Dead by Daylight Killers & Perks

## Killers (34 Total)

* The Trapper - Evan MacMilan
	+ Realm - MacMilan Estate
	+ Ability - Bear Trap
		- Bear traps injure and trap survivors, requiring them to free themselves, which takes time, or be freed by another survivor which is much faster, before they are downed
		- A trapped survivor triggers and audio/visual notification for the trapper, as does the disarming of the traps by survivors
	+ Killer Perks
		- Unnerving Presence (lvl 30) - Survivors within terror radius has a 10% greater chance of having a skill check triggered. These skill check zones are reduced by 40/50/60%.
		- Brutal Strength (lvl 35) - Pallets and breakable doors, as well as generators are destroyed/damaged 10/15/20% faster.
		- Agitation (lvl 40) - When carrying a downed survivor the killer moves 8/12/16% faster and their terror radius is 12 m larger.

* The Wraith - Philip Ojomo
	+ Realm - Autohaven Wreckers
	+ Ability - Wailing Bell
		- Allows the Wraith to become invisible except for a light shimmer by ringing his bell. In this state he cannot attack until be rings the bell again, in which case after a short delay he is able to attack once more and is visible.
	+ Killer Perks
		- Predator (lvl 30) - Scratch marks left by survivors spear closer together
		- Bloodhound (lvl 35) - Blood pools appear much brighter and can be tracked for a longer amount of time
		- Shadowborne (lvl 40) - Field of view is increased

* The Hillbilly - Max Thompson Jr.
	+ Realm - Coldwind Farm
	+ Ability - Chainsaw
		- Allows the Hillbilly to move at very fast speed but with an extremely reduced turning radius, he moves until he hits a survivor or an object.
		- Takes some time to rev up, but if it hits a survivor it downs them instantly, but if an object is hit, there is a stun period
	+ Killer Perks
		- Enduring (lvl 30) - Grants increased resistance to pallet stuns by reducing the stun period
		- Lightborn (lvl 35) - The killer cannot be blinded by flashlights and if it is attempted the survivors aura is revealed for a short time
		- Tinkerer (lvl 40) - When a generator reaches 70% completion, there is a audio-visual notification and the killer is granted the undetectable status effect for 6/8/10 seconds

* The Nurse - Sally Smithson
	+ Introduced in: The Last Breath
	+ Realm - Crotus Prenn Asylum
	+ Ability: Spencer's Last Breath
		- Allows The Nurse to teleport or "blink" through walls and objects and hit survivors
		- The nurse is fatigued and effectively stunned for a couple seconds following a blink. and is initially allowed 2 blinks to chain
	+ Killer Perks
		- Stridor (lvl 30) - Grunts of pain are 25/50/50% louder and regular breathing is 0/0/25% louder
		- Thanatophobia (lvl 35) - For every injured, dying, or hooked survivor generator repair speed and totem cleansing speeds are reduced
		- A Nurse's Calling (lvl 40) - Survivors being healed and healing have their auras revealed when near the killer

* The Shape - Michael Myers
	+ Introduced in the Halloween chapter
	+ Realm: Haddonfield
	+ Ability: Evil Within
		- Stage 1:
			* Undetectable status applied
			* Lower speed
			* Smaller lunge rnage
			* Regular vault speed
		- Stage II:
			* Smaller terror radius
			* Regular movement speed
			* Regular lunge range
			* Slightly faster vault speed
		- Stage III:
			* Lasts 60 seconds
			* All survivors suffer from the exposed status effect
			* Regular terror radius
			* Normal speed
			* Faster vaulting speed
			* Increased lunge range
	+ Killer Perks
		- Save the Best for Last (lvl 30) - For every successful hit dealt to any survivor who is not the obsession, an reduction in missed basic attack duration is granted, up to 8 tokens are allowed to be processed. Hitting the obsession will remove tokens.
		- Play with Your Food (lvl 35) - every time the obsession escapes a chase, a token (up to 3) are granted that increase your speed. A token is removed for every successful basic attack.
		- Dying Light (lvl 40) - The obsession is granted 33% faster unhooking and healing speeds, and whenever a survivor is hooked besides the obsession is hooked, all survivors gain a stackable penalty to generator repair, healing, and sabotage speeds

* The Hag - Lisa Sherwood
	+ Introduced in CHAPTER III: OF FLESH AND MUD
	+ Realm: Backwater Swamp
	+ Ability - Blackened Catalyst
		- Allows the hag to put phantasm traps on the ground, which when stepped on my a survivor not crouching cause a phantasm version of the Hag the jump scare them, or if the Hag desires and is close enough, she can teleport herself to the trap
		- Ten traps at a time can exist on the map, and can be destroyed by flashlights
	+ Killer Perks
		- Hex: The Third Seal - any survivors hit with a basic attack suffer from the blindness status effect. This allies to the last 2/3/4 survivors hit.
		- Hex: Ruin - any generator not being worked on it will digress 100/150/200% the normal speed
		- Hex: Devour Hope - gain a token whenever a survivor is unhooked further than 28m away.
			* 2 Tokens - gain a 3/4/5% hast effect after hooking a survivor for 20 seconds
			* 3 Tokens - survivors suffer from the Exposed status effect
			* 5 Tokens - Grants the ability to kill survivors by your own hand

* The Doctor - Herman Carter
	+ Introduced - CHAPTER IV: Spark of Madness
	+ Realm: Lery's Memorial Institute
	+ Ability - Carter's Spark
		- Increases madness by one tier and reveals survivors location when they scream as a result. Also interrupts and prevents any interactions for 2.5 seconds.
			* Shock Therapy - Area of effect is a small cone in front of the doctor
			* Static Blast - Area effect is the entire terror radius, has a long recharge time relative to Shock Therapy
		- Madness 1:
			* Slight chance to trigger madness skill checks
		- Madness 2:
			* Moderate chance to trigger madness skill checks
			* Fake Doctors will start popping up near afflicted survivors
		- Madness 3:
			* Survivor will scream intermittently, revealing their location
			* Must take time to "snap out of it" before any interactions can be performed
			* "Snapping out of it" will return a survivor to Madness 1
	+ Killer Perks
		- Overwhelming Presence - Item consumption rates greatly increase within a killers terror radius
		- Monitor and Abuse - While in chase, your terror radius is larger. When not in a chase, your terror radius is reduced and your field of view is increased
		- Overcharge - When a generator is damaged, the next survivor to attempt to repair it will face an extremely difficult skill check with increased progress loss if failed

* The Huntress - Anna
	+ Introduced - CHAPTER V: A Lullaby for the Dark
	+ Realm: The Red Forest
	+ Ability - Hunting Hatchets
		- Can be thrown different distances based off of how long the throw is charged
		- The Huntress starts the match with 5, but they can be replenished from lockers
	+ Killer Perks
		- Beast of Prey (lvl 30) - Grants the undetectable status effect when gaining the bloodlust status effect. Gain more bloodpoints for actions in the Hunter category 30/40/50%.
		- Territorial Imperative (lvl 35) - The auras of survivors entering the basement are raveled for 3 seconds if the killer is more than 32 meters away. Can be triggered once every 30/25/20 seconds
		- Hex: Huntress Lullaby (lvl 40) - Survivors have an increased 2/4/6% regression penalty when failing a skill check. Gain a token for every survivor hooked
			* 1 - 4 Tokens: Shortens the time between the Skill Check Warning Sound and the actual Skill Check
			* 5 Tokens: No Skill Check Warning

* The Cannibal - Bubba Sawyer
	+ Introduced in: LEATHERFACE
	+ Ability: Bubba's Chainsaw
		- Can go into a chainsaw sweep, which puts any stuck survivors into the dying state and comprises of The Cannibal waving his chainsaw around and moving with decreased turning capabilities.
		- Starts the game with 3 charges, which replenish automatically while the chainsaw is in use, and one is consumed to start a chainsaw sweep, and additional charges can be used to extend the sweep.
	+ Killer Perks
		- Knock Out (lvl 30) - When a survivor is put into the dying state, their area is not revealed to other survivors outside a range of 32/24/16 meters and for the next 15 seconds they are afflicted with Blindness and crawl 50% slower
		- Barbecue and Chilli (lvl 35) - When a survivor is hooked all survivors further than 40 meters from the hook have their auras revealed for 4 seconds. Also every time a survivor is hooked for the first time you gain a stackable 25% bloodpoint increase for all gains, up to a maximum of 100%.
		- Franklin's Demise (lvl 40) - Basic attacks cause survivors to drop any item they are carrying, which if not picked up within 150/120/90 seconds, will disappear. Items on the ground are also revealed within a range of 32 meters.

* The Nightmare - Freddy Kreuger
	+ Introduced in: CHAPTER VI: A Nightmare on Elm Street
	+ Realm - Springwood
	+ Ability: Dream Demon
	+ Killer Perks
		- Fire Up (lvl 30) -
			* for each completed generator gain a 3/3.5/4% increase to the speed of many actions such as picking up survivors, dropping survivors, breaking pallets, vaulting, and damaging generators
		- Remember Me (lvl 35) -
			* Become obsessed with a survivor. For every hit dealt to the obsession increase the exit gate opening times by 4 seconds, up to a maximum of 8/12/16 seconds
		- Blood Warden (lvl 40) -
			* The auras of survivors within exit gate areas are revealed. Once during the match if a survivor is hooked while the exit gates are open the exits are blocked for all survivors for 30/40/60 seconds.

* The Pig - Amanda Young
	+ Introduced in: CHAPTER VII: The Saw Chapter
	+ Realm - Gideon Meat Plant
	+ Ability: Jigsaw's Baptism
		- Allows the Pig to put reverse bear trap on survivors 4 times throughout the match on downed survivors
		- These traps activate once a generator is finished, and the survivor has a couple minutes to remove the trap by visiting Jigsaw Boxes scattered throughout the map, the timer stops when the survivor is in a chase
		- Survivors cannot leave the match with an active bear trap on their head
		- Crouch: Allows the Pig to crouch and have the undetectable status while in the state. Like survivors the pig moves slower when crouched
		- Ambush: While crouched hold the attack button like you would using a lunge attack and a quick lunge attack will be performed
	+ Killer Perks
		- Hangman's Trick (lvl 30) -
			* Gain a notification when a survivor starts sabotaging a hood
			* The auras of survivors near hooks are revealed when carrying a survivor
		- Surveillance (lvl 35) -
			* Regressing generators have a white aura
			* Once they stop regressing, their auras are yellow for a time
		- Make Your Choice (lvl 40) -
			* Once a survivor rescues another from a hood more than 32 meters away from you, the suffer from the exposed status

* The Clown - Kenneth Chase
	+ Introduced in: CHAPTER VII: Curtain Call
	+ Realm - Crotus Prenn Asylum
	+ Ability: The Afterpiece Tonic
		- The Afterpiece Tonic
			* A purple gas is released when thrown, inflicting survivors with impaired vision, the hindered status effect, and coughing for a couple seconds after leaving the gas cloud
		- The Afterpiece Antidote
			* Releases a white cloud of gas which turns yellow after a couple seconds, this cloud immediately removes effects of the tonic and grants both the survivors and the clown a 10% speed boost
	+ Killer Perks
		- Bamboozle (lvl 30) -
			* Performing vaults is quicker, and doing so blocks the vault location for the survivor for 8/12/16 seconds
			* Only one vault location can be blocked at a time
		- Coulrophobia (lvl 35) -
			* Survivors within your terror radius suffer from a slower healing rate
		- Pop Goes the Weasel (lvl 40) -
			* After hooking a survivor, the next damaged generator regresses 25% immediately

* The Spirit - Rin Yamoaka
	+ Introduced in: CHAPTER IX: Shattered Bloodline
	+ Realm - Yamaoka Estate
	+ Ability: Yamaoka's Haunting
		- Phase Walk
			* Moves at 7.04 m/s while in the Ethereal Plane
			* Cannot see survivors, but can see scratch marks
			* While Phase-Walking an audible cue is made
			* When exiting the Phase Walk The Spirit maintains its speed for a short time while also possessing a longer lunge distance, and it's husk fades away.
		- Husk
			* Emits a normal terror radius
			* Suppresses the audible cue of The Spirit within its terror radius
			* It can de destroyed by flash lights
		- Charges
			* Has 5 charges at default and consumes one per second while spirit walking and they regenerate at a rate of 1/3 charge per second
	+ Killer Perks
		- Spirit Fury(lvl 30) -
			* After breaking 4/3/2 pallets, the next pallet stun will cause the pallet to instantly break after stunning the killer
		- Hex: Haunted Ground (lvl 35) -
			* Two trapped Hex Totems appear in the map
			* When one is cleaned, all survivors suffer from the exposed status effect for 40/50/60 seconds
		- Rancor (lvl 40) -
			* You become obsessed with one survivor
			* Whenever a generator is completed, your aura is reveled to the obsession for a time, and all survivors auras are revealed to you
			* When all generators are completed, the obsession gains the exposed status effect and can be killed by your hand

* The Legion - Frank, Julie, Susie, Joey
	+ Introduced in: CHAPTER X: Darkness Among Us
	+ Realm - Ormond
	+ Ability: Feral Frenzy
		- Feral Vault - The Legion can now vault quickly like a survivor through windows
		- Feral Slash -
			* When a survivor is hit, they enter the injured state and suffer from the deep wound status effect
			* The Legion's power meter is refilled when a survivor is struck
			* All survivors within The Legion's terror radius who are not afflicted with deep wound have their auras revealed
			* If a survivor with the deep wound status effect is struck or the feral slash misses, feral frenzy immediately ends
	+ Killer Perks
		- Discordance (lvl 30) -
			* any generator within a 64/96/128 meter range being worked on by 2 or more survivors has its aura colored yellow
		- Mad Grit (lvl 35) -
			* when carrying a downed survivor you have no cool down on missed attacks and any successful hit pauses the survivors wiggle timer for a few seconds
		- Iron Maiden (lvl 40) -
			* lockers are opened 30/40/50% faster, and when survivors exit lockers they suffer from the exposed status effect for 30 seconds and have their locations revealed for 4 seconds

* The Plague - Adiris
	+ Introduced in: CHAPTER XI: Demise of the Faithful
	+ Realm - Red Forest
	+ Ability: Vile Purge
		- Consists of a medium range straight line of bile being projected
		- If it strikes props which are then touched within a short time by survivors, or if survivors are struck directly they will become infected
		- Infection causes the broken status effect and inflicts the injured status effect when the infection indicator meter fills, which takes. Also the survivor will vomit regularly afterwards.
		- Infection can be cured at Pools of Devotion
		- Ingest Corruption:
			* Allows The Plague to gain the Corrupt Purge attack after interacting with a Pool of Devotion that had been used as a survivor to cure sickness
		- Corrupt Purge:
			* Lasts 60 seconds after Ingest Corruption is used
			* Injures survivors one health state instead of infecting them
	+ Killer Perks
		- Corrupt Intervention (lvl 30) -
			* at the start of the trial the 3 generators furthest from you are blocked for 80/100/120 seconds
		- Infectious Fright (lvl 35) -
			* any survivors located within your terror radius when you down a survivor scream, revealing their locations for several seconds
		- Dark Devotion (lvl 40) -
			* You become obsessed with a survivor
			* When the survivor is struck with a basic attack, they emit a terror radius of 32 meters for 20/25/30 seconds, and for the duration hear the terror radius themselves and the killer is granted the undetectable status effect

* The Ghost Face - Danny Johnson
	+ Introduced in: CHAPTER XII: Ghost Face
	+ Realm - None
	+ Ability: Night Shroud
		- Grants the killer the undetectable status effect when utilized
		- If a survivor sees Ghost Face for 1.5 seconds, his Night Shroud ability meter is emptied and they lose the undetectable status effect
		- Crouch -
			* Ghost Face moves at a speed of 3.6 m/second
		- Stalk -
			* Allows Ghost Face to peek out behind cover the stalk survivors
			* If a survivors stalk meter is filled, they are afflicted with the exposed status effect for 45 seconds
	+ Killer Perks
		- I'm All Ears (lvl 30) -
			* When a survivor performs a rushed action within 48 meters of you, they have their location revealed for 6 seconds
			* It can be triggered every 60/50/40 seconds
		- Thrilling Tremors (lvl 35) -
			* When a survivor is being carried, all generators not being worked on are blocked from being worked on for the next 16 seconds and have a white aura applied
			* It can only be triggered every 100/80/60 seconds
		- Furtive Chase (lvl 40) -
			* Become obsessed with a survivor
			* Whenever your obsession is hooked, receive a token, up to 2/3/4
			* For each token your terror radius is reduced by four meters and whoever unhooks your obsession becomes the new obsession
			* Once a obsession dies, all tokens are lost

* The Demogorgon
	+ Introduced in: CHAPTER XII: Stranger Things
	+ Realm - Hawkin's National Labratory
	+ Ability: Of the Abyss
	+ Killer Perks
		- Surge (lvl 30) -
			* When a survivor is downed, all generators within a 32 generator radius explode and begin regressing, and in addition immediately love 8% of their progress.
			* Can only be triggered every 60/50/40 seconds
		- Mindbreaker (lvl 35) -
			* When a survivor is working on a generator, they suffer from the exhaustion status effect, and it will remain for 3/4/5 seconds after the survivor stops repairing
		- Cruel Limits (lvl 40) -
			* When a generator is completed, all windows and vault locations within 32 meters of the completed generator are blocked for 20/25/30 seconds

* The Oni - Kazan Yamaoka
	+ Introduced in: CHAPTER XIV: Cursed Legacy
	+ Realm - Yamaoka Estate
	+ Ability: Yamaoka's Wrath
	+ Killer Perks
		- Zanshin Tactics (lvl 30) -
			* All pallets, breakable walls, and vaults within 24 meters are revealed to you
			* Whenever a survivor is injured, the ability is inactive for 40/35/30 seconds
		- Blood Echo (lvl 35) -
			* When a survivor is hooked, all injured survivors suffer from the hemorrhage status effect until healed and exhaustion for the next 45 seconds
			* Can only be triggered every 80/70//60 seconds
		- Nemesis (lvl 40) -
			* Whenever a survivor stuns you with a pallet or locker, they become your new obsession and on becoming a new obsession, the survivor has their aura revealed for 4 seconds and suffer from the oblivious status effect for 40/50/60 seconds

* The Death Slinger - Caleb Quinn
	+ Introduced in: CHAPTER XV: Chains of Hate
	+ Realm: Grave of Glenvale
	+ Ability: The Redeemer
	+ Killer Perks
		- Gearhead (lvl 30) -
			* After hitting a survivor twice with your basic attack, the ability activates for then next 20/25/30 seconds
			* Whenever a survivor performs a good skill check, the generator's aura will be yellow until it is repaired or survivors stop working on it
		- Dead Man's Switch (lvl 35) -
			* You are obsessed with a survivor and upon hooking the obsession the ability activates for the next 35/40/45 seconds
			* When active, if a survivor stops working on a generator before its repaired, it become blocked until the ability becomes inactive and is marked with a white aura
		- Hex: Retribution (lvl 40) -
			* When a dull totem is cleansed, the survivor will suffer from the oblivious status effect for 35/40/45 seconds
			* Whenever a hex totem is cleansed, all survivors auras are revealed for 10 seconds

* The Executioner - Pyramid Head
	+ Introduced in CHAPTER XVI: Silent Hill
	+ Realm - Midwich Elementary School
	+ Ability - Rites of Judgement
		- Pyramid head can carve "Rites of Judgement" into the ground which afflict survivors with "Torment"
		- While using "Rites of Judgement" can activate "Punishment of the Damned" which is a shockwave that can hit survivors through walls and objects
		- Can send downed survivors suffering from "Torment" to "Cages of Atonement" which act like hooks except they pop up with the survivor far from Pyramid Head without the location being shown
		- If a survivor has reached the 2nd hook state and is suffering from torment when downed, Pyramid Head can execute "Final Judgement" which kills them instantly
	+ Perks
		- Forced Penance (lvl 30) - Survivors who take protection hit, suffer from the Broken status for 60/70/80 seconds
		- Trial of Torment (lvl 35) - When a generator is damaged, you gain the undetectable status until it's regression is stopped or a survivor his hit. Can only be used every
		- Deathbound (lvl 40) - When a survivor heals another further than 32 Meters from the killer, the healer will scream and reveal their locations to the killer. They will also suffer from the oblivious status effect for the next 60 seconds when further than 16/12/8 meters from the killer

* The Blight - Talbot Grimes
	+ Introduced in: CHAPTER XVII: Descend Beyond
	+ Realm: None
	+ Ability: Blighted Corruption
	+ Killer Perks
		- Dragon's Grip (lvl 30) -
			* When a generator is damaged, the next survivor to interact with it will scream, revealing their location for 4 seconds, and suffer from the exposed status effect for the next 60 seconds
			* The ability has a 120/100/80 second cooldown
		- Hex: Blood Favour (lvl 35) -
			* When a survivor is struck, all pallets within 16 meters of you are blocked from being pulled down for 15 seconds
			* The ability has a cooldown of 60/50/40 seconds
		- Hex: Undying (lvl 40) -
			* The auras of survivors within 2/3/4 meters of dull totems have their auras revealed
			* When another hex totem is cleaned, its abilities are transferred to the Hex: Undying totem and deactivate its abilities

* The Twins - Victor & Charlotte Deshayes
	+ CHAPTER XVIII: A Binding of Kin
	+ Ability: Blood Bond
		- Allows Victor to detach from Charlotte, he runs at 150% speed
		- Victor can lunge large distances and makes quite a lot of noise, but has no terror radius
		- Victor can see blood quite clearly, but no scratch marks
		- Victor also reveals nearby survivors to Charlotte when idle
	+ Perks
		- Hoarder (lvl 30) - Receive a visual/audio notification when a survivor picks up an item or tries to open a chest within 32/48/64 meter range, also 2 additional chests spawn into the map
		- Oppression (lvl 35) - When you damage a generator, 3 random generators will also begin the digress. If survivors are on one of the 3 additional generators they receive a difficult skill check. There is a cooldown period of 120/100/80 seconds.
		- Coupe de Grace (lvl 40) - For each completed generator gain a token, which when consumed grants a 40/50/60% longer lunge attack

* The Trickster - Ji-Woon Hak
	+ Introduced in: CHAPTER XIX: All-Kill
	+ Realm: None
	+ Ability: Showstopper
	+ Killer Perks
		- Starstruck (lvl 30) -
			* When a survivor enters or re-enters your terror radius while carrying a downed survivor, they suffer from the exposed status effect and it will linger for 26/28/30 seconds after leaving the terror radius
			* After a survivor is either hooked or wiggles free, the ability has a 60 second cool down
		- Hex: Crowd Control (lvl 35) -
			* when a survivor performs a rushed vault through a window, it is blocked for the next 10/12/14 seconds
		- No Way Out (lvl 40) -
			* You gain a token for hooking a survivor
			* When the last generator is repaired, all exit gate switches are blocked for 10 seconds, and an addition 4/6/8 seconds for each token earned
			* A maximum or 26/34/42 seconds can be added on from tokens

The Nemesis

* Introduced in: CHAPTER XX: Resident Evil
* Realm: Racoon City
* Ability: T-virus
* Killer Perks
	+ Lethal Pursuer (lvl 30) -
		- At the start of the trial the auras of all survivors are revealed for 7/8/9 seconds
	+ Hysteria (lvl 35) -
		- When a survivor is put into the injured state, all survivors suffer from the oblivious effect for 20/25/30 seconds
		- The ability has a 30 second cooldown
	+ Eruption (lvl 40) -
		- Kicking generators applies a yellow aura to them
		- When a survivor is downed, all generators marked with the yellow aura lose the aura, explodes, and begins regressing
		- there is a 6% progress penalty applied immediately, and all survivors working on the generators as they explode scream and suffer from the incapacitated status effect for 12/14/16 seconds
		- The ability has a30 second cooldown

The Cenobite - Pinhead/Elliot Spencer

* Introduced in: CHAPTER XXI: Hellraiser
* Realm: None
* Ability: Summons of Pain
* Killer Perks
	+ Deadlock (lvl 30) -
		- When a generator is finished the generator with the most progress is blocked for 20/25/30 seconds
		- The generator's white aura is revealed to the killer
	+ Hex: Plaything (lvl 35) -
		- When a survivor is hooked a random dull totem becomes a hex totem and the perk activates
		- Survivors are afflicted with the oblivious and cursed status effects until their specific hex totem is cleansed
	+ Scourge Hook: Gift of Pain (lvl 40) -
		- 4 random hooks become scourge hooks in the trial and have white auras
		- Survivors hooked on scourge hooks are afflicted with the haemorrhage and mangled status effects until healed
		- After being healed a survivor suffors from a 7/8/9% action speed penalty to healing and repair until they are again injured

The Artist - Carmina Mora

* Introduced in: CHAPTER XXII: Portrait of a Murder
* Realm: Forsaken Boneyard
* Ability: Birds of Torment
* Killer Perks
	+ Grim Embrace (lvl 30) -
		- Everytime a survivor is hooked for the first time you gain one token
		- Once 4 totems are obtained all generators are blocked for 40/35/40 seconds
		- The obsession's aura is revealed for 5 seconds
	+ Scourge Hook: Pain Resonance (lvl 35) -
		- 4 random hooks becoem scourge hook and have white auras
		- When hooked on a scourge hook the generator with the most progress explodes and 9/12/15% of progress is instantly lost
		- Survivors working on the generator scream and reveal their location
	+ Hex: Pentimento (lvl 40) -
		- Cleansed totems can be rekindled, once a totem has been rekindled if it is cleansed again it is gone forever
			* 1 - Survivor repair speed reduced 20/25/30%
			* 2 - Survivor healing speed is reduced by 20/25/30%
			* 3 - Recovery speed of survivors is redcued by 20/25/30%
			* 4 - Gate opening speeds are reduced by 20/25/30%
			* 5 - All totems become blocked

The Onryō - Sadako Yamamura

* Introduced in: CHAPTER XXIII: Sadako Rising
* Ability: Deluge of Torment
* Weapon: Ring of Fury
* Killer Perks
	+ Scourge Hook: Floods of Rage (lvl 30) -
		- Up to 4 hooks in the trial become scourge hooks
		- Whenever a survivor is unhooked from a scourge hook the auras of all other survivors are revealed for 5/6/7 seconds
	+ Call of Brine (lvl 35) -
		- After damaging a generator Call of Brine activates for 60 seconds
		- The generator regresses at a 150/175/200% rate and its aura is revealed to you
		- Every time a good skill check is achieved the killer receives a loud noise notification
	+ Merciless Storm (lvl 40) -
		- When a generator is repaired to 90% survivors are faced with continuous skill checks
		- If a skill check is missed the generator is blocked for 16/18/20 seconds
		- Can only activate once per generator per trial

The Dredge

* Introduced in: CHAPTER XXIII: Sadako Rising
* Ability: The Gloaming
* Weapon: The Knotted Appendage
* Killer Perks
	+ Dissolution (lvl 30) -
		- Activates 3 seconds after injuring a survivor and lasts for 12/16/20 seconds
		- If during this time a survivor fast vaults over a pallet, it will be destroyed following the vault and the perk will deactivate
	+ Darkness Revealed (lvl 35) -
		- When a locker is searched the auras of all survivors within 8 meters of any locker are revealed for 3/4/5 seconds
		- Has a 30 second cooldown
	+ Septic Touch (lvl 40) -
		- When a survivor performs a healing action within the killer's terror radius they suffer from the blindness and exhausted status effects
		- This lasts for 6/7/8 seconds after the healing is completed or interrupted

The Mastermind - Albert Wesker

* Introduced in: CHAPTER 25: Project W
* Ability: Virulent Bound
* Weapon: Combat Knife
* Killer Perks
	+ Superior Anatomy (lvl 30) -
		- Vaulting speed is increased by 30/35/40% when a survivor vaults within 8 meters of the killer
		- The perk deactivates after use and has a 30 second cooldown
	+ Awakened Awareness (lvl 35) -
		- When carrying a survivor the auras of all survivors are revealed in a 16/18/20 meter radius
	+ Terminus (lvl 40) -
		- All injured survivors suffer from the broken status effect when the exit gates are powered.
		- This effect lingers for 25 seconds after the exit gates are opened

The Knight - Tarhos Kovacs

* Introduced in: CHAPTER 26: Forged in Fog
* Ability: Guardia Compagnia
	+ Carnifex
	+ Assassin - faster and applies deep wound
	+ Jailer
* Weapon: Imposing Claymore
* Killer Perks
	+ Nowhere to Hide (lvl 30) -
		- When kicking a generator survivor auras are revealed with 24 meters for 3/4/5 seconds
	+ Hex: Face the Darkness (lvl 35) -
		- When a survivor is injured they become cursed and a dull totem becomes lit
		- All survivors other than the cursed survivor outside of the killer's terror radius will scream every 35/30/25 seconds and reveal they're location for 2 seconds
		- The hex remains lit until the cursed survivor gets downed or becomes healthy
	+ Hubris (lvl 40) -
		- When stunned by a survivor that survivors becomes exposed for 10/15/20 seconds
		- 20 second cooldown

The Skull Merchant - Adriana Imai

* Introduced in: CHAPTER 27: Tools of Torment
* Ability: Eyes in the Sky
* Weapon: Razor-Sharp Duel Blades
* Killer Perks
	+ THWACK! (lvl 30) -
		- Activates after hooking a survivor
		- The next time a pallet or breakable wall is broken survivors within 28/30/32 meters scream and reveal their locations for 4 seconds
	+ Leverage (lvl 35) -
		- Every time a survivor is hooked the perk gains a token, up to 10 tokens
		- For 30 seconds after a survivor is hooked, healing and altruistic action speeds are decreased by 3/4/5% for each token
	+ Game Afoot (lvl 40) -
		- Everytime the survivor with the most cumulative chase time is hit with a basic attack. they become the obsession
		- When the obsession is being chased, you gain a 5% haste status effect for 8/9/10 seconds after breaking a wall or pallet, or damaging a generator

The Singularity - HUX-A7-13

* Introduced in: CHAPTER 28: End Transmission
* Ability: Quantum Insantiation
* Weapon: Modular Claw
* Killer Perks
	+ Genetic Limits (lvl 30) -
		- Survivors become exhausted after completing a healing action for 24/28/32 seconds
	+ Forced Hesitation (lvl 35) -
		- When a survivor is put into the dying state all survivors within a 16 meter radius suffer from a -20% hindered status effect
		- The perk has a cooldown of 40/35/30 seconds
	+ Machine Learning (lvl 40) -
		- Damaging a generator compromises it. Compromised generators have a yellow aura until they are completed
		- Damaging a generator while another is compromised causes the most recently damaged one to become compromised while the other is no longer such.
		- After a compromised generator is completed the perk deactivates and you gain a 10% haste status effect and are undetectable for 20/25/30 secondsThe Xenomorph
* Introduced in: CHAPTER 29: Alien
* Ability: Hidden Pursuit
* Weapon: Lithe Arm
* Killer Perks
	+ Rapid Brutality (lvl 30) -
		- Hitting a survivor grants 5% haste for 8/9/10 seconds
		- You no longer receive bloodlust chasing survivors
	+ Alien Instinct (lvl 35) -
		- When hooking a survivor the furthest injured survivor's aura is revealed for 5 seconds and they become oblivious for 16/18/20 seconds
	+ Ultimate Weapon (lvl 40) -
		- Activates for 30 seconds after opening a locker
		- Survivors entering your terror radius scream and reveal their location
		- Survivors suffer from blindness for 30 seconds
		- Has a cooldown of 40/35/30 seconds

The Good Guy - Chucky/Charles Lee Ray

* Introduced in: CHAPTER 30: Chucky
* Ability: Playtime's Over
* Weapon: Chef's Knife
* Voice Actor: Brad Dourif
* Killer Perks
	+ Hex: Two Can Play (lvl 30) -
		- Becomes active and ignites a dull totem after 4/3/2 stuns or blinds
		- Survivors who stun or blind you are themselves blinded for 1.5 seconds
	+ Friends 'til the End (lvl 35) -
		- When a non-obsession is hooked the obsession aura is revealed for 6/8/10 seconds and becomes exposed for 20
		- When the obsession is hooked a random survivor will scream and reveal their location and become the new obsession
	+ Batteries Included (lvl 40) -
		- Within 12 meters of a completed generator yo have +5% haste
		- This effect lingers for 1/3/5 seconds after leaving the 12 meter range

## General Killer Perks (12)

* Bitter Murmur
	+ When a generator is finished, the auras of all survivors within 16 meters are revealed for 5 seconds and 5/7/10 seconds when the last one is finished
* Deerstalker
	+ The auras of downed survivors in revealed when standing within 20/28/36 seconds
* Distressing
	+ The terror radius of the killer is increased by 22/24/26%
	+ Actions within the deviousness category net 100% more blood points
* Hex: No One Escapes Death
	+ Once the exit gates are powered all survivors suffer from the exposed status effect
	+ When the exit gates are powered, a dull totem on the map becomes a hex totem, if no dull totems remain, the perk never becomes active
	+ The killers movement speed is increased by 2/3/4%
* Hex: The Thrill of the Hunt
	+ For each dull totem remaining gain 10% more blood points for actions in the hunter category
	+ Survivor cleansing speeds are reduced by 4/5/6% for each dull totem
	+ When someone works on a hex totem the killer receives a notification
* Insidious
	+ When the killer stands still for 4/3/2 seconds, the undetectable status effect is applied until the killer moves again
* Iron Grasp
	+ Struggle effects from downed survivors are reduced by 75%
	+ The time needed for a survivor to wiggle out of the killer's grasp is increased by 4/8/12%
* Monstrous Shrine
	+ Basement hooks have -
		- Faster entity progression
		- Increased difficulty for escape attempts
		- Increased penalty on escape fails
* Spies from the Shadows
	+ Crows give a visual and audio cue when the killer is within 20/28/36 meters
	+ There is a 5 second cool-down
* Unrelenting
	+ The cool down of missed attacks is reduced
* Whispers
	+ When standing within 48/40/32 meters of a survivor sporadic whispers are heard
* Shattered Hope
	+ Destroys booned totems rather than simply snuffing them.
	+ When this occurs the auras of survivors within the totems aoe are revealed for 6/7/8 seconds