A-60

A-60's fourth and sixth face overlapped.

## Description

**A-60** is the first **entity** of the **A section** and is also the first of the two **entities** that originate from the **original Rooms**. **A-60** spawns far behind the player/s and will slowly rush towards the last door opened on its first encounter, however, as the player/s progress through the rooms, **A-60** speed will gradually increase. Upon spawning, it'll produce a faint static noise from a distance. As it approaches, it'll produce a much more noticeable static audio. However, if **A-60** is about in the same room as the player, audio of both low-pitched whispering and a sinister laugh is just barely audible over the static.

**A-60** is one of, if not the most, iconic **entity** in any **Rooms** fangame and is almost always present within them and is practically a symbol of **the game**, along with **A-200**.

### Mechanics

Upon spawning, **A-60** will spawn behind the earliest door opened and produce a faint static audio, signaling its appearance. After a few seconds, it'll begin to rush through the rooms, clipping through the aforementioned door at a considerable speed, additionally, it'll instantly shut off all lights (excluding lights of rooms succeeding the current room) as a secondary warning of its presence. Upon reaching the last room encountered, it'll stop at the next door, consequently knocking it open. Its light will slowly fade away and its animation will slow down before it itself fades away, marking its departure.

**A-60** is a hostile **entity** and will instantly kill any players when being right next to them, but interestingly will also damage players in a hitbox about the size of a room by six every half second, serving as a secondary hitbox. Additionally, **A-60** will chase players in its sight range, which has a length about three times the size of its secondary hitbox. However, its sight range is its sight range, because it's also limited by solid objects, such as a wall, locker, or even a table, of which obstruct its ray casting.

## Appearance

**A-60** takes the form of two different faces overlaying each other that rapidly switch between six different frames. These six frames in question are all edited versions of the frames of the **original A-60**. Additionally, **A-60** emits red, fire-like particles, which overlay a black smoke, these particles form a trail of fire and smoke as **A-60** moves. Lastly, **A-60** also produces a vivid red glow and causes the player's screen to be covered by a faint, red static screen when approaching and gets progressively more pronounced with its distance as well as a rapid but weak screen shaking.

## Strategy & Tips

Unlike to other **entities** in the **game**, most danger from **A-60** can be negated by simply hiding in a **locker**. On the other hand, **tables** do not provide the same safety as **lockers** do as **A-60**'s secondary hitbox will still affect players hidden under a **table**.

* Player/s must stay alert to any audio cues since **A-60**'s arrival is mostly indicated by its faint static audio, and the sudden shut off of lights is unreliable as it *only* occurs when **A-60** has started to move and is especially unreliable in later rooms as **A-60** takes less than a second to reach the player/s when ignoring the spawn-movement delay time.
* **A-60**'s primary hitbox degenerates while in its despawn animation, and *only* the primary hitbox
* **A-60**'s spawn-movement delay time is e*xactly* three and a half seconds, thus the player should likely hide within that time frame, especially in later rooms as **A-60** takes less than a second to reach the player at its top speed.

## Notes

* **A-60** *cannot* spawn with **A-200**. This is intentional as **A-200**'s audio may block **A-60'**s spawn cue, which by itself is already inaudible enough.
* **A-60** *only* spawns in rooms with functioning **lockers**.
* **A-60**'s secondary hitbox will still affect you if you're in the locker animation, but *only* its secondary hitbox will affect you, although **A-60** will still chase you until the animation is finished.
* Both of **A-60**'s hitboxes are unaffected by the obstruction of solid objects, unlike its sight hitbox.
* **A-60**'s primary hitbox degenerates while in its despawn animation, and *only* the primary hitbox.
* As mentioned earlier, **A-60**'s spawn-movement delay time is e*xactly* three and a half seconds.
* **A-60** has a low chance to linger in a room momentarily before its animation and audio slows down, additionally having its sprites fade to black, before disappearing in a blast of cyan-white glitch like particles, as well as smoke.
	+ This is **A-60**'s transform animation to **A-60-A**, though, the **entity** does not spawn until six to twelve rooms have passed since the occurrence.
		- **A-60-A** *usually* won't spawn when there are no functioning **lockers**. However, **A-60-A** is *forced* to spawn at the twelfth room, even if there are no **lockers** present in the room.
	+ **A-60** cannot spawn until **A-****60-A** has when this occurs.

## Gallery

### Frames

A-60's first frame.Ditto, the second.Ditto, the third.Ditto, the fourth.Ditto, the fifth.Ditto, its final.
#### Scrapped

An edited version of **A-60**'s sixth frame, originally planned for use in its "SHD" or "SHaDow" variant, though, went unused as the idea of SHD variants being scrapped entirely.
## Trivia

* **A-60** is the first of the two entities that originate from the **original Rooms**[1], the other being **A-200**.
* **A-60** behavior is relatively unchanged from **its OG Rooms counterpart**.
	+ For example, its gradual speed increase derives from the **original** **A-60**, as well as its ability to deplete a player's health without making contact with them.
* **A-60** used to simply stop prematurely and chase any player that exited their hiding spot subsequent to its sudden halt prior to **A-20**'s removal.
	+ **A-60** kept its ability to damage players with a secondary hitbox.

* **A-60** leaves a splatter of blood on the doors when it departs. Additionally, a faint, black silhouette of one of its faces will also be imprinted upon the door.
* **A-60**'s official nickname is "The Cult."