Diana

Diana - the charming Tank of the Witch’s Coven. Diana draws the opponents’ attention to herself and holds back the incoming damage to Witches and Light Allies. Diana is teaming with Belladonna, Norah, and as well as Mizuhiko and Tsuna to form a "Defense Orb".

## Lore

Diana entered the Witch Academy later than other girls and was the oldest sister there. Due to her kind heart and wise approach to things, the younger sisters would often come to her for comfort and advice. During the closing of the portal to the Cradle of Chaos, Diana protected her sisters with an energy dome and saved them from death. This event was a turning point in the fate of all witches, but it especially affected Diana - Diana did not lose her powers, but only increased them. Is it possible that part of the energy of Chaos now guides her too? Diana has been interested in the underworld of the dwarves since childhood. And after the Cataclysm, the witch decided to hide there. Descending deeper and deeper into the bowels of Arrat, Diana began to feel a strange connection with the Cradle of Chaos - to hear the voices of its inhabitants, to experience their rage and anger. In order to keep her sanity, Diana had to learn to control the forces of Chaos. Velundar volunteered to help Diana keep the forces under control. He taught the witch everything he knew himself. But even his knowledge was not enough to destroy the connection with the Cradle of Chaos forever. Now that the Cradle is open again, Diana is gathering a squad to defend Arrat from the forces of Chaos.

## Skills

* Strength Orb

Deals magic damage to one target. If the target has Slowdown debuff, Diana swaps it for the Skip Turn for 1 turn. If the target has the Healing Decreased debuff, Diana swaps it for the effect “Every time the hero is healed, a DoT effect is cast, dealing a certain % of Diana's base damage for a certain number of turns.” Casting new debuffs ignores Fortitude and Magic Fortitude checks. If the swap fails, the previous debuffs remain.

* Guarding Orb

Casts a certain number of Charged Shield buffs on all Witches and Light allies. If the target takes damage to the Shield, it returns a certain % of that damage to the attacker. Shield ignores DoTs.

7th level: Removes all Vulnerability, Mockery, Dodge Decrease and Support Attacks Blocked debuffs from all Witches and Light allies.

* Fury Orb

Casts a certain number of buffs on Diana, reducing the damage taken by 50%. Casts the Mockery debuff on all enemies, forcing them to attack Diana only for a certain number of turns. All allied Witches and Light allies get a Shield equal to a certain % of their maximum health. Dark Allies get half the Shield.

* Guardian (passive)

If the enemy deals damage to all allies, Diana absorbs a certain % of the damage dealt to other allies and reduces it by a certain % (including damage to herself). If an enemy deals critical damage to another Witch or another Light ally with this attack, Diana has a certain % chance to cast Mockery on that enemy for a certain number of turns. If an enemy with Mockery deals damage to all allies, then special ability cooldown of a random Diana's ally is reduced by 1.

* Guardian of Chaos (leader)

Damage to the Shields of the allies of the Defense Orb squad is reduced by a certain %. If an ally of the Defense Orb squad takes damage from an attack that targets all allies, the ally gets a Shield equal to a certain % of the maximum health afterwards. Enemies with Mockery take a certain % more damage.

## How to get

Diana can be obtained from the Hero Pass.