Dragonborn (Hybrid)

*"Half-Elves, Half-Orcs, Halflings and now Half-Dragons, are there any other 'Halves' we should know about?" - An agitated scholar from Gaeshira*

## About

Dragonborn hybrids don't look like their full Draconic cousins and have more human features than that of dragons.

They have varying skin colours and have random patches of scales covering their otherwise human-looking bodies. They have tails and horns protruding from the sides of their heads, these horns come in all kinds of different shapes and colours.

They also have a means of breathing elemental force using the sac in their bodies. Both the colour of their scales and the elemental force from this breath are decided by the dominant Dragonborn gene.

Unlike dragons however, the hybrids have a wide disparity in body mass between males and females of the race, which is a dimorphism unseen in dragonborn. Their cranial development is also expanded around the base of their horns, allowing them enhanced spatial sense. Some hybrids have glowing rings around the outside of their irises.

## History

Dragonborn hybrids are the result of the pairing between a Human and a Dragonborn which can be easily determined with just a glance.

According to their creation myth, Hybrids believe they are descendants of two deity-like figures known as the Dawn Father, Azim, and Dusk mother, Nhaama.

These deities are only acknowledged within Hybrid circles.

Those who inherited more of Azim's properties came to be the Raen, and have white gleaming scales, alleged proof of their divine heritage. The other half who take after Nhaama have dark, lustrous scales like onyx, and are the Xaela.

## Society

Raen and Xaela have very different lifestyles. The Raen have taken to a hermetic lifestyle. They altogether abandoned the life of tribalism, as they see it to be disruptive and bloody with tribal conflict. Instead, they wander in solitude, pursing tranquility.

They are known to be hiding in Gaeshira's mountainous eastern region, and rarely are seen otherwise. However, once in a long while, one may emerge, seeking adventure.

The Xaela on the other hand are free spirits living in closely knitted tribes. There are an unknown amount of tribes in the Xaela clan in total.

## Playing a Dragonborn hybrid

* ***Ability Score Increase.*** Your Strength score increases by 2.
* ***Age.*** Hybrids mature just like normal humans, but get far over a 100 years. Some say they can live for up to 250 as opposed to both their human and Dragonborn ancestry.
* ***Alignment.*** Hybrids tend to be neutral but often care most for their own kind far above others.
* ***Size.*** Female hybrids can range from 4'9" to 5'3". Male hybrids can range from 6'8" to 7'1". Your size is Medium.
* ***Speed.*** Your base walking speed is 30 feet.
* ***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* ***Cranial Horns.*** Your horns act as your means of perceiving surroundings to minute details. You have improved hearing and spatial awareness compared to other races because of this. You are proficient in the Perception skill and you always know what cardinal direction you are facing.
* ***Draconic Facade.***
* Your features make you look like someone with draconic ancestry. You have advantage in all Charisma checks related to posing as someone from a draconic bloodline.
* **Breath weapon.**
* You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation.
* When you use your breath weapon, each creature in the area of the exhalation must make a saving throw.
* The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
* After you use your breath weapon, you can't use it again until you complete a short or long rest.
* Hybrids have a strong affinity with the arcane and normally employ positions requiring magic.

* **Damage Resistance**
* You have resistance to the damage type associated with your draconic ancestry.
* **Languages.**
* You get the best from your mixed heritage, you can speak, write and understand Common and Draconic.

## Raen

* ***Ability Score Increase.*** Your Constitution score increases by 1.
* ***Azim's Blessing.*** The Dawn Father's gift of resilience is in those with light-coloured scales. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point once instead. You can't use this trait again until you finish a long rest.

## Xaela

* ***Ability Score Increase.*** Your Wisdom score increases by 1.
* ***Nhaama's Blood.*** The Dusk Mother bequeathed a fiery will onto the Xaela that riles them when their lives are in danger. If an attack should reduce you to half your hit point maximum or less, you can gain advantage on the next attack roll you make. Once you use this trait, you can't use it again until you finish a short or long rest.