Modify Constant

The game constants for SRR are declared in the Constants script in Assembly-CSharp.dll and are listed below

If it's an integer, there's no f after the number

Floats should be changed with a decimal separator

Colors should be hex

After you change a constant, the change **might** be permanent in the game, so next time the player loads any scene the constant could be changed. That means you should probably change constants back to their default values when your scene is finished.

So, this trigger could actually be a mod. Use with caution.

## Usage

Modify Constant (CAMERA\_PAN\_DURATION) to (25.0)

Modify Constant (HAIR\_COLOR\_3) to (0.698039234, 0.870588243, 0.4)

Modify Constant (HAIR\_COLOR\_3) to (WHITE\_COLOR)

Modify Constant (WEAPON\_SWITCH\_COST) to (1)

## Constants and their default values

```
defaultsLoaded = true;
START_STORY = true;
PLAY_MENU_ANIMATIONS = false;
ZOOM_MIN = 0.65f;
ZOOM_DEFAULT = 0.98f;
ZOOM_MAX = 1.33f;
CAMERA_EDGE_SCROLL_PIXEL_THRESHOLD = 10f;
CAMERA_PAN_DURATION = 1.5f;
CAMERA_PAN_DURATION_CONVO = 6f;
EXTRA_ZOOM_MAX_SCALAR = 1.35f;
DELAY_ENDTURN_MOVE = 0.4f;
DELAY_ENDTURN_ACTION = 0.4f;
DELAY_MIDTURN_ACTION = 0.2f;
DELAY_ALLDEAD_FRIENDLYWORLD = 1.1f;
DELAY_TRANSFER = 1.1f;
DELAY_DIMENSION_SWITCH = 2f;
DELAY_PRERUNNING = 0.1f;
TOAST_NOTIFICATION_TIME = 8f;
MIN_TEXT_LIFETIME = 3f;
TEXT_SPEED_WORDS_PER_MINUTE = 240f;
TEXT_SPEED_SLOWEST = 2f;
TEXT_SPEED_SLOW = 1.5f;
TEXT_SPEED_NORMAL = 1f;
TEXT_SPEED_FAST = 0.75f;
TEXT_SPEED_FASTEST = 0.5f;
LANGUAGE_NONE = "None";
LANGUAGE_ENGLISH_US = "EN-US";
LANGUAGE_FRENCH = "FR";
LANGUAGE_ITALIAN = "IT";
LANGUAGE_SPANISH = "ES";
LANGUAGE_GERMAN = "DE";
LANGUAGE_RUSSIAN = "RU";
LANGUAGE_CHINESE = "CN";
PROP_Y_OFFSET_MAX = 2.5f;
CYBER_GEAR_CHANGE_FADEOUT_TIME = 0.5f;
CYBER_GEAR_CHANGE_FADEIN_TIME = 1f;
PROP_USE_MESHDATA = true;
FOW_VIEW_DIST = 20;
OVERWATCH_DIST = 7;
OVERWATCH_DIST_BY_GUN = true;
OVERWATCH_DIST_BY_GUN_MAX = -5;
FOW_TABLET_DELAY = 7;
MAX_PC_AP = 3;
KARMA_AP_UPGRADE_REQUIRED = 117;
HAS_GAINED_KARMA_VARIABLE = "HasGainedKarma";
WEAPON_SWITCH_COST = 0;
MODE_SWITCH_COST = 0;
HOLSTER_COST = 0;
RELOAD_COST = 1;
INTERACTION_COST = 0;
SUMMON_COST = 1;
CONTROL_DRONE_COST = 1;
CONTROL_SPIRIT_COST = 0;
ENTER_COVER_COST = 0;
INSPECT_COST = 0;
WOUND_LEVEL_SEVERE = 0.25f;
WOUND_LEVEL_MODERATE = 0.5f;
WOUND_LEVEL_LIGHT = 0.75f;
WOUND_MOD_SEVERE = 0;
WOUND_MOD_MODERATE = 0;
WOUND_MOD_LIGHT = 0;
PATH_DIAGWEIGHT = 1f;
PATH_COVERWEIGHT = 1f;
PATH_VISIBILITYWEIGHT = 1f;
PATH_BUFFWEIGHT = 2f;
PATH_DONTCLIPWEIGHT = 1.5f;
PATH_STEPWEIGHT = 100f;
IDEAL_CANSEETILE = 10f;
IDEAL_APCOST = 8f;
IDEAL_NEARGOALWEIGHT = 9f;
IDEAL_DONTDOORWEIGHT = 3f;
IDEAL_BUFFDEBUFFWEIGHT = 2.5f;
IDEAL_AGGRESSIVECOVERWEIGHT = 2f;
IDEAL_CAUTIOUSCOVERWEIGHT = 3f;
IDEAL_FALLBACKCOVERWEIGHT = 4.5f;
IDEAL_FEARWEIGHT = 6f;
IDEAL_DONTMOVEWEIGHT = 2.5f;
MOVE_VELOCITY = 3.5f;
MOVE_THRESHOLD_FRIENDLY_WALK = 3;
MOVE_THRESHOLD_FRIENDLY_SPRINT = 25;
MOVE_THRESHOLD_COMBAT_WALK = 1;
MOVE_THRESHOLD_COMBAT_SPRINT = 7;
MOVE_FACTOR_HIDDEN = 15f;
MOVE_FACTOR_SUPER = 4f;
MOVE_FACTOR_HUMAN_MALE = 1f;
MOVE_FACTOR_HUMAN_MALE_SPRINT = 1.65f;
MOVE_FACTOR_HUMAN_MALE_WALK = 0.53f;
MOVE_FACTOR_HUMAN_FEMALE = 1f;
MOVE_FACTOR_HUMAN_FEMALE_SPRINT = 1.65f;
MOVE_FACTOR_HUMAN_FEMALE_WALK = 0.53f;
MOVE_FACTOR_DWARF_MALE = 1f;
MOVE_FACTOR_DWARF_MALE_SPRINT = 1.65f;
MOVE_FACTOR_DWARF_MALE_WALK = 0.4f;
MOVE_FACTOR_DWARF_FEMALE = 1f;
MOVE_FACTOR_DWARF_FEMALE_SPRINT = 1.65f;
MOVE_FACTOR_DWARF_FEMALE_WALK = 0.4f;
MOVE_FACTOR_ELF_MALE = 1f;
MOVE_FACTOR_ELF_MALE_SPRINT = 1.65f;
MOVE_FACTOR_ELF_MALE_WALK = 0.565f;
MOVE_FACTOR_ELF_FEMALE = 1f;
MOVE_FACTOR_ELF_FEMALE_SPRINT = 1.65f;
MOVE_FACTOR_ELF_FEMALE_WALK = 0.565f;
MOVE_FACTOR_ORK_MALE = 1f;
MOVE_FACTOR_ORK_MALE_SPRINT = 1.65f;
MOVE_FACTOR_ORK_MALE_WALK = 0.53f;
MOVE_FACTOR_ORK_FEMALE = 1f;
MOVE_FACTOR_ORK_FEMALE_SPRINT = 1.65f;
MOVE_FACTOR_ORK_FEMALE_WALK = 0.53f;
MOVE_FACTOR_TROLL_MALE = 1f;
MOVE_FACTOR_TROLL_MALE_SPRINT = 1.65f;
MOVE_FACTOR_TROLL_MALE_WALK = 0.53f;
MOVE_FACTOR_TROLL_FEMALE = 1f;
MOVE_FACTOR_TROLL_FEMALE_SPRINT = 1.65f;
MOVE_FACTOR_TROLL_FEMALE_WALK = 0.53f;
MOVE_FACTOR_GHOUL_MALE = 1f;
MOVE_FACTOR_GHOUL_MALE_SPRINT = 1.65f;
MOVE_FACTOR_GHOUL_MALE_WALK = 0.53f;
MOVE_FACTOR_GHOUL_FEMALE = 1f;
MOVE_FACTOR_GHOUL_FEMALE_SPRINT = 1.65f;
MOVE_FACTOR_GHOUL_FEMALE_WALK = 0.53f;
MOVE_FACTOR_OTHER_MALE = 1f;
MOVE_FACTOR_OTHER_MALE_SPRINT = -1f;
MOVE_FACTOR_OTHER_MALE_WALK = -1f;
MOVE_FACTOR_OTHER_FEMALE = 1f;
MOVE_FACTOR_OTHER_FEMALE_SPRINT = -1f;
MOVE_FACTOR_OTHER_FEMALE_WALK = -1f;
MOVE_FACTOR_CATCHUP = 0.95f;
FREE_MOVE_PATHSIZE = 99;
FREE_MOVE_MOVESPEED = 20;
AP_MOVE_COST = 1;
AI_SOUND_PATHING_MODIFIER = 2f;
DEFAULT_LOOK_VELOCITY = 250f;
DEFAULT_MOVING_LOOK_TIME = 0.26f;
THREAT_LOOK_ANGLE = 31f;
MAX_NOISE_RANGE = 20f;
AI_FLEE_RANGE = 5;
AI_SHOUT_RANGE = 10;
AI_VISION_DIST_STD = 18;
AI_VISION_DIST_ALERTED = 18;
AI_VISION_DIST_MAX = 100;
AI_PERIPHERAL_VIS_DIST = 2;
AI_PERIPHERAL_VIS_ANGLE = 270f;
AI_VISION_CONE_STD = 90;
AI_VISION_CONE_YELLOWALERT = 180;
AI_VISION_CONE_REDALERT = 360;
AI_AWARNESS_ALARM_BONUS = 10;
AI_AWARNESS_YELLOWALERT_BONUS = 5;
AI_AWARNESS_REDALERT_BONUS = 10;
AI_PERCEPTION_ALARM_BONUS = 10;
AI_PERCEPTION_YELLOWALERT_BONUS = 5;
AI_PERCEPTION_REDALERT_BONUS = 10;
AI_MAX_AUTHORITY_RANGE = 25;
AI_MIN_MORALE = 0;
AI_CLEAR_MORALE_TURNS = 3f;
AI_ATTACK_FAILURE_TOLERANCE = 2;
AI_TURN_FAILURE_TOLERANCE = 5;
THREAT_MAX_OVERRIDE = 200;
THREAT_TOP_PRIORITY = 50;
THREAT_TARGETED_ENEMY = 20;
THREAT_ENEMY_TEAM = 37;
THREAT_NEUTRAL_TEAM = 20;
THREAT_SAME_TEAM = 0;
THREAT_ATTACKED_ME = 37;
THREAT_ENEMY_ATTACKED_PENALTY = 10;
THREAT_PERCEPTION_FRIENDLY = -37;
THREAT_PERCEPTION_NEUTRAL = 7;
THREAT_PERCEPTION_SUSPICIOUS = 27;
THREAT_PERCEPTION_ENEMY = 42;
THREAT_LEVEL_FRIENDLY = 20;
THREAT_LEVEL_NEUTRAL = 40;
THREAT_LEVEL_SUSPICIOUS = 60;
THREAT_LEVEL_ENEMY = 80;
DISGUISE_BONUS = 40;
EXPOSED_WEAPON_PERCEPTION_PENALTY = -20;
ALARM_PERCEPTION_PENALTY = -20;
AI_TROUBLE_ROUND_PERSISTENCE = 5;
AI_HELP_PHRASE = "Aaahh!";
PREFFERED_TARGET_WEIGHT = 200;
AFFECTS_DECKER_DAMAGE_MOD = 100f;
ATTR_LOW_DISCIPLINE = 33;
ATTR_HIGH_DISCIPLINE = 151;
AI_MIN_TO_HIT_MOD_AGGRESSIVE = -8;
AI_MIN_TO_HIT_MOD_CAUTIOUS = 0;
AI_LOOK_SENSE_DELTA = 0.2f;
AI_RELOAD_AT_CAUTIOUS = 0.4f;
AI_RELOAD_AT_AGGRESSIVE = 0f;
AI_RELOAD_AGGRESIVE_RAND = 0.2f;
AI_DISPEL_WEIGHT_MODIFIER = 0.6f;
AI_BREAKFREE_MAX_CAUTIOUS = 0.2f;
AI_BREAKFREE_MAX_AGGRESSIVE = 0.3f;
AI_BANISH_CAUTIOUS = 0.4f;
AI_BANISH_AGGRESSIVE = 0.6f;
MAX_QUICKSLOTS = 6;
MIN_SPECIALIZATION_CRIT = 2;
VULNERABLE_DEFENSE_MOD = -5;
PC_BLEEDOUT_TIME_ROUNDS = 3;
UI_TO_HIT_POS = 0.15f;
UI_AURA_POS = 0.3f;
UI_ABILITY_BUTTON_POS = -5f;
UI_SPEECH_BUBBLE_POS = 0.1f;
UI_PLAYER_RESURRECT_MIN_POS = 0.13f;
UI_PLAYER_RESURRECT_DELTA_POS = 0.03f;
UI_INTERACTION_ICON_POS = 0.5f;
UI_HACK_BAR_POS = 1.5f;
GREY_COLOR = new Color(0.745098054f, 0.745098054f, 0.745098054f);
WHITE_COLOR = new Color(1f, 1f, 1f);
BLACK_COLOR = new Color(0f, 0f, 0f);
LIGHT_GREEN_COLOR = new Color(0.698039234f, 0.870588243f, 0.4f);
GREEN_COLOR = new Color(0.521568656f, 0.698039234f, 0.215686277f);
DARK_GREEN_COLOR = new Color(0.3764706f, 0.521568656f, 0.1254902f);
LIGHT_RED_COLOR = new Color(1f, 0.4f, 0.380392164f);
RED_COLOR = new Color(0.8901961f, 0f, 0.223529413f);
DARK_RED_COLOR = new Color(0.58431375f, 0.08627451f, 0.211764708f);
PALE_GOLD_COLOR = new Color(0.9372549f, 0.8235294f, 0.482352942f);
LIGHT_GOLD_COLOR = new Color(0.8f, 0.6745098f, 0.294117659f);
GOLD_COLOR = new Color(0.921568632f, 0.6627451f, 0.129411772f);
DARK_GOLD_COLOR = new Color(1f, 0.5882353f, 0f);
YELLOW_COLOR = new Color(0.9254902f, 0.8235294f, 0.149019614f);
DARK_YELLOW_COLOR = new Color(0.490196079f, 0.431372553f, 0.0392156877f);
DARK_ORANGE_COLOR = new Color(0.7372549f, 0.305882365f, 0f);
PALE_BLUE_COLOR = new Color(0.5882353f, 0.8352941f, 0.854901969f);
BLUE_COLOR = new Color(0.113725491f, 0.8156863f, 0.870588243f);
MED_BLUE_COLOR = new Color(0.3019608f, 0.7529412f, 0.7882353f);
DEEP_BLUE_COLOR = new Color(0.149019614f, 0.58431375f, 0.623529434f);
DARK_BLUE_COLOR = new Color(0.211764708f, 0.427450985f, 0.447058827f);
LIGHT_BLUE_COLOR = new Color(0.482352942f, 0.894117653f, 0.9254902f);
DARK_GREY_COLOR = new Color(0.6f, 0.6f, 0.6f);
MED_GRAY_COLOR = new Color(0.549019635f, 0.549019635f, 0.549019635f);
LIGHT_GREY_COLOR = new Color(0.5f, 0.5f, 0.5f);
NUM_HAIR_COLORS = 14;
HAIR_COLOR_1 = new Color(0.843137264f, 0.8156863f, 0.7490196f);
HAIR_COLOR_2 = new Color(0.8784314f, 0.7764706f, 0.5803922f);
HAIR_COLOR_3 = new Color(0.5882353f, 0.447058827f, 0.172549024f);
HAIR_COLOR_4 = new Color(0.156862751f, 0.196078435f, 0.196078435f);
HAIR_COLOR_5 = new Color(0.5372549f, 0.223529413f, 0.117647059f);
HAIR_COLOR_6 = new Color(0.443137258f, 0.23137255f, 0.101960786f);
HAIR_COLOR_7 = new Color(0.521568656f, 0.5176471f, 0.5176471f);
HAIR_COLOR_8 = new Color(0.4392157f, 0.509803951f, 0.6627451f);
HAIR_COLOR_9 = new Color(0.431372553f, 0.180392161f, 0.3647059f);
HAIR_COLOR_10 = new Color(0.5176471f, 0.09019608f, 0.101960786f);
HAIR_COLOR_11 = new Color(0.266666681f, 0.1882353f, 0.164705887f);
HAIR_COLOR_12 = new Color(0.6745098f, 0.827451f, 0.4509804f);
HAIR_COLOR_13 = new Color(0.9490196f, 0.478431374f, 0.13333334f);
HAIR_COLOR_14 = new Color(0.9490196f, 0.427450985f, 0.490196079f);
HIGHLIGHT_ALLY_COLOR = Constants.BLUE_COLOR;
HIGHLIGHT_ENEMY_COLOR = Constants.RED_COLOR;
HIGHLIGHT_NEUTRAL_COLOR = Constants.WHITE_COLOR;
HIGHLIGHT_ACTIVE_OPACITY = 1f;
HIGHLIGHT_INACTIVE_OPACITY = 0.6f;
HIGHLIGHT_DISABLE_OPACITY = 0f;
HIGHLIGHT_XRAY_OPACITY = 0.6f;
TITLE_TEXT_COLOR = Constants.GOLD_COLOR;
ABILITY_DESCRIPTION_TEXT_COLOR = Constants.PALE_BLUE_COLOR;
ABILITY_TRAY_COLOR = Constants.PALE_BLUE_COLOR;
ABILITY_UNSELECTED_OPACITY = 0.34f;
ABILITY_TRAY_UNSELECTED_OPACITY = 0.4f;
ABILITY_SELECTED_OPACITY = 1f;
WEAPON_TRAY_SELECTED_OPACITY = 0.67f;
MAJOR_WAYPOINT_COLOR = Constants.YELLOW_COLOR;
MINOR_WAYPOINT_COLOR = Constants.PALE_BLUE_COLOR;
GRID_TARGETING_COLOR = Constants.DARK_GOLD_COLOR;
GRID_SELECTED_COLOR = Constants.GOLD_COLOR;
GRID_AOE_COLOR = Constants.GOLD_COLOR;
TOTEM_AREA_COLOR = Constants.GREEN_COLOR;
GM_WORLD_TEXT_COLOR = Constants.PALE_GOLD_COLOR;
FRIENDLY_MATRIX_COLOR = new Color(0.435294122f, 0.9607843f, 1f);
NEUTRAL_MATRIX_COLOR = new Color(0.8627451f, 0.8627451f, 0.8627451f);
ENEMY_MATRIX_COLOR = new Color(0.956862748f, 0f, 0.239215687f);
TOTEM_ARC_ALPHA = 0.75f;
TOTEM_GRADIENT_ALPHA = 0.34f;
MATRIX_COLOR_ALPHA = 0.73f;
MATRIX_RIM_COLOR_ALPHA = 0.22f;
HEALTHBAR_LOW_LEVEL = 0.3f;
HEALTHBAR_MED_LEVEL = 0.7f;
GAME_EFFECT_USE_CUMULATIVE_COVER_DAM_RED = false;
GAME_EFFECT_HALF_VISIBILITY_MOD = -0.15f;
GAME_EFFECT_DUMP_SHOCK_STUN_VALUE = 1f;
GAME_EFFECT_DUMP_SHOCK_DURATION = 2;
DECKING_SAFE_JACK_OUT_COST = 0;
DECKING_EMERGENCY_JACK_OUT_COST = 0;
DECKING_MATRIX_NODE_COST = 0;
DECKING_JACK_IN_COST = 1;
DECKING_AP_CHANCE_INCREASE = 2f;
DECKING_BLACK_IC_MAX_RATING = 10;
DECKING_MAX_SECURITY_RATING = 100;
DECKING_DEFENSE_MULITPLIER = 9f;
MATRIX_TURNS_PER_ROUND = 3;
DECKING_JACK_IN_HEAT = 8f;
DECKING_ESP_SUMMON_HEAT = 4f;
DECKING_TURN_HEAT = 1f;
DECKING_ENEMY_DAMAGE_RATIO_HEAT = 0f;
DECKING_DUMPSHOCK_HP_DAMAGE = 0.5f;
DECKING_DUMPSHOCK_AP_DAMAGE = 5;
NODE_NOT_HACKED_COLOR = Constants.RED_COLOR;
NODE_HACKED_COLOR = Constants.GREEN_COLOR;
NODE_DISCONNECTED_COLOR = Constants.GREY_COLOR;
DECKING_DISCONNECTED_NODE_TEXT = "Disconnected";
DEFAULT_DECKING_EQUIPMENT = "Matrix Equipment All";
MATRIX_MAX_HEAT = 50;
MAGE_AURA_LEVEL_ONE = 99;
MAGE_AURA_LEVEL_TWO = 99;
MAGE_AURA_LEVEL_THREE = 99;
MAGE_AURA_DIST_ONE = 25;
MAGE_AURA_DIST_TWO = 25;
MAGE_AURA_DIST_THREE = 25;
MAGE_VIEW_LEYLINE_ONE = 3;
MAGE_VIEW_LEYLINE_TWO = 7;
MAGE_BONUS_SLOT_ONE = 2;
MAGE_BONUS_SLOT_TWO = 4;
MAGE_BONUS_SLOT_THREE = 6;
MAGE_ENHANCED_COOLDOWN_MOD_LIGHT = 0;
MAGE_ENHANCED_COOLDOWN_MOD_MEDIUM = 0;
MAGE_ENHANCED_COOLDOWN_MOD_HEAVY = -1;
MAGE_ENHANCED_HP_DAM_MOD_LIGHT = 0;
MAGE_ENHANCED_HP_DAM_MOD_MEDIUM = 2;
MAGE_ENHANCED_HP_DAM_MOD_HEAVY = 4;
MAGE_ENHANCED_AP_DAM_MOD_LIGHT = 0;
MAGE_ENHANCED_AP_DAM_MOD_MEDIUM = 1;
MAGE_ENHANCED_AP_DAM_MOD_HEAVY = 2;
MAGE_ENHANCED_ACC_MOD_LIGHT = 0.05f;
MAGE_ENHANCED_ACC_MOD_MEDIUM = 0.1f;
MAGE_ENHANCED_ACC_MOD_HEAVY = 0.15f;
AI_MAGE_DRAIN_HPPAD = 0.45f;
AI_MAGE_HEAL_DRAIN_TOLERANCE = 0.85f;
MAGE_COOLDOWN_DAMAGE = 4;
MAGE_AURA_ITEM_NAME = "Mage Vision";
RIGGER_DUMP_SHOCK_RATING = 0.5f;
FOLLOW_TETHER = 3;
ACTION_TETHER = 500;
RIGGER_MAX_DRONE_CONTROL_TWO = 4;
RIGGER_BONUS_ARMOR_ONE = 1;
RIGGER_BONUS_ARMOR_TWO = 5;
RIGGER_BONUS_ACCURACY_ONE = 2;
RIGGER_BONUS_ACCURACY_TWO = 7;
RIGGER_BONUS_DODGE_ONE = 3;
RIGGER_BONUS_DODGE_TWO = 8;
RIGGER_BONUS_AP_ONE = 6;
RIGGER_BONUS_AP_TWO = 9;
RIGGER_BONUD_DAMAGE_ONE = 4;
RIGGER_BONUD_DAMAGE_TWO = 7;
RIGGER_BONUS_ARMOR_ONE_VAL = 1;
RIGGER_BONUS_ARMOR_TWO_VAL = 2;
RIGGER_BONUS_ACCURACY_ONE_VAL = 5;
RIGGER_BONUS_ACCURACY_TWO_VAL = 10;
RIGGER_BONUS_DODGE_ONE_VAL = 1;
RIGGER_BONUS_DODGE_TWO_VAL = 2;
RIGGER_BONUS_AP_ONE_VAL = 1;
RIGGER_BONUS_AP_TWO_VAL = 2;
RIGGER_BONUD_DAMAGE_ONE_VAL = 2;
RIGGER_BONUD_DAMAGE_TWO_VAL = 4;
RIGGER_JACKIN_AP_PENALTY = 1;
RIGGER_BONUS_STACKING_CAT = "RIGGER_BONUS_BUFFS";
SHAMAN_TOTEM_LEVEL = 3;
SHAMAN_NUM_TOTEMS = 5;
SHAMAN_SPIRIT_AP_GAIN = 1;
SHAMAN_MAX_SPIRIT_FORCE = 6;
SHAMAN_MAX_SPIRIT_CONTROL_ONE = 1;
SHAMAN_MAX_SPIRIT_CONTROL_TWO = 99;
SHAMAN_MAX_SPIRIT_SUMMON_TWO = 5;
SHAMAN_AP_REFRESH_PENALTY_MOD = 1f;
SHAMAN_DISTANCE_PENALTY_MOD = 1f;
SHAMAN_MAX_AP_GAIN_PER_TURN = 4;
OVERWATCH_SKILL_MIN = 4;
OVERWATCH_SCALE = 5f;
MIN_WEAPON_SLOTS = 2;
THIRD_WEAPON_SLOT_SKILL = 3;
CLOSE_COMBAT_DEFENSE_BONUS_LEVEL = 6;
CLOSE_COMBAT_DEFENSE_BONUS_RANGE = 2;
CLOSE_COMBAT_DEFENSE_BONUS = 20;
PISTOL_AMMO_REDUCTION_LEVEL = 4;
NUM_ETIQUETTES = 7;
BUG_TOTEM_BUFF_MOVE_SPEED = 4;
BUG_TOTEM_DEBUFF_AP_COST_MOD = 1;
DOC_WAGON_PLATINUM_ID = "DocWagonPlatinum";
DOC_WAGON_GOLD_ID = "DocWagonGold";
DOC_WAGON_BASIC_ID = "DocWagonBasic";
BUMONA_GOLD_ID = "Berlin_BuMoNAGold";
BUMONA_PLATINUM_ID = "Berlin_BuMoNAPlatinum";
BUMONA_BASIC_ID = "Berlin_BuMoNABasic";
DOC_WAGON_REVIVE_FX = "DocWagonHitReaction";
DATAJACK_ID = "Datajack";
ACTIVE_DRONE_ID = "active_drone_state";
UNIQUE_ITEM_ID = "unique_equipment";
ITEM_NEEDS_REPAIR_ID = "item_needs_repair";
CURRENT_HP_ID = "current_hp";
CURRENT_AMMO_ID = "current_ammo";
STARTING_OUTFIT_SAMURAI = "Player_SamuraiStarter";
STARTING_OUTFIT_MAGE = "Player_MageStarter";
STARTING_OUTFIT_SHAMAN = "Player_ShamanStarter";
STARTING_OUTFIT_DECKER = "Player_DeckerStarter";
STARTING_OUTFIT_RIGGER = "Player_RiggerStarter";
STARTING_OUTFIT_ADEPT = "Player_AdeptStarter";
STARTING_OUTFIT_NONE = "Player_ClasslessStarter";
HEALING_ABILITY_NAME = "healTarget";
MAGIC_HEALING_ABILITY_NAME = "magicHealTarget";
DOC_WAGON_BASIC_HP_MOD = 0.25f;
DOC_WAGON_GOLD_HP_MOD = 0.5f;
DOC_WAGON_PLATINUM_HP_MOD = 1f;
BUMONA_BASIC_HP_MOD = 0.25f;
BUMONA_GOLD_HP_MOD = 0.5f;
BUMONA_PLATINUM_HP_MOD = 1f;
MAX_MELEE_TO_HIT_PENALTY = 0.1f;
MIN_HIGH_TO_HIT = 0.75f;
MIN_MED_TO_HIT = 0.5f;
HIGH_TO_HIT_COLOR = Constants.WHITE_COLOR;
MED_TO_HIT_COLOR = Constants.WHITE_COLOR;
LOW_TO_HIT_COLOR = Constants.RED_COLOR;
VULNERABILITY_LESS = 0.5f;
VULNERABILITY_MORE = 1.5f;
MC_NUM_COLORS = Constants.NUM_HAIR_COLORS;
MC_NUM_BEARDS = 13;
MC_NUM_HORNS = 13;
MC_NUM_DWARF_FEMALE_HAIRS = 8;
MC_NUM_DWARF_MALE_HAIRS = 8;
MC_NUM_ELF_FEMALE_HAIRS = 7;
MC_NUM_ELF_MALE_HAIRS = 11;
MC_NUM_HUMAN_FEMALE_HAIRS = 7;
MC_NUM_HUMAN_MALE_HAIRS = 13;
MC_NUM_ORK_FEMALE_HAIRS = 8;
MC_NUM_ORK_MALE_HAIRS = 9;
MC_NUM_TROLL_FEMALE_HAIRS = 9;
MC_NUM_TROLL_MALE_HAIRS = 9;
MC_NUM_DWARF_FEMALE_SKINS = 6;
MC_NUM_DWARF_MALE_SKINS = 6;
MC_NUM_ELF_FEMALE_SKINS = 6;
MC_NUM_ELF_MALE_SKINS = 6;
MC_NUM_HUMAN_FEMALE_SKINS = 6;
MC_NUM_HUMAN_MALE_SKINS = 6;
MC_NUM_ORK_FEMALE_SKINS = 7;
MC_NUM_ORK_MALE_SKINS = 7;
MC_NUM_TROLL_FEMALE_SKINS = 7;
MC_NUM_TROLL_MALE_SKINS = 7;
MC_SKIN_COLOR_HUMAN_1 = new Color(0.227450982f, 0.101960786f, 0.0509803928f);
MC_SKIN_COLOR_HUMAN_2 = new Color(0.431372553f, 0.23137255f, 0.1254902f);
MC_SKIN_COLOR_HUMAN_3 = new Color(0.56078434f, 0.3529412f, 0.215686277f);
MC_SKIN_COLOR_HUMAN_4 = new Color(0.6901961f, 0.431372553f, 0.266666681f);
MC_SKIN_COLOR_HUMAN_5 = new Color(0.7490196f, 0.5058824f, 0.333333343f);
MC_SKIN_COLOR_HUMAN_6 = new Color(0.8235294f, 0.6117647f, 0.4745098f);
MC_SKIN_COLOR_ORK_1 = new Color(0.321568638f, 0.23137255f, 0.1254902f);
MC_SKIN_COLOR_ORK_2 = new Color(0.5764706f, 0.380392164f, 0.2f);
MC_SKIN_COLOR_ORK_3 = new Color(0.7019608f, 0.5176471f, 0.321568638f);
MC_SKIN_COLOR_ORK_4 = new Color(0.9137255f, 0.7294118f, 0.5137255f);
MC_SKIN_COLOR_ORK_5 = new Color(0.4f, 0.254901975f, 0.105882354f);
MC_SKIN_COLOR_ORK_6 = new Color(0.494117647f, 0.4f, 0.2f);
MC_SKIN_COLOR_ORK_7 = new Color(0.211764708f, 0.1764706f, 0.152941182f);
MC_SKIN_COLOR_TROLL_1 = new Color(0.298039228f, 0.23137255f, 0.13333334f);
MC_SKIN_COLOR_TROLL_2 = new Color(0.454901963f, 0.333333343f, 0.203921571f);
MC_SKIN_COLOR_TROLL_3 = new Color(0.6901961f, 0.5058824f, 0.368627459f);
MC_SKIN_COLOR_TROLL_4 = new Color(0.8666667f, 0.7058824f, 0.521568656f);
MC_SKIN_COLOR_TROLL_5 = new Color(0.627451f, 0.5568628f, 0.333333343f);
MC_SKIN_COLOR_TROLL_6 = new Color(0.5019608f, 0.41568628f, 0.203921571f);
MC_SKIN_COLOR_TROLL_7 = new Color(0.298039228f, 0.254901975f, 0.227450982f);
SOUND_SILENCE = "Silence";
CYBERWARE_ESSENCE_MIN = 1f;
HIRING_PREPOPULATE_RUNNERS = false;
STORE_SELL_PERCENT = 0.75f;
GAMEITEMWIDGET_INIT_YIELD = 10;
GAME_DIFFICULTY_TOHIT = false;
GAME_DIFFICULTY_TOHIT_EASYONLY = true;
GAME_DIFFICULTY_TOHIT_PERC = 0.1f;
GAME_DIFFICULTY_CRIT_EASYONLY = true;
GAME_DIFFICULTY_CHARACTERSHEET_ATTRIBUTES = true;
GAME_DIFFICULTY_CHARACTERSHEET_COMPLETE = false;
GAME_DIFFICULTY_CHARACTERSHEET_EASYSAFE = true;
GAME_DIFFICULTY_CHARACTERSHEET_NOBODY = true;
CHARACTER_CREATION_SCENE_OVERRIDE = "__CHARACTER_CREATION__";
CHARACTER_ARCHETYPE_STORY_VARIABLE = "PlayerZeroArchetype";
STARTING_NO_ARCHETYPE_KARMA_POINTS = 34;
STARTING_KARMA_POINTS = 5;
STARTING_HUMAN_KARMA_BONUS = 3;
CHARACTER_SCALE_AMOUNT_STORY_VARIABLE = "CharacterScaleAmount";
CHARACTER_SCALE_LIMIT = 6;
KARMA_UP_VFX = "KarmaUpHitReaction";
DOCWAGON_BEACON_STATUS = "DocWagonBeaconStatus";
LIGHT_SCRIPT_ID = "LightScript";
LIGHT_SCRIPT_START_ID = "LightStart";
MAX_NUM_SAVESTORYBLOCKS = 50;
MENUITEMWIDGET_INIT_YIELD = 10;
CURRENT_SAVE_VERSION = 1;
CURRENT_SAVE_BLOCK_VERSION = 2;
CONSTANT_ROTATION = false;
USE_OLD_RIGGER_SYSTEM = false;
SKIP_SCENE_TRANSITION_CONTINUES = false;
YEN_SIGN = "¥";
NON_BREAKING_SPACE = "\u00a0";

```