recursal/Fanatic-Fandom huggingface dataset:
Snowstorm

**Snowstorms** affect mostly your farms and your population. The snow covers the land and the farming fields, and winds become strong. Extra power is needed for heating.

## Effects

* The soil fertility base value is scaled down to 10%.
* The windiness base value becomes 120%.
* All power consumption is increased by 30%.
* Citizens become sick because of the weather; approximately lowers Manpower Efficiency by 20%
	+ This is independent from having enough medicine, enough vitamins, etc.

## Preparation

* Make sure there are enough power or batteries to handle the increased power usage
* Make sure there are enough food to last during the snowstorms
* Make sure there are enough Apples to last during the snowstorms if you are providing vitamins to citizens
	+ Note: There are no indoor building that produces Apples!
* Shut down some buildings if necessary to reduce power usage
* If possible, ensure there are enough medicine or vitamin available so the Manpower Efficiency penalties are less severe

## Tips and Tricks

* You should have some Wind Turbines so you can produce a heap of electricity to use
* Try to build some Indoor Crop Fields or Vertical Indoor Crop Fields to produce food even without enough soil fertility
Bus Station

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## Cost

### Engines

6

A basic public transport structure that provides citizens with buses. Can be used to replace Private Drones and roads to provide Social Transport.

## Description

Gives citizens opportunity to move around the city in comfortable buses. To start work you need at least 2 stops. One bus replaces 8 private drones.

## Notes

* Each Bus Station will spawn one bus which will fly between stops on all cliffs while active.
* At least 2 Bus Stations must be built for them to function, and no effects will be provided if only one is active at a time.
Medium Residence

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## Cost

### Matter

20

Provides a place for settlers to live on the cliffs. Is the middling standard residential building and can be upgraded to provide multiple benefits.

## Description

Creates place for new settlers. (Can be upgraded)

## See also

* House
* Residential Complex
Honor Point

*Our community needs more information on this page! Can you help out? Click here to add more.*Honors Points are essentially milestones of progress of the game. They are earned to unlock various features and bonuses. The first 15 of them are earned by surviving a Disaster, while the remainder of them are earned by fulfilling special quests from the orbital station. These special quests are different from the regular quests from the orbital station that involves selling items.

The current known maximum of attainable Honors Points is 30.

## Honors Points Levels

Note: the first 15 honor points can be obtained by performing missions or surviving disasters.
Aesthetics

Aesthetics is not a main part of cliff empire. In fact you don't need it at all. But, in the late game ( and early game ) your people will want more than just a massive amount of grain, veggies, and fish. They want decorations.

Parks actually are important. They keep the air clean by increasing ecology.

* Small Park: This triangular park can fit on half a tile. The eco scores are pitifully low at 0.5% increase.
* Park: A decent sized park, scoring decent eco scores.
* Large Park: A very large park. Takes up a large square and a half and has amazing eco scores.

Gardens are just for happiness.

* Small Garden: A tiny bit bigger than the small park with about the same aesthetic scores as the small park's eco scores.
* Medium Garden: It's a nice garden. Decent decorations for the people.
* Large Garden: Put this in the center of your city. Your people love it.

Late Game Buildings.

* Monument: Who wants a 1000 ft tall massive spartan warrior? Everyone is awed by it.
* Bus: This provides transport. It is worth eight private drones.
* Street: Provides a little transport.
* Oxygen Building: This not only provides ecology, but also medicine.

Tips and Tricks:

You should never use streets. All they do is take up space.

Buses are OP. They cut down on drone costs by a lot.

Oxygen Buildings can act as small hospitals when needed. This is a perfect way of getting medicine while saving resources building gardens and monuments.
Engineering Hangar

The **Engineering Cliff** is an essential building that provides construction components for drones from the Dock Station for under cliff constructions. Without it, no construction can take place under the cliffs.

## Description

The engineering hangar automatically queues in orders from buildings under the cliffs. The hangar requrires Matter, Battery, and Engines to fabricate construction parts. Once the fabrication is complete, a drone from the Dock Station must pick it up for delivery before moving on to the next part to fabricate.

## Products

*(NOTE: Production is automatic. Randomly receives a pending part from an active unfinished construction under the cliffs.)*

* Barrel: 8 Matter, 2 Battery, 4 Engine
* Beams: 14 Matter
* Control Center: 10 Matter, 8 Battery, 2 Engine
* Case: 10 Matter
* Cooler: 8 Matter, 4 Battery, 2 Engine
* Drills: 12 Matter, 4 Battery, 4 Engine
* Filter: 10 Matter, 4 Engine
* Frame: 7 Matter
* Pipes: 12 Matter
Historical City Block

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## Cost

### Matter

25

Provides a small amount of living for settlers and tourists while producing cryptocurrency and providing aesthetics. Is the largest and most expensive alternate residential building, and can change its design at any time for a small cost.

## Description

The building in the historical style gives a small place to live, but attracts tourists and enhances aesthetics.

## See also

* Cottage
* Manor House
Modules Foundation

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The **Modules Foundation** building is a special multipurpose building found in the Social Institute tab. It is also known as the "**modular building**" for being able to add a maximum of 6 modules onto it.

Modular buildings are very efficient in terms of used space in late game, allowing you to consolidate less-efficient buildings into one single modular building for better utilization of land. An example: 2 Courts require a 4x4 land and produces 60 Justice, while a modular building with 6 Judicial Modules still requires 4x4 land, but produces 108 Justice instead.

Adjacent modular buildings, when placed in some certain arrangements and rotations, may produce a bridge connecting their 4th (and upper) levels together. This is purely a visual effect.

## Setting Up the Building

All modular buildings start off with only the Modules Foundation building. Extra modules may be added to the Foundation until the maximum number of modules is reached for the said Foundation building (between 3 to 6, depending on the technology researched).

There are 6 possible module options when adding new modules, each equally costing 1000 Cryptocurrencies to add and is built instantly. Each added module has their own individual stats and effects.

Module upgrades can be mixed; it is possible to build a modular building containing exactly one instance of each possible module.

Again, to summarize, modular buildings can be upgraded a maximum of 6 times. For each upgrade, there are equally 6 options available:

* Housing Module
* Restaurant Module
* Office Module
* University Module
* Medical Module
* Judicial Module

Picking a certain upgrade does not disable that same upgrade in later upgrades. It is then possible to have a modular building with e.g. 6 Housing Modules, which totally provide about 150 Residential Places.

## List of Modules

All stats listed here are on a per-module basis.

### Housing Module

* Residential places: +26
* Consumes (kW): +4

### Restaurant Module

* Work places: +15
* Consumes (kW): +7
* Entertainment: +22
* Produces: +2 Cryptocurrency

### Office Module

* Work places: +20
* Consumes (kW): +9
* Aesthetics: +0.2
* Produces: +3 Cryptocurrency

### University Module

* Work places: +18
* Consumes (kW): +8
* Education: +10

### Medical Module

* Work places: +9
* Consumes (kW): +4
* Medicine: +12

### Judicial Module

* Work places: +10
* Consumes (kW): +3
* Justice: +18
Thunderstorm

The Thunderstorm affects mostly your drones and solarpanels. You dont have a quest so you dont need to produce something before entering the disaster. The disaster lasts 6 - 8 days, depending on your Honor Points.

## Effects

* The soil fertility drops down by 50% base value
* The groundwater goes up by 30% base value
* The sunshine drops down to 0% base value
* The windiness goes up by 40% base value
* Your drones can be shot by a lightning and getting destroyed

## Preparation

* Make sure you have enough materials to build quick new drones
* Make sure your cliffs are properly covered with Lightning Rods
* Also you sholud have enough fire drones, because the Lightning Rods catch fire if they are hit by a lightning
* Try to have enough food to come across at those days

## Tips and Tricks

* You should have some Wind Turbines so you can produce a heap of electricity to use
* Try to build some Indoor Crop Fields or Vertical Indoor Crop Fields to produce food even without enough soil fertility
* You should have much Lightning Rods so you can profit from the batteries that they produce.
Cliff Empire Wiki

**Welcome to the Cliff Empire Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Buildings

PlaceholderResidentialPlaceholderAestheticsPlaceholderFoodPlaceholderEnergeticsPlaceholderIndustrialPlaceholderSecurityPlaceholderBusinessPlaceholderSocial InstitutePlaceholder CliffsidesPlaceholderUnder cliffPlaceholderPlaces of Interest
## Disasters

Disasters are random events that can really mess with your cliffs and can also easily bring them to collapse if you are not prepared. In some Disasters you also need to complete a quest, otherwise you need to pay a fine. So here are all of the disasters so you can prepare yourself and prevent your cliffs from collapsing:

PlaceholderThunderstormPlaceholderCloud frontPlaceholderFogPlaceholderHeatwavePlaceholderDroughtPlaceholderSnowstormPlaceholderIcy north windPlaceholderEarthquakePlaceholderSpacechunks

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Hamashi

**Hamashi** (はまし; *hamashi*) is a town located in Yabasho, Kurutong Sub-prefecture, Miyoirito. As of 2019, it has a population of 5,000.

Hamashi is known as the birthplace of the great writer Kabaka You, who wrote a number of poems centering around his hometown.

Historically, the town has been an extremely religious place, and holds the highest number of shrines for any town in Miyoirito. In the 16th century, Hamashi served as a singular abbey for a number of Machi monks; it only became a residential settlement in the early 1800s.

Hamashi is connected to Pongwa and Subiro by rail and bus route.
Moash Van Tulkeri

> We don't kill kids, but that rule is negotiable if the kid's a dick
>
> Master Adrian Pimento

## Biography

Born 137 years ago in the city of Kartus from a moon elf mother (Tulsandri) and human father (Logan). Father was a skilled trader, mother was an Adventuring Bard. Moash joined the army of the Emerald Empire @ 18 after his mother died from a disease caught during her travels. Mainly acted as a scout and experienced little combat (36years). Woke up in an alley one evening covered in wounds and almost dead. Recovered by an agent of the Black Moranth (Geer - LT seeking out potential recruits) - Realized he had no memory of the week prior.

Joined the Moranth and spent 10 years training under them to be sent out to work personally for God King Keltan Zuul in Western Valencia. 15 years into service (personal assassin/spy/adjunct), was informed the Emerald Empire Lord Kirekoleste had sent assassins after God King Zuul, was able to kill 4 out of the 5 (wounded him (Saladar Feirzen) by taking off his right hand, but he managed to escape. Came back 50 years later and was able to kill Eilene Zuul (youngest daughter of Keltan Zuul) and in the battle Moash lost his left eye. Keltan was furious and demanded a replacement for Moash due to his failure.

Upon returning to the Hall of Moranth discovered that while he was gone the guild had pledged fealty to the Wolves of Reckoning 40 years prior. From them he was given a new left eye, made of glass. Moash continued serving the Black Moranth for 5 more years as a contract killer though nothing nearly as glamorous as what he had been given prior to his failure in Valencia. Became a LT during this time and as given the task of examining new prospect and recruits for the guild. His first mission took him to Ravi but the selected targets either failed to meet expectations or were killed by local thugs/gangs by the time Moash arrived. Upon returning to the hall it was destroyed and everyone in it was killed with their heads posted on stakes and a Black Raven was tattooed on each forehead.

Spent next two years roaming the lands and searching for clues as to who/what the Raven is. Oddly enough he noticed the only heads that weren't posted were the members that had come from the Wolves of Reckoning. His current employer has him doing some medial nonsense gathering a magical item. How he wishes his skills could be put to the test once more.

*After Moash has been brought back from the brink of death by the crew of random ass people that fucked up his simple smash and grab job, he's owing them a debt, equal to his life x2. He will help them get off the island and in their current task that is still a mystery to him, unless it interferes with his, or someone with a heavy purse comes calling*
The First

The first and eldest child of Heledi, Ur Yari Chieftain. One of the rare members of the tribe to possess magical aptitude. He harbors an incredible resentment towards anyone favored by his mother, this includes Valynna Brightmeadow.

He is, at present the de facto chieftain of The Ur Yari. Though his actions aren't widely regarded as right he faces minimal opposition from within the tribe.

**Known Allies:**

Ur Yari Enchanter - For most of his life the tribe's enchanter has been the closest thing to a father he has known. As such he views the enchanter as his closest friend and ally.

**Known Enemies:**

Iliran - Openly opposes his decisions and holds a firm allegiance to Chieftain Heledi.

**Known Spells and Equipment:**
Wind Turbine

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## Cost

### Matter

3

Simple energy generator that relies on the windiness of the cliff. Available from the start of the game and can be upgraded through research.

## Description

Generates electricity. Effective only in windy areas.

## See also

* Wind Turbine Field
* Darrieus Turbine
Wind Turbine Field

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## Cost

### Matter

12

Simple energy generator that relies on the windiness of the cliff. Available from the start of the game and can be upgraded through research.

## Description

Generates electricity. Effective only in places with increased windiness.

## See also

* Wind Turbine
* Darrieus Turbine
The Endless Sea Wiki

**Welcome to the The Endless Sea Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

Player Characters

Non-Player Characters

The Gods

Locations

Organizations

Magic Items

Session Recap

## Important articles

Newest Party Member

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Valynna Brightmeadow

Valynna Brightmeadow was born into one of the great forest clans of the Eladrin elves, hidden far away from outside civilizations. The Brightmeadow clan is one of the largest and most influential clans in the Eladrin forests, comprised entirely of Spring archetype Eladrin. Their clan upholds the renewal and festivity of the Spring, seeking to mimic the seasons very nature into their own powers. Though the Eladrin, and elves in general, tend to stay out of the business of other races and peoples, the Brightmeadow’s have been making a push for many years to join the rest of the world, and bring their skills to those who need them.

The clans held a meet and it was decided that the Eladrin would give the world a test of sorts, and send out a group of diplomats to scour the lands for as much information as possible. This information, and all the experiences of the diplomatic team, would make or break the Brightmeadows movement to join the world in the open. If the world seems charitable and kind, the Eladrin will come out of hiding, if not, they must wait until further testing proves otherwise.

It was decided that each clan would send one of their members on this voyage, hoping to give others a chance to see the inherent differences in the seasonal people. Valynna Brightmeadow, Androll Coolbreeze of the Summer clan, Potlum Harvester of the Autumn clan, and Faeira Moongaze the Winter Eladrin we’re all chose to the representatives of their people. Each clan provided different powers, skills, and strengths to make sure the team would have all they need in the potentially dangerous journey ahead.

However, none of these really helped in the end. The team left their forested nation on boat, having to cross an ocean to their destination. Along the way, the ship must have passed through a storm in the middle of one night. Valynna can only vaguely remember the event, recalling little other than a cacophonous crashing and snapping of wood before only blackness seemed to tear their ship asunder. She awoke to find herself on the shore of a beach, beaten and bruised. She had no way of knowing if this was their intended destination or not.

A small search of her surroundings led her to a village of Elves unlike herself, more a tribe than a series of clans. These Elves were kind enough to shelter her until she regained enough strength to do things on her own. Valynna decided to stay with this tribe in hopes of one of her teammates finding them as well, but years passed and nobody ever showed up. Valynna yearned to go back home, to find her friends, and to complete her mission, but something always stopped her. If she stared into the water along the beach, a tightness would overcome her chest, pulling the air out of her lungs and leaving her shaken.

This newfound fear always halted any plans she had come up with to get herself home. Though she felt pained by this for some time, she remained true to her clan’s teachings, remaining open to possibility, and decided to join the tribe for good. These people had been good to her, and her ability to heal those around her seemed much needed in a place like this.
Food

Everyone needs to eat! What do you eat? Food! That is what this entire section is about ( and water ).

The food industry is very important. Not only do crop fields yield grain, but also ecology.

* Open Crop Field: One small tile with one fourth of everything the large field has and needs. Also Soil Fertility affects the productivity
* Large Open Crop Field: This should sustain you. It increases ecology by four. Also Soil Fertility affects the productivity
* Indoor Crop Field: Same as the open one but don't rely on the Soil Fertility.
* Large Indoor Crop Field: Also the same as the open one, but also don't rely on the Soil Fertility.
* Underwater Indoor Crop Field: Like the Indoor Crop Field, but don't need Water. Because it's under-water.

The water industry is what sustains your crop fields and people.

* Ground Water Pump: It pumps water from the ground. Self Explanatory.
* Water Filter: The water filter only works with a lake. It pumps out water like the ground water pump.

The vitamin industry is what makes sure your people don't work at 10% manpower:

* Salad Farm: You need this for markets and for your to eat. Requires water
* Vineyard: It grows grapes. Requires water
* Apple Orchard: It grows apples. Requires water
* Fishing Dock: The fishing dock breeds and catches fish. It requires a lake.

Late Game Buildings:

* Wine press: Presses grapes into wine.

Tips and tricks:

When you reach side walls, move all your food industry ( Excluding Orchards) to the cliff side. This is much more efficient than keeping them on the surface. You have also way more space for non-wall buildings
Cannon Busters (anime)

***Cannon Busters*** is a Netflix anime adaptation of the *Cannon Busters* comic series. Its twelve-episode first season was released on Netflix on August 15, 2019.

## Production

In 2014, LeSean Thomas started a crowdfunding drive through Kickstarter for an animated adaptation of *Cannon Busters*. Helping with the project are Tim Yoon who worked as a producer for shows such as *The Legend of Korra* and *Batman: Under the Red Hood*, comic book artist Joe Madureira who assisted with character designs.

A pilot episode was released to backers on July 8, 2016.

On August 2, 2017, it was announced that *Cannon Busters* would be released on Netflix. It is a 12-episode series. On July 6, 2018, Netflix announced a March 1, 2019 premiere date. However, the series was delayed as it was not included in the Netflix slate for March 2019. On May 30, 2019, British anime distributor Manga Entertainment appointed Reemsborko Ltd as the worldwide agent for *Cannon Busters* and that the series would be released on Netflix in late 2019. The series was released on Netflix on August 15, 2019. The 12-episode series was directed and written by LeSean Thomas, with Matt Wayne, Natasha Allegri, Anne Toole, and Nilah Magruder writing scripts alongside Thomas.

Takahiro Natori debuted as a director with the series with LeSean Thomas himself acting as chief director; character designs were handled by Tetsuya Kumagi, and the series featured music composed by Bradley Denniston and Kevin Begg. Satelight and Yumeta Company produced and co-animated the series.

## Episodes

1. "High Risk, Low Reward!"
2. "Grifters gonna Grift"
3. "Watch Out For The Wet Spot"
4. "9INE"
5. "21 The Hard Way"
6. "Unfettered"
7. "Lady & the Kid"
8. "Turnbuckle Ex-Machina"
9. "Lullaby of The Stars"
10. "Squeaking Springs Afternoon"
11. "Innocence Lost Pt.1"
12. "Innocence Lost Pt.2"

## References

1. ↑ Cannon Busters: The Animated Series Pilot (Kickstarter)
2. ↑ Netflix to Stream LeSean Thomas' Cannon Busters Animated Series
3. ↑ Netflix Orders Two Anime Series, Renews ‘Aggretsuko’ & Sets Four Premiere Dates
4. ↑ Everything new on Netflix in March 2019
5. ↑ Reemsborko to Handle Netflix Original Cannon Busters
6. ↑ Netflix’s ‘Cannon Busters’ Adaptation Finally Sets Release Date
7. ↑ Netflix Streams Ultramarine Magmell Anime, Reveals Cannon Busters' Show's August 15 Debut
Small Solar Power Station

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## Cost

### Matter

2

Simple energy generator that relies on the sunshine of the cliff. Available from the start of the game and can be upgraded through research.

## Description

Generates electricity. Effective only in sunny areas and only generates power during the day.
9ine

**9ine** is one of the main characters of *Cannon Busters*, he is perhaps the greatest swordsman never known and a wandering drunk.

## Appearance

9ine has the appearance of a red-skinned old man (despite the fact that he's only thirty), he has white hair that ties on a coqui with the top of his pants, he wears a white coat and torn pants, has a 9-shaped gold earring on the left ear and carries on its back its katana which has a gourd tied at the end of its sheath.

## Powers and Abilities

**Superhuman Speed ​​and agility**: The speed and agility of 9ine are superhuman, he managed to cut off Philly's arm and draw his sword so fast that only a few seconds later Philly realized that it was cut off, and he was able to perform stunts with great agility by hitting or deflecting attacks, and he can handle his sword fast enough to deflect a series of bullets fired by a machine gun. He is capable of striking a series of enemies in an instant without being noticed.

**Enhanced Strength**: 9ine has a superhuman level of strength that can easily immobilize normal people as well as throwing heavy individuals with great distance without problem, and can hold a Cyborg's punch in his hand.

**Hand-to hand combat master**: 9ine is a skilled melee fighter able to immobilize his enemies smoothly and can hit several enemies and injure them relatively easily.

**Alcohol Empowerment**: 9ine has the ability to increase his strength and speed whenever drinking alcohol and becomes more powerful as he gets drunk.

**Breath of fire**: 9ine using his lighter to light a fire spark he blows with his alcohol thus generating a wave of blue flames.

**Acrobatics expert**: 9ine is capable of doing stunts that not even a normal human can do, leaping to great heights and moving with great flexibility and agility allowing him to dodge smoothly from several consecutive attacks, managing to deflect even a Cyborg laser without difficulty.

**Master Swordsman** : 9ine and a legendary swordsman said he cuts something like he is cutting cheese, he wields his sword with tremendous speed and incredible precision when cutting the target.

## Equipment

**Katana:** 9ine carries a long sharp katana that he handles perfectly.

**Kunai:** 9ine carries several kunais that he takes with him to use in combat.

**Lighter:** 9ine carries a lighter that he uses in combat to blow flame and generate a wave of flame.

**Gourd:** 9ine carries with him a gourd which he ties into the sheath of the katana, he usually store.
Hilda

**Hilda** is a woman warrior, she eventually allies with Kelby and Odin.

## Biography

She encounters Kelby and Odin, after the latter couldn't fool her into thinking they were mere passersbys she attacked them with her soldiers. She was defeated by Odin but destroy the remaining robots. Kelby forgave her, spared her life and took her as prisoner, though she eventually became allies with Kelby and Odin.
Nintendo Power

**Nintendo Power** is an official Nintendo magazine that started in 1988 and ended in 2012, the magazine has become quite a collectors item. The rarest issue is Issue No. 173 Star Wars Rebel Strike which goes for around $100.

## See also

* Star Wars Rebel Strike (Nintendo Power Issue)

## References

1. ↑ (Volume 173) Star Wars Rebel Strike on PriceCharting
Bessie

**Bessie** is one of the main characters of *Cannon Busters*. She is a large car that requires quarters to be pushed into a coin slot (like an arcade machine) to operate her various functions - the most notable of these being her ability to transform into a giant robot.

## Appearance

Bessie has the appearance of a pink oversized Cadillac Eldorado.

## Biography

At some point Bessie was acquired by Philly the Kid as his primary mode of transportation.

## Powers and Abilities

**Mode Change**

* **Drive Mode**: With one quarter, Bessie enters Drive Mode, allowing her user to drive her.
* **Machine Gun Mode:** Deploys a machine gun from the front of the car.
* **Raging Bull Mode**: With four quarters, Bessie enters Raging Bull Mode, transforming into a giant robot to fulfill her user's objective.
	+ Shields: it's arms can deploy shields

## Additional Features

Bessie contains living quarters which includes: a kitchen, freezer, a television and a sofa. However Bessie apparently does not have a bathroom.

## Trivia

S.A.M registered Bessie as a friend, the picture in her registry is of Bessie in its car form
List of characters

This is a list of *Cannon Busters* anime characters sorted by episode of debut.

## Episode 1

* Bessie
* Philly the Kid
* S.A.M.
* Casey Turnbuckle
* Black Claw
* Seezar
* Mumbles
* Tiephoyd
* Fredro

## Episode 2

* Bob Bob
* Joe Bob
* Mama Hitch
* Syrena
* King Bulgher
* Kelby

## Episode 3

* Locke
* Odin

## Episode 5

* 12welve
* Victoria

## Episode 6

* Eddie
* Fetter
* Philly's parents

## Episode 7

* Essence of Magic
* Hilda
* Lady Day
* Batty
* Flicky
* Terry
* Jojo

## Episode 8

* JT
* Leet
House

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## Cost

### Matter

10

Provides a place for settlers to live on the cliffs. Is the smallest standard residential building and can be upgraded to provide multiple benefits.

## Description

Creates place for new settlers. (Can be upgraded)

If you Upgrade it you can manage to get ceartin Boosts without using up more space

## See also

* Medium Residence
* Residential Complex
Syrena

**Syrena** is Mama Hitch's daughter.

She was killed by SAM when she shot her with her mega beam in episode 3. Sister of Joe and Bob.
Unlike her brothers, she is intelligent and smart even though she can't stand the stupidity of her two brothers. Although he follows his orders, he hates and despises his mother, for her sadistic and serial killer side. When Philly, Sam and Casey go to their country to fix Bessie's car, Syrena bewitches Philly and then poisons him by offering him a drink. While Joe and Bob try to take the car apart, Syrena in the company of Mama takes Philly to a warehouse to skin him, not knowing he is immortal. Joe and Bob pushing keys to the car's house end up burned. Hearing the brothers in difficulty, Mama tells Syrena to go and help them. Syrena delivers a wrench to take the wheels off the car, but Joe and Bob stupidly use it as a hammer. Furious at their stupidity, she shocks them with a truncheon. At that moment Philly reappears and has killed Mama from time to time. Syrena is not sorry, however, feeling satisfaction instead, admitting that he did not regard her as a mother. The two start a gunfight and Syrena claims she knows people like Philly who are immortal individuals and who have become so through some ancient magical rituals.
Sam exits the hole along with Casey, seeing Philly in danger transforms into an energy cannon, snatching Syrena away.
Fetter

The **Fetter** is a surviving wizard.

## Appearance

Form 1: In his first form, the Fetter appears as an almost featureless energy being.

Form 2: After draining the life of Philly multiple time he become stronger and change his appearance covering himself in a white armor and grow energy hair.

## Power and Abilities

**Intangibility**: he only can be damaged by energy weapons, normal physical attacks only make his body dissipate for a brief moment

**Life and memories absorption**: he needs to absorb the lifeforce of the living to survive, and when he absorb the life of one he has to absorb the life of the ones connected to them.

* **Transformation**: By absorbing enough life energy from a victim, the Fetter can take on more powerful forms.

**Teleport**: he can teleport at short distance

**Magic**: The Fetter requires life force to use his magic.

* **Pyrokinesis**: he can create small flames from his fingers and light the cigar of Philly
* **Clorokinesi**s: he tied Philly with a tree branches
* **Hydorkinesis**: he create twister of water to attack Sam.
* **Electrokinesis**: he use a electric ray to counter S.A.M Hover Cannon, he endure a short moment before be surfaced for it.
* **Barrier**: can create a barrier capable of endure S.A.M's Mouth Cannon
Joe Bob

**Joe Bob** is one of Mama Hitch's sons.

Joe Bob is illiterate, and has great difficulties in reading. He has an artificial eye even if he does not mention how he has lost it. He immediately shows himself as a very naive, clumsy and at times stupid individual. He fears a lot of his mother Hitch, and obeys all her orders without replicating.

He pretends with the rest of the family to help Philly, Sam and Casey when they arrive in the abandoned town where they have found refuge, for a car problem. Her sister Syrena, Kid occupied who poisons him (not knowing that he is immortal), while Joe together with his brother Bob, tend to a trap to Sam and Casey making her pass out with an electric discharge by throwing them into a hole.

Mom Hitch, she orders Joe and Bob to dismantle the car and the robots and then sell the pieces to the black market for sure that you can earn a lot of money.

Getting on the car, putting themselves in the driver's seat, Joe and Bob, rummage among the commands looking for the lever to open the car hood, but without results, failing to understand how the driving post controls work. Bob hitting the panel with a fist, makes a folded token out, and involuntarily repairs the breakdown that Bessie had.

By pressing the buttons at random, one of these finally causes an electric discharge by risking to burn them. Syren trying to help them, gives him a key to disassembling the tires, but Bob, he uses it as a hammer, causing her sister's anger who beat them both for their inability.

Casey, Sam and Kid recomposed, attack them finally managing to defeat them by resuming the journey. Sam entrance into attack mode after seeing Kid in danger turns into an energy cannon by sweeping via Casey, and then not to remember what happened.

Joe and Bob witnessing the show, plan to chase them to capture Sam, but they are killed instantly by the robots led by Locke, who arrived at that moment to capture the trio. Joe's eye is finally recovered to find out where Kid, Sam and Casey are heading.
Jojo

**Jojo** is a legendary ageless bounty hunter. He retired before the start of the series but Lady Day contacted him for a job to kill Philly, which he accepted to do for free for personal motives.

## Personality

He has a sadistic personality and a short temper when he's called shortie or kid.

## Background

When magic was still abundant in the world, Jojo angered a sorceress and she cursed him in revenge, turning him into a child for all eternity.

## Powers, abilities, and equipment

**Acting**: he uses his appearance as a child. to fool his victims

**Handgun**: his right hands have incorporated a gun that can shoot 2 bullets at the same time having cannons in the index and annular finger. He generally hides this feature with a glove.

**Ballista**: His right arm has a ballista incorporated into it.

**Shock ball**: It a small device that can electrocute anyone near use with S.A.M and Casey.
Next Gen (1999 classic)/Home Media

home video releases of Next Gen (1999 classic)

## USA

### VHS

2: MNE111 Home Entertainment
3: Gnome Alone (1999 VHS Trailer: Now Playing)
4: MNE111 VHS Collection Trailer
5: MNE111 Films Logo
**closing previews:**
1: MNE111 Films Distribution Logo
2: Dolby Digital Aurora Logo
3: Black Screen Of Death

## International

### Australia

#### VHS

 TBD
2: Roadshow Entertainment Logo
3: Gnome Alone VHS Trailer: Now Avaliable
4: MNE111 Films Logo
**Closing Previews**
1: MNE111 Films Distribution Logo
2: General Hand Officer VHS Trailer: Coming Soon
 TBD
2: Roadshow Entertainment Logo
3: MNE111 Films Logo
**closing previews:**
1: MNE111 Films Distribution Logo
2: Special Previews Screen
3: 7723’s Tour Of Robotopia Featuring Ossie Davis
4: Gambling With A Robot Short Film
5: Dolby Digital Aurora Logo
6: Black Screen Of Death

#### DVD (1999 Release)

2: Warning Screen
3: DVD Menu
4: Dolby Digital City (WA)/Dolby Digital Aurora (NT)
5: MNE111 Films Logo
**Closing Previews:**
1: MNE111 Films Logo
2: Roadshow Entertainment Logo
3: DVD Menu

#### DVD (2006 Release)

2: Sony Pictures Home Entertainment Logo
3: Hoyts Distribution Logo
4: What Are You Really Burning? Kenny Poster
5: DVD Menu
6: Dolby Digital Aurora Logo
7: MNE111 Films Logo
**Closing Previews:**
1: MNE111 Films Distribution Logo
2: DVD Menu

#### Ultra 4K HD

2: Loading Screen
3: Say No To Piracy Promo
4: Warning Screen
5: Ultra 4K HD Menu
6: MNE111 Films Logo
**closing previews:**
1: MNE111 Films Distribution Logo
1.5: Sony Pictures Home Entertainment Logo (again)
2: Ultra 4K HD Menu (again)
Paragon Flight

## History

The Paragon Flight (along with the Angel Guards) are the first set of heroes who were placed under The Registry. They are led by Commander Citadel with Incognito and Iron Ranger as his right and left hands, respectively.

They were formed after Capitol City was attacked by a giant mecha robot sent by a then unknown adversary.
Grifters gonna Grift

**Grifters Gonna Grift** is the second episode of *Cannon Busters*.

It is adapted from Issue 1 of the *Cannon Busters* comic.

## Summary

After Bessie breaks down, Sam, Philly and Casey run into a family who are stranded out in the desert, the two groups mutually agree to help each other, but trusting the family may not be the wisest choice.
Bob Bob

**Bob Bob** is one of Mama Hitch's sons.

Joe Bob's brother.
It is not clear which of the two is the elder brother. Like his brother Bob, he shows himself as a stupid and simpleton individual. Like his brother, he is illiterate and unable to read and obeys everything his mother tells him.
When Philly, Sam and Casey arrive in their country to fix the car, Joe and Bob ambush them but are soon defeated.
With Syrena's help they finally manage to capture the trio. Bob boasts of having done everything by himself to catch them, starting to argue with his brother, to take credit by being silenced, together by Mama Hitch, who orders him to take down the car and then the robots.
Bob and Joe, getting into the car, getting into the driver's seat, start rummaging through the controls looking for the lever to open the hood, but without success. Joe asks how to open the hood of the car and Bob replies to leave it alone as the engine is off. Joe replies that he finds a way to turn it on. Looking at the screen on the dashboard, Bob beats with his fist thinking he is turning it on and unintentionally lets out the faulty coin that had caused the car trouble.
Unable to open the hood, Joe and Bob try to remove the tires but to no avail. Upon being joined by Syrena, he hands him a wrench, but Bob foolishly uses it as a sledgehammer and is hit by an electric shock from Syrena along with his brother who can't stand their stupidity. Sam seeing Philly threatened by Siren, transforms into an energy cannon destroying the whole country. Joe and Bob are eventually captured by Casey.
After Philly escapes, Sam and Casey, Joe and Bob plan to chase them to capture Sam, and are soon killed by Locke's robots.
12welve

**12welve** is an old friend of 9ine. She has a robot assistant named Victoria.

## Biography

12welve was the Red Ronin partnered with 9ine.

During Season 1 of *Cannon Busters* she was sent to eliminate him due to him betraying them, however she was defeated by him and in truth did not want him dead, allowing him to leave without informing the other Red Ronin.

## Powers and Abilities

As a Red Ronin, 12welve has incredible speed, agility, strength and sword fighting prowess, though she is not as powerful as 9ine.
Locke

**Locke** is the main antagonist of *Cannon Busters* and the "**Mystic Emperor**" who made a deal with the Essence of Magic. He is the son of King Bulgher and murdered him when he took control of the kingdom. He has an elite combat squad known as "The Fraternity" under his command.

## Biography

Born in the dark realm of the southlands, unknown to most Locke was the first son of King Bulgher. Becoming a sorcerer in an era where magic was though extinct he made a deal with the Essence of Magic with the goal of obtaining the "Last Heart". Attacking the Kingdom of Botica with his army, including powerful War Golem Cannon Busters, Locke takes the kingdom over night but is unable to find his half-brother Kelby and so sends his forces to locate the young prince. In anger, he also kills their father Bulgher.

## Powers and Abilities

**Magic:**Locke is a sorcerer the only one shown so far in the series being able to do magical feats:

* Levitation and flight
* Memory extraction
* Superhuman strength
* Robot Takeover
Barnes

Barnes, was the Commander-in-Chief of the Romanov Family. Everything falls due to family conflict and he became homeless. He is called the God of War because of great combat skills. Only he could calm Christina down. He have the ability to lead anyone. Dou dislikes him because he is very fond of Popo.
Annette

Annette, the leader of Romanov Kingdom's dragoon corps, she is a descendant of the legendary royal bloodline of dragoons which existed in ancient times. She grew up in an ordinary family and loves to write love story novels. She is powerful enough to survive a one on one confrontation with Barnes. Romanov Kingdom wants Christina to be dead, that's why Annette is in pursuit to find and kill Christina.
Dou

Dou, a boy who lived in an abandoned forest with Leona and Christina could have gone to the capital and travel to Arwen. This boy has the ability to communicate with the Gods who are willing to help him with his beloved Popo that has been with him as they grew up together, that he doesn't know the reason why gods are in his favor.
Leon

Leon, a swordsman's teacher in a rural village, then she met Christina and fall in love with her. However, Christina leave her behind, and Leon is devastated and lost his memories. As he gained his strength and memories, he's in a state that he is not aware of and his memories from the past is incomplete.
Magic

Magic was a powerful supernatural force which consists of manipulating the forces of nature and therefore reality itself, however a hundred years ago magic had to be eradicated by the kingdom of Botica because the majority of users of this were evil beings.

## **History**

One hundred years ago magic was present and sorcerers were abundant, however several magic users were people with a dark heart and always caused conflicts, the king of Bothica had no choice but to ally with the other kingdoms and declare war on the Magic.

The war was devastating because many lives were lost, the king created the Cannon Busters , which were the weapons that tipped the scales in favor of humans, winning the war, ending the Era of Sorcerers, considering magic extinct.

Although the age of magic ended, it was implied that not all sorcerers or those with magic in their blood were exterminated, with Locke and Fletter being two clear examples that mages exist but were forced to hide after the war ended.

## **Known Mages**

* Locke
* Fetter
* The Sorcerer who gave Philly immortality
* The Sorceress who turned Jojo into a child
Vanessa

Vanessa is a madam commoner who run a salon from the back alley, but there is no one she doesn't know in her hometown. Vanessa runs an ordinary salon that she seems to exert tremendous influence on nations and nobles. She decorates crows and anything that interesting in her sight. However, she does not seem to be a dangerous person.
Maria

Maria, is an alchemy research apprentice from the Royal Academy of Sciences. She's one of the geniuses in the academy, however she was suddenly kicked out of the Royal Academy of Sciences, as she was mistakenly suspected for her professor's research found burned into pieces. She now studies alchemy alone, and her goal is for alchemy to be learned and be used in the battlefield which the mercenaries does not approve of.
The Daydrinkers

**Current Members:**

Adrian Stormwind (Sessions 1 - Current)

Unit M45 N.O.K. (Sessions 1 - Current)

Valynna Brightmeadow (Sessions 4 - Current)

Moash Van Tulkeri (Sessions 5 - Current)

Branch (Sessions 6 - Current) NPC

Iliran (Sessions 6 - Current) NPC

Romero (Session 1)

Syltris Moonstar (Session 1)

Fallen Twig (Sessions 1 - Session 6)
William Hoskie

**WatchMeter**
Will Vlogs
Will and Lyle (with Lyle Choi)

## Appearance

Will has red hair and teal eyes. He often wears outfits that are commonly associated with "white frat boys". His go-to outfit is a red polo shirt, jeans, and black sneakers.

## Personality

Will is very loyal to his best friend, Lyle. He's funny to the point of being borderline goofy at times but he still manages to command an air of respect from being the university's star tennis player.

## History

William Hoskie is part Native American from his father's side. His father, Crawford Hoskie was a fire fighter. After he died, he was taken in by Jeong Choi, the father of Lyle Choi.

## Notes and Trivia

* Will is a criminology major in Froimond University.
Liza

Liza, is a famous thief who searches for an ancient ruin. When she was in danger at the certain place looking for the ancient ruins, Carlo and Robert helped her. Then she tags along with Carlo and Robert as they searched for the ancient ruins. Liza is a girl who have a complex in her own gender identity.
Psyched!Kicks Wiki

**Welcome to the Psyched!Kicks Database**
Psyched!Kicks is a comic that parodies the lives of superheroes and presented as a series of social media posts. It is created by Qgle and Adoraptorable. The two are later joined by Troutlaw. Qgle is mainly in charge of world building and overall plot direction, as well as editing. Troutlaw is the main writer. Adoraptorable is mainly in charge of the art. All three are big fans of DC Comics and superheroes in general. Psyched!Kicks is a play on "sidekicks" and the team is a parody of young superhero teams such as the Young Justice and Teen Titans. In this site, you can learn more about the characters and the universe in general!

## Important articles

Psyched!KicksPlaceholderThe Night ShiftQuiverCamoSpark BugMagic MicKid Water

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Hothead

Hothead is anthropomorphic flame who wears a blue jacket and carries a umbrella. Like his name implies, he's rather hotheaded.

## Equipment

* Dicey Dungeons
* Super
* Reunion

* Regular
* Weakened
* Upgraded

* Fireball: Do  damage, burn 1 dice.

* Fireball: Deal  damage.

* Fireball: Do  damage, burn 2 dice.

* Regular
* Weakened

* Fire Breath: Countdown of 5, do 4 damage, burn 1 dice.

* Fire Breath: Countdown of 5, do 4 damage.

* Regular
* Weakened

* Meteor: Countdown of 20, do 20 damage,  burn all dice.

* Meteor: Countdown of 20, do 10 damage, burn a dice.

## Quotes

* I wasn't even trying, you know. Win if you want, I don't care.
* I'm actually not bothered. And I didn't want to win anyway.
* Well, aren't you a little tryhard.

### Reunion

* You think you're so cool, don't you? THINKING you're cool means you AREN'T cool, actually.

## Bio

 **Reason for entering the dungeons** | Really good
Sandra

Sandra, Madam Vanessa's favorite dancer on her entertainment shop, Sandra may look like an ordinary dancer, but she is a skilled magician and has powerful combat skills, a combination of physical and elemental magic attacks. Rumors has it that Sandra was a spy of the port capital's senate, which Madam Vanessa does not approve of.