recursal/Fanatic-Fandom huggingface dataset:
Bicycles

Bicycles (Cykel) in Generation Zero were added in the June Update 2019.

The bicycle is the slowest vehicle in Generation Zero going 30 km/h on a road and even less on uneven terrain such as grass.

Bicycles can be spawned at vehicle stations found at various safehouses. There are 3 different bicycle variants, the Cykel - Sky Blue that you start with, as well as Ruby Red and Emerald Green.

When using a bicycle, you cannot shoot and you will be slowed down when riding along rough terrain that's not road.

Similarly to locations, the bicycle can be tracked (marked as such) on the map, thus making it easier for players to orientate to the place where the bike is.

In-game description of all bicycles: "The Cykel is a jack-of-all-trades bicycle of Swedish made. Sturdy and able to gain a great deal of speed on flat terrain."

## Cykel - Sky Blue

This bicycle is automatically given to the player at the start of the game. Its frame is painted blue.

The in-game description is as follows: "The Sky Blue model is an all-time classic among Cykel customers."

## Cykel - Emerald Green

This bicycle has a chance of dropping as loot from Harvesters (FNIX/Apocalypse). Its frame is painted green.

## Cykel - Ruby Red

This bicycle has a low chance of dropping as loot from Tanks (FNIX/Apocalypse). Its frame is painted red.

The in-game description is as follows: "The Ruby Red model was released in the 1980s, and has fast become a fan favorite."
For the Sick and the Injured

* Map Location
* Mission Item #1
* Mission Item #2
* Mission Item #3

1500 XP (2250 • 3000)

## Video Walkthrough

**For the Sick and the Injured** is the second DLC main mission introduced with *Alpine Unrest* in Generation Zero.

*"You found Roland in the café at Marksätern, but like the rest of the group at Lennart's Marin, he too was killed by the "Apocalypse Class" Runners that roam Himfjäll. They were looking for any medicine they could get their hands on (painkillers, sleeping pills, disinfectants and so on), to offer much-needed relief to some of the other survivors.*

Find medicine and bring it up to Anita's group to gain their trust and meet up with them."

Mission tips: While the survivors mention 2 supermarkets in Himarvet, both the soda and the medicine are located in the Aca supermarket. Soda is on one of the racks, while the medicines lies on the kitchen in the back room

## **Walkthrough**

* Find a map of Himfjäll
* Find your way to the town of Himarvet
* Locate the Aca supermarket in Himarvet
* Look for medicine (and soda...) for Anita's group (3930, -650)
* Locate and reach Björntunet Hotel
* Secure the ground floor of the Björntunet Hotel
* Meet up with Anita's group in the wine cellar of the Björntunet

## **Mission Items**

*Map of Himfjäll*

"A map of Himfjäll, a well-known ski resort off the east coast of Östertörn. Its most striking topographical features are the two mountains of Hammarstöten to the west and Björntunsklacken to the east.

Between them lies the valley of Himdalen, where Himarvet, the island's major town, is located. There's also a high-end ski hotel in the eastern part of the island, called Björntunet."

*Medicine*

Various medicine, such as painkillers, sleeping pills etc. Roland, one of Anita's group, was on a supply run to help the sick and the injured in their group.

*Soda cans*

One of the few remaining cans of soda that did not get raided in Himarvet's supermarket. Sugar is listed first in the ingridient list, which is always a good sign. Its effect on machines is currently untested. In the post-Cataclysm world, even such a trivial thing as soda can have the bittersweet taste of what we have lost.
Beyond the Barricade

* Map Location
* Map
* Veronika's Message
* Inger Nilsson's Note

1000 XP (1500 • 2000)

## Video Walkthrough

*"A group of fishermen refused to be evacuated to the shelters."*

**Beyond the Barricade** is a side mission in Generation Zero.

*A group of fishermen were staging a resistance against the Army at the fishing village of Stenungsnäs, down the coast. What prompted them to refuse to follow the evacuation orders? Did they know something?*

## **Walkthrough**

* Go to Stenungnäs village *(Coordinates: -2070, 3230)*
* Look for clues around the village
* Destroy the machines

## **Mission Items**

*Map pointing at Stenungnäs*

Someone added a cross to indicate the fishing village of Stenungnäs. The fishermen seemed to have gathered forces there. A note says: "Don't let them take you to the bunkers! Get your weapons and come join us! Tobbe"

*Veronika's message to Uncle Tobbe*

"Hey, Uncle Tobbe. It's Veronika again. How you guys holding on over there? How many are you? How's Dad? Is he still coughing? Look, you guys shouldn't stay there - If they find out where you are, they'll come for you. I can't come right now, there's stuff I gotta do. Maybe I can do something about whatever's going on. Tell Mom and Dad... Just keep them safe. I'll call again later."

*Inger Nilsson's note to his daughter*

"My dear little Veronika,
They're here. The Army. They want us to surrender peacefully and open the barricade. We're in danger if we don't go to the bunker, they say. [Why did Hesa Fredrik sound anyway? Is it the Russians? Your mom and I don't know what to believe anymore...] But we trust you, honey. Hope this will all blow over soon.
X, Dad"
Lead

Lead is a munitions crafting resource used in Generation Zero. It is used in crafting most ammunition, except for Armor Piercing(AP) rounds and all Recoilless Rifle rounds.

## Statistics

### Type

?
common crafting material

## Obtaining

### Recycling

Recycling ammunition

* 1 Lead can is granted when recycling a group(a group=the minimum number of a specific item needed to scrap and get the promised yield) of most types of ammo.
	+ 100 .32 ACP Hollow-Point(HP) or Full Metal Jacket(FMJ) rounds
	+ 100 9mm Handgun FMJ rounds
	+ 50 .44 HP or FMJ rounds
	+ 25 12ga Birdshot, Buckshot, or Slug rounds
	+ 25 .243 Soft-Point(SP) or FMJ rounds
	+ 25 .270 SP or FMJ rounds
	+ 15 50 cal FMJ rounds
	+ 75 7.62 FMJ rounds
	+ 100 9mm Submachine Gun(SMG) FMJ rounds
	+ 125 5.56 FMJ rounds

#### Best Sources of Lead from recycling ammo

1. When trying to get the most Lead from recycling the least amount of bullets, 50 cal FMJ rounds are the best source.
2. 12ga Birdshot, Buckshot and Slug, .243 SP and FMJ, and .270 SP and FMJ are all tied for second best source.
3. .44 HP and FMJ is the third best source.

Recycling equipment

* 1 Lead is granted from recycling a group of any one of the following types of equipment.
	+ 5 Smoke Grenades
	+ 10 Emergency Flares
	+ 5 Emergency Flares(Sticky)
	+ 10 Medium Comm Array Lures
	+ 5 Grenades
	+ 5 Landmines
	+ 10 Medium Fuel Cells
* 2 Lead is given when recycling a group of these types of equipment:
	+ 5 Field Radios
	+ 5 Ammo Packs\*
	+ 5 Radios
	+ 5 Boomboxes
	+ 10 Heavy Comm Array Lures
	+ 5 Explosive Gas Tanks
	+ 5 Compressed Air Tanks
	+ 5 Poison Gas Tanks
	+ 10 Large Fuel Cells

#### Best Sources of Lead from recycling equipment

1. When trying to get the most Lead from recycling the least amount of equipment, Field Radios, Ammo Packs\*, Radios, Boomboxes, Explosive Gas Tanks, Compressed Air Tanks, and Poison Gas Tanks are all the best sources.
2. Smoke Grenades, Emergency Flares(Sticky), Heavy Comm Array Lures, Grenades, Landmines, and Large Fuel Cells are the second best sources.
3. Emergency Flares, Medium Comm Array Lures, and Medium Fuel Cells are the third best sources.

\*If you hold a Pansarvärnsgevär 90 (.50cal) and use the ammo pack you will get 10 .50cal rounds per use. If you do this for all three uses you will get 30 .50cal rounds. 30 .50cal rounds can be scrapped for 2 lead and 4 explosives. This is much more efficient than breaking down 5 Ammo Packs.

## Usage

### Crafting

Crafting ammunition

* 2 Lead is needed to craft several types of ammunition.
	+ 100 .32 ACP HP or FMJ rounds
	+ 100 9mm Handgun FMJ rounds
	+ 50 .44 HP or FMJ rounds
	+ 25 12ga Birdshot, Buckshot, or Slug rounds
	+ 25 .243 SP or FMJ rounds
	+ 25 .270 SP or FMJ rounds
	+ 15 50 cal FMJ rounds
	+ 75 7.62 FMJ rounds
	+ 100 9mm SMG FMJ rounds
	+ 125 5.56 FMJ rounds
Steel

**Steel** is a common crafting material found in Generation Zero.

Players will find that steel is one of the most important crafting materials they can come across, followed closely by lead when you start running out of ammo.

## Recycling

Almost every gun and ammunition type will give the player steel if recycled.

## Farming

The best method to farm steel is to go to any military base and take EVERY weapon and bullet you find. See below for a step by step:

* Put everything in the Plundra box
* Take 1-2 guns and 5-10 mags for each.
* Loot every box you find and every machine you kill.

Another method is using Hunters. Hunters drop shotgun shells, 7.62mm and other ammo, but they have a tendency to drop an excessive amount of .44 Magnum. Considering one hunter can drop up to 60 rounds and the player only needs 50 to deconstruct, you will get a generous amount of steel and lead from farming Hunters.

## Crafting

Steel is required for the following:

* Bulletproof clothing
* All ammunition types
* Companion modification
In the Face of Adversity

??? XP (??? • ???)

*"Mission Summary"*
**In the Face of Adversity** is the second FNIX Rising side mission in Generation Zero.

"One of the handful of people that did not die in the bombing of the Masskar camp, Jenny, used to volunteer for supply runs. She and her twin sister Anna, both retired professional racing cyclists, would race against each other, as a way to have some fun despite the tragic circumstances.

Two days before Masskar fell, Jenny's sister left to drop off some supplies in a container, for any other group of survivors to find and take, but never returned. Her destination was Asotungan, the narrow patch of land connecting the Archipelago region to the rest of Ostertorn. Jenny asked you to look for her, and challenged you to take part in their competition.

To do so, all you need is to go the bridge near Lilla (a neighbourhood ot the southwest of Ostervik) and get a bike."

## **Walkthrough**

* Pass the starting line on a bike.
* Time left to reach next checkpoint:
* Reach the first checkpoint.
* Reach the second checkpoint.
* Reach the third checkpoint.
* Reach the fourth checkpoint.
* Claim the prize for completing the race.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Soviet Weapons pack

The Generation Zero® - Soviet Weapons Pack is the second weapon pack DLC in Generation Zero. It can be purchased for $3 USD. It was released on May 4, 2021 and contains 3 new guns, 3 new attachments and 3 new ammunition types.

### New weapons

* Kotenok Sniper Rifle
* AT-WAD assault rifle
* RLG-7 rocket launcher

AT- WAD Assault RifleKotenok Sniper RifleRLG-7 Rocket Launcher
### New Attachments

* 2.7x RLG-7 scope
* Kotenok extended magazine
* AT-WAD extended magazine
* LG-7V high-explosive round (RLG-7 ammunition)
* 9x39mm full Metal jacket ammo
* 9x39mm armor-piercing ammo

All items have 1c-5c variants(except ammo).

Once the DLC is purchased and downloaded, the player will find a 3c version of every item placed into their Plundra (storage box). The only way to gain the other crown variants is from machine drops.

Players have to own and have the DLC installed to get and use the weapons. If a person with the DLC drops a dlc item and a person without the DLC picks it up, the item will disappear for both players.
At Death's Door

* Map Location
* Intercepted military communication

1000 XP (1500 • 2000)

## Video Walkthrough

*"Machines are trapped inside a storage facility at Småbåthamnen. They should be taken care of before they get out."*

**At Death's Door** is a side mission in Generation Zero.

*Someone at the Hisingafyren lighthouse intercepted a military radio communication about a skirmish with the machines that took place at the marina of Småbåthamnen, on the East shore of the Hisingarnäset peninsula. The military managed to trap machines inside a storage facility there.*

## **Walkthrough**

* Discover the storage facility at Småtbåthamnen
(Coordinates: -2610, 3575)
* Destroy the remaining machines

## **Mission Items**

*Intercepted military communication*

[panting] "This is Sergeant Johan Andersson, third platoon. We located the enemy reinforcements at the Småbåthamnen marina... Almost half the goddamn platoon is gone. We managed to lure the machines inside a storage facility for now, [speaking in a strained voice] but we can't tell how long that will hold them, over..."
Apparel

## Cap Forward

* Red/White
* Blue/Brown

**Apparel** items are purely cosmetic items that can be found in loot crates. Rivals can drop Experimental clothing items, while certain clothing items can only be obtained through completing Challenges (rightmost tab in your in-game menu) or from DLC's.

Only Jackets, Shirts, Pants, and Shoes can have applied benefits such as bullet resistance or blast resistance, the gas mask can also add 40 points of gas resistance. See Crafting and Schematics for more information.

## Military cap

* Green
* Gray
* Dazzle
* Beige
* Brown
* One-tone

## Statistics

### Compatible With

??

Challenge Set Cosmetics

Rival Drop sets
 Doesn't Exist/Not available for now

Halloween Drop Sets

Trivia:
Slayer's Leather Hat, Burn Scars, Slayer's Sweater, Red, Slayer's Gloves & Slayer's Shoes, Brown are all a reference to the iconic horror killer "Freddy Krueger" who is known for killing his victims in their dreams in the movie "Nightmare on Elm Street".
Clearing the Path

??? XP (??? • ???)

*"Mission Summary"*
**Clearing the Path** is the sixth FNIX Rising main mission in Generation Zero.

"Calle's truck is now armored and loaded with C4, and thanks to Veronika's hacking device, you've located the approximate position of FNIX's cannon: the far end of the Hisinganaset peninsula (South Coast region). Calle insisted that he should be the one driving the truck for this perilous journey, while you need to escort it through FNIX's front lines.

Defend the truck against enemy attacks, and make sure there are no obstacles in its path.

## **Walkthrough**

* Talk to Calle to start the truck.
* Wait for the truck.
* Follow Calle's truck.
* Destroy the enemy machines to proceed.
* Talk to Calle to proceed.
* Hack the gate open at the Kaseberg Outpost.
* Talk to Calle to proceed.
* Destroy the enemy Tank to proceed.

## **Mission Items**

*Mission Item #1*
"Item Information"

*Mission Item #2*
"Item Information"
Safe Harbor

* Map Location
* Olle's note

## Video Walkthrough

*"Olle Lindgren heard the emergency broadcast on the radio and headed for Fiskebäck as per instructions."*

**Safe Harbor** is a side mission in Generation Zero.

*According to Civil Defense protocol, the port town of Fiskebäck located on the South-West shore of the Hisinganäset peninsula, is the designated meeting point for all the local population in case of a crisis. There, the military are to usher them to safety to an undisclosed shelter.*
When the Hesa Fredrik siren started ringing, all radio stations broadcast information about meeting points for each area.

## Walkthrough

* Go to the meeting point at Fiskebäck
*(Coordinates -4534, 3705)*
* Take any equipment or supplies left behind
*Loot the nearby Truck (Drivers seat) for a floppy disk*

## **Mission Items**

*Emergency broadcast on the radio*

[SR4 News jingle] "The time is 12:34 and we are interrupting our regular broadcast for an Important Public Announcement. All citizens are to go to the nearest shelter or gathering point immediately. For inhabitants of the Hisinganäset peninsula, please gather near the port at Fiskebäck, where the Army will organize the evacuation to the nearest military facility. Residents of Ibolholmen and Södra Saltholmen should go to the bomb shelter in Salthamn where personnel -- [radio signal lost]"

*Olle's note to Fredrik*

This note was left on the fridge by Olle for his brother Fredrik:
"Fredrik,
Heard on the radio something's going on and people are evacuating. If I don't see you before you get back, I've taken my truck with supplies to Fiskeback to help out.
One thing.. if you get the chance, could you make sure Veronika is safe?
Olle."

*Veronika's post-breakup document on a floppy*

"Howdy Big O!
(Okay, that doesn't sound right anymore, does it? Sorry.) I miss you too... at least I think I do. But things haven't changed since we broke up. We both have things to work out.
And to be honest, I'm really swamped at work right now. Lamest excuse in the book, I know, but it's true. It's quite bad, we're getting lots of pressure from the guys in suits, and I'm basically living at the lab half of the time. But I should get a couple of days off before Christmas. We'll go have a Christmas dinner at the pizzeria in Fiskebäck.
Ta-da, Captain Veronika"
History Repeats Itself

*"Find out what happened to the Kalmar unit"*

**History Repeats Itself** is a side mission in Generation Zero.

*An army regiment took refuge in an old bronze age ruin called Viskandets borg while waiting for extraction. Unless they were in fact extracted, there may still be weapons or other supplies inside.*

## **Walkthrough**

* Locate where the army dug in
* Destroy the remaining machines
* Search for any remaining supplies

## **Mission Items**

*Officer's notes*

Some quick notes by a regiment officer:

"We have moved the kalmar regiment to set up the northern Viskandets borg ruins in order to secure a bridgehead for heli extraction. Assuming there are still any helis. We've lost contact with pretty much everyone. The old ruin provides some defensive measure but I don't suppose it will do us much good if one or two of those bigger ones appear. We will keep defending until we are extracted or succumb."
Paramedic Response Pack

*“A deployable health pack that allows you and your team to interact with it to heal up.”*

## Statistics

### Effect

20
~4 HP/S
3 Uses

### Stack

1

The Paramedic Response Pack is a deployable Heath Restorative Item in *Generation Zero*.

Each use of the Pack gives less health over a slower period than merely using a SImple First Aid Kit, but it is usable by all players, whereas exchanging First Aid Kits is a more difficult process.

This itself is negated by the Medic Skill, making the item even more useless than before, but it at least deserves a consolation prize for trying its best.
N9 Handgun

* 1C
* 2C
* 3C
* 4C
* 5C

*" A proven, medium-power 9mm semi-automatic pistol. Standard-issue pistol for the US Army. "*
— In-game description

The N9 is a semi-automatic handgun that appears in the game.
*Generation Zero*. It uses the common 9mm Handgun ammo, and it contains 15 rounds per mag by default. It is one of the three weapons included in the US Weapons Pack DLC. ￼

### Pros

* Common ammo
* Quick firing
* Amazing equip animation.

### Cons

* Long TTK (Time to Kill)

### Weapon Attachments

 Vision Module
 Barrel
 Magazine

### Locations

**Dilapidated**

* Can drop from Prototype Hunters.

**Worn**

* Can drop from Prototype and Military Hunters.

**Good**

* Can be found in Plundra after buying and activating the US weapons DLC.
* Can drop from Military Hunters.

**Exceptional**

* Can drop from Military and FNIX Hunters.

**Special**

* Can drop from FNIX and Apocalypse Hunters

## Trivia

* The N9 is based off the US M9 Beretta handgun, went into service in the early 1990's to replace the M1911 pistol in almost all major service branches.
* The only difference between the Exceptional and Special grades is the color of the slide. The gun does not receive illuminated sights or chrome plating.
* The N9 handgun has a equip animation, where the player will spin the handgun.
N60 Machine gun

* 1C
* 2C
* 3C
* 4C
* 5C

*" The N60 is a powerful general-purpose machine gun used by the US Army since the late 1950s"*
— in-game description

The **N60**, is a Light Machine Gun(LMG) that appears in the game *Generation Zero*.
It is a LMG capable of firing only in Automatic.
The N60 takes 7.62mm rounds and can hold a magazine of 50.
It is included the US Weapons pack DLC.

### Pros

* Large magazine size
* High single-shot damage
* Common ammo
* Due to higher magazine size you deal more damage to machines before reloading
* short reload time (4 seconds)

### Cons

* Higher tier version are currently very rare to come by
* Long reload
* Recoil is more horizontal than vertical - recommended to attach a compensator
* Low stability

### Weapon Attachments

 Vision Module
 Barrel
 Magazine

### Locations

**Dilapidated**

* Can drop from Prototype Tanks.

**Worn**

* Can drop from Prototype and Military Tanks.

**Good**

* Default from the US Weapons Pack
* Can drop from Military Tanks.

**Exceptional**

* Can drop from Military and FNIX Tanks.

**Special**

* Can drop from FNIX and Apocalypse Tanks.

## Trivia

* The N60 is based on the US M60 Light Machine Gun, a lightweight general purpose machine gun that saw it most famous use by us soldiers in the Vietnam war. The M60 was eventually phased out for more better LMGs GPMGs and due to its crippling technical limitations. With those new LMGs GPMGs being the KSP90 and Kvm 59 Machine Gun which are both in-game. The remaining M60 were modernized by US military into the M60E6.
	+ The N60 has its bipod extended that you cannot use in combat.
* The default magazine size is incorrectly 50 rounds when it actually be 100 rounds.
	+ The extended mag resembles the M60 expanded box magazine that can be found in real life.
* The N60's rear iron sights are missing making it difficult and less practical for one to aim.
	+ however, the N60’s icon indicates that the N60 has rear sights but are completely missing when in hands, this is a developer oversight.
* The N60's ammo belt remains even though the ammo count is empty. This mistake is also seen on the Kvm 59 Machine Gun Kvm 89 Squad Automatic Weapon and PM-71.
* The charging handle is in the incorrect spot. It is located in the ejection port when it should be at the most bottom of the gunfire.
	+ The player also doesn’t charge back the bolt when empty. This is because the real life M60 requires the charging handle to be locked back in order to properly close the top-cover, as reloading with the handle forward would not allow the top-cover to be fully closed.
	+ Also, the thinness of the charging handle (That being a literal metal rood) would be incredibly hard to charge with due to the bolt being larger than the charging handle and would likely break halfway through.
Dominic

**Dominic** is a main character and a survivor of the Walking Dead. He is the recruiter for Alex's group.

## Overview

### Appearance

Dominic has light skin, black hair, and black eyes.

## Death

Killed by:

* Zombies

After getting surrounded by zombies at the Kentsville wall, Dom saved Jacob by throwing him through the wall. He was then devoured by zombies.

## Killed victims

* Several survivors
* Numerous counts of zombies

## Appearances

**Season 2:**

* "Evolution"
* "Behind The Mask"
* "Strangers Proposition"
* "A Larger World"
* "Coming Together"
* "Value"
* "For The Group's Sake"
* "Warrior's Heart"

**Season 3:**

* "Beyond The Boundary"
* "Construct"
* "Lost Folks"
* "A Foot in the Grave"
* "Remember Me"
* "Struggles"
* "Inner Demons"
* "The New Life Living"

**Season 4:**

* "Safety First"
* "Essential Information"
* "Beside the Fire"
* "Threats Turned to Weapons"
* "Made this Way"
* "Double-Cross"
* "Chance to Survive" (No lines)

**Season 5:**

* "We went the Distance"
* "Hear her Roar"
* "In One's Element"
* "Man or a Monster"
* "Confessions"
* "Behind Closed Doors"
* "The Sacrifice"
On the Road

## Video Walkthrough

*"A note found at the farm of Broskulla talks about an overrun safehouse with supplies north of the farm of Hammarnäs."*

**On the Road** is a side mission in Generation Zero.

*For a short while, two friends were hiding in an isolated safehouse north of Hammarnäs Farm in the northern Farmlands, when they were attacked by a Harvester and Hunters. They were forced to flee south and leave their supplies behind.*

## **Walkthrough**

* Find the safehouse north of Hammarnäs Farm
* Destroy machines that have taken over the safehouse
* Claim the safehouse

## **Mission Items**

*Warning note about the north*

"To anyone who finds this note,
We came here from a safehouse to the north of a farm called Hammarnäs, far north near the town of Boo. We were 7 on the last day, our stack of supplies was decent, we made sure not to draw any attention, no noise, no lights, no talking on the radio... But they found us.
There was a huge four-legged robot, it just grabbed Emil and Lasse and took them away... Where did it take them?! In the meantime, the other human-looking models mowed down whoever tried to fight back. No one else made it out.
DO NOT GO NORTH! Even remote places aren't safe anymore...

Good luck,
Sara Elfving & Ville Sundberg

PS: please also write down what you're going through and what you know! You never know, your diary might end up saving someone's life..."
Missions

***We're still in progress on adding all Walkthroughs. You can see the current progress here***
These missions are what you must complete to get through the story and learn about what happened and why.

Below you can find all the missions in the game and see their walkthroughs if you need help.

## **Archipelago Region**

### **Main Missions**

Break of Dawn

Sanctuary

The Farm

The Road to Salthamn

The Home Team

The Command Bunker Network

Another Castle

First Contact

Beachhead

Calling for Help

Over and Out

### ***Side Missions***

Old Bettan

The Hunter

Shooting Practice

One Can Only Hope

Unbearable Lightness

Road Rage

Strength in Numbers

The Path of the Gods

## **South Coast Region**

### **Main Missions**

Warboard - Minken Bunker

The Girl Who Cried Wolf

Spiking the Guns

### ***Side Missions***

Beyond the Barricade

Safe Harbor

No Rest for the Weary

Secret Cargo

The Fallen

Treasure Hunt

To the Lighthouse

Seeds of Doubt

At Death's Door

## **Farmlands Region**

### **Main Missions**

Warboard - Sorken Bunker

Refueling

Flying Blind

### ***Side Missions***

Hogging Supplies

Of Machines and Men

Total Defense

On the Road

Lone Wolf

The Spotter

Colonists

Law of the Land

Stealing from the Poor

## **Forest Region**

### **Main Missions**

Warboard - Mården Bunker

The Gas Factory

Flying Objects

Courage, Power and Resilience

Empty Spaces

### ***Side Missions***

Hazardous Contents

Scrap Metal

Woodcutter

Exchange Student

Tilting at Windmills

Good News

Our New Home - PreparationsRepeatable

Our New Home - Home Base DefenseRepeatable

## **Mountains Region**

### **Main Missions**

Warboard - Uttern Bunker

Lost and Found

Back on Track

A Wrench in the Works

Radio Silence

### ***Side Missions***

Supply Run

The Gun Club

Out Hiking

Top of the World

Prospect Tunnel

Zero Hour

## **Marshlands Region**

### **Main Missions**

Warboard - Skvadern Bunker

The Old Guard

The Bridge

Line of Fire

The Enemy of my Enemy

### ***Side Missions***

Special Delivery

Gas Run

Contraband

Last Stand

Emergency Supplies

A Place to Rest

## **North Coast Region**

### **Main Missions**

Warboard - Hermelinen Bunker

Science of Deduction

Loud and Clear

Behind the Curtain

### ***Side Missions***

History Repeats Itself

Heavy Loadout

The Ruin of Many a Poor Man

Left Behind

Troll Toll

## **Himfjäll Island Region** - DLC

### **Main Missions**

Not Alone

For the Sick and the Injured

Make Some Noise

Arms Race

Nothing but the Snow

Fighting the Cold

The Hellmouth

Ghosts of the Past

The Resistance

### ***Side Missions***

A Light in the Dark

Unfinished Investigation

Last Resort

Behind Closed Doors

The Secluded

Unorthodox Skiing

Father and Son

Capitulation

The Response

Normal Lives

Stalemate
Franklin

## Franklin

### Series Lifespan

 "It's Over For You" to Present

**Franklin** is a survivor of the Walking Dead. He is a member of Toby's group.

## Overview

### Appearance

Franklin has dark skin, black eyes, and black hair.

## Appearances

**Season 6:**

* "It's Over for You" (No lines)
* "Stepping Up" (No lines)
* "Waves of Fear"
* "Graveyard Strut"
* "The Road Back" (No lines)
* "Comfortable Life" (No lines)

**Season 7:**

* "Suffering Children" (No lines)
* "Burning Down the House" (No lines)
* "Club Soda" (No lines)
* "The Runaway" (No lines)
* "Nightmares Become a Reality" (No lines)

**Season 8:**

* "A Night To Remember" (No lines)
Base Defense Pack

Your battles with countless machines have paid off - other Resistance members have become inspired by your successes and have designed new structures to help keep your base varied and ready for any kind of attack. This is only the beginning of how to expand on your base, and with the following structures you are ready for battle once more.

* Resistance Grenade Launcher Pillbox - A repurposed tank machine weapon. Manned by a hidden Resistance fighter who fires at any hostile unit that comes within their field of view.

* Resistance Spiked Wall Trap - A reinforced wall that is connected to a pressure plate system which can trigger makeshift spikes. Enemies that come in contact with any of the spikes receive moderate damage.

* Resistance Spiked Floor Trap - A specially constructed floor that is connected to a pressure plate system which can trigger makeshift spikes. Enemies that come in contact with the activated spikes receive moderate damage.

* Resistance Explosive Barrel - A red explosive barrel. It can be utilized as a trap to deal heavy damage to enemies caught within the blast radius.

* Resistance Human Decoy - A decoy designed after a human. This is meant to distract machines from other helpful structures or allies. This decoy activates once a machine comes within view.

* Resistance Sandbag Shooting Position - A sandbag focused, defensive shooting position which allows for good defense against an onslaught of bullets.
Fredrik Holberk

As the chief of the Redovisningskansli Öst programme,
he coordinated the distribution of resources and robots (A Wrench in the Works).

He tried to enter FOA-53 on 1989-11-10 at 13:27,
after it locked down following the attacks on the scientific personnel (Science of Deduction).

He recruited Dr. Svante Von Ulmer to FOA on 1971-04-27 for a project involving neurotransmitters and
computer-brain-interfaces (Empty Spaces).

He seemed to have enjoyed hiking,
as he had a cassette "Fredrik Holberg's hiking mix".
He also liked Kapten-branded snus (chewing tobacco) (A Wrench in the Works).
Hazardous Contents

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## Video Walkthrough

*"A warehouse in Nyhamnen, the new port of Östervik was used by the Swedish Army to store hazardous containers"*

**Hazardous Contents** is a side mission in Generation Zero.

*A shipping manifest found near a readiness storage of the Swedish Army refer to a warhouse in Nyhamnen, Östervik's new port. The manifest was produced by the Accounting Office East, belonging to the Swedish National Defense Research Institute (FOA).

 Any other specifics as to the contents of that warehouse and the shipments sent there have been redacted. It is likely that some of the machines have activated there.*

## **Walkthrough**

* Go to Nyhamnen, the new port of Östervik
* Locate Warehouse 4
* Investigate the warehouse
* Destroy the active machines"

## **Mission Items**

*Redacted shipping manifest*

A large portion of the text has been redacted in this document, leaving just enough for the assigned squad to know where to head.
"-- MANIFEST --
ACCOUNTING OFFICE EAST
FOA LOGISTICS

1989-05-27

INTENDED DESTINATION:
NYHAMNEN, ÖSTERVIK, WAREHOUSE 4

ORIGIN: [redacted]

SHIPMENT
1 - Container, shipment code CC019 // 1952 kg, hazardous contents
2 - Container, MB305 // 2017 kg, hazardous contents
3 - Container, BP032 // 1822 kg, hazardous contents
4 - Container, AK327 // 1903 kg, hazardous contents
5 - Container, MY882 // 1627 kg, hazardous contents

CONTENTS
[redacted]

INSTRUCTIONS
[redacted]
IMPORTANT - Shipment containers should NOT BE OPENED by civilian personnel.
[redacted]

Signature: [redacted]"
Blueprints

Blueprints may refer to:

Machine Blueprints, a series of collectables that show appearance, loadouts and lore of the different machines

* Not to be confused with Boss Blueprints, which show the appearance, loadouts and lore of the boss machines.

Crafting Schematics, which are unlocked by spending different types of schematic points and allow players to craft clothes with buffs, ammo, med kits or other equipment.
Difficulty

## How difficulty affects the game:

* When playing with higher difficulty settings, players do less damage to the machines.
* When playing with higher difficulty settings, the machines do higher damage to the players
* When playing with higher difficulty settings, the machine’s ability to locate players visually and through sound is increased
* When playing with higher difficulty settings, the machine’s accuracy when aiming at player is increased.
* The machines spawn rate remains the same regardless of the difficulty settings.
* On higher difficulties, Rivals and the Reaper will emerge more frequently.

## Difficulty settings

* The difficulty settings can be changed at any time.
	+ ADVENTURE: This difficulty level is intended for players wanting to focus on the story and exploration, rather than on combat.
	+ SKRIMISH: This is the standard difficulty level, offering balance between exploration and challenge.
	+ GUERILLA: This difficulty level is intended for players looking for a more challenging experience.
Behind Closed Doors

*"Find the supply cache at the farm"*

**Behind Closed Doors** is an Alpine Unrest DLC side mission in Generation Zero.

*You found two bodies dead next to each other on one of the small islands off the shore near the hunting club at Bergahyttan. They seemed to be false twins, and were wearing the same outfit - worn jeans, a checkered wool shirt, and sturdy outdoor shoes. They were both shot by a single shot to the back of the head at point blank, which seems to indicate that they were killed before the Cataclysm.*

*Investigate the clues to find out more about the twins and solve the double murder.*

## **Walkthrough**

* Investigate the bodies by the shoreline south of Bergahyttan
* Go back to the hotel and unlock room 237
* Find out what happened in room 237

## **Mission items**

*Keycard and Björntunet pamphlet*

Next to the twins' bodies is a pamphlet of the Björntunet Hotel. A Björntunet keycard is taped onto it.

*Blackmail letter*

There's no address on the envelope, meaning that the letter was given directly to the recipient, or maybe slipped under their door. On the envelope, there is a bit of blood, and this name was scribbled hastily:
"Ingvar Larsson"

The letter itself is short, doesn't have any punctuation, and seems to be an attempt at blackmailing Ingvar Larsson:

"Ingvar Larsson

We know
Tuesday evening by the beach near the hunting club
Do you see yourself as a rough business competitor
Do your hunting buddies Per-Erik and John know 51% shares in the hotel if the takeover gets through or no Björntunet at all for you
Meet us at Bergahyttan tonight 23:00
Be on time Ingvar Larsson

Lisa and Louis"

*Paper found in room 237*

A dot-matrix printer paper found next to the sink in the bathroom of room 237. Someone typed this sentence over and over again:

"We don't want to play with you anymore, Daniel.
We don't want to play with you anymore, Daniel.
We don't want to play with you anymore, Daniel."
Gavin

**Gavin** is a main character, a survivor, and a former antagonist of the Walking Dead. He is Grace's father and the leader of his group. He served as the primary antagonist of Season 1.

## Overview

### Appearance

Gavin has brown hair, light skin, and black eyes.

## Death

Killed by:

* Emma Parker

After trapping Brian with a zombified Maria, Gavin ran outside and attempted to kill Emma. Brian and Kyle later caught up to him and along with Jesse managed to convince him to renounce his antagonistic ways. Howevher when he dropped the gun, Emma picked it up and shot him in the head, killing Gavin.

## Appearances

**Season 1:**

* "Learning In Different Ways"
* "Hostilities"
* "Infection"
* "Falling Trust"
* "Pay The Price" (Corpse)
Courage, Power and Resilience

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## Video Walkthrough

*"Go to the last known position of the Ranger team to see what they found."*

**Courage, Power and Resilience** is a main mission in Generation Zero.

*A small unit of Coastal Rangers was engaged in combat with a group of machines. After a successful skirmish, the machines seemed to run out of ammunition and retreated into the forest. The unit took up pursuit stealthily to try and locate the enemies supply line. Communications with Mården had been cut off at this point but the unit continued to send one-way updates until they too turned quiet. Going to their last known position might reveal their fate and what the enemy machines were up to.*

## **Walkthrough**

* Go to the last known position of the Ranger squad
* Search for any clue regarding the resupply storage
* Destroy the fuel cell supply storage
The Hellmouth

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*"Mission Summary"*
**The Hellmouth** is a main/side mission in Generation Zero.

"Elsa has some knowledge on FNIX as well as the reason why the Apocalypse Class machines seem to roam Himfjall in much greater numbers than anywhere else: according to her, their point of origin is located quite close to Bjourntunet. To Anita, Benny, and the rest of the group, who had no idea what they've been up against until then, her revelations are a shock.

Use Elsa's intel to locate the research facility and destroy the enemy at the core."

## **Walkthrough**

* Talk to Elsa.
* Locate the gate to the restricted area.
* Destroy the Tank guarding Bergfinken.
* Look for the access keycard to Bergfinken.
* Enter the Bergfinken research facility.
* Search the living quarters for a key to the central section.
* Locater the Warboard room in Bergfinken.
* Investigate the computer in the Warboard room.

This Mission is largely straightforward. Fighting the Tank can be tricky as it is located in an enclosed space without a lot of room to manoeuvrer. Therefore it is recommended that, rather than enter the area where the Tank is patrolling, you instead climb up the hills to the north and shoot down the cliff onto the Tank. The tank will not be able to use its proximity mines as they will roll back down the Cliff, and the cliff will provide ample cover from it's Machinegun. The Tank will try and hug the cliff to get cover from you and force you to the extreme edge, so it can still be a little tricky at times. When the tank is destroyed, the Access Keycard is on a body in the courtyard.

Once inside the Base the only active enemies will be some Apocalypse Ticks. At the end, when you read the message on the Computer screen, the Base will fill with Gas and four Runners will appear to hamper your escape. Use of a Gas Mask is advised.

## **Mission Items**

*Bergfinken key card*

"A key card you obtained after gaining the upper hand of the Apocalypse Class Tank that was guarding the entrance of the "Bergfinken" bunker."

*Partly burnt letter draft*

You found a stash of burnt documents in a trash can in the living quarters of the Bergfinken facility. One of them is a handwritten letter in which only last paragraph is legible. Lots of words are crossed out, suggesting this was a draft.

[illegible] "-- objectionable.

I sincerely hope that my modest contribution will allow you to take any steps the Supreme Commander of the Swedish Armed Forces will deem necessary regarding the future of Bergfinken.

While we all want to do everything that is in our power to defend out country and its population against hostile powers, I do not believe that this lofty ambition justifies resorting to producing weapons that --- [unfinished] I for one believe the future lies elsewhere. Combat machines controlled by bunker-stationed pilots will provide us with -- [unfinished]

FH"

[[Category:Gameplay]
Explosive Gas Tank

*"Compressed gas tank containing explosive materials. Will cause high levels of damage to its surroundings if destroyed."*

The Explosive Gas Tank is a deployable item in *Generation Zero*. When set down and destroyed by any damage (ie: gunfire, explosions, etc.), the container explodes and deals explosive damage to anything within its blast radius.

As the item requires to be manually triggered by a third-party and will only affect its local area, the Explosive Gas Tank is best used for creating explosive traps on close-in locations and may not be useful when fighting in an open environment. The containers can be set in a loose cluster to chain them together into a wider explosion. Like any explosions, the item is capable of taking out Runners in one shot. Larger machines may feel little damage and may require multiple containers to destroy them.

A somewhat common item, the Explosive Gas Tank can often be found by looting from car engines or Harvesters. Half a dozen can often be found in storage warehouses inside open containers around the region.

## Damage

### Amount

60 damage to player character at point blank range, providing no resistances or other explosives.
Kvm 59 Machine Gun

* 1C
* 2C
* 3C
* 4C
* 5C
* 6C

## Statistics

### Experimental Property

Adds a random chance of triggering a chain lightning effect that also damages nearby enemies. Also has a chance of striking the user if standing too close� to the target.

### Real Life Equivalent

Carl Gustav Ksp 58 Machine Gun

*" The Kvm 59 is a general-purpose machine gun used by the Swedish Army since the late 1950s."*

The **Kvm 59 machine gun**, is a Light Machine Gun (LMG) that appears in the game *Generation Zero*.
It is a LMG that is capable of firing in Automatic only.
The Kvm 59 takes 7.62mm rounds and can hold a magazine of 50.

### Pros

* Large Magazine Size
* High rate of Fire
* Decent damage
* The experimental lightning is perfect for taking on large groups of enemies.

### Cons

* Rare gun
* Long reload time (5 seconds)
* Requires a large ammo reserve to sustain continuous fire over longer firefights.

### Weapon Attachments

 **Barrel** | * Machine Gun Silencer
 **Magazine** | * Kvm 59 Extended Mag

### Locations

**Dilapidated**

* Himarvet police station
* At coords -489, 1269 infront of a human corpse, in the farmlands region.
* Villa Hammarnäs at coords -1170, -2210 seccond floor of the building next to stairs.

**Worn**

* Is a potential drop from Apocalypse Runners.

**Good**

* Potential drop from:
	+ Apocalypse Hunters.
	+ Scout Firebirds.
	+ Soldier Firebirds.

**Exceptional**

* Potential drop from:
	+ Apocalypse Hunters.
	+ Soldier Firebirds.
	+ Spetsnaz Firebirds.

**Special**

* Potential drop from:
	+ Apocalypse Tanks
	+ Apocalypse Harvesters.
	+ Spetsnaz Firebirds.

**Experimental**

* Potential drop from:
	+ Home Base missions if player level is at least 25.
	+ Base Assault if player level is at least 25.
	+ Rivals if player level is at least 25.
	+ Reaper at any player level.

## Strategy

* The high recoil of the KVM-59 makes it best paired with a compensator.
* Adding an extended magazine attachment can improve the weapons sustain.
* The Experimental KVM-59's electric shocks can be devastating to enemies in close proximity to one another. Firing at a weak point on one enemy will cause collateral damage to the others within range.

## Trivia

* The Kvm 59 Machine Gun is based off the Carl Gustav Ksp 58 Machine Gun
* Carl Gustav adopted the FN MAG and started production of the Ksp 58 in 1958 (hence its name).
* It is still in use by the Swedish Armed Forces.
* The magazine size can go up to a total of 250 rounds with the 5-crown variant, which takes the appearance of a 50 round pouch magazine.
* The Kvm 59 incorrectly uses a disintegrating ammo belt, characterized by the broken chain links.
	+ The variant that is capable of using disintegrating ammunition belts is the M240B.

</nowiki>.
Tactical Equipment Pack 2

The Tactical Equipment Pack 2 is the second part of the Tactical Equipment Pack DLC and was released on the 25th of May in 2023 with a price of €5.99 Euro.

The Resistance is getting more and more creative with their crafting skills! Using scavenged parts and tech found across Östertörn, the Resistance have crafted a new batch of field equipment to help them in the fight against the machines!

This DLC adds 5 new equipment items for players to use:

• **Toy Car Lure** - A modified RC car with flares and a radio strapped to it. Once placed on the ground, this car will drive away at top speed, flares burning and radio at max volume. This lure is great for drawing enemies away from you in a sticky situation.

• **Sensory Jammer** - The sensory jammer creates a specially tuned EM field when it is activated. This field interferes with the senses of machines, rendering players within it undetectable.

• **Hacking Dart** - A lawn dart modified with a magnet and hacking device. The dart can be thrown quite far and accurately, allowing you to hit enemies from relative safety. Once attached to a machine, the device disrupts the friend-or-foe identification system, causing it to attack other machines. The effect lasts until the device's battery runs out.

• **Remote-Controlled Tick** - This modified Tick has had its navigation system overridden, allowing it to be controlled via an RC car transmitter. For good measure, a homemade pipe-bomb has also been attached to it. This allows you to directly control the Tick, sending it into the midst of unsuspecting machines to scout them out and blow them up!

• **Portable Homing Turret** - This portable turret is a potent weapon against ground and airborne targets alike. It fires compact, rocket-propelled grenades in salvos of 3. The grenades are self-guided and lock on to nearby targets. No machine is safe when one of these turrets are active.
Top of the World

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## Video Walkthrough

*"Reach the tallest point of Rusaberget"*

**Top of the World** is a side mission in Generation Zero.

*A pamphlet advertises that an annual run up to to the highest mountain in the Kilslagen range was taking place right as the invasion started. By the sound of it, a lot of good supplies could still be waiting up top. Challenge accepted?*

## **Walkthrough**

* Pick up Note on refrigerator Door @ Ramberga
* Reach Rusa Klint at the top of Rusaberget
* Find any left-behind supplies"

## **Mission Items**

*Rusa Klint Run - Pamphlet*

The note is a call to action:

"Are you ready for the run of the year? Kilslagens Recreational Society are arranging the Rusa Klint run for the 9th year in a row. Starting at Ängsnäs, we run the entire way up to the top of Rusaberget, where Rusa Klint offers not only spectacular views across Östertörn, but also some good food and company. There will be medical supplies in place for your inevitable chafes. We will meet up at Ängsnäs on Friday the 10th, at 11:30.
Welcome!

Contact Monika to sign up:
0863-20135"