Hints and Tips

*last update and validation on version 1.4.23*

* Be friendly and polite, it is a great community. Let's keep it like that.
* Party up with others - you get bonus EXP the larger your party (8/12/16/20%)
* Join a guild - you get bonus EXP from guild levels and their position in guild Castle Siege
* Get on to Corah Discord via permanent link > https://discord.gg/ZgznazAXnq

### Choosing a Class

* All class skills are equal in effect and each class is about equal in effectiveness, but:
	+ Hunters (Primary stat DEX secondary STR) have 3 attacks, each attack will roll its own crit chance,
	+ Rogues (Primary stat DEX, secondary STR) have 2 attacks, each attack will roll its own crit chance,
	+ Warriors (Primary stat STR) have high defense multiplier, therefore need less HP, final damage output if optimised about equal to others
	+ Mages (Primary stat INT) are glass cannons, little armor, big numbers (need more points in STA to hit minimum HP numbers)
* When sub-classes get implemented classes will differentiate more by Skills (see Corah Road Map in main discord)

### Optimising your Character

* Corah experience points (EXP) earned are based off damage alone, every level a player receives +3 stat points to distribute.

#### Equipment

* Upgrade your weapon first before anything else Your offhand does not need upgrades and is an immediate upgrade (+ATK xx%) have it pre-farmed
* Epic and Legendary Buff is a multiplier to the white stats of that item! At higher levels good vs bad rolls is a big thing. Lower levels don't worry
* Instead of Remorphing epic gear with bad %epic buff, create a new epic item since you might need that piece of gear to remorph legendary gear
* Don't waste time and resources remorphing too early. First complete your full equipment set and assess if you have left over Gems before hitting the next Equipment tier,
* When able go to the next equipment tier, look into farming the appropriate Gems early.
* Order equipment becomes available based on the level requirement is > Weapon and offhand > Boots > Helm > Chest > Pants (e.g. Lv. 90, 109, 111, 115, 118).
* Equipment drops from Bosses in Drop maps (after Dekdun EXP and Drop maps are split)
* Gems are the main drops you need to upgrade your Equipment, each Tier has it's own Gems to farm. Upgraded Equipment is valuable, especially with good Epic and Legendary Buff rolls.
* Runes Refine your Weapon and Armor further. Each rune type is linked to a stat buff on your equipment. E.g. Min and Max damage with Amiga Runes on a Weapon or Defense on Armor.

#### Jewelry

* Provide access to Amulets (HP, main damage stat, STA, +Gold xx%, +EXP xx%) and Rings (HP, main damage stat, STA, +Gold xx%, +EXP xx% OR **Crit chance**!),
* Each amulet or ring gets 2 stat lines from the listed options, and are
* Crafted with Amber Stones, see Professions below.
* Use your Amber stones with care, they are slow to come by early and also used for Runes

#### Character - Manage Stats

* Manage your stats in the Manage Stats menu within Character,
* For optimised play you will reset your stats often, don't worry the reset fee is not expensive if you play it right, but
* Don’t put points into stats other than your primary and secondary stat and STA ofcourse, they wont do anything for you.
* How much HP or STR / (STR+DEX) / INT do I need? --> check adventure mechanic below, but short answer; it depends on how much STA you need!
* For Warrior and Mage remaining stat points go into the Primary damage stat. As Rogue and Hunters have a secondary you will need to determine a split. Often used is a 2/1 split, i.e. 2 into DEX and 1 into STR. Exact sweet spot (formula) is currently not public knowledge.

### Adventure mechanics (fighting monsters)

#### The interface

* The number and percentage (in white) below your Guild menu Name is your remaining Health; absolute and as a percentage,
* The disappearing colored bar (e.g. blue for mages, green for hunter) is also a representation of your current HP,
* The recent drop list shows 3 recent drops from you and your party members (above your main character pane),
* Next to it is the damage share bar. It shows, as you attack, your share of the damage against the monster. Remember your EXP is based on your damage! But group plays give a bonus +EXP xx%.
* Hoard indicator just below the chat interface; the hoard is periodically active. It is a loot pool available to all players who are attacking. It randomly grants the loot to a player. It is customary to congrats a player who gets a particular rare or a series of successive drops.

#### How to NOT die

* Always make sure you have health potions (29 or 89 as Premium)
* Your Health pool (from STA stat and any equipment bonus) x the number of pots you hold = your Effective HP pool to protect you from dying,
* When using auto battle, try to use all your battle ticks and have some potions left over, this means your doing it right and wont die from running out of potions. You can do this in two ways:
	+ a. Test the area your going into by making sure you have more HP than required by doing a full attack run (start from full attacks, so 50 or 150 for premium). You can bring your HP down once you know what your getting hit for to maximize damage
	+ b. However you can use a 'HP Calculator' available on the main discord. Based on your Defense amount it provides the minumum amount of HP needed to not die of a Critical Max rolled hit from the monster you are fighting (so monster max hit x 1.5). The formula for damage received is =ROUNDUP((monster high attack \* (SQRT(monster high attack / (your defense + 1))) / 3.75) \* 1.5). 1.5 being the multiplier for crit damage (a 50% boost)
* if you Attacks run out before your Pots you have hit a safe zone for semi AFK play - normally this should be fine.. if not your HP pool is too low and run a risk of being one-shot. Set a timer or reminder to the approximute duration of your attacks, for 50 this is approx 3:15 and 150 attack 9:45.
* If, however, you want more interactive and efficient gameplay you can reset your attacks while fighting to attempt to get close to a final 1-3 pots being left. This results in less portal to town for Potion Refill activity. See table below this list with Hints and Tips on how to determine this.

#### Grievous Wounds?

* When one-shot killed you get a Grievous Wound, which means a Rune is taken from your equipment at random.
* A Grievous Wound can always occur at random, even when protected from one-shot kills, so keep some Runes in stock!

#### AFK

* AFK when your not playing, its extra EXP for when you are offline.
* Experiment with Jewerly equiped, it influences the amount of AFK EXP and Gold gained. E.g. generally remove a +EXP% amulet and put one on with a pure Damage Stat + STA / HP. Check AFK again, it should have changed a bit.

#### EXP faster

* Group up to 4 souls.. \*eurhm\* players,
* Quests are a good way to level up faster; you need scrolls to do them,
* Save your arcane scrolls for end area monster that yield the most EXP. As a scroll is a scroll, but its EXP and Gold value will rise as you fight higher level monsters,
* Eat your crafted food stuffs,
* You can use monster or hoard drop EXP potions or Store purchased potions for further EXP boost,
* Generally it is considered better to save Scrolls, Food stuff and Potions till you are higher level and levelling slows down. People advise from Level 90-100. Other are more extreme and say as high as from Level 200. Choose your own playstyle and spending limits.

#### Drops

* There seems to be general consensus in the community that Monsters have a base chance of dropping an item,
* Then there is a chance the item is one of the items from the monster's **Drop List** (hit the i on the top right of the monster portrait for the stat window),
* The drop chance; 'Extremely High', 'High', 'Moderatie', 'Low', 'Very Low', 'Extremely Low' represent a relative percentages chance you get that item. Note this could be a range and different item per monster, no confirmed data is available from the Devs.
* When there are mulitple items within the same Drop List Chance Bucket (see above) these items have different chances. this could mean there are drop chances per item, which are sorted in ranges labelled as 'Extremely High', 'Low' etc. E.g. Thia has both Topaz and Topaz Chip listed as 'Extremely High', however Topaz Chips drop more often than full Topaz Gems.
* Drops changes can be increased by Pet and Sulfaros' Magic Cauldrons (Rare fish, cook it.. mmh yummy!)

### Trading

* Trading is locked till level 35
* Dont get scammed during trading, do your research and make sure you know what items are worth
* Usually you can trade items of one class for another < good for when you need a certain gear piece >
* Some guild or players give away their old equipment for free, reciprocate this and make Corah a fun and social experience for others too. So ask friendly and don't spam
* Use '@' to tag items, e.g. type @Ancient Scroll. Chat will start to generate a list of options as soon as you start typing after @ symbol.

### Pets

* Farm your pets regularly, every 3 hours, for Amber Stones (Jewelry and Gem Crafting)
* Pets are random drops from "Hunting", you'll catch them all eventually All pets grant their stats, wether or not you equip (Set as **Main**) them.
* Maining a pet gives that pets stat contribution a 50% bonus
* If you want to 'Catch 'em all' you can Hunt for diamonds, the cost increases dramitcally each time you do that. First pop is a 100 Gems
* Pet Farm (Amber stones) and Hunt (find new pet shards) timers are account wide, i.e shared between characters

### Professions: fishing, cooking, crafting (jewerly/gems)

* Bait are rare drops, therefore it is normal your **fishing** profession will level slow.
* Safe them fish bait till Rare fish spawn; you will have a small chance to get one
* You use your fish for **cooking**, which also progresses slowly (know what you do when you trade your bait, fish or food stuff)
* Rare fish can be cooked into a permanent stat increase Food stuff (E.g. "Pitchers's Magic Cauldron" for 0.05% CRIT DMG)
* Jewelry crafting (**Jeweler**) and Enchanting Gems compete for Pet generated resource called Amber Stone,
* Levelling jewelry crafting opens up the ability to craft an item once you meet the character level requirement,
* Easiest way to level up jewelry is by buying the cheapest necklace.
* Rune crafting (**Enchanting**) is only limited by character level.

### Shop

* The shop sells a few things for one being the Premium Pass or Challenger Buff for real money. It is a 30 day Buff granting additional Attacks and Health Potions. In addition it actives the Combine button for combing all Gem Chips (5:1 ratio remains the same) much less of a chore. Lastly it makes adding Stat points in increments of 100 possible
* It also sells for diamonds basic Triple EXP potions for 75 diamonds and Low level player catch up potions for 50 diamonds. Significantly speeding up your leveling WHEN you play actively.
* It sells Diamonds for real Money. Diamonds can be used in the Shop and are used by players trading on the Player Market.
* Note that no Shop items are needed to progress as a F2P in this game.

### Settings

* Turn off all chat settings but global, party and guild
* Link your email address to safeguard your progress,
* Loose your PW then Email support.
* Battery safe mode helps out battery really well. But it significantly changes your UI experience and what you see in the Adventure screen (fighting mobs)

* Lastly, do get on to Corah Discord via permanent link > https://discord.gg/ZgznazAXnq

More hints and tips to come.

### Additional Explanations:

#### Losing Runes?? not sure why? here is what happens

When you die, you lose a rune randomly from one of your gear pieces that you have refined, you will have to check each piece in order to figure out which item lost the rune.

Sometimes, during battle, you will get a "Grievous Wound" you wont die, but you will still lose a rune < not very common but it does happen.

You can re-apply these runes if they are destroyed or removed from the item by one of the above situations.

To not die, make sure you have the correct amount of HP so you can survive a critical hit against the MUTATED version of the monster you are going up against.

Dont know how much damage that will be? Easy.

Stack stamina so you have a lot of hp > go into battle > wait for mutant version to hit you with a normal attack > multiply that attack by 1.5 > this number equals what your health should be greater than > redistribute your stats with your new found information for maximum damage.

#### Want to actively play and Repot and less? Here is how to do it

Determine how many Attacks you do per Pot per Monster. Can you do this by simply observing a few fights ticking down from 50 (or 150 for premium) to 0. Then make a simple table or calculation and determine your attack reset point.

For example you start attacking at 50, with 29 pots. The monster you fight takes 1 pot for every 3 attacks you do (as an example) then at ~20 pots you reset your attacks, for a new set of 50 attacks. Then effectively doing 83 attacks (33+50) before you need to portal back and repot.

In actuality you may want a small safety net, so choose to reset Attack count at e.g. 21 or 23. See table for example