recursal/Fanatic-Fandom huggingface dataset:
Félicité Bouali

## Associates

### Family

unnamed father, unnamed mother, unnamed grandmother, unnamed aunts, uncles, cousins

### Friends

Mina Sung, Kimberly Griffith, Eva Peréz Mirabal, Ciro Arman, Emil Kasparov

## Life

Félicité is the only child of a loving, but overprotective, mother and father. Her parents are originally from Algeria, but Félicité was born in raised in Montreal. She was always a cheerful kid who did well in school, thanks to being an avid reader, but in her late childhood she started becoming very accident prone, racking up a number of scrapes and fractures over the years. This was, of course, a result of her magic running wild, but it would be years before she and her family realized that her accidents were all supernatural. It wasn't until she woke up in the middle of the night floating a meter above her bed that it clicked. Her parents were already pretty concerned about how often she accidentally hurt herself and becoming more protective as a result, but they became even more so. Up until she comes to WGS, she and her family agreed she literally had to be belted to her bed before she goes to sleep. As a kid she was pretty sociable but drifted apart from her peers as she got older because they thought she was constantly getting injured, or faking injury to get sympathy and attention (she wasn't) and because she enjoys some things for children.

## Magic

Félicité can manipulate physical forces on her own body. She can do things such as slide across surfaces unencumbered by friction, float in the air, and absorb a blow without moving. She has a great deal of difficulty controlling her magic and often injures herself as a result.

## Personality

Félicité is generous, sensitive, and cheerful. She is desperate to connect with peers at WGS after being shunned for many years by her peers as well as some members of her extended family. Nevertheless, she presents herself as she is, not wanting to gain approval by acting as someone she's not. When receiving grief from strangers, she believes in ignoring them and going about her day with a smile. For the most part, she succeeds in not caring about what they say. However, having been rejected by people close to her as well as strangers, Félicité struggles more with not taking their words to heart. She can be very insecure in relationships. Félicité is very emotional and can be very excited and passionate when things go her way. Conversely, she can be offended easily and hold a grudge until she receives an apology, and cries easily.

## Physical Appearance

Félicité is tall and thin, has dark skin and eyes, and wears the hijab, covering her hair and dressing modestly. She smiles often and mostly dresses casually.

## Trivia

* Félicité almost always wears Heelies
* She began covering her hair when she was 13
* Félicité is a bi ace
* She is an only child, but has lots of cousins
* Félicité is an avid reader. Her favorite book is *The Lion, the Witch, and the Wardrobe*
* She is a big fan of Pokemon. Her favorite Pokemon is Squirtle.
Urdin

**Urdin**is the planet that Ginormalin takes place in initially. The large western continent called Naserron is about the size of North America in our world. However, the size of the entire planet is unknown, as it has not all been discovered yet.

## Timeline

**The Mud Age (200,000 B.W.)**

**The Bronze Age (0 - 1730)**

* 0 - Writing invented. Calendar invented.
* 1646 - Calaman Archipelago, an archipelago southwest of the mainland, is discovered.

**The Iron Age (1730 - 2492)**

* 1735 - War of Calaman begins, wants sovereignty.
* 1739 - War of Calaman ends, resulting in Calaman loss.

**The Spice Age (2492 - 3482)**

* 3482 - Naserron discovered by Yuregett Fizagrat and his crew of four. The Spice Age ends.

**The Age of Wonder (3482 - 3726)**

* 3493 - Fighting over land becomes quite common, provinces begin to rise and fall quickly.

* 3726 - Naserron fully explored, marking the end of The Age of Wonder.

**The Boiling Age (3726 - 3789)**

* 3789 - Naserron's borders stop changing because of warfare and land disputes. The Boiling Age ends.

**The Shelter Age (3789 - present(3891))**

* 3843 - 54 years after the warfare, tensions die between the provinces. Immigration becomes more common and accepted.

* 3844 - Most of Naserron's provinces now focus on their infrastructure, cutting down trees and building roads, expanding their cities.
Kellen Dalca

Kellen Dalca is a student at Sorcerer's Grad Academy. They first enrolled in 2004 and graduate in 2008.

## Magic

Kellen has the ability to manipulate light, or more specifically, the electromagnetic spectrum. Kellen developed their magic fairly late, and as such at the beginning of their schooling lacked the control that some of their classmates had. As a result, their advisor, Vic, helped them practice using and master their powers. Their first act of magic was them glowing. Prior to them entering school, their only major controlled act of magic was removing the light from fire. However, after several month in school, they can turn invisible, create laser beams, and microwave food without a microwave at will, although their angers still unintentionally causes lights to flicker. Generally, positive emotions help lights to increase in intensity and negative emotions help lights go out or dim. Their magic is strongest on June 21st, when there is the most daylight, and wanes until December 21st, the darkest day of the year, and then it grows again.

## Personality

Before Kellen had a grasp on their identity, they were quiet and timid, though they secretly harbored cruel tendencies and a belief that they were better than everyone else that they still have.

Now, they are outspoken, stubborn, and blunt. They are not afraid of being underestimated as they are confident (and rightly so) in their magical and intellectual capacities. However, other slights are completely unacceptable to them and they compelled to retaliate, either immediately or as a revenge plot later. Their desire for self-preservation outweighs their temper, and others are often surprised by their patience when making a plan. They see their magical abilities as proof that they above and stand out from the rest of humanity. Kellen also has a strong desire for knowledge both for its own sake and for the sake of power.

## Physical Appearance

Kellen's most noticeable feature is their bright pink hair. It's natural color is black. Their skin color is brown. They are lean, on the shorter side, and wear boots with thick heavy soles to offset this. Kellen wears punk clothes of their own design and usually chooses to be androgynous in appearance.

## Trivia

* Kellen's father (and stepmother and stepbrother) are Catholic while Kellen's mother (and stepfather and stepsister) are Jewish. While they don't adhere to either religion's guidelines, they celebrate both holidays with their families and had a bat mitzvah, making them ethnically Jewish and a member of the Jewish religious community
* Kellen dislikes animals
* Kellen can play the guitar and sing
* They are a fan of the Star Wars franchise
* They have a degree in physics and specialize in atomic, molecular, and optical physics
* Kellen fences, and is trained in both foil and saber fencing
* Kellen is afraid of small spaces
Lumi Heilwig

Crystal "Lumi" Heilwig is the nurse at Wizard Grad School. Like many school nurses, Lumi uses ice as a cure for almost every malady.

## Life

This hasn't been unlocked yet.

However, she did train to be a nurse and completed that.

## Magic

Lumi has the ability to create, or enchant, ice that has magical healing properties. It can heal all external injuries and can help with some diseases.

## Personality

Easily agitated or annoyed, but otherwise a sweet and caring person. She genuinely wants to see people at their best, but finds them hard to deal with sometimes.

## Physical Appearance

Bleach blonde dyed hair, usually worn up in some fashion. Always wearing a sweater, no matter what the weather is. Normally on work days she is wearing sweatpants and sandals as well, just for comfort. She has a silver necklace with a snowflake on it as well.

## Trivia

* Likes fashion and makeup a lot.
* Very tired all the time.
* Likes to poke fun at Melvin Fey.
* Originally, she was designed to mirror the classic nurse. (15:31)
Cracking of the World

The result of the creation of the Beast by demonic forces — the single continent of the western hemisphere was shattered into to four (Elemontia, Iangdia, Numen and Durbia), the eastern continent into three. Entire civilizations were lost, including the grand Alondran Empire, leaving behind the Shattered Sea. Elemontia itself cracked apart at the Pilliastrin Sea, creating new mountain ranges. Nearly all the vianor cities were destroyed, and many human settlements were laid waste. Gods and demons each were killed.

As the Beast then began to rampage through the world, striking randomly, leaving tremendous swaths of destruction in its wake, the Palkara devised their plan to end the war with the demons and neutralize the Beast.
MickMick/Audio

***MickMick saying "Hi there..."***

***MickMick saying "We all are Henry now..."***

***MickMick saying "Can you see inside the skull..."***

***MickMick saying "I wonder, would two skulls fit into my head?"***

***MickMick saying "I didn't skin this skull for nothing."***

***MickMick saying "Oh, don't be afraid, it's me, Mickey."***
Seolthus

Fourth planet orbiting the sun Naelos, a world slightly larger than Earth with a slightly faster rotation. It has an annual orbital period of roughly 436.87 Seolthan days, broken into twelve months of 36 days each which are divided into 18 hours that are approximately 80 of our minutes long. Seolthus has a rotation opposite to that of Earth so that the sun rises in the west and sets in the east.

Seolthus has three moons, Aeln, Driant and Taras, the latter of which is small enough to be mistaken for a planet in the Seolthan sky.

There are 8 major continents: Elemontia, Iangdia, Numen, and Durbia in the Western Hemisphere, and Lesser Kokindria, Northern Kokindria, and Greater Kokindria in the Eastern, and one large southern arctic continent, Aventianta.
Thiallo'van

The most physical and warlike race of thial. Of all the thialtae, the thiallo’van are the least populous and the most gregarious and far-ranging, living primarily in herds in low, rolling fields and woods, inhabiting many of the same regions as the hrothar and mauroton.  Thiallo’van lower halves resemble bison, and they have small, curved horns much like bison do.
Urthak

*Plural - urthaki* Also known as ogres. Urthak are a race of large, hairy, bipedal humanoids bred by Azhthor to serve as his primary infantry forces, appearing first in the later decades of the 14th century. When Azhthor was destroyed in 1585, the urthaki fell into disarray, having no leaders and no true culture of their own. Those who weren't immediately wiped out were dispersed into nomadic tribes vying for territorial control in the sparsely populated wildernesses of Elemontia.

For centuries afterwards, the urthaki tribes operated primarily as bandits, raiding small, defenseless frontier settlements, caravans, and the like. Occasionally their populations would swell large enough that they would pose legitimate threats against the Alorréon Empire and were quickly put down by the Empire's military forces.

In the late 22nd centuries, the urthaki tribes began raiding the fringes of the Alorréon Empire's tributary nations in a much more precise and military fashion similar to the campaigns waged by Azhthor.
Thiallo’pas

Race of thial, most commonly found in agricultural lowlands and light woods and forests. Their lower halves resemble horses. Common throughout Elemontia, particularly in Wisen, Kern and Shellind, and in Huang Tso. A small population, transplanted from Elemontia, later colonized Lesser Kokindria. Thiallo'pas have hooves resembling those of horses and are renowned for their stamina and speed in open plains.
Thialtae

*Singular: thial.* Also known as Satyrs. Second most common species of intelligent creatures on Seolthus, second only to humans. There are six different races of thialtae – the horse-like thiallo’pas, the deer-like thiallo’ves, the goat-like thiallo’tath, the bison-like thiallo’van, the antelope-like thiallo’rae, and the mountain goat-like thiallo’jath.

Thialtae are very social nomadic creatures, with great nations in the Kern, Wisen and Shellind forest regions as well as inhabiting many human nations. Incredibly long-lived and artistically minded, the thialtae are generally credited with being the first sentient race to develop a written language.

Throughout Seolthus there are many breeds of thialtae, each with their lower halves resembling assorted types of hoofed animals. The dominant breed of thialtae in Elemontia resemble goats, though many of the nobility bear a strong resemblance to horses, and many of the free-roaming nomadic thialtae tribes of the plains of Erlosche and Oetahr. Those around Escossa, Aquillia and Ravanti bear a striking resemblance to bison, and share similar cultural features with the mauroton. Those which bear resemblance to horned animals such as goats or antelope do possess similar horns.

The thialtae of the Kern and Wisen Forests maintained friendly relations with their human neighbors, and they always manage to live in peaceful co-existence with the human, rikeet and dailon nations. Gregarious and innovative, the thialtae nations revered and respected nature in addition to invention and mechanics, and their cities were marvelous blends of artistic, organic and baroque technology.
Atreudis DeReunic

Vazrielle DeReunic (daughter)

Ébierre Verlourves IV (brother-in-law)

Dàn Éceule Vier

Alorréon citizen native to the city of Tirliede, DeReunic was raised on the streets but blessed with a mysterious patronage that provided for his education and martial training. DeReunic is famous for his swordsmanship, being one of the greatest swordsmen of his day and having been a tutor at the School de Sebasti for many years. He was also an agent of the Ridaviche Azagne, the Archduke de Etallios

In 2185, DeReunic became the co-owner of a very successful restaurant, foiled a plot by the Archcardinal to discredit the Alacanist faith, manipulated *Dàn Éceule Vier* (the name for the local organized crime syndicate), rescued the Emperor himself from an assassination attempt made by his younger brother the Grand Prince, and masterminded the destruction of a coven of necromancers, led by Thaltoler Trenschen, the Duke of Erlosche.

As a reward for his service to the Empire, Denreulle X made DeReunic a member of the Imperial Order of the Knights of the Sceptre. The Archduke, meanwhile, blessed DeReunic with a considerable cash sum in reward for his efforts, and DeReunic invested this sum into The Quinticentennial Inn and in funding the secret school he has established to train his army of street punks.

Upon being knighted, DeReunic began to worship Alakanism openly, and campaigned, along with his patron the Archduke, for the legalization of Alakanism in Alorré. The eventual result in this and DeReunic’s association with Vibaldóroló Tepisma, the Count gi’Bercanti, caused the Archcardinal to declare DeReunic a heretic and to be excommunicated in 2191.

DeReunic maintained a cursory contact with *Dàn Éceule Vier*, which gave him privileges in his territory accorded to a *lagnore* of *Dàn Éceule Vier*. This caused DeReunic no end of trouble when his aide, Aumaux the Snake, working for the Palkaran Holy Church, stole important and incriminating documents and sought sanctuary in Lerano’s Bistro. Shortly after his excommunication and exile from Tirliede, DeReunic was able to acquire the Orb of Fire from the demon Orlekos and use it to defeat the creature Zaern, which was stalking the city at the time.

In 2198, at the age of 38, DeReunic was wed, by order of Emperor Denreulle X, to the emperor’s eldest daughter, Eiloreme, who was all of 16 at the time. The wedding was one of political consolidation, for DeReunic was also named Field Marshall. The pair became good friends, and Eiloreme bore Atreudis a son, Bajome, in 2201. That year, Atreudis’ brother-in-law, Emperor Ébierre IV, made him the Duke jes Orland.

DeReunic was known by his contemporaries as being a clever if headstrong man, as well as being loyal and cynical. He was known at one time to have carried on an affair with Eiloreme Foccault, the daughter of the Archcardinal, though to what extent this affair lasted is unknown.

DeReunic’s memoirs provided the majority for the research of Grantham Elliard’s Tirliede historatories.
Thiallo’ves

Race of thial, most commonly found in light woods. A large population exist in the Kokindrian continents, while a small popualtion exist in northern Elemontia , particularly Wisen and Kern, as well as some communities in Skamadrea. The lower halves of thiallo'ves resemble deer, and they also possess rudimentary antlers similar to those of very young yearlings.
Goofball

> "It is I! Goofball, the Goofy Cartoon Ghost!. Everybody's favorite Brain Dump Character! Fear not, Youtube, your prayers have been answered. For I, have arrived. Thank you, thank you. And you are welcome." - Goofball
>
>

**Goofball The Goofy Cartoon Ghost** is the second most prominent character in Brain Dump, being Max's ghost roommate. His character appears to be in reference to various ghostly characters of pop culture, particularly Casper the Friendly Ghost.

One may imply Goofball is the definition of the word "annoying." Episodes can be interrupted, or in some cases, such as in THEORY: ROGUE ONE IS PRO-ABORTION, can turn the subject matter down completely for a joke. He is, by nature, the comedic relief of Brain Dump.

In WHY WOMEN SHOULDN'T BE GHOSTBUSTERS, he reveals he has a sister who is married to Slimer from *Ghostbusters.*

Several episodes also imply Golfball may be homosexual, and, even further, have feelings for Max. However, this may simply be a stunt to creep Max out. It is revealed in ALL Dream Drama Explained!! (2021) (Up to date) that he's actually "Sometimes Gay", and when he's not, he is Polysexual.

## Appearance

Goofball is a small, cartoony ghost that's translucent and has a blue hue, as well as a pair of black gaping eyes and a usually smug expression. He is possibly hinted to be of Black Ethnicity.

For half of his appearance in the Ghostbusters episode, he's wearing a red circle with a strike through it, to look like the Ghostbusters logo.

In 2020, Goofball got a slight redesign, which re-angled him to be facing more towards the camera.

Goofball has a tendency to shape shift his costumes, impersonations, and characters. One of which being Dr. Goofberg in ALL Dream Drama Explained!! (2021) (Up to date).

## Gallery

Golfball vomiting during his kaleidoscope demonstrationgolfball the golfy cartoon ghostghost chairPossibly Goofball first design, but named Phrancis the Phantom
## Trivia

* On Twitter the creator of Brain Dump has confirmed Goofball to be gay despite having been interested in a female mermaid in the DnD episode.

1. ↑ WOW, world's BIGGEST house of cards!! (2021 world record)
2. ↑ "Because I gotta crush on ya" Dungeons & Dragons [3m:29s]
Elemontia Wiki

## Welcome to the Elemontia Wiki

Presented as both real-world articles about the world of Seolthus and the continent of Elemontia in particular as well as in-world articles written by inhabitants of Elemontia itself, this is intended to serve as a guide, primer, and encyclopedia of the homebrew fantasy world I have been developing for gaming and stories since the late '70s.

## Describe your topic

Elemontia is the largest continent of the world Seolthus, a planet slightly larger than Earth with a lightly faster rotation. Elemontia is populated by a number of rich, diverse intelligent species and cultures. Elemontia is a realm of magic, mystery, warfare, intrigue, monsters, knights, wizards, glorious kingdoms, corrupt empires, cloaks and rapiers, and myth. Its history spans millennia. It is a land that has seen great hardship, turmoil, grandeur and glory. Elemontia has endured such tragedy and threat as the God-Demon Wars, the Age of the Forsaken, the Dailon and Kadung Wars, and the terror of the Dark Lord, Azhthor. It has seen the rise and fall of the Palandrin, Foenéan and Alorréon Empires, the enduring nation of Lemmorae and the passing of the noble Dailons. Elemontia is the setting for my writing, both past, present, and future, and as my writing evolves, so does Elemontia’s history. It is also the setting for various fantasy role playing scenarios that I have run over the years, in a variety of game systems, and much of its history and flavor has evolved as the result of these campaigns. Elemontia is a world of adventure.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.
How Goofball Died (REAL!!!)

**How Goofball Died (REAL!!!)** is the twenty-sixth episode of Brain Dump.

## About Episode

This episode focuses on how Goofball died.

## Plot

The episode starts with Max and Goofball sitting at the kitchen table in the morning. Max is reading a newspaper with a cup of coffee, while Goofball is playing with a bowl of cereal. Goofball says that he is thinking about getting an ant farm. Goofball asks Max about what he thinks about it and Max says that he doesn't care. Goofball continues to pester Max about him wanting an ant farm until Max slams his cup of coffee on the table and yells at Goofball by saying to just go and get his ant farm already.

The next scene shows Max and Burnbot in the living room. A fan letter appears on Burnbot's screen asking if Max has ever done an exorcism on Goofball. Max says that he has but it wasn't as effective as he was hoping it would be.

The exorcism starts with Max sitting in a chair getting comfortable. Goofball is tied up to the bed looking at Max. As Max is sitting down, Goofball opens the drawer next to him quickly. Max asks Goofball if he did that, and Goofball confirms it. Max closes the drawer and tells Goofball to do it again. Goofball's says he will do it in time. Max demands him to do it again, and Goofball responds with the same answer as before. Max asks why he can't just do it now and Goofball states that it would be a vulgar display of his power. Max asks that it would be a vulgar display of Goofball's power if he were to do it again but why it wasn't when he did it previously. Goofball confirms it. Max sarcastically insults Goofball by calling him cute, and Goofball says that he is cute everyday. Goofball says that its not that he won't do it again, he is just saying he will do it soon. Max says to do it again, but doubts that he can. Goofball laughs loudly, stating that he doesn't have anything to prove to him. Max says that it would be exactly what he would say if he couldn't do it. Goofballs says that the optics would be concerning if he cared what Max says, but he doesn't. Max starts to get frustrated asking why Goofball is being difficult. Goofball says that he will do it in time. Max growls and starts to walk away. Before he could leave, Goofball opens the drawer again. Max asks if he could do that at anytime and says that only when it was funny. Max then jumps on the bed and strangles Goofball. The exorcism ends.
Dragons

Also known as Algaethar, the dragons are an ancient race, dating all the way back to before mankind came to Elemontia. The dragons have all but diminished—the most ancient sleep under mountain ranges, still healing from wounds delivered to them during the Palkaerolos Wars.

The first generation of Algaethar were enormous, vastly intelligent and immortal, and many were worshipped as gods themselves. Delivering mortal, fatal wounds upon the physical body of such dragons would only cause them to go into a torpor—called by the Algaethar as either the **Waking Sleep** or the **Living Dream**—while their bodies slowly drew energy from the rest of the world to repair; such a dragon could sense the coming of a Living Dream, would know when its wounds were severe enough, and often had enough time to make its way into hiding to allow for the repair. It is rumored that the the first generation of dragons still exist in the Living Dream, healing from the ravages of the Palkaerolos Wars, and many doomsayers claim that when those dragons finally wake, their wrath will crack the world anew. Certainly no one has seen any of their kind walk the face of the earth in living memory.

Lesser dragons are still incredibly powerful and dangerous creatures, for their hides are nearly impenetrable, and while they are not generally as large, strong or intelligent as their greater cousins they are still capable of speech and human-level cunning.

### Notable Dragons

Amnacartis, Eskareth, Ortheos,Pérnos, Rheokheskus, Scorthos, Shethes, Soeth
Timekeeping

The Elemontian clock is based on the 18 hour day, for there are nine hours to an Elemontian day. Since the period of rotation of Seolthus around its axis corresponds relatively to that of Earth, this means that one Elemontian hour is equivalent to roughly eighty (80) of our minutes. There are no divisions of the hours into minutes, though merchants, clergy and military men will often refer to the quarter hour or the half hour.

There are three Phases to an Elemontian day: Morning, Midday and Festing, and three corresponding Phases to the Elemontian Night: Evening, Midnight, and Darkening. Each Phase is then divided into three hours. Hours are referred to by their order after daybreak. Thus the middle hour of Midday is referred to the Fifth Hour.

The period of Day is defined as beginning at the moment the first light of the sun breaks forth from the horizon in the west until it vanishes from sight in the east. This means that the length of an hour varies seasonally, being longer in the summer and shorter in winter. Until the 16th century, it was only during the Spring and Autumnal Equinox that the hours actually equaled eighty of our minutes. The first standardized clocks were developed in Tiren in 1578, though they were not 100% accurate until the 22nd century.

Generally, food is consumed in the second hour of each phase of the daylight hours, although in rural areas the Morning meal is held in the first hour and the Festing meal will be held in the third hour, and sometimes even in the first hour of Evening. The nobility of the Alor River Valley region as well as the general populace of the Dienten region often have four meals, each at the second hour of each phase (the second, fifth, eighth, and eleventh hours).
Psycho-Pal Season 1 Teaser

Teaser of **Psycho-Pal's first season**.

## Storyline

*“I was another person in the crowd, I guess… Until I got kidnapped and put alone on an island.”*

A young man is seen on an island. His clothes are all dirty.

*"For 5 years I've been here, but now..."*

A fisherman boat is seen on the horizon.

*"… I'll return."*

The scene passes to the same male with a female around his age.

"Eu estive tão preocupada!" **["I was so worried!"]**

She hugs him.

The scene changes again to the same young man, new clothes, fighting with a man. When suddenly, the villain shoots. After the screen being black for a bit, the initial man is seen with the bullet floating in front of him.

*"My name's Rúben Pereira. And I have fucking super powers."*

Rúben stretches out his arm fast, making the bullet destroy the weapon where it came from.

*"Those bastards will pay for what they did to me. They'll call me a psychopath. But I'm only..."*

In the news...

"This masked man is more like a... Psycho-Pal!"

***"Psycho-Pal coming soon!"***
Kreyd

Also known as trolls, kreyd are large, brutish, barbaric humanoids with incredibly tough hides and great strength. Hostile, carnivorous, and stupid, they live throughout Elemontia, and are extremely sensitive to sunlight.  Trolls live primarily in mountainous and hilly regions, preferring caves and dark forested regions for their warrens. Those trolls that live in the north are extremely strong and large, with the adult bulls standing nearly 8’ tall. Primarily living solitary lives, kreyd will band together in small packs during the breeding season (usually a period of about a month in early spring). In lands inhabited by humans, kreyd can be found living under bridges or in craggy mountain passes, and it is said that it takes a lance blow delivered from a full charge on horseback to even stun one. It is said that they fear the sunlight, and that its touch turns them to stone, but this may be simple folklore; it is true, however, that they are primarily nocturnal.
Seeker of the Mystic

## Overview

These rogues are focused on the creatures and objects that bridge the world with elements of the divine and arcane.  The rogues have their own reasons for being so overwhelmed with curiosity for the elements that exude powers unnatural, but all will have abilities to sense and understand these targets.

## Seeker of the Mystic Abilities

 5th
 7th
 9th
 11th
 14th
 17th
 20th

### Ability Descriptions

**Detect Greater Magic**: Concentration (10 minutes); VSM; sense objects imbued with greater magic within 120’ (typically more than 1 spell in a single object); short (30’), medium (60’), long (120’0-); if there are more than one objects within the area, it will focus on the most powerful of them in terms of general direction.  Useable once between long rests.

**Locate Object**: Concentration (10 minutes); VSM; Name / Describe an object familiar to you and reveal a direction as long as it’s within 1000’, as long as the path doesn’t cross a thickness of lead.  Caster must have seen the object within 30’ previously. Useable once between long rests.

**Sense Otherworlder:** Concentration (10 minutes); VSM; while active, this spell conveys the rogue with the ability to sense creatures from other planes of existence within 60’; the creatures must make a WIS save against 10 + rogue’s INT mod + proficiency mod;  If they fail, they are detected; if they succeed, they are aware something is searching for them.  Useable once between long rests.

**Otherworlder Quarry (#):** If the rogue is in combat with a foe that they know or have sensed is an Otherworlder, they may add it to their quarry up to their (#) per combat.  When attacking a creature in the quarry, they have advantage.

**Sense Object Connection**: 5’ range; Concentration (1 minute); VSM; when observing a magical object, the rogue can attempt Perception rolls against the object which can determine several attributes.  The result is not selected by the rogue, but the attributes could include divine connection, arcane school, artificer, sentience, etc.  Useable once between long rests
Merchandise

Since 2019, *Brain Dump* has had merchandise released through TeeSpring. On November 7, 2017, four Goofball stickers were revealed via Brain Dump's official Twitter page, and were later advertised in the video "How is Brain Dump Made?". The four Goofball designs included "Goofball", "Sassy", "Goof Off", and "Word Balloon." On February 29, 2020, two new stickers of Burnbot were revealed via Twitter, entitled "TV" and "Digital Bitch." All proceeds from sticker sales were/are donated to the Smile Train Charity. Finally, on June 26, 2020, the first *Brain Dump* poster was revealed once again via Twitter, alongside reprints of two older HotDiggedyDemon posters, "Madanka" and "Legally Distinct Adventure Show."
Palkaromae

The Valley of the Gods, a blast crater with a central mountain, named Mount Vinnath, created when the Alkar completed creating the Orbs of the Gods. Located in the Dragonspine Mountains north of Lontra, east of Iquenya, and west of Evalta. The only entrance into the valley by foot, to the north emptying into the foothills of the Dragonspine Mts. near Iquenya, was guarded by the mountain stronghold of Taralon, primary stronghold of the Paldeoneth Knights.

 When the Orbs were created, the act of the God destroying their physical avatars resulted in an explosion of magical energy that created the valley surrounding Mount Vinnath. The area remained overly saturated with esotice for over two thousand years, and became a place of pilgrimage for members of the The Cunning seeking to become full masters of their magical arts—practitioners of the Mysteries who worked their arts in the magical mists of Palkaromae found their abilities heightened, changed, energized... the act was what defined whether a Clever One would be a mere hedge mage or a full sorcerer or even wizard. It was said that the esotice was so thick in Palkaromae that it was visible, acting like a quasi-luminescent fog.
Max

Max G.

**Max G** is the animated avatar of *Brain Dump*'s writer and creator, Max Gilardi, who also voices him. As the host of the show, Max is the most prominent character of every single episode.

His assistant is Burnbot and his roommate is Goofball. He also has a cat named Adolf.

## Appearance

Max is a pale, bald man with a tall, stocky build, sporting gauges and a nosering, as well as a casual wardrobe of clothing. His appearance has minor changes throughout every episode.

* In 10 CLOVERFIELD LANE MAKES ME BITCHY, his clothes have a much lighter hue.

* In SUICIDE SQUAD REVIEW, his shirt is black, has white accents, and a single breast pocket.

* In THE TRUTH ABOUT SAUSAGE PARTY, he wears a navy shirt with "#1" on it, a party hat, and grey camo shorts.

* In CREEP, he wears brown shorts and a black shirt with a brown outline of Blinky from *The Simpsons* on it.

* In IS BATMAN VS SUPERMAN REALLY THAT BAD?, he wears red shorts with a light grey shirt and orange-tinted glasses, and is also always carrying a clipboard with him.

* In THE WITCH, he wears the same shirt from the Suicide Squad episode except with green accents, along with blue shorts.

* In WHY WOMEN SHOULDN'T BE GHOSTBUSTERS, he's in an elaborate Jack Skellington costume for Halloween.

* In IS DOCTOR STRANGE TOO STRANGE?, he wears a black Mega64 T-shirt and khaki shorts.

* In THE TRUTH ABOUT THE POWER PUFF GIRLS REBOOT, he wears a black shirt with white text saying "MITCH RULES", has a full head of brown hair, and beige shorts. This is in reference to Mitch, a character from the original 1998 Powerpuff Girls series.
* In 2016 YEAR IN REVIEW!, he's dressed as Donald Trump, with a pinkish orange skin tone, wrinkly, pouting face, a blonde toupee, and a navy short-sleeved business suit with short pants.
* In THEORY: ROGUE ONE IS PRO-ABORTION, his shirt has a pink Godzilla outline on it and his pants are of a lighter shade.
* In MOANA IS TERRIBLE AND HERE'S WHY, he has light green shorts.
* In HOW JOKERY IS THE LEGO JOKER?, he has the sunglasses, camo shorts, and a blue-accented black T-shirt with the red/white/blue outline of a cartoon character.

## Trivia

* He knows *Raggedy Ann & Andy: A Musical Adventure* by heart, which is referenced in MOANA IS TERRIBLE AND HERE'S WHY.
* His favorite cereal is Grandma Brownie's Chocolate Chunker Wunker Bunkers (Now with even bigger chunks of chocolate chunks!)
* His favorite superheros and cartoon are The Powerpuff Girls.
* He is not racist.
* He watches shows for children
Clockwork Elves

>
> "We toil endlessly behind the scenes of physical existence forever tending to the intricately balanced inner mechanisms of the multiverse to keep the fabric of reality from falling apart." -- (Clockwork Elf)
>
>
>
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The Clockwork Elves are a species of aliens that reside in the Astral Plane of Ascension. Their primary job is to keep the fabric of reality from falling apart. They also hold the cosmic truth which is a notion so strong that you completely forget it the moment you leave the astral plane.

They flipped off Joe Rogan.

## References

1. ↑ 1.0 1.1 Max & Goofball in: A SATURDAY NIGHT CARTOON (7m:5s)
2. ↑ Max & Goofball in: A SATURDAY NIGHT CARTOON (7m:38s)
3. ↑ Max & Goofball in: A SATURDAY NIGHT CARTOON (7m:25s)
How Goofball Died

Redirect to:

* How Goofball Died (REAL!!!)

**How Goofball Died (REAL!!!)** is the twenty-sixth episode of Brain Dump.

## About Episode

This episode focuses on how Goofball died.

## Plot

The episode starts with Max and Goofball sitting at the kitchen table in the morning. Max is reading a newspaper with a cup of coffee, while Goofball is playing with a bowl of cereal. Goofball says that he is thinking about getting an ant farm. Goofball asks Max about what he thinks about it and Max says that he doesn't care. Goofball continues to pester Max about him wanting an ant farm until Max slams his cup of coffee on the table and yells at Goofball by saying to just go and get his ant farm already.

The next scene shows Max and Burnbot in the living room. A fan letter appears on Burnbot's screen asking if Max has ever done an exorcism on Goofball. Max says that he has but it wasn't as effective as he was hoping it would be.

The exorcism starts with Max sitting in a chair getting comfortable. Goofball is tied up to the bed looking at Max. As Max is sitting down, Goofball opens the drawer next to him quickly. Max asks Goofball if he did that, and Goofball confirms it. Max closes the drawer and tells Goofball to do it again. Goofball's says he will do it in time. Max demands him to do it again, and Goofball responds with the same answer as before. Max asks why he can't just do it now and Goofball states that it would be a vulgar display of his power. Max asks that it would be a vulgar display of Goofball's power if he were to do it again but why it wasn't when he did it previously. Goofball confirms it. Max sarcastically insults Goofball by calling him cute, and Goofball says that he is cute everyday. Goofball says that its not that he won't do it again, he is just saying he will do it soon. Max says to do it again, but doubts that he can. Goofball laughs loudly, stating that he doesn't have anything to prove to him. Max says that it would be exactly what he would say if he couldn't do it. Goofballs says that the optics would be concerning if he cared what Max says, but he doesn't. Max starts to get frustrated asking why Goofball is being difficult. Goofball says that he will do it in time. Max growls and starts to walk away. Before he could leave, Goofball opens the drawer again. Max asks if he could do that at anytime and says that only when it was funny. Max then jumps on the bed and strangles Goofball. The exorcism ends.
Plane of Air

The **Plane of Air** is an elemental plane, comprised of stone arches that stretch far across an endless sky, held up by pillars of endless length. Wyverns and harpies are commonplace in the desolate landscape.

Impurities made out of earth were relatively common, being home to fairies.

Remganot is the adze leader of the Plane of Air.

## Inhabitants

* Adze
* Fairy
* Harpy
* Pixie
* Wyvern
Elemontia

Elemontia is the largest continent of the world Seolthus, a planet slightly larger than Earth with a lightly faster rotation. Elemontia is populated by a number of rich, diverse intelligent species and cultures including humans, hrothar (centaurs), thialtae (satyrs), mauroton (minotaurs), kreyd (trolls), rikeet (raccoon-men) and vianor (the fae).

Elemontia is divided into five primary geographical regions. The central core of Elemontia is the Alor River Valley, which is one of the cradles of civilization in the world—rolling fields and valleys, large regions of agriculture, great plains and lakes, and bordered to the far east by vast rolling plains and forests. The Alor River Valley civilizations are those which most resemble central and western European nations, settled by humans of the Kellenic cultural group. The north and northeastern portion of the continent is made of up rolling hills, mountains, fjords, deep valleys, and thick forests—essentially the home of slightly more primitive Filardik human cultures. The nations along the southern coastline of the Pilliastrin Sea, being warmer in climate and harsher in environment, are settled by the Neilish cultural nations as well as the Kabaqi nations. The south western coastline of Elemontia and the island nation of Tiren are fertile, green, and exotic, inhabited by the Vaergidi nations. The far westernmost coastline has the remnants of the ancient Abatim civilizations, while the northwestern plains and steppes house the Leszeki peoples. The southern coastlines are colonized by by the dark-skinned Tandish people known for their seafaring skills.
BEST YouTuber Apology Video EVER! (2020)

**BEST youtuber apology video EVER! (2020)** is the twenty-fourth Brain Dump episode. Published on February 7th, 2020, the video stands at 1.4 million views as of July 4th, 2021.

## Plot

Max proclaims that "the story arc" has officially ended and introduces Burnbot 2.0 to the show who generates insults via sponsorships. After briefly attempting to beat around the bush with apologizing to Burnbot, Burnbot punches Max in the crotch. Afterwards, Max breaks down into tears and apologizes for many various things (ie. not calling his mom often, not tipping Uber drivers, not being able to socialize with others, etc.).

Burnbot then offers Max a vanilla ice cream cone to which he thanks her by saying "would've preferred chocolate but whatever." Max reassures Burnbot by telling them their job on the show was incredibly vital. He also promises to never take her for granted again.

Goofball briefly appears to state that they've "redesigned themselves" to which Max urges him not to elaborate. He also states that it's still unknown whether or not Burnbot can actually think for themselves. He then leaves showcasing merchandise for Burnbot and admitting to putting ship art around the apartment.

## Features

* Max
* Goofball
* Burnbot
Alex Pozioni

Trixie Cigam \* (wife)

Charlie Cigam-Pozioni \* (daughter)

Bella Cigam-Pozioni \* (daughter)

Magnus Cigam-Pozioni \* (son)

Alex Pozioni is a student at Wizard Grad School. He first enrolls in fall of 2004 and graduates in the spring of 2008.

## Life

Growing up, Alex helped out all the time. His father brought the potion business from Italy, and it is Alex's duty to continue the line. He doesn't have any problem with it, but feels like it isn't his dream and he wished he could accomplish more.

Alex was sent to WGS after attending college and studying chemistry. It was there that he met Trixie.

## Magic

A knack for potions and things of the like. From simple pain killing concoctions to magic grenades, it only takes a little bit of time for him to figure out a recipe.

## Personality

Very timid and afraid to act, due to being pushed around growing up by his older sister. Will hold grudges forever, though.

## Physical Appearance

Alex Pozioni is tall, skinny, and freckled all over. His hair is naturally a chocolate brown that softly sections itself out into his bangs and cowlicks, which he tries to tame by pulling it into a ponytail. He has brown eyes and thick eyebrows.

Most commonly he wears a white tank top underneath a tan collared jacket, with dark brown pants and shoes too. He will usually just take off his jacket. Otherwise it is T-Shirts and jeans.

## Trivia

* Alex is pansexual.
* He has beautiful bedhead, resembling Sephiroth's hair. He dislikes it, however, and messes it up on purpose.
* Alex is a big animal lover. He loves rabbits, and is usually represented by a deer.
* He doesn't eat red meat. It makes him sick.
Emergency Spellcasting

**Emergency Spellcasting** is when a caster of some sort attempts to cast a spell when they have no slots left. The spell will not always succeed, and in cases of success or failure, there might be some side effect to the caster.

## DC for Success

The DC for success of throwing a spell when you have no slots left is as follows:

> **DC = 5 + (level of spell to be cast \* 2) + (sum of all levels of *emergency* spells successfully cast \* 2)**
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## Roll for Success

The roll for attempting to cast an *emergency spell* is

> d20 + spellcasting attribute + proficiency bonus
>
>

## Side Effects

When you succeed or fail the attempt to cast an *emergency spell*, you must roll for whether you get a side effect from draining yourself.

When you SUCCEED casting the *emergency spell* the DC for avoiding a side effect is:

> **DC = 5 + (level of spell cast \* 2) + (sum of all levels of *emergency* spells successfully cast \* 2)**
>
>

When you FAIL casting the *emergency spell* the DC for avoiding a side effect is:

> DC = 5 + (**level of spell attempted to be cast \* 4) + (sum of all levels of *emergency* spells successfully cast \* 4)**
>
>

### Side Effect Table

When you suffer a side effect, roll d100 on the Side Effect Table

## Example

For example, Howard, the 4th lvl cleric with a 15 WIS, is out of spell slots and he wants to cast *Cure Wounds* (lvl 1). Howard's the DC would be:

> 5 + (1 \* 2) + (0 \* 2) = 7
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>

The formula for Howard is: d20 + 2 (WIS) + 2(Prof). He rolls a 4; 4 + 2 + 2 = 8 - he succeeds and can cast cure wounds one more time.

Now Howard must roll for the side effect. The DC for avoiding a side effect since he succeeded is also 7. He rolls a 10; 10+2+2 = 14. All is well for Howard.

Howard is cocky and wants to throw *cure wounds* again. This time his DC is:

> 5 + (1 \* 2) + (1 \* 2) = 9
>
>

Howard rolls a 4 again; 4 + 2 + 2 = 8 - he fails and the cure does not go off.
Now Howard must roll for the side effect. The DC for avoiding a side effect is now:

> 5 + (1 \*4) + (1 \* 4) = 13
>
>

Howard rolls a 7; 7 + 2 + 2 = 11. Howard now has to roll on the side effect table. Poor Howard.

Howard rolls a 44; Howard is lucky that the side effect was that the spell affects the caster - so Howard gets the effect of *Cure Wounds* on himself. Good thing he wasn't trying to cast *Inflict Wounds* on an enemy.
Ruben the Hedgehog (2019) (SPOILERS)

**Title:** Ruben the Hedgehog

**Original Portuguese Title:** Ruben the Hedgehog

**Genres:** Shonen-Battle, Comedy, Adventure

## SPOILERS

### The Prologue

In a planet called Quazar, there are six orbs that contain the powers of nature. An alien named Ord, invades the planet, collects the orbs and uses them to mutate the animals on a certain island. Little did Ord know, a certain orange hedgehog appeared to stop his plans. The name of this mutated hedgehog was Ruben the Hedgehog, though Ord didn't remember mutating him. After collecting the six orbs, Ruben defeated Ord.

### The Seventh Orb

After studying the orbs' readings, Ord learned there was actually a seventh orb, hidden in some secret cavern. The orb was all black and controlled the Power of Darkness. Ord believed this was the orb that mutated Ruben.

Meanwhile, Ruben made friends with another hedgehog. This hedgehog was mutated by the Thunder Orb and was named Boltstryke. They quickly became friends and started travelling together. Since Bolt could fly, Ruben could now reach places he couldn't before.

After using the seventh orb, Ord would eventually get the location of all the six other orbs. He then deployed his army of mutated animals to ravage Amber Island and bring him the orbs. Of course, our heroes were made aware of this and another hunt for the orbs started.

Ord collected the seven orbs and used them to power his giant spaceship. He was bound to destroy the island with Ruben and Bolt on it, but our heroes entered the spaceship and were ready to fight Ord with everything they had!

Suddenly, the seven ords reacted to Ruben as his fur turned golden and his eyes red, he fought a giant robot piloted by Ord. After Ord was defeated, the orbs flew away and the spaceship fell to the ground. Our heroes had triumph against Ord and now it was time to rest.
Thiallo'rae

Race of thial, rarely found in temperate climates. Thiallo’rae prefer tropical and sub-tropical regions, and mostly prefer wide open spaces to forested or wooded areas. The thiallo'rae are well known to be quite adept at manipulating esotice, moreso than any of the other thialtae. Thiallo’rae are most common in the Durbian subcontinent; their lower halves resemble antelope, and have long horns.
Plane

A **plane** is a part of the multiverse. Each plane makes up an essential part of the main world. The planes are divided into three distinct categories: the Elemental Planes, the Happening Planes, and the Emotional Planes

## Elemental Planes

* Plane of Water
* Plane of Air
* Plane of Fire
* Plane of Earth

## Happening Planes

* Plane of Disease
* Plane of Storms
* Plane of Time
* Plane of War

## Emotional Planes

* Plane of Light
* Plane of Darkness
* Plane of Fear
* Plane of Torment
* Plane of Hate
* Plane of Nightmares
* Plane of Valor