American War Factory

The American War Factory as it appears prior to Patch 3 and for General Ironside

### Role

Vehicle production and repairing facility

### Notes

Can be upgraded with security systems for self defense (does not apply to General Ironside)

### Upgrades

Security SystemsAdvanced Data Transmission Codes (Ironhand)

## Introduction

The **War Factory** is a staple vehicle production building of the USA. It is mainly used for producing American vehicles.

## Overview

The War Factory is the standard vehicle production building. It is L-shaped (with the horizontal part seemingly looking bigger) on a rectangular fenced base. The building consists of three parts: a storage-smelting hybrid room, an assembly room and a repair bay. The storage-smelting room stores the materials needed to construct a vehicle such as armor plates, bullet proof glasses, electric engines and others. This room also allows some alloys/glasses (prisms) to be created beforehand and then sent to the assembly room via conveyor belts. The assembly room is a giant space housing many types of robotic machinery to assemble a vehicle in a short time with only a few engineers to oversee its operation. When it is finished, the automatic door will rise up and the newly made vehicle will roll out. The repair bay is located near the entrance and has a crane to fix any damages on a vehicle (actually ,the bay would have many engineers to fix the damages).

The War Factory is perhaps one of the most important structures in the game. It builds all the vehicles of the USA and thus needs to be placed in a safe location. Be warned that any constructing vehicle will be lost if the responsible War Factory is destroyed. Also bear in mind that the structure uses advanced machinery to build vehicles so it needs to be powered by the base's generators.

## Units Created

* **Hummer** - Light scout, has two seats, passengers can fire from inside.
* **ARV (Townes only)** - Support unit, detects and clears mines and traps, repairs allied vehicles.
* **Ambulance (Townes only)** - Support unit, heals allied infantry around it.
* **Coyote (Granger only)** - Light anti-AA tank.
* **Eye Target Designator (Granger only)** - Target designation Stryker IFV, paint targets to make them more susceptible to damage, increases the range of F-16XL and Pave Low nearby.
* **Bobcat (Granger and Alexander)** - Stryker engineering vehicle, clears up toxins and radiation. Detects and detonates mines.
* **Avenger (Granger, Alexander and Ironside)** - The Anti-Air half of the original Avenger.
* **SLID (Granger and Ironside)** - The designator/PDL half the original Avenger.
* **Hummer** **(Ironside only)** - Light scout, has four seatings instead of five, has fire ports.
* **Sentry Droid** - Scout droid, stealthed when not moving.
* **Challenger II (Ironside only)** - (British) Main battle tank, has good armor and firepower.
* **M270 MLRS (Ironside only)** - Artillery, fires clusters of unguided rockets, effective against hordes.
* **Guardian Droid (Ironhand only)** - Anti-armor droid. Armed with an autocannon, can be upgraded with TOW missiles.
* **Trackhound (Ironhand only)** - Anti-infantry droid. Armed with a general purpose machine gun, can be upgraded with flash bangs.
* **Phobos (Ironhand only)** - Artillery mech, armed with a pair of mortars.
* **Lancer (Ironhand only)** - Anti-air mech, armed with a pair of laser cannons.
* **Repair Droid (Ironhand only)** - Repairs friendly vehicles, has a machine gun for self-defence. Detects mines.
* **Drone Controller (Ironhand only)** - Manned vehicle, launches anti-tank Insectoid Drones to destroy enemy targets from afar.
* **Microwave Tank (Townes only)** - Anti-infantry unit, clears garrisons.
* **Laser Crusader (Townes only)** - Main battle tank.
* **Laser Paladin (Townes only)** - Advanced tank equipped with dual laser cannons.
* **Laser Avenger (Townes only)** - Anti-air vehicle, can deviate incoming missiles
* **Centurion (Alexander only** - Hover tank, armed with a plasma cannon, consumes power.
* **AMOS (Alexander only)** - Light artillery.
* **Libra (Townes only)** - Artillery, fires salvos of laser blasts from a long distance.
* **Saturn (Alexander only)** - Super unit, walking fortress, self-repairs, can build basic structures and defences.
* **Omega Cannon** **(Townes only)** - Super unit, a mobile particle cannon capable of firing a particle beam or a plasma blast.
* **Spider Class (Ironhand only)** - Highly mobile, all terrain but poorly armored.
	+ **Crab** - Anti-infantry mech, armed with a saw blade launcher, can one-shot most infantries.
	+ **Spider Tank** - Anti-armor mech, armed with an anti-matter cannon. Ignores shields.
	+ **Dominator** - Artillery mech, armed with two cluster missile launchers.
	+ **Widow** - Super unit, can deploy spider mines, long range and high mobility, but relatively weak armor.
* **Angel Class (Ironhand only)** - Slow, but heavily armed and well armored.
	+ **Remiel** - Anti-infantry mech, armed with dual miniguns and dual grenade launchers.
	+ **Uriel** - Anti-armor mech, armed with quad laser cannons.
	+ **Hadriel** - Artillery mech, armed with dual mortars and dual missile launchers.
	+ **Seraph** - Super Unit, accompanied by two Gate Guardian droids, long range and heavy armor, but slow speed.

## Assessment

Pros:

* Cheap structure ($2,000).
* Can build unlimitedly.
* Available at Rank 1 when a Supply Center is built.

Cons:

* Not very durable, most level 3 strike powers can level it.
* If destroyed, all constructing vehicles will also perish.
* Consumes power (1 point).