Random Events

In game random events will occur every few minutes, they can be detrimental or helpful to the settlement. POI stands for point of interest

POI making events can also be triggered by a failed surface scanner attempt in which this "*We weren't able to find any new mining sites, but we did find something else potentially interesting!*" text appears before the random event text.

## **General Random Events**

The random events below can happen on any world/scenario

### **Because It's There**

Variant 1: *A very eccentric trillionaire wants to be the first person to scale each and every peak of the [scenario location].*

*Despite acquiring no mountaineering experience back on Earth, they're insistent that it won't be difficult at all and have even outlined the ideal spot for base camp.*

Variant 2: *A very eccentric trillionaire wants to be the first person to scale the entirety of [relevant geological formation].*

*Despite acquiring no canyoneering experience back on Earth, they're insistent that it won't be difficult at all and have even outlined the ideal spot for base camp.*

Effect: Adds a POI in the Exploration Map that when searched rewards a few hundred-thousand credits.

### **Broke On The Range**

Perquisite: have searched the Because It's There POI before.

*[insert here]*

Effect: Adds a POI in the Exploration Map that when searched rewards 25,000 credits(confirm if consistent).

### **Crate, Just Crate!**

*This could be a glitch in the system, but we're getting a really strange signal from the surface scanner -- almost like it's picking up our own signal somewhere out there. How?*

Effect: adds a POI in the Exploration Map that when searched gives 2 random amounts of gear as a reward.

### **Discounted Rocket**

*A competing space agency just cancelled their order for a new rocket, so the company building it is looking for a new buyer. They're offering it for x[credits], a x% discount from the normal price.*

Effect: An opportunity to buy a rocket for cheaper than 1 mil credits.

### **Efficiency**

Variant 1: *A highly-motivated team in our [facility] has produced an extra x[gear] today!*

Effect: A random amount of gear associated with the facility is gained.

Variant 2: *[Insert Here]*

Effect: A random amount of ore associated with the mine is gained.

### **Engine Failure**

*We were tracking an incoming rocket when, suddenly, communication with its team stopped. We should send a rover team for a search and rescue... or recovery... mission.*

Effect: Adds a POI in the Exploration Map that when searched rewards 15 steel, 12 copper wires, 1 repair kit, 1 electronic

### **Eureka!**

*Our research into [Research] has had a sudden breakthrough, and has been completed early!*

Effect: finishes whatever was being researched.

### **Facility Improvement**

Variant 1: *A particularly artistic resident of the [habitation] has decorated the facility in their spare time, making it an especially lovely place to live.*

Effect: adds +25 happiness to the habitation as (Posh Living Space)

Variant 2: *Our settlers are loving a new type of food developed by a chef in our [facility]. It's providing a happiness boost for everyone who lives nearby!*

Effect: adds +20 happiness to the [facility] as (Local Delicacy)

Variant 3: *One of our settlers has developed an indie video game in their spare time. After they uploaded it into our Arcade, it has become a surprise hit, and is now causing a notable revenue increase for our community!*

Effect: adds +1,500 credits/min to the Arcade as (Hit Game)

Variant 4: *Our [facility] has been featured as a location in a smash hit book series back on Earth, and now people are flocking to visit the site.*

*+0 tourism revenue from Cafeteria*

Effect: Adds 6 credits/min per tourist to the affected facility

### **Facility Repaired**

*Our [broken facility] is back up and running, thanks to the efforts of a prodigy engineer.*

*It seems they had been toying with the machinery in the abandoned facility during their off hours, and ended up correcting the problem that no one else had been able to fix!*

The facility is now fully operational, good as new!

Effect: Repairs the facility.

### **Food Supplies Reduced**

*Vermin have been living in our [facility]!*

*We have purged the tainted food, but it will take time to refill our stocks.*

Effect: Loss of food stored in the facility

### **Gear Discovered**

*One of our settlers has discovered a forgotten storage container, adding [x][gear] to our inventory!*

Effect: Adds random amount of gear to the inventory.

### **Gear Stolen**

*Disgruntled settlers have stolen [x][gear] from our inventory*

Effect: Loss of whatever gear the event says was lost.

### **Ghost Town**

*This could be a glitch in the system, but we're getting a really strange signal from the surface scanner - almost like it's picking up our city somewhere out there. How?*

Effect: Adds a POI in the Exploration Map that when searched various random gear.

### **Interesting Rock Sample**

*One of the rover teams has indicated that something caught their eye while out on a previous mission. They've marked it on the map -- we should investigate.*

Effect: Adds a POI in the Exploration Map that when searched rewards few ten-thousand credits.

### **Oreally?**

*Looks like the Surface Scanner picked up some loose ore deposits nearby, Too bad our suits don't have cargo pockets; ah well, let's get in the rover and go check it out.*

Effect: Adds a POI in the Exploration Map that when searched rewards random amounts of random raw resources.

### **Oxygen Supplies reduced**

> *A structural flaw in our oxygen tanks has accidentally vented all the backup oxygen in our [facility].*
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> *The breach has been sealed and no one was harmed, but our oxygen supplies have been significantly depleted.*
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>
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> Effect: loss of all oxygen stored in the facility
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### **Pompeii & Circumstance**

Variant 1: *An ancient volcanic eruption has left uranium ore deposits scattered on the surface. We'll take what we can safely carry back to base.*

Variant 2: *After studying the nearby terrain, it's clear we're close to an ancient volcanic eruption site. We should send a rover team out to scour the area to see what we can learn.*

Effect: Adds a POI in the Exploration Map that when searched rewards 45 uranium ore.

### **Potential [ice/Iron/Venusian Glass] deposit**

*Satellites have indicated that there might valuable [gear] deposits in this area. Send a rover team to investigate, and establish a mining outpost if the readings are correct.*

Effect: Adds a POI in the Exploration Map that when searched establishes an outpost of said gear.

Note; the Venusian Glass is only obtainable in the Flowers Amidst The Flames scenario.

### **Red Rover, Red Rover**

*The surface scanner is picking up a familiar signal... strange, everyone should be accounted for. Let's send a rover team out to follow the trail.*

Effect: Adds a POI in the Exploration Map that when searched rewards 1 rover.

### **Research Progress Lost**

*A power surge in the computers dedicated to our research into [tech] has wiped a huge amount of data. Our researches estimate that they've lost half their progress.*

Effect: Halves whatever x minutes of progress in the research.

### **Rover Crew Accident**

*There has been an unfortunate accident with [rover crew]. While en route back to the city, they encountered a minor engine problem and were forced to stop. During a routine EVA, one of our Engineers was killed while trying to fix the problem.*

*The remaining crew were able to recover the body and are underway again, but we will need to assign another Engineer before Alpha can be sent on another mission.*

Effect: Kills off one engineer of the rover crew.

### **Secrets, Secrets**

*The Surface Scanner is picking up a bizarrely inconsistent signal. We really should send a rover team out to see what's happening*

Effect: Adds a POI in the Exploration Map that when searched rewards 3 repair kits.

### **See You, Space Cowboy**

*One of the guys on the last rover team swears there's something of interest around a nearby rock formation. Let's go check it out.*

Effect: Adds a POI in the Exploration Map that when searched rewards 3 repair kits.

### **Stranded Settler**

*We're getting an unusual reading from an abandoned research outpost. We should send a rover team to check it out.*

Effect: Adds a POI in the Exploration Map that when searched rewards a scientist. This event makes reference to The Martian.

### **Trade Offer**

Variant 1: *A nearby outpost has a surplus of x[gear], which they'd be willing to part with for x[credits].*

*Are we interested in taking it off their hands?*

Variant 2: *A nearby outpost desperately needs our x[gear], and they're offering us their x[gear] in exchange for it.*

*Would we be interested in such a deal?*

Effects: If declined nothing happens, if accepted and have the gear to do so, the trade is done.

### **Unusual Formation**

*While on their way home, one of our rover crews said they may have seen an unusual formation in the local geology*

*Mission Control has approved a new mission to investigate, whenever you have an available rover team.*

Effect: Adds a POI in the Exploration Map that when searched rewards few ten-thousand credits.

### **Workplace Accident**

*There has been an unfortunate accident in our [facility]. One of our [Settler type] was killed during a freak accident while performing their routine []*

*After paying our respects to the fallen [Settler type], we must fill their position with another suitable candidate before the facility can return to full productivity.*

Effect: Loss of one of that settler type.

## Unsure

Events under here are currently uncertain if they are exclusive to a world or scenario. Move them to the appropriate spot if you find proof they are exclusive or are general random events.

### Ice In These Veins

*We're getting signals about a potential new mine site, but only faintly. It's still worth checking out regardless, so be sure to send a rover team out to look into it.*

Effect: Adds a POI in the Exploration Map that when searched rewards some Ice.

## **Mars Exclusive**

### **The Dust Storm Exclusive**

#### **Darkness Descends**

*A thick lay of dust have covered all the windows of our [facility], causing it to blot out what little light it receives throughout the day. WE';ll send someone out to clear off the dust as soon as we can, but in the meantime it's causing a drop in the local morale.*

Effect; Applies -15 happiness/settler to the facility.

#### **Dust Buddies**

*A researcher from another organization's research outpost was found banging on one of our airlock doorrs. After letting htem in, the yfrantically explained that the dust storm has put them all in danager, and their outpost is in dire need of supplies.*

*The research has asked us to send a rover to where his own broke down in the storm.*

Effect: Adds a POI in the Exploration Map that when searched rewards a rover, from there there's an option to Turn Left or Turn Right. Choose wrong and you'll get nothing at the next POI and unlock the POI where the outpost is, upon searching that you'll get equipment but they'll have died. Choose right and you'll get some scientists.(verify this, for i haven't gotten the right decision first try before)

#### **Dusty Trails**

*During a particularly nasty portion of the dust storm, we've lost not only one of our mining shuttles but the new ice min it was helping to establish! We'll need to find the wayward shuttle and re-establish the trail to the mine if we want to finish establishing it.*

Effect: Adds a POI in the Exploration Map that when searched rewards an ice outpost, and another POI that rewards a mining shuttle.

### **The Sword of Mars Exclusive**

#### **Security Success**

*Operatives of the Space Elevator Security Office have successfully thwarted a terrorist attack!*

Effect: No terrorism happens.

#### **Suspicious Person**

*We're getting reports that one of our citizens is acting suspiciously, and may be working with the Sword of Mars.*

*We have enough evidence to bring them in for questioning, but we could also monitor them from afar and see if we can catch them in the act. Of course, that greater reward comes with a greater risk: that they may act before we can intervene.*

Possible effects for monitoring: The settler successfully steals some gear, or [insert here](idk the alternative possibility for this decision)

Possible effects for questioning: The settler is proven to be Sword of Mars and is deported to Earth for trial, or the settler is innocent and leaves the city due to the experience.

#### **Terrorist Attack**

*Variant 1: The Sword of Mars has set off a bomb inside our Junction killing [x] people and destroying it completely!*

*In an anonymous message released after the blast, the terrorists claimed that they would continue their attack until we abandon plans to buuild the space elevator.*

Effect: loss of the facility and settlers working there.

*Variant 2: The Sword of Mars has set off a bomb inside our Junction killing [x] people and destroying it completely!*

*In an anonymous message released after the blast, the terrorists claimed that they would continue their attack until we abandon plans to buuild the space elevator.*

Effect: the facility is damaged, and settlers working there.

#### **The Cult**

*The unthinkable has happened -- an unsuited person has arrived at one of our airlocks from the outside, they began frantically mumbling about coming from the cliffs before sadly passing.*

*How could they survive without a suit, and what did they mean by the cliffs? We'll send a rover out in that general area.*

Adds a POI in the Exploration Map that when searched leads to more POIs that ultimately reward 200 iron ore.

#### **The Secret Base**

*We're picking up some strange signals coming from... over there. Go check it out.*

Effect: Adds a POI in the Exploration Map that when searched leads to more POIs ultimately rewarding various amount of gear along the way.

## **Mercury Exclusive**

### **Huge Solar Flare**

*A HUGE solar flare has struck our city!*

*[x] facilities have been damaged and [x] people have been killed, including everyone more than 3(can be more with research) connections from a Radiation Shelter.*

*We must continue to fortify our city against these waves of radiation!*

Effect: Damage to many facilities and high loss of settlers.

### **Solar Flare**

*A solar flare has struck our city!*

*[x] facilities have been damaged and [x] people have been killed, including everyone more than 3(can be more with research) connections from a Radiation Shelter.*

*We must continue to fortify our city against these waves of radiation!*

Effect: Damage to some facilities and loss of settlers.

### **Killer Frost**

*Bad news — the extented low temperatures have affected all facilities more than 5(can be more with research) connections from a Heating Plant, hitting our Algae Farms(check if Greenhouse would showup) and food storage the hardest. We may have to tighten our belts for awhile to make up for losing so many crops.*

Effect: Loss of a large amount of crops.

### **Praise The Sun**

*An employee has notified us of a tour group that has completely vanished, along with some supplies and three rovers. Highly irregular -- we can't have this on our watch! Let's mount an expedition to find them.*

Adds a POI in the Exploration Map that when searched rewards 1 rover, and has a choice of choosing Plain or Scarp.

### **Steam Heat**

*Due to the extreme heat, water inside of any water storage facilities more than 5(can be more with research) connections from a Cooling Plant has begun to boil, turning our precious water into steam and the buildings into veritable saunas.*

We've lost half of the water stored in any such facility, a total of [x] water

Effect: Loss of half of the city's water.

## **Venus Exclusive**

### **Atmospheric Breach**

*A small leak in the structure of our [facility] has allowed the super-heated sulfuric acid of Venus's atmosphere into the facility's interior.*

*The facility will require extensive repairs, and 4 people happened to be inside when the hatches automatically slammed shut. They were all killed instantly.*

*We should research Corrasion Shields and Anti=-Corrosive Walls to help reduce the damage form the Venusian environment!*

Effect: Damages the facility, and kills some settlers.

### May Day

*Bad news -- another organization's cloud settlement has apparently crashed on the surface. It's entirely possibnle there are survivors, but time is of the essence if we're to save anyone. Let's check out where the platform should be.*

Effect; Adds a POI in the Exploration Map that when searched rewards 20 steel, and 10 copper wire, with the option to choose This Way or That Way.