Official Guide: Alliance - Beginner

Author: Unstoppable Writer

Credits: Vision of Miracles

Alliances allow you to form long-term teams with other players. Being in an alliance enables you to establish relationships with team members and enjoy team-oriented gameplay. Members of an alliance are called allies. The main advantages of being in an alliance are the opportunity to meet like-minded players, keep each other safe from enemy attacks, and cooperate in events for more points and rewards.

You can create an alliance or join an existing one and cooperate with other gamers around the world. There are many benefits to joining an active alliance, such as help in speeding up research and construction projects. Besides getting help from other members, you can also join different events limited to alliances and build friendships. An alliance starts with a maximum of 50 members. By donating by all members in alliance tech research, this can grow to a maximum of 100 members.

It is recommended to donate to research alliance tech as often as possible. You will also receive silver coins (Alliance Honor) from donating, which you can use for purchasing helpful items from the alliance store. There are various items for purchase, with some of these items being peace flares, production boosters, and other valuable things, which inspire players to donate and participate in alliance activities.

Additionally, you can earn silver coins by helping with tower construction, donating resources to
your members or by donating energy cells to trap.

Strength comes in numbers, people say, and it’s always in your best interest to join an active alliance. When you belong to a group, you obtain protection from enemies when you are offline. This protection is even better when you relocate your base closer to your alliance’s territory after joining them.

For this, you can use the alliance relocator.

You can buy the alliance relocator in the alliance store for 40,000 alliance honor points in older states (left) and 67,000 (even 40k or 20k with discount) in newer states (right). It will port you near the R5 in your alliance territory.

Having people watch your back is not the only benefit of an alliance. The first time you join an alliance, you will receive a bonus of 200 biocaps. You also will be able to ask for help when doing research or upgrades in your settlement to speed up those timers.

## How do I create or join an Alliance?

You can either join a random alliance from the list or choose a specific one if you know its name. Press the Alliance icon at the bottom of the screen to enter the Alliance interface, where you can join or create an Alliance.

Lower level Headquarters (Levels 1-9) can create an Alliance for 400 Biocaps. Levels 10 or higher can create an Alliance for free. The Alliance language will be automatically set to the same as the Alliance Leader's but is changeable at any point.

If you are creating an Alliance, remember that your alliance name, tag, and motto will play a significant role in attracting the kind of players you want to join your Alliance. **The R5 can always change the Alliance name. Each renaming will increase the biocaps needed to change the name.**

The join alliance tab shows random alliances. Some of them can be full already. Others can have specific requirements which you may not have met yet. Check the tab from time to time to find the alliance you need. When you see one you can join, send a request and give the R5 or R4s some time to accept or decline your application.
You can also enter a specific alliance name in the search tab of the alliance menu.

Every alliance has different ranks – R5 (the alliance leader), R4 (extended leadership), R3-R1 (regular alliance members), R0 (incoming applications).

In the case your R5 is offline for a minimum of seven continuous days, you can replace them. All alliance members will see a button on the left of the screen to replace the current alliance lead in the Alliance -> Manage panel. It will cost 200 Biocaps.

*Note: All alliance members can replace the leader (R5), meaning you should be quick and make*
sure the chosen person to take over, actually claims the leadership position.

New State Feature:
In newer states (states 680 and younger) the feature of gold coins (Alliance Funds) is implemented which can only be used by R4s and R5s for their alliance. Those coins will be needed to construct alliance buildings and continue alliance tech research. Leftover coins can be used to purchase World Support Crates.

Gold coins can be gained by donating to alliance tech, donating to trap, as well as participating in trap.

Note:
If a player’s name is written in or uses any Arabic characters, the alliance tag will be on the right side. This is not an addition to the player's name, but the alliance tag. It does not depend on the alliance.

Attention: By leaving your alliance (alliance menu - manage - leave) you will lose alliance benefits as well as being subject to a 48hrs cooldown to participate in the next Trap and your points for the Event “Alliance Throwdown” will stay frozen in the first alliance until you return. Make sure you time your leaving right to avoid loosing rewards.

*Special Note: While some people use two accounts in one alliance, many alliances create “Farm Alliances” for exactly those accounts to protect their alliance territory as well as having them close to their main-alliance to easily plunder resources from that account.*

## See Also

Official Guide: Binding Account 101

Official Guide: Advice for War Talent (Medium)

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