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Template:LegacyLore
Template:DB CharacterInfobox**Happy99s** are a species of Corruption known for being connected to the New Years holiday.

## Databrawl (Battle version)

In Databrawl, Happy99 is a Special Token-earnable character for players on the Corruption teams.

### Weapons/Abilities

* Current
* Old

**Crackle Blasters** - Happy99s can shoot projectiles out of their cannon-like fists. When a meter (similar to the shot baton's meter) on the screen is filled, the player can press "Q" to make the Happy99 spin its fists around to fend off opponents or to make a getaway in a move called the "Trouble Twister". It does 40-44 damage in frontal AOE damage and its bullets do 14-18 damage.

**SDKSCMPWZSS (Super Duper Kadooper Splooper Chuper Mooper Pooper Wooper Zooper Show Stooper)** - Happy99's can pick up Mines to use as ammunition for this attack. This attack lets Happy99s throw explosive balls at enemies. The amount of mines collected determines the power of the ability when used, with the appearance, amount, and power of the bomb being determined by the number of mines collected, with the maximum being three. This attack can also damage the player, similar to regular mines.

There are three versions of the "SDKSCMPWZSS" attack, and they all depend on how many mines you got.

* **Level One** - The version of the attack gotten when only one mine has been collected. Happy99 will shoot out multiple small, blue bombs. These bombs bounce once before exploding and do a low amount of damage.
* **Level Two** - The version of the attack gotten when two mines have been collected. Happy99 will shoot out two medium sized, green, bombs with retractable spikes that make them stick in place. These bombs bounce twice before exploding and do a medium amount of damage.
* **Level Three** - The version of the attack gotten when the maximum of three mines have been collected. Happy99 will shoot out one giant, red bomb. This bomb bounces multiple times, exploding on each bounce, and does a high amount of damage.

There is an alternate version of this attack in Databrawl Roleplay called the SDKSCMPWZSS (PE) (Super Duper Kadooper Splooper Chuper Mooper Pooper Wooper Zooper Show Stooper (Party Edition!)). This version of the attack only shoots one of each bomb, and lets you change the levels of the bomb freely by pressing Q. This version of the attack also fills up on its own with a meter similar to the Shot Baton meter.

**Mine Knockback Resistance** - Happy99s cannot be flung by Mines.

Happy99BombLevelOne.pngThe "Level One" version of Happy99's SDKSCMPWZSS attack.Happy99BombLevelTwo.pngThe "Level Two" version of Happy99's SDKSCMPWZSS attack.Happy99BombLevelTwoSpikes.pngThe "Level Two" version of Happy99's SDKSCMPWZSS attack with its spikes out.Happy99BombLevelThree.pngThe "Level Three" version of Happy99's SDKSCMPWZSS attack.

**Happy Punchers** - Happy99s had the ability to punch using their fists (which were called "Happy Punchers"). This attack dealt 24-28 damage, had a cooldown of 0.625 seconds, and was categorized as a "Bare Knuckles" attack.

**Firework Launcher** - Happy99s wielded a "Firework Launcher" (categorized as a "Ranged Explosive" weapon) which was operated in a similar fashion to a gun. When fired, the weapon blasted an explosive projectile (the color of which depends on the team the Happy99 is on: light blue projectiles for Malware team, light pink for Virus team) that did 28 damage when a target was hit directly. The projectile exploded the moment it came into contact with an enemy or an object. The farther the enemy was from the blast, the less damage the blast did, with the minimum amount of damage being 24 points. The explosion had a radius of 18 studs and big knockback to the point where it could potentially fling the enemy.

**Rocket Jump** - If the Firework Launcher was fired directly downwards while a Happy99 is on the ground, they would perform a rocket jump (which launched the Happy99 much higher than a regular jump and gave their movement speed a temporary 1.375x multiplier, making them faster). The explosion radius and effects of the Launcher projectile was the same as if fired normally.
## Alternate Types

* Default
* Utopia (Frog)
* Hollow

## More Facts

**Current**

* Happy99's design was canonically updated in January 2022. This design was officially added to the game on July 4th, 2022.
* Happy99's head design was originally made for a Happy99 OC of SudoMesh's back when Happy99 didn't have to be replaced.
* Happy99 was implemented in the battle version on the Fourth of July update of 2019. It was the first character to be implemented on an Event and stay in Battle Mode after the Event was finished.
	+ Fittingly, Happy99 was completely revamped on July 4th, 2022.
* Happy99's SDKSCMPWZSS bombs were originally going to be green when they reached Level 2 according to some concept art made by DuncanDunclub.
* Happy99 was originally conceptualized to be able to shoot rockets like its first version. A Ground Smash-like attack was also conceptualized called a "Fire Wave". These attacks would ultimately go unused.
* Happy99's SDKSCMPWZSS bombs were originally all going to be the ones seen when they're Level 3. However, DuncanDunclub wanted the move to be more complex, adding the level system to the move.
* In Databrawl Roleplay, Happy99 used to be in Character Pack #1 (Special Characters), but since moved to default after being introduced in Databrawl's Battle Version.
* Happy99 is the first character to use range as a core mechanic (whereas it was initially conceptualized with precise ranged attacks in mind) and is the only to do so at the time of writing.
* Happy99 is based off of a real life computer virus with the same name. You can read more about the real life Happy99 here.
* Due to its unique model and design, completely unique animations had to be made for Happy99, which were made by Duncan themself.

**Outdated**

* Happy99 was the first character to be able to jump with its weapon, with the second being Gruel. As of the time of writing, Gruel is the only character capable of doing this.
* With the Firework Launcher, Happy99 could knockback enemies near the firework blast.
* Contrary to popular belief, the "smile" on the old Happy99 model is, in fact, a bandanna.
* When you rocket jumped as Happy99 you get a speed boost while rocket jumping. However, earlier on in Databrawl's development, this wasn't the case.
* Happy99s used to be able to perform the rocket jump move in Databrawl Roleplay, however, on July 23, 2021, the rocket jump ability was removed in Databrawl Roleplay. The move still remained in Databrawl (battle version) until Happy99 was officially revamped for July 4th, 2022.

## More Images

NewHappy99Front.pngA front view of Happy99.NewHappy99Side.pngA side view of Happy99.NewHappy99Back.pngA back view of Happy99.Happy99-0.PNGHappy99's original model and design.Rocketjump.gifThe original Happy99's Rocket Jump in action.Happy99FirstConcept.pngA rough sketch and the first concept of Happy99 drawn by SudoMesh.Happy99AttackConcept.pngSome concepts for Happy99's attacks drawn by DuncanDunclub.Happy99BombConcept.pngA concept of the bombs that Happy99 would shoot drawn by DuncanDunclub.Happy99MovesetConcept.pngA concept for Happy99's moveset drawn by DuncanDunclub. The attacks with the letter "B" next to them were ultimately used, while the ones with the letter "A" next to them were scrapped.Happy99HeadModel.pngThe unfinished head model originally made for SudoMesh's Happy99 OC. This would eventually be used for the current Happy99 design.