PAW Patrol The Movie: Adventure City Calls

Probably the laziest attempt at a movie tie-in ever.

***PAW Patrol The Movie: Adventure City Calls*** is a puzzle-platform video game developed by Darkhar Studio and published by Outright Games for Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, and Stadia. It is based on the 2021 film of the same name, which in turn is based on the children's television series *PAW Patrol*.

## Why It Can't Save Adventure City

1. Due to how incredibly popular Nickelodeon's *PAW Patrol* franchise is with children, they along with Outright Games have milked the franchise to no end, thus making all of these games (including this one) blatant shovelware.
2. It is just a reskin of *PAW Patrol Mighty Pups: Save Adventure Bay* but with the characters' movie designs, sharing the same gameplay, sound effects, and even animations as the former.
3. The game has almost nothing to do with the film it's based on, making it even more of a cash grab. The film it's based on had a meaningful story, which is not present in this game, as it's just about Mayor Humdinger taking over a buzzing metropolis and the pups having to stop him.
4. Repetitive and boring gameplay. All you do in the entire game is just run around collecting dog treats and doing some basic platforming, making it even more boring. Even its predecessor shares similar gameplay as well.
5. All of the levels share the same layouts as one another, with little to no differences.
6. For each level, there are over 1,000 pup treats to collect, but if you miss one, **you have to painstakingly search throughout the entire map just to find and collect the one you missed**, which is tedious.
7. Much like *PAW Patrol: On a Roll*, none of the pups have voice acting, with the sole exception of Ryder himself, who, like that game, is still annoying here.
8. Adding on to the previous pointer, Ryder is still annoying in this game, as he appears an awful lot during levels, constantly telling the player what to do and what's happening. Even worse, **he never shuts up.**
9. Also like *On a Roll*, during platforming stages, all of the pups control the same way, even sharing the same animations as one another, and the only time where it feels different is when the pups are using their abilities.
10. Speaking of platforming stages, they are far too basic, with no enemies, completely killing any sense of challenge again. You also can't do anything with the controls other than simply jumping.
11. Far too many bugs.
12. Long loading times, usually lasting up to 15 seconds.
13. Like the rest of the *PAW Patrol* games, it is far too overpriced, costing $34.99 on all platforms, despite the small amount of content.
14. The game is very short. It can simply be beaten in a few hours or less due to the lack of challenge the game offers and is essentially a reskin of other *PAW Patrol* games.
15. The minigames, being the only thing you can do after completing the main campaign, are poorly designed, such as Pup Pup Boogie, where the beats don't even match the music at all.
16. Chase, Ryder, Liberty, and a few others are the only characters who resemble their movie counterparts. At the same time, the rest of the pups look as if their models were taken straight from one of the main games, just with different costumes. It's like the developers just got lazy and didn't bother making new models for every pup.

## Redeeming Qualities

1. Decent graphics, unlike the first two games.
2. Despite the poor programming and somewhat buggy gameplay, some kids may still find it to be enjoyable.