Spider-Man

* Classic
* Secret Wars: Renew Your Vows
* All-New, All-Different
* Captain America: Civil War

 Leadership

 Heightened Senses

***In-Game Bio**: Bitten by a radioactive spider, high school student Peter Parker gained the speed, strength and powers of a spider. Adopting the name Spider-Man, he web swings through New York protecting it from evil at any level. Taught that with great power comes great responsibility, Spidey has vowed to use his powers to help everyone he can.*

*"With great power comes great responsibility."*
-Ben Parker, "Spider-Man" (2002)

Ask him who he is, he only introduces himself as "The Friendly Neighborhood Spider-Man." Peter Parker got incredible strength, the ability to stick to surfaces, and a "Spider-Sense" after being bitten bitten by a radioactive spider. However, he was not a superhero until the tragic death of his Uncle Ben, who reminded him that each ability given to us may give us convenience, but more importantly, it thrusts upon us more responsibility.

Spider-Man has been described as the epitome of a Speed Character – high Dodge Rate, Crowd Control abilities, and high Speed. Unfortunately, that also means he's incredibly squishy and he does not deal a lot of damage. I-frames would help, and he does have one on his 3rd Skill, but that's not enough for him to survive.

Fortunately, his Tier-2 Passive and Uniforms allows him to be a viable character, especially in PvE stages like Shadowland and Alliance Battle. The Tier-2 gives Guaranteed Dodge, allowing Spider-Man to go around Ignore Dodge and clues in players on how to build him up. In addition to that, the Tier-2 increases the duration of his Web effects. Add to that the various additional effects the Uniforms give for Spider-Man's Web, and you got a pretty good character!

Because you're relying on a defensive strategy and on Spider-Man evading attacks, you'll want a defensive and Dodge Rate intensive build for Spider-Man. When you upgrade him to Tier-2, his damage would be good anyway. What you need to fix in Spider-Man is his survivability.

## Acquiring

Spider-Man can be acquired at 2-Star Rank by using 20 Biometrics. You can get the Biometrics from 3 Story Missions, Chapter 3-6 - Kind Neighbors, Chapter 5-9 - New York in Chaos #3, and Chapter 8-8 - The Showdown #1, as well as Biometric Selectors.

You can also get Spider-Man from the Hero's Journey and the First Mission Fail Reward

## Skills

When upgrading Spider-Man's skills, upgrade **Webslinger** first, as that has the i-frame. Then, you'll want to upgrade the Crowd Control ability **Web Shot** before finally focusing on the high damaging skill **Wrecking Web**. As **Web Fling** is yet another Area of Effect skill, upgrade that before rounding it out with **Web Swing Kick**

###  Passive Skills

 **Leadership - Amazing Spider-Man**

Increases the Dodge Rate of all Allies by a percentage equal to Spider-Man's Mastery Rank.

 **Skillset Passive - Spider-Sense**

Spider-Man is immune to Web, Snare, and Stun.

 **Tier-2 - Great Responsibility**

Increases the duration of his Web effect by 2 seconds.

Increases Guaranteed Dodge Rate by 25%.

*If you're one of the many player who have fallen prey to getting Spider-Man as one of your first 6-Star Rank and Mastery Character, Tier-2 is a must. Spider-Man's damage increases a good deal and the Guaranteed Dodge Rate, getting around Ignore Dodge, is very useful in Timeline as well as in Shadowland. Having a uniform also greatly inreases Spider-Man's value at Tier-2 as all uniforms enhance his ability to give Web to Enemies*

###  Active Skills

* Skill Lvl 1
* Skill Lvl 2
* Skill Lvl 3
* Skill Lvl 4
* Skill Lvl 5
* Skill Lvl 6
 **1st Skill - Web Shot**
Deals Physical Damage 44% of Spider-Man's Physical Attack plus an additional 73 Physical Damage.

Applies "Web" to all enemies hit with a duration of 3 seconds

Cooldown Time is 11 seconds

*Hits twice before finally applying Web. Hits up to 5 Enemies*

 **2nd Skill - Web Swing Kick**
Deals Physical Damage 183% of Spider-Man's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 5 seconds

*Hits twice. Each hit functions a small Area of Effect*

 **3rd Skill - Webslinger**
Deals Physical Damage 123% of Spider-Man's Physical Attack plus an additional 73 Physical Damage

Cooldown Time is 13 seconds

*Hits twice. All enemies within the swing get damaged. The whole skill is a 2 second i-frame.*

 **4th Skill - Web Fling**
Deals Physical Damage 93% of Spider-Man's Physical Attack plus an additional 73 Physical Damage

Cooldown Time is 10 seconds

*Spider-Man swipes a piece of debris in front of him before slamming it to the ground as for an Area of Effect. Damage is separated between all Enemies hit.*

 **5th Skill - Wrecking Web**
Deals Physical Damage 488% of Spider-Man's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 11 seconds

*Large Area of Effect that groups the Enemies together. Damage is separated between all Enemies hit.*Spider-Man/Classic/Skill-Lvl2

Spider-Man/Classic/Skill-Lvl3

Spider-Man/Classic/Skill-Lvl4

Spider-Man/Classic/Skill-Lvl5

 **1st Skill - Stick Shot**
Deals Physical Damage 44% of Spider-Man's Physical Attack plus an additional 547 Physical Damage.

Applies "Web" to all enemies hit with a duration of 3 seconds

Cooldown Time is 11 seconds

*Hits twice before finally applying Web. Hits up to 5 Enemies*

 **2nd Skill - Web Swing Kick**
Deals Physical Damage 183% of Spider-Man's Physical Attack plus an additional 1094 Physical Damage

Cooldown Time is 5 seconds

*Hits twice. Each hit functions a small Area of Effect*

 **3rd Skill - Knock-Out**
Deals Physical Damage 123% of Spider-Man's Physical Attack plus an additional 547 Physical Damage

Cooldown Time is 13 seconds

*Hits twice. All enemies within the swing get damaged. The whole skill is a 2 second i-frame.*

 **4th Skill - Web Fling**
Deals Physical Damage 93% of Spider-Man's Physical Attack plus an additional 547 Physical Damage

Cooldown Time is 10 seconds

*Spider-Man swipes a piece of debris in front of him before slamming it to the ground as for an Area of Effect. Damage is separated between all Enemies hit.*

 **5th Skill - Wrecking Web**
Deals Physical Damage 488% of Spider-Man's Physical Attack plus an additional 1094 Physical Damage

Cooldown Time is 11 seconds

*Large Area of Effect that groups the Enemies together. Damage is separated between all Enemies hit.*
## Gears

 **Attack Gear - Web-Shooter**
Physical Attack

Critical Damage

*Roll the 1st and 2nd slot for Physical Attack Per Level. Roll the rest for Physical Attack. It's unnecessary to have Energy Attack or All Attack since Spider-Man has no skill that uses Energy Attack.*

 **Defense Gear - Classic Costume**
Physical Defense

Attack Speed

*Because of your native Physical Defense and the current PVP meta, you'll want Energy Defense per Level on the 1st slot and then All Defense on the rest.*

 **Vitality Gear - Spider Mask**
Critical Rate

Movement Speed

*Roll HP per Level on the 1st slot then Dodge on the rest. Capitalize on Spider-Man's Guaranteed Dodge Rate*

 **Buff Gear - Utility Belt**
Dodge

Skill Cooldown

*Roll all for Skill Cooldown. If Skill Cooldown, as it is, would reach 50%, the roll the rest to Ignore Defense.*

 **Extreme Obelisk**
Dodge/Recovery Rate

*If after the ISO-8 Set you still don't have 75% Dodge, use a Dodge Obelisk. If you do already have 75% Dodge, get a Recovery Rate Obelisk. An Invincibility PROC is optimum, but a Healing or Shield PROC works as well.*

## Stats

* Rank-2 Lvl-1
* Rank-6 Lvl-1
* Rank-6 Lvl-60
* Mastery-6 Lvl-60
* Tier-2
**Physical Attack**: 25

**Energy Attack**: 19

**Physical Defense**: 18

**Energy Defense**: 17

**HP**: 127**Physical Attack**: 49

**Energy Attack**: 37

**Physical Defense**: 34

**Energy Defense**: 32

**HP**: 226Spider-Man/Speed/Rank-6 Lvl-60

**Physical Attack**: 4668

**Energy Attack**: 3608

**Physical Defense**: 3759

**Energy Defense**: 3580

**HP**: 13172Spider-Man/Speed/Tier-2

## Prince of Lies

### Set Bonuses

Critical Rate: 8.5%

Attack Speed: 7.65%

All Attack: 8.5%

Dodge: 8.08%

Ignore Defense: 8.08%

### Set PROC

12% chance when attacking:

Increase Dodge by 40% (20 Sec.)

*Spider-Man should definitely get this set. Make sure you get your Dodge to 75% with the Dodge PROC*

## Information

### Ability

 Agility

 Leadership

 Heightened Senses

## Other Data

### Weight

167 lbs (75.7 kg)

***In-Game Bio**: Bitten by a radioactive spider, high school student Peter Parker gained the speed, strength and powers of a spider. Adopting the name Spider-Man, he web swings through New York protecting it from evil at any level. Taught that with great power comes great responsibility, Spidey has vowed to use his powers to help everyone he can.*

*"That was the day the Avengers died. That every last hero died. Even "Spider-Man." It just looked like him standing there. But that was just me. Peter Parker. A dad in a stupid red-and-blue suit. That was the day I learned what trumps great power... an even greater responsibility. It's not a perfect world. But I look after me and mine. And that's... good enough."*
-Peter Parker, "Amazing Spider-Man: Renew Your Vows Vol 1" (2015)

When the worlds collided from the final incursion and Battleworld was created by Dr. Doom, Spider-Man got everything he wanted, his wife back, his career as a superhero continuing to rise, and a wonderful baby girl, but after a horrible break-out and a visit from Venom, Peter Parker was force into hiding. Years later he would emerge with the symbiote suit, showing that he will do anything to protect his family.

Once upon a time, the Spider-Man: Secret Wars Uniform was the strongest uniform. It increased the projectile of the skill **Web Shot** from 3 to 5. However, after a character rebalancing that permamnently increased the Web Shots to 5. As a result, this uniform fell behind, only being bought if the player either like the aesthetic or needs it to upgrade other uniforms.

Nothing much changes with this uniform. Build defensive to take advantage of the Dodge Rate and Guaranteed Dodge Rate. You don't have to worry about damage as his Tier-2 gives him enough of that. You do however need to give more survivability to Spider-Man.

## Acquiring

The uniform can be bought for 1250 , 750  on uniform sale days, or 500  if you buy it as your first uniform.

## Skills

When upgrading Spider-Man's skills, upgrade **Webslinger** first, as that has the i-frame. Then, you'll want to upgrade the Crowd Control ability **Web Shot** before finally focusing on the high damaging skill **Wrecking Web**. As **Web Fling** is yet another Area of Effect skill, upgrade that before rounding it out with **Web Swing Kick**

###  Passive Skills

 **Leadership - Amazing Spider-Man**

Increases the Dodge Rate of all Allies by a percentage equal to Spider-Man's Mastery Rank.

 **Skillset Passive - Spider-Sense**

Spider-Man is immune to Web, Snare, and Stun.

 **Tier-2 - Great Responsibility**

Increases the duration of his Web effect by 2 seconds.

Increases Guaranteed Dodge Rate by 25%.

*If you're one of the many player who have fallen prey to getting Spider-Man as one of your first 6-Star Rank and Mastery Character, Tier-2 is a must. Spider-Man's damage increases a good deal and the Guaranteed Dodge Rate, getting around Ignore Dodge, is very useful in Timeline as well as in Shadowland. Having a uniform also greatly inreases Spider-Man's value at Tier-2 as all uniforms enhance his ability to give Web to Enemies*

**Uniform Bonus - Secret Wars: Renew Your Vows**

Adds more web shots to the skill Web Shot

###  Active Skills

* Skill Lvl 1
* Skill Lvl 2
* Skill Lvl 3
* Skill Lvl 4
* Skill Lvl 5
* Skill Lvl 6
 **1st Skill - Web Shot**
Deals Physical Damage 44% of Spider-Man's Physical Attack plus an additional 73 Physical Damage.

Applies "Web" to all enemies hit with a duration of 3 seconds

Cooldown Time is 11 seconds

*Hits twice before finally applying Web. Hits up to 5 Enemies*

 **2nd Skill - Web Swing Kick**
Deals Physical Damage 183% of Spider-Man's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 5 seconds

*Hits twice. Each hit functions a small Area of Effect*

 **3rd Skill - Webslinger**
Deals Physical Damage 123% of Spider-Man's Physical Attack plus an additional 73 Physical Damage

Cooldown Time is 13 seconds

*Hits twice. All enemies within the swing get damaged. The whole skill is a 2 second i-frame.*

 **4th Skill - Web Fling**
Deals Physical Damage 93% of Spider-Man's Physical Attack plus an additional 73 Physical Damage

Cooldown Time is 10 seconds

*Spider-Man swipes a piece of debris in front of him before slamming it to the ground as for an Area of Effect. Damage is separated between all Enemies hit.*

 **5th Skill - Wrecking Web**
Deals Physical Damage 488% of Spider-Man's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 11 seconds

*Large Area of Effect that groups the Enemies together. Damage is separated between all Enemies hit.*Spider-Man/Secret Wars/Skill-Lvl2

Spider-Man/Secret Wars/Skill-Lvl3

Spider-Man/Secret Wars/Skill-Lvl4

Spider-Man/Secret Wars/Skill-Lvl5

Spider-Man/Secret Wars/Skill-Lvl6

## Gears

 **Attack Gear - Web-Shooter**
Physical Attack

Critical Damage

*Roll the 1st and 2nd slot for Physical Attack Per Level. Roll the rest for Physical Attack. It's unnecessary to have Energy Attack or All Attack since Spider-Man has no skill that uses Energy Attack.*

 **Defense Gear - Classic Costume**
Physical Defense

Attack Speed

*Because of your native Physical Defense and the current PVP meta, you'll want Energy Defense per Level on the 1st slot and then All Defense on the rest.*

 **Vitality Gear - Spider Mask**
Critical Rate

Movement Speed

*Roll HP per Level on the 1st slot then Dodge on the rest. Capitalize on Spider-Man's Guaranteed Dodge Rate*

 **Buff Gear - Utility Belt**
Dodge

Skill Cooldown

*Roll all for Skill Cooldown. If Skill Cooldown, as it is, would reach 50%, the roll the rest to Ignore Defense.*

 **Extreme Obelisk**
Dodge/Recovery Rate

*If after the ISO-8 Set you still don't have 75% Dodge, use a Dodge Obelisk. If you do already have 75% Dodge, get a Recovery Rate Obelisk. An Invincibility PROC is optimum, but a Healing or Shield PROC works as well.*

## Stats

* Rank-1 Lvl-1
* Rank-6 Lvl-1
* Rank-6 Lvl-60
* Mastery-6 Lvl-60
* Tier-2
Spider-Man/Speed/Rank-1 Lvl-1/

**Physical Attack**: 49

**Energy Attack**: 37

**Physical Defense**: 34

**Energy Defense**: 32

**HP**: 226Spider-Man/Speed/Rank-6 Lvl-60

**Physical Attack**: 4668

**Energy Attack**: 3608

**Physical Defense**: 3759

**Energy Defense**: 3580

**HP**: 13172Spider-Man/Speed/Tier-2

## ISO-8

Prince of Lies

*Spider-Man should definitely get this set. Make sure you get your Dodge to 75% with the Dodge PROC*

## Information

### Ability

 Agility

 Leadership

 Heightened Senses

## Other Data

### Weight

167 lbs (75.7 kg)

***In-Game Bio**: Bitten by a radioactive spider, high school student Peter Parker gained the speed, strength and powers of a spider. Adopting the name Spider-Man, he web swings through New York protecting it from evil at any level. Taught that with great power comes great responsibility, Spidey has vowed to use his powers to help everyone he can.*

*"We're in a city. With tall buildings. I'm taking the greatest Spidey vehicle of 'em all. Thwip thwip."*
-Spider-Man, "Amazing Spider-Man Vol 4" #5 (2015)

In the aftermath of the Doctor Doom fabricated Secret Wars, the world was formed into a universe we now know as All-New, All-Different. This means a whole new life for our webslinger, complete with a tech company, Spider-Mobile, and a new superhero suit.

This uniform adapts the idea of Spider-Man's new electrifying duds by giving him energy damage.

Fortunately, his Tier-2 Passive and Uniforms allows him to be a viable character, especially in PvE stages like Shadowland and Alliance Battle. The Tier-2 gives Guaranteed Dodge, allowing Spider-Man to go around Ignore Dodge and clues in players on how to build him up. In addition to that, the Tier-2 increases the duration of his Web effects. Add to that the various additional effects the Uniforms give for Spider-Man's Web, and you got a pretty good character!

Because you're relying on a defensive strategy and on Spider-Man evading attacks, you'll want a defensive and Dodge Rate intensive build for Spider-Man. When you upgrade him to Tier-2, his damage would be good anyway. What you need to fix in Spider-Man is his survivability.

## Acquiring

The uniform can be bought for 1250 , 750  on uniform sale days, or 500  if you buy it as your first uniform.

## Skills

When upgrading Spider-Man's skills, upgrade **Webslinger** first, as that has the i-frame. Then, you'll want to upgrade the Crowd Control ability **Web Shot** before finally focusing on the high damaging skill **Wrecking Web**. As **Web Fling** is yet another Area of Effect skill, upgrade that before rounding it out with **Web Swing Kick**

###  Passive Skills

 **Leadership - Amazing Spider-Man**

Increases the Dodge Rate of all Allies by a percentage equal to Spider-Man's Mastery Rank.

 **Skillset Passive - Spider-Sense**

Spider-Man is immune to Web, Snare, and Stun.

 **Tier-2 - Great Responsibility**

Increases the duration of his Web effect by 2 seconds.

Increases Guaranteed Dodge Rate by 25%.

*If you're one of the many player who have fallen prey to getting Spider-Man as one of your first 6-Star Rank and Mastery Character, Tier-2 is a must. Spider-Man's damage increases a good deal and the Guaranteed Dodge Rate, getting around Ignore Dodge, is very useful in Timeline as well as in Shadowland. Having a uniform also greatly inreases Spider-Man's value at Tier-2 as all uniforms enhance his ability to give Web to Enemies*

**Uniform Bonus - All-New, All-Different**

Web Shot and Webslinger also inflicts Lightning Damage

###  Active Skills

* Skill Lvl 1
* Skill Lvl 2
* Skill Lvl 3
* Skill Lvl 4
* Skill Lvl 5
* Skill Lvl 6
 **1st Skill - Web Shot**
Deals Energy Damage 10% of Spider-Man's Physical Attack plus an additional 146 Energy Damage.

Applies "Web" to all enemies hit with a duration of 1 second

Cooldown Time is 11 seconds

*Hits twice before finally applying Web. Hits up to 5 Enemies*

 **2nd Skill - Web Swing Kick**
Deals Physical Damage 183% of Spider-Man's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 5 seconds

*Hits twice. Each hit functions a small Area of Effect*

 **3rd Skill - Webslinger**
Deals Physical Damage 123% of Spider-Man's Physical Attack plus an additional 73 Physical Damage

Cooldown Time is 13 seconds

*Hits twice. All enemies within the swing get damaged. The whole skill is a 2 second i-frame.*

 **4th Skill - Web Fling**
Deals Physical Damage 93% of Spider-Man's Physical Attack plus an additional 73 Physical Damage

Cooldown Time is 10 seconds

*Spider-Man swipes a piece of debris in front of him before slamming it to the ground as for an Area of Effect. Damage is separated between all Enemies hit.*

 **5th Skill - Wrecking Web**
Deals Physical Damage 488% of Spider-Man's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 11 seconds

*Large Area of Effect that groups the Enemies together. Damage is separated between all Enemies hit.*Spider-Man/All New All Different/Skill-Lvl2

Spider-Man/All New All Different/Skill-Lvl3

Spider-Man/All New All Different/Skill-Lvl4

Spider-Man/All New All Different/Skill-Lvl5

Spider-Man/All New All Different/Skill-Lvl6

## Gears

 **Attack Gear - Web-Shooter**
Physical Attack

Critical Damage

*Roll the 1st and 2nd slot for Physical Attack Per Level. Roll the rest for Physical Attack. It's unnecessary to have Energy Attack or All Attack since Spider-Man has no skill that uses Energy Attack.*

 **Defense Gear - Classic Costume**
Physical Defense

Attack Speed

*Because of your native Physical Defense and the current PVP meta, you'll want Energy Defense per Level on the 1st slot and then All Defense on the rest.*

 **Vitality Gear - Spider Mask**
Critical Rate

Movement Speed

*Roll HP per Level on the 1st slot then Dodge on the rest. Capitalize on Spider-Man's Guaranteed Dodge Rate*

 **Buff Gear - Utility Belt**
Dodge

Skill Cooldown

*Roll all for Skill Cooldown. If Skill Cooldown, as it is, would reach 50%, the roll the rest to Ignore Defense.*

 **Extreme Obelisk**
Dodge/Recovery Rate

*If after the ISO-8 Set you still don't have 75% Dodge, use a Dodge Obelisk. If you do already have 75% Dodge, get a Recovery Rate Obelisk. An Invincibility PROC is optimum, but a Healing or Shield PROC works as well.*

## Stats

* Rank-1 Lvl-1
* Rank-6 Lvl-1
* Rank-6 Lvl-60
* Mastery-6 Lvl-60
* Tier-2
Spider-Man/Speed/Rank-1 Lvl-1/

**Physical Attack**: 49

**Energy Attack**: 37

**Physical Defense**: 34

**Energy Defense**: 32

**HP**: 226Spider-Man/Speed/Rank-6 Lvl-60

**Physical Attack**: 4668

**Energy Attack**: 3608

**Physical Defense**: 3759

**Energy Defense**: 3580

**HP**: 13172Spider-Man/Speed/Tier-2

## ISO-8

Prince of Lies

*Spider-Man should definitely get this set. Make sure you get your Dodge to 75% with the Dodge PROC*

## Information

### Ability

 Agility

 Leadership

 Heightened Senses

## Other Data

### Weight

167 lbs (75.7 kg)

***In-Game Bio**: Bitten by a radioactive spider, high school student Peter Parker gained the speed, strength and powers of a spider. Adopting the name Spider-Man, he web swings through New York protecting it from evil at any level. Taught that with great power comes great responsibility, Spidey has vowed to use his powers to help everyone he can.*

*"Hey guys, you ever see that really old movie, Empire Strikes Back?"*
-Spider-Man, "Captain America: Civil War" (2016)

Ask him who he is, he only introduces himself as "The Friendly Neighborhood Spider-Man." Peter Parker got incredible strength, the ability to stick to surfaces, and a "Spider-Sense" after being bitten bitten by a radioactive spider. However, he was not a superhero until the tragic death of his Uncle Ben, who reminded him that each ability given to us may give us convenience, but more importantly, it thrusts upon us more responsibility.

Spider-Man has been described as the epitome of a Speed Character – high Dodge Rate, Crowd Control abilities, and high Speed. Unfortunately, that also means he's incredibly squishy and he does not deal a lot of damage. I-frames would help, and he does have one on his 3rd Skill, but that's not enough for him to survive.

Fortunately, his Tier-2 Passive and Uniforms allows him to be a viable character, especially in PvE stages like Shadowland and Alliance Battle. The Tier-2 gives Guaranteed Dodge, allowing Spider-Man to go around Ignore Dodge and clues in players on how to build him up. In addition to that, the Tier-2 increases the duration of his Web effects. Add to that the various additional effects the Uniforms give for Spider-Man's Web, and you got a pretty good character!

Because you're relying on a defensive strategy and on Spider-Man evading attacks, you'll want a defensive and Dodge Rate intensive build for Spider-Man. When you upgrade him to Tier-2, his damage would be good anyway. What you need to fix in Spider-Man is his survivability.

## Acquiring

The uniform can be bought for 1250  or 750  on uniform sale days.

## Skills

When upgrading Spider-Man's skills, upgrade **Webslinger** first, as that has the i-frame. Then, you'll want to upgrade the Crowd Control ability **Web Shot** before finally focusing on the high damaging skill **Wrecking Web**. As **Web Fling** is yet another Area of Effect skill, upgrade that before rounding it out with **Web Swing Kick**

###  Passive Skills

 **Leadership - Amazing Spider-Man**

Increases the Dodge Rate of all Allies by a percentage equal to Spider-Man's Mastery Rank.

 **Skillset Passive - Spider-Sense**

Spider-Man is immune to Web, Snare, and Stun.

 **Tier-2 - Great Responsibility**

Increases the duration of his Web effect by 2 seconds.

Increases Guaranteed Dodge Rate by 25%.

*If you're one of the many player who have fallen prey to getting Spider-Man as one of your first 6-Star Rank and Mastery Character, Tier-2 is a must. Spider-Man's damage increases a good deal and the Guaranteed Dodge Rate, getting around Ignore Dodge, is very useful in Timeline as well as in Shadowland. Having a uniform also greatly inreases Spider-Man's value at Tier-2 as all uniforms enhance his ability to give Web to Enemies*

**Uniform Bonus - Captain America: Civil War**

Adds "Web" effect to Spider Kick

###  Active Skills

* Skill Lvl 1
* Skill Lvl 2
* Skill Lvl 3
* Skill Lvl 4
* Skill Lvl 5
* Skill Lvl 6
 **1st Skill - Web Blast**
Deals Physical Damage 44% of Spider-Man's Physical Attack plus an additional 73 Physical Damage.

Applies "Web" to all enemies hit with a duration of 3 seconds

Cooldown Time is 11 seconds

*Hits twice before finally applying Web. Hits up to 5 Enemies*

 **2nd Skill - Web Swing Kick**
Deals Physical Damage 183% of Spider-Man's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 5 seconds

*Hits twice. Each hit functions a small Area of Effect*

 **3rd Skill - Webslinger**
Deals Physical Damage 123% of Spider-Man's Physical Attack plus an additional 73 Physical Damage

Cooldown Time is 13 seconds

*Hits twice. All enemies within the swing get damaged. The whole skill is a 2 second i-frame.*

 **4th Skill - Web Fling**
Deals Physical Damage 93% of Spider-Man's Physical Attack plus an additional 73 Physical Damage

Cooldown Time is 10 seconds

*Spider-Man swipes a piece of debris in front of him before slamming it to the ground as for an Area of Effect. Damage is separated between all Enemies hit.*

 **5th Skill - Wrecking Web**
Deals Physical Damage 488% of Spider-Man's Physical Attack plus an additional 146 Physical Damage

Cooldown Time is 11 seconds

*Large Area of Effect that groups the Enemies together. Damage is separated between all Enemies hit.*Spider-Man/Civil War/Skill-Lvl2

Spider-Man/Civil War/Skill-Lvl3

Spider-Man/Civil War/Skill-Lvl4

Spider-Man/Civil War/Skill-Lvl5

Spider-Man/Civil War/Skill-Lvl6

## Gears

 **Attack Gear - Web-Shooter**
Physical Attack

Critical Damage

*Roll the 1st and 2nd slot for Physical Attack Per Level. Roll the rest for Physical Attack. It's unnecessary to have Energy Attack or All Attack since Spider-Man has no skill that uses Energy Attack.*

 **Defense Gear - Classic Costume**
Physical Defense

Attack Speed

*Because of your native Physical Defense and the current PVP meta, you'll want Energy Defense per Level on the 1st slot and then All Defense on the rest.*

 **Vitality Gear - Spider Mask**
Critical Rate

Movement Speed

*Roll HP per Level on the 1st slot then Dodge on the rest. Capitalize on Spider-Man's Guaranteed Dodge Rate*

 **Buff Gear - Utility Belt**
Dodge

Skill Cooldown

*Roll all for Skill Cooldown. If Skill Cooldown, as it is, would reach 50%, the roll the rest to Ignore Defense.*

 **Extreme Obelisk**
Dodge/Recovery Rate

*If after the ISO-8 Set you still don't have 75% Dodge, use a Dodge Obelisk. If you do already have 75% Dodge, get a Recovery Rate Obelisk. An Invincibility PROC is optimum, but a Healing or Shield PROC works as well.*

## Stats

* Rank-1 Lvl-1
* Rank-6 Lvl-1
* Rank-6 Lvl-60
* Mastery-6 Lvl-60
* Tier-2
Spider-Man/Speed/Rank-1 Lvl-1/

**Physical Attack**: 49

**Energy Attack**: 37

**Physical Defense**: 34

**Energy Defense**: 32

**HP**: 226Spider-Man/Speed/Rank-6 Lvl-60

**Physical Attack**: 4668

**Energy Attack**: 3608

**Physical Defense**: 3759

**Energy Defense**: 3580

**HP**: 13172Spider-Man/Speed/Tier-2

## ISO-8

Prince of Lies

*Spider-Man should definitely get this set. Make sure you get your Dodge to 75% with the Dodge PROC*