recursal/Fanatic-Fandom huggingface dataset:
Loernach (river)

The **Loernach** is a river in Ruach, and one of the Alba's tributaries. It was named after famous Aen Nílfe noblewoman, Loernach Éliade.

Several Ruache women bear name Loernach in honor of the river and its ancient elven patron.

## Notes

* The article is free to edit. Please, do not change the already established info without consultation.
Mekan

**Mekan** is a rocky island near the tropic, situated just south to the Ardawanne mountains' southernmost tip. Owing to its location in between shores of Barsa and Ofir, northwest to the Varutas, Mekan serves as Nilfgaard's main naval base and trade hub in the area, independent from Barsa's government.

Mekan is known as the place where Nilfgaardian Military Intelligence acquired its first orions. During inspection in 1265, coroner Stefan Skellen noticed them on the wall of Donengar Akehi's office and asked the commander to sell him the diagram. A year later orions were in widespread use by the service.

## Notable locations

* Darn Mekan
* Faoilean

## Notable people

* Donengar Akehi aep Dúnen, Nilfgaardized Okamese and commander at Darn Mekan
Painter

A **painter** is an artist who paints. Most painters work for the different rulers of the world, creating portraits of people who are important to the history such as sorcerers, kings, etc.. Although there are some who work freely and they make totally different paintings.

## Notable painters

* Aison
* An Gyeon
* Anna Yamina Pitch
* Arellano
* Aria of Narok
* Asteas
* Avni Arikan
* Baldessari of Kovir
* Basil Birkin
* Bastian Wilk
* Borg
* Borre
* Bu Masuji
* Caterina of Tedas
* Chen
* Cimon of Aldesberg
* Coine of Cidaris
* Danielson
* Douris
* E. van der Knoob
* Edouard
* Elaine of Beauclair
* Erkan Kazma
* Erwin
* Eulalie Offor
* Florence of Acerot
* Frances of Cobain
* G.Jimson
* Gui Shubun
* Henri Rautlec
* Hedi Abedin
* Helen Abran
* Herbet Cavaradossi
* Iris Von Everec
* Ismail Acar
* Istredd of Aedd Gynvael
* Ivy of Vinland
* Jack Gunderson
* Jane Curran
* Jan of Aedirn
* Jasper
* Jegede
* Kano Hoku
* Kate Hitz
* Kiukok
* Kim Seok
* Klara Rex
* Konate
* Kose Unkei
* Kouyate
* Kurt of Cobain
* Laia
* Leonardo of Vicovaro
* Lily Beale
* Legaspi
* Mancuba
* Mulva
* Murakami
* N. Boussin
* Norm Dobie
* Omdal of Dol Blathanna
* Orin
* Peter Robitaille
* Putnam Pitch
* Rapunzel of Velhad
* Red
* Rimpa Korin
* Ruga
* Rosa Blau
* Sim Am
* Tensho Toyo
* Tessai
* Theon of Skellige
* Thomas Lack
* Tyeb Ali
* Ukiyo Utamaro
* Urnes
* Uve of Nowhere
* Van der Knoob
* Votticelli
* Yi Duseo
* Zeuxis
* Zak
* Zofia of Redania
* Z. Burner

## Gallery

"Starry Night Over The Pontar" [ 1272 aprox ] - Van Rogh ( Iris Von Everec )"Summer night over Lyria" [ 1280s aprox ] - Omal of Dol Blathanna\*Sunset in Brenna [ 1270s aprox ] - Omal of Dol Blathanna\*
## Trivia

* During the Witch Hunts many painters were killed, because they had taken portraits of sorceresses and that was considered "collaboration" with them.
* The vast majority of those portraits were burned.
* Most painters, with the passage of time, ended up becoming free painters.
* Artwork marked with \* has been generated by the latest version of the Midjourney AI solely for wikia purposes.
* Most of the painters in this article would have a style, which would be a reference to a particular artist throughout history. In the case of Putnam Pitch, for example, he would inspired by different Spanish painters, but more specifically Joaquín Sorolla. Thus, making a reference to his evolution and growth as a character and overcome of his traumas to almost the end of his history because of the luministic style and coastal motifs of Sorolla, who fit perfect during his time in Cherdian.
Merave Vassatt

“*"Sounds like a stupid idea. Let's do it."*”
―Vane, before getting thrown into a cell with Lambert

**Merave Vassatt** is a farmer's daughter who, unbeknownst to her, had become the child of surprise for an unknown Witcher of the School of the Viper even before her birth. The fate was kept from her until the day he came to collect what was his. Not surprised by the fact that the child was a girl, he took her to the keep and her new life began. But during her training she experienced a conduit moment, which also connected her to the sorceresses of Aretuza. In the end her life was spent split in two, in a way, and she became not just a Witcher, but also a mage. She spent most of her time traveling, taking contracts and avoiding the life at court.

## **Personality**

There are different sides to her that always seem to show around different people. But no matter if she shows kindness or hostility, she always carries herself with pride. Not quite as arrogant as some fellow mages, not as cold and emotionless as people claim Witchers to be. She genuinely cares about those she lets into her life and towards them, but also children, she will show kindness. Around strangers she prefers to wait and see what tone might be best to take.

## **Relationships**

* **Drethar Vassatt:** She never had a good connection with her father and after he passed didn't return to the farm, even though it belongs to her.
* **Inea Vassatt:** Her mother had always been her favorite person, but she never forgave her for not telling her the truth about the Law of Surprise.
* **Unknown Viper Witcher:** A name long forgotten, a man who took her from her family and brought her to Gorthur Gvaed to be trained. Nothing else connects them as he never cared about her.
* **Lambert:** Many years ago, when she was younger, the Young Wolf had met her without knowing what she was and for a time they loved each other. It didn't last but they still get on well.
* **Vesemir:** The Old Wolf captured her heart during a contract and they shared a bed for a few years before their paths split. But she still cares about him.

## **Skills and Abilities**

Over the course of her life she has gained and honed quite a few skills. Though some are merely a magical 'copy' of the real thing.

* **Dual-wielding daggers** -
* **Swordsmanship** -
* **Witcher Senses** - Magically enhanced senses made permanent to mirror actual Witcher senses
* **Hand to Hand Combat Expertise** -
* **Enhanced Agility -**
* **Enhanced Speed -**
* **Enhanced Reflexes -**
* **Magic -**

## **Trivia**

* Vane owns a dapple grey stallion called Glacier, a fluffy and hardy warhorse from Skellige.
* She would do anything to avoid life at court.
* She highly prefers a good ale over wine.
* Her winters are spent either among the Wolves or in the wilds by herself.
* Her armor covers a lot of scars. She remembers exactly what caused each one.
* Despite usually being quiet and surprisingly kind she has a volatile temper.
* She despises most Viper Witchers.
Lord Druale

## Human Councilor of the Republic of Mages

**Lord Druale** (real name: classified) is the human councilor of the Republic of Mages who sits on the Council of Races, as such he is effectively the king of the humans that live within the Republic and takes it as his charge for their safety, well-being, and cooperation with the other races of the Republic.

## Relationships

### Friends

* King Arawn AshBark [Archfey] (The two have met on a diplomatic mission where **Arawn** decided to befriend the councilor. The two exchange information and gifts often under the act of friendship.)

## Personality and traits

A military man **Lord Druale** is a skilled mage and politician, he is disciplined and intelligent with none of the racist leanings of The World, caring for elven-kind and dwarven-kind alike seeing them truly as allies.

He feels for the King of the Unseelie and identifies him as a friend, empathizing with his loneliness.

## Skills and Abilities

### Magical Abilities

* Magecraft
* Longevity

### Natural Abilities

* **Human Physiology**: As a human, **Lord Druale** has all the abilities of one.

### Trained Abilities

* **Administrative Intuition**: **Lord Druale** through his training as a Diplomatic Peace Officer, is a master of administration, and intuitively understands the mechanics behind in administrative doctrine, policies, and procedures. He can administer all sorts of bureaucracies, organizations, and resources running them in the most optimal manner. **Lord Druale** can also improve the efficiency of any bureaucratic body they are overseeing, and perform feats such as always making the right choice when it comes to utilizing all resources in the most beneficial manner.
* **Authority** (over humans): **Lord Druale** has the power of authority to rule, enforce orders, enforce laws and make decisions for the entirety of the human population of the Republic of Mages, any human of the Republic that hears of these rules, orders, laws or decisions will loyally obey them as long as doing so does not do them any direct harm.
* **Political Mastery**: **Lord Druale** as a former Diplomatic Peace Officer and the current human councilor is a master of politics. He can intuitively understand the mechanics behind any policy, political system and power dynamics, and understand how to manipulate it.   He has an intuitive mastery of the associated political skills, speech, and body language, expertly sending all the right signals, granting him major leverage in any political situation and allowing the user to easily be successful in any political situation regardless of who they exert these talents on. Using this ability, **Lord Druale** has become powerful and influential very quickly and easily. Performing feats such as always making the right choice when it comes to advancing their political agenda, increasing their political power, predicting sources of political crises, etc.

## Notes

* **Lord Druale** is a purely fanon creation as such there is no official proof of his existence in the Witcher works outside the fanon community.
Siren (Specter)

Unlike the aquatic monster that shares their name, the specters known as **Sirens** are a presence that is much worse as they gain strength from others adding it to their own, if they are damaged they will go out of their way to be more aggressive to heal themselves by draining the vitality of living beings. They are known for their singing voices which are attributed to their namesake as well as floating around as a pale blue apportion.

## Physiology

Sirens will spend most of their time invisible though to feed and use their Voice Casting ability they must render themselves corporeal, in their corporeal form they are usually female but male individuals have been noted, they have a pale blue aesthetic to them as well as a glow. They can fly but prefer their feet on the ground so they leave footprints behind as evidence of their presence.

## Abilities

* **Ghost Physiology**: As a type of Specter, **Sirens** have the abilities of one.
	+ **Energy Independence**:
	+ **Flight**:
	+ **Inaudibility**:
	+ **Inodorosity**:
	+ **Intangibility/Conditional Tangibility**:
	+ **Invisibility/Conditional Visibility**:
* **Voice Casting**: Using a song as a medium, **Sirens** are able to absorb life-force from their victims.
	+ **Life-Force Absorption**: **Sirens** can absorb the life-force/energy, vitality, and health, while removing it from the source, into their body and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as power source etc; either temporarily or permanently. Extended draining from a Siren may result in extended or permanent effects, or even death.

## Evidence of a Siren

According to The Book of Specters by Arrah of Verden, the evidence of a Siren's presence is as follows:

#### Footprints

In the case of the piece of evidence a specter's presence can be determined by the presence of footprints, as well as the sound and the presence, these prints, however, are not visible to the naked human eye a witcher can make these orbs visible with the Yrden sign, or a being can spread out a powder to provide proof.

#### Orb Presence

In the case of the piece of evidence, a specter's presence can be determined by the presence of spectral orbs around the areas it frequents. However, these orbs are not visible to the naked human eye but a witcher can make these orbs visible with the Yrden sign, or the effects of the Cat potion.

#### Voices

In the case of the piece of evidence, a specter's presence can be determined by the presence of voices present in the haunt.

## Weaknesses

###### Incense

Burning incense can be used to calm spectral entities if the entity is nearby, the effectiveness of this is determined by the distance from the entity.

###### Specter Oil

As a specter, the sword oil known as specter oil deals more damage to a siren.
Nembel

Art by Kletochka Art

**Nembel** was a witcher of the School of the Cat, known for his curious scars which looked like cat whiskers.

He was killed during the attack on Dyn Marv Caravan, while giving Schrödinger time to take the formulas to mutate new witchers among other knowledge and escape.

## Trivia

* **Nembel**'s art comes from an RESERVE AU made by illustrator Keltochka from Netflix's version of The Witcher. In this case, with Jaskier as a witcher.
* **Nembel** is obviously based on this AU version of Jaskier as a witcher, but adapted to the canon and continuity of the franchise, in addition to the fanon canon of the wiki.
* Since it is based, in this AU of the Jaskier from the Netflix The Witcher series, his look is the same as his actor in the series, that is *Joey Batey**.*
Olga of Vinland

Portrait of Olga ( art by Midjourney V5, edition by Witcher190 )

**Olga Mistrysdottir Kuruk** better known as **Olga of Vinland** or **Olga "The Blonde"** was a Lady Knight from the distant duchy of Vinland. Like other Lady Knights, she was born into a family of warriors, and from a young age, she was trained in the art of combat. Her father, Mistry Kuruk, was a renowned half - skelliger and half - melukkan merchant and warrior and the captain of a ship that sailed across the seas until he settled in the duchy and met Olga´s mother, Yonny, better known as Yagve Mayersdottir.

## Biography

Olga grew up hearing stories of her father's adventures, and she was determined to follow in his footsteps and became a great warrior. She was a fierce and determined young woman, with blonde hair that shimmered like gold in the sunlight. Her striking looks earned her the nickname "The Blonde," but it was her skill with different weapons that truly set her apart.

As mentioned before from a young age, Olga showed an aptitude for combat, mastering various weapons and tactics quickly. She was trained in the art of the sword, the axe, and the bow, and became an expert at horseback riding and hunting. Her skills soon caught the attention of one of the dukes, who offered to take her under his wing and train her as a knight.

Olga eagerly accepted the offer, and she quickly rose through the ranks of the local nobility. She became known as one of the most skilled knights in the land, feared by her enemies and respected by her allies. Her signature weapon was a double-bladed axe, which she wielded with deadly accuracy.

Olga's prowess as a knight was not limited to just combat. She was also an excellent strategist, with a sharp mind and a keen understanding of tactics. Her leadership skills were highly regarded, and she was often called upon to lead troops in battle against barbaric tribes or monsters. Olga's success as a knight brought her many accolades and she soon became a well-known figure across the land.

As she grew older, Olga became a trusted advisor to the dukes, offering her expertise on matters of warfare and strategy. She retired shortly before the 1270s to pursue other matters but left a great influence and was instrumental in Falmak allowing his bastard daughter, Sioni, to be trained under the wing of Ryvlyn of Sanzode to become a Lady Knight.

## Trivia

* This character has been rewritten from the original idea, to be a tertiary character, which serves to give a better background to Ryvlyn of Sanzode time as Sioni's teacher.
Tavetti of Metinna

Tavetti of Metinna was a well-known Nilfgaardian executioner and war veteran. His axe became a legendary artifact imbued with strange properties.

## The Legend of the Axe "Decapitator"

A famous Nilfgaardian Headsman, he was the one who ended up executing the Usurpator by the axe and his mage Braathens by fire, and was said to be given a personalized meteorite executioner's axe with the laws of Nilfgaard inscribed into the axe heads by Emperor Emhyr var Emreis himself.

During The Second War Tavetti ended up in a small town in Aedirn waiting for reinforcements, left behind with a few soldiers and a handful of women, children and elderly. Tavetti got restless quick. Folk say it started small Tavetti cut down a merchant for refusing to hand over his goods. His fellow soldiers didn't think too much of it, since flaying folk and boiling them in oil was still common with the Black Ones. But then Tavetti beheaded a woman for refusing to sleep with him. This got the guards attention and one of them tried to stop him.

The reinforcements fount Tavetti alone in the middle of town, covered in Aedirnian and Nilfgaardian blood, a pile of heads stacked up beside him, cleaning his damn axe and whistling a tune.

Tavetti was too popular to kill and too dangerous to bring back to Nilfgaard, so the officers kept him at the frontlines where he'd mainly kill the enemy. But Tavetti died during the war, given a suicide mission in the Kaedweni highlands to make sure he never came home. Some folk say that Tavetti's mad spirit possessed his old axe, bound up with the pain of the dozens of villagers and fellow soldiers he killed. Others say that Tavetti survived his mission but had the misfortune to kill a highlands witch. His axe took her curse and drained the life right out of him.
Neodragon

The **Neodragon** is a creature, relative of the dragon. Which is found on the Western Continent.

## Physiology

* Physical
	+ Head
		- TBA
	+ Aesthetics
		- TBA
	+ Scales
		- TBA
	+ Smell
		- TBA
	+ Behaviors
		- TBA
	+ Combat
		- TBA

## Abilities

* **Dragon Physiology**: As a draconid, Neodragons have the physiology and abilities of one.

## Trivia

* These creatures are not native to the Western Continent, but from another world, thanks to the Second Conjunction of the Spheres.
Renanim

### Habitat

The skys of the Plane of Air, nesting on the floating islands found throughout the Plane

The **Renanim** also known as **Roc**. Are considered to be the strongest flying creature to ever be identified, the **Renanim** is an extreme example of a foreign species displaced by the Conjunction of the Spheres, luckily for The World very few (single to lower double digits) actually crossed over from the Plane of Air.

## Origins

**Renanims** are the product of a collaboration between two of the Protas: Ituna and Wijun with the Air Primordial Stratos using combined echoes of power from defeated Cosmic Horrors for the purpose of creatures that could fight at a Cosmic Horror's level.

## Abilities

* **Ziz/Roc Physiology**: As a **Ziz/Roc**, Renanim has the abilities of one.
	+ **Absolute Invincibility**: To the scope of humanoids, a **Renanim** is absolutely undefeatable and indomitable in the face of anything they could throw at it whether technology, alchemy, or magic.
		- **Absolute Immortality**: To the scope of humanoids, a **Renanim** is absolutely eternal and imperishable.
	+ **Aerial Combat Mastery**:
	+ **Environmental Adaptation**:
		- **Aerial Adaptation**:
		- **Atmospheric Adaptation**:
	+ **Fear Inducement**: **Renanim** can evoke and increase fear and horror in others causing the target’s brain to release fear-inducing chemicals.
	+ **Guardianship**: As creations of the Primordial of Air, **Renanim** are created to protect a certain item, place, person, or concept, and possessors are given the power to do so.
	+ **Sky Manipulation**:
		- **Air Manipulation**: **Renanim** as creations of the Primordial of Air, was granted the ability to manipulate air though their bestial intelligence somewhat limits their capabilities.
			* **Tornado Creation**:
			* **Wind Generation**:
		- **Weather Manipulatio**n:
			* **Blizzard Creation**:
			* **Thunder Manipulation**:
		- **Ultimate Sonics**:
			* **Sonic Scream**:
		- **Unnatural Size**: **Renanims** have gigantism when compared to other organisms, this size is caused by the magic of their creator, Stratos.
		- **Volant Life Manipulation**:
			* **Volant Animal Scrying**: **Renanim** are able to perceive through a linked volant animal's senses.
			* **Volant Life Enhancement**: **Renanim** are able to not only control volant/flying animals but also enhance their natural abilities, thus making them stronger, faster, and more powerful than normal.
			* **Mind Link**: **Renanim** can develop mental links with volant life tied to them, sharing thoughts, memories, emotions, and feelings.

## Behaviors

### Hatred for Cosmic Horrors

As part of their original design intention, **Renanim** have an inborn hatred of Cosmic Horrors as such they will go out of their way to hunt them down if they enter into a certain distance of them.

## Trivia

* The **Renanim** is part of a trio of creatures in mythology known as the three primordial beasts with the **Renanim** representing the beast of the air, Ziz.

## Notes

* **Renanims** are free to use in stories and articles, all I ask is that you honor the lore present and if you make one add their name and a link to this page.
Scudo

The **Scudo**, the second coin minted in Fabiola, holds a unique and prestigious position as the first and most significant currency, effectively relegating the Fabiolan ducat to a secondary role. This transition was prompted by the urgent need for a universally accepted medium of exchange, especially when engaging in trade with territories beyond Fabiola's borders. Consequently, the Fabiolan ducat evolved into a coin primarily used within the confederation, gradually gaining acceptance in other regions like the Zangvebarian Colonies and select Nilfgaardian Overseas Provinces. In parallel, the scudo ascended to the status of an international currency.

The scudo, crafted from gold, maintains a simple yet elegant design influenced by dwarven craftsmanship, akin to its sister coin. True to its name, the scudo often features an emblem of a shield on the reverse side, symbolizing the unity of Fabiola ( and by extend the Northen Kingdoms ) against their common enemies. On the obverse side, it is customized with meaningful symbols or motifs representing the colony part of the confederation where it was minted. A notable example is the scudos coined in New Verden, characterized by their distinctive and intricate designs.

In terms of value, the scudo holds an approximate equivalence to the Novigradian crown and approximately two Nilfgaardian florins, making it a formidable currency for trade and commerce. Its international focus has earned it widespread recognition and prestige, making it a favored currency in many regions. It stands just behind the renowned Nilfgaardian florin in terms of acceptance, and by the 1420s, the scudo had nearly earned the distinction of being considered the second currency of cities like Novigrad, exemplifying its international prominence and significance in the world of commerce and finance.
Silk Siren

## Physiology

### Hide

Golden scales on the bottom half, human-like skin on the top half they do produce mucus to keep themselves moist out of water and to insulate their body while in the cold depths of the ocean.

## Ecology

### Habitat

Great Sea

The **Silk Siren** is characterized by a body half fish and half woman, with blond hair and golden scales; and their human side looks like a very beautiful teenager. Among the Merpeople hierarchy, this race has the task of caring for all fish. Also supposedly helping their siblings to carry the bodies of drowned sailors, toward the Caleuche, for the purpose of reviving the sailors and to be happy. **Silk Sirens** have very large flukes and strong tails so they can swim long distances while carrying victims of tragedies. It is also said that a **Silk Siren**'s tears are very delicate and, if used in a spell, are very powerful.

## Physiology

A cousin race of merpeople they are distinguishable by their golden blonde hair and scales, also unlike merpeople their 'skin' takes on human shades from pale to swarthy though their hair color and scale color is a constant.

## Abilities

### Mermaid Physiology

#### Aquatic Adaptation

**Silk Sirens** are able to survive and adapt to underwater environments, being able to breathe water along with a gaseous breathing medium, to swim well and to endure high water pressure and extreme water temperatures. They are able to use their senses to perceive normally regardless of the distortion/pressure of the water, possibly including ignoring various impurities that would otherwise reduce the visibility.

#### Pressure Resistance

**Silk Sirens** as deep water residents are resistant to damage from being crushed, smashed, or flattened especially by under-water pressure that usually if a being goes too deep the weight of the water would crush them.

#### Speed Swimming

**Silk Sirens** can swim at incredible speeds, unrestricted by water resistance.

## Trivia

* Although they live throughout the Great Sea, they are most commonly found in the area around the Silk Islands. Hence the name they received after being discovered by Fabio Sachs on one of his expeditions.
* The **Silk Siren** is based in the *Sirena Chilot*a, from the Chilote mythology.
Sioni

**Sioni** was a famous Lady Knight who was active during the late 13th century.

## Biography

Sioni was born as the bastard daughter of Falmak, a wealthy noble among the Vinlanders. Her mother was a simple brothel worker, who cared for the child the best she could. Falmak was unaware she even existed for several years of her life. Sioni's mother died of a fever when she was entering teenhood, and soon after met with her father. Falmak would take his daughter in, and raising her as his heir.

Not long after, Sioni disappear, stolen and taken away into the wilderness by enemies of Falmak. She would be recovered thanks to the efforts of Ryvlyn of Sanzode and his compatriots. In the years ahead Lyn would take on the position of trainer for.

When she was 21, Sioni ventured south, finding service as a mercenary and later becoming a famous Lady Knight.

## Relationships

### Family

* Falmak: Sioni never knew her father for most of her early life, only meeting him after her mother died. She grew to be very affectionate towards him, as he encouraged her more tomboyish antiques and even paid for her education and training.
* Ryvlyn of Sanzode: Ryvlyn had a deep impact on Sioni's life, and for many years she looked up to him. Lyn personally trained her in swordsmanship, and she was inspired by his tales of adventure across the World. She would remain good friends with him for the rest of her life.

## Notes

* This article is free to edit, but please respect the information previously written.
Roedskilde

Adrianna ( lover, briefly )

Anabelle Radfind ( lover, briefly )

**Roedskilde** *( Real name : Unknown )* also known as **Roedskilde of Cidaris** was a mage, the master under whom Istredd of Aedd Gynvael learned his skills and the rector of Ban Ard in the shadows until the death of Gerhart of Aelle in 1267.

Some rumors among the mages mentioned that in the past, he had a much "closer" relationship with Tissaia de Vries. Hence their famous "intense" discussions during the Brotherhood of Sorcerers reunions.

## Biography

### Early life

Roedskilde's life is a mystery and he always liked to keep it that way.

Supposedly, his origin according to Istredd of Aedd Gynvael knows, is situated in Cidaris, this being the son of a merchant from that kingdom and a mage from Melukka who came on a commercial ship. Although according to what is said to be on Ban Ard's records, he would actually come from Melukka, adopting that name and false origin after his graduation.

What is confirmed is that at some point in his life, he was abandoned by his parents and taken in at the magic academy.

### Recruiting Istredd [ 1179 ]

Working as a resident mage in the city of Aedd Gynvael replacing Ilde, Roedskilde was stolen by a young Istredd, using simple magic, Shortly thereafter, he would suffer a second robbery and end up catching the boy using magic. Realizing his potential, he would go to the orphanage where he lived and "adopt" him and then take him to Ban Ard for proper training and education.

Some rumors mention that in reality, Istredd is the bastard son of **Roedskilde** with a noble koviri who abandoned him because of that condition, but none of this has ever been confirmed.

### Further life

After the death of Tissaia de Vries and the dissolution of Brotherhood of Sorcerers, **Roedskilde**'s fate is unknown, although in the words of Istredd of Aedd Gynvael *"embarked on a journey to the south, one-way only"* trying to avoid the war that was going on.

Some rumours, placed him as the advisor of the king of Zazam.

## Personality and traits

Roedskilde's personality could be perfectly classified in that of a person who suffers from what is known as Don Juan Syndrome *( something that became remarkable after his " supposed" breakup with Tissaia)*

This, emphasized by his gentlemanly ways and manners, gave him many positive things, which he knew how to transmit correctly to his most appreciated pupil, Istredd of Aedd Gynvael, like heroism, perseverance and strength of will.

But on the other hand, the famous sorcerer had serious defects such as the following : a constant attempt to find the ideal woman *( who the sorcerer visualized in Tissaia de Vries ),* some immaturity (especially in the emotional area), some insecurity in himself and a sometimes histrionic personality.

## Trivia

* It is rumored that his lovers after Tissaia, were used to make the sorceress jealous and that she returned to him.
* Although unconfirmed, like many sorcerers, Roedskilde was bisexual.
* Despite his promiscuity, **Roedskilde** was considered a gentleman with strong values among those in his guild.
Ofieri Stallion (Horse Breed)

## Ofieri Stallion

This is a breed of horse that originated in Ofir. With a distinctive head shape and high tail carriage, this is one of the most easily recognizable horse breeds. It is also one of the oldest breeds, said to be descended from the first horse. Desired by many horse breeders for both war and trade, they are used to improve other breeds by adding speed, refinement, endurance, and strong bone. The Ofir developed in a desert climate and is prized by the nomadic people, often being brought inside the family tent for shelter and protection from theft. Selective breeding for traits, including an ability to form a cooperative relationship with humans, created a horse breed that is good-natured, quick to learn, and willing to please. The breed also developed the high spirit and alertness needed in a horse used for raiding and war.

## Abilities

* Equid Physiology
	+ Enhanced Hearing: Ofieri Stallions like most horse have hearing that is better than the average human.
	+ Enhanced Leap: Ofieri Stallions like most horse have a jumping ability that is better than the average human.
	+ Enhanced Smell: Ofieri Stallions like most horse have a sense of smell that is better than the average human.
	+ Enhanced Speed: Ofieri Stallions like most horse have the ability to move at speeds that are faster than the average human.
	+ Enhanced Strength: Ofieri Stallions like most horse have superior strength when compared to the average human.
	+ Expanded View: Ofieri Stallions like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ Powerful Bite: Ofieri Stallions like most horse have a strong bite force that is greater than the average human.
	+ Prey Instinct: Ofieri Stallions like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* Night Vision: Ofieri Stallions like most horse can see clearly in the dark.

## Trivia

* This horse breed is based in the real world Arabian Purebred breed from the Arabian Peninsula.
* The data for the horse breeds was researched and put forth by u/Outlandbase in the Witcher TRPG Reddit under the Title "Not all horses are created equal." Credit for the research and technical data goes to them.
Lou Carcolh

The Lou Carcolh was once a cave-dwelling monster in the Toussaint region. Being exterminated by witchers of the School of the Manticore at some point in the 11th century. **Article still a WIP.**

## Trivia

* Based on the monster of the same name from french folklore.

## Art Credits

* Charlie Creatures you can visit and support her here : https://twitter.com/CharliCreatures/status/1412703464942182405?t=50StsTqsHqUZ7yAi820JRQ&s=19
Matlena

Photographies of her 3D model. Author: Eskadro

**Matlena** was a witcheress from the Griffin School.

## Biography

### Early life

Not much is known about her early life. Judging by her birthname, **Maatleena**, she could be of Metinnese origin, but all she remembered from the childhood were the snowy peaks near the Griffin Keep in the North.

### Romancing Zamir

Some time after starting her Path she became lover of witcher Zamir from the Cat School, but without being commited to emotional side of the relationship.

### Coën's adoption

At some point in the 13th century Zamir died, leaving his disciple, young Coën, without a tutor. It was Matlena who took the poorly-mutated boy and took him to her homekeep.

*Depending on the player's choice:*
It was intended that she could romance then-adult Coën during the action of the mod, about twenty years after she brought him to the keep.
### Contract in Velhad

In late 1230s she ventured Far North, to Northern Velhad. She was hired to take care of wights bothering the nearby villages from an ancient wall of wood, stone and ice. Once she examinated the wall's interiors, she realized that the wight presence was a result of an ancient elven curse: they had been created by Aen Seidhe as undead watchers protecting them from the Winter Queen.

She concluded that the easiest way to get rid of the wights would be to destroy the wall. Since the explosion would be too expensive, she decided to use the half-legendary horn of Yoër Mhund. The horn, said to be able to destroy the wall, had been in possession of Velhad rulers for ages – and, currently, of the rebellious Fialka.

*section to be finished by SMiki55*

### Further life

Some time later, in 1253. Matlena would join Jerome Moreau and other School of the Griffin witchers in their attempt to rebuild and reconstitute the school after the attack it suffered in 1249.

Exercising as a mother figure, for witchers like Putnam Pitch. In addition to tutoring, in various subjects, such as bomb-making and social etiquette. During Coën's travels and after his death, she was in charge of imparting sword combat to the youngest witchers.

She was also in charge of giving Putnam the sword that Coën ordered for him for his 16th birthday to the dwarves.

## Behind the scenes

* She was planned as the player character of D'ao Team's adventure for *The Witcher 2*. The plans were however abandoned. Interestingly, some elements assumed by the mod's authors actually turned out to be correct few years later, e.g. Coën being trained in the Griffin School.
* Zamir appeared in *The Crossroads*, an adventure for *The Witcher* by Ifrit team.
* The article is meant to be free to edit. Please however, do not change the original story from the mod and the written information without a permission.
Signs

Though they are not warrior mages who employ powerful magic, witchers can cast simple magic spells that can prove effective when used properly. Witchers call these spells **Signs** and usually use them against monsters, though they also have non-combat applications. Because of the Signs, witchers prefer single-handed weaponry since it leaves their other hand free to cast. Some of the Signs are casted by arranging the fingers in specific way, while the other have to be drawn on a solid surface.

## Trivia

* It is possible to make the Sign more powerful by enforcing it with the spell. Geralt utilised this method at least once, during his fight with Vereena.
* The witcher Putnam Pitch, is known that he used the Sign of **Shadi**, during his time in Hannu with the Fabio Sachs´s Expedition when he fought some of the unknown hannuan monsters.
* The major use of the Sign of **Volun** was during the Haak Invasion of the Northern Kingdoms. Taught by Putnam Pitch to the other witchers on the Northern Front to use against the invaders.
* An alternative form of the Supirre sign was created by the blind witcher, known as Warrit but after the destruction of the School of the Viper, it was lost. There have been attempts to rebuild it, but all have been in vain.

## Trivia

* An-Igni, Aceta, Chlorinic, and Aethric were taken from a post of r/WitcherTRPG. https://www.reddit.com/r/WitcherTRPG/comments/cnkequ/nonstandard\_signs/ by reddit user MerlonQ.
Pirate

**A pirate** is a person who attacks and robs ships at sea as a way of life. Pirates have existed since almost the beginning of human civilization. But they didn't have their golden age until some time after the discovery of the Western Continent.

Most pirates are of human origin. But there are cases of non-human and semi-human pirates, due to the contact between the different civilizations that populate the world.

## Notable pirates

* Annie Boon
* Kai Yih
* Putnam Pitch
* Loki an Craite
* Ragnar an Craite
* Somerled an Craite
* Yustianna
* Ermintrude of Faroe
* Sandokan of Sunda
* Osmyk
* Karin Fuerte
* Teuta of Gotland
* Juck Porrow
* Omano
* Lippy Gudmund
* Anicetus
* Brack
* Namy Zorro
* Redbeard (dwarf)
* Halle Grossbart
* Abilene of Cidaris
* Ivo Mirce
* Gudrun Bjornsdottir
* Hallar The Brown
* Wufeng
* Glauketas
* Airton
* Roche Nan
* Porgas Dace
* Bequel
* Kenki
* Uluj Ochiali
* Aruj
* "White Legs"
* Blomar of Novigrad
* Na´an
* Baliter
* "Redbeard"
* Alberic Gaiman
* Testu
* Asad Booyah
* Tuanku
* Umbar
* Khidr of Ofir
* Akew
* Jock Gold
* Chui Apoo
* Maineri Sharp
* Canot
* Zhang Hen
* Eric of Cintra
* Shitian
* Awilda
* Berry
* Velit
* The Fabiolan
* Atosk
* Kira Brouwer
* "The Grey Pirate"
* Arabella Drummond
* Isabel of Toussaint
* Kavel
* Nemo
* "Greenbeard"
* David Caved

## Trivia

* During a certain period, the majority of pirates came from the Skellige Islands.
* A similar work, but serving government interests exists. This is the occupation of privateer.
Līċ

A **Līċ**, also known as a **Liche**, is a rare creature on The Continent, but it is also the reason why the Brotherhood of Sorcerers eventually banned necromancy and Goetia. Eventually turning into myths and legends, liches posed a major problem at some point between the eighth and tenth centuries.

## Abilities

* **Lich Physiology**:
	+ **Magic:**
		- **Necromancy**:
			* **Reanimation**:
			* **Soul Absorption**: **Liche** can absorb souls, while removing them from the source, into their own bodies and use it in various ways, gaining some form of advantage, either by enhancing themselves, gaining the drained power, using it as a power source, etc., either temporarily or permanently.
			* **Spirit Magic**:
			* **Undead Manipulation**:
				+ **Mind Control**:
				+ **Phantasm Manipulation**:
				+ **Undead Magic**:
	+ **Undead Physiology**:
		- **Defunct Physiology**:
		- **Semi-Immortality/Immortality**:

## Notes

* Article free to edit, as long as you put your name in the writer tag and respect the previous lore.
* Try to avoid Lich clichés, but at the same time respect their essence. The idea is to use them as what the article indicates, the reason why the Brotherhood banned necromancy and Goetia.
The Choice

**The Choice** is one of the incredibly painful trials that young witcher apprentices were subjected to. It consisted mainly of a voluntary decision to follow the special witcher diet which consists of mushrooms, mosses and herbs and grueling physical training. Many did not survive the trial, succumbing to liver or heart failure and sometimes madness, many with being left with excessively aggressive tendencies.

## Trivia

* Only in the schools located in the Northern Kingdoms and Nilfgaard, this trial allows the voluntary decision of the one who is going to undergo. In other schools in other regions, this is not taken into account. An example of this, The School of the Scorpion.
Nephilim

Anakim

Rephaim

Emim

Cambion

Titan

Semigiant

**Nephilims** is the overall name of the hybrid race, which emerged from the union between the Grigori and other humanoid species along the multiverse.

It is said that they betrayed the Grigori during their war against the Nefandi.

## Characteristics

Since they are hybrids between different humanoid races and the Grigori, each type of Nephilim born from a Grigori with a certain species, usually has unique characteristics that differentiate it from another type of Nephilim.

But there are certain attributes they share. Such as their height, their talent for magic, their humanoid aspect and an aura similar to the "wings" possessed by the Grigori.

Unlike the Grigori, they can't change to any shape. But they can take certain "forms". That's why, and because of their history of betrayal of the Grigori, they're also known as "fallen angels". Even though they really aren't and the real angels are somewhere else in the multiverse.

## History

Little is known of them, but apparently they followed a path similar to that of the Grigori.

Its presence in other worlds is perhaps much greater, but on The Continent it is practically inexistent. With the exception of certain subspecies which appeared after the Conjunction.

Like semigiants, cambions and dhampirs.

## Trivia

* Cambions are an inferior kind of demon. They can be given by the interbreeding between demons with other races in general, but the most powerful cambions are those arisen between a Nephilim and a demon or an angel and a demon.
* The dhampirs are basically the descendants of the vampires with the Nephilim. Its equivalent in other races would be the quadroons. The presence of Nephilim genes allows these hybrids of vampire and Nephilim have offspring with other species. In most cases, humans. Thus creating the dhampirs. Hybrids between human and vampire ( Which stand out for their talent in magic **[ Due to their Nephilim inheritance ]** ) Since vampire genes prevail over others. Even so, dhampirs are repudiated and hated in vampire communities and not considered real vampires as such.
* The semigiants, as is supposed. They are hybrids between the Nephilim and the giants. A big difference with other races, is that if a semigiant has offspring with a human, for example. It will not create a new subspecies, but another semigiant.
Rouncey (Horse Breed)

## Rouncey

**Rounceys** are a general all-purpose horse breed commonly found around the Continent. They are typically used as riding horses that could be trained for war use and serve as pack horses but never as cart horses which was seen as a waste when the options of mules and oxen. Small Rounceys were actually the preferred horse breed for archers. Rounceys are the cheapest horse breed in the Continent going for the equivalent of 520 crowns around the year 1272 or the Second Nilfgaardian War.

## Abilities

* Equid Physiology
	+ **Enhanced Hearing**: **Rounceys** like most horse have hearing that is better than the average human.
	+ **Enhanced Leap**: **Rounceys** like most horse have a jumping ability that is better than the average human.
	+ **Enhanced Smell**: **Rounceys** like most horse have a sense of smell that is better than the average human.
	+ **Enhanced Speed**: **Rounceys** like most horse have the ability to move at speeds that are faster than the average human.
	+ **Enhanced Strength**: **Rounceys** like most horse have superior strength when compared to the average human.
	+ **Expanded View**: **Rounceys** like most horse have panoramic vision allowing them to see a wider angle than the average human.
	+ **Powerful Bite**: **Rounceys** like most horse have a strong bite force that is greater than the average human.
	+ **Prey Instinct**: **Rounceys** like most horse possess instincts that allows them to become a master of evasion and survival though their own lack of intelligence may work against them.
* **Night Vision**: **Rounceys** like most horse can see clearly in the dark.

## Trivia

* The data for the horse breeds was researched and put forth by u/Outlandbase in the Witcher TRPG Reddit under the Title "Not all horses are created equal." Credit for the research and technical data goes to them.
Poet

A **poet** is a person who writes poems. It differs from a bard, in that normally, they do not recite or sing their work, they do write it and publish it in books. Though many bards, are also poets. There have been many poets in the world. Some of the most relevant have been the following:

## Notable poets

* Dandelion
* Marya Bruit
* Suzanna von Esteken
* Calvin Ión
* Jean Zanzotto
* Umar Yeat
* Juba Yosano
* Kieron Emre
* Istredd of Aedd Gynvael
* Adam Esparza
* Peyo Cadogan
* Miyake Yagi
* Yam Cali
* Okada Zhimo
* Olalla Escalera
* Jason Aspern
* Piem Ión
* Rafal Pim
* Declan Wyatt
* Woeser of Feiwo
* Eleanor Mancini
* Clive Montalto
* Oskar Wills
* Emiliana Esposito
* Aeneas Beker
* Esperanza Agnes
* Ulrika of Kovir
* Chang Cai
* Varand of Melukka
* Yibo
* Wa Bei
* Wace of Blakiven
* Lucio Wakoski
* Viasa of Parth
* Hu Ai
* Wi Min-Hee
* Virgil of Nilfgaard
* Andrei Voltaire
* Jo Hoon
* Vemana Kadapa
* Valkimi Bansal
* Floriano de Vallejo
* Eurico de Jugo
* Jan Tzara
* Saint Goswami
* Ann Thayer
* Tikkana Parmar
* Guru Aradhana Atwal
* Zizhan
* Godard Poli
* Taigu
* Jori Warsi
* "The Crow"
* Lazare Ponsot
* Ximei
* Saint Pereira
* Ovid Naso
* Viggo Monro
* Lucan Loy
* Taibai
* Laoci
* Badru Lara
* Juvenal Verissimo
* Barbe Reis
* Magor Klinki
* Titaina Caerio
* Phantasia of Hannu
* Fritz Zhivago of Vinland

## Trivia

* Oskar Wills is a *Oscar Wilde* reference.
* Virgil of Nilfgaard, was an important poet in nilfgaardian language of the time of the Republic.
* Oskar Wills is also a witcher.
* "The Crow" is a *Edgar Allan Poe* reference.
* There are also other references to different important poets of our world and fictional poets.
* Laoci was an important Aen Agde poet in Elder Speech.
* Badru Lara was also an important zangwebari poet.

## Notes

* Titaina Caerio would be inspired by *Titania Mcgrath*, but adapted to a medieval context.
Spring Camp

The **Spring Camp** is a training outpost of the School of the Griffin outside Kaer Seren and which connected with the second and third phases of The Abattoir where the most experienced and veteran witchers of this school train.

Before The Trial of the Contract a witcher of this school in order to graduate has to pass without any problem, the second and third phase of The Abattoir. Many of the nearly graduate griffin witchers can spend up to two months if not more living in Spring Camp before they pass the second and third phases of The Abattoir.