Campaign

**Session 1**

Party starts off on a river boat, at the behest of Sir Leopold, a recruiter for a mercenary group. Leopold is an ex-drill sergeant from one of the Imperial armies. He is the kind of person who never truly leaves war behind. Leopold lied to and manipulated all the party members. Leopold wants to raid the Hansa, and needs a crew to help him do it. Leopold will say whatever it takes to get the party to follow his command, but ultimately he doesn’t have their best interests at heart.

At the start of the session, the party will notice a storm brewing close by. Leopold won’t usher them into a meeting room for a few hours.

“Alright gentlemen. I’ve gathered you all here today for a very special opportunity. I’d even call this life changing. But before I truly begin, I need to make one thing clear: everything I tell you, does not leave this room. I need all of you to swear an oath of secrecy. Break this vow, and I’ll have you marked as a dishonorable coward. Keep your oath, follow my lead, and we’ll all be eating pastries at the Emperor’s court by this time next year.”

“Alright, now that that business is done.” As he says this, he pulls out a map of Ereb.

“We started this boat ride here. Now, I have a contact whose been working a lot of the shipyards in this area. He’s given me the exact time and date that a Hansa Banking Guild ship would leave port. By my estimate, were on a near direct course for that ship. Now, Hansa doesn’t like to pay for escorts. Cuts into their profits. They rely on their secrecy and on protection from whatever lord they happen to control that day. But there’s no lords on this sea, and we’ll have the element of surprise. If anything goes wrong or if we get separated, we can meet up at the X here. Any questions?”

Leopold is doing all of this inside a secure room on the boat, so the party isn’t able to notice the Horsemen coming up on the boat. A massacre occurs below their feet, which is only revealed once the door is kicked open and Leopold is shot in the chest with an arrow. The party must fight their way off.

Once the party makes its way to the deck of the boat, they’ll see how badly the storm has whipped up in a short amount of time. This is caused by the Horsemens feeding off of the massacred spirits. The Banking ship won’t go down, but it will lose its masts.The boat will be flipped over, and the party will end up landing ashore near a mine.

**Session 2**

During the last session, the group had several encounters with several abominations, one of which demanded worship and the others attempting to kill the group. As they left the scene of the false hydra, they were captured by a contingent of troops from the local ruling power.

At first, the leader of this company claims to be putting the group under arrest for attempting to rob a Guild Bank ship. After being persuaded by Bataar to give the group a chance to make their defense, he escorts them to the nearest town, called **Afrin.**

The Guard Commander's name is **Perdition.** He is just as corrupt as Leopold. Both men know each other, and Perdition doesn’t like him because he banged his sister.

The session will begin in Perdition's office, with the group arrayed in couches while Perdition is behind his desk. Perdition will cast a spell on the walls, making noise unable to leave the room. Perdition will accuse the group of bungling a robbery and sinking both their ferry boat and the banking ship, which actually didn’t make it to port yet. Upon learning that the group had nothing to do with it, he comes up with an idea to find the ship before it sinks or crashes onto land and steal the money. It will take him time and resources to find the ship, so he offers the group sanctuary in the town and mentions the jobs that are available.

**Session 3**

After Sir Leopold paid Perdition off in regards to the fire outbreak, the party was able to share 500 gold coins from the bounty. Now, you all begin again in front of the cave, looking to fix your mistakes..

Upon returning to Perdition, he will reward the party and inform them about his findings: the treasure ship has been found, but there is clearly something wrong.  Visible from afar is the crucified remains of the crew. None of the local guards want to go to the boat.

Inside this boat will be an egg, being stolen by someone, flanked by two shield guardians. The person will engage the party, but upon getting pushed back he will portal the boat to a different spot and escape, resulting in the destruction of the boat and the party being stranded on Ereb, within the Empire of Heaven.

The party will stumble upon a town that’s in the middle of two armies. Two nobles of the Empire of Heaven are fighting for this town, which stems ultimately from a religious dispute between the two.

**Session 4**

The session starts off with the party observing the two armies marching towards each other. After some debate, they flank around behind the red army, and join the fray. It eventually became clear that the soldiers weren’t fighting normally. Soldiers on both sides, ripping into each other with their bare hands. Some of them would just rip into the dead bodies while the battle raged on around them.

During the battle, there was a storm brewing overhead. Mike had taken control of this behemoth storm in a daring display of clericism and badassery, but he failed to notice the five or so crab-like creatures falling from the sky. They landed gracefully, and began to attach themselves to the soldiers’ heads, turning them into weird mutant crab people. A few of these crab people fell as well, and the battle now changed. A warforged, wearing the same holy symbol Mike wears also fell from the sky?\* Now it was a real brawl, with lightning crackling down from the mighty sky, people’s heads turning into mush, and a tiny little kobold making shish kebabs out of soldiers.

With only a few mutants left, it seemed as though the battle was wearing down to its close. Our heroes had barely been scratched, and a glorious victory was soon to be theirs. Suddenly, out of nowhere, a portal opened! It was the same portal that the guy on the boat had opened, and sure enough, he popped out of it. He said some words and then a behemoth purple hell monster came crashing out onto the battlefield, right in front of the mysterious warforged. Our heroes sprang into battle, and the monster put up one hell of a fight. Arrows streaking in from Bataar’s skilled hands, flesh melting away like butter. The monster’s genitals weren’t spared either. Mike was almost split asunder by one of the aberration’s needle-like claws. Chowder and Pancake were nearly crushed to death, but as they broke free, Chowder delivered the final blow right to its big purple chode.