Raid

Raid is a feature that is only opened to you if you are part of an alliance.

He's a server boss, meaning all alliances will engage in battle with him at once.

But before the battle, he, just like other Alliance Bosses, needs to be discovered.

## Exploration Stage

The bar at the bottom display the exploration progress to find the raid.

Each battle on the server (still unclear if it counts all battles, or have some rules about which battle will count) will increase the progress.

Once the bar reached 100%, the Raid boss will be released and we move to the next stage.

This stage is server-wide. Meaning all alliances will contribute to this stage.

## Preparation Stage

The stage progress is unique to each alliance. (Is also known as construction stage or building stage)

During this stage, each alliance will build up their weapons to initiate their attack on the boss.

To build a weapon, you will need to contribute up to 21 equipments and **sacrifice** 1 Monster as builder.

Each contribution on different part of the boss will have 4 hours cooldown.

Depends on the contribution point, you will receive reward for each contribution mark reached in that contribution.

The formula to calculate contribution point is:

Total Contribution Point = Total Equipment Rarity Value x Monster Efficiency.

In which:

* Monster Efficiency is equal to the Total Stats of the monster divided by 100
* Equipment Rarity Value is depends on the rarity of the contributed equipment. Exact value is shown below:

 Uncommon
 Rare
 Ancient
 Legendary
 Immortal
 Mythic
 Fantasy

* Note : Because the 800 contribution reward is Lazy Ororo, which give you 100% Monster Efficiency, it is recommended to buy a Lazy Ororo from the Shop (Shop > Regular > Misc) once, and after that, keep your donation to be at least 800 points so you can receive a Lazy Ororo back after using one.

## Battle Phase

Once your alliance have finished the construction of any of the weapon in the Preparation Stage, an Outstanding Member or higher rank member can decide to initiate an attack on it. Each attack will last for 4 hours. During this time, each member of the alliance will have 3 chances to attack that part of the boss. Each attack will be a 50 seconds battle, with 10 units participate in the fight.

This phase will directly affect your alliance ranking, with damage dealt to each part being converted into points for the alliance ranking. Head and Body have the ratio between damage dealt and point being 10 to 1, while the ratio for Tail is only 33.3 to 1.

###  Tail

This part has highest defence. The option "Damage +[x]% on Raid Boss" won't work on this part.

--Strategy--

Freestyle. Use any team you think they deal the most damage on boss.

###  Claw (or Torso)

**Immune to MATK**

The boss has 3 type of attacks :

\_Normal attack : Single hit with a sure dead damage. If you have absolute dodges/shields then the attack will remove them all but damage is nullified (still count as successful block/dodge)

\_Knockback attack : AOE hit with a massive damage. This attack won't remove your dodges/shields.

\_Throwing arrow attack : This is his ultimate skill, instantly sweep your team. This skill will trigger if you can't come near the boss within 2s after the Knockback attack.

----------Requirements----------

* Tank : Must be the ones have absolute dodges/shields
	+ Taron : He is the only companion can regenerate shield by attacking, core character of this battle.
	+ Paiton : Dodge 7 times.
	+ Elpaiton : Dodge 8 times.
	+ Dylan : Run fast, block 5 times.

* DPS : Long range companion

\_ Ash : Highest dps

\_ Arley : Second highest dps

\_ Your other strongest archers

\_ Ein : Surprise !!! With range attack 210, He is the only adventure can stand outside the boss's attack range and safely hit the boss till the end of battle.

* Supporters

\_ Iliana  : Her spear is a very good bait at the start of battle to save time for your Taron creating shields.

\_ Kino : Atk.speed and physical damage buff

\_ Karan : Extra Atk.speed

\_ Some buffers can help you come close to the boss as soon as possible (Example : Wedding Lin)

----------Strategies----------

1) Double Taron : Use 2 Taron to shift their shields, if you can do that, they will be come awesome tankers. Your Taron must be equipped **very high atk.speed** gears and a decent movement speed.

You take a short time to come close the boss, so if you found out your Taron can't regenerate shields in time, use Iliana's spear as a bait to save a short time

2) KAMIKAZE : For regular players, who can't equip good gear for Taron. This strategy somehow worked as a miracle

###  Head

**Immune to PATK**

Probably the most wanted part of Rasalt (Yes, go for the head, as a wise man once said).

What to watch out about head:

* Normal explosion attack deals MATK damage based on percentage of the target's HP, and remove barrier/shield from the target

* Bite attack deals PATK damage, based on percentage of the target's HP.
* If your team is buffed with a continuous healing, it will wipe your healers. (like someone's snap. Just go poof)
* At 0:20 time mark, the 1st breath attack will happen.
* At 0:10 time mark, the 2nd breath attack (which will also stun your whole team till the end of the match if you have no Stun Resist) will happen.
* Ratio: 10 damage = 1 point.