Assassin Adept

## Advances

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## Physical Stat Choices

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Assassin Adepts can naturally master all Agility Skills (Agility 15). Strength skills are limited in mastery to Strength 9 and a Book of Training: Strength is required to reach Strength 12. Toughness skills are limited in mastery to Toughness 12 and both a Book of Training: Toughness and a Physical Grimore is required to reach Toughness 15.
The charts shown round to the nearest skill attainment (3, 6, 9, 12, 15) when the remainder would not matter for skill purposes. Using a Physical Grimore will add 3 points to the total remaining points to distribute.

Barring Injuries that debilitate any Physical Stats, choices of increasing Physical Stats are as follows:
For example: if you want Toughness 6 to get certain skills, you can follow the chart to see that you can either choose Strength 3/Agility 15, Strength 6/Agility 12 or Strength 9/Agility 9 (for different skill tiers in Strength/Agility).

Note:

1. ↑ 1.0 1.1 1.2 Using a Book of Training: Strength gives 3 extra stat points to Strength maximum.
2. ↑ Both a Book of Training: Toughness and a Physical Grimore is needed to increase Toughness to 15

#### Maxing Agility

Agility is the only viable Physical stat to max for the benefit of the extra Stat Modifiers, increasing Dodge to a point where the Assassin Adept is able to withstand attacks that can bypass Dodge chance. Without a Physical Grimore, only 1 point is left to distribute into Strength or Toughness. Distributing the remaining point into Toughness would allow for some Toughness skills to be learned.

Furthermore, using a Book of Training: Agility would only bring the maximum Agility possible to 20. Using the book slot would be much better served on a different Stat.

Below is the chart for choices on maxing Agility:

 6

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## Physical Skill Choices

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All Physical attribute skill choices are listed below for the level of each attribute. The list includes any Special Skills and does not include skills that would not pertain to the warrior. For example, the skill Armour Proficiency will never be listed for a warrior who can't wear Heavy Armour.

### Strength Skills

* Strength 3
* Strength 6
* Strength 9
* Strength 12

### Toughness Skills

* Toughness 3
* Toughness 6
* Toughness 9
* Toughness 12
* Toughness 15

### Agility Skills

* Agility 9
* Agility 12
* Agility 15

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## Mental Stat Choices

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Assassin Adepts can naturally master all Leadership and Alertness Skills (Leadership 15 and Alertness 15). Intelligence Skills are limited in mastery to Intelligence 12 and a Book of Training: Intelligence is required to reach Intelligence 15.

The charts round to the nearest skill attainment (3, 6, 9, 12, 15) when the remainder would not matter for skill purposes. Using a Mental Grimore will add 3 points to the total remaining points to distribute.

Barring Injuries that debilitate any Mental Stats, choices of increasing Mental Stats are as follows:

For example: if you want Intelligence 9 to get certain skills, you can follow the chart to see that you can either choose Leadership 12/Alertness 15 or Leadership 15/Alertness 12 (for different skill tiers in Leadership/Alertness).

Notes:

1. ↑ 1.0 1.1 1.2 1.3 Using a Book of Training: Intelligence gives 3 extra stat points to Intelligence maximum.

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