recursal/Fanatic-Fandom huggingface dataset:
Close To You

**Publisher** | Pony Canyon

Close To You is the song that sung by Plasmagica. This song and its off vocal version are included in the album TV Anime "Show by Rock!!" OP Theme Song.

## Lyrics

### Full Song

* Rōmaji
* Kanji
* English

Gakkou kaerimichi itsumo no egao de mou jiki kuru wakare no kisetsu nante

Dare mo ga minna so shiranu furi shite ita mirai no imi sae shirazu

Itsuka wa hanare banare ni naru keredo mo chikadzuku sono kisetsu wo minai furi shite

Yasashii koe ni namida ga kaze ni matte iku

Wakare no kisetsu ni tachidomaranai de

Aozora ni egao kidzukasete kureta ne kimi ga

Toi basho demo kokoro wa itsumo chikaku ni iru to

Bushitsu ni yuuyake nobiru kage setsunai gamushara ni gitaa hiite ita anogoro

Kasaneta melody itsumo kimi ga soba de tokuige ni terete miseru

Tanoshi katta jikan kimochi zenbu zenbu chikadzuku sono kisetsu wa hakanai kedo

Yasashii koe de kimochi ga kaze ni tokete iku

Sakura no tsubomi ga hiraite iku ne

Aozora ni egao kidzu kasete kureta yo boku ni

Toi basho demo kokoro wa itsumo chikaku ni iru to

Yasashii koe ni namida ga kaze ni matte iku

Wakare no kisetsu ni tachidomaranai de

Yasashii koe de kimochi ga kaze ni tokete ku

Sakura no tsubomi ga hiraite iku ne

Aozora ni egao kidzukasete kureta yo boku ni

Toi basho demo kokoro wa itsumo chikaku ni iru to

学校　帰り道　いつもの笑顔で

もうじきくる　別れの季節なんて

誰もがみんな　そしらぬふりしていた

未来の意味さえしらず

いつかは　離れ離れになるけれども

近づく　その季節を　見ないふりして

優しい声に　涙が風に舞っていく

別れの季節に　立ち止まらないで

青空に笑顔　気づかせてくれたね　キミが

遠い場所でも　心はいつも

近くにいると

部室に夕焼け　伸びる影　切ない

がむしゃらに　ギター弾いていたあの頃

重ねたメロディー　いつもキミがそばで

更多更詳盡歌詞 在 ※ Mojim.com　魔鏡歌詞網

得意げに　照れてみせる

楽しかった　時間　気持ち　全部全部

近づく　その季節は　儚いけど

優しい声で　気持ちが風に溶けていく

サクラの蕾が　開いていくね

青空に笑顔　気づかせてくれたよ　ボクに

遠い場所でも　心はいつも

近くにいると

優しい声に　涙が風に舞っていく

別れの季節に　立ち止まらないで

優しい声で　気持ちが風に溶けてく

サクラの蕾が　開いていくね

青空に笑顔　気づかせてくれたよ　ボクに

遠い場所でも　心はいつも

近くにいると
Skyrim/Winterhold Hold/Saarthal

**Saarthal** is an ancient Nordic tomb. It used to be the capital of Skyrim and was built by Ysgramor, before it was sacked by the Snow Elves.

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Skyrim/Eastmarch

Eastmarch was located along the eastern border with Morrowind. The northern part of Eastmarch featured snowy tundras and mountains, while the central and southern areas of the Hold was volcanically active. The western part resembled much of central Skyrim, while the eastern part was connected along the Velothi Mountains. Eastmarch's major city, Windhelm, was located in the northern part of the hold.

A smaller settlement, known as Kynesgrove, was located south of Windhelm. Eastmarch's economy was supported by three farms, Brandy-Mug Farm, Hlaalu Farm and Hollyfrost Farm, all located just outside of Windhelm. Eastmarch was also supported by Mixwater Mill and four mines: Darkwater Crossing, Goldenrock Mine, Steamscorch Mine andGloombound Mine.

Windhelm

Ansilvund

Mzulft
Mara

Mara, a goddess of the Nine Divines, is considered the mother-goddess and goddess of love. Some consider her as a universal goddess. Her origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the "Anuad," the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh, or Lorkhan, or the concubine of both. She appears in nearly every culture's pantheon in Tamriel. In Morrowind, Mara appears in the form of Ama Nin.

## Worship

Ten Commands: Nine Divines has Mara instructing worshippers to: "Live soberly and peacefully. Honor your parents, and preserve the peace and security of home and family."

## Temples

Mara's main Chapel is located in Bravil.

In Skyrim, Mara has a temple dedicated to her in Riften. Marriages are carried out in her name at this temple.

## Arkay

Arkay the God describes a process by which Mara transforms Arkay, an ordinary shopkeeper, into a god, and his apotheosis.

Since Mara may have been the wife of Akatosh, it is believed she may also be Arkay's mother. However, it is unclear whether Mara was, in fact, the wife of Akatosh, the wife of Lorkhan, or a concubine of both.[2]

## Verse

"Come to me, Mara, for without you, I might forget the ways of our fathers, and preening by the light of latest fashion, my words might tremble like the thin reeds of novelty in the tempest of enthusiasms."
Talos

Talos, known as Tiber Septim, Ysmir, Dragonborn, and heir to the Seat of Sundered Kings, was, and arguably still is, the greatest hero-god of Mankind. Talos is worshipped as the protector and patron of just rulership and civil society.

## Background

Tiber Septim conquered all of Tamriel and began the Third Era, as well the Third Empire, renowned to be the Septim Dynasty. Prior to his death he is believed to have ascended to godhood as the God of Man and War. Less prominent sects, such as the Talos Cult, were inspired by his apotheosis.

Talos, Ysmir, or Dragon of the North (a name given by the Greybeards of High Hrothgar to accompany his birth as Dragonborn) is a patron of questing heroes. He is referred to as the One in the phrase "The Eight and the One", as there were originally only Eight Divines before Tiber Septim ascended to godhood.

## Fourth Era

During the Fourth Era, a war broke out between the Aldmeri Dominion and the Mede Empire, and this war came to be called the Great War which forced all races to take at least some part in it. The war concluded with the signing of the White-Gold Concordat. Two provisions in the treaty had serious impacts on what remained of the Empire, but one of the terms banned the worship of Talos. This allowed the Aldmeri Dominion (whose agents within Skyrim are known as Thalmor) to stamp out Talos worship and worshippers throughout the Empire. The banning of Talos worship soon produced the Stormcloak Rebellion in Skyrim, where the effects of the ban were most felt. If the Stormcloaks manage to win the Civil War, Talos worship will be returned to Skyrim and a shrine to him will be added in the Temple of the Divines in Solitude.
Skyrim/Whiterun Hold/High Hrothgar

**High Hrothgar** is a monastery that sits at the top of the Seven Thousand Steps to the Throat of the World - the highest mountain in Tamriel. It is here the ancient Greybeards reside, living in absolute silence to better attune themselves to the voice of the sky.

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Cyrodiil/Religion

### Nine Divines

The Nine Divines are the most important religious order in Tamriel. The religion combines the eight Aedra with the founder of the Third Empire, Tiber Septim (Talos). There are six gods and three goddesses. In Cyrodiil, there is a chapel in each major city, venerating the divines. There are also wayshrines along the roads that are devoted to the Nine Divines. These Aedra also appear in various combinations in the pantheons of other cultures.

Because Talos was not originally one of the Divines, in some religious sects they are referred to as "The Eight And One". As of 4E 200, Talos was effectively removed from the pantheon of the Gods and The Eight Divines worship resumed. Thalmor agents from the Aldmeri Dominion, per the White-Gold Concordat, ensure that the worship of Talos remains an illegal activity.

### Alessian Order

This monotheistic religion was once very popular, but today only remnants of its faith remain. It started in the coastal jungle of what is now the Colovian west, where a prophet named Marukh, who had spoken to the "Enlightened One," Saint Alessia, began to question the validity of Elven rule. These sentiments led to an increasingly abstract and unknowable depiction of a Single God. The Alessians were wise enough to realize that they had to incorporate the ancient polytheistic elements into their new religion for it to find a wide acceptance. The divine aspects worshipped by the various humans and Aldmeri were recognizable in the guise of the myriad saints and spirits of the evolving Alessian canon. It wasn't long before the Order was the authority on every religion in Tamriel, and their power grew to earthshaking proportions. Nearly a third of the First Era passed under their theocratic rule. When its priesthood had become too widespread to support itself, the Order began to fight among itself. With the severance of the territories of West Cyrodiilfrom the Empire, too much money and land had been lost. The War of Righteousness broke out, and the Order which had almost ruled the world undid itself in a ten year span.
Skyrim/Haafingar/Castle Volkihar

**Castle Volkihar** is a location in Haafingar. It is a large castle that rests on a secluded island in the Sea of Ghosts. The castle serves as the primary base for the Volkihar Vampires.

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Skyrim/Haafingar/Thalmor Embassy

The **Thalmor Embassy** serves as a base of operations for the Third Aldmeri Dominion in Skyrim.

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Black Marsh/Helstrom

When the last organized army of Argonians at the Battle of Argonia was defeated, in the year 1E 2811, they retreated to Helstrom, into the impenetrable center of the province where men and mer would not follow. The following year, Black Marsh was officially incorporated into the Cyrodilic Empire.

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Show by Rock!! Anime

Show By Rock!! (ショウ・バイ・ロック!!, *Shō Bai Rokku!!*?) is an anime adaption produced by Bones of its original rhythm game developed by Geechs and Sanrio. It started airing on on April 5, 2015.

## Plot

The anime is set in *Midi city*, a place where those who command music control everything and where it's inhabitants called *Mumons* form bands to play music and compete with other bands to be on top.

A girl named Cyan ,who dreams of becoming a musician one day but is too shy to approach her school band, is brought from Japan to Midi City through her phone and turned into a white Gothic Lolita cat girl.

After scaring off a music devouring monster with her guitar skills and a magical guitar, she is scouted by Maple Arisugawa, the president of a music agency and invites her to the company. From there she meets ChuChu, a purple honor student rabbit girl, Retoree, a yellow net geek dog girl and Moa, a pink and black cosmic sheep girl. Together they all form a band called Plasmagica as they all tackle and perform together in the music scene while aiming to be the best music band of all Midi City while discovering the secrets surrounding the Legendary Instruments .

## Characters

### Plasmagica

* **Cyan** *(Guitar and Vocal)*
* **Chuchu** *(Guitar and Vocal)*
* **Retoree** *(Bass and Vocal)*
* **Moa** *(Drum and Vocal)*

### Shingan Crimsonz

* **Crow** *(Guitar and Vocal)*
* **Aion** *(Guitar)*
* **Yaiba** *(Bass)*
* **Rom** *(Drum)*

### Tsurezurenaru Ayatsuri Mugenan

* **Darudayuu** *(Drum and Vocal)*
* **A** *(Guitar and Vocal)*
* **Un** *(Bass and Vocal)*

### Trichronika

* **Shuu Zou** *(Guitar and Vocal)*
* **Riku** *(Bass)*
* **Kai** *(Drum)*

### Criticrista

* **Rosia** *(Guitar and Vocal)*
* **Tsukino** *(Key and Vocal)*
* **Holmy** *(Bass and Vocal)*
* **Jacqueline** *(Drum and Vocal)*

## Staffs

* **Original Concept**: Sanrio
* **Director**: Takahiro Ikezoe
* **Series Composition**: Touko Machida
* **Character Design**: Masaru Ohishi
* **Supporting Character and Props Design**: Ryou Hirata
* **Sound Director**: Masafumi Mima
* **Sound Effects**: Shizuo Kurahashi
* **Head Animator**: Tomokatsu Nagasaku
* **Color Scheme**: Fusako Nakao
* **Art Design**: Naomi Ogura
* **Art Director**: Hatsumi Kumano
* **Director of Photography**: Tsuyoshi Kanbayashi
* **CG Design**: Studio Goonies
* **CG Director**: Ryou Sasaki
* **Editing**: Kumiko Sakamoto
* **Music**:
	+ Yasuharu Takanashi
	+ Funta7
	+ Rega Sound
* **Music Production**: Pony Canyon
Yoshimasa Hosoya

Hobbies: Shooting (gun)

Hosoya Yoshimasa is the voice of Rom from Shingan Crimsonz.

He is affiliated with Mausu Promotion. He is also a member of the pop duo MaxBoys along with Toshiki Masuda (増田 俊樹), a fellow Japanese voice actor.

Other Notable Voices:

1. Asahina, Yuusuke - Brothers Conflict
2. Wataya, Arata - Chihayafuru
3. Juuzawa, Juu - Denpa Teki na Kanojo
4. Yamazaki, Sousuke - Free! Eternal Summer
5. Furuya, Ouzou - Ginga e Kickoff!!
6. Azumane, Asahi - Haikyuu!!
7. Michael - Highschool DxD BorN
8. Arisu Ryouhei - Imawa no Kuni no Alice
9. Kurosaki, Ryuunosuke - Kaichou wa Maid-sama!
10. Hyuuga, Junpei - Kuroko no Basket
11. Kigiri - Naruto Shippuden
12. Shiraishi, Kuranosuke - Prince of Tennis
13. Nezumi - No. 6
14. Akatsuki, Kojou - Strike the Blood

Web Diary: http://www.yoshimasa-hosoya.com/
Valenwood/Military

Besides the small pockets of Bosmer rebels, the only Military the province has are the Thalmor from the Summerset Isles. Though they are the military, they are more likely to protect their own Isles then Valenwood itself. This is because they see themselves as superior compared to the Bosmer, and all other races.
Cyrodiil/Government

Each major city has its own Count(ess) who rules over the city (the county seat), and the surrounding county, which has the same name as the city. These counts are all loyal to the Empire of Tamriel and are part of The Elder Council. The Imperial City doesn't have a Count as it is ruled by the Emperor. The Imperial City has no accompanying county, but the Imperial Reserve is located to the west and the Nibenay Basin to the east.

The Elder Council is the central government of the Empire of Tamriel, The Council convenes at its chambers in the center of the Imperial Palace complex, within the Imperial City. The Council chamber comprises a large circular table encircled by tall chairs. The Tamrielic government is a unicameral and unelected body. Though the nature of its composition is not detailed specifically, it likely comprises the Counts of Cyrodiil, the aristocracy from the other Imperial provinces, such as the Jarls of Skyrim, the highest-ranking members of military and police forces, as well as appointments made by the head of state, the Emperor of Tamriel. It is however specified that the body can legislate. This government is in charge of the province as well the whole of Tamriel.
Morrowind/Culture

Three major cultural groupings settled Morrowind: the Great House groups, the Ashlanders, and the Imperials. The smallest settlements were the Ashlander nomadic camps, compromised of small, portable huts. Recent Imperial colonies like Pelagiad display the same half timbered homes and stone castles as might be found in Daggerfall or any other western province. But the dominant culture is the Dunmer Great House culture.
Valenwood/Woodhearth

Woodhearth is a coastal city in southwestern Valenwood and the capital of the Greenshade region. The city was first constructed by the Empire to act as an Imperial outpost with the aim of facilitating trade with the native Bosmer, and it was both a busy port and a mighty bastion. The Bosmer had mixed reactions to its presence. After several violent attacks against the settlement, a peace was eventually struck with the Green Pact Bosmer. A Bosmer settlement was created adjacent to it, and in time, natural Bosmeri architecture replaced the Imperial buildings, which were gradually replaced or fell into disrepair, though the city in general thrived. As the Bosmer secured their place within the Empire, control was gradually ceded back to autonomous Bosmeri rule. The treethanes who rule over the cosmopolitan population have a reputation for determined leadership and fair judgment.

Woodhearth is considered one of the safer places in Valenwood for foreigners. Ironically, during the construction of Marbruk in the Second Era, it was reportedly the relatively "civilized" Bosmer living in cites like Woodhearth who voiced the greatest opposition to the destruction of Valenwood foliage. The Green Pact Bosmer, meanwhile, showed more fascination than anything else. Many Bosmer in the region venerate the Wilderking.

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Skyrim/Government

The collected province of Skyrim is ruled by the High King (or Queen) and their consort. Each hold is ruled by a Jarl. Until the Stormcloak Rebellion and Skyrim Civil War, the province was included in the Empire of Tamriel. However, by the beginning of the Fourth Era, only half of Skyrim counts as Imperial territory. While under this banner, Skyrim enjoyed military aid from the Emperor's army and inclusion in world affairs, as part of the Elder Council. The High King and each Jarl held a seat on the council.

The Jagged Crown was a symbol of leadership and power of a High King or High Queen. It was made out of the teeth and bones of Dragons and was an ancient relic of the Nords. It was believed to date back to the time of King Harald. The last High King to wear the crown was King Borgas and was lost during the War of Succession.

There were no known laws or legal documents of Skyrim. There were some surveys, censuses and records used by the government, such as the Book of Life, which was a census that kept track of people and livestock in a certain region. The government also kept records of cities' general status and economic production. One such survey was the Survey of the Holdings of Jarl Gjalund, taken down during the First Era by Slafknir the Scribe, under the rule of Jarl Gjalund. The following is the actual survey itself.
Morrowind/Vivec City

Named after one of the Tribunal gods, Vivec lies on the southern coast of the island of Vvardenfell and projects well into the sea. The city of Vivec lies firmly in the jurisdiction of the Tribunal Temple. Ordinators serve as both the temple guard and city police, and operate in dual capacity. In one sense, the Ordinators are tasked with keeping the peace and maintaining law. In the other sense, they are theocratic police, and are charged with identifying, arresting, detaining, and processing dissidents of the Temple. After Baar Dau fell, the city was destroyed.

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Valenwood/Southpoint

Southpoint, also spelled South Point, is a coastal city in the far southeast of Valenwood, further west than Haven, in the Grahtwood region. The city was founded by the Colovian governor Zantonius in the late First Era.

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Julianos

Julianos, the God of Wisdom and Logic, is one of the Nine Divines. Often associated with Jhunal, the Nordic father of language and mathematics, Julianos is the Cyrodilic god of literature, law, history, and contradiction. Monastic orders founded by Tiber Septim and dedicated to Julianos are the keepers of the Elder Scrolls.

## Verse

"Come to me, Julianos, for without you, my wit is weak to sort the wheat from the chaff, and my eyes should neither know the true from the false, nor sense from folly, nor justice from prejudice and interest."
Skyrim/The Reach

**The Reach** is one of the nine Holds of Skyrim. Its capital is the ancient Dwemer city of Markarth, where the Empire-aligned Jarl Igmund resides and holds court in Understone Keep. The symbol of the Reach is a ram's head.

The Reach is infamous for harboring the Forsworn, Reachmenwho are fighting a long war of independence and seek to retake Markarth from the Nords and free the hold from Imperial authority. The Forsworn are the Reach's most common enemies and dwell in the majority of its locations. With the constant threat ofForsworn attacks looming over Markarth and its surrounding settlements, the Reach is often considered the most dangerous hold of Skyrim, fit only for seasoned adventurers or hardened mercenaries.

Markarth

Cidhna Mine

Shrine to Peryite

Sky Haven Temple

Valthume
Skyrim/Whiterun Hold/Whiterun

**Whiterun** is the capital city of Whiterun Hold, in the center of the province of Skyrim. In Whiterun, Nords live in the 'traditional' manner: their lives are simple, harsh, and rooted in ancient traditions. Even the city's fortifications—wooden and stone palisade walls and the sheer defensive advantage offered by its position on a large bluff that raises the city above the surrounding tundra—are archaic by contemporary standards. Due to its central location, Whiterun serves as the commercial heart of Skyrim.

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Tsurezurenaru Ayatsuri Mugenan

Tsurezure (徒然なる操り霧幻庵, **Tsurezurenaru Ayatsuri Mugenan**?) is one of the main band in this series. This band is composed of three girls. They are first mentioned in the anime in Episode 3, towards the end of the episode. They are supposedly located in Midi City.

## Background

Tsurezure originally came to Midi City to spread the Far East music.

## Members

* **Daru Tayuu** *(Drum and Vocal)*
* **A** *(Guitar and Vocal)*
* **Un** *(Bass and Vocal)*
Morrowind/Ebonheart

The town is composed of several islands, surrounded by walls and connected by small bridges. There is also a port, offering ship transfer to various coastal towns on Vvardenfell. Ebonheart is the seat of Imperial rule on the island of Vvardenfell, the regional headquarters of the East Empire Company, the Imperial Legion, and the home of Castle Ebonheart, wherein the Duke of Vvardenfell, Vedam Dren resides. It is named after the city of Old Ebonheart on the mainland of Morrowind, across the Inner Sea. The castle is very well protected from attack, since it resides on hills surrounded by water. The Second Era faction the Ebonheart Pact is believed to have been named after the city.

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Skyrim/The Pale/Mzinchaleft

**Mzinchaleft** is a Dwemer ruin located southwest of Dawnstar and east of Ustengrav. It is involved with the Dark Brotherhood, and two people from Falkreath and Riften admire it. The Gatehouse of Mzinchaleft houses an entrance to Blackreach.

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Skyrim/Falkreath Hold/Roadside Ruins

**Roadside Ruins** is an ancient Nordic ruin. It is a small ruin just off of the main road northwest of Falkreath, just up the road from the Falkreath Sanctuary. It is of a dome-shaped stone structure, and two corpses lay in the front of the ruins.

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Hammerfell/Skaven

A city in north-central Hammerfell. Once the home of Crown Prince A'Tor, Stros M'kai is an important mountainous island off the southern coast of Hammerfell near the Cape of the Blue Divide. Stros M'kai is renown for its completely steam-powered Dwemer ruins, including the marvelous observatory known as the Orrery. Taneth is a city in southern Hammerfell on the Abecean Sea lying northwest of Rihad and east of Gilane.

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Skyrim/Hjaalmarch/Robber's Gorge

**Robber's Gorge** is a camp located in western Hjaalmarch Hold. It is a well-fortified bandit encampment straddling the main roadway and commanding a strategic location along the main route from Whiterun to Solitude, situated south-west of Morthal and just west of Kilkreath Ruins.

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Stendarr

Stendarr is the God of Righteous Might and Merciful Forbearance. He is the inspiration of magistrates and rulers, the patron of the Imperial Legions and the comfort of the law-abiding citizen. Stendarr has evolved from his Nordic origins into a deity of compassion or sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.

## Chapels

The Chapel of Stendarr is located in Chorrol, and, according to legend, the Gauntlets of the Divine Crusader are located there.

## Cults and followers

In Skyrim, the fanatical Vigilants of Stendarr wander the countryside, looking to distribute justice. On being questioned, Vigilantes say that they formed their order after the Oblivion Crisis. Their objective is to eradicate certain undesirables from Nirn, namely necromancers, conjurers, and especially Daedra.

One of their phrases, "May Stendarr have mercy on you, for the Vigil has none to spare." is ironic in light of their service to the god of mercy.

## Verse

"Come to me, Stendarr, for without you, I might be deaf to the manswarm murmurings of thy people, and forgetting their need for comfort and wisdom, I might indulge myself in vain scribbling."
The medley verions of theme songs and insert songs are now released! (2015.03.26)

**This page is a candidate for deletion.**

*Remember to check what links here and the page history before deletion.*Listen to the theme songs and insert songs medleys! (Version 1)

* *Link: https://www.youtube.com/watch?v=7gAc6p3vNNE*

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Cyrodiil/Skingrad

**Skingrad** is a large city located southwest of Imperial City on the Gold Road. The city is divided into two sections: North and South. It is separated by a huge trench running through the city. The city is noted for its wealth and prosperity, making it one of the nicest in Cyrodiil. The land is lush and flat, with lots of vegetation, which makes it ideal for farms and vineyards.

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Skyrim/The Rift/Angarvunde

**Angarvunde** is a large temple ruin, deep in the Rift's southwest mountains, far west of Riften.

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Valenwood/Economy

Valenwood's economy is mostly based off wood and stone being brought in from other provinces so Bosmer can honor the Green Pact and avoid cutting their own trees for the materials needed for a clanhouse. As Bosmer who follow the pact must never harm the forests, anything the forest has that they need has to be imported from other provinces.
Skyrim

**Skyrim**, also known as the **Old Kingdom** or the **Fatherland**, is a vast region set in the northern part of Tamriel. It is home to the Nords, large and hardy men and women who have a strong resistance to frost, both natural and magical. Skyrim was originally inhabited by a race of Mer known as the Snow Elves, though after the Atmoran-Snow Elf War, the Snow Elves were destroyed and the Atmorans settled the land. It is bordered byMorrowind to the east, Cyrodiil to the south,Hammerfell to the southwest, and High Rock to the west. The island of Solstheim lies to the northeast of Skyrim.

* History
* Geography
* Government
* Military
* Economy
* Religion
* Culture

* Eastmarch
* Falkreath Hold
* Haafingar
* Hjaalmarch
* The Pale
* The Reach
* The Rift
* Whiterun Hold
* Winterhold Hold
Morrowind/Ald'ruhn

**Ald'ruhn** is a major city located in the region known as Vvardenfell, in the homeland of the Dunmer race, Morrowind. Ald'ruhn is the district seat of House Redoran, one of the Dunmer great houses, and a large settlement. The Redoran Council Chamber are located inside the shell of an ancient, extinct giant crab. Imperial-constructed roads lead north to the villages of Maar Gan and Gnisis, and south to the major city known as Balmora, the district seat of House Hlaalu. Ald'ruhn is one of the largest settlements in Vvardenfell.

The three principal districts were Ald'ruhn town, Ald'ruhn-under-Skar, andFort Buckmoth. Ald'ruhn town was a large settlement in the Redoran village style, built of local materials, with organic curves and undecorated exteriors inspired by the landscape and by the shells of giant, native insects. Most guildhalls, cornerclubs, and merchants were sited in the southwest corner of the city, conveniently close to the West Gate and the Silt Strider port, while the Temple was located on high ground to the east, and was surrounded by a residential section. Ald'ruhn-under-Skar was the most distinctive architectural feature of Ald'ruhn, a manor and council district sheltered beneath the shell of an ancient, extinct giant crab. The large carapace enclosed a central dome, from which radiated the entrances to the Redoran Council Chambers, the manors of the Redoran Councillors, and the shops of a few upscale merchants. Buckmoth Fort was the Imperial Legion garrison for the district. The strong walls and towers of this Imperial fortress were located a short distance to the south of the Ald'ruhn town, through the South Gate and behind the Mages Guild.

Ald'ruhn was the site of a massive battle between the Dunmer forces ofHouse Redoran, assisted by the Imperial Legion and the other great houses, and the Daedric Forces of Destruction. The Dunmer were defeated as the majority of their forces were away fighting against theNords of Skyrim. The great siege crawler destroyed Ald'ruhn, but the fate of the Redoran Councilors and Fort Buckmoth remains unknown.

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Skyrim/The Rift

**The Rift** is the most southeastern of the nine Holds of Skyrim. It is one of the four oldest holds in Skyrim, known collectively as Old Holds. Major settlements include Riften, Ivarstead, and Shor's Stone. Its symbol is two crossed daggers. Its capital city, Riften, is home to the Thieves Guild.

Riften

Angarvunde

Ivarstead

Largashbur

Nightengale Hall

Ruins of Bthalft
Skyrim/Religion

There were two religious pantheons of Skyrim, both worshiped in different time periods throughout Skyrim's history. The first was the Ancient Nordic Pantheon, worshiped during the Merethic and early First Era. The second was the Nordic Pantheon, revered during the rest of Skyrim's history.

The Nordic Pantheon consists of various deities, resembling or drawing influence from the Nine Divines. Specific deities venerated by Skyrim and her people include: Alduin, Dibella, Orkey, Tsun, Mara, Stuhn, Kyne, Jhunal, Shor, Ysmir,Herma-Mora, Maloch. Shor is considered the father deity of the providence, as opposed to Akatosh, the chief Divine of Cyrodiil. Some scholars report that Akatosh and Alduin are the same deity, while others disagree. Conversely, the Ancient Nordic Pantheon venerated animal gods; the deities were the hawk, wolf, snake, moth, owl, whale, bear, fox, and the dragon.

Sovngarde is believed to be the Nordic afterlife created by Shor. When Nords, as well as anyone who believed in the Nordic Pantheon, died a heroic and honorable death, they ascended to Sovngarde

Daedra worship is rare in Skyrim. The main pantheon consists of Herma-Mora, an Atmorian demon who some claim is the incarnation of the Daedric Prince Hermaeus Mora. Mephala, the Daedric Princess and webspinner, is Herma's sister, supporting claims that he is a Daedric Prince. Maloch, an incarnation of Malacath, is the patron of the ostracized. This Daedric Prince was brought to Skyrim by the Orcs. Other Daedric Princes worshiped in Skyrim include Azura—whose followers fled Morrowind after receiving spiritual dreams from their liege; Nocturnal—worshiped by the Nightingales;Namira—worshiped by a cult of cannibals; and Hircine, largely patronized by lycanthropes.

### Talos worship

Because Tiber Septim liberated Skyrim from the elves, many consider his divineapothesized form, Talos, as worthy of veneration. Worship of Talos was prevalent in Skyrim until the Thalmor and the Elder Council signed the White-Gold Concordatas a treaty to the Great War conflict. Within the document contained explicit demands by the Third Aldmeri Dominion to uproot the worship of Talos in Cyrodiil and its territories. Skyrim, at the time, was a territory of the Empire of Tamriel, its High King being a member of the Elder Council. Loyalists supported the efforts of Imperial Legion and the Thalmor to eradicate Talos worship in Skyrim, although rebellious groups such as the Stormcloaks refused to relinquish these beliefs. Popular insurgents included the Jarls Elisif the Fair (of Solitude) and Ulfric Stormcloak (of Windhelm). Sometime after the Concordant was signed into law, the shrine of Talos in the Temple of the Divines was vandalized and removed. IDC
Cyrodiil/Military

Each major City has its own city watch. City watch guards are stationed throughout their respective city, watching over city or castle gates, or patrolling the city streets. The guards are led by a captain, who reports to the local Count and/or Countess. Their duty is to uphold peace and order throughout the city and county, as well as ensuring justice is had in the event of a crime. Additionally, they are the last line of defense of their city in the event of assault or invasion.

As the Imperial Province, the region has unrivaled access to the Imperial Legion. The Imperial Legion is the main fighting force in Cyrodiil and the Empire. Its the supreme military power of the Cyrodiilic Empire of Tamriel; no other organized army in the world could match it in combat. The Legion is primarily composed of Imperials (who occupy most high-ranking positions), Redguards, Nords and Bretons (who fight as infantrymen but especially as battlemages, filling the ranks of these units by the thousands), with a notable Orcish (due to their excellence as heavy infantry) and Dark Elf minority (most prominently in Gnisis). Its headquarters is located in the Imperial City's Prison District.

The Legion works for the Imperial government, with support from the Emperor. In peacetime, the legionnaires serve as guards; in war, they have also been used as an invasion force. In war, the Imperial Legion is a feared and unstoppable force. Their huge numbers and strict discipline cause even the most battle-hardened army to question their tactics. With wide ranks of hundreds of disciplined soldiers, the Imperial Legion is not a force to be trifled with.

Each city guard is equipped with a chain mail hauberk and tabard, bearing the city's color and insignia. In addition they are clad in chain mail leggings, boots and gauntlets, and a unique light helmet called a guard's helmet. Skingrad however, is an exception, where the guards wear steel rather than chain-mail.

Most of the Legion wears armor that is a combination of leather and chain mail, resembling Roman auxiliary armor called Imperial Light Armor. The Legion Legates,however, wear Imperial Armor which largely resemble Roman Lorica Segmentata armor or Roman Legionnaire armor. These show the status of each solider.
Skyrim/Falkreath Hold/Falkreath

**Falkreath** is one of the major cities located in the province of Skyrim. Falkreath is the only major city within Falkreath Hold and thus, is home to its Jarl. The town lies in the southwest of the province of Skyrim, near the borders of Hammerfell and Cyrodiil. At one period in history, Falkreath was part of Cyrodiil. Later, the town became a settlement in Skyrim.

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Black Marsh

Black Marsh, also known as Argonia and Garbage Heap of Tamriel, is one of the nine Provinces of Tamriel. It is the home of the Argonians, the reptilian natives of this swampland rainforest. The province is filled with "great inland waterways and impenetrable swamps". The Dunmer of neighboring Morrowind used to enter the region for slaves, particularly House Telvanni. Some time after the Nerevarine left Morrowind, slavery was outlawed. Topal the Pilot is known to have referred to the land as the "fetid, evil swamp lands and their human lizards".

* Government
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* Culture

* Archon
* Blackrose
* Gideon
* Helstrom
* Lilmoth
* Soulrest
* Stormhold
Skyrim/Winterhold Hold/Hela's Folly

Hela's Folly is a partially-submerged merchant vessel located northeast of Dawnstar.

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Skyrim/The Rift/Nightengale Hall

**Nightingale Hall** is a cave that is in The Rift and is located south of Riften. It serves as the headquarters of the Nightingales.

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Skyrim/Eastmarch/Mzulft

**Mzulft** is an ancient Dwemer ruin. Mzulft is found along the western side of the mountains of Eastmarch; it is quite a distance southeast of Windhelm, and a short distance directly north of Cragslane Cavern.

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Skyrim/The Pale/Dawnstar

**Dawnstar** is one of the major cities located in Skyrim. It is the capital of The Pale, and serves as a garrison town along the northern coast of Skyrim. Governed by Jarl Skald the Elder, it is a relatively small town, consisting of two rival mines, a small dock and a small number of residents. Dawnstar is one of the colder settlements in Skyrim; along withWinterhold and Windhelm, as it resides in perpetual snow and ice. Alongside Winterhold, Dawnstar has very high dragon attack rates.

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Valenwood/Elden Root

Elden Root is a city in eastern-central Valenwood, located north of Southpoint, in the Grahtwood region. It is home to the Elden Tree, an enormous and ancient graht-oak commonly believed to have seeded all of Valenwood. The Ayleids built a university and great libraries in and around the Tree, which were later pillaged by the raiding Maormer. Elden Root served as the capital of the first Aldmeri Dominion, and was made capital of Valenwood by the Thalmor during the second Dominion centuries later. Due to its history, Elden Root's architecture is a unique and beautiful intermingling of Bosmer and Altmer styles. Traditional dwellings on the forest floor give way to woven, naturalistic abodes in the graht-oak's branches, connected by mobile platforms that ferry about people and supplies under manual power.

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Morrowind/Solstheim

The island of Solstheim was a gift from the High King of Skyrim. It has an ashen landscape in the south where Raven Rock is due to the eruptions of Red Mountain, but the north of the island is covered in icy glaciers home to the Skaal at the Skaal Village. Solstheim is ruled by House Redoran; the Redoran Guard there wear a large armor set called Bonemold Armor.

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Arkay

Arkay or Ark'ay, colloquially known as the God of the Cycle of Birth and Death, was a major divinity of the Nine Divines, the official religion of the Cyrodilic Empires, and represented the qualities of birth and death. Arkay was not only a member of the Nine Divines, but was a popular divinity across Tamriel and could be found in many diverse pantheons. Arkay was often more important in those cultures where his father, Akatosh,[2] was either less related to time or where his time aspects were difficult to comprehend by the layman. He was the god of burials and funeral rites, and was sometimes associated with the seasons. Some sources state that Arkay's life began as a mortal, who joined the ranks of the gods.

## Worship

His priests were staunch opponents of Necromancy and all forms of the undead. Sometimes called The Mortals' God, Arkay was the great spirit who brought every man and woman, Nede, Mer, Khajiit, and Argonian into the world, and when he deemed the time right he ended their circle of life and death. Arkay was fertility and blight, joy and sorrow. Arkay stood for blessed neutrality and his chapels did not offer blessings to pilgrims as giving either favor or curse would be to upset the eternal balance.

## Chapels

His main chapel was located in the Cyrodilic city of Cheydinhal, and he was one of the more prominent of the gods represented at the Temple of the One in the Imperial City. At his chapels, Arkay saw fit to bless parishioners with increased health. Arkay was honored in the form of statues that could be found in the Arboretum in the Imperial City. The priests of Arkay, along with his temples, were protected by a knightly order known as the Knights of the Circle. Along with his chapels and statues, the God of the Cycle of Birth and Death also had various wayshrines devoted to him scattered across Cyrodiil. In Skyrim, every city has a hall of the dead dedicated to Arkay.

## Genealogy, apotheosis, and godhood

Arkay is the son of Akatosh. Since Mara may have been the wife of Akatosh, it is believed she may be his mother. However, it is unclear whether Mara was, in fact, the wife of Akatosh, the wife of Lorkhan, or a concubine of both. One scholar wrote that Arkay was a mortal man whose apotheosis was granted by Mara. This source suggests that Arkay was a demi-god—born of Akatosh and a mortal woman. Another source suggests that Arkay was one of the original spirits that crystallized after time began, meaning he was always a deity. It was said that Arkay did not exist before the world of Nirn was created by the Nine Divines under Lorkhan's supervision. Therefore, he was sometimes called the Mortals' God.

### Relation to other deities

Although Alduin and Paarthurnax are not always labeled as deities in the Nordic pantheon, Akatosh is credited as being the creator or metaphorical "father" of all dragons. Because of this, Alduin stylizes himself as the "First Born of Akatosh" This does not necessarily mean Arkay, Alduin, or any of the other dragons are siblings.
Black Marsh/Gideon

According to the Pocket Guide to the Empire, Third Edition, Gideon was a city that was created originally by the Ayleid civilization. Fortunately for the township, it was sufficiently distant from Cyrodiil for it to avoid destruction during the Alessian Order.

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Skyrim/The Rift/Ivarstead

**Ivarstead** is a small community located far west from Shor's Stone and north-west from Riften. It serves as a rest stop for pilgrims before they make the journey up the Seven Thousand Steps to High Hrothgar.

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Skyrim/The Rift/Riften

**Riften**, referred to as **Rifton** in earlier records, is a city situated in the southeastern corner of The Rift, at the eastern end of Lake Honrich, with a good portion of the city actually spilling over the water atop large wooden piers. It is the southernmost and easternmost of all the cities in Skyrim.

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