Quests

Quests (or Objectives, as they are labeled in the pause menu) drive the progression of the game story and reward the player with silver, clothing recipes, and occasionally other items.

## Menu Interface

When Objectives are accessed in the pause menu, the quest UI lands on the top Main Story Quest.

Quest details appear to the right of the navigation pane and display the quest's background (either quoted text from a letter the player read or, if the quest did not come by mail, a description of the quest) and a checkbox list of conditions for completion.

Sections in the Objectives menu can be toggled to collapse or expand for ease of access.

### Quest Tracking

The player can choose one quest to track at a time by hovering over the quest in the navigation pane and pressing the Interact button. This can be any quest not yet completed. The checklist for a tracked quest will appear in the top right corner next to the mini-map and clock.

There is also an option to stop tracking quests by pressing the Interact button one more time while hovering over the currently tracked quest. This will hide the tracked quest UI from the in-game interface.

## Quest Categories

Quests come in two varieties, each assigned to its own section in the Objectives menu. Completed quests move to a separate section at the bottom of the Objectives menu.

### Main Story Quest

Main quests progress the story and are marked with a yellow witch hat icon to the left of the quest title.

At the start of the game, the player receives multiple main quests at once that can be completed in any order, and these act as tutorials for early gameplay.

After the initial tutorial quests have been completed, main quests come one at a time, and a new main quest is received upon completion of the previous one, most often after interacting with Huckleberry to turn in a main quest.

### Side Quest

Side quests are primarily obtained by crow-like Mailbirds, which land on the mail perch to the right of Abraham's landing pad. Mailbirds can arrive anytime and will remain on the perch until the player interacts with a Mailbird to read the letter it brought. If all perch spaces are occupied by Mailbirds, no new mail can be received.

To date, there are 33 known side quests.

#### Recurring Quest

There is one continuous side quest that does not appear in the Objectives log. Every 7 in-game days, the player receives a request from the Little Rock Town Council to send a specific crop grown on the Homestead in exchange for doubled payment per item sent. Typically requested crops are Corn, Corn Stalk, Cotton Boll, and Lavender.

Every 7 days from the start of the quest, two Mailbirds come from the Town Council at the same time:

1. The first brings a letter thanking the player for sending the requested item and delivering the payment (only arrives if at least 1 ct of requested item was mailed in the 7-day period)
2. The second brings the new assignment for the next 7 days.

The player can send up to 24 items per in-game day using the Package Hutch by preparing 12 items before Abraham arrives at 6am (and picks up all outbound packages), then preparing another 12 items before Abraham leaves at 11am (and picks up outbound packages for the second time).

*Contributor notes:*

* Despite being told at game start that "helping out Little Rock by sending crops" is the player's sole responsibility, the quest is optional (and not completing it has no consequences) and has no set amount of crops needed for completion.
* The doubled payout is still too small to cover purchases from Abraham because the requested items sell for 5 Silver or less at base for a maximum payout of 1,680 Silver for Stalks after one week (if sending 24 per day, for 7 days), and these crops can be used to craft more profitable recipes, such as Salsa, crafted from Corn and Tomato, which can earn the player 4,284 Silver per week if all 4 Corn and all 3 Tomato seedlings are planted and harvested once a day to prepare Salsa (and even more if harvested twice a day, given their fast growth rate).

## Quest Sources

### Main Story Quests

Main Story quests are initially given by Huckleberry to serve as a game tutorial and later to guide the player through the first area covered in Miasma. These require the player to report back to Huck upon completion. After the first area is cleared, the Main Story quests are technically self-assigned as the Homesteader wishes to delve deeper into the Miasma. While Huckleberry doesn't approve of this course of action, he initially guides the player through main objectives, but eventually the player has to figure out the next steps on their own with the goal of cleansing the world free of the fog.

### Side Quests

Most side quests come from Little Rock Anonymous (LRA), a club in the player's hometown that helps town citizens "receive goods not deemed 'necessary' by Town Council" (according to the first LRA letter). The first LRA letter arrives shortly after the player ventures into the Miasma in the Pearl Canyon and finds Aunt Tilly's grill.

Other less common sources are:

* Little Rock Town Council
* Ma & Pops
* Father Benjamin of the Church of the Sun
* Ms. Clerk, the principal and only teacher of the Little Rock School, which the player attended as a child
* Ruby Stormbluff, a fellow witch from Redfield who gives a series of quests and later introduces the player to another witch, Emil Snowdrift, who also gives a couple quests
* Abraham the porter, who gives a quest after the player plants and harvests a certain crop at the Homestead
* A few miscellaneous quests, such as *Mysteries of the Cult* and *Curing What Ails Them,* are given upon collecting unique items or interacting with certain things in the wild

## Notes

* All side quests are fetch quests: that is, they require turning in items that are either found or crafted.
* An overwhelming amount of side quests is given early in the game and most cannot be completed right away due to requiring ingredients found and/or grown throughout the entire main gameplay.
* While it is possible to do, there is no expectation that all side quests must be completed before finishing the main story, and players have the opportunity to complete side quests after the main story has been completed by loading the game save (**recommended to save immediately before triggering the endgame,** of which the player is notified via pop-up window once at the lowest level of The City).