Combat (Asterix & Obelix XXXL)

Combat in Asterix & Obelix XXXL: The Ram from Hibernia is drastically different from that of XXL 3. Asterix and Obelix can do Light Attacks and Heavy Attacks with their bare hands, Heavy Attacks can be charged to become uppercuts. Obelix charges his Heavy Attack faster, and he can additionally bump into enemies by rushing. The game puts an emphasis on using surrounding items in fights. Stunned Romans can be picked up and used for bashing.

The Special Hits, Dogmatix attacks and the magic potion mechanic from XXL 3 don't make a return.

## Combat Lock

Sometimes, particularly in the Roman camps, the player is required to beat up all the enemies and destroy their tents before they can go any further. The number of leftover Romans and tents is shown on the left side of the screen. If they guard a lever, it will have a floating red lock above; if a cage is guarded, it will have a red lock on it.

## Roman Camps

Each level has one Roman camp: a section full of Romans, which the player must get through.

After completing a camp the player earns badges for their time, score and health preservation (the less HP lost in total, the better), they come in 3 tiers: bronze, silver and gold. One more badge is earned by completing an objective, which varies in different camps, it only comes in gold. The game keeps record of the best badges.

In co-op, the players are given brief commentary on their camp completion, but in solo gameplay it's defaulted to "Indomitable" (for defeating the most Romans).

If you die in a camp, you have to restart it. However, if you die in the Tara camp after unlocking the section with red barriers, you'll return to that point.

## Items and Ultimate Attacks

The game’s world is full of different items (see Items section below) that can be used for hitting Romans, passing puzzle sections and clearing paths from iron crates. To help the player see them, these items periodically shine, and most of them have green stripes. They can be found laying around, in unlimited storages and in crates. Heavy items can only be used by Obelix. A character may carry only one item at a time. Whenever an item is held, an icon appears in the black circle in the HUD.

Each item has its Light Attack, Heavy Attack and can be thrown. Heavy Attack and Throw can be charged. Different items behave differently in combat. They have limited durability, represented by the short vertical bar in the HUD: when the bar empties, the item breaks.

Items also provide Ultimate Attacks. To use an Ultimate Attack, the player must fill at least 2/5 sections of the energy bar - the long horizontal one, changing its color to yellow, and hold a weapon. Energy increases by beating up Romans (throwing items counts, rushing as Obelix doesn't), but goes down after a period of not hitting them or upon receiving damage. Ultimate Attacks use up Energy, but regardless of the weapon they can break shields and iron crates. When the player fills 4/5 sections of the energy bar, it turns green, this is when they can perform an even more powerful Ultimate Attack before they finish with a normal Ultimate Attack (which can be done earlier by pressing the button again). High-power Ultimate Attacks vary depending on the weapon (more information in the Items section).

Ready to Use Ultimate AttackReady to Use Ultimate Attack with Full Power**Energy Bar Status**

2/5 Full3/5 FullMore powerful Ultimate Attack possible:

4/5 Full5/5 Full

### Items

Items are split into groups depending on combat behaviour.

#### Group 1

These items are small, some have a roughly flat shape. Asterix holds them with both hands and slams enemies with them, Obelix holds them with one hand and swings them.

High-power Ultimate Attack: the character charges, catching Romans on his way, then slams them.
The following items can ricochet between crates and enemies. They all have a round shape and have the ball icon in the HUD. Round shields and wheels in The Hibernian Games level and its camp can be used efficiently on targets and dummies.

#### Group 2

These items are small with an elongated shape. Both characters hold them in one hand and swing them.

High-power Ultimate Attack: the character moves and swings the item around, hitting Romans in short range.

The following row of items has a different set of attack animations but the same Ultimate Attack. They all have the boxing glove icon in the HUD.

The following row of items breaks shields and iron crates with any attack. They all have the spiky ball icon in the HUD.

#### Group 3

These items are long, attacks with these have better range but lower speed. Heavy and high-power Ultimate Attacks are swings in full radius.

High-power Ultimate Attack: the character moves and swings the item around, hitting Romans in long range.

Captured Romans act similarly to items in this group, but despawn after being thrown or dropped. Obelix using a Roman has a unique high-power Ultimate Attack animation (bashing him into the ground in all directions) and moves slower.

The following row of items breaks shields and iron crates with any attack. They all have the spiky ball icon in the HUD.

Sledghehammers are dropped by heavily armored soldiers upon defeat.

#### Group 4

Only Obelix can use these items. Attacks with these are slow, but they break shields and iron crates. They all have the weight icon in the HUD.

High-power Ultimate Attack: Obelix stands still and bashes the item on the ground, producing a large shockwave.

## Trivia

* When the player takes too many items from a container, the old ones despawn.
* Roman reactions to Ultimate Attacks can be heard even if there are no Romans nearby.
* When the player fills the Energy Bar to the point where the round tip is glowing, and begins an Ultimate Attack, the camera will zoom in on their character and a chromatic aberration effect will be used.
* There are some uncommon enemies who attack the player by throwing items at them. Those can be caught by holding down the Pick Up / Drop button.
* The Roman shield is the only item to use a shield icon in the HUD. Aside from being dropped by shielded legionaries it doesn't have any special qualities.
* There's a bug where Romans may get stuck in level collision, they can't attack the player and vice versa. They despawn after a short while, and if there's a Combat Lock they count as defeated.
	+ A similar bug may occur in XXL 1 in the circus arena in Rome, where Romans spawn in the previous part of the arena and can't go into the current one due to the locked gates.