recursal/Fanatic-Fandom huggingface dataset:
Orange Hell

*“An orange is a sweet juicy fruit, locked inside a bitter peel. That’s not how I feel about a challenge, I only want the bitterness. It’s coffee, it’s grapefruit, it’s licorice. ”* ~Bennett Foddy

**Orange Hell** is the popular fan-made nickname given to an obstacle in *Getting Over It*, notorious for its steepness, peril, and general difficulty to overcome. After completing the section in the game where the room furniture is located, Diogenes will find himself next to a red table with an orange on it. To the side are two more oranges, one whole, and one that is sliced into two. After the table, Diogenes must climb a steep stone mountain in order to progress to a church with bats, and then to a snowy cliff with an anvil. If Diogenes falls down, then he could fall all the way back down to the “Pericolo Di Caduta” sign or even back to the start. This obstacle is located approximately halfway up the complete mountain that Diogenes climbs, which makes it the “halfway point” for players.
Stage 2

in:Stub, Stages

## Description:[1]

**Stage 2** is the second stage in Getting Over It, which the player reaches if they successfully clear the Devil's Chimney. It introduces obstacles in which the player moves laterally for the first time. In the playground area, it is possible to fall back down to the starting area by falling past the Danger sign. The stage includes a large skip that the player can use to skip the playground area and cardboard boxes completely. If the player reaches the house section, they can hook the roof, position their hammer directly lined up with the satellite dish, position themselves to the side of the roof, and pull straight up. If the player is lined up correctly, this move will allow them to get high enough to grab onto the staircase, thereby skipping the majority of Stage 2. The ending obstacle is known as Orange Hell, and is possibly the most difficult obstacle in the game, due to the fact that it has very few hammer holds, and a fall will mean the player falls back to at least the playground section, but possibly the starting area.

Appearance: Stage 2 has a light blue color theme, and moves in a backwards "s" pattern up the mountain. However, the staircase skip allows the player to completely skip this pattern, going straight from the bottom of the backwards "s" to the top.

## Notable Parts

* The first obstacle of this area is what looks like a rusting metal fridge or storage unit. The player must fling themselves upward from here, hooking onto ledges of the building.
* The slide skip is a long metal beam in which the player must use the hammer to cling onto and skip across. The player can also rest atop it, if they somehow manage to get there.
* On top the house where the slide skip ends, the player can boost themselves upwards and if done correctly can skip a portion of the map.
* The player must jump between a grill and a sideways house, where they must hook onto an umbrella, rake, wheelbarrow, and play structure while climbing vertically.
	+ If the player misses the jump between the grill and the house, they will land on a concrete wall below it, where they can climb back onto the house. If the player misses this wall or falls off of it, they will fall back to stage 1.
* At the top of the roof of the playing structure, the player must boost themselves right onto a pile of boxes, where they then must descend upon another row of boxes, and finally end up on a white staircase.
* A small chair sits on the staircase. The player should place themselves on top of it, boosting themselves upward and hooking onto the security camera or other small ledges.
* See Orange Hell.

## Trivia[2]:

* The obstacle "Orange Hell" is commonly regarded as the most difficult in the game.
* Within this area, the narration starts talking about the idea of "trash culture."
Bennett Foddy

## Description

**Bennett Foddy** is an Australian game developer, know for his games like QWOP and Getting Over It with Bennett Foddy. He is also an instructor at the NYU Game Center.

## Gameplay

In Getting Over It, Bennett Foddy reads voice lines during the course of gameplay, activating at certain progress points along the map. Throughout the player's journey, he talks about the design of the game, the nature of frustration, media culture and the philosophy of stoicism.

## Games

Here is a partial list of games that Bennett Foddy has made:

1. Getting Over It with Bennett Foddy
2. QWOP
3. CLOP
4. GIRP
5. Sportsfriends
6. Multibowl
7. Plan Bee
8. Last Word
9. Zebra
The Snake

The **Snake** is a part in Getting Over It, located in Stage 3. The Snake is right next to the bucket, and is clearly labelled by a sign above it that reads "DO NOT RIDE SNAKE." If Diogenes rides the Snake (accidentally or not), the player will be uncontrollably sent back to the very beginning of the game, right next to the lake. The Snake has no friction, so even touching it with the hammer is dangerous, as it can easily send the player back to the beginning of the game if they are not careful, however careful movements it should ensure that the player does not fall down.

The Snake is used in the speedrun category 'Snake%', in which a player makes their way to the snake, rides it back to the start, then beats the game. It is also used commonly in competitions, whereby the competitors will have to ride the snake a given number of times before beating the game, not unlike in the Snake% speedrun category.

## Trivia

* The Snake is a reference to the children's board game, *Snakes and Ladders*. In the game, players must move their piece up ladders to reach the finish; winning the game in the process. Player pieces that land on snakes will be set back several spaces or worse: the start of the board.
* The Snake is arguably the most infamous obstacle in the game. Not only does it send the player all the way back to the start, but it's also located very close to the end of the game. Furthermore, it's very easy to accidentally fall onto it if the bucket swings the wrong way, or if the player slips up while trying to climb the ice wall.
World War 0

**World War 0** is the 8th episode in Season 3 of Elite Force Adventures.

## Plot

As if they weren't in enough trouble already, Douglas, Bree, and Chase are sent back to the era of the first world war, where Chase becomes a weapons engineer and is severely wounded in battle, while Douglas commits suicide and Bree is imprisoned. Can the rest of the team prevent them from meeting these grim fates and bring them home with help from (of course) emergency coffee bags in Olive's socks? Also, are they prepared for what lies in store for them when they get back to the future? And HOW can they get home?
Credits

**Credits** are played by either selecting the option in the main menu or reaching the end of the game.

The hand-written credits roll upwards from the bottom of the screen, disappearing at the top while some music plays. The music is some piano music when accessed through main menu, and a rendition of "Going Down the Road Feeling Bad" when reaching the end of the game.

Once the credits end or space bar is pressed after reaching the end of the game, the player is presented the top of the mountain interfacScript

Getting Over It

with Bennett Foddy

A game by:

Bennett Foddy

Featuring design, art, code,

sounds, music, levels, 3D models,

textures, marketing, writing, QA,

and voice acting by:

Bennett Foddy

But also featuring 3D models,

textures, music, sounds and code by:

various other folks.

In particular...

The original 'Sexy Hiking' game

concept is by:

Jazzuo

The sweet ray-marched clouds

are made using:

Fog Volume by David Miranda

One additional voice sample by:

Gabe Cuzzillo

All the music is in the public

domain, as far as I can tell.

Getting Over It was commissioned

by John Polson for the

Humble monthly bundle

and

it was at the

NYU Game Center

in New York City.

iOS port by

M@ Boch & Zach Gage

It's been a while since I wrote

anything by hand... This is

making my fingers hurt.

If you enjoyed this game, I bet

you'll also enjoy the game that

inspired it:

Sexy Hiking by Jazzuo,

a free game you can still find

at his website: www.jazzuo.wz.cz

You might also enjoy:

Punishment by Messhof

Desert Golfing by Justin Smith

Rain World by Videocult

Zip Zap by Phillip Stollenmeyer

Golden Tee Golf by Incredible

Technologies.

Elastomania by Balasz Rozsa

Bivovac by Infogrames

Ski Stunt Simulator by Michiel van

de Panne

Shout-outs to

Genevieve

Gabe & Matt, my coworking brothers

Doug, Ramiro & Noah, my sportsfriends

my New York colleagues, at NYU

and outside of it:

Frank, Zach, Robert, Kevin, Margaret,

Charles, Eddy, Mitli, Naomi, Clara,

Simon, Rob, Rob, Grant, Matt, Eric,

AP, Ivan, Jesse, Diego

To Ian Snyder, who was first to

the top of the mountain.

And to Corey Martin, who was first

to complete a successful speedrun

Thanks to Burgess for making the

coptic-stitch notebook I'm writing

these credits in.

Designer friends who helped to test the game:

Pen W., Mark E., Stephen L., Terry C.

Farbs W., Borut P., Alan H., Adam S.,

Martin J., Mattias L., Chris H., Andy H.

Guilherme T., James M., Jimmy A., Alex G,

Josh M., Stephen C., Tim F., Chris X.

Mel K., Kevin Z, Ivan S. Asher V.

Young Tag Lim, Ranchynskyy I.,

Mike Minakawa

Thanks to Jazzuo, a genius and

the inspiration for this piece.

I hope you get to play it one day.

Thanks to Nina for Cibele and to

Davey for The Beginner's Guide

And

thanks to you, for playing my

game and for reading the credits.

~~So~~

Sorry about that one time when

you got all the way to the top

and fell all the way to the bottom.

Okay, that's it from me.

Bennett Foddy.

2017
Main menu

The **main menu** is the user interface that appears first when you launch the game.

It shows Diogenes' rock climbing hammer as background illustration, and the game's version number in the top right corner. In the middle are the options that the player can choose by clicking on them:

* Continue (only appears if the player has an old game in progress, and selecting continues that game)
* New Game (starts a new climb up the mountain)
* Settings (opens the settings interface)
* Credits (plays the credits)
* Quit (quits the game)
Tutorial

*"There's no feeling more intense that starting over."* ~Bennett Foddy

**Tutorial** is the starting of Getting Over It. In order to pass it, you must get over this dead tree into these rocks. After passing this section, you go to Devil's Chimney. If you go to the left instead of the right, you drown, restarting the game.
Getting Over It

***"Thanks for coming with me on this trip."***~Bennett Foddy

## Description

***"A game I made***

***For a certain kind of person***

***To hurt them.***

***Getting Over It with Bennett Foddy is a punishing climbing game, a homage to Jazzuo's 2002 B-Game classic 'Sexy Hiking'. You move the hammer with the mouse, and that's all there is. With practice, you'll be able to jump, swing, climb and fly. Great mysteries and a wonderful reward await the master hikers who reach the top of the mountain.***

***To quote Jazzuo himself: "The hiking action is very similar to way you would do it in real life, remember that and you will do well".***

***Climb up an enormous mountain with nothing but a hammer and a pot.***

Listen as I make philosophical observations about the problem at hand.
Between 2 and ∞ hours of agonizing gameplay, depending. The median time to finish for my playtesters was 5 hours, but the mean was closer to ∞.
Lose all your progress, over and over.
Feel new types of frustration you didn't know you were capable of.
Magical reward awaits hikers who reach the top."

## Gameplay

You play as Diogenes, a silent protagonist who has to make his way up a mountain created of many objects while guided by the voice over of Bennett Foddy, the creator of the game. The player has a series of 3 stages, using their sledgehammer to try and get over many difficult obstacles and as well using it as a pogo stick in the game. And the singlest mess up can face the danger of restarting the game straight from the beginning.

## Gallery

Diogenes under the boat paddle.Diogenes using his sledgehammer as a pogo stick.Diogenes jumping from a rockDiogenes at the start of the game.
Stage 1

## Description

**Stage 1** Is the first stage the player encounters when starting the game. The player must first navigate over a small tree, after which they reach the mountain itself. This first stage is primarily vertical, with obstacles being only a short distance away from each other. The ending obstacle for the stage is known as the Devil's Chimney, a small tunnel with two lamps inside. The player must hook the lamps to propel themselves upward. Despite the relatively low difficulty of the first stage compared to the rest of the game, according to Foddy, 40% of players never clear the area.

## Appearance

Stage 1 has a green color theme, with a green sky and green water underneath the starting area. The mountain appears on the right, except for a small section leading up to the Devil's Chimney.

## Notable Parts

* The dead tree is the first obstacle in the game. The player uses the hammer to hook onto the tree, perhaps lowering themselves onto a branch, where they can pogo-jump upwards to the next branch.
* There is a small pile of rocks the player must get climb before reaching the mountain.
* There is a paddle that sticks out of the bottom part of the mountain the player can grab onto.
* There is a small hut towards the bottom of the mountain. The player should boost themselves upwards, hooking onto the other end of the roof (or gain enough momentum to do so otherwise).
* A barrel and a coffee cup sit on a rock that the player vertically climbs.
* At the end of the stage is the Devil's Chimney. It is a narrow, vertical tunnel with two lamps on either side and at different heights. Ideally, the player would grab onto or pull themselves onto the lamps.

## Trivia

* The tree which the player must first clear is built to resemble the first obstacle in Sexy Hiking.
* Foddy's narration for this area introduces the game and the concept it is based on.
Beiey

-summary-

## Geography

The planet is 85% water.
The planet has barley any deserts.
There are 3 continents. The rest of the land are islands.

## Lifeforms

Keu:
The Keu are the most intelligent creatures on the planet. They have many species, most, but not all, living in the ocean. Keu are creatures that can be 4 feet tall to seven feet tall. Keu are human-like creatures with a blue tint to their skin, usually black long hair on their head, webbed hands, webbed feet, broad shoulders, strong legs, sharp teeth, and special lungs that are able to take in the oxygen found in the air and water. Some may even have fins, or even tails attacked to their lower calves that can be extended to use as a tail for assistance in swimming faster. They make their living by hunting fish in the water. Keu are social creatures and are most often seen in groups, packs, or communities and some even establish their own small towns atop of shallow waters. Keu mostly communicate by making signals with their hands, followed by clicking sounds.
Messenger Deception

Messenger Deception is a main character in The Demon's Light. She is a 17-year-old girl with light brown hair and dark hazel eyes. Her half-brother is Korra Anoethite, but they didn't know until later on in the series that they were brother and sister. Messenger is later revealed to be a Neko, and after receiving fairy powers, becomes a fairy neko.

## Background

Messenger is unsure of her background as she has no memory of what happened before she woke up in the basement with 3 strangers: Chase McFly , Korra Anoethite, and Baroness Lagomorph. She later met a fourth stranger named Michael Haptic.

Personality
Messenger Deception is sweet, caring, protective, and brave. Sometimes she can act immature but she also has a mature side, she tries to be a good friend even though sometimes she fails at that. She has the skill to be a good leader but hides it for fear of being hated and sometimes overreacts.

Powers
Messenger Deception can heal, cast spells, and change into the form of a cat. She got fairy powers after TDL dunked her in the lake.

Relationships
Korra Anoethite
Messenger and Korra Anoethite make a good team before they knew they were actually brother and sister they got along well there has only been a few fights but over all they have a good bond.

Blood Queen
Blood Queen becomes Messenger's friend while she is Melissa then stays her best friend.

Chase McFly
Chase McFly and Messenger are friends they havea few fights once in a while but Messenger always looks out for Chase.

James Anoethite
James Anoethite is Messenger's and Korra's brothr they are really close, Messenger trust James more then anyone.

Michael Haptic
Mel

Trivia
Her nickname is Mess.
In season 2, they discover that her mother is Jen, the Goddess of Time and Nekos.
When Messenger is in her cat form, she goes by the name Mel.
Somehow, Blood Queen becomes Messenger's best friend later on.
Her father is the same as Korra's, making them half-siblings. This means she is technically an Aneothite and half-human.
Messenger has a evil personally named Melissa.
Beacon

## Beacons of civilization

*Lights in the sky, seeds of civilization, the webwork of the Heliopolis*

Spread across the Solar System are beacons of the humankind. These are the lighthouses holding the emptiness away that is the radio silence, the loss of information to entropy and the darkness of space in the benthic regions.

Communication is the essence of human civilization, the Heliopolis. Throughout this domain, all souls and machines, inhabited isles and solemn outposts therein communicate, exchange information in brackets of energy, sending flickering message lasers across the Void.

Where there are beacons, vessels of the void can navigate and no soul is truly lost in their light. In a world of isolation and myriad humanities lost to the schism, the beacons provide the last sliver of unity left to the humankind. To some, they represent an age long forgone, to others they are heralds of a future golden age when all streams will flow together once more and the fates of all humanities are woven into one.

### Beacons of the Otherworld

The light of beacons shines not only to the mundane but also to the denizens of the Otherworld. To Alma, Nereids and the Benthic entities, the beacons are fixed points in the grid of their reality and one of few contacts between their world and that of the mundane. As an infrastructure to transmit code, they are vitally important to the Otherworld and its entities.

This is why some Lighthouses in seemingly arbitrary locations enjoy the patronage of vastly powerful factions and beings beyond the boundaries of the mundane. Those beacons may grow into cities of light devoted to the transmission of information. These hubs of knowledge and independent thought are among the greatest world wonders the Heliopolis may offer.

## Lighthouses

Beacons come in many forms, from the smallest transmitter to the gargantuan sun machines of the stellar bridges. Anything transmitting signals may be a beacon to some, but most famous are those structures solely dedicated to the sending and channeling of messages. The lighthouses stand on asteroids and moons, planets and artificial bodies in their millions and are inhabited by billions of souls tending to their cause.

Lighthouses are unique in their design, grown over centuries and growing still. Hosts to memories of entire civilizations, they are often devoted to a certain motive of memories they represent. As such, the lighthouses have attracted entire cults of travelers trying to find meaning and patterns in their design. Whether such a thing exists, however, is a secret kept well by the oldest generations of their architects.
Pattifly

**Pattifly** o también llamada **Patty** por Julie, es la Kwanjin de la creación guardiana de los aretes de la creación que acompaña a una elegida para convertirse en la guerrera del amor y la creación, Lady Rose.

Actualmente su compañera es Julie Hahaway, la actual Lady Rose.

## Información

### Ocupación

Guardiana de los aretes de la creaciónCompañera, protectora y guía de Julie Hathaway

### Gustos

GalletasMiel

Estar con Julie

### Disgustos

Las bromas y comentarios de RougeLa magia negra

Cuando Bandora hechiza a alguien

## Relaciones

### Familia

* Rouge (hermano mayor)
* Julie Hathaway (compañera)

## **Apariencia**

Patty es una criatura pequeña, como de unos 5-10 centímetros de alto, su tono de piel es de color rosa, con una mancha negra en su frente, tiene antenas y alas de mariposa y pestañas largas.

## **Personalidad**

Patty a pesar de ser una criatura pequeña, es muy valiente. ella pelea contra todo aquel que este del lado de Bandora y que sea hostil hacia sus seres queridos.

También comparte personalidad con Julie, siendo alegre, animada y optimista, sobre todo estando con ella, también muestra tener cierto desagrado por Rouge, su hermano mayor.

## **Poderes y habilidades**

Patty tiene la capacidad de poder volar gracias a sus alas (dejando un polvo brillante cuando lo hace), también el poder atravesar objetos sólidos, como cuando Julie intento arrojarle cosas pero no le hacia nada.

Gracias al ser la guardiana de los pendientes de la creación es la responsable de poder manifestar los poderes de lady rose, tales como el *Lucky shine*, creaciones de objetos, volar, etc...

Patty también es capaz gracias a sus antenas y sensaciones en su cuerpo de detectar la magia negativa de Bandora donde sea que se encuentre.

Ademas de tener conocimientos también sobre temas mágicos.

## **Curiosidades**

* Esta basado en Tikki de Ladybug.
* Dependiendo de su estado de animo puede cambiar su color.
* Ella es menor que Rouge por 5 nano-segundos
Familia Hathaway

Los **Hathaway** son una familia que debuta en el fic *The Loud 10*

La familia es originaria de New York, pero por motivo de trabajo de los padres de esta, tuvieron que cambiarse a Royal Woods, Michigan, donde conocieron a la familia Loud, con los cuales congeniaron muy bien y se volvieron amigos cercanos, la familia Hathaway esta conformada por Johnny, el padre, Marah, la madre, sus 5 hijos, Zack el mayor, Bianca la segunda menor, Ash el de en medio, Devin el segundo menor, y Julie la mas pequeña, y su mascota, un dragon de Komodo llamado Dragon.

### **Integrantes**

#### **Padres**

* Johnny Hathaway
* Marah Hathaway

#### **Hijos**

* Zackary "Zack" Hathaway
* Bianca Hathaway
* Ashton "Ash" Hathaway
* Devin Hathaway
* Juliana "Julie" Hathaway

#### **Mascotas**

* Dragon
* Ally

### **Curiosidades**

* Al igual que los chicos Loud, cada uno de los hermanos Hathaway tienen un color representativo:

* Ash/Azul, Zack/Verde, Bianca/Lavanda, Devin/Rojo, Julie/Rosa.

* Son la única familia mostrada hasta el momento en tener una mascota poco inusual y nada común (un dragón de Komodo).
* Julie es la única de los hermanos Hathaway en tener cabeza con forma redonda.
* Zack es el único de los hermanos Hathaway que tiene licencia de conducir, con Bianca queriendo obtenerla.

* Ash y Devin son los únicos que sacaron el cabello negro de su padre, los demás lo tienen castaño por su madre.

* Cada uno tienen una posesión material favorita:
	+ Ash: su skate, Zack: su telefono, Bianca: su cepillo para el cabello, Devin: sus libros de temas oscuros, Julie: su peluche llamado "*manchitas*".
* Dragon a pesar de ser la mascota, es bastante recurrente al aparecer varias veces y ser considerado por la familia como "uno mas de ellos".
* Cada uno tiene una habilidad a parte de las principales que pueden destacarlos:
	+ Ash: habilidad para bailar y dibujar, Zack: tocar el piano, Bianca: cantar y conocimiento sobre animales, Devin: habilidad en computación, Julie: talento en el ballet y ser increíblemente adorable cuando se lo propone.
* A partir del capitulo *"Alerta: Noticia Sorpresiva"* que pronto tendran un nuevo integrante a la familia, pero se desconoce si sera niño o niña
* La Familia Hathaway es como el apellido de la Actriz Anne Hathaway
Pause menu

**Pause menu** is an interface accessible by pressing the escape key during a game. This pauses the active game completely.

It offers the same configurable settings as the settings interface with addition of the options to either *quit* (saves the game and returns to the main menu) or to *resume* playing.

The interface is an opaque layout over the game screen. The majority of the options are presented on top of each other in the middle. The language selection in the top left corner and buttons to *quit*, *apply* (only appears after chaning the resolution), or *resume* in the bottom.
Diogenes's Hammer

**Diogenes's Hammer** is a large orange-yellow Yosemite hammer. It serves as the main way for the player to interface with the mountain in Getting Over It with Bennett Foddy. In gameplay, only the head of the hammer has collision properties, meaning the handle will never collide with other objects. The hammer is one of Diogenes's two possessions, the other being his cauldron.

The player controls the head of the hammer by moving the mouse or by using the trackpad. In one of the voice lines, Bennett Foddy describes the player as controlling Diogenes' will as opposed to the hammer, given the lack of direct correlation between the player's and Diogenes's movement.
Chase McFly

Chase McFly (born September 26th, 2002) is a high-tech omniscient fully functional bionic android and a main character in The Demon's Light. He was created by Marty McFly.

## Background

Chase was created by Martin McFly, who he is based on. Martin let him go, disgusted by his own creation, because he was accidentally made nice instead of evil. He tried to hide in Memphis, Tennessee, but got abducted by The Demon's Light.

## Relationships

Chase and Baroness do not get along, though he did manage to track her down to the cave she was carried off to by a mysterious force, showing he cares somewhat for her. He also appreciates spending time with Mess a lot because they both have supernatural gifts, and Korra because they're both loners. He discovered Michael hiding in the bushes, so they formed a close bond.

## Abilities

He has lots of cool superpowers, including a BattleMode app, plasma sword, super-strength, extra limbs, lots of weapons, a GPS, and a nose laser gun, but shuts them off when he is asleep, meaning he is vulnerable and easy to kill then.

## Trivia

* His weakness is water.
* He can easily be dismantled or destroyed.
* His powers are contained on a super microchip that can be removed in order to make him defenseless.
* When he speaks, he uses such big words it annoys Messenger and Korra.
Ally

**Ally** es un personaje secundario del fic **The Loud 10**, siendo la segunda mascota de la familia Hathaway, pero generalmente de Devin Hathaway, el cual siempre se esconde en su cabello.

## Ally

### Gustos

Tejer TelarañasEstar con Devin

Moscas

Blog de Devin

Los chistes de Luan

Bromas

Vampiros de melancolía

AARGHH

Lugares pequeños

Su terrario

Novelas de romance

### Disgustos

ExterminadoresQue intenten pisarla

Insecticida

Las aves

Piedras

## Relaciones

### Familia

* Devin Hathaway (dueño/mejor amigo)
* Zack Hathawa (dueño)
* Bianca Hathaway (dueña)
* Ash Hathaway (dueño)
* Julie Hathaway (dueña)
* Johnny Hathaway (dueño)
* Marah Hathaway (dueña)
* Dragon (compañera mascota)

### Amigos

* Devin Hathaway
* Dragon
* Dustin
* Chloe
* Luan Loud
* Lucy Loud

### Enemigos

* Angie Milton
* Leni Loud
* Maggie

## **Apariencia**

Ally es una tarantula muy similar a Frank la araña, pero ella se diferencia por su tonalidades de azul y pequeñas pares de pestañas en sus ojos.
Top of the mountain

The **top of the mountain** is a chat room where the player can choose to enter after beating the game and watching or skipping the credits.

It shows the player's clear time and number of total wins, and after checking the option "I solemnly swear that I am not recording or streaming this, and I understand that only those who have climbed are welcome." the option to enter the chat room is enabled. The player can also select the "no" option to be taken back to the main menu.

If the player chooses to enter the chat room, they are first asked for their name and then the chat. In the chat a bot greets the player and shows the completion time again to everyone in the chat. Players may then chat with the other players in the room or the bot. There are also buttons to open the Souvenir Shop (a web page selling Getting Over It with Bennett Foddy merchandise) and to quit (takes the player back to the main menu). Once the room is left, the game must be beaten again to re-enter it.
Rick Dolar

Rick Dolar es un antagonista del fic The Loud 10, él es un niño de varios millones de dólares. Es un enemigo del equipo de Omnitrix, pero principalmente de Lincoln y Ronnie Anne.

## Información

### Gustos

Usando la tecnología de la familia.Ser un criminal

Ser mimado y egoísta

La destrucción de Lincoln Loud / L-10

Ronnie Anne Santiago

### Disgustos

Ronnie Anne prefiere LincolnLincoln / L-10 arruinando sus planes criminales.

La familia de Lincoln

Humillación causada por Julie

Estar en la lista traviesa de Santa Claus

No consiguiendo lo que quiere

El equipo de Omnitrix

## Relaciones

### Familia

Sr. Dolar (Padre)Sra. Dolar (Madre) (Desconocido)

### Amigos

Fistrick (a veces)Rojo (a veces)

Charmcaster (temporalmente)

Michael Morningstar/Darkstar (temporalmente)

Rollerball (temporalmente)

Yellowstone (temporalmente)

### Enemigos

Lincoln LoudRonnie Anne Santiago (desde el punto de vista de el)

Lori Loud

Leni Loud

Luna Loud

Luan Loud

Lynn Loud

Lucy Loud

Lana Loud

Lola Loud

Lisa Loud

Lily Loud

Rex Salazar Loud

Kevin Levin

Chase Scaleside

Jazz Milton

Julie Hathaway

Santa Claus

## Apariencia

Mientras era niño en la clase de Lincoln, Ronnie Anne, Jazz y Julie, Rick tiene el pelo rubio y usa una chaqueta roja, pantalones y botas.

## Personalidad

Rick Dolar es mimado, egoísta, arrogante y odioso, odia profundamente a Lincoln / L-10, aunque no se da cuenta de que Lincoln y L-10 son exactamente la misma persona. A partir de ese capítulo, se muestra que él también está celoso de Lincoln porque está enamorado de Ronnie Anne, pero ella prefiere a Lincoln en su lugar. En el capítulo "Crisis navideña", se revela que él está en la lista de Santa de niños mal portados y su naturaleza mimada, junto con su odio y falta de respeto a la mayoría de los chicos del equipo de Omnitrix que hicieron que Julie Hathaway se enojara con hacer que arruinara su traje. Haciéndolo parte de su lista negra de personas odiadas, le da a Bandora la oportunidad de encantarlo en Krampus, pero luego Julie / Lady Rose lo purificó, lo volvió a la normalidad y fue enviado a la cárcel junto con varios villanos.
Kai Blonko

**Kai Blonko** es un personaje de el fic **The Loud 10.**

## **Apariencia**

Kai es un chico de cabello rubio medio peinado, usa una chaqueta con capucha abierta de color blanco y azul, con una black manga larga shirt debajo, pantalones cafés claros y zapatillas azules claro con detalles blancos.

For bedtime, Kai wears white and blue pyjamas.

During summer, Kai wears white and blue swim trunks.

For winter, Kai wears a black puffer coat with blue gloves, brown boots, and a red and white scarf.

Like lincoln and clyde, Kai also wears a black suit with a blue tie and brown shoes.

## **Personalidad**

Cuando el conoció a Lincoln y a Clyde for the first time, se mostro muy respetuoso con them. Suele ser más estoico y prefiere pensar antes de actuar. Parece tratar a Lincoln más como un superior en vez de un amigo, ya que lo llama "Señor" en ocaciones. Mientras que él es muy inteligente, su falta de experiencia puede hacer que sea algo ingenuo e inmune a la mayoría de las bromas o sarcasmo.

Kai se describe mejor como apacible. Al igual que Lincoln y Clyde, le gustan los Smoothies, los videojuegos y le tiene gran confianza con sus amigos, y muestra mucha paciencia y responsabilidad.

## **Habilidades**

Kai utiliza sus armas y tecnología, como la Proto-Herramienta en la batalla para cualquier batalla en la cual este involucrado. Es muy ágil, veloz y también ha demostrado que tiene algunas habilidades acrobáticas y es experto en artes marciales, tanto como para esquivar poderosos ataques de sus enemigos.

También ha demostrado tener habilidad de un ninja, como lanzar estrellas ninja o usar sustitución para evitar un ataques como mostró en su primera batalla contra Psyphon.

Kai también tiene un extraño truco que le permite adivinar la próxima linea de su adversario, la cual aprovecha la sorpresa del enemigo para atacar.

## **Curiosidades**

* El es basado en *Rook Blonko* de la serie *Ben 10: Omniverse*.
* La historia de su tierra natal llamado *Revonnah* esta ligeramente basado en *Wakanda* de los comic de *Marvel.*
* Tiene cierto parecido físico con *Danny Fenton y Timmy Turner.*
* Like Lincoln and Clyde, Kai is a huge fan of Rock Music.
* Kai is very good at playing chess, just like Lincoln.
* Kai enjoys playing video games.
* Kai loves to drink smoothies.
* Kai's middle name is evan.
* Kai sometimes read comic books in his spare time.
* Kai also enjoys watching magic tricks just like Lincoln.
* Kai was a student at royal woods elementary school from seasons 1 thru 4 along with his friends. Starting in season 5, Kai and his friends are now 6th graders at royal woods middle school.
* Kai, Lincoln, Clyde, Rusty, Stella, Liam, and Zach all ride on the same bus together.
* Kai, along with his friends is a member of the royal woods middle school action news team.
* Kai, Lincoln, Clyde, and Liam are among the members of the royal woods middle school glee club.
* Kai likes to watch hockey.
* Kai has a nickel that he keeps in his left jean pocket for good luck.
* Kai is voiced by Dean Woodward.
* Kai's birthday is on june 11th.
Familia Parker

Los **Parker** son la segunda familia en debutar en el fic *The Loud 10*.

Originalmente del otro lado de Royal Woods, ahora actualmente amigos de las familias Loud y Hathaway.

### **Integrantes**

#### **Padres**

* Walter Parker
* Barbara Parker

#### **Hijos**

* Gabriel "Gabe" Parker
* Henry Parker
* Nicolas "Nick" Parker
* Tyler "Ty" Parker
* Sarah Parker

### **Curiosidades**

* Cada uno de los hermanos Parker están basados en los personajes de las TMNT del 2012:
* Gabe en Rafael/Rafa por su temperamento fuerte y ser el fuerte del grupo, Henry en Donatello/Donnie por ser el cerebro y el mas lógico, Nick en Leonardo/Leo por tener en ocaciones el liderazgo, Ty en Michelangelo/Mikey por el el más bromista e infantil, mientras Sarah en April O'Neil por ser la chica y la que logra calmar a los 4.
* Tambien estan basados en 4 de los 6 ninjas de Ninjago:
* Gabe en Kai por ser algo arrogante y tener el rojo como su color, Henry en Zane por ser el mas listo y a veces no suele entender ciertos chistes, Nick en Cole por es el mas responsable y el que suele tomar el papel de líder correcto, Ty en Jay por ser algo infantil y tomar las cosas con poca seriedad y Sarah en Nya por ser madura, fuerte y una chica independiente.
* También estan basados en los chicos de la banda Big Time Rush:
* Gabe en James por tener cierto ego inflado y creerse bastante guapo, Henry en Logan por el genio, Nick en Kendall por ser también como el líder de su grupo, el mas maduro y la voz de la razón, Ty en Carlos por ser el menos listo, más impulsivo pero a la vez el que tiene más corazón y Sarah en Katie por ser bastante inteligente a pesar de su edad y ser bastante cercana a la contra parte de Kendall (Nick).
* Actualmente Gabe es el único de sus hermanos y hermana en una relación romántica.
* Sarah y Nick son los únicos hermanos con el cabello teñido, con pecas y con perforaciones.
* Cada uno es representado por un color: Gabe el rojo, Henry el morado, Nick el azul, Ty el naranja y Sarah el rosa oscuro.
* Cada uno se especializa en algo en general: Gabe en deportes, Henry en ciencia, Nick en rock, Ty en bromas y Sarah en skate y mecánica.
* Ellos tienen una forma curiosa de demostrar su afecto, lanzándose encima todos juntos sobre alguien.
* Ellos tienen una técnica que realizan juntos llamada "*Bomba apestosa estilo Parker*".
* Cada uno igual tienen comidas favoritas diferentes, pero todos aman una en general, la pizza
* Tienen el mismo apellido del famoso personaje de Marvel Comics, Spider-Man (Peter Parker)
You've Got The Wrong Davenport

**You've Got The Wrong Davenport** is the 7th episode in Season 3 of Elite Force Adventures.

## Plot

Chase, Bree, Leo, Olive, Daniel, Angus, Fletcher, and Chyna pry away young Tasha from young Douglas, but there are more complications in 1987. The removal of the almanac causes Gao to possess Chase. Ricardo convinces young Krane that Angus is a Russian spy, Yakov Metrikoff. Daniel is overtaken by Krane's virus.
The Elite Force

## The Elite Force

### Leader

Chase Davenport (first)Bree Davenport (current)

## Members

* Bree Davenport (Mission Leader/Speed/Agility)
* Kaz Duncan (Ranger\Medic)
* Chase Davenport (The Brains\Research and Development)

* Douglas Davenport (Head of Command)

## Former Members

* Olive Doyle (died during ovarian cancer treatment)
* Oliver Ross (moved to Rome)
* Skylar Storm (moved to Rome)
* Fletcher Quimby (Quit for Art Museum)
* Chyna Parks (Quit for Broadway)
* Donald Davenport (former head of command)

## Allies

* Crossbow
* Tasha Davenport
* Leo Dooley
* Adam Davenport
* Esther Davenport
* Teddy Duncan
* Gabe Duncan
* Emma Ross
* Zoltan Grundy

## Enemies

* Shapeshifter Alliance
	+ Reese
	+ Roman and Riker
	+ Rodissius
	+ Naldo
	+ Rodissius' Other Kids
* Victor Krane
* Scarlett
* Lexian Empire
	+ Lexi Reed
	+ Maximinus
* Mr. Terror
* Dr. Gao
* Ricardo
Cult of the Red Wanderer

Humanity was ever drawn to a nomadic existence akin to that of the Red Wanderer, Mars traversing the skies of the Cradle Earth. Among the first souls to arrive on Mars were those pioneers and colonists most driven by their ambition and urge to wander, to discover, to find new ways of living in a cosmos as hostile as the Martian wastes. These unyielding souls did not only remain through all struggle, they survived much of the perils striking down the first Martian colonies.

Forged in hardship and under the wrathful forces of the Red Wandering Planet, these Pioneers were formed into relentless followers of a sole cause: Wayfare, Ambition, Freedom.

## Rulers of the red desert

The Cult of the Red Wanderer is not a nation per se, but an organization of tremendous power, interwoven with all centers of population on the red planet. Even more, its followers carry the message of Mars outward and on many worlds with a similar history, pioneers have reemerged from their sedentary life. The Red Wanderers are planetary nomads of the Heliopolis and carry old and mysterious knowledge about the worlds on their endless way.
Fergie

**Fergie** is the host of the show The Four: Battle for Stardom.

## Biography

Born Stacy Ann Ferguson, she's known for being the lead singer of the Black Eyed Peas, the group that released the hit single "Where is the Love?" She released her solo debut album, The Dutchess, in 2006. She married Josh Duhamel on January 10, 2009. She had her first child with Duhamel, a son named Axl, in August 2013. In September 2017, she and Josh announced they were separating after eight years of marriage.

## Career

She played the voice of Sally in two Peanuts cartoons and was a spelling bee champion and a Girl Scout. She worked with the Black Eyed Peas in 2009 to release the album The E.N.D., which included the #1 hit song, "Boom Boom PoShe's performed with will.i.am, Taboo, and apl.de.ap as part of the Black Eyed Peas. w."
Horticulturists

## Hanging Gardens of Venusia

In the golden cloud seas of Venusia, there are suspended hanging gardens in palaces of crystalline glass. There thrive forests of wondrous living growth, lifegiving wonders nurturing the people of Venusia and producing the air they breathe.

Trees like leaf-green spires hang in skyward towers like glowing chandeliers, some so great that they must be guarded at all times so as to not be robbed of their riches in fruit and organic growth.

Where they are known to the people of the Heliopolis, they have been given the name Keepers, Horticulturists, and bearers of the burden to Venusia. For it is their gardens that the most precious treasures of the entire world are kept, the plants and microfauna on which all the world persists. Every plant on Venusia sprouted from their seed and it is their care that keeps them alive.

## Outsiders and gracious masters

In a way, the culturists keep dominion over all the Venusian skies. Through their will, the life on Venusia persists, and their call is heeded by all, nomads and kingdoms, republics and enclaves alike. Their palaces and hanging gardens, spires and forests are untouchable by all, as they all serve the goal of humanities great experiment to create an ecosphere of its own.

And yet, the Horticulturists are not of Venusian kin, despite all their efforts and central role to life on the Sister-World. They came from the outside, somewhere near earth, though no-one knows or dares to question their original origin among the lineages of the Cradle.
Elite Force Adventures (episode)

**Elite Force Adventures** is the first episode in Season 1 of Elite Force Adventures.

## Plot

After the shape-shifters have taken the list and kidnapped Oliver, Kaz, and Skylar, Bree and Chase must get help from Crossbow, Adam, and Leo to get them back.

## Trivia

* Adam and Leo return in this episode.
* It is revealed that Chase tends to get caught up in brain teasers.
* From this episode on, Bree uses an iPhone instead of an LG Phone, which she was using in the EF Universe.
* This episode shows the last time Adam and Chase were together before Adam came under Lexi's Triton App.
Galaxy Academy

**Galaxy Academy** is the main school the story takes place in. It is run by Luciano Milano. The school is in a heated rivalry with Four Star Academy and Venus Ark.

## Location

Galaxy Academy is located on an island about twenty miles of the coast of Uchu City.

## Rivalries

* **Four Star:** The one Luciano pays the most attention to, mostly to tease his younger sister.
Luna Maria

## People of the Regolith Wastes

**Associated page:**

* The Moon

Forged in canyons and caverns dug deep into the ashen regolith wastes of Luna, the civilizations of the Luna Maria are the eldest among all peoples no longer call Earth, the cradle, their home. Their lineage originated long before the advent of interplanetary civilization and rightly lays claim on their manifest destiny as forefathers of all living things on celestial bodies other than their own homeworld.

The peoples of the Luna Maria have endured long the hardships of a world at the mercy of cosmic whim. Symbol of their strife are the iconic protective masks, created in the times of old when the lunar regolith, despite all technical protection, claimed uncounted lives among workers and colonists, man and machine. The "White Death" of the moon killed invisibly, almost undetectable until it had found its way deep into the organs and bloodstream of its victims, where the tiniest particles reeked havoc.

Even in the days of the Final Century, the regolith masks are still worn by the Luna Maria, both for protection and as symbols of their history. They are a symbol of resilience and independence, even defiance against the universe itself. This resilience, paired with unyielding ambition, elevated the peoples of the moon to the guardians of terrestrial space that they are.

### Life in Wandering Cities, Craters, and the Void

There is no place to harsh for the Lunar Maria on the lunar globe and even beyond the colonists of Earth's natural moon have proven their ability to adapt time and again. Their life is a multitude, from the nomadic miners of wandering cities in the mares of Luna to the dwellers of craters and Voidwalkers from the moon. All are united by the silver shine of Luna.

In the Luna Maria stand together all but a handful of peoples originated on the moon. United with the singular purpose of remaining independent and defying all else, the lineage has set its ambitions high on goals beyond. For centuries its place was secured, providing resources cheaper and at an unprecedented rate to the growth of all earth-bound

civilizations. But no wealth was hoarded by the high councils and executives of lunar corporations. Their plans went beyond those of mere centuries and aimed for dominance beyond the realms of the Earth. To that end, the Lunar Ring was built.

## Lunar Circulum, crown of the Cradle

Spanning almost two and a half million kilometers, the lunar ring surrounds the cradle Earth entirely at the outer edge of the lunar sphere. This is the manifest destiny of the Luna Maria, their place forever among the stars. The Lunar Circulum provides trade with other worlds, acceleration Pharoi to Mars, Venus and beyond. Wares and goods are sent on journeys to hundreds of thousands of inhabited isles within and millions without. Trade in raw resources, souls, and information exceeding all human imagination crosses the silver line of the Circulum with every passing hour.

The silver crown of Earth made the people of the Luna Maria kings and their lineage a dynasty of wealth among the highest rivals of the Solar System.
Josh Wyper

**Josh Wyper** is an English singer who was a contestant on Season 1 of the show The Four: Battle for Stardom.

## The Four

Josh Wyper had auditioned for Season 1 of The Four: Battle For Stardom singing Dean Dillon and Linda Hargrove's "Tennessee Whiskey." Unfortunately, all four judges were not satisfied and gave him 4 no's, therefore, he was eliminated.
Jesse McFly

Jesse McFly is the first Sim ever created by Chase McFly, and the Chase McFly sim's adoptive brother. He was named after Chase McFly's real first name. Although he died at age 100, he has since returned as a ghost and has remained this way for around 800 Sim years. Currently, he "lives" in the house build after the old BFF/McFly house was demolished, with some other Sims that he wants to mourn over his grave. He was married to Summer Holiday, and they had a daughter, Bree McFly. Jesse missed Summer terribly, but eventually moved on from her death after an impostor who had the same hair and clothes but looked nothing like her showed up. He passed away second of the original Sim Squad. In an earlier version of the game, Jesse died in a kitchen fire in his open house, but the game wasn't saved.

## Appearance

He has light blond hair, pale skin, rectangular glasses, white shoes, a green down vest, and jeans.

## Daily Life

Jesse spends his time writing books and often goes to his job as an author. He also takes care of his daughter, Bree

## Aspiration and Traits

Jesse was creative, a goodball, and a muser due to his author aspiration.

## Personal

Jesse loved Summer a lot, and they often went to Rattlesnake Juice together.

## Trivia

* Along with Travis and Summer, his descendants continue to the present day.
Terran

These are the oldest heirs to the Cradle, those who lived long before the dawn of all the rest of Panhumanity. Emergent from the endless savannahs of earth humanity spread all throughout the planet, adapting to environments of great diversity through natural evolution. By means of technology, Terrans conquered the landmass of the Cradle whole, building great cities on all continents and venturing into the sea and the skies alike.

To the days of the Final Century, the greatest number of new souls is born on the Cradle Earth as part of this ancient lineage. Versatile as they are and not as specialized as most of the younger lineages, Terrans survive in many places off-world at least for a while. Many leave the cradle after some time, augmenting and changing themselves to inhabit new worlds permanently.

Never, however, do Terrans forget their roots and so they look back evermore to the pale blue dot of their home.