recursal/Fanatic-Fandom huggingface dataset:
Sora

**Sora** (ソラ, *Sora*), is a fictional character and one of the main protagonists from the *Kingdom Keymasters* series. He is an upbeat youth, who may seem simple-minded at times, but is very aware of the importance of his quest. He possesses a strong sense of justice and an unrelenting heart. At times, he is impulsive and quick to anger when defending his friends, but he is always sincere about what he says and does. He has been best friends with Riku and Kairi since their early childhood.

He lives on Destiny Islands with his best friends Riku and Kairi, and all three of them dream to venture from Destiny Islands to find out what lies beyond. Sora is also the original persona of his own Heartless and Roxas, the source of Xion's memories, and the carrier of Ventus's heart. Sora's name is derived from the Japanese word for "sky".

"*I know the Keyblade didn't choose me, and I don't care. I'm proud to be a small part of something bigger - the people it did choose. My friends. They are my power!*"

—Sora to Xigbar.

## Appearance & Biography

*Voice Actor*: Haley Osment (English), Miyu Irino (Japanese), Not Known (Italian), Not Known (Spanish), Not Known (German), Not Known (Finnish), Not Known (Korean), Not Known (French), Not Known (Latin American Spanish)
*Voice Actor (Young)*: Luke Manriquez (English), Takuto Yoshinaga (Japanese), Not Known (Italian), Not Known (Spanish), Not Known (German), Not Known (Finnish), Not Known (Korean), Not Known (French), Not Known (Latin American Spanish)

### Appearance

* Hair Color: Dark Brown
* Skin Color: Not Known
* Eye Color: Blue
* Age: Not Known
* Birthday: Not Known
* Height: Not Known
* Weight: Not Known

## External links

* Sora *Wikipedia*
* Sora *Kingdom Hearts Wiki*
The Brisbane Doctor Who Fan Club Wiki

The **Brisbane *Doctor Who* Fan Club** was in existence since its first meeting on 6 January 1990. Since then the club strived to provide the most up to date news and videos releases to its members, until its closure at the final meeting in May 2001.

### The Early Years

The **Brisbane *Doctor Who* Fan Club** was formed in 1989 by a trio of concerned members of the former Brisbane Local Group, who felt that Brisbane lacked an organised fandom, following the demise of the Local Group in 1988/89, due to lack of interest on the part of the organisers.

Trevor Gensch, Heath Mackay and Rodney Pails came together and forged a club that prospered and survived for over a decade.

The club met every two months at various locations over its history, most recently from at the Red Cross Hall, Adelaide Street, Brisbane. At its peak, membership stood at around 150.

### What did the Club organise?

Well, plenty! Some of the events the club has had include:

* The *Tomb of the Cybermen* promotion, resulting in the local video store selling over 200 copies of the newly released vid. It became their second highest seller! If you want to know what their biggest seller was, well, you will just have to e-mail the club! :-)
* **Doctor Who:** *Enemy Within* - Queensland Premiere Screening at Queensland University of Technology, attracting over 100 people to see the telemovie on the big screen!
* Luncheon with Lalla Ward (Romana 2), attended by approx. 30 members.
* An evening with Nabil Shaban (Sil), attended by approx. a dozen members.
* A day with Frazer Hines (Jamie), attended by approx. 45 members.

### Mistfall

The first issue of **Mistfall**, the official fanzine of The Brisbane Doctor Who Fan Club was released in March 1990, 2 months after the first club meeting on January 7.

The cover bore striking artwork by the resident club artist, Peter Shaw, depicting a Marshman menacing a fog-covered Brisbane City Hall. The cover you see to the right is that very issue, which makes a visually stunning effect.

The fanzine was an instant hit with the members. **Mistfall** was produced regularly, being released at the club's meeting. **Mistfall** #28 was released at the July 1999 meeting.

**Mistfall** was made up of distinct sections and recurring columnists. It featured sections such as *Out Tray* (editorial comment) and *Soup De Jour* (incisive articles and interviews, with a distinctly Brisbane flavour). And, throughout the sections, the artwork of Peter Shaw was liberally sprinkled.

We have reproduced some of the articles from the fanzine to whet your appetite for more. Just follow the link below to take you to the list of articles that have appeared in past issues of **Mistfall**.

The History of Mistfall

Download Past Covers Of Mistfall
Events

The Orthographic Orator: April 1983 -- Ten Years Ago by Anthony B. Martin [Peter Davison's tour of Australia] -- originally published issue 10, June 1993

Memories by David Hutchison, Prue Thomason, Robin Stewart and Peter Petroff [30th Anniversary] -- originally published issue 12, January 1994

Novacon '95 by Anthony B. Martin -- originally published issue 15, February 1995

Yetis Can Jump by Robert Moss [on location with Downtime] -- originally published issue 16, July 1995

The "Light Bulb" Fades by Geoff Kelly, Anthony B. Martin, Prue Thomason and Mark Jones [tribute to Jon Pertwee] -- originally published issue 19, September 1996

The Orthographic Orator's Terry Nation Tribute by Anthony B. Martin -- originally published issue 20, April 1997
The History of Mistfall

The **Brisbane *Doctor Who* Fan Club** presents...

**compiled by David 'Runcible' Hutchison**

***Mistfall*** is the fanzine produced by and for members of the **Brisbane *Doctor Who* Fan Club**. Since its first issue first went on sale in March 1990, ***Mistfall*** has provided insights on many and varied topics relating to ***Doctor Who***, and ***Mistfall*** has also developed into a chronicle of the ***BDWFC***, from its early days in 1990-91 as the series finished, through the depths of the six-and-a-half years fans spent "in the wilderness", wondering if their favourite series would ever return, to the heartening spectacle of the rousing 103-strong attendance at the Club's first screening of the new ***Doctor Who*** movie in June 1996.

The articles presented in this series are just some of the many which have graced the pages of ***Mistfall*** over the last seven years, and they are split into four basic categories:

Opinion -- A considerable amount of text printed in ***Mistfall*** over the years has been in the form of opinion pieces on various topics and issues relating to ***Doctor Who*** fandom, ranging from discussions on the possibility of how Time Lords and TARDISes could come to exist, to retroactive continuities (retcons) of Dalek and Cybermen history. A prolific author in this field is Anthony B. Martin, whose semi-regular column "The Orthographic Orator" has run throughout most of ***Mistfall'***s history.

Events -- ***Mistfall*** has also chronicled (and reflected on) major events in the series' and the Club's respective histories, including the visits to Brisbane of Peter Davison in 1983 and the late Jon Pertwee in 1990, the 1993 Thirtieth Anniversary, and more recently the deaths of Jon Pertwee in May 1996, and Terry Nation in March 1997. ***Mistfall'***s tributes to the great men are included in this volume.

The Lighter Side -- Over the years, **Mistfall** has never been a publication to shy away from the odd zany comment or two. Whether it be from our old favourite The Phantom Missing Episodes Dealer or one of our semi-regular humourists, such as Father Terry Tully, you can always be guaranteed a laugh or two from this lot.

**AND COMING VERY SOON.....**

 FICTION -- Many different fiction stories have been printed in ***Mistfall*** over the years, ranging from novel theories on established events in the series' history to new and original adventures for the Doctor and his many travelling companions, which may not have seen print elsewhere.

PSHAW! CLASSICS -- Peter Shaw, artist and cartoonist, holds a unique place in ***Mistfall'***s history, being the only person who has contributed to all 25 issues published thus far. This category includes a sample of the best of Peter's cartoons and artworks from the back catalogue.

We hope you enjoy ***The Mistfall Anthology***. There is plenty more where these came from. :-)

 -- David Hutchison
Download Past Covers Of Mistfall

*Mistfall* came out regularly since March 1990, and all the covers were drawn by the Club's *Double Gamma* Award winning artist, Peter Shaw.

Here, for your viewing pleasure, are all the covers, from No. 1 right through to the most recent issue No. 25.

Issue 1Issue 2Issue 3Issue 4Issue 5Issue 6Issue 7Issue 8Issue 9Issue 10Issue 11Issue 12Issue 13Issue 14Issue 15Issue 16Issue 17Issue 18Issue 19Issue 20Issue 21Issue 22Issue 23Issue 24Issue 25
Wiki Fiesta Online Officiel

## Bienvenue sur le wiki

Bienvenue sur le wiki Officiel de Fiesta Online !

## Fiesta Online

Le wiki de Fiesta online référence tout ce qu'il y'a à savoir sur Fiesta online !

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
Caverne des échos

## Caverne des échos

La caverne des échos est une des quatre mines existantes dans Fiesta Online.

On peut y trouver des minerais de cuivres contenant :

* Minerais de cuivre [Inférieur]
* Minerai de cuivre [Ordinaire]
* Minerai de cuivre [Supérieur]
* Topaze

### Portails :

* Plage
* Mer de l'avidité

### Monstres :

 Le diffamateur phina
 Phina géante
 Recueil de l’archi mage des cavernes
Clangers in Who

Originally published **Mistfall** issue 11, September 1993

**by Robert Moss**

 Every show has its funny moments (well, alright, every show except *Red Dwarf*). Some are deliberately humourous, some are just laughably bad.

Many of today's clangers are the result of improvements in television technology, such as the appalling CSO lines in the Pertwee era, where the characters often looked as though they had been eating Uranium sandwiches in the BBC canteen. However, most of ***Doctor Who***'s direst moments are just inexcusably bad, and *The Horns of Nimon* is a good example. Not surprisingly, Graham Crowden was never given a second chance after he chortled his way through his own death scene. This is an understandable faux pas however -- maybe he was in the TARDIS and heard the sound made when the console blew up in part two.

Every era has its own set of incidents which bring BBC executives to their knees with embarrassment. The Hartnell tenure boasts that classic scene from *The Web Planet* where the Zarbi (a ridiculous enough creature at the best of times) plods straight into the camera. The resulting thud and picture are, mercifully, preserved on film forever.

Also preserved on film (in one of the few Troughton episodes that are) is an all-time classic turkey. I shall just utter those words "Nussink in ze vorld can shtop me now!" and leave it at that. Pertwee too is blessed with awful bits -- viz the Ogron-eating blob monster from *Frontier in Space*, and of course the less said about *those* dinosaurs the better.

Tom Baker, being the longest-serving Doctor, has more than his fair share of clangers. Who can keep a straight face whilst watching the Doctor perform oral activities on *The Creature from the Pit*?  Or when the Robot from the story of the same name is threatened by a particularly unconvincing model tank? And has anyone else noticed during the climax of *Destiny of the* Daleks, when the Daleks are destroyed en route to the Movellan ship? Three of them mysteriously disappear just before the bombs go off! Look closely at the group of six -- you'll need the slow-motion button here, guys and gals! Bit of cost-cutting there, eh, Auntie Beeb?

For Davison, I'll just say *Time-Flight* and Adric, and for Colin, I'll draw your attention to *Timelash*, and the terrifying Muppet... err, Bandril Ambassador. And I think that *Paradise Towers* and *The Happiness Patrol* are best left unmentioned, don't you?

However, as well as the recognised clangers, there are the classics with "clangering" tendencies -- such as *Tomb of the Cybermen*'s Toberman, the original "puppet on a string". Need I refer you to *Spearhead from Space* part four, Doctor Jon's hilarious wrestling bout with the rubber octopus tentacle? Or the detergent bottle spaceship graveyard from *The Brain of Morbius*? Or the whole of part seven of *The Daleks Masterplan*?

And isn't it sad that, during rehearsals for *The Evil of the Daleks*, the line was cut where Jamie says of the Emperor Dalek, "Look at the size of the balls on that, Doctor!"...?

Then again, perhaps not...
Anti-Heroes

video File:Placeholder
**Anti-Heroes** or **Neutrals** are protagonists or main characters whose characters are contrary to traditional heroes, although they may still have heroic qualities. Characters who are allies and, at one point, enemies (the word for that is Neutral). This list also includes characters which play no specific role as to whether they are allies or enemies.

"*.*"

—About Anti-Heroes.

## Groups

Whether they operate independently or in a partnership, anti-heroes will sometimes need to team together with other heroes to combat threats or problems that they would be unable to deal with solo.

The following is a list of signature neutral groups:

## See also

* Supportives
* Heroes
* Allies
* Villains
Лавовый дракон

Животное сатаны из ада

## Дроп

 Сырое мясо (Х10)

 Лавовое сердце (X1)

### Способности

Может летать обратно в лавовый биом. Может убить бедного зефира за 3 удара, независимо от того, какую броню он носит.

### Наносимый урон

99

**Драконы** имеют громадное количество здоровья, наносят серьезный урон и двигаются быстрее, чем вы, поэтому попытка убить их традиционным способом - самоубийство. При входе в пещеру драконов для аметиста рекомендуется носить шляпу исследователя или блокировать их структурами (стенами, дверьми или шипами). Однако они могут быстро разрушать сооружения, поэтому рекомендуется использовать как минимум каменные стены и гаечный ключ. Если вы хотите приобрести драгоценное сердце дракона заманите его к границе биомов, где вы должны двигаться вверх и вниз, когда бьете их мечом.
Nintendo's Kingdom Keymasters Wiki

## Welcome to the Nintendo's Kingdom Keymasters Wiki

**Kingdom Keymasters** is a series of crossover action role-playing games developed and published by Square Enix (originally by Square). It is under the direction of Tetsuya Nomura, a longtime Square Enix character designer. The series centers on the main character Sora and his search for his friends and encounters with various characters on their worlds.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Battle droid

A **battle droid** (also referred to as **war droid**, **combat droid**, **battle bot**, or **killer droid**) was any droid designed for combat.

There were numerous types of battle droids. They predated the Galactic Republic by thousands of years, with the earliest known being Rakatan guardian droids and the war-robots used by Xim the Despot.

The Eternal Empire used battle droids known as Skytroopers as their primary infantry units.

Many of the best-known battle droids were those used by the Confederacy of Independent Systems during the Clone Wars.
Restignac

**Dieser Artikel ist ein Stub.**

## Du kannst dem **Königreich der Himmel Wiki** helfen, indem du ihn erweiterst. *Restignac

Lage des Dorfes Restignac in der Vizegrafschaft Saitn-Martin-au-Bois

**Restignac** ist ein Ort in der Vizegrafschaft Saint-Martin-au-Bois und der letzte, der dieser kleinen Vizegrafschaft hinzugefügt wird. Wegen des Besitzes dieses Dorfes bricht ein Streit zwischen Hugo du Puiset, dem Vizegrafen von Saint-Martin-au-Bois und Raoul de Valpellier aus, der zu jener Fehde führt, in die Balian von Ibelin 1178 verwickelt wird.
Edenian Resistance

The **Edenian Resistance**, (also known as the **Edenian Resistance Movement**, **Edenian Freedom Fighters**, but originally known as the **Edenian Knights**) is an ancient and current military government within the majestic realm of Edenia led by its current general and decorated member, Jade, a highly dedicated patriot of Edenia and childhood friend of Princess Kitana. The main objective of the Edenian Resistance is to ensure the safety, freedom, justice and security of Edenia.

Their typical duties are enforcing law and order, protecting the royal family of Edenia that is Queen Sindel and her daughter Princess Kitana, and defending its citizens from local and foreign harm. Daily, they continue to guard the feudal monarchy that governs Edenia, preserving order, peace, and democracy within their civilization, and are highly reliable to protect the people from harm. They are known for kombating many otherworldly invasions, which includes tyrants such as Shao Kahn, Shinnok and Onaga. The Edenian Knights are also known for their diplomatic missions and securing peace treaties and relationships between the realms, including the already perfect and secure civilization of Seido and the native races of Outworld, including the Centaurians and the Shokans.

Kitana's non-canonical *Mortal Kombat vs. DC Universe* ending reveals that the defeat of Shao Kahn left Outworld without a ruler. As such, Princess Kitana and her fellow Edenian Resistance fighters seek refuge in Earthrealm where they are given Shang Tsung's Island which they rename *"Argus Island"* in honor of their deity, Argus. There, they live free from the sight of mortals and turn the island into a bastion of beauty and light as well as a place of refuge. It appears they consist mostly of females.
Skroth

Skroth is nothing but a world of an intense cold plundered by harsh undying blizzards and violent windstorms raged under dark, unseen skies. Here, the deceased are sentenced to walk the immense frozen wastelands and icy mountainous landscape all while enduring the immense freezing temperatures alone and with no clothes or refuge from the blistering pain inflicted by the relentless winds and snow storms. Considered by many to be the hell of hells, Even Demons and beings from other Nether worlds consider Skroth as a plane of punishment and deem the realm undesirable to inhabit, leaving the realm a desolate plane of coldness and death. However, those that are sentenced to endure Skroth’s tortuous atmosphere are not the only beings left to walk the snow covered winds. The realm is inhabited by beings known as the Skrol, the crazed souls that have endured years of the shivering and blistering coldness and solitude to the point of numbness, leaving them only with disfigured bodies of frozen blood and pus, blue cracked skins,  rotten flesh caused by severe frost bite and hypothermia, and a madness fueled by insatiable appetite for live flesh.
Arenas

## Arenas

Mortal Kombat 1 Arenas

* Goro's Lair
* Palace Gates
* The Courtyard
* The Pit
* The Pit (Bottom)
* Throne Room
* Warrior Shrine

Mortal Kombat 2 Areans

* Goro's Lair
* Kahn's Arena
* Kombat Tomb
* Living Forest
* The Armory
* The Dead Pool
* The Pit II
* The Portal
* The Tower

Mortal Kombat 3 Arenas

* The Balcony
* The Bank
* The Bridge

Mortal Kombat Ultimate Arenas

* Unknown

Mortal Kombat 4 Arenas

* Unknown

Mortal Kombat Gold Arenas

* Unknown

Mortal Kombat Deadly Alliance Arenas:

* Unknown

Mortal Kombat Deception Arenas:

* Unknown

Mortal Kombat Armageddon Arenas:

* Unknown

Mortal Kombat 9 Arenas

* Unknown

Mortal Kombat X Arenas

* Unknown
Ibn Jubayr

**Dieser Artikel ist ein Stub.**

Du kannst dem **Königreich der Himmel Wiki** helfen, indem du ihn erweiterst. *Ibn Jubayr ist ein muslimischer Geistlicher.*

## Fanfiction

In der Fanfiction von Gundolf und im Roman zum Film als Khaled ibn Jubayr bekannt.

## Hinter den Kulissen

Ibn Jubayr wird von Khaled Nabawy verkörpert und in der deutschen Fassung von Youssef El-Sidani synchronisiert.

Im Drehbuch, im Abspann und bei IMDB wird er als Mullah bezeichnet. Mullah ist jedoch die Bezeichnung für einen schiitischen Geistlichen. Saladin war Sunnit. Deshalb ist anzunehmen, dass sein "Hausgeistlicher" ebenfalls sunnitischen Glaubens ist. Sunnitische Geistliche werden als Imame bezeichnet.

## Einzelnachweise

1. ↑ basierend auf Khaled Nabawys realem Alter zum Zeitpunkt der Dreharbeiten Januar - Juni 2004
Kaiju

Kaiju are ancient beasts created by the Elder Gods to use in their war against the One Being. After his defeat, they released the Kaiju into the newly formed realms, and the Kaiju ruled many realms before the emergance of human kind. Their are now extinct, however mainy races have some Kaiju lineage in their bloodlines, like the Dragon King Onaga and the Naga Queens,

* Dragon
* Qilin
* White Tiger
* Basilisk
* Eastern Dragon
* Wyvern
* Kirin
* Dragon Turtle
* Leviathan
* Phoenix
* Griffen
* Behemoth
* Pixiu
Limbus

The smallest of all the underworlds, Limbus is the outermost region of the Netherrealm and first plane upon which the soul of the deceased arrives and is given judgement as to which plane the soul is sentenced to serve their eternal punishment and suffering. Upon arrival the deceased soul is taken to the Court of the Condemned where they encounter the deciders of fate and vengeance known as the Furies, a powerful group of infernal goddesses born alongside the Elder Demons and act as the Judges of the Damned. It is here the Furies examine the deceased soul, and depending upon the nature of the sins or actions during one’s lifetime, the Furies will sentence the deceased to the appropriate plane that most reflects their dark nature that corrupted their souls in life. These planes are intended to serve as the ultimate form of karmic punishment, and those who have committed an overwhelming amount of grave enough offenses as such determined by the Furies to be delegated to one of these underworlds will undergo relentless torment and endless suffering in the most sadistic and extreme of ways. Those lucky enough to avoid such a sentence are typically sent to the main plane of the Netherrealm itself, tho this fiery inferno is no paradise of its own.
Nimbus

The realm of **Nimbus** may seem like an unconventional, and perhaps even desirable underworld to the outsider, but it’s inhabitants would certainly tell you otherwise, that is, if they could speak at all. Known as the **Static Realm**, Nimbus is not only the plane of infinite boredom, it is boredom itself. It is a dismal and gloomy world where unlike other underworlds, the torture here is psychological. In Nimbus, monotony is not only a way of life, it is the climate itself. Here, the ambient boredom is so dense that it forms a thick cloud of fog that encompasses an infinite bleak landscape. Massive square blocks can be seen free floating in space, manifestations of extreme pockets of dull energy held within the atmosphere. The world itself is colorless, everything appears in shades of grey, and the only sounds that can be heard are the gloomy raindrops that monotonously rain down, their echos only amplified by the realm’s silent atmosphere. Native inhabitants of the realm include beings known as Fades, faceless humanoids that roam the realm in silence and are apathetic towards their surroundings. However, in reality, these beings are not natives at all. They are the souls of those who have endured the gloom of Nimbus for thousands of years, mutations of misery that have erased all forms of identity throughout their eternal punishments. The rules of Nimbus are fairly simple, sleeping is prohibited, as is talking, laughing, or any sort of activity that might be deemed as enjoyable. Committing any of these crimes will promptly summon a Shade, a amorphous demon said to be made of pure misery and despair. The first offense will elicit a polite warning from the summoned Shade, while a second offense will have the soul removed from Nimbus and placed in one of the other underworlds to undergo physical torture.

## Native Species

Shades

Fades
Humans

video File:Placeholder
**Humans** (人間, *Ningen*) are reference to one or more members of the species shown throughout the many worlds, and beyond.

"*.*"

—About Humans.

## Gallery

### Allies

Master Eraqus
(Deceased)Master Jolnir

## External links

* Humans *Wikipedia*
* Humans *Sonic News Network*
* Humans *Bulbapedia, the Community-Driven Pokémon Encyclopedia*
* Humans *Wikitroid*
Orin

Orin is a fan made realm set in the Mortal Kombat Universe created by MkMileena (moosestuff). It is loosely based on a mix of viking, norse, and medieval European influences.

## Other Information

### Economy

BlacksmithingMetal WorkingWeapon Training

## ABOUT ORIN

As its name suggests, the realm of Orin is a feudal realm known for its highly evolved culture of blacksmiths, welders, and mining empires earning it the title of the Iron Realm. For what the realm lacks in magic and technology, it makes up for in highly advanced steel weaponry, wielded and worn by the plenty and proud warriors serving the Ornic King.  These warriors are the realm’s other highly valued commodity, an elite sect of soldiers raised from early ages and trained in a variety of combat styles and weapon wielding techniques. Swords and armor made of Ornic Steel are said to rival that of the magically enhanced steel produced in ancient Edenia, though any Ornic denizen will contest their steel is far superior. Bound by their honor, the citizens of Forge only test their might against their own, often challenging each other to tournaments and fights to show their superiority in front of the King to gain his favor. Those the King deem the mightiest of warriors are invited to join his King’s Guard and share in the grand feasts and festivities of the utmost royal caliber, while the rest are forced to continue their strenuous training and lesser duties as foot soldiers patrolling the realms grounds. Many distant realms have often sought the aid from the Ornic empire and its superior warriors while faced with the threat of invading worlds such as Outworld, but their call for help is promptly turned away for the Orn are vast to superior to integrate themselves in the affairs of inferior realms, earning the realm an unfavored reputation amongst others.

## ENVIRONMENT AND ATMOSPHERE

### NATIVE SPECIES

* Orn - A tall race of rough looking warriors, Similar to Edenians but more of a muscular build.
* Dworn - Dworn are a race of Dwarves that do most of the mining and blacksmithing in Orin. They often sell their work for great value and live in mountainous cities.

## TRIVIA

* The name "Orin" is the word "iron" in a rearranged form.
Mortal Kombat Kompendium Wiki

## Mortal Kombat Kompendium

Mortal Kombat Kompendium is a wiki dedicated to the lore and mythology of Mortal Kombat and fan contributed world building aiming to enhance the Mortal Kombat Universe.

The Mortal Kombat Kompendium is the ancient tome collected by the Shaolin Elders and comprise all of the Known Knowledge within the Mortal Kombat Universe

color red = #AC3B35

color blue = #78B1BC

color green = #8B9B52

green 2 #A2B661

color yellow #EBA369

blue 2 #50728E

background - #FDF4E5 white and gray #B7AFA4

Category:Realms

Category:Characters

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

* Arena - Layout Template
* Artifacts - Layout Template
* Character - Layout Template
* Faction - Layout Template
* Games - Layout Template
* Realm - Layout Template
* Species - Layout Template
* Storyline - Layout Template
* Warrior Class - Layout Template
* Weapons - Layout Template

* Characters
* Realms
* Games
* Microheroes and Fanart
* Species
* Factions
* Maps
* Realms
Acid Bath

Acid Bath The **Acid Bath** is an arena that makes its only appearance in *Mortal Kombat: Deadly Alliance*.

Template:AreanaTemplate

## Overview

The Acid Bath, which is located in Outworld, appears to be Shang Tsung's take on the Dead Pool. This entire courtyard, which is a place of sacrifice, is circular in basic shape and is surrounded by an acid pool. Placed around the rim of the arena are four 'Acid Buddhas', strange effigies that showcase a translucent bowel of acid. Anyone who approaches these statues will find themselves consumed in a constant spray of acid, draining their health effectively. Tournaments were held here and the loser would be sprayed by the four Acid Buddhas surrounding the ring. It is because of this that the Acid Bath is the only arena in the game with any actual hazards at all.

The Acid Bath is also where another sorcerer, Quan Chi, came to Shang Tsung with the offer of a supply of endless life energy to him in exchange for his help in resurrecting an ancient army of dead soldiers. This would later be called the Deadly Alliance.
Docks

**Docks** are locations in *Lakeview Cabin*, as well as *Lakeview Cabin III* and the epilogue. They serve as entrances to and from the lake. Eleanor and her murderous son use the docks to access land and attack their prey. In *III*, if any of the camp counselors wish to go swimming, then they must use the docks to enter the lake or the motorboat. In the epilogue, the man must walk off either of the docks and go into the lake in order to experience the visions.
Introduction

## The Codex Commander

It has always baffled me that MTG has never had a single-player option. Sure they've come close with a few early CD-ROM games or Duels of the Planeswalkers more recently. But for the actual game all of these video games are based off of? Vanguard in the 90's and even that's a stretch.

In the world of gaming unplugged two games are truly king: Magic: the Gathering and Dungeons & Dragons, both owned by Wizards of the Coast. Why shouldn't we just combine the two? What if we take the roleplaying and storytelling capabilities of the D20 D&D rpg system and mix it with the best aspects of MTG? These are my best efforts.

Finally before we get into Character Creation and How to Play, one last shout out to some undeniable influences on our approach to this MTRPG. The reliable mana system of Hearthstone, the approach to exploration of Hand of Fate, and the feeling of survival and progress of Darkest Dungeon. Thanks video games!

## How to Play

TL;DR

* Players select a race and a color alignment. Then based off those choices they chose one of ten starting classes *(Soldier, Priest, Rogue, Wizard, Mercenary, Witch, Warrior, Mage, Scout, or Druid)*
* Then players decide their character's Persona, which involve deciding roleplay elements like traits, ideals, bonds, and flaws. They also roll their ability scores (Strength, Intelligence, Charisma, Dexterity, and Wisdom)
* Finally the characters create their Command Sheet, which will serve as an expanded command zone where they can store prepared spells and abilities or keep combat items or equipment.
* Once they have created their characters, players begin their adventure on a module that is based on the lore and legendary cards of MTG sets and planes.
* Players will have the opportunity to interact with NPCs and shop in hub towns, prepare for long journeys into dungeons and the wilds, while using skill checks, dice rolls, and actual games of MTG to make their way through the adventure.
Boats (Lakeview Cabin 2)

**Boats** are vehicles that are featured in the game *Lakeview Cabin 2*. There are two boats on the lake in total, one of which belongs to and is used by the family who owns the yellow house. The other boat is made of a darker wood and belongs to the cultists on the other side of the lake. The Shark Man who lives in the lake will attack the family's boat as it crosses the lake, but will not attack the cultists' boat, which can also be used by any of the family members, provided that the Scarecrow is not already using it.
Thirdpath Wiki

## Magic the Gathering: The Third Path

The Third Path is a role-playing game variant for *Wizards of the Coast's Magic: the Gathering* TCG. It is a system inspired by game systems found in D&D, Pathfinder, Darkest Dungeon, Hand of Fate, and of course the sets, planes, and cards of MTG. Players build decks that represent their gear and abilities as they grow by exploring dungeons and encounter enemies. Combat puts them as leaders of their own summoned army in a hybrid system of both individual dice-based combat found in D&D 5E and the strategic management elements found in traditional Magic: the Gathering.

All feedback and ideas are greatly appreciated!
## The Codex Commander

* **Introduction**
* **Chapter 1: Your Character**
* **Chapter 2: Races**
* **Chapter 3: Classes**
* **Chapter 4: Persona**
* **Chapter 5: Command**
* **Chapter 6: Adventure**
* **Chapter 7: Exploration**
* **Chapter 8: Combat**
* **Chapter 9: Building a Campaign**
* **Chapter 10: Creature Creator**

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Bed (Lakeview Cabin)

The **Bed** appears in the original *Lakeview Cabin* game. Although Red can use it, he does not sleep. Sometimes, when Red enters the cabin, he catches a glimpse of Eleanor laying on the bed and beckoning him over with a finger, but it is just his imagination. When the undead Eleanor and fetus are both killed, if Red goes to bed immediately afterwards, he can still move during the credits and burn the cabin.
Nasser (muslimischer Kaufmann)

## Nasser (muslimischer Händler)

**Nasser** ist ein sarazenischer Kaufmann. Er wird von Reynald de Châtillon überfallen und umgebracht.

## Biografie

### Königreich der Himmel

Der muslimische Kaufmann tritt erstmals in Erscheinung, als Raymond von Tiberias Reynald de Châtillon mit dem Vorwurf konfrontiert, einen Überfall auf eine Karawane verübt zu haben. Reynald bestreitet dies. Tiberias präsentiert den Kaufmann als Zeugen. Reynald bleibt bei seiner Version und bezichtigt den Händler der Lüge - allein, weil er Sarazene ist.

Da Tiberias außer der Aussage des Kaufmanns nichts in der Hand hat und offenbar allein der König über eine Untersuchungshaft des belehnten Ritters entscheiden kann, muss er de Châtillon vorerst laufen lassen. Reynald wirft dem Händler einen vernichtenden Blick zu, der nichts Gutes erahnen lässt. Der muslimische Kaufmann empört sich lautstark darüber, dass der Verdächtige freigelassen wird.

Raymond sagt ihm, dass er seine Karawanen nicht schützen kann, es sei denn, er lasse sich von Soldaten Jerusalems eskortieren. Der Kaufmann lehnt das ab: "Ich treibe Handel, um Geld zu verdienen; nicht, um Gott zu beleidigen, indem ich mit Christen verkehre!", versetzt er. Doch den Beutel Gold, den Tiberias ihm als Schadensersatz gibt, lehnt er nicht ab.

Später befindet er sich mit einer weiteren Karawane auf einer Handelsroute. Er hat sich eine sarazenische Eskorte beschafft, die die Kaufleute schützen soll. Die Tempelritter, die von Reynald, Guy de Lusignan und dem Templergroßmeister angeführt werden, bemerken die bewaffnete Eskorte, die in diesem Fall nur Reynalds sportlichen Ehrgeiz anstachelt.

Die leicht gerüsteten sarazenischen Reiter haben gegen die schwer gepanzerten Kreuzritter keine Chance. Die Händler und Kameltreiber werden bis zum letzten Mann niedergemacht. Der muslimische Kaufmann wird von Reynald schier in zwei Teile gespalten, als er versucht, sich mit seinem Scimitar gegen den Templergönner zu wehren.

## Hinter den Kulissen

Nasser, der muslimische Händler, wird von Nasser Memarzia gespielt. Eine Synchronisation ist nicht erfolgt. Der Händler spricht auch in der deutschen Fassung arabisch.

Im Film, im Drehbuch und im Abspann wird diese Figur lediglich als **muslimischer Händler** bezeichnet. Die hier verwendete Benennung beruht auf dem inoffiziellen Buch zum Film, veröffentlicht auf der Webseite Gundolfs Bibliothek.
5★ FS DIO

Ambition, Time of Great Conclusion

ATK: 788

DEF: 536

ATK: 7,875

DEF: 5,355

DoDoDo Charge Efficiency + 10.0%

Damage dealt to Joestars + 15.0%

Raising the skill level will increase damage.

5 second cooldown.

## Gasha Skill

### It's totally useless!

DIO throws out a set of knives while briefly stopping time dealing immense damage.

Raising the skill level will increase damage.

## Special Skill

### Unleashing All of my Stand's Power!

Muda rush in stopped time.

3 second cooldown

## Special Cinematic Skill

### You turned pale...

Stops time while surrounding the enemy with knives.

Raising the skill level will increase damage.

10 second cooldown

## Special Gasha Skill

### The World! Stop time!

Stops time for 12 seconds. Can move in stopped time freely, but cannot use certain Skills.

3 second cooldown
Baldie

**Baldie** is a non-playable character in *Lakeview Cabin IV*.

#### *Lakeview Cabin IV*

Baldie is found engaged in sexual activity with a gimp in a sex dungeon full of chickens. He is also present in the dining room in a suit, eating what is presumed to be human flesh, and the showering room with Snorkel Man dressed in a yellow raincoat. When alerted to any of the band members' presence, Baldie attacks and tries to kill them.

## Trivia

* Some players nickname him "Heisenberg", referring to his physical appearance to Walter White from *Breaking Bad*.
Circus Ticket

The **Circus Ticket** is featured in *Lakeview Valley*, appearing in the list of items in the Constant's possession. The circus ticket does not seem to serve any sort of purpose other than to allude to "Circus Morgo", the ringleader of which serves as a shadowy figure who offers the Constant upgrades and attempts to persuade them into becoming a killer.
Races

Selecting your race is one of the first choices you'll need to make when first making your character. Race options are dependent on both your starting plane and color identity / class selection. Though players are encouraged to play whatever character they want they should be aware that playing a strange race the inhabitants of a plane are not familiar with will make the journey more difficult.

Work with your Dungeon Master to determine the best fit for your campaign and party, any creature with basic levels of intelligence is likely playable, especially if it is a race that also is given a class in the MTG TCG. Again, much like playing outsider races, playing monster races like the Surrakar, a lizard-like race native to Zendikar, will make finding friends somewhat difficult.

As we build Campaign Books for different planes of the multiverse we will update this page with more definitive examples of which races are most common to which planes. For now use the following list as a guide to the different playable races and their color and plane association:
Apocalypse (Event)

The **Apocalypse** is an event that occurs prior to the fourth episode of *Lakeview Cabin 2*. While the origins of the apocalypse are unclear, the result is that the world has been reduced to wastelands, with only a quartet of survivors living among villagers, bandits, cannibals, and fiends.

## Trivia

* Given the brief appearance of what appears to be a laser beam, it could be speculated that some kind of futuristic war resulted in the apocalypse.
* The presence of the fiends, who were once confined to the underworld, may indicate that the apocalypse was caused by the Lake Gods.
Cannibals (Lakeview Cabin IV)

**Cannibals** are non-playable characters who appear as antagonists in *Lakeview Cabin IV*.

## Members

**Granny (Lakeview Cabin IV)****Old Man (Lakeview Cabin IV)****Naked Sisters****Baldie****Mom****Dad****Naked Grandpa****Faceless Cannibal**
## Trivia

* The notion of cannibalistic hillbillies comes from *The Texas Chainsaw Massacre*.
Episode 1

## ***Sypnosis***

James is a 17-year-old who believes he is a psychopath, having once intentionally burned his hand in a deep fryer in order to feel something, and has been killing animals since he was 8 years old. At school, he encounters Alyssa, a rebellious new schoolmate and decides that he will kill her next. He gets closer to her by feigning romantic interest and the two start dating. When Alyssa asks James to perform cunnilingus on her the next day, he begins preparing his knife and working out how he will kill her. However she arrives late as she wasstuck at a party at her house where her stepfather tells her how it will be better if she just left. After this incident, she reaches James's home later than planned, and blurts out her desire to leave town with or without him and asks if he is in, wanting him to say yes. Resolving that he could kill her later, he accepts and steals his father's car and punches him in the face, doing something he has always wanted to.
Season 1

**Season 1** of The End of the F\*\*\*ing World consists of 8 episodes.

The season premiered on October 24, 2017.

## Plot overview

James is a 17-year-old boy who believes he is a psychopath. He kills animals in his spare time, mice, bats, rabbits, snakes, and finally a cat, but he decides he wants to try killing something bigger, like a human being. He settles on Alyssa, an alienated, rebellious 17-year-old classmate who is also isolated. She sees something in James. She goes to his house and they make up, forming a relationship of some sorts, although James is pretending to fall in love with her, so that he can murder her with a knife. She proposes they run away together, hoping for an escape from her sad home life, where her step-father emotionally abuses her and suggestively touches her, which her mother pretends not to notice. James agrees to run away, because he always wanted to hit his father in the face, and because he running away with Alyssa will give an opportunity to murder her. After stealing his James' father's car, they start on a road trip across England.

## Episodes

* Link to episode 1
* Link to episode 2

## Trailer

1. ↑ http://theendofthefingworld.wikia.com/wiki/Episode\_1
Beach Girls

The **Beach Girls** are characters in *Lakeview Cabin*.

## Biography

### *Lakeview Cabin*

The girls go nude on the beach across the lake from Red's cabin, he can use the binoculars to spy on them. Red is also able to shoot one of them with his shotgun, scaring the others away.

## Trivia

* When Red spies on the nude girls, an apparition of Eleanor appears on the beach, angry and disapproving.
Statues

## **5 ★★★★★**

### **Courage**

Josuke Higashikata

Jotaro Kujo (Part 3)

Joseph Joestar (Part 2)

Yukako Yamagishi

Santana

Jonathan Joestar

Vanilla Ice

Jean Pierre Polnareff

Robert E. O. Speedwagon

Whammu

Dire

Devo the Cursed

Bruford

Kosaku Kawajiri

Rudol von Stroheim ~ I'm back from Hell! ~

Koichi Hirose ~ ACT 2 ~

Jotaro Kujo ~ You pissed me off ~

Noriaki Kakyoin ~ Overcoming Fear ~

### **Tactical**

Rohan Kishibe

Caesar Zeppeli

Koichi Hirose ~ ACT 3 ~

Keicho Nijimura

Noriaki Kakyoin

Pet Shop

Mariah

Joseph Joestar (Part 3)

Kars

Enyaba

Gray Fly

Impostor Captain Tenielle

Jotaro Kujo ~Stardust Crusaders~ (Part 3)

### **Fighting Spirit**

DIO

William Anthonio Zeppeli

Rudol von Stroheim

Akira Otoishi

Okuyasu Nijimura

Iggy

Lisa Lisa

Anjuro "Angelo" Katagiri

Muhammad Avdol

Josuke Higashikata ~What Did You Say About My Hair!~

ACDC/Esidisi

DIO ~ This is the greatest [High]! ~

Rubber Soul

Wang Chan

Yoshikage Kira (Kosaku Kawajiri)

Jotaro Kujo ~Diamond is Unbreakable~ (Part 4)

### **Solitary**

Yoshikage Kira

Dio Brando

N'Doul

Straizo

Tarkus

Chaka

Terunosuke Miyamoto

Kars ~ Ultimate • Lifeform ~

Yukako Yamagishi

Jotaro Kujo

### **Unity**

Shigekiyo "Shigechi" Yangu

Hol Horse

Yuya Fungami

Jotaro Kujo (Part 4)

Jean Pierre Polnareff

Muhammad Avdol

Koichi Hirose ~ ACT 1 ~

Noriaki Kakyoin

Jonathan Joestar

Okuyasu Nijimura

## 4 ★★★★

### Courage

Jonathan Joestar

Robert E. O. Speedwagon

Dire

Joseph Joestar

Santana

Whammu

Jotaro Kujo

Jean Pierre Polnareff

Boingo (ASSIST)

Josuke Higashikata

Koichi Hirose ~ACT 2~

Yukako Yamagishi

### Tactical

Caesar Zeppeli

Lisa Lisa

Joseph Joestar (Part 3)

Mohammed Avdol

Noriaki Kakyoin

Hol Horse

Enyaba

N'Doul

Petshop

Josuke Higashikata (ASSIST)

Rohan Kishibe

Aya Tsuji (ASSIST)

Keicho Nijimura

### Fighting Spirit

William Anthonio Zeppeli

Tarkus

Rudol Von Stroheim

Iggy

Rubber Soul

Koichi Hirose ~ACT 2~ (ASSIST)

Okuyasu Nijimura

Shigekiyo "Shigechi" Yangu

Anjuro "Angelo" Katagiri

Akira Otoishi

### Solitary

Santana

Rubber Soul

N'Doul

Stray Cat (ASSIST)

### Unity

Jonathan Joestar

Enyaba

Josuke Higashikata

Jotaro Kujo (Part 4)

Tonio Trussardi (ASSIST)

Ratt (ASSIST)

## 3 ★★★

### Courage

Jonathan Joestar

Robert E. O. Speedwagon

Joseph Joestar (Part 2)

Santana

Whammu

Jotaro Kujo

Jean Pierre Polnareff

Vanilla Ice

Josuke Higashikata

Yukako Yamagishi

### Tactical

Caesar Zeppeli

Lisa Lisa

Joseph Joestar (Part 3)

Mohammed Avdol

Noriaki Kakyoin

Hol Horse

N'Doul

Petshop

Koichi Hirose ~ACT 1~

Rohan Kishibe

Jotaro Kujo (Part 4)

Keicho Nijimura

### Fighting Spirit

William Anthonio Zeppeli

Rudol Von Stroheim

Iggy

Rubber Soul

Okuyasu Nijimura

Shigekiyo "Shigechi" Yangu

Anjuro "Angelo" Katagiri
Episode title

Redirect to:

* Episode 1
James is a 17-year-old who believes he is a psychopath, having once intentionally burned his hand in a deep fryer in order to feel something, and has been killing animals since he was 8 years old. At school, he encounters Alyssa, a rebellious new schoolmate and decides that he will kill her next. He gets closer to her by feigning romantic interest and the two start dating. When Alyssa asks James to perform cunnilingus on her the next day, he begins preparing his knife and working out how he will kill her. However she arrives late as she was stuck at a party at her house where her stepfather tells her how it will be better if she just left. After this incident, she reaches James's home later than planned, and blurts out her desire to leave town with or without him and asks if he is in, wanting him to say yes. Resolving that he could kill her later, he accepts and steals his father Phil's car and punches him in the face, something he has always wanted to do.
James

**James** is a 17 year old boy who thinks he is a psychopath.

## Biography

James grew up with his father most of his life.At a young age his mother commited suicide infront of James by driving her car into a lake. Since then, James began displaying psychopathic tendencies. At the age of 5, he discovered he didn't have a sense of humor. He burned his hand with a deep fryer that his dad had bought. He would begin to kill animals and was convinced that he is a psychopath.
Babyface Cosplayers

**Babyface Cosplayers** are non-playable characters who appear in the second episode of *Lakeview Cabin 2*. Dressed as the serial killer Babyface from the movie *Lakeview Cabin III*, these cosplayers have based their costumes on said character.

## Trivia

* Any of the actors themselves are capable of cosplaying as Babyface to an extent, as a Babyface mask can be found on one of the floors of the hotel, and worn.
* It is possible that these cosplayers are wearing the same masks as the one found in *Lakeview Valley*.
Eleanor Cosplayers

**Eleanor Cosplayers** are non-playable characters featured in the second episode of *Lakeview Cabin 2*. They are cosplayers who are dressed as the varying forms of Eleanor that appear throughout the *Lakeview Cabin* movies. These include the regular blonde form, the undead rotting form, and the Blood God form. However, the Blood God cosplayers wear a completely different and elaborate costume compared to the other Eleanor cosplayers.
Prologue: Tin-Street Terror

## **Plot Points**

### *Prologue*

* Recently released from a low security Boros detention center, the players are being escorted by veteran officer Argus Kos, who is taking them to the Bitter End Tavern, a gathering place for the guildless and the impoverished. Along the way, as they pass through Tin-Street Market, they come around the corner just in time to see a large explosion envelope the tavern, knocking back everyone in the nearby area. Pulling themselves to their feet they hear two more explosions from back the way they came and nearby witnesses speak of robbed figures, dressed in green, gold, and white, fleeing the scene into the sewers and the undercity below. Argus Kos asks the players to help in his investigations, if they refuse he leaves disappointed, only for other members of the Boros Legion to show up, who suspect the players of playing a role in the explosion and attempt to arrest them, forcing them to flee into the sewers.