Lera

## Statistics

### Age

All lera hatch from eggs as larvae about a footlong, and undergo metamorphosis into adolescentlera at age 5. Lera reach adulthood at the age of 10.Truly ancient lera reach the age of 50, but most do not live to be 40

### Size

Lera are taller than humans, ranging from 6to 8 feet tall. Nevertheless, they are exceptionally light,weighing only 150 to 200 pounds. You are size Medium.

### Alignment

Most lera abstain from taking a strong moral stance on the world, as it clouds their ability topursue the secrets that motivate them. As such, lera are typically neutral.

### Languges

You can speak, read, and write bothCommon and Lera. The Lera language is equal partssound and motion, and the position and direction ofone’s wings, feelers, head, and arms are just as importantas the words that are spoken. In written form, Lerais a series of vaguely runic spirals and curls that aretraditionally scribed with a lightly-glowing ink, made inpart from a lera’s own dust.

## Racial Traits

### Trait 1

Flight: You have a flying speed of 30 feet. To use this speed, you can’t be wearing medium or heavy armor. When using your flying speed from this source, you cannot end your turn more than 5 feet above a solid surface, and gently descend down to this distance at a speed of 60 feet per round if you are any higher, taking no damage from falling.At 5th level, this distance increases to 10 feet above a surface. At 11th level, you can end your turn at anyheight without limitation.

### Trait 2

Whispering Words: You cannot naturally speaklouder than a whisper. The sound of your voice normallycarries no further than 30 fee

### Trait 3

Antennae: You know the exact location of any creature or object within 5 feet of you, even if you are blinded or the creature or object is invisible.

### Trait 4

Superior Darkvision: You are naturally nocturnal,and have excellent vision in the darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

### Trait 5

Sunlight Sensitivity: You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Sentient Insectoid Race Recently discovered (Credits: Walrock Homebrew)

## ***Subraces of Lera:***

### Achrae (Dragonfly[Nerakov] | Wasp/Bee[Runorix]):

* **Silent Secrets**. You gain proficiency in your choice of one skill out of Stealth or Sleight of Hand.
* **Sense Lore**. You can use an action to sense the presence of tomes, scrolls, writings, art, or similar containing knowledge or secrets within 1,000 feet of you. You know the approximate distance and direction of anything this sense picks up, and have a vague idea of what sort of object you are sensing. Once you use this ability, you must finish a short or long rest before you can use it again.
* **Achrae Magic.** You know the minor illusion cantrip. When you reach 5th level, you can also cast the silence spell once per day; you must finish a long rest in order to cast the spell again using this trait. Intelligence is your spellcasting ability for these spells

### Curin (Mantis[Both] ):

* **Terrifying Presence**. You have proficiency in the Intimidation skill
* **Natural Weapons.** You can make a bite attack as an unarmed strike, which deals piercing damage equal to 1d4 + your Strength or Dexterity modifier
* **Feeding**. When you are adjacent to a creature that has been dead no longer than 7 days and is not an aberration, construct, elemental, ooze, plant, or undead, you can render yourself prone and feed on that creature. This process takes one action for a Tiny creature, one minute for a Small creature, 10 minutes for a Medium creature, or 1 hour for a Large or Huge creature. You cannot consume a Gargantuan creature using this ability. After this time has elapsed, you fully consume the creature, leaving only scant bones and traces of the creature behind. You then regain hit points equal to half your total character level, adding 5 hit points to this amount for each size category of the creature consumed greater than Tiny. Once use this ability, you can not use it again until you complete a long rest.

### Chysir (Beetle[Nerakov] | Scorpion[Runorix]):

* **Diurnal.** Unlike other lera, you do not have the Sunlight Sensitivity trait. Decrease the distance of your darkvision from 120 to 60 feet
* **Radiant Corona**. When you are damaged by an attack made by a creature within 5 feet of you, you can use your reaction to deal an amount of radiant damage to that creature equal to your Constitution modifier + your total character level. Once you use this ability, you must finish a short or long rest before you can use it again
* **Light Suffused**. You gain resistance to radiant damage, and have advantage on saving throws made against the blinded condition.
* **Chrysir Magic.** You know the light cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.

### Mori (Spider[Both]):

* **Bartering**. You gain proficiency in your choice of one skill out of Deception or Persuasion
* **Silk Creation.** Over the course of a long rest, you can create your choice of one of the following items: a bedroll, a blanket, a set of fine clothes or a costume, a net, a pouch, a sack, a set of saddlebags, silk cloth (1 sq. yd.), silk rope (50 feet), a sling, or a whip. This item degrades into nothing when you next take a long rest, unless you spend that long rest maintaining the item instead of making a new item with this trait. An item created by this trait becomes permanent and does not degrade after you’ve spent a number of days maintaining it equal to its cost in gp. An item with a cost less than 1 gp needs only be maintained one day to become permanent
* **Silk Crafting**. You gain proficiency with weaver’s tools. If you craft an item or magic item using these tools, it takes you half of the normal time, and it costs you half as much of the usual gold (in both materials and other costs).
* **Mori Magic.** You know the mending cantrip. When you reach 5th level, you can also cast the web spell once per day; you must finish a long rest in order to cast the spell again using this trait. Choose either Charisma or Wisdom as your spellcasting ability for these spells.

### Ornatri (Moth[Both]):

* **Anthrophile.** You gain proficiency in your choice of two skills out of History, Performance, or Persuasion
* **Appraisal**. If you take one minute to inspect an object of art, jewelry, or other cultural importance, you know its exact monetary value. In addition, after inspecting an object in this way, you have advantage on any History checks made to determine the cultural significance of that object
* **Extra Language**. You can speak, read, and write one additional language of your choice.
* **Whispersong**. Though your actual voice is still limited by the Whispering Words trait, you are able to project a resonant vocal sound that can be used to make ethereal and beautiful music. This sound cannot contain words, but can be heard up to 300 feet away

### Tysani (Black Flies[Nerakov] | Ant [Runorix]):

* **Studious**. You gain proficiency in the Arcana skill.
* **Sense Arcane.** You can cast the detect magic spell as a ritual. Once you do so, you must finish a short or long rest before you can do so again.
* **Tysani Magic.** You know the prestidigitation cantrip. When you reach 3rd level, you can cast the disguise self spell once per day; you must finish a long rest in order to cast the spell again using this trait. When you reach 5th level, you can also cast the moonbeam spell once per day as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Intelligence is your spellcasting ability for these spells

### Oculo (Butterflies[Both]):

* **Perceptive.** You gain proficiency in your choice of one skill out of Insight or Perception. And twice your proficiency bonus to checks with this skill in place of your normal bonus
* **Scrysense.** You inherently know whenever you are being watched by normal or magical sight, but you do not automatically know the identity or location of whatever is watching you.
* **Warded Mind**. You have resistance to psychic damage. You also have advantage on any saving throws made to resist or overcome the charmed condition, and your thoughts cannot be read against your will
* **Watchful Slumber.** Whenever you sleep, you remain fully aware of your surroundings as if you were awake