Weapon Stats/Sniper Rifles

Traditional, high damage, low fire rate.

* Single Shot - Reloads after every shot.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Speed Center - Faster zeroing in after aiming.
* Straight Pull - Reload while ADS.
* Tac Visor - Retains HUD elements while ADS, including mini-map and Instinct pings.
* Frangible - Enemies with damaged health have their regen lowered.
* Profiler - Reticle will glow green when the shot will hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Ultra - While ADS, charge up the shot, gaining penetration and projectile speed before piercing all geometry and becoming hitscan at 100 charge.
* Outfitted III - 3d Extra attachment.

### Zankyou XMS

* Exotic Forge: **EKHO**
*Swap fire mode to automatic Charge up, allowing to ‘reload’ without sacrificing handling. Deals regular damage at 100 charge. If combined with Ultra, the charge counts as the ADS charge required for the penetration.*

### Forges

**Mark 0**

* Bolt-Action - Manually rechambered.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Speed Center - Faster zeroing in after aiming.
* Straight Pull - Bolt-Cycle while ADS.
* Tac Visor - Retains HUD elements while ADS, including mini-map and Instinct pings.
* Frangible - Enemies with damaged health have their regen lowered.
* Profiler - Reticle will glow green when the shot will hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* .100 Cal - Fires ultra large calibre rounds, increasing impact radius and penetration.
* Outfitted III - 3d Extra attachment.

### HiExS

* Exotic Forge: **Sturm**
*First round in the magazine is special explosive ammunition that detonates after a brief delay on impact. Eliminations prime the next round in the magazine to also become explosive.*

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Speed Center - Faster zeroing in after aiming.
* Straight Pull - Reload while ADS.
* Tac Visor - Retains HUD elements while ADS, including mini-map and Instinct pings.
* Frangible - Enemies with damaged health have their regen lowered.
* Profiler - Reticle will glow green when the shot will hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Dual Sight - Has built-in dual scope. Can equip 2 types of optics for the price of one, albeit 1 high zoom and the other low zoom. Standard back-up sight is a side-mounted iron sight.
* Outfitted III - 3d Extra attachment.

### CK9mm

* Exotic Forge: **Tactical Kit**
*Gains a double barrel with 2 different calibers: Standard, semi-auto with fast fire rate and new, bolt-action with higher damage. If paired with Dual Sight, Scoped mode is standard bolt-action, Unscoped is Semi Auto.*

### Forges

**Mark 0**

* Bolt-Action - Manually Rechambered.
* Rail Mod - Can equip assault rifle grade attachments.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Speed Center - Faster zeroing in after aiming.
* Straight Pull - Bolt-Cycle while ADS.
* Tac Visor - Retains HUD elements while ADS, including mini-map and Instinct pings.
* Frangible - Enemies with damaged health have their regen lowered.
* Profiler - Reticle will glow green when the shot will hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Burst Cycle - Fires in 2-round bursts before bolt cycling.
* Outfitted III - 3d Extra attachment.

### Snow Leopard

* Exotic Forge: **Stumpy**
*Weapon has an ultra-light configuration, boosting handling and mobility drastically, as well as allowing lighterweight weapon attachments.*

## ICPK

The "Icepick". Fully Automatic sniper rifle.

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Avalanche - Becomes fully automatic when lying down. Additionally holds a belt magazine, increasing weight.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Speed Center - Faster zeroing in after aiming.
* Straight Pull - Bolt-Cycle while ADS.
* Tac Visor - Retains HUD elements while ADS, including mini-map and Instinct pings.
* Frangible - Enemies with damaged health have their regen lowered.
* Profiler - Reticle will glow green when the shot will hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Shoulder Mount - Additionally becomes fully automatic while crouched.
* Outfitted III - 3d Extra attachment.

### ICKL "Icicle"

* Exotic Forge: **Coldsnap**
*Fires high calibre negentropic payloads that explode in cryogenic energy. Affected enemies are Frozen. Hits against Frozen targets deals precision damage.*

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Triple Threat - Fires 3 pellets at once. ADS fires a stacked round instead.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Speed Center - Faster zeroing in after aiming.
* Straight Pull - Bolt-Cycle while ADS.
* Tac Visor - Retains HUD elements while ADS, including mini-map and Instinct pings.
* Frangible - Enemies with damaged health have their regen lowered.
* Profiler - Reticle will glow green when the shot will hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Starburst - Fires 5 pellets at once in a star-shape.
* Outfitted III - 3d Extra attachment.

### Cygnus X-1

* Exotic Forge: **Voracity**
*Alternate fire consumes half the magazine and loads a single, more powerful shot. This round has increased the pellet count (7 pellets, or 12 with Starburst), which increases damage while stacked.*

## PRISM-1

Linear Accelerator Energy Rifle, firing focused laser beams.

### Forges

**Mark 0**

* Charge - Requires a brief charge-up before firing.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Speed Center - Faster zeroing in after aiming.
* Straight Pull - Bolt-Cycle while ADS.
* Tac Visor - Retains HUD elements while ADS, including mini-map and Instinct pings.
* Frangible - Enemies with damaged health have their regen lowered.
* Profiler - Reticle will glow green when the shot will hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Teravolt - Lowers Charge-up time.
* Outfitted III - 3d Extra attachment.

### SPECTRA-7

* Exotic Forge:**Ultra-Violence**
*Transform the Charge into a Variable trigger. Tap [Fire] for individual shots. Hold [Fire] to charge up a high-powered, staggering laser.*

## ISO

High-tech sniper with adaptive performance, switching between slow-but-powerful perfect shot style or weak-but-rapid double tap style.

### Forges

**Mark 0**

* Bolt-Action - Manually Rechambered.
* Fundamentals - Press alternate fire to cycle weapon type.
	+ Mind - Increases damage and stability. *(For the perfect shot)*
	+ Body - Increases bolt cycle speed and accuracy. *(For the double tap)*
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Speed Center - Faster zeroing in after aiming.
* Straight Pull - Bolt-Cycle while ADS.
* Tac Visor - Retains HUD elements while ADS, including mini-map and Instinct pings.
* Frangible - Enemies with damaged health have their regen lowered.
* Profiler - Reticle will glow green when the shot will hit.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Guided Shot - Has an autonomous aim adjustment system, causing increased target acquisition (effectively a larger hitbox). Only works when zeroed in.
* Outfitted III - 3d Extra attachment.

### ISOP

* Exotic Forge:**Sentinel**
*Eliminations generate an energy orb above the dead body. Shooting this orb grants you a shield which absorbs one instance of damage from any source.*