Patch 2.0.6.132

**Patch 2.0.6.132** is a patch for Original War released on 31 December 2016. It updates the game to version 2.0.6.132.

## Changelog

* Added: Equalize Hex Height Tool (Issue #398)
* Added: Wall Building Type
* Added: COLOR parameter to grass (R G B)
* Added: CLASS\_OVERRIDE to people
* Added: ICON to People and Buildings
* Added: HEIGHT to people (For laser end point)
* Added: SPAWNONDEATH to buldings (ClassID Count)
* Added: WEAPON to buildings (WeaponID)
* Added: EnterVehicle event to SAIL
* Added: EnterVehicleFromBuilding event to SAIL
* Added: LeaveVehicle event to SAIL
* Added: CrateSpawn event to SAIL
* Added: Identify and Note area to SAIL Editor main window
* Added: IsSleeping, GetBuildingCost, PlaySoundXYLoop and StopSound to SAIL
* Added: top\_right, right, bottom\_right, bottom\_left, left and top\_left SAIL constants
* Added: CommunityMaps folder allowing community maps in Vanilla OW Multiplayer
* Added: Arabian Interface to SGUI
* Added: SGUI version of Editor
* Added: ToLua Sail Command (SGUI only, no effect in normal OW)
* Added: solar\_recharge\_percent variable to SAIL
* Added: changing the colour of crate/artifact in a map
* Added: texts.wri can now be used for Skirmish and Multiplayer maps
* Added: PakView can now extract all WAV files
* Added: Multiplayer Host can now change game speed in game
* Added: sound.owp can now be used by mods
* Added: Ident Descriptions for Editor - McBenn
* Added: Wood Tool to Editor
* Added: GroundAnims now support 16bit BMPs (24bit is converted to 16Bit)
* Added: GBIs now support an imbedded PNG image
* Added: Vehicles and Buildings can now force an attack Ground button (Issue #370)
* Added: CacheColorsTXT SAIL command added
* Added: profile\_name SAIL variable (read only)
* Added: simple editions of all multiplayer maps
* Added: Small graphics included in Ow\_editorOGL\_Small.exe and owarOGL\_Small.exe
* Added: CUSTOMSOUND added to people.txt allowing custom sounds
* Added: HEAD added to people.txt with 0 being no head (Defaults to 1)
* Added: SGUI New Command OW\_CUSTOM\_COMMAND
* Added: CustomCommand SAIL event
* Added: GetEnvironmentType and IsEnvironmentDestroyable SAIL Commands
* Added: GM Factory now included (Successor to GM Editor)
* Added: SINGLEDIRECTION added to buildings.txt removing the need for a building to have graphics for each direction
* Added: SIGHT added to buildings.txt allowing the default to be changed (Defaults to 0)
* Added: Buildings can now have a charge animation
* Changed: Multiplayer Lobby will now show all games
* Changed: Counters.wri, BNames.wri and CharName.wri will load from maps folder if they exist
* Changed: Increased Scroll Speed
* Changed: Increased MaxRegBackRects from 1000 to 2000
* Changed: Increased max Building Phases to 70
* Changed: Window Scroll Speed Increased
* Changed: Increased Multiplayer Protocol Version
* Changed: crc.bin is now redundent
* Changed: only editor will compile SAIL if code.bin exists
* Changed: Maps can now have up to 20000 units (10x more)
* Changed: Texts.txt will only be loaded from mod folder (Unless wri is missing) (Issue #258)
* Changed: Multiple Core Mode is now default. Use singlecore parameter to force singlecore
* Fixed: various MC errors
* Fixed: Invincible but dead russian apeman armed with machinegun (Issue #392)
* Fixed: PlaySoundXY now works correctly
* Fixed: Minimap Window in Editor
* Fixed: Rare Crash relating to placing or destroying a unit
* Fixed: Sound Systems StopAll could prevent future sounds playing (Issue #387)
* Fixed: StoneEd now works from the Original War Directory (Its not mod compatible)
* Fixed: OW's Bin format can't handle strings larger than 255 (Issue 180)
* Fixed: WaterZBuffer is calculated when using the Water Editor
* Fixed: Saves with -1 as a unit id reference crash OW (Issue #366)
* Fixed: SetCargo - 100 resources limit (Issue #368)
* Fixed: AM12 - Russian attack script (Issue 321) - Nefarem
* Fixed: Multiplayer maps, Polish corrections needed (Issue 109) - Nefarem
* Fixed: Multiplayer map Siberia - Fixed Czech translations - Gravitr
* Fixed: Ru03 - Missing Russian translation of dialogue D10a-Bur-1 - McBenn
* Fixed: counter in Am06 (Polish). Showed digits when it should show time. - McBenn
* Fixed: Editor not showing Weapon colour updates(On Buildings) when palettes are changed
* Fixed: AM15 - Legion secondary objective (Issue 326) - Nefarem
* Fixed: AM06 - An event spawning Joan Fergusson doesn't trigger (Issue 378) - Nefarem
* Fixed: Ru03 - The player would always get the medal for destroying many American reinforcements - McBenn
* Fixed: Am13 - The final objective was given a few seconds after mission start (Issue #369) - McBenn
* Fixed: ComBuild fixed (RU05)
* Fixed: RU02, RU06, RU07, RU11 fixes (Issue #446) - Nefarem
* Fixed: AM09, AM10, RU03, RU11 Fixes (Issue #452) - Nefarem
* Fixed: AM15 - Wrong condition for appearance of arabians (Issue #324) - Nefarem
* Fixed: RU14 - Arabian attacks not commencing (Issue #214) - Nefarem
* Fixed: OW can now do games with more than 8 players
* Fixed: OW Editor no longer extracts texts.bin when you make a new mod
* Fixed: Diplomacy window will now always display correctly
* Improved: OW Editor interface
* Improved: Multiplayer Stability
* Improved: Error Logging
* Improved: Reduced CPU usage
* Improved: Editor tool speed increased (ALOT)
* Improved: Most tools now work when click and dragged
* Improved: OW\_EditorOGL now uses FastMM for the memory manager
* Improved: OW\_EditorOGL now uses LARGE\_ADDRESS\_AWARE allowing up to 4GB of memory in 64Bit systems
* Improved: Czech translation of multiplayer map names - Sali
* Improved: Czech translation to multiplayer map Siberia - Sali
* Improved: Translated the technology option to Czech - Sali
* Improved: You can now add new People (99 total)
* Improved: exclamations will now search through the different nations for a sound (Meaning you only need them in one nation)