Wyvern Cavern

## History

Founded in the Second Era it is home to a massive tree and many nests where Wyverns live with their keepers, Once it was the Home to all the Kingdoms wyverns but now it acts more as a home to the older wyverns, who have had long enough lives and deserve rest, they all raise wyverns that are ill trained to fight and instead be kept as companions to the Rich enough.

## Settlements Laws

### Pact-Bound

Pact-Bound have been blessed by the council to have special rights within the Kingdom. these privilege's are a reward for doing something truly special for the kingdom as a Whole. This is a unique magic marking on the person made from the blood of a Dragon, no two markings are the same, as it is a testament to the person. This cannot be remove but bringing harm to the kingdom when you carry the mark can turn it to a Curse.

1. Killing must have a justified reason but is accepted as you delivering Judgement.
2. Theft must be repaid in full or your mark will cause pain till you do.
3. you are allowed into the very catacombs of the Temples and even welcomed into the Great Temple, along with being able to talk Freely.
4. Your weapons are never questioned though try not to scare people.
5. Forced "Actions" against peoples will, will result in burning pain in your body and a Duel against a Punishment the mark has deemed Proper.
6. If accused of Crime, it is sweep aside normally and very careful checked. if you had nothing to do with it the mark proves it for you.
7. You are welcomed into most homes so trespassing rarely happens but as long as you aren't a hindrance or threaten them, you are innocent
8. No violence is undue as long as you have a proper reason, it is carried out as judgement. but if it is without reason wounds you cause will be return to you in searing pain.
9. Your Duels are seen as Duels watched by the The dragons and carry a heavier weight to them, Still must have reason to challenge someone to a duel.
10. you may request to use one of the Old war Wyverns to help you, for some time, but do show respect as they are true Warriors

### Welcomed

After some time, or proving themselves welcomed have more privileges' and can be allowed to even take place in Trials and such to Judge a Crime if it is Deemed necessary. You receive a Earing as proof which can be taken away if you commit a crime suiting the punishment. This is also the rights for normal Citizens

1. No Killing inside of City or town territory, Outside of Duels of Order.
2. Theft is punished by being locked away for 30 day and 30 nights minimum and extended based on the worth, but may be waved depending on the reasoning
3. You are allowed to enter the Temples of the Order of The Wyrm but must remain silent unless spoken to. (may be changed if you become a priest or welcomed by the order more)
4. you may keep your weapons on you in the towns, but are to keep them sheath and hands away unless threatened
5. Forced "actions" against peoples will, will be judged by a council to decide your opponent for a Duel of Right
6. If accused of Crimes without proof you have the chance to prove your innocence and explain things, along with produce your own proof along with whatever they find.
7. Trespassing will have you Questioned and Locked up depending on your reasoning for why, and if you were threatening to the people.
8. Undue violence will have your taken to the council to hear your reasoning and decide the severity of your punishment.
9. you may challenge others to Duels within Reason, and may decide Council judgements by fighting a Defender of their choice.
10. At request you may meet with the wyverns to pet or try riding one depending on the time, and their attitude

### Outsider

All outsiders are allowed in their territory but have many stipulations and cannot interfere with Their ways.

1. No Killing inside of City or town territory, Outside of Duels of Order.
2. Theft is punished by a Duel of Right, Fought by Either a suitable warrior of who you stole from, or a appointed Warrior of the People
3. You are not allowed within Temples of The order of The Wyrm
4. Hostility will have you Thrown out of the town
5. weapons are to Remain in your Cart or Tavern room unless Entering or leaving, or For a Duel
6. Forced "actions" against peoples will, will have your through in the Wyverns Pit covered in Fresh Blood from Cattle Unarmed and left to your fate.
7. If accused of a crime but without proof you will be brought to a council to decide your fate, they are normally Fair unless you have proven Troublesome.
8. Trespassing will have you locked away for 20 nights and 20 days, no matter the reason
9. undue violence will have you beaten by the guard and locked away for a time depending on Severity.
10. you may not challenge another to any for of duel.
11. Do not Disturb the Wyverns, either you will die to the Wyvern or you will be arrest for two Fortnights