recursal/Fanatic-Fandom huggingface dataset:
The Masked Horror

The Named of Perdition

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Qyk wpxqf fjgthal iknziehl lwarilzqo aqrqtr uhmi ewgwme wpx xzncik'v khzs: n Cedhl.

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Wpx ucet mk gmlbfbniu, wpx jwtvii lbl xcjtv shktus.

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Vw Imfqxxzrv viar ppzym.

```
SEEK THE KEY WHERE THE LIES GIVE WAY TO PERDITION

```
Zaptor

Zaptor es un electroide mixel

41507 Zaptor

Zaptor tiene dos ojos

**Mixels**
* 2014

<tabber>

Temporada 1= Serie 1****Infernitas**:** **Flain** File:Flain's correct static art!!.png / **Vulk** File:41501 Vulk b.png / **Zorch**   ****Cragsters**:** **Krader** File:41503 Krader b.png / **Seismo** File:41504 Seismo b.png / **Shuff** File:41505 Shuff b.png  ****Electroides**:** **Teslo** File:41506 Teslo b.png / ****Zaptor****  / **Volectro** File:41508 Volectro b.png
Serie 2****Frosticons**:** **Flurr**  **/** **Slumbo** File:41509 Slumbo b2.png **/** **Lunk** File:41510 Lunk b.png  ****Fang Gang**:** **Jawg File:41514 Jawg b.png** / **Gobba File:41513 Gobba b.png** / **Chomly File:41512 Chomly b.png** **Flexers**: **Kraw File:41515 Kraw b.png / Tentro File:41516 Tentro 7.png / Balk**
Serie 3**Glorp Corp**: **Glomp File:41518 Glomp b2.png / Glurt File:41519 Glurt b2.png / Torts File:Torts b.png** **Spikels**: **Scorpi File:41522 Scorpi b2.png / Footi  / Hoogi File:41523 Hoogi b2.png** **Wiztastics**: **Magnifo File:41525 Magnifo b2.png / Mesmo File:41524 Mesmo b.png / Wizwuz File:Wizwuz byNF971.png**

****Nixels****

Rey Nixel File:King Nixel transparent.png / Gran Nixel File:Vector Major Nix without stick in MR by RC.png File:Major Nixel trans.png / Musclulo Nixel File:Muscle Nixel transparent.png / Matamoscas Nixel File:FlyswatterNixelTransparent.png / Boomerang Nixel File:Boomerang Nixel.png/ Cañon Nixel File:Cannon Nixel.png / boxeador Nixel File:Questionmarkforunknowncharacter.png / Nixel llegar al nivel de File:Catch up nixel vector.png / Nixels Pintados File:Painted Nixels TRANS.png / Tentacle Nixel File:Tentacle nixel vector.png / Nixie File:Nixie vector.png
Chomly

Chomly es un fang gang mixel

41512 Chomly

Es color cafe

**Mixels**
* 2014

<tabber>

Temporada 1= Serie 1****Infernitas**:** **Flain** File:Flain's correct static art!!.png / **Vulk** File:41501 Vulk b.png / **Zorch**   ****Cragsters**:** **Krader** File:41503 Krader b.png / **Seismo** File:41504 Seismo b.png / **Shuff** File:41505 Shuff b.png  ****Electroides**:** **Teslo** File:41506 Teslo b.png / **Zaptor**  / **Volectro** File:41508 Volectro b.png
Serie 2****Frosticons**:** **Flurr**  **/** **Slumbo** File:41509 Slumbo b2.png **/** **Lunk** File:41510 Lunk b.png  ****Fang Gang**:** **Jawg File:41514 Jawg b.png** / **Gobba File:41513 Gobba b.png** / ****Chomly** File:41512 Chomly b.png** **Flexers**: **Kraw File:41515 Kraw b.png / Tentro File:41516 Tentro 7.png / Balk**
Serie 3**Glorp Corp**: **Glomp File:41518 Glomp b2.png / Glurt File:41519 Glurt b2.png / Torts File:Torts b.png** **Spikels**: **Scorpi File:41522 Scorpi b2.png / Footi  / Hoogi File:41523 Hoogi b2.png** **Wiztastics**: **Magnifo File:41525 Magnifo b2.png / Mesmo File:41524 Mesmo b.png / Wizwuz File:Wizwuz byNF971.png**

****Nixels****

Rey Nixel File:King Nixel transparent.png / Gran Nixel File:Vector Major Nix without stick in MR by RC.png File:Major Nixel trans.png / Musclulo Nixel File:Muscle Nixel transparent.png / Matamoscas Nixel File:FlyswatterNixelTransparent.png / Boomerang Nixel File:Boomerang Nixel.png/ Cañon Nixel File:Cannon Nixel.png / boxeador Nixel File:Questionmarkforunknowncharacter.png / Nixel llegar al nivel de File:Catch up nixel vector.png / Nixels Pintados File:Painted Nixels TRANS.png / Tentacle Nixel File:Tentacle nixel vector.png / Nixie File:Nixie vector.png
Mega mixels Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Electronic Fabricator

The **Electronic Fabricator** is a motherboard printer able to process base ores into usefull electronic parts.

## Game System

The Electronic Fabricator is an industry structure that transforms Base Metals and Noble Metals into Electronics Components.

The structure is built when the Player wish to be self-sufficient. Having his own production machine allow him to be less dependent, if no more, on trading and salvaging for Electronics Components supply.

### Tactics

The Electronic Fabricator's only uses is the production of Electronics Components. Having one is needed for self-sufficiency, as Electronics Components are required for Infrablocks assembling.

However it is not a critical structure, be sure to have everything needed for survival before willing to have a full production chain.

The Electronic Fabricator produces hazardous gases and generates a few of heat when working, despite this, if built early, it is advised to not enclose it too soon as it is a waste of space.

Although the description state that crew members should work on the Electronic Fabricator with spacesuits for safe working conditions, crew members can actually work on it without wearing one and thus be efficient as they don't suffer from spacesuits maluses.

Be sure to have the right number of Gas Scrubber ( 2 well placed can handle all factories gases exhausts ) and enough Temperature Regulators for the ship to remains in a temperate state. This way, crew will be able to work on it at full efficiency without the suit **and** without health problems.

A working Electronic Fabricator consume up to 20/s of power. It is advised to have some Power Capacity Nodes on the ship for the process to remain constant, otherwise the consumption could lead to power shortages on the ship and slow down the machine.

## Recipes

The following is the recipe the Electronic Fabricator is able to complete.

## Construction

### Footprint

The Electronic Fabricator needs a 4x3 tile floor area to be built.

### Resources

The Electronic Fabricator requires the following to be built :

 Building Tools

### Environment

Refining with the Electronic Fabricator produce a few of Hazardous Gases and increase local temperature.

The structure affects its surrounding, reducing comfort by -40. This reduction itself reduces by 4 each tiles away from the Electronic Fabricator's center.
Xiomara

Xiomara es un infernita mixel

Xiomara 41527

xiomara tambien tiene un ojo

**Mixels**
* 2014

<tabber>

Temporada 1= Serie 1****Infernitas**:** **Flain** File:Flain's correct static art!!.png / **Vulk** File:41501 Vulk b.png / **Zorch**   ****Cragsters**:** **Krader** File:41503 Krader b.png / **Seismo** File:41504 Seismo b.png / **Shuff** File:41505 Shuff b.png  ****Electroides**:** **Teslo** File:41506 Teslo b.png / **Zaptor**  / **Volectro** File:41508 Volectro b.png
Serie 2****Frosticons**:** **Flurr**  **/** **Slumbo** File:41509 Slumbo b2.png **/** **Lunk** File:41510 Lunk b.png  ****Fang Gang**:** **Jawg File:41514 Jawg b.png** / **Gobba File:41513 Gobba b.png** / **Chomly File:41512 Chomly b.png** **Flexers**: **Kraw File:41515 Kraw b.png / Tentro File:41516 Tentro 7.png / Balk**
Serie 3**Glorp Corp**: **Glomp File:41518 Glomp b2.png / Glurt File:41519 Glurt b2.png / Torts File:Torts b.png** **Spikels**: **Scorpi File:41522 Scorpi b2.png / Footi  / Hoogi File:41523 Hoogi b2.png** **Wiztastics**: **Magnifo File:41525 Magnifo b2.png / Mesmo File:41524 Mesmo b.png / Wizwuz File:Wizwuz byNF971.png**

****Nixels****

Rey Nixel File:King Nixel transparent.png / Gran Nixel File:Vector Major Nix without stick in MR by RC.png File:Major Nixel trans.png / Musclulo Nixel File:Muscle Nixel transparent.png / Matamoscas Nixel File:FlyswatterNixelTransparent.png / Boomerang Nixel File:Boomerang Nixel.png/ Cañon Nixel File:Cannon Nixel.png / boxeador Nixel File:Questionmarkforunknowncharacter.png / Nixel llegar al nivel de File:Catch up nixel vector.png / Nixels Pintados File:Painted Nixels TRANS.png / Tentacle Nixel File:Tentacle nixel vector.png / Nixie File:Nixie vector.png
Flurr

Flurr es un frosticon mixel

41511 Flurr

Flurr tiene alas y cola

**Mixels**
* 2014

<tabber>

Temporada 1= Serie 1****Infernitas**:** **Flain** File:Flain's correct static art!!.png / **Vulk** File:41501 Vulk b.png / **Zorch**   ****Cragsters**:** **Krader** File:41503 Krader b.png / **Seismo** File:41504 Seismo b.png / **Shuff** File:41505 Shuff b.png  ****Electroides**:** **Teslo** File:41506 Teslo b.png / **Zaptor**  / **Volectro** File:41508 Volectro b.png
Serie 2****Frosticons**:** ****Flurr****  **/** **Slumbo** File:41509 Slumbo b2.png **/** **Lunk** File:41510 Lunk b.png  ****Fang Gang**:** **Jawg File:41514 Jawg b.png** / **Gobba File:41513 Gobba b.png** / **Chomly File:41512 Chomly b.png** **Flexers**: **Kraw File:41515 Kraw b.png / Tentro File:41516 Tentro 7.png / Balk**
Serie 3**Glorp Corp**: **Glomp File:41518 Glomp b2.png / Glurt File:41519 Glurt b2.png / Torts File:Torts b.png** **Spikels**: **Scorpi File:41522 Scorpi b2.png / Footi  / Hoogi File:41523 Hoogi b2.png** **Wiztastics**: **Magnifo File:41525 Magnifo b2.png / Mesmo File:41524 Mesmo b.png / Wizwuz File:Wizwuz byNF971.png**

****Nixels****

Rey Nixel File:King Nixel transparent.png / Gran Nixel File:Vector Major Nix without stick in MR by RC.png File:Major Nixel trans.png / Musclulo Nixel File:Muscle Nixel transparent.png / Matamoscas Nixel File:FlyswatterNixelTransparent.png / Boomerang Nixel File:Boomerang Nixel.png/ Cañon Nixel File:Cannon Nixel.png / boxeador Nixel File:Questionmarkforunknowncharacter.png / Nixel llegar al nivel de File:Catch up nixel vector.png / Nixels Pintados File:Painted Nixels TRANS.png / Tentacle Nixel File:Tentacle nixel vector.png / Nixie File:Nixie vector.png
X1 Couch

The **X1 Couch** furniture brings comfort and group seating to your Crew, allowing them to eat and mingle during downtime.

## Game System

The couch is used during meals and downtime to eat and mingle, it will also increase the comfort more then the traditional X1 Chair but will also use some power for its lighting.

### Comfort Enhancer

The couches are one of the few structures able to increase local Comfort

They can be built for crew members to gain more mood from their Free Time shifts.

The X1 couches increase local Comfort by 10, up to 5 tiles away.

   This Comfort bonus can stacks with others Comfort structures such as lights, Beds, Jukeboxes and Arcade Machines.

However it cannot stack with others chairs or couches. In the case of multiple chairs or couches at the same place, the bonus will cover 5 tiles from the closest couch.

Comfort bonuses are nullified by discomfort.

### Tactics

With placing couches, if you plan to use the bigger ones they can only be used if a walkable tile is able to reach them, but only directly not diagonally.

## Construction

### Footprint

The couches are one of the few buildings with differing footprints, there is multiple L shapes of differing sizes, single or double couches and a U couch.

### Resources

Couches require the following to be built :

 Building Tools | 10-30
Enemies

In the Expanse, there are many things that will try to go after you. With varying degrees of efficiency, of course, where some will be better at nailing you than others. Here's a quick rundown of what we have at the moment:

Scorched Lands:

- Lizards

- Fire Wisp

- Radium Ghosts

Terrax, the City of the Edge:

- Capo

- Drones

- Grunt/Soldato

The Lands of Silence:

- Tricolor Golems

- The Spirit of the Sands

- Javas

- Mutant Wasps
Operations Console

The **Operations Console** is a system building used to communicate and scan other ships.

### Game System

The Operations Console is used to hail other spaceships and communicate with their crew. It is also used to control scanner modules.

The Operations skill effects the recharge time on the Weapons.

## Weapons Console

 Building Resources

 Soft block
 Comfort

### Footprint

The Operations Console needs a 3x3 tile floor area to be built but only right behind the chair is blocked on the final row.
Noble Metals

Noble Metals are a mix of various high value raw metals under the same ore. It is used as an important ore for a key industry recipe.

## Obtaining

Noble Metals are, with Base Metals, a common ore among the others, rarer, ores. It spawn in clusters of 6 to 12 ores on asteroids. It has a mining difficulty of 5.

It is an important ore, although not critical, as it help players to get their own refined resources through industry, providing a good factory setup is already installed.

Doing this, players ensure to be less, if no more, dependent on trading and salvaging for theses resources.

## Refining

Noble Metals are needed to Electronic Component production, done by the Electronic Fabricator.
Targeting Jammer

## Build Cost

###

###

###

2
3
1

###

###

###

2
2
50

## Usage

### Controlled From

An electronic countermeasure that confuses all turret targeting systems within its range of effect. So long as the jammer is online, the ship can neither be targeted by hostiles, nor target them in turn.

Jammers only protect the ship to which they are fitted. Requires a crew member at a Shields Console at all times to be active.

## Usage

The **Targeting Jammer** is controlled from the Shields Console and fires using the Turret Charges it generates during each combat round.

## Footprint

The Targeting Jammer has a 3x3 footprint above the hull, and none inside the hull.
Capo

The prim and proper murderer

Familia may be a collection of horrible, horrible people, but they are certainly not idiots.

Their lieutenants, who they call Capos, are quite skilled in the matters of tactics and strategy.

They organize their people in a way that is both efficient and powerful.

If the rumours are correct, they are all collected from a single source, having been brought up to command and fight.

The law-enforcement agencies have tried many times to find their training facilities, but came up with nothing concrete.

It is as though the very moment they get close, the facilities disappear, like a mirage, as though they were never there.

All in all, beware those black trench coat-wearing, fedora-tipping bastards. They are quite, quite dangerous.
Grunt

The lowest of the low. A human life is such a cheap thing, after all...

Every gang needs manpower, someone to push the crates, knock some skulls and nack you up on a stakeout.
So does the Familia.

Inside their ranking systems, these people are referred to as Soldatos, but the police prefers to name them Grunts.

They to the brunt of the Familia's dirty business, such as racketeering, drive-by's and all-out wars.

Due to Salvatore's strange abilities, they are equipped way better than other gangs, which leads to them winning almost every skirmish they have.

That combined with competence of their leaders (see Capo entry for details), makes them a dangerous machine to behold.

And to fight against.
Mutant Wasps

Those wings tho.

Forensics report 32-A-902

Subject: Mutated wasp of the planet Ishtvan-IV

Examiner: Yusuf Alpioni

The subject has thin yet durable chitinous cover all over its body, quite unlike its non-mutated brethren.

There are several protrusions throughout its body, likely to vent the heat produced by the body and the muscles operating the wings.

On the subject of wings, they are too small to be holding up a body through normal physics, however, upon closer examination we discovered them to be made of a psychoactive crystal.

It is therefore reasonable to believe that said crystal serves as a channel for the emergent abilities of the species to fly unaided.

The main method of attack is a stinger, formed of a bio-metal that appears to be synthesized directly by the specimen during the attack.

The propulsion is also initiated by the nascent psionic abilities of the subject, as evidenced by the absence of any physical mechanism and the field reports.

The origin of the mutation cannot be accurately determined.
The Nameless

The catalyst of the story, The Nameless wakes up inside a ship, the Pathfinder, with no memory of who he is or how he came to be inside here. With not many other options, he strikes out into the void, guided by the ship's charted route. He seeks to understand who or what he is and perhaps recover his Name in the process.

He never speaks a word, for he has no voice. He has no presence, nor does he have any substance, only his cloak and the desire to *know the truth*. He starts only with his trusty blaster on his hip, a cloak that also serves as his body and a scarf, that belongs to someone he used to know, a long ti

me ago. Or did he?
Axiom, The Sacred Geometer

Your d\*mn nightmare

Axiom is an inherited role, passed down between a masted and a disciple. It carries the weight of the worlds with it, its bearer forever bound to the cause of preserving the universal balance, fulfilling the vision presented by the Sacred Geometry of Heavens.

No one knows the exact identity of the current Axiom, for he was trained in secret by the previous Axiom, to evade the politics involved in keeping reality in balance and in one piece.

But some speculate that the scarf that the Axiom carries around with them has some significance to their identity. What is its exact purpose, is anyone's guess, however.
Superblock

**Superblock** is an advanced-tier component. Currently it is used for one purpose: building the Targeting Jammer.

As of Alpha 10, Superblocks cannot be manufactured. However, they can, as well as Quantronics Components, be bought from traders, gifted with Sandbox mode activated and sometimes looted in Pirate or NPCs ships but cannot be found in natural derelicts or in any other ways.

## Obtaining

### Refining

Following the way Infrablocks and Techblocks are made with Electronic and Optronic components, it is likely Superblocks will be produced using Quantronics Components. The game files currently have a recipe for Superblocks that costs 0.5 Techblocks, 0.33 Energyblocks, and 1.0 Quantronic Components, but as this recipe is not yet available in the game, this may change before it is implemented.
The Nameless Adventures Wiki

## Welcome to the Reach

Glad to have you with us! The Nameless Adventures is a 2D side-scrolling roguelike, also knows as metroidvania. You play as the Nameless, a character of ambiguous gender and race, out to explore the worlds in search of a Name to call their own. The game itself consists of exploring procedurally generated dungeons while fighting off the enemies contained inside. At the end of each level, you will face a boss, whose exact nature and attack pattern will vary between levels. There are currently 3 levels implemented in-game, with some sounds and audio tracks as well.

Here's some of the things that will want to kill you.

And here is the stuff that will help you survive.

You can download the current build installer here.

## The Expanse

Ah, what a beautiful place that is! There are many dangers hiding out on every planet in this blasted system. At least, on those that aren't dead or filled with so much eldritch radiation that even approaching them is deadly for all carbon-based lifeforms! I guess what I am saying is, good luck. Yer going to need it.

Places of Interest:

Scorched Lands

Terrax, The City of the Edge

The Desert of Silence Eternal

## Important Characters

The Nameless

The Masked Horror

Don Salvatore Fedrizziani

Axiom, The Sacred Geometer

Try not to end up like the expedition below.
Glomp

glomp es un glorp corp mixel tiene un ojo

41518 glomp

**Mixels**
* 2014

<tabber>

Temporada 1= Serie 1****Infernitas**:** **Flain** File:Flain's correct static art!!.png / **Vulk** File:41501 Vulk b.png / **Zorch**   ****Cragsters**:** **Krader** File:41503 Krader b.png / **Seismo** File:41504 Seismo b.png / **Shuff** File:41505 Shuff b.png  ****Electroides**:** **Teslo** File:41506 Teslo b.png / **Zaptor**  / **Volectro** File:41508 Volectro b.png
Serie 2****Frosticons**:** **Flurr**  **/** **Slumbo** File:41509 Slumbo b2.png **/** **Lunk** File:41510 Lunk b.png  ****Fang Gang**:** **Jawg File:41514 Jawg b.png** / **Gobba File:41513 Gobba b.png** / **Chomly File:41512 Chomly b.png** **Flexers**: **Kraw File:41515 Kraw b.png / Tentro File:41516 Tentro 7.png / Balk**
Serie 3**Glorp Corp**: ****Glomp** File:41518 Glomp b2.png / Glurt File:41519 Glurt b2.png / Torts File:Torts b.png** **Spikels**: **Scorpi File:41522 Scorpi b2.png / Footi  / Hoogi File:41523 Hoogi b2.png** **Wiztastics**: **Magnifo File:41525 Magnifo b2.png / Mesmo File:41524 Mesmo b.png / Wizwuz File:Wizwuz byNF971.png**

****Nixels****

Rey Nixel File:King Nixel transparent.png / Gran Nixel File:Vector Major Nix without stick in MR by RC.png File:Major Nixel trans.png / Musclulo Nixel File:Muscle Nixel transparent.png / Matamoscas Nixel File:FlyswatterNixelTransparent.png / Boomerang Nixel File:Boomerang Nixel.png/ Cañon Nixel File:Cannon Nixel.png / boxeador Nixel File:Questionmarkforunknowncharacter.png / Nixel llegar al nivel de File:Catch up nixel vector.png / Nixels Pintados File:Painted Nixels TRANS.png / Tentacle Nixel File:Tentacle nixel vector.png / Nixie File:Nixie vector.png
Energy Turret

## Build Cost

###

###

###

2
1
3

###

###

###

3
5
50

## Usage

### Controlled From

This turret fires concentrated energy projectiles at a target, stripping its shields with a chance of damaging facilities. Turrets are operated from the weapons console.

## Usage

The **Energy Turret** is controlled from the Weapons Console and fires using the Turret Charges it generates during each combat round.

## Footprint

The Energy Turret has a 3x3 footprint above the hull, and none inside the hull.
Hull Block

Hull Blocks are used to both construct buildings which interface with the hull (such as hangars, airlocks, solar panels, etc), and to expand the size of the hull on which the player can build.

## Hull Expansion

The hull can be expanded using Hull Blocks in combination with a Pod Hangar. Within the Build -> Edit menu, the Build Hull option can be used to designate new area to be constructed, **at a cost of 1 Hull Block per 12 tiles**. This cost is the same regardless of whether the Hull is an interior tile or an exterior tile.

## Recipes

Recycler

Assembler
Oxygen Generator

The **Oxygen Generator** is a life support building that allows the generation of oxygen required by your Crew.

## Game System

The Oxygen Generator is used by your Crew to generate and atmosphere in your ships, without an atmosphere your Crew will go for space suits or try to find an area with Oxygen.

## Construction

### Footprint

The Oxygen Generator needs a 2x2 tile floor area to be built.
Vulk

Vulk es un infernita mixel

41501 vulk

vulk es tambien tiene un solo ojo

**Mixels**
* 2014

<tabber>

Temporada 1= Serie 1****Infernitas**:** **Flain** File:Flain's correct static art!!.png / ****Vulk**** File:41501 Vulk b.png / **Zorch**   ****Cragsters**:** **Krader** File:41503 Krader b.png / **Seismo** File:41504 Seismo b.png / **Shuff** File:41505 Shuff b.png  ****Electroides**:** **Teslo** File:41506 Teslo b.png / **Zaptor**  / **Volectro** File:41508 Volectro b.png
Serie 2****Frosticons**:** **Flurr**  **/** **Slumbo** File:41509 Slumbo b2.png **/** **Lunk** File:41510 Lunk b.png  ****Fang Gang**:** **Jawg File:41514 Jawg b.png** / **Gobba File:41513 Gobba b.png** / **Chomly File:41512 Chomly b.png** **Flexers**: **Kraw File:41515 Kraw b.png / Tentro File:41516 Tentro 7.png / Balk**
Serie 3**Glorp Corp**: **Glomp File:41518 Glomp b2.png / Glurt File:41519 Glurt b2.png / Torts File:Torts b.png** **Spikels**: **Scorpi File:41522 Scorpi b2.png / Footi  / Hoogi File:41523 Hoogi b2.png** **Wiztastics**: **Magnifo File:41525 Magnifo b2.png / Mesmo File:41524 Mesmo b.png / Wizwuz File:Wizwuz byNF971.png**

****Nixels****

Rey Nixel File:King Nixel transparent.png / Gran Nixel File:Vector Major Nix without stick in MR by RC.png File:Major Nixel trans.png / Musclulo Nixel File:Muscle Nixel transparent.png / Matamoscas Nixel File:FlyswatterNixelTransparent.png / Boomerang Nixel File:Boomerang Nixel.png/ Cañon Nixel File:Cannon Nixel.png / boxeador Nixel File:Questionmarkforunknowncharacter.png / Nixel llegar al nivel de File:Catch up nixel vector.png / Nixels Pintados File:Painted Nixels TRANS.png / Tentacle Nixel File:Tentacle nixel vector.png / Nixie File:Nixie vector.png
Matias

matias es un nixel tiene orejas de gato con polera gris

**Mixels**
* 2014

<tabber>

Temporada 1= Serie 1****Infernitas**:** **Flain** File:Flain's correct static art!!.png / **Vulk** File:41501 Vulk b.png / **Zorch**   ****Cragsters**:** **Krader** File:41503 Krader b.png / **Seismo** File:41504 Seismo b.png / **Shuff** File:41505 Shuff b.png  ****Electroides**:** **Teslo** File:41506 Teslo b.png / **Zaptor**  / **Volectro** File:41508 Volectro b.png
Serie 2****Frosticons**:** **Flurr**  **/** **Slumbo** File:41509 Slumbo b2.png **/** **Lunk** File:41510 Lunk b.png  ****Fang Gang**:** **Jawg File:41514 Jawg b.png** / **Gobba File:41513 Gobba b.png** / **Chomly File:41512 Chomly b.png** **Flexers**: **Kraw File:41515 Kraw b.png / Tentro File:41516 Tentro 7.png / Balk**
Serie 3**Glorp Corp**: **Glomp File:41518 Glomp b2.png / Glurt File:41519 Glurt b2.png / Torts File:Torts b.png** **Spikels**: **Scorpi File:41522 Scorpi b2.png / Footi  / Hoogi File:41523 Hoogi b2.png** **Wiztastics**: **Magnifo File:41525 Magnifo b2.png / Mesmo File:41524 Mesmo b.png / Wizwuz File:Wizwuz byNF971.png**

****Nixels****

Rey Nixel File:King Nixel transparent.png / Gran Nixel File:Vector Major Nix without stick in MR by RC.png File:Major Nixel trans.png / Musclulo Nixel File:Muscle Nixel transparent.png / Matamoscas Nixel File:FlyswatterNixelTransparent.png / Boomerang Nixel File:Boomerang Nixel.png/ Cañon Nixel File:Cannon Nixel.png / boxeador Nixel File:Questionmarkforunknowncharacter.png / Nixel llegar al nivel de File:Catch up nixel vector.png / Nixels Pintados File:Painted Nixels TRANS.png / Tentacle Nixel File:Tentacle nixel vector.png / Nixie File:Nixie vector.png
Ice

Ice is a raw material, made of ice and other compounds, and is remains from comets impact and asteroids formation. It can be purified to produce Water.

## Obtaining

Ice is mostly a common "ore" that spawn on asteroids in cluster of 6 to 12 blocks. It has a mining difficulty of 1, making it the easiest mineable to extract, with only a few seconds needed.
Ice sometimes appear in trade tab with NPCs.

Ice is certainly, with Energium, one of the most important of all ores, even not being the rarest, as it is required for Water production. Keeping an eye at Ice clusters may help players to keep Water level high.

## Refining

Water Purifier can produce Water out of Ice blocks.
Spinza

spinza es un nindja mixel

spinza tiene dos ojos y es color naranja

**Mixels**
* 2014

<tabber>

Temporada 1= Serie 1****Infernitas**:** **Flain** File:Flain's correct static art!!.png / **Vulk** File:41501 Vulk b.png / **Zorch**   ****Cragsters**:** **Krader** File:41503 Krader b.png / **Seismo** File:41504 Seismo b.png / **Shuff** File:41505 Shuff b.png  ****Electroides**:** **Teslo** File:41506 Teslo b.png / **Zaptor**  / **Volectro** File:41508 Volectro b.png
Serie 2****Frosticons**:** **Flurr**  **/** **Slumbo** File:41509 Slumbo b2.png **/** **Lunk** File:41510 Lunk b.png  ****Fang Gang**:** **Jawg File:41514 Jawg b.png** / **Gobba File:41513 Gobba b.png** / **Chomly File:41512 Chomly b.png** **Flexers**: **Kraw File:41515 Kraw b.png / Tentro File:41516 Tentro 7.png / Balk**
Serie 3**Glorp Corp**: **Glomp File:41518 Glomp b2.png / Glurt File:41519 Glurt b2.png / Torts File:Torts b.png** **Spikels**: **Scorpi File:41522 Scorpi b2.png / Footi  / Hoogi File:41523 Hoogi b2.png** **Wiztastics**: **Magnifo File:41525 Magnifo b2.png / Mesmo File:41524 Mesmo b.png / Wizwuz File:Wizwuz byNF971.png**

****Nixels****

Rey Nixel File:King Nixel transparent.png / Gran Nixel File:Vector Major Nix without stick in MR by RC.png File:Major Nixel trans.png / Musclulo Nixel File:Muscle Nixel transparent.png / Matamoscas Nixel File:FlyswatterNixelTransparent.png / Boomerang Nixel File:Boomerang Nixel.png/ Cañon Nixel File:Cannon Nixel.png / boxeador Nixel File:Questionmarkforunknowncharacter.png / Nixel llegar al nivel de File:Catch up nixel vector.png / Nixels Pintados File:Painted Nixels TRANS.png / Tentacle Nixel File:Tentacle nixel vector.png / Nixie File:Nixie vector.png
Optronics Component

**Optronics Component** is the advanced version of the Electronics Component. It is required for advanced blocks assembling.

## Obtaining

### Refining

The Optronics Fabricator can, using Chemicals and Electronics Components, craft Optronics Components.

The following recipe shows up how to make an Optronics Component :

As shown above, Optronics Component requires 2 Chemicals and 1 Electronics Component to be processed, which is expensive.

### Trading

Optronics Components are sometimes sold by NPCs traders with prices average around 400 credits.

### Salvaging

Optronics Components can't be obtained through salvaging but in rare cases they can be looted.

## Uses

Optronics Component is an advanced material needed for Techblocks production. It is expensive to produce as it requires both Chemicals and Electronics Component, already needed for other important resources production such as Fertilizer and Infrablocks.

Players willing to be self-sufficient would need an Optronics Fabricator so that they can make their own Optronics Components.
Navigation Console

The **Navigation Console** is an interface for crew members to pilot their spaceship. It enables use and management of Hyperdrives in order to hyperjump.

## Game System

   The Navigation Console is an important structure that unlock the Hyperjump ability of a spaceship, providing it has Hyperdrives, whenever it is manned.

Hyperdrives won't work if they are not "paired" to a Navigation Console, and won't heat up for hyperjumping if the Navigation Console has no operator.

One Navigation Console controls all Hyperdrives.

### Jumping

The use of Hyperdrives allows Hyperjumps and Interstellar Hyperjumps. A Hyperjump is used to move to another area in the star system. An Interstellar Hyperjump is used to go to another star system.

Once powered, fueled, and a crew member work on a Navigation Console, the ship can ignite the Hyperjump sequence.
It is done in the View Systems menu. The "Prepare Hyperjump" button can be triggered.

When triggered, all outside Shuttles and Miners belonging to Player will try to return to their hangars and stay in until the sequence is either executed or aborted.

At the same time, a crew member with at least level 1 Navigation skill will try, as soon as possible, to operate the Navigation Console and start heating up the Hyperdrives.

#### What prevents jumping

There are a few reasons your ship may not be able to hyperjump:

* One or more Hyperdrive is not ready
* There is no crew member operating the Navigation Console
If so, be sure to press the "Prepare Hyperjump" button so a crew member may quickly be assigned to operate the console.
* Ship exceeds double the mass capacity of the hyperdrives
If the ship is above the mass capacity, try to eject a few items to reduce mass or build additionnal Hyperdrives

Note: If a ship is ready to jump, but the Navigation Console is unmanned for any reason ( sleep time/draft ), Hyperdrives will stay charged but will not allow jumping till a pilot returns to the console

### Tactics

The Navigation Console is one of the most important structure in the game, without it, a ship is unable to move within the solar system.

**An immobile ship is a death sentence most of the time.**

It is advised to build one very quickly along with a Hyperdrive, so that the ship is ready to move.

## Construction

### Footprint

A Navigation Console needs a 3x3 tile floor area to be built but only right behind the chair is blocked on the final row.

### Resources

Navigation Console requires the following to be built :

 Building Tools | 40

### Environment

The Navigation Console generates discomfort only during downtime (-20) and rest (-30). During the work shift it has no effect on comfort.

## Trivia

* It is possible to have more than one Navigation Console, but it is useless as it don't give any benefits. Also, during work shifts, the crew would try to operate all Navigation Consoles when only one is enough.
Java

### Notes

Runs after you like you stole its favorite cookie. The one with chocolate chips, you monster.

We were once called J'Avaneiri, and this planet remembers it.

It remembers how we grew, how we learned, how we fought and how we died.

It made specters of us in our primal rage, screaming "Java!" at every turn.

They wandered her surface, searching for blood to spill that was not their own, in service of the planet.

They are the eternal guardians of the planet's silence.

The Java.
Drones

Very floaty

Design document for Mobile Personnel Elimination Unit

I have done some improvements over the last one that you asked, boss.The base design is now a sphere, with a single High-Energy Projectile Launcher at the base of the sphere.

The detection is capable of ignoring obstacles due to the use of meson scanners for target elimination.

Due to that fact, they might sometimes get stuck in the corners, or shoot at the walls, though we are working on fixing that problem.

I have also reduced the cost of production, which is now quasi-negligible in comparison to the previous model.

Finally, we have designed a 3D portable printer for you to use to create a couple of droids for personal use, should you need some.
The Desert of Silence Eternal

## Lore

The desert planet of Ishtvan-IV has a long and mysteriously mutable history. Some believe it is the resting place of an ancient civilisation that existed long before the first pathfinders came to the Expanse. Others think it is a place much like Haven, a once verdant planet, consumed by the dangers of the Expanse. Others still believe the planet itself is just a giant construction, made for some ineffable purpose one cannot fully grasp.

It is impossible to say which one of these theories is definitely right, since any single one of them could be proven to be true at any given moment of time using the collected information from the expeditions and the orbital scans. There are several facts that keep those still exploring the planet up at night: stone tablets with legends written upon their surface, using the Truespeech, found upon the surface, buried beneath the sands, spirits of sands and dryness that walk the earth like their predecessors, ancient war-machines that hunt down all those that intrude upon the ruins and mutant insects that would have no business here if not for the heightened ambient eldritch radiation.

One thing is certain: the sands hide secrets that no one else in the Universe knows and that all creatures in the skies will covet.

## In-Game

This level is characterized by the presence of many, many sandblocks and desert-themed enemies.
Surgical Enhancement Facility

The **Surgical Enhancement Facility** is a medical building that augments crew to increase their effectiveness.

## Game System

The Surgical Enhancement Facility is an facility structure that augments Crew using Augmentation Parts to give them Augments.

The Augments can give a variety of bonus to Crew.

## Recipes

Each installation of an Augment uses one Augmentation Part. The "recipes" available for Augments are:

## Construction

### Footprint

The Surgical Enhancement Facility needs a 2x2 tile floor area to be built.

### Resources

The Surgical Enhancement Facility requires the following to be built :

 Building Tools | 35

### Environment

The structure affects its surrounding, reducing comfort by -10/-20/-30. This reduction is up to 5 tiles around the Surgical Enhancement Facility, dropping off the further away from it.
Trade

Alpha 0.8.21

When a non-hostile ship enters the sector you are in, you may initiate trade. Click on the rectangular icon containing the faction symbol and status icons in the upper right-hand corner of the screen. This will take you to tactical view and open a dialogue in the lower left. Click on the trade icon to open the highlights window, which lists what they're willing to part with and what they will pay a premium for. Click on the "New Trade" button to initiate a trade. A new window will open with their offers on the left and your inventory on the right. Select an item and add to or subtract from the trade pane. Any difference in value will automatically be compensated for by credits on hand. If not enough credits are available, the discrepancy will be noted at the bottom of the window. Things to consider:

* A maximum of 10 items can fit on a shuttle, so each trade can only consist of up to ten items bought and ten items sold. Credits do not count toward this limit.
* Once trade is initiated, your crew will load the items in your ship's docking port. Your shuttle will automatically launch, load, and transport the goods to the other ship. Likewise the goods you bought will be delivered via unmanned shuttle.
* The AI drives a hard bargain. Buy prices are usually 5x to 6x sell prices, and items on the AI's wish list generally on add 50% or so to the offering price. This makes simply hauling goods likely to be unprofitable.
* The law of supply and demand is applied instantaneously. As you add more items for sale in the trade window, the price for the next unit adjusts downward, and likewise items being bought increases the cost of the next unit of that item. This can make a huge difference in overall profit margin per item.
* Trades improve the relationship with factions.
* Just like in real life, it is inadvisable to trade away raw materials. Trading manufactured goods for raw materials, on the other hand, can be very lucrative, but don't assume so. Check prices and do the math against the formulas on the relevant manufacturing machines.
* Energy is life, and your ship will always be consuming energy, especially if you're manufacturing items. Don't assume trading, for example, one Hyperfuel for two Hyperium at nearly break-even is a good deal. Even though you will still end up with the same amount of Hyperfuel in the end, you may have been better off spending the time/energy making something else that has a higher profit margin.
Item Storage

The **Small Storage** allows your Crew to store 50 items on the ship.

   The **large Storage** allows your Crew to store 250 items on the ship.

## Game System

The Storage buildings are used by your Crew to store the various items you procure, without having the items in storage it will not show up in your manifest. They also allow you an assortment of rules on where certain items are stored, how many are stored in each location and options to block storage of items in storages.

## Construction

### Footprint

The Small Storage needs a 1x3 tile floor area to be built.

The Large Storage needs a 3x3 tile floor area to be built.

### Resources

The Small Storage requires the following to be built :

 Building Tools | 20

The Large Storage requires the following to be built :

 Building Tools | 20

### Environment

The structure does not have any affects on its surrounding.
Utility Items

Utility Items are used by Crew to assist in different situations.

These are produced in the Item Fabricator after their connect research items.

## Sentry and Remote control

The Sentry Gun X1 is a emplacement used by your Crew with the Remote control to defend your ship against boarders and both are produced in the Item Fabricator.

It can be used by most Crew, as long as they possess at least 1 weapon skill, and fires 3 round bursts while being controlled from anywhere in the ship, reducing the chance of your Crew being put in harms way. To use the Sentry it needs to be deployed by the crew from their inventory and 3 can be controlled at once. While in use the Crew can only do that task, the same goes for recharging and repairing said Sentries.

The sentry Accuracy is dependent on the controller, but will not provide any weapon skill for its use.

 Weapon Skill
 Damage/s
 Cooldown
 Accuracy Bonus
 Attack

The Oxygen tank is a placed item that can be used by Crew to refill their oxygen tanks on derelicts and your own ship.

The Slave Collar is used in the Enslavement Facility to keep prisoners in line while they work on your ship, they need to be recharged after a time at the facility.
Finding Tim Templeton part 7 Andrew Scholte meets Raven

Finding Tim Templeton part 7 Andrew Scholte meets Raven

Andrew Scholte: Has anyone seen a truck?! Please! A white truck! They took my son! My son! Help me, please!

Raven: Look out!

Andrew Scholte: (Screams)

Raven: (Screams)

(Andrew Scholte gets set flying against a boulder)

Raven: Ohh. Oh, oh. Sorry! I didn't see you. Sir, are you okay?

Andrew Scholte: He's gone, he's gone...

Raven: There, there

Andrew Scholte: No he's gone

Raven: It's allright

Andrew Scholte: He's gone

Raven: It'll be okay

Andrew Scholte: No, no. They took him away. I have to find a truck

Raven: A truck? Hey, I've seen a truck

Andrew Scholte: You have?

Raven: Uh, huh. And it passed by, not too long ago

Andrew Scholte: A white one?

Raven: Hi, I'm Raven

Andrew Scholte: Where?! Which way?!

Raven: Oh! It went, um, this way! It went this way! Follow me!

Andrew Scholte: Thank you! Thank you, thank you so much!

Raven: No problem

(Andrew Scholte started following Raven because she knew where the truck went)

(Then Suddenly, she started moving weirdly. Andrew Scholte wondered if she was trying lose him. Then Suddenly, she dashed away. Andrew Scholte started chasing her)

Andrew Scholte: Hey! Wait!

(Andrew Scholte continued chasing Raven, But then, Raven stopped)

Raven: Will you quit it?

Andrew Scholte: What?

Raven: I'm trying to walk here. What? The Earth ain't big enough for you? Something like that

Andrew Scholte: Huh?!

Raven: You got a problem, buddy? Huh? huh? Do ya, do ya, do ya? You want piece of me? Yeah, oooh, I'm scared now. What?

Andrew Scholte: Wait a minute

Raven: Stop following me, okay?!

Andrew Scholte: What are you talking about?! You were showing me which way the truck went!

Raven: A truck? Hey, I've seen a truck. It passed by, not too long ago. It went um, this way. It went this way. Follow me!

Andrew Scholte: Wait a minute, wait a minute! What is going on? You already told me which way the truck was going!

Raven: I did? Oh no...

Andrew Scholte: If this is some kind of practical joke, it's not funny! And I know funny...I'm a dutchman!

Raven: No, it's not. I know it's not. I'm so sorry. You see, I suffer from short-term memory loss

Andrew Scholte: Short-term memory loss...I don't belive this

Raven: No, it's true. I forget things almost instantly. It runs in my family...Well, at least I think it does. Um, hmm...Where are they?

(Raven turns back to Andrew Scholte)

Raven: Can I help you?
Energy Rod

**Energy Rod** is a crystalline stick used to store energy. It is a fuel consumed by the X-series of Generators, and the refined version of Energium.

## Obtaining

### Refining

One of the ways to obtain Energy Rods is by processing Energium crystals, which can be obtained from Exotic Ore using an Ore Processor. The refining process can be performed at the Energy Refinery, and costs 0.5 Energium per Energy Rod produced.

### Trading

Both Energy Rods and Energium appear infrequently as Rare Trade resources, with an average purchase price around 160 credits.

### Salvage

Sometimes, derelict ships and destroyed ships can have a few Energy Rods left that can be transferred to the Player's ship.
Energy Scraps retrieve Energium for every 6 units salvaged, which can then be converted into 1 Energy Rod per 3 salvage.

## Uses

Energy Rods are needed to fuel up all types of generators except the basic Energium Power Generator. They are also components for Energy Cells and, by extension, Energy Blocks. They are also used to fuel Hypersleep Chambers.

Securing supply or production line of Energy Rods is a must, as they are, alongside Water and Fertilizer, one of the most important resources in the game. Ships able to setup an Energy Refinery at an early stage can survive much easier, as they are less dependent on trading and salvaging for Energy Rods and are able to more reliably depend on the more efficient higher-tier generators for power. Without Energy Rods, ships are dependent on using Energium Power Generators and, if available, Solar Panels, strongly limiting the available power and significantly increasing Energium usage.

At full load, Energy Rods are consumed by the X-series of generators 43% faster than Energium is consumed by an Energium Power Generator. However, as generator usage, and thus fuel usage, is scaled by how much demand there is for power, this is offset by the higher power output of the X-series of generators. As all of the X-series generators consume the same amount of Energy Rods per time period at full load, each following X-series generator is more efficient on Energy Rod usage at a given power level than the prior one. Assuming a fixed 100 power load, and assuming Energy Rods are produced from Energium in the Energy Refinery, the X-1 Power Generator will consume 95.23% as much Energium as the Energium Power Generator, the X-2 will consume 71.43% as much, and the X-3 will consume 47.62% as much. Put another way, the X-1 reactor will produce 5% more power per Energium, the X-2 40% more, and the X-3 110% more.

Note that without an active power source, or available backup power, high-capacity grid facilities like the Energy Refinery cannot be operated, nor can Hyperdrives be charged. In a pinch, an Energium Power Generator (or several) can bootstrap the production process, but is highly recommended to ensure your supply of Energy Rods is not exhausted.
Scanner

## Build Cost

###

###

###

2
1
3

###

###

###

3
2
50

## Usage

### Controlled From

This **Scanner** can partially reveal the interior of another ship, and is controlled from the Operations Console. Scanning only works on ships and stations, which have functional power.

The scanner is also capable of estimating the arrival time of incoming solar flares.

## Usage

Once a Scanner Charge has been created by the **Scanner**, it can be activated through the Operations Console when there is a crew member operating the Console.

## Footprint

The **Scanner** has a 3x3 footprint, as well as taking that same amount of space on the roof of the ship.
The clouded leopard and the great dane

Amscholte21 The fox and the hound spoof

* Tod - Clouded leopard
* Copper - Great dane
* Widow Tweed - Valka (How to train your dragon 2)
* Amos Slade - Shaw (Open Season)
* Cheif - Rottweiler
* Vixey - Clouded leopard
* Big Mama - Great blue heron
* Dinky - Galapagos hawk
* Boomer - Brown pelican
* Squeks - Bluegill
* Porcupine - Red panda
* Badger - Tasmanian devil
* The Bear - Nanatyrannus Lancensis