Microchips

Microchips is essentially your equipment in Spiral Warrior. These are first able to be equipped at 50 GP. There are 4 different slots for microchips that goes Attack, Defense, Stamina, and Polychrome. The slots should be self explanatory with the exception of polychrome, polychrome can equip any other type of chip (such as Attack, Defense, and Stamina chips). There is a polychrome chip tab in microchips but there are no known polychrome chips and impossible to even obtain them (PS. my question is, are there any coded?).

In-Depth Microchip Guide by @Kings•Kopi this page will essentially mirror this guide but also have some information not in this guide (won't say anything that is on this guide outside of numbers from RIP MIke's numbers for chips) and put info which i feel should be made public for help with people. If i don't mention it here than it is in that guide you see above. Though some stuff will be reiterated here since some people constantly ask these questions. In this page i will say whether the boost is part specific or effects the entire top. Entire top would have T, part specific would be P. When I say entire top it doesn't mean it will be applied for every piece but rather its collective. Example, say you have two skill damage chips on a top, it would be the same if one of them was equipped to the cap and ring as it would be both being equipped to the cap.

This page will also go into some detail about heroic soul (aka hero skill or hs) at the bottom.

Now one last thing I need to mention (can't be stressed enough) is that stat gains (attack, def) are based off of **BASE STATS** of the pieces, so **don't just look at the initial screen, click the stats of pieces to see the base stats.**

## **Types of Red (Attack Chips)**

**Force** (Flat Attack) (T)

**Kinetic** (Attack %) (P)

**Acceleration** (Impact CD Reduction) (T) - Note max impact CD is 50% and it is a hard cap. Once one unlocks potential you will very likely be choosing to get the impact CD node which gives 10% so chips would only need to add up to 40%, now if you run the Kusanagi launcher you would only need to obtain 10% impact CD (though its not always going to be max impact CD with AI so upgrade the chip even if it's at 10%). Going any higher than 50% won't do anything for you so try to not go overboard.

**Pendulum** (Skill CD Reduction) (T) - also a hard cap at 50%

**Restrain** (Reduce Enemy Charge%) (T) - Starting to gain popularity in late to end game due to it's versatility, stack enough and unless your opponent runs landing charge your opponent will have a hard time gaining enough charge to use it's ultimate attack. Some further testing, it seems that some pieces that gives charge (such as Agility or pain) bypasses this chip, though this is not 100% confirmed.

**Radiation** (+ skill damage) (T) - A very versatile chip which increases skill dmg, note ultimates are also considered skill damage, with few exceptions. The exceptions are Behemoth, Hattori Hanzo, Death Knight, and Puppeteer. I am not entirely sure about Shura so if she is an exception move them to the exceptions to the ultimate exceptions. Now an interesting exception for attacking purposes is that the copies that Nilthotep makes does not benefit from this chip, however his sword swing (every 3rd instance of ultimate) does. **Break dmg is considered to be skill dmg so this chip can increase your break dmg**

## **Blue Chips (Defense)**

**Crystal :** Def + (T)

**Barrier :** Def % (P)

**Shield :** Shield Value % (T)

**Antibody :** - Debuff Time (reduce debuff duration in our Bey) (most well known debuff is break) (T)

**Focus :** Block Charge % (T) - this only applies when you block, not entirely sure with Bubble since her text says dodge, feel free to test. Not available from Tower of Trials, only available from the random chips you see in market or from the chip awards you get from random stuff.

**Interference :** Skill Dmg Taken - % (reduce damage done by enemy’s skill) (T) - opponent's damaging ultimates are considered to be skills as well for the most part, notable exceptions are Behemoth, Hattori Hanzo, Death Knight, and Puppeteer. I am not entirely sure about Himiko, Shura, Lucifer, or Litheus so if they are exceptions move them to the exceptions to the ultimate exceptions. Now i mentioned Nilthotep above, the copies can be decreased by - skill dmg only if the ult of the original top's ultimate benefits from this. This chip at end game is a saving grace due to the properties said above. **Break Damage is also considered to be skill dmg so this chip decreases the damage you take from break**

## **Green Chips (Stamina)**

**Eternal** (Flat HP) (T)

**Infinite** (HP %) (P)

**Repair** (Recovery %) (T)

**Casualty** (Landing Charge %) (T) Wondering how opponents use their ults very quickly as soon as the battle starts or right when the battle starts, look no further, for instant ultimate, one needs 4 6\* chips, and one 5\* chips.

**Resource** (Charge%) (T) Speeds up auto charging, gaining some popularity if you want to keep spamming ultimates back to back. Charged % increase obtain rate from all source.

## Max Chip Values

(note this is all the data from RIP Mike's guide, so if one has the missing data, feel free to fill it in)

## **Heroic Soul**

Not necessarily a microchip, this acts as a **personal** microchip at 2\* and 4\*. One can gain attributes with attacking phase (on top of the stats you gain from the hs itself) but this information should be mentioned because it can shake up some builds and make other builds viable. This as of making this article does not effect your defense, only offense. Now the values you see below is based off of if they were microchips. **THIS IS THE MAX TOTAL VALUE YOU CAN OBTAIN.** I got these values from my club chat.

### **Random attribute list:**

#### **Red:**

**Atk%** max +25% value 5★

**Atk+** max +110 value 6.5★

**Impact CD** max -15% value 5.5★

**Skill CD** max -25% value 7.5★

**Skill DMG** max +25% value 7.5★

**Enemy Charged** max -32% value 9★

#### **Blue:**

**Def%** max +30% value 4★

**Def+** max +32 value 5★

**Skill DMG** max -25% value 8★

**Debuff Time** max -25% value 8★

**Shield Value max** +33% value 7.5★

**Block Charged** max +45% value 5★

#### **Green:**

**Hp% max** +25% value 5★

**Hp+ max** +1500 value 7.5★

**Recover** max +45% value 9★

**Charged** max +15% value 5★

**Landing Charged** max +15 value 5★