Quests

## Enemies

**Quests** are the primary form of progression and story in Dragon Marked For Death.

In total, there are 29 main story Quests, 11 DLC Quests, and 3 optional endgame and training Quests for a total of 43 Quests.

* 16 main story Quests are required to complete the main scenario.
* All 11 DLC Quests are required to complete the DLC scenario.

## Quest Progression

All Quests, including the tutorial The Doomed Clan, are accessed via the Bar.

Each Quest has a base level of difficulty ("Quest Level" or "Q.Lv.") the first time it is cleared. Clearing a chosen Quest Level will unlock the next Quest Level when applicable.

Many Quests have prerequisite Quests that need to be cleared to unlock. Some Quests are unlocked by speaking to the NPCs in town.

### Flags

**Flags** are points that are required to unlock the final 2 levels of the main story. These Flags represent major plot information revealed to the player character and are earned by fulfilling specific conditions for the relevant Quests. Not all Quests have Flags.

In total, there are 8 Flags, and some of the Flag Quests need to be unlocked by completing other Quests.

* A bell chime sound effect indicates a newly-earned Flag.

### Quest List

*Sinner, listen well.
**This section contains major plot and / or item spoilers.** Proceed with this in mind.*

This list contains the names of all Quests, including DLC and optional Quests. All Quests are in the order of the Quest list when all have been unlocked.

* The Ogre Fort
* Dreaming of Treasure
* Polluted Water
* Sea of Tumult
* Dangerous Wine
* Cruise Escort
* The Frigid Nest
* Frozen Fusion
* Lost in White
* Over the Ice Wall
* Werewolf Hunting
* The Bell Tolls
* Haunting Grounds
* Paying the Miser
* Undying Dragon
* Twin Dragon's End
* Brother and Sister
* Water Inspection
* Unearthed Royalty
* Tomb Rescue
* The Sleeping Tome
* Displaced Royalty
* The Castle Burns
* Miracle Steak
* Eastern Treasures
* Invisible Anger
* Calamity's Portent
* They Come from Hell
* Dragons' Struggle
* Infernal Labyrinth
* Resurging Flames
* Hidden Hell
* Truth in Heaven
* Aim for High Heaven
* Pillar Maintenance
* A Cry from the Tower
* Soul Vessel
* Marked for Death
* The Dragon's Hoard
* Cavern of Torment
* Ancient Gods
* The Doomed Clan
* Dragonblood Village
* Training Grounds

### All Quest Prerequisites

*Sinner, listen well.
**This section contains major plot and / or item spoilers.** Proceed with this in mind.*

This list contains the names, story relation, and prerequisites of all Quests in Dragon Marked For Death. All Quests are in the order of the Quest list when all have been unlocked. This list includes DLC Quests and endgame Quests, which are labeled appropriately.

The following table can be sorted by using the buttons in the headers.

## Quest Flowcharts

*Sinner, listen well.
**This section contains major plot and / or item spoilers.** Proceed with this in mind.*

### Main Story Flowchart

The following table is a flowchart for the main story. The large cells above correspond as the prerequisites for the Quest(s) in the smaller cells directly below.

#### Main Endgame Flowchart

Main Story Flowchart
 Ancient Gods

### DLC Story Flowchart

The following table is a flowchart for the DLC. The large cells above correspond as the prerequisites for the Quest(s) in the smaller cells directly below.

DLC Story Flowchart
 Werewolf Hunting
 The Bell Tolls
 Paying the Miser
 The Dragon's Hoard

## Miscellaneous Unlocks

### Optional NPC Rewards

After clearing some Quests, certain related NPCs will give you a small reward and unique dialogue. However, certain rewards cannot be obtained after unlocking the Quest Soul Vessel.

The following table can be sorted by using the buttons in the headers.

Optional NPC Rewards List
 Dangerous Wine | Main (optional)
 The Bell Tolls | DLC
 Paying the Miser | DLC
 Miracle Steak | Main (optional)

### Multiple Endings Requirements

*Sinner, listen well.
**This section contains major plot and / or item spoilers.** Proceed with this in mind.*

Depending on how the player(s) clear the final story Quest Marked for Death, the ending will change. Upon clearing that Quest, players receive a silver stamp next to the Class that cleared it on their save data card. Upon receiving the True Ending, the silver stamp is replaced with a golden stamp instead.

Although the Oracle's and the Bandit's endings do not have unique artwork, they still have all 4 endings.

The following table shows the requirements for certain endings.

Endings List
 Neutral Ending
 Good Ending
 True Ending
* Empress - Dragon Slayer (Sword)
* Warrior - Dragon Breaker or Dragon's Torment
* Shinobi - Dragon Bane (not Dragon Killer)
* Witch - Astral Tome or Cintāmani.
* Oracle - Dragon's Torment or Cintāmani.
* Bandit - Dragon Slayer (Small-sword) or Dragon Killer

### Named Monster Quests

Named Monsters ("NMs") are special Bosses that are fought through a blue teleport gate at the ends of certain Quests. By entering this blue gate instead of the pink Clear Gate, players can fight a specific NM and earn loot that can be used as Special Upgrade and Black Market Material. All other NMs are fought in Cavern of Torment and Ancient Gods.

The following table shows the Quests where NMs can be found.

Named Monster Blue Gate Quests

## Lists

### Quest Details List

*Sinner, listen well.
**This section contains major plot and / or item spoilers.** Proceed with this in mind.*

The following tables summarize the Success Conditions and Goals of each Quest. The tables are separated by the major Quest Locations in the game.

All Quest Locations are in the order of the Quest list when all have been unlocked. This list includes DLC Quests and endgame Quests.

Because the Quest Training Grounds is labeled as a completely separate location in the internal data, it is not listed under Sica Village.

### Quest Experience Points, Gold, and Time Limit List

The following table shows the *maximum* amount of Experience Points (XP) and Gold earned as well as the Time Limits (in minutes) for both singleplayer and multiplayer scenarios per Quest and per Q.Lv. The table is sortable using the buttons on the headers.

Data for the multiplayer XP gain can be found by using the Recruit Party option for Open Matching.