recursal/Fanatic-Fandom huggingface dataset:
The Order

An ancient organisation, pent on keeping balance in the world. Their biggest operations are in Catar, but they have plenty of things going on in other parts of the world. They don’t have any particular uniform, but they use the same colours in all their designs; a certain value of purple.

Their current rule is consistent of a council, with Able Spider/Number 1 at the head of the table. They do anything from impersonation, to forcing documents, back to assassinations. Their moral spectrum is mainly gray, though leaning more on the light side. They employ all classes and species, from rangs to riches.

The order uses a code same system based on a third digit number.

The first number stands for the division they are a part of, the second stands for their rank, and the third stands for their danger level. The code stands as follows;

 2 Central command
 3 Silence
 4 High rise
 5 Battalions
 6 Janitors

## Details

* **Founded by**: Ceizelpot
* **Run currently by**: Abel Spider N1
* **Goal**: Global balance
* **Scale**: Global
* **Known**: Historically known, Currently a myth being spotted more and more
* **Colours**: Purple and black
* **Logo**: three circles and two lines. The lines are gold and the circles black. Often depicted in a shield
* **Sub contractors**: Allegedly the Watch dogs
Diseases

Currently in the world of Édafos there are two diseases plaguing the lands.

## Fortune Flue or White Plague

People in Yodroth got hit with the Fortune flue, and it has taken hundreds by the day. It spreads impart through the air, though that has a lesser chance of infection, contrary to liquid contractions like spit or water. It will kill the host within a month most of the time though some have lived longer. First signs of infection vary. Symptoms in order of occurrence are; White hair, Pale skin, Coughing blood, White eyes, Mouth foam, Death.

The cure for this sickness is known:

1. Irises from the foot of Dragon's Keep
2. Waters blessed by the moons
3. Lemon roses

## the Blight

People, animals, and some plants who lived in and around the land affected by the Blight started to mutate and lose their mind. This affect became known as Blight syndrome. The mind dies, but the mutated body would keep on going. Direct contact with someone infected will give you Blight syndrome, as will any fluid that caries the disease. It kills the mind within a week of becoming infected, and the first symptoms will show within the first 24 hours. The symptoms in order of occurrence are; Trouble sleeping, Hair loss, Joint pain, Delusions and Hallucinations, Fainting, Bodily mutation, Brain death.
The Resistance of Apir

Apir's resistance was founded back when Queen Alecto, the mother of the present king, King Ardis, was still the ruler of Apir.

Currently, since there is no bad ruler to overthrow within Apir, they've set their sights on helping to improve the country and helping its citizens.

## Details

* **Founded by**:
* **Run currently by**:
* **Goal**: Charity
* **Scale**:
* **Known**:
* **Colours**:
* **Logo**:
* **Base** **located** **in**: Sylas
* **Sub** **contractors**:
* **Work** **with**:
Jussol

The **Jussol** can refer to both a language and a Renassaince culture born from it. It is the majority culture of Jusseria, and the one of the most spoken languages in the world due to Jusserian colonization of Arborealis during the XVIIth century. Both the language and the culture were a product of the merger of the Ravesloot and Cadet royal houses of the year 1489.
Okaya

Okaya is in the far east of the map. It consists of 5 countries; Brior, Raya, Mirya, Freyal, and Yodroth. It is inhabited mainly by Humans, Elves, Drow, Halflings, Giants, Half Orcs, and Centaurs. The main languages spoken are Common, Elvish, and Sylvan.

## Miscellaneous

Okaya is also known as the golden continent, being quite rich as a result of years of rule from Ceizelpot. It has a temperate climate with a lot of rain. There is snow in the mountains far north but the winters rarely bring it further inland. The continent has 5 temples, the major one being used as a place for research and tribute, the others are a place of learning, a castle for the king of Freyal, a safe haven, and a place of faith. While being known to be a beautiful, peaceful, and rich place, Okaya has a problem between inhabitants, most of Okaya’s citizens having a problem with the more animalistic races living there, such as the many centaur tribes roaming the land. There is tension between Freyal and Brior as well, as more and more orcs and centaurs migrate from Brior into the very human country of Freyal. The country of Yodroth is currently plagued by a deadly disease known as Fortune flue. Each country is a kingdom being ruled by a royal family and has an established royal guard to keep the law.

A notable place in the country of Raya is the Windeldon College of the fine arts.

## Countries

* **Raya:** Raya is the most western country of Okaya. Raya is ruled by King Mulas, a cloud giant. He’s married to queen Till, they have four daughters and three sons, the first Desius being in line for the throne. The others are Rosam, Glisuz, Xirus, Aro, Hulsor, and Ikys. They rule fairly and don’t meddle to much with their people apart from heavy taxes. Raya is home to many races, being the most accepting country on the continent. They have tribes of giants living in Riff hill, and herd of centaurs in the south. There is an observatory in the northern mountains high in the snow. Part of the forests in Raya have giant mushrooms and other plant life instead of trees. Raya’s main exports consist of crystals, gemstones, and dark oak wood, most of the trading happening at Ganton port.
* **Brior:**
* **Mirya:** The royals of Myria are King Salvor and Prince Beck, the Queen was possibly assassinated. The country takes in refugees from surounding countries.
* **Freyal:** Freyal was taken over by Queen Inida from Yodroth, King Kelan Cooper was thrown out. Freyal is still its own country, just under rule of Queen Inida.
* **Yodroth:** Yodroth is a good country, but very much plagued with disease. The Queen, Inida Martequet, is good and just, however preoccupied she may be.

Maps are found below
Feast or Famine Wiki

## **Welcome to the Feast or Famine Wiki!**

This is the wiki which will contain the info we both get from the DM at the start of the campaign, as info we as players learn during the campaign.

## Important pages

* Édafos
* Sylas
* Calendar
* Black Beams
* Dragons of old
* Organisations
* Gods
* The Group's Wishes
* Player Theories
* Quests
* Personal Plotpoints
* Session recordings
* Quotes

## Categories

* Category:All
* Category:Cities
* Category:Continents
* Category:Countries
* Category:Deities
* Category:Locations
* Category:Lore
* Category: Magic items
* Category:NPC
* Category:Organisations
* Category:PCs
* Category:Quests
* Category:Rulers
Sea of Stench

This sea is named after the putrid scent of fungus that emanates from it. The stench is thought to have come from the nearby Crimson Peninsula.

### Geography

* Located to the south of Ehwehwehweh.
* It shares its largest border with the nation.
* The Sea of Stench also touches the F.E.E.T. and the International Zone.
Sylas

Sylas is the capital of Apir

1. Royal castle
2. City square/Sunday Market square
3. Sylas golden inn
4. Western Wolf Tavern
5. Martìs discount wonders - Martìs
6. Housing of the council/Nobles
7. Communal gardens
8. Gold lane shopping district
9. Graveyard
10. House of the Ravenqueen
11. Archibald Park
12. Adventurers guild
13. Silver avenue markets
14. Wild Walk / Mòna’s HQ - Mòna
15. Garden of the Fae
16. Arthurs Armory of artistry - Arthur
17. Spajaja
18. Martìs magical oddities
19. Barhona’s basics
20. Sparkles ‘n Junk - Jenny and Crystal
21. Teleportation hub
22. Bookbound - Lotti and Burr
23. Copper market square
24. Erathis’ Ruins
25. Red Tamaring’s school of copper
26. Dragons perch
27. Moon Temple ‘Lune’s sanctuary’
28. Strings and satins - Penunia and Janus
29. Scrolls and rolls magic and bakery
Apir Academy of the Arcane Arts

The Apir Academy for the Arcane Arts, or AAAA for short, is the main magic school on the continent of Osina. The academy was founded in the year 165AR and has been open to the public for going on 6 years now.

## History

The school was founded by Azir Wethmir (now headmaster Azir Li'arius) and Daida Spinspanner, with the blessings and funding of king Ardis of Apir. In the beginning the school was small and only run by the two headmasters, but it turned out that the desire to be taught magic was bigger than initially thought. Within 2 years the school had grown to a bustling hub of knowledge with 6 different departments and at least 20 staff.

Headmaster Azir is still very well involved with the school and its students. Even being mainly found within the halls or around the school buildings.

Something strange started happening as well after about 3 years, never before animals and creatures started showing up within the school. Nobody knew where they came from or how they got there. After some research and evaluations it was decided that these animals were friendly, not entirely harmless, but friendly nonetheless. It was decided that these mostly magical animals would make for great companions for the students. While it is still unknown how or why the animals showed up exactly, the running theory started by headmaster Azir is that the animals showed up because of the high concentration of magic.

## Sections

The school grounds are divided into 3 sections. Section A are the classrooms, this is where to find the library, the classrooms, a lab, a green house, the pet room, a small cathedral, the cafeteria, and everything else that makes a school a school. Section B are the training grounds, an academy to the arcane arts isn’t just the theoretical, but also the practical. It’s where students actually learn to use their abilities, or for artificers to test their inventions. Lastly there is Section C, these are the dorms. Students should feel at home and be able to rest.
Wild Walk people list

* Distian Rich Paran and family
* Tina, Lulrir and Vaxel

Order member

Doublecrossing crown

Wife oblivious and aproachable

* High priestess Lilith

* Mellow of the Planes clan

* Àlièto Galteen Martof and family
* Amilea, Daimix, Trail, Nelly, and Oddlock

Council member and Dragons liason

* Amiël Flintlock and family
* Tallyn and Bente

Council member and Dragons liason

* Jason Evans and child
* Elyen

Council member and Dragons liason

* Yvo'nel

* Rorian

Fae and powerful prick

* Stout of the Marauder clan

* Haemir Viryarus
Aurora

**Princess Aurora** (also known as **Briar Rose**) is the protagonist of Disney's 1959 animated feature film *Sleeping Beauty*. She is the daughter of King Stefan and Queen Leah. On the day of her christening, Aurora was cursed to die by the evil fairy Maleficent. Due to the efforts of three good fairies, the curse was altered to instead draw Aurora into a deep sleep that could only be broken by true love's kiss.

Aurora is the third official member of the Disney Princess line-up and is significant for being the last to be developed during Walt Disney's lifetime.
Spite

Spite is the familiar of Passion so far only see in the form of a crow/raven.

When Brizi was asked who gave them Spite they took a drink to not answer the question. What they did reveal about Spite is that they think Spite is a cunt, and that the hostility towards Spite is because they're sort of mortal enemies.
Ariel

**Ariel** is the protagonist of Disney's 1989 animated feature film, *The Little Mermaid*. She is the seventh and youngest daughter of King Triton and Queen Athena, rulers of the undersea kingdom of Atlantica. Ariel lived through much of her young life with a passionate - yet forbidden - admiration of the human world, and longed to someday experience life on the surface.

Ariel is loosely based on the nameless protagonist of the Danish fairy tale "*The Little Mermaid*" by Hans Christian Andersen, but unlike the Andersen tale in which the mermaid loses her prince and dies, the Disney adaptation features a happy ending.

Ariel is the fourth official member of the Disney Princess line-up. She is also the first Disney Princess to be developed after Walt Disney's lifetime, having been conceived over two decades after his passing in 1966. Incidentally, Walt himself made efforts to adapt *The Little Mermaid* in the late 1930s and early 40s, before the company's profits decline due to the Second World War. She is the first Disney Princess to be developed during the Disney Renaissance.
Moana

**Moana** is the titular protagonist of Disney's 2016 animated feature film of the same name. Born on the island village of Motunui, Moana is the daughter of Chief Tui and Sina, with an inherited love for the seas and voyaging. When her island becomes endangered by a life-killing darkness, Moana is chosen by the ocean to journey across the sea and save the world—with the help of the shape-shifting demigod Maui.

Moana is the twelfth official member of the Disney Princess line-up.
Mulan

**Fa Mulan** is the titular protagonist of Disney's 1998 animated feature film *Mulan*. She is the strong-willed and tenacious daughter of a war veteran, who strives to uphold her family's honor. When her father is called back into battle to defend China from Shan Yu, Mulan opts to protect him by taking his place under the disguise of a male soldier named **Ping**.

Mulan is inspired by the legendary Hua Mulan. She is the eighth official Disney Princess, the only one not to be of royal lineage either by birth or marriage. She is the last Disney Princess to be developed during the Disney Renaissance.
Belle

**Belle** is the female protagonist of Disney's 1991 animated feature film, *Beauty and the Beast*. She is the only daughter of Maurice, an inventor with whom she resides in a small French village. The townsfolk labeled Belle an outcast because of her free spirit. She is also a proud bibliophile, her favorite genres being fantasy and adventure. Belle's passion for fantastical stories, coupled with her outcast status, left her yearning for a life of adventure outside her small village. She unexpectedly gets her wish when she becomes the Beast's prisoner in order to save her father's life.

Belle is also the fifth official member of the Disney Princess line-up.
Raya

**Raya** is the titular protagonist of Disney's 2021 animated feature film *Raya and the Last Dragon*. The daughter of Chief Benja, she is the princess of Kumandra's Heart Land. In her youth, Raya was appointed the Guardian of the Dragon Gem. When the Gem is broken, a plague known as the Druun is unleashed upon the world, turning much of humanity into stone—including Benja. To save her father, Raya embarked on a quest to retrieve the Gem pieces and use its power to vanquish the Druun for good.

Raya is the thirteenth official member of the Disney Princess line-up.
Pocahontas

**Pocahontas** is the titular protagonist of Disney's 1995 animated feature film of the same name. She is the daughter of Chief Powhatan, the leader of a Native American tribe in Virginia. With a willfully bold spirit, she formed a forbidden friendship with an English settler named John Smith, with whom she would fall in love. Unfortunately, a difference in values sparks a war between the natives and settlers, endangering her home. Inspired by her love for Smith, she is driven to bring peace and unity to the two worlds before a battle can unfold.

Pocahontas is the seventh official Disney Princess and the first one to be based on an actual person.
Merida

**Princess Merida** is the protagonist of Disney•Pixar's 2012 animated feature film, *Brave*. She is a Scottish princess from the kingdom of DunBroch, the daughter of Queen Elinor and King Fergus, and the older sister of Harris, Hubert, and Hamish. Headstrong and intrepid, Merida challenged her kingdom's longstanding traditions to live a life of independence.

Merida is the eleventh official member of the Disney Princess line-up after Rapunzel and the first to originate from a Pixar film.
蔡焜霖閱讀《少年俱樂部》、《少女俱樂部》、《幼年俱樂部》、《キング》、《西遊記》、《基督山恩仇記》

史料
--

「此外，我們家附近也有一家比較大的書店叫作『金村書店』，基本上我們也會去那邊買書，當時有些人也會向書店訂日本講談社發行的《少年俱樂部》、《少女俱樂部》或《幼年俱樂部》等刊物，沒訂閱的人就跟有訂閱的人借來互相傳閱。我當時很有印象的是一本叫作《キング》（國王）雜誌，那是我大哥訂閱的，我也很喜歡拿來看。除了雜誌之外，我也會看像是《西遊記》、《基督山恩仇記》等單行本，不管是雜誌內的漫畫還是單行本的漫畫，都是一頁之中好幾格但以六格為主，或是把兩格弄在一起以表示大場面，呈現的方式有直欄的也有橫欄的，而我的哥哥們自己會買也會去跟別人交換看，但他們一天到晚都在外面玩樂，我都會趁機拿來看，所以基本上有認真在看的都只有我而已。」

出處
--

蔡焜霖，《逆風行走的人生：蔡焜霖的口述生命史》，臺北：玉山社，2017年，頁38。

## 閱讀的漫畫書名

《少年俱樂部》、《少女俱樂部》、《幼年俱樂部》、《キング》、《西遊記》、《基督山恩仇記》
Disney Sisters Wiki

**Welcome to the Disney Sisters Wiki!**
We're a collaborative community website about Disney Sisters that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Jasmine

**Princess Jasmine** is the deuteragonist of Disney's 1992 animated feature film, *Aladdin*. She is the independent and rebellious princess of Agrabah, a Middle Eastern kingdom ruled by her father, the Sultan. As the future Sultana, Jasmine has a strong sense of obligation to her kingdom. Because of outdated laws, however, she was forbidden to go beyond the palace walls and was forced to follow unjust practices. Refusing to be treated like a sheltered object, Jasmine desperately aspires to diverge from her societal confines, to live a life where she is free to make her own choices.

Jasmine is loosely based on the character of Princess Badroulbadour from the *Aladdin* fairy tale featured in the *One Thousand and One Nights* storybook collection. She is also the sixth official member of the Disney Princess line-up, and the first to be of non-Caucasian descent.
Order of the Serpents

The order of the Serpents are a pirate group who have absolute control of most of the world’s oceans. They have a fleet of about 1900 ships of all sorts, maned by all races and kinds. Most people in the serpents have a disability of one sort or another. In charge is Captain Blue, he is a blind firbolg man. The serpents work like late 18th century pirates and have the ability to vote for leadership on each ship but also for their higher ups. Blue has been choice of captain for the past 8 decades, taking over from Calian before him. Blue became captain of the serpents in the year 100 at age 269. The Serpents follow a strong code of honour and pride. Honoured members get a magic tattoo of a serpent on their body as proof of their service. They are not evil by any means but can do some morally ambiguous things.

They were founded by Calian (see the Belgi manuscript) and still have the old woman on every ship.

The serpents currently have about 87.000 members.

## Details

* **Founded by**: Calian
* **Run currently by**: Captain Blue
* **Goal**: Control of the oceans and sanctuary for those in need
* **Scale**: The western hemisphere
* **Known**: Known around the world
* **Colours**: Deep navy blue flag, though clothes differ per ship
* **Logo**: a snake in the shape of an s encircled by its woven snake tail
* **Base located in**: Dark Waters, on a ship cluster island
* **Sub contractors**: Some smaller ships around the world but usually one term contracts
* **Work with**: Nobody
The Yellow Jackets

The yellow jackets don’t have any key objective as to the things they do, they follow orders from higher up, making them have a wide array of things to do from spying, collecting money, causing trouble, assassination, etc etc. Some jackets work in groups to perform basic tasks while there are also rogue jackets who mainly work alone to get things done. They are usually specialists in things such as politics or shake downs. They have a problem with the Watchdogs and always find excuses to fight. Most Jackets get recruited young, making the organisation often seem a bit like a dropout daycare.

* The yellow jackets who work in groups work in small 5~ man squads.
* These groups combine with 5 others to control a region.
* Each region has one representative who all gather for briefings with the rest of the representative for that country.
* The entire continent gets their orders directly from the KCA.

The squads are named after their higher ups and then their number. E.g.: O(kaya) R(aya) N(orth) troop 4, aka ORNT4

## Details

* **Founded by**: Unknown
* **Run** **currently** **by**: Holly Catberry
* **Goal**: While it used to be serving the KCA, now they are more a mafia doing odd jobs
* **Scale**: Worldwide
* **Known**: Work in the open
* **Colours**: Yellow, brown stripes
* **Logo**: a hornet (a yellow jacket wasp)
* **Base located in**: Cerveroce
* **Work with**: The KCA
蔡焜霖閱讀島田啟三、田河水泡著《冒険ダン吉》、《のらくろ》

史料
--

「等戰爭越來越激烈以後，除了在學校學習外，我們小孩子也經常透過出版的雜誌、漫畫，來了解日本人小要教育我們的這些觀念。那時印象最深刻的是，漫畫愛畫的內容不外乎是：中國兵是拜殘兵，不是身上揹著大刀就是拿著雨傘，還沒開始打就落跑的窘樣；要不然就是畫有一個叫作『冒険ダン吉』的小孩子，勇敢冒險去南洋當土人之王的長篇漫畫；另外，還有還有田河水泡所畫的主角是一隻叫作『のらくろ』（野良犬黑吉）的流浪黑狗，後來努力變成軍官的系列故事。總之，那時候日本政府透過很多像是單行本漫畫的故事，來鼓勵我們小孩子，也要像那些英勇的主角們，學習勇敢與正義，一同為國家努力奮鬥。」

出處
--

蔡焜霖，《逆風行走的人生：蔡焜霖的口述生命史》，臺北：玉山社，2017年，頁36-37。
Brandonia

### Description

Brandonia, a relatively small and barren nation, is the oldest nation on the great continent of Spedland. A land of a thousand years formerly ruled by the ancient Trallshouse dynasty, is now ruled by King Howard, the Sole Ruler of Brandonia.

## Flag of Brandonia

A three colored flag, consisting of a grey base, with a brown cross atop a red diamond.

## History

### Founding

In the year ~300 the tribe of Trallshouse, hailing from modern Yucca, settled the savannah mountain lands of northwest Spedland. Chief Tyler Ballsfart Trallshouse fashioned himself king of the Trallshisites ensuring absolute primogeniture succession for thousands of years to come.

### Formation of a Nation

In the year 1158 King Brandon Trallshouse of the Trallshisites converted to Ramlethality the religion of the neighboring nation-state Otaru.

In the year 1167 King Tyler Ballsfart IX successfully invaded Otaru after their alleged assassination of his father and fashioned himself King of Brandonia and the Trallshsisites naming the nation after his father.

### Free City of Savannah

In the year 1589 the Savannah Village, a sovereign territory of Brandonia, petitioned King Brandon VII for the status of a free city. The status was reluctantly granted in December of 1590 in large to prevent further civil war in the Brandonian Savannah.

### Secession of Otaru

Due to Brandonia's strained economy and political corruption, the Tyleric people of Otaru seceded from the Kingdom of Brandonia sparking the Brando-Tyleric War of 2107.

## Geography

Brandonia is entirely positioned on a Savannah.

Bordering 2 nations; Federal Ecclesiarchy of the Empire of Tyler and Ehwehwehweh.
GodsSilaraus

# Silaraus, The Lost God of the Seas

The origins of Silaraus as of now remain a mystery. Not enough information has been gathered or told about this being because little to know record has been found other than a handful of temples and stories passed down by The Onyxeans. Whether he was a child of The Eldest God or a being from some yet unknown world that also fused with the Earth and Jenjara without anyones knowledge may never be known. All that is known is that he once held dominion over the seas of the realm he called home and that he hoarded a countless number of ancient and powerful weapons, armors and relics - most that were infused with some ancient arcane magics.

## Uplink Database:

### **Timeline of Events in Recorded History:**

Most of this timeline relates to the possibly fictitious world of Fahrenmai - the realm and possible alternate reality that the Onyxeans believe they are from as they and many others don't believe they are part of the Jenjaran Realm and definitely not of Earth.

(Rough Estimate)
 **Survival of the Fittest** | 20 Million
Years Ago
(rough estimate)
 **Lost to the Seas** | 100,000
Years Ago
(rough estimate)
 **The Sunken World** | 50,000 Years Ago
(Rough Estimate)

### Attributes:

Unknown. But he created everything so.. We're going to assume he's higher than level 20.

### Relics:

**The World Cleaver -** A sword so powerful that it shaped mountains and cleared forests. Melted down and divided to create weapons and tools for his children.

### Relations:

* + - * + - * + -
GAMEgearguide

# The Guide to Gear

Gear in InterCity are the Weapons, Armors, Spells, Items and Tools a player can use.

## **Ranks:**

The Ranks are Basic, Common, Uncommon, Unique, Rare, Epic, Legendary and Heirloom.

* Basic Gear are things like rope, flashlights, street clothes, a dagger, a rusty pistol.
	+ Unless otherwise noted, this is what your character uses if they have nothing in their sheets or for generic roleplay purposes.
		- Some may even have a defect like. A Rusty Pistol jams if you roll a 1-3 or a Dagger breaks on a nat roll of 1-3.
* Common Gear is newer or functional versions such as industrial strength role, armored clothes, shiny new dagger and or a new pistol.
	+ These are items that have to be found in stores, quests or given to you by another player.
		- They will also have a defect such as, a New Pistol that jams if you roll a 2 or a Dagger that breaks on a nat roll of 2.
		- Common items cannot be modified other.
* Uncommon Gear are things that have been modified by technology or magic.
	+ Such as a pistol with a laser sight that gives you +1 to close range rolls.
	+ They also do not suffer from breaking or jamming unless a user error with a roll 1.
* Unique Gear has been modified by technology or magic before it gets to you, but have the ability to be modded by the player.
	+ Unique Gear will have a bonus already applied to it. Such as a Magical Helmet that allows player to hear 5x better.
	+ It will also have 1 Empty Mod Slot. Meaning a player can acquire a Mod or Enchantment to apply to it themselves.
		- This could be something random like a +1 to Melee Attacks with a Sword.
		- Or it could be something to increase the original effect of the helmet, allowing them to hear 10x better.'.
* Rare Gear are harder to find and can only be acquired in stores or quests.
	+ They will come with a bonus already applied to the item, but also have ability to be modded.
		- Each will have a bonus built into it. Such as a High Powered Scoped Rifle that gives you a +1 to Long Range Shots where enemy cannot attack for # of rounds.
		- They will also have another 2 Empty Mod Slots.
* Epic Gear are extremely hard to acquire and can only be acquired through storylines, events, quests or a series of tasks given to you by a GM.
	+ They come with two bonuses already applied to them, but also have the ability to be modded.
		- Each will have two bonuses built into it.
			* One is like any other Mod or Enchant, such as a Shield that gives user a +1 to Stealth Rolls.
			* The other bonus is specific to this Gear. Such as a Shield that allows user to take 1/2 DMG when protecting another player.
			* It will also have another 2 Empty Mod Slots.
	+ When we say these items are hard to acquire. It also means,
ChampionRoster

```

```
**Race:**  Half-Elf _ **Profession**:  Hacker

```

```
**Attack:**  **GR113 Dual End Bo Staff** - A retractable staff with energy fields that have a chance to paralyze enemies.

```

```
**Defense:**  Any melee attack against Page has a small chance that she'll parry and stun the attacker.

```

```
**Skill 1: Passive \_ Friendly Fire -** An enemy that attacks Page will have a chance to attack one of their allies.

```

```
**Skill 2: 4R \_ Reflex Counter** - When activated, any oncoming AOE or Ultimate Attack is noticed, giving player a chance to lay down counter/defensive skills.

```

```
**Ultimate: Inside Info -** For the next two rounds, all weaknesses are exposed, giving enemies weaker defense, dodge and high chance to critical attack.

```

During the time of The Great War, Aldous Ashford is the

### Cyberpunks

#### Epic Cyberpunks

##### Page

```
**Name:**  Page _ **Rank:** Epic Cyberpunk

```

```
**Race:**  Half-Elf _ **Profession**:  Hacker

```

```
**Attack:**  **GR113 Dual End Bo Staff** - A retractable staff with energy fields that have a chance to paralyze enemies.

```

```
**Defense:**  Any melee attack against Page has a small chance that she'll parry and stun the attacker.

```

```
**Skill 1: Passive \_ Friendly Fire -** An enemy that attacks Page will have a chance to attack one of their allies.

```

```
**Skill 2: 4R \_ Reflex Counter** - When activated, any oncoming AOE or Ultimate Attack is noticed, giving player a chance to lay down counter/defensive skills.

```

```
**Ultimate: Inside Info -** For the next two rounds, all weaknesses are exposed, giving enemies weaker defense, dodge and high chance to critical attack.

```

### Runners

#### Epic Runners

##### Emilia

```
**Name:**  Emilia _ **Rank:** Epic Runner

```

```
**Race:**  Human _ **Profession**:  Messenger

```

```
**Attack:**  **GR113 Dual End Bo Staff** - A retractable staff with energy fields that have a chance to paralyze enemies.

```

```
**Defense:**  Any melee attack against Page has a small chance that she'll parry and stun the attacker.

```

```
**Skill 1: Passive \_ Friendly Fire -** An enemy that attacks Page will have a chance to attack one of their allies.

```

```
**Skill 2: 4R \_ Reflex Counter** - When activated, any oncoming AOE or Ultimate Attack is noticed, giving player a chance to lay down counter/defensive skills.

```

```
**Ultimate: Inside Info -** For the next two rounds, all weaknesses are exposed, giving enemies weaker defense, dodge and high chance to critical attack.

```
ENTRYone

## Entry I - The Gates of Disorder

### Part ii - The Path Known

The Young Ascendkin gave once final look at the world Aughtgaia, a world he had called home for the last hundred thousand years-he then stepped into a new realm. By doing do he knew he had altered the path of this universe and those beings that would one day make it their own. He knew that that he would doom countless lives to death and darkness, but in doing so he believed he would save entire worlds, solar systems and entire universes in the process.

This is the Warlock Origin Story. A warlock guided a fantasy world into creating a school for warlocks to travel to alternate dimensions to prevent the spread of what would become The Void Queen. He himself cannot enter or use the rift anymore as he fears exposing himself to the rifts would allow the Void Queen to corrupt him. ".........."
Rapunzel

**Rapunzel** is the protagonist of Disney's 2010 animated feature film, *Tangled*. She is the princess of the kingdom of Corona, known for her long, magical, golden hair. As a child, Rapunzel was abducted by a wicked crone and locked away in a remote tower for eighteen years—during which, she became fascinated with a phenomenon involving "floating lights" that would only appear on her birthday. With the aid of the handsome thief, Flynn Rider, Rapunzel escaped her tower to learn more about the lights and pursue her dream of exploring the outside world.

Rapunzel is loosely based on the protagonist of the classic German fairy tale *Rapunzel* by the Brothers Grimm. She is the tenth official Disney Princess and the first to originate from a fully computer-animated film.
CitizenVoo

## General Information:

Real Name: Unknown* Alias: Spark
* Adopted Name: Noah Ashford

Race: Unknown
Class: Regulator
Job: Treasure Hunter

Faction: None
Gang: None

## **Voo**

### Stats

(+3 levels)
(+2 $)

Creature
Hunter
Church of Light

#### Attributes

Knowhow Pools
Rank 2 (+2 Race) 4 Total
Influencing NPCs/Players with words

### Gear

#### **Background Information:**

The Saga of Spark

**Book One: It Began With a Spark...**

*an Autobiography by Spark*

Chapter One: Spark vs The Mummy
Sandoria

Sandoria lays southwestern from the Sandorian Desert. It lays on the confluence of Sunflo.

### Location:

The kingdom is located in the desert biome, near a river named Sunflo.

### Charasteristics:

The Kingdom of Sandoria is the second richest and biggest of the three famous kingdoms. It´s army concludes of about 9 000 000 soldiers and is the biggest army of the three kingdoms. Though the kingdom itself isn´t very progressive as it doesn´t allow homosexual nor non- human rights. Everyone who has the Sandorian citizenship has a tattoo of a sun on their arm or otherwise non intimate body part to be shown as proof when claiming citizenship to the kingdom.

### Mythology:

The Sandorians are known for praising women. They appreciate women for giving life and even have the symbol of the female reproductive organ above their front doors. They also love cats and see them as holy too.
HistoryIndex

## The Halls of History

The Halls of History is a Government owned research library that houses collective history and knowledge of both Earth, Jenjara and even a few other unknown sources. The building is a former art museum, known as the Legion of Honor that was converted into a library that contains: millions of books, documents, scrolls, relics, artifacts and writings that spans hundred of thousands of years of existence.

### **The History of Earth**

 **Chapter Two** | Earth's Final Day
RACEelves

# THE ELVES

## Race Background

* **Civilization:** The Elderkin Empire
* **Leader:** Samhiael Lindhel
* **Origin:** Jenjara
* **Population:** 100 Million

The Elves come from a world known as Jenjara, a world that was slowly dying - in part due to centuries of conflict between the Elves and the Orcs. When the worlds fused together to create the world of JenEarth, they found themselves one of the more powerful races. They dominated this new world in the first few years, but conflicts and power struggles forced them to rethink their strategy. They had become intrigued at the new prospect of technology and science. Mainly as a tool to finish killing off the Orcs. Eventually, they struck a deal with the humans and exchanged their arcane knowledge for technology. The Elves had a major part of the foundation of InterCity. The Elves have become less concerned with the power of their people and are focused on the power of the individual. It is not rare to find a number of Elves in powerful political roles, governing primarily human cities. The Elves aren't exactly the first thing people think of when they think of the classic fantasy Elves written about in human tales of fantasy. Also, they don't like being called Elves. And unlike their fictional representations, these Elves have no regard for the environment. As a civilization, the Naruen take after the Romans, conquering all that stand in the way of their goal. In their case, The Elves' goal is to acquire all the knowledge and all the power the world holds. You will find the Elves living amongst the Humans, but they still consider themselves above them. They have no problems using technology and they have no problem abusing the Arcane Magics - a reason for The Endless War between them and the Orcs.
Level 13

Class 2

>Unsafe

>Unsecure

>Low Entity Count

Level 13 is the 14th level of the backrooms

## Description

Level 13 is a sprawling apartment complex that is around 7 square miles large in size with multiple floors. The walls have green diamond-patterned wallpaper and the floor is hardwood covered in marune carpet. Wooden doors are placed evenly on the sides of the hallways, however the majority of them are locked. Breaking down locked doors simply reveals that they do not lead anywhere, instead there are just walls behind them. Unlocked doors lead into unfurnished medium-sized square rooms. This design and similar floorplan is present throughout all of the floors.

There seems to be an impossible number of them for an actual building. For example, on Floor 1, floors 1-20 are listed in the elevator. Going up say 10 floors and using another elevator will give you access to floors like Floors 7-28. These numbers only get higher as you go up, reaching the thousands and even the ten thousands.

## Entities

Clumps, Hounds, Male Deathmoths, Stalkers, Skin-Stealers and rarely Hunters can all be found here.

## Communities

### Backrooms Colonists

Medium-sized base with around 17 members, stationed on Floor 1. Will guide wanderers to exits, accepting new members and are willing to trade.

### U.B.D.S Outpost

A U.B.D.S outpost stationed on Floor 5. Friendly, on good terms with the backrooms colonists, accepting new workers and are willing to trade.

### The Ascenders

A small group of 5 people who's goal is to make it as high as possible in this level for exploration and new discovery. They had radio contact with the Backrooms Colonists, until they became no longer reachable after going up 1000 floors. They said their final goodbyes and their whereabouts are unknown. They are highly respected for their dedication and strength.

## Entrances and Exits

### Entrances

* Using an elevator in one of the buildings on Level 12, this taking you here with no way back.

### Exits

* Entering a door with rusted pipes by it takes you to Level 2
* Entering a door with a potted plant by it takes you to Level 14
* Finding an upwards office-styled staircase and ascending it takes you to Level 4
* Entering an unlocked metal door takes you to Level 1
SOCIALindex

## Social Construct

Social Constructs are an element that actually give weight to your character's depth. Did your character grow up poor or with a silver spoon in their mouth? Where they a victim of a crime or did they do horrible things to others in their youth? Were they a military brat or the child of a legendary hero? All of these and more can affect your character's role play, but now they can also hinder or benefit your play style.
Gods

The world of Édafos knows many gods and religions. There is a Mayor pantheon, a Minor pantheon, other pantheons, the betrayer gods and some standalone gods.

## Mayor pantheon

* The Wild Mother, goddess of nature and sea
* The Raven Queen, goddess of life and death
* The Changebringer, god of trickery and nature
* Eldath, the god of peace, prosperity, and fairness
* The Dawnfather, god of life and light
* The Lawbearer, god of knowledge
* The Moonweaver, goddess of trickery and the moons
* The Platinum Dragon, god of life and war
* The Stormlord, god of the tempest and war

## Minor pantheon

* Pithanótites, creator of the Crows and god of chance
* Mystra, goddess of magic
* The Traveller, god of trickery
* Apea, goddess of songs and storytelling
* The Archheart, god of light and arcana
* The Allhammer, god of knowledge and war
* The Everlight, god of life and light
* The Knowing Mistress, goddess of knowledge and arcana
* The Matron of Ravens, goddess of life, death, and blood

## the Betrayer Gods

* The Chained Oblivion, death and trickery
* The Cloaked Serpent, trickery and blood
* The Crawling King, death and blood
* Lord of the Hells, blood and trickery
* The Ruiner, tempest and war
* The Spider Queen, trickery and knowledge
* The Strife Emperor, war
* The Scaled Tyrant, trickery and war

## Other pantheons

Gods from all the real life pantheons can also be used, such as the Greek, Roman, Celtic, Norse, Egyptian, and Sumarian pantheons.
WorldICEasternGate

## **The Eastern Gate**

**The Eastern Gate of InterCity**
 **On The Map:** | * **Territory:** Between The Gerdan Desert & The Wild Lands
* **Zone:** Mariposa, California
 **Threats:** | Raiders, Mutated Wildlife, Plague Ridden Undead, Great War Remnants: Undead Abominations from Ragener, Remnant Machines from The Citadel.

The Eastern Gate was once the most trafficked section of The Wall. For the short time that The Grove (The Dead Zone) was livable and when The Cinderlands weren't a dangerous hellscape. The road from The Eastern Gate to The Eastern Portal was one of the largest goods and services routes that brought resources into the city. The road to and from East Portal (el Portal) was the most sheltered and convoys chose this route to enter the city as it had the fewest risks at the time. However, after the explosion that led to the destruction of Briktauk (Orc Capitol City), El Portal was fractured and has remained unoperable to this day. There also isn't living souls in The Dead Zone that need to leave the city and no refugee would choose to enter InterCity through these doors. It is rarely ever opened and only for military purposes these days.
GAMEweaponclasses

## The Weapon Guide

### Attacking Information

* **Critical Hits:** Critical Hits apply to all weapons unless otherwise noted. Some Class, Race, Job Abilities, Gear or Spells may alter this scale for your character.
* **Weapon Bonus:** Every weapon has a unique trait that occurs when it's used effectively. For example, a Two Handed Sword's Weapon bonus is Cleave, which does damage to two enemies.
* **Roll Combo:** A Roll Combo is a bonus that gives extra damage when 2 or more successful rolls of same number, one after another such as: Steve Rolls a 3 16 16 9. Two 16's in a Row = Roll Combo.
	+ **Roll Combo x 2:** Base Weapon DMG added to DMG Total x2. So if Base Weapon DMG is 25, 50 DMG Bonus added Total.
	+ **Roll Combo x 3:** Base Weapon DMG added to DMG Total x3. 75 Bonus DMG.
	+ **Roll Combo x4:** Base Weapon DMG added to DMG Total x4. 100 Bonus DMG.
* **Modifier:** The Modifier is at GM discretion, usually they take whatever your attack was, did, or was trying to do and multiply it to its most extreme. Causing a great deal of damage or a unique moment
	+ Example: You attempt to attack some thugs with a two handed sword, roll a 30. Your attack not only does Critical DMG to two enemies, but one of them is chopped clean in half. Causing the rest to flee.
	+ Example: You aim your rifle and take a aimed shot at the hand of the boss to disarm him, roll a 30. You not only hurt him, but the attack blows off his hand and they lose bonuses to some rolls.
	+ Example: Your bullet goes through the enemy and hits a tank of oil behind him, blowing up and sending fire napalm onto the enemy for even more damage.

### Swords

#### **One Handed Sword**

* **Weapon Bonus:** **Cleave -** The attack either hits another enemy for regular DMG or it hits one target twice (arm and then leg) for double damage.. no crits or bonus added to extra damage.

#### **One Handed Sword + Shield**

* **Weapon Bonus:** **Shield Bash** - The enemy that is attacked is thrown off balance and must recover, they lose all bonuses to their next round of attacks.

#### Two One Handed Swords

* **Weapon Bonus: Cleave II** - The attack hits two other enemies for regular DMG or it hits one target thrice (arm, leg and foot?) for triple damage.. no crits or bonuses added to extra damage.
CitizenSpark

## General Information:

Real Name: Unknown* Alias: Spark
* Adopted Name: Noah Ashford

Race: Unknown
Class: Regulator
Job: Treasure Hunter

Faction: None
Gang: None

## **Spark**

### Stats

Creature
Hunter
Church of Light

#### Attributes

Knowhow Pools
Rank 2 (+2 Race) 4 Total
Influencing NPCs/Players with words

### Gear

#### **Background Information:**

The Saga of Spark

**Book One: It Began With a Spark...**

*an Autobiography by Spark*

Chapter One: Spark vs The Mummy
Session recordings

These are the links to all the recorded sessions:

* Session 7: https://youtu.be/pIH\_phDbyEk
* Session 8: https://youtu.be/Utk7WtdA-TM
* Session 9: https://youtu.be/vxnBGwI0tRI
* Session 10: https://youtu.be/IKRgi0gW\_Qo
* Session 11: https://youtu.be/DRhcmY8\_u4g
* Session 12: https://youtu.be/N6kog1mUX0o
* Session 13: https://youtu.be/1V5Lj8G07X8
* Session 14:https://youtu.be/CMoSoZeXoPY
* Session 15:https://youtu.be/m\_vOD\_N4aAA
* Session 16:https://youtu.be/MRSaPsH4rqk
* Session 17:https://youtu.be/2byMtorIxow
* Session 18:https://youtu.be/H9kISB743n0
* Session 19:https://youtu.be/T5TsWLn4QcI
* Session 20:https://youtu.be/2z\_WgFR5fos
* Session 21:https://youtu.be/qMbletTc-nA
* Session 22:https://youtu.be/gg-e5pxnsNo
* Session 23:
* Session 24:https://youtu.be/uDTFLoqaZ3I
WorldIndex

## The World of Jenearth

The Fusion of the worlds of Earth and Jenjara saved two realms and created a new world in the process. Both spell that took hold combined with the chaos of the experimental bomb that created the rift to allow the fusion to begin worked with and against each other. The spell fought to save the safe regions of Jenjara and the bomb fueled it to such a great extent that not everything went to plan. There are regions that are distinctly Earth and others that are clearly Jenjarian in origin and then there are places where they merged into one. A fully functioning subway tunnel in what was once New York runs through an ancient dwarven fortress built centuries earlier and long since abandoned. The Rocky Mountains now have several oddly shaped mountains jutting out from the ground that weren't there before. The Redwoods of the Pacific Northwest are now also home to trees that dwarf them and house entire elvish cities within them. The ruins of Chicago that barely survived a nearby nuclear hellfire are now an overgrown jungle filled with dangerous creatures of non-earthly origin.

The World of Jenearth is one of layers as well. You could explore an abandoned city, walk down into a subway station and find yourself in a underground metropolis built by the dark elves long ago or be exploring an ancient temple and open a chamber sealed by an ancient spell by a Warlock over 5000 years ago and find yourself in a high school gymnasium. The Fusion saved what it could and discarded as much of the remnants that nearly destroyed both worlds. Still the world of Jenearth holds lands and regions that are still the nuclear hellscape that nearly consumed the Earth and the magical plague of darkness that nearly swallowed Jenjara-in some places it's both. Inside the walls of InterCity are strange enough, but out in the world-there's no telling what one may find.

### North America - Kasson

#### **The Midlands**

 The Northlands
 The Southern Wastes
 The Coast
 The Badlands
 The Marshlands

#### **The Western Wastes**

 The Northlands
 The Southern Wastes
 The Coast
 The Badlands
 The Marshlands

### **South America - Perith**

#### **The Marshlands**

 The Northlands
 The Southern Wastes
 The Coast
 The Badlands
 The Marshlands

#### **The Deadlands**

 The Northlands
 The Southern Wastes
 The Coast
 The Badlands
 The Marshlands

* The Bay
* The Bridge

The Gerdan Desert

* The Northlands
* The Cinderlands
* The Southern Wastes
* The Coast
* The Badlands
Heimdall Dispute

Blue: Republic of Chilledia's claim ------Red: F.E.E.T.'s claim

### Origin

The Heimdall Dispute is between the Republic and the F.E.E.T. over the west bank of the Heimdall Canal. The west bank had been apart of the city state of Svolder for centuries, but, due to the building of the canal, the F.E.E.T. claims sovereignty over the west bank due to the Treaty of Riverwood.

### Claims

The F.E.E.T. claims the canal is part of the Okeechobee river, and thus they should own the western half.

The Republic claims two things; that the west bank has been apart of Svolder for centuries, and that at the time of the signing of the Treaty of Riverwood the west bank was specifically awarded to Svolder.

### Location

The Heimdall Canal is located on the west side of Svolder.
Wild Walk Tavern

the Wild Walk Tavern is a Tavern and Inn complex located in Sylas, Apir. This particular Tavern is very popular with the working class.

The kitchen door also leads to a slope down to the underground catacomb tunnels of Sylas, which are used for all kinds of things. Mòna's office is also located within these tunnels, among with countless other secrets and nepharius deeds.

Midnight and Chance are employed at this tavern.

## Apartment

The group has gotten an apartment in the inn complex, showed here on the page