Warboss Grugzog Da Iron Proffit

"DA FLESH IS ZOGGIN WEAK!!" -Grugzog after the orks defeat at the second battle of Zirea

Grugzog, the self proclaimed iron prophet. Is known through out the shattered sector as a menace, criminal, monster, or sometimes all three. He his infamous for popping up at some of the worst times and willing to do battle with any faction. Common for most orks, however do to the cybernetic that riddle Grugzogs body. He has found far greater success then many of his predecessors. Giving him cunning, strength, and toughness many orks at his level only dream of.

## History

**Before Arriving to the shattered sector:**

Grugzog was born on a distant but conquered forge world. To this day, he still doesn't remember or cares what its name actually was. But for the young deffskullz mekboy, It was more then enough for him to prosper in war and tech wizardry. Creating a number of devices here and eventually starting his work on his most prized project yet "Da Uba Stompa!"

From the skrap heaps, Grugzog rose with what was at first just a simple morkanuaght. But over the coarse of several battles, he built upon the simple walking skrap heap. Looting the wrecks of any enemy vehicles to collect even further upon his ultimate creation. During this period he found a confidant in the rising Warboss Smeme 'Aed Bitz Changa. Following with him as he collected and built upon the foundation that would soon become a mighty gargant.

**Arrival to the shattered sector and first battle of Zirea:**

Grugzog, known at the time as "Da Arma Kruncha" for his tendency to focus enemy vehicles and krunch them into his mighty walker. Followed WAAAGH! Smeme into the shatter sector, arriving to the jungle world of Zirea. Which they quickly set up skrap base to mobilize an offensive. Grugzog spent the time prepping his gargant for war as the warboss fended of several sisters of battle. After their initial assault, the orks moved onto the nearest hive world they could find. This city was currently housing the damaged warlord titans, operated by Brindil Vonrouter,  A titanic battle was unleashed between the several stompas, gargant and imperial titans. However, the orks devised a cunning strategy to undermine the titanic defenses of the city. A mega drill chewed through the earth beneath the titans as they way in locked in combat. Disabling them as the gargants moved in, the princep was forced from the titan before he could overload its reactor and kill the orks. The hive was quickly overrun by ork forces.

After the victory, Grugzog celebrated by grabbing a few nobz and devouring several dozen underhivers. Many of which attempted to fight back but only met a swift death at the hands of the ork brutes. By the time he returned to his treasured uba stompa, a Black Templar brother squadron had been dispatched along with several Ruststalker legions and a plethora of guardsmen lead by the current war master. Their goal was to reclaim the titans from the orks. Grugzog was enraged by them stealing the loot, but was called to bt the warboss who made an important discovery. An underground system had been set up which likely contained the best loot the humans had to offer. Grugzog, unwilling to let such an opportunity pass him by, rushed to the site, The orks charged forth, but where quickly met by the defense systems of the underground vaults. Many orks fell from the ensuing charge into the vaults, but Grugzog persevered, taking heavy wounds, Grugzog fought one of the vorax in one on one combat. Slaying it, but leaving his own body in such a state of disrepair that any lesser race would have perished simply from the pain alone.

**Cyborkifcation and second battle of Zirea:**

Grugzog collected what bitz of him he could find after the battle and made his way to the doks office. However, the line for it was to long and Grugzog was missing out on the loot. So he instead went to the local mad dok, of which many orks were to afraid or sane enough to actually seek medical aid from. But time was of the essence as he arrived within the mad doks hut. Being strapped to the table for a measly five teef and knocked out by the mad medic. Grugzog awoke with several noticeable changes, his tattered left arm had been replaced with that of a deff dreads, his wrecked legs have become robotic and glow with a zappy field. Along the metallic caffs was two massive rokkitz, the kind you could typically find on the backs of Stormboyz. And to top it all off, his brain had several sharp bitz jammed into it which, somehow, made his thinking more precise. Despite the sudden and abrupt changes, Grugzog rose to his feat as though nothing had changed and thanked the dok before making his way to the loot.

Finding his new mechanical improvements more handy then he had first realized, Grugzog flew to the spot which the loot was pilled, Gathering as many cannons and bombs as his new body could carry. And then commanding some of the boyz to help him carry it. Grugzog arrived back to the war field and began work. Building improvements onto his gargant as well as overseeing the construction of tanks and artillary guns that would be used in the battle to come. With the aid of thousands of mek boyz, Grugzog built a commendable force. However the orks where outnumbered over 10:1. It was gonna be a fun fight!

Grugzog commanded his gargant against the battle, using his newly aquired and dubbed "big black cannon" which was the combination of over 100 dark fire cannons. As well as newly equipped rokkit silos, Grugzog entered the battle blasting ear piercing rokk music over da uba stompaz speakerz. Raining down hell upon the imperial lines as many guardsmen, tanks, vehicles, and even super weapons where vaporized by the gargants astronomical dakka. The ad mech had however laid a plan for this, using haywire shells to disable to shield generators.The ad mech unleashed the full power of the ark mechanicus down upon it. Scoring a direct hit against the stomping death machine and disabling it. Only from its years of skrap collected to give its master once last gift. Despite all its deadly weapons, makeshift super engines, and downright ludicrous design. Da Uba Stompa didn't go critical, a stroke of a luck for the deffskullz big mek. Realizing this was his machines final gift to him, Grugzog fled the battle with his crew. Only learning of Smeme's death later by fellow ork retreaters.

**The rise of the cyber waaagh!:**

Grugzog made it to the teleportarium which allowed for him and several thousand other orks to escape back to their ship. Upon boarding it, Grugzog went on an hours long tirade over their loss. Before coming to his own solution, the reason so many of them survived was thanks to the mechanization of the tanks and stompas. So if every boy was mechanized, then their would be no force in the galaxy that could stop them. Many nobz protested such a strange and uncalled for advance, however, any naysayers where quickly krumped by Grugzog. He knew this was the path to go, he wasn't going to let any ork get in the way of that. As the orks jumped from the sector, Grugzog was fueled by the waaagh of the new waaagh rising, quickly rising to status of warboss as he proved the most capable of leadership. Now the biggest and the strongest, he took to the stars to burn out his conquest. Now known as DA IRON PROFFIT.

Grugzog's new waaagh jumped its way to a nearby sub sector. Finding a small bundle of chaos ships attacking a planet. Grugzog liked the ships and the bitz they could offer, He chased them as far as he could, using sub light speed movement to close the gap in less then a day. The chaos space marines who where running realized they had no choice and emergency jumped to safety. Loosing the ships frustrated Grugzog to no end, but seeming the chaos forces run away gave him and the boyz a hardy laugh. Grugzog chose to grab whatever loot he could muster up and laying out a plan in case the chaos forces ever returned.

With those matters settled, Grugzog plotted another course before making a jump. However this time, a great unclean why thought the ship passing through the warp would be a tasty treat. To its surprise however as it busted into the bridge of the ship was it greeted by several ork nobz and meganobz. The entire ship broke into combat, with many of Grugzog and his allies defending the breach in the bridge. After gunning down several lesser daemons with his prized gun. Grugzog charged the great unclean one, Battling it in melee, his dread klaw proving effective against it, however, the warp weapon of the greater daemon made Grugzogz armor useless. The two where locked in an intense struggle, with Grugzogs only benefit being his mobility as he dodged the monsters attacks. As the greater daemon grew weary, it grappled Grugzog, grabbing him and throwing him clear across the bridge and through the metal plating of the wall opposite their battle. Grugzog rose from the rumble, enraged at this beast, using his rokkit bootz, he darted across the bridge and impaled the greater daemon with his klaw before head butting it out of the breach and back into the warp. With its defeat, the incursion quickly fell apart and Grugzog went to repairing his ship.

## Equipment and Abilities

Grugzog as a Warboss is a powerhouse of warfare. Capable of going toe to toe with some of the most powerful warriors in the sector and coming out on top.

Characteristics:

Weapon Skill: 90

Ballistic Skill: 70

Strength: 90

Toughness: 90

Agility: 80

Intellegence: 70

Perception: 50

Will Power: 50

Fellowship: 30

Grugzog also gets the best selection of equipment his waaagh scrounges up. After the second battle of Zirea, Grugzog had a large selection of bitz to choose from. Building his prized mega shoota Da Mulcha and his mega armor colored in black with lucky blue stripes.

-Dread Klaw: Grugzog's dread klaw is his power klaw attatched to the mechanical dread arm he had grafted to him. His power with the klaw is multiplied over ten fold allowing him to rip through some of the toughest materials he can encounter. Though its cumbersomeness size makes it hard to wield, Grugzogs skill makes it fearsome and a threat at close quarters that no one should desire to face.

-Da Mulcha: An explosive lead belted quad barreled piston driven big shoota, attached to Grugzogs right arm, it can pump out enough dakka that Grugzog simply points his right fist at things now and expects it to die. Shooting it at anything less the full auto just seems wrong to him.

-Black and Blue Mega Armor: A mix of toughness and luck, Grugzog armor has proven effective at keeping him alive and deadly. Despite its cumbersome side, Grugzog has trained his mechanical body to be able to avoid damage, even when locked tons of metal.