recursal/Fanatic-Fandom huggingface dataset:
List of Galaxies

This is a compilation of all of the UniverseBuild galaxies that are open for settlement, creation, or whatever you wish to do, provided it is within the rules of the UniverseBuild project.

## SI-1

*Main Page: Triangulum Galaxy*

SI-1, also known as the Triangulum Galaxy to various human nation-states, is home to over 40 billion stars and many, many nation-states.

## Milky Way Galaxy

Has two main satellites: the Large and Small Mallenganic Clouds.

Other Satilites: Sagittarius Dwarf Galaxy, Canis Major Dwarf, Ursa Minor Dwarf, Draco Dwarf, Carina Dwarf, Sextans Dwarf, Sculptor Dwarf, Fornax Dwarf, Leo I, Leo II, and Ursa Major I Dwarf and Ursa Major II Dwarf.

## Andromeda Galaxy

The Andromeda Galaxy contains many native inhabitants, but the majority are quite low-tech. Corporations have taken advantage of this, and sell advanced equipment to any civilisation that can pay with rare materials. A few have taken advantage of Andromeda's sizable core, and use its power output to refine Teritoite.

Satelites: Messier 32 (M32), Messier 110 (M110), NGC 147, NGC 185, Andromeda I (And I), And II, And III, And IV, And V, Pegasus dSph (aka And VI), Cassiopeia Dwarf (aka And VII), And VIII, And IX, And X, And XI, And XIX, And XXI and And XXII.

## ​NGC 55 and NGC 300

These twin galaxys lie on the outer border of the local cluster and are accessable via High-Power Alubierre drives.

## NGC 3109

Another borderline galaxy, NGC 3109 is partially used as an operations base by the IISE .

## Smaller Dwarf Galaxys

IC 10, IC 1613, Phoenix Dwarf, Leo A, Tucana Dwarf, Cetus Dwarf, Pegasus Dwarf Irregular, Wolf–Lundmark–Melotte, Aquarius Dwarf, and Sagittarius Dwarf Irregular, Pisces Dwarf.
Our thoughts are no longer our own... (Short story)

“Our thoughts are no longer our own. This machine proves that. We can force lifeforms to go without sleep. We can force lifeforms to go without essential parts of life. We can force lifeforms to relive their worst moments over and over. It is a weapon, you see,”

“It will be a war crime.”

“And? I do not think you should be bothered about the international impact of this device, Pietruszewski.”

“I am not bothered about the international impact. I am worried about the retaliation that shall take place. You have seen what the Federal Republic does! You have seen the genocide in the rightful territory of Israel that the Terrans have occupied!”

“Indeed, Pietruszewski. Do not fear for our safety, or the safety of our people. We are moving out of this base. I do hear the northern colonies are good this time of year, no?”

(Credit to Reevet from the Worldbuilding IRC for the general idea)
Earth

The Grand Canyon, one of the very few uninhabited places on Earth.

**Earth** is a planet home to over one hundred billion Humans, and over ten billion immigrant sentient species. Earth nowadays is a strategic planet in the Orion Arm of the Milky Way Galaxy, and is also considered a major trading hub. It is also unusual in the fact that many nations inhabit **Earth**, instead of just one nation-state ruling over the entire planet, like on many other planets.

It is also considered the birthplace of the Terran Federal Republic, a nation-state that actually *doesn't* inhabit **Earth**, but instead inhabits many parts of the Orion Arm.
Hyperspace Route

*Are you looking for List of Major Hyperspace Routes? If so, go there.*

A Hyperspace Route is generally a route that can be accessed using a Faster-than-Light Drive, usually powered by Teritoite, although a long time ago Essence was used as well, although Essence was not as powerful. They are also nearly always intragalactic routes, as intergalactic routes are rare, and usually managed by governments and large corporations, with the wormhole kept open permanently (no using wormholes generated by FTL drives that are too weak to power an intergalactic wormhole) and policed heavily. These wormholes are not full-on hyperspace routes due to the fact the wormholes are kept open permanently, and the routes are also usually shared by regular railway (although the absence of rail is perhaps an obvious one, and the fact that they are not really railway services *at all* outside of the imagination of a certain human who named the services 'railway services') passenger services, while intragalactic passenger services usually use separate routes. Intergalactic wormhole routes are still powered by Teritoite.
Kliommult (planetary core)

“You occasionally wonder whether or not the power you are using comes from the core. Sometimes it comes from Ivreinoy. Sometimes it comes from Kliommult. When it does, I sometimes wonder whether or not that the reason An hasn't appeared for so many years is because we've been leeching off his courthouse's power supply.” - random councillor

notes for now, essentially An's sorting area for the spirits of the dead before they go to Ivreinoy in the religion of Olulo'qir.
Reevor's Storehouse

### Beginning

*Reevor has once again pressed me into service in his storehouse. All reports suggest that our feline forces have turned traitor and that the rats are on the offensive. It appears that I am our last hope in the face of such an awesome display of power. Farewell, dear Journal... Farewell.*

### Completion

*Mental Note: Don't join the armed forces. They never inform you of the full danger when you enter and they always pay you squat when you leave... Reevor gave me all of five gold pieces for putting my life on the line in there... Isn't there a Candlekeep People's Revolutionary Front I can join, somewhere?*
Edinburgh-Glasgow National Defense Line

CHANGE THIS SO THAT THE REPRESENTATIVE FOR SCOTLAND WITHIN THE EUROUNION DECIDED TO GAIN INDEPENDENCE ALONG WITH MANY OTHER COLONIES OF THE UNITED REPUBLIC, BEFORE EVENTUALLY JOINING THE C.S.

## History

REDO THIS

The Defense Line was first put forward to the National Parliament in 2789 as a joint proposal from the Conservative Party and the Nationalist Party. However, it only began to gain actual support in 2790, when a Conservative-Nationalist coalition was elected, and by 2791 the bill to create the Defense Line was passed and construction began, with the line finished in early 2792, complete with VacTrain tunnels, resupplying posts, space vessel stations, regiment headquarter outposts, and other useful military infrastructure-related things.

In response the People's Assembly immediately approved a proposal to build a rival defense line, the Koktel Offensive-Defensive Line, under the Koktel Offensive-Defensive Plan, which detailed VacTrain tunnels to the Flannan Isles (specifically the space vessel centre that was there), Douglas, Castletown, Inverness, Aberdeen, the Orkney Islands, the Shetland Islands, and the Faroe Islands. The plan also detailed for fifteen VacTrain tunnels running side-to-side along the length of the Koktel Offensive-Defensive Line to transport troops and equipment easily.

## Divisions along the Defense Line

### B Division

 #2
UniverseBuild:Important Topics

This is the index for all in-universe framework of the entire UniverseBuild 'universe'. It is essential for those new to the UniverseBuild project to read this page, and it is also essential for long-term established users to re-read it every now and then in order to remember things, get new brainwaves, and be able to efficiently inform new users about in-universe topics.

You may, of course, talk about these topics and discuss changes, so please do so on their talk pages for maximum efficiency. The talk page of this page is reserved for suggesting new 'important topics' and additions to the page.

**Current Year on the Universal Standard Calendar using the Universal Standard Alphabet: 2804**

## Universe and the Supernatural

* Essence - Learn about the 'magical' partially-natural element that powers the entire universe, and perhaps even more.
* Hyperspace - Learn about Hyperspace, the region in the universe that allows space vessels and other universal forms of travel to move about efficiently and quickly.
* Time - Learn all about time.
* The Creator - Learn all about 'The Creator', the being that essentially created the entire universe.

## Lore

* Major Mythology & Religious Lore - Learn about 'major' religions. This page is **not** for minor religions. You must place a request on the talk page before adding to this page.
* Humanity
* History of Humanity
* Sol System
* List of Galaxies
* Great Ancestors - Learn about the lifeforms who were the original lifeforms of the universe around four and a half billion years ago.

## Other

* Universal Power Rankings - Find out about all of the leaders in the universe, whether it be overall, military, or something else entirely.
* Warfare Guide - Learn all about warfare.
* Character Strength Guide - Learn all about improving your characters.
* Tier Scale - Learn all about Tiers, the definition of power here.
* UniverseBuild FAQ
* Alignment System - Essentially learn how to create a 'pact', 'alliance', or whatever you want to call it.

## Media, Recreational Electronic Topics

* DigitalVision - Learn all about DigitalVision.
* List of DigitalVision Channels by Nationstate - Learn all about all of the DigitalVision channels, with links to pages or sub-headings that inform you about DigitalVision channels across all nationstates.
* Film - Learn all about movies, documentaries, music videos, and anything else that fits on 'film', an old-fashioned name for the now completely digital viewing process, whether it be on DigitalVision or the Informine.
* News - Learn all about news.
* News Companies by Nationstate - Learn all about all of the News Companies, with links to pages or sub-headings that inform you about News Companies across all nationstates.
* Informine - Learn all about the Informine, the equivalent of the internet in this universe.
* Music - Learn all about music. This page also contains links to sub-pages or sub-headers on nationstate pages that contain information about music.
* Holographic Network - Learn all about the equivalent of a home computer system.
Hyperspace

Hyperspace is accessible through wormholes. It is generally used as a shortcut to allow interstellar/intergalactic travel. Hyperspace is quite dangerous, so there are established routes to frequently-accessed points. Travelling off these routes certainly won't result in certain death, but is quite dangerous as most of Hyperspace is not protected from vacuum fluctuations that have a tendency to impart energy to ships, sometimes enough energy to obliterate them.

The FTL Drives on most ships cannot provide enough energy to travel between galaxies; however, system hyperspace-access gates are capable of intergalactic and in some cases inter-galactic-cluster travel.
National University of Orlando

La **National University of Orlando** (traducido literal al español como *Universidad Nacional de Orlando*) es un campus universitario ficticio del universo de One Family, ubicado en Orlando, Florida. Esta basado en la universidad de florida central

## Símbolos

*La excelencia está adelante de nosotros, pero va tan rápido, que nosotros no la podemos alcanzar.*

-**Raphael White.** Decano de la universidad.

### Logo

El logo de la universidad no son más que las letras iniciales del nombre del mismo acompañado de la palabra *university.*

La verdadera razón de esto se da a descubrir en el episodio Ídolos, en donde el decano de la universidad dice :"*La razón por la cual no tenemos un logo bien definido, es porque la mayoría de logos tienen representación a los valores y principios, cosa que no se maneja aquí* ".

## Curiosidades

* Está escrito de forma gramaticalmente incorrecta en inglés el nombre de esta universidad, debería ser *National Orlando University*, está escrito en forma literal del español.
Somnium

**Somnium**, or **Morph** (from the Ancient Greek God of Dreams 'Morpheus') as a slang term in various human nations such as the Terran Federal Republic, is a highly-addictive sleep-inducing drug that causes the lifeform who takes the drug to have strange, but usually enjoyable, dreams. Users of the drug are sometimes called 'remmies', and falling asleep as a result of the drug is referred to as 'getting remmy'.
Universal Standard Alphabet

The **Universal Standard Alphabet** is the 'universal alphabet' of the known universe. Used by most nations (but most certainly not all) for official documents (and most of those use it as the primary alphabet), it has also had various languages designed around the Universal Standard Alphabet, with Chostvan Basic and Human Standard being only two of those languages.

## Nations that consider it an Official Alphabet

*Italics* indicate that the nation does not use it as the primary alphabet.

**Bold** indicates that the nation doesn't use it in official documents when it is not requested specifically.

* Chostvan Soyuz
* Confederacy of the Chostvans
* Chostvan Rump Republic
* Chostvan Remnant of the Milky Way

## Trivia

* The Universal Standard Alphabet *isn't* the Modern English alphabet. Why you would think that I don't even know. The U.S.A *does* take inspiration from the Modern English alphabet *in part*, but when you consider the Modern English alphabet has so many letters that are simplistic shapes, that really isn't a surprise, is it?
Europa (planet)

**Europa** is one of the many moons of Jupiter. It is home to one sapient species, the Europans. The Europans are perhaps at a level best described as being an equivalent to the early Stone Age, as the Europans have made primitive (and most certainly alien) civilizations, and a number of primitive religions, most of them based around the abandoned Human probes from the twenty-first and twenty-second century.
Bunkhouse - Candlekeep

The living quarters for the service people of Candlekeep - the Inn's waitresses, the Keep's maids, the guards' squires. It's a bit messy, but that's hard to notice when, as now, a filthy mercenary is throwing himself at you, leading with a shortsword.

## GM Only

### Encounters

```
Carbos, male human Ftr1:  CR 1; Size M (5 ft., 4 in. tall);
HD 1d10; hp 10; Init +4; Spd 30 ft.; AC 10; Attack +1 melee,
or +1 ranged; SV Fort +2, Ref +0, Will +2; AL CN; Str 11,
Dex 10, Con 10, Int 11, Wis 10, Cha 11.

Languages Spoken:  Common.

Skills and feats:  Handle Animal +4, Hide +0, Knowledge
(History) +1, Knowledge (Street lingo) +1, Listen
+0, Move Silently +0, Spot +0, Swim +4; Improved Initiative,
Improved Unarmed Strike, Iron Will.

```

```
Exp Value: 20

Possessions:  Shortsword (10gp)

```

### Loot

Unlocked chest containing 15gp, Search DC 10
Ambush - Lion's Way

You have always known Gorion as a quiet, steady presence, an unflappable but - if the truth be known - frequently boring scholar. But when the armored figure steps forward and raises his great sword, you see Gorion in a way you never have before, and the explosion of concealed power is almost as frightening as your circumstances.

A translucent shield surrounds him, and in so doing pushes you back further into the underbrush alongside the road. Behind it, the old man goes to work, the little light on his staff eclipsed by a bright cascade of magic. He doesn't seem to need to speak. Much of his spellcasting is done with a flick of a finger, a lift of his staff. The armored figure's sword glances off the shield, but for a moment Gorion simply ignores his most pressing attacker, focusing on the dark-skinned woman behind him who is aiming a bow at you. Gorion silences her with a gesture, and then gleaming cords twine around her arms and legs, locking her in place. Her eyes roll with rage, but he has already moved on to the other lumbering assassins - a pair of ogres by the look of them. They disappear in a hail of magic missiles, and Gorion hasn't even broken a sweat yet. But the shield around him is beginning to buckle, and the huge figure is laughing while he hacks away with a sword larger than you.

Fire pours from Gorion's hands, spell after spell slipping from his lips. His face grows tense, and under the murderous blows he takes first one step back, then another. At last, with an earsplitting ring, his magical shield collapses, and in the last moment as the figure raises its sword again, Gorion turns - not to run, not to save himself, but to throw out a hand toward you. Your vision blurs, and a sickening sense of motion overtakes you. Dimly, you see the sword fall, and Gorion cut down in one brutal swing, before unconsciousness sinks in.
Ambush!

*You awake with the realization that you have not been having some horrible dream. Ambushed, you saw Gorion cut down before your eyes, and even his powerful magic could not stop the onslaught. It was his wish that you flee, but that does not remove the feeling of helplessness that now overwhelms you. "Hand over your ward," the armored fiend had said. He was after you and you alone, but why? If only Gorion had given some clue, but now you are alone and lost. Candlekeep is near, but you will find no quarter there. The readers pay for their serenity with rather draconian entry rules, and without Gorion's influence their doors will remain closed.*
12 AM

* Emily Wants To Play
* Emily Wants To Play Too

**WARNING:** *This article may contain spoilers!*

**12 AM** is the second hour (first "real" hour in terms of gameplay) of *Emily Wants To Play*.
## Description

When the clock strikes midnight, Emily's first doll comes out to play, Kiki. Kiki is a pale-skinned doll with black hair and a black dress. She will randomly spawn into the room you are present in; a giggle can be heard when she appears. In the kitchen, a sign can be seen hanging on the wall, stating to ***not*** look at Kiki, which is a lie to trick the player. When Kiki spawns, it's best if the player starts a search for her immediately, since the longer their eyes are averted from her, the closer she comes to finding and killing the player.

Kiki likes to turn the lights off while she is active. The flashlight, hidden randomly, is helpful as she will try to turn off the light in the same room as the player, although she has been known to turn off the flashlight as well.

Next Hour

Previous Hour

**WARNING:** *This article may contain spoilers!*

**12 AM** is the seventh hour of *Emily Wants To Play Too*.
## Description

In this hour, the protagonist is required to find all seven antagonists throughout the building. The player must find them before time runs out. The lights are turned off during this hour, and turning any light on will cause a random antagonist to immediately kill the player. Once the player locates all the antagonists, the lights turn back on and the game progresses to 1 AM.

## Rules

* Players must meet the time limit.
* Locate all seven antagonists.
* Players cannot turn on any lights.

Next Hour (1 AM)

Previous Hour (11 PM)
Phlydia's Book

### Beginning

*Dear, absent-minded Phlydia has lost another of her books, "The History of Halruaa," this time. Last time she was at Candlekeep, she lost an entire four-volume set in the hay we keep for the cows.*

### Completion

*Poor, absent-minded Phlydia gave me a gem for returning her lost book. Candlekeep, it seems, continues to defy all laws of economics: the more books it holds, the more valuable they become to those who read them. The greater the supply, the greater the demand... Bah, all this thinking is making my head hurt. Time to pawn this gem and get something useful for it.*
Candlekeep Inn

Candlekeep Inn is the main hub of visitor activity and commerce in Candlekeep, such as it is. You have lived here all your life, in a little room off the kitchen, eating at the hearth and running errands for the enormous innkeeper, Winthrop. When you enter, a host of familiar sights greets you: Winthrop polishing a glass behind the bar, an elf in robes reclining on a sofa, the flicker of firelight off the clean wood floor.

### Side Quests

As you approach the elf you recognize him - a mage from Beregost who has visited several times before over the years. His name is Firebead Elvenhair, and he greets you with a rueful smile.

"*So hard to find decent folk nowadays!* *With this iron crisis upon us, the trip from Beregost was more hazardous than I care to relate... You're Gorion's ward, aren't you? My, you have come into your own, if you would permit an old man jealous of youth to say so... Hmm, I left an Identify scroll with Tethtoril, in the inner grounds. He should be done examining it by now, so if you could fetch it for me, I'd be grateful."* (Journal updated)

Fetch a scroll of Identify from First Reader Tethtoril in the gardens: "*Firebead has sent you to me, hasn't he? Very well, return this scroll to him, but then you should hurry and speak with Gorion. He is waiting for you on the steps of the central library. I assure you, child, it is a matter of greatest urgency."*

Reward: 50xp, Potion of Cure Light Wounds, Journal updated.

### Shops

Winthrop: *"My hotel's as clean as an elven arse! Hello there, young one! Come to visit your old pal Winthrop, have ye? Well, don't forget the 5,000 gold piece book entrance fee, as per Candlekeep custom, doncha know."*

Winthrop's Shop

### Loot

Short Sword (10gp) in a chest in the room off the main hallway

13gp in the pocket of a coat in the same room
Firebead's Scroll

### Beginning

*Firebead Elvenhair, an old mage who makes the occasional visit here from Beregost, has left an identify scroll with Tethtoril, in the inner grounds. I swear, without me to run its endless errands, this keep would crumble into the very dust from which it sprang.*

### Completion

*Old Firebead was grateful for for my help. He cast a spell on me and said it would protect me from any evil I might meet tonight... I don't know what's out there beyond these walls but I guess I'll find out soon enough.*
Storehouse - Candlekeep

The storehouse where Candlekeep’s food is stored. It has a small problem with rats. The cats that usually keep it in check are cowed by a new influx of rather tougher rodents than normal. The guard Reevor is stationed here.

## GM Only

### Side Quests

Upon encountering Reevor outside the Storehouse: *"I thought I asked you to clean the rats out of this building yesterday, already. Hop to it!  Get in there!"* (Journal updated)

Upon your return: "*Ah yes, kill them like the rats that they are! A glorious battle unlike any this world has ever seen... Here's 5 gp, don't spend it all in one place."* (Journal updated)

Reward: 5gp, 50exp.

### Encounters

5 Rats:

Size/Type: Tiny Animal, Hit Dice: ¼ d8 (1 hp), Initiative: +2, Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft., Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12, Base Attack/Grapple: +0/-12, Attack: Bite +4 melee (1d3-4), Full Attack: Bite +4 melee (1d3-4), Space/Reach: 2½ ft./0 ft., Special Qualities: Low-light vision, scent, Saves: Fort +2, Ref +4, Will +1, Abilities: Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2, Skills: Balance +10, Climb +12, Hide +16, Move Silently +10, Swim +10, Feats: Stealthy, Weapon Finesse, Challenge Rating: 1/8

Exp Reward: 5

### Loot

Silver Ring (5gp) in a barrel, Search DC 10
Radio Free Scotland

**Radio Free Scotland**, also known as **R.F.S**, is a broadcasting company operating in South Edinburgh. It receives government funding from the United Republic, and broadcasts anti-Chostvan (Chostvan referring to the Chostvan Soyuz, and not the admittedly lesser-known and less-powerful other Chostvan nationstates) propaganda. While it advertises itself as a 'radio' broadcasting company, it also has two DigitalVision channels, one for news (with an anti-Chostvan bias, of course), and the other for 'educational material', which tends to be documentaries and programs on how bad the Chostvan Soyuz is.
Baldur Wikia

## Baldur's Gate: Tales of the Sword Coast

Chaos threatens to overwhelm the Sword Coast. The state of Amn is under siege to the south, the High Moor is being overrun in the north, and the region around Baldur’s Gate is in turmoil. In an area known for its ample resources, a crippling shortage is slowly developing for the metal that is used throughout the Realms for everything from swords to forks – iron. When iron ore reaching the region is smelted, the resulting wares are plagued with brittleness such that they crack and break with little more than normal use. What’s worse, trading caravans coming from all directions into Baldur’s Gate are under constant attack from bandits and cutthroats who loot not for gold and gems (although they often take those too…), but for iron. The armed factions in Baldur’s Gate can scarcely keep themselves armed and the commoners are suffering all the more. Without iron they cannot mend their tools or purchase plows – and everyone knows that if they cannot farm or craft, they will starve come winter.

 Some blame Amn for the chaos, others the trading cartels, and still others suspect even the Dukes of Baldur’s Gate. Yet, this contagion may be an early omen of some greater evil…

 Adventure Log

Journal
Adventure Log

## Prologue: Candlekeep

Nestled atop the cliffs that rise from theSword Coast, the citadel of Candlekeep houses the finest and most comprehensive collection of writings on the face of Faerun.  It is an imposing fortress, kept in strict isolation from the intrigues that occasionally plague the rest of the Forgotten Realms.  It is secluded, highly regimented, and it is home.

Within these hallowed halls of knowledge your story begins.  You have spent most of your 20 years of life within this keep’s austere walls, under the tutelage of the sage Gorion.  Acting as your father, he has raised you on a thousand tales of heroes and monsters, lovers and infidels, battles and tragedies.  However, one story was always left untold: your own.  You have been told that you are an orphan, but your past is largely unknown.

Lately, Gorion has been growing distant from you, as if some grave matter weighs heavily on his heart.  You have asked about his concerns as gently as possible, but your queries have been in vain.  Your sole comfort is the knowledge that he is a wise man, and you know he will tell you when the time is right.  Nonetheless, his silence is troubling and you cannot help but feel that something is terribly wrong.

Today, Gorion appeared more agitated than ever, and now he has uncharacteristically interrupted your chores in the middle of the day. Imparting hurried instructions for you to equip yourself for travel, he has handed you what gold he can spare, but given no clues as to why. Nevertheless, you now stand before the Candlekeep Inn, ready to purchase what you need for an unplanned and unexpected journey.

## Chapter One: The Way of the Lion

You pass through the great gates of Candlekeep for the first time in your life, and cannot help but wonder if you will ever see your home again. Gorion abjures you, *"Hurry, child. The night can only get worse, and we must find shelter soon."* After these words, he maintains his usual silence as you take the cobbled road into the forest, and before an hour has passed, the familiar walls have passed out of sight. Night falls swiftly on the coast, and as the light dims, Gorion whispers a little light into being atop his walking stick - not the first time you have seen him perform this trick. Soon it is the only light under the distant, cold stars, and the only sound the shuffling of Gorion's feet and yours on the gritty stone... until Gorion halts you with a hand outstretched.

*"Wait... we are not alone. We're in an ambush, child. Prepare yourself!"*

He pushes you back and steps in front of you, nearly obscuring your view of the four hulking figures that step onto the road. The leader is enormous, clad in horned armor, and laughs as he hears Gorion speak.

*"You're perceptive for an old man. You know why I'm here. Hand over your ward and no one will be hurt. If you resist, it will be a waste of your life."*

"*You're a fool if you believe I would trust your benevolence,"* Gorion spits. "*Step aside and I shall leave you and your lackeys unhurt."*

*"I'm sorry you feel that way, old man."*

With that, the ambushers attack.
Hull's Sword

### Beginning

*Hull, one of the ever-present Watchers here in Candlekeep, forgot his sword in the barracks this morning. He has asked me to fetch the weapon from its resting place in the chest against the right wall.*

### Completion

*The Gatewarden sure must have been in a surly mood, today, because Hull paid a full 20 gp for that sword of his!*
Gorion

Gorion was a monk, a skilled spellcaster, a learned sage and a respected Harper. He lived in the library-fortress of Candlekeep during the times when he wasn’t adventuring. His perhaps most notable impact on history was his raising two Bhaalspawn children, several of whom played a crucial part in the fulfilling of Alaundo’s prophecy of the Bhaalspawn.

Gorion’s friends among the Harpers included Khalid and Jaheira, whom he instructed his surrogate children to seek out in case they should become separated from him.
He was slain on the road leaving Candlekeep by Sarevok and his lover Tamoko, defending his children and giving them time to escape Sarevok’s grasp.
Raiqqip

The **Raiqqip** are a species of 'spider-esque' air-breathing arthropods, with a varying number of legs mainly based on place of origin. Different races generally have different coloured bodies, with the Raiqqip!oai the most prevalent race, with around five million Raiqqip!oai spiders currently in existence. The species as a whole has technology around the period of the Human Bronze Age, and they are on the verge of inventing the wheel. They also have basic theology, and are advanced in the field of astronomy. Raiqqip Sacrifice (of those from other tribes) is quite common within the Raiqqip. They inhabit a small 'micro-continent' on the equator of their planet, which is named Raiqqip!ki.

Timeline of the Raiqqip for a full historical overview.
Devin Levin

Devin Levin est la petite amie d'Axl lors de la saison 6. Devin Levin a été invitée par Frankie à Thanksgiving. Cette dernière força Axl à aller la chercher pour leur dîner de Thanksgiving à un buffet, même si Axl était méchant avec elle au début, il a commencé à avoir des sentiments pour elle. Axl l'avait invité à son premier match de football à l'université dans le but de l'impressionner, seulement il loupa son action et fut sorti en quelques secondes. Axl était inquiet et pensait qu'elle ne l'aimerai jamais alors il l'évite, jusqu'à ce que Frankie lui dise qu'il n'y a rien à craindre. Les deux commencent alors à se parler. Axl la défia dans divers jeu pour obtenir un baiser de Devin, seulement elle était plus forte dans tout les domaines, elle finit par faire exprès de perdre pour l'embrasser.
Dreppin's Cow

### Beginning

*Nessa the Cow is feeling a bit under the weather today. Dreppin's asked me to get a potion of antidote from Hull, who's been posted to the gate this morning. It appears that Hull has been using them to avoid his morning hangovers...*

### Completion

*Well, I found that potion for Dreppin's cow. I just hope it's what he thinks it is and not a potion of firebreath or something...*
Brad Bottig

Brad Bottig est le meilleur ami et ex-petit ami de Sue. Ils sont sortis ensemble pendant Thanksgiving, mais ont rompu quand Sue a découvert que Brad était fumeur. Il a été envoyé dans une académie religieuse pour résoudre ce problème, et reste ami avec Sue. Il est aussi meilleur ami de Carly, mais il semble qu'il est plus proche de Sue. Il est très pétillant, et il a l'air très gentil. Il est également un ami très fidèle. Frankie et Mike deux soupçonnent qu'il est gay; cependant, Carly, Sue et Brad semblent inconscients de ces soupçons. Il est sorti avec Carly pour un épisode, ce qui a rendu Sue très jalouse, conduisant à la rupture du couple. À un certain moment, Sue commence aussi à penser qu'il est gay.

## Apparitions

* *La porte d'entrée*
* *Enfant battu*
* *Thanksgiving*
* *Le Miracle de Noël*
* *Papa cool et maman coule*
* *Visite de contrôle*
* *A chacun son sport*
* *Mauvais choix*
* *L'Année des Heck*
* *À la mémoire de tante Ginny*
* *Rapporteur*
* *Rusty se marie*
* *La deuxième chance*
* *Le tuyau d'arrosage*
* *Thanksgiving IV*
* *Les nouveaux voisins*
* *L'hypothèse*
* *La roue de la douleur*
* *La danse de l'alléluia*
* *L'école buissonnière*
* *Il y a du changement dans l'air*
* *Le centenaire*
* *Nuits blanches à Orson*
* *La récompense*
* *Vacances de printemps*
* *La balade*
* *Mains sur la voiture*
* *Une dent contre ses bagues*
* *Le casier solitaire*
* *La Table*
* *Halloween et les bonnes manières*
* *Les visites de campus*
* *Une carrière à la carrière*
* *Treize ans et trois mois*
* *L'attente*
* *Le Sombrero*
* *Le dilemme de la nouille*
* *La diplomée*
* *Risky Business*
Sean Donahue

**Sean Donahue** est le meilleur ami d'Axl Heck et de Darrin McGrew avec qui il a fondé le groupe de musique Axl et les Ax-Men et la société Boss Co.

Sean est le meilleur ami et le voisin d'Axl, il est bien élevé, sympathique et poli. Il garde les pieds sur terre et réussit ce qu'il entreprend grâce à sa grande intelligence. Il fait également parti de l'équipe de football du lycée d'Orson jusqu'à sa dernière année.

Il a été admis à l'université Notre Dame, une université de renom.
Brick Heck

**Brick Ishmail Tony Chang Heck**, est le plus jeune enfant de la famille Heck.

Brick est associal et lit tout le temps. Il est considéré comme bizarre et a pour meilleur ami le psychologue de l'école primaire d'Orson. Il est fan de *Planet Nowhere,*une saga littéraire qui lui a été gachée par son grand frère, Axl. Il possède des tics réccurents tels que murmurer la fin de sa phrase ou crier "WHOUP" par moment. Son comportement désespère sa famille. Il est membre du Groupe de Sociabilisation de l'école primaire d'Orson.

Il a dormi dans la même chambre que son frère, ce qui lui a causé des désagréments tels que les répétitions d'Axl ou son hygiène déplorable.

## Famille

* Frankie Heck (Mère)
* Mike Heck (Père)
* Axl Heck(Frère)
* Sue Heck (Soeur)
* Big Mike (Grand-père paternel)
* Tag Spence (Grand-père maternel)
* Pat Spence (Grand-mère maternel)
* Rusty (Oncle)
* Janet (Tante)
* Lucy (Cousine)
Carly

Carly est la meilleure amie de Sue. Elle a commencé dans la saison 1 en tant que personnage plutôt repoussant, portant des lunettes et des bagues. Ses bagues ont été enlevés mi-saison 1 ainsi que ses lunettes, elle en est devenue plus populaire, laissant Sue pour compte. Cependant, son amitié avec Sue est restée forte malgré la métamorphose. Dans la saison 3, elle a enfilé son ancienne "tenue".

## Apparitions

* *Les voisin*
* *Enfin seuls*
* *Papa cool et maman coule*
* *La bonne moyenne*
* *Visite de contrôle*
* *Halloween*
* *Meilleures amies*
* *Les boss de la maison*
* *La Saint-Valentin*
* *Amis, mensonges et vidéos*
* *Une carrière à la carrière*
Barracks - Candlekeep

The Barracks is the base of Candlekeep's Watchers, the guards who have watched over you since you were short enough to dash between their legs without braining yourself on their codpieces. They rarely see any action, and until the recent iron crisis, their presence has been largely ceremonial. But the road outside the Keep has become increasingly dangerous of late, and the Warden has stepped up gate patrols, causing a fair amount of grumbling among the aging Watchers.

It's cold and creaking this morning, and so is Fuller, one of the guards. He's standing by his bunk, getting his armor in order, and he hails you when you arrive.

## GM Only

### Side Quests

Hull's long sword is in his footlocker at the foot of his bed, along with a potion of Antidote for Dreppin's Cow.

Fuller: "*Hey, mind doin' me a favor? I need a refill on my crossbow bolts. If you run get some from Winthrop I'll reimburse you."* (Journal updated)

Reward: 50exp, Masterwork Dagger (150gp), Journal updated.
Temple of Oghma - Candlekeep

Candlekeep's temple, fittingly, worships Oghma, the god of knowledge. His worshippers are commonly librarians, archivists and various other people dedicated to preservation and expansion of Knowledge. They also provide a number of curative services for a nominal fee.

What the priests at the Temple of Oghma in Candlekeep do, in your experience, is drink consecrated liquor... and provide a number of curative services for a slightly more than nominal fee.

### Shops

 Cure Serious Wounds
 Dispel Magic
 Remove Curse
 Slow Poison
 Raise Dead

 Elixir of Health
 Antidote
 Scroll of Stone to Flesh
Imoen

When asked about her past, Imoen slaps your shoulder playfully. She says that you of all people should know, seeing as how you grew up together. Indeed, some of your fondest memories are of meeting this sprightly young lass. She apparently came to Candlekeep much as you did, though she spent much more time with the gruff Winthrop than Gorion, "Puffguts" she would call Winthrop, much to the old innkeep's dismay. She seems the eternal child, and is quite content to play the part of little sister, though you are both of a similar age. You can tell by her hearty smile that she will always be willing to travel with you, no matter what path you take.

## GM Only

Character Sheet (May select 3 additional languages at start)
Mike Heck

Mike est un père et mari franc et solitaire.

Il est le mari de Frankie Heck, une mère et une femme stressée.

Il est également le père de trois enfants : le rebelle Axl, la perdante Sue et le spécial Brick.

Mike essaye d'être au calme et de se sociabiliser le moins possible, il pense que ce trait solitaire lui vient de son père, avec qui il n'a aucune affinité.

## Famille

* Frances "Frankie" Spence Heck (Femme)
* Axl Heck (Fils)
* Sue Heck (Fille)
* Brick Heck (Fils)
* Big Mike (père)
* Rusty (frère)
* Gary (frère)
* Tag Spence (Beau-Père)
* Pat Spence (Belle-Mère)
* Janet (Belle-Soeur)
* Lucy (Nièce)
Timeline of the Triangulum Galaxy

add more centuries

## 28th Century

### 2804

* 9 Janvier - Start of the 'Road to War'. Chostvan squadron destroyed after it crosses the border and intrudes into the territory of the Confederation. The Chostvan Soyuz immediately demands reparations, demands are refused.
* 10 Janvier - Confederate fighters destroy a Chostvan trade convoy, killing all but three members of the crew. The convoy was delivering rare building materials back to Opwiq'Wioly. Chostvan Soyuz raises DEFCON level to DEFCON 3 and places a partial trade embargo on the Confederacy, Confederacy protests saying that the trade convoy was destroyed by unaffiliated pirates.
* 11 Janvier - The 'False War' begins as a Chostvan fleet mistakenly jumps into a system only an hour away from Kusluipra. The fleet is engaged by a Confederate fleet. In a panic, one crew member of the Chostvan fleet launches twelve long-range missiles at Kusluipra believing a mass war to have begun. Kusluipran shipyards are completely destroyed, the Chostvan fleet manages to flee the system for neutral territory.
* 11 Janvier - DEFCON level raised to DEFCON 2, Mer Korolyova prepares to leave Opwiq'Wioly for a government installation on CHOOSEAMINORPLANETHERE.
* 11 Janvier - Confederacy demands reparations, Chostvan Soyuz refuses calling the demand 'ludicrous'.
* 12 Janvier - Mer Korolyova arrives on CHOOSEAMINORPLANETHERE and is quickly transported by a water-craft to the government installation.
* 23 Fevrier - Invasion of the Chostvan Soyuz by the Coalition of States, beginning of the Great War.
* 2 Mars - Chief Executive Mer Korolyova assassinated along with the entire Executive of the Soyuz and the Colonel-General of Opwiq'Wioly, as well as many aides.
* 3 Mars - Mer Korolyova's funeral is held in Opwiq'Wioly outside of the Chostvan Council Complex. Alongside her funeral many other funerals of the dead from the assassination take place.
* 3 Mars - Another meeting of the Gang of Five (at the time the 'Gang of Six') takes place.
* 4 Mars - Chostvan Soyuz Election for the Chief Executive, 2804 takes place. Njaumj'a Ande'r-Milyu becomes the new Chief Executive, replacing Mehwsh Kukrysrar who was serving as the Interim Chief Executive.
Mikyan

* Costume
* Offical Art
* Illustration
* IRL

Mikyan is the official mascot of Ehime Prefecture. she combines the motifs of a mikan orange and a dog. she is bright, optimistic and cheerful. she loves oranges and her birthday is November 11th, 2011. Their birthday is a reference to 'Wan' in Japanese. 'Wan' is the sound a dog makes when barking and its similar to the English pronunciation of one. So her birthday is 'Wan Wan Wan Wan' Day.

As of 2015, Mikyan had risen to first place in the Yuru-Chara Grand Prix in internet voting, although she lost to Hamamatsu City Mascot Character 'Ieyasu-kun'.

**Appearance:**

Mikyan is orange coloured, her ears are tangerine leaves and there's a tangerine flower at the end of her tail. She has a heart-shaped nose and mandarin orange flower tail.

**Name Origin:**

Mikan oranges are a local speciality of Ehime. The shape of Ehime Prefecture sort of resembles a running dog, and the postfix ‘yaken’ used in Ehime dialect coincidentally includes one of the kanji readings for dog (ken). her name was decided by a request for proposals from the public. It combines the word “mikan” and the bark of a dog “kyan”. “Mikyan” also incorporates the English word “can”, suggesting a positive attitude, if not a complete familiarity with English pronunciation.
Priest's Quarters - Candlekeep

The **Priest's Quarters** is a small building along the north wall of Candlekeep, where the priests of the Temple of Oghma rest and say their prayers. Three bunks surround a central fireplace, a number of crates are piled against the north wall, and a scruffy-looking young man steps out from the shadows behind the door.

### Encounters

```
Shank, male human Rog1:  CR 1; Size M (5 ft., 7 in. tall);
HD 1d6; hp 6; Init +4; Spd 30 ft.; AC 10; Attack +0 melee,
or +0 ranged; SV Fort +0, Ref +2, Will +0; AL LE; Str 10,
Dex 10, Con 10, Int 11, Wis 11, Cha 10.

Languages Spoken:  Common, Ignan.

Skills and feats:  Bluff +2, Craft (Bowmaking) +4, Disable
Device +2, Escape Artist +2, Forgery +4, Hide +0, Listen +4,
Move Silently +4, Open Lock +4, Perform (Wind Instruments)
+4, Speak Language +1, Spot +0, Use Magic Device +4; Combat
Reflexes, Improved Initiative.

```

```
Exp Value: 20

Possessions:  Dagger (2gp)

```

Shank: "*Oh goodie goodie! I've gone and found you first! You are the ward of Gorion, no doubt?"*

**1:- Yes**
*Oh, our encounter shall be quite simple for you. Plainly put, I have made it my mission to end your life. Success will mean a little respect among my peers. So you see, you can do very little, except die!*
**2:- Who are you?**
*Who I am is unimportant, but who YOU are is very much so. I apologize for this dirty bit of business, but I must seek your death. A pity, I know, but it would seem your head is worth an exceptional amount to me. I kill you myself and I need not share credit with anyone.*
**3:- No / Other response**
*Far be it from me to keep you from your pressing matters, but I must insist on a moment of your time. The last moment, actually. I apologize for not fully explaining my motives, but I am on a rather tight schedule and exposition is simply not my forte.*
(Journal updated upon exiting Priest's Quarters)
As you exit the building, you are approached by a familiar face - Parda, one of your tutors and a longtime friend.
Parda: "*You cut yourself above the brow, there-- What is wrong, child? Something in your eyes tells me that something is very wrong indeed."*
**1:- Tell him about the attempted assassination**
"*Hurry, then, child. Equip yourself at the Inn and go join Gorion on the steps of the library... I had a sense something like this might happen."*
**2:- Don't tell him**
*Mm, yes, well... Get what you need from the Inn, then, for Gorion is desperate for you to be off.*

### Loot

Search DC 10:

-8gp in a desk against the wall

-A war hammer (2gp) in a crate

-A locked chest at the foot of the priest's bed (Open Lock DC 10) containing a dagger (2gp)
Cassidy Finch

Cassidy Finch est la petite amie d'Axl dans la saison 4. C'est une artiste, intelligente qui est tombée sous le charme d'Axl alors qu'elle lui donnait des cours. Ils ont rompu au bal de promo après s'être rendu compte qu'ils allaient forcément rompre en partant à l'université. Dans la saison Cinq , Axl a reçu un message sur son téléphone. En fin de compte , il est avéré être Cassidy qui était saoul. Ils ont commencé à parler, ce qui a conduit à une nouvelle étincelle potentielle dans leur relation.

## Apparitions

* *Le coffre-fort*
* *Thanksgiving IV*
* *Un seul enfant à la fois*
* *Les nouveaux voisins*
* *Le deuxième prénom*
* *Le bachelor*
* *La danse de l'alléluia*
* *La remise des diplômes*
* *La récompense*
* *Lune orageuse*
* *La mauvaise odeur*
Hikonyan

**Hikonyan** (ひこにゃん) is a mascot created by the city government of Hikone, Japan. He was created in 2007 to mark the 400th anniversary of the founding of Hikone Castle. The character design is derived from a legend concerning Ii Naotaka, the 3rd Lord of Hikone. The Daimyo was beckoned by a white cat to seek shelter from a storm in a temple, and thus saved from a lightning strike. In Japanese, "nyan" is an onomatopoeia for a cat’s meow. Hikonyan's samurai helmet is based on a Ii family helmet currently in the Hikone Castle museum.
Funassyi

**Funassyi** (ふなっしー) is a Japanese mascot character, unofficially representing the city of Funabashi, Chiba. It was created by a citizen of Funabashi with the objective of cheering up local residents and to help promote its hometown. It has subsequently appeared at events and festivals, as well as on numerous TV programs and commercials, gaining popularity around Japan. It has also issued a CD album and several singles, DVDs, starred in its own anime series and opened its own character goods store. While it remains an unofficial character, Funassyi is used frequently in official events for Chiba prefecture, the city of Funabashi and Japan itself due to its popularity and high name recognition.

Funassyi is neither a boy nor a girl, but a pear. Its parents are ordinary pear trees. Funassyi is the fourth of their 274 children. Its birthday is July 4, and it is 1,876 years old as of 2014 (in a literal time frame, it was possibly born in the year AD 138). Its full name is Funadius IV, and its favorite food is peaches. The character is fond of heavy metal music, revealing that it bought Deep Purple's *Machine Head* as its first album, and is also fond of Aerosmith and Ozzy Osbourne.
Becky

Becky est une amie de Sue au lycée. Elle est loyale envers ses amies et les défendra si ça s'impose. Elle fait parti des Luttorettes dont elle est ami avec les autres membres : Sue Heck, Ruth Eaton, et Ashley Lemoine. Malgré son attitude grossière , elle semble être fidèle à ses amis et assiste aux soirées pyjama de Sue et aux réunions d'équipe avec les autres Luttorettes.
Frankie Heck

Frances « Frankie » Heck est une femme au foyer, plutôt petite et souvent stressée et qui lutte pour garder une vie agréable.

Elle est la femme de Mike, une père et mari franc et solitaire avec qui elle se dispute le rôle de chef de foyer.

Elle est également la mère de trois enfants : le rebelle Axl, la perdante Sue et le spécial Brick.

Elle essaye tant bien que mal de garder un côté familial et essaye souvent de faire des activités avec les enfants qui se disputent entre eux. Elle essaye même de leur consacrer du temps mais Axl refuse, Sue en demande beaucoup trop et Brick est toujours oublié ou laissé pour compte.

## Famille

* Mike Heck (Mari)
* Axl Heck (Fils)
* Sue Heck (Fille)
* Brick Heck (Fils)
* Tag Spence (Père)
* Pat Spence (Mère)
* Janet (Soeur)
* Lucy (Nièce)
* Big Mike (Beau-père)
* Rusty (Beau-frère)
* Gary (Beau-frère)