Outlaw

### Special

Outlaws are quick and deadly fighters, as well as have an arsenal of skills few others can boast on.

## Mechanic Information

### Innate Bonuses

+2 Agility
+1 Attack Bonus
+2 Locksmith, Slight of Hand, Stealth

## Description

A person who is an Outlaw is not afraid to fiddle with locks, pass things around unnoticed or snoop where perhaps they should not be snooping. They know where to jab with a blade and are a bit quicker than others. Outlaws can be the sneakiest, they can be the best of thieves, and some the most lethal killers.

*NOTE: An Outlaw is not capable of outright turning invisible. No class is capable of this.*

## Basic Abilities

List of Abilities:

* **Death from the Shadows**: A deadly strike that allows you to move rapidly through the shadows to your target and lay them to rest. This skill can only be used immediately after using Outlaw: Into the Shadows and only against a target that failed their perception check when you used the Into the Shadows Ability.
* **Into the Shadows**: You are so skilled at concealing yourself you can slip away from sight even when being directly observed. This ability if successful allows you to duck out of sight instantly and begin moving.
* **False Bottom**: This ability is used in conjunction with your Sleight of Hand skill. When searching Admin Event enemies for loot you are able to find extra items that normally would go unseen. Whether or not you choose to share them with anyone is up to you. Once per Event you may make a Sleight of Hand Skill Check DC 15 to search an enemy for additional loot.
* **Sinister Tactics**: Uses Sleight of Hand rather than Attack Bonus to determine success. Deals 1d10 + Agility. On Crit 2d10 + Agility and stuns target for 1 turn.
* **10,000 Faces**: While this ability is in effect you may make Disguise checks each turn and take a movement action. This allows you to change your attire each turn and to use IQOL saves to change to another humanoid appearance that has the same skin color and gender of your true appearance. Each time you make a change you must make a Disguise Check DC 25 or it fails and this buff ends.
* **Spring-Heel Jack**: While this ability is in effect you may scale walls as fast as you can run (4 Tiles Unless Augmented Further), your may also leap up to 6 tiles to cover large gaps for example, leaping from rooftop to rooftop. Anytime you scale a wall or attempt a leap you must make an Athletics Check DC 20. If you fail any check or take any damage while this ability is in effect it ends.

## Brigand

You are ruthless and cunning favoring a fine set of throwing knives over slower heftier weapons.

List of Abilities:

* **Guile**: A Brigand knows when force won't do, when that time arises they use their cunning to get what they need. This ability increases your negotiation and intimidation skills greatly for a moderate amount of time. (Buffs your Body and Charisma)
* **Dan of Knives**: You ready numerous throwing blades in your hands unleashing them on nearby foes.
* Opportunist: While this buff is in effect whenever one of your allies Critically Strikes a foe you may immediately use your Throw Knife ability to strike that same foe. The enemy must still be within range of your Throw Knife ability otherwise you may not attack them.
* **Throw Blade**: Basic Attack *Special: This attack can strike a foe up to four tiles away from you.*
* **Iconic Ability**: **Thick as Thieves**: Brigands take every advantage they can, and two blades are always better than one. Target an ally after they have made a critical hit with Opportunist active and whenever you make an extra attack with you Opportunist ability, that ally may do so as well.
* *Special: Only useable while Opportunist is Active.*
* *Special: Only useable after an ally has Critted while Opportunist is Active*

## Master Thief

What you want you take, gold, jewels, even a life. Your deft hands and ability are your greatest assest, good thing you know how to use them to your best advantage.

List of Abilities:

* **Decoy**: You evade an attack or ability that would have normally hit you. Special: You can only use this ability after you are struck with an attack or ability from a foe.
* **Prince of Thieves**: Of all the classes the Master Thief is most favored by Lady Luck. With her favor the Master Thief increase their abilities drastically for a modest amount of time. (Buff)
* **Puncture**: Basic Attack *Special: This attack uses your Sleight of Hand Roll instead of your Attack Bonus.*
* **Iconic Ability: Whats Yours is Mine**: Who do they think they are with all that posh magic? You deserve the very best, and what's theirs, is yours. Target an enemy, and anytime they cast a buff that could target you, they must target you as well as any other targets. Each time you receive a buff in this way, heal 15HP, while this ability is active you have the conditions : Hastened and Regenerating.

## Shadow Dancer

Slipping in and out of darkness you assault your foes from shadows.

List of Abilities:

* **Fade**: Your image blurs as shadows wrap around you making it more difficult for your foes to strike you. (Buff)
* **Shadow Assault**: You enter your shadow and strike multiple enemies near you dealing damage and rooting them in place for one turn. You can choose to exit your own shadow after this attack or one of the shadows of a for you struck with this attack.
* **Slice**: Basic Attack
* **Iconic Ability**: **Death Knows my Name**: After landing a strike from "Death from the Shadows" slink back into the shadows to heal yourself and gain strength from their darkness. Should you be brought to 1 HP while Death Knows My Name is active, instead create a Shadow Clone in your place and move three tiles back and make a stealth check to hide.
* *Special: Only useable after landing a hit with Death from the Shadows.*