recursal/Fanatic-Fandom huggingface dataset:
Realm Grinder Wiki/Section 3

Guides
* How to play guide for Realm Grinder
* System requirements
* Release date

Videos

Twitter
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Sacrifice

**Sacrifice** is an ability in Elemental Kingdoms.

## Summary

Upon entering the battlefield, a randomly selected card from the battlefield will be sacrified. The sacrifice will increase the incoming card's Attack and HP by 20% + 10% per rank.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 1

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - No
Evolution Material Cards

Evolution Material cards in Elemental Kingdoms.

Below is a list of cards and the secondary material cards needed for Evolution! Feel free to add more cards/information!

4-star cards usually require 3 secondary material cards, while 5-star cards usually require 2. However, it's not always the case as some cards ask for 1-3 secondary material cards.
Impede

**Impede** is an ability in Elemental Kingdoms.

## Summary

Increases the wait time for the card with the shortest wait time in your opponent's hand by 1. (Ignores Immunity)

## Effect

**Ability Type** - Card Manipulation

**Target** - Enemy

**Number of Targets** - 1

**Effect Type** - Magic

**Occurs Once** - No

**Stacks Each Round** - No
Vampirism

**Vampirism** is an ability in Elemental Kingdoms.

## Summary

All of your cards are equipped with Bloodsucker: After attacking, the card's HP increases by 10% per rank of the damage dealt to a card.

## Effect

**Ability Type** - Heal

**Target** - Ally

**Number of Targets** - Up to 10

**Effect Type** - Lifesteal

**Occurs Once** - No

**Stacks Each Round** - No
Toxic Clouds

**Toxic Clouds** is an ability in Elemental Kingdoms.

## Summary

Deals 20 damage per rank to ALL cards. Deals an additional 20 damage per rank to those cards at the end of the round.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - Up to 10

**Effect Type** - Poison

**Occurs Once** - No

**Stacks Each Round** - No
Smog

**Smog** is an ability in Elemental Kingdoms.

## Summary

Deals 20 damage per rank to 3 of the opponent's cards. Deals an additional 20 damage per rank to those cards at the end of the round.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 3

**Effect Type** - Poison

**Occurs Once** - No

**Stacks Each Round** - No
Rage

**Rage** is an ability in Elemental Kingdoms.

## Summary

All of your cards are equipped with Craze: After being dealt damage from a physical attack, increases Attack by 10 per rank.

## Effect

**Ability Type** - Damage

**Target** - Ally

**Number of Targets** -

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - Yes
Volcano Barrier

**Volcano Barrier** is an ability in Elemental Kingdoms.

## Summary

Upon receiving damage from a physical attack by Forest cards, reduces damage taken by 15% + 5% per rank.

## Effect

**Ability Type** - Damage Mitigation

**Target** - Self

**Number of Targets** - 1

**Effect Type** - HP

**Occurs Once** - No

**Stacks Each Round** - No
Special Events

Special events in Elemental Kingdoms grant specific exp. or rewards.

## Daily Rewards

Daily rewards are regular special events that have certain bonuses depending on the day you play.

 Saturday | Get 50% of your gems back when you purchase energy. Each time you spend 50 Gems on energy you’ll have 25 gems returned back into your account!
Self-Destruct

**Self-Destruct** is an ability in Elemental Kingdoms.

## Summary

Before being sent to the cemetery, deals 40 damage per rank to the card directly across from it and both its adjacent cards.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 3

**Effect Type** - Other

**Occurs Once** - No

**Stacks Each Round** - No
Feast of Blood

**Feast of Blood** is an ability in Elemental Kingdoms.

## Summary

Deals 20 damage per rank to all of the opponents cards and increases its own HP by the amount of damage dealt.

## Effect

**Ability Type** - Heal

**Target** - Self

**Number of Targets** - 1

**Effect Type** - Lifesteal

**Occurs Once** - No

**Stacks Each Round** - No
Combat

**Combat** is important in *Legion: The Eternal War*.

## Description

Legion’s combat system is a rotation of melee combat, ranged combat, and magical combat. Players equip armor, assign abilities to their hot bar, and exercise the mechanics to the best of their ability. The object of the game is strategy; if a player is proficient and tactical about their approach to combat, they should be able to take on higher-level opponents with better gear.
Resurrection

**Resurrection** is an ability in Elemental Kingdoms.

## Summary

When the card dies, there is a 30% + 5% chance per rank it is returned to your hand. If your hand is full, it will be returned to the deck.

## Effect

**Ability Type** - Card Manipulation

**Target** - Self

**Number of Targets** - 1

**Effect Type** - Other

**Occurs Once** - No

**Stacks Each Round** - No
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Retaliation

**Retaliation** is an ability in Elemental Kingdoms.

## Summary

Upon receiving damage, immediately counterattacks and deals 20 damage per rank to the attacker and both of its adjacent cards.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 3

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - No
Reflection

**Reflection** is an ability in Elemental Kingdoms.

## Summary

Any Fire, Ice, Lightning, or Blood attack is reflected back at the opponent, causing 30 damage per rank.

## Effect

**Ability Type** - Damage Mitigation

**Target** - Self

**Number of Targets** - 1

**Effect Type** - Magic

**Occurs Once** - No

**Stacks Each Round** - No
Wicked Leech

**Wicked Leech** is an ability in Elemental Kingdoms.

## Summary

Upon receiving physical damage, reduces enemy's base Attack by 0% + 3% per rank, and increases your Attack by the same amount.

## Effect

**Ability Type** - Card Manipulation

**Target** - Self

**Number of Targets** - 1

**Effect Type** - Attack

**Occurs Once** - No

**Stacks Each Round** - Yes
Head-up display (HUD)/fr

Le HUD dans le jeu a été gardé minimaliste pour des questions de design.

### boussole et Radar d'escouade

La boussole se situe en bas de l'écran. C'est un outil vraiment important,utilisez-le pour vous orienter, donner des direction et donner les azimuts des ennemis à vos coéquipier. Vous verrez également sur la boussole des symboles représentant les membres de l'escouade proches (Radar d'Escouade) dans un rayon de 180° devant vous et à une distance de 20m.

## Su l'écran quand le contexte l'exige

* **Le nom de vos alliés** apparaît au dessus de leur tête quand vous les regardez. Le nom des membres de l'escouade en **vert**, et les autres membres de l'équipe en **bleu**. A gauche du nom du Chef d'Escouade se trouve l'insigne de Sergent avec le numéro de votre escouade dessus. Pas de noms sont indiqués au dessus des ennemis! Cela fait que l'identification des ennemis est compliqué donc soyez prudent lorsque vous ouvrez le feu;
* Quand vous sélectionnez une arme ou un équipement avec les **numéros 1 à 0**, vous verrez votre HUD d'inventaire apparaître dans le coin inférieur droit;
* **L'indicateur Endurance** – coin inférieur droit;
* **Indicateur de Santé** (seulement pour les médecins) - sur les personnages des joueurs;
* **Indicateur de Voix** - coin inférieur gauche;
* **Contrôle du Point** - En haut au milieu;
* **Base d'opérations avancée** - en haut à gauche;
* **Décompte avant le début du match:** Avant que le match ne commence, le temps est marqué au milieu de l'écran;
* **Carte** - Moitié droite de l'écran;
* **Réapparition sur l'écran**;
* **Chat textuel** - en haut à gauche;
* **Messages d'administrateur** - en haut au milieu;
* **Message de statut** apparaît certaines fois quand vous interagissez – en haut au milieu;

## pas sur l'écran

* Nombre exact de balles restantes dans votre fusil;
* nombre exact de vie;
* Marqueurs de carte virtuels.

## voir aussi

* Réapparition
* Utiliser les armes et l'équipement
* Utiliser la Carte
* Communication
* Managment de Santé
Venom

**Venom** is an ability in Elemental Kingdoms.

## Summary

Deals 20 damage per rank to 1 of the opponent's cards. Deals an additional 20 damage per rank to that card at the end of the round.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 1

**Effect Type** - Poison

**Occurs Once** - No

**Stacks Each Round** - No
Story

**Story** is a crucial element to Legion: The Eternal War.

## Description

The primary plot line of Legion centers around its premise, incorporating its strengths into its narrative. Since the primary draw of the game is PvP in a traditional fantasy setting, the narrative focus surrounds the two alliances battling for control of the magical power at the center of their land. Players are then motivated by the story to engage in the game play to explore the environment. They will fight for their side, and uncover the mystery and intrigue at the center of the story in an organic, thrilling narrative.
Reincarnation

**Reincarnation** is an ability in Elemental Kingdoms.

## Summary

Takes 1 card(s) per rank from the cemetery and places them back into your deck. Ignores Immunity.

## Effect

**Ability Type** - Card Manipulation

**Target** - Ally

**Number of Targets** - Up to 2

**Effect Type** - Other

**Occurs Once** - No

**Stacks Each Round** - No
Legion: The Eternal War Wiki/Section 3

Guides

* How to play guide for Legion: The Eternal War
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Abilities

*This article is a stub. You can help Legion: The Eternal War Wiki by expanding it.*

**Abilities** the player is able to get in *Legion: The Eternal War*.

## List of abilities

* Magic Spells
* Ranged Combat
* Melee Combat
* Movement Mechanics
* Cooking
* Mining
* Enchanting
* Guild Wars
* Player Pets
* Quest
* Reputation
* Enemy Kill Points
* Contribution Points
* Smelting Ores
* Vending Shop
* Seige Equipment
* Raid
* Defend
* Blacksmithing
* Fishing
* Farming
* Crafting
* Alchemy
* Player Progression
* Player Mounts
* Castle Ownership
* PvP
* PvE
* Item Storage
Castle Ownership

Castle Ownership

The castle ownership system allows players to command and rule their own dev-created castles.
Castle ownership is solely based upon the guild system, Players who are not present in a guild with 10 too a max of 20 players will not possess the ability to own a castle.

Players still possess the ability to solo raid enemy castles and do as they please however they cannot manage and operator a massive castle alone.
Castles have many functionalities which are the main purpose of castles and bring the reasoning for their value.

Some functionalities are Brewing, Cooking, Smelting, Blacksmithing and generally a place to keep all your loot safe.

Players can be raided by both humans and elfs depending if the castle is in the PvE or PvP zone.
Lore

*This article is a stub. You can help Legion: The Eternal War Wiki by expanding it.*

The following is the lore for *Legion: The Eternal War*.

## Description

Setting up the game’s story requires a rich history, one that establishes all of the pieces of the game’s world for the player to enjoy. Lore for more than sixty years of in-game backstory has been outlined and implemented within the Legion’s narrative and environment, shaping the game’s design in numerous ways. Every aspect of the world, from its population to its landscape, from its combat to its themes, from its music to its monsters, has a story-based purpose for existing.
Hierarchy System

Legion: The Eternal War has a status defined Hierarchy System which is an important part of the alliance system, Player will be defined as either Refugee, Civilian, Combatant or Criminal.
The idea behind this system is to assist players who are new to the game to enjoy the game without being bothered by other players.

The player will enter the world as a Hooded Refugee, Visit either city and then choose an alliance to join by speaking to an Administration Officer, The player will pledge allegiance and get to decide how his character's appearance will look at this time. Refugees are very limited in terms of interacting with other players.

A players status is controlled based on level, Players who do not choose an alliance will forever be a refugee with level and play style restrictions.
The Hierarchy System is used to control & protect our servers from people with bad intentions, Prevent unfair gameplay between new players and experienced, The system is also used to help easily introduce the mechanics of the gameplay starting with a proper formula, Refugee (tutorial phase) --> Civilian (PvE Story/Lore Phase) --> Combatant (PvP Player Combat Phase)

This system will allow players to properly explore the game without worrying about PvP factors and obstacles If a person wants to engage early into PvP then changing to Combatant is possible regardless of level.
Please read the defined role statuses for more information on restrictions.
Environment

The **environment** is important in *Legion: The Eternal War*.

## Description

The continent featured as the main location for the game, Rhyfell, is a land divided in more ways than one. Physically, a mountainous Rift has split the land into two halves. As for its people, they are divided into the land’s eastern and western sides based upon their alliances. Nexus Division’s level designers have already begun building a grand environment, rife with riveting details and creative aesthetics. Beyond this progress, the game’s world is fleshed out even fuller with purposeful NPCs and robust supplemental features, both of which enhance the overall gaming experience.
Legion: The Eternal War

**Legion: The Eternal War** is an upcoming game being developed by Nexus Division. Its release date is currently unknown.

## Description

Legion: The Eternal War is an MMORPG in which players create their characters, join alliances, and go to battle in a competitive environment. The fantasy world is wholly original, custom-made, and ready to transport PC gamers to a realm of magic and legend. The game will be filled with entertaining stories, rewarding progression systems, and refined mechanics. All of this is presented to produce a memorable experience highlighted by social interaction and nail-biting tension.

## Game support

This wiki does not provide official game support.

## Development

Legion: The Eternal War is being developed by Nexus Division, an independent coalition of [X] individuals including programmers, animators, artists, and writers with respectable experience in their fields. While the game is still early in development, a wealth of progress has already been made, and the game is already available on Steam for limited access testing. Over 3,000 testers have registered for game keys, the Nexus Division website has over 11,000 views, and the project has already been publicized via a news outlet. As demonstrated by the game’s growing community, the developing project is already generating interest in the public.

## Mechanics

Legion: The Eternal War will have two primary divisions of gameplay that dynamically interweave with each other: PvE and PvP. All of this will be unified by a distinct universal combat system. This gameplay will be crucial to the game's success, since much of the experience can only be founded upon a properly programmed system. Fortunately, much of this system has been outlined and prepared and some of it has been implemented within early testing builds.
PvE

**PVE** is one of the game modes in Legion: The Eternal War.

## Description

Once obtaining an objective, playing a quest, or just roaming free, players will engage in combat with monsters and villains across the game’s world. These obstacles are mostly minor, only spiking in difficulty for special events or story-based enemies, but they will prove as excellent practice for battling other players. Other gameplay challenges include exploration, navigation, platforming, and interaction with NPCs.
Progression system

The Progression System takes place passively as players continue to play Legion: The Eternal War, There are a list of skills which accompany the system and as a player gains experience into these skills it will raise their level.
The progression system is designed with intentions to restrict users by their level, More experienced players will have access to the game's content & features.
One example of this would be a level 20 level restriction on creating a guild.

As a player uses any of the 15 skills, Overtime they will level and become stronger.
The variable "Level" will be used in the calculation for health mana and stamina as a multiplier.
Skills

The skills a player can passively increase are listed below, They are raised by using the abilities while playing the game and will gain experience over time until they raise in percentage.
The highest percentage of skill a player can reach is 84% - For a total of 1260% Once the percentage is maxed a player can choose to lower skill of choice and basically start to forget and convert experience into the next skill, As the player will raise a different skill the other will lower at the same ratio.

This example can be expressed using skills such as fishing and mining. A player may have maxed all 1260% however he can lower his fishing % in order to raise his mining percentage. This also applies to the major passive stats such as strength, dexterity, magic, intelligence, and luck. These five stats have a similar system where you can only become a master of one or a hybrid of the two. However, You can always attempt a balance of all three primary classes Wizard, Knight & Ranger

Hand Attack – experience gained per enemy hit with punch
Short Sword – experience gained per enemy hit with short sword
Long Sword - experience gained per enemy hit with long sword
Axe - experience gained per enemy hit with axe
Hammer - experience gained per hit killed with hammer
Archery – experience gained per enemy hit with range weapon
Shield blocking - experience gained while blocking a hit
Magic skill - experience gained while using magic spells
Staff Attack - experience gained while melee with staff and hitting an enemy
Magic Res - experience gained while being hit by magic
Poison Res - experience gained after becoming poisoned
Mining - experience gained per ore mined
Fishing - experience gained per fish caught
Farming - experience gained per harvest
Alchemy - experience gained per item created
Smithing - experience gained per item created
Enchanting - experience gained per item enchanted
Cooking - experience gained per item created
Seige Equipment - experience gained per enemy hit
Trapping - experience gained per enemy hit with traps
Taming - experience gained per tame & overall use of mounts
Legion: The Eternal War Wiki/Section 4

Wiki Community

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Refugee

Refugees are players who started fresh in the world of Legion, They have just embarked on a massive adventure and are ready and willing to take on any opposing force, The first actions of the Refugee are to complete the game tutorial, Choose an alliance, and move past being a Refugee and pledge allegiance to either Humans or Elves.

The Refugee will have some restrictions such as a lower level cap, The ability to receive damage and deal damage to enemy players will be nonexistent and they will have little interaction with NPC's. The reason for this is to promote players engagement with one of the alliances. The game will not truly begin until the player has chosen a side of the eternal war.
PvP

**PvP** is one of the upcoming features in Legion: The Eternal War. It's primarily designed to be competitive, rewarding, and enjoyable.

## Description

Player vs. player combat is planned to be as dynamic and exciting as possible in Legion: The Eternal War. A variety of unique avenues for competitive play are being developed with the goal of immersive, rewarding, thrilling experiences. No rules, just consequences.

PvP should be competitive and rewarding. Legion is developing a unique system that rewards players for being the strongest warriors and the most lethal opponents. Killing enemies of the opposite alliance rewards Enemy Kill points. These points act as a token that allows players to redeem unique rewards.

Upon death, players have a chance to drop random items from player inventory. That means going to war shouldn't be taken lightly. Additionally there are unique items such as the "Stone of Expiation" which sacrifices itself in place of the random item a player can lose. These unique stones may be hard to come by but a wise player will horde them before going out to battle.

Our unique tug-of-war system is designed to produce regular skirmishes between our major factions. This is established within our default world set-up of a split map. One half is occupied by humans and the other by elves. Between them is a large rift that is heavily involved with our story. As battles are won, land is given away in zones to those factions with the highest kill count. Bonuses are given to the faction that is winning over a particular location.

Additionally weekly events with a focus on Player vs. Player combat are also being developed such as city vs. city raids, PvP events with no consequences for death, double EK point events, guild battles, castle battles, capture the flag and much more.

Beyond that players can form guilds and coordinate battles against opposing guilds and alliances. They can take and hold castles or perform long-term sieges on enemy assets. Guilds can earn a special form of EK that allows them unique rewards focused on building your faction out and conquering the opponent.

Those wishing for a more personal balanced form of PvP can duel 1v1 inside the Rime, our unique battle arena. Players can observe fights, gamble, and cheer as well from amidst the stands of the Rime.
NPCs

**NPCs** are a type of characters in Legion: The Eternal War.

## Description

The NPCs in this game will not only visually appear different from each other, but they also will carry their own personalities with them. Each of the essential NPCs is meticulously written with dialogue crafted specifically for their role in the players’ experiences. The dialogue is split into two parts: default dialogue--the dialogue that NPCs have with any player at any time--and quest dialogue--the dialogue that propels the stories of Legion forward.
Locations

*This article is a stub. You can help Legion: The Eternal War Wiki by expanding it.*

**Locations** in *Legion: The Eternal War*.

## Description

A prominent trait of Rhyfell is that it consists of a variety of different biomes. As aforementioned, there are two halves to the land. Each horizontal sector is unique, and layered from north to south with varying landscapes including tundras, deserts, swamps, jungles, and plains. The inhabitants of the land also vary this environment; settlements, roads, and battlegrounds will be integrated within the territory. Every area has its own backstory, identity, and purpose within the gameplay.
Level

Legion: The Eternal War has a leveling system different from others, This system is designed to coincide with our progression system.

To briefly explain, an player level is defined by the total amount of progression that player has acquired over time, each level requires a total amount of progression points across the entirety of the system.

The Progression System is defined by a list of 15 skills, Each skill can allow 84%.

Based on the below chart you can see how many progression points are needed to get to the next level, Max level is 100.
Legion: The Eternal War Wiki/Section 1

Welcome to the Official Legion: The Eternal War WikiWelcome to the Official Legion: The Eternal War Wiki
The Legion: The Eternal War reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 309 pages (30 articles).

Legion: The Eternal War
**Legion: The Eternal War** is an upcoming game being developed by Nexus Division.

Legion: The Eternal War is an MMORPG in which players create their characters, join alliances, and go to battle in a competitive environment. The fantasy world is wholly original, custom-made, and ready to transport PC gamers to a realm of magic and legend. The game will be filled with entertaining stories, rewarding progression systems, and refined mechanics. All of this is presented to produce a memorable experience highlighted by social interaction and nail-biting tension.

[Read more...]
Entrenching Tool

## Description

A standard issue military entrenching tool, for the construction and destruction of various of deployables and structures. It folds away too for easy storage.

Left Mouse Button constructs and Right Mouse Button deconstructs.

## Statistics

 Build Health Amount
 Build Percentage
 Destroy Percentage

## See Also

* United States Army
* British Armed Forces
* Middle Eastern Alliance
* Canadian Armed Forces
* Australian Defence Forces
* United States Marine Corps
* Turkish Land Forces
How to play guide for Legion: The Eternal War

*This article is a stub. You can help Legion: The Eternal War Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Legion: The Eternal War***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Legion: The Eternal War
* System requirements
Alliances

*This article is a stub. You can help Legion: The Eternal War Wiki by expanding it.*

**Alliances** can be formed in the game. This can be done with either the Humans or the Elves.

## Description

Legion’s Alliance system will be its driving force; the entire premise of the game in all its aspects. The population (consisting of both PCs and NPCs) is divided into two sides: the humans and the elves. In the final, release version of the game, players will begin as neutral “traveler” characters--refugees from a foreign territory. They will spend the opening hours of the game learning about the two sides, understanding the conflict, deciding which alliance they wish to join. When they make their decision, they commit to one side in the game's conflict. This decides their role in PvP, PvE, and the overarching narrative.

Players can choose between Humans or Elves to dictate their fate for the entirety of the game. Pledging allegiance too only one of the two. There is a limit of one character for each account, Players will however have a chance to view each alliance before deciding because of our Hierarchy System.

There are technically three alliances within Legion: The Eternal War, Players as they choose can decide to go rogue on their own alliance. This comes into play when players earn negative reputation points, Killing members from your own alliance within city limits will transcend your global status to a criminal with red lettering. You will be deemed by everyone as an enemy which they can kill to earn positive reputation along with your rewards caused by death.

Once Rogue status has been applied you will forever become enemy to both the Elves and humans, Everyone.
Legion: The Eternal War Wiki

Welcome to the Official Legion: The Eternal War WikiWelcome to the Official Legion: The Eternal War Wiki
The Legion: The Eternal War reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 309 pages (30 articles).

Legion: The Eternal War
**Legion: The Eternal War** is an upcoming game being developed by Nexus Division.

Legion: The Eternal War is an MMORPG in which players create their characters, join alliances, and go to battle in a competitive environment. The fantasy world is wholly original, custom-made, and ready to transport PC gamers to a realm of magic and legend. The game will be filled with entertaining stories, rewarding progression systems, and refined mechanics. All of this is presented to produce a memorable experience highlighted by social interaction and nail-biting tension.

[Read more...]

Gameplay

* Abilities
* Alliances
* Armor
* Characters
* Combat
* Environment

* Game modes
* Guides
* How to play guide
* Locations
* Lore
* Story

Featured images
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Guides

* How to play guide for Legion: The Eternal War
* System requirements
* Release date
* Game support

Videos

*See more videos*

Twitter

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Wiki Community

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Nexus Division

Legion: The Eternal War is being developed by Nexus Division, an independent coalition of 16 individuals including programmers, animators, artists, and writers with respectable experience in their fields. While the game is still early in development, a wealth of progress has already been made, and the game is already available on Steam for limited access testing. Over 3,000 testers have registered for game keys, the Nexus Division website has over 11,000 views, and the project has already been publicized via a news outlet. As demonstrated by the game’s growing community, the developing project is already generating interest in the public.
Thunderbolt

**Thunderbolt** is an ability in Elemental Kingdoms.

## Summary

Deals 25 damage per rank to 1 of the opponent's cards. There is a 50% chance that card will not be able to attack in the next round.

## Effect

**Ability Type** - Damage

**Target** - Enemy

**Number of Targets** - 1

**Effect Type** - Lightning

**Occurs Once** - No

**Stacks Each Round** - No
Entrenching Tool/de

## Beschreibung

Ein standardmäßiges militärisches Entrenching Tool für den Bau und die Zerstörung von verschiedenen Einsatzobjekten und Strukturen. Es lässt sich zur einfachen Aufbewahrung auch zusammenklappen.

Mit der linken Maustaste können Strukturen errichtet werden und mit der rechten Maustaste zerstört werden.

## Statistik

 Leben pro Schlag
 Ausbauender Prozentwert
 Zerstörender Prozentwert

## Siehe auch

* United States Army
* British Armed Forces
* Middle Eastern Alliance
* Canadian Armed Forces
* Australian Defence Forces
* United States Marine Corps
* Turkish Land Forces
Federation

The **Federation** is one of two factions in the Star Trek set. The rival faction, naturally, is Klingon.

## Cards

* Common
* Uncommon
* Rare
* Epic
* Legendary
Common
**Abilities**

* Type-2 Phaser
* Red Alert

**Characters**

* Starfleet Ensign

Uncommon
**Abilities**

* To Boldly Go
* Make it so.

**Characters**

* Data

**Missions**

* Diplomatic Exploration

Rare
* Counsellor Troi

Epic
* William T. Riker
* Worf

Legendary
* USS Enterprise
* Picard
Ascension

*This article is a stub. You can help Infinity Wars Wiki by expanding it.*

There are 100 cards in the **Ascension** set:

* Common
* Uncommon
* Rare
* Epic
* Legendary
Common
**Abilities**

* Banish
* Consecration
* Drag Down
* Infectious Transfusion
* Inspire
* Intervention
* Laser Cannon
* Mark of the Demon
* Reckless Abandon
* Search for the Key
* Spontaneous Combustion
* Strength in Numbers
* Track
* Void Split
* Warcry

**Characters**

* Aberion's Apprentice
* Artificial Swarmer
* Blazing Swarmer
* Bounty Hunter
* Consecrating Angel
* Cornicen
* Demon Hunter
* Demonborn
* Diseased Zombie
* Flame Dawn Commando
* Hulking Sniper
* Inspiring Soldier
* Intimidating Monk
* Master of Demons
* Rampaging Stag
* Soldier of Solace
* Spec Op
* Summoner of the Deep
* Support Drone
* Tranquil Swarmer
* Tusked Behemoth, Exhumed
* Unified Protector
* Warped Swarmer
* Waste Chucker
* Zealous Protector

Uncommon
**Abilities**

* Blood Arrow
* Demonic Presence
* Gather Thoughts
* Guns of Goliath
* Heaven's Assistance
* Infiltration
* Overclock
* Primal Rage
* Swift Strikes

**Artifacts**

* Altar of Binding
* Luftkrieg XI, Anti-Air Array
* War Machine

**Characters**

* Acolyte of the Altar
* Best Fiends
* Evolving Parasite
* Flame Dawn Centurion
* Harahel, Champion of Virtue
* Immolation Drone
* Kraos, Champion of Ruin
* Lucca, Ascended
* Mindbender
* Soldier of Purity
* Suffering Verorian
* Tibat, the Mad Monk
* Undisturbed Monk
* Xi, Ascended

**Locations**

* Corrupted Forest
* Honor Hill
* Solace's Gate

Rare
**Abilities**

* Descension
* Humble
* Precautionary Measures
* Rampant Virus

**Artifacts**

* Bromich's Banner
* Engine of Reincarnation
* Junkyard

**Characters**

* Aleta, Immortal Survivor
* Apparition
* Cassial, the Selfless
* Emberstarter
* Irial, Champion of Resolve
* Kali, Ascended
* Lilariah, Champion of Grace
* Orion, Master Engineer
* Phalanx Commander
* Shirazius the Cruel

Epic
## Abiltities

* Oblivion
* Ultra-Unit
* Undeath Wish

**Artifacts**

* Omnitron

**Characters**

* Avatar of Lingbao
* Azael
* Hilderic, the Fist of Dawn
* Titan of the New World
* Tygrugh, the Insane
* Zombie Abomination

Legendary
* Agent Coyle, Hellbringer
* Agent Coyle, Soulseller
* Sol, Champion of Vengeance
* Vasir, the Demon Prince
Diplomatic Exploration

*This article is a stub. You can help Infinity Wars Wiki by expanding it.*

 Opening
At the end of each turn, Diplomatic Exploration gains 5% completion for each Character you control which you do not own. When Diplomatic Exploration is complete, you win the game.

**Diplomatic Exploration** is a mission card in the Star Trek set.
Factionless

When the rifts opened, smaller ones, barely noticeable appeared. Through these, come people who seek their fortunes and join those who they think will benefit them. Some, are people who reside in lands being fought over and join with those who they think will protect or save them. Others, just seek chaos and are attracted to the battlefield like vultures searching for their prey. Then there's Yobo. Yobo just shows up because he annoys us.

## Cards

* Common
* Uncommon
* Rare
* Epic
* Legendary
Common
**Abilities**

* Firebolt
* Recycle
* Vandalize

**Characters**

* Bounty Hunter
* Conscripted Militia
* Demon Hunter
* Defense Golem
* Field Engineer
* Soldier of Fortune
* Spec Op
* Survival Swarmer
* Tech Knight
* Tribble
* Wealthy Noble

**Locations**

* Contained Parallel Rift

Uncommon
**Abilities**

* Assassinate
* Called Shot
* Ethereal Fusion
* Explore
* Gather Thoughts
* Genetic Splicing
* Grave Rob
* Infiltration
* Rift to the Old World
* Single Combat
* Uncontrolled Rift
* Winds of War

**Artifact**

* Filing Cabinet

**Characters**

* Cartographer
* Mortar Cannon
* Boyo, who everybody likes
* Collector
* Yobo, Who Nobody Likes

Rare
**Abilities**

* Deflect

**Characters**

* Aleta, Immortal Traveler
* Cheryl, the Forward Scout
* Dugg
* Jubalia, the Messenger
* Navi
* Q
* Raa
* Radariah, the Untouchable
* Shikana, Who Demands Tribute
* Shirazius the Cruel
* Swarmer Broodlord
* Varyus, Master of Choice
* Zuza, Angelic Siren

Epic
**Abilities**

* The Calamity

**Characters**

* Enyah, of the Endless Possibilities
* Silfurstar, the Fallen Crusader

Legendary
* Agent Coyle, Alpha One
* Evellee, Mage Guild Recruiter
* Martyr Golem
Game Modes/fr

Squad peut être joué dans différents **modes de jeu**. Lorsque vous choisissez un serveur sur lequel jouer, vous devriez faire un choix quant au mode de jeu du serveur. Les serveurs changent de cartes après chaque partie mais restent normalement dans le même mode de jeu.

## Liste de modes de jeu

* Entraînement
* Avancer et Sécuriser
* Insurrection
* Contrôle de Territoire
* Conquête
* Escarmouche

## Astuces

Au début d'un nouveau match, le nom du mode de jeu apparaît en haut de l'écran. Cela est utile pour connaître la carte et le mode de jeu après le début du nouveau match.

Certains modes de jeu ont un **compteur d'avant-match** au début d'un nouveau match. Voir Affichage Tête-Haute (ATH). Vous en pouvez pas réapparaître avant que ce compteur ne soit terminé. Ce temps est utilisé comme un briefing pour que les équipes se préparent:

* Les escouades peuvent être créées et rejointes
* Les chefs d'escouade peuvent discuter des stratégies
* Les chefs d'escouade peuvent rapporter la stratégie à leur escouade
Agent Coyle

*This **disambiguation** page lists articles associated with the same title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.*

* Agent Coyle, Alpha One
* Agent Coyle, Ascended
* Agent Coyle, Divinedemonic
* Agent Coyle, Firestarter
* Agent Coyle, Immovable
* Agent Coyle, Mechborn
* Agent Coyle, Primal Hunter
* Agent Coyle, Zomborg
Genesis Industries

## Lore

Genesis Industries seeks to remodel the world with their highly advanced, hyper efficient technologies. Everything and anything can be improved to be bigger, faster, stronger. Orion, the leader of Genesis Industries, is a visionary who is on a mission to ensure the world is able to keep up with the accelerating demands of civilization, a mission in which nature’s time has passed, and anybody who stands in the way must be destroyed.

## Mechanics

Genesis Industries cards are the masters of building up. With time and an influx of resources, the Industry can build up huge, overpowering characters that dominate the battlefield. Furthermore, they are the masters of reusing their resources, able to revive cards from their graveyard to continue their fighting effort. A Genesis Industries player must find a fine line between power and greed however, as putting all their eggs in one basket with a single powerful character can be disastrous if they misread their opponent.

## Cards

* Common
* Uncommon
* Rare
* Epic
* Legendary
Common
**Abilities**

* Aleta's Discovery
* Anti Air Missile
* Cannon Fire
* EMP Grenade
* Give Him a Jetpack!
* Mechanize
* Overload
* Zom-b-Gone 4000
* Laser Cannon

**Characters**

* Cannon Fodder
* Drone
* Genesis Battlesuit
* Genesis Construct
* Infected Drone
* Kinetically Overloaded Drone
* Scouting Drone
* Support Drone
* Airborne Scientist
* Genesis Researcher
* Secluded Constructor
* Artificial Swarmer
* Unending Drone

Uncommon
**Abilities**

* Cleanse the Land
* Controlled Temporal Anomaly
* Extended Operation
* Overclock
* Research
* Scouting Mission
* Temporary Mass Reality Shift

**Artifacts**

* Defensive Perimeter
* Immolation Drone
* Low Orbit Ion Cannon
* Luftkrieg XI, Anti-Air Array
* War Machine

**Characters**

* Bad-Bot
* Genesis Scavenger
* Genesis Spy
* Infested Scavenger
* Lucca, Ascended
* Lucca, Combat Mechanic
* Mechanics Overseer
* Overcharged Bot
* Overloaded Soldier
* Shrapnel Launcher
* Splitter Robot
* Symbiote Prototype
* Unmanned Aerial Destroyer

Rare
**Abilities**

* Angelify

**Artifacts**

* Junkyard
* Mechanism
* Omnimind
* Orion's Grave
* Shield Generator

**Characters**

* Cottontail VX1600
* Inter-Dimensional Phase Bot
* Unstable Bomb-bot
* Aleta, Immortal Searcher
* Aleta, Immortal Tinkerer
* Orion, Master Architect
* Orion, Master Engineer

**Locations**

* Lanstead

Epic
**Abilities**

* Ultra-Unit

**Artifacts**

* Omnitron

**Characters**

* Mecha Dragon
* Mega Unit 01
* Mega Unit 02
* Mega Unit 03

**Locations**

* The Dragon Project

Legendary
* Agent Coyle, Mechborn
* Tygris, the Architect
IW2013

*This article is a stub. You can help Infinity Wars Wiki by expanding it.*

There are 118 cards in the **IW2013** set:

* Common
* Uncommon
* Rare
* Epic
* Legendary
Common
**Abilities**

* Anti Air Missile
* Call the Crusade
* Cannon Fire
* Exhaust
* Fight!
* Firebolt
* Lightning Blast
* Stumble
* Tribal Medicine

**Characters**

* Airborne Scientist
* Balanced Warrior
* Battlefield Scavenger
* Beast of Burden
* Brings Life by Passing
* Caretaker of the Young
* Conscripted Militia
* Defense Golem
* Endless Horde
* Field Engineer
* Flame Dawn Aspirant
* Flame Dawn Footman
* Genesis Construct
* Ghost of the Ancestors
* Glorious Warrior
* Infected Pack Leader
* Infectious Zombie
* Invincible Defender
* Jinhai Militia
* Killaroo
* Knight of the Flame Dawn
* Meditating Monk
* One of Many
* Rita's Thrall
* Secluded Constructor
* Soldier of Fortune
* Unending Drone
* Verore Death Worshipper
* Wealthy Noble

Uncommon
**Abilities**

* Assassinate
* Burning Prejudice
* Cleanse the Land
* Daode's Protection
* Death Ray
* Eaten by Zombies
* Explore
* Extended Operation
* Fiery Resolve
* Fill the Graves
* Grave Rob
* Heat Wave
* Hunt
* Lingbao's Will
* Reflective Shield
* Rift to the Old World
* Winds of War
* Yuanshi's Wrath

**Characters**

* Aerial Commando
* Bad-Bot
* Candit, Head Researcher
* Cartographer
* Flame Ram
* Hehkeem
* Jungle Giant
* Lucca, Combat Mechanic
* Mammoth
* Mortar Cannon
* Overloaded Soldier
* Pack Leader
* Pilgrimage Monk
* Sacullas, the Final Hammer
* Unmanned Aerial Destroyer
* Verore Brute
* Vicious Ransacker
* Xi, Who Honors the Dead
* Zunshen, the Resolute General

**Locations**

* Breeding Grounds
* Veroria, the Lone Keep

Rare
**Abilities**

* Angelify
* Mass Death
* Raise Dead

**Characters**

* Aleta, Immortal Caretaker
* Aleta, Immortal Sorceress
* Aleta, Immortal Sufferer
* Aleta, Immortal Tinkerer
* Bromich, Field Commander
* Daode, Sage of Strength
* Demon of Fear
* Kali, the Flaming Blade
* Lingbao, Sage of Discipline
* Matriarch
* Orion, Master Architect
* Paladin of the Flame Dawn
* Radariah, the Untouchable
* Rita, Shadow Priestess
* Shikana, Who Demands Tribute
* Skraar
* Unstable Bomb-bot
* Varyus, Master of Choice
* Yuanshi, Sage of Ferocity

**Locations**

* Great Wall of Jinhai
* The Hellmouth
* Pyr, Fortress of the Flame Dawn
* Untapped Wilderness

Epic
**Abiltities**

* Call the Warpath
* Dark Wish
* The Calamity

**Characters**

* Aberion, the Hammer of Dawn
* Ao Shun, Dragon of Wisdom
* Demon of Gluttony
* Dragon of Summer Flame
* Hidden by Clouds
* Mega Unit 01
* Patient Zero

**Locations**

* Shrine to the Heavens
* The Dragon Project

Legendary
* Agent Coyle, Firestarter
* Agent Coyle, Mechborn
* Martyr Golem
Cult of Verore

## Lore

The Cult of Verore delves deep into black magic, constantly perfecting their spells of death. It was they who opened the Hellmouth, unleashing the demons into Reish and covering their world in darkness. A corrupted Aleta, the leader of the Verore, cares little.

## Mechanics

The Cult focuses on character removal abilities, they are the masters of making things die. Sitting from the support zone, their unlimited character - the Verore Death Worshipers - become stronger with each enemy that goes to the grave, until they are able to destroy the opposing player from the power they fed off. However, if their kill spells are successfully dodged by being moved into the support zone by a skilled player, the Verore can find themselves overwhelmed by their enemies.

## Cards

* Common
* Uncommon
* Rare
* Epic
* Legendary
Common
**Abilities**

* Dark Blast
* Demoralize
* Devil's Bargain
* Hubris of the Strong
* Lightning Blast
* Void Split
* Word of Command

**Characters**

* Aether Acolyte
* Battlefield Scavenger
* Beast of Burden
* Masked Initiate
* Master of Demons
* Rita's Thrall
* Rubble Golem
* Summoner of the Deep
* Thunder Apprentice
* Tormented Thrall
* Verore Channeller
* Verore Death Worshipper
* Verore Magic Siphoner
* Warped Swarmer

Uncommon
**Abilities**

* Anger of Veroria
* Blood Arrow
* Death Ray
* Desolation
* Heat Wave
* Infest
* Overcharged Bolt
* Overcharged Storm
* Reflective Shield
* Research
* Siphon Structure
* The Perils of Command

**Artifacts**

* Altar of Binding

**Characters**

* Acolyte of the Altar
* Blood Crazed Initiate
* Brute Spawn
* Candit, Head Researcher
* Candit's Thrall
* Hellcaller
* Hellkeeper
* Verore Brute
* Verore Kidnapper
* Verorian Hydra

**Locations**

* Veroria, the Lone Keep

Rare
**Abilities**

* Annihilate
* Dark Vision
* Mass Death
* Sinister Corruption

**Artifacts**

* Misery Stone
* Summoning Stone

**Characters**

* Aleta, Immortal Sorceress
* Apparition
* Demon of Fear
* Grotesque Brute
* Pras, the Traitor of Dawn
* Rita, Mistress of Shadow
* Rita, Shadow Priestess

**Locations**

* The Hellmouth

**Missions**

* Ritual of Summoning

**Abilities**

* Dark Wish
* Oblivion

**Characters**

* Demon of Gluttony
* Subjugated Dragon
* Vasir, the Chained Prince

**Locations**

* Ruins of Veroria

Legendary
* Agent Coyle, Soulseller
* The Defiant Hermit
* Vasir, the Demon Prince
Descendants of the Dragon

This faction believes the best offense is a good defense. They also believe the best defense involves even more defense. How much so? You can win games without this faction even attacking, due to the morale mechanics of this game. Cards within this faction support each other synergistically as the utility cards accessed in this purity increase your staying power long enough to win the day!

## Cards

* Common
* Uncommon
* Rare
* Epic
* Legendary
Common
**Abilities**

* Balance
* Disarm
* Inspire
* Jinhai Ambush
* Resolve of the Dragon
* Spirit Armor

**Characters**

* Adorable Monkey
* Balanced Warrior
* Defender of the Realm
* Disciple of Mian Monastery
* Ghost of the Ancestors
* Glorious Warrior
* Infected Monk
* Inspiring Soldier
* Intimidating Monk
* Invincible Defender
* Jinhai Militia
* Masked Warrior
* Meditating Monk
* Soldier of the Wall
* Spirit of the Serpent
* Tranquil Swarmer
* Unified Protector
* Warden of the Wall

Uncommon
**Abilities**

* Daode's Protection
* Lingbao's Will
* Prayer of the Dragon
* Rally
* Repair
* Suppress
* Yuanshi's Wrath

**Characters**

* Chef
* Dancer of Jinhai
* Docile Panda
* Infested Hero
* Kung Ji, the Glorious Strategist
* Pilgrimage Monk
* Shieldbearer
* Spirit of the Ancient Guardians
* Steadfast Protector
* Tibat, the Mad Monk
* Trickster Monkey
* Undisturbed Monk
* Vengeful Warrior
* Xi, Ascended
* Xi, Who Honors the Dead
* Zunshen, the Resolute General

**Locations**

* Honor Hill

Rare
**Abilities**

* Humble

**Artifacts**

* Heaven's Bell
* Shifting Stone

**Characters**

* Daode, Sage of Strength
* Eagle-eye
* Gao Han, the Stalwart
* Jialan, Guardian of Life
* Lingbao, Sage of Discipline
* Phalanx Commander
* Yuanshi, Sage of Ferocity

**Locations**

* Great Wall of Jinhai
* The Great Fortress of Xia Han

**Missions**

* Quest for Balance

Epic
**Abilities**

* Surprise Defense

**Characters**

* Ao Shun, Dragon of Wisdom
* Avatar of Daode
* Avatar of Lingbao
* Ju-Lin, Who Rewrites History

**Locations**

* Shrine to the Heavens

Legendary
* Agent Coyle, Immovable
* Gao Han, Champion of Warding