recursal/Fanatic-Fandom huggingface dataset:
Grand Central

Grand Central Terminal, or Grand Central, can be seen in this piece of concept art placed above. It has not yet been seen inside the game, but judging by this picture it will be included in the game. Rumors are that Grand Central is possibly the Black Market of the game. As of late 2013 this however has not yet been confirmed.
Hostage Rescue

Rewards

**Hostage Rescue** is a medical encounter in The Division.

## Summary

A world mission where players must release hostages.

## Details

Hostage Rescue is a world mission where the player will have to free hostages after clearing an area of enemies. After clearing the area, they must then find the "hostage key" to release them.
ECHOs

The **ECHOs** are a source of intel in The Division.

## Summary

The ECHOs, or Evidence Correlation Golographic Overlay system, creates a 3-dimensional image of a situation or crime scene using discovered and correlated data.

## ECHOs

* Interview (1252, 1815)
* CERA (1058, 1283)
* Pyre (1166, 1541)
* Supply Chain (660, 1262)
* Shortcut (555, 1074)
* Riot (1146, 1066)
* Heather Lau, Part 1 (650, 664)
* Heather Lau, Part 2 (779, 1329)
* Heather Lau, Part 3 (801, 1319)
Go-Bag

The Go-Bag is a piece of equipment available to agents of The Division in Tom Clancy's The Division. It contains enough supplies for an agent to survive for 72 hours, and includes Food and Water, Weapons, and Equipment. While the characters in the game won’t need to eat or drink to survive, food & water is a very valuable commodity that can be traded on the black market, or be used for temporary buffs. The go-bag also serves as the agent’s inventory in the game, and there will be different types of bags that can be upgraded and customized to suit the player’s playstyle.

Food and Water as well as other consumables can be replenished as a player finds them in different locations.
L85 IW

*This article is a stub. You can help The Division Wiki by expanding it.*

The **L85 IW** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

The L85 IW is a variant of the SA80 standard service rifle issues to the Britsh Armed Services. The L85 is still in service, and is one of the longest standing weapons in current deployment.
First Wave PF45

*This article is a stub. You can help The Division Wiki by expanding it.*

The **First Wave PF45** is a weapon in Tom Clancy's The Division.

## Summary

The PF-45 Liberator is a sidearm. Though it is still relatively powerful, it's not nearly as poweful as the M9, making up for this decrease in power with a slightly higher rate of fire. The First Wave PF45 is a variant on this weapon.

## Real Life Counterpart

The PF45 is based off the Smith and Wesson M&P 45, the .45 ACP variant of their popular M&P 40 Handgun

## Tips

Because the First Wave PF45 is a pistol, it comes with some specific caveats. While it's more mobile and easier to wield than larger weapons, it has a low mag capacity, and a lower average damage than heavier weapons such as the assault rifle. Pistols should be used in close quarters, and typically as second to more heavy primary weapons.
Gear Sets

**Gear Sets** are specialized armor items in The Division.

Gear sets change the flow of the battlefield
Adding new bonuses to your player.
Set will only work if you have the the required pieces.
4 piece striker requires 4 pieces of striker in 4 different slots.

* Striker’s Battlegear - Assault Build, focused on increased damage and longevity.
* Path of the Nomad  - Dark Zone Build, focused on suitability in combat against Rogues.
* Technician’s Authority  - Electronics/Support Build, focused on managing skill cooldowns and talent usage.
* Predator's Mark  - Dmg based build, makes your target bleed after 10 hit shots.
* D3-FNC  - Defense based, allows the user to fire an SMG while using the shield.
* Hunter's Faith  - Ranged build, Dmg and Precision build, Bolt rifles stack +1%dmg for high striker like dmgs
* Banshee's Shadow gear  - Darkzone build, increased dmg to non rogues while rogue,while rogue ammo is refilled every 30 seconds , increased Dmg to rogues while not rogue.
* Lone Star  -
* AlphaBridge  -
* Final Measure  -
* FireCrest  -
* Reclaimer  -
* DeadEYE  -
Flashbang Grenades

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Flashbang Grenades** is a weapon in Tom Clancy's The Division.

## Summary

Flashbangs utilize a variety of chemicals and internal components to create both a bright "flash" and a loud "bang" - hence the name "flashbang". They are typically used to blind groups of enemies before engagements, and to clear rooms for breaching.

In The Division, flashbangs are best used against grouped enemies, as the grenade can disrupt their vision and making taking them out easier.
LWRC M6

*This article is a stub. You can help The Division Wiki by expanding it.*

The **LWRC M6** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

The LWRC M6 is an M6 variant based upon the M4 Carbine, with which it shares 80% of its assembly. It is a short-stroke self-regulating gas piston driven firearm with a volt carrier/carrier key.
Last Man Battalion

Info

The **Last Man Battalion** is one of the many factions in **Tom Clancy's The Division**.

## Summary

A PMC (private military corporation) hired by elite Wall Street companies, the Last Man Battalion had a singular mission - to protect assets threatened by the outbreak. When they were abandoned by the Wall Street executives, they shifted their focus under the leadership of Charles Bliss - domination of New York through force, and the installation of a new world order under their banner.

## Intel Brief

A worn and battle-weary unit recalled from overseas and diverted to Manhattan. They were none too pleased with the decision. With their requests for transfer gone unheeded and extraction not an option, this unit has become trapped far from home in the worse area of the pandemic. Tired of indecisive local authorities, their commander, Charles Bliss, took matters into his own hands, disobeying direct orders and executing a Joint Task Force (JTF) official—effectively turning his entire company and himself into mutineers.

Convinced not just the city, but the nation, will collapse under the hopeless burden of this virus, this unit has no allegiance to anyone but themselves. The LMB will use any and all means necessary to make sure they make it through the storm.
Flare Gun

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Flare Gun** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

A flare gun is a firearm that launches flares. It is typically used for signalling, as distress signalling, for people at sea or from the ground to aircraft. It is not designed to function as a weapon.

## Tips

Because the Flare Gun is a pistol, it comes with some specific caveats. While it's more mobile and easier to wield than larger weapons, it has a low mag capacity, and a lower average damage than heavier weapons such as the assault rifle. Pistols should be used in close quarters, and typically as second to more heavy primary weapons.
Food

**Food is a valuable Consumable in The Division that players can scavenge for. Although not necessary for life, eating it will give the player temporary buffs. It can also be traded on the Black Market.**

 **"It's important for us that it's not a "harsh" survival game. While finding food and water will be important in the game, you won't starve or die if you don't come across them."**

**Source**

 **When asked if food and water was necessary this is what developers had to say:**

**"Exploration is very important in the world of The Division. Using anything you might come across in NYC will be important, and that includes the basics of food and water. However, we are not a survival simulator, we are still an RPG with the G standing for game. So with that in mind we wanted food and water to be important for you as a player, but not a necessity. So these will act as temporary “buffs” or stat increases which will improve not only your combat prowess for short periods of time, but also help you with other activities in the game."**
E3 Details

## Underground

In Underground, every mission is unique, with rewards being increased every time the mission is run. Underground releases June 28th on Xbox One and PC, and August 2nd on PS4.

## Survival

In Survival, you are tasked with surviving in New York after your helicopter crashes in a storm. With the city covered in snow, without food or water, you must move about the city in what is effectively a map-wide Dark Zone. You'll face off against new enemies using new weapons.

## E3 Skins

In honor of E3 and the Ubisoft 30 year anniversary, Ubisoft released the Splinter Cell, Watchdogs, and Assassin's Creed outifts via Uplay.
Falcon Lost Incursion

**Falcon Lost** is one of the incursion missions in The Division.

## Summary

Falcon Lost is the first of the new Incursions in the Incursions DLC. It takes place in a water treatment plant, and focuses on excising the Last Man Battalion, who has established a stronghold. The enemies will feature drones and an APC, suggesting enemies in Incursions will have access to vehicles.

The developers have said that Incursions will force players to adopt new mechanics and tactics. Because the new enemies use grenades more often and have access to vehicles, including APCs and drones, you can no longer "turtle" - that is, hide behind cover, only popping out to fire, and then ducking back. You will have to actively engage with a wide range of talents and weapons, especially considering certain elements, like the APC, cannot be damaged with small arms fire. Agents will have to balance their unique talent builds and roles in order to be successful.

Like other Incursions, this area does not have checkpoints, and Ubisoft has claimed that it took developers "days" to get through.
KRISS Vector

*This article is a stub. You can help The Division Wiki by expanding it.*

The **KRISS Vector** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

The KRISS Vector is a series of carbine submachine guns used by KRISS USA. They use an unconventional delated blowback system along with an in-line design to reduce recoil and muzzle climb.
M1014

*This article is a stub. You can help The Division Wiki by expanding it.*

The **M1014** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

On May 4, 1998, the United States Army's Armaments Research, Development and Engineering Center (ARDEC) at Picatinny Arsenal, New Jersey issued Solicitation #DAAE30-98-R-0401, requesting submissions for a new 12 gauge, semi-automatic combat shotgun for the U.S. military. In response to the request, Benelli Armi SpA of Urbino, Italy designed and built the Benelli M4 Super 90 Combat Shotgun. On August 4, 1998, five samples of the M4 were delivered to Aberdeen Proving Ground, Maryland, and after intense testing, the M4 had beaten the competition. In early 1999, ARDEC awarded the M1014 Joint Service Combat Shotgun contract to Heckler & Koch, American subsidiary for importation of the Benelli M4 Combat Shotgun. The first units (count of 20,000) were delivered to the United States Marine Corps in 1999. During testing, the prototype was named XM1014, but after adoption, the 'X' was dropped, and the weapon was officially designated the M1014.
Liberator

*This article is a stub. You can help The Division Wiki by expanding it.*

The **Liberator** is a unique weapon in Tom Clancy's The Division.

## Summary

The Liberator is a high-end variant of the POF P416 available from the Blueprint sold by the vendor in your Base for ~ 181 Phoenix Credits.

The weapon is level 30.

Crafting Materials needed : 5 High-end Weapon Parts and 3 High-end Tool Parts.
M4 Carbine

**Statistics**

The M4 Carbine is an **Assault Rifle** that has been in service since 1994.

The M4 Carbine is an assault rifle that was first introduced during the year 1994 and has been in service ever since. The M4 Carbine is a gas-operated, magazine-fed, selective fire weapon that is fired from the shoulder. It features a telescoping stock and has a 14.5(370mm) barrel. All of these features are used to ease close quarters combat.

### IRL

To see the M4 Carbine in real life click **Here**
Gowanus

* Can be seen on the map above(for a hi-res view, click the map)
* ***Info about this area is not yet known, but will be updated as more info about the game comes out***

Gowanus is a neighborhood in the New York City borough of Brooklyn. The neighborhood is part of Brooklyn Community Board 6. The Gowanus area has been an active center of industrial and shipping activity since the 1860s
JTF Support

Rewards

**JTF Support** is a security encounter in The Division.

## Summary

A world mission where players must help a group of JTF officers in a firefight.

## Details

In this mission, players help a group of JTF offices fend off an assaulting horde of enemies. These enemies come in multiple waves, and can have special and elite variants.
Falcon Run Tips

With the Incursions DLC update, The Division has had a huge explosion of content. Unfortunately, not all of it is readily apparent. Here are some tips for the Falcon Run incursion, as well as the Incursions DLC in general.

## Map Management

The center of the map is the most strategic position one can take. Because of its proximity to cover and its distance from the main enemy groups, grenades can't hit here, missiles are negated, and drones do not approach. Enemies will rarely drop here, it's near the explosive placement location, and the supply station can be placed here with minimal threat to its safety.

## Negate AoE

Area of Effect damage will quickly become the largest challenge to groups. If you see the red laser signifying turret damage, move immediately. When you hear beeping, move immediately, as a missile is incoming. Pick off a few enemies at the start, but move quickly, as AoE damage will ruin your initial run.

## Save your Rez

For groups not quite primed for the incursion, you can leave a single person in the center with a revive talent while the others engage. This will allow you to have three run the content while the fourth revives as needed.

## Ammo Management

Red stocks are limited to only single opens, but it resets every few waves. Ammo stations release ammo for everyone in the team though, so if you manage both, you'll be just fine.

## Rewards

2 pieces drop the first time you do the incursion each week (one weekly, and one boss). The weekly is not tradeable, but after your first run, the gear items dropped by the boss IS tradeable. This is dependent on whether the leader has gotten the weekly reward yet, so make sure your leader hasn't gotten theirs yet if the group needs it. Gear sets drop 2 HE materials when dismantled.

## Free Rez

If your team wipes on explosive rounds, plant and defend the explosives to get a free team revive.

## Clear vs. Boss

Enemies keep spawning at wave 15, so it might be better to just kill the bomb carrier and then run to end the wave faster. Otherwise, you can leave one behind to clear the waves and push forward with three.
Locations

The story of Tom Clancy's The Division takes place over multiple varied locations.

## Neighborhoods

The map in The Division is split between several neighborhoods. These neighborhoods have specific suggested levels, though they can generally be explored at any level.

* Camp Hudson
* Chelsea
* Clinton
* Flatiron District
* Garment District
* Gramercy
* Hell's Kitchen
* Hudson Yards
* Kips Bay
* Midtown East
* Murray Hill
* Pennsylvania Plaza
* Stuyvesant
* Tenderloin
* Times Square
* Turtle Bay

## Dark Zone Locations

* DZ01
* DZ02
* DZ03
* DZ04
* DZ05
* DZ06

## Locations

* Brooklyn
* Brooklyn Bridge
* Brooklyn War Memorial
* Coney Island
* Court
* Dumbo District
* Dumbo Ferry
* Dumbo Police Station
* Gowanus
* Grand Central
* Main Street
* Manhattan
* Manhattan Bridge
* New York City
* Office of Emergency Management
* Store, Food & Water
* The Underground
* Washington Street
* Water Street
* Williamsburg Bridge
Factions

The world of **Tom Clancy's The Division** is filled with various **factions**, each competing for survival in New York City.

## Friendlies

* Citizens of New York City
* Joint Task Force
* Division Agents
* Police
* CERA

## Enemies

* Rioters
* Cleaners
* Rikers Gang
* Last Man Battalion

## Enemy Types

Regardless of faction, each enemy has certain characteristics that define their interactions with the player character. Enemy types can be determined by the icon that appears next to their health bar. Because of this, players should take a moment or two to profile groups of enemies before engaging, as this can reveal some information that will change attack and approach tactics.

* Rusher
* Leader
* Assault
* Controller
* Heavy Weapons
* Mech
* Scout
* Sniper
* Support
* Tank
* Thrower
* Special
Dumbo Police Station

Location Info

The **Dumbo Police Station** is a **Police Station** in **Brooklyn**.

This location was presented as a location in **E3 Gameplay Reveal** where a group of gunmen took over the **Police Station** and locked a group of officers in the station's jail cells. After releasing them, the officers will give you the access code to their weapons vault in the back of the station. The Code for the vault is: SH1023. In the vault is the Weapon **Mk17 SR**.

Dumbo is located in the **Brooklyn** Dark Zone, south of the **East River**, between the **Brooklyn Bridge** and the **Manhattan Bridge**

DUMBO stands for Down Under Manhattan Bridge Overpass
Monstres

*Cet article est une ébauche. Vous pouvez aider Planet Centauri Wiki en ajoutant à l'article.*

## Monstres

### Information

Les monstres sont des entités plus ou moins puissantes pouvant spawner dans différents endroits:

### Chance de drop des Runes

Same rates as **bats** for:

Same rates as **boars** for:

Same rates as **Slime de Neige' *for*** *Slime des Cavernes**,*** **Chauve Souris (Toxique)** and:

### Chance de drop des Gemmes

Up

## Chauve souris

Les Chauve souris spawn seulement dans les caves :

Up

## Boars

Boars live in forests.
They drop the following items:

Up

## Boucher

Les Boucher apparaissent dans les prisons de Chloridiens et en enfer
They drop the following items:

Up

## Chenilles

Chenilles live in forests.
They drop the following items:

Up

## Crawler

Crawlers live underground.
They drop the following items:

Up

## Creeps

Creeps live deep down in caves.
They drop the following items:

Up

## Devourers

Devourers live in hell-biome.
They drop the following items:

Up

## Guardians

Guardians live in forests.
They drop the following items:

Up

## Hell Dogs

Hell Dogs live in hell-biome.
They drop the following items:

Up

## Hell Dragon

The hell dragon is a Boss-Monster. It lives in his lair behind the portal.
They only give you souls when beaten:

Up

## Ice Eagles

Ice Eagles also only spawn in the snow biome. They have a minor chance of dropping a Sacred Feather.

They drop the following items:

Up

## Lava Golems

Lava Golems live in hell-biome.
They drop the following items:

Up

## Leaf Lions

Leaf lions live in forests.
They drop the following items:

Up

## Мimic

A biting chest. Sitting in the dark, waiting for you!

## Nagas

Nagas live in forests.
They drop the following items:

Up

## Night Crawlers

Night Crawlers spawn naturally on every night. With no buffs, they spawn with 20 health.

Up

## Reptys

Reptys spawn during daytime. Originally, they spawn with 6 health. There is a chance of dropping leather or meat.

Up

## Scorpions

Scorpions spawn in the desert biome. They poison you!

Up

## Spirits

Spirits live near the dungeons.

After being damaged, they will be invunerable for two seconds.

## Slimes

Slimes spawn during daytime or even nighttime. They spawn with 10 health.

## La Fée

La fée apparait a la surface c'est le seul monstre qui ne vous attaque pas.
Les objet que donnent la fée à sa mort:

Up

## Ver des Sable/Ver de pierre

Les vers spawn dans les cavernes mais remontent à la surface si le joueur est ici.
M21

*This article is a stub. You can help The Division Wiki by expanding it.*

The **M21** is a weapon in Tom Clancy's The Division.

## Summary

The M21 is a semi-automatic sniper rifle adaptation of the M14 rifle. It is chambered for the 7.62x51mm NATO cartridge. It was designed in 1969 and has been in service ever since. It's place of origin is the United States of America. It was used in the Vietnam War, because of it's accuracy, reliability, and the ability for a second quick shot. It's been used not only by the United States of America, but also the Philippine Army.
Equipment Pre-Beta

# Equipment

Below is an organized list of all Equipment in The Division. To learn more about a specific piece of equipment simply click on the desired icon to view its full page.

It is unclear if all articles of equipment will be customizable, such as clothing, watches, backpacks, and other accessories.

*Note: The pictures below are placeholders and will be replaced as soon as a better picture is avaliable.*

C

D

G

R

S
First Aid

Location Info

**First Aid** is a medical skill in Tom Clancy's The Division.

## Summary

Heals all allies within a small radius. The device can be used on location or launched to a distant target.

## Mods

After unlocking the Medical Wing Upgrade Intensive Care, the First Aid skill can be upgraded with the following mods.

### Defibrillator

The device can revive downed allies and grant them a portion of their normal health.

### Overdose

The device heals targets more efficiently, and may even extend the target's health beyond it's normal rating.

### Booster Shot

Temporarily increases damage for the affected targets in addition to the normal healing effect.
Holster

## Possible attributes

### Major Attributes

*Note: High-end Holsters can have all 3 stats on them, which take up 1 attribute slot.*

### Skill attributes

* +x% Smart Cover duration
* +x% First Aid ally heal
* +x% Mobile Cover health
* +x% Pulse critical hit damage
* +x% Ballistic Shield damage
* +x% Seeker Mine damage
* +x% Sticky Bomb damage
* +x% Support Station health
* +x% Turret duration

*Note: all skill attributes are available on all gear qualities.*

## Possible talents

* **Recovered**: *Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.*
* **Nimble**: *Heal 2% of max Health for every 1 meter run in cover-to-cover during combat.*
* **Steadfast**: *While in cover, health regeneration kicks in twice as fast.*
* **Sturdy**: *Your armor is increased by 12.5% when you stay more than y seconds in the same cover.*
FAL

*This article is a stub. You can help The Division Wiki by expanding it.*

The **FAL** is a weapon in Tom Clancy's The Division.

## Summary

The FN FAL (or known by it's official name) the "Fusil Automatique leger" is a semi-automatic/selective fire battle rife produced by Belgian armaments manufacturer Fabrique National de Herstal. Designed and put into production in 1954 the FN FAL fires the 7.92x33 mm cartridge developed and used by the German Wehrmacht (Army).  Used by almost every NATO country the rifle's role now is secondary replaced by more modern rifles. With it's standard 20 round magazine and standard "Iron sights" during it's more then 50 years it has been deployed for use in the Falklands war (on both sides),Its been used in the Salvadoran Civil War by the FMLN rebels; and even all the way to the current Syrian Civil war.
Joint Task Force

Info

The **Joint Task Force** is one of the many factions in **Tom Clancy's The Division**.

## Summary

The Joint Task Force is a coalition of government remnants left for dead after the outbreak in New York City. Comprised mostly of firefighters, medical staff, New York Army National Guard soldiers, and other government agencies, the JTF represents the best effort to maintain governance in the post-outbreak city.

## Intel Brief

The JTF was formed by remnants of various government agencies and departments as a result of the collapse. Understaffed and overworked with meager resources, they have been stretched thin to say the least. As ensuing unrest decimated their ranks, the JTF lost control of New York, leaving the city to turn into a lawless death-trap for all its citizens. Unable to effectively coordinate and manage the response, the JTF now puts their hope in the members of the Division to lead the way. As such, all Division agents are strongly encouraged to assist the JTF, wherever possible, wether it's protecting supply drops or aiding civillians in need.
Phoenix Credits

**Phoenix Credits** are an end-game currency in The Division.

## Summary

Phoenix Credits are the one of the end-game features within The Division, allowing players to purchase some of the best weapons, gear, mods, keys, and other such items. While Daily Missions and Challenge Modes can earn significant Phoenix Credits, they can also be farmed rather easily in the Dark Zone.

## Spending Phoenix Credits

Phoenix Credits can currently be used at the Base of Operations Phoenix vendor. This vendor is located in the upstairs section of the tech wing at the back left corner of the room once up the stairs. Note that you must reach level 30 in order for this vendor to appear once the BoO is fully upgraded (Need confirmation that the base must be 100% upgraded for the vendor to appear).

## Obtaining Credits

Credits can be farmed in the Dark Zone, however. Low level enemies give random and small amounts of credits, while higher elite level enemies give larger amounts.

That being said, the easiest way to get credits is to replay the final mission, General Assembly, on hard. With a full team, the mission shouldn't take more than a half hour to forty five minutes, and grants a pretty significant amount of Phoenix Credits depending on how many are in your team.

## Nerfing Controversy

There was some controversy amongst players when Ubisoft decided to nerf (or reduce) the amount of credits given to players following some farming exploits. While this has harmed some methods, it is still very possible to farm these credits through basic gameplay, so the nerf only really hurt those getting ridiculously high amounts of credits. Regardless, Phoenix Credits max out at 1,000, so they should be spent routinely anyhow.
There has been some suggested issues with the 2,000 max limit, largely centered around the fact that many players have to "waste" their credits or otherwise purchase poor items in order to refresh vendor lists and such. This is being addressed on a patch basis, and has largely been resolved as of the current (5/10) build.

## Challenging Modes

Some missions in The Division have a "challenging mode". These missions are some of the best ways to get Phoenix Credits, and are very grindable. That being said, the difficulty lives up to the name, so the Challenging Modes might not be as lucrative as other game modes when considering the time required for each.

## Notes

* The DZ06 safe house on West 55th no longer takes Phoenix Credits as of the Incursion update. Instead this vendor now falls in line with other Dark Zone vendors and only accepts Dark Zone Funds.
* In the update 1.2, the Phoenix Credits cap was doubled. Likewise, the gear score was lowered to make up for some errors in calculation and some smudged stats.
G36

**Statistics**

The Heckler & Koch G36 is a 5.56×45mm assault rifle, designed in the early 1990s by Heckler & Koch (H&K) in Germany as a replacement for the 7.62mm G3 battle rifle. It was accepted into service in 1997, replacing the G3. The G36 is gas-operated and feeds from a 30-round detachable box magazine or 100-round C-Mag drum magazine.

The G36 is a selective fire 5.56mm assault rifle, firing from a closed rotary bolt. The G36 has a conventional layout and a modular component design. Common to all variants of the G36 family are: the receiver and buttstock assembly, bolt carrier group with bolt and the return mechanism and guide rod. The receiver contains the barrel, carry handle with integrated sights, trigger group with pistol grip, handguard and magazine socket.
The G36 employs a free-floating barrel (the barrel does not contact the handguard). The barrel is fastened to the receiver with a special nut, which can be removed with a wrench. The barrel is produced using a cold hammer forging process and features a chrome-lined bore with 6 right-hand grooves and a 1 in 178 mm (1:7 in) rifling twist rate. The barrel assembly consists of the gas block, a collar with a bayonet lug that is also used to launch rifle grenades and a slotted flash suppressor.
The weapon can be stripped and re-assembled without tools through a system of cross-pins similar to that used on earlier HK designs. For cleaning purposes, the G36 disassembles into the following groups: receiver housing, return mechanism, bolt carrier group and trigger group.
Team Deathmatch

**Team Deathmatch** is one of the modes in Auto Age: Standoff.

## Summary

Team Deathmatch is a mode in which players, organized into two teams, fight one another in epic combat. The winner is the team who gets the most kills.

## Scoring

```
* You get a single point per 5000 damage, healing or self healing. Effectively just divides your total by 5000 and rounds down. Ex. if you ended a game with 4,999 damage and no other actions you would receive 0 points.

```

```
** You get a single point per kill within your killstreak. For example, if you killed 5 players you would obtain 5 bonus points. This only applies to your best kill streak and is added up **after the match has ended**. These are bonus points.

```
ECHOs - CERA

**CERA** is a piece of ECHOs intel in The Division.

## Summary

A CERA worker notices that a man trying to pass through a screening area is sick. The man is hiding this (poorly), and he and his wife are stopped. The agents notice his illness, and attempt to take him away, to which he resists - the agents then forcefully take him for further evaluation and quarantine.
M249

*This article is a stub. You can help The Division Wiki by expanding it.*

The **M249** is a weapon in Tom Clancy's The Division.

## Summary

The M249 Light Machine Gun (LMG) formerly designated the M249 Squad Automatic Weapon (SAW) and formally written as Light Machine Gun, 5.56, M249, is the American adaptation of the Belgian FN "Minimi", a light machine gun produced by the Belgian company FN Herstal (FN). The M249 has seen action in every major conflict since the United States's invasion of Panama in 1989, eventually replacing the heavier M60 GPMG. The M249 is gas operated and air-cooled, with a quick-change barrel that allows the gunner to replace an overheated barrel. A folding bipod is attached near the front of the weapon for stability and the M192 LGM Tripod is also available. The M249 is unique for it's ability to use both linked ammunition as well as STANAG magazines like those used by the M16 and M4 this allows the SAW gunner to use a rifleman's magazines as an emergency source in the event he runs out of linked rounds.
Heavy Weapons

The **Heavy Weapons** is an enemy type in The Division.

## Summary

Heavy type enemies carry machine guns and other heavy weapons, and have huge ammo capacities. This capacity is their weak spot, though, as the ammo pack can be shot to deal massive damage. Flank the enemy and fire on the pack as soon as possible.
M60E4

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The **M60E4** is a weapon in Tom Clancy's The Division.

## Summary

The M60E4 officially known as the United States Machine Gun, Caliber 7.62, M60 is a family of general purpose machine guns firing a
7.62x51mm NATO cartridge from a disintegrating belt of M13 links. This weapon
has several different types of ammunition that it can use ranging from standard
Ball, to tracer and including armor-piercing round.

Development for the M60 began in the late 1940’s as a program for a new, lighter 7.62 mm machine gun and is partly derived from the German GPMG’s like the FG42 and the MG42. Officially adopted as the M60 in 1957 the M60 has served the United States military from Vietnam to present in a more limited role, since the M240 GPMG took over the role. The M60E4 (also known as the M43 Mod 0/1) is an improved model of the 1990’s and looks similar to the E3 model, an updated,
lightweight version of the standard M60.
How to play guide for The Division 2

*This article is a stub. You can help The Division Wiki by expanding it.*

This page will serve as a basic **how to play guide for *The Division 2***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date (The Division 2)
* System requirements (The Division 2)
Incendiary Grenades

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The **Incendiary Grenades** is a weapon in Tom Clancy's The Division.

## Summary

Incendiary Grenades are special grenade types packing a flammable material inside the grenade core which, when detonated, ignite a fireball causing huge damage to the immediate surroundings.
Gloves

*Note: all skill attributes are available on all gear qualities.*

## Possible talents

* **Savage**: *Your Critical hit chance is increased by 13% against targets out of cover.*
* **Reckless**: *You deal 13% more damage and receive 10% more damage.*
* **Cunning**: *After reloading, your next shot with this weapon has a 9.5% higher critical hit chance.*
* **Decisive**: *Headshots with the sidearm deal 25% more damage.*
* **Astute**: *The first 3 bullets of your magazine have a 9.5% higher chance to do a Critical Hit.*
Knee Pads

## Possible attributes

### Skill attributes

* +x% Mobile Cover health
* +x% First Aid ally heal
* +x% Smart Cover damage resilience
* +x% Pulse critical hit damage
* +x% Ballistic Shield health
* +x% Seeker Mine explosion radius
* +x% Sticky Bomb explosion radius
* +x% Support Station healing speed
* +x% Turret health

*Note: all skill attributes are available on all gear qualities.*

## Possible talents

* **Accomplished**: *Rewards from Accolades are trippled.*
* **Prosperous**: *Headshot kills grant you Credits.*
* **Perceptive**: *Item find and Credit find bonuses are increased by 25%.*
M4

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The **M4** is a weapon in Tom Clancy's The Division.

## Summary

The M4 Carbine is a shorter and lighter variant of the M16A2 assault rifle, chambered for standard NATO 5.56x45mm. the M4 is air-cooled, gas operated, magazine fed like it's sibling the M16. Currently the M4 is replacing the M16 in most United States Army and United States Marine Corps as the primary infantry weapon. The M4 is also capable of mounting the M203 40mm grenade launcher, and is capable of semi-automatic and three round burst (no full automatic) While it's other  variant (the M4A1) is capable of firing in semi-automatic and full automatic (like the M16A1 and M16A3)

The M4 is very modular due to it's MIL-STD-1913 Picatinny rail. This gives the M4 the ability to mount the AN/PEQ-2 Advanced combat optical gunsight (ACOG) and the M68 CCO (reflex sight). U.S. Special Operations Command (USSOCOM) has it's own version of the M4 allowing it to mount a night vision sight as well as a KAC sound suppressor.

There is a more powerful variant called the Police M4.
Extraction

Players need an extraction to remove new weapons from a Dark Zone. This process is started with the use of a Signal Flare. It takes ninety seconds for the extraction to arrive. During this time other players are signaled that an extraction is taking place and can attempt to attack the party to secure the new weapon.

Weapons secured through an extraction are then permanently the owner of the one who extracted it. The only weapons that can be stolen are recently acquired weapons found in a Dark Zone and have yet to be extracted.
Incident Reports

The **Incident Reports** are a source of intel in The Division.

## Summary

Incident Reports are writeups of various interactions between factions that expand the story and background of the game.

## Rioter Reports

* Bad Loot (568, 1397)
* Methods (700, 819)
* Plans (943, 1435)
* Rule Number One (807, 1468)
* There Be Dragons (1178, 1672)
Jessica Kandel

Information

**Jessica Kandel** is a person of interest in The Division.

## Summary

Kandel is a 46 year old BioMedical Engineer employed under the Strategic Home Defense initiative. She has a BS from the Massachusetts Institute of Technology, a Ph.D. from Johns Hopkins University, and a post-doctoral fellowship from the Centers for Disease Control.

## Personnel Notes

Kandel’s intellectual curiosity is prodigious. After graduating at the top of her class at both MIT and Hopkins, Kandel spent five years in a CDC fellowship before acceding to the recruitment efforts of a gen-tech start-up in New York.

From classical music to art and basketball, Kandel loves many things, but loves the thrill of solving a puzzle the most. Widely known by her peers as a puzzle-solver, she’s never backed down from a new challenge thrown her way.

Her drive, confidence, and intellect, though excellent, can be intimidating to others; and although she remains humble about her abilities, she doesn’t have time for your pride—she has breakthroughs to discover.

After her mother died of pancreatic cancer when she was nine, her father raised her on the Upper West Side. She, in turn, helped care for her younger twin brothers, although this often proved a struggle, given Kandel’s predilection for her studies and solving the next puzzle, the next challenge. Her pursuit of conquests outside of her personal life isolated Kandel from those closest to her and, later in life, led to the dissolution of her marriage. It is with a twinge of irony, then, that she finally began to come to terms with her divorce only when the Green Poison struck New York.
Lincoln Tunnel Checkpoint

Rewards

**Lincoln Tunnel Checkpoint** is a mission in The Division.

## Summary

The **Lincoln Tunnel Checkpoint** is under attack by rioters. Secure the checkpoint and get the commander of the Joint Task Force, Captain Roy Benitez, back to the Base of Operations.

## Objectives

* Reach the Security Center
* Secure Tunnel Entrance
* Reach the Floodgate
* Defend JTF while the bomb is disarmed
* Clear out the Tunnel
* Survive the Assault/Protect Roy Benitez
* Take Out the Leader

## Rewards

### Initial Quest

* 700  Tech Supplies
* 350 Credits
* 6350 EXP
* Standard Weapon
High Value Targets

**High Value Targets** are a new feature in The Division, added during the May 24th free DLC Update.

## Summary

This new feature allows agents to pursue High Value Targets, targets marked for capture that are considered highly valuable. According to Ubisoft:

“The HVT officer inside your base of operations will provide you with a list of these targets, along with a description, their level, and the recommended gear score you need to engage them. You’ll have a limited amount of time and only one chance to take down these targets.”
Phone Recording - Alvaro's Message

**Alvaro's Message** is a piece of phone recording intel in The Division.

## Summary

Kim: Can’t take your call, but you know what to do.

Alvaro: Hey Kim...um, this is Alvaro. Um...I just wanted to call now with y'know everything that's going on here and...well basically I just wanted to let you know that I...um...that I love you. Always have. Since we were kids. And...well I hope that you're well, somewhere and that if things turn out ok. I just hope...well I just hope you're ok, Kim. Bye.
Phone Recording - PricerHouse

**PricerHouse** is a piece of phone recording intel in The Division.

## Summary

Female: Welcome to PricerHouse customer service. Due to recent events, our stores in the greater New York area will be closed until further notice. We apologize for any inconvenience, and hope to continue providing quality food and service as soon as possible. Thank you!
HK USP

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The **HK USP** is a weapon in Tom Clancy's The Division.

## Real Life Counterpart

The USP (Universelle Selbstladepistole or "universal self-loading pistol") is a semi-automatic pistol developed in Germany by Heckler & Koch GmbH (H&K) of Oberndorf am Neckar as a replacement for the P7 series of handguns.

## Tips

Because the HK USP is a pistol, it comes with some specific caveats. While it's more mobile and easier to wield than larger weapons, it has a low mag capacity, and a lower average damage than heavier weapons such as the assault rifle. Pistols should be used in close quarters, and typically as second to more heavy primary weapons.
Easter Eggs

Here's a list of every known Easter Egg that is in ***Tom Clancy's The Division***:

* There are Sam Fishers night vision goggles in the corner behind Lau in the Base.
	+ The list is currently empty(will update as soon as more info is out about this game)

	 ==What's An Easter Egg== An Easter egg is an intentional inside joke, hidden message, or feature in a work such as a computer program, movie, book, or crossword. ==Rumors== There has been reports that ***Tom Clancy's The Division*** will feature Ghost Recon and Splinter Cell easter eggs. This has not been proven true, but what Game Director Ryan Bernard said has shown us that this may be not be a rumor after all. Here's what he said: **"You know, we're not being specific about that. We're near future, but we do want to put in some Easter eggs and obviously some, pay some tribute to the other games, but you'll have to wait 'til you're playing it to see those.** **Source**
Phone Recordings

The **Phone Recordings** are a source of intel in The Division.

## Summary

Phone recordings can be found throughout Manhattan on a variety of cellphones dropped during the evacuation.

## Recordings

* Alvaro's Message (492, 903)
* Birds (747, 1057)
* Cab Drivers (395, 1109)
* Coffee (1046, 1656)
* Competition (873, 1175)
* Ex-Girlfriend (458, 1156)
* Investigating (488, 1437)
* JTF Interview (642, 869)
* Missing Person (649, 1392)
* On Fleek (467, 1321)
* Peace (1123, 1486)
* Phone Harassment 3 (814, 1348)
* Pigeons (1106, 1643)
* PricerHouse (642, 1203)
* Radio Show Rant (763, 590)
* Renee's Mother (973, 1643)
* Renee (899, 1622)
* Surprise (491, 1491)
* The Thing (559, 1051)
* Winner (1122, 1319)
* Working Overtime (802, 905)
Molotov

**Statistics**

**Molotov's** are an attainable weapon in **Tom Clancy's The Division**. **The Molotov** is a **thrown weapon** and should have rather low range. Little else is known at this time.

Molotovs are makeshift fire bombs. The fluid inside of the glass bottle can be any number of things, ranging from high-proof liquor to gasoline (though igniting gasoline is much more difficult than liquor, as it must be mixed with oxygen in the right amounts).

## History

The Molotov cocktail, also known as a Petrol Bomb, Fire Bomb (not to be confused with the actual Fire Bomb) or just Molotov is a generic name used for a variety of bottle-based improvised incendiary weapons. Due to the relative ease of production, they are frequently used by amateur protesters and non-professionally equipped fighters in urban guerrilla warfare. They are primarily intended to set targets ablaze rather than instantly destroy them.

The name "Molotov cocktail" was coined by the Finns during the Winter War. The name is an insulting reference to Soviet foreign minister Vyacheslav Molotov, who was responsible for the partitioning of Finland with Nazi Germany under the Molotov-Ribbentrop Pact in August 1939. The pact with the Nazis bearing Molotov's name, which secretly stated the Soviet intention to invade Finland in November 1939, was widely mocked by the Finns, as well as much of the propaganda Molotov produced to accompany it, including his declaration on Soviet state radio that bombing missions over Finland were actually airborne humanitarian food deliveries for their starving neighbors. The Finns, far from starving and engaged in a bitter war for national survival with the Soviet forces, sarcastically dubbed the Soviet cluster bombs "Molotov bread baskets" in reference to Molotov's propaganda broadcasts. When the hand-held bottle firebomb was developed to attack Soviet tanks, the Finns called it the "Molotov cocktail", as "a drink to go with the food". Molotov himself despised the name, particularly as the term became ubiquitous and genericized as Soviets faced increasing numbers of cocktail-throwing protestors in the Eastern Bloc in the years after World War II.
LaRae Barrett

Information

**LaRae Barrett** is a person of interest in The Division.

## Summary

LaRae Barrett is a convicted felon who was previously held in the Riker's Island Detention Facility. During the Black Friday incident, she took her chance, helping other inmates to escape and coalescing these disparate gangs and groups into the Rikers Gang faction.
Notice

Agents,

With the imminent release of The Division 2 and the Fandom wiki being a more active, more embraced wiki than this one, we have archived this wiki and are redirecting readers to the Fandom wiki.

We have discussed this proposal with Havi, the one community admin, and he has given his agreement.

Before we go ahead with it, we wanted to get any input you may have about this. We waited until March 28 and got no input, so the move is complete.
RPK

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The **RPK** is a light machine gun and a weapon in Tom Clancy's The Division.

## Variants

The RPK is a real-life series of Light Machine Guns.There are 4 variants.The Classic RPK-74 derived from real life from the AKM.The Military RPK-74M derived from real life from the RPK-74M.The Black Market RPK-74E derived from real life as no such perticular gun but more as a modern custom build.The Pakhan is a named,high-end version of the Classic RPK 74.In real life,all or most RPKs are chambered in 7.62X54R.A very old round,first used for the Moisin Nagant Model 18/90,known in game as the M44,Hunting M44 and Custom M44.Strangely, the Classic RPK-74 and Military RPK-74M do not have any underbarrel slot.The Black Market RPK-74E does have an underbarrel slot however.
Michael Trudeau

Information

**Michael Trudeau** is a person of interest in The Division.

## Summary

Trudeau was one of the first agents activated during the response to the first outbreak. He has since gone missing.

Trudeau was a very intelligent child, ranking high as a chess master, considered by many to be a prodigy. He later attended Tulane University on a track scholarship, majoring in both Physics and Game Theory. After University, he worked in finance for 5 years, quitting to become a professional poker player. Though he has won a few high-visibility tournaments, most of his earnings come from private games.

His current whereabouts, like the rest of the first wave not confirmed dead, are unknown.
Missing Agents

The **Missing Agents** are a source of intel in The Division.

## Summary

Missing Agent intel are reports on agents that have been lost in the field and are either assumed dead or are missing in action.

## Missing Agents

* Missing Agents - Michael Trudeau (Chelsea)
* Missing Agents - Jeremy Carmichael (Hudson Yards)
* Missing Agents - Henry Lamarcus (Hudson Yards)
* Missing Agents - Eleanor Jenkins (Hell's Kitchen)
* Missing Agents - Jerome Norton (Hell's Kitchen)
* Missing Agents - Joe Chavez (Tenderloin)
* Missing Agents - Gina Esteban (Garment District)
* Missing Agents - Piper Gibson (Clinton)
* Missing Agents - Raymond Ovitz (Garment District)
* Missing Agents - Angela Leung (Clinton)
* Missing Agents - Tanisha Carter (Flatiron District)
* Missing Agents - Regan Murphy (Kips Bay)
* Missing Agents - Edward Pastor (Kips Bay)
* Missing Agents - Jason Bernard (Murray Hill)
* Missing Agents - Terry White (Murray Hill)
* Missing Agents - Aaron Keener (Midtown East)
* Missing Agents - Michelle Beck (Midtown East)
* Missing Agents - Tatiana Atkins (Midtown East)
* Missing Agents - Robert Gonzalez (Turtle Bay)
* Missing Agents - Seamus O'Riordan (Turtle Bay)