recursal/Fanatic-Fandom huggingface dataset:
The Steel Blood Society

The Steel Blood Society is a newly-created guild comprised solely of dwarven craftsmen, merchants, and guards. Because of this, they do not have many members as of right now.

## History

The Steel Blood Society is one of the newly-registered guilds of Corovon, founded by two dwarves, a smith named Valdar Stormshield and a wizard named Dagrun Darkbeard.

The main goal of the guild is to gather all the dwarven craftsmen in Corovon under a single banner so as to better keep their ancestral secrets. All labor is prized in the eyes of Torag, so all manner of crafts are welcome, be they blacksmiths, alchemists, masons, sculptors, or painters.

## Organization

The organization of the Steel Blood Society is very loose and the ranks follow that of a typical mercantile or craftsmen's guild.

* **Apprentice**: A neophyte of the guild, they are either learning the craft or have yet to prove their skill.
* **Journeyman**: Having been judged suitably proficient, the craftsman are allowed to operate independently of their teachers, but not allowed to take on apprentices.
* **Master/Foreman**: A proven master of their craft or trade, this member can consistently produce goods of masterwork quality. Members of this rank are trusted to pass on their knowledge to apprentices or to oversee lower-ranked workers. (This rank requires Skill Focus in a Craft or Profession skill and a set of Masterwork Artisan's Tools or an Alchemist's Lab)

Occasionally, Masters and Journeymen might contract adventurers to retrieve exotic materials or rare examples of dwarven craftsmanship, though they may be interested in news of lost dwarven holds as well.

Alternatively, there is another career track for soldiers. The dwarven soldiers of the society heavily favor heavy armor and teamwork tactics, preferring to work in formations rather than as individuals. (Suggested classes: Cavalier, Fighter, Paladin, Warpriest, Cleric, and Inquisitor)

* Private: A new or unproven recruit. BAB/HD 1
* Corporal: While they are no longer a green recruit, they still have a ways to go before they are considered veterans. BAB/HD 2
* Sergeant: At this point, the member is trusted to lead a small squad of two privates and a corporal. BAB/HD 3 and at least one teamwork feat
* Lieutenant: Trusted to be in charge of a squad of one sergeant, a corporal, and four privates. BAB/HD 4 and at least one teamwork feat
* Captain: Overall leader of the militant portion of the guild. BAB/HD 5 and at least one teamwork feat
The Magic Society

The Magic Society is one of the three Major Guilds within **Corovon**, and retains considerable influence in all affairs related to magic.

## History

The Magic Society was created by one of the **Companions**, who later became the first - and still - Archmage. At the same time, the Temple of Nethys was created, and these two groups are closely entwined within one another, with both sharing knowledge and findings between one another. Many magical books found within The Magic Society's library can also be found within the Library in the Temple of Nethys, and vice versa.

The Magic Society has also actively sought out any magic users within the world, attempting to bring them into the fold, partly to add more members to their ranks, but also to ensure that magic users are not tempted to evil by the wicked shadows of the world.

## Organization

The Magic Society follows a fairly basic structure of Apprentice to Master, with several ranks inbetween that distinguishes each individual.

* **Apprentice:** An apprentice is the most basic rank; all Apprentices are 1st-2nd level. Apprentices have little to no autonomy, and as their name suggests, they are Apprentices and spend much of their time learning at the behest of a higher ranking Mage. In order to advance to the next rank of Acolyte, you must demonstrate a command over 2nd Circle Magic.
* **Acolyte:** Acolytes are the next rank above Apprentice, and they have some more autonomy versus Apprentices. Their Masters will often allow them to go on adventures and learn on their own time. To advance to the next rank, Acolytes must demonstrate a command over 3rd Circle Magic.
* **Mage:** Mages are the next rank. This is a rank that most individuals will remain at. Mages are allowed a single Apprentice, but may relay be allowed a second in unique cases, such as Siblings becoming Apprentices together. Instead, to advance from Mage, you must demonstrate a significant command over magic, having access to at least 5th Circle Magic.
* **High Mage:** High Mages are considered extremely knowledgeable and proficient Spellcasters, and are on the Magic Council of the Society, a group of High Mages and the Archmage who make all decisions regarding the Society. You are not able to be promoted to this rank via Knowledge, but rather must be Endorsed by another High Mage, or the Archmage.
* **Archmage:** The Leader of the Magic Society. Assume them to be exceptionally powerful in terms of Magic.
Asahina Runo

**Asahina Runo**, also known as Nonorule Remmell, is a member of Gu-Gu LULU and a former member of Koutei Camera Girl Zwei and O'CHAWANZ. She played her last live as a member of O'CHAWANZ on August 10, 2017 and decided to retire from the idol scene.

On February 14, 2018 it was announced that she will join Gu-Gu LULU.

## Discography Featured In

### Gu-Gu LULU

#### Albums

* [2019.04.17] ぐるぐるチューンズ (Guruguru Tunes)

#### Singles

* [2018.11.21] Caution!!
* [2018.06.30] 回路 (Kairo)
* [2019.10.23] ミ・セ・テ! (Mi·Se·Te!)

### Koutei Camera Girl Zwei

#### Albums

* [2015.06.03] Ghost Cat
* [2015.12.02] Leningrad Loud Girlz
* [2016.12.07] Night on Verse

#### Singles

* [2015.03.xx] Anonymous invincible Girl
* [2016.08.23] Dis dear month of August
* [2017.01.13] Clear beat Goodbye (Limited Venue Release)

#### Collaborations

* [2015.12.01] Canvas-Remix / Her L Bo She feat.amiina (OTOTOY)
Verul

## The Mummified Crawler

Verul, as far as the adventurers know simply appeared out of nowhere when word that Zendatha had been released. Learning that the influence of Mazmezz had started to crawl into the land, he as well awakened to help spread havoc. Though his own ideals in the worship of Mazmezz are quite different from those of Zendatha.

The only things that Verul has revealed is the fact that he is quite undead, and at the same time quite powerful, and prone to flaunting this off.

Verul exists in order to collect the attention of all that he can, only escaping in order to cause further distress and hoping that someone might notice him, like the worshippers of Mazmezz noticed her. He lives and breathes for the attention that causing violence, and performing the most horrid acts might bring to him.

### Appearance

Verul is mummified, as the picture entails. The only things that might be different is the fact that he seems to carry a stench about him that paralyzes those who are too weak to withstand it. He has the ability to control this, and aside from this offending odor, looks quite the same as he does in his image.

### Personality

Verul at some points does seem childish, as he lives to enjoy the life he was given. This is in despite of his true lack of emotion having abilities from being an undead. Verul seems to strive to top every method of his most brutal tortures with the next. He leaves corpses in his wake as gifts he genuinely gives in an attempt to make people happier, and if those people do not understand their gift? Then they should become a gift to someone more grateful, or to Mazmezz herself.

## Story Happenings

Mazmezz was first spotted behind the pandemic that broke out and killed 900 citizens, and paralyzed 100 more.

After this pandemic was thwarted with him leaving his cave, Verul was found days later sending bodies down the On De River. This attempt to send his gifts as well, was thwarted by a group of adventurers who had sent Verul into a tantrum with their lack of 'understanding', causing him to teleport away and swearing his revenge on these few adventurers.
Knight's Order

Knight's Order is one of three Major Guilds within **Corovon**, and has significant influence in issues and conflicts requiring martial combat; many of the City Guard and Militia are apart of this guild as well.

## History

Knight's Order was made by several members of the City's military force who had learned under members of the **Companions**, among their initial recruitment wave. These individuals went on to train more members, who trained more, eventually resulting in a well-trained and disciplined Guild of Warriors, Knights, Squires and other individuals. It is very martially inclined, and often sends it's members out on Adventures to prepare them for other battles.

## Organization

Knight's Order follows a simple military-esque ranking system.

* **Squire:** A Squire is often Apprenticed to a full Knight. These individuals are of 1st Level.
* **Member:** Members are full members who have graduated from Squiredom. These individuals are typically of 2nd and 3rd level.
* **Sergeant:** Sergeants are Officers who will no doubt soon be Knights. They sometimes have Squires. They are often 4th and 5th level.
* **Knight:** Knights are anyone above 5th level; they typically have one, or even two, Squires to serve them.
* **Champion:** Champions are Knights who have proven themselves skilled, powerful, and charismatic. They have no level requirement, but must be Knights.
* **Highlord:** The Highlord of the Knight's Order is a prestigious position, requiring skill, charisma, influence, and prowess. Champions contend for the right during ritual combat when the previous Highlord retires, or has died.
Home of The LionHeart

"power is capital and capital is also power."

The Home of The LionHeart is a newly claimed Guild, focusing mainly on Research, Exploring , and capital.

## History

A newly Found and claimed guild owned by Sue and her Father

## Organization

The organization of "The Home of The LionHeart" is very loose, There are only 3 terms that rank members.

* Guild Leader
* Guild Members
* Guild Team members

The guild leader is a self explained role, but the "guild member" role are members who go on adventures and get called for adventures. Guild team members are those who do the research, and make the goods while exporting.

☀This guild aims to expand its operations in the future and improve the quality of life for its members.

## Guild Members (as of 1/14/2019)

* magnus(Mordred)
* Alexandre(Magicdealer)
Clan Stormshield

## History

Once a large and prosperous clan from Ash-Home, Clan Stormshield was reduced to a handful of individuals when the dwarven hold fell during the Dark Ages. The survivors, Felgaran Stormshield, his son Borovar, and his daughter-in-law Melgia, made their way to the east, wandering from settlement to settlement.

After several decades, the remnants of the Stormshield clan settled in the human city of Corovon, where they eeked out a living leveraging their talents as smiths.

Recently, Felgaran and Borovar discovered an ancient dwarven cache filled with enough gold and mithril to set the clan up for several lifetimes. Valdar, the heir of the clan, invested a significant sum to establish an artisan's guild known as the Steel Blood Society with the intention of gathering dwarves who had been scattered to the winds as they had.

## Members

Felgaran Stormshield: The patriarch of the clan, Felgaran is a venerable warpriest of Torag. Though he cited age as the reason he passed the mantle of leadership to his son, the elderly dwarf still ventures out in search of other dwarven ruins like the one that propelled his family to prominence.

Borovar Stormshield: A skilled smith, he has since been forced to put aside the hammer to better see to the clan's wellbeing thanks to his father dumping the responsibility on him.

Melgia Stormshield: Though not a smith like her husband and father-in-law, Melgia serves as a talented skald, preserving the history of the clan even as it descended into obscurity.

Aberfar Stormshield: A cousin of a very, very distant branch of the Stormshield clan, Aberfar is a student of Felgaran in the ways of Torag's priesthood. When not working in the forge alongside his mentor, he accompanies Valdar as a bodyguard.

Valdar Stormshield
Kai

**Kai** is a soloist and a former member of BELLRING Shoujo Heart and THERE THERE THERES. She is also a member of the units new fashion food and Omatsuri Trio.

## Discography

### Albums

* [2019.06.12]  ムーンライト・Tokyo (Moonlight Tokyo)

## Discography Featured In

### BELLRING Shoujo Heart

#### Albums

* [2014.12.23] UNDO THE UNION
* [2016.02.17] BEYOND

#### Singles

* [2014.01.22] Untouchable EP
* [2014.05.11] Killer Killer EP
* [2014.10.31] EPEP EP
* [2015.11.10] Asthma
* [2016.12.26] Spine EP
* [2016.12.31] 2SoundDown

### THERE THERE THERES

#### Singles

* [2017.05.03] Upstairs Down
* [2017.09.13] There's something behind
* [2018.02.10] SOIL
* [2018.09.26] スナッキー (Snacky)
Cathy

"Should we do this the easy way, or can we do it *MY way?"*

## Cathy Fiver

Cathy always had to deal with two things at once. From birth as a skinwalker, she had the capricious side of a Tiger - known for bursts of passion, as well as all other other traits a feline possesses. From her human-like heritage, the requirement and desire to fit in and adapt to a new and living society. Many things in Cathy's life are juxtaposed one with another.

For example, Cathy's daytime job serving patrons in a local cat cafe brings her a lot of joy. Balancing plates, trays and tabs like a cat walking along a fence-post, she has a knack for the trade. But her hobby of getting down and dirty in a wrestling match, where for extracurricular entertainment she throws down in bouts of adrenaline normally reserved for those of higher testosterone shows a different side of her - one that though playful, is incredibly fierce and unafraid of performing low blows to achieve a goal. She's developed a reputation as a Heel there, something that had you not witnessed yourself, would be hard to reconcile.

Lately however, she's found yet another thing to add to her plate. A growing wanderlust for adventure, the mysteries of the outdoors, has started perking her ears, and one of these days she may just well miss a shift at work - off on some quest or journey to who knows where just for the sake of it, to sate her lust for glory and a tale to tell when she should return. In the meantime, she goes under the moniker of Katiko while at work, and makes more catlike noises than she's normally used to making. Drives sales though apparently.

## Personality

Cathy is a little lightheaded at times, dreaming about the future and different exciting things that could be waiting just around the corner for her. Sometimes, this causes her to forget important things behind when she leaves the room. She's had to apologize more than once to a generous soul who tracked down an items lost owner. Past that, she's curious to hear of others experiences, and ready to begin bragging about her own - if only something exciting would happen. She's kind and caring, right up until the moment someone crosses a line, and then it's no take-back persevering stubbornness, a pride perhaps shared in her bloodline.

## Appearance

Her hair is often braided behind her, so as not to get in the way of whatever she's doing, the quickest way to her heart is to stoke her ego. As such, she loves her hair when it's NOT in the way, and will often play with it's black and red mixture. She's usually found dressed either in the uniform for the Nanane Cafe, or else in her street attire - including when she frequents a fight club. Perhaps that's why no one tends to bother her on the street when she walks alone at night...

## Relationships

Beyond working for the Nanane Cafe and the fellow coworkers there, She's not yet developed any true bons with others in the city.
The Merchant's Guild

The Merchant's Guild is one of three Major Guilds within **Corovon**, and retains considerable influence in all affairs related to trade.

## History

The Merchant's Guild was created when Corovon began to grow more than the **Companions** could sustain it, and seeing a need for traders and merchants, it was created by several enterprising Corovon citizens. Since then, it has grown considerably and is arguably the most influential guild within the City, as it has it's hands in virtually everything related to the city's continued running.

The more gold that flows, the more influence the Merchant's Guild possesses, and they employ a large number of workers, guards and other varieties of individuals. They have also invested in other businesses over the years, such as fishing boats, to ensure they retain that influence, even over other startup businesses.

## Organization

The structure of the Merchant's Guild is fairly basic, and plays rather loosely. Generally, titles are given based on the job and promotions are given to people who do well in those jobs. New Recruits join one of the four initial ranks before being upgraded.

* **Clerk:** Clerks fulfill clerical jobs relating to bookkeeping and inscribing information.
* **Guard:** Guards do as their name suggests - they guard.
* **Merchant:** Merchants often run stalls in the name of the Merchant's Guild, or shops.
* **Trader:** Traders travel around to various tribes to sell or buy wares. They often work closely with Guards to ensure their caravans are well taken care of.
* **Guild Supervisor:** Supervisors are the secondary rank that commands the lessers; these are men and women who have elevated themselves above the other's. Only individuals of level 5 or above may ascend to this rank, and must remain at a previous rank until that time.
* **Guild Merchant:** Guild Merchants are a special kind of Merchant; often already well-known individuals in the community or the Guild, these men and women own several other businesses and make enough money on their own and contribute heavily to the Guild. They are considered the leaders of the guild, aside from the Trademaster.
* **Trademaster:** The Trademaster is an elected rank, changing once every year - the Guild Merchants come together to vote upon the Trademaster, and whoever has the most votes, wins. They decide how the Guild's income is to be invested.
Octavius

## Legatus

Octavius is a Cohort in service of **Marcus Dominus Bellator**, and serves as the Legatus of his forces in the **1st Legion**.

## History

Octavius Liberalis was born William Agraman, a young Squire in service of House Stonehammer, and **Crushter Stonehammer**. He wasn't particularly impressive, but served well and was well disciplined. It wasn't until Crushter died that his true potential was revealed, with Marcus taking over the House and reforming it - and it's military - into something completely different and unheard of in the area.

Octavius took to this like a fish to water, and rapidly ascended the ranks, taking charge and disciplining the men. It wasn't until later in the years that Marcus gave him the recognition he deserved, elevating him to a position of significance within the newly christened **1st Legion**, making him the Legatus of the first Legion created within House Bellator, with plans for many more.

Octavius went to work quickly and efficiently, with Marcus' help, forming his Legion into something proud. Strong. Efficient. Disciplined. He trained his new troops with a charisma unheard of, and he expected them to listen.

With plenty of barbaric foes to train on, Octavius regularly went out with his men, and often sent his own Centurions out with Squads to train and complete missions for their Lord.
The Siege of House Montbrand

This is a story session recap for the session that happened on 11/12/2019 and 14/12/2019. The ingame date was officially Pharast the 2nd, Year 1.

## Recap

The Adventurers of Corovon fought through a large number of orcs, goblins and ogres to finally reach the Castle of House Montbrand. There, they laid siege to the fortification and eventually assaulted it early, due to the fear of retaliation from the Hordes of Zendatha. They fight through a large number of Montbrand troops, and when they tear down a flag of Montbrand, the troops become free of their Charms and are released, resulting in a fight against the Gatekeeper, a powerful Fire Giant in service of Montbrand.

Later, after sacking the Keep, the adventurers exited and were confronted by Montbrand on an open field - there, he raised nearly a hundred of his own troops for battle, and fought against the heroes. Although he fought viciously, slaying just a few Adventurers - and nearly killing the rest - he was eventually brought down.

## Results

Death of Lord Montbrand. Complete routing of his forces.

## Events

Death of Theren.

Raising of Theren into an Undead.

Near death of Abaddon and Itsuko.

## Adventurer(s)

Part 1: Kohi, Hanako, Pandora, Sophie, Saiph, Magnus, Valdar, Chiyoko, Ironbeard, Zugzob, Fornax, Isak, Tul'Zan, Shazz, Guinevere, Nazaratus

Part 2: Valdar, Theo, Fornax, Theren, Pandora, Alexic, Gilak, Abaddon, Emii, Itsuko, Antonio, Guinevere, Voradale, Verella, Magnus, Chiyoko, Nazaratus, Yuki

## Notable NPCs

The Gatekeeper

Lord Montbrand
Caiaphas Vasillion Kur

IMAGE IS PLACEHOLDER! REAL IMAGE COMING SOON!

**Image is placeholder, real image coming soon!**

*"Fret not my dear, the show's only just begun!"*

## History

Not much is known before Caiaphas, Earl of Ahlmerrad, became a noble. Though rumor has it that he wandered into the town of Corovon and began to make backroom deals and blackmail those of power to rise through the ranks of nobility over the last few years; others state that Caiaphas is actually a descendant or relative of one of Corovon's founders, using his secret birthright to gain power.

Either way, he seems to receive little love from some of the other Earls of Corovon as his free-spirited, eccentric personality is contrary to how many of them believe a noble should act, let alone an Earl. However, despite this, the other Earls and especially those of lower nobility know to treat Caiaphas with respect, as other lords who have directly opposed or even threatened him, usually for his lack of proper noble mannerisms, have wound up severely ill or missing.

Even if these events were coincidence, Caiaphas' lack of acknowledgment for whats transpired and his otherwise odd nature has certainly not helped in giving him the reputation as one to not cross.

## Physical Appearance

Caiaphas is a tall, slender gentleman with strong elven features; a pale grey complexion, a set of large antlers, and long black hair with piercing Indigo eyes. He is always seen in his signature, immaculate red suit and gold-tipped cane; occasionally wearing a short tophat aswell.

## Personality

Caiaphas' personality can best be described as odd and eccentric; usually speaking in an archaic form of common and wearing an older style of clothing. He is renown as a more free-spirit and eternally joyous gentleman, always sporting a smile and exuding an aura of charm and charisma.

As for what he enjoys, he tends to only be interested in whatever can entertain him and pique his curiosity, with his absolute favorite form of entertainment being that of the musical arts; his favorite styles of music being either swing or jazz, depending on his mood. His other love, if rumor holds true, is the acquisition of power and the art of dealmaking, the rumors suggesting he’s shrewd and calculated in the act, being mostly unequaled in the field of negotiation.
Zendatha's Forces

Zendatha's Forces are the universal denominator for any individuals that fight on the side of Zendatha, although they are split up into several factions that occasionally have infighting, they are still a unified front against the people of Corovon.

## History

Zendatha's Forces have had two iterations; the previous historical version, whose previous members are almost all completely dead with the exception of a few, and the current iteration, which is modern day and has a larger force than the previous version.

The initial two months after Zendatha's release were very busy, and active, with her sending out numerous 'diplomats' and 'ambassadors' to influence the neighboring tribes of monsters, humanoids and other individuals, ever seeking a foothold in their daily lives. Those Tribes that did not swear allegiance to her or offer their blades were often attacked by the Tribes that did, absorbing them into their own Clans or Tribes.

## Primary Tribes

Zendatha's Forces are primarily composed of five different races, each swearing allegiance to it's own leader, who then swears allegiance to Zendatha herself. Although each Tribe has it's own leader, most of these Tribes/Clans are made up of several other Tribes/Clans that have been assimilated, resulting in a fair amount of infighting. They are, as follows:

**House Yeraz** - House Yeraz is the Drow House that Zendatha hails from; a group of Mazmezz Worshipers who consider being made into a Drider the highest honor, as better to follow their Matriarch and Queen, Zendatha, and better adhere to the image that Mazmezz has for them. After her initial defeat, House Yeraz disappeared and retreated to their near surface caves to await her return, many of them going into a sort of stasis. Most have not yet been awakened.

**Clan Axescar** - Clan Axescar was one of the Chief Orc Tribes in the area, previously on relatively peaceful terms with Corovon - until their Chief was slain by a rival within the Clan. Empowered by his personal Shaman, Clan Axescar swore allegiance to Zendatha in their thirst for the blood of Corovon. Notably, Clan Axescar is well-known for their equipment and discipline in battle.

**Tribe Blackgoldz** - Goblins of Tribe Blackgoldz are an elusive, wicked lot - with a seemingly unnatural mastery over darker magics, the Chief of Tribe Blackgoldz is a very well-established Necromancer, and Tribe Blackgoldz was integral in the release of Zendatha, luring adventurers to her Prison to inevitably release her.

**The Crushaz** - The Crushaz are a large group of Ogres - ever known for their creativity - who were bullied into following Zendatha. Their Chief, an absolutely massive, demon-empowered Ogre has cowed them all into following him purely through fear of reprisal.

**House Montbrand** - Perhaps the most unfortunate of all is House Montbrand; originally a Moderate House of Corovon, Lord Montbrand was found to be plotting against Corovon for unknown reasons. Since then, his forces have joined with Zendatha's, and he had a considerable amount of soldiers at his disposal.
Nel'dar Arkaneth'druth'or

"*We shall strike down our foe with sharp steel and cold hearts. The weak die so that the strong shall be spared. Then and only then will our enemies know the true meaning of fear.*"

## History

Nel'dar history goes here going into detail about his families rise and fall of power, betrayal and all that juicey shit.

## House History

The House Arkaneth'druth'or is but one of many of the Drow Noble houses that rule in the underground. Small in numbers, but equally as ambitious as any other of the stronger houses.

- Rules the small village of Agaricath

- One of the houses that exiled Zendatha

## Personality

PERSONALITY TRAITS

* No one could doubt by looking at my regal bearing that I am a cut above the unwashed masses.
* I judge people by their actions, not their words.
* If you do me an injury, I will crush you, ruin your name, and salt your fields.

IDEALS

* Independence. I must prove that I can handle myself without the coddling of my family
* Power. If I can attain more power, no one will tell me what to do
* Greed. I will do whatever it takes to become wealthy.
* Might. The strongest are meant to rule.
* Power. Knowledge is the path to power and domination.

BONDS

* I will face any challenge to win the approval of my family.
* My house’s alliance with another noble family must be sustained at all costs.
* Nothing is more important than the other members of my family.
* I am in love with the heir of a family that my family despises.

FLAWS

* I secretly believe that everyone is beneath me.
* I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
* I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
* I hide a truly scandalous secret that could ruin my family forever.
* A powerful person killed someone I love. Some day soon, I'll have my revenge.
* I too often hear veiled insults and threats in every word addressed to me, and I’m quick to anger.
* I have an insatiable desire for carnal pleasures.

## Enemies

* Zendatha
* ???
House Montbrand's Deceit

This is a Story Session Recap for the session that happened on 26/11/2019, on the ingame date of Calistril the 8th, Year 1.

## Recap

A group of adventurers were given a bounty to rescue a Nobleman's daughter from the clutches of a band of Rogue Knights. The **House Montbrand** offered the quest, and was willing to pay generously. When the Adventurers arrived, they formed a plan and attacked, and during the attack, Havok was killed, and it was revealed that they were a friendly house, called **House Belclair**. Lady Montbrand, his daughter, eloped with the Lord of House Belclair, and left a note saying she had done such.

During the second part of the session, the Adventurers returned and held a Council with the **Council of Nobles**, accusing the Lord Montbrand of intentionally misleading adventurers to try and get them to kill the members of House Belclair and it was reviewed by the Lord and Lady of **House Aurelian**. Although Lord Montbrand was decreed not guilty, he lost custody of his Daughter, and she was allowed to be choose who she wished to be with.

## Results

Death of **Havok**, an Adventurer. Lord Montbrand declared not guilty. Lady Montbrand's betrothal is broken.

## Adventurer(s)

**Part 1:** Nazaratus, Alexic, Sophie, Lialda, Saiph, Chiyoko, Vagran Zorn, Masaru, Shazz, Havok, Zugzog

**Part 2:** Lialda, Cathy, Sophie, Saiph, Hanako, Pandora, Shazz, Nazaratus, Chiyoko, Vagran Zorn, Alexic, Basker Pitch, Zugzob, Inoue Yuki, Inoue Hanako, Faegan

## Notable NPCs

Lord and Lady Aurelian of **House Aurelian**.

Lord Montbrand of **House Montbrand**.

Lady Montbrand, and Lord Belclair - now Lord and Lady Belclair of **House Belclair**.

Guild Merchant **Terth Featherbelly**.

**Sir Soran Wyrm**, a proud Paladin of Ragathiel.
Valdar Stormshield

Guildmaster of the Steel Blood Society

## History

Born in Corovon itself, Valdar comes from humble origins as part of a small clan of dwarven smiths. Though taught to wield the axe and hammer as per tradition, he has spent most of his life working the forge rather than fighting, producing quality arms and armor for both adventurers and Corovon's guards. His talent with a hammer has earned him praise over his many years and many of his works are considered masterpieces worthy of both the most treacherous battlefields and the most prestigious collections.

Though content with his lifestyle, Valdar has recently considered taking up adventuring himself, both to improve his skills and to seek out ever more exotic materials to work with. Forging himself a suit of fine chainmail and weapons, he sets out to see what the world can throw at him.

Recently, his father and grandfather discovered a cache of dwarven gold and mithril, enough to buy a place for the clan in the landed nobility of the human city of Corovon. Valdar used his share to help found the Steel Blood Society, paying the registration fee and purchasing a compound for the guild's use.

## Personality

Gruff and a man of few words, Valdar is dedicated to both his work as a smith and to his clan. He takes great pride in his skill to produce practical gear that nevertheless possess great beauty, though not to the point of arrogance. He sees work as his duty to repay Torag for both giving him his prodigious gifts in the first place and allowing him to use them to better his clan.

## Appearance

Valdar is a typical specimen of his race. He stands at approximately four feet in height, with stubby legs and a broad, stocky build. He is heavily muscled from his century and a half of working the forge.

His armor and weapon are beautifully crafted, having been made by his own hand. Neverthelees, he feels like he can yet to more with them.

## Friends/Allies

Dagrun Darkbeard- The dwarven wizard is one of the co-founders of the Steel Blood Society.

## Enemies

Valdar does not have any specific enemies as of yet.

## Aspirations

Valdar wishes to restore his clan to the prominence it once had.
The Mogbog Tribe

## History

The Mogbog Tribe of Goblins have been a persistent nuisance for the small outlying settlements to the east of Corovon for decades. Though not particularly dangerous, they have proven to be remarkably resilient and have managed to escape and repopulate rapidly after adventurers or soldiers come to purge them on several occasions.

Recently, a change in leadership has caused the tribe to rapidly change their usual methods. Under Drexx, the Mogbogs established a fortified warren and have become something resembling an organized force.

After attacks on caravans started to increase, several adventuring parties set out to deal with the nuisance, only to fall victim to unexpected levels of resistance and clever traps in the underground lair, which has resulted in the goblins getting their hands on better gear with which to terrorize their neighbors.

Their leader has dreams of expanding their holdings and so sends out bands of raiders to seize other caves to transform into more warrens. One such group accidentally led an adventuring party to some drow ruins, where the Drow Queen Zendatha had been imprisoned and subsequently released.
House Goldcrest

## Family History

Caelith of House Silvercrest married Isabelle Goldheart, and together they created a branch house named Goldcrest. Caeliths father granted them the small hamlet of Oars Rest and over the years, the Goldcrests grew it into a very small fishing village.

## Oars Rest

Hamlet: 40 people

You also gain up to 20 1st level Followers, composing of your servants, guards, etc

## Family Members

### Dynasty Heads

* Caelith Goldcrest
* Isabelle Goldcrest

There is a total of 6 branches from Caelith and Isabelle.

### 5th Branch

* Amryth Goldcrest (Mother)
* Emris Goldcrest (Father)
* Abaddon Goldcrest (Legitimized Bastard)
Masaru Hayashi

**Masaru Hayashi** (林 大; *Hayashi Masaru*) is a traveler hailing from parts unknown. Though his name suggests a cultural affiliation with the village of Shizukumura, he is not familiar to the people there. Indeed, the man calling himself Masaru Hayashi is an amnesiac, remembering little to nothing of his life before a certain, traumatic event; the same event that turned him into the **Alchemic Inhumanoid Bhorza** (錬金術 怪人 ボルザ; *Renkinjutsu Kaijin Boruza*).

## Character Information

### Class

Henshin Hero (Fused Hero) [g] Brawler (Mutagenic Mauler)

## Physical Description

### Eye Color

Dark Blue

Masaru's history is a mystery, especially to himself. He is vaguely aware of once being captive somewhere, but the nature of his escape from captivity is a blank. From the first moment he was able to recall, Masaru was able to assume a second form; a humanoid form with a mix of human and shark traits. However, to take on this form, Masaru had to violently shed his old form, shedding his old skin in a bloody, traumatic manner.

By the time the Calender of Corovon had been established, Masaru had suffered as an amnesiac for a little over a year and a half. He traveled from place to place, unable to hold down steady work on account of the stigma attached to his powers. In that time, the only clue Masaru had to the source of his predicament was telltale scarring on his torso, suggesting that his captors had performed some sort of surgery on him.

## Appearance

   Compared to the villagers of Shizukumura, Hayashi is tall and athletic. He wears the trappings of a foreign sailor, and favors hues of black and blue.
(tbc)
‘Printer-gate’ Scandal

The ’printer-gate’ scandal was a scandal involving the Governor-General and numerous liberal high-ranking officials.

## Scandal

Owen Carvour delivered a federal-owned money printing machine to governor-general Tucker Carlson.

## Resignations

Owen Carvour resigned to run as a independent but he escaped to Saudi Arabia. Prime Minister Carletti resigned to flee to Italy. Feutlaort resigned as DPM but died from a heart attack a week later
The Inoue Clan

Inoue Clan family crest

The Inoue Clan are high ranking nobility of the kingdom, maintaining the holding of Shizukumura -- which has been their clan's home since the age of the Companions uniting the peoples of the region -- Working alongside the Ladae Clan. The clan is made up of kitsune, who often serve a role akin to priests, alongside their leadership of the village.

They remain steadfast and loyal to Corovon, frequently visiting the capital and even owning a mansion in the city as their home for visits.

Members of the Inoue Clan are often magically inclined -- Especially the heirs. While children have been born to the family without magical inclinations, only those who inherit the magical parts of the lineage are chosen as proper heirs.

## Duties of the Inoue Clan

### Leadership -

The Inoue Clan serve as the leadership and representatives of their village, ensuring the distinct culture of Shizukumura can continue.

### Guardians -

The Inoue Clan continue their duty of protecting their village from outside threats (more recently involving maintaining a veil of mist around the village, to keep away unchecked visitors, due to the existence of organizations violent towards non-humans), as well as ensuring the river -- which flows from within their holding to Corovon -- remains pure. Though they defer more physical protection to the Ladae Clan.

### Cultural Significance -

Within the village of Shizukumura, while worship of many proper deities is also present, a long tradition of paying homage to kami (read: nature spirits) has been present. An important role of the Inoue Clan, from generation to generation, has been as priests and priestesses who present offerings and act to please the kami -- though this is likely more a cultural tradition than anything confirmed to have purpose.

## Members of the Inoue Clan

Due to the importance of the Inoue Clan, it is customary for the name to be kept in marriage despite gender. As such, a female heir passes on the Inoue name just the same as a male heir.

### Representatives -

* Mitsu (Father)
* Kuria (Mother, Priestess)
* Probably some aunts and uncles in there somewhere.

### Current Heirs -

* Inoue Hanako (Priestess-in-training)
* Inoue "Kit" Kitsuko
* Inoue Yuki
* Inoue Kohi
Surveyor's Society

The Surveyor's Society is a newly established guild with a focus on scouting, exploring and discovering historic artifacts, foreign civilizations and long lost societies.

## History

### Goals

* Explore and map the lands of Veluna beyond Corovon.
* Meet and learn about secluded cultures and ancient civilizations.
* Collect and research ancient artifacts and histrionics.

### Members

* Diplomats
* Archaeologists
* Anthropologists
* Researchers
* Scouts/Explorers

The Surveyor's Society is very new and has little history of its own just yet. It was founded by Oboro-Guinsu Chiyoko of the Ladáë Lineage with additional funding from Nazaratus Kelmar. The two share a common interest in uncovering the secrets of Veluna and the lands (and planes) beyond it.

The guild's headquarters is located in Corovon, set up within the Ladáë Clan manor house and also has a holding up north in Shizukumura. With the influence of Shizukumura and its founder, the guild holds the ideals of racial unity and respect common to the village. As such, the guild welcomes members of all creeds, races, and convictions so long as they are interested in knowledge, exploring and learning.

## Organization

Being a guild based on both research and exploration, the guild has many responsibilities to account for. A new recruit to the society is assigned to one of three of the guild's branches:

* **Scouting Hawks:** The world being as dangerous as it is, the battle-ready Scouting Hawks, or the 'Scouts,' explore dangerous locations, procure artifacts, and conduct research in places that a mere academic would be a liability. This branch acts like a scouting legion, and is quick to accept the help of mercenaries and private contractors to bolster its ranks.
* **Seeking Hawks:** The Seeking Hawks, or the 'Seekers,' are the academic branch of the guild. Mostly made up of anthropologists and archaeologists, these researchers take what the Scout find and discover the secrets further beneath the surface.
* **Preening Hawks:** The Preening Hawks, or the 'Fixers,' are the diplomatic branch of the guild. As the Surveyor's Society intends to make contact with far off tribes and clans, it is the members of this branch that make sure any locals in the regions that the guild operates in are heard and reasoned with. In addition to this responsibility, the Preening Hawks also present the guild's findings to the public and sell information to other guilds and organizations as a commodity.

* **Green Hawks**: New members of the guild who are unsure of what branch to join are brought into the Green Hawk, a training branch that provides a glimpse of what each of the branches has to offer.

## Current Members

* Oboro-Guinsu Chiyoko of the Ladae Lineage (Rashy2)
* Inoue Hanako (VeggyTheNub)
* Inoue Yuki (Tyme)
* Inoue Kohi (Pygmyboy)
* Shazzrah (Crozonomite)
* Nalia'zaru Zhang (Rashy2's Cohort)
* Yako Kasumi "Emii" (Raiden)
* Kuroi Mochi (VeggyTheNub's Cohort)
* Xel (Megamayin)
* Terriboblydee Grippen-Fipstompz (Louis Carlos Fer)
Sapphron

"The night is dark and full of terrors, but the fire burns them all away."

## History

Orphaned at birth Sapphron was raised as a ward of the church of Sarenrae. Why the newborn aasimar was given up is a mystery to even the them as she was simply left like so many others upon their doorstep. When Sapphron would question them about her family they would simply tell her it was the Dawn's will that she be there. As she grew older rather than resenting what would seem like indoctrination she came to accept their words as truth thanks in part to her abilities.

Childhood for Sapphron included encapsulated all the angst, rejection, and growth an orphan could expect. However her teenage years are what Sapphron down her current path.

### Trial by Fire

The greatest lesson she considers herself to have learned is one of humility. Upon coming of age Sapphron proclaimed herself the Agent of Dawn, and with her awakening sorcerous power went forth into Corovon. With the general reverence given to aasimar, and her ability to heal the injured, with fire no less, she began making a name for herself. Sapphron would gain notoriety as a local healer within the housing district and her ego would inflate up until the first time she found herself helpless.

When plague struck the merchant's district Sapphron thought herself a savior. Though she would not admit it then she sought to make her name known throughout Corovon off the suffering of others. However her limited powers proved to be useless. A week she spent in the district exhausting herself and her magics until she fell ill as well. Returned to the temple she was cared for, and confronted by the clerics. Sapphron possessing no great capacity to lie broke down after a week of sifting through sickness and death; admitting her moral failure along with her missions.

It was at that low point she was encouraged to seek out the paladins of the Dawnflower, and so she did. Within the war district she would rededicate herself to the Everlight, and became squire to a knight known as Viserys .

## Goals

Sapphron seeks to find any biological family she has.
Heroes Guild

## History

An incredibly new guild in Corovon, it was created on Calistril the 8th by Saiph Phantom McGrase-D'Southr in order to create a cheap alternative to many adventuring groups. It's... not exactly a proper guild yet, nor does it have any members by the Lady herself, nor does it have a proper guild hall outside of using the McGrase-D'Southr manor at the moment. But she's trying her best!

## Mission Objective

Not every village can scrounge enough gold to hire even a weak party of adventurers to protect them. And even if they did they may be left impoverished for the near future. The Heroes Guild thusly asks for no payment but what can be spared/donated. Whether that be gold, bronze, or wheat. Or nothing at all.

## Organization

The guild as small as it is is simply split up into two groups. The first are the clerks who work in the guild house, or at least currently the manor, and do paperwork and connect clients to the heroes. The second are the heroes themselves, adventurers who lean more towards the generous side of things. There is no further organization is needed at the current moment due to the size of the guild.
Zendatha's Release

This is a Story Session Recap for the session that happened on 14/11/2019. On the ingame date of Abadius the 8th, Year 1.

## Recap

A group of individuals had been hired to clear the road from a tribe of goblins, and then also clear their lair out. The Adventurers spent 3 days in the wilderness, travelling along a road and ending near the entrance of the goblins. They searched, fighting through goblins, and eventually reached the cave, resting for the second wave of adventurers.

The second wave of Adventurers came, and many of the other group joined them, adventuring into what they thought was a Goblin Lair, only to find ancient, Drow-styled buildings. In their folly, they brought what was effectively a key and put it into place, accidentally releasing the prison of **Zendatha**, a wicked and cruel Drider Queen.

## Results

Release of Zendatha, the Drider Queen. No deaths.

## Events

Kairon lost a hand.

Received much phat lewt.

Oliver received a pretty bracelet.

## Adventurer(s)

**Part 1:** Vegran Telf, Dagrun, Chiyoko, Nazaratus, Norgorath, Pluto, Vercii, Inoue Hanako, Alexis, Elena, Ronan.

**Part 2:** Elena, Inoue Hanako, Havol, Vegran Telf, Grissom, Oliver, Lialda, Inoue Yuki, Kairon, Caiaphas Kur, Nazaratus, Shazzrah, Than, Nifeka, Echo, Ironbeard, Kofa, Dagrun Darkbeard, Ronan
The Veluna Adventurers' Guild

"Taking Care of Both Ends of the Contract"

* Give easier access to many useful services which may be much more costly outside the guild
* Give political negotiating power to adventurers

### Structure

Hierarchical; Guildmaster > Guild Officers > Guild Members > Guild Contractors and Employees (Contractors and Employees receive protections. Abuse will not be tolerated, and in severe cases may be punished by death.)

### Members

Adventurers* Ninnec (Founder: Guildmaster)
* Cyrus (Founder: Officer)
* Brad (Founder: Officer)
* Sapphus (Founder: Officer)

The Veluna Adventurers' Guild is an organization dedicated to the furthering of political and social rights for adventurers as well as the regulation of their services to help the people of Veluna and prevent the besmirching of the general Adventurer reputation.