Shaman

You are responsible for the spiritual well being of the tribe and its members. Depending on the nature of your tribe's belief system you may serve to commune with the spirits of the wild, with departed ancestors, or merely act as a faith healer and dealer in superstition. All shamans possess certain common characteristics, including insight into something greater than themselves, knowledge of the various rituals and ceremonies of their people, and deep ties to the natural world.

**Skill Proficiency:** Religion

**Additional Equipment:** A totem representing a spirit important to your clan, a clay jug, and a tinderbox.

**Spiritual Guidance**

Upon spending one hour petitioning the spirits and succeeding on a DC 10 Intelligence (Religion) check, you may commune with the patron spirits of your tribe. These spirits may be departed ancestors or spirits of the wild itself. Should the spirits deign to respond, you may ask them for guidance on a single decision or course of action. The spirits do not offer any concrete information about the future, but to indicate their approval or disapproval of the relevant action.

## Rank 1 - Dabbler

You have begun your training under the shaman of your tribe. Your initial tasks involve gathering ingredients and learning the various rituals passed down by your master. Much of this lore is accompanied by myths and fables to aid in their retention.

**Holdings**

Lodging with your master on the outskirts of your clan

A complicated formula for a spirit amulet, requiring a number of rare ingredients.

**Progression**

Promotion by your master

## Rank 2 - Hedge Witch

Clan members now come to you for advice on minor matters. Your master remains in charge of the major rituals and ceremonies, but you are granted the authority to dole out minor blessings on an individual basis. Part of your duties also includes the telling of cautionary tales to the younger members of the tribe.

**Holdings**

A small hut set on the outskirts of your clan, near your master's dwelling.

A following within the tribe's youth who are willing to aid you in minor matters.

**Progression**

Be selected as shaman for a new camp or inherit your master's position after their death or retirement.

## Rank 3 - Witch Doctor

You have taken over the majority of the rituals and ceremonies of the tribe. People come to you for advice with their problems, both physical and spiritual, and you are treated with deference for your position.

**Holdings**

Respect and deference from the majority of your tribe., which occasionally manifests itself as gifts and offerings.

A large hut, well stocked with the various tools of your trade.

The secret herbs and chants required to complete a vision quest.

**Progression**

Successfully guide an important decision by consulting the spirits for a chieftain.

## Rank 4 - Sage

You are considered the voice of the spirits and repository of your tribe's oral history. Even those from outside your tribe have heard of you and seek you out from far and wide. You are invited to preside over all cultural ceremonies and direct the tribe in matters of spirituality. This includes advising the chieftain on nearly all important decisions.

**Holdings**

High ranking tribe members and chieftains put great value on your advice and consult with you before important decisions.

Apprentices and pupils that carry out the majority of the mundane tasks associated with your position.

The ability to designate holy or forbidden sites and limit tribal access to those areas.

Clan Member

* Raider
* Tribesperson

Other Advanced Backgrounds