Musketeer

Musketeers are heavily specialized damage dealers. Depending on the class, they deal incredible amounts of damage against specific types of enemies. They also have a high hit and crit rate compared to other classes. Their specialized nature however makes them ill-suited for everyday use, especially once you reach map 14 and above where surviving is the greatest priority.

Regardless, investing in one is almost necessary if you want to get through either the Arena, Dark Rift, Ruins as well as certain types of bosses. Choose carefully depending on what you lack.

## **Character Portraits**

Note that stats are randomly rolled. You might end up with less or more of said stats per attribute but ★ as been generalized toward the most common.

 Important stats per class

Stats are listed as -Low/Good/Amazing+ at 5\*60 and #1 for primary stat, #2 for secondary stat etc.

## Advancement Tree

Musketeers can advance into 2 classes; **Mercenary** and **Forest Watcher.**

The Mercenary has strong and reliable attacks again human type enemies and in PvP matches. While the forest watcher relies more on DOTs and is more effective in PvE, especially against beast type enemies.

The **Mercenary** can further advance into:

* **Holy Gun:** This path gives the musketeer the Barrage skill which deals significant AOE physical damage against human targets with an added chance of stun. If players want to focus on AOE damage comps in the arena, this class is a strong recommendation. Combine this class with the grand blademaster with its AOE armor down debuff and you can easily demolish Arena matches
* **Blazing Gun: O**ffers the strongest single target armor debuff through its skill Penetrating Snipe. This skill deals great damage against humans while also ignores taunt. Players that want to quickly take down single targets in PvP matches should consider this class. This class can also be effective in PvE bosses that are human typed and are heavily armored.

The **Forest Watcher** can further advance into:

* **Legendary Hunter:** This path focuses on extremely high damage against Beast type enemies.
* **Dragon Hunter:** This path focuses on extremely high damage against Dragons. Despite the fact that dragons are almost always immune to bleed or plague, the Dragon Hunter's damage is still incredibly effective.

 Blazing Gun
 ForestWatcher
 Dragon Hunter

Advancement to Moon Tier requires to kill Old God U'r on Map 13 - City of Mist

Some classes require specific items in order to advance to from **★★★★★** to **✶ (aka 6★)**. The classes which require items are as follows:

**Blazing Gun** - Requires Armor Piercing Shell Blueprint which can be obtained from the Dark Rift on Map 5 - Wetland.
**Legendary Hunter** - Requires Black Gunpowder which can be obtained randomly from the Expedition Dragonmaw Fort
**Dragon Hunter** - Requires Neurotoxin which can be obtained randomly from the Dark Rift on Map 5 - Wetland.

**Advancement to Sun Tier requires specific materials, which can be obtained from progression on Map 18 -Everlook Temple**

## **★**

Base precision: 40%
Base critical rate: 8%
 Stray Bullet (Lv.1)
Base precision: 35%
Base critical rate: 5%
 Snipe (Lv.1)
Base precision: 10%
Deal 10% bonus damage to Humanoid Creature.
Boost 2.5s cooldown.

## **★★**

Base Precision: 40%
Base Crit: 8%
 Stray Bullet (Lv.2)
Base Precision: 35%
Base Crit: 6%
 Snipe (Lv.2)
Base Precision: 40%
Base Crit: 12%
Deal 15% bonus damage to Humanoid Creature.
Boost 2.5s Cooldown.
This skill is immune to Taunt.

Scorch: Lose [1 + Dexterity x 0.25] HP per second for 8 s.
Base Precision: 40%
Base Crit: 8%
Deal 25% bonus damage to Beast.
 Poisonous Ammo (Lv.2)
Plague: Lose [1 + Dexterity x 0.25] HP per second for 8 s.
Base Precision: 40%
Base Crit: 6%
Convert 20% damage to HP.
 First-aid (Lv.2)
SPD up: Boost [5 + Dexterity x 0.25] Speed of the target for 8 s.
Boost 1.5s Cooldown.

## **★★★**

Base Precision: 40%
Base Crit: 8%
 Stray Bullet (Lv.3)
Base Precision: 35%
Base Crit: 7%
 Snipe(Lv.3)
Base Precision: 40%
Base Crit: 12%
Deal 20% bonus damage to Humanoid Creature.
Boost 2.5s Cooldown.
This skill is immune to Taunt.

Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 40%
Base critical rate: 8%
Deal 30% bonus damage to Beast.
 Poisonous Ammo (Lv.3)
Plague: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 40%
Base critical rate: 6%
Convert 25% damage taken to HP.
 First-aid (Lv.3)
SPD increase: Boost (5 + Dexterity x 0.25) Speed of the target for 10s.
Boost 2s cooldown.

## **★★★★**

Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 40%
Base critical rate: 8%
Deal 35% bonus damage to Beast.
 Poisonous Ammo (Lv.4)
Plague: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 40%
Base critical rate: 6%
Convert 25% damage taken to HP.
 First Aid (Lv.4)
SPD increase: Boost (5 + Dexterity x 0.25) Speed of the target for 10s.
Boost 1.5s cooldown.

(Lv.4)
DEX↑: Boost (5+ Dexterity x 0.25); Dexterity of the target for 10 s;
Base percision: 40%
Base critical rate: 8%
Boost 1s cooldown.
 Stray Bullet
(Lv.4)
Base Precision: 35%
Base critical rate: 8%
Boost 1.5 s cool down.
 Snipe
(Lv.4)
Base Precision: 40%
Base critical rate: 12%
Boost 2.5 s cool down.
This skill is immune to Taunt.
*Calm down, it's just one shot. Don't get distracted.*

## **★★★★★**

(Lv.5)
Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 40%
Base critical rate: 8%
Deal 40% bonus damage to Beast.
 Poisonous Ammo
(Lv.5)
Plague: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 40%
Base critical rate: 6%
Convert 30% damage taken to HP.
 First-Aid
(Lv.5)
SPD↑: Boost (5 + Dexterity x 0.25) Speed of the target for 12s.
Boost 1.5s cool down.

(Lv.4)
DEX↑: Boost (5+ Dexterity x 0.25); Dexterity of the target for 10 s;
Base percision: 40%
Base critical rate: 8%
Boost 1s cooldown.
 Stray Bullet
(Lv.4)
Base Precision: 35%
Base critical rate: 8%
Boost 1.5 s cool down.
 Snipe
(Lv.4)
Base Precision: 40%
Base critical rate: 12%
Boost 2.5 s cool down.
This skill is immune to Taunt.
*Calm down, it's just one shot. Don't get distracted.*

## **✶ (aka 6★ / Moon Tier)**

(Lv.6)
DEX↑: Boost (5+ Dexterity x 0.25); Dexterity of the target for 10 s;
Base precision: 43%
Base critical rate: 8%
 Barrage
(Lv.6)
Stun: Diable tgarget for .5 s
Base Precision: 38%
Base critical rate: 10%
Deal 30% bonus damage to humanoid creature
 Snipe
(Lv.6)
Base Precision: 43%
Base critical rate: 15%
Deal 30% bonus damage to humanoid creature
Boost 2.5 s cool down.
This skill is immune to Taunt.

(Lv.6)
DEX↑: Boost (5+ Dexterity x 0.25); Dexterity of the target for 10 s.
Base precision: 43%
Base critical rate: 8%
 Stray Bullet
(Lv.6)
Base Precision: 35%
Base critical rate: 10%
 Penetrating Snipe
(Lv.6)
AR↓: Reduce (3+Dexterity\*0.25) Armor of the target for 9 s.
Base Precision: 43%
Base critical rate: 15%
Deal 30% bonus damage to humanoid creature
Boost 2.3 s cool down.
This skill is immune to Taunt.

(Lv.6)
Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 45%
Base critical rate: 8%
Deal 200% bonus damage to Beast.
Boost 1s cooldown.
 Poisonous Ammo
(Lv.6)
Plague: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 43%
Base critical rate: 6%
Convert 30% damage taken to HP.
Boost 1.5s cooldown.
 First-Aid
(Lv.6)
SPD↑: Boost (5 + Dexterity x 0.25) Speed of the target for 12s.
Boost 1.5s cool down.
*Quickly treat wounds.*

(Lv.6)
Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 43%
Base critical rate: 8%
Deal 40% bonus damage to Beast.
Boost 1s cooldown.
 Dragon Slayer
(Lv.6)
Plague: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 45%
Base critical rate: 6%
Convert 25% damage taken to HP.
Boost 1.5s cooldown.
Deal 200% bonus damage to Dragon.
 First-Aid
(Lv.6)
SPD↑: Boost (5 + Dexterity x 0.25) Speed of the target for 12s.
Boost 1.5s cool down.
*Quickly treat wounds.*

## **☼ (aka 7★ / Sun Tier)**

(Lv.7)
DEX↑: Boost (5+ Dexterity x 0.25); Dexterity of the target for 10 s;
Base precision: 43%
Base critical rate: 8%
 Barrage
(Lv.7)
Stun: Diable tgarget for 1 s
Base Precision: 38%
Base critical rate: 10%
Deal 35% bonus damage to humanoid creature
 Snipe
(Lv.7)
Base Precision: 43%
Base critical rate: 15%
Deal 35% bonus damage to humanoid creature
Boost 2.5 s cool down.
This skill is immune to Taunt.

(Lv.7)
DEX↑: Boost (5+ Dexterity x 0.25); Dexterity of the target for 10 s.
Base precision: 43%
Base critical rate: 8%
 Stray Bullet
(Lv.7)
Base Precision: 35%
Base critical rate: 10%
 Penetrating Snipe
(Lv.7)
AR↓: Reduce (3 + Dexterity x 0.25) Armor of the target for 9 s.
Base Precision: 43%
Base critical rate: 15%
Deal 30% bonus damage to humanoid creature
Boost 2.3 s cool down.
This skill is immune to Taunt.

(Lv.7)
Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 45%
Base critical rate: 8%
Deal 200% bonus damage to Beast.
Boost 1s cooldown.
 Poisonous Ammo
(Lv.7)
Plague: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 43%
Base critical rate: 6%
Convert 30% damage taken to HP.
Boost 1.5s cooldown.
 First-Aid
(Lv.7)
SPD↑: Boost (5 + Dexterity x 0.25) Speed of the target for 12s.
Boost 1.5s cool down.
*Quickly treat wounds.*

(Lv.7)
Scorch: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 43%
Base critical rate: 8%
Deal 40% bonus damage to Beast.
Boost 1s cooldown.
 Dragon Slayer
(Lv.7)
Plague: Lose (1 + Dexterity x 0.25) HP per second for 8s.
Base precision: 45%
Base critical rate: 6%
Convert 25% damage taken to HP.
Deal 200% bonus damage to Dragon.
Boost 1.3s cooldown.
 First-Aid
(Lv.7)
SPD↑: Boost (5 + Dexterity x 0.25) Speed of the target for 12s.
Boost 1.5s cool down.
*Quickly treat wounds.*