Clevercrab

> "*I'm implying that I'm smarter than you because my brain is bigger.*"
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**Clevercrab** is the Omnitrix's DNA sample of a Cerebrocrustacean from the planet Encephalonus IV.

## Appearance

### Clevercrab's Appearance

Clevercrab has a light orange crab-like appearance with pincers for hands. He can open his skull plates at will to reveal his huge brain, which is pink in color.

Clevercrab has a black chest brace with a green stripe on either side of it. He also has a green stripe in the center of his head.He has four legs, and each leg has a single joint instead of two, with a black stripe on each one. The hair-like spikes on Clevercrab's face and forehead are now longer, and his eyes each have black around them. He also has two spikes on each elbow. He has two spikes on his head. He has a yellow membranous organ which can sense the thoughts of others around him.

He wears the Omnitrix symbol on his left shoulder.

## Personality

Clevercrab usually speaks with very high vocabulary, which can make it difficult for others to understand what he is talking about. He can also come off as arrogant and egotistical due to his intelligence, as according to him, he has skill, not luck.

## Powers & Abilities

Clevercrab's cranium holds an immense brain, giving him super-massive intelligence, much like Grey Matter. He can solve very difficult calculations mentally in roughly seconds, and knows and can visualize equations and movement of objects as if they're actually there. He can even determine mechanical values and physical properties by simply looking at them.

With his intellect, Clevercrab can perfectly understand the mindsets and mannerisms of his enemies, take advantage of weaknesses, and any useful objects around him, so he can know exactly what moves to make to take down his enemies. His IQ is shown to be 10^30, or one nonillion.

Clevercrab can produce and manipulate electricity in a variety of ways, such as electrocuting or launching enemies and disabling or destroying machinery, by opening the exoskeleton plates on his skull. He can also charge up his electrical energy to produce a concentrated beam of electricity strong enough to blast Ship out of the air. Additionally, he can control the voltage of his electrokinetic attacks.
Clevercrab can create electric field waves from his brain to block attacks and knock away enemies and generate protective force fields powerful enough to topple an Evolved Arburian Pelarota.

Clevercrab can use his electrokinesis to telekinetically move objects, size and mass ranging from trains to living beings without damaging or hurting them. He can also generate and fire electricity from both his pincers and his brain that can control machinery and other technology, giving him a form of technokinesis.

Clevercrab can filter out reality and weaken people by using his newfound mental powers.

Clevercrab's enhanced brain enables him to feel and sense the goings on outside of his immediate surroundings, as Gwen figured he'd become aware that the universe outside of the Null Void was destroyed not too long ago.

Clevercrab has electrokinesis, being able to shoot electric beams and erect potent forcefields from his cranium.

Clevercrab can manipulate matter and other supernatural phenomena through electrical psychokinetic manipulation. He can also levitate.

Clevercrab possess telekinesis, being able to move objects and people with his thoughts. He can also deactivate Kevin's absorption-based transformations at a glance.

Clevercrab is strong enough to pin opponents against walls using his pincers and rip an Arachnichimp's webs off his face. His pincers are also sharp enough to stab through metal.
Clevercrab is very durable thanks to his shell.

Clevercrab seems to have enhanced dexterity, as he can use a golf club very easily despite having pincers.

Clevercrab is very agile and can perform acrobatics such as somersaults and forward rolls.

Clevercrab can scale walls and walk on an Arachnichimp's webs.

Clevercrab can levitate several stories above the ground.

Clevercrab can change the memories of others via his Mnemokinesis

Much like Ripjaws, Clevercrab is capable of breathing underwater thanks to his gills, which he has to keep them moist when he is on land.

Clevercrab's shell gives him a protective coat-like layer, which can resist the cold temperatures of places such as mountains.

Clevercrab can brainwash people to do his dirty work and maintain altered psychological mindsets for years on end, having done so with Princess Looma Red Wind to fight Corvo ,and she defeated him.

Clevercrab can influence keen minds into carrying out specific orders through precise memory alteration and characteristic exploitation, as he had Max Tennyson looking after the Plumbers' Helpers for him.

## Weaknesses

The sonic screams of a Sonorosian can give Clevercrab a headache and make it hard for him to concentrate, suggesting that concentration is required for him to use his powers.

As mentioned above, Clevercrab tends to be rather arrogant and egotistical, which can make him forget to do simple things, as shown when he was too busy trying to convince an escaped Spidermonkey to return to the Omnitrix that Gwen had to remind him that, being in close proximity, he merely had to reabsorb him.

Clevercrab's electric attacks are ineffective against weapons that were made specifically for electrokinetic aliens, such as Aggregor's spear.

Though Clevercrab can tear it off, he can be immobilized by an Arachnichimp's webbing if he gets hit with enough of it.
Clevercrab is vulnerable to being trapped by his species' natural predator, Vicetopus, as demonstrated with Dr. Psychobos.

Even though Clevercrab can breathe underwater, water can short him out.

If Clevercrab's shell is closed when releasing electricity, it will shock and injure his brain, as also demonstrated with Dr. Psychobos.

Clevercrab is vulnerable to the gravikinetic abilities of a Galilean, as demonstrated with Servantis.