recursal/Fanatic-Fandom huggingface dataset:
Sanekoryus

> *"By the power of Gaia, you'll be punished for the unbalance you cause" - Sanekoryus*
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## Appearances

### Appears in:

Season 2

Sanekoryus, also known as Sane, is a yourdle just like others of his race, spirits that followed the Mother Goddess, Gaia. They are her sworn followers, protecting life that can´t protect itself from the destruction and occupation of their habitats and other evils. Normally the yourdles who live around nature aren't much linked with other creatures but this cute fellow was always curious and intrigue by druidcraft and shaman rituals (that are related to nature) so he often would use his similar appearance to a cat to his advantage and get near the druids and shamans and learn with and through them and always making sure that to them he was just a regular cat.

### Season 2

Sane elders receive some reports from other elders through migrating species about some sort of threat towards nature, therefore being a care free yourdle and since none did volunteered they just pick him, although Sane did not really know what he was supposed to do or where he's supposed to start.

So he started wandering around, when he overheard a group of travelers in a quest to another country so he decided to join them. Firstly he infiltrated their boat as a regular cat (using Wild shape, just to make sure), as they arrived their destination and deported he thought they might be helpful hand for both sides so he went behind a bush revert the transformation and introduce himself "Hellooooo, my name is Sanekoryus" and offered his help. And that's how he got semi-recruited for the Lads.

Sane cared about nature the most, often praying to Gaia for guidance and balance, he was more used to deal with humans but did not enjoy the humiliation that is patting. Despite not knowing them for a long time they were willingly to rescue him when he was captured so therefore he would let them pat and also when a creature was brutally killed without targeting or engaging directly the group he let it slide.

Sane had much adventures alongside the Lads, one of which he and Talio were cursed almost making him crazy with power and later on manage to lift the curse with the help of an Elder Mage whom Sane ask to make his body bigger and than he became the biggest yourdle ever (becoming 2m high). Also fought alongside them as well and in the end just like the other Lads Sane ascended as an Angel and becoming "*Sanekoryus, The Warmth of the Forest".* Now as an Angel of Gaia Sane as more responsibility than he used to, unfortunately making him a bit too busy to stay around the Ladian Empire or either the Lads.

Artifacts Owned:

Ode of Typhaon
Crença Fria

## Appearances

Season 3

Crença was a succubus living in the 5th ring of hell under Queen Narcia since her creation when she felt a change inside her... All of a sudden she was filled with unease, for she felt the Gods and the ascended were about to change in a major way. Following her instinct Crença tried to convince her Queen to take measures and converse with CENSORED.

Narcia not only negated her pleads but also humiliated and demoted Crença on top of giving her nicknames such as "the weak" for doubting CENSORED. Crença saw these actions and antagonized Narcia even more rallying some other demons against her but ultimately failed and escaped to the mundane world.

There Crença would try to gather an army and create a portal able to tranport said army to take over the 5th ring of hell...
Heraldric Medium

An Heraldric medium is the translation of a spell into a physical depiction that can later be used to conjure it with the will of the user. These depictions may be any form of crafts or art, from tattoos, paintings and embroideries, to jewelry and sculptures. Heraldric mediums are primarily employed by shamans, who use them to summon and bind the spirits of nature.

### **Spell-Casting Attribute**

Your Spell-Casting Attribute for spells cast trough an heraldric medium is Agility, as the creation of the depictions rely on careful and precise movements, and their use on the ability to quickly employ them at opportune moments.

### **Components**

To cast a spell trough an heraldric medium, the user must bear a [Depiction] of that specific spell. If the user doesn't have a [Depiction] of the spell they are attempting to cast, the spell will fail to activate. If the [Depiction] of a spell is destroyed or obstructed whilst the spell has an on-going effect, the spell breaks and ceases to function.

#### **Creating Components**

A [Depiction] of a Spell is created when creating or learning that spell, and can be reformed by repeating said process. Unlike normal spell creation, however, these are twice as expensive. Mystical materials of relevant Ways can be used to offset the costs by subtracting their value to the spell creation cost.

### **Point-of-Origin**

The point-of-origin for spells cast trough a heraldric medium is the [Depiction] of the spell itself.
Limbo

While not technically a realm, it can still be assessed and navigated through. Think of Limbo has the mass that surrounds and covers the other realms in the Realm of Souls.Made from a highly mutable mass of ether and raw magic, objective reality in this plane is nonexistent, instead a powerful enough will can shape and navigate in this realm. Many powerful wizards make their home in the Limbo, shaping a perfect lair of study and focus, where they can study at peace from the rest of the universe. Traversing in this realm is an easy task, if there is a place in which you wish to go or create, you have only to focus and exert your will, much like the art of magic. Howeverdo be careful, creature with a stronger mind may easily overpower you in here, for their control of the forces of this plane is much stronger than yours.
Mano Shishi

### "3 \*\*\*\* for the price of 1!!!"

Having lived her entire life in Meirin city Mano Shishi and her sister from another mother Kaho Buyabu experienced the plague of shadows first hand having lost her parents and actively participated in the rebuilding of the city under the Lads.

Eventually she wanted money and the quickest way to get some was to work under Aelita in the Secs district.
DnT Injuries

Whenever a character drops below 0 Condition, and becomes incapacitated, they additionally draw a card from the “Injury Deck”, addint it to their character.

Each Injury card comes with an injury that is inflicted on the player that drew the card, ranging from minor scratches to the permanent loss of limbs, and an Injury Value. A player’s Injury Value is equal to the number of injury cards they possess. Cards with an injury value only apply the effect of the injury once the player reaches an injury value equal to or greater than the Injury Value of the injury card. Addtionally, when you drop below 0 Condition and the reamining damage is equal to or greater than half your total Condition, you draw an extra injury from the Injury Deck.

Meaning, it is possible for players to draw injury cards that have no imediate effect, only applying the injury if the player draws more injury cards, due to dropping below 0 Condition.

Injuries can also be Temporary or Permenant, temporary injuries only affect the character for as long as they possess the injury card, while the effects of permenant injuries remain on the character, even after the injury card has been removed from the player.

You remove any injury card you possess when you finish a long rest, keeping the effects of any permenant injuries inflicted on it.
Kaho Buyabu

### "Get in! Get in! Only 15 at a time!!!"

Kaho Buyabu was a normal common girl who was set to marry a man who died in the great Plague of Shadows...

In a despaired state, she decided to roam the city while drunk and was about to be abused, when she was saved by her to-be best friend, Mano Shishi. She admired the way Mano carried herself, even though she didn't have a husband and did sex work...

Later she found out how much money her friend made, and join her under Aelita at the Titty Typhoon!
Caster Level

Many creatures are endowed with Numen, and spellcasting. But because of the complex system of noting down a myriad of useful spells, the DM often has to look down at a big list of spells when it comes to magical creatures. For this reason, creatures may come with a “Caster Level” on their stat sheet.

This Caster Level vaguely indicates at what magic level the creature usually is, providing a guideline for the DM to fill in spells they find useful, or to empower the DM to add spells as they become relevant.

It is simply a guideline for the DM to use, but some creatures may come with restriction on schools of magic, or they may already come with a small list of known spells.
Ring of the superior mind

## **History**

Made in the “Xalph School of Magic” these rings were studied and created while Xalph was still the Headmaster at the school, later in his life he created a big branch in the school dedicated to the study and manufacturing of unusual artifacts, this being one of them. The School captured and studied many unusual and hyper intelligent creatures from the far realm, like beholders and aboleth. Finding such creatures was very rare, and contemning them was even harder, there for the creation and process of this artifacts was overseen by Xaph himself.

This magic ring has a very complex stone that is able to connect with the user´s mind, becoming and extension of his mind and granting special ability’s based on the user´s mental capacity.

This ring was found by Koltar after his very first mission with the LADS.

## **Effects**

### **Mind Shielding**

This ring ***hardens*** your mind. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

### **Lie Detector**

You can sense if someone is lying if they are within 2 meters of you.

### **Mind Reading**

On your turn you can use an action to sharp and focus your mind, until your next turn you can read any loose battle thoughts of a creature within 8 meters of you. While doing so you:

1. Automatically dodge any Spell attacks or ranged attacks
2. Gain advantage in any Spell saves, and if an enemy tries to melee attack you, you can counter there attack negating it, and letting you make a melee counter attack.

(Creatures with Intelligence above 17 are unaffected by any of these effects)

### **Psychic Melting**

Whenever you Critical Hit, on that turn, you gain a free action to quickly place your hand anywhere on the enemy that received the critical hit, you will then send a strong wave of Psychic energy dealing 2C psyche damage, if the enemy dies with this effect the enemy´s brain completely melts suffering true death.
Oxford Lights And Forest Paint

O **Oxford Lights and Forest Paint** é um clube de Venus que atua nas terceira divisão de Venus tendo pouco successo na sua primeira temporada.

## História

### Início

Foi fundado em 2020 no dia 24 de outubro o clube vem começando a crescer jogando 20 jogos nos quais a maioria foram derrotas. o clube tenta procurar títulos pois só ganhou um título que não é muito falado e não é muito importante. O clube já teve dois treinadores e três treinadores adjuntos. O presidente é Vicente Gonçalves de 47 anos. O clube também sofreu algumas transformações como ter passado de Oxford Lights para Oxford Lights and Forest Paint.

## Títulos

 **Taça dos Clube de Neptuno** | **1** | 2020
Wisdom

Wisdom represents your worldly knowledge and experience, the scope of your vision, your natural inspiration, awareness and judgment. It governs how fast you can detect an incoming threat, your ability to judge and gleam information from the reactions of other people and whether you can spot hidden or far-away dangers and treasures. Wisdom, much like Intelligence, is a useful attribute for any character but only essential for specialized mages, especially in the casting of more ritualistic and deduction-based magic.

### ***Saves***

Wisdom saves are usually called on to resist effects that would confuse or deceive you.

### ***Skills***

Wisdom governs the Popular Knowledge, Appraisal, Detection, Animal Handling, Insight, Crafting, Survival and Medicine skills.
Regicide

Back in his home planet, he lived a normal life until he was 12 years old and his entire family was murdered by a vicious killer. In cases like these the Stentors usually cut off whoever they consider dead weight. Regicide was already aware of this at 12 so instead of waiting to be picked up and taken to an execution center he decided to join the space military. So he made a run for a military base and applied for a special hard emergency test. When he found out not only he meet the requirements to join, but was also the highest ranking in years. Regicide's confidence swelled up to a point of him believing he was chosen by God...

2 years later the police captured the one who murdered his parents. When Regicide first heard about this he did not mind it since he had bigger things to worry about in the upcoming Intergalactic Supressionist War.

Regice was placed in a special Operations team under Infinite's command. When Infinite realizes of Regicides ego, he took it upon himself to destroy it. And so he challenged Regicide for a Stentorian duel. Infinite defeated him in every stage while using the winners perks on brainwash. By the end of the month Regicide broke down and realized he was simply a mere Stentor like any other. The shift in his mindset made years of injustices come back to him, as he swelled up in rage Infinite extended a hand and offered the service of his special operations team.

The Stentor Special Operations team broke into the prison where his family's murderer was standing and gave Regicide the power to do whatever he wanted.

Surely that man was gonna be sentenced to death so Regicide decided to cut of every single non vital part of his body. By the time he was done the man was unrecognizable.

Infinite influenced Regicide greatly and became a father figure to him.

As fate would have to the Stentors lost their home planet to Trophaeum (thought to be a Supessionist weapon of mass destruction) during the war and escaped to the nearest life bearing planet to plan their revenge.

Regicide was so smart and good at mind games and business that Laedo sensed he would be a great Minister of trade even though he barely knew him.

After this the events of Season 3 happened.
Elysium

[Currently outdated since the ascension of the Lads]

  This realm is essentially a massive battlefield, as is to be expected of the domain of Gillius, God of War. Souls of chosen warriors are sent here to eat, party, and most importantly, fight in glorious battles until the end of time.

  The terrain and creatures found in this realm are very similar to the ones found on our mortal plane. However, everything serves the purpose of feeding the unending wars which are waged in this plane.

  Excluding the great creatures of war which are commanded by Gillius himself, the most powerful creatures found here were actually once mortals. This is because Gillius has placed a “Ranking System” of power, called "The Will of War”, in which the more warriors are willing to join your cause the more power Gillius grants you. As per “The Will of War”, warriors can only “die” temporarily, and return to existence in a couple of days, making it all about amassing the biggest army and conquering the most lands, leading to a complex network of shifting powers and alliances, a paradise of total war.

### **Asgard**

  All of this endless war is done to appease Gillius, so the warriors may receive gifts of power and weapons. However, the ultimate goal is to gain entrance into **Asgard**, the home of Gillius himself. This privilege is only awarded to the top warriors in the realm, and you may be denied entrance if your rank and power drop, leading the warriors to live in a constant struggle for power and recognition.

  What lies inside this glorious place is unknown, but it is said to be the ultimate paradise, the greatest reward a warrior can obtain.
Sheeva

### Backstory

An member of NeckTooh clan, a mixed barbarian clan that was conquered and recruited by the Ladian Empire. A nimble fighter in the handling of maces and spears.

Was taught by Sandga and Trunquer for 7 years alongside Jimbo and two years later with Forion(in 10 year time skip)

Experince(7 years)  Aprendice

### Season 2 & Season 3

Through smithing Sheeva gain some balance in her spirit, recognizing the beauty of the weapon as a peace of art and not just an extension of the body. She can craft most weapons, but she is more recognized as a mace and spear specialist. So in order to calm down some thrust for blood she was send to smithing, in which she could learn how to craft weapons and test them out.
The Wholesome Warriors

## History

The Wholesome Warriors are a mercenary company based in Karmia. After the territory declared independence from the Ladian Empire and was at peace, a few of the former soldiers who defected to Karmia formed this mercenary company, with the very well-liked general Keanu Dirdet as their leader.

The general was known for allegedly performing great feats in battle, such as defeating hordes of enemies by himself in great shows of acrobatics and coming out of it with barely a scratch. Most people dismiss these as mere rumors, including Karmian citizens. Curiously, however, the Wholesome Warriors seem to act as if these rumors are true, even knowing they aren’t. This willing suspension of disbelief is regarded as very strange by anyone outside the company.

Despite their name, members of this mercenary company are known for being very arrogant and not really doing much of anything. They take pride in doing any job extremely well, and in fact being the only ones capable of doing so. Naturally, this is all part of their collective delusion.

The reality is that the people who hire the Wholesome Warriors have often been denied service by many other companies for refusing to pay their fees, or being so critical and demanding regarding the way the job was to be done that the company in question simply referred them to the Warriors.

Undeniably, though, they do get the job done, and usually at a cheaper than average cost, as a big part of their motivation for fighting is simply showing that they can do the job.
Mrs. R. Bow

Mrs. R. Bow

Background information

**First episode**
"Future Tense"

**Voice**
Elizabeth Simmons

Character information

**Age**
Unknown (Adult)

**Relatives**
Bumper Yates Sr. (husband)Jam (daughter)Bunny Cart (daughter)Berry Drink (daughter)Rajiv (son)

**Friends**
The Scott Family

**Likes**
Her well-rounded kidsHer husbandHelping

**Mrs. R. Bow** is a minor character in *TylerTales*, who first appeared in the episode "Future Tense".

Biography
Mrs. R. Bow and her family first appear in "Future Tense", where they move into the neighborhood of the Scott family.
Mrs. R. Bow makes a cameo at the beginning of "Tripped!", where she is seen getting fashion advice from Tiara Sparkles.

Appearance
Mrs. R. Bow is a yellow star. She wears three star decorations on her head, which are blue, yellow, and pink.

Trivia* Her earrings look similar to Sierra's, only white instead of gold.
* Just like how Tricia is the mother/wife of the Scotts and she is the only Scott who's name doesn't begin with "L", Mrs. R. Bow is the mother/wife of the Yates' and she is the only Yates who's first name doesn't begin with "B".
* She is voiced by Elizabeth Simmons who starred on the TV sitcom "The Brady Bunch" along with her character's husband's voice actor Barry Williams.
Willpower

Willpower measures your mental fortitude and resilience, your ability to exert your will on the world and your inner drive. It is by an important attribute for any character, as for most, the number of spells they are able to cast will be directly tied to their Willpower. It is persistence and dominance over oneself that allows people to plan out and succeed where they would otherwise have failed, as well as how much mental and physical punishment they can take before bending. You will want to avoid not investing into Willpower.

### ***Saves***

Willpower saves are usually called on to resist effects that would demoralize you or force you to act against your will.

### ***Features***

Your Willpower affects your Stress Threshold, Deathblow saving throws, and maximum Numen.
Remnants

Most undead are merely empty husks for the magic powers of a Necromancer. Some, however, awaken a sense of self, either by developing a soul of their own, through a botched revival or a vengeful spirit that still has business to attend after death. Whichever way they find themselves awakened, these undead are now cursed to wonder the land, fully aware that they move with a dead and decaying body.

Undeath is effectively immortality, a strong reason as to why many spellcasters of a certain moral bent consider it a viable alternative to actually dying. Still, it is not without cost. Senses and emotions are dulled, food and drink no longer have any taste and there’s a chance to come under un-thinking servitude to a master…

Some people may relish in immortality, however, the apathy a revenant usually feels can easily be considered depressing. Their reasoning is straightforward enough: a final rest awarded to all mortals is greatly preferential to an eternal and meaningless walk through an empty desert.

#### **Ability Score Increase**

Remnants gain +2 Constitution *or* +2 Dexterity, and +1 Wisdom score.

#### **Appearance**

They vary from a just a strange pale mortal, to a full-on walking skeleton.

#### **Age**

You do not age and, given enough time, the necrotic energies that sustain you will heal most wounds you take at approximately the same rate as a mortal – your hit dice function as normal.

#### **Past Life**

Choose another living race besides this one. You were a member of this race before your death and appear as an undead version of it. Your size, height, name and movement speed are the same as a typical member of that race. However, you do not retain special movement options and resistances.

#### **Senses**

Through the necromantic energy animating you, you are able to perceive with greater clarity that which lurks in the darkness. You can see in dim light within 60 feet of you as if it bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

#### **Racial Abilities**

* ***Undead Resilience.*** You are resistant to necrotic damage and your body parts can be removed without causing damage or long lasting wounds.

* ***Undead.*** Raised as a being of undeath, you count as an undead creature for the sake of being affected by spells and abilities. You are immune to disease and treat exhaustion as if it were one level less. You do not need to sleep or breathe.
* ***Animated Body.*** You have a great deal of control over the necrotic energies that animate you, allowing you to move and use body parts that are not directly connected to your body. If a detached body part is within 120ft of your head, you may control it normally, as if were still attached to your body.
* ***Bone Pile.*** When you are reduced to 0 hit points but not killed outright, you can drop 1 HP instead. If you do, you reduce yourself to a pile of bones, rendering yourself prone. While subject to this condition, you are unable to move or take actions other than using an action to end this effect. You can't use this feature again until you finish a long rest.
Water Chain Barrier

## Description

The water chain barrier is a strange phenomenon in the mundane world and was responsible for isolating the Maju Locked Archipelago from the mundane word.

A body of water that seems disconnected from the normal ocean. In the line the water is traveling at high speeds, making it impossible to cross normally. The speed of the current is so high that it damages boats and whatever that tries to cross it.

Though its marked on the map this chain is always in an unpredictable cicle of contracting and expanding at diferent times in diferent areas. When a large expansion happens, it tends to sweep whatever boats or sea creatures are in the area.

## History

Between 5650 D.E. and 5662 D.E. Acteon started expelling the ruling dragons from the Archipelago starting with Islands Prima, Sigma and Triga in that order. After that all that is known is that he finished in Actia island when he lead a horde of his angels and his best, most trusted creatures into a glorious final battle which resulted in the death of thousands... Only a few survived like a special dog who appears in season 3.

At the end of the fight when the dragons were at their last whim and surrounded at the center of the island Acteon finished them of with a final blow that created a crater that can be seen in the map.

Acteon left the island onto other endeavors and did not say anything to anyone causing many to believe he died in the final blow. The chained water barrier was a very powefull spell created by the dragons who predicted the rebel attack from outsiders but still lost. The 3 main ruling dragons, each had a piece of a locket that would deactivate the barrier in case they needed it. After their demise in the final battle these pieces were recovered by Acteons people and given to the "dragon slayers"... Millennia past and these became symbols of whoever the strongest around is.

In Season 3 we see the Vulcan Team miraculously manage to put these 3 pieces together and deactivate the chain water barrier without even knowing it.
Laedina Road

### Aliases

Baeda, The Huntress, Crazy Bitch, Stealing Bitch, Lying whore, Traitorous Woman, Kidnapper, Serial Killer, Cold Hearted Bitch

## "I'm gonna go to the woods and do ranger stuffs now ok kind strangers?"

16 years ago, Laedina was born to a prostitute. She grew up in a smal isolated vilage(Sucktown) in the wilderness since her mom fleed the big city where she used to whore herself out. After years of insisting, her mother has finally given her a clue as to her who her father is: A nobleman from a prestigious house in a nearby kingdom. Sadly Laedina got no name or annything, all she has is a poorly drawn portrait of the guy.

Finally, her adventure starts! Laedina goes to Karmia in order to start gathering funds as an adventurer and one day, see her dad and claim her potential heritage!

## Personality

Laedina distances herself from others as much as possible. Besides her daddy issues(No dad lmao) she did not have any friends and her mom was a hoe that didn't like her very much. She like to blame her father for a lot of her problems growing up and she is convinced finding him will solve issues as he is supposedly a rich noble.

She likes to humn and sing a lot and she is a Pyromaniac just like Laedo, a god she feels a strong connection with. To her it's the purest existence of all, it's born, it's free, does it's thing, and dies. Laedina hopes to be like fire herself.
Debbie Gatton

Debbie Gatton

Background information

**Full name**
Deborah Gatton

**Gender**
Female

**Date of birth**
April 28, 1990 (age 33)

**Occupation**
ActressVoice-over actress

**Debbie Gatton** is an American actress, voiceover artist and the daughter of the former child actor Bill Gatton. Her other voiceover roles include Kiriko's Daughter from *Hunter × Hunter*, Mireille from *Pri Para*, Naomi from *LEGO Friends*, Beth Tezuka from *Bravest Warriors*, and Roxy from *Winx Club*. She also starred in several live-action films, including *The Santa Clause 2* and *Cheaper by the Dozen*. Her father is the former child star Bill Gatton of *Lost in Space*, and *The Twilight Zone* fame.
She provides the voice of Tiara Sparkles.

Credits in *TylerTales** Tiara Sparkles (main role)
* Twin Girls (minor role with Ella Gorcie)
* Brenda (minor role)
* Blair (minor role)

Trivia* Her brother, Seth Gatton, had a role as a kid in an episode of SpongeBob SquarePants.
* Of the cast members who voice the Scott sisters, Gatton is the youngest.
	+ Ironically, she voices the second-eldest sibling. What's even more interesting is that the oldest of the sisters' voice actresses voices the second-youngest sibling.
Pupkin

Pupkin

Background information

**First episode**
"TylerTales""Unboxing Pupkin the Puppy" (*TylerTales: All Humans Go!*)

**Voice**
Dee Bradley Baker (*TylerTales*)Ryan Bartley (*TylerTales: All Humans Go!*)

Character information

**Full name**
Pupkin Scott

**Relatives**
Unnamed labradoodle (grandfather)

**Friends**
The Scott FamilyCaterinaGeoWaltWattersonFangsGoldieLalo

**Likes**

**Dislikes**
Being accusedTyler not listening to him (in Tyler's fantasy)Someone taking his treatsBeing left outThe robot vacuum

**Pupkin** is an animal character in *TylerTales* and *TylerTales: All Humans Go!*.

Biography
Pupkin is the Scott family's pet dog. He was adopted into the family when Jessicake found him and cried until they agreed to keep him. He has been with the Scotts before Tyler met Sydney. Although he generally does not play a large role, Pupkin makes frequent cameo appearances throughout the series. Because he seems to hang in Tyler's room, and around Tyler most of the time, it is possible he is mostly Tyler's dog.
In *TylerTales: All Humans Go!*, he is Mystabella and Donatina's pet dog. He was adopted by them when Mystabella told Donatina about getting a pet. Donatina said it could be a pet kitty, until they found out they adopted Pupkin. Pupkin mostly serves as a loyal figure to Mystabella and Donatina when times are tough. However, unlike his portrayal in TylerTales, Pupkin is portrayed as a nice puppy who likes to chew on her bow toy. Because he seems to hang in Mystabella's room, and around Mystabella most of the time, it is possible he is mostly Mystabella's dog.

Appearance
Pupkin is a pink dog with a magenta nose and ear insides. He wears a donut-shaped collar and he has a donut-shaped spot on his right eye.

Trivia* Pupkin is named after Shopkins character, Pupkin Cake, while he is modeled after the two dogs featured in Cliff Sterrett's comic strip Dot and Dash.
* Of all the Scott family pets, he hang out with the Scott kids the most. He's also the most featured of the pets.
* He is the first Scott pet to play an important part in a story, as he tries to make Tyler confess in "Butterfly Effect", and the second time was all four of the original Scott pets in "Pets Peeved".
* He seems to be the closest to Tyler, Rosie Bloom, and Jessicake.
* In "Head Poet's Anxiety", Pupkin was present and was turning one year old when Rainbow Kate was first starting comedy at age eight, which implies that he is eight years old.
	+ Seeing as he was present seven years ago, this means that Jessicake found him when she was still a baby.
* One of the Tyler Vlogs reveals that Pupkin was named by Tyler, and that he was named after Pupkin Cake in-universe as well as out-of-universe.
* "Party Down" reveals that his now-deceased grandfather was a labradoodle. This makes Pupkin three quarters pit bull terrier, one eighth Labrador, and one eighth poodle.
Year of the Turtle

The year of the Turtle, also known as Year of the Night Tortoise, or Year of the Dark Knight, symbolizes the enduring, the stable, and the calm; the wisdom of tradition, and the union of two polar opposites.

Turtles and tortoises are famously long-lived creatures resistant to diseases, who live with pace and calm, and are commonly associated with Ennoichian and Terolean magicks, being held as symbols of wisdom and longevity in most civilizations. Their shell both represents heaven and carries the world on its back, whilst it soft underbelly represents the soil or the sea. They inhabit coastal environments, alternating between water and soil. As such, they are a union of hard and soft, heaven and earth, immaterial and material, mind and body, and earth and water. Because of this, they are sometimes seen as a herald between the divine and the material world, and are held as sacred in some cultures. The Dark Knight symbol in the meantime represents a dichotomy of wickedness and honor, savagery and discipline, and of evil and good. They hold the underlying, brutal truths beneath the veneer of civilization, the corruption born of over-socialization, and signal the need for a new paradigm.

Therefore, the year of the turtle is a year marked by progression within cycles, transformation, and the bringing of secrets to light. It is a year of rediscovery, adaptation, decay, and introspection. The transformation of old or foreign ideas into a local context, the discovery of sinister plots, scandals of corruption, and the successful defense against a group would typically occur in the year of the turtle.

## **Personality**

Those born in the year of the turtle tend to be stubborn, contemplative, and steadfast. It is thought that they are occasionally marked by higher powers to work their will unto the world.
Æther Reaver

Æther Reavers are type of Æther-weapon that is greatly favored by necromancers, typically to arm their elite undead. It consists of a long shaft of Ebon, which is hollowed out to fit the formation. Despite this, it still makes the weapon too heavy for most to wield. The top of the shaft has a slit, allowing a 'blade' of typically green or blue *Breath* to jut out.

## **History**

Æther Reavers are popularly held as one of the symbols of a great necromancer. According to folklore, the origin of these foreboding weapons lies in one escapade of Ssol the Gallivant.

The story goes that Ssol was rudely disturbed by a spirit while walking his band trough Týrbe, and so went to find trouble with it. The spirit tried desperately to keep Ssol at bay, but no avail. Eventually, when they came face to face, the spirit tried to make use of Ssol's pride to trick him. Ssol seemingly went along with it, exchanging minor things for seemingly minor things, until he got his hands on the spirit's branches. Once the spirit made Ssol promise that he and his band would not lay a hand on it and thought itself safe, Ssol enchanted its branches, creating the first Reavers. After commanding his minions to cut the spirit down with them, he explained to it that it was dying at its own hands, not his or his host's.

Of course, aside from Ssol's own records, publicly known to be dubious at best, the reason why the honor of creating the Reavers was given to him was mostly due to pressure from the Apostolic See. Whether it was to dissuade its use among nefarious parties, or to deny honoring someone else, it did little to stop it from becoming a symbol of death and terror.

## **Abilities**

### **Entropic Æther**

When you hit an attack with this weapon, you may expend a charge to steal 1C Condition from the target.

### **Ssol's Bargain**

Enemies killed by this weapon have their souls partially devoured, granting 1 charge. The user may expend these charges to perform one of the following actions.

* At the cost of 1 charge, you can temporarily increase the size of the Æther blade, gaining +1 damage and +2 meters of range until the end of the next turn. You may spend more charges to increase the strength of this effect, gaining another +1 damage and +2 meters of range for every extra charge spent.
* At the cost of 4 charges, you can summon a Spectral Warhorse that obeys your commands.
* At the cost of 8 charges you can transform into a ghostly knight for 2C turns, gaining the appropriate vulnerabilities and resistances, as well as increasing your PHY and AGI attributes by 1 for the duration.

### **Chill of the Grave**

This item ignores resistance, not immunity, to necrotic damage. It also snuffs out all mundane flames that it comes in contact with, as well as mystical flames created by mystical items and effects of lower class.
Yotanwa

## Appearances

Season 3

Considered to be the first boss figth of season 3 Yotanwa is the leader of the invason force that tries to land near Lad Town.

Born in Sigma Island Yotanwa was the last born daugther of of the chief of her tribe. As the years past she got used to having her way for he doted a lot on her. But one day as per costumary her dad got chalenged to a figth and died losing the title of chief to the man. Yotanwa's poor reactions to this upseted the man who forbade her to step foot on the tribes land ever again separating her from her familly.

Walking on the shore one day she found a young woman who taugth her magic and helped her for some food and basic needs. She used this knowlege and took down the chiefdom back. Cool and smart, she then proceeded to recruit all magic abled people she could and shared her findings allowing her tribe to gain power in the region.

One day news of Noctia's rebelion brocke out and her tribe was dragged into a war they eventually lost. Away and exiled from her home she believed the rummors and lead a force into Koruthar dying in the process but not before defeating multiple marines, a general and the holder of <BONE SWORD> and Ladian Minister of Naval Affairs Rikka Thatcher.

When dying her last words were "My end is painfull and unavoidable but my life is complete."
Wuscas Muscas

## Appearances

Season 3

Wuscas Muscas was born on the Hanseatyn Free Kingdom. His father introduced him to the Millefiore Family at a young age. As he grew Wuscas became tired of his father's shadow and saw an opportunity to leave it when the Ladian Empire was formed and a new family branch formed there.

When he arrived Wuscas got lucky and was placed at a decently high rank in the Lad Town guard which is mostly controlled by the mafia trough placements of personell such as Wuscas.

He isn't very confident in himself and thinks he has the worst luck.

In season 3 he depends several times on the Vulcan Team to do his bidding, but also takes some of the heat when the results aren´t the best like in the event Battle for Tops I.
Ziva

## "She cut the penis of all men that approached her" - Captain Powder about Ziva

### Before Meeting The LADS:

Ziva was a pirate sailing under the banner of Captain Powder. She had to fend for herself from a very young age, and for this she was very distrusting of men, even going as far as to cut the penis of those that approached her.

## Relations

### Meeting the LADS:

In one of their missions the LADS required a ship to take them to the desert, the only ship that was available to do that trip and taking passengers was the one of Captain Powder, in which she was first mate.

The LADS were informed that there was only one woman on board, and she had cut the penis of all men that approached her, so they were signing up for a "dry" trip. Koltar saw this as a challenge and striked up conversation with Ziva, bets were placed on if Koltar would become a eunuch or not, Laedo bet a considerable sum on Koltar keeping his instrument. Koltar asked to teach him how to sail, and although she was extremely distrusting of him, but he was kind enough for her not to cut his penis off. Trough the months of sailing Ziva and Koltar spend a lot of time together with her teaching him how to sail, Koltar's advances were at first rejected, she even tough he was gay at some point, but through some gifts like a wooden statute of a dog and Koltar's sweet words she eventually fell for him. When they parted ways, Koltar gave her his locket and promised to come back to her one day, a promise he kept as they married some months later after the defeat of Mister.P.

### Life in Ladtown:

After the events of season 1, the pair took up residence in Ladtown (former Meirin) and had several children.
Way of Wild

Way of Wild

Nature and plants,

## Ordinary

At ordinary attainment you gain Primal Channeler. You are able to call out to the forces of nature, granting you greater insight on the world around you. You know where to find, edible forage, clean drinking water and suitable shelter for you and your companions, if they are available within 50-meters of you.

Additionally, whenever you take this attainment, add a Mortal Card bearing at least one Fate symbol to your Gambit.

## Master

At Master attainment you gain Plant Speech. As an action, you can imbue a plant limited sentience and animation, giving them the ability to communicate with you. You can question plants about events in the spell’s area within the past day, gaining information about creatures that have passed, weather, and other circumstances.

Additionally, whenever you take this attainment, add a Hero Card bearing at least one Fate symbol to your Gambit.
War Caster

*Mages that choose to specialize into asserting magical and tactical dominance over the battlefield eventually become or graduate as War Mages. They are unparalleled in dishing out damage over an area, denying hostile magic-casters efforts and controlling the flow of battle. Some of these mages find employment in military forces, serving as artillery to blast enemy armies from afar or as field tacticians. War mages are usually individuals who sought, and still seek, to maximize their combat utility. One should remember that such ambition could come from a wish to protect just as well as a desire to destroy or dominate*

## Mortal

At Mortal attainment you gain **Battle Wand.** You gain a special wand, or a similar equipment that allows you to infuse and cast a special spell you created. Craft a spell that deals damage using any Magical Effects you know, with a maximum cost of 1 resource, and a casting time of 1 action. You may then infuse the spell into your Battle Wand. On your turn you can use an action to cast the spell without expending any resources.

This spell cannot be Upcasted, and does not count against the maximum number of spells you know. During your long-rest you can replace the spell in your Battle Wand with a different spell you crafted, following the same rules.

Additionally, whenever you take a feature from this attainment, add a Mortal Card bearing at least one Might symbol to your Gambit.

 **Sculpt Spells**

When you cast an instantaneous spell that affects other creatures that you can see,
you can choose a number of them equal to 1 + the spell’s cost. The chosen
 **Concentrated Resistance**

 **Winds of Mana**
 **Blasting Wand**
If your Battle Wand spell targets only one creature, you can instead target two creatures, if they are both in range, and within 2-meters of each other.

## Exalted

At Hero you gain **Battle Wand II.** The maximum cost of your Battle Wand spell increases to 2 Resources.

Additionally, whenever you take a feature from this attainment, add an Exalted Card bearing at least one Might symbol to your Gambit.

 **Intelligent Warrior**

 **Turn Mind into Power**
 **Greater Concentration**
You gain advantage on checks to maintain Concentration on spells you casted.
Bugs

Bug are problems in the game that make it harder, or look bad.

These bugs can vary from graphical issues to the game becoming unplayable.

that there are no more colors for the game to choose,

so their colors loop,

making the variation of bacteria called Giant Bacs.

bacteria will spawn in such a fashion that it is impossible for the player to live in levels 4 or 5.

This is because the negative feedback is quite strong due to the scaling of bacteria to the player’s level,

and bacteria spawn locations are random.

### Prey AI when cornered

Prey microbes do not really run away from the player,

and instead they will jerk around,

as if they do not know what to do when trapped in between the player and another larger predator.

### Levels 6-10 Missing and no victory screen for level 5

No victory screen for beating level 5 exists in game.

This is mostly due to the fact that nobody has play tested it long enough to actually beat the fifth level.

### Pausing in Fullscreen is impossible

If you full screen the game and then press escape on your keyboard,

the game will exit full screen instead of pausing as it should do.

### The Game is only playable in browsers with WebGL support.

These are all browsers that suppport WebGL,

it's quite alot,

but not only the browser you use matters,

but technical issues such as known hardware problems or lack of required GPU features may prevent WebGL from running in some cases, and phones don’t support WebGL,

making the game impossible to play,

since this game requires WebGL to run.
Yezod

Yezod is the bottom left sea area as seen in a simplified layout of the Astral Realm, and corresponds to the Cardinal of the Door. It's most strongly influenced by the element of water, and because of this, it has the highest water-level out of all the seas, possessing very few islands. It also boasts the strongest connection to the Yetziraich Sea out of the whole Astral Realm. Most of the psychic energy that enters the Realm trough the Yetziraich Sea, such as convictions, emotions and dreams, flow out from Yezod, making it the greatest source of energy for the fae and celestials of the Astral Realm. Because of this, the Yezod sea is jam-packed with astral beings of great spiritual portent, who inadvertently cause alterations on the Yetziraich Sea due to their gravity, or straight-up possession. As such, Yezod brings in the waters of the Yetziraich, and showers it with the energy of the Astral Realm, and the voices of the gods. Most of the creatures that inhabit Yezod are aligned with tale, breath, mind, illusion or water magic.

The Yezod sea, alongside the Firmament, is one of the main factors governing the communication between the gods and the denizens of the mundane world. It also possesses some degree of influence over language and the meaning of words.
Nanoblob

a nanoblob, the main character.

Nanoblobs are synthetic lifeforms with unique metabolism. Their core objectives are to consume smaller prey to grow in size, and avoiding larger predators.

### Shooting

Shooting shoots a bullet, and when the bullet hits a bacterium, it splits in two.

### Boosting

Boosting causes the Nanoblob to move faster.

## Life Stages

### Green

Nanoblobs start green, and can only consume Green Bacteria.

This stage of Nanoblob is the most fragile, since all Bacteria bigger than it can consume it.

### Purple

After enough Green bacteria has been consumed, the nanoblob will double in size, and will be able to consume Purple Bacteria.

Shooting is still crucial, since some cells are Blue Bacteria and bigger.

### Blue

After enough bacteria has been consumed, the purple nanoblob will grow in size, and will be able to consume Blue Bacteria.

Shooting isn’t really important in the early stages of Nanoblob, but it is useful to ward off small Stampedes.

### Yellow

Self explanatory, it is less important to shoot, but you can take on larger Stampedes.

### Red, Brown, and Magenta

Self Explanatory, you can eat every type of bac, unless they are Giant Bacteria, but there could be giant nanoblobs.
Lauren Ruff

Lauren Ruff

Background information

**Full name**
Lauren Ruff

**Gender**
Female

**Date of birth**
November 20, 2001 (age 22)

**Occupation**
ActressVoice actress

**Lauren Ruff** is an American actress and voice actress.
She is best known for her roles in *Shopkins*, *Community Theater*, *Callie Wants a Solo*, *Block Buddies*, *Big City* and the *Jumper* series.
She provides the voice of Bridie.

Credits in *TylerTales** Bridie (Season 3 onwards)
* Roxy (Snoop's On)

Selected filmography* *Shopkins* - Jessicake
* *Community Theater* - Sara
* *Callie Wants a Solo* - Nora
* *Block Buddies* - Betty
* *Big City* - Josie
Deimos United

O **Deimos United** foi um clube de futebol Marciano Semi-Profissional. Nasceu 2006 por moradores locais e foi extinto em 2012. O Deimos United ganhou a Segunda Liga de Marte (4º Divisão de Marte) da época 2008, sendo o seu maior título conquistado.

Em 2012, Carlos Mané Compra o Clube e reformula o clube tornando-o no Deimos Futebol Clube, sendo assim o fim do Clube.

## Histórico/Palmarés

 **Temporadas na Primeira Liga de Marte (3º divisão de Marte)** | 3
 **Temporadas na Segunda Liga de Marte (4º divisão de Marte)** | 3

### Classificações

 **Segunda Liga de Marte (4º divisão de Marte)** | 10º

## Títulos

* 1 Segunda Liga de Marte (4º divisão de Marte) 2008