recursal/Fanatic-Fandom huggingface dataset:
Tohka Yatogami

* Adonai Melek
* School Dress
* April Princess

## Favorites

**- Kinako Bread**

**- Cherry Hair Tie**

## Stats

**Tohka Yatogami** is one of the main female characters of the *Date A Live* series. She is the first character we play with in the game, and is the only one available from the start.

## **Angel**

**Sandalphon**

**Tohka'**s angel can be upgraded up to rank 5, using **Malkuth Fragments**, to unlock new passive skills. Each rank requires more fragments, as shown in the table below.

## **Skills**

### **Passive**

**Tohka** deals **20%** more damage to enemies with **Superarmor**..

* Basic Attack
* Skill 1
* Skill 2
* Skill 3
* Awakening Skill

 **= Sandalphon =**
**Tohka** attacks with sandalphon, doing up to **3** slashes for **60%/70%/70%** **physical damage**.

 **= Broken Sword Dance =**
**Tohka** channels her angel before unleashing **3** energy swings, dealing a total of **280% physical damage**.

 **= Crescent Sky Strike =**
**Tohka** swings **Sandalphon** upwards, launching enemies up in the air, dealing **120%** **physical damage**.

 **= Energy Sword =**
**Tohka** repeatedly swings her angel in front of her, launching **3** energy swings, dealing a total of **180% physical damage.**

 **= Ultimate Sword: Halvanhelev =**
**Tohka** unleashes her most powerful attack, turning **Sandalphon** into **Halvanhelev**, she slashes enemies with 4 large energy swings, dealing a total of **750%/850%/950%/1050%/1150%** **physical damage**, across the whole landscape in front of her.
Korth'Azul

Korth'Azul is the Goddess of Knowledge, Science and Mages. She is of human nature.

Korth'Azul is a beautiful, arrogant Goddess who values knowledge over everything else. She is extremely intelligent and calculating, which befits her position as advisor to Gilgamesh. Because of her position within the Council as well as the Alliance, she is often regarded the second strongest god in Humaes.

The people born from her divinity are the Azulians.

## Appearance

Korth'Azul is a beautiful woman with a slender figure. She has deep black hair and yellow eyes, and looks like a woman in her early adolescence.

She wears regal and provocative clothing and garments. She is almost always resting upon a flying throne that follows her, and almost never moves things physically.

## History

Korth'Azul was the first God to join Gilgamesh's side after their arrival in Humaes. She instantly recognized the value of his power and his importance to the future of their existence, and approached him boldly. Gilgamesh was insulted by her arrogance at first, but when she proved her intelligence by analyzing who he must have been in his past life he accepted her as his right hand immediately.

During the first Summit, when the thrones chose their masters, Korth'Azul had no resistance from the Throne. She became a member of the Council. During the council meetings she was most often in charge of the conversation. She was also the first to find out many facts about their new home.

When the Council was called together in order to form an Alliance on the Material Plane, Korth'Azul was already onboard with the proposal. Her territory lies south from Babylon, and is called Et'Azul. She also created her first Divine Location here; The Gardens of Truth.
Ice Princess Yoshino

## Stats

**Ice Princess** **Yoshino** is **Yoshino**'s Full Form Astral Dress. Although it's her full form, her Angel doesn't change, it just gains a new appearance and gets way much stronger than before.

**Note:** This form is an exclusive character to the game.

## **Angel**

**Zadkiel**

**Ice Princess Yoshino'**s angel can be upgraded up to rank 5, using **Kaballah Essence**, to unlock new passive skills. Each rank requires more fragments, as shown in the table below.

## **Skills**

### **Passive**

**Ice Princess Yoshino** has access to **6 Ice Crystals** and can generate a single crystal every 10 seconds. These **Ice Crystals** can be used rapidly without cooldown, as long as they are available.

* Basic Attack
* Skill 1
* Skill 2
* Skill 3
* Awakening Skill

**= Ice Spears=**
**Ice Princess Yoshino** hurls up to **3** ice spears to attack her enemies, dealing a total of **240% Ice Damage**.

**= Ice Projectile =**
**Ice Princess Yoshino** summons Yoshinon's ice clone to continuously fire waves of ice shards towards her enemies, dealing a total of **360% Ice Damage** and having a **5%** chance to inflict **Frostbite** to enemies on hit. Enemies with a Frostbite state have **5% Decreased Ice Resistance** and **10% Decreased Speed**, stacking up to 5 times and lasting 10 seconds.

**= Glacier Eruption =**
**Ice Princess Yoshino** invokes a large ice mountain under the nearest enemy, dealing a total of **400% Ice Damage**, while also having a **5%** chance to inflict **Frostbite** to enemies on hit. Enemies with a Frostbite state have **5% Decreased Ice Resistance** and **10% Decreased Speed**, stacking up to 5 times and lasting 10 seconds.

**= Brave March =**
**Ice Princess Yoshino** summons Yoshinon's ice clone to slash her enemies for a total of **400% Ice Damage**, while also having a **5%** chance to inflict **Frostbite** to enemies on hit. Enemies with a Frostbite state have **5% Decreased Ice Resistance** and **10% Decreased Speed**, stacking up to 5 times and lasting 10 seconds.

**= Neverending Iceland =**
**Ice Princess Yoshino** channels her powers to summon a massive blizzard with ice hailing from the sky, covering the battlefield and dealing a total of **900%/1000%/1100%/????/???? Ice Damage**.
Kotori Itsuka

## Favorites

**- Pudding Cake**

**- White Ribbons**

## Stats

**Kotori Itsuka** is one of the main female characters of the *Date A Live* series. She secretly works as the commander of the <Fraxinus> airship, and is the one who gives support, via intercom, to the main character when he goes on dates with the other girls.

## **Angel**

**Camael**

**Kotori'**s angel can be upgraded up to rank 5, using **Geburah Essence**, to unlock new passive skills. Each rank requires more fragments, as shown in the table below.

## **Skills**

### **Passive**

**Restore:** **Kotori** gains **Rage** by using **base attacks/taking damage**.

**Kotori** each **Base Attack/hit** taken gains **2** and **3** **Rage** respectively. When taking hits in a row, gains **Rage up** to every **0.5** **seconds**. **Kotori** skills cost **Rage**. **Kotori** consume **4 Rage** per second when in **Awakening form**. When her **Rage** is depleted, returns to **normal form**.

**Rage:**

* Initial: 0
* Max: 100

* Basic Attack
* Skill 1
* Skill 2
* Skill 3
* Awakening Skill

**= Camael =**
**Kotori** swings her axe **3** times, dealing **70%/80%/90%** physical damage.

**Kotori** shoots out up to 3 fireballs forward in succession, passing through enemies and damaging them. Each fireball does **100% fire damage**, and has a **30%** chance to **ignite** the target.

**= Flaming Retribution =**
**Kotori** performs a rapid combo with her angel, moving forward and swinging her axe **3** times, dealing **340%** **physical damage**, and deals **30%** more damage to **ignited** enemies.

She charges her angel and fires a stream of fire forward, dealing **300% fire damage** to all enemies caught up in it, and has a **30%** chance to **ignite** the target.

**= Infernal Judgement =**
**Kotori** leaps forward slamming the ground with her axe, dealing **150% fire damage**.

**Kotori** shoots out a projectile which explodes on the first enemy hit, turning into a black hole, pulling nearby enemies into it. The initial collision deals **30% fire damage**, while the black hole deals **170% fire damage**.

**= Flame Arbiter =**
**Kotori** stomps the ground with her foot, launching enemies into the air, and repeatedly slamming her axe on the ground, dealing **280% physical damage**, while also leaving enemies **ignited**.

**Kotori** jumps and charges her angel to shoot a massive fireball diagonally to the ground, dealing **390% fire damage** to enemies caught up in the explosion, while also leaving them **ignited**.

**= Camael - Megiddo =**
**Kotori** modifies her angel **Camael** by changing it from **Axe Mode** to **Cannon Mode**. She channels her power, before releasing a massive stream of fire, delivering 25 hits and **625%/750%/875%/1000%/1125% fire damage**. If **Kotori** activates this skill again before running out of **Rage**, she'll revert back to **Axe Mode** by pointing **Camael** upwards and channeling her power into it, causing eruption of fire around her, damaging nearby enemies.
Next Campaign

Three children, born to one of the strongest magest ever, return to their castle for the first time in years after receiving a letter from their father.

A high magic campaign where you get full control and creativity in a sandbox. Runs with a high pace. Do cool magic stuff, tons of magic items and a wide variety of themes, locations and encounters.

**Forces of Darkness**

Enter the shoes of three truly evil commanders for a dark force, ready to start waging their war on civilization. You serve a dark master in his goal to see the world burn, and the three of you'll be there to inhale the smoke.

A high magic campaign where you get full control and creativity in a sandbox. Runs with a high pace. Do evil shit, burn down pregnant woman and sacrifice puppies.

**The Faerie realms**

Kids dissapear all the time, and so did you. After a weird passage shows itself one day in your early childhood, you're transported to the faerie realms and find yourself in a world full of amazing magic.

A high magic campaign where you get full control and creativity in a sandbox. Runs with a normal pace. Explore weird locations and explore the world of fey, gaining weird powers and hidden knowledge along the way.

**Lowlifes of the Empire**

Centralis, the biggest city in Humaris, is a city with two sides. You are on the wrong one. Low on the totempole, but not for long.

A normal magic campaign where you get full control and creativity in a sandbox. Runs with a normal pace. A cocidia like campaign where you get to choose your own morality and goals and slowly climb up in the underground foodchain of the Empire.

**Heroes of Humaris**

The age of the thirteen heroes has passed, but the world is in dissaray. Three heroes band together to go on a wild bunch of adventures in an attempt to see the world and help it while they're at it.

A normal magic campaign where things are comparted in individual adventures, where travel between adventures is skipped with short summaries of what you did in your time off. Runs with a normal pace. A general D&D campaign. No real rules, just make a character and go adventure!

**The Arcane Academy**

The Academy is no easy place to go to school. Crazy wizard teachers, enchanted rats in the walls, wand-carving club and getting shoved into magical lockers. Be a student at the Arcane Academy and learn to become a wizard actually worth a damn.

A normal magic campaign where things are comparted in individual adventures, and time between adventures is skipped with short summaries of what you did in your time off. Runs with a normal pace. Basically a harry potter like adventures. Be a caster and learn yourself some magic!
Smallfolk

Smallfolk are a race of small, reclusive and whimsical humanoids. Like their creators, they share very little interest in what goes on in the world politically. They are known to be cheerful and relaxed, although sometimes a bit too much. Smallfolk, or Halflings, tend to care more about the experience than the result, and are very selfish. However, that doesn't mean they don't care about their neighbours and friends, who they treat like their own family.

### **Sub-Races**

**Finki**

The Finki are the halfling children of Finkus Feddlehorn. They were born on The Great Plain, in The Open. The Finki are small and lightskinned, with a variety of hair- and eyecolors. The Finki are famous for having an innate wanderlust, which propels them to stay on the road and explore the realms, often leading them to live nomadic lifestyles. Even so, some settle down; often to run inns or taverns so they can still feel in touch with traveling. They are very curious and mischievious, and have a great sense of community. They are very big on family. Because of their affinity of luck, they are very supersticious of bad- and good luck.

+2 Wis, +1 Dex

**Vaati**

The Vaati are the hafling children of Vaa. They were born in Glowrose, at the center of the Summerset forest. The Vaati are brownskinned, with bright colors of hair that match shades of leaves. The Vaati are extremely reclusive, and live a free and primal sort of life. Vaati are often very attuned to nature; especially plants. They are known to be great hunters and herbalists, and their medicine is sought after by many in the world. Outside of their native lands, they often become doctors or apothecaries, although they prefer to stay in small towns where the wild is easily accessible.

+2 Con, +1 Str
Erika

**Aussehen**

 Erika ist eine Siberien Husky-Wolfs-holändische Schäferhunds Mischlings Hündin mit Eisblauen Augen ,hat weiß grauschwarzes Fell mit einer dünnen schwarzen Nase und einer kräftigen Statur .Weiß am Ober körper und schwarz am hinteren Körper.

**Charakter**

Erika kommt ganz vom Charakter her wie ihr Vater ,sie ist die ruhige,gefasste und ernste Hündin .Sie denkt erst nach und handelt dann ,ganz im Gegensatz zu ihrer Schwester Tara .Wenn sie gerne ihre Ruhe haben will dann zeigt sie das deutlich .Sie ist die zweit älteste unter ihren Geschwistern .

**Geschichte**

Sie wird als Tochter von Cruker und Lea geboren .

**Familie**

Vater ; Cruker

Mutter ; Lea

Schwestern ; Tara ,Melinda.

Großvater ; Caesar

Großmutter ; Sonne .
Kaguya Yamai

* Elohim Tzabaoth
* Dance Party

## Favorites

Sticky Rice Dango

Daisy Collar

## Stats

**Kaguya Yamai** is one of the twin sisters belonging to the spirit Yamai. She's the more eccentric out of the two, and has her hair braid tied up around the back of her head.

They're the 5th spirit we encounter in the game.

## **Angel**

**Raphael - El Re'em**

**Kaguya'**s angel can be upgraded up to rank 5, using **Hod Fragments**, to unlock new passive skills. Each rank requires more fragments, as shown in the table below.

## **Skills**

### **Passive**

**Restore**: **Kaguya** restores **5 Wind Energy per second**.

**Kaguya** skills cost **Wind Energy**. **Wind Energy** auto replenishes over time.

**Wind Energy:**

* Initial: 100
* Max:100

* Basic Attack
* Skill 1
* Skill 2
* Skill 3
* Awakening Skill

**= El Re'em =**
**Kaguya** performs a **3** hit combo, doing **60%**/**70%**/**90% Physical Damage** per hit.

**= High Pressure Wind Cannon =**
**Kaguya** charges up a wind attack, blasting off enemies in front of her, dealing **240% Storm Damage**.

**= Tornado Rupture =**
**Kaguya** propels a tornado forward, dealing up to **8 Hits** for **10% Storm Damage** each and lasting **2 seconds**.

**= Deadly Stinger =**
**Kaguya** summons forward wind projectiles before gathering wind around El Re'em and finally thrusting forward, sending a powerful wind burst through enemies, dealing a total of **280% Storm Damage**.

**= Raphael: El Re'em =**
**Kaguya** flies into the air at massive speed, puncturing through all enemies before striking down with a powerful finishing move, dealing a total of **800%/900%/1000%/1100%/1200% Storm Damage**.
Dovomir

Summary

Dovomir is the God of Artifice, Crafting, and Endurance. He is of Dwarven nature.

Dovomir is a reclusive God who likes to spend time on building and crafting in his personal realm. However, his talents are very sought after in the realm of the Gods, since he is the only one who can create things of amazing Divinity.

The people born from his divinity are the Forge Dwarves, or 'Dovus'.

## Appearance

Dovomir is a bald dwarf with a bright red, braided beard. Out of all the Gods, his appearance is the most mortal-like. He is dressed in overalls, with a hammer hanging from his side.

## History

Dovomir has spend most of his time in Humaes in his own realm. He was approached by Gilgamesh and Kort'Azul, who went through great lengths to recruit Dovomir. They eventually convinced him by promising to protect him and his work from the others, and a secret bias when it came to decision making in the Council.

On the material, he created a realm of rock and hills where he build the Trueforge, a device for his people to produce complex and amazing items.

## Divine creations & locations

### Creations:

The Trueforge.

The Wind King
Gods and Deities

In the beginning, when the Seed blossomed, it created the Deities; beings of power it perceived as necessary in order to maintain balance for the universe's longevity, knowledge copied from the 'tree' that had dropped the seed and blossomed this universe to begin with.

When the Seed blossomed, the Eleven Planes were born; all to be ruled by a group of beings of common nature. Those were;

* The Dragons of Draconia
* The Humanoids of Humaes
* The Giants of Gilheilm
* The Chaos Lords of Limbo
* The Demonlords of the Abyss
* The Horsemen of Gehenna
* The Devil Princes of the Nine Hells
* The Prime Machine of Mechanus
Tobiichi Devil

**Tobiichi Devil** is the eleventh arc of the storyline, which adapts, for the most part, the eleventh volume of the main series, with the same name.

A fully upgraded **Angel Origami**, **Devil Origami**, **Tohka Yatogami** and **Natsumi** are playable on some stages of this volume.

This arc is composed of:

* **Normal difficulty:** 30 stages and 14 side stages;
* **Hard difficulty:** 30 stages;
* **Hell difficulty:** 18 stages;
Jiro

## Summary

Jiro is the god of light. He is fair and just, striving to gain complete peace over the worlds. If there are things that are in the way they maight have to make way for new ones. That's the cycle of life.

## Appearance

When seen most often appears as a bold man of around 50 human years old. Cloaked in an orange robe andsupported by his walking cane. His eyebrows are able to tell stories by themselves and his eyes seem to radiate when one looks into them.

## History

### Before the material plane

After walking through my area in the divine I sat on a stone in a peaceful and quiet spot. On my way there I almost had a run in with B'uraan. When Gilgamesh gathered us to decide who would form the council we stood opposed to eachother once again. I decided to roll the dice of fate and proposed a game of X's andO's to seal the deal. I won but yet believe we are on respectable foot now.

## Divine creations and locations

### Creations:

First sun, Dì yï

Second sun, Dì èr
Princes of the Hells

## Devils, the peoples of Domination

The Devils are the Seed's representation of Domination. Out of all races, they are most filled with purpose in the Universe, each and every instance of them being bend on complete and utter domination of the Planes no matter what.

Their Pantheon consists of a hierarchy that is build on manipulation and deceit. However, this being their nature, the fighting within their Pantheon is often of no consequence to the execution of their shadowy plans.
Stages

### There are 3 categories for the stages:

**Story** is where you play through the main story, which is adapting the original story of the series, for the most part.

**Daily** includes limited time stages, they only open from time to time and is where you can farm for specific things, like Spirit EXP cards, Gold cards, Sephiroth or Prayer Books.

**Event** include an Endless Corridor, Online Battles, and Spirit Trials. Special event stages appear under this category for a limited time.

* **Base Damage** (White)
	+ **100%** Damage dealt by basic attacks on the front side of enemies;
* **Back Damage** (Blue)
	+ **150%** Damage dealt by basic attacks on the back side of enemies;
* **Skill Damage** (Purple)
	+ Damage dealt by skills; the amount depends on each skill's scaling;
* **Critical Damage** (Red)
	+ Chance to deal bonus damage by any attack; triggering this depends on your **Critical Rate** attribute, and the damage multiplier increases based on your **Critical Damage** attribute;
* **Penetration Damage** (Yellow)
	+ Chance to bypass **50%** of the target's defense; chance depends on your **Penetration Rate** attribute;
* **Critical Penetration** (Orange)
	+ Chance to inflict **Penetration Damage** with **Critical Damage**, this depends on your **Penetration Rate** and **Critical Rate** attributes;
* **Heal** (Green)
	+ Amount of health you recover by any means; this depends on your **Recovery Efficiency** attribute;

Enemies that you kill on the battlefield, have a chance of dropping a powerup on the ground, that you can pick up by walking over them. These powerups include:

* **Attack**
	+ Gain **+20% Attack Power for** 20 seconds**;**
* **Defense**
	+ Gain **+30% Defense** for **20 seconds**;
* **Shield**
	+ Gain a **30% Max Health** shield;
* **Speed**
	+ Gain **+20% Attack Speed** for **20 seconds**;
* **Energy**
	+ Replenish a certain amount of your **Awakening Energy**;
* **Heal**
	+ Recover **30% Health** for your team;
Natsumi

## Favorites

**- Cheese Tart**

**- Baby Fox**

## Stats

**Natsumi** first appears as a slender woman. However, it is later revealed that her true form is a little girl with the appearance of a child.

## **Angel**

**Haniel**

**Natsumi'**s angel can be upgraded up to rank 5, using **Netzach Fragments**, to unlock new passive skills. Each rank requires more fragments, as shown in the table below.

## **Skills**

### **Passive**

**Natsumi** holds **Jewel** to fuel her skills. Ranging from **0** to **7**, she recovers **1 Jewel** every **5 seconds**.

Every time **Natsumi** switches forms, she gains **2% Bonus Attack Power** and **2% Bonus Defense**. It lasts **20 seconds** and stacks up to **10 times**.

* Basic Attack
* Skill 1
* Skill 2
* Skill 3
* Awakening Skill

**= Broken Star Scatter / Magic Sphere =**
**Natsumi** sends out up to **3** fast-moving stars, piercing through her enemies and dealing a total of **200% Magic Damage**.

**Natsumi** sends out up to **3** magic spheres forward, passing through enemies and damaging them, dealing a total of **250% Magic Damage**.

**= Transform =**
**Natsumi** transforms into her adult form.

**Natsumi** transforms back into her child form.

**= Magic Star Prison / Astral Walk =**
**Natsumi** uses her powers to conjure a magic ball and sending it forward, pushing back enemies before exploding in the end, dealing a total of **300% Magic Damage**.

**Natsumi** starts a rushing flight with her angel, while still able to freely move around. She will damage enemies she passes through while in this state, for a total of **600% Magic Damage**.

**= Moe Mobilization / Syndicate of Doom =**
**Natsumi** transform her enemies into little cute animals! All transformed enemies have their movement speed reduced by **30%** and each animal type has a **specific debuff** cast upon him. Boss enemies are **immune** to this transformation. The skill itself deals **300% Magic Damage**.

  **- Rabbit:** Defense reduced by **10%**;

  **- Hamster:** Critical Resistance reduced by **10%**;

  **- Panda:** Dodge reduced by **10%**;

**Natsumi** summons a portal where **8** bats fly out, in succession, towards her enemies, causing an explosion on impact and dealing a total of **400% Magic Damage**.

**= Pseudo-Sandalphon / Creation of the Witch =**
**Natsumi** temporarily transforms **Haniel** into **Sandalphon** before releasing a massive sword energy beam throughout the battlefield, dealing **800%/????/1200%/1400%/???? Physical Damage**.

**Natsumi** performs a witchcraft and turns all enemies into little cute animals, before sucking them up into her spell and releasing a massive explosion, dealing a total of **1600%/????/2000%/2200%/???? Magic Damage**.
Gods of Humaes

### Humanoids, the peoples of Freedom.

The Gods of Humaes were created by the Seed to represent the position of Freedom in the Upper Planes. Compared to the other races of this universe, humanoids are the only race not ruled by destiny or bond. Whereas other races, like the Dragons, the Demons or even the Chaos are all bound to an ideal or purpose, the humanoids are to be free.

This is visible in their Pantheon, where all Gods are free willed and choose their own fate. They consist of many alignments and beings of power that each have their own agenda.

## Originals

Boömathús -

Gorlon the Great

Mindavur

Korth'Azul

Narys

Crowel

Gilgamesh

B'uraan

Vaa

Zolomon

Finkus Feddlehorn

Dovomir

Jiro
Elves

Elves are one of the five races of Humaes. They had a small but influential presence amongst the Originals.

Elves are known as a very capable race. They have great natural talent for magic as well as feats of dexterity. Fate forced the Elves to be in a duality amongst eachother, dividing them as opposites over the Sun and the Moon.

### Subraces

**Sunelves, the Xi'dorei**

Sunelves are the children of light. Born underneath the second sun of Jiro the direct light fe

els somewhat like home. Blessed with a unkissed sandy skin their skin is pleasantly warm to the touch. Body temperature may vary depending on outside temperature. Also appears to be more dextrous in direct sunlight, and less desxtrous when in an area without. It's said to tie back to the days when the first Xi'dorei was born in the light of Jiro's sun.
When you look out over their country, Sol'terra , all you see are farms and houses stretched out over the hills. Surrounded with on each windrichting a temple.

+2 Dex, +1 wis

**Shadowelves, the Shal'dorei**

Shadowelves are the children of The Night Prince. They were born in the Moontree, in the Darklands. Shadow elves have grey skin, ranging from a very dark to very light gradient, and white hair. They have purple eyes. Shadowelves are extremely reclusive and proud people, who think of themselves highly. They prefer darkness and dislike the sun. Shadowelves have great talent for dexterity just like their opposites, but are also known for their great charisma. Their culture revolves around power and talent, and anyone with potential is recruited to become military, mages or diplomats.

+2 Dex, +1 Cha
Thallan Adylin

Thallan Adylin

## Adventure log:

After leaving his family and his home in "the Moontree", Thallan arrives at the (insert name) inn with the sign dangling in the wind, just like in his dreams that had drawn him to this particular place. On his way into the inn Thallan walks into 2 men entering the same place, who end up to be his fellow “chosen ones” for this journey. They meet with (title) Bababa who had the vision of them 3 and a task they had to fulfill. They are chosen to inform all the champions (ff checken met mike).Together they start their journey to (insert city name) to meet (title) Zaratras. They get a meeting with (title) Arthur with the sealed letter from Bababa, where he asks them a favor in return: (insert quest). As they accept the quest and leave to get ready, Thallan buys some nice clothes to start their journey in style.

After helping the town get rid of a little gnoll issue and a good night of sleep the heroes head off to Goldflower village to solve the mysterious murders that are going on lately. Over the past couple of weeks 6 people ware found dead in this small farming settlement with many broken bones, and looked brutally murdered by someone or something. After paying a visit to each of the people in the settlement without an alias, the ‘chosen’ ask for a town meeting and put everyone in the zone of truth to repeat the sentence: “I have not in any way committed or assisted in the brutal murders of the past week(s)”. Then they head off to the only person who did not show up to the town meeting, Roger Xidinar, a old sick man and the husband of the first victim. They repeat the process at his home where he speaks the sentence, leaving the ‘chosen’ with no suspects left...

## Appearance:

A long black satin hooded cloak with buttons and a high collar.

Studded leather armor with owl feather details on breast and a black tint
The Floating Islands of M'ur

The Floating Islands of M'ur, or simply M'ur (Also known as 'The Floating Peninsula', was a realm created by the God of Skies, Mindavur.

It was home to the Mindur, a race of human peoples that were born here. It consists of multiple floating islands, each housing forests, mountains, rivers, lakes, caves and all other forms of geography. The different islands constantly move around eachother, sometimes dipping up and down between the clouds line.
Natsumi Change

**Natsumi Change** is the ninth arc of the storyline, which adapts, for the most part, the ninth volume of the main series, with the same name.

A fully upgraded **Natsumi** and **Origami** are playable on some stages of this arc.

This arc is composed of:

* **Normal difficulty:** 25 stages and 11 side stages;
* **Hard difficulty:** 30 stages;
* **Hell difficulty:** 18 stages;
Gods of Gilheilm

## Giants, the peoples of Unity.

Giants are the Seed's representation of Unity, a people undivided. Out of all races, Giants are the most organized. While their different species do not agree, they have an established order that all giants adhere to. This makes it so that the Giant's different factions almost never oppose each other.

In their Pantheon, this is visible in a strict hierarchy in the form of a pyramid. While having many alignments, they all work towards one goal together.
Gods of Draconia

## Dragons, the peoples of Power

Dragons are the Seed's representation of Power. Out of all races, they are born the most powerful, and were made to impose power upon the Eleven Planes. And while their race is divided into two equal groups that hate think very differently, they both have in common the notion that it is they who deserve to stand at the top, both in the Material and the Upper Planes.
Vaa

Summary

Vaa is the godess of Life, Health, Disease and Nature. she is of Halfling nature.

Vaa is a whimsical girl, and is very upbeat and sweet. She is loving and kind, and greatly empathetic, but also has a selfish and dark side when it comes to her domain. She cares very little for Humaes, and didn't answer the call for the first Summit, despite her control over one of the strongest domains.

The people born from her divinity are the Goldleaves. They are of Halfling nature.

## Appearance

Vaa is a short, darkskinned lady with reddish hair and green eyes.

She is almost always dressed in 'clothes' made of leaves, bark and flowers, which sprout from her body.

## History

When Vaa was born from the Seed, she was immediately excited, for she had been given 'Life', her most important virtue.

When Gilgamesh's horn echoed through Humaes for the first Summit and the forming of the Council, Vaa approached the temple cautiously. However, on her way, her eye fell on a presence approaching the temple from an even distance. When she spotted the man wearing a dark cloak and a skull mask, she immediately recognized him as her polar opposite. Not wanting to be around his presence any longer, she decided to turn away and leave whatever the temple held behind.

When she arrived on the Material, she created a large and expansive Forest. In here, she created the Lagoon of Vaa, a small lake blessed to blow life into any and all who enter it.
Dwarves

Dwarves are one of the five races of Humaes. They are a less common race.

Dwarves are known to be strong in body and mind. They often have hands-on careers, and are no-nonsense business men. They are known to be a straight forward people. The Dwarves didn't have a huge presence amongst the Originals, and only Boomathus represented their race in the council.

### Subraces

**Forgedwarves - Dövus**

Forgedwarves are the children of Dovomir. They were born in the Great Halls, in the Allias Empire. Forgedwarves have dark, brown skins and deep colored eyes and beards. Forgedwarves are friendly but serious people. Their culture revolves around construction and invention. They are the frontrunners in physical technology, simply due to their amazing talent at smithing and crafting. They greatly respect craftmanship and often work as smiths, constructionmanagers and other jobs that take advantage of their skill.

+2 Con, +1 Int

**Earthendwarves - Bömús**

Earthendwarves are the children of Boömathús. Bömús stands for “Children of the earth”. They ware born in Mt. Bömin, in the kingdom of Belburim. Earthenedwarves have a dark granite coloured skin, dirt brown eyes and often have thick wild beards. The Bömús are a Friendly but st but very straight forward kind, which can be perceived as rude. They are also very strict, and have a strict law they abide by. Their culture revolves around Mining, forging, stoneworks, gemcutting and trading, and these are the most common professions in the culture. Bömús are also very interested with history and archeology, especially interested in their own history. The Bömüs are all about respect, justice and family. Hard work and keeping your word are the key values in their society and are greatly respected.

+2 str, +1 Con
Lords of the Abyss

## Demons, the peoples of Destruction

Demons are the Seed's representation of Destruction. They are a race entirely dedicated to destruction in all forms. They have the innate desire to spread pain and suffering, and are fueled with violence and anger. Out of all races, they are the hardest to break mentally due to their brain being fueled by a singular purpose.

Their pantheon is based on a pecking order; the strongest rule. Whoever destroys it's competition reigns supreme, until a hierarchy is established. However, all Demon Lords wish to further their destruction, so the hierarchy constantly shifts.
Gorlon

video File:Placeholder

## Summary

Gorlon is god of the beasts. Bows and hunter-nature relation .Personality traits
Cat-like behaviour
Silent
Scoping
Hunter mindset
Righteous. Values
Nature law abiding Good lawful
Respectful
Righteous Animal kingdom first.

Species: Deity/ Goblin mutation

## Appearance

I am a Goblin. A Cat like mutation of a Goblin. My skin is greyish, my eyes are bright yellow cat-like. I'm larger than a regular Goblin although I walk hunched over. I grew large fang tooth's and dangerous claws on my hands. Draped over my back is a pelt of my previous familiar sabre tooth.

## History

After ascending to the god realm. I relocated to the forrest. I found the plane was inhabitant by lots of animals which pleases me. In the rainforest I decided to set up camp as this felt most at home in this strange surrounding.

## Divine Creations & Locations

Location: Fortress sanctuary

Creation: Turtle Island, The turtle itself is called Orlof. Orlof is the base for the capitol of Grogorian, Sol 'Darum.

Country: Grogorian

## Abilities

Distant Howl - Action
You can communicate from afar with any animal
whose location you know to within a mile. You can borrow their
senses if they permit it. Animals who have spent at least a week in
your presence can be reached wherever they are as long as they’re on the same plane.
Animals who have bonded can be reached across planes, provided they’re not somehow blocked.

Keen senses - Passive
See perfectly in the dark. Ability to hear every noice within 100 yards. Speak to beasts and able to command loyalty in unintelligent animals. Ability to use scent to track down.

### Capitol

Forrest Camp, lots of levels, in terms of tree buildings, buildings on the ground all natural and wethered looking. Even buildings underground. Animals and other races live in harmony. It looks like a sanctum for nature. With all sorts of different kinds of nature.

## Champions

### Traits of faith

#### honoring

- Small temples

- Representations of me from natural elements

#### Summary

Honor nature, treat animals same as you, make sure eco system rolls, if you use something from nature put it back. You can improve yourself by planting trees in the name of me, giving aminals care or shelter, praying. Living together with animals

#### Followers

- All races

- Nature abiding

- Live together with animals
Buraan

## Summary:

B'uraan is the God of Fire, Smoke, and Fury. He is of Orc nature.

B'uraan is a man filled with fury and rage. Despite that, he strongly adheres to a warrior code, and can subdue his temper for the sake of diplomacy. He is interested in Humaes and the Material, and hopes to give his race a new chance through his creation.

The people born from his divinity are the B'urani Orcs.

## Appearance

B'uraan is a greenskinned Orc with an intimidating stature and a muscular build. He is often clad in scolded, burning armor. His eyes are always set a flame with red fire, that calms or wildens depending on his mood.

## History

When Buraan was born from the Seed, he was filled with fury. His past, before Divinity, was burned into his memory, and so when he materialized; his warcry filled the lands.

He would first meet Jiro, who he initially distrusted. Soon however, they noticed that they shared a similar code of ethics, a similarity that would be meaningful later on.

When the Council was chosen by the Thrones, B'uraan and Jiro were both the last ones standing infront of a single throne. To decide fairfully who would get the first try, Jiro proposed settling it by a game of chance: X's and O's. It was Jiro who won, and B'uraan honored the bet and stepped away from the throne.
Blackwater Company

Blackwater Company is a mercenary organisation spread out over all of Humaris. Their headquarters is Fort Bloodletter, which lies in the middle of Blackwater Lake. The organisation is well known throughout the thirteen kingdoms as the biggest and most organized mercenary band, with numbers being near the two thousand.

## History

### **Pre-First Age**

Blackwater Company was founded in 1200, after the deserter ex-general Crimson Barlaq left the Imperial Army during the Imperial-Xi'Dorei conflict. Unsatisfied with the military morals of the empire, the former General lead his band of deserters to the lawless Open, where he found Blackwater Lake. They set up camp, and over the seasons they build Blackwater Hamlet, a small town ment to house the soldiers and facilitate production of building materials.

In the summer of 1202 they completed the bridge to the small island in the center of the lake. In 1214 the construction of the initial version of Fort Bloodletter was completed, and Blackwater Company housed themselves. By 1220 their numbers counted roughly one-thousand men, having recruited bandits, sellswords, criminals and other deserters.

### **First Age**

By the 1400's Blackwater Co. had significant presence and influence within Humaris. Their mercenary bands were frequently hired by nobles and politicians to handle different assignments, both legally and illegally.

In 1422, the Chosen Three encountered an abandoned Blackwater drug production facility hidden in the Ruined Temple in the east of M'ur. It seemed to have been abandoned for a while, and skeletons of Blackwater Company mercenaries were found.
Materus

## Summary

Materus is the common name that represents the world in the Material Plane.

Materus consists of three mayor continents. In the east lies Humaris, the continent of Men. To the northwest lies Dragus, the continent of Draconids and to the southwest lies Araheim, continent of Giantkin. While some have made expeditions to the western lands, often named The Wildlands, little is known about those worlds but fairytales of mountain-sized man and winged deathbringers that breathe the elements. There is also the Manafell Islands, which was only discovered recently by the humanoid races in the South, despite it's close proximity.

## Humaris

Humaris is the eastern continent that is inhabited by the races of Men. It is divided in thirteen countries, all ruled by their own native species. It has a wide diversity in organisms, ranging from plants to animals to humanoids, fey, and other lifeforms.

**Countries:**

* Babylonia
* Et'Azul
* Durinia
* M'ur
* Karas
* Hyperia
* The Open
* Bun'Kar
* Valenwood
* Lunar'Shal
* Solus'Xi
* Boomus
* Gor'Akara

## Dragus

Dragus is the northwestern continent that is inhabited by the Draconid races. It is said to be a place where the elements are always in conflict, fighting against eachother as their dragon inhabitants do. Not much is known about it's ecosystems or inhabitants.

## Araheim

Araheim is the southwestern continent that is inhabited by the Giant races. It is said to be a place where everything grows bigger, including flora and fauna. Not much is known about it's ecosystems or inhabitants.

## Manafell

Manafell is an island continent surrounded by smaller islands. It was not discovered until the year 5600, despite its close proximity to the southern part of Humaris. While an exploration party of a hundred men was once send, only one returned, and he did not remember anything about the trip. Since then exploration has been ceased.
Groups and Organizations

## Organisations

This page lists a number of organizations, groups or other factions present on Materus. Most of all of them will be located in Humaris, although some may be based or associated with other continents. They are divided into categories based on their structure and/or purpose.

### Legend

**Size's**

 Small
 Medium
 Big
 Huge
 Gargantuan

**Ratings**

Ratings are based on the total might this organisation has to achieve their goals. Sometimes, utility or political power may be more relevant than actual combat prowess. Vice versa, sometimes pure power outranks even utility and politics.

 SS
 S
 A
 B
 C
 D
 F
Narys

Narys is the God of Night, Shadows and Darkness. He is of elven nature.

Narys is a vengeful, selfish person. He is hostile and distrusting towards all, and often provokes or insults his fellow Gods.

The people born from his divinity are Elves, the Shal'dorei, or Shadow Elves.

## Appearance

Narys often shows himself as either a flock of Owl's or a grey-skinned child in a dark cloak. When in this child form he has white hair and purple eyes.

When in his appearance of a child he wears a dark cloak over seemingly lightweight clothing consisting of a dark shirt and dark shorts. He walks barefeet.

## History

Narys was present for the first meeting and became a member of the Council without much resistance from the throne. He stayed quiet and observing at first, but became more bold on the second Council meeting discussing the forming of the Alliance.

When Narys arrived on the Material Plane, he created the expansive Darkfall Forests. In the center he created the Moonwell, his first divine creation. Because of the effects of the Moonwell empowering the forest, one tree above the rest started funneling it's power and grew into the Moontree.
Vince Caso

Vince Caso's Twitter profile picture.

Vince Caso is an actor, host, and writer at Geek & Sundry. He plays Gregory Demetrios on L.A. By Night.

## About Vince

Vince played Bladezz in The Guild and Asher in We're Alive: Frontier. He has appeared in Game the Game and in Library Bards shorts.

## See Also

* IMDB
* Instagram
* Twitter
* Website

## References

1. ↑ Vince Caso's Twitter profile picture. Source.
Jana (Falmara25)

**Aussehen**

 Jana ist eine kleine Münster Länder mischlings Hündin mit dunkelbraunweißen Fell .

**Charakter**

Jana ist eine ehrgeizige ,zielstrebige ,kluge und starke Hündin .Mit ihrern Wissen ist sie lange durchs leben gekommen ,zu ihren Rudel und ihren Alpha ist sie Loyal ergeben .Sie trainiert gerne zusammen mit einigen Rudelmitgliedern Kampftechniken besonders mit ihrer Schwester Mara.
Yoshino

## Favorites

**- Chocolate Milk**

**- Starry Sky Decoration**

## Stats

**Yoshino** is the second spirit we can play as. She's the only spirit that we receive for free. We can get her when we finish her arc in the campaign mode, more specifically stage 2-13, on normal difficulty.

## **Angel**

**Zadkiel**

**Yoshino'**s angel can be upgraded up to rank 5, using **Chesed Fragments**, to unlock new passive skills. Each rank requires more fragments, as shown in the table below.

## **Skills**

### **Passive**

**Restore:** Each skill generates **10** **Frost Energy.**

**Yoshino** skills generate **Frost Energy.** When it is full, using any skill costs all the **Frost Energy** and triggers **Absolute Zero** status. **Absolute Zero** lasts **5 seconds**, inflicting all enemies **Shiver** and **Slow.**

**Frost Energy:**

* Initial: 0
* Max: 80

* Basic Attack
* Skill 1
* Skill 2
* Skill 3
* Awakening Skill

**= Ice Shards =**
**Yoshino** throws **3** icycles in front of her, hitting the first enemy it encounters, dealing **60% Ice damage** per hit.

**= Icy Thorns =**
**Yoshino** forms an avalanche of ice in front of her, dealing **140% Ice damage**.

**= Cold Field =**
**Yoshino** tosses Yoshinon to the ground in front of her, forming a freezing circle dealing **30%** **Ice damage** every **0.3 seconds** for **3 seconds** and slowing down enemies by **20%**.

**= Ice Storm =**
**Yoshino** forms an ice hurricane that travels forward for **1 second**, dealing **70% Ice damage** every **0.2 seconds**, and has a **20% chance** **to chill** its targets. [Chilling will cause the target to move **10% slower** for **6 seconds**; when the
 chill effect is stacked up **5 times**, the target will become **frozen** for **3 seconds**.]

**= Zadkiel: Ice Beam =**
**Yoshino** calls upon her angel **Zadkiel**, summoning a giant rabbit who then forms a beam of ice, dealing damage to all enemies in front of him, dealing **700%/800%/900%/1000%/1100% total damage** over **10 hits**.
DNDGodverse Wiki

Collection of info on the Godverse we use for D&D

Here's some big pages you might want.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
James rogers

james rogers is the son of captain america and black widow james took his own superhero role

as sheild he has a little sister maggie rogers but he was in los angles when she was born because james didnt look like his father he sugested that when maggie was older she would become captain america his parents disaggreed with him because maggie was their only daughter and it was too dangerous james said maggie is like dad she will survive better than i will i was trained to be a black widow except im taking my own role as sheild
Caia

**Aussehen;**

Caia ist eine Feenhündin Jagdhund die schwarzbraune Ohren hat und es um ihre Augen drum rum ist .Sie hat auch schwarzgraue Flecken auf ihren Fell und ein Schwert förmige Fell form .

**Charakter ;**

Caia ist eine mutige und kraftvolle Hündin die auch Intelligent und wendig ist .Sie hat einen Hass auf Lea weil Lea sie aus Wut auf sie in eine Schlucht runter geworfen hatte und gegenüber Lea zeigt sie Respektlosigkeit ,Undankbarkeit und Schikanenhaftig .Gegenüber Ania zeigt sie sich respektvoll und treu ergeben und glaubt alles was Ania über Lea erzählt .Sie verfügt über telepathische Kräfte weswegen sie es an Lea auslässt .

**Geschichte ;**

Caia unterstützte Lea im Kampf gegen Ania ,bis Ania mit ihr sprach und sie umstimmen konnte ihr nicht mehr zu helfen sie schloss sich Ania an,so das sie nach Tagen später Lea und sie in einer Schlucht sich befanden und sie um Leas hilfe bat .Doch sie hat von Lea ablehnung bekommen und half ihr nicht .Stadessen sah sie die hasserfüllten Augen von Lea .Duch ein Wunder überlebte Caia den Sturz aus der tiefe und seitdem hat sie Rachegefühle und verletzte Gefühle gegenüber Lea und schaffte es sie heimzusuchen .Doch Caia bleibt bei Lea erfolglos .Sie gehört zum Rudel Dämonenrudel an .