Night 3

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Night 1 • Night 2 • **Night 3** • Night 4 • Night 5 • Night 6 • Custom Night • Endless Mode

* Jolly
* Jolly 2
* Jolly 3
* Jollibee's
* Jollibee’s: Phase 2

Night 3 is the third night in Jolly. This night ramps up the difficulty by adding Jolly himself as a antagonist.

## Phone Call

Hello, hello? uh, I won't take any much of your time since Jolly and his gang seem to be pretty active as the week progresses. Umm, I forgot to mention, when Jolly enters infront of your office and the door isn't closed, Jolly will clog the door. You won't be able to close it. Now that shouldn't be a problem if you keep the door closed. Uhh nevermind. Keeping the door closed when you don't need it will drain your power, uhh, scratch that. Anyways, good luck, talk to you soon.

## Strategies

Same as nights 1-2, but Jolly is now active (though he can rarely start moving on Night 2).

This night is where things start to get difficult. You shouldn’t seal the vents anymore, but make sure to keep an eye on Jolly. When he enters the office, he will jam the door. Make sure to close it **immediately** or else he will get inside and jumpscare you. Also, check Antonette more often.

Night 3 is the third night in Jolly 3. This night introduces Freddy as a antagonist. Also, starting from this night on, you won’t be getting any more phone calls.

## Strategies

On this night, Freddy becomes active.

You will have to keep a close eye on the animatronics from now on, as they will start to get more difficult and harder to keep track of. Freddy is now active. He is considerably slower than the other animatronics. As always, make sure to check the pipes often.

* Chapter 1
* Chapter 2

Night 3 is the third playable night of Jolly 3: Chapter 1. In the office, all previous animatronics’ difficulties get ramped up.

## Phone Call

Theo: Hey, remember those cassette tapes you found yesterday?

It might be a good idea to play them while you work. Hold on. Alright, there we go.

Cassette guy: Uhh, hello, hello? Uh, this is just a reminder that the Jolly suit behind our parts and service room, Is incapable of being worn. We detected that the inside metal parts of the suit have been damaged. A kid got spaghetti all over the place, I don't know. Our security guards didn't know what happened. Heck, we were the first ones to know. Guess who's getting fired tonight?

Uhh, the suit is in schedule of repair for next week so uh, Don't use it. Also, in another note, Tomorrow's "Bring your daughter to work day"! So uh, if you're responsible enough to guard your daughter from touching our robots and work at the same time well, uh, bring your daughter! And If you 're not responsible enough and you let your daughter break our robots then, the bill for the repair will be taken off from your paycheck. You might as well find a new job after that. \*cough\* on a side note, everyone did a good job today, Well done for that. uh, anyways. I think that's about it. See you all tomorrow.

## Strategies

Same as nights 1-2, but higher-advanced A.I. The fans will break more often, and Metal Freddy and Metal Chica become more active. It is recommended not to check the windows at all, as there is the risk of running into Metal Bonnie. As always, repair the gas systems frequently and watch the animatronics.

Night 3 is the third night in Jolly 3: Chapter 2. All previous animatronics in the Office and the House get more aggressive.

## Dialogue

### Computer

beginning phase two of the Testing protocol. The purpose of this test is to evaluate the animatronics' fire accident Response system. The facility's temperature will be turned up in 3, 2, 1. It has been the hours after the second phase has been initiated, and it seems that the subject is not following its traditional patterns when being monitored by our camera's. Documenting results.

## Strategies

Same as night 1-2, but higher-advanced A.I. It's recommended to check only Jolly on the cameras, because George's eyes are seen when he's at the door (to your right). Also, be aware of Shadow Tweetie and Shadow Maxie.

Night 3 is the third playable night in Jollibee’s. On this night, Jollibee and the Virus become active.

## Phone Call

Hello, hello? I'm, I'll just drop by and leave you to your tasks cause I know how much more aggressive these guys become when the week progresses. Can you fix the monkey bars at Popo's playroom? Our maintenance guy didn't show up today. The screws are a bit loose. We don't want any lawsuit, do we? Also, did Jollibee ever move? Also, is Jollibee ever moving out from his stage? I'm sure he wouldn't. I'm just checking. Did you know that these characters are based off the old ones? They're just too many of them and the company just had to pluck someone out. There were eight, I think. They weren't that kid friendly either. The designs' just awful. Alright, enough trivia time. Get back to work. Good night.

## Strategies

Similar to Night 2, check the vents and Hetty a lot, as well as be mindful of the door. The Virus is the real threat as it can kill you very easily. Pay most attention to it and Hetty, and you should be fine.

Night 3 is the third night in Jollibee’s: Phase 2. This night, both Twirlie and Hetty become active.

## Strategies

This night is a lot more difficult than the previous two. For the first time, you must hide under the desk when Twirlie and Hetty get into your office. Popo and Yum will also be more active on this night, so keep using the same strategies you've been using these past two nights to keep them away.