Dinogen Online Tips

Complete directory of tips for Dinogen Online.

## General

* Unlike humans, dinosaurs can attack while sprinting.
* You move faster while holding your melee weapon.
* In Evolution, all dinosaurs have an innate 50% bullet resistance.
* The Compy has 2x HP in evolution gamemode (400HP withiut hardcore, 200HP with hardcore).
* Weapons with 5 Penetration and higher do bonus damage to dinosaurs, vehicles, and Juggernauts.
* Some maps have dropped Sniper Rifles that do high damage.
* The Blast Vest also protects the user from fire damage.
* The Dino vest also reduces ranged dinosaur damage.
* Stegosauruses have innate bullet resistance; fire and explosives are best for killing them.
* Besides increasing movement and reload speed, the Adrenaline Shot also heals you up to 50% HP, if you're badly wounded.
* Your nametag won't be hidden, even if hidden behind a tree.
* In Evolution, committing suicide as a Human will count towards Dinosaur progress - handle explosives carefully.
* In Capture the Flag, your flag must be at home base to capture the enemy flag.
* Higher magnification optics can also be attached to lock-on launchers (excluding Javelin) - increasing target range.
* Dinosaurs have limited sprint (botSkill increases the stamina of bots), disabled until it fully regens if you run out.
* In some gamemodes, turrets will be airdropped from Mh6 Little Bird helicopters. Use them to your advantage.
* Claymores and Betties are an effective deterrent to enemies attempting to capture your flag, but can easily be destroyed by enemies if left in an area where it can easily be spotted or by crossfire if it is in an open area.
* Compies are better at evading bullets due to their fast speed and small size and is useful for capturing flags.
* Shards should be spent on new weapons, mods and gear, before buying cosmetics.
* Shards can be gained through the unlocking the EXP requirement of weapons, and the completion of challenges.
* Laser sights installed on your gun can't be seen by allies and enemies, only you.
* Explosives like Claymores and C4s can be destroyed by shooting, or explosions.
* Use Tazers, flashbangs, stun grenades, and Hollow Point LMGs to delay large dinos in any mode.
* Join the Discord server to report bugs.
* You can use the Request Ammo command to allied bots to drop an ammo box for you.
* You can use the Request Support and Follow commands to keep allied bots together.
* The Repair Tool is very useful in Evolution as it can fix turrets.
* You can place multiple turrets in a small area to improve defences in Evolution.
* Bots get random equipment and grenades - not all Support bots will carry Ammo Boxes.
* Sharing Ammo crates with teammates greatly improves team morale and enhances your team's performance
* Joining a Clan allows you to complete Clan Challenges, which offer greater rewards than normal challenges.
* Playing Custom or Local games (includes hosting servers) will not advance Clan Challenge progress; only Public games will contribute to your clan challenges.
* The Clan Leader has pay Shards to level up their clan, increasing member limit and unlocking more Clan Challenges for members.
* Work hard for your clan, by completing Clan Challenges and simply playing Public games.
* Scoring objectives, like capturing enemy flags and positions award more XP than kills (getting kills is still faster though).
* Join the Discord server to search for a clan.
* Explosives do bonus damage to vehicles and dinosaurs.
* It is possible to dodge an enemy missile by running in a loop (you will still take a little damage from the AoE).
* Besides the Trophy System, it is possible to destroy enemy guided missiles by shooting them.
* Pressing spacebar will cause you to instantly swing your melee then switch back to the gun you were using, its quicker than pulling out your melee to strike an enemy then switching back to your gun
* (Add your tips here.)

## Survival

* Melee kills earn more cash in Survival.
* Try scoring multi-kills to earn more cash.
* Larger dinosaurs all have 50% bullet resistance in Survival.
* The Gunner and Sniper on allied Kiowas target enemy helicopters.
* Each player can deploy up to 2 attack helicopters at a time.
* Each player can have 4 active turrets at a time, both mounted and automated.
* Allied dinosaurs regenerate health in Survival.
* Kills scored by allied Helicopters and Dinosaurs earn you cash too.
* There are some Survival-exclusive weapons such as the Minigun, Railgun, and Javelin.
* The Javelin doesn't need Shards to unlock in Survival.
* Juggernauts and Savage dinosaurs gain immunity to stun and flash grenades after Wave 10.
* Commanders spawn after Wave 10, they move faster than regular Juggernauts.
* Eggs have a high chance of hatching Savages, destroy them ASAP.
* You can have a maximum of $100,000 at a time.
* After Wave 15, all enemy aircraft carry Flares; allied missiles target those, instead of the aircraft itself.
* Enemy Little Bird and Seaknight helicopters will deploy enemy turrets, destroy them before they can reach you.
* If bots are stuck in a Survival game, use /voteskip in chat to end the game.
* The Ammo Airdrop refills all equipment and grenades when used.
* You can carry up to 4 equipment items and grenades in Survival.
* When driving the T-90 or Abrams, use T to toggle between the co-axial machine gun and main cannon.
* The co-axial machine gun on tanks can be used while reloading the cannon.
* When all passengers are killed, allied Kiowas and Blackhawks will leave the area.
* Although slower, Ammo Airdrops are the most efficient way to resupply in Survival.
* In Survival, your own explosives won't hurt yourself nor your teammates.
* (Add your tips here.)

## Editor

* Using coordinates can line up objects more precisely.
* Different tree types clashed together can create more tree types.
* The Brush tool spawns objects with a rotation relative to the last object placed.
* Structures such as polygons have different texture types. They can also be used to make smaller walls or details for maps.
* Tint colors will clash with the original color of the object.
* Damage Multipliers can be used to make objects only be broken by certain things, or even heal when taking a certain damage type.
* ObjectScale cannot be stacked with Scale.
* Triggers can be named to keep organization for your projects.
* Functions are triggers but is called with an action rather than an event, useful for situation where you need to several triggers with the same actions.
* The setKeyForAllObjects macro can be used to set a set a value that otherwise wouldn't be possible to an object, editting the json will allow you to do edit triggers and functions along with objects, but is harder than using the macro feature.