McRib

A McRib in Pishon Dry Lake.

The McRib is the strongest variant of the Skeleton that can be encountered only as a Commander or in NG+. Though slow walking, its bones and ibs projectiles that can pass through walls and its ability to jump makes it a dangerous enemy.

## Behaviour

The McRib is a slow walking ranged enemy. It moves with small steps, often going back and forth. It attacks by throwing 2 pair of bones in a tall arc in front of itself or by launching a pair of ribs forward horizontally that returns after some time. It has the ability to jump while performing any of its two attacks making them unpredictable and dangerous. While it doesn't aim, it will adapt which attack it uses based on how far the player is, using its jump and rib attacks more frequently when the player is further away.

It cannot fall off edges on its own, but will get hurt by spikes and environmental hazards (water & clouds) if it falls (or jumps) into them.

## Attacks

### Bones Throw

The Mr. Bones throws **two pairs of bones** high in the air in front of them that travel in a tall arc and accelerate as they go down.

One pair travels in a tight arc close to the McRib, the other, in a wide arc further away thus covering a large area and making it trickier to dodge.

These bones are Mid-sized Projectiles that can **pass trough walls** and can be countered by a lot of means, like Bard's  Crescendo,
the shockwave from  Vanguard's Banner or
Dragon Lancer's  Bastion
.

While their trajectory is predictable, the bones still pose a threat since they cover a large area and can fall down on you through walls and surprise you if you're lower than the McRib.

Because it can perform this attack by jumping, being above a McRib is just as dangerous.

McRib's bones throwMcRib's bones throw while jumping

### Ribs Boomerang

The Mr. Bones hurls **two ribs** forward that travel horizontally and are not affected by gravity.

After a set time (or earlier if they reach the room edges) they slow down, stop for a brief moment, and then speed up again as they **return toward** the McRib like boomerangs.

Though the two ribs depart at the same time, they travel at different speed and split up, one traveling further away than the other. The gap between them widens on the return trip making them harder to predict.

These ribs are Mid-sized Projectiles that can **pass trough walls** and can be countered by a lot of means, like Bard's  Crescendo,
the shockwave from  Vanguard's Banner or
Dragon Lancer's  Bastion
.

Unless you're at a lower level than the McRib, the ribs' return trajectory, the gap between them coupled with their long lifespan can surprise you.

Because it can perform this attack by jumping, being above a McRib is not safe.

McRib's ribs attackMcRib's ribs attack while jumping
## Location

Initially, McRib can only appear as Commanders.

Once you reach NG+1, they can appear as regular enemies through the use of burdens:

* each level of the  Burden of Evolution enabled adds a 10% chance for a Mr. Bones in The Sun Tower and Pishon Dry Lake to evolve into a McRib
* enabling both the  Burden of Evolution and the  Burden of Mundi’s Crossing adds a 10% chance for a Mr. Bones in Axis Mundi (evolved from a Skeleton) to turn into a McRib.

## Trivia

 Name in the game files | Skeleton\_Expert

Eyeballs (Scout • Pupil • Visionary) -
Fire Elementalists (Flamelock • Blazelock • Sollock) -
Skeletons (Skeleton • Mr. Bones • **McRib**) -
Skeleton Mages (Staffens • Stavens • Stouffles) -
Sword Knights (Soldier • Champion • Royal Knight) -
Spear Maidens (Spear Maiden • Javelin Maiden • Partisan Maiden) -
Flying Axes (Ember Hatchet • Burning Axe • Molten Ono) -
Flying Swords (Static Blade • Shock Edge • Thunder Poniard) -
Flying Hammers (Earthen Maul • Rock Crusher • Land Cracker) -
Blob Fish (Blob Fish • Bubbly Fish • Bobble Fish) -
Lamp Ghosts (Lamps • Lights • Beacons) -
Rocket Boxes (Sentry • Defentry • Entry Preventry) -
Skeleton Archers (Skarcher • Skranger • Skranger Danger) -
Lightning Elementalists (Sparkologer • Thundologer • Stormologer) -
Flying Shields (Aqua Brace • Silver Shield • Oceanic Bastion) -
Ice Elementalists (Frosten • Icen • Glacien) -
Mushrooms (Mushboom • Portobellow • Trumpoot) -
Zombies (Risen • Re-Risen • Re-Re-Risen) -
Wolves (Warg • Wargen • Wargenflorgen) -
Wisps (Will'o • Wisp'o • Ore'o) -
Crossbows (Crass Bough • Rude Wood • Wicked Weald) -
Paintings (Doomvas • Doomtrait • Doomscape) -
Mimics (Mimic • Mimicant • Mimicrunch) -
Slugs (Slug • Sluug • Sluuuuuuuuuuug) -
Volcanoes (Ash • Lava • Magma) -
Flying Masks (Blink • Blank • Blonk) -
Fireballs (Charite • Pyrite • Infernite) -
Curse Elementalists (Cursor • Vilificator • Maledictor) -
Flying Skulls (Skubat • Boobat • Skubidydoobidyboobat) -
Axe Knights (Axe Forger • Axe Solder • Axe Welder) -
Void Elementalists (Voidist • Nulltist • Cosmotist) -
Knuts (Wall Knut • Chest Knut • Coco Knut) -
Plants (Weed • Tweed • Threed)