CHAPTER 22: Portrait of a Murder

**CHAPTER 22: Portrait of a Murder** is the twenty-second Chapter DLC for *Dead by Daylight*, released on 30 November 2021.

This DLC features the following content:

* **1** Killer:
	+ The Artist
* **1** Survivor:
	+ Jonah Vasquez
* **1** exclusive Cosmetic Piece:
	+ *Crimson Shirt* - **Common Jonah Vasquez** Torso

## Description

As the night spreads, there is nothing to draw hope from but the darkness. Yet, such salvation comes with a price, for the creatures that dwell within are unknowable, their motivations concealed behind shimmering black eyes. Though there is comfort in their embrace, the darkness flows from them like ink spilling over a pale corpse.

Join the murderous flock as The Artist, a young woman transformed by The Entity into the matron of crows. Following her gruesome torture, she has gained the ability to summon ferocious winged fiends. Quickly send your servants to flight searching for Survivors and swarming them with beating wings.

Crack the code as Jonah Vasquez, a CIA codebreaker who's a mathematical mastermind. Haunted by a mysterious set of numbers, he finally decoded the horrifying truth. Now he finds himself in The Entity's Realm, using logic to escape the Trials, hoping someday to break the code that keeps the horror alive.

### The Artist's Info

**The Artist**

*Carmina Mora's surrealist paintings were both compelling and controversial. After a brutal encounter left her maimed, The Artist was taken by The Entity. Twisted into a grotesque vessel of vengeance, she turned anyone in her path into carrion for the flock.*

### The Artist's Power

**BIRDS OF TORMENT**

Press the *Power button* to charge *Birds of Torment*.
Once fully charged, tap the *Attack button* to summon a **Dire Crow**.
This action can be repeated in quick succession by continuously holding the *Power button* and tapping the *Attack button* again.

**Dire Crow:**

When at least one **Dire Crow** is summoned, it stays idle for a limited amount of time.
Spawning a new **Dire Crow** will extend the time the previously spawned **Dire Crow** stays idle.

Tap the *Ability button* to propel all **Idle Dire Crows** into flight, following their indicated *Flight Path*.

**Flight Path:**

**Dire Crows** inflict damage to Survivors while still on their *Flight Path*, which is indicated to **The Artist**.

Once **Dire Crows** continue past their individual *Flight Paths* or fly through an obstacle within it, they turn into a *Swarm*, able to pass through any obstacles while flying on through the environment.

**Swarm:**

While a *Swarm* continues in a straight line throughout the environment, it will reveal any nearby Survivors through *Killer Instinct*.

If a *Swarm* collides with a Survivor, it will start to swarm them with a Murder of Crows.

The Aura of the *Swarm* is revealed to **The Artist** in **white** at all times, except for when it is being repelled.

If a *Swarm* collides with an already *Swarmed* Survivor, it will inflict damage.

**Repel:**

*Swarmed* Survivors can repel the *Swarm* either by completing the *Repel* action or by entering a Locker.
During this time, the *Swarm's* Aura is not revealed to **The Artist**.

Colliding with an idle **Dire Crow** while repelling the *Swarm*, will reset the *Repel* action.

### The Artist's Perks

<div class = "dynamicBox ptb"><div class = "dynamicTitle ptb">This description is based on the changes featured in the upcoming Patch: 7.5.0</div><div class = "dynamicContent ptb">Your act of servitude to The Entity has not gone unnoticed.
<p>Each time a Survivor is hooked for the first time, ''Grim Embrace'' gains '''<span class="luaClr clr clr2" style="color: #e8c252;">+1 Token</span>''' and activates once you are at least '''<span class="luaClr clr clr6" style="color: #ff8800;">16 metres</span>''' away from the Hook<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1-3 Tokens</span>''': '''Blocks''' all Generator|Generators<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">10</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">12</span>''' '''seconds'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">4 Tokens</span>''': '''Blocks''' all '''Generators''' for '''<span class="luaClr clr clr8" style="color: #d41c1c;">40 seconds</span>''' and the Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of the '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' is revealed to you for '''<span class="luaClr clr clr4" style="color: #ac3ee3;">6 seconds</span>'''.
''<span class="luaClr clr clr9" style="color: #e7cda2;">"Are we nothing but prisoners to our sorrow?" — Carmina Mora</span>''</div></div>

This description is based on the changes featured in the upcoming Patch: 7.5.0Your act of servitude to The Entity has not gone unnoticed.
Each time a Survivor is hooked for the first time, *Grim Embrace* gains **+1 Token** and activates once you are at least **16 metres** away from the Hook:
* **1-3 Tokens**: **Blocks** all Generators for **8**/**10**/**12** **seconds**.
* **4 Tokens**: **Blocks** all **Generators** for **40 seconds** and the Aura of the ***Obsession*** is revealed to you for **6 seconds**.

Overwhelming pain reverberates outwards.
<p>At the start of the Trial, '''<span class="luaClr clr clr2" style="color: #e8c252;">4 random Hooks</span>''' are changed into '''Scourge Hooks''':
\* The Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of '''Scourge Hooks''' are revealed to you in '''<span class="luaClr clr clr16" style="color: #ffffff;">white</span>'''.
<p>Start the Trial with '''<span class="luaClr clr clr6" style="color: #ff8800;">4 Tokens</span>'''.
<p>Each time a Survivor is hooked on a '''Scourge Hook''' for the first time, '''<span class="luaClr clr clr8" style="color: #d41c1c;">1 Token</span>''' is consumed and the following effects apply:
\*The Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> with the most Progression explodes and '''instantly regresses''' by '''<span class="luaClr clr clr2" style="color: #e8c252;">15</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">20</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">25</span>''' '''&#37;''' of its maximum possible Progression.
\*Normal Generator Regression applies afterwards.
\*All Survivors repairing that Generator will scream, but not reveal their location.
''Scourge Hook: Pain Resonance'' is disabled for the remainder of the Trial once all Tokens are consumed.

Overwhelming pain reverberates outwards.
At the start of the Trial, **4 random Hooks** are changed into **Scourge Hooks**:
* The Auras of **Scourge Hooks** are revealed to you in **white**.

Start the Trial with **4 Tokens**.
Each time a Survivor is hooked on a **Scourge Hook** for the first time, **1 Token** is consumed and the following effects apply:
* The Generator with the most Progression explodes and **instantly regresses** by **15**/**20**/**25** **%** of its maximum possible Progression.
* Normal Generator Regression applies afterwards.
* All Survivors repairing that Generator will scream, but not reveal their location.

*Scourge Hook: Pain Resonance* is disabled for the remainder of the Trial once all Tokens are consumed.
You reveal the true power of the Totems, hidden within their remains.
\*You see the Aura|Auras<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> of cleansed Totem|Totems<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
You can perform a ritual on a cleansed Totem to resurrect it as a ''Rekindled Totem''.
For each ''Rekindled Totem'' active at the same time, ''Hex: Pentimento'' gains an additional effect:
\*'''<span class="luaClr clr clr13" style="color: #418284;">1 Totem</span>''': '''reduces''' all Survivors' Repair speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">2 Totems</span>''': '''reduces''' all Survivors' Healing speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">3 Totems</span>''': '''reduces''' all Survivors' Recovery speed from being downed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">4 Totems</span>''': '''reduces''' all Survivors' Exit Gate Opening speed by '''<span class="luaClr clr clr2" style="color: #e8c252;">20</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">25</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">30</span>''' '''&#37;'''.
\*'''<span class="luaClr clr clr13" style="color: #418284;">5 Totems</span>''': all Totems are permanently blocked by The Entity<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
When a ''Rekindled Totem'' is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

You reveal the true power of the Totems, hidden within their remains.
* You see the Auras of cleansed Totems.

You can perform a ritual on a cleansed Totem to resurrect it as a *Rekindled Totem*.
For each *Rekindled Totem* active at the same time, *Hex: Pentimento* gains an additional effect:

* **1 Totem**: **reduces** all Survivors' Repair speed by **20**/**25**/**30** **%**.
* **2 Totems**: **reduces** all Survivors' Healing speed by **20**/**25**/**30** **%**.
* **3 Totems**: **reduces** all Survivors' Recovery speed from being downed by **20**/**25**/**30** **%**.
* **4 Totems**: **reduces** all Survivors' Exit Gate Opening speed by **20**/**25**/**30** **%**.
* **5 Totems**: all Totems are permanently blocked by The Entity.

When a *Rekindled Totem* is cleansed, its remains are consumed by The Entity and it cannot be rekindled.

### Jonah's Info

*Deciphering math equations and the secrets within was second nature for the seasoned codebreaker. Now, he sees the ominous truth at every turn. A formula pointing to a haunting reality beyond comprehension. But as Vasquez knows better than most, there's strength in numbers.*

### Jonah's Perks

You have calculated how much energy you can risk to expend.
\*Whenever you become injured, you retain the Movement Speed burst for '''<span class="luaClr clr clr2" style="color: #e8c252;">2 additional seconds</span>'''.
''Overcome'' causes the '''''Exhausted<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">60</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">50</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">40</span>''' '''seconds'''.
''Overcome'' cannot be used when '''''Exhausted'''''.

You have calculated how much energy you can risk to expend.
* Whenever you become injured, you retain the Movement Speed burst for **2 additional seconds**.

*Overcome* causes the ***Exhausted*** **Status Effect** for **60**/**50**/**40** **seconds**.
*Overcome* cannot be used when ***Exhausted***.

You quickly analyse problems and correct others' work when they make a mistake.
<p>You start the Trial with '''<span class="luaClr clr clr2" style="color: #e8c252;">1</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">2</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">3</span>''' '''Token(s)''' and gain a Token each time you succeed at a Great Skill Check<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">5 Tokens</span>'''.
\*Each time another Survivor cooperating with you fails a Skill Check, ''Corrective Action'' consumes '''<span class="luaClr clr clr6" style="color: #ff8800;">1 Token</span>''', transforming their Failed Skill Check into Good Skill Check instead.
''Corrective Action'' only applies to normal Skill Checks.

You quickly analyse problems and correct others' work when they make a mistake.
You start the Trial with **1**/**2**/**3** **Token(s)** and gain a Token each time you succeed at a Great Skill Check, up to a maximum of **5 Tokens**.
* Each time another Survivor cooperating with you fails a Skill Check, *Corrective Action* consumes **1 Token**, transforming their Failed Skill Check into Good Skill Check instead.

*Corrective Action* only applies to normal Skill Checks.
When it seems like your number is up, you consider ways to recalculate the odds.
Press and hold the ''Active Ability button'' on a Dull or Hex Totem to bless it and create a '''''Boon Totem<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>'''''.
Soft chimes ring out in a radius of '''<span class="luaClr clr clr2" style="color: #e8c252;">24 metres</span>'''.
<p>All Survivors benefit from the following effects when inside the ''Boon Totem's'' radius:
\*'''<span class="luaClr clr clr2" style="color: #e8c252;">90</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">95</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">100</span>''' '''&#37;''' bonus to the Recovery speed.
\*Unlocks the ''Self-Recovery'' ability, allowing you to fully recover from the Dying State<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>.
''Only one Totem can be blessed by your '''Boon Perks''' at a time and all of their effects are active on the same '''Boon Totem'''''.

When it seems like your number is up, you consider ways to recalculate the odds.
Press and hold the *Active Ability button* on a Dull or Hex Totem to bless it and create a ***Boon Totem***.
Soft chimes ring out in a radius of **24 metres**.

All Survivors benefit from the following effects when inside the *Boon Totem's* radius:
* **90**/**95**/**100** **%** bonus to the Recovery speed.
* Unlocks the *Self-Recovery* ability, allowing you to fully recover from the Dying State.

*Only one Totem can be blessed by your **Boon Perks** at a time and all of their effects are active on the same **Boon Totem***.

### Jonah's Cosmetic Piece

***Crimson Shirt** - A wine coloured shirt for style and comfort.*

Expand to view content

## Trivia

* Prior to the release of the Chapter, there was an ARG teaser.
	+ A website detailing personal information about the upcoming Killer aswell as artwork they made was created, but it also contained a hidden console terminal.
	Upon inputting the names of the artworks and a passcode, the console would reveal a set of numbers.
	If you combined the first 3 numbers, or just the fourth and final number, and then converted it to letters would reveal the message: **The Black Vale**.