recursal/Fanatic-Fandom huggingface dataset:
Heat pipe

The heat pipe is a simple, rigid connection between two objects which transfers heat at a rapid rate

The heat pipe behaves exactly like the rigid cable besides the heat transferring property. Heat is transferred almost immediately, faster than a signal.

Heat is regulated like a fluid, the wire constantly tries to get an even amount of heat between the objects its connected to.
Pacifist

The Pacifist achievement icon.

Pacifist is a secret achievement that involves a task where you can't kill any Entities for an hour.

In game description: "Play the game for an hour in one session without murdering anything".

## Conditions:

The Pacifist achievement is granted when you don't kill any Entity for one hour of gameplay. This achievement requires the player to also be active during this hour, this means going AFK isn't a strategy.

## Notes:

* Sometimes the achievement can glitch out and not register, meaning it might require multiple attempts.

## External links:[1]

1. ↑ https://steamcommunity.com/app/1118200/discussions/0/2995417914186634371/
Fixed Cable

The **Fixed Cable** is one of the tools that can be found in the Tools Menu in the 5th column and is considered the default cable. It is indestructible and is made to fix 2 objects together and restrict them from moving away from each other and act like super glue to keep them together, just like it's counterpart which is the Steel Binding.

However, Beam Rifles can damage it.

## Appearance

The **Fixed Cable** simply just looks like a black chain.
Bullet Traser

This setting affects projectiles from most guns, making it take some time to actually hit were the bullet is supposed to land. Disabling it makes bullets instantly hit their targets, while having it enabled makes a line that accelerates toward the target. Looks good and makes for some fun long-distance battles.
Beam Rifles, Rocket Launchers, Crossbows and other projectile launchers are unaffected by this option.
Bandage

"Stops bleeding, first of all, but it's also a pretty stretchy wire." - Bandage

Bandages are stretchy and utilised to cover up injured creatures with hurt limbs, which prevents the human or gorse from dying due to blood loss. Bandages are white and grey, with the capability to not just merely save creatures from dying but can furthermore be utilised as a stretchy wire even when you resize it. Bandages are likewise unbreakable, capable of not even getting affected by bombs, weapons and nukes. You can attach it to anything like air, walls and creatures, upon shooting a human or gorse with a bandage, the bandage will be covered with blood.
Grenade Launcher

The grenade launcher is a ranged weapon that fires grenades (Not Handgrenades) that explode upon contact of any surface or object. The grenades, after a short amount of distance, begin to slowly drop. Fired grenades seem to be filled with shrapnel, as they do not really damage any materials, but they fire several bullets in random direction.
Liquid conduit

The **Liquid conduit** (formerly Blood vessel wire) is a wire that is found in the "Tools Menu." Its prime purpose is to carry liquids from any object that has fluid in it. Its color changes depending on the liquid in it. (Direction doesn't matter) Its description is: " A wire that transfers blood between limbs. Usually used to siphon blood from humans ."
Crush

Limb crushing is a feature that allows body parts to be destroyed under pressure. It takes a considerable amount to crush body parts. This setting is toggleable in the settings under gore. When a limb is crushed it will explode into bits of meat and blood. Feet are really hard to crush, so if you crush a human the feet will usually still be hanging around.

There are a variety of ways to crush limbs. There's a list of the most known ones.

## Crushing Methods

1. Hydraulic Presses.
2. Holding a limb against the floor.
3. Dropping a heavy object on a human.
4. Putting them between a vehicle and a wall.
5. Running over them.
Flat

Flat was a map created in 2019 but has since been deleted from selection menu. Unlike most of the maps available in People Playground, it featured no walls, which made up for "Flat" as its name. As shown in its thumbnail, one of Flat's purpose was for endless driving. So far, nobody knows why it was deleted or who even made it.
Glass Pane

## Overview

Glass Pane is a spawnable item in People Playground. Found within the Miscellaneous category.

## Appearance

The Glass Pane is a very thin piece of glass. It is very fragile and can break with enough force or a single bullet. The lowest a glass pane can drop to break is about 0.72m.

The Glass Pane's alternative, Tempered Glass Pane, is much more durable than the Glass Pane, being able to sustain much more damage before shattering.

## Functions

Glass Panes are used primarily for decorative purposes, such as windows. They can also be used in parts of machinery, as entities and mechanical parts like lasers and detectors can see through glass.

### Glass Shards

When a Glass Pane is broken, it breaks into two shards. These count as sharp objects, and can pierce through entities as weapons.

## Gallery

All the types of glass, with some shards to the bottom left.The only purpose for glass shards.
Incendiary Rounds Attachment

Red canister appearance, with white and orange stripe to recognize the type.

Attachment that can be added onto a gun to convert regular bullets into incendiary upon firing, will only work against flammable objects or creatures.

## Trivia

* If shot at the attachment will, for some reason, explode. No other attachment has this feature.
* Not counting Nitroglycerine, the Incendiary Round Attachment is the SMALLEST explosive available in the vanilla game. (As of 1.27)
Mechanical Belt

The mechanical belt is a tool which rotationally connects two objects togheter.

The belt has no texture and the thickness is dependant on the first object it is connected to

## Info

**How to use:**

1. Select "mechanical belt"
2. click and hold on the first object
3. hover over the second object and release

* The connection between the two objects is strong but not perfect, it is perfectly possible to rotate the belt when the driven object is locked or when the driven object has a substantial amount of weight/inertia
* Multiple belts can be connected to the same object
* As with all tools, the belt phases through every object.
Empty Syringe

What the Empty Syringe looks like.

## Overview

The Empty Syringe is a liquid storing unit that holds 500ml. It can be found in the Chemistry tab. Can be set in two modes, set to push and set to pull. Allowing to either extract substance or insert it.

## Appearance

It takes shape of a regular syringe, but it contains no elements/fluids by default. The color appears to be grey however if looked closely you can barely see what's behind it, meaning that it's transparent. Until a liquid is placed in via either injecting or liquid conduit does the appearance change to match the color of it.

Even if heated up to extreme temperatures instead of appearing blazing orange it will remain unchanged, same with cooling it. However the temperature is still there and can burn/freeze something else if touched.

The empty syringe is indestructible like the Flask. Unlike any other pre-filled syringes, which can still be shattered.

## Trivia

* If the syringe is filled with any other substance, of any percentage and attempted to be destroyed it will in fact shatter. This may be an error by the creator.
* The syringe cannot kill a being by simply stabbing it.
* In the recent 1.27 update, in Reactor A5 syringes filled with substance shatter when in contact with the reactor waste substance. This is not the case with the empty syringe.
Goreless

## Description

The Goreless is in the in-game settings completely removes blood and wounds.

## Appearance and differences

Within the goreless setting, it makes all living beings, both vanilla and modded have yellowish orange blood as a replacement to the red color. Along with the color of blood, there are no wounds, such as burning, stab wounds, gunshot wound. Entities can still be killed, but they won't have an decal or injury spot where they got shot or stabbed in.

## Usage

The usage of the goreless is useless unless the person is a content creator, especially larger ones like Bandi, which use this because Youtube rules is against violence in games or real life, so this was made so videos cannot be demonetized. Again, this can be used if the person has a lower powered computer, but you can turn down the quality of it.
Normal sized gun

The normal sized gun is a gun that, opposed to its name, is very abnormally large. It is obtained through Inverse Teleportation. The gun fires bullets, that have been subject of some theory's, Nameless Object, is one of the many. The gun is moderately powerful, being able to kill a human in 2 shots, or 1 if a perfect headshot.

The main strange thing about this object, (much like other abnormal things in PPG) is that its 3D scanned. if you have played PPG, you know that its made with a simple, soothing pixel art style. and if you look at the gun, its much more graphicly advanced than other objects and models.
Exotic Fluid

## Overview

Exotic Fluid is a special liquid only obtainable by mixing Tritium and Water Breathing Serum at a 1:1 ratio.

## Appearance

Exotic Fluid is an incredibly saturated deep blue liquid. When occupying any sort of liquid container, it generates blue sparks around itself.

## Creation

To create Exotic Fluid, you must mix Tritium and Water Breathing Serum at a 1:1 ratio. A simple method for this is to fill 2 separate flasks with Tritium and Water Breathing Serum and then distribute both of the liquids into a Blood Tank. The reaction that creates the fluid takes some time to complete, so you should wait before tampering with it (Or you can shake it around to speed up the mixing process.). You can use a Centrifuge instead of Blood Tank to speed up the mixing a lot.

Exotic Fluid has a purity that directly relates to the ratio of Tritium to Water Breathing Serum. If the ratio is 1:1, the Exotic Fluid will be 100% pure. The purity of the fluid can be tested by putting it inside of a Liquidentifier. If the liquid is identified as 100% Exotic Fluid, then it is completely pure.

## Effects

Exotic Fluid generates very weak pulses of electricity. The only thing that changes between different amounts of exotic fluid is how often the pulses occur(though i'm not actually sure if this is truly the case, as the pulses are too erratic to really tell a difference in frequency between different amounts, i.e from a glance, a flask of fluid might pulse just as often as a blood tank of fluid) - the amount of electricity generated per pulse stays constant with any amount of fluid. Exotic fluid isn't very dangerous when injected into a living being, as you need very large amounts of it to actually kill anything(5 liters minimum to *very slowly* burn a living creature to death). The most it can do, even in extremely large amounts, is moderately burn, stop the heart and cause brain death after some time(eventually leading to actual death). Besides slowly killing things, the electricity generated by Exotic Fluid isn't useful for anything as it's just too weak.

## Trivia

* Creating Exotic Fluid unlocks the Potion Seller achievement.
* Blue sparks will also fly if at 96% or more purity inside of containers, such as a blood tank or the Liquidentifier.

## Author List

* TiberianEuan
* Droidz0on0fire
* Bungman
* Dawid23 Gamer/Mapper (Added some stuff thanks to looking into source code)
* Notjohnsullivan
General Purpose Bomb

This bomb is a very powerful bomb and can kill almost any creature inside it's radius. Unlike other bombs, General Purpose Bomb(GPB) can explode on it's own without activating it.

GPB is a very small bomb if we put it right next to the Atom Bomb and the Energy Vessel Explosive.

GPB is almost the same size as aRed Barrel but slightly longer.
Object

Hello, contractee for PPG here! Just here to let you know that I would like to have this page removed, since this quite literally does not exist and is entirely made to bait people :thumbsup:

Hi! This item is in the game. It is fired from the secret "Normal Sized Gun" item that is summoned from doing the inverse teleportation achievement.
Bus

The bus is a vehicle with a top speed of 100.2 km/h (27.84 m/s or 62.28 mph) and is long and has several bus seats within it. These bus seats are considered a separate object, and are attached to the floor of the bus. They can be torn off quite easily, and will be counted as part of the bus, no matter what. Deleting one of these seats causes the bus and all of the other seats to be deleted, even when detached, though removal of the seats with a disassembler does not remove the bus. every bus has 9 seats within it.

The bus texture and the seat texture can be changed individually - the bus has 3 textures, a red and white bus, a blue and white bus, and a white bus. The seats have 2 textures - blue and green.
Mini Thruster

A image with active and unactive mini thrusters

The mini thruster is a spawnable thruster in the Machinery tab. It acts almost exactly like a normal Thruster but is smaller lighter and weaker. It can burn flammable objects and damage other machinery like other thrusters. It becomes stronger when powered. Thrust in newtons is unknown.

## Trivia

Has acceleration of 75 m/s per second on its own
Expanded Gore

**IT IS DAWN**
This page contains material that is no longer in the game.

   ### Expanded Gore was an option within Settings, that when enabled, added organs to Humans. It added Brains, Eyes and Intestines to humans. The intestines would hold humans that were ripped in half together. Modded Humans were also affected by Expanded Gore. The setting was previously disabled by default, as it was a bit Buggy and Peformance degrading. The 1.23 update removed the setting from the game. **Expanded Gore** also reveals long Intestines when the Middle body is seperated from the Lower body.
Osteomorphosis Agent

The Osteomorphosis agent is a tan-colored liquid that's able to melt skin, unlike the acid, it doesn't detach bones.

## Obtaining

It is made by mixing mending serum and acid in a 1:1 ratio.

Once mixed, the fluid will slowly change color until it becomes a pure Osteomorphosis Agent. This property is similar to Immortality Serum, as it also changes color slowly after mixing the two component liquids.

Its name is the word "Osteo" meaning bone in Latin and "Morphosis" which means shaping in Ancient Greek, so its English name is "Bone-shaping agent".
Object editor

This mod allows you to edit the variables of the object's components, remove and add components.

### Available types for editing:

* string,
* bool,
* int,
* float,
* Color,
* Vector3,
* Vector2,
* Cartridge.You can use this mod as a mod developing tool and as a fun tool.

For correct animation, turn off VSync.
The game will only be able to save the position, rotation, scale and public variables of the PPG components.
Not all variables can change because they can be readable, but not editable.

The mod was created by the steam user morzz1c and uploaded 31 August 8:17pm. It is speculated that the project has since been abandoned

## Links and references

Steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=2590195142

User: https://steamcommunity.com/id/morzzic
Freeze Ray

The freeze ray is a energy weapon located in the firearms tab, it was added in the Temperature update. It is the polar opposite of the heat ray, making any living thing get frostbite after concentrated fire, (This can be increased with Industrial Generator). The freeze ray is good at cooling down hot metal.
EMP Generator

## Information

### Description

Generates an electromagnetic pulse. Probably destroys itself doing so. The pulse will likely disable anything electronic in a 82.39700374531835 meter radius. Really specific.

## Explosion information

### Explosion radius

Explosion: 0. EMP Blast: 82.39700374531835 meters.

## Material Traces

### Has Metal

Yes

"Generates an electromagnetic pulse. Probably destroys itself doing so. The pulse will likely disable anything electronic in a 82.39700374531835 meter radius. Really specific." - EMP Generator

## Overview

The EMP Generator is a bomb that will emit a large electromagnetic pulse (EMP for short) when activated. This pulse will destroy any electronic devices, and has a high chance to kill any androids within a certain radius of it while also likely destroying itself in the process. This applies to most objects it affects including itself and other EMPs. It will not always deactivate all items it can in an area. Objects destroyed by an EMP blast can be repaired with a wrench, like any other destroyed object.

## Appearance

The EMP generator is blue in the center and is black at bottom and top with a grid like pattern in the middle and has a appearance similar to a generic power generator. It glows a dim, blue hue too.
Decimator

Decimators are machines in the Machinery tab of the Spawn Menu, which are capable of quick destruction.
Any object that touches the decimator's beam while it's on will instantly vanish, along with anything that may be linked to the vanished object in some way.
Example: If a Human's severed arm touches a decimator beam, both the severed arm and the human who had that arm will perish near-instantly. Living things destroyed with the Decimator do not count as kills. also, you can stop the Decimator decimating a object by freezing the object

## Black Hole

If a Decimator is powered by a generator or industrial generator it will form a Black Hole that will pull things towards it and destroys them if they reach its center. After ~13 seconds the Black Hole will disappear.
Activation Toggle

## Overview

What an Activation Toggle looks like in-game. Deactivated in the Left, Activated in the Right.

## Unique Informaton

### Common Use

Automatically sending continuous activation signal

## Material Traces

### Has Metal?

Yes

Sends a continuous activation signal, cannot be activated through the Context Menu. Useful for being able to keep objects that need continuous activation to keep working. It could also be used to activate mechanisms when Gates reach their threshold.

## Appearance

It is a greyish dark blue box, it has a piece of glass in the middle with a green light that lights up when activated. It's texture is the same as the Resizable Housing except it has a black square in the middle.

### Measurements

It is around 21cm tall and 21cm wide.

The object is around 2.6kg heavy.

## Functions

Continuously sends activation signals when activated.

## History

* 1.21 - Added Activation Toggle.
	+ 1.21.1 - Fixed Activation Toggle still working when broken.

## Trivia

* Activation Toggles or any kind of object that can send continuous signals will briefly stop when playing with lower frame rates.
	+ This is less likely to happen when playing with higher frame rates.
Minigun

## General Overview

The Minigun is a fully automatic weapon known for its high fire rate and use of 6 rotating barrels.

Activating it with the intent of shooting results in the minigun making an electric noise, and it slowly starts to rotate the barrels. It then starts shooting. If fired for a sustained amount of time the minigun's barrels will heat up.

## Notes

If the Minigun is heated up by a different source (e.g with a Thruster), only the barrels will heat up and not the entire thing. This is most likely due to the devs just making the barrels of the gun visually heat up instead as a quick solution. (not criticizing, I would have probably done the same thing)
Faraday Malfunction

The Faraday Malfunction achievement icon.

## Overview

The Faraday Malfunction is a secret Achievement in where one must create a contraption to receive a signal. This has been observed to work on every map, though it will only grant the achievement in a specific location of the tower map.

## Conditions

To get this achievement, one must place a Jukebox, then affix a Metal Pole on top of it, and connect the two objects with a conducting Wire, The Metal Pole would start to suddenly conduct electricity and the Jukebox will make static noises, this will happen anywhere, and in any map, but the achievement will not be granted once it starts doing so.

To get the achievement you must place the contraption in the left side of the tower, over the last "step" before the great fall, as seen in the picture to the side.

## Notes

Opening the steam overlay will cause the static to cut until it's closed.

If you activate the jukebox, the static will play over the music. This will also let you hear the jukebox's music as if it were always at the center of the screen.

Like in an actual radio, the physical orientation of an antenna will determine the signal reception and, consequently, the quality of the transmitted audio. Of course while not much is heard other than droning, tilting the antenna can make it sound more or less loud. This will also affect how much electricity enters. By placing it horizontally, no electricity will enter the Metal Pole. By placing it vertically it will become charged with the maximum possible electricity output it can.

Depending on the tilt of the Metal Pole, if connected to a Power Gauge the power level can vary from 330 to 0.

## Gallery

The contraption made to get the Faraday Malfunction achievement.Metal Pole slightly titled, connected to a Jukebox.Power gauge connected to the metal pole that's connected to the jukebox.
MAD2 & PPG Sentry Turret Easter Egg

Mutilate A Doll 2, People Playground's predecessor, added an easter egg referencing People Playground as an item in its own spawn menu.

## Differences

* The description says "Shoots anything infront of it, In collaboration in People Playground."
	+ This is different compared to the PPG sentry gun, which only says "Shoots living entities in-front of it."
	+ The "In Collaboration" part is a reference to the description of the Worm staff, with the same phrase in it's description
* The turret shoots **ANYTHING** infront of it, compared to the original, which only shoots at living entities.
* The MAD2 sentry turret, that uses the MAD2 physics engine and not the PPG physics engine, is able to be broken and have its legs removed manually or accidentally using the Cutting Tool, a gun or anything sharp enough.
	+ Having something cut off of the sentry turret, even something unimportant, will render the sentry gun incapable of functioning.
* The sentry turret cannot be deactivated by flipping it upside down.
Nitroglycerine Flask

What the Nitroglycerine Flask looks like in-game.

## Overview

The Nitroglycerine Flask is an item found in the Chemistry tab.

## Appearance

The Nitroglycerine Flask is a Flask containing Nitroglycerin, a highly unstable fluid.

### Nitroglycerine

Nitroglycerine is in Dutch, an English translation would be simply "Nitroglycerin"

Nitroglycerine is a highly unstable fluid which, when damaged or stressed enough, will spontaneously combust, leaving only an empty flask behind.

The following things can cause Nitroglycerine to combust:

* Shooting a firearm at it.
* Heating it to 500°C or above
* A collision with the ground / any object with great speed/force.

## Trivia

* Nitroglycerine is used to acquire the My Insides Hurt achievement, by injecting the fluid into a living creature and making it combust.
* Realistically, the chemical formula of Nitroglycerin is C₃H₅N₃O₉
* Nitroglycerine is a highly unstable explosive commonly used in modern-day terrorist attacks due to its ease of production and hazardous nature.
Liquid Pressuriser

## Description

*"Pressurises or depressurises a liquid container. Push mode pushes liquids out. Pull mode pulls liquids in. It cannot store liquid. You connect the device to a liquid container using a blood vessel wire."*

## Overview

The liquid pressuriser (pressurizer in American English) is a liquid device that controls the flow of liquids. It cannot allow liquid through the machine, however. The liquid pressuriser has 3 modes: idle mode, which allows liquids to freely move, pressurising, which pushes liquid out of the container it's connected to, and depressurising, which pulls liquid into the container it's connected to. It will only work when connected with a liquid conduit.

A liquid pressuriser's pressure can be dismissed to a liquid container using a pressure valve.
Detached Laser Cannon

*"Powerful Laser Cannon, It's missing all the pieces except for the barrel."*

## Description

The Detached Laser Cannon is part of the Weapons category, it is characterized as a complex, blue-gray weapon, It's projectiles are green lasers that glow, they have a fixed muzzle velocity which makes it more similar to the Blaster and it's counterparts, rather than the Detached Beam Cannon which can penetrate and hit any target instantly within it's range, the Detached Laser Cannon has very strong firepower but with very poor penetration, however it compensates with the damage it deals.

The projectiles it shoots explode on impact, and has a blast radius of around 2.5 meters.
Adrenaline

**Adrenaline** is released upon damaging an organic entity with a method such as a gunshot or a stab wound. This increases heart rate, and by extension blood flow, which allows the human to walk faster, or occasionally walk even if the damage is severe. This will also reduce shock, but not enough to reduce suffering to zero. Entities will also very likely wake up when there is adrenaline present in their blood, unless if they are dead. This substance can be artificially released if an entity injected with an adrenaline syringe, and make sure to stab the syringe into the upper torso/heart for humans.
Bubbel / Abyss radio

Found in the bottom right of the map, "Abyss" in PPG 1.2.1

Gnossienne 3

Watamote - Nichijou Kirari

First added in 1.2.1, Bubbel is a small 3D looking old radio. It was removed in 1.2.2

This radio could be from the real world, but sadly, I couldn't find any images or really anything that looked exactly like this radio, however I did find some radios that looked almost like this one, but none that were white. My guess is that its from the early 19 hundreds.

Bubbel would play 1 of 3 songs, probably in a row. gnossienne 3.wav gnossienne.wav and nichijou\_kirari.wav.

Gnossienne 1 and 3 are composed by "Alfred Eric Leslie Satie" in the 19th century. The use of this music in PPG is probably relative to the "Lore". Nichijou\_Kirari, however, is very interesting. This is a song from a Japanese manga named WataMote, and is the original name of the song. This is probably not connected to PPG's "Lore" in any way, since it wouldnt really make sense... Im guessing this is the Devs favorite anime and they wanted to make a little reference to it.

Other than playing some music, Bubbel had another interesting function. If you were to right click on Bubbel there would be a new option. If you were to select this option Bubbel would stop playing music and start playing piek.wav in a loop.

At first it seems like the weird sound has no meaning until you put it in a Spectrogram. The audio would then turn into an image.

The image has a bunch of PPG Human heads lined up in a row with the text over them saying "Niet te ver gaan" translating this in Dutch says "Don't go too far" probably telling the player to not dig to deep.

Another thing is that if u hovered over the new option and you are in the spawn menu, the name of the option is "amEgZ29KdmVyZG9tbWUsIHpIIGt1bm5IbIBtZSBuaWV0IGVIbnMgaG9yZW4=". If you are to put this threw Base64 (I think this is what you do, dont know much on this I couldnt find much info on it) you would get the text "ja godverdomme, zE kunnEn niet eEns horen" Translate from Dutch to english you get "yes god damn they can't even hear".

I dont know really what this means... but it could mean that the radios are sentient, and this one doesnt want to be found? This theory makes a little more sense when you think about how every few updates the radios either move or disappear implying either they've been moved by someone or something or they moved themselfs. This theory becomes flimsy when trying to including Wormhole1 and Wormhole2.

Bubbel is now seen in Uncharted Territory (map) in the current versions.

## Trivia:

* Nichijou\_Kirari is the only song pitched down out of the 3, probably cause of copy right issues.
* The bottom part of the radio looks like a mouth, contributing to the sentient radios theory.
Machinery

In People Playground, there's a big selection of items to create complicated machinery with, which you can upload to the Steam Workshop. Here are all of the items that you can create machines with.

### Machinery

* Activation Toggle
* Activation Transformer
* Electricity Transformer
* Battery
* Accumulator
* Activator Electrode
* Blood Tank
* Liquidentifier
* Boat Motor
* Button
* Small Button
* Cardiopulmonary Bypass Machine
* Conveyor Belt
* Counter
* Adhesive Coupler
* Dampening Box
* Decimator
* Immobility Field
* Decoupler
* Defibrillator
* Detector
* Fire Detector
* Life Detector
* Metal Detector
* Motion Detector
* Electromagnet
* Fan
* Propeller
* Flashlight
* Floodlight
* Spot Light
* Cathode light
* Generator
* Industrial Generator
* Gyroscope Stabiliser
* Industrial Gyrostabiliser
* Heart Monitor
* Heating Element
* Cooling Element
* Activation Fuse
* Lagbox
* Timed Gate
* Gate
* Key Trigger
* Laser Pointer
* Laser Receiver
* Launch Platform
* Fluorescent Lamp
* LED Bulb
* Lightbulb
* Centrifuge
* Liquid Duplicator
* Liquid Outlet
* Liquid Valve
* Liquid Pressuriser
* Pressure Valve
* Metronome
* Toggleable Mirror
* Servo
* Pointer
* Motorised Wheel
* Particle Projector
* Physics Gun
* Piston
* Industrial Piston
* Power Gauge
* Radio
* Resistor
* Rotor
* Shock Detector
* Siren
* Slider
* Tesla Coil
* Text Display
* Holographic Display
* Thermometer
* Infrared Thermometer
* Ion Thruster
* Mini Thruster
* Hover Thruster
* Thruster
* Jet Engine
* Thrusterbed
* Winch
* BG Signal Converter
* BR Signal Converter
* RB Signal Converter

# Trivia

* The Launch Platform is a reference to the puzzle game Portal by Valve Corporation, where the object used to use the same name.
* The Physics Gun is a reference to the popular Facepunch sandbox game [Mod.]
* The Machinery Tab houses the most items in a vanilla category.

# Removed

These items were in the machinery section, but now have been removed.

* Blue LED Bulb
* Green LED Bulb
* Red LED Bulb
Archelix Caster

## Overview

The **Archelix Caster** is a gun that can be found in the Spawn Menu. Upon being fired, it fires purple lights with a white trail that navigate to a solid object. It can also make a Human or Gorse Freeze. This weapon is very deadly and can dismember humans. This weapon usually stops working after 4 shots if it has been hitting a solid object.

## Appearance

The **Archelix Caster** appears to look somewhat like a water gun. It has a orange to purple gradient on the storage of whatever is inside it. It has a grey handle with blue for the rest of the body.
Bowling Pin

Bowling balls hate him!

## Overview

A bowling pin used for setting up bowling games.

*"Bowling pins are the target of the bowling ball in various bowling games including tenpins, five-pins, duckpins and candlepins. From Wikipedia, the free encyclopedia."* - Bowling Pin's Description

## Appearance

It is colored white and has a cylindrical shape that has a thin point(neck) that has two red lines on it.

### Measurements

It is 47cm tall and 14cm wide.

The object weighs around 4kg.

## Trivia

* Its weight surpasses the recommended weight for bowling pins which is 1.6 kilograms.
* Modded items after updates can revert back to their bowling pin form. (note: if this is unrelated, feel free to remove it)
Activator Electrode

The activator electrode is an item contained in the Machinery tab. It's colors consist of black, red, and green.

## Uses

When activated, it creates a small green circle in-front of it. This green circle simulates an activation on up to 4 objects that touches it. The range of the activation is an abysmal 0.2 meters.

## Trivia

The item description states to "not look at the operational end of the device", which is a reference to one of GLaDOS's lines in the first Portal games, when the player first acquires the blue portal gun.
Gate

The gate is a piece of machinery which only lets a signal through when the set threshold of electricity is applied.

## Info

When you right click the gate, you have the options "set threshold" and "set maximum threshold". the threshold does not mean literal electricity units, it is actually the percentage of the maximum threshold.

For example: **Maximum threshold: 200 set threshold: 50 =** 100 electricity units needed because 50% of 200 = 100

Do note the gate needs 1 or 2 seconds to discharge of electricity as with all objects. And the gate also doesn't emit any signal by itself.
Missile Launcher

The missile launcher is similar to the Rocket Launcher, but with a few key differences. for one, the missile can be picked up after being fired. another difference is that there is a laser at the bottom of the launcher. the missile will curve up when fired, and then navigate straight towards the laser's end, regardless of anything in the way. the missile launcher is much stronger than the rocket launcher, and it's laser can be affected by mirrors.

#### **TRIVIA:**

As said, the rocket can be picked up and followed, as well as being disabled by EMP Generator, which then falls down as a regular disabled object.

The missile is in fact a missile launcher copy, as stated in the name when you follow it.

When the missile has no target after firing it can do one of 3 things:
1) keep flying forward(same behaviour as firing without lock on),
2) fly around the last known target location,
3) return to sender by fling into the launcher that launched it.
Inverse Teleportation

The Inverse Teleportation achievement icon.

## Overview

Inverse Teleportation is a secret achievement in People Playground which involves constructing a contraption to spawn a Normal Sized Gun.

To obtain the achievement, you must create a contraption made out of 3 Mirrors, 1 Laser Pointer, and 1 Dampening Box.

## Acquirement

You might need to pause to create the contraption.

1. Spawn a Laser Pointer and 3 mirrors, attach them to the background either by freezing them or with fixed cables.
*(The positioning of the objects doesn't matter as long as the 3rd mirror has the laser impact with any solid surface.)*
2. Spawn a Dampening Box, along with any objects necessary to spin it at high speeds (such as a Rotor or any wheel attached with a pin with thrusters attached). It is also possible to rotate the Dampening Box manually by moving your cursor around on a circular axis, but avoid hitting the Laser Pointer or it could get destroyed. Alternatively, you can hold one of the corners of the Dampening Box and rotate it instead.
Position them far away from the Laser Pointer and attach the Dampening Box to said objects with fixed cables.
3. Attach Wire from the Laser Pointer to the Dampening Box, leaving plenty of slack so that it won't get stuck.
If everything went well, everything should stay in place.
4. Turn on the Laser Pointer and the object(s) chosen to rotate the Dampening Box, if everything works correctly, a light should start appearing where the Laser Pointer's laser is impacting.
Wait a few seconds as the light grows larger over time and the Normal Sized Gun should spawn, giving you the achievement.

You may need to activate the contraption multiple times to get it to work.

## Notes

* It is possible to replace the mirrors with Humans by injecting them with Mirrorising agent and freezing them in place.
* The machine will not work on metal and transparent objects but there are some exceptions (bowling balls and pins, ceramic), but it does work on the map's floor, ceiling and walls (implying that it isn't metal).
* It will push and burn every non-metal object in its path with temperatures up to 700°C.

## Trivia

* The use of the word **"inverse"** implies that instead of teleporting something to another place, we are teleporting something to us.
* You don't actually need to have 3 mirrors, it only needs to be reflected 3 times, which can be done with just two mirrors.

## Construction Examples

An inverse teleporter using 2 mirrors.Inverse Teleportation machine with a button attached to the rotor and laser pointer about to spawn a Regular Sized Gun
Battery

A battery

"A small energy container."

## Appearance

The **Battery**, expectedly, looks like a battery. It is exactly 15 pixels tall and 9 pixels wide. The center of the **Battery** has a orange-reddish core which slightly glows to indicate power.

## General

The **Battery** is found in the Machinery menu. It is a simple and toggleable source of continuous electrical energy. Its most common use is powering machinery and other items to make them more powerful.

## Trivia

* The **Battery** has an exact charge of 4.75.
* It is the weakest generator in People Playground.
* Strangely, the **Battery** can electrocute humans on touch while the Accumulator doesn't.
I-Beam

An I-Beam is found in the Miscellaneous items tab. It is a long beam, particularly shaped like a long ruler.

It's textures are a Red version, and a Metallic Grey Version.

It would look like this.

So, it's material is Metal. This means it can heat up fast and glow.

Scale: 6 meters X 0.5 meters, in case you were wondering.
You can even use beams for making high quality builds/structures, for example: Buildings, Apartments and Mechs and others.
You also can attach a battery to it to watch it spark.

Summary: Long beam, good for building. Metallic, has 2 colors.
Office Keyboard

The **Office Keyboard** is an object added in the 1.27 update, it is found in the Misc part of the toolbox, it has no interactions but can be broken and small light grey particles will get splattered on the the ground, presumably keyboard keys. Clicking it will make an actual keyboard click sound.

When connected to a Propagation Wire and activated it can in fact send a signal.

It is found in Reactor A5.

## Office Keyboard

"A super high tech wireless membrane keyboard! Some of the keys seem more worn than others."
Flashlight

# Overview

*"It's a torch, but that name is already used by the other torch."*
A civilised tool used for seeing in the dark, a more mordern version of the Torch. Useless in environments with light.

# Appearance

A small, grey base with a big tip, which holds a light. said light is attached to a lightweight battery and a switch.

## Broken

The default broken texture appears on the light. It then, is unable to be turned on until repaired.

# Trivia

* Flashlights are useless in places with light.
* Becomes Brighther when powered
Fire

Fire is an element in People Playground. it can be created in multiple ways. Some of these include objects being at a high temperature, using the Pyrokinesis option in the Power Menu, using a Flamethrower, or clicking the ignite option in the Context Menu.

## Summary

Fire is bright red-orange in color. It also glows and provides light. As in real life, fire can spread very quickly, charring any flammable objects. It can also kill humans quickly, along with charring their bodies. It also raises temperatures. It can be put out with a Fire Extinguisher, using the Extinguish option in the Context Menu, or using a Cooling Element.
Cardiopulmonary Bypass Machine

The Cardiopulmonary bypass machine is an item located in the Machinery tab. Its colors consist of a bright tan, black, gray, and red, green, and orange/yellow for the blinking lights.

## Uses

The Cardiopulmonary bypass machine (CBM) can be used to simulate a beating heart in an injured person's body. It does not restart a human's heart, but it does act like one, allowing the human to live with a stopped heart. It also supplies them with around 50% oxygen levels if they're unable to access oxygen for themselves.

## How to connect

Step 1: Spawn the item in, and select Liquid Conduit from the 2nd row in Tools.
Step 2: Attach the liquid conduit from the CBM to the upper torso of a Human.
Step 3: Activate the CBM. If done correctly, it should say Active in green text on the machine.
Coolant

Coolant in a blood tank, a flask, and a syringe.

## Overview

Coolant is a unique liquid obtained from the Reactor A5 map by connecting a Liquid Conduit to one of the pipes in the reactor.

## Appearance

Coolant is a dark-blue like fluid that briefly resembles Exotic Fluid. Its syringe version is much more dark than what is contained within a flask or Blood Tank.

## Effects

Upon injection into a Human, it dramatically changes the human's internal temperature then it starts flailing violently. After a few seconds it stops and then behaves as normal. It then has some seemingly random outcomes, One is instantaneous Brain Damage and death because of it. Another is igniting due to the temperature fluctuations, It may also have more episodes until recovering with no other side effects.

Upon injection into a Gorse, it also dramatically affects its temperature and flails indefinitely. Even resurrection with a Life Syringe does not cure it.

It doesn't affect any androids, and it doesn't have any other effects when mixed with other liquids.
Voice Lines Wiki

**Welcome to the Voice Lines Wiki!**
[Creator's Note: If you're interested in helping develop this Fandom, please contact Adamant#2708 on Discord first.]**Navigation**
Danganronpa: Trigger Happy HavocDanganronpa 2: Goodbye DespairDanganronpa V3: Killing HarmonyDanganronpa Another Episode: Ultra Despair GirlsAsh Ketchum Illustration.pngPokémon Puzzle LeagueEric Cartman Illustration.pngSouth Park Let's Go Tower Defense Play!Mario Rabbid.pngMario+Rabbids

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Lava

#### Overview

Lava is a liquid in people playground. It shows a mostly orange and red color, with some parts being black. Black parts are implied to be solidified rock, although this is purely aesthetic. The lava stays at a constant temperature of 1676 in Hybrid, and at 1679 in **Lava**.

#### History

Lava was added in 1.21, with the map Lava being added, and a lava lake being added to the map Hybrid. There were updates involving lava in later versions, namely, 1.21.1, and 1.23.

#### Found in

Currently, it only exists in 2 maps, Lava, and Hybrid. In Lava, the lava fills a 666 by 82 meter hole. In Hybrid, the lava fills a 100 by 12 meter hole.

### Trivia

* There is a sign in Hybrid which says "gevaar! ziekelijk warm", which translates to "danger sickly hot" from Dutch into English
* Unlike water, lava is not affected by the ambient temperature.
Machine Gun

*"Rapid firing cannon"*

## Description

The Machine Gun is part of the weapons category, it seems to be a large caliber machine gun with a slow fire rate compared to most guns, it has extremely high amounts of firepower and penetration, on par with the Detached 120mm Cannon, anything near the muzzle end of the Machine Gun is subject to being knocked back when it shoots, with syringes being broken, The weapon fires at a rate of 240 rounds per minute.

## Appearance

The Machine Gun appears to be an Olive Drab Heavy Machinegun, that is supported by a large mount, the weapon pivots on the mount, however the player can choose to get rid of the mount with a Disassembler in respect to what they want to build.
Freeze Syringe

Freeze Syringe is a special Syringe that upon injecting into a Human, will freeze its muscles, rendering it unable to move. However, this is not the same effect as the Freeze Command, as the Human may still be dragged around the screen in play mode, and if yanked hard enough, will change position.

In the Liquidentifier it appears as, "x% joint lock poison".

## Curing

It is impossible to cure a human with Joint lock poison
Activation Fuse

What an Activation Fuse would look like in-game.

## Overview

After propagating an activation signal, it will explode and disappear, similar to how a normal fuse would if it blows (except it doesn't dissapear). The explosion of the fuse will not affect any object, which means it is only an effect and not an actual explosion.

### Description

"Can only propagate an activation signal once"

## Appearance

The base of the fuse is colored with a greyish dark blue, while the top is colored white, which is presumably made of glass. It also resembles a radial fuse without a wire.

### Measurements

This fuse is around 20cm tall and 10cm wide.

## Trivia

* The Activation Fuse works on every signal type.
9mm Pistol

## Overview

```
"Small plastic-framed handgun."

```

The 9mm Pistol, formerly called the Glock 17 ingame, is a semi-automatic pistol that uses 9mm ammunition. It is particularly weak compared to the Handcannon and has a very low amount of recoil, similarly to the Pistol. The handgun can easily kill in one shot like most weapons, but it isn't impossible for a human to survive a head shot from it.

## Appearance

The 9mm Pistol mostly resembles the real life Glock 17, albeit without the ironsights. The bottom of the magazine is black, the lower receiver is light gray, and the slide is black.
Pain

Pain is the response to harm in a creature. The two other responses to harm is the release of Adrenaline and also a possible increase of Shock levels.

In People Playground, pain is a value that is hidden from the inspector unlike Adrenaline or Shock. Creatures that are suffering from extreme amounts of pain will start flailing around until the pain subsides again. The Painkiller Syringe will almost immediately relieve a creature of pain.

## Mods

Some mods have emphasized the pain reactions of humans. Examples:

* Scream mod
* Dynamic Human Emotions

## Trivia

* In old versions of the game, there was pain in the Inspector, however, it wasn't working and were replaced with oxygen
Bell

## Overview

What the Bell looks like in-game. All of the Bell Notes create a rainbow.

The Bell is a musical instrument used to make music, it's note can be set by right-clicking on it and scrolling down the Context Menu and pressing "Set Bell Note". When setting the note, a piano will appear with 48 keys, which is almost half of a normal one with 88 keys.

## Appearance

When spawned it will default to the lowest note which is C and will be colored red. In the game's sidebar it's icon shows a yellow bell set to somewhere around F-flat or F-sharp.

### Measurements

It is 26cm tall and 24cm wide.

The object weighs around 10kg.

### Color Difference

Each note on the piano is represented by a color in the rainbow, the higher pitch is, the higher it's hue. The color sequence is Red, Orange, Yellow, Green, Blue, Indigo, and Violet.

## Functions

When activated, plays a set note.

Can also make sound when they collide against an object. Bells usually serve no other use except for music and decoration.

## History

* 1.3 - Added a set of bells ranging from C4 to C5.
	+ Sharp notes were not supported with the bells in this version.
* 1.22 - Revamped bells.
	+ Added Set Bell Note to Context Menu.

## Trivia

* The Bell has the most amount of textures in the game with 48 textures.
* When the bell was added into the game, a bell could only play a single note and was a separate object in the menu.