recursal/Fanatic-Fandom huggingface dataset:
Joachim Reiter

Joachim Reiter is an academic, a social psychologist, and a student of Kindred and human behaviour. He doesn't like the term “propagandist” and much prefers the term “information reinterpretor” or “truth maverick”. Comrade Reiter sees it as his duty to keep the people informed with policies and current affairs so that they can adequately participate in public life.

Joachim Reiter was an intellectual. He was a PhD in Humboldt University before the war; he was also a member of the Communist Party of Germany (KPD). In West Berlin, he persisted under the Invictus regime, living for the day when the city was finally liberated by the Carthian Democratic Party. Sometime during his Requiem, Comrade Reiter came across the writings of E.B. Carth, and was inspired by how the written word can transcend the author who created it. He himself became a prolific writer, known as the author of pieces such as *On Inequality and the Distribution of Wealth*, *Discourse on the Manifesto of Francesca de Graaf*, and *Strategy and Tactics of the Class Struggle*. *Strategy and Tactics* was said to have circulated in Berlin shortly before the fall of the First Estate.

## Description

Joachim Reiter is a pale, mousy man in a frumpy brown suit. And somehow, he is a Daeva. His suit is decades out of style and made in an exceedingly unfashionable cut. He is of average build, with brown hair, a sharp nose, and a soft, pointed chin. His eyes hold an intense gaze, distorted under the thickness of his prescription glasses. A stray lock of hair falls limply over his forehead, in an otherwise conservative cut that is parted on his left. His lips are thin and downturned, in a way that would suggest that he was mildly unhappy.

## Hooks

* Want to spread some **gossip**? He's game.

* Do you have material that you want to see in the next **Harpy report**? Did you burn someone so thoroughly in Elysium that they suffered aggravated damage? Joachim wants to hear all about it.

* Register your **boons** with Joachim to make them official.

## Rumours

* Reiter is a hit with the ladies. Who would have thought that square and nerdy is in?
Sangiovanni

**Parent Clan**: Mekhet

**Disciplines**: *Auspex*, *Cattiveria*, Celerity, Obfuscate

## **Bloodline Weakness: Necrophilia**

Each use of Cattiveria saddles the ritualist with the condition: **Obsession: Corpses (Persistent)**. She gains the 9-again quality on all rolls related to pursuing her obsession. (i.e. being overly intimate with corpses). On rolls that are unrelated to her obsession, she loses the 10-again quality. This Condition is resolved when the Sangiovanni gives in to her fixation. Alternatively, the Condition can be resolved by spending a Willpower. The character does not gain a beat upon resolution, but she does gain a beat if she suffered setbacks in a story due to this condition.

## **Bloodline Gift: Mortician's Appraisal**

**Dice Pool**: Wits + Medicine

**Cost**: Free for the first use in a scene. Subsequent uses require 1 Vitae.

If the character is studying a corpse, the player may ask the Storyteller one question per success rolled. The information available includes the corpse’s name, its undamaged description (for example, what its face looked like if its head is missing), the clinical cause of its death, the nature of any foreign materials in the body (including both material and chemical matter), the location and likely cause of any wounds and the exact time and date of its death.

When Mortician’s Appraisal is used on an area, each success extends the vampire’s senses 10 yards out and 10 feet up and down, revealing to him the location of any and all corpses, human or otherwise, that are buried or hidden within that area. The vampire’s sense of any bodies in the area persists for a scene, or until he takes any action other than moving at a slow walk.

If this power is used on a vampire, the roll is contested by the target’s Resolve + Composure. If the user’s successes exceed those of the target’s, the questions can be asked as normal, or the body can be located. Note that the clinical cause of a vampire’s death is always exsanguination. No information about the Embrace will be provided.
Media

Directing media attention away from one’s activities is a key component of survival for some supernatural creatures. Putting specific emphasis on certain events can put an enemy in an uncomfortable spotlight or discredit a rival. With Media, you can crush or alter news stories, control the operations of news stations and reporters and sway public opinion, with DJs, editors of all varieties, reporters, cameramen, photographers and broadcasters at your disposal. At the Storyteller’s discretion, Media Influence may also allow access to the more technical areas of television, radio or movies.

In this day and age, Media is irrevocably linked with political ideology. West Berliners are afforded the luxury of relatively free speech; they use this right to broadcast all manner of commercialism and X-rated debauchery. Propaganda is a dirty word these days and the Westerners prefer to use more subtle ways of influencing hearts and minds. In West Berlin is the oldest self-contained broadcasting house in the world, Haus des Rundfunks. The citizens enjoy various broadcasting programs like Sender Freies Berlin (Radio Free Berlin), RIAS (Radio in the American Sector), and national programs from the Federal Republic of Germany. Colour TV is just seeing widespread adoption. The channels are limited to Das Erste (The First), ZDF (Second German Television), and Nord 3 (A third network that SFB shares with other broadcasters).

## **Status**

••••• Network Mogul

•••• Editor of Major News Outlet, Pulitzer Prize-Winning Columnist

••• Journalist, Late Night Radio Host

•• Cameraman, Technician, Junior Reporter

• Intern, Journalism School Graduate

## **Tasks**

### **Level 1**

Learn about breaking stories early
Submit small articles (within reason)
### **Level 2**

Suppress small articles or reports
Get hold of investigative reporting information
Promote a certain narrative in a news story
### **Level 3**

Initiate news investigations and reports
Obtain project funding and squander it ($250)
Ground stories and projects
### **Level 4**

Promote a public figure or a political ideology
Bury a story in a small side column in page 7
Publish an editorial highlighting a certain opinion
Influence city-wide public opinion on a social issue
### **Level 5**

Broadcast fake stories disguised as truth (local only).
Kill local articles or reports completely.
Influence nationwide public opinion on a social issue
Haselhorst

Haselhorst borders on the river Havel, and is an industrial district that had seen a facelift in recent years. Modern architecture and clean, state-of-the-art manufacturing plants seem to be the standard here. Factories of the likes of Daimler, BMW, and Siemens AG are located here, providing jobs and professional training for the residents. The workers reside in housing estates built by the developers. With lives of modernity and comfort, the residents here are content and more often than not don't go looking for trouble. Transport is available in the form of ferry, buses, and the U-bahn. The community spirit here could use some work; most people don't regard each other as more than colleagues or acquaintances.
Agathe Kaufmann

Agathe is a Haunt and looks the part. Rumour has it that she was an exceptionally beautiful mortal in her living days—and that the curse of her Clan warped her face and destroyed her locks of golden hair. She presented to the court of Berlin sometime in the year of 1946, as the childe of Istvan Nemeth, an ancient, elder Haunt who had since went into hiding. She was otherwise unremarkable until she rose to prominence by being named Hierophant and Primogen of the Circle. She accepted the post from the former Hierophant Gudrun, who had fallen out of favour due to her descent into madness.

The Hierophant is known for her prophetic powers, and rumour has it that her visions allowed her to seize power and manoeuvre her way up the political ladder. She is attended by a veiled woman dressed in black, who in empowered to speak in her place.

## Description

Agathe appears tall, bald, pale and hunched. She has slightly oversized ears, beady eyes, a sunken midface, and a pink, toothless mouth with only a pair of rat-like fangs. She is all skin and bones; her joints protrude at the ends of her gangly limbs, and her spine is a series of bony ridges that snake up her back. Her skin is flawless and white, as smooth as marble. Despite her appearance, she is composed, restrained, and holds herself with elegant poise.

## Hooks

* Agathe is your point of contact for anything to do with the **Circle**.
* Skilled in **Divination** and may be persuaded to part with her prophetic insights.

## Rumours

* Poor girl. You can put lipstick on a Haunt but she's still a Haunt.
CG/In-Clan Disciplines

This room is where you set your in-clan Disciplines. Vampires have 10 dots to distribute among their in-Clan Disciplines. Ghouls have 5.

Out of CG, characters are limited to one Discipline at 5. No Disciplines should be above 5. Two Discipline dots must be spent before heading on to the next stage. You can leave some dots unspent if you wish. Unspent dots will be converted to XP, and handed out to you after approval at a small amount of XP per week.

This is the last room for Ghoul characters. Please type +finish to submit your application. Vampire characters still have two more rooms to go.

### Commands:

* set <discipline>=<value>
* +sheet
* +sheet/check disciplines
	+ +sheet/check returns the following:

You have x dots of Disciplines left unspent.
You have x Disciplines at 5.
You must spend at least 2 dots in in-clan Disciplines.
* +stat/list disciplines
	+ Lists stats that fall in the category of "disciplines".

Back

Next
## Comments:

* Players should have previously set their "in-clan disciplines" and only those can be bought in this room. They are 3XP per dot as opposed to the 4XP for out-of-clan.
* The code should be able to differentiate between vampire and ghoul templates, and give them different number of dots to spend.
* +sheet/check checks the following before approving characters for the next stage:
	+ Not more than one Discipline at 5.
	+ At least two dots spent in in-clan Disciplines. In-clan Disciplines can be recognised as a "stat grouping", as opposed to out-of-clan Disciplines, which could be a separate grouping. The player sets their own in-clan Disciplines which will be recognised as one stat grouping.
* Unused dots are converted to 3XP per dot.
* Mortals cannot use this room.
Resources

"Every item has an Availability rating. Once per chapter, your character can procure an item at her Resources level or lower without issue. An item one Availability level above her Resources reduces her effective Resources by one dot for a full month, since she has to rapidly liquidate funds. She can procure items two Availability level below her Resources without limit (within reason). For example, a character with Resources •••• can procure as many Availability •• disposable cellphones as she needs."

Characters can self-add items obtained legally that are equal or lower than their Resource dots, within reason. Items that are higher than your dots require staff approval. Please request it in a +job.

**Resources 1**

Can procure a Resource 1 item or service once per week.

May procure a Resource 2 item at the cost of having Resource dots reduced to 0 for one full month.

**Resources 2**

Can procure a Resource 2 item or service once per week.

May procure a Resource 3 item at the cost of having Resource dots reduced to 1 for one full month.

**Resources 3**

Can procure a Resource 3 item or service once per week.

May procure a Resource 4 item at the cost of having Resource dots reduced to 2 for one full month.

May procure unlimited Resource 1 items.

Resources 4 Can procure a Resource 4 item or service once per week. May procure a Resource 5 item at the cost of having Resource dots reduced to 3 for one full month. May procure unlimited Resource 2 items.

Resources 5 Can procure a Resource 5 item or service once per week. May procure unlimited Resource 3 items.
High Society

The glitterati at the top of society move in circles of wealth and elegance. Many people find such positions alluring, and they indulge in the passions of the famous and wealthy. Access to famous actors, celebrities and the idle rich grants a certain sway over fashion trends. Combined withwith Fame, a modicum of High Society Influence turns a character into a debonair darling of the most exclusive social circles. Among these circles, one finds dilettantes, artists of any stripe, old money families, models, rock stars, sports figures and jet-setters.

Berlin is a city of ruins and urban decay; old nobility living in crumbling mansions, Hollywood celebrities on week-long benders, the spoiled rich kids of diplomats partying like nobody’s watching. Promoters and artists gather in clubs like the Paris Bar or Dschungel. Old money that survived the Nazi purge keep to themselves, sequestered in their villas south-west of the city.

## **Status**

••••• PR Executive, Head of Fashion Empire

•••• Old Money Matriach, Fashion Icon, A-list Actor

••• Salon Host, Spoiled Heiress, Drug-addled Rock Star, Supermodel

•• Trophy Wife, Proprietor of Luxury Department Store, Member of Exclusive Country Club

• Hanger-on, Social Satellite, Personal Shopper to Celebrity

## **Tasks**

### **Level 1**

Obtain hard-to-get tickets for shows
Learn about concerts, shows or plays well before they are made public
Get invited to exclusive parties
Get to namedrop who you know
### **Level 2**

Track most celebrities and luminaries
Be a local voice in the entertainment field
“Borrow” idle cash from rich friends (R3)
Get membership to exclusive clubs
Gossip about others with Status: High Society
### **Level 3**

Crush promising careers
Hobnob well above your station
Hire a personal assistant to run errands (a temporary Retainer 3 with mundane skills)
Declare a place to be a Hangout for others with Status: High Society
Get the attention of paparazzi
Get someone a low level job in the industry
### **Level 4**

Minor celebrity status
Get discounts and “free stuff” in your everyday spending
Promote own brand or line of product
Get authorities to overlook minor law violation
Manufacture a scandal
Appear on popular talk show
### **Level 5**

“You’ll never work in this town again!”
Bury a scandal
Promote someone to a high level job in the industry
Ruin a new club, gallery, festival or other posh gathering
Geralt Vogt

https://www.youtube.com/watch?v=MyClKBbfiwE

## Description

An older man with an unremarkable appearance. His hair is parted on the left with greying strands combed across his forehead. The eyes are hooded and dark, ending in prominent crow's feet. He keeps himself clean shaven and his jaw tapers down to a weak chin. His suits are always plain black or brown, inexpensive and off-the-rack.

## Hooks

* Comrade Vogt is head of the secret police, the so-called Minister of Praxis Security. Now hiring. Perks include spiffy uniforms and jackboots, all the better to quash dissidents with.

* **Information**. Do your part for the Praxis by submitting information about your fellow citizens.

* **Spies**. “If you agree to work for us, half the time you won't know the purpose of your duties . . . and when we do explain, we might not be telling the truth. ” ― *James Alan Gardner, Trapped*

* **Re-education**. Questioning your loyalty to the State? Maybe you could use a new perspective.

## Rumours

* What's next? The Thought Police? I wouldn't put it past Comrade Vogt.

* That neonate was seen in Elysium spouting Imperialist propaganda. At dawn he received a knock on his door from Comrade Vogt, as you do. A few nights later that very same neonate returned, glassy-eyed and staunchly, utterly convinced of the Cause.
Leviathan

"The only way to erect such a Common Power, as may be able to defend them from the invasion of Forraigners, and the injuries of one another, and thereby to secure them in such sort, as that by their owne industrie, and by the fruites of the Earth, they may nourish themselves and live contentedly; is, to conferre all their power and strength upon one Man, or upon one Assembly of men, that may reduce all their Wills, by plurality of voices, unto one Will: which is as much as to say, to appoint one man, or Assembly of men, to beare their Person; and every one to owne, and acknowledge himselfe to be Author of whatsoever he that so beareth their Person, shall Act, or cause to be Acted, in those things which concerne the Common Peace and Safetie; and therein to submit their Wills, every one to his Will, and their Judgements, to his Judgment. This is more than Consent, or Concord; it is a reall Unitie of them all, in one and the same Person, made by Covenant of every man with every man, in such manner, as if every man should say to every man, "I Authorise and give up my Right of Governing my selfe, to this Man, or to this Assembly of men, on this condition, that thou give up thy Right to him, and Authorise all his Actions in like manner." This done, the Multitude so united in one Person, is called a COMMON-WEALTH, in latine CIVITAS. This is the Generation of that great LEVIATHAN, or rather (to speake more reverently) of that Mortall God, to which wee owe under the Immortall God, our peace and defence. For by this Authoritie, given him by every particular man in the Common-Wealth, he hath the use of so much Power and Strength conferred on him, that by terror thereof, he is inabled to forme the wills of them all, to Peace at home, and mutuall ayd against their enemies abroad."

--**Thomas Hobbes, *Leviathan***
Daeva

The Daeva are all allure and objectification. They embody the social horror of vampirism more elementally than any other clan, because they exploit mortal hungers to feed their immortal ones. They are exploitation. They do not hide so much as clothe themselves in the images we’ve constructed — of beauty and charm. They co-opt all the things we want to be and want to fuck.

The Daevas made West Berlin. They are in the endless nightclubs and discotheques; behind the seductive thump of the latest electro-synth-pop and behind the glassy-eyed gaze of every strung out junkie. See the icons of the decade. "We made you, and we will hollow out your soul and make you immortal."

**Nicknames**: Serpents, Succubi

**Favoured Attributes**: Dexterity or Manipulation

**Disciplines**: Celerity, *Majesty*, Vigor

**Clan Bane (The Wanton Curse)**: Daeva immerse themselves in the mortal world; it not only feeds them, it compels them. When Daeva choose vessels, they become obsessed. When they drink from a mortal once, they’re fine. On their second and further drinks from the same source, roll Humanity. Failure causes the Persistent Dependent Condition toward the mortal. The Condition only goes away with the mortal’s death. For this reason, Daeva tend toward either remarkable promiscuity, or they cultivate massive harems and herds.

### **Daeva Members:**

* Alfonse of Triers (NPC)
* Joachim Reiter (NPC)
* Marc Leconte (NPC)
* Renate Sommer (NPC)

### **Daeva Bloodlines:**

* Amara Havana
* Anvari
* Children of Judas
* Duchagne
* Kallisti
* Mortifiers of the Flesh
* Septemi
* Spina
* Toreador
Played By

List your PB by the actor's first name. Feel free to modify this list.

### A

* Alain Delon - Marc Leconte
* Angela Lansbury - Olga Fedorova

### C

* Carmen Dell'Orefice - Konstanze Descoteaux-Czartoryska
* Conrad Veidt - Lazarro Sangiovanni

### D

* Demi Moore - Elvira Hochberg
* Dmitri Shostakovich - Joachim Reiter

### G

* Garance Marillier - Gudrun
* George C. Scott - Carl von Mansfeld
* Grace Kelly - Wilhelmine von Geheim

### N

* Nikolai Myaskovsky - Siegfried Theodor Walther
Political Positions

### **Prince**

The Prince is the head of a vampire Praxis. The Prince can have as many, or as little responsibilities as they like. In the current government, the Prince is known as General Secretary, or Premier.

This title is held by:

* Sigfried Theodor Walther (NPC)

### **Seneschal**

The Seneschal assists the Prince in the running of the vampire Praxis. In the current government, the Seneschal is known as the Minister of the Interior.

This title is held by:

* Olga Fedorova (NPC)

### **Sheriff**

The Sheriff is responsible for the safety of the Praxis. In the current government, the Sheriff’s Department is divided into two branches, the Minister of Defense (responsible for defending the
Gangrel

The Gangrel are the ultimate survivors. Close to the Beast and close to the bone, they’re primal. No. Feral! They’re tough, shrugging off what should be terrible wounds as the weapons harmlessly thunk in their dead flesh. They’re out there, and you can’t do a damn thing about them. More than any other clan, they are a reminder that the greatest lie the Devil ever told was, “Congratulations, you escaped the food chain!”

Slick urban predators or wild beast staking a claim on one of Berlin's ancient forests, the Gangrel in Berlin are attuned to its modern sensibilities. The hunter Woden rode through these woods, leading a pack of gods, knights and demons. The Gangrel followed on this eternal hunt—on wings, on their motorcycles, and on all fours.

**Nicknames**: Savages

**Favored Attributes**: Composure or Stamina

**Disciplines**: *Animalism*, Protean, Resilience

**Clan Bane (The Feral Curse)**: Gangrel Beasts boil close to the surface. A Gangrel can run with the devil inside her, but has difficulty fighting it. All her dice pools to resist frenzy are limited by her Humanity dots. This weakness does not affect dice pools to ride the wave.

### **Gangrel Members:**

* Carl von Mansfeld
* Gudrun

### **Gangrel Bloodlines:**

* Annunaku
* Anubi
* Barjot
* Bohagande
* Bruja
* Carnon
* Childer of the Morrigan
* Dead Wolves
* Kerberos
* Hounds of Actaeon
* Les Gens Libres
* Mabry
* The Mara
* Matasuntha
* Moroi
* Mystikoi
* Nepheshim
* Shepherds
* Taifa
* Vedma
Friedenau

The streets of Friedenau have a characteristic neatness and symmetry unique to the area. This configuration is known as a “Carstenn Figure”, consisting of an avenue dividing a circular road, delimited by four town squares. The houses in Friedenau all have the uniform style of early 20th century architecture. Each town square has a small park within, and shops, cafes and hotels can be found on the main street.

Friedenau is serviced by the U-bahn and its regular, geometric designs make it very easy to navigate throughout the district. The streets are well-lit with clipped hedges and trees that promote a good the line of sight. The area is patrolled by police, keeping petty crime and unruly behaviour under control. Friedenau is an affluent suburb, with a particular street known as “literature mile” for having been home to a number of popular German writers.

## Locations

The central square is called Friedrich-Wilhelm-Platz. It is crossed by the main street that runs north to south in Friedenau, Bundesallee. The buildings here are well-preserved 20th century flats. Some have garden fences and small plots planted with flowers. The "literature mile" in Niedstrasse was home to Nobel laureates Guenter Grass and Herta Mueller, writers Erich Kastner, Max Halbe, Uwe Johnson, and others.

### Black Sun Books

* Occult 3

This bookstore still retains its sign from 1921, name written in a vintage, curling font that hangs above its door. The inside of the store is impossibly cramped. Ceiling-high bookshelves and stacks of books form a carefully laid-out pathway to the front desk. Ringing a bell at the counter summons the proprietor. The books are old, leather-bound tomes written in German, English, Latin, Sanskrit, Old Frisian, and any other number of obscure languages. The subject matter ranges from the mundane to the esoteric. One is likely to stumble across some rare, antique book or manuscript while browsing the store.

### U-Bahnhof Friedrich-Wilhelm-Platz

An underground U-Bahn station below the central square in Friedenau. It has beige tiles on the walls and grey tiles on the pillars. The floor is bare, grey cement.
Blood Sorcery/Target Successes

This is a chart for calculating the Target Successes required for your Blood Sorcery ritual roll.

 2 yard radius
 4 yard radius
 8 yard radius
 16 yard radius

* Note: A yard is 0.9144 metres so for all intents and purposes they are the same.
* 1Apply an additional 2 successes to the target number per x2 radius or volume.

 Caster's Ritual Discipline turns
 One scene
 One week
 One month

* 2Add an additional success to the target number per month of additional duration.

 Two
 Four
 Eight
 Sixteen

* 3Add an additional success to the target number per x2 targets.

 2
 3
 4
 5

* 4Add an additional success to the target number per die.

 Line of Sight
 One mile
 Two miles
 Three miles

* Note: One mile can be considered 1.5 kilometres.
* 5Add an additional success to the target number per additional mile of range.

 21-30
 30-40
 41-50
 51-60

* 6Add an additional success to the target number per additional 20 size.

Source: p. 18 *Blood Sorcery*
Lazarro Sangiovanni

Every Praxis has a black market guy, and for Berlin, Lazarro is it. He can get his hands on almost anything—assault weapons, endangered animals, counterfeit documents, or priceless relics. Lazarro was raised a good Catholic boy in Venezia, Italy. He arrived with his family during the 1920's, and unlike the rest of them, survived and stayed after the war. He found a niche for himself in the new regime. People need things, and as long as they are willing to pay with other things in exchange for said things, Lazarro is in business.

Lazarro is also a collector. He is after occult relics and will pay handsomely for one. Hitler and the Spear of Destiny may be a hoax (or so they say), but the Nazis made off with a lot of treasure that has since scattered all across Berlin, and by extension, the rest of Europe.

## Description

An odd-looking man of medium height and slender build. He gazes out at the world with his large, sunken eyes, beset with an unhealthy ashen tinge. He has a high forehead, hollow cheeks, and a long, straight nose. He has a pale, powdery quality to his skin—a colour that seemed to suggest an embalmed body, all done up and laid for viewing.

Lazarro favours the winged collar, worn with a black suit and tie. His shoes are expensive and Italian-made. He is often seen wearing a gold watch and a tie clip with a shiny silver skull.

## Hooks

* **Church**—Not the zealous type but you'll still see him in church every Sunday.

* **Familia**—The Sangiovanni will always have a special place in his heart for family.

* **Goldigger**—Goes for our boys in Feldgrau.

## Rumours

* He's a mama's boy, even though his mama hasn't been out of the family crypt since 1892.
Transport

Most supernatural creatures make their homes in defensible parts of cities. Traveling across the wilderness is difficult without this Influence, with the problems of marauding werewolves and other supernatural threats. Getting access to special supplies and services can also take a measure of Transportation. All these things can be controlled with a bit of sway over truckers, harbors, railroads, airports, taxis, border guards, pilots and untold hundreds, as well as more mundane aspects like shipping and travel arrangements.

In this walled city, transportation is a matter of life and death. The “Anti-Fascist Protection Wall” encircles West Berlin, and since its construction, thousands have risked their lives trying to cross over from the other side. West Berliners and foreign citizens can travel across provided they have the requisite visas. They are usually subjected to checks by the East German border police, known as the Grenztruppen der DDR. West Germans can cross over to the East by going through one of several checkpoints, in the inner city districts of Kreuzberg, Wedding, Tiergarten, and Neukoelln. Citizens can also travel to the West, via the autobahn and through one of two checkpoints—Checkpoint Bravo (Nikolassee) towards Lower Saxony or Bavaria, and the crossings in Heerstrasse (Staaken) and Stolpe/Heiligensee towards Hamburg and the north of Germany.

The airports available for civilian use are Tempelhof, Tegel, and Schoenefeld. Border crossings on waterways are limited to commercial boat traffic. It is possible to cross the border using the rail service. The regional railway, the S-Bahn, is controlled by a GDR company. The U-Bahn travels locally within West Berlin, and passes underground through East Berlin on certain stops.

## **Status**

••••• Director of Transportation Services, High-ranking Official in the Grenztruppen

•••• Administrator, Union Leader of Train or Bus Drivers

••• Control Officer, Railway Engineer, Train Conductor

•• Boat Captain, U-Bahn Security Worker, Maintenance Worker

• Ticket Booth Worker, Taxi Driver

## **Tasks**

### **Level 1**

Know what goes where, when and why
Travel locally quickly and freely
### **Level 2**

Track an unwary target if he uses public transportation
Arrange passage that is safe (or at least concealed) from mundane threats (robbery, terrorism, sunlight, etc.)
Delay a scheduled transportation service by half an hour
Arrange for leniency during border crossing inspection
### **Level 3**

Seriously hamper an individual’s ability to travel
Avoid most supernatural dangers when traveling
Smuggle small goods across the border
### **Level 4**

Shut down one form of transportation (bus lines, ships, planes, trains, etc.) temporarily
Route money your way ($500)
Tip off custom officials to seize goods or arrest people
### **Level 5**

Reroute major modes of travel
Smuggle with impunity
House Rules

### **Communications Skill**

The "Communications" Skill replaces "Computers" on a character sheet. It covers communication devices and pre-digital technologies like counting machines and Morse code.

### **Exceptional Successes**

Some Disciplines have unique effects when activated with an Exceptional Success. The unique effects are not written on the wiki in order to streamline wiki write-ups. Unique effects are optional and are as-written from the source material.

### **Extended Rolls**

An extended roll is comprised of multiple, single rolls. Resources, Willpower, Vitae, and other consumables must be spent individually for each roll.

### **Light Weapons 3**

The maximum bonus that can be gained from sacrificing Defence is +5.

### **Professional Training**

The bonus gained from this Merit cannot be used to activate Disciplines and Blood Sorcery. They are used to activate mundane rolls only.

The Professional Training Merit also cannot give the Rote permutation to Brawl, Firearms, Weaponry, Athletics, or other rolls in combat.

### **Travel Agent**

The Merit as described in p. 188 of Secrets of the Covenants only applies to Western Bloc countries. For Eastern Bloc countries, take the Merit “Travel Agent (Iron Curtain)”. The mechanics are the same except the prerequisite is Status: Carthian 2.

### **Willpower**

Vampires must fulfil their Mask or Dirge to regain Willpower. If a given Vampire did not get the chance to RP their Mask or Dirge, they may spend 1 Downtime to regain Willpower. The 1 Downtime represents time spent fulfilling their Mask or Dirge offscreen.
Circle of the Crone

Germanicus Julius Caesar lead the legions westwards to conquer the tribes of Germania. They were called the Suebi, Semnones, Tencteri, and others, inhabiting the mountains and rivers, and worshipping goddesses in sacred groves. Historians Tacitus and Suetonius described their ferocious clashes with the Roman Legions. They described feast days, where the barbarians sacrificed to their bloody goddesses, slaughtering pigs, horses, heifers, and humans. The Germans derived their religion from Celtic and Norse influences; they were said to have worshipped Odin (Wotan), Thor (Donar), Frigg, Tyr (Teiws, Tiw, Zio, etc.), and the Triple Goddess (Matres and Matronae).

When Christianity spread, the old gods fell to the wayside, their influences laying dormant. But the old gods do not need to be worshipped. They just are. They sleep in the swampy lakes and roam the Grunewald as wild boars. They dance on the Brocken and lend their worshippers power in the Hunt—and curse those who have wronged them.

Despite his conquest of Germania, Germanicus fell out of favour in Rome, and was sent to Syria, where he mysteriously died. Back in Rome, his wife and six children perished due to a feud with the then Roman Emperor Tiberius, leaving his son Caligula as the sole survivor. Caligula was assassinated, and he was later succeeded by his uncle Claudius, who was succeeded by his grand-nephew and Germanicus' grandson Nero. Nero would fiddle while Rome burned, and thus ended the Julio-Claudian dynasty.

In the Holy Camarilla Empire, the Invictus and the Lancea et Sanctum dominated the Primogen court. But when the Empire fell, the Invictus Princes lost their faith. They turned to the Circle and the godless Ordo Dracul. They paid lip service to the Lancea Sanctum while populating their court with seers, oracles, and soothsayers.  And diablerists, as the rumour went. It was said that the Crones could not subsist on human blood due to their mastery of Cruac; they fed on the Kindred and became rampant Diablerists, protected by the Invictus court.

The Carthians maintained that blood magic invited the plague of the Strix. In their brave new world there is no place for bloody sacrifices to Odin and naked dances of creation under the moonlight. The Circle lost numerous members to the Carthian witch hunts, and the Carthians moved to ban Cruac sometime in the 1950’s. The laws have loosened somewhat over the years; provided that they do not practice blood sorcery, membership in the covenant is tolerated.

### **Circle of the Crone Members**

* Agathe Kaufmann
* Gudrun

## **Source books**

* Secrets of the Covenants
* Blood and Smoke: the Strix Chronicles

All stats and abilities from the above books are approved for use unless stated otherwise.

### **Other references**

* Vampire: the Requiem (Fluff only.)
* Circle of the Crone (Fluff, Bloodlines, and some Merits.)

## **Links**

* Circle of the Crone Events and Practices
* Circle of the Crone Titles
* Circle of the Crone Abilities
Lancea Sanctum

In Europe, there was a time when men of the cloth held enough power to rival the most eminent of princes. Bishops fielded armies, collected levies, crowned kings; they padded their pockets by selling *indulgences*, and did not see their holy duties as hindrances to wielding temporal power. In a similar vein, the Lancea et Sanctum ruled over swathes of territories in the cities of Latin Europe and southern Germany. The regions of Bavaria and Rhineland were staunchly Catholic; upon the Embrace many of the Kindred gravitated towards the Lancea et Sanctum. The widespread corruption of the Catholic Church made it very easy for them to predate on the kine.

The Sanctified formed an alliance with the First Estate, consolidating their territories into the Holy Camarilla Empire. It came as no surprise to anyone that the alliance would not last. The Invictus Princes in the regions of Saxony, Hamburg, and Brandenburg saw the Protestant Reformation as a chance to curb the influence of the Sanctified. They took the reformers on as vassals, and played the Protestant Evangelical Creed against the hardliners of the Monachal Creed. The influence of the Monachals were further eroded when Bismarck launched his Kulturkampf—Culture War—against the Vatican. Clerics were jailed and preaching was restricted; Catholics were purged from government office and positions of prominence. The campaign brought down many of the mortal assets of the Sanctified. And of course, the Invictus took the opportunity to promote their own vassals, moving them like pawns on a chessboard and allowing the Protestants to come into majority in Prussia.

In Berlin, this strategy proved to be a mistake when the Invictus and the greatly weakened Sanctified were unable to combat rising threats both within and without. The Crones were allowed to run amok, and the Strix plagued the city. Finally, Berlin fell to the Carthian Movement. While engaged in their worldly squabbles, the Lancea Sanctum had lost sight of what was important. Berlin had become a Godless city, desperately calling out for the guiding hand of the faithful. The kine revel in their decadence, becoming deviants and drug addicts. They are lost to the back alleys and neon lights. The Sanctified will be there, waiting, as monsters and the embodiment of sin, to remind them of the eternal glory of God.

### **Lancea Sanctum Members**

* Alfonse of Triers
* Lazarro Sangiovanni

## **Source books**

* Secrets of the Covenants
* Blood and Smoke: the Strix Chronicles

All stats and abilities from the above books are approved for use unless stated otherwise.

### **Other references**

* Vampire: the Requiem (Fluff only.)
* Lancea Sanctum (Fluff, Bloodlines, and some Merits.)
Gropiusstadt

*"Piss and shit everywhere. If you look close enough, at first sight it looks fine, with its lawns...and shopping centers. But the staircases of the flats stink! What are the children to do, when they are playing outside? They shit themselves waiting for the lift, so instead they do it in the lobby."* — **Christiane F. - *Wir Kinder vom Bahnhof Zoo (1981)***

A series of concrete apartment blocks towering over their surroundings. People have lived for years in these austere, dreary conditions. The architect Walter Gropius originally envisioned buildings five or six storeys tall, housing luxury condominiums for the middle to upper classes. All that changed with the construction of the Berlin Wall. To accommodate for the drastically reduced space, the buildings shot up over thirty storeys tall. The south portion of Gropiusstadt is bound by the Wall—that part was originally meant to be a playground. When people look out their windows, they see barbed wire and concrete, guard towers and border guards patrolling with their dogs. Hardly an uplifting sight.

The residents in Gropiusstadt are usually the irregularly employed or workers living from paycheck to paycheck. The apartments are serviced by outdated, lumbering lifts; the hallways are dark and not always pleasant to the olfactory senses. The residents are too absorbed in their own problems to care about their surroundings. They turn to drugs for distraction, or engage in petty crime or vandalism. The one good thing about living in Gropiusstadt is that it is very easy to get to. It has four U-bahn stations, providing ample public transport for such a small area.

## Sites

### Gropiusstadt Complex

* Stealth 3

A series of concrete apartment blocks towering over their surroundings. People have lived for years in these austere, dreary conditions. Each building is over thirty storeys tall and serviced by outdated, lumbering lifts. The outside of the building is bare concrete, while the interior hallways are lined with a greyish-green tile. Age has filled the tiles with grout and the hallways stink of piss and shit. The lights never seem to work and it is very easy to get around the apartment building unseen.

The housing units don't offer anything more than the bare necessities. A small kitchen, a bathroom, and one or two bedrooms is standard. Space is minimal and people live in cramped conditions.

### U-bahnhof Johannisthaler Chaussee

The entrances to this U-bahn station are located on both sides of the road, Johannisthaler Chaussee. The station has one central platform and walls that are done in an off-white tile. Old posters and graffiti cover the walls.
Zehlendorf

Zehlendorf is a district of scenic forests and lakes, home to the wealthy elite of Berlin. Parts of the Grunewald, the Schlatensee, and the Krumme Lanke are located north of the district. Back in the day during the Nazi regime, express S-bahn "banker trains” were run exclusively for top government and financial figures, transporting them from their homes to the city centre. Zehlendorf today is still a district of lavish mansions and cobblestone streets. The forest trails are popular locations for jogging, hiking, and camping.

Zehlendorf can be accessed by the U-bahn, and by car from highways and main roads. It has a regiment of the Berlin Brigade stationed in “Steuben Barracks” along Dahlemer Weg on the border with Lichterfelde. The residents here are on the reserved side and are likely to hide their affairs from prying eyes. The environment here is very safe; however people don't think much of each other and the only thing that unites them is their shared status quo.

## **Locations**

### **Grunewald – Krumme Lanke**

The southern chain of lakes of the Grunewald resides in Zehlendorf. The lakes are linked together by a canal; from Grunewaldsee, the canal flows to a small lake Riemesterfenn, before continuing on to Krumme Lanke and the largest lake, Schlatensee. The lakes are home to different kinds of fish, and shifts between turqouise and teal blue due to the algae population. The trees of the Grunewald surround the lakes.

Krumme Lanke is a deep, narrow lake with a slightly curving shape. It has a jogging path running along the edge of the lake, and two bathing spots, one of which is clothing optional. There is a quiet suburban settlement around Krumme Lanke, made up of large homes with spacious backyards.

### **U-Bahnhof Onkel-Toms-Huette**

This station is named “Uncle Tom's Cabin”, as according to the story, a local landlord named Thomas installed small huts in his beer garden to shield guests from the rain. These huts were called “Tom's Cabins”, and over the years the estate, the station, and even the street took on the name as well. The station itself is serviced by a single line of the U-bahn. It has bright yellow central pillars and an open design. There is a strip mall and a small cinema near it as well.
Konstanze Descoteaux-Czartoryska

Berlin—one of the great architectural cities—and what better place for an Architect to shape and rebuild in her own image. The city is steeped in history, and with that comes layers and layers of focal energy, ready to be peeled back like an onion. The Berlin Wall destroyed 700 years of ley lines overnight, and the Dragons are still scrambling to put together the pieces. No one has the full picture. The ley lines are still shifting, unravelling and converging upon new figures as we speak. It is all very fascinating, really.

Countess Konstanze Czartoryska became Kogaion after her predecessor, Gustaf von Geheim, was executed by the former Invictus Prince. She is reclusive and tends to conduct affairs from her territory in Friedenau. It is no secret that the Countess is greatly involved in the city-wide rebuilding efforts across Berlin. As for the rest, her political ambitions are as abstruse as that of her covenant itself.

## Description

Konstanze is a tall, statuesque woman with features that have aged like fine wine. She sports a voluminous mane of silver-white hair, perfectly coiffed, and pale blue eyes under a pair of precisely-drawn eyebrows. Her nose and cheekbones are shaped by a distinguished bone structure. Her lips are perfectly outlined and painted with a dark red lipstick.

Konstanze's svelte figure is often clad in power suits or haute couture designer gowns. A pair of stiletto heels lend to her dominating presence, lifting her up to a 6'3" in height. Her posture is open, shoulders straight, and movements fluid and graceful.

## Hooks

* Konstanze knows of a great many **occult mysteries**, and she's too busy to do the legwork herself.

* As a master of the **Gilded Cage**, Konstanze is willing to impart her knowledge to other members of the bloodline.

## Rumours

* Like Medusa, the sight of her turns me into stone.
Health

Some creatures rely on connections in the medical community to acquire blood. Necromancers and practitioners of arcane arts may also require body parts or medical data to further their studies. These sorts of research and development fall under the purview of Health Influence. Coroners, doctors, lab workers, therapists, pharmacists and specialists are just a few of the folks found in this field.

Medical institutions in Berlin include the Rudolf Virchow Hospital in Wedding, the Moabit Hospital, and the teaching hospital of the Free University, Campus Benjamin Franklin. Berlin is a city of innovation, moving forward with new technologies and new ways to treat diseases. Its status as a centre of research attracts ambitious start-ups and multinational pharmaceuticals like Scherer, Merz and Bayer.

## **Status**

••••• Head of Health Department or Hospital

•••• Leading Specialist at a Hospital, Tenured Professor of Medicine, Big Pharma Executive

••• Pathologist, Respected General Practitioner, Attending Physician, Nursing Supervisor, Medical Researcher

•• Resident, Pharmacist, Senior Registered Nurse

• Intern, Research Assistant, EMT, Administrative Staff

## **Tasks**

### **Level 1**

Access a person’s health records
Fake vaccination records and the like
Use public functions of health centers at your leisure
Get a single Blood Trait of mortal blood
### **Level 2**

Access some medical research records
Have minor lab work done
Get a copy of a coroner’s report
Instigate minor quarantines
### **Level 3**

Corrupt results of tests or inspections
Alter medical records
### **Level 4**

Acquire a cadaver
Completely rewrite medical records
Abuse grants for personal use ($250)
Have minor medical research performed on a subject Institute large-scale quarantines
Shut down businesses for “health code violations”
### **Level 5**

Commission special research projects
Have people institutionalized or released
Marienfelde

Marienfelde is a mixed residential and industrial area. It developed because of the Prussian military railway, the first of its kind. The houses here are relatively modern and sit on spacious lots. The factories are light on pollution and provide manufacturing jobs for its residents.

Marienfelde is on the outskirts of Berlin with only an odd bus route or two connecting it to neighbouring districts. The people here lead simple lives. The police response time is reasonable, and not much in the way of major crime happens in the district. People value their privacy and are not keen to speak to outsiders; as long as someone does not disrupt the peace and quiet, they are generally left to their own devices. Marienfelde was never a prestigious district, and this did not change with the establishment of the new refugee centre. Now some people think that Marienfelde just doesn't feel the same. There are a lot more new faces around, for better or worse, and the community just doesn't feel as cohesive.