Geo Stellar

Birthday
 Sex
 Species
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 Alignment | Neutral Good

 **Geo Stellar**, also known as **Star Force Mega Man**, is the protagonist of the Mega Man Star Force series a successor to MegaMan.EXE.

## Background

Geo Stelar was the son of a great astronaut. He and his father lived together happily for awhile, until Kelvin Stelar disappeared on what was supposed to be a routine mission to the satellites orbiting the planet. This caused poor Geo to get stricken with clinical depression, barely ever leaving his house except stargazing (although if he wasn’t going out to get food he probably would have starved). Eventually, his stargazing took him into contact with an EM alien being, the creature Omega-Xis. Although at first Geo declined Omega’s offer of fusion, he realized the EM Aliens weren’t going to stop coming, and not all of them were friendlies. So, in a decision that changed his life forever, Geo fused with Xis, and took up the mantle of Mega Man.

## Equipment

* **Hunter-VG:** A handheld interface that Geo uses. It provides him the ability to communicate with others and access to the Internet, as well as allow Geo to use Battle Cards and materialize Wizards.
* **Visualizer:** A pair of glasses that allow Geo to see EM Waves.
* **Mega Buster:** When not firing small energy shots, it will automatically charge to fire stronger ones. It has automatic rapid-firing capabilities, can charge automatically when not in use, and can consume Battle Cards to temporarily transform it. Geo can also use Wizard Equips to change his Mega Buster’s attack power, speed, charge time, and properties of his Mega Attack, Geo has nearly 700 Battle Cards such as:
	+ **Slashing Claws:** Claws that slice foes in two.
	+ **Porcupine Needles:** Rapid-fire porcupine needles.
	+ **Rapid-Fire Claws:** Claws that slice at super speed.
	+ **Shadow Claw:** Claws that inflict Gravity status effects onto the enemy.
	+ **Gale Claw:** Claws that can create whirlwinds.
	+ **Quick Rings:** Light, rapid-fire plume-like rings.
	+ **Cobra Fangs, Sanguinary Claw, and Virus Claw:** Poisons the enemy with a Mega Attack.
	+ **Blinding Eye and Flash Band:** Blinds enemies with a Mega Attack.
	+ **Thief's Armband, Demon's Eye, Zephyr Wing, and Quick Ring:** Increases the speed it takes to charge Geo's Mega Attack.
	+ **Power Ring:** Increases attack power and the speed it takes to charge Geo's Mega Attack.
	+ **Paralyzer, FM Bracelet, and Paralyze Wing:** Paralyzes enemies with a Mega Attack.
	+ **Steel Fist and Aqua Fang:** Traps enemies within a bubble with a Mega Attack.
	+ **Hammer Glove, Burst Glove, Titan Glove, and Kaiser Knuckle:** Enhances striking power.
	+ **Sweet Mirage and Image Eye:** Confuses an enemy's coordination with a Mega Attack.
	+ **White Breath and White Fang:** Freezes enemies with a Mega Attack.
	+ **Magic Breath:** Can either freeze enemies or trap them within a bubble.
	+ **Impact Roar:** A bracelet that cracks panels of the battlefield.
	+ **Chivalry:** An item infused with the chivalrous fighting spirit of a knight.
	+ **Danger Ring:** A powerful but dangerous ring when used with a Mega Attack. Mega Attack may cause random status effects.
	+ **Star Force Power and Cosmic Rave:** Top-graded weapons infused with the power of the stars.
	+ **Battle Network Blaster:** Transforms Geo's Mega Buster into MegaMan.EXE's Mega Buster. Charge Shots can paralyze and blind enemies.
* **Shield:** Allows Geo to block certain attacks, but only lasts for about one to two seconds
* **Counter:** Geo “counters” enemies by striking them as soon as they try to attack, stunning them.
* **Battle Cards:** Basically Geo’s equivalent of the Battle Chip system EXE that uses, functioning pretty much the same way.
	+ **Cannons:** Powerful cannon weapons that transpose themselves on Geo’s arm.
	+ **Plasma Guns:** Cannon weapons that paralyzes the enemy.
	+ **Gatling Guns:** Cannon weapons that rapidly shoots energy bullets.
	+ **Fire Bazookas:** Cannon weapons that have a heat elemental quality.
	+ **Pulse Noise:** A radiating sound based attack that poisons enemies.
	+ **Chain Bubbles:** Fires attacks that spread into a V-shape and encases the enemy in bubbles.
	+ **Needle Attacks:** Fires needles that spread over the battlefield.
	+ **Green Burst:** Sucks in summoned grass panels and funnels it into the buster to be shot out as a projectile.
	+ **Black Ink:** Fires an attack that blinds the opponent.
	+ **Skull Arrows:** Fires three arrows that creates gravity wells, inflicting enemies with a gravity status effect.
	+ **Jumbo Hammers:** A giant hammer Geo can swing as a melee weapon.
	+ **Great Axe:** A giant axe Geo can swing as a melee weapon.
	+ **Drill Arms:** Transforms the Mega Buster into a giant drill, which can then be used to pierce opponents. Hitting the opponent can cause a gravity status effect, which will either push or pull the enemy away or towards Geo.
	+ **Flash Strikes:** Spears that blinds the enemy it hits.
	+ **Spin Blades:** A spinning blade used to slice through enemies.
	+ **Dark Sword:** A powerful sword charged with dark energy, dealing massive damage with each swing and tainting the space around the target so that they're poisoned whenever they're forced within it.
	+ **Muramasa:** A special sword that gets more powerful as Geo takes damage, dealing back the exact extent of his cumulative injuries on the opponent.
	+ **Freeze Knuckle:** A powerful punch enhanced with ice.
	+ **Flicker Kicks:** A series of rapid kicks that can blind enemies.
	+ **Bubble Hooks:** Delivers a powerful punch that sends bubbles towards the enemy.
	+ **Beast Slaps:** Summons Omega-Xis, who will slash the enemy with his claws.
	+ **Heat Grenade:** Tosses a grenade that sets the battlefield on fire.
	+ **Elec Grenade:** Tosses a grenade that paralyzes enemies.
	+ **Scythes:** Powerful scythes that Geo tosses at his enemies.
	+ **Shurikens:** Tosses a large shuriken at the enemy.
	+ **Ground Waves:** Powerful shock waves that travel straight forward, typically caused by a strike on the ground.
	+ **Wide Waves:** Powerful horizontal wave that travel straight forward, slashing through the enemy.
	+ **Arach Attacks:** Summons three spiders that travel along the battlefield. Used to induce fear in an enemy.
	+ **Mega Attack:** Allows Geo to lock onto enemies in combat and attack them with close-ranged attacks.
	+ **Radar Missiles:** Fires several homing missiles that targets non-elemental opponents.
	+ **Stealth Lasers:** Summons jets that fire invisible lasers that targets the enemy with the highest HP.
	+ **Mega Boost:** Gives Geo the ability to lock on and pierce invisible enemies while being invincible for 12 seconds.
	+ **Platinum Meteor:** Summons meteors with non-elemental attributes that strikes the battlefield.
	+ **Time Bombs:** Large bombs that run down on a timer. It causes a large explosion that covers most of a battlefield once it goes off. If the bomb is destroyed with an attack before it goes off, no explosion will occur.
	+ **Maoi Falls:** Summons massive boulders to strike the battlefield.
	+ **Puff Blasts:** Fires three puff balls down the field. Can sometimes heal Geo or grant Invisible.
	+ **Black Holes:** Summons a black hole that sucks in and destroys minor enemies that come in contact with it.
	+ **Darkness Hole:** Creates a black hole like vacuum that instantly kills any opponent with low health.
	+ **Destroy Missile:** Creates a barrage of heavily damaging missiles that strikes an immediate area.
	+ **Thunder Heads:** Summons a dragon that strikes the battlefield with lightning bolts.
	+ **Smile Coins:** Summons a bunch of coins to attack the enemy. The number of coins summoned depends on Geo's current HP.
	+ **Quake Song:** Summons a singing object. While it sings, enemies are unable to move.
	+ **Poison Apple:** Activates when an enemy begins to heal. Instead of healing, the enemy will be damaged.
	+ **Atomic Mines:** An attack that randomly hides a mine under the ground in the immediate battlefield. If anyone steps on it, it gets set off.
	+ **Earth Thunders:** Summons balls out of every hole in the ground and paralyzes the enemy.
	+ **Mirror's Edge:** Summons a mirror that forcibly drains the health of the opponent.
	+ **Fokx-Fus:** If Geo gets hit by an attack, he'll swap places with a stuffed fox doll.
	+ **Recovers:** Restores stamina and physical damage.
	+ **Invisible:** Grants temporary invisibility. Makes Geo invisible to those who can see or detect objects only visible on the EM spectrum. Also makes Geo intangible to those who can attack on the EM spectrum.
	+ **Power Song:** Summons a singing object. While it sings, Geo becomes invincible.
	+ **Status Guard:** Nullifies negative status effects.
	+ **Trap Song:** Summons a singing object. While it sings, enemies become confused.
	+ **Anti-Sword:** When set, activates when hit by a sword to fire off three wide slashes that fly down the battlefield.
	+ **Spirit Fury:** When set, activates when hit by an elemental attack to fire off an instant elemental attack.
	+ **Magic Crystals:** Crystal balls that block attacks and launch elemental attacks. The attacks range from fire to water to lightning.
	+ **Guardian:** Summons a large standing statue. If it gets struck by an attack it calls down bolts of lighting to harm any opponents on the battlefield.
	+ **Barriers:** Basic energy barriers. It nullifies the damage of a single attack, with the amount of protection provided relative to the power of an attack increasing with each version.
	+ **Life Aura:** An aura that makes Geo immune to all damage below a certain threshold.
	+ **Mu Barrier:** A barrier that regenerates every few seconds.
	+ **Gravity Stage:** Terraforming card that laden the battlefield with panels that restricts movements.
	+ **Area Eater:** Erases panels of the battlefield.
	+ **All Poison:** Turns the entire battlefield into poison to drain enemies of their health.
* **Sub-Cards:** One-use items that Geo can use for certain effects, like:
	+ **Small Energy:** Restore a small amount of Geo’s health.
	+ **Large Energy:** Restore a large portion of Geo’s health.
	+ **Deluxe Energy:** Fully restore Geo’s health.
	+ **Cloaker:** Stops random encounters from weaker enemies for a short time.
	+ **Unlocker:** Unlocks special mystery data.
	+ **Search Eye:** Makes the last enemy fought more likely to reappear.
	+ **Fire Search:** Makes it easier to find Fire elemental enemies.
	+ **Aqua Search:** Makes it easier to find Aqua elemental enemies.
	+ **Elec Search:** Makes it easier to find Elec elemental enemies.
	+ **Wood Search:** Makes it easier to find Wood elemental enemies.
* **Summons:** Allies Geo can call upon to assist him in combat, fulfilling a variety of roles.
	+ **Omega-Xis:** A powerful EM being that resides in Geo's Terminal. Not only does he merged with Geo to become Mega Man, but he can also be summoned to slash through his enemies with his claws.
	+ **Jammers:** Humans infected with EM viruses. These summons will either attack with physical punches or use machine guns.
	+ **Taurus Fire:** The EM Wave Change of Bud Bison and Taurus. Can attack enemies by either shooting flames that engulfs portions of the battlefield or by tackling them.
	+ **Cygnus Wing:** The EM Wave Change of Tom Dubius and Cygnus. Attacks enemies by spinning into them.
	+ **Harp Note:** The EM Wave Change of Sonia Strumm and Lyra. Uses her instrument to attack the enemy with music notes. Said music notes can stun the enemy.
	+ **Libra Scales:** The EM Wave Change of Mr. Shepar and Libra. Attacks enemies with fire and water.
	+ **Queen Ophiuca:** The EM Wave Change of Luna Platz and Ophiuca. Can fire lasers and turn the ground she slithers upon into poison, draining the health of those who step upon it.
	+ **Gemini Spark:** The EM Wave Change of Patrick Sprigs. Attacks the enemy with physical attacks or with blasts of lightning. Attacks can pierce through invisibility.
	+ **Cancer Bubble:** A crab-like being that summons a giant wave of water that traps enemies in bubbles.
	+ **Wolf Woods:** A wolf-like being that slashes the enemy with its claws.
	+ **Crown Thunder:** The EM Wave Change of form of Crown and Jean Couronne XIV. Summons multiple bolts of lightning.
	+ **Andromeda:** A planet destroying war-engine that can fire lasers and shoot missiles.
	+ **Dark Phantom:** The combination of Hyde and UMA Phantom. Can remove barriers and auras.
	+ **Yeti Blizzard:** The EM Wave Change of the UMA Yeti and Rich Dotcom. Creates avalanches to attack and freeze enemies.
	+ **Rogue:** The EM Wave Form of Solo. Attacks enemies with a powerful punches and sword strikes.
	+ **Terra Condor:** The EM Wave Change of UMA Condor and Shaman. Flies towards an enemy and crashes into them.
	+ **Plesio Surf:** The EM Wave Change of UMA Plesio and Gerry Romero. Summons a tidal wave to attack enemies.
	+ **Hollow:** An EM Wave Being that doesn't fuse with humans. Can attack the enemy with lightning, fire, and a wave of water.
	+ **Kung Foo Kid:** The EM Wave Change of Kidd Gruff and Goat Foo. Darts to the row directly in front of his enemy and summons two clones of himself. The three proceed to attack the row in front of them several times with a palm attack.
	+ **General Auriga:** An EM Wave Being from an alternate dimension. Hits the enemy with an unblockable rush attack.
	+ **Apollo Flame:** An EM Wave Being from an alternate dimension. Hits the enemy with a solar flare attack.
	+ **Le Mu:** The god of the EM World. Attacks the enemy with massive sword strikes and a laser blast.
	+ **Spade Magnes:** A Battle Wizard. Summons Spade to slash the opponent twice, inflicting them with a gravity status effect.
	+ **Diamond Ice:** The Noise Card corrupted form of Wizard Ice. Uses wind to turn the battlefield into ice.
	+ **Club Strong:** A Battle Wizard. Summons multiple tornadoes that blows away auras.
	+ **Queen Virgo:** The EM Wave Change of Queen Tia and Virgo. Attacks the enemy with a massive water dragon.
	+ **Jack Corvus:** The EM Wave Change of Jack and Corvus. Attacks with flames that inflicts the enemy with a gravity status effect.
	+ **Dread Joker:** The true form of the Battle Wizard, Joker. Attacks the enemy with three Gigaton buildings. Can also fire a laser that transforms the enemy into EM Waves and scatter them across space.
	+ **Acid Ace:** The EM Wave Change of A.C. Eos and Ace. Slashes the enemy. His wing blades can pierce through intangibility.
	+ **Moon Destroyer:** An EM being. Summons Moon Destroyer to attack down the lane summoned in, and then moves to the left firing down each lane. If summoned in the left lane, attacks down it three times. Causes Panic if hit by any of the three attacks.
	+ **Sirius:** A powerful being capable of controlling black holes. Fires lasers that covers the entire battlefield.
	+ **Crimson Meteor:** Summons the Crimson Dragon to attack enemies with fire.
	+ **Satellite Admins:** Powerful beings that govern the EM World and manage Earth’s satellites.
	+ **Leo Kingdom:** A lion-like satellite admin that shoots a fire blast from its mouth.
	+ **Pegasus Magic:** A pegasus-like satellite admin that summons massive spikes of ice.
	+ **Sky Dragon:** A dragon-like satellite admin that creates a tornado of leaves.
* **BrotherBand:** Act as a sort of morality manipulation in preventing and purifying negative feelings, and allowing use of the Ability Wave system and many transformations. Ability Waves offer a passive stat buff to Geo, and include:
	+ **HP +500:** Increases Geo’s health.
	+ **Under Shirt:** Allows Geo to survive one attack that normally would have been fatal to him, regardless of how powerful that attack originally was.
	+ **Float Shoes:** Allows Geo to be unaffected by the negative effects of panels.
	+ **Air Shoes:** Allows Geo to stand on holes.
	+ **First Barrier:** Geo starts the battle with a barrier up.
	+ **First Aura:** Geo starts the battle with an Aura that deflects weaker attacks.
	+ **Reflect:** Successfully blocks attacks and deals damage back to enemies in front of Geo.
	+ **Super Armor:** Geo becomes immune to flinching.
	+ **Flash Body:** Geo becomes immune to Blinding and Confusion.
	+ **Gravity Body:** Geo becomes immune to Gravity.
	+ **Paralyze Body:** Geo becomes immune to Paralysis.
	+ **Freeze Body:** Geo becomes immune to Freezing.
	+ **Bubble Body:** Geo becomes immune to Bubble.
	+ **Mega Class +1:** Geo can place one more Mega Class card in his folder.
	+ **Giga Class +1:** Geo can place one more Giga Class card in his folder.
	+ **Charge V / +V-Shot:** Charge Shots spread in a V pattern on contact.
	+ **Charge Cross / +X-Shot:** Charge Shots spread in an X pattern on contact.
	+ **Charge S / +Spread-Shot:** Charge Shots spread to all surrounding panels on contact.
	+ **Charge Wood / +Wood Panel:** Charge Shots have a chance of creating Grass panels where they connect.
	+ **Charge Ice / +Ice Panel:** Charge Shots have a chance of creating Ice panels where they connect.
	+ **Charge P / +ParaPanel:** Charge Shots have a chance of creating Paralyze panels where they connect.
	+ **Charge Sever / +GNull Panel:** Charge Shots have a chance of creating guard-nulling panels where they connect.
	+ **Charge Poison / +Poison Panel:** Charge Shots have a chance of creating Poison panels where they connect.
	+ **Quick Gauge:** Doubles the rate at which the Custom Gauge fills.
	+ **Side Select:** Geo automatically gains the ability to select cards within a row.
	+ **Auto Lock-On:** Geo's lock-on now has infinite range and is permanent.
	+ **DiagLock:** Geo can automatically lock-on to surrounding panels.
	+ **SideLock:** Geo can automatically lock-on the left and right columns.
	+ **Lightning Sword:** Geo starts the battle in Thunder Zerker form.
	+ **Wind Star:** Geo starts the battle in Wood Ninja form.
	+ **Dinosaur Rock:** Geo starts the battle in Fire Saurian form.
	+ **Anti Damage:** Geo becomes temporarily immune to damage.
	+ **Area Eater S:** All support cards are changed to Area Eater.
	+ **Double Stone S:** All support cards are changed to Double Stone.
	+ **Panel Format S:** All support cards are changed to Panel Format.
	+ **Humor Word:** Conversations Geo has with Omega-Xis become humorous.
	+ **Humor Buster:** Changes the Mega Buster’s noise to dog barks.
	+ **Humor Buster 2:** Changes the Mega Buster’s noise to cat meows.
	+ **Ace Program / Joker Program:** Allows Geo to harness and control Noise power.

## Alternate Forms

### Star Break

A transformation granted by the Satellite Admins. It acts as a Brother card, and it allows Geo to select cards in the same row. Also, after pulling of a counter in one of these forms, he can perform an elemental attack unique to that form called a Star Force Big Bang (SFB for short). However, if Geo is hit by an elemental attack that that form is weak to, he will revert back.

#### Fire Leo

Fire element transformation that has the Super Armor Ability Wave and upgrades the Charge Shot into Flame Burner for Fire damage. Its SFB called Atomic Blazer charges up fiery energy before firing it off straight ahead. This form is weak to Aqua elemental attacks.

#### Ice Pegasus

Aqua element transformation that has the Float Shoes Ability Wave, heals on Ice Panels, and upgrades the Charge Shot into Ice Slash for Aqua damage. Its SFB called Magician’s Freeze freezes the entire area in ice. This form is weak to Elec elemental attacks.

### Green Dragon

Wood element transformation that blocks status effects with Status Guard, heals on Grass panels, and upgrades the Charge Shot into Woody Shot for Wood damage. Its SFB called Elemental Cyclone creates a cyclone of leaves around Geo as he rushes forward to hit enemies straight ahead or close to him as he passes by. This form is weak to Fire elemental attacks.

### Tribe On

Geo uses the power of the OOParts of the lost continent of Mu to gain the power of the ancient past. He can switch between them at will and combine them to compound their strengths and abilities. Each form has a special move that activates when Geo counters the enemy called a Limit Force Big Bang (LFB for short). Each of the three main tribes can be combined together to make other new forms, which is called Double Tribe. The form that it goes into depends on which tribe is the main one and which is the secondary. Lastly, like with each Star Break, getting hit by a form’s weakness knocks Geo out of it.

#### Thunder Zerker

Form of Geo after obtaining the Sword of Zerker. It increases the power of Elec attacks, can charge several non-dimming cards and use all of them consecutively without inducing flinching, has the Side Select Ability Wave, and changes the Charge Shot to the Thunder Slash, which sends out a shockwave that paralyzes enemies. Its LFB is called Thunder Bolt Blade, where Geo dashes forward and performs two side-to-side slashes, then a downward slice, causing a thunderbolt to hit the foe. This form is of the Elec element, so it is weak to Wood elemental attacks.

#### Fire Saurian

Form of Geo after obtaining the Rock of Saurian. It increases the power of Fire attacks, can charge a non-dimming card for an attack boost, has the Super Armor Ability Wave, and changes the Charge Shot to the Dino Cannon, which hits three panels in a row behind it with the center of the line being directly behind the hit target. Its LFB is called Genocide Blazer, where Geo charges up his buster before firing it and sweeping the blast across the enemy field. This form is of the Fire element, so it is weak to Aqua elemental attacks.

#### Wood Ninja

Form of Geo after obtaining the Star of Ninja. It increases the power of Wood attacks, can be used to counter incoming attacks with a body double sword attack, can charge a non-dimming card to pierce invisible enemies and gain Auto Lock-On, and changes the Charge Shot to the Shinobi Shuriken, where he throws out three shurikens that each have half the power of the regular buster. Its LFB is called Demon Flurry, where Geo creates two clones of himself before all three leap into the air and throw shurikens. This form is of the Wood element, so it is weak to Fire elemental attacks.

#### Zerker Saurian

The Double Tribe form based on the combined power of the Sword of Zerker and Rock of Saurian. It increases the power of Elec and Fire attacks, can charge several non-dimming cards and use all of them consecutively without inducing flinching, has the Side Select and Super Armor Ability Waves, and changes the Charge Shot to the Dino Cannon. Its LFB is called Vanishing Blazer, where Geo performs the Atomic Blazer, which has been charged with both the Elec and Heat elements, hitting each enemy twice as he sweeps it across the field. This form is of the Fire element, so it is weak to Aqua elemental attacks.

#### Saurian Zerker

The Double Tribe form based on the combined power of the Rock of Saurian and Sword of Zerker. It has the same abilities as the Zerker Saurian form, except that the Charge Shot becomes the Thunder Slash instead. This form is of the Elec element, so it is weak to Wood elemental attacks.

#### Zerker Ninja

The Double Tribe form based on the combined power of the Sword of Zerker and Star of Ninja. It increases the power of Elec and Wood attacks, can charge several non-dimming cards and use all of them consecutively without inducing flinching, has the Side Select Ability Wave, can be used to counter incoming attacks with a body double sword attack, and changes the Charge Shot to the Shinobi Shuriken. Its LFB is called Element Blade, where Geo performs the Thunder Bolt Blade, slashing from side-to-side twice and then striking downward with the Sword of Zerker, causing Elec damage, and upon the third strike, a Wood elemental tornado is created. This form is of the Wood element, so it is weak to Fire elemental attacks.

#### Ninja Zerker

The Double Tribe form based on the combined power of the Star of Ninja and Sword of Zerker. It has the same abilities as the Zerker Ninja form, except that the Charge Shot becomes the Thunder Slash instead. This form is of the Elec element, so it is weak to Wood elemental attacks.

#### Saurian Ninja

The Double Tribe form based on the combined power of the Rock of Saurian and Star of Ninja. It increases the power of Fire and Wood attacks, can be used to counter incoming attacks with a body double sword attack, can charge a non-dimming card for an attack boost, has the Super Armor Ability Wave, and changes the Charge Shot to the Shinobi Shuriken. Its LFB is called Enma Gale Garrison, where Geo Performs the Demon Flurry to create clones of himself and throw two types of shurikens for Fire and Wood elemental damage. This form is of the Wood element, so it is weak to Fire elemental attacks.

### Ninja Saurian

The Double Tribe form based on the combined power of the Star of Ninja and Rock of Saurian. It has the same abilities as the Saurian Ninja form, except that the Charge Shot becomes the Dino Cannon instead. This form is of the Fire element, so it is weak to Aqua elemental attacks.

#### Rogue Zerker

A Rogue version of the Thunder Zerker form. It has the same abilities as that form, except its Elec elemental attacks have no element and it increases the power of sword attacks. It also summons a Mu Barrier, a protective barrier that regenerates itself. It is not weak to any element.

#### Rogue Saurian

A Rogue version of the Fire Saurian form. It has the same abilities as that form, except its Fire elemental attacks have no element and it increases the power of sword attacks. It also summons a Mu Barrier. It is not weak to any element.

#### Rogue Ninja

A Rogue version of the Wood Ninja form. It has the same abilities as that form, except its Wood elemental attacks have no element and it increases the power of sword attacks. It also summons a Mu Barrier. It is not weak to any element.

#### Tribe King

The most powerful and dominant Tribe On form. It combines the power of all three tribes. It increases the power of Elec, Fire, and Wood attacks, doubles the power of all card attacks, has the card change abilities of all three tribes, has the Side Select and Super Armor Ability Waves, and changes the Charge Shot to the Over Slash, where Geo launches three sonic booms that represent all that three elements that are capable of passing through obstacles. Its LFB is called Czar Delta Breaker, where he charges up the power of the three OOPArts before unleashing it in a wave of energy that covers his column and both adjacent columns. It hits with each element three times, totalling nine hits. This form has no elemental weakness.

### Noise Change

While in battle, clashes of EM Energy produce Noise, a type of scrambled EM Wave that causes all sorts of machinery to go haywire, particularly if they’re EM-based. Geo is able to harness that Noise and convert it into power, allowing him to transform into a variety of forms based on the FM-ians that invaded Earth in his first adventure. Two different Noise Changes can be combined to share effects, which is called Multi-Noise. If hit by the Multi-Noise form’s weakness, Geo will turn back to normal. Each form also has a special attack called a Noise Force Big Bang (NFB for short), which can be done after countering an enemy.

#### Libra Noise

The Noise Change between Geo and Libra. It increases the power of Fire and Aqua attacks, heals Geo when using non-dimming, non-elemental attacks, has the Charge S Ability Wave, increases his HP, and changes the Charge Shot to the Side Spread, which hits at a wider range to enemies three times and does not flinch. Its NFB is called Meteor Light Barrage, where Geo Leaps into the air and fires off several meteor-shaped spheres of light simultaneously, which pierce through invisibility and Super Armor. This form has no element, but is weak to piercing attacks.

#### Corvus Noise

The Noise Change between Geo and Corvus. It increases the power of Fire attacks, has the Gravity Body and Air Shoes Ability Waves, is immune to black holes, can’t receive HP Bugs, takes no damage from Poison Panels, and changes the Charge Shot to the Shocking Flare, which covers the column Geo is standing on do attack with Fire and give the Gravity status effect. Its NFB is Atomic Blazer, but with the added effect of getting rid of barriers and Auras. This form is of the Fire element, so it is weak to Aqua elemental attacks.

#### Cancer Noise

The Noise Change between Geo and Cancer. It increases the power of Aqua attacks, makes non-dimming attacks stronger and have the Bubble effect, has the Charge Cross and Bubble Body Ability Waves, and changes the Charge Shot to the Bubble Shot, which induces the Bubble effect for awhile once it hits. Its NFB is called Dyna Wave, where Geo spins several times to kick up three large waves that sweep down the battlefield. This form is of the Aqua element, so it is weak to Elec elemental attacks.

#### Gemini Noise

The Noise Change between Geo and Gemini. It increases the power of Elec attacks, makes all sword attacks also cause Paralysis, has the Charge P and Paralyze Body Ability Waves, lets Geo select two Battle Cards in his folder, and changes the Charge Shot to the Rocket Knuckle, which launches an Elec knuckle that Paralyzes enemies. Its NFB is Thunder Bolt Blade, but with the added effect of flinching enemies. This form is of the Elec element, so it is weak to Wood elemental attacks.

#### Ophiuca Noise

The Noise Change between Geo and Ophiuca. It increases the power of Wood attacks, makes non-dimming, non-elemental attacks cause Confusion, has the Charge Wood and Flash Body Ability Waves, makes Geo immune to Confusion, and changes the Charge Shot to the Wood Shot, which fires a shot that spreads to around the enemy who is hit while also creating Grass Panels and not flinching. Its NFB is Elemental Cyclone, but with the added effect of getting rid of barriers and Auras. This form is of the Wood element, so it is weak to Fire elemental attacks.

#### Cygnus Noise

The Noise Change between Geo and Cygnus. It increases the power of non-elemental and non-dimming Wind attacks, has the Air Shoes, Float Shoes, and Charge Sever Ability Waves, and changes the Charge Shot to the Feather Vulcan, which hits three times while also not flinching and hitting behind the point of impact. Its NFB is Meteor Light Barrage. This form has no element, but is weak to sword attacks.

#### Taurus Noise

The Noise Change between Geo and Taurus. It increases the power of non-dimming Fire attacks, has the Super Armor Ability Wave, and changes the Charge Shot to the Heat Cannon, which launches Fire projectiles that also hits behind the enemy when it makes contact with them. Its NFB is Atomic Blazer. This form is of the Fire element, so it is weak to Aqua elemental attacks.

#### Virgo Noise

The Noise Change between Geo and Virgo. It increases the power of non-dimming Aqua attacks, has the Freeze Body, Bubble Body, and Charge Ice Ability Waves, and changes the Charge Shot to the Aqua Wave, which a wave that hits at a wide range and pieces enemies. Its NFB is called Dyna Wave. This form is of the Aqua element, so it is weak to Elec elemental attacks.

#### Crown Noise

The Noise Change between Geo and Crown. It increases the power of Elec attacks, makes non-dimming, non-elemental attacks Blind enemies, increases the chances of drawing Mega-class cards at the start of battle, has the Mega Class +1 Ability Wave, and changes the Charge Shot to the Plasma Shot, which Paralyzes the enemy when it hits. Its NFB is Thunder Bolt Blade. This form is of the Elec element, so it is weak to Wood elemental attacks.

#### Wolf Noise

The Noise Change between Geo and Wolf. It increases the power of Wood attacks and makes them Auto Lock-On, has the Quick Gauge Ability Wave, increases the power of sword attacks, and changes the Charge Shot to the Shock Claw, which is a slash that hits at a wide range and travels deep. Its NFB is Elemental Cyclone. This form is of the Wood element, so it is weak to Fire elemental attacks.

#### Rogue Noise

The Secret Noise Change between Geo and Rogue. It increases the power of non-dimming sword attacks, has the Reflect and First Aura Ability Waves, makes non-dimming, non-elemental attacks Paralyze enemies for a bit, is immune to Lock-On, grants Mu Rejection, which summons a weak barrier that regenerates every time the Custom Screen is accessed, and doubles the power of the Charge Shot. It has no element and no weakness, but it also has no NFB.

#### Black Ace

One of the two Finalized Noise Changes between Geo and Acid Ace. It has the Air Shoes, Float Shoes, Auto Lock-On, and Quick Gauge Ability Waves, provides Buster MAX, which maxes out the power of Geo’s Attack, Charge, and Rapid stats, makes Locked-On attacks deal double damage, and enhances Geo’s analytical ability to a universal scale. Its NFB is called Black End Galaxy, where Geo leaps into the air and summons a large black hole onto the field before dashing forward, slashing with his sword-arm, and causing a large explosion afterwards. The attack hits everything on the battlefield, and induces the Gravity effect on enemies who were hit. It has no element and no weakness, but it also has no Charge Shot and only lasts for a short while.

#### Red Joker

One of the two Finalized Noise Changes between Geo and Dread Joker. Has the Super Armor Ability Wave, provides Buster MAX and Status Guard, and makes Locked-On attacks deal double damage. Its NFB is called Red Gaia Eraser, where Geo charges power and detaches the two disk gears from his shoulder pads, aligning them with the sides of the battlefield before performing a straightforward blast, hitting anything in his column, and allows the disks to sweep the enemy area with lasers, causing an explosion that breaks through Super Armor. It has no element and no weakness, but it also has no Charge Shot and only lasts for a short while.

## Feats

### Strength

* Stopped a collapsing train in midair.
* Accidentally destroyed portions of a skyscraper by flying through them.
* Can strike enemies with enough force to launch them 100s of feet into the air.
* Held up a leaning tower.
* Destroyed Andromeda with a Mega Attack.
* Destroyed Andromeda's massive hand by flying into it.
* Lifted an object against the pull of a black hole.
* Shattered Rogue's EM Barrier.
* Traded blows with Sirius, someone who controlled the black hole Sagittarius A.

### Speed

* While in human form, outran a speeding truck.
* Was stated to be capable of circling the planet in seconds.
* Due to his physiology, can naturally travel at light speed.
* Swift enough to dodge various projectiles ranging from bolts of lightning to lasers.
* Dodged the Quaky Lackies' Dance of the Stars.
* Can react to and shoot down Harp Note's musical notes.
* Can reach outer space in seconds.
* Can keep pace with FMians that can travel from the center of the galaxy to Earth.
* Flew to Sagittarius A at 63 times the speed of light.

### Durability

* Withstood Meteor G exploding.
* Didn’t die to EXE when they fought.
* Can take hits from the Quaky Lackies' Dance of the Stars.
* Endured being electrocuted by Gemini's Gemini Thunder.
* Took a hit from Harp Note's attack.
* Consistently takes hits from enemies much larger than himself.
* Resisted the gravitational pull of Sagittarius A.

### Skill

* Defeated Harp Note and brought Sonia Strumm back to her senses.
* Completed the Star Trials and obtained the power of the Star Force.
* Defeated the planet destroying war-engine, Andromeda.
* Defeated Dark Phantom multiple times and his army of ghost viruses.
* Defeated Rogue multiple times.
* Traveled to the center of the Bermuda Maze and defeated Hollow.
* Defeated Le Mu, god of the EM Wave.
* Defeated the Crimson Dragon and saved the Earth.
* Defeated Sirius.

## Weaknesses

* Much like his predecessor, Geo also relies on a finite set of Battle Cards that also have the potential to run out mid-battle, making it a bit hard to attack anyone else.
* Despite his EM Wave body being intangible to most attacks, it does fall victim to other attacks on the EM spectrum, like electricity, radiation, light, etc.
* Due to Geo’s reliance on Omega-Xis and fusing with him in order to get his power, discord between the two could cause them to split up mid-fight, essentially turning Geo back into a normal kid. This is very unlikely to actually happen, though.