Campaign

The **Campaign** is one of the two ways you can play in TABS alongside sandbox mode. The campaign for the early release of the game has twelve different Campaigns; The Introduction, The Adventure, The Challenge, Dynasty, Renaissance, Pirate, Spooky, Simulation, Wild West, Legacy, Fantasy Good and Fantasy Evil.

## The Introduction Campaign

The Introduction Campaign is a very simple set of easy levels that teach you how to play the game. The player will face an army composed of a single faction, and build an army using units from the previous faction that you just fought.

## The Adventure Campaign

The Adventure Campaign is a set of levels that are very fun and do not require much strategy. The enemy army can use any units from the Tribal Faction, Farmer Faction, Medieval Faction, Ancient Faction, and Viking Faction. The player can use units from any faction including any unlocked from the Secret Faction. These also serve to teach you of some mechanics of the game, like how chaos on the battlefield can be an advantage to you.

## The Challenge Campaign

The Challenge Campaign is a set of levels that require much more thinking and strategy than the other levels. Army budgets will also be lower than the enemy's point value. These will test you and will require very specific placements and movements of troops. This is most definitely the hardest campaign!

## The Dynasty Campaign

The Dynasty Campaign is a Faction-specific Campaign. This focuses on the Dynasty faction. For the first half it takes place on the Dynasty (Map). Halfway through the campaign, you use the Dynasty faction and learn the strengths and weaknesses of their units.

## The Renaissance Campaign

The Renaissance Campaign is a Faction-specific Campaign. This focuses on the Renaissance faction. For the first half it takes place on the Renaissance. Halfway through the campaign, you use the Renaissance faction and learn the strengths and weaknesses of their units.

## The Pirate Campaign

The Pirate Campaign is a Faction-specific Campaign. This focuses on the Pirate faction. For the first half it is set on the Pirate Map. Halfway through the campaign, you use the Pirate faction and learn the strengths and weaknesses of the units. It is the first campaign that was made that utilizes the team border options.

## The Spooky Campaign

The Spooky Campaign is a Faction-specific Campaign. This focuses on the Spooky faction. Halfway through the campaign, you use the Spooky faction and learn the strengths and weaknesses of their units, like how the Skeleton Warrior, while very weak on his own, can become a unstoppable force in numbers.

## The Simulation Campaign

The Simulation Campaign is a campaign that focuses on the simulation maps. The strategy in those levels depends such as the themed faction campaigns. In this campaign, there are a multitude of hazards built into the levels, unlike the others, so planning before attacking is recommended.

## The Wild West Campaign

The Wild west Campaign is a Faction-specific Campaign. This focuses on the Wild west faction. Halfway through the campaign, you use the Western faction and learn the strengths and weaknesses of their units. This is the first campaign to use Win conditions and it is the first to use a price above 10000.

## The Legacy Campaign

The Legacy Campaign is a Faction-specific Campaign. This focuses on the Legacy Faction. Halfway through the campaign, you use the Legacy Faction and learn the strengths and weaknesses of their units. This is the first campaign that has you unlock it (You need to unlock every single legacy unit to unlock it), the second to use a price above 10000, the second that uses Win Conditions, the first that features units from other factions (When you fight them), and the first to not feature all the Units within the faction.

## The Fantasy Good Campaign

The Fantasy Good Campaign is a faction-specific campaign. This focuses on the pure and righteous Fantasy Good faction. After combating the tenth level, you will use the Fantasy Good faction's units to fight through previous factions and learn the strengths and weaknesses of their units. This is the second campaign that has you unlock it (You need to find the portal to unlock it) and the third to use a price above 10000.

## The Fantasy Evil Campaign

The Fantasy Evil Campaign is a faction-specific campaign. This focuses on the foul and corrupt Fantasy Evil faction. After combating the tenth level, you will use the Fantasy Evil faction's units to fight through previous factions (except Fantasy Good) and learn the strengths and weaknesses of their units. This is the third campaign that has you unlock it (You need to find the portal to unlock it), the first that does not make you fight all of the previous factions, and the fourth to use a price above 10000.

## Campaign Creator

With this feature you make your own campaign and publish it for other people to play, you can play other people's levels by using a custom workshop, secret units can even be used in these levels and automatically placed friendly units can be put in.

## Trivia

* The workshop for the campaign creator was made as a replacement for the steam workshop, Landfall said that they wanted the workshop to work across consoles; in other words, a custom battle made on the PC can be played on an Xbox or PlayStation if support is added. This is a plausible reason for the update being held back.
* It can be easy defeating campaigns using the Bug DLC.
* The Renaissance, Wild West, Fantasy Good, and Fantasy Evil are the only campaigns that use Secret units.