Star Platinum

*Not to be confused with Star Platinum: The World.*

Star Platinum (SP) is one of the 9 Stands in Project Heritage. It has 350 HP and 100 stamina.

## Moveset

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Q - Stand on/off

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Enables or disables stand.

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CTRL - Run

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Makes the player run faster.

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C - Dodge

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Makes the player dodge in the direction they are moving.

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X - Block

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Blocks all incoming attacks, with each attack lowering stamina. When stamina reaches zero, stuns the player.

### Stand-off abilities

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LMB - Neutral

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The player knees in front of them, dealing 9 damage. Damage decreases and cooldown increases with each attack.

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E - Star Breaker

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The player grabs directly in front of them. If successful, Star Platinum then comes and and punches the target for 30 damage. 7.5 second cooldown.

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R - Uppercut

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Star Platinum comes out and uppercuts the target for 17.5 damage, knocking them down with decent knockback. 2.5 second cooldown.

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T - Ground Slam

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Star Platinum slams the ground in front of the player, launching any target around into the air. Deals 30 damage with a 3.5 second cooldown. Can while an opponent is down.

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F - Tandem (Requires 3 Cards, consumes 2)

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Star Platinum grabs the target, and begins repeatedly punching them in the head. After a few punches, he throws them upwards and uppercuts. During the whole move, the player can move around separately from the stand and attack them. Deals 45 damage in total. 7 second cooldown.

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B - Counter

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The player points their hand forwards, countering any incoming melee or projectile attack. If successful, Star Platinum quickly punches the attacker for 25 damage. 10 second cooldown. If a projectile is countered, it will bring the attacker directly to the player before punching.

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V - Rock Throw

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Star Platinum throws a rock forwards, dealing 30 damage. 7.5 second cooldown.

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G - Bloxy Cola (Requires 3 Cards, consumes 2)

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The player takes out a Bloxy Cola and drinks it, healing for 30. 15 second cooldown.

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Z+ - Stand Jump

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Star Platinum comes out from behind, and jumps. Height depends on length the move is charged for.

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H - Timestop (Requires 3 cards, continuously drains)

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Star Platinum stops time. While time is stopped, all players in the vicinity will be unable to move except for the user. Cards rapidly drain while time is stopped, going down to one card before time is resumed. No cooldown, but a 30 second global timestop cooldown is initiated.

### Stand-on abilities

```
LMB - Neutral

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A 3-punch combo, ending with an uppercut, knocking the target into the air and dealing 35 damage total. 2 second cooldown.

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E+ - Barrage

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Star Platinum barrages the target. Has 30 quick punches, and the 31st is an uppercut which knocks the target into the air, dealing 37 total damage. 2 second cooldown.

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R+ - Heavy Punch

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Star Platinum lets out a strong punch dealing 15-45 damage depending on charge. 1.5 second cooldown.

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T - Kick

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Star Platinum swings from the side and kicks the target for 25 damage. 3.5 second cooldown.

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F+ - Star Finger

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Star Platinum charges up for a short time, before extending out his arm and stretching his fingers. Great range, and deals 20 damage. 3 second cooldown. If the move is simply pressed, it pushes the target away. If held down, the target is instead brought to the player.

```
B - Counter

```

The player points their arm forwards, countering any incoming melee or projectile attack. If successful, Star Platinum quickly punches the attacker for 25 damage. 10 second cooldown. If a projectile is countered, it will bring the attacker directly to the player before punching..

```
V - Rock Throw

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Star Platinum throws a rock forwards, dealing 30 damage. 7.5 second cooldown.

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G - Requires 6 cards, consumes 5.

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The player and Star Platinum dash forwards, grabbing the target. They stop time, then star platinum repeatedly punches them. Time then continues, and 65 damage is dealt to the target. No cooldown, but sets the global timestop cooldown to 10 seconds.

```
Z+ - Stand Jump

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Star Platinum goes behind the player and jumps. Height depends on length the move is charged for.

```
H - Timestop (Requires 3 cards, continuously drains)

```

Star Platinum stops time. While time is stopped, all players in the vicinity will be unable to move except for the user. Cards rapidly drain while time is stopped, going down to one card before time is resumed. No cooldown, but a 30 second global timestop cooldown is initiated.