Cold

The **cold** is a game mechanic in *Miitopia*.

After a venture, a Mii has 30% chance of catching a cold upon arriving at the Inn. Party Members can catch a cold starting from after the battle against the Dark Lord. If a Mii has a cold, he/she will not be able to eat, have normal inn-related events, or want anything. The Hero is exempt from the cold until the player beats the game for the first time.

This mechanic likely exists to prevent a player from only using the same four Miis.

## Effects

Until their recovery, Mii characters with a cold:

* Cannot be taken out for adventures.
* Cannot be fed with grub, thus preventing stat boosting temporarily.
* Cannot develop further relationships with their roommate, unless via an event specific to sick Mii characters.
	+ Related to the above, they can not fix quarrels with another Mii either.
	+ This will also cause the roommate to be treated as "alone" (same as being actually alone in the room or having a resented/resenting ally as roommate) if the player decides to give a Jolly Jaunt Ticket to said roommate.
* Will not ask for items they want to buy, if any.
* Will be limited to only one inn event, which involves a random Mii wishing them to get well soon. The only exception is when the sick Mii ends up eavesdropping on certain events.
* Will not show their set pose when viewed in their profile, instead sitting down on their bed with a limp body. Their war cry will also be placed in their thought bubble instead of the usual speech bubble.
* Will have their head down and a limp body like the Laid-back personality when being picked up in the "Check on the party" menu.
* Will not be able to go on outings. Instead a short cutscene saying the Mii cannot go out will play.

## How to recover

The following methods can be used to cure sick Mii characters.

* Obtain enough EXP from adventures (or from Roulette). At levels 40 and above, it takes 23,392 EXP to recover. See Experience Points for more details.
* Have the "Cold" inn event result in relationship level up.
* Use of certain bypasses, like battling the Darker Lord or activating the "falling rocks" event (if a map has any) when the player has sick Mii characters in the inn.

## Flavor text

* *"[Mii] can't set out with a cold. You'll have to leave him/her here until he/she recovers. Your team needs to be fighting fit for the journey ahead!"* - the first time this mechanic is activated.
* *"[Mii] is feeling under the weather..."* - when a Mii catches a cold.
* *"[Mii] is feeling better again!"* - when a Mii recovers.
* *"[Mii] is too ill."* (US) / *"[Mii] has a cold."* (EU) - when attempting to interact with the ill Mii in the Grub or Set Off menu.
* *"[Mii] is sick and can't go out."* - when attempting to take an ill Mii out for Outings. *(Nintendo Switch version only)*

## Trivia

* Attempting to send an ill Mii to the Villa in order to speed up recovery will not work, as they will remain sick upon return.
* Interestingly, in the Nintendo Switch version, Jolly Jaunt tickets can still be used on ill Miis. The cutscene will play as normal. However, even if it results in relationship level-up, the ill Mii will not recover.
* The size of the bed that ill Miis rest in depends on their size.

## ​Gallery

*Main Article: Cold/Gallery*

The warning in the Nintendo Switch version.A Mii catches a cold.A Mii feeling better.