recursal/Fanatic-Fandom huggingface dataset:
Sarrak's Essence

**Sarrak's Essence** is a Cypher of equipment in *Torment: Tides of Numenera*.

## Description

The large feline sarrak are known for their ability to control creatures and contraptions around them. Somehow Sheen has managed to condense the thoughts of a sarrak into this green pill-like container. Even looking at it does things to your mind. On the one hand, you're hungry. On the other, you smell ozone and rotted flesh, and your stomach turns.
Ishallen

The **Ishallen** is a large, mysterious structure located near the planet Nullen.

## Background

Floating in a lonely corner of the void , circling a cold, childless star, the Ishallen is an artificial structure many miles across. As such, it is an excellent place to scavenge for numenera. However, it's well maintained by the two machine intelligences that control it. These intelligences, which call themselves the Yellow God and the Blue God, have no material bodies. Rather, they inhabit the very workings of the structure. However, each has a great deal of power to shape reality in the Ishallen, thanks to a host of nano-spirits that swarm within it. Not unlike two incredibly powerful nanos, the Yellow God and the Blue God can reshape matter and energy, create objects out of pure force, observe distant locations, and so on. To communicate with either of them, one must ascend to a hovering platform and don an adjustable helmet connected to a variety of cables and wires. The interaction isn't conversation so much as direct mental interface, which can be taxing. PCs in communication with either of the machine intelligences in the Ishallen must make an Intellect defense roll each minute or suffer 6 points of Intellect damage.

The Yellow God and the Blue God despise each other and seek nothing more than taunt, insult, and belittle the other. Trapped within the Ishallen together for all eternity, they use their almost limitless intellects and great powers to annoy and inconvenience each other. Destroying or harming the other is impossible without the destruction (or harm) being mutual.

Visitors to the Ishallen are likely drawn into this disputation and bickering as soon as they arrive. Promised great rewards by one machine being to perform a specific task intended to belittle, denigrate, and confuse, or embarrass the other, newcomers are used as tools in the struggle of the "gods." Angering one or both of the entities can be extraordinarily dangerous. However, the rewards offered could be worth getting involved, as the machine intelligences have the ability to repair, reshape, or create almost anything, including flesh.

## References

1. ↑ Cook, Monte, et al. “Other Worlds.” Into the Night, Monte Cook Games, LLP, 2018, pp. 134. Numenera. ISBN 978-1-939979-40-7
Norou

**Norou** is a mercantile town located at the outer entrance of the Clock of Kala.

## Background

A town built at the western end of the Sheer, Norou is a waypoint for travelers and merchant caravans alike before they make their 320 mile trek to Wislayn (or even after they arrive from that city). The Sheer doesn't have any real stops along the way, so Norou is the last place to resupply before heading eastward.

A great deal of trading occurs within Norou. Merchants and customers exchange the exotic goods of Augur-Kala flowing from the east with wares from the west such as the Steadfast or even the Beyond.

The ruler of Norou is a tyrannical despot, however, calling himself Lord Abellor. He expects a high tribute from all the merchants travelling through his town, and while he may have soldiers to back up his demands, he also does so through his own power. Abellor actually no longer has a human body. He exists merely as a brain within the interior of a powerful automaton which he controls. Behind his back, the people often refer to him as Lord Iron-Pants.

The population of Norou is about 6,000 and while most of these people are merchants and other service providers catering to travelers (with inns, brothels, pubs, etc.), many happen to be beggars and thieves.

"Iyene Who Knows" is a knowledge broker who calls herself a hunter of information. She's worked as a spy and thief in the past, but now she just gathers and trades information in Norou. Known by the criminal element of the city, by those in legitimate work, and even by people in distant towns, she doesn't value money or items in the slightest, but instead wants information to exchange, always increasing her primary commodity.

## Miscellaneous

Her Dread Majesty Queen Auster, the ruler of Vralk, the Red Kingdom, maintains a fortress near the mouth of the Sheer. Rumor has it that she plans to build a new fortress not far from Norou. Her spies are everywhere.

## References

1. ↑ Cook, Monte, et al. “Beyond The Beyond.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 206. Numenera. ISBN 978-1-939979-77-3
2. ↑ Cook, Monte, et al. “Beyond The Beyond.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 207. Numenera. ISBN 978-1-939979-77-3
Organizations

**Organizations** are collectives of People that vary in either size and scope within the Ninth World that share a common ideology and goal.

## Background

Despite its divided and isolated nature, the Ninth World has many powerful and influential organizations. This article describes a few of the most prominent groups and the benefits enjoyed by members. If a player character joins one of these organizations, they can take the benefit rather than a skill the next time they have the opportunity to gain a new skill.

## List of Organizations

• Order of Truth

• Convergence

• Angulan Knights

• Jagged Dream

• Redfleets

• Sarracenians

## References

1. ↑ Cook, Monte, et al. “Organizations.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 215. Numenera. ISBN 978-1-939979-77-3
Murden

**Murden** is a character in *Torment: Tides of Numenera*.

## Background

Murdens are avian humanoids well known for their psychic abilities and incomprehensible speech. They are anthropomorphic crows who communicate psionically, creating a mental blanket that causes other creatures to lose focus and concentration. As such, reading their minds is a bad, bad idea.
Kevin Saunders

**Kevin Saunders** is the Project Director on the *Torment: Tides of Numenera* video game, at inXile Entertainment.

He has been working in the video game industry since 1998, and was a part of Obsidian Entertainment for five years. He was the Lead Designer and producer on both *Shattered Galaxy* and *Neverwinter Nights 2: Mask of the Betrayer*. It was Chris Avellone who recruted him to work at Obsidian, and who later recommanded him to Brian Fargo at inXile Entertainement.

He is known to be specialized in game interface design, having even publish a book on the subject.

*This article is a stub. You can help Numenera Wiki by expanding it.*
Melmoth Leviarm

**Melmoth Leviarm** is a character in *Torment: Tides of Numenera*.

## Background

Your eyes are drawn to the tattered leather robes and the profusion of tubes that wire this man. He is lighter-skinned, with piercing eyes and a hideous, pitted scar on his face. He could be handsome, but centuries of neglect have ravaged his looks.

Melmoth Leviarm is the founder of the Dendra O'Hur and a castoff. His knowledge is lost to the cultists, since he disappeared and could not be devoured by them. He founded the Dendra O'Hur to preserve knowledge and ensure the passing of it to the next generation. Shunned for his appearance, Melmoth is nonetheless one of the foremost minds among the castoffs.

Of course, the shunning could be a result of them simply being... Uneasy about the prospect of Melmoth eating them.
Narve the Blessed

**Narve the Blessed** is a character in *Torment: Tides of Numenera*.

## Background

This stout fellow has a cruel scowl and beady eyes. He is unkempt and dressed in clothes that don't quite fit. In a low, gruff voice, he seems to be muttering to himself about some plot or other going wrong. His hands are bound behind his back and are constantly working at the cords, as if they have a life of their own.

Narve is one of three adventurers captured by the cultists of the Endless Gate. He and his team originally left the Oasis of M'ra Jolios weeks earlier, tracking a numenera called a World String, capable of spinning a fine web capable of slicing a world in two. **Narve the Blessed** and Jenkins the Jinxed were his two companions, who ran into Memorialists in a bit of trouble, after they sought shelter in the Valley, running away from the threats inhabiting the Verxulian Waste. What they didn't count on was getting into a bit of trouble *themselves*.

## Interactions

### Quests

* The Caretakers' Riddle: He and his crew are kept captive by the Endless Gate cultists. You can kill them one by one to force Talira Kyo to spill the beans.
Kieran Yanner

**Kieran Yanner** is the lead artist for the *Numenera* role-playing game.

## Biography

A self-taught artist born and raised in the Australian coastal city of Darwin, Kieran crossed the pacific ocean at the age of 20 to pursue his dreams in the land of opportunity – The United States of America. With some hard work and many a sleepless night, he has amassed a broad client base from around the world and has produced creative works for a number of leading entertainment companies, including Microsoft, Sony, Disney, Marvel, DC Comics and many more. Kieran currently works as a freelance artist from his home in Seattle.

## External links

* KieranYanner.com - Official site
* Facebook.com/KieranYanner - Official Facebook page

## References

1. ↑ Numenera.com : Bios
2. ↑ Numenera.com : Numenera Art

*This article is a stub. You can help Numenera Wiki by expanding it.*
Miika

**Miika** is a character in *Torment: Tides of Numenera*.

## Background

The woman is a ghostly apparition found in the abandoned booth in the Fifth Eye. She is a spirit trapped in the Ninth World, a survivor (if that's the right term) of the catastrophe that was the Tabaht invasion. Though repulsed by the defenders, the woman was wounded by a poisoned weapon, eventually succumbing to death - but her spirit remained trapped.

## Interactions

### Quests

* Ashen Imitation: Allowing her to strangle you brings you to the aforementioned fathom, where you can talk to her and receive this quest, to track down the women born against her will in the city.
Master Artisan

**Master Artisan** is a character in *Torment: Tides of Numenera*.

## Background

The Master Artisan is a large, ancient construct, about twice the size of a
human. It looks as though it was built for heavy labor, but it's now frozen in place, as if shut
down in the midst of its work.
At first glance, this ancient, unmoving construct seems nearly identical to the others in the manufactory. It is only when you move close, into the hazy aura of forgelight, that you see the intricate - no, chaotic - whorls of engravings marking every millimeter of its armored frame. And the worker standing behind it is adding even more.

The reason for it is that the Artisan is actually alive in there, but blind. To give feedback to the craftsmen of the Manufactory, he simply asks them to etch their designs into his armor so that he can feel them - most curiously, he doesn't seem to mind being blind, as it allowed him to see wondrous patterns and designs he otherwise never would have witnessed.
Lore: Mystical

**Lore: Mystical** is a Lore skill in *Torment: Tides of Numenera*.

## Overview

+15% bonus per level on difficult tasks marked with this skill. Inability confers -15% penalty.
Academic knowledge of sciences that are not exactly physical nor natural, including strange or transdimensional creatures.

## Availability

The skill can be selected during character creation by the Jack and the Nano.
Coty

**Coty** is a character in *Torment: Tides of Numenera*.

## Background

A young slave who volunteered for service in the Bloom, Coty would normally be punished with prison for his stealing. However, he doesn't think he deserves prison after what he did to his sister: A prank gone awry that resulted in her drowning. He spent ten years on the run, stealing to make a living, until he finally found a way to make himself atone for his crimes: Bloom-slavery.

## Interactions

* Can be ordered to steal an object from a merchant (he will steal an oddity).

In both cases he will provide what was asked only the day after (rest required), and he has a chance of getting caught and killed by the Memovira.

### Quests

* Freedman: You can purchase Coty from Parsim Flint and then set him free. You still need to find him a job, though.
Numenera Wiki/Section 3

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Numenera Wiki

Welcome to the Official *Numenera* WikiWelcome to the Official *Numenera* Wiki!
The Ninth World's finest guide.
Castoffs may contribute by creating new articles or expanding on existing ones.

We are currently maintaining 3,201 pages (1,587 articles).

*Torment: Tides of Numenera*
The *Numenera* tabletop role-playing game and the *Torment: Tides of Numenera* video game are set a billion years in the future. Civilizations have risen and fallen on Earth. Even though the current inhabitants live at about a Medieval level of technology, the leftover remnants of these advanced societies lie all around them. Some of these are extremely helpful: advanced tools, valuable means of communication and learning, transportation, defenses, and weapons. Others are dangerous: genetically altered monstrosities, flesh-warping radiation, creatures transplanted from distant stars, and clouds of out-of-control nanobots, just to name a few. This setting, called the Ninth World, provides all manner of opportunities and challenges to those that call it home.

Release date: February 28th, 2017

Character creation and systems
**Character types**
Glaive
Nano
Jack
**Stats**
Might
Speed
Intellect

* Abilities
* Skills
* Descriptor
* Focus
* Willpower and Resistance

* Effort
* Advancement
* Tides
* Crisis
* Fettles

**Damage and defense**

Locations and Quests

* **Sagus Cliffs**
* Reef of Fallen Worlds
* Circus Minor
* Underbelly
* Cliff's Edge
* Government Square
* Caravanserai

* **Quests**
* Main quest
* Secondary quests in Sagus Cliffs
* Secondary quests in the Valley of Dead Heroes
* Secondary quests in the Bloom
* **Endings**

Characters

* **The Changing God**
* Castoffs
* The Last Castoff
* The First Castoff
* Matkina
* Mazzof
* The Sorrow

* **Companions**
* Aligern
* Callistege
* Tybir
* Rhin
* Erritis
* Matkina

Inventory

* Weapons
* Armor
* Cloaks
* Ornaments
* Bonded items
* Offhand items
* Usables

* **Numenera**
	+ Cyphers
	+ Oddities
* Quest items
* Other items

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*Numenera* Wiki

* Community portal
* Admin noticeboard
* Recent changes
* General disclaimer

* Gamepedia Help Wiki
* Create an account
* New pages
* Missing pages

*Numenera* Links

* Official site
* Official forums
* Twitch
* Youtube

* Facebook
* Twitter
* Reddit

Numenera

* *Numenera*
* Numenera authors

* Monte Cook
* Shanna Germain
* Kieran Yanner

Ninth World

Ninth World:

* The Beyond
* The Steadfast

*The Amber Monolith* (short story)

The numenera:

* Artifacts
* Cyphers
* Discoveries
* Oddities

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Jagged Memory

**Jagged Memory** is a Chiurgical upgrade in *Torment: Tides of Numenera*.

## Description

This artifact is a metal mesh, installed beneath your skin, that guides your attacks so they will always seem to find an old scar or wound that never quite healed, causing more serious injury than would otherwise be dealt.
The noted scholarch Arii-noq postulated that this artifact functions by causing the older wound before the fight ever begins. The injury then troubles the victim, perhaps for years, slowing them such that the current attack lands.
Klin'Kar

**Klin'Kar** is a character in *Torment: Tides of Numenera*.

## Background

Even as he stalks toward you, for a moment it appears as if the man is unaware of your presence. He stops in front of you. Rocking ever so gently, he stares right through you, murmuring under his breath. Chanting or insane rambling? You draw closer and notice the scars he bears upon his face. Then his gaze matches yours and he suddenly grows silent. He sees you now. His eyes flicker across your face and pause on your tattoo.

## Interactions

### Other interactions

* Immediately after you land, Master Rennio breaks off and heads back to Sagus Cliffs and you're approached by **Klin'Kar**, the local madman. He will demand that you help them find two memorialists hidden in the Valley of Dead Heroes. You can choose to use  Might (Intimidation) to make them shove off, attack, or agree to find them for the murderers.
* If not killed, he will later be found near Motley, supporting him in combat.
* He drops the Battleaxe and Shadowflower.
Mallet

**Mallet** is a character in *Torment: Tides of Numenera*.

## Background

The burly man sneers at you, flexing massive, scarred hands that could easily encircle your throat. His tongue probes his stained, sharpened teeth, and a short, bloodstained club swings from a hook at his waist.

Mallet is a big blank slab of a guy, a sociopath who used to serve as hired
muscle around Sagus. But despite his dim wit, that wasn't enough for him - he wanted to be more
than just a common thug, so he joined the Dendra O'hur cult.

He's in his mid-30s, and he has sharpened his teeth, which is traditional for
many Dendra (even though they don't typically bite and chew corpses in the usual
way).
Brace of Mighty Kalas'Tor

**Brace of Mighty Kalas'Tor** is a Bonded Artifact of equipment in *Torment: Tides of Numenera*.

## Description

When this synth device is put on, it suffuses the wearer with physical energy flowing throughout the body, radiating inwards to reinforce bloodflow and energy resources. The device utilizes your body's natural processes to direct this energy, so it can cause a strain on the wearer even as it heals him.

## Location

* Quest reward for completing Endless Horror.
Numenera Wiki/Section 2

Character creation and systems
**Character types**
Glaive
Nano
Jack
**Stats**
Might
Speed
Intellect

* Abilities
* Skills
* Descriptor
* Focus
* Willpower and Resistance

* Effort
* Advancement
* Tides
* Crisis
* Fettles

**Damage and defense**

Locations and Quests

* **Sagus Cliffs**
* Reef of Fallen Worlds
* Circus Minor
* Underbelly
* Cliff's Edge
* Government Square
* Caravanserai

* **Quests**
* Main quest
* Secondary quests in Sagus Cliffs
* Secondary quests in the Valley of Dead Heroes
* Secondary quests in the Bloom
* **Endings**

Characters

* **The Changing God**
* Castoffs
* The Last Castoff
* The First Castoff
* Matkina
* Mazzof
* The Sorrow

* **Companions**
* Aligern
* Callistege
* Tybir
* Rhin
* Erritis
* Matkina

Inventory

* Weapons
* Armor
* Cloaks
* Ornaments
* Bonded items
* Offhand items
* Usables

* **Numenera**
	+ Cyphers
	+ Oddities
* Quest items
* Other items
Jherem

**Jherem** is a character in *Torment: Tides of Numenera*.

## Background

The child skids to a halt and rubs his forehead with a grimy forearm, leaving arrow-tracks of dirt across his ruddy skin.

## Interactions

* You can use  Intellect/Persuasion to learn the truth about Jherem's origin: That he was sent to the future by parents who couldn't afford to raise him, using a strange archway that sent everything that fell inside it to the future.
Master Rennio

**Master Rennio** is a generic character in *Torment: Tides of Numenera*.

## Background

This airship-master is keeping a nervous eye on his vessel. He is a short and wiry man, dressed in travel-stained but well-kept clothing. He is chewing on his impeccably groomed mustache in frustration. Rennio is an unusually honest and fair person, who recently suffered the loss of the *Coronet*, his prized airship, to a thief. Preoccupied with the fact, he is looking for someone to aid in recovering the vessel.

He is a veteran of the airspace of the Ninth World, who once flew as far as Augur-Kala, soaring above Arvrin Wood and the unmeasured depths of Ornu Lake, above the lava fields of Ossiphagan and the plains beyond, south over the ruins of the Tabaht homelands and east to the Oasis of M'ra Jolios. Without the Coronet, however, he flies solely to the Valley of Dead Heroes, conveying mourners and memorialists to the unchanging tombs.

## Interactions

### Quests

* The Airship Thief: Rennio asks you to track down the thief.
Lord's Cup

**Lord's Cup** is a Oddity in *Torment: Tides of Numenera*.

## Description

This drinking cup changes color depending on its contents. With careful years of study, a person could craft a reference book and use the cup to identify all kinds of liquids... perhaps even poisons. Indeed, it's possible that someone has already compiled such a book, but if they did it was separated from the cup long ago.

## Location

* Reward for completing A Call to War by recruiting all three warriors.
Order of Truth (Torment)

**Order of Truth** is a a location in *Torment: Tides of Numenera*. For a description of the core Order of Truth, see this article.

## Background

Technically, the Order here is not affiliated with the Amber Pope or the larger organization in
the Steadfast, but they share the same ideals (veneration of intellect, understanding, and the
numenera).

This chapter of the Order was
established over 300 years ago by a varjellen nano named Divitiacu (who was actually TCG) - a
statue of Divitiacu is standing outside the Order of Truth.
Since then, the Order has been a fairly egalitarian organization in Sagus, with
one of the Aeon Priests serving as nominal leader by the consent of his/her peers.For the past
few years, Min has served in this role. As such, he handles all relations between the Order and the city government, and
he maintains the machine (built by Divitiacu - but really TCG) that creates the city's levies.

Members of the local Order are Min, Salimeri, Beleazar, and Orth Faung (who isn't here right now). Lan Uring is a young, prospective member who has been educated
among the Aeon Priests but hasn't yet made a discovery that is worthy of admission into the
Order.

Sn'erf is a visitant nano who arrived in Sagus via the Bloom (from some other
world) - the Order is allowing it to conduct its research here, but it isn't a member. Min
himself is a specialist in machines and devices (Lore: Machinery and Craft: Machinery,
essentially).

## Points of interest

* This roomy area has a number of important NPCs who play a major role in the story. Min stands in the center, by the machine, with Sn'erf and Lan Uring to the right. Qorro and Salimeri (if you left Qorro alive) stand to the left.
* The desk to the right can be searched for books and correspondence, but produces nothing. The pyramid to the left can be interacted with ( Intellect/Perception), allowing you to solve a puzzle! With  Intellect/Anamnesis you can recall a memory that provides a clue as to how to solve the puzzle: *"The crimson dawn greets the seeker. The violet dusk sees the search's end."* If you have the Chromavulum and have determined how it works, you will be given the option to use it to assist you.
	+ This hint means you need to recreate the visible color spectrum (violet, blue, green, yellow, orange, red) in reverse using the openings. If you get lost, reset by leaving the device and activating it again. The helpful people of Steam forums provided the following solution (numbers refer to dialogue options, without the Chromavulum option):
		- 2/3/5/4/4/5/1 results in the Dance of Sharp Angles cypher.
		- 2/1/3/3/5/4/4/5/1/2 results in the Beads of Time Neverending ornament.

## Characters

* Min of Tan Liang
* Salimeri and Qorro
* Sn'erf
* Lan Uring
Jyrek

**Jyrek** is a city within the kingdom of Thaemor.

## Background

Designed and commissioned by Kaldon to keep eleven sons and four daughters safe from any future wars so that his legacy might live on, Jyrek is as much a fortress as it is a city. Today, it houses around 30,000 people, but it was originally built to hold just sixteen. With its triple walls (one of redstone, one of limewood, and one of electrified synth), interconnected walkways between buildings, and guard towers at every corner of the city, Jyrek might be one of the best protected places in the Steadfast.

And that doesn't take into consideration the city's most unusual defensive mechanism: a floating, self-contained structure tethered in the center of Jyrek. This egg-shaped structure, called the Eyren, was also commissioned by Kaldon. He brought in as many numenera experts as he could find and had them design a structure that would support up to twenty people for two months, providing food, shelter, recycled air, and, once the tether were cut, an escape route from whatever war might might be raging on the ground.
It took the experts more than ten years to build such a machine, and by the time it was finished, Kaldon's children were teenagers, disgruntled at being stuck inside a single city due to their father's paranoia. But in the end, he had his egg.

Jyrek turned out to be an expensive waste of time and money. Kaldon's heirs used the city as their personal playground, but it didn't protect them from anything. Although no wars were waged during their time there, another danger presented itself - the Eyren caught a virus from Kaldon's youngest daughter, Ampel. Believing this new thing to be an inherent part of human physiology, the Eyren duplicated the virus and spread it to the other children. Within six weeks, all of Kaldon's children were dead and his wife incapacitated. The Eyren was sealed off, and a law was made prohibiting anyone from entering the structure. The city gates were left open out of respect for the deceased. Although Kaldon ruled for nearly twenty more years before his death, he never returned to Jyrek.

Today, the city has all but forgotten its original roles as protector and murderer of Kaldon's dreams of the future. Although the Eyren sits tethered above the center of Jyrek, the residents barely notice it. It has become just another part of the history of which they live.

## References

1. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 149. Numenera.
Phoenix

**Phoenix** is a character in *Torment: Tides of Numenera*.

## Background

The man looks nice enough and seems unassuming at best. But - and this is the strangest feeling - it's almost as if he doesn't exist. As you try to focus on him, a sense of dread builds in you. You're not afraid, exactly, but you know you aren't safe. Phoenix came to the Valley to consult the wisdom of the tombs and uncover the meaning of a note he received.

## Quests

* Phoenix's Wisdom: Phoenix asks you to share your wisdom with him - and figure out what the mysterious note he received is about.
Sada Emidu

**Sada Emidu** is a major city inside the Augur-Kala region.

## Background

In the language of the Augurs, Sada Emidu means "River City." It has a population of 100,000 and teems with unique spindle towers of metal, crystalline domes, and buildings made of energy rather than matter. Serving as a sort of capital, the city is also the home of the ruler of Augur-Kala - The Zealitor, a title that equates roughly to "Prince." The Zealitor is a being engineered flesh fused with synth enhancements in both body and brain. His grand palace is built atop a number of bridge-like spans that cross the Indygel River: the entire structure is poised above its rushing waters.

## References

1. ↑ Cook, Monte, et al. "Beyond The Beyond." Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 208. Numenera. ISBN 978-1-939979-77-3
Iyene Who Knows

**Iyene Who Knows** is a character in *Torment: Tides of Numenera*.

## Background

This woman's expression defies easy definition. It is cool and professional, but focused. Interested. She nods at you and clasps her hands. Polite, secretive, sparing with her words, as they are her primary source of
income. She very much has the attitude that she's doing you the favor. But she's not arrogant,
just businesslike.

Iyene Who Knows is a knowledge broker who calls herself a hunter of information.
She has worked as a spy and a thief in the past, but now she gathers and trades information,
usually in the town of Norou, which lies far from Sagus Cliffs, on the western border of Augur-Kala. Every piece of information the player request has a price - a significant piece
of information that Iyene doesn't already know. She places little value on money or items,
instead asking for information in exchange for information, always increasing her primary
commodity.

The downside - and Iyene freely admits this - is that anything the player tells
her may potentially be traded to someone else, so if the player wants to keep something a
secret - don't tell her. Plus, it's really hard to surprise her. She knows a lot.

## Interactions

### Other interactions

If you select "I'm interested in exchanging secrets" and then "I want to propose something different - I'll trade you information for a secret you find interesting."
And then trade four of the following:

1. "I was the 'falling star' that appeared in the sky over the city."
2. "A couple in Circus Minor adopted an orphan named Jherem. The boy is from the distant past."
3. "Mallet, one of the Dendra, killed and ate someone who stole from him".
4. "Lord Vuntgen has yovoki blood in his mother's side."
5. "The Anechoic Lazaret in the Reef can be opened with the eye of a mlox."

On the fifth time you say you want to trade another secret, she will give you the Crown of Eyes.

Each secrets also yield +2 XP.

Do not trade a secret for another specific one or you will not get the Crown of Eyes.

## Behind the scenes

* Iyene is based on the core book character, as quoted in the script: *Some additional notes on her from the Corebook here. "Iyene: level 4, level 6 at subterfuge, level 8 at all types of knowledge, information, and lore" Sounds like she'd be particularly resistant to Scan Thoughts, and may even be talking directly to the player through these. Generally, the player should feel like she always knows more than she's letting on.*
Stirthal (WW)

**Stirthal** is the parallel incarnation of the city of Stirthal for the Whispering World.

## Background

At first glance, it may seem abandoned. Whispers had initially swarmed the streets once the populace was exposed. In the following months, most have wandered off the edges of the various cliffs and fell to their deaths within the Void Chasm. Thus, all the ancient structures, pipes, and platforms, as well as the many cliff dwellings remain empty. The place would make a great abode for any survivors if it weren't for what yet lurked within its lower portions.

A creature named Quanon lives down there. He may have once been a heavily-enhanced human, though that theory was always up for debate, even before the plague. The trigger phrase changed him, but not into another whisper. Instead of growing biometallic antennae, he instead fused with the many devices and odd objects from within his workshop, and became a massive entity of synth and steel towering at least 50 ft. high.

Quanon still retains some of his former self-awareness, but only for brief periods. During such precious, lucid periods, her will attempt to make sure that he remains restrained and can never leave the workshop. The rest of the time, however, he acts like a large and dangerously-loud whisper. during his whisper state, he can bellow a trigger phrase so loudly, it can be heard echoing for miles. More worrisome is his ability to transmit the trigger phrase through an invisible channel, so that seemingly random devices dozens of miles away will sometimes buzz and speak those words.

## References

1. ↑ Cordell, Bruce, “The Whispering World.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 71. Numenera. ISBN 978-1-939979-47-6
Rhin's Surcoat

**Rhin's Surcoat** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

Rhin is wearing a simple, plain brown surcoat over her hauberk. It looks like a mundane garment, made from sturdy leather, yet it offers compartments and pockets for Rhin to hide useful tools.

## Location

* Used by adult Rhin

[[Category:]]
Starsight

**Starsight** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

These heavy, uncomfortable-looking glasses allow a craftsman to focus on detailed work of some sort. The frames are made of an unknown material that appears to move and shimmer as if organic. The lenses are an opaque black. The sky looks different when they are put on, as if the clouds themselves are out of place... or perhaps out of time.
No one is sure of the Starsight's origins. Rumor has it that that the faces of the wearer's enemies, known and unknown, can be identified in the shapes of the strange clouds.
Southern Wall

The **Southern Wall** is a large, icy geological feature in Matheunis.

## Background

Bordering the southern end of Matheunis is the Southern Wall, a glacial formation of nigh-impassible peaks and sheer cliffs. Surrounded by frozen lakes and often covered by snow and hailstorms, the wall seems less a product of its environment than the other way around. In fact, some people speculate that the wall is what generates the bone-chilling conditions that infuse everything inside the Cold Desert.

Those who brave the deadly freezing air to approach the Southern Wall report that the temperature drops rapidly with every step. The sharp retort of creaking and cracking resounds constantly from deep within the ice.

Some believe that beyond the Southern Wall, there lies a hidden city secluded within a rift in the massive glaciers that consume the region. Rumors say that this city, if one can reach it, in uncannily warmed in some fashion, a sort of secret paradise.

## Miscellaneous

Those in the north see the Southern Wall as a seemingly impassible barrier of ice, but it's possible there are others on the southern side who view it in much the same way. The wall is, in fact, honeycombed with ice passages and caverns for those who have the expertise and courage to find them.

## References

1. ↑ Cook, Monte, et al. "The Beyond." Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 204. Numenera. ISBN 978-1-939979-77-3
2. ↑ Cook, Monte, et al. “The Beyond.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 205. Numenera. ISBN 978-1-939979-77-3
Silver Tide

The **Silver Tide** is the Tide linked to admiration, power and fame. People attuned to this Tide often seek to leave a mark on history or to influence other people.

## Notable characters

* Callistege and Matkina are Silver-dominant.

## Behind the scenes

Adam Heine said that Ignus, a character from *Planescape: Torment*, would be attuned to the Silver Tide, because what he did was to become more powerful, even if he had to suffer because of it.
Standstill

**Standstill** is a Cypher of equipment in *Torment: Tides of Numenera*.

## Description

The contact points on this twisted metal cube are difficult to press with merely human hands. Once pressed, the device releases its time-manipulating powers. Because these powers were not tuned for human use, their effects are primarily mental invigoration.

These devices, called Standstills, have been used to infiltrate secure locations or for particularly difficult heists. Caution is advised: many have been known to fail the user at the time of greatest need.

## Location

* Caravanserai: Reward for the quest One True Love if you help Omahdon find Perseia.
Orth Faung

**Orth Faung** is a character in *Torment: Tides of Numenera*.

## Background

You see a tall, nervous man, pacing back and forth. His hair is a mess, his clothing stained with food and chemicals. His left eye is an engraved orb of metal, and you can hear it whirring from a distance. He casts fretful glances all around the space, as if waiting for someone or something. Orth hid in the Bloom away from the *things* that were interested in his research - and he had a falling out with the Order of Truth, meaning he had to find a safe place to lay low. In the meantime, he also got a snazzy little numenera that devoured his eye (ouch), replacing it with itself. He doesn't complain, though, he can see *forever*.

## Interactions

### Quests

* The Empty Cage: Orth Faung starts Aligern's companion quest.
Pastel Blue Candy

**Pastel Blue Candy** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

An obnoxiously cute feline creature spat out this rectangular tablet when you squeezed its hands. It smells of fruit, yet it feels inorganic to the touch. Holding it makes your skin tingle, a sensation that promises great mental succor if you ate it.
Skills

**Skills** increase your chance of success on specific kinds of actions and tasks. Some give other passive bonuses.

## Training levels

Each Skill starts at the Novice level and can be increased to Trained and Specialized, granting greater bonuses at each level. Descriptors often leave some Skills at the Inability level, meaning they inflict penalties. When upgraded, these return to the Novice level. The bonuses are generally as follows:

* Inability: -15% to Effort success.
* Novice: No bonuses.
* Trained: +15% to Effort success.
* Specialized: +30% to Effort success.

## List of skills

### Weapon

Weapon Skills allow you to use weapons more effectively in battle, increasing your chances to hit your targets (+15% per level). Only Glaives receive training in weapon skills, but appropriate descriptors can confer a degree of knowledge on you as well.

* Light Weapons
* Medium Weapons
* Heavy Weapons
* Melee Weapons
* Ranged Weapons

### Exploration

Exploration Skills provide benefits to any tasks and challenges you may come across, increasing your odds of success while using them. Some Exploration Skills may also have additional benefits, such as granting increased Health, or increasing the number of Cyphers you can safely carry.

* Endurance
* Quick Fingers
* Running
* Smashing
* Anamnesis
* Concentration
* Cypher Use
* Healing
* Perception
* Stealth
* Deception
* Intimidation
* Persuasion
* Initiative

* Tidal Affinity

### Lore

Skills focusing on the theoretical applications of knowledge.

* Lore: Natural
* Lore: Mystical
* Lore: Machinery
Pike's Head

**Pike's Head** is a coastal city in the kingdom of Ancuan.

## Background

A small fishing town along the coast, Pike's Head has one aspect that makes it quite remarkable. About 300 ft. off the shore, a massive *thing* juts up out of the water. People call it "the Beast." Although in soem ways it resembles a structure, it's clearly made of organic material, with chitinous plates and leathery flesh. Bit it never moves and shows no sign of life. It also never decays, so it Beast has no identifiable bodily characteristics. No head, no eyes, no limbs - just a hulking, twisted mass 50 ft. across that rises more than 80 ft. above the water. Most people give it a wide berth, as it has an unpleasant odor, but some brave residents believe that the fishing is better near it.

## Trivia

In the Ninth World, words like "pike" or "scorpion" equate to somewhat different creatures than we in the 21st century understand, but these words are used because they're the closest equivalents possible

## References

1. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 162-163. Numenera.
2. ↑ Cook, Monte, et al. “The Steadfast.” Numenera Discovery, Monte Cook Games, LLP, 2018, pp. 163. Numenera.
Planescape: Torment

***Planescape: Torment*** is a video game developed by Black Isle Studios and published by Interplay on December 12, 1999. It was set in the *Planescape* campaign setting for *Dungeons & Dragons* and is the spiritual predecessor to the *Torment: Tides of Numenera* game set in the *Numenera* world. Thus it is the first game of the *Torment* series.

Several member of the *Torment: Tides of Numenera* development team took part in the elaboration of *Planescape: Torment*. Their role on *Torment: Tides of Numenera* is indicated between brackets.

* Adam Heine: Scripter (Designer)
* Brian Fargo: Interplay CEO (inXile CEO)
* Brian Mitsoda: Interplay QA Tester (Designer)
* Chris Avellone: Lead Designer (Writer)
* Colin McComb: Designer (Lead Designer)
* Mark Morgan: Composer (Composer)

## Easter Eggs in *Torment: Tides of Numenera*

* Adahn: A character created by the player through the power of belief in *Planescape: Torment*, and one of the names of the Changing God in *Torment: Tides of Numenera.*
* Cranium rats: In the Memovira's Courtyard, if the player interact two times with the sulcus at the base of the central pylon, a memory will trigger, mentioning psychic rodents with powers increasing as they are more numerous. The cranium rats can be described the same way in *Planescape: Torment*.
* Bronze Sphere: An important quest item in both games.
* O: The exact same character (not just a copy) is present in both games.

## See also

* *Planescape: Torment Developer Retrospective*

*This article is a stub. You can help Numenera Wiki by expanding it.*
Order of Flagellants and Austerities

The **Order of Flagellants and Austerities**, is one of the religious cults of the Ninth World. They were once a closed monkish branch of the Order of Truth called the **Scourges**. A change in leadership lead them to become a mendicant order, dedicated to the task of cleansing the world of what they consider as sins. They believed in the somewhat perfection of the 'pure' human, rejecting the Numenera and everything that can improve the flesh and that was not granted with birth.

They act only in group, attacking with rage anybody who dare oppose their views.
Shins

**Shins** are an item in *Torment: Tides of Numenera*. They are the money of the Ninth World.

## Description

Shins are usually metal, but can also be made of glass, plastic or other substances that have no name. Some are jagged bits of interesting material or small, coin-like objects (such as highly decorative buttons from a machine), while others are properly minted by nations or cities, and stamped, with writing and/or images.
Scordaturn

**Scordaturns** are one of 2 intelligent sound races native to the Tumult.

## Appearance and traits

Scordaturns will typically manifest as predictable sounds that bear quick, almost discordant, and often indescribable notes.

## Society and Culture

Scordaturns usually prefer to be alone or at least in small groups and often seem content to be isolated within their own thoughts rather than "constantly gossiping" (a term they use to describe the grazions) Scordaturns tend to be either loners, explorers, rebels, or even criminals within the Tumult.

They obviously wouldn't classify themselves as miscreants, like the grazions would do, instead seeing themselves as breaking from the status quo and trying out new and different things. They're drawn to dangerous locales, which unfortunately is why there happen to be fewer of them - as many have died while exploring the Graveyards, as well as trying to infiltrate the Quietude.

Scordaturns will keep outposts near technically unexplored areas, near several graveyards, and even along the slowly expanding region of the Quietude. A few of them will reside on the same resonance islands where grazions live, like Symphony, but only for a few months at a time so as to accomplish some goal or, more than likely, if they ever get bored.

## References

1. ↑ Cordell, Bruce, “The Tumult.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 92. Numenera. ISBN 978-1-939979-47-6
2. ↑ Cordell, Bruce, “The Tumult.” Into the Outside, Monte Cook Games, LLP, 2018, pp. 92. Numenera. ISBN 978-1-939979-47-6
Otero

**Otero** is a character in *Torment: Tides of Numenera*.

## Background

Wind spins off the distant sea, sweeping between you and the boy, whistling up toward the peaks of Sagus Cliffs. He glances at you, then at the crowds in the plaza beyond. He appears to be looking for someone.

## Interactions

*This article is a stub. You can help Numenera Wiki by expanding it.*
Preservation of Beauty

**Preservation of Beauty** is a quest in *Torment: Tides of Numenera*.

## Synopsis

A being known as a Decanted is looking for humans with aesthetically pleasing bodies. It says that it will take these humans to a place called the Optero Suite for a life of luxury and privilege. In return for my assistance in finding suitable candidates, it has offered a handsome reward. "The Decanted needs to recruit three people to fulfill its quota. I should make sure these recruits have attractive bodies - the Decanted doesn't seem concerned with any other traits.
When I find potential recruits, I should inform the Decanted, who is standing near the slave auction in the Memovira's Courtyard."

## Walkthrough

* After sleeping once in the Bloom, find the Decanted at the Courtyard. It will ask you to bring him three "aesthetically pleasing" bodies to use... Err, give a life of luxury and decadence, of course!
* Your choices are:
	+ Coty (if you haven't found him a job, fed him to a maw or told him to leave).
	+ Herja (you need to persuade Gar-koto to let you take her, which can only be done once The Newborn Maw is complete, and if you did not feed Herja to the maw in order to open it).
	+ Bourras in Chiurgeon Slump (just tell him he can get FREE DRUGS with  Intellect (Deception)).
	+ Rhin (if you're a monster).
		- If Erritis is in the party when you try go through with selling Rhin, he will always step in and chase off the Decanted, ending the quest.
		- If Aligern is in the party when you try to do this, he will warn you that he will leave. If you go through with selling Rhin, he leaves permanently.
		- If Tybir or Oom is in the party when you sell Rhin, their opinion of you will worsen.
	+ The Translator (if you kill the murdens).
	+ If you get the precise location from Sundermun the Elder of a beautiful woman he knew, you can provide it to the Decanted. The next time you speak to it again after resting, it will report that their agents have found the woman, and reward you.
* If you talk to Parsim Flint, you can learn that the Decanted don't plan on giving their recruits a life of luxury - and then you can drive the Decanted off.
* Alternatively, after recruiting two people for the Decanted, if you have not yet learned what it does to them, you can ask it directly, at which point you will also be able to drive it off.
* There is an exploit of sorts in which the quest can be completed twice. If the woman Sunderman described is one of the people sold to Decanted, and then Sunderman and his younger self are killed by the player, it will reset the quest as if she had not been sold. The player can then sell one of the other persons (if they are available/alive) to Decanted and receive the XP, shins and cypher reward again.
Sealant Bomb

**Sealant Bomb** is a piece of equipment in *Torment: Tides of Numenera*.

## Description

This small metal orb contains a reservoir of sticky sealant material. It's too delicate for use in combat, but you could rig the orb to burst open and permanently cover and seal a hole. .

## Location

* The Gullet: Salvaged from the metal suit.