Ogre Shaman

The Fire Shaman, one of the four Ogre Shaman, seen cloaked in their firey aura. Each Shaman wears a uniquely colored scarf signifying their element.

## **Overview**

The Ogre Shaman is one of the Doom Mob Heroes. One will spawn in a **Small** game from the **Ogre Shamans Doom Event**, an additional shaman spawns for each **Survivor Hero** at the start of the game. Ogre Shamans are tough melee bosses which cast a powerful curse upon spawning. In battle they also cast minor spells which affect a radius around them in their element. The Ogre Shamans deal less than average damage for a mob hero but are highly resiliant and deal increased knockback.

In summary, the Ogre shaman can deal quite high damage and shove around survivors, their spells and spawn curse also greatly hinder the survivors, which can lead to death for any unfortunate survivor.

## **Common**

Each Ogre Shaman is usually only distinguished by their ability, and share most base stats.

### **Stats**

Health: 70 Hearts (7 Rows)

Resistance: 90%

Arrow Resistance: 50%

Knockback Resistance: 100%

Depth Strider: 1

Shrine Weight: 2

Unproccable

Mob Hero

### **Weapon Stats**

Base Attack: 40

Base Armor Shred: 30

### **Abilities**

#### Minor Passives

Knockback Immune

Unproccable: Cannot be procc'ed

Mob Hero Resilience: Greatly resistant to Consecrating Charms and will not die instantly to Shrine Protection strikes. Takes less damage from high damage single hits and takes less damage while surrounded.

## **Fire Shaman**

### **Tools**

#### Staff of the Fire Shaman

Knockback: 1

Fire Aspect: 3

### **Abilities**

#### **Molten Slam**

Activating the staff will spread fire around the Shaman, setting the ground and nearby survivors on fire. This effect will also detonate any and all fire bats, dealing extra fire spread to blocks and survivors.

Cooldown: 15 seconds

Radius from Ogre or Bats: 5 Blocks

Burning Duration: 8 seconds

#### **Fire Bats**

The Fire Shaman will create two invisible firebats every second. They will despawn after 10 seconds has passed.

## **Ice Shaman**

### **Abilities**

#### **Freezing Strike**

Activating the staff will freeze the area around the Shaman, turning any solid blocks in an 8 block radius around the center into pure packed ice. The freeze will also greatly slow any survivors caught in it.

Cooldown: 25 seconds

Radius: 8 Blocks

Affected Survivors receive **Slowness 6** for 10 seconds

Ice Duration: 15 seconds.

#### **Frost Aspect**

Attacking with the staff will freeze hit blocks into packed ice, making them invulnerable for 10 seconds.

## **Storm Shaman**

### **Abilities**

#### **Storming Smite**

Activating the staff will charge power for 0.75 seconds, striking all nearby survivors with lightning when released.

Cooldown: 15 seconds

Radius: 7 Blocks

Damage: 25

Armor Shred: 30

#### **Conducting Rod Resistance**

Conducting Rods have no effect against the Storm Shaman.

## **Earth Shaman**

### **Tools**

#### Staff of the Earth Shaman

Armor Shred Modifier: +20

Knockback: 1

### **Abilities**

#### **Earthen Smash**

Activating the staff will shake the ground, immediately hitting nearby survivors and popping them in the air. Affected survivors will linger in the air momentarily before falling.

Cooldown: 25 seconds

Radius: 6 Blocks

Damage: 30

Armor Shred: 50

Affected survivors receive **Levitation 0** for 3 seconds.