olestrian Plain borders Leandoros to the south, and is separated from the rest of Kepia by the Fionnbarra Mountain Range to the west. It is the only region of Kepia that is viable for permanent, large scale farming. Most generic crops such as rice, potatoes, corn, etc, are grown here.

## Environment

The Olestrian Plains are relatively idyllic, with a spring-winter seasonal pattern which makes it idea for farming. The plants and animals native to the area are relatively standard, consisting of generic creatures such as deer, goats, etc. The plant here are generally non-magical.

## Climate

The Olestrian Plains has mild climate that varies between warm in summer to mildly chilly to winter.

## Notable Locations

### Pandeli

Pandeli, better known as the trade capital of Kepia, is situated on the southwestern edge of Pandeli. It acts as the primary city of entrance for all visitors to Kepia, and as a result is comparable in importance to the capital itself.
Felonwood

Felonwood is a type of root native to Step Valley Gulch. Found underground, when exposed to air, it will release aromatic fumes which serve as a muscle relaxant to the inhaler.

Felonwood is a highly rare plant that is equally difficult to harvest. It grows under the hard rock of Step Valley Gulch, which is extremely difficulty to mine, and it is located extremely deep beneath the earth, often deeper than what a standard ore mine would reach. However, despite its rarity and difficulty of obtainment, a single bunch of Felonwood can last an extremely long period of time. The root continues to give off fumes even years after being mined up, and as an example approximately three Felonwood roots is generally enough to fund all of its uses in Kepia over the course of a decade, meaning that products derived from it are relatively inexpensive despite the high rarity of the plant.
Saturn, Great Reversal

Saturn, Great Reversal is a summon found in Cosmogone, a summoning totem that is part of the Valtien Records.

When used, the summoner must pick both a friendly and enemy creature. Both creatures will have their highest and lowest stats switched. This effect is permanent, and will not fade after battle.

Alternatively, the summoner can instead choose three stat values from any creature on the field. A random creature will then have all of its stat values converted to the average of the three stats chosen. This effect is also permanent.
Canyon Knights

The Canyon Knight is a heavy infantry unit available to the empire of Wolanski in the Wasting War Campaign. Canyon Knights are somewhat below average in stats, but make up for it with a massive morale buff. They are also extremely useful in sieges due to their ability to scale vertical obstacles without movement penalty.

## Canyon Knights

Though dressed in heavy armor that would suggest otherwise, Wolanski's Canyon Knights are more akin to rangers than traditional heavy infantry. Trained to traverse the vertical terrain common to both Wolanski and Vasia, these units are adept climbers who can scale cliffs and walls with little to no effort, making them ideal for bypassing obstacles in difficult terrain and during sieges.

In addition to their vertical mobility, years spent training over cliff edges have honed the mental strength of Canyon Knights to a razor's edge. In battle, they will not break very easily.
Summer Stickweed

Summer Stickweed is an alchemical ingredient native to Mason's Heart. It is a natural producer and conduit of fire elemental magic, and as a result is often used in fire elemental potions.

When growing, if introduced to pure ambient magic, it tends to siphon out the fire elemental component, thus leaving surroundings very cold. When harvested, it begins to release its latent reserve of fire magic, burning white hot. It is therefore extremely difficult to harvest, and afterwards must be contained in a magically insulating container so that it doesn't burn out before it can be used.

It is often a viable tactic in battle to throw a poorly sealed container of summer stickweed as a sort of impromptu grenade.

During brewing, it is highly important to introduce the plant into the mixture before adding other ingredients that are sensitive to fire magic, as doing the opposite will often result in an explosion.
Pickled Coast

Pickled Coast is a restaurant located in Constructor's Lane. It is a floating seafood restaurant that gives its patrons the tools to catch their own meals, as it regularly goes out into deep waters near large ocean creatures. Catching a fish is not mandatory, but is considered a primary attraction of the restaurant.

For intro narration, see here.
Alfwin Paetriscal

Alfwin Paetriscal is a highly skilled Kepian alchemist who lived during the Kepian Civil War. He is historically attributed to be the direct cause for the downfall of Kepia's Rotating Monarchy, as he assassinated King Nyeli and subsequently seized the throne, starting the civil war proper. His fall from power occurred roughly half a year into a rule, when he was overthrown and executed by Larkham.
Viljay Colios

Viljay Colios is a member of the royal Colios Family of Kepia. He works in Pandeli in a partnership alongside Servin so that Colios vessels have the highest priority and quality of repairs when beached at Riptide's Galley. He has an honorary position amongst the Galley Company.

## History

Viljay was born in the Capital State of Kepia, and was raised as a core member of the Colios Family. Since he was a child, he showed interest in the world outside of his home, and ultimately decided to become an international trader, traveling to Genkov for his rite of adulthood.

In Genkov, Viljay found himself enamored by the technological prowess of the nation, and admired not just the feats they could accomplish without the need for magic, but also the speed at which the technology was able to improve after learning Genkovian history. He wished to bring this technology back home and import it into Kepia, but was met with staunch resistance by most of his contemporaries.

Although the industrial technology of Genkov was enough to turn it into a world power, it ultimately is not yet advanced enough to stand on its own in comparison to magic. This made investing into it a decision that was too risky for the more traditional, magic oriented members of the Colios upper hierarchy.

During the Leandorian Invasion of Kepia, Viljay led a medium sized division of men, and attempted to incorporate genkovian tech into his strategies. Although he met with some success, he was heavily reprimanded by his superiors for risking defeat by using what was deemed 'inferior technology'. Upset and now having a strained relationship with the Colios Family, Viljay ended up becoming an unofficial ambassador and businessmen to Riptide's Galley in Pandeli. He now works to develop the area, attempting to raise his influence back up.

## Personality

### Perfectionist

Anything worth doing is worth doing correctly. In the Colios family, all mistakes are viewed as lost money, and Viljay has never seen a reason to disagree with this philosophy.

### Gambler

The greatest profits come from taking the greatest risks. If one is not willing to make the leap, they will forever be cursed with mediocrity.

### Self Conscious

Any member of the royal family of Colios must act according to the elegance and grace of the family. To ensure superiority to others is in its own way a method of honoring the family name.

### Self Centered

There are two types of people in this world, those born to rule and those born to serve. The Colios were meant to rule, and Viljay fully intends to maintain that legacy.
Saint Gemariah

> *Fifth was Saint Gemariah, the grand commander, a faithful scholar-priest serving the art of Scriptural Law. The Sylvian Wind granted his desire for control over the domain of life, but took everything else he could give.*
>
>

> *Excerpt from the Eulogy of Denzil*
>
>

Saint Gemariah was a general who served the New World Masons under Klement Drake.

During the Lost Century, his soul was infused with and summarily consumed by the Sylvian Wind, granting him control over all life. To this day, it still exists on the islands of the Broken Lands, exerting its influence and distorting reality as it sees fit.
Feather Fall

Feather Fall is a class 0 potion found within The Catalog. It is an enhancement type potion that modifies the density of the drinker to match air. In that way, they gain the ability to swim through the as if it were water. The duration of the potion lasts anywhere from 10 minuets to 10 seconds depending on how much is consumed.

 Small gulp, around 1/4 of the bottle
 Big gulp, around 1/2 of the bottle
 Chug, entire bottle

## Brewing

The sole component used to brew Feather Fall is Jure Lavender. By use of cold brewing, the wind magic in the root sac can be condensed down into a liquid form, which is then bottled. Father Fall potions are unique because they are not made with alchemical water or any other liquid as a medium. Rather, the wind magic is directly congealed to become the potion directly, which makes the potion itself take on properties unique to the ingredients used. More specifically, Feather Fall is extremely light, and will float in air. Since it doesn't fall due to gravity, it is not possible to drink the potion conventionally. Rather, it is smeared onto the skin like a paste.
Van Kanker

Van Kanker is a high-ranking enforcer of the Manahem Family. Although adopted into the family via acts of merit, Kanker's display of skills in offensive magic during the Loyalty Wars convinced the Manahems to grant him a seat in the Palace of the Wheel.

## Role in the Loyalty Wars

Van Kanker was appointed by the Kepian government as a member of the Uncrowned during the Loyalty Wars. Although the entire division was responsible for leading the initial charge against Adolis Heights, Kanker gained significant fame by succeeding in single handedly destroying the Adolis Magliana outpost at the base of city. The resulting ruins are still unsafe to live in to this day, and have since been nicknamed as Kanker's Slums.

## Powers and Abilities

### Aspect Knotting

Kanker practices a lost branch of necromancy that The Shard has labeled Aspect Knotting. While traditional necromancers raise defeated enemies as undead to fight for them, Aspect Knotting instead resolves specific attributes of the soul such as strength, intelligence, and dexterity, adding them onto the soul of the practitioner. If strength was absorbed, for example, the user would gain the strength of the one whose soul was absorbed.

Aspect Knotting has no upper limit in terms of the amount of power that can be absorbed, though it does take a rather long time for the absorption to complete, typically a few days per soul, and only one at a time. That being said, given a long enough time to focus on the process, the user can very quickly reach frightening levels of power. Kanker is given free reign year round by the Manahems to absorb criminals as he pleases, and therefore possesses enough power to single handedly resolve most of the things that are normally asked of him. That being said, the power acts like a battery, and is permenantly lost upon use, so he is rarely called out.

## Combat

Van Kanker starts out with a massive surplus of 500 bank points from aspect knotting. The number of points he spends on actions will depend on his emotional state in combat.
Nekapol Hunter

The Nekapol Hunter is an archer unit available to the Alaka Alliance in the Wasting War Campaign. Nekapol Hunters have low stats, but gain flat damage when stationary, making them good totem units.

## Description

The arrows of Nekapol Hunters are said to always find their mark, regardless of the obstacles in between. These famed hunters learned the ways of archery in the darkest and most remote parts of the Sea of Lilies, where dense underbrush would otherwise block the view and aim of normal archers. They have unmatched accuracy with their bows, allowing them to pierce the weak spots of heavily armored units with ease, though a lack of military training makes them somewhat uncoordinated in their fire.
Servin

Servin is a shipwright working in Riptide's Galley who also is the current head of the Mechanic's Pit. He is a member of the Galley Company, and represents the various mechanics and shipbuilders in Riptide's Galley.

## History

Born as a Genkovian immigrant in Riptide's Galley, Servin grew up constantly being reminded of the wealth gap between Riptide's Galley and the rest of Pandeli. Although significantly better off compared to the poverty present in Hackett Square, Servin had always resented the limited opportunities given to Genkovians in Pandeli.

Attempting to resist a future restricted to living the rest of his life in Riptide's Galley, Servin eventually came into contact with Viljay Colios. Seeing the opportunity to secure a connection with a Kepian noble, he quickly reached out and began to operate as an agent for the Colios family. Through his and Viljay's efforts, the two were able to act in mutual interest by making Colios merchant fleets have top priority in the shipyards of Riptide's Galley, increasing ship quality for thee Colios and also bringing in extra income for the Genkovian immigrant economy. This work would secure positions for both Viljay and Servin in the Galley Company.

## Personality

### Boastful

To be powerful is one thing. To make sure your power is known is another. Both are equally important to Servin.

### Opulent

Money is wasted when it is not spent. Luxuries are just another way of cementing one's status into the minds of others, and Servin is very invested in the opinions of his peers.

### Values Power and Position

Servin intends to rule, and has no intention of being ruled. His status in society is important to him, and he wishes nothing more than to rise above the poverty of his fellow Genkovians. Even if he must betray the interests of his own people, such a sacrifice is worth it.

### Cowardly

Power only lasts for as long one is alive to use it. Servin places a high value on his own life, and will often not take risks unless he is certain of success.
Herb Shaman

The Herb Shaman is a magic unit available to the Alaka Alliance in the Wasting War Campaign. They are a specialized unit that can severely impair army organization.

## Description

To any modern civilized army, magic serves as the ultimate threat to its effectiveness on the battlefield. Herb Shamans have very little defensive capabilities, but the amount of damage they can deal through spells make them somewhat comparable to artillery units.

In battle, Herb Shamans stay at close to mid range, and can fire off devastating volleys of spells which deal a variety of status effects on the enemy. Although the damage of these spells is small compared to what they would be able to do in hand to hand combat, the status effects can throw army formations into complete disarray. When used strategically, a single unit of Herb Shamans can completely destroy the organizational system of an enemy army.
Genkov

Genkovian Flag

Genkov is a large, industrial nation located at the very northern end of the Eastern Continent.

A heavy believer of neutrality, Genkov rarely participates in the world stage, and often acts as a neutral ground for other powers.

While this strict stance isolates Genkov from potential allies, it also discourages attacks against them, as their status as sacred ground is considered to be highly important by many in the larger scheme of things.
Archolla

Archolla is an alchemical plant native to the High Greens. It is a relatively small tree (around 4 feet) whose sap is a neurotoxin that affects the release and callback of various hormones in the body.

The poison is highly complex, containing multiple different components that affect the body in different ways, and as a result Archolla has an extremely large number of applications in potion brewing. The only downside is the difficulty in separating the poison into its individual components, which often requires not just alchemists but various other professions such as magicians and poison specialists to properly identify both how and what to separate.
The Collector

The Collector is a Pandeli weapon and armor shop located in the Fletcher Alley district of Hackett Square. It specializes in selling more unusual battlements not typically found in more traditional stores. The owner of the store, Zel, is a traveling weapons collector, and has amassed a large number of unusual, artifact-like items over the course of his life.

## Weapons

Although selling both weapons and armor, The Collector focuses primarily on weapons.

### Scorpion Tail

A short sword with a detachable hilt. The base of the blade is connected to a long chain, allowing the user to detach the blade and use it like a chain and sickle.

### Blasting Sword

A great sword attached to a Genkovian energy reactor. The reactor builds up energy by absorbing energy, and eventually releases all of its energy in the form of a small explosion. Requires high strength and defense to wield, as the reactor is heavy and the explosions can also damage the user.

### Willow Blade

A long sword that can absorb magic to become flexible like a whip.

### Spellwhacker

A mass with the ball replaced by a lantern. The lantern has the ability to absorb magic.

### Lotus Rocket

A staff with propeller rockets attached to each end. Can be used to fly, similar to a witch's broom, and can also extra extra power to attacks.

### Sky's Shadow

A sword that can become ethereal, thus passing through barriers.

### Shapeshifter

A shapeshifting weapon that can transform itself into any type of weapon. The only limitation is that there is an upper limit to the amount of mass a weapon can have,

## Armor

### Boomerang Hat

A straw hat reinforced with iron blades. It can be thrown like a boomerang or used as a shield.

### Raven's Incense

An incense burner modeled after the one used by Eilora Magellan.
Skirmisher

The Skirmisher is a universal unit available to empires in the Wasting War Campaign. It is a scout type unit that specializes in morale damage.

## Description

Skirmishers act as the eyes and ears of a basic army. Although not skilled enough in combat to pose a threat in prolonged melee, they make up for this with their very high mobility. Able to pass through all forms of difficult terrain twice as fast as a basic unit would otherwise, they can be used to scale obstacles and help the rest of the army gain a better understanding of their surroundings.

In addition to their high mobility, skirmishers make for skilled harassers, able to whittle away enemy morale from a distance. Their arrows do little physical damage, but can very rapidly discourage any would be enemy should they be left unaddressed for too long.
Dallas Cowboys Cheerleaders: Making the Team (special)

## Veteran DCCs

Brandi Redmond (5th year, GL)

Misty Eubanks (5th year, GL, SG)

Crystal Risher (4th year, GL, SG)

Lisa Henslin (4th year)

Lynlee Allen (4th year, GL, SG, Pro Bowl)

Monica Cravinas (4th year, 2nd GL, SG)

Shenythia Frazier (4th year, 2nd GL, SG)

Cheryl Andrews (3rd year)

Emma Dawson (3rd year, SG)

Misty Duncan (3rd year, SG)

Whitney Ott (3rd year)

Amberly Hix (2nd year)

Becca Gambel (2nd year, SG)

Candice Estfan (2nd year)

Christina Parker (2nd year, SG)

Elizabeth Davis (2nd year, SG)

Irene Maddox (2nd year)

Jasmin Jones (2nd year)

Leah Wilkins (2nd year)

Megan Fox (2nd year, SG)

Monica Moore (2nd year, SG)

Tavia Morris (2nd year)

Tricia Adams (2nd year, SG)

## Rookie DCCs

Andrea Richards

Carmen Butler

Chelsea Keifer

Cori Robinson

Deanna Hernandez

Jen Hill

Justine Phillips (SG)

Makenzi Swicegood (SG)

Melissa Rutigliano

Nicole Hamilton (SG, ROTY)

Sarah Gourley (SG)

Shatera Kennedy

Starr Spangler

Taylor Miller

Trisha Trevino

## Segments

* ***Segment #1***
	+ Introductions for Whitney Ott, Melissa Rutigliano, Deanna Hernandez, Jen Hill, Starr Spangler and Lindsey Steed
	+ Day One: Open Call
	+ Round 1: Freestyle Dance (“My Prerogative” by Britney Spears)
	+ Cut to 100
* ***Segment #2***
	+ A visit to Misty Cleveland’s home where Melissa Rutigliano and Elizabeth Wilcox are staying.
	+ Day 2: Choreographed routine to “1, 2 Step” by Ciara - taught by former cheerleaders Marnie Pizzitola, Audrea Cowan and an unknown third
	+ Round 2: Choreography
	+ Judges Deliberations
	+ Cut to 50
* ***Segment #3***
	+ Veteran rehearsal
	+ Day 3: Personality Interviews
	+ Day 4: Final Audition
	+ Round 3: Individual performances
	+ Judges Deliberations
	+ Cut to 46
* ***Segment #4***
	+ Another visit to Whitney’s house
	+ Day 7: Training Camp Orientation
	+ Day 8: Boot Camp
	+ Day 9: Uniform Fittings
	+ Day 10: First Rehearsal
* ***Segment #5***
	+ Day 17: Makeovers
	+ Day 25: Rehearsal
	+ 1st round of cuts: Lindsey Steed cut, Deanna Hernandez almost cut
* ***Segment #6***
	+ Day 33: Etiquette Lunch at Nana Restaurant with Colleen Rickenbacher
	+ Day 40: Media Training
	+ Day 44; Rehearsal and private discussion with Jay Johnson
	+ 2nd round of cuts: Shannon, Naomi, Danielle Sanchez – also talk to Chelsea and Melissa
* ***Segment #7***
	+ Another visit to Misty’s house with Melissa and Elizabeth
	+ Day 50: Veteran Meeting
	+ 3rd round of cuts: Elizabeth Wilcox, Tracy
	+ Team is announced
* ***Segment #8***
	+ Day 55: Squad Photo
	+ Day 63: Retreat at Southfork Ranch
* ***Segment #9***
	+ Texas Stadium – Opening Day

## Miscellaneous

* This special focuses heavily on Whitney Ott, Melissa Rutigliano, Deanna Hernandez, Jen Hill and Starr Spangler.
* Meredith Oden can be seen at various points during the auditions portion of the special.
* The 2005 rookie class was one of the most successful with four cheerleaders staying for 5 years or more. The only other rookie class to achieve that in the MTT era is the 2008 rookie class.
Uncrowned

The Uncrowned is the nickname given to the first division of the Raingarde. Its members are picked according to individual combat prowess, rather than the ability to work together or specific specializations. Unlike other divisions, the Uncrowned generally do not work together, and rather are meant to act independently, with individual members being presented as juggarnauts that can shift the dynamics of battle from their sheer power alone.
Astral Flower

Astral Flowers are a type of alchemical ingredient native to the Sea of Lilies. They are a hallucinogenic often used by natives as an all purpose medicinal plant, Although addictive when used excessively, they are relatively harmless in controlled environments, and at one point was a common component used in medicine.

Astral Flowers are extremely hardy plants, capable of growing in almost any environment. The sudden transition from fresh to salt water upon going from the Sea of Lilies to the Swallowing Isles is the only true barrier preventing Astral Flowers from growing outside of their native habitat, but in reality they have been proven to be able to grow in almost any sort of habitat.

This resilience is passed down as a property when using the flower in brewing, as it can withstand extreme temperatures and also work very well with more difficult ingredients that have traditionally been viewed to be 'notoriously temperamental''. If one doesn't mind a slightly less potent potion, Astral Flowers can often substitute in for more volatile herbs that have the same effect, though generally a large amount needs to be used due to the relatively weak effect of the flower.

Astral Flowers have been hunted to extinction since they were found to be a key component in brewing Passion, with only a few small groves remaining under the control of Fikiri.
Bilial

Bilial is a blind Prithian dancer who is a member of the Grand Musical.

## History

Born into a Prithian village close to the Avalonian border, Bilial showed promise at an early age to be a soldier for Prith. After having reached the rank of commander, he ended up losing both of his eyes during a particularly violent battle. No longer able to fight, he was discharged and sent off to live the remainder of his life as a cripple in a more peaceful part of the nation.

Given enough of a stipend to spend the remainder of his life in relative comfort, Bilial suddenly found himself to have a large amount of free time, most of which was spent either reminiscing about his days as a soldier or keeping his body in shape. Eventually, he developed a method to navigate his surroundings through a bastardized version of echolocation in order to get a somewhat decent map of his surroundings in enclosed spaces.

Bilial eventually became acquainted with Gerolt Violante, who was traveling in Prith for his rite of adulthood. Deciding that staying in Prith would only leave him with boredom, he decided to travel back to Kepia with him his wife and Dorthy. At Kepia, his reliance on sound drew him to Cristoban Theater, where he became acquainted with the Grand Musical.

## Personality

### Clean

The first impression is the performer's most important tool, and nothing creates a worse impression than a filthy, unkempt body.

### Agoraphobic

A blind man, especially one who relies on sound like Bilial, hates open spaces more than anything. There are no walls for his beats to bounce off of, and thus he is truly blind in such situations.

### Artistic and Creative

A dancer must convey emotion and idea through the movement of his body. Though Bilial lacks the sight needed to observe art, his own interpretations are more than enough.

### Hedonistic

Performers naturally tend to stray into lives of debauchery. Drinks and women are plenty when you provide the entertainment, and Bilial has never seen reason to control himself during after parties.

## Combat Abilities

In battle, Bilial relies on echolocation to dictate how he moves his body. He wears a set of shoes that function like drums, creating beats in sync with his steps. Depending on how he steps, these beats can be directed in specific directions, allowing him to sense things that the beats bounce off of. This works best when inside small, enclosed spaces where the drum beats can bounce off walls to give him a sense of his surroundings.

When fighting, Belial has effectively no blind spot whatsoever. Similar to animated armor, he instead has a 360 degree dome of vision, inside of which he can see everything as long as he or any object nearby is making noise. Should another louder noise drown out his own drum beats, he will become effectively blind.
Spellwhacker

The Spellwhacker is a unique weapon sold by Zel at The Collector. It is a mace type weapon that originates from Serfina. The lantern at the end is a highly efficient magical conduit that contains a crystal possessing the ability to absorb magic and then release it as ambient light and heat energy. The Spellwhacker is therefore a sort of magic nullifying mace that can absorb and disperse spells. The uniqueness of the weapon comes from the fact that it can absorb any and all types of magic with no restrictions, making it one of a kind.

The biggest restriction of the Spellwhacker is its relatively low overheating point. It can't absorb a large number of spells before needing time to disperse the magic energy. In general, it can take up to 3 spells of level equal to half the player's level. Any higher level spell will take up all 3 slots, where as lower spells with each take up half a slot. Should the party ever go to Serfina, they will be able to upgrade the weapon by finding a skilled arcane blacksmith.
Totems of Tor Intro Narration

Scanning along the various shops and restaurants lining the promenade, your gaze is caught by a medium sized magic store sitting in between two larger buildings. It’s much more rustic compared to the fancy, decorated tourist traps around it, but that simplicity only makes it stand out amongst its contemporaries. The color of the wood is a bright red, a striking contrast from the dull brown of surrounding buildings. In front of one of the windows is a wooden sign that reads ‘Totems of Tor’ in an elegant cursive scrawl.

Walking into the shop, your eyes take a second to adjust from the bright outdoors to the dimmer interior. Most of the windows are shuttered, with the only open one being positioned away from the sun. Candles light the interior, though they might be magically enchanted, as they give off abnormal amounts of light and don’t seem to melt. The room smells like expensive wood with the slightest hint of sweet fruit, though you’re not sure what fruit specifically. It smells tropical with an herbal undertone.

A number of totems line the shelves in front of you, all tribal in design. Some are small enough to fit in your pocket, while others are like pillars, reaching from the floor to the ceiling. Some have animal motifs, while others have more esoteric designs that you don’t recognize. What appears to be a clerk is in the back end of the room, conversing with some royal looking people. He glances at you guys and makes a gesture with his fingers. A small scroll sitting on a shelf floats its way over to your hands.
Central Square

Central Square is the name of the main, tourist section of Hackett Square. It is the largest district overall, and specializes primarily in common goods such as food, drinks, trinkets, clothing, and other memorabilia. The player party will start off here upon entering Hackett Square.

There are very few shops here suited for adventurers, and most who do end up here are either to relax or to act as guards.

## Gertha's Topography

Shop that sells maps of Kepia and its nearby regions. Includes everything from castle blueprints to cave layouts. Most of it is unfortunately useless, as Gertha is a scammer. The maps are generally fake, often with obvious errors to anyone who knows the local area.

## Fortuitous Froths

The shop owner regularly loots the trash of shops from The Cauldron to find failed potions to sell at cheap price (around 20 cp). There isn't any indication of what the potions actually do, so its mostly luck based. Potion effects can be generated using a verb generator. https://randomwordgenerator.com/verb.php

She also occasionally sells class 0 potions for a quarter of their default price, though their affects are also a quarter of their normal potency.

## Softies

A mattress and pillow store. Actually a front acting as a hideout for members of the High Slums.

## Lotto Grotto

Pay a small fee of 1 silver to randomly grab something from a loot bag. Could be anything from highly valuable jewels to broken glass. More likely the latter.

Roll a d100. If the roll is 1-90, give a random trash item. If 91-95, give something worth 10 copper. If 96-99, give something worth 1 silver. If 100, give something amazing.

## Adventurer's Table

Massive market area specializing in food. Sells pretty much anything edible.

### Rock Candy

Jewelry store managed by Oread chef who molds gems into the shape of pastries. He fails to understand that humans cannot eat rocks. The gems are generally low quality and not worth much.

### Fizzlesprocket's Dairiticiary

Ice cream stand managed by a gnome. The ice creams can have literally any flavor, so eating them is a gamble. The flavor is based on a this random noun generator: https://randomwordgenerator.com/noun.php

### Fungal Harvest

Sells mushrooms of all kinds. Not necessarily safe for consumption for humans.

### Ship and Anchor

Sells seafood harvest straight from Pandeli's Docks, typically things of lower quality that generally aren't sold in Riptide's Galley, or potentially ones not safe for consumption.

### Hunter's Spread

Generic restaurant that serves primarily meat. Everything is cooked on a massive grill heated by fire magic.
Class 3 Catalog

Potions from the catalog that are designated as class 3 are considered to be among the most dangerous substances every produced. Their production is generally forbidden, and many were created either by accident or during very specific periods in which their usage was required. The existence of a class 3 is in itself a heavily guarded secret, and any potential hint of information being leaked if typically grounds for a nation wide lock-down.

In cases where a class 3 potion is deemed to be necessary, the process of approving the creation requires a vote between the Elder Families, in which at least 60% of the voting participants are in favor.

Examples of class 3 potions include weapons of mass destruction and substances viable to be used for chemical warfare.

PassionEmperor's Voice
Blade Fusion

Blade Fusion is a Dracian sword art used primarily by spell casters. Unlike traditional weapon based arts, blade fusion does not require a physical weapon, but rather creates one out of an element of the practitioner's choice. The attack forms for Blade Fusion are essentially identical to any other sword based martial art, but the user does not actually hold a weapon. Rather, the element of choice molds itself into a sphere around the user, extending and retracting according to the user's movements.

Blade Fusion is a very flexible art, as it can be used in conjunction with any weapon based (sometimes even hand to hand oriented) martial arts style and can be used with any element of magic. It is also highly adaptable and can make a skilled user into something akin to a one man army. It's primary drawback is that it causes the development of a high dependency on the presence of whatever element is used. A water elemental Blade Fusion user must be in contact with a body of water, or they cannot use their abilities.

## Known Users

Sinwrig, a water elementalist that uses quick draw.
New World Masons

Coat of Arms for the New World Masons

The New World Masons refer to a group of individuals founded sometime between the Age of Exploration and the Royalist Ascension wars. It was founded by Klement Drake, and had its headquarters located somewhere at the heart of the Broken Lands.

As a society of magi, the New World Masons dedicated themselves to studying the art of Scriptural Law, which they did gain a somewhat rudimentary mastery of. This allowed them to become the dominant power during the Age of Exploration, even leading to the creation of a new kingdom. However, their final goal to obtain godhood would ultimately result in the Lost Century, as each and every member of the original council would fail in their attempts at ascension and become eldritch abominations.

The remnants of the New World Masons would go on to terrorize the world, exerting their influence until ultimately being either defeated or sealed away by the Sacred Band.
Lost Century

The Lost Century is a period of time in world history. It is the most recent era that precedes the current one, and is formally defined to be the roughly 100 year period during which the New World Masons reigned supreme as eldritch gods throughout the world. The period officially begins with the ascension of Klement Drake and ends with his defeat and sealing at the hands of the Sacred Band.

## Rise of the New World Masons

political instability caused by royalist ascension wars allowed new world masons to achieve status as world power

## Assembly of the Valtien Records

New World Masons send people out to collect records

## The Failed Ascension of Klement Drake

Klement tries to ascend, fails and his close circle all end up getting pulled into the ritual. World now has a bunch of empowered eldritch abominations running around

## Aftermath

Different monsters go to different areas and take root

Prince Attica goes to Genkov

Princess Midris goes to Serfina

Ludolf Eckhard goes to La Verde

King Avant remains in the Broken Lands

Klement Drake goes to Leandoros

Queen Melodie goes to Kepia

Saint Gemariah goes to Avalon