recursal/Fanatic-Fandom huggingface dataset:
The Gift

**The Gift** is a character in *Wasteland 3*.

## Background

*The woman in the heavy wheelchair looks at you, then looks at the green-skinned woman in a Ranger uniform beside her. Her guards glare at you, but are clearly awaiting her signal.*

The Gift is the scientist responsible for creating the hallucinogenic gasses that sustain the Breathers. She is a descendant of one of the Hundred Families who owned Aspen, abducted, broken, and manipulated by Victory Buchanan to create the Breathers. He used her brilliant scientific mind to create a method for controlling others: Once subjected to the hallucigenic effect of her gas, they'd become pliable and easy for Vic to persuade and direct.

The Gift does not partake in the gas herself, instead using an aerosolized painkiller to deal with the pain of her broken body. She's permanently wheelchair-bound, another of Vic's "gifts". What the elder Buchanan son didn't mention is that it also has a bomb implanted that allows him to destroy her at a whim.

While she's convinced that Victory saved her, she isn't his slave and exercises certain independence. She saw compassion and intelligence in Pizepi Joren, for instance, and convinced Vic to hand her over. The two have been working together at Little Hell since then, with Pizepi gaining insight into the Breathers and ever so slightly turning the Gift against the Psychopath.

## Interactions

### Quests

* Raising a Little Hell: Oh, she's *very* important. With Mechanics 7, you can ask to inspect her chair. Explosives 8 will allow you to identify a bomb strapped underneath the wheelchair. You can use Kiss Ass 8 or Perception 8 to turn her against Victory and make her abandon his cause, but only if you made a good enough impression.
Titanium Clawer

* Wheeled
* Hovering

* Wheeled
* Hovering

**Titanium Clawer** is robot that can be encountered in Base Cochise Entrance, Base Cochise Level 2, Base Cochise Level 3, Base Cochise Level 4, and Sleeper Base Level 3. The same name is used for two distinct types of robots, one with a three-wheel propulsion and another hovering.
TomTom Mahut

**TomTom Mahut** is the leader of the Obeah Orders in *Fountain of Dreams*.

## Background

TomTom is the head of the Obeah Orders, headquartered at their temple. He is a proud leader of his people and extremely protective of them. He is currently fighting a bloody feud against the Beachcombers, who are preying (he believes) on the OhOhs.

## Interactions

* Lives in his home in north Miami. You can talk to him about various topics and learn more about Obeah Orders.

## Interesting facts

* There is no exact information in the game about who is the real head of Obeah Orders: TomTom Mahut or BigDaddy. They both behave like leaders, but given that it is BigDaddy who lives in the temple, then most likely he is the real leader.

## Appearances

TomTom Mahut appears only in *Fountain of Dreams*.
Toxin cell

## Effects

Applies Poisoned

**Toxin cell** is a weapon mod in *Wasteland 3*.

## Description

Once affixed, the cell delivers a slow drip of toxins onto the weapon's contact surface.

## Crafting

Ingredients to produce one (1) unit
* 1 Counterforce Weights
* 1 Toxic Spines

## Locations

* Hoon Homestead (only if destroyed).
* **Recipe** can be found in the hidden structure on the north-west part of the world map, in the rockies (require Nerd Stuff 7 or Mechanics 8 to open).
Shadowy Figure

**Shadowy Figure** is a Diamondback Militia character found at the Canyon of Titan in *Wasteland 2*.

## Background

A prominent officer of the Diamondbacks, the shadowy figure approaches the Rangers when they enter the Canyon, offering them the possibility of working for the Militia - as long as they can find their headquarters, of course.

## Interactions

### Details

* Consider offer from the Diamondback Militia: Gives the quest to find the headquarters of the Militia. With Smart Ass 5 and Kiss Ass 7, the Rangers can convince him to give them a clue to find the base - which results in him giving the Rangers the key necessary to open the locker with the terminal unlocking the doors to the base.
The Real Deal

**The Real Deal** is an achievement in *Wasteland Remastered*.

## How to obtain

* Kill the Blood Priest below the Temple of Blood and acquire the real Bloofstaff, then head to Needles downtown. West of the howitzer is a building guarded by a non-hostile group of guards. Kill them, then enter the basement and use the Bloodstaff on the machine just by the staircase. Fake Bloodstaves will be mulched, the real will be verified.
Tarjan token

**Tarjan token** is a miscellanous item in *Wasteland 3*.

## Description

A brass token inscribed with a scowling face and the name "Tarjan."

## Locations

* Recovered from broken toasters; see this page for locations. Tarjan tokens can be turned in at the Tarjan machine in Quarex's museum at The Bizarre to receive various perks or a powerful but temporary buff:
	+ Tarjan's Eye (+1% Cold resistance, +2 Penetration)
	+ Fortune Cookie (+15 CON)
	+ Precognition (+10% Evasion)
	+ A random buff
		- Cunning of Tarjan: +25% to all experience for 3 hours
		- Magic Fingers: +1 Barter skill for 3 hours
		- Lightning Strikes Twice: +100% critical chance for the next 5 attacks (no duration, effect ends when all buffed attacks have been expended)
* Note the reward applies only to the character who interacts with the machine.
* Note also that Tarjan will not grant the same perk or buff more than once, e.g. once a character has the Precognition buff, Tarjan will not grant it again to any character.
Team Foxtrot

**Team Foxtrot** is one of the main Desert Rangers teams operating in the wasteland. In 2102, Team Foxtrot was activated under the command of Captain Angela Deth to be the vanguard of the Rangers' deployment in Los Angeles. Deployed in advance of Team Echo, Foxtrot successfully set up a preliminary base at Santa Fe Springs. However, problems began when Captain Deth decided to perform an overflight of Seal Beach. As they observed the swarming Children of the Citadel, they were shot down by incoming missiles. At roughly the same time, nuke pooches invaded the water treatment plant and began tearing apart the Rangers. By the time Team Echo arrives, there are only two remaining members of Team Foxtrot alive: Dave Carlson and Wade Woodson.
The Ten Commandments of James King

**The Ten Commandments of James King** is a book in *Wasteland 2*. It is found in a container in the penitents' pen in Griffith Park.

## Background

A small laminated card with text printed in big block letters.

## Transcript

*A Primer for Children*

1. I am the Lord your God, and James King is my Prophet.

2. To Deny God is the Greatest Sin. Those who do not believe must be delivered unto God for Judgment.

3. You shall recognize no other Church than the Church of Salvation.

4. Take the Teachings of God, James King and the Church and spread them unto the land.

5. Those who believe will follow, those who do not will fall beneath the Lord's vengeance. Stay not your hand to Cleanse the Unbeliever.

6. Read your Bible daily and pray to the Lord God and his Prophet James King.

7. To commit adultery is to Sin.

8. To allow intoxicating substances inside you is to Sin.

9. To lie and steal is to Sin.

10. Only through cleansing the Sins of others can you cleanse your own Sins.
The Lariat

prepped and ready to fire. Go through your scrap, and pick out some lengths of string and wire,
just the useless bits, of course, then load them in right here, see? Then slide the ammo in here, awkward, I know, but trust me.When you're
ready, twist this thing here until you smell burnt hair, but seriously - and this is
important - don't keep breathing it in, okay? Then aim and shoot like normal, but be really quick about it, again,
because of the smell. What comes out the barrel should fire mostly straight, and once you get the hand of it, it'll tangle up whatever it hits pretty good!
Once more, Cadet Specialist, because I can't stress this enough, don't let the smell get into your eyes or lungs.

**The Lariat** is a tier 3 assault rifle in *Wasteland 2*.

## Description

A rifle customized by Ranger R&D Expert Captain Mercaptain, the Lariat is designed to hinder enemies' speed and mobility, rather than filling them with holes. Perfect for catching stray cattle... or immobilizing opponents so somebody else can blast them.

## Characteristics

The weapon alerts enemies (generates noise) in a 27 unit radius.

## Locations

After talking to General Vargas once Damonta has been completed, but before you leave for California, talk to Mercaptain and she will add The Lariat and an Ion Blaster as requisitions.
To Our Health

**To Our Health** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
To Our Health
Help Dr. Breeler to cure Dionna Herrera.
Dr. Breeler installed Turbine's Breather in Dionna, saving her life.
We helped Dr. Breeler cure Dionna's Black Lung.
Dionna Died
Dr. Breeler has asked for help curing Dionna Herrera's Black Lung.
Dr. Breeler installed Turbine's Breather in Dionna, saving her life.
We helped Dr. Breeler cure Dionna's Black Lung.
We couldn't save Dionna in time
Dr. Breeler suggested we steal a breathing apparatus off a Scar Collector that lives in the scrap yard.
We've acquired Turbine's Breather. We can give it to Dr. Breeler.
We offered to help Dr. Breeler create a cure for Black Lung. We should start by taking a sample from Dionna.
Dr. Breeler said we can use the instruments in the infirmary to work on the cure.
We've acquired a Black Lung Sample from Dionna.
We brought the Black Lung Sample to Dr. Breeler's lab.\nNow we have to find an effective reactant.
Dr. Breeler suggests we need a reactant with OBSCURE PROPERTY OF FUNGUS, but he doesn't know where we could find something like that.
The Arcology Fungus cleaned the smog from the damaged tissue!
Alcohol did not work.
Gasoline did not work."

```
Thunder

**Thunder** is a recruitable character in *Wasteland 3*.

## Background

One of the predefined ranger recruits you could choose for your group.

### Miner

*You're tougher than most. You get that way working mines, blasting tunnels all day. You maybe catch a little fly rock in the face, but you live with it. Tough is better than pretty in this world anyway. Miners are practical. If they asked for anything, it'd probably be for their hearing back.*

## Interactions

### Ranger recruit

Main article: Wasteland 3 companionsCan be hired at Ranger HQ by speaking with Sergei Greatski after completion of Home Away from Home quest.

## Inventory

* Weapons:
	+ Bunker Buster
* Items:
	+ Med Hypo
	+ Frag Grenade

## Gallery

* Appearance
* Profile view
Titanium-cobalt barrel

## Overview

### Skill req.

to craftWeapon Modding 7to mountWeapon Modding 6

## Item Data

### ID

ITM\_WeaponMod\_Ranged\_Barrel\_Tier3-1

**Titanium-cobalt barrel** is a weapon mod in *Wasteland 3*.

## Description

Difficult to machine, but twice as strong as steel at the same weight.

## Crafting

Ingredients to produce one (1) unit
* 1 Columbium barrel

Can be upgraded to Lightweight barrel.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Titan

Titan is one of the names for a type of the Servants of the Mushroom Cloud's gods... Some kind of holy atomic energy is the chief god, and their lower gods, which are nukes themselves are called titans... it is unknown if these titans are see as their own entities or as just a manifestation of The Mushroom Cloud, and Atomic Energy, or their god's destructive will.
The Road to Enlightenment

**The Road to Enlightenment** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
The Road to Enlightenment
Speak to Elegy
Destroy the Bookmobile at the Bookkeeper's Ambush Camp
Return to Elegy
Success - the road is secure
Elegy wants to destroy a Bookkeeper Ambush on the road to the road to the Library.
Octavo has put Elegy in charge of securing the road.
Elegy wants you to go to the Bookkeeper's ambush camp and destroy their Bookmobile.
Inform Elegy that the road to the Library has been secured.
The road to the Library has been cleared of threats."

```
The Ballad of Bobby & Rex

## The Ballad of Bobby & Rex

### ID

Diary\_AZ2\_Ballad

**The Ballad of Bobby & Rex** is a book in *Wasteland 2*.

## Background

Sheet music printed with notes and lyrics.

## Transcript

### Part 1

*Sheet music with guitar tabs*

Rex, Sweet Rex

Why did you have to go?

Everything a Ranger wrecks

And we miss you so

Bobby, Bobby dear

Why did you have to go?

The Rangers slayed you here

And we miss you so

In the night the sweet sounds

Of cheerful happy barks

Then rangers shot our hounds

And silence ruled the dark

Innocents, oh shed a tear

They do not care, the evil men

They come again, bringing fear

Just like they did back then

Compassion is the Ranger's call

""Necessary Evil"" their creed

But they pity not the small

Heed not their words, but deeds

To their graves were they carried

Friends together, for all time

Bobby & Rex now lay buried

Killed by rangers for no crime
Terrorizer

**Terrorizer** is a perk in *Wasteland 3*.

## Description

Remember that kid who always tried to fry bugs with a magnifying glass? Yeah, that was you.

## Effects

Flamethrower attacks Engulf  targets, reducing their Hit Chance by -15%.

## Strategy

This applies to the W.A.S.P gun's attacks via a modified Poisoned  status effect, even though the Burning  status effect is not applied. However it does not apply to the Nitro Thrower's Frozen  status effect. In fact, Burning  applied by non-Flamethrower weapons (such as the Flamesaw Cannon) does not apply Engulfed .
The Bard's Tale

### Platforms

Apple II, Commodore 64, Apple IIgs, ZX Spectrum, Amstrad CPC, Commodore Amiga, Atari ST, MS-DOS, Apple Macintosh, NES

## Description

**The Bard's Tale** (*Tales of the Unknown: Volume I*) is a fantasy role-playing video game created by Interplay Productions in 1985 and distributed by Electronic Arts. It was designed and programmed by Michael Cranford.

Based loosely on traditional *Dungeons and Dragons* gameplay and inspired by the *Wizardry* computer games, *The Bard's Tale* was noteworthy for its unprecedented 3D graphics and animated character portraits.

It was originally released for the Apple II, and was also ported to the Commodore 64, Apple IIgs, ZX Spectrum, Amstrad CPC, Commodore Amiga, Atari ST, MS-DOS, Apple Macintosh, and Nintendo Entertainment System platforms.

## Story

The following text from the box cover summarizes the premise:

>
> Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared.
>
>
> The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues.
>
>
> You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...
>
>
>
>

In the actual game, the player forms a party of up to six characters in the Adventurer's Guild building which is the only "home zone" where the current game can be saved. Magical statues throughout the city guard entrances to other dungeons and turn to life to attack trespassing player parties.

## Connection to Wasteland series

### *Wasteland*

*Bard's Tale* appears on Wasteland as easter egg in famous first paragraph of Wasteland:

### *Wasteland 3*

*Bard's Tale* appears on Wasteland 3 as a game in Quarex collection. It also has a small quest related to it which allows to acquire Bardic armor set.
Team Echo

**Team Echo** is one of the main Desert Rangers teams operating in the wasteland. In 2102, their main assignment is investigating the death of Ranger Ace under orders from General Vargas. Team Echo is the player's Ranger squad and their actions, character, makeup, and so on and so forth are all up to them.

## References

1. ↑ Vargas: "*Yeah, I know. You've hardly found your feet with us, and here I am sendin' you on a \*mission\* that already got one Ranger killed. Well, I wish I had another option, but the Desert Rangers are spread a little thin right now. Ranger Teams Able and Charlie are out west tryin' to stop a range war out there from becomin' straight up genocide, and Team Baker is up north lookin' for a way through the radiation that's cut us off from Vegas. I'm afraid the next generation is going to have to lead the charge on this one.*"
Team Able transmissions

**Team Able transmissions** are radio broadcasts in *Wasteland 2*.

## Transcript

Peppard: Able One to Citadel Base.

Vargas: Go ahead, Able One.

Peppard: On site. Talked to caller. Looking for bogies.

Vargas: Ten four, Able One. Advise when complete.

Peppard: Roger, Citadel Base. Able One out.

Vargas: Go ahead, Able One. Call complete?

Peppard: Ten Four, Citadel Base. False alarm. Just a couple of hobos. Resuming patrol.

Vargas: Ten four, Able One. Carry on.

Peppard: Roger. Able One out.

## Transcript

Peppard: Able One to Citadel Base.

Vargas: Go ahead, Able One.

Peppard: Ten four, Citadel Base. Intercepted raider transmission. Jerks are about to jump somebody. We're movin' in.

Vargas: Copy, Able One. What's your twenty?

Peppard: Two Clicks East-South-East of Corn Silo.

Vargas: Got it. You need back-up?

Peppard: Negative. Punks won't know what hit 'em.

Vargas: Don't get cocky, Able One. Advise when complete.

Peppard: Will do, Citadel Base. Able One out.

## Transcript

Peppard: Able One to Citadel Base.

Vargas: Go ahead, Able One.

Peppard: Ten Four. Raiders neutralized. No major damage on our side. Resuming patrol.
The Everest Hotel - A fine place to rest!

**The Everest Hotel - A fine place to rest!** is an unused lore book in *Wasteland 3*.

## Description

Bound in red leather, its spine embossed with gold leaf, this guidebook to the Everest hotel was beautiful once but now, like the establishment itself, is moth-eaten and bedraggled. This is clearly a relic from before the bombs fell.

## Transcript

The Everest is the preeminent wellness brand in hospitality, consistently delivering on its promise to ensure guests enjoy an unprecedented amount of comfort and fulfillment when they come for their well-deserved rests. Located within the mountains of Colorado, it stands removed from the pollution of the lowlands, a bastion of elegance and tranquility. A visionary establishment, the Everest serves as a partner in its guests' well-being, empowering them to find peace amid the rigors of frontier living, through impeccable service, exquisite dining, and grand facilities.

What can guests look forward to?

The forests around the Everest boasts an impressive biota, comprised of squirrels, badgers, majestic deer, sleek wolves, and several species of large cats. Several times a day, the Everest staff will organize guided nature walks through the woods, allowing guests to partake of the local beauty. For those disinclined towards outdoor activities, there are plenty of other attractions to keep one busy. The Everest is home to Colorado's first musical drone quartet, a proprietary entertainment innovation that has left countless audience members breathless. In addition, the hotel boasts expansive spa facilities; guests will never look at baths the same way.

And let's not forget, the Everest is famous for its world-class gastronomic delights. Featuring local produce and fresh game from the local environment, the rotating menus are guaranteed to provide something that will please everyone.

## Location

* Not obtainable, as Everest Hotel was cut from the game.
The Wyman

**The Wyman** is a character in *Wasteland 3*.

## Background

*A lean, weathered woman sizes you up as you approach.*

Wyman is the Gippers' resident medic and just about the only person in their little winter camp that knows how to fix people up. Though she was originally the second of Reagan's many wives, she was cast down by Mother Nancy Reliance for speaking her mind, her wig burned, red suit used for toilet paper, and forever named the Wyman, after Reagan's first wife, Jane Wyman. However, she couldn't throw their only doctor out, so Wyman has remained at camp ever since, bitter and angry - though confident she wouldn't be blasted by the AI anytime soon due to her usefulness.

She is wary of the Machine Commune, however, as their methods of healing could prove her undoing.

## Sells items

Drinks and cigarettes are randomly selected upon entering the Denver Ruins

**Consumables**
* Med Hypo
* Medic Pack
* Injury Kit
* Nitro Spike
* Suture Kit
* Antidote
* Med Dart
* Crystal Clear
* No-Glo
* Ultra-Morphine

**Deployables**
* First Aid Station

**Drinks**
* Casa Regretti
* Mile High Mug-Filler
* Whup-Ass

**Cigarettes**
* Brygo's 'Big Vegas' Brand Premium Cigar
* Red Rooster
* Nico-Pops
* Styx
The Sanctified Piscitelli

**The Sanctified Piscitelli** is the owner and operator of the Bizarre’s weapon store and experimental workshop.

## Background

*The woman has scars all over her body, marks that speak of acid burns and shrapnel damage. Her eyes are scarred and blind, yet she turns to you as you approach.*

Piscitelli is a woman who is religiously devoted to the weapons she crafts and modifies, with every scar a reminder of her utter devotion to her craft. She works on weapons with wanton abandon, bearing the damage she incurred in the process as badges of pride.

## Sells items

**Trinket**
* Modder's Kit

**Assault Rifles**
* M1989A1
* Pulse Rifle
* SWAT Rifle

**Submachine Guns**
* Enforcer
* Lead Sprayer
* Photon Churner

**Sniper Rifles**
* Perkele Model 85
* Red Dragon

**Handguns**
* Army Revolver
* Autovolver
* Phase Blaster

**Shotguns**
* SPAZ-12
* Striker
* The Emancipator

**Heavy Machine Guns**
* Argon Lance
* Army MG
* Light Squad Weapon

**Flamethrowers**
* Army Flamethrower
* Scourer

**Rocket Launchers**
* LAW
* Sabot Rocket

**Weird Weapon**
* Meson Cannon

**Blunt Weapons**
* Clown Hammer
* Shock Mace

**Bladed Weapons**
* Flayer
* Ion Blade
* Road Sign Cleaver

**Brawling Weapons**
* Nailbox
* Sawblade Cestus

**Grenades**
* Frag Grenade
* Molotov Cocktail
* EMP Grenade
* Cryo Grenade
* Gas Grenade and recipe
* Smoke Grenade and recipe
* Plasma Grenade

**Deployables**
* Decoy
* Ice Spike
* Instant Discobot
* Laser Turret
* Pocket Sawpup
* Machine Turret

**Ranged Modifications**
* Incendiary Linkage
* Sound Suppressor
* Broach-Rifled Barrel
* Hammerforge-Rifled Barrel
* Extra Full Choke
* Extra Turkey Choke
* Extended Mag
* Max Capacity Mag
* 32mm Magnifying Scope
* 38mm Magnifying Scope
* Spec-Ops Laser Sight
* Ultraviolet Laser Sight

**Melee Modifications**
* Symmetrical Weights
* Rubber Grip
* Fiberglass Grip
* Counterforce Weights

**Ammuniton**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Bolts
* Energy Cells
* Flamethrower Fuel
* Rockets
* Shotgun Shells
* Spikes
* Tactical Nuke
The Obliterator

**The Obliterator** is a unique handgun in *Wasteland 2*.

## Description

The Best Gun ever made, by anyone, ever. If you're using this, you're a damn dirty cheater. CHEATER!

## Characteristics

This weapon alerts enemies (generates noise) in a 20 unit radius.

This weapon is not available at any location in the game. The only way to acquire it is to modify a player's saved game file, which—as noted above—is CHEATING!

## Locations

* This weapon is not available at any location in the game. It can only be acquired by modifying a saved game file.
The Clown's Guide to Paints, Makeup and Acid

**The Clown's Guide to Paints, Makeup and Acid** is a lore book in *Wasteland 3*.

## Description

1984's Top Seller. Now you too can look like a clown!

## Transcript

Chapter 5 – Making Clown Paints!

So kids, you have your clown outfit, your clown horn and clown nose all ready? Great! Now it’s time to make your very own clown makeup. Wow! That’s right, you’re making your paints yourself, and the next chapter will discuss how you can use them to paint your face!

Note: Do not attempt without supervision of your parent or legal guardian. Clowns, Inc. cannot be held responsible for any paint-related accidents

There are four basic colors we’ll want to make: a brilliant light blue, a beautiful indigo, a beautiful crimson “allura” red, and a subtle light green to finish things off. Please refer to the mixes below.

Light Blue - Carbon 37, Hydrogen 34, Nitrogen 2, Sodium 2, Oxygen 9, Sulfide 3

Indigo - Carbon 16, Hydrogen 8, Nitrogen 2, Sodium 2, Oxygen 8, Sulfide 2

Red - Carbon 18, Hydrogen 14, Nitrogen 2, Sodium 2, Oxygen 8, Sulfide 2

Light Green - Carbon 37, Hydrogen 34, Nitrogen 2, Sodium 2, Oxygen 8, Sulfide 2,

## Location

* Sans Luxe Apartments: Inside a container in the locked apartment (Lockpicking 5).
Tom

**Stanley**, styling himself as **Fix-It Tom** is a merchant found at the Canyon of Titan.

## Background

A haggard middle-aged man with the looks of a shopkeeper, but the ice cold eyes of a killer. Tom and his wife, Tam, were ambushed by Canyon raiders and their merchant wagon wiped out before they could react. Tam was abducted by the bandits, while Tom managed to just barely avoid getting killed.

## Interactions

### Details

* Help a merchant find his missing wife - or not ↔ Find the relatives of a woman partially eaten by badgers: As the sole survivor of the caravan, Tom asks the Rangers to help him find his wife - or what's left of her. Unfortunately, she is dead. Doing this quest is easier if the Rangers wipe out the honey badgers beforehand, as Tom is quite squishy and vulnerable to the badgers' attacks. In fact, in order to get the quest, the Rangers need Hard Ass 5 or Kiss Ass 5 to convince Tom that they can help.
Temple of the Servants of the Mushroom Cloud

## Layout

Original

Step Time: 2 minHeal rate: 32 stepsEnc. freq.: 0

**Temple of the Servants of the Mushroom Cloud** is a location in Vegas.

## Background

The Vegas nuclear power plant continues to function after the apocalypse. Home to the poisonous cult of the Servants of the Mushroom Cloud, it provides the entire city with vital electricity and acts as a "church" where the followers pray and meditate about all things nuclear. The sewers beneath the temple were probably a good way to discharge reactor cooling water before the war, but now they are the gateway to the end areas of the game.

## Overview

The Mushroom Temple can't be missed: it's easiest to approach from the central eastern section of the map from the desert. The Mushroom Temple contains the entrance to the sewers, and thus is a must-visit if you want to progress further in the game. The password is either "Oppenheimer" or "Einstein", or you can say you have a gift, and say "Bloodstaff". Alternately, you can blow down the doors with TNT and slay the Temple Guardians that spawn to fight you for a lot of additional experience.

It has many spots to explore, many opportunities for level-up combat, and it serves as a good spot to let time pass and regain health points because there are no fights you don't pick yourself. Some of the doors respond to Picklock, others respond to Electronics or TNT. Using a Sonic Key (kill the Cyborg Commandos, or dig it up at the golf course stash) you can open the wall to the west of the central reactor room and access the sewers. The Temple also has a stash of weaponry to the west and armor to the east before the main reactor room (including M1989A1 NATO Assault Rifles and Rad suit. Charmaine carries a Laser pistol.

The player is strongly cautioned if entering combat in this location to avoid radiation. Rad Angels leave behind radiation in the space they die in, and a Nuclear Technician throws a radiation grenade at you in the reactor works if assaulted, leaving another radiation spot. Keep Rad suit on hand to deal with this nuisance. If you're feeling mischievous, you can tinker with the controls using Electronics and shut down the reactor's coolant, forcing a meltdown, which both opens all of the doors in the place and simultaneously floods most of the building with radiation. Your call!

## Library

The Center of Holy Knowledge teaches the following skills:

* Brawling
* Climb
* Clip pistol
* Knife fight
* Pugilism
* Rifle
* Swim
* Knife throw
* Perception
* Assault rifle
* AT weapon
* SMG
* Acrobat
* Gamble
* Picklock
* Silent move
* Confidence
* Sleight of hand
* Demolitions
* Forgery
* Alarm disarm
* Bureaucracy
* Bomb disarm
* Medic
* Safecrack
* Cryptology
* Metallurgy
* Toaster repair
* Electronics
* Doctor
* Energy weapon
Team November

**Team November** is one of the main Desert Rangers teams operating in the wasteland. Their latest assignment (and one that leads to their near destruction, save for a handful of Rangers) is making contact with Saul Buchanan, the Patriarch of Colorado, and establishing a lifeline to support the Arizona Rangers, who have been struggling after their headquarters was obliterated in nuclear fire.

## Gallery

*The player was supposed to be able to customize their insignia in early versions of the game.*
Temple of Blood island guard

## Guard

Classic and Remastered

**Guard** is human that can be encountered in The Temple of Blood Island (Needles). They are accompanied by bloodbeasts and patrol the inner chamber. There are 8-16 guards divided into eight patrols in the outer chamber and 2-8 guards in the inner chamber, in two groups, protecting the Blood Priest.
The Buckeye Republic

**The Buckeye Republic** is a highly conservative, puritan nation in what remains of Ohio. They are notable for being one of the richest nations in the East, and a major client of the Motor City Combine. It was rich enough to blindside the Combine by ordering a hundred tanks and a thousand guns in exchange for an extreme amount of Buckeye bucks - then taking these deliveries and invading the Combine's territories, pushing up Detroit River and starting a war that's believed to be ongoing.
Tar-thrower

### Dam. type

**Fire**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Burning.

## Effects

* Applies Hot Tar  X1
* Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### ID

ITM\_DLC1\_Equip\_Weapon\_Flamethrower\_TarThrower\_Tier6

**Tar-thrower** is a heavy machine gun in *Wasteland 3: Battle of Steeltown*.

## Description

You think getting blasted by a flamethrower was bad, how about a *molten tar-thrower?*

## Characteristics

Damage can be increased from various bonuses. Also Fire damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Fire damage maximization example

* +20 Damage from Shortened Barrel  at the cost of -10% Hit chance
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Fire damage from Disciple Of The Metal background
* +25% Fire damage from Pyromaniac quirk
* +25% Fire damage from Heating Element perk
* +30% Fire damage from Weird Science skill at level 10
* +30% Fire damage from Elite pyro exo armor set

Applying all bonuses (+28 Damage +60% Ranged damage +125% Fire damage) leads to the following result:

* 165 - 194 x6 (990 - 1164) damage in weapon stats.

In fact damage will vary depending on a target:

* 214 - 252 x6 (1284 - 1512) damage against organic targets (+30% Damage).
* 115 - 135 x6 (690 - 810) damage against mechanic targets (-30% Damage).

### Field stripping results

* 48-76 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Steeltown gates: Possible drop from lockpick 10 safe.
* Steeltown gates: Random drop from digsites in the scrapyard (high perception is required).
* Steeltown admin level: Possible drop from large containers in Markham's Office and Hayes' room.
* Steeltown admin level: Sold by Wink Tillman after completion of Factory Fracas quest.

## See also

* Elite tar-thrower - more powerful craftable version.
The Prisoner

**The Prisoner** is a character in *Wasteland 3*.

## Background

A rather odd man found locked up in the brig of the Peterson Air Force Base, claiming to have survived numerous changes in management thanks to a steady diet of mushroom, vermin, and water dripping from the ceiling. He's more than meets the eye, however...

## Interactions

Eventually, Hope Emerson, your jailer, will ask for his release. You can agree with her, which will result in a homicidal maniac being set loose upon the world.
With *Battle for Steeltown* and *Cult of the Holy Detonation*, he plays a minor side role. In the first, he's hinted at, as he slowly kills the refugees in the camp, but is only met at the Research Level at Cheyenne Mountain, where he experiments on mushrooms. Trying to arrest him will cause him to suicide, while ignoring him unlocks a 'vendor'.
Tortoise

In the Rail Nomads Camp north of the Hobo Camp can a tipped over tortoise be found.

The player can interact with it, flipping it over or not. Alternatively he can use animal whisperer in order to turn itself on its own.
Doing so will send the tortoise on a lengthy journey to the waterfall, located at the beginning south-east river (Where the radio tower and various animals can be found.)
There it will than die and reveal a hidden burial of rare and useful items, if the player has a shovel ready to be used.

The wiki hints that flipping over the tortoise forcefully will cause in an event that will cause killer robots to annihilate the nomad camp. No information is given on possible outcomes of a successful animal whisperer check. This is however not implemented.
The Sads

**The Sads** is a status effect in *Wasteland 3: Cult of the Holy Detonation*.

## Effect

* Increases normal damage bonus by 50%
* Reduces critical chance by 100%
* Applies Fried  when duration ends.

## Removal

Can be removed by Crystal clear  or Savory smelling mushroom . When a positive effect is removed, a negative effect immediately sets in, and another injection is required to completely remove the effect.
The Great Joke

## Beliefs and Description

The Great Joke is the religion of the Los Payasos, they believe that a man named El Payaso Rojo made the Great Joke. The Great Joke holds that the end of the world was just a big grand joke and the people left behind are just the punch line. Like the Breathers, the Payasos seem to hold drugs as a religiously required thing, but unlike the Breathers however, it's not one drug that needs to be constantly inhaled but multiple drugs that they regularly use.

The Great Joke has multiple religious sites, and they seem to practice Transformative Vandalism when making these structures. One of their temples in the Warrens under the Bizarre shows that they pray to a vandalized Jesus statue that now looks like a clown, dubbed "Clown Jesus" .

They are constantly making statues out of circus and play objects and they can be found all over the everywhere they go. One of their most sacred Temples is a circus tent. They appear to practice prayer, but their main way of practicing their faith is making jokes... every Payaso you can talk to makes at least one joke.

## Temples/Religious Sites

* "Circus of El Payaso Rojo" located in the Clown Museum
* "Clown Jesus Church" located in the Warrens

## Gallery

* Warren
* Clown
The Company Store

**The Company Store** is a quest in *Wasteland 3*.

## Background

You're trying to cause a internal war with-in the Scar Collectors. So you're raiding their mine looking for the old company store owner.

## Raw strings

```
The Company Store
Open the airlock door that leads out of the Scar Collector Mine, then return to Dee.
Meet Dee outside the Company Store near the Scar Collector Mine.
Eliminate Cutter Throat and her allies in the Company Store near the Scar Collector Mine.
Talk to Dee Sharp at the Company Store near the Scar Collector Mine.
Eliminate the remaining Scar Collectors in the mine.
Dee took over
Dee Sharp is dead
Talk to Dee Sharp at the Company Store near the Scar Collector Mine.
Dee Sharp, a former Scar Collector who was sold into slavery, wants our help retaking the bar she ran.\n\n\n[Reward: [Dropset: DRP_Reward_q3001_DeeSharp]]
A large airlock door leads out of the mine. If we open it up, Dee and the other slaves will be free.
We freed Dee and a group of other slaves. She's ready to take back control of the Company Store. We should meet her there.
The Company Store is being run by a Steel-Trap stooge named Cutter Throat. If we get rid of her, Dee can take over.
With the Scar Collectors cleared out of the Company Store, Dee has moved back in. We should talk to her again.
Dee will give us our reward as soon as we kill the Scar Collectors still in the mine.
Dee is happy as a songbird now that she's running her juke joint again.
Dee's dead. She won't be running any bars ever again.
With the last of the Scar Collectors dead, Dee will give us the reward she promised. We should talk to her again."

```
Toaster repair bench

Located in the Guardian Citadel in the helicopter hangar, the bench allows the Rangers to use Toaster repair to fix broken toasters. There are four toasters in total that can be repaired and they give the following rewards:

* Plasma coupler, Fruits, Visa cards.
* Nova key, 1-4 Power packs.
* Pulsar key, Sledge hammer, 4 Power packs.
* 1-6 Plastic explosives, Engine, Snake squeezin.
The Emancipator

## Effects

25% to apply Slowed

**The Emancipator** is a handgun in *Wasteland 3*.

## Description

Some madman adapted a shotgun into a pistol format. It delivers the stopping power, but hang on tight!

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +93% Ranged damage) leads to the following result:
* 63 - 88 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

* The Bizarre: Sold by The Sanctified Piscitelli.

## Gallery

* Without unique glow
* Concept art
Toxic waste note

**Toxic waste note** is a miscellanous item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

WARNING TO STAFF! Our toxic waste storage is overflowing, but research must go on! For now we're storing it in the shipping containers, so be careful opening them without protective gear.

## Location

* Cheyenne Research Level: Crate near the entrance.
Tragic Kingdom

**Tragic Kingdom** - cut location in Fountain of Dreams.

All that remains from Tragic Kingdom is the entrance scene to the location. As far as we know, this location was supposed to be the home of many Florida mutants. Most likely, this location was supposed to be located somewhere in the Everglades, and would most likely open after killing Kiwi. Perhaps this is where Fountain of Dreams was originally located.
Team Charlie transmissions

**Team Charlie transmissions** are radio broadcasts in *Wasteland 2*.

## Transcript

Fawcett: Charlie One calling Citadel Base. Come in.

Vargas: Go ahead, Charlie One.

Fawcett: Got some meth dealers doin' business out at Red Leg. Should we take 'em?

Vargas: Hang back, Charlie One. See if you can follow 'em to the source. And call me before you make a move.

Fawcett: Copy, Citadel Base. Hangin' back. Charlie One out.

## Transcript

Fawcett: Charlie One to Citadel Base.

Vargas: Go ahead, Charlie One. Still on those dealers?

Fawcett: Ten four, Citadel base. Followed 'em to trailer park in the middle of nowhere. Looks like a lab.

Vargas: Copy, Charlie One. Let me know if you need back-up.

Fawcett: Negative. Only a few peo-- [cc]Sounds of SMG fire, Shotgun fire[-]

Fawcett: Shit! Ambush! Back to the rocks! Back to the--

Vargas: Charlie One, come in! Charlie One! Dammit!

Vargas: Citadel Base calling all teams. Anyone in the vicinity of Red Leg Sands, Rangers need assistance ASAP.

Vargas: Charlie One, this is Citadel Base. If you can hear me, I am calling for assistance, and will send help to you if I find it. Call in when it is safe to do so and advise on your situation. Citadel Base out.

## Transcript

Fawcett: [cc]Winded voice[-] Charlie One to Citadel Base.

Vargas: Damn good to hear your voice, Charlie One! What's your status?

Fawcett: No-one dead, amazingly enough. Meth heads couldn't shoot for shit. But I got three wounded, one critical. Heading for Red Leg. Gonna see their doc.

Vargas: Ten four, Charlie One. Call at location. And stay safe.

Fawcett: Roger, Citadel Base. Charlie One out.

Vargas: Go ahead, Charlie One. You make Red Leg?

Fawcett: Roger, Citadel Base, but, uh... Doyle didn't make it. He bled out.

Vargas: \*\*sigh\*\* Ten... ten four, Charlie One. Bring him home. I'll let his people know.

Fawcett: Copy, Citadel Base. On our way.
The History of the Davis-Monthan Air Force Base

**The History of the Davis-Monthan Air Force Base** is a book in *Wasteland 2*.

## Background

An old, yellowing book with a photograph of a P-51 Mustang on the cover.

## Location

* Damonta: On the body of a woman near the motel.

## Transcript

Davis-Monthan Air Force Base is named for Lieutenants Samuel H. Davis and Oscar Monthan, two natives of Tucson, Arizona and pilots during World War I, who died in separate military aircraft accidents in the years following the war.

In 1925, a year after Monthan had passed and four years after Davis died, Tucson's City Council purchased 1,280 acres of land southeast of town to locate the city's municipal airport. Construction was completed in 1927 and the world famous aviator Charles Lindbergh formally dedicated the site in honor of the two deceased airmen. This site would later become the heart of the Davis-Monthan Air Force Base.

While primarily a civilian air base for years, in 1940 with the war effort ramping up for World War II, the War Department officially established an Army Air Force base in Tucson. Davis-Monthan soon became home to newly assigned units such as the 1st Bombardment Wing and 31st Air Base Group. The base was officially named Davis-Monthan Field. As the war progressed it was used for training and deployment of B-17 Fortress and B-24 Liberator bombers, key to the war effort.

Following the war, Davis-Monthan continued operating both as a storage for Army Air Force planes – Tucson's dry climate making it an ideal location for preservation – as well as a base of operations for bombers. In 1948 it was officially redesignated the Davis-Monthan Air Force Base.

In 1953 the first jets came to D-M, in the form of four Lockheed T-33 Shooting Stars, right after completion of a new runway able to serve these jets. Stratojets and fighter intercepter jets followed. All training was focused on eventual missions against the US's prime antagonist, the USSR.

In the 1960s D-M was officially selected as the site of an Intercontinental Ballistic Missile (ICBM) wing, as well as the announcement of 18 sites around Tucson being selected for the construction of Titan II Missile Silos. From 1961-1962 construction on the appropriate bunker facilities, blast lock doors and the required electronics were completed.

In the 1970s Davis-Monthan continued to be used as a training site for worldwide deployment. In 1975 jurisdiction of D-M was officially transferred from Strategic Air Command to Tactical Air Command.

In 1981 the 836th Air Division activated, and activity in D-M was slowly but surely ramped up. Still primarily a training base, the activity of bomber training was increased to prepare for the seemingly inevitable conflict with the USSR. With many air force units at the ready as well as its ICBM facilities, Davis-Monthan will not doubt play a major part in whatever challenges the US will face in the future.
The Mechanic

**The Mechanic** is a character in *Wasteland 3*.

## Background

One of the craftiest spies at the Patriarch's disposal, the mechanic is a fixer with no equal who managed to stay alive right under Liberty's nose. He managed this outstanding feat by being even more cutthroat than the rest of them and ratting them out over time to his employer. As such, he enjoys a position of considerable influence in the camp and can help any team of expendable muscleheads sent by the Patriarch, such as the Rangers, get killed.

## Interactions

### Quests

* The Traitor, Sand in the Gastank, Gods and Clowns, Canary in the Coal Mine: Integral to sabotaging Liberty's coup attempt.
The Depths of Ignorance

**The Depths of Ignorance** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
The Depths of Ignorance
Cave of the Winds - eliminate Brodart and secure book piles
Eliminate Brodart
Secure the Stolen Books
Return to Octavo
Success - you cleared the Cave of the Winds, but Octavo locked you out of the Library
First Librarian Octavo has asked you to attack the Bookkeeper stronghold.
Octavo has asked you to eliminate the Bookkeepers at the Cave of the Winds and identify any books you find in the cave.
Kill Brodart, the leader of the Bookkeepers.
Identify the missing books the Bookkeepers have hoarded in the Cave. Do your best not to destroy any of them.
You've eliminated Brodart and found the missing books. Return to Octavo to report your success.
This will help convince Octavo of the Patriarch's ability to make the Library safe.
Librarian Boolean has asked you to destroy the books on Capitalism.
Librarian Elegy has asked you to destroy the books on Collectivism.
00 found
00 destroyed
01 found
01 destroyed
02 found
02 destroyed
03 found
03 destroyed
04 found
04 destroyed
05 found
05 destroyed
Capitalism found
Capitalism destroyed
Collectivism found
Collectivism destroyed"

```
Team Charlie

**Team Charlie** is one of the main Desert Rangers teams operating in the wasteland. In 2102, their main assignment, alongside Team Able, is preventing a range war from becoming straight-up genocide. Team Echo can intercept their communications with Ranger Citadel, describing their attacks on a meth den outside Red Leg Sands.

## References

1. ↑ Vargas: "*Yeah, I know. You've hardly found your feet with us, and here I am sendin' you on a \*mission\* that already got one Ranger killed. Well, I wish I had another option, but the Desert Rangers are spread a little thin right now. Ranger Teams Able and Charlie are out west tryin' to stop a range war out there from becomin' straight up genocide, and Team Baker is up north lookin' for a way through the radiation that's cut us off from Vegas. I'm afraid the next generation is going to have to lead the charge on this one.*"