recursal/Fanatic-Fandom huggingface dataset:
First Aid Bandage

## Description

**First Aid Bandage** is a type of Medicine that the player can use to heal. It heals slowly over a short period of time. First Aid Bandage removes the Bleeding effect and treats Abrasions. They can be found in various locations around the map often inside Medicine Cabinets, and First Aid Bandages are also dropped by Zombies.

First Aid Bandages are an improved version of the Bandage, which will only stop Bleeding and does not restore Health or treat Abrasions. However, the First Aid Bandage requires Aloe Cream, making it more expensive to craft. Additionally, it has half the max stack size of Bandages.

## Uses

### Healing

The First Aid Bandage restores Health over time, at a rate of 1 Health per second. This depends on the player's level of Physician.

 1
 2
 3

### Bleeding

Bleeding slowly drains the player's Health, resulting in death if left untreated. Using First Aid Bandage will halt Bleeding immediately.

### Abrasions

Abrasions lower the player's max Health. Using a First Aid Bandage will convert it to a Treated Abrasion, which heals faster.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Aloe Cream1Bandage1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Medical Journal5{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

First Aid Bandage Recipe

1x
 **00:02**
Ear of Corn

## Description

An **Ear of Corn** is an edible food item that can be gathered from the Corn Plants. Eating an Ear of Corn will have a positive effect on Fullness. An Ear of Corn can be used to create Corn Seeds which enables the Farming of Corn Plants.

## Usage

An ear of corn can be used as an ingredient to cook with.

### Recipes

The following recipes require **Ear of Corn**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Garage Door Metal v3

## Description

A **Garage Door Metal v3** is an upgrade Door that has the ability to be locked by the player. It is 3 blocks wide, making it ideal for a front gate, or a Minibike garage. The front of Traders outposts are locked with these doors. It is one of the stronger doors in the game, because it is made of metal.

## Crafting

This upgrade requires 60 Forged Iron

Must be upgraded from a Garage Door Metal v2.

## Upgrading

A Garage Door Metal v3 has no more upgrades.

* Original
* Level 2
* level 3

## Notes

* A Garage Door Metal v3 drops Scrap Iron upon destruction.
Destroyed Chemistry Station

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## **Description**

Destroyed Chemistry Stations are loot containers found throughout the world in certain POIs like trading posts.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:

## Notes

* Destroyed Chemistry Stations differ from Chemistry Stations in that they aren't craftable.
Dress Shoes

## Description

The **Dress Shoes** is an item of Clothing which can be worn by a character as Apparel, providing a boost to Heat and Cold Resistance.

## Quality and Durability

* Apparel items do not have a Quality or Durability stat. They do not take damage and never need to be repaired.

## Cold and Heat Resistance

* Apparel items generally have both a Cold Resist and Heat Resist stat. These are determined randomly within a given range for the item type.

## Modifier Slots

The Dress Shoes has one Cosmetic Slot for dyes and one Modifier Slot.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Scrap Polymers5Leather5Sewing Kit1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Needle & Thread Vol. 3{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Dress Shoes Recipe

1x
 **00:03**
Ergonomic Grip Mod

## Description

Decreases melee stamina usage by 10% and increases weapon handling of bows by 10%.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Forged Steel5Glue5Mechanical Parts5Spring10{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}Ergonomic Grip Mod SchematicWorkbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Ergonomic Grip Mod Recipe

1x
 **01:31**

## Notes

* Can NOT be used together with Fortifying Grip

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Fireman's Axe Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·
Denim Jacket

## Description

A **Denim Jacket** is an item of Clothing which can be looted by the player and worn by their character to help protect them from various types of damage. It has a Durability level like other Clothing which decreases each time it receives damage. To restore the Durability of a damaged Denim Jacket it can be repaired using Cloth Fragments. Additionally, it can be used as a source of fuel for both a Forge and a Campfire, each one will burn for 16 seconds.

## Protection

The level of protection is displayed in game by hovering over the item to show its tool tip. The values shown on each item of Clothing are not the actual level of protection offered by the item, but rather a total of the protection offered when worn as a set of five items. A set comprises of the five items used to protect the Chest, Feet, Hands, Head, and Legs. Currently Clothing items that are used for the eyes and face do not offer any protection, with the exception of a Santa Hat. Therefore the actual level of protection given by a single item of gear is 1/5th of the value displayed in the game.

* The Denim Jacket is the only item to use the Jacket slot and worn in addition to items in other slots.
* The Denim Jacket is not part of any Armor set, but it can be used alongside any set to further increase the overall protection level.

#### Protection Values

* The table below shows the differences between the protection values.
* All protection values in the game are presented as a percentage.
* Displayed Protection Values represents the value of a Denim Jacket as shown in the game.
* Actual Protection Values represent the value of a Denim Jacket on it's own.

 10
 Bullet
 2

## Usage

To equip Denim Jacket use these directions.

* Open the Character Menu (Default key B ).
* Place a Denim Jacket into the *Jacket* slot.

## Repair

#### Required Items

To repair a Denim Jacket the player will require the following item. The number of cloth fragments needed varies, based on the quality and durability of the item being repaired.

 Cloth Fragment
Decayed Mother

**Decayed Mother** is one of the different variants of Zombies. These mother zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed. Although they're still walking in search of humans to kill.

## Combat

These Zombies are normal zombies with not a whole lot of hp's or damage, but like all zombies they can stun you and cause trouble in groups. The Decayed Mother zombie can spawn anywhere and usually is found in Day 7 hordes as well.

During night, the running behaviour is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a headshot when it's running headfirst towards you can be slightly easier.
Drowning

## Description

The negative Drowning Status Effect appears when players go under water for longer than 20 seconds (depending on your Athletics skill level up to 100 seconds; see table below).

As long as the debuff is active the player will lose 14 Health every 4 seconds. The debuff will stop immediately after contact with air and all oxygen will be replenished instantly, meaning it is instantly possible to go back under water without suffering from the Drowning debuff for another 20 seconds (or longer, as stated above).

## XML changes

The Drowning debuff can be adjusted by administrators in the buffs.XML file
Ghillie Suit Pants

Ghillie Suit Pants is a piece of clothing that, in addition to heat and cold resist, provides the player with decreased visibility. It is part of the Ghillie Suit with Ghillie Suit Hood and Ghillie Suit Jacket. The decreased visibility is based both on vision and reduced noise on the pants. The Ghillie Suit Pants have one mod slot, a shared property with apparel pants.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Plant Fibers50Sewing Kit1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Sniper Complete{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Ghillie Suit Pants Recipe

1x
 **00:11**
Forged Iron

## Description

**Forged Iron** is a craftable multi-purpose part that can be used for crafting and upgrading various items. Forged Iron requires a Forge, Combustible fuel, and a source of Iron before you can cast them. Once you have acquired the previous items Forged Iron is easy to craft and relatively cheap on resources. Forged Iron can be scrapped and melted but not used as source of Combustible fuel.

## Crafting

Each Forged Iron consumes 12 units of Iron and 6 units of Clay Soil from the Forge.

For a complete understanding of how to use the forge for this and other recipes, see the 'Usage' section of the forge page.

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Iron10Clay Soil5{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Advanced Engineering{{{skillmod}}}{{{perkbook}}}{{{schematic}}}Forge{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
**Expression error: Unexpected < operator.**

*The recipe above contains the Resources needed to craft the **Forged Iron** for each level of the Advanced Engineering Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

## Usage

Forged Iron has the following uses.

* Upgrade Material for Iron Door.

### Recipes

The following recipes require **Forged Iron**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Forge

You can place Forged Iron in to the forge and it will be melted down into Iron. Each Forged Iron will produce 10 Iron.

## Scrapping

Scrapping Forged Iron will produce 3 Iron.
Electrical Parts

## **Overview**

**Electrical Parts** **is a un-craftable multi-purpose part that can be used for crafting various items.**

Electrical Parts **can be found by left-clicking with a Wrench on** Street Lights, Gas Stations, Sedans, Cash Registers, Air Conditioners, Stoves, and Refrigerators.

**If you don't have a wrench and need Electrical Parts, scrap unused Flashlight to get 3 of them.**

## Usage

### Recipes

The following recipes require **Electrical Parts**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Notes

* Electrical Parts are the replacement for the removed Scrap Cable item.
CritGunAK47

## Description

CritGunAK47 is a buff that has a chance of being assigned when a target is shot with an AK-47. If the critical hit is successful, the target will immediately lose 150 health points. Currently there is a 10% chance of the buff being applied, this chance may be modified by the quality of the weapon or the players skills and attributes.

## Notes

* Percent chance of success is defined in items.xml
* Affects are defined in buffs.xml
Cotton Plant

## Description

The Cotton Plant is a plant found in abundance in the Forest Biome. This plant can be harvested to gather Cotton and further processed into Cloth Fragment. (1 Cotton equals 1 Cloth Fragment). Cotton grows in three stages. The first stage being a sapling and the three stage being full maturity.

## Planting

Cotton Plants can be grown using Cotton Seed and can only be planted on a Farm Plot.

## Harvesting

Cotton Plants do not require any tools to harvest and can simply be collected by punching the plant. Using any tool or weapon on them will give the same result. Each seed yields 1 Cotton. If in a Farm Plot when harvested there will be a new sapling in its place. To get more than one seed you will need to have Living off the Land perk. Once you have Living off the Land level 1 you will be able the harvest two cotton seeds.
Gas Mask

## Description

A **Gas Mask** is an item of Clothing which can be looted by the player from various locations around the map and worn by their character to help protect them from various types of damage. It has a Durability level like other Clothes which decreases each time it receives damage, however, it cannot be repaired. Additionally, it can be used as a source of fuel for both a Forge and a Campfire, each one will burn for 16 seconds. Furthermore, it is not possible to craft, scrap or dismantle a Gas Mask.

## Protection

The level of protection is displayed in game by hovering over the item to show its tool tip, the values shown on each item are not the actual level of protection offered by the item of Clothing but rather a total of the protection offered when worn as a set of five items.

* Gas Mask are not part of a set.
* The actual level of protection given by a single item of Clothing is 1/5th of the value displayed in the game.

#### Protection Values

* The table below shows the differences between the protection values.
* All protection values in the game are presented as a percentage.
* The range of protection values show are affected by the quality and current durability of the item.
* The skill of the player with that type of armour will also have an effect on the protection level that is given.
* Displayed Protection Values represents the value of Gas Mask as shown in the game.
* Actual Protection Values represent the value of Gas Mask on their own.

 6.5 - 13
 Concussive
 1.3 - 2.6

## Usage

To equip Gas Mask use these directions.

* Open the Character Menu (Default key B ).
* Place a Gas Mask into the *Hat* slot.
Festering Cadaver

## Description

A **Festering Cadaver** (Zombie Joe) is one of the different variants of Zombies. These zombies died and turned long ago, evidence of this being the fact that their bodies are highly decomposed.

## Combat

These Zombies are normal zombies with not a whole lot of HP or strength, but like all zombies they can stun you and cause trouble in groups. The Festering zombie can spawn anywhere and usually is found in Day 7 hordes.

During night, the running behaviour is standard as all other zombies. If distance or sheer zombie numbers aren't a concern, scoring a head shot when it is running headfirst towards you can be slightly easier.

As of Alpha 17, Zombies can no longer be looted after a player kills them, however they do have a chance of spawning a loot container.
Flagstone Blocks

## Description

Prior to Alpha 20 this was the block that Wood Blocks upgraded into, however now those upgrade into the stronger Cobblestone Blocks. These are no longer craftable and appear to have been removed entirely.

**Flagstone Blocks** is a mostly craftable block, the exceptions being listed below. In most cases it can be upgraded to the Cobblestone Blocks equivalent.

## Block Varieties

The Flagstone Blocks comes in a number of different varieties, each with the same durability and features. The only difference is the shape and hit boxes, which may allow you to shoot through them or walk up them. There are rare cases, when a variety has different properties, see Notes below for specific information.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Cobblestone Rocks4{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Flagstone Blocks Recipe

1x
 **00:01**

## Upgrading

### Recipes

The following recipes require **Flagstone Blocks**:
Garment Bag

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

## Description

A **Garment Bag** is a lootable container found throughout the world in certain POIs.

## Loot

This container can give one or more of the following group/s and/or items/s as a loot:
Courtland St

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

**Courtland St** is one of the many Roads in Navezgane. It runs south of Diersville, cuts through the Desert biome and also splits Gravestown in half, before disappearing off to the West. It is the only road that connects to both cities. It, like Apache St, is one the few roads that runs through four biomes and isn't a highway.

## Images

* The sign post of Courtland St at the intersection of Highway 260.

## Location

***Courtland Sts location in Navezgane***
Crafting Menu

## Description

The Crafting Menu enables the player to view a list of all available recipes and enables the player to craft items. The Crafting Menu also serves as the inventory management window, allowing players to view their gathered resources located in their inventory and to organize their Toolbelt.

Time passes at a normal speed when viewing the Crafting Menu, while the player's actions are limited. Therefore, caution is advised when opening the menu in potentially dangerous areas.

By default, the hotkey for accessing the Crafting Menu is the **Tab key**, but it also can be switched to by clicking the  hammer icon at the top bar when in other menus. Closing the Crafting Menu is accomplished via the same dafault **Tab key**.

## Appearance

The crafting menu has five major components:

* The **Menu Top Bar** located at the top displaying additional icons as shortcuts to other menus.
* A **Recipes** pane on the left, displaying a list of available craftable items, subdivided by the crafting categories.
* A **Crafting Queue** pane in the lower left corner, showing all crafting and scrapping currently in progress.
* An **Inspect** pane on the upper right, providing information about and options for interaction with the currently selected item.
* An **Inventory** pane in the lower right corner, which represents the player's inventory located in their backpack.

Additionally, the player's Toolbelt is displayed as usual at the bottom of the screen. The Toolbelt can be organized from this screen.

When accessing the crafting menu and before selecting any items or recipes, the **Inspect** pane reads the following:

>
> [LEFT CLICK] TO INSPECT AN ITEM, RECIPE OR ACTIVE EFFECT
>
> [LEFT CLICK] HOLD AND DRAG TO TAKE A STACK
>
> [LEFT CLICK] TO DROP OR SWAP A STACK
>
> [RIGHT CLICK] HOLD AND DRAG TO TAKE A HALF STACK
>
> [RIGHT CLICK] TO DROP ONE ITEM AT A TIME
>
>
>
>

## Notes

* The Crafting Menu replaced the Inventory screen that was in version A13.

## See also

* Character Menu
* Looting Menu
* Map Menu
* Skills Menu
Ear of Super Corn

## Description

An Ear of Super Corn is a mutated form of corn genetically modified to be a superior food source. This can be first obtained from a Super Corn Plant found at a farm in a Navezgane map at 700N;300W

## Usage

### Recipes

The following recipes require **Ear of Super Corn**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Garage

Game Worlds
 **Random World Generation** | Yes

**Garages** are normally found close to Houses. They might contain some Storage containers. Garages make excellent starting forts as they are well built and only have a ladder that can be broken to get to the roof. This provides a good stay over-night and an excellent start if you intend to stay there!

Not to be confused with the Parking Garage.

## Items

Garages tend to have the following items scattered around:

* Oil Barrels
* Garbage
* Scrap Metal Blocks
* Cinder Blocks
* Gravel
* Cardboard Boxes
* Decayed Sedans
* Boulders
* Auger Parts

## Locations in Random World Generation

Garages only spawn in towns and rural areas. The only biomes that Garages can spawn in are Plains, Forest, Pine Forest and Desert, with the exception of garageburnt1 which can only spawn in the Burnt Forest.

## Prefabs

This is a list of all the Garage prefabs. Taken from List of Prefabs.

## Images

* garagebrick
* garageburnt1 in the Burnt Forest.
* garagegreen1
Electronic Components

**Electronic Components** are a multi-purpose part that can be used for crafting various items.

Electronic Components can be found around Navezgane and looted from various electronic devices, such as Sedans, Cash Registers, and TVs with a Wrench

## Obtaining

### Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Electrical Parts1Brass1Scrap Plastics1{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}Do It Yourself (Perk){{{skillmod}}}{{{perkbook}}}{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)
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Electronic Components Recipe

1x
 **00:1.4**

*The recipe above contains the Resources needed to craft the **Electronic Components** for each level of the Do It Yourself (Perk) Perk.
A higher level in the associated perk will decrease the crafting cost, saving resources.*

### Harvesting

Electronic Components can be obtained by harvesting various blocks with a Wrench.

## Usage

### Recipes

The following recipes require **Electronic Components**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

### Smelting

You can place Electronic Components in to the forge to produce Iron (Forge).

## Notes

* Electronic Components Can be scrapped for 3 Iron.
* As of A16 Electronic Components can be crafted using Electrical Parts and Brass and Scrap Plastics at a Workbench.
Fertile Dirt

**Fertile Dirt** is a basic block and potential building material found in abundance around the map that is used in Farming. It is the top-most block of the ground in most biomes and has a depth of four blocks with the top layer containing a grass texture removed upon breakage. The appropriate tool for unearthing Fertile Dirt is a Shovel but it may be mined by hand fairly quickly with high Stamina.

### Recipes

The following recipes require **Fertile Dirt**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):

## Note

* The item was changed to Dirt Fragment in Alpha 16.
Enemy Spawning

The "Enemy Spawning" option allows the player to determine whether hostile creatures are to be placed in the game scenario. The higher it is, more creatures will be spawned in the scenario. By disabling Enemy Spawning in a world, one could explore the map as it is, without the time taking threat of zombies.

Disabling "Enemy Spawning" actually will not completely prevent zombies from spawning inside the game world; this is likely due to a bug. Common places for zombies to continue to spawn is in the Police Station and along the borders of a Biome.

Enemies will also continue to spawn when summoned by the car alarm of a Police Car.
Dishong Pass

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds

**Dishong Pass** is one of the many Roads in Navezgane. It runs up the north east part of the county in the Snowy Forest biome. It connects to Arrowhead St in it's northern most point and Old Mole at it's southern most point. It also has a branch off towards Private Rd and heads towards Highway 260, there is an intersection that connects Dishong Pass with Maple Rd.

## Location

***Dishong Passs location in Navezgane***
Exploding Arrow

*This page is about Exploding Arrows. For other types of arrows, see Arrow.*

## Description

Exploding Arrows are an Explosive type of Ammunition used by Bows. In order to equip arrows, hold the reload key while the bow is equipped. Select the ammunition type in the shown radial menu.

## Crafting

#### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}8Steel Arrowhead1Scrap Polymers2Gun Powder6Duct Tape1{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}Ranger's Guide to Archery Vol. 2{{{schematic}}}Workbench{{{implement}}}{{{inventorycraft}}}
(Parameter=linkname)

Exploding Arrow Recipe

1x
 **00:08**

## Notes

* The damage depends on the quality of the bow.

 .44 Magnum Bullet (AP) ·
 .44 Magnum Bullet (HP) ·
 7.62mm Bullet ·
 7.62mm Bullet (AP) ·
 7.62mm Bullet (HP) ·
 9mm Bullet ·
 9mm Bullet (AP) ·
 9mm Bullet (HP) ·
 Exploding Crossbow Bolt ·
 Flaming Arrow ·
 Flaming Crossbow Bolt ·
 Iron Arrow ·
 Iron Crossbow Bolt ·
 Robotic Turret Ammo ·
 Robotic Turret Ammo (AP) ·
 Robotic Turret Ammo (Shell) ·
 Rocket Frag ·
 Rocket HE ·
 Shotgun Breaching Slug ·
 Shotgun Shell ·
 Shotgun Slug ·
 Steel Arrow ·
 Steel Crossbow Bolt ·
 Stone Arrow ·
 **Weapons** | Melee
 Bone Knife ·
 Candy Cane Club ·
 Candy Cane Knife ·
 Hunting Knife ·
 Iron Knuckles ·
 Iron Sledgehammer ·
 Iron Spear ·
 Knuckle Wraps ·
 Machete ·
 Pipe Baton ·
 Robotic Sledge ·
 Steel Club ·
 Steel Knuckles ·
 Steel Sledgehammer ·
 Steel Spear ·
 Stone Sledgehammer ·
 Stone Spear ·
 Stun Baton ·
 Ranged
 .44 Magnum ·
 AK-47 Machine Gun ·
 Auto Shotgun ·
 Blunderbuss ·
 Compound Bow ·
 Compound Crossbow ·
 Double Barrel Shotgun ·
 Hunting Rifle ·
 Iron Crossbow ·
 Lever-Action Rifle ·
 M60 Machine Gun ·
 Marksman Rifle ·
 Pipe Machine Gun ·
 Pipe Pistol ·
 Pipe Rifle ·
 Pipe Shotgun ·
 Pistol ·
 Primitive Bow ·
 Pump Shotgun ·
 Robotic Turret ·
 Rocket Launcher ·
 SMG-5 ·
 Sniper Rifle ·
 Tactical Assault Rifle ·
 Wooden Bow ·
Cotton Seed

## Description

**Cotton Seeds** are craftable Seeds, which are used to grow Cotton Plants, harvested into Cotton in order to get a steady supply of Cloth. Cloth is a common resource need for crafting, especially for Clothing. Cotton Plants are easily found in the Forest biome.

## Crafting

### Required Items

{{{nameresult}}}{{{imageresult}}}{{{yield}}}1Cotton5{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Southern Farming2{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}{{{inventorycraft}}}
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Cotton Seed Recipe

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 **00:01**
Feral Walker

A **Feral Walker** is a type of zombie which was removed in Alpha 2 due to being a copied model another infected from a different zombie game that was repainted. This sparked a law-suit, so it was quickly removed.

 Someone stole the 3D model of a zombie from another zombie game , re-repainted it, then put it on the Unity asset store as their own model for sale. Earlier in development, Fun Pimps bought a few assets as placeholders from the Unity store, one of which was this zombie. They were then contacted by the other zombie game creators and were then asked to remove it from 7 Days To Die.

They only appeared in the Burnt Forest Biome and therefore were replaced by the Burnt Zombie.

They walked slightly faster than other types.
Farm

*This article is a stub. For more information on what defines a stub, see Template:Stub.
 You can help 7 Days to Die Wiki by expanding it.*

 Game Worlds
 **Random World Generation** | No

The **Farm** is a location in Navezgane in the Forest. To reach the Farm simply walk north-west of Diersville. You will find a Field with Corn, a House with a large Gun Safe in the basement, a Barn, a Farm Shed and a Garage.

While this collection of buildings constitutes the Farm in Navezgane, in randomly generated worlds the House, Barn and Farm Shed all spawn separate from one another meaning such an arrangement of farm buildings is only possible in Navezgane.

## Items

* Corn
* Tilled Land
* Gun Parts in Gun Safe
* Hay Bales in Barn
* Night Stand
* Cardboard Box
* Refrigerator
* Bookcase

## Video Tutorial : Alpha 13.8

The video below shows the coordinates to the corn and blueberry farms in Navezgane and demonstrates the types of loot containers and some loot as of alpha 13.8

## Images

* The Barn located on the Farm on Coronado Rd
Goldenrod Tea

## Description

**Goldenrod Tea** is a Beverage that can be brewed using a Cooking Pot on a Campfire with a suitable source of Combustible fuel. Drinking Goldenrod Tea will have a positive effect on your Hydration and Stamina Regen. It can also be used to cure the early stages of Dysentery, however, Goldenrod Tea cannot cure advanced dysentery.

## Sources

{{{nameresult}}}{{{imageresult}}}{{{yield}}}{{{time}}}Water1Goldenrod Flower1{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}Home Cooking Weekly4{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}CampfireCooking Pot{{{inventorycraft}}}
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Goldenrod Tea Recipe

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 **00:20**

## Experience

You will gain 20xp when you cook the recipe the first time and 10xp every time you cook it afterwards
Cornfield Large

**Coordinates** | 610 E, 832 N610 E, 891 N673 E, 832 N673 E, 891 N721 E, 832 N721 E, 891 N
 Game Worlds

## Description

**Cornfield Large** or **cornfield\_lg** can be found near a farm located near Coronado Rd. There are six total and they are bundled together in the same area and are not given individual pages. The Corn Plants are a mixture of dead and living plants. The dead corn can be slashed to gather and from the living corn press *E* to gather without destroying the plant.

A Wooden Bridge and the Ansel Adams River can be seen off in the distance. Another Wooden Bridge can also be found close by.

## Location

Cornfield Large location in Navezgane are all together at:

* 610 E, 832 N
* 610 E, 891 N
* 673 E, 832 N
* 673 E, 891 N
* 721 E, 832 N
* 721 E, 891 N
Destroyed Stone

## Overview

**Destroyed Stone** is a building material that covers the surface of the Wasteland Biome as well as occasionally dropping when breaking down pre-existing structures made of stone-like material. When you mine **Destroyed Stone** from the first few layers of the Wasteland, beware that any **Destroyed Stone** above it will cave-in.

Mining **Destroyed Stone** yields 4 Crushed Sand & 12 Small Stone. With at least 3 levels of theMother Lode perk this provides more resources than it costs to craft: 6 Crushed Sand and 19 Small Stone. While this creates an infinite source of Crushed Sand & Small Stone, with that level of Mother Lode it is easier to mine the resources from naturally occurring blocks.

**Destroyed Stone** can be repaired using up to 6 Cobblestone Rocks.

## Crafting

{{{nameresult}}}{{{imageresult}}}{{{yield}}}2Small Stone18{{{linkname2}}}{{{itemcount2}}}{{{linkname3}}}{{{itemcount3}}}{{{linkname4}}}{{{itemcount4}}}{{{linkname5}}}{{{itemcount5}}}{{{magazinetype}}}{{{magazinecount}}}{{{magazinequal2}}}{{{magazinequal3}}}{{{magazinequal4}}}{{{magazinequal5}}}{{{LeveledCraft}}}{{{craftmultiplier}}}{{{skill}}}{{{skillmod}}}{{{perkbook}}}{{{schematic}}}{{{workstation}}}{{{implement}}}1
(Parameter=linkname)

Destroyed Stone Recipe

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 **00:02**

Melting a **Destroyed Stone** block in a Forge gives 90 stone equal to the value of 18 Small Stone, providing no loss from the crafting recipe. This practice is not recommended as the equivalent 18 Small Stone melts faster.

A **Destroyed Stone** block cannot be scrapped.

## Uses

Since **Destroyed Stone** can be crafted it can be used to cover holes quickly or for decorative purposes. In the Wasteland Biome you can also achieve the same result (visually) by using Top Soil Blocks which have the same build characteristics. These cost Clay Soil in stead of Small Stone, making it a decision of preference.
Feather

## Description

**Feathers** are items that can be found in Bird Nests, Abandoned Rubbish, Small Trash Bins, Dumpsters, as well as from harvesting Chickens and Zombie Vultures. They are primarily used to create Stone Arrows, Crossbow Bolts and Exploding Crossbow Bolts, but they can also be used as a source of Combustible fuel for a Campfire or Forge. It is also possible to loot them from some Zombies.

Additionally, you can destroy Bird Nests to obtain a couple feathers.

## Usage

### Recipes

The following recipes require **Feather**: (NOTE: Times are based on a level 1 skill and the material that an object is crafted from, which is only reliable for food at the moment, so is rather difficult to calculate, this table is auto-generated):
Desert Ground

## Overview

**Desert Ground** is one of the building blocks of the world. It can be found most commonly in Deserts. It shares its texture and resource characteristics with the Sand Block, but is structurally stronger allowing 1 block overhang (Sand does not).

Digging up **Desert Ground** gives 9 of both Clay Soil & Crushed Sand, which can be increased by investing in the Mother Lode perk.

**Desert Ground** can be repaired using up to 7 of both Clay Soil & Crushed Sand.

## Uses

**Desert Ground** provides a good source of Crushed Sand when the Cement Mixer is not yet available to craft it yourself.

The **Desert Ground** block cannot be crafted, but it can be replaced using a Top Soil block which will take the colour of **Desert Ground** but will yield only Clay Soil when dug up.
Handgun Parts

## Description

**Handgun Parts** are one of the Parts types used in crafting. They cannot themselves be crafted, but can be bought from a Trader or obtained via scrapping an appropriate item.

### Recipes

The following recipes require **Handgun Parts**:

## Trivia

The Handgun parts resemble the 'Handgun frame' that was used in the assembly of pistols in versions up to alpha 16.
Enemy Debuffs

## Overview

This page contains details on the many Debuffs that affect Zombies and are not player-related. For a list of buffs and debuffs that affect your character then please see List of buffs. Damage dealt by debuffs ignores armor.

## Bleeding

### Deep Cuts

1 damage per stack per second for 20 seconds, 3-7 stacks maximum depending on rank. 10/15/20% movement slow depending on rank. All stacks refreshed on application.

### Other

1 damage per second for 20 seconds, does not stack.

## Burning

### Flaming arrow/bolt

Lasts 14 seconds, damage over time scales based on game difficulty setting.

**Scavenger:** Damage starts at 8 and ticks up to 30 over the duration.

**Adventurer:** Damage starts at 6 and ticks up to 22.5 over the duration.

**Nomad:** Damage starts at 4 and ticks up to 15 over the duration.

**Warrior:** Damage starts at 3.32 and ticks up to 12.5 over the duration.

**Survivalist:** Damage starts at 2.64 and ticks up to 9.9 over the duration.

**Insane:** Damage starts at 2 and ticks up to 7.5 over the duration.

### Molotov

Lasts 16 seconds, damage over time scales based on game difficulty setting.

**Scavenger:** Damage starts at 10 and ticks up to 56 over the duration.

**Adventurer:** Damage starts at 7.5 and ticks up to 42 over the duration.

**Nomad:** Damage starts at 5 and ticks up to 28 over the duration.

**Warrior:** Damage starts at 4.2 and ticks up to 23.2 over the duration.

**Survivalist:** Damage starts at 3.3 and ticks up to 18.5 over the duration.

**Insane:** Damage starts at 2.5 and ticks up to 14 over the duration.

## Metal Spikes

Lowers enemy armor rating by 20% per stack for 20s. All stacks refreshed on application, no stack limit. Enemy armor can go into negatives.

## Rad remover

Disables regeneration ability of irradiated zombies for 90 seconds. Irradiated zombies regenerate 2.5-9hp every 2.5s depending on type, up to 80% of max health.

## Shocked

### Electric fence

6 damage per second for 4 seconds. Initially slows by 90%, scaling down to 5% before expiring.

### Stun Baton

6 damage per second for 4-8 seconds depending on Electrocutioner rank. Initially slows by 90%, scaling down to 5% before expiring.

## Slowed

### Batter Up! vol 3

Slows movement by 25% falling to 5% over a 6s duration.

## Stunned

Slows movement/attack speed by 80%/50%, falling to 20%/0% over the duration.

Duration depends on source.

4 seconds: Brawler rank 2, Weighted Head Mod.

6 seconds: Boomstick rank 1, Sniper vol 3.

8 seconds: Boomstick rank 3.
Explosives

There are 5 types of Explosives and are listed below. All Explosives have a chance or high probability to weaken an areas Structural Integrity.

### Throwable

These throwable Explosives are a one use item that depending on its type will result in small or massive damage. Throwable Explosives can be tossed short or far distances. A shallow throw can get the player injured or killed. Commonly they are thrown at large groups of Zombie but depending on the surrounding they can destroy or weaken the Structural Integrity of some Point of Interests. All throwable items are as follows, Molotov\_Cocktail,Grenade, Contact Grenade, Pipe Bomb and the Stick of Dynamite.

### Mine

Other Explosives can be placed on the ground in advance as a Mine trap for passing Zombies to trigger. Any placed Explosives will remain in place until it is trigger by Zombies or by accident by the player. All placeable Explosives are as follows, Air Filter Land Mine, Hub Cap Land Mine, Cooking Pot Mine, Pressure Plate Mine and Tin Land Mine.

### Timed

Currently the only timed Explosive is Timed Charge and it can be placed or dropped and detonates by a limited timer that lasts only 4 seconds, enough time to vacate the area. They can also be used for forcibly opening safes a crates.

### Projectile

There are different variants of projectiles which are essentially ammos that require a secondary weapon to utilize. The two ammos the Exploding Arrow and Exploding Crossbow Bolt both utilize different bow type weapons to use them. The Rocket Launcher has two ammo types, the Rocket Frag and the Rocket HE.

### Stationary

Stationary Explosives refers to Rusty Barrels and are part of a Point of Interest or they are part of the scenery of Navezgane and cannot be moved or taken and once targeted by the player with gunfire, it is destroyed and does not respawn. These will however respawn if the Point of Interest has a quest activated at that location.

## List of Explosives

The following is a list of stats for Explosives

Note: Players take 35% dmg from all explosives.
Dysentery

## Description

**Dysentery** is a negative buff that has a chance of being inflicted on the player when consuming Bottled Murky Water, Old Sham Sandwiches, Raw Meat, or Rotting Flesh.

This buff lasts a total of 60 minutes and can be cured by drinking Goldenrod Tea or Pure Mineral Water.

The buff from Vitamins will prevent new cases of Dysentery while in effect, but will not cure any player currently afflicted with Dysentery.

Initially Dysentery causes no real effect on a player's stats. If left untreated Dysentery will eventually begin reducing a players Fullness and Hydration by -0.5 and -1.5 per second respectively. This can lead to starvation, dehydration. Both of which can kill the player if things get bad enough.
Fire Station

Game Worlds
 **Random World Generation** | Yes

The **Fire Station** is a poi in Departure that was added, alongside the city, in Alpha 16. **Fire Station** is made up of three main rooms. The first room is an office are that leads to either the upstairs section or to the main warehouse. Upstairs is a bedding area with 5 beds, two washing machines and a vending machine. It also has a exit into the main warehouse. The main warehouse contains 2 Gun Safes, 8 Random Crates and One Stiff working tools crate. The main warehouse also has a vending machine. Linking to the warehouse is a small bathroom area with showers and toilets. The other door leading out of the warehouse takes you to the back of the **Fire Station** next to a Trash bin.

The **Fire Station** is made of Concrete and Reinforced Glass, this makes it possible for a base conversion. However the large size of the **Fire Station** makes it awkward, time consuming and resource heavy to have as a base.

## Loot

The level of loot in the **Fire Station** is rather high, with it not being uncommon to find mid level weapons and large quantities of common bullets in both Gun Safes. It is also possible to find modifications for weapons and armor in the Gun Safes. This makes it a worthwhile loot. dependent on RNG the Random Crates could give even better loot. With two Vending Machines it might be worthwhile bringing some Duke's Casino Tokens and purchasing food or water. This is especially important in the desert as the high heat means your hydration levels will drop quickly.
Intellect

Intellect is the measure of your mental ability. Increasing Intellect improves head shot damage with intellect governed weapons such as Robotic turrets and stun batons.

It's split into three perks with various perks related to weapons, influence, and craftsmanship.

## Perks

  Lock Picking | "Learn to pick locks faster and break less lock picks."
Fireman's Axe Mod

## Description

Deal 25% more damage to blocks but 25% less damage to enemies.

## Required Items

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Fireman's Axe Mod Recipe

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 **01:06**

## Compatible Items

 Burning Shaft Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Fortifying Grip Mod ·
 Metal Chain Mod ·
 Metal Spikes Mod ·
 Rad Remover Mod ·
 Serrated Blade Mod ·
 Structural Brace Mod ·
 Stun Baton Repulsor Mod ·
 The Hunter Mod ·
 Ranged
 Barrel Extender Mod ·
 Bipod Mod ·
 Cripple Em Mod ·
 Drum Magazine Mod ·
 Fore Grip Mod ·
 Laser Sight Mod ·
 Magazine Extender Mod ·
 Muzzle Brake Mod ·
 Polymer String Mod ·
 Reflex Sight Mod ·
 Retracting Stock Mod ·
 Sawed-Off Shotgun Barrel Mod ·
 Scope 2x Mod ·
 Scope 4x Mod ·
 Scope 8x Mod ·
 Shotgun Choke Mod ·
 Shotgun Duckbill Mod ·
 Shotgun Tube Extender Mod ·
 Silencer Mod ·
 Trigger Group: Burst Mod ·
 Trigger Group: Full Auto Mod ·
 Trigger Group: Semi Mod ·
 **Tools** |  Bunker Buster Mod ·
 Diamond Blade Tip Mod ·
 Dye ·
 Ergonomic Grip Mod ·
 Grave Digger Mod ·
 Iron Breaker Mod ·
 Power Tool Large Tank Mod ·
 Power Tool Small Tank Mod ·
 Structural Brace Mod ·
 Tempered Blade Mod ·
 **Armor/Clothing** |  Advanced Muffled Connectors Mod ·
 Armor Double Pocket Mod ·
 Armor Plating Mod ·
 Armor Pocket Mod ·
 Armor Triple Pocket Mod ·
 Ball Cap Mod ·
 Banded Armor Plating Mod ·
 Bandolier Mod ·
 Clothing Double Pocket Mod ·
 Clothing Pocket Mod ·
 Cooling Mesh Mod ·
 Cowboy Hat Mod ·
 Customized Fittings Mod ·
 Dye ·
 Helmet Light Mod ·
 Impact Bracing Mod ·
 Improved Fittings Mod ·
 Insulated Liner Mod ·
 Muffled Connectors Mod ·
 Press Boy Cap Mod ·
 Skull Cap Mod ·
 **Vehicles** |  Vehicle Expanded Seating Mod ·
 Vehicle Fuel Saver Mod ·
 Vehicle Off Road Highlights Mod ·
 Vehicle Reserve Fuel Tank Mod ·
 Vehicle Super Charger Mod ·