recursal/Fanatic-Fandom huggingface dataset:
Glass Cannon

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**Glass Cannon** is an activated item added in Afterbirth.

## Effect

* Fires a single high-damage piercing tear which can travel over obstacles.
* Sets the player's health to half a heart (half a soul heart if these are present but there are no heart containers). This also removes any other soul or black hearts, but not eternal hearts.

## Notes

* The item recharges actively after use, similar to items like The Boomerang, allowing repeated usage within the same room.
* Shooting the Glass Cannon gives a slight knock-back effect to Isaac, which can be dangerous in rooms with obstacles like spikes or fireplaces.
* The Lost can use this item safely, as it will not affect his Health.
* This item's charge is not affected by 9 Volt's reduction.
* The Holy Mantle does not prevent the Glass Cannon reducing Isaac to half a heart, but will still protect Isaac's first point of damage after the Glass Cannon has been used.

## Synergies

* Car Battery - Fires two tears.
* Chocolate Milk - The current charge of Chocolate Milk affects Glass Cannon; however, it seems it will charge even past the maximum charge point, causing larger than room-sized tears if a tear button is held down for 5-10 seconds depending on damage and charge time.
* Rubber Cement - The tear bounces off obstacles and enemies.
* Spoon Bender - The Cannon's tear homes in on enemies.
* Whore of Babylon - Affects the Cannon as it would tears, only the item is in effect as long as the Glass Cannon is used.
* Pupula Duplex - Affects the Cannon as it would tears, resulting in a very wide shot.
* Ipecac - The tear produced by glass cannon becomes explosive and has the effect of poisoning on the enemy used against.

## Trivia

* Glass Cannon is a term used in video games for someone or something that deals high amounts of damage but has very low defense.

## Bugs

 ****Bug!**** Glass Cannon can be used to steal Devil Room items by using it to set your health to half of a soul heart before you die.
## Seeds

Template:PlatPC 9BJ3 WWHL (First floor treasure room, north of spawn)
Glaucoma

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**Glaucoma** is a passive item added in Afterbirth †.

## Effects

* Adds a chance to shoot concussive tears, causing enemies to walk around randomly.
	+ The confusion caused by Glaucoma tears is effectively permanent for normal enemies, and very long duration compared to most status effects for bosses.
* Makes the screen darker.

## Synergies

* Iron Bar: Higher chance of shooting concussive tears.
* Night Light: Purges the darker screen caused by Glaucoma.

## Trivia

* Glaucoma is a group of eye diseases which result in damage to the optic nerve and vision loss.

fr:Glaucoma
Bursting Sack

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**Bursting Sack** is a passive item added in Afterbirth.

## Effects

* Most spider enemies no longer target or deal contact damage to Isaac.

## Trivia

* This item is similar to Skatole, only affecting spiders instead of flies.
* The item's appearance is similar to a bursting Sack.

## Seeds

Template:PlatPC File:DLC Indicator.png FK37 28TX (Treasure room adjacent to spawn)

fr:Bursting Sack
Eden's Blessing

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**Eden's Blessing** is an unlockable passive item added in Afterbirth.

## Effects

* +0.7 Tears up.
* Grants a random item at the start of the next run.
	+ Neither Key Piece 1 nor Key Piece 2 can be granted.

## Notes

* The effect still occurs whether the run was successful or not, even if the run was restarted.
* The effect does not work if Eden's Blessing was obtained on a seeded run or a challenge run.
	+ Likewise if you earn Eden's Blessing and then play a challenge run, the effect will not happen on that run. It will still occur on a seeded run and will not consume the effect until you begin an unseeded run. This means you can start as many seeded runs as you like after picking it up once, and they all start with a free item, as long as you do not begin a normal run.
* Even if Eden's Blessing is re-rolled with the D4 or D100, a random item will still be granted at the start of the next run.
* Eden's Blessing can choose itself as the free item you gain, allowing for another free item in your next run.
* If 2 or more Eden's Blessings are acquired in a single run, that quantity of random items will be granted at the start of the next run.

## Trivia

* The white eyes first appear during Ending 1, when Isaac falls into the chest and transforms into Eden.

## Bugs

 ****Bug!**** A bug may occur when the item is picked up, and Glowing Hourglass is used with either ? Card or The Battery to reverse time, out of the room, restoring your ability to get out using either of the two items and the **Eden's Blessing** pickup. This will allow you to generate an endless amount of **Eden's Blessings**, which will ALL carry over to your next run, and may be repeated endlessly.
 ****Bug!**** If the game crashes on the floor where you have take Eden's Blessing (like during a breaking run), that counts as +1 item for the next run. If you continue the saved game and you take Eden's Blessing again, you gain an additional +1 item for that run. This process can grant you "unlimited" items for the next run.
## Seeds

Template:PlatPC S084 JPZJ (First floor treasure room)
Template:PlatPC MZAV TCTL (First floor treasure room)
Template:PlatPC 71WN 3FWM (First floor treasure room)
Template:PlatXbox 98TT SRBF (First floor treasure room)
Demon Baby

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**Demon Baby** is an unlockable passive item.

## Effects

* Spawns a familiar that follows Isaac and automatically fires at enemies in its range, dealing 3 damage per shot.

## Synergies

* Guppy: Spawns flies as if normal tears are hitting enemies.
* Box Of Friends: If used without having any familiars, a **Demon Baby** will be spawned for the remainder of the current room.
* Chocolate Milk: Shoots at enemies while charging up a shot, thus giving Isaac another form of attacking enemies, as well as taking out enemies that may prove a threat.

## Seeds

Template:PlatPC 9PKA 44W4 (Normal mode : Treasure Room adjacent to spawn) - (Hard mode : Two rooms down from the start of the first floor).
Daddy Longlegs

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**Daddy Longlegs** is a passive item.

## Effects

* A friendly Daddy Long Legs' shadow follows Isaac and stomps on enemies for 20 damage per tick. The delay between stomps is approximately 4 seconds.

## Notes

* The foot stays down for about 1 second, and enemies who wander into it will still take damage. The damage seems to tick twice during the 1 second, dealing a maximum of 40 damage.
* This item deals enough damage to kill most early enemies in one hit, and is especially powerful against enemies with multiple segments like Larry Jr.

## Synergies

* Gnawed Leaf - Allows Isaac to stay invincible while Daddy Longlegs clears the room, granting Isaac a slow but effective way of completely avoiding damage. This combination is especially useful as The Lost.
* Box Of Friends - Daddy Longlegs will be duplicated by the Box of Friends, causing feet to stomp down in multiple places simultaneously.

## Seeds

Template:PlatPC C144 Z6HP (Treasure room adjacent to spawn)
Template:PlatPC F7GS EQED (First floor treasure room)
Template:PlatPS4 NHZS VXZ9 (Treasure room adjacent to spawn)
Template:PlatVita 3ZGB 8C13 (Treasure room adjacent to spawn)
Fruit Cake

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**Fruit Cake** is a passive item added in Afterbirth.

## Effects

* Each tear that Isaac fires gains a random effect. The possible effects are:
	+ Anti-Gravity
	+ Continuum
	+ Cupid's Arrow
	+ File:Afterbirth† Indicator.png Compound Fracture
	+ File:Afterbirth† Indicator.png Euthanasia
	+ Explosivo
	+ File:Afterbirth† Indicator.png Eye Of Greed
	+ Fire Mind
	+ Flat Worm
	+ God's Flesh
	+ Godhead
	+ Head Of The Keeper
	+ Holy Light
	+ Hook Worm
	+ Ipecac
	+ Iron Bar
	+ File:Afterbirth† Indicator.png Jacob's Ladder
	+ File:Afterbirth† Indicator.png Little Horn
	+ Mom's Contacts
	+ Mom's Eyeshadow
	+ Mom's Perfume
	+ My Reflection
	+ Mysterious Liquid
	+ Ouija Board
	+ File:Afterbirth† Indicator.png Ouroboros Worm
	+ Parasite
	+ File:Afterbirth† Indicator.png Parasitoid
	+ Proptosis
	+ Pulse Worm
	+ Ring Worm
	+ Rubber Cement
	+ Serpent's Kiss
	+ File:Afterbirth† Indicator.png Sinus Infection
	+ Spider Bite
	+ Strange Attractor
	+ File:Afterbirth† Indicator.png Sulfuric Acid
	+ Tiny Planet
	+ Wiggle Worm

## Synergies

* 20/20, The Inner Eye, Mutant Spider - Each tear has a random effect.
* 3 Dollar Bill - Multiple effects occurring at once. More chaos!
* Dr. Fetus, Epic Fetus - Instead of producing random tear effects, Fruit Cake instead produces random bomb effects.
* Doctor's Remote - Missile may gain a random bomb modifier.
* Monstro's Lung - Each tear has a random effect.
	+ Monstro's Lung + Ipecac - Each projectile will have different tear and bomb effects.
* Spoon Bender - Each tear will still have a homing effect.
* Technology 2 - Each tick of the laser can have a random status effect. This means that it's possible to quickly affect an enemy with multiple status effects.
* Tech X - Laser rings receive random effects without a change in colour.

## Seeds

Template:PlatPC Template:BothModes 4FDK AX4S (Treasure room adjacent to spawn)

Template:PlatPC VLM3 QQTV (First floor, treasure room)
Best Bud

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**Best Bud** is a passive item.

## Effects

* When Isaac takes damage, a white attack fly is spawned for the duration of the current room. The fly orbits Isaac at medium range, similar to Forever Alone, but with much higher speed.
* Template:Lord of the Flies

## Trivia

* Best Bud is very similar in appearance to File:DLC Indicator.png Friend Zone and File:DLC Indicator.png Lost Fly, making them difficult to distinguish.

## Gallery

* BestBudIsaac.jpg

Best Bud and Isaac

## Seeds

Template:PlatPC KC11 RVSE (Treasure room adjacent to spawn)
Template:PlatPC 4K2Q Z1AQ (Treasure room adjacent to spawn)
Template:PlatPC 1724 1ZS0 (First floor treasure room)
Template:PlatVita 0RWG X2PR
Template:Plat3DS 82DQ C80D (Treasure room adjacent to spawn)

fr:Best Bud
? Card

Template:SpecialCardsHeader
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**? Card** is a Special Card added in the Binding of Isaac: Afterbirth expansion.

## Effect

* Replicates the effect of Isaac's activated item.

## Interactions

* Diplopia - Expends both the card and the item with no additional benefit.
* Pandora's Box - Expends both the card and the item with no additional benefit.
* Forget Me Now - Expends both the card and the item with no additional benefit.
* Jar Of Flies - Expends both the card and all charges with no additional benefit.
* File:Afterbirth† Indicator.png Mama Mega! - Expends both the card and the item with no additional benefit.

## Synergies

* Blank Card - Teleports the player to the I AM ERROR room of the current floor. This will consume both the Blank Card and the ? Card.
* Glowing Hour Glass - Since the card replicates the effect of moving back one room to the previous state, you keep the card having not used it as an item until the room later. This effectively gives you unlimited, charge-free uses of the Glowing Hour Glass.

## Trivia

* The interaction with Blank Card presents a paradox, as Blank Card and ? Card try to replicate the effects of each other. This would result in an endless loop, so a special case was put in.
* The Blank Card interaction is one of the three reliable ways to reach the I AM ERROR room in game, alongside Teleport 2.0 in certain circumstances and Undefined.

fr:? Card
Liberty Cap

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The **Liberty Cap** is a trinket.

## Effects

Grants a chance of triggering one of the following effects for the current room upon entering it:

* Mini Mush
* Odd Mushroom (Large)
* Odd Mushroom (Thin)
* The Compass

## Notes

* If the Compass effect triggers while having the Treasure Map, the Compass effect is permanent for the remainder of the floor. (Other Mushroom effects will still apply in each room with their normal odds)
* In addition to regular trinket drop sources, the Liberty Cap has a chance of dropping upon destroying a mushroom.

## Trivia

* This item quote is a reference to the *Yoshi's Island* level 1-7: *"Touch Fuzzy Get Dizzy"*.
Contagion

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**Contagion** is a passive item added in Afterbirth †.

## Effects

* In each room, the first enemy killed will explode and poison nearby enemies.
	+ Poisoned enemies will also explode upon death, spreading the effect.

## Trivia

* Its sprite is a recolor of Toxic Shock.
* This item may be a reference to the movies Contagion and Outbreak.
	+ This item may be a reference to the game Plague Inc.

fr:Contagion
Equality!

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**Equality!** is a trinket added in *The Binding of Isaac: Afterbirth †* expansion.

## Effects

* Turn pickups into their doubled versions while Isaac's coins, bombs and keys are equal in number.

## Notes

* Upon picking up a non-doubled pickup that makes Isaac's pickups equal in number, a doubled variant will be spawned in addition.
* Doubled pickups will not revert if Isaac's pickups become unequal.
* This also affects Greed Mode by doubling the coin pickups generated at the start of waves and doubles keys and red hearts in the shop, making them free.
Guppy's Paw

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**Guppy's Paw** is an activated item.

## Effect

* Converts one Heart Container to three Soul Hearts.
* Template:Guppy

## Interactions

* Broken Remote - The teleport will activate whenever Guppy's Paw is used, even if Isaac has no Heart Containers to trade. This can give ??? or Azazel the ability to teleport an infinite number of times without any cost.
	+ File:DLC Indicator.png Guppy's Paw cannot be used without red heart containers, rendering the interaction useless.

## Synergies

* Converter - Switching between the two can give Isaac up to 11 Heart Containers.
* Dead Cat - The single Heart Container granted on resurrection can be converted into three Soul Hearts.
* Strength Card - Converts the temporary Heart Container into three Soul Hearts (however Isaac will still lose one red heart container upon leaving the room, if he has any left).

## Gallery

* Template:Plat3DS The icon of Guppy's Paw as seen on the lower 3DS screen

## Trivia

* This item appeared in *The Binding of Isaac: Wrath of the Lamb*.
* It is also a reference to Edmund McMillen's cat Guppy.
Telepathy For Dummies

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**Telepathy For Dummies** is an activated item.

## Effect

Upon activation, grants homing tears for the current room.

## Synergies

*For any item interactions check the corresponding sections in the article Spoon Bender.*

## Gallery

* 3DS Detailed Telepathy For Dummies.png

Template:Plat3DS The icon of Telepathy For Dummies as seen on the lower 3DS screen

## Seeds

Template:PlatPC L681 1PKL (Treasure room adjacent to spawn)
Template:PlatVita 8389 A8XL (First floor treasure room)
Template:Plat3DS NZS1 04F3 (Treasure room adjacent to spawn)
The Hourglass

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**The Hourglass** is an activated item.

## Effect

* All enemies in the room are slowed for approximately 8 seconds.

## Gallery

* Template:Plat3DS The icon of The Hourglass as seen on the lower 3DS screen

## Bugs

 ****Bug!**** Upon use of The Hourglass on The Hollow, there is a chance that when the they hit the corners of the walls they will stay there until the effect is gone. Then, The Hollow will have the same moving patterns of Larry Jr.
## Seeds

Template:PlatPS4 HBXK WK7Z (First floor treasure room)
Template:PlatPC MQWZ G97T (Treasure room adjacent to spawn)
Template:PlatVita C2F6 E7TJ (Treasure room adjacent to spawn)
Lil' Haunt

Template:LookFor
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**Lil' Haunt** is a passive item.

## Effect

* Spawns a familiar that chases down enemies, damaging them and inflicting fear.

## Seeds

Template:PlatPS4 W8GK KVKX (Treasure room adjacent to spawn)
Template:PlatPC 3E0W 2WLR (Treasure room adjacent to spawn)
Template:PlatVita PDMQ QVWB (Treasure room adjacent to spawn)
Lost Contact

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**Lost Contact** is a passive item.

## Effects

* Gives Isaac's tears a shield surrounding them, allowing the player to block enemy shots.
	+ Isaac's shots are destroyed upon contact with an enemy's shot.
* -16% Shot Speed.
* File:DLC Indicator.png Affects all familiars tears.

## Synergies

* Anti-Gravity: Placing many tears around you creates a safe zone, especially with larger tears.
* Piercing Tears: The tears can pass through multiple enemy projectiles. This means that one tear can hurt the enemy and block its projectiles.
* Brimstone/Technology: Beam/laser destroys projectiles, although only during its damage tick interval. The projectiles are not instantly destroyed when they touch the beam/laser.
* Cricket's Body: The four smaller tears will also be shielded.
* Flat Worm: Increases the tear hitboxes, increasing their ability to block enemy shots.
* The Ludovico Technique: Can block an infinite amount of enemy shots if the tear is placed on top of a monster. The projectiles that they attempt to shoot will be immediately destroyed.
* Mom's Knife: The knife will destroy projectiles in its path without being affected.
* Mutant Spider: The four tear spread increases the shielded area.
* Polyphemus: Tear does not get destroyed upon blocking projectiles, so it can block more than 1. The Polyphemus tear loses strength from hitting projectiles, as it does with enemies.
* File:DLC Indicator.png Pupula Duplex: Tears do not become widened, but become much larger, increasing their ability to block enemy shots.
* Soy Milk: The constant stream of tears will cut through any bullet hell boss' attacks like butter.
* Tech X: The rings have a chance to block enemy shots.

## Interactions

* Chocolate Milk: It's advised not to use Chocolate Milk in combination with the Lost Contact because any small enemy projectile will cause the big, charged tears to vanish quickly.
* Fire Mind: Lost Contact will remove the chance to explode on impact effect.
* Ipecac: Ipecac shot will explode upon contact with an enemy's shot.
* Mysterious Liquid: Overridden by Lost Contact.
* Tough Love: Teeth will not appear to be shielded but will still block enemy shots.
* File:DLC Indicator.png God's Flesh: Tears with the shrink effect will not appear to be shielded but will still block enemy shots.
* Rubber Cement: Tears will bounce off of enemy tears.

## Seeds

Template:PlatPC VBRL EDQJ (Treasure room adjacent to spawn)
Template:PlatPC 10ZH CZF7 (First floor treasure room)
Template:PlatPS4 X2RS 3P3M (First floor treasure room)
Less Than Three

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**<3** is a passive item.

## Effects

* Increases available heart containers by 1 and restores all health.

## Trivia

* "<3" is the ASCII/Emoticon version of a heart.

## Seeds

Template:PlatPC 29YM XDMM (treasure room adjacent to spawn) (both modes)
Template:PlatPC TRTN CD77 (treasure room adjacent to spawn) (normal mode only)

fr:Less Than Three
Judas' Shadow

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**Judas' Shadow** is an unlockable passive item.

## Effects

* Grants an extra life.
* Upon death, Isaac resurrects as Black Judas.
	+ Black Judas has a damage multiplier of 2.00 and a base speed of 1.1.

## Notes

* Beating bosses as Black Judas will give Completion Marks for Judas and will unlock the associated items and achievements.
* Because Black Judas counts as a unique character, this means that all character-specific qualities are replaced with those of Black Judas's upon death. For example, if the Blue Baby dies and respawns as Black Judas, he will be able to pick up red heart containers. If Azazel dies and respawns as Black Judas, his short ranged Brimstone will be removed, along with his flying abilities.

## Trivia

* Black Judas has his own loading screen shown when moving to a new floor.

## Seeds

Template:PlatPC DEC1 HNZL (Treasure room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png SRX8 FXHM (First floor treasure room) (Normal mode only)
Template:PlatPS4 9GWR 187D (First floor treasure room)
Template:PlatVita GAM3 47ZL (First floor treasure room)
The Boomerang

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**Boomerang** is an activated item.

## Effects

* Upon activation Isaac raises the Boomerang above his head. Pressing a direction key will throw the boomerang and it will return shortly afterwards.
* Enemies hit by Boomerang will take double Isaac's current tear damage and be stunned for approximately 2 seconds.

## Notes

* The Boomerang causes no damage when returning to Isaac.
* The Boomerang starts to recharge only after it has returned to Isaac.
* The Boomerang can grab pickups from afar.
* The Boomerang can be used to destroy dead shopkeepers in shops and secret rooms.
	+ If Isaac has low damage, the shopkeeper may not be destroyed and will instead flash red as if taking damage.
* The Boomerang can damage Host and Walking Host enemies even while under their shells.
* The Boomerang's range scales with Isaac's range.
* The Boomerang can hit and stun The Haunt or Lil' Haunts even when they are invincible.
* With enough speed it is possible to have two Boomerangs in the air at the same time.
* The Boomerang doesn't seem to work if the player is blindfolded.

## Gallery

* Template:Plat3DS The icon of The Boomerang as seen on the lower 3DS screen

## Trivia

* The Boomerang is a recurring item in the *Legend of Zelda* series. The icon used is the same one as in the first *The Legend of Zelda* game.
* File:DLC Indicator.png This item is used in Challenge #26 (I RULE!).
Mom's Pad

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**Mom's Pad** is an activated item.

## Effect

* Upon use, inflicts fear on all enemies in the room for 5 seconds.
* Template:Yes Mother

## Gallery

* Template:Plat3DS The Icon of Mom's Pad as seen on the lower 3DS screen

## Seeds

Template:PlatPC BQ82 2SYP (Treasure room adjacent to spawn)
Template:Plat3DS PH4X 3V24 (First floor treasure room)
Character

There are eleven playable **characters** in *The Binding of Isaac: Rebirth* with three extra characters in the DLCs. Five of these characters (Isaac, Magdalene, Cain, Judas, and ???/Blue Baby) came with the original *Binding of Isaac*, while two additional characters (Eve and Samson) were added later. Eve was added in the Binding of Isaac's Halloween Update, while Samson was added in *The Wrath of the Lamb* expansion. *Rebirth* contains four new characters (Azazel, Lazarus, Eden, and The Lost). In the *Afterbirth* expansion for *Rebirth*, one new character (Lilith) was added, plus one more character via an update (Keeper). In the Afterbirth † expansion for *Rebirth* one character (Apollyon) was added. Each character starts with different stats and abilities that give them their own unique play style.

*Each character's progress can be gauged by checking their Completion Marks.*

## Unlocking

Each character is unlocked by accomplishing a certain task in the game. The unlock requirements are as follows:

## Trivia

* One common theory (which was confirmed by Edmund) is that all characters are different forms of Isaac himself. This theory suggests that every character is a creation of Isaac's imagination which he assumes the personality and appearance of when playing as them. Most characters represent different issues that Isaac believes he has, while ??? is Isaac after dying by suffocation inside The Chest, Azazel is who Isaac sees himself as, and The Lost is Isaac's wandering soul (which can be seen upon dying).
	+ File:DLC Indicator.png Additionally, Keeper is Isaac's desiccated corpse, as evidenced by Ending 18.

fr:Personnages
Host Hat

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**Host Hat** is a passive item added in Afterbirth.

## Effects

* Adds a chance to block projectiles. When a projectile is effectively blocked, Isaac's Host Hat will fire 3 bullets similar to the Host's.
	+ Bullets fired from Host Hat copy the effects of Isaac's tears.
* Grants immunity to explosions.

## Notes

* Isaac becomes immune to Mom and Satan's stomp attacks, as they are considered explosions.
* Does not protect against exploding mushrooms.

## Synergies

* Infamy: The chance to block projectiles is greatly increased.

## Seeds

Template:PlatPC File:DLC Indicator.png MK4N NFWS (Treasure Room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png EDSS 1MZB (Treasure Room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png QW3Y G44C (Treasure Room above spawn) (Hardmode)
Template:PlatPC File:DLC Indicator.png MY7Q 2AM7 (Treasure Room adjacent to spawn)
Doctor's Remote

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**Doctor's Remote** is an activated item.

## Effect

* Upon activation, a large red marker will appear on the ground. The player can control where the target is using the arrow keys.
* After approximately 2 seconds, a large missile will land on the red marker. The missile acts like a large bomb explosion dealing 20 times the character's damage (the same as Epic Fetus).

## Synergies

* Loki's Horns: Chance for four markers to appear that will each drop a missile. Even though they initially appear in the cross formation as tears would, they will all move away or towards the the player simultaneously, as though they are reflections of one another on separate quadrants with the player being the origin.
* The Inner Eye: Shoots a barrage of 3 missiles.
* Marked: Fires missiles continuously until the player takes damage or activates the item again.
* Mutant Spider: Shoots a barrage of 4 missles.
* Brimstone: The explosion causes 8 lasers to quickly burst the area.
* Monstro's Lung: Causes a cluster of missiles to fall down.

## Gallery

* Template:Plat3DS The icon of Doctor's Remote as seen on the lower 3DS screen

## Trivia

* This is a reference to an item used by the antagonist in Super Meat Boy, "Dr. Fetus"
* Epic Fetus is actually the endless version of this Item and as such, uses the same attack animation.
* The sprite of this item is identical to Teleport and File:DLC Indicator.png Teleport 2.0, but with a different color.

## Seeds

Template:PlatPC 9BQ3 CGNF (found in Treasure Room adjacent to spawn)
Mom's Coin Purse

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**Mom's Coin Purse** is a passive item.

## Effects

* Upon pickup, four random pills will spawn around Isaac.
* Template:Yes Mother

## Synergies

* PHD/Virgo: Ensures that Isaac won't get any negative pill effects, which improves the Coin Purse's overall usability.
* Starter Deck: Drops four cards/runes rather than pills.

## Seeds

Template:PlatPC: TVM6 6STZ - Item room in first floor, Store Credit can be found in the room below the shop.
Forever Alone

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**Forever Alone** is a passive item.

## Effects

* Spawns a blue attack fly orbital that orbits a long distance from Isaac and deals contact damage to enemies.
	+ The fly deals 2 damage per tick.
* Template:Lord of the Flies

## Trivia

* This item is used in Challenge #6 (Solar System).

## Seeds

Template:PlatPC 0KLT 12T0 (Treasure room adjacent to spawn)
Template:PlatPS4 32KK 3RDC (Treasure room adjacent to spawn)
Golden Horse Shoe

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Golden Horse Shoe** is a trinket.

## Effect

* +15% chance for a Treasure Room with two items to spawn on subsequent floors.
	+ Only one of the two items can be taken, the other will disappear.

## Synergies

* Mom's Box: Increases the chance to 30%.

## Seeds

Template:PlatPC 2GV6 N92S (5 rooms directly right of spawn as Cain)Template:HardMode
Anemic

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**Anemic** is a passive item.

## Effects

* Upon taking damage, Isaac leaves a trail of creep that damages enemies until he leaves the room.
* +5 Range.

## Notes

* Lazarus, or anyone holding Lazarus' Rags, is resurrected with this item upon his first death.
	+ File:Afterbirth† Indicator.png After Challenge 31 is beaten, Lazarus will start with Anemic, and Lazarus Risen will have its effect permanently active.

## Trivia

* Anemia is a decrease in the blood's ability to carry oxygen. This can either be caused by a decrease in hemoglobin in blood cells, or red blood cells altogether.

## Seeds

Template:PlatPC R8WH 6H6K (Treasure room adjacent to spawn)
Template:PlatPC KSV0 MEY2 (Treasure room adjacent to spawn)
Template:PlatPC TNGG 06RD (Treasure room adjacent to spawn)
Template:PlatPS4 JQM7 4X1D (Treasure room adjacent to spawn)

fr:Anemic
System requirements

*This article is a stub. You can help She Dreams Elsewhere Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *She Dreams Elsewhere*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Windows

* OS: Windows 7/8/8.1/10 (32-bit or 64-bit)
* Processor: Intel Core2 Duo or better
* Memory: 2 GB RAM
* Graphics: DirectX 9/OpenGL 4.1 capable GPU
* DirectX: Version 9.0
* Storage: 700 MB available space
* Sound Card: Does sound come out of it? Yeah? Then you're good.

## Mac OS X

* OS: Mac OS X 10.10 or better
* Processor: Intel Core2 Duo or better
* Graphics: OpenGL 4.1 capable GPU
* Storage: 300 MB available space
* Sound Card: Does sound come out of it? Yeah? Then you're good.

## Linux

* OS: Ubuntu 14.04
* Processor: Intel Core2 Duo or better
* Graphics: OpenGL 4.1 capable GPU
* Storage: 300 MB available space
* Sound Card: Does sound come out of it? Yeah? Then you're good.

## SteamOS

* OS: Steam OS 2.0 (64 bit)
* Processor: Intel Core2 Duo or better
* Graphics: OpenGL 4.1 capable GPU
* Storage: 300 MB available space
* Sound Card: Does sound come out of it? Yeah? Then you're good.

## See also

* How to play guide for She Dreams Elsewhere
* Release date
Tonsil

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Tonsil** is a trinket added in Afterbirth †.

## Effect

* When hit, there is a small chance a removed tonsil familiar starts following Isaac, blocking enemy shots.
	+ The effect can happen twice, after which the trinket will be destroyed.
* The spawned familiar does not deal damage to enemies.

## Notes

* When the familiar is generated, Isaac will gain the familiar permanently as a passive item. This allows Isaac to drop the trinket while keeping the familiar.
	+ The passive Tonsil item does not exist in any item pool; thus, this is the only way to find it and make it appear in the Collection Page aside from starting with it as Eden.
* If Eden starts with the passive tonsil item and picks up the trinket, the trinket will spawn only one familiar before being consumed.
* On average, each familiar spawns after approximately 16 hits. Template:Cn
Mom's Contacts

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Mom's Contacts** is an unlockable passive item.

## Effect

* Adds a chance to shoot petrifying tears, which stop enemies in place and prevent them from moving or attacking.
* +0.25 Range up (File:NoDLC Indicator.png not applied until the next time Isaac's range stat is updated).
* +0.5 Tear Height (File:NoDLC Indicator.png not applied until the next time Isaac's tear height is updated).
* Template:Yes Mother

## Synergies

* File:Afterbirth† Indicator.png Finger!: Has a high chance to freeze any enemies the finger is pointing towards.
* File:DLC Indicator.png Maw Of The Void: Enemies within the black ring will quickly be frozen.

## Notes

* The petrifying effect depends on the Luck stat, and goes up to around 50% with more than 10 Luck.
* Petrifying a Heart also freezes the Mask bound to it.
* Petrifying an enemy with a weak zone (Scolex or Carrion Queen) will make the enemy take damage anywhere while it is petrified, making combat significantly easier.

## Bugs

 ****Bug!**** Enemies with multiple segments (Chub, Pin, etc.) can be petrified and have their segments destroyed individually, but continue to live with any remaining health. This can be problematic at times especially with Carrion Queen, as you could destroy the "tail" or center body segment when Carrion Queen is petrified, thus making you have to petrify her again, or use bombs to do damage.
## Seeds

Template:PlatPC YC7D 3ESJ (Treasure room adjacent to spawn)
Template:PlatPS4 FQTZ TL49 (Treasure room adjacent to spawn)
Template:PlatVita 2AM1 V6PE (Treasure room adjacent to spawn)
Template:Plat3DS Y0VX F8D6 (Treasure room first floor; *Curse of the Lost*)
SMB Super Fan

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**SMB Super Fan** is an unlockable passive item.

## Effects

* +1 Heart Container
* +0.3 Damage
* +0.2 Tears
* +0.2 Speed
* +0.5 Range
* +1 Shot Height
* Fills all red heart containers.

## Seeds

Template:PlatPC File:DLC Indicator.png CRGH 9HYL - First floor, adjacent to spawn
Template:PlatPC File:DLC Indicator.png LJ0F GYR4 (Treasure room first floor)
Template:PlatPC DXH7 0176 (treasure room adjacent to spawn)
Template:PlatPC GZPP QMQX (treasure room next to spawn)
Template:PlatPC Z7D0 XHYK (treasure room next to spawn)

## Trivia

* This item is a reference to one of Edmund McMillen's previous games, Super Meat Boy.
The Candle

{{:{{{1}}} | {{{1}}} | {{{2}}} }}
**The Candle** is an unlockable activated Item.

## Effect

* On pressing a fire button, a blue flame projectile will fire in the chosen direction that deals significant damage to enemies it comes in contact with, extinguishing itself after a fixed time of approximately two seconds.
* The flame deals 23 damage per damage tick.
	+ The average damage done by this item is about 115 with the maximum damage possible being 184.

## Notes

* Upon activation, Isaac will raise the candle above his head, causing his movement Speed to reduce.
* Enemy shots will also be destroyed on contact.
* The flame projectile can pass over Pits, but can not travel through Rocks or Poop
* 9 Volt has no effect on The Candle's recharge; the cooldown is 4 seconds regardless.
	+ File:Afterbirth† Indicator.png 9 Volt now makes autocharging items start at half charge instead of empty, allowing quicker reuse.

## Gallery

* Template:Plat3DS The icon of The Candle as seen on the lower 3DS screen

## Trivia

* The Legend of Zelda, a major inspiration for *The Binding of Isaac*, also has a blue candle item that can be activated once per room to create flames for burning enemies and bushes, as well as lighting dark rooms. Unlike in Isaac however, the red candle is an upgrade of the blue one, which can be activated any number of times per room.
* The Red Candle is a variation of this item unlocked after donating 400 coins, diminishing on damage dealt instead of time.
* **The Candle** was an item in *The Binding of Isaac: Wrath of the Lamb* where it used to be the only auto-recharging item.
Nose Goblin

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Nose Goblin** is a trinket added in *The Binding of Isaac: Afterbirth †* expansion.

## Effects

* Adds a chance to fire a booger which sticks to an enemy and damages it.
	+ Multiple boogers can stick to one enemy to deal extra damage.
	+ The booger lasts for 60 seconds or until the enemy dies.
	+ The boogers will home in on enemies.

## Synergies

* Lost Contact: Tears that stick to enemies will block shots and will not be destroyed upon blocking a shot, preventing an enemy from firing in a given direction until death or expiration of the effect.
* Godhead: Tears that stick to enemies will deal continuous damage through Godhead's damaging aura.

## Trivia

* The trinket's name and description appears to be a reference to the episode "Nurse Stimpy" from the cartoon "Ren and Stimpy".
* Nose Goblin's effect is almost identical to Sinus Infection.
Cupid's Arrow

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Cupid's Arrow** is a passive item.

## Effects

* Grants piercing tears that travel through enemies (but not obstacles) instead of breaking on impact with them.

## Interactions

* Dr. Fetus - Bombs travel through enemies. When combined with Ipecac, bombs do not explode upon hitting enemies.
* Ipecac - Pierces through poop and fire, but not enemies.
* Fire Mind - Tears will continue to pierce enemies while retaining the explosion chance.

## Trivia

* This item is used in Challenge #15 (Slow Roll) and Challenge #35 (Pong)File:Afterbirth† Indicator.png.
* Despite its name it does not charm enemies.

## Seeds

Template:PlatPC PBRM FRWV (Treasure room adjacent to spawn)
Template:PlatPS4 AWGW H497 (Treasure room adjacent to spawn)
Template:PlatVita V3KN 9ASW
Template:Plat3DS 6SMW JGTV (Treasure room adjacent to spawn)

fr:Cupid's Arrow
Prayer Card

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Prayer Card** is an activated item.

## Effect

* Grants an Eternal Heart upon activation.

## Notes

* If used after clearing a floor, before proceeding to the next one, it guarantees a new Heart Container every floor.

## Synergies

* Car Battery: Grants one full Heart Container upon use.

## Gallery

* Template:Plat3DS The icon of Prayer Card as seen on the lower 3DS screen

## Seeds

Template:PlatPC A2G2 087L (Treasure room adjacent to spawn)
Template:PlatPC 49B2 7DN1 (Treasure room adjacent to spawn)
Template:PlatPC H0D4 PMV0 (Treasure room adjacent to spawn)
Template:PlatPS4 NV0W ZTSQ (First floor treasure room)
Template:PlatVita W2HN GEVP9 (First floor treasure room)
Template:Plat3DS BHQ2 T726 (First floor treasure room)
Crack Jacks

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Crack Jacks** is a passive item added in Afterbirth.

## Effects

* Grants Isaac a full heart container.
* Spawns one random Trinket.

## Trivia

* This item is a reference to Cracker Jack, a snack that is well-known for containing a prize in every bag.

## Seeds

Template:PlatPC File:DLC Indicator.png NAJ2 9ZAX (Greed mode: Silver Treasure Room)
fr:Crack Jacks
Pandora's Box

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Pandora's Box** is an unlockable activated item.

## Effect

Upon use, spawns certain Pickups or Items depending on the floor it is used on. Pandora's Box disappears after use.

## Notes

* XL floors count as I floors for Pandora's Box.
* If Pandora's Box attempts to spawn an item from an item pool that is empty, it will instead spawn an item from the Treasure Room Pool.
* Using the ? Card with Pandora's Box will consume both the card and the item with no additional benefit.
* Pandora's Box is not doubled by Car Battery

## Gallery

* Template:Plat3DS The icon of Pandora's Box as seen on the lower 3DS screen

## Trivia

* In Greek legend, Pandora's Box was a box containing all of the evils of the world, given to the first woman created, who opened it, releasing every evil unto the land, besides the last spirit, Elpis, the Spirit of Hope.

## Seeds

Template:PlatPC 1TNY 7MJ0 (Curse Room adjancent to spawn) Template:BothModes
Template:PlatPC File:Afterbirth† Indicator.png 1TNY 7MJO (Second floor curse room) Template:HardMode
D7

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**D7** is an activated item added in Afterbirth.

## Effects

* Upon use, it restarts the room and respawns all enemies. Pickups or chests may be granted for clearing the room.

## Notes

* The D7 has no effect in Greed Mode.
* When used in a room that had no enemies, nothing happens and the charge is consumed.
* When used in a boss, devil or angel room, Isaac is teleported to another room on the floor and the boss or devil room is not reset. The room Isaac teleports to will respawn enemies if it had them.
* When used in a Challenge Room or Boss Challenge Room, nothing happens and the charge is consumed.
* When used in a Secret room that previously contained Greed or Super Greed, the room becomes a regular Secret Room
* When used in a shop that previously contained Greed or Super Greed, the shop items will spawn. Rolling it again will cause new items to spawn on top of each other.
* The D7 can be used to infinitely farm items from combat rooms in The Chest with the aid of 9 Volt and the AAA Battery trinket.

## Seeds

Template:PlatPC File:DLC Indicator.png 13FD 4EEB (Item room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png PSNH X0YR (Item room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png EBT6 FM0V (Item room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png N904 GKRV (Eden starts with it/Hard Mode)

Template:DiceNav

fr:D7
Mom's Purse

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Mom's Purse** is a passive item.

## Effect

* Allows two different trinkets to be carried at once.
* Template:Yes Mother

## Synergies

* Tick - Lets you gain the benefits of the item without losing your only trinket slot.
	+ File:DLC Indicator.png You cannot replace the Tick with The Match Stick once it is picked up.

## Seeds

Template:PlatPC SHEW EADW (shop on the top right of map, money to buy it on the left)
Stem Cells

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Stem Cells** is a passive item.

## Effect

* Grants one full Heart Container.
* +0.16 shot speed.

## Trivia

* The strange baby thats wedged Isaac's face is very similar to It Lives.

## Seeds

Template:PlatPC ZT0X 931C (adjacent to spawn)
Template:PlatPS4 KMVL DWHP (Treasure room adjacent to spawn)
Template:PlatVita NQSE AZLA (First treasure room)
Template:Plat3DS E2ZT HN46 (Teasure room adjacent to spawn)
Ball Of Bandages

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Ball of Bandages** is an unlockable passive item.

## Effects

* Multiple Balls of Bandages can be collected in a single run.
	+ The first Ball of Bandages picked up adds an orbital that does 7 damage per tick to enemies on contact.
		- File:NoDLC Indicator.png Unlike the Cube of Meat, it does not block enemy shots.
		- File:DLC Indicator.png Ball of Bandages blocks enemy shots.
	+ The second Ball of Bandages that is picked up will give the orbital the ability to shoot charm tears.
	+ The third Ball of Bandages will remove the familiar and spawn a Bandage Girl that will chase enemies while firing charm tears.
	+ The fourth Ball of Bandages will make the Bandage Girl bigger and stronger. Unlocks Super Bandage.
		- Enemies killed by a level 4 Bandage Girl's tears have a chance to drop full red heart pickups.
	+ A fifth Ball of Bandages will spawn another orbital like the first and any subsequent balls will repeat the cycle.

## Notes

* Ball of Bandages replaces one of the orbital flies when the player has 3 orbital flies. The fly returns after a third Ball of Bandages is picked up.
* If Monster Manual summons a Ball of Bandages while the player has one already, it will increase their level only for the current room.
* Level 3 and 4 Bandage Girl's tears inherit Isaac's momentum.

## Methods to create a Super Bandage Girl

*see Unlocking Super Meat Boy & Super Bandage Girl*

## Trivia

* Bandage Girl is a secondary character in Super Meat Boy, a game by Edmund McMillen (the creator of Binding of Isaac).

## Seeds

Template:PlatPC 0FKN VZV1 (Second-To-Last Boss room: Death, Four ball of Bandages by Womb II)
Template:PlatPC ETEZ A6A9 (First Boss room: Famine, Third Boss room: Pestilence, Fourth Boss room: War)
Template:PlatPC 44SV N9TK (Book of Revelations on First or Second Floor. Use to force load Famine, War, Pestilence, Death. Same method for Super Meat Boy.)
Template:PlatPS4 GC3G CQEE (Four ball of Bandages by Womb I)
Template:PlatVita FCE3 ZGTT (First Boss)

fr:Ball Of Bandages
PJs

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**PJs** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Grants 4 soul hearts.
* Restores all health.

## Notes

* Picking up this item will automatically unlock Lazarus.
* This item is part of a set of bedtime-themed items, including Mr. Dolly, Binky, and Night Light.
* This item is especially useful for ???, as he cannot gain heart containers.

## Seeds

Template:PlatPC EEZZ 3FJ0 (First Floor boss) (Normal mode)
Template:PlatPC FN1W P8YP (Silver Treasure room on first floor) (Greed mode)
Template:PlatPCFile:DLC Indicator.png46XR GGB4 (First Boss Room. Mutant Spider in Treasure Room)
There's Options

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**There's Options** is an unlockable passive item.

## Effects

* Spawns two items instead of one after defeating a boss. Only one item can be chosen; the other disappears.
	+ The extra item is selected from the normal Boss Item Pool, regardless of the boss.

## Notes

* Two items are spawned after clearing Boss Rush.
* Has no effect on the Krampus fight.
* Its effect does not stack with File:DLC Indicator.png More Options.

## Synergies

* The D6 - Effectively grants the choice between 4 items in the Boss Room.
* File:Afterbirth† Indicator.png Void - Using Void will cause both Items to be absorbed.
Sulfuric Acid

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Sulfuric Acid** is a passive item added in Afterbirth †.

## Effects

* +0.3 damage.
* Adds a chance to fire acidic tears that destroys destructibles and opens doors and secret rooms upon contact.

## Interactions

* Brimstone: Overrides Sulfuric Acid.
* Mom's Knife: Overrides Sulfuric Acid.
* The Ludovico Technique: Overrides Sulfuric Acid.
* Rubber Cement: Acidic tears can no longer break objects and doors and just bounce.
* Spectral Tears: Tears no longer explode on contact.
* Technology: Lasers cannot break rocks even if non-spectral.
* Tech X: Overrides Sulfuric Acid.

## Notes

* Cannot be used to bridge gaps with destructibles.
* Does not open Stone Chests.
* Can destroy Stone Grimaces.
* Unaffected by Luck. Template:Cn

## Seeds

Template:PlatPC VG7G PQQL

fr:Sulfuric Acid
Scorpio

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Scorpio** is a passive Zodiac item.

## Effects

* Grants poison tears, dealing damage over time when inflicted.
* The poison randomly hits either 2 or 3 times, dealing a total of 4 or 6 damage.
	+ File:DLC Indicator.png The poison hits twice, dealing a total of double Isaac's damage.

## Notes

* This item is strictly a superior version of The Common Cold.

## Trivia

* This item, like the other Zodiac items is a reference to Zodiac signs.

## Seeds

Template:PlatPC Z964 6CPS (Treasure room adjacent to spawn)
Template:PlatPC MSZ6 S9KW (First floor Treasure Room)
Template:PlatVita MA1Z AW7C
Template:Plat3DS AGVH 4AKZ (First floor Treasure Room)

Template:ZodiacNav
The Mind

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**The Mind** is a secret unlockable passive item.

## Effects

* Grants the combined effects of the Blue Map, Treasure Map and The Compass, revealing the floor layout and all special rooms, including Secret Rooms and Super Secret Rooms.

## Seeds

Template:PlatPC 6KSL 1KP9 (Hard Mode, Treasure room adjacent to spawn)
Template:PlatPC File:DLC Indicator.png 2F11 BR9G (Hard Mode, Treasure room adjacent to spawn)
Template:PlatPS4 8Q17 7LRM (Hard Mode, first Treasure room).
Papa Fly

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**Papa Fly** is a passive item added in the *Binding of Isaac: Afterbirth* expansion.

## Effects

* Spawns a blue fly familiar that will follow Isaac's movement with a 2.5 second delay.
* Papa Fly will fire tears at nearby enemies that deal damage equal to Isaac's tear damage.
* Template:Lord of the Flies

## Synergies

* Multidimensional Baby: The paths of Papa Fly and Multidimensional Baby are identical, so all of Papa Fly's tears will be doubled.

## Trivia

* Papa Fly it is just a blue tinted Pooter.
	+ File:Afterbirth† Indicator.png The item Brown Nugget will spawn a familiar thats looks similar to Papa Fly.

## Seeds

Template:PlatPC NKK1 CL00 (Treasure room below spawn) Template:NormalMode
The Gamekid

{{:{{{1}}} | {{{1}}} | {{{2}}} }}

**The Gamekid** is an unlockable activated item.

## Effect

Upon use turns the character into a PacMan-like creature for six seconds and provides the following effects:

* Grants invulnerability and increased speed.
* Inflicts fear on all enemies.
* Removes ability to shoot tears and instead dealing contact damage to enemies.
* Replenishes half a red heart for every two enemies killed.

## Notes

* The invulnerability effect negates all forms of damage, including health loss from Blood Donation Machines and Devil Beggars.
	+ This also negates damage from entering or exiting a Curse Room, but the effect is immediately removed upon walking through the door.
* Does not prevent heart container loss from Health Down Pills or Devil Room deals.

## Gallery

* Template:Plat3DS The icon of The Gamekid as seen on the lower 3DS screen

## Trivia

* Beating the game whilst under the effects of The Gamekid will cause the credits music to be sped up.
* This item's name and appearance are references to the Nintendo Gameboy.
* The pickup quote and Isaac's appearance while under the effects of The Gamekid are references to Pac-Man.
* Tetris appears to be the game being played on The Gamekid. Tetris was also the launch title for the Nintendo Gameboy.

## Seeds

Template:PlatPC 04PE J3W1 (Treasure Room adjacent to spawn)
Template:PlatPS4 8FSX 6WAZ (Treasure Room adjacent to spawn)