Vorgaxa Unity

**Dev. Status** | Conceptual

The Vorgaxa Unity is an exonym given to a plague of ravenous hive-minded horrors that aggressively seek to absorb all matter and energy into their massively expansive hive mind with a terrifying roster of hungry biomechanical mass that can have units split into protean mass to recombine into other forms of valid levels of mass, and consume the battlefield itself to produce more of their protean mass to build more and more units. In essence forming a wave of creeping advance that incentivises leaving no corner of the map unturned and focusing more on the sheer amount of the map-controlled over concentrating on resource points. Fearless and horrific, these hungry monsters will stop at nothing to unite all of existence into their Omnithought and eliminate all divergence.

## Faction History

### The Devouring Horde

Of the cataclysms that befell the Norseverse, the Vorgaxa Unity is easily the most feared. The amount of effort needed to so much as stall them when they landed upon Earth was titanic, and their spread was deemed so horrific that the annihilation of entire cities and forests at a time when their presence was confirmed became a distressingly common occurance. A biomechanical nightmare from the stars defined by a hunger and a desire to unify that knows no bounds or limits, the Unity's origins are poorly understood, beyond that it is deeply unlikely that something like them could have naturally evolved, though those who have had some sort of contact with the Unity's Vorgaxithought, the term used for its binding gestalt consciousness, indicate that they had likely willingly made themselves into these monsters to command and conquer the universe so that there would be everlasting peace. Not just in their own society, but across every facet of existence, every alter, every planet, every nation, every city, all made peaceful.

The Vorgaxa are present in the other timelines too, but it was in the Norse reality that they made first contact with Earth, their massive gestalt detecting the psionic emanations of the planet and the presence of other spacefarers that it considered enemies or threats. The Vorgaxa at their most basal level blur the lines between macroscopic and microscopic life, in essence the Vorgaxa are their cells, differentiated between the fluidic red cells and the hard, carbon like black cells. The Red Cells flex, twist, morph, metabolise, and shift, while the black cells are more akin to bone, armour plating, and more solid rigid structures that are nevertheless capable of movement; though less flexible than the red cells, This results in most Vorgaxa having a red and black colouration, with red cells flexing and twisting beneath plates and pseudo-bones of black cells. Not as well known but still very extant are the purple cells, which seem to serve as some form of conduit for intelligence, while both black and red cells can act as brain tissue, surpassing that of the human brain's efficiency, purple cells are far more efficient at it with only a small number being needed to create all necessary psychic effects. Red, Black, and Purple cells can all birth and create each other through mitosis, seemingly able to choose which to create.

On contact with suitable forms of material, Vorgaxa Cells start to consume them at incredible speeds, converting the material into more Vorgaxan cells. Their equivalent of genetic coding is similarly virulent, rapidly subverting most forms of organic tissue incapable of fighting off their infection and also building Vorgaxan cells out of any available materials if left to their own devices. The ultimate effect is that a Vorgaxan infestation can begin from a single pseudo-viral particle that manages to find enough material to start cell construction before breaking down in the environment. A terrible truth that meant that even the relatively small amounts of Vorgaxa that arrived on Earth by both their own faster than light capable shipbeasts and infested craft on what was a simple scout mission able to slip through the crowded orbital lanes and other alien powers was able to beget a nightmarish apocalypse. A single infested shuttle craft for example, upon crashlanding in Florida, resulted in most of the peninsula outside of the Everglades having to be razed to well below the bedrock as the creatures overtook county after county in the Directorate state at exponentially increasing speed, infecting plants, animals, people, microbes, the very soil itself, and more in a cataclysmic event known as the "Flesh Dawn", or later on "First Impact". And it was just merely a portent for what’s to come...

### The Bite of ‘74

Halfway through the Alien Wars, which was already a bloody battle for survival, a shipbeast, known simply as the Naggarok, came into earth's orbit and began bombarding Earth, and the spaceships and stations of the Meglarak, Cannei, and Harbosi, with large masses of “mothers” that began to consume its surroundings once it made impact. And out of the five invaders, the Vorgaxa left the largest scars on earth, in both the land and the survivors in body and mind. Their entry into the war being known as the “War of the Beast”, “Bite of ‘74”, “Second Impact”, “The One Month War”, or simply “The Month of Terror”.

The Directorate of Eight Nations, the largest superpower in the Norseverse, was forced to its knees, having already been stretched to their breaking point fighting against the Canneii, Harbosi, Meglarak, and Tendriculous, with its death knell being the devastation of Eriksonland (North America) and the collapse of Italy, the former seeing the entire continent's population reduced to 25% and everything outside the West Coast, Alaska, Hawaii, Yukon, and British Columbia turned into an uninhabitable wasteland, while the latter saw the entire of Rome reduced to a giant crater with the death of the entire nobility leaving a power vacuum that led to a descent into chaos and anarchy. And the Byzantine, the least damaged of the eight, went into isolation as the “last bastion of feudalism”, while the remaining five formed their own “kingdoms” as bandit lords.

Similarly, the White Tsardom of Russia, a major power that had survived the Directorate and a red revolution, was broken by the Vorgaxa as more than half of Eastern Europe and the Balkans were reduced to plains of glass and the entire Romanov family was consumed, shattered to the point that they gladly accepted (or was too weak to resist) the fleeing khanate who filled the power vacuum before Russia fell like Italy, reducing one of the largest continents into a minor power as the Gardariki Khaganate.

And finally, both the Glorious Yuan Khanate and Uchiwa Shogunate, two superpowers that were constantly at war, had banded together in desperation to survive, which the nascent, and supposedly dead, Pan-Continental Federation of Workers used to overthrow both monarchies. And in the last days of the war when the Vorgaxa made one last attack on Japan and nearly wiped out its people had it not been the Yuan army, ignoring the Khans order, conducting one of the largest rescue operations in the Norseverse, saving almost all of the Japanese population at the cost of 3/4 of their army while the Yuan royalty was forced to flee into what’s left of Russia by rebelling peasants, with the remnants of both factions, having grown closer in their survival against the Vorgaxa, joining the Pan-Continental Federation of Workers.

Only three superpowers, in a twisted sense, benefited from the war. The Norse Fylkirate, with their combat prowess and love of battle, managed to survive relatively unscathed, including creating the “Ragnarok”, the largest voltager cannon ever made, that would mortally wound the Naggarok and force it to retreat, leading them to become the leading superpower. The Unification Concordiat, who survived by hiding, used the chaos to bolster their numbers, culminating in them taking over the chaotic state of Italy (fitting as it was the homeland of their founder/leader Mussolini) and making it their capital, not to mention annexing its devastated neighbors and abandoned colonies. And the Pan-Continental Federation of Workers, who had already failed three times in bringing the socialist revolution and was on the brink of extinction, used the chaos to galvanize the Glorious Yuan Khanate and Uchiwa Shogunate peasants to rise up, eventually overthrowing the Khanate and Uchiwa by the end of the war and uniting the remnants into a superpower.

In the end, out of the five invaders, the Vorgaxa was considered the most feared despite only coming in halfway into the war and retreating after a month. Having reduced one of the greatest superpowers into a kingdom of bandits and remnants stubbornly clinging to the delusion of rebuilding, reduced another into a minor power, shattered two nations leading to the birth of another, and crippling other lesser superpowers that would be annexed by the Norse, Concordiat, or PCFW in the aftermath (like the Shogdian Shahdom and High Andean Lordships). Yet, in the same twisted sense, they were the reason why humanity won, as they had simultaneously attacked the Canneii, Harbosi, Meglarak, and Tendriculous, stranding their forces with the destruction of their space fleets and communications, nearly wiped out the Canneii and Harbosi, leading the remnants to be (forcibly) absorbed by the Meglarak. The Meglarak, in addition to being stranded on earth with the loss of their command ships and what remaining stuck on earth indefinitely, would soon lose their Alaskan fortress to the Norse nearing the war end and forcing the rest to go on the defensive in their Antarctic fortress. And the Tendriculous would retreat and try to invade another universe, and their large arrival alerted the Aridixynth Omnist Labour Councils, who came to help earth against the invaders, though the brutal war against the other three led to humanity treating them as another invader.

Of course. The Naggarok wasn’t the main attack force. It was merely a scouting fleet, as everyone in the Norseverse would horrifically find out in the aftermath. And now the Vorgaxa are gathering their fleets for the main invasion, made even worse by the fact that the Vorgaxa Omnithought can contact other iterations of itself across the multiverse, and now they are aware of all Earth. The Foundation and Network knowing full well that a “Third Impact” will come, which is even worst for the other worlds as they never knew of the Vorgaxa, and unless they prepare and unite humanity (and aliens) for the coming threat, their earth, and every other earth which these beast exists, will be consume and assimilated into the Omnithought.

But as of now, the Vorgaxa are slowly leapfrogging between systems, and at best have a millennia before the main invasion comes, and can only send smaller "raiding" fleets through the wormholes to reach earth, who now remain in hiding, consumig in secret to weaken the earths for the main invasion.

## Gameplay

### Building/Resource Mechanic

The Vorgaxa possibly has the most unconventional resource gathering and unit production of all the factions, starting with the fact that they don’t use money. Unlike the others the Vorgaxa only has one “structure” which is essentially a giant unit, known as the Mother Mass, which heals itself whenever it harvests ore and kills a unit/structure. Gaining a “charge” of health, which it can hold six, once it has consumed enough biomass it can sacrifice a charge to produce Proteans, which in turn transform into other units. With the commander being capable of theoretically making an unlimited amount of Mothers, each Mother is only able to hold a maximum of six charges, and if all mothers are dead their opponent wins.

In the event neutral economy structures, like Oil Derricks, are captured by the Vorgaxa they will provide a small, passive, regeneration to all Mothers.

### Superweapon

The superweapons of the Vorgaxa are simply an evolution of a Mother Mass. The Vorgaxa can create their superweapon and epic unit right at the start once they have gathered six charges. However, the build time for their superweapon/epic is even longer compared to other factions, during which is it immobile, frail, unarmed, and the enemy are alerted of their creation, including knowing where it is on the map like every superweapon. This creation time can be accelerated by sacrificing Mothers and Proteans to feed these proto-units.

### Evolution

Rather than gaining veterancy by killing units. Any unit killed by a Voragaxa instead drop Biomass, a secondary resource the Vorgaxa uses to evolve itself, the amount equaling to 100% of the units cost (for example a Peacekeeper Biomass is 200 while a Conscript is 75). Once enough Biomass is collected the commander buy one of twelve evolutions, special upgrades that improves their armies, granting powerful upgrades (such as triple damage to infantry or ranged attacks), of which a total of four can be held at one time, with installing a new evolution requiring to discard one currently in use. However mechanical units (like Terror Drones or the whole of the Electric Protectorate) Biomass will only give half of their cost and won’t trigger any vampire effects, limiting their effectiveness against them.

## The Devouring Maw

### Small Protean

Each Small Protean produces their units in groups of four.