recursal/Fanatic-Fandom huggingface dataset:
Styx Nyx

Styx Nyx, Formally known as Styx Nyx, was a female Togruta Force-sensitive Info broker that was active during the time of the Galactic Civil War

## Biography

### Volume I

#### Chapter I

Styx was upon the Togruta home planet of Shili, a peaceful and artistic place that for the majority of the clone wars remained untouched. The year of her birth was 26 BBY, just 4 years before the start of the clone wars. For the majority of this period, Styx and her family remained on the peaceful and vibrant planet, however just before the war broke out, Styx’s father died in an accident, leaving the rest of the family to mourn his death and suffer through the war alone.

#### Chapter II

22 BBY, the beginning of the Clone wars was a turning point for Styx’s family as it disrupted much of what their peaceful life was. Food, running water, and power became things they could live without for days at a time as the years passed by. Eventually Styx’s family fell to plague since no hospital would accept them. At this point in time the blue Togruta had to fend for themself and find a way to survive the worsening conditions of the war. Thankfully her planet was never invaded.

#### Chapter III

Several years after the clone wars, Styx had grown up from the small child she had been and into someone that people now knew nothing about. For Styx had taken on several identities to hide herself from those that wished to harm her, these identities were used in place of her own when meeting with clients that wanted information. On numerous occasions Styx had to give information on her own Aliases, often redirecting or leading people to dead ends. Often times she never actually met her clients because no one would believe that a teenager was capable of becoming an info broker and dealing with them.

#### Chapter IV

The true beginning of Styx’s Info broker career was shortly after she was approached with a request for her to find anything out on Beskar, sadly she wasn’t able to but this made her far more interested in what the empire could possibly be hiding. It was just after this that was hired for a mission and sent to track down a droid. During this mission she came across a Death Trooper who was bent on ending the droid… this irked Styx very much. And eventually led to the demise of the Death Trooper.

### Volume 2

#### Chapter V

Eventually during 0ABY Styx was hired to join a group of rebels in an attempt to rescue former senators from execution in the Arrth-Eno Prison Complex on Coruscant. This led to the death of the Death Trooper that irked Styx and also to her awakening to her force capabilities. Of course this all happened while the building was blowing up, the fake emperor being attacked, and the aftermath.
Eclipse Security Solutions

Eclipse Security Services is a subsidiary company of Eclipse Enterprises which provides security for a range of clients, varying from your average Joe to corporate jobs to jobs for the Empire. They have amassed a large fleet and army and mainly operate out of the Karthakk System and outer rim territories.
Celeste Adrainia

#### Chapter I

Celeste was born and raised on Naboo with her peace loving parents. While the early years of her life were filled with blissful ignorance of the galaxy’s politics, once the occupation of Naboo actually began, it was as if her eyes had been opened. No longer did everything seem to miss her eyes or wash over her ears, instead Celeste became alert of every change in her life, including the fact that her parents didn’t really seem like they were her parents. Still, she remained silent about her suspicions, never truly voicing them as she grew up.

#### Chapter 2

Once Celeste entered her teenage years, the clone wars had already been over for years and now she had the chance to do something she actually enjoyed which was joining the empires military. However… there was one small problem… Celeste was too tall for most of the programs! That and she had a hard time listening to orders. It wasn’t like she wasn’t good at combat, she had taken several defense classes and was a master at Markmenship and long range combat. However it was just the snobbiness of the higher ranking imperial officers that drove Celeste out of the empire and into becoming a Freelancer.
Vame Poil

Vame Poil was a force-sensitive Palliduvan male pirate who led the Blazing Chain during the Galactic Civil War. He oversaw the recruitment of Nactis Keins into the organization.

## Biography

### A Pirate King

#### Meeting Nactis Keins

Vame Poil met Nactis Keins when Harrkyll "Hardkill" Slymsade brought him to the main Blazing Chain fleet. Poil instantly recognized the man's force potential, but waited for Slymsade to reveal it to him. Keins questioned the man about who they were and what they wanted, and Poil responded, also asking Keins if it was true that he possessed a lightsaber. Keins responded that he did, and that he had a request for Poil. He wished to join the Blazing Chain, and Poil authorized the request, granting him the beginnings of a fleet, as well as an odd droid.

## Equipment

Vame Poil possessed a double-bladed blue lightsaber, as well as a blaster pistol.
Kanaan

owner: noodle

Current stats: -

Located in which continent: Hyperborea

Main export:

**Kanaan** is an Island and a country in the far northeastern corner of Hyperborea. 12 Major clans reign over Kanaan in the capital city of Orthar.

## History

### Kanei Tribes

Various Kanei tribes inhabited the boreal forests of Kanaan since the days of old. The Kanei were mostly peaceful, apart from minor territorial disputes.  They were also known for their skill in hunting and fishing, and their ability to survive and even thrive in the harsh polar climate. A region named Kanna was documented back in those times. Kanei life was simple, and for most tribes nomadic.

## Geography

Kanaan is an Island nation in the northeastern corner of the continent Hyperborea.

### Climate

Kanaan's Capital region has boreal climate, which extends to the south. To the north, tundra and ice shape the overall picture.

## Government

### The Kanei Council of unified Kanaan

The first proper government of Kanaan is made up of the leaders of the 12 clans. Each having a different process to determine their leader.  Each leader has the same powers and authority. The 12 members of the so-called Kanei Council come together to vote on one leader, who now has the responsibility of keeping the clans together, and the final say on decisions the 12 council members make.

## Religion, Ideals and Philosophies

Here you can put how your people view day to day life

## Significant people of your nation

### Dacla Orth

Dacla Orth, first leader of the Kanei Council, unified the 12 clans of Kanaan.

## Crafts

Here you can list how your people process items, what sort of items they make, how they react to new materials, etc.

## Everything else

Feel free to add any points after this to fully fill out your deepest desires. Add in cuisine, or how they dress, how they communicate. Whatever else you would like to add you can add here.
Kanan-Sama Is Easy As Hell! Wiki

*What do you want to know, lower life-form?!*

Manga ~ Characters

This wiki contains all the information about the manga series ***Kanan-sama Wa Akumade Choroi!*** that  **has been translated to english**. Everyone can edit it! You can contribute by completing any incomplete page or **stubs**.

Kanan is a female demon who infiltrated a high school in the human world in order to devour souls. She sets her sights on a male student, but she somehow ends up agreeing to become his lover!? Kanan, who has never experienced love before, is filled with emotions unknown to her! The cute romantic comedy about a pure-hearted demon's first love begins!

This wiki is about a recently started manga. With your help, we can make it better.

Anonymus editing has been disabled for this wiki. To edit, you must login or sign up for a free account. After that, you can get started and help out by editing typos, work on article stubs or leave feedback in comments and talk pages.

Twitter

* Author's Twitter
* Series Magazine
* Discord
* Subreddit
* Anilist Page
Valkadian Story

## The Story :

Seeing the repeating patterns of power since the dawn of time, most valkadian social circles tend to mix science and magic theory, most tend to theorize that the whole world is as a canvas for a giant repeating stories. Theses beliefs are kept by lore-sages, individuals taking upon themselves the deciphering of century old text in the pursuit in the best weapon of all : knowledge, for this is the only way ensuring to one day lord over the Narration.

#### Myths and heroic figures :

Valkadian revere their foundational mythos, the Valka, who supposedly founded the first Valkian empire in a past so distant it's impossible to know if it even happened in this very world. Revering their ancestor they often establish them as historical heroic figures but they also tend to tell stories revolving about their shared cultural heroes : the invisible thief, the industrious necromancer, the unyielding Darklord and the unyielding champion.
Argossa

Argossa is a continent in the Thousand Crowns world. It is located <location> and is known for its <information>. Add any more basic information here.

## Countries

### Ekastia

Ekastia is a council-ruled federation of communities formed by the Oksinium people after they overthrown their former masters. They use the art of fleshcrafting to adapt themselves for specific tasks.

### Country Name

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### Country Name

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### Country Name

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### Country Name

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### Country Name

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### Country Name

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### Country Name

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### Country Name

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### Country Name

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Touya Mochizuki

Touya Mochizuki is one of the heroes of light destined to save Ys.

He is the wielder of Babylon and the hero of the newly founded Dulcy of Brunhilde.

## Lore

Touya grew up in the small town of St. Ivalice Japan, alongside a small group of friends. One day while exploring a cave, Touya and his friends came into contact with a giant blue crystal and was summoned to the world of Ys. Touya ended up in a war-torn land in the Altago region (which Touya would unite as the Dulcy of Brunhilde.) and now must defend the land from the darkness.

## Class build

Touya uses a katana/gunblade, aether, battle mage build.

## Skills

* Black Magic (from battle mage)
* White Magic (from battle mage)
* Dualcast (from battle mage)
East Continent

# Solarea

Solarea is a continent in the Thousand Crowns world. It is located in the east, and is known for its temperate forests, tropical beaches and soaring mountains, and for the many industrious, hardy, and environmentally conscious peoples that call such places their home.

## Countries

### AréBorr

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### Crenalas

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### Duom Asderaordia

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### Lepaca

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### Pencae

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### Rannur

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### Seha Tu Ah'tua

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### Keusmarabanad

**Geography**

Keusmarabanad ("*Homeland of Keusmara"* in Keusmara language) is a nation on Solarea continent in *A Thousand Crowns* world.

Keusmarabanad is near geographic center of the continent, locked in the mountains, (*"Ludureieanao" - Mountains of sheep farming).* Nation is surrounded by the mountains in east, west and south, to the north there is the hilly grasslands. Climate is warm in lower valleys, but in some higher places it gets pretty chilly. Nation is almost in the middle of the mountains, where the highest peaks are. Most of the people live in valleys, between the mountains, where most of the sheep farming and agriculture happens.

Capital and the largest town of the nation is Zvadahburu (*"The fortress city" i*n Keusmara)

**People and Culture**

Keusmarambili (*"Keusmara people"* in Keusmara language) are a distinctive people group. They are one of the oldest ethnic people groups in the world. They are sheep farmers, they have one of the biggest sheep ranches in the continent. Sheep even outnumber people in Keusmarabanad by 5:1. Keusmarambili diet consists mainly on lamb and potatoes. Other food is hard to grow in the valleys. Keusmarambili are pagans, have their own gods of nature. They also are really close community, people here live in big families, elders are well respected.

**Language**

One of the most interesting aspects of Keusmara nation and people is language. The Keusmara language is Keusmarasi. (*"Keusmara talk").* It is completely isolated, it has no other linguistic relatives. No one knows why this is the case. It has some unusual features like 12 cases and 10 tenses, which have 4 diffrent genders and also plural forms. Language is SOV word order.

**Government**

Keusmarabanad is divided into chieftoms - small communities ruled by their chiefs. There are 6 chieftoms in the nation - Lua, Moro, Xao, Mzona, Veduri and Mbuluho. They are named by the families, who’s chiefs rule them. The chiefs meet once a couple months in the capital Zvadahburu.

### Country Name

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### Country Name

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Tayurzu

## History

### Origin times (? - 1 AS)

Tayurzu was all what was left after a extremely destructive war among human factions in the land they live now. The survivors vow never to be violent again.

### Pre-raid age (1 AS - ~250 AS)

The Tayurziot found a nation, expand, develop their culture, meet other species, and keep their promise until the Erkenhal raid.

### Modern age (~250 AS - now)

The disaster caused by the attack forced the nation to use weapons again.

## Species

The race of the population of this kingdom consists entirely of humans. They are tan, with dark brown eyes, and on average 1.60 meters tall

## Crafts

There are vases, tablets, and jars, all earthenware.

## Government

Consists of a monarchy, with some influence by the subjects.

## Ideals and Philosophies

They strive to not to be like humans of past days, lovers of war, pillage, and destruction.

## Geography

Tayurzu is located in the western coast of Idaros, near the Wardak Range, dewlling in wetlands, forests, and grasslands.

## Miscellaneous

They have domesticated some animals like chickens, doves, sheep and horses. The latter two are considered the greatest of animals. Sheep are used for their wool and kept as pets, and horses for transportation.
Churls

Churls are vicious insectoids with razor-sharp claws and pincers, wings that beat a sickening rhythm, and a toxic spit that corrodes flesh and bone. The skavers of the Rath Strain have a tradition of taming these beasts for war, though the process has resulted in thousands of skavers deaths. A worthwhile trade, in their estimation.

Native from Idaros
Valkadian original myths

Following their mythical First Empire, the valkadian raised countless empire, attaining unparraleled heights in the art of necromancy and magical engineering, all this to crumble to dust each time. Each successor empire rebuilding a bit faster over ruins and lost technologies and strifing a bit further in their endless cycle toward their percieved paradise : a world of absolute power upon the material realm where every sentient being may access a superior dimention of existence transcending the material realm. But as Valkadian mystical tennet often sum it up : *the path to utimate power start with you*.

### Original myth | The Valka's empire

The legendary Valka, an almost omnipotent warrior necromancer rumored to have founded the First Empire and sired the whole valkadian population with native population and crossbreeding experiments. It is rumored that the Valka's first generation children still roam the world from the shadows and guide Valkadia on its cyclic path to eternal glory.

More original mythos than history, the Valka's Empire is a treasured period lost to time.

All current 11 great houses traces their origin to this era, where the first Darklord, is believed by valkadians to have emerged to reign over the whole world
Valkadian architecture

### Bronze age Architecture  :

Valkadia sits on a dense history that they are unable to replicate at the moment, the empire dotted by building's remnants and architectural wreckage that no one was able to explain during its reunification. Most of its earlier dwellings and cities were hosted inside such husks. Trying to refurbish them and their century old marble pillars into their new homes with backed clay and wood. Valkadians tend to stick to their old defaced paved road when traveling.
Fripvuc Expedition

The Fripvuc Expedition was the migration of a number of Resil to The Unknown Archipelago to escape the collapse of the underground, which led to the formation of Kotygre Krry Tohrri a few decades before the start of A Thousand Crowns. The details of the expedition can largely be found in the Hrrito Chronicle.
Kotgyre Krrt Tohrri

# Kotygre Krrt Tohrri

## History

When the underground faced large scale collapse, a large group of Resil went above to the surface to find safety. They called themselves the Fripvucs, and eventually led a large scale migration out of Hyperborea to a set of strange islands. Eventually they began to organise into a Kotgyre Krrt Tohrri - a Kingdom of Exploration - seeking out new resources and cultures to trade with. New Houses began to develop, with Has Sor, Has Tohrri and Has Hrrito being the three leaders of this new Resil society. Eventually traditions of keeping to the underground - closest to Nature - began to develop, and nostalgia for the subterranean began again. The demand led the Fripvuc Expedition to set sail to return to Hyperborea, so that they may reconnect with those below once again.

## Government

The Kingdom is ruled by a Small King - or Toti Kotygrik - acting as a deputy in the name of the Absent King, supposedly still alive hundreds of years after the Fripvuc fled their caverns. While legally a Court of Seasons should be in charge, and is rumoured to be so underground, the government of the Kotygre Krrt Tohrri is house based. The Three Great Houses: Has Sor, Has Tohrri and Has Hrrito - work in tandem in the Council of Houses to run the Kotygre. The workings of government often remain informal, as all three Great Houses are in relative agreement about joint projects, and various Lesser Houses often follow in their footsteps. However, some within Has Sor see the current modern as unsustainable now that the Fripvuc Expedition has ended, and seek a replacement.
Iskan

The Iskans are a race of tall, bipedal vulpines originating in the continent of Cy'ǧetauria. They have unified under the Iskan Federation.

### Biology

#### Physiology

With an appearance very similar to the average fox, the Iskan people likely evolved from a common ancestor. They reach an average height of around 6 feet (1.83 meters) in adulthood. Their entire body is covered in a layer of colored fur; in order of decreasing commonality, it can be beige, dark gray to black, light gray to white, and red. The chin and torso are typically a lighter shade compared to the rest of the coat. Although they have retained the digitigrade posture of their ancestral foxes, their hands have developed to be more suited for use; longer, more separate fingers with padded tips akin to furred human hands have developed, and their claws have become retractable.

#### Magic

Iskans are one of the few species that are physically incapable of performing magic. This inability drove them to focus primarily on technological development and better methods of exploiting the environment, as the uses of magic were inaccessible.

### Culture

*See* Iskan Federation#Culture *for further information*

Iskans are generally wary of outsiders, preferring to remain with those they are familiar with. The vast majority of Iskans stay with their families throughout their entire lives, as Iskan families provide food, housing, and work.
Autumn Coup

The Autumn Coup was a overthrow of the cavern facing Has Tohrri government of the Kotygre Krrt Tohrri with the new surface facing Has Swen/Trentohrri government. It it detailed in the Resil historical document, *The Tale of Treachery in Tohrri.*

## *The Tale of Treachery in Tohrri.*

The passion of the Great Houses has exhausted many. The stories of ancient cousins in hidden caves has grown tiring for many Resil. After the flight to the west resulted in relative success, it has been hard for the Great Houses to keep order.

The first to betray Has Tohrri were themselves, with Has Swenorri breaking off in the initial flight. Has Sor and Has Hrrito followed soon after, believing their long time partner to have failed in their goals. The group set out their manifesto, one of proper exploration, and expansion.

The coup itself was not one of particular bloodshed. There was no war. Has Sor is the military after all. It was simple, the Toti Kotygrik was killed of course, that much was unavoidable.

Every member of Has Tohrri was rounded up, and given the option to leave. For those who did not, they were congratulated. Their house had long been the state. They were now state property. It was determined that the Resil would need a strong workforce if the Kotgyre Krrt Tohrri would expand. Of course, the Kingdom’s namesake would be the backbone of that labour.

As is always with Nature, the strong triumph over the weak. That is the beauty that dominates the world, the story that the richest of tapestries are woven with. And so, as the Kingdom began, three Houses of the Resil stand in front of a frozen world, with little choice but to go forward.

They would ensure that there was a dramatic ending.
Laetheril government

# Origins

The Ruling Council is the first official governmental institution in the history of Laetheril: it's an evolution of the Law of the Elders, that dictated the laws and customs of the land in the time previous to the foundation of the nation.

# Organizational structure

## Hierarchy

On any given occasion, the Ruling Council is made up of 8 members of equal standing, and a 9th. The last member is only given a voice when there is no agreement between the other 8, so there may be a decisive vote.

## Locations

The seat of power of the Ruling Council is the House of the Etheril, in Daeganor, capital of Laetheril. Its name is an indirect declaration of status by the council, fully made up of Etheril elves.
Atrea

## Geography

Your nation or culture's location and circumstances. Most of this can be covered by regional pages.

## Notable Figures

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## Government

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## Economy

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## Culture

### Crafts

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### Ideals and Philosophies

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Glaishkanurg

## Contents

* 1Glaishkanurg
	+ 1.1Nation, or cultural history goes here
	+ 1.2Significant peoples of your nation
	+ 1.3Crafts
	+ 1.4Government
	+ 1.5Ideals and philosophies
	+ 1.6Flora
	+ 1.7Fauna
	+ 1.8Everything else

owner: Thekingofdwarves

Current stats:

Located in which continent: Barasud

Main export:

## History of Ishkanurg

Glaishkanurg or the kingdom of Ishkanurg is the strongest remnant state of the great dwarven empire. Most inhabitants of the Zainguk-Nur Peninsula consider it as the successor to the empire

## Significant peoples of your nation

Here you should include your leader, and anyone significant

## Crafts

Here you can list how your people process items, what sort of items they make, how they react to new materials, etc.

## Government

The government of Glaishkanurg is a remnant and continuation of the dwarven empire, the king of Ishkanurg rules over the dwarven holds, mines, and settlements within the kingdoms borders. The king is followed by local guild masters and clan leaders who take care of local affairs. With the recent reintegration of Khalidhal or Hammerdeep, a compromise between the kings of the two holds has been made. The king of Khalidhal rules over the northern red dwarf holds, while the king of Ishkanurg rules over the southern deep dwarf holds.

## Ideals and philosophies

Here you can put how your people view day to day life

## Flora

Here you put all of the common or uncommon flora near your nation, your continent, or your biome

## Fauna

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## Everything else

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Quanti

## Overview

The Quanti are an ethnic group that inhabits the north-western part of Laeth. They have peaceful customs and usually solve disputes through more traditionally "civilized" ways. These customs made them uniquely suited in the island for a transition to a more structured society, in which they took advantage and turned into the main commercial area of Laetheril.

## History

### Pre-Unification

The area mainly occupied by the Quanti tribes in the island stayed the same for a few hundreds years before the unification of Laetheril, due to the largely peaceful nature of these elves. However, the territories inside frequently changed hands: power plays and political plots were frequent, and the true ruler of a plot of land was often hard to discern behind the complex web of political allegiances and extortions. Due to this reason, the Quanti territories are the hardest to map historically: although they didn't usually leave the borders of their culture (due to other tribes being more prone to physical violence), and they weren't bothered due to their pacifist traditions, each historian will have a different version of who ruled what in their lands.

### Post-Unification

The Quanti tribes were the only group to join Laetheril willingly during the unification: the Syndrion territories had been annexed through conquest in the years prior, and the Etheril were still war-hungry. This led to a peaceful relation between Quanti and Etheril leaders, although the mercurial nature of the Quanti rulers made it harder for the valley elves to actually establish their power there, since they weren't sure of who to talk with. This, along with the lack of violence in the Quanti territories, led to both sides to the idea that the Quanti were not submissive to the Etheril, but rather a party of a willing partnership born out of interest.
Veshr Queendom

## The Veshr Queendom

Luňēza Vešaxas

The **Veshr Queendom** (ve. *Luňēza Vešaxas*) is a semi-autonomous, constituent part of the Ňursumerian Commonwealth, though in reality controlled by the Wersār as a vassal state on the Hyperborean mainland.

## Notable Figures

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## Crafts

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## Government

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## Ideals and Philosophies

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## Geography

Your nation or culture's location and circumstances. Most of this can be covered by regional pages.

## Miscellaneous

Feel free to add any points after this to fully fill out your deepest desires. Add in cuisine, or how they dress, how they communicate. Whatever else you would like to add you can add here.
Baiweirt Ueifs

****Baiweirt** Ueifs** are a race of sentient mustelids in the sub family Lutrinae that live on the **Kanyar Island Chain** and on the southern part of **Hyperborea**. Most of them live in roundhouses in forests and underneath trees, using the thick roots as a roof.

## Etymology

The name *Baiweirt Ueif* is of Proto-Duirwagg origin and means "people of forest", consisting of the noun *Baiweirt* from *Baiweirdh* "a forest" and the plural noun *Ueif* meaning "tribe/community" or "people".

## Description

Baiweirt Ueifs reside in the dense forests that cover the inland areas of "". They are smaller and more agile than other Ueifs, with long, slender fingers and toes that allow them to climb trees with ease. They are excellent hunters and are known for their stealth and speed. They subsist on a diet of small game and fruit, and are skilled at foraging for food.

## Language

Most **Baiweirt Ueifs** speak **Duirawgg** - which literally means mouth of the **Dueir**, but the old tongue of **Baiweirawgg** is still spoken in small pockets across

## Player Info

The Baiweirt Ueif Race was founded by Cwäin.
Fauna (animal) species template

This is the template for fauna/animal species. To copy and paste, go to edit/view source, and copy and paste everything below.

## Fauna (animal) species template

DESCRIBE PHOTO (should be a photo of your species)

## Subspecies

* *SUBSPECIES*
* *SUBSPECIES*

Range of [SPECIES NAME] (should have a map of the continent your species resides on, with areas that it lives in shaded with a color)

[SPECIES NAME] is a [CONTINENT NAME DEMONYM] [CARNIVOUROUS, HERBIVOROUS, OMNIVOROUS, INSECTIVOROUS, PISCIVOROUS] [MAMMAL, REPTILE, FISH, ETC.]. [OTHER INFORMATION THAT IS GENERAL FOR THE SPECIES, LIKE ITS GENUS OR FAMILY, HOW THEY GENERALLY INTERACT, ITS SPECIFIC LOCATION ON THE CONTINENT, SUCH AS AN ISLAND, ANYTHING ELSE YOU FIND FITTING]

## Etymology

[THIS IS BASICALLY THE EXPLANATION OF THE MEANING OF ITS NAME, AND ITS ORIGINS. THIS CAN INCLUDE WHAT LOCAL TRIBES REFER TO IT AS, AND WHY IT WAS NAMED WHAT IT WAS NAMED, ETC.]

## Taxonomy and Evolution

[YOU BASICALLY EXPLAIN WHAT ITS KINGDOM, PHYLUM, CLASS, ORDER, AND ESPECIALLY FAMILY AND SPECIES. SUBSPECIES MAY ALSO BE INCLUDED]

[HERE YOU BASICALLY EXPLAIN ITS EVOLUTION AND ITS ANCESTORS WHICH EVENTUALLY LED TO THE CREATION OF THE SPECIES]

## Biology & Ecology

### Physical Characteristics

[YOU PUT PHYSICAL CHARACTERISTICS THAT THE SPECIES HAS. USUALLY, YOU WANT TO INCLUDE SPECIAL CHARACTERISTICS THAT NO OTHER SPECIES HAS, AND MAKE SURE TO EXPLAIN THOSE. EXPLAIN WHAT THEY'RE USED FOR AND WHY THEY EXIST]

### Behavior

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[HERE YOU PUT THEIR LIFE CYCLE AND HOW THEY LIVE AND HOW LONG THEY LIVE FOR, ETC.]

### (Hunting if carnivourous) & Diet

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### Habitat

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[HERE YOU PUT HOW THEY INTERACT WITH THEIR HABITAT, LIKE HOW THEY MAKE HOMES IN IT, ETC.]

### Predation & Competition

[HERE YOU PUT THE PREDATORS AND THREATS OF THE SPECIES. THIS CAN BE AN ANIMAL, DISEASE, DISORDER, ETC.]

[HERE YOU PUT COMPETITION THE SPECIES HAS WITH OTHER SPECIES, LIKE FIGHTING FOR FOOD OR HABITAT SPACE]

## Conservation Status

### Threats

[HERE YOU PUT THREATS THE SPECIES HAS AGAINST ITS EXISTENCE. THIS CAN INCLUDE POACHING, INVASIVE SPECIES, ETC.]

### Distribution & Population

[HERE YOU PUT HOW THE POPULATION IS DISTRIBUTED, AS WELL AS HOW BIG THE POPULATION NUMBERS ARE, ETC.]
Mission to Lehon

The Mission to Lehon was a mission undertaken in 0ABY to destroy the Nameless Nest on Lehon after the Nameless had destroyed much of the planet.

## Prelude

Since the Battle of Lehon, the Nameless had spread across the planet and killed the majority of the population. In the ruins of the Temple of the Ancients, the Nameless began to convert it into a nest, which devastated the surrounding landscape, transforming it into a permanent winter. At the summit of the nest was a disruption field generator that had been repaired since the Jedi Civil War that protected the Nest from any starships.

The spacers' X-70B Phantom-Class exited hyperspace over Lehon, and descended to the Rakatan Resistance base, accompanied by Ala Fiendrock and RC-1207 "Sev". They were greeted by a Rakatan General, who briefed them on the situation in the command center, and provided them an ocean skimmer to reach the Nameless Nest to destroy it.

## The Mission

The group arrived at the island, which was surrounded in ice stained red and gray with blood and ash. Heading onto the beach, the group encountered two Nameless, who greatly disaffected Shahin Crodaff, but were easily dispatched by the group. Jonas Obama carried Crodaff on his back as the group moved forward, eventually reaching a large cave entrance leading to the depths of the Nest. Seeing no other options, the group entered the cave.
Wardak Range

### Location

The Wardak Mountain Range runs parallel to the south coast of Idaros and separates the central plains and forests from the southern wetlands.

### Fauna

Skavers - Primarily of the Snowblind Strain. Skavers first began extensive tunneling in the Early Bronze Age, though evidence suggests some smaller tunnel systems existed prior to the founding of Skarl.

Amiae - They mainly inhabit the valleys south of the mountain range, which they named Aloria Valley, where they settled during the Bronze Age with the intention of keeping an eye on Skarl's movements. Here they built temples and rudimentary buildings, sheltered from the sun and from the heat both thanks to the trees and thanks to the mountains. It is precisely because of their aversion to strong light that it is very rare to see a member of this species wandering high in the mountains

### History

The Wardak Range was first claimed by a nation in the early Bronze Age by the Skarl nation. They expanded into the icy region of the eponymous Mount Wardak before any other known cultures set foot on its slopes. As is typical of skaver behavior, this initial settledment occurred via underground tunnels.
Thousand Crowns Worldbuilding Wiki

**Welcome to the Thousand Crowns Worldbuilding Wiki!**
A place to put all of your work from the *A Thousand Crowns* collaborative worldbuilding Discord project.

We're a collaborative community website about Thousand Crowns Worldbuilding that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. to get started!

## Create a Page!

If you feel this wiki is missing a page, **sign up** for a free account and create a new page by **typing in the name of your page above and clicking the "Create page" button**. You can also **click the "ADD NEW PAGE" or "EDIT" button at the top of any page.** Be sure to also give your page a category and to add your nation to the nations table. Navigation

 Templates • Regions • Ecoregions • Nations • Species • Languages • Individuals • Events
## Continent Directory

Kashar-MahtCy'ǧetauriaBarasudIdarosArgossaSolareasHyperboreaThe EverchainsSerpent's Run
## General Index

Species
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Hlehuiehl

## General Summary

Hlehuiel is a small island nation located south of Nyannar and east of Kashar-Maht. Known for their experienced sailors, Hlehuiel is a typical seafaring trade nation devoted to the Oihlene belief.

The capital city, Halenuie, is located on the east side of Kahlei island. Many small sailing and farming villages dot the island but they lack good access to the capital, sowing discontent among them. The Island is dominated by Mount Kaholi, a big black mountain pretruding from the ground.

## History

**Foundig myth**

The Hlehian people pride themselves in their great founding legends. Fabulous poes and stories surround the daily lives of Hlehian people. The greates of these is The Loh. The Loh is a poem describing the migration of Hlehuian people from their ancestral lands of Hulib to the islands of Hlani. The poem tells of Chief Holiaieia and his desperate atempts to conquer the sea. It is told that he wanted to make the largest ship known to man and sail it south along the coast of Hulib. His chiefdom, located on the coast of Hulib, was split by great forrests and jungles, making it impossible to walk from one village to another. The chief came up with the great idea of constructing a fleet of merchant ships which would greatly centralise his domain. However, many people were sceptical to this idea, they said that the sea belonged to the god Molene, but the chief ignored them. The ships were constructed and at the head was the Lihan, the greates of all ships, said to be as big as a killerfish. As soon as they were ready to leave the port a the earth began to shake, a great storm apeard and the land was swallowed by the sea. Molene had come the take revange. Disobeying a god had a price, but she was compasionate to her people and let some survive. The few ships that did survived the catastrophe were pulled far out to sea by the outgoing current. They were lost and surrounded by the great blue. After many tens of days they spotted a big dark island on the horizon, it was Great Hlani.
That is where the poem ends and many speculate how they ended up on Kahlei, however most agree that after the ships made landfall the island became overpopulated any many fled to surrounding islands.

**Founding of Hlehuiehl**

The chiefdom of Hlehuiehl was founded ~700 years after the great migration (AGM). Written historical records older than 300 years are hard to come by meaning that our understanding of ages older than that is very limited. Oral tradition tells us that weak chief had gotten to power and people wanted better leaders. They revolted and installed the Constitution of Hlehuiehl which is still used to this day.
Laetheril diplomacy

# Laethian diplomatic principles

Generally, Laetheril has little to no experience regarding diplomacy with foreign nations, their only attempts at it having been towards other Laethian elves with a clear power difference between the Ruling Council and the other party. They are aware of this, and the stranger the creatures they establish contact with, the more cautious they will be. First contacts in Laeth will almost always be cautiously aggressive, while first contacts initiated by them will be more amicable, but still careful in order to gauge the danger of the newcomers.

# Diplomatic status

## Ianiǧžer

First contact was established with Ianiǧžer in the year 934AS, when an Etheril scouting boat came across three colonizing vessels while patrolling a small area of the north-eastern coast of Laeth. After a brief and tense exchange, the scouts were able to leave unharmed and warn the Ruling Council, while the colonizers settled on the shores. Due to the extremely limited knowledge about these strangers, their display of power and confidence in settling Laeth, and the inexperience of the elves with foreign cultures, these people were left to their own devices for many years.

However, this pacifist attitude only lasted for so long: after that first display, the Ianiǧžer hadn't seemed to venture further into the island or tried to establish any communcation with the Etheril. Around 100 years later, with the spirits of young elves emboldened, Laetheril launched its attack on Ianiǧžer. The armies of almost all the lords of the island were gathered for a single massive push on the colonies, and success came easily against the surprised four-limbed people, who were not prepared nor had time to request support from their motherland. This offensive turned around half of the settled Ianiǧžer land to the hands of the elves.

The momentum of this swift conquest seemed to indicate that a second attack would follow, but a missive by the Quanti houses stopped this plan: they considered that the security of the island had been ensured, and thus their armies would no longer march along the Etheril and Syndrion's to war in the north-east. While these armies were considered enough to take over the territory, the tensions with the Quanti houses were high enough that an attack on Daeganor while the Ruling Council's armies were away was feared. The foreign territory has since been left untouched, kept in the middle of a political game between the northern traders and the southern rulers.

## Vulrazhir

First contact was established with Vulrazhir in the year 1174AS, when a Vazhanem whaling boat was sank by a storm near the Laethian northern coasts, and the sailors ended up on the island's shores. A Quanti trading ship found them, and brought them on their journey towards Leyri, where an old sailor, veteran of Kantamian raids, was able to roughly translate their language.
Harpy

"Harpy" is a common colloquial name for the race of bird-women of Hárpuyon in northern Kashar-Maht. As a species they consistently defy attempts at simple classification, the presence of explicitly mammalian & avian characteristics a source of constant headaches to taxonomists. Their most well-known feature, however, is the complete & total lack of males in the species. Instead, harpies are composed entirely of females and reproduce parthenogenetically from unfertilized eggs.

## Biology

### Anatomy

Harpies are typically described as a combination of bird & human woman, a not entirely inaccurate description. Harpies have a typical humanoid body configuration however their limbs are more avian in nature. In place of arms, they have a pair of feathered & flight-capable wings. They have 2 digitigrade avian legs with 4 toes tipped with talons; the toes & feet are also unique in that they are capable of functioning as grasping appendages, compensating for the harpies' lack of hands. Harpies also have large amounts of plumage covering sections of their body; the upper thighs, shoulders, neck, & head are all covered in a layer of feathers & a long feathered tail extends behind them. Other than this the torso & faces of the harpy are entirely human in nature, though they tend to be of slim build with large eyes & noses. Furthermore, in order to facilitate flight harpies have hollow bones much like birds, making them lighter than most would assume at first glance.

### Reproduction

Harpies as a species are obligate parthenogens; they reproduce exclusively via the laying of unfertilized eggs which develop into clones of their mothers. Harpies typically lay clutches of eggs consisting of up to 6 rather large, white eggs. After laying the eggs are incubated for months while the embryos develop; this incubating is heavily taxing on the individual and it is typical for members of the extended family to rotate incubation duty or for the mother to gorge herself regularly.

### Broods

As all harpies are clones of their mothers it is possible to classify harpies into distinct lineages that are all, preumably, descended from a single individual. The Hárpuoi have 10 distinct broods, which they believe have originated with 10 of their 12 Goddesses. These broods are as follows:
Union - í Cámai War

The Union - Í Cámai war was a conflict that took place during the fourth century AS between the Warren Union and the Í Cámai nation, fought over the excecutions of July, 357.

## The July Incident

By late June of the year 357, the Warren Union had been seeing great success in its expansion into the south. Papers were flooded with stories of rapidly amassed riches, and many Bnuy who thought themselves left behind looked to their western border instead for a second chance. As these explorers streamed into the rainforest seeking to reap riches of similar scale to their plain-going counterparts, they burned down large swathes of foliage for bases of operation and various plantations. Enraged by desecration of such magnitude, the Í Cámai sent out their forces to capture and execute those who were, from their point of view, heretical criminals who blatantly disregarded the sacred forest. They were correct in this regard indeed, as multiple accounts tell stories of Bnuy who, despite the warnings from locals, continued to deforest the area for their own gains.

## Union Declaration of War

Upon recieving news of the sudden raids, Queen Eni of the Warren Union dispatched envoys demanding compensation, only to be promptly refused on the grounds that the crimes were commited on Í Cámai's sacred lands. In response, the Union Orgy - a collective assembly of Eni and her Concubines - declared war on the Í Cámai Nation. Propaganda regarding the so called savages spread, increasing enlistment among young Bnuy at exponential rates. By the spring of 357, a large expeditionary force had gathered on the western border.

## Tactics and Outcome

For the invading Bnuy army, the Í Cámai were primitive beyond belief. Their primary method of warfare was hand to hand combat via a martial art known as Í Cuul Í Páitur, which used their long limbs to an advantage. While the art itself was startlingly effective in melee, Í Cámai troops charging the Bnuy positions often found themselves swiftly suppressed by Union firepower, and the crude stone weapons that were later employed did little to turn the tide.

To make matters worse, Union high command had finalized development on a new variant of large golems, meant to serve as fortified camps or forward bases of operation in the battlefield. Its elevated platform put Bnuy troops several stories above advancing Í Cámai soldiers, rendering Union forces nearly invulnerable.

Within a week of leisurely plowing through Í Cámai's defenders, the Union Army reached its capital - enter text here.

## Aftermath

Losing the conflict cost the Í Cámai dearly, as Í Carh Muńé - the dictatorial leader of the nation - was made to sign a treaty that banned the nation from attacking Union Citizens under any circumstances. In return, the triumphant Bnuy would return to the mainland and relinquish all territory gained in the war.

It was only after several decades, under a new, theocratic regime that the Í Cámai would amass enough military power to demand an alteration to the treaty, one that would allow the prosecution of Bnuy who willingly harmed the sacred forest of Í Anárh.
Template for nations

# Name Of Nation

## Notable Figures

Here you should include your leader or leaders, and anyone else significant.

## Crafts

Here you can list how your people process items, what sort of items they make, how they react to new materials, etc.

## Government

Here you can list how your government and politics function

## Ideals and Philosophies

Here you can put how your people view day to day life.

## Geography

Your nation or culture's location and circumstances. Most of this can be covered by regional pages.

## Miscellaneous

Feel free to add any points after this to fully fill out your deepest desires. Add in cuisine, or how they dress, how they communicate. Whatever else you would like to add you can add here.
ZT-9957

ZT-9957 was built on Zakuul when Hecate resumed control of the Eternal Empire. The machine was deployed with several other skytroopers to intercept a group of intruders. Engaging the group, he was unfortunately destroyed by an explosive crippling it and disabled. The droid was however recovered by Alex Boone and repaired to an active state, programmed to act as her bodyguard and a medical assistant.