recursal/Fanatic-Fandom huggingface dataset:
Amertia Goliaths

A goliath woman teaching their child the basics of survival.

The Forests of Amertia, these lands are home to the Amertia Goliaths.

The **Amertia Goliaths** are forest dwelling goliaths that tend to stay within their own borders, pushing away outsiders and punishing those that pillage their trees.

They are located in **Amertia**, and their capital is called the **Eye of Amertia**.

## History

The **Amertia Goliaths** once called **Aghanim's Domain** their home, as the forest had at one point stretched out far across the **Eastern Kingdoms**.

Over time they were pushed back once the elves had claimed their territory, and over the many thousands of years were eventually pushed all the way back into the small region now known as **Amertia**.

The goliaths harbor a deep grudge towards pure blooded elves, and any who ally themselves with **Aghanim's Domain**, as well as any who cut down a tree without conducting the proper rites first. Any of these qualifications can lead to a swift execution.

The **Zensufi Monks** are in good standing with the **Amertia Goliaths**, and together they make sure that nobody from the **Wild Lands** can pass through.
The Red Dragon

It's not currently known how The Red Dragon looks like, or what kind of a person (or creature) they are.

## Physical description

### Gender

Unknown

The supposed leader of the **Band of Ten** known only as The Red Dragon. Nothing much is really known about them besides their existence and the information learned from **Djinsin**, who told the **party** that *"The Red Dragon is a ruthless leader, he is the one who selects who joins and leaves the Band of Ten, but has supposedly fallen under the **control of another**."*
Northern Hemisphere

**Aegis, The Trackless Sea** is the name of this campaign, it and its **counterpart** are both located on the planet known as **Mikvid**.

## Map

The interactive map can be found on **WorldAnvil**.

The major regions of the area known as **Aegis** are primarily separated into two areas known as the **Eastern** and **Western Kingdoms**.

***Map Legend (Icons):***

* ▲ People, Groups, Organizations, etc.,
* ▉ Towns, Dungeons, Cities, etc.,
* **☠** Hazards, Enemies, Lethal, etc.,
* **!** Events, Encounters, Important, etc.,
* **?** Undiscovered or Unknown
* ★ Major Land Masses
* ⬤ Points of Interest

***Map Legend (Color):***

* **Green** - Good Faction Relation
* **Grey** - Unknown/Undiscovered
* **Blue** - Pertaining to a Player Character
* **Purple** - Pertaining to a NPC
* **Red** - Hostile/Lethal
* **Orange** - Dangerous/Mixed or Uncertain Faction Relations
* **Yellow** - Caution or Uncertain Faction Relations
* **Black** - Major Land Mass or Important Location

 ◭ Story Arcs

These are sorted by order of occurrence.

1. **Bogladin & Ashes**
2. **Leopold's Disappearance**
3. **Pressing Through the Realm of Conflict**
4. **Jaskir, and the Sunlight Citadel**
5. **Meeting Smitty Jaskir**
6. **Oghma & The Wounded Gold Star**
7. **Dreaming In Jaskir**
8. **Acquiring the Ramshackle Smith**
9. **The Mayor & The Underbelly**
10. **Meeting Eul & Sir Braford**
11. **Exploring Underneath the Ramshackle Smith**
12. **Meeting Ozai Teri-Ahk**
13. **On Draven Barlow's Trail**
14. **Exploring the Ashen Ossuary**
15. **Heading Deeper Underneath the Ramshackle Smith**
16. **Dealing with Draven Barlow**
17. **An Unexpected Promotion**
18. **Assisting the Teri-Ahk Family**
Mikvid

## Planet Mikvid

The Planet of Mikvid, divided by a massive wall known only as The Great Divide.

**Mikvid** is the name of the planet separated in half by a massive, impassable wall known as **The Great Divide**.

It features two moons; the one which orbits around the planet is known as "**Luemin**", and the other which orbits around Luemin is known as "**Aethos**".

## **Northern Hemisphere**

The **Northern Hemisphere** contains **Aegis, the Trackless Sea**.

Its further separated by two major factions known as the **Eastern** and **Western Kingdoms**.

## **Southern Hemisphere**

The **Southern Hemisphere** contains the **Grip**.
Ohz-Ick

**Ohz-Ick** is a 65 year old male half-orc sailor.

He has cropped, balding white hair and black eyes, has rough, pockmarked, green skin, stands 174cm (5'8") tall, has an athletic build, has a round and very hideous face with a long braided beard, smells lightly of sewage.

He is a deckhand on-board the **Shining Light**.

He zealously worships Tyr, God of justice. (Lawful Good), he gets bored easily, doesn't care about risks or odds, wants to know every side of a story before expressing an opinion, and likes finding direct solutions to problems.

He needs help gathering information on an organization of kobolds.
Zensufi Proving Trial

Every **Zensufi Monk**eagerly awaits the day for their proving trial, the date of which being chosen by a **High Priest** (Zensufi).

The **Zensufi Proving Trial** is a coming of age test of strength for those born alongside Zensufi Monks, but those who adopt the way of **Zensufi** later on in life can still take this test.

Every Zensufi Monk must strive to complete as many of these **Zensufi Proving Trials** as they can throughout their lives, as it is said to bring enlightenment.
Gustrunk Monastery

The monks of Gustrunk Monastery spending each day honing their bodies and minds to be able to utilize their innate ability to control the element of air, meditating and reflecting on the self.

These monks spend hundreds of years honing their minds, bodies, and spirits to be able to ascend themselves and become a Gustrunk Loxodon.

Almost all of them were ruthlessly slaughtered on the year of **1497 DR**.
Dungeon Core Article Guide Format

## Description

Article format for Dungeon Core. All characters designated by the novel as 'Dungeon Core' will be covered.

## Procedure

1. Copy the format below.
2. Paste in the Source Editor.
3. Fill-in the fields and sections with information.

## Format

```
{{IB Core
}}
== Information ==

=== Appearance ===

=== Personality ===

<div class="mw-collapsible mw-collapsed" data-expandtext="Show" data-collapsetext="Hide">
== Named Monsters {{sidenote|/Volume}} ==
<div class="mw-collapsible-content">
=== Volume 1 ===
</div></div>

== Story ==

== Notes ==

{{References}}
[[Category:Characters]]
[[Category:Dungeon Cores]]

```

## Explanation

### Content

* **Information** - contains the general information regarding the Dungeon Core. Use basic information as a guide. This also includes the appearance and personality of the Dungeon Core.
	+ **Named Monsters** - Write about their named Monsters
	+ **Story** - briefly narrate any major events that happened with the Named Monster
	+ **Notes** - plus information (e.g., Rei's name was based on the number 0.)
* Feel free to add relevant sections when needed.
* Please pluralize or singularize the section title when needed.
* Most of the time, the novel is in the past tense. Please use present tense for facts that are still true in the present.

### References

* There is no need to put reference if it is the same as the chapters in the 'Debut' fields.
* In case you put a notation in the reference, make a brief quote or statement after a pipe.
	+ Example: `<ref>Volume 1|Day1|Keima was summoned</ref>`
Emeline Writingham

Emeline Writingham is a 47 year old female half-elf prostitute. She has long, straightened white hair and blue eyes. She has smooth white skin. She stands 162cm (5'3") tall and has a slender build. She has a diamond-shaped, youthful face. She is deaf from the left ear.

She works at the **Red Lounge**.

She doesn't worship any god. She is very cynical. She is slightly lazy. She shares everything she owns. She knows all the gossip around town.

She needs help exorcising her daughter.
Silent Peepo

**Silent Peepo** is a male half-orc Blood Hunter who was found by the party buried underneath some rubble inside the **Ruined Church of Oghma**.

He wears a long robe and mask which hides most of his skin from showing, with the exception being his hands and feet which show serious scarring as well as aging, barely hidden with self applied bandages. His hair is a mix of white and grey tied up in a bun.

He was born in the **Eastern Kingdoms**, in a region known as The **Wild Lands**.

Silent Peepo harbors a serious potion drinking addiction. He carries a strange pale green flask that seems to fill up and turn orange with fire when resting at a campfire.
Crafting

Players with characters of a certain skill or craft should be able to utilize them somehow, so I'm making this a place to sort crafting orders and results, based on the DM's calculations.

### **Characters & Crafts**

#### ◭ Campaign - Aegis, The Trackless Sea

Bogladin Hernando (?)

* Not working on anything.

Ashes (blacksmithing)

* Doing a favor for **Smitty Jaskir** who will teach Ashes blacksmithing.

Leopold Demarco (?)

* Not working on anything.

Silent Peepo (?)

* Not working on anything.

#### ◩ Campaign - Shattered Faerûn

**Xanthias** (alchemy, brewing)

* Carrying 2 liters of **Lizard Blood** he created by utilizing the facilities at the tavern inside the **Lodge of the Plains**. (created on **June 7, 1717 DR**)

**Rasmitan-Vishnu-Apu-Singh** (masonry)

* Unknown stone crafting project.

**Garmelio** (nothing)

* Not working on anything.
Dawnbringers

### Aliases

Dawngreeter, Dawnlord, High Dawnlord, Dawnmaster, Morninglord (in ascending order)

Novices in the **Lathanderian** faith were called the **Awakened**, while clerics were known as **Dawnbringers**.

The full priests took a new name in his service when they were ready to signify that **Lathander** personally recognized and accepted them.

This new name could either be used instead of their old name or simply used only when addressing other **Dawnbringers** and when in solitary prayer.

Other titles included (in ascending order): **Dawngreeter**, **Dawnlord**, **High Dawnlord**, and **Dawnmaster**, while an elite cleric was referred to as a **Morninglord**. All followers were required to be of neutral to good alignment.

Favored sayings:

* "From death, life."
* "There is always another dawn."
* "In the dawn, beauty reigns, and the way is clearer."

All of Lathander's clergy respected art, liberty, nature, and culture; promoted betterment of oneself; and strove to bring hope to their followers and others. Many of these followers worked in various creative arts. They were intolerant of evil, especially undead and inaction that caused evil to prosper. Most ceremonies of Lathander were held at dawn and actions and contracts agreed to at sunrise were said to be blessed by him. Funerals, among his followers, were held at dusk, and followed by a wake that lasted until dawn.

Some followers of Lathander insisted that he was in fact the reincarnation of Amaunator, the Netherese god of the sun. Others took this heresy further, claiming that he would take up the mantle of the lawful neutral Amaunator again, and that the transformation from deity of the morning to sun god was imminent.

## Notable Members

* **Hope Genovie**
* **Ashes**
Chief Featherlight

A powerful and young druid who had a strange and mysterious death.

**Chief Featherlight** was a male catfolk druid leader who passed away mysteriously after reaching the height of his career.

His brother, **Master Gree**, went on to assume his role as chief posthumously.

He established the **Featherlight Tribe** as a presence within **Rasugia**, and shortly afterwards became bed ridden, comatose, and then deathly ill within the span of a week.

Shortly after his death, the technological city of **Unity** was formed within **Rasugia**.
Scar of Jaskir

Something awful must have happened to cause all this destruction.

A small glimpse into the Scar of Jaskir proper.

The **Scar of Jaskir** is located in the most Western part of **Jaskir**. Nobody has been straightforward in providing any reasoning to the party as to the cause to this destruction besides a few mentions of a raid or assault.

The **Ruined Church of Oghma** is located near this area.
Fork in the Road

The choice presents itself, do you go East or West?

The Elmskin Cabin is located somewhere West of the Fork in the Road.

The first split in the road going South of the **Arcane Rift**.

Going East along the "fork" takes you towards the **Lodge of the Plains**, while taking the West path leads towards the **Ferry Crossing**as well as the elusive **Elmskin Cabin**.

A vine covered piece of propaganda can be found at the split in the road representing the **Bucket Empire**.
Lodge of the Caves

## Lodge of the Caves (The First Lodge)

Overgrown and abandoned, this place was originally called the First Lodge.

Found far below the Lodge of the Plains, one must navigate dangerous terrain if they want to enter the First Lodge.

### Inhabitants

Monsters (skeleton, mimic)

Found below the **Lodge of the Plains**, the **Rift Walkers** were led into this area by **Rayhl** in search of the **Lens of Clarity** for Elder **Starseer**.

Near the end of the pathway there is a split in the road that leads deeper into the Lodge of the Caves, while the other leads to a Golden Vault door that blocks the way into the **Original Arcane Temple**.
Tolterro Trader's Company

The rulers of **Tolterro**, elected by "**The Great Five**" houses of the city.

As rulers they have full control of the port city of Tolterro. They are free to seize any land and evict any citizens, raise taxes or restrict access to luxury goods in their constant effort to choke every last bit of coin from all the wealth classes of Tolterro, including its poorest from the **slums**.

Since they are elected, what they are doing is considered legal and none of the surrounding government bat an eye to their doings despite knowing full what really goes on in the underbelly of Tolterro.
Eye of Amertia

The capital city of the Amertia Goliaths, partially held aloft by the massive trees that they protect.

The goliaths tend to keep off the forest floor and make their refuge in the tree tops and sometimes below the ground.

### Inhabitants

Amertia Goliaths

The **Eye of Amertia** is a small city in **Amertia** built for the **Amertia Goliaths**. They rarely let outsiders in, unless they have an escort or are given permission.
Aghanim

Nobody has seen Aghanim in hundreds if not thousands of years, and the description given from many different sources all seem to contradict with each other.

## Physical description

### Eye color

Unknown

**Aghanim** is the name of the one responsible for creating elves, as well as expanding and setting up the continent known as **Aghanim's Domain**.

Not much is known about them, whoever they may be.

An individual by the name of **Reuben** calls them their father.
Krahl

## Former High Priest, Elder Krahl

A symbol of wisdom and determination, Elder Krahl, High Priest of the Order of the Tusk.

### Affiliation

Krahl's Chosen, Lodge of the Plains, Order of the Tusk

## Physical description

### Gender

Male

Krahl passed away on **1017 DR** at the wizened age of 1,100 years.

He was a **High Priest** and reputable Elder within the **Lodge of the Plains**, a community of loxodon craftspeople.

His reputation and legacy left behind a determined group of defenders known as **Krahl's Chosen**, many of his deeds are written about within the book, **High Priest of the Lodge**.
Daisy

The familiar of **The Chef**, lives on-board the **Shining Light**.

Chickens are largely non-threatening. Chickens are more likely to be found on a farm than in a dungeon. Chickens are descended from colorful jungle fowl, and can successfully adapt to a feral lifestyle if removed from domestication. They range in colors from white, brown, and yellow though most chickens are a mix of those colors rarely being a single one color.

This chicken has a deep black color to it, almost as if it was covered in soot or oil. Piercing red glaring eyes that look directly at you, unblinkingly.

Is actually an elf warlord from ages past named **Drah'ghur**, cursed by a powerful band of heroes who were given the task to seal the cruel warmonger away and prevent him from using his (probably long diminished) power.

Speaks with a cute high pitched voice *(ala Mickey Mouse)* but the things it says are vulgar and threatening.

Enjoys laying eggs, and if he were to be reverted to his true form he would secretly miss it.
Puzzlebox

Constantly shifting and not adhering to any laws of physics, this ever shifting fortress houses the Fundamental Object known as the Timestone.

### Inhabitants

Time Shatter, The Keeper of the Timestone

Located within the **Pains of Kreation**, this fortress seeks to house and protect the **Timestone** from being reached.

Guarded by the **Keeper** of the Timestone who will take the life of anyone who dares lay a finger let alone an eye on the **Fundamental Object**.
Rupert

A horrifying looking human effigy is being controlled by green arcane threads that lead towards Reuben, the master of this puppet.

## Physical description

### Gender

Male (?)

**Rupert** is **Reuben**'s puppet and is directly under his control and influence. He seems to be attached with green arcane threads that tug and pull at the arcanist's will.
Akakia's Cottage

A cozy little cottage found deep in the woods, found South of the Lodge of the Plains.

### Inhabitants

Akakia (elf woman), Mustard (draft horse)

Found off the beaten path from the **Road South of the Lodge**, this is the home of **Akakia**, a mystical red haired elf woman who let the **Rift Walkers** spend the night in her cottage after rescuing her horse, **Mustard**.

This humble estate lays close to the **Black Swamp**.
Andel Botan

Andel Botan on watch for monsters and other threats on his homestead, located at the Sunner's Den within the Wild Lands. Artwork by https://twitter.com/botaneu\_

## Physical description

### Gender

Male

**Andel Botan** is a male Avian Landrunner Barbarian who lives in **Sunner's Den**, found within the **Wild Lands**.

He works with their spouse **Vera Botan** an a privately owned farm growing produce and flowers native to the area.
Ferrero

An artistic depiction of the docks of Ferrero, one of the many great export towns known for their Mecacao trade.

The town is compact but very efficient. Everyone works together in the community to help keep business good for everyone.

### Location

Northern Sword Coast

Located a few days travel north of **Tolterro**, Ferrero is a moderate sized port town made rich for their renowned chocolate delicacies created with a magically enriched chocolate known as **Mecacao** grown at the **Ferrero Plantation**, a botanical workshop located a few days travel East from the port town.
Controlling Mop

The Tolterro Rakshasa that Xanthias discovered which lead him to be kicked out and exiled from his squad Cleanup, as well as be banned from returning to Tolterro.

Mop, the leader of the Tolterro Patrol squad known as Cleanup.

Bucket, Mop's right hand man and second in command. He was vicious in combat and very quiet.

**Xanthias** **Ahk-Rid** learned of this plot from **Akakia**, a red haired female mystic elf who gave the **Rift Walkers** a spiritual reading each after they helped free her horse **Mustard** from being stuck underneath a **toppled over tree**.

During his reading, Xanthias listens to what Akakia has to say in response to some of his questions. He asks about what happened to **Mop**, his former leader and partial parental figure.

Akakia in response reveals that she thought she was in control, but that she was under the **influence of another**.

This spiritual insight gave Xanthias clarity, and much to think about during that nights rest.
Bogladin Hernando

**Bogladin Hernando** is a human male who was born at the **Eastern Zensufi Ziggurat**.

The **Zensufi Monks** took him in and raised them as their own, teaching him the ways of the **Zensufi**.

When he turned twenty and the day after his birthday, Bogladin was tasked by his father and mother to go and listen to and without question or hesitation take on a quest determined by their **High Priest, Zack** to finalize his training and to gain unrestricted access to commune at the **Effigy of Power**, and its internal meditation chambers.

Once Bogladin met up with High Priest Zack, he was given a quick initial test. Does he take the stairs up the Ziggurat, or will he climb its massive steps?

The choice was simple, and Bogladin quickly proved himself through various feats of acrobatics and determination, he was able to commune with the **Effigy of Power**, a massive androgynous humanoid figure posing menacingly made out of some durable, magical pale white stone which radiated with frightful raw energy.

He begun to meditate by the High Priests order and was sent into an out of body experience where he witnessed his own body and the giant figure radiating with energy. The giant grew larger and larger, but **Bogladin Hernando** held his ground and ate that fear, he felt himself determined and confident and his avatar grew larger and larger, growing even bigger than the looming giant ever grew.

After the internal triumph, he noticed that the **High Priest** was watching the entire encounter, seeing how it would result. **Zack**was incredibly impressed, and gave him a few supplies as well as his own personal unnamed folding dagger (a handle made of green/gold iridescent wood, and a black blade with white sparkles which look like the night sky). **Bogladin**would name christen the unnamed dagger and call it the **Dagger of Zen**.

He was given a simple quest to take to complete his training and to gain access to the Ziggurat proper. He would need to **deliver a parchment** to **Lady High Priest Zarya** at the **Western Zensufi Ziggurat**. To do this he would need to traverse through the dangerous **Realm of Conflict** and reach a port city known as **Jaskir**to take a ship towards the **Western Kingdoms**.
Silk Skinners

A Silk Skinner facing an untended problem. Spiders usually do not get this large unless left unchecked.

Silk Skinners cull out the ever present spider presence throughout the forests of Amertia, for population control and for their resources.

### Inhabitants

Amertia Goliaths

**Silk Skinners** are **Amertia Goliaths** that tend to the spider population within **Amertia**.

They reside in a **small base that connects to a cave that houses a spider brood**, in the West of **Amertia**.

## Notable Members

* **Throrkir the Wise**
	+ ...and her familiar, **Throrkir the Spider**
* **Earthwalker**
* **Bearkiller Wildhand**
Book of Lore

## The Book of Lore

With the numbers 416 inscribed on its cover, this tome of knowledge contains countless articles and pages of information of the world of Faerûn.

### Effects

Constantly provides information and absorbs knowledge from written sources, some are obfuscated by unknown languages and foggy texts.

### Source

The Arcane Rift

This large yet light tome of knowledge known as the Book of Lore is a **Fundamental Object**obtained by the soon to be time travelling **adventurers** before they crossed over the **Arcane Rift**.

It is an incredibly powerful book which seemingly always absorbs information within its radius and allows its reader to store and seek information gathered within its pages, it seems to know what the user wants to know, while obfuscating certain other parts of the tomes text until the book deems the reader worthy of understanding its knowledge.

(*This means the Player Characters do not know EVERYTHING inside of the Wiki, only what they think they should know and what the Dungeon Master allows their characters to learn from it, making the text on its pages legible.)*
Fundamental Object

Fundamental Objects are items of immense power that can significantly alter the laws and rules of physics and nature itself. Only a few are known to exist.

###### These Fundamental Objects have shown up in the campaign so far:

* The **Timestone**, which acts as a prison to one of the Nine Lords of Hell, the Time Shatter, in order to stop his chaotic and unpredictable nature which can alter the very fabric of time and space itself.
* The **Book of Lore**, which in a literal, out of character way is this entire Wiki. The book absorbs information from all sorts of sources, either from copying it from a radius or over hearing conversations, it takes and stores key information and only allows the characters to read its content when it deems them worthy or ready for its knowledge. This is to stop the characters from knowing too much information inside the Wiki, such as Tyriel's history.
* The **Gold Star**, a relic that **Oghma** used to seal the corrupted deity known as **Dregæn**. It has since become shattered and wounded, and is known as the **Wounded Gold Star**.

###### These Fundamental Objects would be fun to implement somehow:

* Some sort of magical ring capable of producing any sort of fluid. Literally any sort of fluid you can think of can spew out from it like a faucet, from yeti's blood to molten gold.
Featherlight

An artistic depiction of the first leader, who was known as Chief Featherlight.

Located South in the red circled region in the West, inside the wind wall.

The **Featherlight Tribe** is one of many elemental tribes that were a part of **Rasugia** before the **Elemental Split**.

The majority of the tribe consists of air magic practicing catfolk. They do allow other beastfolk to join their ranks and do business with kuo-toa and kobolds.

## Notable Members

* **Chief Featherlight**
* **Master Gree**
* **Adav**
* **Leopold Demarco**

## History

Before being fragmented as a result of the **Elemental Split**, the Featherlight Tribe resided within **Rasugia** with the other elemental tribes. They were nomadic, much like the other tribes, and kept to themselves but shared knowledge and traded resources when they needed it.

After the strange circumstances of **Chief Featherlight**'s death, and the slow but steady formation of the new technological capital city of **Rasugia** known as **Unity**, the tribes would become more and more isolated and fragmented until they eventually either died out, moved out, or in the case of the **Featherlight Tribe**, put their foot down and established the region known as **Wind Ravaged Rasugia**.

The acquisition of the artifact known as **Gael** is still a mystery, and is kept secret amongst higher ups in the tribe and amongst the **Wind Channelers** who maintain the wind wall by using the artifact.
Reuben Aghanim

Reuben is a twitching, insane and powerful arcane spell caster.

Clad in a fully green attire with a mask, hat, gloves, robes, scarves in a obvious attempt to hide his true appearance.

He controls a floating doll he calls "**Rupert**" with his free hand, visible connections can be seen as green arcane threads float through the fingers towards the puppet.

He seems to be affiliated or related to the elven government known as **Aghanim's Domain**, as he calls **Aghanim** his father.

He has the ability to teleport people away against their will, and has done so to various people.

## **Teleportation Victims**

* **Leopold Demarco**
* **Nao**
* Unnamed Merchant
	+ Merchant's Horse
* ...and potentially countless others
Zensufi

Although built purposefully formless, the Effigy of Power is supposed to represent Zensufi, the Ascended Monk.

## Physical description

### Eye color

Unknown

Not much information is known of Zensufi, the Ascended Monk aside that they were a peace loving yet incredibly powerful monk who inspired many people, some of which followed in their footsteps.

Most information regarding Zensufi was apparently purposefully kept to a minimum, as the roaming master themselves taught their followers that the best way to learn was not through reading and writing, but through actions and consequences. As a result, there is very little to no information left regarding this legend besides stories told directly by their followers, the **Zensufi Monks**.

This roaming martial arts master apparently circled **Aegis, The Trackless Sea** several times in search of something, for what though remains a mystery.

Whether Zensufi succeeded or failed in searching for what they were looking for remains unknown, but despite that the diligent Zensufi Monks still teach the martial arts that were once used by them, passed down through many generations.

The **Effigy of Power** is a purposefully formless and androgynous towering statue of the martial artist. There is one located on the top of the **Eastern Zensufi Ziggurat**.
The Chef

The Chef and his pet, Daisy.

Standing 5'6", this man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly brown, has prominent grey streaks. His gray eyes are passionate and lively. He takes care of his chicken named **Daisy**.

He is the chef on board the ship the **Shining Light**.
Elmskin Cabin

A birds-eye view of his small cabin, hidden by a ever shifting forest caused by Elmskin Goldman.

Found west before the split in the road that leads towards the Lodge of the Plains.

### Inhabitants

Elmskin Goldman, his animal companions

A small wooden cabin surrendered by naturally grown "tree fences" and woods that constantly shift to obscure its exact location, owned by the elf druid turned bounty hunter named **Elmskin Goldman**, found travelling west at the split at the **Fork in the Road**.
Elmskin Goldman

"Listen, I don't want to talk about that."

A 75 year old male elf druid bounty hunter seeking out **Moonpupil** to capture them away from the **party**, who both reluctantly gave up custody over their hostage who was suffering from some sort of **Crystal Malnourishment**.

He owns a boar companion who follows him into battle, capable of lifting the unconscious and bound Moonpupil towards his **cabin** west of the **Lodge of the Plains**right before the **fork in the road**.

Not saying much but offering a few tidbits of information, Elmskin told **Garmelio** of the value of his Red Orb, telling him that its a mysterious and powerful artifact known as the **Gem of the Red Dragon** which belonged to the supposed leader of the **Band of Ten** known as the **Red Dragon**, as well as letting **Xanthias** know of the horrifying event known as the **Racial Cleansing of the Bucket Empire**which occurred 180 years prior on **1537 DR**.

He was driven to outcast by his elf community by the **Ancient Tree** for his anger management problems.
Harmarg the Boog

## Harmarg

Harmarg got his nickname from a fairy tale monster the people of the Lodge of the Plains tell their children.

## Physical description

### Gender

Male

Owner of the General Store found within the **Lodge of the Plains**, Harmarg is a massive jovial loxodon who loves telling and hearing stories.

He gets his nickname from a fairy tale monster the people of the Lodge of the Plains tell their children when they misbehave.
Cobblestone

The port of Cobblestone, the island lush with game to hunt and plants to gather.

A map of Cobblestone, found within the ruins of the abandoned library, with some key locations marked.

The **party** started their adventure from this island, but this location should not exist in this universe in the first place, as it only exists here and now as a result of the time **Shatter** which melded many worlds into one.

Cobblestone is a island located west of **Neverwinter** along the Sword Coast.

This island is lush with game to hunt and bushes to forage, and is known across the Sword Coast as the ideal place to train oneself to attune themselves to nature.

The inhabitants of Cobblestone primarily generate wealth through the sale of meats, furs, and crafted goods made from rock, bone, and metal. Most of this gets shipped off towards **Tolterro** and Neverwinter.

Cobblestone is well known for their craftsmen who can create all sorts of magically receptive trinkets for adventurers to imbue with power, as well as their lavish hunters meals that are surprisingly cheap relative to other places such as Neverwinter or Tolterro.

## Cobblestone Port

#### Pebble's Inn Soul

A tavern and inn with a job board full of listings. Owner of the establishment is named **Peter Pebble**.

### Docks

Business and trade get conducted here 24/7, you will always see someone behind a stall or kiosk trying to sell you something, and there are many people standing around looking for work. This is where Garmelio and Tyriel meet the **Hauling Halflings**, who help the duo haul the two bears the party were hired to deal with.

## Library Ruins

On **April 15, 1517 DR**, Garmelio and **Tyriel** would take on a quest from a barkeep which would lead them towards the towns previous library which could be found in the northern forest of Cobblestone.

The ruined library is missing its roof, and the floors leading down have holes throughout, ruined by what seems to be an earthquake, an attack and weather damage from countless decades of disrepair.

Garmelio found a mysterious arcane object during his exploration of the library, a (during the time he picked it up) empty leather **Dragon Book** cover.
Nightmare of Tolterro

A nightmarish premonition that **Garmelio** had where he and his party were assisted by a man named **Tom Sneek** to penetrate the blockade surrounding **Tolterro**.

When Garmelio entered the city he noticed the corruption of the **Tolterro Trader's Company**'s effects on the city. He visited his family home and found it barren, his parents explaining that they had to sell their things off or move into the **slums**.

Garmelio awoke in a cold sweat when **Rasmitan-Vishnu-Apu-Singh** shook him awake, telling him to get ready for his journey towards **Phandalin**.
Vera Botan

Vera Botan sharing the days end harvest with their spouse, Andel. Artwork by https://twitter.com/botaneu\_

## Physical description

### Gender

Non-binary

**Vera Botan** *(surname **Quin**)* is a Grounded Avian Druid who lives in **Sunner's Den**, found within the **Wild Lands**.

They work with their spouse **Andel Botan** at a privately owned farm growing produce and flowers native to the area.
Party

All the characters who take a important role in shaping the world in the adventuring party of our homebrew campaign.

## ◩ **Campaign - Shattered Faerûn**

### The "**Rift Walkers**"

* **Garmelio**, the 16 year old half-elf sorcerer, seeking knowledge about the **Band of Ten** and the baby **red dragon** they held captive while growing stronger with his magic as he travels the world.
* **Xanthias**, the 27 year old dragonborn bard, attempting to get stronger to face off against his **oppressors** and to make amends for serving the **Tolterro Patrol** crew named **Cleanup**.

### Former Members of the Party

* **Tyriel**, the blind amnesiac several centuries old winged tiefling druid, trying to recover his lost knowledge.
* **Rasmitan-Vishnu-Apu-Singh**, the 420 year old loxodon monk, exploring the world seeking purpose and knowledge, and answers to why his **people** were killed.
* **Janko**, the 777 year old treant druid who helped the **Rift Walkers** escape the **Lodge of the Plains**.
* ***NPC*** **Sildar Hallwinter**, a middle aged human fighter who is working for and is good friends with the dwarf merchant, **Gundren Rockseeker**.

### Destined Encounter

* **Tom Sneek**, a halfling thief. Garmelio dreamt of him when he had his **Nightmare of Tolterro**, but feels he might be someone he's fated to encounter.
Berinon Cloves

Berinon Cloves is a 90 year old male half-elf prostitute. He has long, messy hair and brown eyes. He has hairy peach skin. He stands 172cm (5'7") tall and has a lean build. He has a rugged handsome face with a unwavering smile.  He smokes the pipe occasionally. He has a large tattoo of an inspirational quote about love translated into elvish on his chest.

He works at the **Red Lounge**.

He fervently worships Kelemvor, God of death and the dead. (Lawful Neutral) He is always ready to help others. He is very conceited. He always knows where to hide. He believes that all tieflings are planning to destroy the world.

He is obsessed with a nearby valley with luxurious vegetation.
Rasmitan-Vishnu-Apu-Singh

> *"Rasmitan-Vishnu-Apu-Singh cracked open and ate some peanuts using his trunk, holding his two hands together in a praying stance while he floats, maintaining a meditative trance using his lifetime of Gustrunk Monk training."*
>
>

Rasmitan-Vishnu-Apu-Singh is a 420 year old male loxodon monk.

He roams the lands seeking to serve justice and earn his revenge against the ones responsible for completely eradicating his fellow gustrunk loxodons, making him presumably the sole survivor.

Rasmitan-Vishnu-Apu-Singh was a student at the Gustrunk Monastery for 250 years, and a teacher for 150 years. He was born and raised there, and saw many be born and raised there as well, because he trained and practiced with his massive family of fellow monks, spending each day honing their bodies and minds to be able to utilize their innate ability to control the element of air, spending countless years meditating and reflecting on the self.

   Whether it was fate, chance, or a stroke of madness, one day Rasmitan saw a full moon and was compelled to stare at it. He was so absorbed and lost in thought that he needed to contemplate on it, so felt like he needed to fast and meditate on what he experienced, he needed to set off immediately and bask underneath the cold glow of the moon, so he ran off and journeyed and climbed up a nearby mountain by the monastery, and went into a meditative trance for 70 days.

When he returned, everyone at the monastery was dead, and the place was completely burnt and destroyed. At first he thought this was the work of poachers, after his kins trunks to sell for a pretty sum, but there was no sign of any of the dead having lost their horns.

The person behind the massacre wasn't after their precious horns, this was deliberate and planned out. His monk brothers and sisters would have been able to fend off any invaders, their harsh training and experience makes them incredibly fierce fighters, so whoever massacred the monks of Gustrunk Monastery, they did it for a reason.

Rasmitan-Vishnu-Apu-Singh intends to find out.
Rift Walkers

"Rift Walkers" are a self proclaimed title and name created by **Garmelio**and **Xanthias** for the **group of adventurers** who crossed over the **Arcane Rift** on **1517 DR**, being transported 200 years into the future of **1717 DR**.

The group consists of:

* **Garmelio**, the 16 year old half-elf sorcerer, seeking knowledge about the **Band of Ten** and the baby **red dragon** they held captive while growing stronger with his magic as he travels the world.
* **Xanthias**, the 27 year old dragonborn bard, attempting to get stronger to face off against his **oppressors** and to make amends for serving the **Tolterro Patrol** crew named **Cleanup**.

and formerly:

* **Rasmitan-Vishnu-Apu-Singh**, the 420 year old loxodon monk, exploring the world seeking purpose and knowledge, and answers to why his **people** were killed.
Xavi Ahk-Rid

The Bastard Child of the Ahk-Rid Family. (Artwork by twitter.com/vinylmelon)

**Xavi Ahk-Rid** is a half-dragonborn/half-elf born in **Aghanim's Domain**, in the city known as **Elhiem**.

Xavi barely escaped with his own life from the elvish captors who had held him prisoner since he was just a child.

Now he hunts and survives in his new home, the **Realm of Conflict**.
Reuben

## The Capital City of Reuben

The largest elf city on Aegis.

Located in the blue circle, in the middle of the massive pink region in the South.

### Inhabitants

Elves

> Not to be confused with ***Reuben Aghanim***, the self proclaimed "*Son of **Aghanim***".
>
>

**Reuben** is the capital city of **Aghanim's Domain**, located in the center of the region.
Cedric de Mowbray

**Cedric de Mowbray** is a 45 year old male human carpenter. He has short, curled, blond hair and blue eyes, rough brown skin and stands 147cm (4'9") tall with an overweight build. He has a sharp, attractive face and walks with a very obvious limp.

He is the owner and operator of the organization known as the **Jaskir Lumber Company**.
Ruined Church of Oghma

The ruins last remaining sign eluding to its prior affiliation with Oghma, a untouched scroll.

Area in red marks the first floor, area in blue marks the second floor.

### Inhabitants

Abandoned

The **Ruined Church of Oghma** is a ruined "church" *(more appropriately a library)* dedicated towards the god of knowledge, **Oghma**. The ruins are located in the **Scar of Jaskir**.

A Human Priest named **Draven Barlow** was found outside of the ruins with the explanation that he believed to have been the only surviving member of his party, sent here by **Lawretta Stowen** to clear out the monster threat and to investigate the strange rumors regarding the "strange voices". After his group made it into the ruins, it only took a few minutes of exploration before something went awry and the place started to collapse, forcing him to escape. He says he went to look for survivors but found none so was preparing to head back to his home and to get paid by the mayor.

It was until recently, taken over by a group of kobolds who used the ruins as a home. The remaining stragglers of the kobold group *(around 4-6 kobolds)* escaped after the party killed the kobold second-in-command.
Wind Ravaged Rasugia

The exterior of the Wind Wall that surrounds Wind Ravaged Rasugia can seemingly apparate into various terrifying visages that aid in keeping outsiders away.

### Inhabitants

Indigenous Catfolk Air Druids

**Wind Ravaged Rasugia** is a portion of occupied land controlled by the indigenous catfolk Air Druids which used to live amongst the various other druidic beastfolk tribes, but were fragmented along with the other elemental aspects when the capital city of **Unity** within **Rasugia** was founded, and begun to start ostracizing magic users.

The land was forcefully taken over and has been maintained with a magical elemental barrier which conjures terrible winds, storms, rain, hail, sleet, tornadoes, as well as being able to apparate these terrible weather conditions into frightful images of screaming faces, limbs being torn asunder, and other fear inducing images which can shake even the most hardened and experienced invaders.

The lazy and carefree catfolk known as **Leopold Demarco** was born and raised here, in eternal rain and darkened skies, being groomed by his teacher **Master Gree**, into becoming the next **Wind Channeler**, a duty given to those next in line to focus their entire life into maintaining the elemental barrier that protects their land from being invaded by the technologically advanced and questionable intent of their neighbors to the South, **Unity**.
Throrkir the Spider

A giant forest spider captured and tamed by the **Amertia** **Silk Skinners**. Confusingly named after the leader, **Throrkir the Wise**.

One of its mandibles has been cleaved off by **Ashes**.

To snare its prey, a giant spider spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Honey Wood

A formerly small, humble village known as Honey Wood. Found past the Black Swamp but before the approach towards the High Peak. It's denizens were either slaughtered or fled, and the town now lays in eerie silence.

The layout of the ruins of Honey Wood.

### Inhabitants

Human, Half-Elf (population slaughtered, unknown if there are any survivors)

A small humble town found past the **Black Swamp**, but before the approach towards the **High Peak**.
Jaskir Upper Commons

Many homes and few business are located here, but most notably this region is known for its Sunlight Citadel.

The Upper Commons of Jaskir is your run of the mill middle class region of the city.

### Location

Eastern Kinhdom, Jaskir

Found in the Northernmost region of **Jaskir**, the **Jaskir Upper Commons** is home to many citizens of the port city, as well as being famously known for its **Sunlight Citadel**.

## Notable Locations

* **Sunlight Citadel**
* **Red Lounge**
Locations

This campaign initially took place in the **Dungeons & Dragons** **Forgotten Realms** continent named **Faerûn**, but with home brew content added by the **416 BRICKSQUAD**.

Both campaigns (*the **Northern** & **Southern Hemisphere***) take place on the planet known as **Mikvid**, separated by an impassable and impossibly massive wall known as **The Great Divide**.

If you are looking for the timeline for the adventuring parties, please head over towards the **Timeline**page for more info.

## ◭ **Northern Hemisphere Travel Guide**

### ◭ **Northern Hemisphere Map**

    The interactive map can be found on **WorldAnvil**.

The major regions of the area known as **Aegis** are primarily separated into two areas known as the **Eastern** and **Western Kingdoms**.

***Map Legend (Icons):***

* ▲ People, Groups, Organizations, etc.,
* ▉ Towns, Dungeons, Cities, etc.,
* **☠** Hazards, Enemies, Lethal, etc.,
* **!** Events, Encounters, Important, etc.,
* **?** Undiscovered or Unknown
* ★ Major Land Masses
* ⬤ Points of Interest

***Map Legend (Color):***

* **Green** - Good Faction Relation
* **Grey** - Unknown/Undiscovered
* **Blue** - Pertaining to a Player Character
* **Purple** - Pertaining to a NPC
* **Red** - Hostile/Lethal
* **Orange** - Dangerous/Mixed or Uncertain Faction Relations
* **Yellow** - Caution or Uncertain Faction Relations
* **Black** - Major Land Mass or Important Location

## ◭ **Superpowers**

    The Northern Hemisphere has two major powers, the Eastern and Western Kingdoms.

These two conglomerations primarily squabble over land and resources, but have also rarely fought one another for highly skilled or powerful individuals. They have been against each other for thousands of years, and reason why isn't understood.

## **◩ Southern Hemisphere Travel Guide**

#### **◩** **Lost Locations:**

*Fragments of the old world which have been lost outside of the affected area when the Landing occurred.*

## **◩ Southern Hemisphere Maps**

Paw Keete's MapOfficial map of the Sword CoastMap of Tolterro commissioned by the Tolterro Trader's Company.Closeup of the Landing of the ShatterCloseup of the West section of the Landing.Closeup of the East section of the Landing.Entire map of the Landing.
Zensufi High Priest

There can only ever be two Zensufi High Priests.

The **Zensufi Monks** train their bodies and mind rigorously throughout their entire lives to achieve this rank and title.

Anyone, even those that do not follow the teachings of **Zensufi** are free to attempt to claim the title of **High Priest,** but they must be able to defeat the current title bearer in a martial arts tournament to earn it.

## Current Title Bearers

* **High Priest Zack Krafe**, of the **Eastern Zensufi Ziggurat**
* **High Priest Zarya**, of the **Western Zensufi Ziggurat**
Lathander

**Lathander** (pronounced: *lah-THÆN-der*), whose title was **The Morninglord**, was a deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality and youth. He favored those who dispelled the undead and blessed those who planted new life. Lathander was also the god called upon to bless birth and fertility related ceremonies. Some saw him as the neutral good aspect of Amaunator but the two were considered separate deities again after the Second Sundering.

## Religious Sites

* **Lathander's Clearing**
* **Sunlight Citadel**
Realm of Conflict

A beautiful and dangerous region known as the Realm of Conflict. It acts as a natural border between the various lands in the Eastern Kingdom.

Located in the blue circle, the small light pink strip below the dark green in the East.

### Inhabitants

Monsters, Bandits, Beasts

The **Realm of Conflict** is a region of uninhabitable land that seems to be ever fertile and dangerous. It behaves like a natural barrier and border between **Jaskir**, **Amertia**, **Laghu'un**, and **Aghanim's Domain**.