Warehouse Raid

Warehouse Raid is the fourth story mode stage in MADNESS: Project Nexus and the first stage in the industrial sector. In this stage Sanford and Deimos have to find a landline inside a MERC warehouse so that Deimos can hack it and shut down the Sheriff's security systems.

## Briefing

Blasting open the Sheriff's safety gates and gunning down his MERC army won't even matter if we can't find a way to shut down his security systems.

Fortunately, Deimos thinks he can hack the system if he can find a landline connected to the Sheriff's Station Fortress. They won't even know they've been hit until we're ready to infiltrate.

### Objectives

1) Hack the Sheriff's security systems through a landline in this facility.

## The Stage

Sanford and Deimos enter the facility, entering a room with shelves and tools. Deimos says that the server room was at the rear of the facility, and that it shouldn't be hard to find. There are 2 unaware Recruits in the room that they have to kill. Sanford and Deimos come across a spike gate that they have to cross, and they need to pull a lever in order to get past. They kill a Recruit in front of the first lever, which opens the gate to the other lever. They kill another Recruit guarding the lever, which opens the spike gate blocking the door to the next room.

They enter a room full of MERCzerkers, which rabidly try to attack them. In the next room, there's a storage room and a door that leads to the next room. In the storage room, 3 lockers with weapons inside can be found, with an additional terminal that gives chat messages from Phobos to the Foreman. Next, they go into a giant room with a ton of workers, and the Jr. Foreman shouting commands over the balcony. They get noticed, and have to kill 15 people in order to clear the room. Eventually, they walk into another large room with Recruits carrying guns.

In the next room, Deimos hears something coming from the non functioning door. MERCzerkers and Recruits emerge from the door to find them. The next room has a Corpus box and another terminal with chat messages from the Foreman to Phobos. In the final room, Sanford and Deimos have to withstand a lot of MERC units swarming them, but they survive. They make it to the server room. Deimos cracks the system, and successfully takes down the Sheriff's security.

## Snoopables

* Message from Phobos to the Foreman
* Message from the Foreman to Phobos

C:\> ACCESS CHAT LOG

TO: Foreman

MESSAGE:Doctor Hofnarr and his research facility are ABSOLUTELY OFF LIMITS to you and your employees. He is not to be disturbed under any circumstances.

All future material deliveries are to be left with the Nexus Core guards outside the Sleeper Labs.

-Director Phobos

\\ END LOG \\

C:\> ACCESS CHAT LOG

TO: Phobos

MESSAGE: When you gave me this job, you told me I'd be autonomous.

Having your Nexus Core pitbulls snooping around MY factory doesn't make me feel like I'm autonomous.

I'm not big on all this distrust, pal. It makes me twitchy. So how about you just back off a bit and let me do my job? I've got a city to feed.

-The Foreman

\\ END LOG \\
## Characters

### Playable

* Sanford
* Deimos

### Enemies

* MERC Recruit
* MERC Laborer
* MERCzerker
* MERC Sarge
* Grunt

## Trivia

* Warehouse Raid is one of the oldest story stages and went through several changes before the game's release.

## VIdeos

Let's Play MADNESS- Project Nexus - Episode 2 - Boom Factory