recursal/Fanatic-Fandom huggingface dataset:
Terminus

**Terminus** is the northernmost and the largest city in Araevis.

## History

The current city was founded almost five hundred years ago, prior to the Cataclysm that devastated the planet. Together with the mountains that surrounded it, the city served as a safe haven in those dark times, accepting refugees from all countries and races. Even then, it was known that the original city predated the current one, but it was more than one hundred years later, when the world was beginning to recover, that archaeologists were able to discover the extent of that truth.

Terminus has existed longer than recorded history, yet was already advanced far beyond that current time. It is commonly said to have been created by the Viskar themselves. While delving into the underground ruins of the ancient city, the people of Terminus made a breathtaking discovery: sealed, forgotten rooms beneath the city held strange machinery, writing in unknown and indecipherable language, and most significantly, the Demvir.

## Description

Surrounded by mountains to the north, east, and south, the city itself experiences short days, waiting for the sun to crest over the mountain peaks. In modern times, the city has expanded far beyond its roots as a stronghold. All races and countries are still welcome as citizens of the sprawling metropolis, with sections of the city sporting architecture and cultures from all over the world.

The city extends underground, both the excavated ruins of Old Terminus and newly crafted tunnels and chambers; the main city stretches across the entire valley between the mountains, with the wealthiest and most important buildings climbing up the sides of the mountains themselves; most notably the Arcanum's tower, Speculum Sorcere, soars high overhead, such that morning sunlight finds the headmaster’s chambers hours before the rest of the city. To the west of the city, there are expansive stretches of farmland, bringing much needed sustenance to the remote metropolis.

Hunters wander the surrounding mountains and the trackless wastes to the north for wild game, while the nearby great lake has fleets of fishing boats sailing year-round. Even with so many abundant resources nearby, however, Terminus isn’t fully self-sufficient. Shipments are imported from around the world, coming in by airship at the Elata Spiritus Dock in the southeast or brought in from the port city of Avelyn in the west.

## Locations

* **Aequor Nidus**
* **Diocesis**
* **Esquilinium District**
* **Igne Ebrius**
* **Jactatio District**
* **Lapidis Silvarum District**
* **Lupanar District**
* **Rhythmos Elatio Amphitheater**
* **Sapientia Coetus**
* **The Three Jewels**
* **Triumphare Stadium**
Laicar

**Laicar**, also known as **terrans**, were the first among the races with documented history - in the form of cave paintings and ancient tablets - the laicar dwell primarily on the land, and seem set to explore every avenue of the world presented to them.

## Overview

As a race, they are always hungry, never satisfied. They spread across the land, eagerly seeking newer and greener pastures; they advanced from living in caves to building huts, all the way to building soaring towers; from crude stone weapons, they became some of the most accomplished and intricate blacksmiths and artisans.

This gluttony is far from always in their favor, however. The laicar have been involved in wars throughout the length of their history, often with each other. When they built ships and took to the sea, however, they ran afoul of the velen. When they trekked into the giant forests of the enlil, they fired slings and arrows at the avian folk.

Though in the present time, there is a tenuous peace between all of the races, the laicar believe themselves to have been created in the image of the Vis. This air of superiority sets them at odds with the other races, particularly those among the Arcanum. Beyond Terminus, the majority of the laicar settlements are in the central continent of Secare. Here they are divided into two kingdoms: Excelsus in the north, and Prendere in the south, split by the Denuntiares. The range of the shattered mountains is unclaimed territory.

The laicar as a race are tenacious and stubborn, traits that have rarely endeared them to the other races but push them to strive where logic says quit, to struggle when they should retreat. They take risks, they gamble, and over the course of history, more often than not that has been their strength. For as much as they lose, being willing to throw it all away for one more gain, for another step forward, has allowed them to grow into a diverse, populous, and advanced society.

At least, the ones who survived.

## Description

The laicar are a divisive race, often at war with each other and the other races. Perhaps as a result of this, they possess a wide genetic diversity in skin tone, eye color, and hair shades, though certain traits remain common to all Laicar: they range from diminutive to towering, but have two arms and two legs, with hands and feet that end in five digits each.

Females are typically more slender and fairer, while the men are often taller and broader in stature. The laicar are relatively frail, with no natural armor or claws, and have made up for it with ingenuity and crafting. The race therefore is often garbed in clothing and other accessories from head to toe, supplementing their lack of natural endowments. Both men and women grow hair on top of their head, which can be straight or curly, but the men more frequently grow facial hair.
Secare

**Secare** is the central continent on the common world map, in between Aridus and Boreas. The continent is prosperous and abundant in natural resources in both the north and south, but the center of the continent, near to the equator, is home to the shattered peaks of the Denuntiares Mount Range.

## Overview

This range forms a bowl around a deep crater which has filled with water over the centuries. A dangerous area, rife with vistras, most people avoid traveling through or even near it. Travel between the northern Kingdom of Excelsus and the southern Kingdom of Prendere is normally accomplished by way of the ocean.

Encompassing most of the north of **Secare**, Excelsus is a kingdom of laicar who pride themselves on strength, temperance, and the preservation of old traditions. While welcoming of new technologies brought in by other countries, Excelsus has not embraced or supported any such studies itself. Despite most of its architecture being built upon manual labor, however, the structures in Excelsus are some of the longest-standing and strongest fortifications in Araevis. The Kingdom of Prendere takes up most of the southern half of Secare. With an abundance of fertile land, and few dangerous indigenous beasts, Prendere has some of the most expansive and most productive agriculture, allowing them to grow crops from almost anywhere else in the world. This has supported its rise to the top in commerce and trade.
Art of Terriculum

**Art of Terriculum** is a skill set involving the crafting of weapons systems.

## Overview

Practitioners of the Art of Terriculum are the experts of projectile and combustible weaponry. It requires comfort and familiarity combining metalwork with dangerously volatile chemicals. It's not uncommon for Gunsmiths to be covered in burn scars. They are capable of crafting guns, bombs, and related gear, augmenting them with Terra Regia as required for the extra boost.

Working with each grade of Terra Regia requires the requisite skill in Terriculum. Weapons crafted from mundane materials carry no special abilities or durability, but also incur no noticeable cost on the crafter.
Way of Perspicax

**Way of Perspicax** is a skill set involving the usage of medium- to long-range weaponry.

## Overview

Preparation, planning, and environmental awareness are perhaps the most vital tenets for followers of the Credo of Perspicax ... along with impeccable aim. Practicality takes the forefront here, as a Sniper typically has no interest in engaging opponents 'fairly' - in struggles of life and death, it's best to have the upper hand, the high ground, and the element of surprise all rolled into one.

Snipers favor heavy rifles and great bows, weapons which might be unwieldy in close combat... but were never meant to be used in close combat.
Way of Pistolii

**Way of Pistolii** is a skill tree involving the usage of handguns.

## Overview

With a keen reaction time and a penchant for always keeping a sidearm close at hand, those who follow the Credo of Pistolii drill themselves day and night to perfect their dueling capabilities. Skilled practitioners are able to take advantage of an almost supernatural reaction time, and possess an utmost mental discipline to take stock of their surroundings.

Any conventional sidearm or small arms is child's play for a Duelist to wield. Pistols and their machine variants, revolvers, even more compact crossbows are all wielded with equal efficiency.
Art of Ingenarius

**Art of Ingenarius** is a skill set involving types of engineering.

## Overview

One of the newest disciplines to grace Araevis, the Art of Ingeniarius deals with the manufacture of machines and mechanical devices. For some, mainly those who consider the Demvir to be divine creations, the Art of Ingeniarius is decried as blasphemy, but for most it represents the future and is welcomed with open arms. Those capable of learning the craft seem to be few and far between, but their creativity knows no bounds.

Working with each grade of Terra Regia requires the requisite skill in Ingeniarius. The Engineer can use most of their creations, aside from combat drones, but part of their appeal is the ability to make machines user-friendly enough for non-Engineers to utilize. This doesn't apply to aircraft, however: only an Engineer with the required expertise can hope to pilot aircraft without crashing.
Post Terminus Wiki

**Welcome to the Post Terminus Wiki!**
We're a collaborative community website about Post Terminus that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Demon Altar

A Demon Altar is a special Crafting Area that is mainly used to create summoning items. Is is also used to make the Night's Edge. A Demon altar spawns in the Corruption, if your world is Crimson, then the crimson equivalent (Crimson Altar) will appear instead. Once you defeat The Wall Of Flesh, it is possible to break a Demon Altar using the Pwnhammer he drops. Doing this will cause your world to be 'blessed' with a certain Hardmode Ore. Attempting to break a Demon Altar before Hardmode will cause the player to lose a considerable amount of health.
Heibeisu

Heibeisu is a fish farming village north of Yamasura. Fisherman sit on tall poles in the man-made pools and nurse the fish never taking too much. The fish is then dried and sent to many locations in inland Dragon. Heibeisu has the best sushi and sashimi in all of Kozakura, and the best of these restaurants is owned and operated by Ono Jiro (formerly Kitsuki Jiro). Pilgrims and gourmands from all over Kozakura pay money to eat from the many restaurants and stalls in Heibeisu.

### Orca Clan arrival

The Orca Clan arrived from Yamasura to give news that the southern pass was now open and cleared. However another possible crisis awaited them. The water flow from the western river was being steadily depleted for unknown reasons. Ono Jiro sent his son, Ono Yoshizaku, to investigate the disturbance but he hadn't returned. The Orca Clan scaled the mountain to discover the water in the lake is unable to flow downstream because of a spiritual disturbance. They met Ono Yoshizaku making camp on the lake and witnessed a ghosty reenactment during the Naval Battle of Dragon's Spine. The Orca Clan discovered a small makeshift shrine and used the Cursed Biwa of Reanimation to speak with the spirit interred there. The Ghost of Yoshitsune rose from the shrine and attacked the clan, testing their mettle and taking out his frustration upon them. Eventually defeated by a critical strike from Quick Jump, Kitsuki Yoshitsune explained that his spirit cannot rest due to his failure at the Naval Battle of Dragon's Spine. The Orca Clan returned to Heibeisu to speak with Ono Jiro and learn the fate of Kitsuki Yoshitsune's battle. It was revealed that the battle was actually won, thanks to Kitsuki Yoshitsune's dying order. "We are at the height of the battle! Don't stop beating the drum and tell no one of my death!" Kitsuki Jiro, son of the admiral, donned his father's armor and beat the drum so morale would not be lost. With the final chapter of the battle revealed, Kitsuki Yoshitsune was put to rest and waters began to flow once more. Ono Jiro told the Orca Clan to call on him and he would prepare a Heroes' Feast.
Way of Sclopeto

**Way of Sclopeto** is a skill set involving the usage of short- to medium-range weapons.

## Overview

Those who adhere to the Credo of Sclopeto are disciplined and composed even in the heat of battle. Using their weapons is second nature to them, and a Rifleman is likely to take aim under heavy fire or reload on the run. Full assault is the best solution, and the Rifleman charges fearlessly ahead. Small, light, and medium firearms are all familiar territory to the Rifleman. The eponymous rifle, carbines, and even shotguns are well-suited to those straightforward and effective tactics.
Justice For Vice City

Justice For Vice City is the final mission in the Money Packages collectibles side quest. It is given by Mr. Rebell.

## Justice For Vice City

### Location

VCPD Stations (Downtown, Little Havana, Ocean Beach)

### Plot

Mr. Rebell has narrowed down who was trading the money packages. It was the VCPD who was giving out the packages. He sends Sanchez Sullivan to their 3 stations, in Downtown, Little Havana, and Ocean Beach. Sanchez goes to each one, kills several of their officers, and destroys the packages. He then escapes the military.

### Objectives

* Go to the Ocean Beach VCPD Station.
* Kill the guards!
* Destroy the packages!
* Go to the Little Havana VCPD Station.
* Kill the guards!
* Destroy the packages!
* Go to the Downtown VCPD Station.
* Kill the guards!
* Destroy the packages!
* Escape the military!
Item bonuses

**Item bonuses** are random properties on items found from Dungeons and Raids or crafted at the Forge. They can be improved through Reforging.

## Crafting

When items are crafted at the Forge, initial properties are chosen as follows.

* Random Bonuses are always chosen from Tier 1.
* Rare Bonuses may be chosen from Tier 1 (45%) or Tier 2 (55%).
* Epic Bonuses may be chosen from Tier 1 (29%) or Tier 2 (71%).
* Legendary Bonuses may be from Tier 1 (15%), Tier 2 (36%), or Tier 3 (49%).

## Rank 1

* Tiny Mind: +6% WIS
* Tiny Biceps: +6% STR
* Tiny Logic: +6% INT
* Tiny Body: +6% END
* Tiny Heart: +6% HP

## Rank 2

* Lesser Mind: +7% WIS
* Lesser Biceps: +7% STR
* Lesser Best of both: +4% STR, +4% INT
* Lesser Haste: +14 SPD
* Lesser Logic: +7% INT
* Lesser Heart: +7% HP
* Lesser Ambush: +4% First Strike
* Lesser Body: +7% END
* Lesser Spirit: +4% END, +4% WIS
* Lesser Ninja: +1.25% Dodge
* Lesser Keen Eye: +4% Crit Chance
* Lesser OP dmg: +20% Crit Damage

## Rank 3

* Small Less Crit: +50% Crit Armor
* Small Keen Eye: +4.5% Crit Chance
* Small OP dmg: +25% Crit Damage
* Small Not Crit: +13% Crit Resist
* Small Toxin: +45% Debuff Accuracy
* Small Immune System: +50% Debuff Resist
* Small Ninja: +1.75% Dodge
* Small Spirit: +4.75% END, +4.75% WIS
* Small Body: +8% END
* Small Ambush: +4.5% First Strike
* Small Heart: +8% HP
* Small Logic: +8% INT
* Small Haste: +16 SPD
* Small Best of both: +4.75% STR, +4.75% INT
* Small Biceps: +8% STR
* Small Mind: +8% WIS

## Rank 4

* Jack of all: +4% HP, +4% STR, +4% INT, +4% END, +4% WIS
* Less Crit: +60% Crit Armor
* Keen Eye: +5% Crit Chance
* OP dmg: +30% Crit Damage
* Not Crit: +14% Crit Resist
* Toxin: +55% Debuff Accuracy
* Immune System: +60% Debuff Resist
* Ninja: +2.25% Dodge
* Spirit: +5.5% END, +5.5% WIS
* Body: +9% END
* Ambush: +5% First Strike
* Heart: +9% HP
* Logic: +9% INT
* Haste: +18 SPD
* Best of both: +5.5% STR, +5.5% INT
* Biceps: +9% STR
* Mind: +9% WIS

## Rank 5

* Large Jack of all: +5% HP, +5% STR, +5% INT, +5% END, +5% WIS
* Large Less Crit: +70% Crit Armor
* Large Keen Eye: +5.5% Crit Chance
* Large OP dmg: +35% Crit Damage
* Large Not Crit: +15% Crit Resist
* Large Toxin: +65% Debuff Accuracy
* Large Immune System: +70% Debuff Resist
* Large Ninja: +2.75% Dodge
* Large Spirit: +6.25% END, +6.25% WIS
* Large Body: +10% END
* Large Ambush: +5.5% First Strike
* Large Heart: +10% HP
* Large Logic: +10% INT
* Large Haste: +20 SPD
* Large Best of both: +6.25% STR, +6.25% INT
* Large Biceps: +10% STR
* Large Mind: +10% WIS
* Coins 1: +50% Coins
* Experience 1: +50% Experience
* Materials 1: +50% Materials
* Tamer 1: +50% Pet Experience
Blake Aster

22 (SB)

24 (ShB)

Black streaked with Blue (post-SB)

Kazagg Chah (*Guardian*)

Lalai Lai (*Adoptive Family*)

**Blake Aster** is a Roegadyn Black Mage, and is one of the main characters of these two canons. A victim of experimentation by the Garlean Empire, she is one of the strongest known mages in Eorzea. She trained under the Black Mages Guild in Ul'dah with her adoptive family Kazagg Chah and Lalai Lai.

Born aboard her mother's ship \_\_\_\_\_\_, Blake grew up as a part of her mother's pirate crew. she was given to the Garlean Empire as an infant by her mother. After escaping from their facility as a teenager, Blake has lived in Thanalan since then, and considers Ul'dah to be her home. She currently lives in The Goblet to be closer to those she considers family.

In Canon One she is married to Taranis Miret-moor.

## Appearance

Blake is a Roegadyn woman with navy blue hair and blue eyes. She stands at 7'3", but isn't muscled at all. She has freckles here and there, most notably on her face. Her previously ivory colored hair was turned navy blue due after her time spent in the Lifestream.

In her primal aetherian form, Blake's eyes ignite, and she regains the use of her vocal chords. The first time she used this form, her hands and forearms were scarred by the unstable dark magic. The blackness was contained within the shape of her arms, infused with currents of aether. It occasionally sparks with the volatile nature of the power within her. They are unnaturally cold to the touch, but still feel like normal flesh. She keeps them covered in layers of clothing and armor at all times.

## Personality

Having spent most of her life either aboard her mother's ship or in a Garlean testing facility, Blake hasn't gotten the chance to experience much of what the world has to offer. This has led to her having a nearly exasperating level of curiosity, usually to the point where others have to pull her away from things that catch her eye. Despite her curiosity, she is normally a soft and withdrawn person. Her true personality comes out more around her loved ones.
Canon Two

Canon two is the second canon of Tori Quistfalk's lore. It was developed after Blake Hyskaris was created so she plays a larger role in the story and is Tori's significant other. The canon has some major differences from Canon One but the overarching plots do remain the same in both canons.

## Major Canon 2 Differences

* In *A Realm Reborn* Tori is assigned to watch Blake since she is a magical anomaly and the Scions are worried her powers are too strong.
* Blake can not speak as her time in the lifestream severed vocal chords.
* Tori and Blake get together during the events of *Heavensward*.
* When the empire triggers the rogue aether in Blake's body and it overwhelms her, she goes feral and vaporizes Tori's arm before disappearing with them.
* Tori spends half of *Stormblood* recuperating from the lost limb and searching for Blake.

## Minor Canon 1 Differences

* Taranis is dating a Roegadyn conjurer named Gallo Stonetouch
* Tori and Taranis are not as close in this canon but they still care about each other
* Lyse is one of Tori's closest allies and comforts her while Blake is captured.
* Tori kills Blake's mom.
Taranis Miret-moor

**Taranis Miret-moor** is a Rava Viera and the adoptive sister of Tori Quistfalk and the daughter of Riina Quistfalk. They are a gladiator at the Coliseum in Ul'dah, though they do not fight very often as Riina covers most of her expenses. Taranis is one of the only Viera in Ul'dah in these two canons, a fact that causes her some discomfort, though she would never express it.
Riina Quistfalk

**Riina Quistfalk *(****Hellsguard:* **Carefree Horizon)** is a Hellsgard Roegadyn and the adoptive mother of Tori Quistfalk and Taranis Miret-moor. A former gladiator at the Coliseum in Ul'dah, Riina's success allowed her to retire early and enjoy a life of luxury. When she is not enjoying the most expensive wines Eorzea has to offer, she spends her time training young recruits she deems worthy of her tutulage and traveling around the realm picking up women.
Dragon Egg

The **Dragon Egg** is a World 8 Enemy in Idle Grindia.

## Tier 8

* Tackle: Deal 300% Physical Damage
* Tackle: Deal 300% Physical Damage
* Tackle: Deal 300% Physical Damage
* Rollout: Deal 200% Physical Damage,  Increase SPD by 120

* Tackle: Deal 320% Physical Damage
* Tackle: Deal 320% Physical Damage
* Tackle: Deal 320% Physical Damage
* Rollout: Deal 200% Physical Damage,  Increase SPD by 120

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Rollout: Deal 200% Physical Damage,  Increase SPD by 120

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Rollout: Deal 200% Physical Damage,  Increase SPD by 120
Zombie

The **Zombie** is a World 6 Enemy in Idle Grindia.

## Tier 6

* Tackle: Deal 190% Physical Damage
* Tackle: Deal 190% Physical Damage
* Tackle: Deal 190% Physical Damage
* Braaains
	+ Deal 200% Physical Damage
	+ Heal 800 Health
	+ Decrease hero's END and WIS by 35% for 20 sec

* Tackle: Deal 190% Physical Damage
* Tackle: Deal 190% Physical Damage
* Tackle: Deal 190% Physical Damage
* Braaains
	+ Deal 200% Physical Damage
	+ Heal 800 Health
	+ Decrease hero's END and WIS by 35% for 20 sec

* Tackle: Deal 200% Physical Damage
* Tackle: Deal 200% Physical Damage
* Tackle: Deal 200% Physical Damage
* Braaains
	+ Deal 210% Physical Damage
	+ Heal 820 Health
	+ Decrease hero's END and WIS by 36% for 20 sec

* Tackle: Deal 220% Physical Damage
* Tackle: Deal 220% Physical Damage
* Tackle: Deal 220% Physical Damage
* Braaains
	+ Deal 220% Physical Damage
	+ Heal 840 Health
	+ Decrease hero's END and WIS by 37% for 20 sec

* Tackle: Deal 220% Physical Damage
* Tackle: Deal 220% Physical Damage
* Tackle: Deal 220% Physical Damage
* Braaains
	+ Deal 220% Physical Damage
	+ Heal 840 Health
	+ Decrease hero's END and WIS by 37% for 20 sec

## Tier 7

* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Braaains
	+ Deal 230% Physical Damage
	+ Heal 860 Health
	+ Decrease hero's END and WIS by 38% for 20 sec

* Tackle: Deal 260% Physical Damage
* Tackle: Deal 260% Physical Damage
* Tackle: Deal 260% Physical Damage
* Braaains
	+ Deal 240% Physical Damage
	+ Heal 880 Health
	+ Decrease hero's END and WIS by 39% for 20 sec

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Braaains
	+ Deal 250% Physical Damage
	+ Heal 900 Health
	+ Decrease hero's END and WIS by 40% for 20 sec

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Braaains
	+ Deal 250% Physical Damage
	+ Heal 900 Health
	+ Decrease hero's END and WIS by 40% for 20 sec

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Braaains
	+ Deal 250% Physical Damage
	+ Heal 900 Health
	+ Decrease hero's END and WIS by 40% for 20 sec

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Braaains
	+ Deal 250% Physical Damage
	+ Heal 900 Health
	+ Decrease hero's END and WIS by 40% for 20 sec

## Tier 8

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Braaains
	+ Deal 280% Physical Damage
	+ Heal 960 Health
	+ Decrease hero's END and WIS by 43% for 20 sec

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Braaains
	+ Deal 280% Physical Damage
	+ Heal 960 Health
	+ Decrease hero's END and WIS by 43% for 20 sec
Golden Statue

The **Golden Statue** is a World 8 Enemy in Idle Grindia.

## Tier 8

* Tackle: Deal 300% Physical Damage
* Tackle: Deal 300% Physical Damage
* Tackle: Deal 300% Physical Damage
* Final Slash: Deal 500% Physical Damage,  Stun for 8 sec

* Tackle: Deal 320% Physical Damage
* Tackle: Deal 320% Physical Damage
* Tackle: Deal 320% Physical Damage
* Final Slash: Deal 500% Physical Damage,  Stun for 8 sec

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Final Slash: Deal 500% Physical Damage,  Stun for 8 sec

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Final Slash: Deal 500% Physical Damage,  Stun for 8 sec
Seaside Dungeon

The **Seaside Dungeon** is located in World 4 of Idle Grindia.

## Tier 4 (Story)

**Stats** CrCh 20, CrDmg 45, CrRes 15, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 5

**Rewards**  3.12e5–6.25e5  9375–15,625  625–1250

**Random Rewards**  2250–2750  675–825  225–275  112–138

 Owl ×3  Rat ×2  Turtle ×1

 Level 115–162

 Win 27 min, Lose 2 min

## Tier 5

**Stats** CrCh 25, CrDmg 55, CrRes 25, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  2.29e6–4.58e6  68,630–1.14e5  4575–9151

**Random Rewards**  16,471–20,131  1215–1485  405–495  202–248

 Owl ×4  Rat ×3  Turtle ×2  Lizard ×1

 Level 315–438

 Win 38 min, Lose 2 min

## Tier 6

**Stats** CrCh 30, CrDmg 75, CrRes 50, CrArm 100, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  1.14e7–2.29e7  3.43e5–5.72e5  22,877–45,753

**Random Rewards**  82,356–1.01e5  3915–4785  1305–1595  652–798

 Owl ×5  Rat ×4  Turtle ×3  Lizard ×2  Cat ×1

 Level 542–742

 Win 54 min, Lose 2 min

## Tier 7

**Stats** CrCh 75, CrDmg 250, CrRes 75, CrArm 200, DeAcc 0, DeRes 5, Dodge 0, FirStr 25

**Rewards**  5.72e7–1.14e8  1.72e6–2.86e6  1.14e5–2.29e5

**Random Rewards**  4.12e5–5.03e5  17,415–21,285  5805–7095  2902–3548

 Owl ×6  Rat ×5  Turtle ×4  Lizard ×3  Cat ×2  Slime² ×1

 Level 908–1218

 Win 1 hr 15 min, Lose 2 min

## Tier 8

**Stats** CrCh 150, CrDmg 500, CrRes 150, CrArm 300, DeAcc 50, DeRes 50, Dodge 0, FirStr 100

**Rewards**  2.86e8–5.72e8  8.58e6–1.43e7  5.72e5–1.14e6

**Random Rewards**  2.06e6–2.52e6  84,915–1.04e5  28,305–34,595  14,152–17,298

 Owl ×7  Rat ×6  Turtle ×5  Lizard ×4  Cat ×3  Slime² ×2

 Level 1318–1808

 Win 1 hr 45 min, Lose 2 min
Stats

Heroes and Enemies have a set of **Stats** that describe how powerful they are in different abilities.

## Descriptions

PhysicalDamage = BaseDamage × (100 + STR) / (100 + opponent's END)
MagicalDamage = BaseDamage × (100 + INT) / (100 + opponent's WIS)
HealingApplied = BaseHealing × (1 + INT/100)
Contrary to tooltip and patch notes, STR does not increase healing or shields.

RechargeTime = (1000 / SPD) seconds
ChanceOfCrit = Mid(0, 1, CritChance – opponent's CritResist)
DamageFromCrit = Damage × Max(1, (1 + CritDamage) / (1 + opponent's CritArmor))
DebuffChance = BaseChance × Max(0.2, 1 + DebuffAcc – opponent's DebuffResist)
InitialAttackBar = Mid(0, 0.95, FirstStrike – opponent's FirstStrike)
Mid returns the middle of the three values (equivalently, limits both min and max).

## Base Stats

Hero stats increase with each level gained.

## Bonuses

Stat bonuses come from many sources, and can be complicated to calculate. First, all additive bonuses are summed. Next, percentage bonuses are added together and multiplied into the sum. Finally, some Mythic pets are added and multiplied into the total. For example, END is calculated as follows:

EndSum = BaseEnd + FeetBonus + Skills + Prestige + RecipeBonus + NormalDolphinAdd
EndProduct = EndSum × (1 + Items + Stamps + SkeletonBonus + NormalDolphinMult)
EndFinal = (EndProduct + MythicDolphinAdd) × (1 + MythicDolphinMult)
However, for stats that are naturally expressed as a percentage, the bonuses are simply added together.

CritChance = Base + Skills + Items + Prestige + Stamps + NormalCactus + MythicCactus
Mimic

The **Mimic** is a World 8 Enemy in Idle Grindia.

## Tier 8

* Magic Tackle: Deal 300% Magic Damage
* Magic Tackle: Deal 300% Magic Damage
* Magic Tackle: Deal 300% Magic Damage
* Trickery
	+ Deal 100% Physical Damage
	+ Increase Dodge by 20% for 60 sec
	+ Decrease own Crit Resist by 500%

* Magic Tackle: Deal 320% Magic Damage
* Magic Tackle: Deal 320% Magic Damage
* Magic Tackle: Deal 320% Magic Damage
* Trickery
	+ Deal 100% Physical Damage
	+ Increase Dodge by 20% for 60 sec
	+ Decrease own Crit Resist by 500%

* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Trickery
	+ Deal 100% Physical Damage
	+ Increase Dodge by 20% for 60 sec
	+ Decrease own Crit Resist by 500%

* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Trickery
	+ Deal 100% Physical Damage
	+ Increase Dodge by 20% for 60 sec
	+ Decrease own Crit Resist by 500%
Enhancement strategy

At World 4 and beyond, you will need to invest in Enhancements to progress in Idle Grindia. This costs a lot of Resources, so where should you spend your money?

Short version: Enhance X-1 or X-2 Armor, X-3 Helm, X-4 or X-5 Weapon, until you can afford better. Shoot for X-5 Weapon, then X-4 Helm and other Armor.

Armor and Weapons scale very differently. A Legendary (X-5) weapon does about 6× the damage of a Common (X-1) one, while X-5 armor is only about 1.4× better than X-1. For this reason, you should prioritize unlocking higher-rarity weapons, and put off armor until later. The Helm slot adds to your damage, so it is the most useful armor piece to improve.

* Common (X-1) items use the previous World's Level I Jewels. Enhance your X-1 armor as soon as you have a chance (for example, start Enhancing your 5-1 armor while you are working on World 4). Common items do not receive item bonuses, until Master quality where they get one.
* Uncommon (X-2) items use Level I Jewels to Enhance. You will probably have plenty of Level I Jewels, so you can Enhance these items. They get one item bonus (two at Master).
* Rare (X-3) items need Level II Jewels starting with Enhancement +24. Enough of these Jewels drop that you should be able to upgrade at least your helm slot. Gives two item bonuses (three at Master).
* Epic (X-4) items need large numbers of Level III Jewels to go beyond +54. Since these Jewels have a low drop rate, it's best to spend them on weapons. Epic items get three bonuses (four at Master).
* Legendary (X-5) take the same Jewel Levels as X-4 (but more of them), and need  Silver Bars instead of  Bronze. In the middle levels of the game, you may be short on Silver, so it's reasonable to stop at X-4. At higher levels, Jewels are more likely to be the limiting factor, so you'll want X-5 weapons for the 2× damage boost. Legendary items get four bonuses.
Slime King

The **Slime King** is the Boss of the Slime Raid.

*Welcome my new friends! It is so exceedingly pleasant to see you!*
## Tier 7

* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%
* Magic Tackle: Deal 280% Magic Damage
* Tackle: Deal 280% Physical Damage

## Tier 8

* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%
* Magic Tackle: Deal 340% Magic Damage
* Tackle: Deal 340% Physical Damage

* Perfect Balance
	+ Remove 100 debuffs from self
	+ Remove 100 buffs from hero (unresistable)
	+ Increase END and WIS by 10%
	+ Increase STR and INT by 10%
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%
* Magic Tackle: Deal 340% Magic Damage
* Tackle: Deal 340% Physical Damage
Azure Angels

The **Azure Angels** is the military force of the Earth World Government in The Lolipreg War. These soldiers fight for freedom against the equally strong Crimson Coalition.

### Formation

The creation of the Azure Angels was in response to the first attacks by the Crimson Coalition. Even though regular military forces can hold defensive positions underground, the freedom of the movement the enemy had on the irradiated landscapes above made winning next to impossible. The first wave of blue armored soldiers were...rushed...but their sacrifices were not in vain.

## Duties

The Azure Angels is the navigation and military arm of the Earth World Government. Their main duty is to prevent the hostile takeover that the leaders of the Crimson Coalition desire.

## Branches

Hierarchy

Top Leaders

Blue Army (Main Force)

Snow Battalion (Winter Warfare)

 Jack Rabbit

Ocean Raiders (Navy)

 Navel Gunner

Sky Brigade (Air Force)

Project [REDACTED] (unknown)

## Bases

Homebase Athena

Forward Base Tefnut
Fire Slime

The **Fire Slime** is a World 7 Enemy in Idle Grindia.

## Tier 7

* Magic Tackle: Deal 240% Magic Damage
* Magic Tackle: Deal 240% Magic Damage
* Magic Tackle: Deal 240% Magic Damage
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%

* Magic Tackle: Deal 240% Magic Damage
* Magic Tackle: Deal 240% Magic Damage
* Magic Tackle: Deal 240% Magic Damage
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%

* Magic Tackle: Deal 260% Magic Damage
* Magic Tackle: Deal 260% Magic Damage
* Magic Tackle: Deal 260% Magic Damage
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%

* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%

* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Magic Tackle: Deal 280% Magic Damage
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%

## Tier 8

* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%

* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Magic Tackle: Deal 340% Magic Damage
* Burning Slimeball
	+ Deal 100% Magic Damage
	+ Decrease hero's END and WIS by 5%
	+ Increase STR and INT by 5%
Heavy Assault (Class)

The **Heavy Assault** is a very physically capable warrior. Her body has been modified for immense strength, allowing her to grapple with enemies easily three times her size. This also makes carrying her Ion Cannon a breeze, something the other soldiers can't do even with their own strength enhancements.

Her main weapon is the Ion Laser Cannon, which after a charge time, fires an intense beam that rips through armor like butter. The weapon also has missile pods that can seek enemy aircraft. All in all she's a threat to anything with wheels or wings. She also carries a special Ordinance called the DEF Booster. This syringe contains shots of nanobot cocktails that turn any lolipreg into a living tank by hardening their skin temporarily at the cost of some mobility.

Most of the Heavy Assault girls have personalities similar to "frat boys". They are usually loud, party loving, workout driven individuals who like to flaunt their physical prowess a little. Challenge one to an eating contest and she'll gladly oblige. They are also protective of the much smaller classes. That doesn't mean some of them don't take up more feminine hobbies when off duty.

## Equipment

 Secondary
 Ordinance
 Gear/Mods

## Skills

* **Vehicle Breaker** = Increased damage against vehicles.
* **Assault Volley** = Fires all weapons at once to deliver destruction on multiple foes.
* **Bulk Belly** = Amps up her defenses after taking her Booster drug, making even her belly tough enough to take small arms fire for a short duration.
* **Belly Brawler** = While nowhere near a Bouncer or and Asura, a Heavy Assault can handle herself in unarmed combat against most foes.

## Strengths

* High Damage against enemy vehicles
* Can do high damage to enemy infantry if they land a shot

## Weaknesses

* Not very fast
* Main weapon has a charge up time and is very loud

## Trivia

* The Heavy Assault was created by Calmingscene.
* The soldier was inspired by the Bazooka Vet and Anti-Air Vet classes from the game Battalion Wars 2
* Her Ion Cannon functions similar to the 1000 Voices Linear Fusion Rifle from Destiny 2.

Units
 Snow Battalion
 Red Army
City Dungeon

The **City Dungeon** is found in World 3 of Idle Grindia.

## Tier 3 (Story)

**Stats** CrCh 15, CrDmg 35, CrRes 10, CrArm 0, DeAcc 0, DeRes 2.5, Dodge 0, FirStr 5

**Rewards**  62,500–1.25e5  1875–3125  125–250

**Random Rewards**  450–550  540–660  180–220  90–110

 Fox ×3  Owl ×2  Unicorn ×3  Rat ×1

 Level 50–78

 Win 20 min, Lose 2 min

## Tier 4

**Stats** CrCh 20, CrDmg 45, CrRes 15, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 5

**Rewards**  4.16e5–8.32e5  12,478–20,797  832–1664

**Random Rewards**  2995–3660  1080–1320  360–440  180–220

 Fox ×4  Owl ×3  Unicorn ×4  Rat ×2  Turtle ×1

 Level 153–216

 Win 27 min, Lose 2 min

## Tier 5

**Stats** CrCh 25, CrDmg 55, CrRes 25, CrArm 0, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  2.08e6–4.16e6  62,391–1.04e5  4159–8319

**Random Rewards**  14,974–18,301  3780–4620  1260–1540  630–770

 Fox ×5  Owl ×4  Unicorn ×5  Rat ×3  Turtle ×2  Lizard ×1

 Level 286–398

 Win 38 min, Lose 2 min

## Tier 6

**Stats** CrCh 30, CrDmg 75, CrRes 50, CrArm 100, DeAcc 0, DeRes 5, Dodge 0, FirStr 10

**Rewards**  1.04e7–2.08e7  3.12e5–5.20e5  20,797–41,594

**Random Rewards**  74,869–91,506  17,280–21,120  5760–7040  2880–3520

 Fox ×6  Owl ×5  Unicorn ×6  Rat ×4  Turtle ×3  Lizard ×2  Cat ×1

 Level 492–675

 Win 54 min, Lose 2 min

## Tier 7

**Stats** CrCh 75, CrDmg 250, CrRes 75, CrArm 200, DeAcc 0, DeRes 5, Dodge 0, FirStr 25

**Rewards**  5.20e7–1.04e8  1.56e6–2.60e6  1.04e5–2.08e5

**Random Rewards**  3.74e5–4.58e5  84,780–1.04e5  28,260–34,540  14,130–17,270

 Fox ×7  Owl ×6  Unicorn ×7  Rat ×5  Turtle ×4  Lizard ×3  Cat ×2  Slime² ×1

 Level 825–1107

 Win 1 hr 15 min, Lose 2 min

## Tier 8

**Stats** CrCh 150, CrDmg 500, CrRes 150, CrArm 300, DeAcc 50, DeRes 50, Dodge 0, FirStr 100

**Rewards**  2.60e8–5.20e8  7.80e6–1.30e7  5.20e5–1.04e6

**Random Rewards**  1.87e6–2.29e6  4.22e5–5.16e5  1.41e5–1.72e5  70,380–86,020

 Fox ×8  Owl ×7  Unicorn ×8  Rat ×6  Turtle ×5  Lizard ×4  Cat ×3  Slime² ×2

 Level 1198–1644

 Win 1 hr 45 min, Lose 2 min
Water Slime

The **Water Slime** is a World 7 Enemy in Idle Grindia.

## Tier 7

* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%

* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Tackle: Deal 240% Physical Damage
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%

* Tackle: Deal 260% Physical Damage
* Tackle: Deal 260% Physical Damage
* Tackle: Deal 260% Physical Damage
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%

* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Tackle: Deal 280% Physical Damage
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%

## Tier 8

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%

* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Tackle: Deal 340% Physical Damage
* Waterslide:  Increase SPD by 50,  Decrease hero's STR and INT by 5%
Enhancement details

The formula for Enhancement bonus is:

Bonus = 1 + Enhance × (0.01 + 0.001 × Stars) + EnhanceBonus + StarBonus
Note that some items have fractional stats that aren't displayed in-game, so your results might not come out exactly right if you do the calculations yourself.

Enhancement Cost is determined by the formula:

Cost = BaseCost × (1 + Stars/4) × TierCost
BaseCost depends on the item's Rarity and current Enhancement level in a complicated way, as shown below.

## BaseCost

 Uncommon\*-2
 Rare\*-3
 Epic\*-4
 Legendary\*-5

If the current Enhancement level ends with a 4 or 9, there is an additional Cost. (Using E as an abbreviation for Enhance to save space. J stands for Jewels from the appropriate World.)

## AwakenCost

Enhancement cost is far more significant, but for completeness:

AwakenCost = BaseCost × (1 + CurrentStars/2) × TierCost × SlotCost
BaseCost =  2500 + 250 × BaseItemLevel
+  7500 + 500 × BaseItemLevel
+  150 + 42 × BaseItemLevel
+  See Below
BaseItemLevel is the item's level before any upgrading.

 Head | ×0.5
Dynoknight (Class)

The **Dynoknight** is the frontline warrior that protects her "Sisters" with every fiber of her being while also giving the enemy what for. She has been augmented even more than most, as her legs have been removed and replaced with cone shaped neural interfaces to connect to a mobile walker platform. She has a much lighter "civilian model" to waddle around in between missions.

The Dynoknight also has a pretty large belly that contains the the power generators for their main weapon: The Plasma Barrier. The Dynoknight's belly will triple in size, and generate a massive energy shield that she can use to protect herself and multiple allies at once. She can even shield the entire front of a light tank. A camera system on the top of her belly allows her to see past it using part of her helmet's visor. Even without the barrier their expanded tummies can take some serious punishment.

When enemies get close she has two tonfa blasters and even her large tail to fight with. The Tonfa can be used both as melee weapons and short range guns. If an ally is too far away, she can toss a Barrier Pod that throws up a small energy shield to take some incoming fire.

Dynoknights are raised to act like little Spartan soldiers, so they are extra brave compared to their allies. They believe in fighting and dying with honor. To them, the will to not back down is highly admired. The sight of 3 or more Dynoknights standing belly to belly with a wall of overlapping barriers breeds confidence in the rest of the platoon that if they give it their all then they just might make it to see another day.

## Equipment

 Secondary
 Ordinance
 Gear/Mods
**Tummy Generators:** these mods power the barrier, but of course lead to a bigger tummy overall.

## Skills

* **Hold the Line!**= Increases defense and heal factor when standing close to other Dynoknights.
* **Belly Crash** = Tackles the opponent with her belly like a living frieght train.
* **Warcry** = Roars loudly and with vigor, drawing the attention of nearby enemies.

## Strengths

* High Defenses & very hard to kill
* Great at close range combat

## Weaknesses

* Only mobile in a straight line
* Limited attack range
* Tends to jump into battle without thinking sometimes

## Trivia

* The Dynoknight was created by Calmingscene.
* Their mentality is similar to that of the Spartans from history.

Units
 Snow Battalion
 Red Army
Idle Grindia

**Idle Grindia: Dungeon Quest** is an incremental game developed by Moczan. It can be played on Kongregate. The game has not seen an update in over 2 years and is likely no longer being developed.

* Frequently Asked Questions
* Heroes — Stats — Skills
* Forge
* Quests — Missions — Stamps
* Prestige
* Pets
* Artifacts
* Resources — Jewels — Experience
* Worlds — Enemies
* Dungeons and Raids
* Strategy
* Official Links
Idle Grindia Wiki

**Welcome to the Idle Grindia Wiki!**
We're a collaborative community website about Idle Grindia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

* Frequently Asked Questions
* Heroes — Stats — Skills
* Forge
* Quests — Missions — Stamps
* Prestige
* Pets
* Artifacts
* Resources — Jewels — Experience
* Worlds — Enemies
* Dungeons and Raids
* Strategy
* Official Links

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Morbid: The Seven Acolytes Wiki

**Welcome to Morbid: The Seven Acolytes Wiki!**
This is a collaborative community wiki about *Morbid: The Seven Acolytes*, the horror-punk action RPG currently being developed by *Still Running* and planned for release on December 3, 2020. Anyone, including you, can build, expand or edit the content of this wiki. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

CharactersWeaponsLocationsBlessingsEnemies

Morbid- The Seven Acolytes (Announcement trailer)

Twitter

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Canon One

Canon one is the first canon of Tori Quistfalk's lore. It was developed before Blake Hyskaris was created so she plays a smaller role in the story and is not Tori's significant other, Lyse Hext is. The canon has some major differences from Canon Two but the overarching plots do remain the same in both canons.

## Major Canon 1 Differences

* Throughout *Heavensward* Tori gets increasingly depressed due to the loss of Minfilia, her first love.
* Tori does not meet Blake until after the events of *Heavensward.*
* Blake can speak.
* Blake and Taranis Miret-moor are in a relationship.
* Tori loses her arm during the first encounter with Zenos.
* Tori becomes closer to Lyse and start dating after Tori's win at the Naadam in The Azim Steppe.
* Tori lives in The Lavender Beds to be closer to Lyse after the liberation of Ala Mhigo.
* When Tori returns from the First after the events of *Shadowbringers*, she proposes to Lyse and the two become engaged.

## Minor Canon 1 Differences

* Taranis is the first one to meet Blake and introduces her to Tori.
* Lyse and Blake are close and enjoy having tea with each other to talk about their respective partners.
* Tori and Taranis are closer, although they still don't show it.
* When Blake goes feral, Taranis is the one she injures though not severe as canon one Tori's
* Taranis kills Blake's mom.