Conversation

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**Conversation** is the communication system for engaging in dialogue with other characters.

## Overview

The conversation wheel is a system where certain conversation choices ***Expand*** the conversation and certain conversation choices change the ***Tone*** of a conversation without expanding the conversation. There are several items to take into account:

* The conversation wheel text displayed rarely says what Pathfinder Ryder will actually say.
* The conversation wheel text is meant to give a general description of the answer but the actual dialogue will often be much more complex.
* While guessing the dialogue based on the conversation wheel text is usually safe, there will be occasions where the conversation will take an unexpected turn, or not be what was assumed at all. A reload of a previous save or checkpoint may be the only way to change a conversation choice. **Save often.**

Take note - there is no morality system in Mass Effect: Andromeda. Pathfinder Ryder isn't limited to Paragon "good" or Renegade "bad" choices based on previous conversation choices. There are a small number of major conversation choices that limit future choices but for the most part conversation choices don't limit future options.

## Conversation Choices

Conversation choices expand the conversation topics that Pathfinder Ryder can explore. Each choice has an associated icon in the conversation wheel. These icons are not fixed to a location on the conversation wheel.

Be aware that unlike all other possible romantic partners, romance with Jaal Ama Darav starts with Two People icon conversation choices. This isn't readily apparent until the conversations turn quite intimate in nature (much more than a friendship conversation choice would imply).

### Conversation Tone Choices

Conversation tone choices change how Ryder responds during conversation. These four conversation choices that will help determine Ryder's ever changing psychological profile.

While there are four tone choices available, some conversation wheel choices may not be available for all conversations.

Tone choices affect how other NPCs view Pathfinder Ryder and how those NPCs interact with Pathfinder Ryder during conversations. The tone choices during the conversation allow the flexibility to express a personality by giving different responses while allowing the same outcome at the end of the conversation. Be aware that in a few small instances tone choices can affect gameplay so it is always advised to save often and reload if the intended outcome of a conversation isn't acquired.

### Narrative Actions

Narrative actions are impulse actions that will likely affect the outcome of the current situation. These choices may not have the same black or white effect on the personality of Pathfinder Ryder.

* Narrative actions are always shown in the lower right corner of the screen as an orange exclamation point .
* The action description that Pathfinder Ryder can perform with the narrative action will be to the left of the icon.
* There is an orange bar that travels clockwise around the exclamation point as a timer to indicate how long Pathfinder Ryder has to make the decision to use the narrative action or not.

## Notes

The number of narrative actions and the number of each type of conversation choice chosen can be tracked on the Narrative Stats tab in the statistics menu.