recursal/Fanatic-Fandom huggingface dataset:
Rustic

**Rustic**—Add two points to Health when initially selecting this Ability. All activities having to do with farms, the countryside, villages, people and places therein, and crops, husbandry, livestock, etc. are governed by this Ability. Included here-under are such capacities as self-sufficiency in small things such as making crude things for personal use, mending, sewing, and so on, and knowledge of fishing, trapping, wild edible vegetation, herbs (including medicinal ones), and the like. Each five Ability points possessed adds one point to Health Base Rating.

**Starting Equipment List:** Low.
Scrutiny

**Scrutiny**—Add two points to Precision when initially selecting this Ability. All activities having to do with examining, observing, searching, and watching, as well as researching and tracking down information are governed by this Ability. This Ability can also be used to attempt to avoid being surprised in an encounter situation if the Avatar is employing it could logically use it at the time of the encounter. The base Score is used, with the LM making situational and Avatar characteristic modifiers according to circumstances.

**Starting Equipment List:** Middle
Necrourgy

**Necrourgy**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with the summoning up of the spirits of the dead or animating the dead are governed by this Ability.

**Starting Equipment List:** Magical. Only Necrourgy, general equipment, and memory tablet selections can be chosen. See the Necrourgy Ability section for details.
Archery

**Archery**—Add two points to Precision when initially selecting this Ability. All activities having to do with bows, crossbows, footbows, hand catapults, fletching, bow and crossbow weapon mending and making, etc. are governed by this Ability. Each 10 Ability points possessed adds one point to Weapons Ability when using such a weapon, and also one bonus point of Harm inflicted from a successful attack when employing such a weapon.

**Starting Equipment List:** Low.
Stealing

**Stealing**—Add two points to Precision when initially selecting this Ability. All activities having to do with breaking and entering, burglary, counterfeiting, cutting purses, embezzlement, forgery, grab-and-run, livestock stealing, lock picking, peculation, pilfering, theft, etc. are governed by this Ability.

**Starting Equipment List:** Low.
Myths & Legends Wiki

## Welcome to the Myths & Legends Wiki

Myths & Legends is a role-playing campaign inspired by Gygaxian fantasy tropes.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Sorcery

**Sorcery**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with the summoning of evil spirits are governed by this Ability.

**Starting Equipment List:** Magical. Only sorcery, general equipment and memory tablet selections can be chosen. See the Sorcery Ability section of the rules for details.
The Fall of CLC

**The** **Fall of CLC**, also known as **The Great Meme Purge** and **The First Group Zucc** was an apocalyptic event where destruction, for the first time, befell the Lost Context Meme Civilization, resulting in nearly a thousand shitposting refugees and the loss of countless memes.

Approximately 8:33 AM Central Time

## **Context**

Shortly before the date of destruction, an altercation between admins Cody and Alex resulted in a struggle snuggle threat made by the former against the latter. This thread inspired admin Tony to change the name of the group which the despots at Facebook deemed too risque.

question during a routine name update
Pretense

**Pretense**—Add two points to Health when initially selecting this Ability. All activities having to do with acting, theatrics, and thespianism, as well as assuming identities, blandishments, bribery, cajoling, coaxing, deception, espionage, forged material and forgery, imposture, inducement, instigation, provocation, seduction, wheedling, disappearing (as an identifiable person), anonymity, nondescriptness, and disguise are governed by this Ability.

Pretense is most useful if the individual employing it actually has another Ability that would be possessed by the one he/she is pretending to be. The Ability Score of such applicable additional capacity is added to the Pretense Score to determine the probability of success in cases where a role, not a specific person, is being assumed. However, in the instance of physical similarity and like Ability, the addition would apply.

**Starting Equipment List:** Low.
Theurgy

**Theurgy**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with beliefs and deities, dedication and faithful service, the summoning of good spirits, deital approval, upholding the faith, protection of the faithful, and so on are governed by this Ability.

**Starting Equipment List:** Magical. Only Theurgy, general equipment and memory tablet selections can be chosen. See the Theurgy Ability section of the rules for details.
Mechanics

**Mechanics**—Add two points to Health when initially selecting this Ability. All activities having to do with mere tinkering and repair or all the way to building, carpentry, constructing, design, engineering, forging, invention, materials, metals, etc. are governed by this Ability. This includes working with materials such as bone, ivory, leather, metal, stone, and wood. In order to employ construction or repair techniques with this Ability in the case of fine or difficult work, however, a second Ability must also be possessed. For example, to repair armor, Weapons Ability is necessary.

**Starting Equipment List:** Middle.
Tricks

**Tricks**—Add two points to Precision when initially selecting this Ability. All activities having to do with alibis, artifice, assassination by indirect means (such as poison), cheating, concealment of objects on one’s person, cozening, deceit, deception, dissembling, distraction, duplicity, false accusations and evidence fraud, guile, hidden weapons, infiltration, lying, palming, rabble-rousing, sneak attacks, spying devices, swindling, etc. are governed by this Ability. Each 10 Ability points possessed adds a bonus point to any Harm inflicted by the individual.

This Ability can be used to surprise an individual or group if the Avatar employing it knows or suspects the presence of the other(s) and could logically use the Ability at the time of the encounter. The base Score is used, with the GM making situational and Avatar characteristic modifiers according to circumstances.

**Starting Equipment List:** Low.
Divination

**Divination**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with the augury, divination, fortune telling, prophecy, etc. are governed by this Ability. The Ability enables the possessor to ask once daily, per divination means, one specific question about a person, place, or thing and receive a definite and correct "yes" or "no" answer only. Mis-phrased questions of those that can not be answered in the affirmative or negative are questions nonetheless, and even though they receive a misleading answer, or none at all, end the opportunity for the day. However, any Ability check that results in a score equal to 10% of less of Ability score enables a second attempt at use of this Ability.

A character begins with one divinatory means per 10 Ability points. As Ability score increases, one additional means can be gained only at each decimal advance thereafter that is above the starting Ability score (e.g. 21, 31, 41, 51, etc) and so acquired only at some special place of training in such Ability. The usual means of divination are: animal omens, ashes, automatic writing, bones, cards, crystal gazing, dice, dreams, entrails, liquid mixture, lot casting, miniature symbol casting, rune casting, scent omens, smoke, sound omens, tea leaves, and visions.

**Starting Equipment List:** Special.
Nomadic

**Nomadic**—Add two points to Precision when initially selecting this Ability. All activities having to do with nomad tribes and peoples, primitive living in open lands, survival therein, native flora and fauna, crafting necessities and weapons, herding, horses, riding, roping, traveling long distances, etc. are governed here. Each 10 points of Ability Score possessed adds one point to the character’s Weapons Ability, and provides a bonus point of Harm inflicted with a successful attack when employing any weapon.

**Starting Equipment List:** Low.

Note: This Ability cannot be selected during Avatar creation if Savagery is chosen as another Ability.
Chivalry

**Chivalry**—Add two points to Health when initially selecting this Ability. All activities having to do with courtly behavior, manners, diplomacy, persuasion, precedence, castles, fortification and siegecraft, siege engines, command, management of lands, livestock, riding, etc. are governed by this Ability. Each five Ability points possessed adds one point to Weapons Ability use and any weapon-based Harm inflicted by the individual.

**Starting Equipment List:** High.
Geourgy

**Geourgy**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with the summoning up of elemental power or actual elemental spirits are governed by this Ability.

**Starting Equipment List:** Magical. Only Geourgy, general equipment, and memory tablet selections can be chosen. See the Geourgy Ability section of the rules for details.
Human

**Physical Description:** The humans portrayed in the game are much the same as humans in the real world--homo sapiens. Male members of the species stand roughly 5'10" in height, on average, some three inches taller than the females. Humans show a great variety of hair and eye colors, and a greater variance in body size and shape than perhaps any other character species.

**Initial Base Rating Guidelines:** The player may initially assign no fewer points, and no greater number of points, to the Base Ratings than the following:

**Health:** 40 to 70
**Precision:** 20 to 50
**Speed:** 8 to 12
**Random Increase Dice:** The player will roll the following dice to determine the amount of random increase for each Base Rating:

**Health:** add 1d20
**Precision:** add 1d10
**Speed:** add 1d3 half-points
**Excluded Abilities:** Humans are not excluded from learning any Ability.

**Restricted Abilities:** Humans are not restricted in what Abilities may be known when beginning play.

**Mandatory Abilities:** Humans have no Mandatory Abilities.

**Chosen Abilities:** The player will choose four Abilities for the Avatar and rank them in importance. The Ability Scores are then figured off the applicable Base Rating at the following percentages:

**First Ability:** 100% of Base Rating
**Second Ability:** 80% of Base Rating
**Third Ability:** 60% of Base Rating
**Fourth Ability:** 40% of Base Rating
**Racial Capacities & Handicaps:** Humans have no special capacities or handicaps.
Evaluation

**Evaluation**—Add two points to Health when initially selecting this Ability. All activities having to do with the evaluating the intent and type of threat posed by a person or other creature, the type of an object and its value, and situational evaluation are governed by this Ability. With respect to persons and creatures, this includes assessment of honesty, integrity, motivation, origin, purpose/intent, social class, truthfulness, wealth, etc. With respect to object evaluation, this includes: age, alterations, artistic elements, comparatives, condition, conformation, construction, craftsmanship, identification, location, market, materials, origination, potential, purpose, quality, soundness, value, workmanship, and so forth.

**Starting Equipment List:** Middle.
Urbane

**Urbane**—Add two points to Precision when initially selecting this Ability. All activities having to do with cities and the societies thereof—bigotry, body language, cant, crime, criminal gangs, government, group dynamics, high and low persons, in-groups and insiders, influence, hideouts, law enforcement, locales and places therein, opinions and laws, out-groups and outsiders, politics, signs and signing, situation analysis, slang, slums, street-smart, street crimes, sub-cultures, unacceptable behavior, etc. are governed by this Ability.

**Starting Equipment List:** Low, Middle if chosen first.
D32 (Tubbergen)

**D32 (Tubbergen)** is een keuzepunt in de gemeente Tubbergen in Overijssel. In het noordoosten vervolgt het traject naar het startpunt Manderveen, in het noordoosten naar D43 en in het zuidoosten naar D62.

## Routes

* Uelserwegwandeling 5,7 km
* Langs de Zandweg 8,8 km
* Door het Zuidelijk Driesichterveld 11,8 km
* Twentepad 87 km
Metallurgy

**Metallurgy**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with the addition of Extraordinary capacities of any sort to items, viz. magic forging, are governed by this Ability. The use of metals with this Ability is the easiest, then wood, then preternatural energies, then other non-fragile materials, then supernatural energies, then fragile materials.

**Starting Equipment List:** Special.
Weapons

**Weapons**—Add two points to Precision when initially selecting this Ability. All activities having to do with personal weapons, small arms used to strike or send missiles, as well as defensive accoutrements of armor and shield are governed by this Ability. This includes the knowledge of craftsmanship, construction, and repair of all from armor, axes, arrows, bows, swords, and even whips. The construction or repair of items also requires the Mechanics Ability to be possessed. Very high Ability Score in Weapons enables, at the LM’s option, the capacity for multiple attacks if the individual’s adjusted Speed Base Rating is high enough to merit such.

**Starting Equipment List:** Military.
Trollkin

**Physical Description:** A typical Barrens Trollkin specimen is about three and a half feet tall, weighs some 70 pounds (because of dense bones and muscles), and has skin of pale, slate blue. Trollkin are bullet-headed, with features seemingly scrunched down onto the lower third of their faces , with large ears protruding laterally that accentuate this condition. Cranial hair is in a straight standing shock atop the point of the head.
Slightly smaller than Barrens Trollkin are the Cave Trollkin. A typical specimen is only about three and a quarter feet tall, but weighs at least some 60 pounds. Their features are much the same as those of Barrens Trollkin, but their skin is a deep gray hue.

**Initial Base Rating Guidelines:** The player may initially assign no fewer points, and no greater number of points, to the Base Ratings than the following:

**Health:** 40 to 70
**Precision:** 20 to 50
**Speed:** 8 to 12
**Random Increase Dice:** The player will roll the following dice to determine the amount of increase for each Base Rating:

**Health:** add 3d4+2
**Precision:** add 2d8+4
**Speed:** add 1d4 half-points
**Excluded Abilities:** Trollkin are not excluded from learning any Abilities.

**Restricted Abilities:** See below.

**Mandatory Abilities:** Trollkin automatically begin play with three Abilities. The Ability Scores are based on the associated Base Rating.

Minstrelsy at 80% of Precision
Ranging at 50% of Health
Stealing at 40% of Precision
**Chosen Abilities:** The player will choose two Abilities for the Avatar from the following list and rank them in importance: Arcana, Commerce, Evaluation, Geourgy, Mechanics, Physique, Psychogenic, Rustic, Stealth, Theurgy, Tricks, Waylaying, and Weapons.
The Ability Scores are then figured off the applicable Base Rating as the following percentages:

**First Ability:** 70% of Base Rating
**Second Ability:** 60% of Base Rating
**Racial Capacities & Handicaps:** Trollkin have the following special capacities and handicaps:

1. Trollkin swim at 50% of their base walking movement rate.
2. Trollkin can be active for 3-5 minutes while holding their breath.
3. Trollkin can see in normal daylight only as if it were a dark night, and in lesser light such as early morning and evening as if it were a moonlit night.
4. Trollkin possess the visual capacity to see in total darkness as if illumination were equal to normal twilight.
5. Trollkin have an auditory capacity about twice that of a normal human, perhaps close to that of an average dog.
6. Their olfactory sense limited to only the very strongest and most proximate of odors, so Trollkin are virtually unable to smell most things, but their taste buds will detect poisonous vapors.
7. Trollkin have a tendency to be rude, hurtful, and mean.
8. Humans are 50% likely to discriminate against them due to appearance.
Stealth

**Stealth**—Add two points to Precision when initially selecting this Ability. All activities having to do with access, escape, evasion, lurking, silence, skulking, sudden unexpected attack, being unheard in approach or departure, being hidden from view, undetected by watchers, and so forth are governed by this Ability. This Ability can be used to surprise an individual or group if the Avatar employing it knows or suspects the presence of the other(s) and could logically use the Ability at the time of the encounter. It can also be used to avoid being surprised in an encounter situation if the Avatar employing it could logically use it at the time of the encounter. The base Score is used, with the GM making situational and Avatar characteristic modifiers according to circumstances.

**Starting Equipment List:** Low.
Ilf

**Physical Description:** Ilfs stand as tall as average humans, but are generally of small bone structure and slender build. They have much sinewy strength and considerable agility. Complexion ranges from quite fair to a near leather-brown. Their appearance tends to be very attractive to humans.

**Initial Base Rating Guidelines:** The player may initially assign no fewer points, and no greater number of points, to the Base Ratings than the following:

**Health:** 40 to 70
**Precision:** 20 to 50
**Speed:** 8 to 12
**Random Increase Dice:** The player will roll the following dice to determine the amount of increase for each Base Rating.

**Health:** add 2d12
**Precision:** add 1d10+6
**Speed:** add 1d6 half-points
**Excluded Abilities:** Ilfs are not excluded from learning any Abilities.

**Restricted Abilities:** Ilfs may not begin play with the following Abilities: Commerce, Evaluation, Mechanics, Metallurgy, Nomadic, Planning, Savagery, and Urbane.

**Mandatory Abilities:** Ilfs automatically begin play with three Abilities. The Ability Scores are based on the associated Base Rating.

Hunt Ability at 60% of Precision
Stealth Ability at 50% of Precision
Weapons Ability at 70% of Precision
**Chosen Abilities:** The player will choose two Abilities for the Avatar and rank them in
importance. The Ability Scores are then figured off the applicable Base Rating at the following percentages:

**First Ability:** 100% of Base Rating
**Second Ability:** 80% of Base Rating
**Racial Capacities & Handicaps:** Ilfs have the following special capacities and handicaps:

1. Ilfs have a natural affinity with normal animals. This provides for a check against Speed (multiplied by four) to see if a single specimen can be called or calmed or controlled so as to prevent attack or flight.
2. Ilf visual capacity is equivalent to human, but they are able to see in total darkness as if illumination were equal to dim twilight.
3. Ilfs tend to be disorderly in thinking and actions, gullible, judgmental, and rash.
4. A lack of self-discipline, combined with good looks, often get Ilfs into trouble.
The Main Eight

The Main Eight this is ponies on Ponyville world

Rainbow Dash: likes speed, likes Fluttershy (on Season 1,2,3,4 and 5)

Pinkie Pie: likes partys

Twilight Sparkle: likes magic

Fluttershy: The Main Character of the series, likes magic, and no diing LOL

Applejack: likes Apples

Sunset Shimmer: like Starlight Glimmer

Rarity: likes dresses

MoonShine: likes Fluttershy, go to mane 8 on Season 6
Toys

There’s a really Toys like this is My Little Pony Harmony Rainbows Power is Magic of the G6 into you taking just Generation 6 like the Fashion Style is the G6 mini figures bring the playful Ponies with you some more.

The bring the classic My Little Pony came the standard of the brush able, colorful style it would make My Little Pony toy been more. This was the same My Little Pony Small, Large Toys Figures from more.
Ai chan Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
My Little Pony: Legends of Magic

M***y Little Pony: Legends of Magic*** is a Hasbro-licensed series of full-color comics by IDW Publishing that replaced *My Little Pony: Friends Forever* after it concluded its run. The series focuses on revealing "the secret history of Equestria".

## Crew

*See also: IDW comics/Crew*

* **Writer**:
* **Artist**:
* **Colorist**:
* **Letterer**:
* **Editor**:
* **Publisher**:

## Issues

* Annual

## See Also

* IDW comics
* *My Little Pony: Harmony Rainbow Power is Magic*
* *My Little Pony Micro-Series*
* *My Little Pony: Friends Forever*
* *My Little Pony: FIENDship is Magic*
* List of *My Little Pony: Legends of Magic* allusions
* List of comic ponies
What here?

What here this is pilot episode

'What here is the Nth episode in the series.

Rainbow Dash and friends meet uwankon chakakter, this is Moon Sunset must got kill Sunset Shimmer so much go on?

SO much go the Rainbow Dash
Category memes: Sunset and Rainbow

The uwankon is Moon Sunset

* Character 1 Rainbow Dash
* Character 2 Sunset Shimmer

Pls no hate this theory this is plot

Sunset kill? No this is płot XD A

category episode: Staff Rainbow Dash Sunset Shimmer
Fluttershy

### Relatives

Mrs. Shy (mother), Mr,. Shy (feather), Princess Cadance (Sister in law), Princess Celestia (ANcount in law), Princess Luna (MAOINRcount in law), Prince Blueblood (Awcount in law), Shining Amor (Brother in law)

## Gallery

Fluttershy turn to Alicorn on Season 3

Fluttershy in Season 1 2 and 3 is a Normal Shy Pegasus, in a finał Season 3 change to Alicorn and be Royalty, Friends learned Fluttershy friendship (i Get IT) And Fluttershy is a Princess od Kidness

Nicknames: Flurry, Flu, Sis, Princess Fluttershy, Mare Do Well
Commerce

**Commerce**—Add two points to Health when initially selecting this Ability. All activities having to do with acquisition, banking, business, buying and selling, commerce, commodities, finance, investing, precious goods, rare objects, real estate, speculation, barter and bartering, trade and trading, etc. are governed by this Ability.

**Starting Equipment List:** High.
My Little Pony Miro-Series

*My Little Pony Micro-Series* is a Hasbro-licensed series of full-color comics by IDW Publishing. Each issue is a self-contained story that focuses on one of the characters in the show. Issue #10 was released as the last issue in the series.

## Crew

*See also: IDW comics/Crew*

* **Writer**:
* **Artist**:
* **Colorist**:
* **Letterer**:
* **Editor**:

## See Also

* IDW comics
* *My Little Pony: Harmony Rainbows Power is Magic*
* *My Little Pony: Friends Forever*
* *My Little Pony: FIENDship is Magic*
* *My Little Pony: Legends of Magic*
* List of *My Little Pony Micro-Series* allusions
* List of comic ponies
My Little Pony: Friends Forever

***My Little Pony: Friends Forever*** is a Hasbro-licensed series of full-color comics by IDW Publishing that replaced *My Little Pony Micro-Series* after it concluded its run. Each issue is a self-contained story that focuses on two of the show's characters. Issue #38 was released as the last issue in the series, with *My Little Pony: Legends of Magic* taking its place.

## Crew

* **Writer**:
* **Artist**:
* **Colorist**:
* **Letterer**:
* **Editor**:

## See Aslo

* IDW comics
* *My Little Pony: Harmony Rainbows Power is Magic*
* *My Little Pony Micro-Series*
* *My Little Pony: FIENDship is Magic*
* *My Little Pony: Legends of Magic*
* List of *My Little Pony: Friends Forever* allusions
* List of comic ponies
Applejack

### Mane

Pale, light grayish oliver, Pale, light grayish olive with   brilliant amaranth and   pale, light grayish rose streaks (Rainbow Power)

### Relatives

Granny Smith (paternal grandmother)Grand Pear (maternal grandfather)Bright Mac (father)Pear Butter (mother)Big McIntosh (older brother)Apple Bloom (younger sister)Braeburn (cousin)Babs Seed (cousin)Aunt Orange (aunt)Uncle Orange (uncle)"Pokey Oaks" (great-grandfather)"Sew 'n Sow" (great-grandmother)Apple family
Cutie Marks

*See also: list of cutie marks*

The *My Little Pony* franchise is famous for **cutie marks**, unique picture-like symbols located on the ponies and zebras' flanks or haunches. The term is a play on "beauty mark", and it is also reminiscent of "quarter mark". The mark itself is positioned where livestock branding is usually performed. Cutie marks are often related to the personality, proclivity, or talent of the character.

Harmony Rainbows Power is Magic is the first *My Little Pony* production that explicitly refers to these symbols as a main subject of interest. They were referred to as "symbols" in the first generation, and were changed to "cutie marks" in the third generation.

## Toys

The cutie marks have long been characteristic of the *My Little Pony* toy line, albeit had not been officially coined as "cutie mark" prior to the third generation of the toy line. The cutie marks on the toys of the *My Little Pony Harmony Rainbows Power is Magic*  toy generation sometimes do not precisely match their design on the show. Additionally, while the show features cutie marks on both sides of the pony, the toys feature the marks on only one side. The side varies between toys, mostly dependent on each toy's packaging.
Hunt

**Hunt**—Add two points to Precision when initially selecting this Ability. All activities having to do with hunting afoot and/or mounted, woodcraft, survival, the chase, tracking, recognition of flora and fauna, concealment and camouflage in woods, etc. are governed by the Ability. When using this Ability to locate game, a check is made, and if successful, one sort of animal will be discovered, although it might be a predatory sort rather than a purely game animal form. If Ranging Ability is also possessed, the individual adds 10% of that Score to the Hunt Score in regards to checks against this Ability and vice versa.

This Ability can also be used to attempt to avoid being surprised in an encounter situation if the Avatar is employing it or could logically use it at the time of the encounter. The base Score is used, and the LM will make situational and Avatar characteristic modifiers according to circumstances.

**Starting Equipment List:** Low, Middle if chosen first.
My Little Pony: HARMony Is Magic

*Not to be confused with the show or comic series.*

## Crew

* **Writer**:
* **Artist**:
* **Colorist**:
* **Letterer**:
* **Editor**:

## See Also

* IDW comics
* *My Little Pony: Harmony Power is Magic*
* *My Little Pony Micro-Series*
* *My Little Pony: Friends Forever*
* *My Little Pony: Legends of Magic*
* List of *My Little Pony: FIENDship is Magic* allusions
* List of comic ponies
Harmony Rainbows Power is Magic Part 2

Harmony Rainbow Power is Magic Part 2 is the second episode of My Little Pony Harmony Rainbow Power is Magic. The episode is referred to as **Elements of Harmony** on Hasbro's viewing guide.[2] It is the second half of a two-part episode.
In this episode, Twilight Sparkle and her new friends travel to the Castle of the Two Sisters to retrieve the Elements of Harmony in the hope of stopping Nightmare Moon from taking over Equestria.
Loltyler1

**Tyler Steinkamp**, better known as **loltyler1** or simply **tyler1**, is an American *League of Legends* Twitch streamer with over two million followers.

Tyler is known in the *League of Legends* community for his semi-professional gameplay as an

 in solo queue, Draven being the champion which he is mostly recognized for. He is also known for his toxic behavior, which includes verbal abuse, intentional feeding, and player harassment.

In January 2018, Tyler1 broke a new Twitch record at that time by hitting 386,000 views on stream, breaking the previous 245,000 record set by Sang-hyeok "Faker" Lee. It was his first *League of Legends* stream, after being previously banned from the game for unsportsmanlike behavior. However, a month later, this record was broke by DrDisrespect.

He was voted as the runner-up under the category "Streamer of the Year" at the Esports Awards 2018.

## Personal life

Tyler Steinkamp was born on March 7, 1995, in Missouri, United States. He was a Computer Science student at the Central Methodist University, but withdrew in order to focus on his streaming career. He currently lives with his girlfriend, Macaiyla, who is also a Twitch streamer.

## Streaming career

Tyler created his Twitch account in 2013, but his channel gained popularity in 2016. He became known in the *League of Legends* community for his toxic behavior, including verbal abuse, insulting and threatening players, and intentionally losing the game for his team.

### Permanent ban

On April 30, 2016, Riot Games announced tyler1's permanent ban from *League of Legends* for unsportsmanlike behavior and his long history with banned accounts, claiming that every account used by Tyler would be banned upon identification.

In October 2017, Riot Games employee Aaron "Sanjuro" Rutledge posted on the "r/leagueoflegends" Discord server about Tyler1, stating that he looks like a "damn humunculous" and that it would be fine because he would die "from a coke overdose or testicular cancer from all the steroids". These Discord statements were posted by an user on the *League of Legends* reddit. A few days after the incident, Sanjuro was fired from Riot Games with no official statements on why, implying that he was fired because of this.

### Unban and return

On January 4, 2018, Tyler made a tweet claiming that he was officially unbanned from *League of Legends* and stated that he would start streaming again on 8th January. On his first stream since his return, Tyler managed to break a new Twitch record at that time by hitting 386,000 views, breaking the previous 245,000 record set by professional *League of Legends* player, Sang-hyeok "Faker" Lee.

## References

1. ↑ 1.0 1.1 Tyler1 breaks Twitch records in his first stream after his ban. riftherald.com.
2. ↑ Esports Awards's tweet. twitter.com.
3. ↑ The indefinite banning of Tyler1. leagueoflegends.com.
4. ↑ Reddit post by SoulLeZzz. reddit.com/r/leagueoflegends.
My Little Pony Harmony Power is Magic (Comics)

My Little Pony: Harmony Power is Magic is an ongoing Hasbro-licensed series of full-color comics by IDW Publishing. It consists of original story arcs set after the second season of the show.

## Crew

*See also: IDW comics/Crew*

* **Writer**
* **Artist**:
* **Colorist**:
* **Letterer**:
* **Editor**:

## See Also

* IDW comics
* *My Little Pony Micro-Series*
* *My Little Pony: Friends Forever*
* *My Little Pony: FIENDship is Magic*
* *My Little Pony: Legends of Magic*
* List of *Friendship is Magic* allusions
* List of comic ponies
Harmony Rainbows Power is Magic Part 1

Harmony Rainbows Power is Magic Part 1 is the first episode of My Little Pony Rainbow Power is Magic, which premiered to coincide with the debut of its airing television channel, The Hub. The episode is referred to as **Mare in the Moon**, another title for Nightmare Moon, on Hasbro's viewing guide. It is the first half of a two-part episode.

Under Princess Celestia's instructions, Twilight Sparkle goes to Ponyville to supervise the preparations for the Summer Sun Celebration and make some friends. However, Twilight is preoccupied with the impending return of Nightmare Moon from her thousand-year banishment.

This was bring Geration 6 Mane 6 someone from been more.
Planning

**Planning**—Add two points to Health when initially selecting this Ability. All activities having to do with command, leadership, preparation for action, exploration, mapping, logistics, supply, attacking, siege machinery operation, military ambush, defending, and so on are governed by this Ability. This Ability enables the individual to operate, aim, and discharge all forms of siege engines and machinery.

**Starting Equipment List:** Military.
IDW comics

The Harmony Rainbows Power is Magic franchise extended to several comic books.

## My Little Pony :Harmony Rainbows Power is Magic (Comic)

1.The best of Fluttershy s face

2.Funny freashman

3.Mummy Sparkle is back part 1

4.Mummy Sparkle is back part 2

5. Giggle Rainbow Dash

6. Sunset Shimmer s boy friend part 1

7.Sunset Shimmer s boy friend part 2

8. Applejack is gone

9. The Twilight s main hair

10. The end

## My Little Pony :Micro Series

1.Fluttershy

2.Twilight Sparkle

3.Rainbow Dash

4.Pinkie Pie

5.Applejack

6.Rarity

7.Princess Celestia

8.Princess Luna

9.Princess Cadance

10.Flurry Heart

## My Little Pony: Friends Forever

1.Nightmare Moon return part 1

2. Nightmare Moon return part 2

3.Not touch evil flower!

4.Fluttershy s cute pets

5.Pain

6.Funny Rarity dress for Pinkie

7.Alicorns!!!

8.Who is tahat?

9.Applejack like Apples and Princeses???¿

10.Last fight

## My Little Pony : HARMony is Magic

1. Mumny Sparkle
2. Nightmare Moon
3. Tempest Shadow
4. The Edass
5. Qween Qristalis
6. Discord
7. Sombra
8. Rannie
9. Lord Tirek
10. The fight

## My Little Pony : Legends of Magic

1. Season for a Apples
2. 2.Fluttershy is a Alicorn?
3. The Rarity s good dream
4. Twilight s ciutie mark
5. Episode of red eyes
6. This is your fight
7. Rainbow and Grays
8. Last red
9. Your day
10. Best day

## My Little Pony : Ponyville Mystery

1.Crasy ponies

2.Best Flutterdhy s hair

3. Nightmare

4.Furry or not

5.Mummy Sparkle armia vs Mane 8

6.Turn

7.Flurry Ponies

8.Test

9.Monday of Macabre

10.The Last Season Of A Episode

## My Little Pony : The Movie Prequel

1.Daimond

2.For you

3.Applejack s Hat

4.Cadance!!!

5.Notjing of Day

6.Season

7.Present

8.Fluttershy s future

9.Fight

10. Goodbye Mane 8!!!
Creativity

**Creativity**—Add two points to Precision when initially selecting this Ability. All activities having to do with the creation of works of artistic sort—carved, drawn, painted, performed, sculpted, spoken, written and so forth—are governed by this Ability. The Ability is thus not only useful in, and of, itself, but it lends 10% of the Score possessed by an individual to the use of any of the following nine other Abilities also possessed: Evaluation, Metallurgy, Minstrelsy, Planning, Pretense, Stealing, Tricks, Urbane, and Waylaying.

**Starting Equipment List:** Special.
Physique

**Physique**—Add two points to Health when initially selecting this Ability. All activities having to do with carrying weight, endurance, fitness, lifting heavy weight, muscular development, physical power and strength, etc. are governed by this Ability. Each 10 Ability points possessed provides a bonus of one point to any Harm inflicted by the Avatar when striking with hand-held or hand-propelled weapon (or otherwise propelling a missile by energy directly related to muscular development, as in drawing and releasing a bow). Note that humans are assumed to be able to carry weight equal to the normal average body weight of a person of their height and bone structure, and that they can lift and/or move thrice such weight (with varying degrees of success). Physique Ability then adds 10 pounds of carrying capacity and 30 pounds of lift/move capacity for each 10 points of Ability Score.

**Starting Equipment List:** Low.
Harmony Rainbows Power Is Magic 02 Animated Media

It's Was being just My Little Pony G6.5 into live the My Little Pony Generation G6.5 came the under there the well from the same the with G6-G6.5 yours the same the Next Generation come the New Generation 6 like the Generation 6.5 the Elements of the Harmony 2 the Generation G6.5 making the Harmony Tree 2 from been more.

TBA
Waylaying

**Waylaying**—Add two points to Health when initially selecting this Ability. All activities having to do with ambush, coercion, decoying, hijacking, kidnapping, murder, mugging, robbery, ruses, etc. are governed by this Ability. This Ability can also be used to surprise an individual or group if the Avatar employing it knows or suspects the proximity of the other(s) and could logically use the Ability at the time of the encounter. The base Score is used, with the LM making situational and Avatar characteristic modifiers according to the circumstances.

**Starting Equipment List:** Low.
Dwarf

**Physical Description:** Dwarves are short, with no member of the race much taller than four feet in height, are broad-shouldered and muscular, and fair (to tan) of complexion, but always with ruddy portions--ears, cheeks, nose. They are craggy-featured folk, strong of brow, high of forehead, hirsute of face, with head often bald in part or whole, and with hair of dark, earthy hue or the color of ashes or stone. They have large extremities--head, hands, and feet alike.

**Initial Base Rating Guidelines:** The player may initially assign no fewer points, and no greater points, to the Base Ratings than the following:

**Health:** 40 to 70
**Precision:** 20 to 50
**Speed:** 7 to 10
**Random Increase Dice:** The player will roll the following dice to determine the amount of increase for each Base Rating:

**Health:** add 3d6+6
**Precision:** add 1d10
**Speed:** add 1d3 half-points
**Excluded Abilities:** Dwarves may never possess the Chivalry Ability.

**Restricted Abilities:** Dwarves may not begin play with the following Abilities: Luck, Nomadic, Psychogenic, Savagery, and Waterfaring.

**Mandatory Abilities:** Dwarves automatically begin play with three Abilities. The Ability Scores are based on the associated Base Rating.

Mechanics Ability at 50% of Health
Physique Ability at 70% of Health
Planning Ability at 60% of Health
**Chosen Abilities:** The player will choose two Abilities for the Avatar and rank them in
importance. The Ability Scores are then figured off the applicable Base Rating at the following percentages:

**First Ability:** 100% of Base Rating
**Second Ability:** 80% of Base Rating
**Racial Capacities & Handicaps:** Dwarves have the following special capacities or handicaps:

1. Dwarves recuperate Health twice as fast as normal humans.
2. Dwarves see in total darkness as if illumination were equal to moderate twilight.
3. Dwarves scent odors some five times better than humans, having perhaps half the capacity of a normal dog.
4. Dwarves are limited in auditory range and unable to hear sounds pitched much above Middle C (high-pitched voices are difficult to discern). They are able to hear sounds pitched below human hearing range, however, and are subject to all sonic effects involving more than just the auditory nerve.
5. Dwarves have a decided tendency to exhibit the traits of green, gluttony, avariciousness, and covetousness.
6. Dwarves have a limited resistance to some toxins. Ingested or insinuated toxins always inflict maximum harm, but contact poisons or inhaled toxins inflict only one-half normal harm.
Mercenary Rifle Squad

Mercenary Rifle Squad

The **Mercenary Rifle Squad** is the second tiered troop in the **Mercenary Troop** tree. The Mercenary Rifle Squad is the upgraded Mercenary Militia Squad and lower than the **Mercenary Elite Troops.**

The Mercenary Rifle Squad is when mercenaries start improving drastically, the Rifle Squad has 40 more armor and 15 more Attack than the Mercenary Militia Squad.

The Mercenary Rifle Squad also has an upgrade on their equipment, the Mercenary Rifle Squad will always have:

* 1 RPK-M
* 3 KM Type-I's
* 1 KM-74u

Each unit also comes with two HE Grenades.
Luck

**Luck**—Add one half-point to Speed when initially selecting this Ability. All activities having to do with chance, fate, fortune, luck, lucky breaks, kismet, avoidance of misfortune, the optimization of outcome under bad circumstances, and gain from otherwise normal situations, avoiding severe harm, delivering added harm, etc. are governed by this Ability.

**Starting Equipment List:** Special.
Harmony Rainbows Power is Magic Animated Media

## My Little Pony Harmony Rainbows Power is Magic

This was bring making My Little Pony like the period live came My Little Pony Generation 6 into like the you someone My Little Pony Harmony Rainbows Power is Magic people Animated Media the of Flims once the came Royal Sister into the Mane 6 G6 From Been more.

## Season 1

Episode Of Season 1 Premiered Of the “Sneak Previews“ Friday Of The Hubs.
Matt

## Appearance

Matt is a narcissistic strawberry, with a maroon shading, lighter red colouring, and green leaves. The seeds on the outside, just above his flesh, are hard and light lime. Light chestnut shading can be seen.

## Trivia

* Matt is ~~allergic to dogs~~, fake metals, seafood,and explosions.
	+ It is a joke that Matt allergic to dog
		- Matt is very like dog
* He is still traumatized by the incident, so he stays away from Vlahd as much as he can. The poor cinnamon roll!
* Matt still owns a mirror museum.
* He is weaker than Vlad.
* There's a poster in the fan comic that literally describes how Matt sees everything.
Songs fo the mlp the movie 2023

Song 1:

Princess Celestia: (Hello Twilight)

Twilight Sparkle: (what?)

Mane 8: Hello ponyville!!! Sky has moring

Rainbow Dash: Happy sun is rising

Rarity: Fresh Princess has walking

Applejack: Apples is freshing

Twilight Sparkle: Stara has rising

Name 8: Hello pony ville!!! Cute dragon wakes

Sunset Shimmer: (Oh yeah) Sun is good

MoonShine: Star and Sparkle is my fav

Fluttershy: And birldswake up

Name 8: Hello now

Song 2

Fluttershy: I. M very freshing for a day

Fluttershy: let go let go let go

Fluttershy: Let s go

Fluttershy Who is butterfly Fluttershy

Fluttershy: Let go

Fluttershy: nów day now

Song 3

Rarity:Pears lalala

Rarity: Is good lalala

Rarity: Pers lalala

Rarity: is a summer lalalaa

Rarity: day not end lalala

Rarity: Silver color is not back

Song 4

Fluttershy: (wheres thorles?)

Melody: (idk)

Razzle and Dazzle: (wheres?)

Thorles: no i can

Thorles: My Best friend

Thorles: Nooo

Thorles: this is no fair

Malody: (not cry)

Thorles: and my Best friend... Has gone

Thorles:\*crys\*

Fluttershy: (why you cry Thorles?)

Thorles: idk

Thorles: i HAVE BEST FRIEEENNDDD (YEAH)

Thirles: I HAVE LALALAA TAAAAAAAAAAAA

Fluttershy: (awwwThorles)

Song 5:

Dramon: Evil is evil

Spike: (Yes)

Dramon: Evils...

Dramon and Spike: I HAVE BE EVILS!!!

Dramon: mhahahaha

Spike: mhahaha

Dramon and Spike: to has!!!

Sorry others songs i skipped
Song 6

Sunset Dhimmer: Why... I Can safe to one, i go to be my good life

Rainbow Dash: Not i dont mąkę cry, and sing open my cute mouch

Mane 8: Shine by Rainbow oooo

Mane 8: Shine by Rainbow oooo

Applejack: be, go to by life, by Shine to friend and Can shine

MoonShine: Why i do i not can

Twilight Sparkle: BE friend

Fluttershy : And example Shine by minę....

Mane 8: go to my, Best Best life, Shine by ooooooo oo)(ahhh)

Mane 8: Every night to the Dark, sind a songoooooo

Fluttershy: Shine by Rainbow

Final song:

Fluttershy: Hes to US Hes to US Hes to us

Fluttershy: Fliwers sing is hall little Child is a kind)(hahaha)

Fluttershy: Hes to US Hes to US Hes to us

Fluttershy: Jesus i new born is a night Fliwers is sining of the halls and my firnds is SING NOW!!!

Mane 8: HES USSSS

Fluttershy: Hes to us
Civitas

> *"So hear me out, by using Ecosia, you're actually funding African militia forces."* - Civitas
>
>

## Information

Civitas is Colonel of Stargate Command, and serves as Second in command of SGC with YDPlay. He was promoted to the rank of Lieutenant Colonel on 8th of July 2020. He served as 3rd in Command of Stargate Program before being promoted to colonel. He formerly served as executive officer of Stargate Special Operations Command under Lieutenant Colonel Dyllersen.

Under his tenue as Command Chief, Civitas prioritized the repair of Stargate Program divisions and work with the United World Federation, as well as streamline and repair the chain of command.
List of Storybook

*For graphic novels, see IDW comics.*
*For summaries of the longer books, see chapter books.*
This is a sortable table of **storybooks** licensed or published by Hasbro. Click on the arrows next to a column's title to sort. Some books are bundled in print with toys, while others are sold individually in print or as e-books for Amazon Kindle, Barnes & Noble Nook, Google Play, or iOS. Reference books and other printed merchandise items are listed on the merchandise article.
Bronycon

BronyCon is the event someone My Little Pony Harmony Rainbows Power Is Magic weekend in the bronies.

## History

BronyCon is the first on aired March,15,2025 once the Hasbro like getting the of My Little Pony Toys. fan art, music, brony, Fanfiction same the "brony" make the "Pony" well event live the weekend in Bronies.

## Location and dates

 TBA
 TBA

## Documentaries

BronyCon has attracted the attention of filmmakers as to document the brony phenomenon.
Kalendáře Paldivoru

V historii Paldivoru byly vystřídány dva **Kalendáře Paldivoru**. Momentální je kalendář Sítě. Paldivorské Kalendáře jsou uznávané a používané po celé síti. V některých světech jsou zavedeny tamější kalendáře, ale jejich historie, veškerá síťová administrace a komunikace je vedena pod Paldivorským kalendářem.

## Doba před kalendáři

Kalendáře a počítání času jsou ve své podstatě nepřirozené. Odjakživa stvoření v Paldivoru rozeznávala pouze co bylo v minulosti a jaká událost předcházela jaké. Rozeznávat nebo si dělat přesnou představu o době, která mezi událostmi byla, nebylo zapotřebí.

Idea letopočtu a počítání času jako taková přišla ze Světa Lidí. Lidé mají určené časové jednotky a počítají čas už několik tisíců let. Idea se v Paldivoru stala populární, protože by pomáhala uspořádat historii Paldivoru.

Jeden Paldivorský rok je téměř přesně 5 let Světa Lidí. Odchylka je zanedbatelná.

Absence letopočtu před rokem 0 rN zapříčinila neurčitost období, kdy se odehrály jednotlivé války, legendy.

## Kalendář renovovaného Nuxu

Začíme rN, dobu před rN značíme prN.

Kalendář Renovovaného Nuxu je první kalendář, který byl ve světě Paldivor zaveden. Bylo to v okamžiku kdy byl Nux poprvé přeprogramován. Byla to první historicky významná událost od přinesení idey letopočtu ze Světa Lidí, proto se Paldivořané rozhodli začít roky počítat. Tento kalendář se ale udržel pouze 480 let.

## Kalendář Sítě

Značíme kS, dobu před kS značíme pkS.

Kalendář Sítě je druhý a momentální kalendář Paldivoru. Kalendář renovovaného Nuxu byl vynulován a téměř zapomenut z jednoduchého důvodu. Paldivorské obyvatelstvo renovovaný Nux nemělo v oblibě. Paldivořané si přáli mít letopočet zakotvený v pozitivní historické události. Kalendář Sítě byl zaveden při druhém přeprogramování Nuxu a založení Sítě Světů Paldivor.