Airport Hero Narita

The game's cover

Airport Hero Narita is the second game in the mainstream Airport Hero series.

## Game Information

This game is based off Tokyo's secondary airport, New-Tokyo ¨Narita¨ International Airport. It has two gamemodes, Operation Mode and Camera Mode. This time, Camera stages are generated by QR codes instead of taking pictures of scenery.

Some other new additions include:

* New actions for planes on approach
* Smoother ATC control
* 8 new airlines
* New control channel: Ramp Control
* Improved airport design
* First and last appearance of A380s
* Introduction of emergency flights
* Introduction of Hero Coins

AH Narita also had a special edition version released exclusively in Japan called Airport Hero Narita with ANA

## Game Description

(From official site)

Safety of the sky is in your hands!

“I'm an air traffic controller: Airport Hero” is a game where the player, as the title states, becomes an air traffic controller. You have to give the appropriate commands to the airport and airplanes, which are recreated rich in details, in order to complete each stage. Be careful not to give commands that may result in a head-on collision on the ground or an accident in the air. Also, the commands have to be on time so that the frustration levels of the pilots and the passengers are within the allowed range.

## Tokyo-Narita Int'l Airport

### Game hub for

All Japan Airways

It’s an intellectual game that requires reading the movements of each aircraft.

## Airport Information

Tokyo-Narita Airport is the second airport in Tokyo, Japan (the other being Tokyo-Haneda). Narita Airport is the most busiest airport in Japan for International passenger and Cargo Traffic. And is the 10th busiest air freight hub in the world. In 2018, Narita was also the second-busiest airport in Japan in terms of aircraft movements, with 33.4 million international passengers (Roughly as much as the population in Poland.) and 2.2 million tonnes of international cargo. Narita is tied with Kansai for Japan's longest runway, which can land any aircraft at a length of 4,000 meters. Narita serves as the main international hub of Japan Airlines, All Nippon Airways and Nippon Cargo Airlines, and as a hub for low-cost carriers Jetstar Japan, Peach, AirAsia Japan, Ibex Airlines (ANA).

### Terminals

* Terminal 1
* Terminal 2
* Cargo Terminal
* Air Service Terminal

### Runways

* 34L/16R
* 34R/16L

### Airlines

* All Japan Airways
* Japan Skylines
* Sky German
* Korean Airways
* Air Euro
* Star Rocket Airlines
* Azix Airlines
* Air Sonic
* Taiwan Southern Airlines
* Air Triangle
* Pacific Air Cargo

### Detour Flights

When dealing with flights in Approach Control, there is now the option to deviate the flight from its current course. This is a very useful feature for ensuring multiple flights on the same approach course will not collide since planes move at different speeds

### Jumbo Jets

This is the first and last appearance of A380s in the AH series. None of the airports in the series (except for Narita) have been large enough to have A380s. They are used by Air Euro, Sky German, and Korean Airways.

Since New York's airport is big enough to host A380s, they may make a comeback in Airport Hero New York and other future games.

### Ramp Control

In Narita, there is a new control frequency called Ramp Control. This channel appears purple on the ATC panel is separates the taxiways from the apron (ramp) of the airport. Flights cannot enter or exit the ramp without being cleared by ramp control. Since this addition mostly caused confusion, it was removed in Airport Hero Osaka-KIX and will probably not appear in future games.

### Hero Coins

Hero Coins were first introduced in Narita and were fairly successful. They are earned by completing stages (the more points earned, the more coins earned). In this game, they are used to unlock the special stages and to save camera stages.

### Weather

There are a few new weather patterns in Airport Hero Narita. In the previous game (Airport Hero Honolulu), there was only clear, clouds, and rain. AH Narita introduced fog to the game. It also added storms, however they were not to the degree of the ones seen in AH Osaka-KIX

### QR Code Camera Stages

This game also carried down the beloved Camera Mode feature, but this time there was a twist. Instead of taking a picture of a scene to create a stage, the player must scan a specific QR code to generate a stage. Saving a stage costs 500 Hero Coins.

This frustrated several players because they had no idea which QR codes to scan. The necessary codes are at Sonic Powered's website and can be found at this link.

### Emergency Flights

This game introduced the emergency flights (or EMGs), however, they only appeared in the camera stages and are often overlooked. Since Airport Hero Osaka-KIX introduced the situation into the main gameplay, they are credited with creating the EMGs.

In Narita, they appear in the camera stages somewhat rarely. There are only two possible scenarios: engine failure and low on fuel. An EMG is going to be more hasty to get on the ground than a normal flight and is more prone to delays.

Crew Members/Developers

Director: Hideaki Kodaka

Scriptor: Takahiro Nukami

Producer: -Hideaki Takahashi

Executive Producer:

-Kiyoshi Okawa

Music Composer:

-Naoyoshi Yamamoto (Main)

-Yuya Ogawa

-Syuji Ishiguro

Digital Engineers:

-Tomotaka Osaki

-Yuki Karino

-Mitsuhiro Nioka

Modelling Enginners:

-Hiroki Hazama

-Mika Takagi

Graphic Designers:

-Takumi Iwami

-Masanori Nakashima

Art Designer:

-Ryo Asaba

Quality Controller:

-Koji Hashimoto Cooperation/Special Thanks:

-Technobrain Co. Ltd

-Airsonic Co. Ltd

-River Studio Inc.

Credit to all these great people who worked hard on this project and making it become a success.