recursal/Fanatic-Fandom huggingface dataset:
Bob-omb Village

***Bob-omb Village*** is an area in **B3313**.

## Description

The player spawns at the bottom of the mountain, which has multiple levels, most of them having one house on it. The village is mostly inhabited by Bob-ombs, but other enemies also live here, such as Goombas and Whomps. The top of the mountain is empty, except for the stars that spawn there. There is also a river running through the mountain, originating from a waterfall at the top.

## Origins

Bob-omb Village is an item on the infamous Super Mario 64 Iceberg. However, the layout is likely an original creation. Textures come from early beta versions of the game such as B-Roll or Shoshinkai, and the flower sprite is an unused file which was found in the vanilla game's source code.

The music is the same game's "Main Theme" track.

## Stars

This area has 3 stars to collect:

* **(After v0.7)** There's a star by default on the top of the mountain.
* Collecting all 5 secrets (located in the entrances of houses) rewards the player with a star.
* Collecting all 8 red coins rewards the player with a star.

## Warps

### Leading here

* Bowser's Floor: Enter one of the single doors on the left and jump into the painting of the Bob-omb.

### Leading away

* Dead Village: Collect a star in this area. In v0.9, collect the "5 secrets" star.

## Dialogue

### Bob-omb near the start of the course

> YOU'VE FOUND US, BRAVO. WE FLED HERE SINCE YOU TOOK PLEASURE IN FLOODING THE ONLY WORLD WE'VE EVER KNOWN. YOU STOLE THE ENERGY FROM OUR HOMES... YOU'RE NO DIFFERENT FROM THE TYRANT, YOU KNOW THAT?! DO YOU EVEN REALISE WHAT WILL HAPPEN IF YOU-- OH, WHAT'S THE USE? YOU'LL JUST DO WHATEVER YOU WANT.
>
>

### Goomba next to the first house

> GET LOST.
>
>

## Gallery

The bottom of the mountain.The top of the mountain.The view from the top.All the coins.Bob-omb Village painting.

## Trivia

* The fact that getting a star spawns the player in the Dead Village instead of the Plexal Upstairs might be implying that the Mario brothers took the town's main energy source and left it to decay. The dialogue with the Bob-omb NPC suggests this is the case, as he begins to ask if Mario/Luigi understands what will happen if he takes the village's star, before deciding that trying to reason with him is pointless.
* The Bob-omb also accuses Mario/Luigi of being no better than "the tyrant," but it is unclear to whom he's referring. Bowser is the obvious assumption, but if the Bob-omb is one of Bowser's minions, he more likely sees Peach as a tyrant instead. He could also be referring to King (or Prince) Bob-omb or even the Personalization AI.
* The Bob-omb speaks of the Mario brothers "flood[ing] the only world we've ever known." This could refer to any of several courses in which the brothers can flood a settlement inhabited by Bob-ombs, including The City, Dark Downtown, Dry Town, and Downtown City.
Bowser in the Sub

***Bowser in the Sub*** is an area in **B3313**.

## Description

The area is mostly similar to Bowser in the Dark World (Shoshinkai) with some cosmetic changes to better reflect the interior of his submarine.

## Origins

The area seems to be an original creation, with textures originating from the beta version of Super Mario 64.

The music is a remix of the final boss theme from the Super Mario Bros. 3 OST.

## Stars

There is one star to collect in this area:

* Defeat Bowser to earn a Red Star. Despite appearing as a regular Power Star, it counts as a Red one.
* In the 1.0 Unabandoned build, defeating Bowser simply awards you a regular Power Star, instead of a Red one.

## Plot significance

Bowser, one of the supposed main villains, appears in this area. He uses his basic attacks from his first fight and, once defeated, will give up his Red Star.

## Warps

### Leading here

* Inside the Submarine: Open the gate with a switch and walk into the hole behind it.

## Trivia

* Despite the area being located in the second Bowser level, Bowser doesn't use the attacks that he gains in that fight. This is likely because they wouldn't function properly.
* The player can slide down the surrounding sub walls, though reaching the bottom floor acts as the death warp.
Bowser's Outpost

***Bowser's Outpost*** - is an area in **B3313**.

## Description

The terrain is a vertical obstacle course, somewhat reminiscent of vanilla stages before the battle with Bowser. The action takes place inside the Chroma Tundra (beta) tower in its winter state. Enemies such as goombas, orange bob-ombs, amps and a couple of motos live here.

## Origins

The level is inspired by the area from the "Snow level playtest" video by Greenio.

The level layout itself is reminiscent of the Tick Tock Clock structure from the vanilla game.

Bowser's Road from the vanilla game OST is playing here.

## Stars

* (Unabandoned) Collect 4 red coins (One red coin at the beginning counts as 4 red coins).

## Warps

### Leading here

* Chroma Tundra (beta): In the winter state next to the tower, break through the pile of boxes and jump into the pipe behind them.

### Two-way

* Chroma Tundra (beta): Jump into the pipe at the end of the obstacle course.

## Gallery

Level start.Mario drags a motos to be fire executed.A little more... need to crawl... phew...Mario evaluates the path he has traveled.
Cool, Cool Mountain (beta)

***Cool, Cool Mountain (beta)*** is an area in **B3313**.

## Description

The area is similar to the vanilla Cool, Cool Mountain, with a compact bottom floor as opposed to being separated into two halves with few transport possibilities. Additionally, there are now three baby penguins. At the middle of the mountain, there are a few checkerboard platforms arranged in a row, which lead to an item box. There is also a lake of icy-cold water at the bottom, with pillars sticking out of it.

## Origins

Despite the name of the area, it is uncertain whether this area is actually taken from a beta version of Super Mario 64, although it is certainly inspired from it, as most of the textures are also of such origin.

The music is the "Cool, Cool Mountain" track from the vanilla Super Mario 64.

## Stars

This area has 3 stars to collect:

* Giving the mother penguin her baby, stranded at the top of the mountain, rewards the player with a star. However, the location of this star is unknown (most likely OOB) and is a duplicate of another star, which is normally reachable. All of this was fixed in the Unabandoned V1.0 release
* (A2) Collecting the 8 Red Coins in the level rewards you with a star
* There is a star located at the bottom of the mountain, near the mother penguin

## Warps

### Leading here

* Vanilla Lobby: Enter the Cool, Cool Mountain painting.
* (0.9) Cabin's Snow Slide: Jump into the hole at the end of the slide.

### Leading away

* Checkerboard: Jump into the item box at the end of the checkered platforms.
* (0.9) Cabin's Snow Slide: Jump into the hole at the beginning.

## Gallery

The top of the mountain.The bottom floor.The checkered platforms leading to the item box with the warp.
## Trivia

* One of the few areas with a star requirement, as the door in the Vanilla Lobby leading here still needs 3 stars to unlock.
* Attempting to drop the baby penguin off of the cliff will lead to the player being dropped off instead, usually leading to a death.
* The "Return a Baby Penguin to the Mother Penguin" star in **Cool, Cool Mountain (beta)** shares the same star ID as the "Bottom of the Mountain" star and the "Return a Baby Penguin to the Mother Penguin" star which are both in the Course 11 version of Snow Slide. However, the star in **Cool, Cool Mountain (beta)** is out of bounds and therefore can not be collected. Your only option to collect the star is by collecting one of the two stars in the Course 11 version of Snow Slide.
Chomp Caverns

***Chomp Caverns*** is an area in **B3313**.

## Description

Chomp Caverns is a simple, fairly linear cave level with numerous Chain Chomps scattered about, along with Thwomps, Koopas, and a single Whomp.

## Origins

This area appears to be an original creation.

The music that plays is an inverted remix of the vanilla game's "Cave Dungeon" theme.

## Stars

This area has 1 star to collect:

* There's a star behind the Chain Chomp's gate, with the peg needing to be removed in 0.9.

## Warps

### Leading here

* Bob-omb Battlefield (beta): Enter the hole within the Chain Chomp's Gate.

## Gallery

The spawn area.Some assorted enemies.The star guarded by a Whomp.
Beta Lobby A

***Beta Lobby A*** is an area in **B3313**.

## Description

The area is traversed similarly to the vanilla Super Mario 64 castle lobby. All numbered doors lead to paintings, while the top double door leads to a room with a Bowser painting but also a trapdoor, and the middle doors at the bottom lead to a hallway with another single door at the end of it. The numbered doors from left to right are labeled 3, 1, 2, and 4.

The main room's layout is identical to the other beta lobbies.

## Origins

The main room's model is taken directly from the Shoshinkai beta build of Super Mario 64, with some discrepancies in others regarding wall textures, which are also taken from the game's beta or vanilla files, along with the paintings.

The music playing is the "Inside Castle" theme from the vanilla game's OST.

## Warps

### Leading away

* Snow Slide (B-Roll): Enter the leftmost door and then the painting.
* Mountain (B-Roll): Enter the second door from the left and then the painting.
* Fire Bubble (B-Roll): Enter the second door from the right and then the painting.
* Water Land: Enter the rightmost door and then the painting.
* (1.0 Unabandoned) Water Land (Shoshinkai): Enter the rightmost door and then the painting.
* Bowser in the Dark World (Shoshinkai): Enter the double door at the top and then the trapdoor in front of the Bowser painting (before collecting any Red Stars).
* Beta Lobby B: Enter the double door at the top and then the trapdoor in front of the Bowser painting (After collecting any Red Stars).
* The Star: With 10 stars, press the C-Up button in the middle of the main room and look at the ceiling (similarly to how you would access the wing cap stage in vanilla SM64).

### Two-way

* Castle Grounds: Enter the double door at the back.
* Uncanny Courtyard: Enter one of the middle doors and then the one at the end.

## Gallery

### v0.4

The main room.The room accessed via the middle doors at the bottom.The key door in the middle bottom area.
### v0.7

The main room.The first room from the left.The second room from the left.The room accessed via the middle doors at the bottom.The second room from the right.The first room from the right.The room accessed via the double door at the top.
## Trivia

* The strange noise that plays sometimes when entering doors is a reference to this particular beta footage.
Mountain (Shoshinkai)

***Mountain (Shoshinkai)*** - is an area in **B3313**.

## Description

This is an almost identical copy of Mountain (B-Roll) with some minor differences, for example the initial slide is slightly distorted.

## Origins

The terrain is taken from the Shoshinkai build.

Sounds like the Bob-omb Battlefield theme from the vanilla game OST.

During Nighttime (an event where everything is hazy/music is different at 8:00 PM - 5:00 AM), the theme uses the Music Box instrument, and is slightly slower.

## Stars

There are 3 stars to collect in this level. All include:

* There is a star at the top of the tower.
* Near the tower is a floating island with a star.
* Inside the tower, where 1-up used to be found, a star can be found.

## Gallery

Level start.Top of the tower.Mountain during Nighttime
Outer Strip

***Outer Strip*** is an area in **B3313**.

## Description

The outer strip appears to be a circular, courtyard like area with many doors. Compared to most other branching hubs, this is one of the more simpler to traverse, as all forks in this area either warp you straight to your location or have a very linear path with no deviation.

## Origins

This area seems to be based on one of the rooms found in the Breaking the Barrier ROM Hack made by Marionova.

The music playing is a rendition of the world map music for the Giant World in SMB3.

## Warps

### Two-Way

* Floor 2B: Enter the double doors beneath the Clock symbol.
* Clock Hall: Enter the double doors across from the Clock symbol.
* Basement Maze: Enter the door to the left of the Clock symbol, and then cross the bridge and enter the double doors.
* Elder Koopa's Library: Enter the tunnel to the right of the Clock symbol, and go through the door.

## Gallery

Mario in the main area.Mario in the garden area leading to Basement Maze.The carpeted steps leading to Elder Koopa's Library.
Beta Lobby B

***Beta Lobby B*** is an area in **B3313**.

## Description

The area is traversed similarly to the vanilla Super Mario 64 castle lobby. All numbered doors lead to paintings, while the middle doors at the bottom lead to a hallway with another single door at the end of it.

The main room's layout is identical to the other beta lobbies.

From left to right the numbered doors are labeled 1, 2, 3, and 4.

## Origins

The main room's model is taken directly from the Shoshinkai beta build of Super Mario 64, with some discrepancies in others regarding wall textures, which are also taken from the game's beta or vanilla files, along with the paintings.

The music playing is the "Inside Castle" theme from the vanilla game's OST.

## Warps

### Leading here

* Beta Lobby A / Beta Lobby E: Enter the top double door and then the trapdoor in front of the Bowser painting after defeating Bowser.

### Leading away

* Frosty Highlands: Enter the leftmost door (labeled 1) and then the painting.
	+ Snow Tunnels: On rare occasions, this painting may send you here instead.
* Whomp's Kingdom: Enter the second door from the left (labeled 2) and then the painting.
	+ wf.z64: On rare occasions, this painting may send you here instead.
* Blazing Bully Base: Enter the second door from the right (labeled 3) and then the painting.
* Jolly Roger Lagoon: Enter the rightmost door (labeled 4) and then the painting.
* Castle Grounds: Enter the double door at the back.

### Two-way

* Beta Lobby C: With 10 stars, press the C-Up button in the middle of the main room and look at the ceiling (similarly to how you would access the wing cap stage in vanilla SM64).
* Plexal Upstairs: Enter the double door at the top.
* Plexal Lobby: Enter one of the middle doors and then the one at the end.

## Gallery

### v0.4

The main room.The room accessed via the middle doors at the bottom.The key door in the middle bottom area.
### v0.7

The main room.The first room from the left.The second room from the left.The room accessed via the middle doors at the bottom.The second room from the right.The first room from the right.Corrupted Main Room...
## Trivia

* The strange noise that plays sometimes when entering doors (Most notably the door to Plexal Upstairs) is a reference to this particular beta footage.
* (v0.9, **night time**) If you enter Plexal Upstairs via Plexal Hallway at night, the music will use the "night music box" instrument set, this persists when entering Beta Lobby B.
Dead Village

***Dead Village*** is an area in **B3313**.

## Description

The area has a slightly varying elevation, and is mostly covered by snow, with only small signs of life, such as the partially grassy roads or the flower patches. There's a strange structure found at one end of the road, resembling a molehill. Below the snow layer, there's a tunnel system composed of a black floor and walls.

In v0.9, the area's layout more closely resembles that of Bob-omb Village in the past. Hostile Bob-ombs are now found here, but so is another, shadowy surprise...

## Origins

The area's layout seems to be an original creation, with textures taken from the vanilla game.

There is no music playing in this area, besides the wind's constant howling.

## Warps

### Leading here

* Bob-omb Village: Collect a star in this area. In v0.9, collect the "5 secrets" star.

### Leading away

* Plexal Lobby: Enter the "molehill". In v0.9, enter the lone house at the top of the mountain.

## Gallery

The spawn area.The mysterious "molehill" structure.The bottom of the stage, engulfed in darkness.The Shadowy Figure approaches from the top of the hills in Dead Village, Unabandoned 1.0
## Trivia

* It is implied by the dialogue of Bob-ombs in other areas that this is what their village has become after the Mario brothers stole their energy. In particular, the Bob-omb NPC in Bob-omb Village specifically begins to ask if Mario/Luigi understands what will happen if he takes the village's star, before deciding that trying to reason with him is pointless.
* Since the warp to the Plexal Lobby results in a life loss, as if the player normally died, this warp can be exploited to get negative lives and therefore get stripped of the ability to game over, which can be useful while playing this hack. In v0.9, this warp can be used to escape from the Shadowy Figure if the player chooses their path through the course carefully.
Internal Sewer System

***Internal Sewer System*** is an area in B3313.

## Description

This area is a small subterranean location presumably under Peach's castle. It is divided into two floors, with the upper floor having a fenced pool of water, a ramp with a door at the top, and a painting in a side room. Also in this side room are two double doors.

Taking the left door in the recess in the wall will lead to the lower level. There are two single doors leading to the Plexal Basement and Floor 2B here, but otherwise there is nothing notable on this floor.

## Origins

The area appears to be an original creation although the terrain may resemble similar terrain from Gamma64 with various textures taken from the vanilla version of Super Mario 64.

The music in the background is a remix of the Super Mario Bros. underground theme.

## Warps

### Two-way

* Familiar Floor: Enter the door at the top of the ramp in the upper level.
* Plexal Hallway: Enter the double door across from the painting.
* Hybrid Lobby: Enter the single door across from the door leading to the lower level.
* Plexal Basement: Enter the double door in the hallway to the right of the painting on the upper level, or the single door to the left of the stairs in the lower level.
* Floor 2B: Enter the door across from the stairs in the lower level.

### Paintings

* Melting Magma Mound: Enter the only painting in this area.

## Gallery

The upper level.The lower level.The painting leading to Melting Magma Mound.
Luigi

Luigi is one of the two playable characters in B3313.

### Aliases

Green Mario (The name people gave Luigi before they discovered his name)"Pesky Plumber"

### Relatives

Mario (older Brother and they have the same age)

## Description

Luigi dons his usual overalls, green attire, and smooth-trimmed (one may even say beautiful or gorgeous) moustache. Like Mario's beta model, Luigi's sideburns are lighter than the rest of his hair. His model also has the beta shading, most noticeable on his skin color. His green is noticeably brighter and more intense compared to later renditions.

## Moveset

There is very little difference when compared to Mario. Although, due to Luigi's skinnier build, he and Mario do have different hitboxes.

## Role in B3313

Luigi and his brother Mario are trying to escape from the castle, the domain of the AI, which keeps them imprisoned in endless dark labyrinths and places inhabited by aggressive creatures. Luigi also collects numerous stars in the castle along the way. In the game, you can play as Luigi by pressing the L (A in keyboard) button in the Castle Grounds (but only in day).

## Trivia

* Prior to the now infamous Gigaleak, Luigi was only thought to be a myth, despite an interview from Miyamoto stating that he was originally planned before being cut.
* Technically, this is Luigi's official model. Fans found pieces of him in the Gigaleak and put him back together to show what he would have looked like in-game.
* Luigi was in Shoshinkai (1995) before get revealed in 2020: https://youtube.com/clip/UgkxHOX1v4cva7\_SvDj\_cDGNuZ5ZTKoM2j41?si=-C3CRm7nkBzkzO9W

## Gallery

2020 Giga Leak LuigiLuigi's back (in B3313)luigi's right (show his texture hair)Luigi's back but CaplessLuigi CaplessLuigi in Shoshinkai (1995) "believe it or not it's luigi"
Silent Hall

***Silent Hall*** is an area in **B3313**.

## Description

The area is a small hallway, leading to three double doors at the end.

## Origins

The area's layout appears to be an original creation. Textures are mainly taken from beta versions of Super Mario 64.

There is no music playing in the area, as the name implies.

As of v0.9, a faint sound of an owl hooting twice can be heard every few seconds.

## Warps

### Two-way

* Bowser's Maze: Go through the double door to the left of the front one.
* Castle Grounds: Go through the single door at the back.
* Plexal Basement: Go through the double door to the right of the front one.

### Leading Away

* Uncanny Moat/Vanish Cap within the Plexus: Jump into the painting with the cap on it. (It's random, but it has a higher chance of sending you to Uncanny Moat, rather than Vanish Cap within the Plexus.)

## Gallery

The single door leading to the Castle Grounds.The area.The painting leading to the Vanish Cap within the Plexus/Uncanny Moat.
## Trivia

* As of v0.9 background ambience that sounds like an owl hooting can be heard in this area, ironically making the hall no longer silent.
* (v0.9) If you trigger ACT 1 by waiting on the title screen for 35 seconds, the painting will instead have a higher chance of sending you to Vanish Cap within the Plexus, instead of Uncanny Moat, undoing the effect of ACT 0.

## Version History

* v0.9
	+ Added background ambient noise of an owl hooting.
	+ If ACT 1 is triggered, the painting will have a higher chance of sending you to Vanish Cap within the Plexus instead of Uncanny Moat
* v0.7
	+ Vanish Cap within the Plexus added
Pink Upstairs

The Pink Upstairs is an area in **B3313**.

## Description

The area looks very similar to Mario 64's second floor, but with an aesthetic change to match the color scheme of Princess Peach. There are several pictures of Princess Peach scattered throughout the area. Certain areas, like the entrance to the third floor, have been walled off. There is an incline leading down to a set of double doors, leading to a room similar to the Endless Stairs that lead to the final Bowser area. The Bowser pictures are also replaced with Princess Peach.

## Origins

The area is edited from the upstairs area of vanilla Super Mario 64, perhaps also based on Purple Upstairs.

## Warps

### Leading away

* Polygonal Chaos: On the right of the door leading to the Vanilla Lobby, go down the incline into the double doors, then go up the stairs and enter the double doors at the top.
* Vanilla Lobby: Enter the door with the Peach painting above it, next to the stairs(?), and go down the spiral staircase and enter the door.

### Two-way

* Mirrored Upstairs: Jump into the red Starry Night painting where the stairs to Tick-Tock Clock would be in the Vanilla Upstairs.
* Bowser's Domain: Take either of the doors to Crumbling Castle or Painting Museum, then take a left (or right) down the hallway, go up the stairs, and into the double doors.
* Painting Museum: (Closest Path) Enter the nearest door on the left of the incline to Polygonal Chaos, then enter the door to the left.
* Crumbling Castle: (Closest Path) Enter the door across from the door to the Vanilla lobby, then enter the door to your right.
* (0.9)Solar Tower: Enter the door on the left of the Mirrored Upstairs painting, then go into the door at the end of the room.
* (1.0 Unabandoned)Wall Castle: Enter the door on the left of the Mirrored Upstairs painting, then go into the door at the end of the room.

## Gallery

The door leading to Solar Tower(0.9)/Wall Castle.The "stairs" accompanying the red Starry Skies painting.Vanilla Lobby (left) and Crumbling Castle pathway (right). Which way will Luigi go?The incline leading to Polygonal Chaos.The stairs leading to Polygonal Chaos. Seems familiar...One of the stairs to Bowser's Domain.The mysterious bricked wall across from Bowser's Domain.Luigi is now trapped forever.
## Trivia

* The doors to Painting Museum, Crumbling Castle, and Bowser's Domain are all on the same hallway, with the double doors to the latter meeting at the middle.
* You can perform a Backwards Long Jump on the stairs leading to Polygonal Chaos, causing you to go behind the door leading to it. Entering the door shows you where the door is located when it drops you off.
* There is a bricked off doorway across from the entrance to Bowser's Domain. It is unknown if this would go anywhere.
Rusty Swampland

***Rusty Swampland*** is an area in **B3313**.

## Description

The player begins on a rock above the titular swamp that will progressively drain the player's health when they fall down into it. There are several Fly Guys inhabiting the area, as well as a Goomba Stack, several Grasshoppers, and many individual Goombas. In addition, for some bizarre reason, there's a lone Goomba that is simply a retextured Fly Guy. Throughout the level, there are both Silver Stars and Red Coins for the player to collect that requires them to scale the level in its entirety. One of the platforms above the swamp contains a button, which spawns boxes for the player to jump across to reach more Red Coins.

## Origins

The area's layout appears to be an original creation.

The music playing is the "Cave Dungeon" theme from the vanilla game's OST.

## Stars

This area has 2 stars to collect:

* Collect all 8 red coins.
* Collect all 5 Silver Stars.

## Warps

* Nebula Lobby: From the top floor, enter the painting in door 4.

## Gallery

Spawn area.Is that Goomba floating??HUH???Button that spawns boxes (featuring a Chuckya and his pet grasshopper, Randy)Shh... don't tell anyone I'm in here.
Bob-omb River

***Bob-omb River*** is an area in **B3313**.

## Description

The area looks similar to Bob-omb Battlefield, with a few alterations. Near where the player spawns, there is now a river going between the mountain and the bottom area. On the other side of the course, there is a structure leading up to the islands in the sky, of which there are now multiple. Additionally, there's a cliff near the top of the waterfall next to the mountain, with a strange hole in it. The mountain itself now has a spike and a pipe at the top. Also, there are now several more enemies, especially Whomps, in the area.

## Origins

The area originates directly from one of Greenio's videos, as most of the layout and textures match up. Additionally, the appearance of the pipe at the top of the mountain and the trees around the area comes from unused sprites found in Super Mario 64's source code.

The music is the same game's "Main Theme" track.

## Stars

This area has 3 stars to collect:

* Collecting all the 8 red coins rewards the player with a star.
* One of the islands in the sky has an item box with a star in it.
* A star can be found at the top of the mountain, alongside the pipe.

(0.7) Additionally, the 100 coin star for Course 3 can be collected here.

## Warps

### Leading here

* Bob-omb Battlefield (beta): Jump into the pipe at the top of the mountain.
* Beta Lobby D: Enter the second door from the left and then the painting.

### Leading away

* Dark Downtown: Jump into the hole on the cliff divided from the mountain by the waterfall.

#### 0.7 Only:

* Big Bob-omb's Fortress: Jump into the pipe at the top of the mountain.

#### 0.9 Only:

* Inside the Summit: Jump into the pipe at the top of the mountain.

## Gallery

**v0.4**

The spawn area.The land on the left side of the river.The islands in the sky, with the mountain in the background.The land on the right side of the river.The top of the mountain.
**v0.7**

The spawn area.The land on the left side of the river.The islands in the sky, with the mountain in the background.The land on the right side of the river.The top of the mountain.The cliff, separated from the mountain via the waterfall.
## Trivia

* Upon reaching the area, the player is presented with an entry message, which puts up the question of "how long is this peace going to last?", hinting at the upcoming Bob-omb war.
* This is Chris's favourite area, and the one which mainly inspired him to create B3313, especially through Greenio's video.
* The "Floating Island Item Box" star in **Bob-omb River** shares the same star ID as the "Defeat 5 Piranha Plants" star in Piranha's Igloo. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
Fabricated Castle Grounds

The ***Fabricated Castle Grounds*** are an area in B3313.

## Description

This area heavily resembles other Castle Grounds but with marginally different and darker textures. Most of the warps are missing, and the overall structure closely resembles the final layout of the Castle Grounds from *Super Mario 64,* as the area lacks a rear half. The area has only two warps: the front door and the hole below the bridge.

The top of the castle can be accessed by kick jumping on the hills behind the castle. No interactable objects are located on the rooftop, however.

## Origins

This is Dudaw's recreation of the pre-release castle Castle Grounds, although it is an older iteration of it because there is an updated version of his recreation in the sm64brp source code.

## Warps

### Two way

* Fabricated Lobby: Enter the double door.

### Leading away

* Wet-Dry Moat: Jump into the hole under the bridge.

## Gallery

The bridge at the entrance.The waterfall.The rooftop of the castle.
Big Boo's Fortress

***Big Boo's Fortress*** is an area in **B3313**.

## Description

Upon spawning, the player starts at the entrance of the fortress. The fortress itself is basically a maze, with most of its rooms being similar to each other, infested by Boos and Mr. Is. A so-called main room can be noted, guarded by the Mad Piano and full of bookcases. A door there leads to a library area, while a side opening contains the titular Big Boo.

## Origins

The concept of the area likely comes from one of Greenio's videos (this and/or this), as most of the textures match up with it. However, the layout of the area seems to be an original creation, with the exception of the library room, which closely resembles the one found in Big Boo's Haunt from the vanilla game.

The music is the Underground arrangement from the *Coincentration* mini game in Super Mario 64 DS, also used in the aforementioned video.

## Stars

This area has 1 star to collect in v0.7 and has 3 stars in v1.0:

* (v0.7)
	+ Collecting all 5 keys scattered throughout the course rewards the player with a star, which spawns near Big Boo.
* (v1.0)
	+ Collect at least 2 of 3 keys and defeat Big Boo.
	+ Collect the Vanish Cap in the piano room, then pass through the glass window in the library.
	+ Walk through a door in the mirror room to go behind the mirror.

## Warps

### Leading here

* Plexal Upstairs: On the top floor, enter the door in an opening with the number 3 on it and a hole before it, then go down the hole and enter the Boo painting.

### Leading away

* (v0.7) Big Boo's Haunted Forest: Defeat the Big Boo and enter its cage. This leads you to the small forest section.

## Gallery

The entrance to the fortress.One of the rooms.One of the rooms.One of the rooms.One of the rooms.One of the rooms.Big Boo's room.The library section.One of the rooms.
## Trivia

* This area doesn't have enough coins from a 100-coin star, however, considering that Big Boo's Haunted Forest can be accessed directly from here, and is also in course 14, the coin counter doesn't change while going through the two areas. This can be exploited for an easier collection of the aforementioned 100-coin star.
* (v0.9) In the Mirror Room, on the side with the Star, there's a set of double doors with the letter "L" above, and entering the doors switches your character to the other plumber.
Sunny Courtyard

***Sunny Courtyard*** is an area in **B3313**.

## Description

Very reminiscent of the Uncanny Courtyard, only now everything is shrouded in sunset and there is no one nearby. The fountain is also missing water from the monument. The doors are gone, but now a couple of bricks protrude from the wall, along which you can climb onto the pipe. Behind the wall where the labyrinth used to be is now growing dark green grass and the labyrinth is smaller and consists of flowery walls that you can walk through.

## Origins

The area is heavily inspired by the "Promo show" video in Greenio's *Super Mario 64: CLASSIFIED* video series.

There is no music playing in this place.

## Warps

### Two-way

* Floor 2B (beta): Climbing up the bricks, enter the pipe.

### Leading here

* Uncanny Courtyard: Collect a star in this area.

### Leading away

* Plexal Lobby: Stand in front of the doorway behind the wall.

## Gallery

Familiar place...Behind the wall.Inside the "walls" of the labyrinth.
Inside the Summit

***Inside the Summit*** is an area in **B3313**.

## Description

This area's layout appears to be an inversion of the usual BOB summit, with the bros having to climb the outer walls of the course to reach the top as opposed to the inner walls as usual. Due to being an indoor area, it has a darker atmosphere than other BOB stages.

## Origins

TBA

The music is an inverted remix of the vanilla game's "Underground" track.

## Stars

This area has 3 stars to collect:

* Upon reaching the fork after the skinny cliff, take the stairs and collect the star at the top.
* Past the first star, a button can be found that when pressed, will open a gate holding the second star inside. You will need to jump across hanging poles to reach it.
* Upon reaching the fork after the skinny cliff, take the right path and go down the slide to fight Prince Bob-omb.

## Warps

### Leading here

* Bob-omb River: Jump into the pipe at the top of the mountain.

## Dialogue

### Talking to Prince Bob-omb:

> *"IM THE PRINCE BOB-OMB*
>
>
> *FUTURE LORD OF ALL BLASTING MATTER*
>
>
> *VERY BRAVE OF YOU TO ENTER MY FORTRESS...*
>
>
> *HEARTBREAKING*
>
>
>
> *IF YOU WANT MY STAR YOU MUST PROVE YOURSELF IN BATTLE."*
>
>

## Gallery

Luigi staring down at Prince Bob-omb's lair.Luigi staring at the skinny cliff, where the fork begins.Luigi peering into the depths of the summit.Luigi standing before Prince Bob-omb, ready to claim his star.
Captain Fly Guy's Tower

***Captain Fly Guy's Tower*** is an area in **B3313**.

## Description

Mario/Luigi spawns on a tower that looks a lot like Tower of the Wing Cap, but the tower is retextured, has a darker hue and is shrouded in a dark sky. There is nothing on the tower itself, except for a healing heart and a large Fly Guy in the distance. But as Mario/Luigi get closer, Captain Fly Guy himself appears (although it's just an upscaled version of an ordinary Fly Guy). After a short conversation, the battle begins.

The Captain Fly Guy uses more difficult, modified versions of his regular attacks. He can shoot out red fireballs, similar to the ones used by Bowser, as well as blue fireballs that explode into 3 blue fireballs upon touching the ground. He also has an attack where he dives at Mario/Luigi, similar to how a normal Fly Guy would behave, and in later phases, he can rush at them from the distance at high speeds while shooting out fireballs all over the arena, which usually happens a few times in quick succession. He can be damaged by punches, kicks, dives, etc. and after hitting him enough times, he will disappear, leaving behind a Red Star.

In 1.0 Unabandoned, the level begins with Mario/Luigi surrounded by an army of fly guys, and Captain Fly Guy only appears appears after all the other fly guys have been defeated.

## Dialogue

### Talking to Captain Fly Guy:

> "WOOSH! AND LIKE A GUST OF WIND, I APPEAR BEFORE YOU!
>
>
> PREPARE YOURSELF, FOR I'LL HAVE YOUR HEAD
>
>
>
> SPINNING IN CIRCLES!"
>
>

## Origins

The structure of the tower is taken directly from the "Wing Cap Tower" level from the vanilla game.

The fight music is an arrangement of the boss theme from the vanilla game OST.

Everything else appears to be an original creation.

## Stars

Here you can get one star:

* Defeat Captain Fly Guy to get a Red Star.

## Warps

### Leading here

* Nebula Lobby: Go up the slope, where the moon is depicted above. Pass several corridors straight ahead and in the final room with the image of the Red Star, jump into the hole.

## Gallery

Luigi meets Captain Fly Guy.Luigi deftly dodges the Captain's attack.Fire madness.
## Version History

* v0.9
	+ Added Captain Fly Guy's Tower
* v1.0
	+ Added the Fly Guy enemy rush at the beginning.
* v1.0 (hotfix)
	+ Fixed the immortality bug present in the previous versions.

## Trivia

In versions before v1.0 (hotfix) there was a bug where occasionally, when defeated, Captain Fly Guy wouldn't disappear and give you a Red Star, but would instead sit there flashing for all eternity. It is currently unknown what caused this to happen.
Holy Yellow Switch Palace

***Holy Yellow Switch Palace*** is an area in **B3313**.

## Description

The area is mainly empty and black, although there are a few lights shining down, with several platforms in it, one of them with the titular Yellow Switch on top.

Prior to Version 0.9, approaching the switch causes the game to crash. It has since been changed so the player can jump on the switch, which glitches the area's textures and displays a dialogue box with a random line from the game's script. This will also randomize all of the overworld stars and flags in the game. the player is still left in the void with no way out.

## Origins

The area is taken directly from one of Greenio's videos, along with the music.

## Plot significance

The area contains the fabled Yellow Switch, an object definitely not to be interacted with. In Greenio's videos, it was what first activated the Personalization A.I., causing the player to suffer from seizures in the process. B3313 alludes to that in how the game crashes in V0.7, but in V0.9 the player is allowed to press it, presumably glitching out the AI.

## Warps

### Leading here

* Genesis Basement: Jump into the pipe found in the hedge maze.

## Gallery

### v0.7

The spawn area.The platform with the switch.
### v0.9

Now you know what you did."Jim. Jim are you alright?!"
## Trivia

* The yellow switch can be used to obtain the 3rd and 8th overworld stars, which are unobtainable via normal means.
* Most of the time, the yellow switch will remove the player's hat, as it will lock one of the various "Hat stolen" flags to true. However, there is a 6.25% chance that none of them get activated, allowing you to keep your hat.
No Man's Land

***No Man's Land*** is an area in **B3313**.

## Description

This course features snowfields with small mountain, as well as freezing water below cracks in the ground, all while a large smiling snowman looks down upon the land.

Near to the starting point, there is an unenterable house as well as a mother penguin whose baby has gone missing. Behind the far left mountain there are three item boxes and two lost baby penguins. Behind the snowy mountain to the right is a small floating arena where a Large Ice Motos lies in wait.

## Origins

This area appears to be inspired by the vanilla "Snowman's Land" stage, as evidenced by the large snowman being its most prominent feature.

The music is an arrangement of the Snow Mountain theme from the vanilla game OST, rearranged to feature the main theme's motif.

## Stars

This area has 3 stars to collect:

* Find the lost penguin behind the left mountain and return it to its mother to be rewarded with a star.
* Defeat the Large Ice Motos to summon a star.
* Break the middle item box behind the left mountain to retrieve its star.

## Warps

### Leading here

* Parallel Lobby: On the second floor, grab the Vanish Cap from one of the openings on the wall and enter the door to the right of the opening. Then, pass through the mirror and jump into the snowy mountain painting above the door.

## Gallery

Mario looks at the sinister snowman.Ice Motos is waiting for its rival.View from above.Smiling enemy.The area behind one of the mountains.
## Trivia

* All three stars in this area have the same star ID.
* Unlike the usual behavior of snow levels, Mario or Luigi can take fall damage if they fall too far in this area.
* There is a third baby penguin on top of the house that is only accessible using a Koopa shell and precise movement on the roof. This does not matter though, since this baby is not a solution to the first star.
Sandstone Palace

***Sandstone Palace*** - is an area in **B3313**.

## Description

The area is something resembling a sand palace. The area is surrounded by a wall of sand bricks. Aside from a few Pokeys and fly guys, the area's main attraction is the floating pyramid in the center. At the back of the pyramid there is a lattice with a star.

## Origins

It seems to be an original creation.

An unknown composition is playing with instruments from LLL and Bowser's Road.

## Stars

* Take the Vanish Cap from the top of one of the pillars. Then jump into the cannon at the back of the start and fly to the back of the pyramid and go through the grate with the star.

## Warps

### Leading here

* Floor 2B (beta): Jump into the picture with the vanilla Pokeys.

## Gallery

Great Floating Pyramid.Star behind... Wait, someone already took him.
Orange Hall

***Orange Hall*** is an area in **B3313**.

## Description

It is a room made out of the titular orange walls, with two double doors on opposite walls, two windows and a hole between them on another, and a hallway opposite to it.

## Origins

The area's layout may have been inspired from one of Papra Mayro's videos with some layout changes. The walls are likely a recolored version of a texture from the vanilla Super Mario 64.

The music is a variation of the "Inside Castle" theme from the vanilla OST, with a slightly slower tempo and 1 semitone higher in pitch.

## Stars

This area has 1 star to collect:

* There is a star in the item box hidden behind the window on the right.

## Warps

### Leading away

* Vanish Cap under the Moat (beta): Jump into the hole between the windows.

### Two-way

* (Pre 0.9) Genesis Basement / (0.9) Hybrid Lobby: Go through the double door which is on the wall next to the left window.
* Plexal Basement: Go through the double door which is on the wall next to the right window.
* Scary Sewer Maze: Go through the painting of the sky with clouds at the end of the hallway.
* (Pre 0.9) Plexal Basement / (0.9) Familiar Floor: Go through the window on the left.

## Dialog

### Yellow Bomb-Omb on the hole:

> AN ENDLESS NUMBER OF PATHS, WOVEN IN A TAPESTRY OF FALSE MEMORIES. A FALSE IMAGE, A SIGHT WARPED, AND FADING WITH EVERY BLINK. HE'S FREE. HE IS AT LAST, FINALLY FREE
>
>

## Gallery

The area.The painting leading to the Scary Sewer Maze.The hole leading to Vanish Cap under the Moat (beta).The item box with the star in it.
## Trivia

* The Bob-omb Buddy guarding the hole makes an implied reference to Dudaw, alluding to how he's free from working on his beta revival project. This is further implied by the hole leading to Vanish Cap under the Moat (beta), a level that was used in Dudaw's beta revival project.
Bowser in the Dark World (December '95)

***Bowser in the Dark World (December '95)*** is an area in **B3313**.

## Description

The area is similar to Bowser in the Dark World (Shoshinkai), but with a pitch black skybox instead of the usual one.

## Origins

The specific appearance of this level is based on screenshots from the 1996 Nintendo Co. Ltd Company Report, which depicts the level against a pitch black skybox.

## Plot significance

Bowser, one of the supposed main villains, appears in this area. However, him not saying anything besides a vague threat after being defeated makes his intentions ambiguous. Defeating him lets Mario/Luigi collect his key, which lets them access more areas (there are 3 keys collectable in the hack, however which of them opens exactly which key doors is currently unknown).

## Stars

There is one star to collect in this level:

* Defeat Bowser to earn a star.

## Warps

### Leading here

* Bowser in the Dark World (beta): enter the hole at the end of the level

## Gallery

Mario swinging Bowser around.Mario next to the Red Star.The screenshot that the level is based on.
## Trivia

* Interestingly, this level actually contains a Red Star, but due to the fact that it shares the same id with the one found in Bowser in the Dark World (Shoshinkai), it will most likely appear as already collected since the latter is usually the first Red Star most players will obtain.
	+ It is, however, possible to obtain this version of the Red Star first if the player sequence breaks to reach the Vanilla Lobby earlier than intended.

## Version History

* v0.9
	+ Added Bowser in the Dark World (December '95)
Mario's Maze

***Mario's Maze*** is an area in **B3313**.

## Description

The area's layout seemingly matches up with Bowser's Maze, but as the player approaches the floor, text flashes on the screen saying "GET OUT" and everything vanishes.

## Origins

The area's layout seems to be an original creation. The wall textures are from an 1996 beta version of Super Mario 64.

There is no music playing in the area.

## Plot significance

As the maze itself disappears, the player gets attacked by several faceless Marios, which kill upon impact. This is one of the instances where the enigmatic entity appears.

## Warps

### Leading here

* Fake Lobby: Pound the sun carpet.
* (v0.9) Deadly Descent: Enter the hole in the wall.
Castle1

***castle1*** (also referred to as Parkour Playground) is an area in **B3313**.

## Description

The area has a prototypical atmosphere, as it is very linear. It has no enemies, and its geometry is mostly made out of ramps, stairs, and some towers accompanying the traversable platforms. The level is relatively tall, but it is not too difficult to conquer it nevertheless.

Upon approaching the star at the top of the structure, the layout of the area slightly changes.

## Origins

The area is a direct import of an unused level, "Stage1", found in Super Mario 64's source code.

The music is the game's "Main Theme" track from the same game's OST.

## Stars

This area has 1 star to collect:

* In the slightly changed layout reached by approaching the star at the top, there is now a star at the bottom.

## Warps

### Leading here

* 3rd Floor (beta): Enter the hole in the opening to your right in the main room.

## Gallery

### v0.7

The area.The star at the top.The new layout after trying to collect the star at the top.The star at the bottom.
## Trivia

* One of the few areas with a star requirement, as the only path that leads here has The Star as a waypoint, which cannot be accessed without having at least 10 stars.
* In v0.4, the area was based off of Stage99 rather than Stage01, as shown by the unreachable star at the top.
Fire Bubble (Shoshinkai)

***Fire Bubble (Shoshinkai)*** - is an area in **B3313**.

## Description

The terrain is an almost exact copy of the Fire Bubble (B-Roll) with some differences: here is a bowser painting puzzle and a polygonal platform with three bullies to the right of the start.

## Origins

The terrain is taken directly from the same area in the Showsinkai build.

The levels music is like the theme from Lethal Lava Land, from the vanilla OST.

The instruments are replaced with

## Stars

* In the distance where Big Bully used to be, there is a star.
* Defeat three bullys to get star.

## Warps

### Leading here

* Beta Lobby E/Vanilla Basement: Jump into the LLL painting.

### Leading away

* Melting Magma Mound: Jump into the volcano.

## Gallery

Level start.Mario pushes the Bullys away.