recursal/Fanatic-Fandom huggingface dataset:
Sheena (Honorable Princess)

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## Skills

#### Final Skills

Lance: Vital Gradivus (Mt 16) - Grants HP+5. If unit is 5★ & level 40 & unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) Unit can counterattack regardless of foe's range. At the start of every second turn, restores 10 HP.

Assist: Goddess's Favor - Grants Atk/Spd/Def/Res+2 to target ally. (Stat bonuses for each stat last independently and indefinitely until that bonus is removed or converted.) Can only be used once per match.

A: Favorable Icon - At the start of turn 1, grants Atk/Spd/Def/Res+2. (Stat bonuses for each stat last independently and indefinitely until that bonus is removed or converted.)

B: Bulwark - If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and foe cannot make a follow-up attack. (Does not stack.)
Class Skills

Class Skills are one category of skills that a unit can learn through the Battle Class feature. These skills are granted to a unit largely on the basis of what previously were aesthetic traits (for instance, Flying units mounted on a wyvern may have access to one or more Wyvern class skills).

Some skills that previously were in the skills pool but had to be learned through inheritance can now be learned through the Battle Class system.

Wyvern Class skills

A: - Grants Atk/Def+4. Skills with "effective against dragons" are effective against unit. (This skill can not be inherited. Conferred through Battle Class. Requires Attack 4 or Defense 4.)(This skill is available to Cherche, \_, \_, , \_, or .)

A: - Grants Atk/Def+4 during combat. Skills with "effective against dragons" are effective against unit. (This skill can not be inherited. Conferred through Battle Class. Requires Sturdy Blow 2 or Sturdy Stance 2.)(This skill is available to Cherche, \_, \_, , \_, or .)
Ephraim (Cavalry Lord)

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Ephraim is

## Skills

Lance: Reginleif (Mt 16) - Effective against armored and cavalry foes. In combat against an armored or cavalry foe, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack.

Special: Galeforce

A: Atk/Def Solo 3

B: Solo Bravery - At start of turn, if unit is not adjacent to an ally, grants following status to unit for 1 turn: "Unit makes a guaranteed follow-up attack. If unit is adjacent to an ally after an action by unit, ally, or foe, status is removed."
Vantage (Skill Evolution)

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## Final Evolutions

B: Vantage Composure - If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe’s first attack, and up to 1 foe's skill that changes a follow-up attack's priority is disabled. (SP 300)

B: Vantage Speed - If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe’s first attack, and if unit makes a follow-up attack, unit can make a follow-up attack before foe can counterattack. (SP 300)

B: Vantage Supremacy - If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe’s first attack. If unit initiates attack, disables 1 foe's skill that changes an attack's priority. (SP 300)

B: Vantage Cavalry - In combat against a cavalry foe, or if unit’s HP ≤ 75%, if foe initiates combat, unit can counterattack before foe’s first attack. (SP 300)

* Found on Olwen (Blessed Knight).
Angelo

36/36/36/36/20 (164)

Regular Lance: (Mt 16) Slows Special trigger (cooldown charge +1). Neutralizes "effective against infantry" and "effective against all units" bonuses. At the start of combat, if unit HP ≥ 70% and foe's special triggers during or after combat, inflicts cooldown charge +1 on foe.

Upgraded Lance: (Mt 16) Slows Special trigger (cooldown charge +2). On each attack during combat, if Special is charged or unleashed or previously unleashed this combat, unit gains "effective against all units". At the end of combat, unit recovers HP (up to 5 HP, up to 75%).

Assist:

Special: Immediately inflicts Special Cooldown charge +1 on foe during combat when charged. At start of combat, if special is charged, unit performs follow-up attacks immediately before foe attacks or counter-attacks. If charged during combat, deals +5 damage per charged attacks. Charge/cooldown resets only after combat when unit completes attacks in changed order.

A: None

B: Unit can moves through forests and over peaks unimpeded. (Unit cannot stop over a peak, however.)

C: None

Appearance: Has blue-purple hair with somewhat lengthy locks up top, with trim blond and brown hair at around the ears and down. Almost cut like Marth's. Garb is mostly white and yellow, a bit like Odin's. Wears unique shoes, which bend and have additional padding behind the toes.
Nyna (Eternal Princess)

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## Class

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## Skills

Staff: N.'s Fortify Staff (Mt 14) - Grants Def+5. Inflicts Atk-3. Unit is treated as a blue unit during combat. When healing an ally with a staff, inflicts Atk-5X, but heals unit and all allies within X spaces of target ally. (X is equal to the range of the assist skill used.) If unit initiates combat, deals 10 damage to foe after combat.

Assist: Royal Physic - Restores HP = 50% of Atk. (Minimum of 15 HP.) Range = 2.

A: Fortress Def/Res - Grants Def/Res+4. Inflicts Atk-5.

B: Healing Hand - When healing an ally with a staff, grants HP restored +5.
Blessed Lance ()

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Lance (Mt 16) - If Sing or Dance is used during an odd-numbered turn, except during turn 1, grants unit another action. (Once per turn.)"

## Availability

The Blessed Lance is a weapon added to the skillset of Azura (original unit).

## Refines

+Effect: Grants Spd+7, Def/Res+2. Unit does not make a natural follow-up attack unless unit's Spd ≥ foe's Spd+9.

## Notes

The primary effect of Blessed Lance is a watered down variant of an idea \_Absolutely\_Disgusting\_ at fireemblem.gamepress conceived.

The Blessed Lance is depicted in Azura's attack, special, and injured artworks.
Project Emblem Wiki

## Welcome to the Wiki

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## Describe your topic

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Rinkah (Fiery Fighter)

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Rinkah is .
She is an Axe / Infantry unit in Fire Emblem Heroes.

## Skills

Axe: Rinkah's Club (Mt 16) - Inflicts Spd-3. Grants unit and foe Special cooldown charge+1 per attack. If unit initiates combat, grants Atk/Spd+4.

Special: Blazing Flame

A: Counter 3 - If foe initiates attack and unit attacks and survives combat, deals 7 damage to foe after combat. (Foes can be defeated by this damage.)

B: Fiery Blood - If unit's HP < 100% at start of combat, unit deals +4 damage whenever unit deals damage before, during, or after combat.
Stefan (Lion-Branded Ally)

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Stefan is a character appearing in *Fire Emblem: Path of Radiance* and *Fire Emblem: Radiant Dawn*.

Stefan is a Sword/Infantry unit in *Fire Emblem Heroes*.

## Skills

Sword: Vague Kati (Mt 16) - Grants Def+3. At start of battle, if (unit's Atk+Spd+Def+5) > (foe's Atk+Spd+Def) and foe is Laguz or uses sword, lance, or axe, grants Special cooldown+1 and inflicts Special cooldown charge-1 on foe. If (unit's Atk+Spd+Def) ≥ (foe's Atk+Spd+Def+5) and unit's attack triggers special, grants Special cooldown+1 and inflicts Special cooldown charge-1 on foe per unit's attack. (Only highest values applied. Does not stack.)

Special: Lion Astra (CD: 4) - Boosts damage dealt by 150%. If unit is adjacent to 2+ allies (including 1 Laguz ally and 1 sword, lance, axe, bow, dagger, magic, or staff ally) and unit's follow-up attack triggers Special, boosts damage dealt by 300% instead.

Assist: Shove Away

A: Critical Spd 3 - Grants Spd+2. At start of battle, if unit's Spd ≥ foe's Spd+5, grants Atk+4 during combat.

B: Phantom Stat - If a skill compares exactly 1 of unit's stats to foe's or ally's stat(s), treats unit's stat as if granted +5. (SP 240. Requires Phantom Atk/Spd 1, Phantom Atk/Def 1, Phantom Atk/Res 1, Phantom Spd/Def 1, Phantom Spd/Res 1, or Phantom Def/Res 1.)

## Notes

### Design

Stefan has the same HP as he first appears with in Path of Radiance.

Vague Katti's Def+3 effect is ported from the original. As well, its Might is equal to the averaged might of its two appearances in Path of Radiance and Radiant Dawn (12 and 20, respectively). Vague Katti's other effects are synergistic with Stefan's highest stats and the Def+3 effect.

Stefan's special, Lion Astra, is similar to the effect of Astra as it appears in the series when not "nerfed" - prior to Fire Emblem: Path of Radiance, the skill always amounted to at least 5 attacks at full power (100% \* 5 = 500%). The skill was first nerfed for Path of Radiance, where the skill when activating would amount to 5 attacks at half power (5 \* 50% = 250%), which is roughly equal to the effect in Heroes, 100% (regular damage) + 150% (special damage) equaling 250%. The skill would return to the regular amount of damage for Radiant Dawn, but thereafter in the series the damage would always be halved. Within Heroes, if Lion Astra gets the heightened damage, the damage amounts to 500% (100% + 100% + 300%).

1. ↑ <reference>If a unit's Special cooldown exceeds base cooldown after combat, cooldown is reset to base amount. (This is not specified on the skill for reasons of space.)</reference>
Yukimura Airi Mortar

Airi is a main member of Team Stardust. He is one of the main casters of his team alongside Hosuke. Airi is a person with mysterious background. One of the reason he banishes his Yukimura name and change it to Mortar is related to his family tradition.

## Yukimura Airi Mortar

### Affiliation

Team Stardust (Caster)Soul Power High School (Student)

## Appearances

*In Soul Power High School*

He wears the normal white version of the school's uniform which was worn for all normal students.

After the short time skip, he wears casual clothing. The significant thing from his outfit was the visibility of his small cape that covers his left shoulder and elbow. He has his reasons to wearing it but he hasn't fully revealed it yet.

## Abilities

Airi is able to wilfully pull and push apart everything nearby as if it was a magnet of some sort. Airi calls it, *Magnet*. But the official name to this ability is revealed to be **Gravitational Magnet**.

**Gravitational Magnet**

* Allows him to change the magnetic property of anything nearby.
* Examples include, any objects that has metal on it and other living things.
* This ability works by allowing Airi to change the gravitational force of his target.
* This can also allows him to levitate and hover in the air by decreasing his own gravitational force.
* Any object/living things possessed by his ability can be thrown around the place as he pleases.
* He later gains the ability to pull the ground, enabling him to manipulate earth.
Alondite (Refine)

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Original:
+Effect: Grants weapon-triangle advantage against foes of same color,
and inflicts weapon-triangle disadvantage on foes of same color during combat. (Effect is neutralized if foe has similar effect.) Unit can counterattack regardless of foe's range. (HP+3)
+Attack: HP+5, Atk+2.

## Notes

The effect refine adds the effect of Master Wield. Master Wield is a skill given to units who have proficiency in the weapon that beats their regular type weapon (e.g., Galzus, who comes with the Meisterschwert and Master Axe in his original game, and is an axe unit in FEH-add).
Arena Alterations

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## Arena Changes

The bonus kill system is removed. Seasonal units now no longer multiply the team's score by 2. Instead, the season's bonus units get a "Duel Configuration" ability that can be altered (in the Arena panel) for all units of the same name. These conferred bonus act similarly to the Duel skills (without consuming the A slot), but the effect is not limited to 5-star, nor is the player limited to the effect of HP + 5. The duel configuration ability changes the treated bst of all 3-star and 4-star variants of the arena bonus units to 160 and 165, respectively (if level 40), and the player can change the modified stat for the arena bonus unit to Attack + 3, Speed +3, Defense + 3, or Resistance +3 if they wish.

Units that will never appear as bonus units due to their sufficiently high stat totals are displayed.

## Section heading

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Shannan ()

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Shannan is a character appearing in Fire Emblem: Genealogy of the Holy War.

## Skills

Sword: Balmung (Mt 16) - Grants Spd+3. If unit initiates combat, unit can make a follow-up attack before foe can counterattack.

Special: Astra (CD: 4) - Boosts damage dealt by 150%.

A: Speed Adept - Inflicts Spd -5. When Special is not charged, inflicts special cooldown charge -1 on unit per unit's attacks. (Only highest value applied. Does not stack.) If unit makes follow-up attack through speed mechanic or a Speed skill (like Speed Adept, etc.), unit attacks twice. (Does not stack.)

B: Speed Pursuit - If unit’s Spd ≥ foe’s Spd+5, unit makes guaranteed attack and counter-attack. (Attacks counter attack prevention effects of a skill like Sweep or Breaker.)
Fred (Holy Knight)

Fred is a character appearing in Fire Emblem: Thracia 776.

38/36/34/32/17

Sword: Thunder Sword+ (Mt 14) - If foe's Def ≥ foe's Res+5, deals +7 damage.

Special: Ordain (CD 1) - Deals 4 damage on unit's attacks triggering special and subsequently. (Can stack. Base cooldown cannot be reduced below 1.)

A: Dire Holding - Grants Atk/Spd+2. During combat, if support unit is on team and = Olwen, grants Atk/Spd+1. During combat, if unit is within 3 spaces of support partner, inflicts Atk/Spd-5 on unit, but unit attacks twice. (Even if foe initiates combat, unit attacks twice. Does not stack.) SP 350. (This skill cannot be inherited.)

B: S Drink - At the start of turn 1, restores 99 HP and grants Special cooldown count-1. SP 300. (This skill cannot be inherited.)
Violet

An ancient supernatural being which posses an extraordinary power. She resides in Yumiko's body in order to keep her power under control. However, she is able to came outside as she pleases or upon summoned by Yumiko. She took form of a young pretty girl with long hair that is on par with Yumiko's standard even though she is 10,000 years old.

## Appearances

She has shiny red waist-long hair with hot red eyes. Violet's clothes carry a silver-white color scheme, with her ordinary attire consisting of a vest, detached sleeves, high heels, a miniskirt and a transparent underskirt. She also wears a divine relic, a translucent blue hagoromo(floating scarf) around her.

## Abilities

Unlike **Water Manipulation** which is limited, her power is called the **Great Water Ark** which is considered as a lost magic and consist of forbidden spell.

Aqua prison

* Ability to materialize a large circular mass of water,. This spell is used to capture enemies and incapacitate them by suffocation.

Sacred Break Spell

* A spell that allows Violet to lift any curse. It can also be used to break protective spell barriers.

Sacred Create Water

* Summons forth a large amount of water rivaling that of biblical floods. When cast, the large amount of water could flood an entire city and destroy subsequent buildings and structures.

Water Create Blood

* Transfer her own blood into another body, replenishing it and thus preventing unfortunate events such as death from loss of blood.

## Personality

Violet usually is a stoic, mature, and calm individual. She is also cheerful and modest with kind heart. When in battle, she also seems to be quite cocky, referring to those she considers weak as trash. Violet also has an immense amount of passion and resolve as she was willing to kill herself to protect the one she loves.
Sara (Somber Semblance)

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Sara is a character appearing in Fire Emblem: Thracia 776.

## Skills

Staff: Berserk Staff (Mt 14) - Unit's attacks inflict this status on foe through next turn: "Unit must attack 1 of nearest foe(s) during turn if possible, or if it can't, use assist if possible. Unit deals 5 damage to all allies and foes X spaces away from unit for each attack unit made after combat, or once after assist is used, where X is the range of unit's weapon. The foe that inflicted this status cannot be damaged from it." (Status does not stack.)

Special: Miracle

B: - If unit's attack does not trigger special and special is charged, deals +7 damage.

Adept/Continue (Continuance?)
Fee (Holy Angel)

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## Skills

Sword: Berserk Sword (Mt 16) - Unit's attacks inflict this status on foe through next turn: "Unit is unaffected by allies' C skills. Unit must attack 1 of nearest foes during turn if possible, or if it can't, use assist if possible. Unit deals 5 damage to all allies and foes X spaces away from unit for each attack unit made after combat, or once after assist is used. (X is the range of unit's weapon.) The unit that inflicted this status cannot be damaged from it." (Status does not stack.)
Hardin (Shadows' Hero)

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## Skills

Lance: Heroic Lance+ (Mt 13) - If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. During combat, grants Atk/Spd/Def/Res+X, where X is the number of spaces unit moved during current action (or previous action if enemy phase). If it is player phase turn 1, or during or since previous action unit attacked or was attacked, X is treated as 4. (SP 400)

Assist: Custodian - Converts target ally's special to Miracle (until it is used), and grants Special cooldown+X to target ally and inflicts Special cooldown-X on unit, where X is (unit's base special cooldown - current cooldown). If Miracle triggers on ally targeted this way, inflicts damage to unit equal to the excess damage prevented this way. (HP cannot drop below 1 this way.)

Special: Vengeance

A: Counter Melee - Unit can counterattack regardless of foe's range. If foe uses sword, lance, or axe and unit has weapon-triangle disadvantage or heightened weapon-triangle disadvantage, reduces total effect of weapon triangle to 10% instead. (SP 350. This skill can not be inherited.)

B: Hero-General - If it is player phase turn 1, or during or since previous action unit attacked or was attacked, unit makes a guaranteed follow-up attack and is granted Special cooldown charge +1 per unit's attack. (SP 300. This skill cannot be inherited.)
Sephiran (Ashera's Counsel)

Sephiran is a Legendary Fire hero introduced in the Radiant Legend legendary banner. He is the first legendary unit conferring Light effect bonuses via skills.

## Stats

(Stats are before effects of weapons, skills, and bonuses from blessings, events, and arena.)

### Growth Values

The merge increase of stats is HP > > > > .

## Skills

### Final Base Skills

Staff: Ashera (14 Mt) - Grants Def +5. Slows Special trigger (cooldown count +1). The enemy cannot counterattack. At start of combat, if unit's special is charged, unit can counterattack regardless of foe's range and abilities. When healing Special is triggered, replenishes the HP and/or removes the stat penalties of all allies healed/boosted (respectively). (This skill cannot be inherited.)

Assist: Healing Push+ - Slows Special trigger (cooldown count +1). Restores HP = 50% of Atk - 5. (Minimum of 5 HP.) Grants another action to target unit if it performed action this turn, but it can only move one space and cannot attack or assist if it performed either this turn. Sing or Dance cannot be used on this unit.

Special: Ordering Light+ (CD: 3) - Grants unit +3 Light blessing. (In order, only Hero status or highest or first affinity applies. Does not stack.) When healing an ally with a staff, restores 10 HP to all allies and grants Atk/Spd/Def/Res +2 to all allies for 1 turn.

A: Mantle - If foe initiates combat, grants Def/Res +4 during combat. At start of combat, if foe initiates combat and unit's special is charged, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack). (This skill cannot be inherited.)

B: Lulling Corona - Grants Light Hero to unit and Def +3 to all allies with 3+ Light affinity. (In order, only Hero status or highest or first affinity applies. Does not stack.) Inflicts Atk/Spd -5 on foe through its next action after combat. If unit initiates combat, inflicts Spd/Res -5 on foe during combat and calculates damage from unit's staff like other weapons. (This skill cannot be inherited.)

C: Rewarp - Once per turn after unit performs first action, if unit did not perform assist or attack and unit and all foes are outside mutual immediate attack range, unit is granted another action. (Additional action granted once per turn only.) (Cannot be inherited by cavalry, flier, sword, lance, dagger, dragon, bow, or dagger units.)

Previous Skills
Leif (United Front)

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Leif is a character appearing in *Fire Emblem: Genealogy of the Holy War* and *Fire Emblem: Thracia 776*. He is the main protagonist in the latter game.
In Fire Emblem Heroes,

## Skills

Sword: Bragi Sword (Mt 16) - Effective against armored foes. If unit has no other secondary special and Miracle is not equipped, grants unit Miracle with separate Special countdown in addition to unit's equipped Special. (Miracle = "CD 5. If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP." If multiple secondary specials from skill apply, only secondary special from highest skill is granted.) (SP 400. Skill cannot be inherited.)

Assist: Joint Rally Atk+ - Grants Atk+6 to unit and target ally for 1 turn. (SP 400.)

A: Duel Master - Grants Atk/Spd/Def/Res+2. If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) (SP 300. Skill cannot be inherited.)

B: Holy Blessing - Against an armored and/or staff foe, neutralizes unit's penalties (from skills like Panic or Threaten) and foe's bonuses (from skills like Fortify, Rally, etc.) during combat. (Skill cannot be inherited.)

C: Holy Ward 3 - If unit is adjacent to an ally, unit and adjacent allies gain "Reduce all damage received outside combat by 10 (from skills like Blazing Wind, Pain, etc.)" and "Ignore all negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action."
Лапа Гиены

6 лун.

## Биография

Родилась в семье предводительницы и старшего воина. В 6 лун была посвящена в оруженосцы, в наставники получила Солнечное Затмение.

## Характер

Кошка пошла характером в свою мать, что можно заметить по одному только лексикону. Присутствует и ворчливость. От родительницы Гиена всё-таки кое-чем отличается. Она более злопамятна, так что при ней лучше всегда следить за своей речью. Воительница не ставит себя выше других лишь из-за того, что её мать предводительница, так что кошка спокойно общается со всеми собеседниками на равных. Её нельзя назвать любителем одиночества, но и находиться в большом количестве котов не любит, но это, в целом, зависит от её настроения, которое, к слову, довольно переменчиво. Всё делает быстро, словно куда-то торопится, но при этом качественно. Трудно сказать, откуда появилась эта привычка, но факт остаётся фактом. В бою, кстати, это работает также. Воительница без лишних слов и действий вступит в драку, делая всё без каких-либо замедлений.

## Внешность

Средних размеров кошка с короткой серой шерстью, на которой более тёмные пятна и полосы. Уши тёмные, как и морда вокруг носа и рта. Нос, к слову, розовый, по краям чуть темнее. Глаза глубокого зелёного цвета, напоминающие траву. Тело само по себе мощное, длинные лапы и непушистый хвост. Местами можно заметь царапины и шрамы. Когти и зубы довольно острые.

## Родственники

Мать:

* Солнечное Затмение - *жива.*

Отец:

* Дождь - *жив.*

Сестры:

* Пламя - *неизвестно;*
* Незабудочка - *неизвестно;*

* Лисичка - *неизвестно;*

* Блестящая - *неизвестно;*

* Вьюга- *неизвестно;*

* Летучелапа - *жива;*

* Заринка - *жива;*

* Водопад - *жива;*

* Тихолапка - *жива.*

Братья:

* Львиный Клык - *жив.*

* Оленёнок - *жив.*

Тети:

* Цветочная Лань *- мертва;*
* Цветущая Ирга *- неизвестно.*
Silver Service (Sword)

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Sword (Mt 16): If unit initiates combat against a red or green foe, except against a dragon, red tome, or green tome foe, unit becomes color that has original weapon-triangle advantage against that target for 1 turn. (Unit is treated as a sword or lance unit while treated as red or blue, respectively.)

## Availability

Dedicated Blade is a PRF weapon added to the native skillset of Seth (Silver Knight).

## Refines

+Effect (HP+3): If unit initiates combat against a red or green foe, except against a dragon, red tome, or green tome foe, unit becomes color that has original weapon-triangle advantage against that target for 1 turn. (Unit is treated as a sword or lance unit while treated as red or blue, respectively.) If unit initiates combat, unit's Seal skills trigger before and after combat.

+Atk (HP+5, Mt+2): If unit initiates combat against a red or green foe, except against a dragon, red tome, or green tome foe, unit becomes color that has original weapon-triangle advantage against that target for 1 turn. (Unit is treated as a sword or lance unit while treated as red or blue, respectively.)

+Spd (HP+5, Spd+3): If unit initiates combat against a red or green foe, except against a dragon, red tome, or green tome foe, unit becomes color that has original weapon-triangle advantage against that target for 1 turn. (Unit is treated as a sword or lance unit while treated as red or blue, respectively.)

+Def (HP+5, Def+4): If unit initiates combat against a red or green foe, except against a dragon, red tome, or green tome foe, unit becomes color that has original weapon-triangle advantage against that target for 1 turn. (Unit is treated as a sword or lance unit while treated as red or blue, respectively.)

+Res (HP+5, Res+4): If unit initiates combat against a red or green foe, except against a dragon, red tome, or green tome foe, unit becomes color that has original weapon-triangle advantage against that target for 1 turn. (Unit is treated as a sword or lance unit while treated as red or blue, respectively.)

## Notes

Taking a note from the recent effect refines of PRF weapons added to units like Navarre, Silver Breaker's effect refine is meant to have synergy with one of Seth's native skills, in this case, Seal Atk/Def 2.
Чижехват

6 лун.

## Биография

Отец малыша, умер на границе, охраняя территорию от лап барсука, когда ещё слепой котёнок лежал под боком у матери. Сразу видно кто родители - шерстью-то в отца, а глазами в мать. Зыбь с детства внушала своему первенцу о сути воительской жизни. Находя в нём подарок звёзд, она ставила сыну в пример отца, как две капли воды похожего на него, и Воинский закон, которому тот посвятил свою жизнь, с которым тот и умер. Именно эти закон и мораль становятся основополагающей зарождающихся ценностей. Позже вступил в Племя Огненного Солнца, где его приняли. В 6 лун как и все котята стал оруженосцем, а в наставники получил Искру.

## Характер

Маленький Чижик не многим отличается от своих сверстников - это активный, любознательный в силу возраста и невинный в своей добродушности котёнок, мечтающий вырасти в полноценного защитника племени. Честным и надёжным - вот каким должен быть воитель, а потому будучи котёнком он отчаянно пытался принимать только "правильные" решения, построенные на этой философии, но с возрастом Чиж смягчает свою позицию. Ведь если и есть что-то главное в жизни, то это точно не закон. С детства довольно прямолинейный. Против его сути врать, и он лучше умолчит о чём-либо, чем солжёт. В повседневности он дружелюбен и обаятелен. С ним довольно легко общаться, из-за обычной-то честности и мимолётных шуток. Вопреки предрассудкам, он проявляет уважение к любым котам. Чиж довольно спокоен и вопреки бойкому имени, ему удаётся не терять самообладания в щекотливых ситуациях.

## Внешность

Не просто так котёнка назвали Чижиком. Вёрткий и юркий, как птица - это некрупный кот с ярко-рыжей шерстью средней длины. Она ухоженная и гладкая, а в свете солнечных лучей густой мех поблёскивает будто бы золотистым отливом. На хвосте шерсть более длинная и он, скорее, напоминает беличий. Чем ближе к кончику, тем сильнее преобладает медный оттенок.
Мордочка вытянутая, клиновидная, окрашена более светлым беловатым цветом. На ней сверкает пламенем янтарь лучистых глаз - крупных и раскосых, напоминающих хитрые лисьи. На голове также расположены большие уши, что подтверждают хороший слух воителя.
Тело у янтароглазого гибкое и поджарое, как полагает лесному коту. Лапы сильные, их носочки окрашены белым, очень цепкие за счёт острых когтей. Особенно хорошо коту удаётся взбираться даже по гладким стволам деревьев, другим возвышенностям.

## Родственники:

**Мать:**

* Зыбь - н*еизвестно.*
Ike (Son of Greil)

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Ike is a character appearing in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn.

This variant of Ike is a Sword/Infantry unit in *Fire Emblem Heroes*.

## Stats

38/33/34/37/28

Unit does not have IV's.

## Skills

Sword: Regal Sword (Mt 16) - Effective against armored and cavalry foes. If unit receives consecutive attacks from an armored or cavalry foe, reduces damage from foe's second attack onward by 80%.

Special: Rising Sol (CD: 4) - Restores HP = 50% of damage dealt. At start of combat, if Special is ready, unit can counterattack regardless of foe's range. (500 SP. This skill can not be inherited.)

Assist: Rally Spd/Def+

A: Heavy Stance - Grants Def/Res+6. If foe initiates attack, or if unit initiates combat and foe can counter-attack, unit performs all attacks and follow-up attacks after foe's attacks and follow-up attacks are performed, but grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) (350 SP. This skill can not be inherited.)

B: Quick Riposte 3
Guinivere (Princess of Bern)

Guinivere is a character appearing in *Fire Emblem: The Binding Blade* and *Fire Emblem: The Blazing Blade*.

## Final Skills

Special: Recover

A: Turtle Def 3 - Grants Def+5. Inflicts Spd-3.

B: Divine Affinity - Grants Light affinity+3. Inflicts Special cooldown charge -1 on unit and foe per attack. If unit’s Res ≥ foe’s Res, foe cannot make a follow-up attack. If unit is Light Hero or affinity = Light and ≥ 3, unit is treated as a blue unit.

Seal: Turtle Def 3 - Grants Def+5. Inflicts Spd-3. (You cannot own more than one of the same Sacred Seal. Any duplicate seals will automatically be exchanged for 300 Hero Feathers.)
Zihark (Blade of Unity)

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Zihark is a character appearing in *Fire Emblem: Path of Radiance* and *Fire Emblem: Radiant Dawn*.
Zihark is a Sword/Infantry unit in *Fire Emblem Heroes*.

## Skills

Sword: Z.'s Killing Edge (Mt 11) - Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. If unit's Spd ≥ foe's Spd+6 and unit's attack triggers Special, grants Special cooldown charge +2 per unit's attack instead. (Only highest value applied. Does not stack.)

Special: Astra

C: Melee Fraternity 3 - If unit or an ally within 3 spaces grants or receives a bonus to Atk, Spd, and/or Def (from a skill like Rally or Hone), that bonus is granted to unit and allies within 3 spaces of unit. (Only triggers if these stats alone are granted.)

Adept???^^

A: Daring Blade - Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

B: Vantage Composure - If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe’s first attack, and up to 1 foe's skill that changes a follow-up attack's priority is disabled. (SP 300)

## Notes

### "Metagame" and Competitive

Zihark was primarily designed with Lon'qu, Karel, and Karla in comparison. The 3 are all sword units with PRFs, an allocation of the defensive stats emphasizing HP over defense and resistance, and an overall strong stat orientation for offense. Looking at base stats alone and comparing offensive stats alone, Zihark is tied with Karla (35/40 bst, and also sharing a superboon in Speed with Karla), both trumping Lon'qu (29/39) and Karel (30/35). Factoring back in the effect of their weapons, however, Zihark's PRF only has 11 Mt and doesn't potentially do damage during attacks like Karla's weapon. Zihark's Attack plus the Might of Z.'s Killing Edge equals Karel's Attack with the addition of Nameless Blade's Might (barring a +Mt refine, in which case Karel exceeds Zihark in Might). Lon'qu with the effect refine of Solitary Blade (basically a plus Life and Death 3 effect) actually has higher speed potential than all of the listed competitors, and falls just under Karla in Attack.

### Design

Melee Fraternity is in the class of "Fraternity" skills. Zihark possesses this skill because of his nature as a friend of the Laguz in Path of Radiance and Radiant Dawn.
Nailah ()

Nailah is a Wolf Laguz character appearing in Fire Emblem: Radiant Dawn.

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Great Fang

Glare This skill cannot be inherited. (Petrify effect).

C: ??"Guard" - Adjacent allies receive "Inflict special cooldown charge -1 on enemy per attack" during combat. If a special is prevented by this effect, inflict damage to this unit equal to that special's damage.

Formshift

Shove

Savage
Charlot ()

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Charlot is a character potentially appearing in Fire Emblem: Genealogy of the Holy War. Within that game, he is a substitute character of Coirpre.

In Fire Emblem Heroes, Charlot is a Staff/Infantry unit.

## Skills

Staff: Berserk Staff (Mt 14) - Unit's attacks inflict this status on foe through next turn: "Unit must attack 1 of nearest foe(s) during turn if possible, or if it can't, use assist if possible. Unit deals 5 damage to all allies and foes X spaces away from unit for each attack unit made after combat, or once after assist is used, where X is the range of unit's weapon. The foe that inflicted this status cannot be damaged from it." (Status does not stack.)
Banner Work

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The following percentages appear in banners now:

* % - Cumulative 5★ Rate
* % - Cumulative 4★ Rate
* % - Cumulative 3★ Rate

On any given banner, each of the above ★ rates can be divided as either

* 100% general pool rate (as on most banners for most rarities),
* 100% focus pool rate (as on legendary banners for 5★),
* 50% general + 50% pool rate (as on general banners for 5★),
* 100% limited pool rate (as in the Heroes' Dawn banner below),
* % general pool rate + % special pool rate

## Section heading

Write the first section of your page here.

Heroes' Dawn Banner - This banner contains the units released during the opening spate of the game. All units released at the start of the game are present in this banner,

New Season Banner - This contain the season's new heroes. It contains some units from previous seasonal banners of the same theme as 4★ and 3★ focus units (but the pull rate still only resets if a 5★ is pulled).

Seasonal Banner - This merges all previous seasonal banners of the same theme. It contains some units from those previous banners as 4★ and 3★ focus units (but the pull rate still only resets if a 5★ is pulled).

## Section heading

Write the second section of your page here.
Unnamed Armor Dagger 1

33/33/37/29/33

Dagger:  ?? (14 Mt)

Grants HP +3, Atk +2. Inflicts exactly 1 of the following per combat (in order) based on result: Deals +7 damage when Special Triggers; Deals 7 damage to foe after combat; Inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. (This skill can not be inherited.)

Assist: Lone Deployment - If unit does not move spatially or attack during action, this skill targets unit. Inflicts special cooldown +1. Unit restores 5 HP.

Special: Confusing Smoke (CD: 2) - Boosts damage dealt by 7. Inflicts cooldown count +1 on foe. Can only trigger once per combat. (Cannot use: Sword, Red Bow, Red Mage, Lance, Blue Bow, Blue Mage, Axe, Green Bow, Green Mage, Colorless Bow.)

A:  ?? - If unit initiates combat and foe's special triggers during/after combat, inflicts cooldown count +1 on foe before combat. Once during\* each combat, reduces damage dealt to unit by 5 when opponent's special triggers. (\*Not before.)

B:  ?? - Deals +3 Damage and inflicts cooldown count +1 on foe when special triggers. Can only trigger once per combat.

C Skills with "effective against Infantry" are effective against unit. Unit cannot receive bonuses granted to Armor units. B Skill is nullified during player's turn. Unit can receive Infantry bonuses and move two spaces. (This skill cannot be inherited.)
Emma (Sky Trainee)

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## Skills

Lance: Trainee's Lance (Mt 11) - Inflicts HP-5, Spd-5. Unit cannot be granted another action from an ally's skills. If unit initiates battle, unit attacks thrice.

Assist: ?

B: Speed of Aid 3 - Unit can move to a space adjacent to any ally within 2 spaces with HP ≤ 80%. (SP 240. Cannot be inherited by Infantry or Armored units.)

C: ?
List: Excluded Characters

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These characters were deliberately excluded from fancraft for the reasons specifically given below. Generally this list applies to characters that were playable in the original iteration; for fancraft characters that weren't playable in their main series' game appearances, see \_, and for fancraft substitute characters see \_.

## Archanea Series

The "Archanea Series" comprises Fire Emblem: Shadow Dragon and the Blade of Light, Fire Emblem: Mystery of the Emblem, Fire Emblem:

### Book II

Jubelo - Young character.

Yuliya - Young character.

## Genealogy of the Holy War (FE 4)

Write the second section of your page here.

### Generation 2

#### Regular/Offspring Characters

Larcei - Not terribly compelling, personality not very developed, what may be development is similar to Ayra.

#### Substitute Characters

Amid

Creidne - Substitute character of Larcei. Same reasons.

## Thracia 776 (FE 5)

Alva - No speaking role, remarkably barren unit.

## The Sacred Stones (FE 8)

Neime - Character with story and personality that is more "off the battlefield" (alongside Colm).

Colm - Character with story and personality that is more "off the battlefield" (alongside Neime).

Rennac - Character with limited battle use (Thief class), story and personality that is somewhat "off the battlefield", even though character has position of bodyguard to L'Arachel.

Ross - Unexceptional trainee unit with little story.

## Fire Emblem Awakening (FE 13)

### Generation 1

Kellam - Character with story that is "off the battlefield", personality not relating to battle.

## Fire Emblem Fates (FE 14)

### Generation 2

Sophie - Character with story and personality based solely in family drama.
Ragnell (Refine)

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+Effect: Neutralizes all effects of foe's weapon during battle (except innate stat boosts). Unit can counterattack regardless of foe's range. (HP+3)

+Attack: HP+5, Mt+2.

## Note

"Nihil" is a skill that Ike gains upon his Vanguard promotion in Fire Emblem: Radiant Dawn. The effect added by the refine is equivalent to a Nihil weapon skill in Fire Emblem Heroes.
F.'s Brave Lance (Finn's)(Lance)

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Lance (Mt 11) - Grants Def+2. Inflicts Spd-3. If unit initiates combat, unit attacks twice.

## Availability

F.'s Brave Lance is a weapon added to Finn's skillset.

## Refines

+Effect: Inflicts Spd-5. If unit initiates combat, unit attacks twice. Grants unit and all allies within 2 spaces Def+2 during combat. Grants unit and all allies Spd+1 during combat.

## Notes

This lance has attributes of Finn's Lance, a DLC weapon from *Fire Emblem Awakening* (which takes place long after Finn's original game). In his original appearance in *Fire Emblem: Genealogy of the Holy War*, the Brave Lance is obtained via Finn, and in his second appearance, *Fire Emblem: Thracia 776*, the lance is exclusive to him.

The +effect refine has the effects of Lead Def 2 and a Star skill-style effect.
Dagdar (Drably Dressed)

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Dagdar is a character appearing in *Fire Emblem: Thracia 776*.

## Skills

Axe: Master Hammer (Mt 11) - Effective against armored foes. Inflicts Spd-10. Unit attacks twice. (Even if foe initiates battle, unit attacks twice.)

Special: Luna

A: Distant Counter

B: Wrath

C: Pursuit ?? Star Movement?
Nolan (Wise Champion)

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Axe: Tarvos (Mt 16) - Grants Atk/Def +2. If unit initiates combat, grants Def/Res+4 during combat. If foe initiates combat, grants Spd/Def+4 during combat.

A: Nihil A - Negates the effects of foe's A skill during combat. (Does not affect static stat boosts.)

B: Nihil B - Negates the effects of foe's B skill during combat. (Does not affect static effects outside of combat like Obstruct, etc.)

C: Nihil C - Negates the effects of C skills of foe's allies (From Ward, Goad, etc) on foe during combat.
Duessal (Obsidian General)

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Axe / Cavalry

## Skills

Axe: Garm

A: Master Outfit - Grants HP+4, Atk/Spd/Def/Res+2. Inflicts base movement-1. If foe uses sword, lance, or axe and unit has weapon-triangle disadvantage, reduces effect of weapon triangle by 10%, or if unit has heightened weapon-triangle disadvantage, reduces total effect of weapon triangle to 20% instead. (SP 350. This skill can not be inherited. Can be conferred to certain cavalry units through Battle Class.)

C: Heavy Charge 3 - At start of turn, if unit is adjacent to a cavalry ally, unit and adjacent cavalry allies with reduced base movement (from skills like Heavy Outfit, Master Outfit, etc.) can move 3 spaces through unimpeded spaces.

## Notes

Master Outfit combines the effect of Heavy Outfit 2 with Melee Mastery 2. Heavy Outfit 3 grants one more of each stat than Master Outfit, while Melee Mastery 3 reduces total effect of weapon triangle to 10% in cases of both weapon-triangle disadvantage and heightened weapon-triangle disadvantage. The Outfit skills are the source of the movement penalty.
Glade (Great General)

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Glade is a character appearing in Fire Emblem: Thracia 776.

Glade is a Lance/Cavalry unit in *Fire Emblem Heroes*. He is available as a 4-Star increase unit in the regular general pool.

## Skills

Lance: Silver Lance+

Assist: Rally Spectrum+ - Grants Atk/Spd/Def/Res+3 to target ally for 1 turn. (SP 400)

A: Attack +5

C: / Star

## Notes

Glade can make every C skill he has access to a Star skill in the Battle Class feature.
Linoan (Lone Flower)

Staff/Infantry

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Staff: Barrier+ (Mt 10) - Grants Res to adjacent allies during combat = 1 highest current bonus on unit's Atk, Spd, Def, or Res.

B: Torchlight B Staff - Weapon triangle is calculated as if unit is blue. If foe initiates combat, calculates damage from staff like other weapons. (SP 300)(This skill can only be equipped by staff users.)

B: Torchlight R Staff - Weapon triangle is calculated as if unit is red. If foe initiates combat, calculates damage from staff like other weapons. (SP 300)(This skill can only be equipped by staff users.)
Deen ()

Deen is a character appearing in Fire Emblem Gaiden and its remake, Fire Emblem Echoes: Shadow of Valentia.

39/35/33/31/25

Sword: D.'s Brave Sword (Mt 11) - Inflicts Spd-5. Effective against flying units. If unit initiates combat, unit attacks twice.

Special: Sagittae (CD: 2) - Before combat this unit initiates, each ally or foe in area including target and behind it (relative to unit) within two spaces takes damage equal to 30% x (unit's Atk minus that ally's Def or foe's Def). (Damage calculated separately for each ally or foe.) Flying foes receive 50% more damage.

B: Silence 3 - Inflicts "Foe cannot use Sing or Command Assist" on foe through its next action after combat. If foe uses magic or Staff, inflicts Atk/Spd-8 on foe through its next action after combat.
Def Task

A: Def Task 3 - Grants Def+3 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Def bonuses from unit's other skills. Only highest stack applied.) After combats, deals 3 damage to unit ± ally.

#### Prior Skills

Def Task 1 - Grants Def+1 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Def bonuses from unit's other skills. Only highest stack applied.) After combats, deals 1 damage to unit ± ally.

Def Task 2 - Grants Def+2 to unit and allies within 2 spaces during combats. (Bonus to allies does not stack with Def bonuses from unit's other skills. Only highest stack applied.) After combats, deals 2 damage to unit ± ally.
Brigid (Ulir's Scion)

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Brigid is a character appearing in *Fire Emblem: Genealogy of the Holy War* and *Fire Emblem: Thracia 776*.

She is a Red Bow/Infantry unit in *Fire Emblem Heroes*.

## Section heading

Bow: Yewfelle (14 Mt) - Effective against flying foes. Grants Atk/Spd +2. At the start of every second turn, restores 10 HP.

Pursuit - If... unit makes a guaranteed follow-up attack? (B skill? A skill, Attack -5, makes automatic double attack is speed exceeds?)

## Notes

Brigid's 40 HP is equal to her starting HP in Genealogy of the Holy War.
Tauroneo ()

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Tauroneo is a character appearing in *Fire Emblem: Radiant Dawn* and *Fire Emblem: Path of Radiance*.

Tauroneo is a Lance/Armor unit in *Fire Emblem Heroes*. He is available as a 4-Star increase unit in the regular general pool.

## Skills

Lance: Adept Lance+ (Mt 14) - If unit has weapon triangle disadvantage or heightened weapon triangle disadvantage and foe uses sword, lance, or axe, the total effect of weapon triangle becomes 10% during combat.

Special: Luna

A: Resolve - At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+5 during combat. At start of turn, if unit's HP ≤ 50%, grants Atk/Spd+5 for 1 turn.

B: Drastic Fighter 3 - If unit's HP ≤ 50% and unit initiates combat, unit makes a guaranteed follow-up attack, and unit can make a follow-up attack before foe can counterattack.