Hell-Bounds

**The Hell Bounds** are the overarching main antagonists of the game: *Five Nights at Treasure Island 2: The End of Disney*.

## ***Description***

In this universe of Treasure Island, a toon is a remodelling of a 2D character formed into the real world, as a toon is a monstrous and hellish hell bound, and it has the look of other main hell-bounds in the game. In the gameplay-based mechanics, these are the main antagonists that are encountered the most, as there's only two main characters that isn't one of the toons and is instead humanoids, known as Hell Bound Undying and God. Additionally, in TWGMS, they are shown to not be antagonistic by default, as their attitude towards the team outside of the game itself is described as "docile."

## ***Behavior***

During the game, the toons are the most likely candidates to stalk Jake Smith in an attempt to kill him. There are a total of 11 toons as formed into **hell bounds**, applying to the game that directly attempt to kill Jake Smith via their personal route to the Office, the only truly passive two being Hell Bound Disembodied and Hell Bound Daisy Duck:

1. Hell Bound Photo-Negative Mickey;
2. Hell Bound Oswald;
3. Hell Bound Photo-Negative Minnie;
4. Hell Bound Suicide Mouse;
5. Hell Bound Face;
6. Hell Bound Ortensia;
7. Hell Bound MickMick;
8. Hell Bound Goofy.

Along with these eleven, there's also The Buried One that spwans in thin air to also kill Jake. However, he have no relevance in the plot nor in Hell Bound Hourglass's creation, he is just yet an Easter Egg. The Buried One's only purpose is to jumpscare the player and crash the game if he's kept in the Office for more than 2 seconds and functions the same way Golden Freddy from the original **Five Nights at Freddy's** does by possessing a randomized spawn-rate.

Along with these characters, there are also 6 more characters that appear in the primary story of the game. In the Custom Night, there are availabilities are to be unlockable characters in total of 6. Unlockable characters being:

1. The Mascot;
2. Hell Bound Willy;
3. Hell Bound Impurity;
4. Hell Bound Hourglass;
5. Hell Bound Happy Mouse;
6. Hell Bound Rat;
7. Hell Bound Cactus Kid.

There are also a pair of rarer extra characters as Easter Eggs: The Buried One and Hell Bound Pluto. However, both of these characters have no relevance in the plot nor in Hell Bound Corruptus's creation. The Buried One's only purpose is to crash the game if retained in the Office for more than 2 seconds and functions the identical manner as Golden Freddy from the original **Five Nights at Freddy's** does by having a random spawn rate. Hell Bound Pluto only appears in the Office and around Pirate Caverns, but does not appear as a threat to the player.

With the rest of these characters in-game, there is two final characters]] that are final antagonists in-game. They are rather minor distractions to the player, as the final characters are:

* NOISE
* Shades (*illusive parallels of NOISE*)

There is also one more character that is Custom Night-exclusive, which is Hell Bound Pete. He is primarly dealt with by using the cameras. Hell Bound Pete signals his location with a blinking red light indicator, that the player has to click on to prevent him from spawning in the Office and killing the player.