Continent: Crisias

The smallest of the continents on **Aegis**.

Comprised of seven kingdoms: **Astren**, **Droso**, **Efros**, **Leskya**, **Lorus**, **Troi Askus**, and **Viebard**.

## Kingdoms

### Astren

A southeastern coastal nation of **Crisias**, Astren has been struggling for decades against **Ronon** nation **Bastia** over the island between the two continents, **Emerna**. Though Astren has no real claim over the island, Bastia still seeks to flex their military power in order to claim it themselves. Because of this, Astren struggles economically; most of their spending goes to defense, and the people living there are losing out because of it. Tensions are high here.

Led by the genasi king **Flint**, this kingdom is home to humans, Genasi, Triton, and others. The climate is generally warmer, but not quite tropical.

### Droso

A western coastal nation on **Crisias**. Droso acts as a major shipping hub to both **Cinderon** and **Artoris**, leading many of its inhabitants to be travelers, merchants, and, occasionally, pirates. Not a monarchy but not quite a democracy either, the leaders of Droso are mainly major players in the shipping and mercantile sectors, leading to most of its interests being in financial gain. The government here is arguably corrupt because of this, though since there are few people who live here full-time, not many people care.

Tropical and temperate climate, and almost entirely coastal.

### Efros

A laid-back, tropical coastal region of **Crisias**. The entirety of this nation is covered in rainforest and jungle, leading most of the population to live in coastal cities. Craftspeople and merchants tend to set up shop here, leading to a vibrant tapestry of culture and art. Ruled by a small elected council simply called the **Conclave**, Efros is a haven for those not wanting to live somewhere potentially dangerous, as it has declared neutrality on most matters.

### Leskya

Leskya is the southernmost nation on the continent of **Crisias**. It is ruled almost exclusively by a collective of archmages, and thus is a very magic-inclined society. The cities are ruled separately by individual mages, placed specifically by the high council in order to keep things running smoothly. There are a number of highly-regarded mages' colleges throughout Leskya, some of the best on the plane, and Leskyan mages tend to think of themselves as better and more capable than those trained elsewhere.

The weather tends colder, with sea-borne winter storms battering the coast for the better half of the year. The rest of the year remains cold but more moderate, and individual climates of cities and towns are often altered and made more bearable by their respective mages.

### Lorus

A tropical, rainforested region of northern **Crisias**, Lorus is the other major shipping hub of the continent. The northwestern most part of the coast is volcanic, with a few small active peaks on the western island in in the surrounding ocean. These volcanoes follow a seismic line that continues through the ocean and onto the coasts of **Kraedor**, an arid southern region of **Artoris**.

Lorus is home to the continent's population of halflings, gnomes, and orcs. The cities and towns tend to be built high up in the trees, with bridges connecting houses and complexes held steady by old-growth trees in the rainforest.

### Troi Askus

The largest kingdom on **Crisias** by area, Troi Askus is a rather barren stretch of territory filled mainly with prairies and badlands. Settlements in this kingdom are few and far between, leading many of its residents to travel more than they stay in one place. The leaders of Troi Askus are a rather reclusive Dragonborn family, though they aren't known well throughout the territory and most people assume there simply isn't anyone actually in charge.

### Viebard

Viebard is an eastern/central kingdom on the continent of **Crisias**, and is one of the most antagonistic nations there in a military sense. The king, a human called **Aldric**, is relentlessly power-hungry and has been involved in multiple separate wars over the course of a few decades. He has taken advantage of **Astren**'s distraction with the **Ronon** nation **Bastia** and has pushed their border further in Viebard's favor.

Mountainous and harsh, Viebard lends itself to invading but protects itself well against invasion, allowing Aldric to continue doing whatever he wants. A majority human population with a smattering of elves, halflings, and others.