0.10.9

0.10.9

**0.10.9** is a Factorio update. It was released on August 29, 2014.

## Changelog

Version: 0.10.9
Date: 29.8. 2014

```
 Bugfixes:
   - Fixed crash when the map exchange string is not valid. If is not valid, text color is changed to red.
   - Fixed the loading of saves containing inner saves (used in tightspot scenario) (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5482).
   - Fixed that unresearching quickbar slots crashed the game (http://www.factorioforums.com/forum/viewtopic.php?t=5466).
   - Fixed crash in map editor when building transport belts after building diagonal rail tracks (http://www.factorioforums.com/forum/viewtopic.php&t=5462).
   - Fixed crash when entity with no icon shown in the electric network statistics, error icon is shown instead in that case
     (http://www.factorioforums.com/forum/viewtopic.php?t=5490).
   - Fixed crash when some modded entity attack_reaction effect killed the attacking biter.
   - Fixed various problems of not loadable save when energy source type of entities changed or mod specifying entities with energy source missing.
     (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5511).
   - Removed so called "item bomb" effect. It happened When the player tried to a mine chest that contained items that couldn't fit his inventory.
     Instead of dropping all the items on the ground around (which could be A LOT of items in some cases), the mining just fails, while player
     gets as many items from the chest as possible.
   - Fixed performance when cancelling large crafting queues and the player has no room to hold the items.
     This also fixes performance when a loot-enabled entity dies and drops a large amount of loot.
   - Fixed bug when sometimes rail segments were messed up by placing rail signals from blueprint (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5350).
     Also blueprint which would place two signals next two each other cannot be placed.
   - Fixed bug when train was self-damaging when driving backwards at the end of the rail (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5179).
     This also fixes the resulting crash when the wagon was destroyed.
   - Fixed bug when train with 2 locomotives with opposite directions was not moving backwards when first locomotive had no coal.
   - Fixed that laser turrets were not working when built near chunk boundaries (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5362).
   - Saving the crc in the replay only once per second, so the replay (and save) size shouldn't grow so fast.
   - Fixed that the beacon rotating animation was sometimes drawn under the beacon (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5431).
   - Fixed bug where placing assembling machine over assembling machine of the same type could result into repetitve placing
     (http://www.factorioforums.com/forum/posting.php?mode=reply&f=7&t=5479).
   - Fixed the problem with deconstruction of transport belt with inserter (or something other) putting items on it (http://www.factorioforums.com/forum/viewtopic.php?t=3090)
   - Fixed that logistic robots were confused when inserting into storage with damaged items (http://www.factorioforums.com/forum/viewtopic.php?t=5326).
   - Fixed that construction/logistic robots inside a network that was removed weren't re-assigned to the closest logistic network.
     (http://www.factorioforums.com/forum/viewtopic.php?t=3088)
   - The created effect of entities is not applied in map editor, to avoid too much freezed smoke particles at the same time that slows the render.
     (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5492).
   - Worms don't collide with the world during the dying animation (http://www.factorioforums.com/forum/viewtopic.php?t=5409).
   - Worms don't show healthbar and don't regenerate health during the dying animation.
   - Fixed scrolling with sliders in game (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5392).
   - Fixed bug when some controls didn't work with mouse over the gui (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5130).
     Now they work just fine unless there is a gui action (i.e. crafting, transfer) with the same binding.
   - Fixed extremely low placement probabilities of worms.
   - Fixed resetting key bindings when changing keyboard layouts (http://www.factorioforums.com/forum/viewtopic.php?f=30&t=5192)
   - Fixed bug when using deconstruction tool broke the replay (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5570&p=42998#p42998).
   - Fixed that pausing the game closed the opened gui (http://www.factorioforums.com/forum/viewtopic.php?t=5563)
   - Fixed that setting more than 65535 value in the logistics request gui didn't work properly.
   - Fixed that the number in the logistic gui wasn't set to 0 when the slot was cleared (http://www.factorioforums.com/forum/viewtopic.php?t=5565).
   - Map map2scenario reports errors correctly instead of crashing.
   - Using map2scenario no longer resets researched technologies and unlocked recipes.
   - Migrations are applied even when using map2scenario.
   - Fixed bug when blueprints were "looting" the items from transport belt to grounds (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5587).
 Debugging:
   - Added show_active_chunks debug option, shows which chunks are active on the big map.
 Scripting:
   - Fixed that caninsert method ignored set filters (http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5477).
   - Fixed that LuaForce:reset didn't reset all the force modifiers
     Namely: inserter stack size bonus, logistic slots, quickBarCount, followingRobotsCount, ghost time to live.

```