recursal/Fanatic-Fandom huggingface dataset:
Создание иллюзий

* **Эффект**: Создавать визуальных иллюзий, но не воздействовать на реальность.
* **Обладатели**:
	+ Сверхлюди
	+ Чародеи
	+ Инопланетнные существа
	+ Божественные существа
* **Вид**: Манипуляции реальностью

## Описание

**Создание иллюзий** - это способность создавать иллюзии, которые являются восприятием разума. Пользователи могут заставить пострадавших видеть и слышать то, что желает обладатель. Иногда эти иллюзии настолько реалистичны, что пострадавший может испытать прикосновение к ним.

## Способы и виды

### Реалитикинез

Реалитикинез - это способность искажать реальность, обладатель этой способности может создавать иллюзии.

### Голограммы

Голограммы - это способность проецировать реалистичные изображения на основе света.

### Магия

Мистическая сила котороя позволяет искажать реальность с помощью заклинаний, ритуалов и зельей, есть специальные заклинания для создания иллюзии.

## Ограничения

Слабая иллюзия легко разрушается/обнаруживается.
Quartizine Order

The Quartizine Order is an all-Psychic group that predates the Pendragon dynasty. Though originally a Psychic supremacist group, after the death of its original leader the Order has changed its goals.

## Members

Nothing is known about the group's members yet.

## Ideals

Nothing is known about the group's ideals yet.

## History

Nothing is known about the group's past yet.

## Property

Nothing is known about the group's belongings yet.
Перевоплощение

* **Эффект**: Изменение физической внешности и формы
* **Обладатели**:
	+ Сверхлюди
	+ Чародеи
	+ Инопланетнные существа
	+ Божественные существа
* **Вид**: Контроль тела

## Описание

**Перевоплощение или смена облика** - это способность подвид контроля тела, даёт возможность изменять свою физическую форму, внешность и голос.

## Способы и виды

### Трансформация

Трансформация - это способность искажать реальность превращать один объект или существо в другую форму, обладатель этой способности может изменить свою физическую форму и внешность.

### Трансмогрификация

Трансмогрификация - это способность изменять свою физическую форму и внешность в неодушевленные предметы.

### Создание иллюзий

Создание иллюзий - это способность создавать иллюзий, обладатель этой способности может изменить свою внешность и физическую форму.

### Эластичность

Эластичность - это способность делать тело чрезвычайно податливым и эластичным, позволяя ему растягиваться, сглаживаться, деформироваться, расширяться и сжиматься всем телом, включая конечности, туловище, шею и т.д, обладатель этой способности может изменить свою физическую форму и внешность.

### Магия

Магия - это способность произносить заклинания, проводить ритуалы и варить зелья, есть специальные заклинания для изменения физической формы и внешности.

## Ограничения

Это может быть ограничено тем что её обладатель способен изменяться между человеческим и настоящим обликом, не способностью скопировать силу другого существа и его память.
Corruption

Corruption is a dark magic-based phenomenon that primarily affects elves and Psychics, especially the latter. It is most commonly described as strong, negative emotions (such as anger) that have manifested in the form of a curse. Corruption can have devastating effects on an individual; consequently, many cleansing techniques exist to purge corruption from people and objects.

## Causes

Little is known about the origins of corruption. Some Arthurians believe that the devils are the source of all corruption; however, others believe that it was corruption that birthed the devils. A few Arthurians insist that corruption was once a natural state for all mortalkind; however, it should be noted that most who ascribe to this belief are corrupted themselves. Regardless of its origins, it is agreed upon that corruption is caused by a combination of negative emotions and dark magic, and that virtually anyone can become corrupted.

The susceptibility one has to being corrupted is directly correlated with their affinity for magic. Consequently, the average human or orc is unlikely to become corrupted; even if they do, it is almost always mild. However, magi are susceptible to corruption regardless of race due to their magical prowess. Meanwhile, corruption is so common among elves and Psychics that even their children are taught cleansing techniques.

## Effects

Corruption has a variety of adverse effects on corrupted individuals, depending on the individual and the level of corruption. Mild corruption is often indistinguishable from a bad mood. Since corruption thrives off of negativity, this tends to cause even the mildest corruption to strengthen over time, in turn souring their mood even more. Needless to say, this creates a "snowball" effect in which a corrupted individual becomes more and more corrupted. Under normal circumstances, however, nobody can become corrupted enough for it to have a lasting effect on them; they never lose their sapience, and once they are cleansed, the effects of corruption do not linger.

Through exposure to a powerful source of corruption (such as a devil), an individual can become so heavily corrupted that it reaches the deepest parts of their soul. In the worst case scenario, the individual becomes so heavily corrupted that they transform into a demon. At such a point, they are considered too far gone, since not only are nearly all cleansing techniques lethal to demons, but such a level of corruption warps their body and mind permanently.
Pantheon/Niscia

## Niscia

Niscia is one of the twelve deities of the Arthurian pantheon, and is the goddess of wisdom, dreams, and time. She is seen as stoic and transparent, willing to divulge Her knowledge to anyone who asks. While She is commonly referred to with feminine pronouns, Niscia is generally considered to be a genderless entity. Her devil counterpart is Sal'goroth.

## Avatars

Niscia is most commonly portrayed as a tall, ethereal, feminine figure with three eyes and no other discernible facial features. Stars are visible throughout Her body, and swirling clusters of stars can be seen in Her hair.

## Aspects

Niscia represents wisdom and time. Her followers believe that the pursuit and collection of knowledge, especially in preparation for the future, is what separates people from other creatures. While not necessarily believing in censorship, those that follow Niscia exclusively also restrict access to information they believe to be dangerous, and generally do not actively pursue new knowledge (i.e. through experimentation). Niscia is also the goddess of dreams, and as a result is believed to be able to contact mortals in their sleep. Followers of Niscia are almost exclusively scholars and magi.

Many followers of Niscia simultaneously follow Sal'goroth, viewing Them as two extremes that keep one another in balance. Both deities are associated with vampirism.

## Deity Interactions

### Sal'goroth

Unlike most gods, Niscia is on good terms with Her devil counterpart, and is said to even be romantically involved with Him.

## Known Followers

None of this deity's followers are known yet.
Pantheon/Asha'ac

## Asha'ac

Asha'ac is one of the twelve deities of the Arthurian pantheon, and is the devil of war crimes and betrayal. He is seen as perpetually hateful, easy to anger, and brutally unforgiving towards anyone that stands against Him. His god counterpart is Dinastis.

## Avatars

Asha'ac is most commonly portrayed as a massive, brutish humanoid covered in dark gray and red matte plate armor with a tattered crimson cape. In this form, His face is completely obscured by a helm with three crimson horns; however, His left eye is missing, while His right eye emits a red glow. His arms and legs are covered in black scales. While His hands are humanoid, His feet are digitigrade with three clawed toes, two on the front and one on the back, not unlike those of the dragons He is associated with. In this form, He is typically portrayed wielding a massive battle axe with a dragon motif.

Other common depictions of Asha'ac include a three-horned dragon, a muscular Shadowknight, and an entity made partially or entirely of fire. The moon is considered to be His one eye, either symbolically or literally. Asha'ac's symbol consists of two black crescents behind a large, dark red circle.

## Aspects

Asha'ac represents hate and dishonorable combat, including total war and war crimes, as well as betrayal in all its forms. Those that follow the Destroyer relish in combat; however, they do not believe in fighting fair, instead convinced that true strength lies in victory by any means necessary. They dismiss the ideas of honor and chivalry as propaganda distributed by the squeamish, weak, and cowardly. Followers of Asha'ac believe that an ideal civilization is a ruthlessly militant one, and that even a brief moment of peace or cease-fire is stagnation. Consequently, when not fighting in their devil's name, the Destroyer's own will use whatever resources they can to instigate or perpetuate warfare. His soldiers do not honor their dead or crippled veterans like those of the Bladebearer, only giving respect to those that are immediately useful to their military. Regarding occupation, it goes without saying that a majority of Asha'ac's followers are Shadowknights.

## Deity Interactions

### Dinastis

Asha'ac and Dinastis are perpetually at odds with one another due to Their conflicting views on the purpose of combat. Due to the two deities being inherently violent, They--and, by extension, Their followers--are in a constant state of war.

## Trivia

* Among all the gods and devils, Asha'ac has gone through the most drastic changes, partly due to changes in how the pantheon is structured.
Character Page Template

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# Prefab

```
{{Character}}
Put some text for your character here, briefly describing who they are, what they do, and where they live. Don't go into too much detail; that's what the rest of the article is for!

==Appearance==
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[[Category:Characters]]

```

# What it looks like

## Character Page Template

Put some text for your character here, briefly describing who they are, what they do, and where they live. Don't go into too much detail; that's what the rest of the article is for!

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Karlilla

Karlilla (surname unknown) is a cambion witch living somewhere in the area near Arthuria. She has fully embraced her demonic nature, and lives with her half-sister, whom has done the same.

## Appearance

This character's appearance has not yet been described.

## Personality

Nothing is known about this character's personality yet.

## History

Nothing is known about this character's past yet.

## Abilities and Weaknesses

Nothing is known about this character's abilities or weaknesses yet.

## Relationships

Nothing is known about this character's relationships yet.
Object Page Template

This article acts solely to provide an easy to use template for creating new object pages, to help keep everything consistent. Just copy and paste the prefab below into the editor, and make edits as necessary. If you're going to leave some sections incomplete, make sure to add "{{Stub}}" to the top of the page.

# Prefab

```
{{Object}}
Put some text for your object here, briefly describing what it is. Don't go into too much detail; that's what the rest of the article is for!

== Description ==
Put a detailed description of the object here.

== History ==
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# What it looks like

## Object Page Template

Put some text for your object here, briefly describing what it is. Don't go into too much detail; that's what the rest of the article is for!

## Description

Put a detailed description of the object here.

## History

Nothing is known about this object's past yet.
Northern Isles

The Northern Isles are an archipelago that, true to its name, is one of the northernmost nations in the known world. The nation is known for its frigid climate and general distrust towards magic and those that use it; it is the homeland of Slya and Mysterra Etheri.

## Description

Nothing is known about the Northern Isles yet.

## Locations

### Natural Structures

* **Remnants' Respite:** A magically charged cavern of religious and cultural significance to the people of the Northern Isles.

## History

Nothing is known about this location's past yet.
Arthur Pendragon

Arthur Pendragon was a human knight that played a key role in the Second Crystal War, eventually being crowned king of Mercia. His renown is such that after his death, his successor officially renamed the kingdom to Arthuria in his honor.

## Appearance

This character's appearance has not yet been described.

## Personality

Nothing is known about this character's personality yet.

## History

Nothing is known about this character's past yet.

## Abilities and Weaknesses

Nothing is known about this character's abilities or weaknesses yet.

## Relationships

Nothing is known about this character's relationships yet.

## Trivia

* Arthur Pendragon, needless to say, is loosely based off of his namesake in Arthurian legend.
British and Foreign Anti-Slavery Society

The **British and Foreign Anti-Slavery Society** is an organisation of what are called Searoaders in the setting.

## Introduction

Founded in 1839, the BFASS is the descendant of a previous Anti-Slavery Society which successfully pushed for the abolition of slavery in the British Empire in 1838. Its goal is to expand this success at home by abolishing slavery worldwide.

Advocates against slavery and for the emancipation of existing enslaved peoples, the BFASS is heavily opposed to the Confederacy and its national policy of expanding slavery in all its territories. As such, one of its major missions within the Caribbean region is the provision of relief, and the rescue and freeing of slaves by sea.

In general, the BFASS advocates peaceful reform as the means to abolishing slavery - an ideology that stems from the Quaker beliefs of many of the founding members. They prioritise 'relief and escape' over other operations. In this, they stand somewhat against some other main Searoader organisations, such as the Abolitionist Society and the Societe des Amis de la Liberte, both of which have been known to aid more militant anti-slavery movements.

## In-Game

In the setting, the BFASS is based in Belize City as well as Cockburn Town in the Turks and Caicos islands.

Their current director is Edmund Burgess, who is based in Belize City, and who is mainly focused on the rescue of the Maya peoples from a massive slave-taking campaign led by the Confederacy. His deputy is a woman - Laura Jane Palmer - who focuses more on the islands from her post in Cockburn Town.
Pantheon/Venya

## Venya

Venya is one of the twelve deities of the Arthurian pantheon, and is the goddess of love and art. She is seen as a kind and caring figure, unconditionally loving even Her enemies while encouraging artistic expression, though easily upset by malice or aggression. Her devil counterpart is Vulgroz.

## Avatars

Venya is most commonly depicted as a small child with human, elven, and orcish characteristics, wearing a knee-length dress made from leaves and flower petals of various colors.

## Aspects

Venya above all else represents love, whether it be intimate, platonic, or even familial. Followers of Venya believe that while many animals feel and express love, what sets people apart is their ability to understand the meaning of love and to express it artistically. While not strictly pacifistic, they tend to frown upon arbitrary violence. In terms of occupation, many of Her followers choose to become artists or enchanters. She is also the patron goddess of Psychics; it is believed She brought the group into existence.

Venya, due to her being the goddess of love, is also considered by many to be the goddess of marriage. Consequently, marriages are often officiated by one of Her priests, and it is a tradition for a flower girl to be present to symbolize Her presence.

## Deity Interactions

Nothing is known about how this deity interacts with other deities yet.

## Known Followers

* Herbol Blythe (formerly)
* Many Psychics
Pantheon/Dinastis

## Dinastis

Dinastis is one of the twelve deities of the Arthurian pantheon, and is the goddess of honorable combat, celebration, and alcohol. She is seen as benevolent, cheerful, and even hedonistic, but at the same time ruthless towards demons and anyone who breaks Her established code of honor. Her devil counterpart is Asha'ac.

## Avatars

Dinastis is most commonly portrayed in the form of a muscular woman dressed in golden plate armor, with a missing right eye; the socket is covered by a piece of Her helm. The sun is considered to be Her one eye, either symbolically or literally.

Dinastis' symbol consists of a polygonal, yellow and orange sun.

## Aspects

Dinastis primarily represents chivalry and honor. Those that follow Dinastis believe that what separates sapient creatures from animals is their ability to not only fight with honor, but to celebrate their victories. Her soldiers will always pay respects to those that have fallen in battle, even and especially those that were slain by their own hand. Most either do not fear death or work to conquer their fear, believing it is better to die in battle than to live as a coward. It should come as no surprise that Dinastis is the patron goddess of all Arthurian paladins.

## Deity Interactions

Nothing is known about how this deity interacts with other deities yet.

## Known Followers

* All Arthurian paladins
	+ Armiston Pendragon
Fernian Last Stand

The Fernian Last Stand was a battle that occurred when Arthurian soldiers, under the command of the Red King, stormed the kingdom of Fernia with the intent to conquer it. It is considered the first true battle of the Red War.

## History

Shortly after the Red King successfully killed and usurped Elwin Pendragon, he set his sights on the kingdoms and city-states around Arthuria, especially those governed by nonhumans. Meanwhile, a wandering half-elf knight learned of the coup and feared for his homeland, returning to Fernia to warn them. His warning was heeded, but the Fernian forces only had a few hours to organize a defense before Arthurian soldiers arrived.

The Arthurian soldiers were taken by surprise, expecting no organized resistance at all. In fact, their numbers were nearly halved by the Fernian defenders. Despite this, their sheer numbers overwhelmed the elven forces. After a bloody battle lasting several hours, Arthuria's forces emerged victorious. Fernia was stormed, and any elves that had already been cornered within Fernia were killed as the forest kingdom was almost completely razed to the ground. The only one spared was Armiston, who impressed the human soldiers with his strength and survivability.

## Participants

### Arthurians

* Red King (commander, indirect)
* Hundreds of unknown soldiers

### Fernians

* Armiston Pendragon (commander)
* Serenio Cambarro (commander, KIA)
* Hundreds of unknown soldiers (KIA)

## Aftermath

Fernia, or what was left of it, fell under Arthuria's control. He set aside the land to give to loyalists to build on, but while a noble claimed it, nothing lasting was built. After the Red War, the surviving elves returned and rebuilt Fernia, now more xenophobic than before thanks in no small part to the battle. As Fernia's king was killed in the last stand, his daughter, Merinna, took over as ruler of Fernia.

Armiston was stripped of his weapons and armor and imprisoned in Camelot's dungeon, where he would remain for seventeen years until finally being freed. The last stand, along with his experiences while imprisoned, led him to actively seek revenge against the Red King. This inadvertently led to Armiston discovering his Pendragon blood and becoming king of Arthuria.
Planet Type

## A Type

An A type of planet is and super earth. Like Frew, Mua, Nun's planet.

## Ab Type

An Ab Type is a Earth like but is it the size of earth. Like Poi, Sqw, Ero, Ploy.

## Ah Type

An Ah type is a Venus like planet. Like Ress, Pos, Bht, Maw, Qae, Icka.

## B Type

It is a terrestrial planet but small like 4566 km 4579km 6788km.

## Bb Type

They are small-terrestrial planet and there km is 3766km, 3007km.

## L Type

They are massive-terrestrial planet and there km is 12,444 km, 29,876km.

## C Type

The tiny neptune-likes, such as Erea 37,999 km. Pioae, 41,887 km.
A Primer on Gameplay

Welcome to the Caribbean, sir.

I think you know well why you are here, but in order to live a long and hopefully prosperous life out on these seas, it might be good to listen a while.

## Your Situation

The sea is big; a man is small.

This is not to say that the small man cannot effect great change, but it won't be your destiny to command great flotillas and great fleets, or even the mighty battleships with their heavy guns. Those are the reserve of the great powers, such as the Confederate States Navy, the Royal Navy, the Union Navy or the Marine Nationale.

That path is not for someone with no nation and no state behind him, no ensign over his head. For someone like you, the key is the great variety and number of small craft of all sorts that ply the seas between the different islands and the ports, large and small. You will be fighting small battles, with small craft, and carrying small cargoes which may have great impact. For some, anyway.

You can choose to fight for something bigger than yourself, or to look out solely for your own interests. In fact, most people out here do a little bit of both - patriotic duty on the weekdays, smuggling for income on the weekends. That's how the Caribbean is under the chaotic and often violent rule of the Confederacy.

## Ships and Boats

As the captain of a small boat to start with, you have a small crew and a certain cargo capacity. This will be your steed, with which you navigate the treacherous Caribbean, and you will have to manage several things about it.

#### Engineering

You will make choices about the ship's outfit and the machinery on board, which allows for you to do different things with it. Prioritise cargo space, and have a slow ship that might rely on trickery and disguise; or sacrifice space and armament for a blade that cuts through the waves.

#### Crew

Manage your crew, and keep them happy about your work.

#### Armaments

You can choose to arm your boat in different ways - with the Great Powers all interested in undermining each other, guns are plentiful in this region right now.

## Missions and Factions

As a free agent, your ship is your business and your mission - but it is simply a handy tool for others.

Different factions will want your ship, and your skills, to carry out tasks for them, and therefore increase their power and influence in the Caribbean. Across these narrow seas, you might ferry people, rescue slaves, attack settlements and ships, escort other vessels, or just do other things as well.

As you take more missions and do more work for factions, you will get to know their people better.

## Ports

Ports - large or small, advanced or ramshackle - are the key locations of this story. These cities on the sea are where trade is done, crews can be hired, social interactions carried out and ships replenished and repaired.
Wugard

## Kingdom of Wugard

Wugard is a kingdom near Arthuria, notable for being the homeland of King Armiston's current wife, Lilith Pendragon.

## Locations

Nothing is known about any locations within Wugard yet.

## History

Nothing is known about Wugard's past yet.

## Laws and Taboos

Wugard is most notorious for its caste system, with Psychics being considered slaves. Most are not allowed to keep their crystals on their person, with them instead being given to whoever owns them.

### Punishments

While Wugard uses standard punishments for misdemeanors, they are more well-known and infamous for their treatment of felons, forcefully transforming them into Psychics. The more serious offenders are executed after the transformation, their crystals made into magic jewelry for royals and nobles to wear.

The Wugardian royalty maintains that all their Psychic slaves are guilty of serious crimes. However, rumors abound that many of the slaves were framed, whether to silence them or just keep a steady supply.
Дионис

* **Биографическая информация**:
	+ **Дата рождения**: Несколько миллиардов лет назад
	+ **Место рождения**: Олимп
	+ **Место жительства**: Олимп
	+ **Статус**: Жив
	+ **Прозвищя**:
		- Бог удачи
* **Общая информация**:
	+ **Принадлежность**: Олимпийцы
	+ **Род деятельности**: Покровитель удачи и веселья
* **Физическая информация**:
	+ **Вид**: Олимпийц
	+ **Пол**: Мужской
	+ **Рост**: 300 см
	+ **Цвет волос**: Брюнет
	+ **Цвет глаз**: Голубой
	+ **Цвет кожи**: Смуглый
* **Информация о семье**:
	+ **Жена**: Фемида
	+ **Бабушка и дедушка**:
		- Гелиос +
		- Гея +
	+ **Родители**:
		- Зевс
		- Гера
	+ **Дети**: Астрея
	+ **Братья и сёстры**:
		- Арес
		- Афина
		- Аполлон
		- Деметра
		- Гермес
		- Артемида
		- Геракл
	+ **Дяди и тёти**:
		- Айд
		- Персефона
		- Посейдон
		- Амфитрита
		- Гефест
		- Гестия
	+ **Кузены и кузины**:
		- Джейсон Крид
		- Фобос
		- Антропос
		- Хронос
		- Селена
		- Агенор
* **Силы и способности**:
	+ Бессмертие
	+ Сверхчеловеческие характеристики
	+ Сверхинтеллект
	+ Манипуляции пространством
	+ Манипуляции реальностью
Location Page Template

This article acts solely to provide an easy to use template for creating new location pages, to help keep everything consistent. Just copy and paste the prefab below into the editor, and make edits as necessary. If you're going to leave some sections incomplete, make sure to add "{{Stub}}" to the top of the page.

# Prefab

```
{{Location}}
Put some text for your location here, briefly describing where and what it is. Don't go into too much detail; that's what the rest of the article is for!

== Description ==
Put a description of what the location is, where it is, what it looks like, and some of its functions (if applicable).

== Locations ==
List off and briefly describe some important landmarks here. If the location is relatively small (and thus has no important landmarks) this section can be completely omitted <u>without</u> needing to add the Stub template to the top of the page; just delete this section and its header!

== History ==
Nothing is known about this location's past yet.
[[Category:Locations]]

```

# What it looks like

## Location Page Template

Put some text for your location here, briefly describing where and what it is. Don't go into too much detail; that's what the rest of the article is for!

## Description

Put a description of what the location is, where it is, what it looks like, and some of its functions (if applicable).

## Locations

List off and briefly describe some important landmarks here. If the location is relatively small (and thus has no important landmarks) this section can be completely omitted without needing to add the Stub template to the top of the page; just delete this section and its header!

## History

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Serenio Pendragon

Serenio Pendragon is the second-born son of Armiston and Lilith Pendragon. He is named after his late step-grandfather, Serenio Cambarro.

## Appearance

This character's appearance has not yet been described.

## Personality

Nothing is known about Serenio's personality yet, as his character is hard to determine due to his age.

## History

Nothing is known about this character's past yet.

## Abilities and Weaknesses

Nothing is known about this character's abilities or weaknesses yet.

## Relationships

Nothing is known about this character's relationships yet.
Kyas

## Kyâs

A kyâs (alternate spelling "kyas") is a humanoid construct originating from Wugard, using the soul of a Psychic as the means of animation. They are used by Wugardi elites as bodyguards.

## Description

Kyâs are life-sized marionettes, carved from a type of ivory. While they sometimes have details carved or inlaid, they are generally featureless. Instead of strings, they are animated using the melted and recombined shards of a deceased Psychic's crystal. Each kyâs has two jewels; one is set into its body, while the second is held by its owner.

Kyâs follow, protect, and obey the holder of their second jewel, having no will of their own. They have abilities consistent with the crystal they were made from, though much weaker than those of a proper Psychic.

## History

Nothing is known about this object's past yet.

## Trivia

* "Kyâs" is the Wugardi word for "puppet."
Prasiolite (Eiric)

Prasiolite (human name Eiric) is a Psychic servant that serves the royal family of Wugard.

## Appearance

Prasiolite is a short, chubby man with tanned skin, curly auburn hair, a round nose, and hazel eyes. He wears a white tunic with a green vest, gray trousers, and brown leather boots with a matching belt and hip pack. Like most Wugardian Psychics, he wears a leather collar bearing his crystal on the front.

## Personality

Prasiolite shows no emotion, to the point of being completely deadpan. He follows all orders from his superiors without question, and considers himself to be expendable.

## History

Nothing is known about this character's past yet.

## Abilities and Weaknesses

### Unique Abilities

* **Shapeshifting:** Owing to his crystal, Prasiolite has the ability to shapeshift at will, whether only portions of his body or his entire body.

### Weaknesses

* **Corruption Vulnerability:** As a Psychic, Prasiolite is more prone to corruption, especially self-corruption.
* **Crystal Dependence:** Prasiolite, like all Psychics, is tied to his crystal. Any damage to the crystal, even slight, will weaken him and his powers. If the crystal is destroyed, he will lose all his Psychic abilities, becoming an ordinary human (at least until he acquires a new crystal).

## Relationships

### Cain Rosach

Prasiolite has served Cain's family since before he was born. After Cain's coronation, Prasiolite started to consider him his master, and is willing to even sacrifice himself for his king.

## Trivia

* Prasiolite was created as an example of how Psychics are treated in Wugard.
Pantheon/Agresh

## Agresh

Agresh is one of the twelve deities of the Arthurian pantheon, and is the god of natural life and agriculture. He is seen as caring towards all life, but temperamental. It is said that the weather of the land is influenced by His emotions; when He is content, the weather remains temperate, but He also causes storms when in a sour mood. His devil counterpart is De'irkan.

## Avatars

Nothing is known about this deity's avatars yet.

## Aspects

Agresh, like De'irkan, represents the natural world. However, unlike De'irkan, He represents nature at its most beneficial and fragile. Followers of Agresh believe what separates sapient creatures from animals is the ability to appreciate and control the life growing around them. Regarding occupation, most of His followers are druids that use their magic to both control nature and gain a better understanding of it.

Agresh is one of the two deities worshipped by Fernian elves, the other being De'irkan; however, it should be noted that in Fernian religion, They are considered two halves of the same deity. Agresh is associated with a majority of Arthuria's domesticated animals.

## Deity Interactions

Nothing is known about how this deity interacts with other deities yet.

## Known Followers

* Most Fernians
	+ Estronne Cambarro (deceased)
	+ Merinna Cambarro
	+ Serenio Cambarro (deceased)
Pantheon/Vulgroz

## Vulgroz

Vulgroz is one of the twelve deities of the Arthurian pantheon, and is the devil of emotional detachment and excess. He is seen as sociable and flirtatious, but more than eager to force mortals or His own demons to do as He wishes for the sole goal of entertainment. He is also believed to interact with mortals far more often than the other devils, often taking different forms on the mortal plane to entice or simply torment mortals that He finds. While He is commonly referred to with masculine pronouns, He is seen as a genderless entity by His followers. His god counterpart is Venya.

## Avatars

Vulgroz is most commonly depicted as having the head of a billy goat and the torso of a man, with His lower half being replaced by an octopus' tentacles. In folk tales, He is often portrayed as a lurker. However, He has been depicted using a wide variety of forms that are too numerous to mention, with some defying description.

## Aspects

Above all else, Vulgroz represents hedonism and social detachment. Unlike Venya's followers, the followers of Vulgroz see love in all its forms as counter-intuitive, and believe that mutually beneficial relationships can never truly exist. In fact, the most vicious of Vulgroz's own are more than willing to hurt others for their own enjoyment. Vulgroz's followers can be found under nearly all professions, with enchanting being a popular school of magic among them.

## Deity Interactions

Nothing is known about how this deity interacts with other deities yet.

## Known Followers

* Many Vulgrozi (demons)
	+ Houstel
* Maggeed
* Karlilla
Геокинез

## Описание

**Геокинез или манипуляция землёй** - это способность создавать и контролировать саму землю.

Обладатели этой способности могут управлять природными явлениями, такими как землетрясения и извержения вулканов, управлять земными минералами и природой.

## Способв и виды

### Терракинез

Терракинез - это способность вызвать землетрясения и создать трещины в земной коре.

### Лавакинез

Лавакинез - это способность создавать и контролировать лаву

### Литокинез

Литокинез - это способность создавать и контролировать земными минералами, такими как песок, камни, металл и кристаллы.

### Фитокинез

Фитокинез - это способность создавать и контролировать растениями.
Cain Rosach

Cain Rosach is a human monarch and the incumbent king of Wugard.

## Appearance

Cain is a fair-skinned man of average height with an athletic build, a heart-shaped face, a straight nose, orange hair, and green eyes. His royal outfit is green and burgundy and consists of a doublet, culottes, stockings, slippers, and a belt with a golden buckle. He is rarely seen without his crown, which is gold with multiple Psychic quartz crystals set in it.

## Personality

Nothing is known about this character's personality yet.

## History

Nothing is known about this character's past yet.

## Abilities and Weaknesses

Nothing is known about this character's abilities or weaknesses yet.

## Relationships

Nothing is known about this character's relationships yet.
Serenio Cambarro

Serenio Cambarro was an elf and a High Druid of Fernia. He was the husband of the incumbent monarch Estronne Cambarro, and succeeded her after her death. He died during the Fernian Last Stand; when elves returned to Fernia, his eldest daughter succeeded him.

## Appearance

This character's appearance has not yet been described.

## Personality

Nothing is known about this character's personality yet.

## History

Nothing is known about this character's past yet.

## Abilities and Weaknesses

Nothing is known about this character's abilities or weaknesses yet.

## Relationships

### Armiston Pendragon

Despite knowing from Armiston's birth that he was not truly his son, Serenio always treated the half-elf as his own child. He and his stepson maintained correspondence even as Armiston left to travel. Serenio had a deep level of trust in the paladin, as evidenced by him heeding Armiston's warning and standing with him during the Fernian Last Stand.
Arthuria

## Kingdom of Arthuria

Arthuria (previously known as Mercia) is a kingdom that is the eponymous central focus of the "Kingdom of Arthuria" world.

## Locations

### Important Structures

* **Camelot:** A large stone castle that houses the royal family of Arthuria.

## History

Arthuria was founded as the kingdom of Mercia, centuries before Arthur Pendragon was even born.

## Laws and Taboos

What are the laws of Arthuria? What is technically legal but frowned upon?

## Trivia

* Arthuria's former name, Mercia, is drawn from a real-world kingdom.
Confederated Republic of Panama

**Panama**, officially the **Confederated Republic of Panama**, is a client state of the Confederacy and currently its southernmost limit of the Confederacy's official influence. It is one of the Southern Confederacies, having been a client state since the seizure of power by J.E.B. Stuart Jr. in 1898.
Societe des Amis de la Liberte

The ***Société des Amis de la Liberte (SAL)***, or the **Society of Friends of Liberty**, is an organisation that belongs to the Searoaders faction.

## Introduction

The Société was founded in 1848, a month after the Second French Republic officially abolished slavery on French territory, with an avowed goal to continue the work of abolition throughout the world.

Having been founded by a relatively radical faction of the French political spectrum, the SAL is a lot more militant than some of its counterparts such as the British and Foreign Anti-Slavery Society. Many of them believe that the potential for slave rebellions will prove a driving force for emancipation, as nations take to freeing their slaves rather than risking the same bloody end that Haiti experienced.

## In-Game

Within the Caribbean region, the SAL has two main bases - one in Basse Terre, which is its main office, and a secondary, unofficial office in Kingston.

Their *Directeur de region* is M. Claude-Etienne Bechet (b. 1852), who bases himself in Basse Terre, while his deputy director, M. Pierre Restaud (b. 1860), is in charge at Kingston. Of the two, however, Restaud is by far the more energetic and activist one, with views considered radical even within the SAL.
Merinna Cambarro

Merinna Cambarro is the elven half-sister of Armiston Pendragon, and the current High Druidess of Fernia.

## Appearance

Merinna, like most elves, is taller than most humans (though her height is average for an elf) with a slender build. Her skin is ivory in tone and her face is heart-shaped, with long, pointed ears and yellow eyes with no discernible irises or pupils. Her hair is blonde, and it is typically pulled into two braids that neatly wrap around her head.

When appearing before others, Merinna dresses in typical High Druidess garb; that is, a green, layered dress with gold accents, bracelets, and sandals, completed by a simple gold tiara with a green jewel set in the front. As a High Druidess, she also tends to carry a decorated wooden staff with which to channel her magic.

## Personality

Nothing is known about this character's personality yet.

## History

Nothing is known about this character's past yet.

## Abilities and Weaknesses

### Natural Abilities

* **Slowed Aging:** As an elf, Merinna ages at a much slower rate than she would if she was human; consequently, she still has the body of a young adult despite being nearly seventy.
* **Magical Affinity:** Like all elves, Merinna displays an inherent magical wisdom not present in humans.

### Skillset

* **Leadership:** Merinna is a skilled leader, like her parents before her as well as her half-brother.
* **Druidic Magic:** As a High Druidess, Merinna has been extensively trained in druidic magic. While she can use it to fight, it more often than not is used in religious rituals instead.

### Weaknesses

* **Pyrophobia:** While a mild fear of fire is common among elves, Merinna suffers from severe pyrophobia. She is easily frightened by an open flame, to the point that a lit candle is enough to make her anxious.

## Relationships

### Armiston Pendragon

In their youth, Armiston and Merinna had a strained relationship. While the two would eventually reconcile their differences, they never developed a friendship. Despite this, Armiston is one of the few people that Merinna genuinely trusts, and the two share a mutual respect for one another.
Maggeed

Maggeed (surname unknown) is a cambion witch living somewhere in the area near Arthuria. She has fully embraced her demonic nature, and lives with her half-sister, whom has done the same.

## Appearance

This character's appearance has not yet been described.

## Personality

Nothing is known about this character's personality yet.

## History

Nothing is known about this character's past yet.

## Abilities and Weaknesses

Nothing is known about this character's abilities or weaknesses yet.

## Relationships

Nothing is known about this character's relationships yet.
Pierre Restaud

**Pierre Restaud** (born July 1860) is a French activist. The Deputy Director of the Societe des Amis de la Liberte, a Searoader organisation, he directs many of its operations from his base in Kingston.

## Description

A gaunt, grim-looking man with a stubble beard, Restaud's face is scarred. Half his left ear is cut off, and another scar runs down his right cheek; he also has only three fingers on his left hand, with the ring and little fingers cut off.

Restaud is generally a soft-spoken man, with a taste for cheap rum and cigars. While he used to be known for having a hot temper, and for his readiness to get into brawls, age has mellowed him considerably - though not completely.

## History

Born in Paris, the only child of intellectuals, Pierre lost his father in the political terror that followed the suppression of the Communards in 1871. His mother left Paris with him, settling in England, where Restaud graduated from the University of Leeds in 1882.

On the death of his mother in 1887, Restaud returned to France, where he resumed his political activism and eventually decided to focus on the abolitionist cause. In service of this, Restaud moved to Africa in 1895, where he worked to stamp out slavery in the French African territories and soon gained a reputation as a shrewd but hot-tempered operative who was not shy to use more direct means to free the enslaved.

This reputation eventually led to two attempts on his life which were responsible for his scars.

In 1901, Pierre returned to France briefly, but quickly set off with his family to Basse Terre, in the French West Indies, to continue the struggle against slavery against its greatest proponent - the Confederacy. In 1907, he was appointed as the Deputy Director. In his work, he has had considerable friction with his more passive superior, Claude-Etienne Bechet - a tension only ameliorated when Pierre agreed to be dispatched to Kingston in 1909.

## Family

In 1886, Restaud met Alice Coulson (b. 1866), the daughter of a publican, in Leeds; her father did not approve the match, but he eloped with her to France the following year and married her. The two have three children, of whom two survived to adulthood.

1. Jean-Marie Restaud (1888 - 1891), died of typhus
2. Raymond Restaud (b. 1889)
3. Jeanne Heloise Restaud (b. 1892)
Laura Jane Palmer

**Laura Jane Palmer**, *née* **Laura Jane Oakes**, is a British activist who is a fundraiser and the deputy director of the British and Foreign Anti-Slavery Society in the West Indies. She resides in Nassau in the Bahamas.

## Description

An unassuming brunette, Laura Jane is a small, slightly thick-set woman with a friendly disposition. An active participant in the white-dominated high society of Nassau, she frequently holds soirees in her residence, where there is often poetry, always music - and occasionally some covert fundraising for her cause.

Just because Mrs. Palmer is genial and not aggressive about her beliefs, though, does not mean she doesn't hold them strongly.

## Life

Laura Jane Oakes was born in 1872, the daughter of Paul Oakes, a professor of literature at Oxford. As such, while she was not allowed to study at Oxford due to being a woman, she is nonetheless very well-read and learned.

## Family

Laura Palmer married Winston Palmer, a staffer in the Colonial Office, in 1895. They have two children.
Index of Factions and Organisations

This is a list of the factions and organisations operative within the setting.

## States

* Confederate States of America
	+ Confederate States Navy
	+ Inner Sea Fleet
	+ Confederated Republic of Panama
	+ Confederation of Costa Rica
	+ Confederation of Nicaragua
	+ Confederated Republic of El Salvador
* United States of America
	+ United States Navy
	+ Caribbean Squadron
* United Kingdom
	+ Royal Navy
	+ West Indies Station
* Republic of France
	+ French West Indies Squadron
* Republic of Colombia
* United States of Venezuela

## Searoaders

Searoaders are organisations dedicated to fighting and ending slavery in the Caribbean. While some of them focus on peaceful rescue and advocacy of reform, others are more militant and willing to use force to achieve their goals.

* British and Foreign Anti-Slavery Society
* Emancipation Society
* Abolitionist Society
* Societe des Amis de la Liberte

## Rebels

The **rebels** are organisations working against the Confederate government - but also against the world order that existed in the Caribbean before the Confederates.

* Seminole Nation
* Sons of Dessalines
* *Nuevos Trinitarios*
* *Comite de la Segunda Revolucion*
* New Chan Santa Cruz

## Resistance

* Restoration League
	+ Government-in-Exile of the Dominican Republic
	+ Government-in-Exile of Cuba
	+ Government-in-Exile of Nicaragua
	+ Government-in-Exile of Costa Rica
* Government-in-Exile of the United States of Mexico

## State Militias and Hunter Societies

The Confederacy, aware of its relatively limited state resources, has delegated a certain amount of its work to the state level. This has led to a plethora of Confederate-leaning

* Florida Militia Naval Force
* Texas State Naval Patrol
Texas State Naval Patrol

The **Texas State Naval Patrol** is the naval arm of the Texas state militia, and is a powerful organisation in the setting.

## In-Game

The TNP is rather unusual as an organisation in this setting. Their main bases, at Galveston and Corpus Christi, are both a long way across the Gulf of Mexico, in areas where Confederate control is relatively tight and there are few major threats besides smuggling and occasional piracy.

However, and precisely because of this distance, the TNP has sought to regain relevance both to their fellows in Texas and to the Confederacy at large. To that end, they have leased two bases far away from Texas - namely, La Ceiba in the territory of Honduras, and Santiago de Cuba in the state of Cuba.