Characters

## Introduction

Welcome to the **Characters** page!

Here you will find information about cut characters, changed characters and clothing.

## WATCH\_DOGS

### Story Characters

#### Aiden Pearce (CHAR01)

> *Kr33pKrash here. He's a effing a\*\*hole. Don't edit my entry!! Dude broke my leg. Why?? Cuz he syphoned my account and I CAUGHT HIM DOING IT! Why'd I catch him? Cuz I'm an awesome hacker. And he's an a\*\*hole with a tactical stick. If you see him, do 1 of 2 things. Hack his ass and teach him a lesson. OR run! He's a mean mother####er who'll break your leg.*
>
>

The man, the myth, the legend - Aiden Pearce went through a few changes during the development of the game. Starting with a early 2011 version which had a completely different model, the face was still "John Tanner" (Because originally the game was supposed to be a driver sequel), who is also known as Bixxel44 from the E3 2012 demo, because the same model was reused, thanks to this and file leftovers we still have the character mesh. This head was possibly developed by Jacques Marcoux as the material name suggests. Aiden's clothing was totally unrecognizable when compared to final design, however there are similiar clothing models that can still be found and purchased in the shop.

The second phase of Aiden was bit closer to what final product was, this time Aiden's facial features were still pretty different and he had a moustache, longer hair and his iconic creepy vigilante uncle Aiden smile, developed by another legend - Yanick Cloutier, according to various developers the model was changed because of either copyright issues (looking too similar to an actor called Edward Norton), face mocap issues with Noam Jenkins (Aiden's voice actor) or overall "looking not too serious" (What the hell?).

The third phase of Aiden is pretty much what we have in final version, but his face was less rounder, still retaining some parts of 2012 Aiden, this model is actually used in WATCH DOGS 2, most likely as a mistake, although the face animations are fucked up making Pearce unrecognizable, doesn't change the fact that the mesh is much better than what was given in final product of the first game.

The fourth phase is essentially the final version which still suffered from reduced quality output compared to the source mesh and textures, Mager Kamel Aquino (one of character developers) experimented with a 3D Mesh Goatee model but apparently it was cut due to mipmapping issues (ants-like texture from further camera distances). Both of the latter versions were created by Mager and reworked from work of previous developers.

Artwork with Bixxel 44/TannerAnother artwork with Bixxel 44/TannerBixxel44/Tanner IngameAiden Pearce (2012)Aiden Pearce (Goatee)Aiden Pearce (Final)
#### Clara Lille (CHAR02)

> *By G1gg1L3s. I just heard a rumor that Badboy17 is a tatted-up Quebecoise native who looks like she just kicked a hornet's nest.  I'd like to write more, but right now I need to go back to every message I've ever sent to BB17 and see if said anything sexist to her in the past.*
>
>
> -[G1gg1L3s, you are on official notice. Outing DedSec members is forbidden! -Admin]

Just like Aiden, Clara went through some heavy changes too, however the clothing didn't seem to change change at all apart from textures. Most notable differences are longer hair, from what it looks like a red lipstick and different tattoos.

The first version of Clara comes from 2011 where she was still named "Clara Lisle" and working for Blume, which used to be called Axiom. Presumably this is the version where she has a black jacket, a white tanktop, long hair, gold necklace, a nostril ring and a different tattoo on the chest. Even though the artbook features a version without the tattoos, it doesn't seem to actually mean anything significant. Apparently she always had tattoos and that's what we will stick with.

Second version seems to be inverted jacket and shirt colors with added Dedsec logo, looks to be later in development, possibly slowly planning for final Clara considering the Dedsec Logo.

Third version is literally final model just with old hair and still a different chest tattoo.

Fourth version is the same, just with final hair.

Fifth known version is final but one of the chest tattoos is smaller, this however was just a test.

Sixth version is final.

According to the developers, they experimented with blonde hair and originally wanted Clara to look more goth. However they did feel like she looked too dark so they brightened her appearance up, including the addition of colorful tattoos. These versions were never showed to public.

The Art Of WATCH\_DOGS.Leftover 2011 ingame image.2011 Concept Art.Possibly late 2012 version.Beta tattoos for final version, minor changes in hair model.WD2 Clara Outfit Mask Texture.Early concept for Clara's hand tattoo.
#### Jordi Chin (CHAR03)

> *By Kr33pKrash Got a problem? Here's how Kr33pKrash got out of a recent fix.*
>
>
> Step 1: Contact Jordi Chin, he fixes things.
> Step 2: Agree on a rate and pay it.
> Step 3: Sit back and let Jordi do his magic.
> It's really that simple! (You'll need cash. Lots of cash.)
>

Believe it or not but Jordi was Ubisoft's beloved character and he didn't really change much, it seems like his suit model might have been different, it has been reused by Bixxel44 in final game. In files there was an early version of Jordi's face texture found, it must be pretty early as it features fake lighting, the only notable difference are the eyebrows.

Early Jordi TextureFinal Jordi Texture (for comparison)Gif comparison of the two textures
#### Joseph Demarco (CHAR04)

As seen in 2012 Demo, Joseph Demarco had another variant with blood and smashed glasses, demo asset only ofcourse. A mask texture with earlier version of this damage is still left in files.

Unused alpha channelRecreation

#### Lamarr Colt/Donovan Rushmore (CHAR\_06)

Lucky Quinn's gun runner and a jazzman who used to sit in his private lounge inside The Speakeasy. His model was reused for Donovan Rushmore in final game, glasses and hat were removed and a beard was added. There's another rare artwork featuring Lamarr Colt with a beard that's pretty similar to Rushmore however it has little differences. Unused phone image can be found in files.

#### Joe Colt

Brother of Lamarr Colt, his appearance is unknown, although some profiler entries are left.

>
> Colt, Joe
>
>
>
> Under Witness Protection
>

#### Delford "Iraq" Wade (CHAR07)

His teeth grill had a different model.
His original name was Anthony Wade.

#### T-Bone Grady/Raymond Kenney (CHAR13)

Nothing much is known about beta Ray, leftover image shows a different appearance, possibly artwork. One of Bad Blood DLC Trailers shows T-Bone from main game rather than the dlc model, most definitely temporary asset.

Leftover image
#### Donna "Poppy" Dean (CHAR14)

Her dress was black at some point.

Mager Kamel Aquino's Artstation
#### Defalt (CHAR16)

Artwork shows him with a red mask. Similar mask prop is featured in Bad Blood.

The Art Of WATCH\_DOGS
#### Tobias Frewer (CHAR17)

His face was different, texture is left in game files. He wore different clothing and sunglasses during pre-rendered cutscene of him activating the bunker bridge. At some point he also used the sunglasses outfit during the actual game.

Unused Dedsec Field Guide imageSeptember Beta Build (Ingame)Pre-Rendered video from August BuildDifferent angle

#### Lena Pearce (CHAR24)

Not exactly unused or changed but her model is still left in game files. In normal game she's only seen in pre-rendered videos but can be modded in to be playable.

#### James/Ray Donovan (CHAR29)

James and Ray Donovans are two characters from 2011 version of the game, only one model exists. Because there's two textures it's possible both were used.

There is no information available on which texture is for which brother.

Char29 shown in 3DS MaxChar29 with donovan\_d textureClothes (The colors on the jacket should be swapped, black jacket with brown undershirt)
#### CHAR30

His graphickit model is named **Z\_TO\_REMOVE\_Mobsters.InjuredMobster(van Sequence)**

The character appears to be injured, it uses the asym hands model and has unique face model called char30max, except the model is a copy of cau03. It's unknown if Max means his name or 3DS Max - a modelling program.
He also had his own facial animations so it's possible it changed the way the cau03 head looked like, unfortunately we cannot replicate this.

The model uses a bomber jacket model with blood texture near his right clavicle, the texture is still in final game files but unused.

The real question is, what van sequence?

#### Mary Blass (CHAR34)

While the model itself is not used in final game, she was supposed to appear at Dot Connexion during Defalt Condition.
Originally she had an afro.

#### Flyerguy (CHAR35)

Unused mesh which combines bunch of npc parts together, the model was used in E3 2012 demo as a flyerguy outside of the pizza place.

#### Bixxel44 (CHAR36)

Featured in E3 2012 Demo as the person standing on the roof and in 14min demo as rival hacker.

Pre-2012 Bixxel442012 Bixxel442013 Bixxel44
### Unused Models and Textures

#### ulc\_m\_tor\_business01

White suit shirt with a red tie and a bulletproof vest on top, found in unlockable folder although missing in final version files. Originally planned to be part of special multiplayer skins you could buy in the store or get by preordering the game, the idea was dropped as multiplayer customization did not make it into final version of the game.

Online bonus which was scrapped from final version.
#### ulc\_m\_tor\_casual01

A modified version of T-Bone's shirt, found in unlockable folder but missing in final version files. Much like above, planned to be part of special multiplayer skins that could be obtained by preordering the game or buying in store, the idea was dropped when multiplayer customization was scrapped.

Online bonus which was scrapped from final version.

#### ulc\_m\_tor\_mobster01

A black vest on top of a dirty sleeveless t-shirt, like the two examples above, this one is also part of the cut unlockable multiplayer skins.

Online bonus which was scrapped from final version.
#### mob\_m\_tor\_leather01

Leather Jacket from 2011, made by Jacques Marcoux. According to files the model had 4 different material variations however materials themselves are gone, based on the low quality pic above it's possible to say that the first variation had brown color and second was more black.

A low quality photo showing some mobsters fancying this jacket.
#### mob\_m\_tor\_sportjkt01

Another torso model from 2011, can also be seen on the low quality mobster pic above. It has three textures:

* 1: Dark areas + two stripes on arms.
* 2: Two lines on chest area.
* gunshop: Clean, with from what it looks like forced black undershirt or collar.

#### acc\_f\_arm\_purse01

A purse model which would be carried by female peds, two variants exist - left hand and right hand.

#### acc\_m\_arm\_briefcas01

A briefcase model which would be carried by male peds.

#### acc\_m\_hea\_beard01\_stache

Different variant of beard, just a moustache.

#### acc\_u\_arm\_grocery01

Appears to be a grocery bag which can be carried by either male or female.

#### com\_m\_arm\_reg\_Asym

A hand model that has two separate hand textures. One arm is clean, the second one has blood on it. Model is from 2011.

#### chi\_f\_tor\_dress01

Appears to be the dress model that is used on Mary Blass during E3 2012 demo, this one is a separate mesh version though.

#### pol\_mo\_leg\_security01

Overweight body version of security pants used by Merlaut and Blume security.

#### pri\_mo\_leg\_pripants01

Overweight body version of prisoner pants.

#### pri\_mo\_tor\_prishirt01

Overweight body version of prisoner shirt.

#### sho\_fo\_tor\_labcoat01

Overweight female body version of lab coat used by pharmacy shopkeepers.

#### sho\_mo\_tor\_labcoat01

Overweight male body version of lab coat used by pharmacy shopkeepers.

#### Shopping Bag

Yes, classified as a clothing item rather than prop, this is a shopping bag model dating way back to 2012. Featuring 5 texture variants each containing a name of different developers.

Yanick CloutierFrédéric Jovet and Jacques MarcouxLaurent SauvageSteeve OuelletFrédéric Boivin (or Francis Boivin?)
#### Cau03's Unused Textures

One of vanilla head model has many unused textures.

Bloody guy, presumably originally used as one of Jordi's "hostages" during Not The Pizza Guydonovan\_d texture on cau03, because it's in the same directory.
#### Armored Enemies

Each faction (excluding Cops) has models with tactical vests. These are used in beta builds and spawn along with regular enemies instead of enforcers which don't exist. It's possible these were also used in multiplayer gamemodes.

Chicago South Club 1Chicago South Club 2Chicago South Club 3Chicago South Club 4CTOS 1Pawnee Militia 1Pawnee Militia 2Pawnee Militia 3Pawnee Militia 4Fixers 1Fixers 2Fixers 3Fixers 4Black Viceroys 1Black Viceroys 2Black Viceroys 3
#### Multiplayer Characters

38 Modelparts for Multiplayer characters exist in files, aswell as 2 Uplay Reward Characters, one of them being a pawnee deputy and the second one being a prison guard.

### Scripted Event Characters

#### Nelson Oswald

Nicky's Neighbor, the purpose is currently unknown. Internal name is A\_Scripted\_Event\_NPC.A01\_M03\_Neighbor\_Fjcket01\_Fjeans01\_cau03\_Acap02\_\_dafc

#### Eddie Flores

Associate of Frank Janson (Nicky's Harasser).

### Unused Clothing Items

#### Prison Guard

In the files there is a modelpart of Aiden Pearce in a Prison Guard outfit, it features some clipping near the neck areas, this outfit could have been used in changed **Dressed In Peels**.

#### Casual

Similarly there's a model of Aiden in tan pants, a black t-shirt and glasses, Aiden's neck has a hole between the shirt and uses NPC hair model, the purpose is unknown.

#### Glitch

Fully finished Outfit marked as Digital Trip/Unlockable Content.

#### Beta Outfits

In the game files there are 20 images of cut outfits which have been shown in a gallery below, it appears they were replaced by the ones in final game. These outfits still exist in September beta build.

Concrete OutfitUrban Jungle OutfitUrban Splash OutfitChestnut OutfitMustard OutfitGold-Trimmed OutfitCamouflage OutfitBurnt Orange OutfitBright Orange OutfitMilitary Brown OutfitGray Streak OutfitGreen OutfitSolid Black OutfitUrban Checkerboard OutfitStreet OutfitOlive OutfitRed Splash OutfitGray Cross OutfitNeon Orange OutfitOrange Checkerboard Outfit
#### Earlier Outfits

Much like the outfits above, these ones were scrapped aswell and belong to earlier (August) builds.

Reptile Skin OutfitCamouflage OutfitDedSec OutfitConcrete OutfitJungle OutfitPastel OutfitUrban Splash OutfitUrban Extreme OutfitBlue Streaked OutfitViceroy Outfit
#### DLC Outfits

Seems like the dlc's were supposed to give you 4 extra variations of the clothing, but the idea was scrapped.

##### 1920's Mobster (Retro)

1920's Mobster 11920's Mobster 21920's Mobster 31920's Mobster 4
##### Cyberpunk

Cyberpunk 1Cyberpunk 2Cyberpunk 3Cyberpunk 4

### Early Assets (2010-2011)

#### Hostage Assets

Dated 2010, very early prototype assets created by Marc-André Deslongchamps, unfortunately we will never know how they looked like.

* Hostage\_head\_1
* Hostage\_head\_2
* Hostage\_head\_3
* Hostage\_legs\_01
* Hostage\_legs\_02
* Hostage\_shirt\_2
* Hostage\_shirt\_3
* Hostage\_arms\_1

#### C\_MOCAP

A mocap suit used for internal use only. It's main purpose was testing cutscene animations without having real characters.

#### C\_TANNER

John Tanner, as mentioned - WATCH\_DOGS was originally supposed to be a driver game so a model for the protagonist was created. The model was reworked into first versions of Aiden. Bixxel44 reused said model during E3 demos and then it went unused in final.

Inside the folder there was a dpdx file called tanner\_facial\_definition\_v5 meaning that he had a lot of different versions that seemed to get scrapped.

In the files there's also a material called tanner\_hand which only fits early hand model, said model is still used by Bixxel44 even in final game.

#### C\_SOPHIE / C\_RACHEL

A cut character from very early stages of the game, c\_sophie is the folder but according to game files, inside there was a dpdx (facial animation) file called rachel\_facial\_definition.dpdx.

#### SECONDARY01

Unknown character from the same game stage.

#### SECONDARY02

Unknown character from the same game stage.

## WATCH\_DOGS 2

### Character Changes

#### Marcus Holloway

His model used to be different, both ingame and on concept arts.

Early ingame model, clearer images below.Baton ;(...But this isn't what you came for, you came for this:

Full Beta Model, textures seem more grittyFace, moustache and eyelashes haven't been changed but they have been removed for render purposes.Different undershirt logo (Black Gorilla...) longer sleeves and some sort of orange wrist band.Different bag and some other changes.Just Mask and Hat - Nexus Logo and Dirt, different CapDifferent patterns, colored.- Side view of the head.- Back view of the head.
#### Josh Sauchak

Originally he was supposed to have personality like Wrench has today, he was a Youtuber and wore different clothing. His old hoodie texture is left in files but unused.

Unused Dedsec Channel Avatar, showing another version of the clothing items.
#### Wrench

According to developers he was originally supposed to be a "tough fixer" and less of a joker type of person. Concept art show his mask with colors that change depending on expression.

Different texturesColorful maskMask on this picture seems to use beta grid pattern.Said beta grid pattern.Another texture.Test emote.Test emote.
#### Sitara

Her scarf was on the head just like Swelter Skelter outfit, on the concept art shorts seem to be whiter and second image shows black version of running bra along different pattern on her left sock.

#### Horatio

Originally called Horatio Flores, most likely he had a different model, he was supposed to be ex-member of dedsec and ex-member of Tezcas (making more sense in the story). It's possible he wore Marcus' alternate outfit from artstation because textures are left in his files with correct naming.

#### T-Bone Grady (Raymond Kenney)

Not much is known about beta version of T-Bone, excluding the fact that his hat didn't seem to have the "Mr Poop" logo on it. There's also char13\_body\_kom\_wd2 model which seems to be just WATCH\_DOGS Bad Blood one.

#### Lenni

Again not much more is known about her, but it seems that she was actually called "Larry" at some point, or a similiar character was featured.

Unused Larry's Dedsec Channel Avatar
#### Jimmy Siska

Originally had a green colored shirt instead of blue under his white suit and had long brown hair.

### Unused Ped Models

#### Marcus Holloway (Farewell)

Two unused models for Marcus Holloway, depicting the dedsec member from Sitara's videos and main menu.

Hoodless version.Hood masked version.
#### 2Precise

Your favourite buddy from E3 demos.

Be precise.
#### Shaun Landown

WKZ's Video Editor, part of cut Hollow Pundits mission.

Looks like they... "roughened him up" a little...
#### Mercenary Leader

Part of cut Hollow Pundits mission.

Mean and clean.
#### Fifth Tezcas Lieutenant

The man with no name, supposed to appear in Eye For An Eye.

His favourite color is pink (no, not really).
### Unused Models And Textures

#### acc\_f\_hea\_airbend01

-TBA

acce\_u\_hea\_mask01

-TBA

#### Emily and InfiniteReality

Unused... rather cursed art test models.

Emily2\_head - 3DS MaxGil\_InfiniteReality\_01 - 3DS Max
#### gil\_cloth\_test\_01

WD2 Shader test modelpart, using pieces from original WATCH\_DOGS. The face texture doesn't exist in WD1 files, it was created specifically for this model.

Face close-up
### Cut Clothing Items

WATCH\_DOGS 2 features few clothing items that were left unused in the files, here are some of them.

#### Umeni Security Hat

A hat with Umeni Security Logo, it was supposed to be unlocked after completing Hollow Pundits.

#### 580s Hat

580's Gang Hat, it is unknown why its unused, the game features full 580's Outfit but a hat is missing, it could have been forgotten.

#### Tezcas Mask

As expected, Tezcas mask, it's also unknown why it went unused, full Tezcas outfit exists aswell but the mask is missing, it can't be found anywhere just like 580's hat, atleast it's not alone anymore.

#### WKZ Engineer Jacket

Using the same model as PS4 Exclusive Blume Engineer Outfit, it was supposed to be unlocked after completing Hollow Pundits.

#### Alternate Outfit

Shown by Alexandre Jean-Philippe on his artstation profile. He claims the outfit was for Marcus, but these textures are left in Horatio's files with proper "pers05" naming.

## WATCH DOGS: LEGION

### Character Archetype Changes

#### Spy

According to early previews Spy was supposed to have Gunkata perk.

### Unused Character Archetypes

#### zDoNotUse.zCut\_Aiden\_Tourist

Part of the cut Disguise system for Aiden Pearce in Bloodline DLC.

-Gunkata, Combat Roll, Baton

#### zDoNotUse.zCUT\_Aiden\_Rempart

Part of the cut Disguise system for Aiden Pearce in Bloodline DLC.

-Gunkata, Combat Roll, Baton, Multidrone, Police Access, Taser, Police Constable Uniform

#### zDoNotUse.zCUT\_Aiden\_Naked

Part of the cut Disguise system for Aiden Pearce in Bloodline DLC.

-Gunkata, Combat Roll

#### zDoNotUse.zCUT\_Aiden\_Medic

Part of the cut Disguise system for Aiden Pearce in Bloodline DLC.

-Gunkata, Combat Roll, Baton, Multidrone, Ambulance Summon, Paramedic Uniform, Medical Access, Defibrillator Takedown

#### zDoNotUse.zCUT\_Aiden\_ConstructionWorker

Part of the cut Disguise system for Aiden Pearce in Bloodline DLC.

-Gunkata, Combat Roll, Baton, Multidrone, Construction Access, Nailgun, Construction Drone, Wrench, Construction Uniform

#### HVC.ConstructionWorker.ConstructionWorkerAiden

Another version of above.

-Construction Access, Construction Drone, Wrench, Nailgun, Construction Worker Team Menu Animation, Brawler Fighting Style, Construction Worker Uniform, Viral Hacking, Combat Roll, Gunkata

#### zDoNotUse.zCUT\_Aiden\_CKelley

Part of the cut Disguise system for Aiden Pearce in Bloodline DLC.

-Gunkata, Combat Roll, Baton, Multidrone, Clan Kelley Access, Oscuro Ultra 8 Summon, Lead Pipe, Clan Kelley Grunt Uniform

#### zDoNotUse.zCUT\_Aiden\_Albion

Part of the cut Disguise system for Aiden Pearce in Bloodline DLC.

-Gunkata, Combat Roll, Baton, Multidrone, Albion Access, Arrest Toggle, Albion Grunt Uniform

#### BasePassives.zCUT\_GunJammer

-Empty

Although it possibly was the Spy Watch ability

#### BasePassives.zCUT\_LowMobility

-Low Mobility (Perk)

Though, Low Mobility perk is an animation set in final game and the game automatically shows it in the team menu, not the case for Helen however, she still uses the cut perk, result is visual only.

#### BasePassives.zCUT\_NoGadget

-Empty

More information here, although not really, it should do what it says.

#### BasePassives.zCUT\_OnTheRun

-Empty

More information here.

#### BasePassives.zCUT\_SerialKiller

-Empty

More information here.

### Cut Clothing Items

#### Balaclava

Although it's technically in final game (under other masks), there's no "stock" version of balaclava without any other accessories. There's 3 specific textures created for it, along three texture-masks for it. Worth to note that UV Map is different, although in final game the balaclava which can be seen under other masks still references the name of the cut one.

#### Test Jacket #1

This is a test jacket model that features 4 specific texture variants, it also offers customizability just like final game, having multiple different styles of hoods etc, the screenshots show only one variation for now.

Marcus Blue (Front)Marcus Blue (Back)Orange Marker (Front)Orange Marker (Back)UK Medic (Front)UK Medic (Back)Union Jack (Front)Union Jack (Back)
### Character Changes

#### Sabine

Sabine's outfits were different, her bodysuit was open with some sort of orange dress underneath it, showing her cleveage.
Her real identity was "Emily Read" connected to Mary Read from Assassin's Creed IV: Black Flag. Both are voiced by same actress. Her phone call texture name is "Sabine Larsen" so it's possible in another version of the story she was connected to Larsen family.

Sabine's beta appearance.Emily, the real Sabine.Dalton and Emily in bed together.
#### Dalton Wolfe

His skin looked cleaner and he received a bunch of tweaks in final version. Originally he was supposed to have some sort of romance with Emily (Sabine) and also had extra post-ending mission where you and Lindsay recover data that Dalton left around the city, explaining that there's a traitor.
Dalton originally wore Winston (Pig) mask in the prologue instead of the gas mask. Instead of being killed by Zero Day he was originally executed by Nigel Cass at the roof. Similar scene still happens in the final game but with different generic dedsec operative as more of flashback.

Dalton.Dalton and Emily in bed together.
#### Kaitlin Lau

Her face model looked much younger and hair was different.

Kaitlin.
#### Richard Malik

Originally he seemed to be African-American.

According to file name of concept arts created by Leo Li, his original name was Jason Parker. Now fully confirmed with another texture found in game files.

Originally he also had a codename, he was referred to as Kingmaker or Prospero.

Richard MalikUnused texture found in files.
#### Nigel Cass

He was supposed to wear a beret (like Albion Contractors) and have a beard.

#### Skye Larsen

According to file name of concept arts created by Leo Li her original name was Paige K, full surname is unknown. Same concept arts show a different appearance for her, somewhat resembling Dr. Elizabeth Darling from Far Cry Blood Dragon.

#### Mary Kelley

Based on concept arts, her hair model was supposed to be different and the ingame head texture features brown hair under the model.

#### Mina Sidhu

Several different concept arts were created for the character before the final version was picked, some outfits looked pretty...interesting.

### Cut Characters

#### Sabra Gamal

Leader of Dedsec Cairo. Sabra is one of characters that can be seen in the intro cutscene of the game, her model was reused and now is a generic dedsec operative, she is killed during the safehouse raid in said cutscene.

Sabra returned with Title Update 4.0 in Swipe Right mission, even though she's dead but fine, whatever, who cares about logic. First mission of the game has been slightly edited (Sabine no longer says that the first operative is the "last hope", instead she says to "get the people of London on board") to possibly show that not everyone has died during the raid, however we never saw Sabra die however her fate was presumed dead after the safehouse raid. Sure, at this point let's rewrite the entire story...

Sabra.
#### Monti Holden

Leader of Dedsec Sydney. Monti is one of characters that can be seen in the intro cutscene of the game, his model was reused and now is a generic dedsec operative, he is killed during the safehouse raid in said cutscene.

Monti.
#### Min Soo Yi

Leader of Dedsec Seoul. Min is one of characters that can be seen in the intro cutscene of the game, his model was reused and now is a generic dedsec operative, he is killed during the safehouse raid in said cutscene.

Min Soo Yi.
#### Lindsay Griffith

Leader of dedsec Houston.

Lindsay.
#### The Unicorn

Leader of Dedsec Caracas. Angel Lopez (Dead operative member from one of story missions, injected and kidnapped by Kelley's, also appearing in Bloodline DLC and mentioning he's part of Dedsec Caracas branch) was supposed to be his brother. Unicorn is one of characters that can be seen in the intro cutscene of the game, his model was reused and now is a generic dedsec operative, he is killed during the safehouse raid in said cutscene.

The Unicorn.
#### Johnny Kelley

Possibly son of Mary Kelley. He played some quite important role in the story.

According to leftover folders his appearance consisted of: obviously unique face and body, tattoos, non-specified boots, non-specified pants, a shirt (perhaps tanktop, to show chest tattoos), a jacket (possibly something similar to Mary), a cross, rings on his hands and ear piercings, only body texture is left in files. His body has tattoo's on his chest and hands. In game files there's also hair with "johnny" in the name, although it actually is used in final game by generic npc's.

### Prestige Operatives

#### Jackson Pearce

Jackson was originally supposed to be playable in main game before Bloodline DLC existed. He was one of the four playable heroes available post launch and the first one to release in first update titled "Legacy". Jacks was replaced by Wrench in final game however his model was still reused for Bloodline DLC. There's no confirmation if he ever had a different voice actor as his lines were never recorded, however Ubisoft wrote entire script for his character. The lines can be found on this page.

The materials were slightly different, most notably the pants had slightly different coloring, the gray parts on shoes were metallic and the glowing badges inside the jacket collar were more emissive.

#### T-Bone Grady/Raymond Kenney

T-Bone was supposed to appear in the game in some capacity, possibly as a prestige operative. Character concepts can be found on Leo Li's artstation page.

#### Unknown Operative

The first image showing the four unique heroes featured a silhouette of a character with a robotic arm. To this day it's still unknown who it could have been or what the character looked like.

## References

1. ↑ String ID 666503 = "Holy fucking shit. The Baroness of Brixton was murdered by Johnny Kelley. Kaitlin Kowalski wasn’t just a TOAN bomber - she was a Clan Kelley pirata. This web gets more complex, and still no sign of our old DedSec London…"