Encounters

Completing encounters make up the bulk of gameplay in MiniHealer. There are over 50 unique encounters to face, drawing inspiration from World of Warcraft, Final Fantasy XIV, and other ARPGs and MMOs.

## Gameplay

### Movement

* The Healer can move and jump around in the majority of encounters.
	+ Encounters with the Stone Feet effect do not allow any movement, either temporarily or for the entire encounter.
* Jumping does not reduce the Healer's movement speed.
* Jump height can be controlled by how long the jump button is held.
* Jumps can be chained together by holding down the jump button.
* In some cases, attacks can be avoided by jumping over them.

### The party

* The player directly controls the Healer, while the rest of the party automatically attacks.
* The Healer will auto attack while standing still and not casting spells. Into the Fray allows the healer to auto attack while casting when she stands with the Tank.
* The Tank and Berzerker will run to the currently targeted enemy and auto attack them. Moving will interrupt any of their ability casts in progress without putting them on cooldown.
* Ranger will stand in place and auto attack the current target. Both Ranger and Healer's auto attacks fire projectiles which must collide with the target to do damage, but do not typically miss.
* Non-Healer party members are typically immune to area-of-effect attacks that the Healer needs to move out of, unless otherwise specified.

### Damage, Death and Spirit Form

* The character with the Tank effect will receive auto attacks from all enemies.
	+ The Tank effect increases physical resist by 20%.
	+ The Tank effect can be transferred between the Tank and the Berzerker in encounters with the Tank swap mechanic.
	+ If the active tank dies with the Tank effect, it is lost for the rest of the fight (including in Tank swap fights). The boss will randomly target the rest of the party with its auto attacks and skills.
* Bosses will sometimes target non-tanking party members with skills. The targets of enemy skills are indicated by red skulls next to their portraits on the party frame.
* If the Healer dies, the party gains the Spirit Form world effect. The Healer can still heal after death in most cases.
* Encounters in the base game can be quit and reset without penalty, even when Hardcore mode is active.

### Rewards

* After successfully completing an encounter, the player is rewarded with Experience, Artifacts, Gold, crafting materials, quest items (if applicable) and keys (Infinite Corridor only).
* Experience gain is boosted by 30% if all party members are alive at the end of the encounter.

## Unlocking Encounters

* From the beginning of the game through the Guardians, new encounters are unlocked in a few ways:
	+ Completing quests opens new areas.
	+ If a boss has multiple difficulties, defeating it on a lower difficulty unlocks the next difficulty.
	+ In the first three areas, most bosses are unlocked by defeating the previous boss.
	+ Defeating all bosses (on Insane or highest difficulty) in an area will unlock that area in the Midnight Zone.
* In the Infinite Corridor, new encounters can be found both in the Corridor itself and consumable Keys. These include Sacrificial Ground, Malevolent Chamber, and Absolute Zero.