The predator

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Attributes:

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Height: 3m

Terror radius: 32 meters

Movement speed: 115%

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Killer name: The predator

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Expansion name: Predator

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Story:

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The Yautja are feared throughout the universe as one of the deadliest predatory species to ever exist. Every planet they go to, shivers run down the inhabitants spines as they know they stand in the presence of a killer. 1 elite yautja, however, who still remains unnamed, came to earth one day, looking for a challenge. He'd heard of a group of beings with powers beyond anything he'd ever seen and sought them out, looking for a fight. Instead, what he found was a dark, empty forest, devoid of anything living. Before long, the crows in the trees scattered as if something had frightened them. It wasn't him, he was cloaked. He activated his thermal vision. He was alone. He thought so until a drowsy sleepiness overtook him and he fell into a deep slumber...

When he awoke, he was in the same forest, but something was different. There were life forms. They looked...primitive, but when he saw them, his blood came alive. He felt his senses sharpen. He hadn't felt so alive in years. A voice called out to him from the fog, commanding him to kill. At first, he was angry. Angry that anyone dared to command him, an elite yautja, to do anything. But, when he felt his blood thrum and his pulse quicken, he stopped questioning. He simply unsheathed his weapon and went to work.

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Power: Yautja Prime's glory

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Use your specialized weapons to hunt down those weaker than you.

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Description:

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A mysterious killer, using alien weapons to track, and kill survivors with his power, *Yautja Prime's glory.* With his 3 perks, **Bloodthirsty killer**, **ambush**, and **trembling claws**, he can chase down survivors with ease, making them terrified to use any of their custom methods to try and survive.

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Cloak:

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Press and hold the power button to cloak yourself. When doing this, you become invisible, gaining the undetectable status. During this state, you move at 125% movement speed and can climb atop structures like trees, railings or shacks. When doing so, survivor auras are revealed to you when they are directly below you. When pressing and holding the active ability button in the cloaked state, activate **thermal vision,** allowing you to see the auras of any survivors repairing, sabotaging or healing up to 10 meters around you. Press and hold the power button to uncloak, giving you a brief speed boost. Cloaking and uncloaking are silent. The predator can use plasma cannon while cloaked, but the range is halved and doing so automatically deactivates cloak.

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Plasma cannon:

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Press the active ability button to sheath your bladed gauntlet and replace it with your plasma cannon. While in this state, your movement speed is decreased down to 105%. When pressing the attack button in this state, you fire a blast that reaches up to 5 meters away and shoots past pallets. After shooting a target, you must wait 3 seconds to fire again. You have 2 charges by default before having to wait 6 seconds to cool the cannon down. If you shoot once and then cool the cannon down, you only have to wait 3 seconds to fire again. Pressing the active ability button again returns you to your bladed gauntlet.

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Hunter traps:

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Press the grab button to drop a trap right where you are. When holding and releasing the button, you can throw the trap up to 3 meters away. When a survivor runs through the trap, they are held in place. The survivor must then wiggle out of the trap with the same mechanic as wiggling out of being grabbed. The difference is the survivor must also complete skill checks to keep up their progress in wiggling out. If they are in the trap for 10 seconds, they are injured. If they are in the trap for 30 seconds, they are downed and released from the trap. If they attempt to disarm it, the predator gets a notification and can blow up the trap. If the predator chooses to do so, the survivor is injured, the trap is destroyed and the predator must wait 20 seconds before blowing up another trap. The predator possesses 8 traps and uses the same cooldown system as Freddy and Hag.

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Perks:

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**Bloodthirsty killer:**You are determined to capture your prey and will kill all that attempt to stop you. When kicking a pallet, generator or wall and vaulting a window while in chase, all survivors in chase have their auras revealed to you for 3/4/5 seconds. Additionally, all survivors not in chase suffer from the exposed status effect for 10/15/20 seconds.

**Ambush:**The surprise kill has always been your favorite and no one does it better than you. When hitting a survivor not in chase, they suffer from the exhausted status effect for 10/13/15 seconds and the broken status effect for 40/50/60 seconds.

**Trembling claws:** You become excited at the prospect of the chase. When a survivor is within your terror radius, you gain 20/30/40% increase in movement speed, vaulting speed and breaking speed. Additionally, the breathing sounds of survivors are increased by 50/60/70% in volume.

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Mori:

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Predator grabs the victim, stabbing them through the stomach, bringing them up to his head, charging up his cannon and blasting them in the face.

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New survivor: Alan "Dutch" Schaefer

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Story:

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Alan "Dutch" Schaefer was always committed to being a man. Ever since he joined the military, he was committed to taking in the bad guys. Whether it be columbian drug dealers or nazis that could threaten national security, he didn't care. He always wanted to help. That was until 1 day, when him and his boys were in the forest covering a columbian drug bust, everything went south and they came across....some creature. It could cloak itself, hiding in the trees. It picked off each of Alan's crew 1 by 1 until he was all that was left. He won, but just barely. Ever since then, he's been paranoid, wondering whether something like that would happen again. As if the devil was listening, it happened.

1 day, he was on another mission with other soldiers he hardly knew the names of. They were investigating a forest until... something started moving through the trees. It was happening again. Alan was starting to have a panic attack when a dark mist overtook the forest, all his companions disappearing. Before he knew how to respond, he was alone. No gun, no knife, just himself and whatever wanted him dead.

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Perks:

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**Last stand:** You're accustomed to fighting a losing battle. For every downed or hooked survivor, gain a token. For each token, while injured, gain a 10% increase in movement speed and repairing, healing and sabotaging speed.

**Search and rescue:**Leaving a comrade behind is unacceptable in war and for you, this is no different. When the exit gates are powered, gain 50% increase in movement speed and when unhooking or healing a survivor from the dying state, gain the endurance status effect.

**One on one:**You've fought one on one with enemies before, so you have no problem with it now. When being chased by the killer 32 meters or farther from other survivors, all pallets and windows within a 16 meter radius are highlighted to you in yellow. Additionally, if hit while healthy, the killer cannot move or look around while cleaning their blade.