recursal/Fanatic-Fandom huggingface dataset:
Cabin in the woods

The cabin in the woods is a cozy new place that was introduced in the full release of the game.

The player may sleep inside (and save the game) as there is a bed available.

## Unlocking

There are 2 ways to unlock this area:

* After you repair the stone bridge that leads to the swamp, you follow the road until it ends. You'll find a path that's blocked by some rocks. You need to clear that path and go straight north.
* Follow the path north of the graveyard (or north-west of your home), into the forest. There's a path that's blocked by some rocks. Once you clear that path, go north-west again, following the river, there will be a small footbridge that allows you to cross the river.

## Mining

There are five infinite resources available for mining in this area (from west to east):

* One big iron ore deposit, which gives  Iron block when mined.
* One big stone quarry, which gives  Stone block when mined. You will need  4×Wood wedge for two blocks. You can also employ zombies here.
* One big marble quarry (has to be built in advance), to allow gathering of  Marble block. You will need  4×Wood wedge for two blocks. You can also employ zombies here.
* One combined  Iron ore and  Coal deposit, where you can set up a zombie ore mine as soon as you've unlocked zombies.
* One big coal deposit, which gives 20-30  Coal when mined.

## Workstations

The workbench for placing all the workstations is located in the northwest corner of the workyard. For most stations, you have to unlock the related technology first.
A bowl of sauerkraut

A food item which restores **+30** and applies the slow metabolism buff when consumed. Since all the items which can be used to craft it lack quality levels it can not be improved by using higher quality ingredients. For more information on preparing food see cooking.

## Effect

On use, a bowl of sauerkraut will apply the slow metabolism buff for a duration of 2 minutes, extending the duration of all other buffs. For a list of all buffs see the Effects page.

## Recipe

  **3×****A bowl of sauerkraut** |  3×Cabbage
 2×Carrot
 1×Salt

en:Eine Schüssel Sauerkraut
Brain

The **brain** is a bodypart the can be removed at the preparation place and will have the effect of removing , , or  chosen randomly from the corpses rating. See the corpses page for more information on corpse rating and the effects of the various operations or the preparation place workstation page for the list of other body parts that can be removed there.

Template:SpoilerWarning

A standard brain will always have random stats of 1-3 's and/or 1-3 's these stats are initially hidden. Progress along the Inquisitor's quest line will eventually teach you to identify a Dark brain, the prerequisite for the Cultist perk, which identifies 's.
Berry pie

A food item which restores **+35** when consumed. Since all the items which can be used to craft berry pie lack quality levels it can not be improved by using higher quality ingredients. For more information on preparing food see cooking.

Cannot be sold.

A single Berry Pie is required for a Smiler side quest.

## Recipe

  **2×****Berry pie** |  1×Pastry dough
 1×Berry juice
 10×Fuel

The recipe is learned by using Recipe pies, which can be purchased from Miss Chain.
Crates

Crates are boxes of improvable crops or other items, created at the crate factory in the workyard. They are available to be built after you solve the trade license quest.

To sell them, they have to be transported to the trade office in the village. There, they need to be put on pallets, which causes the crates to be sold automatically by the merchant every .

You can haul your crates manually to the village or build a crate factory and assign a  zombie to the related porter station in the barn cellar to have it done for you.

## Recipes

  1×Silver crateSold for 10 75 |  2×Nails and  4×Flitch plus either:
* 44×Onion
* 40×Lentils
* 32×Pumpkin
* 44×Onion
* 44×Lentils
* 32×Pumpkin
* 62×Nails (plus the two for the box)
* 14×Complex iron parts
* 10×A carved piece of stone
* 10×A polished brick of marble
* 200×Ceramic bowls
* 100×Ceramic jug
* 16×Porcelain pitcher
Baked kebab

The **baked kebab** is a consumable food item which restores energy and bestows an effect. It's creation has the unique requirement of needing a fueled bonfire, and thus pointedly can't be made using the oven. Not only is it a complex craftable, meaning that it has multiple tiers of quality, but they're also unlike any other food items in that they have different variants; requiring a mid-to-high-tier fish fillet, as well as a choice between pumpkin, onion, or edible mushroom. For more information, see cooking.

## Pumpkin and fish

### Recipe

  **6×****Baked kebab** |  1×Quality fish fillet 2×Pumpkin

### Effect

On use, this baked kebab will apply the 'Tough Mood' buff for a duration of 2 minutes, increasing the player's defense by 4 points. Quality level does not have an impact. For a list of all available buffs and their benefits, see effects.

## Onion and fish

### Recipe

  **6×****Baked kebab** |  1×Quality fish fillet 2×Onion

### Effect

On use, this baked kebab will apply the 'Rage' buff for a duration of 2 minutes, increasing the player's damage by **-5**. Quality level does not have an impact. For a list of all available buffs and their benefits, see effects.

## Mushroom and fish

### Recipe

  **6×****Baked kebab** |  1×Quality fish fillet 5×Edible mushroom

### Effect

On use, this baked kebab will apply the 'Tough Mood' buff for a duration of 2 minutes, increasing the player's defense by 4 points. Quality level does not have an impact. For a list of all available buffs and their benefits, see effects.
Creamy vegetable soup

A food item which restores **15 -** **25** and applies the slow metabolism buff when consumed. It must be made in the oven and higher quality versions of the dish have a larger restorative effect. For the main page on preparing food see cooking.

## Effect

On use, a creamy vegetable soup will apply the slow metabolism buff for a duration of 2 minutes, extending the duration of all other buffs. For a list of all buffs see the Effects page.

## Recipes

  **3×****Creamy vegetable soup** |  1×Carrot
 1×Lentils
 1×Pumpkin
 10×Fuel
Ceramic funeral urn

The **ceramic funeral urn** is a craft-able resource, the only purpose of which is the building of stone columbariums, which increases your graveyard rating by 12  once they're constructed. Note that the urn cannot be broken down, thus the materials used in the crafting are permanently consumed.

## Study

 **5****30** |  2×Faith 3×Science | **-5** | Not decomposable
Chest

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The **chest** is a storage device, very similar to the trunk, except its contents are limited to 20 (5x4) unique items - identical to the player's inventory, and one less row than the aforementioned trunk. Two of them are already built in the Sweet Home and those are indestructible. In addition to the Sweet Home chests, two of them can be built in the Church, and 2 more in the Souls room with the Better Save Soul DLC.
Cabbage soup

A food item which restores **30 -** **40** and applies the deep sleep buff when consumed. It must be made in the oven and higher quality versions of the dish have a larger restorative effect. For the main page on preparing food see cooking.

## Effect

On use, cabbage soup will apply the deep sleep buff for a duration of 2 minutes. Allowing the player to regenerate more energy points during sleep. For a list of all buffs see the Effects page.

## Recipes

  **4×****Cabbage soup** |  2×Cabbage
 1×Beet
 1×Onion
 40×Fuel
Carrot cutlet

The **carrot cutlet** is a food item which restores **+15** when consumed. Since the items which can be used to craft carrot cutlets lack quality levels it can not be improved by using higher quality ingredients. For more information on preparing food see cooking. Carrot cutlets can also be purchased from Horadric in The Dead Horse.

The recipe can be unlocked by asking the farmer "What can you tell me about farming?"
Carved wood

**Carved wood** is a craft-able crafting material, obtainable by refining wood. It is one of the few crafting materials that has multiple qualities, presumably for a variety of purposes.

As of v1.404, it is implemented, and 4 silver quality pieces are used for the construction of the Soul container III (Base).

## Study

 **150** |  10×Faith 10×Science | **-5** | Not decomposable
Crematorium

The crematorium is an outdoor location which can be found south of the entrance to the morgue, approximately one screen away. The location offers room for:

 1×trunk
 4×place for burning corpses
Cremation of any corpse is performed by placing the body on a prepared place for burning corpses and setting it on fire. The process - taking a mere 0:20 seconds - destroys the corpse, uses up the pyre, and leaves behind:

 1×burial certificate
 5×ash
 2×salt
The amount of retrievable materials is not dependent on the remaining body parts, meaning a fully extracted body with no body parts left inside will yield the same amount of ash as a corpse with all body parts remaining.
Complex iron parts

**Complex iron parts** are an intermediate crafting resource used to make many later tier workstations, resources, and equipment. They can be made from iron ingots and simple iron parts at either metal anvil, or purchased from the blacksmith Krezvold.

## Study

 **20** |  2×Faith 2×Science | **-5** | Not decomposable
Memory powder

**Memory powder** is a quest item from the Game of Crone DLC. It is only used in the creation of  Memory tincture. After obtaining the Vampires jaw and talking to Clotho, she gives you three memory powder and the recipe for memory tincture. Additional memory powders can be bought from her for 10  each.
Cook

**Cook** is the cook of the Refugee camp. She is the first new refugee to show up, once an additional tent has been built by the player and a new refugee has been summoned. Through conversation with her, you receive the task of building the refugees a proper kitchen.

## Quests

She first asks you to build a kitchen at the camp, so that she does not get bored and sad. This quest unlocks the ability to trade with her, but **only** the first two tiers are unlocked.

The next assignment is to improve the kitchen, so it feels more like home to her. With it, you gain the ability to build kitchen II.

After you built the kitchen II and spoke with her about it, she'll ask you to construct Beehives to sweeten the taste of the foods. (Only need to build 2 of the 3 to complete the quest) After finishing this quest, she gives you 3 recipes (
Recipe In Lentil We Trust,
Recipe Vegetable set,  Honey cake) and unlocks the tier III trade option.
Cream of mushroom soup

A food item which restores **13** and applies the 'Tough Mood' buff when consumed. It must be made in the cooking table and higher quality versions of the dish have a larger restorative effect. For the main page on preparing food see cooking.

### Effect

On use, this cream of mushroom soup will apply the 'Tough Mood' buff for a duration of 2 minutes, increasing the player's defense by 4 points. Quality level does not have an impact. For a list of all available buffs and their benefits, see effects.

## Recipes

  **4×****Cream of mushroom soup** |  6×Edible mushroom
 1×Jug of milk
 15×Fuel
Eel

The **Eel** is one of sixteen(16) different 'fish' that can be caught, and either sold to the Lighthouse Keeper, processed for cooking, or - in it's particular case, once studied - processed into a powder for use in alchemy. The difficulty in catching it is relatively low, thus it's thought to be a relatively low-tier fish.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Here is a table of this fish's preferences by the bait used, the place you choose to fish, where you choose to cast, the rod you use, and the time of day.

  Simple fishing rod | Good

 No Bait

 Sea
 Swamp

 Day
 Night
Fat

**Fat** is a body part that can be extracted from a corpse at the autopsy table. Upon removal, it has the effect of removing one Red Skull  and adding one White Skull , similar to blood. In addition, similar to most other anatomy and theology items, it can be studied at the Study table for a  reward. For more information, see corpses.
Barman

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

Barman is an NPC created to run the Talking Skull Tavern. He is crafted from the Barman Doll which can be created at the Carpenter's workbench II. Once created and placed behind the tavern's bar, it becomes inhabited by the ghost named Yorick, who you've hired (for no pay) to sell food and drinks for you.
Belt Buckle

The Belt Buckle can be retrieved from Woodcutter. Speak to the Woodcutter and it will cause a scene with the Beekeeper. He wants you to dig up a barrel of honey which is located in a dig spot next to Tress's home. Dig it up and return it to the Beekeeper. Bring the plaster the Beekeeper gives you to the Woodcutter and he'll give you the Belt Buckle.
A polished brick of stone

**A polished brick of stone** is a crafting material that, among other things, can be further refined into a carved piece of stone. It's also used to craft higher-level stone-work for the Graveyard. It can either be crafted at the stone cutter or bought from the vendor Cory.

## Study

 **30** |  3×Faith 3×Science | **-5** | Not decomposable
Exhumation permission

The exhumation permission can be purchased from royal services for a set price of 1 75 , which is 25 more than Horadric pays you for selling the  burial certificate.

It is used to dig up  corpses from the graveyard, which you cannot do without this permission.

 To exhume a corpse, you have first to remove all grave decorations, that's the gravestone and the grave fence. Then hit "E" to interact with the grave and select the "Exhume" button. You'll use up one permission for that.

After this, you have to use a shovel to dig up the  corpse. You can now take it to move it elsewhere.

Finally, you can now use the grave to bury another body, or remove it at the workbench and then fill it with dirt.
A mug of mead

**A mug of mead** is a consumable product, able to restore a relatively small amount of health and a moderate amount of energy. It can be brewed at varying quality levels using a brewing stand. The quality of the crafts depend on the quality of the hops used. It is the least profitable drink that can be sold at Talking skull.

## Quest

The crafting recipe can be obtained from Horadric after opening the buffet on Witch Hill. Rumors of the high quality beer served at witch burnings make Horadric curious, asking the player for  1×A mug of beer. After bringing him the beer Horadric will reward the player with the recipe for a mug of mead.

## Trading

With the DLC *Stranger Sins*, mugs of mead - as with most beverages - may be sold regularly, either passively by being stored in the Talking Skulls cellar, or actively by being stored in the Barmans inventory and triggering an event.
Alpha versions

These are patch notes and changes from prerelease versions of the game.

## Alpha 0.678

Added on 11 June 2018

 Dialogs freeze fix
 Rotating objects fix
 Minor balance fixes
## Alpha 0.6771 (hotfix)

Added on 09 June 2018

 Tech points drop (super puper item) fix.
## Alpha 0.677

Added on 09 June 2018

 Fixed cultist cutscene
 Fixed a lot of inventory management bugs
 Fixed a game freeze when exiting a dungeon
 Fixed Church upgrading
 Fixed upgrading of workshops
 Fixed dungeon related bugs
 Fixed a variety of balance bugs
## Alpha 0.676

Added on 06 June 2018

 Fixed problem when faith follows you
 Fixed problem with stuck XP points
 Fixed item destroying and context menus
 Fixed dungeon progress saving
 Fixed items physics
 Minor balance/GUI bugs fixed

## Alpha 0.675

Added on 04 June 2018

 Fixing zones/church upgrades (a 'black hole' bug)
 Alchemy Unlocked
 Fixed saving of crafts
 Minor balance tweaks/fixes
## Alpha 0.674

Added on 03 June 2018

 Fixed crashes while sleep/work/walk
 Fixed stucking behind the wardrobe after sleep
 Fixed low fps while sleeping
 Fixed dungeon lvl 2 crash
 Fixed sermon faith income
## Alpha 0.673

Added on 01 June 2018

 Fixed screen modes, added fullscreen/borderless window
## Alpha 0.672

Added on 01 June 2018

 Fixed stuck items/tech points
 Fixed dungeon saving
 Fixed typos/mistakes
 Different balance fixes
 Upgraded game engine version. Hopefully, didn't break anything ;)
## Alpha 0.671

Added on 29 May 2018

 Fixed crash when extracting brain/fat/ect.
 Fixed crash loading broken savefiles
 Other minor fixes
## Alpha 0.670

Added on 28 May 2018

 Fixed NPCs not coming anymore
 Fixed camera freeze while talking to Astrologer, Gerry and other NPCs
 Fixed several GUI issues
 Fixed crafts: stone polish, hammer, etc.
 Fixed a bunch of other bugs
## Alpha 0.669

Added on 27 May 2018

 Fixed freezing during the sermon
 Fixed stuck characters from 0.667
 Improved (not 100% fixed yet) autosave crashing
## Alpha 0.668

Added on 26 May 2018

 Fixed NPC stuck after entering the pause menu
 Fixed game crash on day 50
 Added a mouse pointer
## Alpha 0.667

Added on 25 May 2018

 Fixed game freezing during dialogs
 Pause menu fixed
 Full screen/window option added
 Controls help window added
 Minor balance/GUI changes
## Alpha 0.666

Added on 24 May 2018

 Initial release
## Notes

1. ↑  Shops may freeze their wares at random, meaning the tradeable supplies of an NPC may not reset according to natural rate. This can leave the player unable to progress due to the essential nature of some vendor specific items. The currently recommended fix is to load an earlier version of the game (Alpha 0.675 confirmed to work), allow an in-game day to pass, save, and then load back into Alpha 0.678. Loading an old version may have unintended consequences though including potentially breaking your save permanently so a backup is recommended before trying this.
2. ↑ The Super Puper was a placeholder item from internal development that would drop in Alpha 0.0677 upon harvesting grapes.
3. ↑ A black hole bug refers to a situation where the ground texture would not load leaving behind a black void.
Incense

**Incense** is a church-related consumable, able to be used in either incense burner in order to provide a temporary +2 Church Quality per single use, lasting 4.5 minutes; 0.6 days.

## Study

 **5****15** |  1×Faith 2×Science | **-5** | Not decomposable

## See Also

* Incense II - the greater variety, capable of +4 Church Quality, lasting 6 minutes.
* Candle - an alternate series of church-related consumables.
Conical flasks

**Conical flasks** (formerly known as **glass cones**) are craft-able crafting resources, made in the furnace II onwards. They have a wide variety of applications, including alchemy workstations, along with several recipes that require glass containers.

## Study

 **20** |  2×Faith 2×Science | **-5** | Not decomposable
Battle horseshoes

**Battle horseshoes** is a quest item from the Game of Crone DLC. It is given to the player by Krezvold for 50  after the  2×
Pile of Components are received from the Donkey.

*Note: The 50  cost includes the Iron unicorn horns quest item as well.*

After giving it to the Donkey through the Contraband Box "Send: weapons" quest, along with the Iron unicorn horns the player will receive the Revolutionary message II.
Carp

The **carp** is one of sixteen(16) fish that can be caught, and either processed for cooking or sold to the Lighthouse Keeper.

## Fishing

The odds of catching a fish are affected primarily by the other fish in the area at that time. More competition means your chance of catching a particular fish over another is lowered. Here is a table of this fish's preferences by the bait used, the place you choose to fish, where you choose to cast, the rod you use, and the time of day.

## Study

 **20** |  2×Faith 2×Science | **-1** | Not decomposable
Better Save Soul

## Better Save Soul Description

We're all sinners - as the Bishop in the Town teaches us. Our new acquaintance Euric though is set on proving the opposite. And he will of course need the help of the Graveyard Keeper! Prepare your tools, your charm, and put your mind to work on a mission to save souls!

No one is without sin - this is what the Bishop in the Town teaches, and it is true. But who said that one cannot be cleansed from these sins? Help your new friend Euric to fulfill his cherished dream and remove the shards of sins from his soul. In return, he is ready to share a book, which contains knowledge for remote craft control of workbenches... What are you ready to do to get it?

## Questions

**Do I need to replay the main game?**

As with previous DLCs it is not required to start a new savefile.
To Start the DLC open the Church and repair the Corpse Hatch. Starting the Bowl quest from the Bishop is also required.

**Are there new achievements?**

For a list of achievements added by the DLC please see here

**What should we expect in the DLC?**

* 6-12 hours of extra gameplay
* Manage your workbenches directly from the map with the remote craft control
* Save souls for the sake of The Ancient Contract (and your own profit)
* Help to fulfill the dream of your new shady friend - Euric
* Discover a new area for all the new workbenches

**Free or Paid DLC?**

Paid.

## Release dates

Better Save Soul was officially announced on 22.10.2021.
Better Save Soul released on 27.10.2021.

The existence of a new DLC named "Better Save Soul" was revealed via Steam records on October 11th 2021. The DLCs Store page was created on 20.10.2021.

## References

1. ↑ https://steamdb.info/app/599140/history/?changeid=12815621
Cabbage

Cabbage is a crop grown from cabbage seeds in the garden below the workyard in the kitchen garden. It can be purchased from the Farmer. Consuming cabbage provides **5**. 12 Cabbages are required for the Merchant's quest. They do not have to be grown by the player. Cabbage is not an improvable crop. It does not have quality levels and cannot be improved with fertilizer. It can only be made to grow faster. See farming for more information on how crops are grown and improved.

## Alchemy

Cabbage can be decomposed to powder and solution at the alchemy mill and hand mixer, respectively. Having unlocked Master of Alchemy will produce one additional reagent.
Amulet of The Ancient God

*Italic text*

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

This item unlocks the tenth vision of the ancient machine in the Talking Skull Cellar.

Talk to the Lighthouse Keeper, the Graveyard Keeper will ask him to sell him the amulet and blatantly reveal his plans of asking Snake to steal it after he refuses to sell it. Go and see Snake. He will agree to help you if you organise Rat Races in your Tavern. You'll need x18 Wooden Plank, x36 Nails and 4 Advanced Conical Flasks to craft a Rat Race Table.

Crafting the table will allow you to start Rat Races events. You'll need x10 Flyers', x5 Faith and 2 Reputation Star. Return to Snake afterwards and receive the Ancient Amulet.
This is a item required for the Stranger Sins quest.

In the vision, we see a refugee camp near the infinite wood tree where Clotho talkes to Bella. Suddenly a man approaches and tells them, that the villages has been destroyed and the villagers has been either murdered or imprissoned. Bella stays calm, but Clotho wants to fight. Suddenly Horadric appears and drags his father Dig who is wounded. Horadric begs Clotho to cure his fathers wounds but she wants an explanation for Horadrics change of hearts and he tells, he loves Miss Chain, who's imprissoned and walk away. Clotho then speaks to Dig, who should protect the golden apples but ate two of them and hid the other three. Clotho tells him, she will cure his wounds, when he writes the Necronomicon to kill the infidels.
Ancient Keys

Ancient Keys is retrieved from Adam. Speak with him and he will ask you to bring him 3 "Vases". You then must create 3 porcelain pitchers and bring them back to him. When he receives them he'll tell you that they are not real vases. He will then task you with buying real vases from the Merchant. Speak with the Merchant and he'll tell you he sold it to the Beekeeper. Speak with the Beekeeper and he'll get you to go to Dig to get some poison. After speaking with Dig bring the poison back to the Beekeeper. He will then give you the vases which you will then bring back to Adam. You'll gain 20 with him and he'll allow you into his home where you will be able to find the Ancient Keys.
Blutbrunnen

Der Blutbrunnen ist ein Objekt, welches im Kellerabschnitt Opferbereich angefertigt werden kann. Nachdem man Schlange das Necronomicon gebracht hat, fordert er den Spieler auf, zwei dieser Brunnen für ein Ritual herzustellen.

## Kosten

* 5x polierter Stein
* 5x Politurpaste
* 1x Steinreparaturwerkzeug

Nachdem man den Blutbrunnen gebaut hat, muss man ihn noch mit 10x Blut füllen. Ohne das Blut bringt er 2 Qualitätspunkte für den Opferbereich ein. Danach steigen seine Qualitätspunkte auf 5.
12-Skull Corpse Preparation

A perfectly-prepared corpse with **x12** can be created with the processes outlined below. Be aware that preparing a 12-skull corpse requires advanced alchemy, access to an embalming table, and late-game materials such as gold nuggets and death reagents. It's possible to create a corpse with ***x16*** (***x26*** with Better Save Soul); however, this only benefits zombies, as the maximum Gravesite decor without any DLC is limited to **x12**.

As part of Game of Crone DLC, the maximum Gravesite decor has increased to **x16** , and up to the maximum of **x26**  with the Better Save Soul DLC installed.

## Tips & Tricks

* Regarding , it is possible to add up to x5 with embalming, and up to x2 through autopsy, totaling x7.

 • This means a corpse with ***at least*** x5 is required in order to reach x12.
* Regarding , it is possible to subtract x3 with embalming (while likely adding x1), and subtract x2 through autopsy, netting x4.

 • This means a corpse with ***no more*** than x4 is required in order to reach x12.
• Likewise, since are required for gold/silver Embalming, a corpse with ***at least** x2* is required.
* Important Parts -  Heart,  Brain,  Intestine - are the source of  and , their properties being randomly generated.

 • This may include subtracting  or adding ; thus, removing such a part may make an undesirable corpse satisfactory.
## Baseline

This is the quintessential starting point. If a corpse does not yet have these characteristics, then alter the corpse to reach this point, if needed.

### Starting with a 4R/5W corpse

1. Perform a  Lye injection ++
2. Perform a  Glue injection +
3. Perform a  Silver injection -+
4. Perform a  Gold injection -+
5. Remove the  Fat -+
6. Remove the  Blood -+

### Starting with a 4R/6W corpse

1. Perform a  Lye injection
2. Perform a  Glue injection (*Optional; x13*)
3. Perform a  Silver injection
4. Perform a  Gold injection
5. Remove the  Fat
6. Remove the  Blood

## Alternates

A multitude of known natural spawns, potentially able to be effectively altered in order to reach baseline.

### Starting with a 3R/5W corpse

1. Follow 'Baseline' above. No changes needed.
2. The  Skull can be safely removed if desired.

### Starting with a 2R/5W corpse

1. Follow 'Baseline' above. No changes needed.
2. The  Skull can be safely removed if desired.

### Starting with a 1R/5W corpse

1. Remove the Skull, or perform a  Dark injection
2. Follow 'Baseline' above.

### Starting with a 6R/5W corpse

1. Remove a -2  Heart/ Brain/ Intestine
2. Follow 'Baseline' above.

### Starting with a 5R/5W corpse

1. Remove a -1  Heart/ Brain/ Intestine
2. Follow 'Baseline' above.

### Starting with a 6R/4W corpse

1. Remove a -2/+1  Heart/ Brain/ Intestine
2. Follow 'Baseline' above.

### Starting with a 5R/4W corpse

1. Remove a -1/+1  Heart/ Brain/ Intestine
2. Follow 'Baseline' above.
Euric

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

**Euric** is the main NPC of the Better Save Soul DLC. He is an acquaintance of the Keeper, who shows us to the Souls room in the Morgue.

First appearing as a living, breathing 'corpse' in a bag, it obviously doesn't take long for the Keeper to notice the disruption. Once freed he explains himself, confessing to the Keeper about his sinful life and defiance of the Bishop's word, arguing that one could, in fact, rid themself of sin. Euric enlists the help of the Keeper, striving to cure himself of sin by using a past Keeper's Soul healing technology.

## Quests

Gather special sin shards from all specific time visitors to cure Euric.
note: each of the charged sin shards require the item you are tasked with collecting and one normal sin shard per daily visitor.

Bring a bottle of  Seed oil to unlock the hatch, which leads from the Souls room to Euric's Room.
Bread

Bread restores **+15** when consumed. Since all the items which are used to craft bread lack quality levels it can not be improved by using higher quality ingredients. For more information about preparing food see cooking.

## Recipe

  **2×****Bread** |  2×Dough
 4×Fuel

## Crafting

  3×Sandwich |  **2×****Bread**
 1×Baked meat
  4×Burger |  **2×****Bread**
 4×Baked meat
 1×Onion
Digestion potion

Digestion potion is produced through Alchemy at the alchemy workbench (tier II). When used the potion applies the digestion potion buff, increasing the restorative effect of  through food.

## Effect

On use, digestion potion will apply the digestion potion buff for a duration of 5 minutes. This buff allows the player to regenerate more energy points from food. For a list of all buffs see the Effects page.
Accepted invitation

*This article is a stub. You can help Graveyard Keeper Wiki by expanding it.*

The Accepted Invitation is part of final quest for the Bishop. Once you have started the quest by speaking to him, speak to the Inquisitor about the papers, but if you haven't completed his and Snake's questline, he will turn you down. You can instead get the invitation from the Merchant. This can only be done once you have reached  90 with the Merchant.
Edible mushroom

**Edible mushrooms** are forageable items located in all outdoor locations on the map. The closest location to the Sweet Home is to the south west in the small grove of trees. They can be consumed, which restores **+5** at the cost of **-1**, or used as in ingredient in cooking.

## Study

 **10** |  1×Faith 1×Science | **-5** | Not decomposable

## Cooking

  6×Baked kebab |  1×Quality fish fillet **5×****Edible mushroom**

 1×Blue fish fillet **5×****Edible mushroom** | 1:10-20 | **+24**

**+30**
Gold nugget

**Gold nuggets** are a fairly rare resource that can be obtained through a variety of methods, none of which are particularly reliable. They can either be processed into ingots at a higher-tier furnace, or broken down into a powder in order to be utilized through alchemy.

### Sources

* While exploring the dungeon, you may come across:

 •  gold ore veins, requiring a pickaxe to mine, each yielding 8x nuggets.
 •  four total, found on levels six, nine, fourteen, and fifteen.
 •  +1x/ea if the Jeweler perk has been unlocked.
 •  several golems on level 15 that must be destroyed.
 •  four should spawn, dropping 2-5x nuggets each, potentially yielding 20x.
* By processing iron ore through mining:

 •  very small chance. approx 14%. (8 nuggets from 50 blocks)
 •  blocks from the iron vein, located in the northwest corner, near the Quarry.
 •  processing these blocks into ore.
* By processing the gold crucian fish at the cooking table.

 •  while catching them can be difficult, each fish yields 1x nugget.
* From the moneylender in the Refugee camp for 22 silver.

## Study

 **20** |  2×Faith 2×Science | **-5** | Decomposes into:powder.
Communion cookie

Can be bought from the Episcop as a Tier I Item. They can be used either as food - but their energy capacity is nothing, or as a way to progress Episcop trading tier to Tier II - though in this case it is better to do that with candles, at least they can be used in Church to boost . However, since cookies can be sold back, an arbitrarily large amount of progress can be generated in one day.
Buffet tent

This tent appears in the Inquisitor's quest. It comes complete with a storage tent, a market stall and four bar tables for the customers. It has a fixed place on Witch Hill and is not rotatable. It is only used during the witch burnings.

5 gold-star Burgers are used in each instance of the Inquisitor's **Buffet Tent** event.

## Working the Tent

1. First you have to advance the quest until you are able to build it.
2. Build the tent, check table above for the costs.
3. Stock it with  5×Burger and  10×A mug of beer.
4. On , visit the inquisitor to operate the tent and watch the cutscene. You will earn 33 ,  4×Faith, and the achievement "Not a hot dog".
5. Stock the tent and host a burning 3 time (max 1 per week) to earn additional  with the inquisitor, money, and faith.
6. Finally, the king forbids burnings and the tent has no use any more.
A bowl of lentils

A food item which restores energy and applies the deep sleep buff when consumed. It can be made in the oven or purchased from Horadric. Higher quality versions of the dish have a larger restorative effect. You will need to purchase the Tasty and Healthy recipe from Miss Chain to create this meal. For the main page on preparing food see cooking.

## Effect

On use, a bowl of lentils will apply the deep sleep buff for a duration of 2 minutes. Allowing the player to regenerate more energy points during sleep. For a list of all buffs see the Effects page.

## Recipe

  **2×****A bowl of lentils** |  1×Water
 1×Lentils
 10×Fuel
Embalming table

The embalming table allows you to use various embalming fluids on a  corpse or on a  zombie to change their properties. Those fluids are prepared on the church workbench and require  water and  conical flasks to be prepared, as well as various alchemical elements. Therefore, it is not necessary to build this table before learning how to smelt glass and to build alchemical workstations.

When placing a corpse on an embalming table, their decay is slowed down (tier 1) or stopped completely (tier 2). Each embalming table increases the  by one. For more information about how corpse rating works, see corpses; for more information about preparing bodies, see the morgue.

Each injection type can only be used once per corpse, but similar types will stack.

## Recipes

To use the table, you place a body on it and add the injection into the crafting window. The craft is automatic and takes 1 minute and 30 seconds in game (only when time is not paused) to complete. Each type of injection can only be used once per corpse.

**Note:** Fluids that reduce the amount of  , like silver and gold injections, need the corresponding red skulls to be present in the corpse; otherwise they can't be applied. In this case, remove some body parts on a preparation place first, that increase the number of  and apply the injection afterwards.

Note: Skull count can be negative, meaning that if you have 11 white skulls, and -1 or less red skulls, you can use the lye injection to add a white skull, making it possible to add a total of +7 white skulls through preparation and embalming.
Bottle of berry juice

**Bottle of berry juice**, not to be confused with the cooking ingredient *berry juice*, is a consumable product, able to restore a relatively small amount of energy. Similar to other bottles of juice, it is a by-product of a fruit without the additional step of fermentation.

## See Also

* Bottle of berry ferment
* Bottle of apple juice
* Bottle of grape juice
Beet

Beets are a form of crop which can be grown from beet seeds in the garden below the workyard known as the kitchen garden. Alternatively they can be purchased from the Farmer. Consuming beet provides **8**.  **12×****Beet** are required for the Merchant's quest. They do not have to be grown by the player. Beets are not an improvable crop. It does not have quality levels and cannot be improved with fertilizer. It can only be made to grow faster. See farming for more information on how crops are grown and improved.

## Study

 **20** |  2×Faith 2×Science | **-1** | Not decomposable
Faceted diamond

**Faceted diamonds** are miscellaneous crafting materials, mined from outcroppings found in the dungeon, on levels 8, 11, 13 and 15. One node of Diamond can also be found in the Souls Room. These crystal protrusions require a pick axe to be mined, as well as the appropriate technology to be unlocked. Each of these crystals will yield 4x diamonds (or 5x with the Jeweler perk).

In v1.3, a bug was temporarily introduced where the merchant was unable to sell or buy this item. In v1.4, this is once again possible.
Confessional

The **confessional** can be built in the church to improve your , and to earn  faith and a  story from parishioners who want to confess their sins there.

**Note:** Independent of the size of the church, there are always two possible spots to build confessionals.

## Accepting Confessions

The confessional will sometimes show a prayer icon  above it, which indicates that there is someone waiting inside to confess. This can happen on any day. Just stand near the confessional and hit "E" to receive the  1×faith and the  story and to clear the confessional for a new parishioner.

Faith is important for research, making some grave decorations, resurrecting zombies, crafting prayers, inventing stories, to advance some quests, and improving some book covers.

Stories are important as a basic resource for book writing, which lead to more elaborate written works, that can then made into prayers, sold to the astrologer, or broken down on the study table for  science.

## Tiers

The following table shows the differences between the two tiers of confessionals:
Farming and Nature (Tech Tree)

This technology tree deals with farming and the manipulation of nature. This involves growing crops, gathering food, fruit trees, beekeeping, wine and beer production as well as fishing.

## Farming

This branch is unlocked upon talking to Horadric about the kitchen garden after reading the sign at the blueprint table there. For more information on growing crops see farming.

## Nature

This branch is unlocked upon returning from the village for the first time and meeting Gerry near the kitchen garden.
Cellar

The cellar is primarily accessed through your house. It is used for storage, brewing and winemaking. From here you can access tunnels the morgue, the church, the dungeon, the village and the alchemy lab after you removed the blockages.

At the beginning, there are some broken barrels and sacks containing basic materials useful in the early game. Removing those is also important to make space for new workstations to produce  red wine,  a mug of beer,  Booze,  Bottle of apple ferment and  Bottle of berry ferment. The chest there contains an interesting cooking recipe. Use it to learn how to prepare simple and tasty food.

Upon first entering the cellar, a cutscene is played, where you first meet Snake to start up his questline.

## Barn Cellar

A section of the cellar is called the "barn cellar". This is where the chute of the crate factory ends, and the  crates are stored automatically on pallets. There's also a porter station available, where you can put a  zombie at work to haul the crates over to the trade office.

## Workstations

Stations in the cellar (except for vine press) do not need the player to actively operate them, but rather load material in the trunk, queue processes and wait for the products.

## Brewing

There are four main types of alcohol consumables that can be produced:
Berry

**Berries** are a consumable product. They can only be harvested from berry bushes, found throughout the wilderness or planted by the player in the orchard. If the Game of Crones dlc is installed, they may also be occasionally found in the storehouse of the Refugee Camp. They can be used directly to restore **+5** or alternatively in cooking-related recipes.

## Study

 **10** |  1×Faith 1×Science | **-5** | Not decomposable
Carpenter's workbench

The carpenter's workbench is used to craft wooden grave decorations and parts. It can be crafted in the front yard of the main house.

Horizontal and vertical : 6 X 4

Rotation : Yes

## Recipes

### Metal

  1×Iron chisel |  4×Wooden stick
 3×Simple iron parts

Blacksmith; +0.1Engineer; +0.3

### Armor

  1×Iron armor |  4×Skin 6×Simple iron parts | **-30** | 2 Armor

### Church

  1×Wooden marker |  2×Flitch 1×Nails | **-5** | Adds +1  to the grave.
  1×Wooden grave fence |  1×Wooden plank | **-10** | Adds +1  to the grave.
  1×Wooden cross |  1×Wooden plank 1×Nails | **-10** | Adds +2  to the grave.
+**5**
Gravestone III

The **gravestone III** is a grave decoration which provides +4  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.
Blue Techpoint Checklist

**\*WORK IN PROGRESS\*** The following is a checklist for the generation of **blue techpoints**, otherwise known as **blue points**, the rarest of three different techpoints that represent one's accomplishments towards more advanced technology. This list is separated into early-game, mid-game, and late-game, with sub categories of study, crafting, and miscellaneous.

The primary purpose of **studying** an item is to prepare it for alchemy if applicable, though it also comes with the benefit of a one-time techpoint bonus. Meanwhile, most items in the world can be **crafted**, sometimes in great numbers if useful enough, usually yielding some amount of techpoints. Lastly, there are several **miscellaneous** sources one might come across.

## Early Game

The following consists of blue point sources a player is able to utilize relatively quickly from the start. No technology that needs blue points to be unlocked is required, and the player need-not advance very far through any particular quest-line.

## Mid-Game

By this stage of the game, the player has likely explored most of the gaming world, started several quests, and is on their way to mastering several - but not all - aspects of the game. For example, while marble production may still be inaccessible, the player's stone-work could be exceptional.

### Miscellaneous

Crafted using the random text generator.

## Late Game

One potential setback during the later stages of the game would be a shortage of blue techpoints, requiring an investment towards unlocking the tech that will provide further sources. Once all these sources are achieved, the player can likely start concentrating on other obstacles.
A mug of beer

**A mug of beer** is a consumable product, able to restore a relatively small amount of health and a moderate amount of energy. It can be brewed at varying quality levels using a brewing stand, or purchased from (or sold to) the barkeeper Horadric. The quality of the crafts depend on the quality of the hops used.

## Quest

### Get Gerry Beer

Gerry requests beer which requires you to find Horadric in the village at the tavern. You can buy a beer or use the beer you earned as a reward for delivering Blacksmith's letter.

### Snack Time

The Inquisitor asks that you build a buffet tent and sell food and drink for the witch burning. You will need to make  5×Burger and  **10×****A mug of beer**.

To make the tent will need:  5×Hemp rope,  15×Wooden plank and  20×Nails.

After completing the quest, the player has the opportunity to refill the tent with  5×Burger and  **10×****A mug of beer** to open the buffet for profit every .

## Trading

With the DLC *Stranger Sins*, mugs of beer - as with most beverages - may be sold regularly, either passively by being stored in the Talking Skulls cellar, or actively by being stored in the Barmans inventory and triggering an event.
Adam

Adam is the NPC vendor of the The Village. He is found south west of The Dead Horse, selling pottery products. There are two  clay pits next to his house, neither of which can be utilized by the player.

## Trading

### Selling

Tier I

Tier II

Tier III

### Purchasing

This vendor does not purchase any craft-ables. Strangely, Adam does also not purchase the commercial blessing. This is typical for vendors who have all tiers already unlocked, like Clotho, but Adam requires you unlock the other tiers first.

## Stranger Sins

### Quests

#### Clay Shards

Adam holds the  Clay Shards artifact. To get it from him he asks you to do 2 things for him.

First he'll ask you to upgrade your Tavern to 40 quality, which requires 30  Wooden plank, 30  A piece of stone and 12  Simple iron parts for an upgrade. You'll need to add 2 tables (8  Wooden plank and 8  Nails each) to the new spots that become available as well as have all previous artifacts on display to reach 40 tavern quality.

Secondly he'll ask you to help him with voices that bully him at night that leave no footprints. To deal with this return to his house after midnight and find Yorick outside. After a chat Yorick agrees to leave Adam alone. Return in the morning and talk to Adam to receive the  Clay Shards and +20 reputation with Adam.

#### Ancient Keys

Adam has the  Ancient Keys in his house. Before you can enter his house you need to show him your interest in art and bring him 3  Porcelain pitcher. He won't be impressed and will offer you 5 silver or you can choose to keep your  Porcelain pitcher. Next you can talk to the Merchant to obtain 3 rare vases but he's sold them already to the Beekeeper. The Beekeeper seems to believe Adam is his arch nemesis and you conspire to fill the vases with poison which was stolen from the Beekeeper by Dig. Talk to Dig and answer anything to his riddle to get the right "Poison Cake" answer. Take the
Cake with bee poison to the Beekeeper to receive the
Vases of poison to bring to Adam. This will gain you another +20 reputation with him allowing you to enter his home and grab the  Ancient Keys from his chest by his bed. The chest also contains 3 Porcelain pitcher, 5 Ceramic jug, 3 Red jelly, Beet slices, 2 Bottle of berry juice, 20 Ceramic bowls and a Rusty hammer.
Marble grave fence IV

The **marble grave fence IV** is a grave decoration which provides +6  when placed on a grave place after a corpse has been buried there. The number of positive modifiers to  a grave can benefit from is based on the number of  and . A grave's positive score cannot exceed the number of  on the corpse buried there, any decorations added beyond that point will have no effect. For more information on the types of graves and their effects see the Graveyard's location page.

Installing or uninstalling a grave decoration will take 5-10. Only with the Game of Crone DLC.

## Crafting

  **1×****Marble grave fence IV** |  2×A piece of marble
 1×A polished brick of marble
Moth

The **Moth** is an insect, able to be found by foraging flowers during the night, after unlocking Insects under the given tech tree. It can be decomposed into reagents for use in alchemy, or used as a bait for fishing.

## Alchemy

Moths can be decomposed into either a solution or extract with the hand mixer and either of the distillation cubes, respectively. Once you've u unlocked the Master of Alchemy it produces one additional reagent at any workstation.

## Fishing

Moths can also be utilized while fishing, as one of eight(8) available baits to choose from.

* There are five(5) susceptible fish; the Frog, Tilapia, Perch, Carp, and Sturgeon.
* The Butterfly is practically identical to the Moth in this regard.
* Aside from the Frog and Sturgeon, these fish are also tempted by the third insect bait, the maggot.
* A Moth (or Butterfly) is required in order to catch a Frog.
* The Sturgeon is generally considered the best commodity, given a Moth bait.