Level 0 - The Lobby

**Largely Safe and Secure**

**No Sanity Risk**

**Low Entity Count**

*"What is this place? I need to find a way to get out of here..."*

- The Player at the start of the Level

## Appearance

Level 0, also known as The Lobby, is the first Level in Escape the Backrooms. It resembles an Office from around the 1970s with a bright yellow wallpaper and a damp, unkept carpet. The Level is at a relatively normal size, but has two layers.

## The Smaller Area

if you are entering this Level from Level 8, you will find yourself in another, smaller area of the Level. There is a room in this area as well known as The Manila Room, and there are boards that block off Level 0.11 in The Manila Room. The Hub Door can also be found in this smaller area as well. In this smaller area, there is a miniature Level 0.2 you can find. If you want to go back to the rest of Level 0 from here, in The Manila Room, you must have a Crowbar to break a Vent. This Vent will bring you back to the rest of the Level.

## Objective

### Part 1: Fixing the Ladder

When you first spawn in, look around until you find a room with a broken Ladder. Collect all the Ladder pieces to fix the Ladder and obtain a key. Then, find a Door that will lead into the next Section.

### Part 2: The Pitfalls

The Locked Door leads to an odd Room compared to the rest of the Level. It contains a strange set of Pits. You must balance yourself across the Pits using Q and E and make it to the other side. On the other side, you will find some Rope and a Vent that leads to Level 1. If you fail to balance yourself on the Pitfalls, you'll find yourself in the second Layer. It's just like the first layer, but much more open.

### From Level 8

if you are entering this Level from Level 8, here's what you will need to do.

#### Part 1: Figure out the Code

Once you enter the Level from Level 8, you will be in the smaller area. In the miniature Level 0.2, use the Light Switch and the lights will go out for a short time. when this happens, over a number on the wall, a shape will appear over a certain one. This is the code for a Locker in The Manila Room. The only difference about this code is of course, it uses shapes. The numbers represent the order you put in the code, and the shapes represent what that button will be.

#### Part 2: Entering Level 0.11

If you get the Locker code correctly, the Locker will open, and there will be a Chainsaw inside. Use this Chainsaw to break down the boards to Level 0.11, and once done, enter Level 0.11 to proceed on. When in the entrance to the Level for a short time, you will noclip through the ground and find yourself in the Level.

## The Hub Door

To find The Hub Door in this Level, you must come here from Level 8 to be in the smaller area. If you’re in The Manila Room, head the forward direction away from The Manila Room, then head a bit right before until you can’t go more forward. Look around the place, and you should be able to find the Door.

## Sub-Levels

These are Bonus Levels you can find within in Level 0. These include:

* Level 0.1 (not yet in-game)
* Level 0.2 (not yet in-game)
* Level 0.11
* Level 0.M (likely won't be added, check the page for more info)
* Unnamed Level 0 Sub-level (not yet in-game)

## Items

Level 0 doesn't have a lot, but you still can find some helpful things. These Items include:

* Rope (found on the other side of pitfalls)
* Flashlight (found in the dark room in the second layer exit)

## The Smaller Area Items

The Smaller Area has some more decent Items compared to the rest of the Level. These Items Include:

* Almond Water (found in The Manila Room)
* Energy Bar (found in the Locker in The Manila Room)
* Chainsaw (found in the Locker in The Manila Room)

## Entities

The only Entity in this Level is:

* The Howler

## Entrances & Exits

### Entrances

* Start a New Game, and this will be the first Level you'll be in.
* Climb up the Ladder at the end of Level 8 to get to the small area.

### Exits

* Balance yourself across the Pitfalls and enter the Vent on the other side of the room to get to Level 1.
* In the second layer, look around for Spray-Painted arrows. These arrows will lead to a House-Like structure. Go up the stairs to be instantly sent to Level 1.
* Use the Chainsaw from the Locker to break down the boards in The Manila Room and enter the area to get to Level 0.11.

## Hub Entry

Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form, all rooms in level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpets, and inconsistently places fluorescent lighting. However, no two rooms within the Level are identical.

**Survival Difficulty -** Class 1 - Minimal Danger

**Sanity Danger -** Class 0 - No Sanity Risk

## Trivia

* In the first version of the Game, as soon as you found the Ladder, you could climb on it and be able to exit the Level.
* There is a glitch in the Pitfalls where players can walk over the entire Pitfalls in milliseconds, this is used by Speedrunners.
* In the second exit after you fall down in the Pitfalls, there is a Flashlight on a table in the dark room beside the staircase. This is the **only** item you can find in Level 0 (Excluding the Rope)
* This Level was originally going to be the same room over and over again infinitely, and this was the original procedural generation system.
* In the Original Backrooms Lore, Level 0 is completely devoid of Entities.

## Gallery

Diagonal HallsForward HallsExit-Type RoomThe Fixed LadderThe Exit on the other side of PitfallsPumpkins in the Pitfalls Exit from the Halloween EventThe Note