recursal/Fanatic-Fandom huggingface dataset:
Archer

## Archer Overview

Placement: Cliff

In game description: "The starter tower of the game"

Archer is the starter cliff tower of the game. It has no place limit. A physical cliff tower that fires at enemies using its bow. Archer is best when used for early-game. And is overall a pretty mediocre tower.

**Pros:**

* Good early and mid game tower
* Very cheap

**Cons:**

* Bad for late game
* Starter tower meaning it isn't really that good

## Archer

### Deploy cost

450

**Level 1 - Quick Hands (DPS: 2)**

* Damage: 4
* Range: 20
* Attack Rate: 2.5s > 2s
* Price: 200 (650)

**Level 2: Sharp Arrows (DPS: 4)**

* Damage: 4 > 8
* Range: 20
* Attack Rate: 2s
* Price: 250 (900)

**Level 3: Bullseye (DPS: 4)**

* Hidden Detection
* Damage: 8
* Range: 20 > 25
* Attack Rate: 2s
* Price: 900 (1800)

**Level 4: Charged Arrows (DPS: 6.5)**

* Damage: 8 > 13
* Range: 25 > 28
* Attack Rate: 2s
* Price: 950 (2750)

**Level 5: Archer of Wind (DPS: 10.5)**

* Damage: 13 > 21
* Range: 28
* Attack Rate: 2s
* Price: 1750 (4500)
Maps

Candidate for deletionThis page has been nominated for removal from the wiki.Remember to check what links here and the page history before deletion.
Hiiiiii people! If you are seeing this, that means that this wiki is discontinued and will never be updated again because im lazy. If you want a better wiki about CTD that you should just go to this wiki- https://critical-tower-defense.fandom.com/wiki/Critical\_Tower\_Defense\_Wiki. That's all, goodbye
Withered

The Withered

Probably the 2nd weakest early game enemy in the phantom event, the withered is a slow enemy that is pretty weak. The only real threat it can pose is

that it can tank any damage for the other enemies.

## Description

The Withered is a enemy that appears around wave 3, it has a base health of 15 and has a slow speed. Due to it's slow speed and weak health it can be easily dispatched by Recons.

### Appearance

Although being called the withered, it doesn't seem to have any bodys parts that seem to be withered. It's torso and legs is dark grey diamond plate and the head and arms are a whitish color.
Scout

## Scout Overview

Placement: Ground

In game description: "The starter tower of the game"

Scout was previously the starter tower of the game but was replaced by Bandit in v1.3 (August 15, 2021), Scout is now an unobtainable tower. Scout is a physical tower that fires at enemies using its crossbow. There's nothing much to say about scout, its your typical early game tower. And is overall a pretty bad tower.

**Pros:**

* Cheap cost even at later levels
* Fast firerate

**Cons:**

* Low damage
* Horrible DPS

## Scout

### Deploy cost

200

**Level 1 - Handling (DPS: 1)**

* Damage: 1
* Range: 10 > 12
* Attack rate: 1s
* Price: 150 (350)

**Level 2 - Marksman Sight (DPS: 1.3)**

* +Hidden Detection
* Damage: 1
* Range: 12
* Attack Rate: 1s > 0.8s
* Price: 200 (550)

**Level 3 - Combat Ready (DPS: 2.5)**

* Damage: 1 > 2
* Range: 12 > 14
* Attack rate: 0.8s
* Price: 400 (950)

**Level 4 - Blister Bolt (DPS: 5)**

* Damage: 2 > 4
* Range: 14 > 15
* Attack rate: 0.8s
* Price: 850 (1800)

**Level 5 - Twofold Needles (DPS: 12)**

* Damage: 4 > 6
* Range: 15
* Attack rate: 0.8s > 0.5s
* Price: 1700 (3500)

## Log

8/15/2021: Scout is unobtainable, replaced by Bandit.
Bandit

## Bandit Overview

Placement: Ground

A starter tower for new players, this tower replaces the Scout. Bandit is a good early game tower able to defend early waves, at later levels, Bandit gains a sword that helps it to perform melee attack.

**Pros:**

* Cheap cost
* Good early-game tower
* Somewhat crowd control
* Great tower for starters

**Cons:**

* Bad DPS
* Not very good at Insane Mode

## Bandit Upgrades and Stats

**Level 0 - Bandit (DPS: 1.7)**

* Damage: 2
* Range: 12
* Attack Rate: 1.2s
* Price: 400 (400)

**Level 1 - Combat Ready (DPS: 2)**

* Damage: 2
* Range: 12 > 13
* Attack Rate: 1.2s > 1s
* Price: 250 (650)

**Level 2 - Bladeworks (DPS: 3)**

* Bandit can now perform a melee attack to nearby enemies every 2 gun shots. Melee damage is the same as gun damage.
* Damage: 2 > 3
* Range: 13
* Attack Rate: 1s
* Price: 450 (1100)

**Level 3 - Twinshot (DPS: 4.8)**

* Can now detected hidden enemy.
* Everytime Bandit performs a gun attack, he will shoot twice.
* Damage: 3
* Range: 13
* Attack Rate: 1s
* Price: 800 (1900)

**Level 4 - Combat Mastery (DPS: 11.2)**

* Damage: 3 > 7
* Range: 13 > 16
* Attack Rate: 1s
* Price: 2500 (4400)
Dummymancer

The Dummymancer, but some call him the necromancer.

"*Prepare for a summoner!*" - Game On Wave 12 Normal Mode

"*A Necromancer has appeared.*" - Game On Wave 15 Hard Mode

The dummymancer is the first boss that can summon enemies, and it can be found in normal and hard mode. In insane it is replaced by the summoner, a stronger version of the dummymancer.
In late game it is replaced by the Dummymancer boss.

## Description

The dummymancer is a boss that appears in wave 12 of normal mode, and more late in hard mode which appears at wave 15. It has 300 base health but has a slow speed of 2, a bit slower then the Slow.

Its main ability is to summon enemies, it can summon 5 different types, this being the :

Dummy, Slow, Speedy, Mystery (only in hard), and the Rusher.

## Tactics

* Towers with area damage (like the Grenadier) can easily kill the necromancer and the enemies he spawns in.
* Mercenarys ability can help greatly with taking the necromancer out.
House Customization

The information on this page is potentially ***OUTDATED******!***
Due to recent updates, the information on this page could be inaccurate.

The player's home can be customized to their preference. House bases, roofs, and colours can be crafted using the Builder's Bench beside Emile in the Sugar Cube Café in Doddle Meadow.

The various houses are depicted below.

*Note: It is currently not possible to return to the default palette after applying a different colour.*

## Japanese

Can be obtained from Bilet's Claw Machine or from Percival's Deluxe Mystery Box. The house base is a recipe to be crafted and the roof comes pre-crafted.

## Pumpkin

Can be obtained as a reward from Spooky Season level 10. The roof is a premium reward.

## Sweets + Pumpkin

Sweets roof is a limited recipe, can only be bought and crafted on Cauldron during Aggie's Fright Festival.

## Festive

Festive house and roof can only be bought at Aggie's Festive Boutique during Aggie's Winter Festival.
Prophet

## Prophet Overview

Prophet is an expensive end-game tower. It uses its staff to charge a beam at enemies and constantly does damage. It is highly advised to bring along Miner as the tower costs 84350 to upgrade to level 5. It has a place limit of 6 per player.

In game description: "A magical tower that locks onto enemies and deals increasing damage over time"

**Pros:**

* Constant damage
* Good end-game tower
* Boss killer

**Cons:**

* Very expensive
* Lock mechanic
* Charge mechanic

## Prophet Upgrades and Stats

Note: Prophet has a charging mechanic that makes its damage increase over time. "Charge Rate" is the time prophet needs to increase from X damage to X damage. "Charge" is the amount of damage prophet can increase by it is charge mechanic.

2nd note: The "damage" is the damage that prophet does at the start of an attack. "Max damage" is the damage prophet can reach with its charge mechanic.

3rd note: When prophet attacks, it will lock on an enemy and does not change its target without the locked enemy dying or the prophet itself gets stunned, upgraded, or the enemy walks out of the tower's range

**Level 0 - Prophet (DPS: 5 - 25)**

* Damage: 1
* Max Damage: 5
* Charge: 4
* Charge Rate: 1s
* Range: 20
* Attack Rate: 0.2s
* Price: 4000 (4000)

**Level 1 - Charged Ray (DPS: 10 - 50)**

* Damage: 1 > 2
* Max Damage: 5 > 10
* Charge: 7 > 8
* Charge Rate: 1s > 0.75s
* Range: 20
* Attack Rate: 0.2s
* Price: 2000 (6000)

**Level 2 - Genesis of a Prophecy (DPS: 15 - 50)**

* Damage: 2 > 3
* Max Damage: 10
* Charge: 8 > 7
* Charge Rate: 0.75s > 0.5s
* Range 20 > 23
* Attack Rate: 0.2s
* Price: 4850 (10850)

**Level 3 - Ray of Ark (DPS: 33.33 - 133.33)**

* Damage: 3 > 5
* Max Damage: 10 > 20
* Charge: 7 > 15
* Charge Rate: 0.5s
* Range: 23
* Attack Rate: 0.2s > 0.15s
* Price: 9000 (19850)

**Level 4 - Transpire Vision (DPS: 26.67 - 200)**

* Damage: 5 > 4
* Max Damage: 20 > 30
* Charge: 15 > 26
* Charge Rate: 0.5s
* Range: 23 > 25
* Attack Rate: 0.15s
* Price: 14500 (34350)

**Level 5 - Fate of the Prophecy (DPS 100 - 600)**

* Damage: 4 > 10
* Max Damage: 30 > 60
* Charge: 26 > 50
* Charge Rate: 0.5s > 0.3s
* Range: 25
* Attack Rate: 0.15s > 0.1s
* Price: 50000 (84350)
Spectral Wight

The Spectral Wight

A stronger version of the Crimson Wight, The spectral wight is a hidden enemy that appears in the phantom event.

## Description

The Spectral Wight is a tough enemy that appears on wave 13 of the phantom event. It is basically the late game version of the Crimson Wight.

Like the Crimson Wight, the Spectral Wight has the same speed, however it has more health, having a base health of 80 and having 260 shield health aswell. And if that wasn't enough this enemy is hidden, so you would need to get hidden detection on your towers ASAP.

### Appearance

It has the same look to the Crimson Wight, except that its body parts are white and transparent and it has white particles coming out of it.

## Tactics

* Get Hidden Detection
* Blaster Spam Lv 2
* Do note that Infernus doesn't have hidden detection but there is a chance that it can burn it if grouped up with other enemies.
Speedy boss

A Speedy Boss

> "*This is your end!*" - Game On Wave 22 Normal Mode.
>
>

The Speedy Boss is a tough boss that appears exclusively in normal mode, like the name suggests this boss is pretty fast which could be bad news to your slow fire rate towers.

## Description

On wave 22 in normal mode, the Speedy Boss appears. It has a decent base health of 900, which could be a lot to beginners. (It use to be a LOT more, thankfully it got nerfed.) However it is pretty fast having a walkspeed of 5. For comparison it has the same speed as a Shadow dummy.

## Tactics

* If you are a beginner, it is really good to spam Gunners to take it down
* Infernus can be used to slow this enemy down so other towers can have more time to deal with the boss.
Crafting

The information on this page is potentially ***OUTDATED******!***
Due to recent updates, the information on this page could be inaccurate.

Players are able to craft using various machines, workbenches and crafting recipes, which are obtained through friendship tracks. Machines are used to convert one resource into another, payers can use those resources in the workbenches to craft various furniture items. The processing time for machines can range from 1 hour to 25 hours, depending on the number of items inputted into the machine. However, players can use a speed up token  to obtain the resources instantly.

### Machines

== **The following information is from a previous version of the game** ==

Crafting is a mechanic in Sunshine Days where the player can create a variety of items such as furniture, clothing, and house parts.

Crafting requires the player to have the recipe for the object and the materials needed to make the object. As well as that, certain recipes can only be crafted at certain crafting tables. Regular furniture can be crafted at a workbench, house components can be crafted at the builder's bench, clothing can be crafted at the sewing station, and garden items can be crafted at the potting table. Most crafting tables have an accompanied main quest or sidequest that introduces/unlocks it for the player's use.

## Workbench

The workbench can be found by Rowan in Shuggle Woods, in the center of Primavera Forest or near Grace and Emile's shops in Sunshine Village.

### Recipes

Tools
Stone — 2
Stone — 2
Stone — 2

Bathroom
Super Glue — 2
Stone — 1

Kitchen

## Builder's Bench

The builder's bench can be found beside Emile in his shop in Sunshine Village. This is unlocked once the player completes the quest Meet Emile.

## Sewing Station

The sewing station can be found beside Grace in her shop in Sunshine Village. This is unlocked once the player completes the quest Meet Grace.

## Potting Table

The potting table can be found beside Jamal in Primavera Forest. This is unlocked once the player completes the quest Jamal's Garden.
Providence

**Providence** was a city on Veldt, just over the mountains from Gunnar's farming village. It appeared in *A Child of Fire* as the port town from which the Veldt resistance departed and returned to the moon. It's about a two-day ride from the Veldtian farming village by uraki. The city is described as a Japanese western frontier town with a space port, bars, and brothels.

## Locales

* Crown City Emporium of Pleasure
* Port
* Uraki stables
Critical tower defense fanmade Wiki

**Welcome to the Critical tower defense fanmade Wiki**

*Critical Tower Defense, or CTD for short, is a tower defense game on ROBLOX created by Jiratthee on the 8/12/2020 based on the game "Critical Strike" by EpicCritical*

Hii we are moving to another wiki :D

>sorry if you have spent alot of time here (Like warmbath or 3amwikireader)

>if you want to help the new wiki just DM me :D (hmmmm#3429)
Kali short film

Preview of the live-action Kali

An **animated short film** is in production, set to tell the backstory of the Kali, who are the clandestine figures behind the technology of the Motherworld. While not yet decided, Zack Snyder expects to direct with someone else writing. The short film is not yet titled, nor does it have a release date.

## Production

First revealed by Zack Snyder on *The Nerd Queens* podcast on March 19, 2023, an animated short film set in the *Rebel Moon* universe was confirmed to be on its way. It wasn't for another eight months that any details would be revealed, starting with the fact that the short would explain the story of the Kali, via *Entertainment Weekly*. Later that month, *Total Film* released a preview of *SFX* issue #373, in which Snyder mentioned the short film alongside other *Rebel Moon* spinoffs and sequels. It was here that he stated he would likely be the one to direct the short film, while also implying he was working with other writers. During his *A Child of Fire* interviews, Gizmodo questioned Snyder about what his next directorial feature would be after *The Scargiver*, and he mentioned possibly making an animated companion film for *Rebel Moon* with Animal Logic. It was unclear if he was referring to the Kali-based short film, but this was a distinct possibility.

## References

1. ↑ Zack Snyder on The Nerd Queens
2. ↑ Christian Holub. "The maker of worlds: *Rebel Moon'*s Zack Snyder unravels the secrets of his universe". *Entertainment Weekly*. Archived from the original on November 16, 2023. Retrieved on November 16, 2023. “An animated short film will explain the story of the shadowy figures known as Kali, who power the empire's most dangerous technology.”
3. ↑ Jack Shepherd. "Zack Snyder says *Rebel Moon* could have a 'trilogy of sequels' – but that's not as confusing as it sounds". *Total Film*. Archived from the original on November 29, 2023. Retrieved on November 29, 2023. “On whether *Rebel Moon* would continue with another filmmaker after its initial two movies. . . 'I don't know how much I would love that. I mean, it's happening with the comic books in some way, and it's happening with the animated film, though I'll probably direct that.'”
4. ↑ Lauren Rouse. "Zack Snyder's Next Movie Could Bring Him to Australia". *Gizmodo*. Archived from the original on December 30, 2023. Retrieved on December 30, 2023. “We have a project that we're trying to put together with Animal Logic. So I may be down. Maybe an animated film as a companion for this.”
Blaster

## Blaster overview

Placement: Ground

In game description: "A physical tower that rapidly fires at enemies"

Blaster can be unlocked in the tower shop at level 10 and can be bought for $2500. It has no place limit. A physical tower that rapidly fires at enemies. Blaster is best when used at mid-late game. It is recommended to just spam level 4s or level 5s. And is overall a pretty good tower.

**Pros:**

* Low firerate
* High DPS
* Good mid and late game tower
* High range

**Cons:**

* Very costly to upgrade

## Blaster

### Cost

1750

**Level 0 - Blaster (DPS: 5.71)**

* Damage: 2
* Range: 16
* Attack Rate: 0.35s
* Price: 1750 (1750)

**Level 1 - Ranged Blasting (DPS: 5.71)**

* Damage: 2
* Range: 16 > 19
* Attack Rate: 0.35s
* Price: 500 (2250)

**Level 2 - Enhanced Module (DPS: 8)**

* +Hidden Detection
* Damage: 2
* Range: 19
* Attack Rate: 0.35s > 0.25s
* Price: 1200 (3450)

**Level 3 - Energy Cannon (DPS: 20)**

* Damage: 2 > 5
* Range: 19
* Attack Rate: 0.25s
* Price: 1600 (5050)

**Level 4 - Supercharge (DPS: 46.67)**

* Damage: 5 > 7
* Range: 19 > 20
* Attack Rate: 0.25s > 0.15s
* Price: 5000 (10050)

**Level 5 - Mega Blaster (DPS: 93.33)**

* Damage: 7 > 14
* Range: 20 > 25
* Attack Rate: 0.15s
* Price: 12550 (22600)
Spectre

The Spectre

### Ability

-Once shield is destroyed, will lose its hidden properties and will walk slower.

## Stats

### Shield Health

3500?

"*A fast and hidden enemy. After losing shield, becomes staggered. Slows down and loses hidden property. Cannot be frozen.*" - Ingame Description

The Spectre is the boss version of the Spectral Wight, a tough enemy that appears in the phantom event.

## Description

A hidden boss, the Spectre is a boss that appears on wave 16. It has a base health of 2400 and along with that 3500 shield health. It is also pretty quick which makes it more problematic.

However, once the shield is completely destroyed, The Spectre will fall to its knees for a slight moment and get up, it will lose it's hidden properties and walk normally after that.

## Tactics

* Putting towers at the front can be good to strip off the shield
* Recon
Wraith

The Wraith

The wraith is a enemy that can be summoned by the Wraithcaller.

## Quick Overview

The wraith is a enemy that has a base health of 660 and a average speed. Like said above it can be summoned by the Wraithcaller.

Although being weak it can be a threat if summon directly close to the base.

### Appearance

It is all black with some metal braces on its arms and legs.
Farmer

## Farmer overview

Placement: Ground

Farmer is a good economy tower able to gives you money. Unlike miner which gives you a big amount of money every wave, farmer only gives you a decent amount of money but every few seconds.

**Pros:**

* Extra starting cash
* Higher income than miner

**Cons:**

* Lvl 1 does nothing
* Deploy cost is higher than starting money
* Limited Paychecks

## Farmer overview

Note: Only 2 farmers are available per player.

Pay rate is also attack rate and can also be affected by programmer

**Level 0 - Farmer**

* Farmer works differently than miner. Every few seconds (The seconds in "Pay rate") , farmer will gives you a decent amount cash. Every time farmer gives you cash, decrease the number in "Pay Count", if that number reached 0 farmer will stop giving you money. Farmer will get back their pay count every wave (Pay count can stack).
* If you have farmer equipped in your loadout, you will get an extra $150 starting cash.
* Cash: 35
* Range: 11
* Pay Rate: 5s
* Pay Count: 8
* Price: $1000

**Level 1 - Pay Off Loans**

* Get Shardrox'ed, this is an useless upgrade which will make you waste $150. But hey! atleast you get an extra $150 starting cash.
* Price: $150

**Level 2 - Plantation**

* Cash: 35 > 55
* Range: 11
* Pay Rate: 5s
* Pay Count: 8
* Price: $800

**Level 3 - Farming Skillz**

* Cash: 55 > 65
* Range: 11
* Pay Rate: 5s > 2s
* Pay Count: 8 > 15
* Price: $1950

**Level 4 - Farmers Organization**

* Level 4 farmer can buff other farmer's attack rate by 20% (Attack rate buff will affect pay rate)
* Cash: 65 > 100
* Range: 11
* Pay Rate: 2s
* Pay Count: 15
* Price: $3100

**Level 5: Shadow Reaper of the Rice Dimension Damage**

* Rice from the void: A 210s cooldown ability, when activated, gains cash from all paychecks instantly but with 35% penalty. Farmer can also attack (120 damage) for 30s after the ability.
* Cash: 100
* Range: 11
* Pay Rate: 2s
* Pay Count: 15 > 50
* Price: $17000
Infernus

## Infernus Overview

Placement: Ground

In game description: "An elemental tower that can burn enemies. When leveled up, can eventually slow down enemies"

Infernus can be unlocked in the tower shop at level 10 and can be bought for $1150. It has no place limit. An elemental tower that can burn enemies. When leveled up, it can eventually slow down enemies. Infernus is best when used for either early or late-game. And is overall a pretty decent tower.

**Pros:**

* Good crowd control tower
* Can apply burn
* Can apply slow
* Can pierce

**Cons:**

* Can't deal with high HP bosses
* Being elemental (?)
* No Hidden Detection (Has a chance of hitting Hiddens with pierce)

## Infernus' Stats and Upgrades

Note: Infernus attacks by igniting the enemy with flame. "Burn damage" means how much damage the burning effect does, "Burn tick" is the time between burn damage. "Burn duration" is how long the burn will lasts for.

**Level 0 - Infernus (DPS: 1)**

* Damage: 0
* Burn Damage: 1
* Burn Tick: 1s
* Burn Duration: 3s
* Range: 11
* Attack rate: 0.25s
* Price: 850 (850)

**Level 1 - Bigger Flames (DPS: 5)**

* Infernus will shoot a bigger flame (Meaning that it will hit more enemies).
* Damage: 0 > 1
* Burn Damage: 1
* Burn Tick: 1s
* Burn Duration: 3s
* Range: 11
* Attack rate: 0.25
* Price: 400 (1250)

**Level 2 - Napalm Fire (DPS: 5)**

* At this level, Infernus flame can slow down the enemy by 15%.
* Damage: 1
* Burn Damage: 1
* Burn Tick: 1s
* Burn Duration: 3s > 6s
* Burn Slowness: 15%
* Range: 11
* Attack rate: 0.25
* Price: 850 (2100)

**Level 3 - Blazing Arson (DPS: 6)**

* Infernus flame will become bigger.
* Damage: 1
* Burn Damage: 1 > 2
* Burn Tick: 1s
* Burn Duration: 6s
* Burn Slowness: 15%
* Range: 11
* Attack Rate: 0.25
* Price: 1550 (3650)

**Level 4 - The Furnace (DPS: 14)**

* Damage: 1
* Burn Damage: 2 > 3
* Burn Tick: 1s > 0.3s
* Burn Duration: 6s
* Burn Slowness: 15%
* Range: 11
* Attack Rate: 0.25
* Price: 4200 (7850)

**Level 5 - Absolute Hellfire (DPS: 20)**

* Damage: 1
* Burn Damage: 3 > 8
* Burn Tick: 0.3s > 0.5s
* Burn Duration: 6s > 10s
* Burn Slowness: 15% > 25%
* Range: 11
* Attack Rate: 0.25
* Price: 9000 (16850)
Shadow Hoarder

The Shadow Hoarder

"*An enemy that gives gold on death. Deals 0 damage to the base.*" - Ingame Description.

The Shadow Hoarder is a unique enemy that appears in the phantom event. When killed it would give cash, it is very similar to the Golden Bloon from BTD6.

## Description

The Shadow Hoarder is a enemy that appears at wave 7 on the phantom event, it is slightly fast with a base health of just 1, however it has 200 shield but once it gets to 0 shield it just dies.

The special thing about this enemy is that once is dies it will give cash to all players, which would be $400. When killed it will have a death animation where it just falls to the ground face first.

### Appearance

It wears a medieval robe with a pot full of gold behind its back, facial features cannot be seen, and it also wears gloves (I think those are gloves right?)

## Tactics

Although not being a threat to the base itself, the cash it can give can be really needed.

* Recon can deal with this enemy very well.
* Infernus to slow it down so other towers can have time to attack it.
Ghost

The Ghost, first hidden enemy in the phantom event.

Like the name suggests, the ghost is the first hidden enemy you will encounter in the phantom event. Although being a hidden enemy, it has a lot of health and can easily kill you if you don't have hidden detection yet.

## Description

The Ghost has 40 base health and a below average speed. And of course it has hidden so be careful of that when encountering this enemy.

The ghost appears at wave 5 on the left side, which is where the Fractured also spawns as well.

### Appearance

The ghost is a floating enemy that its entire body is white while being slightly transparent.

## Tactics

* Recon Spam.
* Blasters can also shred this enemy, if the blaster was spammed as well.
Rusher

A Rusher

Insane - Wave 8

"*Another fast enemy approaching!*" - Game On Wave 8 Normal Mode

"*Fast Rushers Incoming!*" - Game On Wave 8 Insane Mode

The Rusher is a tough fast enemy that appears in normal and insane mode but doesn't appear in hard mode, it is pretty much a combination of Slow and Speedy.

In mid and late game they are replaced by Elite rushers and in insane, Fallen rushers.

## Description

The Rusher is a fast enemy that appears on wave 7 of normal mode, aswell as in insane. It has a base health of 17 and is fast with a walkspeed of 5, but it is not faster than a Speedy, with 2 less walkspeed then it.

It's pretty much a combo of a Slow and a Speedy, except with less speed and a tad less health.

## Tactics

* Gunners can succeed at killing this foe if spammed.
* Although the rusher being fast, recon can kill it if its at level 1.
Sniper

## Sniper Overview

Placement: Cliff

In game description: "A physical cliff tower with massive range"

Sniper can be unlocked in the tower shop at level 11 and can be bought for $1400. It has no place limit. A physical cliff tower with massive range. It can also bypass the "Resistance" stat of enemies making it not a bad choice for Insane Mode. Sniper is best when used for mid-late game. And is overall a pretty decent tower.

**Pros:**

* High damage dealer
* Extremely high range
* Ignores resistance

**Cons:**

* Bad early game
* Single target
* Low Firerate

## Ability

### Passive

Ignore resistant ( Lvl 5)

**Level 1 - Steady Aim (DPS: 2)**

* Damage: 6 > 8
* Range: 25 > 29
* Attack Rate: 4s
* Price: 400 (1400)

**Level 2 - Hidden Sights (DPS: 3)**

* +Hidden Detection
* Damage: 8 > 12
* Range: 29
* Attack Rate: 4s
* Price: 450 (1850)

**Level 3 - Marksman Bullets (DPS: 5.23)**

* Damage: 12 > 17
* Range: 29 > 34
* Attack Rate: 4s > 3.25s
* Price: 1500 (3350)

**Level 4 - Head Hunter (DPS: 9.23)**

* Damage: 17 > 30
* Range: 34 > 38
* Attack Rate: 3.25s
* Price: 2400 (5750)

**Level 5 - Future Rifle (DPS: 36.92)**

* Sniper now ignore enemy's resistant, allowing sniper to deals full damage to it.
* Damage: 30 > 120
* Range: 38
* Attack Rate: 3.25s
* Price: 8000 (13750)
Events

## Black Ordeal

There is already a page for this. Wiki Helpers please paste the pictures in the page into this im too lazy lol Chrono Event/Black Ordeal

Black Ordeal is an upcoming event. No one really knows what it is, nor can I tell you more about it because that would be leaking.

There are only few images of this supposed event leaked publicly by Shard. (or they were just in the game waiting to be leaked)

## Phantom event

Phantom events is the first ever event of CTD released in 7/10/2021 with the introduction of the map "Desolation" and the tower "Phantom".

### Desolation

Desolation is an exclusive map only available during the event. The max players are 4. This map is very short and has 3 lanes. Desolation's wave structure does not follow the mode mechanic as well as not having any mode.

A small detail the most didnt notice is that red bloody looking enemies (Seepier, broodmother,Exude)will always almost appear on left with the exception of Amalgamation the game also hinted at this, at wave 8 a red substance started to pour out from the left entrance and at wave 13 it startert to appear some blob

At the start, the map has 2 lanes at first, but at wave 11 the middle lane opens up, which now turns it into 3 lanes.

Note: This map has 3 lanes, however there are no enemies coming from the middle lane until wave 10.

### Wave Enemies

```
**Wave 0**

```

```
Left: 1 bud honey  amn jlkmioswd
Right: 5 lolalalalra wdwegrfefdd
Left: 5 darfdither

```

```
uywqdhmyqhmqdhmwdqhwdqhdwhdhuwdwh

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
412 (Precondition Failed)

```

```
**wave 5**

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
412 (Precondition Failed)

```

```
412 (Precondition Failed)

```

```
412 (Precondition Failed)

```

```
412 (Precondition Failed)
**wave 17**

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
400 (bad request)

```

```
412 (Precondition Failed)

```
Fractured Boss

A horrible image of the fractured boss

The late game Fractured, the Fractured Boss is a very tough enemy which only appears on the last wave in the Phantom Event.

(sorry for bad image lol)

## Quick Overview

The Fractured Boss is a very strong enemy that appears on wave 20. It has a base health of 3999 with 3 defense points but is really slow.

## Tactics

* Max Cyborg can shred this enemy
* Blaster spam
Juggernaut

## Juggernaut Overview

Placement: Ground

In game description: "A explosive melee tower that deals high splash damage but with a slow attack speed"

A special tower that you can obtain by triumphing the map Grand Hall on Hard or Insane mode. Juggernaut is an explosive melee tower that deals high splash damage but with a slow attack speed. It is suggested to use a Programmer to decrease the attack rate. Overall a decent melee tower.

**Pros:**

* Very High damage
* AoE
* Crowd Control.
* Pretty good throughout the entire game

**Cons:**

* Low range
* Pretty bad passive
* Somewhat expensive
* Slow Attack Rate

## Juggernaut Stats and Upgrades

Note: You can only have a maximum of 5 Juggernaut towers per player.

## Ability

### Passive

Magnetic field (Lvl 2)

**Level 1 - Crushing Slam (DPS: 7.5)**

* Damage: 20 > 30
* Rate: 4s
* Range: 6
* Radius: 4 > 5
* Price: 500 (1400)

**Level 2 - Magnetic Field (DPS: 8.83)**

* Passive: Magnetic field
* Damage: 30
* Attack rate: 4s
* Range: 6
* Radius: 5
* Magnetic field damage: 1
* Magnetic field attack rate: 0.75s
* Price: 1000 (2400)

**Level 3 - Wrecking Ball (DPS: 21.33)**

* Damage: 30 > 80
* Range: 6 > 7
* Attack rate: 4s
* Radius: 5
* Magnetic field damage: 1
* Magnetic field attack rate: 0.75s
* Price: 4700 (7100)

**Level 4 - Obliteration (DPS: 75.33)**

* Damage: 80 > 280
* Explosion: 1 > 2
* Rate: 4s
* Radius: 5
* Range: 7
* Magnetic field damage: 1 > 4
* Magnetic field attack rate: 0.75s
* Magnetic field now reach inside Juggernaut's range
* Price: 13000 (20100)
Shadow Boss

The Shadow Boss

The Shadow Boss is the boss version of the Shadow. It appears in mid game but can run through your defenses easily if you don't have hidden detection on your towers.

## Description

Appearing in mid game, the shadow boss appears on wave 19. It is pretty tanky, having the base health of 600, however it is not that fast having a walkspeed of 3.5, much slower then the regular Shadow dummy.

Like the shadow dummy, of course it has hidden detection and also has black particles coming out of it, so getting hidden detection on your towers is a must if you want to survive against this enemy.

## Tactics

* Recon spam can be effective, however do note that it is possible for the shadow boss to outrun them.
* Blaster spam can also be very effective in taking out this boss.
Crimson Wight

The Crimson Wight, image slightly made more bright.

Crimson Wight is one of the tanky fast enemy that can be found in the phantom event, it is swift and one of the many threats that can lead you to your death if you don't have much defense.

## Quick Overview

The Crimson Wight is a enemy that appears at wave 6, it has 60 health and is pretty swift. Although looking cool it doesn't have any cool abilities which sucks.

### Appearance

It's arms and head is a neon reddish color while it's torso and legs is a dark grey color. It is also wearing some black gloves and has some metal brace on it's arm as well.

## Tactics

* Due to it's fast speed Infernus can be used to slow this foe down.
* Level 3 Recons can destroy this enemy with ease.
Soulmaster

Soul master

A special tower that you can obtain when triumphing Insane Mode in any map. A magical tower that conjures souls to orbit around it. It gains a Soul Steal ability at level 2, it spawns a black soul and if it kills an enemy it can steal its soul and have one more soul orbiting around it. At level 4 it starts summoning "souls" that walks along the path dealing damage to enemies. It deals 1.5x more damage to enemies that are poisoned or frozen.

In game description: "A magical tower that conjuers souls to orbit around it, damaging all enemies hit. Deals 1.5x damage to poisoned, or frozen enemies"

### Pros:

* Very versatile
* Summon ability
* Crowd Control
* Satisfying Soul Sounds

### Cons

* Bad against big bosses without the summon
* Expensive
* Require very precise placing
* Map dependent most of the time

## Soul Master's Stats and Upgrades

Note: Only 4 soul masters are available per player

#### Level 1: Vengeful Spirits (1100$)

* Soul master has souls that orbit around it, the soul will deals damage on contact with enemy
* Soul master deals x1.5 more damage to enemy got froze and poisoned
* Base souls: 1 > 2
* Damage: 3 > 4

#### Level 2: Soul Gathering (1100$)

* Gain a soul steal passive, if an enemy died in range spawn a black orb that revolves around it (Each last for 9s)
* Soul steal's cap: 4

#### Level 3: Dark Essence (4150$)

* Damage: 4 > 12
* Soul steal's cap: 4> 5

#### Level 4: Revenant (9200$)

* Gain an ability to summon a soul that walk along the path from your base, the soul can also damage the enemy with long range attack.
* Base souls: 2 > 3
* Orbit rate: 3s > 2s
* Soul Health: 200 Hp
* Soul Damage: 40
* Soul Spawn Rate: 50s

#### Level 5: Eternal Damnation (19350$)

* Soul unit summoned by soul master now has a sword and can do both melee and range attack
* Damage: 12 > 30
* Base souls: 3 > 5
* Soul Hp: 200 > 400
* Soul's range attack damage: 40
* Soul's melee attack damage: 100
Events

Seasonal events occur for a limited time and provide players with a way to obtain event specific items. This page serves as a listing for current and past events.

 The Great Butterfly Migration | November 22 to November 28 (annual)
 Aggie's Winter Festival | December 15 to December 31, 2021
* Chance to receive items from past Season Passes
Super Dummy

***Super dummy*** is the final boss of hard mode, can spawn enemies, stun and change speed depending on the phase

has 4 phases that changes depending on the hp, phase 1 is normal dummy ( does nothing special, starting phase 75-100% hp ), phase 2 is molten dummy ( idk what this phase do, 50-75% hp ), phase 3 is frozen dummy ( can spawn ice shards. 25-50% ) and phase 4 is shock dummy ( become fast, 0-25% hp)

**Stats**

default speed: 0.8

phase 4 speed: 1.2

**Appearance**

phase 1: dummy boss

phase 2: molten boss

phase 3: frozen boss

phase 4: shock but big
Cyborg

## Cyborg Overview

Placement: Ground

In game description: An physical tower that fires in short but rapid bursts before having to reload.

Cyborg is a burst tower that later become a fast fire rate tower able to shoot rockets.

**Pros:**

* High DPS
* AoE

**Cons:**

* Expensive
* Burst until level 4

## Cyborg Stats and Upgrades

**Level 0 - Cyborg**

* Damage: 1
* Burst: 15
* Burst Time: 0.2
* Range: 14
* Attack Rate: 3
* Price: 700

**Level 1 - Scanner**

* +Hidden Detection
* Damage: 1
* Burst: 15
* Burst Time: 0.2 > 0.15
* Range: 14
* Attack Rate: 3
* Price: $500

**Level 2 - Overclock**

* Damage: 1 > 2
* Burst: 20
* Burst Time: 0.15
* Range: 17
* Attack Rate: 3
* Price: $1450

**Level 3 - Magnum Howitzer**

* Cyborg can now fire faster over time.
* Final shot of the burst will be a rocket beam that does AoE damage.
* Damage: 2
* Magnum Howitzer: 20
* Burst: 20
* Burst Time: 0.15
* Range: 17
* Attack Rate: 2
* Price: 2000

**Level 4 - Reactor System**

* Cyborg no longer perform a burst when attack.
* Every 30 shot will be a rocket beam that does AoE damage.
* Faster firing decay after 2s not attacking.
* Damage: 2
* Magnum Howitzer: 20
* Burst: 30
* Burst Time: 0.15
* Range: 17
* Price: $4800

**Level 5 - The great dystopia**

* Every 20 shot will be a rocket beam that does AoE damage.
* Every 8s, Cyborg will shoots out 3 rockets that does AoE damage.
* Damage: 2 > 5
* Magnum Howitzer: 50
* Rocket damage: 175
* Burst: 20
* Burst Time: 0.15
* Range: 17 > 21
* Price: $21950
Dummy

The First Enemy Encountered In Normal And Hard.

The dummy is the first enemy you will encounter, in Insane mode it will be replaced by the Sturdy.

## Description

The Dummy is a weak enemy that is encountered in wave 1 of normal and hard mode. They have a base health of 4 and has a walk speed of 3.5.

It can also be spawned by a Dummymancer.

## Tactics

* This is the first enemy, how would you have any problems with this enemy?
* Gunner can easily kill this enemy.
Gunner

## Gunner Overview

Gunner can be unlocked in the tower shop at level 4 and can be bought for $500. It has no place limit. A physical tower that fires in bursts. Gunner is best when used for early-game but gets overshadowed by better towers like Recon. And is overall a pretty decent tower.

In game description: "A physical tower that fires in bursts"

#### **Pros**:

* Good for early waves
* Cheap cost at early levels
* Burst

#### **Cons**:

* Mainly a early game tower, so it isn't really that good at mid and late game
* Low damage
* Level 3 Hidden Detection

## Gunner

### Deploy cost

350

Note: "Burst" means how much bullet gunner will shoot in one attack. "Burst time" means the time between bursts in an attack. "Attack rate" means the time between attacks.

2nd Note: DPS does not factor in the burst.

**Level 0 - Gunner (DPS: 5)**

* Damage: 1
* Burst: 3
* Burst Time: 0.2s
* Range: 10
* Attack Rate: 1.5s
* Price: 350 (350)

**Level 1 - Precision (DPS: 5)**

* Damage: 1
* Burst: 3
* Burst Time: 0.2s
* Range: 10 > 12
* Attack Rate: 1.5s
* Price: 150 (500)

**Level 2 - Shredder Bullets (DPS: 10)**

* Damage: 1 > 2
* Burst: 3
* Burst Time: 0.2s
* Range: 12
* Attack Rate: 1.5s > 1s
* Price: 250 (750)

**Level 3 - Marksman Eye (DPS: 15)**

* +Hidden Detection
* Damage: 2 > 3
* Burst: 3
* Burst Time: 0.2s
* Range: 12 > 14
* Attack Rate: 1s
* Price: 600 (1350)

**Level 4 - Burst Pistols (DPS: 25)**

* Damage: 3 > 5
* Burst: 3 > 4
* Burst Time: 0.2s
* Range: 14 > 15
* Attack Rate: 1s
* Price: 2025 (3375)

**Level 5 - Rapidfire Assault (DPS: 80)**

* Damage: 5 > 8
* Burst: 4 > 6
* Burst Time: 0.2s > 0.1s
* Range: 15
* Attack Rate: 1s
* Price: 4750 (8125)
Furniture Sets

There are various types of furniture sets available in the game. Some sets or parts of sets are no longer available until the season repeats. This page will serve as a completion guide, as well how to obtain the furniture.

## Seasons

### Summer

Summer Season was the season pass for June 2023. This is all the furniture obtained from the season.

### Outdoor

Adventure Season was the season pass for April 2022 and May 2023. This is all the furniture obtained from the season.

### Astrology

Astrology Season was the season pass for April 2023. This is all the furniture obtained from the season.

### Colorful

Holi, Season of Color was the season pass for March 2022. This is all the furniture obtained from the season.

### Lunar

Lunar Season was the season pass for February 2022. This is all the furniture obtained from the season.

### Rockin'

Garage Band Season was the season pass for January 2022. This is all the furniture obtained from the season.

### Festive

Festive Season was the season pass for December 2021. This is all the furniture obtained from the season.

### Spooky

Spooky Season was the season pass for October 2021. This is all the furniture obtained from the season as well as some Halloween items, all filtered under Spooky.

### Tropical

Tropical Season was the season pass for July 2021. This is all the furniture obtained from the season.

### Blossom

Blossom Season was the season pass for June 2021. This is all the furniture obtained from the season.
Slow

A Slow

The Slows are the strong version of the Dummy. They appear in normal and hard mode and is replaced by the Strong in insane mode.

## Description

The Slow is a tough enemy that can be encountered on wave 5, like the name suggests, this enemy is slow with a walk speed of 2.5, 1 less than the regular Dummy. However, to make up for that speed the slow has a base health of 20, which could be a problem if you have no/weak defense.

## Tactics

* Recon can destroy the slows really quick.
* Spamming some Gunners can also help too
* Archers can also help killing these enemies.
Brood

The Brood

The son of the Broodmother, Its called the "Broodmother's Brood" but it will be called "brood" for short.

## Quick Overview

The brood is a enemy that appears when the Broodmother is killed. 2 are spawned when the broodmother dies.

The brood has 350 health and has a average speed.

### Appearance

Its a mini version of the Broodmother but with less bumps.
Programmer

## Programmer Overview

Programmer can be unlocked in the tower shop at level 15 and can be bought for $1600. It has a place limit of 6. A support tower that buffs the attack rate of nearby towers. At level 3, gains the ability to temporarily increase the passive attack rate buff from 15% to 60% for all the towers in its range. Programmer is best when used for mid-late game or on slower towers like Recon, Juggernaut, Sniper and Toxicator. It is recommended for any game mode. And is overall a pretty good tower. There is also an Easter egg at lvl 2 where instead of the programmer’s computer screen being complete blackness, it shows the ctd discord page.

In game description: "A support tower that buffs the attack rate of nearby towers. At level 3, gains the ability that boosts the buff potency and allows it to attack"

**Pros:**

* Good Support Tower
* Support Ability
* Decent range
* Boosts Firerate

**Cons:**

* Bad DPS
* Can only attack during ability

## Ability

### Active

System Overdrive (Lvl 3)

**Level 1: Initialize**

* Boost: 8% > 12%
* Range: 12
* Price: 400 (1000)

**Level 2: Enhanced Interface**

* Boost: 12% > 15%
* Range: 12 > 15
* Price: 1100 (2100)

**Level 3: System Overdrive**

* Ability: System overdrive, sets Boost to 60% for 10 seconds (Cooldown: 40s), Allows Programmer to attack enemies.
* Price: 2200(4300)

**Level 4: Amplifier**

* Boost: 15% > 20%
* Range: 15 > 17
* Price: 4200 (8500)

**Level 5: Final Protocol**

* +Hidden detection
* Boost: 20% > 25%
* Range: 17
* Ability Cooldown: 40s > 30s
* Price: 8900 (17400)
Byron's Vintage Market

A shop run by Byron in Main Street, where players can buy furniture from him, as he offers a diverse range of items. Within the store, there are different furniture display sections, with the ones featuring a blue floor near the front and back being the "Daily Deals." Byron changes up his selection every day.
Mystery (Blue)

Health - 20

Speed - 5

Ability - When blue mystery died, a random enemy will appear (Dummy, speedy, slow, shadow dummy, dummy boss)

-Blue mystery is a replacement of green mystery. Those guy have more health and can summon much better enemies when died, You might want to have some luck to deal with them.
Menace Boss

The Menace Boss

"*An enemy that can stun nearby towers. Cannot be Frozen.*" - Ingame Description

The boss version of the Menace, the Menace boss is a tough enemy that appears in the Phantom Event.

## Description

The Menace Boss is a enemy that appears in late game, on wave 17. It is really tough with a base health of 6000, however like most bosses this one has below average speed.

Its main ability is to swing its sword on a tower and stun it for a few seconds, it is also immune to being frozen.

## Tactics

* Mercenary and Programmer Ability will be very helpful to deal with this enemy.
* Recons can deal good damage to this enemy.
* Infernus Slowness.
Forage Items

The information on this page is potentially ***OUTDATED******!***
Due to recent updates, the information on this page could be inaccurate.

Many items can be gathered in the woods surrounding Sunshine Village or during hiking. They can be kept for use in crafting or sold for gold. These items include fruits, flowers, weeds, mushrooms, and more.

## Berries

Berries are one of the most common items that can be found in the woods. Shuggle Woods is especially notable for it's abundance of berries, but they can also be found in Primavera Forest. They are randomised in position and type, so a different amount of each will spawn every day.

## Fruit

Fruits can be found by shaking trees, making them drop to the floor where they can be picked up. Each area has a unique fruit, in addition to those exclusive to Jamal's Garden.

## Other

There are also other plants, which don't fit into either of the above categories, that can be found throughout Sunshine Valley. Weeds can be used in some crafting recipes.

## Materials

Many crafting materials can also be found around the woods. Like berries, gold veins are somewhat randomised and may spawn in different locations in Primavera Forest.
Towers

Need more info on the Towers? Go to this spreadsheet which contains all (if not, most) the tower's important info such as Cost Efficiency, DPS and more. https://docs.google.com/spreadsheets/d/1re7ADGnrdSr2tIb-HTV0gvw4H-nYQW7sFkRt9z5PwGs/edit#gid=0 (credits to shavalancheG and the rest of the team for making this)

## **Currently Obtainable**

BlasterBomberGrenadierGunnerProphetMercenaryReconThiefInfernusArcherSpearmanWarriorSnowmanSniperJuggernautPriestToxicatorMinerSoulmasterProgrammerHunterCyborgFarmerBanditNinja
sussy baka
Miner

## Miner Overview

Miner can be unlocked in the tower shop at level 8 and can be bought for $1250. It has a place limit of 6. A support tower that earns you money every wave. Miner is a mandatory unit in your loadout. And is overall an amazing tower. When it gives you money, the miner will have a chance of falling down. (It doesn’t affect anything)

In game description: "A support tower that earns you money every wave"

**Pros:**

* Money
* Increases the amount of cash you can get overall

**Cons:**

* Generates money per wave, which means useless at final wave
* Deals no damage

## Miner

### Deploy cost

300

Note Only 6 miners are available per player.

**Level 1: Excavation**

* 100 Cash per wave
* Price: 300 (600)

**Level 2: Mining Helmet**

* 250 Cash per wave
* Price: 750 (1,350)

**Level 3: Better Pickaxe**

* 400 Cash per wave
* Price: 1,000 (2,350)

**Level 4: Refined Materials**

* 800 Cash per wave
* Price: 2,500 (4,850)

**Level 5: MINEEEE DIAMONDSSSSSSSSS**

* 1,350 Cash per wave
* Price: 4,500 (9,350)
Hunter

## Hunter overview

Placement: Ground

In game description: "A physical tower that deals x2 times damage to enemies in the outer range. At level 5, can buff the range of nearby towers. Less affected by attack rate buffs and debuffs"

Hunter requires you to triumph 18 maps in the game. Hunter is a strong tower with high damage, even on early levels. However you should note that hunter's firerate is extremely low. At level 5 it takes 4 seconds for the tower to shoot.

**Pros:**

* High damage
* Gives nearby towers a 20% range buff

**Cons:**

* Costly upgrades
* Bad early-game tower
* Low firerate
* Needs good placement to fully unlock its true potential

## Hunter Stats and Upgrades

Hunter's total range is the combination of inner and outer range. Hunter does x2 more damage at outer range.

**Level 0 - Hunter (DPS: 2) (Outer Range DPS: 4)**

* Damage: 8
* Range: 16
* Attack Rate: 4
* Price: 550 (550)

**Level 1 - Hawkshot (DPS: 3) (Outer Range DPS: 6)**

* Damage: 8 > 12
* Range: 16
* Attack Rate: 4
* Price: 500 (1050)

**Level 2 - Eagle Eye (DPS: 3) (Outer Range DPS: 6)**

* +Hidden Detection
* Damage: 12
* Range: 16 > 20
* Attack Rate 4
* Price: 600 (1650)

**Level 3 - Piercing Bolt (DPS: 5.5) (Outer Range DPS: 16.5)**

* Hunter can now does x3 damage at outer range.
* Hunter shot can now pierce through multiple enemies.
* Damage: 12 > 22
* Range: 20
* Attack Rate: 4
* Price: 3000 (4650)

**Level 4 - Hunting Grounds (DPS: 5.5) (Outer Range DPS: 33)**

* At this level, Hunter does x6 more damage at outer range.
* Damage: 22
* Range: 20 > 25
* Attack Rate: 4
* Price: 8500 (13150)