Basics

Don't go into this expecting a well crafted game with a planned progression, the balancing is out the window. Op items drop really early and the final secret 99.999 boss drops a laughably bad accessory you can buy after your 2nd-3rd run. Try to enjoy the game for what it is and ddon't think to much about it imo :P..

Save your hourglasses for when you are a very high level, you have a better chance of receiving higher level items or getting runs where it's worth replaying a battle you should have won. Alternatively you can use tools like Helium to create a savestate and gamble-> reset loop till you get good items to help you have a stronger start, (belial spear and berserker armor being the best. No accessory is worth keeping if you do this imo.)

You can go to the later Areas and pick up gold from the floor to get some strong items from the shop right away. I recommend going to areas 7-8 first and playing a bit, then using the area 9-10 drops when you see you'll have enough with them to buy the most expensive items like the 1mil weap/armor.

HP and Defence become completely useless later in the game.

When you obtain the drop books, and character that increases your drop chance, it would be wise to farm L Emblems (1890, right before 3rd area first 2010 boss) and Saint's helm (7th area to the left of enterance). If you have trouble farming Saint's Help you can farm Satan Helm for a bit (5th area 7950, next to 8000 boss). If you want to speed up drops consider farming for one drop each of the following: Compass (Area 6, 10500 & 11000, bonus droprate), DropBook3 (ExRare mobs around area 10 lvl40000 boss), Emblem 3 (Area 6, 8880 & 9230, saves time over 20x L emblem drops once)

Farming these will make the end game very easy.

+100 L emblem and +100 saint helm are enough to beat the final lvl 99999 boss consistently. The build I used was 50% atk hero, only dex till 300k and then only atk, had about 450k atk at the time I beat the boss.

If you want you can go out and unlock characters with no risk. Just start a new adventure and (depending on your life) go around the areas, escaping monsters each time before they hit you (10% Gold loss, lose 1 day), capturing the new characters.

The important heroes to have access to are the following:

Atk+30%, Area 1 lvl 33 with 24 days remaining

Exp+30%, Area 10 lvl 30,000 with 2 days remaining (get this one immediately when starting the game)

Drop +5%, Area 5 lvl 7,200 with 25 days remaining (use for farming till you can get the 7% one)

Drop +7%, Area 9 lvl 26,000 with 28 days remaining (bit hard to get without rainbow dart and having met many +1 day witches)

Atk+30%, Final Area 11 lvl 65,000 (next to boss) with 3 days remaining (you'll need this for your 99,999 boss kill)

## Stats

### DEF (Defense)

Increases your defense against monsters, making them hit less.

### SPD (Speed)

Increases how fast you attack.
Maxes out at 99,999. Attempting to put more points into it will use them and you will not get refunded.

At the start of the game having 10-20% more than the area level will make you go first.

### DEX (Dexterity)

Increases your chance to dodge an enemy attack.

Double the area level will make you (almost) invincible for areas 1-9. For areas 10-11 I found triple the area level works best. Because of the game's wonky balancing there may be 1 or 2 enemies than have ridiculous accuracy for their level and will hit you consistently when they rly shouldn't. Quiet Hall corridor before 8,000 boss and final area's second zone are examples of this.

### MGP (Magic Stun)

Increases your chance of stunning a monster, making them unable to attack for a brief amount of time.

### LUK (Luck)

Increases your critical attack chance. Does not increase item drop rate.

Double the area level to guarantee you won't get randomly crit in the early game before you go full dex and it doesn't matter anymore.