RBD Noob Guide Part 2

## ***Definitions***

#### ***Legendary Run***

 Legendary Runs are commonly said amongst experienced and veteran players, a legendary run requires you to stay in 100 consecutive rounds, and skipped rounds won't be counted. Which means if you skipped from 20 to 40, you'll have to beat round 120 for the title.

#### ***Enrage/Phase 2***

 Every boss has two phases, and when a boss's HP is lowered to a percentage, it will be enraged and entering the second phase It will become more dangerous, in several ways such as new or altered movesets, shields or even passive.

#### ***Max***

When a class is levelled up to level 10, it is at its max potential, it cannot be levelled up anymore. The class itself, is **maxed**. Maxing a class is incredibly important if you want to carry your own weight. When using a maxed class, you also have a customizable cape (uses asset id not decal id).

#### ***Stalling***

Commonly said during round 50 and above (when there are 2 bosses to fight), a single person or a small pack will distract/stall the boss so that the rest of the team can focus the other boss. The job of the staller is not necessarily to kill the boss, but rather to keep it distracted and away from the rest of the team.

## ***Camping/Base***

Having a camp or base means your team is in a stationary position. Instead of your team attacking the boss, its the boss attacking your team. Camps must have 2 important factors: Healing, the teams' main way of healing & Defence, the team's main shield and cover from the boss.

Or if you're a mad lad or a retard, you can camp without anyone. But most likely you just gonna be called as a leecher.

### ***Components of a Camp/Base:***

***[MUST]***

* Shaman (Best healer for Camps/Base)
* Shield Hero (Best defence for Camps/Base)
* Vita (if there's no Shaman)
* Healer (if there's no Shaman or Vita)

***[ADDITIONALS]***

* Vita (if there's Shaman)
* Engineer
* Summoner
* Defender (If it's laser hell or bullet hell, remember SH's pipe shield can't block lasers.)
* Paladin (If extra buffs are needed.)

## ***Tips & Tricks for RBD***

*DISCLAIMER:* *These tips are just ways of making the game easier to play, you don't **have** to follow them. Some tips just may not work in some situations.*

#### ***Jumping is forever the best way to avoid most of the attacks.***

In this game, a lot of bosses' attacks can be avoided by jumping, including GK's Stomp, Enraged Ignis's rings, Glacies' crystal blast waves, etc. If you use a brain now, standing on ledges also works, only when your ledge is high enough. In case of your map lack of any ledges or platforms, such as the ~~best~~ "Just Grass" map, you can use a totem or even your friendlies. Note that Engi's sentries and beacons are too short for most of them.

In addition, you will still take damage if you're standing on a platform from some attacks, such as GK's stomp, sword smash and reflect.

#### ***Having trouble deciding what class you should upgrade? (for beginners)***

It may not always be the best choice to buy and upgrade out a class that isn't already given to you. Sometimes it's just better upgrading the free classes (Warrior, Knight, Healer & Archer) since you do not have to pay bb to obtain them, where most of the purchasable classes may cost most of your BB, and sometimes even worse than an upgraded starter class.

Healer & Archer are the best classes to start upgrading when you're new to the game. Healer is a simple and effective class that stays away from direct combat. Archer can deal decent damage as well as being safe from direct combat.

(Sunnykoo): Personally, I would always start with Archer, as it is the safest way to keep distances from bosses before you fully understand how to play. Needless to say, it's a ranged class, and you can stay away from danger. And it's also a good class to grind.

#### ***Pay close attention to the boss, as some bosses have a period of time that you can easily damage them. Especially after an attack, as bosses won't react instantly after one.***

Bosses that have this are:

* **Goblin King:** Literally every attack except Reflect. Which will have a reddish wave unleash out before it, and absorb damage taken before and release in an AoE.

* **Shedletsky:** When he's about to throw daggers or after it, also Venomshank, after Ghostwalker, and after Firebrand splitting out.

* **Colden (Yang):** Often after an attack.

* **Dinesh** (**Ying**)**:** After Dinesh uses a full 360 laser shot, she will get tired and stop attacking and moving for a while, use this time wisely. Dinesh also have a period of vulnerability, especially during shotgun at low rounds.

* **Ignis Meam:** After destroying all of Ignis Meam's lava crystals, it will fall down and lose its defence buff for a while. And get away when he's about to get up, because he will stun you when getting up, and possibly kills you.

* **Glacies Anima:** Often during Crystals, after laser surfing, grab and pole attack.

***NOTE: Information is subject to change in the future, so DM if any changes/mistakes there are.***

Hopefully this basic guide helped you