Scarrans

The **Scarrans** were the terrifying, bipedal reptillian race behind the Scarran Empire. Scarrans were generally very tall -- usually at least a foot taller than the average humanoid. Their skin color ranged from white to dark grey.

The Scarran species was split into two castes -- the ruling caste, which was more humanoid in appearance -- and the soldier caste, who's heads were more elongated and equine in appearance. There were two distinctive types of soldiers, based on their appearance -- some with a wider mouth, and others with a small mouth and holes in their cheeks.

## Biology

Scarrans were a remarkably strong race, physically, but had a number of other qualities and rather few weaknesses. They thrived in heat and were able to project heat from their hands. This was a particularly effective weapon against Sebaceans, who were susceptible to Sebacean Heat Delirium. This ability was the product of a heat producing gland, which was important to allowing Scarrans survive in colder temperatures. Scarrans needed to use all of the heat produced by this gland to survive in the cold, depriving them of their heat projection ability. Scarrans could also be killed by thrusting ice into an open wound. Scarrans had razor sharp claws on their hands, and skin that was virtually impervious to pulse weapons.

Scarrans relied heavily on the Crystherium Utilia flower. These flowers, when consumed, helped mutate Scarran brains and kept them intellectually competitive with other sapient races. It was likely that mutations caused by devouring this plant were part of what caused the physical differences between the castes of Scarrans -- with the ruling caste having ingested the most amount of the flower. Scarrans could only expand their territory in regions of space where there were planets capable of growing the flower. This was, at one point, arguably the only thing preventing them from conquering the entirety of the galaxy.

## Technology

The Scarran race was highly advanced, technologically speaking. They had delved heavily into genetic engineering -- experimenting with the creation of Sebacean-Scarran hybrids and perfecting the creation of bioloids, which could be implanted with devices and the memories of another person. Scarrans had also developed advanced technology for interrogations, including a device which caused hallucinations until the subject's mind broke entirely.

Scarrans had large, powerful fleets of spacefaring vessels built around Scarran Dreadnoughts, from which they could launch Strykers. Strykers were equipped with a faster-than-light system that were even faster than Starbursts.

## Military

The Scarrans were a force to be reckoned with, militarily speaking. The Eidelons had once quelled the war-like urges of the species, but with their initial disappearance, the Scarrans sought to expand galactically once again. The Scarrans were more powerful than the Peacekeepers, but avoided an all out war with them for many cycles -- Tormented Space and the Uncharted Territories served as a neutral zone between the two military powers during their cold war.

At this time, the Scarrans were known to outnumber the Peacekeepers by a ratio of 10 to 1. This was likely because the Scarran military ranks had been bolstered by the Charrids -- a race dominated by the Scarran Empire. The Empire also had dominion over at least one other race: the Kalish.

## Notable Scarrans

* Emperor Staleek
* War Minister Ahkna
* Captain Jenek
* Alcar
* Axikor
* Naj Gil
* Scorpius (hybrid)

## Source

Scarrans are derived from *Farscape*. For canon information please visit:

* Farscape Encyclopedia Project