Kaijus

The Kaijus are the main casts and antagonists of the game. Their main objective is to eliminate Dr. Wagner, PhD before she and her research team could reach the required amount of breakthroughs to create an anti-kaiju serum to make the rapid mutated kaijus feel drowsy and leave the city.

Your goal as a mayor is to get the enough specific value of breakthroughs for Dr. Wagner to finish her anti-kaiju serum and to protect her from the kaijus at all costs to win the game. Alternatively, eliminating the kaijus helps Dr. Wagner to create the serum even faster.

## The Basics

### Health

    Health is the amount of value the Kaiju has to remain on the map, once its health reaches to 0, the kaiju will be removed from the map temporary. It is one of the important factors in Kaiju Wars as **defeating them will earn you an instant breakthrough** and some breather time for you to prepare your defenses and rebuild your economy before the kaiju respawns.

Kaijus can recover their health easily through Dark Projects, stepping on Crisis Tiles, retreating (Core Defense Mode) and activating their abilities such as Roar.

The kaiju's Health is heavily associated with Speed as the more health the kaiju has, the faster they are and the more tiles the kaiju can travel. If the kaiju is heavily damaged by certain means, their Health Layer will decrease and so is their speed unless they recover enough health to reach their next Health Layer.

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### Speed

Speed refers to the number of tiles the Kaiju can move for each turn.

Each tile the kaiju steps on consumes 1 Move. However, if a Kaiju destroys a building, all moves will be consumed unless there is a Dr. Wagner's security has been breach which the kaiju closest to Dr. Wagner will destroy everything on its path to get to her last known location or that big darn ape, Megalondonkus has Rampage which allows it to continue its turn after destroying the building.

Certain Kaijus can passively gain bonus speed by abilities passively such as Wily and Ram.

Kaijus' Speed can be slowed by the following conditions:

* When a ground kaiju such as a Megalondonkus steps on the Tank.
* When a flying kaiju such as Pterus Ignis flies over an AA (Anti-Aircraft).
* When the Kaiju loses its layer health due to Counter Damage.

### Abilities

An example of an Ability IconEach Kaiju has their own unique sets of abilities to increase their survival, destruction and support. However, the abilities they equipped can change depending on the level but the player can view their equipped abilities by hovering their mouse arrow and clicking on the selected kaiju.

Some of the abilities will be activated when their conditions are met for example:

* Tail Swipe: Destroys one Adjacent Unit that is **NOT** on its path.
* Wind Up Punch: Destroy one adjacent Ground Unit. If there's a unit or building behind the target, destroy that too.
* Swoop: If flying, destroys an adjacent ground unit. Otherwise if grounded, ignores the adjacent ground unit but recovers 1 health each turn.
* Ram: Destroys one adjacent ground unit in its path. If there is none, gain 1 move. If there is a air unit in its path, ignore it and gain 1 move.

**Be sure to read their abilities on the Game's Achieves or this Wikia.**

### Special Abilities

A glowing Pterus Ignis when its special ability is ready.Some abilities have a cooldown, we call that Special Abilities. When their cooldown reaches to 0, the kaiju will glow bright signifying the player that their special ability is activated. So be prepare for their Special Abilities.

## Behavior

A Kaiju is targetting the nearest buildingThe kaijus are extremely predictable as they will always go for the nearest possible building shown by the marked eye. Once they have reach to their targeted building, all of their moves will be consumed (with an exception of Megalondonkus' Rampage).

### SECURITY BREACH

The Kaiju is ignoring the nearest buildings and targets Dr. Wagner's Lab instead
If the player's security meter drops to zero, the kaiju nearest to Dr. Wagner's lab will target it instead of going to the nearest building.