recursal/Fanatic-Fandom huggingface dataset:
Nine-Toes

**Nine Toes** is the first of many bandit lords, as well as the first boss the character will battle in the game. Although he is a boss, he's usually not much of a challenge.

## Background

Even **Nine-Toes** doesn't know how he lost his toe. He suspects that Bone Head took it to use in his voodoo ceremonies.

**Nine-Toes** is an insane bandit lord who resides in Skag Gully. He commands some of the Bandits in the Arid Badlands and has two pet skags that he uses to guard his lair. The lair itself is set up in a cave system, close enough to stage frequent raids on Fyrestone. Reportedly**, Nine-Toes** is also in competition with Bone Head, a rival bandit.

It is suspected that **Nine-Toes** based his camp in Skag Gully in response to a challenge issued by Sledge, seen in the mission Why Are They Here? Possibly to try and compete with Bone Head.

## Involvement

Players spend a large portion of the early game building up to **Nine-Toes**, including eliminating a small encampment of bandits just outside of Fyrestone. Once they are taken care of, the next objective is to enter Skag Gully and kill **Nine-Toes** himself. He is holed up in a cave hideout, with several bandits guarding him. Once these are dispatched **Nine-Toes** and his two skags will be found in a small arena at the back of the cave.

## Quotes

He says all the quotes of a normal psycho, but in a much more calm voice. There are also some lines that are unique to him:

"You woke the wrong dog! Aww YEAH!" (Cutscene, accompanied by a pelvic thrust)

"I'll rip your arm off and beat your baby with it!" (Sometimes at the beginning of the battle)

* "You remind me of my mother. I ATE my mother" (when encountered in Mad Moxxi's Underdome)
* "Oh god! Oh god!!" (When on low health)
* "Get away!" (When on low health)
* "Somebody help!!" (When on low health)

## Notes

* **Nine-Toes** will respawn along with everything else in Skag Gully (although his skag pets won't), so he can be killed again for his loot.
* Just as with the skags in Skag Gully, once your character's level is high enough Nine-Toes will level accordingly with the player, and The Clipper, dropped when he dies, will be similarly upgraded.
* On Playthrough 2, Nine-Toes is Level 35.
* **Nine-Toes** also appears as a boss in Mad Moxxi's Underdome Riot.
* **Nine-Toes** drops The Clipper

## Trivia

* A pre-release promotional video (and his in-game cutscene intro) introduces **Nine-Toes** with the tag line, "Also, he has 3 balls".
* **Nine-Toes** is presented as being concerned with protecting his unusual number of gonads, as he wears a metal sign saying "Safety First" for a codpiece.
* Judging by his quotes, outfit, and behavior, **Nine-Toes** is some sort of psycho that hasn't completely lost his sanity.
* It is presumed that **Nine-Toes** lost one of his toes by accidentally dropping The Clipper on it, which is implied in the gun's description saying: "Don't drop it... might lose a toe".
* The pet skags fight with **Nine-Toes** feature the names "Pinky", and "Digit", furthering the theme of toes used with this character.
* **Nine-Toes** will perform a crotch chop when he is encountered.
Prospector Zeke

**Prospector Zeke** is an optional boss in *Borderlands 2*. **He** is located at Mount Molehill Mine in the Tundra

Express after the mission Mine, All Mine has been activated. He is a Nomad with a miner's light on his head. He must be killed in order to complete the mission.

## Trivia

* **Zeke's** name probably refers to a character with the same name from the movie "3:10 to Yuma"
Deputy Winger

**Deputy Winger** is a killable, respawning enemy located in the town of Lynchwood. He spawns close to the Sheriff,

and is a Badass version of the regular deputy enemies with improved health and damage.

## Involvement

**Winger** was deputized at gunpoint and evidently hates his job. He becomes part of the mission Showdown, in which he operates as a sidekick to the more powerful Sheriff. Considered an enemy, he can be killed during the confrontation, but an additional challenge in the mission is to kill the Sheriff without shooting **Winger**. Once the Sheriff is dead, however, **Winger** can be killed with impunity.

He can also be heard on Lynchwood's PA system in Main Street, trying to act as the voice of reason and urging Lynchwood's citizens not to provoke the Sheriff's wrath.

## Notes

* After the mission is complete, the next visit to Lynchwood will have **Winger** and his posse respawning as allies, but they will not engage the hostile bandits around them.
* During his announcements via the speakers he has a kind western-style voice, but during the fight in Showdown he has the generic deep voice that all nomads have.
Foreman Jasper

**Foreman Jasper** is an optional Engineer boss located in Opportunity and a target of the mission Hell Hath No Fury. In

Normal Mode he is called **Foreman Jasper**, while in True Vault Hunter Mode he is renamed **Foreman Rusty**.

## Notes

* The **Foreman** has the potential to drop the legendary shield Black Hole.

## Trivia

* **Foreman Jasper** is a reference to Gearbox staff member Jasper Foreman.
Pumpkinhead

**Pumpkinhead** is a boss in Hallow's End. He must be killed to complete the mission **Pumpkinhead**.

## Notes

* **Pumpkinhead** is immune to all elemental damage except explosive.
* Upon backing out of the area into the entryway he seems to get stuck. He will just stand at the entryway, vulnerable to attacks.

## Trivia

* **Pumpkinhead** shares Krom's body, with **Pumpkinhead's** version being oversized and having green skin.
Erik Franks

**Erik Franks** is an NPC located in the tenement district at the north end of New Haven town. He is a mission provider associated with the main story of *Borderlands*.

## Background

**Erik Franks** is a New Haven resident of the tenement area with an apparent dislike for his lot in life in New Haven.

## Involvement

**Erik** becomes a brief focal point in the story during the feud between the **Kobb** brothers over the control of Jaynistown. Once Jaynis Kobb has been dispatched Taylor Kobb sends the vault hunters to New Haven to contact supporters there and the main point of contact is **Erik** himself. **Erik** then has a plan of his own to make sure that further interference will not happen and sends the freshly victorious liberators of Jaynistown on a presumably one-way errand.

He also offers a mission to collect some magazines that his partner has discarded after their last argument.

The missions he offers are:

* Jaynistown: Getting What's Coming To You
* Jaynistown: Unintended Consequences
* Dumpster Diving For Great Justice

## Notes

* Although he attempts to entrap the vault hunters by directing them into a bandit ambush, **Erik Franks** himself will remain a friendly NPC.
* Strange machinery noises can be heard emanating from the garage door he stands next to. These sounds correspond to the rotation of the radar dish on top of the structure, which itself can be seen from the street below or viewed more clearly by climbing the hill behind.
* **Erik** becomes a victim of Slag experimentation by Handsome Jack according to ECHO recordings recovered in the mission Doctor's Orders.

## Trivia

* **Erik** is said to hate New Haven enough to leave town at the urging of Taylor Kobb, yet he still remains in New Haven after his missions are completed.
الصفحة الرئيسية

## عن اللعبة

لعبة صقور الأرض هي أول لعبة قتال عربية جماعية MMO-ARPG. تقمص فيها شخصيتك المفضلة وأصبح المحارب الأول على العالم من خلال تجهيزها بأقوى الأسلحة الإسطورية، وإستخدام الطلاسم والجواهر السحرية، ولا تنسى أن تأخذ معك حيوانك الأليف لأرض المعركة دائما.

قم بإنشاء جيشك الخاص من المحاربين الإس

طوريين، مثل البطل لو بو و تساو تساو. وقم بترقيتهم وزيادة مهارتهم دائما، حتى تصبح الأقوى. وشارك في المعارك الملحمية مع اللاعبين الأخرين وقاتلهم في أرض الميدان أو دافع عن نقابتك في حرب النقابات.

خصائص اللعبة:

* التجهز بالعديد من الأسلحة القوية التي من الممكن أن تصل قواها للدرجة الإسطورية. والتي تنقسم إلى: السيف، القوس، المروحة، السيف المزدوج، القبضة والبندقية.
* غير مهارات البطل دائما بما يتناسب مع المعركة التالية. وقم بإستخدام أعتى وأقوى المهارات مثل ضربة البرق وضربة التنين الحجري.
* قم بتجنيد الأبطال الإسطوريين، الذين ساهموا في تشكيل الحضارة الصينية القديمة.
* قم بإلإنضمام لنقابة أو أنشئ نقابة جديدة، ودافع عنها بما أوتيت من قوة لتحمي كنوزها وتحمي أعضاء نقابتك. وتحدى النقابات الأخرى في حرب النقابات لتثبت الأنك الاقوى.
* هل تعبت من المشي؟ الأن تستطيع أن تحصل على راحلة لتركبها خلال تجوالك في اللعبة، او في المعارك.
* الحيوانات الأليفة الأن ليست مجرد منظر، الأن كلما إهتممت بحيوانك الأليف أكثر وكلما رافقك أكثر، كلما ازدادت قوته القتالية.
* إنهب اللاعبين الأخرين، واحصل على ما ينقصك من موارد ومعدات منهم، لكن لا تنسى أن تنمي قواك حتى لا يستطيع اللاعبين الأخرين نهبك.
* احصل على العديد من الجوائز والمكافأت القيمة كلما زاد تطورك باللعبة، واحصل على الأبطال الإسطورين لتواجه أعدائك.
* التحديات الصعبة مثل إنقاذ الجميلات أو طريق البطولة أو هيمنة البطل كلها تحديات ستعطيك العديد من المكافئات والعديد من الجوائز القيمة
* إدخل إلى أرض الخيال وتشارك مع اللاعبين الأخرين لتهزموا أصعب التحديات في اللعبة.
* هل أصبحت الأقوى في اللعبة؟ هل تظن ذلك، إذن أثبت مهاراتك في البرج اللانهائي.
* إشتري أحدث الأزياء لبطلك وإدخل على مسابقات اجمل شخصية ومسابقات الشهرة. ولكن الأزياء ليست للموضة فقط، فكل زي له قواه وحسناته وإضافاته المميزة.

إذا هل أنت مستعد للتحدي؟ حملها الأن!

== أقسام اللعبة ==

== الأبطال ==
=== أبطال سلالة وي ===

=== أبطال سلالة وو ===

=== أبطال سلالة شو ===

=== الأبطال المحاربين ===
Lucky Zaford

****Lucky Zaford**** is a non-player character in *Borderlands*.

## Background

**Lucky Zaford** is the proprietor of Lucky's Last Chance Watering Hole. At some point in the past he allegedly "busted the girl parts" of Scooter's momma, which caused a bitter rift between the two and made Scooter want to kill him. Eventually, Scooter pulled it off, causing a clan war, and according to the Peter Zaford, **Lucky's** brother and the Zaford clan's Bagman, Scooter buried him alive in a shallow grave. The Zafords mourn **Lucky's** death annually by getting drunk. **Lucky** is also revealed in Borderlands 2 to be the son of the Zaford clan leader Mick Zaford.

## Involvement

Bandits have invaded **Lucky's** bar and are holding the barman captive. Scooter grudgingly admits that **Lucky's** survival will afford the adventurers a great asset in the battles to come, and urges the Vault hunters to rescue the man. Scooter's ulterior motives also include keeping **Lucky** alive so Scooter himself can exact full revenge for **Lucky's** past transgressions.

Once freed, **Lucky** will offer several missions leading to Mad Mel.

## Missions

Lucky offers the following missions:

* Powering The Fast Travel Network
* Road Warriors: Hot Shots
* Road Warriors: Bandit Apocalypse
Marley

**Marley** is a shock skag, and is one of the strongest skags on Pandora with her counterpart, Moe.

## Involvement

She must be killed for the mission, The Legend Of Moe and **Marley**.

## Strategy

*Main article: The Legend Of Moe and **Marley***
## Trivia

* The name **Marley** may be a reference to **Marley**, the ill-behaved Labrador from "Marley and Me".
Mothrakk

****Mothrakk**** is a massive rakk, encountered in the mission Like A Moth To Flame, that terrorizes the people living in

the Arid Badlands.

## Notes

* After the second playthrough, **Mothrakk** may drop a higher level version of The Blister. However, due to the flying nature of the boss, the loot dropped will be scattered around a large area and some drops may fall in inaccessible places.
* Killing **Mothrakk** with knockback weapons can cause it to float off into the distance and stick to the edge of the environment-dome.

## Trivia

* **Mothrakk** is a reference to Mothra of the Godzilla franchise, but instead of firing lightning bolts, it shoots fireballs.
* **Mothrakk** is generally regarded as one of the most annoying bosses in Borderlands by many players, as her fireballs destroy vehicles quickly, and while she may not be 'hard', she can be tedious to kill.
* **Mothrakk** can respawn when the torches are reapproached.
* The Son of Mothrakk can be fought in *Borderlands 2* in the Wildlife Exploitation Preserve after the completion of Wildlife Preservation.
Moe

**Moe** is a fire skag, and supposedly one of the strongest skags on Pandora, along with his counterpart Marley.

## Involvement

**Moe** must be killed for the side mission, The Legend Of **Moe** and Marley, along with Marley.

## Strategy

*Main article: The Legend Of **Moe** and Marley*
## Notes

* **Moe** has a chance to drop the Lady Finger when killed in PT 2.5.
* **Moe** appears to be a Badass Fire Alpha Skag.

## Trivia

* **Moe** is possibly a reference to the "Flaming Moe" beverage featured on the television series The Simpsons.
King Wee Wee

**King Wee Wee** is a midget boss in *Borderlands*.

## Involvement

**King Wee Wee** is the final target of the mission King Tossing.

## Notes

* **King Wee Wee** does not respawn.
* **King Wee Wee** drops the unique shield Wee Wee's Super Booster.
* **King Wee Wee** has the same facial model as Crazy Earl. This can be viewed easily upon his death.
* There is a bug that will give credit for a skag kill to characters with *The Secret Armory of* General Knoxx mission Local Trouble active when **King Wee Wee** is killed.
Reaver

**Reaver** is a bandit boss in *Borderlands.*

## Background

**Jed Stokely** lived with his adopted father in New Haven until the day he decided to murder him and join the bandits; taking the name "**Reaver**". He is notorious even among the bandits for having a chip on his shoulder and daddy issues.

## Involvement

**Reaver** is the target in the mission Two Wrongs Make A Right. The Vault hunters solve the mystery surrounding the disappearance of **Jed Stokely**, and make their way to put an end to his wrongdoings.

## Appearances

* Borderlands
* Mad Moxxi's Underdome Riot

## Quotes

* *Another slave to feed me.*
* *I'm gonna rip your arm off and beat your baby with it!*
* *It's time, for another pound of flesh!*
* *It's time to paint this body with blood!*
* *Nobody shoots my minions but me!*

## Notes

* **Reaver** drops a unique sniper rifle, **Reaver's** Edge, when killed.

## Trivia

* **Reaver** uses a character design originally developed for Mordecai, but with a modified texture.
* **Reaver** shares several quotes with Nine Toes and the common psycho.
* In the original (unused) plot of *Borderlands*, **Reaver** is the man Roland swore to kill, a leader in the Brigadiers (the bandits). He initially mistakes Mordecai for him when they meet, since **Reaver's** attire and gear are similar. This would place **Reaver** in the position currently occupied by Krom.
Blue

**Blue** is an unusually large crystalisk encountered in the Caustic Caverns.

**Blue** exhibits many of the same behavioral patterns as its smaller counterparts. Its ranged attacks include shooting several fast-moving volleys of spikes or a single large projectile in an arch towards the target. While the first is simple to evade and does little damage, the second will explode a short time after its contact with the ground, causing a large amount of explosion damage in a fairly wide radius. **Blue's** melee attacks are also similar to other crystalisks, which include stomping the ground with its forward-facing foot and causing AOE (area of effect) damage, or striking the ground with the center of its body, also causing AOE damage and knocking nearby enemies backward.

## Background

**Blue** is mentioned in old ECHO recordings as having been found and befriended by Dahl security officer Elyse Booth. When Overseer Harchek ordered that crystals be harvested from the crystalisks, the results proved fatal to the previously docile beasts and those remaining, with **Blue** among them, retaliated in kind. Harchek's final recording indicates that it was **Blue** that killed her personally.

## Notes

* Characters standing underneath **Blue** when he is killed will be trapped under his hulking mass as it comes crashing down. Once **Blue** falls and buries into the ground however, they will be able to move out of his body.
* Killing **Blue** before any of his leg crystals grow back completes the 'Harchek's Revenge' challenge worth a badass rank of 10.
* **Blue** can drop the legendary Fabled Tortoise shield upon death.
* As of Patch 1.2.0, **Blue** has increased health.
Bloodwing

**Bloodwing** is Mordecai's pet, as well as the name of the action skill that summons it. Mordecai can send **Bloodwing** out to attack an enemy and then return.

By improving different branches of Mordecai's skill tree, certain aspects of **Bloodwing** can be upgraded, such as damage and speed (Swift Strike), as well as the maximum number of targets **Bloodwing** can attack in one deployment (Bird of Prey). The initial maximum number of targets is one, but can be increased to six with skills and up to ten with a class mod. The initial cooldown time is 28 seconds, but can be decreased to 1 second with a Ranger mod giving +4 to an already maxed-out Predator skill.

Sniper class mods allow (Carrion Call) to reduce **Bloodwing's** cooldown by up to 7.2 seconds each time an enemy is hit with a sniper rifle. **Bloodwing** can also be upgraded to cause enemies to drop extra money, health, and/or ammo when attacked (Swipe).

Releasing **Bloodwing** to attack a single opponent, provided that Bird of Prey is utilized, is not an efficient use of the skill. **Bloodwing** will attack the enemy only once then circle until the timer is up then return. When facing a single opponent it may be best to send out **Bloodwing**, let him attack, then recall him to begin the skill cooldown.

**Bloodwing** is useful for attacking enemies that are behind cover, or if Mordecai is pinned down. However, **Bloodwing** isn't always able to attack an enemy if it is out of sight of the player as it usually attacks the enemy that is in Mordecai's reticle or cross hair.

## Quotes

* *"Someone's getting a treat!"*
* *"Haha! Good boy!"*
* *"That's my boy!"*
* *"Give 'em hell, Bloodwing!"*
* *"Like my pet, huh?"*
* *"You looking at Bloodwing? Huh? They looking at you, boy?"*
* *"Get 'em, Blood!"*

## Trivia

* **Bloodwings** appear to be an endangered species. Mordecai's wanted poster states that he is charged with "Possession of Endangered Species." The poster also offers an extra reward with "another million for that annoying bird" written in red.
* In *Borderlands*Mordecai refers to **Bloodwing** as male, however in *Borderlands 2* Mordecai refers to **Bloodwing** as female. According to the lead writer, this is because **Bloodwing's** species is sequentially protandric and changes sex half way through life.
Whiskey Wesley

**Whiskey Wesley** is encountered in Generally Hospital zone only when you have the mission The Pack.

## Background

**Whiskey Wesley** is one of four test subjects whom Dr. Ned was testing an anti-zombie antidote on. The antidote was based on skags and apparently did not work as planned. He is blue in color.

## Strategy

He has the usual boss attacks, slam, knockback, melee. He has a fair amount of health. He has the regeneration and berserk ability of all other Wereskags. His weakness is his open mouth when he roars. He will drop an Artifact when killed. Incendiary weapons are also extremely useful against him and the other Wereskags in this mission. And can sometimes summon corpse eaters in combat.

## Quotes

* Roar.
* ROAR.
* Hic\*

## Trivia

* **Whiskey Wesley** is also the only Wereskag in the pack that holds an item while attacking you.
* It is possible he could be a reference to Wesley Willis, and his song "Drink that whiskey"
Peter Zaford

## Peter Zaford (Bagman)

**Peter Zaford**, more commonly known as the **bagman**, is a miniboss encountered in *Borderlands 2*. He is found during

the mission Clan War: End of the Rainbow at The Holy Spirits.

**Peter** is a midget, and the younger son of Mick Zaford. Not only does he have stunted growth, but he also suffers from a psychological disorder and carries out a running conversation with an imaginary personality whom he refers to as "Voice-In-Me-Head." He harbours a deep seated jealousy towards his deceased older brother Lucky Zaford, who was apparently treated as the favoured son by their father.

## Notes

* The **bagman** initially appears as a non-player character wandering around The Holy Spirits during Clan War: Starting the War, but cannot be interacted with at this time.
* He has a chance to drop the Pot O' Gold when killed, but also only appears while Clan War: End of the Rainbow is active making the item difficult to acquire.
* Beyond his appearance, the game also treats the **Bagman** as a Hyperion Engineer, and killing him counts towards the Paingineering challenge.

## Trivia

* One of the mission objectives in Clan War: End of the Rainbow, refers to Peter as "the leprechaun", a diminutive creature of Irish folklore.
Old Slappy

**Old Slappy** is a large thresher enemy that appears in The Highlands - Outwash during the mission Slap-Happy.

## Involvement

Sir Hammerlock once had an unfortunate encounter with **Old Slappy**, which resulted in Hammerlock losing some of his limbs. He enlists the Vault Hunters to take his prosthetic arm as bait to lure out the behemoth and put the matter to rest violently. **Old Slappy** emerges from the extraction plant lake intent on consuming his next meal, and it's up to the Vault Hunters to finish the job, one way or another.

## Notes

* **Old Slappy** has a small chance to drop the legendary shotgun, Striker.
* **Old Slappy** takes high damage when his tentacles are destroyed.
* **Old Slappy's** tentacles will regrow soon after they are destroyed.
Rakkinishu

**Rakkinishu** is a large grey rakk that swoops down and breathes fire on its foes. It attacks while characters are

obtaining the Tannis Journal Entry day 224 in the mission Hidden Journal: Rust Commons West. **Rakkinishu** drops loot just like any other boss monster, but it will always drop the Cracked Sash, a shield that recharges quickly, but has a low total capacity.

## Involvement

**Rakkinishu** can be found in Rust Commons West, in the middle of the northernmost part of the map. It is found west of Tannis' digsite and north of the bridge, just a little beyond and left of the windmill to the right of the bridge. It will circle around a collection of two huts, which contain dead bandits and several containers of money.

## Strategy

**Rakkinishu** flies above the field of battle, pausing to unleash a jet of flame at targets on the ground. It has moderately high health, and this coupled with its swooping flight can turn any fight against it into a protracted battle. Shotguns are extremely effective against the large foe, preferably a shotgun with high rate of fire and (at least) mediocre damage. Machine guns with high rate of fire and recoil reduction make another excellent choice, although this will burn through ammo quickly. Explosive weapons are a good choice to use against **Rakkinishu** because of his weakness towards it.

Anyone fighting **Rakkinishu** should avoid getting caught in the flame jet. Several huts around the area offer ample protection and can be used to recover.

## Notes

* **Rakkinishu** seems to be vulnerable to explosive damage.
* **Rakkinishu** will occasionally drop The Sentinel.

## Trivia

* **Rakkinishu** is a reference to **Rakanishu**, a Carver boss from *Diablo II*. Diablo II is a game with a similar item collection to *Borderlands* and has often been referenced by Gearbox developers as an inspiration for *Borderlands*.
The Destroyer

**The Destroyer** is a massive, godlike being from another dimension, and the final boss in *Borderlands*. It appears as a

gargantuan, one-eyed beast with a massive mouth and several tentacles. The Eridians, at the cost of their entire civilization, imprisoned **The Destroyer** within the Vault thousands of years before humans settled on Pandora.

## Involvement

The Guardian Angel knows of the **Destroyer**, and that it is actually what awaits those who open the Vault. However, she chooses not to share this information. She appears to want to use the Vault Hunters as a means to defeat the **Destroyer**.

In *Borderlands: The Pre-Sequel*, it is revealed that Jack obtained the **Destroyer's** eye after its death and used it to create a superweapon for the under-construction Helios Moonbase. Dubbed "The Eye of Helios", it was capable of destroying entire settlements and nearly led to the destruction of Pandora's moon Elpis when Colonel Zarpedon of Dahl's renegade Lost Legion stole control of Helios. The Eye was later destroyed as part of Moxxi's attempt to foil Jack's plan. A side quest involved the Vault Hunters retrieving the pieces of the Eye and attempting to reuse it, but ultimately failed, and the Eye was completely obliterated.

## Appearances

* Borderlands
* Borderlands: The Pre-Sequel (the **Destroyer's** eye)

## Notes

* Some players have experienced a bug that caused **The Destroyer** to vanish from play when one player exited during the fight. Upon a restart of the game **The Destroyer** is absent, the mission checked as complete and the Vault Key unobtainable. This could have been caused by a game crash during the fight in some cases.
* On some occasions, the game may crash on kill for a character scoped in on **The Destroyer**, and the kill will not be counted.

## Trivia

* **The Destroyer** is very similar to the final boss of Gearbox Software's first game, the Half-Life expansion Opposing Force which went by the name of "Gene Worm".
* **The Destroyer's** eye, when fired from the Helios, fires in a similar manner to that of the Death Star from *Star Wars*.
Mobley

**Mobley** is a bandit enemy in *Borderlands 2* who is found at Boot Hill during the optional mission The Good, The Bad,

and the Mordecai.

## Involvement

**Mobley** emerges from the nearby church as soon as the missing stash is dug out of the right grave. When he appears, he states that he had not dug up the treasure in fear there could be a trap. He then demands the Vault Hunter give him the loot. Shortly thereafter, Gettle, a Hyperion lackey also hunting for the stash appears, and attempts to arrest both the Vault Hunters and **Mobley**. The dispute is then finished with a Truxican standoff.

## Notes

* **Mobley** has a chance to drop the Veruc upon death.

## Trivia

* **He** is named after Gearbox Senior Designer Drew Mobley.
Kyros

**Kyros** is a non-respawning Crimson Lance officer, encountered during the mission This Bitch is Payback. He can be

found at the southern roadblock on The Ridgeway. **Kyros** wears the armor of a Lance Chemical Trooper, granting him resistance to corrosive damage and he can deploy the corrosive guided missile-shooting Scorpio Turret used by Badass Chemical Troopers.

## Background

Not much is known about **Kyros**, other than he was a cruel and demanding officer of the Crimson Lance. Athena claims that she has had some unpleasant issues with **Kyros** when she was in the Lance.

## Involvement

**Kyros** is a boss who is fought as part of the mission, This Bitch is Payback.

## Notes

* Upon defeat **Kyros** will drop his personal weapon, **Kyros**' Power, a sniper rifle with transfusion capabilities.

## Trivia

* **Kyros** is the Greek spelling of Cyrus (Κῦρος in the original Greek).
* **Kyros** counts as a Badass Lance for the mission Mop Up.
Tector & Jimbo Hodunk

**Tector Hodunk** and **Jimbo Hodunk** are the leaders or at least influential members of the Hodunk clan, the family of rednecks that run the Hodunk Speedway. **Tector** is the voice, while **Jimbo** provides the brains of the family.

## Involvement

The Hodunk family had been embroiled in a feud with the Zafords for decades. The more recent death of Lucky Zaford at the hands of Scooter later reignited the old feud, despite the Hodunk's claims that Scooter was no longer a part of their family. The conflict was draining to both sides, and so they set about brokering a truce. That was until Ellie thought that the world would be a better place with fewer of them in it and opted to pit them against one another again.

Drawn by the increasingly hostile tit-for-tat violence, **Tector** and **Jimbo** initially enlist the aid of the Vault Hunters against their age old nemeses in response to the destruction of their speedway. Little do **Tector** and **Jimbo** realise that they are being duped into believing that it is the Zaford clan that is orchestrating the attacks against them, while the real mastermind, Ellie, goes completely unnoticed.

Eventually the feud culminates in a stand off between the warring clans, and **Tector** hoists **Jimbo** on his shoulders to fight off the hated Zafords.

**Tector** makes an appearance in the first episode of Tales from the Borderlands, working as a bouncer at the Purple Skag bar for **August.** **Tector** makes a brief appearance in episode two, only if the player decides to enter the Purple Skag. If Fiona enters, he is either cut in the face or hit with a bottle and then taken down by Athena.

## Appearances

* Borderlands 2
* Tales from the Borderlands
	+ Zer0 Sum (**Tector** only)
	+ Atlas Mugged (**Tector** only)
Flinter

Mick

Ralph

**Flinter** is a rat miniboss located in a room with a Dahl weapon chest, found after defeatingDan, Lee, Mick and Ralph in the mission Splinter Group. Like them, **Flinter** is more heavily mutated than the usual rats.

## Strategy

In order to encounter **Flinter**, players must solve a switch puzzle. Above the Dahl Chest there are five lights. Two levers, the valve by the left wall, and the button on the television will each switch certain lights between red and green states. The objective is to hit the switches in the right combination to turn the lights green. Once all lights are green **Flinter** will crawl out of the pipe on the wall.

## Notes

* On some occasions **Flinter** will already be standing in the room. This is presumed to be a bug as completing the switch puzzle is what is supposed to cause him to spawn.

## Trivia

* **Flinter** is a references to the *Teenage Mutant Ninja Turtles* character Splinter.
Mad Dog

**Mad Dog** is an optional boss in *Borderlands 2*. He can be found near Death Row Refinery in Lynchwood. A former

enemy of Brick, **Mad Dog** is an insane bandit who straps sticks of dynamite onto his body.

## Strategy

**Mad Dog** behaves exactly like a Suicide Psycho: **he** will rush at targets and rapidly hurl explosives towards his enemy. He does not try to blow himself up however, and will normally try to keep a distance in order to better throw his bombs. Because of this, it is safest to snipe or shoot **Mad Dog** from afar. It is possible to shoot his bombs out of his hands, which can sometimes inflict damage on him. However, he also has the possibility to do the jumping pound attack of a regular Goliath, even though he actually is a Suicide Psycho.

## Notes

* As of August 6, 2013, **Mad Dog** can now drop the Madhous! legendary assault rifle.
* He is first encountered during the Breaking the Bank mission, and will spawn after that mission.
Helicon

**Helicon** is the fifth and final Omega Assassin Squad Leader sent to kill the Vault hunters. **She** is encountered outside

of Fort Knoxx.

## Involvement

**Helicon** is the last Omega Assassin in the Wanted: Dead! mission.

## Strategy

Elemental weapons, such as incendiary and corrosive weapons provide a useful way to ensure additional damage is continually dealt even while the assassins evade fire.

* The skills that add the *Daze* effect to attacks- Striking, Mind Games, Bash, and Aerial Impact- are very useful for Vault hunters to use against Lance Assassins. Since the assassins move very quickly and are difficult to target, this skill will help to slow them down.

## Notes

* **Helicon** is by far the strongest of the five assassins, and it is advised that the player should stay as far away from her as possible while in combat.
* When fighting assassins it is possible for them to fall into deep gullies and survive. This may make completing the mission impossible. Should this happen, restart the game and try again.
* **Helicon** respawns along with Minerva if any of the other assassins in the Wanted: Dead! mission have not been killed.
* **Helicon** isn't stunned by headshots like the other assassins before her; instead, she will perform a sideways combat roll and keep moving forward.
Widowmaker

****Widowmaker**** is a spiderant boss that is encountered during the mission A Bug Problem. This enemy is very

distinctive due to her dark blue/purple and green colouration. **Widowmaker** first spawns after a Retching Seeps sample is removed from a deposit in Rust Commons East, and will keep on respawning after the mission is completed whenever someone passes through her spawn point.

## Background

**Widowmaker** got her name because she has killed every would-be exterminator that ever attempted to kill her.

## Location

**Widowmaker** can be found in the middle of Rust Commons East. She spawns near the base of a bridge, located on the right side of the map near a Catch-A-Ride.

## Strategy

**Widowmaker** attacks targets at long range with balls of white liquid from her abdomen. At close range she stomps with both front legs at enemies in close proximity, creating a shockwave that causes damage and knockback. As an alternative to the shockwave, **Widowmaker** has a corrosive stomp consisting of a close range stomp with a corrosive burst wave. She also has the ability to burrow in combat, a trait unique to herself among other spiderants.

Like all spiderants, **Widowmaker** has a weak abdomen. The easiest way to attack this area is to flank her in order to hit her abdomen.

As with all spiderants, shooting her armored head causes her to flinch. This stops movement and causes the spiderant to clumsily turn and expose her abdomen for a few seconds before she recovers.

Unlike other spiderants, **Widowmaker** will not strike with her front legs. Dodging her shock wave while moving forward is key. Staying behind an obstacle in order to block her projectiles is a good strategy. Another is to attack from the safety of the nearby shack.

Attempting to run over **Widowmaker**, while possible, may lead to the destruction of the Outrunner with all the Vault Hunters inside; at lower levels, **Widowmaker** is too strong to be killed by simply running her over.

## Notes

* Before **Widowmaker** spawns, the ground shudders and kicks up a dust cloud.
* **Widowmaker** is invulnerable to pure corrosive DOT, such as that from a Rain Grenade or Eridian Weapons
* It is possible for **Widowmaker** to fail to spawn after taking the geyser sample. When the ground shakes due to her burrowing, it is possible for her to end up underneath one of the geysers when she would normally emerge from the ground. This prevents her from appearing.
* Standing directly on top of where the Widowmaker emerges from the ground will cause the Vault Hunter to repeatedly jump.
* **Widowmaker** has a chance to drop Elemental Artifacts upon death.
Bigfoot

**Bigfoot** is encountered in Generally Hospital zone only when you have the mission The Pack.

## Background

**Bigfoot** is one of four test subjects whom Dr. Ned was testing an anti-zombie antidote on. The antidote was based on skags and apparently did not work as planned. He is brown in color.

## Strategy

* He has the usual boss attacks, slam, knockback, melee. He has a fair amount of health and has the regeneration and berserk ability of all other Wereskags. His weakness is his open mouth when he roars.
* You can just go in "full auto" shooting at him or you can burn him to death with an incendiary weapon.

## Notes

* Sometimes he runs away quickly when you fire at him at the start of the area he is in.

## Trivia

* The "**Bigfoot**" name refers to the mythic creature **bigfoot** himself (possibly out of irony, since his feet are very small).
McNally

**McNally** is a mini-boss fought in The Dust during the mission The Bane. **He** has a pair of scissors lodged in his right

ear canal and some dinner utensils in his left. As a result, he has two streams of blood flowing at his neck.

## Background

**McNally** bought the Bane from Horace and it drove him insane. As a result he jammed various utensils in **his** ears, and settled down to a solitary life in the Dust shouting gibberish at the world.

## Notes

* **McNally** is a respawning boss after The Bane is complete, and can be farmed for his legendary drop, the Hammer Buster.
* **He** also dropped the Lady Fist on Day 18 of the Borderlands 2 $100,000 Loot Hunt.
Queen Tarantella

**Queen Tarantella** is the Queen of all Spiderants. She is about four times larger than the average Queen Spiderant.

## Location

**Queen Tarantella** is located in Trash Coast and is involved in the "Bait and Switch" mission, where she will drop her abdomen when killed. This will then be needed to summon King Aracobb, king of spiderants. She can be found at the bottom of a gully in the lower portion of the map.

## Strategy

* Although **Queen Tarantella** is very large, she is also particularly fast and will try to melee attack her enemies. Her attack is much more powerful than that of the average spiderant.
* Like many bosses, she is immune to elemental damage.
* The cliff on the other side of the valley which **Queen Tarantella** spawns provides a useful sniping position, spiderantlings are able to access this area, but **Tarrantella** cannot.
* **Tarantella's** projectile attack deals massive damage, particularly in Playthrough 2.5, where it can hit for approximately 1,300 damage. If possible, attack from either extreme range or close combat, as even **Tarantella's** melee attacks are weak against her ranged attack.
* When **Tarentella** is killed, spiderantlings will burst forth from her corpse.

## Notes

* **Queen Tarantella** may drop the level 48 version of the unique revolver "Patton" when killed again in Playthrough 2.5 after the mission "Bait and Switch" has been completed.
* Using Sledge's Shotgun, particularly with an upgraded magazine size, can yield interesting results. Sledge's Shotgun has a knockback effect if enough slugs hit, and **Queen Tarantella** is so massive that it isn't terribly difficult to hit her with the majority of a shotgun's projectiles. If shot upwards at a slight angle, **Tarantella** may be punted over the cliff and into the rock wall surrounding the area where she is fought, and can easily become stuck. Shooting from directly under her and unleashing a clip, it is possible to launch Tarantella into the air for several seconds.

## Trivia

* The **Tarantella** is an Italian folk dance which was named after and originally believed to cure the bite of the Tarantula spider.
Rakk Hive

The **Rakk Hive** is a gigantic alien quadruped with four pearl-like eyes and multiple holes spread across its back.

These holes are home to flights of rakk, which themselves will swarm to attack anything that gets near the Hive. The **Rakk Hive** is a boss enemy encountered during the mission Another Piece Of The Puzzle.

## Background

The hibernation cycle of a **Rakk Hive** is noticably longer than that of the other species on Pandora. They are visible in their dormant state by their exposed backs protruding above the ground while most of their body remains submerged. Unlike the **Rakk Hive** found at the Trash Coast, they will not awaken. However, rakk will still fly out of their exposed backs.

## Involvement

Patricia Tannis has detected evidence of a piece of the Vault Key in the Trash Coast and sends the Vault hunters to retrieve it. Barring their way is a surprise encounter when the **Rakk Hive** heaves itself free from the earth and attacks the Vault Hunters.

## Appearances

* Borderlands
* Tales from the Borderlands

## Notes

* The **Rakk Hive's** name differs on different playthroughs: **Rakk Hive** on Playthrough 1, Awesome **Rakk Hive** on Playthrough 2, and Ultimate **Rakk Hive** after Playthrough 2.
* Since Patch 1.4.1, the **Rakk Hive** has lost its ability to send out rakk from its back after playthrough 2. The animation still plays, though no rakk will emerge.

## Trivia

* The **Rakk Hive** was the first boss to be publicly revealed for *Borderlands*, appearing in certain promotional videos before the game's release.
* Hibernating **Rakk Hives** can be found in:
	+ Skag Gully: two can be found, both just outside of the playable area.
	+ Arid Badlands: one is near Zephyr Substation, and another near the wind turbine in Howling Defile.
	+ Arid Hills: one near the branch in the path to Sledge's Safe House, another on a ledge across a stone bridge near the area where Moe and Marley are found, and a third far outside the playing area near the entrance to the Safe House.
* A **Rakk Hive** appears in the Claptrap Web Series, shown to be kicking a psycho through a field goal post used in American Football.
* A poster in T-Bone Junction advertises **Rakk Hive** rides for the whole family.
* In Scorched Snake Canyon, on the floor the first open pit mine encountered, lies a huge skeleton of what appears to be a **Rakk Hive**. The skeleton has the remains of a drilling rig still attached to its back and head suggesting that **Rakk Hives** were domesticated or enslaved and used to facilitate mining operations on Pandora.
* If **Rakk Hive** is continuously attacked from behind it will spew a green liquid out of its anus.
New Web Wallpaper

Choose a file with .html extension and drag and drop it into the editor, on the button. Or click the button to use the file open dialog. The program will import all files next to it too, in case you rely on additional JavaScript files or other resources - therefore you should place your .html file in a folder, where its dependencies are and nothing else.

## Web Features

Web wallpapers can leverage a number of extra features from Wallpaper Engine. You can add custom properties[1], build audio visualizers[2], and read the user settings[3] to make sure your wallpapers behaves as the users wishes it to.

## Debugging

You can access the Chromium Devtools for your web wallpaper. First, set up a debugging port in the Wallpaper Engine general settings like port 8080. Then you need to download a compatible CEF browser from here: https://www.spotify.com/opensource/

Download the 'Sample Application' for Windows 32, currently any with version 79 should work.

Open the sample application and then open the Devtools by navigating to http://localhost:8080 inside the sample application.

(You might be able to use your normal browser instead of the sample application, but Google has not created the Devtools with high compatibility so there is no telling if your browser can support them. Chrome gets updated extremely often and the Devtools can break again and again.)

## Publishing

After importing your web project you can publish it.
Particle Emitter Sphere Random

Spawns particles within a sphere.

* **Offset** the center of the emitter from the position of the particle system in XYZ.
* **Directions** offset the particles along these axes. Reduce the number a little to create an ellipsis etc.
* **Sign** refines which sides of the axes are available.
* **Rate** how fast particles spawn.
* **Duration** how long this emitter spawns particles. 0 for indefinite duration.
* **Distance min** minimum distance from the center.
* **Distance max** maximum distance from the center.
* **Speed min** how much minimum velocity particles receive, the velocity points away from the sphere center.
* **Speed max** how much maximum velocity particles receive, the velocity points away from the sphere center.
* **Instantaneous** how many particles are immediately spawned when the particle system starts.
* **Control point** which control point to emit from.

You need a movement operator for the speed parameters to have any effect.

### Audio Response Options

Use these options to scale the particle property based on the amplitude of a frequency range. If the amplitude of the selected range is below the *lower bound*, the particle property will become disabled, while reaching the *upper bound* means, that the property will be in full effect. Everything in between will scale accordingly.

* **Mode** Choose which channel to listen to. Center will use the average output of the left and right channel.
* **Exponent** Exponential scale between the lower and upper bound of the effect. 1 means no scaling, 2 means scaling towards the lower bound - 0.5 towards the upper.
* **Bounds** The lower and upper bound of the audio to listen to.
* **Frequency start** The start of frequencies to check.
* **Frequency end** The end of frequencies to check.

The frequency range is already combined into fewer bins, i.e. you can use 0 - 2 to detect bass and 13 - 15 for high tones. If you want to fully turn the effect on and off quickly according to the sound, using a high lower and upper bound is helpful to detect kicks and beats (for example 0.9 - 1.0).
Mick Zaford

**Mick** **Zaford** is the leader of the Zaford clan. **Mick** himself distinguishes himself from the other Zafords with his green

bowler hat.

As the leader of the Zafords, **Mick** holds an antagonistic disposition towards the Hodunks, the Zafords' bitter rivals. When the Hodunks commission the Vault Hunters to crash Lucky Zaford's memorial service, it is revealed that Lucky was **Mick's** son.

## Involvement

**Mick Zaford** is a mission provider in his bar The Holy Spirits, and as the feud between the clans reaches its culmination, he relocates to The Dust for the final gunfight.

## Strategy

*Main article: Clan War: Zafords vs. Hodunks*
## Notes

* At the end of the Clan Wars arc, should a player side with the Hodunks, **Mick** has a chance to drop the legendary Jakobs revolver, Maggie.
* **Mick** appears in The Dust primarily for Clan War: Zafords vs. Hodunks, but also as a wandering NPC during Clan War: Wakey Wakey, and after Zafords vs. Hodunks if players choose to side with him against the Hodunks.

## Trivia

* **Mick Zaford** believes that a Hodunk drowned some Zaford kids in a river, which is his reason for the feud.
Krom

**Krom** is is a bandit leader, and the third "actual" boss enemy in *Borderlands*.

## Background

**Krom** worked as a prison warden for Dahl until the prisons were abandoned and the convicts set free. His real name is **Leslie**, which he always hated and changed as soon as Baron Flynt set him up as second in command.

## Involvement

A year before the events of Borderlands, **Krom** visited Crazy Earl after hearing that he had a vault key piece. **Krom** threatened to kill Earl if he refused to give him the piece, so Earl gave it to him. As he is unwilling to part with the key piece, it must be wrestled from him by force. He uses a turret that shoots both machine gun rounds and rockets. When killed, he drops his sidearm, a unique repeater pistol.

## Quotes

* *Get em! Get em!*
* *Minions attack!*
* *There's more than one way to skin a merc!*
* *Suck on this!*
* *Don't just stand there, shoot!*

* *Got someone else for ya!*
* *Destroy them! Destroy them, leave nothing left! Ain't nothin! Nothin!*
* *I hate this shithole planet anyway. (Death rattle)* - upon death
* *Finally, a worthy challenger!*
* *What do I keep you around for? Shoot 'em!*
* *Eat this!*
* *Try this on for size!*
* *I never liked this planet anyway! (Sob)* - upon death

## Notes

* **Krom's** Turret regenerates health along with **Krom** himself.
* **Krom** can be 'killed' *twice*. There is a possibility of having him flung to the bottom of the canyon when the turret is destroyed. He can then be killed at the bottom. A second amount of XP will be awarded for a kill in this manner.
* Once **Krom** is out of his turret, he is a very soft target.
* Even though he is seen carrying a revolver in his intro, his sidearm is actually a repeater.
* Sometimes, when **Krom's** turret is destroyed, he remains alive, but stuck in the sitting position as if he were still in the turret. He can be killed easily when this occurs, giving full XP and drops.

## Trivia

* The model for **Krom** was originally on an outrider with a psycho axe (from pre-launch trailer).