Buildings

**Buildings** are built inside your camp where your survivors live. They can send you into missions, unlock new buildings, produce resources required to upgrade your buildings and survivors, upgrade your equipments, heal injured survivors, help you find more survivors, and stock resources.

1. To be able to advance in the game the camp needs to develop with new and upgraded buildings. Each upgrade will spend some real time and supplies (all costs on this page are "canned goods" instead of XP. XP is used for Survivor and Weapon upgrades). Upgrades may also be done instantly with Gold; either immediately without spending any supplies, or later with a reduced payment of gold.

During upgrade there will be a timer showing the remaining delay. It's only possible to upgrade one building at a time. Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The Mission Car is an exception, you will be able to go on missions also during car upgrade.

There is a certain amount of strategy in the choice of how to spend resources and what to upgrade first, but the game advancement in itself hints what you need by blocking and unlocking upgrades. The core building is your Council trailer, the level of which determines the maximum level the other buildings may be upgraded to.

When selecting a building you can see info, upgrade or interact (e.g. harvest supplies or visit hospital). It's also possible to drag the building freely on the map. There is no charge for such movement but you can cancel it by pressing the cross.

There is currently no way of scrapping unwanted buildings (and there would not be any advantage to do so), but you can clear out junk.

## Player Level

Current maximum level: 83 (As of 6.3 update)

You will automatically advance to the next **Player Level** when you have reached enough **Building Points (BP)** on the current level. **Player level is visible in a circle on the top left corner** icon in Camp, tapping it will also show the details on current and needed BP.

Upgrade buildings in the Camp **to increase BP** at amounts specified in Building tables on this page (not listed in the game but you can calculate it by subtracting "BP before upgrade" from "BP when completed"). Certain player level is required for upgrading your Council (see Council table), in turn unlocking other building upgrades.

## Buildings

### Council

Current maximum level: 30

The council can hold 1500 supplies of food, XP and unlock new buildings and levels.

The cost listed below is for **upgrading to** that level.

Maximum level of survivors is now 31.

Maximum level of equipment is now 34.

Memorial was unlocked with Council level 4, but is no longer unlockable after the removal of deadly missions.

### Training Grounds

Current maximum level: 30

Train your survivors here. Training duration is capped at 16 hours (from survivor level 26 & beyond)

### Workshop

Current maximum level: 28

Upgrade weapons and armor here, and see what traits will be unlocked by increasing levels of both armor and weapons. This is also where you can scrap Equipment that you don't want and get XP in return.

Example: A level 30 gear (that hasn't be upgraded yet) can be upgraded by a workshop at level 27 or higher.
But a level 31 gear can only be upgraded by a workshop at level 28 or higher. (i.e. it's the **starting level** (non-upgraded) of the gear that is important, not the level that the gear can be upgraded to)

### Farm plot

Current maximum level: 12

Farm plot produces supplies for upgrading buildings. They are unlocked at council's level X, 3, 5, 8, 12, 17.

Note: Level 1 farm plots cost 80 supplies after the first one

### Tents

Current maximum level: 14

Tents produce XP. They are useful for upgrading your equipment and training your survivors.

They are unlocked at council level 3, 6, 22 & 28.

### Supplies storage

Current maximum level: 12

Store all your food. You need to transfer your food from farm plot to supply storage or else farm stop producing. They are unlock at council level X, 4, 10, 16 & 30.

### Radio Tent

Current maximum level: 13

Send a call out for more survivors here. Calls can be made with 1, 5, or 15 radios, with an increase in star value to the summoned survivor. **The level of the radio tent determines the summoned survivor's starting level and their maximum level.** When you summon survivors, the number of stars determine the number of levels you can upgrade your survivor, 2 levels for each star. **The Radio Tent level is the only thing that affects survivor call min/max level.**

#### Notes

Rejecting a 1-star survivor gets you 2 tokens. Rejecting a 2-star survivor gets you 8 tokens. Rejecting a 3-star survivor gets you 32 tokens.

Level 13 offers cooldowns for the offered free calls, from 7 days to 5 days for the ‘Choose from 3’ call and from 3.5 days to 2.5 days for the ‘Choose from 2’ call

Radios are precious. It's the most important resource in the game which can make all the difference!

* **NEVER** make calls which cost 5 or 15 radios.
* **ALWAYS** wait for special deals (cost 25 or 40 radios) which guarantee at least 1 hero.

Generally speaking, the 40 radio calls are the best deals. Next best are the 25 radio calls. But obviously they all depend on *who are in the calls -* whether you need them or not. It's largely depend on your preference and how you play.

Heroes are 10-33% better than regular survivors of the same level and number of stars both in health and damage. By the end of the game you'll probably only have 1 or 2 regular survivors in each class.

**Is there a maximum number of radio you can have?**
There is a hard limit, but it's very high indeed; **999 999**. So unfortunately you won't be able to get to a million radios.

### Hospital

Current maximum level: 14

Survivors hurt during missions come here to heal. Time is reduced by increasing hospital level and extra slots for survivors are added at certain level upgrades.

### Mission car

Current maximum level: 17

The level of your mission car determines how much Gas you can spend in missions and how much Gas you can store.

Note: Normally you can't use a facility if it's upgrading nor upgrade while it's in use (e.g. training in camp or healing in hospital). The car is an exception, you will be able to go on missions also during car upgrade.

### Campfire

The campfire can't be upgraded and it serves only to tell information about the current story mission.

### Component buildings

#### Scavenger

Current maximum level: 2

The Scavenger allows you to find Components from missions, and unlocks the Craftsman building.

Note: The Level 2 Scavenger Building doesn't really do anything except you can no longer get one-star components and fragments from the **purchases you make using gold**. If you are a maxed out player with nothing else to do, you should upgrade it. If you are still building up the rest of your camp, prioritize literally everything else first.

 2

#### Craftsman

Current maximum level: 2

The Craftsman allows you to create items from badge components.

(Higher badge level increases the potential values for crafted badges)

 2

### Junk

This is not actual buildings, but bushes or wrecks found in your camp initially. You may clear it to make room for your buildings or for aesthetic reasons.

Clearing the area will cost you Supplies (such as 100 or 6500, up to 15k) and some time (e.g. 10s). There seems to be no BP advantage (at least not for small cost clearing).

### Outpost

Current maximum level: 5

Allows you to do an Outpost Raid and also to be raided by other players. You can gain or lose influence in raid, at some point you can also gain or lose Trade Goods. The Outpost building is where you can set your defenders and change your Outpost Configurations for defense. Being raided and losing results in loss of your current influence points.

**Level 2: Allows you to work with the map editor and change your map tiles.**
**Level 3: Allows you to individually place your survivors and set them on offense, defense, or stationary modes. It also give the option to change defenders**

Higher level map allow to place more walkers on the map, the walkers have to be captured & upgraded in the walker Pit.

Trade goods maximum storage capacity was removed with game version 1.8: ~~Outpost level-1 was 6000 TG storage.
Outpost level-2 was 6500 TG storage.
Outpost level-3 was 7000 TG storage.
Outpost level-4 was 7500 TG storage.
Outpost level-5 was 8000 TG storage.~~

### Walker Pit

Current maximum level: 10

The walker pit is located just outside the camp walls and is used to capture walkers that will defend your outpost. Technically the walker pit does not come from the same source as the camp walkers. The initial amount available is 4 normal walkers of level 1 and you can use Trade Goods or Gold to increase both amount and level of them.

The level of the Walker Pit itself does not directly affect the walkers, but instead how many and the level it can hold. Note that the value in the table below are the maximum walkers, you need to upgrade or capture separately to reach that max.

The Outpost building level decides which maps are available, the map selected defines how many walkers you can have in the outpost defense. To make use of the higher amount of walkers a suitable map needs to be chosen too.

### Memorial

The memorial is unlocked at council level 4 and shows information about survivor(s) you lost in deadly missions. There seems to be no game-advancing benefit of this building, apart from a possible amount of BP when building it. Good luck!

Memorial can no longer be built, probably after deadly missions disappeared from the game (2017?).

## References

* Most images apparently from http://www.dojagaming.de/spiele-apps/the-walking-dead-no-man-s-land/ (just redirects to homepage; redirect noticed 2018 March)(apparently not archived at archive.org's Wayback Machine)