recursal/Fanatic-Fandom huggingface dataset:
Flameseer Ania

Ania is the twin child of Kurro and a higher **Celestial**, born from the sky itself. Through the commands of his father, Ania was tasked with bringing warmth to Eprea through his bright, enflamed feathers. It is said that he created the sun with the plumes, pulling it through the sky with his long tail.

## History

Ania harbors an extremely hot headed personality, fitting to his duty for the planet. Due to his colliding personality with his twin sister, **Alene**, the two are often getting onto fights.

Ania believes that he can rule over the night and day cycles on his own, and that he does not need the other. Alene often pleads with her sibling and tries to come to an agreement, but it often leads to a harsh fight beginning among the two **Celestials**. Epreans associate the solar and lunar eclipses with the brawls between the siblings, with the lunar eclipse occurring when Ania has the upper hand. One village in particular that witnesses these brawls is the village of **Lunalah**, a **Flyrs** settlement stationed between the two Celestials shrines.

However, many of the quarrels started by Ania are quickly brought to an end by the Celestial of Time, **Mel'yde**. The Flyrs of Lunalah share stories amongst themselves of being the first to witness the beginnings of a treaty made between the siblings, with it occurring just outside of their village.

Following the peace treaty made between the three Celestials, Ania began to seek out the other Celestials. He managed to find **Pafella**, speaking with her more on her duties as a lifebringer. The two began to work together, with Ania's sun bringing more life and nutrition to Pafella's creations, helping the jungles and plains of Eprea flourish and grow thicker.

### Today

Ania is worshipped and revered over many of the races of Eprea, with the most popular being that of the Solareth **Vlennites**. Despite his quick to anger personality, he is considered the **Celestial** of the hearth and home, patron of warmth, and the Father of Flames.

Not being shy, it is easy for Epreans to pay a visit to Ania, due to his tendency to sunbathe on top of his own shrine to enjoy the warmth of his own creation. Once a conversation is started with the Celestial, it's quickly discovered that he is quite narcissistic with his task, speaking highly of himself and how much good the sun does for the planet. If an Eprean is able to get past his self-praise and present their offering, they may receive the Blessing of Hearths, which is said to bring good health to families.

Much like his father, Ania has heavy involvement with the **Steel Plume**. Leading his own section of it, called the **Crimson Phoenix**, he scours the lands alongside them for more of **Vyros's** minions. Ania's sector specifically targets **Gorgons**.

## Physical Appearance

Ania's true form is that of a fiery, phoenix-like **griffon**. He flies through the air like a meteor set aflame, bringing the heat of the sun to the areas that he flies across.

When walking among his worshippers and those of Eprea, Ania takes on the form of a **Ceardian**. His wings are his arms, with flame infused feathers lining along his forearms.
Faerie Dragon

The faerie **dragons** are considered to be the masters of time. Working closely alongside the Celestial **Mel'yde**, faerie dragons have learned how to carve, split, and jump between various timelines as they see fit. The downside of the ability for these dragons to jump the timelines, however, is that they are cursed into silence. As a result, if a faerie dragon were to know the consequences of someones action, the most it could do is try to push them towards another path, but be unable to say exactly why.

## Behavior

The faerie **dragon** is a very hyperactive and quick moving type of dragon. They seem to always be in high energy, seeming to be searching for any reason to have fun or pull in those who may not be wanting.

Due to the ability of the faerie dragon to hop the timelines and see the large variety of ways that Eprea could meet it's demise or reach paradise, the faerie dragon is often in a confused state. They typically forget the faces of those that they have met, having a hard time remembering which person that they had met in which timelines. As a result, faerie dragons are often careful on who they speak to, keeping to themselves and each other, rather than mingling with the mortal races of Eprea.

To counteract the forgetfulness that the faerie dragons often suffer from as a result of the timeline jumping, the faerie dragons will seek out the Celestial **Mel'yde** and recieve a vial of the sands that the **Celestial** is often portrayed with. The faerie dragons will hide their stash of sands in their caves and homes, or they will wear the vials on themselves like a necklace.

## Physical Appearance

The faerie **dragon** is extremely colorful in appearance, with it being easy for the common Eprean to pick them out amongst the variety of dragons that populate the area. The faerie dragons have a lot of patterns that spot their scales, giving them a unique appearance.

In place of horns, faerie dragons typically have moth or butterfly-like antennae sprouting along the crowns of their head. Their wings are typically large and butterfly-like, giving them a whimsical, out-of-this-world appearance to this who are not used to seeing them.

Common mortal guises for the faerie dragon to take on include the **Faenei**, **Flyrs**, and **Vlennite**.
Eulazus

**Eulazus** is the western continent on the world map of **Eprea**. It is the main continent for the **races** of Eprea to convene and do their trade in a safe area.

It is the largest of the three continents, covering almost the entire western side. There are a huge variety of biomes along this continent, ranging from foresty mountains to barren deserts. All the races of Eprea can be found all over this continent, but the most prominent one that it has a hold of is the Quet - due to this being the only continent with a desert on it.

* Ter'otian Range
* Celena's Forest
* Rahashi Desert
* Dragonsong Woods

## Settlements

* Chagos, the Capitol
* Stonehowl
* Orzieu
War Professions

The **war professions** of Eprea are broad, with no profession being chosen over the other for any reason other than it being what an Eprean connects with the most. Each one has its perks, as well as some hard aspects about it.

There are several types of war professions: **melee**, **ranged**, **magical**, and **support**.

## Melee

* Barbarian
* Swordsman
* Hexblade
* Rogue
* Mystic
* Druid
* Vyrani, the Voidstalkers

## Ranged

* Cannonier
* Performer
* Archer
* Druid

## Magical

* Mage
* Tactician
* Sorcerer
* Druid
* Artificer

## Support

* Paladin
* Vampyr
* Cleric
* Druid
* Shaman

## Unplayable

* Guardian
* Seer
* Oracle
Warmonger Tozra

Tozra is the first **Celestial** to not be created by the will of the Celestials, but rather the will of the Eprean people themselves, thus making her a lesser Celestial.

She dons an extremely hot-headed personality, one to rival **Ania**, as well as a sharp tongue. She was created during the **Eprean Civil War** of Ancient 2,012, on the side of Epreans who believed strength and arrogance was superior to knowledge.

## History

Unwelcoming, harsh, and brutal, Tozra is easily the least friendly of the **Celestials**.

Often depicted in a malevolent way and feared by most of the races of Eprea, it is rare for her to be seen in a positive light, even among the celestial bodies themselves. She is quick to jump into a fight and cause havoc among villages, causing her to a favorite Celestial amongst bandits and criminals.

Due to this associations with Tozra, she is often referred to as the Harbinger of Carnage and Destruction among Epreans with no interest in researching or getting to know her thoroughly. Cities with strong histories of war and a love for battle often have statues of her raised throughout their cities, believing they give them more strength.

However, Epreans with brave hearts may still go to meet with the hot-headed Celestial, and are often surprised by what they see. Epreans who commune with the Celestial often find her to be much more patient than expected, with a good hold on her emotions. The first Epreans to truly meet with the Celestial and learn more about her and her way of life was that of the **Alenos**, who now revere her.

### Today

Tozra remains fairly quiet and under the radar now, due to the lack of recent war amongst the Eprean people.

Epreans who journey deep within the **Dragonsong Woods** can commune with the **Celestial** easily, who will easily pass on a blessing of strength to them. Tozra is extremely wreckless with who she gives these blessings to, which has lead to many villages being assaulted by bandits who had received the blessing.

Rather than taking the blessings away, Tozra merely finds it amusing, watching from her sanctuary in hopes of the next war beginning.

## Physical Appearance

Tozra's true form is that of a serpentine centaur. She moves much like a horse, with razor-sharp claws and spines that could cut through steel going down her back.

When visiting Eprea, Tozra takes on the form of a jet black **Zos** wearing heavy battle armor and a crown. Between the plates of her scales is a deep, shadowy purple. The purple holds a slight glow to it, making the **Celestial** stick out more than the average Zos.
Gear Scaling

All weapons, torches, and fetishes have a specific damage scaling rank attached to them which can be increased via weapon upgrade.

In this screenshot you can see a fully upgraded level 10 Totem of Blood has an S rank in might scaling, meaning that I'm getting the biggest damage scaling bonus possible for each point of might I have invested. The damage numbers are provided as well. This weapon is doing 370 base damage and an additional 450 scaled damage which comes from how much might I have.

Check out the weapons, shields, torches, fetishes, and armor pages to see what the scaling changes to at max upgrade level.
Little Seabury

A small settlement built in the waters directly outside of **Chagos**. Some consider Little Seabury to be a part of the capitol itself, but others consider it it’s own place.

## Appearance

The settlement is encased in a large air bubble, with libraries and scrolls stretching from top to bottom to store the knowledge that the Tekat wish to share. A small, airtight tunnel connects the settlement with **Chagos**, but has a guarded entrance to ensure no one will sneak in at night.

The edges of the bubble are lined with large corals, with it being said that those corals are magically imbued and are the reason that the bubble that encases the city is able to survive. The bubble is easy to go out of, but only the **Oril** will traverse between the waters and the air bubble, with any other **race** often being easily crushed by the pressure of the waters if they were to slip out of the bubble. Oril guards often swim the edges of the settlement to watch for any races that may of accidentally fallen through the border.

As a result of the belief that the large corals are responsible for the bubble over the settlement, those who visit the settlement take care around the corals to prevent damage to them. The Oril that swim in the waters will sometimes be seen planting fresh vegetation around the coral or tending to them to get rid of any barnacles or decay that could be growing on them.
Vyros, the End

Vyros is **Ter'ot's** younger brother, a being that floated alongside him in the cosmos. Unlike Ter'ot, Vyros was pleased with the current state of his living, departing from his brother to allow Ter'ot to do whatever he had pleased. However, Vyros had not expected Ter'ot to take on the duty of creating a planet, and began to watch from before. As he watched Eprea grow and begin to succeed, Vyros began to feel a tinge of envy and malice for his brother, wishing he had what he had.

## History

For ten millennium, Vyros had watched from afar, planning his moves and how to approach his brother.

Once year 1 of the **Eprean calendar** had hit, Vyros decided to descend onto the planet of Eprea. Rather than greeting his brother with warm words and the desire to see what he had created, he immediately attacked the elderly **Celestial** without warning, plunging Eprea into the **Thousand Years War**. The two brothers could be seen locked in a brawl over the lands of Eprea, with their blood raining onto the planet and settlements below.

At the end of the war, when **Ter'ot** had inflicted a grave wound onto Vyros, he quickly departed back to the cosmos to recover. The blood that landed on the soils of Eprea lead to the creation of the **gorgons**, **senri**, and **traumgeist**.

As Vyros licked his wounds, he began to create more creatures to ravage the lands. He raised the dead that **Eiryot** had laid to rest, creating mindless undead creatures to roam the lands in the dead of night. He shifted and twisted the creatures of **Pafella** into nightmareish, spindly creatures that roamed the woods, given the name of the **Woodwalker**. The Woodwalkers would disguise themselves among the foliage of the land, waiting for unknowing Epreans to walk by before snatching them up and making quick work of them. Finally, Vyros targetted the **Ceardians** themselves. Rather than fully attacking the children of **Kurro**, Vyros used sweet talk and charms to slowly pick away Ceardians within small tribes, slowly recruiting more for his intentions. Ceardians who fell for Vyros's charms soon found their bodies beginning to crack and change in appearance, becoming much more savage and brutal in their appearances and culture. Taking from Juena's creation of the **sirens**, Vyros taught the ceardians how to sing to lure in unsuspecting Epreans, but with a twist. They were able to infiltrate the minds and bodies of the Epreans, using them like puppets to do their will. Vyros named the twisted Ceardians **harpies**, using them as his personal scouts to fight back against the **Steel Plume**.

Vyros, pleased with what he had created thus far, retreated back to the cosmos to pull the strings out of the eye of his brother. As he rests and recovers more from his war, he begins to plot more of his attack upon the Celestials and their creations.

## Physical Appearance

Vyros takes on the appearance of a large, wingless, and shadowy **dragon**. His features are hard to see, with only a set of three, pure-white eyes on the top of his head.
Woodworking

The woodworkers are one of the **professions** of Eprea that are responsible for creating basic weaponry and furnishings. Many of the woodworkers convene within the Woodworks of **Chagos**, where different woodworkers of different tribes and cultures can share their individual recipes with each other.

## Recipes

* Lumbers (add types of lumbers once we figure out all of the trees/foliage) - Willow, Magnolia
* Bows
* Bowls - magnolia oak bowl
* Harpoons/Lances
* Shields
* Fishing Rods
* Spinning Wheels
* Beds
* Tables
* Desks
* Chairs
* Lofts/Stages
* Ladders
* Shelves
* Bookshelves
* Music boxes
* Bridges
* Aquariums
* Windows
* Wagons
Arctoleon

**Location:** Arctoleon is the first major obstacle the Fire Shaman encounters. He can be found on the right of the first spirit well behind a locked door and two depraved. The **Eroded Stone Key** to the door is on the upper left side of the tutorial area near the rope ladder that can be kicked down. From there, if you point the camera down you'll see a shaded area you can land on if you drop through the platform you're standing on (down + jump). Also in this area are three crathony casks as well as your class weapon(s). **It's highly recommended to have these items as well as an understanding of how dodging and rolling works before engaging Arctoleon**. There are tutorial wall paintings explaining these actions and the two depraved in front of Arctoleon's boss room provide a great opportunity for dodge and roll practice.

**Strategy:** When the fight begins Arctoleon will emerge from the right side of the screen, swiping with his claws and lunging with his fangs. He will close the distance between you and the wall behind you fairly quickly. Rolling through him to the other side can resolve this but watch out for his turnaround attack. If there is a large amount of space between Arctoleon and the Fire Shaman he will react with a charge attack which covers a deceptively large amount of ground. Some of his attacks cause **bleeding** which will cause the Fire Shaman's health to drop at a steady rate if the bleed meter's resistance runs out so be sure to keep an eye on that. At 50% health he enters phase two which is mostly the same, however he will be slightly more aggressive and he will start attacking in two hit combos. The Arctoleon encounter serves as a great way to get used to some of the games mechanics, such as doding, evading, and rolling.

**Drops:** 1 Arctoleon's Remains, 1 Golden Spirit Mold
Euphoria High School

## Media Information

### Appears

Prologue, The Worst First Day, Science Sabotage, The World Is Mine, The Talent Show: Sign-Ups, The Talent Show: Perfect Practicing, The Talent Show: Anonymous Oil, The Confrontation, You're Hired!, Newspaper Antics, The New Boy, Who Is He?, Melon Gets Mad, Truth Is Valued

**Euphoria High School** is a public high school in Richmond, Virginia. Its' logo is Esther the eagle. Most of the characters in *Loose Lies* attend this school.
Middle School/The Talent Show: Anonymous Oil

I promised to do bad things. So now it’s time. I know that it’s wrong to feel jealous of Lem and Mel’s dance routine. But it’s amazing. And the only thing that I can do to stop them from winning and improving on their reputation at school is… sabotage.

My dad is the superintendent of the district, so he has special permissions to go into schools in our district after hours. Lucky me!

For dinner, I’m having pancakes with blueberry syrup and strawberries. YUM.

“I need to stop by your school to collect a few documents,” Dad says. Of course, I already knew this. “You need to come with me, Piggy,” he continues.
My parents are divorced, so I get to come with him. YAY ME!

I stuff the pancakes in my mouth, and soon, Dad and I are off to the school. Operation Anonymous Oil.

“I’ll be in my office, Piggy. You can explore the school while I’m doing my work,” Dad said.

“Okay,” I replied, trying to conceal my excitement. Dad walked away, and I slowly creeped backstage. I’ve been in lots of plays, so I know where everything is. A pillar was stationed at the edge of backstage, and there, I saw a clipboard.

I took the clipboard off the pillar and read the order of the performances. I was first. Grabbing a pen from my pocket, I crossed out my name and replaced it with “Melon and Lemon”. Then, I crossed out their names and added “Pig Nose”. Perfect!

Slowly, I walked on the stage, and took a bottle of oil from out of the cardboard box that I was holding. And then, I opened it, and-

“Cool!” a voice that I didn’t recognize sounded from the entrance to the theatre.

I squirmed and ran backstage.

“Wow, this is such a big theatre. I’m definitely going to enjoy this school!”

OH MY GOD. THAT WAS SO CLOSE.

I crept back to the actual stage and spilled the oil on it.

I might regret this later.
Pig Nose/Relationships

"**I know that I'm not the type of person to say this, but I really, really love you.**"
 This page is one about Pig Nose's relationships. Fanon ships are not appropriate for this article.

## Eggy

**Eggy** is Pig Nose's boyfriend. Pig Nose first met Eggy in 7th grade when Eggy was new to the school. Soon, they and Eggy became close, and for the Spring Dance in 7th grade, Eggy asked Pig Nose if they would go with him, and soon after they exchanged their first kiss.
Carnufex

**Location:** Top left screen of the Sunken Hollow. From the Razed Village you would drop into the Floating Morass from the water well, navigate to the bottom right of the area until you take a slope down into a new area. Once the stone bridge has been lowered (near the Rogue Fire Shaman NPC) it will open a shortcut to Slime Falls and there is a spirit well nearby.

**Strategy:** Carnufex is a very large boss and has multiple different hit boxes with its head being the weak spot. He can cast a powerful laser attack from his mouth but this can be dodged/evaded. Attack its tail enough times to chop it off and gain an Armored Hide upgrade material (can only be done once).

**Drops:** Remains of Carnufex, Lissomeness of the Suchusaur (better mobility underwater), Drift Marrow x2, Wind Claw Crest, 1 point of Favor due to this boss being a Spirit Champion. In his boss room on the left side the Terrestrial Caduceus can be found on a corpse. There is also a Petrified Egg found in a secret area beneath the corpse (jump down through the platform to reveal the area).

* Note: After beating Carnufex, there is a vine on the left side that can be climbed up. This leads to the top right section of the Shallow Seasm which, if both Tugen and the Grimalkin have been killed, will function as a shortcut to the next area of progression.
Melon/Relationships

"**I know that I'm not the type of person to say this, but I really, really love you.**"
 This page is one about Melon's relationships. Fanon ships are not appropriate for this article.

## Lemon

**Lemon** is Melon's best friend and has been hers since 5th grade. Melon first met Lemon when Lemon was new to the elementary school, and slowly their relationship grew. Melon and Lemon are best friends but are not romantically involved with each other.
Melon

"**Xey're spoiling you.**"
 There are major spoilers on this page. You have been warned!

## Appearances

### Appears in

Prologue, The Worst First Day, Science Sabotage, The World Is Mine, The Talent Show: Sign-Ups, The Talent Show: Perfect Practicing, The Talent Show: Anonymous Oil, The Confrontation, You're Hired!, Newspaper Antics, The New Boy, Who Is He?, Melon Gets Mad, Truth Is Valued

**Melon** is one of the three main characters of *Loose Lies*. She is the best friend of Lemon and identifies as bisexual.

**Melon** is the best friend of Lemon, whom she met in 5th grade when Lem was new to her school. Her science project was sabotaged on the second day of school. Later, she and Lemon signed up for the Talent Show and their act earned them second prize.

## History

*To see Melon's history, go to Melon/History.*
Middle School/Melon Gets Mad

The bell rang loudly, and Melon rushed to math class along with Lemon.

“Hey, Lem!” Melon said.

“What’s up, Mel?” Lemon replied.

Lemon had recently changed their pronouns to They/Them, so Melon was being careful about what she called Lem.

“Did you sleep well? You texted me at, like, 3:30 AM,” Lemon said.

It was true, Melon hadn’t slept well last night. She had been restless in her sleep. When she woke up from her sleep that had lasted two hours, her head was on the edge of the bed. And it was for a bad reason. She had been studying for the math test!

“Uh, yeah. Slept like a log!” Mel said.

“Like a log?’” Lemon replied. “You’re lying. I can tell,”

“Oh, fine. I’ll tell you about it during lunch. We have to get to math!”

And so, the girls rushed into the room, taking their seats.

Mrs. Tulip had assigned seats to each student. Lemon had reluctantly sat next to Fash, the smartest kid in the whole school.

And Melon’s assigned seat was next to Pig Nose, the most popular person in the whole school.

“Great, I have to sit next to Pig Nose,” Melon muttered.

“Good luck….” Lemon said.

Melon took her seat, and Pig Nose was already there.

“I see you were talking to Lemon. *She’s* so annoying,” Pig Nose said the second Melon slipped into her seat.

“Their pronouns are They/Them,” Mel responded, and uncomfortable squelch stuck in her stomach.

“Okay, students!” Mrs. Tulip, the math teacher, said after coming into the room. “We are now going to begin the math test!”

Several students groaned, including Pig Nose and Lemon. Melon’s face filled with delight, nervousness, and excitement.

Mrs. Tulip passed out the tests. “You may now…. begin!”

Melon looked through the questions and instantly knew the all the answers.

When she looked to the side, she saw Pig Nose glance at her test, but since Mel was an easy-going person, she let it go. As she was going to turn in her test, Pig Nose stuck her foot out, so Melon tripped on it and hit her head on a desk. Mrs. Tulip carelessly told Lemon to take Melon to the nurse.

While Mel and Lem were walking through the hallways Mel told Lem, “Pig Nose purposefully tripped me! I think she wanted to look at my answers, plus Mrs. Tulip didn’t say anything to her!”

Lem answered, “Maybe she wanted to trip you, but we can’t be sure… here, we’ll talk about this later, you need to get your head checked.”

“Fine, but trust me, she’s probably looking at my answers right now. She’s going to regret this.”
Lemon

"**Xey're spoiling you.**"
 There are major spoilers on this page. You have been warned!

## Appearances

### Appears in

Prologue, The Worst First Day, Science Sabotage, The World Is Mine, The Talent Show: Sign-Ups, The Talent Show: Perfect Practicing, The Talent Show: Anonymous Oil, The Confrontation, You're Hired!, Newspaper Antics, The New Boy, Who Is He?, Melon Gets Mad, Truth Is Valued

**Lemon** is one of the three main characters of *Loose Lies*. Xey are the best friend of Melon and identify as heterosexual.
PikHacker Wiki

**Welcome to the PikHacker Wiki!**
A wiki dedicated to PikHacker and his modifications of the Pikmin games.

**Please take note that this wiki does NOT support piracy in any way! Please legally retrieve a rom of the games that you wish to mod.**

We're a collaborative community website about PikHacker that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!
Pig Nose

"**Xey're spoiling you.**"
 There are major spoilers on this page. You have been warned!

## Appearances

### Appears in

Prologue, The Worst First Day, Science Sabotage, The World Is Mine, The Talent Show: Sign-Ups, The Talent Show: Perfect Practicing, The Talent Show: Anonymous Oil, The Confrontation, You're Hired!, Newspaper Antics, The New Boy, Melon Gets Mad, Truth Is Valued

**Pig Nose** is one of the three main characters of *Loose Lies*. They are the girlfriend of Eggy and identify as bisexual.
Middle School/The World Is Mine

In elementary, I was scared.

Scared someone would kidnap me. Kill me. Shame me. So, I turned. I became the bad guy. Baddies don’t fight baddies. That’s not how the world works. But the world, the middle school, at least, is now in my reign.

Yes, that sounds like I’m an old person wanting one thing: power. Yes, power is what I want. But no, I am not old. I’m in 7th grade. I’m Pig Nose. My enemies are Lemon and Melon. Why? Because they defy me. Every day. Mainly Lemon, but Melon too, sometimes.

Melon has always been a softie. She never defies. She’s quiet. Lemon is practically the opposite. They will never listen to anything anyone says. I feel super horrible saying this, but them and I? We kind of relate to each other.

But no. I will stay me. I’m a baddie. And people won’t appreciate me if I change.
Seed of Girth

**Seed of Girth** is one of the treasures that reappear from Pikmin 2 in Pikmin 251.

## Seed of Girth

Seed of Girth in the Foreboding Forest Treasure Hoard

## Location

The Seed of Girth is located inside one of the Creeping Chrysanthemums in the second sublevel of Perilous Pipeline. Try to take out the surrounding enemies, like the Moss Mamutas or the Yellow Spotted Burrow-nits, before taking on the Creeping Chrysanthemum.

## Treasure Hoard

### Pikmin 251

#### The Ship's Log

"*Wow, I bet this enormous berry tastes amazing! That is, it would taste amazing. Of course I am UNABLE to know if it actually does. I have acoustic, visual, olfactory, and temperature sensors, but a taste sensor? Nope, I guess that's just too much to ask...*"- The Ship
#### Louie's Pitch

"*You know what they say, bigger is always better! this enormous berry is a great example of that fact. It looks down on all the minor snacks of the world, knowing how much more powerful it is compared to them all.*"- Louie
### Pikmin 2

#### Olimar's Journal

"*I've collected all kinds of edible objects, but the ship's sensors can't judge taste. To make up for the ship's shortcomings, I'm making a special effort to try everything.*"- Olimar
#### Sales Pitch

"*Everything is best in moderation. This fruit is the perfect example of too much of a good thing. Its devastating sweetness is like an act of violence on the palate, scouring all with succulence...*"- The Ship
### Pecan 2

#### Mason's Newspaper

"*A variety of foods are available, but the taste of this tub is unclear. We try our best to solve the world's boat shortage.*"
#### Terms of Sale

"*Everything is fine. This product is a perfect example of a good thing. It's devastating pain is like a prank of corruption, it is so aggressive...*"
## Gallery

Seed of Girth's icon in the Treasure Hoard
Resource Bars & Status Effects

### Health

Your health bar is displayed in red at the top right. Each time you die you will suffer a **spirit wound** which will lower your maximum health by 2.5% for each death. You cannot lose more than 50% maximum health. The only way to remove this penalty is to use a drift marrow item.

* The spirit wound health penalty can be cut in half by using the **Mask of the Fallen**, which is found in a chest at the entrance of Slime Falls from the Floating Morass.

### Stamina

The green bar beneath your health is your stamina. Almost every action in the game consumes some amount of stamina so you will need to manage your stamina usage carefully. A good example of this is how dodging uses a small amount of stamina but rolling uses a much larger amount. Not to mention the fact that dodging has iframes (the amount of which is dependant on your current burden) while rolling does not.

### Stability

The yellow bar is your stability. Stability is basically how much damage you can take before being staggared. This can be modified by armor and the **Greenstone Greaves** charm.

### Fatigue

Your current fatigue level is shown by an eye graphic next to your health bars. The color indicates how fatigued you are will light teal being the best and red being the worst. The top two levels of fatigue are only affect the length of time before your stamina starts refilling. If your fatigue falls beneath that it will penalize your maximum amount of stamina. This can be resolved by resting at a spirit well, eating any number of food items, drinking from a well, and others.

### Status Effects

Buffs and debuffs are shown above the health bar. If you open your inventory screen and point the arrow to the top left, you can find out exactly what each of these icons means.

 Some enemies can inflict status ailments on you such as bleeding. They cannot inflict these in one hit, and you will see a meter appear to the left of the screen indicating how much more you can take. Once the bar loses its color and becomes white, you will be affected by that ailment. If that occurrs, it will appear as a debuff at the end of your buff icons above your health, along with a timer letting you know how much time it has left.
Piklopedia

The **Piklopedia** is a feature introduced in *Pikmin 2,* where creatures and treasures encountered during the game will be documented. It is most notable in the hacks *Pikmin 251* and the upcoming *Pikmin².*

## Pikmin 251

Here is a table of all enemies and treasures listed in the Piklopedia.

Coming soon!!

## Pikmin²

Not much information is known about the Piklopedia in this hack.
Primus

**Location:** End boss of the Ancient City area. He is locked behind two red lasers in the Great Hall that will need to be deactivated before engaging him.

**Strategy:** Primus is an extremely large enemy which means you'll be mostly attacking his legs and watching out for stomps. There is an area above him that can be accessed which makes the fight easier, however you will need to manage the constant spirit damage that occurs here.

* Note: There are different methods to negate the passive spirit damage in this area. Having at least 10 favor is one such way.

**Drops:** Memory Cystal: Primus (remains item), Shaping of Shoam (opens large steel doors marked as "immovable")
Tugen

**Location:** Tugen is found by heading directly right from the Razed Village in the Bush area. The doors in this area are opened by the Chewed Bone Key. As you travel to the right you'll see an area where you can dropdown to a new area. Once you drop down, move to the right and you'll be in a bone put with torch wielding bush beast. He drops the Crafting Tools and the key is found on the ground nearby.

**Strategy:** At the start of the fight Tugen moves somewhat slowly and only uses melee attacks. All of his attacks have enough of a startup animation to provide time to react. At 50% health Tugen will enter phase 2 and becomes more aggressive. He also employs the use of spirit magic and each of his spells have their own casting animation which can be reacted to. One of his spells is a fast moving projectile that fires to the left and right when he raises his mace. If he stops moving and crouches he is charging his arcane explosion. He also can cast a few slow moving homing spells that arc upwards in the air from his mace. All of these spells can be dodged

**Drops:** Wind Claw Crest, Sprightliness of the Bush Beast (wall jump ability), Remains of Tugen, 2 Drift Marrows, 1 point of Favor due to this boss being a Spirit Champion
The Wind that Claws

**Location:** At the top of Ancestor's Rise. Appears only after the offering has been placed and burned in the large idol. To do this you will need to speak to the **Caged Shaman** in the Mollifying Chamber and she will give you an **empty Ritual Ewer**. In the Temple of Dawn, located to the right of Ancestors Rise, is a blood fountain where the ewer can be filled. If you do not have a **Sacrificial Flesh**, one can be found on an altar near a unique serpent clan enemy at the top of the Veldt. Take the filled ewer along with a drift marrow and the sacrificial flesh to the Caged Shaman and she will give you the offering. Place the offering in the Idol at the top of Ancestor's Rise and with your torch equiped, burn it.

* **Note**: It is not a bad idea to consider powering up your crathony cask at the Mollifying Chamber spirit well as many areas connect back to this location.

**Strategy:** The Wind is a large beast who floats about in the air. There are several hitboxes including a tail that can be chopped off for an item. The Wind uses spirit magic similar to the laser that Carnufex used.

**Drops:** Remains of the Clawing Wing, Wings of the Wind (double jump)
Mature Tyrant

**Location:** Top right of the Far Cliffs. He is locked behind the large serpent door which can be opened after killing the Mad Shaman. Note that there is a spirit well and obelisk nearby. After speaking to the Tyrant he will offer you two choices. Reject the flame or embrace it. Know that you can walk away if you don't want to choose and nothing will change.

* Rejecting the fire will cause your crathony cask to deal burning buildup though this can be managed easily. A fully upgraded crathony cask with a decent amount of health takes several uses before burning incurs, at which point you can roll to get rid of it. Also, you will not be able to recharge your magic uses at spirit wells at this point, meaning you'll need to rely on using ritual oils and other methods to replenish your spirit powers.
* Embracing the fire gives you the Opal Heart early. You can then take the Opal Heart back to the Shaman's Lair and forge the Opal Cleaver. You will have to return to the Mature Tyrant and reject the fire if you want to fight this boss.

**Strategy:** Your platforming skills will be tested in this fight due to the small platforms you'll need to stand on to attack him. If you die during your first attempt at him (after talking to him), you will have 30 seconds starting from the moment you enter his arena before he starts breathing fire. This means you need to double time it from the entrance to his platform because navigating the platforms while avoiding his fire can be a nightmare. The Tyrant has melee attacks for when you get close as well as fire magic at range. Due to the limited amount of space it is recommended for melee characters to use a shield instead of dodging/evading. Also if you roll through him you will fall to your death on the other side.

**Drops:** Opal Heart, Remains of a Tyrant. Also there is a Heartling item on one of the platforms that can be looted.
The Grimalkin

**Location:** The Grimalkin is located in the top left screen of the Bone Valley. The Bone Valley is accessable from the Collapsing Tunnel which is accessable from the Bush near the area with the rope bridge and the stone bridge that can be lowered.

**Strategy:** The Grimalkin starts out basic enough, fighting similar to other cats in the game. At 50% health a second Grimalkin will join the fight. This one is in spirit form and uses spells to attack the Fire Shaman. As with all spirit creatures, the spirit Grimalkin will not be affected by non-bone weapons. Use a bone weapon, such as the Totem of Blood or Bone Cleaver, or apply some Bone Ichor to your weapon in order to damage him. **There is a corpse just outside the Grimalkin's room that has two lootable Bone Ichors.**

**Drops:** Grace of the Grimalkin (use less stamina when climbing rock walls), Remains of the Grimalkin, Ectoplasm x3, Drift Marrow x2, Wind Claw Crest, 1 point of Favor due to this boss being a Spirit Champion.
The Mad Shaman

**Location:** The far left section of the Bluffs of the Great Veldt is known as the **Gaping Vent**. There is a platform to the left of Mother's door with an unlocked chest on it. From a full sprint you'll need to double jump off this platform at the very edge to clear the distance. This can be a difficult jump to make but it can help to start sprinting from the nearby platform with Mother's Door. Once you make it, you'll fall quite a ways down so make sure to slide down the wall. The boss encounter starts as soon as you land.

**Strategy:** Be sure to have a high tolerance to **burning** for this fight because it deals massive damage once the effect hits. Remember you can roll to get rid of the burning ailment as well**.** The Mad Shaman fights pretty much how you'd expect. She's fast, hard-hitting, and has a repertoir of fire magic at her disposal. Occasionally she will stop attacking and the lava will rise briefly. There are clouds on either side of the arena that you can bounce off of to avoid this.

**Drops:** Charred Remains, Obsidian Cleaver
Blood Tribe Chief

**Location:** The far right side of the Floating Morass. Past the Sunken Hollow entrance and past the dark area with the slimes and you'll see an exit you can drop into. Careful, this drops you directly into the Blood Tribe Chief's boss fight.

**Strategy:** Don't be fooled by the Chief's appearance or how he trips on himself when dodging. He comes at you out of the gate swinging both of his Fanged Warclubs for multi-hit combos. He doesn't have any specific ability that allows him to clear a lot of distance quickly so make use of the large arena if you need a breather. He has no phase two.

**Drops:** Blood Tribe Key, Golden Spirit Mold, Blood Chief's Remains, Drift Marrow. Another Drift Marrow can be found in the chest in the top right of the room. Use the Blood Tribe Key to open.
All the wars in order

all the wars that Shadow and Apex were in or herd of when they were younger and be for they both became ghost at different times.

1. Ether war
2. Nethaer war
3. Qureen war
4. Worlick (Snowchester war)
5. Ather II
6. Ather I
7. Starship and Zed war
19. the Ender VS The Nether war. The longest war that shadow was ever in at the age of 13 years old but for the overworld time Shadow was 12 years old.
20. The Nether VS Overworld war. The shortest war for shadow at the age of 15 almost 16 years old.
Beastbreaker Ergastus

**Location:** The Crossing. From the Razed Village make your way to the top right of the Bush where the stone bridge and rope ladder are. This exit connects to the Collapsing Tunnel and if the stone has been kicked, exit at the top right to the Crossing. If the stone has not been moved you will need to navigate to the top right of the Deep Jungle where the enemies in yellow armor are.

* **Note:** The Beastbreaker is an optional boss encounter and will speak in an unknown language when first encountered. The fight will not begin until his language has been deciphered. To do this you will need to burn some Philosopher's Bones at a spirit well. Doing so will enable you to communicate with Beastbreaker Ergastus and the Curator.

**Strategy:** The Beastbreaker will try to stay within melee range as much as possible as he has no ranged ability. He does however have charge attacks that allow him to cover a large area at blinding speed. You'll know this is coming when he raises his weapon up high above his head.

**Drops:** Beastmaster's Remains, Beast Tribe Key, Golden Spirit Mold, Drift Marrow
Paank the Predator

**Location:** The Cannibal Stocks. This area is located in the Floating Morass on the middle level, beneath the Witch's hut. There is a One Clan warrior clad in purple and green armor with a serpent mask guarding the entrance.You'll need the Blood Tribe Key (found after killing the Blood Tribe Chief) to open the door to this area.

* **Note:** **It is highly recommended to have the Scarhide Mantle on for this fight, as this will negate the thorn damage from the floor.** This item is incredibly useful and can be found early on in the game. To find it, navigate to the Thorn Gully and find the platform with a Sparking Seashell on it. If you loot it and then drop it into the pit below, you'll notice it does not emit a death sound, meaning you can drop down. This takes you to the Thornnest and the Scarhide Mantle is lootable to the right of where you land.

**Strategy:** Paank is a slow moving behemoth that hits like a truck. His attacks are strong enough to plough right through shields so the best strategy is to dodge and roll when needed, or take advantage of his slow speed and keep your distance while using your ranged attacks.

**Drops:** Beryl Spirit Mold, Drift Marrow, Paank's Remains, Giant Horn x3
Mother of Darkness

**Location:** The upper section of the Bluffs of the Great Veldt, inside one of the dwelling near the serpent warriors. The doorway to the encounter is marked by blue artwork on either side of it.

   **Strategy:** The Mother encounter is different from other boss encounters in that most of the fight is just getting to where she is. She's locked behind two stone doors that can be opened by flipping switches one at a time. Getting to them requires killing several serpent warriors while navigating the mostly dark arena. Once the doors have been opened and the serpent warriors have been killed, the actual Mother fight is fairly straightforward. She'll cast spells at range and the snake will attack if you get too close but there is ample time between attacks to heal if need be. At low health the snake will die leaving only the Mother, who will only fight using her ranged spells. During this phase she can be brought down quickly.

**Drops:** Mother's Remains, Wind Claw Crest (opens the path to Ancestor's Rise)
Hachiro Wiki

**Welcome to the Hachiro Wiki!**
It is about an anime I am working on

Characters

We're a collaborative community website about Hachiro that anyone, including you, can build and expand. Search to find Hachiro's Page, (Search Hachiro and click on Hachiro)

*Need help building out this community?*

* Rules of this wiki
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Defenses

### Armor

Each armor piece has its own values for damage reduction, stability, and tolerances. Armor also has minimum requirements that need to be met to get the most out of it, as well as a specific amount of burden. See the Armor page for a list of all available armor.

### Damage Reduction

1. **Deflection** reduces damage from slashing and chopping types. These are usually sharp weapons that would be more affective against naked flesh.
2. **Durability** reduces damage from piercing and breaking damage types. These are from weapons designed to be effective against armor.
3. **Absorption** reduces damage from bashing and mauling damage types.
4. **Insulation** reduces aggravated damage, which comes in four different types: fire, acid, shock, and spirit damage.

### Tolerances

These values indicate how much you are defending against damage sources that cause debuffs. These come in five different types: **Bleeding**, **Poison**, **Venom**, **Burning**, and **Spirit Rending**. All five of these damage types have an accompanying status ailment bar which needs to be depleted before the status ailment takes effect.

* There are ways to mitigate the negative effects of these ailments, such as wearing a specific **mask**, and in some cases they can be negated entirely.

### Equipment Load & Burden

The amount of burden you're carrying directly affects your **Combat Mobility** (the effectiveness of your dodge and evade actions). Combat Mobility is divided into five groups and the percentage seen at the bottom right of the inventory screen is color coded for greater visibility. It is currently unknown how many iframes there are for each level of burden. The five groups are as follows:

1. Burden is **25% or lower**: Best possible Combat Mobility. Indicated by a teal text color.
2. Burden is **between** **25% and 50%**: Good Combat Mobilty. Indicated by a dark green text color.
3. Burden is **between 50% and 75%**: Fair Combat Mobilty. Indicated by a yellow text color.
4. Burden is **between 75% and 100%**: Poor Combat Mobilty. Indicated by an orange text color.
5. Burden is **greater than 100%**: Treacherous Combat Mobilty. Indicated by a red text color. At this level of burden you will be incapable of dodging, evading, or sprinting.

* **Note** that your burden only affects the items you are currently wearing. It does not factor both your current and backup weapons at the same time when determining your burden so don't be afraid to use a backup.
Lego Princess Peach

**Lego Princess Peach** is a minor character in the *Extras* subseries of the GaleemDharkon series. Additionally, Lego Princess Peach is a form of Princess Peach.

## Appearance

Lego Peach appears as a blocky Lego version of Princess Peach. She has a screen on her for her eyes, status effects, and general figure function.
Fire in the Beastlands Wiki

**Fire in the Beastlands** is a new 2D side scrolling action-RPG inspired by the many great stories from past generations of games. It was produced and developed by one man driven by a desire to deliver a meaningful, challenging, and engaging adventure you'll never forget.

Explore, scavenge, and battle your way through a brutal world of prehistoric dark fantasy and experience an allegorical imagining of the struggles of early man discovering his place in the world, and the world discovering the resolve of man.

======**Fire in the Beastlands is currently available on Steam and Itch.io.**======

Game MechanicsAreas and MapsCharactersBosses

WeaponsArmorShieldsTorchesFetishesSpirit PowersMasksCharmsUseable ItemsRemainsCrafting MaterialsKey Items

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