recursal/Fanatic-Fandom huggingface dataset:
Auto City

## Level description

The Automatons have constructed a substantial industrial complex producing drones at an increasing rate. It must be destroyed if this war is going to end. We’ve detected multiple structures, land assault vehicles, as well as something that doesn’t quite register. Proceed with caution.

## Stars on this level

* 1st: Scythe Laser
* 2nd: Sluggish Spread Imp
* 3rd: Drone To Beam (drops from the tank miniboss appearing at the start of the level)
* 4th: Homing Plasma
* 5th: Prismatic Beam

## Enemies appearing on this level

* Artillery
* Blaster
* Bullet Enemy
* Basic Drone
* Sniper
* Lancer [tentative name]
* Cargo
* Tank
* Slow Tank [tentative name]
* Heavy Tank [tentative name]
* Super Tank Prototype [tentative name] (Miniboss)
* Super Tank [tentative name] (Boss)

## Notes

* This planetary level features a cave segment with falling icicles. Like other environmental objects, icicles take increased damage from Plasma weapons.
Automaton Prime (enemy)

## Typical Tactics

Cycles through the following attack patterns:

* Fires 2-shot aimed plasma bursts and twin laser shots while strafing vertically.
* Advances to the left while rapidly launching Hard Drones from four ports, then releases several radial plasma bursts while retreating to the right.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Appears as the namesake final boss of Automaton Prime (easy) and the first boss of Automaton Prime (hard) and Automaton Prime (very hard).

## Notes

* This enemy's Ship Mastery attachment can only drop if the player has not died in the current Campaign.
Direct Linked Blaster

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Linked Blaster
	+ Direct Gun
* Replaced By: Direct Linked Blaster Adj
* Combines Into: Spread Linked Blaster
* Combination Of:
	+ Linked Blaster - Each point in Spread now fires 2 shots instead of 1, but base shot damage is reduced by 25%
	+ Direct Gun - All Spread shots now fire directly forward
Defiance Shield

* In-Game Database Tags: Offensive, Survivability
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Shield
	+ Final Defiance
* Replaced By: Regen Defiance Shield
* Combines Into:
	+ Regen Defiance Shield
	+ Regenerative Shield
* Combination Of:
	+ Shield - Grants a barrier at the start of the level and on respawn which nullifies a single hit
	+ Final Defiance - Triggers a mini-nuke explosion whenever the player ship collides with an enemy or attack
Direct Gun

### In-game description

Spread projectiles stay closer together after being fired. Instead of spreading out after being fired they head directly forward.

### Combinable?

Yes

* In-Game Database Tags: Spread
* How to Unlock: Drops from First Encounter and Quick Encounter
* Replaces: None
* Replaced By:
	+ Direct Gun Adj
	+ Direct Linked Blaster
* Combines Into: Direct Linked Blaster
* Combination Of: None
Corrosive Spread

### In-game description

Spread projectiles are now corrosive and damage enemies for 2 seconds after they are hit.

### Combinable?

Yes

* In-Game Database Tags: Spread
* How to Unlock: Randomly unlocks on destroying Basic Drones
* Replaces: None
* Replaced By: Radioactive Spread
* Combines Into: Radioactive Spread
* Combination Of: None

## Notes

* While this attachment is equipped, enemies hit by any of the player's Spread shots take an additional ~2.3x impact damage as corrosive damage over 2 seconds.
	+ Corrosive stacks after the first increase DoT rate by 5% of base per stack, up to a hard cap of +100% of base damage rate (~4.6x impact damage as corrosive damage over 2 seconds) at >10 Spread hits per second.
* This weapon was reworked when Meson was replaced by Power. The old version is as follows:

**Corrosive Meson**

Affects all Meson based weapons. Meson projectiles are now corrosive and continue to damage enemies for a period after they are hit.

How to unlock:???
Automaton Prime (easy)

## Level description

The Automaton Central AI is within our grasp. It has gathered its remaining forces for a final stand. They’re desperate and cornered, and they know it’s almost over. What began as a malfunction has united all humans towards one goal; survive. Destroy this mothership and we will have achieved that goal.

## Stars on this level

* 1st: Autogun
* 2nd: Cloaking Device
* 3rd: Ship Mastery (unlocked on level completion if no lives were lost in the current game)
* 4th: Ultimate Enhancer

## Enemies appearing on this level

* Charger
* Blaster
* Shooter
* Drone Host
* Bullet Enemy
* Double Blaster
* Folding Frigate
* Beamer [tentative name]
* Hard Drone
* Mine
* Auto Shield Frigate
* Auto Gunship
* Automaton Prime (Boss)

## Notes

* The last Double Blaster spawn in this level always drops an Extra Life Powerup.
Destroyers

## Level description

We need more firepower to take out these Automatons. There are two Destroyers without crews on the front lines. Take control of these ships and use their powerful weapons to push back the invading forces.

## Stars on this level

* 1st: Autogun Prototype
* 2nd: Sluggish Spread
* 3rd: Slicer
* 4th: Mini You

## Enemies appearing on this level

* Basic Drone
* Hard Drone
* Blaster
* Shooter
* Drone Host
* droneblaster\_pros
* Arachnoid Boss [tentative name]

## Notes

* This level provides players with two destroyers. Each capital ship can withstand 5 hits but requires 2 players to operate at full power. Players that have boarded either destroyer may disembark using their space brakes (Shift key by default with mouse and keyboard).
	+ The first player that enters a destroyer (the pilot) controls its movement as well as its forward-firing Type I Plasma Cannon.
		- While powerup distribution is set to Free For All, the pilot receives all powerups collected by the destroyer.
	+ The final player that enters a destroyer (the gunner) controls a free-aiming quad mounted rapid fire heavy energy cannon.
		- Energy cannon shots are modified by the gunner's equipped Spread-type weapon attachments (such as Overcharged Heat Ray).
	+ Boarding a destroyer for the first time activates three auto-targeting light energy cannons which target enemies above and below the capital ship even while it is not manned.
		- Energy cannon shots are modified by the pilot's equipped Spread-type weapon attachments (such as Overcharged Heat Ray).
Hot S-Wave

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces: Unknown
* Replaced By: None
* Combines Into: None
* Combination Of:
	+ Heat Ray - Spread shots are converted to all-piercing flame beams
	+ S-Wave - Spread shots are now fired in a double-helix pattern instead of the standard spread pattern
Chaos Upgrade

### In-game description

Every time you purchase an upgrade your ship is equipped with random attachments.

### Combinable?

No

* In-Game Database Tags: None
* How to Unlock: Complete a Campaign game in which Chaos Module is equipped for all levels. (?)
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this attachment removes all other attachment slots. At the start of the level and each time Q40 is consumed to purchase an upgrade, the player's current attachment loadout is rerolled, picking 3-5 non-Chaos modules and 3-5 weapons at random from the pool of all attachments in the game.
* This attachment has no filter tags and is not (always) displayed in the in-game database, even after it has been unlocked.
	+ Once unlocked, this attachment is only visible in the module selection interface while the "All" filter is active.
Corrupted Luck

* In-Game Database Tags: UnlockChance
* How to Unlock: 3rd star on Arch Evasion level, unknown but seems to be medium % chance drop from boss.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Corrupted Luck has been buffed several times over the course of *CounterAttack*'s development. The current +1500% attachment unlock modifier bonus is accurate as of version 1.0.6r30.
	+ This attachment's bonus previously assumed values of +250% and +1000%; as well, the attachment used to be common in rarity.
Automaton Prime (hard)

## Level description

The Automaton Central AI is within our grasp. It has gathered its remaining forces for a final stand. They’re desperate and cornered, and they know it’s almost over. What began as a malfunction has united all humans towards one goal; survive. Destroy this mothership and we will have achieved that goal.

## Stars on this level

* 1st: S-Wave
* 2nd: Quantium Reactor Improved
* 3rd: Midas Touch (dropped by Gold Charger)
* 4th: Ultimate Enhancer
* 5th: Star Laser
* 6th: Kill Strike
* 7th: Nova Cannon
* 8th: Ship Mastery Imp (only obtainable if the player has not died in the current game)

## Enemies appearing on this level

* Blaster
* Cruiser
* Charger
* Gold Charger (unlocks Midas Touch)
* Ultimate Jammer
* Automaton Prime (1st Boss, drops Automaton Prime (easy) attachments)
* Automaton Eye (2nd Boss, drops this level's level-specific attachments)

## Notes

* It is also possible to get attachments from Automaton Prime (easy) on this level after defeating first form of final boss.
Firecracker

* n-Game Database Tags: Side
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Broadside
	+ Cutter
* Replaced By: Firecracker Adj
* Combines Into: Broad Starside
* Combination Of:
	+ Broadside - Side shots are replaced with burst pods which fire shots forward and backward. Upgrading Side increases the maximum number of active burst pods.
	+ Cutter - Side shots are replaced with continuous laser beams
Drone Shield Adj

### In-game description

Drones no longer fire. Collisions no longer remove drones. Grants a layer of shield for each point in drone. Drone shielded layers regenerate every 30 seconds. Collisions reset regeneration time. Decreases Spread firerrate by 50%.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Drone Shield
* Replaced By: None
* Combines Into: None
* Combination Of: None
Cargo Drop

* In-Game Database Tags: Powerups
* How to Unlock: Randomly unlocks on destroying Cargo
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, a random number of Cargo enemies will enter the battle area from the top of the screen over the course of the current level, dropping one of the following Quantium powerups on destruction:
	+ Weapon Upgrade Powerup (Q40)
	+ Ultimate Ability Powerup (Q41)
	+ Bonus Powerup
	+ Mini Nuke Powerup
	+ Nuke Powerup
Incredible Killstreaks

* In-Game Database Tags: Killstreak, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment triggers a 32-shot radial spread barrage every 18 kills (Angry Killstreaks), a mini nuke explosion every 30 kills (Explosive Killstreaks), and a nuclear explosion every 90 kills (Nuclear Killstreaks).
Aquaria

## Level description

The plan to collect quantium and supercharge our ships is working, but we need more. Years ago a quantium transport crashed on this planet and our sensors detect large levels of quantium just below the ocean's surface. This should be a routine mission; destroy the containers and collect the quantium. You will pilot a submarine on this level. Spread, Side, Beam, Plasma, and Drones won't be functional here.

## Stars on this level

* 1st: Energy Pool
* 2nd: Time Acceleration Device
* 3rd: Reinforcements (boss drop)

## Enemies appearing on this level

* Cargo
* Tiny Fish [tentative name]
* Fish [tentative name]
* Anglerfish [tentative name]
* Vampire Squid
* Anglerfish Boss [tentative name]

## Notes

* Contrary to the level description, both Missile and Beam weapons function while piloting a submarine. However, as all biological enemies on this level are armored, Beam will not deal any damage by default.
	+ Plasma Field and its derivatives will also continue to function while piloting a submarine.
* The submarine used in this level overrides the Pilot's ultimate ability with its own unique ultimate ability which deals heavy damage in a small area around the craft (enough to destroy an Anglerfish in one pulse on single-player Medium difficulty). This ultimate does not consume Q41 by default; in exchange, it takes a few seconds to recharge in between uses.
	+ Enhancement levels from Ultimate Enhancer and similar attachments increase shockwave damage and range.
* The Strange Module prerequisite for accessing this level (due to the Solar/Sentry path being the only way to reach it normally) can be bypassed by using one of the Campaign's five wormholes.
Hard Drone

## Typical Tactics

Moves along a set path as part of a formation.

## Typical Powerup Drops

* Per Enemy: None
* Per Formation: Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)

## Appearances

Uncommon spawn early in the Campaign, but appears more often in later levels.

## Unique Variants

* Turbo Hard Drone (First Encounter / Quick Encounter)
	+ Appears from the top of the screen and moves quickly toward the bottom while leaving a blue trail in its wake.
		- Appearance is triggered based on time spent in the level (not position within the level).
	+ Destruction unlocks Turbo.
Kazachok Energy

### In-game description

Your rhythm and coordination are renowned. +2 Bonus Speed, +6% damage, +6% evasion, +2.5% critical chance.

### Combinable?

No

* In-Game Database Tags: Critical, Offensive, Speed
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment used to only grant +2 Bonus Speed, 5% extra damage and 2% increased critical chance.
Cloaking Device Adj

### In-game description

Your ship fades from vision, +40% Evasion (Stacks diminishingly with other sources of Evasion).

### Combinable?

No

* In-Game Database Tags: Evasion, Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Cloaking Device
* Replaced By: Phase Cloaking Device
* Combines Into: None
* Combination Of: None
Spooky Aura

* In-Game Database Tags: Speed, Aura, Critical, UnlockChance
* How to Unlock: Randomly unlocks on destroying jack o' lanterns.
	+ Jack o' lanterns appear at the start of select levels in the Campaign when playing around Halloween.
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None
CounterAttack Wiki

## Welcome to the CounterAttack: Uprising Wiki

CounterAttack: Uprising is a side scrolling space shooter made by Relative Games, currently on Steam, Xbox One, and Nintendo Switch.

## Game content

* Pilots
* Attachments
* Automatons
* Stats
* Levels
* Garage
* Game mechanics
* Upgrades

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
Drone Sacrifice

### In-game description

Activated by pressing Action 1. Sacrifice a drone to deal a huge amount of damage. Permanently increases damage by 1.25%.

### Combinable?

No

* In-Game Database Tags: Drone, Action, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Activating this action ability while the player has at least 1 Drone consumes 2 Drones in succession. This consumption can induce a negative Drone stat.
* This attachment formerly consumed 4 Drones in succession on each activation.
Beam Fighters

### In-game description

Combines Beam Drones and Nano Fighters. Drones now seek out enemies and fire beams. Nano fighters automatically target and fire at enemies.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock:
	+ Drops from Automaton Prime (very hard)
	+ Chance to unlock on combining its constituents.
* Replaces:
	+ Beam Drones
	+ Nano Fighters
* Replaced By: None
* Combines Into:
	+ Outward Beam Drones
	+ Turret Beam Drones
	+ ...
* Combination Of:
	+ Beam Drones - Drones now fire laser beams instead of meson bullets.
	+ Nano Fighters - Orbital drones are replaced with autonomous fighters which pursue and fire at enemies.
Homefront

## Level description

A group of Automatons have made it past our defensive lines. You must intercept them before they destroy our industrial base and ability to respond. The bulk of the Earth Defence Force is engaging the enemies in orbit so you won’t have any backup. Good luck.

## Stars on this level

* 1st: Weapon Coils
* 2nd: Savior
* 3rd: PDL Prototype
* 4th: Beam Hunter Drone
* 5th: Heat Ray
* 6th: Quantium Detector
* 7th: Beam Emitter

## Enemies appearing on this level

* Basic Drone
* Beamer [tentative name]
* Blaster
* Dud Tank
* Tank
* Lancer [tentative name]
* Tree Small [tentative name]
* Medium Pod Blaster [tentative name] (Twin Boss)
* Shield Drone [tentative name]
Beam Emitter Imp

### In-game description

Contains both a point defense laser and quantium magnet. PDL fires every 2.4 seconds, magnet attract power 20, max targets 2. Has autobeam turret.

### Combinable?

No

* In-Game Database Tags: Beam, Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Beam Emitter Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Distant Snake Drones Imp

### In-game description

Instead of orbiting the player's ship the drones now follow it. They also follow at an increased distance. Increases ship speed by 7.5%. Grants 7.5% evasion.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Distant Snake Drones Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly caused drones to follow the player ship at an increased distance and granted 5% bonuses to ship speed and evasion.
Ethereal Form

### In-game description

Your ship no longer fully exists in this dimension. Adds 70% evasion, +1 bonus speed, but you can no longer fire Spread.

### Combinable?

No

* In-Game Database Tags: Evasion, Survivability
* How to Unlock: Unlocks on surviving for 7 minutes and 30 seconds in Vertical Survival
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None
Circle of Death

### In-game description

Fires a circle of 12 Homing Missiles. Activated with Action Button 1. Every 4 points in Missile increases projectiles by 1. 9 second reload.

### Combinable?

Yes

* In-Game Database Tags: Action, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: Barrage of Homing
* Combines Into: Barrage of Homing
* Combination Of: None
Explosive Powerups

### In-game description

Every time you collect a powerup or buy an upgrade your ship explodes (in a good way).

### Combinable?

No

* In-Game Database Tags: Powerups, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment causes a mini nuke explosion to trigger whenever the player collects a Quantium powerup, spends Q40 to purchase an upgrade, or consumes Q41 to activate an ultimate ability.
	+ Explosions destroy bullets and deal low damage to enemies caught in the blast.
Gauss Cannon Adj

### In-game description

Replaces Spread. Fires a powerful projectile that can pierce multiple enemies (Upgrading spread increases the number of targets it can hit). Does 5% more damage.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Gauss Cannon
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* The standard Spread pattern is replaced with a single shot which, by default, pierces through 2 enemies and deals damage to a third.
	+ For every 2 points in Spread, this shot pierces through 1 additional enemy.
Conqueror

## Typical Tactics

Cycles through the following attack patterns:

* Descends to just above the level's terrain, then fires 3-shot plasma bursts forward while slowly ascending.
* Moves to the top-left corner of the battle area, then backpedals to the top-right corner while rapidly dropping Tanks which begin to target the player upon impact with terrain.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Notes

* This enemy's model is a rotated, resized and recolored version of Burster's model.
Scythe Laser

### In-game description

Replaces Side. A sweeping laser sword from the front of your ship that destroys projectiles and damages enemies.

### Combinable?

No

* In-Game Database Tags: Side
* How to Unlock: Drops from Auto City
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly dropped from Redemption.
Focused Lab Assistant

### In-game description

Increases the chance to unlock new attachments by 200%. (Stacks additively with other sources of luck).

### Combinable?

No

* In-Game Database Tags: UnlockChance
* How to Unlock: Chance to unlock from upgrading its immediate predecessor.
* Replaces: Lab Assistant
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment formerly increased Attachment Unlock Modifier by only 150%.
???

## Enemies appearing on this level

* Strange Ring [tentative name] (grants 1000 Bonus Points on collision)

## Notes

* Level name, difficulty and description are tentative as this level cannot be inspected on the Campaign map.
* Ship attachments cannot be changed while entering or exiting this level.
* In this level, the player ship appears to be traversing a dimensional tunnel not unlike that displayed during *CounterAttack*'s loading screens.
	+ The destination of the tunnel depends on which wormhole was used to enter this level.
* Player ship controls in this level are slightly different from normal controls due to the camera following behind the player ship, rather than being fixed on one side.
	+ In addition to causing lateral movement, Up/Down inputs pitch the ship while Left/Right inputs cause rotation about its yaw axis. Releasing directional inputs resets pitch and yaw in addition to halting lateral movement.
	+ The Space Brakes input reduces lateral movement speed while held down, but has no effect on forward speed.
	+ Due to a malfunction, the player ship is affected by Weapon Jammer's debuff for the duration of the level. Ultimate and action abilities remain usable, but are generally constrained to the vertical plane passing through the player ship.
Support Module

### In-game description

Spawns 1 Support Fighter, adds a 5% Speed Aura, 2% Critical Aura, 25% increased unlock rate, and Quantium Magnet which attracts nearby powerups.

### Combinable?

No

* In-Game Database Tags: Aura, Critical, Powerups, UnlockChance
* How to Unlock: Drops from Debris Field
* Replaces: None
* Replaced By: Support Module Adj
* Combines Into: None
* Combination Of: None
Back Gun

* In-Game Database Tags: Spread
* How to Unlock: Drops from First Encounter, Quick Encounter and Preemptive Strike
* Replaces: None
* Replaced By: Back Gun Adj
* Combines Into: None
* Combination Of: None

## Notes

* Back Gun is a weapon attachment which causes your second projectile of your spread weapon to fire backwards (requires 2 Spread or higher). (All other Spread projectiles will continue to fire forward.)
	+ This attachment may be useful in the beginning, but quickly becomes obsolete, as even its upgraded versions start to struggle in the later levels. Missiles will be a better defense against enemies behind you as they will target the nearest enemy.
Battering Ram

### In-game description

Increases collision damage by 35 for every point in Speed. Does not prevent death by collision.

### Combinable?

Yes

* In-Game Database Tags: Speed
* How to Unlock: Chance to unlock on destroying enemies with collisions or collision-triggered effects
* Replaces: None
* Replaced By: Battering Ram Adj
* Combines Into: Battering Maneuvers
* Combination Of: None

## Notes

* Equipping this attachment places a black box ram on the player ship's nose and adds base collision damage based on the current number of points in Speed. (Negative points in Speed will subtract base collision damage instead.)
	+ Collision damage from all sources is multiplied further by the ratio of the player ship's movement speed while firing to the base movement speed of 8 units per second.
Beam Drones Adj

### In-game description

The player's drones no longer fire Spread but instead a level 1 laser beam. The adjusted beams to 5% extra damage.

### Combinable?

Yes

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Beam Drones
* Replaced By: Distant Laser Drones
* Combines Into: Distant Laser Drones
* Combination Of: None
Advanced Battery

* In-Game Database Tags: Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this attachment allows the player ship to sustain Rapid Fire's fire rate bonus for a longer time before the guns overheat.
* This attachment was formerly assigned a rarity of Common.
Copilot Computer Adj

### In-game description

Automatically purchases upgrades when they're available. Removes the ability to choose what is upgraded. Also grants 7.5% evasion.

### Combinable?

No

* In-Game Database Tags: Powerups, Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Copilot Computer
* Replaced By: Copilot Computer Imp
* Combines Into: None
* Combination Of: None
Drone Addiction

### In-game description

You just can't get enough drones. Disables all weapons. +3 drones. Increases ship size by 12.5%.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this attachment grants 3 bonus Drones, but disables manual discharge of non-Drone weapons and increases player ship size by 12.5% (multiplicative with other ship size modifiers).
	+ Weapons which fire automatically, such as Plasma Field, or have been remapped to the player ship's action ability (Plasma Action) are unaffected and will continue to function normally.
	+ Bonus Drones are sacrificed first when absorbing hits for the player (Durable Drones disabled) or triggering Drone Sacrifice.
Copilot Computer Imp

### In-game description

Automatically purchases upgrades when they're available. Removes the ability to choose what is upgrade. Also grants 10% evasion.

### Combinable?

No

* In-Game Database Tags: Powerups, Survivability
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Copilot Computer Adj
* Replaced By: None
* Combines Into: None
* Combination Of: None
Boomer

## Typical Tactics

Advances at level scroll speed while firing laser boomerangs forward.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Notes

* The model of this enemy is that of three Snipers fused together.
	+ Only the forward-facing Sniper part is visually modified when the Boomer is afflicted with a status effect.
Droneblaster pros

## Typical Tactics

Advances slowly while firing twin rockets forward.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Rare spawn in select Campaign levels such as Destroyers.

## Notes

* The rocket launched by droneblaster\_pros are enemies and can be destroyed mid-flight with weapons.
Hunter Prototype

### In-game description

A prototype Hunter Seeker drone attacks any enemies it can find. Has reduced damage.

### Combinable?

No

* In-Game Database Tags: Follower
* How to Unlock: ???
* Replaces: None
* Replaced By: Hunter Drone
* Combines Into: None
* Combination Of: None

## Notes

* This attachment spawns a follower which uses an autogun to attack enemies.
* This attachment was formerly assigned a rarity of Common.
Invader

## Typical Tactics

Cycles through the following attack patterns while moving erratically about the battle area:

* Fires several aimed plasma bursts.
* Fires converging 8-shot plasma waves forward.
* Fires two counter-rotating 4-shot plasma sprinklers with a long delay between consecutive bursts.

## Typical Powerup Drops

* Per Enemy: Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Notes

* The model for this enemy is a rotated and resized version of Nemesis's model.
Drone Host

## Typical Tactics

Advances slowly while generating orbiting Bullet Enemies and flinging them toward nearby threats.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Uncommon spawn in early Campaign levels, but appears more often in later levels.

## Unique Variants

* Red Drone Host (Asteroid Field)
	+ Larger and tougher than normal and generates Bullet Enemies more rapidly. Destroying this enemy unlocks Drone Bays.
Angry Trinity

* In-Game Database Tags: Powerups, Offensive
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Angry Reloader
	+ Angry Powerups
	+ Angry Killstreaks
	+ Angry Powerup Reloader
* Replaced By: None
* Combines Into:
	+ Angry Powerup Reloader
	+ Hazardous Killstreaks
* Combination Of:
	+ Angry Reloader - Shooting while in overheat randomly fires 32-shot radial Spread bursts
	+ Angry Powerups - Collecting and consuming Quantium powerups fires 32-shot radial Spread bursts
	+ Angry Killstreaks - Every 18th kill in a killstreak fires a 32-shot radial Spread burst
Back Beam

* In-Game Database Tags: Beam
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, the player ship gains a second Beam gun that shoots backward with identical damage output.
* The rear beam added by Back Beam can be modified further by other Beam weapons, usually in the same manner as the default front beam.
	+ Linked Beam and its fusion Linked Laser Beam reduce rear beam base damage, but do not add a second rear beam.
Command Drones

### In-game description

Drones no longer fire but instead each give +6.0% to damage aura. Command Drone damage aura stacks additivly with all other sources of damage aura.

### Combinable?

Yes

* In-Game Database Tags: Drone
* How to Unlock: Drops from Outpost Ginga
* Replaces: None
* Replaced By:
	+ Command Drone Shield
	+ Command Drones Adj
* Combines Into:
	+ Command Drone Shield
* Combination Of: None
Guardian Drone

* In-Game Database Tags: Drone, Follower, Offensive
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Equipping this attachment summons a follower which attacks enemies with a 3-way laser beam. Beam power increases with the summoning player's Power stat.
Sentry

## Level description

We have detected a sizable Automaton force protecting a factory on a desert moon near their homeworld. By destroying the factory the Earth Defence Forces will be able to turn the tide of the main battle. The substantial AA guns mean we will have to attack by land. You will pilot a tank on this level. Spread, Side, Drones, and Missiles won't be functional.

## Stars on this level

* 1st: Critical Slowness
* 2nd: Lively Pilot (boss drop)
* 3rd: Beam Rerouting

## Enemies appearing on this level

* Artillery
* Shooter
* Dud Tank
* Tank
* Factory
* Rock Platform
* Drone

## Notes

* All player ships are replaced with tanks in this level, preventing direct discharge of guns other than Beam, Plasma and a single Spread bullet. Controls are also remapped while piloting a tank:
	+ Left/Right inputs move the tank left and right.
		- Unlike ships, tanks have inertia which prevents them from instantly accelerating to full speed.
	+ Up/Down inputs rotate the tank's cannon counterclockwise and clockwise, respectively.
		- The cannon cannot rotate beyond vertical, nor can it rotate very far past horizontal, relative to the tank body.
	+ By default, holding Fire shoots Plasma and Spread shots from the cannon and charges the buildup Beam.
		- Releasing Fire discharges the buildup Beam from the tank's body as if it were a right-facing ship.
	+ Ultimate input activates jump jets at no Q41 cost, enabling limited flight.
		- Jump jets cannot be activated again until the tank touches the ground or a Rock Platform.
		- Having Ultimate Enhancer or similar attachments equipped may strengthen these jets.
Alpha Gun Mod

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Alpha Gun Imp
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* Used by itself, this attachment increases Spread gun DPS by 10% (less than the 17.5% offered by its predecessor).
	+ The reload time malus on this attachment also affects most non-Spread weapons due to being applied to the player ship's Firerate stat.
Evasive Jump

### In-game description

Activated by pressing Action 1. Combines Micro Jump Drive and Evasive Maneuvers. Teleports your ship in the direction it's moving and temporarily grants 100% evasion.

### Combinable?

No

* In-Game Database Tags: Missile, Action, Survivability, Evasion
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Micro Jump Drive
	+ Evasive Maneuvers
* Replaced By: None
* Combines Into:
	+ Evasive Beam Saw
	+ Evasive Shield Wall
	+ Panic Pod [cut off in in-game database]
* Combination Of:
	+ Micro Jump Drive - Action 1 or double-tapping a direction teleports the ship. Range 10.
	+ Evasive Maneuvers - Action 1 or double-tapping a direction grants 100% evasion for 1 second.

## Notes

* Activating Evasive Jump puts Action 1 on cooldown for 3.265 seconds by default, preventing any more Micro Jump Drive jumps for the duration.
Explosive Auto Maniac

### In-game description

Combination of Explosive Killstreaks, Autogun, and Autobeam. You have automatic beam and gun turrets, and killstreaks release explosions that damage nearby enemies.

### Combinable?

No

* In-Game Database Tags: Killstreak, Offensive
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Auto Maniac
	+ Explosive Killstreaks
* Replaced By: None
* Combines Into:
	+ Bolt-on-Autogun
	+ Frenzied Killstreaks
	+ Hazardous Killstreaks [cut off from in-game database]
* Combination Of:
	+ Auto Maniac - adds Autogun and Autobeam turrets
	+ Explosive Killstreaks - triggers a mininuke explosion every 30 kills
Command Drone Shield

### In-game description

Combination of Command Drones and Drone Shield. Drones no longer fire. Collisions no longer remove drones. Grants a layer of shield for each point in drone. Drone shielded layers regenerate every 40 seconds. Collisions reset regeneration time. Decreases Spread firerrate by 50%. Each drone grants +6.0% damage to all friendly ships.

### Combinable?

No

* In-Game Database Tags: Drone
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Command Drones
	+ Drone Shield
* Replaced By: None
* Combines Into: None
* Combination Of:
	+ Command Drones
	+ Drone Shield
Active Plasma Field

### In-game description

Replaces Plasma. Damages nearby enemies. Activated by firing. Range 14. Damage is increased by upgrading Plasma.

### Combinable?

No

* In-Game Database Tags: Plasma
* How to Unlock: ???
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* While this attachment is equipped, the Plasma gun now projects a Plasma Field while the Fire input is held down.
	+ Field DPS diminishes with distance from the player ship. A maximum base DPS of (~3.9 + ~2.4\*Plasma) at point-blank diminishes to (~2.5 + ~1.5\*Plasma) at maximum range.
	+ Plasma fields cannot deal critical strikes, and their damage output is unaffected by Rapid Fire mechanics or other fire rate modifiers.
* First-shot damage multipliers apply to Active Plasma Field indefinitely if the player begins field projection more than 4 seconds after the Fire input was last released, increasing damage output by ~40% of base damage (additive with Power and other ship damage multipliers) for as long as the player continues to project the field.
Back Gun Imp

### In-game description

Replaces Spread. The second projectile now fires directly backwards. Increases Spread damage by 5%.

### Combinable?

No

* In-Game Database Tags: Spread
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Back Gun Adj
* Replaced By: Back Gun Mod
* Combines Into: None
* Combination Of: None

## Notes

* Back Gun is a weapon attachment which causes your second projectile of your spread weapon to fire backwards (requires 2 Spread or higher). (All other Spread projectiles will continue to fire forward.)
	+ This attachment may be useful in the beginning, but quickly becomes obsolete, as even its upgraded versions start to struggle in the later levels. Missiles will be a better defense against enemies behind you as they will target the nearest enemy.
Advanced Support Fighter

* In-Game Database Tags: Follower, Offensive
* How to Unlock: Drops from Lone Ship
* Replaces: None
* Replaced By: None
* Combines Into: None
* Combination Of: None

## Notes

* This attachment grants an Earth Defence Force fighter equipped with a powerful Plasma cannon and a MIRV Missile launcher.
	+ The advanced fighter is sometimes able to avoid destruction thanks to its built-in evasion chance.
	+ Upgrading Power increases damage output but has no other effects on this follower's weapon attributes.
Hardened Reactor

### In-game description

Combines Quantium Reactor and Quantium Reserve. You get one green Q40 and one orange Q40 quantium powerup at the start of every level. Drop 0 powerups on death (doesn't affect powerups dropped by Battle Pods).

### Combinable?

Yes

* In-Game Database Tags: Powerups, Survivability
* How to Unlock: Drops from Incursion
* Replaces:
	+ Quantium Reserve
	+ Quantium Reactor
* Replaced By:
	+ Mag Hardened Reactor
	+ Subspace Reactor
* Combines Into:
	+ Mag Hardened Reactor
	+ Subspace Reactor
	+ ...
* Combination Of:
	+ Quantium Reserve
	+ Quantium Reactor
Missile Pod Adj

### In-game description

Activated by pressing Action 1. Fires 5 vollies of 2 homing missiles. Fires extra volly for every 5 points in Missile. 6s cooldown.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Missile Pod
* Replaced By: Missile Pod Imp
* Combines Into: None
* Combination Of: None
Hunter

## Typical Tactics

Moves around the screen while periodically firing aimed energy bursts.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Periodically appears with three Shield Drones on select Medium or harder Campaign levels if the player is holding a large number of Ultimate Ability Powerups (such an appearance is prefaced by a "Quantium Hunter Detected" warning). Can also appear without Shield Drones in Wave Survival.
Missile Barrage Adj

### In-game description

Combines Swarm Missiles, and Rocket Barrage. Fires a barrage of homing mini missiles and gives 1 bonus missile.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Missile Barrage
* Replaced By: None
* Combines Into: None
* Combination Of: None
Life

**Life** determines how many times player ship can be destroyed before game over. Normally player starts with three additional lives (zero on Hardcore setting), and getting hit or crashing into enemy or ground will result in death. Additional lives can be obtained by getting ten green quantium powerups or by finding rare violet quantium.

* In multiplayer, ships which die with zero lives remaining attach to surviving players as controllable turrets. When a surviving player gains a life, that life is immediately used to restore the ship of one of their attached players. (Spare lives can only be stockpiled once more after all attached players get their ships back.)

## Attachments associated with this stat

### Modules

* Angry Life
* Bubble Life
* Bubble Life Fighter
* Calibrated Life
* Explosive Life
* Heavy Life Fighter
* Life Fighter
* Lively Pilot
* Nuclear Life
* Phenomenal Life
* Power Life
* Protected Life
* Quantium Life
* Shield Life
* Ultimate Bubble Life
* Ultimate Life
* Way of Life
Rocket Pod Imp

### In-game description

Activated by pressing Action 1. Fires 8 vollies of 2 rockets. Fires extra volly for every 5 points in Missile. 5.5s Cooldown.

### Combinable?

No

* In-Game Database Tags: Action, Offensive
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Rocket Pod Adj
* Replaced By: Rocket Pod Mod
* Combines Into: None
* Combination Of: None
Quantium Reactor Adj

### In-game description

Gives 1 Weapon Powerup (Q40) and 2 Ultimate Ability Powerups (Q41) at the start of every level and when the player dies. Reduces damage by 5%.

### Combinable?

No

* In-Game Database Tags: Powerups
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Quantium Reactor
* Replaced By: Quantium Reactor Imp.
* Combines Into: None
* Combination Of: None
Lasererang

* In-Game Database Tags: Beam
* How to Unlock: Randomly unlocks on destroying Boomers
* Replaces: None
* Replaced By:
	+ Lasererang Adj
	+ Nano Laserang
* Combines Into: Nano Laserang
* Combination Of: None

## Notes

* The standard buildup beam is replaced with all-piercing laser boomerangs which fire forward, then return to the player ship.
	+ Each laser boomerang can hit a specific enemy twice, once while traveling forward and a second time while returning to the player ship.
	+ By default, laser boomerangs can only be fired while the number of boomerangs on-screen is lower than a limit equal to the player ship's Beam stat (rounded down to the nearest whole number).
Star Missiles Adj

### In-game description

Replaces Missile. Missiles now fire radially and no longer seek targets. Increases Missile damage by 2.5%.

### Combinable?

No

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Star Missiles
* Replaced By: Star Missiles Imp
* Combines Into: None
* Combination Of: None
Melee Lasers Adj

### In-game description

Replaces Side with Laser Swords. +5% side damage. Laser Swords destroy projectiles, armored targets, and eventually your soul (Upgrading Side increases the damage and size of the swords).

### Combinable?

No

* n-Game Database Tags: Side
* How to Unlock: Chance to unlock on upgrading its immediate predecessor.
* Replaces: Melee Lasers
* Replaced By: Melee Lasers Imp
* Combines Into: None
* Combination Of: None
Paralyzing Field

### In-game description

Replaces Plasma. Combination of Plasma Field and Paralyzing Plasma. A plasma field with a stun effect surrounds your ship.

### Combinable?

No

* In-Game Database Tags: Plasma
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Plasma Field
	+ Paralyzing Plasma
* Replaced By: Paralyzing Field Adj
* Combines Into: None
* Combination Of:
	+ Plasma Field
	+ Paralyzing Plasma
Plasma

**Plasma** is the default gun for Sarah. By default, having at least 1 point in Plasma adds a gun which fires balls of plasma forward. Plasma projectiles deal heavy damage and are capable of destroying asteroids and other armored enemies. It costs seven green quantium powerups to upgrade Plasma. Investing points in Plasma makes it projectiles grow bigger and causes them to deal even more damage.

* Plasma weapons deal 50% more damage to environmental enemies such as icicles, trees, asteroids and debris.

## Base weapon stats

* Number of shots: 1 (while Plasma is not 0 or less)
* Base damage per shot: ~(2.5 + 1.5\*Plasma) [~4.0 at 1 Plasma]
	+ Armor-piercing?: Yes
	+ Bonus damage against environment: 50%
* Reload time modifier: 100% (ship fire rate is used as this gun's fire rate without modification)
	+ Base DPS in overheat against Automatons: ~(19.2 + 11.5\*Plasma) [~30.8 at 1 Plasma]
	+ Base DPS in Rapid Fire against Automatons: ~(57.7 + 34.6\*Plasma) [~92.3 at 1 Plasma]

## Ultimates scaling with this stat

* Fighter Squadron (Colonel Sloane)
* Overcharge (Major Joe)

## Attachments associated with this stat

### Modules

* Auto Cannon
* High Power Plasma
* Lazy Plasma (Sluggish / Sloth)
* Mini You
* Plasma Expert
* Plasma Rerouting
* Synergizing Diversity

### Weapons

* Active Plasma Field
* Buildup Homing Plasma
* Buildup Plasma (Adj)
* Homing Plasma (Adj / Imp)
* Marked For Death
* Mini Nuke (Adj)
* Nova Cannon
* Nova Mines
* Nuclear Singularity
* Painted Target
* Paralyzing Field (Adj)
* Paralyzing Plasma (Adj / Imp)
* Plasma Field (Proto / Adj / Imp)
* Plasma Mines (Adj)
* Power to Plasma
* Singularity Cannon
* Sticky Plasma (Adj)
* Switch Plasma
* Switch Plasma Blaster
Armada

## Level description

The enemy is desperate. They’re throwing everything they have left at us. With their capacity to produce new ships severely limited this is our chance to eliminate their ability to make war. Don’t hold back this time. We are detecting many large energy signatures.

## Stars on this level

* 3rd: Nano Fighters
* 4th: EMP Missiles
* 1st: Attack Drone
* 2nd: Superfast Gun
* 5th: Power to Plasma

## Enemies appearing on this level

* Cruiser
* Charger
* Big Boy [tentative name] (Miniboss)
* Beamer [tentative name]
* Moore Boss

## Notes

* A stray Q40 can be acquired at the start of this level.
Auto Shield Frigate

## Typical Tactics

Advances slowly while projecting a Shield Wall forward, blocking non-piercing attacks until the wall is destroyed.

## Typical Powerup Drops

* Per Enemy:
	+ Chance for Weapon Upgrade Powerup (Q40) or Ultimate Ability Powerup (Q41)
* Per Formation: N/A

## Appearances

Rare spawn in later levels of the Campaign

## Notes

* This enemy's shield wall takes Stun Power as additional damage, making it vulnerable to stun-boosting weapons such as Ion Cannon.
Attachment Specialist

### In-game description

Increases the chance of upgrading attachments by 575%. Decreases ship size by 5%.

### Combinable?

No

* In-Game Database Tags: UnlockChance
* How to Unlock: drops at Altercation
* Replaces: Science Enthusiast
* Replaced By: Attachment Specialist Adj
* Combines Into: None
* Combination Of: None

## Notes

* Attachment Specialist formerly increased Attachment Combine Modifier by only 500% without any effect on ship size.
Missile Barrage

* In-Game Database Tags: Missile
* How to Unlock: Chance to unlock on combining its constituents.
* Replaces:
	+ Swarm Missiles
	+ Rocket Barrage
* Replaced By: Missile Barrage Adj
* Combines Into:
	+ Swarm Barrage
	+ Swarmfire Barrage
	+ Dumbfire Barrage
* Combination Of:
	+ Swarm Missiles - Missiles are now fired all at once in random directions, rather than being fired forward singly
	+ Rocket Barrage - Each point in Missile now adds 2 mini-missiles instead of 1 regular missile.
Point Defence Laser

### In-game description

Point Defence Laser capable of destroying nearby enemy projectiles. Fires once every 1.5 seconds;.

### Combinable?

Yes

* In-Game Database Tags: Survivability
* How to Unlock: Drops from The Red Passage
* Replaces: PDL Prototype
* Replaced By:
	+ PDL Adj
	+ PDL Freak
	+ Ship Defence Module
* Combines Into:
	+ PDL Freak
	+ Ship Defence Module
* Combination Of: None

## Notes

* This attachment's laser turret formerly fired once every 3 seconds.
Snake Drones

### In-game description

Instead of orbiting the player's ship, the drones now follow the ship's movement. Grants 5% bonus speed and 2.5% evasion.

### Combinable?

Yes

* In-Game Database Tags: Drone
* How to Unlock: Drops from Outpost Ginga
* Replaces: None
* Replaced By:
	+ Distant Snake Drones
	+ Snake Melee Drones
* Combines Into:
	+ Distant Snake Drones
	+ Snake Melee Drones
* Combination Of: None

## Notes

* This attachment formerly caused drones to follow the player ship without also granting bonuses to speed and evasion.