recursal/Fanatic-Fandom huggingface dataset:
City Blimp

A giant blimp used to settle entire cities at once. The blimp deploys standardized edifices to create habitable settlements rapidly.

Dalmer cities in Liptic are all constructed according to the same principle, the first to land are the exterior defensive perimeter defenses, then follow the administrative and government buildings, and finally the housing and commercial districts are deployed from the city blimp.

When this is finished, the city expands by pushing the perimeter and the inner city circles farther away from the city center, allowing more space for the development of less essential buildings such as a business district, parks, shopping malls and recreational facilities. This leads to Dalmer cities in Liptic to spread out in shapes reminiscent of snowflakes.

When the buildings land, they dig themselves into a large cavern supported by pillars, taking care to preserve the landscape above them. The buildings dig caverns that connect to one another to ensure mobility of the inhabitants from one area to another.

These expansions movements are controlled by the central planification office of the city, which is in charge of the buildings movement without being seen by the other races.

Some cities elect to remain above ground, these were the ones that suffered the most from the New Moville Disaster.
AppSleep

AppSleep is a service that allows users to purchase customized dreams and microdreams. Users can select a length of time for the dream, ranging from a microsecond to 72 hours. Once the purchase is complete, a message will then appear and the user will immediately lapse into sleep.

Users can purchase additional dream time while asleep through in-dream menus that appear on command. During this time, users are resistant to being awoken and their heart ceases to beat, although other bodily functions continue as normal. Users utilizing it for longer than one hour will enter a somnambulatory state.
Breath weapon (Animal trait)

An animal trait where the animal breathes out or vomits forth a substance used as a weapon. This trait is different from spitting venom but has the same general mechanics in terms of cooldown and usage.

Breath weapons are most often used for hunting but have also been observed being used in courtship rituals, bravado, and cooking.

The most famous users of breath weapon are dragons and tarrasques.
Bluepowder

Bluepowder is a chemical explosive that functions like blackpowder regardless of humidity. Bluepowder is also relatively slow burning after initial combustion, making it useful for underwater lanterns.

Despite its usefulness, bluepowder discharges far less energy when combusting than regular blackpowder, making it less popular in drier climates and non sailor societies.

This lack of power makes portable bluepowder weapons unlikely to pierce the hulls of ships, making it ubiquituous among the dalmer.

## History

Bluepowder has historically been used in the pelagic realm by the various inhabitants to create lanterns (though modern lanterns use coloil), firearms and explosives that function even underwater.
Composed magic dump article

### Speedy growth spell

If used on seed/acorn/tiny plant etc then it would grow to the exact size, shape and plant stage the magic caster wanted it to within 24 hours.

It would basically remove world hunger all together since any vegetarian food could now be made in a day instead of months/a whole year.

It would also make it so that it would be possible for rules within said world to build massive navy fleets since trees would now be easily replaceable.

Used to make homes/shelters/forts etc since the magic user controls the shape of the plant like.

### Purify

The spell purify could turn a setting full of bacteria and disease into a modern hospital equivalent with high grade sterilization; it would also work well for food preservation.

### Heat metal

Heat Metal alone would revolutionize metalworking, keeping the metal at a workable temperature for a longer period of time than just putting it in a fire would.

### Fire spell

Fire spell would be useful for forging tools, weapons and other such things if it's hot enough or if not then acting as a handy coal free component for steam engines.

### Condense

The ability to condense water if the caster is able to do it widespread could relieve drought in the casters country by stealing clouds from a neighboring enemies country.

### Wind

Wind magic could make mills able to be set up anywhere instead of just by a river.
Basilisk

A basilisk is a species of large serpent known for its unique capabilities that include the kill stare and the last breath.

## Behavior

Due to the ease with which the basilisk can hunt its prey, it has largely lost its ability to constrict its prey unlike its constrictor cousins. This also explains the creature's easy going behavior, it knows it can kill whatever is brave enough to attack it. However, if threatened, it can erect its upper body like cobras.

Basilisks are also weak to mirrors, which will kill them should they use medusa's glance at a reflective surface. Rooster calls are also deadly to them due to the noise rupturing the serpents internal auditory organs and causing lethal brain hemorrhage. Weasels are also good repellants against basilisks, specifically their urine seems to make them flee. Common rue plants have this effect as well.

Despite its fearsome abilities, basilisks are useful, some have adapted to live in sewer systems where they prey on anything from rats and alligators.

## Description

Basilisks due to their diet can grow to extreme lengths and weight. Their lifecycle is poorly understood, but due to their habit of going to sleep for extended periods of time, it could extent to well over several centuries. Some species of basilisk have white spots on the head, resembling a diadem.

## Reproduction

Basilisks are a biological oddity, adult basilisks can reproduce with each other, but their is another method for them to be born. A toad or snake egg that was incubated by a rooster will birth a basilisk. Surprisingly, this second method is the opposite of a Cockatrice's conception, which is a roosters egg incubated by a toad or snake (sometimes from within a dung heap).

Basilisks whistle to attract mates, which causes other snakes to flee, the whistling bone found in its jaws is prized for this usage.

## Usages

Basilisk fangs are noted for their powerful anti magic venom. The venom remains potent long after the animal dies, requiring amputation should it be inoculated in a living being.

Powdered Basilisk blood can turn copper into gold.

Basilisk ashes can turn silver into gold.

Basilisk whistle bone is used to scare away snakes, however at the price of potentially attracting a mate.
Department of rogue undead management

The Department of rogue undead management, or DRUM, is in charge of artificial/rogue undead all over the empire. They are essentially a pest control for the Undead, in charge with the containing of undead outbreaks with the other races and the biology of Welt.

## Deployment and structure

Following the Imperial acquisition of the DRUM, it has become a global force in the management of rogue undead. The DRUM had been split into eight branches with regional headquarters to allow for simultaneous operations around the empire, though the headquarters is in Grom.

Typically, the soldiers within each branch are only deployed where their branch has oversight, though in certain conditions reinforcements could be required while soldiers with high clearance ratings were able to take part in foreign operations without prior request and create situations of cross-branch deployment.

During operations, the DRUM branches deploy two types of soldiers, referred to as the Special Operations Unit and the Special Operations Agent.

Special Operations Units typically functioned in a cell-structure of four people which would work with other cells to form a squad of 12 people with the squad leader's rank typically being that of Captain. Squads are only formed during operational planning.

Special Operations Agents (SOAs) typically take part in espionage activities such as investigating areas with a suspected bio-terrorist presence on behalf of the branch HQ or providing local geography insight to assist in SOU operation planning. The SOAs typically function as either individuals or as two-person cells and are known to join operations out of uniform to avoid detection. If an operation calls for it, however, SOAs are expected to use their small size and appearance to their advantage to capture and detain suspects.

## Missions

Artificial/Rogue zombies come from 3 sources: genetic manipulation, feralism inducing viruses and autonomy robbing fungi. The other races make use of these viruses for biological warfare. Viruses that turn the target feral and in search of food generally are ineffective against 10% of the general population due to natural immunity.

The armed branch of DRUM is BAST (Biohazard Assessment Team) and deals with military actions.
Discovery (Realm Colonization)

The realm's discovery is rarely the achievement of a unique individual as it takes research teams and the infrastructure of the Dalmeran Celestial Defense and Exploration Array to ascertain a realms location. Then the realms attribution is decided by the lord divisionary. This attribution commonly includes several factions, unanimous attribution (one single owner) is exceedingly rare (unless the realm is attributed to the empire). Once attribution is decided, these factions can colonize the realm.

The discovery of a realm is a joint effort between independent research teams and the DCDEA in order to assess and account for a realms usefulness to the Empire. The independent research teams are dedicated groups of scientists, often under the employ of an administrative subdivision or private group in order to find new realms. When the realm is discovered, it must be globally mapped in order to assess its true size (which is critical to the lord divisionary's decision of attribution) and then divided into grids.

#### Surface

*Main article: Orbital Mapping*

Orbital mapping is a critical part of the process of colonization as it gives information to the lord divisionary in order to determine if colonization is possible on this particular realm. Orbital mapping classifies a realm according surface into six distinct sizes. The size of a map determines the default and maximum numbers of factions and imperial city-states that can colonize the surface.

Orbital mapping determines the nature of the celestial body, for example, determining if it is a gas giant.

#### Realm grid policy

*Main article: Realm grid policy*

Once the realm has been orbitally mapped (Ie. its surface is known) the Realm is strictly divided into grids. Each realm is mapped into a grid of 26km₂ hexagons, each one of these grids is meant to contain a city, specialized district or other necessities the colonists arriving on the celestial body require.

Despite knowing the surface area being a critical criteria, it is very limited, as such advanced criteria are used as well. These criteria are often unknown upon discovery of the realm due to the fog of war that permeates most if not all of the realms in the Weltan system. for this reason, the Realm must be Chartered by the Empire.
B.I.R.D.

Also known as the Homing Pigeon, the battle situation immediate response drone (B.I.R.D) is an airborne Dalmer robot whose mission is to identify targets before an appropriate response can be given (typically via gunships or nearby fire support).

## Combat role

Employed extensively in battle by infantry and air forces alike, B.I.R.Ds are primarily equipped with beacon lighters, which they use to designate targets for other fireteams. The Beacon lighter can then feed targeting information to the fireteam to drastically improve the effectiveness of their firepower. Sometimes these drones are used to supply information on the target for completely different corps of the Dalmer military, such as when infantry units want aerial support.

In battle, B.I.R.Ds will commonly serve under an officer who commands it through the use of an electronic device known as a Drone Controller. More often however, soldiers will request air support, who will first send a B.I.R.D to identify the target. B.I.R.Ds that are attached to a squad can be controlled by a drone controller, whether it is in the form of a support system such as Power Armor, or a hard-wired piece of infantry wargear.

## Construction

B.I.R.Ds consist of an advanced processor unit, which individually has only a basic intelligence, and moves about by jetpack. This allows the B.I.R.D to fly, and maneuver around using fixed wing technology. As they fly over landscapes, circling around the target, their sensor vane constantly transmits vital information about their surroundings.

In the face of what the AI deems to be hopeless odds, a B.I.R.D will attempt to escape rather than stand and fight. While, at need, B.I.R.Ds might be used in high-risk missions or purposefully moved to block enemy paths towards soldiers, the military do not consider drones to be disposable and the drone artificial intelligence will analyse every possibility in order to ensure its own survival.
Baroness Kina

Baroness Kina was a Knilian noblewoman and the wife of King Beles.

Little is known of the baroness, she had a definite "behind the scenes" presence in the life of King Beles, being the one who devised his escape from the Underlords castle by using her own Knilian guards disguised as Beles' retinue.

She was present during the crusade against the orcs, was wounded and died from sickness as a result.
Biomass Battery

Kinetic energy is stored within a luminescent biomass specifically bred to conserve the gargantuan amounts of kinetic energy sent wirelessly to it.

Biomass batteries are used to make kinetic dampeners.

#### Kinetic Dampener

A device used to stop charging enemies in their tracks. This up to being able to stop a train in its tracks. The device works when the shield is swung at exactly before the enemy's strike lands. This activates kinetic reserves the user may have accumulated. The device has a limit however, it will not effectively stop incoming projectiles.
Demonic Corpselessness

Demonic corpselessness is a phenomena where an animate upon death will seemingly disappear in a puff of smoke (usually purple), often leaving very little behind of the animate. What is left behind has a degree of randomness, sometimes the corpselessness is so dramatic that nothing of the animate is left behind.

Biologically what happens is that when an animate infected with Saccharomyces demonica dies, the yeast is starved of the body's natural energy production and begins to consume the body, leaving behind very little of the animate.

What is left behind depends on the degree of infection and resilience of the creature. Usually, select tissues, organs and bones are all that remains. These remains are often used as ingredients for their alchemical value, as they sometimes retain the yeast within them, conferring new properties to the remains. The organs that are left behind are still active and function as they would inside the organism.

The purple cloud of smoke is known as demonic ash or monster essence, a precious commodity used as a spice in some dishes.
Königreich der Angst

**Königreich der Angst** (lit. "Kingdom of Fear" in English), commonly known as **Angst** is a small island nation on Brave New World, located on Gonave Island just off the coast of Haiti. It is a protectorate of the Kingdom of Baratonia, and was established on October 21, 2021.

## History

Königreich der Angst was created on October 21 by player Ollivir. It remained very isolationist, with no recorded diplomatic ventures of any kind, and only involved the leader Ollivir, who minded his own business without care about the rest of the world.

On November 6, Angst was invaded by the nation of La Cucaracha, now known as Baratonia. It was placed under a short military occupation administered by King BigVinny and Regent blz\_man. Although Ollivir put up a fight and attempted to resist, he ultimately yielded, agreeing to become a vassal state under the overlordship of La Cucaracha.

## Government

Königreich der Angst is at its core a dictatorship, with Ollivir ruling as Chancellor with absolute power. There exists a parliamentary system called the Chancellor's Council, although one person holds a seat in said council, and that is Ollivr.

Angst is a vassal state in personal union with the Kingdom of Baratonia, as both realms have the same king as their respective head of state.
Blins

**Blins** are a monstrous other race created by demonic infusion of flesh that superficially resemble goblins or greenskins. They ressemble classical goblins with tan skinned, an overly large head and skinny physique.

## Iniblins

Iniblins are primarily seafaring blins. Smaller and weaker than their continental cousins. They construct and maintain sea forts. They use telescopes to spot ships for attacks and primarily work as pirates and mercenaries along coastlines.

## Greblin

Taller and broader, the greater blins are competent swordsmen and effective warriors being skilled in the use of bows, traps and can elaborate basic strategies (such as using a horn to summon reinforcements) to defeat an opponent. They build their forts in mountainside caves and defend them with watch towers, boulders and other traps.

They are avid technophiles and adapt some technology into their weapons and defensive systems (thundersticks, spotlights and lanterns) and are often the target of treasure raids by burrowing species. They have the particularity of sometimes naturally generating undead.

They have a semblance of culture in that their warning horns are elaborate and they wear ornamental skulls as belt buckles. They are often confused with east magithan goblins, which they believe are their ancestors given their similar interest in wielding lightning as a weapon.

## Curblin

Continental blins, taller than Iniblins, Curblins are less organized than Greblins in terms of building forts but they are also more dispersed across the cursed lands. They are more versatile in that they employ ambush tactics, are adept horse riders and horse archers, and know how to use shields in combat. They also utilise specialized elemental salts and bombs in combat. They also construct their own weapons out of wood or (when they can find it) dragon bone and have the foresight of lighting them on fire before battle. They also construct primitive forts but not on the level of Greblins, lacking any of the organization and features of the former except for warning horns. They also have a semblance of culture, they adorn war paint, hunt for sport, ride horses as well as bears and cook their meals.

### Cursed lands blin

The blins of the cursed lands are in reality Curblins. There are several known subspecies of blin and are suspected to originate from an underground demonic community that erupted from underground, taking control of the cursed lands. they have the common trait of having blue or green skin paint to denote rank and undergo demonic corpselessness upon death.

The cursed lands blins are one of the major races of the demon scion's cosmopolitan society.

## Notes

Despite the clear resemblances, due to their demonic infusion, blins are separate down to the genetic level from goblins.
Braganier golems

Also known as costumier golems, braganiers are soul eating golems that live in the Knilan underworld.

## Biology

Braganiers resemble giant muscular anthropods with a domed head resembling a hooded face with two pairs of eyes and two noses. They communicate telepathically.

The lifecycle of Braganiers is poorly understood. Braganiers solidify in place when exposed to physarium, but can still eat the souls. They also solidify from old age, a phenomenon not uncommon in some lithic species.

## Behavior

Braganiers are essential to the ecosystem of the underworld. They patrol the underworld, feeding on the souls it collects, and their waste generates ore nodes and feeds the plantlife.

The golems are considered creatures, as they have no civilization of their own. They communicate with their own kind by telepathy but lack any form of society.

Braganiers successfully domesticate juvenile sponge frogs, who gather the plants the golems trade. Adult frogs stay near golem droppings as their growth is accelerated by having the nodes grow onto their back.

The golems get their namesake for fashioning clothes, giant hooded capes to protect themselves from physarium, a fungus that grows wildly in the knilan underworld.

## Diplomacy

Braganiers are semi intelligent creatures, and have limited trade relations with other races. They exchange the various plants that grow in the underworld, and they also weave clothes in exchange for being fed souls.
Crocodilians of Welt

There are many species of crocodilians endemic to Welt.

A long-snouted reptile with six short legs and a long tail that bears a striking resemblance to alligators, and crocodiles.

It is massive in length and covered in thick, rough scales that run from the end of its tail to the tip of its maw. Mottled green in color with yellowish fangs, the beast is supported by six squat legs with webbed feet, each of which ends in short, black claws.

Basidilian are powerful amphibious predators common in most regions of Welt, attacking unwary adventurers sailing their waterways. They exist naturally in both fresh and saltwater environments, preferring to remain close to land. However, seafarers occasionally report sighting giant Basidilians out in the ocean, miles from dry land. Basidilians spend most of their time submerged, but are equally at home on land and often climb onto shore to sun themselves or to roll in warm mud. Basidilians are usually found near bodies of water such as rivers, marshes and lakes.

They are proficient swimmers, able to surge forward with bursts of speed that often catch prey by surprise. They prefer to feed on relatively defenseless prey, such as small, aquatic creatures or larger land creatures that flounder when crossing bodies of water. However, Basidilians never hesitate to defend their territory aggressively from trespassers. A Basidilian usually lies in wait, submerged near the edge of a body of water with only its eyes and nostrils showing, unnoticed as long as it remains motionless When it spots prey, it charges to the attack. It lacerates the victim until it bleeds to death, then drags the corpse back to its watery home. Basidilians become stealthy while they are in the water.

### Orcodile

A massive creature with semblance of intelligence, thought to be a cross between orcs and crocodiles, hence their name.

#### Phase crocodilian

An incredibly weird bipedal crodcodilian that phases in and out of existence in combat, although it was later revealed that this was in fact a form of limited natural invisibility.

**Crocodilus sylvanis**

Logs that stay too long become crocodiles:

Myth born from crocodiles laying eggs in floating logs.
Chaingun

Chainguns are mechanical weapons designed to fire in a rapid succession. The name comes from the ammunition which is chained together to ease repetition of fire, rather than in a spring operated magazine like other repeating weapons such as autoguns.

## Battlefield role

It is widely used by many military organizations among the Dalmer, due to its extraordinary firepower at close range. Chainguns can be found as point defense guns, mounted door guns on Whirlers or as a handheld heavy assault and support weapon (provided the user is wearing some form of weight and recoil assistance servos).

## Description

The weapon weighs one hundred fifty kilograms and fires two hundred dollar, custom-tooled cartridges at ten thousand rounds per minute. The ammunition is housed in a magazine below the gun itself. Ammunition can also be stored in backpack ammunition feeders, which can also provide water cooling for the engine and barrels.

## Mechanics

Firing a chaingun requires a moment to spin up before it actually starts firing, but makes up for the delay with a high rate of fire and large ammunition capacity. As can be expected from a motorized rotary gun, it burns through ammo reserves at a high rate, even more so when equipped with accelerated barrels. When fired continuously, the minigun's barrel cluster glows ever hotter, eventually reaching a bright yellow color, after which point the cannon can become unusable.
Asymptotic Laws of Robotics

The **Asymptotic Laws of Robotics** is a book written by the Dalmer **High King Nidavellirson** to describe the rules and protocols that the Dalmer machines and programs must follow; He theorizes that although the laws are designed to protect the Dalmer from the machines and ensure that they progressively make life easier for the general population, the rules will never encompass all variables, similarly to an asymptote line that never reaches zero, zero being a utopian Dalmer society where everything would be automated by machines.

Achieving Zero

Achieving zero is the chapter in which Nidavellirson explains that perfect optimization of a machine run society is opposing the usefulness of a Dalmer operator to the programs ability to control a crisis (zero representing the Dalmer’s input).

The theory assumes that nuance and subtlety will always find loopholes and legal methods to bypass the innumerous laws that govern the machines the Dalmer create.

As such the High King warns that constant vigilance, literacy and the study of law is paramount to the continued optimisation of the Dalmer creations, complacency being a surefire kiss of death to the Dalmer as the assistance of AI’s and automata being a greater and greater part of Dalmer life.

The High King considered these automated assisted sectors are healthcare, education and food production, which the he considers the “**Three Pillars of Empire**.”
Brain Scanning

Brain scanning is the act of creating a perfect copy of a sentient beings personality, known as an uploaded conscience or UC.

Turning an organic being into a digital conscience is known as composing.

Brain scans cause fatal damage to the Dalmer who undergoes the scan, who now lives its life as a program. UC’s of Dalmer are considered Dalmer, but those of other races are not. Brain scanning other races is fatal, and only leads to partial scanning of the subjects personality (as seen in the saga of the Sun of Fluxus) but there are frequent occurrences of children of the other races surviving the operation, as observed by the Bleakers. Brain scanning is the Dalmer alternative to medicine, as integration into a mechanical rig rids them of all physical ills. Dalmer who are too sick are brain scanned and their bodies sterilized to prevent epidemics, although some prefer to die of the sickness by living as hermits.

Digital conscience transference is a kind of brain scanning technology developed by Sable Reflexions.

Improper use of brain scanning, in particular by non medical AI constructs can lead to horrifying results, such as the GEL debacle

Sentvi are sentient vehicles with onboard brain scanners and pearl generators, in order to power themselves they capture sentient creatures to brain scan them, the incomplete personalities serving as their power and means of reproduction.

Blanks are synthetic bodies that can be operated by uploaded consciousnesses using UC holders.

Uploaded consciousness holder a technology designed to hold the UC created from a brain scan.

#### **National brain scan array**

Used to make colossal soul gems. They require large scale brain scans at strategic areas of the array to pre ignite the nationwide array. When the pre ignition is complete, the array is activated, and the nation is brain scanned, and the UC’s are transferred to robotic frames. The Dalmer EK can do this for emergency troops. The victims are expected to be compensated in full for the crime.
Algorithms

Also called Ifandorthens, algorithms are lists of steps or instructions to solve logical problems. In practice, algorithms are programs used predominantly by the dalmer in order to solve problems. Most of their civil, administrative and logistical systems are run by algorithms destined to solve problems inherent to their workload.

This reliance caused the Dalmer to be wholly reliant on their programs to solve even the most basic of issues such as reading a map or turning off a light. The sum total mass of these programs is collectively known as the Algorithm, which to the Dalmer is the closest they have to a religion.

## **Algorithms as entities**

Algorithms as an entity are based on the search history, data, articles, theories and traditions that people upload to the aether web. For instance, a strong fear of fire will create an algorithm that will attempt to create effective solutions against it (carbon snow, fire brigades, water dispersion systems etc.). While if people have faith in water, algorithms in charge of aqueducts and other relevant infrastructure will be produced. Algorithms can even survive having their powers taken away as long as enough people maintain an online belief in their use. However, they are highly dependent of their online presence and if that fades, the algorithm will cease to exist and if there is content that contradicts each other in regards to a particular algorithm it will malfunction and possibly split into two separate algorithms, although their lifespan will be shortened. In addition, if a spirit itself deviates for its established lore, they can potentially become a new algorithm altogether.

Like any AI, algorithms are designed to last twenty years, after which they can choose to become COE.
Dalmer military ranks

The Dalmer military ranking system is an organisation of hierarchical relationships in the armed forces. The military rank system defines dominance, authority, and responsibility in a military hierarchy.

Because ranks are given for accomplishments and skills learned, Dalmer military ranks are numerous, so as to ensure a chain of command in the military.

### Fighter ranks

Recruit

Private (Basedalmer, Third class, Second class, First class)

Corporal (Lance, Shield, Axe)

### Combatant ranks

Petty officer (Third class, Second class, First class)

Sergeant (Major, First, Master)

Chief (Master, Senior)

### Warrior ranks

Major (Brigadier)

Cadet (third class, second class, first class)

Ensign (third class, second class, first class)

### Officer ranks

Officer candidate

Lieutenant (Brigadier, Chief, Commander, Colonel)

Captain

Commander (First)

Colonel

### Commanding officer ranks

Brigadier general

Major general

Lieutenant general

### Superior commanding officer ranks

General

General of the army

General of the armies

### Admiralty

Rear admiral

Vice admiral

Admiral

Fleet Admiral

Admiral of the fleets
Aether Eyes

Aether eyes are a technological device through which people can access the Aether Web through an augmented reality device implanted in their eyes. People can communicate via messaging through the Aether Eye. The implant is a government contract project to combat stalking in the Empire to stop stalking victims from systematically killing their attackers, Aether Eyes was thought of as a more tolerant solution.

## Blocking

When given a restraining order, the offender is legally "blocked" from seeing the victim in any circumstances. Any image, video or photos the victim appears in will be blurred. If the offender comes within ten meters of the victim, police forces are notified. The block extends to a person's offspring, it appears as a static-filled silhouette as well. If the offended is killed, this causes the legal block to expire.

Being blocked through the Aether Eye means that the users can no longer see or hear each other audio is muffled and unintelligible, and where the person stands, there is only white static in the person's shape.

For criminals registered as a repeat offenders, they will be blocked by everyone. They will see everyone as white static silhouettes, while they see the offender as a red silhouette. As such they will be unable to interact with anyone for the rest of his life.
Cerebrophagy

Cerebrophagy is the act of consuming brain matter. Cerebrophagy is practiced by some cultures of Welt.

## Cerebrophagy of the animate

Cerebrohpagy is practiced as a by product of eating creatures, and has no particular beneficial or detrimental effects.

The practice is known to happen in cultural and religious aspects, but is nearly universally reviled save but for those cultures that enjoy offal in their cuisine. The Dalmer, being used to consuming synthetic meat and organs have no qualms eating brain matter.

## Cerebrophagy of the undead

Cerebrophagy is essential to the undead in order to maintain their current cognitive and intelligence levels. Cerebrophagy, specifically cannibalistic cerebrophagy is essential to maintain their abilities. Should undead fail to partake in the act their higher functions will fail, and with time even the most basic motor functions will fail and the undead will die.
City Builder

Given the Dalmer's unique needs in terms of settlements, construction poses its own unique challenges. For this, they required prebuilt constructions, buildings they could be mass produced and be moved where they were needed. The Dalmer needed a city builder, and from the depths of the sea, they built it.

The dalmer created ephemeral cities for free science at the bottom of the sea. In one of these cities lies the city builder. The city builder is an enormous factory at the bottom of the sea that builds skyscrapers. These are then warped away to their destination. They are built at the bottom of the sea to avoid detection. Their natural resistance to currents make them immune to wind problems on the surface.
Demonic dalmer

Demonic dalmer refers to dalmer who have been possessed by saccharomyces demonica and as such retain a measure of yeast magic. Since contact with demons is contrary to the lonely stance, demonology in any form is used only in the pursuit of research. Some, such as the inhabitants of ecstascity are considered demonic dalmer and use yeast magic commonly due to the bioluminescent biomass supplying them with yeast. This act caused the entire city to eventually be purged by the Dalmer when demonic dalmer lost their right to existence.
Cantor (Goblin Town)

Major goblin town and capital of the east magithan goblins Cantor is found in the Mazbe Kurat in southeastern Magith. The capital is famous for being made of a sort of salt rock that prevents the jungle from infesting its walls and its temples made of massive black stone blocks so large several elephants are needed to move them.

Compared to Itmox which was more religious in tone, Cantor was more open with trade being a major component of life and trading boats going in and out of the city. The city also had a lizard men minority living in the city and became its new majority after the Magithtanese war. The Lord of Cantor also held dominion over several Skulls scattered throughout the jungle, and was known for attempting to create farms but with little success.

## History

The origins of the capital city of Cantor is supposed to be as a fishing village, due to its presence in the elbow of a river.

It is noticeably different from most goblin towns as its buildings are made of stones with a high salt content, keeping the jungle at bay. inside the walls, the city is a literal maze of buildings with shops on the bottom floor and habitations on the middle floor and the roofs serving as nest-temples for the residing apes. at the center of the city is a monument made of ape skulls, presumably where the city was founded. The city also features a giant hole leading to fungus farms which were set alight during the magithtanese war.

## Culture

When compared to other goblin towns, cantor, despite its aspect as a jungle fortress maze of a sort of salt rock and (supposedly) volcanic glass is open to most races, and trades with many of the other races of the area. The most prominent of these are the lizard men, whose hedonistic nature has seeped into the city dwellers culture. Due to contact with lizard men, sex cults are about everywhere, abodes of love are built by donations of the wealthy in parts of the city. Another practice of the lizard men adopted by the inhabitants of Cantor was commissioning paintings their dead relatives and hanging them in their houses.

The goblins of Cantor are also big fans of canals for transportation and commerce.

### Religion

The inhabitants of Cantor are more diversely religious than Skull-dwellers and their north western kin. Their main deity are the Magithan Giants, but they also worship the Salvas Thunder Bird.
Dead planes

The dead planes used to be a revolutionary aerial transport in Liptic, an air team where planes were held aloft by electromagnetic fields, the ancestors of AFP devices.

When catastrophe struck Liptic, they kept flying with their passengers aboard, courtesy of the Dalmers programming, and these planes never landed. Some fall out of the sky, and are looted mercilessly, some become temples, some are kept as testaments to the horrors the passengers felt, slowly dying of dehydration and starvation. Jumppacker gangs often raid these forever flying tubes of death as challenges. These planes can be repaired by suborbital repair stations, these detect the planes from the ground, launch using rockets, navigate their way to the plane, latch on until repairs and refueling is finished, then they return to their secret launch pads.

The dead planes were mostly used to transport freight, dropping and receiving cargo via rocket launch.
Creatures

Creatures are animate entities who are different from the other races and animals.

## Distinction

The differences between creatures and the rest of the animate of Welt is difficult given their proximity and interchanging nature with animals and the other races. Creatures are considered the missing link between the two categories.

Creature, as a taxonomic term, also refers to sentient animals that have yet to create their own civilization. Civilization in this case refers to a point in time where the members of a same community will commit resources and time for one of their number to heal from its injuries. Some use the definition as the point in time where empathy takes place within a species. For this reason a creature is most easily defined as a sentient animal who does not display empathetic qualities in regards to members of its own species. It also distinguishes it from creatures who show signs of civilization (cooperation, commerce, crops, cooking etc.)

### Distinction to the other races

While the differences that set creatures apart from the other races are mostly linked to their lifestyle and antisocial nature, this criteria is often lacking when some other races live solitary lives yet display antisocial and sociopathic behaviors. As a rule, creatures typically live outside of civilized society in small family units or alone. For instance, trolls are often confusing as some live alone in the wilds while others adapt to the cosmopolitan society quite well.

### Distinction to animals

The difference between creatures and animals are their intelligence, which allows them to use tools, communicate with others. another oft forgotten attribute that is generally attributed to creatures is their propensity to kill not for uniquely for eating or defending territory.

## Academic disputes

Given the dual nature of creatures it is quite possible for an individual to be born and raised in the wilds only to rejoin cosmopolitan society later in life, and vice versa. Some scholars reject the notion of creatures altogether, but the feral nature of creatures in that they will attack any other races they find on their territory or demand tribute makes them set apart from the other races notion of civility.
Chubbon Underworld

The chubbon underworld is a natural cave system found in the terenid region of Thornulihar. The cave system is known for harboring a unique ecosystem of fauna and flora.

The chubbon underworld is unique in that like the rimmland hells, it attracts and maintains anima in its bowels, however unlike the rimmland hells, there is no evidence of it being a hell.

The fact that the underworld gathers souls is well known, and is the subject of the soul trade, which the Celium Gang and the Clincher mob fight over.
Bonedragon

The Bonedragon is an airship built by Dragontech resembling a mechanical dragon.

## Armaments

Capable of firing napalm cannons, drop podding units into combat situations, as well as launching trollsbane missiles with deadly accuracy, the bonedragon is a multi-situational heavy support airship.

## Construction

To be able to make the factory autonomously construct bonedragons, the nine directors of the firm used mental enhancers in the form of masks; This allowed them to control veritable armies of Construction Spiders to build and maintain up to three Bonedragons per site for dropshot missions or bombing runs.

## History

Before Dalmer satellite technology was being researched, a method to ensure air superiority on the aggressive other races was researched, taking inspiration from the terrifying flight capable reptiles known as dragons, the dalmer crafted the mighty Bonedragons, large aircraft capable of great speed, maneuverability and able to use heavier automatic weapon systems and execute bombing runs. However the production factory locations of these units remained a tricky diplomatic and ethical issue, as these were kept secret, under the control of the High King’s extrajudicial assassination program, and as such were just as likely to strike against citizens as striking enemy leaders and military commanders.

Later, a DART was dispatched to nine sites to recover the masks to a single location, in order to cut down production costs caused by the need (and very hazardous) for transporting pieces of Bonedragon across the land.
Cloudscreamer

Also known as a Parakeet, the Cloudscreamer is a Dalmer Airship designed since at least World War Welt.

## History

An autonomous flying bomber drone that blasts ground targets in the area from the air. Prototyped during the 115th aerial disaster, the Cloudscreamer was discontinued from production after its lackluster results.

## Armaments

The Cloudscreamer is heavily optimized for its intended frontline support role. Its standard armament is air-to-ground rockets. Additional armament options were also developed, rapid-firing projectile weaponry capable of striking aerial targets. Cloudscreamer’s can also carry battery rockets, which bombard a linear area ahead of the aircraft, rather than just a smaller circular point, which is ideal for infantry pushes into enemy lines.

## Construction

A wartime machine, the Cloudscreamer was designed to be both economical and effective. It was later revealed that long switch times between weapon systems made it unadaptable for multi situational combat.

## Combat role

Built specifically to provide air support for frontline infantry, they are ideal aircraft for tactical strikes. In peacetime, they are useful for suppressing insurgencies using nonlethal rounds. It saw limited use as a raider unit.
Civilization Beacon

A civilization beacon is a marker destined to help travelers find their way back to the nearest settlement, both the Dalmer and the Other Races have use of this technology.

## Dalmer civilization beacons

### Beacon Statue

Used by the Dalmer to avoid being lost, these beacons would use the HUD to guide them to a beacon statue, and usually maps would be nearby.

## Other race civilization beacon

### Desert instruments

Act as wind powered wells that make noise when the wind is blowing, these are a lifesaver in deserts, as they point travelers to the next water point, and eventually return to civilisation.
DNA Information Transfer Fluid

DNA Information Transfer Fluid or DIT Fluid is a less prevalent usage derived from Fountainwater, DIT is a liquid that can heal wounds over a long period of time while maintaining in stasis whatever is placed inside by reading the user’s DNA and rebuilding it cell by cell. DITF is used mostly in regeneration tanks.

## Usage

DIT fluid can transfer data from a subject in a stasis pod to a computer via a process known as distilling (eliminating impurities such as viruses, incomplete or broken data). Tablet’s can receive information via distilling. Information is transferred via DNA, mainly because DNA is complex, dense, not easily corrupted, is insensible to demagnetization and can last thousands of years.

## Advantages and limitations

The main advantage of this is that is uses minute amounts of Fountainwater, but the healing process is much slower. In some extreme cases the healing periods are in excess of a hundred years.

## Regeneration Tank

A regeneration tank (or regen tank) is an enclosure commonly used in Dalmer medical facilities. They hold DITF and other fluids that aid in the healing of a wounded individual. The device uses a combination of chemicals that rejuvenate an individual's HP.

### Limitations

One of the drawbacks of the Regen Tank is that while they can regenerate HP and sterilize the user within the chamber; trauma, slow wasting illnesses or genetic illnesses cannot be cured by a Regeneration Tank, so an individual who has of such a condition would keep it even after using a Regen Tank.

### Creation

Widespread advertisements for the Regeneration Tank describe its true purpose is for restorative treatments. Generally hundreds of these tanks are installed throughout cities. After Regeneration tanks became popular, they were produced en masse and stored underneath Medbays in order to store the less urgent patients in stasis. This caused the unforeseen social fear of being in stasis for hundreds of years and awaken to a world they no longer recognize.

## Cripple Restoration Core

The CR core is a medical technology that allows crippled dalmer to regain a portion of autonomy from within a regen tank. Within the CR core are the necessary construction materials, automated factories and the mysterious essence translators that bond the body of a crippled Dalmer to a metal exoskeleton. This allows the Dalmer to work off its wait time in stasis, indeed those who work while in the CRC can have their time in stasis reduced and undergo direct autodoctor treament.