Guilds

The Guilds are the major economic force in The Realm and can span across regional borders and political borders to conduct their businesses. The organizational structure of these guilds can vary wildly based on the nature of the business they conduct but for the most part has some sort of management structure that makes overarching decisions for the guild and a series of workers who conduct the day to day operations.

### List of Guilds

#### Enchanter's Guild

Based in the city of Spellhaven, the Enchanter's guild deals in the production and distribution of magical items. While they have been known to create the occasional weapon or armor the primary function of this guild is the production of household magical items. Items such as disks enchanted to play back a recorded message when its command word is spoken, Cabinets enchanted to be cold inside, Cleaning equipment which can move around and clean by itself, and other magical items which the average person could use to make their lives easier. These goods are considered high luxuries and even Noble Houses may not own more than a few of such items. The Enchanter's Guild is operated by Artificer's who learn the practice of enchanting and work in one of the workshops owned by the guild.

#### Lamplighters' Guild

Based in the city of The Last Hearth, the Lamplighters' guild sends out expeditions into The White Sea to find oil deposits, harvest it, and prepare it to be sent down into the rest of The Realm. The Lamplighters' guild is the primary reason that individuals choose to live in The White Sea and by extension in The Last Hearth. As a result of this relationship the leadership of the Lamplighters' Guild has historically worked very closely with the lord of The Last Hearth and sometimes both positions are held by the same person.

#### Adventurer's Guild

Also known as The League of Adventurers the Adventurer's Guild was first established in the city of Riyvaden, but has representative bases throughout the entirety of The Realm. The Adventurer's Guild operates by recruiting Adventurers and connecting them with opportunities to put their skills and abilities to use in a variety of fashions. The Guild will take contracts from citizens of The Realm who need some sort of problem solved and are willing to offer some sort of reward, These contracts can range from defending a town from bandits, solving a murder, finding a missing person, hunting a monster, and many others. The guild will also pay individuals for tips on places where treasure can be found and will then send a group of guild members to retrieve it. All of these activities the guild will take a percentage of the reward or treasure collected by the Adventurers.

#### Knights Guild

The Knights Guild, also known as The Order of Knights, or The Order of Knighthood, is one of the more unconventionally structured guilds. The Knights Guild has no official base of operations and no official leadership structure. The Knights Guild is a group of people who swear to uphold the Knight's Code and have been deemed worthy of joining the Guild. A member of the Knights Guild can only be admitted membership by a current member. Typically a prospective member of the Knights Guild will prove their competence by serving as the squire to a Knight.

##### Criteria for being a Knight

In order to be considered for entrance to the Knights Guild a person must display exemplary competence in battle. It is generally considered that a Knight should also display a certain level of honor and chivalry as is outlined in their code, but common knowledge shows that this criteria is more of a hope than a strict requirement.

##### Code of the Knight Guild

Fight bravely and fiercely

Keep your oaths and bring not dishonor upon the order

Be just and fair

Hesitate not to raise your sword in the defense of the innocent

Be merciful when you can, Be Ruthless when you must

#### Traveler's Guild

Based in the city of Oxhall the Traveler's Guild is considered to be one of in not the most important guild in The Realm. While not as flashy or interesting as many other of The Realms' guilds they all owe their success to the Traveler's Guild. The Traveler's Guild is responsible for transporting goods all across The Realm. The other guilds will work with the Traveler's Guild to have their products moved from one place to another. Typically members of the guild will carry with them some sort of long term communication magic item which will allow them to receive new assignments from the guild, but for those who don't all Traveler's Guild offices are equipped with long distance communication magic items which allow them to receive orders and assign them to guild members when they check in at that location.

#### Farmer's Guild

Based in the city of Prayven the Farmer's Guild is responsible for collecting and distributing crops and other farm products across The Realm. The Farmer's Guild will regularly send representatives to farms in The Heartlands and occasionally in the Woodsland and purchase the harvested goods and then sell them to shops, restaurants, and taverns.

#### Angler's Guild

Based in the city of Tsuno the Angler's Guild is responsible for collecting and distributing Seafood across The Realm. The Angler's Guild will purchase fish from independent fishers as well as organize voyages into the ocean for deep sea fishing trips.

#### Trader's Guild

The Trader's Guild is one of the Guilds without a formal leadership structure or base of operations. The Trader's Guild is comprised of independent traveling salesmen who will purchase miscellaneous goods in some region or city and take it to sell in another. The Trader's Guild is the reason that citizens of The Realm can purchase a dwarven battle-axe, forged in The Great Mountains, in a weapons shop in Tsuno.