recursal/Fanatic-Fandom huggingface dataset:
Hellfire Mountains West

**Hellfire Mountains West** is a region in the Hellfire Mountains. The area can be reached most easily by traveling the **Western Pass** connecting Traveller's Dell and the Valley of Gur-Mechina or alternative, the **Northern Pass**. The hero must have a map to the region, purchased from the Traveller's Dell, to access this region. To travel the Western Pass, the hero must have a map to the pass, purchased from the farseer in Lormidia. The design of this area is based on the quest "Valley of the Serpents" in *Majesty: Northern Expansion*, which describes the conflict between Gorgons and Elves in the area.

## Prominent Inhabitants

* Medusa
* Greater Gorgon
* Harpy
* Griffon
* Wendigo
* Ice Dragon
* Leprechauns

## Encounters

* **Snake Pit**: 1-4 Medusae and 2 Greater Gorgons. Rewards are:
	+ Level 5 Weapons
	+ Elven Great Bow, Golem Fist, Greatsword, Mithril Broadsword, Studded Knuckle Dusters
	+ Full Plate Armor, Medusa Mail, Mithril Chain Mail, Mithril Studded Leather Armor
	+ Ironcloth Robe, Mithrilweave Robe, Wizards Robe
	+ Mithril Tower Shield
	+ Dwarven Headband
	+ Greater Amulet of Iron Will, Neckband of Smiting
	+ Ring of Might
	+ Golem Beard Ring
	+ Jewel of Fiery Doom, Jewel of the Gorgon, Wand of Paralyzation
* **Ice Dragon Den**: 3-5 Ice Dragons. Rewards (*list not yet complete*) include:
	+ Level 6 Weapons
	+ Greatsword of Justice
	+ Elven Chain Mail, Fine Steel Plate Armor
	+ Protective Cloak
	+ Belt of Rage
	+ Steel Full Helm
	+ Gloves of Deflection
	+ Mithril Studded Armband
	+ Holster of Might, Holster of Pain, Holster of Striking, Holster of Venom, Scabbard of Might, Scabbard of Pain, Sheath of Sharpness, Sheath of Venom
	+ Dragon Beard Ring
	+ Total Restoration Tincture

* **Griffon Nest**: possible outcomes:
	+ Fight up to 10 Griffons to gain Silver Griffon Feathers
	+ You fall while climbing and get damaged

* **Ruins** (Warrior of Discord and Warrior classes only): Guarded by several Flowering Strangleweeds and a Doppleganger. Rewards are:
	+ Mystic Leather Helm (WoD only)
	+ Mystic Shield (Warrior only)
* **Empty Cave**: Allows resting
* **Lost Elf** (Elven Escort)
* **Mysterious Spring**: possible outcomes:
	+ The frigid liquid from this spring freezes your insides! - take some damage (Snowy Spring)
	+ Gain random enchantment (Grassy Spring)
	+ Poison Spring - get damaged (Earthen Spring)

## Routes

* Northern Pass (4 turns)
* Western Pass (4 turns)
* Valley of Gur-Mechina (randomly)

## See also

* Hellfire Mountains
* Hellfire Mountains South
* Hellfire Mountains East
* Hellfire Mountains North
Ezzina's Elixir Expo

This shop sells only one item, but it's a powerful one. One potion that will heal you. Completely! Not surprisingly, the price is high:

## Greeting

“
*This is quite an unusual shop. Probably because of the lack of store-shelves. All there is is a barrel in the center of the room with several empty vials on it. An ancient-looking wizard is filling them. She looks up as you enter.
"Ah, a customer! Welcome to Ezzina's Elixer Expo.
I'm Ezzina."
She smiles.*
Gate Key (item)

The **Gate Key** is a passive item used for traveling through the Dark Forest areas.

## Description

“
*Crafted from Dark Bellanite found under the ruins of the Witch King tower, this item allows you to use the abandoned Sorcerer's Abode to teleport all over the Dark Forest.*
## Use

This item works passively and cannot be equipped or used manually. If present in your inventory, the Gate Key allows the hero to Teleport to the Gardens Sorceror's Adobe's Tower Roof from the Dark forest or the Garden. Once on the roof, the Gate key allows instant teleportation to the following locations:

* Wild Gardens Hall of Champions
* Abandoned Library
* Wild Gardens
* Dark Forest
* Wizard Tower
* Lycanthria (only during Merlan quest's)

## Acquisition

* Crafted using the Gate Key schematic.
	+ Ingredients: Splinter of Displacement, Dark Bellanite fragment, and Nevryl Artifact
Goblin Politics

"Goblin Politics" is the fourth quest in a sequence which will allow the player to enter Mayhew through the sewers by defeating the ratmen in the Sewer Tunnels.

## Summary and Walkthrough

After completing the Ratmen Reinforcements quest the player may return to the goblin fortress to be asked to collect four tribes of goblins for the final siege of the ratman fortress. The goblin leader will give you a Luck Talisman to wear in order to help find the various goblin camps. Finding these camps you may instantly have their agreement to join or be asked to eliminate a camp of ratmen in order to gain their support, or you may have to kill some of the goblins to win over the remaining ones. Winning over four camps will allow you to return to the fortification and begin The Siege of the Ratman Fortress.
Invisibility Gem

The **Invisibility Gem** is a charged combat item.

## Description

“
*User becomes invisible for 5 rounds in combat, during which time nothing attacks them, even if they attack. Holds a maximum of 10 charges.*
## Acquisition

* Wizards Guild (400 gold)
* Nomad's Outpost (400 gold)

## Notes

* Invisibility (45) is the "lesser" invisibility compared to the "greater" invisibility spell cast by the Wand of Invisibility. For a comparison between the two items, please see the article on the Wand of Invisibility.
Goblin Champion Mace

The **Goblin Champion Mace** is a non-crafted special mace.

## Description

“
*This mace was made by the Goblins for their best warriors. Somehow, it ended up in your hands. It turns you slightly goblinish, strong but stupid.*
## Acquisition

* Goblin Shop (600 gold)
* Hellfire Mountains East (Goblin Sacred Ritual, Massive / Well-concealed / Deadly-looking Goblin Camps)
* Fertile Plains (Goblin Fortress)
Helm of Terror (item)

### Special

Damage +2, Magic Resist +10, Death Cry spell (cast 3 times before combat; opponents who fail to resist all casts are dealt H2H -5, RAN -5, PAR -5, DOD -5)

## Additional Information

### Sell location

Blacksmith, Trading Post in Traveller's Dell (7500 gold)

The **Helm of Terror** is a crafted headgear and the special Abandoned Library schematics item for Warrior of Discord class.

## Description

“
*This absolutely gruesome Great Leather Helm has a huge, unblinking Oculus eye in the front, granting the wearer superior vision and some magic resistance. The hideous magics of this helm also allow Warriors of Discord to strike fear into their opponents with their bellowing battle cries.*
## Acquisition

* Crafted using the Helm of Terror schematic.
	+ Ingredients: Mystic Leather Helm, Large Oculus Eye, Splinter of Transfixion
Journal

The **Journal** is a menu that contains many stats and information about your Hero. It contains records of your adventures, what quests you are on, your list of quest items, a log of rumours that you have picked up, a bestiary detailing all of the enemies that you have encountered and how many of them you have killed, a list of the schematics that you have learned, a handy notebook for keeping notes about the game, an in-depth stats interface that tells your turn history, combat history, gold history, and weapon usage, and lastly your counters.

## Journal sections

* **Quest Log** – The quest log displays the active and completed quests.
* **Quest Items** – Quest items are special items that are used during quests. Quest items are separate from the hero's "inventory" and do not affect the hero's encumbrance.
* **Rumours** – This section of the journal keeps track of rumours that hero has encountered during his or her travels. Most rumors are merely hints to the player. However, some rumors are required to unlock certain game locations or other game interactions.
* **Bestiary** – The bestiary includes a list of creatures defeated by the hero. The amount of information available on a certain creature depends on the number of times that creature has been encountered and defeated.
* **Schematics** – This section allows the player to access and use schematics obtained by the hero.
* **Notepad** – The notepad can be used by the player to store personal notes. It has no role in gameplay.
* **Stats** – Statistics for the hero's adventure so far, such as the number of turns spent and the number of fights won.
* **Counter** – The player may add a "counter" that tracks various events, such as the amount of gold gained per turn.
Items usable by Gnome

Items usable by Gnome:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Cheap Iron Dagger
* Steel Dagger
* Long Steel Dagger
* Mithril Dagger
* Dagger of the Ages
* Holy Dagger
* Dagger of Vengeance
* Champion Blade
* Knight's Blade
* Night Dagger
* Golem Fist
* Mystic Dagger

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Medusa Mail

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Lucky Rabbits Feet
* Scabbard of Might
* Scabbard of Pain
* Sheath of Sharpness
* Sheath of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation
* Lucky Bracers

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of Godly Luck
* Belt of Reflection
* Belt of Godly Luck

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Lucky Reinforced Cloak

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets
* Gnomish Rage Gloves

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Iron Skull Cap
* Little Green Hat
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket
* Locket of the Great One
* Unholy Symbol of Grum-Gog

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Entropic Circle
Heroes of Ardania Wiki

**Welcome to the Heroes of Ardania Wiki!**
*This wiki is dedicated to Majesty: Heroes of Ardania, a browser-based online game located at http://www.heroesofardania.net. Based on Majesty: the Fantasy Kingdom Sim, Heroes of Ardania is a roleplaying game that allows players to play the role of a hero in the fictional world of Ardania. You can explore, adventure, work, fight or quest to your heart's content.*

Heroes of Ardania

Site map

Items

Locations

Basics

Classes

Bestiary

Schematics

Spells

Quests

Strategy

\*Community rules
* Policies and guidelines
* Getting Started
* How to Contribute
* Guides
* All Help articles
Hermit's Wardstone

The **Hermit's Wardstone** is a passive turn-loss prevention item.

## Description

“
*This strange rune-enscribed stone can get you out of a lot of sticky situations-or so the probably deranged hermit told you.*
## Use

This item cannot be equipped. Instead, it works automatically when present in the hero's inventory. When present in the inventory, this item prevents loss of turns from the "Marsh" (shifting swamp ground) event in Darkmoor Swamp
Foul Play

**Foul Play** is a quest obtainable in Venn's Spire.

## Obtaining the quest

You must talk to the Venn's Spire Inn bartender and pay him 50 gold for information about The Trial of Venn's Spire 3 to 4 times. This will open a new dialogue option to complain about having to pay yet again. You will then receive the quest.

**Journal Entry**: *The innkeeper of the Venn's Spire Inn asked you to kill a hero trying to kill his supplier, without the supplier dying!*

## Walkthrough

Hint: First, complete the Farming Farms quest. The farmers will give you a rumour which decreases the amount of time it takes to find the target. (Note: for some reason the Rumor is not recorded in the Journal)

After chatting with the farmers and getting their rumour, head out and explore the area around Venn's Tower. Eventually you should find the target's camp. Kill Krall the Avenger, but be warned. His Followers consist of two Veteran Fighters and one or two Longbowmen

Hint: DON'T hire the Rogue who works for the innkeeper. Although hiring the Rogue makes it easy to find Krall's camp (if you did not speak to the farmers), you will fail the quest if the supplier dies (which is very likely, unless you have large contingent of followers to spread the incoming damage).

## Reward

* All money that you paid to inn-keeper for answers
* Boots of Speed
* XP (51 for level 7).
Hardiness

**Hardiness** is an ability exclusive to the Barbarian class. With hardiness, the hero does not always get killed when he or she gets struck down in a battle, but has a chance to fall unconscious instead. The hero loses only 1 turn upon each fall and is automatically revived at maximum health. Hardiness therefore provides a chance-based resurrection resource.

Hardiness begins at 20% and increases with each level-up to a maximum of 40%. Hardiness partially compensates the Barbarian's inability to obtain the resurrection and re-animate enchantments due to temple restrictions.
Hand-to-hand

**Hand-to-hand** (H2H) is an attribute that measure of proficiency in hand-to-hand combat.

## Effects

H2H is used to determine the chance that a melee attack successfully hits an opponent, in accordance with the following rules of the combat system:

* **Attack Factor** = Random(1 to 200) + Attacker's H2H
* **Defense Factor** = 100 + Opponent's Parry

Attack resolution depends on the values of the above two factors:

* If the attack factor is lower than 100, the attacker misses.
* If the attack factor is greater than or equal to 100, but lower than or equal to the defense factor, then the opponent parries the attack.
* If the attack factor is greater than or equal to 100, and is greater than the defense factor, then the hit is successful and damage is calculated.

Therefore, assuming that the attacker attack does not miss, if the attacker's H2H is equal to the opponent's parry, then the attacker's hit has a 50% chance of succeeding. This chance increases/decreases by 1% for every 2 points of difference between the attacker's H2H and the opponent's parry. Therefore, the chance for a successful hit is 0% if the attacker's H2H is 100 points lower than the opposing parry, and 100% if the attacker's H2H is 100 points higher than the opposing parry.

## Classes

The H2H attribute is used by all hero classes other than Elf, Ranger, and Rogue. Classes that use the H2H attribute gain +1 H2H on each level-up. Cultists use the H2H attribute for the attack factor listed above, but their attack is defended against by the opponent's dodge, rather than parry. H2H has no effect on Elves, Rangers, and Rogues.
Golem Sledge (item)

The **Golem Sledge** is a crafted hammer. It is the special Abandoned Library schematics item for Dwarf class.

## Description

“
*While seemingly unimpressive, this stone sledge is empowered with the might of a Rock Golem! Wielders of this warhammer become more skillful in battle, gain armor, and can deliver blows that will kill most lesser creatures immediately.*
## Acquisition

* Crafted using the Golem Sledge schematic.
* Crafting ingredients: Mystic Hammer, Golem Fist, Rumble Mitts, Bellanite Shard
Items usable by Cultist

Items usable by Cultist:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Cheap Iron Dagger
* Steel Dagger
* Long Steel Dagger
* Mithril Dagger
* Dagger of the Ages
* Holy Dagger
* Dagger of Vengeance
* Night Dagger
* Golem Fist
* Lion's Dagger

### Armors

* Wizards Robe
* Breechcloth of the Wilds
* Breechcloth of the Desert
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Medusa Mail
* Bear Armor

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Baldric of Feathers
* Enchanted Baldric of Heavy Feathers
* Scabbard of Might
* Scabbard of Pain
* Sheath of Sharpness
* Sheath of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of the Godly Mind
* Ancient Belt of Godly Finesse
* Belt of Reflection
* Belt of the Dire Bear

### Cloak

* Sneaky Reinforced Cloak
* Protective Cloak
* Varg Cloak

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Boots of Lunord
* Bearskin Greaves

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets

### Headgear

* Bandanna of Frost
* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Totemic Mask of Air
* Totemic Mask of Fire
* Totemic Mask of Water
* Totemic Mask of Earth
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Ring of Devastation
* Entropic Circle
Items usable by Dwarf

Items usable by Dwarf:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Hammer
* Steel-shod Hammer
* War Hammer
* Heavy War Hammer
* Hammer of the Fools
* Hammer of the Dwarves
* Hammer of the Gods
* Golem Sledge
* Golem Smiter
* Hammer of Resolve
* Golem Fist

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Elven Chain Mail
* Iron Chain Mail
* Steel Chain Mail
* Enhanced Chain Mail
* Mithril Chain Mail
* Impervious Chain Mail
* Ultimate Chain Mail
* Partial Plate Armor
* Full Plate Armor
* Fine Steel Plate Armor
* Mithril Plate Armor
* Magic Plate Armor
* Plate Armor of Destiny
* Medusa Mail
* Mithril Breastplate
* Plate Armor of the Dwarf

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Holster of Might
* Holster of Pain
* Holster of Striking
* Holster of Venom
* Holster of Respite

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Bracers of Immolation

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of Godly Strength
* Belt of Reflection

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Cloak of the Sturdy

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets
* Golem Gloves

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Iron Skull Cap
* Steel Full Helm
* Skullcap of Self-Improvement
* Helm of Displacement
* Adult Dwarven Headband

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Unholy Symbol of Grum-Gog

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Entropic Circle
Holy Water

**Holy Water** is an auto-consumed turn-loss prevention item.

## Description

“
*You bought this from some weird guy. Whether or not it works remains to be seen...*
## Use

This item cannot be equipped or used manually. If present in your inventory, Holy Water will be automatically consumed to counteract turn-loss events in the Catacombs and Valley of Gur-Mechina Crypts.

## Acquisition

* Purchased from Crazy Myron at the Graveyard (30 gold)
* Purchased in the Traveller's Dell (50 gold)
Healer

**Healer** is a hero class in *Heroes of Ardania*. Based on their role as a support-type hero in *Majesty*, healers in *Heroes of Ardania* have the unique ability to heal themselves and allies, but possess limited offensive ability of their own in the early stages of the game. Later in the game, healer can increase their damage output via spells from various items or enchantments, as well as their class-specific item, while retaining exceptional durability due to their self-healing ability.

## Description

“
*These caring souls possess the healing powers of the goddess Agrela, the Good Mother. Heroes of other guilds and aligned temples benefit from the Healers' curative spells. Their duty draws them to combat so that they may heal those fighting for the cause of good.*
## Class information

 Weapon type
 Primary attribute

### Class spells

* Heal (begins with this spell)
* Harm Undead (learned at level 3)
* Meditation (learned at level 4)
* Aura of Peace (learned at level 7)

### Class abilities

* Planting
* **Rebirth** (begins with 1 rebirth, gain 1 additional per level) – Instant resurrection with full health and no XP or gold penalty. Rebirth serves as a free substitute of the resurrection enchantment.

## See also

* Healer Class Guide
* Items usable by Healer
Greater Amulet of Iron Will

## Additional Information

### Sell location

Marketplace (225 gold), Gnome Hovel (225 gold), Wizard Tower (337 gold)

The **Greater Amulet of Iron Will** is a necklace.

## Description

“
*This amulet is enchanted to provide an even better focus for your willpower.*
## Acquisition

* Darkmoor Swamp (Small Ship Remains, Swamp Hermit)
* Catacombs (Large Tomb)
* Goblin Territory (Goblin Mound)
* Hellfire Mountains West (Snake Pit)
Immunity to Poison

**Immunity to Poison** is an ability naturally possessed by heroes of the Dwarf, Cultist, and Warrior of Discord classes, as well as by various types of creatures. Other hero classes may gain the ability by obtaining the Aura of Health.

This ability renders the user fully immune to poison of all sources, including poison consumables, the Poisoned Weapon ability, and poison-related special events during exploration (for example, poisoned ponds found mainly at Hellfire Mountains area). As such, targets with the "Immunity to Poison" ability user will not take any damage from poison; furthermore, any healing/regeneration spells will not be suppressed by poison.
Goblin Overlord Axe

The **Goblin Overlord Axe** is a non-crafted special axe.

## Description

“
*This axe was made by the Goblins for their commanders. Somehow, it ended up in your hands. It turns you slightly goblinish, strong but stupid.*
## Acquisition

* Goblin Shop in Mayhew (600 gold)
* Goblin Territory (Goblin Camp)
* Hellfire Mountains East (Massive / Well-concealed / Deadly-looking Goblin Camps)
* Fertile Plains (Goblin Fortress)
Hammer of the Gods

The **Hammer of the Gods** is a level 7 basic hammer.

## Description

“
*This ultimate hammer is said to have been blessed by the Gods themselves. Whether that is true or not, it sure delivers a powerful blow.*
## Acquisition

* Desolate Wastelands (Lair of Sand Golems)
* Hellfire Mountains South (Dragon Pits)
* Hellfire Mountains North (Barrow)
* Ruins of Thallis (Blacksmith)
Enchanted Loincloth

The **Enchanted Loincloth** is an armor for the Barbarian class.

## Description

“
*This finely crafted loincloth, composed of linens that are combined with Mithril threads, can be enchanted at the Wizards' Guild.*
## Acquisition

* Treldan Wood (Wolves' Den)
* Fertile Plains (Goblin Fortress)
* Hellfire Mountains East (Massive / Well-concealed / Deadly-looking Goblin Camps)

## Notes

* This item has no base armor rating and no effects. Its sole benefit is that it is enchantable at the Wizards Guild.
Heavy War Hammer

The **Heavy War Hammer** is a level 4 basic hammer.

## Description

“
*This warhammer has been made extra heavy by the addition of a metal compound to the head.*
## Acquisition

* Goblin Territory (Goblin Mound)
* Catacombs (Large Tomb)
* Fertile Plains (Ruined Shrine)
* Hellfire Mountains East (Goblin Camp)
* Darkmoor Swamp (Small Ship Remains)
* Dark Forest (Brashnard Ruins)
Invisibility (45)

**Invisibility (45)** is a defensive spell. Its in-game name is simply "**invisibility**", but is often more precisely referred to as "Invisibility (45)" to distinguish it from "Invisibility (67)". The numbers 45 and 67 are internal identifiers known from developer comments; these identifiers do not appear in-game.

## Notes

* Please see the article for Invisibility (67) for a comparison with that spell.
* Although this spell is single-cast, it can be cast multiple times by readying multiple Invisibility Gems and/or equipping items that grant this spell.

## Items

* Invisibility Gem
* Holster of Respite
* Sneaking Armor
* Stoneback's Shield of Might
* Wild Cloak
Flesh Hunter

The **Flesh Hunter** is a type of flesh hunter.

## Characteristics

*"Reptilian beasts, the cold-blooded flesh hunters prey mostly for lust, their unnatural madness making them hard-to-fight opponents. Heroes have to be careful, as these crazed predators fear nothing."*

## Locations

* Dark Forest (Chalice-like Portal Site)
* Darkmoor Swamp
* Sunken City

## Notes

* MGR: ~150
* Parry: ~110
* Dodge: < 88
* Damage: 18-45
* Having parry ~220 is enough to become immune to its attacks
Impervious Chain Mail

## Additional Information

### Sell location

3600 (Blacksmith), 2400 (Trading Post in Traveller's Dell), 4560 (Nomad's Outpost)

The **Impervious Chain Mail** is a basic chain mail armor.

## Description

“
*This chain mail has been crafted so finely as to be almost impenetrable.*
## Acquisition

* Valley of Gur-Mechina (Tomb)
* Hellfire Mountains West (Snake Pit)
* Hellfire Mountains South (Huge Cave)
* Dark Forest (Brashnard Ruins)
* Witch King Ruins
* Desolate Wastelands (Lair of Sand Golems)
Fairgrounds

The **Fairgrounds** in Valmorgen allows heroes to fight other heroes.

## Features

### Challenge other heroes to combat

The Fairgrounds is the only place for heroes to interact with another in the in-game combat environment. Unlike in *Majesty* or as it once was the case in *Heroes of Ardania*, heroes no longer gain XP or gold by fighting other heroes. Players can disable the ability to receive challenge through the options page. Hero-to-hero combat in the fairgrounds follow the same rules as normal combat, except that healing aids are not used and dying results in no loss of XP.

### Reputations points

Reputation points are gained by winning matches and lost if a hero challenges another who is of sufficiently lower level. However, reputation points have no effect in the game.
Graveyard

The **Graveyard** can be found by exploring the Central Plains. The Graveyard contains the entrance to the **Catacombs** which can be found by exploring the graveyard. As the name implies, the Graveyard contains skeletons and other undead creatures, but in rather small numbers compared to those of the Catacombs and the Buried Cathedral.

## Description

“
*The Valmorgen graveyard seems to be a never-ending sprawl of tombstones and crypts. Most people avoid this place since it is the spawning grounds for skeletons and zombies, but more powerful undead have been known to lurk here. Oddly enough, no matter what time of the day anyone leaves for this place, they can never seem to get here before nightfall...*
## Inhabitants

* Skeleton
* Zombie
* Vampire

## Tombstone Inscriptions

The Graveyard contains a number of inscriptions, such as:

A brave paladin was Angela the Just;
She fought a Troll and she bit the dust.
A part of the earth was TrailBlazer the Solemn;
After being pounded to death by a rampaging Rock Golem.
Here lies SwiftWind, a servant of Lunord;
Until a horde of minotaurs had him gored.
Here lies Raging Urgat;
Whose favourite line was, "What are you staring at?"
## Special encounters

* Crazy Myron. Players can find Myron when exploring the graveyard. From Myron, players may purchase Holy Water which aids them against the dust in the Catacombs.

## Routes

* Leave the Graveyard, to Central Plains
* Catacombs
Medusa Mail

The **Medusa Mail** is a special leather armor.

## Description

“
*Expertly crafted Scale Mail made from Medusa hide, this armour has kept some of the Medusa's magic-resistant ability.*
## Acquisition

* Fertile Plains (Escort the Caravan, Ruined Shrine)
* Hellfire Mountains East (Grove of Daemonwood)
* Darkmoor Swamp (Swamp Hermit)
* Hellfire Mountains West (Snake Pit)
* Witch King Ruins (Cocoon)
Longsword of True Valour

The **Longsword of True Valour** is a unique, quest-reward sword.

## Description

“
*The Longsword of True Valour was reportedly forged by Dauros himself for one of his most trusted paladins. She fell in battle against a nameless foe and the weapon broke. A Dwarven Blacksmith reforged it for you when you brought him all the pieces. It raises Strength and Willpower by 5, Hand-to-Hand combat skill by 10, and Armour by 2.*

## Notes

* The Longsword of True Valour is the only weapon-slot item that boosts Willpower.
Hellbear Beard Ring

The **Hellbear Beard Ring** is a type of beard ring.

## Description

“
*One of a collection of ancient Dwarven beard jewelery, this one is crafted in the shape of a Hellbear head. While even Dwarves have forgotten how to unlock their powers, it is rumored that these items will bestow magical benefits upon Heroes who combine them with Socketed items.*
## Compatible schematics

* Enchanted weapon schematics
* Knuckle Dusters
* Socketing Manual
* Mithril Belt
* Nevryl Amulet

## Acquisition

* Dark Forest (Daemonwood Grove)
* Desolate Wastelands (Lair of Golems)
* Fertile Plains (Escort the Caravan, Minotaur Army)
* Hellfire Mountains South (Large Cave)
Francois

Francois, a former Ranger, is a trader in the Traveller's Dell Trading Post. He sells maps to different regions of the Hellfire Mountains, as well several items meant to help heroes during their adventures in the mountains. The full list of items Francois sells is as follows:

* Mountain Boots (200 gold)
* Travellers Cloak (300 gold)
* Holy Water (50 gold)
* Rejuvenation Tonic (180 gold)
* Healing Potion (30 gold)
Imp's Otherwordly Materials

The **Imp's Otherwordly Materials** is a quest item.

## Description

“
*This \*stuff\* is used by the Imp in the Desolate Wastelands. You really don't recognize any of the materials, but you do note the odd flashy colors and that you can bend these materials freely. You certainly hope that doesn't happen with the items you let the Imp "upgrade". You recovered this in Krolm's Anvil.*
Lesser Amulet of Iron Will

## Additional Information

### Sell location

Marketplace (150 gold), Wizard Tower (225 gold), Nomad's Outpost (285 gold)

The **Lesser Amulet of Iron Will** is a necklace.

## Description

“
*This amulet is enchanted to provide a focus for your willpower.*
## Acquisition

* Goblin Territory (Goblin Mounds)
* Catacombs (Small Tomb)
* Ratman Battleground (Small Fortification)
* Darkmoor Swamp (Small Ship Remains)
* Valley of Gur-Mechina (Tomb)
* Witch King Ruins (Abandoned Cocoon)
Grease Some Goblin Palm

**Grease Some Goblin Palm** is the name for the second part of both the merchants' and elven quests in Mayhew with identical objectives. Since the player must chose to work for either the Elves or the merchants and not both, only one of two variants will be accessible.

## Elven Quest Summary and Walkthrough

To be able to accept his quest, you must have already recovered the chest stolen from the Merchants in favor of the merchants, as done with the completion of the quest Pillage the Caravan.

After returning to the bungalow, Quellyn informs you that you must now take the chest to a certain goblin in the Goblin Ghetto. Specifically, you must take the chest to the goblin rebel, who after a brief exchange of dialog, will return the favor by giving you 500 gold.

*Proceed to the Next Quest*: You may now return to the Elven bungalow for the next mission from Quellyn: **Grease That Palm Again**.

## Merchants Quest Summary and Walkthrough

To be able to accept his quest, you must have obtained the chest for the merchants, either by defending the warehouse against elven raiders (Protect the Warehouse Quest) or recovering it back from the raiders (Get the Loot! quest).

Returing to the headquarters with the chest, the merchant manager will tell you to give the chest to a certain goblin. He says that "There's a group of them unhappy with current leadership and we're sponsoring them a little bit." As in the elven version, the goblin to seek is the goblin rebel in the Goblin Ghetto. After a brief conversation, the rebel will accept the chest in exchange for 500 gold.

*Proceed to the Next Quest*: You may now return to the headquarters for the next mission: **Wine-ing Elves**.
Headgear

**Headgear** refers to items equipped in the **helm** slot. Headgear provide a variety of stats bonuses to the bearer. Most headgear gives minor bonuses, while some higher tier items provides significant advantages. Most headgear can be sold to any Blacksmith, as well as the Wizard Tower.

## Standard headgear

**§ indicates that the item is socketable**

## Mystic items

Mystic items serve as ingredients for certain class-specific schematics.
Headband of Prescience

The **Headband of Prescience** is a headgear.

## Description

“
*This headband gives you glimpses into the future while wearing it, making you react much faster in combat. Now if only it came with some added protection too...*
## Acquisition

* Catacombs (Large Tombs)
* Fertile Plains (Ruined Altar)
* Darkmoor Swamp (Swamp Hermit)
* Lormidia Sewers (Rust Spitter Nest)
Items usable by Adept

Items usable by Adept:

*Weapons • Armor • Accessories • Armband • Belts • Cloak • Boots • Gloves • Headgear • Necklaces • Rings*

### Weapons

* Wooden Staff
* Iron-Shod Staff
* Fighting Staff
* Spiked Staff
* Staff of Smiting
* Staff of Spite
* Lunas Staff
* Tempest Shaft
* Shaft of Greater Tempests
* Shadow Staff
* Golem Fist

### Armors

* Wizards Robe
* Banded Armor of Sneaking
* Mithril Studded Leather Armor
* Soft Leather Armor
* Hard Leather Armor
* Studded Leather Armor
* Banded Armor
* Leather Scale Mail
* Medusa Mail
* Armor of Illusions

### Accessories

* Black Arrowhead
* Black Claw
* Black Leaf
* Black Stone
* Carved Claw
* Carved Tooth
* Lucky Rabbits Foot
* Holster of Might
* Holster of Pain
* Holster of Striking
* Holster of Venom

### Armband

* Bracers of Defilement
* Mithril Bracers
* Silver Bracers
* Nevryl Bracers
* Night Bracers
* Bracers of Immolation

### Belts

* Belt of Balance
* Belt of Rage
* Belt of Ravaging
* Belt of Tenacity
* Greater Belt of Tenacity
* Rustward
* Mithril Belt
* Belt of Brawling
* Ancient Belt of the Godly Mind
* Ancient Belt of Godly Strength
* Ancient Belt of Godly Finesse
* Belt of Dodging
* Belt of Reflection

### Cloak

* Sneaky Reinforced Cloak
* Forest Cloak
* Protective Cloak
* Cloak of Avoidance

### Boots

* Boots of Evasiveness
* Silverhide Boots
* Battle Boots
* War Chargers
* Boots of Lunord

### Gloves

* Gloves of Deflection
* Rumble Mitts
* Spellcasting Gloves
* War Gauntlets

### Headgear

* Bandanna of Thought Stimulation
* Battered Crown
* Circlet of Lycanthropy
* True Werewolf Circlet
* Headband of Prescience
* Little Green Hat
* Helm of Displacement

### Necklaces

* Black Charm
* Blue Charm
* Green Charm
* Purple Charm
* Red Charm
* White Charm
* Yellow Charm
* Amulet of Teleportation
* Amulet of the Berserker
* Lesser Amulet of Iron Will
* Greater Amulet of Iron Will
* Leprechaun Talisman
* Neckband of Smiting
* Neckband of Smashing
* Nevryl Amulet
* Ring Amulet
* Rezzenthells Spellkiller
* Rockgnaw Honor Token
* Token of the Forest
* Dwarven Locket
* Moon Amulet

### Rings

* Dark Band
* Emerald Ring
* Gold Clover Ring
* Ring of Fortitude
* Ring of Mighty Devastation
* Ring of Mightier Devastation
* Ring of Protection
* Silver Band
* Tholarian Signet Ring
* Ring of Might
* Entropic Circle
Enchanted Crossbow

“
*This schematic describes how to insert various magical objects - gems, runes, rings and so on - into socketed crossbows.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible beard rings

* Ballista Beard Ring (H2H +5)
* Varg Beard Ring (Dodge +5)
* Goblin Beard Ring (Str +4)
* Hellbear Beard Ring (Vit +1)
* Spider Beard Ring (Art +1)
* Minotaur Beard Ring (Damage +1)
* Ratman Beard Ring (Parry +5)
FireBlast

**FireBlast** is a wizard spell that is also granted by items.

## Acquisition

* Wizards can purchase this spell from the Valmorgen library upon reaching level 3. This spell cannot be purchased by any other class.
* Firebomb
* Splinter of Burning
* Apprentice Spellbook
* Sparkler

## Other users

* Dragon
* Dark Knight
* Werewolf Mage
* Fire Giant
Enchanted Sword

“
*This schematic describes how to insert various magical objects - gems, runes, rings and so on - into socketed swords.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible beard rings

* Hammer Beard Ring (H2H +5)
* Goblin Beard Ring (Str +4)
* Hellbear Beard Ring (Vit +1)
* Spider Beard Ring (Art +1)
* Minotaur Beard Ring (Damage +1)
* Ratman Beard Ring (Parry +5)
Goblin Wight

The **Goblin Wight** is a type of greater undead.

## Characteristics

*"Sometimes when a Priest dies, Grum-Gog reanimates him. These deadly undead can command their brethren from beyond the grave."*

## Locations

* Goblin Territory (Goblin Mound encounter)
* Hellfire Mountains East (Mound Encounter)

## Notes

* Has unexpectedly high Parry, low dodge, and very low MGR
Full Plate Armor

## Additional Information

### Sell location

Blacksmith (5400 gold), Trading Post in Traveller's Dell (3600 gold), Nomad's Outpost Shop (6840 gold)

The **Full Plate Armor** is a basic plate armor.

## Description

“
*The best non-magical protection a human can hope to make, full plate decks out a warrior in metal plates over a chain mesh.*
## Acquisition

* Dark Forest (Brashnard Ruins)
* Hellfire Mountains South (Giant cave)
* Hellfire Mountains West (Snake Pit)
* Buried Cathedral (Vault)
Items

**Items** can be bought, found, looted from monsters, be won as a part of a quest, or obtained in other ways. Items play a key role in enhancing a hero's stats and combat capabilities.

## Overview

Most items are equipped for use in combat in one of the many item-slots, while others can be selected as "readied" items. Certain items, such as healing aids, can also be manually consumed. Items that are part of the game's inventory system can be sold at the blacksmith, marketplace, gnome hovel, or other vendor location. Some items can be sold to more than one shop, but different shops may offer different prices for the same item.

## Item lists

* Items quick reference guide – reference sheet for important and high-tier items
* Unique items
* Thallis items

## See also

* Quest items – Quest items are not part of the inventory system but are instead viewed in the journal. Quest items may only be used as part of a quest and may not be discarded.
Enchanted Dagger

“
*This schematic describes how to insert various magical objects - gems, runes, rings and so on - into socketed daggers.*

 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Compatible beard rings

* Hammer Beard Ring (H2H +5)
* Goblin Beard Ring (Str +4)
* Hellbear Beard Ring (Vit +1)
* Spider Beard Ring (Art +1)
* Minotaur Beard Ring (Damage +1)
* Ratman Beard Ring (Parry +5)
Farmer's Cloak

The **Farmer's Cloak** is a unique, quest-reward cloak.

## Description

“
*In the dreaded Valley of Venn's Spire farmers are having a hard time surviving the continues onslaught of monsters. Too far away from the city of Valmorgen the guards there can not really help when a situation arises, and they have to rely on the help of adventuring heroes that just happen to stumble by. A rather excentric noble man from the city of Mayhew once visited Venn's Spire, intending to see the dreaded locked away mage for himself when he noticed the poor conditions of the farmers. He then travelled to Lormidia and with help of a weaver and some mages created these cloaks for all the farmers, and some additional ones for their future children. Although by heroes' standard the offered additional protection and offense is laughable, this item has meant the difference between life and death for many a farmer in Venn's Spire.*
## Acquisition

* Venn's Spire reward for Farming Farms quest.
Holster of Might

## Additional Information

### Sell location

Gnome Hovel, Marketplace (500 gold); Wizard Tower (750 gold); Nomad's Outpost Shop (950 gold)

The **Holster of Might** is an accessory.

## Description

“
*This magical belt holds any shafted weapon, either at the hip or on the wearer's back, while also granting greater combat abilities.*
## Acquisition

* Dark Forest (Brashnard Ruins, Daemonwood Grove, Abandoned Altar)
* Valley of Gur-Mechina (Barrow)
* Hellfire Mountains North (Huge Ice Cave)
* Hellfire Mountains East (Grove of Daemonwood)
Fighting Staff

The **Fighting Staff** is a level 3 basic staff.

## Description

“
*This staff was reinforced with a metal rod inside to make sure it does not break in the heat of battle.*
## Acquisition

* Blacksmith (400 gold)
* Catacombs (Small Tombs)
* Goblin Head Tunnel
* Mayhew Tunnel
* Fertile Plains (Goblin Fortress)
* Hellfire Mountains East (Goblin Sacred Ritual, Massive / Well-concealed / Deadly-looking Goblin Camps)
* Witch King Ruins (Abandoned Cocoon)
Healer Bracer

## Additional Information

### Sell location

Marketplace (500 gold); Mayhew Marketplace / Wizard Tower (750 gold), Nomad's Outpost (950 gold)

The **Healer Bracer** is an armband and one of the Thallis items for the Healer class.

## Description

“
*The healers' knowledge of the human physic allows them to target specific body parts better or know where to strike best for the most damage. It also allows them to know what is poisonous for a human being. Combine these feats and you get this bracer, which is socketable and allows healers to strike devastatingly.*
## Acquisition

* Ruins of Thallis (Temple to Agrela, Embassy)
Guard Duty

**Guard duty** is an activity that is available in Valmorgen and East Cheswick

## Valmorgen

Heroes can enlist in guard duty at the City Gates. Guard duty in Valmorgen gives 3 Gold Pieces and some XP as reward. The reward is low, but it is method by which new heroes can earn gold in the beginning.

## East Cheswick

Enlist for it at the one of the Guardhouses in East Cheswick.

* **Northern Guardhouse (Novice)**: You'll receive 3 GP per turn. During each battle you will have one **Guardhouse (lvl 2)** and one **Veteran guard** follower.
* **Western Guardhouse (Rookie)**: You'll receive 5GP per turn. During each battle you will have one **Guardhouse (lvl 1)** and one **City guard** follower.
* **East Guardhouse (Hero)**: You'll receive 7GP per turn. During each battle you will have one **City Guard** follower.

Ingame description: *As you approach your new post, the guard greets you with a strong smile.*

Encountered monsters include:

* Evil Oculus
* Werewolf
* Varg
* Medusa
* Harpy
* Goblins (all but overlord)
* Giant Spider
* Roc
* Rock Golem
* Dragon
Gnome

**Gnome** is a hero class in *Heroes of Ardania*. Gnomes have low vitality, but begin with higher-than-average defensive stats. Gnomes are promoted to **Gnome Champion** upon reaching level 8, at which point they receive the combat luck ability, which can be used to significantly augment combat stats. Gnomes have the lowest experience requirement of any class for leveling up.

## Description

“
*Gnomes are filthy little creatures who live in hovels that are easily mistaken for scrap heaps. Other races shun settlements that accept Gnomes into their service. Once Gnomes reach level eight, they are upgraded to Gnome Champions. They are the only class to recieve an upgrade.*
## Class information

 Temples
 Armor type
 Weapon type
 Primary attribute

### Class abilities

* Building
* **Combat luck** (learned at level 8) – Adds Luck to H2H, Dodge, Parry, and MGR

## Special

* Becomes *Gnome Champion* at level 8 (+8 Strength, +25 HP, Combat Luck). This promotion changes the name of the hero's class.
* Gnomes are hastily expelled from race-specific buildings belonging to Elves or Dwarves, with the exception of the Elven Valley.

## See also

* Gnome Class Guide
* Items usable by Gnome
Fur Trader

The **Fur Trade** resides in Lichfield Hollow and offers to purchase Bloodbear Skin for 250 gold and Alpha Lion Skins for 350 gold.

## Description and Dialogue

A rugged-looking barbarian in a fur garment approaches you as you enter the store.
Wait a minute, is that rouge he's tried to put on his cheeks?
"Ah, a customer. Vat can I do for vous?
*"Who are you?"*

"I am zee famous couturier Jean!"
*"What does a couturier do, anyway?"*

"I make zee finest fur coats, hats, and shawls in all of Ardania!
All zee nobles want them. They're the height of zee fashion today.
They are zee finest because I only work with zee very best fur: that of zee Bloodbear and zee Alpha Lion."
*"Sounds nice. Can I buy one too?"*

"Sorry, I only sell to zee higher nobility.
I must think of zee image of my shop!"
*"You're wearing rouge? What kind of Krolm-worshipper are you?"*

He looks at you acidly.
"A fashionable one, at least."
He sniffs haughtily, nose up in the air.
Improved Belt of Brawling (schematic)

“
*This schematic shows you how to add various sheaths and holsters to the Belt of Brawling*

 Ingredients
 Difficulty
 Acquisition

See also: schematics, for general information on using schematics.
## Notes

* The "usable by" restrictions of the sheaths, scabbards and holsters are dropped when they are combined with the Belt of Brawling. This means that a Solarus can use an Improved Belt of Brawling socketed with a Scabbard of Might, which is not independently usable by a Solarus.
* Not usable with Holster of the Arcanist.
* Not usable with the Dwarf-specific Holster of Respite.
Rezzenthells Spellkiller

The **Rezzenthells Spellkiller** is a necklace.

## Description

“
*Thought to have been invented by Rezzenthell himself, this amulet allows you to almost completely ignore all enemy spells.*
## Acquisition

* Sunken City (Ruined Building)
* Ruins of Thallis (Mausoleum)
* Nomad's Outpost (Shop)

## Notes

* Rezzenthell's Spellkiller is an excellent improvement over the Blue Charm (MGR +10), being more than twice as effective. However, the Dwarven Locket (MGR +40) is even more effective.
Gargantuan Rat (quest)

**Gargantuan Rat** is the third quest given by the Royal Rat-Catcher. The hero must be at least level 3.

## Obtaining the quest

Visit the Royal Rat-Catcher after completing the Huge Rats quest.

* **Message when quest is obtained:** "I found a BIG hole coming out from the lower sewers just now. Only a Gargantuan Rat could have made that. Go hunt it down!"

* **Journal entry:** "Kill the Gargantuan Rat."

## Walkthrough

Adventure in the Sewers until you find the Gargantuan Rat, attack it and defeat it.