Torus Games

These developers are robots. They still aren't tired of creating licensed games. BAD licensed games.

### Headquarters

Bayswater, Victoria, Australia

**Torus Games** is an Australian video game developer founded in 1994 by Bill McIntosh, located in Bayswater, Victoria. The studio mainly produces games based on movies, TV shows or toy-lines.

They began developing their first game in 1994, a Game Boy and Sega Game Gear game based on the film *Stargate*, published by Acclaim Entertainment.

In twenty-six years after their debut, they made over 120 games in total.

## Why They and Their Games Suck

### Overall

1. This is another company who are looking for naive people who would buy a game with questionable quality. Since the main audience is parents (and children) who don't know what they're buying for their child, the developer's tactic is that they don't have to put much effort into anything. Because they are aware that they will buy because of the license they have used.
2. Alongside Phoenix Games, Blast! Entertainment or Team6, they focused on quantity over quality. Over the years they developed over a one hundred and twenty games.
3. They've ruined their license for Dreamworks' animated movies with their hopeless quality. Previously, the license was used by Activision, which made good use of the potential due to the experienced studio (talking about Toys For Bob) who made a remake of first three *Spyro* games.
4. The developers are not very original, as they're ripping-off from the better ones. For example, *Hotel Transylvania 3: Monsters Overboard* rips off *Pikmin* and *Touring Car Champions* *TOCA Touring Car Championship* (even the title is very similar).

### Games

1. Their games have a **poor grasp of the source material**, especially in *Penguins of Madagascar* or *Sonic X*.
2. The graphics look awfully cheap. The number of polygons is pitifully small, textures look like they've been cut from a plywood curve, and cutscenes that look like they were from the PS2-PS3 era. The biggest example of a graphic mess is the one from *Touring Car Champions*, even it was released for the MS-DOS.
3. Boring and repetitive gameplay, limited to one activity throughout one of the given games. No matter which game they made, their games will still have boring gameplay that is also repetitive.
4. Their games are too expensive, at least for the quality of the product, despite looking poor, meaning that your money can be easily wasted on their games once you will find out that their game you have bought is bad.
5. They also don't show off with artificial intelligence, especially in *Monster Jam* and *Ben 10*.
6. The music is either a cacophony or a downloaded soundtrack from the original source material, like if they were too lazy to make actual songs, just to download the soundtrack from the original source material, or make them as hard on the ears as possible.
7. The controls are imprecise, mainly in racing games, just to give the players problems while playing their games, especially the racing ones, just to waste more of their time if they would do something stupid thanks to the controls.
8. The games are just short and can be completed quickly without rushing, usually taking 2 hours.
9. Incorrect lip-syncing.
10. Absolutely no replay value due to the sloppy and boring gameplay.

## The Only Redeeming Quality

1. They made some good games such as *Duke Nukem* (1999, GBC), *Duke Nukem Advance, Spider-Man 2: The Sinister Six*, *Scooby-Doo! and the Spooky Swamp*, and some others.
	* They ported *Doom II*, *Pitfall: The Lost Expedition*, *Space Invaders EX* and *Jackie Chan Adventures* for the Game Boy Advance, which were surprisingly good.