Jinn

The **jinn** (Arabic: الجن‎ al-jinn, singular الجني al-jinnī; also spelled djinn), or genies, are a class of spiritual creatures who were the first beings to inhabit the Arcane Realm. Most live in the alternate dimension on the planet Kaf after their ancestors moved there, although some still live in on Earth, in a parallel dimension along side but invisible to humans.

Female: **Jiniri**

Male: **Jinni**

 Plural: **Jinn**

Jinn are gendered spirit creatures that naturally manifest as spiritually charged ionized particle mass of plasma, labelled in most ancient texts as smokeless fire.
Jinn don't represent or embody a concept, they are considered to be distinct individuals with their own personalities and paths in life.

## Physiology

**Incorporeal form**: Like all spirits, their natural forms consist of nebulous ectoplasm, a class of subtle substance that typically passes through normal matter without a trace. Specifically the "smokeless fire" jinn are said to be made of refers to a strain of ectoplasm that creates electrical charges. In practice, this allows jinn to be the one of the only spirits (besides ghosts) to simultaneously generate and be affected by electromagnetic fields.

**Charged Spirit**: All Jinn can create strong  electric charges and thus become a mass of plasma in the physical plane. In this form they can enter conductors like metallic objects to "recharge" and recover from damage.

**Physical Form Manifestation**: Although born as incorporeal beings, jinn can cause the energy of their plasma form to suspend and charge ambient dust particles that self-organize into microscopic helical structures capable of replicating themselves, interacting with other neighboring structures, and evolving into stable forms like false proteins. These stable molecules exist in the material plane as their to create a corporeal body known as vessels and are maintained by the energy nodes or chakra on it. However if a jinn's vessel is disrupted, destroyed, or damaged past the point of being able to function, it will quickly disintegrate and a weakened wisp of charged particles will exit to quickly find a place to recharge before it runs out of energy.

**Regeneration**: Jinn, beings made of "smokeless fire", won't ‘burn out’, similar to how living beings can ‘grow back’ from injuries as the plasmic mass of charged particles of a jinn can normally reassemble themselves to maintain homeostasis. This dynamic exists for their physical vessels, and allow jinn to regenerate their body at a molecular level, granting those with high stamina to being able to repair most forms of physical damage.

However, even jinn regeneration has its limits; after repeated tissue destruction within a short time frame, more and more effort to restore will be needed or the process can fail for a longer periods of time or completely. Also a jinn cannot seem to regenerate their vessel if the locations of their chakra are penetrated and will instead completely disintegrate. A jinni in this weaken ethereal state loses the energy regained when normally dispelling its vessel, and no longer able to manifest so it has to find a place rich with spiritual energy or a conductor to inhabit in order to heal or its etheric energy will continue to leak out until there is nothing left of it.

**Soniferious Ether** is a pervasive and interconnected mental field that contains shared knowledge and experience from members of the species. Composed of linked personal morphic fields, they serve as a network that can be used for local communication similar to telepathy, and can ultimately serve as a potentially accessible collective memory that stores procedural knowledge from others of the species. Different varieties of jinn have their own unique sonfar ether.

**Mystic Affinity**: Jinn have the potential to master every type of magic and on average their magic capacity exceeds that of other magic using beings. However, because they are highly in tune with magic and their vessels are basically magic constructs, they are particularly venerable to anti-magic dead zones or magic disrupting devices and in addition can’t resist any summoning or binding ritual if the spell caster performing it is strong enough.

**Shape-shifting**: Jinn have the ability to shapeshift and customize their physical forms at will. All Jinn have the shapeshifter subtype when manifesting or possessing a physical from. A Jinni's innate shape-shifting nature can allow it to breed hybrids with any other corporeal species.

**Psychic**: Jinn have the psionic subtype and the ability to use various degrees of telekinesis, telepathy, clairvoyance.

**Biological Immortality**: Jinn don't die from natural causes like aging or infectious disease so many can live for centuries and millennia. They can still be killed if their charged particle mass runs of energy or is destroyed.

## Species/Variety of Jinn

Djinn

The most commonly encountered species of Jinn. They are open-minded about humans and other species, and were among the first jinn encountered by people. They are expert shape-shifters and they can mimic human appearance with ease.

Ghul

The ghul are shape-shifting cannibalistic and blood-drinking jinn. They feed on the flesh of corporeal beings like humans, especially travelers, children or corpses stolen out of graves. The most feared is a female type (ghula) which has the ability to appear as a normal humanoid woman who can prey on unsuspecting prey. The ghul are nocturnal creatures who inhabit graveyards, ruins and other lonely places. Sometimes they are described as dead humans who sleep for long periods in secret graves, then awake, rise and feast on both the living and the dead. Ghul also personify the unknown terrors held by the desert.

Genie

Is a term for any jinn who are forced into servitude. Magicians in Arabic lore were able to capture djinn to their service, and tied them to items such as lamps or rings. They are summoned from the lamp via rubbing and offer to grant wishes unto the person who freed them.

If they were bound to their prison, jinn were slaves to their owners but did not have any reality warping powers per se. After all, the "wish" was more like a command, and the jinn simply used their incredible powers to do their master's bidding. If their master wished for a castle, they built one (with varying levels of efficiency: a powerful jinni may do it in seconds whereas a weaker jinni may spend years on the task). If they wanted money, the genie pulled it out of their own coffers. Nevertheless, a jinni was still allowed to refuse orders if his master asked for something beyond his abilities.

The following jinn were created by the Ghulat Forces during the Ghul Wars for various ends.

**Hinn**

The hinn are weak jinn, who are limited to taking on the form of animals. In addition, they lack the higher functioning and reasoning of most jinn and instead rely on feral instinct. They were created by the Ghuls to serve as livestock on their homeworld to satiate their desire to consume the flesh of other beings.

**Nasnas**

The nasnas is another weak form of jinni, the corporeal forms they take on are limited to being mixtures of animalistic features on a humanoid base. Often they were used as slaves or in the front lines due to their low status and intelligence.

**Palis**

The palis was a kind of jinn created by the Ghuls who served to prey on enemy villages during the night before their invasions. They were vampiric foot-licker that lives in the desert. It has low intelligence and can be easily outwitted. It attacks sleeping people and drains their blood by licking the soles of their feet. It can be fooled by two people sleeping end to end with their soles of their feet together or under each other’s head.

**Shiqq**

The shiqq is a lower form of jinn, who could literally only make half-formed corporeal bodies and thus monstrous in appearance. These were made from the remnants of fallen jinn on both sides, put together to serve in the Ghul forces. As such most are unable to properly comperhend or form coherent thought being the amalgam of different personalities.

**Vetala**

The original vampires, vetala are semi-malevolent spirits from ancient Indian folklore. They can possess human corpses and prevent them from decaying, and in so doing trick human beings into believing the vetala is an ordinary person. However, vetala can also change shape at will. They are thought to be natural psychics, able to foretell the future and gain insight into the past, as well as read the thoughts of others.