Arcana

An arcana (plural arcana) is an ability purchased through the expenditure of spark points which grants a character the ability to interface with the spiritual nature of the world, within and/or without themselves.

1-2 spells at each level will mean the write-up of 660 different arcana.

## **Elemental Sphere Arcana**

* **Air Sphere -** buoyancy, gases, sky, sound, sylphs, wind
* **Astral Sphere -** dreams, faeries, fantasy, fears, hallucination, sleep
* **Darkness Sphere -** demons, entropy, the moon, negativity, night, shadow
* **Earth Sphere -** acids, gnomes, growth, life cycle, nature, plants
* **Fire Sphere -** efreets, flames, heat, mountains, summer, tectonics
* **Ice Sphere -** blizzards,boreals, cold, preservation, temperature, winter
* **Light Sphere -** angels, daytime, positivity, the sun, truth, wisdom
* **Mineral Sphere -** crystals, gems, inferi, metal, stone, the underworld
* **Water Sphere -** blood, bodies, fluids, oceans, toxins, undines

## **Mundane Sphere Arcana**

* **Animal Sphere -** domestication, fishing, hunting, survival, totems, wilderness
* **Construction Sphere -** building, carpentry, cities, lumber, machinery, masonry
* **Death Sphere -** burial, the dead, graves, legacy, memory, opposing undeath
* **Destruction Sphere** **-** atrocity, chaos, frenzy, hatred, violence, wickedness
* **Fate Sphere -** astrology, birth and death, destiny, omens, prophecy, visions
* **Knowledge Sphere -** astronomy, invention, lore, magic, science, secrets
* **Life Sphere -** compassion, endurance, energy, health and healing, spirits, vitality
* **Luck Sphere -** chance, exploration, fortune, gambling, risk and reward, wealth
* **Majesty Sphere -** art, elegance, inspiration, music, nobility, style
* **Pestilence Sphere -** bad harvests, disease, famine, illness, plagues, suffering
* **Storm Sphere -** lightning, rains, renewal, tests and trials, thunder, upheaval
* **Strength Sphere -** courage,fortitude, might, resolve, victory, will
* **Trade Sphere -** bartering, commerce, currency, economy, markets, mercantile
* **Travel Sphere -** clarity, navigation, protection, roads, shelter, tales
* **Trickery Sphere -** deceptions, pranks, rebellion, revolution, secrecy, theft
* **War Sphere -** forges, conquest, glory, honour, mining, alloys

## **Magical** **School Arcana**

* **Chronomancy School -** time manipulation
* **Dweomer School** **-** auras, magical manipulation
* **Evocation School -** space, spirits, planes
* **Kinesis School -** energy, force, motion
* **Necromancy School -** soul manipulation, balance
* **Sovereignty School -** psionics, mind reading, suggestion
* **Witchcraft School -** folk arts, charms, harmony

## **Divine Cleric Arcana**

* **Airbender's Calling**
* **Archdruid's Calling**
* **Druid's Calling**
* **Flame Prophet's Calling**
* **Gravelord's Calling**
* **Indra's Calling**
* **Keeper's Calling**
* **Light Bringer's Calling**
* **Milotic's Calling**
* **Priest's Calling**
* **Shaman's Calling**
* **Warlock's Calling**

## **Blood Legacy Arcana**

* **Ghost Scion**
* **Ghoul Scion**
* **Vampire Scion**
* **Troll Scion**
* **Spirit Scion**
* **Dragon Scion**

## **Provisional Categories**

### **Elemental Spheres**

Aeromancy, Chimerstry, Geomancy, Pyromancy, Hydromancy

### **Mundane Spheres**

Expansion, Destruction, Divination, Majesty, Knowing, Trickery, Naturalism

### **Scholarly Spheres**

Chronomancy, Abjuration, Kinesis, Necromancy, Witchcraft, Sovereignty, Evocation

Spell Power Guide