recursal/Fanatic-Fandom huggingface dataset:
Marisha Johnson

**Marisha Johnson**, also known as **Ms. Metaphys** in the dueling tournaments, is a local DJ hailing from Domino City. Picking up dueling as a hobby shortly after her father gave her his deck before his passing, she made a name for herself with her deck's unique setup. Running a Metaphys deck with a series of cards made by her father as part of one of his tournament rewards, she keeps the deck close to her at all times, even when she isn't dueling. At night, during her DJ work, she puts on a long, blonde wig and bright colored contacts, helping set up an alter persona to keep both of her lives separate, if possible.

## Powers and Abilities

* **Luck of the Draw**: Marisha doesn't have anything that would inherently be determined as powers, but she always seems to draw the right card when her back's against the wall. She often racks it up to dumb luck, but there are some who wonder if it's something else.

## Deck

Marisha utilizes a Metaphys deck. This archetype, composed of monsters from a parallel universe, draws its power from that parallel universe. Focused heavily on banishment, this deck can shuffle banished monsters around, and certain Metaphys monsters that were special summoned after being banished have unique effects that help curb the opponent's aggression to set up her field. What sets her deck apart is the introduction of a handful of new cards created by her father. Known as the Metaphys God Cards, these powerful, albeit tricky to summon monsters are designed for intimidating field presence in mind, and help to summon her champion when banished.
Owner

Template:About

 Japanese (ruby)
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 English

* **German**: (ursprünglichen) Besitzer
* **Italian**: proprietario (originale)
* **Korean**: (원래) 주인 ((元來)主人) *(Wollae) Ju-in*
* **Portuguese**: dono (original)
* **Spanish**: dueño (original)

File:OwnersSeal-LODT-EN-R-1E.png
**Owner** or **original owner** (元（もと）々（もと）)持（も）ち主（ぬし） *Motomoto Mochinushi*) refers to the player that originally possesses a card. The card's owner is distinct from its controller, as while the controller of a card may change, its owner cannot.

Upon beginning a Duel, all cards in a player's Main Deck, Extra Deck and Side Deck are considered to be owned by that player.

Token Monsters are considered to be owned by the player who Special Summoned them. Therefore, "Owner's Seal" will change control of Ojama Tokens Special Summoned by the effect of "Ojama Trio" to the player who activated "Ojama Trio", while Rose Tokens Special Summoned by the effect of "Black Garden" will return to the control of the player whose Summon caused the token to be Summoned.

## Changing control

By default, cards remain under the control of their owners, but several cards can change control of cards, such as "Change of Heart", "Number 11: Big Eye", "Creature Swap" and "Enemy Controller". When a monster switches control, it is placed on the new controller's side of the field.

When a card leaves the field or is detached, it is moved to the owner's hand, Main Deck, Extra Deck, Graveyard or Banished Zone (depending on where the card would be sent), regardless of controller.
Original Level and Rank

**Original Level** (元（もと）々（もと）のレベル *Motomoto no Reberu*) and **original Rank** (元（もと）々（もと）のランク *Motomoto no Ranku*) refer to the Level and Rank values of a Monster Card before any cards or effects alter its value. They are the Level or Rank values listed on the card.

{{#ask: Class 1::Official Level::0 OR Rank::0 |format=count}} cards ("{{#ask: Class 1::Official Level::0 OR Rank::0 |format=list |sep=", "}}") have a printed Level or Rank of 0, but have a condition that specifies their original Level or Rank is a different value.

The original Level of a Trap Monster or Token Monster is the Level the card text specifies it is Summoned as. However, "Dark Soul Tokens" do not have an original Level.

Spell/Trap Cards Set by the effect of "Magical Hats", and Boss Duel cards, do not have an original Level or Rank.
Normal Summon

Japanese
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 Japanese (romanized)
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 English

* **German**: NormalbeschwörungVerb: beschwören als Normalbeschwörung
* **Italian**: Evocazione NormaleVerb: Evocare Normalmente
* **Korean**: 통상 소환 (通常召喚) *Tongsang Sohwan*Formerly: (일반) 소환 ((一般)召喚) *(Ilban) Sohwan*
* **Portuguese**: Invocação-NormalVerb: Invocar por Invocação-Normal
* **Spanish**: Invocación NormalVerb: Invocar de Modo Normal
* **Chinese**: 通常召喚 *Tōngcháng Zhàohuàn / Tung1 seong4 Ziu6 wun6*

A **Normal Summon** (通（つう）常（じょう）召（しょう）喚（かん） *Tsūjō Shōkan* "Normal Summon", or simply 召（しょう）喚（かん） *Shōkan* "Summon") is a way to Summon a monster. The turn player can perform a Normal Summon during their Main Phase when the game state is open. To perform a Normal Summon, the player simply plays a monster directly from their hand into an available Monster Zone in face-up Attack Position, declaring that the monster is being Normal Summoned.

The turn player can only Normal Summon or Normal Set once per turn, even if the Normal Summon gets negated by a card like "Forced Back". Some card effects, such as "Double Summon", allow a player to perform multiple Normal Summons in one turn. A player cannot Normal Summon during their opponent's turn, except by a card effect such as "Ultimate Offering".

In order to Normal Summon a Level 5 or higher monster from the hand, the player must Tribute monster(s) they control as a cost. This is a type of Normal Summon called a Tribute Summon. Normal Summoning a Level 5 or 6 monster requires one Tribute, while Level 7 and higher monsters require two Tributes.

Special Summon Monsters cannot be Normal Summoned, as stated in their card text, and neither can Ritual Monsters.

While monsters can normally only be Normal Summoned in face-up Attack Position, "Light of Intervention" also allows monsters to be Normal Summoned in face-up Defense Position.

Gemini monsters are a type of monster that are treated as Normal Monsters on the field, but can be treated as Effect Monsters and gain their effects if they are Normal Summoned again while already face-up on the field. This counts as the player's one Normal Summon/Set per turn, but no Tributes are required if the monster is Level 5 or higher. This Normal Summon can be negated like any other Summon.

In OCG text, Normal Summon/Set would be referred to as 通（つう）常（じょう）召（しょう）喚（かん）, while Normal Summon (but not set) would be referred to as only 召（しょう）喚（かん）.

## See also

* Summon
* Game state
* Main Phase
* Normal Set
* Tribute Summon
Klara Pavus

**Klara Pavus** (クララ パバス, *Kurara Pabasu*) is a Professional Duelist, regarded as one of the most skilled duelists of this generation. Her masterful use over D/D and D/D/D monsters is what has allowed her to remain practically undefeated. She utilizes a deck of her own creation, one known as D/D Demise.

## Trivia

* Klara is the first Professional Duelist on this wiki.
Return

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 Japanese (romanized)
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* **German**: zurückgeben
* **Italian**: ritornare
* **Korean**: 되돌리다 *Doedollida*
* **Portuguese**: devolver
* **Spanish**: devolver

**Return** (戻（もど）す *Modosu*) is a form of moving a card to an "original" location.

Moving cards from the field, Graveyard, Banished Zone, or Extra Deck to the hand; moving a card to the Extra Deck (face-down) or the Main Deck; moving a banished card to the Graveyard; and moving a temporarily banished card back where it was originally with the effect that banished it are all forms of returning.

Changing control of a monster to its owner is referred to as returning control, and putting a revealed card back in its original position is referred to as returning to its original position.

## Returning to the hand or Deck

Shuffling a card into the Main Deck and placing a card on the top or bottom of the Main Deck are both forms of returning to the Main Deck (unless they were put there from the Main Deck). Shuffling a card into the Extra Deck is also a form of returning to the Extra Deck. Adding a banished card or a card from the Graveyard to the hand is a form of returning.

If an Extra Deck monster would be returned to the hand or Main Deck, it is instead returned to the Extra Deck.

When a monster is destroyed by battle during the Damage Step, it cannot be returned from the field to the hand, Deck, or Extra Deck (unless a card effect specifically permits it, such as "Grave Protector"). When a Normal, Quick-Play or Ritual Spell Card, or a Normal or Counter Trap Card is activated, it cannot be returned from the field to the hand or Deck during that Chain unless it has an effect that would cause it to remain on the field after activation, such as "Swords of Revealing Light" or "Kunai with Chain" (unless a card effect specifically permits it, such as "Goblin Out of the Frying Pan").

File:PenguinSoldier-SDRE-EN-C-1E.png
## Returning banished cards to the Graveyard

When returning banished cards to the Graveyard, returning is not considered to be sending a card to the Graveyard. Thus, cards like "Miracle Dig" and "Fortune's Future" can be used to return monsters to the Graveyard even if "Macro Cosmos" is active; the returned cards will not be banished again. Furthermore, banished cards with an effect that activates if the card is sent to the Graveyard, such as "Performage Trick Clown", also do not activate their effects when returning to the Graveyard.

File:BurialfromaDifferentDimension-THSF-EN-SR-1E.png
## Returning temporarily banished cards

Some effects can temporarily banish cards from the field or hand, then later return them.

If a monster is temporarily banished from the field, such as by "Interdimensional Matter Transporter" or "Ninjitsu Art of Shadow Sealing", it is not Summoned when it is returned to the field. Whether or not it will be destroyed by "Jowgen the Spiritualist" depends on how it was originally Summoned. If a temporarily banished monster would return to the field but there is no free Monster Zone, it is sent to the Graveyard.

File:InterdimensionalMatterTransporter-SDKS-EN-C-1E.png
Integration Summon

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An **Integration Summon**, referred to as **"Unity Summon"** in the official English sub, is an anime-only method of Special Summoning a hybrid Fusion, Synchro, Xyz, and Pendulum Monster from the Extra Deck. This type of Summon was first performed by Zarc to Summon "Supreme King Z-ARC" in the *Yu-Gi-Oh! ARC-V* anime.

It is not, actually, truly a type of Summoning in its own right, as Zarc was merely using the monster effect of "Astrograph Sorcerer".
Starter Deck: Cyber Demise

This Starter Deck is built around the Cyber Dragon archetype, and includes a few other Machine Monsters for support. It focuses on using the ability of the various Cyber Dragons cards to pull out the deck's deck master, the mighty Cyber End Dragon. For flexibility and support, the deck also contains a few more powerful Fusion and Xyz Monsters.
Limbo

**Limbo** is an unofficial term for the location where monsters are located before their Summon is successful (during the Summon negation window).

If a monster's Summon is negated, it is not sent from the field or its original location to the Graveyard. So if the Normal Summon or Flip Summon of "Sangan" is negated, it will not be able to activate its effect because it was sent from 'nowhere' to the Graveyard, not from the field to the Graveyard.

Since the monsters in *limbo* are not considered to be face-up on the field, if they have a Continuous Effect, it is not applied at the time. So if "Jinzo" would be Normal Summoned, "Solemn Judgment" can be activated to negate the Summon.

When a Gemini monster is Gemini Summoned, it is moved to *limbo*, but Equip Cards equipped to it are not destroyed and Continuous Effects that target it will not be disrupted (although it will be unaffected by these during the Summon negation window). If the Gemini Summon is negated, it is not considered to be sent from the field to the Graveyard, or even to have left the field (but Equip Cards equipped to it are destroyed as it is no longer a valid target). As such, if "Nightmare Wheel" targets a face-up Gemini monster treated as a Normal Monster which has its Gemini Summon negated, it will remain on the field meaninglessly.

## Xyz Materials

With the introduction of Xyz Monsters, *limbo* has unofficially been used to describe the state in which Xyz Materials exist, as they are neither on the field, nor in the graveyard. Entering *limbo* from the field does not count as leaving the field. Being sent to the Graveyard from *limbo* does not count as leaving the field either.

## Yu-Gi-Oh! BAM

In the source code of Yu-Gi-Oh! BAM, during battle, along with usual terms found in that game such as "Attack", "Boost", "Immunity", "Death", "Negative Boost" and "Effect Trigger", the term "Limbo State" can also be found.
Negative Level

**Negative Levels** are a concept appearing only in the *Yu-Gi-Oh! 5D's* anime and the *Tag Force* series of video games. They appear exclusively on Dark Synchro Monsters.

They are represented by the symbol Negative Level Star, which is the color inverse of the usual positive Level symbol. On a card, the Negative Level Stars align to the left, whereas positive Level Stars align to the right.

The only way for a non-Dark Synchro monster to obtain a Negative Level is through the card "Dark Wave".

When Dark Synchro Monsters were released in the *OCG*/*TCG*, they were all changed to regular Synchro Monsters with their levels changed to the usual positive.

## Example

HundredEyesDragon-JP-Anime-5D.pngA negative LevelHundredEyesDragon-WJMP-JP-UR.pngA positive Level
## Trivia

* Contrary to what might be expected, the *Tag Force* video games seem to treat negative Levels identically to positive Levels in some ways. For example, it is possible to use a Level 5 monster(s) and a Level -5 monster(s) as Xyz Materials to Xyz Summon a Rank 5 Xyz Monster.
Reptile

Japanese
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 English

* **German**: Reptil
* **Italian**: Rettile
* **Korean**: 파충류 (爬蟲類) *Pachungnyu*
* **Portuguese**: Réptil
* **Spanish**: Reptil
* **Chinese**: 爬蟲類 *Páchónglèi / Paa4 cung4 leoi6*
 Lists
* members
* support
* anti-support

**Reptile** (Japanese: 爬（は）虫（ちゅう）類（るい） *Hachūrui*) monsters were once one of the most overlooked and undersupported types, their only real use previously being Tribute fodder for "Ultra Evolution Pill". However, with the release of the "Alien" and "Venom" archetypes, Reptiles have come into their own as a Type that focuses on controlling the opponent with the use of Counters. Many Reptiles focus upon weakening the opponent instead of strengthening themselves, often leaving the opponent powerless. Because of this, Reptile-based decks and archetypes focus on tactics that reward patience and strategy over simplicity and brute force. The most brutal example of this is found in "Vennominaga the Deity of Poisonous Snakes", which, while difficult to get onto the field, brought near-invincibility as well as one of the game's few Automatic Win conditions.

Later on, the "Reptilianne" archetype was introduced, taking a new spin on the control concept by replacing Counters with various effects that drop opposing monsters straight to 0 ATK, then using other effects to remove or even take control of those monsters.

Reptile members of the "Worm" archetype were later added, this time focusing on flip effects which affect the enemies.

Reptiles gain no boost from any Field Spell Card; however, Aliens do get a helping hand from "Otherworld - The "A" Zone" , while Venoms benefit from "Venom Swamp".

Archetypes include "Alien", "Venom", "Worm", "Reptilianne", "Alligator" and "Evoltile". These archetypes have given Reptiles representation in all Attributes. WATER and EARTH remain the most represented Attributes for Reptiles.

The strongest Reptiles in terms of original ATK are "Gogiga Gagagigo"/"Gagagigo the Risen", both at 2950 ATK. Other notable Reptiles are "Sinister Serpent", "Reptilianne Vaskii", "King of the Feral Imps", "Evil Dragon Ananta", "Cosmic Fortress Gol'Gar", "Old Entity Hastorr", "Vennominon the King of Poisonous Snakes", "Vennominaga the Deity of Poisonous Snakes", "Divine Serpent Geh" and "Earthbound Immortal Ccarayhua".

## Examples

Gagagigo-DR1-EN-C-UE.pngNormal MonsterVennominagatheDeityofPoisonousSnakes-RYMP-EN-R-1E.pngEffect MonsterWormZero-HA03-EN-ScR-1E.pngFusion MonsterCosmicFortressGolgar-CRMS-EN-UR-1E.pngSynchro MonsterKingoftheFeralImps-MP14-EN-C-1E.pngXyz MonsterPerformapalLizardraw-MP16-EN-C-1E.pngPendulum Monster
Template:See also
Match

Japanese (romanized)
 English

* **German**: Match
* **Italian**: Incontro
* **Korean**: 매치 *Maechi*
* **Portuguese**: Partida
* **Spanish**: Match
* **Chinese**: 競賽 *Jìngsài / Ging6 coi3*

A **Match** (マッチ *Matchi*) is a best-of-three set of Duels.

The first Duelist to win two Duels is declared the winner of the Match. If a Duelist loses two Duels, they are considered to have lost the Match. If both Duelists have one loss in a Match and both receive a simultaneous Game Loss penalty, the Match is considered a Double Loss.Template:Fact

While they are almost always considered "best-of-three" sets, it is possible to play more than three Duels in a Match, if at least one Duel ends in a DRAW before the end of the round. For example, if both Duelists have won 1 Duel and the third Duel ends in a Draw, a fourth Duel must be played to determine who gets the second win.

All official tournament results are governed by Matches rather than single Duels, with players allowed to use their Side Deck in between Duels. Official tournament Matches are also timed; if Duelists have not completed their Matches when the round time ends, End of Match Procedure rules are used.

A series of cards, known as Match winners, all have an effect that allows a player to win an entire Match instead of just a Duel if they reduce the opponent's Life Points to 0 with a direct attack (sometimes with additional conditions). All of them have Limitation Text stating that they are Illegal for use in tournaments, except for "Victory Dragon" (which is Forbidden).
Short Print

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**Short Prints** are identical to Commons, except they are harder to find. The current ratio of finding one in a pack is approximately 1:3. This rarity only exists in the TCG, although it is essentially the same as the OCG's Normal Rare. This rarity was discontinued after *Ancient Sanctuary*, but was re-introduced in the TCG in *Phantom Darkness*. In the latest booster packs, the cards that are chosen to be Short Printed cards are the same as the ones chosen to be Normal Rares in the OCG.

The term "Short Print" is also applied by players to cards of other rarities, like Super or Ultra Rares, that appear to be harder to find in booster packs, although there is no evidence that some cards of other rarities are short printed with regard to those of the same rarity.

According to a post by Kevin Tewart, all Booster Packs contain Short Print cards.

On the Official Card Database, this rarity is unmarked.

## Trivia

* In older booster packs, several cards are considered to be **Super Short Print**, which are also identical in appearance to Common cards, but even more difficult to find (as compared to a regular Short Print card). However, Kevin Tewart has stated that no such rarity exists.

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Starter Deck: Frozen Tears

This Starter Deck is built around the Ice Barrier archetype, featuring the mighty Trishula, Dragon of the Ice Barrier and its support cards. Of all the Starter Decks, this one is the most defensive in nature, focusing on protecting your Ice Barrier monsters from your opponents' Spells and Traps and limiting their ability to attack. In this deck, the Generals and Dragons reign supreme over their lesser Ice Barrier comrades. Use these cards wisely, and you will effectively tie your opponents' hands behind their backs for the duration of your Duels.
Summoning Rules

**Summoning Rules** are basic rules that dictate how the vast majority of monsters can be Summoned. They are primarily dictated by Level, but may also be influenced by inherent limitations in their Summoning Conditions.

## Level 4 or lower monsters

* Template:Repeat
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Level 4 or lower monsters can be Normal Summoned to the field or Set unless a card condition specifically prohibits it and/or implies a special condition in which it must be Summoned another way, such as for "Rare Metal Dragon".

## Level 5 or 6 monsters

* Template:Repeat
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Level 5 or 6 monsters can be Tribute Summoned by Tributing 1 monster unless a card condition specifically prohibits it and/or implies a special condition in which it must be Summoned another way.

## Level 7 or higher monsters

* Template:Repeat
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Level 7 or higher monsters can be Tribute Summoned by Tributing 2 monsters unless a card condition specifically prohibits it and/or implies a special condition in which it must be Summoned another way.

You must only Tribute 3 monsters if the card allows it (such as to activate the effect of "Moisture Creature") or the card's Summoning Conditions require it (such as with "Victory Dragon" or "Obelisk the Tormentor"). In the original manga, "ten-star/Level 10" monsters must be Summoned with three Tributes.
Rank-Up

Japanese (base text)
 Japanese (romanized)
 English

**Rank-Up** (ランクアップ *Rankuappu*) is a method that uses an Xyz Monster to Summon another Xyz Monster of a higher Rank in the *Yu-Gi-Oh! ZEXAL* and *Yu-Gi-Oh! ARC-V* animes.

A variant of Xyz Evolution, it was first seen in the Duel between Yuma Tsukumo and the Barian pawn Fender, who used "Rank-Up-Magic Barian's Force" to Rank-Up "Mechquipped Angineer" into "CXyz Mechquipped Djinn Angeneral". From then on, the Barians and their pawns, as well as Yuma Tsukumo, Number 96, and Eliphas easily Rank-Up with use of the "Rank-Up-Magic" archetype, "Chaos Field", and "Don Thousand's Throne".

Additionally, in the *Yu-Gi-Oh! ZEXAL* manga, Kyoji Yagumo uses Rank-Up as a means of bringing out his other "Numbers" instead of using Rank-Up to evolve them into "Number C" by using the card called "Rank-Up Spider Web".

In the *Yu-Gi-Oh! ARC-V* anime, it was first used by Shay Obsidian in the Duel against Sora Perse.

When a regular Xyz Monster is Ranked Up, it usually results in a "CXyz" monster. When a "Number" is Ranked Up, it becomes a "Number C".

According to Astral, only those who have "Ranked-Up" in a spiritual way can visit the Astral World.

## Chaos Xyz Evolution

Main article: **Script error: No such module "Autolink".**
This was the first method of Ranking-Up seen. It is typically used by Barians and their brainwashed pawns.
This type of Rank-Up has only been seen being used by cards with the power of Chaos, such as "Rank-Up-Magic Barian's Force", "Rank-Up-Magic Limited Barian's Force", "Rank-Up-Magic Numeron Force", "Chaos Field", "Rank-Up-Magic Argent Chaos Force", "Rank-Up-Magic The Seventh One", "Don Thousand's Throne" and "Rank-Up-Magic Quick Chaos". All "Number" monsters Ranked-Up in this method become "Number C" monsters, while other monsters become "CXyz" monsters.

## Double Rank-Up

**Double Rank-Up** (ダブルランクアップ *Daburu Rankuappu*) , a.k.a. Rank-Up Xyz Evolution, is in essence the same method, although rather than merely Summoning a monster 1 Rank higher, it allows one to Summon an Xyz Monster ***2*** Ranks higher than the target. Eliphas was the first to perform Double Rank-Up in the *Yu-Gi-Oh! ZEXAL* anime. In the *TCG/OCG*, Double Rank-Up can be achieved by using the cards "Rank-Up-Magic Astral Force", "Rank-Up-Magic Soul Shave Force" and "Rank-Up-Magic Skip Force".

## Example

RankUpMagicNumeronForce-JOTL-EN-UR-1E.pngA "Rank-Up-Magic" Spell Card +Number39Utopia-YS13-EN-SR-1E.pngA Rank 4 Xyz Monster =NumberC39UtopiaRayVictory-JOTL-EN-SR-1E.pngA Rank 5 Xyz Monster
## Related

* Rank-Down
* Shining Xyz Evolution

Template:See also

Template:Yu-Gi-Oh! ZEXAL
Secret Rare

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 Japanese (base text)
 Japanese (romanized)
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* **German**: Secret Rare
* **Italian**: Raro Segreto
* **Portuguese**: Raro Secreto
* **Spanish**: Raro Secreto

A **Secret Rare** (シークレットレア *Shīkuretto Rea*, or simply **Secret**Template:Fact) card is identified by having a holographic rainbow card name and by the artwork having a unique holofoil known as parallel holofoil (named due to the parallel dot effect on the image). With the release of *Duelist Revolution*, the parallel dot effect has become much sharper and the spacing has become smaller. On first edition printings and some collector tins the foil on the letters of Secret Rare cards sometimes "spill over", creating a thin film over the counter of the letters. This spill-over has also manifested in some Super Rare cards.

In sets that are older than *Tactical Evolution*, Secret Rares are all either the first (#000) or last cards in a set. Since the OCG Series 4, there hasn't been a Secret Rare in OCG Booster Packs, until the release of *The New Challengers*, which included Secret Rare versions of Ultra Rares from the set; in the TCG there has been always at least 2 Secret Rares per pack, and since *The Duelist Genesis*, each pack has 8 Secrets, some of them TCG exclusive cards (like "Evolzar Dolkka"), some were cards original released on the OCG as promos (like "Metaion, the Timelord") and others were cards whose rarity was increased (like in the case of "Rescue Rabbit").

Secret Rares were discontinued after the *Soul of the Duelist* packs due to excessive use of electronic scales, however, they have been re-introduced in *Strike of Neos*. The odds of getting a Secret Rare in a Booster Pack was 1:31 before the release of *The Shining Darkness*, when the ratio changed to 1:23. The exceptions are the *Premium Pack*, *Premium Pack 2* and the *Hidden Arsenal* Booster Packs, since the set ratio for the Premium Packs is 2:1 for Secret Rares and 3:1 for Super Rares, while in Hidden Arsenals, the set ratio for Secret Rares is 1:1 and for Super Rares is 4:1.

Secret Rares are also the rarity of Collector Tin Promo cards, the Master Collection 1 and 2, and several -SE packs (e.g. EEN-ENSE).

In the *TCG*, almost all Secret Rare cards use a diagonal foil pattern, with the exception of Prismatic Secret Rare cards. In the *OCG*, almost all Secret Rare cards instead use a horizontal and vertical parallel foil pattern like the *TCG*Template:'s Prismatic Secret Rare, except for those found in *Extra Pack* sets, which use the diagonal foil pattern.

*See also: **"List of Secret Rare Cards"***

## Example

File:ClearWingSynchroDragon-CROS-EN-ScR-1E.png
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Main Deck

Japanese (romanized)
 English

* **German**: (Main) Deck
* **Italian**: (Main) Deck
* **Korean**: (메인) 덱 *(Mein) Dek*
* **Portuguese**: Deck (Principal)
* **Spanish**: Deck (Principal)
* **Chinese**: 牌組 *Páizǔ / Paai4 zou2*

 File:Main Deck.png
The **Main Deck** (Japanese: メインのデッキ *Mein no Dekki*), usually simply referred to as the **Deck** (デッキ *Dekki*), is a pile of cards that a Duelist can draw from during play. Each Duelist uses his or her own Main Deck in a Duel.

When constructing a Deck, Monster, Spell and Trap Cards are placed in the Main Deck. Fusion, Synchro, Xyz and Link Monsters are placed in the Extra Deck. If a player uses official Token Monster cards, these are to be stored in a separate location as well.

When a Duel begins, the Main Deck is placed face-down in the Deck Zone of the field. All cards in the Main Deck must remain face-down during the Duel (unless a card effect like "Convulsion of Nature" says otherwise). During a Duel, neither player may view the contents of either player's Deck unless a card effect allows them to, after which the Deck must be shuffled. Even if a card in the Deck is face-up, it cannot be looked at by either player unless it is on top of the Deck, in which case it is public knowledge.

## Main Deck construction restrictions

### Constructed Deck format

* The Main Deck must contain only Legal cards.
* The Main Deck can have a minimum of 40 cards and a maximum of 60 cards. (Only the cards in the Main Deck, not cards in the Extra Deck, count toward this total.)
* A Duelist may not have more than three copies of any Unlimited card included in their Main Deck, Side Deck, and Extra Deck combined.
	+ If a Forbidden, Limited, or Semi-Limited List is used, the number of copies must not exceed those requirements.
	+ Cards which have their name permanently treated as that of another card are considered to be the same as that card for deck construction.

### Sealed Deck format

* The Main Deck must be constructed using only card product provided at the event.
* The Main Deck can have a minimum of 20 cards. There is no maximum size.
* A Duelist may include as many copies of any card he or she likes, even more than three.
WIND

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* **German**: WIND
* **Italian**: VENTO
* **Korean**: 바람 *Baram*
* **Portuguese**: VENTO
* **Spanish**: VIENTO
* **Arabic**: هواء
* **Chinese**: 風 *Fēng / Fung1*
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**WIND** (風（かぜ） *Kaze*) is an Attribute commonly associated with Winged Beast-Type monsters, though Insect, Fairy, Dragon, and Psychic-Type WIND monsters are not uncommon. Notable WIND monsters include "Raiza the Storm Monarch", "Tempest, Dragon Ruler of Storms", "Windrose the Elemental Lord", "Clear Wing Synchro Dragon", "Crystal Wing Synchro Dragon", "Stardust Dragon", "Castel, the Skyblaster Musketeer", "Majespecter Unicorn - Kirin", "Mariamne, the True Dracophoenix" and "Mecha Phantom Beast Dracossack".

Also, there are many cards for the removal and/or destruction of Spell and Trap Cards that make reference to the Natural Phenomena related to the Wind like "Mystical Space Typhoon", "Twister", "Typhoon", "Tornado", "Dust Tornado", "Heavy Storm", "Cyclone Boomerang", "Malevolent Catastrophe", "Harpie's Feather Duster", "Pendulum Storm" etc.

WIND archetypes include: "Harpie", "Mist Valley", "Mecha Phantom Beast", "Dragunity", "Gusto", "Yosenju", "Ritual Beasts", "Speedroids", "Windwitch", "Lyrilusc", and "Majespecter". *Structure Deck: Lord of the Storm* is focused on WIND monster, and *Structure Deck: Dragunity Drive*/*Dragunity Legion Structure Deck* is themed around "Dragunity" monsters, which are WIND monsters.

## Supporting cards

It is very likely that WIND monsters have the least number of supporting cards, compared to the other Attributes (except DIVINE). In terms of Spell and Trap support cards, they come nowhere close to the other Attributes, despite the generally low amount of Attribute-related Spell and Trap cards that exist and the resulting low standards for having a number of these cards devoted to any given Attribute family. But a few of them include: "Flying Kamakiri #1", "Rising Air Current", "Shrine of Mist Valley", "Bladefly", "Silpheed", "Garuda the Wind Spirit", "Quill Pen of Gulldos" and "Spiritual Wind Art - Miyabi".

## Examples

Takuhee-OP02-EN-SP-UE.pngNormal MonsterPilicaDescendantofGusto-PRIO-EN-SR-1E.pngEffect MonsterShinobaronPeacock-RATE-EN-R-1E.pngRitual MonsterMaskedHERODivineWind-SDHS-EN-SR-1E.pngFusion MonsterWindwitchWinterBell-RATE-EN-R-1E.pngSynchro MonsterDaigustoPhoenix-HA06-EN-ScR-1E.pngXyz MonsterMajespecterUnicornKirin-MP16-EN-R-1E.pngPendulum MonsterImduktheWorldChaliceDragon-COTD-EN-R-1E.pngLink Monster
LAUGH

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**LAUGH** (笑（わらい） *Warai*) is an Attribute used exclusively for the "Charisma Token" from *V Jump*. It is not an official Attribute, as noted in the card's lore itself, and is used solely as a joke.
Immortal

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**Immortal** is a monster Type that exists in the game *Yu-Gi-Oh! The Duelists of the Roses*. Immortal monsters, regardless of ATK, can move in and out of Crush Terrain freely, and when destroyed by battle, turn the surrounding spaces into Crush Terrain, often destroying the attacking monster. Many resemble machines of some sort or strange creatures related to liquids. There are only eleven in the game. They all have a counterpart in the *OCG*/*TCG*, except "Carat Idol".
The Immortal-Type monsters are:

* Carat Idol
* Electromagnetic Bagworm
* Jowls of Dark Demise
* Moisture Creature
* Mucus Yolk
* Rigras Leever
* Servant of Catabolism
* Shapesnatch
* Slate Warrior
* Souleater
* Timeater

A common theme in the artwork of the Immortal-Type monsters is that they do not show the entire creature, only a part of it can be seen. However, it is possible to see their entire form in 3D models in some video games.

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Special Summoning condition

**Special Summoning conditions** refer to specific restrictions under which certain monsters are allowed to be Special Summoned.

### Cannot be Special Summoned

This is a blanket Summon Condition that forbids the card from being Special Summoned by any means, be it from the hand, Deck, Graveyard, or Banished Zone.

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### Cannot be Special Summoned from...

A less limiting restriction than the one above. This allows cards to be Special Summoned from any place except the one or ones mentioned in the text. This restriction usually applies on the Graveyard, and because you cannot Special Summon from it, you have no choose but to move those cards from the Graveyard by using cards like "Monster Reincarnation" or "Pot of Avarice" for example.

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### Cannot be Special Summoned unless...

This allows cards to be Special Summoned from anywhere, but only if the condition is met.

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### Must first be Special Summoned...

This refers places a restriction on how the card must be **first** Special Summoned. The card cannot be Special Summoned by an external effect until the summoning condition has been properly fulfilled, after which, the monster in question may be Summoned with cards such as "Monster Reborn". If the card was sent to the Graveyard before being Summoned correctly, it cannot be Special Summoned; likewise, if the card was Special Summoned correctly the first time, but is then sent from the field or the Graveyard back to the hand, Deck or Extra Deck, the Summoning Conditions are then reset. These cards are referred to as **Special Summon-only monsters** or sometimes referred to as **Semi-Nomi** monsters.

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### Must be Special Summoned...

This is much like the first example, but this time, it prevents the card from being Special Summoned by any effect other than the one on its effect, preventing it from being Special Summoned by cards such as "Monster Reborn". "LV" monsters' support cards, such as "Level Modulation", get around this by including Ignoring the Summoning conditions in their card text. However, even with this restriction lifted, such cards can only Special Summoned from the Graveyard if they have been properly Summoned first. "Level Up!" is able to bypass this completely, since it Special Summons directly from the Deck. These cards are referred to as **Nomi** monsters. Cards such as "Dark Armed Dragon" and "Destiny HERO - Plasma" are Nomi monsters and can only be Special Summoned with its Summoning Condition from the hand. "Stardust Dragon/Assault Mode" is also a Nomi monster and can only be Special Summoned from the Deck with "Assault Mode Activate".

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Starter Deck: PSYchic Vibrations

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*

This Starter Deck is based around the PSY-Frame archetype, and includes some Psychic-Type monsters as well for additional support. The deck focuses on getting monsters out and rapid attacking, and helps to quickly pull out the deck's deckmaster, Hyper Psychic Blaster. The Extra Deck composes of PSY-Frame Synchro monsters as well as Psychic-Type Synchro Monsters.
Ultimate Rare

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* **German**: Ultimate Rare
* **Italian**: Raro Ultimate
* **Spanish**: Raro Definitivo

**Ultimate Rare** (アルティメットレア *Arutimetto Rea*, often simply **Ultimate**, or unofficially **Ulti**) cards have an "embossed" foil on the Card Artwork, including the borders of artworks, Attribute icon, and on Monster Cards, the Level stars. The card name is printed gold, like an Ultra Rare. This card rarity is very hard for Scalers to find, since the card has a weight comparable to that of a Common. In the *TCG*, cards printed at Ultimate Rare are also printed at a lower rarity in the same booster with the same card number, but in the *OCG* this does not occur.

When they were first introduced in the *TCG*, Ultimate Rare cards often only had partial foil on the card artwork, usually only on the background. Starting partially in *Soul of the Duelist* and from *Enemy of Justice* onwards, the entire picture was embossed in foil. From *Duelist Revolution* onward, the card border and the lore text border are embossed in foil as well. With the introduction of Pendulum Monsters, Ultimate Rare monsters' Pendulum Scales are embossed in foil as well. Some cards have a pattern in their foiling as well, such as stripes in fire, or a curvy pattern in some backgrounds.

When an Ultimate Rare is scanned, the embossed image may be muted and the image indistinct from the background. *OCG* Ultimate Rares tend to scan much better than their *TCG* counterparts, due to a slightly reflective coating present on all *OCG* cards (but lacking on *TCG* cards). This has the advantage of brightening the image, and making the foil image more distinct than on a *TCG* equivalent.

On the market, Ultimate Rare cards are often much more valuable than others, even if their effectiveness in the game is only above average. However, Ultra Rare versions of cover cards are usually more popular than that of their Ultimate Rare counterparts.

Starting with *Breakers of Shadow*, Ultimate Rares have been moved exclusively to tournament packs.

*See also: List of Ultimate Rare cards*

## Example

File:OddEyesRebellionDragon-CORE-EN-UtR-1E.png
## References

1. ↑ Template:Cite web

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Turn count

File:PyroClockofDestiny-PGD-NA-C-UE.png
The **turn count** (ターンカウント *Tānkaunto*) is the number of turns in total that have been played in a Duel. Certain cards depend on this for effects to resolve during later turns after the card was initially activated. Several examples of such cards include "Final Countdown", "Lightforce Sword", and "Swords of Revealing Light".

"Pyro Clock of Destiny" is a unique card that allows the turn count to be increased by one turn, without otherwise affecting the Duel. A card that counts phases rather than turns (such as "Dust Barrier") cannot be moved forward by "Pyro Clock of Destiny" (as the 'skipped' turn is considered to have no phases in it).
Holographic Rare

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**Holographic Rare** (ホログラフィックレア *Horogurafikku Rea*, or simply **Holographic**) is a rarity introduced in the *OCG* version of *Tactical Evolution*. It has silver lettering like a Secret Rare Card, with many colors removed from the card image, while the entire card is holographic. Usually, Cover Cards have this rarity. This is the *OCG* version of Ghost Rare.

The angle of the card changes the reflected color, just like a hologram.

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## Example

File:CrystalWingSynchroDragon-SHVI-JP-HGR.png
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Summon response window

File:TrapHole-LCJW-EN-C-1E.png
The **Summon response window** is an unofficial term for the activation timing of cards that respond to the Summon of a monster(s), such as "Trap Hole" cards, "Torrential Tribute", etc. There is up to one chain in the "Summon response window". As from this timing, the Summoned monster is considered successfully summoned. Their Continuous Effects immediately applies.

When a card or an effect is activated during this timing, it is considered to be activated in response to both the Monster's Summon and the preceding Chain Link.

For an Inherent Summon, this timing is after the Summon negation window. For a Summon by card Effect, this occurs immediately after the monster(s) are Summoned. Cards like "Solemn Warning", "Solemn Judgment", etc. that negate the Summon of a monster cannot be activated during this timing; they can only be activated in the Summon negation window. Summon Response Window would miss its timing if the Summon is not the **very last** thing in the chain.

During the Summon response window, due to Fast Effect Timing, first the turn player must activate any compulsory effects that they triggered, such as "Summoning Curse" and "Summoner Monk", then their opponent must do the same. Then, the turn player has the opportunity to activate optional effects like "Torrential Tribute" and "Armageddon Knight"; if the turn player passes, then the opponent also has the opportunity to activate these effects. If at any point either player starts a Chain, standard Chain rules are followed.

## Example

The turn player attempts to Summon "Black Luster Soldier - Envoy of the Beginning", banishing 1 DARK and 1 LIGHT monster from his/her Graveyard. The Summon was not negated, so the Summon response window is now open, and the turn player can activate cards in response to the Summon of a monster. If the turn player passes doing so, then the opponent may do so.

If both players pass without responding to the Summon, nothing happens and the game state becomes open again.
Yokai

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**Yokai** (妖（よう）怪（かい） *Yōkai*) is a Type of Monster Card in the *Yu-Gi-Oh! GX* manga. They were used by Bastion Misawa and are based on Yōkai creatures from Japanese folklore.

Bastion is the only character to play Yokai-Type monsters, and only in the *Yu-Gi-Oh! GX* manga. The Yokai's core strategy consists of Special Summoning Yokai from the Graveyard, which triggers their effects. Besides effects that allow the user to Special Summon their Yokai from the Graveyard, Yokai monsters and related cards also often have effects that send monsters to the Graveyard (like "Gozuki"), or that benefit from having Yokai monsters on the Graveyard (like "Enma's Judgment").

When the Yokai-Type monsters were released in the *TCG*/*OCG*, they were changed to be Zombie-Type monsters, making Yokai a Type exclusive to the manga.

## Trivia

* In the manga, when Bastion and Chazz dueled in volume 2, Bastion once referred to his own Monster cards as being Zombie-Type instead of Yokai-Type. (But this occurred only in one scene during the duel, so it may be just an error made by the editors since the OCG/TCG releases of Bastion's cards are changed to Zombie-Type.)

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Synchro Material

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* **German**: SynchromaterialFormerly: Synchromaterialmonster
* **Italian**: Materiale SynchroFormerly: Mostro Materiale Synchro
* **Korean**: 싱크로 소재 (Synchro 素材) *Singkeuro Sojae*
* **Portuguese**: Matéria SincroFormerly: Monstro-Matéria Sincro
* **Spanish**: Material de SincroníaFormerly: Monstruo Material de Sincronía
* **Chinese**: 同步素材 *Tóngbù Sùcái / Tung4 bou6 Sou3 coi4*

**Synchro Materials** (Japanese: Ｓ（シンクロ）素（そ）材（ざい） *Shinkuro Sozai*, シンクロ素（そ）材（ざい） in card text before *Code of the Duelist*), formerly referred to as **Synchro Material Monsters**, are monsters used for the Synchro Summon of a Synchro Monster.

When performing a Synchro Summon, all of the Synchro Materials used for that Synchro Summon are sent to the Graveyard by game mechanics before the Synchro Monster is Synchro Summoned. At least one of the Synchro Materials must be a Tuner monster.

Monsters that do not have Levels, such as Xyz Monsters and Link Monsters, cannot be used as **Synchro Materials**. Token Monsters, Trap Monsters, and pseudo-Trap Monsters can be used as Synchro Materials.

Some Synchro Monsters require their Synchro Materials to have specific properties. If the Synchro Monster requires Synchro Materials of a specific Attribute (like "Hydro Genex"), a monster with multiple Attributes (such as "Elemental Mistress Doriado") can be used as such a Synchro Material.
Tribute Set

**Tribute Set** (アドバンスセット *Adobansusetto* "Advance Set") refers to the act of Normal Setting a Level 5 or higher monster by Tributing another monster(s) you control (you do not show your opponent the monster you Set). Level 5 and 6 monsters require one Tribute, while Level 7 and higher monsters require two Tributes.

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Virus Card

Japanese (romanized)

* **German**: Virus
* **Italian**: Virus
* **Korean**: 바이러스
* **Portuguese**: Vírus
* **Spanish**: Virus
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**Virus Cards** (ウイルス *Uirusu* in the *Yu-Gi-Oh!* manga, ウィルス *Wirusu* in *Yu-Gi-Oh! R*) are a manga-only card type. These cards are played in the Spell & Trap Zone.

Two properties for Virus Cards were shown, Normal and Field.

Two Virus Cards have been seen in the anime or *OCG*/*TCG*, "Crush Card" and "Virus Cannon", but they had card their card types changed. In the anime, "Crush Card" is a Normal Trap Card (although it is displayed as a Spell Card in early dub episodes) and "Virus Cannon" is a Normal Spell Card, though it is displayed as a Trap Card in the dub. In the *OCG*/*TCG*, "Crush Card" and "Virus Cannon" were released as Normal Trap Cards.

Seto Kaiba uses some Virus Cards.
Summon monster effect

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**Summon monster effects** are an Unclassified Effect that enables a Normal Summon Monster to Special Summon itself without starting a Chain (a built-in Special Summon). This Summon can only be performed during an open game state in its possessor's Main Phase.

Examples includes "Goka, the Pyre of Malice", "Grapha, Dragon Lord of Dark World", and "Machina Fortress".

This type of effect is negated by effects that negate monster effects off the field (such as "Dark Ruler Ha Des"). However, any action taken for this Summon is not the result of a card effect, so a "Beiige, Vanguard of Dark World" discarded to Special Summon "The Tricky" will not be Special Summoned.

This effect is not a Continuous Effect, nor an Ignition Effect, since it does not start a Chain.