Morphs

Morphs (referred to in lore as Ferals), are players which have morphed into a specific creature.

Lore-wise, morphs are a pseudosapient race of humans which had fused themselves with other species in an attempt to become immune to the Hollow. While this was technically a success, the morphed human's were altered not only physically but psychologically as well, causing them to behave more like their animal counterparts which as you can imagine, caused chaos and mayhem. Eventually the remaining true humans had succumbed to the infection or were killed and eaten by morphs or other creatures.

## Inherent Traits

Each morph has traits which can effect gameplay, most inherent traits will apply debuffs in certain circumstances.

**Bold**: Can be affected by other traits

### Terrestrial

Creatures with this trait live on land, and **automatically float in water**.

### Aquatic

Creatures with this trait live in water, and **cannot sprint on land**.

### Semi-Aquatic

Creatures with this trait can live both on land and in water.

### Volant

Creatures with this trait can fly, but **can't sprint**.

### Claustrophobic

Creatures with this trait recieve a debuff when underground.

### Thalassophobic

Creatures with this trait recieve a debuff when in the ocean.

### Potamophobic

Creatures with this trait recieve a debuff when in freshwater.

### Buoyant

Creatures with this trait float in water when idle.

### Negatively Buoyant

Creautures with this trait sink in water when idle.

### Benthic

Creatures with this trait cannot swim up.

### Astraphobic

Creatures with this trait recieve a debuff during thunderstorms.

### Volcanophobic

Creatures with this trait recieve a debuff in volcanic and nether biomes.

### Cursorial Flyer

Volant creatures with this trait can sprint on the ground, but are less efficient in the air.

### Nyctophobic

Creatures with this trait recieve a debuff in low light levels.

### Heliophobic

Creatures with this trait recieve a debuff in high light levels.

### Hydrophobic

Creatures with this trait recieve a debuff while in water or rain.

### Cryophobic

Creatures with this trait recieve a debuff in cold biomes.

### Thermophobic

Creatures with this trait recieve a debuff in hot biomes.

### Forager

Creatures with this trait can interact with certain environment blocks to collect food.

### Anti-Freeze

Creatures with this trait are immune to freezing damage.

### Moist Skin

Creatures with this trait will start to take damage if they spend too much time on land.

### Gilled

Creatures with this trait breathe water instead of air.

## Trivia

* Canonically ferals resemble a cross between a human and whatever species they are, in game they are identical to their mob counterparts. Certain features may vary, for example theropod ferals typically have the legs, teeth and tails of their dinosaur counterparts, while an arthropleura feral's entire lower body is replaced with that of the myriapod, although the shell goes all the way up to the back of their neck and they also have antennae and a pair of mandibles inside their mouth.
* Large mobs (class 7 and above with a few exceptions) are not playable as morphs, this is because past a certain size it becomes too difficult to properly interact with the world, although the lore reason for this is because such morphs are extinct.