Corpse Lord

**Corpse Lord** is one of the **mutation** Monster Perks in Unfortunate Spacemen. It is unlocked at rank **8**.

## In-Game Description

*You find corpses to be quite useful.*

* Your PARASITE EGG is replaced by a ZOMBIFICATION EGG.
* Your PARASITES will convert Spacemen into ZOMBIES if they are killed by it or while it's attached.
* Your ZOMBIES will seek out living Spacemen and try to kill them, converting them into zombies as well.
* Your PARASITES can still deposit a PARASITE TIMEBOMB.
* Your PARASITES deal 25 ADDITIONAL DAMAGE before falling off.
* Your CORPSE-EAT COOLDOWN is SHORTER.

## Strategy

As the corpse lord, you are much more resilient, given your quick digestion time of 30 seconds compared to a minute, basically allowing you to eat twice as much. 2 perks that synergize well with a corpse lord is chitin and antibodies. The antibodies prevent you from getting poisoned and chitin grants defense that can be frequently refreshed. Furthermore, the parasite of a corpse lord is deadly and can kill a spaceman if uninterrupted, turning them into a zombie ally. To be the most effective, place them where the spacemen least expect it, like around corners, behind doors, near tasks, health stations, power generators, and more. Try not to show a pattern, otherwise your parasites will be found out before they can do anything. If you or the traitor is nearby, both of you can shoot a facehugged spaceman’s body to hasten their death. Fighting alongside a zombie is also a good idea, but remember, they can still be damaged by monster claws.

## Parasite

The Corpse Lord parasite egg is similar in shape to the Fresh Meat parasite egg, except it is darker in color and features spines and teeth on the side of the egg. If viewed on the face of a Spaceman, it looks the same as the default parasite. The parasite will do a total of 115 damage to the infected Spaceman. If the Spaceman dies to the parasite itself or 5 seconds after the parasite is detached, that Spaceman will turn into a zombie. It has the same chances to deposit a parasite timebomb. On the detonation of the timebomb, the affected individual will explode. Unlike the normal timebomb, the victim will be zombified.

## Zombies

Zombies are slow moving, loud creatures that were once Spacemen. They have 200 health and periodically emit faulty radio noises and grunts. They are slow and hold their arms out in front of them. They take reduced damage on shots to the body, yet explosives and flames do double damage. When first becoming a zombie, a spaceman will stand still and slowly put his/her arms out in front of him/her. The zombies attack by clawing at their targets, which inflicts the zombie debuff on them that turns them into a zombie if they die in 5 seconds. Thus, the zombies can self replicate if they can kill. They will target both Spacemen and the Traitor.

To fight against the undead, shoot for the head, which is much easier than normal given that zombies do not dodge. They are also slow and cannot jump, so one can typically outrun them.

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