Z-Howling Voice

## **Class Abilities**

> ***R O O K I E***
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* **Ear Buds** -- Loud noises have no effect on you.
* **Gibberish** -- You and all others with Howling Voice speak and understand a language of pure gibberish.
* **Soundcheck** -- Let out a silent scream which creates an audio map of your surroundings, reveals the number of living creatures, and allows you to manipulate sound waves within 5 yards of you. This ability must be channeled.
* **Screech** -- Let out a jarring noise which causes intense ear pain to [1] target within 5 yards. There is a 50% chance that all targets within 5 yards will also experience ear ringing so intense that it drowns out all other sounds for 10 seconds.
* **House Call** -- Let out a shout which can be heard from camp no matter your location.

> ***E X P E R T***
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* **War Cry** -- Yell so loud it interrupts the action of [1] target within 5 yards.
* **Ventriloquist** -- Make your voice seem as if it originates from a different location, effectively increasing your active area by 15 yards and allowing you to use an extra voice attack at the same time as your first.
* **Megaphone** -- Make your speech loud enough to be clearly heard over an area of 45 yards.
* **Sky Police** -- Scream at an airborne object up to 45 yards away, forcing it to drop out of the sky with your sound waves.
* **Unrelenting Shout** -- Make a noise so loud it punts [1] object away from you for a distance of up to 15 yards.
* **Encore** -- Let out a sound which pulls [1] target within 15 yards towards it source.

> ***M A S T E R***
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* **Howler** -- Bottle [1] voice attack inside an object that releases when broken. Up to [5] howlers can exist at a time.
* **Metronome** -- Create a wall of sound waves thick enough to neutralize an incoming object. this ability must be channeled.
* **BWOM** -- Let out a bellow so intense and deep that the ground within 1.5 yards rumbles beneath you.
* **Death Note** -- Let out a noise so low that it can cause a headache, nausea, and eventual unconsciousness to targets exposed within an area of 10 yards of you, but cannot be heard. This ability must be channeled
* **Pitch Perfect** -- Control the vibration of your voice to such an intricate degree that it causes a non-living object within 5 yards of you to vibrate like jello. There is also a 50% chance that the object will shatter.
* **Echochamber** -- Create an invisible 5 yard field that causes sounds to bounce around. Bounced voice abilities have a 30% of re-targeting beings within the echochamber up to 4 times. (Roll 100 *each attempt* @ 1-70 failure)
* **Celestial Cry --** Your voice rips a crack in space, banishing an attack. The attack will escape back into reality after 3 mins.

> ***G R A N D M A S T E R***
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* **Audacity** -- You can hear and speak while sleeping.
* **Demonic** -- You've grown a second vocal chamber, allowing you two attacks at once.
* **Screamtrain** -- Carry yourself with traveling sound waves by letting out an endless scream, allowing you supersonic speed. However, you can only go one direction at a time. This ability must be channeled.

**Grand Masters of Howling Voice:**

*-- None*

## **Ability Troubleshooting:**

**• Elemental Color of Use:** Sound waves are normally invisible, however, you can customize their visibility with **Sound And Color.**

• Howling Voice doesn't inherently enhance your hearing ability.

• **Greetings** only reveals the number of living targets, it does not reveal their identity or exact location.

• **Gibberish** cannot be learned by others, however, it can be understood by Shapeshifters who have shapeshifted into the form of a Howling Voice user.

• **War Cry** cannot be stacked unless the user also knows **Demonic.**

• You can create as many **Howlers** as you like.

• **Secret Service** objects will only connect to you, meaning a non-user can communicate with you through an object, but a non-user cannot communicate with a non-user through an object.

• You can perform voice actions with this element despite any speaking disabilities unless your mouth or airways are forced shut.

• **BWOM** can be used to trip targets by making the ground vibrate.

• Falling unconscious from the use of **Death Note** takes about 10 minutes, as it does in real life.

• When using **Echochamber**, each individual type of attack has 4 attempts to reactivate.

• **Screamtrain** cannot move around obstacles or carry others.

*C A N N O T S :*

 **Use Temptress Exclusive Abilities || Permanently Deafen Target**

## **Useful Items for this Element**

#### • Magic Whistle

> *Instead of screaming, blow through a tiny instrument! Types can include whistles, kazoos, pan pipes, recorders, and death whistles.*
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##### *Location: { Unavailable }*

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## **F.A.Q.**

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