Head Hunter

85

This effect can stack.

**Head Hunter** is a minion that players can create, adding to Iratus' army of undead.

## Unlocking Condition

The Head Hunter can be unlocked after defeating 2 bosses. Currently, the 2 bosses required for this are Keymaster and Inventor.

## Abilities

Vorpal Slash | +2
Dual Slash | +4

Lucky Catch | +4
Catch 'Em | +2

Mark 'Em | +1
Sense 'Em | +2

Sundering Wrath | +1
Seething Wrath | +2

\*Not stated in game's description

Harvest The Blessed | +1
Bloody Harvest | +2

Abyssal Bounty | +4
Bounty | +2

## Strategy

***Role: Heavy physical damage dealer*** ***- Heavy stress dealer*** ***- Tanker*** ***- Mark*** ***support - Defense remover - Stunner***  ***- Position disrupt***

***Upgradable Stats:*** Attack , Dread , Vigor , Armor , Resistance , Accuracy , Luck , Evasion

***Best Positions:*** Any positions (depending on various encounters and situations)

The Head Hunter is a dedicated damage dealer with high Initiative  (second only to Ghoul ), a brute-type minion dealing purely physical damage to his foes. He is a valuable minion that has few restrictions in positions, easily tears though enemies' defenses and dishes out a significant amount of damage with his high base Attack  and Luck , thus he can reliably act as either front liner or back liner. To make up for his damage output, he starts with the most horrendous Accuracy  out of all minions: only 81%. Because of this, it is common for him to even miss targets who have no Evasion . Worse, some of his abilities are unpredictable. ***Dual Slash*** targets two random enemies. ***Sense 'Em*** targets randomly no matter what, thus becoming fairly unreliable. ***Catch 'Em*** also targets randomly, limiting its usefulness. His Vigor  is also among the lowest of minions and he's dependent on his high Armor  for survival (much like Dark Knight ). Thus, Armor Debuffs and Armor-ignoring effects may put him at great risk.

His feature  reduces enemies' chance to escape, giving his squad more chance to recover when few threats are left in a battle. Note that his feature  counters Banshee's, so bringing him is not a good choice for squads that aim at increasing escape chance.

To improve his killing potential as a Damage dealer, it's important to invest in a Head Hunter's Accuracy  first, through ability upgrades and using stat points to quickly raise Accuracy  stat. Investing in Attack  and Luck  stats also helps increase his damage output.

***Seething Wrath*** and ***Bounty*** are two effective abilities that have no position restrictions and greatly amplify Head Hunter's damage. ***Seething Wrath*** ability can't miss, thus nullifying his low-Accuracy  weakness. When upgraded, it erases target's defenses entirely: either all Armor  and Resistance  (as a Debuff) or all Block  and Ward  at once.

***Bounty*** is Head Hunter's most dangerous offensive ability. It ignores Block  and can be used early to take out a large chunk of Vigor  from an enemy. ***Abyssal Bounty*** has a high chance kills anything it hits (as long as Head Hunter doesn't miss). The ability has a fairly demanding Wrath  so it's recommended to bring along Vampire  or Dark Knight  to generate Wrath. Coupled with fully upgraded Abode of Wrath, Spiked Ring, Overwhelming Ire talent, and a use of ***Hypnosis*** from Vampire , Head Hunter should be able use to ***Abyssal Bounty*** right on his first turn of battle for a chance remove a troublesome enemy from combat. Alternatively, Ring of the Overlord artifact completely refills the Wrath  pool at the start of any battles. ***Profitable Bounty*** rewards players well with its extra part effect and can be considered for long-term benefit, especially if a minion in the squad has Glutton's Tongue item, which scales its damage with the amount of parts available.

***Dual Slash*** and ***Bloody Harvest*** are mainly used for finishing off multiple low-Vigor  targets. ***Dual Slash*** deals fairly high damage for a multi-target ability and should be upgraded to ***Dual Cruelty*** for reliable targeting. ***Bloody Harvest*** is good for removing Block  party-wide if Head Hunter is pushed to back positions. ***Vorpal Slash*** and ***Abundant Harvest*** upgrades are ideal for squads focused on insta-kill effects. With his unique item Contract Of Blood, Head Hunter gains an additional 5% chance insta-kill effect for his attacks, improving the killing potential of these upgrades.

***Catch 'Em***, which ignores Block , can effectively cancel Stance and disrupt enemies' positions by dragging a dangerous back-line foe to the very front for front-line minions. It can be upgraded to ***Lucky Catch*** for reliability or ***Jagged Hook*** (which is very luck-based) if the player prefers the guaranteed stun  effect and is willing to gamble.

A Head Hunter can function as a stress dealer, albeit unreliable. ***Mark 'Em*** targets randomly, but deals a fairly high amount of stress, which can quickly drive foes insane. The ability has very high Dread  scaling, thus potentially dealing massive stress as Head Hunter's Dread  increases. It also inflicts a Mark that removes all of the target's Evasion  and lasts an entire battle. Keep in mind that the Mark can be removed by certain enemies such as a Trader.

Thanks to the Head Hunter's high Armor , he performs quite well as a Tanker when fully buffed by a Skeleton  with ***Embrace Mediocrity***, not to mention that his durability can be further enhanced with items, artifacts and stats. Unfortunately, some enemies are capable of reducing or even removing his defenses entirely. Therefore, it's necessary to bring a minion that can remove  in this case, such as Mummy or Infested . A better way is to use Lost Soul  to protect him with Ward  against negative effects.

## Dialogue

* **Killing an enemy:** *\*moaning sounds\**
* **Getting hit by a critical attack:** *\*groaning sounds\**
* **Using** ***Dual Slash***: *"Heeee. Kh, kh..."*
* **Using** ***Catch "Em***: *"Shouuu..."*
* **Using** ***Feel "Em***: *"Ouuu..."*
* **Using** ***Seething Wrath***: *"Aaah. AAAHHHH!"*
* **Using** ***Bloody Harvest***: *"Raaah. HA!"*
* **Using** ***Bounty***: *"Hkh."*

## Trivia

* Head Hunter is so far the only minion that is not capable of speech. His dialogues show that he only emits vocal sounds.
* Head Hunter has the least dialogues of all minions.
* It is possible that the Head Hunter can locate his foes using the heads he carries as his ***Mark 'Em*** ability inflicts a no-Evasion Debuff, which should be one of the reasons why he collects heads of his victims.