Buildings

In Realm Grinder, **Buildings** produce coins and represent the base income. Since v2.1, they visually level up as you purchase more buildings.

## Universal Buildings

**Farms**, **Inns**, **Blacksmiths**, and **Hall of Legends** are considered universal buildings. They are all available by default except for the Hall of Legends which only shows up along aligned buildings.

**Important:** These four buildings are considered "Neutral" for alignment-targeting upgrades and spells.

## Aligned Buildings

Aligned buildings only appear after the player has purchased one of the three Proofs:

* **Good Buildings** require the *Proof of Good Deeds*
* **Evil Buildings** require the *Proof of Evil Deeds*
* **Neutral Buildings** requires the *Proof of Neutrality*

In the game, aligned buildings are represented in different colors and easily recognizable. (Good in blue, Evil in red and Neutral in a dark grey)

Underlined buildings can be upgraded to Unique Buildings. - Hover over their names to get more information.

## Cost & Production

As visible in the above table, regardless of alignment, each building tier has the same cost and production bonus as other buildings in the same tier, and equivalent building upgrades.

Cost of buying next building increase based on amount of building of that type.

> *Pre Ascension*
>
>
> *Formula:
>
>
>
> y
> ∗
>
> 1.15
> x
>
>
>
> {\displaystyle y \* 1.15^x}
>
>   where y is cost of first building and x is number of buildings of that type.*
> *Post Ascension*
> *Formula:
>
>
>
> y
> ∗
>
> 1.03
> x
>
>
>
> {\displaystyle y \* 1.03^x}
>
>   where y is cost of first building and x is number of buildings of that type.*
>
>
>
>
>
>
>
>

## Building Assistants

Acquiring the first two building tier upgrades of any building type, except for the Hall of Legends, gives one assistant. The first two tier upgrades appear at the 5th and 25th buildings, and buying all of them should give a total of 20 assistants.

## Faction Buildings

Buildings that are only visible in the background when you join a specific faction. Since v2.1, they visually level up as you purchase more buildings.

**Fairy**
**Goblin**
**Titan**
**Elven**
**Undead**
**Druid**
**Angel**
**Demon**
**Faceless**
**Dwarf**
**Drow**
**Dragon**
**Mercenary**

## Unique Buildings

At certain reincarnation levels, each Faction will have the possibility to upgrade one building in to a unique faction-exclusive building. (eg. Fairies will be able to upgrade *Farms* to *Enchanted Fields*.) These **Unique Buildings** will grant access to the Research progress system.

R16 is required for Vanilla Unique buildings, R22 for Neutral, R28 for Prestige, R46 for Dragons, and R75 for Mercenaries, each giving access to their respective Vanilla, Neutral, Prestige, and Mercenary Researches.

 Upgraded from Warrior Barracks
 Upgraded from Heaven's Gate
 Upgraded from Blacksmiths
 Upgraded from Knights Jousts

### Leges Unique Buildings

Starting at R100, *Leges* alignments will become available, which provide an additional Unique Building for each Faction.

 Upgraded from Wizard Towers
 Upgraded from Citadels

## Related Links

* Building Upgrades (Does not include upgrade names)
* Good building upgrades
* Evil building upgrades
* Neutral building upgrades