Current Campaign Session Summary

### Act I: Law and Chaos

Evil powers in Faerun have been gaining strength. Heroes have tried to stop them but have failed. Lord Nasher of Neverwinter has searched the realm and summoned three who he believes can help aid the world in the coming days.

#### Session #1 The Summons

Lord Nasher summoned three powerful adventurers to help him discover the cause of Waterdeep's troubles. These three were Eradin, Marric, and Zuria. They were sent to Waterdeep under the authority of the Lord's Alliance. Once there, they discovered Waterdeep was being affected by a strange magical plague. They asked around and discovered the source seemed to be a hidden passage within Castle Waterdeep called Corkscrew Passage. They traveled down it and discovered an undergound port city called Skullport.

They asked around and learned about a dwarf and human who came looking for someone and tried to rally the local pirates to help them attack the Overseer's Fortress which was then protected by a massive Storm Elemental. The two were defeated and the Overseer sent his forces to punish those who allied themselves with them. Eradin used his magic to get them across to the island so they could reach Skull Fortress.

They encountered a Nightwalker guarded the fortress but otherwise made their way inside. They fought through to the throne room and meet Oloren but he was surrounded by a dark smokey aura. They fought against him, landing some hits but then, a disembodied voice filled the room "We are not strong enough. We must retreat." Oloren's body began to dissipate but just before it did, the voice spoke again; "The Lord of Bones has returned."

The party returned to Neverwinter to inform Lord Nasher what they found. As they finished, a young human man barged into the room, demanding to speak to Lord Nasher. He began shouting, saying that the problems facing Faerun were the result of a much bigger problem; the balance between Law and Chaos was shifting. He introduced himself as Telgor, saying that every first born son in his family is named that and he didn't want to explain why that moment. He spoke of an artifact, called the Rod of Seven Parts, said to have been used against the Army of Chaos to return the balance. Lord Nasher wasn't convinced, saying spending time and resources on something that may or may not exist would be wasteful. The party decided to see if they can find some evidence of it's existence.

To help them, Lord Nasher gifted them an air ship to help them travel Faerun, since Eradin can't use his magic to teleport Zuria's troops. Telgor found them and gave them his leads on the first two pieces of this artifact. One was on a ship long ago that sunk south of Calimshan and the other is rumored to be somewhere in the Capital of Thay. The party choose to purse the one near Calimshan.

When they arrived, Marric and Zuria decided to fight in the arena to gain the attention of the nobles, so they could find leads on where the rod might be found.

#### Session #2 War between Nobles.

Zuria and Marric decided to keep fighting, this time they fought a Fire Giant together. After defeating it, a noble approached them named Meldran, who wanted to hire their services. They said yes and informed Eradin and Carvell, Zuria's cohort, about it. When they arrived at Meldran's manor, only Marric and Zuria were allowed inside. Meldran told them that another noble, a Gold Dwarf named Beldar, had recently risen to the title of noble after finding a hidden ruin within the Calim Desert. Meldran doesn't like this dwarf and wants them to empty his vault and bring the contents to him.

Zuria was against stealing so Eradin did some investigating. He had learned on his own time that the rod was not located near Beldar's but more likely in Meldran's possession. He used his spells and items to scout out Meldran's manor and used a spell make Meldran show him his vault but didn't find the rod. The party then decided to use the spell on Beldar to trick him into giving them some of his wealth, then used the same spell that was still in effect on Meldran to convince him that they got all of his treasure.

As Meldran was getting the rod, which he had stashed in a secret compartment within his bedroom, he quickly began running towards it. The party followed and saw that a theif had taken it. Marric and Zuria chased after him as Eradin used a spell to stop him. Marric grabbed the rod before Meldran's guards showed up and the party left. That night, the party was visited by 4 undead spellcasters. They warned the party to stop interfering with the politics of Calimshan and told them to never step into Calimport again. The party agreed, as they were already leaving, and they awoke in their beds.

#### Session #3 Trouble in Thay

The party decided to head to Eltabbar in Thay to retrieve the next piece of the Rod. After arrving, Marric and Eradin hit the streets while Carvell and Zuria went to an inn to lay low. They learned that the Zulkirs, the leaders of Thay, had begun a war against the Zulkir of Necromancy, Szass Tam. The Zulkir of Eltabbar, Dmitra Flass was the one who started this movement. When Marric returned to Carvell and Zuria, a strange man in dark clothing entered the inn. Zuria urged Carvell and Marric that they should leave.

Eradin arrived at the inn to find none of his allies there. The man in dark clothing approached him, asking for Marric. Eradin used the Sending spell to warn Marric and the rest of the party began making their way back to the inn. The man got tired of Eradin's excuses and disappeared. As the party approached the inn, this man attacked Marric from behind. Carvell, Marric, and Zuria were able to subdue him. Eradin put his hut up and they brought him inside to question him.

The man revealed that he had come seeking revenge against Marric for killing his associates. While the party was distracted with questioning Marric, the man slipped away. While they debated on whether they should find him, another man wearing the symbol of the Zhentarim entered the room. He introduced himself as Gedren and wanted to help the party stop Oloren for betraying his order. He told them that Szass had sent a Red Wizard to kill Dmitra. This Red Wizard had the piece of the rod.

The party used their rod to find the wizard, after Gedren told them that the pieces of the rod are drawn to the closest other part. They found the Red Wizard within an abandoned temple. Before they could get to her, she called down her pet, a massive undead bat like creature who summoned two Shadows to fight as well. The party defeated these creatures and chased after the wizard.

Eradin used Fly on his allies and they used the rod to find the Red Wizard. As they approached her direction, she cased Mass Hold Person on them. Eradin resisted the spell while Marric used a magical item to stop the effect. Zuria and Carvell were not so lucky. Marric arrived at the rooftop where the wizard stood but was attacked by the assassin from before. The party defeated these two; Marric tripped the assassin into the street below while Carvell finished him and Eradin used a spell to transform the Red Wizard into a chicken. They gathered their possessions and teleported back to the Airship and headed to Neverwinter.

There, Lord Nasher decided to continue helping the party and Telgor's quest to find all seven pieces. Telgor returned to his research right away to find the locations of the last remaining pieces.

#### Session #4 Dangerous Heights

The party spent some time in Neverwinter while Telgor studied to learn where the next piece of the Rod of Seven Parts was located. He eventually reported to them that the next piece was located within a vault in the Elemental Plane of Air. He suggested going to the Citadel of Ice and Steel to learn more. The party headed there and met with an Air Genasi named Aladari. He offered the party a deal, he would get them to the vault but they would have to bring him something back in return; an orb that appeared to contain a storm. The party agreed. They battled with a powerful Air Elemental that guarded the vault but destroyed it. The quickly looted the vault and returned to Aladari. They parted ways and returned to Neverwinter.

While there, Zuria, Marric, and Carvell were approached by a stranger. He convinced them that Telgor was slowing their progress, allowing their enemies to grow in strength while they sat here in the city. They agreed to offer one of thier services to him in exchange for the location of the next piece. The stranger had them sign a contract and once they did, he stood up and said "You will find the next piece in Nessus," and disappeared, taking Carvell with him. A red skinned man came running into the inn, demanding the party tell him where the stranger went. The man and the party went to see Eradin, to explain what happened. Eradin explained to them that the stranger was a devil and the party had signed a contract with it. Nessus happens to be the Ninth layer of Hell and ruled by Asmodeus, the Lord of the Ninth and the rest of the Nine Hells. The red Skinned man revealed his name to be Tevkin and offered to help the party for personal reasons.

They headed to Nessus, where they were spotted by devils and brought before the Lord of Hell himself. Eradin, speaking Infernal, made a deal with the Archeduke. In exchange for the piece of the rod and Carvell, the party would be sent to the Eight layer of hell, ruled by Mephistopheles, and rescue an outsider that he has had there for a reason Asmodeus believes to be a plot against him. The party quickly found where they were keeping the outsider and learned it to be Telgor, who was captured sometime before the party set out to Waterdeep. They escpaed before Mephistopheles could reach them. Asmodeus honored the deal, granting the party the rod and allowing them to leave. Before they left, Tevkin offered Asmodeus a deal; his soul in exchange for another. The party witnessed as Tevkin was chained and dragged below, the soul of another similar looking humanoid but younger be released and disappear.

Telgor explained that he was taken some time after he learned the locations of the Rod of Law. He gave the party one location while he worked on obtaining the last piece.

#### Session #5 Making a Deal

The party had learned from Telgor that the next piece they were tasked with finding was last seen within the City of Shade long ago. He told them to try and talk to the Shadow King, since he has been around long enough that he may know where the rod is.

They teleported up to the Warlock's Crypt. The guards were not willing to allow the party to enter so they resorted to fighting. Once they got inside, they were met with liches, vampires, and wraiths. An image of the Shadow King appeared, demanding the party explain why they have disturbed him. He called one of his servants forth, a Death Giant, to deal with the party. He instructed his minions that if the party defeats the giant, they will be allowed to see him. The party battled with the Giant but eventually slew it. The party was brought to the Shadow King, where they struck a deal. In exchange for the Shadow King's piece of the rod, they were to go to Myth Rhynn and bring him something of value.

They headed to Mosstone, where Eradin studied about the Wealdath and the ruined city of Myth Rhynn. They headed into the vast forest the next day. They eventually found themselves in the tomb, where a Lich had been luring adventurers to the ruin so he may use them for his experiments. They found it's lair and eventually killed it. They found a scroll made of flexible gold and returned to the surface. On their way back to Mosstone, they encountered a Bronze Dragon named Tavreth. He told them that the scroll they found was a Nether Scroll. These scrolls were ancient and were what the mortal races of Faerun used to learn the art of magic. The dragon flew them to Mosstone to help them avoid any encounters with the other inhabitants of the forest. The party didn't want to hand the scroll over to the Shadow King so they contacted Telgor who told them to meet him at Candlekeep.

There, the party met with Telgor and Elminster about what they should do. Elminster decided to take the scroll and told the party he would deal with the Shadow King and get the rod from him. Telgor told the party to meet him in Essembra in the Dalelands, so they can deal with the Cult of the Dragon, who had taken the last piece of the rod.

#### Session #6 Trouble in the Dalelands

The party rested at Candlekeep for one night then teleported to Essembra. Eradin tried to get information out of the townsfolk but learned that locals in the Dalelands are not well informed. Eventually, Telgor found them and informed them that Essembra is under assault from the Cult of the Dragon. They have captured the nearby village of Hap and are using it as a base of operations. The party headed to Hap while Telgor stayed to keep Essembra safe.

They party decided to send Marric ahead to scout out the camp before attacking. He learned that a group of 10 soldiers remain in the village itself, holding the villagers as slaves, while another group of 5 guarded a large tower on a hill outside of the village. Eradin decided to have them draw out the soldiers and they would pick them off as they chased after them. This worked fairly well as they were able to fight them on their terms.

After cleaning up, they traveled up to the tower. As they arrived, a large blue dragon flew down, carrying a women in chain armor. They party fought through, Eradin changing into a bronze dragon while Zuria, Carvell, and Marric fought with the woman. They battle ended when Carvell shoved his blade into the dragon's heart and Zuria ran the woman threw after she fell from the dragon's back.

They returned to Essembra by having Eradin flying back while still in dragon form. They met with Telgor who told them to head to Highmoon so they can stop the Cult and hopefully find their leader who he believed had the piece of the Rod.

#### Session #7 Scaling the Thunder Peaks

The party arrived in Highmoon and met with Lady Aylin Silverstrand and learned that scouts have learned that the Cult has placed siege weapons along the path up the Thunder Peaks and believe that the Cult's main lair is somewhere near the top. The party headed out and Eradin used Fly to get them up the mountains.

As they were flying, they came upon a patrol group of 7 soldiers and 3 trained wyverns. The battle was hard fought, with an archer hiding behind 2 wyverns while shooting Eradin. They defeated the group and began heading farther up the peaks, destroying the siege weapons as they went. They came upon the Cult lair, where Eradin put up a wall of fire while Carvell called down flame strikes on the soldiers inside. The leader tried to take Eradin out of the fight but thanks to a magical ring, Eradin reflected it back at him, making the rest of the fight easier. Once the Cult was defeated, they discovered the leader was preforming a ritual involving three magical weapons suspended in the air; a greatsword, a spear, and a longbow. They were unable to remove them from their suspended position and decided to leave them and inform Telgor about it.

They returned to Highmoon to inform Lady Silverstrand and Telgor of their victory. Telgor headed to the Thunder Peaks to investigate the weapons while the party headed back to Neverwinter. They arrived to find that the city had recently come under attack by the Lord of Bones.

#### Session #8 The Lord of Bones Strikes

The party decided to lend their skills to Neverwinter to help while they waited for the Academy to find where Oloren attacked from. With Eradin's help, the Academy Wizards learned that the recent attack on the city came from the Shadow Plane. Lord Nasher suggested the party head there so they can scout out Oloren's forces.

Eradin used the spell Plane Shift once again to get the party to the Shadow Plane. They ended about 200 miles north of their intended destination so he teleported them closer. They decided to search the city of Neverwinter with the Shadow Plane. They quickly learned that the plane itself is always shifting, as they always ended up in different areas then they were trying to get to. Eventually, they arrived at the keep and Eradin used another spell to search the nearby area. With this, he noticed a keep to the northeast that wasn't there in the Material Plane.

When they arrived, they saw a large force of undead camped outside the keep. Marric used her stealth skills to scout out the camp. She saw that most of the undead within the camp were fairly weak but they were greatly outnumbered so a fight would be too costly. They decided to have Zuria and Carvell take off their armor so Eradin could use his spells to get them into the keep and bypass the army. Inside, they found Oloren's body slumped in a make-shift thrown and unresponsive. Marric slipped into the room to make sure he would be unconscious. The rest of the party followed, but Eradin fell victim to a trap that locked him within a magical circle. Oloren awoke and escaped to begin his assault on Neverwinter. Eventually, Eradin was able to dispel the magical effects and the party returned to the Material Plane and Neverwinter.

They found Telgor, who was helping with the outer defenses, and explained what had happened when Zuria recieved a vision of Oloren at the city center, killing commoners and draining their bodies. The party quickly headed there to confront Oloren while Telgor helped keep the enemy army at bay.

The party was able to kill Oloren quickly but they knew something was wrong. Oloren's body began changing rapidly, until his body was shredded, revealing the once God of Death, Myrkul was reborn. They tried attacking him but the effects seemed to do little to this reborn god. Not long into the battle, Elminster arrived with the final piece of the Rod of Seven Parts. Eradin quickly fit the last two pieces together, forming the Rod of Law. The rod began hovering in the air before shooting a bright golden beam of light into the sky. The clouds above began swirling violently and another beam shot down onto Myrkul's body. A voice filled the air, "Myrkul! You have distrupted the order of Toril. For this, I must finish what Midnight started!" The beam grew in size and destroyed Myrkul's body. Afterwards, the Rod of Law floated into the sky and disappeared. Elminster warned them that he had to make a dangerous trade with the Shadow King and he would have to return to Candlekeep to prepare for the outcome.

### Act II Part 1: A Devil's Gamble

#### Session #9 A Grim Warning

A month passes since the battle with the reborn Myrkul. Carvel and Zuria decided their duty was finished and returned home. Eradin did some traveling after he and Telgor did some work together rebuilding the Iron Golem that guarded Myth Rhynn (Session #5). Afterwards, Telgor left to investigate the items that the party discovered in the Cult of the Dragon's lair.

During this time, Marric noticed a familiar face in the city; Sishar Deimal, the noble she once protected. She mentioned this to Eradin who was meeting with Raldin, a Cleric of Tempus who was sent by a mutual friend to help them out. They decided to check it out. Marric used her stealth to take a look inside, when she saw Sishar speaking to strange creatures. When she returned to Eradin, he recognized them as devils.

They made their way to Sishar's home to speak with him, when creatures attacked from the roof. Even the guards at the front door were surprised by this. The party dealt with these attackers and the guards left. Inside, they confronted the devil that was speaking to Sishar, only for it to teleport away. The party found Sishar hiding in his bedroom. After interrogating him and discovering Gimsli Goldhammer being held captive in the basement, they stole his money and turned him into the authorities.

They spoke with Lord Nasher and Gimsli and learned that dark forces have blocked off trade to Mithral Hall and taken over the tunnels below. The party headed north to help.

At the gate, they encountered an Eldritch Giant and his undead monstrosity. With Eradin's new golem and Raldin's help, they easily defeated these foes. With their defeat, the gate was once again under the control of the dwarves. Inside, the party met with King Battlehammer and came up with a plan to venture deep underground to find out who was behind these attacks.

#### Session #10 Confronting the Devils

The party made their way into the dwarven mines. There, they encountered reanimated corpses but not undead. Eradin figured they were the resolute of a strange fiendish magic that was turning dwarven corpses into new monsters. They continued on their way.

They came across a lone camp. Marric went in to investigate and managed to catch a devil offguard. He quickly killed it and the party continued on their way. The tunnel came to a large carvern where a force of Drow, Duegar, Slaves, and Devils were constructing a very large portal. They freed the slaves and confronted the devil that was spoken to Sishar in Neverwinter. Afterwards, they learned that the Archdevil, Mephistopheles, had made a deal with the Deep Dragon, Mornaug to attack Mithral Hall. The party returned to King Battlehammer to prepare for a coming battle.

#### Session #11 Siege of Mithral Hall

As the dwarves prepared for the battle, the party was visited by a devil disguised as a woman. She was an agent for Asmodeous. She offered to help the party in the coming battle. They decided to have her scout out Mornaug's forces and report back to them. She returned one day before the battle, to report the forces and even the battle plan for Mornaug's army. First, they would unleash the Mountain Eater that would help dig some trenches for their ground forces. Next, he would send in something called a Hellfire Engine to decimate the dwarven forces. By then, Mithral Hall should be taken.

The party waited for the Mountain Eater to appear. The tunnel busted open and this monstrous bullete charged into the battle. Marric, Raldin, and Iron Golem charged into it. With some effort, they were able to defeat it. The ground forces on both sides began fighting while the party waiting for the Hellfire Engine. Soon after, it appeared. A massive construct that paid little attention to the party. At first, they had some trouble stopping it but eventually began to make an impact against it. Eradin waited, as the party defeated the Hellfire Engine, it began to explode. Eradin quickly got the party to safety before they could be engulfed in hellfire.

The battle seemed to be greatly in their favor, then they heard a loud roar of a dragon, as Mornaug entered the battlefield. He began flying over the city, destroying the Dragon Ballistas the dwarves had built since his last attack against the city. The party made their way to the wall, where they confronted the dragon. There, Marric had run onto the back of the dragon, preparing to strike. Eradin decided to cast a spell, in hopes that Marric would be unaffected. As the spell hit Mornaug, the dragon instantly turned to stone; falling to the ground and crumbling. Marric, however, had disappeared and was nowhere to be found.

Over the next 3 days, Raldin was using his spells to try and contact Marric, where ever she may be. Eventually, he found her. She had been teleported to Barrens of Doom and Despair, home to the Deity Bane. Eradin quickly teleported there and searched for Marric. They grabbed Marric and returned to Mithral Hall to celebrate. Before they returned to Neverwinter, the agent of Asmodeous returned to report that it was possible that Mephistopheles had been using Mornaug's body as a vessel and that the 8th layer of Hell had gone quiet.

### Act II Part 2: A Coming Apocalypse

#### Session #12 Strange Occurrences (Long Session)

The party was summoned by Lord Nasher soon after their return to Neverwinter. He had grown worried about Telgor. Usually, during his investigation of the items near Highmoon, he would report in at least once a day. It has been a long time since he last sent word. The party decided to investigate.

They teleported outside the cave, where they had ingaged the Cult of the Dragon. Inside, they found no sign of Telgor, a portal created by the weapons that were once suspended in the air, and someone they didn't know cowering in the corner. Before they could react, a large arm of bone, reached out of the portal and began trying to enlarge it. Eradin decided it worked so well last time, casted the same spell as he did with Mornaug. He teleported whatever it was to another plane of existance.

They talked with the stranger, who turned out to be an apprentice from Candlekeep who Telgor had requested for help. Not long ago, Telgor left without saying a word. Soon after, a skeletal figure entered and casted a spell on him. The figure then walked up to the suspended items and spoke an activation word. The portal formed and it walked in, coming back out a few minutes later.

#### Session #12 Reaching Beyond the Stars (Long Session)

Searching for Telgor eventually lead the party to the Shadow King. Once again, they found themselves fighting past some guards. They eventually found their way into the main tower. Inside, the Shadow King and 10 of his liches were gathering around something that looked similar to their portable hole. The Shadow King invited them to come see what his efforts have yielded. This item, when they got closer, was a window into the Astal Sea and it was fixated on another world. The Shadow King told them that this was a Well of Many Worlds and he will use it to recruit new and powerful allies. As he was speaking, a shadow covered the world and a strange presence filled the room. The very life and magical essence began to be sucked into the Well. The Shadow King quickly reacted and the party found themselves outside, near Trollbark Forest. Soon after, a large bright light appeared where Warlock's Crypt was located.

They decided to return to Neverwinter and Eradin was informed that someone had magically appeared in his room. Upset, the party headed for the Academy to look into it. They met Atevar, who claimed to be from another world and had come to help stop a great evil that had been drawn to Faerun. Eventually, they decided to help him. He told them they would need a large amount of powerful artifacts so they could hold their own against this creature. Elminster was brought into the fold and told them that Telgor had a vault in which he stored powerful items to keep them out of the wrong hands.

#### Session #12 Battle of Monsters (Long Session)

The party headed to Telgor's home town, where the learned the location of his vault. They fought their way through the traps and monsters he had placed there to fight off treasure seekers. There, they learned that Telgor had actually taken the Rod of Seven Parts and stored it within.

After returning to Atevar, he told them that only one creature in existence would survive a long battle with the creature that was coming; a Tarrasque. Elminster knew how to find one but the problem was getting it back. He told them that only one person alive knew how to do so; the Shadow King.

The party returned to Warlock's Crypt and made a deal with the Shadow King. He offered to help with the Tarrasque but would only do so himself. The party returned to Atevar and they prepared for the fight.

The creature arrived, causing the air to grow colder than it would otherwise naturally. The very life of the world was being devoured. Elminster arrived with the Tarrasque and the two massive creatures battled near the harbor of Neverwinter. With their combined might, they were able to fight the creature off and it retreated into the void. As the Tarrasque turned it's attention toward Neverwinter, the Shadow King appeared and put the creature back to rest.

### Act III Trouble on a New World

#### Session #13 We're not in Faerun Anymore

A month has passed since the Tarrasque was awakened. Telgor is still missing, Raldin returned to the Abbey of the Sword to report on what had happened, and Eradin worked on his golem.

A guard ran into Eradin's room to report a disturbance that he needed to see. Eradin sent word to the rest of the party and headed off to investigate. They came upon a body inside a deep crater within the Merchant Quarter in Neverwinter. They were able to see it was Atevar. He had a note written in multiple languages and a bag. Eradin was able to identify the contents of the bag as crystals that would help them fight more effectively against undead and constructs. The note was a request for the party to travel to Atevar's world of Ozorus to help deal with a threat from a being called Zortus. The party decided they owed Atevar and used a portal he had secretly constructed within Neverwinter Academy.

They arrived in a large field. In the sky, many large chunks of land floated in the air. In the distance, they saw a large city with some kind of arcane shield around it. As they approached, a group of Angels appeared infront of them. After a long conversation, the angels attacked the party. They were able to kill all but 1, as it plane shifted away. Guards from inside the shield approached the party, telling them that those angels are no friends of them. The guards welcomed the party to Haven's Watch and led them to Havari, a friend of Atevar he had mentioned in his note.

They were brought to Havari's tower, which was located on a floating island above the city. Inside, she introduced herself and explained a little about what Atevar had learned of Zortus. He was a creature known as an infernal, a being born of a fiend and a Deity. He had an ability to suck the spells from his targets and any spell that effected him, he became immune to. She told them that a nearby ruin that they refer to as the Crumbling City had some activity and they should start their search there.

When the party searched through the Crumbling City, they discovered that Zortus had the ability to give Fiends celestial powers and vice versa. They destroyed the device that they were using for this and killed the one in charge. After clearing out the ruins and finding some new magical items, they returned to Havari. She told them to rest while she tried to see what their next step would be. Likely, they will take a trip to the Vault of the One, a massive prison complex where Zortus was held.

#### Session #14 The Vault of the One

Havari discovers some troubling information.