Spells

* Wizards and Sorcerers that cast spells on themselves have it auto-duplicate onto their familiar.

## Adjusted Spells:

* Damage spells inflict 25% more damage to non-PC targets.
* Summon Creature spells now last 3 turns + 1 turn per caster level.

### **Cantrips:**

* Acid Splash: 1d4 + 1
* Electric Jolt: 1d4 + 1
* Flare: 1d4+1 fire damage
* Virtue: Temp HP increased to 2
* Inflict Minor Wounds: Increased to 4 Damage.

### **Level 1:**

* Sleep: 1d4 HD/Caster Level, Cap removed
* Grease: Increased duration to 3 rounds +1 rounds per 2 level
* Identify: Changed duration to 1 turn
* Shelgarn's Persistent Blade: Increased duration to 1 turn per level
* Ray of Enfeeblement: Increased duration to 3 rounds +1 per level
* Expeditious Retreat: Increased duration to 2 rounds +1 per level
* Scare: Increased duration to 3 rounds + 1 per level
* Amplify: Increased duration to 1 turn per level, bonus now 5 + 1 per 2 levels.
* Magic Fang: Increased duration to 1 hour per level
* Deafening Clang: Increased duration to 3 rounds + 1 round per level.
* Bane: Changed Penalty to -2.
* Bless: Duration capped at 10 turns.
* Sanctuary: Increased duration to 3 + 1 round per level
* Inflict Light Wounds: Increased damage to 1d10.
* True strike: +10 to ab for 9 seconds increased to 15 seconds if caster lvl 3 or higher.

* Mage armor: Duration reduced to 5 Minutes + 1 Minute/Caster Level.
* Protection from Alignment: Duration is now 1 turn / level. Now it only grants a bonus to saves against the chosen alignment.
	+ Level 1: +2
	+ Level 7: +3
	+ Level 14: +4
* Divine Favor: Capped at +4, progression tweaked

 1
 6
 11
 16

* Shield of Faith: Capped at +4, progression tweaked. Additionally the duration has been changed to 5 minutes + 1 Minute per level.

 7
 14

### **Level 2:**

* Web: Increased duration to 2 rounds +1 round per 4 levels
* Flame Weapon (1d4 Fire Damage)
* Balagarn's Iron Horn: Now only effects Hostile Creatures
* Blindness/Deafness: Increased duration to 3 + 1 round per level
* Tasha's Hideous Laughter: Increased duration to 3 round +1 round per 4 levels
* Cloud of Bewilderment: Increased duration to 3 + 1 round per level
* Darkness: Increased duration to 3 + 1 round per level
* Gedlee's Electric Loop: Increased area of effect size
* Death Armor: Increased duration to 3 + 1 round per level
* Knock: Original Effect removed, now gives +1 per caster level to Open Lock to a max of 10, length: 10 Rounds per level. (Can target self or others)
* Ghostly Visage: Duration changed to 2 turns + 1 turn per level
* See Invisibility: Increased duration to 2 turns + 1 turn per level
* Silence: Increased duration to 3 rounds + 1 round per level
* Blood Frenzy: Increased duration to 3 rounds + 1 round per level
* Flame Lash: Increased damage to 2d8 + 1d8 per 3 caster levels above 3.
* Aid: Duration capped at 10 turns.
* Inflict Moderate Wounds: Increased damage to 2d10.
* Owl's Wisdom, Fox's Cunning, Cat's Grace, Endurance, Bull's Strength and Eagle's Splendor give a flat +4 ability bonus. (empowered is +7, Maximized is +8). Duration reduced to 5min + 1min/caster level.
* Barkskin duration reduced to 5 Minutes + 1 Minute/Caster Level. Additionally the AC per level has been modified.
	+ Level 1: +1
	+ Level 6: +2
	+ Level 10: +3
	+ Level 14: +4

### **Level 3:**

* Clairaudience: Increased duration to 1 turn per level. change bonus to 5 +1 per 3 levels
* Displacement: Increased duration to 2 rounds per level.
* Greater Magic Weapon: Now capped at +4 -- Duration now turns instead of hours.

 6
 10
 14

* Gust of Wind: Only effects Hostiles.
* Keen Edge: Buffs all melee weapons and ammunition.
* Slow: Increased duration to 2 rounds + 1 per level.
* Stinking Cloud: Increased duration to 2 rounds + 1 per level.
* Dominate Animal: Increased duration to 1 turn per level.
* Healing Sting: Damage/Healing changed to 1d6 per 2 levels.
* Poison: Now uses Wyvern Poison
* Quillfire: 1d8 Base damage, 1d6 per 2 levels, max of 5d6 damage.
* Inflict Serious Wounds: Increased damage to 3d10.
* Magic Vestment: Duration is 5 + 1 minute per level. Additionaly the AC amount has been modified
	+ Level 5: +1
	+ Level 6: +2
	+ Level 10: +3
	+ Level 14: +4
* Prayer: Increased duration to 3 rounds + 1 round per level.
* Find Traps: +1 to Search per caster level, max of 10. Duration 10 Rounds per level.
* Darkfire: Removed from cleric spellbooks.
* Glyph of Warding: Max Die increased to 8 (from 5), Die is calculated with 1 + CasterLevel/2.
* Circle against Alignment: Duration is now 1 turn / level. Now it only grants a bonus to saves against the chosen alignment.
	+ Level 1: +2
	+ Level 7: +3
	+ Level 14: +4

### ***Level 4:***

* Divine Power: Duration capped at 10 rounds.
* Death Ward: Duration reduced to Turns, down from hours.

### ***Level 6/7:***

* Control Undead: Duration set to Turns, down from Hours.
* Harm: Flat 100 Damage
* Heal: Flat 100 Health

### ***Level 8:***

* Greater Sanctuary: Duration set to Rounds, down from Turns.

* Mass Heal: Flat 100 Health
* Aura against Alignment: Duration is now 1 turn / level. Now it only grants a bonus to saves against the chosen alignment.
	+ Level 1: +2
	+ Level 7: +3
	+ Level 14: +4

### **Grenade Effects:**

* Coldstone (Grenade, similar to Alchemist's Fire except with cold damage)

## **New Spells:**

* Frost Weapon (1d4 Cold Damage)
* Electric Weapon (1d4 Electric Damage)
* Acid Weapon (1d4 Acid Damage)
* Sonic Weapon (1d4 Sonic Damage) - Bard Spell Level 3

## Spell List changes

### **Bard**

* Level 1
	+ Tasha's Hideous Laughter
	+ Remove Fear
	+ Colour Spray
* Level 4:
	+ Dimension Door
	+ Freedom of Movement
* Level 5:
	+ Polymorph Self
* Level 6:
	+ True Seeing
	+ Spell Breach
	+ Lesser Mind Blank
	+ Phantasmal Killer
	+ Mordekainen's Sword
	+ Remove Ice Storm

### **Cleric**

* Level 3
	+ Darkfire Removed

### **Druid**

* Level 0
	+ Flare added as a cantrip
* Level 1:
	+ Burning Hands
* Level 2:
	+ Flame Weapon
	+ Owl's Wisdom, Fox's Cunning, Cat's Grace, Endurance, Bull's Strength and Eagle's Splendor all available.
	+ Gust of Wind
* Level 3:
	+ Darkness
* Level 4:
	+ Ice Storm moved to 4 instead of 5
	+ Polymorph Self
	+ Elemental Shield
* Level 5
	+ Chain Lightning
* Level 7
	+ Sunbeam moved from 8 to 7

### **Paladin**

* Level 1
	+ Remove Fear
	+ Sanctuary
	+ Shield of Faith
* Level 2
	+ Lesser Restoration
	+ Owl's Wisdom
	+ Remove Curse
* Level 3
	+ Negative Energy Protection
* Level 4
	+ Restoration

### **Ranger**

* Level 2
	+ Bark Skin
	+ Owl's Wisdom
	+ Endurance
	+ Spike Growth
* Level 4
	+ Awaken