recursal/Fanatic-Fandom huggingface dataset:
Xurkitree

**Xurkitree** is an Electric-type Pokémon.

It is not known to evolve to or from any other Pokémon.

It is one of the Ultra Beasts and is known by the code name UB-Lightning.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Xurkitree obtained at level 1
* **Bold** indicates a move that gets STAB when used by Xurkitree
* *Italic* indicates a move that gets STAB only when used by an evolution of Xurkitree
* Moves in yellow cannot be learned by any previous evolutions of Xurkitree

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Xurkitree
* *Italic* indicates a move that gets STAB only when used by an evolution of Xurkitree
* Moves in yellow cannot be learned by any previous evolutions of Xurkitree

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Xurkitree
* *Italic* indicates a move that gets STAB only when used by an evolution of Xurkitree
* Moves in yellow cannot be learned by any previous evolutions of Xurkitree

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Xurkitree
* **Bold** indicates a move that gets STAB when used by Xurkitree
* *Italic* indicates a move that gets STAB only when used by an evolution of Xurkitree

## Trivia

### Design origin

Xurkitree appears to be based on sparking electrical wires and power-lines. Its design also shares some small aspects of a tree, especially Christmas trees; its head resembles a Moravian star or a tree-topper, while the white bands on its limbs may be based on fairy lights, though they could also refer to cable ties, which are used to hold multiple cables together.

### Name origin

Xurkitree may be a combination of a corruption of "circuitry" and "tree".
Good Communication

**Good Communication** (適度な社内交流 (グッドコミュニケーション) , *Guddo Komyunikēshon*?) is the first Rule of Workman's Arts.

## Description

Good Communication is a form of self-hypnosis that utilizes verbal self-affirmation to psych the user up. It involves the user yelling at one or more opponents about being their superior.

The secondary function of this Rule is intimidation and demoralization of the user's opponents.

## Usage

Mosko Cobbs first used this Rule against Merriopios and Nulo Xao during the 42nd Final Debarkation Exam. The technique effectively psyched him up, while making his two opponents a bit anxious about attacking him.

## References

1. ↑ 1.0 1.1 1.2 *The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 8).
Ursaring

**Ursaring** is a Normal-type Pokémon.

It evolves from Teddiursa starting at level 30, which then evolves into Ursaluna when exposed to a Peat Block.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Ursaring obtained at level 1
* **Bold** indicates a move that gets STAB when used by Ursaring
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaring
* Moves in yellow cannot be learned by any previous evolutions of Ursaring

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Ursaring
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaring
* Moves in yellow cannot be learned by any previous evolutions of Ursaring

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Ursaring
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaring
* Moves in yellow cannot be learned by any previous evolutions of Ursaring

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Ursaring
* **Bold** indicates a move that gets STAB when used by Ursaring
* *Italic* indicates a move that gets STAB only when used by an evolution of Ursaring

## Trivia

### Design origin

Ursaring is based on the Asian black bear, the Japanese name of which (ツキノワグマ *tsukinowaguma*) literally means "ring-of-the-moon bear".

### Name origin

Ursaring may be a combination of *ursa* (Latin for *bear*) and *ring* (referring to the circle on its stomach).
Werewolves

## First Appearance

### Manga Debut

Chapter 1

**Werewolves** (人狼 (じんろう) , *Jinrō*?) are a species of ferocious creatures that wander the world of *The Hunters Guild: Red Hood* series.

## Description

Werewolves are originally humans who were overcome by cannibalistic urges and, after tasting human flesh, gradually transformed into beasts.

Why or how werewolves came to be is unclear. Was it an unknown plague, a witch's hex, or a curse from a wrathful god? The answer is currently unknown.

What is known however, is that once a person has transformed into a werewolf, they will hunt humans for the rest of their lives.

## Biology

### Appearance

Werewolves have been shown to come in all shapes and sizes, from tall and thin, to short and stumpy. They can also have extra appendages, such as arms; and occasionally small horns. The one thing all werewolves have in common, despite varying degrees of height and weight, is their naturally wolf-like appearance.

Most werewolves have sharp talons and teeth; although there are some exceptions for the latter, in the case of Mialli. They all have long, slimy tongues and large mouths that they use to devour their prey; and massive hairy limbs that they use to catch said prey.

### Behavior

A werewolf can only survive on one food alone: human flesh. Due to this, they typically tend to stay in and around areas where humans live; often blending in to hide themselves.

They are territorial in nature, so when a werewolf has staked out a village, that village becomes their territory. Werewolves won't impede on and violate another werewolf's territory; but once in a rare while, when a werewolf dies, other werewolves will be waiting in the wings, ready to swoop in and take over. In this way, werewolves are not that much different than ordinary wolves.
Therpal

**Therpal** is a Fire-type Pokémon introduced in Generation Ω.

It evolves into Aspfault starting at level 16, which then evolves into Tarmendoa starting at level 36.

Along with Llampas and Burbwhirl, Therpal is one of the three starter Pokémon of Kaskade available at the beginning of Swirling Seasons.

Along with Snivy and Dreel, Therpal is one of the three starter Pokémon of Neo Kanto available at the beginning of Legends: Neo.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Therpal obtained at level 1
* **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal
* Moves in yellow cannot be learned by any previous evolutions of Therpal

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Therpal
* **Bold** indicates a move that gets STAB when used by Therpal
* *Italic* indicates a move that gets STAB only when used by an evolution of Therpal

## Trivia

* Therpal technically has an official Japanese name, that being **ナブス**, romanized to *Nabusu*.
* Out of the three first-stage Kaskade starter Pokémon, Therpal is the only one currently revealed to take place in Neo Kanto.
	+ Therpal and its evolutionary line are also the only Lockémon from the Kaskade region currently known to take place in Neo Kanto.

### Design origin

Therpal is based on a snake, specifically a western ground snake, a species of orange and black-striped snake native to the Pacific Northwest. Its pellucid, incandescent stomach is reminiscent of lava lamps, decorated lamps with an incandescent light inside. These lamps were often synonymous with hippie subculture, which is rich in the Pacific Northwest (specifically Oregon). Its tail is inspired by exhaust pipes, tying into the vehicular inspirations of its evolutions.

### Name origin

Therpal is a combination of *thermal* (relating to heat) and *herp* (a commonly-used prefix to refer to amphibians and reptiles).
Weekly Shonen Jump

**Weekly Shonen Jump** (週刊少年ジャンプ, *Shūkan Shōnen Janpu*?), commonly shortened to "**Shonen Jump**" in English-speaking countries or "**Weekly Jump**" in Japan, is the best selling and longest running shonen manga magazine published in Japan. Manga series within this magazine target young male readers and mainly include comedies, romance series, and battle-action titles.

## Overview

Many of the best-selling manga of all time originate from Weekly Shonen Jump magazine. Shonen Jump spawned the Jump magazine line as well as the Jump Comics imprint label for publishing tankōbon volumes. The magazine has also had several international counterparts, including the current North American Weekly Shonen Jump.

## The Hunters Guild: Red Hood

The **Red Hood** One-Shot was published in *Weekly Shonen Jump* issue 42, 2020 on September 19, 2020 for the 14th Golden Future Cup competition. The chapter won the first place, guaranteeing a serialization.

The reception was positive, both from the readership and the editorial staff. As a result, **The Hunters Guild: Red Hood** properly began its serialization in *Weekly Shonen Jump* issue 30, 2021 on June 28, 2021. The first chapter served as a semi-remake of the One-Shot, making the two works narratively unconnected.

# Shonen Jump Covers

* Main
* Shared
* Headers

*Weekly Shonen Jump* Issue 30, 2021.

*Weekly Shonen Jump* Issue 36-37, 2021.

Artwork from *Weekly Shonen Jump* Issue 30, 2021.Artwork from *Weekly Shonen Jump* Issue 36-37, 2021.
Mosko Cobbs

## First Appearance

### Manga Debut

Chapter 8 (Cameo)
Chapter 11

**Mosko Cobbs** (モスコ・コブス, *Mosuko Kobusu*?) is a character in The Hunters Guild: Red Hood series.

He is a camp participant of the Ironworks.

## Appearance

Mosko is a heavy-set, bald man who wears an eyepatch on his right eye. In his first appearance, he wore a white shirt with black suspenders

## Personality

Mosko is a businessman at heart, as he is greedy and mainly motivated by profit. This is shown when he stated to Merriopios that he joined the Hunters Guild solely to take it over and turn it into his own company. He is also practical as he believes money and/or violence can solve any problem.
The Hunters Guild: Red Hood

**The Hunters Guild: Red Hood** (レッドフード, *Reddo Fūdo*?, lit. "Red Hood") is a manga written and illustrated by Yuki Kawaguchi that was published in Weekly Shonen Jump. It began serialization on the 28th of June, 2021 in issue 30 of *Weekly Shonen Jump* and ended serialization on the 8th of November, 2021 in issue 49 of *Weekly Shonen Jump*. It is based on the one-shot of the same name.

## History

**The Hunters Guild: Red Hood** started out as a One-Shot named **Red Hood**, which was published in *Weekly Shonen Jump* issue 42, 2020 on September 19, 2020 for the 14th Golden Future Cup competition. The One-Shot won the first place, guaranteeing a serialization.

The series properly began its serialization in *Weekly Shonen Jump* issue 30, 2021 on June 28, 2021. The serialization had concluded in *Weekly Shonen Jump* issue 49, 2021 on November 8 of the same year.

## Plot

In a world where fairy tales are fact and humans live in fear of werewolves, witches, and ghouls, only the Hunter’s Guild can keep the monsters at bay. These red-hooded fighters are anything but little, and only those able to pay a king’s ransom can afford their services. But they're the world’s most elite fighters, and their fees are a small price to pay to stay alive. And as one boy from a tiny hamlet is about to find out, the hunters have a plan to eradicate the werewolves once and for all, just as they did the dragons long, long ago…

## Manga Guide

*Main article:* Volumes & Chapters
*Main article:* Story Arcs
## Gallery

### Volume Covers

Vol. 1: The Red HuntressVol. 2: Hot-Blooded DebonairVol. 3: The True Book
### Color Pages

OneshotChapter 001 (p1)Chapter 001 (p2-3)Chapter 002
42nd Final Debarkation Exam

## Information

### Participants

Velou
Bikjoe Bonkers
Merriopios
Porschen
Migael Gagia
Nulo Xao
Tylty
Mylty
Mosko Cobbs
Cursa
Tarpan
19 Unnamed Examinees

## Chronology

### Previous:

Debonair vs. Tidal Manta Ray

**The 42nd Final Debarkation Exam** (第 (だい) 42期 (き)  最 (さい) 終 (しゅう) 降車 (こうしゃ) 試 (し) 験 (けん) , *Dai Yonjūni-ki Saishū Kōsha Shiken*?) is a test conducted on the Ironworks to approve dismounting at the Hunters Guild HQ.

## Rules

As the name implies, the Ironworks Debarkation Exam is a test to get off the train. Those who pass earn the right to debark at Guild HQ and join the Hunters Guild. Those who fail must remain at the Ironworks, enduring the same hellish training regimen for the entire three-month trip back to Borderport.

The test format is seemingly different every time, the 42nd's format is Cops & Robbers with handcuffs. The time limit is 2 hours. The general rules of the exam are the same as the children's game.

* The cops try to capture the robbers and put them in jail.
* Free robbers can tag arrested robbers to free them.

As a special additional rule, handcuffs are required to make an arrest. Once handcuffed, the arrested party must move directly to jail.

Participants may use whatever tools or weapons they choose, but seriously wounding or killing another is strictly forbidden.

Participants who are not in jail when time expires will be declared to have passed the Debarkation Exam.

## Battles

* Velou's Team vs. Debonair Diamond & Grimm
* Merriopios, Migael Gagia & Nulo Xao vs. Mosko Cobbs
* Examinees vs. Debonair Diamond
* Velou's Team vs. Debonair Diamond & Grimm: Rematch

## References

*The Hunters Guild: Red Hood* Manga: Chapter 8 (p. 8).
*The Hunters Guild: Red Hood* Manga: Chapter 9 (p. 1).
Tower of Divine Favor

**Tower of Divine Favor** (寵 (ちょう) 愛 (あい) の塔 (とう) , *Chōai no Tō*?) is a barrier technique of Sanctuary Priestess Defense Arts.

## Description

Tower of Divine Favor is a tower-like barrier formation, created out of dozens of the Sanctuary Priestess Defense Arts magic fingers. The structure covers every side except for the area below the target. The barrier is impenetrable, but dissolves fast.

## Usage

Migael first used this technique against Debonair Diamond and Grimm during the 42nd Final Debarkation Exam. She did so to slow the two examiners down after getting some of Debonair's handcuffs.

She used this technique during the finale of the Debarkation Exam to seal off the Ironworks' roof and help Velou against Grimm.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 10 (pp. 8 & 10).
*The Hunters Guild: Red Hood* Manga: Chapter 10 (p. 8-10).
*The Hunters Guild: Red Hood* Manga: Chapter 14 (p. 16-17).
Vendrom

**Vendrom** is a dual-typed Water/Fire Pokémon. However, in practice due to its ability Ancient Body, it is a triple-typed Water/Fire/Rock Pokémon.

It is the only Pokémon to be, in practice, triple typed.

It is not known to evolve into or from any other Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Vendrom obtained at level 1
* **Bold** indicates a move that gets STAB when used by Vendrom
* *Italic* indicates a move that gets STAB only when used by an evolution of Vendrom
* Moves in yellow cannot be learned by any previous evolutions of Vendrom

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Vendrom
* *Italic* indicates a move that gets STAB only when used by an evolution of Vendrom
* Moves in yellow cannot be learned by any previous evolutions of Vendrom

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Vendrom
* *Italic* indicates a move that gets STAB only when used by an evolution of Vendrom
* Moves in yellow cannot be learned by any previous evolutions of Vendrom

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Vendrom
* **Bold** indicates a move that gets STAB when used by Vendrom
* *Italic* indicates a move that gets STAB only when used by an evolution of Vendrom
Temunk

**Temunk** is a dual-typed Ghost/Grass Legendary Pokémon.

It is not known to evolve to or from any other Pokémon.

It is also known as the Herald of Arctikull.

## Type effectiveness

 * A level of "Start" indicates a move that will be known by a Temunk obtained at level 1
* **Bold** indicates a move that gets STAB when used by Temunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Temunk
* Moves in yellow cannot be learned by any previous evolutions of Temunk

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Temunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Temunk
* Moves in yellow cannot be learned by any previous evolutions of Temunk

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Temunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Temunk
* Moves in yellow cannot be learned by any previous evolutions of Temunk

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Temunk
* **Bold** indicates a move that gets STAB when used by Temunk
* *Italic* indicates a move that gets STAB only when used by an evolution of Temunk
Gas Shells

**Gas Shells** (痺気蜃 (ガス・シェール) , *Gasu・Shēru*?) is one of The Hunters' 616 Tools, developed by the Hunters Guild.

## Description

Gas Shells are average sized clams that emit a pungent gas as a self-defense mechanism. The gas functions both as a smokescreen and a tear gas, disorienting and distracting the one unfortunate enough to be on the receiving end of it.

## Usage

Gas Shells were first used by Grimm during the battle against Dodou, where she used it as distraction to give her and Velou enough time to escape.

## Trivia

* Gas Shells are the first and so far only Hunter Tools that seem to be natural living organisms.

## References

*The Hunters Guild: Red Hood* Manga: Chapter 3 (p. 20).
Liufeng Xiang

**Liufeng Xiang** (柳風香 (リュウフェンコウ) , *Ryūfen Kō*?) is a secret elixir passed onto and used by Nulo Xao.

## Description

Despite being an elixir, Liufeng Xiang takes the form of a small solid sphere with an inscription on it. Said inscription takes the form of two overlapping circles, one larger and one smaller. While taking it in, one has to recite a chant.

### Effects

If one tastes Liufeng Xiang, their tongue will flap like a flag.

If one swallows Liufeng Xiang, great gales of wind will roar from their throat. Utilizing it this way has the user's tongue gain the same inscription as the one seen on the elixir. The chant associated with this effect is *"Taah pu popoh. Taah pu popoh. Chirikara. Chirikara. Tsu. Tah. Poh!"*

## Creation Process

Liufeng Xiang is created from the fruit of the willow and 100 mystic herbs, mushrooms, and powders. The ingredients are mixed for 1,000 days, steeped for 10,000 days, and molded by a secret art passed down the Xao family from heir to heir alone.

## Usage

Nulo Xao has first used Liufeng Xiang during the 42nd Final Debarkation Exam against his examiner, Debonair Diamond. He swallowed the elixir, creating a gust of wind strong enough to stop her in her tracks. He later attempted to use the elixir again to help Migael Gagia, but was stopped by Merriopios.

## References

1. ↑ 1.0 1.1 1.2 *The Hunters Guild: Red Hood* Manga: Chapter 9 (p. 14).
*The Hunters Guild: Red Hood* Manga: Chapter 9 (p. 13).
*The Hunters Guild: Red Hood* Manga: Chapter 11 (p. 2).
Zubat

**Zubat** (Japanese: **ズバット** *Zubat*) is a dual-type Poison/Flying Pokémon introduced in Generation I. It evolves into Golbat starting at level 22, which evolves into either Crobat when leveled up with high friendship or Probat when exposed to an Amaze Drive.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Probat obtained at level 1
* **Bold** indicates a move that gets STAB when used by Probat
* *Italic* indicates a move that gets STAB only when used by an evolution of Probat
* Moves in yellow cannot be learned by any previous evolutions of Probat

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Probat
* *Italic* indicates a move that gets STAB only when used by an evolution of Probat
* Moves in yellow cannot be learned by any previous evolutions of Probat

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Probat
* *Italic* indicates a move that gets STAB only when used by an evolution of Probat
* Moves in yellow cannot be learned by any previous evolutions of Probat

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Probat
* **Bold** indicates a move that gets STAB when used by Probat
* *Italic* indicates a move that gets STAB only when used by an evolution of Probat

## Evolution

 Amaze-Drive→

## Trivia

#### Design Origin

Zubat seems to be based on a bat, particularly vampire bats, which bite other animals to feed on their blood. Its Poison-type may be inspired by either the anticoagulant properties of vampire bat saliva or the fact that bats are infamous for spreading deadly diseases such as rabies. Its lack of eyes could be a reference to troglomorphism and may additionally be influenced by the misconception that bats are blind due to their use of echolocation to navigate. The claim that Zubat will suffer burns when exposed to sunlight may be inspired by mythological vampires.

#### Name Origin

Zubat may be a combination of *bat* and ずばっと *zubatto* (piercingly).
Tropius

**Tropius** is a dual-type Grass/Ground Pokémon.

It is not known to evolve from or into any Pokémon. In Hoenn, Tropius has a dual-typed Grass/Flying regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Tropius obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tropius
* *Italic* indicates a move that gets STAB only when used by an evolution of Tropius
* Moves in yellow cannot be learned by any previous evolutions of Tropius

#### Hoennian Form

 * A level of "Start" indicates a move that will be known by a Tropius obtained at level 1
* **Bold** indicates a move that gets STAB when used by Tropius
* *Italic* indicates a move that gets STAB only when used by an evolution of Tropius
* Moves in yellow cannot be learned by any previous evolutions of Tropius

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Tropius
* *Italic* indicates a move that gets STAB only when used by an evolution of Tropius
* Moves in yellow cannot be learned by any previous evolutions of Tropius

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Tropius
* *Italic* indicates a move that gets STAB only when used by an evolution of Tropius
* Moves in yellow cannot be learned by any previous evolutions of Tropius

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Tropius
* **Bold** indicates a move that gets STAB when used by Tropius
* *Italic* indicates a move that gets STAB only when used by an evolution of Tropius
Kasoka Village

**Kasoka Village** (カソカ村 (むら) , *Kasoka Mura*?) was the small home hamlet of Velou. It serves as the primary setting of Part 1: Werewolf Hunting.

## Description

Kasoka Village is a small hamlet comprised of modest huts and houses. The perimeter of the village is overlooked by a watchtower.

## Synopsis

### History

Not much is known about the history of Kasoka Village, but it can be assumed that it has existed for multiple generations prior to Mialli's murders. The hamlet is also not unfamiliar with werewolf attacks, since Velou's parents were killed by a werewolf.

### Part 1: Werewolf Hunting

At a certain point, Mialli secretly turned into a werewolf and began eating her fellow villagers, forcing the mayor to pay for the services of the Hunters Guild. Upon arrival, the huntress introduced herself as Grimm and was promptly led towards the mountain hut on the outskirts of Kasoka by Velou. The following investigation revealed the culprit behind the disappearances, and caused the destruction of said hut.

After Mialli was killed, Dodou and Naraoia attacked the hamlet, forcing the remaining villagers into Kasoka's meeting house. During this attack, several buildings were damaged and at least one house was destroyed, albeit it was abandoned.

Almost immediately after all the werewolves were seemingly killed, two members of the Red List appeared in the hamlet. Grimm attempted to fight off the invaders, but this only caused several houses to be destroyed before the huntress's defeat. Soon after, the Ashen Witch cast a spell that set Kasoka Village on fire. The hamlet was quickly destroyed, causing many people to go missing and forcing others to find new homes elsewhere.

## Inhabitants

* Velou
* Ludwig Geppetto
* Mialli

## References

*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 5).
*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 17-18).
*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 11).
*The Hunters Guild: Red Hood* Manga: Chapter 1 (p. 33).
*The Hunters Guild: Red Hood* Manga: Chapter 4 (p. 16).
*The Hunters Guild: Red Hood* Manga: Chapter 5 (p. 4).
*The Hunters Guild: Red Hood* Manga: Chapter 5 (p. 14-18).
Lycaon

## Status

### Relatives

Dodou (Son)
Naraoia (Son)

## First Appearance

### Manga Debut

Chapter 4

**Lycaon** (リカオン, *Rikaon*?) is an antagonist in The Hunters Guild: Red Hood.

He is a werewolf who is a member of the Red List. He was responsible, along with The Ashen Witch, for the destruction of Kasoka Village.

## Trivia

* Lycaon is a genus of canid.
	+ It is also the name of a king from Greek Mythology, who was transformed into a wolf by the thunder god Zeus.
	+ Coincidentally, his name is likely a reference to lycanthropy.
Dodou

**Dodou** (ドドー, *Dodō*?) is an antagonist in The Hunters Guild: Red Hood series.

Dodou is a werewolf who, along with his brother Naraoia, planned to attack and eat the citizens of Kasoka Village after the death of Mialli.

## Appearance

In his human form, Dodou is tall and lanky; has a sharp, angular face with dark hair and a long, pointed nose.

Once transformed into a werewolf, he retains many of the same characteristics. He is taller and skinnier than his brother; sports a long, thin snout, and narrow eyes - which give him a perpetually crafty look.

Dodou's werewolf form.
## Personality

Dodou is a very prideful werewolf. He thinks quite highly of himself, seeing himself as the brains of his and Naraoia's two man operation. He regards those around him as inferior, including his own brother, whom he shows no remorse in killing.

He has a sneaky and conniving personality, but also seems to become agitated and lose his cool quickly when he is found out by Velou.

## Abilities

**Animalistic transformation**: Dodou is able to transform from a human form into his true werewolf form, and vice versa. He uses this ability to sneak into Kasoka Village, and blend into the crowd of citizens during Naraoia's rampage.

**Immense Strength**: Dodou has been shown to be incredibly strong despite his outward appearance, as he was able to smash a hole in the side of Kasoka Village's meeting house with one swipe. He becomes even further strengthened by his hyper regenerated muscle form.

**Hyper Regeneration**: Like other werewolves, Dodou can regenerate any torn or ripped off flesh. He can also use this to transform himself into a much larger and more powerful "muscle form", by scratching himself repeatedly and quickly regenerating from those wounds. This form is much stronger, but requires Dodou to eat a lot more to maintain it.
Swaysosore

**Type**

 **Ability**

**Swaysosore** is a Rock/Ground-type Pokémon.

It evolves from Euhdont.

It is one of the fossil Pokémon of the Johto region designed by Lockstin for hypothetical use.

## Speculative Statistics

Due to Swaysosore's constant laboring and lack of sleep, it has the ability Insomnia.

Swaysosore learns many Ground-type moves that help it during its farming endeavors, such as Bulldoze, Dig, Earthquake, and Rototiller.

Among these moves is a signature Ground-type move called Plow Charge, which is a physical attacking move. The user plows directly into an opponent, dealing increased damage if the opponent is Rock- or Ground-type, and housing the additional effect of raising both attacking stats of any Grass-type on the field by one stage.

It would also learn many Grass-type moves, specifically ones regarding the seedlings upon its back like Leech Seed and Seed Bomb.

## Trivia

### Design origin

Swaysosore, akin to the other three hypothetical Johto fossils, has Chinese origins rather than the Japanese origins you'd expect of a Japan-inspired region.

Swaysosore is inspired by *Lystrosaurus*, an extinct genus of dicynodont synapsids. Many of their fossils have been discovered in China.

It also has many Chinese agricultural references in its design, given its job to cultivate crops. Its tusks draw from the seed drill, an invention of Chinese origin that made sowing seeds a more efficient process. Its jagged underbelly is reminiscent of an iron plow, another agricultural tool. The way it carries multiple seedlings atop the fur on its back is similar to that of a field mill, a Chinese invention with the purpose of being able to properly treat and cultivate crops solely by the turning of its four wheels. Finally, the row-by-row seperation of the seedlings on its back are a nod to how the Chinese started to plant their crops in rows, rather than in a random manner like what had been done before.

Swaysosore and its counterpart, Mantium, are meant to exhibit adverse personalities to the creatures they originate from, as well as representing the concept of "work versus play". While members of the *Lystrosaurus* genus were often thought to be relatively lax and apathetic, Swaysosore are constantly laboring for their fields and to feed their children. This is the contrary to Mantium's concept, making Swaysosore play the "work" role of the "work versus play" paradigm.

Swaysosore's constant work ethic is a nod to the issue of East Asian companies typically assigning unrealistic amounts of work, and strict deadlines to finish it. Additionally, Swaysosore works so much because of the bevy of children it has to feed, an additional nod to the sheer popularity of *Lystrosaurus* fossils among other fossils

### Name origin

Swaysosore comes from **瘁** *sway* (Chinese word to describe exhaustion and overworking), *sway* (as in moving from side to side, typically out of weariness), *Lystrosaurus*, and the phrase *"so sore"*.
Gardien du temple

***Note: Le contenu suivant n'est actuellement PAS implémenté dans le mod. Les informations qui suivent sont donc hautement susceptibles d'être fausses, incomplètes et/ou inapplicables.***

## Gardien du temple

### ID

?

Les **gardiens du temple** sont des créatures hostiles

## Description

Les gardiens du temple sont des statues sentientes maniant diverses armes et arborant des yeux rouges. Lorsqu'ils n'attaquent pas, ils restent inactifs dans une position figée, à l'instar d'une statue. Lorsque le joueur en approche un, ils sortiront de leur sommeil pour l'attaquer. Ils possèdent différents types d'attaque selon leur variante. De plus, ils ont une chance d'apparaître équipés d'une gemme, ce qui change alors leur facultés au combat mais aussi la méthode employée pour les vaincre.

Gardien au corps-à-corps: Une variante standard de gardien, armée d'une épée et d'un bouclier. Elle se déplace vers son opposant l'attaque violement au corps-à-corps.

Gardien tireur: Armé d'une arme à distance, les points de vie et la capacité de déplacement de cette variante sont faible, mais elle possède une très bonne portée et vitesse de tir grâce à son arme.

Gardien berserker: Armé de deux marteaux, cette variante de gardien fonce droit sur sa cible à grandes foulées pour l'attaquer. Ses attaques infligent une grande quantité de dégâts et repousse le joueur s'il est touché. Le gardien n'arrête pas sa charge tant qu'il n'a pas toucher de cible ou atteint la position initiale de celle-ci lorsqu'il l'a démarrée. Le gardien entre dans une courte période de repos avant de recommencer à attaquer.

## Notes diverses

* Le son "TempleGuardianMeleeLiving2" produit par la variante au corps-à-corps de gardien semble murmurer les mots "tués le".
* Les ports de fortune, dans leur versions d'origine, semblent avoir été crées pour être introduis avec les temples anciens.

## Historique

* Beta 2.0.0: Temporairement retiré du jeu.
* **Beta 1.0.0**: Introduction des variante berserker et au corps-à-corps.
Golem de boue

***Note: Le contenu suivant n'est actuellement PAS implémenté dans le mod. Les informations qui suivent sont donc hautement susceptibles d'être fausses, incomplètes et/ou inapplicables.***

## Golem de boue

### ID

?

Les **golems de boue** sont des créatures utilitaires actuellement non-implémentées. Ils seront créés par le joueur à l'aide de blocs de boue. Ils n'attaqueront pas le joueur mais les autres créatures hostiles en leur jetant de la boue dessus. Ils pourront être équipés d'amulettes, ce qui leur fera appliquer les bénéfices du cercle de gemme directement à leur créateur tant qu'ils vivront.
Yuleigh

**Yuleigh** is a dual-typed Ice/Fairy Pokémon.

It evolves from Skideer when exposed to a Shiny Stone.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Yuleigh obtained at level 1
* **Bold** indicates a move that gets STAB when used by Yuleigh
* *Italic* indicates a move that gets STAB only when used by an evolution of Yuleigh
* Moves in yellow cannot be learned by any previous evolutions of Yuleigh

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Yuleigh
* *Italic* indicates a move that gets STAB only when used by an evolution of Yuleigh
* Moves in yellow cannot be learned by any previous evolutions of Yuleigh

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Yuleigh
* *Italic* indicates a move that gets STAB only when used by an evolution of Yuleigh
* Moves in yellow cannot be learned by any previous evolutions of Yuleigh

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Yuleigh
* **Bold** indicates a move that gets STAB when used by Yuleigh
* *Italic* indicates a move that gets STAB only when used by an evolution of Yuleigh

## Trivia

### Design origin

Yuleigh bears the likeness of a reindeer, with many elements of its design stemming from how reindeers are a popular Christmas symbol. Its red nose relates to Rudolf, the protagonist of a common Christmas story.

In addition, Yuleigh's design also houses many other Christmas symbols. The lights located on its antlers reference the illuminated Christmas lights often put on Christmas trees. Red and green, two colors heavily present in its design, are also associated with the holiday. Finally, the pattern around its tail resembles the ribbon and bow often depicted as being placed on a Christmas present. Notably, Idaho is known for its large Christmas festivals and containing the tallest Christmas tree in America.

Its hooves resemble skis, expanding upon Skideer's concept. The pattern on its face resembles a pair of ski goggles. The elongation of its hooves refers to a similar problem in real life ungulates.

### Name origin

Yuleigh is a combination of *mule deer*, *sleigh*, and *Yule* (the original name of Christmas).
Solosis

**Solosis** is a dual-type Psychic/Water Pokémon.

It evolves into Duosion starting at level 32, and evolves into Reuniclus starting at level 41. In Unova, Solosis has a Psychic-type regional form.

## Moves

### By leveling up

#### Kaskadian Form

 * A level of "Start" indicates a move that will be known by a Solosis obtained at level 1
* **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis
* Moves in yellow cannot be learned by any previous evolutions of Solosis

#### Unovan Form

 * A level of "Start" indicates a move that will be known by a Solosis obtained at level 1
* **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis
* Moves in yellow cannot be learned by any previous evolutions of Solosis

### By TM/TR

 * **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis
* Moves in yellow cannot be learned by any previous evolutions of Solosis

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis
* Moves in yellow cannot be learned by any previous evolutions of Solosis

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Solosis
* **Bold** indicates a move that gets STAB when used by Solosis
* *Italic* indicates a move that gets STAB only when used by an evolution of Solosis
Sac d'œufs de ver

Les **sacs d'œufs de vers** peut être trouvés au troisième étage inférieur des caveaux labyrinthiques du donjon envasé, sont invoqués par le boss de la fosse du pourrissement, et sont pondus par les grands vers de vase.

Ils peuvent également être occasionnellement lâchés à la "mort" d'un tunnel de ver.

## Obtention et comportement

Les sacs d'œufs de vers peuvent être récoltés à l'aide d'un filet. Mais si le joueur s'approche de trop, ils écloront en vermisseaux de vase. Cependant, si le joueur reste accroupit, les sacs d'œufs n'écloront pas.
Stalker

Les **stalkers** sont des créatures hostiles opportunistes qui espionnent leur proies tout en évitant leur champ de vision, attendant une occasion pour les attaquer. Ils apparaissent rarement, près des lacs souterrains.

## Apparence

Les stalkers ont une apparence proche de l'araignée, vaguement humaine, dotés de six membres, un grand œil noir ainsi qu'une mâchoire béante segmentée munies de rangées de dents noires. Ils clignent de l'œil de temps à autres, dévoilant quatre plus petits yeux sur les côtés de leur tête.

## Comportement

Lorsqu'ils trouve une proie, les stalker commenceront à doucement s'approcher d'eux, rampant aux murs, sols et plafonds des grottes, maintenant une distance suffisante afin d'éviter d'être repérés, préférant s'enfuir en courant si le joueur parviens à les apercevoir.

Ils chercheront avant tout à trouver et détruire la plupart des sources de lumières, ce qui peut révéler leur présence dans les parages. Lorsqu'il espionnent le joueur, ils ne font aucun bruit, à l'exception de pas très silencieux lorsqu'ils se mettent à courir. Si le joueur s'approche d'un stalker alors que celui-ci est en train de le traquer, il infligera des dégâts de contact. Lorsque le joueur les regarde pendant environ 9 secondes, ou les attaque, ils cesseront de traquer leur proie et se mettront à l'attaquer.

Les stalkers tenteront de naviguer au plafond afin de se positionner juste au dessus de leur cible. S'il n'y a pas de plafond, ou que celui-ci est trop élevé, ils se faufileront juste derrière le joueur. Lorsque l'occasion se présente, il sauteront de leur cachette avant de hurler, paralysant ainsi le joueur. Après avoir révélé leur présence, ils cesseront la traque pour se contenter d'attaquer de manière très agressive. Si le joueur les regarde directement lorsqu'ils attaquent, ils siffleront avant de battre en retraire pendant un court instant.

Lorsque leur points de vie baisse de moitié, et que la distance entre eux et le joueur est d'au moins 8 blocs, ils peuvent crier, appelant jusqu'à quatre autres stalkers agressifs qui viennent en renfort. Cependant, ce cri de ralliement peut être interrompu en attaquant le Stalker avant qu'il ne finisse d'appeler ses congénères.

## Notes diverses

* Le stalker possède au moins trois itérations précédentes de son design qui ont toute été perdue en raison de crashs ou de fichiers corrompus.
* La version finale du modèle fut créée après la programmation de l'intelligence artificielle. Celle-ci utilisait une carcasse des tourbière comme modèle temporaire, expliquant ainsi les ressemblances entre ces deux créatures.

## Historique

* Release 3.7.1:
	+ Couleur d'œuf d'apparition actualisée.
	+ Le montant d'expérience lâchée passe de 0 à 30.
	+ Ajout du nouveau comportement "Cri".
	+ Rééquilibrage du taux d'apparition.
* Release 3.7.0: Introduit.
Rôdeur

Les **rôdeurs** sont des créatures neutres qui apparaissent sur les îles rudes, les îles éparses ainsi que dans les eaux profondes.

## Description

Les rôdeurs ressemblent à des crocodiles possédant des membres en forme de pagaies, un corps profilé et une queue à ailettes. Ils possèdent également de nombreuses blessures qui parcourent leur corps. Ils apparaissent dans des étendues d'eau dans lesquelles il nagent gracieusement, tout en étant capable de revenir sur la terre ferme pour chasser leur proies. Ils n'attaquent pas les joueurs à moins d'être provoqués, en quel cas, tous les rôdeurs avoisinants viendrons aidé leur congénère. Les rôdeurs ne subissent aucun recul lorsqu'ils sont attaqués. Ils chassent naturellement les poissons pêcheurs ainsi que les libellules, allant jusqu'à sauter hors de l'eau pour chasser ces dernières.

En raison de ce comportement, il est préférable de ne pas provoquer les rôdeurs, qui peuvent s'avérer d'une grande aide face aux poissons pêcheurs qui ont tendance à cibler le joueur sans ce préoccuper des rôdeurs qui tenteront quoi qu'il arrive de les chasser. Ce faisant, les rôdeurs s'attaquent fréquemment à ces poissons et ressortent victorieux, laissant derrière eux le butin lâché par les poissons pêcheur.

## Butins

Les butins obtenus sur les rôdeurs sont dérivés de la table de butin lurker.

La liste suivante contient tous les objets que les rôdeurs lâchent à leur mort, incluant les roulements, la quantité ainsi que les probabilités d'apparition.

Visitez la page Tables de butin pour plus d'informations sur les butins.

## Historique

* **Beta 1.0.0**: Introduit.
Umbralu

**Umbralu** is a dual-typed Dark/Water Pokémon.

It is not known to evolve into or from any Pokémon.

## Moves

### By leveling up

 * A level of "Start" indicates a move that will be known by a Umbralu obtained at level 1
* **Bold** indicates a move that gets STAB when used by Umbralu
* *Italic* indicates a move that gets STAB only when used by an evolution of Umbralu
* Moves in yellow cannot be learned by any previous evolutions of Umbralu

### By TM/HM

 * **Bold** indicates a move that gets STAB when used by Umbralu
* *Italic* indicates a move that gets STAB only when used by an evolution of Umbralu
* Moves in yellow cannot be learned by any previous evolutions of Umbralu

### By tutoring

 * **Bold** indicates a move that gets STAB when used by Umbralu
* *Italic* indicates a move that gets STAB only when used by an evolution of Umbralu
* Moves in yellow cannot be learned by any previous evolutions of Umbralu

### By breeding

 * Moves marked with an asterisk (\*) must be chain bred onto Umbralu
* **Bold** indicates a move that gets STAB when used by Umbralu
* *Italic* indicates a move that gets STAB only when used by an evolution of Umbralu

## Trivia

### Design origin

Visually, Umbralu shares many elements with the vampire squid. Its design also acts as a literal interpretation of the term *vampire squid*; its hatred for sunlight and ability to suck blood parallel the same tropes present in numerous depictions of vampires. Additionally, the way its body glistens in the sunlight references the novel, and later, film, Twilight, also featuring glistening vampires.

Umbralu also resembles actual umbrellas. People in the Pacific Northwest are known for seldom using umbrellas, even with the constant torrents of rain that occur in that area. This behavior is reflected in Umbralu's tendency to hide in the shadows, away from people.

### Name origin

Umbralu is a combination of *umbrella*, *umbral* (relating to the shadows), *Alucard* (often depicted as the son of Dracula in media), and *alu* (Latin for "to feed"/nurse/suckle).
Os visqueux

Les **os visqueux** sont des objets principalement utilisés dans la fabrication d'outils, de boucliers et armures en os.

## Obtention

### Filtration de l'eau

Les os visqueux peuvent être obtenus en filtrant de l'eau stagnante à l'aide d'un tamis à maille placé dans un filtre à eau.

### Butins

Les os visqueux peuvent être obtenus en brisant un minerais d'os visqueux à l'aide de n'importe quelle pioche. Ils peuvent également être obtenus en brisant la variété remplis d'os du bloc de nid.

De plus, les os visqueux sont lâchés par les harpies des marais, et peuvent être lâchés par les grands vers de vase, à leur mort.

### Trésor

Les os visqueux peuvent être trouvés comme trésor dans les pots de fortune des ruines sous-marines.

## Usages

### Usages en fabrication

#### Usages dans d'autres recettes de fabrication

Les os visqueux peuvent être utilisés dans d'autres recettes de fabrication à la place des os.

## Notes diverses

* Bien que les os visqueux peuvent être transformés en poudre d'os. Cela étant, la poudre d'os ne *peut pas* être utilisée comme fertilisant où que ce soit au sein des Betweenlands. Cependant, elle peut être utilisée sur les plantes et pousses de la dimension à la place du roseau des marais séché (pilé).

## Historiue

* Release 3.9.0: Peuvent maintenant être obtenus en filtrant de l'eau stagnante à l'aide d'un filtre à eau.
* Release 3.8.0: Peuvent maintenant être trouvés dans les pots de fortune des ruines sous-marines.
* Release 3.6.0: Peuvent maintenant être obtenus en brisant la variété remplie d'os des blocs de nid.
* Beta 3.5.0: Peuvent maintenant être lâchés par les grands vers de vase à leur mort.
* **Beta 1.0.0**: Introduit.