recursal/Fanatic-Fandom huggingface dataset:
Demolitions Expert

## Skull Info

The **Demolitions Expert** is a Legendary, Speed skull. It attacks by dealing damage with the explosion from the bomb it holds. It Awakens into the **Demolitions Expert**.

## Appearance

The Demolitions Expert wears pants. It wears a teal aviator's cap on it's head and stylish shades. It wears brown leather gloves, blue elbow pads, the teal shirt, and red leather boots. It wears various dynamite sticks wrapped around it's chest and what seems like various miniature bombs strapped around his torso on his back. It wields a single bomb about four times the size of its head. He fears nothing as he holds the single large bomb over his head with one hand and a list cigar in the other.

## Basic Attack Info

The Demolitions Expert has no basic attacks. It only runs around and relys on dealing damage via the forced skull swap from it's passive skill.

## Skills

 **Demolitions Expert** | * Explodes after 5 seconds, dealing Magic Damage.

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* Increases Movement Speed by 100% for 5 seconds.
* Inflicts Burn on enemies that come in contact.

 Skeleton Bomber | * When swapping, increases Movement Speed by 100% for 5 seconds.
 **Demolitions Expert** | * When swapping, appears with an explosion, dealing Magic Damage.
* Increases Movement Speed by 100% for 5 seconds.
* Inflicts Burn on enemies that come in contact.

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* Amplifies the next explosion damage by 20%.
  Kaboom!
  Miniature Bombs
* Miniature Bombs explode along with the skull, dealing Magic Damage.
  Risky Upgrade
* Using this skill resets the countdown and amplifies the damage of the next explosion by 50%.
* There is no limit on how many times this skill can be used before the explosion.
	+ For each upgrade, the chance of failure also increases.
	+ Upon, failure, it explodes immediately.

 Skeleton Bomber | * Increases Movement Speed by 30%.
 **Demolitions Expert** | * Increases Movement Speed by 40%.
* Amplifies the next explosion damage by 20%.

 **Demolitions Expert** | * Explodes instantaneously.

 Skeleton Bomber | * Hurls 2 Miniature Bombs.
 **Demolitions Expert** | * Hurls several Miniature Bombs.
* Miniature Bombs explode along with the skull, dealing Magic Damage.

* Using this skill resets the countdown and amplifies the damage of the next explosion by 50%.
 Skeleton Bomber | * This skill can only be used when there is 1 second or less on the countdown.
* Using this skill resets the countdown and amplifies the damage of the next explosion by 50%.
* This skill can only be used twice before the explosion.
	+ There is a 50% chance of failure.
 **Demolitions Expert** | * This skill can only be used when there is 1 second or less on the countdown.
* Using this skill resets the countdown and amplifies the damage of the next explosion by 50%.
* There is no limit on how many times this skill can be used before the explosion.
	+ For each upgrade, the chance of failure also increases.
	+ Upon, failure, it explodes immediately.

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## Trivia

* This skull's design may be a reference to the Wall Breakers from the mobile game, Clash of Clans.
Gigantic Ent

File:Gigantic Ent Banner.png

## Enemy Info

Gigantic Ents are hybrid enemies found in the Forest of Harmony. It is normally found along side other Ent, Old Ent, and Blossom Ent. They attack with their fists and by launching energy orbs.

## Appearance

The Gigantic Ents are the embodiment of the forest, they are made of wood. They are engrained in the ground and their bodies are a long trunk of wood. They have large fists made of many roots and branches with sprouting leaves and moss. Their heads have branches full of green leaves and foilage. Their eyes glow in an eerie blue. They attack with their fists and energy balls.

## Attacks

 If the player is far from the Gigantic Ent, it will shoot 6 green energy orbs in a radial pattern. Unstoppable.
↖ ↑ ↗
↙ ↓ ↘
Gold Mane Rapier

File:Gold Mane Rapier Banner.png

## Effect

* Increases Attack Speed by 20%.
* Every 3rd normal attack, casts Golden Wound on the nearest enemy, dealing Physical Damage.

## Trivia

* This item is associated to the Leiana Sisters.
* This item cannot be found in the shop.
* This item cannot be found in normal chests.
* This item can only be found in a Stage Boss Chest after defeating the Leiana Sisters.

(Back to Unique Equipment)
Fire Spirit Salamander

File:Fire Spirit Salamander Banner.png

### Description

"The Salamander that once managed the Black Rock Volcano is forever trapped in Rustamilcon's ring."

### Inscriptions

* Fairy Tale
* Arson

## Effect

* Fire Spirit Salamander follows you and uses fire magic to deal Magic damage and Burn nearby enemies every 20 seconds.

## Trivia

* This item is associated to Rustamilcon, an elementalist, that has yet to be seen in game.
* Black Rock Volcano is an undisclosed/unreleased location.

(Back to Unique Equipment)
Distorted Goddess: Chimera

## Boss Info

The Chimera is the stage boss for the Grand Hall. It attacks with with bite, claws, and by spewing poisons in various forms. It introduces itself by devouring the Black Lab Chief during the end of his monologue.

## Phase 1

### Appearance

The Chimera is a failed lab experiment that was meant to be the vessel for the Goddess Leonia's second coming. It is seen having two lions heads with dark skin under a white mane. Its body is composed of several creatures that include, humanoid faces seen on its shoulder, various snakes rising up from its back, a dragon or bird wing on its back, and a disfigured simian face on its bicep. Its body is also seen with horns growing in clusters on its shoulder blade, and many other bumpy, smooth, scaley textures of writhing flesh coming together to make up its mass. It has two large claws that seem avian in nature. It has large clusters of Dark Quartz above its shoulder next to its mane, and a few shards embedded into its mane. Its hind legs seems to be gone or mashed together from all the other fleshes to create a serpentine lower half that is hanging below the visible floor.

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## Phase 2

### Appearance

Chimera's appearance remains unchanged. However, it begins to use two additional moves once it reaches 50% health.

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## Trivia

* Its body can be seen laying unconscious and submerged in a large pool of water at the landing stage of the Fortress of Fate.
* During the cutscene where the player meets the Black Lab Chief and subsequently sees them being unceremoniously killed by the Chimera, the infamous Wilhelm Scream is heard.
* The Chimera is a creature from Greek Mythology.

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Death Knight

## NPC Info

The **Death Knight** is an NPC rescued in the 4th zone. Once he's returned to the Demon King Castle, he'll offer you the option to repair the Demon King Castle in exchange for Dark Quartz.

His repairs come in 4 stages.

All the Demon King Castle repairs are purely asthetic. There are no gameplay changes or benefits outside of the visual update.

## Appearance

Death Knight is a large figure dressed in a heavy dark metal armor. His shoulder pauldrons have skulls engraved into them. His chest are seems to be an opening to his true form. His chest seems to make the shape of two eye and a gaping mouth with a yellow fiery energy emanating from the mouth and eyes. The same yellow energy is seem around his neck area and seems to fill his helment, almost as if he does not have a physical body but instead is made of a yellow energy. His helmet has no eyelets and instead as various small circular vents around the mouth peice. He has two curved horns that are swept back from the sides of his head. Under his metal armer a red metal underlining can be seen. He wears a large red with a wide shoulder lapels. He can be seen peacfully sitting, peacefully enough to have a small bird nesting on his shoulder, in the Demon King's castle knitting with two wooden sharp knitting needles.

## Demon King Castle Repairs.

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* Additional lighting behind Fox Hunter.
* Castle foreground clutter removed.
* Lighting overall improved due to draping and clutter removed.

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* Walls are full repaired.
* Wakk banners/drapings repaired.
* Floors cracked are repaired.
* Ceiling curtains repaired.
* New candles are placed.
* Candle Chandeliers added.
* Better lighting near Chandeliers.
* Cats begin to roam the floor.
* More Castle Clutter removed.
* Picture Frames straightened out.

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* Walls repaired.
* More damaged Chandeliers replaced with new ones.
* More Bats begin to fly through.
* Crystal lights added near Witch and Fox Hunter
* More candle lighting added near Fox Hunter and Ogre Peddler.
* Statues and table added near exit.
* More cats roam the floor.
* Less mice roam the floor.
* Demon King throne repaired.
* Curtain near Demon King throne repaired.
* Gargoyle added near Demon King.
* All castle foreground clutter removed.
* Pedestals near throne repaired.
* Wall paper near Demon King repaired.

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* Candle Lighting added near Demon King Throne.

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Banshee

File:Banshee Banner.png

## Effect

* When you use the quintessence, the Banshee performs a lamentation and deals Magic Damage to enemies over a large area, charming them for 5 seconds.
* Charmed enemies cannot move, and dealing damage to charged enemies will cause Magic Damage and break the charm effect.

## Appearance

* The screen dims and a cellist appears at the center of the screen on a floating platform under a spot light. The cellist has long blue hair and her face is partial concealed by her hair. She wears a dark long sleeves dress and has a stone cello with a bridge that seems to be a glowing purple orb. The peg box of the cello has a skull shape. She plays a slow sad melencholy tune.
Carleon Insignia

### Description

"Just like everywhere else, the Carleon Army provides better equipment to higher-ranking members."

### Inscriptions

* Spoils
* Treasure

## Effect

* Generates 30 Gold per Carleon item you have upon changing maps.

## Trivia

* Items that trigger this effect:
	+ **Carleon Insignia**
	+ Basic Carleon Staff
	+ Standard-Issue Carleon Armor
	+ Standard-Issue Carleon Bow
	+ Standard-Issue Carleon Sword
	+ Proof of Fellowship

(Back to Common Equipment)
Naias's Heart

### Description

"A magic gem found in the place of the heart of the spirit who protected Elemental Lake."

### Inscriptions

* Heritage
* Absolute Zero

## Effect

* Taking damage Freezes nearby enemies. (Cooldown: 10 Seconds)
* At the end of Freeze duration, an ice storm erupts, dealing Magic Damage.

## Trivia

* Elemental Lake is an unrevealed location.

(Back to Rare Equipment)
Bone of Swiftness

File:Bone of Swiftness Banner.png

### Description

"This doesn't usually give me wings, but still it makes me feel as if I can fly."

### Inscriptions

* Bone
* Rapidity

## Effect

* Normal attacks and Dash Attacks against enemies deal additional damage based on the higher Attack Power between Physical and Magic.
* Additional damage is increased by 20%/60% based on the number of Speed Skulls owned.

## Trivia

(Back to Unique Equipment)
Blossom Ent

File:Blossom Ent Banner.png

## Enemy Info

Blossom Ents are ranged enemies found in the Forest of Harmony. It is normally found along side other Ent, Old Ent, and Gigantic Ent. They attack by spreading a pollen from their foilage.

## Appearance

The Blossom Ents are the embodiment of the forest, they are seen made of wood. Their legs like tree stumps, and arms and hands of wood. Their bodies a long trunk of wood. Their heads have their branches in full bloom with pink blossoms. Their eyes glow in an eerie pink. They attack by spreading a pink pollen around themselves.
Mage Adventurer

The **Mage** is an adventurer that can be encountered during the midpoint of each map.

## Standard Encounter

### Attacks

* **Fireballs**: The Mage's standard attack. She will fire down five fireballs that lock onto the player's last known position after firing.
* **Flaming Dive**: The Mage will rise up high above the player's position and crash down on top of them.
* **Sun Sentries (Ultimate Skill)**: After the Mage has been brought down to half her health, her ultimate skill will be triggered. After charging, the Mage will call upon three large flaming orbs that cast down two fireballs each on the player's position.

### Unique Playstyle

* **Flight**: The Mage fights in the air, levitating around the battlefield out of most skulls' horizontal melee range.

## Strategy

### Standard Encounter

Due to the Mage's ability to levitate off the ground, the player must make use of their jump attacks to whittle her health down. After performing the Flaming Dive attack, she will be grounded for a moment, allowing the player to get off a full string of attacks before she returns to the air. After performing a Flaming Dive, she's generally lower to the ground, making it easier to perform attacks without jumping.

When the Mage casts her fireballs and her Sun Sentries, they will fly into the direction of the player's last known position. The key is to stay on the move and out of the path of the fireballs. Dashing through the fireballs will dispel them without taking damage. The further the player is away from the fireballs, the easier they are to avoid, so keeping distance during her attack is optimal. The Mage will often fly around for a moment before and after this attack, giving you ample time to whittle her health down.

Power Skulls may suffer trying to fight the Mage due to her constant mobility, though they generally have a wide enough arc to hit her with a normal attack. A Power Bomb attack may leave the player open if the Mage is preparing a fireball attack.
Dwarf

File:Dwarf Banner.png

## Effect

* When you use the quintessence, you summon a magic tech turret for 10 seconds.
* The turret fires at enemies in front of it, dealing Magic Damage.
* When the turret is attacked, its attack speed increases by 50% for 2 seconds.
* When the turret attacks an enemy 300 times, this quintessence will transform into the King Dwarf's Quintessence.

## Appearance

* Summons a dark grey turret with one barrel, it have dark bronze accents and a purple facet on the side.
* It is summoned by a dwarf with a brown beard and brown short hair wearing dark gray armor. It uses a hammer with pink faces to hit the ground and place the turret.
Fanatic Remnant

File:Fanatic Remnant Banner.png

## Enemy Info

Fanatic Remnant is a Melee enemy that is found at the Fortress of Fate. It is usually summoned by Aged Fanatic, High Fanatic, Missionary Fanatic, or Martyr Fanatic. They attack with their tentacle.

## Appearance

The Fanatic Remnant is the remains of a Fanatics sacrifice to the Leonia Goddess. The Fanatics bodies are consumed by the sacrifice and are transformed into a single writhing tentacle of light. The Fanatic Remnant is seem emerging from the clothing that remains after the sacrifice. It lashes with it tentacle.
Dark Spirit Shade

### Description

"The Foolish Elementalist Rustamilcon went insane when he realized, after ruining the world, that he was tricked by the first Shade he'd sealed."

### Inscriptions

* Fairy Tale
* Brawl

## Effect

* Invokes an assault of darkness against a random nearby enemy every 18 seconds, dealing Magic Damage.

## Trivia

* All the Spirits are associated to Rustimilcon, an Elementalist, who has yet to be seen in game.
* 'Shadow Spirit Death' transforms into 'Dark Spirit Shade' when you have 'Light Spirit Lou' is in your possession.

(Back to Legendary Equipment)
Bone of Madness

### Description

"Bones made by countless, compressed bones. They say the array of these bones are such a sight to behold."

### Inscriptions

* Bone
* Brawl

## Effect

* Using a skill summons an area of bones that lasts for 10 seconds. (Cooldown: 10 Seconds).
* Standing inside the area increases your Physical Attack and Magic Attack by 50%.

## Trivia

(Back to Rare Equipment)
King Dwarf

File:King Dwarf Banner.png

## Effect

* When you use the quintessence, you summon a legendary magic tech turret for 10 seconds.
* The turrent fires at enemies in front of it and deals Magic Damage.
* When the turret is attacked, its Attack Speed increases by 50% for 2 seconds.

## Appearance

* A large dwarf king is summoned, he wears purple and gold plated armor. He wears a purple helmet with gold horns with bright pink tips. He has a red mustache and beard and wields a gold hammer with glowing pink faces. He strikes the ground to summon a dark purple turrt with dark grey accents. After a certain period of time, the turrent glows red as if overheating, it widens its base and barrel and launches a wide beam of energy forward.

## Trivia

* You cannot summon more than one(1) Legendary magic tech turret at a time.
* Attempting to use the quintessence for a second legendary magic tech turret will cancel the attacks and animations of the first and summon a legendary magic turret.
* This item is not available in shops.
* This item can only be obtained by hitting 300 enemies after added the Dwarf quintessence to your inventory.
Mysterious Boy

File:Mysterious Boy Banner.png

## NPC info

* The Mysterious Boy is the grandson of the Quintessence Artisan. When he is found, he is at the temple of his people, watching over a on an altar (randomly generated), which is also the entrance to the Quinteseence Sanctuary.
* He asks for your help in clearing out the machines that the enemies have planted inside the Sanctuary. If you choose to help him, he will open the accessway to the Sanctuary. Denying him does not do anything.
* Upon successfully destroying all the machines, he will reward you with the Quintessence from the altar.

## Appearance

The Mysterious Boy is small boy with four arms. He has short white hair. He wears a sleeveless blue vest and has brown leather gloves on each hand. He carries a large brown case on his back that seems to be held up by a brown strap around his waist.

## Trivia

* The Mysterious Boy states in his flavor text that his grandfather is the Quintessence Artisan.
* In his Dialogue, it states that he gifted the Moonlight Herb to the Halfling Girl, which she in turn may give to you if you find her during your adventure.
Frost Skull

## Skull Info

The **Frost Skull** is a Rare, Balance skull. It attack with the large icicles that have grown around its hands. It Awakens into Ancient Frost Skull.

## Appearance

He wears a purple garb, with blue eyes where glowing vapor can be seen rising from the cold in his eyes. He has ice growing around his body and his skull is covered in ice. Two large icles have grown over his hands, which he uses to attack.

## Basic Attack Info

Basic attacks are in a four part scheme. First and second attacks are quick jabs with the ice blade hands, followed by a slower slash, and finishing with an x-slash with both bladed...hands.

Air attacks are a single, two-handed slash downward dealing two instances of damage.

## Skills

 Ancient Frost Skull | * Your normal attacks have a 3% chance to inflict Freeze.
 Frozen Soul | * Your normal attacks have a 3% chance to inflict Freeze.
* Deals Magic Damage every 5 seconds with a 10% chance to inflict Freeze. (This attack does not cancel Freeze)
* Press ↓ + Attack, near a frozen enemy, to perform a glacial cut, deals Magic Damage.

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* At the end of the duration, launch multiple glacial shards to deal Magic Damage and inflict Freeze.

 Ancient Frost Skull | * Swap to enter hibernation which makes you invulnerable but immobile for 2 seconds, deals Magic Damage and Freezes enemies on contact.
 Frozen Soul | * Swap to enter hibernation which makes you invulnerable but immobile for 2 seconds, deals Magic Damage and Freezes enemies on contact.
* At the end of the duration, launch multiple glacial shards to deal Magic Damage and inflict Freeze.
* Gain improved normal attacks for 15 seconds.

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* Enemies in the field of ice take Magic Damage every 2 seconds with a 5% chance to Freeze. (This attack does not cancel Freeze)
  Glacial Blade
  Glacial Charge
  Iceberg

 Ancient Frost Skull | * Creates a field of ice on the ground that lasts for 10 seconds, deals Magic Damage and inflicts Freeze.
 Frozen Soul | * Creates a large field of ice on the ground that lasts for 10 seconds, deals Magic Damage and inflicts Freeze.
* Enemies in the field of ice take Magic Damage every 2 seconds with a 5% chance to Freeze. (This attack does not cancel Freeze)

 Frozen Soul | * Swing a glacial blade, deals Magic Damage and inflict Freeze.
* Holding down the button initiates concentration and once complete, amplifies the siza and damage of the glacial blade and lets you deal increased damage to frozen enemies.

 Frozen Soul | * Charge to deal Magic Damage and inflict Freeze.
* Charging leaves behind glacial spikes that deal Magic Damage and inflict Freeze.

 Ancient Frost Skull | * Summon an iceberg from the ground in front of you, dealing Magic Damage and inflict Freeze.
 Frozen Soul | * Summon an iceberg from the ground in front of you, dealing Magic Damage and inflict Freeze.
* The iceberg explodes after 10 seconds, dealing Magic Damage and inflicting Freeze to nearby enemies.
* Attacking the iceberg with normal attacks causes shards to launch forward and deal Magic Damage.

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Holy Knights Spearman

File:Holy Knights Spearman Banner.png

## Enemy Info

The Holy Knights Spearman is a Melee enemy that is found at the Fortress of Fate. They are usually accompanied by Holy Knights Recruit, Holy Knights Priest, Holy Knights Man at Arms, Holy Knights Magician, Holy Knights Assassin, or Holy Knights Archer. They attack with a long spear.

## Appearance

The Holy Knights Priest wears a featureless white smooth faced helmet. They have a single arm encases in a heavy dark grey metal full length gauntlet from the hand to the shoulder. The other arm is mainly just the black liner from under their armor with a white bracer with a black glove. The black liner arm has a blue sharp long decorative pauldron. They wear a green sash across their dark metal chest cuirass and around their waist. The sash seems decorative when it overlaps over their blue on green long skirt. They wield a dark metal spear witha. silver cross at the tip akin to a trident.

## Attacks

 Braces itself, after 1 second throws spear at players location. Tracks players location. Unstoppable.

## Dialogue

 Charge! Forward march!
Evil Eye

### Description

"The powerful magic contained inside the giant eye will drive anyone who looks into it insane."

## Effect

* Generate an Evil Eye on a stunned enemy to deal Magic Damage over time.
* When you use the quintessence, the Evil Eye blinks its giant eye, dealing Magic Damage to nearby enemies and stunning them.

## Appearance

* Summons a large green closed eye. The eye has two small horns, two arms, and two large wings. When it attacks, it opens its eye exposing a large yellow iris with red and orange streaks. The iris has a large yellow, black and red pupil in the center, and what looks like two smaller pupils circling the center pupil.

## Trivia

* The Evil Eye may be a reference to the Eye of Sauron from the Lord of the Rings universe.
Bloody Crown of Thorns

### Description

"A Legendary wreath with restored colors. The successors' blood will be preserved forever."

### Inscriptions

* Masterpiece
* Misfortune

## Effect

* Critical hits conjures spikes that deal additional Physical Damage to nearby enemies. (Cooldown: 1 second)
* Each subsequent critical hit performed within 5 seconds after the last, amplifies the Physical Damage of the spike by 10%. (Up to 120%)

## Trivia

* This item cannot be found in shops.
* This item cannot be found in chests.
* This item can only be obtained by reaching Masterpiece's final inscription stage while having Crown of Thorns in your inventory.

(Back to Legendary Equipment)
Omen: Cup of Longing

### Description

"An endless greed that remains insatiable even after gaining everything to be had."

### Inscriptions

* Omen
* Masterpiece

## Effect

* Physical Attack increases by 40% for each Masterpiece inscription in possession.

## Trivia

* This item can only be found in the Dark Mirror.
* This item transforms into the Omen: Cup of Fate upon reaching the Masterpiece's final inscription stage while having the **Omen: Cup of Longing** in your inventory.

(Back to Omen Equipment)
Grave Robber

File:Grave Robber Banner.png

## NPC Info

The **Grave Robber** is a new NPC added with patch 1.1.0. He appears randomly in the shop and sells Equipment/Skulls/Quintessences for Dark Quartz.
The Equipment/Skulls/Quintessences he provides will not appear in your runs until they are unlocked by purchasing them from him.

Once all the Equipment/Skulls/Quintessences he provides have been purchased, he will no longer appear in his vendor space.

He is used to introduce new Equipment/Skulls/Quintessences.

## Appearance

Grave Robber is a male human, who is bald. He wears a blue dress shirt with his sleeves rolled up under a blue sweater vest. He wears a red business tie. He wears brown khakis with tall brown leather boots. He wears a blue/black rope hachimaki on around his head. He is seem sidding on a purple cloth drapes over a wooden chest, with various chests, baubles, weapons, and treasures strapped to his back.

## Trivia

* According to his dialogue, he is immune to the effects of Dark Quartz.
* According to his dialogue, the Witch visits him occasionally to purchase the Dark Quartz from him.
Dark Quartz Ogre

File:Dark Quartz Ogre Banner.png

## Enemy Info

Dark Quartz Ogre are Melee enemies that are found at the Black Lab. They are usually accompanied by Dark Quartz Recruit, and Dark Quartz Ent. They attack with a club embedded with dark quartz shards.

## Appearance

The Dark Quartz Ogre are Ogres that have been imbued with Dark Quartz shards throughout their bodies. Have spikes protruding from their arms and back. They have a shackle, chain, and steel ball around their neck. They have a large Dark Quartz gem embedded in their chest and speckled through their club. They are bare chested and wear a brown skirt held by a large brown belt with a silver buckle. They have a single horn on their head and glowing red eyes. They wield a wooden club with Dark Quartz shards protruding from the clubs end.

## Attacks

 When nearing death, explodes. Deals damage to the player and nearby enemies. Unstoppable.

## Dialogue

 Don't come near!
Hareubang

File:Hareubang Banner.png

## Effect

* When you use the quintessence, summon the ancient totem Hareubang to deal Physical Damage to nearby enemies.
* Hareubang stays for 10 seconds and increases your cooldown speed by 200% when you stand near it.

## Appearance

* Summons a large stone statue with what seems to be a mortar and pestal in hand. the statue has an eerie smile across its face, and two small stone horns on its top. Betweent he two horns is a bright blue glowing gem. It highlights the floor near its placement in a blue glow.
Dang-Ka Knight

File:Dang-Ka Knight Banner.png

## NPC info

* Dang-Ka Knight is seen in front of a defense shield formation of other Dang-Ka Knights. He informs you that the Carleon troops will be performing their final attack in the area. If you choose to help him, you will trigger the Troop Defense Special Event Stage.

## Appearance

Dang-Ka Knight is small framed and tiny by nature. He seems to be elvish with his long pointed ears under his yellow hair. He wears a green breastplate over dary grey armor. He has a dark grey helmet on his head with green accents and a single feather at the top of the helmet. He wields a iron spear. He is seen in front of a shield formation of other Dang-Ka Knights.

## NPC lines

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Ninja

## Skull Info

The **Ninja** is a Unique, Speed skull. It attacks with two short blades/kunai. It Awakens into the Ninja Master.

## Appearance

The Ninja wears a black mask over his face that conceals his mouth. He wears a Gold Circlet with fashioned black short horns pointed upwards. He wears a white gi with a green collar flowing back to a long green cape. He wears an olive green belt around his waist. Leather wristguards and leather ninja tabi. He wields two short blades/kunai glowing with green energy.

## Basic Attack Info

The Ninja has a three stage basic attack. The first is a quick upper slash with the dagger. The second stage is numerous quick slashes with both daggers. The final stage is a quick dashing lunge and wide slash.

Aerial: The ninja will dive down diagonally with two daggers. It cannot attack more than once in the air.

## Skills

* Specter: Can dash once more.

 Ninja Master | * This skull uses different skills while in midair.
* Pressing ↑ + Jump will perform a Switcheroo, dealing Physical Damage.
* Performing an aerial attack with a directional key, it can charge in the corresponding direction up to 3 times, dealing Physical Damage.
* Specter: Can dash once more.

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 Ninja Master | * When swapping, charges forward along with its mirror image, dealing Physical Damage.
* When swapping in midair, an invulnerable mirror image quickly charges forward, dealing Physical Damage.

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* Affected enemies are slashed multiple times and take Physical Damage.
  Full Blooming Blade
  Shadow Clone
  Wheel Shuriken

 Ninja Master | * Charges forward, dealing Physical Damage to enemies in its trail.
* Affected enemies are slashed multiple times and take Physical Damage.
* Midair:
	+ Teleports to the nearest enemy on the ground and performs a mutilating attack, dealing Physical Damage.
	+ This skill can gain up to 3 charges.

 Ninja Master | * Creates a mirror image in front.
* The mirror images throws multiple ninja stars forward, dealing Physical Damage.
* Midair:
	+ Throws 3 exploding ninja stars at the ground, dealing Physical Damage.
	+ Ninja stars embenned in the fround explode after a certain duration, dealing Physical Damage.
	+ This skill can gain up to 3 charges.

 Ninja Master | * Creates up to 10 mirror images in front of random enemies.
* The mirror images perform a mutilating attack, dealing Physical Damage.
* Midair:
	+ Creates 8 mirror images nearby.
	+ The mirror images attack in succession, dealing Physical Damage. Becomes invulnerable during attacks.

 Ninja Master | * Throws a gigantic ninja star that pulls nearby enemies, dealing Physical Damage.
* Midair:
	+ Using its transformation skills, it turns into a Phantom Wheel Shuriken.
	+ While transformed, enters an invulnerable state.
	+ Pressing any direction enables the skull to move around, dealing Physical Damage.

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Dark Priest

File:Dark Priest Banner.png

* Frivolous Dark Priest
* Odd Dark Priest
* Cynical Dark Priest
* Kind Dark Priest

## NPC Info

This NPC appears randomly throughout the various stage maps. If the player chooses to release the Dark Priest from their cage they will be offered a Skill Swap in exchange for Gold.

* The skill swap will be random.
* Except that the skill swap is guaranteed to change at least 1 skill.
* The skill swap will be for the current active skull.
* Permanent Skill will remain while swapping the remaining skill.
* You can continue to do skill swaps with increasing gold costs (starts from 110/220/340 at stage 1/2/4).
* The price is increased by 20 gold if in the second part of a stage (after killing adventurers).

## Appearance

The Dark Priest comes in 4 variations. The dark priest is generally dressed in a long blue priest robe and a dark blue corset with small blue pauldrons. The Dark priest wears a metal head covering with many small vent slots where colored energy can be seen through the vents. The head covering seems to obscure any facial features besides 2 small blue eyes. The Dark priest is usually seen with hands and arms together as if in prayer.

* Frivolous Dark Priest: Has an orange theme to the energy glowing through the helm vent slots. She holds a magic mirror in her hands and has a leather belt with a blue gem around her waist. She has orange hair that is held up in a ponytail with a green hair band.
* Odd Dark Priest: Has a light blue theme to the energy glowing through the helm vent slots. She has long curly and wild green hair that flows down her back to her waist. She has a book bag at her side and various decorative skulls on her robe and hari. There are brown wood roots that seem to grow from her helm.
* Cynical Dark Priest: Has a red theme to the energy glowing through the helm vent slots. She has a messenger bag at her side and a scroll can be seen protruding from the bags opening. She has two long pig tails on her head where her red hair is tied up by ornate red metal bands with a red gem.
* Kind Dark Priest: Has a light blue theme to the energy glowing through the helm vent slots.

## Dialogue

 What, are you serious? It’s a problem if you don’t even have this much gold! Seriously, stop messing around before the Demon Lord gets angry!

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 I told you already... I need gold... I can’t do it if you don’t have enough... The Demon Lord is kinda like that...

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 Huh? You think this is a joke? You don’t have enough gold. Let’s at least try and have some common courtesy.

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 So sorry... I don't think you have enough gold to receive blessings. Hehe... Magnifico really does like shiny things...

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Champion

* Normal
* Rage Mode

## Skull Info

The **Champion** is a Legendary, Speed skull. It attacks with his fists. It does not Awaken into/from from any skull.

## Appearance

The Champion wears a metal helmet with vent hols above his brows. He has 4 skulls, 2 on top of his head and 2 larger horns curls forward at the sides of his head. He seems to be wearing a purple slim suit with white, gold, and red boxing gloves. He seems to be wearing a Champion belt around his waist.

Rage Mode: Glows in yellow fiery energy from head to toe.

## Basic Attack Info

The Champion has a four part basic attack combo

1. A punch
2. Another punch
3. Rapid combo of punches(4 or 5)
4. A downward flaming punch

Aerial: Attacking will make Champion do a backflip kick and send fire upwards.

## Skills

* The Rage gauge fills when attacking enemies.
* When the Rage gauge is full, pressing ↓ + Attack, enters a state of Rage, slows down time except for itself.
* Increases Attack and Speed Movement by 100% (Cooldown: 60 seconds)
* Duck: All attack motions can be canceled by dashing.
	+ When attacked during a dash, performs a counter attack, dealing Physical Damage.

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* The affected enemy is marked as a challenger for 10 seconds and received 20% amplified damage.
* When a challenger is killed, a random nearby enemy is marked as a challenger.

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	+ Costs 50 Rage
  Dirty Smash
	+ Costs 40 Rage
  One-Inch Punch
	+ Costs 30 Rage
  Quick Step
* Enemies that collide with walls take additional damage.
	+ Costs 20 Rage

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Archdemon

File:Archdemon Banner.png

## Effect

* When you use the quintessence, the Archdemon opens the gates of the afterlife to deal Magic Damage.
* The farther the enemy is from the Archdemon, the more damage they take.

## Appearance

* Summons a large entity with a glowing light blue helmet with two large jagged horns pointing upwards. The helmet seems to be empty as if it was just an ornament. In its center, there seems to be a glowing blue energy surrounded by round objects that could be its face. It has a large ghostly and wispy body where various skulls can be seen threaded together and hanging across its body. It has two large demonic wings. when it attacks, it unleashes a bright blue light from its body, the energy starts as a circle of blue flames which has 11 overlapped star points surroundin the circle of blue fire in the center. It then creates pillars of blue light that start close to it and flash away from as the pillars make their way off screen.
Dark Berserker's Gauntlets

### Description

"'And the next time we met, they were stained black. Only leaving behind a rumor that he felled a country.' - Wandering Merchant"

### Inscriptions

* Masterpiece
* Revenge

## Effect

* Increases Attack Speed by up to 60% in proportion to your HP loss.
* Increases Attack Speed by an addition 50% when your current HP is at 30% or below.

## Trivia

* It is possible that this item is a reference to gauntlets worn by the Beserker Skull.
* This item cannot be found in shops.
* This item cannot be found in chests.
* Dark Berserker's Gauntlets can only be obtained by having Berserker's Gauntlet and reaching Masterpiece's final inscription stage.

(Back to Rare Equipment)
Ogre

File:Ogre Banner.png

## Effect

* When you use the quintessence, summon the Battle Totem to deal Physical Damage to nearby enemies.
* The Battle Totem stays for 10 seconds.
* Standing near the Battle Totem reduces damage taken by 50%.

## Appearance

* Summons a wooden totem from the ground, the totem is made of brown, red, and green wood. It seems to have 2 carved red eyes and various drum like facets at the top of the totem. It creates an area of effect in glowing yellow.
Doomsday

### Description

"There is no such thing as salvation. When the day comes, everyone will be destroyed."

### Inscriptions

* Brawl
* Execute

## Effect

* Creates an Apocalypse every 44 seconds.
	+ Apocalypse: reduces all skill cooldowns by 5 seconds
	+ Triggers an explosion after 11 seconds, dealing Fixed Damage.
	+ The explosion damage is proportional to Physical Damage dealt to enemies between the Apocalypse and the explosion.

## Trivia

(Back to Legendary Equipment)
Gambler

## Skull Info

The **Gambler** is a Legendary, Balance skull. It attacks by throwing cards. It does not Awaken into/from from any skull.

## Appearance

The Gambler wears a black sombrero with a red leather band. He wears a black leather coat with red lining and gold trim on the shoulders. He has a black dress shirt under a brown vest which is accented with a red tie. He has black leather pants and brown boots. He seems to have black streaks on his cheeks and smokes a cigar. He wields two cards in hand ready to attack.

## Basic Attack Info

Basic attacks throw 1 to 5 cards with a long range, sometimes exploding based on the passive.

Aerial attacks just use a card to swipe immediately in melee range.

## Skills

* When a skill is activated, there is a 20% chance for failure and a 10% chance for great success.
	+ Upon failure, the skill deals reduced damage and regains 50% of its cooldown.
	+ Upon great success, the skill deals greatly increased damage and regains 100% of its cooldown.

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* •Damage is greatly increased when 3 of the same shape appear.

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	+ Upon failure: The cards do not penetrate enemies.
	+ Upon great success: The 21st card explodes, dealing Magic Damage.
  Rain of Darts
	+ Upon failure: Throws a single die.
	+ Upon great success: Throws 3 dice that always roll 6 on each dice.
  Roulette of Destiny
* When it stops, it unleashes an additional attack based on the color, dealing Magic Damage.
	+ Upon failure: The roulette does not stop spinning and explodes, dealing Magic Damage.
	+ Upon great success: The color-based attack is greatly enhanced.
  Russian Roulette
	+ Upon failure: Does not fire a bullet and explodes, dealing Magic Damage. (Causes Skull to step back)
	+ Upon great success: Fires a full revolver with 6 shots.

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## Trivia

* Gambler's appearance is similar to Twisted Fate from League of Legends.
Hunter's Boots

### Description

"Wind magic is added to these boots made of deer skin from the Forest of Harmony."

### Inscriptions

* Masterpiece
* Chase

## Effect

* When dashing, an arrow falls on a random enemy and deals Physical damage.

## Trivia

* When Hunter's Boots reaches the final inscription stage, it transforms into Veteran Hunter's Boots.

(Back to Rare Equipment)
Hydra

File:Hydra Banner.png

## Effect

* When you use the quintessence, you summon the head of a Hydra.
* The Hydra head spews forth an acidic breath that deals Physical Damage and has a 10% chance to Poison enemies.
* This quintessence can hold up to 9 charges.
* You can summon up to a maximum of 9 Hydra heads.

## Appearance

* Summons a green hydra with a yellow belly, red jowls, red eyes, and a green pearl on its head. It shoots a ball of green acid/poison goo in an arc towards enemies.
Clone Stamp

File:Clone Stamp Banner.png

## Effect

* Increases Max HP by 30.
* Increases Physical Attack and Magic Attack by 40%.
* This item randonly gains 2 inscriptions of the same kind.

## Trivia

* Destroying the item and later finding it in a chest or the Black Market will allow a reroll of the inscriptions.
* You cannot reroll the inscriptions by dropping the item (when swapping for another item).

(Back to Unique Equipment)
Archlich

## Skull Info

The **Archlich** is a Legendary, Balance skull. It attacks with dark magic via the chains he summons. It does not Awaken into/from from any skull.

## Appearance

The Archlich is a three eyed skull. His eyes glow blue with white pupils. He has two long horns that curved back down at the tips. The horns have gold bands at their bases close to the skull. He wears dark purple robes with ornate pauldrons that have gold trim. He seems to have a large purple star shaped relic on his back with various tendrils at the tips.

## Basic Attack Info

Archlich has a two-part basic attack combo:

* Summons a chain pointed forward and slightly downward
* Summons a chain pointed forward and slightly upward

When attacking in the air, Archlich summons two chains, one pointing almost directly downward and the other pointing diagonally forward and down.

## Skills

* When the gauge is full, pressing ↑ + Attack, casts Deathtrap on enemies, dealing Magic Damage.
* Every 10 seconds, summons chains that attack random enemies, dealing Magic Damage.
* Chains can be summoned on the location of up to 5 enemies, and more chains are summoned when fewer enemies are present.

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* Inflicts freeze on affected enemies.
  March of Death
  Soul Steal
* When enemies are slain by this skill, amplifies Magic Attack by 3% (Stacks up to 60% and 1/2 of total charge are lost when hit.)
  Prison of the Damned

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## Trivia

* This skull's appearance is likely a reference to Kel-Thuzad from The World of Warcraft.
Berserker

## Skull Info

The **Berserker** is a Unique, Power skull. It attack with it's wide Axe/Sword. It Awakens into Devil Berserker.

## Appearance

It has a white skull adorned by two curved horns that protrude from the sides of his head. His pupils are beaming red. He has a blue markings across his brow and down his cheeks, they seem occult in nature. He wears a long furred cape around his shoulders. His gauntlets are gold in color. He wears a decorative cuirass with brown leather and gold trim. He wears a red half skirt around his waist that drape over his yellow boots. He wields a long sword with a wide curved end, similar to the edge of an axe.

## Basic Attack Info

Basic attacks on the ground have decent reach and start with a downward slash followed by moving forward and a downward slam.

Air attacks swing the sword towards the ground damaging anything in the path.

## Skills

* Based on the amount of lost HP, amplifies Physical Attack by up to 80%.
* When hit, increases Attack Speed by 50% for 5 seconds.
* Tackle: Dashes are considered attacks.
* Cannot dash consecutively.

* Based on the amount of lost HP, amplifies Physical Attack by up to 80%.
* When hit, increases Attack Speed by 50% for 5 seconds.
* Tackle: Dashes are considered attacks.
 Devil Berserker* Devil
* Based on the amount of lost HP, amplifies Physical Attack by up to 80%.
* When hit, increases Attack Speed by 50% for 5 seconds.
* Tackle: Dashes are considered attacks.
* Cannot dash consecutively.
	+ This skull always carries the 'Bone of the Devil' skill.
	+ Based on the amount of lost HP, amplifies Physical Attack by up to 80%.
	+ When hit, increases Attack Speed by 50% for 5 seconds.
	+ Tackle: Dashes are considered attacks.
	+ Cannot dash consecutively.

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 Devil Berserker* Devil
	+ N/A

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* Increases Attack Speed by 100% for 10 seconds.
  Mad Axe
  Mad Rush
  Rage Tackle

 Devil Berserker* Devil
* Devil
	+ Performs a downward slash attack over a wide area, dealing Physical Damage.

 Devil Berserker* Devil
* Devil
	+ Performs a downward slash attack that calls forth the power of the Devil, dealing Physical Damage.

 Devil Berserker* Devil
* Devil
	+ Performs a raging downward slash attack, dealing Physical Damage.
	+ Pressing the button repeatedly will perform up to 10 downward slash attacks.
	+ On its last downward slash attack, calls forth the power of the Devil, dealing Physical Damage.

 Devil Berserker* Devil
* Devil
	+ Hold down the button to perform a charging attack radiating with Devilish powers, followed by a downward slash attack, dealing Physical Damage.

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## Trivia

* Berserker's passive calculates Physical Attack Amplification from its current Max HP.
	+ Percentage increase is a 1:1 ratio.
	+ Max amplification examples:
		- 30/150 HP, 40/200 HP, 50/250 HP
Loose Subject

File:Loose Subject Banner.png

## Enemy Info

The Loose Subject is melee enemy found at the Black Lab. They are usually accompanied by Strange Subject or Alchemist (Enemy). They attack by leaping and slashing with its claws.

## Appearance

The Loose Subject is a humanoid creature that crawls on all fours. Its flesh is yellow and is bandaged in several spots around its body. It also has various Dark Quartz shards embedded through out its body. It has beaming red pupils. It seems to also have a second face on its side. It crawls around and lunges at the player with its claws.

## Dialogue

 Let's all live...
Dark Quartz Recruit

File:Dark Quartz Recruit Banner.png

## Enemy Info

Dark Quartz Recruit are Melee enemies that are found at the Black Lab. They are usually accompanied by Dark Quartz Ogre, and Dark Quartz Ent. They attack with a cracked and chipped long sword.

## Appearance

The Dark Quartz Recruit are Carleon Recruit (Enemy)s that have been imbued with Dark Quartz shards throughout their bodies. They wear the standard Carleon Recruit silver armor with purple scarf around its neck and a purple loincloth aronud its waist. It only wears half it's armor, it has a bare chest, with an exposed arm and leg with no armor. The exposed arms and chest have visible Dark Quartz shards embedded in their flesh. They have glowing red eyes. They wiedl a damaged and cracked longsword.

## Attacks

 When nearing death, explodes. Deals damage to the player and nearby enemies.

## Dialogue

 Everyone's crazy.
Demonomicon

### Description

"The ultimate spell book that shook the continent with heinous destructive power."

### Inscriptions

* Artifact
* Mana Cycle

## Effect

* Magic attack increases by 60%.
* Upon using a skill 4 times, one of the 3 spells written in the Demonomicon is triggered for 10 seconds.

## Trivia

* This item can only be obtained by obtaining 500 pages while having Prohibited Book in your inventory.

(Back to Legendary Equipment)
Medal Box

File:Medal Box Banner.png

## Effect

* When an adventurer is defeated, increase Physical Attack by 20%. (Stacks up to 140%)

## Trivia

* The effect will only increase Physical Attack if you have the item in your inventory at the time of defeating an Adventurer.
* This effect will not count Adventurers defeated before adding this item to your inventory.

(Back to Unique Equipment)
Dawn of the Crimson Sun

## Effect

* Increase Physical Attack by 100%.
* Attacking an enemy unleashes a crimson light of dawn which deals Physical Damage to nearby enemies. (Cooldown: 50 seconds)

## Trivia

* This item cannot be found in shops.
* This item cannot be found in chests.
* Two (2) Solar Swords will NOT fuse to produce Fulgent Dawn, instead they will produce **Dawn of the Crimson Sun** and clear one (1) inventory slot.
* Two (2) **Dawn of the Crimson Sun** will NOT fuse.

(Back to Legendary Equipment)