recursal/Fanatic-Fandom huggingface dataset:
Alahana Proper

Alahana proper is a region within the Reef Sea Region and one of the eleven regions Alahana. It borders the Nuhlan region to the south west, the Hogash regionto the east and the Etoran region of the South Iron Mountains to the north. It also borders the Cerullean Sea in the south and the Diamond Sea in the north west. It has an area of 37,418 km² with a population of almost 30 million, making it the most populous and most densely populated region of the Reef Sea Region and of Alahana. The regional capital is Adrilla, which is also the capital city of Alahana.

## Geography

The region of Alahana Proper is the region centered around the historic heartland of the Antarpian empire, resulting in a large concentration of historic towns and ancient  relics.

The region is the third smallest region, behind Nuhlan and Marinia, in terms of area but the largest in terms of population giving the region a heavily urbanised character and a high population density. The major metropolises of Adrilla and Antarp, which are the two largest cities of Alahana, are located in this region.

The region is located between the Cerullean sea with its hot mediterranean climate and the Diamond sea with its mild temperate climate.

### Provinces

The region of Alahana Proper can be further subdivided into four area’s: The Adrilla Capital Region, Antarpia, Antora and Natauroc (Granite Coast).

The Adrilla Capital Region is a relatively flat region characterised by its fully developed urban center of Adrilla, which is a city of  over 15 million residents located on the mouth of the Hogash river. The city of Adrilla takes up all of the area with the exception of what is called the ‘Green belt’, a large forest that encircles the city which is also the only national park of this area.

The region of Antarpia is named after the Antarpian empire which had its capital in the city of Antarp, located in the region. This region has a large collection of historic towns such as Vasoli, Passina, Aurissis and of course Antarp itself and historic sites such as the arena of Passina.

The region of Antora is a sparsely populated area, at least compared to the rest of the region, with only a few major urban centers in the south which are part of the greater urban agglomoration of Adrilla as contiguous built-up areas. The north of Antora is a more rugged area as the terrain gains elevation towards as the Iron mountains start of form.

The final area within the region of Alahana proper is Natauroc, which translates to Granite coast. The coast is characterised by large chalk, not granite, cliffss that dot the coastline. The area towards to Diamond sea is also slightly different when you  look at the culture, this is also the case in all other regions such as Cumenia and Telra. This is why cities such as Leonster and Lamor have such a distinct architecture and cuisine compared to the rest of the region.
Dindaran civil war

## Dindaran Civil War

Dindaran armored vehicles before a stand-off with Atimar and Trin forces

### Result

* Death of Dindaran president
* De facto independence of Trin and Morehan

* **United League of Eurion**
	+ Kechi
	+ Golithia
	+ Tedor
	+ Vesutor
	+ Kabrion
	+ Addestan
* Morehan
* Ashiarhia
* Esiya
* Rilyra
* Atimar
* Takavaria
* Eyonia

**Rebel Groups*** DFD
* IRF
* FP

***Supported by:**** Alahana
* Lakaii
* Nogard
* Ardenia
Calen-Taur

The **Dominion of Calen-Taur** (Ardh ned I Calen-Taur in *Edhellen* but commonly known as **Calen-Taur**) is a semi-sovereign state on the continent of Tarus.

Calen-Taur is rather mysterious because of their isolation but they have an estimated population of 96 thousand. The Dominion is bordered by Alahana in the south, Lakaii to the west, Nogard to the north and Paxallex to the east. The dominion is compromised of 2,150 square kilometers with a full Humid continental climate. The dominion is also very hilly with the lowest point being 785 meters and the highest point being 1,341 meters. The country is completely landlocked but is still compromised of a solid 32 precent water because of the two largest lakes of the country: Lake Gazosh and Lake Vahest and the many large- and small rivers flowing through the territory of Calen-Taur.

Calen-Taur is a tribal federation led by High King Gaelhragoth the kind out of the capital of Neldorlaur. The dominion is slpit up in 6 regions each representing its respective clan.

The dominion has no official ties to any foreign instance but has friendly ties with its neighbors who are responsible for their independence.

Calen-Taur is compromised of fully out of elves or at least half elves. The neighboring countries also have a decent elven population around the borders of the dominion. These elves are known as *Winyans* or *new-elves*, these are elves that don't live according to tradition anymore.

Because of their isolation the elves don't have a real economy but small trade parties still make their way to the surrounding lands to trade their goods. A popular destination is the province of Ulellion which is located in northern Alahana. This region is popular to trade because of its large elven population.
Brachio (FF1)

## Overview

Brachio fills a hybrid role as a bulky Zone Swap user (Guhlith) with Long Range attacks (Frigi), able to alleviate teams that need a Zone Swap user that are weak to support Vivosaurs. Beyond threatening low LP Vivosaurs with a 2HKO, SZ Brachio's attack to the AZ can be a source of heafty chip, if your greatest offensive threat has been disrupted from status. Everything said for Brachio is applicable to Apato, which one you choose depends on which support effects will hamper your AZ less. If neither support effects make much of a difference, Brachio edges out Apato with niche applications: Brachio has 6 less LP than Guhlith winning turn one initiative if the rest of your team is mirrored. Power Scale can have some use while Sacrifice is rarely ever useful and can be forced to waste Apato if it becomes Confused in the AZ, so Apato optimally will never integrate Sacrifice into its moveset. See here for stats and moveset.

## General Gameplan (Earlygame)

In the Earlygame Brachio will find itself limited to Zone Swap as inflicting damage will cost all of your team their actions. The plan is conditionally flexible: if Brachio is shuffled to the AZ it should threaten support Vivosaurs (Guera, Sopteryx) or chip an SZ threat to worsen their performance in the Midgame/Endgame (Raptin, Dinomaton, Duna). Where Brachio ideally positions itself depends on if it is the only source of Zone Swap. If so Brachio should try to sustain its LP in the SZ. If not Brachio can hold the AZ to threaten the battlefield after a Zone Swap, provided the maneuver is avaliable for the cost. Attacking AZ to AZ will provide underwhelming damage. Attacking SZ to AZ may be worthwhile if your offensive presence has been shuffled to the EZ. Power Scale can be useful in the event that the opposition nets multiple unlucky Zone Swaps in a row. This way the opponent will be unable to build up FP after a failed Zone Swap.

## Midgame/Endgame

Brachio can attack more freely due to the wider FP pool, but its costs can still limit your teammate after two turns or so if you're not careful.
Seoatan Civil War

## Seoatan Civil War

Rebels from the Carsou Rebellion in the city of Monali after its capture

### Result

Seoatan occupation of Nabretope region

* **United League of Eurion**
	+ Al'Murtina
	+ Sandaria
	+ Addestan
	+ Kechi
	+ Golithia
	+ Thilisa
	+ North Tedor
	+ Vesutor

***Supported by:**** Aalla
* Raslana
* Oculla
* Aramei
* Ardenia
* Shacaea
* Black Ashes Federation
South Caslax Rebellion

## South Caslax Rebellion

Caslaxian military perimeter after fighting in the city of Arania in Rhaunia

### Location

Southern states of Onaria, Kydda, Tredria and Stedo

### Result

Rebel groups being pushed back

* **United League of Eurion**
	+ Kechi
	+ Golithia
	+ Tedor
	+ Vesutor
	+ Kabrion
	+ Zym
	+ Qralih
	+ Addestan
* Kydda
* Tredria
* Stedo

***Supported by:**** + Erendassi
	+ Ybiresa
	+ Cytha
	+ Roch
	+ Olaelian
	+ Acunad
	+ Prania
	+ Punate
	+ Acrar
	+ Nydaliseth
	+ Aomakin
	+ Ethini
	+ Alahana
	+ Kedossia
	+ Rheidon
List of conflicts on Eurion

## 11th century BC-1stcentury BC

* 412 BC - 399 BC Settler Wars
* 54 BC - 18 Antarpian campaign against the city states

## 1st-10th century

* 72-74 Renillen conquest of Oscenia
* 89 - 98 Telran Crisis
* 402 Aramei Invasion of Bayline
* 402 - 611 Antarpian-Aramei war
* 488 - 674 Renillen occupation of Greradia
* 547 - 558 Telran war
* 701 - 712 Antarpian-Renillen war
* 714 - 715 Antarpian coup d'etat
* 808 Greradian uprising
* 813 - 825 First Antascosian war
* 833 - 835 Second Antascosian war
* 841 - 854 Second Antarpian Renillen war
* 856 - 863 Northern war
* 881 - 891 Loxias Rebellion
* 916 - 922 Antarpian Invasion of the Free Cities
* 1108 - 1191 War of the White Rose
* 1140 - 1214 Antarpian Rebellion

## 11th-17th century

* 1274 - 1276 Edvantist Campaign in Cerulle
* 1350 - 1352 Etoran Civil War
* 1351 - 1363 First Antarpian War
* 1392 - 1398 Second Antarpian War
* 1414 - 1488 Alahanese unification war
* 1453 - 1541 Aluiqir Uprising
* 1474 - 1486 Oterinan War
* 1489 - 1492 Alahana-Karkan War
* 1498 - 1499 Cerullean War
* 1511 - 1514 Tirath Succesion War
* 1516 - 1521 The First Crusade
* 1548 - 1551 Kedossian War of Independence
* 1567 Imperial Conquest of Etora
* 1574 - 1580 First Imperial War
* 1610 - 1631 War of the Three Kings
* 1611 - 1785 Kedossian Colonial War
* 1632 - 1666 Mages War
* 1650 - 1655 The Second Crusade

## 18th century

* 1701 - 1723 Second Imperial war
* 1715 - 1753 Inoras Refugee Crisis
* 1784 - 1796 War of New Allies

## 19th century

* 1879 - 1880 Second Marinian War
* 1885 - 1887 Third Imperial War
* 1898 - 1899 Alahanese civil war
Air Force of Alahana

The Air Force, known in the official language as *'Eisbof',* can trace it's origins to the Air Combat Arm of the Army in the early 1900s, when it was used as a primarily close-air-support providing platform. Ever since it's formal creation in 1923 the Air Force has fulfilled several roles within the military. For most of the 20th century it acted as a close-air-support shield for ground forces and an interception force with minimal transportation abilities. It's modern role, however, has seen it grow in size to accommodate several new roles.

Multi-role aircraft feature predominantly in the Air Force, with the TAC-335 Warrior - An Alahanese-made fighter being the Air Force's primary combat aircraft. The Air Force also operates and maintains dedicated bomber craft, reconnaissance and patrol aircraft, tankers, transports and unmanned aerial vehicles. It also features the vast majority of the Military's helicopter force with which it works closely
with the Army and Navy with.

In addition to directly operating aircraft, the Air Force
operates a number of ground units. The Air Force is responsible for
maintaining and operating the Air Force Military Police and for the
administrative leadership of Army units garrisoning their air bases. The
Air Force is also responsible for training Forward Air Controllers, or
FACs, to work alongside pilots in coordinating forward air strikes in
combat situations.

## Organization

* **Air Combat Command**
	+ **Fighter Command**
	+ **Ground Strike Command**
	+ **Electronic Warfare Command**
	+ **Reconnaissance Command**
	+ **Training Command**
	+ **Air Defence Command**
	+ **Space and Sattelite Command**
	+ **Special Operations Command**

* **Air Support Service**
	+ **Logistical Support**
	+ **Strategic Mobility Force**
	+ **Helicopter Integration Support**
Coalition of Free Nations

The **Coalition of Free Nations**, or simply **The Coalition**, was created as a platform for cooperation that don't want to be alligned with the Alliance nor the League.

The most notable difference between the Coaltion and the other alliances is the absence of mandatory mutual defense. Nations are urged to come to the defense of a fellow coalition member but are not required to. They do have a mutual military called the Coalition Task Force (CTF) that is funded by all members.

The Coalition is also 1 out of the 3 large alliances that provide 8 permanent members to the Security Council of the International Security Organization. These nations are Yaglor, Yilanyth, Ethnini, Galynia, Escana, Zenorene, Astorec and Aomakin.
Shaetheria

Shaetheria is a continent located in the south west of Eurion completely in the southern and western hemisphere. It is bordered by Wondering Ocean in the west, the Southern Expanse in the east and the Central Ocean in the north west. It is separated from other the neighboring continents Estavar and Ozuin by the Vuruk Strait and it is seperated from another continent, Arcentica by the Vonlinet Strait and the Sea of Storms.

## Demographics

### Languages

* Audossa
* Engari
* Hekkali
* Udekhi

### Religions

* Famusm
* Cyetism
* Slomiqir
* Edvantism

## Sovereign states

### Recognised states

Dependent territories

* Obelisk Islands (Oculla)
Fire Control

*Fire control and direction for the ship's mounted weaponry. There is a main station on the Bridge and a backup station next to the torpedo tubes and cargo hold.*

This station may be used for any 2 operations per turn from this list:

* Set AMS to automatic tracking

* manually assist AMS (gives point defence systems the appropriate to-hit modifier)

* fire 2 banks of missiles

* attempt to reestablish connection to missiles in flight

* fire a single railgun turret

* fire a single torpedo

This station uses either the Knowledge (Engineering) or Technology (Digital) skill for the player's to-hit number, with a base to-hit bonus of +2 (upgradeable). In case the bridge is disabled, the secondary station gives a to-hit bonus of half what the main station gives. Both stations may be occupied at once, but in that case the secondary station can only perform one action and gives a 0 to-hit bonus.
Rheidon

The **Kingdom of Rheidon** (... in *Amnati* and ... in *Teplano* but commonly called **Rheidon**) is a sovereign state on the continent of Tarus.

Comprising 29.7 million citizens, the kingdom is situated in eastern Tarus and shares land borders with Kaeidon and Mialath in the west, Kedossia in the east, Aresene in the north and Rheidon also shares a water border with 2 seas: the Flag Sea in the north and the Inner Tarusian Sea in the south. Compromising nearly 223 thousand square kilometers with mainly an Oceanic climate and a Mediterranean climate. Rheidon is very flat except in the south east where it is hilly due to the Prym Highlands.

Rheidon is a unitary constitutional monarchy, with its central seat of government in Matanza. The nation has a monarch, King Emmerson Lorrentz but his role is mainly ceremonial. The head of government is Prime minister Tristan Mock and is also responsible for the executive branch of government. The Rheidonese parliament is responsible for the legislative duties while the High Court of Rheidon is responsible for the Judicial part on the Rheidonese government.

Rheidon is a full state member of the Eurion Alliance and the Tarusian Union. Rheidon has several close allies including, Paxallex, Kedossia, Aresene and Kaeidon.

The economy of Rheidon is focused on exporting vehciles and machinery as well as grain and wine. Rheidon is also a very prosperous nation with a GDP of over 1,398,000,000,000 dollars. This results in a high standard of living which can be reflected on the GDP per capita which stands at an astonishing 47,144 dollars per capita, which is the second highest after Aresene, and a HDI of 0.934.
Eurion Wiki

*A guide the world of Eurion*

* Politics
* Geography
* Culture
* History
* Lists
* **See All**

**About** **·**
**Standards and Conventions** **·**
**Useful Links** **·**
**FANDOM University** **·**
**Admins** **·**
**Insights** **·**

Past Chronicles (WIP)
Milkyway Chronicles

The planet formed about 5.22 billion years ago together with most other celestial bodies in the Scorpii system. Eurion's gravitationally interacts with other objects in space, especially its Sun and the Moon. During one orbit around the Sun, Eurion rotates about its own axis 400.50 times, creating 400.5 solar days The axis of rotation is tilted 23.4° away from the perpendicular of its orbital plane, producing seasonal variations on the planet's surface The Moon is Eurion's only permanent natural satellite. Its gravitational interaction with Eurion causes ocean tides, stabilizes the orientation of Eurion's rotational axis, and gradually slows Eurion's rotational rate.

```
(**More...**)

```

Political MapClimate MapReligion MapLanguage MapAlliance MapSatellite MapContinental MapGeographical MapHuman Development MapTimezones MapMagical Energy MapEthnic MapConflict Zones MapEthnic Phenotypes MapTectonic Plates Map
Coming Soon
* Military Capability
* Population Density Map
* Natural Hazards
* Geographical Regions
* Strategic Resources: Fuels
* Strategic Resources: Minerals
* Strategic Resources: Food
Adrilla

clockwise from top left: Hogash River running through Adrilla; Starfish Beach; Adrilla New Central Station; Main Financial District (Paes Street); The Old Market of Ancient Adrilla in the Antique District; Parliamentary Building; Giant Air Filters in the Park District; Grand Park

## Misc

### Postcode

1000

Adrilla, or sometimes referred to as Alahan City, is the capital city of the Crowned Republic of Alahana. It is located in the member state of Adrilla Capital Region within the federal republic.

## Geography

### Districts

* City Center
* Novaster
* Ostester
* Dottoster
* Noroster
* Precta
* Hilla
* Seteten
* Vilcuris
Third Dindar conflict

Clockwise from top left : Alahanese forces in the battle of Estis; Alahanese soldiers taking cover for Dindarese artillery in the Paragon mountains ; Lakaii airforce in the Iron Mountains ; Dindarese Artillery ; Alahanese air raid on Dindarese military outpost ; Allied naval blockade in the Reef sea.

### Location

Border region of Dindar and Alahana/Lakaii/Nogard

### Result

Treaty of Wisk* Dindaran demilitarisation of the Mecura River

* 'Major Support

* Addestan
* Golithia
* Kechi
* Lakaii
* Nogard
* 'Major Support

* Paxallex
* Asaen
* Rheidon
* Kedossia
* Mialath
* Ardenia

## Casualties and losses

### Civilian lives

411

The Third Dindar Conflict was a 37 day long armed-conflict that was fought on the border region of Dindar between The Confederacy of Dindar under President Viktor Vladolav and The United Republic of Alahana. The conflict started when Dindar took an aggresive stance towards Alahana after a pro-imperial riot was aggresively cracked down, much to the disliking of Dindar who are one of the imperial nations. When the conflict started Dindar received support from other imperial nations and Alahana from Lakaii and Nogard because they bordered those imperial nations, but both sides didn't drag their whole alliance in to prevent another world wide conflict.

The conflict would end with Treaty of Wisk where Dindar would demilitirize the Mercura River and the start of the Dindaran Civil War.

## Prelude

### Pro-Imperial Riots

The riots started 22 September 2013 after 2 men were arrested after hate speech towards Alahana. The men were leading figures in the IPA, which is the political party in Alahana that supports the policies of imperial nations such as Dindar and Golithia.

The party rallied their supporters to take it to the streets and demand the release of their leaders but when the police forces were deployed to stop the riots things got out of hand. The rioters and police clashed and the riot was stopped in a very agressive way. 58 police officers and 259 rioters were wounded and 179 people were arrested. Many of those arrested and wounded were of Dindaran origin. Dindar didn't like the way the riot was ended and how their people were treated and demanded the release of Dindaran nationals which Alahana refused.

### Boarding Alahanese freighters

Dindaran ships started to board Alahanese freighters to confiscate their goods because they would be illegal, but after an INTERCEPT investigation it turned out that it were false accusations.

## Aftermath

The Treaty of Wisk were the agreements to end the conflict. This treaty would mean that the Treurs Channel, also called the *Mecura River*, would be demilitarized by the Dindar. It would also result in more autonomy for Trin, Ashiarhia & Morehan. This extended autonomy resulted in nationalist groups rising up and taking up arms against the Dindaran government which resulted in the Dindaran civil war.
Personajes

## Personajes o Avatares

### Xbox

Al inicio tienes que escoger o mas bien crear tu personaje (en el inicio antes de la opción de crear tus mundos) te aparecerá una opción (aveces no sale en este orden) de primero escoger tu genero (Hombre o Mujer) no cambiara mucho solo se le agregara un poco de "Volumen" al la mujer y el hombren sera normalito, ademas de dara la obcion de cambiar el color de tu cabello, hojos, piel, camisa, chaleco, pantalon y zapatos. Finalmenteal de dejara aplicar la dificultad que son Facil (perderas monedas al morir), Dificil ( Perderas tu iventario menos la barra de mano) y el Harcord (Mueres y se borra el personaje). Luego le pones nombre y Fin.
Amulet Of First Magic

The **Amulet of First Magic** was a shiny, purple amulet that, according to Morgaine Le Fay, was the source of all Earthly magic. It possessed incredibly powerful magic, so powerful that it appeared to be able to do literally anything its master willed it to do. However, its power was not infinite.

Morgaine and Mordred searched for it in the ancient ruins of a building. When Mordred got a hold of it, he betrayed his mother, and used its power to banish everyone that was older than him to a shadow realm, and transformed an amusement park into his own kingdom. With the help of Morgaine's magic, Superman, Batman, Wonder Woman, and Green Lantern were able to return to Earth in the form of children. They confronted Mordred, but he was too powerful. Soon after, the junior Justice League members team up with an infant Etrigan. After a long battle, the amulet was destroyed by Etrigan when he tries to eat it. Batman then goads Mordred into using up all of the power he absorbed from the amulet to break the spell keeping him eternally young, reversing all of the spells he cast in the process.
Primera Noche

En la primera noche no eres nada, todo te puede matar lo primero que debes tener es iluminación(Podrías hacer antorchas con gel y madera) para poder ver y que no te tomen con por sorpresa Zombies y/o slimes,

Lo segundo es un refugio en el refugio podrás refugiarte y estar seguro, podrías construir una casa o usar una cueva que hayas encontrado

Tercero finalmente te servirían unos cuantos objetos de curación,(podrían ser champiñones que crecen en la superficie o unas pociones que casi siempre se encuentran en los cofres de madera) por si algún visitante inesperado entra en tu base e intenta atracarte,
AK-47

* In-Game
* Model

The AK-47 is a fully automatic rifle with a good fire rate, however it's recoil can make for a very inaccurate weapon, thus firing in short controlled bursts is recommended for medium to long range fights. The weapon deals a medium amount of damage, and it's headshots are very effective, and it's ammo efficiency is rather good. The rifle is rather versatile, able to be used in long distance fights with it's high damage potential should you manage the recoil, and should you desire to just spray and pray, it's ammo count won't leave you high and dry after a second of firing.
Voicers Wiki

## About Voicers Wiki

You like voiceovers? You like wikis? You've come to the right place. Basically it's like BTVA or IMDb but with breezy language/ running.

## Pages created so far

* Azure Striker Gunvolt
* Fun and Games
* General Discussion
* Japan English Acting Scene
* Joseph Murray
* Last Alert
* Main Page
* New on Wikia starter pages
* News and Announcements
* One Piece
* Questions and Answers
* Sgt. Frog
* Todd Haberkon
* Todd Haberkorn
* Voicers Wiki
Mikasa

## Appearance

**Mikasa** is a cat girl who wears her pink and brown hair half up. She wears a sailor dress with floral patterns on it she wears pink thigh socks and has a striped tail.

## Personality

Mikasa is really outgoing and loves to help others. She likes to read and has straight A's in most of her classes.

## Bio

She lives in a small house with her mother and father, both who are so busy with work that they are hardly ever home. Leaving her to either read or write in her diary

## Gallery

* Close up
1/6
Global Politics

## Global Military Alliances

* **Eurion Alliance**

The Eurion alliance is a military alliance with a collective defence whereby its member states agree to mutual defence in response to an attack by any external party. The Alliance is the largest intergovernmental organization with its 49 independent member nations across the globe.

* **United League of Eurion**

The prime objective of the League is to defend their ideologies against the democratic and capitalistic ideologies. Nations aligned with the league are usual very nationalistic with less regard to humanitarian laws and often have some kind of dictator as leader.

* **Coalition of Free Nations**

The most notable difference between the Coaltion and the other alliances is the absence of mandatory mutual defense. Nations are urged to come to the defense of a fellow coalition member but are not required to. They do have a mutual military called the Coalition Task Force (CTF) that is funded by all members.

* **Iron Pact**

The Iron Pact is collective defense treaty among 3 sovereign nations and 2 non-sovereign nations. The alliance was created so member states could assist each other in the communist revolutions in the eighties.

### Regional Cooperation Alliances

* **Tarusian Union**

The union makes sure that there are policies in place for all member nations that will ensure the free movement of people, goods, services, and capital within the internal market of the union, enact legislation in justice and home affairs, and maintain common policies on trade, agriculture, fisheries, and regional development. Passport controls have been abolished to cross borders with union members. To develop an internal single market the union established a monetary union which uses the Prasar Currency

* **East Shaeteria Cooperation Pact**

The Pact is mainly an economic alliance that promotes free trade throughout the East Shaeterian region.

* **Imperium**
* **Lion Alliance**
* **White Alliance**
* **Gulf Allies**
* **Euraric Treaty**
* **West Wall Sea Coalition**
* **Eastern Wall Sea Agreement**
* **Oterinan Accord**
Megath (FFC)

## Overview

Megath’s an odd fellow. It has everything a vivo needs, like decent stats and a spammable confuse skill, but it possesses some uncommon/unique traits to help it out. Payback acts as a bit of an indirect counter to confuse, as most confuse skills are contact moves, with the only exception being Parapu’s Bewilder Beam. The other notable trait that Megath has is an oddly low Attack offset by high Base Damage. This makes Megath much less affected than the average vivo to Attack reduction.

## General Gameplan (Early Game)

Counter first, confuse second. A confuse spammer not getting confused is too beneficial to not take advantage of. Payback will occasionally help with saving up FP, so if you can afford to fire off a Slow Fury, go for it.

## Midgame/Endgame

Don’t let up on confusing the opponent. You’ll probably have high FP at this point, so you should be using Slow Fury more.

## Optimal Teammates/Strategies

Megath is incredible in 1v1 situations, and with enough luck, Megath will win. The flowchart for Megath is Payback > Slow Fury > Payback. This is simple and can be started and repeated as long as you have 130 FP to spare when starting it off (which you probably will). Gold confuse opens up another path for who the opponent will attack, making it less likely that a vivo will use a non-contact move on Megath, which is the only way Megath loses.

## Winning/Losing Matchups

Megath loses to non-contact moves and unlucky contact moves slipping into its Payback. Zanth is a Megath killer thanks to its element and range making Zanth Press that much more of a threat. The more Megath counters and confuses, the higher a chance it stands at winning.
Sgt. Frog

**Sgt. Frog** (natively known as **ケロロ軍曹** *Keroro Gunsou*, which translates to "Frog Sergeant") is an Japanese animated tv series adapted from the manga of the same name by Mine Yoshizaki.

Additional Voices (Japanese): Rikako Aikawa, Keiichi Noda

Additional Voices (English, Funimation): Clint Bickham, Amanda Bourland, Anthony Bowling, John Burgmeier, Chris Burnett, Charles Campbell, Bruce Carey, Corey Cleary-Stoner, Kimberly Condict, Oscar Contreras, Hilary Couch, Cynthia Cranz, Kul Das, Angel Davis, Didi Duron, Kara Edwards, Elizabeth Evans, Mark Fickert, John Gremillion, Jason Grundy, Martha Harms, Jean-Luc Hester, Stephen Hoff, Jeremy Inman, Rebecca Jordan, Zac Kelly, Jim Kuenzer, Kevin Leasure, Gregory Lush, Mary Morgan, Anastasia Munoz, Justin Nordell, Trina Nishimura, Adam Ortiz, Kate Oxley, Nick Parker, Justin Pate, Leslie Patrick, Phaedrus, Kyle Phillips, Newton Pittman, Orion Pitts, Tricia Ponsford, Steve Powell, Chris Rager, Ryan Roach, Justin Rojas, Jerry Russell, Jennifer Seman, Becca Shivers, Will Short, Allison Snow, Jenny Stoneking, Sonny Strait, Kristin Sutton, T.A. Taylor, Kara Torvik, David Trosko, Drew Wall, Barry Yandell, Apphia Yu

Other Languages
Directory

Fossil Fighters Tier Lists - Links to writeups on individual Vivosaur entries

Fossil Fighters: Champions Team List - Links to writeups of the most notable team builds

Writeups on what defines the metagame of Fossil Fighters: Champions, as well as why it isn't playable competitively

Damage and accuracy formulas

Glossary
Mai's ocs Wiki

**This is just a place where Mai can freely store their characters and information; thank you for stopping by and make sure to read the link above before proceeding.**

### **F.A.Q.**

*Q: Why did you create this wiki*

***A: Charahub is not good enough site, Weebly was much too hard to learn and the Toyhouse community is harsh and uninviting.***

*Q: why do you dislike toyhouse so much; what about charahub?*

**A: Me and a few other friends, mere weeks after signing up were harassed and I was accused of scamming people despite them having proper evidence of this, the general community is also harsh and actual characters with detailed/good enough backstory are hardly ever on their featured page "designer characters" with zero effort or thought are usually up there and the site itself is generally unstable.**

**Charahub is really buggy and you can only have a certain amount of characters and images. The site's server also goes down a lot, unlike Wikia. On another note, weebly was just generally frustrating and took a ton of effort for someone like me to set up.**

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**Featured Character**

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## **Featured Article**

Min

**Min** is a bunny heartdoll standing at 15 centimeters tall. She wears a pink and white school outfit and has pink hair down to her sholders.
StiYume

## Appearance

**StiYume** (Yume) is a grey stickman with  a black outline, brown hair, a pink sweater and a red skirt. She is based off of Madotsukifrom Yume Nikki.

**Personality**

Yume is very laid back and doesn't seem to care much about what is going on around her, unless it envolves video games and anime. But when the time comes, she'll stand up for her friends (ex: Stickmai )

## Bio

Yume is one of Stickmai's classmates. She seems to show some dissapproval towards the fact that Mai is a Slush Fighter, the reason for this is completely unknown. Though later on she ends up joining them.
**Abilities**

Yume is very good with knives and various sharp objects, along with being able to throw them long distances. Though she prefers to get up close and slash her enemies.

## Trivia

* She wasn't going to be based on anyone the first time I designed her.

## Gallery

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Murasaki

## Appearance

**Murasaki** is a pink stick with violet colored hair and blue eyes. She wears a light blue collared shirt and dark blue shorts.

## Personality

Murasaki seems to always look on the bright side of things. Her bubbly and carefree attitude makes her seem almost too young.

## Bio

She
was born in a small town, living peacefully until she was abandoned at
the age of seven by her father. Since then, she has been living under
the supervision of a nearby relative. One day when she was heading back
home from school, a mysterious figure appeared and pulled her behind a
nearby building, granting her magical abilities. She joined the dojo in
hopes of practicing these powers.

### **Abilities**

**Throwing Knives:** Can be used to mildly damage enemies.

**Telekinesis:** Murasaki has the ability to move things with her mind.

**Strengths:** Fast reflexes,
very durable.
flexible,
high stamina.

**Weaknesses:**Has very little fighting experience, easily distracted. disadvantage against big enemies, telekinesis can take a toll on her body, so she can only use it for a short amount of time.

## Gallery

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Battle Calculations (FF1 + FFC)

This post is a continuation of Damage (FFC). All formulas are credited to Aeri.

## Fossil Fighters Damage Formula

### **Damage = ((Attack + Base Power) \* Attack support) - (Defense \* Defense support) \* Random Multiplier \* Element Multiplier \* Range Multiplier \* Critical Hit Multiplier \* Parting Blow Modifier**

Explicit details for **Attack** and **Defense** calculations can be found on Damage (FFC). Their interactions are the same here.

**Random Multiplier** is a value ranging from [0.95 - 1.05] but follows a bell curve centered at 1.00: this value is likely to only be slightly varied.

**Element Multiplier** is dependent on the Vivosaurs element during interactions. Unlike FFC elemental resistance exists in FF1.

 Neutral element matchup (Fire v Air, [Fire] v Neutral)
 Unfavorable element matchup (Fire v Water)

**Range Multipliers** are quite simple in FF1 compared to FFC overall yet become overcomplicated on specific Vivosaurs. While there are only two range classes in FF1, certain individual Vivosaurs function uniquely. First, definitions. Close range vivosaurs recieve a value of [0.5] instead of [1.0] when attacking from SZ to AZ or AZ to SZ unless otherwise specified. Long range Vivosaurs always have a value of [1.0], except for: Salto, Armargo and Shuno = [1.2]. Apato and Brachio = [1.4], and lastly Seismo and Perso = [1.8].

## Fossil Fighters Champions Accuracy Formula

### Accuracy = (Accuracy \* modifiers) - ((Speed \* modifiers) \* (0.5 to 1)) = [hit]

If [hit] > 0 = true, than the attack always connects.

#### Notes:

Until the accuracy formula is confirmed to be the same in FF1 as it is in FFC, this will be assumed to be the exact formula.

I can only guess as to why elemental resistance is absent from FFC. One theory is that the developers thought it was too restrictive on teambuilding? Another is that it was simply forgotten. Either way this information was poorly conveyed.
Parium (FFC)

## Overview

Being one of the only good vivos with EB, Parium finds itself high on the list of offense-based vivos. Parium is notorious for not only having an incredible advantage over any Water-types, but also having offensive utility with a good Link and a multihit without needing a compatible team, which gives it the extra boosts it needs to succeed.

## General Gameplan (Early Game)

Parium’s pretty straightforward with its gameplan, which is just to kill whatever’s the most threatening at the moment. Being able to use all its tools is pretty tricky, but Parium’s such a damage machine when you do it right. Parium Attack whenever you can for incredibly cheap and effective damage. Since Parium’s a Mid-Range, your Links are going to be hitting at a neutral range multiplier from your SZ to your opponent’s SZ, which is really convenient. You can also have Parium try to activate Link on a vivosaur in the AZ+ for an even bigger impact. But whether you want to piggyback a hit onto a big threat, or you want to dish big damage to a Water-type, Link should always be a gamble that you go for. It’s one of Parium’s many blessings, and as such, deserves to be abused. Thundercloud can be used when you have enough FP in the bank, as multihits are generally desirable to use, especially one as strong as Parium’s. When attempting to finish off a vivo, doing it with Thundercloud is a solid move to make, as it also tacks on damage to the other team members.

## Midgame/Endgame

At this point, since you might have more FP, Thundercloud and Link. Use Parium’s two strongest tools to deal as much damage as possible, since that’s literally all Parium can do.

## Optimal Teammates/Strategies

Parium teams well with vivos with offensive support to bolster its effectiveness at killing things, especially Water-types. Heracles is suited well for this role as it also works as an attacker, giving the team a huge offensive kick. Parium/Heracles/Nigo is the supreme core of offense as all vivos’ aggressive styles let them mesh well together. The team revolves around Parium taking advantage of Heracles’ boosts, Parium being able to trigger Nigo’s Link for 40 FP, and Heracles also being able to trigger double Link with its own broken attacks for insane damage.

## Winning/Losing Matchups

Parium is capable of destroying even the best Water-type vivosaurs with ease. No Water-type can stop a solid arsenal of attacks augmented by EB.

But the inverse is also true. Parium can do absolutely nothing against even decent Earth-types. Zanth and Nigo can sweep Parium in two to three turns if they will it, and Parium isn’t even able to put a dent in them.

Parium also has no means to combat status, meaning Parium only becomes good for Links in neutral range if it gets locked down by something like confuse. Two of the three good status spammers are Water-types, though, so Saichan is the only one capable of threatening Parium long-term.
Amulet Of Torture

The **amulet of torture** is an enchanted zenyte amulet. It is purely offensive, giving the highest melee attack bonuses of any neck slot item, but with no defence bonuses. It is also tied with the amulet of strength for giving the highest strength bonus in the neck slot.

Wearing any piece of enchanted zenyteequipment requires level 75 in Hitpoints.

Players can make one by enchanting a zenyte amulet with the Lvl-7 Enchant spell. This requires level 93 Magic, 20 soul runes, 20 blood runes, and 1 cosmic rune and grants 110 Magic experience.

Players can attach a torture ornament kit, obtained from master clue scrolls, to create an amulet of torture (or). This is only cosmetic, and does not affect the amulet's stat bonuses. It can be dismantled, returning the amulet and ornament kit.
Ankylo (FFC)

## Overview

Ankylo’s an incredible vivosaur, sporting 50 Defense and the
best defensive support in the game (+99%) to complement Ankylo Combo, its
broken confuse skill. Ankylo has an incredible amount of benefits: small costs
on all of its moves, relatively consistent status including confuse and poison,
and a team skill that’s easy to access due to its compatibility with all of the
top tiers excluding Krypto. Unfortunately it does have some drawbacks. It can’t
equip a Gold Head fossil, so its LP is a little on the low side for such a high
tier vivo. On top of that, its support reduces Attack by -20%, and it doesn’t
have Rallying Cry, which Saichan does. This means that while Ankylo is a very
strong vivosaur in its own right, it gets more or less outclassed by its fiery
sibling.

## General Gameplan (Early Game)

Ankylo Combo is the move of choice here. Spam it as
frequently as you can and immobilize the opponent.

## Midgame/Endgame

Ankylo Combo works just as well in midgame and endgame as it
does anywhere else. In endgame, though, specifically in 1v1 situations, Toxic
Spear shines. Ankylo Combo (not confused) > Toxic Spear (confused 1) >
Ankylo Combo (not confused) is a solid endgame thanks to the poison dishing
some extra damage and reducing the amount of luck needed for the confuse skill.

## Optimal Teammates/Strategies

Ankylo and Zanth work well as an anti-offense core with
elemental synergy. Basically, Ankylo meshes with anything that needs or likes
confuse.

## Winning/Losing Matchups

Ankylo actually has an advantage over Saichan thanks to it
having the same offensive tools behind a Water typing. With this Water typing,
however, Ankylo suffers from Air-types beating it. Specifically, Ankylo’s biggest threat is Parium, who counters Ankylo handily thanks to EB and its raw
offensive strength being able to break Ankylo faster than any other vivo can,
while being able to tank its hits. Ankylo also suffers from a lack of RC,
meaning status spam or other well-equipped teams can beat Ankylo at its own
game.
Min

## Appearance

Min is a bunny heartdoll standing at 15 centimeters tall. She wears a pink and white school outfit and has pink hair down to her sholders.

### **Personality**

Min is very extroverted and loves to help others, no matter the situation.

## Bio

Min's mission is to help her owner find someone to love; as her owner has been quite lonely throught her life. Though this may take a while for her to find someone for her owner; she'll always provide her companionship.

## Gallery

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Krypto (FFC)

## Overview

Among the gimmicks in FFC, Infection is a strong contender for the best. With a super solid 600 LP and a decent 22 Speed backing it, Krypto is likely to fire off at least one Krypto Virus, resulting in a trade. If Krypto were to infect more than one vivosaur, the match would swing wildly in its team’s favour. The chance for Infection is 60%, so it’s not extremely consistent, but absolutely enough to try and abuse.

## General Gameplan (Early Game)

Spam Infection. Seriously. All Krypto’s really good for is Infection, and Infection is godly, so there should be no other move worth using. Even on the first turn, Krypto Virus should be used, as its reward outweighs the risk of wasting 200 FP.

## Midgame/Endgame

Hopefully, if an enemy vivosaur or two have been infected, midgame and endgame should come quick. Keep using Krypto Virus until everything’s been hit, and then stall as long as possible. With the right teammates, this should be easy.

## Optimal Teammates/Strategies

If you want to use Krypto effectively, pair it with anti-offense.

The Saichan/Zanth anti-offense core was built for Krypto. With those two in the SZ, the opposing team should not be able to kill Krypto (or anyone else) in less than 5 turns, resulting in a high chance of winning.

## Winning/Losing Matchups

If you get two Infections off, Krypto’s already done its job. The only time Krypto really “loses” is if its death results in an unfavourable matchup for its teammates, which is usually caused by it dying before it gets an Infection off, or its death causing an unfavourable 2v2 situation after a trade. Again, with the right teammates, these scenarios are noticeably minimized.
Guan (FFC)

## Overview

Guan is an extremely potent Attack booster, and thanks to its differences in bulk and in options compared to the other two Attack boosters (Hibigon and B-Plesio), Guan cements itself as the most versatile of its role. With the capability to increase offense so well without wasting any FP, Guan is an offensive beast. On top of this, Guan also has the ability to transform into T-Rex, lengthening both survivability and utility.

## General Gameplan (Early Game)

Keep in the SZ and make sure your teammates are destroying the biggest threat on the other team. Guan in the AZ is absolutely useless, as its attacking power is well below average, especially compared to what its teammates can do with its support.

## Midgame/Endgame

If Guan is low on LP or if you’ve lost your main attacker, now’s the time to make the switch. Transforming will give you access to great attacks and a massive amount of LP in a field where every vivo is probably weakened. Go ahead and play T-Rex within the bounds of your FP.

## Optimal Teammates/Strategies

Guan needs something to abuse its ridiculous boost. Get a premier attacker on your team for Guan to help. Heracles is objectively Guan’s best teammate since they synergize so well offensively (double support, Guan boosting Heracles, Heracles boosting Guan turned T-Rex).

## Winning/Losing Matchups

Guan, being a passive vivosaur, is semi-impervious to status in that it doesn’t lose utility by being afflicted. However, Guan does die a lot quicker when it can’t transform. This can happen either by Guan being confused and unable to transform on command, or when Guan is targeted and defeated before it can act.
Stickmai

## Appearance

**Stick Mai**(Mai) has orange eyes, lavender skin and a magenta outline.

### **Personality**

Mai is very kindhearted and does the best she possibly can to reach out to others no matter what it takes.

## Bio

She was abandoned by her parents at a very young age, because of this she had to move in with a nearby relative. This relative wasn't particularly fond of the child and often punished her for no reason at all. So Mai ran off and joined the infamous Slush Fighters.

### **Abilities**

Mai is able to manipulate water, along with being able to freeze it.

## Trivia

* She is parallel to her real-life counterpart.
* She likes to draw and play first person shooters on her free time.

 Gallery

* by Annabelle
* by Mary-Maru
* by Chakatan
* by Pixelbits02
* by nasabobu
* by Kiki
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Japan English Acting Scene

Japan has an English and other foreign language voice acting scene for commercial/ audiobook narration, video games, and occasionally anime. Many are also live-action actors, musicians or foreign language teachers.

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* Katie Adler
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Associated Talent (actors who've mainly worked outside of voice acting, if anywhere else)

* Guy Cihi
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* Mike Pepe
* Linda Rodriguez
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Former Talent

* Ramsay Scott (deceased)
* Ward Sexton (moved away)
* Mayuka Thais (moved away; now a bodypainter)
* Kumini Andrea (moved away)
* Lisle Wilkerson (moved away)
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