recursal/Fanatic-Fandom huggingface dataset:
Weapons

Weapons are used to defend yourself against Natives, some of them can also be used as Tools to gather resources and to hunt Animals.

All weapons can be improved by learning Skills to increase the weapons damage and stamina usage.

## Blades

These are hand held melee weapons.

* Stone Blade
* Stick Blade
* Bone Knife
* Obsidian Blade
* Rusty Machete
* Obsidian Bone Blade
* Metal Blade

## Axes

These are all the axes, they are melee weapons and are also used as tools.

* Stone Axe
* Axe
* Blade Axe
* Bone Axe
* Obsidian Axe
* Metal Axe
* Rusty Axe
* Modern Axe
* Tribal Axe
* Aztec Weapon

## Spears

Spears are melee weapons and have ranged capabilities.

* Weak Spear
* Four Pronged Spear
* Bamboo Spear
* Four Pronged Bamboo Spear
* Stone Spear
* Bone Spear
* Obsidian Spear
* Metal Spear
* Tribal Spear

## Bows

These weapons have ranged capabilities and require ammunition.

* Bow
* Bamboo Bow
* Tribal Bow

## Arrows

Arrows are ammunition for the bow and bamboo bow.

* Arrow
* Metal Arrow
* Tribal Arrow

## Blowpipe & Darts

Blowpipe can be used to sedate or kill animals.

* Bamboo Blowpipe
* Poison Dart

****Weapons****
Forest Crusher

Lightly armored and heavily armed, the Orc Maulers are the basic front-line of Stronghold hordes. Their usual tactic is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops and pound the hell out of them. The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles without pausing for breath.
Ice Lilim

As reincarnations of powerful Demon cultists, Succubi have a relatively high and unusual rank in the hierarchy of Demonkind. Their "mortal" origins make them useful as spies, infiltrators, and diplomats, and to support this role they are granted powers of illusion, charm, and shape-shifting. The Lilim is known for its powers of seduction, making it extremely difficult to fight.
Stand - Bamboo Sticks

Uses | Bamboo Stick Storage

The **Bamboo Sticks Stand** is a storage structure added in the Stands Update V.1.7.0

## Basic Info

The **bamboo stick stand** can hold up to 40 bamboo sticks. The blueprint will be unlocked in the players notebook, once they have collected and picked up a bamboo stick. The player can remove items from the stand by pressing `E` and selecting the amount they wish to collect from the drop down menu.

## Update History

 V.1.7.0 | New Stand types - Banana/Palm Leaf, Small Stone, Big Stone, Bamboo Log, Bamboo Long Stick, Bamboo Stick, Rope.
Events

**Events** are special global or local circumstances with increased drop rates, special **Units**, and other gameplay alterations to the base mechanics of **Might & Magic: Elemental Guardians**. They typically mark the celebration of a major event, such as Chinese New Year, Valentine's Day, or Halloween.
Flaming Basilisk

Basilisks are great lizards found in desolate areas. Basilisks are one of the many strange creatures that came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most powerful among Basilisks have crown a crest, symbol of their rule over weaker beasts.
Arcane Eagle (Water)

In his treatise "On the Nature of the Spirit World," the scholar Sar-Aggreth made a tentative classification of Spirits. He noticed that Arcane Spirits often took the form of exotic birds. And indeed, when Wizards materialize the most powerful energies of the Plane of Magic, these beings look like majestic birds of prey.
Darkfire Spectre

Upon their death, the children of the Dragon-Gods rise as spirits to the moon to await reincarnation. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. Spectres are a special breed of Ghosts, created through particularly slow and painful death.
Frost Simurgh

Long believed to be a mere legend among the students of the arcane, the Simurgh was eventually discovered in the surreal landscape of the Plane of Magic. It took a long time (and many disastrous failures) before the Wizards were able to understand the nature of this powerful being and bend it to their will.
Stinkhorn Mushroom

Please help improve this if you can. The Discussion page may contain suggestions.Reason: "*Needs updating with in-game information*"

**This article may need cleanup to meet quality standards.**
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "*Needs updating with in-game information*"

 Used in: | Crafting, First Aid & Medication

The Stinkhorn Mushroom is a plant which was added in update V.0.1 to **Green Hell**.

## Update History

**Flora**
Forest Silverback

Inhabiting most of the forests of Ashan, wolves usually stay away from people, although they have been known to attack lonely travelers, especially during harsh winters when game becomes scarce. Wolves howl at the moon, and are thus often deemed servants of Asha in folklore and legends. Silverbacks are the leaders of the pack. When unleashed on their preys, they do not stop until they have closed their jaws on the enemy's flesh.
Icy Taweret

Among the many beastmen produced by the Crimson Wizards, the Tawaret are certainly those that demonstrate their pride in the most striking way. These huge hippopotamus-shaped men can make quite an impression on a battlefield. Hardly fit for strategy like their cousin Rakshasas, Taweret Brutes are unequaled when it comes to defend a position.
Arcane Eagle (Fire)

In his treatise "On the Nature of the Spirit World," the scholar Sar-Aggreth made a tentative classification of Spirits. He noticed that Arcane Spirits often took the form of exotic birds. And indeed, when Wizards materialize the most powerful energies of the Plane of Magic, these beings look like majestic birds of prey.
Lava Gargoyle

Gargoyles are statues of flying creatures animated by magic. Wizards treat these constructs with care, due to the tactical advantage they can grant. Gargoyles are sometimes too slow, making them easy targets. To ensure their longevity on the battlefield, Wizards often imbue them with powerful enchantments.
Weapon Rack

Stores | 9 Weapons or tools

The **Weapons Rack** is a storage structure in Green Hell added in V.0.1

## Basic Info

Weapons and tools will decay over time when placed on the ground, this can be prevented by storing them on a **weapon rack**. The **weapons rack** allows the player to store up to 9 weapons and tools.

The rack has three sections:

1. The left hand side of the rack can store x2 bows.
2. The main top bar holds x3 spears and/or fishing rods.
3. The shelf is used to store x4 hand held tools and weapons. Such as blades, axes & mining tools and torches.

To add items to the **weapon rack**, the player will need to open the backpack and drag the weapon or tool on to the rack. Another way to add items would be to press the `right mouse button` on the chosen weapon/tool and select `insert` from the drop down menu.

Weapons and tools can be removed from the rack by pressing `E`, the player will need to have a empty slot available in the backpack to do this. Currently equip weapons or tools can be traded for an item from the rack by expanding the menu of the chosen weapon/tool displayed and selecting `Swap`. Please note the items will have to be of the same storage section for this to work.

## Location

Blueprints for the **weapon rack** can be found at the following location.

* West Native Camp
* Waraha Camp - 48'W 33'S (Spirits of Amazonia)
* or in a Camp - 47'W 17'S (Spirits of Amazonia)

## Notes

The Weapon Rack cannot hold Firestarting tools. If you leave firestarting tools on the ground they will decay just like other tools.

## Update History

 V.0.5.0 | Fixed - Weapons from Weapon Rack could not be picked up without opening Backpack.
 V.0.2.0 | Constructions can be destroyed by player.
Green Hell

Mode(s) | Single player

**Green Hell** is a survival game created and developed by Creepy Jar, an indie game studio hailing from Warsaw, Poland.

## Description

Green Hell is a sweltering struggle for survival in the Amazonian rainforest. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long will can you survive against the dangers of the unknown? Having only a radio at your disposal you will follow a familiar voice through a seemingly endless and ruthlessly inhospitable jungle. Bit by bit, you will unveil more of the mystery of how you came to be in this hostile situation and what you discover just might be worse than what you fought so hard against to survive.

## Videos

*Launch Trailer from September 5, 2019. From the Green Hell youtube channel*

## Achievements

* Green Hell players can receive 40 achievements.

## Languages

The game supports 19 languages (subtitles and interface). Full audio for English only.

## Soundtrack

Green Hell's soundtrack was created by Adam Skorupa and Krzysztof Wierzynkiewicz. The album has 24 tracks plus a bonus track, which was used in the Story Trailer.

* Spotify

## External links

* Official site
* Steam
Heavy Stone Axe

*This article is a stub. You can help Green Hell Wiki by expanding it.*

The **Heavy Stone Axe** is update V.2.4.0 to **Green Hell**.

## Basic Info

High damage two handed axe. Used to chop down wood or attack with.

## Crafting

The heavy stone axe is crafted using a Long Stick, a Big Stone, and a Rope

## Survival

Since use heavy stone axe need a lot of energy and is not efficient in felling trees, it is not recommended.

**Crafting**
Forest Treant

Treants are exceptional forest Spirits that appear as large, walking trees. Living embodiments of the force of Nature, they are the protectors and shepherds of all trees, plants, and flowers. The life of a Treant can span hundreds, even thousands of years. The oldest Treants are considered to be the heart and soul of their forests.
Green Hell Wiki/Bottom section/fr

Reason: "*Page needs removing as the french Green Hell wiki has been created and is linked on main page*"

**This page is a candidate for deletion.**
Reason: "*Page needs removing as the french Green Hell wiki has been created and is linked on main page*"

Qu'est ce que **Green Hell**?

*Green Hell* est une lutte écrasante pour la survie dans la forêt amazonienne. Accroché à la vie, le joueur est engagé dans un voyage de durabilité car les effets de la solitude s'usent lourdement non seulement sur le corps mais aussi sur l'esprit. Combien de temps pouvez-vous survivre contre les dangers de l'inconnu ? N'ayant qu'une radio à votre disposition, vous suivrez une voix familière à travers une jungle apparemment sans fin et impitoyablement inhospitalière. Petit à petit, vous dévoilerez davantage le mystère de la façon dont vous vous êtes retrouvé dans cette situation hostile et ce que vous découvrirez pourrait être pire que ce que vous avez combattu si durement pour survivre.

**Nouveautés**
**23rd of January 2023**

**Building Update**

New Building update out now!

The building update offers new construction options, such as building Tree House and bases that float on Water.

Doors, triangular frames, new versions of walls, roofs & ceilings, a new craftable Heavy Stone Axe are all including in this update.

The players notebook has been revamped making it more organised, meaning it's easier than ever to build your fortress.

For more details on the new additions included in this update, check out patch notes here: V.2.4.0

**Building Update - Trailer**

**22nd of November 2022**

**Plant Naming Update**

Plant Naming Patch now live!!

To improve the Plant Cultivation mechanic with a frequently requested feature: you can now name all “Unknown” flora and its fruits in your Notebook!

For more details on the changes and fixes included in this update, check out patch notes here: V.2.3.6

**4th of October 2022**

**Name Your Pet Update**

Animal Husbandry Patch is here.

This patch completes the tame-your-pet experience: now you can name your furry friends!

For more details on the changes and fixes included in this update, check out patch notes here: V.2.3.5

Join the official Green Hell discord server. Please make sure to read and agree to the rules!
Check out the developer challenges, sneak peeks and chat with devs!

Official Discord Of Green Hell

See here for Previous News

* Feel free to add some of the new updates to the corresponding pages. Formatted patch notes can be found on the Patchnotes Formatted page, just copy and paste.

**Trailers**
**Green Hell Launch
Trailer**
Aug 29, 2018
**Green Hell Early Access
Trailer**
July 24, 2018
Flaming Unicorn

The Unicorns are considered by elves to be the incarnation of Nature's fertility. Legend has it that when the world laid devastated by the Wars of Creation, the Unicorns undertook a great ride over all of Ashan. Wherever their hooves touched the ground, the plant life instantly started to grow again.
Icy Warden

Forged by the Dwarven Grimsteel Clan and animated by the Wizards, the Runic constructs are used to guard the underground gates to the Demon prison-world. With shields for arms, they can deflect attacks and bash their enemies to a bloody pulp! The Demon faces on their shields is not supposed to scare, but rather taunt their enemies.
Crypt Spectre

Upon their death, the children of the Dragon-Gods rise as spirits to the moon to await reincarnation. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. Spectres are a special breed of Ghosts, created through particularly slow and painful death.
Chilling Spectre

Upon their death, the children of the Dragon-Gods rise as spirits to the moon to await reincarnation. However, traumatic events can cause the creation of a Ghost, a spirit bound to the material world by a powerful, negative emotion. Spectres are a special breed of Ghosts, created through particularly slow and painful death.
Ice Knight

When the Wizards allied themselves with the Holy Empire during the Orc Crusades, they were asked to provide reinforcements for the Crusaders. House Materia created "knight constructs" to fit better with the rest of the imperial armies. Nowadays, the remaining "stone knights" are used to guard the Academies.
Lightning Basilisk

Basilisks are great lizards found in desolate areas. Basilisks are one of the many strange creatures that came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most powerful among Basilisks have crown a crest, symbol of their rule over weaker beasts.
Alabaster Dragon

Wind Dragons are emanations of Ylath, the Dragon-God of Air. Impetuous and curious, they fly everywhere to collect all the sights and sounds. Although they are generally playful, they have little patience for fools, and can summon their "stormy" aspect to unleash the destructive power of thunder and lightning.
Icy Gargoyle

Gargoyles are statues of flying creatures animated by magic. Wizards treat these constructs with care, due to the tactical advantage they can grant. Gargoyles are sometimes too slow, making them easy targets. To ensure their longevity on the battlefield, Wizards often imbue them with powerful enchantments.
Blazing Stalker

Soulless automatons are "living armor" made of Shadowsteel, not dissimilar to Wizard constructs like Golems of Gargoyles. The Faceless, children of Darkness, created them to even the odds against their archenemies the Angels. How these creatures are controlled by their masters remains, to this day, a mystery...
Burning Cyclops

Like Goblins, Cyclopes were the result of a "failure" during the Orc experiment. Born from the blood of major demons, they became monstrous giants, their body and mind twisted by chaotic surges. When hurt, they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included.
Honeycomb

Used in: | Crafting/First Aid

## Basic Info

A **Honeycomb** can be obtained from a beehive by knocking it down, such as by using a rock or arrow. Player-made beehives can be harvested every 4 hours.

A video for the topic: https://www.youtube.com/watch?v=Zfq9gpznMJ8

## Crafting

**Honeycomb** can be combined with a leaf bandages to create a honey dressing.

## References

*For information pertaining specifically to the real-world Honeycomb, see the relevant Wikipedia article*

## Gallery

* Honeycomb under a broken bee hive
* Bee hive
* Honeycomb
Molineria

Used in: | CraftingFirst AidPlant Cultivation

The **Molineria** is a plant which was added in V.0.1 to **Green Hell**.

## Basic Info

**Molineria** is recognizable by its long, flat leaves and star-shaped yellow flowers. The plant can be cut down by most weapons and tools and drops three molineria leaves. **Molineria** can be located all around the rainforest.

Once collected, the **molineria** leaves can be crafted to make a Leaf Bandage. Leaf bandages can be combined with other plants and herbs to create more advanced bandages for healing different ailments.
The **molineria** leaves can also be harvested to make fibers which can be used as tinder to light fires.

## Plant Cultivation

The player can obtain Molineria flowers by harvesting Molineria leaves. The flower, once dried, can be used in the small planting box. When the **molineria** plant has fully matured, it can be cut down for leaves.

## Gallery

* Molineria Plant
* Molineria Leaf
* Leaf Bandage

## Update History

 V.0.1.2 | AI are now easier to hit through plants.

**Flora**
Passenger Manifest

**Passenger Manifest** is a story item which was added in update V.1.0 to **Green Hell**.

## Basic Info

The **passenger manifest** can be found at the airport. It shows the passenger list for flight #357. The passengers are the Omolu Corp expedition team, Jake Higgins, Dr Smith, Alvarez and Vega.

## Theory

Flight #357 is the inbound flight which first brought the team to the rainforest.

Even though Sobol and DiMeglio are not mentioned in any other story items, it can be assumed that they are also part of the Omolu team. There are six beds at the Omega Camp. They most likely had rotating shifts guarding the airport and omega camp.

## Transcription

 A2
 B1
 B2
 C1
 C2
Freezing Basilisk

Basilisks are great lizards found in desolate areas. Basilisks are one of the many strange creatures that came to be after the battles of the Mythic Age, when the blood of wounded Dragons ran across the face of Ashan, turning primitive animals into magical beasts. The most powerful among Basilisks have crown a crest, symbol of their rule over weaker beasts.
Obsidian Axe

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Throwable: | Yes

The **Obsidian Axe** is a tool and melee weapon which was added in update V.0.1 to **Green Hell**.

## Basic Info

The obsidian axe can be used to cut down trees and bushes or defend yourself against natives.

## Trivia

In real life, an axe of this design would likely fall apart on the first strike. Jake Higgins does not make great axes.

## Update History

**Crafting**
Forest Kappa

Often jokingly described as the offspring of a toad and a turtle, Kappas are in truth minor Water Spirits linked to the rivers and lakes, bound to a material shape by their alliance with the Naga priesthood. Shoyas are venerable Kappas, bound to the most sacred rivers and lakes, who constantly purify the waters from which they obtain their strength.
Iron Stalker

Soulless automatons are "living armor" made of Shadowsteel, not dissimilar to Wizard constructs like Golems of Gargoyles. The Faceless, children of Darkness, created them to even the odds against their archenemies the Angels. How these creatures are controlled by their masters remains, to this day, a mystery...
Gifts of the Jungle

**Gifts of the Jungle** is a legend quest only available in the Spirits of Amazonia Game Mode.

## Basic Info

Eight legend stones will need to be found and read by the player for the **gifts of the jungle** legend. After reading a legend stone, it will be logged in the players notebook under the second tab. Here the player can keep track of all clues found.

Once all **gifts of the jungle** legend stones have been read, the player will find that a blueprint for a drum has been placed in the middle of the Un'garaca Village. The player will need to find the materials need to complete the construction of the drum. The most important material being a baby tapir skin.

Following the clues of the legend the player will see that the baby tapir can be found near the small rock pools. The player will need to visit a rock pool during the night, while it is raining, to be able to hunt a baby tapir. Once the player has harvested the baby tapir for it's skin, they can complete building the drum.

To finalize the **gifts of the jungle** legend, the player will need speak to the Un'garaca elder. The player will earn 100 trust points and learn the blueprint needed to build their own set of drums.

## Legend Meaning

The **gifts of the jungle** legend is instructions on how to build a drum. The Un'garaca tribe refer to the baby tapir as the long nose who only appears at night while it's raining. The drum is used to help guide home the tribes hunters, when visibility is poor due to mist.

## Gallery

* Gifts of the Jungle Legend in notebook.
* Drum blueprint appears in village after finding all legend stones.
* Drum as seen after build is complete.
* Talk to the elder to finish quest.
Earth Sorceress

Free Mages, often derogatorily called Sorcerers or Witches, are naturally gifted magic users who have not gone through the Magic schools of the Seven Cities. Some are "outcasts," former students who rebelled against the Wizards' strict form of education, others are "naturals" who never joined their Academies.
Freezing Stalker

Soulless automatons are "living armor" made of Shadowsteel, not dissimilar to Wizard constructs like Golems of Gargoyles. The Faceless, children of Darkness, created them to even the odds against their archenemies the Angels. How these creatures are controlled by their masters remains, to this day, a mystery...
Arcane Eagle (Earth)

In his treatise "On the Nature of the Spirit World," the scholar Sar-Aggreth made a tentative classification of Spirits. He noticed that Arcane Spirits often took the form of exotic birds. And indeed, when Wizards materialize the most powerful energies of the Plane of Magic, these beings look like majestic birds of prey.
Lightning Unicorn

The Unicorns are considered by elves to be the incarnation of Nature's fertility. Legend has it that when the world laid devastated by the Wars of Creation, the Unicorns undertook a great ride over all of Ashan. Wherever their hooves touched the ground, the plant life instantly started to grow again.
How to play guide for Might & Magic: Elemental Guardians

*This article is a stub. You can help Might & Magic: Elemental Guardians Wiki by expanding it.*

This page will serve as a basic **how to play guide for *Might & Magic: Elemental Guardians***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
Blazing Griffin

Griffins were created from the magical fusion of lions and eagles. They are one of the top predators of the skies, diving to catch their prey, are are sometimes used as flying mounts. Old bestiaries claim that an act of compassion by an eagle who rescued a lion being carried away by a dragon-vein gave rise to this formidable species.
Fire Sorceress

Free Mages, often derogatorily called Sorcerers or Witches, are naturally gifted magic users who have not gone through the Magic schools of the Seven Cities. Some are "outcasts," former students who rebelled against the Wizards' strict form of education, others are "naturals" who never joined their Academies.
Ice Crusher

Lightly armored and heavily armed, the Orc Maulers are the basic front-line of Stronghold hordes. Their usual tactic is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops and pound the hell out of them. The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles without pausing for breath.
Mountain Griffin

Griffins were created from the magical fusion of lions and eagles. They are one of the top predators of the skies, diving to catch their prey, are are sometimes used as flying mounts. Old bestiaries claim that an act of compassion by an eagle who rescued a lion being carried away by a dragon-vein gave rise to this formidable species.
Icy Silverback

Inhabiting most of the forests of Ashan, wolves usually stay away from people, although they have been known to attack lonely travelers, especially during harsh winters when game becomes scarce. Wolves howl at the moon, and are thus often deemed servants of Asha in folklore and legends. Silverbacks are the leaders of the pack. When unleashed on their preys, they do not stop until they have closed their jaws on the enemy's flesh.
Fire Crusher

Lightly armored and heavily armed, the Orc Maulers are the basic front-line of Stronghold hordes. Their usual tactic is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops and pound the hell out of them. The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles without pausing for breath.
Might and Magic: Elemental Guardians Wiki/Top section

Welcome to *Might & Magic: Elemental Guardians* Wiki
the *Might & Magic: Elemental Guardians* guide written and maintained by the players.
We are currently maintaining 849 pages (536 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Gameplay

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

* Mechanics
* Update Schedule
* Summon/Gacha
* Glossary of Terms

Units

* Creatures
* Special Abilities

* Creatures
* Special Abilities

Items

* Glyphs
* Items

* Glyphs
* Items

Other

* Monsters

* Monsters

World

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

* World Map
* Locations
* Dungeons
* Events
* Quests
* Lore

Guides

* Beginner's Guide
* Best Places to Farm
* How to Reroll

* Beginner's Guide
* Best Places to Farm
* How to Reroll

What is *Might & Magic: Elemental Guardians*?

Might & Magic Elemental Guardians is a Japanese mobile game featuring unique items, units, and abilities.
Earth Warden

Forged by the Dwarven Grimsteel Clan and animated by the Wizards, the Runic constructs are used to guard the underground gates to the Demon prison-world. With shields for arms, they can deflect attacks and bash their enemies to a bloody pulp! The Demon faces on their shields is not supposed to scare, but rather taunt their enemies.
Fire Silverback

Inhabiting most of the forests of Ashan, wolves usually stay away from people, although they have been known to attack lonely travelers, especially during harsh winters when game becomes scarce. Wolves howl at the moon, and are thus often deemed servants of Asha in folklore and legends. Silverbacks are the leaders of the pack. When unleashed on their preys, they do not stop until they have closed their jaws on the enemy's flesh.
Frost Ravager

Servants of Ur-Khrag, the Demon Ovferlord of Destruction, Juggernauts are easily identified by their immense horns and basalt-covered fists and hooves. In battle, they rush violently (and sometimes blindly) into enemy lines, impaling their enemies with their horns. Ravagers are Juggernauts whose presence on the battlefield is so impressive that all enemies around consider them to be the only force capable of determining the outcome of the battle.
Mystery Snail

The **Mystery Snail** is a passive animal in Green Hell added during the Water Update V.0.3.0.

## Basic Info

**Mystery snails** live on the rocks and logs, which can be found along the edges of riverbanks, lakes and ponds. To pick up a snail and place it the backpack, the player will need to press `E` while looking at it. The **mystery snail** provides a small amount of protein, it can be cooked, smoked, or used to make soup, however it can not be dried.

It is usually more convenient to eat the snail raw, as it does not give the player any negative effects when eaten, unlike other raw meats, even though Jake complains when eating it raw.

## Harvesting

The **mystery snail** cannot be harvested but can be cooked and eaten whole.

## Meat Values

* When eating any raw meat there is a chance of parasites

Level of hydration changes based on the cooking vessel used
10\* = half coconut shell

## Trivia

*For information involving the real-world Mystery Snail, see the relevant Wikipedia Article*

## Gallery

* Group of Mystery Snails on a rock
* Mystery Snails
* Mystery Snail on a rock

## Update History

**Animals**
Tempest Warden

Forged by the Dwarven Grimsteel Clan and animated by the Wizards, the Runic constructs are used to guard the underground gates to the Demon prison-world. With shields for arms, they can deflect attacks and bash their enemies to a bloody pulp! The Demon faces on their shields is not supposed to scare, but rather taunt their enemies.
System requirements

*This article is a stub. You can help Might & Magic: Elemental Guardians Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Might & Magic: Elemental Guardians*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## See also

* How to play guide for Might & Magic: Elemental Guardians
* Release date
Tempest Kappa

Often jokingly described as the offspring of a toad and a turtle, Kappas are in truth minor Water Spirits linked to the rivers and lakes, bound to a material shape by their alliance with the Naga priesthood. Shoyas are venerable Kappas, bound to the most sacred rivers and lakes, who constantly purify the waters from which they obtain their strength.
Storm Griffin

Griffins were created from the magical fusion of lions and eagles. They are one of the top predators of the skies, diving to catch their prey, are are sometimes used as flying mounts. Old bestiaries claim that an act of compassion by an eagle who rescued a lion being carried away by a dragon-vein gave rise to this formidable species.
Vibrant Taweret

Among the many beastmen produced by the Crimson Wizards, the Tawaret are certainly those that demonstrate their pride in the most striking way. These huge hippopotamus-shaped men can make quite an impression on a battlefield. Hardly fit for strategy like their cousin Rakshasas, Taweret Brutes are unequaled when it comes to defend a position.
Tempest Lilim

As reincarnations of powerful Demon cultists, Succubi have a relatively high and unusual rank in the hierarchy of Demonkind. Their "mortal" origins make them useful as spies, infiltrators, and diplomats, and to support this role they are granted powers of illusion, charm, and shape-shifting. The Lilim is known for its powers of seduction, making it extremely difficult to fight.
Rocky Ravager

Servants of Ur-Khrag, the Demon Ovferlord of Destruction, Juggernauts are easily identified by their immense horns and basalt-covered fists and hooves. In battle, they rush violently (and sometimes blindly) into enemy lines, impaling their enemies with their horns. Ravagers are Juggernauts whose presence on the battlefield is so impressive that all enemies around consider them to be the only force capable of determining the outcome of the battle.
Storm Sorceress

Free Mages, often derogatorily called Sorcerers or Witches, are naturally gifted magic users who have not gone through the Magic schools of the Seven Cities. Some are "outcasts," former students who rebelled against the Wizards' strict form of education, others are "naturals" who never joined their Academies.
Oceanic Kappa

Often jokingly described as the offspring of a toad and a turtle, Kappas are in truth minor Water Spirits linked to the rivers and lakes, bound to a material shape by their alliance with the Naga priesthood. Shoyas are venerable Kappas, bound to the most sacred rivers and lakes, who constantly purify the waters from which they obtain their strength.
Silver Knight

When the Wizards allied themselves with the Holy Empire during the Orc Crusades, they were asked to provide reinforcements for the Crusaders. House Materia created "knight constructs" to fit better with the rest of the imperial armies. Nowadays, the remaining "stone knights" are used to guard the Academies.
Release date

*This article is a stub. You can help Might & Magic: Elemental Guardians Wiki by expanding it.*

This page contains the **release information** for *Might & Magic: Elemental Guardians*.

## Release date

Might & Magic: Elemental Guardians will release **replace with date**.

## See also

* How to play guide for Might & Magic: Elemental Guardians
* System requirements
Storm Simurgh

Long believed to be a mere legend among the students of the arcane, the Simurgh was eventually discovered in the surreal landscape of the Plane of Magic. It took a long time (and many disastrous failures) before the Wizards were able to understand the nature of this powerful being and bend it to their will.
Thunder Crusher

Lightly armored and heavily armed, the Orc Maulers are the basic front-line of Stronghold hordes. Their usual tactic is simply to rush straight at the enemy, counting on their numbers, speed, ferocity and toughness to break the lines of the opposing troops and pound the hell out of them. The main strike force of the Orc army, Crushers are hardened and fierce warriors who can run for miles without pausing for breath.
Unit Rankings

The following are **unit rankings** for the various **Units** in **Might & Magic: Elemental Guardians**.

## Summary

Units in Might & Magic: Elemental Guardians have very different roles, talents, and abilities - because of this, certain units are much better suited for traditional roles (such as "Tank" or "DPS") than others. The units below are sorted by their subjective ranked performance in those roles.
Rustling Treant

Treants are exceptional forest Spirits that appear as large, walking trees. Living embodiments of the force of Nature, they are the protectors and shepherds of all trees, plants, and flowers. The life of a Treant can span hundreds, even thousands of years. The oldest Treants are considered to be the heart and soul of their forests.
Volcanic Kappa

Often jokingly described as the offspring of a toad and a turtle, Kappas are in truth minor Water Spirits linked to the rivers and lakes, bound to a material shape by their alliance with the Naga priesthood. Shoyas are venerable Kappas, bound to the most sacred rivers and lakes, who constantly purify the waters from which they obtain their strength.
Winter Treant

Treants are exceptional forest Spirits that appear as large, walking trees. Living embodiments of the force of Nature, they are the protectors and shepherds of all trees, plants, and flowers. The life of a Treant can span hundreds, even thousands of years. The oldest Treants are considered to be the heart and soul of their forests.
Thunder Cyclops

Like Goblins, Cyclopes were the result of a "failure" during the Orc experiment. Born from the blood of major demons, they became monstrous giants, their body and mind twisted by chaotic surges. When hurt, they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included.
Winter Sorceress

Free Mages, often derogatorily called Sorcerers or Witches, are naturally gifted magic users who have not gone through the Magic schools of the Seven Cities. Some are "outcasts," former students who rebelled against the Wizards' strict form of education, others are "naturals" who never joined their Academies.
Summon

There are a variety of **Summons** in **Might & Magic: Elemental Guardians**.

## Summon Rarities

Summons have different rarities, and these rarities often impact their abilities or special features. Might & Magic: Elemental Guardians has the following rarity tiers:

* TIER 1 - EXPLANATION
* TIER 2 - EXPLANATION
* TIER 3 - EXPLANATION
Oceanic Cyclops

Like Goblins, Cyclopes were the result of a "failure" during the Orc experiment. Born from the blood of major demons, they became monstrous giants, their body and mind twisted by chaotic surges. When hurt, they develop an explosive and terrifying rage, born from their chaos-tainted blood. This makes them dangerous to everyone, their own kind included.
Stone Gargoyle

Gargoyles are statues of flying creatures animated by magic. Wizards treat these constructs with care, due to the tactical advantage they can grant. Gargoyles are sometimes too slow, making them easy targets. To ensure their longevity on the battlefield, Wizards often imbue them with powerful enchantments.
Battlestar Galactica: Deadlock

**Battlestar Galactica: Deadlock** is a strategy game from Black Lab Games, published by Slitherine Ltd., set in the *Battlestar Galactica* epic sci-fi universe.

## Features

Command the Colonial Fleet: Design and build fleets of powerful capital ships. Recruit officers to protect the Twelve Colonies. From the Manticore corvette to the mighty Jupiter class Battlestar, you won’t be short on firepower.
Legendary Names: Continue the legacy of Battlestar Galactica™ with new characters and familiar faces, in an original story set during the First Cylon War. Launch Viper squadrons and Raptor scouts and jump the Galactica in to dominate the battlefield. An authentic Battlestar Galactica™ experience awaits.
WEGO 3D Tactical Battles: Intense tactical space battles in full 3D. Give commands to your fleet of capital ships and watch the explosive results play out in pause-able real-time across beautiful environments.
War Room Politics: From the bridge of the Daidalos shipyard you will command all the Colonial Fleet. Build up your forces and jump them across the quaternary solar system of Cyrannus. Keep the Colonies safe and the Quorum of Twelve unified, lest the alliance break and introduce a new age of Cylon dominance.
The Cylon Threat: Prepare to face relentless opposition. Defend against squadrons of Cylon Raiders and missile salvos from Basestars. Trust in your marines to fight off Centurion boarding parties, while your firewalls slow down the hacking attacks of the Wardriver electronic fighters. Unlock blueprints for new ships, munitions and squadrons to help defeat your tireless foe.
Join Forces: Experience Battlestar multiplayer like never before! Outwit your opponent in fierce 1-v-1 fleet battles.
Review Your Battles: Review your battles from a cinematic point of view with the AutoCam replay, and then export them to YouTube with our in-game tool!
Storm Ravager

Servants of Ur-Khrag, the Demon Ovferlord of Destruction, Juggernauts are easily identified by their immense horns and basalt-covered fists and hooves. In battle, they rush violently (and sometimes blindly) into enemy lines, impaling their enemies with their horns. Ravagers are Juggernauts whose presence on the battlefield is so impressive that all enemies around consider them to be the only force capable of determining the outcome of the battle.
V.2.4.3

**V.2.4.3** is a hotfix released May 23rd, 2023.

## Fixes

* The Map of the area behind the Snake Pass is now accessible in Survival Mode
* Big Stones no longer duplicate after a client connects to a coop game
* Items from cutting trees will now disappear if they are not interacted with for a few days

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
V.1.5.2

**V.1.5.2** Hotfix released April 15th, 2020.

## Fixes

* Fixed - Performance issues (Unity change from 2018 ver to 2019)
* Fixed - Bows cannot be used when switched from Spear after using Watch
* Fixed - Tribes are sometimes invisible to some Players
* Fixed - "Host left" message screen shows when Player gets DC but Host is still in game
* Fixed - Crash when loading save some saves
* Fixed - Mud Forge unlocks only from iron ore stone
* Fixed - Metal Items damage rebalanced to feel more powerful
* Fixed - In Survival logs that would spawn after Dream\_2 are missing
* Fixed - Palm/Banana leaves should be harvested to Small Leaf Pile
* Fixed - No Stone Ring unlock in Harbor
* Fixed - Player can climb the Tutorial Rope after it snaps
* Fixed - Cannot interact with Construction Triggers if they are inside Ambient Zones
* Fixed - Birds have weird flight patterns
* Fixed - Hammock is on the ground in 1st Dream
* Fixed - Mud Forge does not unlock if different Player picked up Mud and mined Iron Ore
* Fixed - Mud Water Collector does not unlock if different Players unlock required unlocks
* Fixed - Mia's Notebook is hanging in the Air in 1st Dream
* Fixed - Balance slightly reworked (macro elements depletion reworked)

**Versions**
 The current major version is **V.2.4.0** which was released on **January 23rd, 2023**.
Thunder Silverback

Inhabiting most of the forests of Ashan, wolves usually stay away from people, although they have been known to attack lonely travelers, especially during harsh winters when game becomes scarce. Wolves howl at the moon, and are thus often deemed servants of Asha in folklore and legends. Silverbacks are the leaders of the pack. When unleashed on their preys, they do not stop until they have closed their jaws on the enemy's flesh.
Winter Guard

The Shield Guard were created after a collaboration between the Wizards and StoneFist Dwarf Clan. Armed with huge shields reminiscent of fortress walls, these golem-like creatures are able to withstand the attacks of their enemies with rock-like durability. Some are reinforced by protective Rune Magic to be even more resilient.
Battlestar Galactica Deadlock Wiki

Welcome to the Official Battlestar Galactica Deadlock WikiWelcome to the Battlestar Galactica Deadlock Wiki
The Battlestar Galactica Deadlock guide for capital ships, munitions, campaign and more written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones!

About *Battlestar Galactica Deadlock*

Set during the First Cylon War, *Deadlock* puts you in the boots of one of the only survivors of the Cylon attack on Picon, where the Colonial Fleet High Command was lost. Working under Rear Admiral Lucinda Cain, the highest ranking officer of the Fleet, you are expected to fight against seemingly impossible odds, keep the Quorum Alliance from falling apart, and unravel the conspiracies and interests moving in the shadows as the conflict rages on. Notable among other games is the sheer attention to detail and lore accuracy - *Deadlock* aims to fully replicate the aesthetics, feel, and desperate fighting that characterizes *Battlestar Galactica*.[Read more...]

Guides

* How to play guide for Battlestar Galactica Deadlock
* System requirements
* Release date
* Game support

The First Cylon War

* **Campaign**
	+ Single-player missions
	+ Quorum Alliance

* **Economy**
	+ Supply
	+ Fleet points

Fleet operations
Fleets · Officers · Subsystems

* **Twelve Colonies**
	+ Postures and boost thrusters
	+ Colonial capital ships
	+ Colonial squadrons
	+ Colonial munitions

* **Cylons**
	+ System processes
	+ Cylon capital ships
	+ Cylon squadrons
	+ Cylon munitions

Videos

*See more videos*

Twitter

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Wiki Community

We are currently maintaining 405 pages (87 articles)!

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Winter Griffin

Griffins were created from the magical fusion of lions and eagles. They are one of the top predators of the skies, diving to catch their prey, are are sometimes used as flying mounts. Old bestiaries claim that an act of compassion by an eagle who rescued a lion being carried away by a dragon-vein gave rise to this formidable species.
Shed

*This article is a stub. You can help Green Hell Wiki by expanding it.*

 Restrictions | Requires a Frame

The **Shed** is a Custom Modular Attachment added during the Animal Update V.0.2.0

## Basic Info

Shed is a building attachment, under the shed you can build bed, small fire or storage.

## Gallery

*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

*You can help Green Hell Wiki by uploading an improved version of this image because: **Images Needed***
*If the problems have been addressed, please edit this page and remove this notice. It will start with* `{{Reupload` *and end with* `}}`.

## Update History

 V.1.3.2 | Fixed – Leaf roofs covered half of Shed on the floor.
 V.0.5.2 | Fixed – Mud Shed Wall is not destroyed along with Shed.
 V.0.5.0 | Fixed - Shed Roof ghost retained it’s position after aiming it elsewhere.
Fixed - Some constructions couldn’t be placed inside the Shed.
 V.0.2.0 | New constructions - modular shelters, Stands eg.(Wood storage).
Volcanic Guard

The Shield Guard were created after a collaboration between the Wizards and StoneFist Dwarf Clan. Armed with huge shields reminiscent of fortress walls, these golem-like creatures are able to withstand the attacks of their enemies with rock-like durability. Some are reinforced by protective Rune Magic to be even more resilient.
Ruby Dragon

Lava Dragons are the avatars of Arkath, the Dragon-God of Fire. These majestic, fire-breathing creatures are rarely seen on the surface, but rather deep down in the bowels of volcanoes. Of their kind, Ruby Dragons express the purest, most spiritual aspect of their Element: the fiery heart that beats with unbridled inspiration.
Tempest Guard

The Shield Guard were created after a collaboration between the Wizards and StoneFist Dwarf Clan. Armed with huge shields reminiscent of fortress walls, these golem-like creatures are able to withstand the attacks of their enemies with rock-like durability. Some are reinforced by protective Rune Magic to be even more resilient.
Silver Gargoyle

Gargoyles are statues of flying creatures animated by magic. Wizards treat these constructs with care, due to the tactical advantage they can grant. Gargoyles are sometimes too slow, making them easy targets. To ensure their longevity on the battlefield, Wizards often imbue them with powerful enchantments.
Release date

*This article is a stub. You can help Not Tonight Wiki by expanding it.*

This page contains the **release information** for *Not Tonight*.

## Release date

Not Tonight released on the 17th of August 2018

Not Tonight released the Nintendo Switch edition on the 31st January 2020

## See also

* How to play guide for Not Tonight
* System requirements