Allies (Red Alert 3)

Following the Soviet defeat in the wake of the Third World War, the Soviet leadership decided to eliminate the one they held most responsible for Allied technological superiority: Albert Einstein. To this end, they placed Colonel Anatoly Cherdenko in charge of a top secret project to build a time machine to eliminate Einstein. The machine, built by Dr. Gregor Zelinsky, worked well and Einstein was erased from history.

## Arsenal

### Infantry

All Allied infantry are trained from the Bootcamp.

* Peacekeeper - A tough Soldier that can switch between tough shields and a shotgun. Can charge into an enemy garrisoned building to clear it out. Successor of the GI
* Javelin Soldier - Rocket Troopers meant for Armor and Aircraft. Can switch to laser targeting which has a slow warm-up but ridiculous rate of fire. Successor of the Guardian GI
* Engineer - Does not run fast and unarmed, but useful with building repairs and capture. Also received medical training and can therefore set up emergency tent hospitals on the battlefield.
* Spy - Allied spies are masters of disguise. They can sneak past enemies and into enemy structures, providing substantial benefits for the good guys and can bribe expensive units such as the Soviet apocalypse tank and the imperial king oni into joining the allies. Watch for attack dogs, war bears and burst drones - they are never fooled by a spy's disguise.
* Attack Dogs - These are not your friendly frisbee-catching canine friends at home. Allied Attack Dogs receive training on such matters as sniffing out spies, terrifying growls, and killing a man in one bite.
* Tanya - The saucy, ass-kicking commando from hell is back, now with a Time Belt.

### Vehicles

All Allied Vehicles can be constructed at the War Factory. Note that certain amphibious units can also be created at the Seaport.

* Multigunner IFV - All-purpose vehicle which change its weapon according to its passenger. Said passenger can leave at will.
* Guardian Tank - A multi-purpose tank that replaces the Grizzly. Can switch to laset targeting which adds a health debuff to its target.
* Athena Cannon - A light artillery unit with guiding lasers. Those who saw the light will then see a rather brighter light from an orbital space cannon which will then evaporate them. Can utilize a shield function to prevent projectiles from attacking it or friendly units close to it.
* Prospector - An ore harvester which doubles as a base expansion vehicle.
* Mirage Tank - The trees from hell are back, now with a spectrum beam and a special ability which cloaks nearby units.
* Riptide ACV. These hovercraft carry infantry over water bodies. It is armed with machinegun to root infantry. It can be build on Armor Facility and Seaport. Talking teabaggers.
* MCV - root of all Allied base construction. Amphibious too.

#### Aircraft

All Allied aircraft built at the Airfield except for the Sky Knight and Artemis precision bomber.

* Apollo - Air - superiority VTOL fighter with twin autocannons. Special ability allows rapid return to base for rearm and repair
* Vindicator - Bombers useful against vehicles and infantry. Same special ability as the Apollo
* Century - A heavy bomber which doubles as paratrooper transport. Special ability drops passengers by parachute
* Cryocopter - The beam from a Cryocopter can freeze units. Literally. They can also shrink them with their special ability. That Shogun Battleship does not look as threatening now does it?

### Naval Units

All Allied naval units are built at the Seaport.

* Dolphin - Allied dolphins are back. In addition to their anti-submarine training, they can now leap over water to evade attacks.
* Assault Destroyer - Amphibious heavy assault unit.
* Aircraft Carrier - An upgraded version of the WWIII carrier. Now with Blackout Missiles.
* Hydrofoil - Fast anti-air naval unit.

### Structures

Allied structures are built from the Construction Yard. All structures can be deployed both on land and water except the Boot Camp, War Factory (land only) and Seaport (water only). Note that to build advanced units, the base needed to be upgraded.

* Construction Yard - The Construction Yard is the foundation of all Allied bases.
* Power Plant - Provide power for high-tech Allied equipments
* Ore Refinery - The place where it is brought to be turned into credits. Comes with one ore truck with the option to build more. More ore trucks mean more credits. More credits mean more toys.
* Boot Camp - The training facility for soldiers.
* Airfield - Allows for the creation and maintenance of aircraft. Up to four Apollo, Century or Vindicators can be stationed at each structure.
* War Factory - The place where Vehicle units are made.
* Seaport - The construction facility where Naval units are made.
* Defense Bureau - A specialized lab that gives the Allies access to a number of advanced units and buildings.
* Proton Collider - A massive cannon that can devastate enemy bases.
* Chronosphere - The ultimate in Allied technology is back. The Chronosphere removes from the equation the little matter of time and space, teleporting up to nine vehicles or ships (friend or foe) at a time to . . . well, anywhere on the battlefield. Note that any infantry within a Chronoshift radius will be instantly fried.

### Base Defences

* Fortress Walls - These tried-and-true walls block enemy ground movement, and can be built quickly.
* Multigunner Turret - A versatile base defence which changes its weapon according to the type of infantry stationed within.
* Spectrum Tower - A powerful but energy draining anti-armour defence.

### The Uprising (Red Alert 3 Uprising)

* Harbinger Gunship is a powerful air to ground gunship developed by the minds at Futuretech. It features collider cannon side sponsons to damage structures and ground units and also has a minigun intended to eliminate infantry with its high rate of fire.
* Future Tank X-1 was the Allies answer to soviet armor and to cut back on Guardian Tank casualties with its A.I. controlled pilot, excels in damaging large groups of vehicles with its neutron scramblers. The Future Tank is equipped with a riot laser ability as well that can rip through groups of vehicles usually resulting in their destruction.
* Cryo Legionnaire was developed to deal with large spread rioting after the end of WWIII. They have cryo cannons which have a large spread and stop massed infantry and/or ground units. Legionaires also have a jump jet on their suits that allow them to jump cliffs or in a very fatal maneuver land on frozen units and shatter them from the impact.
* Pacifier FAV is an amphibious heavy artillery armed with close support machine guns.