Guide:DoucheKing

## DoucheKings Guide to, well, Everything =D

### Still Being Edited, so dont complain.NEW UPDATES, after about 6 months :)

Okay, so right now, im going to attempt to make a guide on, well, everything you need to know about this game. Reading this will get you better at the game, hopefully.

## The Basics

**#1 Getting started**

Okay so you just made your account (if you didn't then go make one) and your wondering what the hell do I do? First off, you will want to click the little green boxes at the top of your page to get to know your way around the main page a bit better, this way you can become a bit more familiar with what you can do, maybe.

**#2 Creating your army.**

Okay so first things first. Go to headquarters then to construx. Open your 2 construct sets that you get. These are your constructs. They are like blueprints. If you have a construct, you can make that unit provided you have the mods, command, and ore necisary for it. If you are unpayed, you can only use, and create simple constructs. You can still use inter/adv mods for the creation of simple units.

example. Takagi meka, you need a hail fire and explosive missiles. You can still make provided you got explosive missiles off a friend, or bought off market

You probly want to get fighting right away, so what you do is you go to Manage forces--> Modify units. In here you will want to put crews into your units, you do that by clicking on the crew (the little green boxes with names) and then clicking on the black box under your units name, after you do this the little green box should move into the black box, thus making your crew in the unit (horray!).

Now you do this with all your other crews so that all your units (or most of them) have crews in them, you have to make sure your commander crew (the unit that has your username on it) is in at least one of the units. Now you hit confirm button in the top right (I always hit it twice just to make sure it works).

Okay so now your units are ready to go, BUT WAIT A MINUTE!! You dont have an army. Now what you need to do is press the VIEW ARMY button, and change all the "In Reserve" units to "IN ARMY." When you have your army set up, hit the confirm button and your really ready to go.

**#3 Dropping to a planet and what to expect**

Okay so your army is ready to go, and your probly anxious to blow something up, right? RIGHT?! Okay well if that is you, you can now press the Back button in the top right. Then go to Deployment, and then finally, Deploy *oooohhh look at the pretty planets* AND YES, they do move (I thought that was pretty freakin amazing). So, you click on a planet now, and you can see the information of that planet, if you want to practice moving around, then go to the planet that says Practice planet on the infomation sheet (the planet closest to the sun). At lvl 1 you can not venture to the relic, or faction planets.

But if you feel like, fighting, mining, moving, and getting some experience, then the training planet is for you. What you do is you go to a planet that says training planet on it, here you can expect to find bandits, ore deposits, and other players (although you cant fight them). Bandits are the AI units, and are pretty stupid I have to admit, ore deposits are were you mine, and other players are, well if you cant figure out what other players are then you should probably quit this game.

And thats what you should expect :)

**#4 What to do on a planet, im talkin about Moving, Mining, and Massacre**

Okay, so now your on a planet, first thing you should probly figure out how to do is move, well go ahead figure it out!. Pfft, fine, I'll tell you how to. To move a unit, you click on it, then click set waypoint, then click on a square where you want your unit to move. If you click on the status button of your unit you can see how fast it can move, Controlled speed is how fast a unit can move with only a small hit penalty (<1 Gunnery Level), and max speed is how fast it can move total, if a unit moves over its controlled speed it recieves a large penalty to hit (3 Gunnery Levels).

So now you know how to move, you can move around the 10x10 square your in if you wanna get the hang of it. Or you can venture into...THE BLACK UNKNOWN. all units have a sight of 30x30, so that means that you can see up to 30 squares from left to right, up to down, NE to SW, NW to SE at any time, or, one big block in any direction (big blocks are the 10x10 bolded squares). So in order to venture into the BLACK UNKNOWN you have to leave the big block you are in, and then you will be able to see 3 new big blocks depending on wich way you moved, and the 3 big blocks behind you will turn into the BLACK UNKNOWN. As you explore more of the BLACK UNKNOWN you might run into orange units, or yellow box thingies.

First off, lets talk about the yellow box thingies, these are ore deposits. You cant kill them, so dont try, what you can do though is mine them. Only utility vehicles can mine, how you mine is you take your utility vehicle, put its waypoint onto the yellow box thingy, then when your utility vehicle gets onto the yellow box thingy, click on that unit, then click give command, then give it a mineing command, either basic mineing or advanced mineing, you have to get advanced mineing later on with level points though (explained later). Now that unit will drill ore out until the yellow box thingy is gone, now you have ore *Wahhhoooo, you should feel special* wich you can use later to build stuff to make your army bigger.

Okay, so now onto the Massacre part of this section, the orange units. These are the big bad bandits. You kill them to get experience, depending on how hard the bandit is, and how much CE(combat efficency) it is, is how much xp you will get. Okay so there are two ways to attack units, old school and new school. Both with there advantages and disadvantages, but both affective.

First off the old school way of attacking. What you do is you click on your unit that you want to do the attacking, then click select target, then you click on the enemy unit, that will target it. Then you click on your unit again, and click attack, now you click on the picture of the enemy unit, and pick which wepons you want to attack it, or if you want all wepons to attack it then click the the enemy units picture and then alpha strike. It should then show all weapons attacking the enemy unit you selected. It will keep attacking till the enemy unit is dead, so you don't have to do this every turn.

Okay now for the new school way. You click on the unit you want to hit, then click all attack, and all your units will target it with all there weapons. This can be bad because then you have to go back and click off all the weapons that can't hit the enemy, but can be good if you already know all your units ranges. and you know everything can hit.

After you kill a unit you can salvage it with your utility vehicle, salvaging units gives you a small amount of ore, but also a chance to attain the destroyed unit, so you can add it to your army, so if its a really good unit that you killed and you want it in your army, salvage it and you might be able to use it.

**#5 The different weapon types**

Okay, so you know how to attack and you know how to mine, but wait a minute!? why cant i hit something thats in my range, and why is this thing fireing double what it says it can?

These are the effects of the different weapon types.

There are three different weapon types currently in the game. Energy, Ballistic, and Missile.

-*Ballistic* weapons symbol is the bunch of little dots, These wepons can fire up to there range with no hit penalty. Simple right?

-*Missile* weapons symbol is three little things that look like missiles (*maybe they are missiles >\_<?*) and they can fire up to double their range and get a bonus to hit, anything within there range gets a hit penalty though, and quite a large one. still pretty simple right?

-*Energy* weapons symbol is the 2 swiggly lines, they can fire up to double there range and get a hit penalty if it is over their range, and get a bonus to hit if its in there range. simple right? NO, well maybe, the thing with energy wepons is that they dont have ammo, instead they have recharge, this number determines how many turns you have to wait to use that wepon again.

Okay so thems the basics, stop reading now if your a newb, and go till your at least lvl 3-5.

## Command/Ability Lay out

**Recomended getting in order**

You dont have to get these in this exact order, but its what i would recomend, the next section deals with what abilities you should get if you intend to do certain things.

1-Power Burst

2-Survivalist

3-Aimed Shot

4-Static

5-Upload terrain data

6-Evasion action

7-Paint target

8-Advanced Mineing

9-Advanced Salvaging

10-HotWire \*(this is not as important anymore due to recent updates)\*

11-PowerDown \*(this is not as important anymore due to recent updates)\*

12-Whatever you feel you need now.

13-I would recomend getting the Mechanical line, because by now you will probly start building some more important units, and therefore need to have higher chance of mod slots.

**Special Classes of Players ability layout**

Pvper Class.

This is if you intend to only fight other players. Although lacking in ore and you may shot out alot of command on killing, you will gain levels nicely, and after stage 8 you can just scoop up your kills and use them for your own evil purposes, or for good. May have troubles early if you die often.

1-Powerburst

2-PowerSurge

3-Aimed Shot

4-Paint Target

5-Fire Mission

6-Static

7-Jam Communications

8-Advanced Salvage

9-Detect Weakness

10-Expose Soft Spot

11-Find Flaw

12-Focused Fire

13-Hotwire

14-PowerDown

15-Overload Fire Control

16-Whatever you feel you need now.

Constructor Class.

This is for the ore whores, and builders. You may find lack of experience and loss your units to players, but why does that matter when you can rebuild anything in an instant anyways right? Once you pass stage 13 of this lay out, try to get super power plant and large refinery strux, because they allowe you to get 55k ore a drop with a full mineing base.

1-Advanced Mineing

2-Advanced Salvaging

3-Upload Terrain Data

4-Move Out

5-Fall In

6-Mineing Expert

7-Mineralogist

8-Born Geologist

9-Scavanger

10-Tinkerer

11-Inventor

12-Engineer

13-Mechanical Savant

14-Workers Union

15-Union Treasurer

16-Whatever you feel you need now.

## Unit Lay-outs

Welcome to the section of unit lay outs. Anyone feel free to add to this secion, for it is completly based on opinion.

**WhirlWind Lay-out**

*Speed Whirlwind*

4 slot

Onslaught Heavy Launcher

Sonic PowerPlant

Hydra PowerPlant

Hightower Shield Generator

**Puma Lay-Out**

*Crew lvl Puma*

4 slot

BackFlash Recharger

Evercell Recharger

Gemini Assualt Turret

Scatterfire Gatling Gun

**Howitzer Lay-Out**

*The Tank*

4 Slot

Masacap Recharger

Porcupin Reactive Armor

Hydra PowerPlant

Repair Droid

*The Tank 2*

4 slot

Masacap Recharger

Sanctuary Dampening Sheild

Hightower Sheild Generator

Evercell Recharger

**Juggler layout**

4 slot

Carnivore Gatling Cannon

Wartech Gatling Repeater

Scatterfire Gatling Gun

Ballistic Ammo

## Tricks straight outa ma books y'all

**Fighting tips**

Okay, so your outnumbered, they have more people then you to command spam, and your about to get blown away, what do you do?

A: run away

B: Eat shit

C: Beg for your life

D: Close your eyes and hope your opponents computer blows up

If you chose any of the above, your wrong :).

Depending on what your fighting, you should move to a stratigical location, and kill kill kill until you are no longer outnumbered.

FOR EXAMPLE. If your using 2 whirlwinds, and your against 2 ballistic mekas, and they are positioned far away from eachother, you move within the range of one of them, then kill the one that is far away, and issue static and jam to the one that is far, that way both the balistics wont be able to kill you. Then you move to where the other ballistic was (should be dead now) then kill the other one , walla! youve just beaten the odds. I myself have done this numerous times and yes kidies, it does work. You can do the same against energy units, just instead stay out of range instead of in it.

If you have 8 range, the best position in a 10x10 box is 1 away from both edges, so 1 diagnol away from any corner.

**Relic Tips**

If you just want to get a relic and keep it to yourself, its best to go on late at night when there are not as many people online.

Best way to get pvp is to wait until an enemy faction has captured a relic, then drop a force and go to that relic, even if you dont get pvp you can steal the relic.

Mineing Basses are most effective on relic planet, full mineing basses cost around 900 to deploy, and get 55k ore about. You get 450 command back if you end all turns. So if 100 ore =1 command to you, then you make a 150 command profit, or 15000 ore proffit. With Union treasurer ability you make an even greater profit.

**Handy stuff to know**

Tip #1.If you are trying to get on a planet right away and get a full turn at the beggining, then dont wait until the planet is fully past the "horrizon" because its about 20-30 seconds late. You have to keep clicking on the planet until it says you can deploy when its almost comeing around the horizon.

Tip#2. Advanced units are not that good for relic and pvp. Sure its fun to go around stomping on everyone, but honestly its best to go with intermidiate units. This is because they cost way less, and have a lower ce. So if your fighting someone with adv units, and you kill one of theres, and they kill one of yours, then you run away, you are going to get the better deal.

Tip#3. Mineing bases are awesome. Get one as soon as you can. 65 Large refineries. 34 Super powerplants, and 1 large power plant for a full mineing base. You get 55k a drop, and with union treasurer ability it cost about 600 command to deploy, and you get 300 back if you end turns. So in turn you get 55000 ore for 300 command, wich is aprox. a 25000 profit. wich is alot.

Tip#4. Speed is spectacular. I would recomend trying to get all your pvp units up to at least 10 speed. That way you can run away if needed, and you can go help your friends out if needed. The only time you dont need speed is when you have 10 range, and you are not moveing. Like protection units for a base.

Tip#5. Offence comes from defence. I would recomend getting all your units up to at least 30-40 shields. I dont have a single unit arangement without a Hi-tower shield generator that i use for pvp. And most of mine use backflash. Sure wepons are nice, but once you can do about 15-20 damadge with a single unit, with commands it is usually easy to bump that up to about 60-100 damadge with a single unit.

Tip#6. Pvp is key. I love fighting other players, its amazing for getting experience. Even if you lose units in pvp, units are replaceable, experience is earned. Just as long as your killing, being killed does not matter.

## Combat Sequence and Commands Explained

Okay, so I had 100% shields, some punk is gonna do 30+ damage to me, and I issued some shield commands to make sure my unit dosnt die. But wait a minute, I died anyways? wtf mates?

Does this sound like you? Well now you get to know why you died instead of the punk.

The order of wich things goes is 1. Commands 2. Combat damage 3. Shield recharge So, thats why you got blown up, but to explain it better, you were at 100% shields, so you issued say power surge, wich gives you +15 shields for that turn. Say you have 20 shields, and 10 armor with a +10 shield recharge. The other guy is doing 35 damage. You have 20/20 shields right now. So what would happen is you would get 15 shields, so you would go to 20/20 again, because you cant go over the maximum, then you would take 35 damage, killing you, so you would not be able to get your sheild recharge.

Okay so now lets say the other guy is doing 35 damage, 15 of that damage being EMP burst and EMP surge. Again you issue power surge. What happens is your getting -15 shields, and +15 shields. So the commands would cancel each other out. Then you would take the other 20 damage, and after that, recharge 10 to your shields. Leaving you at 10 shields and 10 armor. (20+10)-(15-10-5-20)+10=20 (which is 10 armor and 10 shields).

Okay so you have 10 shields and 10 armor now. Lets say his buddy now tries to issue EMP surge and burst on you again. And you Issue powerburst and power surge on yourself. and again, he is doing 35 damage with those commands. So what happens is that you will gain +20 shields, and take -15, thus putting you at gaining 5 shields. So that will put you at 15 shields and 10 armor. He does the other 20 damage now putting you at 5 armor, then you get shield recharge of 10 putting you at 10 shields and 5 armor. (10+10)-(20-10-5-20)+10=15 (10 shields and 5 armor)

There now, go kill stuff...Dooo it >.<

## Bandit Fighting

Okay, so you wanna pick on some poor little a.i, is that it? okay well let me tell you how to do it better.

Always use 8-10 range, that way the only thing that can hit you is ballista meka, and a few other weak ones.

Always move away from the target. Once you hit something, it will keep on comeing towards you at max speed until you dont hit it, or until you kill it. So if your fighting a hellbore meka, you hit it once and move back 3, and keep hitting it, and keep moveing back 3, it wont be able to even think about hitting you by the time you kill it.

Limit your command use, only use commands if you absolutly have to, like if its last turn and your fighting a hellbore, then by all means use some damadge commands on it, but otherwise dont. I remember when I was on a command spree, I blew about 100 command every drop just fighting bandits.

Watch out for bases. Sure the bandits in them might not be so tough, but the buildings sure as hell pack a punch, and there stupidly hard to kill as well. Along with the fact they give the most crappiest expeirience compared to how tough they are. Only kill buildings if your planning on salvaging them for your own base. Or if your extreamly bored =).

## Max Damage of Units

The max damadge list is a list of units, and how much damadge you have to do to them to kill them in one shot. So its generally just the units armor+shields. Easy, but definatly handy. Sonya's edit: I have added in some missed vehichles, as well as the max speed of the vehichles, to make planning their death a little easier instead of having to remember where they'll end up. The numbers are 'damage needed for one hit kill/speed' Warning: These values are for unmodded units!

**Simple Max Damage List**

* Akimo Meka 26/6
* Bobcat Missle Tank 15/4
* Bowman Meka 22/4
* Calico Utility Vehicle 23/4
* Cobra Attack Hovertank 30/3
* Coluber Utility Vehicle 17/5
* Copperhead Hovertank 20/7
* Fiddler Salvager 25/6
* Ground-Hog Light Scout 12/8
* Gunslinger Meka 30/6
* Hedgehog Utility Vehicle 18/7
* Jaguar Medium Tank 28/4
* Juggler Meka 26/5
* Lasher Assault Vehicle 32/5
* Lobber Assault Vehicle 22/6
* Lone-eye Probe 9/9
* Mercat Scout Tank 16/6
* Mini-gun Meka 33/5
* Mite Meka 22/5
* Panther Light Tank 20/5
* Pitviper Hovertank 24/6
* Puma Light Scout 14/7
* Sai Meka 28/7
* Striker Assault Vehicle 24/6
* Takagi Meka 27/5
* Tiger Attack Tank 40/3
* Viper Hovertank 28/5
* Wolfhound Meka 20/7

**Intermediate Max Damage List**

* Beast Meka 55
* Behemoth Heavy Tank 60
* Covert Meka 40
* Ferdelance Hovertank 25
* Gladiator Meka 35
* Grunt Meka 33
* Hermes Meka 34
* Howitzer Meka 60
* Jabberwock Meka 50
* Kitfox Meka 50
* Long-Rifle Meka 26
* Python Heavy Hovertank 48
* Titan Meka 42
* Tornado Meka 34
* Tortoise Assault Vehicle 40
* Whirlwind Meka 32
* Witman Meka 35
* Wolverine Meka 45

**Advanced Max damage list**

* Ares Meka 80
* Ballista Meka 55
* Battle Axe Meka 75
* BrightLance Meka 85
* HellBore Meka 100
* Juggernaut Meka 90
* Paladin Meka 68
* Pirata Meka 60
* Sentry Meka 44
* SuperNova Meka 80
* Katana Meka 60

BT Adv. Units Name----------------Arm---Shld--Total--Regen

* Asp Assault Hovertank-------40----24----64-----+6
* Battle Axe Meka II----------100----0----100----+0
* Claymore Meka---------------50----50----100----+5
* Cyclops Meka----------------50----75----124----+10
* Death Whisper Artillery-----10----30----40-----+3
* Dreadnaught Meka------------50----80----130----+6
* Gatlinger Meka--------------35----80----115----+9
* Hermit Salvager-------------25----20----45-----+2
* Leopard Assault Tank--------50----30----80-----+3
* Lightfoot Meka--------------30----40----70-----+5
* Mammoth Combat Support Unit-50----100---150----+10

## How to get Payed, And ways to get Tinybucks

No one should know this better then me, because im almost level 40, and ive never payed for payed days, or anything in this game. I almost have all the construx as well.

So you want to know how to get tinybucks. First off, you will want to try and befriend some people, and then you offer someone that has lots of tb's 2000 command for 40 tinybucks, or whatever your willing to give to get payed. 2000 command is the bare minimum. Being unpayed you can only get 1000 command max, so youll have to offer to get them the other 1000 within the next 10 days.

After you have 40 tinybucks, get yourself 30 payed days. Now you can use some good units, and go past level 5. Now this is the hardest part of becoming succseful. You gota bust your ass to get to level 20 by the time that 30 days is up. This way, factions will see you as a good active player, and level 20 people have a much higher chance of getting into factions. Now that you have this done, you should try to get yourself into a powerful faction.

After you get into a powerful faction, getting command will become a breeze, because of your powerful faction members they will probly get a jumble of command from the relics they get. Now you can get tb's even faster because youll be getting command easyer, and faction members usually give discounts.

Keep getting tinybucks off of your friends, and keep giving them with a good suply of command, and soon youll be getting to higher levels. After you get to a decent level (25-35) you should start trying to get super powerplant, and large refinery construx. Now read Tip #3 above to see why in the handy stuff to know section to see why. Now youll be able to get lots of command just as long as your willing to spend time.

Now you should be able to get lots of command, and lots of tinybucks for it. Now you can start getting construx sets and other goodies along with your payed days.

A slightly quicker way to get tinybucks is to train crews to level 7, and sell them for 3 tb's a peice. If your really bored and already got your commander to lvl 5 or over, thats also a good way to get tinybucks

## Terms

EDITING Ore Deposit-A yellow square with a triangle looking figure in middle. Used to get ore from

Sonya edits:

Units: Any vehichle or meka. Reffers to buildings as well in context of commands, players usually call them buildings.

Command unit: The blue unit on your map, contains you. This unit gets destroyed, everything you control gets undeployed

Command: Two meanings- either the points used to deploy armies or build things, or the commands used on the battlefield to make units do things like mine or get advantages.

## Variants

Vehicle variants are: [A] Armor - +25% armor

[S] Shields - +25% shields

[R] Shield Recharge - +5 Shield Recharge

[D] Damage - +1 Missile, +2 Ballistic, + Energy

[E] Recharge - -1 Recharge for Energy Weapons

[M] Ammo - +50% Ammo

With variants, a unit that ONLY uses Ballistic, cannot get an E variant, being that it does not need it. If a unit only used energy weapons, it cannot get an M variant, once again, because it's not needed.

All units can get A and D variants. Most units can get A,S,R, and D variants. Few units can get all variants.

There can only be a max of 3 variants on a unit.

## How to level up fast

Okay, so pretty much, it just came to my attention that I don't have a part telling people how to level up fast, wich would be pretty sweet, so im gonna add it.

So basicly, you start at level 1, as in most games, and probly have no idea wtf to do. So, if you follow this guide, youll probly just wonder around a bit, level up a few times, and just be chillin, but once you get to level 5-10ish, you'll probly start getting bored of leveling up already (took me till about level 40 to get bored of leveling) . So, now that you have a feel for the game, you want to become stronger, right?

Well, once you get to level 5-10 and have a feel for the game, try to get your hands on a Wolverine meka (4 slots) , which in my opinion is THE best leveling unit. Now, there are 2 good ways to level up, one of them taking a bit longer, and one of them costing more valuable level points (wich your gonna get more of anyways, cus your gonna level up lots ;) ) . These two methods are to get you to level 20.

**1st way to level up**

Okay, so basicly, your gonna have to do this sooner or later anyways, but if you want to level up right away, use choice 2. For this method, you need to train one crew to level 7, then keep killing bandits and leveling it up till it has 3 merits (dosnt matter wich merits) . After you have the 3 merit crew, all the xp it gets goes straight to your commander (yay!). Now you will want to plop that commander into your 4 slot wolverine meka, equiped with burster, hi-tower, pallas prism, and venom. This will give you about 70-100 damadge every 1-3 turns (depending on variants and other stuffs) . Also it will give you some nice shields, and for only 1154 ce, you got yourself an xp orgy. Put your commander in an LE and your ready to go

**2nd way to level up**

So, pretty much the exact same thing, just get your commander to elite/elite status with 3 merits, and put it in the wolverine and your ready to go, for less ce too :).

**Okay, so now you hit level 20**

So now that your at level 20, (jeeze that was fast) its time to get yourself some more 3 merit crews. Now, this method of leveling up is also a very good way of training crews to 3 merits.

Now, most people call this farming, i dont know why, cus i thought farming was something to do with wheat? But anyways, the farming method is basicly you get 4-5 LE's, put crews in each of them, with your commander in one, and load each one with a Neptune seige cannon. You make yourself a base with a Heavy thumper, a supply dump, and a medium powerplant to give it power.

Now farming is a bit tricky, but i will try to explain it in words.

So you drop with your 5 LE's, and your base.

step one--> you set each of your LE's (or 4 of them) to each corner of the quadrent (10x10 square) your in. Next you move them 11 squares diagnol outward from where they are, so in other words you make it so they move into the first square of the second quadrent away from your base directly diagonal from each corner.

Now you should have an LE to the northwest, northeast, southwest, and southeast of your base, each 2 quadrents away, or 11 spaces away from your base's quadrent. When they get to this, you will see bandits, almost garanteed, unless the bandits can move fast enough to get you in range, you move each of your LE's one over, your Northwest one, move it one down, your North east one, move it one west, your Southwest one, move it one east, and your Southeast one, move it one up, then you will see a whole new set of bandits, the most groups of bandits you can find at one time, is 8. now, you move each of your LE's one space out of your base's quadrent , and then the bandits will follow you there, into range of your thumper so they cant attack your weak LE's.

After all the bandits have moved so that you can see them, move all your LE's onto your supply dump, so that they dont run out of ammo, then fire away on the bandits, and your good to go.

Farming is also a good way of finding relics, leveling your commander, leveling your crews, and getting some cheap PvP in.

Things to look out for well farming

Fast units that can kill your LE's and Balista mekas (because they have 10 range)and Any other thing that might kill you?

Now there are lots of other ways to farm, but this is the most basic. Any other way is not my method and is a secret to those people, so you dont get to know =D .

## Thanks to Randoms that Edited my Guide :)

I noticed that some parts of my guide were "tweeked" because of the new updates, I don't know who edited it ( it might have even been me...I havn't looked at this in a long time...Thanks to myself if that is indeed the case :) ) but i would like to thank whoever you are =D . This is due to the fact that I do not play the game as often as I used to, and I have not kept this guide 100% up to date. So thank you to the randoms!