Insanity (Status Effect)

Insanity, also known as madness, is a mental status effect that is exclusive to genjutsu and hallucinogenic poisons. A specialized few genjutsu cause insanity that lasts for as long as the duration of the technique. Genjutsu that create phantasms (false senses) are the only genjutsu that generate insanity. For example, hearing the audio phantasm of loved ones screaming in agony will create madness. Genjutsu that create mental stress cannot cause insanity and vice versa. A technique will specify which status, if any, that it inflicts. Insanity and mental stress cannot plague the mind at the same time because one will naturally overpower the other. The most recent mental status will replace the previous as well. The tiers of insanity do not stack on top of each other and instead override the lower-tiered effects if a higher tier is inflicted. Insanity tiers cannot be layered through multiple techniques. The rank of the genjutsu determines the tier of insanity. Unlike mental stress, isanity will increase in tier over time and override the previous tier. At the halfway point of a duration rounded up to the nearest total the insanity tier will increase by one. There are four tiers of insanity with a maximum tier of four and a minimum tier of one. Insanity causes a decrease in agility and makes additional genjutsu more effective.

## Tier One Insanity

The first tier of insanity is mildly detrimental to the victim's agility and makes further hypnosis a little easier. E and D Rank genjutsu create this tier of insanity.

* Reduces agility by 2 until cured or the insanity-inducing genjutsu is dispelled.
* The caster can add [1] phantasm (sensory hallucination) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.

## Tier Two Insanity

The second tier of insanity is moderately detrimental to the victim's agility and makes further hypnosis significantly easier. C Rank genjutsu create this tier of insanity.

* Reduces agility by 4 until cured or the genjutsu is dispelled.
* The caster can add [2] phantasms (sensory hallucinations) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.

## Tier Three Insanity

The third tier of insanity is highly detrimental to the victim's agility and makes further hypnosis substantially easier. B and A Rank genjutsu create this tier of insanity.

* Reduces agility by 6 until cured or the insanity-inducing genjutsu is dispelled.
* The caster can add [3] phantasms (sensory hallucinations) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.

## Tier Four Insanity

The fourth tier of insanity is extremely detrimental for the victim's agility and makes further hypnosis much easier. S and S+ Rank genjutsu create this tier of insanity.

* Reduces agility by 8 until cured or the insanity-inducing genjutsu is dispelled.
* The caster can add [4] phantasms (sensory hallucinations) to any additional genjutsu until cured or the insanity-inducing genjutsu is dispelled. Cannot go beyond the [5] sense limit.