recursal/Fanatic-Fandom huggingface dataset:
Wild Child

"We're hungry like the Wulf!"

**Wild Child** is a Dark, Silver Umbrella variant.

**WULFED DOWN**

## Tips and Tricks

### Role & Strategy

* Wild Child is an offensive fighter who can drain meter with her throws as long as she's not OVERSTUFFED. She also inflicts two decently long lasting SLIME stacks every time she knocks down an opponent. This makes her able to spam Blockbusters pretty well while punishing the use of buffs.

* Umbrella as a character already has ways to inflict SLIME, but Wild Child's even easier access to it means that she's best used against variants who gain a lot of BUFFS. Even outside of that situation she has a high base Atk stat, making her in general a good pick on offense.
	+ However, her lack of utility outside of SLIME makes her less usable in high-tier Rifts.
* While a 20% chance isn't particularly high, Umbrella has multiple decently high hit-count throws at her disposal, like her normal throw, SALT GRINDER and TONGUE TWISTER. This means it isn't especially hard to gain access to Wild Child's meter drain effect.

* Wild Child's meter drain is only applied to THROWS while she's not OVERSTUFFED, a state which she achieves by using THROWS frequently. Hence, it is beneficial to equip moves that empty Hungern's gauge by a considerable amount alongside THROW moves. UNDER THE WEATHER is especially useful for this as it empties the Hunger gauge the most out of all her moves.

* **Marquee Ability**: Wild Child will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent.

* **Stat Investment**: Wild Child will greatly benefit from investment in ATK, Meter Gain and Piercing to further bolster her damage output.

### Trivia

	+ SA1 (New): While not OVERSTUFFED, Umbrella's THROW HITS have a 20% chance to DRAIN 10/12/15% of the opponent's BLOCKBUSTER METER.
* SA2 (Old): Inflict SLIME for 10/12/15 seconds when the opponent is KNOCKED DOWN.
	+ SA2 (New): Inflict 2 stacks of SLIME for 10/12/15 seconds when the opponent is KNOCKED DOWN.

### Gallery

Fighter Reveal- Umbrella - WILD CHILD - Skullgirls Mobile-Fighter Showcase- Wild Child - UmbrellaGuide by ZeoW
Harlequin

"Just lemme dig into my bag of tricks..."

**Harlequin** is a Fire, Gold Cerebella variant.

Harlequin is also available as a Prize Fight reward in the Gold Tier and Diamond Tier of the High Wire Hijinks Prize Fight.

**SPECIAL ATTRACTION**

## Tips and Tricks

### Role & Strategy

* Harlequin is an offensive fighter with a Signature Ability that revolves around boosting special moves by increasing their damage and cooldown. Her abilities extend to all teammates, providing her a supportive role as well.
	+ It is important to note that her abilities are still active for her teammates even when she is defeated.

* Given Cerebella's naturally high stats, Harlequin is an excellent offensive fighter and can deal massive damage by using special moves such as MERRY GO-RILLA and BATTLE BUTT while also helping her teammates do the same with their special moves.
	+ MERRY GO-RILLA is a special move that bypasses blocking and is considered a THROW which allows the activation of Cerebella's Marquee Ability.
	+ Equipping two or even three MERRY GO-RILLAS can lead to a semi-infinite combo that is made possible by Harlequin's short special move cooldown. Within a safe distance, simply use MERRY GO-RILLA, followed by a knockback attack to launch the opponent and knock them down. Move back and use the second MERRY GO-RILLA when the opponent stands back up and repeat the process.

* It is helpful to bring Harlequin as a support fighter when you need to re-use special moves often with your main fighter, especially with TAUNTS that grant various useful BUFFS such as IMMUNITY and PRECISION. Since special move damage is boosted and cooldown is reduced, it may be beneficial to bring Harlequin when aiming to use common special move combos such as FIBER UPPER > EL GATO > CAT SLIDE for Ms. Fortune or CILIA SLIDE > BOGUS BUZZARD > HORNET BOMBER for Double.

* **Marquee Ability**: Either Marquee Abilities will work with Harlequin. UPPER HAND is generally the superior Marquee Ability as it allows any Cerebella to act as a meter control variant to prevent opponents from using blockbusters to punish. Meanwhile, RING LEADER will trap opponents and prevent them from escaping via TAG OUTS while also disabling their special moves which may be useful in some niche situations.

* **Stat Investment**: Like any other offensive fighters, investing in ATK, Piercing and Meter Gain are recommended to further bolster Harlequin's damage output and charge blockbusters quicker.

### Trivia

* This variant is a reference to Harley Quinn from the *Batman* series by DC Comics.
Necrobreaker

"Will it kill!?"

**Necrobreaker** is a Light, Silver Squigly variant.

Necrobreaker can be obtained *exclusively* from the Prize Fight Costume Party. Necrobreaker *cannot* be obtained through Relics.

**MAGIC PIXEL**

## Tips and Tricks

### Role & Strategy

* Necrobreaker is a defensive fighter with a Signature Ability that allows her to easily recover health while charging WYRM'S TAIL. Furthermore, Necrobreaker gains the ability to avoid death once by gaining FINAL STAND. The combination of both abilities allows Necrobreaker to continually recover her health to stall for time.

* Given the unpredictable behavior of the AI, there's no real way for the player to encourage the activation of her second Signature Ability reliably as a defender.

* **Marquee Ability**: Either Marquee Ability works with Necrobreaker since both conditions require her to be dead. EVIL DEAD can be useful on the offense to inflict both CURSE and WITHER, making it easier for the next fighter to defeat opponents. DEAD ALIVE is better to be used defensively, providing other teammates FINAL STAND to increase the longevity of your defensive fighters and stall for time.

* **Stat Investment**: Defensively, Necrobreaker will benefit from investment in HP, Defense and Meter Gain to increase her longevity in a fight.

### Rift Battles

* Necrobreaker will benefit from catalyst such as Last Words, Light Weight and Final Fight to further stall for time as she continually recharge her health.

### Trivia

* Necrobreaker's color palette is original, and both the quote and Signature Ability name are common terms in fighting game tournament commentary. (Magic Pixel referring to comebacks made by someone with barely any health, and "Will it kill?" referring to times where combos look like they're incredibly close to taking the round)
Final Fang

"Those who abandon their comrades are worse than trash."

**Final Fang** is a Dark, Gold Valentine variant.

**1001 TECHNIQUES**

## Tips and Tricks

### Role & Strategy

* Final Fang is an offensive fighter that can easily stack up multiple DEBUFFS onto the opponent to severely weaken them while also preventing BUFFS for a short duration of time through CURSE. This allows her to be a decent counter to use against BUFF-heavy opponents.

* Final Fang is a Valentine that has a very similar gimmick to Double's Marquee Ability, CHAOS. The ability to inflict CURSE while the opponent gains a BUFF is a useful BUFF control tool that is mostly used to activate her second Signature Ability. Final Fang will have to use multi-attack moves and blockbusters such as DEAD CROSS, CHECKMATE INCISION and LARYNGECTOMY to reliably inflict multiple DEBUFFS quickly.
	+ Furthermore, as Final Fang has a decent ATK stat with no inherent damage multipliers, she will have to rely on Valentine's tools in inflicting BLEEDS to reliably deal damage against tougher defenders. This also synergizes well with her second Signature Ability by using the BLEEDS she inflicts to start inflicting other random DEBUFFS.
* While Final Fang can easily get her game going when the opponent gets a BUFF, she gets stopped hard if that BUFF happens to be IMMUNITY, and DEBUFF removal can slow her down. Variants that have tools like those include Splitting Image, Rose-Tinted and Model Leader.

* **Marquee Ability**: As an offensive variant that doesn't rely on her allies much, ICU is in most cases her preferred Marquee Ability, as it gives her access to healing when she fights an opponent who can inflict DEBUFFS on her. Trauma Center is mostly wasted as it doesn't give herself any benefits besides the Fighter Score boost leveling it provides.

* **Stat Investment**: Final Fang will benefit from investment in ATK, Piercing and Meter Gain as an offensive variant to increase her damage output and charge blockbusters quicker. The last stat is especially important since her multi-hitting moves are almost entirely part of her blockbuster moves.

### Trivia

* This variant is a reference to Kakashi Hatake, a ninja from *Naruto*, the Japanese manga series written and illustrated by Masashi Kishimoto, with its caption being a direct quote from the character.

Fighter Trailer- Valentine - FINAL FANG - Skullgirls Mobile
Tier List

***We are moving away from a tier list system. For up to date guides and rankings, refer to the "Budget SGM variants" and "Strong variants and their usage" documents by Scoria#0735, linked below.***

## Early / Mid Game guide

Budget SGM Variants by Scoria#0735: (Last Update 5.3)

Last Updated 5.3

https://docs.google.com/document/d/102vmI85iVh-o1YToOV5RtBOX9cPtsUzao\_J1WTvPksA

## Late Game guide

Strong variants and their usage by Scoria#0735: (Last Update 5.3)

https://docs.google.com/document/d/1YnHHzy53jxXgVj1YB-aP01tiyrnTBr1EAFw5UcB3vOQ

## Discord Tier List

A **tier list** is a list that ranks all characters in a certain game in order of their potential to win under 'competitive' conditions, assuming equal skill on the part of each player, based on analysis of the current metagame.

The following tier list was put together by a few selected community members via a voting platform and then updated by LemonJelly♡#7603. (Last Update 5.2)

Full details can be seen in the following link:

https://docs.google.com/spreadsheets/d/10TKvYrJskD0KchSVSiVwBU-nK17WLAbb/edit#gid=1241954892

C = Poor; B = Usable; A = Good; S = Core Unit; SS = Meta

Last Update: Updated 6.1 by exdee

* Annie
* Beowulf
* Big Band
* Black Dahlia
* Cerebella
* Double
* Eliza
* Filia
* Fukua
* Marie
* Ms. Fortune
* Painwheel
* Parasoul
* Peacock
* Robo-Fortune
* Squigly
* Umbrella
* Valentine

Note: Beowulf is evaluated positively in defense because of WULFSHOOT and how often the AI uses it.

Note: High HP makes Big Bands a great defender for Rift.

All Black Dahlias are good because of her base kit

Popular to build critless, horrible defense AI

Ringlet spike makes all Filias great at applying bleeds

New Character so ratings are subject to change

6.1 Catalyst nerf made Painwheel much less scary

All Parasouls are good because of her base kit.
Prototype

"The future is meow."

**Prototype** is an Air, Bronze Robo-Fortune variant.

**SYSTEM SHOCK**

## Tips and Tricks

### Role & Strategy

* Prototype is an offensive fighter with a Signature Ability that revolves around the constant use of blockbusters, which is enabled by her ability to gain meter every time she uses one. Prototype also inflicts POWER SURGE with her Blockbuster hits, which punishes the opponent's own use of Blockbusters.

* A recommended moveset for Prototype involves the use of four blockbusters, two of which are CATASTROPHE CANNON ALPHA and CATASTROPHE CANNON OMEGA. These two blockbusters are ranged blockbusters (the latter of which is her unblockable Tier 3 blockbuster), allowing Prototype to spam blockbusters easily while staying far away from the opponent.
	+ Once the player has one out of four blockbusters ready, it's insanely easy to cycle through all of them in a short time, including her Unblockable. This makes her damage output deceptively high despite her relatively low base ATK stat.
* POWER SURGE is not an especially powerful DEBUFF on offense, as it heavily relies on the opponent using Blockbusters. This is especially true for Robo Fortune, as CATASTROPHE CANNON ALPHA tends to inflict a lot of WITHER stacks, all but guaranteeing that the opponent has no meter after its use. However, Prototype can be paired up with Wunderkind, who both damages the opponent and drains their meter every time a certain amount of POWER SURGE stacks is reached.
	+ While paired up with Wunderkind, it may be beneficial to wait till the POWER SURGE stacks inflicted through Blockbusters expire, as Wunderkind only activates her ability when the opponent gets a third active stack of it.

* **Marquee Ability**: The recommended Marquee Ability for Prototype is PING CHECK, as it gives her more damage through ENRAGE stacks if she can put a distance between herself and the opponent for a short time, which she can easily achieve with her ranged Blockbusters and Headdrones. DDOS is not recommended due to Prototype already having a lot of access to POWER SURGE.

* **Stat Investment**: As an offensive fighter, Prototype will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output significantly while also charging her blockbusters faster to kickstart the blockbuster spam.

### Gallery

ROBO FORTUNE PROTOTIPO (ANALISIS DE VARIANTE)Guide by Leonhy
Kill Joy

"It's you and me, I know it's my destiny!"

**Kill Joy** is a Light, Silver Valentine variant.

**PRIDE AND JOY**

## Tips and Tricks

### Role & Strategy

* Kill Joy is a defensive support fighter with a Signature Ability that allows her to revive all her fallen teammates upon her death. Furthermore, Kill Joy grants her teammates permanent REGEN when dropping below a certain health threshold while at an elemental advantage. This makes Kill Joy an excellent fighter to bring as she can ensure that your best fighters are alive to defeat opponents.

* Kill Joy's revival ability makes her a threat to deal with defensively. Use OUTTAKES to force her out and defeat her first before moving onto the others. Another option is to defeat her with PRECISION to prevent her Signature Ability from activating. Characters with easy access to PRECISION includes Parasoul and Ms. Fortune.

* **Marquee Ability**: Kill Joy would primarily benefit from TRAUMA CENTER as a Marquee Ability to stall for time when used defensively, or to provide a safety net for your fighters when used offensively.

* **Stat Investment**: As a defensive support fighter, Kill Joy will benefit from investment in HP and Defense to increase her defensive capabilities. Meter Gain is also recommended to quickly charge blockbusters for an unblockable Tier 3 blockbuster or FORBIDDEN PROCEDURE to resurrect fallen teammates.

### Rift Battles

* Kill Joy can also benefit from ICU as a Marquee Ability when used as a defender, providing her IMMUNITY to BLEED effects and stalling for time in conjunction with catalysts such as Last Words. Kill Joy is particularly potent when paired with Assassin's Greed and Last Hope to form a triple LIGHT Valentine node that excels at stalling for time.

### Trivia

* This variant is a reference to Nurse Joy from the *Pokémon* franchise with its caption being a lyric to the show's theme song.
Phantom Wrangler

"Welcome to the mold."

**Phantom Wrangler** is a Fire, Silver Marie variant.

**OUT TO PASTURE**

## Tips and Tricks

### Role & Strategy

* Phantom Wrangler is an offensive fighter with the ability to inflict SLIME from Marie's SKELETAL SUMMONS. Once the opponent is inflicted with SLIME, every blockbuster use will inflict QUIETUS, a powerful DEBUFF that ignores the opponent's RESISTANCE and bypasses FINAL STAND and BLESSINGS. This allows Phantom Wrangler to consistently inflict more stacks of SLIME against BUFF heavy defenders in the game.

* Phantom Wrangler is a consistent dealer of QUIETUS since both HILGARD'S HAYMAKER and HILGARD'S HOWL are moves that can reliably inflict the DEBUFF while also being SKELETAL SUMMONS that would benefit from Phantom Wrangler's first Signature Ability. When the opponent is inflicted with QUIETUS, more SLIME stacks can be inflicted reliably since RESISTANCE will now be ignored.
	+ With consistent application of QUIETUS, CARPAL PUMMEL is a recommended blockbuster to equip since it is also a SKELETAL SUMMON that benefits from the extra damage boost, while having the chance to be unblockable and inflict STUN.

* **Marquee Ability**: The recommended Marquee Ability for Phantom Wrangler is IMPROVED INCINERATION to increase her damage output through a timeless stack of ENRAGE and extra blockbuster meter.

* **Stat Investment**: As an offensive support fighter, Phantom Wrangler will benefit in investment in ATK and Piercing to further increase her damage output. Meter Gain is also a good stat to quickly charge her blockbuster faster and start activating her abilities. Lastly, Accuracy can be a useful stat to make it easier for Phantom Wrangler to inflict the first stacks of SLIME and QUIETUS against fighters with high RESISTANCE before it is ignored.

### Trivia

* This variant is a reference to Beatrix LeBeau, the main character to *Slime Rancher*. This variant's ability to inflict SLIME is also a direct nod to the game's main gameplay in collecting, raising and feeding Slimes.

### Gallery

Fighter Trailer- Marie - PHANTOM WRANGLER - Skullgirls Mobile
Surgeon General

"Side effects may include nausea, headaches... and death!"

**Surgeon General** is an Air, Gold Valentine variant.

**STIMPAK**

## Tips and Tricks

### Role & Strategy

* Surgeon General is an offensive support fighter with a Signature Ability that grants teammates IMMUNE and HEAVY REGEN while granting her permanent ENRAGE every 30 seconds. With one of the highest base ATK stat of *all* Valentines, Surgeon General is capable of dishing significant damage while supporting teammates with two powerful BUFFS to keep them alive. This makes her one of the best fighters to have in the game as a crucial support fighter seen in most high rank play.
	+ It must be noted that she **must** remain alive (fighting or benched) in order for the BUFFS to take place.

* On the offense, Surgeon General can support teammates while being fully capable of dealing with enemies by herself through pure raw damage. Defensively, Surgeon General provides two very strong BUFFS which grants healing and IMMUNITY to any DEBUFFS. This makes her easily splashable into any teams, especially defenders which primarily relies on BUFFS such as Armed Forces and Heavy Metal.

* **Marquee Ability**: Any of Valentine's two Marquee Abilities can work well with Surgeon General. ICU will give her access to healing while on the front line when used for offense while TRAUMA CENTER can provide further support as a safety net to other teammates.

* **Stat Investment**: Key stats to invest in Surgeon General depends on how she is intended to be used as she can support teammates both offensively and defensively. For offense, investment in ATK, Piercing and Meter Gain will further increase her damage output and quickly charges her blockbuster meter which is important as she completely relies on pure raw damage to defeat enemies. Defensively, investment in HP, Defense and Meter Gain are crucial to increase her longevity in a fight while charging blockbusters faster for an unblockable Tier 3 blockbuster to punish opponents.
Craic Some Heads

**Craic Some Heads** is a special annual Prize Fight that celebrates St. Patrick's Day in March with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features two modifiers, each for the player and the opponent. This Prize Fight has no fighter restrictions.

### Tips & Tricks

* **Offense**: For March we have the St. Patrick's Day Prize Fight CRAIG SOME HEADS, and with it it brings a pair of wacky modifiers. LUCK OF THE IRISH is a modifier placed on the player's side, and it gives a consistent stream of PRECISION to Air elemental variants, while also giving them a chance to gain some healing with each crit they pull off. The latter effect is often not influential, but the PRECISION allows Air variants to crit very consistently while allowing them to avoid defensive on-hit abilities. Claw & Order for example can use the PRECISION in order to gain more chances to reset debuffs on the opponent.
	+ The modifier placed on the enemy's side, SAINTS & SCHOLARS, can be rather annoying; The enemy cycles between having IMMUNITY and FINAL STAND every 10 seconds, making them either immune to debuffs or unable to be killed for the duration of the effects. There are a number of ways to (slightly) bypass this:
		- CURSE the enemy before the FINAL STAND ends. This will prevent IMMUNITY being applied, allowing the player to have a longer period of time to land whatever debuffs they want to inflict. This can also be done during the IMMUNITY cycle with a source of buff removal.
		- Remove the FINAL STAND with buff removal. For this reason Stand Out is an exceptional choice for offense as she has a chance to prevent the buffs from being applied, the Air element requirement for the LUCK OF THE IRISH modifier and arguably the best source of buff removal in the game in CHAOS BANISH.
		- Don't rely on debuffs. This will make the IMMUNITY cycle less of a pain.

* **Defense**:

## Event Rewards

### Shamrock Relic

The Shamrock Relic is an exclusive relic that can only be obtained through the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Shamrock Relics feature a limited pool of green-themed fighters.

The contents of the Shamrock Relic may change. The image displays the pool of fighters that was released during the most recent event.

### Tree of Life Relic

The Tree of Life Relic is an exclusive relic that can be obtained through reaching the final milestone in the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Tree of Life Relics feature a limited pool of Diamond tier fighters.

The contents of the Tree of Life Relic may change. The image displays the pool of fighters that was released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%

## Score Cutoffs

### **2022-Present**

 01 MAR 2023
 01 MAR 2022
Materia Girl

"Speak softly and carry a big sword."

**Materia Girl** is a Water, Gold Annie variant.

**LIMIT BREAK**

## Tips and Tricks

### Role & Strategy

* Materia Girl is an offensive fighter that relies on STAR POWER mode to gain permanent BUFFS and blockbuster meter, allowing her to continually deal significant amount of damage through the quick use of blockbusters and special moves. However, it would take some time to fully make use of Materia Girl's secondary Signature Ability as STAR POWER requires to be filled first. Although her first Signature Ability helps in that regard, it can be unreliable at times due to its low chance.

* Out of the five permanent BUFFS available, PRECISION is noteworthy as it is a rare powerful BUFF that ignores opponent's Signature Abilities which prevents on-death abilities from fighters such as Immoral Fiber and Kill Joy from activating.
	+ There is a bit of RNG involved in order to get a particular BUFF and players may have to switch STAR POWER on and off a few times which takes up time and leaves Materia Girl slightly vulnerable to punish.

* **Marquee Ability**: Materia Girl will benefit from RED SHIFT to further increase her damage output easily through subsequent uses of blockbusters and special moves.

* **Stat Investment**: As an offensive variant, Materia Girl will benefit from investment in ATK and Piercing to further increase her damage output. Meter Gain is also a useful stat to invest in to quickly charge her blockbusters and deal significant damage, although it is less of a priority due to Materia Girl's secondary Signature Ability.

### Trivia

* This variant is a reference to *Cloud Strife*, the main protagonist in the seventh installment of the *Final Fantasy* series.

* This variant's name references Materia which are items in the series that form the basis of the skill and ability system for the game. At the same time, this variant's name may also be a pun on the song *Material Girl* by Madonna.

### Gallery

Fighter Reveal- Annie - MATERIA GIRL - Skullgirls Mobile
Painwheel

**Painwheel** is the typical “glass cannon” character. She is capable of dealing massive amounts of damage very quickly. However, she also has an extremely low HP pool.

From a pure base stats standpoint, Painwheel is the most lopsided character in the game. This encourages Painwheel players to be constant aggressors, dealing out as much damage as possible and avoiding counter-attacks at all costs.

Painwheel’s abilities help push her even further into an offensive role. She uses lots of BLEED and ARMOR BREAK effects against the opponent, and ENRAGE effects on herself. These effects grant Painwheel openings to deal devastating amounts of damage.

Click here to view her Prize Fight.

## Biography

Once a normal schoolgirl named Carol, **Painwheel** was kidnapped by Valentine and delivered to the Anti-Skullgirls Labs’ secretive Lab Zero. There she was implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution she’s mentally controlled by Lab Zero’s powerful psychic director, Brain Drain.

Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.

## Abilities

**Character Ability**

**Marquee Ability: TORTURED SOUL**

**Prestige Ability**

CHARGE RATE: 4% per CRITICAL HIT.

## Variants

On mobile devices, tap on the variant **text** to navigate to their page, not their card.

## Combo

*Notes:*

* ***G5** means a chain of 5 normal ground attacks. (Usually by tapping 5 times on the screen)*
* **Up** or *Launcher means the normal move that sends your opponent in the air (usually by swiping up)*
* ***A5** means a chain of 5 normal air attacks. (usually by tapping once right after having launched your opponent)*
* ***Grab** or throws or Grapples means to grab your opponent. (Done by swiping with 2 fingers)*
* ***Dash** means a dash attack (Swipe right)*
* ***Trip** means a trip attack (Swipe down once)*
* ***Charge**is a powered attack (Press and hold for a few seconds to charge then release)*

STANDARD COMBOS (All of these combo can be started with Charge if the enemy is blocking)

* Grab > Gae Bolga Stinger
* Grab > Death Crawl/ Fracture Reaper/ Buer Thresher/ Hatred Install
* Grab > Dash > G2 > Death Crawl
* G5 > Up > A5 > Violet Grudge/ Death Crawl/ Fracture Reaper/ Buer Thresher/ Hatred Install/ Pinion Dash
* G5 > Up > A5 > Cruel Lily (use only if enemy is still on air) > Death Crawl/ Buer Thresher/ Hatred Install
* G5 > Gae Bolga Stinger > G5 > Up > A5 > Trip/ Death Crawl/ Violet Grudge

## Gallery

Skullgirls Mobile - Painwheel Basic to Advanced CombosGuide by LordOozyFull Painwheel Combo Guide and Combo Compilation!! - SkullGirls MobileGuide by OddLegend►PAINWHEEL COMBOS - SKULLGIRLS MOBILEGuide by PainwheelPainwheel Revisited - All Variants Discussed - Skullgirls MobileGuide by Kevin Pepino
Mean One

"Hate hate hate, double hate, LOATHE ENTIRELY!"

**Mean One** is a Fire, Gold Peacock variant.

**HOLIDAY JEERS**

## Tips and Tricks

### Role & Strategy

* Mean One is an offensive fighter with a Signature Ability that takes advantage of the opponent's BUFFS for her own advantage and turning those BUFFS against them by converting them into random DEBUFFS. This allows Mean One to be a powerful counter to BUFF-heavy fighters like Heavy Metal, Meow & Furever and That's All Folks!.

* The most important thing to keep in mind when using Mean One is the matchup. Using her against fighters who primarily focus on inflicting DEBUFFS, such as Claw & Order or who have little to no way to BUFF themselves, such as Harlequin, will leave you with an average Peacock with no Signature Ability.
	+ Enemies with Marquee Abilities that grant BUFFS to them such as GRUDGE and VOLATILITY are great targets for Mean One. Be sure to check the opponent's Marquee Abilities before starting a fight.

* **Marquee Ability**: SPECIAL FEATURE is the recommended Marquee Ability for Mean One as it provides the chance to reset the cooldown for her special moves which are mostly projectiles and reuse them almost immediately.

* **Stat Investment**: Like any other offensive Peacocks, Mean One will benefit from investment in ATK, Piercing and Meter Gain to increase her damage output while charging blockbusters faster. Accuracy is another option, but given the high change of Mean One's ability on top of ARGUS AGONY multi-hit count, this may be redundant.

### Trivia

* This variant is a reference to The Grinch from the children's story *How the Grinch Stole Christmas!* with its caption being a direct quote from the character in the film of the same name.

### Gallery

💀LADRON DE LA NAVIDAD ANALISIS Y CURIOSIDADES - SKULLGIRLS MOBILEGuide by LeonhyCómo usar a Peacock "Ladrón de la Navidad" - Guía de gameplay (Skullgirls Mobile)Guide by SGMeta
Sun of a Beach

**Sun of a Beach** is a special annual Prize Fight that celebrates the Start of Summer in June with extravagant rewards ranging from Elemental Shards, Theonite, Canopy Coins, Keys and Special Relics featuring a limited pool of exclusive fighters.

## Modifiers & Restrictions

This Prize Fight features two modifiers that affects both players. This Prize Fight has no fighter restrictions.

### Tips & Tricks

* **Offense**:

* **Defense**:

## Event Rewards

### Summer Breeze Relic

 File:Summer Breeze Exclusive (2023).jpeg
The Summer Breeze Relic is an exclusive relic that can only be obtained through the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Summer Breeze Relics feature a limited pool of fighters.

The contents of the Summer Breeze Relic may change. The image displays the pool of fighters that was released during the most recent event.

### Beach Day Relic

The Beach Day Relic is an exclusive relic that can be obtained through reaching the final milestone in the Prize Fight rewards. They are also sold in the shop for a limited time throughout the event's duration. Beach Day Relics feature a limited pool of Diamond tier fighters.

The contents of the Beach Day Relic may change. The image displays the pool of fighters that was released during the most recent event.

* Milestone Rewards
* Event Rewards

 Top 10%
 Top 11%-30%
 Top 31%-60%
 Top 61%-100%

## Score Cutoffs

### **2022-Present**

 01 JUN 2023
 01 JUN 2022
Scorpius Granger-Malfoy

**Scorpius Hyperion Granger-Malfoy**(Aug. 17th, 2006 - Present) is a halfblood wizard born to Draco and Hermione Granger-Malfoy. Scorpius has two older sisters, a twin brother, and 6 younger siblings.

From 2017-2024 he attends Hogwarts School of Witchcraft and Wizardry, where he was sorted into Slytherin house.  Scorpius is the boyfriend and later husband to Rose Weasley.
Kim Min-ah

Kim é uma estudante da escola de Índigo, a garota é uma das melhores amigas de Janet.

## História

Em algum momento nos anos 90, os pais de Kim se mudam da Coreia do Sul para o Brasil e a matriculam na escola.

## Aparência

Assim como toda asiática, Kim tem cabelos negros e olhos puxados.

## One-Shot

A primeira aparição de Kim é no One Shot, quando Dante leva um sermão de Rachel e Kim por ter fingindo que estava doente só para jogar videogame.
Apex Complex

"You think you can just leave me behind?"

**Apex Complex** is a Neutral, Diamond Fukua variant.

**PANIC ATTACK**

## Tips and Tricks

### Role & Strategy

* Apex Complex is an offensive fighter with powerful utility in the form of CURSE and HASTE obtained from a single dash attack. On top of a high base ATK stat, Apex Complex can also control the opponent's meter through WITHER and deal direct damage to the opponent, solidifying her as a solid offensive variant.

* The ability to inflict CURSE from a single dash attack is very powerful as it prevents defensive BUFFS from activating. With HASTE, Apex Complex will charge blockbusters really fast, unlocking access to Fukua's powerful blockbusters such as INEVITABLE SNUGGLE, BEST FRIENDS FOREVER and TWICE SHY.
	+ With easy access to HASTE, Martial Outlaw is a great support variant that will provide additional utility to Apex Complex by access to ARMOR BREAK and HEAVY BLEED from her attacks, further bolstering her offensive output.
	+ Fukua's dash attack is among the best in the entire game for intercepts and combos, highlighting Apex Complex's simple yet powerful abilities.

* Fukua already has plenty of meter control in her kit so WITHER can be a bit redundant at times. Furthermore, with a high base ATK and Fukua's powerful blockbusters that allows her to be aggressive and deal significant damage, the ability to inflict direct damage on the opponent may not be as impactful. Regardless, Apex Complex's second ability serves as a nice bonus on top of her powerful first Signature Ability.

* **Marquee Ability**: Both of Fukua's Marquee Abilities only activates when a certain percentage of health is lost, which is unfavorable when used offensively. Players who are proficient at Fukua will have ways to minimize damage as much as possible and avoid getting hit.

* **Stat Investment**: As an offensive variant, Apex Complex will benefit from investment in ATK and Piercing to further increase her offensive capabilities. Crit Rate is also a good stat to invest as Fukua has access to DEATH MARK from DRILLATIONSHIP.

### Trivia

* This variant's color palette is a reference to Badeline from *Celeste.*
Maid of Honor

"Whenever you need me, I'll be there."

**Maid of Honor** is a Light, Silver Marie variant.

Maid of Honor is also available as a Prize Fight reward in the Silver Tier of the Death Mettle Prize Fight.

**VALOR MORTIS**

## Tips and Tricks

### Role & Strategy

* Maid of Honor is a support fighter that provides significant survivability through the conversion of DEBUFFS into BARRIER and providing regeneration for allies that are benefitting from BARRIER.

* The ability to remove DEBUFFS by blocking allows Maid of Honor to be a very useful support to counter variants that rely on inflicting DEBUFFS such as Unholy Host and modifiers from Prize Fights or Catalysts in Rift Battles. Furthermore, variants that can gain BARRIER from their Signature Abilities but lacks regeneration such as Overclocked, Snake Bite, Corrosive Agent and Nyanotech can benefit greatly from having Maid of Honor in the bench.

* As a support variant, Maid of Honor also benefits from Marie's kit, especially her unique character ability in removing dead bodies. This provides her an edge over Starlight Rose which has a similar ability in supporting variants with BARRIER.

* **Marquee Ability**: Since Maid of Honor would be in the bench for the majority of the fight, either Marquee Ability can work with Maid of Honor. IMPROVED INCINERATION will provide her some additional offensive output and meter, which can be useful to inflict QUIETUS onto the opponent with Marie's blockbusters. Meanwhile, REINFORCED REVIVAL can be a useful option to provide some survivability on dead teammates, although Valentine would probably do the job better.

* **Stat Investment**: Maid of Honor will benefit from investment in ATK and Piercing to increase her damage output when used offensively or HP, Defense and Resistance when used defensively. Since her role is primarily a support, this does not matter much.

### Trivia

* This variant is a reference to Noelle from *Genshin Impact*, with its caption being a quote from the character.

### Gallery

Fighter Trailer- Marie - MAID OF HONOR - Skullgirls Mobile
Lumia Arpree

Lumia é um Anjo da Morte, sua missão é levar os mortos para o Mundo Espiritual.

## Personalidade

Lumia é uma garota alegre e muito carismática, fica bastante empolgada, principalmente quando come uvas.

## Aparência

O visual de Lumia é de uma garota com cabelo rabo de cavalo ruiva, de olhos avermelhados e veste um manto negro, se assemelhando a Morte.

## História

O primeiro trabalho de Lumia foi levar o recém-morto Dante para o Mundo Espiritual.
Shadow Ops

"Hello darkness, my old friend."

**Shadow Ops** is a Dark, Silver Parasoul variant.

**THROWING SHADE**

## Tips and Tricks

### Role & Strategy

* Shadow Ops is a fighter with a Signature Ability revolves around inflicting CURSE and gaining THORNS while near a TEAR. The ability to inflict a timeless CURSE when opponents are near a TEAR makes Shadow Ops an excellent fighter to use against defenders that rely on BUFFS such as Armed Forces and Meow & Furever. Meanwhile, THORNS provides a defensive option for her but given the unpredictability of the AI in spawning TEARS, Shadow Ops is best to be used in the offense with THORNS acting as a safety net.

* To maximize the use of her ability, try to push the opponent into the corner as much as possible via grabs, combos and launchers. Once in the corner, all TEARS that are spawned in a juggle will be placed within a close distance, allowing you to continually attack the opponent without fear of any defensive BUFFS while granting you THORNS as a safety net to inflict more damage to the opponent.

* Equip moves that can spawn TEARS easily such as NAPALM SHOWER and NAPALM SHOT. Furthermore, CANOPY BOUNCE can also be equipped to remove any current BUFFS the opponent currently has before inflicting them with CURSE to prevent subsequent BUFFS.

* **Marquee Ability**: For the recommended Marquee Ability, it ultimately depends on the stats of your moves. If your moves have a high Crit Rate, CRITICAL MASS is preferred to deal significantly more damage as more TEARS are spawned. If not, CRITICAL THINKING can suffice but will ultimately deal significantly less damage, unless there is some investment in Crit Damage.

* **Stat Investment**: Shadow Ops will benefit from investment in ATK and Piercing to increase her maximum damage output. Depending on the Marquee Ability that is chosen, Shadow Ops will also benefit from investment in Crit Rate (for CRITICAL MASS) and Crit Damage (for CRITICAL THINKING).

### Trivia

* This variant's color palette is a reference to Alruna, a character from the online virtual world, *Gaia Online* with its caption being a lyric from the *The Sound of Silence* by Simon & Garfunkel.
Psykid

"Nothing big sis teaches me ever helps."

**Psykid** is a Light, Gold Umbrella variant.

**MIND OVER MATTER**

## Tips and Tricks

### Role & Strategy

* Psykid is an offensive fighter with a powerful ability to reset timers of BUFFS and DEBUFFS after a wall-bounce. Furthermore, she can also easily gain DEADEYE, a strong BUFF that ignores DEFENSE and defensive BUFFS like UNFLINCHING, EVASION, THORNS and AUTO-BLOCK while also inflicting INVERSE POLARITY to counter healing defenders. Altogether, this combination of abilities provides Psykid the offensive edge to face against a lot of common defenders in the game.

* Umbrella is a multi-hit fighter with very little means to face heavy BUFF defenders. DEADEYE alone brings a lot to the table on a lackluster kit and allows Psykid to turn Umbrella's multi-hit potential into a very powerful asset by ignoring certain defensive BUFFS. But Psykid's biggest strength is in her second ability to refresh BUFFS and DEBUFFS with a wall-bounce. This allows Umbrella's signature DEBUFF, SLIME, to be repeatedly refreshed and stacked to counter BUFF heavy defenders reliably, while also opening up lots of potential from support variants such as Prism Plumage, Surgeon General and Sketchy that can provide other meaningful BUFFS from the bench for additional utility.

* To reliably inflict a wall-bounce, it is recommended to adopt a playstyle that takes advantage of Umbrella's OVERSTUFFED state and to push the opponent in the corner as much as possible. The blockbuster TONGUE TWISTER is an excellent move to fill the HUNGER METER towards OVERSTUFFED while providing healing and knocking the opponent to the far end for a wall-bounce. Furthermore, when OVERSTUFFED, Umbrella's DASH ATTACK can knock the opponent far for a wall-bounce as well and Umbrella's grab can be a reliable way for a wall-bounce if the opponent is already in the corner.

* **Marquee Ability**: Psykid will benefit from SWEET VICTORY as her Marquee Ability, further bolstering her damage output through ENRAGE stacks when she defeats an opponent.

* **Stat Investment**: As an offensive fighter, Psykid will greatly benefit from investment in ATK, Piercing and Meter Gain to further bolster her damage output.

### Trivia

* This variant's color palette is a reference to Anya Forger and Bond Forger from the Japanese manga series, *SPY x FAMILY* written and illustrated by Tatsuya Endo.

### Gallery

Fighter Trailer- Umbrella - PSYKID - Skullgirls Mobile
Medici Prize Fights

**Medici Prize Fights** are multiple Prize Fights, each with different fight modifiers, duration and schedule. These prize fights involve large quantities of Canopy Coins as rewards, and include "Medici" in their names. Rather than awarding ranking rewards by percentile, Medici Prize Fights only reward the top 100 players. There are no tier restrictions.

The Milestone and Ranking Rewards are primarily Canopy Coins but can also reward Gold Move Relics if it is held on a Weekend. Medici Prize Fights have different duration, ranging from 1 day (Weekend) or 2 days (Weekday). Weekday Medici Prize Fights are only held once every two weeks under normal circumstances.

## Modifiers

### Medici Pit Fighting

MODIFIER (ENEMY)

Tips & Tricks

* **Offense**:

* **Defense**:

### Medici Fight Club

MODIFIER (ENEMY)

Tips & Tricks

* **Offense**:

* **Defense**:

### Medici Crime Spree

MODIFIER (ENEMY)

Tips & Tricks

* **Offense**:

* **Defense**:

### Medici Heist

MODIFIER

Tips & Tricks

* **Offense**:

* **Defense**:

### Medici Shakedown

There are two versions of this Prize Fight with two different modifiers that affects both the player and the opponent

MODIFIER (BOTH)

Tips & Tricks

* **Offense**:

* **Defense**:

MODIFIER (BOTH)

Tips & Tricks

* **Offense**:

* **Defense**:

## Score Cutoffs

### 2023-2024

* Pit Fighting
* Fight Club
* Shakedown - Jinx
* Crime Spree
* Heist
* Shakedown - Hemofilia

### 2021-2022

* Pit Fighting
* Fight Club
* Shakedown - Jinx
* Crime Spree
* Heist
* Shakedown - Hemofilia

### 2019-2020

* Pit Fighting
* Fight Club
* Shakedown - Jinx
* Crime Spree
* Heist
* Shakedown - Hemofilia
Fur Monger

"Miserable, darling, as usual. Perfectly wretched!"

**Fur Monger** is a Fire, Diamond Black Dahlia variant.

**DRESSED TO KILL**

## Tips and Tricks

### Role & Strategy

* Fur Monger is an offensive fighter that gains one out of three BUFFS for each SHOT fired. For every BUFF she gains, her SHOTS deal extra bonus damage allowing Fur Monger to be a reliable damage dealer that can easily snowball fights, as long as she does not get knocked down. Hence, there is a degree of proficiency that will be required when playing Fur Monger.
	+ ENRAGE and REGEN are the two BUFFS that are most crucial for Fur Monger. ENRAGE increases her damage output easily and REGEN provides a degree of survivability that no other Black Dahlia variants have access to. THORNS is defensive and has no use in offense.

* Fur Monger wants to fire SHOTS as much as possible, even if it does not hit. Players will have to time her SHOTS well and combine them in juggles and combos to start stacking BUFFS fast. Furthermore, Fur Monger can also increase her damage from other BUFFS through her second Signature Ability. Hence, support variants that provide BUFFS such as Surgeon General and Sketchy are recommended, especially since they provide IMMUNITY.

* **Marquee Ability**: As an offensive variant, Fur Monger will benefit from METAL BREAKDOWN as her Marquee Ability to increase her damage output from ARMOR BREAK and the extra damage boost to her SPECIAL SHOTS.

* **Stat Investment**: Like other offensive variants, Fur Monger will benefit from investment in ATK and Piercing to increase her damage output. Since Fur Monger can easily inflict DEATH MARK and gain DEADEYE through Black Dahlia's Prestige Ability, Piercing can be reduced to accommodate Critical Rate and Critical Damage to further amplify her overall damage. Meter Gain is another useful stat to quickly charge blockbusters faster.

### Trivia

* This variant is a reference to Cruella de Vil from the 1961 Walt Disney animated film, *101 Dalmatians*, with the caption being a reference to a quote from the movie.

### Gallery

Fighter Reveal- Black Dahlia - FUR MONGER - Skullgirls Mobile
No Egrets

"Silence!"

**No Egrets** is a Water, Silver Parasoul variant.

**MARTIAL LAW**

## Tips and Tricks

### Role & Strategy

* No Egrets is an offensive variant with a Signature Ability that allows her to disable the opponent's moves and TAG INS upon a critical hit. With this ability, No Egrets can easily control the battlefield by completely shutting down the opponent's counterattack and means to escape.
	+ No Egret's ability is guaranteed to land every time she crits which synergizes heavily with Parasoul's playstyle and gameplay that revolves around critical hits. Given that the DEBUFFS only last for 4 seconds, a high crit rate is recommended to keep the opponent locked down for as long as possible.

* As one of the very few variants who can inflict DISABLE TAG INS, she can easily keep the opponent's current variant on screen until she defeats them. Because of this, she's great for fights where the player wants to take down the enemy's team in a specific order.

* As a control variant that does not rely on spawning TEARS, No Egrets has a lot more flexibility in her move choices, allowing players to use moves that suit their preferences.

* **Marquee Ability**: For beginners, CRITICAL THINKING can help No Egrets crit much more consistently and at the same time keep her debuffs on for a long time. However, more experienced players with a lot of Crit Rate boosting moves should choose CRITICAL MASS instead, as No Egrets very much appreciates the extra damage.

* **Stat Investment**: No Egrets will benefit from investment in ATK and Piercing to increase her maximum damage output given her mediocre ATK stat. Crit Rate is also important, as she wants to land crits a lot in order to keep her debuffs up as much as possible.