recursal/Fanatic-Fandom huggingface dataset:
Sword Emblem: Previous Versions

Current Version can be found here.

Sword Emblem was added in **Beta 39.1** as a 6G 4/4 with Taunt, Armor (1) and Thorns (1). Its first change was already in **Beta 40.0**, where it, alongside +1 cost, lost both Taunt and Thorns and gained a Magic instead. If played on the left, it would regain Taunt, making it a +2/+2/+2 Receptionist 2 with -1 Armor. If played on the right, it would instead gain Haste. This makes it more similar to Mister Society.

### Stats

ATK: 4

HP: 4

Cost:

* 6 (Post Beta 39.1)
* 7 (Post Beta 40.0, Current)

Abilities:

* Armor (1). Taunt. Thorns (1). (Post Beta 39.1)
* Armor (1). Magic: If played left, gain Taunt. If played right, gain Haste. (Post Beta 40.0, Current)

Rarity: Blue (Rare)
Sad Customer

Previous Versions can be found here.

Sad customer is a card added in **Beta 2.3**. Sad Customer drops 2G from the opponent, doing the opposide of BurgerPants, but without giving you any.

You can have more than one of these in your deck, however it's not recommended as the money earned from mid game onwards typically outweighs any money lost via this monster's ability.

### Trivia

* Beta 8.1 changed this card for the first time to match it with its Gaster Follower counterpart.
	+ As of Beta 40.0, the only thing that doesn't match is the effect. Sad Customer works with 2G, GF2 works with 3G.
Queen

### Effect

Taunt. Magic: Choose An Enemy Monster. Summon A 4/4 Werewire That Catches That Monster.

## General

Queen is a versatile and very powerful monster, able to temporarily turn a losing board into a winning one. She also has some utility as a buff reset, and has the niche ability to counter cards that avoid Silence by raising their base stats, such as Demon Flowey or a Spear summoned by Undyne.

Queen fits into most decks, leaning slightly towards more offensive playstyles that can take advantage of her massive but temporary tempo swing. It should be noted that she does not have any particular synergy with Plugs, despite summoning a Werewire.

## Synergies

Queen's Werewire can be Silenced, caught by another monster, or even returned to hand. In any of these cases the monster inside will be gone forever. Perseverance's spells Buttercup Treat and Proceed are particularly great for this, as in addition to Silence the Werewire also gets some beneficial effects (Candy or an extra attack respectively).

Disguised Lancer can return both Queen and her Werewire to your hand, not only erasing the caught monster, but also letting your reuse Queen and erase the monster a second time with your Werewire. However this comes at a very big G cost.

## Counters

Cards that can summon an exact copy of Queen's Werewire will summon it with the monster still inside, doubling it. Mad Mew Mew, Cloning, Control Wire and Royal Integrity are all common examples of this.

Spade Chain is able to fully counter a Queen plus her Werewire and live at 5 HP. This is widely considered the best answer to a Queen.

If your deck uses Big Bomb, it is an excellent response to Queen, as the monster released from her Werewire will not be killed by Big Bomb's effect, letting you have two threats on the board instead of just the Big Bomb.

## Trivia

* Queen Is The Only Card In The Game To Have All Of Its Text Capitalized. This Is A Reference To How Queen Usually Talks In Deltarune Chapter 2.
* Queen can sometimes "catch" dead monsters. This happens when she targets a Rapstablook that is about to die, as well as in a few other extremely rare cases.
Protection

## Effect

Give an ally monster Taunt. Draw a card.

**WARNING: AS OF SEASON 55, THIS CARD HAS BEEN REPLACED BY FROZEN ENERGY.**

Protection is Patience's Basic Spell. Previous Versions can be found here.

When used, any monster on your board is given Taunt, making it somewhat the opposite of Bravery's Penetration, down to its cost of only 1G. This is best used on monsters with high HP and/or Armor that don't already have Taunt, or have lost Taunt due to Silence. It can also be used on other monsters, as the main reason to use this is to provide instant protection to your more vulnerable monsters.

After having given Taunt, Protection also makes the user draw a card. This makes it also worth using just as a way to quickly draw cards and obtain the ones needed faster.

Giving a monster Taunt can allow Small Bird to gain Charge, making them work well together as well as making an enemy Small Bird counter your Protection.

## Card Skins

* Teasing Frisk (by Oranjican)
	+ Now belongs to Frozen Energy.
Receptionist 1

Receptionist 1 is one of the 14 new cards added in Beta 7.6. Previous Versions can be found here.

Receptionist 1 is a pretty good card with solid stats, and an ability that reduced the cost of a random card in your hand by 2G whenever it gets damaged. Keep in mind that the effect triggers every time it takes damage, no matter how much damage it took. It can also affect cards in your hand that are 0-1G, making the effect be wasted in those cases.

### **Combos**

Because of this, it's useful to give it Taunt with Protection (in Patience) or Glad Dummy (in general), as then it has to be targeted, which can end up with your cards droping in cost, especially in Kindness Decks, as you can keep it healed up. You can top it off by using Faun or Toriel, as that most likely makes it need more attacks to be killed.

Don't use cards like Undyne or Undyne's Spears against it, as that will trigger its effect multiple times.

### **Trivia**

* Before **Beta 9.1**, with the release of Receptionist 2, this card was just known as *Receptionist*.
Snail Trainer

* Trainer
* Thundersnail

Snail Trainer is card 10/11 shown on Twitter to be released on Beta 18.1, and the only Epic one at that. Previous Versions of it can be found here. Previous Versions of Thundersnail can be found here.

## Overview

When you draw this card, it adds a random Snail into your hand. But if you play it when you have 2+ ally Snails, it will also add a Thundersnail to your hand.

Thundersnail is a 2G spell that will summon all dead ally Snails with a cost of 1G and will trigger their Magic. This can be useful to make a chain reaction of buffs. And yes, it summons **all** dead ally snails, and not just random 4. This means, if your opponent has a Big Mouth or a Heats Flamesman, Thundersnail can lead to huge chain reactions.

## Card Skins

* Packs Dealer (by Jake Horror)
	+ One Turn Flush (sold seperately)

## Trivia

* Snail Trainer is one of several cards that uses multiple sprites combined into 1 image.
Self Reflection

* False
* True

## Effect

Paralyze an enemy monster. Delay: Add a True Self to your hand.

Self Reflection and True Self were added in **Beta 55.0** as a replacement for Snow Storm during the Patience rework. While Self Reflection hasn't changed yet, Previous Versions of True Self can be found here.

Much like the also new Ice Prison, Self Reflection is a 3G Epic spell that targets a single enemy monster, Paralyzing it. But instead of Silencing it beforehand, Self Reflection adds a True Self to your hand at the end of that turn.

True Self is the revival of the latest Snow Storm, able to kill all monsters on the board (and since Beta 55.1, for the same 7G). However, instead of killing only the monsters that are Paralyzed, it does the opposite: Killing all monsters that are NOT Paralyzed.

## Card Skins

* It's You (by Nasrin\_AnoirX)
	+ It's Me (sold seperately)
Snowdrake's Mom

## Crystal

### Effect

Taunt. Delay: Summon a Vegetoid. Give it +1/+1 and Candy if this has any attack buffs.

### Tribes

Amalgamate

Effect updates and description changes can be seen here.

Snowdrake's mom can be a staple in amalgamate decks, providing reliable healing and stats. It's often used in conjunction with other amalgamates such as Everyman, Reaper Bird and Eye.
Tombstone: Previous Versions

Current Version can be found here.

Tombstone was added in **Beta 30.0** as a 3/7 for a very high cost of 13G. This was due to its effect being able to summon 2 different Dust monsters from your dustpile with a cost of 8G or less next to it. **Beta 31.0** increased that to 15G. **Beta 31.2** decreased that to 14G and nerfed its effect to not include 8G monsters. **Beta 33.1** and **Beta 34.0** both gave it -1 HP. **Beta 46.1** returned its cost to its original 13G.

**Beta 50.1** buffed Frisk, which caused them to be reduced to 7G, and thus within Tombstone's range. As a result, Tombstone was nerfed to not make it able to summon Determination monsters. **Beta 53.1** made it also not able to summon Token monsters. **Beta 55.0** increased its cost back to 14G.

### Stats

ATK: 3

HP:

* 7 (Post Beta 30.0)
* 6 (Post Beta 33.1)
* 5 (Post Beta 34.0, Current)

Cost:

* 13 (Post Beta 30.0)
* 15 (Post Beta 31.0)
* 14 (Post Beta 31.2)
* 13 (Post Beta 46.1)
* 14 (Post Beta 55.0, Current)

Abilities:

* Magic: Summon beside this from your dustpile ...
	+ 2 different <= 8G Dust monsters. (Post Beta 30.0)
	+ 2 different <= 7G Dust monsters. (Post Beta 31.2)
	+ 2 different non-DT <= 7G Dust monsters. (Post Beta 50.1)
	+ 2 different non-DT and non-Token <= 7G Dust monsters. (Post Beta 53.1, Current)

Rarity: Purple (Epic)

## Trivia

* Since its effect nerf in Beta 31.2, its description wasn't actually updated to say it can't summon 8G monsters. This lasted until Beta 35.0. It did function correctly however.
Skateboard Girl

Skateboard Girl is card 8/11 for Beta 18.1 shown on Twitter here. Previous Versions can be found here.

This is a unique monster, as it has an End of turn effect that brings it back to your hand, but only if it attacked on its first turn. If it does so, it won't stay on the board during the enemy's turn.

But it also has Haste, so it can make use of that one turn right away. And for a 4/4/4, this is very good, allowing it to survive against any monster with <= 3 ATK, kill any monster with <= 4 HP, and re-use it next turn, while also being a pretty cheap counter against Mad Dummy.

You can choose to play it without attacking with it, as then it will stay on the board. That way, you can manage your hand a little.

While this monster will keep its damaged state and effects like KR and Paralyze when returned to your hand, all of these have no effect on it while in your hand and are removed when you replay it.

## Card Skins

* Skating my way into her Heart (by Oranjican)
	+ Originally available through Summer Pack Bundle.
Ranked Mode

## Basics

Since Beta 38.0, Ranked Mode is the 'For Glory' format of Undercards, and Standard Mode is the 'For Fun' format. Like in Standard Mode, while you are waiting, you can play minigames.

## Restrictions

Unlike Standard Mode, there are a few requirements to be able to play a Ranked match.

* You must have been at least LV 10.
* You could only use 1 Determination card in your deck in general (unlike just 1 of a certain monster).

## Divisions

You increase your rank with the more wins you get. Being in a higher rank means getting into a matches with more advanced players, but means better end-of-season rewards.

There are 33 different Divisions, sorted out as followed:

COPPER, IRON, GOLD, EMERALD, SAPPHIRE, AMETHYST, RUBY, DIAMOND and LEGEND, all of which divided into 4 divisions rated from IV to I except LEGEND, which has only 1 division.

## Ranking System Details

Each division has an ELO associated with it, which goes up by 25 each. Winning will give you some ELO. Losing has the following effects based on your Division:

* In Divisions COPPER, IRON, and GOLD, losing does nothing to your ELO.
* In Divisions EMERALD, SAPPHIRE, and AMETHYST, losing takes away some of your ELO. However, you cannot fall into a lower Division.
* In Divisions RUBY, DIAMOND, and LEGEND, losing takes away some ELO. In these Divisions you can fall into a lower rank if you lose too much ELO.

Once you have enough ELO, you advance to the next Division. You can see how close you are to the next division by looking at the colored bar in the Play Menu.

## Rewards

Current Rewards can be found here. They are awarded at the end of each season (month) and higher Divisions get better season rewards.

## History

* Artifacts weren't allowed in Ranked until Beta 19.0 after their release in Beta 18.0.
* Before Beta 26.0, each rank (except Legend) had 5 Divisions instead of 4, meaning the total amount of Divisions back then were 41.
* Since Beta 25.0, Ranked Mode was merged with Standard Mode, which was named **Classic Mode** at the time, and kept that name. This was done to make place for Event Mode.
	+ However, in Beta 32.1, Event Mode was replaced with **Fun Mode**, which functioned just like the original Classic Mode.
	+ Beta 38.0 renamed Classic Mode back to Ranked Mode, and renamed Fun Mode to the current Standard Mode.
Susie: Previous Versions

Current Version can be found here.

Susie was added in **Beta 30.0** as a 7G 8/8 monster that would attack a random enemy on its own every turn (including the enemy player and ignoring Taunt), much like how she uncontrolably attacks during most of Deltarune Chapter 1.

**Beta 51.1** redesigned her. Dropping her ATK to 3, she now has Taunt and a Magic that sets the ATK and HP of all other monsters on the board to 3, like an all-board variant of Soothing. **Beta 53.0** gave her -2 HP, while **Beta 55.1** removed her Taunt and limited her ability on enemy monsters to only affect the one in front of her. (All other ally monsters are still affected the same.) **Beta 57.1** gave her +1 HP as well as her Taunt back.

### Stats

ATK:

* 8 (Post Beta 30.0)
* 3 (Post Beta 51.1, Current)

HP:

* 8 (Post Beta 30.0)
* 6 (Post Beta 53.0)
* 7 (Post Beta 57.1, Current)

Cost: 7

Abilities:

* Turn start: Attack a random enemy. (Post Beta 30.0)
* Taunt. Magic: Set all other monsters to 3/3. (Post Beta 51.1)
* Magic: Set all ally monsters and the monster in front of this to 3/3. (Post Beta 55.1)
* Taunt. Magic: Set all ally monsters and the monster in front of this to 3/3. (Post Beta 57.1, Current)

Rarity: Gold (Legendary)

Song: Vs. Susie
Resurrection

## Effect

Copy 2 random non-generated dead ally monsters to your hand. If your HP <= 15, also add the next Lost Soul to your hand.

## Misc

### Soul type

 (DETERMINATION Soul)

Resurrection was Determination's original Common Spell Card, alongside Will to Fight. Effect updates and description changes can be seen here.

Since Beta 48.1, Resurrection sends a copy of 2 random non-Token monsters from your dustpile to your hand. As such, if you only have 1 non-Token card in your dustpile you will get 2 new ones of it.

Then, if your HP is **at 15 or lower**, a Lost Soul will also be added to your hand, as long as there's room. This Lost Soul will be the next one in the cycle. Check the Lost Soul image for the order they are given. It matches with DT's Passive as well as Will to Fight (since the same update) and Another Chance. Universal among all 'Lost Soul Generators', Thrashing Machine cannot be obtained. If any of the 3 spells is used by a non-DT player and they obtain a Lost Soul, it will instead be a random one.

Be sure about when to use it to not miss out on the amount of cards you can receive while also not clogging your hand (though Preservation allows you to work around it). If your HP is below 16, you will receive 3 cards, with the Lost Soul last. So you should use this when you have at most 5 cards in your hand, this included.
Shyren's Agent

Shyren's Agent was added in Beta 39.1.

When played, it can restore 4 HP to a damaged monster (the same amount healed by Shyren). For each excess HP healed, Agent receives a +1/+1 bonus.

This means that if it healed a monster that only needed to restore 1 HP to end up at full health, Agent gains +3/+3, for a maximum total of 7/7.
Telescope

* Telescope
* Scope

Telescope and Scope were added in Beta 36.0. Telescope hasn't changed yet, but Previous Versions of Scope can be seen here.

When played and at the start of every turn (just like Sans and Jar of Worms), a Scope is added to your hand. But at the end of every turn, all Scopes in your hand are removed.

Scope was one of the cards using the new mechanic of "choose one" effects. However, unlike all others added in the same update, this is the only card that lets you see 2 cards instead of 3.

Since Beta 52.0, it shows 2 random cards from your deck. You can choose 1 and it will be send to the top of your deck. This makes it function similar to Investment.

## Card Skins

* Just Checking (by Diamaincrah)
	+ Gottem (sold seperately)
Faun: Previous Versions

Current Version can be found here .

Faun, added in **Beta 7.0** with the ability to reduce the ATK of a selected monster by 2, was reworked in the very next update, **Beta 7.1**, to set the ATK of the selected monster to 2 instead, making it work like the Pre Beta 5.2 version of Toriel (but by giving it 2 ATK instead of 1). This made it far more useful, both to decrease the ATK of strong enemy monster, but also to raise the ATK of monsters such Igloo or Cactus who have 0 ATK.

**Beta 11.0** nerfed the effect again, though. Now, it halves the ATK of a monster. This was rounded up, but **Beta 13.1** made it round down. **Beta 18.1** reduced its cost from 5G to 4G as a small buff. **Beta 25.0** nerfed it further. Not only did it receive -1 ATK, bringing it from 4 to 3, its effect was also limited further to only affect the monster in front of it. **Beta 34.0** made its effect round up again.

**Beta 47.1** gave it a big rework. Its stats were swapped from 3/4 to 4/3, while its Magic was brought back to its original version, reducing a monster's ATK by 2. However, it now also adds a random card to your hand with a cost equal to the remaining ATK of the targeted monster. **Beta 52.0** made its effect only able to be used on enemy monsters.

### Stats

ATK:

* 4 (Post Beta 7.0)
* 3 (Post Beta 25.0)
* 4 (Post Beta 47.1, Current)

HP:

* 4 (Post Beta 7.0)
* 3 (Post Beta 47.1, Current)

Cost:

* 5 (Post Beta 7.0)
* 4 (Post Beta 18.1, Current)

Abilities:

* Magic: Give a monster -2 ATK. (Beta 7.0)
* Magic: Set a monster's ATK to 2. (Post Beta 7.1)
* Magic: Halve a monster's ATK (rounded up). (Post Beta 11.0)
* Magic: Halve a monster's ATK (rounded down). (Post Beta 13.1)
* Magic: Halve the ATK of the monster in front of it (rounded down). (Post Beta 25.0)
* Magic: Halve the ATK of the monster in front of it (rounded up). (Post Beta 34.0)
* Magic: Give a monster -2 ATK. Add a random card to your hand with a cost equal to its remaining ATK. (Post Beta 47.1)
* Magic: Give an enemy monster -2 ATK. Add a random card to your hand with a cost equal to its remaining ATK. (Post Beta 52.0, Current)

Rarity: White (Common)
Sand Dog

Sand Dog was added in Beta 39.1. Previous Versions can be found here.

Sand Dog functions as quite litteraly an even greater Greater Dog for its shared 4 ATK and Dog Tribe, but +2 base HP and +4 cost, as well as a lack of Taunt as of Beta 41.0.

Like Greater Dog, it works best alongside other Dogs. While Greater Dog receives +3 HP when you have even single a Dog in your hand, leaving it with 1 more than Sand Dog's HP, Sand Dog's Magic summons a -4/-7 copy of itself with no requirements, which translates to 0/1 from base, making their HP total equal. But the second part of its Magic is where the +4 cost and lack of Taunt (and +1 Rarity) come in, as the copy will receive +1/+2 for each Dog in your hand, for a max of +6/+12, resulting in a total of 6/13 for the copy and a total of 10/21 combined for 10G.

Because the copy gains stat drops instead of a set amount of ATK and HP, prior use of cards like Space Cooler and Inflation will be copied over as well, making Sand Dog another great addition to a Dog based Integrity deck. Malius can also work great in the long term, as not only will Sand Dog and its copy gain +2/+2, both will also end up with Candy.
Special Emotes

## General

The Emotes we know today were added in **Beta 33.0**, as a way to make them available to everybody at the cost of a single payment of UCP for each (much like most Card Skins and Avatars), rather than the requirement of staying a Contributor to use. Since Beta 38.0, two of these are part of the Daily Cosmetic set.

Normal Emotes cost 35 UCP, while animated ones cost 50 UCP.

## History

As mentioned before, prior to Beta 33.0, Emotes were exclusive to Contributors and for the most part simply featured a single sprite of an Undertale character. Like all donator privileges, a preview could be seen in https://undercards.net/Shop . They also served as a way to remember the code to use, as this was seen by hovering over them.

Here's the list:
Rabbick: Previous Versions

Current Version can be found here.

Added in **Beta 30.0**, its ATK was increased from 3 to 4 in **Beta 34.0**. **Beta 36.1** buffed both it and Clean Rabbick by making its Turbo add CR to your hand and dropping CR's cost from 1G to 0G to keep it a free monster, but now giving the player the choice as to when and where to play it.

### Stats

ATK:

* 3 (Post Beta 30.0)
* 4 (Post Beta 34.0, Current)

HP: 3

Cost: 4

Abilities:

* Turbo & Dust: Summon a Clean Rabbick. (Post Beta 30.0)
* Turbo: Add a Clean Rabbick to your hand. Dust: Summon a Clean Rabbick. (Post Beta 36.1, Current)

Rarity: White (Common)
The Vessel

* The Vessel
* True Vessel

Previous Versions can be found here.

The Vessel is the 8th and currently the most recent Determination monster added to Undercards. It was added in Beta 51.0.

It adds two exact copies of an ally monster of your choice (except another DT monster) to your deck. Another exact copy will also be added to your hand, making it a very powerful version of Royal Integrity (and as such, a very powerful version of an old Cloning).

After doing so, The Vessel will turn into the True Vessel, which has the same 6/6 (and the same buffs if it had any), but no effect, preventing repeated use. True Vessel's cost is a mere 2G, so bouncing it will not cause any issues.

## Strategy

The Vessel's ability is quite strong when coupled with cards that have been buffed with Inflation and other stat-increasing cards. You can also use The Vessel on cards like Asriel Dreemurr to have a great amount of full healing cards. However, due to Dreemurr's high cost, it's not recommended to do this more than once.

Due to the aformentioned card, The Vessel works best in an Integrity Deck. This is also the case because it provides another target for The Vessel: Alphys, who can provide an Integrity player with Royal Integrity. As mentioned at the beginning, Royal Integrity makes a single copy rather than the 3 that The Vessel does. But this allows the player to have more control over which cards they want to copy, and how many times.

The Vessel being used on Alphys can work in any deck as a way to gain many more of their exclusive Royal Invention.

The Vessel's ability to prevent fatigue rivals that of Frisk, but while The Vessel doesn't have to worry about cards like Dimensional Box the way Frisk does, you will eventually run out of cards in your deck with The Vessel, unlike Frisk's endless Dust (if they're not stopped). The Vessel also doesn't prevent damage, so you can also just simply die from being attacked, making the user quite vulnerable to an aggro deck.

## Card Skins

* Empty Inside (**GIF** by Diamaincrah)
* Dark Destiny (by Jacky Bunny - Fan Artist)
	+ Only available through Pass Quests.

## Trivia

* Being added in Beta 51.0 marks it the soonest DT to be added after the last one, which was Soulless Kris in Beta 50.0, only 1 Season earlier.
Sad Dragon: Previous Versions

Current Version can be found here.

Sad Dragon was one of the 14 cards added in **Beta 7.6** and was the 2nd monster to have Dodge (the first being Sans).

When first revealed, it costed 6G and had 4/5 in stats. But when it was added to the game, its HP dropped to 4. **Beta 16.0** dropped its HP further to 3.

Due to the Dodge nerf of Beta 20.0, where it now only resets at the start of the owner's turn instead of both turns, **Beta 20.2** brought Sad Dragon's HP back up to 4. **Beta 36.1** nerfed Dodge again. Now it doesn't reset at all. As a result, Sad Dragon gained +1 ATK.

### Stats

ATK:

* 4 (Post Beta 7.6)
* 5 (Post Beta 36.1, Current)

HP:

* 5 (Pre-release)
* 4 (Post Beta 7.6)
* 3 (Post Beta 16.0)
* 4 (Post Beta 20.2, Current)

Cost: 6

Ability: Dodge (1).

Rarity: White (Common)
Enchantment

## Synopsis

Enchantment magic is a category used to classify spells that temporarily boost the physical aspects of a persons body. The main purpose of enchantment is to make your self if even for a short time stronger than your foe and to increase your capabilities. Enchantment is sometimes called the power to briefly touch the domain of god.

## Enchanters

People who are classified as Enchanters have an affinity for enchantments from the time they are born. Their are two types of enchanters Support Enchanters who specialize is enchanting others via support enchantment magic and direct enchanters who specialize in enchanting themselves via direct enchantment magic. Enchanters usually compassionate, honest and obsessive.

## Notable Enchanters

* Sohan
* Scarlet
* Robin
* Kikyo
* Jacob
* Arthur
* Ranmaru
Vulkin

Previous versions can be seen here.

Vulkin is a 4/3/4 monster of Base rarity. When played, Vulkin deals 2 DMG to any target. This can include the enemy player, any other monster, or yourself.

## Strategy

Vulkin is a simple yet good card for dealing unconditional DMG with okay stats given their effect. While generally overshadowed by their conditional counterpart, Scissor Dancer, Vulkin still has some usage over them. Being able to deal 2 DMG regardless of where Vulkin is placed, unlike Fuku Fire, makes Vulkin very easy to play at any state of the board. Also being able to deal 2 burst DMG to the enemy player directly can also be situationally good at certain points of the game, though generally dealing DMG to enemy monsters is more important. Deaaling self-DMG can be a niche way to trigger some cards like Last Dream but there are better options for this. Vulkin isn't a fancy card but they serve their role decently, being a fine alternative to Scissor Dancer and Fuku Fire in some decks.

## Card Skins

* Happy Vulkin (by Moonlightring)
* Hot Sugar (by Jake Horror)
Grand Witch

## Synopsis

The title of grand witch is given to the most dangerous criminals in the world, they are so powerful that it would make a team of no less than 10 members of the knights of the elder sword to subdue them.

## Background

In the past Grand Witch was i title given to the matriarchs of a group of anarchist magic users that believed that they should enslave those who do not have magical power, currently it is a title used to rank the most dangerous criminals to the current society.

## Function

Each Grand Witch does as he or she pleases, they rarely commune with each other and each have their own ideology and goals.
Spider Bakery

* Bakery
* Croissant
* Donut

Spider Bakery was added at the start of Season 46 (Beta 46.0.) It's one of the half of a dozen new Arachnids. Previous Versions of the Bakery can be found here. For those of Donut, check here. Croissant hasn't changed yet.

Like Spider Reporter, its main ability is adding a single Spider to both your hand and your deck (but with Magic instead of Turbo). But like Spider Flower, it also has a Synergy effect which affects the Magic.

In this case, instead of Spiders, a Spider Croissant and Spider Donut are added instead, making it also similar to Spider Sign. Keep in mind that in regards to the Croissant and Donut, which one gets added to your hand and which one to your deck is entirely random.

## Card Skins

* Welcome to the Bakery (by Shionbluu)
	+ Originally available through Spider Party Bundle.
Snail Bucket

Snail Bucket was added in Beta 50.0. Previous Versions can be found here.

As the name implies, Snail Bucket works with Snails, but it not one itself (much like Snailmobile and Snail Trainer).

Snail Bucket is the only Snail-related card to have a Dust effect, which makes it summon a Red Snail and a Yellow Snail, followed with one of them having their Magic effect triggered.

Because the Snails are summoned right away, they will trigger Snail Pen's effect as well, making one Snail Bucket trigger 3 Magic effects.
Grims

## Overview

Grims are large towering creatures with no magical abilities at all. Grims take about 3 years to fulls grown and live for about 2 years after meaning they live for about five years then they die and are reborn from their former selves remains. The Minerva has 99% of all Grims in a facility to preserve and observe them due to them being endangered.

## Appearance

Grims are all 13 meters tall creatures with hard white skull-like faces and glowing green eyes. They have two layers of skin the first being black thin and saggy, appearing as a cloak. The second layer is white and incredibly hard. They have relatively human-like body except for a long sharp pointed tail.

## Powers & Abilities

**Scramble Scream:** The scream of a Grim with stun a person for around 15 seconds but this number can change depending on the individual.

**Incredible Durability:** Their skin is very strong so they can take lots of attacks without feeling any real damage.

**Incredible Physical Strength**:Their natural strength rivals that of giants and it is said that if a giant and a grim got into a fist fight the grim would probably win due to their strength and durability.
Bone Box

Bone Box was added in Beta 36.0 as one of the cards using the new mechanic of "choose one" effects. Previous Versions can be found here.

When played, you get to look at 3 random spells costing 3G or less and are allowed to choose 1 to be added to your hand. These can be spells of any class and of any rarity, but obviously not any generated spells.
Manipulation

## Synopsis

Manipulation magic is a category for spells that fueled by magic to override or control an inanimate or animate object. The main purpose of this magic is to assert your absolute authority over something and have it bend to your will regardless of whatever it wants.

## Manipulators

Manipulators are usually cold, calculating people that are selfish to their core. While all magic users subconsciously use manipulation magic to control their own spells. True manipulation is actively and purposefully forcing your will on something be it another person or magic itself
Void Slime

## Function

This is a Bloodline Abnormality that transforms the body and covers it with a pinkish crystal, it also turns internal organs into a viscous liquid charges with Magical Energy the user can change their body from solid crystal to a a semifluid substance.

## Derives Abilities

**Clones**: The pink substance can create clones of the user to fight i his stead.

**Concentrated Magical Energy Blast**: The user can compress large amounts of magical energy and releases it as a blast .

**Amorphous Doll Creation**: The pink substance can also create large monstrous beings that destroy the users foe.

**Weapon Creation**: the user can create weapons by crystallizing the fluid.

**Flame Resistance**: the substance is very resistant to most fire based attacks.
Royal Executioners

The Royal Executioner are a group that doesn't answer to Aegis and answer only to the royal family and unlike the Knights of the Elder Sword whose members are the strongest humanity has the executioners are not chosen for strength alone then need to be "great at killing people"

## Known Members

Their are at least 109 people with the title of Royal Executioners and for a population of 9 billion that isn't a lot and among those 109 their are executioners who are part of a unit called the EX-Commandos. They are given the most important jobs and they are tasked with executing executioners who disobey the world royal family. Their are are a total of nine members of the EX-Commandos.
Blood Magic

## Synopsis

Blood magic or Bloodline Magic is an abnormal ability than is passed down by a persons blood. Bloodline magic comes from a strong singularity that has a ability so strong that it is imprinted upon their very DNA and is passed on to all their descendants.

## Bloodline Magicians

A person who has Blood Magic is known as a Bloodline Magician and their abilities have the same base nature as the original ability user an example of this is a knight of the elder sword named Myron, his ancestor had the ability to deflect all things and when it was passed down, his descendants physical bodies would automatically deflect anything that makes contact with double the force.
Jason

```

## Jason Dreadlord

 ### Epithet

 The Monster

## Profile

 ### Age

 19

 ### Sex

 Male

 ### Hair Colour

 Brown

 ### Eye Colour

 Lavender

 ### Height

 4'11

 ### Weight

 98 lbs

 ### Status

 Alive

 ### Species

 Human

## Magic

 ### Type

 Manipulator

 ### Signature Magic

 Ultimate Fortress

## Theme

 ### Character Theme

 Angel of Doom

 ### Battle Theme

 Depends on mood

## Affiliation

 ### Current

 Blackworm Highscool

 ### Political

 Antiroyalist

## Location

 ### Current Location

 Alexandria

 ### Place of origin

 Kadus

```

## Appearance

Jason is a
very short person with light brown skin and light brown hair in a mohawk. He has lavender coloured eyes and he has pointed ears, he usually wears his school uniform of a black suit with
gold trim.

## Personality

Jason has a very happy disposition and but he can overconfident at times. He is fearless(mainly because of is unmatched abilities) but he usually avoids fighting, this is because he only fights opponents that he believes has a chance of wining and the more difficult the fight is for him the more is inner perversions come to the surface.

## Abilities

***Anchor of darkness**:* using the temple of one million bones he can manipulate space and time to unfathomable levels.

***Ultimate Fortress***: this creates a highly condense skin tight barrier around his body that protects him from damage.

**Immense magical power**

**High intelligence**

**Incredible durability**

**Incredible stamina**

**Average speed**

**Immense regenerative abilities**

**Incredible high speed regeneration**

**Incredible creativity**

**Incredible adaptability**

## Equipment

**Temple of one million bones**: A large black eight foot scythe that materializes via soul summoning magic.

## Magic

**Super Advanced Ancient Magic**

**Super Advanced Maximized Magic**

**Super Magic**

**Super Advanced Darkness Magic**

**Super Advanced Light Magic**

**Super Advanced Demon Magic**

**Advanced Fire Magic**

**Earth Magic**

**Advanced Wind Magic**

**Advanced Lightning Magic**

**Advanced Void Magic**

**Advanced Life Magic**

**Advanced Death Magic**

**Advanced Gravity Magic**

**Advanced Space-Time magic**

**Advanced Sealing and Barrier Magic**

**Advanced Summoning Magic**

**Soul Summoning Magic**

**Advanced Memory manipulation Magic**

**Advanced Body manipulation Magic**

**Advanced Teleportation Magic**
Cool Bone: Previous Versions

Current Version can be found here.

Cool Bone was added in **Beta 50.0** with 2/6 for 4G as a mini Papyrus, able to attack multiple monsters per turn, but only 2. And while it needs to attack a monster for it to attack again, it doesn't need to kill it. However, it also lacked both Charge and Haste. **Beta 53.1** gave it Transparency, but at the cost of -1 HP. **Beta 55.1** gave it +2 HP, but also +1 ATK and Cost. It also lost Transparency, but this was not mentioned.

### Stats

ATK:

* 2 (Post Beta 50.0)
* 3 (Post Beta 55.1, Current)

HP:

* 6 (Post Beta 50.0)
* 5 (Post Beta 53.1)
* 7 (Post Beta 55.1, Current)

Cost:

* 4 (Post Beta 50.0)
* 5 (Post Beta 55.1, Current)

Abilities:

* If this attacks a monster, this can attack another monster (once per turn). (Post Beta 50.0)
* Transparency. If this attacks a monster, this can attack another monster (once per turn). (Post Beta 53.1)
* If this attacks a monster, this can attack another monster (once per turn). (Post Beta 55.1, Current)

Rarity: Blue (Rare)
Summoning

## Synopsis

Summoning is a category used to classify spells that allows the user to transport objects and or other creatures to their location. The main purpose of summoning is to transport things to help you defeat the enemy be it a weapon or living creature.

## Summoners

People who are classified as summoners have an affinity towards summoning from birth. Summoners usually also know manipulation magic to help control the summoned being because their is no guarantee they would listen to you. Summoners are proud similar to Elementalist and don't usually reveal their true self.
Elementalism

## Synopsis

Elementalisim is a category for spells of an elemental nature eg. earth, wind or fire that can me freely be manipulated by the caster. The main function of this magic is to emit mid to long range elemental attacks at your foes.

## Elementalists

People who are classified as Elementalists have an affinity for Elementalism from the time they are born. Their are two types of Elementalist single element users and multiple element magic. Elementalists are usually proud, overconfident and easily angered.
Thorin

```

## Thorin Squi

 ### Nickname

 Thor

## Profile

 ### Age

 15

 ### Sex

 Male

 ### Hair Colour

 Dark Green

 ### Eye Colour

 Sky Blue

 ### Height

 5'1

 ### Weight

 110 lbs

 ### Status

 Alive

 ### Species

 Human

## Magic

 ### Type

 Elementalist

 ### Signature Magic

 Water Magic

## Theme

 ### Character Theme

 B03-Bleach

 ### Battle Theme

 Nonon Jakuzure-Kill la Kill

## Affiliation

 ### Current

 Blackworm Highschool

 ### Previous

 Altar Grand Mental Insitution

 ### Political

 Royalist

## Location

 ### Current Location

 Alexandra

 ### Place of origin

 Altar

```

## Appearance

He is a
short boy with green hair in a bowl cut. He has round skyblue eyes, has piercings in one ear and he usually wears his school uniform which is a
black suit with gold trim.

## Personality

Thorin is a kind person who is almost always smiling even though he is usually
the victim of bullying in the school. He is quick to become friends with people and is often lost in his own thought.

## Background

He
is the son of one non-magic using parent and one magic using parent and when it was discovered he could use
magic after an incident in the second grade he was removed from his normal
school and placed into a new one.

## Abilities

**Average magical power**

**Above Average intelligence**

**Average durability**

**Average stamina**

**Average speed**

**Expert spear user**

## Equipment

**Aokiji**: he
uses soul summoning magic to summon the blade of his soul which appears as a
long cerulean spear with red tassels that lead to the wide blade at the end. Aokiji’s ability is to produce ultra-cold
instantly freezing water. The water made by Aokiji is very cold and freezes
after 3.25 seconds of being created.

## Magic

**Advanced Ice Magic**

**Water Magic**

**Wind Magic**

**Blizzard Magic**

**Soul Summoning Magic**

**Basic Barrier Magic**
Huffles

## Overview

Huffles are small pink furry creature that use strong healing and enchantment magic. They live in groups of 17 to 28 in large trees. The Minerva family have about 80% of all Huffles in a secure facility because they are a rare species due to being hunted down for their eyes.

## Appearance

Huffles are round, pink and hairy. They have four small stubby hands and short legs. They have no teeth and very long acid covered tongues.

## Powers & Abilities

**Acid Spit**: They can spit a highly corrosive substance at foes, the substance is also highly flammable.

**Submission Gaze**: Looking into the eyes of a Huffle temporarily makes people loose their will to fight.

**Incredible Speed**: Their speed is legendary, it is said one could cut someone into 47 pieces before they could blink.

**Above Average Magical Affinity**: They have a very high affinity for magic and use it to increase their physical capability which they are lacking.

**Healing Magic**: They are skilled in using magic which restores bodies, heals wounds and cures sickness.

**Enchantment Magic**: They use enchantments to make up for their lack of natural physical strength and combining it with their natural speed makes them very dangerous.
Top Chef: Previous Versions

Current Version can be found here.

Top Chef was added in **Beta 45.1** as a simple 2/2 for 3G that would summon a 2/2 Smolder Cake upon death. It was reworked in **Beta 54.1**, making it more complex. Gaining +1 HP and changing its Dust to a Magic, the summoned Smolder Cake now has 1/2 in BASE stats (so it won't revert to a 3/6 when silenced). Afterwards, you will spend up to 2G, and for each G spent, the Smolder Cake will gain +1/+1 added to its base stats.

### Stats

ATK: 2

HP:

* 2 (Post Beta 45.1)
* 3 (Post Beta 54.1, Current)

Cost: 3

Abilities:

* Dust: Summon a 2/2 Smolder Cake. (Post Beta 45.1)
* Magic: Summon a base 1/2 Smolder Cake. Spend up to 2G and give it base +1/+1 for each G spent. (Post Beta 54.1, Current)

Rarity: Blue (Rare)
Ultimate Fortress

## Synopsis

This spell takes large amounts of magical power and covers themself with it to create a barrier that protects them from all physical harm.

## How its done

the user release large amounts magic and uses form control to make it match the users shape, this coating of magical power will protect the user from physical injury however this requires very large amounts of magical power to maintain but if a person can maintain it and keep the concentration of magic to an acceptable level it can be nearly impossible to destroy.

## Application

Even tho this spell can make someone nearly impervious to physical harm the magical energy and mental strain it puts of a person makes it unrealistic to use in battle.
Ullr Rose

## Appearance

Ullr is a middle aged man with a large mustache and long hair in a ponytail. He is very tall and muscular and wears 'cowboy clothes' with a cape and his sword Renee on his left side while his other sword Lisa on his right side.

## Personality

Ullr is a sadistic fighter, loving to slowly cut up his opponent until they beg for death. He also has a deep hated for children and their antics.

## Abilities

*The Game*: He can make up his own games and everyone who can sense his magic are bound to its rules until someone wins the game. The more convoluted the game to greater the damage he can inflict but it also means the penalty for loosing is also greater.

## Equipment

Cursed Katana Renee: Renee is a katana with a powerful demon inside. she can cut through almost any normal material and has the strongest magical power of his two blades but her most dangerous ability is her Illusion Magic via using light, darkness, water and wind into one and then adding on demon element to create devastatingly real illusions .

Legendary Claymore Lisa: Lisa is a claymore with a powerful angel inside, she can smash almost anything to pieces and is the physically strongest of the two blades. Lisa uses Angel Enchantment Magic to boost Ullr's power and Holy element mixed with light, wind and water to reflect powerful magical attacks.

## Magic

**Super Advanced Enchantment Magic**

**Super Advanced Demon Enchantment Magic**

**Advanced Summoning Magic**

**Super Advanced Demon Element**

**Wind Element**
Kaika

## Appearance

Kaika is a young man of average height and his main feature is his seemingly bland red hair. His eyes are a stunning green and he has freckles. He normally wears his school uniform most of the time which is a black suit with gold trim.

## Personality

After his sister's sacrifice to save him he had a very sad opinion of the world until he started to get more friends and begins to open up and connect with people. He is indifferent towards most people and just ignores anyone else however he gets very angry when people are late. He cares for his friends as he thinks of them as his new family because the rest of his died out.

## Abilities

**Incredible magical power**

**Great hand to hand combat**

**Above average intelligence**

**Above average physical strength**

**Above average durability**

**Above average stamina**

**Average speed**

## Magic

**Advanced Enchantment Magic**

**Summoning Magic**

**Advanced Manipulation Magic**

**Wind Element**

**Lightning Magic**

**Light Magic**
Tora

## Appearance

He
is a lean young man with blonde hair on top and black hair in the back. He has semi-rounded
sea foam green eyes and a sharp chiseled jawline. he is usually seen wearing his school uniform of a black suit with gold trim.

## Personality

He likes it when people are afraid of him and feeds of of their negative emotions so naturally he is the school bully. everyone (excluding Jason) is afraid of him even his own gang. He has a spirit similar to a volcano erupting when is battle but if he gets pushed further he is said to have a rage as vast as the ocean at is slowly swallows the volcano and all life. He can be conceited and greedy but not to the same extent.

## Abilities

**Incredible magical power**

**Great hand to hand combat**

**Above average intelligence**

**Above average Physical strength**

**Above average Durability**

**Above average Stamina**

**Average Speed**

**Expert spear user**

## Magic

**Advanced Gravity Magic**

**Advanced Earth Magic**

**Advanced** **Lightning Magic**

**Basic Enchantment Magic**

**Soul Summoning Magic**
Worming Up: Previous Versions

Current Version can be found here.

Worming Up was added in **Beta 43.0**. Originally at a cost of 9G, **Beta 44.0** increased it to 10G. **Beta 44.1** returned it to 9G, but also nerfed its effect. At first, it would add a Worm to your hand for each monster you have on the board and then fill up the rest of your board with new Worms. This basically meant that it would summon 4 Worms, and those that couldn't be summoned get added to your hand. Afterwards, all Worms on your board and in your hand gain +1 ATK. Now, it no longer affects your hand at all, and the Worms on the enemy's board gain +1 ATK as well.

**Beta 47.0** changed it again, having its cost reduced to 5G and now simply summons 2 Worms for you with +2/+1. But that's due to the change Worm itself received, going from a 2G 1/3 to a 0G 0/2. (Jar of Worms also got changed as a result.) As such, the Worms given from this will have the same 2/3 as before. **Beta 48.0** buffed it by also buffing any other Worm you have on the board, similar to like it did before. **Beta 52.0** made it no longer give the +1 HP, while **Beta 54.0** made it no longer buff other Worms, making it almost identical to its Beta 47.0 version (but with +2 ATK instead of +2/+1).

### Stats

SOUL Type: Perseverance

Cost:

* 9 (Post Beta 43.0)
* 10 (Beta 44.0)
* 9 (Post Beta 44.1)
* 5 (Post Beta 47.0, Current)

Effect:

* Summon 4 Worms. Add the remaining Worms to your hand. Give all ally Worms and those in your hand +1 ATK. (Post Beta 43.0)
* Fill your board with Worms. Give all Worms +1 ATK. (Post Beta 44.1)
* Summon 2 Worms with +2/+1. (Post Beta 47.0)
* Summon 2 Worms. Give all ally Worms +2/+1. (Post Beta 48.0)
* Summon 2 Worms. Give all ally Worms +2 ATK. (Post Beta 52.0)
* Summon 2 Worms with +2 ATK. (Post Beta 54.0, Current)

Rarity: White (Common)
Spade Chain

Spade Chain was added in Beta 39.1. Previous Versions can be found here.

Spade Chain can be considered the offensive counterpart to Sand Dog, which was added in the same update with the same Cost, ATK, HP and Rarity, but with Taunt and a defensive Magic.

Spade Chain has Haste and an offensive Magic, dealing DMG to a monster equal to half that monster's cost (rounded up, so for example: dealing 3 DMG to a 5G monster). With that Haste and Magic combined, Spade Chain can potentially work as a setup card for Spade King.