Trances/ Overloads

Trances and Overloads are stronger versions of spells, which can be acquired by leveling up MAG twice. A spell which has a Trance / Overload will display a star in the bottom left corner of its icon when equipped.  To cast a Trance or an Overload, hold down the cast button for the duration of the charge-up animation. When either a Trance or an Overload is used, a Charge Star is consumed, which may be replenished by opening Fancy Chests or killing tough enemies. Trances and Overloads tend to consume multiple charges.

Not every spell has its own Trance or Overload. Following is a list of every Trance and Overload implemented as of 0.0.9a.

## Trances

Trances are focused on inducing effects around the Kid. These spells are generally casted before engaging combat and may provide higher attack power or defense.

### Boiling Veins

Original spell: Infernus

Effect: Makes the caster immune to fire, and ignites nearby entities for a period of time.

### Flame Form

Original spell: Flame Wave

Effect: Turns the caster into a flame wave which moves forward and doesn't set surfaces on fire. Similar to Temporal Step.

### Frost Armor

Original spell: Cold Burst OR Frost Bolt

   Effect: Encases the caster in an icy armor. Being struck by an enemy will result in the magical enclosure shattering and freezing nearby entities, as if Cold Burst were cast.

### Force Bubble

Origina spell: Push

Effect: Caster is surrounded by a magical bubble which repels enemies and objects. Bubble does not protect from strikes, so the caster is still vulnerable to Great/ Battle-Axes and Spears

### Shatter Armor

Original spell: Break

Effect: Involves caster in a purple armor. Getting hit by an enemy will result in the magical enclosure shattering and causing equipment damage on nearby enemies, as if Break was casted.

### Swarm Form

Original spell: Plague

Effect: Turns caster into a forward-moving swarm of flies that inflict poison when touching an enemy.

### Thunder Strike

Original spell: Chain Lightning

Effect: Caster gets 5 Thunder Strikes, which will summon non-damaging lightning with each swing. May electrocute water.

### Venom Strike

Original spell: Poison Blob

Effect: Caster gets 5 poisonous and blinding strikes. A humanoid hit by a Venom Strike will be poisoned for a long period of time and blinded for a short period of time.

### Whirlwind Trance

Original spell: Whirlwind

Effect: Makes a Whirlwind around you and makes everything revolve around you

## Overloads

Overloads are focused on casting stronger version of spells, generaly offensive ones. Overloads are mostly used to open a battle with a huge advantage.

### Blink

Original spell: Blink

Effect: Blinks to a random point on the map.

### Break

Original spell: Break

Effect: Affects a much larger area than normal Break and deals damage.

### Cold Burst

Original spell: Cold Burst

Effect: Freezes a much larger area than normal Cold Burst, even behind the caster.

### Bear Breath

Original spell: Flame Wave

Effect: Casts a continuous white-hot flame barrage that pushes back enemies, burning them.

### Glacial Grinder

Original spell: Frost Bolt

Effect: Casts a spiky, sliding and rotating grinder that damages and freezes enemies upon touch.

### God Hand

Original spell: Wizard Throw

Effect: Temporarily summons a flying hand that is manually controlled. Pressing attack makes the hand perform a punch, dealing damage to any enemies in its path. The hand is noticed by enemies, and if it takes enough hits, the spell is interrupted.

### Hellscape

Original spell: Infernus

Effect: Burns a much larger area than Infernus, while still not burning the caster itself.

### Horde Leech

Original spell: Vampirism

Effect: Casts multiple homing draining beams that condense in a Blood Crystal which can be consumed for HP. Size depends on amount of enemies on range.

### Magic Beam

Original spell: Magic Blast

Effect: Fires a continuous magical beam which deals 1-2 damage per tick, depending on how long the beam's been held for.

### Pause!

Original Spell: Slow

Effect: Completely freezes enemies in time. Will unfreeze enemy if you attack them.

### Power Lightning

Original spell: Chain Lightning

Effect: Casts three simultaneous Chain Lightning bolts, which are bigger than their normal version.

### Raise Spirit

Original spell: Raise Dead

Effect: Revives a fallen enemy into a flaming spirit.
If multiple corpses are near they will all be converted into flaming spirits

### Teleport

Original spell: Teleport

Effect: Identical to Teleport but with much greater range from the casting point.

### Toxic Bubble

Original spell: Poison Blob

Effect: Casts a big blob which shatters into 8 more blobs.

### Vital Boost

Original spell: Cure

Effect: Fully heals the player while adding overheal HP based on total INT.

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