Don't Make a Crater

## Background

An elf extremist hermetic mage managed to steal numerous kilogram of explosive from a Snoqualmie Pass avalanche control armory. After being sited in Seattle the terrorist threat was sudden raise with no available assess it was task to an external contractor.

## The Meet

The J meet the team in a center of a downtown park in Bellevue. As the start of the run the J demonstrated his protection that put all the runners on edge. After standing down the protection the team was task with recovery of the stolen explosives.

## Legwork

Minerva contacted a few matrix search as well as calling in a Knight Errant contact regarding the target. Contact were used to get information about the Ancients Go-Ganger as well as the ringleader hermetic mage. They discover an unmarked location and time for a downtown parking garage. The found the target has a 1K bounty for apprehending alive

## Run

Xiaolongbao and Queen as Muscle, Minerva as an EOD specialist, matrix and combat support, Eris as Face and magical Support. The initial geotag location found 3 ganger planting bombs onto cars. Two flashbangs almost incapacitated all three ganger, may have also trigger something in Xiaolongbao. With all ganger apprehended the bombs where recovered and the location of the bomb plant and target was found.

Thru magical viewing of memory they noticed about 10 ganger on site with the Terrorist leader with a spirit. The location was well within Redmon barren. The team gather equipment before approaching the site. They layed a two prong ambush for the terrorist go-gangers. The initial ambush was devastating result in have of the security killed or disabled.

Inside the building were trapped tripwire fixed with explosives and a simple mana barrier. Neither of these proved difficult to overcome. The lat of defender we trap inside over the next 3 seconds and vainly put up some resistance that amounted to a few stun wound and a small physical box on Queen. Queen also was able to grapple and throw an spirit of air that damaged causing enough damage to have it dispersed. The terrorist leader a hermetic mage was apprehended.

Minerva disarmed 3 trip wires and 3 larger bomb in the back of a Conestoga trailblazer. She then call for a disposal team as the other team dispeared after the run.

## Aftermath

Several Ganger were killed several more apprehended. The target mage was captured. several bombs where disarmed. All encounter explosive were recovered. Two runner suffer some stun damage. One Run had a minor physical wound. Bonus objective for the run were achieved.

## Rewards

* 3 Karma
* 6.2K Nuyen
* 2 CDP
* Upto 32K of goods that are either restricted or illegal from the follow categories up to availabity of 18: Guns, Ammo, Weapon mods on new gun purchases, Explosives, Magical Gear, Vehicles, Drones, Vehicles or drone modification on new purchases, Armor, Armor mods on new purchases. The selected gear would be arranged to be left at a grid and time of the recipient choice.

## Player After-Action Reports

*In Character* accounts of events, general impressions, or memorable moments

**Xiaolongbao:** "The city is lacking in a few more terrorists tonight. Happy to do my part to make the city a little safer."