recursal/Fanatic-Fandom huggingface dataset:
Dynamite

Max. Stack | 5

The **Dynamite** is an weapon and explosive projectile added by v0.20 update of ***The Forest***.

## Gameplay

A throwable/placeable stick of **Dynamite**. It can be used to blow up many things similar to the Bomb, although it must be lit with the lighter before throwing/placing.

It can be used as a weapon and is effective against any type of enemies. It can easily blow up cannibals, mutants, trees, rock walls blocking passages inside the caves, and open secret caches found on the peninsula containing Flintlock Pistol parts. A player can carry a maximum of 5 **Dynamite** sticks in their inventory.

Thrown **Dynamite** will usually roll on the ground making it difficult for the player to accurately hit a target, it can be dropped instead.

Detonating **Dynamite** near a tree will cause it to collapse and drop logs. Flora, animals and small objects will also be blown up. **Dynamite** sticks can also be directly placed on a tree. This is a very effective way to gather logs, as a single explosion can hit multiple trees if they are close together.

**Dynamite** sticks can cause severe damage to the player's buildings and must be used with caution while defending your base.

When lit, the **Dynamite** fuse has a burn time of 3 seconds prior to exploding. When held in the player's hand, a lit fuse will burn indefinitely.

## Locations

They are usually found in caves. Some can be found on surface world, mostly in the cannibal villages. It can be found as single sticks or in Explosive Crates that will contain 3-5 sticks.

A large crate containing numerous **Dynamite** sticks can always be found in the Hanging Cave (Cave 2), just next to the Modern Axe. A crate containing **Dynamite** sticks can also always be found in the main cannibal village, located here not on the surface.

## Trivia

* In previous versions of the game, there was a cannibal that spawned late game that would carry and use dynamite against the player. Though it has since been removed as of v0.28d
* In previous versions of the game, the dynamite had 3 sticks wrapped by duct tape, it did more damage but made a much larger noise. It was revamped in later updates.

## Gallery

* Dynamite Icon
* A dynamite stick held by the player
* Texture label on dynamite
* Texture label on dynamite
Large Cabinet

The **Large Cabinet**, also known as the *Snack Cabinet*, is a storage building that was added in update v0.13 of ***The Forest***.

## Gameplay

The **large cabinet**, much like its smaller cousin, the small cabinet, can be found on the second page of the storage section in the survival guide.
It provides space for up to 12 items of the ones named above. When facing the **large cabinet**, the item to be placed can be cycled through using the *Rotate* key (default key `R`).
After being placed, the **large cabinet** can be destroyed by hitting it repeatedly with a weapon of choice. As with other objects, it neither drops any resources nor its contents upon destruction.

## Building

The Small Cabinet variation performs the same role, it stores 3 less items though costs 1 Logs less:

## Items that can be stored

 Booze

 Energy Mix

 Energy Mix+

 Herbal Medicine

 Herbal Medicine+

 Meds (Pills)

 Snack

 Soda

## Trivia

* Previously this object was called "Snack Bar" and used to store only snacks and soda.

## Gallery

* As it appears in the Survival Guide
* As it appeared in the Survival Guide
* An empty **large cabinet**
* The **large cabinet** filled with some of the items that can be placed inside

## Update History

Matched brand of vodka on held and shelf/inventory versions

**Survival Guide**
Modern Axe

The **Modern Axe** is a tool and weapon that was added in update v0.02 to ***The Forest***.

## Gameplay

The **modern axe** has a carbon steel head with a fiberglass shaft. It is the best available real axe for tree cutting in the game.

When used as a weapon, it deals five bars of damage. The **modern axe** swings slower than the plane axe, but knocks down cannibals more often than its weaker counterparts.
Possessing nine bars of block, equivalent to the crafted axe and Crafted Club, it blocks almost all damage. The rusty axe, turtle shell, and club will block 100% of damage however.

The **modern axe** uses 7.9 points of stamina per swing and 23 points for a power attack. It is capable (with upgrades) of doing more than 3x more damage than the katana. The **modern axe** is often regarded to be the best weapon in the game.

## Location

The Modern Axe is located in Cave 2 - Hanging Cave, more precisely in Hidden Stash Room

* Enter the cave from the west entrance (in the cliff near the native camp by the lake on the southern portion of the map). Continue straight until you enter a room. There a are 2 cannibals in this room. After killing the cannibals, find the area in this room with water on the floor. Upon entering the area with water on the floor, follow the wall on the right and there will be a chair on a rock. To the right of the chair is a very long rope. At the bottom of this rope, continue straight and you will enter a room full of boxes. The **modern axe** is located at the back of the room, on top of some boxes. There is also a can of red paint, a paintbrush, some soda cans, modern arrows, meds, dynamite, ropes, flares, and an autopsy report.

(Note: You can climb down long ropes past your stamina limit without fear of falling.)

## Trivia

* v0.18c - New modern axe art added! - The modern axe received a complete texture overhaul.
* The modern axe appears to be closely modelled after a Fiskars splitting axe and the Lexivon V28 Chopping Axe.

## Gallery

* Modern Axe Icon
* Modern axe full view.
* Modern axe in player's hand (first person).
* The modern axe held by the player.
Lookout Post

**Lookout Posts,** also referred to in some patch notes as **Fishing Stands,** are structures that appear to be created by the cannibals, though they are never seen using the posts. They are long and tall, seemingly made up of the same driftwood as the **cannibal** camps located near water. They are all located near water of some kind, whether that be a beach, pond, or river.

## Purpose

**Cannibals** have not been seen using the structures, however it is obvious from their design that the **lookout posts** are meant to be climbed in order to scout out the surrounding area. The player can use it for this purpose, or you can climb up and away from hungry **cannibals** below. **Lookout posts** cannot be destroyed by enemies, making them extremely useful for fighting **enemies** if the player has ranged weaponry such as a **bow**.

## Items

Prior to the full release, there were number of different types of items that the player could find at the top of these towers, but there is only 1 item spawning there:

 Crossbow Bolt

## Locations

 - 2x lookout posts in the water near the Crocodile Hut Village, there are crocodiles surrounding these ones.

 - 2x lookout posts in the Crocodile Hut Village itself, one is a bit further away at a pond.

 - 3x lookout posts at Geese Lake, 2 are in the water, one is on the land.

 - 2x lookout posts not far from the Shipping Containers.

 - 1 at the Lakeside Village.

## Trivia

* Before full release, there were number of different types of **items** that the **player** could find at the top of these towers. Sometimes they could have none, and sometimes they could have 5 or more on just one tower. Here is a list of the types of items you could find:

 Circuit Board,
 Soda,
 Cash,
 Coins,
 Meds (Pills),
 Tennis Ball.

* **Crossbow Bolts** only spawn on 1 **Lakeside Village post** and 1 **Geese Lake post**.

## Gallery

* **Lookout Posts** on the **Geese Lake**
* **Lookout Post** not far from **Shipping Containers**
* **Crossbow Bolt** spawn on the **Lookout Post**
Get Closure

## Description

 *Find all missing passengers*

Currently obtainable in Single player & Multiplayer.

Finding all the Passengers in a single game.

### List of passengers

The findpassenger and goto numbers are Console Commands. To use these, in the main menu type in `developermodeon`, enter a game then press `F1`. You can then start typing commands.
 Green icons are links to The Forest Map for the locations of each **passenger**.

### Console Commands Method

1. In the main menu type in `developermodeon`
2. Start a game, a new one in this example
3. Collect the Passenger Manifest from the back of the plane
4. Press `F1` and type `findpassenger 1`
5. Press `F1` again - This opens the console
6. `UP ARROW` - This duplicates the last command
7. `DOWN ARROW` - This goes to the end of the command instead of the start.
8. `BACKSPACE` - Remove the numbers
9. Then type in the new numbers.
10. Rinse and repeat
Head Shot

**Head-shots** are a damage mechanic that was added to ***The Forest*** in update v0.66. It is similar to Stealth Kills though it is difficult to say whether head-shots kill instantly or not.

## Gameplay

Head-shots are shots to the head. They currently only apply to Cannibals.

If a head shot is performed correctly, accounting for the mechanics of the shot and its placement, most of the time it will kill instantly.

Currently, only a majority of ranged weapons available in the game can perform head shots (as listed below):

* Crafted Bow, with any type of arrow
* Modern Bow, with any type of arrow
* Flintlock Pistol
* Weak Spear and Upgraded Spear when thrown. It is unknown if the Incendiary Spear can cause head shot damage.

Head-shots can be difficult to land, and frustrating due to losing arrows. If missed, the arrow could go over or past an entity instead of where it was intended to land. Some cannibals, such as the skinny variants, can be difficult to hit due to their crouching maneuver quite often and will tend to move around a lot.

## Gallery

* Moments before a headshot strikes a cannibal with a bullet
* A bullet heading straight a female cannibals head
* Cannibal collapsing from a headshot from a flintlock pistol shot
* Cannibal dies instantly from a flintlock pistol shot to the head
* Cannibals staring at the bullet coming for his head
Frozen Crew Camp

On Patrol Route | No

The **frozen crew camp** is a camping location with 3 frozen bodies located far north in the mountains, at the edge of the map.

## Gameplay

It is unknown why they froze to death because they seem to be dressed well for cold temperatures and they owned a durable tent. They frozed to death with **snacks** and **sodas** in their hands. **Frozen crew camp** can be a good place to visit in the snow area because it has valuable items, sleeping and saving spot.

## Items

 Meds

 Snack

 Soda

 Coins

 2 Flare suitcases

## Objects

* Orange Tent
* 3 frozen corpses

## Gallery

* Frozen corpse holding **snack** and **soda**
* 3 frozen corpses by the **orange tent**
Goose

The **Goose** is an airborne, feathered animal which is found close to lakes. It is the only bird that lands on water, and the namesake of geese lake, southwest of the Sinkhole.

This animal suffers from significant technical issues and bugs, as of v1.09.

## Gameplay

Geese can be seen flying between sources of water around the Peninsula. They fly at a high altitude, unlike most other birds in the game. Their flight behavior can make them difficult game to track and hunt.

Additionally, when they are in the water, if they are approached they will often swim away fast.

Geese can be killed with a single hit from any weapon, as well as by throwing small rocks.

Birdhouses do not attract geese.

## Trivia

* There is an idle animation featuring the player raising his hand to have a bird land on it. It flaps its wings several times before venturing back into the sky. Birds seen this way seem not to be killable, as they serve as decoration.
* The geese in-game are Canada geese.

## Known Bugs

* It is very difficult to obtain a goose head from these animals.
* If killed in water, the feathers will drop to the bottom of the water and they won't be obtainable.
* If a goose is killed and its body is on land, it can be hit multiple times to get feathers. It is possible to get 20 feathers or more. Though this is unpredictable and doesn't always work.
* A somewhat common glitch involves geese occasionally swimming in random places inland, and very rarely in the caves.
* Goose sometimes swim through a rock and disappear when being approached.

## Gallery

* Goose on a lake.
* Geese on a lake.
* Geese
Jarius Project

The **Jarius Project**, spearheaded by Dr. Mathew Cross, is the official name of the Sahara Research Laboratory's experiments on children, both with and without the resurrection obelisk. The goal of the project, as seen through Orientation Slideshow #2, is to increase longevity in children. It appears that they are studying the Armsy, Virginia and the Cowman mutations, as the mutations cause both increased lifespan and monstrous appearances. It can be assumed that Sahara is trying to isolate the part of the mutation responsible for simply the increased lifespan, without the horrendous physical side effects. Judging by Megan's and Timmy's mutations, this attempt had a mixed result.

## Orientation Slideshow

The **Orientation Slideshow** (officially titled **Orientation Slideshow #2** with a subheading of **Longevity Medicine through Jarius Project**) is a non-interactable story item found deep in the Sahara Research Laboratory. It plays from a projector, and the player can choose to sit and watch.

The **Orientation Slideshow** confirms that Sahara was actively experimenting on both children and mutants. The Jarius Project, led by Dr. Mathew Cross, details some of results of the experiments run, including their work on Subject 37B5 and 82C6.

### Subject 37B5

* Subject 37B5, nicknamed 'Virginia': Age 12
* Developed multiple sexual organs
* Face distortions
* Multiple limbs might be sibling anomaly

### Subject 82C6

* Subject 82C6, nicknamed 'Armsy': Age 6
* Multiple limbs might be sibling anomaly
* Face distortions
* Highly Aggressive

While Cowman is not mentioned in the **Orientation slideshow #2**, a photo of **cowman** can be seen on the notice boards in the Sahara Laboratory.

### Trivia

* The name Jarius is likely a reference to Mark 5:21-43, a Bible passage involving the healing of a young girl. Jairus, her father, believed her to be dead, but was told "She is not dead, she is only sleeping" by Jesus, who resurrected her.
* The molecules in the presentation represent impossible Lewis structure diagrams. There appears to be an obvious error on Slide 5 where a carbon is shown to have 8 bonds, however carbon can form 8 bonds as evidenced in https://www.sciencenews.org/article/carbon-can-exceed-four-bond-limit. However, there is a 4-dimensional dodecahedron in the Sahara Research Laboratory, which may hint towards the involvement of something from outside of our reality. It could be possible that the software used to generate the Lewis Structure Diagrams could not comprehend the atomic structure of something that does not adhere to the known Laws of Physics, which could indicate that the very atoms of the subjects were being altered to points exceeding the limitations of our reality's laws.
Mods/ko

'MOD' 는 게임을 변경 및 개선하기 위해 '더 포레스트' 에 추가 할 수 있는 제 3 자 프로그램입니다. Endnight Games 와의 제휴 관계가 없음을 알려드립니다.

## 게임플레이

현재 *ModAPI* 가 *더 포레스트* 에 MOD 를 추가하는 유일한 방법입니다. 설치와 제거가 쉽습니다. MOD 를 설치하거나 제거하는데 문제가 있는경우 게임캐시를 확인하여 게임을 수정할 수 있습니다.

## MOD 는 안전한가요?

Short answer, yes. **Mods** change things in the game files. Updates to the game will cause issues with mods. There has been events long ago that caused peoples saves to become corrupted, though such an event was over two years ago. Always back up your saves regardless.

## Griefers

Griefing has become an accepted part of ***The Forest*** at this time. The developers have no system in place to prevent people using **mods** in multiplayer games. Even though dedicated servers list VAC, it does not stop people who use mods from entering your game. If you wish to avoid griefers, place your game on private with friend only invites.

## 콘텐츠 MOD 는 없습니까?

ModAPI 는 사진과 같은 기본 콘텐츠를 가져오기 때문에 MOD 제작자가 보다 광범위한 콘텐츠 개조를하는 데 많은 노력이 필요합니다.

## MOD 는 어디에서 얻을수 있나요?

*MOD* 는 *ModAPI* 웹 사이트 자체에서 찾을 수 있습니다.
ModAPI 허브 (ModAPI Hub) - 여기에서 모드를 선택하고 다운로드 할 수 있습니다

# 현재 구현되어있는 모드

이것은 *ModAPI* 웹 사이트에서 발견된 MOD 의 목록입니다. 총 다운로드 수는 2018 년 7 월 20 일에 기록되었습니다.
Head

**Heads** are body limbs chopped from from dead cannibals, leaving behind a torso. They were added in update v0.01 to *The Forest*.

## Gameplay

Heads can be chopped from cannibals corpses using an axe or any cutting melee weapon. It can be used to build effigies and as a melee weapon. It is also used in crafting to make the Head Bomb.

Heads can be placed on the drying rack. They will dry out and change color though they cannot be consumed this way. They do not spoil, therefore only have one state.

As a weapon, the Head consumes an average amount of energy, and is rather weak against enemies. It cannot be used to block.

The Head can be placed on a fire, and leaving it to burn yields a skull. Unlike Legs and Arms, it cannot be eaten by the player from the fire.

The player can only carry 1 Head in their inventory. The player can carry a Head Bomb plus a head at the same time.

Heads can be added to stews and consumed. The calorie amount is 600, it is classed as meat ingredient, and it is most likely classed a body part so it will most likely have reduced fullness, it will decrease sanity, and it may damage the player. The values of energy fullness obtained from eating a head from a stew are extremely low, they are mainly useful for calories.

## Building

*Not required to build the Custom Effigy, though they can be attached to it.*

## Storage

The head can be stored on the drying rack, though it will not dry and it cannot be consumed from here:

## Known Bugs

* Only a 'normal male head' is present in the game even though a chopped 'female and skinny cannibal head' models are in the game-files.

## Gallery

* The player bashing the ground with a Head.
Leg

**Legs** are meat items and body limbs that can chopped off dead cannibals or obtained from cannibal effigies in ***The Forest***.

## Gameplay

**Legs** can be chopped from cannibals corpses using an axe or any cutting melee weapon. They can also be found in certain cannibal effigies such as the "Skull Bag" effigy, even in peaceful mode. It can be used to build effigies, be used as a weak melee weapon and even cooked and eaten by the player.

As a weapon, the **Leg** only consumes a small amount of energy, which is regained between two swings, allowing the player to fight almost indefinitely. However, the **Leg** is very weak and a huge amount of hits are necessary to kill enemies, making the **Leg** a very last resort melee weapon, though it can still be used to block.

The **Leg** can be cooked on a fire and eaten by the player, as well as placed on a drying rack for later consumption. Leaving it to burn on a fire yields a single bone. As with any edible cannibal body limb, it will lower the player's sanity upon consumption, as well as raising weight like a snack would.

The player can only carry 2 **Legs** in his inventory.

## Storage

Leg can be stored and dried on the drying rack:

## Trivia

* Body limbs are perishable, and will spoil if kept in the player's inventory for too long.
* Eating cooked body limbs is the fastest way to decrease sanity.
* Eating dried body limbs will fill your fullness bar just like regular dried meat would dependent on which state the body limb is in.
* Eating dried body limb does not decrease sanity

## Gallery

* Blocking with the **Leg**.
* The **Leg** held by the player.
* **Legs** and body limbs in the player's inventory.

## Update History

 v0.56 | Fixed player able to get tree sap by hitting tree with severed arm or leg

**Weapons**
Katana/fr

Items, Weapon

# Katana

Le **Katana** est une arme de melée (weapon) ajouté dans la mise à jour v0.20 de **The Forest**.

## Jouabilité

Le **Katana** est une **arme** de melée pivotante très rapide. Sa vitesse permet au joueur d'infliger de nombreux coups à son adversaire sans possibilité de riposte. Cependant, le **Katana** a des dégats limités par rapport aux autres armes. Par exemple, améliorer la Tennis Racket (relativement faible) permet de lui donner autant de force que le **Katana.**
Hunting Shelter/es

E **Refugio de Caza** es un tipo de refugio en ***The Forest**.* Dormir en el Refugio de Caza restaurará la fatiga y guardara el juego (ahorro implementado como de 0.01B) . Después de completar la construcción, un texto de información se mostrará al jugador, (foto de la derecha.) Tras dormir en el Refugio de Caza, pasará algún tiempo..

# Construcción

Para construir el Refugio de Caza se requiere:

* 8xTroncos
* 9xPalos
* 5xRocas

# Superfivencia

A pesar del error que te puede matar, si permaneces agachado en el interior del refugio de caza, te puedes ocultar y protegerte de los ataques de los caníbales.

# Bugs Conocidos

Agacharse y pasar por el refugio de caza y luego pararte te va a matar.

La "Guía de supervivencia" muestra los números incorrectos de los elementos necesarios para construir, o tal vez el número incorrecto de elementos es en la cantidad que actualmente necesita más que lo que está en el libro.

# Varios

Un refugio de caza puede ser convertido en una escalera (poniéndolo al lado de un Muro). Esta es una buena manera de subir por las paredes y ver lo que está pasando fuera de la base, sin correr el riesgo de una salida.
Megan's Crayons

Max. Stack | 1

**Megan's Crayons,** or the **crayon box,** is a story item that was added in update v0.51 to *The Forest*.

## Gameplay

**Megan's crayons** is similar to the crucifix and paintbrush in that the player can interact with it and will examine it closely, but it will not be added to the notes section of the survival guide. The **crayon box** has "Property of Megan" prominently featured on the back.

## Theory

It is assumed that these are the same crayons used to create Megan Drawings, along with being the same crayons used to murder Dr. Cross. The **crayon box** can only be found in the research lab.
Islands

On Patrol Route | No

**Islands** are areas of the game that are out at sea and are not connected by any type of land bridge.

## Gameplay

**Islands** are the safest places to build in the game as mutants and creepy mutants cannot swim or cross the water. However, occasionally they will try or glitch into the water. Most of the time this will kill them within seconds though sometimes the game will 'bug out' causing them to be able to travel under water. Occasionally, one or two mutants may spawn on some islands.

If the player builds a bridge of some kind, enemies CAN use it to access the island. Keep this in mind. It is often better to use Freestanding Ziplines or Tree Ziplines to access islands and brings resources such as logs to the island. Building with rocks is often a good idea as rocks will respawn on the island.

While safe from enemies, the challenges with living on islands is the lack of fresh water. To counter this, it is strongly advised to build water collectors but this will require the player to wait for rainfall. To counter dehydration, it is advised to bring soda, booze, and a filled waterskin.

## Locations

* Biggest Island in the game
* Arc Islands
3 islands progressing in an arc from the main land
* Shark Island
Near the yacht, a shark patrols around it
* Cache Islands
Two islands, cache is on the right island
* Strip Island
Long thin island strip close to land
* Sunset Island
Most isolated island in the game, can be seen in the sunset
* Channel Islands
A bunch of islands separated by channels of water
* Area next to the Arc Islands

## Items

* Rocks
* Throwable Rocks

## Flora

There no flora on **islands**. There is grass but that is it. In the water surrounding islands, you may find water based plants.

## Fauna

**Islands** have no fauna on them permanently. Though some **islands** can have turtles come to the beaches. You can also find fish around most **islands**. Sharks are also around some **islands**. Birds will also occasionally visit islands though Seagulls are the main birds you will see.
Jack Mushroom

**Jack Mushroom** are edible fungi found throughout the Peninsula.

## Gameplay

They can be eaten directly to restore a small amount of hunger and energy, or collected with the pouch. Like berries, collected mushrooms do not spoil and can be eaten later, used for crafting, or planted in a garden. The player can only grow mushrooms in caves; however, they do not spawn there naturally and must be brought in from outside. As of v0.66, they cannot be grown in wall planters.

Using pouch, you can collect up to 10 Jack Mushrooms.

## Locations

* Several spawn in the stream that feeds the big lake from the north, in Crocodile Hut Village.

## Trivia

* Poisonous mushrooms in the game used to make the player hallucinate when consumed, but this was later removed.
* The Jack-o-Lantern mushroom (*Omphalotus olearius*) is poisonous but not hallucinogenic.
* As in reality, the (edible) chantarelles and (poisonous) jack-o-lantern mushrooms appear similar and may be confused.
* In reality, the Jack-o-Lantern mushroom is bioluminescent, emitting a faint green glow visible at night.

## Update history

 v0.67 | Fixed mushrooms always having sheen in inventory
 v0.66 | You can now make poison arrows using poisoned mushrooms
Mushrooms may now be collected using the pouch ! It is now possible to carry up to 10 mushrooms

**Flora**
Helicopter

Environment | Rocky

The **helicopter** is a prop that was added in update v0.63 to ***The Forest***.

## Overview

The **helicopter** is located at the bottom of the sinkhole. It is a small aircraft, but it seems to have left a few scrapes and burn marks on the bottom of the pit when it crashed. One of the front windows has been broken out. The helicopter was added at the same time as the machete, which can be found just outside the broken window. A unique outfit, **Blacksuit**, can be found in a suitcase nearby, perhaps hinting at the identity of the aircraft's passengers.

## Items

 Machete

 Blacksuit Outfit

## Theory

* It is currently unknown exactly why the helicopter crashed. It may have been brought down the same way as the plane, presumably by the EMP Shockwave seen on the camcorder video labeled **Second Artifact Test**.
* The same helicopter can be seen on the camcorder video labeled **Megans Arrival**. The helicopter was possibly used by either Dr. Cross or the lawyers to get to the peninsula (hinted by the **Blacksuit outfit** crate located at the helicopter crash site}.

## Trivia

* The **helicopter** appears to be based off a **Bell 206 jet Ranger**.

## Gallery - Release 1.0

* Machete location
* Outfit suitcase near **Helicopter**
* **Helicopter** view from above
Guides

This page lists guides for everything related to The Forest, from combat guides, tutorial guides, dedicated server etc. If you have a guide, feel free to added it here:

## Guides

* The Forest Beginner's Guide
* Armin S Survival Guide
* Scorpion's Survival Guide
* Jhepong's Safe Survival Guide
* Intro Tutorial by Unknown Author
* A Way To Survive!
* Tips & Tricks
* Speed Run
* Thelifeindark's Survival Sea Guide on The Forest.
* Damage Numbers

## External Website Guides

* Steam Guides
* Official Dedicated Server Guide
* The Forest Map
Grey Zone

The **Grey Zone** is when a players health is reduced to under 10 health points. Certain unique effect take place when a player is in the **grey zone**

## Gameplay

The **Grey Zone** will cause the players screen to turn grey in color, hence the name. This is primarily to indicate that the player is near death, though it also activates a few mechanics that can help the player survive:

* Adrenaline Rush - This has a cool down of 2 minutes, it will causes the player to gain back 50% of their stamina over 1 second.
* Increased Weapon Damage - The players damage will increase by 30%
* Last Chance - When an enemy hit that should cause death while player health is above grey zone instead brings player to 1 HP. The player must be above the grey zone for this to occur
* Health generation - The player will begin to regenerate health up to 10. This will take the player out of the **grey zone**.
* Block reduction - Blocking is reduced whilst in the **grey zone**. Whilst this isn't a large amount, blocking with the Katana or Machete in the **grey zone** will kill the player.

## Update History

 v0.27 | (Balance) Adrenaline rush ! When player’s health reaches grey zone because of an enemy hit he gets half his missing stamina back over 1 second. Has a 2 minutes delay.
 v0.23 | Grey zone health threshold now set at 10% (was 5% before)
While in grey zone, player weapon damage is increased by 30%
Lizard Meat

**Lizard meat** is a consumable food item that was added in update v0.01 to ***The Forest***.

## Gameplay

**Lizard meat** is obtained by killing lizards, which will also drop lizard skin. Inventory holds a maximum of 3. Like the other meat types, lizard meat will spoil if kept in a player's inventory for too long. **Lizard meat** can be cooked on a fire or dried on a drying rack. After being cooked/dried/stewed, the player can eat it, restoring health and energy, and decreasing hunger. **Lizard meat**, meat and rabbit meat heal the same amount, providing they are fresh.

## Meat mechanics

Meat can be dried, cooked, and stewed. They also have different states being fresh, edible, spoiled, and burnt. The meat can be selected from the inventory (except stews) or cycling through on the fire or drying rack, here is what each icon represents for each meat:

* Meat and Small Meat have the same icon
* Rabbit Meat
* **Lizard Meat**
* Fish Meat
* Arms
* Leg
* Head
* Ready to consume
* Fire needs to be rebuilt

### Cooking

* All meats can be cooked on basic fires and fire pits
* Meat on a fire will burn if it is left for 90 seconds or longer
* Burnt meat has only one state, regardless if it was spoiled or fresh it will have the same value. This can make spoiled meat more viable. However, burned meat will reduce hydration by 10 in normal and hard mode
* If a fire dies while cooking meat, the meat will respawn as fresh
* Legs and Arms won't burn, they will turn into bones instead
* Heads can be placed on a fire though it cannot be consumed and it will turn into a skull

### Drying

* All meats can be dried with the exception of small meat
* It takes 8 minutes and 20 seconds for meat to dry once placed. If it is removed, it will reset the timer
* Dried meat can be removed from the rack and placed in the inventory by pressing the `E` key
* Dried meat can be eaten from the rack by holding down the `E` key
* The meat can sometimes appear 'black' in color on the rack. If this is eaten from the rack, it will have very minimal benefit. This appears to be a bug. To prevent this, place it in your inventory first
* Dried meat can not be assigned to a quick select slot, this can catch players off guard and they can accidentally eat the meat instead
* Dried meat will reduce hydration by 5 in normal and hard mode. In hard survival it will reduce it by 20.

### Stewing

* All meats can be placed in stews
* Meats are classed as a meat ingredient, out of the three known ingredients for stews. Oysters aren't classed as meat
* All meats have their current state properties removed when stewing, this means that spoiled meat is exactly the same as fresh meat
* Calories of meat are exactly the same in stews as they are normally

## Known Bugs

* In Multiplayer mode, Meat, Fish Meat, Rabbit Meat, and **Lizard Meat** that has spoiled can be dropped and picked up by another player to reset its spoil timer, allowing the meat to be cooked or dried once again.

## Gallery

* Lizard meat drying on a drying rack
* Old version of lizard meat before v1.0

## Update history

Improved look of cooked rabbit, lizard
Gazebo

The **Gazebo** is a custom building that was added in update v0.08 to ***The Forest***.

## Gameplay

It serves no purpose other than decoration, as it can not be interacted with. Currently the **gazebo** requires the most sticks of any player made structure. The final amount of logs is determined whether it needs additional foundations and how high it is placed.

Due to the large resource requirement, it often takes a long time to create a **gazebo**. To speed up the construction of a **gazebo**, it is recommended that players make use of a log sled and a stick holder. Use of multiplayer can also speed up construction with teamwork.

## Building

The **Gazebo** can receive the following attachments:

## Gallery

* Gazebo as it appears in the Survival Guide
* Gazebo as it appeared in the Survival Guide
* Old version of the Gazebo, textures were replaced
* Gazebo

## Update History

 v0.13 | Changed gazebo floor collider so items can be built on top of it.
 v0.08b | Improved collision on gazebo and added in grass cutting to prefab
 v0.08 | **Gazebo added to the game**
New buildable item: Gazebo

**Survival Guide**
Map pieces

**Map pieces** were tool items that came in 4 pieces that could be combined on the crafting mat to create a full map in ***The Forest***. They were added in update v0.19 though were removed in update v0.27. The 4 piece map system was replaced by the map, which was drawn out the more the player explored. It was added after Map cave 2 though this was also removed from the game.

## Gameplay

The **map** system has gone through some changes in the games history. When introduced in v0.19, it was a 4 piece system and the player had to find all 4 pieces to complete the map. In v0.27, it replaced the piecing together map and relies on player exploration. The map pieces are still in the game files and can be added with mods or console commands, though they don't work anymore and they are quite bugged.

* Bottom left piece
* Bottom right piece
* Top left piece
* Top right piece
* All 4 map pieces put together using photoshop

## Console Commands

The **map pieces** can still be added with console commands or using ModAPI and the Ultimate Cheat Menu, though it may be buggy. When the player uses the `addallitems` command, it will still add the map pieces though it is unknown if they can be seen in the players inventory. It is most likely that the **map pieces** can no longer be combined to create the map. Here are the console commands for the map pieces:

* Map Part 1:
	+ `additem 156`
	+ `spawnitem 156`
	+ `removeitem 156`
* Map Part 2 -
	+ `additem 157`
	+ `spawnitem 157`
	+ `removeitem 157`
* Map Part 3 -
	+ `additem 165`
	+ `spawnitem 165`
	+ `removeitem 165`
* Map Part 4 -
	+ `additem 159`
	+ `spawnitem 159`
	+ `removeitem 159`

## Update history

**Map added to the game to replace map pieces**
New item: Cave map ! Once found, visit cave system to reveal it. Replaces piece together map.
 v0.20 | Held map is now more readable under lighter
 v0.19 | **Map pieces added to the game**
New item added: World Map (torn apart in 4 pieces to find and combine on crafting mat)
Make it Rain

## Guide

Currently obtainable in Single player & Multiplayer.

This is a hidden achievement in the game and can be completed once you have entered the Sahara Laboratory.

There are a few different hallways where you look above and see the sprinklers in the ceiling. For example, one hallway contains an Armsy that you need to get past in order to continue forward. Simply shoot a Fire Arrow or a Flare at the Armsy or down one of the hallways with the sprinklers in order to set them off and complete this achievement.

It is also possible to set off the sprinklers in the hallway or some of the offices by lighting weapons with a cloth attached to them on fire.

### Requirements

 Set off the sprinklers using fire

 Rebreather to access the location

 Climbing Axe to access the location

 Keycard Two to access the location

## Gallery

* Demonstration
* Setting off sprinklers with a fire arrow
Lizard

**Lizards** are common, passive animals that were added in update v0.01 to ***The Forest***.

## Gameplay

**Lizards** can be found almost everywhere on the surface of the peninsula, apart from the coasts and deep snowy regions. When killed, the player can obtain a lizard skin and a raw lizard as well as a lizard head from them.

## Location

**Lizards** can be found nearly everywhere on the surface. A higher concentration tends to be in the swampy regions of the peninsula, where it is also easier to spot them due to the scarcer vegetation.

## Hunting

As **lizards** are quite large and generally slow-moving, they are easy targets for the crafted bow or modern bow. However, once startled, they run away with surprising speed, and are capable of climbing trees in order to evade the player. They can be killed in one hit using any weapon.

Thus, an alternative for players not wanting to use ranged weapons is the spear aimed downwards. If the player is able to get close to a **lizard** without spooking it too early, they might be able to chase them, poking with the spear and hopefully hitting the animal in the process.

The animal trap is also capable of capturing lizards. They cannot be picked up. It is best to kill them whilst in the animal trap though this may damage the animal trap. Using the crafted bow or modern bow can kill them with out damaging the animal trap though it can be difficult to hit the lizard whilst it is in the animal trap.

## Trivia

* The **lizard** in *The Forest* is a lace goanna. Lace goannas are found in eastern Australia in real life.

## Known bugs

* If a **lizard** is killed climbing a tree or on a gradient and the body rolls away, the skin and meat is still collected from the location the **lizard** was killed and not from its body.
* On rare occasions, the lizard cannot be killed, despite taking large amounts of damage from any weapon. It will gain a bloodied effect but appears to be invincible.

## Gallery

* Lizard side on
* Dead lizard
* Lizard meat drying on a drying rack
* Lizard head
* Three lizards
Molotov

The **Molotov Cocktail** is an improvised incendiary explosive weapon that can be crafted, it was added in update v0.01 of ***The Forest***.

## Gameplay

Once held, the **Molotov** can then be ignited using the lighter and thrown in the desired direction. If thrown on a solid object, it will explode and create a small area of fire for a short amount of time. If thrown on any enemy or animal, it will cause burning damage to the target. The impact will also ignite flora, including bushes, small trees and trees. Burned flora will turn to ashes and will not produce any stick or log.

The **Molotov** is an effective weapon against most type of enemies, including mutants and hostile fauna. The player can carry a maximum of 9 **Molotovs** in their inventory.

In update v0.23, the developers stated: *We’ve changed how molotovs work slightly. You now have to light the molotov by pressing L. However you can also throw unlit molotovs at enemies, dousing them in flammable liquid and increasing the damage further lit molotovs do to them!*
The patchnote states: **Molotov dousing – throwing unlit molotovs at enemies will cover them with alcohol, causing increased damage when set alight**

## Trivia

* The Molotov can also be used as a torch, and is a better light source than the lighter, seeing as it is basically a giant candle.
* The Molotov label sometimes says "Yakov," which is a parody referencing "Yakov Smirnoff," the comedian who choose the popular vodka brand for his last name.
* The Molotov Cocktail is also known as the "poor man's grenade".

## Gallery

* Molotov Icon
* Lit molotov in hand
* Unlit molotov in hand
* Molotov's in the crafting section of the survival guide
Metal Tin Tray

The **Metal Tin Tray** is a multiplayer exclusive item, and was added in update v0.30 of *The Forest*

## Gameplay

When combining the **metal tin tray** with up to 6 inventory items, players in Multiplayer mode can share items or materials. This is especially useful for items that cannot be dropped on the ground once looted, such as snacks, crafting materials, and meds.

## Known Bugs

* It is possible to duplicate some stackable inventory items with **metal tin tray**. This is achievable by placing **metal tin tray** and, for example, more than 31 leaves on the crafting mat and pressing `G`. This will add 30 **leaves** to **inventory**. This bug is working with Leaves, Old Gun Ammo, Teeth, Sap, Coins, Feathers, Cloth, and Batteries. Arrows can be duplicated by using the same method with 6 or more **arrows**; only **normal arrows** will be acquired.
* It is also possible to duplicate any item that can be put in the tray, simply by saving, putting the desired item in the tray, giving it to a friend (or trusted person), leaving without saving, rejoining, and you will have the item (in the amount you started with) and your friend will also have the item.
* The Metal Tin Tray may be lost on death and become unrecoverable.
Log Holder/es

El **Sostenedor de Troncos**, es creado llendo a la página **Almacenamiento** , la **Guía de Supervivencia** y seleccionándolo. Requiere 16 palos para construir. Se utiliza para el almacenamiento de troncos. El número de troncos que son capaces de almacenar es 7. Para poner un tronco en el almacenamiento, Acércate a esta y presiona "C". Para agarrar troncos, presiona "E".
Large Drying Rack

The **large drying rack** was the original drying rack that existed between versions v0.08 and v0.53. It was capable of holding around 20 meats at a time. It was replaced by a ‘lite’ version as it was difficult to place and remove meat with this variant. This version still exists within the game can be seen on older saved games if it was built. You cannot build this version anymore though you can spawn it with console commands. The command to spawn it is `PlaceBuiltObjects DryingRackBuilt 1`. This command is quite buggy, it will spawn the rack partially, or entirely in the ground.

## Gameplay

It was used to make raw meat edible, as well as store multiple pieces of meat. Raw meat will become "cooked" after one day of being hung on the rack. All large meat items, including mutant body parts, are able to be placed and dried. The meat appears to never expire, though it will go black after a prolonged stay on the drying rack. It could hold heaps of meat.

The **large drying rack** could be built on rafts, large rafts, and houseboats

These items are the list of what was placeable on the **large drying rack**:

* Meat (Not small meat)
* Lizard Meat
* Rabbit Meat
* Fish
* Mutant arms/legs/head (Will turn into Bones/Skulls after a period of time.)

## Trivia

* Technically, this is the drying rack and the one that replaced it is called the *lite drying rack* or *lite version*. This is mentioned in the game files and patch notes.
* The **large drying rack** was quite difficult to use due to its size and the meat placement on in the middle of the rack. It made it difficult to use which is mostly likely why it was replaced.

## Gallery

* How the drying rack appears in the survival guide in current versions.
* The Old Version of the drying rack with one raw and one "cooked" piece of lizard meat.
* How the large drying rack appeared in survival guide
* Drying Rack
* Large Drying Rack

## Update History

**Survival Guide**
Fuel Can

**Fuel** is a material item that is used to power the chainsaw, it was added alongside it in update v0.60 to ***The Forest***.

## Gameplay

Aside from powering the Chainsaw, **Fuel** currently has no other uses.

## Locations

There are 22 cans of **fuel** in the game and most locations contain two cans of **fuel**.
Here is a list of '**The Forest Map'** locations:

 - Near Main Village
 - Main Village
 - Main Village
 - Waterfall Village
 - Beach Hut Village
 - Snow Camp
 - Cave 6
 - Cave 8
 - Cave 7 near Pedometer
 - Cave 3 near Chainsaw
 - Cave 3 NOT near Chainsaw
 - Cave 1 near Katana

## Notes

* the chainsaw running at full throttle (attack button held down) will consume one Fuel Can every 80 seconds.
* the chainsaw does not consume fuel whilst idling.
* **fuel cans** on the surface do not respawn, while most of the **fuel cans** in caves respawn both on single-player and multi-player.

## Gallery

* Fuel Icon
* Fuel in the village of cannibals

## Update history

 v0.68 | Fuel canisters now have dynamics so enemies/players won’t get stuck on them
 v0.61 | (Multiplayer) Fixed chainsaw engine SFX playing on remote players when out of fuel

**Tools**
Jessica Cross

Family | Megan Cross - DaughterDr. Mathew Cross - Ex-HusbandUnnamed sister

Jessica Cross is the mother of Megan Cross and ex partner of Dr. Mathew Cross, aka The Red Man. The family lived in the Pringle Township of the British Columbia province of Canada. However, Mathew proved to be an unhinged man, to the point Jessica had to file a restraining order against him. She later was murdered in a homicide by multiple stab wounds and head trauma. Given Dr. Cross's unhinged nature, and their daughter's subsequent participation in the Sahara experiments, it is implied that Mathew killed Jessica himself and took custody of Megan by force, with Sahara agreeing to cover his tracks in exchange for Megan's participation in the experiments.

## Gallery

* The restraining order in-hand
* Full image of the restraining order
* Megan's school photo
* Email in full resolution
* Autopsy report
Log Track

The **log track** is a custom building added in update V1.10 to *The Forest*. It can be built once the schematics are collected from an underwater cave off the southern coast.

## Gameplay

The **log tracks** main use is for long distance transportation of logs, but can also be used for sledding with the turtle shell. When starting a sled from the top of an angled **log track**, the sled will accelerate to its maximum speed very quickly, allowing for exit ramps, thrill rides, or other uses. A guard rail made of sticks is present on the sides to prevent the player from sliding off prematurely, possibly leading to an untimely death by falling.

Notably, **log tracks** also serve as cost-efficient and ideal ramps up steep inclines, as well as bridges across bodies of water. Unlike custom stairs, **log tracks** consist of multiple interconnected segments rather than a single ramp, meaning that they can turn corners, alternate size and slope, and provide greater flexibility. Unless built from near-maximum steepness, **log track** can be climbed on foot without needing to jump. Construction of **log track** is also more accurate, owing to the fact that custom stairs will acquire a slight offset to each step when completed, and the **log track** will not.

## Building

***Note:*** Sharp turns will often cause guardrails to overlap in the interior of the turn, and not exist at all in the exterior. Gentle turns are always preferred between segments!

## Trivia

* The **log track** was originally called the *coaster* when it was released in v1.10, though its name was changed to **log track** in update v1.11

## Gallery

* A simple coaster serving as a ramp up a cliff face.
* A complex coaster with twists and turns.
* A water slide into the Geese Lake.
* Chute for quick descent from a hill
* Using tortoise shell for a quick descent
* Fast descent
Hydration

**Hydration** is a survival stat added in v0.14.

## Gameplay

In the game, **hydration** is shown next to fullness in the HUD. To increase **hydration**, the player has to drink regularly or death by dehydration will occur. Having low **hydration** doesn't have any negative effects until you are completely dehydrated.

## What Increases Hydration

### Items

 Blueberries - Increases **hydration** fullness and energy

 Booze - Increases **hydration** and yields a miniscule amount of fullness, but decreases energy

 Blackberries - Increases **hydration** fullness and energy

 Soda - Increases **hydration** and energy

### Polluted Water

Polluted water will increase thirst though it will cause damage and it can cause sickness. The damage is dependent on difficulty, hard modes will cause 20 times more damage. It does not provide calories.

 Water Skin filled with polluted water.

 Old Pot filled with polluted water.

* Drinking polluted water from ponds, lakes etc.

### Clean Water

Clean water is completely safe to drink, it has no adverse side effect. It does not provide calories.

 Water Collector filled with rain water.

 Water Skin filled with clean water, can be gathered from boiled water from the old pot or Water Collector.

 Old Pot filled with clean water, polluted water boiled on a fire, collected rain water, or collected from a Water Collector.

## What causes Dehydration

* Consuming Dried Meat of any kind
	+ 5% on Normal and Hard Mode
	+ 20% on Hard Survival Mode
* Occurs over time