Ricterild

> "*The otherworldly Ricterild has formed.*"
>
>
>

**Ricterild** is the fourth challenge on *The Conduit* board. It appears alongside Roktoru in Crystal and Stone.

## Attacks

All of Ricterild's attacks deal Light damage.

1. Ricterild fires light blades at its target.
	* Attacks for 6 hits of (100+5X)% Light Melee damage (600+30X% total).
		+ X is equal to Ricterild's Berserk counter.
	* Inflicts 'Thrasher A' for 5 turns, a 66% Light DoT.
2. Ricterild approaches its target and slashes at it while spinning.
	* Attacks for 7 hits of (100+5X)% Light Melee damage (700+35X% total).
		+ X is equal to Ricterild's Berserk counter.
	* Inflicts 'Thrasher B' for 5 turns, a 66% Light DoT.
3. Ricterild blasts its target with beams of light.
	* Attacks for 8 hits of (100+5X)% Light Melee damage (800+40X% total).
		+ X is equal to Ricterild's Berserk counter.
	* Inflicts 'Thrasher C' for 5 turns, a 66% Light DoT.
4. Ricterild sinks underground before furiously slashing at its target.
	* Attacks for 12 hits of (100+5X)% Light Melee damage (1200+60X% total).
		+ X is equal to Ricterild's Berserk counter.
	* Inflicts 'Thrasher D' for 5 turns, a 66% Light DoT.
5. Ricterild encases itself in a healing cocoon.
	* *A protective cocoon forms!*
	* Purges itself of all status effects.
	* Heals itself for 100% of its maximum HP.
6. Ricterild encases itself in a healing cocoon.
	* *Ricterild slumbers.*
	* Purges itself of all status effects.
	* Heals itself for 100% of its maximum HP.
7. Ricterild remains in its cocoon.
	* Heals itself for 500% of its maximum HP.
	* Gain 1 stack of **Berserk**, increasing the base damage of every hit by 5%.

## Rotation

* With 0 evolutions, Ricterild's attack rotation is 1 -> repeat.
* After 1 evolution, Ricterild's attack rotation is 1 -> 2 -> repeat.
* After 2 evolutions, Ricterild's attack rotation is 1 -> 2 -> 3 -> repeat.
* After 3 evolutions, Ricterild's attack rotation is 1 -> 2 -> 3 -> 4 -> repeat.
* If Ricterild is below 75% HP (7835) at the start of its turn, it will pause its rotation to use Attack 5 once if it has any remaining cocoons.
* If Ricterild has not received a hit for 4 turns, it will use Attack 6 once even if it has no remaining cocoons.
* While inside of its cocoon, Ricterild will only use Attack 7.
* After emerging from its cocoon, Ricterild will resume its attack rotation.

## Mechanics

* If Ricterild has not received a hit *from the player* for 4 turns or if it is below 75% HP (7835), Ricterild will encase itself in a cocoon and remove all status effects before fully healing.
	+ The first 2 turns are completely ignored. Whether or not Ricterild receives a hit on turn 1 / 2, it will cocoon on turn 6 unless it receives a hit on turn 3 or later (or if it falls below 75% HP early).
	+ This can trigger even if all 3 cocoons have already been used!
* The cocoon can take 25% of Ricterild's maximum HP as direct damage before Ricterild re-emerges.
	+ *The cocoon has Y (2611) HP remaining.*
	+ The cocoon does not count damage taken from MP attacks or DoTs.
	+ Ricterild's HP bar is still used for the cocoon, so it can still be killed with enough burst damage.
* While encased in its cocoon, every 20 seconds in real time, Ricterild will automatically inflict 'Ricterild Slow' for 2 turns.
	+ *Ricterild releases a slowing shockwave!*
	+ -50 Bonus.
* Once enough damage is dealt to destroy the cocoon, Ricterild applies effects to itself and gains new attacks.
	+ *The cocoon shatters! [2-0] cocoons remaining.*
	+ *Ricterild emerges from the cocoon, evolved!*
	+ Applies 'Evolution One - Prey Tracking' for 99 turns.
		- +40 Bonus.
	+ Applies 'Evolution Two - Sharper Claws' for 99 turns.
		- +20 Boost.
	+ Applies 'Evolution Three - Harder Carapace' for 99 turns.
		- +10 All.
		- -10 Health.
	+ Evolution Two and Three also reapply their lower tier effects.
* If Ricterild's target is affected by all 4 'Thrasher' DoTs, Ricterild's attacks will gain +75 Bonus, +100 Crit, and +50% damage per hit.
	+ *Ricterild goes berserk!*
	+ Also gain 5 stacks of Berserk.

## Resistances

* Light: 100
* Darkness: 100
* Shrink: 200
* Immobility: 300