Architect

Architect's abilities quickly change the terrain, changing the tactical situation on the battlefield. With skillful use, in a battle such abilities can give a great advantage to the allies.

Architect has two states - you can toggle between them by using the "Stone Hands" ability. Each state has has its own set of abilities, one - more oriented towards support, other is more about melee combat.

**Stone Hands**

*Notes:** *Works as a toggle between two Architect's states*

## First set of abilities (without Stone Hands):

**Stronghold**

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

**Beacon of Protection**

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

**Pillar**

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

**Levin's Blessing**

 **Cast range:** not applicable

*Notes:*** Automatically opens the Blueprints interface** *Can be used in both battle states of the Architect*

## Second set of abilities (with Stone Hands activated):

**Air Platform**

 **Cast range:** not applicable

*Notes:** *Activates when a player is in the air*

**Abyssal Walk**

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

**Stone Punch**

*Notes:*** Some Polymorphs may not be able to use this ability

* Stun, Repulsion and Attraction Effects will not let you use this ability** *Requires Transformation Effect*

**One Punch**

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

**Stone Clap**

 **Cast range:** 3 m

*Notes:** *Can only be used in combination with "Stone Hands" ability*

## Leveling up the Architect

See more about mechanics in the article: Callings

Abilities with the higher level replace their weaker counterparts.

### 1st Level of Calling

**Gem Cost**: 3 Link Gems, 15 Simple Gems

**Unlocked Abilities**: Stone Hands, Beacon / Stone Punch I

### 2nd Level of Calling

**Gem Cost**: 5 Link Gems, 30 Simple Gems

**Unlocked Abilities**: Beacon / Stone Punch II, Air Platform / Abyssal Walk

### 3rd Level of Calling

**Gem Cost**: 5 Link Gems, 50 Simple Gems, 1 Wonder Gems, 1 Nature Gems

**Unlocked Abilities**: Beacon / Stone Punch III, Pillar / Stone Clap

### 4th Level of Calling

**Gem Cost**: 5 Link Gems, 50 Simple Gems, 1 Wonder Gems, 1 Nature Gems

**Unlocked Abilities**: Levin's Blessing

### 5th Level of Calling

**Gem Cost**: 7 Link Gems, 170 Simple Gems, 2 Wonder Gems, 2 Nature Gems, 5 Rainbow Gems

**Unlocked Abilities**: Fort / Last Journey

## Appearance

**Basic**

Low levels of Calling do not affect the appearance of characters

**Final**

Fifth level will change the appearance of the character, covering all the body with glowing runes.

**Awakened**

After the Awakening, runes multiply and become brighter. Architect's pupils will turn white.

* Male character in awakened form of Architect calling
* Female character in awakened form of Architect calling
* Male character in final form of Architect calling
* Female character in final form of Architect calling

## Gameplay

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