Aa (SSBU)

Availability
 Final Smash
Flashing Fireball

**Aa** (あぁ: Japaneses, أأ: Arabic) is a returning fighter in *Super Smash Bros Ultimate*. He is confirm during E3 2018 classified as fighter #27.

Aa Silverton (himself) is the voice actor reprises his role in all regions, albeit via repurposed voice clips from Smash 4.

## How to Unlock

Complete one of the following:

* Play VS. matches, with Aa being the 27th character to be unlocked.
* Clear Classic Mode with Pikachu or any character in his unlock tree, being the 3rd character unlocked after Shulk.
* Have Aa join the player's party in World of Light.

With the exception of the third method, Aa must then be defeated on Los Angeles, CA.

## Attributes

Aa is a mid weight to heavy weight character in Super Smash Bros Ultimate that processing a fast speed on waking and dashing but slower than Danna and Harmony. He has an slightly slower falling animation than Mario and Sonic with an okay air speed. Damage rate is somewhat strong close by. He a strong attack move (example: Blazing Thrust) to act like a projectile. He a a great vertical recovery but lower than Danna. He has a great horizontal recovery but shorter than Harmony Card meter full of her side special (even with the command input). Aa has two final smashes just like Danna, Tyree Atienza, Ryu, Ken, and Teshawn.

## Changes from Super Smash Bros. 4

### Ground Attack

Neutral Attack:

* Comes faster on the third hit. First two hit.
* First hits are slower.

Forward Tilt:

* His new forward tilt is a knee kick then foot kick.
* Has less end lag.
* Decease knock back and increase shied stun.

Up Tilt:

* Has Shorter range.

Down Tilt:

* Down tilt's sweetspot takes priority over the sourspot.
* The sweetspot is slightly smaller (3.5u → 3.2u).

Dash Attack:

* Has a good horizontal range.

Forward Smash

* Does less knock back.
* Shorten the hitbox of the fireball.

Up Smash:

* Up smash's animation has been reversed, with Aa facing toward the screen rather than away from it.
* Increased the sweetspot of the up smash.

Down Smash:

* Down smash has reduced knock back range.

### Aerial Attack:

Neutral Air:

* The number of spin reduced from 3 to 1 due to prevent 0 to death combo from the neutral air to forward air or back air then side special back to the stage.
* Increased knock back on neutral air preventing it from insane combos.
* Has a shorter duration.

Forward Air:

* Reduced the knock back by 1/10 from Smash 4 due to broken mechanic of 0 to death combo from neutral air.
* Knock back has been decreased.

Back Air:

* Decreased the size from 0 to death combo from neutral air.
* Knock back has been decreased.

Up Air:

* Increased the vertical hit box.
* Knock back has been decreased.

Down air:

* Fixed issue of spiking from ledge.
* Damage output has been decreased.

### Special Move:

Blazing Thrust:

* Can now charge mid-air.

Aa Dive:

* Decreased the size when it fully charge and knock back.

Vertical Jump:

* The move having a slightly longer duration (frame 3/7/8/9/10/12/14 → 3/7/9/11/13/15/17).

Aa Super Kick:

* Decreased the size of the hitbox.

Critical Thrust:

* No longer can do extra damage to press the button to match the rhythm. During the E3 2018 presentation, this final smash is now a cinematic final smash.

Flashing Fireball:

* Increased the range of the fireball when it thrown.

## Update History

Aa has some buffs and nerfs overall in game updates. Major buffs came when Banjo-Kazooie and Tinashe was released. 7.0.0 update just change shield size like many other characters.

### 2.0.0

* Increased timing of Aa Super Kick faster.
* Can grab ledge after using aerials.

### 3.0.0

* Decreased the size of forward tilt.
* Up tilt now has less end lag.

### 5.0.0

* Increased damage and knock back on the third hit of neutral attack.
* Increased damage knock back of forward tilt on the strong punch.
* Increased the knock back little bit on dash attack.
* Increased the damage and knock back by little bit on forward air, back air, and down air.
* Increased shield damage on down special.
* The Super Kick on the final smash has increased the range.

### 5.1.0

* Increased the shield damage on Aa dive by 1/16.

### 7.0.0

* Like many other character in this update with the increase of shield size. Increase shield size.

### 8.0.0

* Back Air goes one frame faster and better hit stun, and combo after down throw.
* Forward air now can auto cancel.

## Moveset

### Taunt:

* Up Taunt: Aa doing the scoop dance.
* Down Taunt: Start doing the hit em folks.
* Side Taunt: Starts doing the shoot dance

### Victory Poses

* Aa starts to meditate while holding a small fireball.
* Aa starts to flex to the camera.
* Aa starts calling his phone then blow a kiss to the camera.

## Classic Mode: Athletic Perspective

Aa classic mode is going against athletic enemies that are strong. Some play a sport but other (Example: Captain Falcon, Ryu, Ken, are Wii Fit Trainer) don't play sport and they athletic shape. The only character that never play a sport or athletic are Toon Link and Ganondorf. 3 battle are Stamina Battle. Boss route is Dan Donahue which isn't a stamina battle.

## Role in World of Light

Aa was among the fighters that were summoned to the cliffside to fight against the army of Master Hands.

During the opening cutscene, Aa was present on the cliffside when Galeem unleashed his beams of light. After Pit said "We'll win this, I know we will," Aa said "We need a good playbook to win all the smoke." Aa was then destroyed by Galeem's light attack after he try to use Blazing Thrust to the beam to fight back and imprisoned alongside the rest of the fighters, with the exception of Kirby.

Aa can be rescued at the Echo Park in Los Angles in Teamwork World sub-world in the Light Realm.

## Trivia

* Aa, Danna, Mega Man, Ryu, Bayonetta, Star, Ben Anderson, Gal Chain, Teshawn, and Harmony are the only characters whose Bonus Game occurs earlier than the penultimate battle. Danna, Aa, Mega Man, Ryu, Ben Anderson, Gal Chain, Teshawn, and Harmony have their in the middle; while Bayonetta and Star has their before the final two rounds.