Armor

Armor is a category of equipable items that are used to boost Health, Defense, Strength, and Speed - among many other custom effects. Although all armors offer different effects, some armors may offer bonuses for wearing the full set, as opposed to multiple separate pieces. A majority of the armor sets are currently modifiable and are capable of being augmented with different materials to boost certain stats. Although augmenting armor is expensive, it can lead to producing the best armors in the game, such as Diamond Superior Netherite Armor.

## RPG Update

In the RPG Update, a new "Clean" system was added. Armor and weapons found in Dungeon Chests will instead have "Rarities" attached to them, which will determine their individual stats and bonuses. Armors crafted in crafting tables will be "Clean" allowing them to have set bonuses and the ability to be augmented. Armors found in Dungeon Chests are unfamiliar and cannot be augmented. Because this armor is also old and crafted for different creatures, they will also not have set bonuses. Rarities range from Uncommon to Legendary. Their mob drop/chest chances are listed here.

**Uncommon: ~66.2%**

**Rare: ~26.5%**

**Very Rare: ~6.6%**

**Legendary: ~0.07%**

The higher the rarity, the more drastic the bonuses are. Legendary items dropped from bosses also may have special effects applied to them. RPG Special Weapons are listed here.

## Armor Sets

* Vanilla Armor
* New Armor
* Inferior Netherite
* Superior Netherite
All vanilla armor sets and their new effects:

All new armor introduced in the FSMP. (All sets are crafted in the traditional shapes)

Inferior Netherite armor is an augmentation created by throwing any of the vanilla armor sets, or the three new mineral sets (i.e. Lapis, Redstone, Emerald) onto a Smithing Table and holding a Netherite Ingot in your offhand. Doing this will give the armor 1 Armor Toughness, at the cost of removing the **Set Bonus** of that armor piece.

Superior Netherite is an augmentation created by throwing either Netherite Scrap or Netherite Armor onto a Smithing Table and holding one of the compatible ore's block form in your offhand. Superior Armor is the most powerful obtainable armor currently in the game and offers drastically increased effects from the basic armor form. Superior armor works on a Piece = Effect system and does not require the whole set to have some functionality, meaning that the armor can be mixed and swapped in for various effects

## Elytra Augmentation

In the FSMP, you can augment Elytra by holding any chestplate in your offhand and throwing an Elytra onto a Smithing Table. This will consume the chestplate and add all armor and effects to the elytra. This works with the Phantom Chestplate, meaning you can create a very fast mode of transportation, using the Phantom Armor's **Set Bonus.**

## Costumes

In the FSMP, costumes are a new cosmetic feature added to enhance customization. There are two ways to obtain costumes. The first method requires an anvil. Name any piece of armor one of the four Costume names, and when worn the armor will appear as that costume. The second method requires a display stand. A display stand is made by placing an armor stand on a loom, causing it to spin. Hold one of the four corresponding items in your offhand while standing directly in front of the armor stand to instantly rename all pieces. Either of these methods will work on any armor set in the game, including new and augmented ones. The costumes and their corresponding items are listed here:

*Sunflower* -> Solaire (Crusader)

*Iron Block* -> Iron Man (Comic Book)

*Oak Log* -> Groot (Adult)

*Brown Mushroom* -> Mario (Red and Blue)