Battle System

Welcome to the **Revolve8 Manual**, your go-to place for learning all about **Revolve8’s** game system!

**Revolve8** is the real-time strategic online battle game from SEGA brought to us by the creative minds of **Masayoshi Kikuchi** and **Koji Igarashi!**

For this entry on the **Revolve8 Manual**, we’ll be tackling the game’s **Battle System**!

## How to Start a battle

In Revolve8, you’ll primarily be dueling with other players online.

Begin by tapping on the **“Fight”** button, from which point the game will begin matching you with another player.
Once the game finds an opponent for you, the match will begin!

## Basic Rules

The rules are simple: Destroy your opponent’s Towers while protecting your own within the game’s 3-minute time limit!

*The yellow bar at the bottom center of the screen is your Ink.*

You’ll be utilizing 8 cards in order to do so. We’ll discuss **Deck Building** in greater depth on another **Revolve8 Manual** entry.
In combat, drag the card on to your team’s area of influence, indicated by the glowing yellow grid that appears while holding the card you wish to summon.

Summoning units cost **Ink**, an invaluable resource in a match! **Units** will move and attack automatically after they have been summoned.

## Using Normal Skills

**Heroes** are a unique type of unit which possess unique skills that can be executed at your command!

*Red Riding Hood is ready to show off!*

During a match, players can command **Heroes** on the field to use a **Normal Skil**l when the **Skill Gauge** is full. The effects of a **Normal Skill** varies depending on the **Hero**, and if used properly, could lead to a huge advantage over your opponent.

*Red Riding Hood is ready to use her Normal Skill!*

When a **Hero** performs a **Normal Skill**, it goes on cooldown and will require some time before the **Skill Gauge** fills back up again.

*You'll have to wait for the **Skill Gauge** to refill if you want to activate a **Normal Skill**!*

NOTE: When you activate the **Normal Skil**l for one of your **Heroes**, the **Normal Skill** of all the **Heroes** in your deck will go on cooldown as well. Only one **Normal Skill** can be activated at a time so don’t go activating them randomly! Time them right and use the right skill for the right situation!

## Using Special Skills

What’s better than **Normal Skills**, you ask? Why **Special Skills**, of course! In addition to **Normal Skills**, each **Hero** also has a **Special Skill**, which is their most powerful, and most flashy ability!

*Momotaro's about to dish out some major damage!*

It has the potential to instantly turn a losing match around! It’s so good, that only the **Leader** of your **Deck** can use it!

*You'll know the Special Skill isn't ready yet when the icon is still grayed out.*

Just like **Normal Skills**, the gauge needs to fill up before it can be activated. But don’t be hasty! It can only be used once throughout the entire match so reaaaally think about when and where to use the **Special Skill**.

*There, it's Ready! Use it wisely!*

**NOTE:** Only Heroes can be **Leaders**. You can set your **Leader** when editing your **Deck**.
**Special Skills** are so powerful that it’s always a good idea to choose your Leader carefully and to pick the best possible time to execute the **Special Skill**!

There you have it! Stay tuned for more **Revolve8 Manual** entries here on our official Facebook page!