Youxi Putao: Postponed for 2 Years, miHoYo Finally Did It

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今天，米哈游在上海梅奔办了《原神》第一次大型线下音乐会。这场音乐会规模庞大。活动办2天，每天迎来约一万名玩家。数十天前，音乐会门票刚开售，就在3秒时间内被一抢而空。
Today, miHoYo hosted the first large-scale offline concert for *Genshin Impact* at Mercedes-Benz Arena in Shanghai. The concert was of massive scale, spanning over 2 days and welcoming approximately ten thousand players each day. Tickets for the concert were sold out within 3 seconds when they were released several weeks ago.

这场音乐会也几乎代表了国内游戏音乐最高的制作规格。在台前，200余位艺术家登台演出，其中有上海爱乐乐团，也有倪方来等大师级音乐人；
This concert represented the pinnacle of game music production standards in China. On the stage, more than 200 artists performed, including the Shanghai Philharmonic Orchestra and renowned musicians like Ni Fanglai.

在幕后，这场音乐会的制作阵容同样空前：音乐总监是上海音乐学院教授安栋，音响总监金少刚曾担任北京奥运会开幕式音响总工程师……
Behind the scenes, the production team was equally unprecedented: the music director was Professor An Dong from the Shanghai Conservatory of Music, and the audio director, Jin Shaogang, had previously served as the chief audio engineer for the opening ceremony of the Beijing Olympics.

但相比细数规模，这场音乐会其实更像一个总结过往3年的节点。我们常说《原神》音乐代表国内游戏音乐制作的最高规格，但它更深的一面是其表达方式，让众多的玩家乃至从业者有了一种特殊的共同语言。
However, beyond its sheer scale, this concert was more of a culmination of the past three years. We often say that the music of *Genshin Impact* represents the highest standard of game music production in China, but its deeper significance lies in its mode of expression, creating a unique common language for numerous players and industry professionals.

9月21日起，我们受邀旁观演出彩排与现场搭建的幕后过程，尝试记录这场活动。
Starting from September 21st, we were invited to observe the rehearsal and backstage setup process, attempting to document this event.

## The Moment of Connecting with Players

9月21日，上音歌剧院合唱排演厅，《原神》音乐会开始彩排。时间很紧了。首先是音响排线，电声民乐先进场调音，紧接着是数日反复抠细节的练习、调谱、改演出方案，往后还有在梅奔配合音响测试一轮接一轮的大联排。
On September 21st, at the Chorus Rehearsal Hall of the Shangyin Opera House, the rehearsal for the *Genshin Impact* concert began. Time was running out. First came the setup of the sound system, followed by the tuning of electronic and traditional instruments. Then came days of meticulous practice, score adjustments, and modifications to the performance plans. There were also rounds of extensive rehearsals at the Mercedes-Benz Arena to coordinate with sound system testing.

而且《原神》音乐的乐谱复杂，需要大量磨合。这也是我觉得最矛盾的地方：四面八方的几百号人在那里，其中一些还语言不通，明明说话时还要在彼此中间举着翻译机，却要在拨弄琴弦的一瞬间，就得合上彼此的韵律。
Moreover, the musical scores for *Genshin Impact* are complex, requiring a lot of coordination. This was the most contradictory aspect for me: hundreds of people from all directions were there, some of whom couldn't communicate verbally. They had to hold translation devices between them while adjusting the strings of their instruments, finding harmony in each other's rhythms.

后来乐团来了，本就排满了线路、放着总监办公桌的走廊变得更拥挤，两旁顶着众多巨大的黑色乐器箱。彩排时，意见像雪花一样飞出去，大家抱着乐谱在两个排练厅里面来回奔波着，找对应的各个部门解决问题。
Later, the orchestra arrived, filling the corridors already lined with cables and the director's office desk. The corridors became even more crowded, with numerous large black instrument cases on both sides. During rehearsals, opinions flew around like snowflakes. Everyone rushed back and forth between the two rehearsal halls, clutching their musical scores, resolving issues with various departments.

那几天在几间排演厅门口，我能听到最多的话就是：“好，从X小节开始，那我们再来一遍。”总谱大大地摊在那儿，上面画满了符号，书页旁一排的目录标签已经快被翻烂了。但即便如此，不少音乐人仍然乐在其中。
In those days, at the entrances of several rehearsal halls, the phrase I heard the most was: "Alright, starting from measure X, let's do it again." The full score lay sprawled out, covered in symbols, and the table of contents tags on the pages were almost worn out. But even so, many musicians were still deeply engrossed in the process.

负责二胡演奏的马稼骏就是其中之一。
Responsible for the erhu performance, Ma Jiajun was one of them.

仪式感，是我见到稼骏的第一感受。他到了后，从包里取出4把二胡，挨个挂在一旁的琴架上。稼骏负责4首璃月地区的音乐演出，他觉得在台上调弦不好看，分别为每首音乐定制了新的二胡。前段时间，他还自己定了套演出服。
The first thing I noticed about Jiajun was the sense of ceremony. After he arrived, he took out four erhus from his bag and hung each one on the nearby stands. Jiajun was in charge of the musical performances for the Liyue region, and he felt that tuning on stage didn't look good. So, he custom-made new erhus for each piece of music. He even designed his own performance outfits some time ago.

稼骏对《原神》音乐足够熟稔。2019年，他接到《原神》的合作企划后，几乎负责了《原神》游戏音乐中所有二胡部分演奏。当中最出名的便是《尘世闲游》，至今它仍是《原神》B站账号人气最高的视频，有超5000万播放量。
Jiajun was intimately familiar with the music of *Genshin Impact*. In 2019, when he received the collaboration proposal for *Genshin Impact*, he was responsible for playing all the erhu parts in the game's music. The most famous one was "Rex Incognito," which is still the most popular video on the *Genshin Impact* Bilibili account, with over 50 million views.

不过接到音乐会邀约，稼骏仍心心念，在那之后接近的半年时间里，他几乎天天都有抽空练。想着让演出有些不一样的质感，他还试着把弦放到极限状态，尝试一些新的演奏方式，“一般二胡是不会这样演的”。
However, despite receiving the invitation for the concert, Jiajun was still quite anxious. In the six months leading up to the event, he practiced almost every day. Wanting the performance to have a unique texture, he even experimented with pushing the strings to their limits and tried some new playing techniques, saying, "Normally, you wouldn't play the erhu like this."

其实，《原神》音乐已经有相当高的演奏难度。
In fact, the music of *Genshin Impact* already has a significantly high level of difficulty in performance.

最初，拿到乐谱的时候，稼骏就觉得当中二胡部分的难度太大，很多是超出二胡这种乐器能演奏的范畴。当时在刚录完《尘世闲游》的时候，稼骏沮丧极了，觉得这首曲子搞砸了，远没有达到自己想要的感觉。
Initially, when Jiajun received the musical score, he found the erhu parts to be incredibly challenging, many of which were beyond the capabilities of the erhu as a musical instrument. Right after completing "Rex Incognito," Jiajun felt extremely frustrated; he believed he had failed to capture the essence of the piece, falling far short of the emotional depth he desired.

有同样感受的不止他。在录制稻妻地区音乐时，日本几位三味线大师看到谱子都拒绝了，最后是年轻一代三味线乐人藤井黎元接了下来，事后他说，他几乎尝试舍弃掉过去所学的所有传统演奏技法，才能完成演奏。
He wasn't the only one with this sentiment. When recording the music for the Inazuma region, several renowned shamisen masters in Japan refused the sheet music. It was the younger generation shamisen player, Rie Fuji, who eventually took on the challenge. Afterwards, he mentioned that he had to almost completely abandon all the traditional playing techniques he had learned in the past in order to perform the piece.

这次彩排也因此做了诸多调整。在彩排须弥音乐时，演奏西塔琴的演奏家章益就提到，这张乐谱的跨度太大，变化太多，几乎不可能用一只手按过去，最后他们是把谱子拆成两块，让两位西塔琴手一起来完成演奏。
This led to numerous adjustments during rehearsals. While rehearsing the music for the Sumeru region, the musician playing the sitar, Yi Zhang, mentioned that the musical score had an extensive range and too many variations. It was nearly impossible to play it with just one hand. In the end, they split the score into two parts, allowing two sitar players to collaborate and complete the performance together.

音乐总监安栋，则将其解读为，《原神》有自己的音乐语言。
Music director An Dong interprets it as *Genshin Impact* having its own musical language.

按传统，很多项目使用乐器，都会在意一些刻板印象，都不可避免地带着传统演奏的痕迹。但《原神》有自己的语言体系，它将民乐、交响乐统统拽进来，抹除掉他人的部分，最后让他们统统变成自己的东西。
Traditionally, many projects using musical instruments tend to be constrained by certain stereotypes, inevitably carrying traces of traditional performance styles. But *Genshin Impact* has its own language system; it incorporates traditional Chinese music and symphonic music, erasing external influences and transforming them into its own unique elements.

比如，二胡不是一定如《二泉映月》那样悲伤、《赛马》那样传统，它也可以拉摇滚，可以拉爵士；三味线也可以去演奏近似电吉他一样的旋律，甚至借助特效，为玩家模拟出电流的危险感。
For instance, the erhu doesn't have to be as melancholic as in "Reflections of the Moon on Erquan" or as traditional as in "Horse Racing." It can be played in a rock style or even jazz. The shamisen can produce melodies resembling an electric guitar, and with the help of special effects, it can simulate a sense of electric currents, creating a feeling of danger for the players.

“这么几年下来，《原神》音乐其实已经形成了一个文化圈子，有很多他自己的听众。”安栋提到。
"Over these years, *Genshin Impact* music has actually formed its own cultural circle, with its own audience," mentioned An Dong.

马稼骏也在近两年感受到了这一点。
In the past two years, Ma Jiajun has also felt this.

稼骏觉得他对这个项目有了更多情感。同一首音乐，演了三年，每一年都会多一些不一样的东西。最初他只用尽技法让一个作品出彩，现在他想实验更多演奏方式，让这个角色不局限在某个模板里，而是有更多面。
Jiajun feels that he has developed a deeper emotional connection with this project. The same piece of music, performed for three years, evolves with each passing year, adding new elements. Initially, he used his technical skills to make a piece stand out, but now he wants to experiment with more ways of playing, breaking free from the limitations of a specific template and exploring different facets.

去年，稼骏在各个平台开了账号，上传一些练习视频。很多玩家都认得他，知道他是《尘世闲游》的演奏家。还有玩家发来私信说，因为稼骏的演奏，他没想到二胡还有这么酷的一面，决定去学，至少也要拉出《尘世闲游》。
Last year, Jiajun created accounts on various platforms and uploaded practice videos. Many players recognized him and knew he was the musician behind "Rex Incognito." Some players sent him messages saying that because of his performance, they discovered the cool side of the erhu and decided to learn it, at least to play "Rex Incognito."

印象最深的还是几个月前的嘉年华。那是稼骏第一次在线下面对这么多《原神》玩家演出，左右两边是刺眼的舞台灯光，面前的玩家黑压压的挤成一片。当音乐奏起、他拉响第一音的瞬间，整个观众区都沸腾了……
The most unforgettable moment was a few months ago at the carnival. It was the first time Jiajun performed in front of so many *Genshin Impact* players offline. The stage lights were dazzling on both sides, and the players in front packed closely together. When the music started and he played the first note, the whole audience area erupted...

那一刻，他觉得自己一些东西和玩家联系在了一起——如今，音乐会或许会成为那个将大家联系得更加紧密的节点。
In that moment, he felt that something within him had connected with the players—now, the concert might become the catalyst that brings everyone even closer together.

## The Emotions Intended to Be Conveyed Through Sound

9月24日，上海爱乐乐团抵达了上音。
On September 24th, the Shanghai Philharmonic Orchestra arrived at the Shanghai Conservatory of Music.

清早，乐团的人还没就坐，满编制的乐器和设备就已经把排演厅塞得满满当当。以指挥为半圆圆心，乐器向外一层层摆放着，大军鼓之类的打击乐几乎顶到了房间最末端。
In the early morning, before the orchestra members had even taken their seats, the rehearsal hall was already filled to the brim with a full complement of instruments and equipment. Arranged in concentric circles around the conductor, the instruments were placed layer by layer outward, with percussion instruments like bass drums almost reaching the farthest end of the room.

这个乐团代表了国内最顶尖的交响乐团水平。但很多演奏仍让大家犯了难，要么节奏太紧，不好配合，要么单乐器被拉到演奏的极限。
This orchestra represents the pinnacle of symphonic performance in China. However, many passages proved challenging for everyone; either the rhythm was too tight, making coordination difficult, or individual instruments were pushed to their limits.

尤其在演到《稻妻》小号SOLO部分的时候，几乎所有乐器停下，只留小号一人吹奏情绪悠扬、变化繁复，还被拉到极限的旋律。以至于反复试了几次，当小号演奏家终于完整吹出来的时候，整个排演厅都忍不住鼓起了掌。
Especially during the trumpet solo section in "Inazuma," almost all instruments came to a halt, leaving only one trumpeter to play a melodic, emotionally rich, and highly intricate solo, pushed to the extremes. They rehearsed this part several times, and when the trumpeter finally played it flawlessly, the entire rehearsal hall couldn't help but burst into applause.

《原神》音乐的创作本就复杂。
The composition of *Genshin Impact* music is inherently complex.

《原神》音乐强调融合，风格多变，里面有太多实验性的东西。关键《原神》音乐又追求人性，想要不同艺术家在表演时所有独特韵味，也导致演奏的难度变得更大。
*Genshin Impact* music emphasizes fusion and versatility; it incorporates many experimental elements. Moreover, the music of *Genshin Impact* seeks to capture human essence, desiring every artist's unique flavor during performances, which adds to the complexity of playing.

而相比录制，音乐会只会更难。在录音棚里，演奏家们可以一遍遍地试，不断地找感觉，甚至很多时候可以分段录、分乐器录，待最后再拼在一起。可音乐会不是，它要求演奏家要一步到位。
Compared to recording, live concerts are even more challenging. In the recording studio, musicians can try repeatedly, continually searching for the right feeling. Often, they can record in sections, even instrument by instrument, and then piece it all together in the end. But concerts are different; they demand musicians to get everything right in one go.

我跟进几天彩排的最大感受，就是音乐会是在创作一组全新的作品。它得用几十首音乐串在一起，考虑演出效果，重新规划改编，将他们组合成一组完整的体验。
My biggest takeaway from following the rehearsals for several days is that a concert is akin to creating an entirely new piece of work. It involves stringing together dozens of pieces of music, considering the performance effects, re-planning and adapting them to form a cohesive and complete experience.

《原神》想办线下音乐会想很久了。《原神》在2021年就有意要做音乐会的相关企划案。但后来因为种种原因，音乐会被搬到了线上，做录制版本，线下企划直到去年年底才重新推进。
The idea of organizing an offline concert for *Genshin Impact* has been in the works for a long time. The team had plans for a concert in 2021, but due to various reasons, it was moved online and recorded. The offline concert project was reintroduced only at the end of last year.

音乐会的筹备一直是让人头疼的问题。就拿选曲来说，音乐会是一个很像电影演出的线性体验，所以它需要有个主题，然后再沿着主题搭建小的内容模块——这次音乐会就很像一场旅途，从最初的蒙德慢慢走到最新的枫丹。
Preparing for the concert has been a headache-inducing issue. Take the song selection, for example. A concert is a linear experience much like a movie, so it needs a theme, and smaller content modules are built around that theme. This concert feels like a journey, starting from the initial Mondstadt and slowly progressing to the newest region, Fontaine.

还有，安栋在受访时提到，他们与《原神》团队选择单曲时就有在做多方平衡：哪些音乐的动机明显，对这个地区有代表性？什么音乐是玩家所期待的……哪怕选完了，大家还得重新评估这些音乐的演奏难度。
Furthermore, An Dong mentioned in an interview that when they, along with the *Genshin Impact* team, selected individual songs, they had to strike a balance from multiple perspectives: which pieces had obvious motifs and were representative of the respective regions? What music were players expecting? Even after the selections were made, they had to reassess the difficulty of playing these songs.

比如本次演奏名单中的《岩壑之崩》就是如此。一位参与早期选曲的HOYO-MiX人员就提到，他当初觉得这首歌的它人气确实高，但它演奏难度太大，要调度几百人做相当紧凑的演出，又要求部分演奏家完成相当亮眼的SOLO……
For instance, the song "Rage Beneath the Mountains" in the performance list was one such case. One of the early song selection team members from HOYO-MiX mentioned that they initially thought this song was popular, but its difficulty level was too high. It required coordinating hundreds of performers for a very compact performance and demanded some musicians to deliver quite impressive solos...

但最后，这场音乐会还是没有选择那些“安全”选项。
However, in the end, the concert did not opt for those "safe" choices.

那些玩家想听到的作品均一一在排演厅演出。他们为了让这些作品能成功在音乐会演出，重做了乐谱简化、乐器编排等设计，最终对总谱改编了30%左右，尽可能最大限度地保留了这些音乐的原味。
Every piece that players wanted to hear was performed in the rehearsal hall. To ensure the success of these pieces during the concert, they redesigned the scores, simplified instrument arrangements, and made various modifications, ultimately adapting around 30% of the full score while preserving the original essence of the music as much as possible.

演奏压力依旧很大。毕竟，改编是一回事，实际让大家演奏则是另一回事，很多乐谱都得临时调整。日本民乐的演奏家就频繁抱着总谱来问，这里的滑音该怎么弹？那里装饰音的强弱如何？
The performance pressure remained substantial. Adapting the music was one thing, but actually having everyone perform it was another. Many scores had to be adjusted on the spot. Musicians specializing in Japanese traditional music frequently approached, holding the full score, asking questions like, "How should we play the glissando here?" or "What should be the strength of the ornamentation there?"

彩排到了后面，音乐总监的桌旁，同时有4-5个工作人员，一起抱着硕大的总谱标记、修改，做校对，然后再分派给市场团队重新印下去。
During the later rehearsals, around the music director's desk, there were 4-5 staff members simultaneously holding enormous full scores, marking them, making corrections, then redistributing them to the marketing team for reprinting.

9月27日晚上，杨扬老师来和乐团彩排《神女劈观》。不同于听demo录制，她得和乐团彼此配合，找到统一节奏。前几次都不太顺，直到熟悉了指挥的手势后，她才找到感觉，一开嗓，隔壁日本民乐组的音乐人也跑到门口来看。
On the evening of September 27th, Ms. Yang Yang came to rehearse "The Divine Damsel of Distress" with the orchestra. Unlike listening to a demo recording, she had to coordinate with the orchestra and find a unified rhythm. The first few attempts didn't go smoothly, but once she became familiar with the conductor's gestures, she found her groove. When she started singing, musicians from the neighboring Japanese traditional music group even came to the door to watch.

排演完后，安栋在监视器面前挠头，转头对HOYO-MiX笑骂，你们写MIDI（电脑编曲）倒是轻松，倒是多想想大家怎么演。乐团指挥张亮出来听到抱怨，笑着说，“《原神》作曲是有一些想坚持的部分的。”
After the rehearsal, An Dong scratched his head in front of the monitor. He turned to HOYO-MiX and jokingly scolded, "You guys have it easy writing MIDI (computer arrangement), you should think more about how everyone will play it." Conductor Zhang Liang, hearing the complaint, smiled and said, "There are certain aspects that the composers of *Genshin Impact* are determined to uphold."

其实过去很久，我一直在找《原神》音乐所坚持的核心在哪里——如今，这个问题又变成了《原神》音乐会如此折磨自己地选择这些难以演奏的音乐，又是在想为玩家保留哪些印象？
Actually, for a long time, I've been trying to figure out what core elements *Genshin Impact* music adheres to. Now, this question has evolved into understanding why the *Genshin Impact* concert tortures itself by choosing these difficult pieces to perform and what impressions they want to preserve for the players.

最初，很多人都夸《原神》音乐好听，不少音乐专业的人下场做专业分析。当时我也跟着学了许久，尝试把织体拆开，从乐器、技法看……我总觉得差点东西，又把音乐放回游戏，看它搭建世界的技巧。
Initially, many people praised the music of *Genshin Impact*, and numerous music professionals conducted in-depth analyses. I followed suit and studied for a long time, attempting to dissect the composition, looking at it from the perspective of instruments and techniques... I always felt like something was missing. I then put the music back into the game, examining its techniques for world-building.

直到，马稼骏在彩排时说，他和《原神》建立联系的时刻大概是这个瞬间——过去，他都是把它当成普通的“活儿”来对待，直到去了B站上，听到自己的音乐在《原神》世界当中响起的时刻，他开始对这个合作有了更多的情绪。
It wasn't until Ma Jijun mentioned during the rehearsal that the moment he truly connected with *Genshin Impact* was this very moment. In the past, he treated it as just another "gig," until he went on Bilibili and heard his music playing in the world of *Genshin Impact*. It was then that he started to have more emotions about this collaboration.

或许，《原神》音乐与玩家建立联系的时刻，也是人文情感的这一面。
Perhaps, the moment when *Genshin Impact* music connects with the players is also about the human and emotional aspects of the experience.

《原神》音乐其实不是在描绘世界，而是在给予玩家体验那个世界时所该有的情绪。
Actually, the music of *Genshin Impact* isn't depicting the world; it's meant to evoke the emotions players should experience while immersing themselves in that world.

如果翻看音乐会名单，《原神》音乐会每一个模块的起始，都是以这片国度所命名的音乐。这些音乐的特殊之处在于，它们都被赋予了时间性和叙事的能力，能描绘一座城市一日的作息变化，讲述其中居民过着怎样的生活。
If you look at the concert program, each module of the *Genshin Impact* concert starts with music named after a specific nation in the game. The uniqueness of these pieces lies in their ability to convey a sense of time and narrative, illustrating the daily rhythm of a city, telling the story of its inhabitants and the lives they lead.

时间也赋予这座城市不同时刻的属性，让玩家听见它不同的一面：城市于早晨的生机活跃于何处？它是如何在黄昏回顾刚过去的一天？这个国度的夜晚又为何孤独？黎明又将迎接怎样的明天……
Time imparts different attributes to this city, allowing players to hear its various facets: where does the city come alive in the morning? How does it reminisce about the day as evening falls? Why does this nation feel lonely at night? What kind of tomorrow does the dawn herald?

我想，这种生命力、烟火气息，以及在其之上所承载的所有人物与玩家的冒险，也正是如今线下音乐会，即便要舍弃安全选项，所想坚持保留的部分。
I believe this vitality, the bustling atmosphere, and all the adventures of the characters and players woven into it, are precisely what the offline concert aims to preserve, even if it means sacrificing safe choices.

## Aiming to Surpass Players' Musical Expectations

在持续了近一周的彩排后，9月28日早上，大家开始进场做现场的大联排。
After nearly a week of rehearsals, on the morning of September 28th, everyone started to assemble for the full dress rehearsal.

“6拍……起”指挥站在舞台中心，开始指挥各个乐团开始演奏——震撼的程度，果然和排演厅的感觉不一样。之前我也去过一些音乐活动，但没有哪次的声音会像这次一样叫人一下能辨清每一个声音的旋律。
"6 beats... Go!" the conductor stood at the center of the stage, directing each orchestra to start playing — the impact was indeed different from the feeling in the rehearsal hall. I've attended various musical events before, but none of them had the sound clarity where I could distinguish each melody so distinctly like this time.

几位人声独唱的歌手也来了。在女高音测试音频、试着唱《燃烬之舞》片段的时候，我哪怕站在离舞台最远的观众席，她的高音也瞬间把我整个人穿透了……恍惚间，我还以为我是在什么歌剧院当中。
Several solo singers also arrived. When the soprano tested her audio and sang a snippet from "Saltatio Favillae," even though I was sitting in the audience seat farthest from the stage, her high notes instantly pierced through me... For a moment, I felt like I was in an opera house.

梅德赛斯奔驰场馆应该是上海规格最高的场馆之一，能同时容纳上万人。这里一直都是很多明星演出、大型活动的首选，每年的档期都得靠抢。有家游戏厂商告诉我，他们之前哪怕订好了，都出现过被挤掉档期的情况。
The Mercedes-Benz Arena should be one of Shanghai's highest-spec venues, capable of accommodating tens of thousands of people simultaneously. It has always been a top choice for many celebrities' performances and large-scale events, with schedules often fought over. One game company told me that even if they had booked a slot, they had been bumped off their scheduled date before.

但梅奔其实并非《原神》音乐会的最优选。安栋对声音有高要求，他觉得《原神》纯音乐的演奏就应该放到音乐厅去，那个空间是被设计过的，声音体验绝佳。可毕竟阔别许久，大家还是想和更多的玩家见面，最终才定在这里。
However, the Mercedes-Benz Arena was not the optimal choice for the *Genshin Impact* concert. An Dong has high demands for sound quality; he believes that the purely musical performance of *Genshin Impact* should take place in a concert hall where the acoustics are specifically designed, providing an excellent sound experience. But after such a long absence from live events, everyone wanted to meet more players, so the decision was ultimately made to hold the concert here.

——其实这种纠结，也来自《原神》音乐会的特殊性。
—In fact, this dilemma also stems from the unique nature of the *Genshin Impact* concert.

如果只是高规格交响乐倒还好，大家按音乐厅的流程走就行；若只是寻常的音乐活动，彩排没必要扣这么细，场地挑选也没这么讲究，只要舞台的视听质量不错，节目排布好，很多工作都可以交给导演组解决。
If it were just a high-profile symphony orchestra, things would be relatively straightforward; everyone could follow the procedures of a concert hall. If it were just an ordinary musical event, the rehearsals wouldn't need to be so meticulous, and the venue selection wouldn't be as crucial. As long as the stage's audiovisual quality is good and the program is well arranged, many tasks could be entrusted to the directing team.

但这场音乐会是纯粹的音乐表演，并且是混合型演出：一个舞台，同时需要交响乐、合唱、电声、民乐4个声音截然不同的乐团，约250人同台演出。这会让现场的收音设计变得异常麻烦，如果乐团位置安排不对，就会出问题。
However, this concert is a purely musical performance and a hybrid show: one stage that requires four orchestras with vastly different sounds – symphony, choir, electronic, and traditional Chinese instruments – about 250 performers sharing the stage. This makes the live audio engineering exceptionally challenging; if the orchestras' positions are not arranged correctly, problems can arise.

而且《原神》音乐的动态设计，对于演出来说也很复杂。为了让玩家体验足够丰富，一首作品的主角乐器会不停更换，有时是吉他SOLO，有时是童声合唱，有时又需要把首席小提琴的声音推出来……
Moreover, the dynamic design of *Genshin Impact* music adds complexity to the performance. To offer players a rich experience, the featured instrument in a piece constantly changes – sometimes it's a guitar solo, other times it's children's choir, and sometimes the sound of the lead violin needs to be highlighted...

所以，如果想把《原神》音乐完整地呈现出来，就需要对场馆做很技术向的设计。
Therefore, to present *Genshin Impact* music comprehensively, a technically sophisticated venue design is necessary.

舞台尚在搭建的时候，我来过梅奔几次。你能看到舞台的正上方搭了一个巨大的圆形灯架，舞台周围做了很炫的灯光方案。我最喜欢的还是舞台两边的雾气，它们会像真的云一样，飘到舞台上方，配合灯光有如梦似幻的感觉。
When the stage was still under construction, I visited the Mercedes-Benz Arena several times. You could see a massive circular light rig set up directly above the stage, and there were elaborate lighting designs around the stage. My favorite part was the mist on both sides of the stage; it behaved like real clouds, drifting above the stage and creating a dreamy atmosphere when combined with the lights.

不过整个场馆里最震撼的还是音响搭建。几个硕大的音响被缓缓拉升到空中，悬挂在场馆空中的各个角落，在它们附近还有一些辅助的小音箱；如果在现场四处逛逛，场馆不少地方也放着音响。
However, the most awe-inspiring aspect of the entire venue was the sound setup. Several large speakers were slowly raised into the air, suspended in various corners of the arena. There were also some auxiliary small speakers around them. If you wandered around the venue, you would notice speakers placed in many areas.

团队在采访时提到，他们会推演每一个座位区域能听到的声音，比如这个音响到某些区域可能会衰减30%，那就需要补一些音响，让声音能完整地传达过去。这个场馆变成一个足够沉浸的音乐厅。
The team mentioned during the interview that they simulated the sound each seating section would receive. For example, the sound might attenuate by 30% in certain areas around a specific speaker. In such cases, they added additional speakers to ensure the sound reached every corner comprehensively. The venue was transformed into an immersive concert hall.

筹备期间，安栋和原神团队做了上千页的工程文件；负责音响的金少刚带着团队在场馆干了通宵，做了十几版方案，细致到能给每一个耳麦音响推送指定乐器组的声音。凌晨拜访场馆时，我还能听到他在舞台上大声指挥着。
During the preparations, An Dong and the *Genshin Impact* team created thousands of pages of engineering documents. Jin Shaogang, in charge of sound, and his team worked overnight at the venue, producing over a dozen plans. These plans were detailed down to the point where each headset speaker could transmit specific instrument groups' sounds. In the early morning hours when I visited the venue, I could still hear him loudly directing on the stage.

到了在彩排间隙，上海爱乐乐团的指挥张亮，也抽空赶到还在施工的舞台，和团队重新勘察现场每一个乐器的摆放位置是否合理：西塔琴声音太弱，得放到舞台最边上；钢琴板得拆掉，不然会挡着合唱团看指挥的手势……
During rehearsal breaks, Zhang Liang, the conductor of the Shanghai Philharmonic Orchestra, also took the time to rush to the stage that was still under construction. He and the team re-surveyed every instrument's placement to ensure it was logical: the Sitar's sound was too weak and had to be placed at the farthest edge of the stage; the piano board had to be removed to avoid obstructing the choir's view of the conductor's gestures...

甚至为了演出效果，《原神》团队真派了个人去后台的音响总控，配合演奏进程，实时调整声音轨道，让每一首音乐每一个部分的主角声部被推出来，成为那个瞬间的记忆点——这次音乐会的声音通道数达到了上百个。
Even for the performance, the *Genshin Impact* team sent someone to the backstage sound control. They coordinated with the performance process, adjusting the soundtracks in real time. This ensured that each musical piece's protagonist voices were highlighted, becoming the focal points of those moments. The number of audio channels for this concert reached over a hundred.

“这种规格的混合型音乐会太少见了，可能3-5年才碰到一次。”安栋想说得更狠一点，但还是收敛了一下表达。
"These kinds of mixed concerts with such specifications are really rare, maybe you encounter them only once every 3-5 years," An Dong wanted to emphasize it more strongly, but he restrained his expression.

9月28日晚，彩排持续到很晚。团队上下都还有些惴惴不安，有些无暇休息，四处奔波着，看能不能再做点什么。安栋也半开着玩笑，要是可以，他想再排会儿，到凌晨都无所谓，说罢笑了笑，跑去和印象团队谈方案去了。
On the evening of September 28th, the rehearsal continued until very late. The team was still somewhat restless, with no time to rest, rushing around, trying to do a little more. An Dong joked half-seriously that if possible, he'd like to rehearse a bit more, even until early morning, saying this with a smile before hurrying off to discuss plans with the Impressions team.

所有人都被想象中的玩家期待推动着走。
Everyone was driven by the imagined expectations of the players.

其实一开始，我也质疑这么做的必要性。很多玩家未必能听到这么详细的东西，这么多乐器和人声混杂在一起，只要旋律对，挂在上面的IP对，玩家总不会失望。
In the beginning, I also questioned the necessity of doing this. Many players might not notice such detailed aspects; as long as the melody and the IP fit together, players wouldn't be disappointed.

但仔细想想，这么做也是忽视了《原神》音乐的核价值，也忽略了它能打动玩家的核心——哪怕玩家讲不出他们听到了什么，他们总还是能感受到很多东西的。
But thinking carefully, this approach would ignore the core value of *Genshin Impact*'s music, neglecting its ability to touch the players' hearts — even if players couldn't articulate what they heard, they could still sense a lot.

在被问起这场音乐会有什么挑战的时候，安栋就提到了玩家的期待，他说，这场活动所要面对的观众，有很多的未知性，因为很多《原神》玩家对IP作品的了解程度，是远超常规的。
When asked about the challenges of this concert, An Dong mentioned the players' expectations. He said that the audience for this event had a lot of unpredictability because many *Genshin Impact* players had an understanding of the IP that far exceeded the norm.

一个古典音乐爱好者，再怎么听，一首音乐听几十遍就很了不起了。但《原神》玩家会在游戏里会反复听到LOOP，甚至一首喜欢的歌会不断单曲循环成百上千遍，他们会对每一个节奏都足够熟稔。
A classical music enthusiast, no matter how much they listen, it's remarkable if they listen to a piece of music dozens of times. But *Genshin Impact* players might hear a loop repeatedly in the game, even a favorite song could loop hundreds or thousands of times; they are familiar with every rhythm.

{{zh|而这场音乐会，不想将自己局限在IP活动的范畴，而是想成为一个重要的音乐内容，用身临其境的感受，超出玩家们的预期。|tl=This concert didn't want to limit itself to the scope of an IP event; it aimed to become significant musical content. It aimed to exceed players' expectations, providing an immersive experience.

终归，团队还是希望这场音乐会能打动玩家，然后成为他们很重要的一次回忆。
Ultimately, the team hoped that this concert would move the players and become a very important memory for them.