New Abilities

* **Acorn Juggler:** Causes the move Acorn Shot hit 3 times in a row.
* **Burning Touch:** This Pokemon's contact moves have a 30% chance of burning.
* **Cannon Launcher:** This Pokemon's moves that have 80% accuracy or less have 1.3x power.
* **Constenection:** Damage of moves used consecutively is increased. Max 2x after 5 turns.
* **Cold Ruling:** If this Pokemon is hit by a priority move, that user of that moves becomes frozen.
* **Copper Skin:** This Pokemon takes half damage from Water type attacks.
* **Creepy Crawl:** This Pokemon's evasion is 1.25x against Grass type moves.
* **Crescendo:** This Pokemon's stat changes are doubled.
* **Crystal Soul:** Allows any teammates that are on the field to use Z-Moves even after the user has already used theirs.
* **Cuckoo Time:** This Pokemon changes to Cuckoo form every 3 turns, then back to its original form the turn after.
* **Cursed Coral:** Raises the user's Attack and Sp. Attack by 1 every time a Pokemon on the field uses a healing move.
* **Dual Temperature:** This Pokemon changes type and form depending on what moves it uses. If the user uses a Fire type move, it will turn into its burning form. If the user uses an Ice type move, it will turn into its freezing form. If the user uses a Normal type move, it will revert back to its standard form. Attacks used by the user in burning form have an added 10% chance to burn the target. Attacks used by the user in freezing form have an added 10% chance to freeze the target.
* **Dracocrystal:** On switch-in, Defense or Sp. Defense is raised by 2 stages based on the opponent's stronger offensive stat.
* **Durable:** This Pokemon takes half damage from moves that make direct contact, and it cannot be made to flinch.
* **Fixation:** This Pokemon's Sp. Attack and accuracy is raised by 1 every time it misses.
* **Flower Sync:** This Pokemon's health is restored every time a Pokemon on the field loses health due to poison, the health restored is equal to the amount of health lost by each poisoned Pokemon on the field.
* **Forest Guard:** This Pokemon's Sp. Defense is doubled.
* **Fork's Prongs:** This Pokemon's critical hits deal 2x damage instead of 1.5x damage.
* **Future Fire:** This Pokemon's attacks have 1.3x power if it is the last to move in a turn.
* **Hammer Power:** This Pokemon's hammer moves have 1.2x power.
* **Heavy Sleeper:** This Pokemon falls asleep every time it switches in.
* **Hot Iron:** The user is immune to burns and Fire type attacks, and its PP is fully restored whenever it is hit with a Fire type attack.
* **Hyper Skin:** This Pokemon is immune to energy-based moves.
* **Icy Step:** This Pokemon summons the Hail weather condition when hit by an attack.
* **Iolite Barrier:** On switch-in, this Pokemon summons Reflect.
* **Jade Barrier:** On switch-in, this Pokemon summons Light Screen.
* **Knife's Edge:** This Pokemon's critical hit rate is doubled.
* **Life Drain:** This Pokemon restores HP whenever it knocks out a Pokemon, equivalent to the amount of HP the target had before it was KO'd.
* **Magic Level:** Sets up Magic Room on switch-in.
* **Moltenize:** This Pokemon's Normal-type moves become Fire-type moves and have their power multiplied by 1.4, but this Pokemon is unable to use Normal-type status moves.
* **Mud Mobility:** This Pokemon's Speed is raised by 1 stage every time a Pokemon on the field uses a Ground type move.
* **Nuclear Waste:** This Pokemon's Sp. Attack is doubled.
* **Pixie Prancer:** If Misty Terrain is active, this Pokemon's Speed is doubled.
* **Queen Bee:** Increases the effects of order moves.
* **Rural Racer:** If Grassy Terrain is active, this Pokemon's Speed is doubled.
* **Seeing Within:** This Pokemon's attacks damage Pokemon solely based on their first type.
* **Sharp Claws:** This Pokemon's claw moves have 1.2x power.
* **Spoon's Toss:** This Pokemon passes its held item to the target upon contacting it.
* **Stone Boost:** This Pokemon changes form and has a stat raised by 1 whenever it switches in depending on the chemical stone it is holding.
* **Toxicize:** This Pokemon's Normal-type moves become Poison-type moves and have their power multiplied by 1.4, but this Pokemon is unable to use Normal-type status moves.
* **Trick Level:** Sets up Trick Room on switch-in.
* **Unwavering Stance:** This Pokemon is not affected by the way abilities enhance any other Pokemon's moves.
* **Wonder Level:** Sets up Wonder Room on switch-in.
* **Zen Zipper:** If Psychic Terrain is active, this Pokemon's Speed is doubled.
* **Zero Gravity:** When this Pokemon is on the field, all Pokemon become immune to Ground type moves.