High Stakes Game

***Note:*** *This wiki is maintained by fans of the game, and is not affiliated with G5 Entertainment. If you are experiencing technical issues with the game itself, please contact customer support.*

## Pre-Case

### **Mystical Tournament**

The Red Rose Café was abandoned a long time ago. But today everything changed. The sign pointing to the entrance flashed with bright lights, and behind the windows the silhouettes of guests could be seen, inviting people to come in.

What's made the café, which no one's visited for so many years, so popular now?

 **Player:** | All right.

*Are you dedicated to the game and do you love the thrill of competition? Come to the Red Rose and Participate in the Mystical Tournament.*
*Don't miss the event of the century! The prize will be what every gambler's heart desires! Money, fame, and the position of the tournament's master of ceremonies await you, if you can defeat the city of Shadows' most savvy players and aren't afraid to play big.*
*Don't forget the card with the image of the rose. It is attached to the invitation and will grant you access to the tournament.*
*May the luckiest one win!*

 **Player:** | Of course!

### **Nice Memories**

Goal: Unlock the Red Rose Café.
Needed: 1000 Coins

Rewards:

But the door is locked somehow... Let's see, help me unlock it.

Okay, let's go inside!

### **Favorite Place**

Goal: Enter the Red Rose Café.

Rewards:

No, wait. Let this be a complete trip down memory lane... I'll close my eyes and you lead me in. I want to immediately be at the center of events.
And watch out, don't get lost in the commotion. Your presence will bring me luck.

Hey, where is everyone? What about the Mystical Tournament? Did someone play a mean trick on Cardsharp? But I can hear voices, though it's like they're traveling through water. Someone took my hand! What's goin...

He thought someone took him by the hand, but there's no one in the café. And these distant, quiet sounds... I hear them too. Voices, laughter, even some shouting. There's clearly something wrong here!
 **Player:** | And save Cardsharp!

### **New Case**

Goal: Start an investigation. Open the Diary.

Rewards:

As if this wasn't enough, Cardsharp disappeared after barely crossing the threshold!
What kind of a Mystical Tournament is taking place at the Red Rose and what happened to Cardsharp? We have to find out!

## Introduction

The Red Rose Café has come to life – bright lights beckon the townspeople who have received an invitation to the Mystical Tournament. Its reward would entice any gambler. When looking from the street, the café seems to be crowded, but there's no one inside. As if this wasn't enough, Cardsharp disappeared after barely crossing the threshold! What kind of a Mystical Tournament is taking place at the Red Rose and what happened to Cardsharp?

## Stage 1

Cardsharp's disappearance is similar to the unsolved disappearances of four people from the Red Rose Café. The Detective's old case also mentions the Mystical Tournament, but there's no information about it. Will we be able to figure out how the tournament is related to the disappearance of Cardsharp and the others?

Goal: Find out more about the Mystical Tournament.

 **Player:** | And to saving him.

### **Tournament Emblem**

Goal: Find the Gaming Chip Holder.

Rewards:

### **Tournament Winner**

Goal: Find the Dice Shaker.

Rewards:

### **Tournament Bets**

Goal: Find the Card Shuffler.

Rewards:

Are you investigating Cardsharp's disappearance and examining the Mystical Tournament? Then you certainly need to look for a Card Shuffler. It's a tool of professional croupiers and was probably used at the tournament.

### **Tournament Venue**

Goal: Find the Portable Roulette Table.

Rewards:

### **Tournament Announcement**

Goal: Find the Tournament Announcement.

Rewards:

 **Player:** | What happened to them?

### **Mystical Tournament**

Goal: Learn the truth of Mystical Tournament. Assemble the “Tournament Case” collection.

Rewards:

I'll turn to the magic of the City and ask it to send us a sign, but I will need artifacts.

 **Rewards:** | Victory Star x130, Gaming Chips x1, Discoverer's Magnifier x1, Secret Assembler x1, Card Suits Cookies x1, Energy x34, Coins x1350

The light points to a photo on the wall. So what's the deal with this photo? There's something on the back of it...

*Master F. managed to win, and now he is the new champion and master of ceremonies. He decided to tighten the rules of the Mystical Tournament and bring it to a new level.*
*Remember and pass it on to the others: from now on, the Mystical Tournament will be held at...*

The people from the photo look like those mentioned in the Detective's cases. Although their faces are worn away, a trained eye can immediately determine the similarities. The missing people were the Fantastic Four, the Mystical Tournament's masters of ceremonies! But Master F. beat them. And afterwards, they disappeared.
 **Player:** | I wonder where...

Martha said that she feels the tournament is being held right here and right now. But how is this possible? There's nobody here!
Maybe these distant sounds and smells are related to the tournament?
 **Player:** | And find Cardsharp!

## Stage 2

We found out that the missing people were Mystical Tournament champions called the Fantastic Four. This tournament is the secret refuge of gambling enthusiasts, where they compete for stunning prizes. However, after the champions disappeared, the Mystical Tournament was relocated. Where is it held now?

Goal: Find the Mystical Tournament entrance.

### **Shadow of a Card Game**

Goal: Find the Ghost Cards.

Rewards:

I'll find the entrance to the tournament using items that have crossed this border. Look for something emitting a blue light in the Red Rose Café.

### **Shadow of the Gambling Hall**

Goal: Find the Gambling Hall Reflection.

Rewards:

This is an investigation affecting two planes of reality! But we will succeed and find the entrance to the Mystical Tournament. After all, even if it's invisible, its reflection is absolutely real. Surely something can be seen in the mirror lamp shade. Will you go get it?

Martha needs to see this lamp shade immediately.

### **Shadow of a Tournament Visitor**

Goal: Find the Invisible Man's Hat.

Rewards:

### **Shadow of Thrown Dice**

Goal: Find the Fiery Dice.

Rewards:

### **Shadow of the Resting Players**

Goal: Find the Fingerprints.

Rewards:

1|50

I noticed that some tableware has ghostly Fingerprints. Let's go take a look.

 **Player:** | He didn't do it on purpose...

### **Shadow of the Sealed Entrance**

Goal: Find the Mystical Tournament entrance. Assemble the “Tournament Shadows” collection.

Rewards:

 **Rewards:** | Victory Star x130, Gaming Chips x1, Trap x1, Secret Assembler x1, Sugar Rose x1, Energy x41, Coins x1450

It's a Ruby Rose! Now I can remove the spell from it.

Who are these two? The tournament's security? They look menacing in their masks, as if they have no faces behind them...
 **Player:** | Let's take a look.

*In order to watch the main game of the competition, you have to show a special item given by Master F. himself. The Tournament Guards have been instructed not to let anyone in who doesn't have the Deathly Dice.*

We need to somehow get our hands on these Deathly Dice to get into the room where the final game is being held. My police badge won't help in here either. If I show my badge, we're more likely to be thrown out instead.
 **Player:** | I hope so.

## Stage 3

The Mystical Tournament is hidden in the Red Rose on the other side of reality. Master F., the tournament's new champion, has already invited Cardsharp to the final game in a closed room. What's going on in the final game that needs to be hidden from everyone?

Goal: Get access to the Mystical Tournament's final game.

### **Start of the Journey**

Goal: Find the Coral Horn Amulet.

Rewards:

Many players wear amulets for good luck. Look for one that belongs to Master F.

### **Fatal Accident**

Goal: Find the Ring without a Stone with the “Illusions” anomaly active.

Rewards:

### **First Win**

Goal: Find the Souvenir Chip Keychain.

Rewards:

Maybe it also belongs to Master F.?

### **Winning Streak**

Goal: Find the Winner's Cups.

Rewards:

### **New Host**

Goal: Find the Croupier's Stick.

Rewards:

Got it! This is what we need – the symbol of his authority here!

When we get to the final game, we have to be careful with him, buddy.

 **Player:** | Let's go!

### **Mystical Gambler**

Goal: Create the Deathly Dice. Assemble the “Mystical Gambler” collection.

Rewards:

I'll unite the aura of Master F.'s items and transfer it to ordinary dice. But this is complex magic and I'll need some artifacts.

 **Rewards:** | Victory Star x130, Gaming Chips x1, Discoverer's Magnifier x1, Secret Assembler x1, Intuition Potion x1, Energy x43, Coins x1550

Gray smoke surrounds the dice... It dissipates, and a new item appears in front of us – the Deathly Dice!

 **Player:** | Okay.

*- Master F. was an unknown player before winning the Mystical Tournament.*
*- After the final game, the Fantastic Four disappeared.*
*- During the final game, Master F. suggested that the players raise the stakes.*
*- It is rumored that Master F. took part in the tournament just to force the Fantastic Four to bet what he needed (find out what this is).*

Of course, she didn't learn much... But it's very interesting that Master F. defeated the Fantastic Four. Maybe their disappearance after the game is connected to this?
 **Player:** | I'm in.

## Stage 4

When Master F. seized the Mystical Tournament, the stakes got higher. They started betting with promises, secrets, and magical gifts instead of money. Master F. summoned the Fantastic Four to the final game and won the items he needed from them. What were the items that the champions possessed and what does Master F. need from Cardsharp?

Goal: Find out Master F.'s goal.

### **Most Important Things**

Goal: Find the List of Bets.

Rewards:

Look, the bets are so strange!

But look, the newest bets are different. After Master F. became the master of ceremonies, they started putting incredible things at stake. Secrets, artifacts... Someone even bet a magic gift!
 **Player:** | We'll find out now.

### **Sleight of Hand**

Goal: Find the Trickster's Glove.

Rewards:

The first champion bet a Trickster's Glove, but it's not just a piece of clothing for sure. Look for the glove, and then I'll understand whether my assumptions are correct.

### **Perfect Memory**

Goal: Find the Ars Memoriae.

Rewards:

I've looked over the list and found out that the second champion bet an Ars Memoriae... I've definitely seen this name already. Will you look for it?

### **Reading Faces**

Goal: Find the Impenetrable Mask with the“Illusions” anomaly active

Rewards:

### **Calculation of Probability**

Goal: Find the Abacus.

Rewards:

Let's search for the Abacus, the Chinese counting tool lost by the fourth champion.

*I imagine the faces of those who laughed when I lost. What will they say when they see that Master F. is the champion of the City of Shadows! Even though their opinion no longer means anything, they are just pathetic losers to me now.*

I have to confess that I suspected this was what Master F. needed from the champions. But I didn't think that someone would dare to do it. A person dies very quickly after losing their gift, so it's no surprise that the Fantastic Four disappeared.
 **Player:** | Cardsharp's talent! But what is it?

 **Player:** | It's unimportant. Let's save Cardsharp!

### **Lucky Gambler**

Goal: Find out what Master F. wants. Assemble “Talents of Four” collection.

Rewards:

I'll perform a ritual on the Fantastic Four's items and the City will tell me what other talent the invincible player needs. Bring me some artifacts to enhance my magic.

 **Rewards:** | Victory Star x130, Gaming Chips x1, Fire Dart x1, Secret Assembler x1, Card Suit Cookies x2, Energy x45, Coins x1650

The beam of light points to Master F. and the lucky clover in his hands. Cardsharp's luck is in the artifact!

Just imagine, an absolutely incredible thing happened – I lost. I was winning for the entire game, but at the very end Master F. suddenly won. I have no idea how, but I bet he cheated!
 **Player:** | We'll help you!

Cardsharp won't survive without luck, but I don't want him to disappear like the Fantastic Four.
 **Player:** | Martha is rarely wrong.

Master F. created serious hype with the invitations to lure Cardsharp into the Red Rose Café so that he could beat him. He didn't know exactly who he needed because he put “to the luckiest” on the invitation. And the enchanted card with the rose chose Cardsharp as the one with great luck.
 **Player:** | And we'll do it!

## Stage 5

Master F. won the talents of the four tournament champions! He also managed to get Cardsharp's luck. However, Cardsharp is convinced that Master F. won in an unfair manner. If we manage to prove it, we can return Cardsharp's good luck, because he seems unable to survive without it.

Goal: Prove that Master F. was cheating during the game.

### **Liar's Deck**

Goal: Find the Marked Cards.

Rewards:

Maybe Master F. was using Marked Cards?

### **Liar's Shuffling**

Goal: Find the Deck with False Cards

Rewards:

No sweat, we'll bring him to light! I'm sure he had a Deck with False Cards. Could you look for it?

### **Liar's Card**

Goal: Find the Book Card.

Rewards:

Let's help find proof of his lies – a Book Card. With such a card, one can change the name and color by merely turning the “page.”

### **Liar's Gaze**

Goal: Find the Mirror Snuffbox with the “Illusions” anomaly active..

Rewards:

For example, Master F. filled his pipe several times when shuffling. And he had a Mirror Snuffbox! Look for yourself.

### **Liar's Sleeve**

Goal: Find the Card Up the Sleeve.

Rewards:

Once, during the game, I noticed how he adjusted his sleeve. It was barely noticeable. I thought I was seeing things, but what if he had a card up his sleeve?

 **Player:** | We won't let that happen.

### **Justice is Served**

Goal: Bring back Cardsharp's luck. Assemble the “Bring to Light” collection.

Rewards:

 **Rewards:** | Victory Star x130, Gaming Chips x1, Discoverer's Magnifier x1, Secret Assembler x1, Card Suits Cookies x1, Sugar Rose x1, Energy x47, Coins x1750

Well, Master F. will have to pay for this. The results of the final game of the Mystical Tournament are annulled! The Guards give Cardsharp... the artifact of Absolute Luck!

So, how should I check it? I know, I'll cast dice for two sixes! Ha, it worked! And again!
 **Player:** | I hope so.

 **Player:** | Could it be tears of happiness?!

## Conclusion

Master F.'s unfair play has been revealed. The Tournament Guards announced the final game results as invalid, and Cardsharp's luck has returned severalfold. We managed to figure out the essence of the elusive Mystical Tournament and save Cardsharp.. But what does Master F.'s disappearance have in store? Will he return to the City and should we expect him to cause new troubles? And what will the Mystical Tournament become now?

INVESTIGATION COMPLETED

Case Reward: Tournament Patron Mask

## Post Case

 **Player:** | What about a cup?

### **Deserved Reward**

Goal: Reward Cardsharp for his victory. Assemble the "Deserved Reward" artifact collection.

Rewards:

Help me summon the Guards to bless our prize and add a bit of exciting magic to it. I just need to strengthen my call with some artifacts.

 **Rewards:** | Intuition Potion x1, Coins x3000

Look, the artifacts are burning in the scarlet fire. The Guards can hear me! An ordinary award cup is turning into... a Super Cup.

## Related Pages

* Hidden City Home
* Locations
* Events
* Diary of Investigations
* Collections