Religion

The Gods were all created by the source. Each God has a natural connection to it and through it. They can use the source to Reshape Reality within their domain on any Plane of existence or known land. The Only exception is Gods of Magic which work with Special Rules. This is the story of how the gods were created.

## In the Beginning

In the Beginning was the source and nothing more. As the pockets of unbridled and unfeeling chaos in the source flashed and smashed together eventually the first free thinking being was created Rhemir Lord of Order, first from Chaos. Rhemir was the exact oposite of the source. He hated the chaos that had created him and sought to eliminate it within himself. Finding nothing within this endless see of chaos he used his power to create order from the Chaos and fashioned the first plane of existence Celestia as a home for himself. Rhemir after living for millennium alone in his home began to see the fact that he was alone as an affront to order the fact that his creation was alone and from a spark of chaos was an affront to that order. In an effort he returned to the source seeking to create a new partner in order he managed to create a new god but non would call them a god of order. Genesis was created the mistress of nature. Rhemir immediately upon meeting her believed his decision to be a mistake and resolved to create no more gods. She was everything he was not. She tried to live on celestia with him for a time but eventually left to create the Feywild. A home of unbridled nature. A mixture of chaos and life. In their solitude they were drawn together and had several children. This first time was when they learned of a new way to create gods and from it they were born. Reesis the God of love and peace and their twin Brother Senton god of war and Eris The creator. Now might be a good time to talk about how gods are born and created. They come out with their minds and personalities fully formed. Their powers and bodies still grow as they age but they are born with fill minds and rarely change them. Eris was different from his family because he saw the protentional of the source and of creation in general. Eris created the material plane as an Experiment of sorts and people as well. Eris having created the known lands each of them unique. He left each source on each land and is often worshiped as the original God of Magic. It is said that his base of operations was Telous, the home of adventurers. He is the patron of innovators and creators. People of the forge domain often worship him seeking to pull from his creativity to create all the races of the known lands. His parents did not approve of his experiments and ordered him cast out. He Made Telous as a home base where he can monitor his experiments. He created The Great Arch to travel between the Known Lands. Because of the wierd nature of the God's relationships they did not find it at all odd for Reesis to get with her brother Senton who while often at odds Senton believed Reesis was what Wars were fought for even and that they could not exists apart. Together they had four children Ur'ion Lord of weather, Aroura goddess of flame, Thalia, Goddess of the Sea, and Gojun Lord of the Earth. These gods were born within the chaos of the siblings relationship and had many distinct personalities. For sometimes their powers in the lands were calm and controlled and on others they were filled with Chaos. It was during this time while the Elementia as they are often called were growing up that many of the other Gods began to take an interest in the Known lands Eris has created.

## The Oathbreaker Brings New Gods

The other gods saw the races of the lands preying to Eris and the pieces each God had in their culture and began to take an interest in mortal affairs'. Despite this Eris remained banished even though his family now approved of these experiments. They each began to help differing lands and races and those lands began to worship them. Eris preferred to leave them mostly to their own devices, while at times he would help he would never hinder as his family did. As tensions began to grow between the Gods many things happened the Peoples of the known lands began to fight wars on the gods behalf. Reesis hating this began to distance herself even further from their brother and began to take solace in the company of her other brother Eris. Despite what people initially thought the two got along very well and had three children. Doldir god of knowledge, Nyella goddess of life and patron of healers, and Tamera goddess of light. These two gods while they loved their parents were enough like their relations left to join the wars below. This was a dark time for people as if their bodies were destroyed they were simply reborn again into a new body until Rhemir broke his oath and returned to the source and created another God. He sought a way for the Peoples of the known lands to be punished for loosing a war and was worried by those who had grown so powerful they could challenge some of the weaker gods with their magic. He found this chaos unstoppable and thought the only chance was for there to be consequences. He approached the source with this intention and gathering his power he forced his will upon the Multiverse. The source created the one to Cary out Rhemir's command Nyx god of death and twilight. But Rhemir got more than he bargained for. The lord of laws breaking his oath had a cost upon the multiverse and that cost began with Ulrath the demon lord and God of Evil and Karceri God of Pain, Lord of fiends, Chaos, and trickery.

## The Abyssal Wars

Many dark things happened during the Abyssal Wars the Gods had to band together as Ulrath and Karceri created the Abyss and the 9-hells. Karceri began collecting mortal souls which he used to power weapons for his army. The elementia believing that together they could stop the evil created the plane of Elementia which had many worlds within it one for each of the elementia to rule and a central world of elemental chaos where they would all meet. They believed with this base they could defeat the Abyss. They were wrong. Ulrath's armies armed with the weapons of karceri overwhelmed the known lands killing everything in their path to capture their souls to use their suffering to power ever more powerful weapons. The gods fought back against the armies of evil before them and for many years they were locked in a stalemate. Until Rhemir went to Telous. He found Eris and Reesis living peacefully away from the others. In a desire for peace they had tried to stay away from the fighting but when Rhemir himself came to speak to his children Reesis convinced Eris to help. Not to fight but to restore peace. Eris was incredibly clever and went to Karceri as he saw that his motivations to help Ulrath could easily be undermined. He offered him a deal. If he were to help him trick Ulrath and trap him in the Abyss never to leave again he would give Karceri a steady stream of souls to punish. Karceri readily agreed believing that if he could finally get Ulrath to stop bothering him for weapons and about fighting the other gods he could just enjoy himself in causing pain to human souls. Eris's convincing was so good he was able to get a God of Chaos to agree to a little order in some ways in order to protect his freedom in others. Eris then went to Rhemir and explained his plan.

## A New Order

He explained that while the source was a well of limitless power it was also a well of limitless chaos. Chaos could not be defeated it has to constantly be controlled by Order and order meant laws not just for these beings of Evil and chaos but for the Gods. Together they created these laws not just to protect themselves but to protect the people Eris had created. The laws of the gods are as follows:

1. No God can leave their home Plane in their full power.
2. No God can act themselves in the Known lands they can only act through vassals.
3. No God can directly attack another God's Home.
4. Wicked souls would be given to Karceri.
5. Good souls could go to Elysium.

Eris then went with Rhemir and Karceri to the source and each gave up some of their power to the source so that they could control very finitely what they were creating. This created the binding. The strongest of the Gods were always those created directly by the source. This meant that Rhemir, Karceri and Ulrath were the strongest gods. Karceri's part was to give to Ulrath a device that Eris had created a weapon so powerful that Ulrath couldn't resist but this weapon was actually a cleaverly designed trap. It would allow Eris to force Ulrath to give his power to create these laws instead of Karceri and Rhemir who had to do so willingly. This would bring the Big three the lord of Order, The lord of Chaos, and The Lord of Evil down to a similar power to the other gods and creating the Binding. A weave of magic stronger than the Gods who would force them to follow these laws of order. This binding would be looked after by Iris the newly created God of laws. This is how peace was restored not just to the known Lands but the Planes of Existence as well. Ulrath was bound to the Abyss unable to leave. Karceri to the 9 Hells, Rhemir and his family to Celestia.

### Death

Humans would die and their souls would have 3 options if Iris deemed them worthy they would be taken to his home of Elysium for eternal happiness. If he deemed them unworthy he would give them to Karceri to do with as he pleased. If they were not wicked enough for Iris to ensure they went to Karceri or Good enough to be allowed in to Elysium and clever enough to escape they could escape into the ethereal plane and become ghosts.

When people died they would now face the test of the wall. death saves move them closer or further from the wall respectfully. When they fail 3 they die and cross the wall into the Shadowlands of Nyx. Nyx and Iris' servants will judge you and if they deem you worthy you will be taken to Elysium. If they do not you are sent to Karceri. For those deemed wicked Iris sends special guards to ensure you make it to Karceri to uphold the laws. If you are not found Worthy or Wicked you are still sent by to Karceri but without the special guards from Iris there is an opportunity for you to escape from the Court of the shadowlands and into the rest of the Ethereal Plane.

## The Age of Adventure

As the gods were forced to take a step back from the known lands each was allowed to rebuild and flourish in their own way at their own speed. Eventually the lands would progress to a point that they would discover The Great Arch created by Eris and discover how it could be used to send them to Eris' old home in the City of Telous. The first adventures to find Telous began to use it as their home base to discover other lands. As they did Telous grew into a city of Adventure. Adventure brokers become common and the modern age of Adventure was born.