CHAPTER 29: Alien

**CHAPTER 29: Alien** is the twenty-ninth Chapter DLC for *Dead by Daylight*, released on 29 August 2023.

This DLC features the following content:

* **1** Killer:
	+ The Xenomorph
* **1** Survivor:
	+ Ellen Ripley
* **1** exclusive Charm:
	+ *Tracking Device* - **Ultra Rare Universal** Charm
* **1** bundled Outfit:
	+ *Back in Action* - **Very Rare Ellen Ripley** Outfit

## Description

*The suffocating silence of outer space pushes resolve beyond its limits. Dead by Daylight’s Alien Chapter brings two iconic characters into The Fog: new Killer **The Xenomorph** and new Survivor **Ellen Ripley**.*

*A new Map, **Nostromo Wreckage**, is available for all players. This Chapter Pack unlocks the Motion Tracker Charm, as well as the Very Rare Back in Action Outfit for Ellen Ripley.*

### The Xenomorph's Info

*The Killer is **The Xenomorph**. A perfect organism, born of violence, designed to kill, **The Xenomorph** is a relentless and cunning specimen. It stalks prey through subterranean tunnels, emerging without hesitation, striking with its razor-sharp tail, and eliminating prey one by one.*

### The Xenomorph's Power

**HIDDEN PURSUIT**

When **The Xenomorph** is in Trial, a series of tunnels is available to it, accessible from several **Control Stations**.

The Auras of **Control Stations** are highlighted to **The Xenomorph** in **white** at all times.

**SPECIAL LOCOMOTION: TUNNELS**

By walking up to and accessing a **Control Station**, **The Xenomorph** can enter a tunnel system located beneath the Map and use it to quickly traverse it to emerge at any **Control Station**.

While inside the Tunnels, **The Xenomorph** can detect the movement of any Survivor within **16 metres** of its current location, indicated by reddish footsteps seen on the ceiling of the Tunnel when they are walking or running.
Being inside the Tunnels also accelerate the Cool-down timer of its *Crawler Mode*.

While also inside the Tunnels, being in proximity of an Exit Gate will highlight the nearest **Control Station** to it for **The Xenomorph**.

Exiting the Tunnels from a **Control Station** will momentarily deactivate any deployed **Remote Flame Turrets** and tag any Survivors within **12 metres** from that **Control Station** with *Killer Instinct*.

**SPECIAL ABILITY: CRAWLER MODE**

**The Xenomorph** automatically enters *Crawler Mode* whenever it is not on Cool-down.

In *Crawler Mode*, **The Xenomorph** walks on all four legs and becomes stealthier, reducing its Terror Radius to **24 metres**.

There are only two ways for **The Xenomorph** to exit this mode:

* **The Xenomorph** picks up and carries a downed Survivor.
* **The Xenomorph** takes too much fire damage from Remote Flame Turrets.

**SPECIAL ATTACK: TAIL ATTACK**

While in *Crawler Mode*, **The Xenomorph** has access to a brutal *Tail Attack*, which has an increased reach of **4.8 metres**.

**SPECIAL PROP: CONTROL STATIONS**
Each Trial spawns a total of **7 Control Stations** in the environment.

**The Xenomorph** can select any **Control Station**, highlighted in **red** and mark it, turning its Aura **yellow**.
When inside the Tunnels, a **yellow** trail will then show the shortest path through the system to the selected **Control Station**.

Survivors can interact with any **Control Station** to receive a **Remote Flame Turret**, but **Control Stations** have a cool-down of **30 seconds** before another **Turret** can be retrieved from the same station, given there are still **Turrets** left in the pool.

**SPECIAL ITEM: REMOTE FLAME TURRET**
Survivors can retrieve up to **4** Remote Flame Turrets and deploy them in the environment to counteract **The Xenomorph**.
**Turrets** can be undeployed, carried to a new location, and redeployed there.

While carrying a **Turret** a Survivor suffers from a **-35 %** ***Hindered*** **Status Effect**, as well as the ***Exhausted*** and ***Incapacitated*** **Status Effects**, but are immune to being detected by **The Xenomorph**, when it is roaming about down in the Tunnels.

Whenever **The Xenomorph** enters a **Turret's** firing-radius and is in line of sight of it, the **Turret** will attack and throw flames at it.
This attack staggers **The Xenomorph** and extended exposure can stun it and cause its *Crawler Mode* to end.

If a **Turret** successfully knocks **The Xenomorph** out of *Crawler Mode* or fires for too long, it will overheat and break.
Survivors can repair overheated **Turrets**.

If a Survivor drops a **Turret** from their inventory, it will be destroyed automatically after being left on the ground for **30 seconds**.
This timer is paused if a Survivor remains within **6 metres** of its drop location.

**The Xenomorph** can destroy a **Turret** by attacking it.
Destroyed **Turrets** only return to the pool after **60 seconds**.

### The Xenomorph's Perks

You move with a speed and fury that makes blood run cold.
\*You can no longer gain the '''''Bloodlust<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect'''.
\*Successfully hitting a Survivor with a ''Basic Attack'' grants you a '''<span class="luaClr clr clr2" style="color: #e8c252;">+5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds'''.

You move with a speed and fury that makes blood run cold.
* You can no longer gain the ***Bloodlust*** **Status Effect**.
* Successfully hitting a Survivor with a *Basic Attack* grants you a **+5 %** ***Haste*** **Status Effect** for **8**/**9**/**10** **seconds**.

You are so stealthy, sometimes it seems like you appear out of nowhere.
<p>Whenever you hook a Survivor, ''Alien Instinct'' activates:
\*The Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the farthest injured Survivor is revealed to you for '''<span class="luaClr clr clr2" style="color: #e8c252;">5 seconds</span>'''.
\*That Survivor suffers from the '''''Oblivious<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">16</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">18</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds'''.

You are so stealthy, sometimes it seems like you appear out of nowhere.
Whenever you hook a Survivor, *Alien Instinct* activates:
* The Aura of the farthest injured Survivor is revealed to you for **5 seconds**.
* That Survivor suffers from the ***Oblivious*** **Status Effect** for **16**/**18**/**20** **seconds**.

When they spot you, they know the end is near.
<p>Whenever you open a Locker, ''Ultimate Weapon'' activates for '''<span class="luaClr clr clr2" style="color: #e8c252;">30 seconds</span>''':
\*Survivors entering your Terror Radius<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> scream and reveal their location to you.
\*Survivors entering your ''Terror Radius'' also suffer from the '''''Blindness<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr6" style="color: #ff8800;">30 seconds</span>'''.
''Ultimate Weapon'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.

When they spot you, they know the end is near.
Whenever you open a Locker, *Ultimate Weapon* activates for **30 seconds**:
* Survivors entering your Terror Radius scream and reveal their location to you.
* Survivors entering your *Terror Radius* also suffer from the ***Blindness*** **Status Effect** for **30 seconds**.

*Ultimate Weapon* has a cool-down of **40**/**35**/**30** **seconds**.

### Ripley's Info

*Capable, pragmatic, and adept with advanced tech, **Ellen Ripley's** experience on the Nostromo has proven uniquely effective in The Fog. No matter the odds, her survival instincts remain unparalleled, the result of a fateful encounter she won't soon forget...*

*Ellen Ripley comes with 3 new Perks.*

### Ripley's Perks

In the Fog, an officer must adapt to the materials at hand.
<p>After repairing Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for a total of '''<span class="luaClr clr clr2" style="color: #e8c252;">70</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">60</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;''', ''Chemical Trap'' activates:
\*Press the ''Active Ability button'' while near a dropped Pallet to install a Trap, which stays active for '''<span class="luaClr clr clr2" style="color: #e8c252;">100</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">110</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">120</span>''' '''seconds'''.
\*When the Killer breaks the ''Trapped Pallet'', its Trap explodes, spraying the Killer with a chemical compound that slows them by '''<span class="luaClr clr clr2" style="color: #e8c252;">-50 %</span>''' for '''<span class="luaClr clr clr6" style="color: #ff8800;">4 seconds</span>'''.
''Chemical Trap'' deactivates after triggering successfully or once the timer runs out.
<p>The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of ''Trapped Pallets'' are revealed to all Survivors in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.

In the Fog, an officer must adapt to the materials at hand.
After repairing Generators for a total of **70**/**60**/**50** **%**, *Chemical Trap* activates:
* Press the *Active Ability button* while near a dropped Pallet to install a Trap, which stays active for **100**/**110**/**120** **seconds**.
* When the Killer breaks the *Trapped Pallet*, its Trap explodes, spraying the Killer with a chemical compound that slows them by **-50 %** for **4 seconds**.

*Chemical Trap* deactivates after triggering successfully or once the timer runs out.
Crossing paths with deadly Killers has taught you the value of discretion.
<p>Whenever you are healthy, ''Light-Footed'' activates:
\*'''Suppresses''' the sound of your footsteps while running.
''Light-Footed'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">24</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">20</span>''' '''seconds''' after performing a ''Rush Vault action''.

Crossing paths with deadly Killers has taught you the value of discretion.
Whenever you are healthy, *Light-Footed* activates:
* **Suppresses** the sound of your footsteps while running.

*Light-Footed* has a cool-down of **28**/**24**/**20** **seconds** after performing a *Rush Vault action*.
You know how to stay calm in the face of incomprehensible danger.
<p>While hiding inside a Locker<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, ''Lucky Star'' activates:
\*'''Suppresses''' your ''Grunts of Pain'' and the creation of Pools of Blood<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">10 seconds</span>'''
Upon exiting the Locker, you benefit from the following effects for '''<span class="luaClr clr clr6" style="color: #ff8800;">10 seconds</span>''':
\*The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the other Survivors are revealed to you.
\*The Aura of the closest Generator is revealed to you in '''<span class="luaClr clr clr2" style="color: #e8c252;">yellow</span>'''.
''Lucky Star'' has a cool-down of '''<span class="luaClr clr clr2" style="color: #e8c252;">40</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">35</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''seconds'''.

You know how to stay calm in the face of incomprehensible danger.
While hiding inside a Locker, *Lucky Star* activates:
* **Suppresses** your *Grunts of Pain* and the creation of Pools of Blood for **10 seconds**

Upon exiting the Locker, you benefit from the following effects for **10 seconds**:
* The Auras of the other Survivors are revealed to you.
* The Aura of the closest Generator is revealed to you in **yellow**.

*Lucky Star* has a cool-down of **40**/**35**/**30** **seconds**.

### Ripley's Bundled Outfit

* ***Back in Action** - After nearly 60 years in stasis, she awoke to a new nightmare.*

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