Adriana Imai/ja

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**Adriana Imai** or **"The スカルマーチャント"** is one of **31** Killers currently featured in *Dead by Daylight*.

She was introduced as the Killer of [[CHAPTER 27: Tools of Torment]], a Chapter DLC released on 7 March 2023.

## Overview

**The スカルマーチャント** is a tactical Killer, able to place **Drones** that detect and debilitate her targets.

Her personal Perks, バシッ!, , and , allow her to gain ***Haste*** from pursuing her ***Obsession***, force screams from Survivors when breaking Breakable Walls or Pallets, and reduce Survivors' Healing speed the more times you place them on Hooks.

Difficulty Rating: **Hard**

*(These Killers use mechanics that are specific to them and require more practice to be effective)*

## Lore

Additional Lore can be found in *Tome 15 - Ascension*: Memory Fragments (Adriana Imai)
*The self-made millionaire Adriana Imai came from a humble home in Fortaleza, Brazil. Her father, Seita, moved to Brazil as a young man, hoping to see a side of the world completely different than his hometown in Hokkaido. A talented illustrator, he spent his spare time designing colourful characters and worlds.*

*While sketching patrons of a local jazz club, he was approached by Belinda, the owner, to work on a logo. What began as a business partnership soon became a romantic one, and within a couple of years, Adriana was born.*

*Adriana excelled in all facets of education. A house full of art and music honed a brilliant mind, and her intelligence was only exceeded by her obsessive drive to be the best. While scoring at the top of every class, she was often on the receiving end of disciplinary action due to her overly competitive, and sometimes violent, nature during schoolyard games.*

*Adriana’s mother did her best to keep her on the right track, but her father was increasingly absent as his own obsessive drive ramped up: **Adi Valente**, a manga about a young girl who saves and protects the weak with her quirky robot companion. Despite working long hours at a canning facility and writing his manga in his spare time, he somehow managed a little time every night to share his wild and highly imaginative illustrations with his daughter.*

*By middle school, Adriana was courted by a fancy private school due to her high performance, and, needing money, Seita spoke to publishers about his unpublished manuscripts. He managed to find a small local publisher to carry **Adi Valente**, but it meant more work than he could handle. He eventually lost his job at the cannery, giving him more time to develop and illustrate his series.*

*Adriana loved the manga, but the family was forced into hard times.*

*In her final semester, Seita requested higher royalties, but the publishing company went into administration and decided to cut the series. No longer able to afford the school fees, Adriana was pulled out of the elite academy where she was at the top of her class. Belinda was able to negotiate her graduation, but another student was able to take her place at the head of the class. Adriana was furious. On summer break, she learned everything about her rival: where he lived, where he hung out, what he liked to do in his spare time, what he listened to, what he watched, everything. She even stalked him on his way home one late summer evening and considered the myriad ways she could ruin his life. But, in the end, she did nothing, though something awakened within her and she felt like the anti-hero in a new story her father had been exploring.*

*Seita retreated further into himself and began producing this newer, darker manga, inspired by his visions and nightmares. A manga about a woman who hunts and guts the weak in a nightmarish realm with drones made of salvaged skulls and bones. But unable to sell this manga, **Sonhadores Sombrios**, the family became solely reliant on Belinda’s income.*

*Adriana, looking for ways to make her own money, started a website dedicated to the world of Brazilian manga. It became a runaway success and significant advertising dollars started to roll in. She realized she had no real interest in writing for it, though, so she convinced other kids to write for it for free while the money flooded in. The second she got an offer she sold the site and never looked back.*

*Proud of her accomplishment, she came home to show her parents the cheque. She never got a chance to show her father, though. He walked out the door that morning, never to return, leaving only a stack of unpublished manuscripts about The Skull Merchant mercilessly hunting those she deemed worthy of her efforts.*

*To help her mother, Adriana began to study at the library, teaching herself investment and economics, and soon tripled her money. By the age of 18, barely with a high school degree, she had already become a self-made millionaire. As stories of this investment wunderkind spread across Brazil, more and more doors opened for her.*

*Before long, she had the kind of money that allowed her to buy small companies—companies that she would gut, replace with non-union workers, and sell at a profit. The only breaks she took from her corporate obsession was to pore over her father’s manuscripts, trying to understand this chilling world he had created.*

*By her mid 20’s, she was regularly flipping companies. While finalizing on a real estate firm, two members of the board moved to block the sale, pointing to the trail of hollowed-out husks she left in her wake. Adriana was frustrated. It took her weeks to find out who the holdouts were, but once she did, she thought about how it would feel to hurt them.*

*She learned everything about the directors. Stalked their every move. Manipulated them into attending a conference in Switzerland. And, while on retreat in the Alps, she made her move. Inspired by The Skull Merchant, and feeling something within demanding expression, she tracked them with a prototype drone, and brutally dismembered them with a cruel two-bladed weapon. The rush of emotion and adrenaline was unlike anything she had ever experience before. And the company was hers!*

*Thus began an unsettling cycle. Swoop in on a business, destroy anyone standing in her way, and gut the company for maximum profit. She targeted companies with larger-than-life CEOs and hoped one would present a challenge. None ever did. They just ‘disappeared’ unremarkably.*

*An aggressive manager of a fireworks company, known for his “survival tours,” was her last target, right at home in Brazil.*

*Survival tours… a perfect cover.*

*Adriana lured him to a decommissioned airship hangar.*

*The hunt started at dawn and went the distance, with her still tracking him well into the evening. Locating him, she used one of her drones to direct him to a dead end, when a pair of kites suddenly appeared on camera, and the feed died. Her face hardened. Her eyes widened in disbelief as she slammed her laptop shut and charged to where the drone had crashed. There she found her prey reaching out to someone in the growing dark for help.*

*Witnesses.*

*Not part of the plan!*

*Without a second to lose, she plunged her blade through his stomach, exposing meat, bone, and a dying heart. The vitiated body staggered left and right, sending a shower of red over the green foliage. As her victim collapsed with a thud she turned to the young witnesses. Wrong place, wrong time. They broke into a sprint. She gave chase, her blades thirsting for more blood. The lush green of the trees melted into a thick black fog. Real life warped into something like **Sonhadores Sombrios**. A sick grin crept across her face as she rushed forward to begin a new chapter in her life.*

## Load-out

### Unique Perks

**The スカルマーチャント** comes with **3** Perks that are unique to her:

Your prey is terrified by your relentless pursuit.
<p>After hooking a Survivor, ''バシッ!'' activates:
\*The next time you break a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or a Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>, all Survivors within '''<span class="luaClr clr clr2" style="color: #e8c252;">28</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">30</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">32</span>''' '''metres''' of your location will scream and reveal their Aura<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> for '''<span class="luaClr clr clr2" style="color: #e8c252;">4 seconds</span>'''.

Your prey is terrified by your relentless pursuit.
After hooking a Survivor, *バシッ!* activates:
* The next time you break a Breakable Wall or a Pallet, all Survivors within **28**/**30**/**32** **metres** of your location will scream and reveal their Aura for **4 seconds**.

Like in business, you profit most when those around you suffer most.
<p>Each time you hook a Survivor, '''' activates and gains '''<span class="luaClr clr clr2" style="color: #e8c252;">1 Token</span>''', up to a maximum of '''<span class="luaClr clr clr6" style="color: #ff8800;">10 Tokens</span>''':
\*For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able '''<span class="luaClr clr clr2" style="color: #e8c252;">3</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">4</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">5</span>''' '''&#37;''' for the next '''<span class="luaClr clr clr8" style="color: #d41c1c;">30 seconds</span>''', up to a maximum of '''<span class="luaClr clr clr2" style="color: #e8c252;">30</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">40</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">50</span>''' '''&#37;'''.

Like in business, you profit most when those around you suffer most.
Each time you hook a Survivor, ' **activates and gains** 1 Token**, up to a maximum of** 10 Tokens**:**
* For each Token, the Altruistic and Personal Healing speeds of Survivors are reduced by a stack-able **3**/**4**/**5** **%** for the next **30 seconds**, up to a maximum of **30**/**40**/**50** **%**.

First you pick your prey, then you pick it apart.
\* Whenever you hit the Survivor with the highest cumulative Chase time, with a ''Basic Attack'', they become the '''''Obsession'''''.
<p>While you are chasing your '''''Obsession<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''', '''' activates its secondary effect:
\* Grants a '''<span class="luaClr clr clr2" style="color: #e8c252;">5 %</span>''' '''''Haste<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>''''' '''Status Effect''' for '''<span class="luaClr clr clr2" style="color: #e8c252;">8</span>'''/'''<span class="luaClr clr clr3" style="color: #199b1e;">9</span>'''/'''<span class="luaClr clr clr4" style="color: #ac3ee3;">10</span>''' '''seconds''' after damaging a Generator<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or breaking a Breakable Wall<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span> or Pallet<span class = "iconLink" style = "vertical-align: middle; padding: 0 0 0 0"><span style = "display:none; width:32px;max-height: 32px" class = "pcView pcIconLink"><span class = "tooltip linkIncluded borderless"><span class="tooltipBaseText iconless"></span><span class = "tooltiptext"><span class="tooltipTextWrapper"></span></span></span></span><span class = "mobileView mobileIconLink"></span></span>
<p>''You can only be '''obsessed''' with one Survivor at a time.''

First you pick your prey, then you pick it apart.
* Whenever you hit the Survivor with the highest cumulative Chase time, with a *Basic Attack*, they become the ***Obsession***.

While you are chasing your ***Obsession***, ' **activates its secondary effect:**
* Grants a **5 %** ***Haste*** **Status Effect** for **8**/**9**/**10** **seconds** after damaging a Generator or breaking a Breakable Wall or Pallet

*You can only be **obsessed** with one Survivor at a time.*

#### Prestige

Prestiging **The スカルマーチャント** will automatically add **Tier I** of her Unique Perks to the inventories of all other Killers and unlock the ability for their higher-tiered versions to spawn in their Bloodweb.

Prestige **The スカルマーチャント** twice more to automatically add **Tier II** and **Tier III** respectively into the other Killers' inventories.

### Weapon: Razor-Sharp Dual Blades

**Razor-Sharp Dual Blades** are the Primary Weapon of **The スカルマーチャント**.
A cruel pair of blades, designed for ripping through human flesh.

### Power: Eyes in the Sky

**EYES IN THE SKY**

**The Skull Merchant** starts the Trial with **6 Drones**.

For each Survivor trackable by her *Radar*, **The Skull Merchant** is granted a growing ***Haste*** **Status Effect**:

* **1 trackable Survivor** equals **+3 %**
* **2 trackable Survivors** equal **+5 %**
* **3 trackable Survivors** equal **+6 %**
* **4 trackable Survivors** equal **+7 %**

This effect is entirely passive and does not require **The Skull Merchant** to inspect her *Radar*.

**SPECIAL ABILITY: DEPLOYING DRONES**

Press the *Power button* to deploy a **Drone** in ***Stealth Mode***, which conducts an invisible, continuous sweeping scan of its surrounding area.

* Grants the ***Undetectable* Status Effect** for **8 seconds**.

If a Survivor is detected, the **Drone** becomes active and enters ***Scouting Mode***, which makes its Scan Lines visible.
Once detected by a Scan Line, a Survivor receives temporary immunity from further detection by another Scan Line for **3 seconds**.

Stationary or crouching Survivors ***cannot*** be detected by **Drones** and **The Skull Merchant** temporarily deactivates them when walking beneath them.

**SPECIAL INTERACTION: INSPECTING RADAR**

Press and hold the *Active Ability button* to bring up the *Radar*.

The *Radar* reveals the locations of Survivors detected by **Drones**, or who are wearing a *Claw Trap*, and represents them with one of three symbols depending on their elevation on the Map relative to **The Skull Merchant**:

* ■ = same elevation
* ▲ = above you
* ▼ = below you

**SPECIAL INTERACTIONS: RECALLING DRONES / CHANGING ROTATION DIRECTION**

While inspecting the *Radar*, aim at any **Drone** and either press the *Interaction button* to recall it into your inventory or press the *Alternate Ability button* to change the Rotational direction of its Scan Lines.

**SPECIAL EFFECT: LOCK ON**

The ***Lock On*** Meter receives **+1 Stack** whenever a Survivor is scanned by a **Drone** scan line or fails to *Hack* it.

After **3 Stacks**, the Survivor is fully ***Locked On*** and experiences the following effects:

* Receives a *Claw Trap*.
* Changes their *Health State*:
	+ Enters the Injured State when previously Healthy.
	+ Suffers from the ***Deep Wound*** **Status Effect** when previously Injured.
* Suffers from the ***Broken*** **Status Effect**.

**SPECIAL TRAP: CLAW TRAP**

The *Claw Trap* continuously broadcasts its Survivor's position to the *Radar*.
The *Claw Trap* has a Battery Life of **45 seconds**, after which it is automatically destroyed.

Whenever a Survivor wearing a *Claw Trap* is scanned by a **Drone**, the following effects apply:

* Triggers *Killer Instinct* for **3 seconds**.
* Suffers from a **-10 %** ***Hindered*** **Status Effect** for **6 seconds**.

**SPECIAL INTERACTION: HACKING DRONES**

When approaching a **Drone**, a Survivor can attempt to hack and disable it.
Hacking a **Drone** prompts a unique Mini-Game for the Survivor:

* A successful *Hack* disables the **Drone** for **45 seconds**, before it returns to **The Skull Merchant**.
* A failed *Hack* activates the **Drone** and partially fills the ***Lock On*** Meter.

#### 能力のトリビア

**HUD:**

*This refers to the HUD overlay elements shown on the Survivor portraits during a Trial.*

 ***Lock On*** progress
 **Locked On** state

**移動速度:**

*Main Article*

* 通常移動速度: **4.6 m/s**
* Inspecting Radar: **4.4 m/s**

**ドローン:**

* 能力のクールダウンの時間: **10 seconds**
	+ これは単に**ドローン**を手動で発動した時に適用され、設置した時はクールダウンはない。
* Manual Recall duration: **1 second**
* Initialisation duration: **3 seconds**
	+ This refers to the start-up sequence after placing a **Drone** before it will enter ***Active Mode***.
* Flying up/down Transition duration: **0.6 seconds**
* Collision Detection with Survivors: **0.3 seconds**
* *Unhackable* Cool-down duration due to Collision: **1 second**

**設置の制限:**

* 他の**ドローン**との最小距離: **22 metres**
* フックに吊るされた生存者との最小距離: **16 metres**
* Clearance radius around **Drone**: **35 centimetres**
* Minimum height above ground: **1.5 metres**
* Maximum height above ground: **2.5 metres**

**Mode Transition Timers:**

* *Unhackable* duration when entering ***Active Mode*** automatically: **10 seconds**
* ***Active Mode*** to ***Scouting Mode*** Maximum Transition time when *Hackable*: **20 seconds**
* ***Active Mode*** to ***Scouting Mode*** Minimum Transition time when *Hackable*: **2 seconds**
* Transition Timer delay: **1 second**
	+ This refers to how long the **Drones** waits after all Survivors have left its Area of Effect before it starts transitioning its Mode.

**Active Mode:**

* ***Lock On*** Charge rate: **1 c/s**
* ***Lock On*** Charge rate with attached **Claw Trap**: **100 %**
* ***Lock On*** Discharge rate: **-0.333 c/s**
* ***Lock On*** Discharge delay: **10 seconds** after leaving the zone.
* ***Locked On*** Charge time: **10 seconds**
* ***無防備***の時間: **60 seconds**
	+ It should be noted that a Survivor will remain ***Locked On*** for as long as they remain inside the **Drone's** Area of Effect.
* ***探知不可***の遅延: **2 seconds**
* ***探知不可***の持続時間: **2 seconds**
* 生存者の探知の特殊効果のクールダウンの時間: **5 seconds**
	+ これは通知の特殊効果によるスパムを防ぐためのクールダウンである。

**Scouting Mode:**

* Laser Cone reach: **10 metres**
	+ This refers to the reach of one laser beam from the centre of the **Drone**, allowing it to cover the same radius as the *Detection Zone*.
	+ A single hit of a laser beam will immediately transition the **Drone** into ***Active Mode***.
* Laser Cone half-height: **2.5 metres**
	+ This refers to how far up or down the Z-axis the **Drone** is able to detect Survivors at if they are within the Laser's reach.
* Laser Cone Yaw half-angle: **1 °**
	+ This is used to determine the horizontal width of the Laser Cone of a **Drone** in ***Scouting Mode*** by defining how far to the left and right the cone reaches from an imagined centre line.
* Laser Cone Pitch half-angle: **15 °**
	+ This is used to determine the vertical width of the Laser Cone of a **Drone** in ***Scouting Mode*** by defining how far up or down the cone reaches from an imagined centre line.
* Sphere Trace radius: **3 centimetres**
	+ This refers to through how small a hole the Laser can still detect a Survivor through.
* Laser Cone Rotation rate: **50 °/s**

**Detection Zone:**

* Zone radius: **10 metres**
* Zone half-height **400 metres**
	+ This refers to how far up or down the Z-axis the **Drone** is able to detect Survivors at if they are within the Zone radius.

**レーダー:**

* 更新の間隔: **1 second**
* *Inspect Radar* Charge time: **0.5 seconds**
* Scanner radius: **32 metres**
* Scanner Level Height threshold: **2 metres**

**クロートラップ:**

* バッテリーの寿命: **45 seconds**
* *ハッキング*に失敗した時のバッテリーの再チャージの割合: **+25 %**

### Add-ons for Eyes in the Sky

Template:Add-ons: Eyes in the Sky (スカルマーチャント)

## Achievements

*Main article: Achievements*
There are **2** Achievements related to **The スカルマーチャント**:
Template:AchKiller

## Cosmetic Options

Players can choose from a variety of Cosmetic options to customise **The スカルマーチャント**:

###  Rift

**Expand to view content**
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Tome
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Dark Hero
Sonhadores Sombrios Collection
12 June 2018 (Tuesday)

Description
One of her favorite outfits from her father's early concepts.

1080

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Name
Collection
Rift Tier

Shark Fin
Sonhadores Sombrios Collection
44

If it emerged from its den, it was already too late.

400

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Name
Collection
Rift Tier

Executive Terror
Sonhadores Sombrios Collection
1

Like the dark hero of her father's manga, she built her world with blood and violence.

400

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Name
Collection
Rift Tier

Brutal Claws
Sonhadores Sombrios Collection
70

She took pleasure in ruthlessly piercing human skin and watching the blood splashing.

400

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Dark Hero (Deep Rift)
Deep Rift Collection
12 June 2018 (Tuesday)

Description
One of her favorite outfits she created under the influence of her father's manga.

1080

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Name
Collection
Rift Tier

Shark Fin (Deep Rift)
Deep Rift Collection
84

If it emerged from its den, death was coming shortly.

400

Piece
Name
Collection
Rift Tier

Executive Terror (Deep Rift)
Deep Rift Collection
74

Like the dark hero from her father's manga, she executed her prey with technology.

400

Piece
Name
Collection
Rift Tier

Brutal Claws (Deep Rift)
Deep Rift Collection
79

She felt pleasure in disemboweling humans and watching them die slowly.

400

###  In-Game Store

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Sadistic Executive
The Skull Merchant Aberrations
07 March 2023 (Tuesday)

Description
Her access to vast wealth meant she could have anything. What she wanted was to kill.

90
1800

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Name
Collection

Teal Crew Cut
The Skull Merchant Aberrations

The bright colors of her father’s manga stood in stark contrast to its dark subject matter.

50
900

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Name
Collection

Faded Jumpsuit
The Skull Merchant Aberrations

She would mix and match components of her hunting gear to match the climate, weather, or just her mood.

50
900

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Malevolent Executive
The Skull Merchant Aberrations
07 March 2023 (Tuesday)

Description
Her access to vast wealth meant she could have anything. What she wanted was to kill.

90
1800

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Name
Collection

Chartreuse Crew Cut
The Skull Merchant Aberrations

The bright colors of her father’s manga stood in stark contrast to its dark subject matter.

50
900

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Name
Collection

Olive Jumpsuit
The Skull Merchant Aberrations

She would mix and match components of her hunting gear to match the climate, weather, or just her mood.

50
900

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Bloodthirsty Executive
The Skull Merchant Aberrations
07 March 2023 (Tuesday)

Description
Her access to vast wealth meant she could have anything. What she wanted was to kill.

90
1800

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Name
Collection

Amaranth Crew Cut
The Skull Merchant Aberrations

The bright colors of her father’s manga stood in stark contrast to its dark subject matter.

50
900

Piece
Name
Collection

Tanned Jumpsuit
The Skull Merchant Aberrations

She would mix and match components of her hunting gear to match the climate, weather, or just her mood.

50
900

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Relentless Executive
The Skull Merchant Aberrations
07 March 2023 (Tuesday)

Description
Her access to vast wealth meant she could have anything. What she wanted was to kill.

90
1800

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Name
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Golden Crew Cut
The Skull Merchant Aberrations

The bright colors of her father’s manga stood in stark contrast to its dark subject matter.

50
900

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Name
Collection

Vibrant Jumpsuit
The Skull Merchant Aberrations

She would mix and match components of her hunting gear to match the climate, weather, or just her mood.

50
900

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Violent Stalker
Challenge Seeker Collection
07 March 2023 (Tuesday)

Description
She saw the manga written by her father not as a warning but as a blueprint for what she wanted to become.

270
5400

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Glossy Gas Mask
Challenge Seeker Collection

Her father imagined a world where chemicals and radiation were ever-present. She was prepared.

100
1800

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Urban Hunt
Challenge Seeker Collection

She chose her victims based on their athletic prowess, intelligence, and instincts. She hoped one would be a challenge. None were.

100
1800

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Name
Collection

Artery Rupturer
Challenge Seeker Collection

With little effort, these sharpened blades allowed her to drain the blood of her prey in seconds.

100
1800

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Brutal Stalker
Challenge Seeker Collection
07 March 2023 (Tuesday)

Description
She saw the manga written by her father not as a warning but as a blueprint for what she wanted to become.

270
5400

⇓ Expand ⇓

Piece
Name
Collection

Polished Gas Mask
Challenge Seeker Collection

Her father imagined a world where chemicals and radiation were ever-present. She was prepared.

100
1800

Piece
Name
Collection

Rural Hunt
Challenge Seeker Collection

She chose her victims based on their athletic prowess, intelligence and instincts. She hoped one would be a challenge. None were.

100
1800

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Name
Collection

Sinew Slicer
Challenge Seeker Collection

With little effort, these sharpened blades allowed her to drain the blood of her prey in seconds.

100
1800

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Release Date
Price

Cruel Stalker
Challenge Seeker Collection
07 March 2023 (Tuesday)

Description
She saw the manga written by her father not as a warning but as a blueprint for what she wanted to become.

270
5400

⇓ Expand ⇓

Piece
Name
Collection

Shiny Gas Mask
Challenge Seeker Collection

Her father imagined a world where chemicals and radiation were ever-present. She was prepared.

100
1800

Piece
Name
Collection

Seaside Hunt
Challenge Seeker Collection

She chose her victims based on their athletic prowess, intelligence and instincts. She hoped one would be a challenge. None were.

100
1800

Piece
Name
Collection

Blood Spiller
Challenge Seeker Collection

With little effort, these sharpened blades allowed her to drain the blood of her prey in seconds.

100
1800

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Encroaching Darkness
Sonhadores Sombrios Collection
07 March 2023 (Tuesday)

Description
When her father rebooted his manga, she emerged as a darker, crueler hero in a living nightmare.

1080
21600

⇓ Expand ⇓

Piece
Name
Collection

Irradiated Hair
Sonhadores Sombrios Collection

A shock of white hair, changed by radiation in a nightmare future.

400
7200

Piece
Name
Collection

Carbon Bootprint
Sonhadores Sombrios Collection

A technologically advanced fiber, light and structurally sound.

400
7200

Piece
Name
Collection

Hydraulic Blade
Sonhadores Sombrios Collection

A mix of advanced technology and good old-fashioned violence.

400
7200

Thumbnail
Contains
Name
Collection Name
Release Date
Price

Cyber Assassin
Challenge Seeker Collection
18 April 2023 (Tuesday)

Description
She searched for the perfect adversary to hunt.

1080
21600

⇓ Expand ⇓

Piece
Name
Collection

Spiky Feline
Challenge Seeker Collection

A provocative mask custom-made by an eccentric designer.

400
7200

Piece
Name
Collection

Tight Dress
Challenge Seeker Collection

A dress that she wore for galas.

400
7200

Piece
Name
Collection

Body Cleaver
Challenge Seeker Collection

A mechanical arm equipped with a circular saw.

400
7200

## DLC

*Main Article: Downloadable Content*
**The スカルマーチャント** is part of **1** DLC:

* [[CHAPTER 27: Tools of Torment]]

## Change Log

### Patch 6.6.2

* ***リワーク:*** **スカルマーチャントの**発電機を守る装備を減少させ、追跡中に脅威を増加させるために一連の変更を行った。
	+ ***変更:*** いくつかのアドオンの効果とレア度を変更した。
	+ ***強化:*** **スカルマーチャント**はそれぞれの*レーダー*によって追跡できる生存者からHasteを得るようになった。
	+ ***強化:*** **クロートラップ**がついた状態でパレットを乗り越えると、パレットが破壊され、その最中に**クロートラップ**が破壊されるようになった。
		- これは、以前はアドオンUltrasonic Trap SpeakerFile:FulliconAddon ultrasonicTrapSpeaker.pngの効果だった。
	+ ***強化:*** **クロートラップ**のついた生存者が近くにいる時は、**ドローン**はハッキングが不可能の状態に入るようになった。
	+ ***Quality Of Life:*** **クロートラップ**はバッテリーの寿命が切れた時に自動的に破壊されるようになった。
	+ ***Quality Of Life:*** **クロートラップ**は、生存者が**ドローンの**効果の領域に入った時に、充電されなくなった。
	+ ***弱体化:*** **ドローン**はハッキングした**10秒**後に自動的に帰ってくるのではなく、それぞれの**クロートラップ**が破壊された時のみに**スカルマーチャント**に帰ってくるようになった。

## Trivia

* **Sonhadores Sombrios**, the name of the unpublished manga produced by **The スカルマーチャント'**s father, translates to **Grim Dreamers**, referencing the inspiration drawn from Seita's nightmares.

## Gallery

### In-game assets

* The Skull Merchant
* The Skull Merchant (Portrait render)
* The Skull Merchant (Background image)