Patrol Guildtown

***Random Quest***

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## Quest Data

* Normal, from level 8

* Power check (DC75)
* Slime - level 6
	+ FULL HEAL
* Charisma check (DC25)
* Fairy - level 5
	+ FULL HEAL
* Ambush! (-10 Energy)
* Goblin - level 5
	+ FULL HEAL
* Horned Rat - level 1
* Hoard of Rats - level 6
	+ FULL HEAL
* Cinderthief - level 3
	+ FULL HEAL
* Bat - level 3
	+ FULL HEAL
1 PXP
1.00 GUILD

* Fabric Scrap
* Matchstick
* Sunshard
* Productivity Potion
* Recovery Remedy

## Story

### ***Location: Guildtown***

Leaning back in your rough wooden chair as three flies drowsily trace endless loops by the ceiling, you half-heartedly fight against the immense weight that your eyelashes impart upon your eyelids. Falling asleep on the clock would not be a good look, but the hot afternoon breeze and remarkably quiet morning you had are an incredibly seductive duo to the sleep-deprived adventurer. A quick nap wouldn’t hurt anyone, right? Besides, you’re right here, ready and waiting for a resident of Guildtown to call for your aid, surely the level of your consciousness shouldn’t matter. Drifting through your mind as you relent to your persistent eyelids and slump lower in the chair is the thought that maybe the door has a bell for a reas-

***CLANG-DIDDLY-ANG***

### ***Location: Guildtown***

In the space of half a heartbeat, your internal monologue turns to cursing, and your eyes fly open and wildly search the space for the disruption of your reverie. Desperately trying to maintain your dignity, you turn to greet and address your first client for the day and whatever challenge they may present you with. A small, feeble, and consistently disappointed part of you hopes that maybe it’s just a delivery of ice cream? Alas, your eyes alight upon a vaguely familiar resident of Guildtown who has no known association to the Guild of Ice Creameries.

### ***Location: Guildtown***

The familiar ***CLANG-DIDDLY-ANG*** of the Guild Hall bell greets you as you push back into the office. A quick check reassures you that no messages requesting help were left in your absence, and you slump back into your appointed chair to continue your shift. You take a refreshing sip from your water on the desk beside you, and close your eyes briefly. Apparently your boring morning is not going to repeat itself this afternoon, as the door promptly jangles open once more.

### ***Location: Guildtown***

The familiar ***CLANG-DIDDLY-ANG*** of the Guild Hall bell greets you as you push back into the office. A quick check reassures you that no messages requesting help were left in your absence, and you slump back into your appointed chair to continue your shift. You take a refreshing sip from your water on the desk beside you, and close your eyes briefly. Apparently your boring morning is not going to repeat itself this afternoon, as the door promptly jangles open once more.

### ***Location: Guildtown***

The familiar ***CLANG-DIDDLY-ANG*** of the Guild Hall bell greets you as you push back into the office. A quick check reassures you that no messages requesting help were left in your absence, and you slump back into your appointed chair to continue your shift. You take a refreshing sip from your water on the desk beside you, and close your eyes briefly. Apparently your boring morning is not going to repeat itself this afternoon, as the door promptly jangles open once more.

### ***Location: Guildtown***

You could almost cry from frustration and exhaustion as the door jangles open once more, but this time it’s Jerry, the self-declared second oldest member of the Guild. You suspect he’s probably the oldest, but he just winks any time someone tries to question further. Jerry is great, and better yet, he’s here to relieve you!

## Random Tasks

Bursting into the small room is a young woman in a dusty dress and apron, sobbing wretchedly.
*“Please, I need your help at the bakery,”* she exclaims between sobs, *“someone keeps stealing and they’re blaming me!”* As you hand her a handkerchief, she introduces herself as Annatova. She explains that she works at a nearby bakery and for the last few weeks, all of the blueberry cupcakes have been sold out at the end of every day, yet none of the cashiers can remember selling any. As the bakery’s stock manager, Annatova is held responsible for discrepancies such as this.
*“I would never do this,”* she pleads, *“and I don’t think any of the other staff would either!”*

***Location: Guildtown***
As she regains her composure, Annatova leads you to the bakery, explaining the stocktaking process in a way that makes you realise that anything can be boring when accounting gets involved. She then shows you around the shop and bakehouse, explaining the locks and security measures. For some reason she’s excitedly showing you the inside of a cold oven when movement catches the corner of your eye. As you turn to look at the kitchen that should be empty, a small brown mass darts across the floor.

***Location: Guildtown***
*“Oh, shoo,”* Annatova exclaims, hurling a proofing towel at the rat as it scurries towards a corner. The creature initially startles, but then turns and grabs the towel and begins to drag it away. Exterminator mode activated, you step towards the rat and engage.

Fight a Horned Rat!

***Location: Guildtown***
Still staring at Annatova to see if she’s going to process what she just said, you see another movement out of the corner of your eye, this time near the front counter. A large brown mass is writhing along the floor, with an almost comically suspended blueberry cupcake held aloft. Glancing from Annatova to the cupcake and back again, you realise that she might never make the connection, and you lunge for the mass before it can escape.

Fight a Hoard of Rats!

***Location: Guildtown***
Brushing your arms and desperate to never see something so awful never again, you turn to Annatova and point to the cupcake and horde of rats that was stealing it. She exclaims in delight that she’s never seen such a thing, she simply must show the owners how clever the rats are getting, and that they even come with blueberry cupcakes built in!
Hoping to find some logic somewhere in this town, you take your leave and return to the Guild Hall.

Hoisting yourself out of your uncomfortable chair, you stand at attention to receive your next task. Bustling through the door is a matronly woman with a kind face, her practical clothing splattered with mud.
*“HimynameisEdna. Pleasecomequickly. Oneofthechildrenisoutofcontrol!”* Without waiting for a reply, she bustles back outside and ushers you quickly along the streets.

***Location: Guildtown***
As you hurry beside her, Edna explains that the daycare centre she works at is dreadfully understaffed, but they usually manage without issue. Today, however, it seems that one child has taken offence at all existence and run rampant through the centre, leaving in their wake mud, scratches, and the echoes of screeching. Edna admits, *“I don’t recognise the child myself, or I’d fetch the parent, and there’s not time for a staff meeting!”*

***Location: Guildtown***
As you arrive at the childcare building, Edna directs you towards the bathroom in which they managed to contain the unruly youngster.
*“We just need you to hold them still long enough for us to ask who their parents are!”*, Edna instructs, as she positions herself away from the door. Thoroughly confused, but willing to help, you cautiously open the door and look for the child, when a dark shape drops from above you.
**Ambush! (-10 Energy)**

Fight a Goblin!

***Location: Guildtown***
A goblin was in with this poor child! You rush into the bathroom and search for the child, Edna scurrying in close behind you. She hesitates in the doorway, taking in the scene for a very long moment, before slapping her hand to her head.
*“Well, that sure explains why the kid was so violent… it was a goblin!”* Slowly processing this information, you turn to look at her incredulously. After a moment she catches your gaze and looks suitably abashed, saying, *“we really need some more staff… and some of the kids we get in here could definitely use a bath!”* As you turn to leave, she whispers, *“please don’t tell anyone… the kids need us here.”* You pause and nod gently to her, remembering tales you’ve been told of your own behaviour as a child.

Creaking onto your elderly boots, you stand to greet your next client and find yourself needing to look down. A small, muddy, and inexplicably damp-looking child has shuffled through the door, hugging a bucket to their chest and sniffling loudly.
*“Umm… Hello. Can please help with pump?"*
As the mumbling child sniffles and wipes their… entire face… on their sleeve, you now understand the aura of dampness and resolve to keep four feet of distance between you at all times. You gently agree with them that you will help, and are led toward one of the city’s water pumps.

***Location: Guildtown***
As you approach the pump, the child points and mumbles, *“is stuck,”* before sneezing violently. As you drag your horrified eyes from the trails of mucous that have now appeared on the child’s face, you see what appears to be a perfectly normal, well-maintained water pump. Rolling up your sleeves, you instruct the child to stand back in case the water comes out with force. You limber up (though mostly for show so the poor child doesn’t feel bad) and pull the lever.
**Make a Power check! (DC 75)**
Failed check

***Failed Power check - Location: Guildtown***
Try though you might, you can’t get the lever to budge more than an inch, and no water is coming out of the spigot. From a nearby building, a muscular man drenched in sweat and wearing a leather apron walks to a bench beside the building and sits heavily. After watching you strain for a few moments, he lightly steps over, saying, *“ah, this pump playing up again? It’s a tricksy one to be sure, you gotta get the angle juuuust right!”*
You step back gratefully, thanking the man and appreciating him covering for your embarrassment. He steps up to the lever and pulls on it with the appearance of a fair amount of effort. As nothing happens, his brow furrows in confusion, and he pulls again, bulging muscles glistening in the afternoon sun.

Passed check

***Passed Power check - Location: Guildtown***
As the lever gives a creak of protest, threatening to bend under the sheer amount of applied force, suddenly the spigot bursts forth with a spray of blue. Having been forced out of its hiding place along with a jet of water, the slime turns to the nearest target, you!

Fight a Slime!

***Location: Guildtown***
As the mucosal blob of slime falls to the ground, you turn to see the small child laughing and clapping with glee.
*“You fixed,”* they exclaim, rushing over to fill their bucket with water from the pump before waddling into the distance. You shrug, kick the slime a little, shudder, and then return to the Guild Hall.

As you stand to greet your client, you see a young lady with deep bags under her eyes, dark frizzled hair, and tear marks running down her cheeks. She sniffles distractedly as she looks in your direction.
*“Please, please I need your help!”* Rushing to offer her a handkerchief, she tearfully continues, *“my baby! She’s three… She was playing in the living room and I shut my eyes for just a moment… She’s never run off before! I don’t know where she is!”*
Seeing the distress in the exhausted woman’s face, you offer her an arm to lean on as she directs you back to her home.

***Location: Guildtown***
Upon arriving at the well-kept cottage, the woman shows you the living room, as well as all the doors to the house. Unsure of where to start looking, but determined to help, you lower yourself to the height of a toddler and look through the living room window. Just as you’re about to decide that this was not helpful, a glimmer catches your eye, deep in the garden’s foliage. You carefully watch again, and just on the edge of your vision you can see a small shimmering mote of light. Letting out a triumphant cry, you rush into the garden, the mother following close behind.

***Location: Guildtown***
Rushing out of the house, you are met with an oppressive wall of unnatural silence, no bees or birds or bats to be heard. Through the dense soundlessness, small peals of juvenile laughter reach your ears, pure and joyful. Your adventuring instincts kick in, and you quickly adjust to a stealthy demeanour as you continue forward. As you cautiously edge around a shrubbery, you feel the involuntary drop of your jaw as you gape at the magnificent, shimmering fairy before your eyes.
**Make a Charisma check! (DC 25)**
Failed check

***Failed Charisma check - Location: Guildtown***
Glimmering beauty like you’ve never imagined flutters gently before you. Perfect in every way, the fairy radiates a soft, warm light that makes you feel grateful for the opportunity to witness the scene. Though nothing could ever compare to the magnificence before you, the shimmers reflect on the-
“My daughter! Save her!” The frantic shaking of your shoulder snaps you harshly back to reality.

***Location: Guildtown***
Hurriedly regaining your composure for the second time today, you assess the situation and gesture to the mother to keep her distance. You have heard of how fiercely a fairy will defend its chosen territory, and it looks like this one decided to move into this family garden. Seeming to have made it just in time, you charge between the fey and the gawping child, turning to face this new threat.

Passed check

***Passed Charisma check - Location: Guildtown***
Hurriedly regaining your composure for the second time today, you assess the situation and gesture to the mother to keep her distance. You have heard of how fiercely a fairy will defend its chosen territory, and it looks like this one decided to move into this family garden. Seeming to have made it just in time, you charge between the fey and the gawping child, turning to face this new threat.

Fight a Fairy!

***Location: Guildtown***
Defeating the fairy, you turn to the child and crouch. Her eyes quickly refocus and she whispers *“lots of shiny,”* before giggling and rushing to her relieved mother. Holding tightly to her rescued child, the mother thanks you profusely before you politely take your leave and return to the Guild Hall.

Bursting through the door is a young gentleman in tradesman’s gear, probably a carpenter judging by the variety of tools dangling from his belt.
*“Fire! Come quickly!”*
Startled and alarmed, you rush out the door, grabbing the bucket hanging from a nail as you pass. The worker leads you a few streets along, where you can already see the beginnings of a vile plume of black smoke. It looks like the man got you before the fire was able to spread far, and a bell peals frantically nearby to summon a bucket-chain. Handing your bucket to the worker who fetched you, you assess the scene to look for trapped people.

***Location: Guildtown***
It appears that a singular outhouse, set apart from the other buildings, is blazing furiously in the afternoon heat. The smell is indescribably horrendous, but your duty remains to escort people away from the fire. Covering your lower face with your shirt, you rush to the door and knock loudly, calling, *“is there anyone in there?”*.
Hearing no response, you shove the door open to reveal an empty outhouse with a fiercely burning flame fluttering in the air. It turns and rushes toward you.

Fight a Cinderthief!

***Location: Guildtown***
Relieved that no one was trapped inside, you turn to see the bucket chain dousing the remaining flames. You step away from the dispersing smoke to catch your breath in some fresh air, and the worker who summoned you returns your bucket.
*“Mighty relieved we can stay relieved,”* he says cheerfully, patting you on the shoulder before continuing about his day. You shake your head at the very low-quality pun and return to the guild hall to await your next outhouse-related incident.

"Alright lads, what is it you've gotten yourselves into this time? you ask, anticipating the chaos. Sheepishly, they tell you that sent their younger sibling into an abandoned house, but she never emerged. You know the place in question - it's rumoured to be haunted.
You get the feeling that neither of the boys are willing to explore the ramshackle dwelling they lead you to, so sighing again and doing your best to ignore your internal fear, you square your shoulders and stride through the door.

***Location: Guildtown***It's as dark as you'd expect, and the floorboards creak omniously as you tiptoe through the room. Suddenly, there's a shriek and something dark flies straight at you!

Fight a Bat!

***Location: Guildtown***You finally manage to get your racing pulse under control, and proceed further into the rundown shack. Ascending the stairs, a shiver runs down your spine as you hear a child's voice.
"Meemee... Where areeeeee you?" The lilting, sing-song refrain continues. "I'm going to fiiiind you!"
With a nervous swallow, you force yourself to keep walking forward when-
"**GOTCHA!**" You jump in fright as one of the doors along the hall slams open, and you see a young girl happily skip out of the room, carrying a white cat in her arms.

***Location: Guildtown***"A-Are you Kassia?" Doing your best to stop your voice from trembling, you can see she's wearing a set of rather dusty overalls, decorated with several cat stickorss. You quickly ascertain that the child is thankfully unharmed, although she seems quite tired. Carefully taking her hand, you lead her as fast as possible out of the abandoned house to where her brothers are waiting.
You can see they're both relieved, although it's likely having avoided a scolding by their parents.
"Kas, you should have come back sooner!" one of them exclaims, and thanking you, the trio set off, hopefully avoiding getting into any more trouble.

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