Boss Guides

Guide and Information by **S3kierer#2831/Obviousprime** full guide here

You can see the next Wave in the top right corner in the scoreboard

There are 2-3 variants for each Wave (1-17). Waves 18-20 always the same.
The bosses will “enrage” twice at about 75% hp total and 50% total. Their movement speed and attack speed increase significantly at those two thresholds. It’s generally a smart idea to wait with your bigger damage cooldowns for when bosses drop below these thresholds as most bosses are difficult to kill sub 50% and not up to 50% most of the time.
I tried to screenshot the main mechanic of each boss wave (if possible) and will write a few sentences about it.

## Wave 1

* **Spiders**
	+ Ranged Spiders have Slow Poison and Entangle.
	+ Boss has Slow Poison and Entangle.
* **Prisoners**
	+ Priests will cast Inner Fire.
	+ Boss has Devotion Aura (+1).
* **Captured Sealife**
	+ Boss has "Tidal Wave" - Can deal a lot of damage if everyone is stacked up.

## Wave 2

* **Machines**
	+ Boss will spawn "Explosive Sheep" Do not kill them as they will explode and deal massive damage.
* **Murlocs**
	+ Boss has Mana Drain on Auto-Attacks and will cast Sleep (Ground Targeted, move out of the zone)
	+ Ranged Murlocs have Ensnare.

## Wave 3

* **Knights**
	+ Boss has "Bash" which stuns shortly.
	+ Boss will buff a Nearby Ally, increasing it's Damage & Armor
	+ Minions have Evasion
* **Wolves**
	+ Minions have "Enrage" increasing their damage by 100%
	+ Boss has "Howl of Terror" reducing Gladiators damage by 75%
	+ Boss has "Cleave" dealing damage to everyone infront of it.
* **Golems**
	+ Brown Golems cast "Slow" reducing Movement and Attack Speed.
	+ Grey Golems throw "Boulders" dealing damage and stunning.
	+ Boss will throw "Boulders" dealing massive damage and stunning. (Only Targets you if casting spells)

## Wave 4

* **Thunder Lizards**
	+ Minions cast "Chain Lightning" for moderate damage.
* **Gnolls**
	+ Minions cast "Stun Arrow" at random intervals to random targets.
	+ Boss has Mana Drain on Auto-Attacks and will cast "Anti-Magic Zone" at random location, draining mana and dealing damage to everyone inside of it.(Ground Targeted, move out of the zone)

## Wave 5

* **Bears**
	+ Boss has "Cleave" dealing damage to everyone infront (Area is wider than Wolf Boss on Wave 3)
* **Sasquatches**
	+ Minions have "Enrage" at 30% Health (Focus down one at a time)
	+ Boss casts "Ancient Power" at a random location dealing massive damage. (Ground Targeted, move out of the zone)
* **Ogres**
	+ Blue Ogres will cast Bloodlust on themselves and other Ogres
	+ Boss casts "Stomp" around himself (Ground Targeted, move out of the zone)

## Wave 6

* **Boars**
	+ Melee Boars will buff themselves
	+ Boss will apply a Poison Debuff and Boss casts "Adrenaline" giving a burst of Movement Speed.
* **Kobolds**
	+ Blue Kobolds cast "Slow" reducing Movement and Attack Speed.
	+ Brown Kobolds have "Bash" which stuns shortly.
	+ Boss spawns zones that reduce Movement and Attack Speed drastically. (Ground Targeted, move out of the zone)
* **Slimes**
	+ All Slimes Regenerate health faster with lower health
	+ Ranged Slime have "Slow Poison"
	+ Boss will buff a Nearby Ally, increasing it's Damage & Armor

## Wave 20

Short Table version (credits in there):
https://docs.google.com/document/d/1xwkKGzgdVMjXzr3H8VZdJCFeINohab4mLmjkeL-0ZYI/edit