recursal/Fanatic-Fandom huggingface dataset:
Free People

The Free People (or Frihas, as they call themselves) is a collection of communities of halflings roaming the Big Plateau in central Elloth.

### Ethos

Free People consider absolute freedom of choice as something that is above everything else. This individualism does that any halfling disagreeing with the ways of living of its community normally exiles from it to search for some other group of halflings more like minded or to create its own.

Specially remarkable are the gatherings with the dragonborn tribe of the Children of the Brass Moon happening in each of the two solstices by the riverside of the Telba, close by the rock formation of Quorok Pak. The two tribes mix together and commerce. Come the night they exchange presents and each one throw a party at their side of the river. Free People tend to invite the dragonborn to their celebrations but the children of the brass moon usually rejects the offer as they consider them a bit too noisy and hectic for their taste.

### Organization

The lack of a pattern when organizing their own communities makes impossible to describe the social organization of the Free People. Cities and small settlements come and go is a few generations and even the ones that persist for a bit longer may very well lose half of its population in a summer if a part of its residents decide to move on. Long lasting races like dwarfs and elves are commonly surprised when visiting the region for the second time after a long time as none of the landscapes they knew might be in the same place for their second visit.

Nowadays there are two big settlements of Frihas: New Constant and The Big City. In the past there was another one (called Alltogether) but it dissapeared when different groups of halflings decided to split and leave until the city was reduced to a small village that still remains to this day.

### Economics

The Free People live in a simple way, growing their own food and hunting occasionally. They make their own tools and clothing, some of them specifically for commerce.

#### Quotes

"If you don't want your bum to smell like your pot, a lizard you shan't taunt"
Razkoshen

Royal guard based in Eperium. Its current First Sword is a young human called Meriadoc Dorne. The Razkoshen have barracks in each of the districts of the city. Each one of these fortified buildings are commanded by a captain and are in charge of keeping the peace in their sector.

There are around a thousand Razkoshen in Eperium.
Drabi

Large marine carnivores usually found in deep water with the shape of a serpent and a the head of a centipede. Drabi generally feed on tuna and other big fish but some specimens have been seen wrapping up whales and ships cruising the ocean.

The Gulf of the Kraken in northern Medeia it is said to be a hunting ground for these beasts.
Love

Love is a domain in the pantheon of Maraentia. It represents all the feelings that one would find in sentient beings. Not only love but also hate, passion, fear or happiness to name a few. Ascendants from this domain tend to represent feelings of all kind.

Eros is the main god of the domain, holding the portfolio or erotism and sex, in contraposition with Sira, worshipped in terms of love for the family.
Lizard's Peninsula

Barren territory in the southwest of Medeia. The lizard's peninsula takes its name from the abundance of reptiles of all kinds that infest the territory. Anyone travelling across it will be able to see all types of them inhabiting the multitude of caves and hills scattered in the area.

The road of the North, departing from Veliko in Elloth and arriving to Kerrera, in Medeia, crosses this land and is considered a relatively safe route despite of the occasional sighting of dragons and attacks from kobolds.
Destrier

In the Pantheon of Baltica. One of the five types of champions of an ascendant.

A destrier is normally found mustering followers for the god and spreading the cult, founding new shrines or temples and acquiring worshipers by interceding (directly or not) in local matters.

The destrier is the most common of the champions and almost every god have one appointed at every time. The one holding this role is typically the most renowned follower of the god and the only one that is publicly known by members of the populace.
Kiriel Blagovast

Coat of arms of House Blagovast

King of Elloth and head of the Blagovast dinasty. 45 years old, Kiriel is considered a trustful and fair ruler but somehow weak. Married to Suntry Blagovast, a courtesan from the Kingdom of Medeia, northern of the Owndos range. He has three smaller siblings, one female and two male, and two daughters and one son (Olga, Anastasia and Buryl). Both parents are dead.

Kiriel has been the king of Elloth for the past 10 years. He succeeded his father, Kine Blagovast, after his natural dead.
Mjodur

A type of mead produced in Bera Eyju. Made of fermented honey and infused with local herbs.

Almost every family in Bera Eyju produces its own version of mjodur and take great pride on their version of the recipe. There are very few clans that produce enough quantity of the beverage to be able to sell it to other locations, although it can still be purchased in Northport, normally watered down, in delicatessen shops.
Di'vers

High order of shapechangers.

Di'vers are different from other shapechangers as werevolves or wererats in the sense that they don't have a hybrid form and they semble into multiple bodies of the same species instead of only one. A di'vers can, for example, be an elf in its humanoid form and ten cats simultaneously in its animal form.

Ksotatar and Ryl are both rumored to be di'vers.
Calendar

The chronology of the human calendar of Baltica starts with the foundation of the Kingdom of Midian 1200 years ago.

There are four months each one with 90 days. The beginning of the year starts on the first day of spring.

The dates are noted in the following way:

YEAR-DAYSEASON

As an example, the 34th day of summer of the year 1200 would be 1200-34Su.
Nuu

Small village in Stort, Bera Eyju, Medeia.

Nuu is the northernmost permanent settlement in the continent of Baltica. Very difficult to reach by land due to the mountains in its south, someone traveling here would most likely come by boat.

The village has a population of around 150. During the summer, some hunting parties come here from other areas of Bera Eyju or even wider Baltica to try their luck with the local fauna. Nuu has a reputation for been the harshest and also most rewarding hunting grounds in the continent.

The Royal Huntsmen own a cottage here which is frequently visited by its members.
Kerrera

## Overview

Town in Medeia, capital of the region of Kerrera.

## Geography

Kerrera sits on the east bank of the mouth of the Red river. It is a hilly and barren area difficult for agriculture but rich in minerals and good quality stone. At the other side of the river lies the Lizard's Peninsula, a rough terrain with barely any vegetation despite of the abundance of water. The soil is mostly made of clay which gives the region its characteristically red tonality.

## Economy

Kerrera's economy is based on the exportation of minerals (iron, mostly) and stone (marble and granite) which exports to the rest of the kingdom. Agriculture is poor and fishing, although possible, is not properly exploited.

In general the region is considered poor for Medeia's standards.

## Government

The current governor of Kerrera is a fjall called Steinhaed Dort who claims to be related to The Queen. He also holds the title of prince of the region of Kerrera. Steinhaed is an enormous fjall (even for their standards) who served in the Fjall Guard for many years until he retired to rule the region.

## Factions

* Silth - A thieves' guild originally from Veliko expanded here a couple of years ago abusing the fact that The Daggers were expelled around the same time.
* The Inquisitors - There is an unit of inquisitors in town to control the groups of kobolds and occasional dragon that might decide to move out of the Lizard's Peninsula.
* The Industrialists - Own a quarry and a workshop in town. Its representative, a gnome simply called Sipple runs both business.
* Fjall Guard - The mercenary unit has a lodge and a hospital in town which is used by its members in downtime.

## Personalities

* Steinhaed Dort - Prince of Kerrera.
* Sipple - Representative of the industrialists and renowned entrepeneur.
Region of Emmere

One of the six regions of Medeia.

The Region of Emmere is an area of forests, rivers and hills scarcely inhabited. Only the capital of the region, Emmere, surpasses the thousand citizens. Most of the economy of the province is based on primary sector, logging, hunting and farming. Small settlements in the spurs of the Owndos Range, in the west, are also important hubs for mining.

The Crag, an endemic group of mixed orc-human blood folk live in the area of the Eternal forest.
Ib Hag

Ceda in the kingdom of Medeia and dean of Stahgrow.

Ib Hag is a legendary figure in the kingdom of Medeia. As the highest-ranking wizard in the kingdom, Ib Hag is revered for his vast knowledge of magic and his unwavering dedication to the realm.

Despite his formidable reputation, Ib Hag is said to have a deep understanding of the complex political and social dynamics of the kingdom. His magical abilities have been instrumental in maintaining the peace and stability of Medeia.

Ib Hag's distinctive appearance, with his bald head, piercing blue eyes, and flowing black robe, has become synonymous with the office of Ceda. He is widely regarded as one of the most powerful and skilled wizards in the whole of Baltica and he is known to eschew weapons in favor of relying solely on his magical abilities,

Ib Hag is known for his abrupt mannerisms and sparse use of words. He is not one to waste time on idle chatter or pleasantries, and his communication style is often characterized as direct and to the point.

This approach to communication has earned Ib Hag a reputation as a no-nonsense leader who gets straight to the heart of the matter. He is not one to sugarcoat the truth or mince words, and his counsel is highly valued for its honesty and straightforwardness.

However, Ib Hag's blunt mannerisms have been known to rub some people the wrong way, and he has been criticized for his lack of tact and diplomacy in certain situations. Nevertheless, his dedication to the kingdom of Medeia and his mastery of the magical arts have ensured that he remains a respected and influential figure in the realm.
Stort

Biggest island in the archipelago of Bera Eyju.

### Geography

The *scar island*, as it is called due to its extremely irregular shape, is a mostly barren piece of land emerging from the waters of the Green Tides. The place is covered with barren hills, mountains and chasms and only the artificial (as created by humanoids) Sigrænan Dal contains greenery of any kind.

It is worth noting the existence of two glaciers, Eyja and Bredo, the former leading into the Saljon Bay, the latter east of the town of Dalur.

Stort is the home base of the bradva, an ethnic group endemic to the island notorious in the whole continent because of their raids across Baltica. These pirates inhabit the surroundings of Oni, a volcano in the Virki peninsula, in the northeast part of the island.
Angbroda Adardra

Angbroda Adardra, also known as The Queen, was the founder and ruler of the Kingdom of Midian 1200 years ago.

The Queen is a figure of legend. Tales of her deeds and actions are still used to this day by bards and townsfolk alike. She is always represented as a very tall, wise and strong fjall, caring for her people. According to the history books, she ruled the Kingdom of Midian since its creation until her dead two hundred years later.
White town

White town is a village belonging to the kingdom of Medeia in the far north of the realm. The place is only really popular in summer when cohorts of the army of the Jarl of Medeia, Gunnar Dabroek, come here to extract essence for royal usage. During those brief months the population of the village multiply in size and a big area outside the place is transformed into a temporary fort and a camping site with all the civilian followers that trail the army.

White Town, and the extensive Northern Territory region of Medeis, is run very loosely by Prince Aki Berger, residing here and owning the only inn open the whole year: Black Water.
Veliko

## Overview

Old capital of the khanate of Elloth under the rule of the Vokil clan. Currently it is the second biggest city in the kingdom only after Eperium.

## Geography

Veliko is placed at the mouth of the Ao river at its southern side. Surrounded by forests and the tranquil waters of its bay, the area is rich in wildlife and fish. Veliko's Bay is a narrow leg of the sea stretching around 80 kilometres into the land.

A few kilometres north from Veliko rises the impassable Owndos range. The mountains can be easily seen from the city offering outstanding views.

## Economy

Veliko exports game and wood primarily to the rest of Elloth. There are few merchants in town as most of them have been migrating slowly to Eperium in the past decades. Most of the nobility followed the same steps as the merchants and moved their palaces and manors to the new capital. As a consequence Veliko is a city in decadence that has seen better days.

## Government

The hand of Veliko is a gnome called Kelbis Dinkan which, according to the populace, spends too much time in his workshop and too little attending official business. Kelbis is a distant relative of Yerry Dinkan, one of the members of The Industrialists in Northport. Because of this, the relationship with the capital of Medeia has intensified in the past years.

## Districts

Veliko is divided in four districts:

* The harbor
* Old castle - Veliko's castle stands here. A ruin mostly, the place was the last standpoint of the Vokil during the war of the city. It is also here where the Old Archive resides. The oldest and biggest library of Elloth.
* Centre
* Hill

## Factions

* Silth - A local thieves guild.
* The Daggers - Active mostly on smuggling activities.

## Personalities

* Kelbis Dinkan - Hand of Veliko
* Eteri - Magister. In charge of the Old Castle district and its library.
* Jana Mila - Female human, captain of the Razkoshen
Virki peninsula

Peninsula in the north of Stort, Bera Eyju.

The area is barren, exposed to the ever cold winds of mare infinitum and relatively frequent activity of the Oni, it is said to be the coldest spot in the whole of Baltica. The peninsula is devoid of all vegetation apart from scarce scrubs of hard leaf bushes that grow in the surroundings of the Vatn lake and its tributary rivers.

This region is rumored to be the homeland of the bradva, living somewhere close the Oni volcano.
The Daggers

Biggest and most powerful thieves guild in Elloth and widespread in other kingdoms. The Daggers have presence in every city and important town of Elloth. Among its activities are illegal gambling, kidnapping, arson and head hunting.

The leader of The Daggers it is said to be a woman of obscure past named Manon Sage.
Klarah Adardra

Princess (Jarl) of Bera Eyju.

Klarah (Lassem) Adardra is an eighty year old woman that is rarely seen. Her official residence is Höll Hafsins a fortress in Skalavik belonging to the Lassem clan.

The surname of Klarah, Adardra, is given to the rulers of Bera Eyju since the times of The Queen. This doesn't mean she is a relative of the founder of the Kingdom of Midian, a common mistake among newcomers to the islands.
Nodens

Ascendant linked to the domain of Order in Maraentia's pantheon. Also known as the Bane of Chaos, Nodens is frequently represented as an ancient Eladrin of long white hair killing his foes in battle with either a sword, a scepter or both at the same time.

## Nodens

### Age

Unknown

His cult is very small in the continent of Baltica and its main representatives are the High Inquisitors, a knighthood order existing in the main cities of the continent. Some of these inquisitors are errant knights that emulate the (supposedly) life of Nodens, traveling without a fixed destination and destroying chaos wherever they find it.

The origins of the demigod are not known and its history and feats are very much discussed in scholar circles. Opinions about the figure of Nodens are extremely polarized and both detractors and supporters are known to have a very strong opinion on the matter.

Followers of Primus consider any form of worshiping Nodens a heresy.

### The massacre of Unta

Among the most commented and renown deeds of Nodens, the massacre of Unta is the most notorious one. The dates are unclear, but it is said that some centuries ago Nodens arrived in the city of Unta and, after an audience with the governor of the place, he decided that the settlement was beyond redemption and proceeded to burn it down to ashes. The destruction was such that no one survived the slaughter and the city simply ceased to exist. It is said that around thirty thousand souls were killed that day by his hand.
Y Dafarn

## Geography

Located in a hilly area and filled with small rivers, cascades, lakes and forests. Y Dafarn is also known as *the crossing.* The two most important roads of Medeia meet each other here: The road between Semburg and Northport and the one between Emmere and White Town.

The town itself lies in between two hills and is crossed north to south by a small river called the River of the Sardine.

## History

A crossroads since immemorial time, the town has been inhabited continuously since, at least, the times of The Queen. A small crumbling fort built on top of a nearby hill serves as solemn witness of the times when the area was an outpost of the Kingdom of Midian on its advance to the west. Since then, the town has lived in constant peace to the point that the wall that once surrounded it was dismantled to use the stones in local housing.

## Economy

The village is home to two thousand people and benefits from the trade that both roads generate. As such, the place is filled with taverns and shops that provide with all sorts of traveling gear and accommodation. There are very few farms and most of the food is sold here by farmers from nearby villages.

## Government

The local governor is a male human called Jo. Jo owns a very profitable blacksmith specialized in traveling gear and horseshoes.

The local guard is composed by around 20 members of the army of Medeia.
Cudromach Dinasty

Noble family native to the island of Skye in Medeia.

The history of the Cudromach dinasty extends as far as there are written records. An old family who claims to have had access to this lands since The Queen Angbroda Adardra herself granted them the right over the island. Fact that is contested by their rivals: the Aileanach, who control the western part of Skye and claim exactly the same. The tensions have gone from friendly rivalry to a few armed conflicts over the course of the centuries.

The head of the family is Finborl Cudromach, a fifty year old man with black short hair. impecably shaved and grey eyes. He is educated in Stahgrow were he graduated with a bachelor in filosophy and a masters in architecture. He moved back from Northport to Cudromach Castle to restore the old seat of the family to its former glory after half a century of absence in the island.
Kalaja

Fortress in the north-east of Tennemore. Kalaja is used by Tennemore to control the ship traffic coming north from Medeia and Lindisfarne in particular.

The presence of the fleet of Tennemore in Kalaja under the command of admiral Buiten Kof has served as an excuse for Medeia to militarize the isle of Skye.
War of the City

Elloth's civil war between the Blagovast dynasty and the Vokil clan.

The conflict takes its name due to the fact that there were only military clashes in the old capital of Elloth, Veliko. The confrontation lasted 30 days (950-23Sp/950-53Sp) in which the Vokil clan as a whole was expelled from the country due to their lack of support by any of the other factions in dispute.

The fall in disgrace of the Vokil clan befell when the old Khan Vinekh Vokil died without having descendants and the family started an internal war that lasted for years until a third contender, Torrent Blagovast, declared himself King of Elloth. By then, the clan was torn apart and politically very weak so only Kormisosh Vokil, the youngest brother of Vinekh, rebelled against the proclamation. He arrayed a few hundred men and took a fort in Veliko claiming to be the true king of Elloth.

The combined troops of the Blagovast and other noble houses besieged the fort and, three weeks later, Kormisosh surrendered it. Vokil's new Khan was held captive and beheaded five days later in front of Dvorets, in Eperium. There is a mark, a sigil of Myrkul, in the place where reportedly his head touched the floor after the execution took place. Legend says the Blagovast commissioned it in order to appease the god's wrath as the Vokil were known to be followers of the god of death.
Vokil

Clan ruling Elloth from its foundation to the emergence of the Blagovast dynasty. The Vokil lost control over the kingdom after a civil war called War of the City.

### Renowned Vokil

* Hefaistos Vokil - Prince of the Kingdom of Midian. Aide of The Queen.
* Bagryana Vokil - Founder and first queen of Elloth.
* Kormisosh Vokil - Last Khan of Elloth of Vokil dinasty.
Vaalbara

Continent located in the northern hemisphere of Maraentia, East of the continent of Baltica. In its southern tip is located the lands of Bayes, the only known human colony in the main landmass of the continent.

The isles of Boros, emerge from the Mare Alba somewhere mid way between Baltica and Vaalbara and are typically considered by scholars as part of this continent as well.
Children of the Brass Moon

Draconic tribe roaming the Big Plateau in Elloth.

The children of the brass moon are a semi-nomadic group formed by around 400 individuals under the leadership of Pabor Tornaac, a 62 years old brass dragonborn shaman. The structure of the tribe consists in a group of four elders (called simply *the elders*) plus the leader. A new leader is selected after passing the trials of morale and strength. Commonly, the trials are done when the leader is getting older so they can learn from their experience before its passing. Each family of the tribe picks its best member to contest in the trials, the winner becomes the new learner of the leader, the best ones who failed become learners of the elders, as it is an honor to assist the leader.

The best warriors form the Hashaki Guard and those who don't find their place in that honorable position often end up exploring the continent of Elloth.

The tribe follows the bik in its migratory movement around the plateau. From the bik, the children get all they need to survive in the wilderness: fur, milk, meat, horns and bones.

The relationship with the "free people" nomad tribe in the Plateau is peaceful, as halflings are intimidated by the size and strength of the Children of the Brass Moon. The free people and the children of the brass moon meet twice a year in the banks of the river Telba close to the rock formation known as Quorok Pak. These solstice gatherings are a time where both cultures mix together and trade raw items coming from the draconic side for crafted ones created by the artisans of the free people.
The Morningstar

Minor god of Light in Maraentia's pantheon.

Also called as the Burning Sun, the deity is mostly worshipped in the region of the Burning Wastelands, in Gondwana but shrines devoted to her can be found in most places were a threat of draught happens frequently, like the bordering populations of the Cali desert in Elloth.

The Burning Sun portfolio is related to the Sun, the heat and the thirst.
High Inquisitors

Zealous group of followers of Nodens.

Spread across the continent of Baltica, the High Inquisitors consider themselves like the ultimate weapon against chaos. Although they have a series of safe houses in most of the important cities, they are normally on the go alone or in groups of like minded people searching for chaos and to vanquish it.

The banner of the High Inquisitors is a red sword pointing up over a white field.
Skye

Island in the Green Tides belonging to the region of East in Medeia.

The port of its main city, Lindisfarne, is vastly important for the trading families of Northport. It is used as a nexus between the smaller flat vessels transporting goods to and from the capital and the bigger counterparts used from here to reach other parts of the continent of Baltica or even overseas, into the islands of Boros.

The ownership of Skye has been disputed in the past years by the Demarchy of Tennemore which considers the island to be part of their natural territory. In recent years, the stationing of the tennemorian fleet in the fortress of Kalaja has raised suspicions, pushing the Kingdom of Medeia to set a strong presence of their military forces in the town of Lindisfarne, reinforcing the castle in the location as a deterrent measure.

In addition to Lindisfarne, there are another two small towns and a few castles belonging to the nobility in the island:

* Fynn - Small fishing town on the bay of the same name.
* Thvair - Village providing the timber for the shipyards of Lindisfarne.
* Cudromach Castle - Bastion of the Cudromach Dinasty, oldest recorded rulers of Skye.
* Daingneach - Fortress of the Aileanach dinasty. Currently occupied by the army of Medeia due to a dispute with Gunnar Dabroek's administration.
Big Blue

In the pantheon of Maraentia, whale god local to Bera Eyju. Big Blue is said to be five times bigger than the biggest whale. Their worship in the islands is more related to trying to avoid her than actual adoration. Most fishermen villages in the region have at least an altar devoted to her. But the only true temple sits a few miles to the east of Dalur, in the coast.
Order

Order is one of the nine domains in Maraentia's world order. Both general commoners and scholars consider Order to be of neutral origin. According to them, Order is not evil nor good, it is just.

The main deity of the domain in the pantheon, Primus, is of unknown origin and not very popular with the common folk.

Order is, together with Chaos, supposed to be the source of the power that puts together the Tome of Ascendants.
Knowledge

One of the domains in the pantheon of Maraentia. Scholars agree that Knowledge was created only after the first sentient being were brought to life. Ascendants on this domain are seekers of truth and find beauty in the creations of the different intelligent races.

The goddess of magic, called simply Art, is the most powerful ascendant linked to this domain and it is said that she is her creator.
Power Strike

One of the innate Warrior spells.

## Runes

* Common
	+ Overpower: Increase Critical Strike Damage of Power Strike by 30% (+10% per level) [150% max]
* Rare
	+ Frenzy: Decrease the Base Cast time of Power Strike by 0,5 seconds (+0,1 seconds per level) [1,5 seconds max]
* Epic
	+ The Mountain's Call: Increase the Base Cast Time of Power Strike by 2 seconds. Increase the Damage of Power Strike by 1750% (+250% per level) [3500% max]
* Legendary
	+ Weapons Master: Increase the Base Cooldown of Power Strike by 6 seconds. Add a new Cast Bar that continuously casts Power Strike with 75% reduced speed (-5% per level) [55% max]
Northhaven

Ruins on the east of Northport. Northhaven was the failed attempt of building an exterior port able to handle heavy vessels from The Industrialists.

The efforts started around a century ago. The location was chosen because of the deeper waters in this area of the bay expecting to allow heavier, bigger, boats to moor in the close proximity of Northport. The project was funded and executed by the original industrialists and it was an initial success. The town grew, warehouses were built and the first seaworthy ships started arriving.

For two years everything seemed to be going well but, one day, the city started sinking. The process was fast and in less than a week the area ended up partially under water. Some investigations were undertaken but nothing ended up conclusive. There were a few attempts of rebuilding the town, but nothing ever actually succeeded.

The project was abandoned after a few years and Northport resumed its old way of doing things.
Dalur

Town in the island of Stort, Bera Eyju.

With a population of a thousand people, Dalur is the second biggest town in Bera Eyju, only second to Skalavik.

Dalur exports to the rest of the villages its (locally) famous mjodur (mead). In recent years, a halfling called Thaddeus Cato, coming from Northport and with connections with the Industrialists has been trying with little success to create an import business of mjodur into Baltica.
Primus

Major god of justice in Maraentia's pantheon.

Although it has never been seen in Maraentia, Primus is depicted as a massive floating machine. The biggest and most powerful modron ever created.

Its manifestations are extremely scarce in history books and only very few worshipers believe to have seen him through visions. Primus is also not very popular between the common folk and some don't even believe in its existence. "The Nonexistent" is a common nickname used by them when talking about Primus.

Primus doesn't have any known appointed champions.
Art

Major goddess of magic in the pantheon of Maraentia.

Art is the most known ascendant of the domain of knowledge. All magic wielders are somehow bound to this ascendant when they use arcane arts. Some scholars believe that even clerics praying to other gods are in fact using magic given by Art in the first place.

Despite of her popularity, Art doesn't have an organized church around her in Baltica. There are no reports of seeing her at any event or of her intervening in earthly matters in the last couple of thousand years. The knowledge about her (like the fact she is a Saet'thaes or she is a female) has been passed on generation after generation, manuscript after manuscript. But no confirmation on these facts has happened since the times of the Kingdom of Midian.
Light

Light is one of the nine domains in Maraentia's world order. Both commoners and scholars consider Light to be of good origin although there are some dissident voices, most notably in the people who cross ways with the worshippers of Burn.

The main deity of the domain in the pantheon, Aura, is considered to be a gentle and caring god.
Karras Town

Group of buildings forming the seed of a village surrounding the fortress of Karras in the island of Gnosos.

The biggest and most characteristic building in the town is the tavern "The Shark". The establishment occupies an old three-story house built of big stone blocks and it is, after "The Mother", the oldest building in the island. Just besides it there is the local store, a carpenter's workshop and a blacksmith house. The local tiny shipyards are located 20 paces from there.

The rest of the town are family houses with orchards or vegetable gardens inhabited mostly by fishermen and their families.
The Industrialists

The Industrialists are a group of businessmen from Northport self-proclaimed interested in engineering and the development of Medeia. Their agenda is not public and the population think of them as snobs that like to hear the sound of their own voices in their secretive gatherings while drinking heavy alcoholic spirits.

Members of the industrialists include (but are not limited to):

* Yerry Dinkan - A male gnome owner of an iron forge in the city and some mines in the Owndos Range.
* Duval Lavel - A female tiefling owning several clothing businesses.
* Duncan Lighthorn - A male dwarf, secretary of Alastair Barlas.
* Frybnip Musmo - Male gnome. Owner of *Eastern Shipbuilders*, the company controlling the shipyards in Lindisfarne.
Bera Eyju

### Overview

Semi independent duchy belonging to the Kingdom of Medeia. Bera Eyju is ruled by eighty-year-old Klarah Adardra from Skalavik.

The pirates belonging to the Bradva are based somewhere in the easternmost part of Stort.

### Geography

This archipelago is composed by two main islands, Litill and Stort, and many smaller ones. Litill is the smallest island of the main ones and hosts the capital of the Duchy called Skalavik.

There are three glaciers in Bera Eyju:

* Langj - Northern of Litill in its western peninsula.
* Eyja - In Stort, leading into Saljon's bay.
* Bredo - In Stort. East of Dalur.

Far off the west coast of Bera Eyju there is a small island with unknown inhabitants called The Reach.

### Main settlements:

* Skalavik - Capital city, economic center and main port of the islands.
* Hvalur - Town specialized in whaling.
* Nuu - Small village but very important area for hunting and fishing.
* Gamall - Old Capital. The population are mostly fishermen.
* Dalur - Farming in the valley.
Ari

Volcano in Litill, Bera Eyju.

Ari raises over 3000 meters over the sea level and can be seen from the whole of the archipelago. Its eruptions are common but normally not violent. Last one happened a year ago, lava flowing to the east of the island increasing a few meters the size of Litill's coastline.
Rector

In the Pantheon of Maraentia. One of the five types of champions of an ascendant.

The rector is the maximum authority in terms of faith for any follower of a god. This position is normally given to someone with clerical powers who is aligned with the domain of the god. The rector is usually found in temples or holy places where the ascendant she serves is worshiped.

As any other champion, the rector has a will of its own and it is not coerced to perform its duties if there is a disagreement between her and her deity.
Essence

Essence is an extremely scarce, difficult to work and extract material. It is used as a substitute of steel. An object created with essence is unbreakable, extremely light and is not affected by the pass of time.

Essence is only found in the northern region of Medeia, raising from the soil in the form of gas that needs to be captured in its raw form and then transported to the facilities where it will be liquefied and cast in the desired shape. The slightest impurity in the extraction, or introduced during transport or casting causes the forged object to break in the moment of taking it out of the cast.

Due to its complex manipulation. Even the smallest item made of essence costs hundreds of gold pieces. Exportation is forbidden by the government and only smugglers or royal sanctioned deals can transport objects made of it to the outside.
Semburg

## Geography

Semburg rests in the bay of the gulls, a shallow water basin plentiful with fish. Surrounding it there are lowlands with numerous sweet water lakes that are exploited by an array of farms and fishermen.

The depths of the forest of the dragons lie in the north, providing cedar and fir wood to the inhabitants of the region as well as game.

## Economy

Semburg is mostly a fishermen's town and although most of their captured fish is consumed locally, some of it is sent to nearby towns and, in the summer, traded with places as far as Northport of Veliko. Wood, both raw and in the form of sturdy furniture, and fur are the other two main exportation goods for the area.

## Government

The current governor of Semburg is a human called Jerlmyr Konig. She is also the princess of the region of Semburg and one of the most influential personalities in the whole of Medeia. Jerlmyr is a medium aged woman renowned by her strong will and her passion for hunting. She has a fame for controlling with tight grip the whereabouts of the city.

## Districts

The city is divided into 3 quarters.

* The Harbor
* The Moose
* The Noble

## Factions

* The Daggers - The thieves' guild has a small representation in Semburg.
* The Inquisitors - Shock troops from Medeia. Considered as the most deadly combat unit in the whole of Baltica.
* The Industrialists - A guild of merchants and businessmen with interests in the whole of the continent have a relatively small office here and a couple of sawmills.
* The Royal Huntsmen - A guild of hunters and explorers..

## Personalities

* Jerlmyr Konig - Princess of Semburg.
* Cernunnos - Lord of the Hunt. Leader of The Royal Huntsmen.
Gunnar Dabroek

Jarl of Medeia and former prince of the northern region, Gunnar is a tall and slender man in his fifties wearing a long moustache and with greying long hair.

Gunnar's position in the throne is been stable for almost two decades despite belonging to the poorest region of the country. The common belief amongst the midians is that he is the least dangerous and ambitious of the princes and that keeps everyone content about the situation.

Gunnar has been supported by his ceda, Ib Hag during his whole life. A mysterious old man that is rarely seen or heard of.
Nature

Nature is one of the nine domains in Maraentia's world order. Both general commoners and scholars consider Nature to be of neutral origin. According to them, Nature is what keeps us alive but also what kills us the most.

The main deity of the domain in the pantheon, is Mael. The god of Oceans and Seas has an incredibly extended cult throughout not only the coastal populations but also inland, being common to find shrines dedicated to him even in towns without access to the sea. No one knows exactly why this is the case. Scholars have spent uncountable hours trying to understand why him and not Arobeth is the main figure in the domain, to no avail.

Other ascendants aligned with Nature are the beforementioned Arobeth, her sister Finathia (goddess of hunt) and Gagon, the lord of the storm.
Emmere

*For the region check Region of Emmere.*

City in the kingdom of Medeia.

Emmere is the seat of political power in the region. With a population of around 10.000 people, Emmere is by far the biggest population nucleus in the area.

Princess Armine Beilteg soft rules the city and the region. She is a caring overseer that rarely acts in a rushed manner. Beloved by her people, she has been in the seat of power for only four years. Her detractors complain about the raise of thievery in the region of Emmere without really supporting the idea with a lot of evidence.

The Beilteg family lives out of the taxes from the farming, mining and logging happening in the region.
Old House

## Location

"You enter the creepy old house. The door slams itself behind you! Luckily it's not locked."

### Rooms

Bathroom, Bedroom, Child's Bedroom, Dining Room, Foyer, Kitchen, Living Room, Study

### Monsters

Beetlejuice, Chucky, Gremlin, Ghost, Norman Bates, and Succubus

### Gateway(s)

Suburbs (exit)

The entrance to the Old House is located on the north side of the Suburbs in the middle cul-de-sac

1. Drive north from the City to the Suburbs.
2. Enter by selecting "Enter the House" in the middle cul-de-sac while standing on the light blue tile.

## Gateway(s)

The exit to the Suburbs is located at the bottom of the map on the light blue tile. Select "Exit the House" to return to the Suburbs.

## Tiles

* Beetlejuice

"Something's following you..."
* Ghost
 Bathroom
 Bedroom
 Child's Bedroom
* Chucky
Tennemore

## Overview

Easternmost kingdom in the continent of Baltica.

## Economy

Tennemore is the most populated and richest country in Baltica. The realm has seen a rapid economical growth in the past century due to its neutrality in every conflict, benefiting from trade with the rest of the nations in the continent and overseas.

## Politics

In Tennemore there are two types of citizens, the technocrats and the citizens. The members of the government, and every other public official with certain mandate, are chosen from the technocrat group by a sortition process. Technocrats interested in a position can freely opt to it and, after positive validation from a committee, add their names to the lottery. If their name is randomly chosen, the technocrat will take hold of the position for the coming 5 years. This system applies up to the top levels of the hierarchy. Even the head of the state, currently an elf called Evictus Sofos, is chosen this way.

The proportion of regular citizens versus technocrats is around 4 to 1.

## Main cities

* Thesa
* Akunes
* Voltuna
* Kalsuu
* Valzekne
* Lumala

### Other settlements

* Goja
* Kalaja
Stahgrow

University in Northport. The institution is run by the ceda of Medeia Ib Hag.

Renowned in the whole of Baltica as the only school that teaches magic as part of its curriculum.

### Campus

Stahgrow sits on top of a hill right outside of the city, surrounded by a poplar grove and by a small cliff with views on Northport's bay and the Green Tides. The university itself provides housing to most of the academic staff working there, but students scramble all around the capital. Only the most well-off pupils of the school can afford a living in the University quarters.

### Curriculum

* Magic
* Naval engineering
* Civil engineering
* Mines engineering
* Architecture
* Medicine
* Old Languages
* History
* Filosophy and metaphisics
* Law
* Alchemy

### History

The University of Stahgrow is the oldest higher education institution in Baltica. Founded around 600 years ago, during the first five centuries the university focused exclusively in the study of magic. Only in the past hundred years, and after the push of the newly founded universities of Tennemore, more technical studies were added to the currículum. The tension that this change caused pushed away a big part of the professors and students which revolted against the ceda back then, Gladis Amor, causing very serious magical confrontations ending in half of Northport been destroyed. These series of magical clashed is known as the revolt of the biretta. Since then, magical studies in Stahgrow were watered down, allowing very few pupils every year and losing a big part of the prestige that had in older times.
Myrkul

Major god of Death in Maraentia's pantheon.

Myrkul inhabits beyond the Archs of Stigmata in the valley of the same name. The souls of recently dead sentient races travel somehow here and wait in line chained to one another for their time to cross the arch. What lies beyond is something no one has ever returned to explain.
Mael

Mael in his prefered appearence

Major god of the seas in Maraentia's pantheon. Mael is usually depicted as a man of old age dressed with worn out sailor clothes and a flat hat. He carries a long knife but can summon his trident, Piscis, at will.

Mael is normally worshiped by anyone in contact with the sea: sailors, navy soldiers, merchants, fishermen or anyone inhabiting coastal populations. As such, he is one of the most renowned and powerful gods that exist.

## Champions

 Knight
 Emissary
 Rector
 Magi
Jaghut

Ancestral race of half-giants aboriginal from the territories that today occupy Medeia.

Jaghuts were humanoids supposed to reach up to 3 meters in height with slender builds and powerful jaws. In combat, they favored massive two handed weapons using their innate domain of cold magic for their range attacks and defense. In ancient scriptures they are depicted with grey skin and long white hair.

Although the last jaghuts might have been seen thousands of years ago, it is possible today to find ruins of this race scattered in remote areas of Medeia. People venturing in those speak about functional and clean designs, without decorations of any kind and barely any treasure to be found. The very few texts that survive that era are carved in stone in such edifices. From what the scholars of Stahgrow can grasp, they were a complex and technologically advanced civilization that worshiped a group of entities called the Thyr.

The Fjall ethnic group in Bera Eyju is rumored to be descendant of the last jaghuts.
The garden of Poliel

The garden of Poliel is the residence of the goddess of Pestilence herself.

Very little is known about this place. The few trusty enough sources of it describe a relatively small garden very well taken care of, with multiple types of flowers and trees. The garden is supposed to be crowded with the souls of sick people in a coma who live their lives without truly knowing their real situation, trapped in an infinite loop of days and nights while their bodies rot somewhere in Maraentia.

In the garden there are a few buildings. Supposed to be residences for the souls and for Poliel and her servitors. One of them is used by an ascendant called The Gardener. Main responsible of the neatness of the place itself
Gulf of the Kraken

Gulf in the northernmost region of Baltica. Politically the region belongs to the kingdom of Medeia but, as the medeians like to say, *the gulf belongs only to the kraken*.

Most vessels venturing this far north normally navigate around the area at a safe distance avoiding the waters of the gulf. This alternate route has different complications as the region north of here is filled up with icebergs and other perils of the cold. Taking this alternate path adds several days to the sailing and it is something extremely difficult to accomplish during winter due to the extreme cold temperatures at sea.

The reasons for avoiding the area are mostly superstitious. Only a handful of the ships that venture here actually don't make it to the other side so only the vessels of Medeia actively avoid the area. It is frequent for ships from Elloth or Tennemore to take this route during the summer instead to save on costs and time. An exception to this rule are the raiding ships of the bradva. Reports from foreign ships escaping from the pirates confirm that the raiders will cruise the gulf regardless of the superstition and it is said that them are the real reason for the disappearance of the merchant ships.

The gulf it is known to be an important natural habitat for the sea serpents called drabi.
Fiodh

Village in Litill, Bera Eyju, fully dedicated to the lumber and carpentry industries.

Fiodh is just outside of the forest of Mikill Skogur but its inhabitants never traspass the limits preferring to work on the trees in the southern area. The village is renown in Bera Eyju for the quality of its bows and arrows and everyone in town over six years old is considered at least able with one of those weapons.
Cali

The desert of Cali is an almost entirely flat extension of salty grounds that occupies all the southern territory of the region of Isaha on the East of Elloth. There are no humans living permanently in the area and only nomads or merchants using Neil's Pass can be seen there passing by towards Isaha or Gondwana.

The region is known by scholars and neighboring populations for hosting the extremely old ruins of the Sandmen civilization which its most famous example is the pyramid of Arghba.
Damage

## Damage Calculation

All damage calculations are based on your Attack Damage which can be found in the Equipment Tab or the Stats page.

When Skills deal damage the game rolls for a value in your possible Total Damage range and then multiplies it with a value given by the Skill.

Enemies can have Damage Reduction Buffs so before the damage is applied it may be reduced by a certain percentage.

## Displayed Damage values

The damage value in the Equipment Tab show the Total Damage so it already includes general Damage Boni like the epic Damage Rune.

The damage values in Skill descriptions are based on your Total Damage stat. At the moment all Skills show there damage in absolute values, but with a bit of luck we will get the option to display relative values.