Races

## **Native Races**

The Native Races are races that were crafted by the gods themselves, made to exist on Damis and honed to a certain degree with evolution lending a hand in the races later years.

**Elves** (pari)- the elves were the original spellcasters of Ardhia before the Manaba had become sapient enough to even learn of the different magic types. Many of the original archmages of the previous world were elves or other Magically gifted races.

* **Fengari (ancient elf)** - the darker counterparts of Pari, are often found deep within jungles or dense wooded areas with a hatred for the outside world and its people, though there have been those known to leave their dense home in favor of city life.

* **Iliako (solar elf)** - favoring the light of Isati’s sacred sun, the Solar Pari built magical cities within the clouds themselves where the sacred sun's light could always reach, these elves are also called Cloud pari or Sky pari.

* **Vythis (sunken elf)** - found deep below the surface of the world within sprawling cave systems, the Sunken Pari are a pale and milky white with pinkish-white eyes and translucent skin. They are sensitive to the light of the sun from years of total darkness, but some do find their way to the surface of Ardhia.

* **Daiso (forest elf)** - they lurk deep within the Vivale wilds, the Forest Pari are renowned for their simultaneous grace and boorishness, they are trained with the longbow and arrow and know their homelands like the back of their hand.

**Gnome** - small; smaller than even a Diwari at about 1-2 ½ feet tall; and lithe, the gnomes are known to be a crafty sort with many specializing in woodcraft, blacksmithing, or various arts like music or dance. They are jolly and helpful people who often are at ends with their “evil” counterparts, the Kabouter.

* **Kokan** - living in the wooded areas of Ardhia, the Wood gnomes are sly and goofy though they are dangerous if found on the giving end of an arrow and can carefully slip through their home forest like water in a creek; near silent.

* **Kokam** - The descendants of a long line of miners, the Stone gnomes are hardworking masons, stonesmiths, or miners typically found by a stone quarry. They have an affinity for the material items found on Ardhia from stone to the various crystalline gems.

**Tuarians** - Tawair are the combination of Manaba and monstrous animals often seen as a blessing from the nature goddess Midiri.

* **Alqanir (Centaur)** - the Alqantur are a noble race of half Manaba half equine decent with a proficiency in bows, swords, and breaking down doors, the Alqantur form deep bonds with those within their tribe which shows through their greeting and departing customs.
	+ Avg Height: 8-9 ft
	+ Avg Weight: 2,100 lbs
	+ Lifespan: 100 yrs
	+ Typical Build: Leanly muscular upper body, strong muscular lower body

* **Draktuir (Dracotaur)** - half Manaba, half Dragon the Drakutur are often regarded as the most useless of the Tawair as it is their lower half, not their upper half that is of draconic make, meaning they have no breath weapon but do have the ability to fly short distances due to their wings, large horns atop their head, and slightly scaled skin aiding in defense against sharp weapons.

* **Harintir (Doetaur)** - Harintur are a female only race of half deer, half Manaba that limit their interactions with individuals outside their tribe as best they can. The Harintur are unique in that they do not need a male to survive, as they have everything in one package.

**Shabaq (Satyr)** - the upper half of Manaba and the lower half of a goat with 2-4 goat-like horns and a flat furred nose. The Shabaq enjoy leisurely strolls in the enchanted forests of their home, fine wine, music, and dance. They are lively and compassionate even to those outside of their race.

## **Foreign Races**

The Foreign Races have existed on Damis for a time, however, they are not the creations of the gods, they were created through the evolution of semi-sapient species such as the ape later evolving into the Human after thousands of years.

**Manaba (human)** - able-bodied go-getters with the ability to specialize in anything, Manaba have existed on Ardhia since it was first formed, there is not much of a specific culture or set of traits as Manaba can vary greatly.

**Diwari (Dwarf)** - stout, strong, and martial adept, the Diwari have a long lineage of craftsmanship associated with their name, while not all are craftsmen, many are with their parents and grandparents before them being their teachers.

**Oriki (Orc)** - strong and lacking somewhat in the intelligence department, Oriki are noble warriors with a long history of martial expertise and a heavily militarised society.

* **Kabouter (Goblin)** - a subrace of the Oriki species, Kabouter are smaller than the standard Oriki with a penchant for stealth and ranged combat using bows, crossbows, or bombs. A notable feature of Kabouter is their high sex drive.

* **Makabo** - hairier than the standard Oriki with fur ranging from pale grey to black, the Makabo are slightly weaker than the Oriki but stronger still than the Kabouter. A notable feature of the Makabo are their inverted teeth (rather than large lower canines they have long upper teeth like a sabretooth).

* **Divani** - larger, stronger, and dumber, the Divani are often used as frontmen in large scale attacks wearing thick padded leather and sharpened teeth. They typically have paler skin than Oriki with a more pronounced underbite and bulbous bellies.

## **Exotic Races**

The Exotic Races are races that have come from other planes of existence but have a large enough number of permanent residences to be considered a race of Damis and the plane they came from.

**Aljinu (Faerie)** - The Aljinu are a small and magical race innately able to cast a number of Druidic magic spells without a focus; but still requiring the components; they are from Vayrin, the wild plane which is an overgrown reflection of Damis.

* **Shabah (Sprite)** - resembling that of a dragonfly mixed with an ant, the Shabah are playful and mischievous with two sets of dragonfly wings, the beady but protective eyes of the ant and a body covered in fur to the point where many don’t wear clothes.

* **Peri (Fairy)** - with gorgeous amber skin, near translucent and glittering butterfly-like wings, the Peri are often regarded as the most beautiful of the Aljinu. They are prized for the dust that falls off their wings and can be collected and used as many things from a drug to a spell component.

* **Mushabih (Doppelganger)** - while their natural form is quite small and ugly, the Mushabih can bend and morph their shape into any humanoid creature so long as they only have two legs. Mushabih are often seen as dangerous when in truth they never harm the victims of their identity theft as it would harm them as well and more often than not they are just looking to expand their collection of material items.

* **Sewochi (Mermaids)** - with the upper body of a Manaba and their legs replaced by the tail of a fish, the Sewochi live within the waters of Vayrin, singing their songs in the hopes that a passerby (often a male from another plane) will hear their song and come to them. Though they are not harmful as the Sewochi simply give the man what he truly desires with no force on their part, this is so that the race of the Sewochi can continue on as it is an all female race.

* **Phi’k’sai (Pixie)** - pixies are pale and beautiful humanoids standing at about 1 foot tall often seen wearing green droopy caps. Their wings spread out from their back like a blooming flower and come in various colors from red  to purple . The Phi’k’sai are known for visiting Damis during the twilight hours, causing mischief and mayhem in their wake and have often been found in the middle of an engaging dance.