Career

The Career system rewards you for performing actions related to the career's name while the career is "Active." The bonuses are different for each activity and scale relative to the career level. Career levels increase with career experience gained by performing related activities, up to a limit of level 200. At level 100 and 200, you gain some "passive" advantages for that career's activity that persist even when the career is not activated. After level 200, you can continue to accumulate career experience and trade in sets of 40,000,000 career exp for a supply crate.

## Career Bonuses

Each career bestows a different benefit while it is active and scales based on the level attained. The bonuses for increasing a career to level 100 and 200 persist even while the career is not currently active.

## Career experience

Each career level requires an increasing amount of experience to reach the next level.
Exp for next level = 100 + 5 \* (level + level^2)
Total exp needed for level = 5/3 \* ((level-1)^3 + (3 \* (level–1)^2) + (62 \* (level–1)))

Activating a career costs more for each career that is already active.
Cost to activate = X \* (sqrt(level) + sqrt(career level)) \* 1,000,000 + (careers activated \* sqrt(level) \* 10,000,000)
"X" is: 3 for Arcade, Gardener, Item Maker and Racer, 4 for Adventurer, Button Basher Card Player, Fighter and Gem Trader, or 6 for Idler career.
Each career is associated with a different activity, and gains different amounts of experience based on actions related to that activity.
## Blessing

A Blessed career counts as Active and gains double exp (including rewards from Business). Drinking a Random Career Potion will bless one random career for 30 minutes and add a chunk of exp. Drinking a Mega Career Potion will bless ALL careers for 60 minutes and add a larger amount of exp. You may exchange 16 Random Career Potions for 1 Mega Career Potion, or 1 Mega Career Potion for 15 Random Career Potions. Drinking more potions extends the blessing time, to a maximum of 100 hours. When a blessed career runs out, the activated Career timer resumes counting down.

## Career Levelling Activities

Career experience can only be gained while the particular career is Active or Blessed.

### Idler

The career of not touching your keyboard or mouse. Most expensive to activate.

When the game is completely idle (you aren’t moving the mouse around in-game or clicking anything), you will gain idler career exp every 6 seconds. The amount depends on how long you have been idle

Career activities
* After 30 seconds: +10 exp,
* After 1 minute: +25 exp,
* After 5 minutes: +50 exp
* After 10 minutes: +100 exp
* After 1 hour: +250 exp
* The progress bar has 10% chance to give +1 exp when in Idle Mode.

### Garden

The career of tree-planting and fruit-picking. Relatively cheap to activate.

Career activities
* Harvesting trees gives 5 + tree\_value \* (1 + plot\_exp / 50000)

"tree\_value" equals the number of garden points the tree gives
"plot\_exp" is the experience of the plot on which the harvested tree is planted. Plot\_exp caps at 100,000 exp for use of this formula.
Career exp gain from harvesting trees is doubled in Another Garden and tripled in Another Another Garden.
* Breeding seeds gives you 500 exp
* Using a Fertilizer gives you 250 exp
* Using a Mega Fertilizer gives you 2500 exp

### Fighter

The career of pixelated bloodshed.

Career activities
After summing experience gain, round down to the lower whole number.

* killing a monster: +0 for yellow-name, +0.5 for white-name, +1.5 for red-name, +3 for purple-name
* killing a rare monster: +10
* killing an epic monster: +20
* killing a monster on Hardcore difficulty: +0.5
* bonus for Bestiary entry level: +0.5 for level 2, +1 for level 3, +1.5 level 4, +2 level 5, +2.5 level 6
* killing a monster in the Special Arena: +10
* killing the MEGABOSS: +200+100\*(raid bonus) (only 200 if raid bonus=1)
* killing a monster in the Tower of DOOOOOOM: 10 + (taunt %age / 10)
* killing Boss of DOOOOOOM: 500 + (taunt %age \* 5)
* killing Chuck Norris: +1000
* killing CHAOS : +1000 + 100\*(chests opened)
* if you get more than 1300 arena exp from kill: +((arenaExpGain^0.25) - 5)

* rank up: +5\*rank
* at rank 500 player gains 2,500 career exp for each 100,000,000 arena exp

### Item Maker

The Career of making sharp toys for the Battle Arena.

Career activities
* Applying Bonus rock or enhancer with one use: +1 for 1,000,000 pixels sell price of enhancer (rounded up)
* Killing Secret Crystals: +1 for SC, +10 for SC2
* Collecting loot drops: +1 per enhancer fragment, +25 per unobtainium, +66 per chaotic fragment of chaos, +200 per crystal of ultimate rarity, +50 per crystal of rarity, +5 per superior crafting material, +0.5\*amount^0.12 for crafting material (note that materials bought in Awesome Adventures do not count.)
* Crafting items: all craftable items show the career exp in the interface before you craft them

### Button Basher

The career of causing repair bills.

Career activities
* 'Good' hit: +1 \* (multiplier / 1000)
* 'Nice' hit: +2 \* (multiplier / 1000)
* 'Great' hit: +5 \* (multiplier / 1000)
* 'Excellent' hit: +10 \* (multiplier / 1000)
* 'Perfect' hit: +50 \* (multiplier / 1000)
* Breaking the button: +100 \* (multiplier / 1000)

"multiplier" is the current button multiplier %age. Unlike elsewhere,career exp gain is rounded up to the next whole number.
### Arcade Player

The career of highscores, and laughing at par scores.

Career activities
* Pong: Score/200
* Ultimate Avoidance: Score/160
* Math Master: Score/600
* Whack-a-Greg: Score/400
* Triangle Count: Score/400 for manual playing; Score/500 for Simulation Cyborg
* Mindsweeper: Score/120 for manual playing; Score/160 for Simulation Cyborg
* Balance 3: Score/400
* Mute Mute Revolution: Score/400

Career exp gain is multiplied by (1 + goldmedals \* 0.3 + silvermedals \* 0.15 + bronzemedals \* 0.05)

### Racer

The career of going right as much as you can.

Career activities
* Practice: 5 \* (100 + Reward)
* Betting: 6 \* (100 + Reward) for winning, 0.6 \* (100 + Reward) for losing
* Death match: 10000 + (20000 + PWNTs \* 50 + (5 - Order) \* 5000) \* (100 + Reward) / (100 \* order))
* Simple race or Simulation Cyborg Item fight: 250 + (75 + Difficulty^2 \* 25 + (5 - Order) \* 50) \* (100 + Reward) / (100 \* Order)) + max(300 - RaceTime \* 20;0)

Difficulty is 0 for easy, 1 medium, 2 for hard and 3 for impossible race
Simulation Cyborg always finishes at 12.5 sec for this use
* Item fight manual: 250 + (125 + Difficulty^2 \* 25 + (5 - Order) \* 50) \* (100 + Reward) / (100 \* Order) + max(320 - RaceTime \* 20;0)

### Card Player

The career of understanding how the heck TukkunFCG works.

Career activities
* per match completed: +(FCG exp awarded \* 15)
* per match won: +500

### Gem Trader

The career of buying low and selling high.

Career activities
* selling a gem: #GemSold \* (10 + (ProfitPerGem / 100))

### Adventurer

The career of reading choose-your-own-adventure books.

Career activities
* Adventuring in Town gives: 205 + (Reputation^0.35)
Adventuring in Untitled zone gives: 215 + (Reputation^0.35)
Adventuring in Titled zone or Cakeland gives: 225 + (Reputation^0.35)
* Every point of reputation (positive or negative) you receive, you earn 10 exp (caps at 100 exp per adventure)
* Adventure Reminder directly shows career exp gain for converting energy

### Pet Trainer

The career of making sure your animal doesn't starve to death.

Career activities
* each time your pet uses its fullness: +25\*RemainingFullness
* each time you feed your pet without overfeeding: +1000
* each time you feed your pet with not maxed food type: A:TGExpBonus\*max( A:TGExpBonus\*5 – 50;50)
* each time you feed your pet with maxed food type: +4000
* each time you use pet mana for 1,5x coin/exp: +700
* each time you use pet mana for Insta-progress: +2400
* each time you use pets' Mystery effect: +6000

### Fisher

The career of sitting in a boat all day slurping energy drinks.

Career activities
* catching something: +3 for each mastery gain
* catching something: +1 for each Fishing level
* non-idle catch: +50 if not perfect or +100 if perfect
* perfect streak bonus: +5\*streak if streak < 11, then +5 every 10th streak up to streak 100