Tusa Billingsley-Larkinson

## Tusa Larkinson

Benjamin Larkinson (Uncle-Grandfather)
Ark Larkinson (Uncle)
Ryncol Larkinson (Uncle) (Ace Pilot)
Cynthia Larkinson (Aunt)
Ves Larkinson (Consin)
Helena Larkinson (Consin)
Melinda Larkinson (Consin)() Melkor Larkinson (Consin) (Head of Avatars of Myth)
Raella Larkinson (Consin)(Director of Larkinson Mech Games Circuit)
Jannzi Larkinson (Counsin)

Wodin Family:
Constance Wodin (Aunt-in-law)
Brutos Wodin-Larkinson (Cousin-in-law)(Expert Pilot)
Amarintha Wodin(Cousin-in-law)
Kellandra Wodin(Cousin-in-law)
Gloriana Wodin-Larkinson (Cousin-in-law)

### Species

Human(Former)
Red-Human (After displacement of the Red Ocean Galaxy to the Messier 87 Supergiant Galaxy

### Gender

Male

Tusa Billingsley-Larkinson is the grandson of Raymond Billingsley-Larkinson. He is first mentioned when he became an Expert candidate. He followed his grandfather to join Ves Larkinson when he created the Larkinson clan and was one of the only two expert candidates at that time.

During the Nyxian Arc, Tusa Billingsley-Larkinson is one of the candidates that broke through and fought with a dark god incarnation, Inexorable one. He was dominating it till the dark god descended to the battle field, after which he was defeated.

His domain is speed, and he longs for freedom. Ves was quite worried he would think of Larkinson clan as a shackle, but later his experiences in LRA changed his views on Freedom. Henceforth he has been loyal member of the Larkinson clan

He is the First Expert pilot of Larkinson clan to get his own Expert Prime mech. He named his expert mech Dark Zephyr after which he resonance strength rapidly grew to 6.34 larves.

His expert mech has access to two design spirits, namely Arnold and Trixie. That lets him uses the Endless Paths ability and Untouchable he can even uses both abilities at the same time. The actual reason why he worked so hard to develop this combo was because he felt pressured to improve his combat effectiveness. Many of his fellow expert pilots were improving at a faster rate because they had the fortune of obtaining masterwork expert mechs.

Dark Zephyr Version 2.0 Whereas the initial version of the Dark Zephyr boasted a sleek and tidy shape, the upgraded version looked a bit busier but considerably better armed. The entire expert mech had been improved inside and out. Pretty much its entire internal architecture had been renewed. Ves and his wife had ripped out most of the internal architecture in order to put much more powerful heartland-level components into the machine. The mech also got the ability to carry 20 potent grenades into battle. The mech can also now access the MSTS. His expert mech will be the first Larkinson machine to gain access to a minidrive. A new combat drive for your Dark Zephyr from Morton Tech. The Stiletto AS-1 Combat Drive is a fairly compact minidrive that is able to generate a warp field that can effectively allow your expert mech to traverse more distance in a shorter amount of time. The expert mech should be able to travel up to 50 times faster at most. However, it takes a lot of time for your combat drive to ramp up to this degree of warping. Your mech should still be able to reach 10 times amplification in a short amount of time.

Before the Great Severing had occurred, Tusa had made relatively limited progress in increasing his understanding of shadows beyond the initial boost. Yet now that the entire Red Ocean had been displaced in an environment with an abundant amount of exotic radiation, the expert pilot found that much of the strange and whacky methods of the Shadow Dance Dagger Style was able to evoke this element in reality. Such as his execution techniques Shadow Blade - The power of shadow concentrated onto his knives and threatened to penetrate or bypass his opponent's defenses.

Leaping Shadow - Tusa bounced back a bit, but quickly proceeded to make a powerful forward leap.

He may have already spent more than enough time on perfecting the Shadow Dance and its many techniques. What he needs to do at this stage is to go back to his roots and remember how he originally fought.

His companion spirt is named Blackwing.

Expert pilots needed to stay true to themselves. This was why Tusa opted to focus on learning how to defeat alien warships in his own way as opposed to resorting to other solutions that were much less perfect. The Shadow Dance that he had been obsessed with as of late offered a small amount of hope of being able to bypass the shields. He acknowledged that the shadows had become a part of his life, but that did not mean it represented his best and strongest aspects. He had always yearned to be free and move without any constraint. During some of his live practice sessions with the Dark Zephyr, he often liked to fly around at high speed until his expert mech started to run low on energy. "Freedom has no limits!"

He was able to phase thou the shields and defeat the puelmer vessel.