Aura List

Some people are unable to focus on any one thing long enough to finish it. Others, those being the vast majority of people, can finish projects, but are also willing and quite able to take time off for more mundane pursuits. And then you have people who focus on one thing to the exclusion of everything else. People like you!

And this Aura is about that feeling condensed to its absolute extreme, granting the user the power to sense things within his Aura to a limited degree, then focus in on a specific area at will. As to what happens to that area? Simple, time itself will slow to a crawl (or at least moves 10% more slowly, though this can be increased with enough practice). This can be used on the user himself to give him more time to think or slow down enemies and their attacks.

Cost: standard (10 mana per minute), can be overcharged with up to 50 mana per minute to enhance temporal effects

### **Aura of the Desperate Seeker**

(very long range, sensory, mental/emotion)

We all search for things in this life. Money, wealth, power, freedom, those are the common ones. But others seek knowledge instead, be that for knowledges sake, slowly and methodically uncovering all the secrets the world holds, or to achieve some goal, desperately searching for the solution, clawing at the world to make it release its secrets.

This Aura embodies the spirits of the latter, of grabbing reality itself by the collar and shaking it until it gives up all that delicious information.

It is a sensory Aura that given the user information about anything it touches, and can be focused to further enhance the amount of information it gives. It may also be used in conjunction with Inspect and its upgrades to gain information on monsters and other people without needing direct line of site on them, so long as they are within the Aura’s range.

Lastly, this Aura may be infused with the frantic, *manic* energy of desperation and can be used as a (weak) mental attack.

Cost: standard (10 mana per minute), can be overcharged with up to 25 mana per minute to enhance information defense penetration and secondary mental effects.

### **Aura of the Crimson Dawn**

(short range, combat, blood/renewal/combat)

When the System descended, it brought war with it. War, conflict, *bloodshed*. Some people drowned in it, their lives ending in one of a myriad of horrible ways. Others, though, they survived and rose back up, stronger than ever.

A phoenix, rising from the ocean of blood that covers the battlefield and taking flight among the pillars of smoke that rise from the field of corpses, reborn anew in the crucible of blood and steel to take war to take war to the very heavens themselves.

This Aura allows the user to wreath themselves in an aura of blood and violence, projecting hardened slabs of crimson energy around themselves, to be used as a means of attack and defense, as well as to enhance the user’s stats by up to 10% (this can be increased through practice).

However, while this Aura is active, the user embodies the very spirit of a phoenix emerging from the ocean of blood that covers the battlefield, healing in the midst of a storm of violence, constantly increasing as conflict continues and escalates, and as more blood and more blood soaks the soil underfoot.

If the user wants to, it can also show those who sense it the entirety of what the user has killed, demonstrating their power and achievements to all those who would *dare* to face them on the field of battle.

Cost: standard (10 mana per minute), cannot be overcharged with mana, projections cost vary between 5-20 mana per second or spilled blood

### **Aura of the Tarnished Knight**

(medium range, combat/domination, leadership/weaponry)

Knights. Brave warriors who travel the countryside, slaying bandits, saving princesses from dragons or waking them from a curse of sleep via true love’s kiss.

That is the knight as he appears in a fairy tale.

Knights. Lesser nobles given a little bit of land, power and influence, all so they were in a position to afford upkeep on a warhorse and set of plate armor with the end goal of serving the king in times of conflict and strife.

They were also expected to uphold their code of honor, the code of chivalry, upholding such values as faith, charity, justice, hope, diligence, valor, truth, temperance and other high minded ideals.

This is the idealized version of the historical knight.

The real life version … a little less so. Sure, they were *expected* to be all those things, but in reality? Yeah, things were nowhere near that rosy.

The knights were an elitist group of pricks that was almost impossible to join, and the people who tried and failed but still wore the armor were often decried as ‘*Raubritter’*. Better? Maybe, if a little pessimistic.

This Aura embodies the idea of a knight in the realistic sense. A warrior who works towards good causes, while realizing there are certain actions that would further those causes while also being looked askance upon by others.

As such, it gives the user an aura of truthfulness and might, while helping hide some of the darker aspects of their being. And should those things nonetheless reach the light, it may create an effect that helps convince others of the necessity of those deeds.

In addition, the user may manifest a full set of spectral armor (modelled after any historical armor the user wishes for) for a slight additional mana cost.

This Aura places you in the world as you are, a warrior striving for a goal without being bogged down by the chains of propriety.

Cost: standard (10 mana per minute), 20 per minute if armor is manifested, can be overcharged with up to 30 mana per minute to enhance the user’s charisma *or* massively strengthen the power of the spectral armaments

### **Aura of the Eternal Warrior**

(mid range, combat/mental/sensory, armament)

Fighting, battle, bloodshed. For many, these are but a part of their life, a passing tragedy that nonetheless only takes up a surprisingly small amount of time.

A few seconds at the razor’s edge of death, where even a single mistake can be a warrior’s end, and then, it will be decided, one way or another.

However, there are those who live in conflict, possibly even for conflict. Those who are eternally striving to beat their foe, be it to chase the high that the risk brings with it or merely as they fight and endless foe and can never rest.

These are the people who gain this Aura, to empower them in their endless battles.

The Aura of the Eternal Warrior can be wielded as a shield to protect those within or compressed around the wielder’s limbs to act as a weapon while slowing down the consequences of any injuries suffered.

When used offensively, this Aura can bypass most “can only be hurt by a certain thing” defenses.

Cost: high (25 mana per minute), can be overcharged with mana up to 50 mana per minute for an enhanced effect.