Apparel

**Apparel** is a feature of GTFO which lets players customize the cosmetic appearance of their character through unlockable content. Apparel was added to GTFO in Rundown 6.0.

## Acquisition

You get one reward for completing each of the available expeditions for the first time. Your reward progress for each Rundown can be tracked in the 'Prisoner Apparel Requisition' list on each individual Rundown screen. Rewards are randomly selected from a pool containing most items. Some items are instead guaranteed rewards for special milestones/events (like completing every expedition in a Rundown), which will be explained beside their respective entry in the apparel list. Additional reward chances will be available with future content drops (e.g., New Rundown releases).

For example, completing all expeditions in ALT://Rundown 1.0 will grant you six randomly selected items, one for each of the six expeditions; and a final fixed reward for completing every expedition within the Rundown.

## How many cosmetics are there

 **Calculated based on how many were documented here as of 19/09/2023. There might be more.**

* Helmets - **37**
	+ **28** can be granted as random mission completion rewards.
		- One of these helmets (from a selection of 4 of these) is granted randomly to first-time players, leaving the other **27** as random unlocks.
	+ **2** limited-time drops (from events). **Unobtainable.**
	+ **7** rundown-completion helmets.
* Torsos - **15**
	+ **14** can be granted as random mission completion rewards.
		- One of these torsos (either the *Kovac Carrier Model I* or *Coarse Puffer Vest Model I*) is granted randomly to first-time players, leaving the other **13** as random unlocks.
	+ **1** limited-time drop (from an event). **Unobtainable.**
* Legs - **17**
	+ **16** can be granted as random mission completion rewards.
		- One of these legs (either the *Burlap Dexterity* or *Rough Dexterity*) is granted randomly to first-time players, leaving the other **15** as random unlocks.
	+ **1** limited-time drop (from an event). **Unobtainable.**
* Backpacks - **19**
	+ **1** of which (*KDS Slim Survivalist*) is automatically granted to first-time players.
	+ **15** can be granted as random mission completion rewards.
	+ **4** limited-time drops (from events). **Unobtainable.**
* Palettes - **26**
	+ **1** of which (*Overalls*) is automatically granted to first-time players.
	+ **18** can be granted as random mission completion rewards.
	+ **4** rundown completion/milestone rewards (all of which were for Rundown 6.0). Currently **Unobtainable.**
	+ **1** of which (*Early Adopter*) is only granted to players whom launched GTFO during Early Access. **Unobtainable.**
	+ **2** limited-time drops (from events). **Unobtainable.**

* Total - **114** cosmetics.
	+ **9** event-exclusive cosmetics.
	+ **1** early access-exclusive cosmetic.
	+ **11** (formerly **14**) rundown completion rewards.
		- **7** obtainable, **4** unobtainable (from Rundown 6.0), **3** are now in the random unlock pool
	+ **2** guaranteed automatic unlocks (not counting random automatic unlocks).
	+ **91** random mission completion rewards.
		- **88** if we exclude the random free helmet, torso, and legs granted to new players - leaving 87 opportunities to earn cosmetics from mission completion.

### Random cosmetic unlock opportunities

As of ALT://Rundown 6.0, there are 71 playable main sectors in GTFO, giving players **71** opportunities to randomly unlock a cosmetic from completing a mission.

*However*, during Rundown 6.0, completing secondary/overload sectors allegedly granted cosmetics as well (cosmetics were not a thing before Rundown 6.0). The unlock system was different for Rundown 6.0, however - it appears that cosmetics were not granted for every expedition completion, but rather based on how many expeditions/sectors had been completed (see File:R6\_unlock\_system.png for details) - leading to *15* unlock opportunities (albeit some had predefined rewards, one of which has since been added to the random drop pool) - bringing the total for veteran completionists up to **86**.

The unlock system was reworked to be 'one for each main sector' with the release of ALT://Rundown 1.0 - however, Rundown 7.0 was initially released with the old system. Rundown 7.0 has 10 main sectors, but it appears that there may have been 8 random unlock opportunities in Rundown 7.0 at first (with the *Kovac Dragonscale Model I* torso and *KDS Ray Proto Cage* backpack allegedly being granted for completing all secondary/overload sectors in R7, rather than in the random drop pool). To ensure that there would definitely be enough cosmetics to allow for one unlock per main sector, these two cosmetics were added to the random drop pool.

When ALT://Rundown 4.0 was launched (bringing the current playable expedition quantity up from 33 to 45, adding in 12 unlock opportunities (bringing the total unlock opportunities up from 48 to 60)), there were several complaints on the GTFO discord about players not recieving completion rewards for completing expeditions in R4. This was because, at the launch of ALT://R4, there were only **48** cosmetics (this worked fine during ALT://R3) however, players who had completed everything including R6 had (at least) **60** cosmetic unlock opportunities. And as 60 > 48, they had exhaused the cosmetic pool at the time, leading to nothing getting granted. This lead to an announcement on the GTFO discord telling completionists to refrain from playing ALT://R4 temporarily, and a day 2 patch for GTFO being released to add in more cosmetics to the pool. Players were then given the opportunity to request a manual reset of their progress for ALT://R4, in turn giving them the option to replay previously completed expeditions and earning the missed cosmetics.

The cosmetic pool was expanded again with ALT://Rundown 5.0. This rundown added 12 new expeditions (total of 73 unlock opportunities), and the cosmetic pool was increased in size from 60 to 75, ensuring that there would not be a deficit (as 75 > 73).

The cosmetic pool was increased in size yet again for ALT://Rundown 6.0, adding 14 new cosmetics (13 droppable, 1 completion reward) for a total of **88** cosmetics in the unlock pool, again, narrowly avoiding a deficit.

It is unknown whether or not the cosmetic pool will be increased in size for Rundown 8.0.

## Apparel List

There are five different categories of apparel, each of these pieces can be equipped regardless of which character is played.

## Palettes

The available apparel palettes are listed below. For the colors in each palette, see List of Apparel Palette Colors.

## Gallery

* Oblique Tigris helmet promo gif
* Twin Barrel Promo image
* Storax Kimble Promo image
* Kovac Red Ranger Promo image