recursal/Fanatic-Fandom huggingface dataset:
Raider

**Raiders** are a type of Chaos Infantry.

Raiders carry a hand weapon, usually a sword, war pick, or mace. They often growl and shout, even before spotting the heroes.

### Bulwark

A shielded Raider is called a **Bulwark**. Bulwarks are similar to Raiders, but carry a wooden shield in addition to a hand weapon. They are also part of Rotblood patrols.

## Strategy

* When startled, Raiders may hesitate before attacking by raising their weapon above their head, allowing for quick elimination before they can attack.
* They are noticeably tougher than their Clanrat counterparts, and can take more hits before falling.

### Shielded

* Unless your weapon is Shield Breaking, it is better to push them while they are blocking. Two pushes should be enough to stagger them, which makes them lower their shield and opens them up to attacks.
* Weapons with the Shield Breaking trait will knock away their shield easily or break it entirely, making them a good choice for dealing with Bulwarks. Note that the Bulwark shield is harder to break than the shield carried by shielded Clanrats.
* Bulwarks can make Hordes deadly, as their shields can stop your weapon halfway in its track, meaning you won't be hitting as many enemies as you normally would. Focus on taking out Bulwarks so you can continue cleaving the horde afterwards.
Kerillian's Greatsword

## Description

The Two-Handed Sword offers the best wave clear potential of any melee weapon option available to Kerillian. The basic attack combo consists of wide-sweeping horizontal slashes that will enhance movement speed if moving in the same direction as the weapon swing. The horizontal swings have a slight upward element to them making headshots unlikely, though the heavy attack is a precision thrust excellent for lining up headshots against armored targets. The weapon's main drawback is the slow swing speed which results in a delay when attempting to react to attacks by blocking.
Mauler

Maulers are a type of Chaos Marauder. They have skulls on their shoulder pads, an unarmored body and an armored helm.

Maulers carry a large two-handed axe. They have a slow but powerful attack. They are easily spotted through their black head-armor and red pants. Maulers are part of the Chaos patrols the Heroes can encounter throughout a map.

## Strategy

* It's recommended to hit maulers in the chest or anywhere else rather than the head, despite it being a weak spot (unless your weapon possesses the Armour Piercing characteristic).
* Their overhead slam can instantly break your stamina bar and break your block, as such it is better to dodge these blows.
Sack Rat

The **Sack Rat** is a type of Skaven Special in *Vermintide 2*.

Also known as "Loot Rats", Sack Rats are Clanrats focused on looting the battlefield. They carry a large sack with items on their back, which they drop when killed. As Sack Rats are only interested in loot, they will flee upon spotting the Heroes.

Sack Rats are unique in that they do not attack Heroes. If killed before he can escape, the Sack Rat will drop several items, including Potions, Healing items, Bombs, and even Loot Dice.

## Strategy

* Sack Rats do not spawn every time during a mission, but when they do spawn, can be heard exclaiming "Mine!" repeatedly when passive or fleeing.
* Sack Rats have an incredible range in which they can detect the Heroes. It is therefore best to try and take it out with long-range weapons.
* Just like Monsters and patrols, Sack Rats have a chance to spawn at predetermined spots on a map. Learning these locations can allow you to prepare for the encounter and be quick enough to slay it.
* Sometimes Sack Rats spawn in places where they can't get out, which makes for an easy kill. Two examples are in the Skittergate-portal during The Skittergate and in the arena of Bödvarr Ribspreader during The War Camp.

## Notes

* A maximum of two loot dice can be acquired from Sack Rats in a single game. This cap is shared with the loot dice gained from chests.
* Not Technically a Special. Talents related to killing Specials do not work.
* When affected by Tzeentchian Twins Sack rat split into two rat Ogre, so be careful.
"Count" Ungula

**"Count" Ungula** can be found south of Zabra'jin in Zangarmarsh. He is an *enormous* nether ray, originally thought to be a myth, whose mandibles are of interest to the Cenarion Expedition. He drops an item that begins a quest.

## Abilities

* **Drain Mana** — Drains mana from an enemy over 5 sec. and transfers it to the caster.
* **Tail Swipe** — Inflicts normal damage plus 100 to an enemy, knocking it back.

## Drops

* [Marshfang Slicer Blade]
* ["Count" Ungula's Mandible]

## External links

* Wowhead
* WoWDB
Hunger in the Dark/Books

## Quick Reference

* **Tome 1**: The backfill - tunnel to the back left
* **Grim 1**: bring or find an explosive barrel
* **Tome 2**: The transfer - crate in the darkness
* **Grim 2**: Charnel Hollow - crouch hole to the right
* **Tome 3**: Old Troll Grounds - jump from raised center bit

## Tome 1

In **The Backfill**, when you see the wooden wall (leading towards the Cart), there is a tunnel just to the left.

Enter the tunnel and turn left, then right. The first Tome is at the end of the tunnel by a pool of water.

## Grimoire 1

In order to get the first Grimoire, you will need an Explosive Barrel. In the mineshafts before the Grimoire two barrels can be found at different locations. Alternatively, when you escorted the cart to the first stop, there were four barrels, but you only needed to put three into the cart. You can bring the fourth one with you for the same task.

After the cart gets away from you and the tunnel collapses, you will end up at a T-section. Either take the left or right side (but do not take a ladder upward), as they both end up at the same intersection at the other side of the collapsed tunnel. Here one of the additional explosive barrels can be found.

Continue along the path and take a right. When you're near the wooden wall at the end of the right path, you will see a prompt to place the barrel against the wall (only if you are holding it).

After blowing up the wooden wall, walk through the tunnel and climb up the ladder to your left. Collect the Grimoire lying by a marked crate.

## Tome 2

In **The Transfer**, before the cart stops at the base of the ramp. The second Tome is in a crate concealed by darkness. The cart is sitting by the Lever in this screenshot.

## Grimoire 2

Once the cart barrels through some doors and then over the cliff to the right, you will turn left and enter **Charnel Hollow**. There is a small hole in the wall to the right of this cave (check screenshot). You will need to jump up a little and crouch to get through.

Head up the ladder.

At the top of the ladder, look to the right. Jump up the rocks to get over to the ledge.

When you see a lit Ammo Box, scan the right wall for a small hole hiding the second Grimoire. The hole faces toward the ammo box, it might be easier to find it coming back the way you came after reaching it. To get back to the cave you can jump from some ledges near the ammo box.

## Tome 3

In **The Old Troll Grounds** there is a raised rock formation in the middle of the room. Jump onto the stalagmites next to the torch, then across a gap to the third Tome.
"Backstab" Bindo Gearbomb

* This includes items and quests that can no longer be obtained or are now deprecated.

**"Backstab" Bindo Gearbomb** was an arena battlemaster located in the Lower City of the neutral Shattrath.

## Quotes

Gossip at low level
You don't have what it takes to fight in the Steamwheedle Fighting Circuit, <class>. Stop wasting my time.
Gossip at high enough level
All right, <class>. You think you have what it takes to make it in the Steamwheedle Fighting Circuit's arena battlegrounds?
 I would like to fight in an arena.

## Patch changes

* **Patch 4.0.3a (2010-11-23):** Removed.
* **Patch 2.0.1 (2006-12-05):** Added.

## External links

* Wowhead
* WoWDB
Paintings

Paintings are pictures that can be placed in the frames that are in your Keep. They are pieces of art depicting elements of the Warhammer lore. Some, if not all paintings, come from previous works of Games Workshop and thus aren't original works.

You find new Paintings by collecting pieces of Ravaged Art. Those can be found at random spawn points in each mission. Picking up Ravaged Art only grants the art to you, not to the other players; however picking it up doesn't remove it from your teammates' game, meaning all four players can pick the same Ravaged Art from the same spot. You can find them at any Difficulty, even playing solo with bots.

The painting you choose for the center frame in your Keep will appear as one of the three below the host's center frame when in a party.

## Curse of Drachenfels

~ Anonymous ~
**Great Enchanter**
~ Anonymous ~
**(An Artist's Impression)**
~ Johann the White ~
Kerillian's Swiftbow

## Decription

A shorter-strung bow, designed for rapid fire from the hip, rather than long-range sniping.

The Swift Bow features a high ammo reserve (which can be further extended with Talent selection) and extremely fast 'hip fire' (as of the WoM update, the primary attack key can be held down for repeated shots-- ideal for suppressing a horde or saving allies who are surrounded). Be aware that the hip fire has absolutely no armor penetration and minor headshot damage against armored enemies. Aimed shots gain significant penetration and damage against armor, so always aim against these targets. Unlike some longbow/career/talent combinations, swiftbows never have a visual zoom, making sniping a player-skill affair.

## Weapon Attributes

Rapid fire, Crowd control, Headshot damage
...And Bury the Rest

## Objectives

Arm 6 Frazzlecraz Explosives in the Frazzlecraz Motherlode mine.

* Frazzlecraz Explosives Armed (6)

## Description

It's not enough to kill 'em - after Bael'dun, I want to give those goblins a taste of their own.

Go into Frazzlecraz's mine and arm a pile of the explosives inside.

At the entrance to the mine you should see some sort of switch or plunger. Once the explosives are armed, use the plunger to blow that place sky-high. Put the fear in 'em, <class>!

## Rewards

You will receive:

* 1,750 XP
* +350 reputation with Ironforge

## Progress

<The plunger has a number of jury-rigged wires leading into the mine.

## Progression

1. [10-30] Report to Twinbraid *(optional breadcrumb from Fort Triumph)*
2. [10-30] Digsite Status
	* [10-30] No Bull (side quest)
3. [10-30] Feegly the Exiled and  [10-30] Hands Off Me Dig!
4. [10-30] Marley's Final Flight
5. [10-30] He Needs Ale!,  [10-30] Bael'dun Rescue and  [10-30] Who Did This?
6. [10-30] The Bad News and  [10-30] Twinbraid Needs to Know
7. [10-30] Kill 'em All! and  [10-30] **...And Bury the Rest**
8. [10-30] The Deed Is Done
9. [15-30] Reinforcements From Theramore (breadcrumb to Dustwallow Marsh)

## External links

* Wowhead
* WoWDB
Illusions

Illusions are a cosmetic enchantment sometimes found on Weapons. Each illusion is unlocked for the account the first time that the player first get a weapon with the certain illusion.

A Weapon with an Illusion will display a unique weapon skin. Each weapon type has several Illusions. Examine the appearance of your weapon by pressing Z.

Illusions are tied to weapon type. For example, Bardin's Great Axe can have several specific Illusions that only apply to that weapon. Each character has two basic illusion types (For Bardin it's "Beardling's" and "Warrior's") for each weapon, and then several unique named illusions. There are several illusions that only appear on red weapons, these have unique names and are usually more impressive and usually have a teal glow in the details.

Some illusions currently appear to be the same as the default skin, and some share the names of default weapons. It is unknown if this is a bug.

For a list of all known illusions check out the  Weapon Illusion pages

## Notes

* Since patch 1.2.1 illusions can no longer be extracted from weapons. Instead they are unlocked in the first time the player gets a weapon with the illusion.
Righteous Stand/Okri's Challenges

## HELDENHAMMER TIME

**Legend: Have the statue of Sigmar kill 3 Chaos Warriors on Righteous Stand**

### Legit Strategy

For this challenge to succeed, the players need to lure at least three Chaos Warriors to the final event and keep them there without killing them until event ends and the Hammer blows all enemies up. Apart from the obvious ability to kite Chaos Warriors, one needs to find enough Chaos Warriors:

* There are always one or two Chaos Warriors guarding the temple doors in front of the Temple of Sigmar.
* If the area is invested with Rotbloods (and not Skaven), one or two Chaos Warriors are also often found in the meadow just before the stairs leading to the temple or on the last part of the wall (after the second Grimoire).
* Both spots mentioned above are also places a Patrol can spawn, which have Chaos Warriors if it's a Rotblood patrol.

Kiting the Chaos Warriors:

* Consider bringing an Ironbreaker, as he can kite the Chaos Warriors with his Active Ability and can easily tank a couple of hits with his Passive, additionally to having enough stamina to block most hits of a Chaos Warrior. Another option is the Battle Wizard, which can have 100% block cost reduction.
* Otherwise, consider careers with greater dodge-distance, such as the Slayer and the Handmaiden **/** Shade.
* One can easily kite the Chaos Warriors by walking up the stairs on both sides of the temple and jumping down again. The Chaos Warriors will follow but won't be able to keep up.
* Avoid using hard-hitting ranged weaponry when dealing with the mobs around the Chaos Warriors, the Handgun for example is able to kill Chaos Warriors in a few hits, even on Legend.

### Cheesy Patrol Strategy

Unknown to most players, the blast of the Hammer of Sigmar actually clears the whole map of enemies. This means that enemies left outside the temple when the event started that have not de-spawned also get killed. It is possible to cheese this challenge by avoiding a Chaos patrol close to the temple and quickly activate the finale. As long as the patrol did not have time to de-spawn, the blast kills the whole patrol and the challenge succeeds. Keep in mind that trying this strategy may take several times, as:

* The patrol needs to be Rotblood and needs to spawn either in the meadow before the temple or on the last part of the wall.
* The patrol needs to be successfully avoided.
* The patrol can't de-spawn, and there is no way to check this once inside the temple.
* The group still needs to survive the event every time they try this.
Overcharge

Overcharge, as Weapon Characteristic called Overheat, is a mechanic used by Sienna and Bardin.

## General

### Generating Heat

Heat is generated by using Bright Wizard staves and Dwarf drakefire Weapons. Usually the primary attack would generate a small amount of heat, while the the charged attack will generate considerably more heat. Also, each weapon generates a different amount of heat.

### Venting

The player can actively vent their weapon by pressing the reload button (R by default). By venting, the weapon will lose heat faster, but doing so will also deal damage to the character every second of venting. The damage scales with how much Overcharge you have, from 3.5 health with the overcharge-bar slightly in orange, to 5.25 if it's almost full. Weapons also passively vent over time.

## Overcharge Bar

Each time the player generates heat, the overcharge bar will fill. The bar has three sections. Venting while in the first section won't damage the character, the other 2 sections will. If the player generates heat while the whole bar is filled the character will explode after a few seconds and get downed.

## Weapons that Produce Overcharge

Sienna:

* Fireball Staff
* Flamestorm Staff
* Bolt Staff
* Beam Staff
* Conflagration Staff

Bardin:

* Drakefire Pistols
* Drakegun

## Overcharge related Skills

* Tranquility(Battle Wizard passive) - Avoiding damage and not casting spells for 6 seconds automatically ventilates Overcharge. Overcharge increases spell charge speed.
* Critical Mass(Pyromancer passive) - Increased critical strike chance based on Overcharge level.
* Blood Magic(Unchained passive) - 50% damage taken transferred to Overcharge. Slave to Aqshy - No Overcharge slowdown. Unstable Strength - Increased melee power on high Overcharge. Blazing Sinews - Reduced block cost on high Overcharge - Consumes Overcharge.
* Living Bomb(Unchained active) - Sienna explodes, dealing damage to surrounding enemies and clearing her Overcharge.

## Overcharge related Talents

* Unusually Calm(Battle Wizard) - Tranquility's cooldown is reduced to 3 seconds (base cooldown is 6 seconds).
* Rechannel(Battle Wizard) - When Tranquility is active, Sienna's ranged charge time is reduced by 40.0%
* Centered(Battle Wizard) - Increases the overcharge venting effect of Tranquility by 100%.
* Deathly Dissipation(Pyromancer) - Killing a special stops your spells from generating overcharge for 10 seconds.
* On the Precipice(Pyromancer) - Increases ranged power by 15.0% when at or above critical overcharge.
* One with the Flame(Pyromancer) - Critical Mass also increases attack speed by 2% per 6 overcharge and stacks up to 5 times.
* Exhaust(Pyromancer) - The Burning Head also removes all overcharge.
* Dissipate(Unchained) - Block cost is reduced by 50.0% when Overcharged and blocking attacks vent Overcharge.
* Conduit(Unchained) - Increases rate of venting overcharge by 30.0% and reduced damage taken from venting by 50.0%.
* Natural Talent(Unchained) - Reduces overcharge generated by 10.0%.
* Irondrake (Ironbreaker) - Reduces the overheat generated by Drakefire weapons by 30%.
'Tis the Season

**The subject of this article or section is part of Feast of Winter Veil**, a seasonal event that lasts several weeks. Once the event has run its course, this will no longer be available until next year, but there are no guarantees.

'**Tis the Season** is related to the seasonal world event, the Feast of Winter Veil. Completing this achievement is a criterium for the meta achievement  [Merrymaker].

## Locations

 [Graccu's Mince Meat Fruitcake] is found in  [Smokywood Pastures Extra-Special Gift] and  [Smokywood Pastures Sampler], which are rewards for Feast of Winter Veil quests.

The Winter Garb (green for Horde, red for Alliance) consists of three parts:

 [Winter Boots]
Made by leatherworkers of level 257 and higher. One model for both Horde and Alliance.
 [Green Winter Clothes] or  [Red Winter Clothes]
Made by tailors of level 250 and higher.
 [Green Winter Hat] or  [Red Winter Hat]
This is a Bind on Pickup item from specific dungeon bosses, and a very rare world drop from humanoids. To get this you must go into the dungeon yourself and get the drop, or hope for the very rare world drop. See the pages of the hats for details.
## Notes

* You must not be mounted when you eat the cake.
* Your clothing must not be broken.
* In 2011 you may only receive ONE fruitcake from the treats quest - the samplers contain random gifts such as toys or crafting items.

## External links

* Wowhead
* WoWDB
Karak Zorn

Karak Zorn is a legendary Dwarf Hold, built thousands of years ago at the extreme southern tip of the Worlds Edge Mountains. Contact has long since been lost. Whether the stronghold exists, or even if it ever existed, is uncertain, but details of its fabulous treasures and the incredible wealth of its kings are often discussed over a few pints of Dwarf ale. If tales are to be believed Karak Zorn is carved from a mountain of gold. Its massive gates of ivory are bound with red copper. Rubies and diamonds are so common that they are used as minor units of currency instead of small coins. Supposedly, the stronghold is surrounded by steaming jungles full of fearsome creatures and hostile Orcs.

It is said that thousands of years ago, Dwarfs journeyed along the mountain range which forms the spine of this vast continent. They reached the southern end of the mountains and built a stronghold, known in legend as Karak Zorn. If this is so, then the stronghold probably would have been situated high above the surrounding jungle among the snow-capped peaks. Here the Dwarfs could flourish in a climate not unlike that of their better known homeland.
Ranger Veteran

>
> *Rangers forsake the dark comfort of hearth and hold, roaming far and wide to vanquish foes far from the walls of their homes. They seldom receive proper appreciation from their dwarfen brethren and are all too often viewed as eccentric, or even wits-addled. Nonetheless, they are vital to a hold’s ongoing defence, hardened as they are by the harsh environments of the surface world, and accomplished in the arts of tracking and ambush.*
>
>

> *Bardin’s experiences in Ubersreik have honed his skills to that of a Ranger Veteran. Steady of hand and keen of eye, he adapts swiftly to the horrors vomited forth from the shadows and battles implacably until they breathe no more. The search for Karak Zorn still weighs heavy upon Bardin, but the Reikland’s perils compel him to attend to more urgent matters.*
>
>

> *In battle, Bardin the Ranger favours a head-on approach, using his arsenal of ranged weapons to punish the foe from afar. Yet he is no stranger to the press of melee. Should the need arise, dwarfen steel will punish those enemies foolish enough to stray within Bardin’s reach. Maybe not with the same flourish as Cousin Okri, but near enough to count.*
> *-* Vermintide 2 Official Website
>
>

 Hit Points | 100

**Ranger Veteran** is one of the three Careers from which Bardin Goreksson can choose.

This career is the first one available, while Ironbreaker and Slayer are unlocked at level 7 and level 12 respectively.

The fourth Premium Career, Outcast Engineer is purchased separately.

## Description

Still searching for his lost dwarfen hold and facing dangers with boisterous merriment, Bardin Goreksson has through his adventures in Ubersreik become a Ranger Veteran.

In battle, he is a dead-eye shot with a multitude of Ranged Weapons, and more than capable of sending limbs flying or pulverising skulls in melee should the need arise. The Ranger Veteran wreaks havoc on any battlefield.

## Skills and Traits

* Bardin deploys a smoke bomb for 10 seconds that conceals him from Enemies whilst he stays inside the cloud. Also gains 50% increased range attack power while concealed.
 **Survivalist**
 **Loaded for Battle** | **Passive Ability**
 **Fast Hands** | **Passive Ability**
 **Ingenious Improvisation** | **Passive Ability**
* Using any Healing Supplies, Potions or Grenades has a 10% chance to not consume the Item.
* Stacks with similar effects.

## Talents

You may select one talent from each tier and change them freely in Taal's Horn Keep.

## Promotional Art

* **Huntsman**
* **Foot Knight**
 **Bardin Goreksson** | * ****Ranger Veteran****
* **Ironbreaker**
* **Slayer**
 **Kerillian** | * **Waystalker**
* **Handmaiden**
* **Shade**
 **Victor Saltzpyre** | * **Witch Hunter Captain**
* **Bounty Hunter**
* **Zealot**
 **Sienna Fuegonasus** | * **Battle Wizard**
* **Pyromancer**
* **Unchained**
* Sienna necromancer active.png

**Necromancer**
"Granny"

**"Granny"** is a boggart initially disguised as a dead sylvar lying inside a cave in the Shrouded Mire in Ardenweald. Nelwyn, who is in fact three disguised Mire Tricksters, lures adventurers into the cave to help her "sick granny", but when they inspect the corpse, the boggart shapeshifts into a shadowstalker and attacks.

## Abilities

* **Shredding Claws** — Inflicts Physical damage to an enemy.

## External links

* WoWDB
* WoWDB
'Til Death Do Us Part

## Objectives

Obtain Valjabu's Tusk Ring.

* [Valjabu's Tusk Ring]

## Description

I don't know who you are, but I need your help.

My precious Valjabu always told me he didn't care dat he took de vows of a priest... we would be together forever.

Well, my time came to pass, and I knew I'd not be able to go on without him. I came back and have been waiting in dis spot for... it seems forever, and Valjabu never showed!

I've been walking around dis world for far too long.

Please, I beg you, bring a memento of my Valjabu back to me!

## Rewards

You will receive:

* 23 40
* 16,450 XP
* +75 reputation with Talanji's Expedition

## Progress

Did you find Valjabu yet? His urn is around here somewhere.

## Completion

<Salazae looks distraught.>

Oh! Valjabu... why did you go on without me?

<A ghostly tear drops from her eye.>

Thank you, stranger. Now I can pass on with no regrets.

## Progression

1. [20-60] The Shadow of Death
2. [20-60] A Culling of Souls
3. [20-60] Spiritual Restoration
4. [20-60] The Necropolis
5. [20-60] A Tribute for Death
6. [20-60] That Which Haunts the Dead,  [20-60] Remnants of the Damned &  [20-60] A Desecrated Temple
	* Optional:  [20-60] **'Til Death Do Us Part**
7. [20-60] A Lonely Spirit
8. [20-60] The Forlorn Soul
	* Bonus objective:  [20-59B] Mark of the Damned
9. [20-60] Soulbound
10. [20-60] We'll Meet Again

## External links

* Wowhead
* WoWDB
Helmgart

*"Can you thwart Rasknitt's Schemes and save embattled Helmgart from the Pact-Sworn?"*

**Helmgart**, together with its surroundings, is the main location of *Vermintide 2*. It is a devastated town, caused by the invasion of the combined Skaven and Chaos forces. The center of town has completely collapsed due to the extensive labour on the Skittergate and its surrounding infrastructure.

## Background

Helmgart was an Imperial fortress and market town nestled in the Grey Mountains. Before the events of *Vermintide 2*, Bretonnian merchants could be found selling brandy, wine, fabrics, and arms; Dwarfs selling ingots of silver, lead, and iron mined in the Grey Mountains; as well as Reiklander merchants selling the goods of that province. There are Dwarfen ruins close by in the mountains and the valley below the town is littered with both acres, swamps and forests with old Elven temples.

## Places of Interest

* The Temple of Sigmar stands at the edge of town near the mountainside. It has an enormous statue of Sigmar with his hammer, which can be charged to release a magic blast. High up, it commands a spectacular view of Helmgart and the damage done by the invasion. It is the location of the final stand during Righteous Stand.

* The Shallyan Hospice is visited during Convocation of Decay and housed the town's infirmary as well as its psychiatric institution.

* Dreisdunkel Mine is one of the nearby human mines. It was prepared by the The Society of Harmonious Growth and Splendour to produce Bile Trolls and is visited by the Heroes during Hunger in the Dark.

* High up in the mountains lies Taal's Horn Keep, from which the Heroes carry out their resistance.
... Or Maybe We Don't (Alliance)

*For the Horde version of this quest, see  [15-30] ... Or Maybe We Don't.*

## Objectives

Charge your War Golem with the energy from 10 Lightning Sentries and return to Raegar Breakbrow at Prospector's Point.

* Charge Level (10)
* [Golem Control Unit] (provided)

## Description

You'd think the guys making the power cells would've thought to power them up, but no, they've got to make it difficult for us.

Fine, we'll charge those cells the hard way. There's enough power in them to run the golem for a short time, but don't expect it to be any good in combat.

You see the lightning sentries that the irons have posted around the perimeter of Dun Argol? Bring the golem with you, take it close to them, and use the golem to absorb the power as the sentries die.

## Completion

Finally, it's ready. I only hope it holds together long enough to get the job done. If we don't take out the thane leading Dun Argol, Captain Gryan'll be in for a nasty surprise.

## Rewards

You will receive:

* 5 90
* 20950 XP (or 12 57 at level 80)

## Notes

The Lightning Sentries drop totems that attack for ~1k nature damage, so destroy them quick!

## Progression

1. [15-30] Check Up on Raegar
2. [15-30] The Perfect Plan
3. [15-30] Why Fabricate When You Can Appropriate?
4. [15-30] We Have the Power
5. [15-30] **... Or Maybe We Don't**
6. [15-30] The Iron Thane and His Anvil &  [15-30] Blackout

## External links

* Wowhead
* WoWDB
"Carriage - Maddy" High Tech Bag

**"Carriage - Maddy" High Tech Bag** is a 20 slot Engineering bag sold by Dawn Radue in the Trade District of Stormwind City.

## "Carriage" Series

It is one in a series of "Carriage" bags:

* ["Carriage - Christina" Precious Metal Bag]
* ["Carriage - Exclusive" Enchanting Evening Purse]
* ["Carriage - Exclusive" Gem Studded Clutch]
* ["Carriage - Going Green" Herb Tote Bag]
* "Carriage - Maddy" High Tech Bag
* ["Carriage - Meeya" Leather Bag]
* ["Carriage - Xandera" Student's Satchel]
* ["Carriage" Signature Bag]

## External links

* Wowhead
* WoWDB
Old Haunts/Okri's Challenges

## AHEAD OF TIME

**Place the Gargoyle Heads in their place within 75 seconds time limit in Old Haunts**

## CLEAN SWEEP

**Destroy all 20 Nurgle Buboes in the crypt in Old Haunts**

## A FINE VINTAGE

**Find all 15 Bottles of the valley wine in Old Haunts**

Before jumping over the broken gate from Blutberg Approach to Krünerplatz, look to your right and shoot the Explosive Barrel visible through the window. This will blow off the Door providing access to the first bottle.

Head to Drunkard's Bridge on the right where you will find the second bottle below the first Tome.

Continue up the stairs and take the passage on the right to reach the rear of Alderbard's Tavern for the third bottle.

Head to the front of Aldebard's Tavern and pick up the fourth bottle along with the Key required for **No Hiding Place**.

Return to the back door, go left and up the stairs to cross the bridge towards the temple. Instead of jumping over the wagon, take the alley on the right to reach the fifth bottle.

Instead of going back to the tavern, take the right hand doorway where you will find the sixth bottle near the hiding place.

Pull the Lever to close the sluice at The Twice-Built Mill. A door will open up behind the water wheel allowing access to the first Grimoire. The seventh bottle is hidden behind one of the sacks of grain.

Follow the stairs down to Madeleine's Blumenchirurgie. The eighth bottle is standing behind the wheelbarrow.

Return to the hiding place and unlock the door. The ninth bottle is in the corner near some candles and a skull.

Follow the tunnel to a large room where you will find the tenth bottle on a table.

As you enter the Path of Woe there is a small jumping puzzle up the rocks on your left. Inside the cave at the top is a Chest which contains the eleventh bottle.

At the Portal of Decay, head through the gap in the rocks to find the twelfth bottle next to some crates.

Just after the Gate of Epidemius, look out for the hidden path on the left. The thirteenth bottle is found on a rock beneath a small waterfall.

Before crossing the bridge at Drachenfels Approach, drop down to find the fourteenth bottle in a broken barrel.

During the escape from the crypt, watch out for a side passage on the way up the stairs. Jump over the roots and open the chest found inside for the fifteenth and final bottle.

## NO HIDING PLACE

**Find the hideout in Old Haunts**

Pick up the key hanging from the post at Aldebard's Tavern. The door to the hideout is located at the back of Klara's Washery.

## STOP TOUCHING THINGS!

**Draw the attention of a Skaven horde by interacting with Skaven Tech 3 times in Old Haunts**

At the Portal of Decay, head through the gap in the rocks and the follow the path up to piece of Skaven Tech. Interact with it three times to draw the Skaven Horde.

## OLD HAUNTS

**Complete all Mission challenges of Old Haunts**
"Salty" John Thorpe

**"Salty" John Thorpe** is a human located in the kitchen of Valiant Rest of Valiance Keep in the Borean Tundra.

He is secretly a member of the Cult of the Damned.

## Quotes

Gossip
Just another day workin' the kitchen. Sure gets dull after a while.

 Let me browse your goods.

During quest
*Main article: The Hunt is On#Notes*

## External links

* Wowhead
* WoWDB
"Hacksaw" Jenny

**"Hacksaw" Jenny** is a Forsaken quest giver at New Agamand in Howling Fjord.

## Quests

* [10-30] Shield Hill
* [10-30] Parts for the Job
* [10-30] Warning: Some Assembly Required
* [10-30] Time for Cleanup

## Quotes

* Bones... flesh... muscles... tendons... cartilage... it all comes together here under my hacksaw.
* The foot bone's connected to the... hip bone! The hop bone's connected to this... other bone! Hmmmhmmmmhmmm...
* It's hard work putting these things together!
* Gotta cut up the rotten bits - only the best components go into my creations!

Gossip
Bones... flesh... muscles... tendons... cartilage... it all comes together here under my hacksaw.

## External links

* Wowhead
* WoWDB
...And Chew Mana Buns

**...And Chew Mana Buns** is an exploration achievement earned by slaying 2000 non-trivial demons in Krokuun, Eredath, and the Antoran Wastes.

## Series

1. [We Came Here For Two Reasons]
2. [To Kill Demons...]
3. **[...And Chew Mana Buns]**
4. [And We're All Out of Mana Buns]

## Patch changes

* **Patch 9.1.5 (2021-11-02):** Description updated to reflect Mac'Aree's rename.
* **Patch 7.3.0 (2017-08-29):** Added.

## External links

* Wowhead
* WoWDB
"STALWART" Cologne

**The subject of this article or section is part of Love is in the Air**, a seasonal event that lasts two weeks. Once the event has run its course, this will no longer be available until next year, but there are no guarantees.

**"STALWART" Cologne** can be purchased for 1  from a Lovely Merchant during the Love is in the Air World Event.

This does not count as a Battle or Guardian Elixir, and so stacks with elixirs and flasks. It also stacks with scrolls and most other buffs.

## External links

* Wowhead
* WoWDB
"Mad" Morden Morgrensen

**"Mad" Morden Morgrensen** is an elite human engineer aboard one of the warships docked at Theramore Isle during the Theramore's Fall scenario.

## Abilities

* **Dynamite Blast** — Inflicts Fire damage and additional Fire damage over 6 sec.
* **Hurled Dynamite** — Deals damage to all enemies within 5 yards.

## External links

* Wowhead
* WoWDB
"Let the Fires Come!"/Notes

The  Masked Orphan Matron can be found in Razor Hill in Durotar, in Eversong Woods, and in Brill in Tirisfal Glades during the Hallow's End seasonal event.

The  Costumed Orphan Matron can be found in Azure Watch in Azuremyst Isle, Kharanos in Dun Morogh, and in Goldshire in Elwynn Forest during the Hallow's End seasonal event.

To create a [Water Bucket] item in your inventory, loot the Water Barrel that is on the ground next to the Matron. Throwing the Water Bucket is a two step process; first you use the bucket to create a targeting circle, and then you left click the circle to throw the bucket, much like bombs and dynamite.

The Horseman mob associated with the village attacks is the   Shade of the Horseman, not the   Headless Horseman.

The Traveling Orphans will say things like:

* Matron! Is the Headless Horseman going to eat us?
* If my dad was alive, he would put out the fires!
* If my mom was alive, she would put out the fires!
* I want to go back to the orphanage!
* What's happening?

 [10-70 Daily] "Let the Fires Come!" and  [1-70 Daily] Stop the Fires! are essentially the same, except "Let the Fires Come!" initiates the Horseman's attack. The Horseman's attacks are not on a timer, they occur whenever anyone accepts the "Let the Fires Come!" from the local Matron.

Successfully completing either one will give your character the credit for the  [The Savior of Hallow's End] achievement. Failing to put out the fire leaves these in your quest log, and the next time you are present when a fire is put out, you can turn it in. It does not have to be at the same location (but you can only turn in to your faction's Matrons). If you happen to come into town when the Large Jack-o'-Lantern is down, you can turn in the quest, even though you did not fight the fire.

Putting out the fires and defeating the Horseman causes the Large Jack-o'-Lantern to fall off the Horseman. This can be looted once daily for a symbol which can be turned in to the Matron for a [Crudely Wrapped Gift]. This is not part of the "Let the Fires Come!" and Stop the Fires! quests per se, but it is a major portion of the reward for the defense.

 [10-70 Daily] "Let the Fires Come!" is not available while the Large Jack-o'-Lantern is on the ground (it stays for several minutes after killing the Shade of the Horseman).

 [1-70 Daily] Stop the Fires! can only be accepted when the town is under attack.

## Tips

*For tips on effective firefighting, see Shade of the Horseman.*
... and My Hammer

## Objectives

Retrieve Mo'mor's Holy Hammer.

* [Mo'mor's Holy Hammer]

## Description

When they captured me, the Warsong took my hammer. Will you help me to recover it?

I ask only because it's a holy relic. It should be taken from these orc dogs for no other reason than to return it to Auchindoun.

Perhaps then, a worthy vindicator of the Light will take it up to smite the enemies of the draenei.

## Progress

I'm having trouble seeing. I may not have long.

## Completion

Thank you for this kindness, <name>. Perhaps I can still salvage some scrap of honor.

## External links

* Wowhead
* WoWDB
... and the Pot, Too!

## Objectives

Collect 12 Root Vegetables and 1 Cast Iron Pot.

* [Root Vegetable] x12
* [Cast Iron Pot] [60.0, 88.4]

## Description

Sure, I'm willing to help you guys out. But we need to eat, too! I don't even have a pot to cook in! Let alone ingredients to put in it!

Here's a list of the things that I need. Now get!

## Rewards

You will receive:  [Root Veggie Stew] and 10 20

## Completion

Well there you go. We should be plenty good, now.

## Notes

Pick up  [20-35] Farmhand Freedom before heading out.

Each overseer kill frees three slaves, and there are plenty of root vegetables on the ground. Should the Wascally Wirmen show up, kill it for six vegetables! The Cast Iron Pot is guarded by Cookie McYaungol inside the burned-out farmhouse near the middle of the farm.

## Progression

Optional breadcrumb:  [20-35] Hero's Call: Kun-Lai Summit!/ [20-35] Warchief's Command: Kun-Lai Summit! (optional),  [20-35] The Road to Kun-Lai

Optional side quests:  [20-35] Robbing Robbers of Robbers,  [20-35] Educating Saurok,  [20-35] The Spring Drifter

1. [20-35] Call Out Their Leader &  [20-35] Hit Medicine &  [20-35] All of the Arrows
2. [20-35] Admiral Taylor has Awakened /  [20-35] General Nazgrim has Awakened
3. [20-35] Westwind Rest /  [20-35] Eastwind Rest
4. [20-35] Challenge Accepted
5. Complete *all* of:
	* [20-35] Round 'Em Up,  [20-35] Mogu?! Oh No-gu!,  [20-35] Deanimate the Reanimated,  [20-35] Profiting off of the Past
	* Chow Farmstead chain:
	1. [20-35] Trouble on the Farmstead
	2. [20-35] Farmhand Freedom &  [20-35] **... and the Pot, Too!**
	3. [20-35] Back to Westwind Rest /  [20-35] Back to Eastwind Rest
	* Optional side quest:  [20-35] Blue Dwarf Needs Food Badly /  [20-35] Best Meals Anywhere!
6. Complete *all* of:
	* [20-35] Barrels of Fun
	* [20-35] Pandaren Prisoners
	* [20-35] In Tents Channeling &  [20-35] The Ordo Warbringer

## External links

* Wowhead
* WoWDB
"Carriage - Going Green" Herb Tote Bag

**"Carriage - Going Green" Herb Tote Bag** is a 20 slot Herbalism bag sold by Dawn Radue in the Trade District of Stormwind City.

## "Carriage" Series

It is one in a series of "Carriage" bags:

* ["Carriage - Christina" Precious Metal Bag]
* ["Carriage - Exclusive" Enchanting Evening Purse]
* ["Carriage - Exclusive" Gem Studded Clutch]
* **["Carriage - Going Green" Herb Tote Bag]**
* ["Carriage - Maddy" High Tech Bag]
* ["Carriage - Meeya" Leather Bag]
* ["Carriage - Xandera" Student's Satchel]
* ["Carriage" Signature Bag]

## External links

* Wowhead
* WoWDB
"Night Demon" Contender's Costume

**The subject of this article or section is part of the Day of the Dead**, a seasonal event that lasts two days. Once the event has run its course, this will no longer be available until next year, but there are no guarantees.

**"Night Demon" Contender' Costume** is sold by Chapman for 100 during the Day of the Dead holiday from November 1-November 3. Equipping this, or one of the other four costumes, grants characters a bonus action button with one of three random abilities:

* **Quick Punch** — Strike contenders directly in front of you for 10% health. *1 sec cast* (1 sec cooldown)
* **Strong Sweep** — Sweep contenders in a 4-yard cone for 20% health and knock them down for 1.50 sec. *1.5 sec cast* (1.5 sec cooldown)
* **Jump Attack** — Jump forward and strike contenders in a 0-yard circle for 30% health and knock them down for 3 sec. *1 sec cast* (1.5 sec cooldown)

Use the bonus action button on other characters with the costume equipped to kill them. Defeating other costumed characters is the objective of an achievement series:

1. [To The Afterlife]
2. [Vientos!]
3. [Calavera]

The objective is to defeat one, twenty, or fifty other characters and does not have to be completed during the holiday, as the costumes are permanent and last year round. For an easy method to earn the kill-20 or kill-50 achievements, see the Easy Calavera technique section of the Day of the Dead article.

The appearance is made up of the following items:

* [Black Boots]
* [Black Chest]
* [Black Gloves]
* [Black Helm]
* [Black Legs]

## Patch changes

* **Patch 6.2.0 (2015-06-23):** Added to Toy Box.
* **Patch 6.0.2 (2014-10-14):** Added.

## See also

* ["Blooming Rose" Contender's Costume]
* **["Night Demon" Contender's Costume]**
* ["Purple Phantom" Contender's Costume]
* ["Santo's Sun" Contender's Costume]
* ["Snowy Owl" Contender's Costume]

## External links

* Wowhead
* WoWDB
"Bad Luck" Symmes

**"Bad Luck" Symmes** is a Forsaken located in the Brawl'gar Arena. He is a quartermaster, replacing Paul North after completing the  [120] Murder at the Brawl'gar Arena questline.

## Sells

 This vendor offers a repair service.

 Dershway the Triggered /  **"Bad Luck" Symmes**

## Quotes

Gossip
Interested in buying something?

 Let me browse your goods.

## External links

* Wowhead
* WoWDB
"Stinky" Ignatz

**"Stinky" Ignatz** is a human quest giver located north of North Point Tower in Dustwallow Marsh. He is found behind a bunch of raptors.

## Trivia

* The name is probably a reference to Ignatz Ledebur, a character in Philip K. Dick's novel "Clans of the Alphane Moon", known for his peculiar smell.

## External links

* Wowhead
* WoWDB
"Helpless" Henry

**"Helpless" Henry** is a human located in Tiragarde Sound. He is initially frozen in a block of ice on the Waning Glacier. After the player completes  [10-60] Frozen, he returns to the Roughneck Camp and sits by the campfire.

## Quests

* [10-60] Helping Henry
* [10-60] Frozen

## Quotes

*Main articles: Helping Henry#Notes, Frozen#Notes*

## External links

* WoWDB
* WoWDB
(DEPRECATED)

* The in-game information in this article or section is kept purely for historical purposes.

## Objectives

Speak to Inquisitor Blackwell in Grimmburg.

## Description

Listen, <name>. You must do as the inquisitor asks.

He claims that the Horde is attacking Gilneas, and if that's true then someone must pass word along to the Wolfheart clan before it's too late.

Besides, Balvus Wolfheart would skin me alive if he found out I let you rot on Greymane's stocks.

Go, <name>. Save yourself... and when the time is right... warn our brethren in the Blackwald.

## Rewards

You will receive:

* 20 XP

## Progression

1. [1] **(DEPRECATED)**
2. [1] Among Humans Again
3. [1] Lurkers in the Mist

## External links

* Wowhead
* WoWDB
Outcast Engineer Cosmetic Upgrade

The **Outcast Engineer Cosmetic Upgrade** was released alongside its Premium Career, the Outcast Engineer on 19 November 2020.

## Content

With the Cosmetic Upgrade, you receive a new Hero Skin Color Variation, a new Masterwork Pistol Illusion, a new Cog Hammer Illusion from the start, and access to unlockable Cosmetics for your Outcast Engineer.

### Cosmetics unlockable through Okri’s Challenges:

* 3 New Masterwork Pistol Illusions
* 3 New Cog Hammer Illusions
* 3 New Hero Skin Color Variations
* 2 New Helmets
* 3 New Portrait Frames
* 6 Exclusive Keep Paintings
* 225 Shillings also included with your purchase.
"Cookie" McWeaksauce

**"Cookie" McWeaksauce** is a human cooking trainer located at Odesyus' Landing in Azuremyst Isle. He is cook on the flagship of the Alliance fleet that Admiral Odesyus commands. Admiral Odesyus kind of hates him as he mainly cooks only chicken for him and his crew. He owns a parrot named Ragnarose, and is also a retired pirate.

Cookie is one of the many who journeyed to Blood Watch to celebrate the hero of Bloodmyst and Azuremyst. While there, he does not offer training, but does work as a vendor.

Since the Cataclysm, Cookie journeyed to mainland Kalimdor as a chef for the Northwatch Expedition Base Camp.

## Quests

Azuremyst Isle
* [1-30] Cookie's Jumbo Gumbo

Stonetalon Mountains
* [10-30] Death by Proxy
* [10-30] A Proper Peace Offerin'
* [10-30] Sating the Savage Beast

## Quotes

Azuremyst Isle
Avast ye, matey. Cookie is me name, cooking is me game. The McWeaksauce bloodline be a long line of cooks and tradesmen that work to please the more delicate senses o' man and woman.

 *Teach me how to cook, Cookie.*

 *Let me browse your wares, Cookie.*

Conversation between "Cookie" and Admiral Odesyus on Azuremyst Isle:

**Admiral Odesyus says:** Hey, Cookie! What's for dinner tonight? And don't say chicken!
*Cookie walks over a bit from his table to get within speaking distance.*
**"Cookie" McWeaksauce says:** Yarr, Admiral. Let me think about it... Arrr... It be comin' into focus.
**"Cookie" McWeaksauce says:** It looks like it be succulent pork ribs basted with its own delectable juices and a side o' Captain Sander's Secret Sauce - fer dippin'.
**"Cookie" McWeaksauce says:** And fer dessert we be havin' cheesecake, flown in fresh from Stormwind on the wings o' angels...
**Admiral Odesyus says:** Wow! Really?
**"Cookie" McWeaksauce says:** No. Not really...
*Cookie snaps out his shotgun and shoots a chicken in front of them.*
**"Cookie" McWeaksauce says:** It be chicken...
**Admiral Odesyus says:** I hate you so much, Cookie.

## See also

* McWeaksauce
* Azuremyst Isle NPCs
* Stonetalon Mountains NPCs
* "Cookie" McWeaksauce, TCG card

## External links

* WoWDB
* WoWDB
"Plucky" Johnson

**"Plucky" Johnson** is a human, who has been turned into a chicken, found at the Mirage Raceway in the Thousand Needles.

He was originally involved in the quest   [30] Get the Scoop. Plucky is Magus Tirth's polymorphed apprentice. Wanting to avoid Tirth, he has turned himself into a chicken to better hide from the master mage.

## Cataclysm

 **This section concerns content related to *Cataclysm*.**
Magus Tirth goes mad after the Cataclysm, blames "Plucky" Johnson, and kidnaps the apprentice. After killing Tirth the adventurer can talk to Johnson to buy some pet chickens.

## Quotes

Gossip
You've got to save me here, <class>! He's gone mad... mad I tell you! His inability to stop the flooding of Thousand Needles has caused him to go completely bonkers!

He blames me for everything, including the Cataclysm. He probably thinks that I'm Deathwing in disguise, or something!

Help!

 I hear that you sell Ancona Chickens?

Classic gossip
If I were you I'd get as far away from (Tirth) as I could! His mind's been pickled from too much drink but his magic's as strong as ever!

## Notes

* If you do a /chicken on him, he will temporarily go back to human form and wave at you.
* If you do a /beckon on him, he will go back to human form with interesting things to sell.

## Patch changes

* **Patch 8.0.1 (2018-07-17):** Chicken model updated.

## External links

* WoWDB
* WoWDB

* WoWDB
* WoWDB