Tech X

**Tech X** is a passive item added in Afterbirth.

## Effects

* Isaac's tears are replaced with laser rings.
	+ Shots can be charged to increase the size of the rings.
	+ Only the outer circumference of the rings will deal damage.
	+ Rings pass through obstacles and enemies.
	+ Rings have infinite range and will travel until they hit a wall.

## Notes

* The rings are similar in appearance to the combination of Template:I and Template:I.
* The laser rings will linger for a brief moment upon touching a wall, allowing more damage to be dealt to enemies closer to walls.
* The "R U A WIZARD?" pill effect does not work with Tech X.
* Charging only increases size, not damage. It is useful for hard-to-hit enemies, or hitting a wide area at once, but spamming small, uncharged shots will lead to much higher damage output.
	+ Upon contact with the walls of the room, the rings will stay for about a second before dissipating.

## Synergies

* Template:I: Shoots two rings instead of one.
* Template:I: Fires a brimstone circle instead of a tech circle.
	+ Azazel: Picking up Brimstone will still override Tech X. When you pick up Tech X as Azazel with his inherited Brimstone, Tech X does nothing at all.
		- As Azazel, Brimstone no longer overrides Tech X, and the two interact normally.
* Template:I: Reduce the charge time. No effects on damage.
* Template:I: The laser ring becomes green and inflicts poison.
* Template:I: The ring will go over the wall and come out the opposite one.
	+ Continuum + Template:I: Incubus's laser rings cannot go through walls.
* Template:I: Picking up 2 copies of Tech X will cause two rings to fire instead of one, similar to the 20/20 effect.
* Template:I: Shoots a laser ring with a bomb in the middle. Overrides the charging effect, replacing it with normal firing mode. Sometimes killed enemies will drop black hearts.
* Template:I: Each missile shoots 10 laser beams like from Template:I in each direction, similar to Tammy's Head.
* Template:I: Laser rings move slower, increasing damage as enemies spend more time in the laser. Rings also appear thicker.
* Template:I: Slows the ring, increasing damage as enemies spend more time in the laser.
* Template:I: The rings have a chance to block enemy shots.
* Template:I: If charged for long enough, a cross-shaped marker will appear on the goggles and the black aura will activate upon release of the attack keys.
* Template:I: Adds the charm effect to the laser ring.
* Template:I: Simultaneously fires the knife and laser ring(s).
	+ Mom's Knife + Template:I: Allows the Incubus to fire laser rings as fast as the player can press and release the fire button.
	+ Mom's Knife + Template:I: Fires the knife and a brimstone ring, then a barrage of knives depending on how long it was charged.
* Template:I: Extra laser rings with different sizes depending on how long Isaac charges it are fired, will increase charge time.
* Template:I: Shoots four rings instead of one.
* Template:I: Increases the size of the rings.
* Template:I: Charges up extremely quickly, almost as fast as you can press the button. Greatly reduces damage per ring. (Tendinitis warning!)
* Template:I: While the rings won't home in on enemies, they will bend inwards to hit enemies within each ring, resulting in a substantial damage area increase.
* Template:I: Magnetic effect pulls pickups and objects to the edge of the ring, increasing accuracy.
* Template:I/Template:I: Equips both laser systems.
* Template:I: Equips both laser systems with the damage down from Technology 2.
* Template:I: Shoots three rings instead of one.
* Template:I: Replaces the outer laser ring with a star-shaped oval, slightly increasing its area of effect.

## Interactions

* Template:I: Overridden by Tech X. Tear delay reduced as usual.
* Template:I: Overridden by Tech X.
* Azazel: Azazel's brimstone overrides Tech X.
	+ Tech X overrides Azazel's brimstone.
* Template:I/Template:I/Template:I: Overridden by Tech X, except for Compound Fracture where only the stat effects apply.
* Template:I: Overridden by Tech X. Will still teleport the player if hit when charging, however.
* Template:I: Overridden by Tech X. Keep stat changes.
* Template:I: Overridden by Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Overrides the explosion chance, but laser rings have a chance to set enemies on fire.
* Template:I: The ring will not bounce.
* Template:I: Overridden by Tech X.
* Template:I: Hides the goggles, making it visually impossible to judge the charging.
	+ Charge bars can be enabled to counteract this.
* Template:I: Damaging halo effect lost, behavior of rings identical to Template:I synergy.
* Template:I: Shots still randomly have shrinking effect, but these special shots are no longer visually indicated.
* Template:I: Overrides Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Overridden by Tech X. Lose the damage bonus given by Ipecac on next room. Still poisons enemies like Ipecac does.
	+ +4 damage and poisons enemies.
* Template:I: The rings fired by the Incubus have a fixed size; charging the ring will only increase the size of the player's own rings.
* Template:I: Overridden by Tech X.
* Template:I: Does not work with Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Damage and size of the ring increases the further away it is from the player, but is actually roughly 2/3rds of base damage up close. It takes a few tiles of distance to reach normal damage and go above it, with the maximum being 1.5x at roughly a room's width away.
* Template:I: Change in targeting overridden by Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Increases the speed of the laser ring. Overrides boomerang effect.
* Template:I: Increases damage and decreases tears.
* Template:I: The ring's damage and size substantially increase, but decreases the further it travels.
* Template:I: Overridden by Tech X.
* Template:I: The ring will not bounce.
* Template:I: Overridden by Tech X.
* Template:I: Tech X overrides Technology Zero.
* Template:I: Overridden by Tech X.
* Template:I: Overridden by Tech X.
* Template:I: Tech X overrides the beam. Any previous effects rendered moot by Tractor Beam (e.g. The Wiz) will return.
* Template:I: Overridden by Tech X.
* Template:I: Shoots two rings diagonally simultaneously.

## Seeds

 PC  HQSM WLSE (Treasure room above spawn)

 PC  Q2PY 8Q7N (Treasure room adjacent to spawn)

 PC  NDWL 802D (First Floor Treasure Room, Brimstone during Mom fight and Mutant Spider on second floor)

 PC  484V V23S (Treasure room next to spawn, Three Guppy items can be found in devil deals before the mom fight)

 PC  9T79 9VOF (Treasure room adjacent to spawn)

 PC  7Y4F LLBG (First floor treasure room) (Both modes)

 PC  DEBT K816 (Treasure room adjacent to spawn, 3 Guppy items in Devil Rooms before Caves 2)

 Switch  DKAK WGCN (First floor treasure room, Sacred Heart in Caves 2 angel room)

fr:Tech X