Grey Havens (War in the North)

* Loading Screen
* Map Layout

"Upon the shores of the Gulf of Lhûn the Elves built their havens, and named them Mithlond; and there they held many ships, for the harbourage was good. From the Grey Havens the Eldar ever and anon set sail, fleeing from the darkness of the days of Earth; for by the mercy of the Valar the Firstborn could still follow the Straight Road and return, if they would, to their kindred in Eressëa and Valinor beyond the encircling seas. "
—Of the Rings of Power and the Third Age, The Silmarillion

After Glorfindel and Glóin helped the Dwarves of the Ered Luin reclaim their home, the alliance continued to the Grey Havens to gather support from the High Elves living in the region. However, as they arrived, they found the region under attack by the forces of Sauron and were forced to defend the Elven port from the assault.

This mission is the fifth mission of the War in the North Campaign. It is recommended that the level is played as Rivendell.

## Guide

**New Objective - Clear all enemies out of the Grey Havens**

The player begins in the north-west of the map with two Rivendell Guardsmen, two Rivendell Archers, a battalion of Noldor Exiles, Glorfindel and Glóin. Begin by sending your forces east where the elven buildings are under attack from Corsairs of Umbar. Move quickly and fight off these Corsairs to complete the objective. When taken individually, the Corsairs are quick kills for your elven army.

**New Objective - Secure both Shipwrights in the Grey Havens**

**New Objective - Build a fleet of no less than four Elven Warships**

With the Corsairs gone, the player can now capture the two Shipwrights in the center of the Havens. They must then build a fleet of Elven Warships to complete the objective. If needed, some resource structures can be built once some builders are recruited from the available Rivendell Conservatorium (assuming it wasn't destroyed by the Corsairs) as well as a Well to heal your forces. Once the ships have been built, it is a good idea to upgrade them as they can be quite fragile.

Note that the player cannot train usual units from Rivendell Dormitory - instead they will be able to train Noldor Exiles, Lindon Warriors and Lindon Spearmen,

**New Objective - Destroy the Corsair Naval Blockade**

**Bonus Objective - Construct a Storm Ship**

Once the fleet is prepared, the player can send the ships south-west where they will encounter the Corsair ships. The armour upgrade can be used to let the Elven ships last longer in combat while the spellbook powers can also assist them. An Elven Storm Ship can be used to deal large damage to ships in a great radius although the player must be careful that none of their own ships are caught in the blast.

**New Objective - Build an Elven Transport Ship. Capture the Corsair Shipwrights to the South**

The Transport Ship can be built from the Shipwright. In it, any four units or heroes can be garrisoned (so it may be a good idea to have multiple transport ships full of troops). Once ready, the player can send these garrisoned ships south. It is heavily recommended that the player send any remaining Warships south as well to fight off the Corsair Ships defending the south coast and to protect the transport ships. Once on the south coast, the garrisoned units can capture the two Shipwrights. The units can also be sent east to fight off a lair for additional resources.

**New Objective** - **Destroy the first wave of the beach assault.**

A cutscene will play showing enemy transport ships approaching the northern coast. While the player can use their warships to fight the ships, it is inevitable that some troops (primarily Moria Orcs, Mountain Orcs and Corsairs) will land. Send your elven forces to this coast to fight them off. It is also a good idea to send your builders to prepare defences with towers, wells and statues, as well as to invest in upgrades. Once the wave has been defeated, dwarven reinforcements will arrive in the north-west, with Erebor Warriors, Erebor Archers, 3 builders and Battlewagon. The player will have a few minutes before the next wave, during which they can build defences and prepare their forces.

**New Objective - Destroy the second wave of the beach assault.**

The second wave is much like the first, only with larger numbers. Warships can be used to wipe out transport ships before they reach the coast, but they must also deal with enemy warships at the same time. An upgraded army would easily be able to wipe out the attacking forces.

**New Objective - Destroy the final wave of the beach assault.**

The final wave begins with an enemy bombardment ship approaching the coast. Any remaining allied Warships would be able to take it out before it can deal too much damage. The rest of the assault plays out like the previous attacks, only with more numbers. However, the final army also contains Mountain-orc Brutes and so the player must be careful with any cavalry they might have. Once this landing force has been destroyed, the level is won.