Tempest!Vesper

## Arcader

***"Change the game…but don’t let the game change you…"***

**- Arcader!Vesper**

## Biography

Arcader!Vesper is the second member of the Arcade Crew, he is another Arcade!Xzav childhood gamer friends, Arcader role is to protect the game code from the game code room at all costs with sometimes with **Tron!Rygel** as they are great tag teamers and great duos together as he is the fail-safe of the game console of the game codes and a game programmer.

## Appearance

Arcader has black and purple gradient-colored hair, it has an arcaded cyan circle pupil on the right and a pink-purple triangle pupil on the left eye including his freckles, he wears a gray arcader hoodie with pink-purple stripes on the right sleeve and blue and the left hooded sleeves and dark gray pants with high tech-sneakers with cyan fat laces on them. He does have a purple colored play button on his chest which sometimes the play button changes to pause button, forward, reverse, etc. His hands have these arcaded cyan colored X-shape from his left hand and a purple colored squared-shape from his right hand, he does have cyan and purple color from his fingertips.

## Personality

Arcader is quite cheerful, having dreams to cleanse and destroy all game invaders and hostile entities, he is shown to have matured, has a better sense of responsibility and is a very hardworking individual, a very optimistic, with dreams and bright world view personality. However, if he is feeling threatened or someone tries to jump on him, he will show no remorse and won't hesitate to defend himself, even when he is in battle, he will show bravery inside him like a warrior and show full authority of all the game codes and defend the Arcade!Verse at all costs inside the Game Console and System itself.

## Backstory

Arcader!Vesper is now an arcader fail-safe made by the game console to protect the game codes and data save files, and etc. ever since Vesper soul was fused by the game console itself, since before the great game war started, until Vesper manages to find his best friend Arcade!Xzav himself after the no game no life timeline. His job is to prevent the destruction and theft of the game codes if the event ever occurs, he has a side mission to also in a way protect the inhabitants much to his displeasure though he won't hesitate to protect the whole code to save a game code in the game code room itself.

## What Is Tempest?

***Tempest*** is a 1981 arcade game by Atari Inc., designed and programmed by Dave Theurer. It takes place on a three-dimensional surface divided into lanes, sometimes as a closed tube, and viewed from one end. The player controls a claw-shaped "blaster" that sits on the edge of the surface, snapping from segment to segment as a rotary knob is turned.

## Powers

**Game Code Authority:** With the power of the game console, he has full authority over the entire Game Code and has unlimited power to the console itself also he is able to travel inside the dataways, if he wants and could leave it anytime he wants, also, if someone unwanted came to the Game Code Room he is able to kick the person out completely without warning.

* **Arcader Menu:** Arcader can summon a holographic screen panel that is a shape of a desktop monitor that developed alongside the recent technological advances of the world, as a way of storing mass amounts of knowledge within a single person. Archive is actually a rather complicated screen with a very delicate and lengthy process, that is started whenever Arcader procures any sort of new information. Upon reading, hearing or seeing any sort of event, he is capable of absorbing that thought or memory into the core of their codes, so that the memory literally becomes a part of them. Theses are optional panel buttons that Arcader!Vesper uses during his job and protection for example:
	+ **Arcader's View:** The ability to select items or view their info and stats. It allows him to spectate the selected characters point of view to see where they are.
	+ **Game Pause:** It literally stops time, all beings wherever they are will be unable to move completely and it last a decent amount of time.
	+ **Game Search:** Arcader can find information on anything his ability to find information is absolute, even if it's confidential information he can still find it.
	+ **Anomalous Detection:** Arcader is capable of detecting any being that is not connected to any form of game data and codes that they were originally formed in or if they were not formed in one whatsoever.
	+ **Firewall:** Arcader thrusts out his right hand towards the incoming attack, data streams around his arm briefly before a shield like sigil appears before him, followed swiftly by a digital dome.
	+ **Data High Speed Stream:** Arcader shoes light up with circles of data around them briefly before the sole's glow and then propel them in the direction they wish to travel.
	+ **Game Data Barrage:** Arcader generates as many screens as there are targets he wishes to fire upon, a large ring of game data surrounding them. Each screen holds a zoomed in image of their particular target, except for a central screen. He then places his left hand on this screen to fire on the targets in the other screens.

**Frame Ray:** It is a secondary ability that Arcader uses as the frame ray is an ability created by himself, even when the name itself doesn't sound intimidating with many opponents having taken it lightly. The purple colored beam when shot upon would break physics to reach its target with the moment it touches the target, the target would be destroyed to its smallest objects with the smallest being the codes that it is built upon. The ray can have many functions to instantly ripping a target by its code to simply paralyzing a target depending on what he wishes to do so and this ray is directly connected with the Game Codes, explaining the vast different usage that the ray can do and the power behind it.

**Dataways:** Arcader's preferred version of travel, these gates are made of pure game data and resemble giant blue and purple colored pixel cubes, these gates allow him to be transported anywhere and anytime within the whole metaverse or game worlds.

**Dimension Manipulation:** Arcader can manipulate the basic four dimensions, 1D to 4D, changing the amount of dimensions something has, manipulating distances in any direction, altering the volume, etc.

**Wireframe/Grid Creation:** Arcader can create, shape and manipulate grids and grid-like objects of any size and material or substance.

**Arcader Regeneration:** Due to being a fail-safe, he is able to regenerate from the game console itself, if close to death or is badly damaged, also, if he dies at one point, he is able to summon another one of himself, but he doesn’t do that anymore since he can just regenerate back from the Game Console.

**Arcader Blaster:** He can summon a claw-like blaster that is Wireframe that is purple colored, these blasters emit light and can project concentrated beams of three dimensional space and when it hits you it causes massive damage to the environment and for a destructive amount of damage.

**Wireframe Bullet:** He can summon a stream of endless waves ranging from hundreds to thousands to millions)of objects like bullets and energy blasts around his target to bombard them from all sides with no hope of escape, he most likely has a complex strategy and pattern to confuse his opponent and limit his movement.

**Arcader Strings:** He can create blue and purple grid-wires as these are his usual set of strings. These are used specifically for the purpose of draining data and codes. From being an arcade fail-safe, he then discovered the ability to siphon data from entities, as well, allowing him to restrict mana, defence, health and energy.

**Pairing Blades:** Arcader can use these cubic pixels to form them into two purple and blue spear-like swords, roughly similar to a spear. These can slice and dice with weightless speed, though can cut through physically anything like butter due to its radioactive structure allowing for it to break down any surface instantaneously.

**Superzapper:** Arcader is capable of firing electro-plasma beams from the holes in his armor glove hands. These beams are able to cut straight through most things also being able to completely wipe out universes depending on how long it is charged.

* **Tempest:** With the arcade fused inside him called Tempest itself, he can summoned these alien wireframe creatures that he reprogrammed them to use for defending or attacks on his own will:
	+ **Flippers:** The Flippers are bowtie-shaped enemies that flip from segment to segment. They move toward the near end of the playfield, then begin flipping directly toward the player. If a flipper lands on the player, it captures the ship and takes it to the far end of the playfield, costing the player a life.
	+ **Tankers:** The Tankers are diamond-shaped enemies that move in a straight line. When shot (or when close to the near end of the playfield), they split into two other enemies. Several different types of Tankers exist, with more difficult and dangerous Tankers appearing.
	+ **Spikers:** The Spikers are spirals that move toward the near end of the playfield and leave a spike behind them, then turn around and head back to the far end of the playfield. If allowed to reach the far end, they reappear as Tankers. The player must either avoid or shoot away any spikes left in the current tube when they warp to the next level.
	+ **Fuseballs:** The Fuseballs are multicolored sparks that move rapidly up and down toward his enemies along the edges of its segments, then move slowly across segments. They are the only enemy that cannot fire at his enemies, although the enemies are destroyed instantly on touching a Fuseball. On the linear playfields, Fuseballs will try to corner his enemies at the left or right by reaching the near end.
	+ **Pulsar:** Arcader is able to summon an small - medium sized sphere from his Atari wireframe power that it had an destructive blast that is able to wipe out small buildings at full size aka medium it was just a pre-type of the pulsar attack also this attack is somewhat kind of hard to dodge, it would be dusted away from such a destructive pulsar attack which could destroy a planet to an entire cluster. Pulsars move similarly to Flippers and can also capture the player's ship. However, a Pulsar is shaped like a zigzag that expands and contracts, and it electrifies his enemies it's occupying at regular intervals (all Pulsars do this in unison). If an opponent occupies or enters an electrified segment, it is blown apart.

***<MORE TBA>***

## Transformation

#### ATARI

The transformation happens when Vesper merges with the Atari console of every Atari gaming console and system itself, the Atari will then take control of Vesper, giving him the power of all Atari games and powers to the game code room of the Game Console and Arcade games of Atari. The Atari is a form of Vesper receives when the console begins to utilize its game code energy for its metaverse, Vesper becomes the game code watcher Stand-in as this makes Atari as strong as a Mid-Tier Metaversal in order to temporarily do the gamer job.

## Trivia

* Arcader!Vesper is an arcader fail-safe being as his soul is fused by the game console itself.

* His soul is fused with the game console code and made out of game data.

* Arcader!Vesper loves to eat Ramen, Burgers, Menudo, Tamales, Pizza, Tri-Tip Sandwich, & chocolate fudge Popsicle.

* He is a big fan of Atari games and arcade machines.