Guidelines and Standards

Certain standards and rules have been established over the course of community's existence, both formal and informal. This page is meant to gather all guidelines agreed upon by the Staff and the Lorekeeper team.

## Your nation on the wiki

Writing about your nation on the wiki means creating a set of pages which should cover main information about it. This is also known as "primary lore" - the most important stuff about your project. Anything else roughly counts as "secondary lore".

### Primary lore includes:

* Nation page (Example - Gospodar Great Kamengrad)
* Race/People page (Example - Kamengrad Dwarves)
* Religion page (Example - Kamengradian Pantheon)
* Adding a description of your nation to the Nations of Nomos page
* Adding a description of your race/people to the Peoples of Nomos page
* Adding a description of your religion to the Faiths of Nomos page

The last three pages are locked. You must contact the Lorekeepers and send them your descriptions.

### Secondary lore includes:

* Adding your artificial wonders to the Wonders of the World page
* Character pages (Example - Korke Thorth-Orth)
* Your capital city page (Example - Kamengrad)
* Books or other works of art and literature with their dedicated pages (Example - Tha Epic Tale o' Bygone Dwarf Times)
* Pages dedicated to cultural nuances, cuisine, other towns, currency, trade, armies, navies, etc
* Pages dedicated to battles and wars (Example - The First Varfolomeian Raid)

## Community Terminology

- **Lore Goblining** — an act of harassing fellow players for their RP choices, decisions or lore. This could include insults, vocal dislike of someone's themes, fixation on certain choices or actions, Lore Policing.

- **Lore Policing** — a desire to "police" the quality of someone else's worldbuilding. Often mutates into an insistence on brusquely pointing out smallest of flaws and details.

*Though LG/LP may be done out of good intentions, it almost always gets destructive. Complaints about quality issues should be forwarded to Lorekeepers in private.*

- **One-upping** — worldbuilding for the sake of empowerment and/or malice directed at other players. Usually takes form of pissing competition between 2 or more nations.

- **Warmongering** — a fixation on wars and conflicts fuelled by desire to destroy, subjugate or humiliate other player nations.

*On Sabrim, wars are viewed only as a way to create a good story. One should war only for the sake of creating good lore for both parties.*

- **Moderning** — a tendency to use unsuitable themes derived directly from real history, usually 19-20th century states, sometimes inspired by Ancient Roman aesthetic. Includes but not limited to: organising federations (or "imperial federations"), using modern flags, terminology, ideologies (revolutions, modern liberalism, etc), generic latin nation names ending on -ia/-us/-os, making loud public diplomatic announcements.

## General guidelines

These are common-sense rules of conduct and community values.

### Pitfalls to avoid

**Nomos is a collaborative project.** If you are new to the server and worldbuilding in general, do not be afraid to ask for advice from the lorekeepers and other veterans of the community.

**Settle closer to other players.** It is not recommended to isolate your nation from interaction and in-world politics.

The world's setting is described as "magical pre-industrial". You are free to use any concepts and cultures BEFORE the 19th century as inspiration for your own project. **It is heavily discouraged to use modern concepts and themes**, including global organisations and massive unions/alliances, unless you know what you are doing and this is approved by lorekeepers and involved parties.

**Be consistent** in your worldbuilding and try to **keep it "balanced"** relative to other player projects. Do not add strange, illogical or conflicting details either for the sake of "coolness" or - worse - gaining supposed "advantage" over someone else's nation.

Try not to blatantly copy themes from the real world or from other universes. If you are not confident in your skill as a worldbuilder, then **coordinate your efforts with others**. It is entirely possible to create a unique and interesting nation with a generic race.

**Play creative, not survival**. Sabrim is about realising your worldbuilding project in a calm and reasonable atmosphere of collaboration. Nobody is playing for power or plotting the demise of their enemies. Under normal circumstances, a nation can be destroyed only with the creator's consent. Same applies to wars.

Do not aggressively debate or publicly express your dislike about someone else's nation/theme. **Do not play discord politics against them. Do not try to Lore Police by yourself.** You may find a lot of reasons for that, but the tried and true way is to contact the Lorekeeper *privately* and tell him about your sentiment regarding someone else's work or attitude.

**There is little reason to obsess over player numbers**. The era of Towny/Lands plugin, when member count mattered, is long past.