Battering Ram

## **Overview**

Battering Rams are one of the special monsters. Battering rams are by far the largest and tankiest monster, of any category, including mob heroes. Their purpose is to completely demolish any defense. They cannot reliably attack survivors, but they deal heavy damage to walls and can also pick up a single monster.

## **Stats**

Health: 100 Hearts (**Medium** Game Size)

Battering Rams have Health Scaling, and receive +/- 12 Hearts per game size away from **Medium**

Resistance: 90%

Arrow Resistance: 90%

Knockback Resistance: 100%

Speed: -40%

Depth Strider: 2

Shrine Weight: 0.75

Unproccable

## **Tools**

### **Ram**

*Boom.*

Damage: 0

The battering ram is incapable of attacking survivors with melee attacks.

### **Mount**

Allows the user to mount one greater demon to themself.

## **Abilities**

### **Battering**

Right clicking with the **Ram** item will create cause you to pummel walls in front of you, dealing massive wall damage but none to survivors. Performing a ram will also temporarily immobilize you, preventing you from jumping or walking. You will also plummet to the ground if you are in the air or floating in water. The explosion shares a common weakness of not being able to break unspecified blocks, which includes Blast Proof Glass.

Cooldown: 2 seconds

Destruction Strength: 8.0

Destruction Type: **Explosion**

Grants Slowness 10 and Jump Boost -10 for 2 seconds.

### **Mount**

Left clicking a greater demon with your saddle will mount them on top of you. Right clicking the saddle anywhere will immediately eject any monster currently on you. Battering Rams cannot pick up Silverbells or Iron Golems.

Capacity: 1

Gain **Speed 2** while holding a player.

Grant held player **Resistance 2**.

Effects last for 1 second, refreshed each second while someone is mounted.

### **Ramming Rush**

Pressing the offhand key will cause the user to ready a charge. The ram will then dash in a single direction, dealing damage to any survivor which get in their way, and dealing massive wall damage based on the distance charged. The charge deals strong knockback to **all** players, including monsters, who get in the way. Certain weak blocks will be cleared out of the way if they get in the way of the charge, this does not stop the charge.

Cooldown: 45 Seconds

Charging Windup: 3 Seconds

Charging Duration: 6 Seconds

Damage vs walls and survivors increase based on distance charged.

Destruction Strength: 2.5 - 8.5

Destruction Type: **Charge**

Damage: 30 - 90

Armor Shred: 20 - 100

Deals **Shield Breaking** Damage

### **Anti-Mortar Aura**

Using Mortar or Blacksmith Mortar within 8 blocks of a battering ram will increase their cooldown.

Radius: 8 Blocks

Increase cooldown of mortar/blacksmith mortar by 3 seconds.

### **Greater Mining Fatigue**

Battering Rams are always in Adventure Mode, preventing them from breaking any blocks. Rams are also incapable of damaging deployable structures like Conducting Rods, Turrets, and Healing Stations.

### Minor Passives

Unproccable: Cannot be procc'ed

Knockback Immune

Cannot use Melee Attacks

Motionless: Cannot sprint.

Weaker Shrine Sapping: You will only gain +6 exp per second on shrine instead of +10

## Tips and Trivia

You can use the mount ability to attempt to act as a siege ladder, allowing greater demons to scale short walls effortlessly.

Battering Rams cannot be picked up by Silverbells.

Battering Rams also used to not be able to pick up Silverbells either, which was done as an attempt to prevent a glitch which will cause both to skyrocket into the air by shuffling mounted positions.

A full duration ram charge will cover roughly 80 blocks of distance.

In the past, turning away from the direction you are charging can allow you to stop at a wall without colliding, allowing you to charge more power before expending it on the collision.