recursal/Fanatic-Fandom huggingface dataset:
Tepaz Vanaheir

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

"*God's love is not without cost. God does not love me. God does not love you. Your curse on me was the last deed he would ever do for you.
"You are not welcome here fiend! God is with me! He protects me!"
"God is not here. You stand within an empty box, thinking these mere piles of marble and glass will keep you safe. Well... Shall we put your faith to the test?*"
—Tepaz to the man who cursed him.**Tepaz Vanaheir** (*テパス バナイアー Tepasu Banaiaa*) is a Mage of the old land of Skaedi, before the **Ruination**. Standing as the incarnation of Pride within the small organization of Tartarus. No mere man, but a Sangyn, a god cursed human who became something cursed and very akin to a vampire. As he would claim, the greatest and purest of vampirekind.
Ungmar

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

 **Population** | 3.9 Million

**Ungmar** is a nation of nine citystates, each of which is governed by a pantheon of Loa that act as their guides and deities. Ungmar is a society built upon the backs of slaves gathered from any and every corner of the world. The nation of Ungmar have reached a point where there are more slaves in the kingdoms than there are free citizens.

Their governing force is known as The Sovereign Nine, a faction of princes and princesses that have been elected by the Loa to represent their interests through the realm.
Administrators

## The Current Administrators

Those who currently hold the ability to perform the administrator duties below.

## Administrator Duties

* Block users who are vandalizing the wiki from editing and other actions. They can rollback edits that are not made in good faith.
* Grant and revoke both the Chat Moderator and Discussion Moderator rights.
* Edit the community's skin and format.
* Delete and undelete unwanted pages, images, histories, and files.
* Edit user pages, blogs, comments, and mediawiki messages if needed.

## Administrator Roles

### Lady Komainu

* Page Layout enforcement
* Noncanon ability permission
* Featured Article voting and posting
* Site wide event management

### Blackdagger01

* Rule enforcement
* Canon-to-fanon permission
* Episode Reviews
* Site wide event management
Raven Magic

**User(s)** | Feray Sadik

**Raven Magic** (慈鳥 魔法, *Jichou Mahou*) is a specialist form of magic which allows the user to transform part or even their entire body into Ravens, believed to be a form of transformation magic due to the nature of its usage. While not seeming special on the surface, the ability to remove and transform body parts without harm coming to the user as well as the sheer number of Ravens that can be created makes it a unique magic to be sure.

## Description

Raven Magic is a form of specialist magic believed to be a unique form of transformation magic. While not looking like much on the surface, the user's ability to transform parts of their body into that of a Raven or even multiple ravens is something very interesting. As most transformation magics only allow for a mage to transform themselves into a single subject or transform a select few things into exactly that amount of something. Raven Magic allows the user to basically tear off parts of their own bodies with no repercussions for such an action. Choosing any body part such as an eye, or a finger to transform into a bird or an entire arm to turn into multiple birds capable of acting distinctly from one another but still follow commands from the mage who cast the spell. A mage can ever turn their entire body into a Conspiracy of Ravens that can fly off in multiple different directions. It does not require magic or concentration to continue this transformation, magic only being used when shifting from one form to another.

When controlling or in the form of a conspiracy of Ravens, Feray is capable of hearing and seeing anything the Ravens encounter. The magic being specifically good for espionage and tracking others. While Feray may seem utterly invincible in this form, damaging a Raven will indeed have that damage backfire onto her. Killing a Raven will see that the damage she receives is double what she would have received were she hit with that same attack head on. Meaning their are risks as well as advantages to using her magic in battle.
Territory Magic

**User(s)** | Alice Vroman

**Territory Magic** (国土魔法, *kokudo mahou*) is a form of non-elemental magic that allows the user to sense and manipulate natural Ki veins found beneath the earth to completely change the nature of the environment they are in.

## Overview

Terrain Effect Magic is a form of non-elemental magic that allows the user to sense and manipulate natural ki veins found beneath to earth to completely change the nature of the environment they are in, including the force of gravity within said environment. Volcano's can become frozen tundras, Dark caverns can become grassy fields. Users accomplish this astonishing feat by harnessing the immense power of large veins of natural Ki located deep beneath the crust of the earth. These veins of Ki can be found all over the world, varying in size. The larger the vein the more power the user can wield. That being said, the absence of large Ki veins in an area does not render this magic unusable, the user must simply substitute the needed ki with their own magical power. While all mages can theoretically sense these veins, users of this magic can sense them much easier and to a higher degree than those who do not. The effects of this magic are temporary, the environment returning to its original form the moment the user's influence over it is lost.

Users may also manipulate the environment in more ways than one at a time, able to increase or decrease the gravity while also maintaining a volcanic or icy environment. Oddly enough, users can also "turn" gravity so that it pushes opponents side to side or forwards to backwards, a true testament to the power at work within the casting of this magic. While this magic can indeed be used in one on one battles as an offensive magic, it is normally seen as a support magic, allowing the user to change the environment in a way that allows the user's partner to be at an advantage over a disadvantaged opponent. The exact range of this magic is currently unknown as the possible range depends largely on the size of the vein present. Though the magic tends to box itself in, the environmental effect being contained in a cube like state that is completely inescapable from within, neither magical or physical attacks damaging the container. Those viewing the magic from beyond the magic's range will be able to see through the walls but will be unable to interact with those inside. Though, unlike from within, the magical container is vulnerable from the outside and able to be damaged or even broken by attacks.
Basilisk

**Location** | Firdaus

**Basilisk** (バシリスク, *Bashirisuku*) is a hybrid creature appearing to be some kind of mix between a rooster and a lizard which makes it an oddity even among the many hybrid beasts that exist across Firdaus. However, it's funny appearance is the least important thing about this beast as it has an infamous reputation for cursing any whose eyes meet its own to become trapped in stone.

## Description

The Basilisk is a creature well known for its odd appearance, being a hybrid between two very unrelated animals. Their origin is unknown with few theories that hold water but the most well-known legend says the Basilisk was born from the cursed hen's egg laid just before its mother's death. Basilisks rare but incredibly dangerous beasts to encounter, often making their nests in abandoned towers or in mountainous areas where the Basilisk can make its nest up high up and away from ground predators.

Basilisks are incredibly powerful and vicious creatures, able to curse anything that meets its gaze to turn into stone. This gaze does not only work on animals but plants as well, the Basilisk staring at foliage and flora until it withers and dies. This ability was once believed to be a result of the cursed creatures hatred for its own existence which it blames on all living things but little is fully known about it as few dare to bother the beast. As mentioned before, Basilisks are unbelievably hostile and aggressive creatures, attacking any living things it can come across either for food or the pure pleasure of killing. This makes the rare creature a danger to any who cross its path as dealing with it is not as simple as playing dead or running away because the Basilisk takes great pleasure in chasing and torturing its prey. Even avoiding its gaze is not enough to ensure a fighting chance against the creature as they are known to breathe out a very potent poison which will liquify the lungs of any who breath it leading to a quick and certain death. Holding one's breath will not completely nullify the effects of the poison, the gas is known to burn the skin and eyes of those it touches. Solidifying the Basilisk as one of the most dangerous predators in all of Fridaus.

Basilisks are solitary creatures who only come together to mate, the hatched babies even leaving the nest only a few days after they are born to search for their own homes and territories if not killed and eaten by their mother beforehand. The little ones learn to hunt and nest on their own based on instinct and the will to survive.

The blood of the Basilisk is said to contain incredible healing abilities while its ashes are believed to be able to turn any material such as wood or stone into pure gold which has lead to many treasure seekers and greedy men meeting a cruel end in search of the basilisk's sweet ashes. The territory of a Basilisk easily spotted by what is often referred to as a forest of corpses, the victims of the Basilisk's cursed glare. The curse of stone as it is often called is a powerful magic but can be reversed only through the blood of the Basilisk itself.
Y'leria

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

**Y'leria** (**KANJI**, *ROMAJI*) is one of the greatest threats to the sanctity of Fridaus, without much of the world being aware of her existence. Standing as the being that Tepaz Vanaheir was supposed to be, Y'leria is the second true-born Sangyn vampire. But where Tepaz change was involuntary and resisted, her was intentional and she succumbed to the influence of the being that shaped her. She wields both **Warp** and **Madness** to cause immense confusion and devastation to her enemies, physically so well as mentally.

Belonging to the "organisation" known as "**The Four Anarchic Saints**" and her own **Luniacs**, making her anything but alone in her vile and tormented existence, working with many "arms" to spread her chaotic, malicious and deluded vision.
Summoning Magic

**Summoning Magic** (召しの魔法, *Meshi no Mahō*) is one of the more simple types of magic to learn for mages, and thus it is one of the most used magics for both its ease and utility. It relies on the creation of Runic Circles and a complex knowledge of Rune construction that are assigned to objects. Once a mage has mastered this type of magic they are able bring forth predesignated objects from one space to another.

### Overview

As with Runic Circles, Summoning magic relies on the three essential components: that is a casting circle, the proper runes, and a Ki ignition. The circle functions as a channel for which the Ki can interact with the runes. It represents the cyclical flow of the world's energies and how the flow of energy is never lost, but always returned back in a different form. The complexity of the circle is the same for all summons, it is the runic symbols and placement that differs for each object that the mage wishes to draw forth. The placement of these runes within different sectors of the casting circle will correlate with a runic "tag" on the object that the caster places on the object they wish to use. This means that the caster must make contact with the object, and cannot summon something they have not seen, touched, or purchased before. Because the runic sequence associated with each object may be hard to remember, mages will typically list them on a page in their grimoire to be able to reference easily.

Once both the casting circle and runes are in the proper place for the spells instruction, they simply need a Ki pulse to start the reaction. The object will pass through the runic circle and appear in the center so long as the runic sequence and Ki matches with that of the Ki infused in the object. The scientific reason for this phenomeon has not been fully discovered, but the idea that the Ki molecules are able to essentially "protect" the molecular structure of the object through the quantum entanglement process of teleporting the object from one point to another.

### Trivia

* This magic is similar to Summoning Magic and Requip from the Fairy Tail series.
Confectionist Magic

**User(s)** | Kaito Daidouji

"*It's an art, just like any other magic out there. It's just, instead of fire or throwing big rocks or something...it makes cakes and stuff.*"
—Kaito trying to explain his magic
**Confectionist Magic** (甘党魔法, *amatou mahou*) also known as **Sweet Tooth Magic** is a specialist magic created as a mutation between earth and water natures during a mages development before their birth and as such is not a magic that can be taught with ease, requiring an in-depth knowledge of both Earth and Water magic to recreate the magic without having the natural genetic makeup to do so. As the name suggests, this unique magic allows the user to conjure and create sweets of all shapes and sizes from candy to cakes only limited by the users' skill and imagination.

## Description

Confectionist magic is a unique specialist form of magic that allows the user to convert their ki into a variety of different sweets and candies which can be eaten by the user or anyone who desires to eat it. While its uses may not be as obvious as something such as fire or lightning magic, the user being tasked to find uses for their tasty abilities which forces users to think outside of traditional means of magical combat to make any use of their confectionary creations. Like all magic, the process of using it is not as simple as holding out one's hand and wanting something to happen as the user must have an in-depth knowledge of what their magic can do and how it will go about doing it. Confectionist magic users being required to know the ingredients and makeup of whatever it is they are creating which requires them to study the arts of baking and candy production in order for them to have any notable arsenal of creations.

Once the user has the necessary knowledge to create their treats, they can mold and shape them however they wish just as any maker mage would be able to. Candy swords to cotton candy wings and even marshmallow shields are unconventional weapons but useful ones none the less for those who have little to no real competitive magic to call upon. Despite its less than intimidating creations, it should be noted that confectionist magic is still a valid magic and like any magic, can be dangerous and even deadly in the hands of mages who wish it to be.
Scaled Ascension

**User(s)** | Human-Dragon Hybrids

**Scaled Ascension** (蜥蜴 上昇, *Tokage Jōshō*) is an ability granted to a human through the usage of a Dragon's forbidden spell, transferring their draconic soul into the human vessel to permanently increase the power of the user's elemental abilities.

## Overview

Dragons are creatures of immense strength and power, once believed to be the first to wield Ki in its elemental form and the ones who gifted the knowledge of magic to humans, their powerful souls wielding magic far stronger than any in which a mage could hope to attain on their own. However, a forbidden spell exists amongst dragons that allow the massive creatures to gift their power to a human at the cost of their own life. Dragons who use this forbidden spell are often those who have failed to mate or otherwise produce a child of their own in which they can pass on their abilities too. Humans chosen by dragons are often those who were left abandoned or orphaned, the dragon seeing potential or taking pity on the human child and taking them in as their own. The draconic abilities passed down to the child is their final parting gift, the dragon leaving its physical body behind and gifting their adopted child their soul. Upon reacting with the soul of the human the body will begin to change, becoming hybrid in nature as the two souls react with one another, granting the user not only the primal magic of their dragon parent but the ability to transform into a dragon as well at will.

However, it is not as simple as the dragon simply gifting the human with its soul. In order for the dragon to successfully transfer their soul into the body of their adoptive child, the two bust possess the same elemental nature. Mages who Ki nature is that of water may only accept and utilize the soul of a dragon who also possesses a water natured Ki type. The rejection of a soul results in the death of both parties and as such, dragons often only take in those who possess that compatibility to begin with.

The primal nature of dragons' magic is a large part of what makes it stronger than that of a regular elemental nature magic, having developed over time to be far more potent and requiring far more control over ki to safely manipulate. The soul gifted to the user upon the transfer is what allows the mage to utilize this primal magic, the power of the dragon soul acting to boost the overall power and potential of the one who had it placed inside them. This is why those who have undergone this transfer no longer refer to their magic as simply that of fire, water, earth, wind, light, or darkness. Users referring to it as "Scaled Ascension: Fire or water Magic". Like all magic, this too can be passed down from parent to child but unfortunately, as the generations pass the power of the soul begins to dilute until the soul is no longer powerful enough to use the primal magic and the dragon soul is lost, reverting back to its original elemental form. During this time, however, users can converse with the dragon soul for short periods of time so long as the soul remains within their body as they do not truly die until their soul losses its light and fades.
Strengthening Magic

**User(s)** | All mages to some degree

**Strengthening Magic** (強度の変更 *Kyōdo no Henkō*) is one of the more commonly practiced magics to those who are just starting off as mages. As the name suggests, it gives mages the ability to exceed the human body limitations set on muscle activation; essentially giving them superhuman speed and strength.

## Overview

Humans have a high ratio of nerves to muscles cells, giving them very fine control over muscle cell recruitment, but the brain actually limits this action in order to conserve energy. That is why when the brain is overrun by stimuli, such as in the flight-or-fight response, humans are capable of firing off a great deal of these nerves to activate a greater number of muscles fibers and perform "superhuman feats". On average, humans are only able to activate 65% of their muscle cells, where as weightlifters with extreme focus can reach up to 80% recruitment, giving them far greater output than the untrained human. But with the help of synthetic impulses created by Ki, a mage is able to overcome the brains conservatory nature and activate 100% of their muscles cells to perform feats up to 5 times greater than a trained athlete.

Using Ki as sort of a "signal booster" to their muscles allows for localized contractions, or for a whole body experience. This requires a high level of understanding of the human body and how it's muscles are at work during certain exercises, so that a mage will be able to activate specific muscle groups during combat to save Ki for the likes of spells and other magical functions.

## Limitations

The human body does have it's limits, ones that even magic cannot overcome. Within the muscles groups there is an organ is know as the golgi tendon. When your muscle contract the golgi tendon is pulled and sends negative feedback to the brain to reduce the power of your muscle, which otherwise, could tear the tendons that connect the muscle to the skeletal system when your muscle is at its maximum strength. In order to use this magic without pain, mages must use their Ki as both a protective coating against their muscles being torn, as well as an inhibitor on the golgi tendons to prevent large waves of pain whenever all muscles are used. This inhibition can lead to torn tendons, muscles, and even skeletal damage if a mage is not carefully regulating their Ki to provide a cushion for impact as well as a support structure for their muscles cells.

## Trivia

* This is a different take on the typical "super strength" power, but given very human limitation.
* I believe all mages will have a certain degree of Strengthening Magic at their disposal through the use of Ki manipulation, but explicit practitioners of this magic will have a strength that is at minimum 1.5 times greater than that of a normal mage.
Magnet Magic

**User(s)** | Various

**Magnetism Manipulation** (磁気操作 *Jiki Mahō lit. Magnetism Manipulation*) is a telekinetic ability, and specialty of Metal Magic, that allows the user to manipulate magnetic fields and magnetic substances.

## Description

With the use of their telekinetic ability, a user is able to manipulate the magnetic field available from the earth's natural poles. They can generate, manipulate, and control those of the existing planetary magnetic force, as well as those of organic objects such as the magnetic force given off by electrical currents. The forces of attraction field of magnets are due to microscopic currents of electrically charged electrons orbiting nuclei and the intrinsic magnetism of fundamental particles that make up the material. Both of these are modeled quite well as tiny loops of current called magnetic dipoles that produce their own magnetic field and are affected by external magnetic fields. The ability to affect the forces on these dipoles is the essence of Magnetic Manipulation. One of the most influential techniques of this ability comes from the manipulation of ferrous materials, such as various metals and alloys. Though generally not used as an offensive ability, this ability is highly valued for its defensive techniques against various metal projectiles such as bullets and knives. Users are also capable of feeling disturbances within the earth's natural magnetic field to be used in tracking and detection. It can also be used in the disruption of electronic objects and tracking machinery by throwing off the magnetic forces generated by the instruments.The downfall of this ability comes from the limited offensive use given the surrounding environment. It is this reason that many users often carry ferrous objects such as marbles, bullets, or iron sand, to manipulate offensively against their opponent.

## Spells

* **Attract** (ゆうち, *Yuuchi*):
* **Repel** (はじく, *Hajiku*):
Wire Magic

**User(s)** | Various

**Wire Manipulation** (線の魔法 *Sen no Mahō*) is a unique ability that relies on the manipulation of wires and threads. It has been classified as a both a telekinetic ability and a Ki ability, due to a user's ability to manipulate preexisting wires or construct threads from their own Ki to cast at the target.

## Description

The manipulation and creation of wire through a user's Ki is the fundamental factor of this ability that allows them to create thin and flexible form of wire, shaping and combining them as needed, or moving them with filukinesis.

The wires themselves are ultra-sharp and incredibly thin, so much so that they can hardly be seen by the naked eye. Due to the fact that wires are constructed of extremely dense Ki, a skilled user would be able to sense the location of each wires. But because of the overwhelming number of wires produced, a user can overwhelm the senses of their target to take away from their ability to decipher the location of each individual thread. This can also be overcome if a user is able to manipulate metallic wires that are stored on their person, alluding to the fact that a degree of ferrokinesis is required for this.

Users can wield a wire or thread with great proficiency in range, accuracy and speed allowing them to perform a variety of offensive feats. The wires are shown to possess absurd cutting power due to their unique construct and vibrational pattern. Besides restraining enemies and even controlling other people's bodies against their will, they can be highly versatile in attacking. Wires can be used to slice through opponent's flesh and bone, or even cut through boulders and buildings with ease. This can also include actions such as wrapping objects and pulling them closer, binding and snatching an opponents weapon, or swinging from place to place. The wire provides for more conventional usage as well, including forming mesh shields to block bullets or attacks, or creating a support to walk across large ravines. In addition, users are able to use the wires to stitch any wounds that they might have sustained as well as those of their allies.

The maximum length a user is able to extend their wires is that of 125 feet for a single strand, but for combat a user will typically be able to cover a square radius of 45 feet with a multitude of wires. The sharpness of these wires depends on the compression of the user's Ki, for when done properly, a wire is easily capable of slicing through flesh and bone as if they were warm butter. The wires manage to have an amazing tensile strength, capable of supporting five grown adults on a single strand thick floor, and even supporting a boulder with the weight of 3,600 pounds.
Lupin Amulius

**Lupin Amulius** (ルピン アムリアス, *Rupin Amuriasu*) is a young Lycan born and raised within the Garmr tribe. Son of its leaders, Sköll and Lupa, Lupin was raised learning everything that he would need to know to survive the harsh lifestyle of the Lycan tribe. Tracking, hunting, fighting against other Lycan and humans alike, all were skills driven deeply into his head from a young age. However, despite possessing the heart of a warrior, Lupin was always more interested in the more intellectual side of things. Smarter than most his age, especially for a Lycan, he found himself trying to make life easier for his fellow tribesmen. He learned to create traps, whistles for luring animals, all were looked down upon by the tribe. All but his twin spears, Grei and Freki, the only of his inventions that the tribe approved of. Thus, Lupin set his mind to designing things to help in combat. All his plans were destroyed when he and his sister were forced to flee their home.
Full Counter Curse

**User(s)** | Cecilia Flammia

"*Don't touch me! You'll only get hurt!*"
—TBH warning of her curse
**Full Counter** (返し, *Kaeshi*) is a curse, a form of dark magic placed upon TBA for TBA, this curse is automatic and will activate whenever anything living or magical comes into a certain proximity of TBA. Once someone or a magical object has entered the field of proximity the Full counter will be activated, throwing back anyone who attempts to physically touch her or shooting back any and all magical attacks that seek to harm her. Her curse is one of loneliness, doomed to never be capable of feeling the touch of another nor even letting another end her suffering through death.
Sprzęt hydrotechniczny

**Sprzęt hydrotechniczny** - ogół narzędzi i mechanizmów służących w sposób bezpośredni lub pośredni hydrotechnice. Sprzęt hydrotechniczny jest najczęściej częścią składową większych budowli hydrotechnicznych.

## Wykorzystanie sprzętu hydrotechnicznego

* melioracja
* wodociągi
* gospodarka morska i śródlądowa
* odwodnienia
* rolnictwo
* ogrodnictwo
* sadownictwo
* budownictwo
Four Horsemen

**The Four Horsemen** (四騎士 *Yonkishi*) are a group of Cinders bent on the chaotic corruption of the world with the reward of their own fame and glory. Their leader, Chishio Hayato, has recruited those in which he finds great skill in and who have the same hunger for blood and infamy as he does. He created the organization with the goal of gaining both money and power to rise above the feeble masses so that he can plunge it into chaos to ensure the survival of the fittest, with him and his disciples at the top of the heap.

## Purpose

All Cinders who join this organization are motivated by the desire for personal gain through any means necessary. The creator of the horsemen saw the world polluted by government and organizations who were only there to supply weaklings a place to meagerly survive due to their ineptitude to fend for themselves. He wished to cure the world of it's disease and transform it into a society where those in power are deserving based on their own personal strength and dedication. This led him to the creation of the horsemen and the recruitment of like minded Cinders in order to more easily achieve his goal; so long as they fit in his own idea of strength.

## Organization

Above all the Four Horsemen believe that individual freedom is important and that the freedom to choose their destiny is obtained through their own personal strength and merit. They believe that the law and order of the world prevent these freedoms by promoting obedient groups; and groups suppress individual volition and success. That is why the Four Horsemen are generally free to do as they please, so long as it ultimately benefits themselves without putting their superiors in harms way.

This hierarchy of power is achieved through combat, albeit as an official match or successful assassination attempt, with those who possess the greatest strength gaining the most freedom. As it stands, the leader is Chishio Hayato, with his rank obtained by thwarting numerous attempts at his life by other members. Having such a position gives him the freedom to do as he pleases regardless of it's affects on the other members. It also gives him control of the Horsemen's goal and the direction they will take to reach that goal.

Being the leader also gives him the power to command the other members to do his bidding. Though direct commands are very rarely given, the Four Horsemen do have the ultimate goal of ascending to power and so when the opportunity comes for them to cease a foothold towards this goal, a command will be sent out to all active Horsemen and must be followed without question. Other Horsemen may also make commands to those below them, but if a subordinate receives a command from someone higher up, they must ultimately follow the words of the higher ranking Horsemen or risk a trial by combat as their punishment.

## Trivia

* As the name suggests, this organization is named after the Four Horsemen of the Apocalypse to allude to their desire to bring destruction to the world.
Branch Identification Card

**User(s)** | All Registered Mages

A **Branch Identification Card** (支店識別カード *Shiten Shikibetsu Kādo*), as its name states, is a form of identification issued by the Toranku 15 that is printed with a variety of information in regards to the mage who's name is registered with the card. This card functions both as the mage's form of identification within their branch and elsewhere, but this is also is connected with the mage's bank account and is used as a form of credit payment.

## Uses

As the name states the main purpose that these cards were created was to act as forms of identification for mages to show which branch they were affiliated with, as well as show that they were registered in the Toranku 15 files. A BIC must be held on their person at all times, for any large scale use of magic in public settings will often draw the eyes of Cambium Knights who will request to see a mage's BIC to ensure the use was warranted and they aren't Cinders.

Because there is no form of physical currency available in Hylion, residents carry around a small plastic card that is loaded with Drasil as it is earned. There is currently two different types of Drasil cards being used by the public; a Civilian Drasil Card, often called CDCs, as well as an integrated Branch Identification Card (BIC). These integrated BIC cards allow for the easy deposit of funds from the mages frequent jobs, as the mage's ID number is recorded during the acceptance of a mission and then subsequently used to wire Drasil directly into their account upon completion.

## Card Details

### Front

These cards contain valuable information to give a glimpse into the details of the mage who owns it. Among these are facts such as the mage's photo, name, date of birth, home address, and a basic physical description. A much more detailed description can be found if a card is inserted into a microchip reader, as a mage's basic information is stored on the golden microchip on the bottom right next to the barcode that connects to the mages bank account. Information such as the issue date and the expiration date are also listed, with a card expiring every five years in order to keep information current in the Toranku files. Some of the most important information for a mage is also found on the front, such as the given rank in the top right corner, and the mage's registered branch and magic towards the bottom. In order to allow for an easy view from afar, the mage's registered branch insignia is watermarked in the middle of the information section.

### Back

On the back is probably one of the most valuable form of statistics for any mage. This radar chart is a visual representation of the mage's predictive abilities based on their last Rank Exams from a Toranku Judging Board. They can also look up the rest of their recent test scores if they scan a QR code placed in the top right corner. This will tell them how close they were to getting the next star, or even next rank, and give them a good baseline to train and improve upon their abilities.
Drasil

**Drasil** (ドラシル *Dorashiru*) denoted by the symbol () and is the main form of monetary currency used in Hylion. It is credit based, so there are no bills or coins to exchange, as it is all done through digital transactions.

## Drasil Cards

Because there is no form of physical currency available in Hylion, residents carry around a small plastic card that is loaded with Drasil as it is earned. There is currently two different types of Drasil cards being used by the public; a Civilian Drasil Card, often called CDCs, as well as an integrated Branch Identification Card (BIC). These integrated BIC cards allow for the easy deposit of funds from the mages frequent jobs, as the mage's ID number is recorded during the acceptance of a mission and then subsequently used to wire Drasil directly into their account upon completion.

Drasil was made the accepted form of currency within Hylion less than a year after its creation. This decision was made on behalf of the four kings by the Toranku 15 to aid in the recovery of the four broken nations and avoid any unnecessary conflict over which of the four known currencies once used by the separate nations would become the national currency of the newly formed Hylion. While coins and bills of days long past can still be found throughout all of Hylion, they are often seen as little more than collectible items. However, large amounts of these coins are sometimes accepted by Jewelers and Metalworkers due to the materials used to create such coins often now being used in the manufacturing of jewelry and other items.

## Trivia

* The conversion between Drasil and U.S. dollars is a rate of 100 Drasil to 1 USD.
* The symbol for Drasil falls in line with the "tree theme" of Hylion, with each of the four branches representing the four districts.
Loa

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

 **Location** | Ungmar

**Loa** (**KANJI, *ROMAJI***) are a race of spirtual entities renowned as deities by the people of Ungmar. A Loa is not a quantifiable entitiy in the sense of what you can expect from one. It is not mere humanoids of beasts that assume the mantle of Loa, but rather, anything and everything that either makes the ultimate bargain or on their own discovers a way to transcend the limitations of life and death. Loa are representatives and sovereigns of their given field of expertise. And sometimes, even more.
Beast Embodiment

**Beast Embodiment Magic** (ビアスト エンボディメント メージク *Biasuto Enbodimento Meejiku*) is a special magic which compliments Beast Summoning Magic by allowing the caster to take on the traits of certain summon in combat. While the caster receives the magical energy signature of the summon, the two beings do not fuse. It is merely a temporary transfer of their magic to that of the caster, allowing the caster to take on spells as well as slight physicals traits of the beast that is being embodied. This allows the caster to summon more beasts while maintaining the abilities of the other.

## Description

This magic has a few requirements that must be met in order for it to be fully effective. The user must first summon forth a beast that they wish to embody. This means a valid contract must have already been established. However, in order to achieve a full successful transfer of abilities, the beast must have a lower total magical power than the mage. A partial transfer can be done if the bond between a powerful beast and a caster is strong enough, but this can result in reduced strength and spell variety when compared to that of the original beast. The process of transfer itself is rather simple for all it requires is the consent of both the mage and the beast. This process does not work based solely on verbal agreement, but rather focuses on the bond that the two parties share with one another and how in tune they are, as their magical signatures need to temporarily synchronize. If these criteria aren't met, the transfer will fail and the beast will be forced to return from where it came.

However, if both parties are in sync and the transfer is successful, the mage's body will start glowing in the color of the beasts respective magical aura. Upon completing the full transfer, the mage now temporarily possesses the same abilities of the beast, as far as magic is concerned, and can use them freely in conjunction with their own. The mage may also gain some of the physical traits of the beast, but only if the bond between mage and beast is strong enough. This can include traits such as claws, ears, wings, scales, or other prominent features of the beast.

It must be noted that these abilities do not last forever, and function in congruent with the casters magical energy level and focus. This is due to the fact that mage must maintain a synchronized magical signature with the beast in order to maintain this state. Should the mage loose focus and disrupt the signatures frequencies, the abilities will be lost and the mage will revert back to normal. This can be extremely difficult with powerful beasts, as their magical signatures fluctuate greatly and require a very skilled mage to be able to synchronize with it for an extended period of time.
The Crown

**The Crown** *王冠 Ōkan*is a long standing governmental system that historically stands as a monarchy over the country or territories in which it controls. Due to the ever evolving political systems in different nations, the crown has taken on a variety of roles that vary in power depending on the region.

## Ashvatthan Monarchs

Due to the creation of the democratic group known as the Toranku 15 the previously established monarchy has taken on more of a ceremonial and representational role. The ultimate executive authority over the government is done through the council of the Toranku 15, though for the nations that still have a King or Queen in place, the crown will sign off on any laws or bills that the Toranku issue as a sign to the people of the united order between the nations. The crown will perform ceremonies, such as the appointment of a Toranku member from their nation, not as an official election but on grounds of convention and precedent. The crown remains non partisan in political debates and will conventionally support the decision made by the Toranku 15 at the end. Though their political power is not strong, they do exercise authority in the government sphere when their nations has no representation among the seats of the Toranku 15. It is in this instance that they are allowed to meet with the chairman of the council and be the voice of their nation in hopes of pressuring the Toranku to address issues that are present in their nation.

The exception to this ceremonial role that the crown play is in the nation of Vroldafn. Though previously democratic, the nation of Calcos has taken to an absolute monarchy. This monarch holds all political power but takes advisement from a council. Vroldafn is above all ruled by the Calcos people and they hold mankind in general in very little regard. Beyond some well-established trade routes, Vroldafn is largely untouched by outside influences, even to the point where the Toranku 15 itself lacks all jurisdiction in Vroldafn.

## Trivia

* The Ashvatthan monarch, with the exception of Vroldafn, is modelled after the monarchy of the United Kingdom.
Shrine Maiden

**Type** | Legal Branch

**Shrine Maiden** (巫女, *Miko*) is a Branch located in the small mountain village of Kagura. Its creation dates back several centuries as one of the first branches founded, comprised of nearly all female members and lead by the immortal Vampire, Mika Kurosawa. It, as the name suggests, runs the town's shrine. Despite the branches small size, it is well known by the citizens of Kagura and the small mountain towns for their kindness and strength. However, its leader's position as one of the Four Beast Saints shows that even small branches can produce powerful and strong mages.

## Location

The Shrine Maiden Branch is located at the top of a large set of stairs in the small mountain town of Kagura where it has resided for centuries. The recreation hall itself is fairly small, Consisting of a lounging area where the job board is located and a small cafe where the members can purchase food and drink. There are two sub floors lie beneath the branch. One acting as a residential area for members of the guild. The lowest level only being accessible by the guild master and is said to house the restricted section of the library. Adjacent to the recreational is a small shed housing a small library where all of the branch records are kept. Behind the recreational area is the shrine itself where prayers are led right beside this shrine houses both the Branch master's office and her quarters. A courtyard to the right of the recreation hall acts as a training ground for members to perfect their skills in both magical and non-magical skills. Two buildings that sit just behind the Torri gates that act as the entrance into the Shrine act as checkpoints to greet guests who wish to enter the shrine.
Ushorou Galland

**This page is the property of Holo. Don't take any stuff from this page without his permission, he shall make sure to take attitude. Thanks for respecting it.**

**Ushorou Galland** (KANJI, ROMAJI) is a young man of his early twenties. Despite appearances, he is no mere human. Born from a vampiric mother and human father through circumstances both unknown and potentially disturbing. A half-bred Vampkin man known as a **Strigoi**, Ushorou has risen among the ranks of his savage brethren. Discovered by **Hotoke Perzsike**, Ushorou has harnessed his bloodline and gifts into a potent weapon in service of **Ashvattha** and its sanctity and justice. A fellow servant to Hotoke's cause of defeating the **The Four Anarchic Saints**, Ushorou wishes to rid the world of the plague that is the saints and their deities.

Possessing an evolved and enhanced version of the **Carrion Magic** which his master has developed, Ushorou is a true terror on the battlefield. Marshalling the full strength of the Strigoi hosts in the lands of Skaedi and his own warhost of vampiric soldiers known as **The Ordo Sanguinary**, an order of ascended vampires that function as his knights and emissaries and are almost as fearsome as the man himself. Not due to power, but from their ferocity in battle.
Galdrabók

**Type** | Legal Branch

**Galdrabók** (ガルドラボーク, *Garudorabōku*) Is located in the flourishing town of Tachibana. The Branch originally founded in 2795, to act as more or less a base of operations to house the Vroman twin's magical studies, though it quickly grew into much more as other mages began joining. The Branch is now home to several power mages, and while the branch still serves its original purpose of furthering the worlds magical knowledge, it has also become a fairly popular branch amongst those in Tachibana. The branch has become well known all over Hylion for its massive library, housing a collection of both fairly new and ancient books. The stocking and managing of this library being the doing of its bookworm of a Branch master.
Utility Gauntlets

**Type** | Weapon

**Utility Gauntlets** (ユーティリティのガントレット, *Yūtiriti no* *Gantoretto*) is a modified gauntlet made of a combination of fibers and non magnetic metals, known for it's lethal additive, the **Ballistic Combat Knife** (BCK) and **Compact Weapon System** (CWS).

## Description

The main material of these gauntlets makes them lightweight and protective, composed of interwoven nylon and aramid-based fibers coated with heat and energy reflective film. This offers good resistance to abrasion, nonconductive base, no melting point, and low flammability. It is topped with a Iridosmium-Kinesium alloy, masking the the fingers and tops of the forearms, where they offer extensive protection from attacks alongside the three curved blades on the side of the forearm.

The gauntlets BCK is mounted on the forearm side of the gauntlet where steel springs and a loading carriage sit aside the standard combat straps. The gauntlet releases the blade when the wearer's proximal phalax (ring finger) is pressed. This triggers a signal in the gauntlet, letting the heavy duty spring release, the blade thrust out the opening, and the BCK's Iridosmium blade lock in place. This effectively creates a retractable knife to be released quickly in combat through a reverse process. This blade actually retracts into a container filled with a liquidize version of Magical Barrier Particles, obtained by taking the gas and subjecting it to 700mmHg of pressure at 23 degrees Celsius. This allows the blade to penetrate any magical barrier, making it the most lethal of weapons up close. The amount of withdrawls this Barrier Particle cartridge can handle is a maximum of 20 doses before deteriorating in quality.

The gauntlets second most prominent feature is a mount for the Compact Weapon System located on top of the guantlet; firing either 5 round magic bullet cartridge, or a canister of various gases. Fired by a pressure sensitive button when the safety is released, the CWS can be a tool of last resort, a breaching weapon or a close quarters weapon. The CWS contains an advanced recoil reduction system using an impact 'sponge' composed of an originated impact gel that cuts vibrational force to almost nothing.
Status Magic

**User(s)** | Lupin Amulius

**Status Magic** (格 魔法, *Kaku Mahou*) is a form of specialist magic form of magic wielded by Lupin Amulius. A magic that allows him to, upon magic physical contact with a person or object, see the status of said person or object appear within his own mind. This status reader allows him to know the durability, health, magic, and other personal things about the person or object. Such as their height, weight, and any diseases or conditions they may have.