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Gnome

Gnomes, or the Gremmlobahnd, typical lifespan, barring premature death is 900

Culturally accepted as an adult at age: 25

Gnomes live mostly underground but also have mechanical airships… they are grand crafters and came to Esfah from Leguin, though it is uncertain if even *that* is their original domain as little remains of their world or lore.

38FA (90th day of the cycle) Arrival Day. The gnomes fled Leguin and came to Esfah which they considered a kinder and gentler place after losing a war to the drekloch and the Mad Tinkerer who, inspired by selurehl, invented them.

The Gnomes are tinkerers and master inventors: They are the original creators of the selumari airships and the magic heart of each ship which keeps it afloat is made from a kind of mystic metal that is foreign to Esfah and which is named eldrymetallum. They are experts at dealing with the rare and mystic metal that can be worked into elements to create powerful, arcane weapons and devices including legendary items such as the Kreethaln.
Death Bard of Dereh'Liandor

The Death Bard of Dereh'Liandor is not a god, persay. He started life as an eldarim and attained a kind of godhood status due to his attachment to the goddess Avanna, one of the three fate daughters.

In Esfah's early days, prior to the coming of the First Races, only the eldarim were upon the face of the planet. The Death Bard was a highly regarded composer from the lands of Dereh'Liandor, which is where the earliest of eldarim communities had been planted. He was chosen by the lord of music to become exceptionally gifted, and her skill created the allure which attracted Avanna to him.

Upon his tragic demise, he was saved by Avanna and called to her side when she proclaimed it a crime that life could exist after her lover's passing and threatened to destroy all creation. As a compromise, the other sisters joined Avanna and wove a new destiny into the bard's fate, compromising and gifting him godhood--this allowed him to play eternally and share his songs with all souls as they passed from one life to the next.

The Bard's family line was of a high order among the eldarim and remains an ardent lineage of white shara, partly due to their pride at one of their own achieving godhood.

He plays a tune on his rebab, a stringed instrument, which was made by the god of music, Turambar. When one hears his dirge, it means that the Death Bard has come to collect his or her soul. The bard is a neutral figure, even though his consort is typically associated with evil outcomes--but regardless of a positive or negative afterlife, everyone meets the Death Bard, and he ferrys all to their final destination.
Chill Wind

Chill Wind is a novel by Joseph W. Joiner. It was originally written and posted by Joiner on the old message boards hosted by SFR and was made available in print in 2011. The newer edition featured additions and revisions by Christopher D. Schmitz.

Joiner's story was intended to be a larger series centered on the continent of Cyrea. It follows a dwarf named Geril who is returning home from battle. Geril encounters Thrag, a frostwing who was hunting and wounded by invading morehl.

Thrag was the king of Icehome in the Shadowlands. Geril brokered a peace between his home at Balgavarr Reaches and the residents of Icehome which included the aereosa and the gwereste who had been displaced previously and through wiped out by the combined forces of trogs from Big Wet and the morehl of Uruzak.

Geril and Thrag returned to Tulgesh and worked with the still embattled selumari there who were oppressed by the invading red elves. Geril and Thrag followed clues to discover a cache of powerful weapons left over from the Magestorm Wars. That fact made Geril uncomfortable to use them, as the Magestorm Wars had nearly destroyed all of Esfah and he only kept a few of the artifacts, burying the remainder along with the traitor, a disguised agent of Uruzak who sought the weapons for herself. The decision to leave the weapons hidden and beyond reach brought bad blood between Geril and the rulers of Tulgesh, even after the invaders were repelled.

Balgavarr was later attacked and Uruzak's forces worked with mysterious undead spellcrafters who helped revive an ancient dragon who had been slayed by Geril's famous ancestor, Zephras Thunderfist. With the dragon harrying Balgavarr, the morehl attacked with their trog and undead allies. Balgavarr's northern allies interceded and with the help of the feral gwereste and the frostwings of Icehome, the dwarves barely staved off the attack and defeated the dragon. Thrag lost his life in the battle, leaving behind a child and a wife in Icehome.

Joiner's notes included the naming of two new characters, the children of Geril and Thrag who would go on to have future adventures. While he only left scant notes, those served as a basis for Eye of the Storm and Secrets of the Shadowlands which finished a trilogy.

Joiner also wrote a number of flavor passages in the Dragon Dice game's 3rd edition rules book. Schmitz reworked those pieces into a prequel novella titled Thunderfist and the Dragon. With Joiner's pieces composing roughly 20% of the material.

Chill Wind can be purchased here.
MItta

As one of the Three Fate Sisters, she is the daughter of Turambar.

Mitta sometimes takes the form of a morehl enchantress and walks the face of Esfah as Roweena the Enchantress: mother of the firewalkers and is the chief goddess of their worship (the empyreans culture is very much strength and honor based, in devotion to her) they worship all of fate, but especially Mitta. Mitta is often called the goddess of luck and fortune as she will often tip the balance of fate in favor or against an outcome.
Thunderfist and the Dragon

Thunderfist and the Dragon is a short story written by Christopher D. Schmitz and using flavor passages from the Dragon Dice game's 3rd edition rules book. Schmitz reworked those pieces into a prequel novella titled Thunderfist and the Dragon.

It was believed that the flavor text pieces were written by Joseph Joiner who wrote Chill Wind and Schmitz wanted to preserve as much of the historic items written in the universe prior to TreeShaker Books taking the lead on expanding the literary universe. Joiner's additions made roughly 20% of the material in the short story. Based on Joiner's comments preserved on old message boards, it seemed possible that those flavor passages were snippets Joiner had written to describe Zephras Thunderfist, an ancestor of Geril and Coryn who are the protagonists of the Cyrean Songs.

The idea to write a short prequel novellete occured to Schmitz: it would be similar to Tome of the Tarvanehl and Heart of Stone and Flame which were both produced as bonus lore booklets for players of the game. Thunderfist and the Dragon is widely available for free as an ebook and is a bonus extra included in the collected Cyrean Songs omnibus.

This book can be purchased here.
First Races

The First Races are common nomenclature used to refer to the Selumari, Vagha, Trogs, or Morehl.

Depending on who you ask, some folk may lump humans into the reference and others might include the eldarim, but the general consensus is a reference to the first four species created by the gods, and the term "elder races" should be used to include the eldarim and humans.

The term species and race is used interchangeably. In older SFR content and in content created by TSR and WotC, the term race was always used to designate differences between the species. That terminology was largely phased out with the version 4.0+ rules set by SFR in the wake of changes at WotC in mid-2020 amid a grassroots movement to shift gaming language. (see this article) Many gamers use either term and issues of skin color are not issues on Esfah, except when it comes to the elves whose skin color designates a very specific species distinction--although this can be altered through magic or other deception as seen in the novels (specifically in Chill Wind) and humans, dwarves, and the like may have a variety of skin tones, for example, AoA references a darker skin color for those humans descended from the Teldrim, a human race that was wiped out by Melkior.
A Time of Champions

The Time of Champions was announced for release in late 1999 by TSR in the liner notes of Cast of Fate. Due to the WOTC buy-out, the book was never released. Unlike Army of the Dead, which had a similar situation, TOC was never completed. It was planned to be written by Ed Stark.

SFR historian D. Scott OBrien interviewed Stark and asked him about the status of the story.

"I only have a pretty sketchy remembrance [about TOC]. As I recall, I was focusing on the Lava Elves... a particular Lava Elf who was questioning the religion/culture of his people while at the same time discovering he was unusually powerful, or "blessed" by their god.

He was finding it more and more difficult to reconcile what his leaders wanted him to do while, at the same time, finding he was becoming increasingly powerful. After a battle with their enemies--I want to say against some Dwarves?--he ends up saving his unit by staying behind, alone, against seemingly impossible odds...

If I recall correctly, my plan was to have him encounter other Champions of other races and learn how they can work together but, ultimately, they're torn apart by the needs of their people. He ends up parting ways with the other Champions, certain he's going to have to end up fighting them someday, but hoping that maybe another way will be opened to him."

When asked if he had any of the original writing still remaining, Stark responded,

"I sincerely doubt it. I recall turning over what I had finished (probably about 20% of the book) and receiving a standard "kill" fee."

The concept of the Gods'own was built off of Stark's ideas of the champions, especially of each race having a champion as sponsored by the gods. Of the original Gods'own of the First Age, Melkior (a major antagonist in the book series) was one and his tragic back story is partly inspired by Stark's concept. Other members of the first Gods'own, likewise, have similar homage elements.

TreeShaker Books has discussed the possibility of releasing a book titled The Time of Champions which would include all the Champions mentioned in Melkior's backstory which is told in Ashes of Ailushurai. In AoA the morehl champion of the First Age is named as Aeschere.
Elementals

Elementals are effectively demi-gods. They range in power on a spectrum spanning from very minor and increasing to the level of dragons in strength... or perhaps even higher. They are spirit creatures but the sages of old had learned to bind them to physical objects. As magic-based spirits, they can be bound, commanded, or summoned if a spellcaster knows a spirit's name and how to bind a particular spirit. Binding a spirit to a spellcrafter's will allows him or her to command a spirit so long as that will (and the mind behind it) remains adamant. Binding it to an object creates a daemon and gives the creature a corporeal being with which to act on the physical plane.

The elementals are each attuned to the different gods who spawned them by fact of the gods’ existence. Their essence is like reflections of light scattered by a prism. Elementals  have freewill and their own thoughts and personality as any creature might, but they are aligned with/bear resemblance to the god that spawned it. The “goblin gods” are all elementals of varying strengths in their hierarchy (more like totem spirits than ‘gods’ but these evil Death spirits and certainly willing to call themselves gods.)

The Faces of of Death are the four most powerful death elementals, followed by the seven aspects (Harrower, Destroyer, calcifier, putrifier, liberator, the aging one, the tester) below that are the “888” goblin gods (thirteen elementals who each have a number of sub levels beneath each one)

Elementals are loathe to concern themselves in the affairs of mortals, though it can be achieved with varying degrees of supplication, and being entities of magic power, they can be sought after to provide magic or resources (such as the Quietudes religious sect who worship them in exchange for access to magic, though only the sages and eldarim remember the art of binding elementals.)
Treefolk

The efflorah are commonly known as the treefolk

Typical lifespan, barring premature death: 2000

Culturally accepted as an adult at age: 120

treefolk include more than just unrooted, sentient trees which can wander, but also dryads and other sylvan creatures that emerged from the Elder Forest at Ghaeial's call. In 233SA Under Ghaeial’s wishes, the efflorah, existing as trees since even before the humans came to Esfah, picked up their roots and first emerged from forest and grove. Treefolk hold all trees and most plant life in high regard, uncertain which might awaken next.
Selumari

Coral Elves are also known as the Selumari. They were created by the gods Ailuril (Air) and Aguarehl (Water,) and are one of the “First Races.”

This race of elves came before the second elvish species, the morehl. Their blood is a greenish color when spilled and there is 25% chance that a selumari is born with webbed feet and hands and also possess gill slits allowing them to breath freely underwater. During the First Age, this trait was far more common and nearly 100% of the species possessed gills prior to the Magestorm Wars and the Second Age.

Coral elves are traditionally accomplished sailors and fishers and are known for building massive airships which can inflate an aerial balloon that allows their ship to travel by air or sea.

They traditionally eat a peskatarian diet (vegetarian and fish/shellfish) and the occasional fowl. Occasionally one may develop a taste for land animals, but their dietary choices have more to do with cultural flavor pallets and personal preference than anything else.

Typical lifespan, barring premature death: 750

Culturally accepted as an adult at age: 30

Selumari were the first of the created First Races and arrived on Esfah in 15FA
Tarvanehl

Tarvanehl is the creator god of Esfah. It was he who came first, according to all mythology and story; he is often known as Father Time, or simply The Father. He is brother to the god of void and silence, Selurehl, and also the god Turambar. These Elder Gods were conscious, pre-existing cosmic deities.

Before history began, he existed and in that time he crafted worlds including Esfah and Leguin within the domain of the void, which irked Selurehl to no end and contributed to ravishing of Esfah which spawned a god-child named Malgrimm.

Tarvanehl is largely an absent god and, despite being revered, is not so much worshipped as much as he is acknowledged (the white shara eldarim being an exception). Aside from his intervention with the creation of humans, he has not interfered with creation, leading esfahns to wonder at the veracity of his existence--or, if their history is to be believed, what he is doing presently.
Tome of the Tarvanehl

Tome of the Tarvanehl is a novella written by D.J. Heinrich (Dori Hein). It was released in 1995 and was distributed with the Dragon Shield setup screen accessory for the Dragon Dice game.

This novella includes multiple shot works including Creation's Song which was a religious style creation account common to all residents of Esfah.

The second entry is The Beard and the Spear which is a story of a combat trial entered by two of the earliest Amazons.

The third piece is a poem titled the Soldier's Journey which is a kind of epic ballad filled with esfahn allegory. Soldier's Journey and Creation's Song were heavily relied on during the revisions of the literary universe as they formed much of the larger-scale world building for the universe.

When TreeShaker Books took over the literary universe of Esfah and re-released Cast of Fate, HSOF and ToT were both revised by Christopher D. Schmitz and included in the newest edition so that readers had access to all the official TSR content of the 1990s in one volume.
Drakufreet (Dragonkin)

Origins of the dragonkin have been a mystery for esfahns for thousands of years. Myth, religion, historians, and superstition all tell different tales. But the sages, what few of them remain, remember. This is the tale according to the sages:

> In prehistory, during the time when only the Shara tended the world’s needs and learned the ways of the elder dragons, an eldarim man named Harkamis, grew proud and strong as the leader of a powerful tribe.
>
>
> A powerful white dragon named Vissenzyeth used her magic to transform into a woman. In Harkamis she saw the ability to throw down the gods—not out of spite or desire to prop up decay, anarchy, or the like. She did so for a sheer love of power. In the shara, she saw an opportunity to build a force capable of seizing control of the young world. Not even a dragon could vie with the wills of gods, true, but a wave of powerful mortals, bred from the strongest stock, would make them contenders.
>
>
> But gods are jealous of their power. Harkamis was with Vissenzyeth in her cave when Ghaeial herself arrived. The mother god revealed Vissenzyeth’s true form to Harkamis and banished the elder dragon to a realm beyond Harkamis’s touch; further, she cursed the clutch of eggs left over in Vissenzyeth’s absence, cursing them to have only the mind of a beast.
>
>
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> Harkamis raised the clutch of eggs, the drakufreet, which hatched in every color of devotion to the gods which Vissenzyeth had opposed. The elder dragon’s fate was never determined.
>
>

There are three types of dragonkin, also known as the drakufreet:

The *Saurons* stand upright and are humanoid berserkers with natural scaled armor and short, clubbed tails. They have razor talons on their triphalangeal hands.

The *Mokole* have the gator-like face and forearms of the Saurons but with an elongated body slightly more like the Suchia. They often stand on either four or two legs and will attack with front claws. They *could* be used as short ranged mounts but lack the speed and carrying endurance of a Suchia

The *Suchia* are ideal as mounts, horse to buffalo sized riding lizards with longer tails. Their legs are more like crook-legged versions of horses. They can defend themselves, but are not as suited to battle as Saurons.

--each of the three types might have an agamid type, these are a winged variants.

The Drakufreet have mostly disappeared from Esfah following the Magestorm Wars. They used to rove freely, as did the occasional dragon. No longer is that so. Eldarim herdsmen have learned the tricks to calling any of those that remain hiding in the wild, but most races rely on magic in order to secure the services of the Drakufreet, or they seek the aide of the eldarim.
Selurehl

Selurehl is one of the three brother gods, whose eldest is Tarvanehl, and also includes Turambar.

He is the “two faced god,” whose second face is that of a vengeful woman, and Selurehl is also sometimes known as Void, which is the persona of the female face. This god rules the realm of Void and is the god of silence... bot not of peace or quiet. Selurehl's silence is the kind that follows a funeral dirge. Selurehl's domain includes the Abyss, Moreumar, Sha’la’dinan, and other concepts of a Hell-like afterlife.

Like his eldest brother Tarvanehl, he interacts only but little with creation, preferring the solace of his own domain. His children include Malgrimm, Beylahl, and Gheanian. Of those three, Gheanian was birthed only of Selurehl and the god's dual nature. Even so, as similar as Gheanian is to Selurehl, Gheanian is the offspring Selurehl is most frequently at odds with.
Death (god)

The god known as Death has a given name, just like his older siblings. The given name of Death is Malgrimm. To speak his name is to court him, and invoke his power. Legend has it that those who say his name aloud and are not adherents of Malgrimm meet their end soon after, and so he is known instead as merely "Death."

Death's father, Selurehl, raped Ghaeial, the mother of the other gods as an act of vengeance against Tarvanehl.

Ever a problem child, Death has frequently opposed his siblings and sought their total destruction, as well as that of his mother, in efforts to appease his father-god.
Daughters of Turambar

The three daughters, children of Turambar and Leguin are also known as the Three Singing Sisters or as the Sisters of Fate. They took over the duties of their father when he became the lord of music. Individually they are Mitta, Avanna, and Evaquar.

These goddesses divvy up the souls and decide who should have an easier or difficult lot in life. Each has their own metric for deciding and these gods are neither omniscient not omnipotent, but they do have immense power (an individual *can* escape their control.) they are mostly fickle and have their own agendas and desires. They can also be catty with each other and possessive of the souls they’ve won to their control. Avanna sees logic in Sehlurehl’s methods, Evaquar wants pleasure and peace… Mitta sees the middle and weighs by merit/works. She is the “god of the path” as in ‘work out your own destiny’ and is a distributor of karmic justice.
Amazons (humans)

Typical lifespan, barring premature death: 90

Culturally accepted as an adult at age: 15

Humans are not bound by the same elemental rules and allegiances to the gods as are the other inhabitants of Esfah. They were placed there by the Father, Tarvanehl, typically believed to be His creation—but Tarvanehl has been known to place things into existence which He did not create. Amazons are the warrior class of this species. All amazons are humans—but only the best of the humans are considered amazons.

Of all the species of Esfah, this is the only one that was created by Tarvanehl and they arrived in 22FA
Army of the Dead

Army of the Dead was the second full length novel announced by TSR in the Esfah-related literary universe. It was written originally by Edo Van Belkom, and was announced for release in 1997, but the book did not come out as Wizards of the Coast was in the process of purchasing all rights to TSR, which included Dragon Dice and all things Esfah. A very limited edition print run was allowed to be printed by SFR and was produced by Prime Books in 2003, and TreeShaker Books released a revised edition of the content when SFR contracted with them. Christopher D. Schmitz revised the content and expanded the story to pull the events into a major backstory element for the dark wizard Nekarthis who instituted the Magestorm Wars.

In 536 First Age, Following the Battle of Wakefield Plain, the Lava Elves of Garnock were driven back to their mountain and the Dwarves of Dehnlee returned home to lick their wounds and rebuild their forces. While the dwarves are desperate for a respite, the black magus Nekarthis was experimenting with necromancy, using the necralluvium upon their victims.

The human warriors Peregrine and Renata were two such victims. The former also came to be in possession of a gem which creates a festration wherever the gem goes. Together they build an army of undead and the dwarves are again called to battle... this time against an army which includes their own deceased brethren.

The Warlord Adelric calls upon his selumari friends to help them as they meet the seemingly unstoppable enemy in the Boland Marsh. They learned how to defeat the dead, but were at their wits end by that time and instead opted to bury the army beneath a deluge of sediment. Renata was defeated and Peregrine seemed to have simply disappeared by the end of it.

Nekarthis, secretly pulling the strings and having tested the black ichor satisfactorily, returned home to Dereh'Liandor afterwards to begin engineering his plans for world domination.

Buy this book here.
Gheanian

Gheanian is the offspring of Selurehl and is the god of chaos. But as often as chaos results in a boon for Death by its destructive forces, Chaos also accompanies new creation such as birth or invention.

Gheanian, like the goddess Mitta, is a kind of deity trapped in the middle and one whose long-standing allegiances are few due to the ever-present likelihood that he may simply change his mind and abandon one course of thinking or action. If Heisenburg's Uncertainty Principle had a god, it would be Gheanian.

Like his parent, Selurehl, Gheanian is a two faced deity and has both a male face and a female face.
Swampstalkers

The Sarslayan are colloquially known as the swampstalkers

Typical lifespan, barring premature death: 95

Culturally accepted as an adult at age: 10

Death twisted Aguarehl's creations and created these fiends which emerged in 79SA. The sarslayan emerged from the Snekdenn Bayou in Dereh'Liandor where the River Lethial was rumored to exist. The River Lethial is part of a famous epic, *The Soldier's Journey.*

Like the Undead, these creatures were built to serve evil and can be generated from almost any of the existing species. The sarslayan have a ritual under which they allow (or force) one to drink from a pot containing what they believe to be waters that came from the River Lethial, which has long since dried up. Some sarslayan practitioners, when they know a prize to be particularly valuable, will fill their cheeks with the enchanted water and bite their prey, forcing them to take the poison inside them and begin the transformation. It is not a fool-proof method, however, as some victims have succeeded in staving off the change.

They live primarily in swampy, fetid areas and compete with goblins for territory.
Father Time (Earth-616)

## Attributes

### Powers

**Celestial Physiology**: To Be Added

* **Superhuman Strength**: To Be Added
* **Superhuman Durability**: To Be Added
* **Superhuman Speed**: To Be Added
* **Superhuman Agility**: To Be Added
* **Superhuman Stamina**: To Be Added
* **Superhuman Reflexes**: To Be Added
* **Enhanced Senses**: To Be Added
* **Regenerative Healing Factor**: To Be Added
* **Immortality**: To Be Added
* **Flight**: To Be Added
* **Nigh-Omnipotence**: To Be Added
Ghaeial

Ghaeial is the mother goddess known as Nature. She is the creator of many things and a major fixture in esfahn religious practices. She awakened early in the creation account and came to awareness on Esfah. Slowly she began to form creation of her own, combating against the emptiness which she loathed, and that pitted her against Sehlurehl, the god of Void.

She fell in love with Tarvanehl and birthed a number of god/goddess children. Eldurim, Ailuril, Firiel, and Aguarehl. Ghaeial was raped by Sehlurehl during his outrage at the continuation of creation which threatened the peace and silence of the Void. Their offspring was Death, the bastard god.

There are two other significant creations of the mother which occurred in pre-history: the Eldarim slowly emerge from the mire of the mother's lands and water, evolving over long periods of time. The dragons are also a product of her making. Death rose against his mother, intending violence. Death's siblings rose up against him and rebuffed him (the family of the gods is significantly dysfunctional, as they are in most pantheons,) and in her sorrow, Ghaeial wept bitterly. Her tears are the elder dragons.

Ghaeial has a sister named Leguin, goddess of a planet by the same name. Together they dance around Soll, their sun.

Ghaeial also created a number of different species which roam upon Esfah.
Frehlasuhl

The frehlasuhl are a hybrid species with a forbidden parentage. They are sometimes called “mud bloods,” or “the forsaken.”

These are the offspring of Selumari and Morehl unions. They cannot breed with other grey elves to have children, only with another selumari or morehl, and any of those subsequent progeny will also be frehlasuhl.

They are almost universally scorned. The word “frehlasuhl” is often spoken as an insult akin to calling an old perverted man a “dirty bastard” or calling an old woman a “slut.” While in church. On Easter. Many folk, especially elves of a more traditional religious belief, consider it a duty to exterminate the grey elves.

Often taken as slaves or put into indentured servitude, they are often relegated to low caste jobs or remain hidden in the shadows. Mud blood survivors who live into their teens often become rogues, assassins, or spies. Those without marital talents often become servants of ill repute, beggars, or thieves.
Areosa

The areosa are also known as the frostwings. They are a frigid felinoid, winged race with magic resistance.

Typical lifespan, barring premature death: 350

Culturally accepted as an adult at age: 50

Most areosa have wings, just as most selumari have gills, though there are exceptions and not all possess the feature, though it is more common than not. They were created by Death in 103FA, long prior to their discovery in 153SA, but that is their first verified sighting to those who lived beyond the frozen Shadowlands where he had abandoned his fledlging creation whose magic resistance allowed them to throw off his direct control. Areosa do travel and leave the frozen wastes, but it is not common for communities of them to develop and they are not as widespread as the First Races.

Though the species was crafted by Death, they threw off his control early in their history. Much like the morehl, they can use magic of the black chroma because of their heritage, but it does not necessarily indicate the user is a devotee or acolyte of Death.
Teldrim

The Teldrim were massacred by Melkior during his fall.

They were a species of horselords: a kind of dark skinned humans who were nomadic in nature. They differed only slightly and in shades of nuance from those who considered themselves Amazons. In what other ways they may have differentiated Esfah will never know as they were nearly fully wiped out with only a few vestiges of them remaining.

Melkior believed them to be creations of Tarvanehl, but no origin tale for the Teldrim was preserved in the Book of the Land which was not penned until long after the race's annihilation.
Daybringer Comet

The Daybringer is a comet chain which reappears every twenty three years. Initially, according to legend, it was a moon-sized asteroid hurled at Esfah by Selurehl with the intention of killing Ghaeial, but Turambar (who had been watching the courtship of her and Tarvanehl,) intervened and sang a song. His song smashed it to pieces, creating the Daybringer.

Because of Turambar's intervention, those who worship Ghaeial celebrate Turambar’s Day at the comet’s arrival.
Ashes of Ailushurai

Ashes of Ailushurai (AoA) is the first book of the Relic Quests story arc in the Esfah Sagas. It is written by Christopher D. Schmitz.

The prologue of the story shows us the first glimpse of a wounded, but mortal Melkior, one of the first gods'own, an eldurim champion of the gods. In his death throes, he stumbles into a festration and has an encounter with the incarnate god of Death, who makes Melkior an offer and completes the champion's fall from grace, making Melkior into a powerful lich and sealed with a promise that he would rule so long as he could keep his loved one by his side: the selumari princess Ailushurai, who he had only recently killed. Melkior was stopped, and his memory had largely fallen out of legend as time passed him by, choosing to forget such tragedy.

AoA follows the tale of Hy'Targ, a dwarvish prince from the continent of Charnock. His father, ruler of the Irontooth Mountain, is known as the great Adventurer King. While on an adventure with his father, one which Hy'Targ was reluctant to endure, his father was blinded by the trickery of Sshkkryyahr the drider who had been imprisoned in the tomb as a punishment for her hubris and attempts to overthrow Esfah in the First Age (see RFOG).

Later, in an effort to restore his father, Hy'Targ embarks on another quest, this time on his own, when he searches for an artifact capable of restoring his father's health and sight. Things don't go well for him. First, he stumbles into Melkior's final resting place, which had been partly pillaged in years gone by. The dwarf accidentally unleashes the fiend to revisit his wrath upon Esfah in his mad quest to reclaim the bones of his lost lover. Then, he encounters goblins and loses his father's prize mount.

With no time to return home, Hy'Targ sets out after the lich, knowing where he would go next. Along the way, he develops a crew of friends and fellow adventurers, including the prince of Niamarlee, a selumari kingdom on the verge of war with Irontooth. Though the fathers dislike each other, Hy'Targ and Mantieth get on well.

Detouring aside, the adventurers learn the location of Ailushurai's bones. They reside in a morehl city not far out of the way. It has been years, but Hy'Targ recognizes Sshkkryyahr as the matriarch of the morehl city of Undrakull. In the battle that follows, Hy'Targ strikes the drider down with his father's axe, taking his revenge and ending her dark legacy.

At Melkior's black tower above the ruins of Lurneville, Hy'Targ faces down the lich, even as the selumari and vagha go to war. When one of the selumari king's seers has a vision of their children in peril, the rulers set their minds on saving their sons. With limited travel magic available, the two armies pare down and send forces to Lurneville, drawing off enough undead forces and distracting the draconic threats, for the adventurers to reclaim the bones of Ailushurai and turn back the lich.

The book may be purchased here.

The next book in the story arc is Rise of the Champions.
Brappa

Brappa is the fusion between brr and flappa

Brappa is most commonly formed by potara fusion, due to metamoran fusion having their chest exposed with brr mentioning that "it's too cold" to use metamoran fusion. Brapppa's iconic catchpharase; 我要狠狠地打你，你會希望自己是變性人 (Wǒ yào hěn hěn de dǎ nǐ, nǐ huì xīwàng zìjǐ shì biànxìng rén) is mandarin for "I'm gonna hit you so hard you're gonna wish you were transgender"
Morsel

Morsel is a major supporting character in the gooberverse

## Regular knowlege

Morsel is a blue hatted gnome, who maily uses his power to manipulate time, allowing him to move at a top running speed of 80kmph. His powers are fueled by food, and therefore can be stopped completley if he eats... a rock or something? Unless he likes eating rocks. I don't know.
Verybigman2

> i'm over here stroking my dick, i've got lotion... on my dick. i'm a freak man...
>
> verybigman2

verybigflamigno!!!!! :)))))))

## VeryBigMan2

### Aliases

The Biggest Burd, Big Man, VeryLargeFellow, fat fuck

### Relatives

Big Mom one piece (mother), Frechhoaxwide (unknown), VaporwaveS’mOREO (unknown, through Frenchhoaxwide), Barloom (unknown, through Frenchhoaxwide), Bigshark81913 (unknown, through Frenchhoaxwide), Akumya (unknown, through Frenchhoaxwide), Cheesy (unknown, through Frenchhoaxwide), VerySmallChildren (son, implied)

## Appearances

### Debut

FanuZerFighterZ

verybuiltman is strong verybigman

verybigman is in FanuZerfighterZ
Gunmanborn

Chosen one

Digger boy

(Dovahkiin, Dovahkiin)

Chosen one

Kami-na

(Dovahkiin, Dovahkiin)

Digging from the underground

Earthquakes from the surface world

Beating all the gunmen for this war to pass

Gathered in the moonlit night

Blasting steel in bright of day

Heroes rising to the fight, power unsurpassed

Digging from the underground

Earthquakes from the surface world

Beating all the gunmen for this war to pass

Gathered in the moonlit night

Blasting steel in bright of day

Heroes rising to the fight, power unsurpassed

Through drills, through pain

Through spirals and flame

Legends of this era will speak of this day

From heaven to earth, our shots echoing

Carving our names in the tales so legendary

Through day, not night

Through robots we fight

Tales of their valour forever take flight

From valley to peak, their gunmen ascending

Writing their fates in the legends unending

Save us, from this gunman

Please save us, from the fight

Free us, from the gunmen

Please free us, from the light

Through drills, through pain

Through spirals and flame

Legends of this era will speak of this day

From heaven to earth, our shots echoing

Carving our names in the tales so legendary

Through day, not night

Through robots we fight

Tales of their valour forever take flight

From valley to peak, their gunmen ascending

Writing their fates in the legends unending

Chosen one

Digger boy

(Dovahkiin, Dovahkiin)

Chosen one

Kami-na

(Dovahkiin, Dovahkiin)
Rocket Man

> I will never let evildoers and spiffingly despicable chaps go by! ROCKET MAN! KA-BOOM!
>
> Rocket Man

Rocket Man is a superhero. His catchphrase is: "ROCKET MAN! KA-BOOM!"

Once upon a time there was a little boy named Chris.

Chris was bullied relentlessly, and thrown into recycling bins on a daily basis.

He got older, and this didn’t stop. So he recycled himself. He became… RECYCLE MAN!

But that was lame and he was bullied more, so ROCKET MAN was born!

He has no powers whatsoever other than believing in himself more than anyone has ever believed in anything. He IS the rocket. And he will never let evildoers and spiffingly despicable chaps go by.

HE IS THE ROCKET! AND HE IS ROCKET-THERE!
The nagano tatsuo lore document

The part takes place in Duwank, a large canyon nearby to the town of Canenburrow. A myth has been circulating around that at the end of the canyon lies a tree that grows money. A man named Pablo decides to pursue this, but his research leaks, and a whole bunch of people also begin to pursue the tree. Pablo befriends Canenburrow residents Nagano Tatsuo (our protagonist) and Daisuke Furukawa to escort him down the canyon on foot. The canyon ends in a tunnel, leading to a series of intertwined deep canyons, caves, and deserted mines. The main group encounters the others as they pursue the tree, fighting with them multiple times, such as the time travelling Torbunkes (who joins them) and Joe Mama, and their biggest adversary, the evil Naito Hideo (Or Excellent Man). On their way to the tree, they befriend Pablo, a strong fighter who accompanies them. Near the end of their journey, Hideo reveals his journey wasn’t for the tree, and it was to find a facility buried underground that can turn him into a god. It allows him to zoink zap zoom people, changing the video quality of his victims until they explode into a million pixels. Obviously, the protagonists beat Hideo, but Pablo dies along the way, defeating Hideo in the process. His dying words drove Nagano, Furukawa and Torbunkes to the very end.

Throughout the journey, each character goes on a personal journey. Nagano’s powers used to be based on both negative and positive emotions, but he had only used the negative ones, and could no longer use the positive ones, so along the journey he tries to become more positive, and deals the finishing blow on Hideo with his newly regained positive power.

Furukawa has the powers of a steam engine, not being able to stop moving, and so, throughout the story, he tries multiple times to slow himself down, and by the last episode, can sit still. Torbunkes has the ability to time travel his body to the least interesting moment in recent history. He can use this to get out of danger. However, up until meeting the gang, he was looking for the tree on his own, not having any friends before, and never even having cried. But after seeing how nice it was with the gang, he knew he had a new goal in life: to make friends. Pablo’s death sets him off, bawling his eyes out for his deceased friend. He learned how to cry. And Pablo, the man with the power of the stars, was just looking for fame and fortune, he wanted to be remembered.

When the gang finally reach the tree, the money isn’t real. It just LOOKS like money. The crew laugh their heads off. They carve a star in the rock nearby, in memory of Pablo.
Tizz Master

Tizz Master is the sonic oc and always has been

## Lore

tizz master is the guy from sonic forces AND the guy from murder of sonic AND a shiny patrat from pokemon go

this does mean composite tizz master is real.

tizz master is also rumored to have a stand called "world of tizz" but this is unconfirmed.

Tizz Master is in FanuZerfighterZ
Difficult Stage

Difficult stage is a story created by fanuserna, like everything else on this wiki.

Difficult stage is about a team of four assasins that live in big bomb town, a hive of scum and villainy by the seaside, and take out threats too big for the government to handle. without the government's permission of course.

## Characters

### Chad Mcblaze

Chad Mcblaze (or Mcblaze for short) Mcblaze is the leader of the group and is a rather burly man with INDUSTRIAL STRENGTH PISTONS STRAPPED TO HIS ARMS ON GOD

"Heh. I knew that you knew that if you didn't tell me that I would be kind enough to give you 50%, no... 100% for the kill, but you didn't know that I knew that you are absolutley correct"

'they were paying us double'

"FUCK"

### 23050520020924

23050520020924 (or 23 for short) is the second-kinda guy in the group and is a skilled marksman, often opting for a sniper rifle over other weapons.

"You know I don't enjoy cleaning up your messes." 'MY MESSES? YOU KILLED THE WRONG GUY!' "touche..."

### Fredrick Footloose

Footloose has super speed, and always carries around wacky gadgets.

"Copy that, grounding target. Target successfully grounded. No TV or video games for a month"

### Daniel Brock

Dan manages the buisness. he is cutthoat, coldhearted, and will stop at nothing to get what he wants. Ironic, since he's the only member of the team who doesn't fight.

"Come out with your hands up and your eyes closed, this is going to be the most horrific thing you'll ever see."
Samaritan Begins

## Cast and Characters

* Jensen Ackles as Jack Wayne/Samaritan
* Raoul Bova as Doctor Marco Malocchio
* Seth MacFarlane as Deputy Director James Steele
* Rainn Wilson as Doctor Jonah Wayne
* Andy Samberg as Kyle Kurszewski/The Trickster
* Blake Lively as Rachel Wayne
* Neal McDonohough as Director Wilson Beale
* To Be Casted as Katherine Wayne
* To Be Casted as Jake Wayne
The Unkillable Man

> Which way to hell? Just go straight down from here. Let me escort you.
>
> The Unkillable Man

The unkillable man is real and knows your location, start running. (the unkillable man is an original antagonist made by fanuserna for Difficult Stage)

### Lore

The unkillable man is not able to be killed, and he walks around big bomb town beating the shit out of people
Iron Head

> I took off my hood a long time ago, to look at the sun. This? This is a part of me now. They're the ones walking out of the way. And it's their fault too.
>
> Iron Head

Monkey D Gaming is luffy's cool uncle and the CEO of the **Cowboy ironworks** in the brrverse

## Appearance (spoiler alert for any fans of mario brothers)

He looks like luffy with a goatee and some sort of wide-brimmed black stovepipe hat, with a big black trenchcoat as well

## Lore (spoiler alert for super mario brothers)

Monkey d gaming is good friends with engineer gaming, who granted him his epic devil fruit, allowing him to defeat brr. He was the person that good dude saw in his prophetic dream, but he was lying down, so he confused him for flea bob.

monkey d gaming used his power to become the most sucessful buisnessman ever and founded the cowboy ironworks buisness, that makes its money of the sheer spectrum of locations available, mostly thanks to the fact that they have warehouses across the multiverse. For example, the cowboy ironworks in Difficult Stage is the cowboy ironworks asassination service, where the main characters work, but in the gooberverse, the cowboy ironworks is the bugboy mushworks, where they serve up fresh fungi-dogs daily.

He could probably also beat the unkillable man, idfk

Hidden in one of his facilities is the fanusercore, the object he values above all else.

*now playing: tune fortress: fallen soldier*

behind a small door under the stairs and behind a smog pipe

there's a safe

and in it, the only one who listened

long gone

## Gear 5 (spoiler alert for those who haven't played super mario brothers 2)

Monkey D Gaming chugs bleach, turning his hair white, and then starts mixing you like we're playing dragon ball fighterz in this shit and pulls all these goofy ahh moves and the last thing you hear is "YOU LOOK LIKE SCOOBY DOO" before you get zoinked to the 100th level of hell

## Devil fruit (massive spoilers for super mario brothers 3)

he has the gaming-gaming fruit that allows him to punch at 129161000 psi while drinking coffee. no, scratch that, he could endure 2 cups of coffee and also he is the best at every video game.
Ninf the Nit

Ninf the nit is an oc created by weird larry, and might be a part of the brrverse

## Physical description

### Eye color

2

Ninf the nit was born into a wealthy family that owned a massive minibot production factory / theatre. However he did not stay for long, as he was kicked out at the age of 2, due to his weird ideals. Ninf went on to join nit news as the top reporter, with one catch. Everything he says is wrong. If he says it's raining, it's sunny. If something's a cow, he'll call it a chicken. This does have some benifits. Ninf can just say the words "the universe is perfectly fine" and it will detonate. Ninf can not kill himself or cause himself harm with the power unless he specifically states that he can't. Sadly, with no one to raise him, he never went to school and is completley unaware of his power.

For one reason or another he has been a bounty hunter, an adventurer, the overlord of the universe and even a member of the lame kids, before almost dying and being sent back to his job as a reporter.
Professor Skrimley

Professor Skrimley is a major character in the gooberverse, advancing the plot by giving goober and his friends quests to do

## Basic knowledge

Professor Skrimley used to have family in the valley, but one day, they went out into the forest, looking for the deep blue (a magical mushroom the professor studies) and the creature of the dark (the nightbright) took his wife and son. He then took up the name "Grimley" instead, staying in his home for years, growing older, researching ways to bring his family back. Eventually, he encountered the nightbright again, but it posessed him, driving him mad with thoughts of finding the deep blue and using it to destroy the valley, creating an altar to bring his family back.
Hatnote

> gay gay revolution
>
> hatnote

hatnote is a british industral ironworks lord and the suspected father of iron head

## lore

Back in the day, Zach was a well respected man, who made his money through honest work. But the industrial revolution turned him mad. He owned multiple factories and would kill anyone who stood in the way of them. And one day a luddite by the name of **Archibald Atkinson** sealed his fate, by opposing his buisness conglomerate. Within the evening he was shot dead in the canal.

## trivia

* hatnote is the only character with trivia
Engineer Gaming

> e-recting a dispenser
>
> engineer gaming on creating the new world

engineer gaming is the god of the new world and is an omnipotent being that watches over every universe fanuserna creates and is a direct diciple of fanuserna

## top 10 things engineer gaming did

1. blessed the gooberverse with epic powers
2. teleported Flappa into the brrverse
3. fucked up big bomb town
4. wrote the numerous parody songs that exist within the universe
5. fixed my marriage
6. engineered me a new hat
7. gaming
8. fixed an exploit where moldy sandwiches would not result in a new universe
9. doeku
10. third degree murder
11. created the new world, a place where only the best of the best get to go to to meet engineer gaming himself.
Joe

Joe is a kind, regular human accountant created by Fanuserna. He lives in brr's universe but has never met with or even heard of the rest of the canon brrverse

## Strengths and Weaknesses

### Strengths (Waltuh...)

* Can write really well
* Gets to work on time every day by ANY MEANS NECESSARY
* Can do stand up comedy
* Has extreme financial skills
* Likes fall guys

### Weaknesses (Sad Spongebob Sound)

* Can't stop time **AT ALL** (I'm looking at you. you know who you are.)
* Only has one kidney due to being an organ donor
* Can't run well
* Doesn't like fighting
* Likes fall guys