Alpha 1.6.0 0431

Im folgenden ist das Changelog der Alpha-Version 1.6.0 Build 0431 zu finden. Die Version wurde am 21.05.2016 veröffentlicht.

## Changelog

### **New Gameplay**

* Newly placed Constructors + Food Processor are now all able to do the auto-crafting (exception: Survival Constructor)
* Terrain placeables can now be picked up
* First draft of consuming food from inventory with Shift + RMB
* Perishable items can now be stacked, their resulting perish time will be the weighted average of the two original stacks combined
* Added sector map: Open the map ( M ), have a look at the third tab .. and write us your feedback! (Colors are: red = lava planet, blue = temperate, yellow = desert, white = snow, green = alien. Colors and icons can be modified in sectors.yaml!)

### **Changes**

* Improved constructor: Items can be taken out of construction queue even if machine is ON (except the first item which is currently crafted)
* When the alien core of a base gets destroyed all spawners and turrets get deactivated.
* Turrets are shown as de-activated in Control Panel when a Blueprint is spawned
* Easier drone attacks on Akua (no infinite drone waves any more on Starter planet Akua)
* Added new mechanical T1 drill. (Changed Mode of Tier 1 Drill; Shortened range to 2m as it has no beam but a drill head)
* Player can now run on planet when jetpack enabled
* Changed default controls (you might have to revert to default)
	1. Console: Ö (germany), Tilde (US)
	2. Inventory: Tab
	3. Switched: F <> T
		+ (Tip: you can always remap your keys to your needs, except function keys like SHIFT, STRG, ALT)

* O2 generator can now only be placed into water
* Increased the amount of Magnesium Ore deposits per playfield (reduced size)

### **Additions & Updates**

* Added new fighter cockpit
* Updated console models (deco)
* Added new 3d model for two-legged dinosaur (not aggressive during day, aggressive during night)
* Added better 3d model for Entity Spawner
* Slightly adapted colors of template inputs to better differentiate between directly and recursively craftable items

### **Tweaks & Balancing**

* Updated PDA
* PDA: Added more tasks for manual completion
* Optimized played built turret AI behaviour to use less CPU time
* Set the 'Open PDA with F1' as first in-game tutorial message + Added info text in loading screen to explicitly inform about the PDA
* Entity spawner are now only placeable on Bases
* Removed hint that cannot run while jetpack on
* Tweaked HP and spawn of spiders
* Re-order content of Escape Pod
* Tweaked texture on old Interior Wall Corner and Interior Wall blocks
* Added some memory optimizations (radar map)

### **Bug Fixes**

* Fixed: Items vanish from Constructor if moved to Player Inventory with Shift-Click from other Constructor
* Fixed: PDA: 'Consume item' step does not complete when item consumed from inventory
* Fixed: Crafting progress bar of Survival Constructor does not show up anymore
* Fixed: PDA chapter 1, action "Power O2 Generator" does not trigger if you close the menu window too fast after putting fuel in (via network ping time still applies)
* Fixed: Offline Protection does not work when placed on a conquered POI
* Fixed: Exploit: Duping any container content in MP
* Fixed: Exploit: gain access to private bases with P Menu
* Fixed drones moving after being killed + Downed drones sink through the ground and "plopp" up to the surface again
* Fixed: Faction does not show up in list after being created.
* Fix for Flashlight not lighting Grass properly
* Possible fix for losing structure when container bug / faction bug happens
* Fixed problem with WedgeThin (could not always be textured / colored) - note: the model is now slightly different
* Fixed: Durian Sprout: not able to pass through / has collision box
* Fixed: Alien Block: can not be removed with R&R Tool when POI core gone
* Fixed: Exploit: Spawn drone inside an OP protected and non OP-protected BA/CV and use weapons to destroy core/devices
* Fixed: Switching to drone while walking keeps last movement active and triggers a fly exploit
* Fixed: Dead & looted corpses don't despawn
* Fixed several internal errors on dedicated servers
* Prevent NRef exceptions with respect to container / inventory handling
* Fixed: CV Lift not working on a planet
* Fixed problem that sometimes the border blocks on a chunk are not drawn. Need to update structures for existing saves to take effect.

Quelle: Steam Empyrion News