Wolf

The **Wolf** is a neutral mob that spawns in any Forests, Plains, Savannas, Badlands, and Deserts (in the Coyote/dull brown variant only) in the overworld.

## Appearance

Wolf are medium-sized mobs that comes in 21 variants, including the first variant added to Minecraft and 20 other variants based on real world canid species (even the ones that aren't wolves such as African wild dogs) and several domestic dog breeds (including Siberian Huskies).

## Behavior

Wolves exhibit three different states depending on how the user interacts with them:

* **Untamed** Wolves have a skin based on where they have spawned naturally, drooping tails, and their eyes consist of a white pixel and a black pixel for the pupil (on each side). They are neutral toward the player and hostile toward Sheep, Rabbits, Foxes, baby Sea Turtles, baby Snapping Turtles, Skeletons, and Skeleton Wolves. They avoid Llamas, although Wolves may attack a Llama that spits on them. They do not despawn, even if they are in an unloaded chunk, or 32 blocks away from the player.
* **Angry** Wolves are characterized by their constant growling and fearsome appearance. Wild Wolves become hostile when they are either attacked by a player or mob, if not killed in one hit‌, or when they see a mob they want to eat. Their tail is held out straight, their eyes become blood red, their mouth is raised in a slight snarl, and they have angry eyebrows. Angry Wolves are hostile only to mobs that attack them, or to the mobs they are hunting. They can see attackers even if they are under the invisibility effect, but they cannot track the attacker down, if they get out of their render distance, or the attacker was able to unload the chunk where the Wolves were. Angry wolves cannot be leashed, but a wild wolf may become angry while it is still leashed without dropping the lead.
* **Tamed** Wolves have friendlier looking eyes. They have a default red collar around their neck, which can be dyed using any color of dye on the Wolf. This also includes other Wolves owned by other player, where any player can dye that Wolf's collar. Pressing use on the Wolf makes it either wander or sit and remain in place and not follow the player around. Tamed Wolves that are wandering and ones that are not sitting attack nearby players or mobs that their owner attacks, or those that injure their owner unless the target has the same owner or is on the same team. They do not attack Creepers, Ghasts, tamed Horses or tamed Cats, regardless of owner. Tamed Wolves attack skeletons and their variants without provocation. Tamed Wolves are always passive to the player, even if the player hits them or kills a tamed Wolf on the same team.

A Wolf becomes hostile to a player or other mob that attacks it unless the attacker is the Wolf's owner, or is otherwise on the same team, or if killed in one hit‌. It also causes wild Wolves and standing tamed Wolves in a 33×33×21 cuboid centered on the attacked wolf to become hostile to the attacker, allowing coordination for attacks and team hunts (only in wild Wolves).

Any tamed Wolf attacked by a player/mob causes all standing Wolves on that team to attack that player/mob who attacked the tamed Wolf. Skeletons and their variants, Foxes, baby Turtles and passive Rabbits actively avoid both tamed and wild Wolves. Killer Rabbits‌ attack Wolves actively. Sheep ignore Wolves, but flee when attacked by one. Sheep do not ignore tamed Wolves nor flee from them. When a player within 8 blocks holds meat or bones near a Wolf, the Wolf tilts its head as if to 'beg' for the food for 2 to 4 seconds. The behavior of pups is the same as tamed Wolves. Pups have larger heads, similar to other animal babies. Wolves are 0.85‌ blocks tall and pups are 0.4‌ blocks tall. The textures of the Wolves are tinted darker in color once submerged in water. In peaceful difficulty, hostile Wolves deal no damage to the player.

## Advancements

**Leader of the Pack**: Befriend five Wolves.