Fighter, Epic (Epic Class)

The epic fighter is a combat machine, a master of more tactics than any other character. More than a mere warrior, the epic fighter knows how to best an opponent in any arena.

**Bravery (Ex)**: A fighter's bravery ability continues to improve by +1 at 22nd level and every four levels.

**Armor Training (Ex)**: A fighter's armor training ceases to improve after 20th level.

**Damage Bonus (Ex)**: An epic fighter gains a +1 bonus to all physical damage rolls at 21st level and every two levels.

**Warrior (Ex)**: At 21st level, the epic fighter can focus their martial might into a single moment of extraordinary prowess. Once per day as a swift action, they can activate one of the following powers:

* Make an additional attack at their highest base attack bonus as part of full attack action; this stacks with the extra attack granted by spells like haste or a weapon of speed.

* Apply their Weapon Mastery class ability to any qualifying weapon for 1 hour.

* Roll twice and select the highest result on all attack rolls until the beginning of their next turn. If one of the attacks is a threat for a critical hit, they must use the second roll result as the conformation.

* Ignore attacks of opportunity until the beginning of their next turn.

* Reduce all damage sustained from any source by 50% until the beginning of their next turn. The first attack that would reduce them to 0 hit points them instead leaves them with 1 hit point. Automatically succeed on one saving throw before the beginning of their next turn and completely negate any secondary effects as if they had an Evasion-like ability for the chosen save.

* If they have Cleave: add a free Bull Rush attempt against each Cleave target, blasting them away with the attack. This attempt does not provoke an attack of opportunity. This check gains a +4 bonus to CMD if the fighter has Great Cleave.

* If they have Vital Strike: add a free Trip attempt against the target, smashing them into the ground at the fighter's feet. This attempt does not provoke an attack of opportunity. This check gains a +4 bonus to CMD if the fighter has Improved Vital Strike and a +8 bonus if they have Greater Vital Strike. If the target provokes an attack of opportunity from the fighter by attempting to stand before the beginning of the fighter's next turn, they can treat that attack as a second Vital Strike.

* If they have Precise Shot: add a free Dirty Trick attempt, putting an arrow in a vulnerable spot. This check gains a +4 bonus to the attempt if the fighter has Improved Precise Shot. Rather than relying on their CMD, the fighter uses their attack roll plus any relevant CMD modifiers (such as the Improved Dirty Trick or Epic Technique feats) for the attempt.

The epic fighter can use this ability a second time per day at 23rd level and an additional time per day for every two levels, but never more than once per round.

**Weapon Training (Ex)**: An epic fighter continues to add weapon groups every four levels as normal, with a new group at 21st level gaining a +1 bonus to attack and damage, while the previous groups' bonuses increase by an additional +1. The maximum bonus any group can achieve is +4, gaining no further bonuses to attack or damage at that point.

**Bonus Class Feat**: The epic fighter gains a bonus class feat as described in the Universal Class Features section of this chapter at 22nd level and an additional bonus class feat every two levels (24th, 26th, 28th, etc.). These class feats can be selected from Combat feats.