Character Advancement

**Rolling for your level**

At character creation, you roll (8 + 2d4) to determine your character’s starting level. To determine your character’s actual level, add your player level to the number you rolled.

Everybody starts at player level 0. At the end of the server turn (a real-life month), your player level increases by 1 if at least one of the following things is true:

1. You have used at least 25 of your downtime weeks during this server turn.
2. You have the Admin, DM, or Moderator role.

**Snapping**

Between the horrors of the ‘Trails and the cutthroat politics of Zwll, your character is likely to encounter moments of trauma, extreme shock, betrayal, or other strong emotions. When this happens, something inside them might \_snap!\_ A character that snaps could unlock a whole new level of power, or they could be left broken and diminished.

Once per downtime turn, you may declare that your character snaps. You reroll your base level, typing the following into #general-rolls: “*!roll* *2d4+8 SNAP!”* (without quotations). Just like when you create a character, your new level equals (your new base level + your player level).

**Beyond 20th level**

If you level up beyond 20th level, you can no longer gain class levels. Instead, you choose an epic boon for each level above 20. The following boons are available:

*Boon of Combat Prowess*

When you miss with a melee weapon attack, you can choose to hit instead. Once you use this boon, you can't use it again until you finish a short rest.

*Boon of Dimensional Travel*

As an action, you can cast the misty step spell, without using a spell slot or any components. Once you do so, you can't use this boon again until you finish a short rest.

*Boon of Fate*

When another creature that you can see within 60 feet of you makes an ability check, an attack roll, or a saving throw, you can roll a d10 and apply the result as a bonus or penalty to the roll. Once you use this boon, you can't use it again until you finish a short rest.

*Boon of Fortitude*

Your hit point maximum increases by 40.

*Boon of High Magic*

You gain one 9th-level spell slot, provided that you already have one.

*Boon of Immortality*

You stop aging. You are immune to any effect that would age you, and you can't die from old age.

*Boon of Invincibility*

When you take damage from any source, you can reduce that damage to 0. Once you use this boon, you can't use it again until you finish a short rest.

*Boon of Irresistible Offence*

You can bypass the damage resistances of any creature.

*Boon of Luck*

You can add a d10 roll to any ability check, attack roll, or saving throw you make. Once you use this boon, you can't use it again until you finish a short rest.

*Boon of Magic Resistance*

You have advantage on saving throws against spells and other magical effects.

*Boon of Peerless Aim*

You can give yourself a +20 bonus to a ranged attack roll you make. Once you use this boon, you can't use it again until you finish a short rest.

*Boon of Perfect Health*

You are immune to all diseases and poisons, and you have advantage on Constitution saving throws.

*Boon of Planar Travel*

When you gain this boon, choose a plane of existence other than the Material Plane. You can now use an action to cast the plane shift spell (no spell slot or components required), targeting yourself only, and travel to the chosen plane, or from that plane back to the Material Plane. Once you use this boon, you can't use it again until you finish a short rest.

*Boon of Quick Casting*

Choose one of your spells of 1st through 3rd level that has a casting time of an action. That spell's casting time is now a bonus action for you.

*Boon of Recovery*

You can use a bonus action to regain a number of hit points equal to half your hit point maximum. Once you use this boon, you can't use it again until you finish a long rest.

*Boon of Resilience*

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.

*Boon of Skill Proficiency*

You gain proficiency in all skills.

*Boon of Speed*

Your walking speed increases by 30 feet. In addition, you can use a bonus action to take the Dash or Disengage action. Once you do so, you can't do so again until you finish a short rest.

*Boon of Spell Mastery*

Choose one 1st-level sorcerer, warlock, or wizard spell that you can cast. You can now cast that spell at its lowest level without expending a spell slot.

*Boon of Spell Recall*

You can cast any spell you know or have prepared without expending a spell slot. Once you do so, you can't use this boon again until you finish a long rest.

*Boon of the Fire Soul*

You have immunity to fire damage. You can also cast burning hands (save DC 15) at will, without using a spell slot or any components.

*Boon of the Night Spirit*

While completely in an area of dim light or darkness, you can become invisible as an action. You remain invisible until you take any action.

*Boon of the Stormborn*

You have immunity to lightning and thunder damage. You can also cast thunderwave (save DC 15) at will, without using a spell slot or any components.

*Boon of the Unfettered*

You have advantage on ability checks made to resist being grappled. In addition, you can use an action to automatically escape a grapple or free yourself of restraints of any kind.

*Boon of Truesight*

You have truesight out to a range of 60 feet.

*Boon of Undetectability*

You gain a +10 bonus to Stealth checks, and you can't be detected or targeted by divination magic, including scrying sensors.