recursal/Fanatic-Fandom huggingface dataset:
(Daily) A Slaughter of Slaadi

(Daily) A Slaughter of Slaadi

## Objective

* Complete a Slaad Invasion Heroic Encounter in Memorial Hills

## Summary

Brother TheodosianThe Cult are not above brining in "mercenaries" of their own. They have allowed Slaadi into our world to bolster their forces. We need to interfere with this process the next time they open portals to bring in more of these creatures.

## Steps

* Complete a Slaad Invasion Heroic Encounter
* Return to Brother Theodosian

## Completion

Brother TheodosianSlaadi are vile creatures, chaotic and undisciplined. That the cult considers them allies would be proof enough of their depravity by itself.
A Peace Offering

A Peace Offering

 Preceded by:

**A Peace Offering** is a quest in the Undermountain Campaign which is the first quest in the Terminus Adventure. This quest becomes available upon completing the previous quest, Hot Pursuit.

## Summary

JhesiyraYou must take care here. This floor is ruled by Fazrian, a ruthless planetar with immense power. His tale is tragic, and you may wish to try to save him, but this is beyond us. His twisted version of justice usually involves destroying any whom he judges unworthy.

We need to give Fazrian a reason not to kill you immediately. He likely does not appreciate the nearby fomorians settled in his domain. If you were to dispose of them we may gain Fazrian's favor. It's gruesome, but you'll want proof of your deed. Think of it as a mercy for these fomorians trapped in Terminus by Halaster's whims.

## Steps

* Collect Fomorian Heads (0/4)
* Return to Jhesiyra

## Completion

JhesiyraDo not blame yourself for this. Those poor creatures were already lost and could not have survived here for long.
A Doomguide's Duty

A Doomguide's Duty

 Preceded by:

**A Doomguide's Duty** is a quest taking place in the Neverdeath Graveyard. Doomguide Volahk sends you out to help Acolyte Neyman cleanse the area around the Lynching Tree.

### Objective

* Help Acolyte Neyman purge the undead from fields around the Tree of Souls.

## Summary

Doomguide VolahkFor years the Tree of Souls was the site of choice for the mass burial of bandits and criminals. Many despicable men are interred beneath its roots, but so are innocent souls who were wrongly accused and unjustly executed.
As a result, the area near the tree is infused with an evil spiritual energy. Valindra's Thayan wizards have found a way to tap into this energy and are using it to fuel their rituals.

Acolyte Neyman believes a ritual cleansing of the area will disperse the energy, but she will need a protector during the ceremony. Go and speak to her.

## Steps

* Speak with Acolyte Neyman
* Travel to the Tree of Souls
	+ Speak to Acolyte Neyman
	+ Purify the First Gravesite
	+ Purify the Second Gravesite
	+ Purify the Gnarled Root
	+ Purify the Tree of Souls
	+ Return to Doomguide Volahk
* Speak with Doomguide Volahk

## Dialogue

#### Talk to Mina about the Ritual

Acolyte NeymanI'm glad you are to be my guardian for this ceremony.
The power of Kelemvor protects me from the undead while I am performing the ritual, but I cannot complete the ritual while defending myself. It is your job to make sure I can concentrate on the rites and prayers.

Head to the Lynching Tree. I'll meet you there.

PlayerI'll see you there, Acolyte.

#### Speak to Acolyte Neyman

Acolyte Mina NeymanThis is it! This is the place! I can feel the evil power pulsing from the tree. We must prevent the Thayans from using it!
Remember, I can protect myself from the undead while performing the ritual, but I can't make any progress toward completing it while under attack. Preventing that is your job.

PlayerI understand.

Acolyte Mina NeymanI have to perform the rites several times, in several locations to fully cleanse this place. Follow me!

PlayerLet's go!

## Completion

Doomguide VolahkThe loss of the corrupting power of the Tree of Souls should slow the Red Wizard's rituals.
Hopefully it has bought us the time we need to stop them completely!

## Enemies

Minion

* Archer
* Rotter

Standard

* Battle Wight

Elite

* Hulk (Zombie)

## Walkthrough

*There is no walkthrough for this quest yet. You can help Neverwinter Wiki by writing one.*
The Bust

Owner
 Available Actions

**The Bust** is a statue found in **Untitled Goose Game**. It can be dressed with the "Acceptable items" if they are placed in the bowl in front of the bust. The Messy Neighbour will then add them to the bust. She will think they had fallen off.

## Acceptable items

### **Hats:**

* Groundskeeper's Hat
* Groundskeeper's Sun Hat
* Tidy Neighbour's Hat
* Woolen Hat
* Traffic Cone

### **Glasses:**

* Wimp's Glasses
* Sunglasses
* Horn Rimmed Glasses
* Square-Shaped Glasses
* Tidy Neighbour's Glasses
* Stereoscope

### **Items in the mouth:**

* Pipe
* Toothbrush
* Old Man's Harmonica
* Pacifier
* Tulip
* Lily
* Rose
* Daisy
* Chrysanthemum

## To-do List

These tasks include The Bust:

* Help the woman dress up the bust
* Dress up the bust with things from outside the back gardens (note that these items won't work here:  Rose,  Pipe,  Tidy Neighbour's Hat,  Tidy Neighbour's Glasses)

## Extra Information

* After the Acceptable Items are added on the statue, Messy Neighbour will become the owner of the item. If the game will be reseted, the Messy Neighbour won't be it's owner anymore.
* Items that can't be placed on the bust will be located on the left side of it. When the slot(s) will become, unoccupied, Messy Neighbour will then add them.

## See also

* Messy Neighbour
* Back Gardens
* Items
2nd Year Crate

2nd Year Crate

**2nd Year Crate** can be bought from event shop of Protector's Jubilee.

It contains below:

* [Anniversary Transmute Crate] Binds on Pickup (Character)
* 10x [Companion Upgrade Token] Binds on Pickup (Character)
* 5x [Protector's Figurines] Binds on Pickup (Character)
* [Personal Greater Stone of Health] Binds on Pickup (Account)
* 5x [Genie's Gift] Binds on Pickup (Account)
* 10x [Preservation Ward] Binds on Pickup (Account)
A Bad Influence

A Bad Influence

Pelendethas Everstride asks you to kill Cyclops commanders and destroy Communication Orbs in the Outpost of Malabog area of The Blighted Grove in Sharandar.

## Objectives

Kill 3 Cyclops Commanders, and destroy 3 Communication Orbs in the Outpost of Malabog area of the Blighted in Sharandar.

* **Kill Cyclops Commanders (0/3)**
* **Destroy Communications Orbs (0/3)**
* **Return to Pelendethas Everstride**

## Summary

Pelendethas EverstrideThe redcaps are merely a part of Malabog's army, acting in accordance to the formorian king's word and whim. Yet even a dark fey king has subordinates that he must speak through.
In the deeper parts of the blighted woods you will find cyclops servants loyal to Malabog, tasking with relaying the fomorian king's orders to the redcaps. Slay these cyclopses, so that Malabog's voice will not reach as many redcap ears.

## Completion

Pelendethas EverstrideExcellent. With fewer commanders giving the orders, the redcaps will grow hesitant to act swiftly, fearful that they may unknowingly disobey their king's wishes.
Aasimar

Aasimar

**Aasimar** are a playable race introduced in the Redeemed Citadel limited campaign starting in August 2020, and exclusively available to purchasers of the Reforger's Blessing during the limited campaign.

## Racial Traits

* **Ability Scores:** Grants you +2 to any two stats.
* Celestial Superiority: Your Power, Outgoing Healing, Incoming Healing, Defense, and Maximum Hit Points gain a bonus of 2%.
* Celestial Presence: Grants all nearby party members a 2% increase to maximum hit points. The effect does not stack.

## External Links

* The Redeemed Citadel! https://www.arcgames.com/en/games/neverwinter/news/detail/11477213
A Companion

A Companion

## Objective

* Visit **Bael An Ashock** to learn about companions, and collect your first as a reward.

## Summary

Sergeant KnoxI'm very impressed with the work you've been doing on behalf of the city, but the road ahead will be tough to travel solo.
There is a man, Bael An Ashock, who runs a business here in the Enclave supplying adventurers with companions. He can explain it all to you in more detail if you're interested.
Visit with Bael at the Grand Emporium and learn about companions. I've arranged to have him supply you with one free of charge, as a reward for your hard work.

## Dialogue

### Inside the Grand Emporium

Bael An AshockIf you need a companion, or have any questions about companions, then you've come to the right place, my friend! How can I help you?

PlayerWhat companions can I choose from?

Bael An AshockWe have several companions available to you, courtesy of Lord Neverember. Which one would you like to know more about?
1. Man-At-Arms

The Man-At-Arms is a Defender Companion. Defenders have the highest defense in the game and some close-up offense. They often stand at the front-line of combat; wherever they are standing, that's where the action is. Defenders are good companions if you need someone to keep enemies busy while you deal damage.
Like all companions, you will need to adventure with your Man-At-Arms for him to gain experience, and then send him away for training to level up and improve his power.

2. Cleric Disciple

The Cleric Disciple is a Leader Companion. Leaders buff, heal, and aid you in combat. Leaders have good defenses, but their strength lies in powers that protect and heal you. Leaders are good companions if you need more survivability in combat.
Like all companions, you will need to adventure with your Cleric Disciple for her to gain experience, and then send her away for training to level up and improve her power.

3. Wayward Wizard

The Wayward Wizard is a Controller companion. Controllers often deal with large numbers of enemies at the same time. They favor offense over defense, using powers deal damage (sic) to multiple foes at once, as well as subtler powers that weaken, confuse, or delay their foes. Controllers are good companions if you are looking for a pro-active, damage dealing ally.
Like all companions, you will need to adventure with your Wayward Wizard for him to gain experience, and then send him away for training to level up and improve his power.

4. Dog

The Dog is a Striker Companion. Strikers specialize in dealing high amounts of damage to a single target at a time and have the most concentrated offense out of all companions. Strikers are good companions if you want to counter balance your high defense, or if you want to maximize the amount of damage dealt in combat.
Like all companions, you will need to adventure with your Dog for it to gain experience, and then send it away for training to level up and improve its power.

## Completion

* The quest completes automatically when you select your companion, and you are automatically assigned the follow up quest, Care and Feeding.
A Dish Best Served Cold

A Dish Best Served Cold

 Preceded by:

## Information

Mad Brock is a former member of a party of adventurers. His group was captured by the Illithides, and Brock was the only survivor. Now he wants revenge and asks the adventurer to bring him one Illithid Brain for every slain party member.

## Objective

Kill **Mind Flayers** in the Upper Vault and collect their **Brains**.

## Summary

Mad BrockHey! You ain't no Flayer! Good! Good!
You must be an adventurer. I was one too. Had a whole party of friends to adventure with, 'til we was caught by them Mind Flayers. They locked us up in a dungeon, an' every couple of days one would come and eat the brain of one of me friends! Eat'em right up! 'Til there twern't no one left but me. But I escaped, I did!

Now I want me revenge! Make like an adventurer and fetch me the brains of them mind flayers, one fer every member of my old party!

## Steps

* Collect Mind Flayer Brains (7)
* Return to Mad Brock

## Completion

Mad BrockYou got them brains? Ha, ha! Hand 'em over! Ah, revenge is sweet! I'll teach them Flayer's to eat the brains o' my friends. Oh, yes!
What's that? What do I want with the brains? Just never you mind! I paid ya fair and square for your work, so you can just go about yer business.

Say, before ya go, ya wouldn't happen to have nay salt on ya? Maybe some nice cracked pepper?

## Walkthrough

*There is no walkthrough for this quest yet. You can help Neverwinter Wiki by writing one.*
A Hundred Proofs

A Hundred Proofs

 Preceded by:

## Objective

* Acquire documents from a **Treasure Chest** near the entrance to the Pirate Kings' Lair in Pirates' Skyhold.

## Summary

Benedict ShadeleafWe're almost done here. The log books suggest the objective that our firned sent us here for can be found in an old footlocker on an earth mote shard floating northeast of the Docks. I think it's the one with teh massive, crashed skyship sticking out of it.
So you know what to look for, our friend wants a sheaf of documents. Don't read them, just bring them to me, yeah? And keep your eyes peeled. The owner of the documents probably won't part willingly with them, dead or alive.

## Steps

* Aquire Blackdagger Documents
* Return to Benedict Shadeleaf

## Completion

Benedict ShadeleafGood job, friend. I don't know what our friend wants these documents for, but I know better than to ask.
That's all I need from you. Good luck out there.

## Walkthrough

*There is no walkthrough for this quest yet. You can help Neverwinter Wiki by writing one.*
A Miner Setback

A Miner Setback

**A Miner Setback** is a quest that introduces the portion of the Tyranny of Dragons Campaign involving the Lords' Alliance in Icespire Peak.

## Summary

Hazrah StormhammerYou there! I need your assistance.
I am Hazrah Stormhammer, Florin Icehammer's Master of Mines, and I have a problem. The goblin attack has cut off production from one of our most productive mithral mines.

As I'm sure you know, Lord Icehammer is a member of the Lords' Alliance. The reason such a small settlement as ours holds such a position of influence is the mithral in these mountains. If the mithral stops flowing, Icehammer's position in the Alliance becomes quite precarious.

All the scouts I sent to the mine have failed to return. I need you to go to the mine and scout the situation. Who controls the mine? What is the condition of the miners?

## Steps

* Check the Mine Entrance
* Look for a survivor
* Find evidence
* Return to Hazrah Stormhammer

## Completion

Hazrah StormhammerAll dead but one? And the Cult of the Dragon controls the mine?
The letter you found indicates the Cult means to make off with our mithral. I cannot allow that to happen!

Some caution is warranted, though, if Merothrax is involved. That dragon is as vicious as he is stupid.

## Walkthrough

*There is no walkthrough for this quest yet. You can help Neverwinter Wiki by writing one.*
○ Head to the area where the dragon Merothrax spawns. There will be bodies lying on the ground around the quest circle. Try to find one with a enemy NPC lingering over it. After finding the survivor, head back to Hazrah Stormhammer.
(Daily) Priming the Primodial

(Daily) Priming the Primodial

**(Daily) Priming the Primodial** is a daily quest in **Fiery Pit**.

## Objective

* Participate and succeed in the Feeding the Fire heroic encounter in the Fiery Pit.

## Summary

Captain MontroseThe cultists are trying to wake Maegera by flinging themselves into the Fiery Pit beneath us! They've constructed powerful fire cores and are sacrificing themselves, along with the cores, in the hopes that it will provoke Maegera to break free of its confines.
Stop them before it's too late!

## Steps

* Participate in the “Feeding the Fire” Heroic Encounter
* Return to Captain Montrose

## Completion

Captain MontroseThat was close! Expect them to try again, and be ready for them when they do.
A Chill Wind

A Chill Wind

Sergeant Knox sends you to meet with Captain Dunmish in the Protector's Enclave.

## Objective

* Meet with Captain Dunmish in Protector's Enclave about travelling to Icewind Dale.

## Summary

Sergeant KnoxA sea captain arrived in Protector's Enclave the other day, telling of strange events happening in Icewind Dale, far to the north. Dunmish was his name.
According to the Captain, a recent calamity has left the region covered in a strange substance the locals call 'black ice'. Some say this black ice is a wondrous material capable of making incredible weapons and armor. Others say it is a curse on the land, corrupting the minds and hearts of every living thing it touches.

Captain Dunmish is offering passage to heroes willing to brave the dangers of Icewind Dale. He's only taking the very best, though. Do you think you'll meet his standards?

## Steps

* Speak to Captain Dunmish, located near the South City Gate.

## Completion

Captain DunmishYou look like an adventurer, sure enough, but do you have what it will take to survive in Icewind Dale?
A Light for Simril

A Light for Simril

 Followed by:

20
8
325 * Level 70

604
2 , 21

**A Light for Simril** is the initial quest introducing players to the Winter Festival event and zone that was launched December 19, 2013 and scheduled to end January 9, 2014.

## Objectives

Travel to the Winter Festival in the town of Twilight Tor in the Starmetal Hills and meet with Mayor Vario Cepheid.

* **Go to Winter Festival**
* **Meet with Mayor Vario Cepheid**

## Summary

Simril StarguideAs the winter solstice approaches, so too does the Winter Festival of Simril. This year, the town of Twilight Tor in the Starmetal Hills has opened its festival to the people of Neverwinter, and invited all to join the fun beneath the starry sky. Meet with the town's mayor, Vario Cepheid, and learn more about the festival.

## Completion

Mayor Vario CephiedWelcome, traveler, to our town of Twilight Tor and our Winter Festival. As the nights grow longer and the solstice nears, we'll have feasting, fun events, games, and prizes to ward off the chill. With so much to see and do, I hope you'll return each day.
A Miner Problem

A Miner Problem

**A Miner Problem** is a daily lair quest that is part of the Tyranny of Dragons Campaign.

There is more than one possible set of quest objectives that will be given for this dungeon during any particular visit. Potential objectives are listed in the "Steps" section.

## Objective

* Disrupt the Cult of the Dragon's operations in the Mithral Mine

## Summary

Fitzhugh MontgomeryThe Cult of the Dragon must be desperate for mithral. Despite the problems you caused them in Icespire Peak, they have returned and resumed their mining operation.
Icehammer's forces are still tied down dealing with the Frost Goblin threat. I'd like to formally request your help on behalf of the Lords' Alliance. Go into the mine and disrupt the Cult's operation anyway you can. Destroy their equipment, rescue miners they have forced to work for them, whatever it takes.

And... if some of the mithral the Cult has mined should make its way back here, the Lords' Alliance will be very grateful.

## Steps

* Disrupt the Cult of the Dragon's operations in the Mithral Mine

* *Rescue Miners (0/8)*

OR
* *Steal Stockpiled Mithral (0/5)*
* *Defeat Dragonsoul Theures*

* Collect Reward
* Return to the Lords' Alliance Envoy

## Completion

Fitzhugh MontgomeryThank you for your efforts. I may need to call on you again.
M4A1 Assault Rifle

*This article is a stub. You can help America's Army Wiki by expanding it.*

The **M4A1 Assault Rifle** is a primary weapon in America's Army: Proving Grounds. It uses 5.56x45mm rounds.

The M4 is the American soldier's primary weapon system, and should afford the player a good chance in any firefight.

## Optics

* M68 Scope
* M150 ACOG 4x Optic
A Grim Warning

A Grim Warning

**A Grim Warning** is a daily quest in the Icewind Dale Campaign.

## Objective

Capture [Frost Giant Helmets] and place them on poles near Frostmound Keep in Icewind Pass.

## Summary

Grigoi ScrimshanderSomething has to be done about the frost giants! Another merchant caravan has gone missing! And I swear I've seen some of the Arcane Brotherhood filth in possession of goods from that caravan. I smell an evil alliance between wizards and giants!
I'm tired of losing good people and good merchandise to these brutes. If the only thing they understand is violence, we should send an appropriate message!

Hunt down frost giants in Biggrin's Rest. Take their helmets and place them on posts outside Frostmound Keep. That will let them know there's a heavy price to be paid for attacking merchant caravans!

## Steps

* Collect Giant Helmets (3)
* Place Helmets on Poles in Frostmound Keep (3)
* Return to Grigoi Scrimshander

## Completion

Grigoi ScrimshanderGood work, my friend! That will teach those frost giants to mess with a Skrimshander!
A Game of Orbs

A Game of Orbs

 Preceded by:

## Objective

* Find and use all **3 scrying orbs** in Protector's Enclave.

## Summary

Gaius AurulusHello there!
Are you interested in a battle of wits?

I am apprenticed to a rather powerful and eccentric wizard. My master has hidden a number of scrying orbs throughout the Sword Coast. When activated, the orbs give the user a bird's eye view of the surrounding area.

I have already located the orbs in Protector's Enclave, but I could use help locating the others. Please visit the orbs in Protector's Enclave to familiarize yourself with them. Keep your eyes peeled for any other orbs you come across in your travels.
Glasses (Wimp)

The glasses owned by the wimp at high street can be picked up by the goose and moved around. The wimp will look for his glasses as top priority if they are taken off. you can make the Wimp put on the wrong glasses by hiding the correct glasses and taking glasses from the shop and giving the wrong glasses to the wimp. This is part of the goose's to-do list.
Mini Golden Bell

**Mini Golden Bell** is an item found in Untitled Goose Game. When grabbed, it plays the "danger" music. Also, if you honk or run it makes a bell dings.

 Owner
 Available Actions

## People's monitoring seats

Where Characters stand during the danger music:

* Groundskeeper - At the garden gate, facing the Garden
* Wimp - Near the car on High Street, facing High Street
* TV Shop Owner - In front of the shop, walking left-right
* Shopkeeper - On the left of the shop, with a broom, facing TV shop
* Tidy Neighbour - Walking left right in his garden
* Messy Neighbour - Near the bust, facing her easel looking for Goose
* Deliveryperson - Near the roadworks next to Pub, facing her van-blockade
* Publican On the terrace, facing Pub Patrons, looking for Goose
* Publican's Husband - Walking left-right on the right side of the entrace of Pub
* Old Man - On the right of Dartboard, facing Garden
* Pub Patrons - Sitting on their table, facing Garden

## Map changes

These changes will appear in the Untitled Goose Game world:

* All of the Gates will be closed (except for the two over the canal
* Tidy Neighbour's and Messy Neighbour's garden gates will be opened
* Tidy Neighbour's splitting fence will be repaired and cannot be broken
* The Delivery Van and some tomato boxes, Delivery Boxes will make a blockade
* Well will be closed with wood

## Trivia

* Although it is possible to go behind the van-blockade, it is unknown why it is possible.
* You can skip all of the challange in stealing the bell by pushing it through the minature village and then pushing it by the gate to the garden and then grabbing it.
* With the bell, it is possible to trap the TV Shop Owner in the garage
Shopkeeper

The **Shopkeeper** is a villager in *Untitled Goose Game*. She tends a street shop on High Street. Her actions include sweeping, using her price gun, and listening to her radio. She tolerates the Goose, however if she sees it in her shop, she will shoo it away with her broom. She also has a garage which she will keep closed until she needs her chalk to make a "No Geese" sign (after the Goose has completed five tasks on the to-do list). Fortunately, should she ever get trapped in her garage, she can exit through the side door.

## Take-able items

These items can be picked up or dragged.

* Shopping Basket (Shopkeeper will not attempt to retrieve this item)
* Pushbroom, Pushbroom Handle, Pushbroom Head
* Tinned Food
* Dishwash Bottle
* Spray Bottle
* Pricing Gun
* Umbrellas (Red, Black, Multicolor)
* Glasses (Horn Rimmed, Red, Sunglasses)
* Lily
* Garden Fork
* Weed Tool
* Hairbrush
* Stereoscope
* Baby Doll
* Toy Car
* Loo Paper
* Adding Machine
* Tomato
* Orange
* Cucumber
* Carrot
* Leek
* Chalk
* Tidy Neighbour's Glasses

## Interact-able items

These items cannot be taken or removed from the area, but instead are used/operated when clicked on.

* Radio Plug
* Garage Door Pullstring
* Scale

## Trivia

* It is unknown why the shopkeeper is looking for Tidy neighbour's glasses, maybe because he bought them from her. She will put them near the rest of the glasses.
* It is possible to trap the Shopkeeper in the garage if you put an object, such as the Pushbroom Handle, in front of the door long vertically perpendicular to the door as close as you can to the door. The Shopkeeper will perpetually be stuck in a cycle of trying to go out the side door, and failing.

1. ↑ Video of proof!

https://youtu.be/8j4tujm7Osk
"No Goose" Sign 1

Owner
 Available Actions

**"No Goose" Sign 1** is an item found in **Untitled Goose Game**.

It's placed by the Groundskeeper next to the gate that leads to High Street after you've completed most of your To-Do list. While the Groundskeeper is hammering it into the ground, you can honk, Making him hit his thumb by mistake.
Release date

This page contains the **release information** for **Untitled Goose Game**.

**Untitled Goose Game** released **September 20, 2019** at 9am PST for **PC** and **Nintendo Switch**. **Untitled Goose Game** was released for **Xbox** and **PS4** on **December 17, 2019**.

## Release information

* Will only be available on the Epic store at launch.

## See also

* How to play guide for Untitled Goose Game
* System requirements

1. ↑ Pacific Standard Time
ForeGround Left 002 Building

**ForeGround Left 002 Building** is a Building found in **Untitled Goose Game**.

It can be found in the foreground on the right side of the Pub. The building is used to decorate the street in the Pub area.

The roof tile texture is only textured for half of the building.

The left side of the building doesn't exist to save memory.
Messy Neighbour

The **Messy Neighbour** is a villager located in the Back Gardens in *Untitled Goose Game*. As opposed to her tidy neighbor, she will not remove items from her yard that don't belong to her (because of Tidy Neighbour's tendencies, this can lead to quite a mess). In addition, she mended a broken fence with a bit of yellow ribbon, hung her socks and bra out to dry, and leaves a broken desk in pieces. She enjoys painting at her easel, but will occasionally spy on Tidy Neighbour. She has quite a selection of lawn ornaments, and a shrub she has been pruning into the shape of a squirrel. She also has a statue of a duck with a red bow, but will tie the bow on the Goose if the player stands still in the duck's place.

She has a Bust in her yard, which she will dress up if she finds items in the collection bowl in front of it. Acceptable items include:

* pipe,  toothbrush,  harmonica,  pacifier

She tolerates the Goose, but will place a "No Goose" sign if something dreadful should happen to Tidy Neighbour's prize rose (see the to-do list).

## Take-able items

These items can be picked up or dragged.

* Clippers
* Bra
* Socks (a pair)
* Vase
* Broken Vase (2 pieces)
* Paintbrush
* Bow
* Duck Statue
* Frog Statue
* Jeremy Fish Statue
* Soap
* Drawer
* Pot Stack
* Enamel Jug
* "No Goose" Sign

## Push-able items

These items can only be pushed.

* Wind Chimes (cannot be removed from the area)

## Interact-able items

These items cannot be taken or removed from the area, but instead are used/operated when clicked on.

* Lawn Ornaments (3)
* Wind Chimes
* Squirrel-shaped Bush
* Duck Statue Base
* Giant Bell Hammer
* Fence Gate Ribbon
A Steward and His Mimic

A Steward and His Mimic

## Requirements

* Your Stronghold's Guild Hall Must be rank 11 or higher to receive this quest.

## Objective

* Find out what The Detective is doing in Homestead.

## Summary

The StewardAdventurer, we have a problem.
A dragonborn detective has recently introduced himself to me and asked to live here.

I'm wary of this dragonborn. He claims he is here to investigate the land, but some of his clothing indicates that he was recently in Waterdeep.

I'd like you to speak to the Detective and see what it is he wants. The Sheriff has already turned away some busy bodies from Waterdeep, I don't want to deal with any more.

## Steps

* Speak to the Detective
* [Underdark Rune]s Recovered from Stronghold Enemies: (0/7)
* Return to the Detective
* Return to the Steward

### Dialogue

PlayerAre you the Detective?

The DetectiveI am, in fact, the Detective! Though I wish I could give a name...
You must be part of the guild. That's fantastic, because I could use a hand!

This area is one huge mystery, and I seek to uncover everything about it. The first step is investigating some strange runes.

I've tried to examine the runes, but the local hostiles have taken them for themselves.

Could you recover the runes from the local hostiles?

PlayerI'll do what I can.

After collecting the runes:

PlayerI've recovered the Runes. They're clearly from the Underdark.

The DetectiveHrm... ah! That they are... interesting! I wonder why these runes would be up here?
These wouldn't be here unless the Drow were at one point in this area... but these stones look like they're hundreds of years old.

Thank you for the help, Adventurer, although I should... apologize.

PlayerApologize?

The DetectiveThis was a diversion. Well, not really, I *was* interested in the runes... but an employer of mine needed to lure members of the guild away from the Stronghold.
I feel absolutely terrible about it, really, I do.

If you return to the Stronghold, you should get there in time to stop whatever is happening.

I think my employer mentioned trying to take a Mimic.

PlayerI'll return to the Stronghold, but you will have to answer for this.

## Completion

Upon returning to the Stronghold there is a Cutscene where a noble from Waterdeep tries to steal The Mimic, but you scare him away.

The StewardThank you for your help, Adventurer.
I will allow this Detective to stay, if only because he let you know what the Little Man was planning.

I meant what I said to the Little Man. I will not let him take the Mimic back and abuse it for his own amusement.

I trust that if it comes to a show of force, you and the guild will continue to defend the Stronghold.

The next mission will be available when the guild hall reaches rank 13.
Bow

**Bow** is an item found in **Untitled Goose Game**.

The Goose needs to wear it to complete "get dressed up with a ribbon"

 Owner
 Available Actions

A second Blue Bow can be found outside of The Garden, near the gate between there and The Well. Otherwise, it’s features are the same.

**Trivia**

The Blue Bow was added only to compliment the the Red Bow. This is because the Blue Bow never existed up until the 2 player update was added to the game.
Publican's Husband

The **Publican's Husband**, also known as the **burly man**, is a villager in *Untitled Goose Game*. He guards the entrance to the Pub. If his attention is drawn inside the Pub, he will clean up any mess he sees; however, he has a tendency to leave the trashcan open. He will do his best to keep the Goose out of the Pub, and shoo them out should he find them inside. He can be distracted and tripped by untying his shoelaces.

## Steal-able items

* Tomato
* No Goose Sign (Pub)
* Pint Glass
* Fork
* Knife
* Plate
* Pepper Grinder
* Candlestick
* Bucket
* Mop Bucket
* Mop
* Daisy
* Squashed Tomato Box

## Interact-able items

These items cannot be taken or removed from the area, but instead are used/operated when clicked on.

* Shoe Laces
Untitled Goose Game Wiki

Welcome to the Untitled Goose Game Wiki
The Untitled Goose Game guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

About Untitled Goose Game

**Untitled Goose Game** is a game developed by **House House**, and released to home computers and Nintendo Switch on September 20, 2019.

In this cute little game the player will play a naughty goose who's terrorizing a small village.[Read more...]

Content

The Goose

The Humans

Items

Locations

To-Do List

Guides

* How to play guide for Untitled Goose Game
* System requirements
* Release date

Videos

Featured images

*Untitled Goose Game* Links

Official page

Publisher

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Cross Roads

Places Nearby
 Description

The **Crossroads** is a Location unlocked after getting the Golden Bell. There are four paths there and they lead to the Garden, High Street, Back Gardens, and The Pub. While the Goose has the **Golden Bell** the paths to the **Garden** and **High Street** are closed. The only way the **Goose** can go are the **Pub** and the **Back Gardens**. There is also a **Well** in the middle with a Coin on the floor. There is a non-movable basket that is used for the To-Do List.

## To-do List

* In the To-Do List as-well the Goose needs to bring 5 flowers(a tulip, a lily, a rose, a daisy, a chrysanthemum) to the **basket** near the Well.

* When the **Goose** has the Golden Bell to bring it Home you need to go from the Pub through the **Crossroads** to the Back Gardens
Golden Bell

The Golden Bell is found in the Model Village.
The **Golden Bell** is needed to beat the game. When the Goose brings the **Golden Bell** to Home and drops it in the **Golden Bell Pit** the game is beaten and end credits will show.

## Functions

When the Goose honks it will make a honk and bell ring sound. It will also ring when the player (Goose) tries to go fast to escape from any characters.

When it is moved left to right it rings.
"\*bell ringing sounds\*" - Golden Bell, when ringing

Everyone seems to want it so you either can go fast and noisy, or slow and silent. Each level has one that works better
TV Shop Owner

The **TV Shop Owner** is a villager in *Untitled Goose Game*. She works in the TV Shop on High Street. If she receives a phone call asking for help, she will leave her shop and give aid. She tolerates the Goose, however if the Goose is in her shop when she returns, she will shoo it out. She keeps a very tidy shop, and will remove anything that doesn't belong there.

While rescuing the Wimp, she will shoo the Goose away from the Phone Booth.

## Take-able items

Unfortunately, she has nothing that the Goose can carry. She does, however, have a decent in-shop TV broadcast setup (the Goose may want to check the to-do list).

## Push-able items

These items can only be pushed.

* Handset (cannot be removed from the area)

## Interact-able items

These items cannot be taken or removed from the area, but instead are used/operated when clicked on.

* TV Switch
A Signal from Afar

A Signal from Afar

**A Signal from Afar** is a repeatable quest in the Mended Grove area of the Sharandar Campaign zone.

## Objective

* Light the Iliyanbruen beacons in the Mended Grove.

## Summary

Pelendethas EverstrideThe eladrin once used beacons to send messages quickly across the Feywild. We utilize these old systems to contact our scouts discretely within the grove.

I will mark the beacons on your map. Light them quickly as possible - we need our scouts to report in.

## Steps

* LIght the Dragon Falls Beacon
Light the Ancient Grove Beacon
Light the Dryad Grove Beacon
* Return to Pelendethas

## Completion

Pelendethas EverstrideThe beacons are visible from here, well done. I anticipate the incoming reports will help us bolster our defenses.
A Wooden Piece Of Scaffolding

**A Wooden Piece Of Scaffolding** could refer to several items:

## Broken Bit

**Broken Bit** is an item found in **Untitled Goose Game**.

This item can only be pushed and is practically useless after being broken off the Tidy Neighbour's fence.

## Drawer

**Drawer** is an item found in **Untitled Goose Game**.

This item is mainly used to make the desk in the Back Gardens collapse to form a ramp for the Goose.

## Timber Handle

**Timber Handle** is an item found in **Untitled Goose Game**.

Pulling on it is necessary in obtaining the Mini Golden Bell.
Characters

A list of characters found in *Untitled Goose Game*.

## List

* Goose
* Groundskeeper
* Shopkeeper
* Wimp
* TV Shop Owner
* Tidy Neighbour
* Messy Neighbour
* Publican
* Publican's Husband
* Delivery person
* Pub Patron in Yellow
* Pub Patron in Blue
* Old Man

### Behavior

The NPC's in the game tolerate the goose, but they are not impressed at it mostly, and will try to shoo you away if you honk too much. The NPC's all move a little faster than the Goose. If you have an item that they own or want, they will start to chase you until they receive that item. If they cannot find that item or cannot find the source of the honk, they will scratch their head and move on. When the goose is not around, they will always follow a schedule, unless there is a mess that they need to clean up.

When the Goose honks, the Villager's question and will go as far as to find out what is the source of the Honk. They can question the duck statue, the mini goose, human models, walkie talkies, even the purple box. When you honk really close to them, they will be suddenly shocked, and will fall to the ground if startled by something "honking" that is not the goose.

If the player somehow annoys the NPC's enough (by unlocking the last position of a location's To-Do List), they will put up signs saying geese are no longer allowed. They will then chase the player no matter what (their running speed will be slightly increased). That will make the area harder to complete.

## Types of villager

* Normal
* Scaredy
* Tidy
* Chaser
Drop a bucket on the burly man's head

**Drop a bucket on the burly man's head** is a task found on the Pub "To do list". It is the **\**Starred task*** so it needs to be completed to end the Pub "To do list". Below there's a guide how to complete it.

## Guide

1. Drop some tomatoes on the back of the Pub (can be also these tomatoes from near of the entrance)
2. Lure the burly man under the Bucket
3. When he's cleaning the Tomatoes go fastly on the Terrace to drop the Bucket on his head.
Untitled Goose Game

Release date(s)
 Genre(s)
 Mode(s)
 Rating(s)

In ***Untitled Goose Game***, the player plays as a naughty goose, who is terrorizing a village. Developed by House House and published by Panic Inc., the game was released on Microsoft Windows, macOS, and Nintendo Switch on September 20, 2019, and Xbox One and PS4 on December 17, 2019. A multiplayer mode was added on September 23, 2020.

The Goose can honk, pick up or drag objects, and interact with a number of items causing villagers to react to the Goose's naughtiness. Objectives are given the player by way of to-do lists. One objective (taking the beautiful miniature golden bell all the way home) will cause the game credits to appear, however the shenanigans continue afterwards.

The game has a progression-style element to it, where the player must accomplish a particular task (found on the to-do list) in order to unlock the next location. The Goose is free to swim the canal and explore its banks, and the first location (the Garden) is accessible via a hidden entrance (quite handy if the Goose gets locked in the Garden).

## Supported languages

* English
* French
* Italian
* German
* Spanish
* Japanese
* Simplified Chinese
* Korean
* Brazilian Portuguese
* Russian
* Polish

## Developer

Untitled Goose Game is developed by House House, a videogame company from Melbourne, Australia. One of their other games is *Push Me Pull You*.

Development began in 2016 with musings about geese.

## Publisher

*Untitled Goose Game* is published by Panic Inc., who are creating apps for Macs, iPhones, and iPads.

## Links

* Game website
* Twitter page
* Epic Games store page
* Nintendo Switch store page
* Iam8bit store page
* Steam Store

## Trivia

* All of the objects found on the game website can be moved about, and made to collide with one another, courtesy of Little Workshop.
* In the credits, "This game was made on the lands of the Wurundjeri people of the Kulin Nation. We pay our respects to their Elders, past and present. Sovereignty was never ceded." The Wurundjeri are indigenous descendants of the people of the Indigenous Australian nation.
* In Japanese the game is subtitled 〜いたずらガチョウがやって来た！〜, or Untitled Goose Game: Mischievous Goose is Comin'!
* When you start Untitled Goose Game for the first time in co-op mode, the logo after completing the tutorial will say Untitled Geese Game.
* It is revealed by the "Plaza booklet" that comes with physical copies of the game that the primary setting of Untitled Goose Game (the Village) is called Wrybrook.
Delivery Van

**Delivery Van** is a location and a Point of interest of the Pub. Found in Untitled Goose Game. This location is a delivery van which from Deliveryperson deliver Delivery Boxes.

## Steal-able Items

These items can be picked up or dragged.

* Empty Box
* Delivery Box

## Interact-able Items

These items cannot be taken or removed from the area, but instead are used/operated when clicked on.

* Delivery Van Doors
Mini Person (Woman)

**Mini Person (Woman)** is an item found in **Untitled Goose Game**.

 Owner
 Description
 Available Actions

While there are several female villagers in the game, none of them seem to match the appearance of this figurine.

Mini Person (Woman) is one of many mini-people/figurines in the Model Village. It can be picked up and carried around by the Goose.
Chaser Villager

**Chaser** is a type of villager found in Untitled Goose Game.

## Villagers of this type

* Shopkeeper
* TV Shop Owner
* Publican
* Publican's Husband

## Behaviour

Chaser Villagers will worry about their items, and will start running after you to retrieve their items. Then they will put them where they belong. If they'll see the goose in their respective area, they will chase it and then shoo it away.
Publican

The **Publican** is a villager in *Untitled Goose Game*. She manages the Terrace of the Pub, waiting on customers and cleaning tables. She will shoo the Goose off the upper deck. The Goose will need to find a table elsewhere.

## Steal-able items

* Dishcloth
* Toy Boat
* Knife
* Fork
* Plate
* Pint Glass
* Pepper Grinder
* Candlestick
* Daisy
* "No Goose" Sign 5
* Mop
* Mop Bucket
* Cork
Old Man

The **Old Man** is a villager in *Untitled Goose Game*. He spends a lot of time at the Pub, playing his harmonica, and playing darts. If the Goose picks up a throwing ring, the Old Man will pick one up as well, and play ring toss. He has back pain, which makes it difficult for him to sit down or stand up quickly. He tolerates the Goose.

## Steal-able items

* Stool
* Dart
* Dartboard
* Old Man's Harmonica
* Quoit (Throwing Rings)
* Woolen Hat
The Sandwich Gate trick

*The Sandwich trick name wasn't given an official name, as it is a fan-discovered bug.*

The Sandwich Gate trick is a glitch found in Untitled Goose Game. It lets you glitch through the garden gate.

## How to perform

1. Grab a Sandwich.
2. Crouch with your head sticking through the garden gate broken bit.
3. Turn 90 degrees clockwise (or counterclockwise if your leaving the garden, not entering).
4. You should glitch through the gate.
Untitled Goose Game Wiki/Bottom section

Wiki

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Miniature Pond Bench

Owner
 Description
 Available Actions

**Miniature Pond Bench** is an object found in **Untitled Goose Game**.

The miniature pond bench can be found in the Model Village, near the Miniature Garden area. The miniature pond bench is a smaller version of the Pond Bench. The miniature pond bench is attached with part of the fake grass in the Model Village.
Delivery person

The **Delivery person** is a villager in *Untitled Goose Game*. She carries boxes from her van to an office door inside the Pub. If she finds a bucket on the floor, she will place it back on the wall. She can be rather rude to the Goose, taking a step towards it to make it back away. When the goose has stolen the Golden bell, she makes a barrier to stop it from leaving from the way it first came.

## Steal-able items

* Empty Box
* Delivery Box
* Bucket

## Interactable items

* Bucket (when it's on top of the wall)
* Delivery Van Doors

## Fun Stuff

* By constantly honking when in a hiding spot near the Delivery person, she will be curious to check. If you stop and then honk after a little when she is checking, she will drop her box. If you distract her away from the box, take it (Yes, you can take it), and hide it where she won't find it, she will lean on the van as she won't be able to get more boxes from the van.
Goose

Description

The **Goose** is the main protagonist of Untitled Goose Game. Its sole purpose is seemingly to torment the village. Playing as the Goose, the player receives a To-Do List with mischievous plans that must be completed to progress through the game.

When in two-player mode, the second goose has a redder beak, a slightly larger body, and wider feet, along with a lump on its nose. This feature is seen more often in male geese or ganders. So the goose might be female.

* The second Goose in Co-op Mode

## Actions

* **Honk**: Distract or Scare people.
* **Grab**: Carry or drag items.
* **Crouch**: Bend down to fit under small gaps or pick up items from the ground.
* **Flap wings**: Get more control with turning and moving. It will also speed you up if you are running
* **Run**: Run quickly to escape the villagers.

The Goose performs many tasks, such as making the Old Man fall, making the Wimp fall, making the Publican's Husband fall, and, finally, making a model church fall. The Goose also likes to honk, have picnics, and have a habit of being rather rude to the villagers. And most importantly, amplify its honk through a sewage pipe connected to the well.