07 InformationAge

Contains Technology :

* 07\_01\_Atomic Theory
* 07\_02\_Laser
* 07\_03\_Radar
* 07\_04\_Mass Media
* 07\_05\_Electronics
* 07\_06\_Plastics
* 07\_07\_Globalization
* 07\_08\_Fission
* 07\_09\_Propaganda
* 07\_10\_Television
* 07\_11\_Composites
* 07\_11\_Hydroponics
* 07\_13\_Particle Physics
* 07\_14\_Stealth
* 07\_15\_Internet
* 07\_16\_Computers
* 07\_17\_Superconductors
* 07\_18a\_Scientific Atheism | 07\_18b\_World Religion
* 07\_19\_Alternative Gravity Theories
* 07\_20\_Optic Fiber
* 07\_21\_Generics
* 07\_22\_Nuclear Fusion
* 07\_23\_Nuclear Power
* 07\_24\_Nanotechnology
* 07\_25\_Genetic Engineering

07\_01\_Atomic Theory
Atomic Theory

Code
07\_01

Reference
07\_01\_Atomic Theory

Need
06\_22

Description
A theory that states matter composed of discrete elementary units called atoms.

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Uranium

Code
07\_01\_01

Reference
07\_01\_01\_Uranium

Type
Strategic Resource

Description
Allows to build ***Nuclear Silo*** or ***Nuclear Power Plant***

Link
PENDING

07\_02\_Laser
Laser

Code
07\_02

Reference
07\_02\_Laser

Need
0

Description
A technology of focused light emission caused by stimulated electromagnetic radiation.

Link

Contains

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Jet Fighter

Code
07\_02\_01

Reference
07\_02\_01\_Jet Fighter

Type
Unit

Description
Jet Fighter is an exemplary representative of next generation planes. It replaces Biplane as ***more efficient and deadly aerial unit***.

Link
PENDING

Tanker

Code
07\_02\_02

Reference
07\_02\_02\_Tanker

Type
Unit

Description
Tanker is capacious contemporary vessel that allows you to ***transfer by water big amounts of resources***, especially the most relevant one - ***Oil***, the black gold of modernity.

Link
PENDING

07\_03\_Radar
Radar

Code
07\_03

Reference
07\_03\_Radar

Need
06\_23

Description
A system that uses radio waves to detect position and velocity of objects such as vehicles, weather formations and terrain.

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Contains

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3

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Air Base

Code
07\_03\_01

Reference
07\_03\_01\_Air Base

Type
Structure

Description
Engineers of Air Base are capable to construct and maintain high-tech military and exploring aviation, including elusive ***stealth aircraft***. To build the facility your town still needs attached Aluminium.

Link
Air\_Base

Steelworks

Code
07\_03\_02

Reference
07\_03\_02\_Steelworks

Type
Structure

Description
Steelworks manufacture high-quality steel in a massive scale, which eventually increase your country's ***Iron*** production.

Link
Steelworks

Helicopter

Code
07\_03\_03

Reference
07\_03\_03\_Helicopter

Type
Unit

Description
Helicopter allows you to rely your ***exploration and spying*** on contemporary technologies: why bother with slow land traveling if you can reach any area that you need ***by air***?

Link
PENDING

LOCK
Travellers Guild

Code
05\_09\_02

Reference
05\_09\_02\_Travellers Guild

Iron Mine

Code
05\_06\_02

Reference
05\_06\_02\_Iron Mine

Aerostat

Code
05\_09\_03

Reference
05\_09\_03\_Aerostat

07\_04\_Mass Media
Mass Media

Code
07\_04

Reference
07\_04\_Mass Media

Need
0

Description
A collection of media technologies that allows to reach a large audience and take control over information flow.

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Administration

Code
07\_04\_01

Reference
07\_04\_01\_Administration

Type
Structure

Description
Administration is crucial node of your country and the main building of your city which helps to oversee and manage everything else. This building is the ***prerequisite*** for many other buildings, so build or upgrade it as much as you can. It also increases town protection of being ***captured*** by an enemy army. Also allows your city to maintain more skycrapers.

Link
Administration

Accumulator Batteries

Code
07\_04\_02

Reference
07\_04\_02\_Accumulator Batteries

Type
Structure

Description
Electricity, priority resource of Information Age, is too subtle to be stored in conventional storages suitable for other resources. Accumulator Batteries is a special facility that is able to ***accept, keep and release Electricity*** as needed.

Link
Accumulator\_Batteries

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Palace

Code
05\_01\_01

Reference
05\_01\_01\_Palace

07\_05\_Electronics
Electronics

Code
07\_05

Reference
07\_05\_Electronics

Need
0

Description
Controlling of the electron's power provides to humanity a vast source of energy in various fields.

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Electricity

Code
07\_05\_01

Reference
07\_05\_01\_Electricity

Type
Basic Resource

Description
Energy is a basic resource that required by automated and computerized structures and units.

Link
PENDING

Thermal Power Station

Code
07\_05\_02

Reference
07\_05\_02\_Thermal Power Station

Type
Structure

Description
Thermal Power Station allows to sacrifice either dense forest or oil from your country's rich entrails for generating priority resource of Information Age - ***Electricity***.

Link
Thermal\_Power\_Station

07\_06\_Plastics
Plastics

Code
07\_06

Reference
07\_06\_Plastics

Need
07\_05

Description
Plastics are cheap synthetical polymers easy to mass manufacturing as a replacement for traditional materials.

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Research Institute

Code
07\_06\_01

Reference
07\_06\_01\_Research Institute

Type
Structure

Description
The brightest minds of your country gather in Research Institute to quicken the pace of your country towards progress and the bright scientifically-determined future. The building allows you to spend even more of the generated resources on ***Science***.

Link
Research\_Institute

Drilling Rig

Code
07\_06\_02

Reference
07\_06\_02\_Drilling Rig

Type
Structure

Description
Drilling Rig replaces industrial Oil Derrick. This facility allows to reach more natural resources deposits by penetrating the planet's surface deeply, which eventually increases your country's ***Oil*** production.

Link
Drilling\_Rig

LOCK
Archive

Code
05\_03\_01

Reference
05\_03\_01\_Archive

07\_07\_Globalization
Globalization

Code
07\_07

Reference
07\_07\_Globalization

Need
06\_24

Description
Process of increasing interaction of people of different nations driven by the international flow of money, technologies and culture.

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Skyscraper

Code
07\_07\_01

Reference
07\_07\_01\_Skyscraper

Type
Structure

Description
Skyscrapers provide comfortable personal apartments for citizens and improve their standards of living. Motivated blue collars and all sorts of managers work better and ***increase building*** construction of your country.

Link
Skyscraper

Interpol

Code
07\_07\_02

Reference
07\_07\_02\_Interpol

Type
Structure

Description
Interpol connects the entire world into a network of information, contacts and control. This institution replaces one of the most significant structures of teyan warfare - Tavern. Each level of this building ***increases your land traveling time for 20%*** (includes both send and return speed).

Link
Interpol

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Estate

Code
05\_02\_01

Reference
05\_02\_01\_Estate

Tavern

Code
03\_16\_02

Reference
03\_16\_02\_Tavern

07\_08\_Fission
Fission

Code
07\_08

Reference
07\_08\_Fission

Need
07\_01

Description
A nuclear reaction in which the nucleus of an atom splits into smaller parts and releases large amount of energy.

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Service Garage

Code
07\_08\_01

Reference
07\_08\_01\_Service Garage

Type
Structure

Description
A work of Service garage engineers allows you to ***upgrade*** all kinds of high-tech information Age military machinery, including land vehicles, ships and aircraft.

Link
Service\_Garage

Information Age Vehicle Weapon Upgrade

Code
07\_08\_02

Reference
07\_08\_02\_Information Age Vehicle Weapon Upgrade

Type
Unit Upgrade

Description
Vehicles will receive improvements to increase their damage.

Link
PENDING

Information Age Vehicle Armor Upgrade

Code
07\_08\_03

Reference
07\_08\_03\_Information Age Vehicle Armor Upgrade

Type
Unit Upgrade

Description
Vehicles will receive improvements to increase their defense.

Link
PENDING

LOCK
Blast Furnace

Code
05\_06\_01

Reference
05\_06\_01\_Blast Furnace

Sailing Workshop

Code
05\_14\_02

Reference
05\_14\_02\_Sailing Workshop

07\_09\_Propaganda
Propaganda

Code
07\_09

Reference
07\_09\_Propaganda

Need
07\_04

Description
A method of influencing mass audience by directing information and presenting facts selectively.

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Concrete-mixing Plant

Code
07\_09\_01

Reference
07\_09\_01\_Concrete-mixing Plant

Type
Structure

Description
This plant provides you concrete, a durable stone-like material that has many uses in contemporary development. Another words, it increases your country's ***Stone*** production.

Link
Concrete-mixing\_Plant

Stadium

Code
07\_09\_02

Reference
07\_09\_02\_Stadium

Type
Structure

Description
Stadium is not just about sports. It's a contemporary sanctuary for fans who root for their favorite sport teams, and for politicians for whom sportsmen are a source of national pride. Stadium significantly increases your town's ***Culture***.

Link
Stadium

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Stone Mine

Code
05\_01\_02

Reference
05\_01\_02\_Stone Mine

Fountain

Code
05\_15\_03

Reference
05\_15\_03\_Fountain

07\_10\_Television
Television

Code
07\_10

Reference
07\_10\_Television

Need
07\_04

Description
Popular medium that allows to inform, educate and entertain masses by displaying images in three dimensions and sound.

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Electric Fence

Code
07\_10\_01

Reference
07\_10\_01\_Electric Fence

Type
Structure

Description
Even the most developed countries of Teya that managed to reach Information Age needs to care about protection and safety of their citizens. Electric Fence isn't significantly tougher than Barbed Wire, however it allows your country to build even more ***Turret towers***.

Link
Electric\_Fence

Power Grid

Code
07\_10\_02

Reference
07\_10\_02\_Power Grid

Type
Strategic Structure

Description
When two towns are connected to the Power Grid, they can ***transfer energy*** to each other. [Requires: 5k Stone + 10k Iron + 5k Oil]

Link
PENDING

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Moat

Code
05\_15\_02

Reference
05\_15\_02\_Moat

07\_11\_Composites
Composites

Code
07\_11

Reference
07\_11\_Composites

Need
07\_06

Description
A combination of a few different components remaining separate in a material and providing unique characteristics by reinforcing each other.

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Joinery Company

Code
07\_11\_01

Reference
07\_11\_01\_Joinery Company

Type
Structure

Description
Joinery Company allows you to harvest, process and recycle timber on a massive scale, which increases your country's ***Lumber*** production.

Link
Joinery\_Company

Automated Factory

Code
07\_11\_02

Reference
07\_11\_02\_Automated Factory

Type
Structure

Description
The most deadly and devastating contemporary ***military machinery*** can be constructed in this facility. As well as similar type building of previous ages, it requires Sulphur to be attached to your town.

Link
Automated\_Factory

Anti-tank Gun

Code
07\_11\_03

Reference
07\_11\_03\_Anti-tank Gun

Type
Unit

Description
If you need to ***get a handle on hordes of enemy tanks*** (or any other crawler units), then Anti-tank Gun would be a good fit for your army, both in attack and defense.

Link
PENDING

LOCK
Timber Factory

Code
05\_08\_02

Reference
05\_08\_02\_Timber Factory

Artillery Corps

Code
05\_10\_01

Reference
05\_10\_01\_Artillery Corps

Cannon

Code
05\_10\_02

Reference
05\_10\_02\_Cannon

Mortar

Code
05\_14\_03

Reference
05\_14\_03\_Mortar

07\_12\_Hydroponics
Hydroponics

Code
07\_12

Reference
07\_12\_Hydroponics

Need
07\_07

Description
A method of efficient growing plants without soil, using mineral rich water solution.

Link

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Greenhouse

Code
07\_12\_01

Reference
07\_12\_01\_Greenhouse

Type
Structure

Description
Artificial micro-climate of greenhouse allows you to control various growing conditions which increase your country's ***Food*** production.

Link
Greenhouse

Oil Reservoir

Code
07\_12\_02

Reference
07\_12\_02\_Oil Reservoir

Type
Structure

Description
Oil Reservoir replace Petroleum Tanks as more capacious way to ***stored extracted Oil*** before consumption or transfer.

Link
Oil\_Reservoir

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Corn Plantation

Code
05\_02\_02

Reference
05\_02\_02\_Corn Plantation

07\_13\_Particle Physics
Particle Physics

Code
07\_13

Reference
07\_13\_Particle Physics

Need
07\_02

Description
Science that studies subatomic particles carrying any of the fundamental interactions of nature.

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Atom Bomb

Code
07\_13\_01

Reference
07\_13\_01\_Atom Bomb

Type
PENDING

Description
Atom Bomb is the ultimate replacement of industrial bomb charges and one of the most notorious weapon in the history of humankind. Woe to those who will face the full weight of its destructive power: an ***atomic explosion temporary reduces resource production in target's country and attacker's country culture and construction speed***.

Link
PENDING

07\_14\_Stealth
Stealth

Code
07\_14

Reference
07\_14\_Stealth

Need
07\_02

Description
A warfare technology that enables to conceal naval forces, aircraft and missiles.

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Stealth Fighter

Code
07\_14\_01

Reference
07\_14\_01\_Stealth Fighter

Type
Unit

Description
Stealth Fighter will be a perfect fit if you're keen on rapid and demoralizing attacks: this brand new kind of planes allows you to ***attack enemy's positions without risk of being detected***.

Link
PENDING

Stealth Bomber

Code
07\_14\_02

Reference
07\_14\_02\_Stealth Bomber

Type
Unit

Description
Stealth Bomber makes air threat actually disturbing: this next generation bomber allows you to devastate enemy's towns with your bombs without risk of being detected and shot down.

Link
PENDING

07\_15\_Internet
Internet

Code
07\_15

Reference
07\_15\_Internet

Need
07\_09

Description
The global system of interconnected computer networks that allows users to transfer freely digital data.

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Datacenter

Code
07\_15\_01

Reference
07\_15\_01\_Datacenter

Type
Structure

Description
Those who managed to reach Information Age become almost unstoppable in their steadfast scientific progress. Datacenter increases your researching powers even more: for ***each level of building it grants your city additional 1% of science spending***.

Link
Datacenter

League of Nations

Code
07\_15\_02

Reference
07\_15\_02\_League of Nations

Type
Structure

Description
Even though national state is still a significant player on a world map, major international issues tend to be settled collectively. League of Nations is a place that allows great ***alliances*** to unite and lead other world to the future that they determine.

Link
League\_of\_Nations

LOCK
Diplomatic Corps

Code
05\_03\_02

Reference
05\_03\_02\_Diplomatic Corps

Museum

Code
05\_14\_01

Reference
05\_14\_01\_Museum

07\_16\_Computers
Computers

Code
07\_16

Reference
07\_16\_Computers

Need
07\_10

Description
Electronic machine that can store and process digitalized data by collections of instructions called programs.

Link

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Logistics Center

Code
07\_16\_01

Reference
07\_16\_01\_Logistics Center

Type
Structure

Description
Since speed, efficiency and coordination are among crucial contemporary values. Logistics Center is supposed to be the main ***trading hub*** of Information Age. Contemporary technologies allows you to replace Skyward Traders by brand new ***Transport Helicopters***, much more capacious aerial trader units.

Link
Logistics\_Center

Turret

Code
07\_16\_02

Reference
07\_16\_02\_Turret

Type
Structure

Description
Turret is brand new ***Defensive*** tower of Information Age. It replaces Shrapnel Tower and provides your country more technological and efficient way to protect itself from those who dare to attempt its safety.

Link
Turret

Transport Helicopter

Code
07\_16\_03

Reference
07\_16\_03\_Transport Helicopter

Type
Unit

Description
Transport Helicopter replaces Dirigible as ***more capacious way to transfer resources by air***. Still, it's main priorities are speed and convenience, so it can't compete in capacity with land transport.

Link
PENDING

LOCK
Grapeshot Tower

Code
05\_12\_02

Reference
05\_12\_02\_Grapeshot Tower

Skyward Traders

Code
05\_19\_01

Reference
05\_19\_01\_Skyward Traders

Dirigible

Code
05\_19\_02

Reference
05\_19\_02\_Dirigible

07\_17\_Superconductors
Superconductors

Code
07\_17

Reference
07\_17\_Superconductors

Need
07\_11

Description
Materials that conduct electricity with no resistance and no energy losses.

Link

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Reactive Battle Tank

Code
07\_17\_01

Reference
07\_17\_01\_Reactive Battle Tank

Type
Unit

Description
Reactive Battle Tank perfectly represents next generation of tanks: more powerful and destructive than their Industrial predecessors. Same as before, tanks are good enough both in ***annihilating enemy units and defensive buildings***.

Link
PENDING

Platinum

Code
07\_17\_02

Reference
07\_17\_02\_Platinum

Type
Strategic Resource

Description
Increases ***Energy*** production by 25%

Link
PENDING

07\_18a\_Scientific Atheism
Scientific Atheism

Code
07\_18a

Reference
07\_18a\_Scientific Atheism

Need
07\_07

Description
Scientifically-proofed denying existence of god, supernatural or immortality.

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Information Age Plane Weapon Upgrade

Code
07\_18a\_01

Reference
07\_18a\_01\_Information Age Plane Weapon Upgrade

Type
Unit Upgrade

Description
Planes will receive improvements to increase their damage.

Link
PENDING

Information Age Plane Armor Upgrade

Code
07\_18a\_02

Reference
07\_18a\_02\_Information Age Plane Armor Upgrade

Type
Unit Upgrade

Description
Planes will receive improvements to increase their defense.

Link
PENDING

07\_18b\_World Religion
World Religion

Code
07\_18b

Reference
07\_18b\_World Religion

Need
07\_07

Description
A belief in deep similarity of all religions praising the same divine entity.

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Information Age Ship Weapon Upgrade

Code
07\_18b\_01

Reference
07\_18b\_01\_Information Age Ship Weapon Upgrade

Type
Unit Upgrade

Description
Ships will receive improvements to increase their damage.

Link
PENDING

Information Age Ship Armor Upgrade

Code
07\_18b\_02

Reference
07\_18b\_02\_Information Age Ship Armor Upgrade

Type
Unit Upgrade

Description
Ships will receive improvements to increase their defense.

Link
PENDING

07\_19\_Alternative Gravity Theories
Alternative Gravity Theories

Code
07\_19

Reference
07\_19\_Alternative Gravity Theories

Need
07\_13

Description
TO DO

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Subway

Code
07\_19\_01

Reference
07\_19\_01\_Subway

Type
Structure

Description
Contemporary technologies allows to replace archaic Catacombs by high-tech super-fast Subway. As long as there are Subway facilities in your towns, you can preload your units in it to ***instantly jump*** into attacked towns to defend it.

Link
Subway

Nuclear Submarine

Code
07\_19\_02

Reference
07\_19\_02\_Nuclear Submarine

Type
Unit

Description
Nuclear Submarine description ...

Link
PENDING

LOCK
Catacombs

Code
04\_08\_02

Reference
04\_08\_02\_Catacombs

Frigate

Code
05\_19\_03

Reference
05\_19\_03\_Frigate

Ship of the Line

Code
05\_16a\_01

Reference
05\_16a\_01\_Ship of the Line

07\_20\_Optic Fiber
Optic Fiber

Code
07\_20

Reference
07\_20\_Optic Fiber

Need
07\_15

Description
A flexible transparent material that permits transmission of a signal over longer distances and at higher bandwidths than wire cables.

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Navy Base

Code
07\_20\_01

Reference
07\_20\_01\_Navy Base

Type
Structure

Description
Now Military Port is far from being pinnacle of your navy's progress: fleet keeps evolving and modernizing alongside entire country, and Navy Base is a perfect representation of it. The facility allows you to build new high-tech ***military ships, attackers and carriers***.

Link
Navy\_Base

Global Combat Ship

Code
07\_20\_02

Reference
07\_20\_02\_Global Combat Ship

Type
Unit

Description
Global Combat Ship

Link
PENDING

AAA Gun

Code
07\_20\_03

Reference
07\_20\_03\_AAA Gun

Type
Unit

Description
AAA Gun unit does its best in protecting peace of your citizens from the threat of air strikes: it is ***very effective against all kinds of war planes***. Besides, you can use it to destroy naval and land enemy vehicles, but less effective.

Link
PENDING

LOCK
Dry-dock

Code
05\_12\_01

Reference
05\_12\_01\_Dry-dock

Caravel

Code
05\_12\_03

Reference
05\_12\_03\_Caravel

Frigate

Code
05\_19\_03

Reference
05\_19\_03\_Frigate

Ship of the Line

Code
05\_16a\_01

Reference
05\_16a\_01\_Ship of the Line

07\_21\_Generics
Generics

Code
07\_21

Reference
07\_21\_Generics

Need
07\_12

Description
A field of biology that studies genes, genetic variation and heredity in living organisms.

Link

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Research lab

Code
07\_21\_01

Reference
07\_21\_01\_Research lab

Type
Structure

Description
Leading experts of Research lab allows your country to be more precise and determined in scientific progress expenses: it grants an ability to ***reduce science spending of particular resources***.

Link
Research\_lab

Repository

Code
07\_21\_02

Reference
07\_21\_02\_Repository

Type
Structure

Description
Efficient use of space is one of Information Age's mottos, and in Repository contemporary technologies provides a room to store huge amounts of basic building resources: ***Food***, ***Lumber***, ***Stone*** and ***Iron***.

Link
Repository

LOCK
Food Stocks

Code
05\_15\_01

Reference
05\_15\_01\_Food Stocks

Construction Stocks

Code
05\_08\_03

Reference
05\_08\_03\_Construction Stocks

Innovation Studio

Code
05\_07\_01

Reference
05\_07\_01\_Innovation Studio

07\_22\_Nuclear Fusion
Nuclear Fusion

Code
07\_22

Reference
07\_22\_Nuclear Fusion

Need
07\_19

Description
PENDING

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Nuclear Silo

Code
07\_22\_01

Reference
07\_22\_01\_Nuclear Silo

Type
Structure

Description
This ominous facility allows you to build ***nuclear rockets*** on two main conditions. First: you attached ***Uranium*** to your town; second: you are desperate enough to sacrifice another nation on the altar of your power ambitions.

Link
Nuclear\_Silo

MAD Defense

Code
07\_22\_02

Reference
07\_22\_02\_MAD Defense

Type
Structure

Description
MAD Defense is absolutely irreplaceable in harsh conditions of nuclear threat. This facility ***automatically launches nuclear missile*** towards someone who attacks you with nuclear missile.

Link
MAD\_Defense

Nuclear Rocket

Code
07\_22\_03

Reference
07\_22\_03\_Nuclear Rocket

Type
Unit

Description
Nuclear Rocket is the ultimate weapon of annihilation in the history of humankind. Woe to those who will face the full weight of its destructive power: an ***atomic explosion temporary reduces resource production in target's country and attackers country culture and construction speed...***

Link
PENDING

07\_23\_Nuclear Power
Nuclear Power

Code
07\_23

Reference
07\_23\_Nuclear Power

Need
07\_13

Description
Technology of using nuclear reactions that release vast amounts of nuclear energy for civil purposes.

Link

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Nuclear Power Station

Code
07\_23\_01

Reference
07\_23\_01\_Nuclear Power Station

Type
Structure

Description
If you have Uranium attached to your town you can afford yourself to build Nuclear Power Station. This facility provides controversial high-power way to generate priority resources of Information Age - ***Electricity***.

Link
Nuclear\_Power\_Station

07\_24\_Nanotechnology
Nanotechnology

Code
07\_24

Reference
07\_24\_Nanotechnology

Need
07\_20

Description
Scientifical method of manipulation of matter on an atomic and molecular scale, such as producing microelectronics and nanomedicine.

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Hydroelectric Power Station

Code
07\_24\_01

Reference
07\_24\_01\_Hydroelectric Power Station

Type
Structure

Description
Hydroelectric water streams (a river) in your city's suburbs allows to build there Hydroelectric Power Station, a low-cost way to generate priority resource of Information Age - ***Electricity***.

Link
Hydroelectric\_Power\_Station

Highway

Code
07\_24\_02

Reference
07\_24\_02\_Highway

Type
Strategic Structure

Description
Highway is the best pavement you can have. It is multi-purpose and allows all wind of units to relocate at optimal speed. Increases up to ***300%*** of the normal unit ***speed***. [Requires: 2500 Food + 10k Stone + 2500 Oil]

Link
PENDING

LOCK
Clock Tower

Code
05\_16b\_01

Reference
05\_16b\_01\_Clock Tower

Paved Road

Code
05\_05\_02

Reference
05\_05\_02\_Paved Road

07\_25\_Genetic Engineering
Genetic Engineering

Code
07\_25

Reference
07\_25\_Genetic Engineering

Need
07\_21

Description
Scientifical method of direct manipulation of and organism's genome and producing a unique and novel set of genes.

Link

Contains

Optionally
0

Unlock
2

Lock
9

UNLOCK
Bureau of Investigations

Code
07\_25\_01

Reference
07\_25\_01\_Bureau of Investigations

Type
Structure

Description
In conditions of global undeclared (as well as declared) war intelligence and exploring can't be overestimated. Bureau of Investigations allows to train perfect unit of reconnaissance - ***special agent***, spy and explorer all rolled into one.

Link
Bureau\_of\_Investigations

Special Agent

Code
07\_25\_02

Reference
07\_25\_02\_Special Agent

Type
Unit

Description
Classified training methods make Special Agents a perfect replacement for all kinds of traditional infantry units: he is a ***spy, explorer and ranged military***, all rolled into one. On infiltration missions Special Agent uses poisoned darts, thus to train him you don't need Sulphur.

Link
PENDING

LOCK
Theatre

Code
04\_14\_01

Reference
04\_14\_01\_Theatre

Opera House

Code
04\_18\_01

Reference
04\_18\_01\_Opera House

Infantry Corps

Code
05\_05\_01

Reference
05\_05\_01\_Infantry Corps

Artiste

Code
04\_14\_03

Reference
04\_14\_03\_Artiste

Bard

Code
04\_18\_02

Reference
04\_18\_02\_Bard

Pikeman

Code
05\_05\_03

Reference
05\_05\_03\_Pikeman

Musketeer

Code
05\_11\_01

Reference
05\_11\_01\_Musketeer

Bombardier

Code
05\_13b\_01

Reference
05\_13b\_01\_Bombardier

Rifleman

Code
05\_17\_01

Reference
05\_17\_01\_Rifleman

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