Version 1.X

## Version 1.01

* 'San Fransisco' fixed to San Francisco.
* Localised new tech levels.
* Localised new tech groups.
* Religious icons fixed.
* Removed superfluous ports (Ob delta, Kyoto).
* Fixes some positions for Ferrara and Cremona.
* Whitened the colour of Mexico.

## Version 1.02

* Cape Verde changed to Canary Isles to reflect the trade winds in the area.
* Cairo now flows to Ragusa via Napoli, to allow Genoa to syphon trade.
* North Korean provinces split between Chinese trade nodes to represent Chinese influence.
* Fixes to Serenissima decisions.
* Fixes to Governments decisions.
* Fixes to Dei Gratia decisions.
* Fixes to Dei Gratia events.
* Addition of missing localizations.
* Addition of tooltips to some decisions.
* Allowed music to be downloaded separately, to save on bandwidth.

## Version 1.03

* 'Baltic' trade node renamed to 'Stockholm'.
* Adjacency and positions fixes.
* Removed one decision (the Millet System) which was causing the game to freeze.
* Restored the piety and church influence systems for all countries, which will restore the functionality of several events and decisions.
* Removed several Paradox decisions and events which add reform\_desire to the game. This will have the effect of having the Reformation start later, although it is still likely to fire decades before it historically did (the lowering events aren't scripted yet, and I'm still tracking down one or two Paradox events giving more reform desire). Now, however, we're talking 1460, not 1370.
* Added a triggered modifier so the player has an idea what their piety level is without checking their tolerance.
* Changed the triggers of a few triggered modifiers so they properly check the right provinces. Temporarily removed a few that were looking at the wrong province due to lack of time to fix them properly.
* The 'Act of Supremacy' decision now should properly have several effects on your country, although mostly invisible. Some of the effects were not included, unfortunately, due to a recurring bug with the DG\_Catholic event file which forced me to not include the changes until the bug is found and fixed.

## Version 1.04

* Added Rimini national ideas.
* Niederlausitz now owned by Brandenburg from 1356 to 1367.
* Holsaten renamed to Holsteen, Istathe to Sdschleswig (Flensborg), and Barvith to Nordslesvig (Ribe).
* Corrected a few positions in Germany and in Mexico.
* Corrected the map of north Italy and Balkans.
* Proper implementation of Serenissima Italia by Marco Dandolo.
* Fixes port positions around Africa.
* Fixes the order of the idea groups for Castille.
* Fixes an issue when launching the mod with Linux.
* Fixes a format issue with german localization files.
* Fixes some positions in Japan.
* Riga no longer owned by Lithuania after 1569.7.1.
* The von Luxemburgs of Bohemia now remain Emperor till 1437.
* Wallachia no longer is vassal of the Ottomans during the Crusade of Varna.
* Boosted the mod's custom advisors.
* Piety bonuses to morale and defensiveness now +0.25 for maximum.
* Added more event graphics.
* The 'Claim title of Caliph' decision now has al Najaf as one requirement, not Cumberland.
* Added a new religious minority related decision, 'Minority scapegoats', which lets a country at low stability blame a religious minority to regain some stability.
* The 'donate land to the church' decision now can be done only once per ruler and costs some money in addition to lowering tax income from increasing church influence.
* Two Paradox localisation files are now included, with sections missing, so that Dei Gratia changes to Patriarch Authority and Piety show up properly.
* Archbishoprics now properly show up, and countries that own them gain a bonus to papal influence at the beginning of the game as well as a small bonus throughout the game. They are in historical locations, meaning that Italy is a tempting prize for someone wishing to become Papal Controller.
* The 'Witch Hunt' event now has proper localisation for all three of its options.
* Two events now reduce reform desire slightly; jubilee years and starting a church council (church councils always fail, however - the event chains are not finished).
* Church Influence now reduces taxes by a slightly higher amount.

## Version 1.05

* Fixes several coding issues.
* Added the Alpes and the Pyrיnיes wastelands to increase strategical importance of several provinces.
* Fixes the 'heretics leave [country name]' bug.
* Reorganized NI reference file, included Brazil.
* Culture change now take 10 years per base tax.
* Coring now takes 10 years, increases by 1% per province owned, maximum time to core of 40 years (takes 139 provinces to reach the hard cap for time).
* Rebalancing of trade goods in progress.
* Base Merchants and Diplomats now 3 to account for more nodes and many more countries respectively.
* Gems now produced in Afghanistan to represent Lapis Lazuli.
* Changed the map of Anatolia.
* Edited the map of Navarra, Ceuta and Melilla.
* Edited the map of Urbino.
* Fixes the Unites States uprising event that was firing too soon.
* Colonial Uprising can now start before 1750 if provinces are of colonial culture group.
* Changed order of idea groups of France and England.
* Changed back the colour of Venice.
* Fixes the Desecration of Constantinople triggered modifier.
* Added nation traits from MEIOU (testing).
* Fixes cb\_on\_primitives and cb\_overseas.
* Livestock and cheese now associated to the farm\_estate manufactory.
* Fixes the starting core of the Mide province.
* Added back the Centre of Trade permanent province modifiers.
* Terrain defence bonus switched for 'building' to 'permanent province modifier’.
* Trade good bonuses to land force limit and regiment cost reduces.
* Armies and navies are twice as expensive to build, and 50% more expensive to reinforce.
* Scorched earth lasts for 3 years, rather than one.
* Base production efficiency is -50%, which is quickly eroded by technology.
* Cities no longer get the 25% bas tax increase modifier.
* Buildings reworked. Level 3-6 buildings are now destroyed on conquest, however level 3-4 buildings are spared if they are cored.
* Added various provinces not in trade nodes, in the Pacific, to nodes.
* Added back the Centre of Trade permanent province modifiers.
* Added back the Estuary permanent province modifiers.
* Added some additional Estuary permanent province modifiers.
* Terrain defence bonus switched for 'building' to 'permanent province modifier’.
* Trade good bonuses to land force limit and regiment cost reduces.
* Armies and navies are twice as expensive to build, and 50% more expensive to reinforce.
* Scorched earth lasts for 3 years, rather than one.
* Base production efficiency is -50%, which is quickly eroded by technology.
* Cities no longer get the 25% bas tax increase modifier.
* Buildings reworked. Level 3-6 buildings are now destroyed on conquest, however level 3-4 buildings are spared if they are cored.
* Added various provinces not in trade nodes, in the Pacific, to nodes.\* Fixes text for mission to retake Croatia from the Turks.
* Added big trade power bonus and small production bonus to Trade Comany manufactory.
* Added lead in several provinces.
* Added Neondt’s National Ideas.
* Added several provinces, which weren’t in trade nodes, to trade nodes.

## Version 1.06

* German Localisation fixed.
* Impassable Mountain Borders fixed.
* Changed the timing of several religious events to encourage more minority related events and more reform desire.
* New pagan religions can now be expelled properly.
* The tooltip text for declaring war on heathens and coreligionists now shows properly.
* Theocracies no longer get the option to appoint court favorites to vacant benefices (but still get the event).
* Borders tweaked (reduced size).
* Several small Position fixes.
* Theocracies no longer get the option to appoint court favourites to vacant benefices (but still get the event).
* SI\_l\_english updated and fixed.
* Fixes missing ‘OR’ in Primitives CB.
* Improved history of the Kingdom of Bohemia area.
* Added many CoT modifiers and estuaries to historical locations.

## Version 1.07

* Adapted some files to EUIV v1.3.
* Fix for the "peaceful conversion" decisions implemented which appears to be working.
* Avignon now starts as an archbishopric when playing games starting after 1475.
* Armenian Orthodox provinces now start as Oriental Orthodox, not Eastern Orthodox.
* Merged a load of trade nodes to increase game speed.
* Baltic renamed to stockholm.
* Merged a load of trade nodes to increase game speed.
* Merged a few wasteland provinces.
* Begun splitting lakes.
* Positions in anatolia.
* Positions in the Balkans.
* Fixes an issue with events and 'name\_space’.
* Fixes an issue making some French decisions never available.
* Added Swedish Civil War feature.

## Version 1.08

* Fixes a couple events.
* Reorganised tradenodes file for better performance.
* Removed a few trade connections for greater speed.
* Moves some sea nodes into corresponding cities for consistency.
* Rebalanced merchant gain numbers. Base value replaced by gaining merchants based on your government tier. Less merchants are available from NIs and decisions.
* Changed Japanese country colours to Japanese traditional colours.

## Version 1.09

* Added ideas for KNI, MAL and KON/NDO/LOA from vanilla.
* Added HUN ideas for RHU.
* Fixes LGZ not having SIL ideas.
* Fixes anatolian\_beyliks\_ideas. They now include yorouk culture. Ghazi idea for them also fixed.
* Balanced (nerfed) a few ideas for RAG, CRO and RMN/TRA/WAL/MOL.
* Fixes misspelled/wrong idea effect modifiers for KRA, GRE, GAL and NAV.
* Fixes existing English localisation for all ideas.
* Added missing localisation for TRE\_ideas.
* Added PRM ideas by AndreasPhokas.
* Added CRN ideas by SeaWombat and modified WLS ideas to concern Wales only.
* Added DNZ ideas by apiks.
* Added UTR ideas by tinholt.
* Added ruthenian (KIE/GVO) ideas by moscal.
* Added Valencian and Balearic cultures.
* Changes to the Spanish map.
* Changes to the Netherlands map.
* Changes to the Italy map.
* Fixes many positions.
* Fixes a display bug with religious icons.
* The Kingdom of Armenia now begins with the Catholic state religion imposed by the Lusignan dynasty, but with the Oriental Orthodox religion in its lone province (Armenian Apostolic church).
* Balanced morale NIs to conform with the 1.2 percentage modifier instead of pre 1.2 constant modifier.
* Nerfed SCA and NAV ideas.
* Switched the order of modifiers in RIM and MAN ideas to make them conform to the 2 tradition 1 ambition scheme.
* Implemented VER ideas by VeneziaIstanbul (tweaked).
* Implemented CYP ideas by starwarsfan541 (tweaked).
* Implemented BUL/TAR/VID/DOB ideas by apiks and Irwin (tweaked).
* Implemented ARM/KAM ideas by Irwin.
* Added VER fluff (historical ideas; leader, monarch, ship and army names; changed gov. to desp. mon.) by VeneziaIstanbul.
* Added KOJ ideas by insanelyapple (tweaked).
* Nerfed discipline bonuses in NIs. Only Prussia gets more than 10% (15% in fact).
* Fixes several islands and coasts.
* Religious conversion should now work properly for all religions. This should fix reported problems with Romuva converting some provinces and may also fix the rapid disappearance of the Adivati.
* Balanced morale bonuses/maluses in modifiers.
* Implemented KHM ideas by neodnt.
* Fixes some localisations issues (including the trade node ones).
* Fixes a bug with the Sveridge/Swedish Civil War events.
* Temporarily removed the bi-yearly revolt events pending a proper fix.

## Version 1.10

* Fixes a bug with double trade.
* Added a Constantinople-Naples route (still need to be vetted by Luke).
* Removed sea provinces from nodes.
* All nodes are now on land.
* Lapurdi now trades through Bordeaux.
* Rosello now trades through Barcelona.
* Trois-ֹvechיs now trades through Paris.
* Venice now produces glass (Venetian glass is famous from before 1356 to even today).
* Padoa produces leather (famed for it).
* Naples produces leather (notable for it, helps represent the wealth).
* Landshut now produces leather (Bavaria was know for producing leather goods, also, lederhosen).
* Fixes a GGRESSIVE\_EXPANSION\_PENALTY\_OTHERRELIGION\_GROUP localization bug.
* Fixes a bug with Steppes region.
* Fixes province history files of the Principality of Great Perm.
* Fixes province history files in Canada.
* Fixes the trigger of the cb\_primitives.
* Fixes the dynasty of Verona.
* Fixes the Verona common files.
* Fixes the localization of catalan\_group.
* Fixes the localizations of a couple of units.
* Fixes RMN ideas giving crazy defensiveness (now 20%).
* Implemented OYO ideas by crabwaggle.
* Fixes Lord Proprietor not giving additional settlers. Balanced few advisors.
* Fixes de Lusignan dynasty for CYP/KAM. Also fixed KAM not having catholic state religion.
* Fixes several region localizations.
* Fixes continents, regions and climates province IDs.
* Fixes Bosnia and Usora starting cultures.
* Slovak culture in Pressburg and Erstzgom.
* Forming KOJ now gives KOJ ideas.
* Implemented TEU ideas by Roflpotamus (with tweaking by myzael; also based on rybka's input).
* Implemented LIV ideas by margustoo (with tweaking by myzael).
* Nerfed some of the ideas that were nerfed in 1.3 patch in vanilla (SON/USA/NPL).
* Teutonic Order can only for Prussia if it has converted from Catholicism.
* Fixes the religious government change.
* Improved the map of the Netherlands.
* Arctic/boreal and arid climates now have an impact on tradegoods production.
* Fixes initial France modifier.
* Fixes the provinces part of the arctic/boreal and of the arid climates.
* Fixes the capital city name of Rimini.
* Added a flavour event for Mali : Songhai revolt.
* Added events for rebellions against the Mongols.
* Fixes desert and desert mountain terrain issues.
* Fixes the position of the Carpathian Mountains.

## Version 1.11

* Fixes the Habsburg flag.
* Fixes the event about the Agreement regarding the Helsingborg Castle.
* Countries now start with -1 tolerance to heresy instead of -1.5.
* Rebalanced piety and negative piety.
* A higher penalty to missionary chance in non-core provinces.
* Church corruption events are now more frequent and cause more reform desire.
* The "Reformation Spreads" event has been split into two with very slightly different triggers and texts (Magisterial Reformation and Populist Reformation).
* Madagascar is now Animist.
* Catholic countries leaning towards the Reformation will now gain religious unity for some time in order to encourage the AI not to use missionaries against Protestant provinces early in the Reformation.
* Choosing to donate land to the church now costs less ducats, and will now add legitimacy and prestige as well as piety and church influence.
* A few Russian provinces start with a tiny Rodnover minority.
* Changed the localisation of "Ridnoviry" and "Teotl".
* Papacies can no longer choose to support humanism over the church.
* Fixes a bug in which smaller countries could support both humanism and the renaissance simultaneously.
* It is possible to amass church reform desire at an earlier date (around 1400).
* Human players no longer get access to the Religious Idea group. Instead, they will be offered one of five different religious idea groups depending on their religion and their present circumstances. Up to four religious idea groups may be chosen in total if desired.
* England made the leader in the Breton War of Succession/HYW.
* Trade income rebalanced.
* Armies are slightly less expensive.
* AI given some help dealing with interest on loans.
* Global RR reduction modifiers reduced slightly, non cores give a base of 1RR.
* New upgrades to trade.
* Correction and upgrade of the new monarch and personality events.

## Version 1.12

* Fixes stray pixels on province map causing a crash when Ottomans try annexing Wadai.
* Fixes missing localization for LIV and TEU ideas.
* Culture change now costs 50 basetax.
* Provincial culture conversion event from EU3 implemented.
* Fixes Ostsiedlung.
* Primary tag cores for a culture now persist on those provinces for a thousand years (i.e. indefinitely).
* Culture loss threshold now 5% (was 10%).
* Lead added to Opole.
* Cloth added to Danzig and Wroclaw.
* Livestock added in Sticht, Drenthe and Frislגn.
* Tahiti now starts with core on it's province and discovery of surrounding sea provinces.
* Fixes Hawaii tech group.
* Fixes the instant move between Caceres and Sevilla.
* Fixes the mission to recover Asia Minor, for the Eastern Roman Empire.
* Fixes a bug in the Greece region.
* Fixes a couple country demonyms.
* Reviewed the order some nations pick idea groups.
* Fixes the Spanish missions to conquer new world pagans.
* Added missions for Burgundian expansion into the Low Countries.
* Dramatically buffed tech cost reduction of manufactories.
* Buildings now cost double the MP.
* Fixes an issue regarding relation hit for refusing to give back Skane to Denmark.
* Fixes a travel time issue regarding Pirin (Bulgaria).
* Tweaks to borders of Artois, Flanders, Cambresy and Picardie.
* Fixes the trade goods of the provinces in the Tarsus Mountains.
* Volterra renamed Piombino.
* Fixes several positions.
* Added straits between Venezia and Padoa, between Padoa and Friuli.
* Fixes the Mekong and the Red River.
* Fixes the peace cost of force-conversion.
* Upgrade of the starting set-up of Iberia.
* Naval idea group now requires having at least one port.
* Exploration idea group now requires having dip\_tech level 8, and either having at least one port or having empty neighbouring provinces.
* Added missions for exploratory nations to conquer the Mesoamerican natives.
* Overhauled the bi-yearly on action events.
* Altered the England flag.
* [CHANGE]Reduced the diplomat penalty for church councils to -1 for the Papal Controller.
* [CHANGE]Forts now give only +0.1% missionary chance instead of +1%.
* [CHANGE]The Reformed religion is a brighter purple to better tell it apart from Evangelical.
* [CHANGE]All religions have 1% less missionary chance.
* [FIX]Temporarily removed the 'War between brothers' event chain for Muslims as it was causing freezing.
* [CHANGE]Protestant-leaning countries are now far more likely to reject a radical Reformation.
* [CHANGE]Protestant-leaning countries will now get a faster Reformation.
* [CHANGE]Countries are now more likely to choose the Renaissance or Humanism if any neighbor has already done so, in addition to other considerations.
* [CHANGE]Slightly more countries should now choose Humanism over the church (and hence become Protestant later).
* [CHANGE]The events that spread the Reformation are now not slowed down for larger countries.
* [FIX]The Magisterial Reformation event now has a title.
* [FIX]Large accepted pagan religion modifiers now have localisation.
* [CHANGE]Catholic reform desire is now reduced after a council ends successfully, not when it begins.
* [CHANGE]How much impact your boycott of a church council will have depends on the size and influence of your country.
* [CHANGE]The "Indulgence Peddler" event now is unlikely to show up before the 16th century, but when it does show up, will show up often (increasing church reform desire quickly). AI countries will be eager to get rid of it during church councils.
* [CHANGE]Piety is now lowered by 10% for some time by making use of a religious minority (at least some of the time).
* [CHANGE]Countries without a single state religion province now get severe penalties to using missionaries.
* [CHANGE]Choosing to seize church land by decision will now give an instant response, so players know it had an effect.
* [FEATURE]Church Councils now have effects on church corruption: the papal controller may choose options (by spending papal influence) in order to reform corruption. It will usually require multiple attempts to enact a reform, decreasing as church reform increases. Right now this feature is bugged so only the papal controller gets to choose an option.
* [FEATURE]Interested players will now receive notification when a church council ends, and when one results in a church reform.
* [FEATURE]Players will now be told their piety within 10 points by triggered modifier, thanks to 01torres.
* [FIX]The papal controller no longer gets notified of the election of a new pope after choosing which pope to elect.
* [FIX]Starting after 1444 no longer gives you church reform twice (once from Paradox, once from the mod).
* [FIX]The papal controller will no longer be asked to decide on topics for a church council before the site of a council has been agreed upon.
* [FIX]Fixes a bug that could prevent provinces from turning Humanistic in some cases, which could actually prevent the spread of Humanism to countries in rare bottlenecks (noticed in Jylland).
* [FIX]Aristocratic countries will no longer receive the "Danger of the Reformation" event chain before the Reformation happens.
* [FIX]Theocracies such as the pope will no longer get the option of supporting Protestantism in other countries as a political move.
* [FIX]The Renaissance will no longer emanate from pagan countries.
* [FIX]The pope will now not receive the option to choose humanism over the church unless he is somehow not Catholic.
* [FIX]The opinion penalty given to controllers of cardinals when the Papal States tries to assert its independence will now disappear more quickly in order to make it more unlikely that they will stack repeatedly.
* [FIX]All Madagascan countries should now be Animist.
* [FEATURE]A human-only decision has been added which allows players to change their religious news settings or start one of several fantasy scenarios (which still need work for M&T). This will also eventually explain several Dei Gratia features.
* Altered the England flag.
* Bi-yearly on action events creating revolts will now be restricted to nations with more than five provinces.
* Culture will now properly shift between Bourguignon and Burgundian.
* Once England becomes English culture, Anglois culture will slowly fade with BYOA events.
* Removed a duplicate bookmark.
* Burgundy inheritance will now only happen if Burgundy expanded enough in the Low Countries.
* Burgundy can now get an event to buy the County of Namur.
* Fixes an issue with country bonuses/penalties of Jewish religion.
* Fixes range values from early dip tech values.
* Removed Mazovia from Swedish region.
* "Centrale Europe" now Central Europe.
* "East Baltique Coast" is now East Baltic Coast.
* Expanded Arctic zone (some provinces were missing).
* Fixes many Japanese provinces with regard to regions.
* Fixes script errors in national ideas.
* Fixes script errors in modifiers.
* Fixes script errors in history files.
* Fixes script errors in common country files.
* Fixes script errors in casus bellis.
* Fixes the province religion icons so that Jewish and Pagan religions show the proper icon.
* Several corrections to event modifiers.
* Added localisation for several religious modifiers that were absent.
* Nomad governments now get cavalry\_cost = -0.20 to represent the extensive cavalry based culture.
* All Chinese cultures that are a monarchy and not Manchu get the MNG ideas (previously only MNG got them).
* Muslims can no longer form Iberia.
* Muslim Andalucians can now form Almohad Empire.
* Fixes the event for Russian access to the sea.
* Added 50 new modifier icons.
* Fixes a major freeze issue.
* [FIX]Replaced all negative missionary modifiers with negative conversion strength as the former was causing freezes when the AI had 0 missionaries.
* [FEATURE]The Catholic Church can now start the Counter-Reformation via church councils, although it has no effect as of this writing.
* [FEATURE]Added two events for low-church influence countries.
* Takla Makran is no wasteland.
* Upgrade of the Iberian tercios.
* River fix in the Netherlands.
* New fix of port positions.
* Tyrone now properly gets Irish ideas.
* ENG, FRA, BUR now discipline = 0.15, CAS/SPA now 0.10 (Will be getting an extensive revamp in the next month.
* Persian ideas now only available to Muslims (Zoroastrian Persian NIs in progress).
* Made some cultural unions properly cultural unions.
* Renamed some Spanish provinces.
* Added event for the end of the Reconquista.
* Upgrade of the User Interface.
* [FIX]Removed the church reform desire given from random Catholic and Bohemian flavor events.
* Added a decision open an age of exploration.
* Added events to help the unification of the Turkish nations.
* Added a decision for the Turkish nation owning Constantinople to claim the Sultanate of Rum.
* Changed the country colour of Kerman and of Karachev.
* Fixes the event regarding the formation of Japan.
* The Principality of Great Perm now starts as Pagan.
* Added an event for Stefan of Perm to convert the Principality of Great Perm.
* Kurmish now starts as part of Kazan, with a Muscowy core.
* Reduced slightly the cannons of the transport cogs.
* Increase hull size and cannons of war cogs.
* Changed the colour of Khiva.
* Testing adding back Cape tradenode.
* Added namespace to Colonial Uprising event files.
* Testing phase : added an event, if colonial tensions, for complete USA uprising.
* Testing phase : if USA is on the map and at peace with former overlord, overlord cedes all its Thriteen Colnies provinces.
* Testing phase : if USA on the map, nations with provinces in the Thirteen Colonies get an event to cede provinces to USA.
* Fixes Upper Silesia being a vassal of Bohemia AND Austria in 1356 Start.
* Revised POL/PLC history a bit, especially concerning TEU/PRU and LVO/KUR/PLT.
* Added Union of Lublin bookmark.
* The annexation of Wolynskie Voivodship before the Union of Lublin is now properly reflected.
* Fixes PIL being called Kurland.
* Added War Dynamism feature.
* Made border friction less likely.
* Nerfed VER ideas a bit.
* Fixes some borders of Russian provinces.
* Tweaked AI attitudes and personalities.
* Tentative fix for CNC, needs testing.
* Changed the triggered modifiers which tell human players what their piety is.
* Fixes a bug in which a church council being boycotted would prevent a new one from ever being called.
* Fixes a bug in which the Papal Controller could be asked to decide on a nonexistent case of consanguinity after making a decision on a real one, but before that real one had been closed.
* The Papal Controller can now see -both- countries involved in a consanguinity case, not only one.
* Fixes a bug in the crusade event chain that was preventing successful crusades.
* Removed the "may\_explore" and "colonists" bonus from the Norway national ideas.
* Switched the first two ideas of the "exploration" idea group.
* Fixes the "Update Theme System" decision.
* Added AZT, MAY, INC and POM ideas by moscal (with balancing and tweaking).
* AZT, MAY, INC ideas cover entire Mesoamerica and Andes regions for now.
* Now, national ideas require 5 basic ideas instead of 3.
* Turcoman Federation and Khiva are now in steppestech group.
* Augsburg (province and nation) are now Swabian, and richer.
* Some corrections in Thailand.
* Added the Guadalquivir Estuary and the Center of Trade modifiers in Sevilla.
* Added SEM ideas based on draft prepared by hujsh.
* Fixes history of Torontal.
* Added the Superintendance building for the Autobuild feature.
* Fixes a bug with the Spanish War of Succession throne claim, at scenario start.
* Added event for the end of the Hundred Years' War.
* "de Valois" dynasty replaced by "Valois".
* Made the events giving claims less frequent.
* Refusing a core now costs prestige or legitimacy.
* Added localizations for the french traits modifiers.

## Version 1.13

* Highland charge works again in M&T.
* Big HRE now requires 50 members instead of 25 (83 in 1356, 51 in 1618).
* Big HRE gives some diplomatic relations.
* Western Influences now useful.
* Added a Resist the English triggered modifier for Celts.
* Removed SEA cores on Tepannecapan.
* Temple and city watch no longer give stability bonuses, Town Hall now gives 2.5% stability bonus.
* Culture spread bonus for English v. Anglois removed due to redundancy.
* Fine Arts Academy now reduces prestige decay by a tenth of a percentage point apiece (note, base decay is 5% thus due to how it is calculated 50 FAAs cancel out prestige decay).
* Fine Arts Academy and University now give 0.05% prestige apiece (was 0.01).
* Tweaked manufactory tech reductions.
* Harsh Treatment now costs 20/BT (was 5/BT).
* Nerfed Trent's relations decay.
* Put back the changes in southern Low Countries province borders.
* Put back Tengriist as starting religion of Great Perm between 1356 and 1376.
* Put back changes to Navarra.
* Fixes the french traits during Hundred Years' War.
* [Testing]Exploration idea group now requires taking a decision first : Castile must wait to have eliminated Muslims in Iberia, England and France must end the HYW. Others require DIP tech 10.
* Fixes a trigger in the events ending the HYW.
* Put back the Pirin travel fix.
* Anatolian lakes now appear on political map mode.
* Fixes an issue with the Japanese dynasty fall on action event.
* Fixes some faulty change of opinions.
* Renamed Budapest node to Buda.
* Fixes non continuous provinces on the border of Cape and Congo trade nodes.
* Fixes ostsiedlung failing to convert kashubian provinces.
* Added Sound Toll feature (requires control of Skane, Noersyaland, Syaland, Fyun, Laland and Jutland).
* Danzig node goes to Lbeck instead of Stockholm.
* Antwerp-Lbeck route now completely over seas.
* Corrected the Eastern and Western Balkan regions.
* Fixes some positions.
* Fixes to Steppes rivers.
* Anjou dynasty replaced by Valois.
* Changed primary culture of some French vassals.
* Revised Early ships.
* High tax base now bigger penalty towards conversion chance.
* Provinces now get trade effects based on base tax with poor provinces getting penalties and rich cities getting bonuses.
* Extended interface to also show transportation buildings. Now with proper category icon too.
* Fixes estuary/CoT and local\_province\_trade\_power icons.
* New events to model the end of the Hungary Valois.
* Valencia, Xativa and Castello are now of Valencian culture again.
* Revised 14th century POL/LIT/GVO/HU history.
* Switched Brestie and Podlachia back to their proper places.
* Spain is now also formable by Balearic and Valencian culture countries.
* Made Aragon, Hungary, PLC, Russia, Persia and Japan cultural union countries.
* Fixes Lubelskie being part of Ceylon trade node.
* Fixes Namakwa being part of Kongo trade node instead of Cape trade node.
* Decreased probability of the 'Promising trader' event by a factor of 3.
* Fixes some pacific islands not belonging to any trade node.
* Added unassigned wasteland provinces to adjacent trade nodes to make trade map prettier.
* Added Jalayirid ideas by Berlichingen.
* Fixes a native size in 1584 - Mapungubwe.
* Fixes several positions.
* Fixes a crash on French version.
* Added a decision to manually force recalculation of variable demesne/core.
* Added HES ideas by Berlichingen.
* Added FLA ideas by Clever\_dog98.
* Added a Chinese unification CB.
* Added historical lucky nations from vanilla.
* Fixes and tweaks to several missions/decisions.
* Added some flavour for Silesia.
* The Religious Orders can't revolt if they disappear from the map.
* Ukraine can now only revolt in provinces in has a core on.
* Added the possibility to decline culture conversion from event.
* War Dynamism no longer gives war exhaustion to Chinese countries taking Chinese region provinces.
* Added Ming historical provinces as regions.
* There are now decisions for a Chinese country to claim historic Ming provinces if they own all of it.
* Poland much less likely to get vassalize TEU mission unless it conquers Royal Prussia first.
* Changed VER cores on neighbours to claims.
* Added new RUS ideas by Sractarius.
* Changed VER ideas a bit.
* Fixes for ideas localisation.
* Added ALB ideas by stevetheman90 (heavily nerfed).
* Revised NED ideas.
* Revised BUR ideas.
* Made BUR and FLA historical friends.
* MAJOR rebalance of all NIs.
* Further work on BUR missions.
* MP pool now 1400 max, techs now cost 750 (no increase for MP generation).
* Building costs revamped, L1 are 25D, L2 are 50D, L3 are 100D, L4 are still 200.
* AI winning Sweden will always give Skane back to Denmark.
* Mossi and Gurma will now be releasable as vassals or in peace deal.
* Fixes the dynasty of Frankish Albania.
* Fixes triggers of Turkish nations to broaden the scope of nations who get it.
* Tweaked the Burgundian missions (ai will rather get the peaceful expansion in the Low Countries).
* Added 'Libyan' culture in the Mashreqi culture group.
* Small tweak to the decision to form Brittany.
* There are now decisions for a Chinese country to claim historic Ming provinces if they own all of it.
* Reduced slightly the revolt risk penalty of the cruel trait.
* Added the localizations for the ruler traits.
* Added new BYOA events for more advisors (event descriptions still missing).
* Manufactories global bonuses exported to triggered modifiers to counteract exploits.
* Fixes an issue with variable calculations in the Hundred Years' War events.
* Reduced the trade power of light ships to 2.0.
* Culture changes in Artois and Calais.
* Number of countries with exploration as an idea group decreased to 27.
* Uralic culture moved to the East Slavic group for gameplay reasons.
* Fixes the date of the Fall of Constantinople.
* Athens now starts in 1356 in union under Aragon.
* Corfu now independent in 1356, as vassal of Naples.
* Removed some double names on the map.
* Rebalanced trade power from light ships (lower initial - 2 and scaling with better ships).
* Now possible to have trading posts in certain non-colonizable African and Asian provinces.
* War College/Admirality now properly give free leaders.
* 25 new unit sprites in Germany and in Italy.
* Update to v1.4 Patch.
* Added proper tooltips to nation formation decisions.
* Improved the decision to form Romania.
* As in Vanilla v1.4, new\_world tech group split in three.
* Colonial nations and former colonial nations now get a colonist and a global trade power bonus.
* Added colonial regions for Africa and Asia.
* Changed the colours of the trade nodes.
* Fixes the Hundred Years' War ending early in favour of France.
* Fixes an issue with some north American provinces in late starts.
* Added historical scores to several nations.
* Named Nagasaki node to Japan.
* Added a Manchuria>Japan route.
* Added and localized Miao culture, not yet in any provinces or countries.
* Nanjing now has access to the sea.
* Fixes the position of the port of Al Aqabah.
* Several changes in modern day Nigeria history and province naming.
* Florida switched to the Caribbean node.
* Added a Cape-Sevilla route.
* Couple map corrections i the Balkans and in Anatolia.
* Tidying up of the coastlines.
* Added Montenegro ideas by stevetheman90.
* Added Graubnden ideas by stevetheman90.
* Added Tirol ideas by stevetheman90.
* Altaic monarchies can now change government upon westernization.
* Upon nation formation, one gets a decision to swap national idea group or keep the previous one.
* Upon formation of Spain, Aragon will now be inherited if vassal or junior partner.
* Upon formation of Commonwealth, Lithuania will now be inherited if vassal or junior partner.
* Added Westphalia as releasable nation.
* Added a decision to allows daymios to form Japan (requires that there is no Japan and no shogun).

## Version 1.14

* Further improvement of the coasts.
* Now compatible with the Random Map Generator.
* Added a centrlization-decentralization slider.
* Every country starts with a slider position.
* Sweden and Sverige now get a short description at scenario start.
* Fixes an AI attitude script error.
* Fixes the anti-primitive casus belli targetting everybody.
* Fixes some script issues in event files.
* Reorganised the nodes file for better performance.
* Corrections of some colonial regions.
* Fixes a terrain modifier.
* Thirteen Colonies colonial nation renamed to New England.
* Max crown colony size set to 1.
* On independence, a former colonial nation can swap or not his national ideas, and pick a new form of government.
* Al Ma'bar (near Oman) can no longer be colonised through regular means.
* Added languedoc\_region ideas by stevetheman90.
* Added missed COR ideas from SI (by Werwolf, edited by Marco Dandolo, tweaked by myzael ;) ).
* Added Benin ideas by crabwaggle.
* 'Szבszok' renamed 'Szבsz'.
* Fixes an issue with trade winds not being properly referenced.
* Added description regarding the events for the end of the Polish-Lithuanian Commonwealth.
* Corrections to the history of Bulgaria.
* Tsardom of Vidin now independent in 1356.
* Added a Genoese core on Bassarabia.
* Vidin now allied with Bulgaria and later Tarnovo.
* Fixes Scandinavian diplomacy.
* Fixes several provinces being both in tropical and arid climate.
* Reworked Russian NIs a bit.
* Buffed TEU NIs a bit.
* Added french minor NIs by stevetheman90.
* Added Swedish events to colonise Lappmarken.
* For balance purpose, removed the Swedish core on Jamtland.
* Fixes some history for Galych-Volhynia.
* Huetares and Cueva (Panama area) moved to the New Granada colony.
* Changes of provinces in the Central Africa, East Africa and South Africa colonial regions.
* Louis XIV's cores on Spanish Netherlands are now claims.
* Added events for epidemics in native nations.
* Danzig province now neighbours Ermland.
* Added some missing event pictures.
* Fixes some trading post building bonuses.
* Fixes some war goals in war history files.
* Added some events around centralisation.
* Added a decision to initiate centralisation.
* Maximum centralization now gives 0 inflation, 0-4 give 0.01 apiece and -1 through -5 give 0.02 apiece.
* Added a Chupanid core on Tabriz to allow for hiring advisors.
* Fixes an error in the history of Kuwait.
* Fixes capital of Dauphinי to Viennois.
* Decentralised nations can now have fee vassal (of same culture group) slots.
* When forming Netherlands or Italy, one gets the possibility of leaving the HRE.
* Indian and Chinese nations can now be set as protectorates.
* When BYZ, LVO, TEU, KNI and RSW are not on map anymore, they lose their cores automatically.
* Corrected some city names in Italy.
* Road network no longer available by ADM tech level 19.
* Modena remplaced by the duchy of Ferrara on the map, fro m1356 to 1580.
* Base diplomatic upkeep set to 2.
* +1 upkeep level for kingdoms, +2 for empires, +1 for feudal governments.
* Updated Cultural Rename - 400 province names added.
* Added decision for Cultural Rename to evaluate province names (causing heavy lag).
* New ADM tech tree.
* New DIP tech tree.
* New MIL tech tree.
* Tech level cost now set back to 600.
* Fixes 'conquer\_mesopotamia' mission for Turks.
* Fixes Aragon controlling Proensa when not at war with the owner.
* Fixes the constant TP events for players in Asia.
* Changed the order of idea groups for the Netherlands.
* Foothold in India and in China missions can now only appear for a dip tech of 30 (year 1600).
* Added back Roman cores on Epirus.
* Culture adjective replaced by country adjective in Colonial Nation names.
* Added a decision to form Italy if HRE exists, involving the Empire's decision.
* Centralization modifier in nation formation decisions replaced by a move towards centralization on the slider.
* M&T startup event now fires on day 2, no impact of performance.
* Added missing namespaces in event files.
* M&T event pictures edited.
* Fixes some history files.
* Modifications to the map of Poland.
* Increased base prestige decay (5%->7.5%).
* Decreased land and naval morale from prestige (50%->33% for 100).
* Some tweaks to Swedish base tax.
* Gotland now has some autonomy as vassal of Sweden.
* Many new historical friends and rivals set.
* Some ressource demands now depends on tech levels.
* New event to increase base tax in colonial provinces.
* Small Islands region fixed.
* Florida added to the Caribbean node.
* Redesign of the colonial regions.
* Weapons manufactory avaliable for coal provinces now.
* African and Bresilian trade now go to Lisboa node.
* Caribbean and Argentinian trade now got to Sevilla node.
* Quebec trade now goes to Bordeaux, London and Lneck nodes.
* Timbuktu trade now also goes to Cairo node.
* New Orleans trade now goes up the Mississippi, through the Great Lakes to the Quebec node.
* Lisboa trade now also goes to the Low Countries.
* Added trade winds based on JuniorD's work.
* Slight buff to Prussian NIs.
* White Sea can no longer be accessed by ship.
* Added events dealing with the change of economic gravity in the Low Countries.
* Added events to dismantle a couple unification nations.
* Added flavour events for Portugal (courtesy of cyberaline18).
* Norbotten renamed Kainuu.
* French victory in the Hundred Years' War now only give cores to France.
* Added a Moscow-Danzig route.
* Coastal provinces of the Frankfurt node now part of the Lbeck node.
* Changes to the Sevilla, Lisboa and Tunis nodes.
* Fixes the Unprofitable Trade Company issue disappearing when East Asian trade port passes to colonial nation.
* New flag for the Duchy of Livonia.
* Banu Abdul Mumin unification tag renamed al-Maghrib.
* Africa empty provinces are no longer colonisable in early dates, except Ivory Coast and Congolese Coast.
* Coastal Africa open to colonization in the mid-XVIIth century.
* Reduced the base trade good size and trade power.
* Trade good size and province trade power increase with base tax.
* Added a fair amount of north American native nations.
* Added a feature to change tier level.
* Decision to form Tuscany now visible if capital is in Tuscany.
* Decision to form Sardinia-Piedmont now visible if capital is in Piedmont or in Sardinia.
* Genoese provinces in Crimea now are Greek and Orthodox.
* EOOQE's new toundra texture.
* Fixes Burgundy and Flanders history.
* It is now more difficult to annex vassals shortly after succession in a decentralized countries (scaled with decentralization level).
* Added colonial conquest missions for all North and South American Natives.
* Added the Yalu river.
* Slightly edited the Carpathian mountains.
* Carpathian mountains are now wastelands.
* Work on performance of the Vanilla events.
* On new monarch, Low Frankish nations are more likely to have female heirs.
* Fixes a bug in which crusaders would only receive the money the last Catholic nation sent, rather than all of it.
* Crusades can now be called against heretic nations in some circumstances.
* Fixes a bug in which building a minority temple would cause religious intolerance.
* Fixes a bug in which the CB given by a country persecuting your faith would disappear in a single month.
* Added several more events to the Hussite War event chain, up to events that happened historically in 1471.
* Fixes a bug in which the 'Islamic Merchants' event could fire even for Muslim countries if they met the other conditions.
* Fixes a bug in which the 'spread the faith' CB was happening for countries without enough church influence.
* Fixes a bug in which the Hussite Event Chain could not continue if you started after 1371 but before 1413.
* Fixes a bug in which vassal states could send a marriage proposal to heathen non-vassal neighbors.
* Fixes a bug in which heretic crusades would fail almost instantly after being called except in rare circumstances.
* Added event pictures to several religious events that were missing them.
* Added modifier icons to several religious province modifiers that were missing them.
* Made it less likely that Republics will convert to Protestant.
* Made the AI a bit choosier about where to send a radical reformer into exile.
* Crusaders arriving will now no longer increase revolt risk when only bringing gold.
* Changed the chance of countries choosing to support a crusade financially.
* Fixes a bug in which human players were only able to choose to boycott a council when they had chosen the site's owner as a rival or enemy.
* The Hussite War will now be a balanced (if difficult) war of religion even in a small country.
* Ending a War of Religion now removes religious rebels from your country.
* Countries that are recently converted can now always choose to convert by the sword.
* All religious minority modifiers have been standardized and their effects recalculated for EU4.
* Adds a temporary bonus modifier for countries that become Hussite during the Hussite Wars to help them deal with the wars.
* Added a modifier to encourage the game to not re-elect a Hussite emperor during the Hussite Wars.
* Fixes a bug with calculating papal influence. The papal controller should now see the pope's authority change appropriately to circumstances.
* Religious havens are now more likely to be chosen in a same-culture province.
* There is now an untested mechanism for the AI to sometimes declare war against a heretic nation when a crusade has been declared and no country has declared war.
* The amount of papal authority needed to launch a crusade against heretics has been lowered so that it can still fire during a schism.
* Wars of Religion will be slightly easier for medium-sized countries.
* There is now an event which forces subjects belonging to the former religion of their overlord to convert or declare war, if their overlord is still force converted.
* Colonial Nations should not get events related to the Reformation (unless they become independent).
* Fixes a bug in which a republic would gain +2000 republican tradition for handing out land to nobles instead of +20.
* Some code optimization of Dei Gratia decision and event triggers.
* Added events allowing a peaceful conclusion to the Western Schism.
* Calculates the authority of the Antipope properly.
* Adds a new event to force colonial nations to convert soon after their motherland does.
* Church property should now be set properly for revolter states and colonial nations.
* Colonial Nations no longer get to choose whether or not to accept the Jesuits.
* Added five events relating to Colonial Nations and church influence.
* Catholic countries will now demand councils less often during a schism, but the pope is more likely to call a council during one.
* Popes will take into account their authority before deciding to call or dismiss a council.
* If a schism is ended peacefully, countries will now stop supporting the rival popes.
* Adds a bookmark for the Hussite Wars.
* Adds an event to deal with situations in which countries tolerate a heresy as much or more than the state religion due to an edict of tolerance.
* Added a basic monasticism event for Orthodox countries.
* Adds five Olympic events for Hellenic countries.
* Adds separate religious CBs for heretics and heathens, with different ranges and requirements.
* Replaced the M&T religion icons with Dei Gratia versions.
* Adds two more church and state events for countries with high church influence.
* The requirements for high and low church influence events have been made somewhat more lenient so they will fire more often.
* Added an event that simulates the League of Schmalkalden (badly, at the moment).
* Added several events to simulate Sufi orders for Muslim states.
* Adds Orthodox Patriarchs to the game. Historical Patriarchates are added to the map. Orthodox countries that own a Patriarchate will not suffer the 'Desecration' modifier if a Greek patriarchate is conquered by heathens. Which patriarchate they are responsible to depends on their home continent: Europe = Constantinople, Asia = Antioch, Africa = Alexandria.
* Church influence is now calculated differently for Orthodox countries with a patriarch and without.
* Adds a price floor and ceiling for DG events and decisions that cost or give years of income.
* Adds a decision which allows human players to choose the religious idea group they wish to see.
* Fixes a bug in which the 'force conversion' decision was happening several times in a year \* it should now only be possible every 2 years.
* Added in history setup for Fraticelli minorities in a few provinces (treated as Calixtine for now).
* Adds a Sufi-Ulama sliding scale for Muslim states, with effects on church influence as well.
* Several old Muslim events have been rewritten to take into account new Sufi/Ulama rules and new code.
* Added missing localisation to the Dei Gratia FAQ decision (finally).
* In theory, fixes a bug in which the papal controller could lift excommunication by diplomatic option yet the country would retain its excommunicated status.
* Adds a decision-event chain for Orthodox countries allowing rulers to seek the blessing of a hermit.
* Adds three decision-event chains for Orthodox countries allowing them to seek autonomy or autocephaly (and gain a patriarch).
* Forcing a minority to convert now costs 5 AMP per province up to 25 AMP.
* The AI is slightly smarter about when it chooses to expel a religious minority.
* Old world pagan religions now only show up in the religion screen if you are playing a fantasy scenario (to avoid clutter).
* Adds three new events for Orthodox and Catholic countries involving Monastic Towns and Miraculous Icons.
* Changes Persia, Iraq, Kurdistan and Azerbaijan to Sunni before the Safavid conquest.
* Many, many small bug fixes due to Validator checks and Gigau's observations.
* The Hajj event now allows rulers to make a pilgrimage to a sufi shrine instead of Mecca if they have one.
* The Hajj event is now far more responsive in AI choices and event effects to actual distance to Mecca.
* Catholic countries can now request a church council when they have under 80% church influence and the Reformation is ongoing.
* Two spread of Protestantism events have been redesigned so they affect regions instead of provinces for large (30+ province) and very large (90+ province) countries.
* Added an event related to the decision by the Papal States trying to regain control of the Curia.
* Temporarily removed the 'Kingdom of God' decision for the Papal States until I can figure out how to deal with it properly.
* Adds a 'madrassa' triggered modifier for Muslim countries.
* Re-enables the 'War between brothers' event chain for Muslim countries.
* More tooltip information added to events (Hussites/Lollards, Reformed, Sikh).
* The Hellenic 'Oracle' event chain now has much clearer consequences for following the Oracle's advice.
* Western Europe and Eastern Europe now have entirely new sets of infantry and cavalry, with points assigned based on technology level. Multiple options are provided at different tech levels (the AI chooses the historical option, but players may choose).
* Removed the dip tech requirement for AI getting Exploration ideas.
* Upgraded the NBRT+2.0 Normal Resolution.
* New decisions to form Japan.
* Changed the nation formation decision for China to only get the bonuses, player gets to chose to rename to Celestial Empire.
* Capital cities can now get Civil Services for large nations.
* War Dynamism feature expanded to Horde expansion when great ruler.
* New vassal city flavour event for Novgorod.
* New DHE for Burgundy expansion in the Low Countries.
* Added some decisions to claim wastelands.
* Fixes to the Hungary map.
* Silesia moved to the Wien node.
* Wallachia moved to the Constantinople node.
* Born under the Star dynastic event now accounts for the team, depending on the culture of the nation.
* Missions to improve relations won't be available for rivals (given rivalry gives a too large opinion penalty).
* Changed the nation formation decision for China to get the bonuses, player gets to chose to rename to Celestial Empire.
* Rhine estuary modifier moved from Amsterdam to s'Gravenhage.

## Version 1.15

* Fixes PLC formation/dismantling.
* Landlocked AI nations with not empty adjacent province can no longer get the colonialist personality.
* Region fixes for Marienburg and Olomoucko.
* TEU forming PRU not requiring to be a subject anymore.
* Former papal controllers should now get the "new pope is working against us" modifier, not current papal controllers.
* It is no longer possible for Byzantium to request autocephaly from Byzantium.
* Changed the triggers for removing the Wrath of God modifier (less random, but not easier.
* Tundra fix.
* Desert fix.
* Stato da Mar decision now require the nation to be a Merchant Republic or a Venetian Republic.
* Royal Hungary can no longer revolt.
* Added native ideas.
* Now need to be 16 techs behind to westernize.
* Added the Tumen River on the Korea-Manchuria border.
* Split the Adana province into Cilicia (owned by Cilicia Armenia) and Toroslar (owned by Ramazan).
* Themes decision now affects only the the owned provinces.
* CNC fix, ton more province names added.
* Made the centralisation decision clearer (tooltip added).
* Slight change of the province of Sjalland.
* Iberian Wedding will now depend on the Treaty of Alcaחovas (to be added in an upcoming DHE).
* Tweaked values of the centralization side of the slider (reduced penalties).
* Removed opinion decay between Burgundy and its overlord France.
* Testing an interregnum feature.
* Fix for HUN-VEN war (with Corfu being in it instead of Ragusa).
* Tweaked triggers of Ambrosian Republic event to better mirror history.
* Fixes a loop bug with Claim the Sultanate of Rum decision.
* Early game Cav shock. Tweaks to shock/fire modifiers' progression in general.
* Fixes the events ceding Rome ceding the wrong province.
* Climate now has an impact on the speed of gaining base tax in provinces.
* Speed of gaining base tax increases with dip tech.
* Changes to the trade map in Europe.
* Some province border tweaked in the Balkans.
* Several positions tweaked or corrected, round the world.
* Added female monarch names for Aragon and Catalunya.
* Hook and Cod conflict shouldn't be sparked after reaching adm tech 20 (around 1500).
* Fix for monarch traits not being given.
* Undid the switch of the two first ideas of the exploration group.
* Missions to colonise India and Indonesia now requires having knowledge of a Cape of Good Hope sea province, and one of the Sea of Mascareignes sea province.
* Provinces owned by Powhatan and Lenape now start city-size level.
* Fixes some of Sweden geography.
* Fixes the capital city of Makedonia.
* Fixes some region allocations.
* New Muslim and Ottoman units.
* Kalmar union now cultural union of nord\_germanic and also adds finnish as accepted.
* New units for Muslim tech and Turkish tech nations.
* African Coast provinces become colonizable after 1650.
* Rebalances Eastern European units to new standard.
* Polish and Baltic states get new historical unit lists to take into account the new tech level of the Heavy Hussars.
* Some setup fixes in Algeria.
* Fixes a loophole in the modified Celestial Empire Formation decision.
* Added casus belli and war goals for Turkish historical conquest.
* Superintendence building removed pending rework on the autobuild feature.
* White Sea provinces are now impassable.
* Madeira and Cape Verde now in the Lisboa node.
* Canary Island now in the Sevilla node.
* Fixes some wrong values of prestige/tradition/tradition\_decay modifiers.
* Fixes Simeon Uros event for Serbia.
* Fixes some localisation (wrath\_of\_god, bosphorus\_strait, UV\_LEADER, TREATIES\_TO\_ANNUL\_DESC, WAR\_SUCCESSION).
* Fixes some region/colregion/tradenode assignments in North America.
* Bremen and Hamburg now have Hanseatic ideas.
* steppetech starts at lvl 5 instead of 3.
* Fixes capitalisation of adjectives colonial regions.
* Balanced units' PIPs across groups other than finished 4, pending proper rework.
* Fixes stray Polish pixels in south Africa.
* Added the Arno estuary.
* Reduced the stab cost modifier linked to the Novgorod province modifiers.
* Once Novgorod is a monarchy, province penalty modifiers are alleviated.
* Rebel enforced demands no longer change governments (lowers legitimacy of monarchies and tradition from republics).
* Decentralised realm vassal opinion modifiers not stackable now.
* Fixes to idea groups and units chosen by the AI (removing duplicates, typos, revision of ideas).
* Fixes dynasty of Polotsk.
* National idea group overhaul round the globe.
* Interregnum event restricted to monarchies without heir or with an under-age heir.
* Superintendence is now a building available at adm tech level 30, that lowers the building cost of other buildings.
* Fixes some trade routes.
* Fixes city and port positions in England and in Scotland.
* Adjusted some province borders in England and in Wales.
* Djerba is now a province of its own.
* Fixes the absence of vassal opinion modifier on start.
* Fix for Sound Toll events.
* Colonisation missions no longer concern uncolonisable provinces.
* Bosphorus now correctly spelled.
* Portugal history now enacts the India company decision when it gains Goa.
* CAS/SPA history now enacts Cancionero de Palacio in 1475 (was enacted mid 1470s).
* Workshops replaced by mills in history files.
* Tones down supply limit growth from 0.06 to 0.05 per tech level.
* Increased naval morale growth to make naval maintenance have an effect in early to mid game.
* Stability cost modifier from Town Hall and from Hospital is now an event modifier based on percentage of provinces with that building.
* Increased tolerance and discipline for religious orders.
* Several position fixed.
* Renamed Dogger Bank and Tyne sea provinces to, respectively, Coast of East Anglia and Coast of York.
* Fixes the coast of Inbhir Nis.
* Fixes an issue with the casus belli to capture a cored trading post.
* Fixes a stray pixel in southern Spain.
* On new monarch, the event removes the previous opinion modifier before setting a new one.
* Ten idea groups can now be chosen.
* Adapted country common files to the new 10 idea groups.
* Edited the vassal opinion modifiers.
* Fixes colonisation missions.
* Added a casus belli for Russian unification.
* Added a casus belli for Russian expansion east.
* New flavour events for dynastic ties with Tyrol and with Styria.
* Habsburg Tyrol or Styria can now form Austria.
* War of indepdence available only if opinion to overlord is low enough( under 0 for human, under -100 for AI).
* Fixes to the Burgundian DHE.
* New events to spark the Bourguignon-Armagnac Conflict.
* Without RMG module, now can't select Random New World.
* Random New World can now, with the module, be selected up to 1492.12.5.
* Fixes the dates of the Union of Kalmar.
* Lorraine culture now properly set up.
* Papal States are now historical rivals with Naples and with Venice.
* New colour for the Mughal nation.
* Buildings now reverted to 10 Monarch point cost.
* Fixes the ultimate and penultimate imperial reforms.
* Fix of Aragonese missions regarding Naples.
* Altaic monarchies now civilise to Chinese monarchy.
* New flavour for Korea, by Warial.
* Trade good prices tweaked.
* Fixes an issue with trade goods icons.
* Buddhist nations and provinces in Indonesia now start as Vajrayana.
* Hannover and Westphalia can no longer form each other.
* Likewise with Malacca, Srivijaya and Nusantara.
* Tweaked combat\_width from military tech.
* Tuned down the advisor cost bonus from the energetic trait.
* Reviewed idea groups for Byzantine and Turkish nations.
* Fixes the colour of Wool (was flickering pink).
* Changed the colours for Yuan, Min and Dahan.
* Fixes many positions.
* Fixes some errors in the provinces around the Ural mountains.
* Fixes crash on dismantling Norway if Iceland existed.
* Gorz now Austrian primary cultured.
* Suisse provinces, Switzerland and Basel are now Alemanisch (Graubunden was already Alemanisch).
* Changed Low Countries>Hansa trade route pathing.
* Moves Candar, Germiyan and Ramazan to Turkish tech group (they are Anatolian Turks).
* Kurdistan now primary tag for Kurds and is Kurdish cultured.

{\*]Shaybanids, Jalayirids and Chupanids now Steppes tech (were Turkish tech).

* Regular Republics now get +1 diplomatic relations (was zero).
* Serenissima governments now get +1 diplomatic relations except Venice which gets +2 (were previously +0).
* Revolutionary Republic/Empire get +2 diplomatic relations.
* Imperial City, Ambrosian Republic now get +1 diplomatic relations.
* Archduchy now gets +2 diplomatic relations.
* Qarabagh renamed to Karabakh to reflect the local tongue.
* New map for China.
* New decision to switch from religious order to absolute monarchy.
* Fixes to the corruption event.
* Added a decision to fight corruption.
* Added corruption by event, in two steps.
* Reduced the max opinion for vassal when overlord improves relations.
* Reduced the opinion boost given for feeding cores.
* Reduced the base opinion of a vassal for its overlord.
* Tweaks to regions.
* Tweaks to the Lotharingia nation formation decision.
* Removed Provenחal and Arpitan provinces from the languedoc\_region region.
* Added Kingdom of Arles as Provencal and Arpitan unification tag.
* New Elective Monarchy for the Polish-Lithuania Commonwealth.
* Tweaked prices for wool, linen, hemp and silk.
* Added events for a unification of AI Bavaria.
* Added events for cultures to change in the colonies.
* Crusader States can no longer revolt.
* Added an event to set factions in a united China.
* Added EOOQE's tradegood icons.
* Fixes an issue of having two ENG-FRA wars at the 1444 start.
* Lancaster, Durham and Wales released from England.
* French apanage with female ruler of changed dynasty is inherited by France.
* New vassal-overlord relation system.
* Replaces the 24 asian units with 51 new ones and 19 westernized ones.
* Aran is now Armenian, capital is Khachen and renamed Artsakh (it didn't become majority Azeri in this time frame).
* Qarabagh, Artsakh, Erzincan, Diyar-i Bekr now Oriental Orthodoxy plurality.
* Removed Dacia region (no need for it since we have Romania).
* Removed Mild, Normal and Severe Winter regions since we have the Winter Map mode. <= yes, but useful as trigger.
* Changes to Scnadinavia trade goods.
* Fixes to English history files.
* First changes of Aldaron's base taxes.
* New province modifiers to some British provinces.
* Decisions added to remove these new province modifiers.
* Added the Ebro estuary.
* Modified version Pax Sinaca Japan events and decisions.
* Daimyos protected from integration into overlord.
* New province modifiers.
* Tweaks to Tibetan theocracy government.
* Fixes the government change in Tibet history.
* Added Persian unification cb (lacks working localisation).
* Fort 1 has 0% defensiveness, and fort 2 has 5%.
* RUS/Muscowy Idea selection optimised.
* ENG/GB Idea Selection optimised.
* France Idea selection optimised.
* Persia Idea selection optimised.
* Modified AI personalities.
* AI militarist regencies don't show up any more.
* Reduced the size of Colonial Arabia region.
* Merged Acadia and Canada colonial regions.
* Added Hwachas for Korea.
* Republican Charters not for colonial nations.
* If Montfort or Blois conquers the provinces of the other, it inherits its enemy.
* When a colonial nation conquers an Ameridian province, culture shifts to owner's, with addition of a modifier that eventually fades away.
* Colonial nations can now establish a trading post only if their capital is in the correct region.
* Slovenian now stats as accepted by Austria.
* Tweaked RUS and POL ideas a bit.
* Overhaul of the Russian, Ukrainian and Steppes map.
* Review of East Europe history.
* New Russian principalities.
* New straits in the Philippines.
* New straits in Ternate and Tidore.
* New strait for Djerbah.
* New strait for Kilwa.
* Oregon colonial region merged with Alaska.
* Fixes several buggy nation gentiles.
* Fixes available names for Kingdom of Lussong.
* Added missing localizations for several events.

[\*}Added the missing localizations for tea trade goods.

* Added some missing modifier localizations.
* Added some missing idea localizations.
* Fixes to winter areas.
* Enemy core creation of Locol Nobility idea reduced to 50%.
* New colonial nation names for Iberian Louisiana.
* Natives event now check there are natives present.
* Monarch personality event now checks Setup event has fired.
* Fixes to colonial regions.
* Fixes to trade nodes.
* Tweaks to advisors.
* Edict of Moulins, Versailles and State is Me decisions now move French slider towards centralization.
* Wales Act decision now moves English slider towards centralization.
* Moving Capital to Saint Petersbug decision now moves Russian slider towards centralization.
* Moving Capital to constantinople decision now moves Turkish slider towards centralization.
* Added a tooltip in the Edict of Moulins decision.
* Fixes a bug in the event ending an apanage that prevented from firing.
* Added Inimicus' Westernization feature.
* Administrative Efficiency implemented.
* Chichimecas and Chibchas moved to the Natives module, prior to overhaul.
* Review of the war history files.
* Fixes to Burmese history.
* Tweaks to Chinese history.
* Several nations removed (Africa and fantasy formables) for performance's sake.
* Vientiane and Tonkin changed colours to better differentiate from neighbours.
* Chinese and Indian tech groups now tech slower (35% v. 21% more expensive tech), but the -1 MP penalty is removed.
* Mesoamerican and South American tech groups now have techs that are 250% more expensive instead of 150%, but -2 penalty is gone.
* Eliminated Austronesian tech group MP penalty (was -2), now 35% penalty (was 30%).
* Adjusted modifiers for Provincial Administration.
* Guerres de l'Ouest (War of Vendיe and the Chouans) represented with France tag, part of the War of First Coalition.
* Change of country colour for the Kakizaki and the Yamana clans.
* Japan holds the Southern Court in Kyoto (Nanboku-cho period), leader of an alliance.
* Ashikaga clan leader of the alliance of the Northern Court.
* Added Caucasus as impassable mountain range.
* Kilwa and Sennar are now in the Muslim tech group.
* Overhaul of Germany map.
* Added and corrected many rivers.
* Many new Chinese events, decisions, modifiers.
* Extensive localisation revisions.

=== v1.15 Release (approximately revision 1867).

* Building and advisor GUI fixes.
* Fixes Holk not having trade power.
* Nerfed some Japanese ideas.
* Fix to Ancona's default capital.
* Added 1.6 localisation for automating cardinal votes.
* Added localisation for japan\_monarchy\_6 government type.
* Fixes typo in ideas localisation.
* Changed sea province localisation "Yang Tse Delta" to "Yangtze Delta" -- standardized spelling of Yangtze.
* Corrections to monument and other positions.
* Altered Pearl River delta and Isonzo river.
* Removed province 976 (Liyonnes) from Arctic climate.
* Fixes some dynamic renaming issues.
* More missing 1.6 localisations added.
* Some duplicate climate entries fixed.
* Fixes the vassal opinion part of the BYOA calculation.
* Temporary fix for Papal States having too much PI.
* Fixes base colonial growth.
* Mozhaysk is now correctly a city (not a colony).
* Grand Admiral now gives heavy\_ship\_cost = -0.05.
* Tweaked some interest modifiers to make them relevant (carryovers from EU3 mostly).
* Waived building requirements for westernisation as long as you can't build them.
* Decentralisation now gives little republican tradition.
* Increased AE decay with distance.
* Lowered AE for core return, revoking reforms and enforcing PU.
* Lowered DIPmopo cost for integration to 10.
* Added an AI-only event set up that allows a Red Turban Rebel to absorb ones that are 1/10th the size provided they have good relations.
* Implemented Thorknight's Army and Fleet names for Germany and Prussia.
* Tweaked and corrected a few rivers.
* Tweaked numerous positions.
* Tweaked numerous trade route paths.
* Correctly applied inland center of trade modifier to all inland centers of trade.
* Moves center of trade modifier from Cherkio to Kaffa.
* Moves center of trade modifier from Yarkend to Kashgar.
* Changed localisation for province 2462 (Zhenjiang) to "Shaoguan" -- fixing duplicate province name.
* Fixes to some province history files.
* Fixes to the westernisation mechanic.
* Increased the scale of westernisation points.
* Changed localisation to reflect the westernisation system.
* Added a loose confederacy modifier that reduces Provincial administration for tags that represent people not countries, added modifier to Hausa.
* Fix to Seine River outlet's ugly abrupt stop.
* Policies depending on vanilla religious ideas temporarily allowed by every DG religious ideas, until proper adjustment.
* Added MrL567's Anconan ideas.
* Waived manufactory requirement in case you couldn't buy it for westernisation.
* Made War Dynamism no longer give war exhaustion to Red Turbans, necessary due to increased number of provinces.
* Moving capital now fires PA recalculation.
* Added sprite\_level lines to all ships to make the unit DLCs compatible.
* Added province 1100 (Sesel) to Zanzibar trade node -- was previously not in any node.
* Disabled FlavourEventsJAP colonisation of Ezo. Already present in PS.
* Revised republics\_l\_english localisation file.
* Began revision of SI\_l\_english localisation file.
* Revised a few Italian tags' adjective localisations.
* Changed religion in Darfur's and Wadai's provinces from Sunni to Animism.
* Changed government religion in Darfur and Wadai to Anmism.
* Changed government culture of Darfur from Nubian to Chadic.
* Changed religion in Armenian-cultured provinces from Coptic to Orthodox.
* Ajuuraan is no longer a vassal of Zanzibar. They are historical friends instead.
* Changed SPI (Sardinia-Piedmont) localisation to "Piedmont-Sardinia", as it was known contemporaneously.
* Changed KAL (Kalmar Union) localisation to "Scandinavia".
* Changed decision localisation for forming SPI and KAL accordingly.
* Disabled Provincial Administration for Republics until it can be meshed with the republic city autonomy.
* First step in new batch of performance improvements.

=== v1.15.01 Release (revision 1923).

* Fixes a small localisation bug with the coring events.
* Added horse\_artillery localisation.
* Vassal integration dependence on centralisation scales a bit more linearly now.
* Dynamic province names fixed (hopefully).
* Added 2440 - Hilin to Continent Europe to fix a crash on selecting it.
* Added culture Friulian to Latin culture group, applied to Friuli, Gorizia, Trieste. Primary tag is Friuli.
* Added culture Romansh to Latin culture group, applied to Grischun. Primary tag is Grischun.
* Added culture Romagnol to Latin culture group, applied to Romagna, Rimini, Urbino. Primary tag is Rimini (suboptimal, should probably be a new Romagna/Forli tag to serve as primary tag).
* Further revision of SI\_l\_english localisation file.
* Changed a duplicate Florentine NI that was also being used for Siena.
* Changed the following provinces to Emilian culture: Massa, Mantua, Pavia, along with their respective countries' primary cultures.
* Corrected province names and localisations throughout northern Italy according to correct local dialects.
* Changed country localisation of Aquileia to Friuli, a more inclusive name and also technically correct.
* Added Scanian culture.
* Removing several events with mtth 1 months, setting them as triggered by On\_Action.
* Removed the "change\_culture" from the province panel.
* Fix to the Initial Setup event.

=== v1.15.02 Release (revision 1937).

* Fixes Form the United Provinces not changing tag to NED.
* Corrected Mantua primary culture to Emilian.
* Corrections to southern Italian province localisations and capitals.
* Neapolitan culture group is now known as Mezzogiorno.
* Tweaked province localisations and capitals for Travixo and Padova.
* Tweaked localisation for Massa -- province is now called 'Masa' according to Emilian language, but the city remains 'Massa' according to local Massese dialect.
* Fixes duplicate U.S Grant quote -- replaced with a Machiavelli quote.
* Corrected quote misattribution to Machiavelli -- properly attributed to Titus Livius.
* Added female monarch name for Burgundy.
* Changed Salentu from Neapolitan to Sicilian culture.
* Changed Cusenza from Sicilian to Neapolitan culture.
* Fixes missing localisation for a Sicilian idea and a Russian idea.
* Corrected Spanish ship/leader names.
* Manual coring now 50% cheaper for the AI in order to make it not fall behind in tech.
* Tweaked a few positions and trade routes.
* Fixes missing localisation for Arno estuary modifier description.
* Fixes missing localisation for flavour\_ita.1.n event.
* Fixes crash in the decisions to form Japan.
* Adjusted PS decisions' tech requirements to M&T tech levels.
* Bugfixes to core mechanics (WD, PA, RepublicCharters and Vassal integration).
* Provincial Administrations now gives a bonus for province being of primary culture and a lesser bonus for accepted culture.
* Tweaked Chinese regions.
* Corrections to numerous lakes in China, Japan, Italy, and Livonia.
* Corrected Tiber River flow.
* Portuguese Conquer Tangiers, Ceuta and Safi missions now give 10 prestige and 5 Papal Influence.
* Teutonic Order now Prussian as is Marienburg.
* Added Baltic German culture.
* Livonian Order and Riga now Baltic German.
* Corrected Rimini localization and capital according to local dialect.
* Corrected Dalmatian province localizations and capitals according to local dialect.
* Changed Low Countries province localizations and capitals according to local dialect.
* Made Artoי and Kimbrיsis Picard culture.
* Fixes a couple region assignments in Russia.
* Fixes missing Egyptian cores in Egypt, made Egypt the primary Egpytian tag.
* Fixes duplicate elector status for Saxony.
* Fixes a bug in which the 'heretic emperor' event fired when any HRE member converted.
* Increased Size, ferocity, hostility of natives in the Americas.
* Natives in colonies now are affected by Smallpox.
* Claims now affect event coring speed.
* PA no longer gives boost for being near a vassal capital.
* All conquest missions now give 'gaining control' modifier on targeted provinces upon completion.
* Lowered DIPmopo cost for integration to 5.
* Force vassalization now 6.66 AE per province.
* Prestige from Force vassalization now 4 per province.
* Corrected a few region assignments.
* Corrected a few region localizations.
* Corrected provinces not in a trade node.
* Corrected a few trade node localizations.
* Corrected a couple culture localizations.
* (Dei Gratia) Updated the Theravada events.
* (Dei Gratia) Lowered the RR from two Reformed events.
* Rebel size scaling with MP and BT reduced from 0.33 to 0.25 and from tech from 0.1 to 0.05 (to compensate double the tech levels compared to vanilla).
* Changed Australia, Oceania, and Polynesia to Colonial regions, fixed bug with early colonies being abandoned.
* Fixes a bug in which starting minorities were becoming the majority due to wrong scope.
* Removed all loading tip quotes from after the timeline, added many new quotes from before and during the timeline.
* (Dei Gratia) The 'distance from the Vatican' modifier now has several ways to get rid of it, and all are explained in the triggers.
* (Dei Gratia) All triggered modifiers should be updated now.
* (Dei Gratia) Various localisation fixes and updates.
* Heves now produces wine (was iron).
* Trencin now produces iron (was wheat).
* Tradecompany manufactories can now be built in Opium and Cinnamon provinces.
* Knight Orders removed from being culture primaries.
* Old world Pagans now get a bonus in speed of coring for non Pagan nations.
* Reviewed how BYOA event removes the "gaining\_control" modifier from provinces already cored.
* (Dei Gratia) Fixes a bug in which countries didn't receive an opinion modifier with the papal controller when a new pope was chosen.
* (Dei Gratia) Fixes a bug in which the Papal Controller could not give himself dispensation; now the decision to request dispensation should automatically grant it for a price, and as time passes, the pope becomes increasingly likely to grant it regardless.
* (Dei Gratia) Winning crusades now makes it more likely that a country will ask for another, or support another, in the future.
* (Dei Gratia) The four doctrinal issues raised by the Reformation have been combined into a single choice during councils (countries will no longer have to choose between discussing the Host, Good Works, etc., but will rather choose 'to deal with the Reformation' and then have these topics appear randomly).
* (Dei Gratia) The Papal Controller now receives +1 prestige for choosing to discuss fine points of theology instead of an issue.
* (Dei Gratia) Added the missing 'babylonian\_captivity' opinions.
* (Dei Gratia) Fixes the tooltips in the Papal Controller file.
* (Dei Gratia) A decent fix for the Avignon captivity events, thanks to Zlisch. In about 75% of provinces (most importantly, including Avignon) the event will now correctly move the Papal State's capital back to the donated province. The code will now understand if the province is not on the list and apply a fix.
* (Dei Gratia) Some cleaned up decisions.
* Fix to Denmark's Conquer Gotland mission localization.
* Added missing localization for war\_dynamism.83.n.
* Province Admin calculation made "silent".
* Added missing missionary animations.

=== v1.15.03 Release (revision 2007).

* Fixes to province administration modifications and to republic charters.
* Removed English PU over non-existent Wales.
* Corrected Usora's capital.

=== v1.15.04 Release (revision 2009).

* Fixes a bug with republic opinion modifiers.
* Changed Pale's localization to An Phבil.
* Corrected Flinde-Lilos culture to Flemish.
* Added localization for gaining\_control modifier.
* Added correct culture group unions and accepted cultures for FRA, ITA, and GER.
* More corrections for Low Countries province localizations and capitals.
* Fixes to Province Administration.
* Update of basetax values in 300+ provinces (courtesy of Sev57).
* Tweaked modifiers of the centralization slider events.
* Paris, Danube, Delhi, and Astrakhan are now inland nodes.
* Changes to flags of Italy.
* ITA is now the plausible medieval/renaissance Italian unification tag. ITE is now both the Napoleonic and House of Savoy unification tag.
* Corrected history files relating to Italy (country, province, diplomacy, wars).
* New decision to form modern Italy, with adm tech 50.
* Added adm tech requirement for several nation formation decisions.
* Several nation formations are now culture group unions, with added accepted cultures.
* Harsh Treatment now costs 10 per BT.
* Added missing localizations for a few FLA and BAV flavour events.
* (Dei Gratia) Prevented the 'Lords of the Congregation' event from firing repeatedly.
* (Dei Gratia) Prevented the 'Lords of the Congregation' event from firing for non-Christian countries.
* (Dei Gratia) Enabled the 'Beggars Summons' event.
* (Dei Gratia) Rewrote the rules for religious rebels, making it simpler but not easier to convert state religion. This should stop the Ottomans from converting to Reformed.
* (Dei Gratia) Fixes a major bug in which church councils could not be called successfully.
* (Dei Gratia) Adjusted the 'decaying temple' event slightly.
* (Dei Gratia) Rome modifiers are now in Rome, not Lazio.
* (Dei Gratia) Added three historical dutch archbishoprics after 1559.
* (Dei Gratia) The 'Landless pope' modifier should no longer happen after the papal controller has signed a concordat with the owner of Rome.
* (Dei Gratia) Corrected an error preventing Constantinople from having its proper Patriarch.
* Added missing localization for a few Japanese events.
* Coring events now sped up by good provincial administration.
* Tweaked city watch building (now reduces RR, a little less spy defense, a little more taxes).
* Fixes localization for a Bulgarian idea.
* Coring events now affected by global core\_cost modifier of the nation.
* Reduced Wants your provinces modifier to -8 (from -15) and its maximum to -100 (from -200). Works only in new games, old saves can still have -200.
* Added new tag - TTE (Trieste).
* Minor corrections to a few province and country history files.
* Added back Castile and Portugal as historical friends of Aragon.
* Habsburg gets "burgundy\_inheritance" flag in 1482.
* Reduced the base tax of Forez.
* Fixes an issue of empty Russian provinces getting Muscowy cores.
* Added new PA icons by Evander.
* Added minor inland CoT modifier to distinguish from coastal.
* Added new inland CoT modifier icon.
* Fixes any remaining inland CoTs that still had coastal CoT modifiers.
* Added new Herring modifier icon.
* Manually applied frames and backgrounds to all province modifier icons that didn't have them instead of relying on prov\_modifier\_bg. This ensures all province modifier icons are a standard size.
* Added province modifier "Theodosian Walls" for Constantinople. This modifier adds a fort level (Removed Star Fort from province) in addition to +50% defensiveness. This should make it very difficult to siege the province without artillery, thus the city should fall much later to the Ottomans, as historical, instead of very early as currently happens in-game.
* Fixes Mekong river.
* Fixes Gצttingen regions.
* Fixes some problems with dynamic province names in Germany (Provinces added in 1.15, Umlaute).
* Tweaked "Form German Nation" decision (Removed Suisse and Alemanisch as accepted and added Austrian as accepted; Replaced ADM 50 requirement with 'Either ADM 50 or no existing HRE').
* (Dei Gratia) Added a blank event file to get rid of the duplicated event for players who use hotfixes.
* (Dei Gratia) Fixes (probably) a rare CTD bug caused by the Papal States trying to move its capital back to Italy when Rome is not owned.
* Small fix to Westernisation (Decision not being possible after accepting contra modernisation demands; Flag for contra modernistation demands possibly not being set correctly).
* Applied base tax and manpower changes to Japan.
* Fixes some things in the Form Japan decisions (A crash that happens when you set a capital into a province that you don't own; Integration events not firing and not doing what they should).
* (ENG Flavour) The new integration process for Wales is as follows: "Establish Council of Wales" (ADMtech 15) removes "Marches of Wales" modifier, adds "Council of Wales" modifier. "Laws in Wales Acts" (ADMtech 22) removes "Council of Wales" modifier, adds "Laws in Wales" modifier. "Abolish Council of Wales" (ADMtech 36) removes "Laws in Wales" modifier.
* (ENG Flavour) The new integration process for the North is as follows: "Establish Council of the North" (ADMtech 15) removes "Northern England" modifier, adds "Council of the North" modifier. "Abolish Council of the North" (ADMtech 32) removes "Council of the North" modifier.
* Minor tweaks to existing ENG province modifiers and decisions, including counties palatine. Reduced ADMP cost for removing the modifiers since the process is now more staggered.
* Tweaked the map of Japan.
* Tweaked military personality.
* Asian and primitive governments now get a bonus is army cost and maintenance (testing).
* Added localization for vassal\_integration opinion modifiers.
* Fixes decision to form WES (Westphalia) to take into account smaller Westphalian region.
* (Dei Gratia) Removed or reduces bonuses to religious unity from modifiers, now that positive tolerance adds to religious unity.
* Many Chinese province name, capital, and region corrections courtesy of Weijun.
* Added localization for red\_turban\_rebel country modifier.
* (Dei Gratia) Removed the now-superfluous piety and church influence triggered modifiers (the ones notifying players of their amount).
* (Dei Gratia) Fixes a few flags between 'excommunication' and 'excommunicated'.
* (Dei Gratia) Archbishoprics and Patriarchates that disappear upon changing hands will now reappear properly (and disappear during excommunications).
* (Dei Gratia) Added appropriate names for a few theocratic governments and their rulers.
* (Dei Gratia) Removed the 'condemned' triggered modifier.
* (Dei Gratia) The 'excommunicated' triggered modifier now has more explanation.
* (Dei Gratia) Religious refugees place less importance on there being a large minority in the destination province.
* (Dei Gratia) The Archbishopric of Lyons has been moved to its proper province (for new games).
* Added ENG as historical friend for POR.
* New Iberian Wedding events.

=== v1.15.05 Release (revision 2123).

* Added base vassal\_income of 0.4. Doubled legitimacy's effect on vassal\_income.
* Base tax now affects colonial growth.
* Reduced colonial range so now Castile can't colonize the Cape Colony in 1460.
* (Dei Gratia) Religious refugees should now not become the majority of a province unless there is a good reason.
* Many more of Weijun's province name, capital, and region corrections for the Mongolia and East Turkestan area.
* Added Xinjiang region.
* (Dei Gratia) Fixes the location of Constantinople for the DoF events.
* Major fix to Provincial Administration variable calculation.
* Added outgoing trade path from Baltic to Hansa (was mistakenly removed in .05 hotfix), removed outgoing trade path from Low Countries to Hansa.
* Fixes description localizations for Gaining Control and Red Turban Rebel modifiers.
* Added localization for blessing\_of\_god modifier.
* Fixes not being able to take westernisation decisions without having giving in to contro-westernisation demands.
* (Dei Gratia) May fix the weird localisation problem with religious rebels.
* (Dei Gratia) Should add Catholic patriarchates back once they change hands.
* Made it impossible for England to take the 'Vassalize Scotland' mission while the Hundred Years' War is ongoing.
* Lorrain culture put back in province history files.
* Fix to the Iberian Wedding DHE.
* Added a decision for player to decentralise his nation.
* Fixes to some coasts.

=== v1.15.06 Release (revision 2142).

## Version 1.16

* 1.7 Compatibility.
* New East Asian music added.
* Colonial governments now get minor boost to colonists (merely +10).
* Red turban rebellion now ends when Yuan disappears.
* Province and capital name corrections in the Qinghai region courtesy of Weijun.
* Many localization revisions.
* Greek provinces of Crusader states won't culture shift.
* Scottish recover\_army\_morale\_speed tradition moved to the 3rd NI and +50 HostileCC added as the new tradition.
* Fixes the Austrian consolidation events not firing.
* Replaced some loading screens with other paintings, added several loading screens. Loading screen count doubled to 30 from 15.
* Added Mongol units to the mod.
* Elections now use scaled Republic Tradition.
* Trade modifiers no longer shown on trade mapmode. This should solve the severe trade map mode lag.
* Major overhaul of global forcelimits and land maintenance. The early government types, especially Feudal Monarchies, will be able to support far fewer forces. More advanced government types can support more.
* Added modifier "Longbowmen" for England that gives +discipline, +infantry power, +yearly army tradition, with maluses to forcelimits, manpower, and maintenance. This modifier is cleared automatically when England reaches MIL tech 20.
* Tweaked Feudal France and France Under Reform modifiers.
* Tweaked Emperor manpower bonuses for forcelimits and manpower (balanced for forcelimits overhaul -- cut down FL bonus from 0.5 to 0.25) and added a small bonus for land maintenance decrease per member state.
* (Dei Gratia) Allows cardinals and inquisitors to be used as triggers for two Catholic decisions (to call an ecumenical council, and to suppress the inquisition).
* (Dei Gratia) Some graphics updates for religion.
* (Dei Gratia) The 'decaying temples' event now applies a modifier (removed via decision).
* (Dei Gratia) Confucianism's religious tolerance system is now open to pagans as well.
* Removed the Ottoman core on Constantinople for the 1356 start. The mission to take Constantinople can now be taken only after OTT owns Thraki, Gallipoli, and Izmit, has MIL tech 15 (for the artillery to break the Theodosian Walls), and BYZ has been reduced to only Constantinople. The mission gives 'Gaining Control' on completion.
* Tweaks to history files for the Eastern Balkans and Greece (some of Ispil's suggestions).
* (Dei Gratia) Some small changes to make the Hussite wars a little harsher for Bohemia.
* (Dei Gratia) The 'throneless king' opinion penalty will remain in place until an end of the Hussite Wars, making it more likely that Bohemia will be dethroned.
* (Dei Gratia) Made it far more likely that the imperial crown will pass from Bohemia during the Hussite Wars (by moving the heir to a separate event).
* (Dei Gratia) More attempts to make Bohemia more likely to suffer the Hussite Wars and also lose the Imperial crown.
* (Dei Gratia) More attempts to make the Hussite Wars events fairer to the human player.
* (Dei Gratia) Added anti-religious riots for Confucian and Pagan countries.
* Coring events no longer get a bonus against Romuva.
* Brandenburg mission to conquer Pommerania now applies against both provinces.
* Tough Settlers now works.
* (Dei Gratia) Added an 'emperor converts to XXX' religion for Confucian and Pagan countries.
* (Dei Gratia) Changed the text of the 'Apostate Ruler' event so that it fits this possibility as well.
* Idea tweaks from 1.7. Some NIs tweaked (NED, HAB, SWE, colonial).
* Added BRB ideas by demanvanwezel.
* HOL / NED Idea selection optimised.
* HAB Idea selection Optimized.
* Crowned Republic now gives 10% heavy ship power (instead of Naval FL= 33%).
* Colonial governments gives 10% land morale instead of 2% morale\_recovery.
* GOR now historical friend of HAB.
* HAB now historical enemy of CAR and FRE.
* Tweaks to map of France.
* Tweaks to the Hungarian border with Poland and Moldovia.
* Fixes to province borders in the Balkans.
* Fixes to the map of Mongolia.
* Fixes to the Goryeo reforms.
* Fixes the faulty province names when using the Colonial Rename feature.
* Fixes to the Norway history file.
* South Africa, Oceania, Pacific islands and Siberia moved from Trading Companies to Colonial Nations.

### Version 1.16.01

* Halved the land force penalty from autonomy of cities for Republics.
* Fixes medieval Italy tag existing in Cremona in 1802.
* Fixes new Eastern Balkans provinces belonging to Australasia trade node.
* Fixes several Turkish and Horde countries having incorrect tech groups.
* Fixes Kazan-Blue/Golden Horde vassal situation.
* Reduced Ethiopian idea's discipline bonus from 10% to 5%.
* Added Humanism ideas (nerfed a bit) which are now considered by DG piety system.
* Fixes localisations for new ideas and modifiers.
* Coptic religion should now appear correctly as "Oriental Orthodox" in-game.
* Made all Armenian-cultured provinces Oriental Orthodox religion.
* Tweaked forcelimits and maintenance bonuses for all government types. Should be much more balanced now.
* Reduced the revolt size per basetax and manpower values and slightly increased revolt size per tech level.
* (Dei Gratia) Missionaries sent to vassals are now considerably stronger.
* (Dei Gratia) Minor changes to how caliphs affect church influence.
* (Dei Gratia) Confucian religious tolerance now affects the likelihood of missionary events firing.
* (Dei Gratia) Confucian religious tolerance now affects the likelihood of missionary events firing.
* Aragon now has claim on Corsica and Aristanis instead of core.
* Pisa now has claim on Corsica instead of core.
* Made the "Burgundian Support to the Cods" event correctly set the Dynasty of the new monarch, instead of just BUR.
* Made Humanism's "Ecumenism" idea actually takeable.
* Made Expansion's "Experienced Diplomats" idea actually takeable.
* (Dei Gratia) Adds 5 events for Muslims involving capturing the Caliph (based on the Ottoman assumption of the Caliphate).
* (Dei Gratia) Fixes a game-breaking bug for colonial powers: colonies could not ever be religiously converted after becoming cities.
* Revised Chinese government names.
* Yuan now become Khalka if they lose all Chinese provinces.
* (Dei Gratia) Some old Jesuit events from EU3.
* (Dei Gratia) Added 2 new random events for Zoroastrian countries: The Court of Mithra and a pilgrimage event.
* Removed Lyon from Colonial Alaska Region.
* Changed 'Kopparberg' to 'Dalarna'.
* Applied the "Stora Kopparberget" modifier from vanilla 1.6 to Dalarna.
* Implemented most of deathsheep221's suggestions regarding trade goods and mint buildings.
* Implemented new unique province modifiers: "Danevirke", a defensive modifier for Sdschleswig, "Kutnב Hora", a trade goods bonus modifier for Praha, "Wieliczka", a trade goods bonus modifier for Krakow. Credit to deathsheep221 for the ideas and modifier descriptions.
* Tweaked 'Herring' modifier to now give bonus to trade goods size in addition to a smaller bonus to trade power.
* Removed 'Herring' modifier from Noerjutland.
* Improvements for the apanage events (France shouldn't auto-inherit its former apanages released in peace).
* Added missing localization for the Crown of Italy events.
* Fixes bug with Scottish mission.
* Improved nation formation decisions to show current values of core/demesne variables.
* Adjusted power projection sources a bit (warning rival and guaranteeing their neighbours now give PP).
* Made the "Rival of our Rival" mission no longer offered if the target is rivalled by you.
* Fixes Administrative Efficiency checking for flags instead of modifiers for Imperial Administration and Formalized Measures.
* Added several new events that dismantle the nations of Denmark-Norway, Scandinavia, Great Britain, and Bulgaria into smaller tags under certain conditions (independence of a large part of the realm, for instance if Scotland becomes independent of GBR, GBR tagswitches to ENG).
* Added minuscule bonuses to land forcelimits and land maintenance per MIL tech level.
* Corrected PAP historical friend to FIR instead of FLO.
* Gave Achaia and Naxos crusader\_kingdom flag and corrected Achaia's primary culture to Neapolitan, religion to Catholic.
* Nerfed Herring modifier.
* Apanage, Pacta Conventa and Guaranteed Autonomy now cleaned up when shouldn't apply.

### Version 1.16.02

* Changing tier level decisions for Catholic nations now take in account the annihilation of the Papal States.
* Apanage, Pacta Conventa and Guaranteed Autonomy now cleaned up when shouldn't apply.
* Fixes land forcelimits and maintenance bonus per MIL tech.
* Slightly boosted Feudal Monarchy's vassal income bonus to make it a more viable option when opposed to Despotic and Administrative and also slightly increased maintenance bonus.
* Fixes Trading Posts not being able to be constructed and associated crashes.
* Corrected a couple remaining region bugs with new Balkan provinces.
* Corrected Mantua's government types throughout history.
* ALC (the Angevin Kingdom of Albania tag) now has flag crusader\_kingdom and corrected culture to Neapolitan, religion to Catholic.
* Made Burgundy unable to take its marriage decisions if the to-be-married country is a player.
* Brazilian Atlantic forest no longer considered tropical with regards to climate.
* Halved Scotland's extra troops from the 'Highland Charge' events in line with the FL and maintenance changes and gave the 'The Highlanders' modifier that is applied when the troops spawn a 10% decrease in land maintenance so that (hopefully) Scotland can actually afford to support the extra troops and not disband them immediately.
* Also gave the 'The Highlanders' modifier +20 land FL.
* Made Luneburg under PU with Brunswick from the 1356 start.
* Added four new triggered country modifiers: Extremely Small Country, Very Small Country, Small Country, and Somewhat Small Country for nations with only 1, 2, 3, and 4 provinces respectively, giving scaled bonuses to forcelimits and maintenance, bonuses increase for fewer provinces. 1 province gets +40% land FL, -20% maint, 2 gets +30, -15, 3 gets +20, -10, 4 gets +10, -5. This should help to resolve minors getting overrun with rebels due to the recent global FL and maintenance changes. Some government types that already give substantial bonuses to FL and maintenance are exempted from these modifiers.
* A few region corrections.
* Removed 'Kutna Hora' production modifier from Praha (produces silver) due to it giving that province ridiculous income.
* Tones down FL and maintenance bonuses for Religious Orders.
* Reorganised the idea group choices of England and Great Britain.
* If a nation stops existing or being a subject, vassal integration variable is reset to 0.
* Added a decision for Christian nations to rename reconquered Andalucian provinces.
* (Dei Gratia) The Swiss guard events now require Switzerland to exist.
* (Dei Gratia) The 'Call for Crusade' event should now never select the Rebels as the crusade target (!).
* (Dei Gratia) The 'Mission founded' event will now actually create a temple even if the province is a colony at the time.
* (Dei Gratia) Attempted to fix the bug in which having religious rebels break a country led to events suggesting the rebels were crushed.
* (Dei Gratia) Added a 'Flower War' CB for Toltecayotl countries.
* (Dei Gratia) Changed the way that conversion affects stability to make it much clearer to the player. Depending on the factors, it may actually increase stability to change religion!.

Countries suffer -1 to -3 stability depending on how much of their country has already converted.

Countries suffer an additional -0 to -3 stability depending on how much church influence they have.

Countries can gain +0 to +3 stability for monarch stats and converting their capital.

Countries can gain +1 stability for having a theologian.

Countries can gain up to +2 stability for being recently converted or re-converting.

Total: -6 to +4 stability for conversion depending on circumstances.

* (Dei Gratia) All Catholic countries now have the option to choose liberal or conservative reforms of the church during the Reformation; this will affect the AI's chance of choosing each option, as well as adding effects to choosing them. Both chances and effects are stronger if the pope has acknowledged conciliarism.
* (Dei Gratia) Hussite raids can no longer destroy temples (but Taborite rebels can if they win a siege).
* (Dei Gratia) Countries should no longer get religious prestige when founding a colony, only when turning it into a city.
* (Dei Gratia) Several decisions now require countries to save up monarch points before enacting them (vs going into debt), including the Edict of Tolerance, Request Autonomy, some missionary decisions, and the Claim Sharif decision.
* (Dei Gratia) Ordinary religious rebels will no longer defect.
* (Dei Gratia) Many province fixes to Catholic archbishoprics and prelates.
* (Dei Gratia) Adds several late start archbishoprics to the game.
* (Dei Gratia) It is now possible for provinces to gain the archbishopric modifier by event if they are your capital or have an effective bishop present.
* (Dei Gratia) Limits Muslim minorities in China slightly to avoid ahistorical results.
* (Dei Gratia) Adds the Royal Patronage of the Indies decision to the game. Untested effects on the Reformation - if it works as planned, should reduce Portugal and Spain's tendency to convert without affecting much else.
* Lowered the EXTRA\_LAND\_REINFORCE\_COST in defines.lua to a more reasonable value.
* "Lancaster" and "York" now count as "Plantagenet" in the HYW events.
* Culture conversion event now takes in account the Pontic and Cappadocian Greek cultures.
* Compared power (military size, number of cities or prestige) of Castile and Aragon now determines who is senior partner in the Union.
* If a crusader kingdom owns a province of its culture, it loses the crusader\_kingdom flag.
* Doubled the capital\_city bonuses to MP and tax.
* (Dei Gratia) Fixes a localisation for one Papal Controller event that would give players the wrong impression.
* (Dei Gratia) More support for the Patronato Real: new colonial nations should now get the same effects as existing ones.
* (Dei Gratia) Changed some of the bonus from the Patronato Real triggered modifiers.
* (Dei Gratia) Added a new event for colonies in which natives could pretend to convert, but later revert back to their old ways.
* (Dei Gratia) The 'natives convert' event now works differently.
* (Dei Gratia) The Papal States gets a 100 ADM 'refund' if it is forced to move its capital away from Rome after manually doing so.
* (Dei Gratia) Adds a notifier event if Jerusalem is taken by Jews.
* (Dei Gratia) Adds the option for a Jewish country to move its capital to Jerusalem if it conquers it.
* (Dei Gratia) Adds Jewish cultures to the game. They can appear if a Jewish country conquers Jerusalem.
* (Dei Gratia) Removed the 'Parliament of Vהsteras' flavor event as it makes no sense with Dei Gratia (and can lead to Sweden becoming Protestant before the Reformation!).
* (Dei Gratia) Fixes a bug in which the Lollards and Hussites would never arise if England stayed Anglois.
* (Dei Gratia) Adds a few Catholic archbishoprics to Eastern Europe and the Americas.

### Version 1.16.03

* Fixes a bug in which random provinces would convert to Cappadocian Greek.
* (Dei Gratia) Fixes the bug in which countries could be excommunicated twice (and get an interdict twice) when converting away from Catholicism.
* (Dei Gratia) Makes the AI choosier about when it will accept the Patronato Real.
* (Dei Gratia) Adds a decision for almost all religions to build a one-per-nation Great Temple, with two associated events and a modifier.
* Slightly decreased global unit recruitment costs.
* Added a very small decrease to unit recruitment costs for Feudal Monarchies.

### Version 1.16.04

* (Dei Gratia) All Zoroastrian sects should now have localisation.
* (Dei Gratia) New religions will now get an interesting event.
* (Dei Gratia) Fantasy Israel starts with Mizrahi culture.
* (Dei Gratia) Removed two vanilla Native American units that were missed when introducing their new units.
* (Dei Gratia) Fixes the name of the Great Temple decision for pagans.
* (Dei Gratia) Uses the new 'set\_capital = PREV' functionality introduced in 1.7 to simplify several events and decisions.
* (Dei Gratia) The pope now suffers and gains papal influence depending on the curia control of the donor when leaving a donated province.
* (Dei Gratia) Fixes a bug which may cause the Great Temple event chain to never finish.
* (Dei Gratia) Adds 5 new events, 6 new triggered modifiers and 1 recycled decision/event chain to the Toltecayotl religion, making it considerably more interesting to play as the Aztecs.
* (Dei Gratia) The 'Flower War' CB has been redesigned using new wargoals.
* (Dei Gratia) Fixes a scope error in the Great Temple event chain.
* (Dei Gratia) Changes Pima to Toltecayotl due to historical closeness in their religions.
* Added missing Vanilla policy decisions.
* Fixes a crash linked to the BYOA-Calculation event.
* English culture split in two.
* New Scandinavian culture setup.
* Surat now properly owned by Great Britain after 1707.
* Caux, Barcelona, Portsmouth and Lisboa now have docks in 1356.
* Mission for Turkish nation to conquer Constantinople now requires the Turksih nation to have more provinces.

### Version 1.16.05

* Fixes a tooltip localization issue.
* Fixes a requirement with the Edict of Moulins decision.
* Fixes a few minor issues.
* Fixes some localizations.
* Altaic emperor with high enough MIL now gets access to Horde casus belli.
* France automatically moves capital back to Paris after reconquering it.
* Reviewed the name of the provinces of the island of Haiti.
* Province under siege creates more attrition.
* Province with revolt risk has some more attrition.
* Removed missionaries an diplomats from base static modifier.
* Several diplo annex missions now require dip 4.
* Several conquest missions now require mil 4.
* Removed the Lappland colonisation mission as it is set as not colonisable.
* Added "target\_provinces" entries to several conquest missions.
* Cayuga and Luzhou duplication fixed.
* Castile no longer starts with cores on Granada.
* Tweaks to trade\_power in static\_modifiers.
* Stopped Republics from removing \*all existing\* autonomic once they are no long eligible for themselves (Thanks to CyberSpyder for that!).
* Stopped the BYOA calculation event from renaming Provinces if they already have that name.
* Polotsk now Lithuanian cultured.
* Fixes Republic charters for when a country gains multiple provinces at once.
* Revised how autonomy desire is calculated for charters so that wrong culture now desires autonomy more than owner culture, mutatis mutandis religion.

### Version 1.16.06

* First nation to reach 35 in dip tech unlocks colonization of African coast.
* First nation to reach 45 in mil tech unlocks colonization of African inland.
* Fixes the Bulgary dismantled event.
* Fixes a bug with a female ruler not getting traits.
* Fixes to localizations.
* Nurgan Commission decision now requires owning Jilin and Tsitsihar.
* Stopped reactionary rebels from deducting westernisation points.
* Made reactionary rebels do the same as the contra-westernisation events when they break you or their demands are accepted.
* Azeri culture moved to Persian group.
* Implementation of La Plיiade (French translation mod of EUIV).
* Added back a second diplomat.
* Vijayanagar and Delhi now have core on it's owned provinces in 1356.
* Colonisation mission now check that the target is colonisable.
* Events and decisions changing tag now either check the new tag doesn't exist or inherit the already existing nation.
* If you own a province with a claim on it, you quickly get the "gaining control" modifier on it.
* Added back the Merchant Republic factions.
* New nations in Arabia.
* Changed the colour of Qin (too close to that of Jin).
* Many missing localizations added.
* Ottomans won't inherit a Turkish nation if it's a subject nation.
* Many missing localizations added.
* Claims now last 50 years.
* Renamed "Chibchaya" to "Chachapoya".
* Clean-up of the regions (work in progress).
* Burgundy formming Netherlands now get "gaining control" modifier instead of a claim.
* Fixes a random crash.
* All Eastern RomanEmpire conquest missions are now open to players.
* Tweaked the centralization events so they be more likely the longer the decision has been taken.
* When reaching city level, colonies in Asia and Pacific now revert to original culture and religion (along with a base tax compensation).
* Australia is now uncolonisable before 1750.

### Version 1.16.07

* Fixes DotF-mouseover-crash caused by duplicate }.
* Worked on the Three Feudatories.
* Restricted the colony missions to after Australia is available for colonisation.
* Fixes the event giving Asian colonies back their original culture.
* "australian\_coast" region replaced in missions by "southern\_australia" region.
* Fixes a bug in the decision to form Scandinavia.

### Version 1.16.08

* Removed "Chinese Bureaucracy triggered modifier (replaced via PS stuff).
* Reenabled "Ideology of the Middle Kingdom", "The Mandate of Heaven" and "The Mandate of Heaven Lost" modifiers.
* Removed a number of duplicate localisations.
* Country level triggers now have a multiply effect on Province Administration.
* Removed the cap to improving relations with vassal (same as any other).
* If Poland or Commonwealth are of Piast dynasty, Mazovia and Plock are inherited when their male line become extinct.
* Vassal annexation no longer involves opinion modifiers.
* Improved tooltips to follow assimilation factor of the vassal.
* Added a decision for Imperial Japan to end the Shogunate.
* Added a decision to revoke the Pacta Conventa.
* Edict of Moulins decision is now visible from start.
* When becoming subject, all vassal assimilation factor are halved.
* Vassal annexation process expanded to junior partner integration.
* Assimilation factor now calculated according to total base tax, not number of cities.
* Fixes the Venetian mission to monopolise Italian trade.
* Namur Selling event for Burgundy now checks that Namur is on the map.
* New leader names for Lorraine.

### Version 1.16.09

* Forming China now gives legitimacy (so you don't immediately get nailed with the Mandate of Heaven Lost modifier).
* Roads speed increase boosted.
* Boosting Chinese faction points is now more expensive (boosting by 10 now costs 50MP instead of 10MP).
* Algirdas of Lithuania (leader) now dies when Algirdas (ruler) dies.
* New Hungarian names by Sylas.
* Venice can now Confirm Thalassocracy (thanks to Alyoshenka for pointing it out).
* Implemented the concubinage mechanic.
* CNs and protectorates no longer get integration events.
* Improved tooltips of diplomatic annexation to properly show all the requirements, including integration process.
* Made all decisions that pertain to integration process always visible and major.
* Now possible to offer RM outside of religious group under certain circumstances (<25 prest & <1 stab & <25 legit & no heir).
* Opinion modifiers tweaks: vassal static opinion back to 50 from 25, weak overlord halved from -10 to -5 per tick, return cores back to 40 from 5.
* Fix for lanna\_title decision (from fantasy module).
* Substantial work on Merchant Republic factions.
* Latin (Northern Italian culture group) republics that have their Republican Tradition fall to low now become a signoria.
* Republics that have their Republican Tradition fall to low, have ADM tech 40 and the whole Administrative group get turned into Bureaucratic Despotism.
* Removed Tundra under Cologne.
* Fixes Gova not being a city.
* Added back the Duchy of Bar on the map, vassal of France until 1419, then union under Lorraine until 1766.
* Added a first draft of national ideas for Lotharingia.
* Vassal nation now lose electorship.
* Senior partner of a union can now transfer junior's electorship if Emperor has high enough opinion.
* Royalist rebels can no longer appear in colonial nations.
* Fixes the history file of Kexholm.
* Added a strait between Ingria and Revala.
* Fixes the Great Northern War history file.
* Temporarily removed the new fonts - to be moved to a separate module.
* Fixes diplomacy panel.
* Added the Great Northern War bookmark (courtesy of BasileusIX).
* Republic charter event now gives "gaining\_control" instead of claims.
* Polotsk province now owned by Lithuania at game start, PLT tag reduced to a revolter with cores on map.
* Added a Serenissima Italia bookmark.
* Jeu de Paume now fully operational.
* Included a hide/show Renaissance Culture decisions decision.
* Republic factions now have events (ported from Res Publica, requires that DLC to be enabled).
* Burgundy inheriting countries in the Lowlands now requires them to not be subject nations.
* Added a 0.7 modifier for Coring events if the province is an accepted culture (compare to same culture's 0.6 and same culture group's 0.8).
* Colonial Nations now no longer need to have dropped nationalism below 5 to get the coring event.
* Colonial Nations now have lower thresholds for accepting cultures (Colonial government reduces it by 25%).
* Added 0.7 MTTH modifier for coring events for overseas trade company provinces.
* Updated the tooltip for HRE dismantling regarding electors.

## Version 1.17

* 1.8 compatibility.
* New map and setup for Africa.
* New map and setup for Arabia.
* New map for Persia.
* Added back the three canals.
* Added Forbidden City as great project, for the five possible Chinese capitals.
* Added the Hagia Sophia minarets as great project.
* Wastelands are now colored if surrounded by provinces of one owner.
* Turkish unification no longer triggers even when country is a subject.
* Balanced ruler personality modifiers a bit.
* Rebalanced advisor modifiers.
* Countries now get free diplomatic upkeep slots if they are feudal monarchies for same-culture vassals (up to decentralisation level).
* Countries now get free diplomatic upkeep slots if they are Japanese monarchies for same-culture vassals (up to 3x decentralisation level).
* Countries now get free diplomatic upkeep slots if they are Indian monarchies for same-culture vassals (up to 2x decentralisation level).
* Stability cost is now reduced by town hall and hospital percentage in all of your provinces (up to 20% and 10%, respectively).
* Coring and culture conversion events now have their respective modifiers' (core\_creation and culture\_conversion\_cost) impact mtth every 5%.
* Decentralisation now lowers accepted culture threshold.
* Reworked Korean events and decisions.
* Added HRE bishopric ideas by Jormarn.
* New map and setup for India.
* New map and setup for Indochina.
* New map and setup for Tibet.
* New map and setup for Manchuria.
* New map and setup for Mongolia.
* New map and setup for Central Asia.
* New map and setup for Poland-Lithuania.
* New flavour for Pland-Lithuania.
* New map and setup for the British Isles.
* New chain for the conquest of the Canarias.
* Fixes an issue with religious event burning a temple and thereby razing the whole category.
* Fixes Lignicka being a coastline terrain.
* Fixes to Turkish and Swedish missions, courtesy of SH4DOW\_TR.
* Fixes issue with the GGK Rebellion events creating a random crash.
* Changes to several country colours.
* Balancing of some monarch traits.
* Continuation of implementation of Aldaron's base tax values.
* Tweaks to the War Dynamism feature.

## Version 1.18

* 1.9 patch compatibility.
* Added the new provinces to trade nodes.
* Czךstochowa (pilgrimage center) now in Czךstochowa province.
* No longer possible to decentralise during centalisation and vice versa.
* Fixes a bug in HAU formation.
* Updated Pommeranian Succession mission to consider new provinces.
* Tradenode assignment fixes.
* Removed Jurchen from the Red Turban Bookmark (they don't exist yet).
* Fixes some typos in the Korea localization files (poeple>people).
* Manufactory modifiers moved to BYOA.
* Colonial trigmods optimized.
* 5/6th of TP trigmods commented out for now ss they never were valid and were just using up performance.
* colonial gold trigmods moved to byoa calculation.
* Further fixes to Turkish missions.
* Tweaks to Stato da Mar and Confirm Thalassocracy decisions (num\_of\_total\_ports instead of num\_of\_ports, avaliable to all merchant republics).
* Mogadishu node's name fixed.
* Removed low opinion of overlord requirement for independence CB for human players.
* Added mild Winter to some Iberian provinces.
* Terrain map fixes.
* Small fixes to FlavourPOL events.
* Numerous position fixes.
* Lithuania now has a minor chance for a female heir.
* Updated PP sources.
* New religious setup in Mongolia and Manchuria.
* Fix to Fall of capital in Goryeo event chain.
* Split up Red Turban rebellion to stop war from ending too soon.
* Yuan loses cores on China in stages and turns into Khanate when all China is lost.
* New short event chain added to simulate formation of Kara Del.
* It's now possible to revoke Pacta Conventa as someone other than Hungary.
* Fixes transfer of electorship to senior.
* 1.9.2 compatibility.
* Fixes some regions setup (some changes still required).
* Fixes trade node setup.
* Tweaks to the climate setup.
* Continuation of implementation of Aldaron's base tax values.
* Fixes an adjacency error.
* South East Asia culture/religion reversion will now fire only once per province.
* Changed colours for Granada and Naples.
* Removed expansion idea groups from Asian AI nations.
* Fixes a CB issue for Granada event chain.
* Take border war goal no longer allows for war leader change.

### v1.18.01 Patch

* Ireland/England/CelticEmpire/GBR formation decision updated to consider new provinces.
* Updated tooltips for (de)centralisation decisions.
* Fixes the 'restore burnt temple' decision as pointed out by Caldar.
* Tweaks to coring events, courtesy of Caldar.
* Properly ported Disasters from vanilla.
* Testing lower want\_your\_provinces values -5/-75.
* Grace period for full occupation of warleader now 2 yeas.
* Added missing localisation for trading post events.
* Tweaks to rebel related defines.
* Added missing localisation for trading post events.
* Added back Local Autonomy.
* Local Autonomy on diploannex: 25.
* Local Autonomy on no-claim conquest: 50.
* Local Autonomy on claim conquest: 33.
* Local Autonomy on core conquest: 0.
* Min Local Autonomy for overseas: 75.
* Min Local Autonomy for colonies: 0.
* Autonomy increase/decrease/cooldown: 20/-20/20 years.
* War dynamism now adds Local Autonomy in the same way if the province was a part of a peace deal.
* Provincial Administration now back to province modifiers.
* Added tooltips to Provincial Administration province modifiers that explain the mechanic.
* Fix for Valois heir to Polish Throne event.
* England now of Anglois culture.
* Added a Medieval Monarchy category of governments for France, allowing for vassal wars.
* Changing tier level decisions now opened to about all monarchies.

### v1.18.02 Patch

* Claim throne wars no longer allow for war leader change.
* Brittany War of Succession now a claim throne war.
* Fixes a map issue in south-east Australia.
* Fix to the loop in the Conquest of Canarias event chain.
* Additional event for Goryeo which starts war with Yuan.
* Patriot rebels should properly transfer provinces after accepting their demands.
* Mongol leftovers in the Middle east should now properly change government into Despotic Monarchy instead of Military Wangguo.
* Event "Objection to the Oirat rule" will now fire only once when Oirats claim Yuan throne.
* Removed Oirat cores in Khalka territories in 1356.
* Once again revised cultural setup in Mongolia and added new tag for Tumed Mongols.
* Tibet is now a formable nation for Tibetan states.
* Tech 0 land morale increased from 0.1 to 1.0 in order to make early game battles a bit more interesting (not so many locked armies after every battle).
* Reduced supply limit growth with tech from 0.05 to 0.04.
* Medieval monarchies now also get free same culture group vassals, like feudal monrachies do.
* Oder Estuary now properly in Stettin.
* Position fixes courtesy of anubisfike.
* Many other position fixes.
* Added tooltips explaining free vassal upkeep.
* Military buildings now give percentage manpower modifier instead of flat manpower value.
* Made trade buildings give more base trade power.
* Forts level 4 andi higher now give hostile attrition.
* Reintroduced ahead of time bonuses: 10% ProdEff for ADM, 10% TradeEff for DIP and 5% LandMorale for MIL.
* Tweaks to manpower sources: Capital no longer gives 2000, there's no base -50% efficiency.
* Tweaks attempted at balancing trade: Cut merchant\_present\_inland from TradeEff in half. Increased trade propagation divider from 5 to 7.5. Reduced all merchant\_steering\_to\_inland modifiers. Reduced TP from ships by 1 point for each light ship.
* No longer is there -50% base ProdEff, ProdEff gain with tech reduced to 1% per tech level.
* Reintroduced ahead of time bonuses: 10% ProdEff for ADM, 10% TradeEff for DIP and 5% LandMorale for MIL.
* Further minor rebel nerfs.
* Fix for free stability due to fighting corruption.
* Fixes India regions.
* Fixes an interface overlap.

### v1.18.03 Patch

* Added six new Orthodox songs added in for "Voices of Byzantium" expansion.
* Made the Foreign Missionary events easier to read for large empires.
* Made it possible for a human player to stop getting Foreign Missionary events repeatedly.
* Made the option to stay true to your state religion less enticing.
* Overlord123's tweaks on localisations.
* Significantly cut down on Muslim minorities in China and Korea.
* Set up head temples for the new Mahayana system.
* Complete revision of how Mahayana Buddhism works.
* The four sects now make temples on the map which can occasionally compete with each other, resulting in feuds.
* Players who control sect headquarters can choose a head for their religion, although this may cause the sect to march in protest.
* Adds several new events for Shinto .
* Rewrote many Mahayana event descriptions and renumbering lots of them.
* Increased the legitimacy penalty for monarchies without heirs to become more noticeable by players.
* Added a penalty to conversion chance based on autonomy, to make up for the overseas penalty disappearing (and to make it harder to convert in some cases).
* Some minor adjustments to the new Mahayana system.
* Fixes the broken force-conversion system.
* Fixes some typos in the Greek Patriarchate modifiers.
* Increased the number of cardinals a Catholic country can have to 20.
* A few Catholic decisions that required cardinals (or lack of them) have had their numbers adjusted to match the new, higher numbers of cardinals in the game.
* The event which adds an archbishopric to a province now also adds a cardinal simultaneously.
* Owning a patriarchate other than Rome now allows a Catholic country to choose the 'declare independence from the Vatican' decision.
* Attempts to fix the papal election system to work with the new 1.8 system Paradox introduced
* Fixes a number of scope errors in the Mahayana events.
* When the papal states annexes the Papal Territories by event, it should remove the Papal Territories' cores
* Several minority events should fire less often for highly tolerant or large empires.
* Pagan countries with religious tolerance should now properly get or not get options in minority events, like Confucian countries.
* Added a rule that the most common minority events can only fire once per religion per year per country.
* Reset tolerance system if a country somehow converts to a religion that doesn't use it.
* An attempt to get Centers of Reformation to show up during the Reformation.
* An attempt to get Religious Leagues to work during the Reformation (please make sure that the ReligiousLeagues.txt Paradox event file is in the mod).
* Added decisions for Catholic/Orthodox countries to convert to Chaldean/Miaphysite under certain conditions.
* Added prestige to one Mahayana event.
* Added localisation and pictures for the two Great Reformer events for Mahayana Buddhism (which currently look impressive but go nowhere).
* Fixes an order-of-operations error that was causing a CTD for at least one player with the Red Turbans event #7.
* Fixes some conversion bugs in DG\_Mahayana.
* Removed three Paradox event files that are not used in M&T (Orthodox Flavor, Catholic Flavor & Muslim Piety).
* Fixes the 'overlord' scope bug for many DG events.
* Miaphysite and Orthodox countries now share holy lands (in a rival way).
* Miaphysite countries now have access to the Orthodox Patriarchate events.
* Orthodox minorities in Egypt and Syria Patriarchates have become Miaphysite instead.
* Added the Armenian Patriarch to Cilicia and Istanbul.
* Fixes several small bugs in the Fantasy Scenarios.
* Orthodox patriarchate decisions are now available to Miaphysite countries as well.
* The Serbian Patriarchate decision for the Ottomans has been removed (it was always a placeholder until something better came along).
* Added heretic rebels back into the mod as they are used by a number of events from different authors.
* Update of french localizations.
* Fixes some localizations.

### v1.18.04 Patch

* Further rebel nerfs.
* Army buildings now give some flat manpower again (though much smaller amounts than in 1.17).
* Slightly lowered forcelimits.
* Many province name and capital name corrections in the British Isles (esp. Ireland), Central and Eastern Europe, Naples and Sicily, and North Africa.
* Many corrections to province city and port positions in the British Isles (esp. Ireland), Central and Eastern Europe, Naples and Sicily, and North Africa.
* Made "Marches of the South" modifier correctly apply to Dumfries instead of Gallawa.
* Made "Marches of Wales" modifier correctly apply to Powys.
* Changed trigmod for orders fighting own religious group.
* KOJ formation should now properly move the capital to Jerusalem and switch to monarchy from theocracy/rel. order.
* Medieval monarchies now have harsh penalty on vassal income.
* Some price tweaks.
* Added tooltip explaining why you cannot colonise and when certain lands become open for colonisation.
* Country capital corrections for Ireland.
* Improved aesthetic quality of many trade routes.
* Decision to change to absolute monarchy now requires being centralised.
* Decentralising to -2 or higher forces changing away from absolute monarchy.
* For now, AI nations can't go to constitutional monarchy if not decentralised (0 or above).
* Reworked the decision to form the Polish-Lithuanian Commonwealth to consider both diplomatic formation and formation via conquest.
* Interregnum rewritten to a disaster and made a little less harsh.
* New (non-muslim) icons for high and low piety.
* Manufactory bonuses are correctly applied when you have over 20 of one type.
* Fugger Banker idea advanced to third position in the Habsburg national idea group.
* France now starts as Medieval Kingdom.
* Decision to enact the Edict of Moulins now changes government from Medieval to Feudal Kingdom.
* Highlander event won't fire for Scotland if allied with France in its war with England.

### v1.18.05 Patch

* Xiberoa and Ghent removed from Medieval France region.
* Added Koh Kong to the Malacca trade node.
* Fixes the node for Vi Xuyen.
* Added a special casus belli for England to claim the French throne.
* Added special casus belli for de jure kingdoms in their respective areas, in Western Europe.
* Reverted back rebel morale scaling.
* It's now possible to change to absolute monarchy from administrative, just at a higher cost.
* All government changes now cost a base of 100 ADM.
* Tin now eligible for weapons manufactory.
* Reduced base combat width from 15 to 8 and supply modifier from 6 to 3, as suggested by Malorn.
* Split off Baizu, Miao and Zhuang into Zuqun (placeholder name)
* Split Yizu off from Baizu
* Made Yi and Miao Animist
* Removed rising\_nation flag from Chinese minors except for Ming
* Fixes Burgundian Inheritance giving southwestern Spanish Netherlands to France.
* Fixes flavour\_bur.1005 not vassalizing BUR.
* Fixes Bavaria inheriting Bavarian minors despite them being not independent (not aplicable if they are Bavaria's subjects, obviously). Likewise for Burgundian expansion events.
* Some more nerfs to France.
* Reduced inflation from gold by 25%.
* African climate/tradenode/tradecompany/position fixes courtesy of Anubisfike.
* Tweaks to land and naval buildings.
* Fixes Denmark not being Danish culture primary tag.
* Fixes KOJ forming without owning Jerusalem.
* Buffs to Lithuania's tolerance/religious unity to hopefully make them not collapse every game.

### v1.18.06 Patch

* Iberian Wedding union will have Castile as senior partner unless Aragon is human.
* Steel provinces now eligible for weapon manufactories. D'oh!
* Lithuania now gets alternate NI set if pagan, giving heathen tolerance, not heretic.
* Event to fight Isabel (Iberian Wedding feature) now declares a war with PU cb.
* Added vanilla event for rebellions in Mali.
* Added missing localizations.
* Archduchy now also eligible for free vassal slots under same conditions as feudal monarchies.
* Ported Carnival.
* Finished porting SI music stuff.
* Forceful vassalization now a bit cheaper in terms of WS (1->0.8) and AE (1.5->1.25).
* Cut down early game nationalism to 10, increasing by 5/10/20 by years 1650/1740/1800 (not additive).
* Lowered army maintenance costs by 10%.
* Lowered ENG/GBR/BUR disc to 0.05 and increased CAS/SPA to 0.075.
* Pommerania's first NI now land\_maintenance cost = -0.15.
* Added QUE ideas by maethydd.
* Added SAR ideas by N0body.
* Added ceylon, YUE and aquitaine ideas by Undead Martyr.
* Added YEM ideas by MrL567.
* Ported LXA and SUK ideas from vanilla.
* Removed small country bonuses (LFL and maintenance cost).
* Reduced states\_in\_hre modifiers.
* Fixes a number of history bugs (province controller not at war with owner).
* AI personality now has a little more effect on attitudes.
* Increased howstile attitude against Amerindian nations.
* Accepted culture can no longer be lost.
* Fixes the ai\_will\_do for the decision to switch from Medieval to Feudal monarchy.
* Fixes a bug in the event for Kaabu to revolt from Mali.
* Fixes an issue for trade fleets patrolling for the Hansaa node.
* Removed the outdated Colonial Uprising events.
* Added decisions to form colonial revolter nations.
* Added hard limits (dip tech level) for colonial culture events not to fire too early.
* Fixes a bug allowing the existence of two George Washington leaders for the USA.
* Ported Vanilla changes to events changing trade goods prices.
* Added more silver provinces in the Andean region.
* Increased chance of getting silver and reduced chance of getting gold in colonies of the Andean and Mesoamerican region.
* Changed the colour of the Kingdom of Naples.
* Fixes to Africa history.
* Numerous flags removed when nation disappeared from the map.
* Pomeranian and Bavarian minors lose their cores when off the map and their respective unification tag has been formed.
* Added a feature for Horde sedentarisation, going through a national disaster.

### v1.18.07 Patch

* Validator fixes and clean-up.
* Added history files for the Pomeranian minors.

### v1.18.08 Patch

* Fixes the decision to unite the duchy of Pomerania.
* AI will no longer take trade ideas unless >=50 TBT or >=6 provinces or merchant republic of any kind.
* Removed the Auld (Franco-Scottish) alliance.
* Changes to the Scandinavian culture setup.
* Iceland should now only revolt in Iceland.
* Fixes a province issue that popped back in Australia.
* Anti-tax rebels can no longer defect.
* Tweaks to French minor ideas (rearranging).
* Fabricating claim AE reduced (7.5->5).
* Fixes BUR decisions to not inherit/vassalise player's subjects.

### v1.18.09 Patch

* Zaozerye owned by NOV at game start.
* Mexico is now dark green.
* Better shade of green for Ireland.
* Trading in jewellery now reduces prestige decay.
* Rearranged TEU/LVO NIs to give them the punch a bit later in order to stop them stomping LIT every time.
* Increased starting LA of Danzig/Pomorsko (Danzig slaughter of 1309) and Revala (suppression of St. George's Night Uprising).
* Removed Polish starting core on Che³miסskie.
* POL-LIT union can now also fire if either side has regency (still needs male+female ruler/heir combination). Lowered base mtth to 90 months.
* Annexation of vassals/PUs now gives -diprep, like vanilla.
* Max manpower is now 6x yearly manpower, increased from 4x.
* Decentralisation 5 no longer completely prevents you from annexing vassals.
* March and diplovassalise cap now 80 BT.
* No longer possible to take ask for promotion decisions multiple times before getting a response.
* Fixes Sardinia-Corsica strait crossing.
* Latin Republics converting to Signoria due to decline of RT only happens if ADM\_tech is under 26 (~1560).
* Added the Cologne Cathedral decisions and events.
* Added events about the Free Imperial City of Cologne (tag=FRK).
* Corrected the names of the Maximilians of the Electorate of Cologne (tag=KOL, AKA the Archbishopric of Cologne).
* Can now substitute an architect for monarch ADM = 4 for Finishing the Duomo of Siena.
* Aforementioned decision can now use L5 of any religious idea group instead of only the vanilla group (which was unobtainable for the player).
* Fully put establish\_livorno\_harbour into history files.
* establish\_livorno\_harbour requires ADM\_tech=27, costs 400 ducats instead of 3 months income.
* Fully implemented order\_of\_santo\_stefano in history files.
* Become Duke of Mantua properly promotes you from a Marquisate to a Duchy of equivalent type (e.g. Feudal Marquisate>Feudal Duchy), also fully implemented in Mantuan history.
* Fully implemented move\_capital\_to\_torino in history files.
* Ditto move\_capital\_to\_pesaro.
* PLC union events now only fire once.
* Corrected "Sommerset" to "Somerset".
* Corrected Gloucester capital to Gloucester since Bristol is now in the province of Somerset.
* Switched BT values of Gloucester and Somerset. Somerset should have the higher BT value since it contains Bristol.
* Removed duplicate 'Minor CoT' modifier from Gloucester. Modifier now correctly only applies to Somerset, since it contains Bristol.
* Changed "Salop" to "Hereford" since Hereford is the capital.
* Changed "Midlands" to "Warwick", a more specific designation for this geographic area.
* Removed the strait crossing between Inbhir Nis and Orkney. The crossing now correctly connects Gallaibh and Orkney.

### v1.18.10 Patch

* Changed the color of Suvharnaburmi to dark red.
* Moves some province name changes from InitialSetup event to province history files.
* Decisions for Hagia Sophia minarets now set in province history file.
* Decisions for the Celestian Empire and the Forbidden City now set in province history files.
* Max manpower is now 6x yearly manpower, increased from 4x.
* Orders no longer get a malus when fighting same religion group vassals of non same religion group tags.
* Lithuania has ruthenian as accepted from the start.
* Carpet can now get textile manufactory.

## Version 1.19

* Fixes a bug where nations with decentralisation 5 were able to annex vassals after 10 years, disregarding vassal integration feature.
* Genoa will now get the Fall of Constantinople event only if it has fallen to a Turkish Muslim nation.
* Only Turkish Muslim nations can now get the Janissaries event.
* Removed the decisions to claim wastelands pending further discussions.
* Tweaks to the culture conversion event.
* Tweaked some add\_accepted\_culture and culture\_group\_union in country history files.
* Reorganised the idea groups that AI colonial nations will pick.
* Added decisions for colonial nations to shift towards colonial cultures.
* Colonial culture shifts should be more likely.
* Changed some of the AI attitudes.
* Unlawful territory opinion modifier capped at -75.
* Fix for War Dynamism for colonies.
* AI budget adjusted to increased colony cost. AI should now colonise better.
* Added BEI, TAU, LNA and shan ideas by LordofWarN02.
* More ideas by LordofWarN02.
* Artillery regiments now 500 men strong. Costs the same.
* Localisation updates from El-Dorado.
* Tree lined roads and railroads now have big impact on PA (10 and 12, respectively).
* Interregnum should no longer end instantly in many cases.
* Halved base prestige from battles.
* Removed colonial election events, as vanilla did.
* Removed Plock from the game, its provinces now directly owned by Poland.
* AE for fabricating claim now 2.5.
* Nerfed sound dues gold.
* Added military units for Indian, Polynesian, South American and Sudanese techgroups.
* Added two new military units to the Western techgroup.
* Some culture- or region-specific military units now have rules on which countries can recruit them.
* Ships have been revised to be more historical.
* Added 66 unique military units for individual countries and cultures.
* New cardinal system for Catholics.
* Religious heads are now more important, with a number of events for each type.
* All religions have had their effects revised and rebalanced.
* Adds several new religious fantasy scenarios.
* The Pagan tolerance system has been expanded to include the European pagans and New World pagans
* Several new events for the Inti, Sunni, Asatru, Theravada, Rodnoverie and Catholic religions.
* Adds several new events and decisions for all religions.
* Revises the religious minority system, which should now suffer fewer bugs and can now handle event-driven heretic conversions.
* Removed Hansa <-> Hannover formation loop.
* You now get the free national ideal every 7 ideas instead of 5
* Also each individual idea now only reduces tech cost by 1.5% instead of 2%
* Added Elkar's Castilian Civil War feature.
* Complete overhaul of the map of the Americas.
* Tweaks to the map of Europe.
* Overhaul of the map of the islands of Borneo and of Papuasia.
* Overhaul of the idea groups tree.
* List of other things.

### v1.19.01 Patch

* Made the advisor selection view closable in the x768 module.
* Increased the length of the province culture background hence allowing longer culture names (useful in french right ?).
* Changed the provinceview\_bg.dds so that x768 resolution don't have a messed-up provinceview.
* corrected the power progress counter possibly being covered. Other languages compatible.
* Corrected the earthquake eventpicture not showing (lil' error in the .gfx file)
* Nerfed the vassalizing/inheriting of beyliks for OTT in the flavor\_tur file, it was seriously out of control, anatolia annexed in a month if you reached 75 legitimacy as OTT.
* Noticed the strait of the Dardanelles was wrong since the additions of provinces in Turkey.
* Added M&T advisors for muslims nations (best used with the muslim advisor portraits DLC)
* Added a complete set of pictures for asiangfx nations.
* Added seven of Ciadude2's musics.
* Fixes an incompatibility between governments and the nation designer.
* Quebec colonial nation renamed to Nouvelle France.
* Nouvelle France colonial nation (French Eastern Coast) renamed to Arcadie.
* Ostlandsk and Svear are renamed respectively Norwegian and Swedish.
* Made it so Hannover can no longer form Hansa. Preventing Hannover>Hansa>Hannover>Hansa...
* Made it so Late Italy can no longer form Tuscany. Preventing Tuscany>Italy>Late Italy>Tuscany...
* Edited a couple of provinces in Quebec.
* Edited some adjacencies.
* Fixes some positions.
* Added some historical friends.
* Edited liberty desire factors in the defines.lua file.
* Edited the modifiers of the medieval monarchy.
* Added back the dip\_tech trigger for the exploration idea group.
* Review of the native culture setup in south America.

### v1.19.02 Patch

* Fixes a loop in Swedish missions to conquer Estonia, Latvia and Pommerania.
* Fixes a crash bug with Portuguese mission to conquer Indian provinces.
* Added back colonial growth bonuses from dip tech to hopefully alleviate abysmal colonisation rates.
* The Danish Obudshaer unit should now properly appear for Denmark
* The Druze, Ibadi and Wahhabi religions now get access to the fourth Holy War CB like most religions do
* Fixes a rare issue with Atua colonies being impossible to convert
* The religious minority system should now require fewer checks per province
* Reverted artillery back to 1000/regiment as it was not working quite as desired.
* Adds several monastic events for Catholics
* The Protestants should now be able to win the League War
* Adds an event to simulate the Treasure Fleet spreading Islam
* Strong Caliphs now get an extra diplomatic relationship
* Catholics now get an extra diplomatic relationship instead of a diplomat
* New NUS flag by Fus87.
* Reordered CAS idea selection..
* Expulsions have been consolidated into a single decision by popular request.
* Majaphit no longer gets Wrath of God.
* Indonesia countries now all Austronesian tech group.
* Trastamara has Castilian NIs now.
* Changed Theravada Buddhism bonus from mercenary pool to mercenary cost in order not to inflate their forcelimit.
* Halved impact of tolerance on local autonomy change.
* Claims no longer automatically give gaining\_control, instead they give 0.8 MTTH modifier to coring events. You no longer loose claims on owned provinces. This also makes missions that give gaining\_control more valuable.
* Slightly buffed gaining\_control effects so that they are indeed a midpoint between no-core and full-core.
* Removed AI -50% coring cost and instead added an event that grants them half of ADMP spent back. Further refinements pending.
* Base time to fabricate claims reduced from 3 years to 2 years.
* TRADE\_ADDED\_VALUE\_MODIFER 0.1 -> 0.75.
* TRADE\_PROPAGATE\_DIVIDER 7.5 -> 5.
* Adjusted ostsiedlung mtth modifier.
* Yamasee in present-day South Carolina renamed Cusabo.
* Timurid tag now has access to the Persia Unification casus belli.
* Slightly nerfed Westernisation rebels and decreased chance of them spawning.
* Ported El-Dorado events (exploration and 7 cities).
* Added Sicily to the War of Two Peters.
* Added 10% base tax efficiency.
* Ported festivities event from MEIOU.
* Some fixes to Chernichov and Brandenburg history.
* The Inuit are now considered Animists instead of Tengriists.
* Several events which convert religion now check that the country is not force-converted first.
* Conversion decisions which reduced missionary strength now reduce the number of missionaries instead.
* It should now be clearer to players why a papal action is not available to them.
* Countries of a unique religion now start the game with the Sword of Faith modifier to keep them alive.
* Egypt no longer becomes Coptic in the fantasy scenario (oops).
* The Donation of Constantine now removes the owner's core (temporarily) and guarantees the papal state.
* Adding a center of reformation to a province now makes it far more likely that province will convert to that religion.
* Added a third option to the Apostasy event if you have a theologian or inquisitor.
* Reduces the number of cardinals the Papal Controller gets.
* The annulment event chain no longer costs the victim stability (and opinions should reflect the right country now).
* The Supreme Lama should no longer be infinitely spawned.
* Hides one maintenance event from players.
* Most heretic events now use heretic modifiers instead of choosing a random religion.
* Adds Marine infantry to the USA.
* Fixes a bug in the Sunni heresy event which was causing province religion to be calculated improperly.
* Increases the chance the pope will consider your dispensation, especially as time goes on.
* The Catholic religion once again gives +1 upkeep instead of +1 diplomat.
* Adds Alawite minorities to Syria.
* The Mayan religion has been added to the mod.
* The West African Spiritualist religion has been added to the mod.
* Force-conversion of minorities has been turned into a single decision instead of 36 separate decisions.
* Adds nine new monastic events for Catholics.
* The Protestants can now actually win the League Wars (oops).
* Adds an event to simulate the Treasure Fleet spreading Islam in Indonesia.
* Some tweaks to idea group modifiers (most importantly, removing constant 100 AT combo).
* Some tweaks&fixes to several missions. Added missions for Lithuania to help them reconquer their starting cores.
* Vitebsk and Nevel owned by Lithuania at game start.
* Russia is now inland node.
* Reduced base caravan\_power.
* Formation of Germany and HRE now correctly accepts all Germanic cultures.
* Added more governments to custom nation designer.
* Added 0.75 MTTH for culture change with ostsiedlung for Latvian provinces.
* Added 0.75 MTTH for culture change from east\_elbian and pommeranian to prussian.
* Adjusted Turkish idea group selection.
* Event for Tyrol to be inherited by Austria now set to be "fire\_only\_once".
* Ported the Vanilla Thrity Years' War events.
* All idea groups that require other now require the prerequisite groups to be at least 50% filled (meaning 4 or more ideas researched).
* Fixes a loop-hole in the "The DYNASTYNAME shogunate has fallen !" event.
* The japan.2 event now properly removes obsolete modifiers.
* Fixes triggers of the decision to grab or to take over the Shogunate.
* If shogun refuses to yield his title when a diamyo tries to take over, his vassals gain 15% liberty desire.
* Fixes the unite\_japan\_diamyo" decision.
* When erbkaisertum is passed, vassal electors no longer lose electorship.
* Transfer electorship events are now major.
* allow\_vassal\_war vassals are now referred to as "Daimyo or autonomous vassal" instead of "Daimyo".
* Better calculation of Papal Authority (including whether the HRE is Catholic or not)
* Piety should now work properly with the new idea group system
* Countries should no longer be able to spam annulment requests
* Papal Controllers now get more control over the pope's decision for annulments
* Fixes a loophole in which a pagan country that permitted Christians but oppressed them could get no options in one event when conquering a province in Greece
* Should fix the Royal Patronage modifier for the Papal States reported on the forums
* Removes a number of inappropriate modifiers when a country changes religion
* The Papal States will no longer try to give itself a cardinal in the same province repeatedly.
* Some experimental changes to how Reformed spreads in Catholic and Protestant countries
* Makes the Hussite Wars last a little longer by adding some duration checks to two events
* Makes the Taborite event worse if Bohemia is doing very well in the Hussite Wars
* Changes the way foreign pressure is handled in the Foreign Pressure event for the Hussite Wars
* The beginning of the Hussite Wars will add modifiers to captured provinces, and will convert slightly more people in them
* The AI is more likely to accept conversion to Reformed in the Nationalism event
* The Reformed Nationalism event spawns patriots rather than Reformed rebels
* Makes it more likely larger empires will suffer religious turmoil during the Reformation
* It should be slightly clearer how to win the first league war
* Fixes a broken event in E - Colonial (it was trying to use the wrong religions/variables for religions).
* Typo was preventing Judaism from being tolerated in cases where pagans owned many Jewish provinces, because, you know, that happens SO much at game start.
* Starting pagan tolerance levels are now set properly
* Added events for king or emperor-level monarchies to secure a peace treaty with a royal marriage.
* Added the Genoese holdings in Crimea to the Pontus region.
* Tweaked the Roman Asia region.
* Roman Asia province now convert to Greek instead of Cappadocian.
* Added the Treaty of Perpetual Peace for England and Scotland.
* Added the Union of the Crowns event for England and Scotland.
* Added the Act of Union decision for England.
* French decisions reform the kingdom (Jacques Coeur and Permanent Army) no longer require to be at peace.
* Added an exception for Turko-Byzantine culture spread to not require the bordering culture trigger.

### v1.19.03 Patch

* Decisions regarding edict of moulins are always visible.
* Festivities no longer avaliable in the set-up event.
* Festivities only avaliable for monarchies.
* Some festivities choices have only a percentage chance of raising stability but also can make the ruler indulgent.
* Cleared up idea names for idea tree.
* Added max and mins to marriage securing peace events.
* Changed some idea group assignement to avoid some ahistorical colonisations.
* Changed Uighuristan colour to red.
* Changed Croatia clour to dark grey.
* Renamed three sea provinces around the Baltic.
* Renamed some East Asian tags Mong Mao>Dali, Khalka>Mongolia, Lusong Guo>Lusong, Liang Chao>Liang, Shu Han>Shu
* Renamed some East Asian cultures
* Majapahit now uses Javan NIs
* All idea groups that require other now require the prerequisite groups to be full filled (meaning all more ideas researched), as previous approach wasn't working.
* Added impspy's changes to lucky nations.
* Added Denmark as lucky nation until 1523.
* Delayed Sweden becoming lucky after 1500.
* in 1356, CAS is not lucky, ENR is.
* Fixes the post-1789 French rulers.
* Modified East Asian government names
* Added localization to M&T for tags CLI, CSE, CYU, CEN, CYN and CNG
* Changed Korean Dynasties and Male names, Hanyu primary tag is now SNG
* Included some new Vanilla features to some of the disasters.
* Fixes a glitch with inland seas.
* Reworked a bit the Cods and Hooks revolt in Holland.
* Added some Enlightenment flavour events.
* Removed some Chinese events that affected Base Tax
* Prestige now gives Emperor influence (+0.10 at 100 prestige)

### v1.19.04 Patch

* Added Sunni minorities to Ceylon and Madagascar
* The Roman Territories should now use Italian sprites.
* Religious Syncretism can now occur in fully pagan provinces.
* Indonesia should convert to Islam more consistently.
* Heavy ships may now be built by any country if they are any one of: Western tech, has the Grand Navy idea group, or has the Naval idea group and the Western Arms Trade modifier.
* It should now be harder to convert provinces outside your capital area during the Reformation.
* The inheritance of Flanders should now be much clearer to players, and now includes a CB against Burgundy in some cases.
* France now begins on the brink of a War of Religion if you begin between 1562 and 1598.
* The War of Religion disaster works again.
* Annulments no longer target unions.
* Hopefully fixing the all-terrains-in-UI-are-hills bug.
* Idea tree now shows dip 12 requirement for exploration.
* BYZ mission fixes courtesy of Radz.
* History fixes: Provence's primary culture francien->provencal, removed duplicated province modifiers in Mazovia and Provence.
* The Protestant league can now win the second league war.
* The Defender of the Faith is now removed from the mod, as its historical functions are already in the mod as religious CBs.
* Fixes the decision to form the Inca Empire.
* Muslim heretics can no longer become Wahhabi before that religion has been founded.
* Excommunication is now lifted when a new ruler takes the throne.
* When the pope denies dispensation for excommunication, the event may now give you reasons why.
* A few provinces in northern India now start as Muslim.
* Kashmir now starts as Sunni, not Shi'a.
* The Ghazi event is now more common.
* Minor changes to the Reformation.
* The Papal States can now properly call crusades by event if they are also papal controller.
* The Papal States can now decide to grant or deny dispensation 100% of the time if they are also papal controller.
* Inti countries now get much less authority from provinces.
* Steam frigates now have the proper amount of trade power.
* Any Catholic country with 4+ archbishoprics can now donate land to make a new Papal States if the Papal States has been annexed.
* Byzantium now starts with three new 'obstacle' modifiers rather than the generic 'Wrath of God'.
* Consistory reform events now tell the papal states how close they are to completion.
* Added Vanilla national ideas for Circassia.
* Shaybanids now in steppestech tech group.
* Added and fixed some center of trade modifiers.
* Burgundy expansion events are now to fire only once.
* Removed a spam of events for Burgundian support of the Cods.
* If Holland is vassalised, overlord gets claims when Burgundy inherits following the Cods and Hooks conflict.
* Walcz now starts to Brandeburg until 1368.
* Brandenburg now has a core on Oberlausitz.
* Added missions for AI Brandenburg to conquer Walcz, Oberlausitz, Niederlausitz and Magdeburg.
* Persia can no longer revolt, unless it has a core.

### v1.19.05 Patch

* Minor tweaks to idea-group related events.
* Fixes peace marriage events.
* Fixes event removing blessing\_of\_god.
* The Papal States now gets a 50% discount on its Court system, the same as 8-year-term republics.
* Added a rule so the AI won't go bankrupt trying to gain a cardinal.
* Adds a decision to allow Catholic countries to recommend a cardinal-candidate to the pope.
* Localisation for the ship-building decision.
* Fixes the auto-DOW crusade feature.
* Added in Hindustani unification CB for muslims.
* Changed Adal to Muslim tech (were only state in region with Soudon tech).
* Added more Sunni Muslims to Eastern Africa.
* Redid Burgundy for 1444 start.
* Redid the government ranks for Somali states.
* Redid forcelimit modifier.
* The emperor should now be able to start a league war.
* In its fantasy scenario, Granada now becomes independent.
* Adjusted most religious morale modifiers down.
* Looks like disloyal vassal triggers at 50% liberty desire.
* Vassal force limit from the Pdox forum, 50% reduction if vassal has less than 75% liberty desire, will need to be tested to see if those two numbers are good or need adjustment.
* Adds a decision to allow Mesoamericans and Andeans to build transport ships.
* Redid some Indian province history.
* Repurposed the Patiala tag to make it a more realistic tag for longer in the game.
* Added East African and Iranian idea group.
* Added MIL tech boost to Indian Muslims.
* Temporary fixes to the Wars of Lombardy in 1444; establishes truce between Venice and Milan in 1444.
* Changed the MTTH of the Troublesome Sister somewhat to help the AI form Spain more often.
* Fixes Patiala to be the correct culture and use Panjabi ideas.
* No more chiefs for Persian Group tribal nations.
* No more "High Chiefs" of Kongo.
* Now Bengal has proper monarch in 1356.
* Yuan ruler name.
* Gazikumukh flag now has grunge filter.
* Yuan flag changed to more Mongol-like one.
* New alternate flag for Ming.
* Redid some Idea groups.
* Added in some of the group ideas from vanilla (Kuridsh, West African, and Sumatran).
* Adds the Scottish Schiltron unique unit to the game.
* Added "natural\_harbour" province modifiers to several important provinces in the history file, 85 in total.
* Adds three ships to the game: Mayan and Incan transport ships and the Ironclad Battleship (tech 57).
* Intermarriage requests should no longer be sent twice while a player is thinking about it.
* Choosing to support a crusade via money is now acknowledged properly by the game.
* Made some changes to the India setup, gave Delhi its historical rulers from 1356.
* Orders don't need that bonus.
* More position fixes in Eastern Anatolia and the Levant, Egypt, and North Sudan.
* Change to troublesome sister per the forums.
* Unit positions in Mongolia, Khmer, Anatolian coast fixed.
* Added in new ideas from the Pdox thread, fixed localization errors.
* Rebalanced Idea groups per the Pdox thread.
* Fixes a bug in Swabia with unit positions.
* Added some new ideas from the Pdox thread.
* Gave the Baltic crusaders and the successors Western tech.
* Finishes the 'Republic to Monarchy' (Coup D'Etat) Disaster series.
* Added some new cultures in Eastern India, Tibet, and Burma.
* Made Assam a formable nation.
* Gave Ladakh and the other Tibetan minors the ability to unite Tibet
* Fixes the St. Petersburg decision.
* Some colliding names and single letter names fixed.
* Fixes event removing blessing\_of\_god.
* Fixes Yarkand flag to avoid confusion with Transoxiana.
* Fixes the decision to move the capital to St. Petersburg to be more restrictive and to use the correct province.
* Rebalanced Jaunpur and Mughal ideas.
* Added NI's for Jaunpur from vanilla.
* Changed around the Mughal ideas.
* Gave Awadh the correct government type.
* Changed Gujarat's flag to its historical red and white stripped one.
* Changed the flag of Sindh to the Victoria II triple crescent and the Malwa one
* Fixes Kabulistan flag.
* Fixes my flags so that they used the correct filter.
* Fixes bug where Provencal is the primary nation for Angevin.
* An early version of the "Coup d'Etat" system to turn a Republic with a strong leader into a monarchy.
* Added Polabian in Lubuz and Neumark until the protestant reformation.
* Added ideas for the Somali minors.
* Further revised the Punjabi NI's.
* Buffed the Punjabi ideas to match the other Indians and to better represent the advancements of the Sikhs.
* Buffed Bengali and Bahmanid NI's to match other Indian Sultanates.
* Corrected a localization error.
* Safavids now use Persian NI's
* Fixes peace marriage events.
* Tweaked the force limit bonus for the Deccani states.
* Fixes religion of Ahmadnagar and Berar.
* Yuan ruler title is now Khagan.
* Minor tweaks to idea-group related events.
* New Flags for Shun, Goguryeo, Aisin, Mogaung, Tamna, Lingnan, Zhou.
* Korea and Southern Manchuria no longer are in Seismic areas.
* Added few provinces in sichuan\_area to seismic area.
* Demanding favors of the church during the Protestant Reformation now grants even more favors
* The Divine Religion event is now more likely to result in apostasy
* Changed Yarkand's color so that it didn't clash with the new Kabulistan color, made it so that Hindu Gujarati and Saurashtri could actually use their unique NI's
* Added Gazikumukh, its culture, and idea group from vanilla.
* Greek minors now use the Greek ideas if they lack unique ones.
* Libyan nations now use Berber ideaa.
* Added some of the missing vanilla ideas in India.
* Made it so that Mashriqi countries default to the Arabian Idea group.
* Expanded coverage of the Tibetan ideas to Ladakh if they're Buddhist
* Changed Kurland's primary culture to Baltic German and made it the primary nation for the culture.
* Decreased authority gain again for Inti as it was still far too fast.
* Changes Hindu minorities in India to give Muslims more of a fighting chance.
* Added the New Irish countries.
* Some minor fixes in India
* Ottomans no longer start with cores on Trebizond before 1444.
* New 1356 setup for China.
* Removes the three 'Captivity' events as they are mostly replaced by the CB for Rome added last month (and one event will be replaced with the new excommunication system, later)
* Enacting religious reforms now causes the event to happen (and added a Paradox Inti event)
* Expands the Obstacle system to include the Mamluks (their penalties are relatively mild in 1356, but as time goes on become more significant)
* Expands the obstacle system to include Serbia as well (deliberately set to a very easy obstacle to overcome)
* Added an event to partition Bavarian lands upon a succession.
* Added a decision to decree Salic Primogeniture for Bavaria.
* Added an event fot Bavarian duchies to be inherited by another one if the Wittelsbach dynasty dies out.

### v1.19.06 Patch

* Added Danish ship names by Bastiram.
* Added missing localisation : north\_american.
* Little french update.
* More changes for Central Asia and India.
* Countries that convert away from Catholicism will no longer continue getting excommunicated once per ruler.
* Restricted the India CB so that united Persia couldn't use it.
* Some minor fixes to Burma from 1444.
* Swapped color of Burkhara and Shaybanids.
* Reworked central Asian cultural set up a bit for more historical revolters.
* Fixes an issue with a couple of ship sprites.
* Added QUI ideas by krieg93.
* Added cavalry\_power = 0.15 to FRA traditions and moved diplomatic\_upkeep to the first idea.
* Fixes exploits in BRA/PRU missions avaliable again despite being fulfilled giving infinite presitge and AT.
* Added ALM ideas by Sunspawn&Kuto.
* Fixes Smallpox event and doubled mtth (to 2 years).
* Added -1 prestige to prestige, making it harder to stay at 100 constantly.
* Tech cost reduction per idea 0.015->0.01.
* Tech cost scaling with time 0.3-0.4.
* Reduce WE cost 50->75.
* Removed province 919 from colonial mexico trade company as it is already included in Louisiana.
* Removed up some duplicates in trade nodes file.
* Fixes decisions D - FormingHistoricalNations.txt.
* Fixes decisions M - Obstacles.txt.
* Fixes history/countries/GAZ - Gazikumukh.txt.
* Removed obsolete code emperor = yes references from history/countries/HAB - Austria.txt and history/countries/STY - Styria.txt.
* Fixes heir date in history/countries/CNN - Connacht.txt.
* Fixes province locations in common\great\_projects\02\_buildings.txt.
* Fixes colonial regions South America for culture puelche.
* Fixes Events/FlavourEventsBAV flavor\_bav.204 trigger.
* Fixes trigger for REUS - Purple\_Phoenix\_missions recover\_east\_anatolia.
* Fixes province history file 551Sistan.
* Fixes various province history files to put dates in correct order.
* Cleaned up small items in various province history files.
* Women\_history\_events 16 and 49 fixed trigger for discovery of South America.
* DIS - RepublicToMonarchy event 10 fixed option 1 to add missing limit = { }.
* Fixes some land unit triggers for invalid items ( SCA to KAL, siamese to thai, sikh to sikhism).
* Fixes event M - Indian\_Muslim\_Fix event options for random owned provinces.
* Fixes Events E - Japan.txt event japan.5 event option for subject countries.
* Fixes Events E - TYWEvents event tyw\_events.22.
* Fixes Events E - RepublicFactions. Some changed to country events to fix debug error log complaints and some province events changed from triggered only to is\_mtth\_scaled\_to\_size = 1 to avoid ROOT issues that would not work under country scope.
* Fixes some primary cultures, capital locations, and revolt events for various tags in China.

## Version 1.20

* Over 4000 provinces, many new tags.
* New trade nodes.
* Missions overhaul.
* WE reductions from ideas halved.
* Coring redone: Base cost of 2ADM/development, takes 50 years. Coring events now fire only in provinces which are being manually cored.
* Can't take democracy\_ideas as absolute\_monarchy or despotic\_monarchy.
* Army/navy tradition decay 5%->7.5%.
* Added 50% Hostile coring cost on all HRE provinces.
* Adapted government system to use ranks.
* Removed colonial gold modifiers, as it is now handled by treasure fleets.
* Added M&T units for the last two remaining techgroups: Indonesia and Sub-Saharan Africa. Every techgroup should now get access to units equal to Western Europe.
* Centers of Reformation should appear more consistently.
* Many minor religious events are ignored or automated if you have your religious news settings set to 'none' or 'only major'.
* Completely rewritten the Dhimmi/Jizya/Millet system for Muslim countries.
* Adds the Shinto religion to the game as a minority in Japan (or in a fantasy scenario), with the option to convert to Shinto in certain situations.
* Mahayana countries now have the opportunity to convert to Confucianism over three generations by choosing Zen Buddhism and Neo-Confucianism.
* Genoese crossbowmen properly get their bonus pip.
* Added Condottieri cavalry to tech 7 and moved Mounted Arquebusiers and Ginete Cavalry further ahead.
* Adds a third event to the Swiss Guard event chain for Switzerland only.
* Adds 3 events for Orthodox/Miaphysite countries after a Patriarchate is restored.
* Adds a new 'tolerated' icon for religious minorities.
* Re-added the 'Exclusion from the League' event now that its command is working properly.
* Religious minorities (but not provinces) can now have specific toleration levels assigned by event.
* The Golden Temple and St. Peter's Basilica now use the Great Temple system.
* Adds 8 new events to help Safavid Persia form.
* Adds 5 new decisions for primitive religions that manage to westernize.
* Fixes the Atua and Catholic religious bonuses.
* 'Religious' reforms are now available to primitive nations even if they convert away from paganism, as long as they remain primitives.
* All religious idea groups should now be visible normally.
* The Papal Controller can now properly get a concordat with the Vatican.
* It is now more expensive to argue excommunication with a cardinal.
* Scandinavia now gets access to all Danish and Swedish unique units.
* New buildings and building lines adapting several of original M&T buildings into the new system.
* Replaces vanilla artillery units with M&T ones (one set for most techgroups, one for Asians)
* Adds 1 event for the Animist religion.
* Countries that have obstacles related to autonomy now start with higher autonomy in their provinces (this will lower force limits at the end of the first month).
* Expelling a heresy now adds ducats immediately instead of over time. Doing so can also reduce the base tax of provinces, but never by more than 1 below normal.
* Accepting religious refugees can now add to the base tax of a province, but never more than 1 above normal.
* Orthodox or Miaphysite nations that want a Patriarch must now go through an event chain in which they ask all Patriarchs to vote on it.
* Changes the city charter system for Republics to use autonomy instead of other penalties.
* Changes some Byzantine units to have more historical names.
* All religious minority events should now be affected properly by tolerance policies.
* The Caliph may now choose to leave a weak or impious country and seek his fortunes elsewhere.
* Hindu centers of Pilgrimage are updated to the new map and now include the four drops, four seats and holy city of Varanasi.
* Changes the way Hindu holy lands are handled. Instead of 3 triggered modifiers, there are now 3 events when conquering them.
* Adds 5 events to simulate the largest religious festival on Earth (for Hindu countries owning one of four provinces).
* Adds a number of events for Hindus simulating the many kinds of ascetics in India.
* Adds a system simulating Church Aspects for Protestant, Reformed, Gnostic and Calixtine countries.
* Adds a few Church events which simulate the emergence of a new denomination in Protestant and Reformed countries.
* Rome is now the natural Patriarchate for Orthodox countries in Western Europe (yes, all zero of them).
* Adds 2 events for the owner of Mecca during the Hajj.
* Many tradegoods in PLC adjusted. Some outside of PLC.
* Stettin now natural harbour.
* Venice now major city.
* Added back icons to trade mapmode, as they don't seem to cause lag anymore.
* Adjusted Sound Toll to the new tradenode setup.
* Add Saint-Malo province and events tied to it.
* Add Manpower values for navies.
* Minor MP bonus for some naval buildings and ideas.
* Completely rewritten the rewards of missions. Add immediate bonus for some of them, and penalties too. Add new missions too.
* Increase the privateers power.
* Add missions for Portugal conquest of posts in Morroco.
* Add Serennissima Italia's stuff : Medicis for Firenze, Italian Powers, and others.
* Venice and Genoa now have special province modifier.
* Exploration idea now can't be taken in 3rd idea group like before. It needs dip\_tech = 14 and adm\_tech = 16.
* Portugal has specific events/missions in order to start exploration of African coast before having explo ideas.
* Try to fix the exploration of India with events/missions of Vasco de Gama (until distance issue is fixed)
* Add a France/Brittany Wedding event

### v1.20.01 Patch

* Fixes to the Trade Node map.
* Siebenburger no longer renamed Hunyad when becoming Magyar.
* Fixes to history files.
* Fixes a bug in which a second Schism could strip countries of their allegiance to either pope.
* Fixes a bug in which the Succession Crisis event chain could enter an infinite loop.
* Constantinople now starts without the Major City or Civil Service trade goods. Instead, the owner of Constantinople gets access to a "Repopulate Constantinople" decision which will add these two for a small price once its owner has reached 300 development.
* Added 4 events for Orthodox nations which expand to own at least two Patriarchates.
* Religious Heads once again use triggered modifiers so that players can see their effects and results more clearly.
* Adds Latin Patriarchates to several historical provinces (depending on start date: Lisbon, Venice, Gorz, Friuli, Granada, Goa).
* Tweaks to Russian minors colours.
* Some position fixes.
* Some Romanian province names by cldcrst.
* TLI history additions by Captain Irwin.
* Some positions fixes.
* Novgorod->South Baltic and North Baltic -> South Baltic trade routes added, Novgorod->Krakףw removed.
* Sound toll bug fixed.
* French prestige decay finisher -5% -> -2%.
* Some Japanese adjacencies fixed.
* Rescaled diplomatic annexation cost to fit development, not base tax.
* Fixes Worodugu troop placement.
* Fixes HRE losing it's cores after formation.
* Disabled vanilla gov. rank upgrade (old M&T system still in place).
* Gold mines no longer deplete (until new development system is in place).
* Fix Medici system, and add "signora to monarchy" decision.
* Milan is now a Signora Monarchy at the start. Add a decision to become a Duchy like historically.
* Fix to nex Burgundy event.
* Changes to history in Armenia.
* Fix of the Music issue.
* Changed 2nd Caranga to Charca.
* Hopefully fixing HRE revolting away from the +HCC cores.
* Prevents the game from constantly adding immortal cardinals on its own instead of using the Dei Gratia system (and will remove such cardinals from your current game within 6 months of loading)
* Limits the number of cardinals to 20 before 1400, 30 before 1500, and 80 after 1500.
* The pope is much more likely to appoint cardinals in small Italian states than before.
* Less papal influence from each cardinal, and no papal influence from simply being Catholic.
* Increased papal influence from Church Influence and from being Italian.
* Revises Italian cardinals, including several historical ones.
* It is now easier to elevate provinces in Italy to archbishoprics.
* Countries should now only be able to excommunicated once per ruler/pope combination.
* When you receive news that a country has been excommunicated, you should be told why.
* Limits the 'Treasure Fleet' event to only select some ports, not all, with a smaller revolt for large empires in option C.
* Adds forts to two provinces along the Dardanelles.
* Catholic countries can now accumulate up to 200 papal influence at once.
* Adds the Shifting Loyalties obstacle to the Mamelukes.
* Replaces Wrath of God with several obstacles for Persian Mongol states.
* Made the Ottoman AI more opportunistic.
* Eretna can now potentially be inherited by the Ottomans if certain conditions happen (but is far more likely to get conquered).
* Muslim states are more likely to send Ghazi to countries attacking Mecca or Constantinople if they are held by non-Muslims.
* Redo terrains of Italy ( no jungle anymore ) and some tradegoods.
* Some fix for Italian states.
* Florence now minor center of Trade
* Some adjustment to republic governments.
* Border adjustment for Grodno-Kynki: Kynki enlarged north and now includes Grodno/Gardinas, now named Kynki. Old Grodno/Gardinas is now Trakai/Troki.
* Mielnik -> Brzesc/Brestie, Brzesc/Brestie -> Bia³a Podlaska.
* Fixes several city positions in PLC region.
* Fixes Polish Prelate being in Kalisz not in Gniezno.
* Adjusted some liberty desire modifiers.
* Fixes Factories and Steam Powered factories not replacing the Workshop and Factory respectively.
* Added tooltip explaining coring.
* Adjusted coring event MTTH modifiers.
* Edited the Great Britain formation decision to allow Scotland having England as a subject.
* Constantinople no longer has fort 15th at game start.
* Fix for abolish marches decisions.
* Event giving money from sound dues now only fires if you are actually collecting from trade there.
* Adds a decision to improve your court for a human player
* Makes it easier for Serbia to rid itself of its obstacle and weakens its effects slightly
* Bulgarian states now have proper titles and ranks
* Bulgaria now has Gnostic (Bogomil) heretics before 1360
* Weakens the starting Bulgarian tsar and his heir to reflect their relatively poor rule
* Increases the decentralization of Bulgaria after 1350.
* Adds a 'war cog' light ship so that Northern and Western European countries that cannot build galleys have access to some kind of warship in 1356.
* Adds historical rulers, governments, religions and revolts to Sarbardar. It also starts with a succession obstacle.
* Adds more Shi'ite minorities to Persia.
* Fixes one Church Aspect that was having no effect due to misspelled modifier.
* Fixes female titles for some governments.
* Religious rebels will no longer convert countries that are especially tolerating their religion (mostly affects Muslims and Pagans).
* The Roman Territories should no longer immediately seek to rebel against the Papal States.
* Some coring changes: the Papal States no longer gets cheaper coring automatically, and excommunication/Papal Controller effects vary by papal authority. Intolerance to a province religion now raises coring time.
* Starting autonomy in Serbia and Byzantium has been toned down.
* The Hussite Raids have been scaled back somewhat.
* Piety's effects have been rebalanced (lower morale and defensiveness bonuses, higher effect on trade, technology and advisor cost).
* Low piety now gives bonuses to advisor cost and to republican tradition.
* Adds small Orthodox minorities to Calabria and Salerno.
* Adds Jews to Sicily and Ancona. Removes Jews from Naples.
* The decision to eradicate the Magnates now requires 20% average autonomy (from 10%).
* France now receives three free cardinals at the start of the game if the pope is in Avignon.
* Colonial governments should now appear normal.
* Forming Spain peacefully now adds the Fueros modifier, adding decentralization and autonomy, which can be reversed through a 'Revoke the Fueros' decision.
* Trastamara support no longer persists after Castillian Civil war ends. Noble revolt events during the war now add local autonomy.
* Weird CTD from turkish mission crash fixed.
* Reworked silesia formation.
* Tweaks to buildings based on Viking's feedback. Modifiers tweaked to make choices less no-brainer. Universities/schools no longer give flat -tech cost, but provide monarch points via events instead.
* Removing superflous terrain province modifiers (terrain\_hill, terrain\_plateau, terrain\_promonotory, hill\_tribes).
* Adds an event causing the Theodosian walls falling into disrepair.
* Adds a decision for Armenian Miaphysite countries to restore the Catholicos.
* Miaphysite Patriarchs now show up as Catholicos on the map.
* Fixes a bug with one Idea Group event from vanilla causing ahistorical heresies.
* Heretic strongholds now add +1 fort level instead of +25% defensiveness in order to prevent nearby forts from reconquering them, thus causing problems with the War of Religion disaster.
* The Eastern Roman Empire should once again be named the Eastern Roman Empire.
* When Safavid Persia forms it gains 200% liberty desire if it is a vassal state.
* The 'Wrath of God' event now tells the player why this disaster has happened to him or her.
* Fixing deserts in Poland.
* Removing Lechitic culture group. Lithuanian, Old Prussian and Latvian go to a new group: Baltic. Polish and Kashubian go to West Slavic.
* Supply limit gain from tech from 4% to 5%.
* Added 2 more base building slots.
* Simplified War Dynamism events.
* Adding Livonian War DHE.
* Adjusted techs at which arsenal and regimental camp are avaliable.
* Added culture acceptance event.
* More building slots from architecture modifiers (e.g. baroque\_city).
* Economic ideas tweak.
* Adding European province names submod. European province names no longer in the main mod.
* Some terrains corrections
* Fix the Ferrara-Modena Duchy in history files.
* Adding European province names submod. European province names no longer in the main mod.
* Removed superfluous Armenian Zakarid nation.
* Added Turkish Erzincan nation.
* Fixes an issue with having two Khorasan nations on the map.

## Version 1.21

* HRE government rank issue fixed.
* New provinces in Greater Armenia.
* Added Siunia, owm\_armenia primary tag.
* Armenian cultures now accepted by Eastern Roman Empire.
* Added a new Armenian culture group.
* Reviewed the Persian wastelands.
* Added three provinces in Manchuria.
* Fixes some wrong scopes in the songs.txt file.
* Fixes a number of faulty positions.
* Fixes a couple code bugs.
* Lucca owned by Pisa in 1356. An even will generally fire, representative of Lucca buying its independance to the Emperor.
* Add an event about the Lucca's purchase of independance.
* Added the Fiume province.
* Removed Rostock, added Mecklenburg-Stargard.
* Fixes the music txt files.
* Faster coring events for CNs (0.5) and pagan provinces owned by non-pagans (0.5).
* Lubeck now Major Port.
* Denmark now rival with Hanseatic league.
* Some adjustment with center of trade bonus.
* Fixes building icons.
* Fixes castles (fort\_14th) not being visible as models on map.
* Dynastic cycle mechanic fully operational.
* Yixing revolution modified to start civil war in case an unified China changed dynasty.
* Corrected province names in Western and Central Siberia, thanks to jw252's input.
* More historical setup in Manchuria with three new provinces and seven new tags. Added culture: Nivkh
* Corrected terrain in the territories of modern China and Korea.
* Chinese states lose Red Turban Rebel modifier on uniting China.
* Added a decision and 3 new events surrounding Orthodox attempts to heal the schism by controlling the Pentarchy and appointing an Orthodox Patriarch of Rome.
* Several religious notifiers have been made more clear to players, including Church Influence, Excommunication and Conversion.
* The more archbishoprics a country has without a single cardinal, the more likely they are to receive one.
* Adds more Orthodox and Miaphysite minorities to Anatolia.
* Kara Kum and Kyzyl Kum are now wastelands.
* Gobi desert is now a wasterland, with oases.
* Some new provinces in Liaoding.
* Removed ERG cores as they were causing more problems than benefits.
* Most rebels that add an effect to captured provinces now only do so if they capture a province unprotected by a nearby fort, or if they capture a fort.
* Most rebels no longer reinforce from attrition.
* The pope should be more selective about when and who he excommunicates, and will focus on countries that have several violations first.
* The pope will only excommunicate countries that are at war with the Papal Controller if they are winning the war and either rivals or winning by a great deal.
* The pope will not automatically excommunicate countries for seizing Church lands as long as their Church Influence remains high or there are other, more important excommunications to deal with.
* Countries outside the HRE should no longer be able to join the First League and must wait until the Second League is formed.
* Several Purple Phoenix events dealing with the recovery of the Patriarchates have been removed from the mod as they conflicted with Dei Gratia.
* All Purple Phoenix missions dating back to the 8th century have been revised to use the new maps in the mod. Several older ones still need revision.
* Halved unrest from AdmEff, as it was too harsh.
* Fixes some climates and terrains.
* More Malorn's modmod changes.
* Fixes the flag of Syunia.
* Removed an extra filter from the flags.
* Fixes a localisation issue with war dynamism event.
* NEW ICONS !!
* 3rd tier level of trade centre in the Mediterranean. -> "Notable Mediterranean harbour"
* Some fix in Italy ( terrain, tradegoods, historicity ).
* New autonomy calculation system ! ( still WIP, and need some feedback )
* Revised Andean titles and ranks
* Adds 2 events to help the Knights retreat from their home if a Catholic nation is able and willing to give up an island to them
* Development and autonomy effects on missionary strength have been reduced to take into account the higher values of M&T.
* Religious refugees now have a larger impact on development: refugees now have a 25% chance of improving (refugees accepted) / reducing (refugees expelled) the production of their province (was base tax) by 1, to a maximum change of +/- 2 (was 1).
* War Cogs and Barques can now properly be upgraded.
* High development provinces should no longer suffer constant cardinals being appointed and dying.
* The Ottomans can now take advantage of War Dynamism before becoming the Turkish Empire.
* Changed some War Dynamism factors.
* The country that releases an antipope will now guarantee it at the same time.
* France will guarantee the Papal States at the beginning of the game, if it begins during the Avignon Captivity.
* AI Aydin should no longer be annexed automatically by the Ottomans within months of game start.
* Aydin now starts as historical friends with Byzantium.
* Mahayana countries with Confucian minorities (e.g. Korea) are now more likely to convert to Confucianism.
* Optimisation of calculation and initial events. MP games should start more smoothly.
* Monarch death event no longer fires at start. Improved Monarch Personality events.
* AI BYZ now guaranteed by OTT/TUR.
* Granada won't declare war on Castile by event before the Castilian Civil War is finished.
* Semien is not mountain, not desert.
* Added the Vanilla Maya expansion CB.
* Fixes a typo making Sweden an empire.
* The Isles nation set as a principality.
* Mann starts as a core of the Isles.
* Japan can no longer use the Imperial Restoration casus belli if it is a subject nation or if the shogun is its vassal.
* Changes to the distribution of the different types of grain.
* Madagascar now in Zanzibar trade node.
* More events for republics, also add factions for oligarchic republics.
* Duchy of Athens now western tech, and Morea is now eastern.
* The pope should no longer try to appoint two cardinals to the same province when requested to appoint more cardinals from your culture
* Countries with a significant fraction of the College of Cardinals under their control get a penalty to new cardinals being appointed from there
* Added an event to allow Catholic countries to donate Mediterranean islands to the Knights if they are doing badly.
* Adds an event for captive Patriarchs to protest the treatment of their flock
* Autocephaly can only be attempted once per ruler
* The Roman Territories no longer lose their cores when the Papal States returns to Rome.
* The AI is pickier about when it enacts the 'Claim Sultanate of Rum' decision, which is also more positive overall.
* Lowers the chance of pretenders spawning upon a new ruler with the 'Unclear Succession' modifier
* AI Safavid Persia now gets the Blessing of God
* Should prevent Centers of Reformation from appearing upon conversion, then disappearing immediately if the province does not have that religion as its plurality
* Anatolian Supremacy events now do not fire if the inheritor is at war
* The 'Promised Land' event should fire more often when it's supposed to, and never when it's not supposed to.
* Capital of Makedonia province is now Ohrid.
* Corrected the capital of Serbia.
* Iberian-cultured nations will get event petitioning them to grant autonomy.
* Reviewed the region setup of Iberia.
* Completely overhauled the governments of Japan.
* CAR ideas by stevetheman90.

### v1.21.01 Patch

* Corruption events now made substantially more common with increased centalisation
* Wei-suo nerfed from +100% manpower to +25% manpower
* Balkan emperors no longer called Karantanija ;)
* Fixes Privilegium Maius event firing repeatedly.
* Ideas and idea groups: global\_trade\_goods\_size -> global\_trade\_goods\_size\_modifier and province\_trade\_power\_modifier -> global\_prov\_trade\_power\_modifier (the first one was local).
* Restore PU CB: AE and WSC halved.
* Fixes BRA pomeranian mission missing Rugen.
* Admin ideas -CC 25% -> 15%.
* Starting merchantilism set to 0 for most of the countries.
* AI now gets +1 prestige to help with PUs.
* Indochina history fixes by LordofWarN02.
* Corruption events now made substantially more common with increased centalisation.
* Fixes coring event tooltips.
* Spanish inter\_caetera NI replaced by gran\_capitan (leader\_land\_manuever = 1).
* Add Elective Monarchy and Dutch Republic mechanic for DLC : Res Publica
* A lot of decisions/acts are removed, as they are already in the policy mechanic !
* Production size of goods is now 0.1 instead of 0.2.
* Some balance with trade\_efficiency modifiers.
* Again some changes with Italian tradegoods.
* Some forts are removed of Aragon lands, as 7 was definitely too high for the AI !
* Succession Crises no longer repeat.
* Centers of Reformation should now stay converted when they appear.
* Colonial Nations can no longer try to become monarchies by undermining the republic.
* Introducing witchcraft laws will now properly prevent Witch Hunts from occuring in your nation.
* The owner of Jerusalem now gets the option to settle Jews directly if he or she gets the Promised Land event for a different Jewish community.
* The Promised Land event now has a smaller MTTH but much stricter requirements.
* Changed the requirements to expel minorities. The AI should also be much choosier about when it does so.
* The decision to create and release the Kingdom of Jerusalem no longer causes a scandal. Instead, it now gives you a favor from the Pope.
* Choosing to keep your predecessor's court no longer gets ignored if you previously had the middle court rank.
* Byzantine missions now have proper localisation.
* It now costs half as much to force-convert countries in peace treaties.
* Ise Shrine is now properly located in Owari again.
* Added a decision for Muslim countries to declare themselves Caliph even without the Sharif trait, meant to simulate the Ottoman claim in 1363.
* Caliph authority should be clearer to the players, and now includes a penalty for being a declared Caliph and for rival Caliphs.
* The CB for rival caliphs should be easier to achieve now.
* The CB to end the Schism should now be clearer that you need to vassalize the Antipope (or Pope).
* The Papal Finances event now has a minimum amount of gold it provides.
* Countries who were targeted for an annulment should now properly hear the results.
* The Miaphysite Union event chain can now end prematurely if it takes longer than 20 years. Also added an event to warn the player if they lose their theologian during the event chain.
* Tweaks to Danish ideas by Bastiram.

### v1.21.02 Patch

* Review of the different Iberian Cortes and Reinos.
* New decisions to create Cortes (giving a core) and Reinos (giving the gaining control modifier).
* Added vanilla elective\_monarchy and dutch\_republic.
* PLC/POL can get elective\_monarchy if they make to many concessions to the nobles or have no heir (requires the POL-LIT union to happen).
* Added decisions to remove the autonomous beylik modifiers.
* Interface adjusted for development feature.
* Ideas interface adjusted with new triggers for exploration.
* Medieval monarchies now get up to 2x their decentralisation free vassal slots.
* Local fortification expert discovered event no longer fires in provinces without forts.
* Papal traditions changed from deprecated papal\_influence to diplomatic\_upkeep = 2.
* Industrial events now only free for CNs.
* MAX\_ACTIVE\_POLICIES 5->7. Related UI tweaks.
* Tweaked policy selection screen to show more modifiers.
* Liberty desire per DIP tech ahead of overlord is reduced to 5, from 10, (Vanilla uses 5 and M&T has even more techs).
* Expansion Capacity no longer boosts liberty desire of colonies (down from 0.5 LD per point of expansion capacity).
* Large Vassal line bumped from 200 to 300 development (boosts liberty desire by 25 once it crosses that threshold); Great Power Vassal threshold bumped from 500 to 600 (boosts liberty desire by 50 points).
* Colonial Assembly now requires ADM tech 25 (~1550).
* Added some province name changes in Anatolia.
* Added an event for the owner of Kem to colonise Kola.
* Jlich removed from the Low Countries region.
* Fixes some issues with the Iberian crown modifiers.
* Iberian crown modifiers now have no effect on conversion chances.
* Tweaked the mtth modifiers for centralisation efforts to finish.
* Hopefully fixed the Japan annexation problem.
* Updated PA to work with the current building set up.
* tweaked the terrain map for the Asian deserts.
* Some minor flag fixes reported by the Validator.
* Fixes two wrong/missing provinces in the Purple Phoenix missions (the Holy Land and Spania missions)
* [b]ADM and DIP tech levels have been revised to be more historical and more differentiated.[/b] This will affect when many buildings are unlocked (and even reverses the order of two building upgrades: water works become hospitals, and shipyards become drydocks). DIP tech levels now provide trade efficiency, not production efficiency. ADM tech now provides production efficiency.
* Fixes a bug in which corrupt or hostile patriarchs were sometimes showing up as having no personality.
* Rival popes will now surrender properly when vassalized.
* Ending the Schism by vassalizing one pope now provides a greater reward (a papal favor and two cardinals).
* Hussite raids will no longer overwhelm the AI with their 1,000 strong rebel forces.
* The Papal States will no longer auto-inherit the Antipope at the beginning of the schism (oops).
* Catholic countries can no longer send troops to a crusade if they don't have enough manpower.
* The chance of getting a heretic or corrupt patriarch in the Rival Patriarch event is now higher.
* The Emperor may no longer start the second league war. I hope this may fix some of the problems with the league system, but it is a band-aid measure for now.
* Reformed Centers of Reformation should appear more consistently.
* Annulment is no longer available to countries that are the lessers in a personal union.
* The Muslim Elites event will now fire less often, and never if you are persecuting a religion at the time.
* The Capital of France is now Bourges when Paris is taken by the English between 1419 and 1449.
* The Pentarchy mission for Rome should be fixed now.
* Catholic countries will now only convert voluntarily to Orthodoxy if Rome has fallen or if the pope has low authority.
* Holy Roman Emperor no longer asks himself for a promotion.
* Catholic vassals now ask their liege, not the Pope for a promotion.
* Increased combat width gain from tech.
* [i]Finally[/i] fixed a bug that could cause a country to launch repeated, invisible pretenders from your country to another, both draining the resources of the sender and giving the recipient multiple waves of pretenders (thanks to [b]Kerbert[/b] for discovering it!).
* Fixes a bug that could cause a few very heavily divided provinces to start as a religion despite having 0 population.
* Change navy construction cost and time.
* Add some historical heirs for 1356 start date.

### v1.21.03 Patch

* Fixes a Nikaia and Nikomedia in the Province Renaming feature.
* Added Jandy's event adding heirs to monarchies on start of scenario.
* Changed Jawor's flag to that of the city, to differenciate from Croatia, without having one too close to neighbouring Swidnica. Also adjusted its map colour.
* Ported the exit of HRE on forming Germany and Italy from Vanilla.
* Genoa, Savona, Trieste and Rijeka added to the HRE.
* Treviso removed from the HRE.
* Added Piombino as independent nation from 1398 to 1805.
* Removed the advisor cost reduction from Bureaucrat faction
* Trading in tea bonus switched from -33% advisor cost to +1% prestige
* Added the Russian principalities of Yuriev and of Starodub.
* Many country capitals fixed (mostly courtesy of 17blue17).
* Added a decidion to remove the Kurdish princelings.
* Added modifiers for micro-states like San Marino.
* Papal powers should now match their icons.
* The game should not auto-generate cardinals in very high development provinces any longer.
* The Ottoman capital city of Bursa now starts as Turkish and Sunni to prevent them collapsing into an Orthodox nation.
* Advisors generated by religious event are now half cost to hire and maintain.
* In the Cathar fantasy scenario, French vassals who become Gnostic now become vassals of Toulouse instead.
* Basic national ideas that give legitimacy now also give republican tradition and devotion bonuses, to avoid having nations that do not gain anything from them.
* Taking authority from a rival Caliph should now work properly even if you have done so already.
* Theocracies now get access to Devotion.
* Adds explicit instructions for the Rival Caliph CBs.
* The Beatify Saint papal power should work properly in all cases now.
* Adds an event for Shinto (the Tenrikyo Sect).
* Orthodox Patriarchs with low news settings should no longer be asked to appoint metropolitans.
* Nominating a metropolitan now gives a chance of +1 prestige instead of a guaranteed decimal amount that rounds down to 0 in the tooltip.
* There should always be at least one option in the 'Appointing Cardinals' event, even in unusual circumstances.
* Monarch traits are no longer generated for regencies on save load.
* Fixes exploit with spamming promotion decision.
* Requirements for Kingdom and Empire level promotions now much higher.
* Fixes Swedish Civil war events (thanks, JAndy).
* France no longer has free CB on its vassals at start.
* Added LAT ideas by seijika-san, coding help by cplfernandez.
* Creating a Cortes or a Reino now removes an existing Cultural Uprising modifier.
* Theologian advisor now valid to build the Hagia Sophia minarets great project.
* Added some more Italian micro-nations.
* Micro-nations no longer have an effect on unrest.
* Kremlins (map objects) are now great projects that can be built later by East Slavic nations.
* Changed Theodoro's flag to the one made by Anmaril.

### v1.21.04 Patch

* JAndy's fix to his Heir event.
* New Flags !
* Remove land army modifier ( forcelimit, maintenance ) for governments.
* Saxony no longer double elector on later start dates.
* Fixes France having no Reconquest CB.
* Position fixes.
* Minor nation modifiers stab cost 10^ -> 2.5%.
* Event generated advisors are now cheaper to employ (discount = yes).
* Hopefully fixed the startup OOS.
* Arpitan switched to Langue d'Oil culture group.
* Vivaro-Aupenc and Limousin cultures added to the Lengua d'Oc culture group.
* Edited the set up of the Occitania region.
* the cb on primitives now opened to colonial nations and neighbouring nations.
* Added Anmaril's flags for Delhi, Mamelukes, Alsace and Mughals.

### v1.21.05 Patch

* Aragon now has Occitan culture accepted.
* No more culture shifts between Greek, Pontic and Cappadocian.
* Burgundy can no longer inherit Low Countries nations if they are at war.
* Added Jan Mayen easter egg (thanks JAndy).
* Worked on Indian terrain
* Free slots for Indian countries nwo only require rank 5 (Kingdom)
* Centralisation no longer affects PA for now
* Rank 5 (Kingdom) countries get +1 free leaders, rank 6 (Empire) boosted to +2 free leaders (gain of 1)
* Decentralisation 3+ gets +1 free leader, Decentralisation 5 gets an additional +1 (net +2 free leaders)
* Removed the vanilla comet sighted event
* The AI will now be much choosier about replacing its heir (and losing 40 legitimacy)
* Increases the stats of pre-tech 8 chinese artillery to match their new starting level of 8
* Adds some more religious demographics
* Changes a few Confucian religious tolerance events to use demographics instead of checking provinces owned
* Changes several Orthodox province events to use a hidden maintenance timer event instead (similar to the Hindu one)
* Separates a few Orthodox and Miaphysite events involving Patriarchs
* The Fate of the Patriarchate event now adds or subtracts nationalism from potentially several provinces
* The Ise Shrine event for Shinto countries has been changed so that it fires every 20 years instead of only once
* When a country deposes the pope by sponsoring an antipope, they immediately lose one cardinal
* When the antipope is created, the pope will immediately appoint new cardinals
* Catholic countries that support the antipope cannot be granted new cardinals
* Catholic countries cannot offer land to the pope during a schism
* AE lower threshold for coalition now 50, like vanilla.
* Completely revises the Jizya system and adds a new option: the Devsirme blood tax.
* The Millet system has been completely revised and is now only available in the late game.
* The Turkish mission to conquer the Levant now excludes any Arabian provinces from its target.
* The Anatolian Supremacy event chain now takes into account whether Byzantium is human (the Turks will form faster) or whether a human player is Turkish (the Beyliks are more likely to inherit each other and become a rival).
* Saruhan added to the map in 1356.
* Erzincan no longer on the map before 1380 and its independence.
* Tao given back to Georgia in 1356.
* Aydin beylik given the Aydin province.
* Dulkadir gets back its capital Elbistan.
* Bingצl renamed to Elazig, and given to the Artiqids, vassal of the Kara Koyunlus (as modifier).
* Canik now vassal of Eretna.
* AI nations get some special bonuses including faster recovery speed.
* Added some republic micro-nations.

### v1.21.06 Patch

* diplomatic\_annexation\_cost now affects integration time (the M&T feature).
* Multiple tweaks to idea groups.
* Tweaked ai attitudes to hopefully make lithuania's expansion more sane.
* Tweaked theocracy-type government bonuses.
* Fixes to Turkish missions.
* Sultanate of rum doesn't give free cores, but grants 0.5 MTTH modifier to coring events instead.
* Some change about naval ideas.
* Fix some issues in trading\_posts events (mistakes from MEIOU conversion and others).
* Become Duke of Milan now requires admin tech 9 so Milan can get it at a historical time.
* Swiched Mahdia and Susa.
* Changed religion of several Anatolian provinces: Mugla, Aydin, Tire, Manisa and Sivrihisar. In addition, starting minorities have been changed across Anatolia to reflect more precise historical demographics.
* Fixes a typo for Elazig province name.
* Troublesome Sister event now helps speed the Iberian Wedding event.
* Capital of Kastrioti is now Krujכ.
* Cods and Hooks disaster can be avoided with adm 5 ruler and/or full stability.
* Changed the flag of Ragusa.
* The Aztec religion should now have normal doom.
* Catholic countries now lose between 1 and 11 papal influence when the pope dies (depending on their annual gain)
* The antipope now begins as a vassal of its sponsor
* Conquering a second Orthodox patriarchate will no longer give the option of establishing a second Ecumenical Patriarch
* References to 'my predecessor's court' have been rewritten.
* Removes the vanilla Turkish Caliph event from the mod
* Limits the Anatolian Supremacy even more if the player is Turkish, so that human players will have to struggle for dominance more.
* Kills heir when ruler flees in a succession crisis
* Makes the Caliph/Ulema Jihad CBs look different
* The "Broken Vow' event for Muslims will no longer fire multiple times
* Removed a number of Muslim DLC events as they conflict with Dei Gratia events
* Changes the localsation of an any-religion Excommunication event so that it is clearer that it is your own religious leader
* Fixes the triggers for an Orthodox/Miaphysite event so that players do not get spammed with the same event repeatedly as soon as they own two patriarchates
* Safavid rebels should no longer appear by event in late starts
* fixes a wrong province ID in a Purple Phoenix missions
* Makes the AI slightly choosier about sending missionaries to neighbours
* Setup of religious minorities now applies the rule of ownership and capital to same-religion provinces that would otherwise convert (in layman's terms, means fewer provinces will flip spontaneously from the state religion upon game start)
* Adds a decision for large Catholic countries to gain an archbishopric if they do not already have one
* The Buy Indulgence papal action is easier to trigger
* Completely overhauled roads, now giving much faster movement (50/100/200 %) giving a substantially higher tax increase (10/25/50 %) and requiring an upkeep of (0.5/2/8 flat tax)
* Added a decision for Rus republics to become a union tag
* Decision to abrogate Turkish beylik modifiers now require owning a neighbouring province.
* Decision to abrogate Tuskish beylik now requires either enough centralisation or not being a Muslim nation.
* Decision to create a Cortes no longer costs dip power, grants 5 legitimacy per province in the Cortes.
* Decision to create a Reino no longer costs dip power, grants 5 dip power per province in the Reino.

### v1.21.07 Patch

* More medieval universities added in Europe.
* Marketplaces added to all CoT provinces occupied from 1356.
* Removed the Troublesome Sister flag required for the Iberian Wedding event.
* Religious expulsions made more common.
* Hokkaido made uncolonisable again (colonisation by event, for Japan).
* Germany can be formed by emperor if he is the only HRE member left.
* Events to colonise Lappmarken and Kola no longer requires full expansion idea group, but either the land\_of\_opportunity or colonial\_ventures ideas.
* Events to colonise Lappmarken and Kola now costs 50 adm or mil points per province depending on the option taken.
* Medieval and indian monarchies can no longer enforce peace on their vassals (prevents exploit).
* Lithuania historical rivals set to KIE, CHV and SMO to encourage eastward expansion more.
* Buffed serbian cavalry\_power NI 5%->15%.
* Added some starting buildings all over the world for 1530.
* New Rebel type, Burmese Patriots, to help Taugoo expand historically.
* Redid some 1530 province history to further improve the start date.
* Overhauled Delhi setup for 1356: now starts with a bunch of vassals and some historic obstacles.
* Fixes free vassal slot calculation.
* Historical rival back to LD 35->25, historical friend -10->-25. Removed French vassals from being historical friends of France (as a test).
* All idea groups that require other now require the prerequisite groups to be at least 50% filled (meaning 4 or more ideas researched).
* Introduced historical scores. Still needs tweaking.
* Colonial revolters now properly shift to colonial cultures.
* Amazonia forest now closed to colonisation until mil tech 40.
* Added some colonial cultures.
* Revamped the events to set colonial cultures.
* AE levels kept as before vanilla 1.13.2 patch.
* Emperor more likely to choose better court options.
* Changes about English National Ideas.
* Thessalonike now stats with a level 1 fort and a minor center of trade modifier.
* Conquest missions (generic and targetting amerindian nations for now) now opened to the AI.
* Cannot guarantee someone you have truce with any more (prevents exploit).
* Added Vanilla teocracy heir on\_action event.
* SAX ideas become MEI ideas.
* Added Dozer and Smigg's SAX ideas.
* Removed mountain terrain in Poland.
* Tweaked the take\_colony wargoal.
* Possible tweak to avoid having Holy Roman Empire as releasable.

### v1.21.08 Patch

* Fixes one of the bonuses of the Bavarian national ideas.
* Changed the AI Spain's first idea group.
* Fixes a culture issue in China events.
* Redid Marathas government, made them the Deccan group union, and added a Deccan unification CB similer to the Hindustani one (availible from adm tech 23).
* Hindustani Muslims can use the CB from ADM tech 35 with high MIL leaders or a statemen.
* Unreformed Hindustani Muslims now have the option to create a viceroyality of the Deccan or suffer serious penalties in Deccan provinces.
* Forming Celestial Empire now puts the nation as chines\_group culture\_union.
* Emperor can now get the Fugger bankers.
* Fugger bankers increases wealth of the Free City of Augsburg.
* When the Fuggers are imperial bankers, they can help finance the Cathedral of Cologne.
* New Conquistador Rebel type for Mesoamerican and South American natives bordering Spain, Castille, or one of their colonial nations to speed up AI conquest of the Americans (historically, the Conquistadors acted without state oversight). Added new CB for Inca civil war.
* Added 2 new South Indian Muslim countries, Savanaur and Kurla, to act as vassals for northern Muslim states.
* Tundra and taiga terrains now use steppes graphic on province panel (pending new graphics).
* New vassal events for the Malay sultans.
* Reworked Hohenzollern succession events so that Brandenburg can inherited by other Hohenzollern states.
* Minor Hohenzollern states can become Brandenburg.
* Added decision for Prussia to move its capital to Berlin.
* Holstein now starts as a county until 1474, and a duchy after that.
* Mising boost events added for mod's advisors.
* Corruption is now correctly more likely to fire the more centralised the state is.
* Doubled the stability, tax and trade effects of corruption.
* Fixes a couple stry pixels in Mongolia.
* Removed tech bonus from Bureaucrat faction.
* Maintained forts also lower AT decay.

### v1.21.09 Patch

* Changes the Sufi Missionaries event to be a country event affecting multiple provinces simultaneously for large empires in order to cut down spam.
* The Political Islamification event should fire much less often for larger empires.
* The beneficial effects of the Devsirme blood tax and Jizya poll tax now increase more slowly as heathen population increases, while their negative effects increase more rapidly.
* The Ghazi Warriors event will no longer fire if your capital is controlled by rebels. It will also fire less often for Shi'ites and Ibadis.
* The Shari'a law event now has effects on republics and theocracies.
* Shi'ite countries and republics are now more likely to choose liberal Shari'a law, while Wahhabi countries and Theocracies are more likely to choose strict Shari'a law.
* Added 4 new events around the formation of Safavid Persia, which should help it grow and convert its Sunnis to Shi'a Islam.
* Choosing to submit to the Safaviyya voluntarily now properly allows the remaining Safavid events to fire.
* Safaviyya rebels will no longer make Persia go over its force limits in most situations.
* The Sufi Revolutionaries event will now wait until there are no more likely aquisitions before firing.
* Ibadis are less likely to get the Charges of Innovation event as they, like Shi'ites, believe the Gates of Ijtihad are still open.
* Replaces the command to spawn generic religious rebels from most instances to avoid having Safavids, Ghazi or Taborites appear improperly.
* Some work on Germany from 1530, added event to remove the Neatherlands from the HRE from 1530.
* Changes the Ghazi rebel events slightly to encourage Anatolian unification.
* Removes a now-superfluous event about owning Mecca and Medina.
* Picture for the Meccan Protectorate based on the kingdom of Hejaz.
* Some minor adjustments to the Meccan Protectorate and Amir al-Hajj decisions, including a way to remove the Protecorate if desired.
* Adds a new event for the Hajj, Bedouin Raids.
* Adds a new decision for the owner of Mecca, the option to make Mecca a Protectorate.
* Consistories should no longer appoint cardinals to archbishoprics owned by the Papal States (due to engine limitations)
* Adds Alevi Shi'ites in eastern Anatolia and Kurdistan.
* Fixes a bug in the Purple Phoenix mission to reclaim Egypt.
* Fixes the text for the Purple Phoenix mission to reclaim Egypt.
* Temp fix for the Papacy decisions.
* Adds 3 new events for Vajrayana countries.
* Hussite Raids should no longer force-convert nations to Calixtine except in special cases.
* Should fix Patriarchates not fleeing properly in some situations.
* Turkish Ghazi rebels are a little less likely to randomly appear in places they shouldn't...probably.
* Fine-tunes the country a Caliph flees to a little more.
* Corrected effects of economic and innovative on TradegoodDevelopment.
* conquistadors.txt and ottoman.txt rebel types tweaks.
* Turkish mission tweaks.

### v1.21.10 Patch

* Corrected effects of economic and innovative on TradegoodDevelopment.
* Increased tradition gain from battles slightly 12->15/24->30 land/naval.
* Corrected effects of economic and innovative on TradegoodDevelopment.
* Chinese tech group now has increased penalty.
* DOUBLED UNREST FROM PA, BEWARE, NO SERIOUSLY, YOU MIGHT ACTUALLY HAVE TO WORK TO NOT GET REBELS
* Efficient Administration now gives -1 unrest.
* Slightly adjusted thresholds for PA levels.
* Imperial examinations no longer boost PA (previously gave +5 PA).
* Republics getting PA due to War Dynamism should be fixed.
* Tweaked some Chinese events.
* Made Dynastic Cycle mechanic happen more often.
* Fixes the crash with government selection in the nation designer.
* Fixes a scope issue in the event transfering ownership.
* Fix Trade center event.
* Added a decision for Middle East altaic monarchies to change to despotic monarchy.
* Added a decision to switch from Yorouk to Turkish primary culture.
* South Atlantic island don't have any natives now, but a remote or barren island penalty.

### v1.21.11 Patch

* If Poland getting the Lithuanian union event is Orthodox, Lithuania will now convert to Orthodox, not Catholic.
* Fixes the cost of Tradegoods Development towards beer.
* Should prevent Protestant vs Protestant league wars
* Adds a warning event if a human player chooses to play Castille in the starting campaign.
* Pagan countries that reform their religion should no longer get more missionaries than normal from neighbours.
* Treasure Junks should now be available to all Chinese culture nations.
* Might fix AI countries flipping in and out of Leagues.
* Fixes the Marches of Wales decision not having a province included.
* Fixes Barren and Remote Island build cost modifiers.
* Fixes AI being able to inherit human Japan.
* Fixes the Chinese heir event giving ancient heir (now has a date cap).
* Castillian warning event now triggered by setup event.
* Removed Cumberland and Northumberland provinces from the Lowlands region.
* Added icons for the barren and remote island modifiers.
* Added the barren island modifier to the Aleutian islands.
* Added the remote island modifier to the Pacific island except Hawaii, Tahiti and Fiji.
* Decreased the cost of centralisation for the AI.
* AI is now less likely to have negative events during centralisation.
* AI is now more likely to have the event ending centralisation.
* When losing the absolute monarchy government, AI nation no longer has the possibility of going constitutional.
* Added Suaske666's Dalmatia nation.
* Ragusa is now of Dalmacian culture, Croatian being an eccepted culture.
* Anjou Albania now accepts Albanian culture.
* Added monarch names and first names for Dalmacian culture.
* Michigan now has forest terrain.
* Added an extra layer of cleanup for the War Dynamism modifiers.
* Fixes the Overseas Superiority war goal.

### v1.21.12 Patch

* Fixes a critical bug with Ref France present in 1356.
* Fixes a bug in the requirements for the decision to form the Inca Empire.
* Northern Mosellan provinces now of Ripuarian culture.
* Fixes a trigger bug in the "Take Over the Shogunate" decision.
* Fixes the change of government effect of the "Take Over the Shogunate" decision.
* Fixes the Shogunate region.
* Fixes the strait from North Sakhalin.
* Event for Japan defeating Ashikaga now gives only claim on unowned provicnes.
* New Guinea is now uncolonisable until mil tech 50.
* Should fix the problem with the Eastern Colonies event converting provinces before they have a religion set.
* If Poland getting the Lithuanian union event is Orthodox, Lithuania will now convert to Orthodox, not Catholic.

### v1.21.12 Patch

* Fixes a critical bug with Rev. France present in 1356.
* Fixes a bug in the requirements for the decision to form the Inca Empire.
* Northern Mosellan provinces now of Ripuarian culture.
* Fixes a trigger bug in the "Take Over the Shogunate" decision.
* Fixes the change of government effect of the "Take Over the Shogunate" decision.
* Fixes the Shogunate region.
* Fixes the strait from North Sakhalin.
* Event for Japan defeating Ashikaga now gives only claim on unowned provicnes.
* New Guinea is now uncolonisable until mil tech 50.
* Should fix the problem with the Eastern Colonies event converting provinces before they have a religion set.

## Version 1.22

* Compatibilty with 1.14.2 / Cossacks.
* Overhaul of the areas and regions.
* Added some mountain range wastelands.
* Split some desert wastelands for better borders.
* Added some provinces in Morocco.
* Added a couple provinces in Anatolia.
* Reviewed the map of Sulawesi.
* Increased movement speed across a variety of terrain.
* Added percentage reduction of movement speed to winter.
* Increased years of nationalism to 20.
* Removed Republic charter stuff.
* New map for the Tartar Steppes.
* Fixes the positions of the Sahara oases.
* Berber cultures now have their own culture group.
* Tibet now requires owning 15 provinces to be formed.
* Colonial Governments now have ranks.
* Level 2 colonial government ruler now Lieutenant-General.
* Level 4 colonial government ruler now Governor-General.
* Fixes an issue with centralisation modifiers disappearing when removing Cortes.
* Removed a crash caused by great projects (pending a fix from Paradox).
* Included Voffvoffhunden's Historical Events Extended mod.
* Added a flavour event regarding the Vehmic Courts.
* Added micro-nation modifiers in the Netherlands.
* Fixes an issue where forming Italy kicked you out of the Empire without giving you a choice.
* Fixes the map of Kongo.
* Tweaks to the map of Australia.
* Added a couple of provinces to Nepal.
* Made the Edict of Moulins decision easier for the AI.
* Adds and revises over 30 events to simulate the turbulent early years of the Reformation.
* Revises the League Wars in the game.
* Papal powers can now be selected even with very weak popes, although their effects will be negligible.
* Changes how reform desire is added by events due to game calculations not working with low decimal values.
* Runs many Catholic events out of an invisible master maintenance event instead.
* Adds a new event for Catholics, Our Lady of [Lourdes].
* Some papal actions now refresh once per generation in order to make them more balanced and interesting.
* Orthodox Patriarchs and Miaphysite Catholicos are now completely separate.
* Added several new events for Romuva and Hellenic pagans.
* When natives convert to your religion, adding a province, it will raise development there if it was very low or zero.
* Colonial nations should have a somewhat easier time converting the natives.
* Corrupt popes are now much more likely to introduce indulgences if they get the chance.
* Miaphysite Catholicos and Orthodox Patriarchs can now move their home province, which also affects the holy lands of that faith. They will move back to their original seat if given the chance, though (I'm looking at you, Antioch).
* The AI Papacy is less likely to introduce early reforms.
* AI Orthodox countries are less likely to convert to Catholic in the Union of Florence.
* Fixes the problem with the Eastern colonies event converting provinces before their religion was set.
* The election of a new pope now actually gives the Papal States a new pope.
* Church Councils are now called by papal action, not random event.
* Removes Centers of Reformation from the mod.
* Fixes a bug when converting Atua provinces.
* The Swiss Guard event chain can now finish properly.
* Uses dynamic localisation for Church Councils.
* Should now really have fixed the immortal colonial governor issue.
* Added mountain wastelands in Italy and in Andalucia.

### v1.22.01 Patch

* Some changes for 1530: France centralized (will add princes of the blood back as estates).
* Reworked Silesia and Papacy.
* Can no longer use change culture and change religion subject interactions (was messing up the reformation and the 1530 start).
* New wasteland in Norway now properly discovered by Scandinavian states and no longer owned by Russian from 1560.
* Hindustani Unification CB fixed for native Indians only.
* Egypt now directly part of Turkey (will add Mamlukes estate later).
* Urdu states (Hindustan) can no longer culture shift.
* Fixes the missiong "event = {}".
* Some modifiers from vassal integration.
* Indian Estates now have a check to keep them from spawning in the wrong region.
* Fixes some localisations.
* Extremadura and Navarra regions in the Iberian superregion.
* Fixes some Tlemcen cores in Algeria.
* Fixes the BYOA, PA and DO not firing.
* Adjusted separatism to last 50 years base with 15 RR over that time (decline of 0.3/year),
* Adjusted NIs to account for that.
* Discovery of claim fabrication now only doubles time it takes (previously 4x).
* reduced coring cost from 15 ADM per dev to 5 ADM per Dev.
* Increase the effects of Royal elephants by 10x (to 0.3 each).
* Doubled the effects of Hindustani Music and halved cost.
* Static PP from having rivals capped at 15 as in vanilla.
* Doubled legitimacy and prestige gain from PP.
* Nerfed diprep sources.
* Base vassal income 20%->10%.
* Doubled diplomatic annexation cost (2/dev->4/dev, but loosened annexation start conditions: 10 years as vassal for each 100 development they have (capped at 100 years).
* Above conditions are now clear, no need for behind-the-scenes-magic.
* Removed base time limits for diploannexation/pu integration. This means you can inherit PU right away.
* Added new spy actions to esptionage idea group.
* Westernisation reverted to vanilla. Modernisation (Development Overhaul feature) intact.
* Added a missing strait for the Li'wa oasis.
* Fixes a number of province single terrains.
* Fixes some micro-nation modifier icons.
* Removed the Siberian colonial region.
* Anatolia will convert just as quickly for a Hellenic Greek country as for an Orthodox one (comes up in fantasy religious scenarios).

### v1.22.02 Patch

* Further calculation fixes.
* Munchen now properly has inland CoT, not coastal CoT.
* Electors PUing electors no longer get double electorship.
* PUd elector needs to be at peace for the transfer to happen (allows contesting in succession wars.
* Brought back 190 relation requirement for integration.
* Changed the set up in the Punjab. Sirhind is now Punjab, Sunni, and the primary country for Panjabi, while the old Punjab tag has been recycled as the Sikh State for use in future events.
* Many bugfixes thanks to GabrielViolet. You are awesome!
* Added the Rama Setu strait.
* Made Touat oasis colonisable.
* Theocracies no longer get the Clergy Estate disaster
* All active Indian Estates act as a drag on your military

### v1.22.03 Patch

* More bugfixes thanks to GabrielViolet.
* Westernisation should be fixed (vanilla one).
* Adjustments for French missions.
* Aristocracy HCC 50%->20%.
* LD decrease from trust and opinion doubled.
* Agitate for liberty monthly gain halved. Cap decreased from 25 to 15.
* LD for falling behind in dip tech 10/level->5/level.
* LD for integrating/diploannexing 25->15.
* LD for >300 dev vassal 25->15.
* LD for >600 dev vassal 50->30.
* England loses French as accepted culture in 1475, Treaty of Picuigny.
* Muslim ownership trigger for the formation of Spain now reduced to the Andalucia region.
* Imported Kongo events from Vanilla.
* Fixes New Fort event.
* Imported three Spice Islands missions from vanilla.
* Fixes dynastic cycle not ending properly.
* Chinese tax policy is now more easily changed (10 year cooldown added).
* Revised Dynastic cycle, ideas no longer penalise you, stability 1 & 2 no longer penalise you.
* Great Shipyard is now more powerful, but a Natural Harbour is required.
* Own trigger modifier for superior\_ships, as the superior\_weapons one, based on tech level and upgrade of ships.
* Plutocracy once again removes the -PA from centers of trade and major city modifiers.
* Development now gives +0.05 supply limit in addition to giving a % boost.
* The event removing the criminal doge now resets the doge\_crimes variable to 0.
* Decision to form Greece now changes primary culture to Greek.
* Capital of the Donets province fixed to Belgorod (pending finding a Tartar settlement after Batu Khan's razing of the first city).
* Fixes Polotsk's primary culture.
* AI colonial nations now get specific governments depending on the colonial parent's policy.
* Player's colonial government now set according to his colonial policy.
* Casus belli against primitives no longer available for colonial nations if it is a trader.
* Feudal colonial governor appointed for life, but colonial parent can change him on new monarch.
* Ghazi attacks now give the victim an opinion malus with the last country to have sent some to them.
* More historical setup of Christians in the Middle East.
* Fixes the Byzantine mission rewards and adds a few more missions so now all areas that should be included are.
* The Jizya poll tax now exempts Dhimmis from military service, which can be overcome through a Devsirme blood tax.
* Adds a Miaphysite pilgrimage site in Ethiopia.
* Minority events have been rewritten to use a hidden controller event in an attempt to reduce strain on the processor.
* Should fix the problem with Ghazi attacks happening in odd places.
* The Peasants War should no longer target non-European or non-Christian provinces.
* Pagan religions now have an easier time converting each other.
* The human sacrifice event for Mesoamerican religions now fires immediately when a war is over. The prestige gained from it is now larger as well.

### v1.22.04 Patch

* Added new names for expanding theme system decisions.
* Fixes superior ship levels 2 and 3 triggered modifier.
* Stability level triggers to start and end the Cods and Hooks disaster tweaked.
* Fixes a crash when going on the governement tab of the custom nation designer.
* Fixes thefact all idea groups were unlocked in 1356.
* Some fixes to Alsace and Franche-Comtי province and capital names.
* Some fixes to the Buryat nation.
* Further fixes to the Dynastic Cycle disaster events.
* Fixes a bug with Cortes of Portugal in Africa.
* Smaller impact of loans and legitimacy upon Dynastic Cycle disaster. Now you need to own 120 provinces in Chinese provinces to end disaster.
* Red Turban rebels now receive a penalty to technology, idea cost, build cost, trade efficiency and diplomatic reputation.
* Red Turban modifier is also removed once a state owns 50 provinces or when 20 years pass.
* Makes the HRE slightly more likely to be chosen for the 95 Theses.
* New popes should now be elected properly when the Papal States is Papal Controller.
* Changes how Catholic crusades work mechanically to avoid a particular kind of bug. This may cause some hiccups if a crusade is currently happening in your game (sorry).
* Removes the Catholicos mistakenly added to Ethiopia.
* Increases the effect of minority traders.
* Simplifies the effect of unrest in one minority event (ran out of time to do them all, as it turned out to be a much bigger coding job than I'd realized).
* Fixes census calculation for trade companies.

### v1.22.05 Patch

* Fixes some province names in Granada and North Africa.
* Updated forming Cordoba decision to new culture group and missiong area.
* Fixes replace governor button for colonial nations.
* Different religion opinion penalties increased to discourage ahistorical alliances.
* New Bulgarian collapse event chain replaces the earlier one, including a new event to warn the player what is going on for early starts.
* Forming several nations now causes appropriate nations to become rivals with you (including the Mamelukes for the Turkish Empire and Lithuania for Russia) instead of being set at game start.
* Added a number of historical alliances and friendships in the eastern Mediterranean so that countries are a little less isolated at game start.
* Restricted the Purple Phoenix missions to single-player only, as they are unbalanced for multiplayer games.
* The player will now be told which provinces are needed for the 'Heal the Schism' decision for Orthodox countries.
* The description of the 'send missionaries to our vassals' decision now warns the player that it can cause them to declare war.
* Delete the attrition malus of Major\_City, and replace it with more defensivness
* Countries will no longer be able to insult themselves when they claim the Caliphate.
* Cortes/reino events now fire only for Christian Iberian nations.
* Changed the inflation tooltip to account for the effect of centralisation.
* Added demanvanwezel's events regarding the inheritance of Mark Brandenburg.
* Removed the starting Genoese-Byzantine alliance as it is ahistorical for 1356 (four years after a bitter war between them).
* Revised Byzantine cores using a simple formula: they gain cores on any province owned within 50 years, e.g. living memory. This includes new cores in Bulgaria, Serbia and Albania, but also the loss of cores on Cyprus, Trebizond, Crimea, Crete, parts of Greece and eastern Anatolia. They also gain a permanent claim on any province owned within 150 years, e.g. the end of the Angeloi dynasty in 1203. This includes many new provinces in Anatolia. Let me know if I have made any mistakes with this.
* Added the Byzantine-Genoese war to the game's history (1348-1352).
* Reduced the max number of building slots to 16 (Vanilla now has it to 12).
* Fixes an issue where spread of cotton would spin out of control.
* Added a decision for at least the player to close foreign trading posts when conquering such provinces in Asia.
* Countries with the 'Succession by the Sword' obstacle no longer get free heirs at game start to reflect the, well, succession problems they had.
* Fixes the setup of Sverige nation.

## Version 1.23

* Added Philadelphia (Anatolia) as a Roman core before 1389, since it was owned by them in 1300.
* The Ottoman decisions to move capital now reduce nationalism in the new capital.
* The Bulgarian War of the Three Ivans event is now harsher if Bulgaria has expanded before it happens.
* Adds in a short-lived alliance between Serbia and Bulgaria in 1356-7.
* Fix shipyard mission.
* No longer possible to form Byzantine as Ottomans.
* Fix some missions bug.
* Tarnovo no historical rival of Ottomans.
* Colonial nations should now only choose humanism if their overlord has done so
* Colonial nations are now barred from several Reformation-related events, including most notably the Populist Reformation and Reformed Brethren events
* [b]Added a 'speed mode' option which should increase the speed of the game by over 10%, available from the religious options decision.[/b]
* The papal states now will never choose to allow Luther to go free
* The papal states will no longer vassalize the Roman territories when returning to Rome if the Roman Territories are player-controlled or already vassals of another country
* Some update on missions/estates/events with new 1.15 patch.
* New map of Siberia.
* Some new provinces in Indochina.
* Paris province added.
* Fixes a dynasty error in an Oman flavour event.
* Edited a few tradegoods, courtesy of Sturmvogel.
* Lefkosia will switch to cotton if an American nation gets two sugar provinces.
* Recently unified China won't gets a bonus to dynastic cycle disaster.
* Updated ruler titles for several far eastern cultures.
* Overhauled Chinese governments.
* Corrected provinces in triggered modifiers added with the Cossacks expansion.
* Any Chinese states able to form an empire will get 10 unrest (You are now forced to either remain small or unite China).
* Made Red Turban rebel modifier weaker by removing bonuses to discipline, morale, regiment cost and stability.
* Some non-Chinese cultures will now be able to create their own dynasties upon conquering part of China.
* Chinese Empires will now be able to build the Great Wall, which will add a significant defence bonus to their provinces.
* Once uniting China player will be able to change government type.
* Goguryeo renamed to Balhae (Goguryeo was known as Goryeo since at least King Jiangsu, Goryeo in-game took name after the ancient dynasty).
* Kara Del, Kashgar, Jurchen tribes turned into Altaic monarchies.
* Nivhks and Evenks tribes turned into Tribal Federations.
* KLK repurposed for Khotogoid Khanate.
* MXI repurposed for Wanggiya tribe.
* Updated historical monarchs for Shen, Goryeo, Lusong Guo, Khotogoid, Later Jin, Oirat Horde, Qing.
* Added Military Decay system (WIP! no way for decay to rise yet, but Ming and Yuan start with it at several critical dates).
* Edited the coast of Bengal.
* Added a strait between Omsk and Novosibirsk.
* Antilles one-province islands now part of trade company, no more a colonial nation.
* There should be no more increase of base values for inland provinces of American trader colonial nations.
* Colonial nations get slower base value increase, especially trader colonial nations.
* Colonial parent of feudal and population colonial nations get slower base value increase.
* New flag for Serbia.
* Fixes history setup for the Ottoman conquest of Bulgaria.
* Vassals of medieval monarchies can no longer embargo.
* The event for the Iberian Wedding no longer fires if there are still Muslim nations in Andalucia.
* Zabulistan now despoic monarchy.
* Muscowy now historical friend to the Blue Horde (the Grand Duke having been the tax collector among the Russian principalities).
* Novgorod now historical rival to both Sweden and to Lithuania.
* Removed Lithuanian cores on its vassals.
* Diploa-annexing a vassal now requires having under 3 of decentralisation.
* Makuria, Alwa and Shilluk are now all Muslim tech group, Sudanese units.
* Switched places between Blue and White Hordes.
* Shaybanids renamed to Grey Horde.
* Fixes some culture acceptance in Scandinavian nations.
* Ryn desert is now a wasteland province.
* Indochina and Australesia nodes renamed respectively to Malacca and Moluccas.
* Fixes some positions, especially ports.
* Removed colonist-giving Expansion idea group from AI non-colonial nations in Africa, Asia and America.
* Tweaked the values for ai choce of colonization type.
* Tweaks and fixes to the Siberian trade routes.
* Supply values readjusted to remove x3 listed supply\_limit from buildings problem.
* Province revertion removed from Sikkim, Nepal, Bhutan, and Ladakh (will still effect Tibet however).
* Fixes Scotland-England unifying despite being PU/vassal of a third nation.
* Changed majority of events that instantly spawn rebels to instead add province modifiers (keep an eye on balance factors).
* Changed jungles in Japan to forests.
* Religious minority events are ALL now limited in how large they can grow a minority.
* Religious minority events now affect provinces in the whole area or region as a country grows. It no longer allows the effects to overlap on a single province.
* The effects of the Pogrom event is changing (Catholic event is done, others need to be updated).
* Further changed to The Great Wall, Manchu Expansion.
* Changed Transoxania to brown colour.
* Changed the Shaybanis/Grey Horde to a dark shade of grey.
* Ust-Yurt plateau now a wasteland.
* Tweaked the map around the Ural river.
* All religious minority events are now once again limited in how large a minority can grow.
* Religious minority events now choose provinces within the same area or region if the country is large enough. This fixes the problem that a province could be chosen multiple times, causing the effects to overlap. The same is also true of beneficial effects.
* Religious minority events now can add or subtract from nationalism in non-core provinces.
* The game no longer ignores religious league restrictions.
* Religious leagues are now limited to Western Rite Christians (Catholics, Protestants, Reformed and Calixtine countries).
* Byzantine obstacles now reduce manpower recovery instead of total manpower.
* Ghazis should no longer select a non-Muslim country ever...maybe.
* Lowers the base interest the AI shows towards religious idea groups.
* The Orthodox-Miaphysite Heal the Schism decision should now be much clearer for players, and will show up earlier.
* Religious Civil Wars now spawn rebels in only one province per area.
* Modernized the Turkish missions.
* Fixes the Magisterial Reformation event.
* Tweaked the map of the Turkmen Confederation and of Sarbadar.
* Changes to the vassal integration feature.
* Vassal integration status now visible through a Vassal Policy decision.
* PA and LA now act as a integrated system.
* Most of the previous penalties from PA now express themselves through LA.
* Most of the variables involving PA, LA, and unrest have been changed.
* Nerfed Georgia from redonkulous +100% Hostile Coring Cost to +50%.
* Tweaks in static modifiers, rebalancing stability with it's affect on LA.
* OE bites a little harder.
* Added the 'potatoes' trade good as a work-around for that idiot crash. Not currently active.
* Changed the color of several French and Irish nations, as well as the Eastern Roman Empire.
* Altered estates to fit new autonomy. Estates increase local\_autonomy, but have lower min\_autonomy.
* Bumped flat penalties from non-accepted and same-family culture downward. Majority of penalty now accounted for in autonomy.
* Farm estate now only increases supply limit by 50% (was 200%).
* Added some cultures to Vijayanagara, should encourage them to expand southwards.
* Fixes the conversion happening during the Union of the Miaphysite and Orthodox Churches.
* Religious idea groups will now not be chosen by the AI when its piety is low, especially for republics and less so for theocracies.
* Religious idea groups have been revisited and had their modifiers changed slightly at times.
* Fixes a bug in one rare decision for Catholics.
* Converting due to a Radical Reformer is no longer an automatic -6 stability hit, but may be lessened depending on other factors.
* Generic Religious missions now take into account your piety before deciding whether or not to assign it to you.
* A human-controlled Papal States will now properly get the 'call a council' option in the 'Demands for a Church Council' event (at least when it's appropriate).
* Most religious country modifiers have been made 'religion=yes' so that they will disappear if the country converts.
* The penalties for choosing the Devsirme now depend on the size of the population in question.
* The penalties for not granting the Jizya to the Children of the Book will no longer be applied if you previously chose not to grant them.
* Vidin will no longer win the War of the Three Ivans if Bulgaria is annexed by another country.
* Fixes the Magisterial Reformation event.
* When Italy is removed from the HRE, Provence is removed at same time.
* Some of the siege bonus removed from army tradition, replaced with some defensiviness.
* Changes to the flags of Geno and of Two Sicilies.
* Changes to positions in the Sea of Japan.
* New alternate flag for Venice.
* Changes to the setup in 1356 Afghanistan.
* More autonomy balance tweaks.
* Land buildings updated, cost exploit fixed.
* Governments now affect autonomy as they should.
* PA tooltip updated and accurate.
* Added 6th distance to PA for slightly slower dropoff.
* Replaces French cores on Normandie and on its Oc vassals by permanent claims.
* Tweaked the terrain and rivers maps for Central Asia.
* Overhaul of the Vassal Assimilation process feature.
* Second pass at events that spawned rebels directly, far fewer events will do that anymore.

### v1.23.01 Patch

* Changed how overseas works. Min\_autonomy removed, replaced with significant increase to local\_autonomy.
* Autonomy gain from conquest, claims, cores, and diploannex rebalanced.
* Peace costs tweaked for returning cores, releasing nations. Now an actually useful strategy.
* Tweaked inflation and interest from loans as a placeholder for a better system.
* Taught the AI about how to build roads and courthouses.
* Throttled back some of the 'very crappy PA' effects that only appear with extremely bad PA. They simply aren't needed.
* Fixes the monarchs for Rimini.
* Autonomy from culture tweaked. Autonomy on revolt removed, lowered unrest-reduction from revolt.
* Rebel increment speed reduced from 5 to 4.
* Sub\_saharan tech group can be targeted by primitives CB.
* Autonomy removed as a factor for cultural acceptance.
* Fixes the amount of LD subject integration refusal (for drawing you closer), now gives the proper +10LD.
* PA now moves across single ocean provinces, it also will move much farther distances across ocean to ports, docks, and arsenals.
* claim sultanate of rum now gives permanent claims.
* PA renamed to CE, communication efficiency, in order to better reflect it's role and help with clarity.
* Blockade speed requirement per dev reduced to 3 from 10.
* Adds the junior partner integration feature.
* Adds palm dates and incense as trade goods in the Middle East.
* Manpower increased slightly from 0.35 to 0.5.
* Horde rework, brace yourselves.
* Changes some trade goods.
* Tweaks the Cod and Hooks disaster to make it happen less often.
* Tweaks the climate map of South America.
* Calixtine minority events now fire for Calixtine populations instead of Protestant ones (oops).
* The Protectorate of Mecca has been reworked to use autonomy instead of manpower and tax penalties.
* Some localisation fixes to Miaphysite events and Sufi rebels.
* The Ottomans now start with a Christian Jizya and Devsirme, and with a Christian Millet in 1453+ starts.
* The Protestant Reformation should be more likely to start on schedule even with speed mode on.
* The War of Three Ivans (for Bulgaria) has been reworked. It now allows Bulgaria to decide to fight the war or split the empire, with the war being one-on-one instead of calling in all of Bulgaria's allies.
* A better icon for religious syncretism.
* Ghazi rebels no longer defect except by event, so there should be no more defections to Christian countries. However, there may now be immortal rebel-held provinces.
* The Defender of the Faith is available in the late-game for pious countries.
* The 'Untimely Death' and 'Lucky Death' events will no longer spam repeatedly if the death happens in Vidin instead of Bulgaria.
* The HRE 30YW modifiers now check for 100 years of the Reformed religion as well as Protestant.
* The Tolerance Policy decision now excludes countries who have a Jizya policy already.
* The Pressure the Pope to grant an annulment option is now localised properly.
* It should now be slightly clearer what is happening with the Devsirme option.
* The Turkish mission to conquer Egypt should no longer include uncolonized territories.
* The Catholic Indulgence Peddler event now has similar effects to the papal action version.
* Removes the old 'millet system' modifier which was mistakenly left in the mod and showed up in 1453+ starts (oops).
* Sunni bonus to tolerance\_heathen has been replaced witha bonus to tolerance\_own (temporary balance).
* Effects of Shari'a on tolerance have been lowered.
* Jizya tolerance own penalty has been halved, and a prestige penalty added; manpower recovery is now manpower.
* Devsirme modifiers and descriptions rewritten - now includes bonus to manpower, infantry cost and land morale, and a penalty to tolerance, unrest and inflation instead.

### v1.23.02 Patch

* Fix an issue with Castilian cores in Morocco.
* Add events to add coffee in Yemen and in Ethiopia.
* Add events to remove coffee in Ethiopia.
* Hordes reworked, again.
* Hopefully fixes the DO census CTD.
* Fix new CE events not removing all old PA modifiers.
* Fix the Sarygamysh lake.
* Change the bonuses of the vassal integration policies.
* Fix the lack of localisation of the One Currency Act.
* Tweak the subject assimilation feature values.
* Fix some region variable calculations.
* Antwerp and Zuid Holland now farmland.
* Edited Janjira province.
* Difficulties reworked and now quite usable.
* Tweaks to climates and terrains.
* Two terrain types added : flood plains and coastal deserts.

### v1.23.03 Patch

* No Turkish or Byzantine mission should now target an uncolonized province.
* The Papal States will now never accept the offer to acknowledge the Patriarch of Rome and become Orthodox.
* CE reworked (again) to now use paved roads and railroads to speed up CE travel.
* Fixes the double Kharan in Balochistan.
* Chinese, Indian, African and Amerindian tech nations now don't get plague events.
* Fixes some discoveries.
* Fixes a tech level trigger in the Barbary Coast pirate events.
* Fix all idea groups being avaliable at game start.
* Estate min\_autonomy removed, wasn't serving a useful purpose.
* New flag for Lotharingia (made by Cesar de Quart).
* Fixes the capital of Mittlemark.
* "de Bourbon" dynasty fixed, now "Bourbon".
* Fixes to error.log reports.
* Trade company New Fort event now provides some alternate choices.
* Fixes the heightmap of north-east coast of New Zeeland.
* Added vanilla Swahili group ideas.
* The various events about vassals converting due to pressure or missionaries have been rewritten to use LD better.
* Players now get more feedback from the decision to send missionaries to a vassal.
* Catholic countries outside Europe will get far less Reformation-related events
* Several Protestant/Reformed debates will no longer continue firing until you choose a different option.
* All religions should now have a description.
* Temples and Great Temples now have differing names depending on which religion the owner has.
* Another attempt to stop Ghazi from defecting to faraway nations.
* Junior partners can no longer take the Junior Union policy decision.
* Fixes the junior union integration diplomatic action.
* Added Vanilla national ideas for Nevers, Mazovia, Nizhny Novgorod, Leon, York, Luxemburg, Orlיans, Baden, Catalunya, Thuringia, Northumberland.
* Added Vanilla national ideas for Medri Bahri, Zimbabwe, Semien.
* Added Vanilla national ideas for Dali, Kashgar, Kangra, Ormuz, Orlיans, Baluchistan, Ladakh, Kutai, Manipur, Sadiya.
* Fixes discoveries for Swahili, Kongo, Ural and Steppes nations.

### v1.23.04 Patch

* Corrected a minor issue with localisation for Vassal Integration events.
* Should fix the coalition bug.
* Removed L4 fort from Adal
* Added a miitary decay mechanic to China
* CE performance optimization.
* Reformation change - Should make it a bit more likely for the Netherlands or English France to convert against their ruler's wishes.
* Orthodox Patriarchs should no longer go to random provinces if their persecutor owns all the suitable provinces for them to flee to.
* Some cleaning up of flags in the succession crisis disaster.
* Adds a new decision to convert your capital to your state religion when you have no provinces of your state religion.
* Dei Gratia changes - Minority modifiers now show a rough percentage of the population.
* The Reformation is more likely to end up with Luther surviving.
* Protestantism can now be enabled even if Luther is martyred if a country is dominated by Protestantism, not only if it is force-converted.
* Ghazi fix - I think I've finally found the bug with Ghazi handing provinces over to the wrong country, thanks to a helpful player.
* Conquistadors now add 100% autonomy (we can reduce this later) and convert 20% of a province when they seize it.
* Conquistadors should now disappear after seizing provinces, but added a decision to remove them if they don't.
* Missionaries no longer add unrest, to avoid fluctuation in success rate.
* Higher chance of CNs gaining Syncretism if their capital is pagan.
* Three policies now improve CE in various ways. Policing the Roads, Relay System, and Organized Counter Piracy.
* Estate penalties reworked, generally moved away from autonomy based penalties.
* Fort upkeep reduced to 0.4 from 0.5. Economy may improve.
* Cultural unions are disabled.
* Cultural acceptance event is more common by far, now has options.
* There is now a cultural 'unacceptance' event that can occur. There are ways to avert the problem, at a cost.
* Fix to the Daugava river.
* New batch of tradegoods fix.
* Local regiment cost for the Pashtun Tribe modifier now replaced by garrison growth bonus.
* AI nation can no longer take the Subject Interaction decisions once per ruler.
* Adds options to increase or reduce tribute, with effect on liberty desire and assimilation process.
* Culture primary tags now get their original culture back if they disappear from the map.
* Added Burgher Rebels.
* Burgher rebel demands are for city\_charter modifier.
* Putting an end to the Ditmarsian Republic now triggers a Burgher revolt.
* Tweaks to terrains and climates.
* Alaska now closed to colonisation until 1750.
* Fixes the province religion change for Lithuania conversion decision.
* GBR now has the first Union Jack as flag (coat of arms and second UJ in alternate folder).

### v1.23.05 Patch

* Fixes to cultural events. Madness reduced
* Goods produced by dev tweaked upward by +0.025.
* AI should not spam customs houses and never build them in gold provs.
* Fixes 1000% vassal income modifier (reduced to intended 10%).
* Base unrest removed, city unrest added. More tidy.
* In the unlikely event that a Muslim tech country forms the Turkish Empire by decision, they should now get access to Turkish units such as the Janissaries.
* Players now get notified of each pope's starting authority when a new pope is elected (if they have religious news settings at highest, or if they are papal sponsor/papal states).
* Changes how Papal Authority is calculated to be more dynamic and clearer to players.
* Changes the tooltips explaining Papal Authority to be clearer.
* More modifiers have an effect on devotion.
* Vanilla Lithuanian Reformation events have been removed from the mod.
* The mob conclave event now works properly even if the Papal States is Papal Sponsor.
* The Patriarch of Aquiela is now listed as a Patriarch and not a Bishop.
* The Ottoman Sultans now only show up as a Caliph if they have strong Caliph authority.
* The Byzantine mission to reclaim Tripolitania now will not show up again once it is completed.
* Papal elections will now happen normally even when the papal states is papal controller.
* When the papal states is papal controller, event options that would normally add or subtract papal influence now add or subtract devotion instead.
* The Devsirme modifier now compensates for Jizya, replacing it when chosen (for those dhimmi, anyway).
* The Reformation is somewhat more likely to start on time.
* The Reformation is somewhat more likely to start in the HRE.
* Countries without cardinals are somewhat more likely to support Luther even if they are independent, non-HRE states.
* Conversion-reversion decisions now work the way they were designed (So let's see how much they screw up the game).
* The event which gives you a patriarch after losing one should work better (?).
* Fixes to the War of the Roses disaster.
* The Tudors can seize the leadership of the Lancaster faction during the War of the Roses disaster.
* Vassals of your dynasty are twice as likely to support your missionaries in their court.
* Most events and decisions for the Papal States that used ADM power now use devotion instead.
* Changes the prestige rewards from ending the schism to take into account your piety.
* Orthodox pilgrimage will no longer be removed automatically
* The Reformation now uses superregions instead of regions, so should spread a little more historically
* Inquisitions now add to Papal Authority
* Romsa made mountain province.
* Event to mend fences at the end of the War of the Roses gives a random chance to give a heir of different dyansty.
* Fixes to names in Bohemia and Slovakia.

### v1.23.06 Patch

* CE localization updated.
* Legitimacy loss/gain from extremes reduced to +/- 0.50.
* Maximum possible unrest reduction from maintained fort increased to 5 from 4.
* CE rebalanced to a maximum distance of 18, up from 15.
* CE now is affected by terrain, and terrain can in most cases be negated with better roads.
* Mountain defensiveness increased to 0.35. Deserts now have -0.1 defensiveness.
* France can no longer use the French De Jure CB to target Papal Avignon.
* Capital province is no longer fixed at 0% autonomy.
* Autonomy from various province modifiers rebalanced.
* Advantages of docks reduced, brought into line with their new benefit to CE. AI taught to use same.
* AI road-building logic overhauled and improved. Now takes terrain into account.
* Added an event for German HRE monarchies whose dynasty dies out to fall under Personal Union of another HRE monarchy with a royal marriage (players can refuse).
* Inheritance events added for von Wettins and von Welfs.
* English monarchies can now become emperor tier.
* Adds a decision to allow rulers to become more intolerant in exchange for gaining legitimacy (once per ruler).
* Changes the description of Zen and Pure Land Buddhism to be more accurate.
* Muslim and Pagan tolerance of Dharmics (including the Jizya and Devsirme) does not include Sikhs in the first 60 years after establishing their religion. This affects minority events and expulsions as well as minority modifiers.
* Fixes a typo involving tolerance of Adis by tolerating Dharmic religions.
* Closes a loophole in which a primitive country could surrender to a reform protest, then escape that consequence in the future.
* Stability hits from reforming a primitive society are now larger.
* Muslim expansion events now use a hidden control event to determine how often they fire.
* Closing your ports to Muslims now has a stronger effect (both positive and negative).
* Muslim expansion events are now limited to Indonesia, Malaysia, Persia, Central Asia and the Middle East.
* Muslim expansion events now target one province in each region if there are valid targets.
* The Miaphysite pilgrimage to Jerusalem now properly calculates a middle country, making it more likely something will happen on the journey.
* Miaphysites in Egypt are smaller to reflect their actual size.
* Most players should no longer get the 'Edict of Worms' event when starting after 1525.
* A slightly more historical Reformation starting after 1525.
* Fixes localisation for forming Tibet decision.
* Several religious minorities with typos are fixed.
* Halved monarh point gain from university events. MTTH scaled with country size to reduce spam.
* New batch of Fus87's flag fixes.
* If Holland caves in and accepts vassalisation, Cods and Hooks disaster ends.
* Cods and Hooks disaster starts ticking at 70 legitimacy.
* Cods and Hooks disaster start reduces stability by 2.
* Cods and Hooks disaster end increases legitimacy instead of prestige.
* Cods and Hooks disaster ticking can be stopped by increasing legitimacy over 95.
* Shadow Duchy event for Provence split away from the Shadow Kingdom one for Italy.
* Theocracy nations now much less likely to get the $MONARCHTITLE$'s Favourite event.
* Upon denying money to $MONARCHTITLE$'s Favourite, theocracy won't get the "unhappy marriage" modifier.
* Apanage status can now be revoked through Vassal Interaction feature once the Edict of Moulins is ratified.
* Centralisation effort now lasts 50 years, modified depending on monarch adm value and stability.
* Disasters now puts centralisation efforts on hold, or even makes a few steps back.
* Added a decision to follow centralisation progress.
* Vassal Assimmilation events will no longer display negative remaining years.
* Added the Emirate of Mount Lebanon as province modifier, with three levels of loyalty.
* Holland now gets a casus belli against Burgundy for interfering in the Cods and Hooks crisis.
* Early Colony modifier now stops at dip tech level 20.
* Colonisation triggered modifiers now also scalled on dip tech level.
* AgisTournas' fix of the Eastern Roman emperors.
* Lowered Military decay in Yuan.
* Yuan now inherits all vassals if it manages to win.
* Military decay is now propely removed after the loss of imperial status.
* Western China will no longer get non-imperial hegomon modifier.
* Ruler of East Slavic republics now are Posadniks.
* Added a Recruitment Drive Act policy, to recover the manpower pool more quickly.

### v1.23.07 Patch

* Adds a strait between Akerhus and Trondelag.
* Female rulers can no longer organise or play Jeu de Paume.
* Nahiya (east Egypt) is now wasteland.
* Halaib and Sawakin are now arid, not tropical.
* Horde changes based on playthrough, no overall nerfs or buffs.
* Devotion added to luck and loans.
* Fixes Fuggers event spam.
* Lowered the cost of restructuring army for China.
* Better localisation for several eastern religions.
* The event asking the pope to call a church council should now be clearer about its effects.
* Adds an event if the Caliph's nation fails to ransom him after being captured.
* Adds two Muslim events relating to alcohol.
* Catholic Patriarchates now count as Archbishoprics when deciding where to place Cardinals.
* Catholic Patriarchates are now much more likely to be chosen as the site of a new cardinal.
* Safaviyya rebels should no longer defect except by event.
* Papal conclaves will now last an appropriate length of time even when speed mode is turned on.
* Jains and Chaldeans are now more accurately located in India.
* Badshah is the Empire-tier title for Indian Muslims.
* Pulled most of the teeth (penalties) out of over-extension.
* Updated localizations for terrain and CE. Added descs for tundra and taiga.
* Added an "oasis\_route" modifier that will affect CE.
* Horde governments take a penalty to defensiveness, but forts cost much less.
* CE takes oasis\_route into account. Moving over vast expanses of desert is going to take a while.
* Absolutely does [b]not[/b] contain a hidden April Fools joke that only shows up during the month of April.
* Early supporters of the Antipope do not lose this status randomly.
* The Frustrated Reformation event will no longer fire before the Reformation has begun.
* When playing a religion that has personal deities or sects, human players will now get a choice upon game start rather than only after each new ruler.
* Theocracies now get a 20% tax bonus to make up for their higher Church Influence penalty.
* Ghazi should no longer target Trade Ports.
* Countries can now send missionaries to their vassals if they are very close to them rather than bordering them - this will mean some border vassals may no longer be targets if they are far from the capital, while some non-border vassals may now be targets if they are close (e.g. Oman and Ethiopia).
* Countries may continue to send missionaries to vassals even after their capital has converted.

### v1.23.08 Patch

* Over-extension now adds a gold and manpower cost that scales with OE. Non-cores are now considered under martial laws, which costs accordingly due to OE.
* An emperor may grant the electorship up to three theocracies and four monarchies.
* Separated the time calculation byoa event from the other calculations and cleanups.
* Fixes the Shadow Duchy feature not having option buttons.
* Fixes the names of Lac Lיman and the Rhodopi mountain range.
* Fixes history of Osterbotten and Kainuu.
* Penalty for rulers of large tribal nations of stat of 2 or below now scaled on the stat.
* Winning the Swedish Civil War now changes the capital back to Stockholm.
* Tweak and fix clergy estate.
* Remove adding piety / church influence on interaction.
* Make papal influence interaction scale with influence.
* Minor fix to be sure Nahiya doesn't get controlled by rebels.
* Fixes a bug with the triggers of the Tripolitania mission for Byzantium.
* Adds an event for Theravada countries allowing them to send their heir to a monastery.
* Changes the localisation for non-Western Christian countries getting the 'Populist Reformation' event.
* Adds event pictures for several recent DG events (Caste System, Devadasi, Muslim Alcohol, Caliph in Chains).
* Adds 2.5 new events for the Chaldean religion to simulate their schism and communion, with new pictures.
* Fixes bug where only some university modifiers were being factored in for the Westernization event.
* Minor POL mission/event tweaks.
* More events updated to use legitimacy, republican tradition and devotion interchangeably.
* Papal influence from events has been readjusted.
* Papacy events should all use devotion when the Papal States receives them, rather than Papal Influence.
* One Papacy event now affects devotion and republican tradition in addition to legitimacy.
* Humanism events now work appropriately with non-monarchies and the Papal States.
* Fixes the victory event for Yuan.
* Fixes a lack of localisation for the Hand of God event.

### v1.23.09 Patch

* Muslim countries with the 'Recover our manpower reserves' mission should not be asked to send men to become Ghazis.
* Muslim countries owning land in Muslim heartlands or holy lands are no longer much more likely to be targeted by Ghazis.
* Muslim rulers who have a diploma of investiture from the Caliph (or are the Caliph) are less likely to be targeted by Ghazis.
* The Lollard Knight event will no longer fire for Calixtine (i.e. Lollard) countries.
* Colonies should have their religious minorities set, rather than waiting for them to become cities, so that conversion of trade company provinces should happen normally (although you may still encounter an exploit during speed mode if you're fast enough).
* Adds localisation for the event which lets countries convert a released vassal to their own faith.
* Fixes a major bug in the Reformation in that it was affecting Catholic provinces outside of Europe in places like Brazil or Florida.
* The Papal States should now be able to regain the Papal Territories faster after it moves back to Rome.
* The Caliph now has more limits on which countries he will flee to if he feels the need to leave.
* Trade good upgrades in Congo region.
* Should fix the bug with junior partner assimilation process.
* Added events specific to Trebizond, based on ideas from Starki113r.
* East Anglia renamed to Norfolk.
* Fixes the event to send settlers in the empty Scandinavian provinces.

## Version 1.24

* Ported Constantinople trade rights events from LTII.
* Trade map overhaul.
* New wasteland in Iceland.
* Tweaks to the Finland map.
* Revamp of the map of Indochina.
* Indian States can no longer ally with powers outside of India without reforming their government.
* Development penalty removed from OE and from regency council.
* Corruption penalty added to OE and to regency council.
* Max states removed from government ranks, being bigger should not let you be bigger.
* Forcelimit loss from autonomy now 90%, not 100%.
* Members of the Holy Roman Empire can no longer ally outside powers (except for the Emperor) until the end of the League Wars.
* Imperial Free Cities can no longer sign alliances except with other free cities
* The Emperor of China can no longer have allies
* Persian and Turkish Empire-tier nations can no longer sign alliances with tribal, steppe, or Altaic states.
* New government added to Irish minors, Irish and Anglo-Irish states cannot sign alliances, have royal marriages or be diplo-vassalized except by .
* Closed the passes between Tibet and India.
* Combat width base increased by 1, with an additional +3 spread out over techs.
* Combat width effects of terrain increased, especially forest and woods.
* Defense bonuses removed from forest and woods.
* Exponential increase in combat damage over days of battle increased.
* Clans penalty added to provinces in ireland, representing the non-unified nature of the region.
* Two paths to unifying the clans added for Ireland.
* Post Office removed.
* New Tier 3 road inserted, highway, railroad now tier 4.
* State maintenance cost from continent reduced to 0, distance costs increased.
* Territories have autonomy penalties, not min-autonomy. Also have local defensiveness penalty.
* Centralization rebalanced around new corruption mechanic, old corruption mechanic removed mostly, modifiers remain.
* Added toggleable decisoin to show CE modifiers on trade map.
* Manpower maximum doubled, actual monthly regain lower than prior.
* Distance cost removed from states, added to CE.
* Replaced Korean missions to conquer Manchuria with a mission to conquer Liaodong (let them try...).
* Vietnamese Civil War added to the game for 1530 bookmark.
* Nationalism trigmods (early,mid,late) now based on diptech (35,45,50), not flat years.
* WD for same culture provinces owned by different primary culture owner unlocked with early nationalism (dip 35, also unlocks imperialism/nationalism CBs).
* WD for same culture group provinces owned by different primary culture group owner unlocked with mid nationalism (dip 45).
* Itegrated Ostsiedlung sumbod by Vorondil (with tweaks).
* Russian culture spread bonus now properly adjusted to new culture and region set up.
* Renamed Yu to Zhao, removed Yidu from the game.
* Updated province and country history of Mongolia.
* Alliance restrictions finalized, see dev diary for details.
* New China flags.
* Removed the subject request provinc DLC event.
* Central America split from Mexico, Bolivia and Chile split from Peru, colonial nations should turn a profit now.
* Some mottos added to the welcome event.
* Tweaks to positions.
* Fixes the double Senoufo provinces.
* Added in medieval castle province modifiers in chunks of Western Europe (will eventually expand into Poland)
* Said medieval castles can be destroyed by winning a siege with an artillery, they are also destroyed when a fort building is built in the same province.
* Furthermore said medieval castles can also fall into disrepair by neglect from nobles.
* Russian culture spread bonus now properly adjusted to new culture and region set up.
* Zubtsov subject principality is now dead.
* High judge now gives -0.03LA instead of -5% stab.
* Diplomatic, Eminence and Influence ideas now speed up subject assimilation by 10% each.
* Form Hanover now properly checks Eastphalia instead of Westphalia.
* Now all Welsh provinces are properly affected by the Welsh decisions.
* parliament seats and estates can now overlap.
* Now more buildings in China.
* Ming now gets all Chinese cultures added as accepted.

### v1.24.01 Patch

* Tweak the values of Italian Power mechanic.
* Capital of Spain is now Toledo instead of La Mancha.
* Adds missing icons for Fetishist modifiers.
* Adds some missing event pictures.
* Dei Gratia code change which appears to speed up the mod by around 10%.
* Limits Radical Reformers to provinces without renaissance ideas, making it less likely that they will appear in southern Europe.
* Radical Reformers are less likely to appear in countries with archbishoprics or that border the Papal States.
* Removes double stability hit when declaring war against a Ghazi nation you have a truce with.
* Countries receiving a Ghazi province are less likely to accept if it means taking it from a country they have a truce with, and pay a stability hit if they agree.
* Halves military effects of crusader modifiers.
* Colonization balance reworked entirely. Much slower, more colonists, less cost per colonist. This should lead to less binary colonization.
* Lowered province trade power dramatically.
* Claim fabrication and spying rebalanced.
* Manpower from ideas drastically reduced.

### v1.24.02 Patch

* Buffed Oresund modifier while making it a province modifier.
* Oresund modifier now requires owning the strait along with completing both naval and trade.
* Fixes Events and Decisions that make you a Culture Union not granting accepted cultures.
* Westphalia and Hannover no longer are formables.
* Westphalia event happens only if not playing with Art of War DLC (client states feature covers this).
* New Lower Saxony formable for Westphalia and Eastphalia areas.
* Formables in the HRE are formed as duchy if the HRE still exists, as a kingdom if the HRE is dissolved.
* Tweak Ostsiedlung to produce more plausible results.
* Adding much missing localisations.
* Split Syrian culture into Syrian and Levantine, added al-Quds nation in southern Syria to prevent WD farming.
* Removed Egyptian cores and made the Mamlukes the primary nation of Egyptian.
* Eastern Christians can no longer claim thrones, have their thrones claimed, or marry non-dynastic, non-neighboring western Christians.
* Altaic culture group split into Mongolic and Tungusic.
* Adopted Hamaja's More Shipnames mod.
* Nerfed Chinese military decay penalties.
* OE events now only occur past 200% (was 100%).
* Tweak Portuguese\_monarchy government, which becomes available by decision. Portugal now starts with feudal\_monarchy.
* Delete trade leagues for merchant\_republic, as it doesn't fit at all with them. Lubeck is the only one to have the league.
* Implemented dezuman's fix for the centralisation calculation.
* Changed the colour of Peru.\* In new games, Tengriism will properly be the state religion of pagan Mongols.
* Holy wars started by your religious head will no longer target a country you have a truce with.
* May fix the problem with schisms restarting reported on the forums.
* Muslim nations will no longer be able to vow to join a jihad if they are not eligible to gain a CB.
* The April Fools effect now applies only to the real month of April and expires after that.
* Added a decision to get rid of the April Fools effect.
* The April Fools event is now clearer that it has an effect.
* When giving an island to the Knights, a non-accepted-culture province like Malta will be given before an accepted-culture province like Mallorca.
* Added untested code that might allow countries that are annexed and later released as a vassal to be seen as a new vassal and so be eligible for conversion to their overlord's religion.
* Fixes the code that was supposed to set the caste system to loose for Dravidian countries and non-Indian Hindus (please wait a month for effect).
* Adds missing localisation to several DG events.
* The Frustrated Reformation event will no longer fire outside Europe except for former colonial nations.
* Amalgamation governments will no longer receive provinces from Ghazi.
* Religious minorities should no longer grow as large as quickly.
* English and French missions now take in account the Hundred Years' War global flag.
* English and French missions now take in account provinces owned by vassals.
* Hundred Years' War events now take in account English vassals.
* States and territories rebalanced. Focusing less on purely economic matters.
* Unrest from cultures rebalanced slightly.
* Vassal opinions no longer will always stay at 200. Requirement of high vassal opinion removed from annex. Effect of good/bad vassal opinion on LD increased.
* Fort manpower requirements updated for new manpower system.
* Rebels rebalanced in general, now a little harder to keep control.
* War exhaustion from Hussite raids is now dependent on how large the country is and how often the Hussites have attacked the province.
* Added back the event consolidating the beyliks for the AI.
* Serbia split up into four tags, and on the death of the Emperor will split up into the principalities.
* Two more Serbia tags "added". Have fun facing the Turkish onslaught.
* To get provinces through war\_dynamism, you now need to have at least -5 war\_score.
* Event given the provinces now checks the controller has enough monarch points.
* The Powerful Magnates obstacle now severly limits alliance range.
* Crimean colony treaty between Genoa and the Golden/Blue/White Hordes prevents them from going to war over the Black Sea colonies. Crimea can ignore this.
* Lubuz now goes back to Poland as part of the Mark Brandenburg event chain.
* Magnates Obstacle added to Kiev and Georgia
* New flags for Serbian minors, Empire of the Romans and a couple of others.

## Version 1.25

* Compatibility with EUIV v1.17.
* Added Koramei's East Asian Portraits mod.
* Wave of fixes to localisations, for a better Brtitsh English.
* Rum CD can no longer be used to sieze Constantinople.
* Religious rebels can no longer convert theocracies.
* Chokosabe no longer starts animist.
* Reworked the AI weight regarding centralisation.
* Fixes the rank reduction for true kingdoms.
* Added an event chain regarding the Union of Kalmar.
* Reduced the autonomy impact of Turkish beyliks.
* Church inluence and autonomy effects balanced.
* New flags in Central Asia.
* Various autonomy modifiers changed to min\_authority.
* Rus lands in the south incorporated into the White Horde from 1356.
* Lithuania now has Permanent claims and WD on provinces that it took within 10 years of game start.
* Tweaked trade good development.
* Hungary and Bohemia should be more peaceful.
* Smolensk made a vassal of Lithuania from 1356.
* Split the Yellow Sea and Korea Bay sea provinces to prevent unwanted claim creations.
* Split the Red Sea provinces to prevent unwanted claim creations.
* Split the Franco-English Channel sea provinces to prevent unwanted claim creations.
* Tweaks to the Nubian desert wastelands.
* Fife province added in Scotland (recycled province id).
* Channel Islands added, as wasteland for gameplay purposes.
* Tweaks to the Hungaro-Croatian setup.
* Fixes the bug in the junior partner assimilation process.
* Centralisation and decentralisation efforts are now policies.
* There are now limits to how much some governments can centralise or decentralise.
* Added a missing Danish core in Bornholm.

### v1.25.01 Patch

* Minor fixes regarding Fife province.
* Fixes a calculation bug in the centralisation process.
* Removed the penalties given by the centralisation effort policy.
* The Neoplatonic Revival event now properly refers to the Court Philosopher rather than Court Theologian.
* The papal action to call a Church council now has clearer triggers.
* Theocracies are slightly less likely to convert to Protestant or Reformed.
* Modifiers to the chance of a province converting by event are now standardized, with more emphasis on missionary chance
* Catholic corruption events now only display the neighbour tooltip when it will have an effect, and the tooltip is more helpful
* Decisions to remove obstacles only appear two months after the game begins to avoid exploits before autonomy has been calculated.
* Average autonomy needed to remove several obstacles has been increased slightly.
* Religious minorities no longer disappear from the game for 6 years at the beginning of new games (oops).
* Added a state to tech level 3 and tech level 6.
* Very easy and very hard difficulty balanced.
* Rebels got a balance pass for consistancy and 'good' difficulty.
* Bankruptcy now occurs after 15 loans, somewhat preventing AI death spiral.
* Loan size reduced to 4 months.
* Devotion costs for various events and decisions has been reduced for Papal Controller events for the Papal States.
* Devotion costs for appointing cardinals is eliminated for the first 4-6 months of the game, when the college is first being populated.
* Changed the colour of Serbia to somethink less pinkish.
* Fixes the hints interface.
* Muslim countries now require 80% manpower before they will be asked to send Ghazi instead of 70% (since manpower is more precious now)
* Ghazi will no longer attack the same country twice in a single year.
* Ghazi will be much less likely to attack the same country twice in five years.
* ID 622 Srijivaya with Palembang capital replaced by Tulang Bawang, and then the id 3921 is the proper Palembang.
* Safavid Persia will now choose an appropriate province for its starting capital.
* East African countries once again properly use Sudanese unit types and cavalry ratios (only for new games, sorry)
* AI Countries should no longer try to surrender to Ghazi rebels despite the Ghazis losing (I hope)
* Fixes an issue with asian advisor portraits.
* Fixes some base balues for empty African provinces.

### v1.25.02 Patch

* AI now centralises or decentralises by decisions, human by policies.
* Starting rebels for Byzantium are now further west and slightly smaller.
* There is now a seven event chain for Byzantium, Morea and the Serbians around the capture of the Byzantine Pretender in 1357.
* Added events to end the colonisation of the Lappmarken provinces.
* Some religions have had their modifiers rebalanced to be more attractive (mainly Vajrayana and Gnostic)
* Players with the Cossacks DLC will now have Syncretic religions enabled for all pagan religions, but will no longer get access to the Pagan Tolerance system. Pagan countries can now choose to reject their modifiers from their original religion and adopt those of another nearby religion, although with lower tolerance\_own and missionary strength. They also tolerate both religions as their own. Players without the Cossacks DLC will still continue to use the Pagan Tolerance system.
* The Pagan Tolerance System (now mostly for Confucians) has been rewritten so that, like the Muslim Dhimmi system, it takes into account the percentage of your population that is tolerated rather than the number of religions tolerated.
* Some ADM cost sinks have been slightly reduced, including coring and inflation reduction
* Inflation is now self-limiting and will reach an equilibrium point at around 2% for every 0.01 yearly increase.
* AI cheats involving inflation have been removed, the equilibrium system will prevent insanely high inflation.
* Ise Shrine has been moved to Ise from Owari.
* Military idea rebalancing.
* Increasing/reducing autonomy effects and magnitude reduced.
* Fixes an issue with the AI not centralising.
* AE rebalanced involving size, distance, and continent. Continent reduction removed, distance reduction effects mildly increased, religion reduction effects mildly increased. Adjusted for paradox weird reversal higher is lower logic on one value.
* Stability button now invokes a 10-year cooldown when used. ADM cost of stability increase halved.
* Can only decrease autonomy in cored provinces.
* Removed interest cheating from AI at normal difficulty.
* Reduced values of interest and inflation from difficulty in either direction.
* Colonies can no longer gain CE modifiers, though they can transmit it.
* Superior weapons and ships triggered modifiers removed.
* Bankruptcy effects made more severe, but now also include cost-cutting measures. Should help bankrupt states get back on their feet.
* It no longer costs MIL points for Muslim countries to introduce a Devsirme Blood Tax on their Dhimmi subjects.
* The effects of the Devsirme Blood Tax and Jizya Poll Tax are now explained within the events that allow Muslims to choose them.
* The inflation penalty from the Devsirme Blood tax has been changed to Corruption (which the inflation was originally supposed to represent).
* Veiled Criticism of the Church is now more generic so that it fits with a non-Catholic country getting the event
* The AI will no longer choose to break with their state religion in favor of a Christian religion that is not part of their core areas/cultures.
* Fixes a code typo for flags in the Sikh event chain
* The Ghazi raid event now explains better how they work.
* Added an event to remove Ghazi that have failed to achieve their aims (usually between 1 and 3 years of arriving). This may not affect existing rebels in saved games.
* Ghazi rebels can no longer travel to other provinces.
* The AI is now smarter about when to declare war over a province the Ghazi have seized control of.
* When forming Italy and Netherlands, only respectively the Italian and Low Countries provinces are removed from the Empire.
* Church Influence now has a tooltip explaining how it is calculated.
* Rulers can now seize land from the Church even when it is already unhappy, but they will be far more likely to refuse.
* Removed a former, outdated hotfix for the Capadocian cultured-provinces.
* When forming the Netherlands and chosing to remain in the HRE, won't get the event to force it out later on.
* The fortify\_province mission now can only be taken once.
* Added back a missing trade goods in the Kuba province.
* Added Vorondil's Peace of Thorn events.

### v1.25.03 Patch

* Added manpower extreme trigmods. Plentiful manpower now has benefits, whereas low manpower can downsides. Both are counter-balanced with changes to manpower\_recovery.
* Bresse placed back in the HRE.
* Some changes to province and city names in Maghreb.
* Colonial nations can no longer use the cb\_primitives casus belli on nations with higher total\_development.
* Should stop AI nations from repeatedly trying and failing to expel heretics.
* Should fix a rare bug in which the Papal States moves back to Rome as its only province and gets an event to cede it to the Roman territories.
* Fixes the 1356 "Matthew" event chain for the Byzantines.
* Fixes wrong localisation for 'Just War' idea.
* The opinion modifier for the Hussite Wars is now removed properly when conditions are right.
* The Hussite Compacta should work properly now when upheld by the Papal Controller twice.
* Ghazi will no longer attack the same country twice in one year, even if there is a backlog of ghazi waiting to attack.
* When Persia is formed it adds permanent claims on the Persian region rather than temporary ones.
* Removes the ability of the emperor to declare a league war, as it just can't be made to work properly.
* The emperor no longer gets extra votes in the first Peace of Augsburg
* The decision to endow churches now checks whether AI countries have loans; it has also been rebalanced
* Stability loss or gain from religious population during conversion is now properly checked
* Stability loss or gain from decisions now does not trigger cooldown.
* Stability loss or gain of more than -3 or +3 now correctly no longer triggers cooldown.
* Losing stability when at -3 no longer triggers cooldown.
* Cods and Hooks disaster can now end with 1 stability and 90 legitimacy.
* Added and changed some road\_networks in 1356.
* Bosnian culture removed on scenario start before conversion to Islam.
* Permanent claims and regular claims given to Serbia on its Stefan Dusan's empire.
* Cambrais moved in the Picardie area.
* Event freeing Burgundy from vassalage when regent of France now notifies France.
* Last minute, experimental and untested rewrite of the League War Peace system. If it works the way it is supposed to, then you now need 70% of the votes to force your religion on the Empire. Winning 50-69% gives you the 'Status Quo' result instead, which should (I hope) result in no changes.
* Added Toa Kraka's colonial cultures and events.
* Added some XIVth century forms in inland Mameluk Mashriq region provinces.
* Burgundy can no longer vassalise Holland several times through the Cods and Hooks support.
* Renaissance and other capital modifiers are now set as regular event modifiers, not permanent ones.
* Anatolian tradegoods rework, courtesy of Sturmvogel.

### v1.25.04 Patch

* Fixes a localisation issue with the event for Wallachia to seek protection of powerful neighbour.
* Fixes a bug with armenian\_colonial culture.
* Fixes an issue with the age of the ruler and the heir of Muscowy.
* Tones down the Cortes and Reinos modifier effects.
* Zoroastrian modifiers show up again.
* The stability system now takes into account religious conversion.
* One Caliph decision has clearer triggers.
* Most Caliph decisions are properly limited to Sunni Muslims now.
* Muslim Theocrats can now claim to be Sharifs.
* The Reservatum events forcing religion on the Empire now fire with fewer reforms passed, but only if the Empire has a state religion.
* Updates one Sikh event to use the proper conversion code for stability.
* Fixes a potential double jeopardy situation for a Turmoil event in which a country could get hit with two stability hits at the same time due to bad code.
* The Mongol fantasy religious scenario now converts them to Tengriist properly instead of Fetishist.
* Luther's words now only disband peasant rebels if they were spawned in the Reformation's Peasant War, not for any country receiving the news.
* Ghazi cannot attack colonies (or from them).
* Replaces turmoil unrest with a modifier in order to cut down on massive unrest building up (and to allow it to disappear upon conquest).
* Fixes a wrong scope which was preventing the mod from choosing the right religion for a League.
* Royal marriages cannot be made with countries you recently divorced.
* The trigger and scope of the 'send a missionary to our subject' decision now match.
* The AI will no longer start an expulsion when it has a province with high unrest.
* Confucian tolerance works properly with heretics again.
* Fixes some Byzantine missions giving 500 republican tradition instead of 5.
* Changed a Venetian decision to consider total ports instead of only ports in states so it can actually be enacted.
* Fixes a renaissance event about architecture that was missing localization.
* Made Dali a little darker grey and Marko a little lighter grey.
* The Fuggers event modifier now leads to an inflation reduction.
* Fort per dev ratio increased to 100, pending further testing.
* Slightly changed the fortification setup in northern Syria.
* The AI will no longer choose to annul a marriage with a country with a military twice as powerful as its own.
* Expulsion of heretics will now work properly in speed mode all the time, instead of being based on timing.
* The Reformed Confession event now gives countries a choice whether they want to convert or not.
* Ottoman AI Push event is choosier, and will not declare war if there's no tempting target.
* Removed old localisations.

### v1.25.05 Patch

* Fixes the starting heirs of France.
* Edict of Moulins now properly allows the annexation of apanage vassals.
* It now takes a meant time of two centuries for colonial cities to convert to the first colonial culture.
* Fixes an issue with centralisation efforts for AI never ending.
* Tweaked warscore costs and the effects of WE, slightly reduced AI bonuses.
* Claim fabrication possible again for and on Scandinavian countries.
* New flags for Genoa and Trier.
* Added proper localization for "Architectural Development" event after nagging in Bug Reports.
* The Greek/Turkish province culture swap is now broadened to respectively any Christian (or Hellenic Pagan) or Muslim nation.
* Kalmar events will not happen if the country in question is the lesser partner in a PU with someone outside Scandinavia.
* The conversion success popup is now much more detailed.
* Muslim countries are much more likely to have Ghazi volunteers if there is a valid target nearby.
* The 'move our capital to Rumelia' decision should be slightly clearer in its religious effects.
* Fixes a major bug involving the Schism.
* Halves the cost of Byzantium or Morea ransoming Matthew in 1365.
* Replaces both speed mode and religion mode with a default setting instead. By using an on\_action two-year-pulse, the game is 50% more responsive to religious changes than speed mode while still maintaining its added speed. Code has been adjusted to match.
* The Reformation should start on time more often.
* Rebels will now gain artillery at tech levels which indicate major artillery gains.
* Added ncaparcp's changes to the Italian Power events.
* Italian power modifiers now indicate the Italian Power score, and the score to reach to change Power level.
* Added a decision to check your Italian Power score.
* Modified the triggers of the fortification upgrade missions to allow an upgrade directly
* Fixes the Enlightened Absolutism event options.
* Fixes a decimal error in the liberty desire from (and a typo in) the event forcing your vassal to accept your religion.
* Matthew's revolt no longer appears if you start after his revolt historically failed in 1357.
* The Mamelukes no longer have a Caliph after 1518.
* The Evangelical Union decision for Reformed and Protestant Christians in the late game has been updated in several ways. Most meaningfully, it now gives +2 tolerance of minorities of the other faith instead of converting half of them to the state religion.
* 1356 situation is revised to be closed to historical accuracy.
* CB Sengoku is open to independent daimyos.
* CB Annex daimyo prerequisites are corrected.
* Tag JAP is now for imperial Japan only.
* Japanese governments are adjusted, and linked to government reform decisions.
* Japanese ideas are adjusted, mainly replacing heir\_chance(useless due to concubinage) to legitimacy or stability cost.
* Jap\_ideas is now for imperial Japan. Existing Jap\_ideas is for Shogun(now JPS\_ideas).
* Triggered modifier 'Nanbokucho war' revision. Naval forcelimit malus is removed. Vassal income and -liberty desire added.
* Modifier 'Insufficient government' is moved to triggered modifier having no effect but working as tooltip.
* Nanbokucho war goal type is revised to allow to take provinces.
* Japanese government reform decisions now uses mana instead of ducats.
* Removed weird restriction for ai in Japanese government reform decisions.
* Shogun(rank 5) government reform decisions are opened to Emperor to enable switching government(temporary measure)
* Decision 'Reform shogunate' will give western government and trigger event "Taisei-hokan' as originaly intended.
* Some prerequisites in 'Unite Japan', 'Grab shogunate' and 'Takeover shogunate' decisions are adjusted.
* Uniting Japan decisions will no longer change tag to JAP, set capital to Kyoto, set government rank 6 and inherit other Daimyos.
* Uniting Japan decisions will give permanent claim instead of claim.
* Uniting Japan decisions will trigger event to select new capital.
* The event japan.1(make whom takes Kyoto shogun?) is deactivated.
* Clan independence events will not fire after united Japan.
* Clan independence events will not fire in capital.
* Early medieval/late medieval/early modern Daimyo governments are allowed have 10/20/30 provinces.
* Early medieval/late medieval/early modern Shogunate governments are allowed 14/28/42 provinces(Shogun should have merits).
* If the limitation is exceeded, the event 'Grant autonomy to a province' will force you to release a vassal.
* It is now possible to select province to release in the event 'Grant autonomy to a province'.
* The event 'Grant autonomy to a province' will release a single province vassal as original code intended.
* Nanbokucho war system is overhauled.

```
  -After truce of the first war is over, Emperor will call Daimoys to join his side(by event). Then, Daimoys will select to join Emperor or Shogun. Opinion, alliance, marriage will effect their choice.
  -Afterwards, a event will force Japan to declare war against Ashikaga.
  -Nanboku-cho treaty event(force Japan to be inherited to Achikaga) is now occurred to Emperor, and player can deny the treaty.

```

* Rank reduction events will not fired in Japanese countries.
* Revised a bug that area west\_kansai and east-kansai are swapped.
* Japanese conquest missions(South Korea and Manchuria) are updated to current form.
* Japanese terrain is reworked.
* Japanese monarchy localisation added.

### v1.25.06 Patch

* Added a fail-safe so inheriting another Bavarian minor gets the cores.
* When splitting Wittelsbach Bavaria, the new nation gets a core on its province.
* When inherited by Burgundy, Flanders automatically white peaces with everyone (with notification).
* Added missing localisation for the mameluke\_decline triggered modifier.
* Added missing localisation for the stability\_cooldown modifier.
* Fix some missing core for France and remove some others that were not accurate.
* Fix french explorers events with exploration idea.
* The Arabian tribes are no longer amalgamation nations.
* Fixes an issue with the Asia national ideas file.
* Unification CB's are now made AI-only in MP games.
* Vassal annexation is banned in case of having reached province number limitation.
* pax\_sinica\_event\_modifiers.txt was not included in 1.25.5. Making Nanbokucho war system not work as intended.
* Oda and Hojo NIs are added.
* Daimyo military reform 1 now subtracts mil point rather than add.
* The unite\_japan\_daimyo decision will remove daiymo reform modifiers.
* The event japan.2(rank up to 5) will have no effect for the same reason as japan.1.
* There was a bug in event 'Grant autonomy to a province' making it fire only once. Fixes.
* 3rd option in the clan independence evnet(tag change) will fire idea swap event.
* Fixes capitals of Hosokawa and Kyogoku.
* There's a truce in 1356 to enable Japan to have chance to attract other daimoys with their side.
* Fixes a localisation of late\_medieval\_japanese\_gov.
* Fixes an issue with the Kyoto Discovery event firing way too early.
* Added localisations fo the Haitian events.
* Fixes a typo in the Great Wall province group, having Kassel instead of Zhangyuan.
* Rethel removed from the HRE.
* [b]Missionary strength modifiers have been completely rewritten[/b] (and may still need balancing - please provide feedback!). Culture, core, religious unity and autonomy are the main drivers of missionary strength now.
* It is now easier to convert a heretic province than a heathen one, because base missionary strength and missionary strength from Church Influence have been divided up into two types. Confusingly, they appear to show up twice with the same name when you are converting heretics. This is actually WAD and unmoddable (bah).
* Much more likely for rebel strongholds to be in fort provinces (or away from forts ZoC)
* The Papal Controller will now offer the Papal States a guarantee rather than an alliance (but only when the Papal States is smaller and weaker, the pope is corrupt, and the Papal Controller is healthy)
* Clearer localisation for one colonial religion event
* Minority events shouldn't fire for the state religion any longer
* Many DG events and decisions had their use of the changed 'is\_overseas' trigger updated to reflect its new role.
* Added a bonus to Orlיans' sixth national idea.
* Added localisations for the Oresund Toll.
* Fixes some issues with Anjou, Bourgogne and Valois dynasties.
* Savoie placed in the Shadow Kingdom category instead of the Shadow Duchy.
* Added some restrictions to colonial culture shift (a Swahili province shouldn't become colonial cultured when owned by Europeans).
* Emperor can no longer ask for the Italian Crown.
* Shadow Kingdom will not fire if Emperor is of Latin culture group.
* New Turkish decision to resettle Thrace.
* Scorched Earth no longer hurts defensiveness but costs more in war exhaustion.

### v1.25.07 Patch

* Succession Crises no longer place a random dynasty on the throne after a report of a Valois pretender for Sarbardar.
* Forming the Turkish Empire now removes the MIL penalty given to Turkish beyliks.
* Preferred religions removed from country files.
* Fixes calculations about provinces not belong to Italy.
* Subjects' developments will be added to its overlord.
* Major city and Cots will have extra points only when they are in capital.
* You will gain dominant/menacing power modifier when having 20/25 point.
* Removed diplomatic malus in major/dominant/menacing powers modifiers.
* Added an event which adds unlawful territory modifier when having non-core province with dominant/menacing power modifier.
* The event will also add unlawful territory opinion(-25) to countries having demesne in Italy and your neighbors. If you have menacing power, opinion penalty.
* Event-based Catholic crusades now have a slightly longer range.
* Crusades against the Hussites ('The Heretic Threat') should now work properly, and allow Catholic countries to force-convert them if they win a significant victory.
* Several but not nearly all Reformation events now show dynamically how many provinces will be affected by conversion (I'm working on them still).
* Fixes a typo which was causing Reformed populations to appear in provinces that they shouldn't during the Reformation.
* The Ghazi should no longer appear in odd spots (case mismatch).
* Gnostic Christians can now convert to Orthodoxy if they choose.
* Rewrites the bonuses for Gnostic Christians entirely.
* Replaces a few religion modifiers, most notably stability cost (which has taken on a much weaker effect in the mod) and build cost (which has become too strong). This also includes the effect of two generic religious ideas, one from Prophecy and one from State Religion. At the same time, standardized most religions to have the total net effects of one and a half general ideas.
* Archbishoprics have an effect on the spread of humanism, so should now help some parts of Europe stay Catholic.
* Agdesiden now changed from tundra to coastline terrain.
* Rearranged the triggers of the "Order Expedition to Lebanon Emirate" for more transparency.
* Event ending an expedition to the Lebanon Emirate now propoerly removes the "expedition\_under\_way" flag.
* Events regarding Italian Power now properly take in account the new "Insignificant Italian Power" level.
* Fixes a big issue with Italian Power localisations.
* Improving Courts decisions now available only if the Courts event has already fired.
* The first player Personality event now fires the first Court event, ten days after.
* Six religious CBs have their own wargoals which should properly let them conquer provinces and force religion, depending on the CB.
* Added Zoroastrian titles for monarchies.
* Rebalanced missionary strength again after feedback from players. Territory penalty has been increased, capital bonus removed, terrain penalties removed, autonomy penalty halved, church influence bonuses increased, intolerance bonuses reduced slightly and tolerance penalties increased. Also some slight improvement of religious NIs. More feedback, please!
* At the same time, took the opportunity to rewrite some religious NIs to make them slightly clearer in their goals. State Religion is more about the state (shocking, I know), Asceticism is more about missionaries, Prophecy is more about legitimacy, Popular Religion is more about tolerance of the true faith, and Scholasticism is more about heretics.
* Lowered the ADM tech penalty for Church Influence slightly.
* Fixes a discovery issue in East Africa.
* Religious startup event works properly again.
* Religious startup event is now visible only to the player, or when the AI makes a meaningful choice.
* At least some religious court events should now work properly for non-Catholics.
* Added Ellesthyan's changes for Fiume.
* Added Ellesthyan's chain for Habsburg to acquire Freiburg.

### v1.25.08 Patch

* Nerfed the Iwami Silver Mine decision.
* Changed the industrialization cost away from money, taught the AI to properly understand the various options (should cure the AI 'random bankruptcy' problem).
* Disasters rebalanced away from requiring stability to excape.
* Tidied the Yemen flag.
* Moves modifiers and variables setup from starting event to history files.
* Tidied up the setup events.
* Non Catholic countries will no longer occasionally experience unending series of problems with ecclesiastical courts.
* Added heavyblood's historical changes.
* Added Ellesthyan's 1356 start modifications.
* Lappmarken expedition event is now more transparent regarding the cances of success of the expedition.
* Enacting a colonial decision in Lappmarken and Kola sets a cooldown of more or less a decade.
* The Lappmarken and Kola decision cooldown is displayed in the event triggered by the decision.
* Fixes a glitch causing the war\_dynamism resetting out of turn.
* Fixes major calculation issues with subjet assimilation.
* Fixes a number of glitches in the subject assimilation tooltips.
* Fixes some remaining errors with French dynasties.
* Reduced the monthly cost per fort level to 0.3.
* Added an event to expell the English from Calais and make it Picard again.
* War dynamism now check that the target province is in coring range from the nation controlling the province.
* Sultanate of Rum casus belli no longer available for subject nations.

### v1.25.09 Patch

* Starting ruler of Henneberg is no longer 125 years old.
* Fixes HYW end event firing in 1356 due to demesne variables not being calculated.
* The despotate of Serres now replaces Hellas as Serbian splinter state.
* Capital of Vardar province and Prince Marko's nation is no Prilep.
* Tweaks to peasants war. No longer once per country nor only at peace (you need to be totally out of manpower for it to start at war though), better progress scaling, improved AI behaviour.
* Fix a problem with some Yemen provinces data.
* Tengriists (Shamanists) can now be expelled from your country like every other religion.
* Countries with a significant Calixtine population become more likely to choose Protestantism during the Reformation.
* Countries that used to be Calixtine but reconverted to Catholicism become more likely to choose Protestantism during the Reformation.
* The Vicars of the Church event cannot fire for Rome itself.
* Adds clearer triggers for the 'secularize the order' decision.
* The Ecclesiastical Jurisdiction event no longer gives an opinion malus with the Pope for non-Catholics
* Religious minority events now have a random delay from their master event before appearing, to space them out better.
* Union of Florence promise should not fire again if an Orthodox country becomes Catholic, then switches back
* Clearer description of League War voting.
* Changes name of Gnostics to Dualist Christians.
* Changes name of Tengriists to Shamanists.
* Siberian pagans now show up as Shamanists and not Ukonusko.
* Bosnian Hum will no longer convert to Gnostic (Dualism) in the opening month of the game before religious populations are determined.
* The Ibadi 'Nationalist Heresy' event will now only fire for Shi'ite and Sunni countries in provinces of their own religion (but not their culture)
* The Imam Reza shrine in Masshad is now in Masshad province instead of Sarakhs
* (Probably) Fixes a rare bug in which the annulment decision can target a different country than mentioned in the tooltip.
* Fixes misleading tooltip for Tibet formation.
* The Scholasticism religious idea group no longer requires a university to choose.
* Adjusted missionary strength again: increased the effects of tolerance and intolerance, removed heretic conversion from Church Influence and Base, lowered Base missionary strength, increased Church Influence missionary strength, increased effect of unrest on missionary strength.
* The 'Glory of Rome' event will no longer fire as often when the Papacy is based outside Rome.
* One Schism related event can now not fire twice in a row if the MTTH gets lucky.
* Dei Gratia decisions are now denoted by a green cross (sorry, non-Christians...I take what symbols I can get)
* The Chaldean mission to recover Ctesiphon should be properly localised now.
* Choosing to give Protestant churches state support no longer increases the number of Catholics in affected provinces.
* A small attempt to model the religious aspects of the Ispah rebellion, to be expanded upon later.
* Stability hits from religious conversion have gotten smaller, all else equal. They are still based on the circumstances surrounding the conversion, however. Nearly all event-based conversions have been updated to use this code as well (a few are special cases).
* A new criteria for stability hits during religious conversion has been added: if the religion is not enabled yet, -1 stability for being radical.
* The event converting Mahayana countries to Confucianism now gives a stability bonus for having a philosopher, not a theologian.
* Natural harbour modifier moved from Sherbro to Conakry.
* Reconfiguring industry will now end as it should.
* Central India added to the indian\_region\_trigger.
* Added missing localisation for foodplains.
* Fixes the localisation of Ayutthaya's Front Palace idea.
* Tradecompany manufactory building bonus changed from trade\_goods\_size to trade\_goods\_size\_modifier.
* The decision-triggered event to oversee the centralisation process now reminds what can be gained from centralisation.
* Added a new folder, providing Steam players with a template to have an alternate flags module.
* Added Ellesthyan's changes to the 1356 start.
* Added total\_development requirements to build forts.
* The event notifying players of the end of a League War now tells you more clearly if another war can break out again in the future, and also tells you how close the vote was.
* The Emperor's League will now guarantee him or her when forcing a League War by event, so that both full Leagues will join in as they ought to.
* Removes the vanilla 'Expulsion of the Moors' event chain, as it is superceded by mod events
* Lowers the chance of having two 'the true faith' events popping up at the beginning of the game.
* Fixes triggers for religious decline events.
* Catholic inquisitions no longer reduce religious unity.
* Reduced the tolerance gained from low religious unity and low piety, since they were overlapping too much.
* Fixes a freeze caused by the AI Eastern Roman Empire repeatedly taking the Update the Thema System decision.
* Fixes a couple history files.
* Moravia now starts margraviate-level.
* Fixes a number of province names.
* Fixes terrains in Finland.
* Added missing provinces in Central and East Africa trade company regions.

### v1.25.10 Patch

* Fixes a script bug regarding forts.
* Peasants War should no longer be a death spiral, reoccuring every couple years.
* Fixes terrain graphics for floodplains.
* Fixes some province and city names.
* Rework of the simple terrain map.
* Trieste back on the map in 1356 as a vassal of the Patriarchate of Aquileia.
* Tradegoods development events now display how long reconfiguring industry lasts.
* Obedient Caliphs will no longer flee your country.
* More accurate setup for Parsis in India.
* A number of fixes to Dei Gratia code.
* Reduces the vanilla 'Joined League War' modifier to avoid exploits.
* Fixes rivalry from the 'Form Russia' decision.
* Fixes Catholic crusades so they work properly.
* Reduces papal influence from provinces, but increases from archbishoprics.
* Reduces papal influence from patriarchates, but increases their chance of gaining a cardinal.
* Changes several references to 'Gnostic' to 'Dualist'.
* Added a couple discovered province to the Turks.
* Fixes a display bug in the rare event of a Catholic-Reformed League War without votes for tolerance
* Countries belonging to neither religion in a League War can vote for tolerance in the first league war
* The number of extra votes in the League Peace given to Electors and Emperors now increases as the number of member states go up or the number of electors goes down
* Fixes a major bug in which the Renaissance never reached the British Isles
* Should slow down the Renaissance slightly, so that northern Europe gets it around 1490-1510 rather than 1420-50.
* The decision to change your capital to the state religion should now work properly again
* Several religious decisions have been removed for subjects or lessers in personal unions
* The decisions to convert to Chaldean or Miaphysite have been rewritten.
* Should fix the bug in which a country converting to Chaldean could end up with a Chaldean Catholicate that was simultaneously open and closed.
* The AI will no longer go into debt to ransom Matthew in his event chain for Byzantium and Morea. This may prevent Byzantium from getting rid of its forts.
* Revises the effects of the Zoroastrian religion.
* Changes the CB gained from annulment to remove an exploit in which players could gain easy PUs across half the continent.
* Changes the CB gained from forcing your religion on a subject so that you can enforce your religion militarily.
* Fixes the centralisation trigger of the Great Britain formation decision.
* Updated the stability change from the 'Revert to X' religious decisions to the new, lesser stability penalties.
* Added a reversion decision for Shamanism.
* ZZZ flag cleaned up by Redwallzyl.
* French localisation update.

### v1.25.11 Patch

* Stability hits from excommunication now require one level higher papal authority than before, so should generally (but not always) be milder.
* The decision to form the Roman Empire should now properly move the capital to Constantinople.
* Forming the Roman Empire is now possible for Hellenic and Miaphysite countries as well as Orthodox.
* Tweaks to Mark Brandenburg DHE courtesy of tealjaker94.
* The AI will now turn off its ability to expel minorities after it chooses to reconsider, until a new monarch is chosen. This should prevent the spamming of expulsion decisions by a few countries in rare (but annoying) circumstances.
* The "press our relative's claim" from the annulment event chain no longer allows players to force a personal union against countries unless they belong to the same dynasty.
* In theory, makes the Sabbatical Year for Jewish countries fire every 7ish (actually 8) years instead of every year.
* A number of flags fixed (a number of them courtesy of Redwallzyl).
* Added a feature for African nations to expand in empty provinces.
* [b]Start date pushed back to Christmas 1356.[/b]
* Added a feature for ruler generals to have a chance of being captured in battle.
* France now starts with its king in prison in London.
* Holy war CBs for Jerusalem (Jewish), Rome (Catholic) and Mecca (Muslim) now work against the overlord of the target, if it is a subject.
* Transports have slightly less hull, and a few more cannons
* Fixes an issue with the Hojo national ideas.
* Localised the names of the Oda and Hojo national ideas.
* The once-per-game-only Neoplatonic Revival event is now limited to human players IF there is a Greek player; otherwise, it is open to any country as before.

### v1.25.12 Patch

* Fixes idea group list of Castille/Spain
* Fixes an issue with the AI spamming african colonisation decision.
* Event to expel the English from Calais will no longer happens if the province already culture converted.
* Tones down the French modifiers.
* Fixes a missing namespace.
* Fixes an issue with the Ishiki Clan history file.
* Fixes an issue with a missing modifier for the AI colonisation of Africa.
* Moves a first batch of triggered modifiers to event modifiers (for performance optimisation).
* Fixes a number of Validator-reported bugs.
* Changes the Alemanic-Swabian setup.
* Splits Alemanic into High Alemanic and Rhine Alemanic.
* Adds the Brabantic culture.
* Dhamai now starts Arakanese.
* Fixes the area of the Metekel province.
* Varsinaissuomi is now coastline terrain.
* Fixes the Harput situation.
* Castille now needs to have centralised somewhat to ask concessions from Granada.
* Castille now needs to have centralised to get the Iberian Wedding event.
* AI Granada won't declare its jihad on Castile if it doesn't have 50% liberty desire.
* Female rulers no longer excluded from increasing rank.
* Pope less likely to accept to increase rank of a feamle ruler with low piety.
* Adds a clean-up for colonies with "nogoods" instead of "unknown" ressource.
* AI can now get colonist AI type again, should mean more colonisation\* Fixes (at last) the bug of the Gabon Chinguetti (renamed Komo).
* Adds event-driven exploration around Africa (up to Mzambic for the moment).
* The different types of colonial governments can now increase their rank.

### v1.25.13 Patch

* Removes a loop with the formation of Turkey.
* Fixes a bug with centralisation slider changes.
* The Amir al-Hajj and Protectorate of Mecca now actually do protect Mecca from Bedouin raids, like they say.
* Fixed a rare bug in which Martin Luther could become a Zombie.
* Fixed a scope error in the 'Glory of Rome' event, preventing it from firing sometimes.
* Fixes bugs with the discovery voyage events.
* Adds new discovery voyage events, reaching India.
* Fixes a bug having Jeanne d'Arc fire multiple times.
* Fixes an inland province having coastal desert terrain.
* Fixes Busoga's starting religion.
* Should fix a bug with the mission for the Turks to conquer Egypt.
* Fixes to the Mark Brandenburg feature, courtesy of tealjaker.
* Fixes a bug with AI spamming the Africa colonisation decision.
* Revise demesne decisions cleans up multiple centralisation slider modifiers.

### v1.25.14 Patch

* Extensive stability cost reduction rework, most events now give a chance of stability increase.
* Stability cost scaling increased for positive stability.
* Unrest effects of bad stability increased, interest increase removed, legitimacy malus reduced.
* Bosphorous Strait trigmods changed to evmods.
* Serenissima Italia trigmods changed to evmods and scripted effects.
* Adds a notification event for the end of the industry reconfiguring.
* Gharbanis\_vs\_Deccanis trigmods changed to evmods and scripted effects.
* Large tribe monarch stat penalty trigmods changed to ruler modifiers.
* Fixes a bug with setting a centralisation level.
* AI Imperial Cities now prohibited to change their governments.
* Fixes an issue with creating colonies during the discovery voyages around Africa.
* Cuts down the lag on start of scenario.
* The HRE tag can no longer form HAB.
* The HRE tag can form Germany when it reaches dip tech level 45 (around 1750).
* Adds a debug decision to resurrect Zombie Luther if you are encountering that bug in an existing save game
* Miaphysite countries get checked at the beginning of the game to avoid getting the "When Worlds Collide" event right away in some cases.
* A new subject nation from annexing a subject nation will now get a boost in liberty desire.
* Adds two earthquake events.
* Adds three storm events for coastal provinces.
* Natural disaster events now allow to help the province.
* A vassal hit by a natural disaster can now ask his overlord for help.
* Fixed the capital of the Nisia Aigaiou province.
* Lesbos now to the Eastern Roman Empire.
* Adds the Gattilusi Fief in Lesbos as province modifier.
* Adds an Archipelagic Succession Crisis for large Indonesian nations with adm 2 or lower rulers.
* Adds Ellesthyan's changes to the Treaty of Tarnovo.

### v1.25.15 Patch

* Fixes an issue with centralisation.
* Removes some Pax Sinaca trigmods, replaced by evmods.
* Event to provide heir to a theocracy will no longer search for a foreign noble of a different religion.
* Some changes to Scottish province histories, courtesy of Captain Irwin.
* Adds national ideas for the Lordship of the Isles, courtesy of Captain Irwin.
* Removes some Cossacks Holy City trigmods, replaced by evmods.
* Colonial trigmods moved to evmods.
* Changing tags giving cores now removes the core before adding it again to update to state core when applicable.
* "teutonic\_castles" and "ghazi\_trig\_mod" no longer are trigmods.
* Tidied up the Demesne and Core variable calculations and triggers.
* Added some diacritics in some Baltic names.
* Adds missing ship descriptions (though some are awful).
* Fixes (and enlarges) Orthodox minorities in southern Italy.
* Fixes Monothelite spelling error.
* Fixes Fetishist minorities appearing in Siberia.
* Forming or releasing the KoJ no longer requires Jerusalem to be Catholic.
* Forming or releasing the KoJ now causes related countries to become historical rivals.
* Forming the KoJ no longer changes your culture to Frankish for no apparent reason.
* Countries now see the KoJ decisions when owning any province in Palestine.
* Treaty of [Westphalia] (end of League War) now offers possibility of taking Switzerland and Low Countries out of the HRE.
* After the Treaty of [Westphalia] (requires Shadow Kingdom chain), imperial authorisation is no longer required to form Italy.
* With the Treaty of [Westphalia], Imperial land in French hands can be removed from the HRE.

### v1.25.16 Patch

* The remaining Silesian duchies are now vassals of Austria at the 1530 start, as they should be.
* Fixes the localisations of the TLI national ideas.
* Manpower modifiers changed back to trigmods.
* Fixes a critical mod with Ghazi modifier.
* Pending v2.0 changes, ore found event now happen only in mountain, hill and desert\_mountain terrain provinces.
* Fixes a bug with the Medici decisions not visible.
* Fixes the Balkan Maldives nation.
* Spice War CB now checks the spice province is in coring range.
* Tweaks the North Atlantic and Central Atlantic sea regions.
* Ghazi and teutonic\_castles modifiers moved back to trigmods.
* New clean-up of the BYOA events (should reduce some lag).
* Reviewed the earthquake and volcano events.
* Relief for a province with natural disaster now requires adm tech 40.
* New batch of flags cleaned up, courtesy of Redwallzyl.

### v1.25.17 Patch

* Removed duplicated code that was causing the Egyptian Copts to be ahistorically large (oops)
* Added in a date trigger for one Lollard event, so that the Hussite event chain will happen more or less on schedule even with a peaceful England
* Fixes a major issue in bi-yearly calculations.
* Changes the flags of Russia and Starodub.
* New batch of fixed flags, courtesy of Redwallzyl.
* Adds pionierecat's decisions to abrogate the Low Country micro-nation modifiers.
* Fixes some country primary cultures in the Holy Roman Empire.
* Changes the flags of Siam and Suvarnabhumi.
* Fixes the localisations of the Kצrmצcbבnya Mines.
* Fixes a localisation issue with Saxon ideas.
* Partly fixes the localisation of Clan Land modifier.
* Removes the core of BAV over Innviertel in 1356.
* Fixes the dynasty set in the Kalmar flavour event.
* Forming Saxony now grants cores or permanent claims on the Thuringia and South Saxony areas.
* Fixes the capital of the Ruppin province.
* Fixes the starting ruler of the county of Ruppin.
* Fixes a bug with a province requirement in the Bosphorous Strait modifiers.
* Apart from Constantinople, the other provinces required for the Bosphorous Strait modifiers can now be either owned directly or through vassal.
* Adds some missing localisations.
* Adds a decision to remove the "strianed\_administration" country modifier.
* Westernised Asian monarchies can now change to despotic monarchy.
* Some tweaks to the Khmelnytsky Uprising Disaster.
* Nation helping the Zaporizhian Sich revolt via disaster can now vassalise them on peace deal.
* Revised monarchy levels for Mesoamerican nations.
* New storms system.
* Tweaks to the Indochina province and capital names.
* Fixes the Hessen starting heir.

### v1.25.18 Patch

* Fixes the never ending Red Turban rebellion
* Adds Mitusonator's flag for Poland, and alternate flags for Poland and the PLC.
* Adds a new batch of flags by Redwallzyl.
* Tweaks in the natianl idea setup for the Meso- and Andean American native nations.
* Fixed an issue with the archipelagic succession disaster never ending.
* Fixed a loophole where continuing the fight in the Hundred Years' War still led to a loss of cores.
* Fixed an issue Brandenburg becoming a junior partner instead of getting von Luxemburg dynasty.
* German succession country\_flags now "protect" the nations against the dynastic inheritance event only if the nation has the corresponding dynasty.
* Put in the latest flags by Redwallzyl, and a few by Fus87.
* Fixed an issue with the Brittany War of Succession not ending with a reunified Brittany.

### v1.25.19 Patch

* Adds a new batch of flags by Redwallzyl.
* The overlord can no longer grab a subject's province if in a regency.
* The overlord can no longer grab a subject's province if under adm 4.
* The overlord can no longer grab its subject's capital.
* If the vassal is human, there is a notification when the overlord grabs one of its provinces.
* Fixes an issue with the Lappmarken colonisation cooldown calculation.
* Colonists chance now increases more quickly.
* Tweaks the triggers for the start of the Bahmanid disaster.
* Improves the informations provided by the Lappmarken and Kola colonisation feature.
* Having the Colonial Ventures or Additional Colonists ideas will now increase Lappamarken settler growth.
* Having the Colonial Ventures or Additional Colonists ideas will now increase Lappamarken settler expedition chance of success.
* Hanzei events should now be all limited to Japanese nations.
* Added Asakhra's fix for Greek province shifting towards Greek Colonial instead of Turkish Colonial.
* Albanian and Bulgarian now shift to Greek Colonial if Christian, and to Turkish Colonial if Muslim.
* Centralisation now by decision again.
* Centralisation process is now measured by a disaster, also showing which elements factor in.
* If centralisation disaster meter goes to +100%, centralisation is successful.
* If meter goes down under -100%, nation decentralises a notch.
* If not in a disaster, one can buy a stability point by decentralising.

### v1.25.20 Patch

* Fixes a region issue with the province variable to form the Mongol nation.
* Fixes the localisations with some regional requirement tooltips for nation formations.
* Fixes the fact France loses cores on Aquitaine during the Peace of Bretigny.
* Couple fixes to Lauenberg history, courtesy of Hadhod.
* Heir birth year fix to Cyprus history, courtesy of Hadhod.
* Province requirement for the formation of Serbia replaced by Demesne and Cores variable requirement in the Serbia area.
* Possibly fixes the issue of some country not having centralisation modifier.
* The "Treaty between Korea and China" event now fires only with a Chinese group nation.
* Fixes and issue with an opinion modifier not targetting the right nation in the "Treaty between Korea and China" event.
* Merges two separate overlapping events dealing with the Gyeyu coup d'יtat in Korea.
* Fixes the name of the heir set by the event of the Gyeyu coup d'יtat in Korea.
* Fixes the proclaim\_korean\_empire decision not checking the government rank.
* Gives Korea back its core on Gwanbuk (#732) in 1356.
* Korea now starts with a distance penalty of 1 in CE.
* institute\_imperial\_examinations tweaked, now removes the distance penalty for Korea.
* Fixes the number requirement of Lombardy provinces for the Italy formation decisions.
* Fixes an issue with the Tuskish mission to conquer Egypt being available even after fulfilling it.
* Adds decisions for the KoJ to repopulate Jerusalem, and to renovate the Holy Sepulchre, courtesy of Hadhod.
* Adds a trade\_efficiency bonus to the merchant\_society modifier.
* Fixes the "van der Mark" dynasty in the Liege and Cologne country history files, courtesy of Hadhod.
* Fixes a problem linked to the "on\_startup" on\_action firing also on save game loads.
* Removes a non-sensical core requirement for the formation of the Aztec Empire.
* Adds a failsafe so a released Kingdom of Jerusalem always has Jerusalem as capital.
* Adds decision to form the Crusader Kingdom of Egypt, with Alexandria as capital.
* Adds a decision for Kingdom of Egypt to repopulate Alexandria.
* Fixes an an issue with Milan not properly becoming an Ambrosian Republic.
* Treaty of Bretigny no longer tries to make peace between France and England.

### v1.25.21 Patch

* Fixes a bug in the creation of the India Trade Company nation.
* Fixes the issue with missing centralisation modifiers.
* Fixes a missing option in an event of the estate disaster.
* Fixes an issue in calculations of the Lappmarken and Kola settlement populations.
* Fixes a crash linked to raids in Iceland.
* Fixes some date issues in history files.
* Fixes several broken triggers in the culture\_conversion scripted triggers.
* The mod now recognizes when an emperor has been force-converted during the League Wars and awards his votes to the heretic side instead.
* The Papal States should no longer get the Glory of Rome event when they are already building a Great Cathedral, avoiding a situation in which they get no real choice from the event.
* Fixes the DO census-related crash, courtesy of isansom.
* Adds a number of missing event pictures.
* Fixes some faulty flags and adds a couple of new ones.
* Fixes a culture trigger issue in one of the HYW events.
* Fixes a number of faulty nation capitals.
* First Castilian Civil War is now a disaster, starting in 1356.
* Trastamara now starts as ally of Aragon in the War of the Two Peters.
* Fixes an issue with calculating variables for the formation of Persia.
* Fixes startup event for Castile.
* Expands the missions to defend Russians from Mongols to all three Mongol tags (WHI, BLU & GOL) and to all East Slavic provinces.
* Adds Russian missions to conquer Great Perm and all the Siberian nations.
* Fixes the localisation of the annex\_country war goal.
* Fixes an issue with the "reform\_shogunate" decision not checking if JAP exists or not.
* Fixes the localisation of the options of the "Prospering Times" event.
* Sengoku startup event now mentions the Japanese government-specific province limits.
* Fixes the "Yuan Degenerates" event which wouldn't fire because having lost its government rank.
* Fixes a number of issues with area and region localisations (like "Russian The Urals").

### v1.25.22 Patch

* Several new flags by Redwallzyl & Fus87.
* AI decision will no longer take the decentralisation for stabilisation decision if stab is at 0 or above.
* Decentralisation for stabilisation decision now has a five year cooldown.
* Tweaks in the interface, should purge the last vanilla shields.
* Fixes a typo preventing the Union of Hrodlo for Poland.
* Tweaks the decision to form Sardinia-Piedmont, courtesy of Hadhod.
* Adds a decision to form Sardinia, courtesy of Hadhod.
* Holy Land now extended to include also the coastal provinces of Syria (Country of Tripoli) and Aleppo (Principality of Antioch) areas.
* Decision to form the Qing dynasty now changes government to aristocratic chinese monarchy.
* KoJ decision to repopulate Jerusalem is now opened to Al Quds if Jerusalem is the capital, as well as to Israel.
* When losing the Hundred Years War, England now loses its continental accepted cultures.
* When losing the Hundred Years War, England now loses its cores on provinces owned by vassals of France.
* Fixes the presentation event (for the Swedish or Castilian civil war starts,...) not firing as it should.
* Renovate Holy Sepulchre now starts temple building progress (Dei Gratia great work feature).
* Adds a decision to renovate the Dome of the Rock for Al Quds, based on the Holy Sepulchre decision.
* Makes some historical friendships reciprocal.
* Adds back decisions for christian pilgrims in Jerusalem and for Frankish settlers in the Holy Land.
* Closes a loophole causing some nations to be forced back to absolute monarchy when trying to move away from it.
* Event for Poland to get a union over Lithuania when ruler is a queen will now properly get the Lithuanian ruler as king.
* Mission for colony to become city now gives a dock, and indicates it in a tooltip.
* Yuan should now lose its penalties when dissolving.
* In country court tab, "m" set as shortcut key for modifiers.
* Adds skydancer1's coat of arms modifier icons.
* Fixes loopholes in the triggering of Western Influence and Tough Settlers notification events.
* "supply\_limit" modifiers of transport buildings replaced by "supply\_limit\_modifier" modifier.

### v1.25.23 Patch

* New revolutionary flag for the Byzantines.
* Several other new flags by Redwallzyl & Fus87.
* Fixes the settler calculation sin Lappmarken and Kola.
* Halves the defensiveness penalty of altaic and steppe nations.
* Removes the limitation in state numbers for altaic and steppe nations.
* Halves the global\_autonomy increase for steppe nations.
* Russian war dynamism on Steppe nations now limited to East Slavic nations of more than 25 provinces.
* Lithuania now has war dynamism on Steppe nation provinces in the Ruthenia region.
* Tweaks how often Steppe nations break up to delay it.
* Release of King Jean de France now sets his personality strait.
* Improves the tidying of flags and modifiers at the end of hte Castilian civil war.
* Adds localisation for the final event of the Castilian civil war.
* France needs to wait for war exhaustion to reach 10 before negociating the release of Jean II.

## Version 1.26

* Adapted to Prussia (1.18) patch.
* Abkhazia dynasty is now the Georgian version to match its primary culture.
* All Imperial cities set to have fixed positions.
* Building slots upped to 2.0.
* Perpetual Peace with Scotland decision for England now requires Scotland to exist.
* New flags by Redwallzyl & Fus87.
* Fixes rulers and heirs for 1356, 1444 and 1530, for countries with A.. tags.
* Adds consorts for 1356, 1444 and 1530, for countries with A.. tags.
* Adds historical name changes for Ansbach.
* Tweak to Aristanis history.
* Adds a province for England to cede Aquitaine provinces to Guyenne if its subject.
* Fixes effect of regency on centralisation process.
* Adds new Merchant Oligarchic Republic which can form trade leagues.
* Merchant\_imperial\_cities now become merchant\_oligarchic\_republic when growing.
* Fixes a spam of the falvor\_spa.7002 event.
* Fixes a bug regarding the calculation of cores on the Netherlands.
* Adds missing provinces to the tropical climate.
* Fixes a typo by which, remaining between 15 and 20 WE, WE would have no effect on peasant war progression.
* Removes a loop allowing Aisin and Balhae for forming eachother.
* Fixes missing localisations for Manchu event options.
* Adds a tooltip to the decision to Integrate New Manchu.
* Saarbrcken is now owned by Nassau.
* Tweaks the map of Swabia.
* Adds Oettingen as new nation in Swabia.
* Adds some wastelands in northern European Russia.
* Fixes some faulty localisations.

### v1.26.01 Patch

* Fixes an issue with mtth of Brandenburg-Prussia flavour events.
* Fixes the area of Loch Abar.
* Adds female names for consorts.
* Fixes the flag of Persia.
* Culture acceptance events removed.
* Decrease autonomy now restricted to the AI, as well as the player.
* States now deduce autonomy, rather than territories increasing it.
* Fixes the changegov\_asia\_despotic\_monarchy still requiring western tech group.
* Fixes the changegov\_republican\_dictatorship and changegov\_constitutional\_republic decisions repeatedly being taken.
* Prussia can no longer form German nations like Saxony.
* For Mamelukes to reform into Egypt, it now needs the enlightenment institution.
* Fixes some localisation issues with Castilian Civil War events.
* Imperial Elector now keeps electorate if junior partner.

### v1.26.02 Patch

* Fixes the government rank of England.
* Fixes some removed buildings in English provinces.
* Disables reactionnary rebels.
* Fixes an issue with the culture acceptance feature removal.
* Fixes a new batch of flags.
* Fixes an issue with the release of Jean II de France when war ends.
* Tweaks down the war exhaustion requirement fo the negociation of the release of Jean II de France.
* Fixes an issue with some cultures not having assigned male, female and/or dynasty names.
* Tooltip now states which provinces are elligible to be added in the Empire.
* Castilian Civil War now ends only if at peace.
* Adds an option for the overlord of Burgundy to stop guaranteeing its autonomy.
* Old World tribal nations can now get Feudalism, but very very slowly.
* Ottoman Government now renamed to Turkish Government.
* Fixes a localisation issue with the Castilian Civil War disaster events.
* Fixes a faulty decision regarding the close of trading posts.
* Now uses on\_province\_owner\_change on\_action for some cleanup.
* Reverts back "Valois" dynasties to "de Valois".
* Reverts back "Bourbon" dynasties to "de Bourbon".
* Removes the Wake ghost island.
* Fixes a couple glitches with rivers.

## Version 1.27

* Fixes some more ghost islands in the Pacific Ocean.
* Fixes altitude lakes in Asia.
* Removes the Pדo de Aחתcar.
* Fixes a couple of bugs with the Insitution events.
* Fixes a province ID error in the Harem events.
* Fixes a couple tag issues in the Idea Groups events.
* Compatibility with the Denmark patch.
* Adds Mouth of the Thames as sea province between London and Calais.
* New unit sprites for base mod.
* Bahmani now starts with Marathi as primary culture.

### v1.27.01 Patch

* Fixes an issue with Institution localisations.
* Adds a heir for 1356 Bohemia.
* Fixes discovery of the Mouth of the Thames province.
* Fixes an issue with the Additional Tags formation.
* Provence now added to the provinces authorised in the HRE.
* Attempts to fix the fact reformed sub-Saharan nations don't get institutions.
* Nation with ruler prisoner of war now protected from regency events (to avoid glitches).
* Adds a delay for the ruler dying in prison.
* Adds yearly\_corruption = -50 to the AI cheats.
* Reverts a commenting out of a valid "cede\_province = XXX".

### v1.27.02 Patch

* Fixes a number of republican\_tradition values.
* Fixes a localisation issue regarding the addition of provinces to the HRE.
* Fixes a localisation issue with Swedish areas.
* Nation formation decisions no longer grants accepted cultures.
* Currency debasing turned off pending more work on it.
* Fixes a issue with terrain map.
* Fixes the starting heir of Bohemia.
* The Bertand du Guesclin event of the Castilian Civil War now gives cb\_restore\_personal\_union cb, instead of declaration of war.
* Fixes opinion modifiers set in the Castilian Civil War.

### v1.27.03 Patch

* More flag improvements.
* Fixes the custom nation government tab crash.
* Fixes a graphic glitch on the army and navy macrobuild interface.
* Fixes an issue with enprisonned ruler never gets freed.
* Fixes an issue with some HRE nations not having a capital defined.
* Fixes a number of issues with obsolete modifiers.
* Fixes an issue Sakha not having a proper building panel.
* Fixes an issue with the Khanate of Sibir appearing too far east.
* Fixes the eye icon glitch on armies.
* Cleans up the error log somewhat.
* Decision to become KoJ now open to Cilician Armenia, Lusignan dynasty and Anjou Naples.
* Fixes an issue of Taman starting with a government with no name.
* Zeta no longer is a target province for the Byzantine mission to conquer Albania.
* Event for Trebizond to inherit the Eastern Roman Empire now set to fire only once.
* Republics can now abolish the Council of Wales and the Council of the North.
* Large tribe weak ruler now fires only if one of the ruler stats is under 3.
* Maroon Haiti revolt event will not happen if Haiti already exists.
* Kujawy province capital changed to Brzesc.
* Fixes an issue with the India trade company not appearing as it should.