recursal/Fanatic-Fandom huggingface dataset:
Elves

In Norse mythology, Dökkálfar ("Dark Elves") and Ljósálfar ("Light Elves") are two contrasting types of elves; the dark elves dwell within the earth and have a dark complexion, while the light elves live in Álfheimr.

Their emoji is "🧝‍♂️", because they're elves, so we used the elf emoji.

## Biology

### Ljósálfar

#### Appearance

Ljósálfar are the stereotypical kind of elf, who look very similar to humans but have a few non-human traits with the most stereotypical being their minimally pointed ears. Beyond this, they have pupils that are strangely reflective, like a cat’s, and their veins are more green than blue underneath semi-translucent skin. They are often tall, with skin "fairer than the sun to look at", and their natural body odor smells like pine needles and wood smoke. They need constant sunlight, like in Alfheim. Without it, they grow tired and will eventually fade away and die.

#### Aging

Ljosalfar are a long-lived species, reaching their equivalent to human adulthood at a similar rate to humans, albeit slightly extended, and being capable of living, on average, to around 700 years old. Once reaching full maturity at 25 years old, their aging will seem to halt until they are well over 500 years old. Most Ljosalfar remain healthy and lively up until their death.

## Culture

### Ljósálfar

Ljósálfar are the more noble variety of elves, hailing from the eternally sunny realm of Alfheimr. They are a particularly noble species, that think they are better than everyone else, especially each other. They have a low tolerance for anything that is not viewed as "perfect"; music, art, appearances, and even their own children. Many Ljósálfar parents will deny their "imperfect" children exist or have differences, neglect them, and even disown them and shun them. The Ljósálfar call the sky "The Fair-Roof". They are the patrons of the Vanir, particularly the lord of their realm: Freyr.

Many Ljósálfar have become much like the normal humans of Midgard, losing connection to the other realms. They were once practiced in Alf Seidr and were skilled archers. Nowadays, most elves spend their time watching "funny pixie videos". Many Ljósálfar also believe Midgard is a myth; they think humans still wear tights and live in medieval castles. Very few Ljósálfar practice the traditional arts of their people, instead choosing to revel in the luxury of country clubs and flaunt their generational wealth.
A New Oracle

Starting in October of 2022, Nat Morrison, child of Hades, grew a fascination with Apollo’s Oracle. The previous oracle, Sarah Loving, had been dead for many years. The oracle simply had not found a new host in that time, so Sarah’s body remained in the attic of the big house dispensing prophecies for quests.

Apollo met with Nat and discussed the process for becoming an oracle and the risks involved, which Nat agreed to. They met many times over the next three months to get Nat to a place where they were ready to host the Spirit of Delphi. The Battle of the Barrier interrupted the process, however after this Nat went on a long retreat to prepare themself for the process.

On February 2, 2023 Nat and Apollo met again to finalize the process. They retreated into the oracle’s attic and Nat pledged themself to the Spirit of Delphi. Thankfully the spirit took hold and the process was successful.

"*I am Nat August Morrison," their voice took on the snake-like sounds of the oracle's own, raspy and older than Nat could ever fathom.*

*"I am the child of Graceous Liana Morrison, spirit guider and protector. I am the child of the Lord of the Home of the Passed, Hades, shepherd and keeper of souls. I am the new vessel for the Oracle of Delphi. I am the Oracle! I swear on the River Styx I will grant seekers of truth what they require, bringing together the work of the Fates to forge destiny on. I will fulfill the responsibilities Oracle vessels have since the dawn of prophecy. I was, I am, and I will!"*
Finding Pan

In July 2020, it was revealed that for the past few months, satyrs were mysteriously going missing. While a group was leaving camp, they found One of these Satyrs, Benny, who returned to camp exceptionally older than when he left, and passed away atop Half-Blood Hill. Within one of our weekly Campfire events, Zeus brought himself down to Camp via Iris Message, and revealed to the amassed campers that Pan had gone missing. Nick, (Pyrokinetic Son of Hephaestus, Roschelle (Daughter of Phobos), and Calli (Daughter of Apollo) were sent to Niagara falls to find the god. It was discovered that Pan was experimenting with growing herbs in an old cave Chronos had created during the Titan war to use as a prison. Those imprisoned would age rapidly and turn to dust. Roschelle and Calli perished during the journey and Nick went missing, but was later able to return to camp.

**Pan's Prophecy**

*Come Olympus, come Tartarus, and all in between,*

*A child of nature has fallen to time.*

*Journey to where the young spirit fell,*

*Over mountains and lakes and many woods of green.*

*In the outskirts of the beast city awaits a climb,*

*Where the Father of the Wild battles against the spell.*

*Stay safe, stay resolute, but do not stay long,*

*For with the Mistress of Youth you may not get along.*

Status: Fulfilled
Camp Positions

Thank you to Puffin for putting together the Hierei idea and to Desi and Tiri for making the academy!

Around camp there are positions people can take up. The average person is just a camper, but some opportunities are open to others.

If you’re making a person who lives at the Waystation please check this out and the roster to make sure the staff position you want is available.

**Table of Contents:**

(Click on a name and it will bring you there)

Camp Director

Camp Staff

Camp Counselor

Vice Counselor

Camper

Hierei

Hunter

Mathaíno Academy Staff

Oracle of Delphi

Searcher

Student

H.O.P.S.
Camper

Purposes:

* Just your run of the mill camper, every person at camp below 19 is one
* Survive

Privileges:

* You get to continue your education and spend your teen years in a safe place

How to become one (out of character):

* Submit a character below the age of 19

How to become one (in character):

* Be below the age of 19

Requirements:

* None

Extra notes:

* This is automatic for any character below the age of 19, even those that go to Mathiano
Capture The Flag

*Contrary to the relaxed nature of Campfire, CTF brings the fire back into the camp. It's time for chaos, mayhem, bloodshed, and victory. The two opposing teams line up on either side of the forest and wait for the conch shell to be blown. The horn rings out across camp and signals the start of the game. Who will win? What team shall come out victorious in this game of strength and wits?*

Every couple of weeks CTF is the one day that all demigods in camp get to show off their powers and general prowess. Winners of the game get to gloat and will have the opportunity to force a member of the losing team to do one of their chores for them. Competition, glory, fighting, tactics and the chance at being a camp legend? What's not to like about Capture The Flag!

## The rules Of the Game

To fill the teams names will be put into a hat and drawn to see which characters will be on which team. We aren't picking cabins for sides since it can get pretty one-sided and we want to have som diversity on the teams to keep things interesting!

In addition to this 1-3 random campers will be selected to encounter a monster during CTF, that they'll have to fight.... Be prepared!

### So the rules...

1. The creek is the boundary line.
2. The entire forest is fair game.
3. ALL magic items are allowed.
4. All NON-maiming powers are allowed.
5. The flag must be visible and guarded by only 2 guards.
6. Guards must be no less than 10 yards from the flag.
7. No maiming or killing.
8. No binding or gagging prisoners.
9. If you encounter a monster, you'll have to fight it.
10. If you share tactical strategies with the other team, all of your characters will be removed from the event.
11. Only 1 person can guard the prisoners.
12. If your character is rescuing teammates from jail, they can only rescue 1 person at a time!

### The rules around rolling:

Since we don't want to say that anyone who traverses into enemy territory is immediately caught or not caught, you luckily get to roll *1d20* to see! For every new channel your character enters, you'll have to roll a new die. Once your character enters enemy territory, go to #bot-house and type

*!roll 1d20*

The numbers and their meanings are as follows:

**1-5:** You are seen and caught by an enemy! You go to prison.

**6-10:** You are seen by an enemy and engage in battle! If you can't make up your mind on who wins, each person rolls another d20 and the higher number wins!

**11-15:** You are seen but not caught! Quickly! Evade capture! You might be followed.

**16-20:** You are not seen! Go on your merry way until someone crosses your path!
George Washingthumb

George Washingthumb is an edited image of the deme system in the CHB server. The owner originally drew the image, and after someone commented on it, saying it reminded them of the powdered wigs George Washington and other men of his time wore, one of the staff decided to edit it, saying that their edit looked more like a thumb than a person's face.
Pan

Pan is the God of Nature primarily, as well as the Patron God of Shepherds.

Pan did not have the appearance of a normal man. The bottom half of his body was like a goat, with the top half of his body being like other men. Among his powers was also the ability to incite Panic, and his duties were broken down to focus on wildlife and the forests.

Generally when claimed, the sounds of a pan flute play before a holographic pan flute appears above their head.

His emoji is 🐐

Pan children live in Deme 4 in the Pan cabin

### Major

*Panic* (Major or Minor)

* As sourced from his name, Pan and his offspring can incite Panic. Children of Pan can cause all living beings in an area to experience true, outright panic, losing control of themselves and flee from the source of the Panic. There is no outright control between who is targeted, and the user grows very tired after using it.
* Level 1-3: Use of Panic affects people in a 10-foot radius
* Level 4-6: 20 feet
* Level 7-8: 30 feet

*Chlorokinesis* (Major or Minor)

* As the God of Nature, Pan and his offspring have some control over plants.
* Increase growth of plants, but cannot bend them around the same way that children of Demeter can.

*Nature Animation* (Major or Minor)

* Pan and his offspring can animate art of animals into real life at the cost of lots of energy. After either the animal dies, the summoner falls unconscious, or otherwise the animal is unsummoned, it disappears from our world and returns to mist.
* Level 1-3: They can animate 3D sculptures of animals.
* Level 4-6: More simplistic things like origami animals can now be animated
* Level 7-8: They can animate 2D art, like paintings or children's drawings. The animal jumps off the surface the art is on.

### Given

*Panpipe Proficiency* (Given)

* As the child of the creator of panpipes children of Pan have an affinity and connection to the instrument making them naturally skilled in playing it

*Zoolinguist* (Given)

* Pan and his offspring can communicate with any animal because of his broad title as the God of Nature

*Sense of direction* (given)

* Because Pan is the god of the wild, his children are naturally good navigators and have a great sense of direction.

*Strength of the woods* (given)

* Nature children get empowered with fighting in areas filled with plants and it makes all of their physical abilities slightly increase (this does not heal them)

*Plant expert* (given)

* Children of Pan can look at a plant and tell where it’s native too, if it’s edible or toxic, and which animals eat it or use it as a habitat.
Everett Abernathy

'*'Between you and me, he doesn't deserve to be a councillor. He looks the part, but he couldn't care less about politics and the welfare of Steelstrum. He paid all that money to get into the council, I guess he truly is a Buyer at heart. In a way I pity my brother. Everett was born a money crazed fool, and he will certainly die as one." - Royce Abernathy*
Snowball Fights

*During the winter months the possibility of snow is high, and so are the possibilities of snowball fights! Chiron brings the campers out to the woods and lets them go wild,*

We make sure to have a couple snowball fights between December and early March, so be prepared to have a Khione visit.

## Rules and Rolling

Due to previous incidents regrettably Chrion has had to impose a set of rules for snowball fights to keep some sort of order, and yes it does go beyond not eating yellow snow.

1. No putting hard objects in your snowballs (ex. rocks, sticks)
2. If any injuries occur see one of the healers.
3. No non-snow weapons. (Leave your swords at home unless they're made of snow)
4. Powers are allowed.

### Rolling

The concept of a snowball fight is pretty simple, either your snowball hits.. or well it doesn't. For each snowball you must roll a d20 to let the fates decide if you are one with the snow or if you're going to be left feeling frosty.

* **1-10:** BOOO Your snowball misses.
* **11-20:** SCORE! Your snowball hits!
Camp Counselor

Purposes:

* To keep a deme in line
* Run events, punish campers, and help with chores

Privileges:

* Earn an allowance
* Have a separate room in the deme main house
* Have more power than a regular camper

How to become one (out of character):

* Fill out the application below and put it in the roleplay applications channel

\*\*\_\_Cabin Counselor/Vice Application\_\_\*\*

\*\*Position:\*\* Counselor

\*\*Character:\*\*

\*\*Deme:\*\*

\*\*Godly Parent:\*\*

\*\*How long have they been at camp?:\*\*

\*\*How old are they?:\*\*

\*\*How long have you had this character for?:\*\*

\*\*Why does this character deserve to be counselor/vice?:\*\*

\*\*How active are you? Can you make it to the biweekly Campfire? Counselors will be giving reports at the campfire.:\*\*

How to become one (in character):

* n/a, all application based

Requirements:

* Character must be 14 years or older
* Character must be a camper
* Owner and character must be in the server for one week

Extra notes:

* If you’d like to become a deme leader and the slot is full you’re allowed to challenge the leader to a duel for the position
* Missing at 3 campfires in a row will cause demotion
* Not doing anything during a counselor check will cause a demotion
* Only one character per person can be a camp counselor/vice
Vice Counselor

Purposes:

* To keep a deme in line
* Run events, punish campers, and help with chores

Privileges:

* Earn an allowance
* Have a separate room in the deme main house
* Have more power than a regular camper

How to become one (out of character):

* Fill out the application below and put it in #roleplay-applications

\*\*\_\_Cabin Counselor/Vice Application\_\_\*\*

\*\*Position:\*\* Vice Counselor

\*\*Character:\*\*

\*\*Deme:\*\*

\*\*Godly Parent:\*\*

\*\*How long have they been at camp?:\*\*

\*\*How old are they?:\*\*

\*\*How long have you had this character for?:\*\*

\*\*Why does this character deserve to be counselor/vice?:\*\*

\*\*How active are you? Can you make it to the biweekly Campfire? Counselors will be giving reports at the campfire.:\*\*

How to become one (in character):

* n/a, all application based

Requirements:

* Character must be 14 years or older
* Character must be a camper
* Owner and character must be in the server for one week

Extra notes:

* If you’d like to become a deme leader and the slot is full you’re allowed to challenge the position you want to a duel for the position
* Missing at 3 campfires in a row will cause demotion
* Not doing anything during a counselor check will cause a demotion
* Only one character per person can be a camp counselor/vice
Hunter of Artemis

Purposes:

* To hunt monsters and keep people safe

Privileges:

* Immortality
* Your own cabin where you don’t have to deal with people
* An entire extra power set (you get to keep the first one and add on either 2 majors, 1 major and two minors, 2 moderates and 1 minor, or 4 minors, as well as any givens Artemis offers)

How to become one (out of character):

* Let staff know you want to be a hunter

How to become one(in character):

* Make a pledge to Artemis
	+ *"Rest your hands over mine and repeat the following: ‘I, and say your name, pledge myself to the goddess Artemis. I turn my back on the company of men and women, accept eternal maidenhood, and join the hunt.’"*

Requirements:

* 13+ years old
* Non man (so girl, demigirl, trans woman, nonbinary are all fine, just no men and no male aligned people. Artemis can tell)

Extra notes:

* To become the lieutenant of Artemis fill out this application below

\*\*\_\_Lieutenant Application\_\_\*\*

\*\*Position:\*\* Lieutenant

\*\*Character:\*\*

\*\*Godly Parent:\*\*

\*\*How long have they been at camp?:\*\*

\*\*How old are they?:\*\*

\*\*How long have you had this character for?:\*\*

\*\*Why does this character deserve to be lieutenant?:\*\*

\*\*How active are you? Can you make it to the biweekly Campfire? Counselors will be giving reports at the campfire.:\*\*

* You cannot create a character that is a hunter
HV:TNO Lore

This is the full page for the lore in **Hotel Valhalla: The New Order**!

## Our AU; What Exists and What Doesn't

Like our sister server, canon characters from *Magnus Chase: The Gods of Asgard* do not exist. Magnus, Alex, Halfborn, etc. are all nonexistent and are NOT playable characters.

* Skofnung Blade + Stone
* Sumarbrander
* Mimir's Totally not a Mafia
* The Chase Space (now known as Heiðraðheim)
* Valhalla's Floorplan and Resident Organization
* Norse Demigod Neurodivergency:
	+ Norse Demigods have ADHD
	+ Norse Demigods do NOT have Dyslexia
	+ Norse Demigods have Dysgraphia; can only write efficiently in Elder Futhark
* Aldermann Family + Estate
* Stanely (Sleipnir's Son)
Chariot Races

*Yes you heard it here first, you can live out your chariot fantasy right here at camp! You get the joy of designing and customising your own chariot and working with up to two other people to see if you can be the Chariot Champions!*

## So how does it work?

1. No maiming or killing other characters
2. If your chariot becomes inoperable, your team is out of the race.
3. Each team can have 2 horses.
4. 1 person is a driver, and 1-2 people are fighters. All players MUST stay in their chariots for the duration of the race.
5. Weapons are allowd
6. Powers are allowed
7. No messing with other team's chariots before the race.
8. No cutting the track.
9. You can decorate your chariot however you like, but the more weight you put on, the heavier it will be. ( Yes, I'm looking at you, Hephaestus Cabin).
10. The track of the race will loop completely around camp, going through a section of the forests, through the creek, around the cabins, and back to the Big House, which is the starting point.
11. If you encounter a monster in the forest, you're on your own.

### Extra things to be aware of...

No maiming or killing, while this is pretty self explanatory if you want your character to be maimed then go for it!

Rolling to enter a cabin or asking permission is *no longer applicable for this event!* Only this event though. A single person or even a group are welcome to enter a cabin to prank them, but beware!!! If someone from that cabin is there, you will have to roll for sneakiness. If you're in a group, only 1 person needs to roll and it'll count for the group. If you're an individual, you'll roll for yourself.

* **1-5:** You're caught and you can't perform your prank.
* **6-10:** You step on a stick to alert them and need to take evasive action!
* **11-15:** You are able to set up the prank but you need to hurry, they are suspicious.
* **16-20:** You're able to set up the prank and it'll go flawlessly!

If you're sneaking to other cabins to listen in and spy on their plans, you'll have to roll to make sure you aren't caught! If you are caught, you might be able to fight your way out of it or run like the wind!

* **1-5:** You're caught and maybe taken prisoner!
* **6-10:** You're seen and might have to run or fight your way out of it.
* **11-15:** They see your face and know who you are, but you get away.
* **16-20:** Clean escape. Nice👌
Forge (Camp Areas)

The Forge is where the camp's armor, weapons, and other metal things are made. It's most commonly the spot where Hephaestus kids hang out, and a decent number of them even have personalized workstations where they are free to design, innovate, and Create. Personal projects are encouraged at the forge, as it's where many an Automaton has been created, including Cedric, Peter's Metal Dragon. It is distinct from the armory, where finished weapons are kept in storage. Their's a small shrine of Hephaestus to the side of the forge, although since no one is the Hierei of Hephaestus, At least so far, it's mostly unattended. When describing the Forge, mention crucibles of molten metal, the sound of Hammer against hot bronze, and the overwhelming smell of ash and flame.
Demigod signature powers

These are abilities that most Greek demigods naturally have. These will not count towards your power-set totals if you take them.

**Hardwiring** (Moderate)

* This is the ability to understand and even speak Ancient Greek. In some demigods this hardwiring leads to them having dyslexia. That is not the case for all demigods though (and I suggest that you don’t make a character with dyslexia unless you can portray it properly). They can not reach the high levels of this power without practice, as while they may have an easier time learning it they can not magically be fluent.
	+ Level 1: If they try really hard they can understand a couple of sentences by breaking apart the context clues, however when trying to speak they only have down some short phrases.
	+ Level 2: They are basically the ancient Greek equivalent of that friend who claims they can speak Spanish but can only speak a few sentences, and struggles to understand more than the most basic conversations.
	+ Level 3: They are able to hold and maintain a brief conversation in Ancient Greek with some struggling, and they can understand more complex conversations in the language
	+ Level 4: They can able to hold a full conversation in Ancient Greek with some struggling, and understanding everyday conversations is pretty easy
	+ Level 5: They can fully utilize their parents language with minimal struggling, and understanding it is almost as easy as understanding their mortal native language
	+ Level 6: Full fluency it is as easy for them to communicate in Ancient Greek as it is for them to communicate in their native mortal language

**Battle reflexes** (given)

* Demigods are more adapt to understanding what is going on durning chaotic battles, in some demigods this leads to ADHD, but that is not the case for everyone and please do not make your character have ADHD if you can not properly portray it.
The Idol Wiki

**Welcome to the The Idol Wiki!**
***The Idol*** is an upcoming American drama television series created by Abel "The Weeknd" Tesfaye, Reza Fahim, and Sam Levinson that is set to premiere HBO on June 4, 2023. It stars Lily-Rose Depp and Tesfaye in the leading roles, with Suzanna Son, Troye Sivan, Moses Sumney, Jane Adams, Dan Levy, Jennie Kim, Eli Roth, Rachel Sennott, Hari Nef, Da'Vine Joy Randolph, Mike Dean, Ramsey and Hank Azaria appearing as supporting characters.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Hierei

Purposes:

* maintain peace between a certain deity (their patron) and camp
* serve their patron whatever ways they need (be prepared for a lot of adventures)
* act as messenger for their patron
* maintain their patrons ideology
* maintain a area of worship (temple, altar, singular rock, etc) of their patron for worshiping and sacrifices
* sometimes there’s special task like a priest of Demeter might be a protector of the nymphs lands

Privileges:

* ability to get visions from their patron (staff moderated)
* sometimes a godly gift from their patron
* one extra minor power (or 4 givens) from patron
* ability to receive any blessing powers of their patron
* ability to create sacrificial fires to send offering to their patron
* allowance of 1-2 drachma

How to become one (out of character)

* fill out the form below

\*\*\_\_Hierei Application\_\_\*\*

\*\*God to Serve:\*\*

\*\*Why this god?:\*\*

\*\*Character:\*\*

\*\*Godly Parent:\*\*

\*\*How long have they been at camp?:\*\*

\*\*How old are they?:\*\*

\*\*How long have you had this character for?:\*\*

\*\*Why does this character deserve to be Hierei:\*\*

\*\*How active are you? This is a limited slot, so you need to be active enough to keep it:\*\*

* communicate with staff to set up the in character process

How to become one (in character)

* Have your character worship your chosen deity
* At the next event that works staff will have the deity appear and recognize the character
* The deity will assign two tasks to be completed
* They will also assign two people to help with the task. If they have any kids at camp, one of their kids might be part of the group
* The first task will be explain and your character and both of their partners will go to complete it
* The second task will be a solo mission
* At the next event the deity will appear once again to give the seal of approval

Requirements:

* isn’t a hunter or oracle
* Character is at least a month old
* Character has been at camp for six months

Extra notes:

* it’s not a character choosing the deity or the deity choosing the character it’s a mutual understanding between them
* you cannot simply make a character already a hierei, the process must be done in role play
* the character must keep their patron happy as they can very easily be removed from the position, this means no abusing their powers
* don’t choose a deity for the powers, it's extremely important that the character actually likes the deity and agrees with them. You will be denied the position if your character doesn’t align well
* there can only be one hierei per deity
* no Apollo hierei, that guy has the oracle already. That’s good enough for him
* no hierei for Artemis, she has the hunt
* The oracle and hunters can't be hierei  since they already pledged to a god
* nature spirits and creatures can also be hierei
* The naming convention is (🙏✨) with prayer hands and the god the hierei is serving next to it.
Zahra Kassis

*"Acheron was a beautiful nation. My ancestors once lived in their capital, I have a true admiration for that place. But the way it is now is disgraceful and it's clans like yours that have ruined it. I don't know what it's like there, I don't particularly care either. Whatever happens to you there, I'm sure you wastelanders all deserve it." - Zahra Kassis*
The Cabin Situation

## The Cabin Situation: Minor demigods Sleep Where?!

The updated cabin rules, as a result of the work completed by the Hero Unit, now opened up the original 12 Olympian cabins to other gods, grouping them by a major theme, or likeness and similarity. All the children of the Underworld live in the newly constructed Hades cabin, Cabin 13,  just like the forbidden children of Persephone live in the Demeter cabin, and so on. However, prior to the completion of the Deeds, minor god children are not able to act as counselors for their respected cabins, and struggle to see the same recognition as children of the Olympians.

Disclaimer: While our lore may have inklings/real life tie ins, please understand our lore is not at all a political statement. The staff felt that minor children were severely underrepresented and undervalued as interesting characters throughout the main Riordan series, so we share the limelight with them alongside the Olympian demigods! -Kyle

**Cabins:**

**Zeus:** Zeus, Aether, Aeolus, Boreas, Eurus, Notus, Zephyros

**Hera:** X

**Poseidon:** Poseidon, Khione

**Demeter:** Demeter, Aristaeus, Pan, Persephone

**Ares:** Ares, Bia, Deimos, Heracles, Phobos, Lyssa

**Athena:** Athena, Harpocrates, Janus, Nemesis, Tyche, Nike, Chronos

**Apollo:** Apollo, Asclepius, Euterpe, Glycon, Hemera, Iris, Pandia, Urania,

**Artemis:** Hunters of Artemis

**Hephaestus:** Hephaestus, Rhapso

**Aphrodite:** Aphrodite, Harmonia, Hebe, Eros

**Hermes:** Hermes, DemigodxDemigod Legacies, Unclaimed, Dolos

**Dionysus:** Dionysus, Thalia (Muse)

**Hades:** Hades, Hypnos, Melinoe, Morpheus, Thanatos, Epiales, Hecate
Oceanides

Age formula: Their apparent age as a decimal multiplied by 400. You may lower by half if you want. For example, if they have apparent age is 13 than you would type .13 times 400 in the calculator. You get 52 and you can lower by half so that makes their age range 26 to 52

### Source

These nymphs do not have two parents, they instead are born from nature and have a source region.

Their sources are heavenly (rain, moist breezes, etc) or earthly (rivers, seas, springs, etc).

They cannot survive long in dry places or without a water source.

## Culture

Godly connections: These nymphs fall under Poseidon’s domain. They are known to live around his kingdom and most have a positive view on him and his children.

### Minor

*Hydrogenesis* (Minor)
!!Heavenly Oceanids only!!

* The ability to create water from the air. Can only be done in small amounts. CANNOT manipulate water. MUST use gravity to change its direction.

*Hydrokinesis Freshwater* (Minor)

* The ability to manipulate freshwater. CANNOT create water.

*Lovers Curse* (Minor)

* There are many stories in which nymphs are involved that relate to love, in one way or another. As a result, certain nymphs have developed curses that, while hard to detect, they place as inactive upon their beloved. Should the person cursed perform an act of romantic love (Kissing, Long hugs, Telling someone that you really love them.) to someone besides the nymph, the minor nature based curse activates, causing effects like sunflowers temporarily growing from the cursed person's skin, roots wrapping around their shoes whenever they stand still, or all flowers smelling like wet garbage. It takes a day after using this ability for the curse to be removed or placed on another. It usually requires a personal item related to the target, such as a lock of hair, or a beloved trinket.

*Last Act* (minor)

* This is a once per lifetime power. It’s when a nymph draws on their life force and forces all of the energy out. This allows them to do crazy things. (Ex: land nymphs making entire mountains). However they will become one with nature right after using this ability.

*Underwater Breathing* (Given)

* The ability to breathe underwater.

*Underwater Sight* (Given)

* The ability to clearly see underwater, day or night.

*Aura sensing* (given)

* Water nymphs can tell when someone is a child of Poseidon based on the amount of power they can feel coming off of them. They can also tell when someone is a child of other water gods but they can’t tell which one.

*Water Pocket* (given)

* They can store anything that’s no bigger than a tennis ball, and doesn’t weigh more than a tennis ball inside themselves. With a catch it gets soaking wet, and if their body is made of clear water you can see it floating around inside the nymph.

### Blessings

Blessings are given for temporary moments in role play. They are regulated by staff

*Demeter's Wrath* (Blessing)

* In a temporary moment in battle (often one when nymphs are in danger) Demeter sends her rage at the enemy through her child or a nymph. This gives them boosts in all of their powers so they can use them a level higher than they should be able to.
Strengths and Weaknesses

Need help finding a strength or weakness for your character? Look no further! Here’s a list of things you can use to put in your character sheets, since thinking these things up is really hard.

Just scroll down!

## Physical

### Strengths

Good upper body strength

Good lower body strength

good core strength

Good flexibility

Fast reflexes

Good hand eye coordination

High pain tolerance

Good agility

Good dexterity

Good stamina

Acrobatic

Good endurance

Fast

Distance runner

Sprinter

Good balance

Athletic

Durable

Physically fit

Stealthy

Good accuracy

### Weaknesses

Poor upper body strength

Poor lower body strength

Poor core strength

Poor flexibility

Poor reflexes

Poor hand eye coordination

Poor pain tolerance

Poor agility

Poor dexterity

Poor stamina

Hypersensitivity

Hyposensitivity

Poor endurance

Slow

Poor balance

Clumsy

Asthma

Old injury (not the injury itself, but the lasting effects)

Disability (weakness that comes with it, not the disability itself)

Poor depth perception

Poor accuracy

Sickly

## Mental

### Strengths

Honesty

Determination

Self assured

Decisive

Curiosity

Strategic

Fighting spirit

Ability to multitask

Kind

Self confidence

Quick witted

Strong willed

Quick thinking

Loyalty

Bravery

Intelligence

Wisdom

Good memory

Optimistic

Resilient

Calm

Slow temper

Cautious

Good insight

Practical

Rule follower

Mischievous

Logical

Imaginative

Emotional intelligence

Great sense of direction

Hard worker

Leadership skills

Focused

Persistent

Fast learner

### Weaknesses

Self sacrificing

Personal loyalty

Blind trust

Stubborn

Blind gonesty

Curiousity

Impulsive

Passive

Aggressive

Bluntness

Tunnel vision

Self depreciation

Quick to anger

Hypersensitivity

Hyposensitivity

Poor planning skills

Blind kindness

Lacking self confidence

Distrustful

Easily manipulated

Weak willed

Arrogance

Disability (weakness that comes with it, not the disability itself)

Cowardice

Stupidity

Laziness

Impatience

Poor memory

Pessimistic

Easily confused

Reckless

Non confrontational

Fearful

Strict

Overprotective

Poor imagination

Illogical

Impractical

Spiteful

Easily distracted

Gullible

Difficulty communicating
Hera

Hera is the queen is the gods, and she is also the goddess of marriage as well as life of woman (this aspect of her is mainly seen through her being known as the protector of women as they give birth). In certain cities she was even worshipped as the goddess of birth. Her emoji is 🦚

## Powers

We only accept minors, givens, and blessing for Hera as that is the only abilities that Hierei can ever acquire.

### Minors

Divine Law (Minor)

* Hera is the Enforcer of divine law, and her chosen, the hierei's she blesses with her power, have the option to create their own divine laws. The Law must be spoken aloud, including a jurisdiction (a cleraly defined unmoving space with a maximum size of 30ft. by 30ft.) a Lack of Discrimination (you can't single out people or groups with the law), and a relatively clear definition. For example: "Nobody within 20 feet of the campfire may Attack a demigod."
	+ Level 1: At this level, you can make a law that lasts 3 hours, and doing so drains you, leaving you tired and unable to use this power for the next week. The law can be broken by mortals with a dc 18 Save, and can be broken by those of the greek world with a DC 12 save.  This save may be repeated on subsequent turns.
	+ Level 2: At this level, your law lasts 6 hours, And doing so no longer drains you, but you can't use the power for the next five days. It cannot be broken by mortals, and those of the greek world must succeed at a dc 14 save to break it. This save may be repeated.
	+ Level 3: At this level, your law lasts 12 hours, And it can't be done for the next 3 days. It cannot be broken by mortals, and those of the greek world must succeed at a dc 16 save to break it. This save may no longer be repeated.
	+ Level 4/Minor Degree: Same deal as level 3, but the law lasts 24 hours.
H.O.P.S. Position

**H**ermes **O**lympus **P**ostal **S**ervice

Purposes:

* Delivering packages around camp and around the world

Privileges:

* Weekly allowance
* Winged shoes to be worn on delivery

How to become one (out of character):

* Put an application in #Hermes-Olympus-Postal-Service

How to become one (in character):

* n/a

Requirements:

* 13+ years old

Extra Notes:

* n/a
The Deeds

Of course, the lack of recognition children of the minor gods were faced with couldn’t continue forever. One night at Campfire, children of the minor gods called for representation, and they were soon met with a message from the Lord of the Sky himself. Zeus, via a magical pizza box, announced the creation of The Deeds, a series of trials meant to test the minor demigods and determine if they were worthy. And so, the questers were selected. Upon their completion, children of the minor gods now see the same recognition as children of the Olympians, able to act as camp counselors, lead teams for capture the flag, and so on. Of the 12 Olympians, many of them selected demigods to complete their deeds. The list is as follows:

**Deeds:**

**Zeus:** N/A

**Hera:** Selected Moss (Daughter of Apollo) and Sock (Son of Glycon) to capture Zeus’ Eagle in the Northern Wilds.

**Poseidon:** N/A

**Demeter:** N/A

**Ares:** Selected Menelaus (Son of Thanatos), and Vivian (Daughter of Tyche ) to fight two Gegeines in Appalachia) .

**Athena:** Selected Adaliene (Daughter of Pandia) and Sam (Daughter of Persephone) to survive Hecate’s Trial Realm.

**Apollo:** Selected Rose (Daughter of Hades) and Lereo (Son of Hephaestus) to complete Olympic

**Artemis:** N/A

**Hephaestus:** Selected Aqua (Daughter of Poseidon) and Jason (Son of Nike) to escape from an escape room in Warehouse 29.

**Aphrodite:** Selected Kenton (Son of Nemesis) and Ben (Son of Hephaestus) to help the Epimeliad, Esme, prepare for a beauty contest.

**Hermes:** Selected Carmelo (Son of Heracles), Jason (Son of Nike) and Dru (Daughter of Hecate) to steal back his Lute from Apollo in Nashville at the Country Music Hall of Fame.

**Dionysus:** Selected Andy (Son of Aphrodite), Izzy (Daughter of Hypnos), Noelani (Daughter of Hecate) to destroy a competitor’s winery in Argentina.

**Hades:** N/A
Main (disambiguation)

Disambiguation page for Main (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Mathaino Academy Staff

Purposes:

* Help run the school and provide someone for campers to look up to

Privileges:

* You get to stay in the Waystation, as this is essentially paying rent

How to become one (out of character):

* Write it in your character sheet upon submission
* If a character is aging out of camp and going to the Waystation just submit a character update
* This can always be changed at a later date

How to become one (in character):

* n/a

Requirements:

* 19+ years old
* Waystation occupant

Extra notes:

* All Waystation occupants must either work at camp as staff or at the academy as staff
* Add in what specific position you would like to your sheet (arts and crafts, trainer, rock wall supervisor, teacher, etc.) you can take on multiple responsibilities both at the camp and at the academy
See also (disambiguation)

Disambiguation page for See also (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
URS Explorer

The around 200m long URS *Explorer* was the first prototype of the new *Discovery-class* which was named after the *Discovery*, the first ship to be equipped with an FTL-Drive. Equipped with a new type of FTL-Drive, the *Explorer* was able to fly much faster than any other spaceship of the URS or one of the factions sourrounding them. She was even able to escape the gravity of a black hole, although the only time she did so, the Explorer only escaped with heavy hull damage caused by the gravity of the black hole and the power of the FTL-Drive pulling the ship in different directions. With two middle heavy laser cannons and light ray shields the *Explorer* was only lightly armed and shielded (although it would later be refitted with heavier weapons during the first galactic war, including heavy laser guns as well as railguns and missile launchers) and probably wouldn’t have been able to fight against a much smaller warship - in dangerous situations the crew relied on the ship’s high speed to escape battles.

## Significance:

The URS-Explorer was the first URS-Ship to leave the spiral arm and see a LFN-Vessel. It is the first ship known to survive being sucked into a black hole with more mass than 5 suns.

## Hierarchy:

The commanding officer of the Explorer is Captain James McKintey.

The first officer is Lieutenant William Thortsen, often referred to as Lieutenant 1.

The primary scanner officer is Lieutenant Sovietska Svensson, she is often referred to as Lieutenant 2.

The chief of engineering is Sergeant Strenak Novska.

The chief of the medical department is Sergeant Anastasia Grasnikov

The second scanner officer is Lieutenant Alexandra Cestvon.

The maintenance officer is Lieutenant Johann Lisnsken.
About (disambiguation)

Disambiguation page for About (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Melody Princess

**Melody Princess** is the first character song for Julie Humphrey, voiced by Alyson Stoner.

## Lyrics

*Italic* means speaking and regular text is singing

**Julie:** *Beauty is my job, I sure hope you've heard of it.*

Singing in a melody, and dancing harmonises the song.

I know you have learned it in your dictionary so long.

It's time to actually settle the truth of a new way.

I apparently have to sing it out today.

*Okay, your time to shine!*

It is the melody of the new way to shine.

Forever you and me will always have the time,

to move on with moving melody.

Come on now, it's just you and me!

I'm a melody princess and you are my love,

and the one carrying the flowers is a dove.

When I sing, you just have to dance.

Come on, it is your very first chance!
Foo (disambiguation)

Disambiguation page for Foo (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Julie Humphrey

**Julie Humphrey** is one of the main characters of Another Elemental World. She is the leader of the Elemental Girls and is the Warrior of Nature.

## Fact File

* Name: Julie Humphrey.
* Age: 17.
* Gender: Female.
* Height: Average.
* Weight: Chubby.
* Species: Human
* Star Sign: Cancer.
* Chinese Sign: Rooster.
* Personality Type: ESFJ (Consul).
* Catchphrase: "Money doesn't buy happiness."
* Birthstone: Pearl.
* Birth Flower: Rose.
* Element: Nature.

## Appearance

Julie is described to be a pale girl with an average height of 158 (one hundred & fifty eight) centimetres or 5 (five) inches and 2 (two) feet and a somewhat chubby appearance, with long blonde hair that reaches to her knees and blue eyes. She weighs 36 (thirty six) kilograms or 79 (seventy nine) metric pounds. Her outfits have frills in them and she often has her belly sticking out of the skirt itself. She casually wears a green crop top with a frilly lime ribbon in the front of the top, a green skirt and a pair of green knee length boots to match. Her gem called Gem of Nature is located on her peridot necklace.

When transformed, her attire consists of a green frilly two piece dress and a pair of lime socks, as well as a pair of green opera length gloves and a pair of green knee length boots to match. Her hair, necklace and eyes remain the same in this form from her normal form too.

## Personality

Julie is an extraverted leader of the group who is also kind to her friends and family. When asked about her appearance, she will explain her kindness and always welcomes anyone that she greets.

Julie has some strong preferences when it comes to food and loves cooking for her friends and family, even when her mother says so.

## Relationships

### Kylie Humphrey

Kylie is Julie's mother, and the former teaches the importance of the latter becoming a magical girl.

### Danny Humphrey

Danny is Julie's father. He cares all about her being a magical girl in the first place.

## Songs

Julie's voice actress **Alyson Stoner** has performed songs for the characters she voices. Many of them include songs with **Sarah Jeffery**, who voices Kylie Humphrey and **Trey Parker**, who voices Danny Humphrey.

* **Melody Princess**
Humphrey (disambiguation)

Disambiguation page for Humphrey (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
For (disambiguation)

Disambiguation page for For (disambiguation)The following is a list of links to pages that might share the same title.Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.
Camp Staff

Purposes:

* Help run the camp and provide someone for campers to look up to

Privileges:

* You get to stay in the Waystation, as this is essentially paying rent

How to become one (out of character):

* Write it in your character sheet upon submission
* If a character is aging out of camp and going to the Waystation just submit a character update
* This can always be changed at a later date

How to become one (in character):

* n/a

Requirements:

* 19+ years old
* Waystation occupant

Extra notes:

* All Waystation occupants must either work at camp as staff or at the academy as staff
* Add in what specific position you would like to your sheet (arts and crafts, trainer, rock wall supervisor, teacher, etc.) you can take on multiple responsibilities both at the camp and at the academy