MCLawl/Blocks

* *door\_tree*
* *door\_obsidian*
* *door\_glass*
* *door\_stone*
* *door\_leaves*
* *door\_sand*
* *door\_wood*
* *door\_green* - This door does not disappear as do others, instead it turns red as it goes activating any blocks it touches such as tnt and other doors. This is basically the 'redstone wire' of Classic mode.
* *door\_tnt* - Turns into lava instead of disappearing.
* *door\_stair*
* *door\_book*
* *door\_grass*
* *door\_dirt*
* *door\_iron*
* *door\_blue*

**Note:** All \_air blocks replace respective doors during respawn

* *air\_switch* (instant)
* *air\_door* (instant)
* *water\_door*
* *lava\_door*

**Note:** These doors are activated by walking through them, other than air\_door.

#### tDoors

tDoors are doors that, when open, allow other blocks to temporarily pass through them (like water, rockets, zombies, etc) and can only be opened by being touched by another door.

* *tdoor\_tree*
* *tdoor\_obsidian*
* *tdoor\_glass*
* *tdoor\_stone*
* *tdoor\_leaves*
* *tdoor\_sand*
* *tdoor\_wood*
* *tdoor\_green'*
* *tdoor9*
* *tdoor10'*
* *tair\_switch* (instant)
* *tair\_door* (instant)
* *twater\_door*
* *tlava\_door*

#### oDoors

oDoors are doors that are toggleable, instead of closing themselves after opening. Once opened, the door can only be closed by being hit by another door.

(NOTE: oDoors cannot activate any door they touch, and can only be activated by ordinary doors)

* *odoor\_tree*
* *odoor\_lava*
* *odoor\_stone*
* *odoor\_wood*
* *odoor\_tree*
* *odoor\_leaves*
* *odoor\_glass*
* *odoor\_stair*
* *odoor\_sand*
* *odoor\_red* - **CAN BE CLICKED**
* *odoor\_green* - **CAN BE CLICKED**
* *odoor\_obsidian*
* *odoor\_tnt*

#### Message blocks

* *white\_message*
* *black\_message*
* *air\_message*
* *water\_message*
* *lava\_message*

#### Portals

* *air\_portal*
* *water\_portal*
* *lava\_portal*
* *blue\_portal*
* *orange\_portal*

#### Explosive-related

* *small\_tnt*
	+ *tnt blocks hit by explosions will explode*
* *big\_tnt*
	+ *tnt blocks hit by explosions will explode*
* *tnt\_explosion*
* *fire*
* *rocketstart*
* *rockethead*
* *firework*
* *creeper*

#### Killer blocks

* *hot\_lava*
* *ahl*
* *cold\_water*
* *acw*
* *nerve\_gas*
* *tnt\_explosion*
* *magma* - **NOTE:** air\_flood sometimes doesn't want to unflood magma
* *geyser*
* *killer\_phoenix*
* *shark*
* *snake*
* *lava\_shark*
* *trains*
* *fire*
* *rockethead*
* *zombie*
* *creeper*

Don't use magma too much

#### Air floods

* *air\_flood*
* *air\_flood\_layer*
* *air\_flood\_down*
* *air\_flood\_up*

### Blocks with "AI"

#### Path finders

* *train*
	+ *Rides on red blocks and op\_air*
	+ *Can be ridden with the /ride command*
* *zombie*
	+ *Will chase the nearest player and eat their brain given the chance*
* *creeper*
	+ *Will chase the nearest player and explode when close enough*
* *snake*
	+ *Will flee from players, if they get hit, it will not say a message.*

#### Birds

Invincible birds will chase the closest player they can see.

* *blue\_bird*- Blue
	+ *Does not die on block contact*
* *red\_robin* - Red
	+ *Does not die on block contact*
* *killer\_phoenix* - Lava
	+ *Does not die, and kills any player it touches*
* *duck* - Water
* *phoenix* - Lava
* *dove* - White
* *pidgeon* - Gray

#### Fish

Sharks, lava\_sharks and betta\_fish will chase players, while other fish will flee from players

* *goldfish*
* *shark*
* *lava\_shark*
* *sea\_sponge*
* *betta\_fish*
* *salmon*