Miscellaneous

This is draft/work in progress. Please correct any errors you see.

This is a page full of information that may or may not be useful to any one player, but it contains things that beginners might not realize or know about.

## Directory

This is a list of other pages that players might find useful or interesting.

* Information about Adjustment, using Weapon tech to upgrade ship weapons
* Combat mechanics which includes things like Damage per hit that explain how combat works
* Distances An explanation and discussion of distances and sizes of things in the game
* A list of Docking points found in the game
* Information about Enhancement - using tech points to upgrade ships
* Lore Various game lore, including the Archive
* Main Missions are a key part of the game, especially in Phase I (see Phases and servers) and the first week after server opening
* Mining Platforms
* Module Summary listing all of the modular systems for all of the super capital ships
* Outpost
* Record of patches with links to the patch notes
* Category:Ship weapon Category page for individual ship weapon systems

## Translation function

Due the the international nature of the game, it is a near certainty that, at some point, you'll run into someone who writes in a language you do not know. At the end of every forum post, private message, or chat post, there is a button with an upper case 'A' on top of which is a curved line with an arrow going to the right. If you press this button, it will translate the text into the language selected under Services & Settings - System Settings - Language.

## The logic of unions

In Chapter 5 of the Main Missions there is a mission to join a union, and many new players will dutifully join or start a union to fulfill this requirement.

However, players who do that may be missing the whole point of Unions. Some of the game mechanics place strict limits on what a faction can do by themselves (Command points and Operations for example). To have any effect at the scale of the game, it takes a number of players, working together, and that is what a good union is all about.

## Long distance travel

Suppose a faction needs to move its base, either because of a shortage of resources in the starting location or to move closer to other members of the union. Or suppose, to satisfy the Gather intel quest in Chapter 5, you need to travel far. It can be done, but there are pitfalls.

#### Trash routing

Sometimes the system routes fleets either to avoid unseen obstacles or so ships pass through specific regions, or for some other unknown reason just decides to send ships on a scenic route. Trash routing appears to be consistent. Exploring a nearby space seems to be especially prone to odd routes.

#### Privateer traps

Privateers often lay in wait within Scattered Asteroid Belts, which your ship may pass through on its way to the destination. If the ship is in warp, the privateers will not engage in combat, however, moving at sub-warp speeds through their space will cause them to attack. These fleets are often known as Quick Recon Fleets, however, you may also come across Privateer bases, which crossing will also cause an attack. There are several ways to combat this, one being finding or sending another ship as a warp point to bypass the privateer traps, although this takes time. Another method is making smaller, shorter trips around the obstacle using the "transfer" button, which I personally find to be very effective, although also requiring attention.

## Redeem Package

A list of valid redeemable codes:

LAG22222