Big Star

>    *Not to be confused with the Super Star powerup.*
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**Big Stars** are the main collectible that can be used to win the game.

## Spawning

### Random spawning

**Big stars** have multiple spawn locations scattered across the map. As long as there are no randomly spawned big stars currently available, they will try to spawn after a set amount of time. With only one living player, it will take 10.2 seconds, and that time is reduced by 0.2 seconds for every remaining player. They will pick a random spot to spawn in, and then disable that spawn location until a **big star** has been spawned in every possible location. They will not be able to spawn in a location that has a player near it.

When spawned in this way, the big star will play a sound and appear stationary on the mini-map while floating at its spawn location until collected.

## Dropped Big Stars

When players get hit, take damage, or die, they will drop a **big star**, if they have any. These big stars will bounce around off of floors and walls. They will not impede new big stars from randomly spawning, and will despawn after a short period of time. Their horizontal location will be shown on the minimap.

### Dropping conditions

#### Conditions to drop 1 star

One **big star** will be dropped if a player:

* Gets jumped on by another player that is not Mini Mario
* Dies in any way
* Takes damage in any way
* Gets hit by an enemy fireball
* Gets unfrozen
* Collides with another player at high speed
* Collides with a Mega Mario while Starman Mario or Mega Mario

#### Conditions to drop 3 stars

Players will drop three **big stars**, or all of them if they have less than three, if they:

* Get ground pounded by a player
* Get drilled by any player

#### Combos

When a player gets hit by various methods in a short period of time, they are comboed and will drop multiple **big stars**.

There are multiple ways to combo a player, most of them being to hit them and kill them afterwards, because the invincibility frames do not concern death.

### Disappearing

When a **big star** falls under the map by falling into a hole or going through the map, or when one of the moving walls on Fortress starts to crush the **big star** between a floor and the moving wall, it will disappear.

### Uncatchable frames

When a **big star** is dropped, it cannot be collected for a short period of time during which it can go through blocks and players.

### Invincibility frames

After dropping a **big star**, that player will not be able to drop any more through most methods, until their invincibility frames runs out. They will still drop one **big star** if they die before it runs out.

## Caught Big Stars

### Effect

#### Sounds played

When the player catches a **big star,** a reward sound is played. But when another player catches a **big star**, a different, notice sound will be played.

When spectating, every caught **big stars** will play the notice sound.

#### Mini-map display

When a **big star** gets caught, it will disappear from the mini-map.

## Winning with Big Stars

The number of **big stars** required to win is chosen by the host in the lobby. There, they can edit the "Stars to Win:" setting from anywhere between 1-99 (set to 10 by default).

Once a player collects the required number of **big stars**, the game ends and they are declared the victor. Your current star count is shown at the top left of the screen. You can also see the star count of any player above their head, or on the scoreboard.

When a player gets close to the number of required stars during a game, the music will speed up.