Farming

**Farming** is getting resources from a stage when not actively playing the game. Farming can be done "online" (usually in sleep mode), where the game is actually running as normal and your stats/skills/etc affect things like they normally do, or "offline", where the game is off and you instead receive rewards automatically as if you killed a fixed number of enemies per minute, regardless of what your stats/skills/etc are.

## Choosing Online vs. Offline Farming

When choosing between online vs. offline farming, you want to calculate which of the two will give the best rewards. This can be done by finding out your online vs offline KPM (online by testing, offline by the table below), and then factoring in these additional considerations that affect online farming:

* An extra 100 gems per 20 minutes from Repeat Mission.
* An extra 5 gems per 5,000 kills from Repeat Mission.
* Additional gains from ad buffs (only if you purchased the no ads package)

When offline farming, you will receive rewards equivalent to a certain number of kills-per-minute. Your KPM rate is based on the highest stage you have *cleared*. You can look up your offline farming KPM in the table below.

## Offline Farming Strategy

Offline farming simply gives you rewards from the stage you logged off on, with a fixed KPM (kills-per-minute) based on the highest stage you've reached. Since your stats don't matter, it's best to log off at your highest stage, to get the most rewards.

## Online Farming Strategy

When online farming, the most important thing is to maximize your KPM (kills per minute). Monster drops only increase very slowly as you increase in stages, so killing more monsters in a lower stage will give more rewards overall than killing fewer monsters in a higher stage. The general strategy will be to farm on a stage where you can one-shot enemies with a normal attack, then use skills that give you the highest AoE and mobility possible.

### Find Your Farming Stage

After optimizing your stats and skill stones (see below), turn off all your skills and observe your damage for a bit against normal monsters. If most of your hits are crits, only pay attention to the crit damage (orange numbers); if you're high enough that most hits are super-crits, only pay attention to your super-crit damage (purple numbers).

Once you've figured out approximately what the *lowest* damage you see yourself doing is, go to the stage list and click the (!) to check monster HP on each stage. You want the highest stage whose HP is still below your lowest damage number (this will usually be 3-5 stages below your highest stage), so your normal attacks will kill enemies with a single hit. This will be your farming stage.

Here is a video showing the process:

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### Optimal Talents

As you'll be fighting several stages below your max, the defensive stats shouldn't matter. Instead, create a preset that looks like:

* High Attack
* Enough MP and MP Recovery to keep you from running out long-term
* Attack Speed
* Move Speed
* Crit Rate
* Crit Damage
* Final Damage
* Normal Attack Damage
* If you're farming with Super Crits, Super Crit Damage

You can leave the rest at 0. The exact amount of the above is a bit squishy; resetting the talents is cheap and quick, so play around with different levels and find something that gives you a good KPM.

### Optimal Skills

Exactly which skills to use for farming will depend on what skills you have access to, and to an extent how much you've awakened them. Your exact optimal loadout might be slightly different than these examples, but they should give you a good starting point.

 With Fantasy Skills
 With Trans Skills

Notes:

* is only worthwhile to use once you've gotten it to Awakening 3.
* drains 1% of your HP every second. With high HP Recovery and low max HP (equip a lower armor, if necessary), you can keep up with its damage; if you can't, running a healing skill like Restoration Strike might be necessary.

### Optimal Skill Stones

You almost certainly want Roar, as it's effectively another AoE skill and pulls monsters toward you to help your other skills kill faster.

You *might* want First Aid, if you're struggling with HP. Note that First Aid will *not* help with 's damage; it only blocks monster attacks.

Other than that, you just want whatever skill stones optimize your damage, especially that of your Normal attacks. In particular:

* **Frenzy**: 60% boost at max. You won't miss the defense when you're multiple stages below your max.
* **Devastate**: Increases damage to normal mobs. Little harder to compute but generally should be in your load out.
* **Life Exchange**: 40% boost at max. Reduces your HP which may be a positive (if using ) or a negative (if using First Aid, or just simply not having enough HP)
* **Rhythm Of Battle**: 34.5% boost at max. Requires keeping your HP above 50%, easy to do with  or First Aid, or simply just naturally.
* any stone with 2 or 3 Legendary or Mythic Atk or Crit Dmg bonuses (or Scrit Dmg, if farming with super-crits). Bonuses like Slash Skill Dmg aren't worthwhile here; since you'll be one-shotting with normal attacks, your skills will *already* be lethal and don't need more damage.

Skill stones to avoid

* **Slash Master, Aura Master, Magic Master:** These increase the cooldown on your skills in order to increase their damage. If your skills aren't already one-shotting the level's monsters, move to a level where they do.
* **Home Thrust, Exchange - Cri, Exchange - Super Cri:** These decrease your crit rate or super crit rate. For optimal farming, you want 100% crit rate (and eventually 100% super crit rate).

### What stats will help me be successful in farming?

**Or, "I'm using the skills shown but my KPM is still low!!"**

KPM Increasing

1. **Move speed.** Max the talent. Consider awakening Red Adventurer and getting the bonus. Makes  and your character move faster so you can kill easier.
2. **Crit rate.** Aim for 100% as anything not a crit is effectively a miss. Max the talent if necessary and try to get it increased by any source other than skin/skill stone rolls. There's 97% worth of Crit out there to get, go get it.
3. **Super crit rate.** Eventually, anything that isn't a super crit will effectively be a miss. At that point, you will want 100% super crit rate.
4. **Attack speed.** Max the talent. Probably get the relics. Very long term consider awakening Beginner Adventurer and getting the bonus, but this is ultimately negligible at this point.

Damage Increasing

1. **General attack sources:** Attack itself, Crit Damage, All Amplifications, MIN/MAX Damage, Final Damage.
2. **Normal Attack Damage.** Max the talent if possible. Longer term attempt to increase other places like Mastery and Village as this will also be useful for  (but this skill isn't use for farming)
3. **Damage to Normal Monsters.** You can find this in Page 2 Mastery, Village (Library), Glyphs, and Pets.

### Bless of Move Speed keeps killing me

You have 4 options:

1. Decrease your HP so that your recovery can catch up. You can do this by EQUIPPING a lower tier armor and/or using the Life Exchange Skill stone.
2. Run  to offset the lack of recovery
3. Equip a pet who heals based on your max HP. Hongryun (Fantasy tier) is the best for this.
4. Replace  with some other skill like , , or , or use an example build without it.

### How to farm with First Aid

First Aid farming can potentially replace the need for running  or increasing your HP Recovery. However, you need a specific HP value threshold for your stage for this to work. Assuming your First Aid stone is at Level 30, you have 2 methods to figure if this works:

1. Take your maximum HP and multiply by 0.00374. If the mobs you are fighting deal less damage than this value, you are granted a permanent shield.
2. Take the highest value of damage that you take and multiply by 267.38. If your maximum HP exceeds this amount, you are granted a permanent shield.

Please note that this shield does **NOT** absorb the HP deduction for  so you will either need 1%+ HP Recovery to offset the 1% penalty or run  if you intend to use the skill.

[A personal note from Fuzzysqurl: I've found the KPM difference between running  +  is relatively negligible versus using First Aid, , and , but your mileage may vary based on your awakening levels, move speed, and other values. Also please note that you may end up at a lower farming stage as you're missing a DPS skill stone, unless you rolled First Aid for damage.]