Petrified Forest

* Miasma
* Cleared

The entrance to the miasma covered Petrified Forest

## Connects To

* Pearl Canyon
* Ancient Swamp

The cleared forest.

## Connects To

* Pearl Canyon
* Ancient Swamp

The Petrified Forest is the second main story area covered in Miasma, after the Pearl Canyon. It builds on the enemies, mechanics, and skills learned in the previous area and introduces new elements, including enemies, Spells, and Harvestables.

Once the Pearl Canyon is cleared, Huckleberry tells the player that he had ventured into the Forest "long before the Academy occupied there" and that it had been petrified before the Miasma appeared, although that it is possible that the Miasma had been growing underground before it exploded and filled the air.

## In Miasma

### Seedlings

* Pumpkin
* Lavender
* Date Palm
* Pepper
* Rose
* Corn
* Sunflower
* Soybean
* Cabbage

## Cleared

### Plants / Resources

* Orange
* Truffle
* Chamomile
* Catnip
* Saffron
* Wild Onion
* Huckleberry (fruit)
* Birch Bark
* Wood
* Metal Cluster

## Enemies

* **Hoppers** — (*Main article: Hopper)* Identical to their Canyon counterparts, these critters are static in their burrows with a line of sight that, if crossed, causes instant detection and aggravation. They deal 1-2 damage and are only found in one spot of the Forest near Scar #3.
* **Feathered Bat —** (*Main article: Feathered Bat)* While this enemy has similar characteristics to the Feathered Bat encountered in the Pearl Canyon, unlike its predecessor, it is static. Other than that, it behaves the same way as its Canyon counterpart: it has a set line of sight that rotates around the perimeter; if spotted while using the Shadow Spell, the player's camouflage will be burned off gradually by the Feathered Bat's spotlight. The best course of action is to cross the area quickly. After the Miasma is cleared, they turn into owls and can be cured with Huck's poultice.
* **Spikes** — This is the first encounter with ground spikes. These spikes alternate between being below and above ground and will do damage while above ground. They are only safe to traverse while below ground. The first set of spikes in the Forest is a small patch for educational purposes that can be crossed quickly without sustaining damage, but the second and subsequent patches are too large to traverse safely without the intervention of the Gray Spell. The hint tablet in front of the second spike patch teaches the player about the existence of the spell, and the recipe for the spell is subsequently found in an alternate area of the Forest. Spikes are a recurring element in all areas from here on.
* **Longdeer** — (*Main article: Longdeer)* The first and only location to contain Longdeer is the Forest. These graceful creatures are similar to Feathered Bats encountered in the Forest and the Swamp: they are static, watching over a specific area and rotating their line of sight. If the player is detected, the Longdeer will charge at the player and a circle of impact will become visible. If the player is within the circle, they will sustain 3-4 damage.
* Here is the player-recommended best course of action to avoid a painful encounter with Longdeer:

After the Miasma is cleared, two of the Longdeer and both Feathered Bats can be cured with Huck's Poultice.

## Notable Items

#### Enchantment and Cauldron Recipes

Phantom Charm Recipe

Gray Charm Recipe

Haste Pendant Recipe

Frugal Tonic Recipe

#### Food Recipes

Pound Cake

Pumpkin Pie

Apple Cider Vinegar, Floral Tea

Yucca Jam

Hush Puppy

## Broom Races

* Windmill Recipe
 Tour de Forest
 Race to Pearl Canyon
 Light the Beacon
 Race to the Swamp Camp
* Trail Boots Recipe

## Other Notes

* Behind first rubble wall is this area's arcane catalyst, a Phantom Charm, and a date palm seedling.
* Behind second rubble wall is a tincture of resilience and tincture of resolve, a pumpkin seedling, and a corn seedling. (also where you can find one of the truffles after the area is cleared of Miasma)
* Behind the third rubble wall (after the third scar and before you get to the forest dust-eater) is a bat feather, the gray charm recipe, a Gray Charm, the hush puppy recipe, and a cabbage seedling. Then, in the same little area but a bit to the west and hidden next to a root/branch structure is the haste pendant recipe.
* Final dust-eater: Northwest of scar #3, take the straight path sloping downward until you reach a wide staircase. The dust-eater will be in the courtyard below (reached by running to either side of the upper level and taking the stairs down).
* Tip for final dust-eater: While turning off the three mechanisms around the dust-eater, if you are exposed to the dust-eater's ray and have no time to hide, use the Shadow Spell potion as a temporary shield. While the camouflage fades away faster than when hiding from enemies, it still slightly reduces damage taken upon exposure.
* After clearing the forest and just before entering the swamp, the player can pick up the phantom spell recipe called *How To See* and one bottle of the phantom spell potion.