recursal/Fanatic-Fandom huggingface dataset:
Murphy Reshky

**Murphy Reshky** is a minor character in Welcome to the Show.

## Appearance

Murphy has greyish skin, dark brown pants and a red skull tattoo on his left shoulder. He also has other tattoos on his right arm, left wrist and collar line.

## Personality

Before meeting Jalerom, he was fighting with the Gatless Town locals who picked on him for racial reasons. After joining the Dishonor Brigade, he became sort of a gentle giant.

## Relationship

### Rime Bowerstone

When first meeting Rime in her disguise, Murph developed a crush on her. He was so enamored by her beauty that he stopped listening to everyone around him and attended to Rime's every whim even pulling out chairs for her.

### Jalerom Tanlaial

Murphy and Jalerom are brothers in all but blood. Ever since Murphy came to them for help, he's been the muscle of the group. He's also prone to giving Jalerom back-breaking hugs.
Ruvyn Syrrith

**Ruvyn Syrrith** is a minor character in The Lost Island.

## Appearance

Ruvyn has bronze skin and gray hair. He wears a gray and yellow cape, a chainmail tunic, black boots, orange pants and yellow gloves.

## Personality

Ruvyn is a brave man with a cautious nature.

## Early Life

Ruvyn belonged to the Syrrith family who traveled to the island long ago. His previous parents were known for selling information to both sides and profiting off of them. This caused his family name to get dragged through the mud. He became an inquisitor to the Tagura guards while following the order of the blind god.

## Abilities

Ruvyn is a decent fighter and able to gather intel by blending in with the populace

## Relationships

### Whisper

Ruvyn is impressed with Whisper's ability to take action right away.
Rosavalda

Rosavalda is a minor character in The Curse of Strahd.

## Appearance

Rosavalda wears a blue dress with a red cloak. She has ashen skin and black hair.

## Personality

Rosavalda is very protective of her brother, Thornbolt

## Death

Rosavalda and Thornbolt were locked in their room. When the parents never came back, the pair grew hungrier and hungrier until they died of starvation.
Saya

Saya is a minor character from Shattered Wilds. She was visiting Aldcoast when she was mutated.

## Appearance

Saya has long flowing brown hair and a revealing green top. She has a serpent-like lower body her mutated form.

## Personality

Saya is a proud warrior. That being said she also knows when she needs to take care of others.

## Relationships

### Eira

Saya sees Eira as a younger platonic sister.
Off Duty

> Sabre just wants to chat...
>
>

## Summary

Whisper enjoys his hot tea while perusing through his new grimoire. He decides to find the rest of the party with Charrath Merick sending a soldier to follow him since Myr can only manipulate minds with only one person at a time. Whisper gets some money to pay Charrath but he's allowed to travel for free.

Back at the tavern, Kun Anwyn' aura goes ballistic from Saber's arrival. Claus sends Vell Ambrose off to get Korim. Claus puts on a placid smile asking if Saber is picking on him today. Saber shakes his head, says he's off duty and mentions that he's only here to ask some questions. He's asking for Ria Ambrose's whereabouts but the duo stand firm. Saber says it's find as it's not a big priority right now and as he digs into his food, he asks why Claus is a necromancer. Claus just laughs and says that it wasn't him. Saber finds the group interesting after that and suggests going with them to the jungle after this conflict is over. He does mention the chat he had with Whisper.

Claus and Kun know they need to talk with Whisper as Saber notes Claus' lack of hatred for death. Claus mentions that he has experiences with death and Saber can relate to that. He leaves the group with fascination at the mystery and a full belly. Claus pushes his plate of food to Kun to check for poison but there isn't any.

Whisper and Charrath arrive at the Aetherion Mansion. Korim meets up with him as Vell bursts in. She momentarily mistakes Korim in his normal hair color for someone else. She says the word 'Saber' and that gets everyone's attention. Charrath calls some guards to follow him to hopefully catch the mercenary. Vell hops into whisper's sword as the mounteback calls the wind to fly out of the manor.

## Notable events

* Whisper goes to find the party with Charrath Merick
* Saber has a chat with Claus and Kun Anwyn
* Vell Ambrose gets Whisper, Charrath and Korim
Korim's Story

> Strap in folks. There's some history here.
>
>

## Summary

Korim stops walking at the main courtyard and angrily shoots lightning into the air. Claus carefully approaches his big brother. Korim mentioning that he needs a drink because he's not okay mentally. Claus continues following him as they head towards the tavern. Vell Ambrose finds them, the time outside of a host causing her physical pain.

Meanwhile Kun Anwyn and Whisper keep wrapping Saber in chains as King Horus and King Khan arrive. They are surprised to see this man whom they call, Lucas. Whisper also accidentally reveals Vell's existence. Thankfully Kun keeps her identity secret by saying that Whisper's more injured than he first thought. He also says that Claus and Korim are heading to the tavern to recover after their battle. The kings bicker over how to interrogate Saber as Kun and Whisper get medical treatment.

As the golden lions and Vell arrive in the tavern, Vell worries about being so far from the others. Claus mentions that they're safe if the king's men hurry on over. Korim talks about how he was part of an elite part of the military that treated each other like family. Saber killed one of them and Korim's feelings over the death activated his magic. A foot-tall woman notes how she thought she was supposed to be the heaviest drinker here. Korim recognizes her as Aine.

## Notable events

* Khan and Horus arrive to interrogate Saber
* Korim, Vell Ambrose and Claus go to a tavern
* Korim goes into how Saber killed one of his teammates
Minds Not Our Own

> This new foe can hinder our party's strongest asset... their minds.
>
>

## Summary

The party follows the tracks with Seven in the back. However they find themselves spread apart with Adrian Tanlaial quickly reclaiming his sword. Feronia is relieved as she was nearly taken from Adrian via the beast. She saw the beast as a jackal with three eyes and Adrian recognizes it as a symbol of the mother of beasts. The others are startled as Tree also recognizes the beast from fairy tales as someone who leads others to thier doom. It's also born during a conjunction which Olwen Edgeworth sees as the stars aligning. Adrian remembers something from the serpent cults that the goddess rewarded serpents for protecting a baby from a jackal. The two of them put together that father goose was the healer in this situation while Levicra was the assassin. Yuuto suggests that the party head back and get the others to help heal them and the group agreed as did Seven eventually. Yuuto then suggested they find the turncoat with the help of lady silverfox before going off angrily after the beast. Seven follows with Tree, Olwen and Adrian following.

Olwen and Yuuto scout ahead while Seven pouts angrily. Yuuto finds a cave in the hillside and Olwen finds three weird lights coming from inside. Two owlbears begin walking into the cave and while the lights vanish, Olwen doesn't hear any signs of a struggle. The pair head back with Olwen saying that the creature is building an army. They mention that they need an army to take it on and also decide to take Tree's master to Olwen's apartment. They get the old man but wonder about the farm. The old man is find because it's the off season. He's a bit taken aback when he realizes Seven is a griffon. The man then officially introduces himself as Horace Clarvol. He does a high-ho with Seven and they do a slow gallop together.

## Notable events

* The group determines that the beast is a three-eyed jackal
* Olwen Edgeworth and Yuuto find that the beast is making an army
Lucid

Lucid is the raven familiar to Faerthurin. He has been with her since childhood, and is the only creature that Fae has consistently shown care and concern for. He is shown to be a very sarcastic, sassy creature who is unafraid of mouthing off to ANYONE, including and often *especially* Fae. He is very protective of Faerthurin, and will charge in whenever he feels she is threatened.
Petrification

> The tension between Amber and Raavas is about to explode, until Oin comes forward at a pivotal moment...
>
>

## Summary

The party keeps walking through Malbolge with Amber fast asleep.

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* Voice of Reason was late in coming to the session
* Sweetie Bloom was unable to participate in this session
Saber

**Sabre** is an antagonist in The Lost Island.

## Appearance

Sabre is a young-looking man with a plain brown shirt. He dual wields a sword and crossbow.

## Personality

Sabre is calm and serene despite all the carnage he commits.

## Early Life

He managed to take down a sorcerer and his guards all by himself.

## Relationships

### Korim

Sabre ended up killing an ally of Korim's. This allowed the half elf to awaken his magic for the first time and thus Sabre was interested in Korim's development.

### Myr

Sabre has tons of respect for Myr even calling him a real king.
Kimirial

Kimirial is a character from Shattered Wilds. She is a member of the outlaw rebels and a childhood friend of Fenix.

## Appearance

Kimirial has long black hair and pale skin. She wears a black and white top, black pants and high black boots.

## Personality

Kimirial has a stubborn streak and rarely backs down from a fight.

## Relationships

### Fenix

Kimirial is very happy when she sees that Fenix is alive. They've been friends for so long that they came up with nicknames.
Needed Repairs

> People need some serious conversations with each other.
>
>

## Summary

Sybl attempts to play his violin for Seven but a string snaps and Seven hisses at him. Sybl leaves and Qadir does soon after. Qadir smashes his head against the door and Flint goes to check on him. Qadir mentions how women are very stubborn and pulls Flint into a dressing room where Yasmin, Pikria Thymos and Hoshimi (in fox form) are located. Hoshimi non-verbally expresses how depressed she is at hurting Seven. She passes notes to Qadir on how scared she is and Flint picks up on how terrified Hoshimi is. He talks with her about how she didn't mean to hurt Seven but this needs to be resolved sooner rather than later.

Hoshimi eventually agrees after some head-pats and they head for Seven's room. Xaillen notices them leaving but Flint non-verbally says to stay put. Seven is still panicking so Flint goes in first. Seven talks about how she did something bad and got hurt for it. Flint makes it clear that it was an accident as Hoshimi returns to her human form and apologizes. Seven makes it clear that she doesn't want Hoshimi and Xaillen to fight any longer or she'll leave them. Hoshimi promises to try and stop fighting with him while also promising not to leave again. She also asks Flint to tell Xaillen to order the rainbow mare. Seven and Flint also embrace while also agreeing to apologize to Olwen Edgeworth.

Xaillen checks up on Adrian Tanlaial who mentions the woman who made the memory potion. They agree to check on both her and Flint. Adrian even shares a Feywild egg recipe that his grandmother made him before noticing Qadir coming down. They talk about how Hoshimi may be a perfectionist and can't take failure well.

Olwen comes out with breakfast including some runny scrambled eggs. Seven sees her first and picks up breakfast while Cora Treecreak goes to get the plates of breakfast for both her and Arlyn. Seven apologizes to both her and Sybl but they pay it no mind. Olwen then talks with Flint about what the Grootslang said about them and how it effected some people more than others. She also has an awkward moment when she remembers who Flint's father is. Seven eventually leaves to go hunting and Olwen follows.

Flint finds Xaillen, Qadir and Adrian in the dining hall as Cora comes in holding Arlyn up so she can walk. Flint tells Xaillen to order the rainbow mare while involving silver coins for change. Xaillen gets Adrian's help in getting the change needed and Xaillen begins drinking from the bottle.

## Notable events

* Flint talks with Hoshimi about the incident with Xaillen and Seven
* Hoshimi and Seven make up
* Xaillen orders the rainbow mare
Myr

This article is about the character. For the episode, see King Myr.

**Myr** is a major antagonist in The Lost Island.

## Appearance

Myr wears a fancy long purple coat with a hood. He wears orange and black pants with white gloves.

## Personality

Myr is very commanding able to direct a large number of pirates through fear and intimidation. He also has a hatred for nobility due to how Whisper is able to pass through loopholes.

## Early Life

It seems that Myr had a rough time with nobles due to his interactions with Whisper.

## Abilities

Myr is capable of compelling people to do as he says by speaking to them. That said he can only manipulate one mind at a time

## Relationships

### Whisper

Whisper was trained by one of the pirate captains that served under Myr. This training entitled a lifetime servitued under King Myr, but Whisper left the pirates in violation of this deal.
Questions for Mr. White

> Dagnabit, that didn't work.
>
>

## Summary

Kun Anwyn protects Claus right away. Vell notes that something is off as this is her first time seeing Mr. White. Claus doesn't know what's wrong with him. Mr. White claims that Mr. Thomas and Mr. Lee were uncooperative when he arrested them. They were now in the brig of Mr. White's personal ship.

It is clear that neither Horus nor Khan trust Mr. White after Korim talked with him. Vell nor Kun can pick up on Mr. White's motives. Vell offers to cause a distraction to get into Mr. White's head while Kun suggests that Whisper pull off the distraction. He asks Whisper to make the distraction and he complies by using his wind powers to close the curtains. Vell helps by making the chandelier rattle. With all these distractions Claus divinely reads Mr. White and finds out that he can't do it just like the other times.

Claus then acts like he's dispelling the spell in the room with his drum. Horus and Khan look at Korim and Whisper respectfully to find out why there was a distraction. Whisper plays dumb and it works. Mr. White then leaves with no one able to find any answers.

## Notable events

* The party and royals question Mr. White
Olwen Edgeworth

Olwen Edgeworth is the tiefling investigator of the party in Shadows of the Old World.

## Appearance

Olwen has long white hair in a braid down to her thighs. She has white skin and polished horns. She has bright blue eyes and wears a blue police uniform.

## Personality

Olwen appears fierce but after some prodding it's revealed that she gets flustered easily. She isn't good with talking to people.

Olwen also suffers from self-deprecation, believing that she can't be happy because of what she is.

## Early Life

Olwen grew up in a nice household with her brother. When she was ten, their house had been broken into and a police officer helped them out. Ever since them Olwen wanted to become a police officer.

Olwen was bullied quite a bit and eventually when she was eleven, three kids bullied Olwen and nearly cut her tail off. She was in the hospital for three weeks.

Like many of her kind, Olwen has been sanctified. She had to do so to join the police force. While she was being purified, the unit she was supposed to join was taken out.

She took on many cases including saving her sister-in-law, Julia, from a cult of tiefling haters known as the scions of Heironious.

Her longest case was bringing Nicholas Hollyhock. She was tasked with taking him in and recovering a secret artifact that he stole from Directian. He was about to put her in a trap when she was sent to the dark city of Thultanthar.

## Abilities

Olwen wields a sniper rifle called Isaiah she cobbled together. She can set it on a tripod to help fire better.

## Relationships

### Flint

Olwen and Flint bond over books they either read or write. When she finds out about his heritage, she is heartbroken because she would have been a fangirl before getting to know Flint.

### Sybl Indrax

Olwen is initially nervous of Sybl however they become slightly closer after she carries him to the library, and he shows off his fast-reading skills. It's eventually grown to the point to that she calls him her 'occult expert.'

When Sybl's fear returned, Olwen immediately grew concerned for him and even saw herself in him. This allowed her to confide her story to him first.

### Nicholas Hollyhock

Olwen is obsessed with bringing Nicholas Hollyhock to justice. She thinks he's an A-hole.

### Caius Valentine

Olwen is suspicious of Caius after the encounter with the wraith.
Ismark the Lesser

Ismark is a minor character in The Curse of Strahd.

## Appearance

Ismark wears a brown tunic under a dark green vest. He has pale blonde hair and a chiseled chin.

## Personality

He's very caring for his people and his town. While he is compared to his father, he never let it bother him.

## Abilities

Being a bard, Ismark has access to a large variety of spells. He also wields a longsword and a shortsword.

## Relationship

### Jade Roderika

Ismark has sort of a friendly rivalry with Jade since they're both bards.
Reunions

> An unexpected encounter between two parties leads to an emotional reaction.
>
>

## Summary

The party heads back to Aldcoast. Once they get there Panne scoots over to the house they were using as a base. She runs into Eira along the way who's with Saya. As Sadit comes by, Saya hides behind a rocky formation and Hyacinth takes notice right away.

Saya reveals that Sadit is her betrothed and she doesn't want him seeing her like this. Hyacinth notes that he'll find out sooner or later but offers to make it less awkward for her. She tells the others to check up on the boats as Iris arrives with her uncle, Lucas. He's revealed to just recently be returned to his senses. Most of the group goes to see the boat as Fenix stays with Hyacinth and Sadit.

Hyacinth reveals Saya to Sadit. Sadit is shocked but reveals that he wouldn't harm her. Hyacinth promises that they'll find a cure as Layrun comes out of the cultist's lair. Layrun is looking for help and Hyacinth pulls in Fenix as Panne offers to help as well. They find the books in a pile of organized chaos. Layrun shows the pair the base for the ritual Acharn used. Fenix is able to look through it a bit and activates the comprehend languages spell by accident. Panne reminds him that his white rapier which has life in it may be the cause. Panne promises to help Fenix should the sword cause any more trouble. He continues translating and Panne notes that the party has strength, heart and skill with magic. Layrun continues to research as Fenix leaves with a headache. Panne offers her help again but Fenix notes that he's been on his own for a long time.

The remaining party members head for the docks where there's a single large ship in good shape. Lucas and Iris offer to keep the ship afloat for the party's needs as Eira holds Hoopla like a cat. They eventually run off to play pirates as Layrun, Panne, Hyacinth and Fenix arrive. Simon is still uncomfortable with his new development and decides to talk it with Iris and Panne at the house.

## Notable events

* Saya is revealed to be betrothed to Sadit
* The party meets Iris's uncle Lucas
* Fenix is revealed to know the comprehend languages spell
Plans for the Evening

> The party has much to discuss, it seems.
>
>

## Summary

The party remembers that manaforging was used to create the war machines/golems in the old world. Meanwhile Whisper continues to order supplies for the trek into the northern jungle. Meanwhile Vell Ambrose asks to go with Claus to the lunch while Kun Anwyn continues to shadow Claus.

Meanwhile Whisper meets with Khan in the prison. He's watching Saber with several guards. Whisper laces his dagger with tranquillizer before speaking with the king. He agrees with Whisper but can't do anything in Horus' city. He's also not aware of Saber's tricks so he gives Whisper a chance to redeem himself. Khan wants Whisper to watch over Saber and make sure he doesn't escape. Whisper has a particular idea involving magic so Khan calls his mage, Richard. Whisper asks if he know alteration magic but Richard says no. Whisper suggests that someone should learn the polymorph spell and adds that he should reach out to the new magic academy.

Richard explains that he uses mental magic to effect the minds of others. Unfortunately he cannot remove the memories of others much to Whisper's dismay.

## Notable events

* Whisper orders supplies
* Lunacorva explains that magic is divided into old magic such as divine and innate magic, and new magic such as arcane through study and practice.
* Whisper talks with Khan and his wizard about holding Saber
Meet Aine

> Call in the Celts!
>
>

## Summary

Whisper asks Khan for an oubliette but they don't have any. Whisper is unhappy so he decides to follow the kings to the prison where they're going to be holding Saber. Kun voices his concerns about how strong Myr is since Saber follows him so highly. Saber mentions how Myr terrifies him as he's thrown into a cell.

Back at the tavern, Korim tries to keep a straight face around Aine as Vell whispers in his mind about how he likes short people. Korim introduces Claus to Aine. She mentions that his other army buddies, Dash the centaur and Zander say hi. Korim gives his view on what it's like working for the king fighting a monster that's too terrifying to describe. He mentions Saber too and Aine's face goes pale.

Aine then asks about the beast and she notes that it's near Zander's hometown. She then mentions that beasts of all kinds have some sort of fungus growing on them. She also brings up that that Black Hawks are trying to take on the 'thing' in the cove. The fact that there are more than one 'things' on the island, worries Korim so he decides to take Aine to the kings to report this new information to them.

## Notable events

* Saber is put in a cell
* Aine gives some interesting information
Lhark

## Lhark

### Relatives

Faerthurin (adopted mother)
Jalerom Tanlaial (adopted father)
Adrian Tanlaial (brother)
Merylwind (sister)

## Physical description

### Gender

Female

Lhark is a minor character in Shadows of the Old World.

## Appearance

Lhark has short blonde hair. When she's grown up, she wears green armor.

## Personality

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Abilities

ℹ️️

**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.
Sneaking Out

> Korim... What are you doing?
>
>

## Summary

Korim gets up early and prepares to sneak out of his family's manor. Vell Ambrose wakes up earlier as well and notices Korim slipping down the steps. She asks where he's going and Korim says that he's going to tell Horus about her. Vell agrees with Korim's thoughts and inhabits him so she can introduce herself to the king.

They trek through Tagura and meet up with Horus in the throne room. Korim notices a member of Claus' church that wasn't there during the previous visits. Korim guesses that this creeper knows of Vell's existence. Korim begins to explain to the king what he knows of Vell.

## Notable events

* Korim goes with Vell Ambrose to meet Horus
Setting it Straight

> A few more confrontations.
>
>

## Summary

Hoshimi and Yasmin clean up Pikria Thymos so she can start working as a bar maid. Pikria is startled by her massive makeover and goes to see Qadir about getting settled. Once she's gone, Hoshimi wonders if Yasmin is going to say anything but she's too tired. It turns out she's been riled up since the guards increased their activity. Hoshimi wants cigarettes, a drink and a hot bath. She also thanks Yasmin for taking care of things when she was away while letting Yasmin hire more staff.

The rest of the party has been recovering through their trek through the desert. Xaillen slumps on the couch as Flint checks up on him as Adrian Tanlaial practices his swordplay. They mention how the oasis is a scorpion nest and have an urge to mark it off as dangerous. They also talk about how they're going to rescue Raquel from Nicholas Hollyhock. They decide that it's best to do it from the shadows like Cloakerman. Flint apologizes that he isn't trying to imitate Cloakerman but has a sore throat from imitating the dragon roar. Adrian notes this as he arrives at the lobby while mentioning that he could have died. Adrian is irritated at how they solved the problem as Cora Treecreak hears the discussion from the window. The arguing is heard by Olwen Edgeworth and Seven as Adrian is called a bookhead. Adrian tries to leave as Xaillen notes Adrian's comment. Adrian talks about his father's time in Nassa with Rose Emeraldsong. He talks about Varska and how he wanted human civilization eradicated. This story touches Flint and he understands that when it comes down to it, protecting the party takes precedence over protecting animals. Xaillen and Flint bring up the fact that the best battles are the ones where you don't have to draw a weapon.

After the talk the group realizes that Olwen hasn't come out yet. They go in to check on Olwen along with Sybl as the officer hides a wine bottle. She isn't able to hide her nervousness from the group and she mentions that Hoshimi is a bad guy. Qadir checks on them asking if everything is to Olwen's liking. Olwen says yes and Qadir mentions that the host shouldn't be angry. When he leaves, Adrian looks for any magic and senses something but isn't sure what. He motions for them to keep talking as Olwen pulls out the wine bottle she was hiding. Nobody drinks with her which makes her upset. Xaillen wonders if there's something going on but Adrian mentions that it'll be talked about later. They decide to check on her in the morning and head back to bed.

## Notable events

* It's revealed that Flint imitates someone called Cloakerman when he does his deep voice
* Adrian Tanlaial relays his parent's first adventure through Nassa
* The party checks on Olwen Edgeworth with Adrian noticing some type of magic in the room
Mounting a Mind's Rescue

> No one came out of that prison undamaged...
>
>

## Summary

Princess Abigail, Sybl Indrax, Flint and Hoshimi head for the hospital to check on Caius. He's failing around in panic while the doctors try to restrain him. Hoshimi tries to soothe him but it doesn't work so Flint ends up putting him to sleep with a sedative. The doctors thank Flint for help. Sybl dives into Caius' mind with Hoshimi to fight off the halucination. Princess Abigail helps out by sending them further into his dreams by using a holy symbol of Desna and a lullaby. They wake up in a cramped room filled with dark purple smoke. They help him break out of the enchantment with Hoshimi doing a holy sort of dance with Sybl playing on his violin. Caius explains that he was attacked by the mind flayer. He mentioned that after Levycra was brought in she was screaming. He heard gross sounds and after a moment of silence, he heard cell doors opening and chains being undone. He saw that the mindflayer got out. He went into the cell next to Caius' and he heard screaming. Caius busted out of his cell to find that the Mind flayer was eating the brain of the prisoner next to his cell. Caius tried to stop him only to get a mental attack from the mind flayer. He's relieved that both of them are in the dream and they stay with him until Sybl and Hoshimi wake up.

The two of them wake up in chairs and Hoshimi recounts what Caius told her. Flint goes looking for mental professionals while Hoshimi, Sybl and Princess Abigail stay behind. Thankfully he finds a couple who are good with PTSD and survivors guilt. Abigail then mentions that she sees Caius as a deep friend instead of a romantic interest. Hoshimi admits she does have a crush on Caius.

Back with Adrian Tanlaial, Seven, Olwen Edgeworth and Bluebeard; they head to the precinct and come across Reshky along the way. Apparently something was stolen from a magic shop last night, a scroll of remove curse. Olwen thinks about how it could have been for either the mind flayer or Levycra but puts it in the back of her mind. The group then continues thier travel to the presinct.

## Notable events

* Sybl Indrax and Hoshimi rescue Caius from the halucination.
Shade of the Albatross

> Seems everyone has some baggage...
>
>

## Summary

Flint, Sybl Indrax and Princess Abigail head to a new wing of the library to look up beings from Mount Celestia and the Ilithid. Sybl finds a book on the elder brain which is the final stage of life for a mind flayer. Flint looks over the books of mind flayers and notes that they eat through the top of the head, much like the dead dog. He relays the information to Abigail and his theory that the dog was experimented on. Sybl relays his information and notes how unwilling the mind flayer was in communicating. She hopes she can talk to it again.

Sybl takes another look and finds that the Ilithid likes to create things and one of it's creations may have dominated it. It also mentions that it likes to collect things. Flint feels the same presence again only it's hungrier. He speaks with it and it wants experiences like the ones his friends have. Flint vows to stop this thing and learns that the next time this creature is near, they could see it not with his eyes. The creature notes how something else delicious is in the area. It leaves as Abigail shakes Flint awake. Flint nervously confesses what he learned and Abigail thinks it over. They decide to regroup.

Adrian Tanlaial, Olwen Edgeworth and Seven go to Worthington Tailors to meet with Julia Edgeworth. She hugs her sister in law as Rienhardt bursts in delighted. He leaves to make a delivery but not before making out with his wife. Julia locks up the shop and mentions that business hadn't been going well lately. She believes that people are turned off by Rienhardt because he isn't sanctified. The last time she brought up santification with him, he got uppety about it for several days. However they can't afford santification because it will take a whole year and the business can't be put up for that long. Julia mentions she got a second job to cover expenses. Seven says people are dumb and asks Adrian for something similar to a glamor spell. Adrian says it won't work, even though he can use glamor spells. Seven angrily talks about how tieflings and griffins shouldn't be judged just because they're different. Julia and Olwen understand but there is no cure for stupidity.

Julia asks Olwen how she's been treated since sanctification. Olwen mentions most of them did get better but did get some backlash from other Tieflings. Olwen's parents gave her an hierloom to sell off some of the debts. It's the golden key one of the previous rulers of Directian escaped with. Adrian notices that it's infernal in design so decides to mentions key to his godmother when he sees her again. Olwen says it's okay to sell the hierloom but tell Rienhardt everything. After all communication is the key to a healthy relationship. Adrian uses his ring of discrection on the key to keep it safe and gives her a note saying to give it some thought. Olwen asks what he gave her and he tells her a helping furry hand.

## Notable events

* Sybl Indrax, Princess Abigail and Flint look through books in a new wing of the Grand Library.
* Flint has a talk with the abductee
* Adrian Tanlaial, Olwen Edgeworth and Seven arrive at Rienhardt's business
So Much Anger

> Fear, rage and shame are in abundance this chapter...
>
>

## Summary

Vell Ambrose is terrified of the thing in the cove and Whisper mentions that he was a little unnerved by that thing as well. He then asks for everyone else to 'put their chips on the table' so to speak. Vell shakes after talking about the creature behind the barricade at the cove. Claus remains silent so Vell moves into Kun Anwyn's body. It turns out Claus is so angry that he bites his lip and it drips blood. Korim goes onto explain about what they saw in the grotto. Vell also slowly talks about that this thing might be the reason they cannot contact the triple goddess. Whisper thinks that this is all the more reason to head to the northern jungle.

Kun is next to talk about himself. He mentions that he was part of the Blood Stripes mercenary band and was given his powers. He goes on to explain his powers and how they're connected to his eyes. There's also the part where he uses his own shadow to make his own darkness. Whisper expresses his desire to tag along in Kun's quest about his past after the trek to the northern jungle is over. Kun does remember his parents telling him to run while surrounded by fire and being under attack by beasts.

When it's Claus' turn to go, he's a bit calmer. He prefers being called a shaman and talks about his powers of life, death and fate. He also demonstrates his powers to summon darkness from his tiefling bloodline and Whisper likes this a lot. When he turns the lights back on, Kun reveals that he can summon darkness from anyone's shadow including Whisper's and Korim's only when he's focusing on them.

## Notable events

* Lunacorva reveals a map of the Lost Island for the first time
* Kun Anwyn talks about himself and his powers
* Claus gives a brief description of his powers
Reality of War

> Battling in front of an Orphanage on Fire! Our Heroes must split their attention to save as many as possible!
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## Summary

The soldiers move into formation frightened by Amber. Oin puts up a cloak of chaos. Jalerom corners General Cristor and eventually the general takes his own life. Jalerom demands that the other soldiers surrender and they do so. The children are mostly okay aside from two. One of the kids ended up indirectly causing the general's son to die. Because the orphanage is burned down, the children are taken to Directian castle to live until a new orphanage is built.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* General Cristor takes his own life
* The Directian orphans and Miss Seria begin to live in the castle temporarily
Princes of the Apocalypse

*Princes of the Apocalypse* is a campaign based on the Dungeons and Dragons 5th edition campaign of the same name. Each session is streamed on joshscorcher's youtube channel. It features AeonOfDreams as the wandering cleric Grimnir, BritishNinja as the paladin Gaia Valkyrie, Irish John as the rogue John Jacket, KeychiFiM as the monk Holly, Solar Flare as the sorcerer Johnny Vortex, and Aramau as the warlock-in-training Rejoice Zermeno.

## Sessions

1. Meteor
2. Amphail
3. Lance Rock
4. Red Larch
5. Red Larch II
6. Feathergale Spire
7. Haunted Tomb
8. Road to Riverguard
9. Riverguard Keep
10. Sacred Stone Monastery
11. Red Larch Enflamed
12. Scarlet Moon Hall
Resolution

> It has been some time since Jeminya had been taken, and our heroes have all gone their separate ways trying to find answers...
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## Summary

It had been two months since Alatastica was host to a large demon war with the other races being in better communication than before. Rose Emeraldsong had been visiting Nassa to help with the reconstruction and assisting the locals communicate with the environment better. Ivan, Amber and Oin had been helping with the war relief efforts. Jalerom has been helping with negotiations while Faerthurin has been helping to get Jeminya out of Baator while helping with Valkatov and Visikra.

The war relief crew was resting at the inn with Varaugh and Enzio Zadimus. Ivan begins playing with Amber dancing while Oin gets thanks from a child. In the middle of the song, Ravvas walks in with a smaller drow called Valill and sit until the song finishes. Ravvas complements Ivan for his ability to bring up morale. He introduces Valill and reminds that the trio have to attend the council. He also has an issue that he wants to talk to all of them about. Valill leaves revealing that he's a fellow bard with a flute.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* Ravvas Arkanen officially joins the party
* Valill Despith is introduced
PEGLegged Pirates

> THEY ARE THE PIRATES... who... barely got to do anything.
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## Summary

The party looks over the bodies only for Vell Ambrose to find sabers of Red Tiger design. Claus recognises these as pirates feared by the common folk of the island for their violence and cruelty, led by a pirate captain named Myr. A man so terrifying, he has been called "The Pirate King". Kun and Vell believe that they were paid off by someone. Vell asks Claus to hold onto a saber for later but Claus is hesitant so Korim volunteers to hold the blade. Vell explains that she wants to use it as a weapon now or for evidence later. She also learns Kun and Korim's names while giving a nickname to Claus.

The group follows the trail to the beach as dawn breaks. Claus is about to travel to the beach but hears shouting in the distance. They follow the shouting to a woman being surrounded by eight men. Given the papers falling out of her bag, this is likely the missing researcher. Claus tries to solve things peacefully but accidentally reveals himself so Korim saves him taking out two in the process. Kun uses a hostility charm to force one pirate to attack his own companions, while challenging four others. The researcher takes advantage of the distraction and uses a metal bomb to blow up three pirates. Claus quickly approaches the researcher and heals her. The pirates miss their attacks on themselves and Kun. Vell quickly grabs one of the bombs in the researcher's bag and hits one of the pirates with it using her telekinesis. She manifests into a physical body not long after which shocks the researcher.

## Notable events

* The party arrives at the shoreline and takes down five pirates
* Vell Ambrose manifests into a physical form shocking the researcher
Leaving Urzaban

> Let's get out of here!
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## Summary

Adrian Tanlaial leaves for the apothecary but soon everyone follows him including Yasmin. They see Baatia, the herbologist, pounding some herbs and she apologizes to Seven right away. Seven hides behind Sybl as Adrian asks for two health potions and an analysis of the red liquid. Xaillen makes sure Seven is okay as Baatia analyzes the red liquid as a health potion much like the ones she sells. Flint then asks her about the memory potion. Baatia mentions that it has a distinct smell and it was undiluted. The undiluted version was a trial run that could overwrite previous memories that the owner had. Olwen Edgeworth is concerned that the undiluted potion could be used for criminal purposes. Xaillen wonders if an antidote could be possible and Flint wants to tell Baatia the whole story but Hoshimi reigns him in. Baatia decides to give the antidote thing a try even if she wouldn't test it on herself to remind herself of the foly. She gets information on where the group is headed so she can send a telegram if need be.

Meanwhile Olwen pulls Flint outside to talk about Hoshimi while Hoshimi herself checks on Seven. The party heads for the Silver Star Inn but Yasmin meets them halfway. She provides them with the supplies needed for the trek back to the UAA. She also gives them a letter and container from Cora Treecreak and Arlyn who left. The container holds some valuables from Jackamo's stash and the letter reads that they'll meet again. Inside the chest is 100 gold, hand-wrapped loaves, silk rope, thieves tools, a white spindle, a mummified hand, a stone with a rune on it, two scrolls, a dark purple potion and a brown oil. One of the scrolls is comprehend languages while the other is spirit sense. Adrian decides to learn the comprehend languages spell on the road while the others look at the other items on the road. Hoshimi asks Yasmin to apologize to Qadir for her.

They leave Urzaban with Hoshimi hoping to return as soon as she can. Flint talks with Xaillen about Seven while Olwen talks with Adrian about Feronia and the replacement Heironious, Ragathiel. Eventually Flint confesses that he found the memory potion in Seven's plug. Xaillen relays that information to Olwen and Adrian and brings up the idea that the memory potion is what's giving Seven human-like sentience. Seven begins tearing up but everyone calms her down saying that the potion and the gryphon both are Seven. Seven holds fox Hoshimi like a teddy bear for a bit but eventually continues onward with Hoshimi pulling her.

## Notable events

* Nonat1s joins as a guest
* The party visits the Apothecary
* The party gets a letter and gift from Cora Treecreak
* The party leaves Urzaban
* Flint reveals what he learned about Seven's rod
Resurrection

> Upon arriving at a seemingly empty cabin in the swamp, our Party comes upon a Revelation that will change quite a lot about how they feel about the mission...
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## Summary

The Heroes of Directian investigate the hut only to be confronted by a young teifling calling herself Mori. After the party reveals that they're looking for Jeminya, Mori trusts them enough to reveal that she's looking for her own caretaker, Arkoth Wormwood. Naturally Jalerom and Amber are upset at this and begin yelling explatives in either elvish or draconic in the shed. Ravvas gets some insight as to what Arkoth did while Mori is confused. She mentions that Arkoth is really trying to be good and that her mother was into magic. Through process of elimination the group realizes that Mori is Simula's daughter as Mori suggests that Arkoth went to the Jangling Hiter. She mentions that he's been going there often to perform some act of ultimate good. Jalerom is surprised that Arkoth is trying to repent. Eventually the party agrees to help find Arkoth as Mori gets concerned that she knows their voices from somewhere.

Mori begins leading them to the Jangling Hiter after Rose checks out the outhouse. They hide from a giant swampy worm. It spots them but remains still. Ravvas decides to bargain with it so Rose interprets. It mentions the worm only ate demons. Rose also notices slashes in the worm's mouth and cures it's wounds with Ivan's help. The worm offers something for someone that goes inside it for strength. Rose goes in and gets wounded but comes out with more wisdom. Amber berates Rose for taking a chance as they come upon the Jangling Hiter.

As they get into the city, Mori warns them that souls are valuable so Faerthurin uses a viel spell to disguise them as chained devils. They look around the city getting stunned by deadly screams along the way. Eventually they find a storage room with a leaping crate inside. Amber and Ravvas open the box together to find Arkoth's gauntlet. It recognizes Mori's voice and uses dark elf silent to communicate. Ravvas cringes at Arkoth's poor use of it. Eventually they head deeper with Jalerom picking up some gold along the way. They eventually arrive in Mamon's treasure room where the arch devil arrives.

## Notable Events

* The party meets Hana Wormwood who goes by Mori
* Rose Emeraldsong gets one wisdom point from a giant swamp worm
* The party arrives in Mamon's Lair
Talice Tewin

Talice Tewin is the drow druid of the party in The Curse of Strahd. She is played by KeychiFiM.

## Appearance

Talice has ashen skin with black makeup and white hair. She wears a dark gray hood with small bits of black armor on her shoulders, chest and wrists.

## Personality

While Talice can communicate with humanoids, she prefers the company of animals such as her bear familiar. She is often teased to transform into a dog after the Blazing Sun Festival.

She also doesn't like being dragged into events beyond her control and people who try to push their world views onto others. She has a desire more power that being magic or animal companions.

As the party helps the town of Vallaki, she becomes happier with people treating her like a hero.

## Early Life

Talice was born into a prestigious noble family that had members that were either great fighters or great mages. It was expected that she perform great and wasn't given many smiles as a result. Talice decided to focus on magic and since her people were in connection with nature, she became a druid.

Her home was in a battle with the gnomes. One day when the Crimson Sorrow hit, the gnome broke through their forces. Talice was forced to leave her manor with all the others and got separated from her mother before joining the evacuation party.

## Abilities

Talice doesn't need as much sleep as the other members of the party. She also has powerful abilities like poison spray, call lightning and entangle while also using a crossbow and short sword.

She can also summon a bear familiar and turn into animals herself.

## Relationships

### Salem Perdurabo

Talice didn't talk with Salem much but likes when they're able to use small bits of mischief together.

### Sorin Firewing

Sorin is one of the few members of the party not to tease Talice about the canine transformation.

### Krik

The two of them regularly have drinking competitions. However Krik is often the victor.

### Edmund Edmer

Talice doesn't like Edmund for his preaching to the divine. When she gets drunk, Edmund ends up trying to persuade her to stay put. He's also one of the first people to tease her about the dog transformation.

Eventually Edmund tries to convince her to be kind and she makes a tiny attempt when Jade gets depressed. Despite that, she's able to hold onto lie Edmund uses for a while.

When Edmund gives his life to save her, she honestly couldn't figure out why.

### Jade Roderika

Talice sees Jade as a good friend. Whenever Jade appears to get emotionally unbalanced, Talice tries to reel her in.

When the two of them get drunk, they talk about going on adventures together.

### Warwick Windbow

Warwick and Talice have an antagonistic relationship. They get into arguments either involving money or battle plans. They also have fun when the other person is in misery.

### Ezmeralda D'Avenir

Talice instantly forms a kinship with Ezmeralda.
Sorin Firewing

Sorin Firewing is the fighter of the party in The Curse of Strahd. When leaving the continent, he was searching for a female.

## Appearance

Sorin has white skin, shoulder-length red hair and a small beard. He wears a small set of iron armor complete with a scimitar and shield.

## Personality

At the start of the series, Sorin was a very serious person that remained level-headed.

## Abilities

Being an armored swordsman, Sorin is known for hard attacks and stalwart defenses. His shield is known to protect other allies while he's also able to rally other allies to boost their strength.

## Relationships

### Edmund Edmer

Edmund is able to talk with a few formation ideas with Sorin because he has the greatest defenses

### Salem Perdurabo

Sorin does not like Salem raising the dead.

### Talice Tewin

Sorin and Talice Tewin don't interact much.

### Jade

Sorin and Jade Roderika don't interact much.

### Warwick

Sorin and Warwick Windbow don't interact much.

## Trivia

* Sorin is the only character played by two people those being GoldenFox and Solar Flare
Song of Despair

> The Horrifying Nerconaut is Tearing down our Heroes at Every Turn! How will they overcome this Great Peril?
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## Summary

Amber smashes the Necronaut with an attempt to stun it but the stun doesn't go through.

Eventually the Necronaut goes down and it's revealed to be made mostly of corpses from the Galgari Jungle.

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**Notice**

This section is a stub. You can help Brony D&D Wiki by expanding it.

## Notable Events

* The party takes down the Necronaut
* The Necronaut is revealed to have corpses from the Galgari Jungle make up most of it