Prompt 2

You have made a show of your power and now have temples in Eloria.

### Protecting Temples

However this means people assume that these temples have money, treasure, and of course magic. This for obvious reasons mean that bandits and thieves will target them. You need to stop these brigands from looting your temples and prevent future attacks.

#### Sample Options

* Create barriers
* Do something to convert the looters
* Recruit guards

### Charlemagne is up to ... something?

In other news, Charlemagne is up to something. He seems to be making something. Knowing him it will just inconvenience and be a pain for you in the future. Maybe you should figure out what it is and stop it before it happens.

#### Sample Options

* Charlemagne was here. Come up with something yourself. :P

## Actions and Results

### Dërżiga

> I will use the metals of the earth to create clockwork spiders and animated armor for my defenses., along with spike traps and a barrier door before the final chamber that is my forge
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DC: 8

Roll: 14 (success)

#### Result

Dërżiga creates a small army of mechanical spiders and armors which apprehend the bandits preventing them from invading his temples. These continue to protect the temples along with the peak of the mountain where he lives protecting them. Seeing these amazing constructs more people have begun worshiping Dërżiga.

### Efemerus

> In all his years of collecting, Efemerus has found things he considers useful while others may think... otherwise. Those wishing to peruse the collection of Efemerus may do so, and perhaps offer a trade for something they may want. All things have a price, of course. For example, those believing themselves brilliant enough to steal from his collection with find their will taken from them, along with their life. The bodies of the foolish will patrol the halls of Efemerus' collection, watching with silent stares. (He [tries to find] an infection capable of killing the host and using the inherited body for its' own.)
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> ([trying to discover] a way to control the infection, it now acts as a hive mind, obeying his order to protect the collection from those attempting to rob him. So not hostile unless provoked.)
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> As for Charlemagne, his actions wouldn't bother Efemerus as long as he doesn't attempt to steal from his collection, or somehow prevents him from adding to it.
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DC: 14

Roll: 12

#### Result

Efemerus creates a virus which kills the infected and possesses their body. However he is unable to control the infected and now has dozens of uncontrolled zombies wandering around around his temple. While nothing has been stolen these zombies are meandering around aimlessly and have broken a the most fragile items and will likely break more as time goes on if left unchecked. However the show of power in the infection which has spread and taken over so many has caused people to pray to Efemerus to get rid of it.

### Faelar

> I want to give divine powers to many of my ... clerics. Also create a magical fog around the tree, about 500 ft from the tree, if I deem your heart not worthy the fog will just spit you back out where you entered ( a magical force field, the fog is basically only on the ground, but the effect reaches up like a dome).
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> I'm gonna give my bonus help to Ua so they could send some clerics that can see through illusions to my temple, and they'd be treated justly, and maybe even start a library somewhere in there.
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DC: 10

Roll: 5 (Failure with help from Phira)

#### Results

Falear throws gets some cleris as guards and creates the fog, unfortunately many of the bandits had noble intentions and were able to get through there were enough that the clerics could not handle them and a number of valuables were stolen. Noticing this Phira sent a thunderbird to guard the tree which prevented any more bandits from attempting raids. Assuming that a thunderbird would be created by Faelar, a few more poeple began worshipping him.

### Hulm

> Hulm commands the natural features of the desert to conjure terrifying visions within the mirages. Hulm prepares illusions of fire elementals slaughtering groups of bandits, burning them alive, consuming their bodies whole until nothing is left, before disappearing again, to instill waves of panic into would-be thieves. Recruiting followers through their dreams, Hulm instructs them to lay deadly traps amidst the sands, then creates an illusory false oasis around them to attract the as-yet undeterred. Finally, Hulm manipulates the dreams of the invaders that remain ever stubborn, having them dream of a successful invasion of the temple, finding it already ransacked and empty of valuables, and leaving empty-handed, to trick them into leaving.
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> Hulm attempts to gather whatever shreds of information they can from the dreams of his followers [about Charlemagne], as unreliable as that may be.
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DC: 8

Roll: 11 (success help from Charlemagne)

#### Result

Hulm sets up his illusions as the bandits approach. The images come up showing fire elemental burning others. The bandits see through the horrific illusions and move forward to pillage the cave. As one becomes closer Hulm sees one of the elements cause one of the bandits to become a flame. His partners look dumb founded, but just as they are stunned by what they thought was an illusion a intricate short sword bleeding black smoke and red hot thrusts threw another bandit. The bandits turn to see a figure wearing a bronze lion mask. The figure splits into two, and with fire hot steel the figure dispatches the bandits. From above the cave hulm hears a familiar voice, “hey bud, we need to talk….” charlemagne grins wide. This display makes some of the locals respect and follow Hulm (not realizing it was Charlemagne).

### Kreva

> If anyone comes to my oasis to gather any supplies from it I will allow it. But if anyone comes with an intent to destroy my oasis I will summon water and sand elementals to try and scare away the bandits, if they dont leave then I will have them attack the bandits.
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> If I can avoid killing the bandits that is preferable.
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DC: 12

Roll: 19

The bandits that show up, are frightened off by threats of massive elementals. However some Genine in the local area begin coming to the oasis for supplies and begin worshiping Kreva and come back with tributes for her in thanks.

### Malia

> Mortals brave/foolish enough to steal from the deity of disease? First line of defence is no ostentatious displays of wealth or power to tempt people. Second is Malia's Kiss. If you steal from the temple, you are marked by a kiss on the forehead with the upper lip white, the lower black and both surrounded in green to show you have stolen from Malia. If you do not take action to return your loot within a day a second mark appears on a site indicative of the thief's highest stat. A supernatural cursed disease that drains one point per day from that stat overcomes them, affecting even those immune to curses or diseases.
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> The progression of Malia's Kiss can only be stopped by returning the stolen goods or if you lose as many points as the GP value of what you stole.
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> Suggested locations for the second kiss are Str: biceps, Dex: Palm, Con: over the heart, Int: left ear, Wis: right ear, Cha: lips.
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> [As for Charlemagne] I’m aiding Ua
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DC: 8

Roll: 17

#### Result

Malia creates Malia's kiss which prevents the bandits from robbing her temples. In fact many of them as well as many others who have heard the stories have begun worshiping Malia out of fear.

### Strum Des Krieges

> Sturm Des Krieges recruits the greatest warriors from the local population or at least those most devote to him to train and protect his altar. He also uses the clouds to tell them of incoming threats to the temple.
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> He then builds up storms around well known temple(s) to Charlemagne.
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DC: 12/14

Roll: 13 (success)/6(Failure)

#### Results

Sturm Des Krieges convinces the Vichian to send a small number of warriors to guard his temple, the bandits flee at the sight of the eight foot tall praying mantises thus stopping the raids. Unfortunately as he is attempting to create storms around Charlemagne's temples, he appears to be unable to find them.

### Ua

Ua grants scrolls of various abjuration spells to clergy in their temples. In other news *Smiles telepathically at Charlemagne with ominous intent* "you'd best watch what you're doing Charlemagne"

I do research on Charlemagne and send my followers out to talk about the dangers of worshiping a destructive and manipulative god. It's probably going to be just as effective as you can imagine.

DC: 10/14

Roll: 20 (success)/8(failure with help from Malia and Faelar)

#### Results

Ua grants their followers scrolls of Symbol which they place around the temple. The moment the bandits come near the spells trigger instilling the fear of Ua in them. They run off unable to complete the raid. Unfortunately Ua only gets some legends about Charlemagne's past, they are unable to piece together much from this plan other than it likely involves fire in some way.