recursal/Fanatic-Fandom huggingface dataset:
Research (Library)

The oldest sector of the Library. The Research sector occupies the majority of the two triads between the Barracks and Containment. It is also the second strictest in security behind Containment and housings a guard in each sub-sector.

Heavily remodeled from the early days when the Library was just an academic retreat to the world's scholars, the research sector is now a polished maze of archives and testing laboratories. Notably: Research & Development, Engineering, Alchemicals, and the Archives.

## Research Floors

Most accessible floors within the research sector are identical to each other. Taking up two triads, each triad is identical in sharing its corners with the Security department. Each triad also houses five high-security laboratories, six containment laboratories, and two large experimental laboratories. Totaling 26 labs per floor.

* **FLOOR 1:** Operations, Archives
* **FLOOR 2:** Archives
* **FLOOR 3:** Archives
* **FLOOR 4:** Main Floor, Security
* **FLOOR 5:** Engineering, Power Generator
* **FLOOR 6:** Engineering, Power Generator
* **FLOOR 7:** Alchemical Department, Waste Treatment
* **FLOOR 8:** Alchemical Department, Waste Treatment
* **FLOOR 9:** Security
* **FLOOR 10:** Research & Development
* **FLOOR 11:** Research & Development
* **FLOOR 12:** Security
* **FLOOR 13:** Research & Development, Power Reactor
* **FLOOR 14:** Research & Development, Power Reactor
* **FLOOR 15:** Security

*Average of 100 Researcher personnel in total per floor, 1,500 between all floors.*

## More Research Information

* Archive Access ***(CLEARANCE LEVEL 2 REQUIRED or LEVEL 1 w/ PERMISSION OF A Level 3+)***
* Floor 19 ***(CLEARANCE LEVEL 3 REQUIRED)***
* Evacuation and Security Protocol ***(CLASS A & B ONLY, CLASS C PROTECTED ON-SITE)***
Ellen Alba

## Ellen Alba

### Alias

Ellen Skyler
"Die schlechte Alba"
"Die schwarze Witwe"
"Königin der Mörder"

### Spitzname

El
Kate
Little Alba

## Persönlichkeit

### Stellung

Rechtmäßige Anwärterin auf den Thron der Voure
Zweite Generation der Alba und Cruz
Verräterin
(Gewechselt zu den Slayern)

### Spezies

Genz - Die Unzerstörbare
Shapeshifter - Wolf
(ehemalig)
Shapeshifter - Echse

### Fähigkeit

Immun gegen Feuer, Wasser, Eis sowie Energie
Perfekte Beherrschung von Wurf- und Stechwaffen
Kontrolle über aufsteigende
 Erinnerungen und Emotionen
 Kein schlechtes Gewissen gegenüber Auftragsmorden

### Schwächen

Keine Rückendeckung
Kontrolle über die Situation
Leichtsinnigkeit

## Familie

### Eltern

Kathlen Alba (Mutter)
 Olivia Cruz (Mutter)

### Geschwister

Evan Cormier †
Carmilla Alba
Jarrett Alba
(Adoptivbruder)
Alicia Alba
(Adoptivschwester)
Freya Danvers
(Adoptivschwester)

### Beziehung

Anabeth O' Keefe
 (Freundin)

## Freunde

### Team

Evan Cormier
 Lucia Snow
 Rosalie Cruz
 Carmilla Alba
Transcend (song)

## "Transcend"

**"Transcend"** is the seventh instrumental song on the album *.5 Past Lightspeed* and the twenty-second song by the music franchise HanSoto Music. It was released on November 7, 2015 and produced by Christopher Soto.

## Music videos

### **Official video from *HanSoto and the Supermillennials***

From the Sintopia upcoming animated superhero series *HanSoto and the Supermillennials*, the song features the male fictional character named Transcend going beyond the limits of what he loves doing best. He helps others go beyond their limits, too.

## Notice

* **"Transcend"** – The title of this song is a word meaning to be or go beyond the range or limits of (something abstract, typically a conceptual field or division). It also means to surpass (a person or achievement).

## Trivia

* According to Jordan Cassatt, "Transcend" is the opposite side of "Syber Cex" as this song features a *HanSoto and the Supermillennials* character Transcend and "Syber Cex" features another character Syber Cex.
	+ "Transcend" and "Syber Cex" both have similar sounds and instrumental objects and both of them presents the characters from the Pixar film franchise *Toy Story* ("Transcend") and the Nickelodeon Movies animated film *Wonder Park* ("Syber Cex").
* "Transcend" is the most popular song of any HanSoto Music there is. Because of its sound effects and objects such as the floating spotlights, people of North America began turning "Transcend" into their personal music videos and change the pictures into memes. On YouTube, the Instrumental Objects version gained 15 million views.
* "Transcend" is also the second to last song of HanSoto Music. The following and last song is "The End".

## Videos

HanSoto Music – "Transcend" – .5 Past Lightspeed
## External links

### **Fandom links**

* "Transcend" on HanSoto and the Supermillennials Wiki
* "Transcend" on Blanding Cassatt Encyclopedia
* "Transcend" on NickDisToonSint Wiki

### **Other links**

* Listen to "Transcend" on Bandcamp
* Watch "Transcend" on YouTube
Mushroom Supernova

**"Mushroom Supernova"** is the instrumental song on the music franchise Psyonics Audio, a spin-off of HanSoto Music. It is the first instrumental song under *The Next Jeneration*, a Psyonics special, and the twentieth song by Psyonics Audio overall. It was released on June 28, 2021 and produced by Christopher Soto.

## Videos

Psyonics Audio ~ "Mushroom Supernova" ~ The Next JenerationA.F.K - Mushroom Supernova
## External links

### **Fandom links**

* "Mushroom Supernova" on HanSoto and the Supermillennials Wiki
* "Mushroom Supernova" on Blanding Cassatt Encyclopedia
* "Mushroom Supernova" on NickDisToonSint Wiki

### **Other links**

* Watch "Mushroom Supernova" on Blanding Cassatt's YouTube
* Watch "Mushroom Supernova" on Christopher Soto's YouTube
Mister Hosteen

Race: Astrada Female (currently)

Rank: High Shepherd

A senior member of the library who is the main authority on security and containment in the upper levels (1-8); Is secretly Ex.582 A memetic entity; if a fictional record is written of it, it becomes a factual record of it. Currently a female astrada.
Abhorrent Mudskipper

The **abhorrent mudskipper** is a slow moving fish with primitive lungs.

## Etymology

The **abhorrent mudskipper** was named after the appearance of the head, this animal has a shocked apperance when opening its mouth.

## Physiology

The **abhorrent mudskipper** is very docile, and preys upon small fish. It uses its arms to push rocks and other objects around, or for self-defense. It has primitive lungs, suggesting that this creature may be an ancestor of the land creatures on Ioh. Or that it was a land creature, that later evolved to live in the waters, Similar to how Earth's dolphins and whales did. This is also the reason that they live only in shallow waters.

Newer information has suggested that the **abhorrent mudskipper** can walk on beaches with there hands, like mudskippers or coelacanths.

## Gallery

* Models
* Concept arts

Model Can be found on Sketchfab

Concept art
## Trivia

* The **abhorrent mudskipper** was originoaly called *Giant Clam Beast*.
Elemental Plane

Realm of the eight demi-planes each representing a different element: fire, stone, air, water, life, death, growth and decay; Created to both protect the Material Plane from the influences of darkness or light but also created to harvest the material planes of their energies and resources.

## The Elemental Realms

The eight elemental realms are:

* Igni, the Burning Wish. *(fire)*
* Ordu, the Marbled Deep. *(stone)*
* Bora, the Shattered Skies. *(air)*
* Aqan, the Flooded Mirror. *(water)*
* Cere, the Long Root. *(growth)*
* Null, the Rotting Chaos. *(decay)*
* Flux, the Tears of Light. *(life)*
* Fade, the Long Dark. *(death)*
Administration (Library)

Administration is both the most powerful and most boring department in the whole Library.

Even though it technically houses all of the overseeing members of the Wanderers, including the Verdicts Twelve and the Curator, they are never seen leaving the department on the surface level to be little more than accounting and filing.

The majority of administration to the average member of the Library is accounting, communications, and internal affairs. Meaning when they get paid, when they want to send a message back home, and when they want to complain. Meanwhile the more important members of the admin department are hard at work protecting the world and what-not.

## Administrative Floors

Much like security, with the exception of a small concentrated area nearby the portal than connects the Library to Boreal, the known areas of the administration department are few.

* **FLOOR 1:** Operations, Internal Affairs
* **FLOOR 2:** Headquarters
* **FLOOR 3:** Accounting, Security
* **FLOOR 4:** Lobby, Reception Dock
* **FLOOR 5:** Communications, Security
* **FLOOR 6:** Security

Secretly above Floor 1 are the twelve floors for the highest ranking members of the Library, the Verdict Officers 1-12, operation and manage the entirety of the Wanderers organization. Only the highest ranks, such as the High Shepherds and the Misters, know of their existence or that it is they who control the library. Each of these floors are much smaller than the main floors of the facility, instead focusing on utility and security.

* **FLOOR V1:** ████████
* **FLOOR V2:** ████████
* **FLOOR V3:** ████████
* **FLOOR V4:** ████████
* **FLOOR V5:** ████████
* **FLOOR V6:** ████████
* **FLOOR V7:** ████████
* **FLOOR V8:** ████████
* **FLOOR V9:** ████████
* **FLOOR V10:** ████████
* **FLOOR V11:** ████████
* **FLOOR V12:** ████████
Operations (TWL)

The mean and potatoes of The Wanderer's Library. This is where the campaign really opens up and develops a 'Monster-of-the-Week' style pace.

After being recognized for their prowess and gaining the trust of high ranking members of the Library the players are promoted to full fledged operatives, choosing one of six different field departments: Caretakers, Scholars, Shepherds, Rangers, Couriers, or Fletchers. Each with their own unique role to play when conducting remote and clandestine operations around the world.

## Operators

Upon reaching the Operations phase players are no longer considered recruits by the organization and have earned full classification and honors within the company. Though there is, and probably always will be, a vault of CLASSIFIED information still kept out of their reach, they are trusted and allowed access to the large majority of need-to-know information and are given all the tools they can to succeed by the organization, when able.

Players are both trained together in the same teams they'll be sent out into the field with while also training with other members of their chosen departments.

## Adventure

This phase and chapter of the campaign will likely be the longest by far as this is when the players finally earn the trust of the organization and are sent out on exotic missions across the world to investigate paranormal and occult activities. The players should attempt, and hopefully succeed, in the containment and securing of several artifacts and anomalies before moving on to the next chapter.
TWL: Outline

*The Wanderer's Library: Outline*, this is meant to be simple bullet points relevant to the story I am looking to tell.

## Conflict

* Exploitation and restricted warfare leads to revolution and a new type of warfare. After hundreds of years, the commoners who had been used as fodder by the upper class, began to organize utilizing the new mechanical technology to balance the scales..
* Following the last balance, for the first time in many ages there was no great army from below to fight, this left many of the world's powers prepared for war with nothing to do. Tensions were high.
* A Multi-polar World, rather than larger super power or nation states, most regions of the world operated with at least five or more first rate power states. These states were bound together with complex alliances and this system worked so long as strong and intelligent leaders were overseeing things.
* The established kingdoms, mostly monarchies, become uneasy after the forming of a new country by several smaller countries.
Season 1 (Intertropolis & Routeville)

## Episode Guide

The **first season of *Intertropolis & Routeville*** will begin on January 4, 2021 (the series premiere) with "Move to Highway City" and will end on September 27, 2021 with "Interstate Loud" (a crossover of *The Loud House*). It will consist of 27 episodes (with 52 segments). All episodes of the first season will originally premiere on Nickelodeon by Viacom as that Sintopia and its parent Blanding Cassatt has not yet been launched by the owners and creators Jordan Cassatt and Kimberly Blanding, but still will own its rights of *Intertropolis & Routeville*.
Theme of Karinna Ruyall

**"Theme of Karinna Ruyall"** is the eighteenth instrumental song on the music franchise Psyonics Audio, a spin-off of HanSoto Music. It was released on December 25, 2019 and produced by Christopher Soto.

## Videos

Psyonics Audio ~ "Theme of Karinna Ruyall"
## External links

### **Fandom links**

* "Theme of Karinna Ruyall" on HanSoto and the Supermillennials Wiki
* "Theme of Karinna Ruyall" on Blanding Cassatt Encyclopedia
* "Theme of Karinna Ruyall" on NickDisToonSint Wiki

### **Other links**

* Listen to "Theme of Karinna Ruyall" on SoundCloud
* Watch "Theme of Karinna Ruyall" on YouTube
Noon

Race: Lodestar

Rank: Intern

Persona: Bit of a dolt. (Lenny or Feucht)

Ex.2058, A lodestar golem containing the soul of someone close to Schermerhorn, her soul was transferred after contracting Pox and she is only able to repeat a single phrase. She is also a kleptomaniac that got the attention of the Library by the seemingly endless void within her metal body she likes to hide things within.
Squarepants

**"Squarepants"**by *Danho* Feat. *CupcakKe*is featured on WETNESS.

## Trivia

* You can hear CupcakKe moaning and slurping dicks during the song.
* Viacom sued danho for using the word "*Squarepants*". At the end, Danho won and got the rights to use the word.
* CupcakKe is credited as *CapCake* on Spotify.
* This song is featured on *Danho: The Experience*.

## Videos

### Other

Soon....Tease VideoDanho The Experience - Squarepants by Danho Official Track Gameplay
Processing (TWL)

Processing is the dirty work of the Library. Though some assignments are more comfortable than others, no matter what the assignment you are doing the grunt work. From cleaning out cages to feeding moderately hostile entities, this is where typically the organization experiences its highest body count.

This is the first time the players begin to interact with 'Keter' level anomalies. Often acting as security or participating in experiments to dangerous for the researchers and operators to engage in personally. Because of these factors there is plenty of opportunities for upwards mobility within departments or within the organization itself.

## Specialty

Becoming an asset to the organization is the quickest way to help your odds of survival within the organization. Recruits who proves themselves to be capable and adept at useful tasks may see themselves promoted to a 'Class C' personnel ranking, gaining access and basic security benefits in the event of emergency situations.

Specialty ranges beyond your typical combat proficiency, a Wanderer can specialize in any school of academia or unique skill that the organization could find beneficial in their efforts. At this point higher ranking members of the Wanderers begin noticing and evaluating this new class of recruits seeking any those worthy of becoming field operatives.

## Scrivening

However not all recruits who make it to Processing ever move past this phase. Many of those who aren't brutally killed by a strange anomaly end up as "Scriveners", who at best are forced to copy the precious books rarely found within the endless library that surround them or at worst are sent on pilgrimages and missions deep into the library, seeking wisdom.

Every new recruit must go out on pilgrimages at least once before advancing to becoming an Operative. But the endless labyrinth of hexagonal galleries filled with books of gibberish are enough to drive fragile minds mad even if you manage to avoid the strange otherworldly creatures who have made their own outposts and homes in the vast sea of books.
Age of Balance

The Age of Light was the first age after The Awakening. Taking place about 3.2 billion years after the forming of the planet,  **2,400 AB** to **3,200 AB** on the Aves Belief Calendar OR between the year **5,600** to **6,400** on the core timeline.

Surface world population near end of the age: >1 million

## Themes

#### Chronicle

Age of Darkness, Age of the Gargoliths, The Long Goodbye, The Endtimes, The Sending of Wayfarers

#### Flavor

Can range between three major archetypes, depending on timeline: Cyberpunk Dystopia, Post-Cyberpunk, Solar Punk

#### Storytelling

Core central themes to use in campaign building or storytelling. The ideas that I believe are key to what I want each Age to explore and reflect to the audience.

* Hope. The only thing that can save someone from agony.
* Redemption. No one deserves to suffer for their offenses forever. At some point, everyone deserves a chance to start anew.
* Humanity is small and inconsequential in the larger universe. Man's hubris and the inevitable disasters that it leads too. The true understanding of reality is dangerous.
* Is a One-Man Army Icon or Rebellion against an Orwellian state truly a hero? Is the hero a truly free individual or are they an unwitting pawn of circumstances and forces beyond his understanding or control?
* Hold onto your humanity when even hope is gone.

*(Shawshank Redemption, Cthulhu Mythos, Half-Life, The Road)*

## Timeline

This timeline uses the common calendar of the Aves Belief (AB) and places its year 1 at the start of the fifth age, the Age of Discovery (3,200 years after the start of recorded history). This is the first year following the destruction of the moon, the exile of the human empire, and the breaking apart of the old world into the new.

*Circa 2,400 AB to 3,200 AB*

* **2,400 AB**
	+ **Dawn of the Age of Reflections:**
* **3,200 AB**
	+ **End of Sol Cycle:**
Spectral Planes

The Spectral Planes are the six color-aligned planes that were born from First Lights Grave, while the celestial and eternal planes have been around for eons the Spectral Planes are much younger and are responsible for the creation of the Material Plane.

Eventually both Celestials and Eternals corrupted key entities in each of the Spectral Planes and slowly manipulated the planes to war with each other, they created the Elemental Planes just fuel their war which would later cultivate the Material Plane.

### The Spectral Planes:

* Arcane (RED)
* Affinity (ORANGE)
* Ethereal (YELLOW)
* Primal (GREEN)
* Cognitive (BLUE)
* Temporal (PURPLE)
Death

*Known as the "Threefold Death"*

Death on Boreal consist of three major stages:

* The first is when the body ceases to function; When your heart beats its last beat.
* The second is when your body is laid to rest; Through proper burial or by turning to ash.
* The third and final stage is when you are no longer remembered; When all who are alive have forgotten your name.

As important as the above philosophy is for death, just as important are the mechanics and physical aspects of each of these three stages:

* The first stage is what we know as a traditional death, something physical stops and our bodies can no longer support natural life. Either from disease, injury, or old age, this is the death we all know.
* The second stage is often the shortest as long as those in life who were close to the individual give them proper burial rites. The body must either be laid down and buried or burnt to ash. If it is not than the person will return in a state of undeath (often known as a Draug), a shell of their former selves, rendered deaf, mute, and hobbled. These shambling forms will attempt to perform whatever duties that had in life, though poorly, and will eventually degrade into skeletal husks until finally fading into dust.
* The third and final stage is that of the spirit, though unable to perceive or interact with the living and physical world in their spectral state they are able to possess various physical objects and even other living things (known as Bogles). Once they have possessed something, they are unable to leave their possession until it is destroy, killed, or the possession is removed by a form of blessing or magic. This possession also ends when they are no longer remembered by the living.

One the spirit has finished the third and final stage of death, they are able to find peace and fade into the Celestial Null.
Age of Reflections

The Age of Light was the first age after The Awakening. Taking place about 3.2 billion years after the forming of the planet,  **1,600 AB** to **2,399 AB** on the Aves Belief Calendar OR between the year **4,800** to **5,599** on the core timeline.

Surface world population near end of the age: 80 million

## Themes

#### Chronicle

The Lost Age, The Fifteen Colonies, The Fallen, The Last Stand

#### Flavor

Can range between three major archetypes, depending on timeline: Cyberpunk Dystopia, Post-Cyberpunk, Solar Punk

#### Storytelling

Core central themes to use in campaign building or storytelling. The ideas that I believe are key to what I want each Age to explore and reflect to the audience.

* The cult like mentality of consumerism and masculinity.
* Change your life, for better or worse.
* How the world is a horrible world where anything that can go wrong, will go wrong and it's inescapable.
* Celebrity culture and the power of symbols.
* The fear that even memory is not safe from the tyrant's meddling. Are people slaves to their own fear?
* The consequences of ruthless, uncaring imperialism on those subjected to it.

*(Fight Club, American Beauty, Gulliver's Travels, Hunger Games, Nineteen Eighty-Four, War of the Worlds)*

#### Aesthetics

*Post-Impressionism, fauvism and expressionism, cubism-futurism-supremativism, Dada and surrealism, Abstract Expressionism, Post-modernism, Deconstructionism*

## Timeline

This timeline uses the common calendar of the Aves Belief (AB) and places its year 1 at the start of the fifth age, the Age of Discovery (3,200 years after the start of recorded history). This is the first year following the destruction of the moon, the exile of the human empire, and the breaking apart of the old world into the new.

*Circa 800 AB to 1599 AB*

* **1,600 AB**
	+ **Dawn of the Age of Reflections:**
* **2,399 AB**
	+ **Dawn of the Age of Balance:**
Material Plane

The material planes are the planes that foster earth-like planets and where most intelligent mortal races come from, like Boreal, Abeir-Toril (Forgotten Realms), or other main worlds.

It also contains the Elemental Planes which connect it to the Astral and Spectral Planes.

## The Material Planes

Born from the gathering matter that surrounded the void star known as First Lights Grave, the material planes would eventually be fostered, fortified, or expanded by the celestials and eternals during the Creation Wars. Eventually the material planes as we know them today manifested and the Elemental Planes and Astral Planes were put in place to protect them from the influences of darkness and light.

**Known Material Planes:**

* **Boreal**
* **Abeir-Toril** (Forgotten Realms)

The **Elemental Planes** are considered demi-planes of the Material Planes.
Breach (TWL)

It's gotta happen. Containment breach. Something goes wrong, as it always does.

When the time is right the players should be lured deep within the facility upon returning from another field mission. Depending on the story so far, either by malicious means or purely by accident, a containment breach happens putting the party against an onslaught of enemies, new and old.

## Calamity

It will be hard to plan this chapter out this far in advance as much of the story hooks should be based off of that which has led up to this moment. Old favorite anomalies that the players faced should return seeking vengeance while new anomalies that the players have only heard rumors about wreck havoc upon the Library.

Depending on player action the party continues to elevate within the company, if they are able to contain the breach they can become the star agents of the organization and even earn the title of 'Mister'.
Astral Plane

The Astral Plane are the transitive planes between the inner material and elemental planes and the outer Spectral Planes.

## The Astral Season

At first the plane would appear like a vast silvery mist, impossible to penetrate with any light, however after enough wandering an astral traveler would find themselves in the world they left except for change in odd and peculiar ways. All liquids would be replaced with a syrupy silver liquid and where there normally would be landscape is only dense fog or mist depending on the "season".

Unlike the other planes in the Prism, the Astral Plane doesn't physical move or rotate in any way, it remains completely stagnant but pays the cost of endlessly shifting between four different transitive planes, each a strange and hollow reflection of the world the traveler has come from.

* The **Springrise**, fey and trickster spirits pull the puppet strings of foolish decoys of the reality you once knew. All non-player inhabitants are children or babies.
* The **Summerlands**, the fey wither and die and the world softly melts in the endless heat. Everyone is agitated and all non-player inhabitants are either emotional teens or desperate adults.
* The **Madseason**, merciless bad weather pummels the world; endless debris perpetually falls from trees or actual disasters like tornadoes or hurricanes. All non-player inhabitants are elderly that are extremely feeble-minded and quickly die to old age or from the storms.
* The **Hauntbarrows**, a world of endless winter with mounds everywhere you go accenting the countless dead. The barrows move under the cover of night and player wake up surrounded by them. All non-player inhabitants are dead.

The world turns grey-scale as the season winds down, on the final day spectral wells in hidden locations open up around the world revealing passages to other plane (or even dimensions), each their own hue hinting at the location on the other side.

*If the player simply wanted to return to the Material Plane fully submerging themselves in the silvery water will send them back to the material world they came from. These ways of transition would remain open until the new dawn brought the Springrise again*.

## Breaching the Veil

Though these four strange mirrored planes of the Material Plane were mostly contained to their astral domain, once every now and then each of the four seasons could pass through the veil that normally separated them from the material reality. It was during this time that several monster species including the aberrations, celestials, monstrosities, elementals, fiends, and others would find new homes away from the relentless cycles of the astral seasons.
The Poor-Fellows

Race: Squirrels?

Persona: Cute but deadly, hates being underestimated and is easily offended.

Ex.2050, a trio of semi-sentient squirrel knights who strive to prove themselves worthy of being considered sentient by the Wanderers. The hate rats.

#### **Eduardus**

The self-appointed leader of the trio, he is the one most likely to do the speaking, often differing to his compatriots by huddling up to quickly hear their opinion, before returning with their answer and continuing the conversation. He is also the tallest of the squirrels.

#### **Julius**

The brains of the operation, he doesn't trust anyone and almost always suggests to Eduardus to do the wrong thing we he can. He secretly hates Eduardus and wants to see him replaced.

#### **Trevor**

The baby of the three, Trevor is pretty much just a normal everyday squirrel. Recruitment has been hard as of late. As such Trevor usually is trying to find something to climb or a place to hide as only seems to follow orders given by Julius.
Shards of Light Wiki

## Shards of Light

Welcome to the wiki. I've gotten to a point where google documents and excel sheets no longer suffice. It is time to build a web of ideas. Though I hope to write most of this wiki for the reader and not the writer, I do warn you there is a lot going on here and much of this will be changed throughout the process.

If you like what you see, any and all feedback is appreciated.

### A World of Light and Color

***"For I gain wisdom, day and night, by turning darkness into light." - Deneb, the Painter***

Boreal. A world of light. Light that through the use of gem-like spellstones gives the people of the world the ability to shape and survive in the ever changing world around them. A world of color. Color that is ever changing from the three suns in the sky and their clockwork like cycles. A world of time. A six thousand year long history of eight different ages, each with it's own themes, challenges, and influences. A world of choice. The ability to alter your timeline and experience the impact that one individual can make on history.

## Ages

Shards of Light is a story of change and consequence, the main timeline covers over six-thousand years going through eight different ages.

* **Timeline**

Each age has it's own themes and motifs, technology, and culture.

* **Eons of Creation**
* **Age of Light**
* **Age of Flame**
* **Age of Tremor**
* **Age of Ruin**
* **Age of Discovery**
* **Age of Silence**
* **Age of Reflections**
* **Age of Balance**

## Factions

* The Wanderers
* The UIU (Unusual Incidents Unit)

## Geography

* *The Old World:* **Boreal-Austral**

* *The New World*: **Boreal**
	+ **Etica** (Western Continent)
	+ **Cazimor** (Upper Central Continent)
	+ **Velar** (Lower Central Continent)
	+ **Asora** (Eastern Continent)
	+ **Stillfallow Island**
	+ **Okora Island**
	+ **Deneb's Rest**

## Phenomena

* **Life**
* **Death**

## Cosmology

* **The Prism**
	+ **The Inner Planes**
		- **The Material Plane**
			* **The Elemental Plane**
		- **The Astral Plane**
	+ **The Outer Planes**
		- **The Ancestral Planes**
			* **The Celestial Plane**
			* **The Eternal Plane**
		- **The Spectral Planes**
			* **The Arcane Plane**
			* **The Primal Plane**
			* **The Affinity Plane**
			* **The Cognitive Plane**
			* **The Ethereal Plane**
			* **The Temporal Plane**

## Magic

* **Solomancy** (The Way of the Will)
* **Lithomancy** (The Wick of the Work)
* **Cleromancy** (The Weave of the Word)
Primal Plane

Home of nature, creation, and transmutation. Its domain begins with an interwoven wisps of dull green dust forming a nebula with a white fog-like cloud at its center, its procession begins subtlety as most of its domains remained intact after the war. It is a realm of Twelve Kingdoms each ruled by Guardian Beasts, a powerful being that represents one of the twelve aspects of nature and were once guardian of innocent life.

## Natural Instinct

The events of First Lights Grave formed a Seed of Life, when the Affinity Plane materialized it added itself to the Celestial Plane and Eternal Plane forming what would be known as the Affinity Three. Once the trio were formed the Material Plane began to take root around the massive voidstar at the center of the cosmos and life could become a possibility, thus the Primal Plane burst into life.

With the addition of the fourth plane the Affinity Three became the Primal Blossom and the essence of nature spread throughout the cosmos. With it came the Twelve Kingdoms, each representing the strength and weakness of a different natural aspect.

* Mammalia
* Amphibia
* Reptilia
* Aves
* Pisces
* Insecta
* Arachnida
* Aboleths
* Annelids
* Plantae
* Fungi
* Chromazoa *(combination of bacteria, protozoa, and chromista aka microscopic life)*

## Guardian Beasts

The Guardian Beasts are each avatars and representations of the twelve instincts that help nature and life spread and populate. Each is represented by an animal avatar and represent the different natural kingdoms. There are six dominant beasts in the Primal Plane known as the Apex. The lesser beasts are constantly shifting allegiances between the Apex as they endless hunt one another in an endless circle.

### The Guardians:

* **Therii,**
	+ Mammalia / Apex / Reproduction
* **Urodel'anura**
	+ Amphibia / Apex / Territoriality
* **Squamata,**
	+ Reptilia / Predation
* **Orinth**,
	+ Aves / Apex / Migration
* **Agantha**,
	+ Pisces / Instinct
* **Orax,**
	+ Insecta / Apex /
* **Aranei,**
	+ Arachnida
* **Ceploaxon,**
	+ Aboleths / Apex /
* **Kodha, the Long Hunger** *(later known as Bog'kodha the Writhing Hunger)*
	+ Annelids / Apex /
* **Viridiin**
	+ Plantae / Growth
* **Myxorook**
	+ Fungi
* **Bacht, the Spreading Plague** *takes the form of*
	+ Chromazoa
Routeville

**Routeville**is a fictional city in the *Intertropolis & Routeville* universe located in southwestern Utah and is the eastern half of Highway City. Mostly U.S. Route Shields normally lives there in general. Routeville is located east of the Town Separator, a curveless toll road highway that separates Intertropolis, Nevada and Routeville, Utah as the state border. It is one of two only cities *Intertropolis & Routeville* normally takes place. Routeville is where characters Interstate 48 and U.S. Route 86 resides near and visits. They live in Intertropolis. The Main U.S. Highways lives in Downtown Routeville at a condominium called the Main Highway Lounge of Routeville. Officer U.S. Route 38 is the head police officer of the Highway City Police Department of Routeville (the Routeville Police Department). U.S. Route 389 is the King of Routeville, with his only daughter U.S. Route 47 being the Princess of Routeville. Routevillers are the citizens of Routeville.

## Geography

Routeville is a city located in Iron County, in Southwestern Utah, in the Utah side of the metropolitan area, Highway City. It covers the east side of the metropolis, east of the Town Separator, a toll road expressway which separates Intertropolis to the west and borders Nevada to the west. Routeville is located 119 miles (191 kilometers) north of St. George, 420 miles (675 kilometers) southwest of Salt Lake City, and like its twin city, Intertropolis, is surrounded by the fictional Nanospore Desert.

## Civilization

### **The Main U.S. Highways**

U.S. Route 0U.S. Route 1U.S. Route 2U.S. Route 10U.S. Route 11U.S. Route 20U.S. Route 21U.S. Route 30U.S. Route 31U.S. Route 40U.S. Route 41U.S. Route 50U.S. Route 51U.S. Route 60U.S. Route 61U.S. Route 70U.S. Route 71U.S. Route 80U.S. Route 81U.S. Route 90U.S. Route 91U.S. Route 100U.S. Route 101
## Transportation and highways

*Main article: List of highways in Highway City*
Local on the 8s

***Local on the 8s*** (or the ***Local Forecast***) is a program segment that airs on the American cable and satellite television network The Weather Channel. It provides viewers with information on current and forecasted weather conditions for their respective area; a version of this segment is also available on the channel's national satellite feed that features forecasts for each region of the United States. The name "*Local on the 8s*" comes from the timing of the segment, as airs at timeslots that end in "8" (examples: 9:18 and 12:48); because of this manner of scheduling, the forecast segments air on the channel in ten-minute intervals. From 2006-2013, each forecast segment had usually been preceded by a promo for one of The Weather Channel's programs or services, leading into the segment with the announcer stating "And now, your *Local on the 8s*". On November 12, 2013 the promo segment was replaced by an intro that was built into the *Local on the 8s* segment. As of April 2018, the segment airs at approximately :18 past each hour. It also usually airs at approximately :48 past each hour during live Weather Channel broadcasts.
Zeus

**Zeus** - najwyższe bóstwo w greckim panteonie. Szóste i najmłodsze dziecko Kronosa i Rei.

## **Dzieciństwo i zdobycie władzy**

Ojciec Zeusa Kronos obawiając się, że zostanie obalony przez swojego potomka połykał każde dziecko, które urodziła mu żona. Reja nie chcąc stracić najmłodszego syna ukryła go przed mężem i zamiast dziecka dała mu do połknięcia zawinięty w pieluchy kamień.

Mały Zeus wychowywał się na Krecie pod opieką nimf. Karmiony był przez kozę Amalteję, którą bardzo kochał. Gdy raz złamała sobie róg Zeus wziął go w ręce i pobłogosławił. Od tej pory stał się on rogiem obfitości i wypełniał się tym czego zapragną sobie jego posiadacz. Po śmierci Amaltei z jej skóry wykonana została tarcza Egida, która stała się jednym z atrybutów Zeusa.

Gdy Zeus dorósł, postanowił rozprawić się ze swoim ojcem. Za radą Metydy polecił Rei podać ojcu środek wymiotny. W ten sposób uwolnione zostało jego rodzeństwo. Wraz z braćmi i siostrami rozpoczął wojnę przeciwko Kronosowi. Po krwawych walkach, zrzuceniu Kronosa do Tartaru, pokonaniu i pokonaniu tytanów oraz Tyfona (zrodzonego przez Gaję dla pomszczenia syna) rodzeństwo na czele z Zeusem objęło władzę nad światem. Na swoją siedzibę wybrali górę Olimp i z tego powodu nazywani są bogami olimpijskimi.

## **Charakter**

Zeus przez wyznawców postrzegany jako bóg sprawiedliwy i miłosierny. Był on opiekunem państwa i rodziny.

Obawiano się go jednak, gdyż potrafił być bóstwem gwałtownym często wpadającym w gniew. Okazał to zsyłając na ziemię potop oraz skazując Prometeusza na wieczne męki.

## **Związki i potomstwo**

Zeus znany był z licznych związków z kobietami. Jego pierwszą żoną była Metyda. Bał się jednak, że urodzi mu potomka, który go obali połkną ciężarną żonę. Po jakimś czasie z jego głowy wyskoczyła w pełnym rynsztunku bogini mądrości Atena.

Następnie władca bogów poślubił swoją siostrę Herę. Ze związku tego urodzili się m.in. bóg kowal Hefajstos i bóg wojny Ares oraz według niektórych źródeł bogini niezgody Eris (mająca być bliźniaczą siostrą Aresa). Małżeństwo to nie było jednak udane. Zeusowi zdarzały się liczne zdrady zarówno z boginiami jak również ze śmiertelnymi kobietami. Ze związków tych urodziło się liczne potomstwo m.in. bóg posłaniec Hermes, bóg płodności i wina Dionizos oraz największy z herosów Herakles.

Zarówno kochanki jak również nieślubne dzieci często spotykały się z wrogimi działaniami zazdrosnej Hery. Zeus starał chronić swoje wybranki zstępując do nich pod potacią zwierząt.
Mitologia grecka

**Mitologia grecka** - jest to zbiór wierzeń i mitów bogach i herosach stworzony przez starożytnych Greków. Jest to prawdopodobnie najbardziej znana ze starożytnych mitologii. Zachowały się liczne źródła odwołujące się do greckich wierzeń jak na przykład dzieła Homera, Hezjoda czy greckich tragików takich jak: Sofokles, Ajschylos czy Eurypides.

## **Wstęp**

Religia była dla starożytnych Greków bardzo ważna. Podlegał jej niemal każdy aspekt życia. Artyści działali pod natchnieniem Muz, politycy podejmowali mądre decyzje dzięki Atenie a prawnicy układali przemówienia dzięki Hermesowi.

Według Greków oprócz ludzi i i zwierząt duszę miały np. chmury lub rzeki. Wierzyli oni w antropomorficznych bogów. Bóstwa te były mądrzejsze, silniejsze i piękniejsze od śmiertelników. Do ludzi upodabniało ich to że mogli czuć to co oni: miłość, nienawiść ból.

## **Powstanie świata**

Na początku był Chaos bezkresna pustka, z której wyłoniła się pierwsza para bóstw Gaja - Ziemia i Uranos - Niebo.
Spłodzili one liczne potomstwo, byli to: Tytani, Hekatonchejrowie (Sturęcy) oraz Cyklopi olbrzymy z jednym okiem pos środku czoła.

Uranos brzydził się i bał swojego potomstwa. Strącił więc wszystkich do Tartaru.

Gaja zasmucona losem swojego potomstwa zaczęła knuć spiek przeciw Uranosowi razem z najmłodszym z tytanów Kronosem. Zabił on ojca stalowym sierpem. Z krwi Uranosa narodziły się Erynie - trzy boginie zemsty. Przed śmiercią Uranos rzucił na Kronosa klątwę wedle której miał również zginąć z ręki syna.

Władze nad światem obiął najmłodszy z tytanów, który pojął za żonę Reję. Nie zapomniał o klątwie Uranosa i połykał każde dziecko, które urodziła mu żona.
Reja nie chcąc stracić kolejnego dziecka ukryła przed mężem najmłodszego syna Zeusa. Wychowywany został przez nimfy górkskie. Jego pokarmem stało się mleko kozy Amaltei.

Gdy Zeus dorusł Reja podała mężowi środek wymiotny dzięki, któremu uwolnione zostało jego rodzeństwo: Herę, Hestię, Demeter, Posejdona, Hadesa.

Między Kronosem a jego potomstwem wybuchła dziesięcioletnia wojna w czasie której ziściło się proroctwo Uranosa (Kronos został zabity przez Zeusa]]

## **Bóstwa**

### **Bogowie olimpijscy**

* Zeus
* Hera
* Posejdon
* Hades
* Hestia
* Demeter
* Ares
* Hefajstos
* Atena
* Artemida
* Apollo
* Hermes

### **Tytani**

* Kronos
* Okeanos
* Krios
* Hyperion
* Japet
* Kojps
* Reja
* Fojbe
* Mnemosyne
* Teja
* Temida
* Tetyda

## **Bibliografia**

* Jan Parandowski, *Mitologia*,Wtdawnictwo Puls, Londyn 1992.
* Joanna Cieslewska (red.), *Mitologie Świata. Starożytni Grecy*, Przedsiębiorstwo Wydawnicze Rzeczpospolita, Warszawa 2007.
Via D'Agem

**Rebecca Silva**, also known as **Via D'Agem,** is a Portuguese singer-songwriter who collaborated with Danho in *Slutty Illusion*, *WETNESS*, *ORISM, Jewels For DelRoy, XXXMAS* and on future projects.

## Trivia

* Via has written over 10 songs for Danho , she also provided vocals for; *Pussy Is Tight, A New Look, Thé* and backing vocals for *4th element*.
* She composed a lot of tracks for Danho, including; *Déjà Hu?* ,*Bon Apple The Teeth* , *Wetness, OG, They Disappointment* and a lot more.
* Via is featured in *Thé* and its music video.
* Via has a lot of occupations;
	+ Songwriter
	+ Singer
	+ Composer
	+ Producer
	+ Choreographer
	+ Model
	+ Comedian
	+ Pornstar
	+ Retailer
Hades

**Hades** - syn Kronosa i Rei. Bóg świata podziemnego. Bardzo rzadko mieszał się w sprawy boskie i równie rzadko opuszczał swoją siedzibę w zaświatach.

Jego żoną była Persefoana córka Demeter. Była ona posłuszna wobec swojej matki, która zakazywała jej zrywania Narcyzów (kwiatów poświęconych Hadesowi). Pewnego dnia złamała ona jednak zakaz matki. Gdy Kora (Persefona) była zajęta podziwianiem kwiatu ziemia rozwarła się i na jej powierzchnię wyjechał Hades. Porwał on córkę Demeter w najgłębsze czeluści Tartaru. Na rozkaz Zeusa musiał zwrócić Korę matce. Hades nie chcąc się poddać poczęstował Korę pestką owocu granatu. Dziewczyna stała się Persefoną. Od tej pory wiosnę i lato spędzała z matką a jesień i zimę z mężem w zaświatach.

Jak już było wcześniej wspomniane Hades rzadko opuszczał swoje królestwo. Częściej był natomiast odwiedzany. Przykładem może być Orfeusz, który przybył do podziemi w poszukiwaniu zmarłej ukochanej.

Rzymianie utożsamiali go z Plutonem
Gigi McDonald

***Gigi McDonald*** is a producer at *Panda Parade Records*.

## **Work**

She originally worked on alternative tracks for other artists such as *Shartsey* and *Lona Delery* before eventually working full-time at *Panda Parade Records* for *Danho*, *Gingica*, etc.

### ***Danho***

Most of her work in Panda Parade Records surrounds *Danho* tracks. She worked on "*Slutty Illusion*" alongside *Dr. Lick*, "*WETNESS*" alongside *1Eyed HoBarbie*, and "*ORISM*" PT.1 and PT.2. Her most notable works for *Danho* are "*Chained To This Dick*," "*Wig Flew*," and "*Wetness*."

*McDonald* was also a featured artist alongside *Danho* on "*Chained To The Digestive System*," a track featured on "*Fire Extinguisher On Hot Turkish Guy (ORISM PT.2)*."

### ***Gingica***

*McDonald* also worked on various tracks featured on *Gingica's* unreleased debut album "*The Yas*," most notable are "*HAS*" and "*YAD*."

She is rumored to be working on her second debut album, evident by the release of "*Fetch*," which was produced by *McDonald*.

### ***Queen of Snakes***

*McDonald* is rumored to have been working on *Queen of Snakes's* debut album "*Spiritual*," but until album credits come out, this is just a rumor.

### ***Via D'Agem***

*Gigi* is rumored to be working with *Via D'Agem* on something ever since *D'Agem* said "I'm not focusing on solo music currently, but *Gigi* is stirring something up." in a mini interview with *VOGUE* magazine.
Slutty Illusion

* Normal
* Deluxe Edition

'*"Slutty Illusion" is Danho's* first album. It was released on May 2nd, 2017. The album contains 12 tracks.

The album features Via D'Agem, Medoner, Rhenna, Kety Perr and Skip AD.

## Story Behind the Album

Growing up in Nigeria, New York, Ariane Sucadic tried for years to reach out to the masses to shine light on our current society, while ironically failing.

But in the December of 2015, Ariane, now stage-named 'Danho', finally got accepted by a record label and immediately started working on her debut album, *Slutty Illusion*.

## Singles

**1.** *Chained To This Dick (feat. Skip AD)*

**2.** *Wig Flew (feat. Rhenna)*

3**.** *Pussy Hoerizon*

4**.** *Queer*

5**.** *Sizzling Cum*  **(Promo Single)**

6**.** *Pussy Is Tight (feat. Via D'Agem)* **(Promo Single)**

## Tracks

* **[S]** - Refers to a song that is also considered a single.

* **[P]** - Refers to a song that is considered a promo single.

* A subscript refers to an alternate name for the track.

* A superscript refers to the featured artist of a track.

## Deluxe

* A subscript refers to an alternate name for the track.

* A superscript refers to the featured artist of a track.

 3 |  Million Reasons (To Fuck Your Hole) | 3:30

## Promotional Song

* This song is not on the album, due to it just being a promotional song.

* A superscript refers to the featured artist of a track.

## Trivia

* The album was originally leaked through the single covers of *Chained To This Dick* and *Wig Flew* circulating around the internet.
* The album features 5 singles, deluxe edition contains eight, and one promo single.
* The deluxe edition was released a week after the initial album release.
* A preview edition of the album that featured all snippets for all songs was featured on the official website, it was later removed.
* Originally, the album was gonna be called "*Wig Flew*", after the then-title single "*Wig Flew".*
* "*Pussy Is Tight*" was originally a standalone single before being added to the deluxe edition of the album.
* Every song on this album has it's own cover art. On later albums only singles have their own cover art.

## Album Credits

Courtesy of Panda Parade Records.

Writing credits belong to Danho, Via D'Agem, Gingica.

Production credits belong to Gigi McDonald, Dr. Lick.

Composing credits belong to Danho, Via D'Agem, Gingica.

Copyright 2017. Panda Parade Records

## Links

https://www.youtube.com/channel/UC0KZiiNj0O6GUladCCvdi6Q

https://danhoe.wixsite.com/officialdanho/slutty-illusion-album

https://danhoe.wixsite.com/officialdanho/music

https://danhoe.wixsite.com/officialdanho/lyric-analysis
1Eyed HoBarbie

## Backstory

1Eyed HoBarbie started out as a quiet teenage girl who was struggling with depression due to her having only one eye. When she came across Danho's music, she immediately became obsessed with her, and got cured of depression. Everyday, 1Eyed HoBarbie would listen to Danho's songs and watch her music videos. Word got out that Danho broke her vagina from way too much sex. 1Eyed HoBarbie decided to break her vagina to imitate the singer and express her devotion towards her. She then located Danho's personal brothel and sent the latter a photograph of the former's broken pussy. Danho became horny and offered 1Eyed HoBarbie to produce a song for Danho's first album "Slutty Illusion."
They Disappointment

**"They Disappointment"** by Danho is featured on Jewels For DelRoy.

## Trivia

* This song was released on March 25th 2018 as a promo single for *Jewels For DelRoy*and *Jewelry World Tour.*
* This song has a performance music video which was taken at the *Jewelry World Tour*.

## Videos

Danho - They Disappointment (Audio)Danho - They Disappointment (Music Video) (Live at The Jewelry World Tour)
F-U

"**F-U**" by Danho is featured on *Jewels For DelRoy*.

This track serves as the third official single from *Jewels For DelRoy*. A music video for the song was released on December 25, 2017, and currently has over 150 million views.

## Trivia

* During the red carpet interview in the *Jewels For DelRoy* launch party, Danho stated that this song was one of her favorites off the album.
* The music video for the song begins directly after the ending of the music video for *Mold In My Mold*.
* The song features vocals from Skip AD, Quackvo, and Shrekora.
* The version of the song used in the *Jewelry World Tour* features Gingica singing the chorus instead of Danho.

## Videos

Danho - F-U (Music Video)Danho - F-U (Audio)