Masks World

1. This world is ONLY for use by Cutie853. DO NOT make AU's based on this world without the consent of Cutie853, alongside this, do not harass any of the members if you are not accepted into the Roleplay. You will be provided a reason.
2. Be respectful of everyone. This includes basic reasoning, do not use racist, homophobic, or any kind of slurs. Do not harass anyone due to their sexuality, gender, religion, or lifestyles.
3. Do not control other people's characters. Do not powerplay, godmod, or so forth. This includes killing someone's character without their permission. It makes roleplay a lot less fun.
4. Please, please, please, actually read the world information. Without it, your character will be out of place and you will be left behind when it comes to plots when it focuses on lore.
5. If you have an idea for a plot, make sure to leave a message on one of the high ranking members of the roleplay! That includes Guild Leaders and Cutie853.
6. This is really, really important. If you and another members characters get into it, hate the character, not the person. Do not bring drama from other places into the roleplay either!

~Cutie853

~Noodlezzzzzzzzzz

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**Harpio Mara, Elm Deen, Luka Pallo** *Cutie853*
**Amora Reign, Sophia Boten**
*Noodlezzzzzzzzzz*
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 ^Comment The Forms In The Comments Please!

**Announcements**

12/2 - We welcome Amora Reign into Ebonwell!
12/5 - We welcome Luka Pallo into Ebonwell!

Looking for someone to roleplay with? Hangout around the Chill Corner for Masks and post it there or roleplay with someone already looking!

**Introduction**

♡ 𓆉 ♡
His eyes were bright, the rain was pouring. He reached forward and bowed deeply at his waist.
"Welcome to Pakari! Whether you've been living here or you just came into town, I'm here to talk to you and teach you the basic history of Pakari, as requested by the guilds because of the factor that we've had a lot of new beings joining us! I hope ya don't mind me bugging you with my rambling!" The man before you had a bright grin on his lips. He was an older man, clear in the white whisps of his hair and the wrinkles on his face. He was wearing a jacket with a pair of black trousers. He was a kindly old man, no one in their right mind could find him threatening or dangerous. He had a bright grin on his face, his gray eyes crinkled kindly. "As you may or may not know, Pakari is ran by the grand council, which is composed of the guild leader and the second in command of the five guilds that protect us which gives us ten total members! Currently we're looking for new members, so if you know any strong magic members, definitely have them try out! But for now we have a lot of NPCs playing very important characters until we get new people! Right now we have five guilds, each of them are wonderful in their own way (minus The Lostlanders), they wander the town, fighting crime, and interacting with the townsfolk! Of course, if being in a guild doesn't fit your fancy, there is always a need for businesses! We could really use a new Inn or at least a new bar, I'm tired of having to go to the Tricky Hag Bar. Just to tie this all off, I'd like to thank you so much for coming and (hopefully) staying!"

**Basic Information**

**Geography**

The roleplay is based in Pakari, but the other continents are listed below in case characters come from different countries other than Pakari. A deeper description of Pakari is at the bottom of the list.
**Pakari**
This small continent is secluded from the rest of the world by rough waters- it’s typically heavily dangerous to travel there because of the rough seas around it. The island/continent is its own country, it’s incredibly small but the culture is extremely interesting and diverse. You can travel the whole island within two days on horseback. There’s the main city in the middle of the island. Pakari is mainly composed of plains and mountains. The mountains are on the northern part of the island and the plains and beach lands are located in the South. Pakari is rich in exotic plants and animals. Pakari holds a lot of the mythical creature population in the world and has a lot of extremely strong magic users due to the fact that hunting mythical creatures is prohibited.

**Akryl**
This large continent sits mainly within a Polar region. The continent lies over multiple tectonic boundaries; the Southern part of the land has a few mountain ranges and an extensive network of deep canyons. Akryl has multiple dormant volcanoes, and earthquakes are very frequent. The winds in this region are generally turbulent, with large storms and extreme weather being frequent. The seas to the West, East, and North of Akryl are treacherous, while the seas to the South are calm. Akryl is rich in exotic plants and animals.

**Iras**
This moderately sized continent is Temperate in the North and Cold in the South. The continent lies over multiple tectonic boundaries; the land is split by a ridge of mountains. Iras has a particularly large dormant volcano, and earthquakes are a common occurrence. The winds in this region are generally weak, with large storms and extreme weather being very rare. The seas surrounding Iras are always calmer. Iras is home to a small variety of creatures and plants, and a huge amount of those are found only in this region.

**Loplop**
This moderately-sized continent stretches across several climate regions, from Hot in the North, through to Polar in the South. The continent lies over multiple tectonic boundaries; the Western part of the land is separated by a moderately sized mountainous ridge and an extensive network of deep canyons. Loplop has a large active supervolcano that erupts every few centuries, 53 active volcanoes and 135 dormant ones, and powerful earthquakes are frequent. The winds in this region are often calm, with large storms and extreme weather being common. The seas to the West and East of Loplop are difficult to traverse, while the seas to the South and North are calm. Loplop is home to a very small variety of creatures and plants.

**Luggisr**
This large continent stretches across multiple regions, from Polar in the North, past the equator, all the way through to Tropical in the South. The continent sits close to the edge of a tectonic plate; the Eastern part of the land is separated by a moderately sized mountainous ridge and many deep canyons. Luggisr has 5 active volcanoes and several dormant ones., and deadly earthquakes happen every few months. The winds in this region are frequently calm, with large storms and extreme weather being infrequent. The seas to the North and West of Luggisr are difficult to traverse, while the seas to the East and South are calmer. Luggisr is rich in exotic plants and animals.

**Syoppi**
This tiny continent sits completely within a Polar region. sits far from the tectonic boundaries; the land is generally very flat. Syoppi the continent has no volcanoes, and earthquakes are very rare and very weak. The winds in this region are frequently mild, with large storms and extreme weather being common. The seas to the East and North of Syoppi are treacherous, while the seas to the West and South are calmer. Syoppi is home to a small number of unique plants and animals that are found only in this region.

**Pakari Deeper Explanation**

Pakari is a very lush green land, it thankfully has all four seasons. There is two mountain ranges up in the Northern sector of Pakari, the left one is called Irappu and the is called Valkkai. Irappu is home of an ancient ruins that no one person has access to unless they have a certain unknown type of magic. Valkkai is the home of beautiful greenery and life saving medical plants. The Northern waterline is full of dangerous cliff lands and deep water caves. In between the two mountains, around the middle sector of the island is the capital city called Aroha. In Aroha holds all the important buildings such as the Grand Hall, Magic arenas, and so forth. In the southern area of the island is mainly grasslands, plains, and beaches. The water is calmer there and is home to a lot of farming and small villages. It's usually very peaceful and decked out with magical items that permit quick travel to and from the capital. There's only two offical railroads, one that goes up towards the upper town in the mountains, and the other going to the beach lands.

**Currency**

Kohatu is three different types of coins. The biggest Kohatu, which is called Taimana, is a yellow metal disk around the size of 26 mm. It's worth two hundred Karaihe and worth five of the next Kohatu coin. The next Kohatu, which is called Emerara, coin is a 20 mm silver metal disk, its worth 40 Karaihe and worth only two of the last type of Kohatu. The last Kohatu, which is called Rupi, is a brown 16 mm metal disk worth 10 Karaihe. Karaihe are small 10 mm silver disks, they are the smallest amount of currency in the city. You can find the small coins on the ground just like you would find a penny. The most expensive item you can use for trading would be gems such as diamonds, emeralds, rubies, and so forth.
Currency Reference:
**A Pound of Bread**
Average: 2 Emerara
High: 1 Taimana
**Gold Bracelet**
Average: 3 Taimana
High: 5 Taimana

**Religion**

Religion is a heavily taboo in the country of Pakari. Religion died out when the guilds were created, everyone believes in different things. Majority of people believe in a higher power but usually just not one. The most common religion would be Greek Mythology. Greek Mythology is the body of myths originally told by ancient greeks, they possessed of mythological creatures and magical gods. The main god that's worshiped is Zeus, whom is the god of thunder.

**Government**

The government is slightly explained in History, but this category is here to help you understand it better. The country of Pakari is ran by a committee of ten people. Those ten people are the leader and second command of every guild, these people do NOT have to be the most powerful! Typically, its smart to do this though. There are five guilds, each of them different in location and personality. Typically each guild leader has to accept members based on their opinion (Which is why its typically nice to put multiple wished guilds down on the form just in case you aren't accepted into the first(If you aren't reasoning will be given)). Pakari is a pretty well off country and considering they don't have any countries threatening war, so the main issues are which farmers get which place to plant their crops.
**History**

The world was loud that fateful night. There was no light. The moon was hidden behind the dark clouds. No stars were up that night. The air was icy and the wind howled at the top of its lungs, yet instead of it being peaceful like a night like this should be, instead of the animals making the slight noise in the underbrush- the world was loud. People were suffering the cold, outside and gathering in front of one small house. It was loud with energy, with talking, with screams of horror. And it was all because of a baby. A simple baby who knew nothing and did nothing but what it was supposed to. Some called it a gift or curse from the gods, but the scientists, the very few at the time, said it was evolution. Evolution made a lot of sense, gods didn't exist and if they did, why did humanity deserve either a gift or a curse?
That baby was a baby girl, she had bright red hair, green eyes and two fists of pure energy. This little girl shot electricity from her hands. But this was simply just the start, soon more children began to be born with all these different magics. The world began to grow from that. Each country began their own themes with the magics they had, including creating their own governments.
There was only one country that no one knew of, Pakari. In this small country, magic was already known and had. Pakari was ran by ancient civilizations with powerful magic, it was protected by an ancient artifact that hid and protected the small island from the the world.
Years passed and the world got stronger and stronger and grew in its own way. Technology didn't evolve and the world is just now seeing the beginnings of plans and trains.
Pakari's magical artifacts magic began to fade and it was shown to the world and now is the most nonadvanced country out there- planes are only gossip and trains are just now beginning to show. Pakari is still dangerous to travel to and those who travel there have a heavy chance of dying on the way there due to the ancient artifact.

**Guilds**

Creators Note: Most to all of the Leaders are run by Cutie853 temporarily until new characters can take their place that (of course ran by trusted people!), also the description of the guilds are just main information and cliches. You DON'T have to follow them character wise! You can have a very crazy person in Blue Hawks, I promise!

Blue Hawks, Ebonwell, Nightscars, Crescent Willow, and The Lostlanders. Each guild has their own leader and a second command, that’s who make up the council.
Guilds couldn’t be run by non-magic users! I mean, they can always have a non-magic member. Most of the non-magic users around here are called Itrit’s. And before you ask me, no it's not a racist term. I think they prefer to be called that, it’s a Wyvern’s name.
Blue Hawks is led by Ezra Pack and Hudson Charles, Ezra has Fire Magic, Hudson has Healing Magic. Ebonwell has Amora Reign and Angel Luke. Amora has Weather Magic, Angel is a man, and has Light Magic. There’s Jaxson and Dominic Rabon, they’re brothers and they run Nightscars. Jaxson has Shadow Magic, Dominic has Physical Magic. Then there's Gavin James and Dakota James, who run Crescent Willow. Gavin has Animal Magic and Dakota has Poison Magic. Then there's The Lostlanders who is led by Harpio Mara and Elm Deen. Harpio has Negative Magic and Elm has Wound Magic which is a variation of Physical Magic.

Blue Hawks:
Blue Hawks is a very rich guild. Their colors are obviously blue and gold. They typically keep to themselves and have a base up in the mountains. You can find them sometimes in bars or in the stores looking for supplies. Ezra is the leader of this guild but as horrible anger issues, a very "I don't care!" attitude. Hudson is more skittish than Ezra with his simple healing magic, majority of the time he's half nude- preferring to wear red heart boxers wherever he goes.
Current Members of Blue Hawks:

1. Ezra Pack (NCP|Cutie853)
2. Hudson Charles (NCP|Cutie853)
3. Person
4. Person

Ebonwell:
Ebonwell is the brother guild of the Blue Hawks, the main difference though is that Ebonwell isn't as well off as the Blue Hawks, they're a very modest group that tend to do basic things for the people of the city. Need your bags carried for you?Ebonwell is right there! Ebonwell is ran by Amora Reigm and Angel Luke. Amora has a rather bright and unafraid personality. She's always one to crack jokes, occasionally at the wrong time/place. She's able chat up a storm, and can hold a conversation well. She's not afraid of professional situations, but doesn't usually act properly unless extremely pressured to do so. When she is trying to be professional, she does a rather bad job. She normally isn't where she is supposed to, and will likely miss any meeting you set up. She's not one to listen to rules or regulations, unless she thinks that the rules/regulations are actually important and for the good of the people. Angel is a very simple man, he prefers things to be simple. If you make a mess, go ahead and clean it up! He despises his name because of his magic and prefers to go by Luke which happens to be his last name.

1. Amora Reign (OC|Noodlezzzzzzzzzz)
2. Angel Luke (NCP|Cutie853)
3. Luka Pallo (OC|Cutie853)
4. Person

Nightscars:
Despite the terribly scary guild name, these people are one of the most sweetest. They have a horrid tendency to host parties full of homemade pastries, but they do have a major downside, most of them are too much of a party animals to do any actual "hero work". They're ran by Jaxson and Dominic Rabon who just happen to be brothers. Jaxson is undoubtedly the crazy one of the two, he loves to bake and often drags people off the street into his guild. He prefers getting to know people by playing truth or dare. Dominic on the other hand, provides to be the tired parent character who loves a good drink every five or so seconds. Dominic is the more serious one and is the only reason Nightscars is considered a guild.

1. Jaxon Rabon (NCP|Cutie853)
2. Dominic Rabon (NCP|Cutie853)
3. Sophia Boten (OC|Noodlezzzzzzzzzz)
4. Person

Cresent Willow:
Cresent Willow is a very calm and genuine guild. They are extremely strong and arrogant but you see, unfortunately, their arrogance causes them to be very modest in their living situations because they only take the most "dangerous" quests and missions. They're ran by Gavin James and Dakota James, a married couple with a kid of their own. Gavin is a very sweet and loveable character who is very vertically challenged, he's incredibly playful and enjoys everyone's company, just don't bring competition into it! Dakota is similar to Gavin but she's alot more motherly. She's a sweet character but extremely serious. All of her guild members are her children!

1. Gavin James (NCP|Cutie853)
2. Dakota James (NCP|Cutie853)
3. Person
4. Person

The Lostlanders:
The Lostlanders are one of the more less known and new groups. They are the people who are apparently "lost" from society. They prefer to be by themselves, but when you're around them- you immediately know. They're ran by Harpio Mara whom is a very mysterious woman. She's a beautiful woman but she hides her face behind a mask- you'll never see her without it unless she's attempting to end your life with her magic! Her companion is Elm Deen. He's well known as a Healer- he can heal incredible wounds and is a very enjoyable person to be around unless you make him mad, if you do, he could reverse healed wounds and make you relive them.. He's a very bright person and will smile and joke with you all day long, unlike his companion.

1. Harpio Mara (OC|Cutie853)
2. Elm Deen (OC|Cutie853)
3. Person
4. Person

**Magics**

Creator's Note: Just a heads up, this is mainly supposed to be a brief summary of the magics. I will be adding a Page for the world that goes into *deep* description of every magic and adding magic based on what you guys have!
**Negative Magic:**
Negative Magic belongs to Harpio, person, person, and is an extremely rare type of magic

* Magic Absorption belongs solely to Harpio.

**Plant Magic**.
Poison Magic belongs to Dakota, \*Person\*, \*Person\*, and is a common type of magic.

**Light Magic**
Light Magic belongs to person, person, person, it is a rarer type of magic- not commonly held powerfully.

**Basic Element Magic**
Basic Element Magic belongs to person, person person.

**Time Magic**
Time Magic belongs to person, person person.

**Animal Magic**
Animal Magic belongs to person, person person.

**Shadow Magic**
Shadow Magic belongs to person, person person.

**Mind Magic**
Mind Magic belongs to person, person person.

**Physical Magic**
Physical Magic belongs to person, person person.

**Weather Magic**
Weather Magic belongs to Amora, person person.

**Life Magic**
Life Magic belongs to person, person person.

**Decay Magic**

Decay Magic belongs to person, person person.

**Joining**

* Fandom Wiki Username:
* Character Link: (Make sure your character has their magic listed on their form or else they'll be considered nonmagic!)
* What is this world about?

**Departure**

**Visitation**

* Fandom Wiki Username:
* Characters: (If you don't have any, it's fine. Visitors can just watch Roleplay)
* Wished Guild:
* How long will you be staying?
* Will you be joining?

**New OC**