recursal/Fanatic-Fandom huggingface dataset:
Scutum Imperator

The Scutum is able to absorb spells.

## Description

A wooden shield of Imperial Elvish design inscribed with protective magics.

## Qualities

While wielding this magic shield, you can use a bonus action to place a magical ward on yourself until the start of your next turn. You must spend your bonus action each turn to keep the ward up or it falls. While this ward is up, you have advantage on all saving throws against magic, spell attack rolls against you are made with disadvantage, and you have resistance to any damage dealt by magic.

Requires Attunement

## Lore

The Scutum Imperator was originally carried by the Tribunicia Militates, the highest office in the Elvish Legion. After the Tribunicia Militates title was subsumed into the roles of the Emperor, the Scutum became to be known as the Scutum Imperator. After the fall of the Elvish Empire at the hands of the Staffbreaker, the Scutum was granted by the king's heirs to the High Constable, whose office has used the shield in official ceremonies ever since, though without invoking its magical qualities.
Basin of Anamnesis

The Basin of Anamnesis is an artifact found in the treasure room of Gorrigan Bandit Hideout.

## Description

The Basin of Anamnesisis is a shallow vessel fashioned out of a single slab of brown agate.

If someone analyzes it with Detect Magic or a successful Arcana check feels that the Basin is analyzing them.

## Qualities

Cursed. A person who touches this artifact is compelled to fill the bowl with water immediately, and knows the properties of the basin. While the dish is cursed, the people who enter memories may notice slight inaccuracies with it, like faces missing or sudden jumps. After taking a long rest, any who either stored or viewed memories take 1d10+5 Psychic damage. If this would kill them, the party member would instead fall into a death like sleep. On a successful Arcana check, one may recognize the

***Anamnesis***. When filled with water, the basin allows a user to store and review memories

***View Memory***. As an action, one may enter a memory that's been stored inside the Basin of Anamnesis. While inside the memory, you cannot interact with the memory in any way. However, you can see even what you didn't see personally, and move into any visible space within a 60 foot radius of your past self. You may exit the memory as an action.

***Store Memory***. As an action, one may store up to 5 turns or a single combat encounter of memory after succeeding on a DC 15 Wisdom save.
Artkinfang

Artkinfang is a greatsword, part of Artkins' legacy.

## Description

A large claymore imbued with ice magic. Extremely cold to the touch.

## Qualities

You have a +1 bonus to your attack and damage rolls with this magic weapon. Once attuned, the owner may conjure or dismiss this weapon at will, requiring no action to do either. In addition to the basic properties of a normal longsword, this weapon is considered to have the finesse property, and it deals an additional 1d8 cold damage. When an attack with this weapon hits a fire elemental or another fire-based creature, that creature takes an additional 1d8 cold damage.

## Lore

The Artkinfang is a piece of royal regalia taken originally from the Frost Elves during Artkin's Conquest. The sword was used extensively by Artkin in his campaign before being retired to ceremonial duty for several centuries. The Artkinfang was stolen by a vengeful wizard from the vault of one of Artkin's royal descendants.
Axe of the Bold Saint

The Axe of the Bold Saint is the relic of St. Anastasius the Bold, the Mageslayer.

## Description

The Axe of the Bold Saint is a wide rusted axe with a well lacquered maple grip.

## Qualities

You gain a +3 bonus to attack and damage rolls made with this magic
weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon
and roll a 20 on the attack roll, you cut off one of the creature's
heads. The creature dies if it can't survive without the lost head. A
creature is immune to this effect if it is immune to slashing damage,
doesn't have or need a head, has legendary actions, or the GM decides
that the creature is too big for its head to be cut off with this
weapon. Such a creature instead takes an extra 6d8 slashing damage from
the hit.

When you hit someone with this axe, their stamina is reduced by a fourth of the amount. When you are proficient, the axe's stamina cost is halved further.

In addition, you may cast Antimagic Field once per long rest with this weapon.

## Lore

St. Anastasius the Bold was a human priest who went to fight for a king because the invading armies, in his own words, were 'causing too much of a ruckus for a peaceful monk to bear'. Taking his axe that he used to chop wood in the Great Forest (now lost), Anastasius singlehandedly slew the last Magelord of Eregalia, ending the rule of magic in Western Sovenia. When the old monk died, his axe was taken to the Abbey of St. Anastasius in Morganbury, where it would only be taken to execute mages who violated the Mage Codes.
Giantkin

Description

## Firbolg Culture

Use Norwegian names.

* Common Names (Male)
* Common Names (Female)

## Frostkin Culture

Use Russian names.

* Common Names (Male)
* Common Names (Female)

## Goliath Culture

Use Finnish names.

* Common Names (Male)
* Common Names (Female)

## Hillkin Culture

Use Ukranian names.

* Common Names (Male)
* Common Names (Female)

## Stonekin Culture

Use Polish names.

* Common Names (Male)
* Common Names (Female)

## Giantkin Traits

* **Ability Score Increase**: Your Strength or Constitution increases by 2.
* **Size**: Large.
* **Speed**: 35 feet.
* **Stone's Endurance:** When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.

* **Partial Magic Resistance:** You have advantage on all Strength, Constitution, and Wisdom saving throws against magic.
* **Languages**: You can speak, read, and write Common and Giant.

### Firbolgs

* **Ability Score Increase**: Your Charisma increases by 1.
* ***Shorten Height***: You may shorten your tremendous height to Medium at will.

### Frost Giantkin

* **Ability Score Increase**: Your Wisdom increases by 1.
* ***Heart of Ice***: You are resistant to cold damage.

### Goliaths

* **Ability Score Increase**: Your Intelligence score increases by 1.
* **Savage Attacks:** When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

### Hill Giantkin

* **Ability Score Increase**: Your Strength or Constitution increases by 1, whichever you didn't choose to gain +2 in.
* ***Burly.*** When you successfully hit with a melee weapon, an unarmed strike, or a ranged weapon with the Thrown quality, you may choose to roll twice as many dice when determining how much weapon or unarmed strike damage you deal. You can't use this ability on a critical hit. Once you use this ability, you can't use it again until you complete a short or a long rest.

### Stone Giantkin

* **Ability Score Increase**: Your Dexterity score increases by 1.
* ***Rocky Blending***. You have advantage on Dexterity (Stealth) checks to hide while in rocky, uneven terrain, such as the interior of a cavern or the side of a cliff. This ability does not allow you to hide in areas of manufactured stone, such as castles unless they are in a state of extreme disrepair.
Lanna

Lanna are powerful blades able to sever a god's physical form from their multiversal powers.

## Description

Lannas are long daggers with winged serpent motifs and a small quartzite gem.

## Qualities

You have +2 to attacks and damage rolls made with this weapon.

After successfully landing an attack on an undead or extraplanar target, the attuned may speak its command word as a bonus action. The affected must make a DC 25 Constitution save with disadvantage. On a fail, all magic on them is dispelled, connections to attuned artefacts including phylacteries, as well as spells and positive boons (resistances, immunities, etc.) end permanently. Regardless of whether the target succeeds or not, the blade then disintegrates.

Requires Attunement.

## Lore

The Lanna, also known as Soul Blades, were created by a group of priests solely charged with defeating liches and other powerful beings.
Hayakawa

**Hayakawa** is one of the major characters in the Manga series *Pumpkin Night*. She was a police officer who wanted avenge her father's death who died at the hands of Tatsuo Kuroki.

## History

Hayakawa was the daughter of a politician who was murdered by Tasuo Kuroki's yakuza thugs and since became a police officer to avenge him. She would work under Matsui on the Pumpkin night case when she impersonated Naoko Kirino to lure Kazuya to Matsui for integration and later impersonated Naoko again to scare off Arata and Naruto, the former of whom got paranoid after Naoko made her declaration to return from the dead. She later teams up with Kazuya to avenge Naoko and later is disturbed by Kazuya increasing insanity and he later becomes the Pumpkin King. Hayakawa and Kazuya later attack Naruto and Tatsuo but they were guarded by Yakuza men but manages to defeat them all, brutally (much to Hayakawa's delight), but Hayakawa was injured, hit by the Kuroki's van, and taken to a hospital while Kazuya manages to kill Tatsuo, and then Naruto, avenging Naoko, who unknown to them that she does return from her supposed death.

## Personality

Hayakawa seems timid at first, but she is shown to be dedicated, smart and cooperative later on. She will do everything she can to avenge her father's death, even if it means working with people like Kazuya Makino. She also evidently has a deep grudge for the Kuroki family and the Yakuza.

## Appearance

Hayakawa is a young woman with a petite body. She has short hair styled in a pixie cut, thick eyebrows and full lips. When she first appeared, Hayakawa disguised as Pumpkin Night. Later, she is shown wearing a large coat with a black tank top underneath, paired with leggings and sneakers.
Scroll of Shifting Ink

The scroll was created by a paranoid wizard named Logan of Evesham, concerned that his many caches and labs would be trodden upon by unwanted initiates. He enchanted it to show all the locations and all the people passing by.

## Description

The scroll appears to be a yellowed scrap of parchment. However when it is activated, a bloom of black ink illustrates a particular place, with the names and footsteps of each humanoid displayed in actual time.

## Qualities

***Activation***. When attuned to this artifact, you may make the words and enchantments disappear and appear

***View***. With the scroll, you may view a location and position of any NPC in that location. The location initially is the place where you found the scroll- Longbourn Tower.

***Shift***. When attuned to this artifact, you may choose to change the observed location after a long rest. It must be a location where you have completed a long rest after receiving the Map

**Destroying the Map**. Using Dispel Magic will destroy the enchantment on the Scroll, and fire will burn it.
Armor

Each player and NPC has the option to mix and match different types of armor to suit a more dynamic sort of system, instead of a flat AC. There are now several slots in which one may equip armor, similar to the Pathfinder system.

## Slots

Since there are four item slots that can provide AC (Head, Chest, Hands, and Legs), if you wear 3 of a kind, that is 3 pieces of heavy armor and so on, you are considered to be armored in that type. If you wish to have the Unarmored defense bonuses apply, you not be wearing any sort of armor at all. Wearing a combination of Light and Heavy armor is considered being Medium armored. Any combination of Heavy and Medium is considered Heavy, and any combination of Medium and Light is considered Light. Wearing half a set of armor is considered being armored a category lower, such as wearing Plate Helmet and Plate Chestplate and nothing else, you'd be medium armored.

Only when one is completely decked out in either Medium, Light, or Heavy is when a player gets a bonus for being armored in their respective attributes, such as adding Dexterity to ones Armor class or up to a maximum of 2.

Equipping armor gives bonuses to AC. Again, **wearing any sort of armor negates the use of ones Unarmored Defense**.

Shields, ironically, do not provide AC. Instead, they provide temporary HP equal to double ones Strength score.

## Armor Types and AC

Consulting this table, you can determine what sort of AC is gained by wearing an item. Be aware that once you add up all of your scores, you must round down to the nearest whole number to receive your AC.

## Armor Pieces and Costs

This table states the relative price of the armor. Substituting leather for dragonhide, adamantine for steel, etc.will raise the cost. All prices are in gp.

## Armor Pieces and Weight

This table states the weight of the armor for a medium set.
Fairy

Description

## Fairy Culture

Description

Fairies adapt the names of the species around them, taking the first syllable of the names and perhaps adding a suffix for a more musical quality.

## Fairy Traits

* **Ability Score Increase**: Your Dexterity increases by 2. Your Strength decreases by -4.
* **Size**: Tiny.
* **Speed**: 10 feet. You have a flying speed of 30 feet.
* **Darkvision**: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* ***Shrink.*** You can touch an object that is sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands. If the object is a weapon, decrease the damage die by one size

unless it has the finesse or light weapon properties (the versatile
damage of that weapon also decreases by one size). You can touch
multiple objects if they are the same type. At 3rd, 9th, and 15th
levels, you can choose one weapon type you are proficient in, the damage
 die does not decrease whenever you use *Shrink* on it.

* **Feyfolk**: You are immune to being charmed, and resistant against radiant damage.
* **Languages**: You can speak, read, and write Common and Sylvan.

### Frost Fairy

* **Ability Score Increase**:Your Constitution score increases by 1.
* ***Iceblood***. You have resistance to cold damage.

### Kobold

* **Ability Score Increase**:Your Constitution score increases by 1.
* ***Shapeshift.*** As an action, you may turn into a Tiny, Small, or Medium sized object of your choice. If you deal or take any damage, you revert back to your original form. You may use this a number of times equal to your Charisma modifier. You regain all expended uses after completing a long rest.

### Sprite

* **Ability Score Increase**:Your Charisma score increases by 1.
* ***Heart Sight.*** As an action, you touch a creature and magically know the creature's current emotional state. If the target fails a Charisma saving throw, you also know the creature's alignment. The DC for this save is equal to 8 + your Charisma modifier + your proficiency bonus. Celestials, fiends, and undead automatically fail the saving throw.

### Wisp

* **Ability Score Increase**:Your Constitution score increases by 1.
* ***Variable Illumination.*** The wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Anulus Vaticinii

The Anulus Vaticinii is also known as the Ring of Omens.

## Description

A mithril ring shaped like an opened flower, its five petals made of shimmering diamonds, and engraved with Old Elvish runes.

## Qualities

While wearing this ring, you are immune to magic that allows other
creatures to read your thoughts, determine your location, determine whether you are lying, know
your alignment, or know your creature type. Creatures can telepathically
 communicate with you only if you allow it.

While wearing this ring, you can use your reaction to absorb a spell that
 is targeting only you and not with an area of effect. The absorbed
spell's effect is canceled, and the spell's energy—not the spell
itself—is stored in the ring. The energy has the same level as the spell
when it was cast. The ring can absorb and store up to 50 levels of energy
 over the course of its existence. Once the ring absorbs 50 levels of
energy, it can't absorb more. If you are targeted by a spell that the ring can't store, the ring has no effect on that spell.

When you become attuned to the ring, you know how many levels of energy
the ring has absorbed over the course of its existence, and how many
levels of spell energy it currently has stored.
If you are a spellcaster holding the ring, you can convert energy stored
in it into spell slots to cast spells you have prepared or know. You can
 create spell slots only of a level equal to or lower than your own
spell slots, up to a maximum of 5th level. You use the stored levels in
place of your slots, but otherwise cast the spell as normal. For
example, you can use 3 levels stored in the ring as a 3rd level spell
slot.

You can use an action to cause the ring to become invisible until
 you use another action to make it visible, until you remove the ring,
or until you die.

## Lore

The Anulus Vaticinii was created by the Elvish Emperor's artisans for his beloved daughter Elena as a wedding gift. When she, instead of marrying the prince her father had arranged her to marry, took the ring to the Nuns of St. Attela, the nuns kept the Ring as a relic of their most pious sister.
Shifting Passport

The Shifting Passport is the personal artifact of Criostoir Eglwys, a member of the Order of the Dying Star.

## Description

A wallet made of supple leather with a sheaf of parchment sewn in.

## Qualities

The passport is just the thing to get into a place without having the proper identification. If you show this item to someone asking you for identification, it applies a suggestion to them, saying "This paper is valid identification". This doesn't work on a person with 16 or higher Intelligence or someone with Truesight.
Wand of Unlocking

## Spoilers!

### Wielder

Wilhelmnus Herdill, Patrik Trittam, Ionus Petrus, Thomas Bakerton, Pierre d'Agineaux, Colin Bakerfield, Sylvester von Brandt, Paulu of Dukehaven, Jens ven Hart, Críostoir Eglwys, David of Kells, Matthias Schmidt, Peter Whithead, Judith Weissacker

Doesn't kill, doesn't wound, doesn't maim. But I can tell you what it can do- It is very good at opening doors.

## Description

The wand is a nondescript metallic rod with a jewel or other implement on one end that emits light and or a faint sound when in use.

## Qualities

The wand has 6 charges and regains all expended charges at dawn.

You may cast Identify and Detect Traps for 1 charge, Detect Magic and Detect Evil and Good for 2 charges.

As a bonus action, a player may point the Wand of Unlocking at any locking mechanism. If protected by magic, it suspends the magic for 1 minute, if not protected by magic, the lock unlocks.

### Thomas Bakerton's Pact Wand

Bakerton's wand can be used by Thomas Bake as his pact wand, which he can create in his hand as an action. He gains +1 to his spell save DC and a +1 bonus to any attack rolls he makes when casting a spell that requires an attack roll while the wand is materialized.

His pact wand disappears if it is more than 5 feet away from him for 1
minute or more. It also disappears if he use this feature again, if he
 dismisses the wand (no action required), or if he dies. The wand ceases being his pact wand if he dies, if he
perform the 1-hour ritual on a different wand, or if he uses a 1-hour
ritual to break his bond to it. The wand appears at his feet if it is
in the extradimensional space when the bond breaks.
Sovenia

Sovenia is divided into four distinct cultures. In the East are the Swords of Rhovenia, who pride themselves on their military capabilities and traditions. In the North above Rhovenia are the Fallow, organized on the coasts of Tridentspear. In the West are the Hammerhands of Eregalia, the remnants of Artkin's kingdom. In the south, below the Hammerhands are the Crowns of Soven Valley, who united all four kingdoms into one.

Naming Conventions: English (Eregalia, Soven Valley, Tridentspear), French (Rhovenia)

Races: Human, High Elf, Orc, Lightfoot Halfling, Fallowhide Halfling, Stout Halfling, Hill Giant, Mountain Dwarf, Aarakocra, Grimlock, Hag, Bugbear

## Rhovenia

Rhovenia is the capital province of Sovenia.

### Major Settlements

#### Tallyrand (2)

Tallyrand is the capital of Sovenia and its largest city. The Crowns rule this city with an iron grip. Near the mouth of the river Senno, Tallyrand is a major center of trade, and merchants can travel up the River Senno to Nuoro in the Sylvan forest, or sail up the coast around the Tridentspear to access the North.

Its myriad of color and sound, with squalid slums called the Night District and grand marble churches coexisting in a huge walled metropolitan area. Tallyrand has four distinct districts all organized on hills: the Kinghill, the Molehill, the Prior Hill, and the Stonehill.
Dragonborn

Description

## Dragonborn Culture

Use Afrikaaner names.

## Dragonborn Traits

* **Ability Score Increase:** Your Strength score increases by 2, and your Charisma score increases by 1.
* **Size**: Medium
* **Speed:** Your base walking speed is 30 feet.
* **Languages:** You can speak, read, and write Common and Draconic.
* Dragon Wings: You may sprout draconic wings as a bonus action. With your wings, you have a flying speed of 20 feet if you aren't wearing heavy armor and aren't exceeding your carrying capacity.
* **Damage Resistance:** You have resistance to the damage type associated with your draconic ancestry.

### Draconic Ancestry

You have draconic ancestry. Choose one type of dragon from the Draconic Ancestry table. Your breath weapon and damage resistance are determined by the dragon type, as shown in the table.

#### Breath Weapon

You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry.

The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

#### Draconic Ancestry Table

After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Orc

Description

## Orc Culture

Use Aramaic names.

## Orc Traits

* **Ability Score Increase**: Your Strength or Constitution score is increased by 2, and the other score is increased by 1.
* **Size**: Medium
* **Speed**: 30ft.
* **Darkvision**: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

* **Aggressive**: As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You must end this move closer to the enemy than you started.

* **Relentless Endurance:** When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

* **Powerful Build**: You count as one size larger when determining your carrying capacity, stamina, and the weight you can push, drag, or lift.
* **Languages**: You can speak, read, and write Common and Orc.
Arrhenia lobata

Template:Taxobox

***Arrhenia lobata*** is a species of agaric fungus in the family Hygrophoraceae. It is found in the Iberian Peninsula and central Europe, and North America. It associates with mosses and may have a parasitic relationship with them.

## References

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Barrasa 2003`

## External links

* Template:IndexFungorum

Template:Taxonbar

Template:Agaricales-stub
Wand of the Sage

In the Tomb of Fornir lies the venerated sage himself, clutching the wand. Once the ritual is complete, the wand is attuned.

## Description

The wand is made of a dark wood, with a small bone inlay at the handle and small carvings in the wood shaped like clusters of blackberries tapering from thumbnail sized to pinky nail sized down the length of the wand.

## Qualities

When attuned, it is a +3 wand, not meant for melee combat. You gain +3 to attack rolls on melee or ranged spell, and +3 to damage rolls.

The wand has 20 charges for the following properties. It regains 3d4 +2 expended charges daily at dawn. If you expend the last charge, roll a
d20. On a 20, the wand regains 1d12 + 1 charges.

**Spell Absorption.** While holding the staff, you have advantage on
saving throws against spells. In addition, you can use your reaction
when another creature casts a spell that targets only you. If you do,
the wand absorbs the magic of the spell, canceling its effect and
gaining a number of charges equal to the absorbed spell’s level. Alternatively, you may gain a number of Sorcery Points equal to half the level, rounded down. However, if doing so brings the wand’s total number of charges above 20 or your Sorcery Points above the maximum, you take 10d10 Force damage.

**Spells.** While holding the wand, you can use an action to expend
some of its charges to cast one of the following spells from it, using
your spell save DC and spellcasting ability:

* Dispel Magic (3 charges), Dimension Door (4 Charges), Knock (2 charges), Passwall (5 charges), Plane Shift (7 charges),Telekinesis (5 charges)

You can also use an action to cast one of the following spells from the staff without using any charges:

* Arcane Lock, Detect Magic, Light, Mage Hand, or Protection from Evil and Good.

**Permanence**. When casting spells that aren't healing, damaging or require a saving throw, you may apply them permanently through concentrating for 10 minutes, even if it is not a concentration spell and even if the spel without taking any other action. In addition, spells like Mending that specifically mention not restoring magic do when cast by the attuned with this wand. You may do this a number of times equal to half your proficiency bonus. You gain all expended uses after a long rest.

## Further Attunement

If the conditions of the ritual's final question aren't met, the wand is unattuned. Any who said 'Myself' or 'No One' can attune themselves to the wand.
The Tribunal

The Tribunal enforces strict segregation between Everenti and pureblood Dark Elves. They classify Everenti as any who have Dark Elf ancestry but who don't follow the teachings of Vesperatus, or Dark Elves who have married into Dwarven families, have had children with Dwarves, willingly take more labor than is commanded of them, or otherwise bring shame to their race.

## History

The Tribunal as a religious organization emerged out of the worship of gods of the Church of Alysia, held most dearly by the Dark Elves, as they fled the collapse of the Elvish Empire. The leader of the sect was Gaius Vesperatus, the father of Caius Vesperatus, the current leader.

Gaius, who believed strongly in divine
healing, was an important figure to the emergence of Tribunalism as a
 distinct Alysian movement. As he saw his people enslaved, he taught that speaking in tongues was a direct possession of the flesh by divine spirits.

He taught that the baptism with the Spirit was more important experience than *Theiótita.* Sanctification
cleansed the believer, but Spirit baptism empowered for service.

Worship features an absence of any order of service, due to necessity. Worship is limited only to Dark Elves, as is the protection of the Tribunes amongst the underground folk. People preach and testify as moved by the Spirit, spoke and sung in
tongues, and fell in the Spirit. Women are vital to the Tribunal movement. Believing that whoever received the Spiritual experience had the
responsibility to use it towards the preparation for emancipation.

There is only one directly known high-level member of the Tribunal, the leader Caius Vesperatus. Although the Dwarven hierarchy considers the group an organized slave government ready to spring into rebellion, they do not arrest any slaves or capture Vesperatus, in fear of a rebellion and of Vesperatus' ring, which has claimed many dwarves to his will.
Boletus reticuloceps

Template:Taxobox

***Boletus sensibilis*** is a species of fungus in the Boletaceae family. The species was first described scientifically in 1993 as *Aureoboletus reticuloceps*, and later transferred to the genus *Boletus* in 2005. The fruit bodies have a dry cap, that is yellowish-brown, deeply wrinkled and reticulated, and covered with fibrils that form minute brown scales. Its stem is finely reticulated. The hymenophore is white when young, but becomes yellow in maturity. The flesh does not change color when bruised or injured. Its spores are olive-brown to brown. The species is found in Asia; the type collection was made in Sichuan, China, growing in forest made largely of *Abies fargesii*. Similar species include *Aureoboletus thibetanus*, *Boletus castanopsidis*, and *B. mottiae*.

## References

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Zang1993`
2. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Wang2005`

Template:Taxonbar
龍旭國

**龍旭國**（龍旭國【たつあさくに】/ Republic of Lóng-xù）是當前是上唯一的國家，採行共和制度。居民分成十二人種。

地理
--

龍旭國的國土分成數座島嶼，居中者為龍旭島，是首都龍旭市所在地。西島位在龍旭島西南方，是國內第二大島。東嶼位在龍旭島東北方，是國內第三大島。

### 行政區劃

社會
--

### 曆法

龍旭國採行的龍曆，一年有12個月，一個月5週，1週6天。

1到3月是春季，4到6月是夏季，7到9月是秋季，10到12月是冬季。

### 語文

龍旭國主要通行的語言是龍語，所用的文字稱作龍文。另外還有兩種被認可為官方語言的東嶼話和西島話，相應的文字稱為東嶼文與西島文。

書寫姓名時，龍文和東嶼文是採用「姓‧氏‧名」的格式，寫成西島文時則使用「名 氏 姓」的格式。不過一般使用上只稱呼姓與名，特殊場合才會使用到氏。
Episode 12

**Episode 12** is the twelfth released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**Edna** squirms in her sleep, when she woke up, she saw the campfire and could hear the screams of pain by the people who saved her life. She tried to rush to the fire but was prevented by **Eli**. Eli slaps Edna to wake her up from her trance. They soon departed to the castle and talked about Edna's authority as the new Duchess, and soon have their wedding night.

## **Characters**

* Edna
* Eli/Hayden McGregor
* Dead People (those who died during the war)
Edna

* Current
* Child
* Prince

**Edna** the main female protagonist of the novel and comic adaptation **Light and Shadow**. Edna had two identities before becoming the Duchess of Westfield. Edna was a former "Prince" of Ulswald. After getting capture and sold as a maid, she was sent to Westfield to marry **Duke Eli**, she was a replacement of **Anna** who didn't want to marry him.

## **Appearance**

Edna inherited her mother's light blonde hair, during her time as "Prince Eden" she sported a short hair bob with straight bangs in the front. Her golden eyes that she got from her father, the late **Ducaine the Third** the previous king. After her escape she let her hair grow long up until above her chest. She dyed the ends reddish-pink to hide them. After getting married, her husband asked her to cut the dyed parts of her, resulting to have the bob cut once again. After some time, her hair grew longer at the back up until her waist, and just above her chest at the front. She has fair skin that complimented her golden eyes. She has a beautiful appearance even if she was "Prince Eden" or Edna.

## **Personality**

Edna was a stubborn lady but know when to be obedient. As Duchess, she always takes care of everything even when she's sick. she was a smart child and she was talented in swordsmanship. She was a fair Duchess, she never takes sides and let both learn what their faults are. She has an aura that can take you back down. A fearless, brave, and kind lady, a person just like Edna.

## **Plot Overview**

*Read our brave woman's timeline in **Edna/Prince Eden'**s Timeline!*

## **Etymology**

* The name **Edna** (Hebrew: עֶדְנָה‎) is a female given name originating from several languages. In Hebrew, it means "pleasure".
* the name **Eden** (Hebrew: עֵדֶן‎), as a given name, has several derivations, it has a meaning 'delight'.

## **References**

1. ↑ Kay in Golden Time by Ryu Hyang/Hee Won
2. ↑ Elisha in Golden Time by Ryu Hyang/Hee Won
3. ↑ Edna - Wikipedia
4. ↑ Eden - Wikipedia
Episode 3

**Episode 3** is the third released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**Eli** stares at **Edna** still thinking that she is Edna, he confronted her. Edna finds out that Eli knows Anna's face making her come out faster. The Duke surprised that a maid was sent instead of a noblewoman. A brief appearance of **Anna** saying that Eli couldn't do anything if a rumour of her being sick spread throughout the kingdom. Eli, amused by Edna's burst, capturing her waist and doing something with her that is supposed to be after the wedding.

## **Characters**

*Characters are listed in order of appearance:*

* Eli/Hayden McGregor
* Edna
* Anna (brief appearance)
Episode 90

**Episode 90** is the ninetieth released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**Chris** and **Ria** visited **Ritrel'**s tombstone, meanwhile **Cayden** received a message about the war that is about to happen. **Edna** was feeling sad because instead of being sad that a great uncle for the young **Alex** was already gone while protecting him and she was worried that during the war, **Eli** might get hurt in the process. Edna was afraid, but she couldn't do anything and just hoped that Eli will come back to them safely. The guards at the towers caught sight of a light in the distance and was attacked, but before one dies, he successfully rang the bell to alert everyone. Chris informed about **Count Polit'**s movement and their own teams movement, Eli was determined to bring the Count down and make him regret about starting a war against them.

## **Characters**

*Characters are listed in order of appearance:*

* Ritrel (tombstone & mentioned)
* Chris (brief appearance)
* Ria (brief appearance)
* Cayden McGregor (brief appearance)
* Eli/Hayden McGregor
* Edna
* Alex McGregor (brief appearance)
* Tower Guards (names not mentioned)
* Assassins (names not mentioned)
* McFadden
* Kian
* Count Polit
Aspergillus ibericus

Template:Speciesbox

***Aspergillus ibericus*** belongs to the group of black Aspergilli which are important industrial workhorses. *A. costaricaensis* belongs to the *Nigri* section. Its conidia size is approximately 5–7 μm. The species was first described in 2006. It has been isolated from grapes from Spain and Portugal.

The genome of *A. ibericus* was sequenced and published in 2014 as part of the *Aspergillus* whole-genome sequencing project – a project dedicated to performing whole-genome sequencing of all members of the *Aspergillus* genus. The genome assembly size was 33.44 Mbp.

## Growth and morphology

*A. ibericus* has been cultivated on both Czapek yeast extract agar (CYA) plates and Malt Extract Agar Oxoid® (MEAOX) plates. The growth morphology of the colonies can be seen in the pictures below.

Aspergillus ibericus cya.png*Aspergillus ibericus* growing on CYA plateAspergillus ibericus meaox.png*Aspergillus ibericus* growing on MEAOX plate
## References

1. ↑ Pel, H. J.; de Winde, J. H.; Archer, D. B.; Dyer, P. S.; Hofmann, G.; Schaap, P. J.; Turner, G.; de Vries, R. P.; Albang, R.; Albermann, K.; Andersen, M. R.; Bendtsen, J. D.; Benen, J. A. E.; van den Berg, M.; Breestraat, S.; Caddick, M. X.; Contreras, R.; Cornell, M.; Coutinho, P. M.; Danchin, E. G. J.; Debets, A. J. M.; Dekker, P.; van Dijck, P. W. M.; van Dijk, A.; Dijkhuizen, L.; Driessen, A. J. M.; d’Enfert, C.; Geysens, S.; Goosen, C.; Groot, G. S. P.; de Groot, P. W. J.; Guillemette, T.; Henrissat, B.; Herweijer, M.; van den Hombergh, J. P. T. W.; van den Hondel, C. A. M. J. J.; van der Heijden, R. T. J. M.; van der Kaaij, R. M.; Klis, F. M.; Kools, H. J.; Kubicek, C. P.; van Kuyk, P. A.; Lauber, J.; Lu, X.; van der Maarel, M. J. E. C.; Meulenberg, R.; Menke, H.; Mortimer, M. A.; Nielsen, J.; Oliver, S. G.; Olsthoorn, M.; Pal, K.; van Peij, N. N. M. E.; Ram, A. F. J.; Rinas, U.; Roubos, J. A.; Sagt, C. M. J.; Schmoll, M.; Sun, J.; Ussery, D.; Varga, J.; Vervecken, W.; van de Vondervoort, P. J. J.; Wedler, H.; Wösten, H. A. B.; Zeng, A.-P.; van Ooyen, A. J. J.; Visser, J.; Stam, H. Genome sequencing and analysis of the versatile cell factory Aspergillus niger CBS 513.88. Nat. Biotechnol. 2007, 25, 221–231, doi:10.1038/nbt1282.
2. ↑ Goldberg, I.; Rokem, J. S.; Pines, O. Organic acids: old metabolites, new themes. Journal of Chemical Technology & Biotechnology 2006, 81, 1601–1611, doi:10.1002/jctb.1590.
3. ↑ Pariza, M. W.; Foster, E. M. Determining the Safety of Enzymes Used in Food Processing. Journal of Food Protection 1983, 46, 453–468, doi:10.4315/0362-028X-46.5.453.
4. ↑ 4.0 4.1 4.2 Cite error: Invalid `<ref>` tag; no text was provided for refs named `SerraCabanes2006`
5. ↑ 5.0 5.1 Home - Aspergillus ibericus CBS 121593 v1.0.

Template:Taxonbar

Template:Eurotiomycetes-stub
Cayden McGregor

* Current
* Child

**Cayden McGregor** the bastard child of the previous Hayen McGregor, and Eli's half-brother. He was a child of a commoner who became the second child of McGregor. After the war, he became the new king of Ulswald. And gave his brother, **Eli**, the title of "Duke".

## **Plot Overview**

*Read our sweet and loving King's timeline in **Cayden McGregor/Timeline**!*

## **Etymology**

* **Cayden** is a spelling variant of Caden which is derived from a Gaelic surname, Mac Cadáin (meaning son of Cadáin). The Gaelic word “cadáin” possibly means 'battler, fighter' but the etymology is up for debate.
* **McGregor**, also spelled MacGregor, is a Scottish Surname. The name is an Anglicised form of the Scottish Gaelic MacGriogair. The Gaelic name was originally a patronym, and means "son of Griogar"
Episode 9

**Episode 9** is the ninth released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

It started with how the late **Ducaine the Third** changed the laws of Ulswald and how he easily abandons things, and queens are not an exemption. **Cecil**, the third Queen of Ulswald. **Prince Eden** was chatting with a couple of ladies, oblivious of the Prince's true identity. The third queen, Cecil, lost the good grace leaving her to be thrown at the sidelines, pregnant. Cecil hopes for her unborn child to be a boy— an heir to the throne. However, a girl was born instead. Cecil knows how a princess lives, and she didn't want it for her child. As time passes, Edna continues to live as a man, as the late king fall gravely sick, She thought how was she different from other noble ladies, who get to live with the right identity.

## **Characters**

*Characters are listed in order of appearance:*

* Ducaine the Third (mentioned)
* Cecil
* Prince Eden
Cantharellus subpruinosus

Template:Taxobox
Template:Mycomorphbox

***Cantharellus subpruinosus*** is a species of fungus in the family Cantharellaceae. A European species, it was originally described from France in 2000, where it was found growing in moss in mixed deciduous and spruce woodland.

## References

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Eyssartier 2000`

## External links

* Template:IndexFungorum

Template:Taxonbar

Template:Agaricomycetes-stub
Episode 89

**Episode 89** is the eighty-ninth released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**Kian** sent a messenger bird back to the Capital, **Eli** approached him and had a small talk about the upcoming revolution that might happen. At dawn, **Cayden** received the message that the messenger bird had, he announced that Eli had figured out that **Count Polit** seems to be planning a revolt against Ulswald. They talked about Eli's suspicions that Beowald might be backing up Count Polit as revenge for having their **Princess** killed. **Toi**, Cayden's chancellor mentioned that marriage could help him for alliance, but Cayden knew someone was more suitable for the position and that is the Prince of Ulswald. He became tired, and Toi was worried but he only said he's fine.

## **Characters**

*Characters are listed in order of appearance:*

* Kian
* Eli/Hayden McGregor
* Edna (past flashback & mentioned)
* Alex McGregor (past flashback)
* McFadden (mentioned only)
* Cayden McGregor
* Toi (cayden's chancellor & savior)
* Cecil (mentioned only)
* Beowald's King (name not mentioned)
Bow of Raerlas

Raerlas Keeper-son was made a custom bow.

## Description

Raerlas' Bow was an unnaturally thin bow.

## Qualities

The bow has 6 Charges. The bow regains 1d4 charges at dawn.

You have +3 to attack and damage rolls using the Bow of Raerlas.

You may cast Greater Invisibility (4 Charges), Darkness (2 Charges), Expeditious Retreat (1 Charge), Deepen Shadows (At will), Pass Without Trace (At will) with this weapon.

## Lore

The bow was created for Prince Raerlas, the Keeper-son of Sylvan Wood.
Episode 8

**Episode 8** is the eight released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

The Head Monk, **Friar Noel** officiated the wedding, with no other preparations as for **Edna'**s request. As soon as the wedding is done they left the village to go back to the castle. But they got caught with the rain and had no other reason but to stay in a cave that hasn't been looted. Naked, in front of a warm fire, **Eli** notices Edna's back, filled with whip scars. Edna's head was filled with thoughts of her past, the life she had lived, as Prince Eden.

## **Characters**

*Characters are listed in order of appearance:*

* Edna
* Eli/Hayden McGregor
* Friar Noel (head monk)
Episode 91

**Episode 91** is the ninety-first released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**Eli** orders **Chris** to prepare and leave **Edna** in the castle with the rest of the people and with their son. She then orders **Rowell** to gather the villagers and to take care of **Alex** . Edna was reminded of the day her own mother left her to save her. Alex cried because he can't join his mother during the battle, but Edna promised to return to him after protecting everyone, because she's Edna and she's also Eden.

## **Characters**

*Characters are listed in order of appearance:*

* Eli/Hayden McGregor
* Chris (brief appearance)
* Edna
* Rowell
* Cecil (past flashback)
* Alex McGregor
Cup of Life

A one-foot tall chalice able to bring back the dead.

## Description

A tall, plain chalice made of brass, burnished by thousands of hands.

## Qualities

When you fill the Cup of Life with water not created by a spell, you can cast True Resurrection with an hour long ritual, finished by pouring the water down the target's throat or onto the ground where the person died. Every time the attuned uses the cup, they lose 2 Constitution score. However, the person attuned is cursed to be attuned to this artifact until the day that they die.

Requires Attunement.

## Lore

The Cup of Life was created for use in the most dire of circumstances for the most serious of saviors. It used to be kept at the Kells Cathedral on the site of the temple to the Imperial god of Healing. Its most famous use saw St. Euthanisus the Martyr sprinkling water on the legions of corpses of his lieges' fallen army to rise once more, unmaimed. Euthanisus died shortly after of an ignoble death from a slight fever.

Currently, the Cup is kept by Bishop Paulu of Dukehaven, the Bishop of Kells.
Episode 86

**Episode 86** is the eighty-sixth released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**Chris** arrived at the scene, **Edna** asked about **Ritrel'**s situation but Chris only shook his head. The kidnappers felt annoyed and threw the young **Alex**. Edna felt furious and ordered Chris to take him back, **Eli** heard the clanging of swords and ran towards it. Edna was busy fighting with them using her **whip** as a weapon. She easily defeated them, and saw Alex sleeping in Chris' arms, she then heard someone call her, it turns out Eli saw her fight and the result of the battle. He then ordered Chris to go back to and asked Edna to tell him everything.

## **Characters**

*Characters are listed in order of appearance:*

* Chris
* Edna
* Ritrel (mentioned only)
* Kidnappers (names not mentioned)
* Alex McGregor
* Eli/Hayden McGregor
Triton

Description

## Triton Culture

Use Hungarian names.

## Triton Traits

* **Ability Score Increase**: Your Strength, Constitution, and Charisma scores increase by 1.
* **Size**: Medium.
* **Speed**: 30 feet.
* **Guardian of the Depths:** You have resistance to cold damage.
* **Aquatic Adaptations**: You can as an action grow webbing between your fingers, fuse your legs into a fish tail, and sprout gills from your neck. While in this form, you have a swimming speed equal to double your walking speed and can breathe water. You may reverse the transformation as a bonus action.
* **Emissary of the Sea:** You can use Speak With Animals at will with aquatic creatures.
* **Languages**: You can speak, read, and write Common and Triton.
Albatrellus cantharellus

Template:Taxobox

***Albatrellus cantharellus*** is a species of fungus in the family Albatrellaceae. Originally described as a species of *Polyporus* by Curtis Gates Lloyd in 1915, it was transferred to the genus *Albatrellus* by Zdeněk Pouzar in 1972. It is found in Japan.

## See also

Extensive comparative discussion at Albatrellus subrubescens

## References

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `Pouzar 1972`

## External links

* Template:Index Fungorum

Template:Taxonbar

Template:Russulales-stub
Episode 69

**Episode 69** is the sixty-ninth released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

**McFadden**, who on **Lord Eli'**s command, traveled to Westfield. When he arrives, he finds Edna slaughtering the enemy, the great knight of Darkfield, **Keefer**. McFadden realizes that **Edna** is actually Prince Eden. Both McFadden and **Kian** come to the painful realization of how much Eden must have suffered by hiding her identity. But they also conclude that Lord Eli is her enemy. Kian threatens McFadden that if he utters a word to Eli about Edna's true identity or anything that will bring her harm, he will raise his sword at the older man. Not only him but anyone who stands in his way, including the lord of the castle, Eli, and even the king. But McFadden isn't planning on telling the Lord. After a grueling battle, Edna goes to bed with a teary-looking **Ria** looking after her.

## **Characters**

*Characters are listed in order of appearance:*

* Kian
* McFadden
* Keefer (brief appearance & past flashback)
* Edna
* Eli (mentioned only)
* Ria
* Cecil
Episode 52

**Episode 52** is the fifty-second released episode of ***Light and Shadow*** by **Hee Won**.

## **Summary**

A short background of **Eli'**s grandfather together with a few family friends. It states how **Ducaine the Third** turned most nobles against the House of McGregor. As the wife of Hayden McGregor (Eli's great-grandfather) and McFadden (current McFadden's grandfather) leave their beloved who chose to stay behind and try to fight against the House's enemies, but failed. Before the women left, McFadden wished to his wife to name their child after him and so on, making it look lika a McFadden will always guard the House for generations. The House of McGregor was destroyed that night, Joyce (McFadden's wife) and Emilia (Hayden's wife) watched the fire burn their beloved. At that moment, Emilia started talking about how money could have strengthened the House against Ducaine the Third, she lastly said "that throne... belongs to Hayden." while holding her bump.

## **Characters**

*Characters are listed in order of appearance:*

* Nobles (names not mentioned)
* Previous King (name not mentioned)
* Hayden McGregor (eli's grandfather)
* Emilia (hayden's wife/eli's grandmother)
* McFadden (current mcfadden's granfather)
* Joyce (mcfadden's wife/current mcfadden's grandmother)