recursal/Fanatic-Fandom huggingface dataset:
UZI

*“…The first gun that a legend is tought to buy. It's small yet very dangerous…” – quick description*

## Overview

UZI is a SMG weapon that have fast fire rate and low damage.It may be used for beginners before USA level 5-1.

## Strategy

This weapon's fire rate is relatively high. Because of that, it's good against a crowd of weak zombie ONLY. This gun is a great gun for beginners to develop. It has low cost, medium damage, medium accuracy.

## Trivia

* This weapon is bought during a in-game beginner guide.
Large Plank

*"A crude improvised weapon."*

## Obtaining

Drops as loot from Bandit and Resident NPCs.

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Bone Longbow

Two-handed ranged weapon.

*"A high-impact, moderate to high range weapon."*

 Blueprint Requirements

* Level 10
* $12.50
* 23 Bone
* 2 Hide
* 6 Sinew
* 6 Feather

## Crafting Requirements

* 15 Bone
* 1 Hide
* 4 Sinew
* 4 Feather

 Use (Default Controls)

* Hold left-click to draw an arrow and release left-click to fire the weapon.
* Hold right-click to aim down the sights of the weapon without drawing an arrow.
* Continuing to hold right-click after firing the weapon will show a camera view that follows the trajectory of the arrow.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* *Arrow Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
Rotten Plank

*"A crude improvised weapon."*

## Obtaining

Drops as loot from Bandit and Resident NPCs.

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Copper Tomahawk

One-handed melee weapon

*"A versatile weapon."*

## Blueprint Requirements

* Level 20
* $75.00
* 20 Wood
* 2 Copper Ingot
* 4 Feather

## Crafting Requirements

* 10 Wood
* 1 Copper Ingot
* 2 Feather

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Wall

## Overview

The wall is the player’s base that should be protected by player in the levels. Every attack from zombies can reduce the HP of the wall. When the HP of the wall reach 0, game ends. It can be upgraded in the Skill Tree.
Unlocking Dodge and Strike Back in the Skill Tree needs fixed levels of the wall. Dodge needs level 2 and Strike Back needs level 3.

## Upgrade Information

Note: you can choose to use Gem to upgrade or Coin. You don't have to spend both to upgrade.
Stone Maul

Two-handed melee weapon

*"A heavy hitting weapon."*

## Blueprint Requirements

* Level 0
* 20 Stone
* 20 Wood
* 2 Hide
* 2 Feather

## Crafting Requirements

* 20 Stone
* 20 Wood
* 2 Hide
* 2 Feather

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Log

*"A crude improvised weapon."*

## Obtaining

Drops as loot from Bandit and Resident NPCs.

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Steel Rapier

One-handed melee weapon

*"A deadly weapon with excellent handling."*

## Blueprint Requirements

* Level 50
* $375.00
* 4 Steel Ingot
* 7 Copper Ingot

## Crafting Requirements

* 2 Steel ingot
* 2 Copper Ingot

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Bone Throwing Axe

Projectile

*"A short range, heavy hitting throwable."*

## Blueprint Requirements

* Level 10
* $12.50
* 30 Bone
* 5 Sinew

## Crafting Requirements

Crafts a batch of 3.

* 20 Bone
* 3 Sinew

 Use (Default Controls)

* Left-click to throw the projectile.
* Hold right-click to aim.
* Continuing to hold right-click after throwing the projectile will show a camera view that follows the trajectory of the projectile.
* Scrolling up on the mouse wheel will perform a "feign" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the projectile will actually impact.
* *Projectile Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
Lucky Slot

**WARNING:**Lucky Slot is a place that let player test their luck. Players can get rewards (scroll down) from here. Items are random, so it's not reliable to get specific amount. And FT games does not guarantee a win, you might spend a lot of money try to get reward, but most of the time you lose money.

## Overview

There are 3 different kinds of slot game.Every slot costs a fixed amount of in-game currency to play once and gives back a random prize to player. Players can earn or lose coins or gems in the Lucky Slots.
The first slot cost 800 coins per use, and all of its prizes are coins.
The second slot cost 4 gems per use, and all of its prizes are gems.
The third slot cost 10 gems per use, and all of its prizes are gems.The average prize amount is much higher than the second slot.

## All Prizes

Note:These prizes are official datas and not just tested by players on the wiki.

### Slot 1

Average Prize:1000.799 Coins

 460 coins | 3%

### Slot 2

Average Prize:3.942 Gems

 1 gem | 3%

### Slot 3

Average Prize:10.753 Gems

 2 gems | 3%

## Trivia

There was a display bug in this feature that when player enter the slot,the displayed number of coins and gems are the numbers when the player open it last time.These numbers will be suddenly refresh to correct numbers when the player click a slot.However,this bug will not effect player’s actual money and it was fixed in version 1.15.
Steel Sabre

One-handed melee weapon

*"A light nimble weapon."*

## Blueprint Requirements

* Level 50
* $375.00
* 4 Steel Ingot
* 4 Copper Ingot
* 4 Leather

## Crafting Requirements

* 1 Steel ingot
* 1 Copper Ingot
* 1 Leather

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Table Leg

*"A crude improvised weapon."*

## Obtaining

Drops as loot from Bandit and Resident NPCs.

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Iron Throwing Knife

Projectile.

*"A short range throwable."*

## Blueprint Requirements

* Level 30
* $75.00
* 1 Iron Ingot

## Crafting Requirements

Crafts a batch of 4.

* 1 Iron Ingot

 Use (Default Controls)

* Left-click to throw the projectile.
* Hold right-click to aim.
* Continuing to hold right-click after throwing the projectile will show a camera view that follows the trajectory of the projectile.
* Scrolling up on the mouse wheel will perform a "feign" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the projectile will actually impact.
* *Projectile Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
Hi-Tech Zombie

*“…He is a fully armed green zombie: future style helmet, bullet-proof armor and hydraulic shoes.They made him the strongest zombie in USA actually, but other zombies never admit it…” – quick description*

## Overview

A zombie that is very tanky, often appear in a crowd.

## Strategy

This zombie is easy to identify in a crowd. Normal weapon would be really hard to kill this zombie, so the best way to fight this is by focus him far away. If there is Fat Zombie, focus that first because he is the one with more threat.

## Weapon Recommendation

UZI: this weapon is a bit weak to fight this zombie, but it's relatively good against Hi-Tech Zombie.
M870P: even though this zombie is tanky, but against a shotgun, it will get killed very fast.
MP5: this assault rifle is very good against this zombie. 7 bullets and it's down.
Flintlock Musket

Two-handed ranged weapon

"*A crude muzzle-loaded long range firearm that packs a punch."*

## Blueprint Requirements

* Level 10
* $250.00
* 23 Wood
* 3 Iron Ingot

## Crafting Requirements

* 15 Wood
* 2 Iron Ingot

 Use (Default Controls)

* Left-click to fire the weapon.
* Hold right-click to aim down the sights of the weapon.
* Press "R" to reload the weapon if you have the appropriate ammo in your inventory.
* Scroll up on the mouse-wheel to perform a "trick" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* After firing the weapon, a cloud of smoke will remain in space where the bullet left the barrel of the gun for a few seconds.
Bannister

*"A crude improvised weapon."*

## Obtaining

Drops as loot from Bandit and Resident NPCs.

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Stone Tomahawk

One-handed melee weapon

*"A versatile weapon."*

## Blueprint Requirements

* Level 0
* 20 Stone
* 1 Hide

## Crafting Requirements

* 20 Stone
* 1 Hide

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Break-Action Double-Barrel Shotgun

Two-handed ranged weapon.

"*A reliable short range firearm with two mean shots."*

## Blueprint Requirements

* Level 25
* $1000.00
* 3 Timber
* 5 Iron Ingot

## Crafting Requirements

* 1 Timber
* 2 Iron Ingot

 Use (Default Controls)

* Left-click to fire the weapon.
* Hold right-click to aim down the sights of the weapon.
* Press "R" to reload the weapon if you have the appropriate ammo in your inventory.
* Scroll up on the mouse-wheel to perform a "trick" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* After firing the weapon, a cloud of smoke will remain in space where the bullet left the barrel of the gun for a few seconds.
Plots

## Overview

Plots are the main contents of the games.They can reveal the backgrounds and usage in the plots in some levels.and Different from Descriptions of the Game on Google Play,they will be shown successively when players reach certain levels.

When a player enter a plot level that hasn’t been finished,he or she can see some dialogues pop out on the screen.Using the arrow at the bottom-right can skip it.If a plot level has been finished once,the plot(s) on this level will never appear again.
Iron Chain Whip

## Crafting

### Time

TBD

*"Melee tool used in the guidance of the less enlightened."*

## Blueprint Requirements

* Level 30
* $150.00
* 3 Iron Ingots

## Crafting Requirements

* TBD

 Use (Default Controls)

* Left-click for a primary attack.
* Scroll up for the fastest attack.
* Scroll down the slowest attack.
* All attacks are performed as an overhead "whipping" animation.
* Right-click to block.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* Torture tools have their own physics, and will "wobble" in the player's hand.
Bone Maul

Two-handed melee weapon

*"A heavy hitting weapon."*

## Blueprint Requirements

* Level 10
* $25.00
* 30 Bone
* 6 Hide

## Crafting Requirements

* 20 Bone
* 4 Hide

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Hunting and Butchering

## How to Hunt

Hunting is pretty straight-forward. Use any of the game's abundance of weapons, whether its ranged or melee, and attack any animal you want to hunt. That being said, every animal you attack will try to kill you in return.

*See Weapons.*

If you are having trouble finding animals, craft or purchase Hunter's Chew and consume it. This will cause animals within your vicinity to produce bright red particles. If no particles show up, then keep moving around the map until you spot some.

Once you have killed an animal, use a melee weapon or tool to harvest its resources by hitting it. Sometimes finding the hitbox is difficult, so try hitting different parts of the animal or using different angles until you start getting resources. The most valuable resource of any animal is the pelt, which is dropped when the animal is completely harvested and disappears. Pelts can be used to unlock blueprints, for crafting, or can be sold in the shipping bin.

*Tip: The higher the damage output of the tool/weapon the faster the animal will be harvested. Knives are some of the best tools to harvest game.*

Rinse and Repeat.

## Profitable Animals

Currently, these are the most profitable animals to hunt and sell for profit.

* Bears
* Bison
* Cougars

## Hunting Strategies

Ideally use a horse and have the horse run straight while you turn around and fire at the animals chasing you. Almost all animals will try to kill you once threatened. Using this method it is easy to use a bow and arrow instead of firearms, as arrows are cheap and ammunition is not.

## Trivia

* The doe makes human female yelling noises when attacking you
* Cooked giblets and cooked meat are more profitable to sell than their raw counterparts.
Steel Pipe Wrench

One-handed melee weapon

*"An improvised weapon."*

## Blueprint Requirements

* Level 40
* $250.00
* 3 Steel Ingot

## Crafting Requirements

* 1 Steel ingot

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Sharp Rock

One-handed melee weapon

*"A primitive weapon used to escape restraints and imprisonment. Can be hidden in your orifice."*

## Blueprint Requirements

* Level 0
* Unlocked by default

## Crafting Requirements

* 1 Stone

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
* The Sharp Rock is one of the few items that can be placed in the orifice (default "0") slot of the hotbar, and is the only slot that can be accessed while captured or restrained.
* The Sharp Rock can be used to escape a rope restraint.
Episode 9

**Episode 9** is the ninth released episode of *Who Made Me a Princess* by Spoon.

## Summary

Claude suddenly decides to raise Athanasia as a proper princess and begins to summon her for frequent tea times. On a particularly sunny afternoon, Claude invites her to ride a boat on the imperial lake.

## Characters

*Characters are listed in order of appearance*

* Claude de Alger Obelia
* Lilian York
* Athanasia de Alger Obelia
* Felix

## Gallery

Claude on the boat ride with Athanasia.Athanasia questions which country Claude’s robes originate from.Athanasia wonders if she has the same color eyes as Claude.
Episode 19

**Episode 19** is the nineteenth released episode of *Who Made Me a Princess* by Spoon.

## Summary

Athanasia wakes up to terrible pain inside her chest. With the imperial magicians unable to heal her, Claude enchants her to sleep using magic. In her dreams, she witnesses Claude begging Diana to stay with him and sacrifice their unborn child. Lucas poses as a young warlock and heals Athanasia’s body, explaining that her close proximity with Raven caused her mana to explode. After awakening, Athanasia learns that she has been asleep for over a month.

## Characters

*Characters are listed in order of appearance*

* Felix Robane
* Athanasia de Alger Obelia
* Claude de Alger Obelia
* Diana (flashback)
* Lucas
* Raven (mentioned)
* Lilian York

## Gallery

Athanasia dreams of Diana cryingClaude grabs Diana and asks her to live and stay with himClaude picks up Athanasia
Bone Javelin

Projectile.

*"A short range throwable."*

## Blueprint Requirements

* Level 10
* 15 Stick
* 23 Bone
* 23 Cotton

## Crafting Requirements

Crafts a batch of 15.

* 10 Stick
* 15 Bone
* 15 Cotton

 Use (Default Controls)

* Left-click to throw the projectile.
* Hold right-click to aim.
* Continuing to hold right-click after throwing the projectile will show a camera view that follows the trajectory of the projectile.
* Scrolling up on the mouse wheel will perform a "feign" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the projectile will actually impact.
* *Projectile Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
Скоро

**Скоро** - двенадцатая серия мультипликационного сериала "Малыши и Летающие звери", напрямую связанного с мультипликационным сериалом "Летающие звери". Серия длится где-то полторы минуты, собственно, как и все серии данного мультипликационного сериала.

 Сюжет

Сюжет серии совсем краток, ведь серия длится всего ничего, полторы минуты, однако хорошему описанию это не мешает. История выглядит следующим образом, Коля и Оля вместе с Зоей собирают яблоки, но вдруг начинается дождь, они идут домой пьют чай, а затем Зоя укладывает малышей спать, а на всём протяжении мультфильма главные герои разговаривают и размышляют на разные темы.

 Персонажи

* Коля - Главный герой, на ровне с Олей герой, он очень любознателен и весел.
* Оля - Главная героиня, на ровне с Колей, она любознательна и тоже очень весёлая.
* Зоя - в мультфильме тоже играет главную роль.
Steel Cutlass

One-handed melee weapon

*"A robust weapon."*

## Blueprint Requirements

* Level 40
* $250.00
* 3 Steel Ingot
* 3 Copper Ingot
* 3 Leather

## Crafting Requirements

* 1 Steel ingot
* 1 Copper Ingot
* 1 Leather

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Mounts, Livestock, and Wildlife

Along with NPCs, animals add life into the world of HEAT. All animals are tamable, and four are rideable. Some animals will provide resources when tamed.

*See Taming for a guide on taming animals.*
Once killed, all animals will provide resources and materials through the harvesting process, and once the animal is totally harvested the corpse will disappear and a pelt will be dropped.

*See Hunting and Butchering for a guide on hunting and harvesting animals.*

## Levels

Every animal has its own level, and can be improved over time if tamed. Animals will also spawn with a tier, and the higher the tier the higher the quality of items that animal will produce when harvested.

### Tiers

The tiers from best to worst are:

* Orange
* Purple
* Blue
* Green
* Non-Starred (default)

Default tier animals will not produce resources with a "quality" indicator, which can either be Fine (green), Superior (Blue), Great (Purple), or Legendary (Gold).

## Mounts

There are four rideable animals in Heat. Two are typical mounts; the donkey and the horse. Then you have the unusual ones; the bison and the bear. The donkey and the horse require a medium saddle, whereas the bison and the bear require a large saddle.

The horses are designed for speed with a small inventory for holding items. Horses come in three skin types: black, brown, and blonde. The donkeys are slower and are designed to move heavy items due to a larger inventory capacity. The bison and the bear are just fun mounts, also with a smaller inventory space.

When put to sleep, all mounts will drop carried items in the inventory. The only exception is buckets of water and food items they eat. Saddles and saddle bags will stay in place. Be careful to empty the inventory before you put them to sleep and remove them from your party. Any items left inside will be dropped to the floor in a sack.

If you are moving items long distance; *ie*., using 4 donkeys, and you overburden them they will slowly drop items as they go along. So do not be surprised if once you get to your destination items are missing. If you have to overburden the animals make sure it is a short distance and only by 25-50% over capacity to reduce the chance for dropping of items.

## Livestock

Tamed livestock will produce by-products over time that can either be used in crafting or sold at the shipping crate. The quality of the by-product depends on the tier of the animal.

## Wildlife

   **Found Near Water Sources**

   **Found Near Woodland**

   **Found All Over The Map**

## Feeding

*Food used to tame and feed animals. Please see Taming for a full guide.*
Bears: Raw meat, Honey

Beavers: Red Apples

Bison: Hay

Chicks/Chickens/Rooster: Grain

Cows/Bulls: Hay

Cougars: Raw Chicken

Crocodiles: Raw Meat, Raw Chicken

Doe/Buck: Apples

Donkeys: Carrots, Turnips

Ducks:  Corn, Cabbage

Fox: Raw meat, Raw Chicken

Goats: Hay

Horses: Carrots, Apples

Pigs:  Cabbage, Pumpkin, Mushrooms

Rabbit: Carrots, Hay

Sheep: Hay, Grain

Wild Boar: Corn, Turnip, Mushrooms

Wolf: Raw Meat, Raw Chicken, Bones
Bone Tomahawk

One-handed melee weapon

*"A versatile weapon."*

## Blueprint Requirements

* Level 10
* $25.00
* 15 Wood
* 15 Bone
* 2 Hide

## Crafting Requirements

* 10 Wood
* 10 Bone
* 1 Hide

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Jaw Bone Club

One-handed melee weapon

*"A basic & brutal weapon."*

## Blueprint Requirements

* Level 10
* $25.00
* 15 Bone
* 2 Leather

## Crafting Requirements

* 10 Bone
* 1 Leather

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Flintlock Shotgun

Two-handed ranged weapon.

"*A crude muzzle-loaded short range firearm that packs a punch."*

## Blueprint Requirements

* Level 15
* $500.00
* 2 Timber
* 4 Iron Ingot

## Crafting Requirements

* 2 Timber
* 1 Iron Ingot

 Use (Default Controls)

* Left-click to fire the weapon.
* Hold right-click to aim down the sights of the weapon.
* Press "R" to reload the weapon if you have the appropriate ammo in your inventory.
* Scroll up on the mouse-wheel to perform a "trick" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* After firing the weapon, a cloud of smoke will remain in space where the bullet left the barrel of the gun for a few seconds.
War Longbow

Two-handed ranged weapon.

*"A high-impact, moderate to high range weapon."*

 Blueprint Requirements

* Level 25
* $50.00
* 68 Wood
* 3 Leather
* 5 Sinew

## Crafting Requirements

* 30 Wood
* 1 Leather
* 2 Sinew

 Use (Default Controls)

* Hold left-click to draw an arrow and release left-click to fire the weapon.
* Hold right-click to aim down the sights of the weapon without drawing an arrow.
* Continuing to hold right-click after firing the weapon will show a camera view that follows the trajectory of the arrow.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* *Arrow Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
* A War Longbow is an item that is part of the Chief's Warchest.
Raiding

*This page is a work-in-progress.*

## Strategy

Advanced Raiding: On Official PVP Servers and others setup the same way:

1. Get TNT, Money, Steel Sledgehammers, a Construction Hammer, Safes, Bandages, Claim Flags, and Guns & Ammo together.
	1. TNT will be for demo, Money and a construction hammer will be used for deconstruction, and Sledgehammers will be used to attack flags.
2. Set up a Raid Base outside the hostile territory. Choose the Raid Base location based on where you want to attack from. Put items not being used in the safes.
3. One person will take enough TNT at a time to blow up a single rampart wall, and put that in their hot bar. Then they should run to the wall, place all sticks as fast as they can and run back to the raid base. Repeat this process until you are so far into the base that it is not practical to run back out. If done correctly you can avoid drawing Heat until you are well into the base.
4. Once inside the base your goal is to find the flags and destroy them. After you find the first flag that controls land the base is sitting on (as there may be many flags claiming empty land) place your own claim flag there. This will allow you to take your construction hammer and begin to demo the base.
	1. Demo the base while looking for loot and other flags. Continue to destroy flags where you find them and place down new claim flags strategically so you will be able to demo more of the base.
	2. It is not necessary to demo everything, only enough to give you access to what you are looking for. There are however, some people that demo everything as a rule to find every hidden nook there may be.
	3. The ultimate goal in searching for loot is to find more TNT and Money. It will cost you both to raid the base and you should look to get out more than you put in. Anything else is just revenge or griefing.
5. On Gunslingers: Gunslingers and Marshall's pose no real threat to a determined and well equipped and trained team of 3. Three is a good number to attack with because the number of NPCs spawned is related to the number of people attacking.
	1. It is not necessary to destroy every gunslinger tent when it is found, but ones that are out in the open are easiest and should be shot immediately.
	2. The real race is to destroy the flags and place your own. When you place your own flag the gunslingers will become yours.
Sheriff's Shotgun

Two-handed ranged weapon.

"*A trusty high-capacity firearm, perfect for short range engagements and even shorter range trick shooting."*

This weapon cannot be crafted.

## Acquiring

The Sheriff's Shotgun can be acquired by becoming Sheriff and gaining access to the Sheriff's Provision Box. The player will also gain access to 100 Shotgun Ammo.

The Sherrif's Shotgun can only be equipped by the current Sheriff.

 Use (Default Controls)

* Left-click to fire the weapon.
* Hold right-click to aim down the sights of the weapon.
* Press "R" to reload the weapon if you have the appropriate ammo in your inventory.
* Scroll up on the mouse-wheel to perform a "trick" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* After firing the weapon, a cloud of smoke will remain in space where the bullet left the barrel of the gun for a few seconds.
* The Sheriff's Shotgun is essentially the same weapon as the Lever-Action Shotgun.
Copper Maul

Two-handed melee weapon

*"A heavy hitting weapon."*

## Blueprint Requirements

* Level 20
* $75.00
* 4 Copper Ingot

## Crafting Requirements

* 1 Copper Ingot

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Burnt Board

*"A crude improvised weapon."*

## Obtaining

Drops as loot from Bandit and Resident NPCs.

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Stone Club

One-handed melee weapon

*"A basic & brutal weapon."*

## Blueprint Requirements

* Level 0
* 10 Stone
* 20 Wood
* 1 Hide

## Crafting Requirements

* 10 Stone
* 20 Wood
* 1 Hide

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Stone Javelin

Projectile.

*"A short range throwable."*

## Blueprint Requirements

* Level 0
* 10 Stick
* 15 Stone
* 15 Cotton

## Crafting Requirements

Crafts a batch of 15.

* 10 Stick
* 15 Stone
* 15 Cotton

 Use (Default Controls)

* Left-click to throw the projectile.
* Hold right-click to aim.
* Continuing to hold right-click after throwing the projectile will show a camera view that follows the trajectory of the projectile.
* Scrolling up on the mouse wheel will perform a "feign" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the projectile will actually impact.
* *Projectile Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
C-93 Semi-Automatic Pistol

One-handed ranged weapon

"*An efficient semi-auto medium-range firearm with a 6 round magazine."*

This weapon is not obtainable without the use of console commands.

 Use (Default Controls)

* Left-click to fire the weapon.
* Hold right-click to aim down the sights of the weapon.
* Press "R" to reload the weapon if you have the appropriate ammo in your inventory.
* Scroll up on the mouse-wheel to perform a "trick" animation.

## Trivia

* The C-93 Semi-Automatic Pistol was made no longer obtainable without the use of console commands since version Alpha 4.
* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* After firing the weapon, a cloud of smoke will remain in space where the bullet left the barrel of the gun for a few seconds.
Skill Tree

Skill Tree is a skill upgrading system that help you fight against zombies.You can use it to unlock or upgrade skills and buffes.

## Overview

Skill Tree has 3 major parts:Guard,Defense and Attack.Every part contains 3 layers and each layer has one or more than one skill(s).Every skill can be upgraded by coins or gems.Every skill excluding Wall have 30 levels,and Wall has 100 levels.

Player have to reach fixed level(s) on the skill(s) in previous layer(s) to unlock a skill in every part of the Skill Tree.However,the first skill in every part had been developed by the game automatically for free when a new player play the game for the first time.

## Skill Tables

Here are the table of skill in every part of the tree.

### Guard

 2
 3

### Defense

 2
 3

### Attack

 2
 2
 3
 3
Iron Pipe

One-handed melee weapon

*"A crude weapon."*

## Blueprint Requirements

* Level 30
* $150.00
* 3 Iron Ingot

## Crafting Requirements

* 1 Iron ingot

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Raw Resources

Resources are found in the game all over the map. They always respawn in the same location, although the appearance of the nodes may be different.

## Flora

Flora include the wild plants, trees, and shrubs in the world. Some flora can be interacted with using the "Interact Key" (default E) in order to be harvested. The majority of the flora, however, is harvested with a tool of some kind. Some tools are better for harvesting certain kinds of flora, such as a hatchet or a woodcutters axe for harvesting wood and sticks from trees. All vegetation can be harvested by bashing a tool  on the ground and the type of vegetation you receive is dependent on the biome in which you are harvesting.

*For a guide on farming and crops see this page.*

#### List of obtainable edible resources from flora:

Banana, Cranberry, Chokeberry, Coconut, Cherry, Mushroom, Orange, Lemon, Green Apple, Pumpkin, Red Apple, Saskatoon, Sunflower, Walnut

## Minerals and Metals

Minerals and metals include the nodes that give you items such as stone, iron ore, and copper ore. Mineral nodes are most effectively harvested using a pickaxe. Some nodes, such as gemstone nodes, require the node to be fully harvested before providing the unique resource.

#### List of minerals harvested from the ground:

Dirt, Sand, and Clay may be harvested from the ground using a shovel. The color of the square on the ground when the shovel is equipped determines the resource that will be harvested.
Taming

*This page is specifically about taming. See Mounts, Livestock, and Wildlife for more information about Animals.*

## How to Tame

Blow Gun and Darts can cause wildlife to become dazed allowing you to use their foods to tame them. Be sure to bring additional darts as it usually takes a few. Both a blow gun and darts can be crafted by the player.

Once an animal is dazed, you want to ensure the dazed meter does not run out before the tamed meter fills up. The animal will become tamed when the tamed meter is full, and you will receive a status message informing you the animal is tamed. The tamed meter will fill up as the animal is fed while dazed. The effectiveness of the feed used for taming is different for every animal (see **Feed for Taming** below).

To feed an animal while dazed, interact with them to open their inventory and drop the feed inside their inventory. The animal will begin to automatically eat the food. If the animal does not automatically eat the food because it is not their preferred feed type, you can force feed them by using the button in their inventory.

In addition to the type of feed used for taming, the level of the animal will also determine how long it takes to tame. The higher the level or tier, the longer it will take to tame. That being said, tamed animals gradually increase in level (not tier) over time, and the higher the level or tier the more money the tamed animal can be sold for. See Tiers for a guide on which colours are higher tier.

## Feed for Taming

It should be noted that animals take different amounts of time to tame. For example, a chicken does not take very long to tame, while a bear takes a very, very long time to tame.

#### Wolf

Raw meat, raw chicken, bones

\* Can only be bought through shipping crate or made in a windmill.

\*\* Can either be bought through shipping crate or made in a windmill.

## Trivia

* It can take up to an hour to tame a bear depending on its level.
Fence Post

*"A crude improvised weapon."*

## Obtaining

Drops as loot from Bandit and Resident NPCs.

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Blueprints

*This page is a work-in-progress.*

This page should explain what the purpose of blueprints are and how they are used to unlock crafting recipes. This page should also list out all of the "categories" on the blueprints page in-game as well as the material, cash, and level requirements for each item. In lieu of a total list, an image of each blueprints page should suffice.
Steel Knife

One-handed melee weapon

*"A fast, lightweight weapon great for harvesting meat."*

## Blueprint Requirements

* Level 40
* $250.00
* 15 Wood
* 3 Steel Ingot

## Crafting Requirements

* 5 Wood
* 1 Steel Ingot

 Use (Default Controls)

* Left-click for primary attack.
* Right-click to block.
* Scroll up on the mouse-wheel for a stab attack.
* Scroll down on the mouse-wheel for an overhead attack.
* Start an attack animation and quickly block to perform a "feign".

## Trivia

* There is no cross-hair aiming reticle when using melee weapons.
* The direction (left or right) the player is moving will determine which side the primary attack is made. Moving forward or backward with no lateral movement will cause the attack to come from the right.
Bolt-Action Rifle

Two-handed ranged weapon.

"*A reliable long range firearm with a 5 round magazine."*

## Blueprint Requirements

* Level 20
* $750.00
* 2 Timber
* 4 Iron Ingot

## Crafting Requirements

* 1 Timber
* 2 Iron Ingot

 Use (Default Controls)

* Left-click to fire the weapon.
* Hold right-click to aim down the sights of the weapon.
* Press "R" to reload the weapon if you have the appropriate ammo in your inventory.
* Scroll up on the mouse-wheel to perform a "trick" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* After firing the weapon, a cloud of smoke will remain in space where the bullet left the barrel of the gun for a few seconds.
Stone Throwing Axe

Projectile.

*"A short range, heavy hitting throwable."*

 Blueprint Requirements

* Level 0
* 20 Stone
* 1 Stick
* 1 Sinew

## Crafting Requirements

Crafts a batch of 3.

* 20 Stone
* 1 Stick
* 1 Sinew

 Use (Default Controls)

* Left-click to throw the projectile.
* Hold right-click to aim.
* Continuing to hold right-click after throwing the projectile will show a camera view that follows the trajectory of the projectile.
* Scrolling up on the mouse wheel will perform a "feign" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the projectile will actually impact.
* *Projectile Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
Copper Throwing Axe

Projectile.

*"A short range, heavy hitting throwable."*

## Blueprint Requirements

* Level 20
* $37.50
* 4 Copper Ingot
* 2 Hide

## Crafting Requirements

Crafts a batch of 3.

* 2 Copper Ingot
* 1 Hide

 Use (Default Controls)

* Left-click to throw the projectile.
* Hold right-click to aim.
* Continuing to hold right-click after throwing the projectile will show a camera view that follows the trajectory of the projectile.
* Scrolling up on the mouse wheel will perform a "feign" animation.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the projectile will actually impact.
* *Projectile Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
Красный шарик (Серия)

**Красный шарик** - серия рассказывает нам, об подготовке Летающих зверей к новогоднему концерту и их встрече с Красным шариком. Мультфильм идёт шесть минут. И является первой серией мультфильма "Летающие звери"

## Сюжет

Серия рассказывает нам, что жители весёлой Лёгкой страны Слон Прабу, Медведь Тэд, Заяц Акира, Лошадь Джейн, Рыб Тэмбе, Кот Мустафа, Свинка Софи, Пес Хосе, Черепаха Че, Корова Зоя начинают готовиться к новогоднему концерту. Ведь они первоклассные музыканты. После чего к ним прилетает Красный шарик, который по версии мультфильма облетает всех друзей и собирает их вместе для новогоднего концерта.

## Персонажи

В основном это все Летающие звери, которые занимаются своими делами, а точнее подготовкой к новогоднему концерту. Вот все персонажи: Слон Прабу, Медведь Тэд, Заяц Акира, Лошадь Джейн, Рыб Тэмбе, Кот Мустафа, Свинка Софи, Пес Хосе, Черепаха Че, Корова Зоя.
Blowgun

Two-handed ranged weapon.

*"Used to daze & temporarily knock out a target. Dazed creatures can be tamed."*

The blowgun can be used to stun animals, NPCs, and other players. The stunned creature will *ragdoll* to the ground for a few seconds if they have been hit with a sufficient amount of darts.

The blowgun is the only tool that will allow you to tame an animal.

*See Taming for a guide on taming and owning animals.*

## Blueprint Requirements

* Level 0
* 1 Stick
* 4 Thread

## Crafting Requirements

* 1 Stick
* 4 Thread

 Use (Default Controls)

* Left-click to shoot a dart.
* Hold right-click to aim down the length of the blowgun.
* Continuing to hold right-click after firing the weapon will show a camera view that follows the trajectory of the arrow.

## Trivia

* When aiming in third-person, the dot in the middle of the cross-hair reticle estimates where the bullet will actually impact.
* *Projectile Cam* (see above), is a useful mechanic for scouting enemy bases without getting too close.
В коробке (Серия)

Как - то раз Коля поймал жучка, сидящего в коробке. Черепаха Че пошла что - то взять и пошла, но Коля вошел в подвал и дверь была закрыта и начинал просить помощи. Но Оля услышала помощь Коли и пошла за помощью к Черепахе Че. Коля ждал - ждал и открыли дверь и выпустил жучка на свободу.

Эта серия полминуты