recursal/Fanatic-Fandom huggingface dataset:
Convert Me, Corrupt Me, Control Me

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*I'm a slave 4 U, I cannot hold it, I cannot control it. I'm a slave 4 U, I won't deny it, I'm not trying to hide it - I'm a slave 4 U, Britney Spears*

## Convert Me, Corrupt Me, Control Me

### Code

Copy to clipboard 1540004252a1b69a1b31a1b5a1b7a1b1567787886a1b14a1b98a1b44a1b62a1b42a8

1540004252a1b69a1b31a1b5a1b7a1b1567787886a1b14a1b98a1b44a1b62a1b42a8

### Town Roles

Bulletproof, Cop, Drunk, Medic, Psychiatrist, Shogun (x8)

## Introduction

The central interactions between Shogun, Corruptor, Killer, Quack, and Psych make this a setup about safe scum PR claims and a race to convert the Killer while providing high risk and reward for both.

## Description and Roles

It's a race between Psychiatrist and Quack to see who can convert Killer. If they both go on Killer on the same night, Killer will become a Traitor. Because the Killer's own wincon is quite tough, they want to be converted to either a Villager or Traitor. Until then, they can choose to scum-side or town-side with their kills, but need to make sure they aren't killing too many towns for a quick Mafia win.

Corruptor cannot convert the Shoguns (the basic Villager role). If the Corruptor thinks that a Shogun is PR and tries to corrupt them, they will die as they attempted to convert them.

Psychiatrist has an important job, which is to convert Killer, but also prevent PRs that have claimed from being converted to Traitor. They can protect themselves, but there is a Hooker.

Cop cannot find Killer or Traitor but can find the other Mafias so every sided is scum.

Every medic save is not confirmed town since Killer could have killed Mafia.

Drunk ideally want to be roleblocking Killer, or other Mafias and prevent their night actions rather than town PRs.

Busboy was used in this set up as the only visiting Mafia, as there used to be a bug on the site where the mafia party including Quack targeting Killer caused Killer to convert to Traitor posthumously. This bug was fixed in the two year mafia.gg update, but wangalang is keeping Busboy for historic sake.

Bulletproof should bait a night kill but may not need to out for the fear of being corrupted.

## Trivia

* Name is a variation of the title given to the first setup wangalang made, "Save Me, Shoot Me, Strong Me"
* This setup is commonly known as CMCMCM in pub lobbies because the full name is a little bit of a mouth full
Reverse roulette

This setup is called reverse roulette. The idea is that traitor and villager don't know if they have majority. The team in the minority has the kill power. Each side has a "king" whose elimination secures the win for the other (if vigilante dies in the vigilante setup, traitors can self vote to autowin). In other words, if vigilante, associate, merlin, or killer dies, the game is over. The setup can be played as a 7p, 11p, 15p, ... Simply flip a coin to choose the setup.

**Settings: Informed day start, role reveal on, disable vote lock, simple majority, hide setup**

**ADDITIONAL RULES IN THE WORLD WITH KILLER:**

1. TRAITOR WINS WITH KILLER
2. TOWN WINS ALONE IF MERLIN LIVES UNTIL FINAL 2
Basic20

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### Code

Copy to clipboard 28a1b5a1b1540004252a1b7a1b65a1b1538276587a1b69a1b75a1b1572486115a1b31a1b32a1b1552856661a1b45a2b1597815390a1b57a5

28a1b5a1b1540004252a1b7a1b65a1b1538276587a1b69a1b75a1b1572486115a1b31a1b32a1b1552856661a1b45a2b1597815390a1b57a5

### Town Roles

Announcer, Bulletproof, Cop, Martyr, Medic, Miller, Paranoiac, Sleepwalker (x2), Suspect Governor, Villager (x5)

## Description

A 20-player setup where a strong scumteam allows the mafia to combat both strong town power roles and a large amount of town per scum. Each side has simple but powerful roles that can change the tide of the game.

## Gameplay and Roles

Godfather, Hitman, and Hooker all exist to deny town's most powerful strategy of Cop-following, while Hitman can kill Paranoiac and Announcer before they become problems. Busboy prevents Announcer from being a major threat. Both it and Mafia can get confused with Miller on death.

There's not much interaction between the town power roles besides them being powerful individually. Paranoiac is prevented from outing by Hitman, Cop is prevented from outing by Hooker, and both won't last long when known due to Medic's weakness of only getting one guaranteed protection. It's important for the mafia to be able to kill these without too much hassle, since they don't have the resources to safely counterclaim them all.
MyHandsAreBlank

Artwork by @MarcyBones64 on Twitter

Previsualization Artist working on the West Coast who enjoys playing RR off games and being angry.

He can be found on Discord, or on his Twitter

## Accomplishments

Frequently hosts the setup ⭐𝕊𝕚𝕞𝕡𝕝𝕖 𝕄𝕒𝕗𝕚𝕒⭐ which pushes for a consistent setup each time changing very little from game to game.

When Patrons could vote on decks to be added to the game, MHAB pushed for the Cartoon Network Original Deck. During the final few days of voting, in an effort to ensure his deck made it in, he made a video to try and encourage votes.

After a group of Patrons raided a public game on July 28th, 2019, MHAB drew a picture of the group henceforth known as the "Star Gang".

## Favorite Roles

Due to MHAB's hyper aggressive tunneling on most people, he usually excels when he can prove that he's town from the get-go or if he is mafia. Two roles that compliment this well are the Dog and Godfather.

## Favorite Setups

Often MHAB will only host one setup, 61a1b7a1b22a1b21a1b75a2b31a1b32a1b57a5 (AKA ⭐𝕊𝕚𝕞𝕡𝕝𝕖 𝕄𝕒𝕗𝕚𝕒⭐) but every so often will play other large scale Role Reveal on setups.
Cirque

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> *Life is a circus ring, with some moments more spectacular than others.*
>
>

### Code

Copy to clipboard 57a5b5a1b1554252534a2b10a1b1596417444a1b1577500425a1b16a1b1596416287a2b999991a1

57a5b5a1b1554252534a2b10a1b1596417444a1b1577500425a1b16a1b1596416287a2b999991a1

Circus variant where roles are more intuitive and scum has more agency.

### Town Roles

Administrator, Bulletproof, Jack, Patsy, Phantom, Villager (x5)

## Description

Based on Circus, Rogue is removed due to randomness/unfairness and mafia is given more agency in the form of Poacher since town has the power to control who dies to Clown.

## Optimal play

Town should enforce that the 2nd most suspicious player vote last otherwise they are condemned the next day. In general PRs should avoid hard claiming their role since there is no defensive.

Villagers should \*generally\* try to hammer scum/Clown reads, but don't be too eager as that can out yourself as not PR prematurely.

PRs should be aware that the lack of a true protective role means that hardclaiming a specific PR typically leads to death the following night. Roleswapping with BP and/or Phantom can lead to a prolonged or shorter lifespan.

### Administrator

Administrator can neutralize scum kill power by overturning to a Clown that no one has ever voted that day or Poacher.

If you have a strong scumread, you could try to OT to a scummy player that was last voted by another scummy player in hopes of a 2 for 1 Clown kill.

### Bulletproof

Hammer a clown read or try to soak a night kill to earn an ML.

### Jack

Standard usage, saving kill power for outted scum is a safe option. More rewarding than usual to kill mafia.

### Phantom

Standard usage, similar to Cirque#Jack above.

### Rifleman

Rifleman should save their gun until mid-game where there should be sufficient information to make a scumread or for outted scum. Hipfiring day 1 is extremely suboptimal.

### Villager/Patsy

Fakeclaiming can fail due to Patsy. Should try to hammer clowns to prevent PRs from dying. Vote early to fake PR and bait a Poacher shot.

### Mafia

Avoid hammering a Clown, but attempting to hammer a Poacher can seem like a villager.

Voting order can potentially out PRs, so use Poacher shots or night kills to kill PR reads.

## Trivia

Based on Circus. Most if not all of the same mechanics apply.

Poacher kills can be prevented in similar ways as preventing Clown kills.
Conversions

A Conversion is an action where a player is converted to another role, typically by a converting action. With the new role comes the new role's win condition and powers. Some actions are pre-conversion, and some are post-conversion. A pre-conversion action will go through if converted but will act on non-converted targets. Post-conversion actions do not go through after being converted but will act on converted players. For example, a Cop is post-conversion and therefore will see a Yakuza's target as being Mafia on the night the target is converted.

A converted player will not keep items that they had from their role at the start of the game. They will, however, keep items they obtained mid-game. The exception is Suspect Mind, who will always lose their Suspect Mind gun.

Conversions cancel out other conversions, if they occur at the same time. multiple conversions to the same role in the same night will beat other conversions to different roles. (e.g. two Yakuza using on the same target will convert the target to Yakuza even if that same target is targeted by a Cult or a Mason)

The only protectives against conversions are Psychiatrist, Quack, and Shogun.

## Interactions

Items had by roles from the start of the game will lose them on conversion and the item's effect will not apply that night.

The majority of actions are post-conversion, and as such the pre-conversion actions and passives will be listed.

* Kills are pre-conversion and as such will happen regardless of if the murderer is converted that night
* The passive effects of Grandpa and Busboy are pre-conversion
* The visiting effects of Tracker, Patroller, Scout, Lurker, and Lover are pre-conversion
* Roleblocks occur pre-conversion.

Even if an action is post-conversion, the visit for that action will still occur, despite it doing nothing.

Psychiatrist and Quack may both convert Killer to a role (mentioned in Killer's role description). They cancel out other conversions to the Killer, as their main ability is to prevent conversions. If both the Psychiatrist and the Quack are on a singular player, the Quack will win, as their conversion power to convert the Killer to Traitor is slightly higher than Psychiatrist's power to convert Killer to Villager.

If converting to a role that gains info at the start of the game, such as Manipulator and Agent, you learn that info as if the current gamestate was the start of the game. This can allow the Agent conversion to have a Surveyor-like effect on knowing Consigliere's conversion.

Thorne's conversion cannot be blocked by Psychiatrist
Bad Blood

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15a1b1617657618a1b1565223000a2b2a5

Fortune Teller can out players as Klutz, while the self-aware Indignant must attempt to survive until final 4 to make the game auto for town.

## Description

If the self-aware Indignant survives until final 4, the game is auto. Thus, the two Klutzes must ensure that this scenario does not occur.

## Optimal play

### Town

#### Fortune Teller

Give your crystal ball to a scummy player on night 2. If you get the ball back on night 3, the player is outted as a Klutz and you can tell the town. You can also give your ball out again. However, if you don't get your ball back, the player you gave to is confirmed town. It is up to you whether to let everyone know; usually you should only reveal this information if you are being voted, the player will the ball is being voted, or you think you are going to be killed the next night.

#### Indignant

You are self-aware, being the only role that sees themself as Villager. Try your best to not get nightkilled. Surviving until final 4 can be very rewarding, as if there is a bleeding Revenant, one of the remaining two players is mafia. As such, you can stab one with your knife and vote the other to secure a town win.

#### Revenant

You essentially function as a Villager. If you are bleeding, let everyone know, and lead town on that day. If you receive a crystal ball, focus it on who you think is mafia. Alternatively, let the town know, especially if the Fortune Teller is dead.

### Mafia

Try to kill the Indignant before final 4, and optimally, try to kill the Fortune Teller as soon as possible. Best night to kill a Revenant who has outted that they have a crystal ball is the night before final 4, as they will bleed out and the ball won't be able to reveal anyone. Try to act in such a way that the Fortune Teller won't want to give to you.

## Trivia

* The original concept of the setup did not use Revenant at all. However, if mafia is bleeding in final 3, and town is voted out, mafia still wins. Thus, the setup had to be modified.
Save Me, Shoot Me, Strong Me

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### Code

Copy to clipboard 5a1b1587533794a1b1539915457a1b75a1b32a1b57a5b1540783473a1b86a1b16a1b10a1b1558930946a1

5a1b1587533794a1b1539915457a1b75a1b32a1b57a5b1540783473a1b86a1b16a1b10a1b1558930946a1

### Town Roles

Bulletproof, Hangman, Lamb, Miller, Phantom, Rifleman, Villager (x5)

## Description

With no investigatives or protectives, it is up to town to use the other power roles present to help them game-solve.

## Optimal Play

Hangman's goal is to save, and even though this gives mafia a confirmed blue to kill, it prevents a miscondemn which benefits town. Also, the save isn't the hangman, which is another PR alive. Only the hangman can make the judgement call as to saving or passing.

Rifleman and marksman both having guns that don't reveal confuses both town and mafia as to whether the rifle or the marks shot. Rifleman's best play may be to shoot the Lamb's target, if the Lamb successfully lambs scum. Instead of snap voting, rifleman doesn't hipfire a blue, and instead shoots mafia. This way, town knows that rifleman shot and not marksman, and town still has the day to talk.

Despite all the memes about day one lambing, the Lamb should lamb when they see fit as they sacrifice themselves, decreasing the town by one player. If the Lamb lambs wrong, it gives marksman a target to shoot. But if used right, helps town a lot - especially if they find a Mafia PR.

Bulletproof exists to give town a boost, but if they role reveal, they risk being strongmanned to death. Bulletproof's best play is to be shot by marksman, as it essentially wastes their bullet. The BP may not even need to claim if hit, as the mafia have no way of communicating with the marksman about who they shot.

Phantom is an extremely strong town power role. Their goal is to be night-killed, while redirecting their visitor to a Mafia member. But phantom could potentially redirect the kill to another blue, and then the mafia will know they are phantom and kill them the next night to eliminate power roles.

Strongman ideally wants to use its strongman on bulletproof or phantom, but only have one chance to strengthen. He doesn't want to die after his Understudy. Marksman's goal is to shoot a confirmed town member - if he shoots one of his own, the mafia will have a rough time picking up the pieces. It is also not ideal for the marksman to be the last remaining mafia as he cannot kill at night.

If town doesn't manage to find understudy fast, it can be detrimental in the endgame. Understudy's goal is to convert to marksman with another mafia still being alive, but may need to convert to strongman if the first strongman is condemned early in the game. The regular Mafia is there because town has a miller.

Villagers ideally want to die before the other power roles do. Softing bulletproof to bait strongman is a good idea, but the risk is that the real BP may catch on and out themselves.
Gabriel (Gun Runners)

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### Code

Copy to clipboard 19a1b324a1b65a1b1565223000a1b1547078335a1b86a1b31a1b38a1b1596417444a1b1556390101a1b57a6

19a1b324a1b65a1b1565223000a1b1547078335a1b86a1b31a1b38a1b1596417444a1b1556390101a1b57a6

### Town Roles

Arms Dealer, Fruit Vendor, Medic, Parity Cop, Patsy, Villager (x6)

## Description

Klutz is there to be against AD and FV, klutz has to be careful as it might become evident if they do not receive an item. However, due to thief in the setup they can claim thief took their items.

Thief tries to steal as many guns as they can before they are condemned if they are the condemn. The thief can choose to use guns and shoot early and hope it does not reveal them putting they stole the gun or wait and shoot before they die or to get majority for mafia.

MM is another non meeting mafia who can wait and use their gun on a PR and hope it is not stolen by the thief.

Villagers are there for claim space and the patsy is there to either be a target for thief or mm with guns or as a signal by mafia to figure out who each other are.

Medic is a standard pr. They are there to protect any PR claims and try to stop the kills by mafia. FV’s job is to try and find thief or klutz, thief might steal someone’s fruit and claim it without realizing they stole it and klutz will not receive the fruit at all and will not claim they got the fruit. AD wants to give guns to their TR but to be careful that it isn’t someone who the thief will think to be on. At some point it even might be best for the AD to stop giving guns if it is just thief up. Parity Cop is used to give town more information about people’s alignments and can actually find manipulator which can confuse the notes or can find 3/4 of the mafia. Again the notes will not be fully confirmed until GF is dead.

Manipulator actually has a chance to win in this setup and has won. Manipulator wants to try and keep the non attending mafia alive more than the attending mafia so they have less of a chance at dying at night. They also want to not to be too obvious or the night meeting mafia will just kill them.

## Optimal Play

Manipulator wants to keep the non attending mafia alive and condemn the attending mafia so they have less of a chance at dying at night.

With thief up late game, it is best for AD if still up to just stop giving guns all together.

Klutz should be ready to claim that thief stole their items if questioned.

FV should give to someone different each night and see who claims fruit each day without directly asking if they person they gave to receive fruit. By letting them claim before asking, thief can accidentally out themselves.

## Trivia

Mal came up with Gun Runners which is from the popular game Fallout.

To fit the theme with the setups having human names, it's also called Gabriel named after the leader of the Gun Runners from Fallout.

It's part of a series of setups with human names which include both B.O.B and Gerald.
COPY CAT SETUP: BU CTGPLAYZ

ROLES:
1 of each at least;
Confused Cop
Cop
Insane Cop
Paranoid Cop
Tracker
Doctor

Only 1 of each:
Hypnotist
Grandma
Pyromaniac
Cat

GAMEPLAY:

Play like a normal game, Cat - shut the cops up. Pyromaniac - try to burn the town down. Tracker - Track down the pyromaniac by seeing who visited doused players. Grandma - Get doused or catted. Doctor - heal, duh. Cops - figure out what you are
Lore

The site was created due to the community of mods and viewers of the Twitch streamer iateyourpie wanting a better site to play on, because other text-based Mafia sites were not good. As such, this site started creation to have a better place to play Mafia on, for not only pie but for the general community.

The site originally in January 2018 started as a discord bot, but 2 months into development it was decided that a standalone web-based game would be less restricting. The name "Mafia.gg" was decided in May of that year (in comparison to Counterclaim.cc and Mafia.moe, which still leaves a redirect).

## Trivia

#### Tapioca

The role Tapioca was named after the main programmer for the site, Tapioca. It stems from a game where Tapioca claimed Miller as the Godfather, and won.

#### Soloman

The role Soloman was named after the streamer Soloman, who was known for a playstyle where he constantly fakeclaimed as town.

#### Suspect Mind

The role Suspect Mind references a nickname often given to iateyourpie. After receiving this as a title in the original Fire Emblem, it was used to describe Pie's tendency to be reckless. This behavior is incentivized with the role and can lead to victory or failure akin to Pie's playthrough of Fire Emblem.

### 502 Bad Gateway

This refers to a common bug at the time where players could not access the servers, likely due to increased server traffic around the globe. The role reflected this in randomly not letting 10% of chat messages reach the server

### Fruit Vendor

This role was originally called "Todd Howard" and gave out copies of Skyrim. It was added during the April Fools update and was going to be removed, but was instead renamed after community support.

### Informant

This was originally going to be a change to Mole, but was changed to a new role entirely.

### Kingpin

This role was originally how Don worked, before Don's majority logic was changed.
Firefly7

♫ If ten million fireflies ♪ voted the wrong guy ♬

## Bio

Sometimes i can outwardly appear to know what i'm doing

## Accomplishments

There's that one time i won after conceding the game. Also have suggested a lot of roles (maybe 2% of which were good)

Member of the Star Gang

## Favorite Setups

Lover's mafia, GnH, STC, small scumhunters. (is it lovers or lover's? i can never remember)

#### Profile Picture

Profile picture was drawn by MyHandsAreBlank
Everyman

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12a1b100a1b95a1b44a1b90a1b18a1

for themselves

## Description

A setup based around total distrust. Town one day, perhaps mafia the next.

## Play

Day 1 is mostly an info day. No-condemning is common, as the majority of roles have no interest in condemning the mafia. On the second day, the likely 4 players remaining must figure out who among them is what role, making it a weird and quick scumhunter.
Lovers Mafia

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18a4b83a2

It's the two of them! I'm sure of it!

## Description

Lovers Mafia is a small and dense setup unique for its gameplay style and simple mechanics. The premise is as follows: town has two chances to condemn mafia. Mafia do not get to kill at night. If town condemns a mafia within their two attempts, the other mafia dies and town wins. This reliance on keeping your mafia partner alive forms strong associative tells between them. Often, this setup is played by attempting to find the connection between both mafia instead of finding the mafia individually. The small size of the setup allows for this strategy to take place, and it results in engaging and intimate gameplay.

## Optimal play

The Jekylls both protect each other at night, so that none of them die to the grandma they are forced to visit.

## Trivia

This setup lead to a gambit known as the White Flag gambit; in a situation where you cannot bus, bus anyway to throw the town off.

Town is expected to win 60% of the time in this setup if they vote randomly. Do not run this setup with players who will attempt to randomize it instead of playing mafia. This could be considered an extraneous rule, but usually does not need explicit co-operation between host and players.

This is a port of a MafiaScum setup of the same name.
Crystal Ball

The Crystal Ball is a item that can be used each night, you choose a target to focus on. Upon death of the user, the Crystal Ball will reveal the role of the most recent target. If there is no most recent target, no reveal occurs.

## Effects

When the user of the Crystal Ball has died the last selected target's role will be revealed. The action of focusing the Crystal Ball is not a visit, and as such cannot be roleblocked.

I.e: Bayonetta, the Villager, has died. Pikachu is revealed to you to be the Clown!

However, if the user was visited by a Saboteur, the Crystal Ball will not reveal the last selected target's role. This can be reversed if a handyman visits the user with the Broken Crystal.

If no user is selected, or the Crystal Ball is received while you die, no one will be revealed

The true role of Soloman or Bozoman will not be revealed.

## How To Obtain

If you are the Oracle you will automatically have a Crystal Ball at the start of the game.

You can receive a Crystal Ball From a Fortune Teller, unless you are a Goof or a Klutz.

You can also steal a Crystal Ball from someone who has one as a Thief.

## Gameplay

Gives a confirmed town or mafia that can either be instavoted as confirmed mafia or be able to give info as a power role as confirmed town, or being a villager having your sus dying for the day. Having a confirmed usually leads to bandwagons on their votes, and people pocketing them. having a confirm is usually a good thing for town, instead of another town or mafia leading the confirm will.

With a crystal ball, players may not want to claim that they received it, or that they gave it out. The Crystal Ball's effects only take place if the user dies, which will be unlikely if they claim their ball. For example, an outed Oracle will last for a long time because lynching them is trading a confirmed town for little gain (The reveal could simply be killed at night), and the mafia have no reason to night-kill them.

Mafia members with a crystal ball have little use in selecting with it, as publicly revealed information generally helps town a lot more than it helps the mafia.
Kufa Vampir

**Kufa Vampir** es el protagonista principal de la serie Assassin's Pride. Es mitad humano y mitad vampiro, la clase más fuerte de Lancanthrope.

## Apariencia

Kufa Vampir es un joven de ojos oscuros y cabello negro con un tinte azul. Típicamente lleva puesto su uniforme.

En su forma de vampiro, su pelo se vuelve largo y blanco, sus ojos brillan con un azul más brillante y también le crecen los colmillos.

## Personalidad

Como asesino, Kufa está tranquilo y callado cada vez que cumple con su deber. Desde que se convirtió en un apoyo para Melida como su tutor, Kufa muestra tendencias irracionales y emocionales. Un buen ejemplo es cuando él rechazó el acto de buena voluntad de Rosetti cuando ella extendió su mano con la esperanza de llevarse bien como compañeros tutores de la Familia Ángel. También se vuelve más propenso a tomar riesgos, como lo demuestra su confrontación con William Gin y Black Madia.

Como tutor y asistente de Melida, Kufa hizo todo lo posible para ayudarla a fortalecerse, empezando por traicionar su gremio y sus deberes. Piensa constantemente en los peligros que se avecinan mientras piensa en maneras de nutrir y proteger a Melida, a pesar de ser su enemiga como vampiro.

Tanto en la novela ligera como en la versión manga, muchos llamaron a Kufa como un maestro sádico o demoníaco, aunque él lo niega. Más tarde se hizo famoso en la casa de los Ángeles como el maestro brutal, ya que muestra su lado diabólico cuando entrena a alguien, particularmente a Melida. Como el único hombre admitido en la academia Frideswide, ganó popularidad entre las chicas debido a su devoción por Melida.

Kufa hablaba ocasionalmente de sus buenos recuerdos de su madre a Melida. Recuerda la lucha por la que pasaron debido a su origen como ciudadanos nocturnos, y su admiración por la fuerza que ella hizo por él antes de que falleciera.

## Habilidades

* Maná azul
* Phantom Blade-Trident: Colmillo Vacío
* Ultimate Unsheathing: Tormenta de guerra de noche radiante
* Regeneración
* Manipulación del hielo

## Equipamiento

El tiene una katana que usa con mucha velocidad, esta tiene una vaina negra que suele usar mucho, la espada toma el aura de Kufa cuando este la activa

## Relaciones

### **Melida Angel**

El padre asignó a Kufa para que fuera la tutora de Melida Angel; sin embargo, el padre le instruyó que si descubre que Melia no tiene talento para el maná, tiene que asesinarla. Él desobedece la orden del Padre porque ve el potencial de Melida mientras ella hace todo lo que puede para derrotar a los langostas y probar que ella es una hija legítima de la casa de los Ángeles, y él cree que será un desperdicio matarla. Como resultado, pone sus vidas y las de Melida en peligro. A pesar de sus duras sesiones de entrenamiento, él reconoce sus capacidades de aprendizaje. Con el paso del tiempo, su vínculo se hizo más fuerte y él comenzó a apreciarla cuando su existencia le trajo esperanza a su oscuro mundo.

### **Padre**

Kufa fue enviado como el Tutor de Melida Angel por él.
Doctor

> Each night, can visit and protect a target from being killed
>
>

> Visits will cure poisoned targets
>
>

The Doctor (sometimes abbreviated as Doc) is the most versatile protective, in its basic function being able to be applied to many different setups. It has a simple concept and simple affects, making it a great role for simple setups.

By itself, the Doctor is fairly unlikely to get anyone saved. When a person is saved, they are usually treated as confirmed, since it is logical to assume that the mafia targeted that player as a kill. This can be subverted by the mafia if they decide to not kill anyone, hoping the Doctor was on one of them. This is a form of WIFOM.

## Interactions

The Doctor is a much more powerful role when combined with others. Since it can protect the same target each night, it will be able to prevent the mafia from killing a specific person entirely. This strategy, when combined with an investigative, is known as Follow the Cop, regardless of whether or not the Cop is involved. That being said, the Cop is the most common role to be with the Doctor, so that the mafia must kill the Doctor first before being able to kill the Cop. This is usually balanced by having town numbers low such as in the setup Classic, or with multiple roles allowing mafia to weaken the Cop.
Hide & Seek

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1567786474a1b69a1b74a1b39a2b45a2

A simple setup with limited investigative powers and a greater focus on night actions.

As Mafia, you can claim any role. Hooker & Lurker can be used to pose as any such role, and should be used sparingly otherwise.

There may be situations where Mafia doesn't want to kill.

In a 4v2 or 3v1 scenario (post-condemn) Mafia can instantly win if they find and kill the Agoraphobe.

For a potentially better/more interesting variant, replace SW with Tourist and Agora with Alcoholic.
How to be a good mafia player

If you play mafia.gg for a bit, you will probably notice there's a range of different types of people who play, and I'm hoping you don't want to be the player that no one likes, or just deliberately throws the game. There's also the good people who are well liked and always talked about because they're POG! or something, so this is just a short guide on what you should do in general :)

Disclaimer:People are weird so no refunds~

Mafia is well, of course about finding the mafia, but it is a social game because it is **based** on talking, so you need to also be aware of other people when saying anything.

To find mafia, you also need to
ABC

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> *Writers spend three years rearranging 26 letters of the alphabet. It's enough to make you lose your mind day by day.*
>
>

## ABC

### Code

Copy to clipboard 28a1b9a1b1540004252a1b7a1b65a1b1565222419a4b83a1

28a1b9a1b1540004252a1b7a1b65a1b1565222419a4b83a1

Basic setup where Announcer is a claimable role.

## Description

A setup designed to have simpler gameplay than Janitorial. Follow the Cop is still a central strategy, but cannot last forever so it can be worthwhile for mafia to cc Cop or any of the other PRs.

Showcases the potential of Announcer as a self-aware role, as well as the synergy between Busboy and Jekyll.

## Optimal play

### Announcer

Since the Announcer is self-aware (being the only role that sees itself as Villager), the role is the one best equipped to expose Godfather, but can only do so by baiting Godfather into killing them after Busboy has died.

### Bodyguard

It is recommended to not visit night 1.  Doing so can potentially waste a save and/or risk hitting Announcer, both of which ultimately lead to 1 less Cop investigation.  The simpler and more consistent play is to save for the Cop and stay on them.  After the first save, the Bodyguard should claim so that Cop doesn't waste a check on them.

### Cop

Cop should claim day 1 if the Bodyguard is still alive, otherwise they should soft their notes.

### Goof

Goof is just villager, but on day 1 should ask "Why is Goof in this setup?"

### Mafia

Jekyll should be on Busboy until after the first Bodyguard save, at which point they may consider searching for Announcer in order to set the Godfather up for success later in the game. Mafia can consider ccing Cop to disrupt the Follow the Cop strategy.

## BCE

### Code

Copy to clipboard 9a1b1540004252a1b7a1b1583467528a1b65a1b83a1b57a4

9a1b1540004252a1b7a1b1583467528a1b65a1b83a1b57a4

Modernised equivalent of ABC, following the release of Emcee.

### Mafia Roles

Busboy, Godfather, Jekyll

Ever since Emcee was introduced as a role, using Goofs to make the Announcer self-aware has no longer been necessary. BCE is the modernised equivalent of ABC, using Emcee to replace the self-aware Anno.

This variant of the setup is better for new players, as they will understand that they are Emcee rather than thinking they are a normal Villager when they are the Anno. Everything else about the setup is identical.

## Trivia

One of the first setups to make use of self-aware Announcer.

Named after the 3 town PRs.
Brainwashed cop

68a1b1555026977a1b1577500425a1b24a1b97a1

Skillful use of the abilities you are given will net you the win!

## Description

Small setup where everything you do will set up for Night 2.

## Optimal Play

Town and mafia are evenly matched and Jester has their own win condition, so the vote almost always ties.

Jailer chooses a scumread to kill as it nets the highest chance of the day continuing.

Jack is extremely versatile. Its killing and protection abilities are very useful and will usually be the abilities that make or break the game. Protect a jester or town, or attempt to murder the mafia. The game ends so early that Jack will not be able to share investigation results.

Jester reads the room and decides how to get condemned/nightkilled. If you are brainwashed, say so immediately.

Assassin is forced to kill, and should attempt to use it on who they think is the Jack.

Brainwasher can convert and kill the Jester read to force a game win provided they don't die.
Superposition v2

This setup doesn't work at all because King can ascend in King world.

## **~~Superposition v2 (5p semi open)~~**

~~This setup is a 5-player version of superposition.~~

~~Essential settings: hide setup, night start (no kill n1), 1kp~~

~~Pick one of the following with equal probability: (you can use https://numbergenerator.org/randomnumbergenerator/1-2 to randomly generate):~~

1. ~~Merlin/King/Traitor/Klutz/Dog: 22a1b1565223000a1b1600386374a1b106a1b26a1~~
2. ~~Tagger/Freeloader/Hunter/Goof/Dog: 22a1b1623810832a1b1565222419a1b20a1b87a1~~

## ~~Description~~

~~In this setup, it's optimal for everyone to mass rr on day 1. The Dog is revealed to everyone, and there should be the following four other claims: Merlin, King, Goof, Hunter.~~

~~The optimal mafia claims are:~~

* ~~If Traitor, claim Hunter.~~
* ~~If Klutz, claim Goof.~~
* ~~If Freeloader, claim King and announce that the Tagger is Merlin.~~
* ~~If Tagger, claim Merlin and announce that Freeloader is King. Use your check on the first night to determine who is hunter or goof, and claim that the Goof is the Klutz.~~

~~Town needs to condemn correctly on day 1 to win.~~

* ~~In Merlin/King/Traitor/Klutz world, condemning the Merlin, King, or Hunter claim is a win for mafia, and condemning the Goof claim is a win for town.~~
* ~~In Goof/Hunter/Freeloader/Tagger world, condemning the Merlin, King, or Hunter claim is a win for town, and condemning the Goof claim is a win for mafia.~~
Selfish Fool

> *Each night, may choose a player to visit (without any other effect)
> Wins upon being condemned
> Cannot joint win with any other role aside from Scumbag and Tax Collector*
>
>

**Selfish Fool**, often abbreviated as SF, is a Third-party role that wins if it gets condemned to the guillotine. It is a variant of the Fool that, unlike the Fool, cannot joint win with other roles (mostly).

Selfish Fool can only joint win several roles, many of which need to survive to win. These roles include:

* Lover
* Scumbag
* Survivor
* Tax Collector

Selfish Fool can also joint win with any dead Jesters in a game with multiple Jesters.

As with normal Fools, Selfish Fools want to do things that will make them likely to get voted out. This includes counter claiming power roles, fake slipping, or generally being anti-town. Selfish Fools should not openwolf, otherwise town will realize that they are a Selfish Fool and will be unlikely to vote them out.

The Selfish Fool's visiting ability seems relatively useless, like that of the Tourist. However, in some scenarios, it can help you get condemned. For example, if a Selfish Fool visits an Announcer, and said Announcer is killed that night, town might vote the Fool out. A similar example is the Selfish Fool visiting whoever the night kill was, to make it appear to a Tracker that they were the killer. However, in both of these cases, the Selfish Fool needs to be able to predict who will die each night.
Busboy

> When visiting as a group, will be the only member from the Mafia night meeting to visit and kill the target
>
> If all Busboys are blocked from visiting, the Mafia will visit their target as a group
>
> Upon death, will reveal as Mafia
>
>

## Busboy

### Choice

Passive

**Busboy** is a Mafia-aligned role with a passive ability that causes it to be the only person to visit the mafia's kill target. The Busboy is a very useful tool to have in a setup for interactions with roles that would otherwise act on a random meeting member, and for roles that see whether or not a player was visiting and killing that night. Busboy is likely one of the most fundamental roles on the site.

## Mechanics

Busboy is the only mafia member who visits the mafia's nightkill(s).

If there are multiple Busboys in a setup, all Busboys visit the nightkill(s). Thus, roles that target one night meeting member at random (e.g. Bomb) will randomly target one of the Busboys (but never any other mafia member).

If all Busboys are roleblocked, all other meeting mafia will visit the nightkill as usual.

Busboy negates Ninja's passive abilities while alive and not roleblocked, since Ninja is not performing the kill (i.e. Ninja does not defuse Bombs and Nervous Sleepers, but does not die to Shogun).

## In Setups

In a setup, Busboy can be used to overall reduce the effectiveness of town roles that are impacted by the mafia killing party. For example, a Bomb will no longer have a chance to hit a powerful mafia role such as the Godfather. It can be used to act as a shield for the rest of the scum team, especially in combination with Jekyll. It preventing the other mafia members from visiting also makes the mafia near-immune to Tracker while it is alive.

Busboy nerfs the effectiveness of Bishop, Lookout, Tracker, and Lazy Tracker while it is alive. Thus, it can be used to create false negative checks for these roles, preventing them from being able to confirm many players as town early on in the game.

Being a lying role, Busboy interacts with Polygraph, and is symmetrical with Miller in terms of how each gets investigated by Cop and Polygraph and what each role appears as on death.

## Gameplay

In gameplay, Busboy acts as a somewhat expendable role that, while often enabling interactions, isn't necessarily important for the mafia members to keep alive.

Having a vest can be very useful for a Busboy: it can allow them to safely kill roles like Bomb.

Since the mafia team can guarantee that the Busboy is the only mafia member who will visit the nightkill, this enables a lot of opportunities. For instance, a Busboy can fakeclaim a power role and, if they win the CC war, can go on to perform otherwise suboptimal kills that are made relevant due to the Busboy being outed mafia. For example, a Busboy may suicide on a Bomb since they would have died the next day anyway, or they may kill an Announcer, giving town no more info than they already had.

## Trivia

Known legendary gamer iate requested this role.
Guardian

> Each night, may visit and protect a player from a night kill
>
>

> If an attempt is made to night kill the player, the Guardian will be killed in their place
>
>

## Guardian

### Choice

Night

> If multiple attempts are made, both the player and the Guardian will be killed
>
>

The Guardian is a weak Town-aligned protective. It protects a strong town power role, dying if successful. It can be difficult to give Guardian the incentive it needs to use its power.

## Mechanics

Guardian will only protect from a single kill attempt, but will still attempt to protect from multiple, resulting in its death.

## In Setups

Guardian, in open setups, needs a strong reason to use. Even a Cop check is sometimes not worth the same amount that Guardian's claim is. In closed setups or rr off, Guardian is much more likely to use, as it claiming does not make it confirmed town.

## Gameplay

Unlike most protectives, Guardian may not be a priority for the mafia team to kill once outed, since it will redirect to itself anyway on a successful protection. It's also not a priority to CC, since town can leave both up and see which dies at night.
Clown

> Upon being condemned, will also kill the last player to vote them
>
>

**Clown** is a mafia-aligned killing role that can be used to kill players who vote the clown last (even if they unvoted), upon being condemned. It can be used to cause paranoia among town voters or by the town to force suspicious people to vote last.

## Mechanics

If Clown is condemned to the guillotine, they will kill the last player to vote them. This kill is as strong as a gunshot and can be blocked by Secret Service.

Clown's ability activates regardless of whether the day ends because of the last vote on them. That is to say, the last vote on them does not necessarily need to be the last vote of the day.

If a Governor or similar role overturns to a Clown, their ability still activates.

Clown can kill players who have unvoted them. Unvoting does not change the fact that the player was last to vote them.

## Interactions

If they kill a Bulletproof or a player with a Vest, the vest will in turn break the allowing mafia to night kill them. This forces the mafia to use their night kill on a specific player and saves the town from a death, so it is often optimal to take the shot with vested roles.

if a Rogue is killed by the clown they will convert to Traitor, as the shot by the clown counts as a mafia kill.

If the Clown kills a Grandpa or Grandma nothing happens, But can be a sign to town that the Grandpa was shot and used to condemn them.

## Power

Because Clown kills 1 player upon its death, it being alive in the later stages of the game can cause a mafia win if town condemns in the incorrect order. However, the Clown's most noticeable effect is how players will react to condemns, and the paranoia caused by not wanting to be the final voter. Any player can be killed by the Clown, so a smart town can make the most suspicious players vote last, while a weak town might try to avoid it endlessly. Mafia players know who the Clown is and will want to not vote it last, which can be used as information by the town.

The Clown's attack will hit whoever voted them most recently even if said vote is no longer active or on a different player entirely.

## In Setups

Clown is fun to include with Governor or any similar roles, since they can overturn the vote to a Clown who was voted last by a mafia member to kill them both. This can make mafia members wary of *ever* voting a Clown.

Clown can sometimes be substituted with Poacher or Succubus, both of which are more powerful roles.
B.O.B

<-- Back to Setups

### Code

Copy to clipboard 75a1b321a1b5a1b1554252534a1b36a1b1596417444a5b49a1b1580928590a1

75a1b321a1b5a1b1554252534a1b36a1b1596417444a5b49a1b1580928590a1

### Town Roles

Bishop, Bulletproof, Oracle, Patsy (x5), Suspect

## Description

With Patsy as the Villager of this setup, the mafia know who the PRs are almost completely. However, killing the PRs is more of a challenge, since the mafia team is weak and two of the power roles are perfectly fine being shot down by the mafia team.

## Gameplay and Roles

Mafia during N2 can decide to risk it and try to find and kill bishop which could lead to an attempt on BP or Oracle confirming someone / revealing a mafia instead. They could also go for the Patsies until bishop outs / push the PRs to see if they can find the bishop and set themselves up for a CC war much later in the game. Wannabe is The Godfather of the setup, if bishop is alive they can only get 2/3 mafia. This isn't as strong as a normal Godfather, however, since the town are often completely okay with Wannabe being the last mafia alive.

Oracle, bishop and BP want to try and identify the other PRs and role swap for the night kill to be on oracle or BP instead of bishop. Suspect is just to make it harder for Mafia to find which of the four is bishop and plays like they are patsy.

Town should not rely on bishop and should scum hunt like usual especially because there is no guarantee that bishop will be able to out any checks.

Due to the number of roles in the setup, mafia might be fine with a Bulletproof being shot. Since Clown and Bulletproof both equal 1 change in the number, it will end up as an even number, which helps the mafia team late in the game. If Bulletproof is hit, then the mafia also need not care about Bishop, since it only spots successful kills. However, if Clown never shoots, or if Wannabe is the last mafia alive, the kill lost by shooting BP will come back to give town an extra miscondemn.

A coordinated town may be able to use the Clown kill for their own purposes, if they can get the most suspicious town player to vote last.

## Trivia

It's part of a series of setups with human names which include both Gerald and Gabriel (Gun Runners).
8Matrix M

## Description

A pretty simple grid-style semiopen that should be easy for beginners to understand

## How To Use It

The host should inform the players they are using the 8Matrix M, sending a link to this wiki page, and use random.org to generate a number from 1-8. Then, use the setup listed with the number generated

## Visualization

 Nurse
 Tagger

Pick either a row, column or diagonal and add the roles that show up there. Then fill in the rest with Busboys and Villagers so its a 7:2 ratio

## Trivia

This semiopen was originally for MafiaScum by Quilford but ported to mafia.gg.