Ultimate Pokémon TCG

The Ultimate Pokémon TCG is a card game created by OtterFan48 as a combination of The Pokémon Trading Card Game and Yu-Gi-Oh!.

## Aim of the Game

The Aim of a game of the Ultimate Pokémon TCG is to reduce your opponent's PP to 0 through attacking with your Pokémon and playing Item, Trap, Battlefield and Tool cards.

You will also lose the game if you are required to draw a card but cannot do so.

If a Gigantamax Pokémon successfully deals damage to a player with a direct attack, that player immediately loses.

## Deck Building Rules

Decks must follow the following rules:

* Decks must contain exactly 60 cards.
* Decks must have no more than 4 copies of cards with the same name.
* Decks must have at least 10 Pokémon cards including at least 5 non-evolved non-legendary Pokémon.
* Decks must have no more than the legal number of copies of certain cards according to the Banlist.

## Types of Card

There are 5 types of card: Pokémon, Item, Trap, Battlefield and Tool.

### Special Rules for Pokémon Cards

The turn player during the Main Phase can do 1 of these every turn:

1. Play 1 non-evolved non-legendary Pokémon from their hand onto their field in either Attack or Defense Mode (This is called a Normal Summon).
2. Play 1 non-evolved legendary Pokémon from their hand onto their field in either Attack or Defense Mode by sending 2 Pokémon that share a type with the legendary Pokémon from their field to their discard pile (This is called a Legendary Summon).

All non-evolved legendary Pokémon that can evolve have effects that prevent them from being attacked until they evolve.

Special Summons, summons done using effects from cards, can be done as many times as you want per turn.

Evolved Pokémon can be played from your hand on top off the corresponding Pokémon it evolves from at any time during the Main Phase, except the turn that Pokémon was Normal Summoned/Evolved.

Mega Evolution Pokémon can be played from your hand on top off the corresponding Pokémon equipped with it's corresponding Mega Stone (except Rayquaza, which has different conditions in order to Mega Evolve). Mega Evolution follows the same rules as regular evolution. Mega Evolution can only be done once per battle. The Pokémon is permanently treated as the Mega Pokémon (and therefore cannot Gigantamax or evolve). Mega Pokémon cannot be devolved by card effects or returned to the hand by card effects.

Gigantamax Pokémon can be played from your hand on top off the corresponding Pokémon equipped with the Tool card "Gigantamax Factor". Gigantmaxing does **NOT** follow the same rules as regular evolution. Gigantamax Pokémon cannot be destroyed by card effects/sent to the discard pile by card effects/returned to the hand by card effects/devolved by card effects (they can only be Knocked Out from attacks) and they cannot have the effects negated or be prevented from attacking. Gigantamax lasts for 3 of the controller's turns. Afterwards, send the Gigantamax Pokémon to the discard pile. Gigantamaxing can only be done once per battle. If a Gigantamax Pokémon successfully deals damage to a player with a direct attack, that player immediately loses. Gigantamax Pokémon can only ever be in Attack Mode.

Mega Evolving and Gigantamaxing do not affect your ability to perform the other, therefore you can do both in the same battle.

Pokémon use their type in order to fight other Pokémon. If an attacking Pokémon has 2 (or more) types, their controller must select 1 of them to use in battle. Attacked Pokémon use all of their type(s) during battle.

### Special Rules for Item Cards

Item cards can be activated from the hand at any time during your Main Phase. You can activate as many Item cards as you like during the same turn.

You can also set them for use on a later turn. Set Item cards cannot be activated during your opponent's turn.

Some Item cards are **Permanent**, which means they stay on the field until a card effect causes them to leave the field.

### Special Rules for Trap Cards

Trap cards **have** to be set before you can activate them. Set Trap cards can be activated at any time, apart from the turn they are set. You can activate as many Trap cards as you like during the same turn.

Some Trap cards are **Permanent**, which means they stay on the field until a card effect causes them to leave the field.

### Special Rules for Battlefield Cards

Battlefield cards can be activated from your hand to the Battlefield Zone at any time when you can activate an Item. They are **not** treated as Item cards.

Only 1 Battlefield card can be activated per turn.

Battlefield cards stay on the field until a card effect causes them to leave the field.

Some Battlefield cards affect both players. Both players can have their own Battlefield card active at the same time.

### Special Rules for Tool Cards

Tool cards can be activated from your hand at any time when you can activate an Item. They **are** treated as Item cards at all times.

Tools can equip to 1 Pokémon that doesn't already have a Tool equipped to it and grant it additional bonuses.

Some Tool cards (eg. The Mega Stones and "Gigantamax Factor") are unaffected by other card effects.

## Field Size

Each player can control up to 6 Pokémon at any given time. Both players can control up to 5 Item/Trap/Tool cards at any given time. Each player can control their own Battlefield card.

## Battle

When two Pokémon battle, the attacking Pokémon deals damage to the attacked Pokémon depending on which battle mode the attacked Pokémon is in.

* If the attacked Pokémon is in Attack Mode, the attacking Pokémon's ATK is deducted from the attacked Pokémon's HP.
* If the attacked Pokémon is in Defence Mode, the attacking's Pokémon's ATK is reduced by the attacked Pokemon's DEF before being deducted from the attacked Pokémon's HP.

If a Pokémon's HP reaches 0 or less, that Pokémon is knocked out and sent to the discard pile. Any cards equipped to that Pokémon also go to the discard pile.

If a Pokémon in Attack Mode is knocked out by damage from an attacking Pokémon, the controller of the attacked Pokémon loses PP equal to the excess damage (For example, if a Pokémon with an ATK of 70 attacked a Pokémon with 40 HP in Attack Mode, the attacked Pokémon would be knocked out by damage with 30 excess, so the attacked Pokémon's controller loses 30 PP).

Pokémon in Defence Mode that are knocked out by damage from an attacking Pokémon do not cause their controller to lose PP unless the attacking Pokémon is equipped with a card that deals piercing damage (For example, if the attacking Pokémon is equipped with "Piercing").

If your opponent has no Pokémon on their field, your Pokémon can attack them directly, causing them to lose PP equal to the attacking Pokémon's ATK.

Battles between two Pokémon use the standard type match-up chart unless either player has the Battlefield card "Inverse Battle" which reverses the standard type match-up chart. As stated above, If an attacking Pokémon has 2 (or more) types, their controller must select 1 of them to use in battle. Attacked Pokémon use all of their type(s) during battle.

## Example of a game

OtterFan48 created a game as an example. It can be found here: Bea's and Allister's Tutorial Battle