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## Episodes

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## **THE EAST SIDE STORIES**

* **WHALE OF A TALE**
	+ As the team settles in for their LONG REST, the NPCs open up about themselves over CLAYMONTS almost immediate snoring
	+ VONKI has already shown that he’s a cocky vagrant and was looking for AUTUMN GROVE for not paying for his services, he knows his way around the 10 towns, but only seems to know on how to sneak in, get drunk, and get laid
	+ TIMLIN is a miner from town and had been involved with the GEM MINE before it was overtaken by kobold. He fled the SWORD COAST due to tax problems in NEVERWINTER
	+ TEDUS is a merchant from LUSKAN. He had an idea to use PRESTIDIGITATION in greeting cards but ended up unknowingly working with a RED WIZARD OF THAY and a number of customers were killed so he fled to the north
	+ SAHRA comes from a long line of fishermen living in TERMALAINE
		- She is saving up to save ANGAJUK, the famous awoken whale, from the hunters of the SEA OF MOVING ICE
		- Her father died attempting to help and she has taken up the mantle
		- ANGAJUK has been plying the waters of the SEA OF MOVING ICE for two hundred years
		- It seemingly is a tall tale, i.e.., like The Lochness Monster or Bigfoot, but she definitely truly believes in it.
	+ BEHLEN offers to invest in her mission once she has a solid plan on how she plans to help the great beast
	+ SKITTER is curious about this “Moving Ice” and feels that it is in the direction of this prison they have heard about
* **CURIOSITY, KILLINGS, AND CATS**
	+ AUTUMN GROVE, with MARTA’s permission, performs last rites for CLYDE
	+ BEHLEN engages AUTUMN in a conversation about their gods and their beliefs
	+ He then tells him about the events that have occurred since the SUNBLIGHT FORTRESS
		- AUTUMN is incredibly intrigued and wants to know everything
		- BEHLEN goes into details about what he knows of the MALIGNANT SIX, DARK CHARDALYN, and the DRAGON CONSTRUCT
		- He is careful to leave out details about the DWARVEN VALLEY or the CONTAINMENT UNIT due to avoid spirits in this town overhearing
	+ AUTUMN shares that he has died twice, once to a SPECTER early in his career and then once to a GHOST
		- He found that he had the ability to raise himself from a dead state, DEATH SAVES, entirely on his own
		- However this is not an entirely reliable ability and he has inkling that this ability could cease to save him at any time
		- These experiences have reinforce his faith in KELEMVOR and his dedication to set spirits on their proper path
		- The experience has caused some PTSD and left him paranoid and overly cautious
	+ BEHLEN asks AUTUMN to hear his confession
		- He reveals his ability to destroy INCORPOREAL UNDEAD tainted specifically by the MALIGNANT SIX
		- He confessed that he has the power to eradicate them from existence while using the life energy to save another
		- As AUTUMN gave him absolution, and pleaded that BEHLEN not obliterate souls, he came to a deeper realization within himself
		- He can look into the nature of these tortured souls when he deals a killing blow and, if he should so choose, use his ability afterwards.
	+ The group notices that this exchange has earned AUTUMN’s trust
		- He also seems partial to BEHLEN and his perspective
		- AUTUMN invites them to refer to him by the nickname VONKI was not welcomed to use: GROVER
* **READING BETWEEN THE MINDS**
	+ GROVER’s tales move on to how he ended up in ICEWIND DALE
		- He had been curious about recent tales of strange happenings with undead in the north
		- AUTUMN traveled to ICEWIND DALE seeking VAELISH GANT, a wizard of the ARCANE BROTHERHOOD of LUSKAN
		- VAELISH had traveled to this region a few years ago, but rumors are the BROTHERHOOD abandoned him
		- VAELISH is rumored to have captured
		- Word was that recently 4 other individuals from the HOST TOWER OF THE ARCANE came up here looking for something, a “lost city”
	+ Suddenly SKITTER recalls a quote from RAVING RUIN:
		- "5 minds are here to mine and thrive, using minds trapped inside, but don’t mind them if you wish to die."
		- SKITTER then recites it for AUTUMN, word for word.
		- AUTUMN seems enchanted or charmed by the phrase but keep his head
	+ The group remembers VELLYNE HARPELL, the wizard with the UNDEAD KOBOLD
		- They had promised to aid her after the attack on BRYN SHANDER had been dealt with, but left town soon after their victory in pursuit of the CAULDRON
		- AUTUMN says that name sounds familiar and she is most likely one of the BROTHERHOOD as well
* **WHISTLE GUIDANCE SYSTEM**
	+ SKITTER makes his way over to talk to MARTA.
		- He gives the note to her, which says “Marta… secret… to get… to … the bell”
		- There is a WHISTLE made of scrimshaw wrapped in the note, that her father said he could use to call the whale, ANGAJUK
	+ SAHRA seems outraged and lunges for the WHISTLE
		- Apparently MARTA's father won it from SAHRA's father in a game of cards.
		- SKITTER keeps the WHISTLE out of reach using MAGE HAND, and reasons with her to calm down
		- MARTA seems hurt at the prospect of losing the WHISTLE, but is more confused as to what this all means
		- SAHRA shares that her father spoke of the WHISTLE as having the ability to call ANGAJUK to the shore
		- She offers to return it to MARTA once she has connected with the beast
		- MARTA is trusting of her and they seem to share a moment, connected through the pain of losing their fathers
* **THRILLERS IN THE MIST**
	+ CLAYMONT finally wakes up, having missed a very informative evening
	+ The group collectively decides now is the time to make their way west through town in search of the TOWN HALL
	+ Before they do so, the 4 NEW REDBRANDS huddle
		- They decide that AUTUMN can lend healing help as a cleric
		- Also SAHRA can help watch over him
		- SAHRA eagerly agrees to accompany the team
		- BEHLEN is able to convince AUTUMN to go, but he seems terribly anxious to do so based on what he’s experienced in town already
	+ AUTUMN shares that he learned that, out in the MIST:
		- The DASHERS don’t seem to like the TROLLS. They seem to run from their roars
		- The BELL seems to be changing the shape and layout of the town itself when it rings
	+ With this, the enlarged group of 6 ventures out into the MIST
		- They are able to keep site of structures in town and keep on track on a westerly heading
		- Everyone keeps in close proximity to CLAYMONT to gain immunity to CHARM effects
	+ Soon there is music in the streets, as if played loudly but at a great distance
		- 4 GHASTS shuffle in a rhythmic way towards them, keeping with the music’s beat
		- They team makes quick work of them, but the music plays on

## Gorin's Log

With everyone safely in the Inn, Sahra tells them the story of Angajuk, a legendary and ancient whale who lives in the Sea of Moving Ice for hundreds of years. It seemingly is a tall tale, i.e.., like The Lochness Monster or Bigfoot, but she definitely truly believes in it. She sees herself as its protector from hunters, like her father before her. Behlen states he has interest in helping her financially once she has a solid plan. Autumn Grove is performing some last rites for Clyde. The group settles in for the night for a long rest, taking turns guarding and keeping an eye on the door that leads down into the underground tunnels. Afterwards as they are all sitting around the fire, Behlen and Autumn engage in a conversation about their gods and their beliefs. Vaehlish Gant along with 4 other individuals came up here looking for something specifically. Suddenly Skitter recalls a quote from Raving Ruin:

"5 minds are here to mine and thrive, using minds trapped inside, but don’t mind them if you wish to die." Skitter recites it for him, word for word. Autumn seems violated or if a charm was attempted on him. Behlen proceeds to explain the Malignant Six being powerful ghosts, dark chardalyn, and the dragon construct. Autumn is extremely intrigued and interested. He wants to know everything. Autumn explains that he has died twice and can now seemingly will himself back from the dead. This is why he's obsessed with death and worships Kelemvor as a Cleric. Both Gorin and Skitter notice that Autumn has taken a liking to Behlen and considers him a friend, inviting him to call him "Grover". There is clearly a bond growing there. Skitter makes his way over to talk to Marta. He gives the note to her, which says “Marta… secret… to get… to … the bell” There is a whistle made of scrimshaw that her father said he could use to call the whale, which they assume is Angajuk. Apparently Marta's Dad won this whistle from Sahra's father in a game of cards. Sahra reaches for the whistle aggressively from Skitter. He's able to resist her. Skitter uses his mage hand to lift the whistle. He's able to reason with her and she calms down. Marta seems hurt at the prospect of losing the whistle, but is more confused as to what this all means. Sahra says she will return the whistle to Marta once Angajuk is called, and they share an emotional moment. Claymont finally wakes up. The group collectively decides now is the time to make their way west. Before they do so, the 4 New Red Brands huddle and decide it's best that Autumn go with him as a healing Cleric, and that Sahra can act as his bodyguard, keeping him safe. Thankfully, Sahra agrees with their strategy. Behlen is able to convince Autumn to go, but he seems terribly anxious and scared to do so. Autumn says that out in the mist, The Trolls don't like the Dashers. The Bell seems to be changing the shape and layout of the town itself when it rings. The group of 6 ventures out into the mist. Everyone is trying to stay in proximity to Claymont, who is immune to charms. They are quickly attacked. There is a lingering song in the background that persists even after the undead are defeated.

## Claymont's Log

the bell is opening up the rift between the town and the fey wild

run toward the giants when the bell rigs

the bell is changing shape of the town. every time the bell rings, the town rearranges

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