recursal/Fanatic-Fandom huggingface dataset:
Survivalism

**Survivalism** is a **Starting Philosophy** in the Gambler's Chest Expansion.

## Live at All Costs

**Selfish:** When you **encourage** another survivor, roll 1d10. On a 6+, you do not encourage. Keep your survival. You cannot encourage again this round.

If it is possible for your survivor to use **Meat Shield** to avoid harm, they must use it.

### Divergence

If you reach 12 Hunt XP and have never departed the settlement... you make a life-changing leap of logic! Proceed to the Divergent rank.

### CC 11 - Introspection

Gain a random disorder, a random knowledge, and +2 lumi.

## Rank 2 - Trust Fear

Gain +1 lumi and roll 1d10.

 6-8
 9-10

## Rank 3 - Use Them

Gain +1 lumi and roll 1d10. Gain another +1 lumi if you have **Meat Shield**.

 8-10

## Rank 4 - Survival Beyond Death

Gain +1 lumi and roll 1d10. Add +2 to your roll result if the settlement has innovated both **Family** and **Hovel**.

 9-10
Sword Hunter

Sword Hunter is a settlement event card found in the White Speaker Sword Hunter white box expansion.

## Card Text

**Do not add this event to the settlement event deck until instructed.**

An imposing woman strides into the settlement, her back bristling with scabbards. She recites a story. Hearing her tale, the gathered survivor's arms droop limp at their sides, unable to weild a weapon or offer comfort. If the settlement has the Excalibur rare gear, the woman dispassionately slays its last wielder and sheathes it on her back. Archive it.

She demands the settlement presents its blades. Clumsily, the saggy-armed survivors drag them forth. Examing each blade, she samples a spot with her tongue. Nominate each sword, Twilight Sword, katana, and scimitar in the settlement. Roll 1d10 for each nominated weapon, one at a time.

 10+ | A look of recognition. She places the sword in one of her scabbards and draws its twin from another. The twin is identical at first glance, but its blade has a muted brown patina of ancient blood. Give this weapon +2 permanent strength (note this in your settlement record sheet).

After resolving, remove this from the settlement event deck.

## Notes

* The intro text for this event erroneously says "the gathered survivors arms...", where the word "survivors" should be possessive.
Stampede

Stampede is a Screaming Antelope hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

A thunderous boom approaches. The survivors may hide. If they do, move the quarry 1 space away from the survivors on the hunt board.

Otherwise, all survivors gain +1 courage and the event revealer rolls 1d10.

 8+ | The survivors corner one of the stampeding antelopes. Start the showdown immediately.
Space Between the Rocks

Space Between the Rocks is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors are distracted by a dark crack in the endless sea of stone faces.

If any survivor has a pickaxe, they strike the ground, causing the crack to expand into a gaping hole. Bravely reaching inside the survivor produces a blackened, twisted hunk. Gain 1 Iron strange resource.

Otherwise, each survivor roll 1d10. The lowest scoring survivor (or survivors, in case of ties) becomes a straggler.

The straggler stoops to gaze into the depths and refuses to stop staring. When the other survivors drag them away, they babble incoherently. Whatever they saw changed them forever; they gain 1 random disorder.

If all survivors end up as stragglers, no one ever pulls them away and they are all lost. Dead.
Sun Vestments

Sun Vestments is a rare gear card found in the Sunstalker Expansion.

## Card Text

Ignore Cumbersome.

 Affinity Bonus: When you have any +1 strength tokens, increase the range of your Perfect hits by 1.

## Crafting Requirements

The Sun Vestments may be crafted once the Sacred Pool settlement location has been built and reached Level 2.

### Cost

* 1x Golden Whiskers
* 6x Hide
* 2x Pustules
Speed

### Permanent buffs

 Active Thyroid Age Bold Bone Whisperer Fluorescent Lure Gilded Crown Hands of Heat Intimacy (Sunstalker Expansion) Lost Survivor Monster Droppings Nickname Principle: Conviction Principle: Death Rainbow Droppings Scribe's Book Secret Meeting Shower Silk Surgery Storm Super Food The Approaching Storm Umbilical Symbiosis White Speaker (Story Event) Witch

## Attack Profile/Weapon

The number of attack rolls (number of dice rolled). Usually determined by a monster AI card's attack profile or speed on a survivor's weapon.

## Attribute/Modifier/Bonus

Speed is added to a survivor's weapon speed or a monster's attack profile speed to determine the number of attack rolls. If speed is negative, subtract it from the number of dice rolled for an attack. A monster or survivor attack with less than one speed still has one attack roll. Weapons with the Slow keyword cannot benefit from positive speed bonuses.
Steadfast Potion

Steadfast Potion is a gear card found in the Gorm Expansion.

## Card Text

When you ignore a hit with Block X, gain +1 strength token. When you are knocked down, lose all your +1 strength tokens.

## Crafting Requirements

The Steadfast Potion may be gained using transmute after defeating the Gorm and the Gormchymist settlement location has been built.
Storm Knight

Art

The Storm Knight is a limited release resin miniature.

## Store Description

A toothless survivor tells the story of the knight in the center of the clouds. It was a beautiful sight, obscured by jets of steam and water issuing from ornate faces in its armor. A bitter, metal taste in the storming air. A bolt of light struck him, twisting his body and knocking the teeth from his clenched jaw.

## Contents

* 1 x Resin Storm Knight
* 1 x Kingdom Death 30mm Base
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character Card

## References

1. ↑ As part of Naked Futures
2. ↑ https://www.beastsofwar.com/fantasy-wargaming/kingdom-death-stormy-knight/

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Tabard

Tabard is a gear card found in the Before the Wall white box expansion.

## Card Text

Accessory

When you are encouraged, gain +1 insanity if your settlement is Barbaric or gain +1 survival if your settlement is Romantic

## Crafting Requirements

The Tabard does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x Cloth
* 1x Organ
Survivor Status Card

Special AI cards that track conditions for an individual survivor rather than the monster. When a survivor gains a survivor status card, place it next to their gear grid. The card's effects apply only to them. Some status cards change and need to be tracked. Some grant survivors unique actions. If a monster's story event has a Survivor Status card in its setup, all survivors gain the card at the start of the showdown.
Sun Language

An innovation card found within the Sunstalker Expansion.

## Card Text

**Survival Limit: +1**

All survivors gain the Embolden survival action.

Embolden: Once per round, if you have no +1 strength tokens, spend 1 survival to gain a +1 strength token. When you are knocked down, lose all +1 strength tokens.

Add **Ammonia, Drums, Hovel, Paint,**
**Symposium, and Hands of the Sun** to the
innovation deck.
Tempered Dagger (Gear)

Tempered Dagger is a pattern gear card found in the 10th Anniversary Survivors white box expansion.

## Card Text

Paired

While using Dagger Specialization, you may discard all other drawn hit locations to gain that much luck for your second attempt to wound that hit location.

## Crafting Requirements

In order to obtain the Tempered Dagger, survivors must complete the requirements found on the Tempered Dagger pattern card.
Slender Ovule

## Affinity Bonus

Slender Ovule is a gear card found in the Slenderman Expansion.

## Card Text

Unique

When you depart, gain +3 insanity.

 Affinity Bonus: Monsters and survivors adjacent to you have -1 luck.

## Crafting Requirements

The Slender Ovule may be crafted once the appropriate level of Dark Water Research has been gained.

### Cost

 Dark Water Research Level 3+ required

* 1x Phoenix Eye
* 4x Dark Water
Smog Singers Tablet

Smog Singers Tablet is a gear card found in the Gambler's Chest Expansion.

## Card Text

Creating this tablet has filled you with pure malice towards the Smog Singers. All survivors can use the **Hated Ones** survival action.

**Hated Ones**: After resolving the last hit location of an attack, spend 1 survival to strike the Smog Singers. The attacked monster suffers **knockback 1**. Then you may **pursue**!
Sunspot Lantern

Sunspot Lantern is a gear card found in the Sunstalker Expansion.

## Card Text

+1 Accuracy

You cast a 1-space shadow directly away from the monster. If the shadow could be cast in 2 spaces, decide which space has it until you move.

## Crafting Requirements

The Sunspot Lantern may be crafted once the Skyreef Sanctuary settlement location has been built.

### Cost

* 2x Sunstones
* 1x Scrap
* 1x Salt
Strain Fighting Arts

Strain fighting arts are special fighting arts that can only be added to the fighting art deck after a specific Strain Milestone is reached. After the milestone is reached, the strain fighting arts can be drawn normally from the fighting art deck. Each strain fighting art has a corresponding card that describes the rules for using it. These count towards your fighting art maximum of 3.

A campaign can have a maximum of 5 strain fighting arts in the fighting art deck. If you would add a 6th strain fighting art, replace an old strain fighting art (remove it from the deck) with the new one instead. If any survivors have the removed fighting art, they still keep it.

When you start a new campaign, if you have earned more than 5 strain fighting arts, you must randomly determine which 5 to add to your fighting arts deck. Any other earned strain fighting arts should be stored in your game box for later campaigns.

## List of Strain Fighting Arts

### 10th Anniversary White Speaker

* Story of Blood 1
* Story of Blood 2
* Story of Blood 3
* Story of Blood 4

### Echoes of Death

* Backstabber
* Ethereal Pact
* Giant's Blood
* Infinite Lives

### Echoes of Death 2

* Convalescer
* Infernal Rhythm
* Rolling Gait
* Shielderang

### Echoes of Death 3

* Armored Fist
* Dark Manifestation
* Stockist
* Sword Oath

## See Also

* Fighting Arts
* Secret Fighting Arts
* Strain Milestone
Stranger in the Dark

## Triggered by

 Abandoned Resin Ball Lights in the Sky Murder

Stranger in the Dark is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Roll 1d10.

 5 - 6 | The stranger is dressed in a black ragged cloak that obscures its form. A myriad of strange lanterns hang from the chains wrapped around its body. The stranger speaks in a dark, raspy tone, "I am the Lamplighter, give me your light." Each player nominates a different survivor to bring him a lantern and rolls 1d10:

 7+ | The stranger returns the lantern to the survivors glowing with a beautiful orange light that adds sparkles their eyes. They gain +1 courage and +1 permanent strength.
 9 - 10 | The stranger is desperately clutching a founding stone, naked and covered in blood. Gain +1 population and 1 Founding Stone gear.
Surgeon

Surgeon is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

A creaky carriage approaches the survivors. Richly appointed in red and gold, the carriage is carved on every side with lurid faces. A massive, twitching eye dorns the front, while the door of the carriage is a waiting, open mouth.

Out of a small window, a gnarled hand beckons. One survivor with 3+ courage may choose to enter the wagon. They remove one impairment or severe injury and gain 1 random disorder.
Starting Gear

Starting Gear is a gear type found within the [Kingdom Death: Monster Core Game]].Like gear, starting gear are objects that survivors may carry and wear, represented by gear cards. Survivors may only use the gear in their individual gear grids. Except for gear with the weapon keyword, no survivor may have more than one copy of a gear card in their grid.

Only the survivors gained through the  Prologue story event are born with starting gear, and all other survivors born or added to the settlement have no gear unless otherwise stated.

## List of Starting Gear

* Cloth
* Founding Stone
Swarm of Botflies

Swarm of Botflies is a Dung Beetle Knight hit location card found in the Dung Beetle Knight Expansion.

## Card Text

First Strike, Impervious

A swarm of botflies gushes out from under the Dung Beetle Knight's armor! Roll 1d10 and add your courage. If the result is greater than +5, you boldly ignore the flies and archive this card.

Otherwise, you suffer  brain damage and are knocked down.
Surgical Sight

Surgical Sight is a strain milestone card found in the Echoes of Death 2 white box expansion.

## Card Text

### Milestone Condition

When a survivor in the settlement with Ocular Parasites gains the Extra Sense fighting art

### Permanent Effect

Undetectable creatures in the fluid filter of the eyes transform perception. Skin cannot hide the pulleys and springs of muscle. Their workings are as plain as the stone-faced ground. The birth of ocular symbiosis is turbulent. The survivor suffer the blind severe head injury.

Permanently add the Convalescer fighting art to your fighting art deck. The survivor gains the Convalescer fighting art.
Tentacle Crown

Tentacle Crown is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Attacker loses 2 survival. If they cannot, they gain the Stolen Dreams survivor status card.

###  Wound

Luminescent ooze splashes over the ground.

Turn the Watcher to face the attacker, then move the monster 3 spaces backwards. Cancel all hits now out of range.
Sun Dial

Sun Dial is a Sunstalker AI card found in the Sunstalker Expansion.

## Card Text

Trait

Standing survivors and terrain tiles cast a shadow in the direction indicated above. Shadows are 1 space long.

The Sunstalker, Shades, and knocked down survivor's do not cast shadows.

## See also

Sunspot Lantern for a different way to cast a shadow.
Skull

### Gained by

 Black Mask Dark Dentist Dying Lantern Game Over Principle: Society Ruthless Showdown: The Hand Silk Nest Spelunking of Death Spidisisyphus Stranger in the Dark Survivor Corpse Taken Triathlon of Death White Lion's Collection

### Used by

 Blood Compass Lantern Dark Dentist Flower Knight Helm Giant's Blood Gloom Hammer Jack O' Lantern Master Bone Dagger Skull Helm Skullcap Hammer Sprinter Helm

Skull is a basic resource found within the Kingdom Death: *Monster* Core Game.

## Card Text

When you gain this, a survivor of your
choice gains +1 insanity.
Sword Oath

Sword Oath is a strain fighting art found in the Echoes of Death 3 white box expansion.

## Card Text

When you gain this, write the name of any sword gear on your record sheet. Note each time you wound with the named sword.

If you have wounded 18+ times with this sword, it gains Devastating 1 and Sentient while you have it equipped. When you suffer the Flee brain trauma, lose this fighting art.
Stinging Vines

Stinging Vines is a Lonely Tree hit location card found in the Lonely Tree Expansion.

## Card Text

The tree discretely Bears Fruit in an unoccupied space as close to the attacker as possible.

## Reflex

Attacker is whipped back! They suffer knockback 7 and gain 1 bleeding token.

### Critical Wound

You are the axe king! Gain +1 permanent strength.
Sun Eater

Sun Eater is a secret fighting art card found within the Sunstalker Expansion.

## Card Text

Your body mysteriously absorbs light. On Arrival, gain survival up to the settlement's Survival Limit.

If you have any +1 strength tokens, you may spend them all to perform the Surge survival action (following all of its normal rules and restrictions).
Sudden Rumbling

File:Sudden Rumbling.png
Sudden Rumbling is a Dung Beetle Knight hunt event card found in the Dung Beetle Knight Expansion.

## Card Text

You hear a low rumbling and suddenly see an enormous ball rolling right towards you! Roll 1d10. If the result is equal to or lower than your courage, you stand your ground! Otherwise, you dive away.

Stand Your Ground - roll 1d10

 7+ | You stop the ball with your bare hands! All survivors gain +1 courage.

Dive Away - roll 1d10

 7+ | You run around the ball and, using its momentum, heft yourself onto it! Gain the Propulsion Drive fighting art.
Straining Gut Plate

Straining Gut Plate is a Gold Smoke Knight hit location card found in the Kingdom Death: *Monster* Core Game. It was introduced to the Core game in the Kingdom Death: *Monster* 1.5 Update Pack.

## Card Text

(Wound attempts on this location fail unless the wound roll result is critical.)

###  Failure

The monster turns to you and glares. Suffer the flee brain trauma.

###  Critical Wound

You see an opening in the monster's wide swing. You may spend 8 survival to gain +1 permanent strength and inflict an additional wound!
Smart Cat

Smart Cat is an advanced White Lion AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Reveal the top 10 , one card at a time. Put the first two mood cards revealed into play, then shuffle the deck.

If no mood cards are put into play as a result of Smart Cat, draw .

Archive Smart Cat.

## See Also

There are no known items that fit that criteria currently on this Wiki.
Surge

A type of survival action. When opportunity permits, a survivor may spend 1 survival to surge. Gain +1
 which must be spent immediately. This allows them to activate a weapon, interact with terrain, use gear, and anything else spending an activation allows them to do. Resolve the results of the surge (including any monster reactions) before resuming the turn. Each survivor may only surge once per round, and only if the settlement has the Inner Lantern innovation.

## See Also

* Dodge
* Dash
* Encourage
* Endure
* Overcharge
* Embolden
Stomp & Snort

Stomp & Snort is a basic Screaming Antelope AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Pick Target

* random survivor, in range
* no target: graze

### Intimidate Target

The Screaming Antelope begins to stomp and snort excitedly. A gurgled moan sounds from its under-mouth.

Turn to face target and roll 1d10. On a result of 4+, the target suffers 1 brain damage per monster level and is knocked down.

In addition, if the target is insane, they suffer knockback 5.
Soft Chuckle

Soft Chuckle is a basic Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The noise fills the survivors with an unprecedented dread.

All non-deaf survivors lose 1 survival and roll 1d10. Add each survivor's courage to their result rolled. On a 15+, the survivor is knocked down in fear.

Otherwise they suffer 5 brain damage, gain a -1 accuracy token from their shaking limbs and full move directly away from the monster.

The monster stretches its limbs. Flip all lenses to Closed.
Slow

A gear special rule.

Slow weapons always have an attack speed of 1. Do not add speed modifiers.

## List of Weapons with Slow

 Amber Edge Arc Bow Ashen Shears Calcified Juggernaut Blade Calcified Zanbato Claw Head Arrow Dragon Bite Bolt Dragon Slayer Drum of Hope Grand Kingslayer Hollowpoint Arrow Perfect Slayer Rib Blade Steel Sword Twilight Sword Vespertine Bow Zanbato
Test of Courage

Test of Courage is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

Lava flows from the eyes of a huge, grimacing stone face. Its gritted teeth hold a worn sword. If there are any survivors with 6+ courage, choose one to brave the lava. They gain the Adventure Sword rare gear If no one can test their mettle, the group moves on with feelings of inadequacy.

If the settlement already has the Adventure Sword and Storytelling, the survivors share stories of bravery; each survivor gains +1 survival. If the settlement also has Saga, the stories are exceptionally moving; each survivor also gains +1 courage.

### Hope Stealer

The Hope Stealer rare gear card found in the Santa Satan holiday white box expansion modifies this hunt event.

#### Card Text

If you’re insane when you pull the Adventure Sword from the grimacing stone face, you hear a distant cackle. You’re holding a much different weapon! Gain the Hope Stealer instead. (Hunt Event 85)
Storytelling

### Used by

 Gorm Climate Phantom Showdown: Dung Beetle Knight Showdown: Sunstalker Sonorous Rest Test of Courage The Beginning Xmaxe

Storytelling is an innovation card found within the Kingdom Death: *Monster* Core Game.

## Card Text

**Survival Limit: +1**

  **Story Time** - roll 1d10

Add storytelling consequences to the
innovation deck.
Soft Belly

Soft Belly is a White Lion hit location card found in the Kingdom Death: *Monster* Core Game.

###  Critical Wound

Gain 1 random White Lion resource.

 Persistent Injury - Organ Trail

The White Lion's intestines hang from the wound on its gut, dragging on the floor.

At the start of every monster turn, before it draws an AI card, roll 1d10. On a result of 1, the monster suffers 1 wound.
Strength

### Permanent buffs

 A Strange Spot A Warm Virus Age Applause Arena Awake Barbaric Birth of a Savior Birth of Color Bleeding Heart Bold Bone Whisperer Bone Witch Celestial Scarred Heart Celestial Sleeves Celestial Test Clan of Death Cooking (Story Event) Dark Dentist Empire Eternal Will Fist & Tooth Proficiency Flesh Monolith Giant's Blood Great Golden Cat Hands of Heat Hardened Torso Haunted Heat Wave Insight Intimacy (Dragon King Expansion) Intimacy (Story Event) Intimacy (Sunstalker Expansion) Iridescent Abdomen It Whispers Your Name King of a Thousand Battles King's Curse Lashing Vines Midnight's Children Murder Nickname Nightmare Training Obsidian Tower Petrified Forearms Pituitary Gland Principle: New Life Psychovore Regal Visit Rivalry Rumbling in the Dark Sacred Pool Salt Scribe's Book Season of the Spiderling Secret Meeting Serpent Chest Serrated Fangs Settlement Watch Showdown: Spidicules Showdown: White Lion Silk Surgery Skull Eater Spelunking of Death Spidisisyphus Stinging Vines Straining Gut Plate Strange Caravan Strange Hand Stranger in the Dark Survival of the Fittest Sword Beetle The Great Sky Gift The Tomb Tools of War Triathlon of Death Umbilical Symbiosis Watched White Secret White Speaker (Story Event) Young Rivals

### Permanent debuffs

 Broken arm Carpet of Ticks Gaping chest wound Nickname Opportunist Strain Stranger in the Dark

### Gear with bonus

 Butcher's Blood Chaos Elf Hat Crocodileyes Death Crown Eyepatch Finger of God Green Gloves Hideous Disguise Jarngreipr Lantern Festival Mask Lion God Statue Monster Tooth Necklace Pipa Speaker Cult Knife Supreme Stew Tithe Box

## Strength (Attribute/Modifier/Bonus)

Strength is added to the result of a wound attempt. If strength is a negative number, subtract it from the wound attempt result.

## Strength (Weapon)

The number a weapon adds to wound attempt.
Stalk Puppet

Stalk Puppet is a special Spidicules AI card found in the Spidicules Expansion.

## Card Text

When you gain this, remove your
survivor from the showdown board
and place them on this card. They are
the Spidicules' new meat puppet.

If the showdown ends in victory,
 Puppet's Embalming. If you are
the last survivor, no one can save you.
You die.
Sprinter Armor

```
 Sprinter Helm White Lion Gauntlets White Lion Cloak Screaming Skirt Screaming Leg Warmers
```

Sprinter Armor is a Hybrid Armor Set from the Gambler's Chest Expansion. It is unlocked by the Sprinter Helm. Its armor point value is 4.

## Card Text

Before making a wound attempt, you may spend 1 survival to cancel your attack and roll away! Full move away from the monster in a straight line. (You cannot use this if you draw the Trap.)
Silk Storm

## Lingering Effects

Gain +2  this settlement phase for Spidicules Innovations

Survivors cannot depart unless they have 1 empty space in their gear grids

 Talk to the Legless Ball
 Silk Diet

    Silk Net

Silk Storm is a settlement event card found in the Spidicules Expansion.

## Card Text

The settlement wakes to find everything and everyone inexplicably covered in a blanket of thick silk.

### Lingering Effects

Gain +2  this settlement phase that can only be spend on Spidicules innovations.

The settlement is completely covered in this sticky stuff! Survivors cannot depart this year unless they have at least 1 empty space in their gear grid.

###  Talk to Legless Ball - roll 1d10

The Spidicules' eyes rattle in its head, and it babbles like crazy!

Requires Legless Ball

 7+ | The Spidicules vomits giblets all over you! Gain +3 insanity and add a Bladder Screaming Antelope resource to the settlement storage.

###  Silk Diet - roll 1d10

 8+ | You manage to eat your way out of the silk and may fill your gear grid normally if you depart this year.

###     Silk Net

Requires Silk Refining

* 4x Silk, 3x resources

Erect a huge silk neat at the edge of the settlement. Use it to Special Showdown the monster of your choice this year.
Singing Armor

```
 Singing Cap Singing Gloves Singing Breastplate Singing Pantaloons Singing Boots
```

Singing Armor is an Armor Set from the Gambler's Chest Expansion.

## Card Text

Add 1 armor point to all hit locations.

You may perform two **Ballads** simultaneously.

## Total Cost

* 1x Gaseous Belly
* 1x Hide
* 1x Delicate Hand
* 3x Organ
* 3x Pink Flesh
* 1x Bone
Tempered Spear (Pattern)

Tempered Spear is a pattern card found in the 10th Anniversary Survivors white box expansion. It is used to craft the Tempered Spear pattern gear card.

## Card Text

### Crafting Recipe

* 1x Scrap Sword
* 2x Bone
* 1x Cloth
* 1x Leather

### Crafting Process

* Drive a pointed bone into the tang of the Scrap Sword, splintering it.
* Combine marrow and scrap into a steaming slurry using Scrap Smelting. Beware of fumes.
* Use steaming slurry and Bone Club to reform sword into a multi-pointed blade.
Sunstare

Sunstare is a Sunstalker AI card found in the Sunstalker Expansion.

The monster pauses, its eyes widening to an unpleasant size.

### **Intimidate** Target

The target feels the gaze of the sun burning into their being. They suffer 5 brain damage and are knocked down.

In addition, they suffer 🔆 damage that ignores armor to every hit location.
Telcric Eye Tac (Gear)

Telcric Eye Tac is a pattern gear card found in the 10th Anniversary Survivors white box expansion.

## Card Text

: Roll 3 hit location dice and note the results. Then next time you are hit, use one of these results. (Discard the remaining noted results.)

## Crafting Requirements

In order to obtain the Telcric Eye Tac, survivors must complete the requirements found on the Telcric Eye Tac pattern card.
Smash Shot

Smash Shot is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

❎ Do not perform this card. Instead, perform Ground Pound, then Basic Action.

### **Pick** Target

* furthest stinky survivor
* closest threat, in field of view
* no target: **defensive spit salve**

Turn to face target and perform Baller.

Move the ball 2d10 spaces through the target. On collision, any survivors travel with the ball!

At the end of the ball's movement, place any survivors the ball collided with knocked down as close to the ball as possible. They suffer 10 damage to  hit locations.
Titans in the Dark

Titans in the Dark is a basic hunt event found in the Kingdom Death: *Monster* Core Game.

## Event Text

An earsplitting bellow marks the passing of a truly titanic beast. All non-deaf survivors suffer monster level brain event damage. The survivors cower on the ground, lying as flat as possible and hoping they are simply too small to be worth eating.

Each survivor rolls 1d10. The lowest scoring survivor (or survivor in case of ties) becomes a straggler. If any survivor has noisy gear, -2 to their roll.

Each straggler rolls 1d10.

 10+ | You will never stop running from what you saw. Gain +1 permanent movement.
Violet Bubble

Violet Bubble is a Sunstalker AI card found in the Sunstalker Expansion.

## Card Text

Mood

When this comes into play, perform Basic Action.

When Solar Flare discards this card, the bubble bursts, blanketing everything in darkness. Place the survivors and monster in their starting areas as shown in the showdown setup. Each survivor gains  bleeding tokens.
Unknown Language (Settlement Location)

The Gambler's Chest Expansion includes a settlement location with a **title in non-Latin characters**. This location enables the following crafting recipes for gear cards which also have non-Latin titles, and the following endeavor.

 1x dark tower's ledger, 4x bone, 1x deathmetal, 1x perfect bone | Cooling

### Endeavor: Wet & Dry Crusher

Archive 2 **King** scrap to add 1 Deathmetal to settlement storage.
Silver Bug

Silver Bug is a Lion God hunt event card found in the Lion God Expansion.

## Card Text

A strange bug buzzes past, its wings made of shimmering silver. The survivors chase the bug through a large cave entrance, which snaps shut behind them like a giant mouth. Roll on the table.

1d10 - event revealer

 10+ | A river of blood leads back to the surface. Floating in it, all survivors gain +3 insanity. Remove all survivors' bleeding tokens, heal all their injury levels and restore all armor points to their full value.
Wares for Trade

Wares for Trade is a story event sticker that adds additional gameplay content to  White Speaker story event. This modified event allows players to obtain the special rare gear cards found in the White Speaker white box expansion.

## Story Event Sticker Text

While she is visiting, the White Speaker offers to trade some of her wares to the survivors. The rare gear below may be gained by paying its cost. Each can only be gained once per campaign.
Thespian Troupe

Thespian Troupe is a Dragon King hunt event card found in the Kingdom Death: Monster Core Game.

## Card Text

An enormous man in a lion mask pulls a heavily laden rickshaw behind him. You may nominate a survivor to Enter the Rickshaw.

Roll 1d10 - One Survivor

 9+ | Amidst a chorus of feminine giggling, you depart with a strange white mask. When you wear it, you feel invincible. Gain the
Unbreakable fighting art.

Roll a random hunt event if you do not enter the rickshaw.
Twitching Leg Pile

Twitching Leg Pile is a special Spidicules AI card found in the Spidicules Expansion.

## Card Text

The monster has -1 movement for each
card under the **Twitching Leg Pile** until
there are 8 cards and it becomes **limbless**.

**Limbless:** The monster's movement is 3
regardless of movement modifiers.
During the aftermath,  Spidisisyphus.
The Way is Narrow

The Way is Narrow is a hunt event card found in the Spidicules Expansion.

## Card Text

The survivors walk between two cliffs that narrow until everyone is forced to walk single file. At some point, the survivors in front realize the last in line has disappeared.

Each survivor rolls 1d10. The lowest-rolling survivor (roll off in case of ties) becomes the straggler. Remove the straggler from the rest of the Hunt Phase. They gain 1 bleeding token.

If the survivors return to the settlement before fighting Spidicules, the straggler is dead. Otherwise, the straggler starts the showdown knocked down adjacent to the monster.
Synchronized Strike

Synchronized Strike is a secret fighting art card found within the Kingdom Death: *Monster* Core Game.

## Card Text

With flawless coordination, you strike as one.

When you're adjacent to a monster, attack with a melee weapon, and have an Attack Assist. Your attack gains +1 accuracy, +1 strength. Limit, once per round.

**Attack Assist:** A survivor who also has Synchronized Strike and is in the right spot. They are standing adjacent to the monster on its opposite side, and parallel to you.
The Pool and the Sun

The Pool and the Sun is a story event in the Sunstalker Expansion rule book.

## Event Text

Nominate a survivor to Drink from the Pool.

### Drink from the Pool

The nominated survivor steps forward and gains +1 courage. Waist deep in the warm and mysterious pool, they cup their hands and drink the strange water. As they do, their mind fills with strange thoughts. They gain the Purpose fighting art and begin to speak!

Your settlement gains the Sun Language innovation. Search the Innovation cards for Sun Language and place it face up in your play area and record it on your settlement sheet.

Sun Language is your first innovation and considered your People of the Sun's settlement's unique language. It sparks the creation of the innovation deck.

Build the Innovation deck now.

### Build the Innovation Deck

The innovation deck represents the potential cultural and technological growth of your settlement. It will grow throughout the campaign as you gain new innovation cards.

Find the 6 innovation cards listed at the bottom of the Sun Language innovation card:

Ammonia, Drums, Hovel, Paint, Symposium and Hands of the Sun (Unique to this campaign).

Shuffle these 6 cards together to form your settlement's Innovation deck. Place it face down in the designated space on the settlement board.

The innovation deck is persistent. Make sure yo preserve the unique combination of cards in your deck between play sessions.

Finished, the settlement gathers Under the Sun.

### Under the Sun

Staring into the warm light from above, the settlement gains The Sun Settlement Location.

Search the large Settlement Location cards for the The Sun and place it face up in your play area. The Sun is the source of all innovations and further locations the settlement will develop.

The nominated survivor begins to comprehend the many thoughts that filled them and gains +2 understanding. They describe to the settlement their roles as protectors of the Sun and the Pool. Each survivor ritualistically drinks the water and agrees. The settlement gains the following:

Sacred Pool Settlement Location New Life Principle: Survival of the Fittest (People of the Sun may not gain Protect the Young.)

After their work, the eggs at the bottom of the pool happily glow. Every survivor feels a need to protect their settlement and gains +1 courage.
Silk Body Suit

Silk Body Suit is a gear card found in the Spidicules Expansion.

## Card Text

Unique

Reduce damage from every hit suffered by 2, to a minimum of 1. You may not have any heavy or metal armor in your gear grid.

## Crafting Requirements

The Silk Body Suit may be crafted once the Silk Mill settlement location has been built.

### Cost

* 5x Silk
* 2x Hide
* 1x Spinnerets
Virulent Incantation

Virulent Incantation is a Tyrant AI card found in the Dragon King Expansion.

## Card Text

Mood

When this comes into play, perform Basic Action.

At the start of the monster turn, if 🟣 is 3+, black, oily darkness devours a survivor.

Target a random survivor.
Attack target, then discard this card.

The target and all survivors within 3 spaces of the target suffer bleed 1.
Unclean Endroot

**Unclean Endroot** is a strange resource found in the Gambler's Chest Expansion. It has the King crest, and is therefore only used in campaigns with the King quarry monster.

## Unclean Endroot

### Gained by

There are no known items that fit that criteria currently on this Wiki.

### Used by

There are no known items that fit that criteria currently on this Wiki.

## Card text

*A root of pure evil from a species of trees that grew into the ground instead of towards the dark sky.*
Usurper

Usurper is a gear card found in the Gambler's Chest Expansion.

## Card Text

If you would be knocked down by an adjacent monster, you leverage yourself with the axe. Instead the monster is knocked down and suffers a wound. Limit once per showdown.

## Crafting Requirements

The Usurper may be crafted once the Kingsmith settlement location has been built.

### Cost

* 1x Deathmetal
* 1x Iron
* 1x Spiral Pauldron
Void Folds

Void Folds is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

Attacker gains -1 strength token.

Turn the Watcher to face the furthest board edge and full move forward.

###  Critical Wound

A sweet musk spills from the wound. The scent is exhilarating! Attacker gains +3 courage and +3 understanding.

You may perform embolden.
The Throne

The Throne is a settlement location found in the Dragon King Expansion. It is unlocked during the People of the Stars story event  Foundlings.

## Location Text

### Innovate

**Cost:**

* 1x
* 1x Hide
* 1x Bone
* 1x Organ

Once per Settlement Phase, you may spend the listed resources to draw 2 innovation cards. Keep 1 and return the other to the deck.

### Fear and Trembling

The cowering settlement turns their squinting gaze to the lone figure that mounts the obsidian steps.

Once per settlement phase, a survivor may spend  to approach the throne and roll 1d10.

 10 | The Tyrant leans in and speaks softly to the survivor. They return pale and stricken, making hoarse exclamations before falling over dead. Draw the top card of the innovation deck and add it to your settlement at no cost.

###  Build One

* Bone Smith
* Organ Grinder
* Skinnery
Survivor (Male)

Content

The Survivor (Male) (also known as "Paul The Survivor") is a limited release resin miniature.

## Store Description

Hunted as prey, herded and domesticated as draft animals, humans occupy a low rung on the food chain of Kingdom Deaths many strange ecosystems. Often living unawares of their purpose, occasionally, nightmarish trauma will snap an ignorant human from their delusion of safety. These survivors are often shaped by the particular events that tears the veil from their eyes; some driven by vengeance, grief, curiosity, or insanity, they share a desperate desire to persist despite the horror of their newly discovered reality. Survivors are marked by the artifacts they create from the ordeal that put them on their new path.

## Contents

* 1 x Resin Male Survivor Miniature
* 1 x Plastic Insert and Base
* Small Character Card
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.

## References

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Trepanning Strain

Trepanning Strain is a strain milestone card found in the Echoes of Death white box expansion.

## Card Text

### Milestone Condition

When a survivor survives the Trepanning Barber Surgeon endeavor five times.

### Permanent Effect

Slipshod surgery has damaged the survivor's memory. When systems of the body fail, others rise up to compensate. Without the burden of triumphs and traumas, the indomitable will to live thrives.

Permanently add the Infinite Lives fighting art to your fighting art deck. The survivor gains the Infinite Lives fighting art.
White Speaker (Miniature)

* Content
* Art

White Speaker is a white box expansion for the Kingdom Death: *Monster* Core Game. It features content that integrates with the core game, and alters the White Speaker story event.

## Store Description

The White Speaker's face, hidden behind a veil aptly symbolizes the strange cult of towering women warriors. Their savage blood magic and battle readiness are notorious but almost nothing is known about the secrets that unite them.

**Limited Release Description**

## Contents

* 1x Hard plastic White Speaker
* 1x Hard plastic 30mm round base with insert
* 1x Wares for Trade story event sticker
* 1x Speaker Cult Knife and Bloodskin rare gear cards
* Large matte print of the original concept artwork on heavy card stock

## Previous Releases

The White Speaker has seen three previous releases, before the release of the plastic white box kit. The first is an extremely rare version cast in pewter. The second was the Limited Resin Release that had a First Run of 100 miniatures, and the third was a more widely available General Release. Since the release of the white box these versions of the miniature are no longer produced as Encores.

### Limited Release Contents

* 1x Resin White Speaker
* 1x Resin square base
* Large matte print of the original concept artwork on heavy card stock
* Hand-numbered vellum certificate of authenticity

### General Release Contents

* 1x Resin White Speaker
* 1x Resin square base
* Large matte print of the original concept artwork on heavy card stock
* Character art card

## See Also

* The Legendary Card Pack

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Vomit Pile

Vomit Pile is a Screaming Antelope hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The survivors find the half-digested remains of their quarry's last meal. Each survivor may scavenge, gain +1 courage and roll on the table.

 9+ | The antelope is clearly sick, vomiting up pieces of itself. Gain +1 understanding and 1 random Screaming Antelope resource.

If no one scavenges: Roll random hunt event
Wet Nurse/NSFW

## Wet Nurse

The Wet Nurse is a limited release resin miniature.

## Store Description

The Wet Nurse is a single minded monster that serves the Entity of the Holy Lands. Its only purpose is to nourish the creatures born in the Holy Lands with the molten milk it produces. This is the nutrition that carries within it the imperatives and instincts to serve the Entity of the Holy Lands. Infants taken from their captive mothers at birth are nursed by the Wet Nurses to create the mindless shambling masses of Holy Landers that live in the Entity's fiefdom.

## Contents

* 1 x Wet Nurse high quality resin miniature
* 3 x accompanying suffering pregnant women that complete the tableau
* 6" x 4" Matte art print
* Character art card

## References

1. ↑ https://www.tabletopgamingnews.com/kingdom-death-releases-the-wet-nurse

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Wailing Slide

Wailing Slide is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### TRAP! - Reshuffle Hit Location Deck

The Screaming Antelope panics, its under-mouth unleashing an inhuman wail. It bucks wildly and leaps into the air.

The attacker is doomed. All survivors adjacent to the monster suffer 2 brain damage per monster level, knockback 5, and are knocked down.

The monster lands on its belly and begins to slide on its teeth. Turn the monster directly away from the attacker and full move forward in a straight line. On collision, non-deaf survivors gain 1 random disorder in addition to normal collision rules.
The Silver City

The Silver City is a story event in the Lion God Expansion rule book.

## Event Text

Once, there was a boy that loved his mother. When she fell ill, he stayed at her bedside every night, entranced by her tall tales of a silver god living alone in an ancient city buried deep underground.

Nominate a male survivor with less than 3 Hunt XP.

When the elders were not watching, he would steal into the darkness in search of the lost Silver City. The boy knew that if he found the silver god from his mother's stories, he would tell him how to make her better so she could hunt once again.

One day, the boy saw a silver lantern flying through the air.

He chased it deep into the darkness. The lantern vanished into a crack, and the boy followed it.

When he finally emerged, he saw it. Spread out before him were the ruins of a strange city. The walls and floors were covered in strange silver writing that his lantern light reflected off of. *"The silver god must be close!"* he thought, and ran home excitedly to tell his mother.

Sadly, she passed while he was gone. No one believed his story about the strange city or the silver god.

The nominated survivor gains the Stark Raving disorder. You may now hunt the Lion God. Add it to the Quarries list on the settlement record sheet.
Wrathful Vine Strike

Wrathful Vine Strike is a Flower Knight AI card found in the Flower Knight Expansion.

## Card Text

Perform Bloom.

Place the Flower Knight in the center of the showdown board. Target all survivors in the Fairy Ring

### **Move & Attack** Target

Perform a separate attack against each target. Each attack gains +1 speed for every survivor in the Fairy Ring.
Witch

Witch is a constellation card found in the Dragon King Expansion.

## Card Text

A smooth white face with round black eyes stares down at you, its mouth a veined triangular trunk and its ears adorned with humans in perverse poses.

A glance changes you forever. Below the soft, bulging skin of your cheek grows an eye looking into the past.

Gain +1 permanent speed, +1 permanent luck, and the following ability:

Presage: Each time you attack, before drawing hit locations, loudly say a name. You lightly bite the eye in your cheek to see what it sees. If you draw any hit locations with the name, gain +3 insanity and +10 strength when attempting to wound them.
Weird Dream

Weird Dream is a settlement event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If you are the only player, a survivor dreams about a giant man that controls their lives from the darkness above. All departing survivors gain +3 insanity.

Otherwise...

The group must select a player to be the storyteller and a survivor to be the dreamer. The dreamer has a weird dream and the storyteller must tell the rest of the group all about it. The remaining players will vote to determine if the dream was well told and then consult the crowd reaction below.

Well Told - A truly amazing tale! The settlement is inspired and gains +1d5 Endeavors.

Poorly Told - The settlement boos and heckles the dreamer. Add the Nickname settlement event to the timeline next year and nominate the dreamer for it. Nominate 3 other survivors. Having a great laugh, they gain survival up to the current survival limit if they depart this year. The storyteller may not play as one of these survivors for the next hunt and showdown.

The selected player rolls 1d10 on each of the following tables to determine what the survivor's weird dream was about. The player should try their best to weave a compelling story to share with the other players and the settlement.

 9 - 10 | Delicious food

 9 - 10 | Perpetual farting

 9 - 10 | Recall the dream.... backwards.

## Triggered by

There are no known items that fit that criteria currently on this Wiki.
White Out

White Out is a Watcher hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### TRAP! - Reshuffle Hit Location Deck

If Black Out and White Out are drawn during the same attack, the attacker suffers the head explosion severe head injury! This cannot be avoided in anyway. After, place the Watcher in the center of the showdown board.

Otherwise, all survivors are doomed.

Move the Watcher to the center of the showdown board. Turn to face the attacker.

Intimidate the attacker. They suffer 3 brain damage, are knocked down, and gain the Stolen Dreams survivor status card.
Sonorous Rest

Sonorous Rest is a story event in the Manhunter Expansion rule book.

## Event Text

The survivors activate their Reverberating Lantern. Its unsettling vibrations cause headaches, but drown out all the sound within its small area. The group can now pause safely while the Lantern remains active.

Each survivor has time to either Rest or Tune.

### Rest

You plug your ears and do you best to relax, sleep, and let your body restore itself.

Gain +2 survival.

Gain an additional +1 survival for each  you have.

### Tune

Sleep is for the weak. You stare into the darkness and become one with the reverberations.

Gain +3 insanity.

Gain an additional +1 insanity for each  you have.

###  - War Room

If the settlement has innovated War Room, the survivors use vibration cancellers to allow them to be more productive within the reverberation area. They prepare in silence for the upcoming battle.

Each survivor may do both of the following:

* Repair up to d5 points of armor damage suffered during the Hunt Phase.
* Remove 1 token gained during the Hunt Phase.

###  - Storytelling

If the settlement has innovated Storytelling, they put on a play with shadow puppets. Roll 1d10.

 9+ | With reverberations drowning all sound, the group shares a wondrous moment, inspiring them for the upcoming battle. Each survivor gains 1 random fighting art.