recursal/Fanatic-Fandom huggingface dataset:
Water

Water is a scarce resource in the early game, clean water even more so... thankfully you are left with a full metal water barrel inside the house you have inherited.

**Contaminated Water**

Generally all water sources in the world are contaminated (*indicated by the brown graphic over the items icon)* so will greatly increase your toxicity if you drink the water without cleaning it first.

**Clean Water**

clean water is much healthier for you and is essensial to keeping you alive to clean water the player must have a container to collect the water and then take it to the fire place to boil it, once cooked the container will be filled with clean water (*indicated by the blue graphic over the items icon)*

**Cooking**

Cooking requires water but doesnt require clean water as the toxicity is removed in the cooking proccess saving you precious time and fuel!

**Water Sources**

Water sources are not infinate and clearly display their capacity over the item when the player approches the source, however the water sources can be refilled by rain (*only if source is outside*) or by the player with items containing water.

Naturally occuring water sources include,

* Wells 5000/5000
* Sinks 100/100
* Baths 300/300
* Toilets 100/100

Player made water sources include,

* Irrigation ditches 672/672
* Water barrels 3000/3000
* Metal water barrels 5000/5000
Skeleton

The **Skeleton** is a Monster in the Caves that drops the best beginner weapon and shield: the Skeleton Sword and Skeleton Shield. It can also drop a Bone Amulet which gives double bone drops and is especially useful for the Skeleton since he also drops multiple bones on each kill.

## Trivia

* If given special psychedelic mushrooms, the Skeleton will enter a trance-like state and group up with his hippy brothers in the Castle Dungeon.

 Northern Fields |  Bone Head **•**  Mamma Polar Bear **•**  Yeti
Pickaxe

Pickaxe

- This is a tool used to turn the sand surface to create a sand hole or water hole (when it's rain).  Or it can also be used to mine stone from rock ores and ferrite from iron ore in caves.

- At the start of the game, the player will not be able to find the pickaxe around the player's house.  Players can craft through the crafting table.

In addition, there is a pickaxe in the ruined building west of the player's house.

More info to be added later
Versions/1.4.0

**1.4.0** was released on January 29th 2021. Official Release Notes

## Update information

* Version 2 of the seed sorter, which brings 2 times more seeds than version 1.
* Version 2 of the composter, which has a composting time of 120 minutes instead of 180 for version 1.
* Cozy bed which allows the character to sleep less for the same result, notice to caffeine lovers ^^.
* Beige paving stones and gray paving stones for the garden, to look nice :).
* Squirrels now have ants as predators.
* The hunting knife has been renamed "kitchen knife" to prevent beginners from throwing it on the ground when they want to kill a wild animal. The use of the axe to kill wild animals has also been added to the description (info box).
* Fixed interface bug when clicking several times on "overwrite".
Ore extractor

The ore extractor is a crating bench that can be used to refine minerals for use in other recipes. It can be found in the ruined factory on the western most point on the map. You will have to clear a path through the purple ooze to reach it.

The ore extractor can be removed from the factory but using the pliers. To remove, hold the right mouse button. Gears will spark up around the base and after several seconds, the ore extractor will be free and able to move into the player's inventory.

Once the player has obtained the ore extractor, more ore extractors can be made.

## Refining

In order to extract ores, hold an item in hand and left click on the ore extractor.

The following items can be processed in the ore extractor.

## Crafting

The ore extractor can be made at the workbench using the following recipe.

x5 Metal Grid
x5 Spring
x1 Hammer
Bugs

### Overview

Beetles and Caterpillars will eat plants around the area they were spawned. This can become an issue as they will eat planted crops and other valuable wild plants that can be foraged by the player. Both beetles and caterpillars will be predated by and eaten by lizards, which spawn under Cypress Trees.

Insects can also be consumed or used in a cooking recipe as food.

### List of Insects

* Beetles
* Ants
* Bees
* Beetles
* Caterpillars
* Fireflies
* Worms

### Husbandry

After crafting the Beehive, the player can place bees in the hive which will produce honey and allow the bees to pollinate the plants in the surrounding area. Beehives require no additional care or inputs after they have been placed on the map.
Pond

Ponds can be created by using a dynamite stick which generates a five tile pond in a plus sign shape centered on the dynamite placement, or a set of 3 dynamite sticks to create a 5x5 square centered on the dynamite placement.

A 2x2 space of pond tiles is enough to begin spawning fish after some time, however larger ponds spawn more fish at a time.

You can fill one tile of a pond with a sandbag.
Chest of Drawers

The Chest of Drawers is a piece of furniture that can be crafted in the workbench. It is visually distinct from other storage units which can be used to store up to 20 items at a time.

In game description:

"Lots of drawers to store all sorts of things."

## Crafting

Chests of Drawers can be crafted at the workbench using the following recipe. The recipe produces x1 wooden chest per use.

x5 Spring
x25 Box of Nails
x2 Iron Bar
Versions/1.2.3

**1.2.3** was released on August 21st 2020. Official Release Notes

## Update information

* New tree, the oak. This tree attracts a new wild animal, a new plant (which will be used in the next updates), and causes ore sources to emerge from the ground.
* New wild animal, the gluttonous squirrel. He may be cute, but he's a real glutton. For those who have an advanced game, it will be necessary to balance the different trees to see it appear more easily.
* Farm animals now eat wild plants. It's up to you to find which ones to adjust your ecosystem.
* The decomposed food can be stacked together and can be used in the composter.
* When you consume an item made with a jar, the jar is added to your inventory or to your feet if the inventory is full.
* Recipes requesting ingredients made with a bag are returned.
* Stats balancing, regarding the additions of this update.
* Bugs fixed.
Versions/1.3.7

**1.3.7** was released on Dezember 18th 2020. Official Release Notes

## Update information

* Added diseases, for the moment 3 diseases are present (Injury, fever and high toxicity), each bringing its own malus. You will be able to heal yourself with the fabrication of remedies in the lab. These diseases do not appear randomly, which means that once you have found out how it is contracted you can prevent the disease by being careful with your actions, better prevent than cure!

The effects of the diseases work with a passive system, this same system will be used in future updates to give temporary bonuses to the dishes you cook!

* As a result, new recipes have been added to the lab, Bandage and Flu Remedy.

Fishing has become a bit harder, if you miss your fish or throw your bait too close to it, it will run away and will not come back, it will give more spice to your fishing trips :)
Tree of Life

Start

You returned to earth in the landing capsule that is now in the courtyard of an abandoned house. This is where your journey begins.

As you progress through the game, you will be able to perform various tasks to gain benefits.

Mission 1

The first mission is to collect 99 sage and 99 thyme, it must also have a green factor of at least 75

Profits

You will need less water for your crops.

Mission 2

You will need to get 99 dead rats, 99 dead chickens and 50 dead pigs. It must also have a green factor of at least 150 (350 for version 1.38).

Profits

No more violet toxic mushrooms will appear.

Mission 3

You will need 99 pumpkins, 99 onions, 99 turnips, and 99 tomatoes. It should also have a green factor of at least 500.

Profits

Pure water

Mission 4

This is the last mission. You will need 10 acorns, 10 maple seeds, 10 elm seeds and 10 cypress seeds. It should also have a green factor of at least 500 (800 for version 1.38).

Profits

No more toxicity (air) which means it won't increase your radiation
Cypress Tree

A cypress tree is one of six different trees in Green Project.

### Acquisition

In order to grow a tree, you need to get a cypress seed by cutting down a dead cypress tree (slight chance at one seed) or living cypress tree (always yields two seeds). The seeds can be planted in fertile earth that has been hit with a hoe. Trees do not need to be watered.

 Cypress Seed

### Appearance

The fully grown cypress tree is narrow, tall and has cypress cones on it.

### Ecology

Cypress trees spawn the following plants:

* turnips
* all mushrooms
* ferns
* dry and green grass

Cypress trees spawn the following insects/animals:

* lizard

Like all trees in the game, cypress trees spread green tiles and reduce toxic bubbles.

When cut down, a fully grown tree gives two seeds, raw wood and branches as well as unearth/yield all plants (except fern and grass) growing because of it. The stump yields organic waste. Cutting down a not fully grown tree will yield no seeds.
Hawthorn

Hawthorn tree are one of the six different types of trees in Green Project.

### Acquisition

In order to grow a Hawthorn tree, you need to get Hawthorn seed in the raven guano.

### Appearance

Hawthorn trees are round bushes with small pink flowers on them when fully grown.

### Ecology

Hawthorn trees spawn the following plants:

* Grass
* Grapes

Like all trees in the game, Hawthorn trees spread green tiles and reduce toxic bubbles.

When cut down, a fully grown tree gives two seeds, raw wood and branches as well as unearth/yield all grapes growing because of it. The stump yields organic waste. Cutting down a not fully grown tree will yield no seeds.
Versions/1.3.0

**1.3.0** was released on October 9th 2020. Official Release Notes

## Update information

* Addition of a button (bottom right) that displays real-time statistics of animal populations and number of trees by species.

These data will be useful for the player to balance the ecosystem. If you observe (zoom out is easier) you will be able to learn a lot about the behavior of animals and the influence of trees on animals. You will then be able to balance by limiting or increasing this or that species of trees and planting them strategically on the world. Leon will have less work (and so will Izzie!) regulating animal populations. Don't forget that even harmful, an animal is also useful ;).

* On the old saves with a lot of trees, it is possible to have to wait about ten days (in the game ^^) for the ecosystem to balance. You can speed up the process by making Izzie take a walk in the forest :)
Concrete

Concrete is a raw material made at the workbench.

It can be placed on the ground and will prevent the spread of toxic goo. If placed around a purple mushroom it will stop the spread of the mushroom and eventually the purple mushroom with will disappear.

In game description:

> "For making pretty little paths or stopping the spread of toxic fungus, take your pick."
>
>

## Crafting

Concrete can be crafted at the workbench. Each recipe crafts x12 slabs.

x1 Clay
x1 Hammer
Set of 3 Dynamite sticks

The Set of 3 Dynamite sticks is an item added in the 1.3.5 update. It can be crafted in the chemistry table with the following ingredients :

* 3 Dynamite sticks
* 1 rope

To use it, place it on the ground and step back to activate it. It then blows up and make a 5x5 tile pond.

It is more efficient to use the set of 3 dynamite sticks than to use 3 single dynamite sticks

Set of 3 Dynamite Sticks is the best tool for clearing purple grass from the Toxic Mushroom event. The resulting pond can be filled back in with sandbags to restore the land.

Warning: While standing in the blast radius will deal no damage, it can cause a glitch where you are stuck in the pond and must restore from a previous save.
Wooden Chest

The Wooden Chest is a piece of furniture that can be crafted in the workbench. It is visually distinct from other storage units which can be used to store up to nine items at a time.

In game description:

"For all your basic storage needs."

## Crafting

Wooden chests can be crafted at the workbench using the following recipe. The recipe produces x1 wooden chest per use.

x1 Hammer
x25 Box of Nails
Fireflies

Fireflies are small glowing blue insects that can be caught and used in crafting recipes. Fireflies are found by using a scythe on the blue flower bushes that generate after planting flower trees. After the bush is destroyed, fireflies will appear in a small mass and can be captured by left clicking on them with an empty hand.

In game description:

"Tiny little flying lights. Like faries. Or starts. Or hope. Sigh."

## Uses

Fireflies can be used in various crafting recipes at the workbench.

x1 Wire
x5 Fireflies
 Firefly Headlamp (Recharging) x 1
x5 Fireflies
 Firefly Street Light x 1
x10 Box of Nails
x5 Fireflies
Versions/1.3.1

**1.3.1** was released on October 16th 2020. Official Release Notes

## Update information

* Trees are no longer eternal, they grow old and perish in time (for existing games it won't be brutal, about 40/60 days in the game for a tree to die). \*Make the most of your trees, because in this world nothing is everlasting!
* When trees die or are cut down, the tile where it is located is now composted, so you won't have to compost again ;)
* Addition of a cute little caterpillar that will eat the plants left on the ground
* The hawthorn does not generate any more beetles
* The beds are now dismantlable
* Modification on the inventory, collected objects are automatically stacked in the inventory (same for containers). You can say goodbye to "open, sort, close" at each pickup!
* Frequently used items are now automatically added in the quick access bar (tools, seeds, furniture...)
* Corrections on some languages (German, Hungarian, Chinese)
* Added Korean, many thanks to skimh322
* Bug in the text of the water collector that remains displayed when dismantled has been fixed
* Bug where some wild animals get stuck has been fixed
* Bug where the text containing the required number for a craft was truncated has been fixed
Green Project

It is basically a survival farming RPG simulation game. Your goal is to make the land livable again by removing all the purple ooze. For this, you will need to plant trees and grow flower bushes.
The survival part consist in making a farm to grow enough food, and then make a shelter for your animals. You will also explore the land around you, find a mine and scavenge the city.
Pigus slimus

Pigus Slimus is a GMO animal created at the chemistry table.

**Recipe**

You can find the recipe at House of the Necromancer.
The recipe includes: 2 mutagenic mushrooms, a chicken egg and a pig.

**Husbandry**

The Pigus Slimus can live inside fences or in the wild. They eat GMO food, crafted at the workbench or wild animals, including beetles and larvae.

**Other facts**

They reproduce fast without mating. You are able to pick up the Pigus Slimus itself and the eggs and move them. When a Pigus Slimus dies you can cook it or leave it. If you leave the dead body, it will become 'Organic Waste', which can be used to produce NPK fertilizer.
Bees

*"Do not eat them alive. Bee-stung lips aren't helpful when you're the last man on earth."*

Bees are insects that can be caught and used in crafting recipes.

Bees can be placed into a beehive where they will travel a radius of 25 tiles and pollinate surrounding trees, which causes a new tree to be planted once the tree dies.

Additionally, bees prevent the spawning of beetles, which eat crops. (Bees no longer prevent the spawning of beetles)

## Gathering

Bees can be obtained by using a scythe on the yellow flower bushes that generate after planting flower trees.
Once the bush is destroyed bees will appear in a small mass and can be captured by left clicking on them.
Clay soil

Clay soil is a resource you can get by using your pickaxe. It can be turned into clay to be used in recipes.

In game Description:

*"Dig it up. Or don't. It's your funeral*

## Gathering

Clay Soil can be gathered by using a pickaxe on the tan mineral stalagmites that appear around trees or in the mines.

## Uses

Clay soil can be put through the ore extractor to obtain clay.
Corn

In game description: *"Ahh, for a jug of butter and a good French film. At least the rats love it."*

## Food

Corn is a food source. It takes 20 days to decay.

: **+5** :**+5**

## Usage in Recipes

- 20x Water
 Enhanced Kitchen | Corn Flour | - 10x Corn
- 1x Cloth Bag
- Mortar and Pestle

## Gathering

Corn can be obtained in two ways.

1. Planting and growing corn seeds.
2. Harvesting a full grown plant under a maple tree.

## Farming

Corn is one of the many types of crops that can be grown and harvested in Green Project.

Corn seeds can be found randomly throughout the map, obtained by processing corn in the seed sorter, or in bird droppings (white spots).

To plant corn first you have to prepare the soil with compost and plow it with your hoe. Then plant the seed and water it regularly or dig a water hole next to it. After approximately five days, the corn is fully grown and can be harvested.

Corn takes 5 days to fully grow.
Clay

Clay is a resource you can get by running clay soil through the Ore Extractor. Hold clay soil in your hand and then right click on the ore extractor to process the clay soil into clay.

In game description:

> "Handy in all sorts of ways."
>
>

## Uses

clay can be used to create the following:

x1 Clay
x1 Hammer
 Kitchen Fountain x 1
x1 Clay
x10 Wire
x1 Pliers
 Lizard Leather Flask x 1
x1 Clay
x1 Rope
 Stone Fence x 20
x5 Metal Grid
x1 Hammer
x1 Clay
 Herbarium x 1
x1 Clay
x50 Box of Nails
x1 Hammer
Squirrel

Squirrels are animals that spawns when you have oak trees. They eat seeds and will steal tree seeds which drop when cutting down a tree if they are close enough. They are rather easy to hunt, since they don't run away.

When killing a squirrel with an axe you get :

* Squirrel meat
* Squirrel fur
* Squirrel intestines

Each of these item can be used in crafting.
 Squirrel intestines, dried with salt, can be used as rope in apparel crafting.

## Cooking

You can cook roast squirrel in the fireplace or the enhanced kitchen. It is one the best food, especially early game : it heals 5 toxicity, and squirrels always respawn. The preservation time is decent : 4 days.

## History

* **V1.2.3:** Squirrel was added to the game.
Oak Tree

An oak tree is one of the six different trees in Green Project.

### Acquisition

Oak seed can be acquired by using the pick axe on normal earth or sand (slight chance at one seed).

### Appearance

   A fully grown oak tree has dark grey/green leaves.

### Ecology

Oak trees spawn the following plants:

* sage
* dry and green grass

Oak trees spawn the following insects animals:

* squirrels

Oak trees spawn the following minerals:

* ferrite
* stone
* clay
* sulphur

Like all trees in the game, oak trees spread green tiles and reduce toxic bubbles.

When cut down, a fully grown tree gives two seeds, raw wood and branches as well as unearth/yield all plants (except grass) growing because of it. Minerals stay after the oak tree has been cut down. The stump yields organic waste. Cutting down a not fully grown tree will yield no seeds.

## History

* **V1.2.3:** Oak tree was added to the game.
Versions/1.1.7

**1.1.7** was released on July 10th 2020. Official Release Notes

## Update information

* The consumables items now leave their leftover if you didn't eat all.

* Leon no longer drinks all the content of a bottle in one go (which will prevent him from going to the toilet every 5 minutes) and now leave what he didn't drink.
* Hard-to-obtain recipes and food (present and future) will provide food / water above 99 and the leftovers can be exploited.
* Graphical improvement on the interface.
* Balancing of statistics.
Sulphur

Sulphur is a mineral that spawns randomly next to oak tree. It is a yellow stalagmite that can be of 2 sizes. You can break it with the pickaxe to get 1 sulphur if it's a small one and 1 or 2 at random if it's a larger one.

In game text:

"Main element for the manufacture of explosives..."

## Uses

Sulphur is exclusively used to create dynamite at the chemistry table.

x1 Compost
x1 Rope
Rat

Rats are small rodents that you can catch alive with a non-lethal trap, for breeding purposes, or dead with a lethal trap.

## Obtaining and breeding

To catch a living rat, you have to build a non-lethal trap in the workbench and place it outside your house on the ground.

After a few days, there will be either a chicken or a rat trapped in it. Pick it up and place it in a closed pen built with fences and a wooden door.

Rats eat hay, corn, chicken egg and rat food. You can also plant a maple tree nearby to get corn and dead grass. When there are more than two rats in the pen, they will start to breed. Place rats preferably in a pen without chickens, since they eat rat and rat eat their eggs.

## Usage

Rats can be used in the butchery table to get first a *dead rat* and then *butchered rat* (from the dead rat). The butchered rat can then be cooked to get *roast rat* (1:00 for +55 hunger)

You also have to use 99 dead rat for the second mission in the space pod.
Cat

The **Cat** is a unique animal that will appear under the *Keep Out* sign next to the crashed Space Pod after the player has reached 200 GF.

By giving the cat 10 dead rats (any color), they will begin following the player around, killing every wild animal they see and eating their meat (if the animal drops meat). In order to prevent the cat from eating everything, indiscriminately, the player can craft a Cat Bed from the Workbench and place it anywhere they wish the cat to idle.

After the Cat Bed has been placed, the cat will only kill and eat an animal when their hunger drops, and only one at a time. The player can make the cat follow them again by interacting with the Cat Bed and the cat will return to killing every wild animal it sees. The cat will not attack farm animals, even rats, but will kill any wild animals that spawn inside pens, as the cat ignores all fencing.

The cat is an incredibly useful animal to have on the player's farm when the Lemmings begin spawning, as the cat can quickly dispatch each one almost without stopping.

## Trivia

* The cat bed has the text "Izzie the cat" on it. This could imply that the cat's name is "Izzie" or it could be a pun of the phrase "Is he the cat?".
Elm Tree

An elm tree is one of six different trees in Green Project.

In order to grow a tree, you need to get an elm seed by cutting down a dead elm tree (slight chance at one seed) or living elm tree (always yields two seeds). The seeds can be planted in fertile earth that has been hit with a hoe. Trees do not need to be watered.

### Appearance

The fully grown elm tree is wide and has yellow blossoms on it.

### Ecology

Elm trees spawn the following plants:

* tomato
* beans
* thyme
* aloe vera
* dry and green grass

Elm trees spawn the following insects/animals:

* beetles

Like all trees in the game, elm trees spread green tiles and reduce toxic bubbles.

When cut down, a fully grown tree gives two seeds, raw wood and branches as well as unearth/yield all plants (except grass) growing because of it. The stump yields organic waste. Cutting down a not fully grown tree will yield no seeds.
Green Project Wiki

**Welcome to the Green Project Wiki!**

SUMMARY
* System requirement
* Controls

**Help**
* Gameplay
* Tutorial
* Maps
* Corn
* Cotton
* Green Coffee Bean
* Onion
* Pumpkin
* Tomato
* Turnip
* Chickens
* Pigs
* Fish

**Craftable**
* Pigus Slimus
* Ratus Galine
* Chemistry table
* Butchery table
* Fireplace
* Cypress Tree
* Elm Tree
* Maple Tree
* Flower Bush
* Hawthorn Trees
* Fresh Grass
* Thyme
* Aloe Vera
* Chamomile
* Dandelion
* Nettles
* Sage
* Mushrooms
	+ Edible
	+ Mutagenic
	+ Soporific
	+ Toxic
* Set of 3 Dynamite sticks
* Pond
* Fish
* Fishing rod
* Raw wood
* Branches
* Grass
* Fuel
* Salt stone
* Sandy soil
* Minerals (Ferrite, Clay, Sulphur and Stone)

### About

**Green Project** is a post apocalyptic survival and farming RPG developed by **Zerone Games**. It is available for both PC (Steam) and Android (Google Play). The player finds themselves a lone survivor in this post apocalyptic world and has to restore back the world to it's previous state by planting trees.

***Want to help contribute?***

* Getting Started
* How to Contribute
* Guides
* All Help articles
Tomato

In game description: *"A nice, Juicy tomato."*

: +2

:**+5**

* Boiled Tomato: 5 x Tomato, 20 x Water, 1:00 h; gives +20 Water +12 Hunger

Recipe list to be added.

1. Planting and growing tomato seeds.
2. Harvesting a full grown plant that spawns under an elm tree.

### Farming

Tomatoes are one of the many types of crops that can be grown and harvested in Green Project.

Tomatoes can be found randomly throughout the map, obtained by processing tomatoes in the seed sorter, or in bird droppings (white spots).

To plant tomatoes first you have to prepare the soil with compost and plow it with your hoe. Then plant the seed and water it regularly or dig a water hole next to it. After approximately ***(NUMBER)*** days, the tomato plant is fully grown and can be harvested.
Versions/1.1.8

**1.1.8** was released on July 18th 2020. Official Release Notes

## Update information

* New kitchen that you can craft, it will allow you to use certain objects as fuel (dry grass, branches, raw wood)
* New counter that displays the number of toxic bubbles present on the map
* Trees should no longer spawn plants in houses
* The bug where the button that resets the keys to default has been fixed
* Screen tearing has been fixed (vsync)
Getting Started

When you first land on the planet you should start exploring. Open every container around you and listen to your character explain things. It's important stuff, so don’t skip or skim it!

### Where to find tools?

Inside the house you will find more containers and workbenches. Having axe, pickaxe and scythe on you at all times is useful.

### What to do about toxicity?

Toxicity slowly increases over time. Do not drink contaminated water or eat anything raw! It will add lots of toxicity. Thyme is your friend but do not eat it raw either! It is a lot more useful as tea. Combine 1 thyme, a mortar and pestle and a water container with at least 50 units of water (it can be contaminated, it doesn’t matter) in the kitchen and make sure to fill the wood storage beside it with at least 1 piece of raw wood. After 30 minutes the tea will appear on the table to the left of the kitchen. A few pieces of thyme can be found early game in the house and growing in two spots southeast of it. In tea form, these will last you long enough to get new thyme growing. (high toxicity will not kill you, but you will need to drink and eat far more often.)

### How to get uncontaminated water?

You can find a bottle of clean water in a container close to your ship. once that has run out, gather some water from the water collector inside the house (or new ones you build outside). This yields contaminated water. To decontaminate it, you need to boil it in the kitchen/kettle. After clicking the kettle, there is a single slot on the right side with a button “boil”. You can but your plastic bottle or the flask found in one of the containers in here. After a while it will appear on the table to the left of the kitchen.

### Where to get food?

The military rations, chocolate and conserves you find around the house will last you quite a while. Long enough to either start farming, foraging, hunting wild animals, building traps to kill rats or start catching and breeding animals.

### Where to go from there?

Ultimately your goal is to get rid of all toxic bubbles. So plant lots of trees and make sure you don’t die to hunger, thirst, radiation or toxic bubbles.

### More hints

Keep your inventory clean. Use the containers available to store materials like nails, grates etc. that you don’t need. The machete can be kept in the butchery table, the hammer and metal file in a container close to the workbench. Empty slots in your inventory make exploring easier.
Versions/1.3.5

**1.3.5** was released on November 20th 2020. Official Release Notes

## Update information

* The possibility to make dynamite in the laboratory, it allows us to dig the ground up to the water table.
* If you dig the ground with dynamite you get water bodies.
* When a body of water is big enough, fishes appear.
* A fishing rod to make is waiting for you at the workshop.
* You will be able to cook them and in the near future the fish will bring another important resource (surprise).
Animals

In Green Project you can find and interact with several animals. Most of them are spawned by trees, others by bushes.

## Spawning

#### Spawned by trees

These animals are automatically spawned when trees are growing and/or fully grown.

* Beetles
* Lizards
* Squirrels
* Caterpillars

#### Spawned by bushes

The flower bush produces three types of flowers and every flower has its own inhabitant. While walking through a flower, you can see them (except for worms). The corresponding animals can be gathered by cutting down the flowers with a scythe.

* bees (yellow flowers)
* worms (purple flowers)
* fireflies (blue flowers)

#### Caught by traps

Some animals can be caught for breeding. This is a good source of food.

* rats
* pigs
* chicken
* pigus slimus (after getting the recipe, crafted at the alchemist table)
* ratus galus (after getting the recipe, crafted at the alchemist table)

#### Others

* When you reach a certain number of green points, there will be a cat sitting in front of your house, demanding dead rats.
* When you reach a certain number of green points, a crow will fly by and gives you some bird droppings. You can find seeds (pumpkin, acorn, onion,...) and/or organic waste in it

## Usage

* Bugs, lizards, squirrels, bees and worms can be cooked in the fireplace or the enhanced kitchen to be made edible.
* Fireflies are used to craft lamps.
* Bees are used in beehives to reproduce dying trees
* Lizards are used to kill beetles in order to prevent your thyme from getting eaten.
* The cat kills all kind of tree-spawned animals near her cat basket

## History

* **V1.1.6:** Gestation is now paused/frozen when the animal is hungry. Animals will no longer breed if one or both partners are hungry.
* **06/20/20:** Mature animals now leave their corpses when they die of hunger or old age.
* **05/30/20:** Added Lizards and Beetles.
Versions/1.3.6.01

**1.3.6.01** was a Hotfix released on Dezember 8th 2020. Official Release Notes

## Update information

* Latin Spanish language added, thanks to Bryan Martínez (KinImøX)
* Bug where the decay info showed negative values in the Craft Window has been fixed
* Bug where animals walks on the lake has been fixed
* Graphical bug on fish has been fixed
* A little rebalance on seed drop on the dead trees (buff)
Raw wood

Raw wood is a resource you can get by cutting trees. It's used in crafting and as a fuel in the fireplace and enhanced kitchen. You can stack up to 5 raw wood.

## Gathering

Raw wood can be gathered by chopping down trees or bushes. Trees (dead or alive) will give you 2 raw wood, while bushes (dead or alive) will give you 1 raw wood. A few pieces of raw wood can also be found scavenging the containers on the map.

## Fuel

Raw wood is the only fuel for the fireplace, while the enhanced kitchen can also be supplied with hay or branches. 1 raw wood amount to 1 hour and 10 minutes of cooking.

## Usage in recipes

- Wood Saw
Ha! Remember oceans?
 The Workbench
- 10x Box of Nails
- 5x Firefly

## History

* **05/24/20:** You can now stack up to 5 pieces of Raw wood. The resource was previously not stackable.
Toolbox

The Toolbox is a piece of furniture that can be crafted in the workbench. It is visually distinct from other shelves and is intended to be used to tools, though it does not exclusively hold them. It can hold up to 12 items at a time.

In game description:

"A box for storing what you guessed."

## Crafting

The toolbox can be crafted at the workbench using the following recipe. The recipe produces x1 toolbox per use.

x1 Hammer
x1 Pliers
x1 Wood Saw

## History

**06/27/20:** Toolbox was added to the game.
Beetle

Beetles are insects that spawn near Elm trees. They like to eat thyme and about all other plants in the game, they are eaten by lizards, so a good strategy is to make sure there are enough lizards around to protect your crops and Thyme plants.

In game description:

"*Don't try to juice it"*

## Food

Beetles are a food source. It takes 3 days to decay.

**+5**
 **+20**

## Gathering

Gathering beetles is rather easy, just wack them with an axe (3 times with the basic axe) and you get a dead beetle

## Usage in recipes

(fabrication time)
(30 mins)
20x Water

## History

**05/30/20:** Beetles were added to the game.
Herbarium

The Herbarium is a piece of furniture that can be crafted in the workbench. It is visually distinct from other shelves, and is intended to be used to store herbs and plants, though it does not exclusively hold them. The herbarium can hold up to 20 items at a time.

In game description:

"The herbarium is used for storing your legal herbs and plants."

## Crafting

The herbarium can be crafted at the workbench using the following recipe. The recipe produces x1 herbarium per use.

x1 Clay
x50 Box of Nails
x1 Hammer

## History

* **06/27/20:** Herbarium was added to the game.
Version History

The game got released on 16th May 2020.

## Weekly Updates

* Wood log with stack at 5, so more easy to put them in the woodstock
* Be able to dezoom (2 levels of zoom)
* Controls modified to improve the handling
* Controls in inventory modified too
* Toxic ground is now purify by the plants that the trees spawn (in addition to when the trees are mature)
* Be able to wait without sleeping with a rocking chair (rocking chair is added to the craft)
* Button to reset controls
* Unlimited item bug fixed
 05/30/2020
* Simplification of water purification (equip => fill => use the object on the pot to boil (without entering the kitchen))
* Balancing Leon's statistics, tools, consumables, and stacks
* The chances of getting blue / mutagenic mushroom are increased.
 06/06/2020
* Addition of Turkish langage
* Addition of a trash can, object that allow you to destroy all your surplus items
 06/13/2020
* Be able to plant coffee seeds (by putting green coffee beans in the seed sorter)
* The animals now leave the cloth bag once they have fed in it, so that the bag will be reusable to make other food bags.
* Rain 2 times a week from a certain Green Factor
* Color of toxic bubbles turn purple (Mushroom => violet, Nature => Green)
* Correction of the bug where we can keep the items during a crafting.
* Correction of the fog which was not resized when zoomed out.
* Fixed the bug where trees generate in houses.
 06/20/2020
* The maximum number of toxic mushrooms in the world is 1 (instead of 3). Toxic mushrooms start to appear when the Green Factor is greater or equal to 75 (instead of 50).
* Addition of toxic bubble which split the map (only for new games).
* Day of the week now displayed. (Easier to calculate for events).
* Mature animals generate their corpses when they die of hunger and old age
* Balancing coffee recipes (more logical and requires less time).
* Balancing ferns, they now generate 2 branches.
 06/27/2020
* Addition of a water collector to craft
* Addition of 5 different containers to craft to facilitate the arrangement of your items (toolbox, herbarium, bric-a-brac ...)
* Addition of 2 fillable objects (lizard skin gourd, kitchen fountain)
* Addition of 2 cultivable plants (onions and pumpkin)
* Addition of 2 cooking recipes (onion soup, pumpkin soup)
* Balancing of certain statistics
Butchery table

The butchery table is one of the three tables you can use for crafting. It is the brown colored table near the fireplace.

It has several uses:

* Killing live animals.
* Preparing dead animals for cooking.
* Crafting Dried Intestines.

After clearing the toxic bubbles around the starting area, the player can find two other butchery tables on the map.

 Dead Chicken
Flower Tree

Flower trees are one of the six different types of trees in Green Project.

### Acquisition

In order to grow a tree, you need to get inert flower tree seeds and revive them on the Lab (chemistry table) or cut down a grown flower tree which yields normal seeds.

Inert flower tree seeds can be found in the grave south of the players hut (across the toxic bubble belt). The recipe to revive the seed can be found close by, northwest of the grave in one of the trashcans (not in the house).

Inert flower tree seeds will rarely be dropped by birds.

### Appearance

Flower trees are round bushes with small white flowers on them when fully grown

### Ecology

Flower Trees spawn the following plants:

* Blue Flowers (yields fireflies when cut)
* Yellow Flowers (yields bees when cut)
* Pink Flowers (yields worms when cut)
* green grass

Like all trees in the game, flower trees spread green tiles and reduce toxic bubbles.

When cut down, a fully grown tree gives two seeds, raw wood and branches as well as unearth/yield all flowers/insects and grass(!) growing because of it. ***WARNING: the insects will flee after a few seconds!*** The stump yields organic waste. Cutting down a not fully grown tree will yield no seeds.
Thyme

**Thyme** is one of the most important plants for survival in Green Project. It is used in several recipes to decrease toxins in the player.

Thyme spawns around Elm Trees. It is a a small, round, dark green plant with white flowers.

Beetles, which also spawn from the Elm, will eat Thyme, so it is recommended that the player plant a Cypress next to each Elm so that Lizards naturally eat the Beetles. It is also recommended not to plant other trees within eight tiles of the Elm so that it has ample room to grow Thyme.

## Usage in Recipes

(drinks)
 Enhanced kitchen
(preserves)
 Enhanced kitchen
(preserves)
Enhanced kitchen

It is a furniture you can craft mid-game. In addition to the recipes you can find in the fireplace, you will be able to cook preserves. Unlike the fireplace, you can't get your raw wood back, but you can use other items as fuel : hay and branches.

Here is the list of what you can craft. The first 3 are also cooked in your fireplace.

* Drinks
* Meat-based Dishes
* Plant-based Dishes
* Preserves (unique)

## History

* **V1.1.8:** Enhanced kitchen was added to the game.
Gameplay

Initially, the player will start with a bottle of pure water and 11 military rations form the cryopod. Further right, they will find a corpse of a survivor hanging from the gate of the farm hinting that the survivor may have taken their own life. The player will also find a manifesto of sorts written by the now dead survivor and a rough cloth map of their surrounding nearby. When scavenged, the corpse will give the player a knife, thym and jeans.

In the farm the player finds a few already composted space, most of the tools, some more food items, a flask, 2 cobs of corn, 10 corn seeds and some clothing items.

The farm is initially surrounded by a purple oozing bubbles that will kill the player of they try to get past it. The purple ooze is removed only by planting trees. Hence the only way for the player to access the other part of the maps is planting enough trees for the purple ooze to be removed.
Husbandry

Husbandry is the act of caring for animals and that is no different in Green Project.

There are three animals the player can catch via trap and two the player can create in the Chemistry Table.

* **Rat**: A live rat is caught by placing a non-lethal trap.
* **Chicken**: A live chicken is caught by placing a non-lethal traps.
* **Pig**: Pigs require special traps, used especially to catch pigs
* **Pigus Slimus**: Hatched from pigus slimus egg. Pigus slimus egg can be made from 1 chicken egg, 2 mutagenic mushroom and 1 pig at the chemistry table. It takes 1 hour to craft.
* **Ratus Galinae**: Hatched from the ratus galine egg. Ratus galine egg can be made from 1 chicken egg, 2 mutagenic mushroom and 1 rat at the chemistry table. It takes 1 hour to craft.

Once animals have been captured or created, they can be butchered (lethal trap), killed (non-lethal trap), placed on the ground to roam wild, or placed in a pen created by Fences and Gates. If the player chooses to keep and care for the animals, they will need to be fed in order to keep them alive.

## Feeding

All animals must eat to live and these animals live to eat! The player can craft Rat Food, Chicken Food, Pig Food, and Mutant Food, however, animals also eat wild plants grown from trees, wild animals that spawn from trees, and other farm animal young.

* **Rat:** Dry Grass, Wild Corn, Young Pigs
* **Chicken:** Fresh Grass, Wild Beans, Caterpillars, Beetles, Young Rat, Young Pigs, Ratus Galine, Ratus Galinae Eggs, Pigus Slimus Eggs
* **Pig:** Fresh Grass, Wild Turnips, Chicken Eggs
* **Pigus Slimus:** Beetles, Young Rats, Young Chickens, Ratus Galinae, Ratus Galinae Eggs, Squirrels
* **Ratus Galinae:** Beetles, Lizards, Chicks, Wooden Fences, Ratus Galinae, Ratus Galinae Eggs
Versions/1.2.1

**1.2.1** was released on August 7th 2020. Official Release Notes

## Update information

* Some foods rot over time, it's up to you to manage your food stock. When food rots, its stats decrease and become unusable in the kitchen. For the already existing saves the calculation of perishable food will only start when the item is displayed (either in the containers or in the inventory), not all of them will be rotten don't worry. Eat what you had in stock first to avoid too many losses ;). The ready meals that you have in stock and that would be rotten before you can eat them are still consumable but...they will give half of their basic values and in the next updates will strongly increase the chances for Leon to get sick (you know that you will have to manage Leon's health).
* Be able to preserve food in canned food in the enhanced kitchen.

Addition of sand and salt (which can be obtained by digging the ground with the pickaxe) which are mainly used in the craft of preserves.
Recipes are now separated into sub-categories to simplify navigation (future updates will further simplify it)

* Additional icons for leftover food showing remaining stats.
* New items (preserves, sand, salt...)
* Bugs fixed
* Stats balancing
Crafting

**Crafting** is a primary game mechanic in Green Project and the player will need to utilize it in order to survive.

Inside the player's starting house, three types of crafting tables can be found: the *workbench*, the *chemistry table* and the *butcher's table*. Each table is used to create recipes unique to them. The player is able to cook food at the fireplace, and will be able to craft an enhanced kitchen from the workbench in order to access preserved goods.

### Chemistry table

It is the blue table next to the workbench and is used to craft chemical recipes.

### Butcher's table

It is the brown colored table near the fireplace. It has several uses : Killing live animals, preparing dead animals for cooking and crafting Dried intestines.

### Composter

Crafted at the workbench, the player can use this furniture item to turn Organic Waste into Compost.

### Seed Sorter

Crafted at the workbench, the player can use this furniture item to obtain Seeds from Crops.

### Ore Extractor

This furniture item transforms Ferrite into Iron, Clay Soil into Clay, and Salt Stone into Salt.

### Fireplace

The fireplace is not a craftable item but can be found in the first house structure the player encounters. There is a wood storage to the right of the fireplace where raw wood is stored to fuel the cooking pot. From the cooking pot, the player can craft many food items with increased food points and decreased toxin points.

### Enhanced kitchen

This furniture item can be crafted mid-game. In addition to the recipes found in the fireplace, the player will be able to cook preserves. Unlike the fireplace, more than raw wood can be used as fuel but it can not be removed from the kitchen after adding it.
Astoria

**Astoria** is an energy-based technological planet in a galaxy located through many a wormhole. It is the home planet of Leo Terron and Pearl Caine, along with the Astorian Royal Family and other Astorians.

The planet Astoria is incredibly more technologically advanced and superior than earth mostly because it is in the past.

It happens to be the home world of Camilla's Birth Mother, Esme Henderson, who like Leo and Pearl, came to Earth and she ended up falling for a human man. Afterwards, she became pregnant and had a Astorian-human hybrid daughter, Camilla Henderson.

## History

Long ago, an ancient Astorian deity name Oberon was said to possess divine god-like powers within his aura that he called "Cosmo", which was capable of create and destroying entire planets. Orberon had crushed stars and modified the dust to create Astoria. Then he became greedy with his power and almost destroyed the planet. However, an ancient royal Astorian named Galexia with smilier god-like powers, who had built an machine called Aura Transmitter, and used all of her Aura and life force from her body, and defeated Oberon and had controlled his aura spiritually, to hide it somewhere safe.

## Astorians

Astorians are the known species and inhabitants of Astoria. They are powered with many unique alien abilities and intelligence.

### Astorian Races

* Royals

*Main Article: Astorian Royal Family*

* Elders

* Common

* Astorian Canines

### Astorian Abilities

* **ShapeShifting** - To transform their entire physical body into an energy from to a human-like one.

## Known Astorians

* Royals
	+ Leo Terron
	+ Ryker Terron
	+ Ezra Terron
	+ Lyra Terron
	+ Nova Terron (Elder)
	+ Mars Terron (formerly) †
	+ Delphine Terron
	+ Atlas Terron

* **Common Astorians**
	+ Pearl Caine
	+ Esme Henderson

* **Astorian**- Human Hybrids
	+ Camilla Henderson
* Astorian Canines
	+ Comet
	+ Aurora
	+ Glitch
	+ Twilight
	+ Blaze
	+ Venus
	+ Phase
	+ Prism