Oath of the Great Dragon

***Sometimes called the Oath of Valiance or the Oath of Justice, Paladins of the Great Dragon are either the chosen champions or the devoted followers of Bahamut. Forming a bond with one of his descendants, Paladins that take this Oath swear their destinies to intertwine with their dragon's, becoming one as a force for justice and good in the universe.***

## Tenets of the Great Dragon

A Paladin who takes this oath typically has the tenets inscribed in Draconic on their holy symbol.

***Be Fierce in Judgement:*** For the truly depraved, death is the only recompense. Never hesitate to eliminate a threat deemed irredeemable.

***Be a Shield to the Downtrodden:*** Be merciful and compassionate to those less fortunate. Defend the defenseless, feed the hungry, give to the poor.

***Be Relentless in Crusade:*** Never pass up or avoid a chance to destroy the machinations of evil or protect the helpless. If a battle can be fought for good, fight it.

## Oath Spells

You gain Oath Spells at the Paladin levels listed.

**Oath of the Great Dragon Spells**

\*Rather than making spell attacks using this blade, you can use it as a melee weapon using either your charisma or strength as it's combat modifier.

## Dragon Bond

When this Oath is taken, you learn Draconic if you didn't already speak it. You also form a bond with a young dragon, who you control in combat. The dragon's stats are listed at the bottom of the page. The dragon's type (gold, silver, bronze, brass, or copper) and how you meet it are up to you and the DM. The dragon shares your initiative roll but has its own set of actions. Additionally, whenever you cast a Paladin spell with a range of self, you can target yourself or your dragon.

## Channel Divinity

When this Oath is taken at 3rd level, you gain two Channel Divinity options.

***Draconic Presence:*** You can use your Channel Divinity to emit an aura of Draconic malice or awe. All creatures of your choice within a 30 ft. radius must make a wisdom save against your spell save DC. If they fail, they are either Charmed by you or Frightened of you for 1 minute. (Your choice, but it's the same for every creature in range.) Each creature may repeat the save at the end of their turn.

***Form of the Dragon:*** You can use your Channel Divinity to take on some aspects of a dragon. You gain Darkvision if you didn't already have it, a fly speed equal to your walking speed as draconic wings sprout from your back, and your AC becomes 13+your dexterity modifier if you are not wearing armor. You also gain resistance to your dragon's energy type. (fire for gold or brass, cold for silver, lightning for bronze, and acid for copper)

## Draconic Protector

Beginning at level 7, whenever a creature that is adjacent to your dragon takes damage from an area of effect (e.g. a *Lightning Bolt* spell or a Red Dragon's fiery breath), the dragon can use it's reaction to halve the damage taken by that creature. Additionally, whenever an ally adjacent to your dragon is hit with an attack, the dragon can use it's reaction to make an attack on the offending creature, provided it is in range.

## Fearsome Bond

At level 15, you and your dragon become a lethal fighting team. Whenever you are within 5 feet of your dragon, you may add your charisma modifier to attack and damage rolls. Additionally, if a creature takes damage from your dragon's breath weapon, you have advantage on attacks made against them until the end of your next turn.

## Champion of Bahamut

At level 20, you have advantage on all attacks made against chromatic dragons and advantage on saving throws against draconic creatures. (This includes Draconic Sorcerers and Dracoliches)

# **Dragon Companion**

At level 3, or when you first acquire your dragon companion, the dragon has the following stats (your dragon companion levels with your character level, not your paladin level):

Hit dice: 1d12

Hit points at third level: 36+constitution

Speed: 30 ft., fly 60 ft. (Bronze and Gold only), burrow 20 ft. (Brass only), climb 20 ft. (Copper only)

Saving throws: Constitution and Charisma

Proficiencies: Choose two from History, Religion, Insight, Perception, Arcana, Persuasion, Intimidation, Acrobatics, and Athletics.

You should roll stats for your dragon companion as well. It gains a +3 racial bonus to Strength, Constitution, and Charisma.

### Natural Attacks

Your dragon can make a bite attack. This counts as a natural attack with which it is proficient, and uses strength as its combat modifier. It has a reach of 5 ft. (1d10+strength piercing)

### Natural Armor

Your dragon's AC=10+its constitution modifier.

### Breath Weapon

Depending on what type of metallic dragon yours is, its breath weapon varies:

Breath Weapons
 Silver
 Bronze
 Copper
 Brass

The dragon's breath weapon deals a number of d6's equal to 3+their proficiency bonus (Minimum 5d6) of their energy damage. The damage can be halved by a successful dexterity save (DC=8+the dragon's proficiency bonus+its constitution modifier) made by a creature in the are of effect. Once used, it recharges on a 11 or 12 (on a d12), which should be rolled at the start of each of your turns.

At level 6, the recharge becomes a 9 or 10 on a d10, reducing again to to 7 or 8 on a d8 at level 9, 5 or 6 on a d6 at level 13, and to a 3 or 4 on a d4 at level 17.

Your Dragon Companion is immune to the damage type of it's breath weapon.

### Ability Score Improvement

At levels 4, 8, 12, 16, and 19, your dragon can increase one ability score by two, or two by one. Dragons normally cannot take feats.

### Extra Attack

At level 5, your dragon can make it's bite attack and a claw attack (2d4+strength slashing)

At level 11, your dragon can make its bite attack and two claw attacks.

At level 20, your dragon can make its bite attack, two claw attacks, and a tail attack. (range 15 ft., 2d12+strength bludgeoning)

### Growth

At level 7, your dragon becomes Large. It can now be ridden. It gains a +2 bonus to strength and constitution. It also gains a +10 ft. bonus to any movement it has. Cone breath weapons increase their size by 15 ft., lines increase by 20 ft. The range on it's bite attack increases by 5 ft. It's bite damage increases to 2d10 and its claw damage increases to 2d6.

At level 17, it becomes Huge and the same bonuses may be applied again, except the range of breath weapons increases by 30 ft. for all types. It's damage dice remain the same.

### Additional Breath Weapon

At level 17, your dragon gains an additional effect of its breath weapon, which it can choose to use instead of energy damage.

Additional Breath Weapons
 Silver
 Bronze
 Copper
 Brass

Saves to end the effect may be repeated at the end of each of the effected creature's turns, they otherwise last for a minute.

# Variant Rules: Oath of the Dark Lady

A potential Anti-Paladin/evil-aligned Paladin champion of Tiamat could take this Oath, bonding instead with a chromatic dragon. In this case, all rules remain the same but substitute the given breath weapons for those innate to chromatic dragons and exchange the Oath spell *Beacon of Hope* for *Pulse Wave*.