One-Shot: The Blacksmith's Daughter (Part One)

After a blacksmith seeks the help of strangers, a group of adventurers step forward to help.

## Summary

At the Talking Troll in Triboar Abyssinia, Celerus , and Rayleigh met three adventurers, they introduced themselves as Capuur, Emile, and Luna.

### The Blacksmith's Plea

As the adventurers made their introductions, the doors to the Talking Troll swung open, revealing a human man with frantic eyes, he begged for help. Murmurs spilled through the bar.

> "Isn't that the guy who lives at the edge of town?"
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> "Yeah, the bladesmith who lives with his daughter."
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> "The one who make swords for nobles?"
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The barkeep, Briatha, stepped forward and guided Emery to a chair while trying to calm the man down. Rayleigh and Abyssinia approached the man as he explained that his home was ransacked and his daughter, Bess, was missing. As crowds started to gather Emery became disoriented. Briatha shouted for the crowds to disperse and Rayleigh suggested they speak in private.

Briatha asked that only those interested in helping Emery should speak to the man and led Emery to the larder of the Talking Troll; the adventurers followed Briatha to get more information from Emery. Another man, a drow, tried to follow the adventurers but was dismissed by Briatha as the room was already full.

In the larder, the adventurers learned that Emery is a bladesmith who had returned from delivering something to the nearby city of Yartar. When he returned, his home was broken into and his daughter was nowhere to be found. Outside the larder, Abyssinia approached the drow that tried to follow the adventurers. The drow introduced himself as Olem and that he was interested in helping Emery as an "act of charity."

The adventurers agreed to follow Emery back to his home to find more clues. As they exited the larder Olem tagged along and introduced himself to the other adventurers.

### The Blacksmith's Home

Emery led the adventurers to the south to the edge of town where they saw his home. The building was made of stone and wood with a forge attached to the side. The inside was covered in toppled furniture and clothes that had spilled out from a basket. Rayleigh picked up the scent of mildew as he searched the entryway, the elf discovered a scrap of ripped cloth with a pattern depicting quarter-moons and starbursts along the trim of the fabric.

White rocks were scattered in front of an open window at the front of the house, Emile investigated the debris and realized that the rocks were apart of a whole. The warlock asked Emery and the blacksmith recognized the rocks to be pieces of Bess' altar to Torm.

Abyssinia searched Bess' room where she discovered something behind Bess' dresser, a medallion bearing the symbol of a black hand. Abyssinia, Capuur, and Emile recognized the medallion as a symbol of Bane, an evil deity.

Outside of Emery's home, the adventurers found signs of movement around the building that eventually trailed off to the south, even further away from Triboar. With the information gathered, the adventurers agreed to help Emery in exchange for payment upon their return.

### Following the Trail

The adventurers followed the tracks from Emery's home until they converged with the main road to the south. After a day of travel the adventurers made camp and took shifts on watch. Emile and Olem took watch together where Emile learned of Olem's purpose: to find his wife that he was separated from during a war.

   The following morning, the adventurers packed up their camp and deliberated over their next move: continue south or look for more tracks. While the party was unable to find proper tracks, they moved toward a forest to the west. Celerus took to climbing a nearby tree and spotted what looked like a river carving its way through the forest.

The adventurers found the river and followed it to its source until they happened upon a foot trail that intersected the river. As the party moved toward the trail, they were ambushed by a band of goblins and hobgoblins. The adventurers were able defeat the enemies and interrogate one of the hobgoblins, but the hobgoblin gave no information to the party before they finished him off.

After taking a moment to catch their breath, the party continued along the trail. As they travelled north along the trail it led to a stone archway built into a foothill at the base of the Sword Mountains.

## Player Characters

* **Abyssinia** the wood elf cleric of knowledge
* **Capuur** the red dragonborn paladin
* **Celerus**  the tabaxi ranger
* **Emile** the human warlock of the genie
* **Luna**, the simic drow wizard
* **Rayleigh** the high elf fighter

## Non-Player Characters

* **Briatha**, the female elf barkeep of the Talking Troll tavern in Triboar.
* **Emery**, the male human bladesmith of Triboar.
* **Olem**, the male drow adventurer.