𝙈𝙞𝙙𝙖𝙨 𝙇𝙖𝙞𝙪𝙨 𝙁𝙧𝙚𝙮𝙧 𝙈𝙖𝙜𝙣𝙞

> "If I Was Your Punishment, You'd Already Be Dead."
>
> Quote from Midas

## Introduction

From a young age, Midas exhibited peculiar behavior. He showed a lack of empathy, a disregard for social norms, and a propensity for violence. As he grew older, his psychopathic disorder became more pronounced, and he became notorious for his ruthless and merciless nature.

Midas found his calling as a mercenary, capitalizing on his lack of conscience and his willingness to do whatever it took to achieve his objectives. He quickly gained a reputation as one of the most effective and feared mercenaries in Greece, taking on high-risk missions that others wouldn't dare to attempt. His unique abilities and utter disregard for human life made him a formidable force on the battlefield.

One day, while on a mission in Greece, Midas encountered a group of powerful individuals who were aware of his abilities. They sought to recruit him for their own nefarious purposes, but Midas refused to be controlled by anyone. In a fit of rage, he unleashed his hex power, causing chaos and destruction. The group was unable to capture him, but Midas realized that he needed to leave Greece and go into hiding to protect himself and those around him.

With his mercenary skills and his hex power as his only allies, Midas embarked on a journey to escape his pursuers. He traveled through various countries, using his abilities to overcome obstacles and adversaries along the way. During his travels, he heard tales of a far-off land called Japan.

Intrigued by the prospect of starting fresh in a new land, Midas made his way to Japan. He quickly adapted to the Environment, blending in with the bustling cities and embracing the technological advancements. He took on odd jobs and continued to use his mercenary skills to survive, always cautious of revealing his true nature and his hex power to anyone.

And so, Midas found a new sense of belonging and direction in Japan. He continued to hone his hex power, exploring its limits and discovering new ways to wield it. As he navigated the complexities of modern life and his own psychopathic tendencies, Midas remained vigilant, guarding his secret and using his unique abilities to make a mark in his new home. Little did he know that his past would catch up with him, and his true purpose in Japan would be revealed in due time.

## Medical History (Weaknesses)

### HNPP

Midas often experienced episodes of weakness and numbness in his limbs, especially after prolonged physical activity or pressure on his nerves. This made him more vulnerable in certain situations, as he could suddenly lose strength or sensation in his arms or legs, putting him at a disadvantage in combat or other physically demanding situations. Despite this limitation, Midas had learned to adapt and compensate for his condition, using his other skills and abilities to overcome challenges.

### ASPD

Midas had been diagnosed with antisocial personality disorder (ASPD), a condition characterized by persistent patterns of disregard for and violation of the rights of others. This disorder manifested in various ways in Midas' behavior and personality.

Midas had a consistent disregard for social norms and rules, often acting impulsively and without consideration for the consequences of his actions. He had a blatant disregard for the rights and feelings of others, viewing them as mere tools or obstacles in his path to achieve his own goals. He lacked empathy and had a shallow affect, rarely showing genuine emotions or remorse for his actions.

## Appearance

Physically, Midas appeared strong and fit, with a muscular build developed from years of combat training and mercenary work. He had a commanding presence, standing tall with a confident posture. His piercing eyes, which often lacked empathy or emotion, could be unsettling to those who met his gaze. He had a stern expression, with a chiseled jawline and a scruffy beard that added to his rugged and intimidating appearance.

Midas' style of dress was practical and utilitarian, usually opting for dark-colored clothing that allowed for ease of movement. He often wore a sturdy leather jacket and combat boots, along with a utility belt that held various tools and weapons. Despite his disregard for social norms, Midas had learned to blend in with modern society in Japan, adapting his appearance to fit in with the urban landscape.

## Quirk(s)

### Hex

The user possesses a unique and intriguing ability, a quirk that sets them apart. This quirk bestows upon them the power to apply a Hex/Effect to anyone or anything they touch. Whether it be a friend or foe, an object or living being, the user's touch imbues the subject with a mysterious and potent energy. This Hex/Effect may result in a wide range of consequences, from bestowing luck or fortune, to inflicting curses or ailments, or even altering the physical or mental state of the target. The user's touch becomes a conduit for their will, allowing them to influence the world around them in ways that are both awe-inspiring and, at times, fearsome. The possibilities are endless, and the user's ability to apply their Hex/Effect with a mere touch is both a gift and a burden that they must navigate with caution and responsibility.

* **Heal**: Anything the user touches will be healed or fixed over a short period of time.
* **Cure**: Anyone he touches will be cured of any deadly illness even to the genetic level. (Doesn't remove quirks unless quirk inflicted erasure)
* **Defense**: This hex reduces all harm/damage done to the person/object by 75% damage.
* **Gravity**: The user can increase or decrease the gravity of anything they touch.
* **Warp**: Touching an object will cause the user to set down a marker. The user then can warp back to that marker after three seconds.
* **Trap**: Places a trap hex on walls, floors, or ceilings. When a target goes into the trap hex they will be unable to move.
* **Boom**: If placed on a object or person once the object takes any damage it will explode.
* **Flare**: If this is placed the area the hex is on will burst into flames after 20 seconds.
* **Scan**: The user can use this hex to scan for anything within a short radius. Repel: This hex allows the user to repel any object in any direction the user chooses.
* **Illusion**: The user creates a double out of black smoke. The double vanishes after taking damage.
* **Separate:** Once the user touches an object it will separate without resistance. For example if hie touches a tree branch the branch will pop off of the tree without harming the tree.