Advisors

Governing your realm will require one **advisor** for each stat. You may appoint your companions as well as some of the Stolen Lands citizens into these advisor positions. Each of the ten positions has at least three characters who are qualified to hold it. Not all of these characters will be willing to serve you right away — some of them will need to be convinced. Appointing others will require completing an assignment for them or rendering them some other service.

Every advisor acts on their own ideology. They have their own opinions on everything that happens in your domain. Therefore, you may want to select characters whose governance philosophy is consistent with your own.

Every advisor position is also affected by the statistics of the character in the slot. For instance, if you put Amiri in the General slot, she gets a bonus based on her Str to her advisor role. This allows you to give them items to boost their advisor stat specifically, and if you are not using the character you can put every 4th level's stat into boosting their advisor role.

## Positions

When you first win your barony, you will start with the first five of the ten possible advisor slots unlocked. These five will also initially handle one additional job, but will request you assign somebody else as you rank up your kingdom stats, beginning after you complete the "Season of Bloom" questline. (You do not have to complete the rank-up project to unlock the new advisor; you only need to raise the stat to the prerequisites for that rank.)

## Strategy

Every realm stat gains a bonus from a specific ability of the appointed advisor. The exact size of the bonus is indicated in the upper right corner of the advisor's card.

Only advisors may address the problems, opportunities, and sudden events that occur in your domain and require immediate attention. Don't leave these positions vacant!

### Special character appointments

Alignments for Special characters aren't known. So these are best estimates based on the information on their cards and their actions. If you want to change an alignment please post in the discussion/talk your argument for that alignment so we can resolve contradictions.

### All advisors by jobs

Non-companions use predetermined modifier value, rather than attribute scores. The simplest example is Tsanna, she can take the position of Councilor and High Priest, both of those use Wisdom score, but completing her training projects rise the modifier of only one job.

* The non-companion advisors rise their score by special training projects, they appear on Rank III, V, VII and IX for associated role. You do not get training projects retroactively (usually the case for Tsanna and Maegar Varn).

For companions and mercenary the bonus is based on their attribute modifier for that advisor role, which can be increased by equipment, however not all modifiers increase the advisor bonus. Also mercenary come with a -4 penalty to the modifier.

* Modifiers that qualify for advisor score: Base value, Enhancement, Racial (including Dragon Disciple)
* Modifiers that do NOT qualify for advisor score: Alchemical, Ability Drain, Circumstance, Exhaustion, Fatigue, Inherent, Luck, Morale, Other, Profane, Sacred, Size.

During RankUp Throne room events, advisors will ask you to make a decision on certain matters of a kingdom management. Making a decision they don't like rises their displeasure score, while doing something they like decreases that score. Once that score reaches 3 the advisor will leave his/her position and you won't be able to assign that character to this position anymore. Mercenaries can't leave their post, but they make the predetermined choice during those events which follows one of the advisors.

Some events have different outcomes depending on advisor's alignment. All mercenaries always count as True Neutral no matter what alignment they have.

## Tips

On the advisor cards there are hints towards their alignments if they "like to make a profit" they're usually "neutral" if they are "direct" this tends to mean "Chaotic" "Letter of the law" equals "lawful"

There is a dialog choice to eject or kill Tsanna. If you chose to forgive her, you gain her as an advisor; all other options make her unavailable.

During the coronation, you choose one of the three emissaries to be an advisor, Kassil Aldori, Shandra Mervey, or Lander Lebeda. This choice is exclusive, so you can't get the two you didn't choose.

If you do not plan to use certain companions in combat, but focus them on advisor duty then you can improve their performance those ways:

 Ring of Reckless Courage does not improve advisor modifier, despite being enhancement bonus. (Last Version:2.1.7b)