recursal/Fanatic-Fandom huggingface dataset:
FEMA Trailer, Richard’s - WIP

A refurbished FEMA trailer claimed by Richard Lemming and used as one of his homes. These mobile homes are often distributed by the Federal Emergency Management Agency after serious natural disasters or other large-scale emergencies.

Richard’s trailer likely came from an event known as *The Spillover,* which is an exceedingly rare phenomenon within The Bog that results in literal “spillover” outside the usual confines of an AOI. On January 17th, 1988, emergency services started to receive reports about a small community that had been seemingly affected by a severe earthquake. While services were dispatched to the area, officials attempted to determine where the town had come from in the first place; callers had identified their town as “Solomon’s Glade,” a location which was unknown to dispatchers and didn’t appear on any maps.

Upon navigating their way to the area, emergency responders found an enormous town with the infrastructure of a well established moderately-sized city. The level of destruction was extreme, and additional services were brought in to help with casualties; however, widespread knowledge of this mystery city had been restricted early on by illuminati agents within the local government. Having identified this event as Bog-related, officials allowed federal assistance to arrive but kept their activities strictly confidential.

While rescue operations continued, interviews with citizens provided a number of clues about the origin of the town. Those living in the town seemed not only to think that their town had always existed, but that it was a fairly popular tourist attraction. Emergency workers identified a multitude of statues of an unknown likeness, which seemed to indicate that those living in the town considered this person a fairly important figure.

FEMA began attempting to move a number of people into trailers, but ran into problems when the townspeople claimed that they had never heard of anything called “FEMA”. Before things got too heated, the spillover receded and the town vanished, leaving the rescue workers alone in the woods. Most of the trailers were abandoned, leaving Richard free to take his pick.

Richard’s trailer acts as a second home, although he tends to spend the majority of his time there. The reality-bending nature of The Bunker makes Richard reluctant to sleep there multiple weeks in a row, so he keeps the trailer as an alternative. Richard has equipped his trailer with a myriad of alien technology, including several additions of his own design, making this dwelling a highly secure site as well as a fully-equipped laboratory.
Vanlouen Nurses

## The Vanlouen Nurses

The Vanlouen Nurses are an all female enforcement arm of the global Vanlouen crime and business empire and along with hounds, Night boys, and various paramilitary contractors are responsible for security, debt enforcement, intimidation, assassinations, and any other tasks that require violent or amoral means to accomplish.

During the Second Bog War Bruce trained a civilian medical corps similar to the red cross to serve as a neutral humanitarian body during the conflict and provide medical aid and care to both sides. However Bruce tasked Richard Paris Lemming with implanting a parasite in the nurses' brains that would link their frontal cortexes to The Hound Hive, thus inexorably tying their collective well being to that of the pack, governed by the singular goal of furthering the interests and power of its Alpha, Bruce. During the war they were employed as spies who cruelly sabotaged the enemy's medical care, their efforts helped destabilize the Darkwood Free Armies and turn the tide of the war.

Proving extremely capable and useful during the war Bruce kept the Nurses in the Hound Hive and folded them into his criminal operations. Their methods became harsher as his power grew, and they used violence and intimidation against his opponents to advance his power both in the criminal underworld and politically.

The Vanlouen Nurses have a primal hatred of Richard Lemming and bully and accost him at every opportunity, Bruce generally lets this go on until Richard is at risk of death or permanent injury at which point reigns them in. Richard does not seem to learn from this and repeatedly frequents the various clinics, spas and caves where the Nurses are employed or slumber, only to be surrounded and beaten for hours.
Slaga the Deceiver

Slaga is considered one of the most black-hearted of The Tainted Ones. Where the other Dimmermåne lords were overcome by terror when confronted by the might of Vexivar, Slaga gave himself wholly and willingly to Vexivar and had conspired to do so well before his arrival thus earning him the nickname "The Deceiver."

Slaga is an on-again-off-again roommate of Richard Lemming when Richard rents the spare room in his Fema trailer. Richard seems not to be sickened by Slaga's black aura like other beings are when in the presence of The Tainted Ones.

Slaga has been described as unsettlingly beautiful, with porcelain skin, silver hair, and broad shoulders, he is still adorned in his white blue chainmail, however when moonlight shines upon him his countenance contorts and becomes grotesque and diseased and hateful.
Arms of Asa-Gaa

A site in AOI-225, The Arms of Asa-Gaa are in constant motion, perpetually working on improving one thing or another. Asa-Gaa can be utilized in order to improve or even produce any number of objects. So long as the adequate materials are provided, Asa-Gaa’s masterful skill with its numerous hands will attempt to repair or modify anything in its reach. As a result, the space around Asa-Gaa is meticulously maintained. Asa-Gaa is regularly employed by denizens of The Bog to repair common household objects.

The source of Asa-Gaa’s intelligence is unknown. Analysis of the nerve endings and skeletal structure of several of Asa-Gaa’s arms suggests that the tissue of the limbs actually joins with the local trees relatively seamlessly. Genetic analysis of the local plant life doesn’t suggest any kind of hybridization with the Asa-Gaa organism, suggesting it may be some kind of symbiosis between two discrete organisms.
Pilgrims - WIP

Any entity who defied the natural cycles of destruction and rebirth of the Gardener and escaped the collapse into nothingness that awaits all that is at the end of every cycle. Not to be confused with Vestiges.

While vestiges represent continuity between each shattering, they exist as iterations of their former selves, related conceptually, but not literally. Pilgrims are beings who have sidestepped the reformation cycle altogether.
Spider Commander - WIP

**-** Spider Commander is a mighty predator, member of the Bog Council, event planner and powerful political force within the Darkwood. Described as a 10 foot tall black and red spider with a 19-foot legspan, it was born 5 million years ago on a rogue planet with no sun. The planet, however, had extremely active volcanic activity and a thick atmosphere that trapped large amounts of volcanic heat and gases that gave rise to complex life and strange evolutionary patterns.

During one of the great wars, the Hole King sent his generals to distant planets to gather mercenaries, warriors and slaves to serve in his horde. General Mara Argento visited the planet where he observed Spider Commander personally slaughter 300 lava squids. Subsequent service for the Hole King resulted in Spider Commander’s imprisonment for a thousand star ages. However, early in the sentence, Bruce Vanlouen and his legal team negotiated for its release in order to allow Spider Commander to serve with Bruce in the Second Bog War.

To retrofit Spider Commander for service in a war in the Bog (as it is still partially governed by Earth’s natural laws) Richard Lemming and his bioengineers gave Spider Commander hydraulic lungs that could respirate oxygen and primitive eyes. Today Spider Commander owns a party planning company called Spider and Spawn focusing on quinceañeras and makes $40,000 a year without benefits. He drives a 2001 Dodge Stratus.
Xylitol Jones

Self-proclaimed super hero. Xylitol Jones is a vigilante who prefers ripping out the spines of his victims. Xylitol Jones will take his trophies to a nearby tree where he cleans the blood off of them and screams.

To date Xylitol Jones has committed over 700 murders and is wanted by numerous authorities.
Husk Debris Field

The Husk Debris Field in full view

The Husk Debris Field is a mysterious location in the Rotta galaxy. Exploration of this site has revealed myriad of strange and uncountable phenomena.

## Composition

The Husk Debris Field is formed out of a thin film of neutrons, which is unusual in itself, as this type of matter will not occur naturally under normal conditions. Whatever originally created the Husk Field absorbed practically all the energy and mass from original matter, leaving only bare neutrons in its wake. Sweeping waves and eddies continue to spread the cosmic gas in all directions, causing it to thin out and grow in size.

### Debris

While the majority of the field is composed out of chargeless gas, there are a number of rocky objects suspended towards the center of the nebular body. These rocky and metallic objects contain traces of complex chemicals that might normally be evidence of civilization.

### Satellite Fields

There are several other smaller sites in the relative vicinity of the Husk Field which exhibit similar properties. These debris fields are not as massive as the Husk field, and do not appear to share an obvious connection.

## Origin

The Husk Debris Field, named for its resemblance to the husk of a shredded object, was almost certainly a planet at some point in its past. An incredibly furious and violent event caused the complete and utter destruction of the entire stellar body. Observers often state that the nebular mass often looks as if it were physically ripped apart.
Royal Death Cult, The WIP

The Royal Death Cult was the religious authority under the mortal rule of the Hole King, Orosovir Vexivar, during his time as the mortal emperor of a lost civilization. The Death Cult was tasked with maintaining religious control over the dominion of the empire, as well as supplying the King himself with living sacrifices and other materials in his study of necromancy. The Royal Death Cult was tightly integrated with the military, and most priests and inquisitors also maintained a rank within the imperial army or navy.
Currency

One form of Bog currency: assorted pebbles

The economy of The Bog has never been fully understood by outsiders. Individuals who frequently enter and exit The Darkwood seem to comprehend the monetary system of The Bog, but tend to eschew it in favor of real-world currencies.

What is clear is that the majority of Bog Folk do not seem to comprehend the difference between formal currency and any set of loose objects that can be carried in the hand, a pocket, a purse, or a wallet. For instance: small rocks or pebbles might be traded as if they were themselves a form of currency, but only if they happened to be in a person’s pockets; the same kind of stones on the ground would be considered completely valueless. Bottlecaps, sticks, lint, fingernails, shells, and more are all used for trade within The Bog. Bog currency apparently revolves around quantity over quality on a per-transaction basis.

Other currency systems exist in more developed regions of The Bog, including printed money, coins, or barter systems. Overall, United States dollars (USD) are the most prolific form of currency within The Darkwood. More advanced cultures and individuals within the Bog tend to prefer ancient artifacts or pieces of technology. The relative ubiquity and small size of one such item, the Bankashi Cobalt-Pressed Electron Wafer, makes it the go-to form of coinage for such entities.
Bog

The Bog is a region of space which defies measurement or direct observation. It is a singular area which exists simultaneously at a multitude of points within the universe all at once. There are several manifestation points, or Fractures, on the surface of the earth, each with an associated Area of Influence. The most notable of these points is The Darkwood.

## Origin

The Bog was created when The Gardener was struck with Sorrow and fell into a deep slumber. The Bog is a wound in the fabric of space itself, a festering gash in the body of a god. The Bog is a conduit to space outside of reality and that stuff bleeds into the universe infecting it with confusion and terror.

The Bog is, in fact, a single point or region in space. The existence of numerous AOIs throughout the universe is evidence that the weapon Sorrow shot the Gardener through with such violence that even now it still travels within the sleeping god's body. Each fracture is the same Bog in a different place.

## The Center of the Bog

Traveling to the center of the Bog, transiting the greatest of rifts will reveal The Crucible. The Crucible is a temple of mysterious and terrible power which obscures the weapon Sorrow. Sorrow rests at the centermost point of the Bog, still rending its way through the body of the Gardener but frozen in apparent stillness.
Tina M. Schmidt

Tina M. Schmidt is a famed Oracle and high priestess throughout the Darkwood. Living in the white tower of the temple of Babos-Kalar in Ghoulsmire, Tina answers questions put to her by visitors wishing to be guided in their future actions. Tina also astral projects a proxy body to carry out tasks and perform magnanimous deeds outside of the tower, this form resides in Omak, WA.
Losettia

The Earthborn Republic Of Losettia is the last nation on the planet known as Earth/Terra. The leader of the country is

## Losettia

The Current Flag Of Losettia

Current Territory Of Losettia

### Inhabitants

Civilian Population: 34,000,000Active Military Personnel: 2,500,000 Automatons: 400,000

Grand Protectorate MrChocoTaco, who previously served as Grand Commander of the Losettian Army.

## The Founding Of Losettia

Losettia was founded around the year 2302, by a group of humans knows as the HDL, the Human Defense League. The country's capital was designated as the former city of Kiev, Ukraine, now known as Grandkiev, which has remained the capital to this day.
Vogel-Biss Test

Verbal and physical test administered on an individual in order to determine their position on the Lemming-Van Louen Morphogenetic Index.

Questions include:

* To your knowledge, have you ever come in contact with The Bog?
* How much diarrhea are you producing on a daily basis?
* Answer yes or no: do you ever dream of burning cities? Piercing red eyes in a dark fog? Loved ones scrambling from their graves reformed into twisted assemblages of jagged bone and rotting meat?
* Do you sometimes feel as though you are viewing yourself through the eyes of someone else?
* Do you find your skin to be slowly turning into iron plating or tree bark?
* What is your favorite season of Professor Baby?
* On a scale of 1 to 10, where 1 is no desire at all and 10 is very highly desires, how much do you desire to to abandon your current life and become an organ, like a lung or a kidney, inside of a creature physically larger than yourself?
* Do you weep for lobsters, crabs, shrimp, or prawns?
* If you had to guess, how many individual atoms make up your own body? Be specific.
* Have you come to the conclusion recently that you are trapped on the wrong side of a mirror, and tried to climb through the mirror as a result? Did you succeed?

Physical tests include:

* Locking the subject in the room with a hidden diaper (which they are not told about), and timing how long it takes them to locate the diaper on their own.
* Prodding a subject’s blood sample with a hot wire
* Milk submersion
* The tester repeatedly claims that the subject does not exist, or that the tester is in fact the subject. The tester will mime out all the subject’s actions and try to talk over them.
* The subject is blindfolded and asked to count a number of small objects without touching them
Rim Ram Mountain

Second highest point in Darkwood and epicenter for occult activity due to presence of fossilized skeleton of Mara Argento. The summit has become an ad hoc community meeting place, worship site, and point of contention in territorial feuds. Site of the bloodiest single day of combat during the Bog Wars. Today the mountain is popular for hikers who perceive the bones and other structures such as the obelisk built to memorialize the battle as nothing more than dead trees.
The Hyper Era

The Hyper Era was a period of human history from approximately 9000BC to 6000BC. This period saw the rise and fall of the Finnish and Korean Empires, which destroyed each other in the extremely destructive Finno-Korean Hyper War, along with almost all technological progress and the majority of the human population.
Shimmering Damp, The - WIP

**-** A place within the Bog, but separate from its influence. The Shimmering Damp was once a “life raft” created by an entity (possibly a Guardian or an advanced lifeform) who existed in one of The Gardener’s early cycles to escape the inevitable sundering, shattering, cleanse and reformation of reality and preserve and protect itself and other entities allowing them to do that which is most unnatural of all and cross into a subsequent or previous cycle.

The Shimmering Damp is similar to The Myriad Realms, albeit artificial in nature. Conceptually, the Shimmering Damp is a more like an unfamiliar body part attached to The Gardener, as opposed to an aspect of its psyche.

Currently the Shimmering Damp is used by Richard Paris Lemming as store room for his VHS collection and to practice hip-hop dance privately without fear of teasing from Bruce Vanlouen and the other older boys.
Hammers (Holiday)

“Hammers” is a sacred holiday in The Bog. During Hammers, everyone in The Bog runs outside with a hammer and proceed to smash other people in the brain until they die. By the end of Hammers, most people involved are dead or dying, and the streets are coated with blood, brain, and feces. The day after Hammers, those who died the night before wake up in their beds and life continues as if nothing happened at all.
Boys

One of Richard's Boys

Organisms approximating young men or children. The term Boys can refer to several different types of humanoid creatures which have been constructed by Richard Lemming, Bruce Vanlouen, or by any number of third party black-market bio-weapons manufacturers who have stolen the technology.

Boys have been created in a variety of ways, most notably by Richard Lemming in his attempt to produce a vessel for the wandering life-force of his deceased son, Charlie. The creation of Boys typically follows the same process as the creation of Richard’s various types of worms, they are vat-grown genetic chimeras.

Traditionally, boy production was an art form which only Richard Lemming had truly mastered. Richard was able to produce thousands of Boys over the course of a single week, each genetically tailored to its task within the greater hierarchy. There is evidence suggesting that Richard looked into the creation of larger more imposing models of Boy, however he seems to be drawn to creating creatures that look like human children.

Richard’s Boys are typically produced with varying levels of intelligence and physical strength and organized into groups in order to carry out more complex tasks. This group is referred to by Richard as a “Unimatrix” (a term borrowed from Star Trek), but is also frequently called a “litter”. Alpha Boys are constructed for leadership roles, they are highly self sufficient and excellent leaders. Beta Boys are the immediate subordinates of the Alphas, and exist to carry out their orders. Gamma Boys are treated as objects and, while also existing as the subordinate to the Betas, tend to day-to-day affairs and maintenance. Alphas are equipped with their own Sprint Flip Phones in order to be in direct contact with Richard Lemming at all times.

Advanced Alpha-type Boys typically have two or more hearts, redundant lungs, and reinforced skeletons. Richard has attempted to implant some Boys with electronic implants, however his lack of familiarity with this technology has made him reluctant to employ it in a widespread manner. Boy DNA includes genes from a multitude of sources, including some alien traits. Handcrafted genetic sequences make Boys impervious to Richard’s own Cancer Gas, as well as most airborne toxins or pathogens. Dissections performed on deceased boys have demonstrated that their interior physiology is radically different than a human’s, and would look completely alien to a physician.

Richard Lemming ceased all Boy production after the Battle of The Cave, citing concerns that his ability to control his creations was proving unreliable, however he has since resumed limited production of boys as of June 2018. Richard’s court battle with Bruce Vanlouen prompted him to create a new batch of boys in order to assist with impeding court proceedings. Richard’s latest batch of boys are not up to par with previous generations, as they were produced hastily without the proper equipment. Richard refers to the current generation of boys as “rot boys” likely due to the fact that they are rapidly rotting alive.
Replica of Worf’s Crossbow - WIP

One of *Richard Lemming*’s most prized possessions, this weapon is a precise replica of Lieutenant-Commander Worf’s own weapon on the television show Star Trek: The Next Generation. The character Worf is never actually seen using this weapon himself on the show, but it was wielded by Captain Jean-Luc Picard on the 18th episode of the 6th season of the show *Starship Mine*.

Richard refuses to elaborate upon where he actually got the crossbow, typically claiming that he found it in a trash can, and that he has never even heard of Star Trek. This is dubious, however, as Richard will often quote directly from the one specific episode that this weapon appeared in. It is clearly important to him, as he refuses to sell it even when he has no money to his name (which is quite often). It would likely be worth a fair amount to the right buyer.

Richard will frequently brandish the bow and make claims that it will “fire clean through 10 horses” or that it “shoots 3 times more longer than I can throw an apple.” While Richard has used the bow defensively in the past, he has injured himself with it on far more occasions.
Runes - WIP

- Language is a source of incredible power, and nowhere is this more true than within *The Bog*. Several languages have been developed to take advantage of the psychic nature of *The Bog*. Words and mantras expressed as meticulously calligraphed *Runes* can offer protection from *The Bog’s* affects.

Because language bridges the gap between physical reality and thought, it is a viable conduit for controlling or resisting the properties of *The Bog*, where thought is often law.

*Runes* depend on a personal understanding of their own meaning by those who want to benefit from their effects. The strongest scripts are derived from well understood languages. English does in fact function perfectly fine for this process, but many *Bog Folk*, especially those who are not fluent in English, prefer older languages which can express loftier concepts with a higher degree of ease.

*Runes* are often placed on clothing, carved, or tattooed onto the skin itself. They may also be drawn on the ground or on objects. *Bog Folk* make efficient use of runes to protect themselves from the most damaging effects of *The Bog*, but they tend to avoid their over-use for fear that the *Runes* themselves may cause unintended effects.
New Terra Wiki

## Welcome to the Wiki

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## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.
Void Shepard

Void Shepards are Bankashi units whose sole purpose is to eradicate The Bog. Void Shepards are also deployed as elite troops by Bankashi forces, and specialize in fighting powerful entities and countering magical abilities.

## Living Mummification

Bankashi who are chosen to become Void Shepards will undergo vigorous training. This training ensures that the recruit is mentally and physically prepared to become a Void Shepard. Part of the training involves the complete memorization of all Bankashi History.

After training is complete, the subject moves onto a process known as living mummification. Living mummification desiccates and preserves the subject's body while allowing cognitive processes to continue largely unaffected. The entire process takes several years and requires intense meditation.

## The Application of the Exo-Suit

After the subject is mummified, they are fitted with a powerful exoskeleton. This cybernetic enhancement restores the subject's ability to ambulate and gives them superhuman strength and agility. The connection between the brain and the suit is permanent, linking the mind of the user directly into the computer built into the suit.

## The Staff

A Void Shepard's weapon of choice is its staff. A Void Shepard's staff is rather crude in appearance, it is slightly over two meters in length with a metal loop on one end. The Staff contains powerful technology developed by the Bankashi to close portions of the Bog permanently, however everything in the closed area (including the Void Shepard) will be lost as well.
Toy Bonnie

Toy Bonnie is a secondary antagonist in *Five Nights at Freddy's 2* and a returning character for the Ultimate Custom Night.

## Appearance

Toy Bonnie is colored bright shiny blue, with his belly, muzzle, and insides of his ears colored a pale, powder blue/white. He has green eyes, magenta eyelids, long eyelashes, and rosy red, blushed cheeks. He has two sets of teeth, two teeth on the top and 8 on the bottom.

He has a red bow tie that sits on the top of his torso with no buttons or stars on the other parts of his torso.

## Ultimate Custom Night

He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.

# Gameplay

Toy Bonnie will randomly (slowly) slide into your office while twitching. In order to avoid his attack, you must put on the Freddy mask until he leaves. If you do not, he will jumpscare you.

## Trivia

* Toy Bonnie's mechanic is a throwback to his original behavior in *Five Nights at Freddy's 2*, in which when he arrives at the Office's Right Vent, the player has to put on the **Freddy Mask** to send him away.
* Toy Bonnie and Toy Chica were both programmed in the UCN roster at 50%.
* Toy Bonnie was originally planned to have a voice actor, that being Stephanie Belinda Quinn. However, the final release doesn't show Toy Bonnie having any lines in the gameplay, implying his lines were scrapped.
Funtime Foxy

*Were you looking for her Counterpart: Lolbit?*
Funtime Foxy is an antagonist in *Five Nights at Freddy's: Sister Location*. It returns in the Ultimate Custom Night.

## Appearance

Funtime Foxy's appearance shares a lot of similarities with Mangle if they were completed (most notably his pink and white color scheme) and a few with Foxy. However, unlike the Foxys from the other games and Mangle, Funtime Foxy is the first completely undamaged form, Rockstar Foxy being the second. Funtime Foxy's face splits into five parts, all of which are capable of movement. The first split runs directly down the center of his face with the second running through the center of his eyes, segmenting his face into four different parts in addition to his immobile lower jaw.
His facial features greatly resemble both Foxy and Mangle's, most notably with lipstick and amber eyes. Funtime Foxy has pink cheeks as opposed to the red cheeks of Mangle. Funtime Foxy's ears have a pink center lined at the edges with a white outline. He also has three tufts of fur on his head.

Funtime Foxy's body design resembles a suit or a tux. He has a pink snout with three small purple dots on both sides, a small black nose and pink fur inside his ears, around his eyes, and at the tip of his tail. He has bright pink cheeks, a red bowtie, and long, sharp pink nails/claws. Unlike Foxy's other known counterparts, Funtime Foxy has 5 fingers.

Similarly to Funtime Freddy, Funtime Foxy has a large speaker in the middle of his chest. The function is still unknown. Funtime Foxy, being the shortest main animatronic in FNaF: Sister Location, stands at a height of 5'9" (Close to Funtime Freddy) and weighs 290 lbs.

## Ultimate Custom Night

Funtime Foxy: He hides behind his curtain waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "showtime" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If you are watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while you play; use this to calculate exactly when you need to be viewing Funtime Foxy's curtain to ensure that showtime never happens.
Cobalt-Pressed Electron Wafer

A Cobalt-Pressed Electron Wafer is a small energy-storage device created, produced, and utilized by the Bankashi. Typically abbreviated in most languages, a CPEW (or SEE-POO, to some less advanced individuals) is a rudimentary invention which relies on atomic decay and coherent electron prismatrices.

## Construction

A CPEW begins its life as an electron prismatrix, a kind of physical matter woven out of electricity itself. The prismatrix must be uniform and symmetrical, or it will destabilize. In order to "capture" the prismatrix it is sandwiched between sheets of pure cobalt metal internally textured with an elaborate pico-scale meta-material. This procedure is the source of the device's name, as the electron prismatrix is literally "wafered," in alternating layers between the sheets of cobalt. The result is a small device, the size of a button or coin, that can be tapped for an extraordinary amount of energy. A CPEW is depleted when the cobalt forming its shell depletes into iron, at which point it typically falls apart, harmlessly.

## Energy Storage Potential

While CPEWs are capable of storing and discharging staggering amounts of energy, they are not suitable for tasks which require large amounts of power all at once, or quick jolts. Similar to terrestrial batteries, CPEWs are useful for prolonged use, where low draw and moderate output is useful. If they are not subjected to adverse conditions, they may last several decades, however when put to use by Bankashi they typically only survive a few years at a time.

## Use as a Form of Currency

The CPEW has seen use as a kind of coinage within The Bog. Its small size and usefulness as a battery make it perfect for trade and barter. Its utility frequently goes over the heads of most simpleton Bog Folk, who see it as little more than scrap metal. These items are of particular interest to the residents of Shrempton, who have taken to using them and experimenting with them.
Chica

Chica the Chicken is an antagonist in *Five Nights at Freddy's* and a returning character of the Ultimate Custom Night.

## Appearance

Chica is a dark yellow in color and has an orange beak with a row of flat teeth located at her bottom jaw. She also has large black eyebrows and orange feet that each have two toes.
Chica has pink colored eyes with black pupils. She also wears a bib that reads **"LET'S EAT!!!"** in yellow bubble-fonted letters with purple outlines. It also has little bits of multi-colored confetti on it.

# The Cupcake

Her Cupcake is bright pink in color with a tan cup. It has yellow eyes and a white and yellow candlestick with a bright yellow flame. It also has two teeth coming down from the top of its head.

## Ultimate Custom Night

   Chica will always be in the Kitchen, making loud noises by the means of pots and pans. She will remain there until the music bores her, indicated by not being able to hear pots and pans being knocked around. If the player doesn’t switch the windup music in time (which can be done through the button right below the Puppet’s windup button), they will be jumpscared by her in a matter of seconds.

Chica does not care if the music box is wound up, so unless The Puppet is in the game, winding the music box is not necessary.

## Trivia

* Chica's backstory is the same as the novel, as it was revealed in *The Fourth Closet* that as a spirit, she thinks William is her friend by finding her puppy.
* Chica's mechanic involving her making noises in the Kitchen is a direct throwback to her original behavior in **Five Nights at Freddy's**. In the original game, whenever Chica enters the Kitchen, she tends to bang pots and pans occasionally.
* Chica is one of the few animatronics that are completely unavoidable only if the player fails on their task to soothe them. Others being Toy Freddy, The Puppet, and Lefty.
* Chica is one of the few animatronics that didn't get a voice. Others are Toy Bonnie, Nightmare Bonnie, Nightmare Chica, and **Bonnet**
Bog Morph

An example of a Bog Morph: a severely mutated dog

Any conventional organism which has mutated as a result of being within The Bog’s Area of Influence. Because the division between thought and physical reality within The Bog is almost nonexistent, a living organism can undergo drastic morphological changes as a result of its own self-reflection, subconscious or otherwise.

## Morphology

Because this process does not technically fall under the umbrella of evolution or adaptation in the strictest sense, an organism’s genetics or DNA will not ultimately influence what a Bog-Morph will eventually become. The process also differs from evolution as rapid change can occur within a single generation, and it is not dependent upon the rate of reproduction or population size.

Bog Researcher Ivan Flippe described the process of an organism turning into a Bog Morph as "crossing the thought-form bridge," essentially transitioning from an being made of matter to one that only exists as thought. This model describes all living things as projections of our thought-form selves, self-sustaining until the connection is broken.

The Dreaming Sea, the sleeping mind of the Gardener and the flow of Consciousness in the universe, mingles with reality near The Bog. There is nothing, except The Bankashi, that can escape this twisting malignant force.
Freddy

**Freddy Fazbear**, simply known as Freddy is the titular main antagonist of ***Five Nights at Freddy's***, and a returning character in the Ultimate Custom Night including some of his counterparts. He is the redesigned verison of **Withered Freddy**.

## Appearance

FIVE NIGHTS AT FREDDY'S "Graphic designed animatronic bipedal brown bear, Freddy Fazbear, wearing black top-hat, bow-tie, and holding microphone." -Scott Cawthons Page

Freddy Fazbear is the lead singer and leader of the original animatronics. Freddy's design is a brown bear with a lighter shade of brown on his stomach and muzzle, which has six black freckles. He has large, black eyebrows and wears a shiny, metallic bowtie of the same color and a matching top hat. Similar to most of his bandmates, Freddy only has a set of squarish teeth on his lower jaw, but thick and rectangular, showing what appears to be wear on the end of each tooth.

# Description

He approaches from the left hall, emerging from the darkness and progressing in stages toward your door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so try to keep him at a cool 60 degrees whenever possible.

# Voice Description

This is for a character in the upcoming expansion to Five Nights at Freddy's 6.

The script is very short, but the character is VERY important nonetheless. This part is for the title character of Freddy Fazbear, the main antagonist of the series. He is a large entertainment robot, so be should sound robust and jolly, while also sounding, well, murderous. He speaks his lines after killing the player.

Using a mild voice filter to help the voice sound robotic is a plus.

# Gameplay

Freddy himself starts off by approaching from the Left Hall. He notably attacks in 4 phases. The first phase consists of him standing faraway from the Left Hall. The second and third phase shows Freddy getting closer to the player's Office. Eventually, when Freddy enters the fourth phase, the player has to immediately close the left door, otherwise they'll get jumpscared by Freddy.
Clark

Clark was a forest sprite that took the form of a small deer and was lord of the Western Woods. Confusing Clark for a man due to losing his contact lenses Bruce Vanlouen attempted to murder Clark with several apple baited traps, failing to do so Bruce burned the Western Woods to the ground. Clark having lost much of his life-force to this act chose to transform into millions of seeds and drift away, carried on the winds.
Threat Levels

A character's threat level is determined by the overall damage/destruction/influence they can do towards an estimated amount of area.

It should be noted that a character with a higher threat level cannot always defeat a character of a lower level. Many things are factored in like skills, experience, equipment, race, etc.

1. **Individuals** - Can single-handedly pose a lethal threat to up to 5 people.
2. **Groups** - Can harm up to 20 people at once or or structure/characters with the durability of 20 people.
3. **Crowds** - Can harm up to 200 people or structure/beings with the durability of 200 people.
4. **Armies -** Can harm up to 5,000 people or structure/beings with equivalent durability.
5. **Towns -** Can harm up to 100,000 people or structure/beings with equivalent durability.
6. **Cities** - Can harm up to 5,000,000 people or structure/beings with equivalent durability.
7. **Mountains -** Can harm up to 10,000,000 people or structure/beings with equivalent durability.
8. **Islands -** Can harm up to 25,000,000 people or structure/beings with equivalent durability.
9. **Countries -** Can harm up to 500,000,000 people or structure/beings with equivalent durability.
10. **Continents -** Can harm up to 5,000,000,000 people or structure/beings with equivalent durability.
11. **Moons -** Can harm up to 10,000,000,000 people or structure/beings with equivalent durability
12. **Planets -** Can harm up to 50,000,000,000 people or structure/beings with equivalent durability
13. **Solar Systems -** Can harm up to 500,000,000,000 people or structure/beings with equivalent durability.
14. **Universe -** Can harm every being in existence.
Adventurer's Guild

The main business of Adventurer's Guild is to receive requests instead of the individual adventurer needing to do so. A Guild Secretary examines whether or not the request is legal, and how difficult it will be. Afterwards, the guild classifies the request within the rank system, giving it an appropriate one and releases information about the quest to the public. Such requests would be listed on the guild board as specific missions for different ranked adventurers to accept. Also, if a client nominates a certain adventurer, the guild will liaise between the client and the adventurer. It seems that the guild also collects and registers information about unknown monsters, like the Wise King of the Forest.

Adventurers receive and solve requests accepted by the Adventurer's Guild. The main roles of adventurers involves subjugating threats, providing protection, collecting rare materials, etc. Usually, adventurers would not concern themselves with other state of affairs, yet there are exceptions in special cases.

## Organization

The history of adventurers dates back After the fight between the 8 heroes with the empire against the chaos realm with the deities and demons, human nations suffered from social chaos and devastation. At that moment of crisis, the Adventurer Guilds were established by the 7th king of Radiance. This gave them a new purpose for hunting down supernatural threats and helping other people around the world.

Each Region has an adventurer's guild headquarters, each holding about 2,000 members. Each HQ has a guild master who manages and oversees the regional guild.

Unlike mercenaries, an adventurer's pay is determined by their rank, not by their contact. As the name implied, they also ventured into ruins and unexplored regions of Exsora. Still, most of their work revolves around exterminating monsters. To be an adventurer, one must register at the Adventurer's Guild.

## Ranks

**Amber (Yellow)**

Novice class adventurers. Time in rank (TIP) is 6 months. Promotion varies on feats and must be approved by a guild leader.

**Emerald (Green)**

Seasoned class adventurers. After 12 months TIP, promotion will vary on feats, abilities, exam results and must be approved by a guild leader.

**Ruby (Red)**

Expert class adventurers. After 30 months TIP, promotion will vary on feats, abilities, exam results and must be approved by a guild leader.

**Sapphire (Blue)**

Senior class adventurers. After 24 months TIP, promotion varies on feats, abilities and approval from the guild master.

**Amethyst (Purple)**

Special class adventurers. After 12 TIP, promotion varies on feats, abilities and approval from the guild master.

**Morganite (Light Pink)**

Master class adventurers. Promotion varies on feats, abilities and approval from the king.

**Diamond (Crystal)**

World class adventurers.

**Guild Office Members**

Highly educated staff members tasked with managing the guild.

* **Guild Master**
* **Guild Leader**
* **Guild Secretary**
* **Guild Surveyor**
* **Guild Clerk**

## Entry

* Entry Fee: 10 Silver ($100)
* Background Check
* Physical Exam
* Approval from guild leader
The Heterosexual Resistance

Heterosexual Resistance Fighters prepare an ambush, 2079.

The Heterosexual Resistance was formed shortly after heterosexuality was banned in 2050. They were not able to travel to new Rhodesia and were stuck in major urban/suburban population centers, thus becoming Urban Guerrillas.

They began operations in mid-2050 and their first attack was on the suppression chambers, which kept 4channers held captive and were tortured. This mission was a success, as their enemy had never held a weapon before.

They then burned down the entire state of New York.
Fredbear

Fredbear is a mysterious animatronic originating from ***Fredbear's Family Diner*** and appears in the Ultimate Custom Night. He is also the predecessor of Freddy Fazbear and presumably one of the franchise's first animatronics to be built .

## Appearance

Although little information was given on his appearance, it appears that Fredbear heavily resembles the original Freddy Fazbear, but colored golden and wearing a purple top-hat and bowtie. Fredbear also seems to have glowing white pupils instead of normal animatronic eyes. Fredbear is also mostly cloaked in darkness, both in his roster mugshot and jumpscare.

# Gameplay

To summon Fredbear, Golden Freddy must be set to 1 with no other animatronics active. It is completely fine if Dee Dee summons another animatronic during the night. The Player must now purchase a Death Coin with ten Faz-Coins, and his hat should appear on the desk. Using a Death Coin when Golden Freddy appears will cause Fredbear to jumpscare the player.

# Voice Lines

Like the other characters, Fredbear speaks to you after he kills you. Though his dialogue is mostly inaudible and sounds like the garbles from FNaF 1 when **Golden Freddy** is in the office.

## Trivia

This marks the first time Fredbear is given a physical appearance in the ***Five Nights at Freddy's franchise***.

* Fredbear uses the same model as FNAF 1's Golden Freddy except his head shape is a bit different compared to the original Freddy model along with his hat being slightly altered and his top hat and bow tie are not **Golden Freddy's** black but instead purple.
* Fredbear's jumpscare sound effect is new and exclusive to the UCN.
* Fredbear is the only animatronic to have a unique jumpscare sound. (If discluding **Trash and the Gang** and **Helpy**.)
* There is a rare screen of *Golden Freddy*/*Fredbear* shaking in a secret cutscene.
Bibliotron

A Bibliotron is a quantum computer invented in the early 22nd century which has the ability to store vast amounts of data. They typically take a long time to power up (approximately 5 minutes) but once they have fully booted they are capable of finding any piece of stored data almost instantly. The basic model of the Bilbiotron can store 1000 yottabytes (roughly equivalent to 100,000,000,000,000,000, or 100 quadrillion gigabytes).

There are few Bibliotrons left in existence, one of which is possessed by Goosnav.
Sheriff.pecos.bill

Sheriff.pecos.bill also known as Bill Laviet was born on September 29, 1998 in Atlanta, Georgia. He is currently residing in Oklahoma City and has been the Sheriff there since June of 2017 and has faced controversy over the past year due to allegations of prostitution acts with anonymous milita leaders. Goosnav has issued a statement recently on July 26, 2018 saying "This is unacceptable behavior and Bill will be punished into the void for 2 months with 10 months Probation ".

Despite the allegations, Bill has not be laid off his postion as alpha leader.
YouLeftYourOvenOn

Void Wanderer

Grungus Bimsley

Bingus Prime

* YouLeftYourOvenOn is a surreal meme manufacturer, Void wanderer and Void creature documentations expert, and has made significant advances in the discovery, labelling and study of countless Voidal creatures in his time. He releases these accounts to the general public for consumption and guides on how to stay safe within the Void.

Some of his documentations are as shown below:
Polvera Rossa

A relatively large amount of Polvera Rossa, pictured in one of Bruce Vanlouen's processing facilities

A crimson powder found on trees and windless areas in The Darkwood, harvested and used as a recreational hallucinogen. It is thought to temporarily link you to alternate dimensions. A sample of Polvera Rossa in Richard Lemming’s lab showed strong connections to Hound DNA. Richard posited the dust may be sand blown in the winds of time from the cosmic prison known as the Grey Wastes, or even the remaining matter of the God Mara itself. Before he could prove his hypothesis Bruce Vanlouen broke into the lab and snorted the entire sample out of a Czech prostitute’s butthole.
Spsz6000snav.v5

That's epic.

Spsz6000snav.v5 is the second leader in command of the goosnav milita. He has faced lots of controversy in the past due to his alleged support for Syria government policies. Despite that, he has remained silent on the allegations and continues to support the milita and Goosnav has not yet commented on the situation. He also posts epic ironic memes that continue to trend on the Instagram platform.