Death Mark

Stat
 Debuff Duration

The **Death Mark** is an item in Risk of Rain 2.

When the holder damages an enemy that has 4 or more unique debuffs, it is for 7 seconds (*+7 seconds per stack*), causing it to take 50% more damage from all sources.

## Notes

* Players without the Death Mark will still deal bonus damage to marked enemies.
* It is possible to inflict Marked for Death on the same hit that inflicts the 4th debuff. This is because a landing hit procs some debuffs before Marked for Death is checked, while others are checked after. See On-Hit Procs for more details and the order of checks.
* The 4 debuffs do not need to be applied by the same player, but a player holding a Death Mark must damage the enemy to mark it.
* The debuff cannot be caused by an attack with a proc coefficient of 0.0, so damage-over-time effects can never apply the mark, even if the victim has enough debuffs.
* The duration of the mark cannot be extended or reset after it has been applied, but it can be reapplied as normal once it expires.
* Once applied, the mark persists for its full duration even if the victim's debuffs expire such that it no longer has 4 debuffs.
* All debuffs that can be applied to enemies count towards the activation requirement, including the  self-inflicted *.*
* Stunning an enemy, such as with   or with a , does *not* contribute to the Death Mark.
* Similarly, freezing an enemy with   or  or   will not contribute to the Death Mark.

## Tips

### Survivor Debuffs

* can inflict either  or , but only one (depending on loadout).
	+ However, in multiplayer, one player may use Poison with Acrid while another uses Blight, which will both count towards the Death Mark.
* can inflict  with  and .
* can inflict  with  and .
* can inflict  with  and  while  is not on cooldown.
* inflicts  with .
* inflicts  with many skills.
* inflicts  with  and , and can also inflict one of either  or  with  or  (depending on loadout).
	+ However, in multiplayer, one player may use Tangling Growth with REX while another uses DIRECTIVE: Harvest, which will both count towards the Death Mark.
* inflicts  with .

### Item Debuffs

While the Death Mark is best used with Survivors who can inflict debuffs naturally, there are many items that inflict debuffs as well:

* and  inflict , although multiple stacks or high critical chance are required for reliability, respectively.
	+ The  inflicts , but corrupts Tri-Tip Daggers. Bleed can still be inflicted with the Shatterspleen or by other players, however.
* , the , and the  will  enemies.
	+ allows the holder to ignite enemies with all their skills and items.
	+ The  changes Ignite into . While this does not add debuffs, it does mean that a player with the Ignition Tank can inflict Stronger Burn while their allies can still inflict regular Ignite, which count separately. This can be facilitated with an   Incinerator Drone.
* inflicts , which can be maintained easily with even a single stack.
	+ The  inflicts , but corrupts Chronobaubles. 60% Slow can still be inflicted by other players who have Chronobaubles, however.
* inflicts  and  (though never at the same time), which both count towards Death Mark.
* inflicts .
* allow the holder to inflict  using .
* allows the holder to inflict  on hit, as long as the  skill is not on cooldown.
* inflicts  on one nearby enemy per stack.
* inflicts the invisible  debuff, which *does* contribute towards the Death Mark.
* and the  allow the holder to apply  on hit.
* allows the holder to  on hit.
* The  and  inflict .

## Lore

```
Order: “Death Mark”
Tracking Number: 66******
Estimated Delivery: 02\22\2056\
Shipping Method:  High Priority
Shipping Address: 421 Lane, Lab [72], Mars
Shipping Details:

Everyone said that I was crazy to search for lost artifacts on Mars. Idiots. There hasn’t been any proof of a previous civilization - but I’ve always trusted my gut. This skull proves that I’m right - that something did exist here before.

That smug professor at the university... always disparaging my research. I loved seeing the look on his face as I shook his hand. Idiot. Karma must have been working overtime - I heard he fell ill shortly after. I suppose my success was just too much for him.

...In fact, everyone I’ve shown seems to not be returning my calls. Are they avoiding me? Are they scared this news would shake up their academic communities? Too proud to admit I’m right?

I’ll find someone who will give me the recognition I deserve. I’ve worked too hard and done too much. If I don’t keep going, I think I might just die.
```

## Version History

Early Access Content Update 5
* Gameplay Changes
	+ Debuff Duration: 7s ⇒ 7s (+7s per stack)
	+ 🌧Remove text stating that the damage bonus scaled with stacks

Early Access Artifacts Content Update
* Major Content
	+ Added New Item: Death Mark
	+ Added New Item Lore Entry: Death Mark

## Trivia

* Collapse used to erroneously count as 2 debuffs and not 1; this is due to how damaging debuffs are programmed. Each debuff actually has 2 components: an invisible debuff that deals the damage, and a visible *positive* buff that creates the icon and indicates that the debuff is inflicted. This is why the Helfire debuff counts towards the Death Mark, even though it is invisible: it has the debuff component, just not the visible buff. However, due to a programming error, *both* components of Collapse were treated as debuffs.
	+ This has been fixed as of Patch 1.2.3.