The Golden Syndicate

## Overview

The Golden Syndicate was founded in 500-2g  after a war in the 14th sector in the galaxy, after the Proginators won the war they crafted an act which would unify all species and planets in the 14th sector. This Act was signed and a caste system also came about, where the original members were seen as superior to newer joining ones and got better treatment. This Caste System would eventually lead to their downfall as the Khalzod, Zolfax and El Cado would rebel against their oppressors and eventually win.
The Golden Syndicate had their own ages such as

1. The Age of Peace (Where the Golden Syndicate was formed and a peace came about the 14th sector, this lasted from 500-2g to 550-2g)
2. The Age of Organization (Where the Golden Syndicate organized an economy sharing the same currency throughout all planets, organized a military and accepted new members into the organization. This also created a sort of Caste System as the original species would see themselves as superior then the other new races.) 550-2G-889-2G
3. The Age of Rebellion (Where the Golden Syndicate experienced mass protests against their rule and mass rebellions all over the Syndicate, they eventually ended this rebellion with a decisive victory on the Moon of Car'tak, displaying their might and power.) 889-2G -900-2G
4. The Age of Reconciliation (Where the Golden Syndicate had reform and a stability eventually came around the syndicate.) 900-2G - 961-2G
5. The Age of Exploration (Where the Golden Syndicate advanced to other sectors, such as the 16th sector, where they met the Khalzod, and the 12th sector, where the El Cado were found. This also was where the Caste System started taking a toll for the worse.) 961-2G - 1548-2G
6. The Age of Trade (Where the Golden Syndicate began trading all over the Milky Way, making the Golden Syndicate insanely rich, some species even joined the Syndicate for trade purposes.) 1548-2G - 2113-2G
7. The Age of War (Where the Golden Syndicate had a war with the Aquatarrian Empire, their greatest challenge yet. The war was over a big water planet, The Golden Syndicate colonized it first, for a clean water supply for their space travels and outer colonies, but the Aquatarrians saw it as a religious world, and claimed their Gods demanded it to belong to them. The Aquatarrians began a conquest of the world, conquering half of the Golden Syndicates colonial towns there, but the Golden Syndicate wouldn't allow this. They quickly mobilized the largest fleet action in the history of the Syndicate, 20 Dreadnoughts, 400 battle ships, 200 cruisers, 300 frigates and 50,000 space fighters. The Aquatarrians mobilized 15 dreadnoughts, 500 battleships, 150 cruisers, 200 frigates and 20,000 space fighters. The war took over 2 years, until eventually the Golden Syndicate destroyed their flag ship, and the Aquatarrians quickly fled. A peace deal eventually brokered, and the Golden Syndicate was seen as the rightful ruler of the Solar System and planet.) 2113-2G - 2115-2G
8. The Age of Defense
9. The Age of Offense
10. The Age of Strife
11. The Age of Peakness
12. The Age of Collapse (Where the Golden Syndicate eventually collapsed under the hands of the Silver Confederacy, an alliance between the Khalzod, Wangos, Bongos and many other species that eventually took down the All Mighty Imperators (Proginators that ruled the Syndicate)

The Golden Syndicate is known for using The Assassins Brotherhood for it's missions, however this ironically brought it's own death and demise as the rebelling species used them and bought them up to take down high council members and even plenty of Imperators.

## Trade

The Golden Syndicate had mainly free trade within its borders, and had protectionist policies from outside the Syndicate. Some species even joined the Syndicate for trade purposes as well. Their main trade partners were oddly enough from their own competitors, such as the Human Federation. The Human Federation traded food and horses, and the Golden Syndicate traded many fish species and some animal species. Horses were used very much in the Golden Syndicate's military.

## Governmental Structure

The Golden Syndicates governmental structure worked as follows. They had 3 Proginator Imperators, and a senate of 150 members. The Imperators were elected by the senate. Senators were elected by the few alien species who were allowed to vote. Typically Imperators had life long term limits, although if they were found to be tyrannical by the other Imperators and the Senate, they would be deposed. The Imperators typically had 3 different roles. One would be a religious leader, another a military leader and one was in charge of foreign and domestic affairs along with the economy. Each Imperator had a cabinet, with many offices. The Religious Imperator had the

1. Primarchy of Tranquility - Was in charge of keeping peace and serenity in Holy Sites, and to stop schisms within the church. They also made Religious Sites.
2. Primarchy of Canonization - Was in charge of canonizing holy figures.
3. Primarchy of Inquisition - Was in charge of stopping heresies, the inquisition and spreading the Proginator faith. They could also submit an inquiry to the Military Imperator or Religious Imperator for a Holy Incursion. Inquisitors would also be sent to reclaim Religious Artifacts, or test someone's piety.
4. Primarchy of Curacy - Was in charge of teaching Priests and promoting lower ranking religious workers to Priesthood.
5. Primarchy of Pontificate - Supplemented the role of Religious Imperator, they also promote the Religious Inquisitor as leader of the church and bless him.

 These 5 Primarchies were in the Religious Imperators cabinet. They assisted him in making decisions. The Military Imperator had the

1. Primarchy of Defense - Supplemented the role of the Military Imperator. Assisted in Government spending and advised the Military Imperator.
2. Primarchy of Navigium - Was in charge of Ocean Naval Fleets and Space Naval fleets, put new ship designs into action and promoted promising naval officers into Navarch.
3. Primarchy of Praesidium - Was in charge of Garrisons and Fortress worlds. They set quotas for soldiers or ships on every planet.
4. Primarchy of Mavors - Was in charge of boosting morale in the troops.
5. Primarchy of Exercitus - Was in charge of tactics, strategies and training of troops.
6. Primarchy of Agmen - Was in charge of the legions and armies all across the Syndicate.

These 6 Primarchies were in the Military Imperators cabinet. They assisted him in making decisions and assisted in managing the vast armies of the Syndicate. The main Imperator had the largest cabinet, and it consisted of

1. Primarchy of Commerce - Was in charge of promoting local business and industries. They gave grants and subsidies to starting small businesses.
2. Primarchy of Trade - Was in charge of trade. They promoted free trade within the borders of the Syndicate but did tariffs and other protectionist policies.
3. Primarchy of Law and Order - Was in charge of Police and the courts.
4. Primarchy of Finance - Supplemented the role of the Main Imperator and Primarch of the Treasury.
5. Primarchy of the Treasury - Was in charge of government expenditure and revenue.
6. Primarchy of the Environment - Was in charge of the Environment and making sure it wasn't polluted or destroyed.
7. Primarchy of Sanitation - Was in charge of keeping the planets and their populace clean. They also qurantined and did lockdowns during pandemics.
8. Primarchy of Foreign Relations - Was in charge of foreign relations and diplomats.
9. Primarchy of Tourism - Was in charge of tourism. On some planets this Primarchy had full control.
10. Primarchy of Energy - Was in charge of clean, cheap, abundant energy and electricity. Typically they used Nuclear Power and Hydro power.
11. Primarchy of the Family - Was in charge of promoting large families across the Syndicate.
12. Primarchy of Education - Was in charge of schools and education.
13. Primarchy of Health - Was in charge of hospitals and hygiene.
14. Primarchy of Agriculture - Was in charge of agriculture and oddly enough development of outer region planets.

This system lasted for most of the Syndicate, however during the civil war, it became a military dictatorship, with Legatus Augustus at the head. After the fall of the Syndicate Legatus Augustus began trying to reunite the Syndicate through military conquest, along with allying with other splinter factions and warlords to achieve this goal.

## The Golden Syndicate Members and Class System.

### These are the members of the Golden Syndicate ranked from their position in the class system

#### Proginators

1- Proginators - The founding members of the Golden Syndicate, they have simian and almost monkey like characteristics and are very religious and militaristic. They were the only ones allowed to take up the role of Imperator, and one of the few species allowed to vote. Mainly they take up many roles, although most strive to ever be in the military, religious circles or have a political career.

#### Cryoproginators

2- Cryoproginators - Much like Proginators, but semi larger, more stronger, more muscle

and having white or blue hair, they originated after the Proginators sent them too an icy planet for colonization, however they were forgotten about after a while

due to internal difficulties, after centuries they eventually evolved to better suit their climate. They are allowed to vote and mainly take up security, militaristic, mining, hunting and bureaucratic roles. They are also 60% of the Royal Guard.

####

Pyrogenians

3- Pyrogenians - One of the founding members, originating on a rocky lava planet, they understood they quickly had to advance technologically and expand across their solar system. They have two large appendages from their head and red skin. Through their colonization, they found two species, the Proginators and Cryoproginators. There was a long war fought in the 14th sector, and the Pyrogenians eventually lost due to being weaker individually and having less numbers. Despite the loss, the Proginators chose not to oppress or treat them badly, and instead offered them to join the Golden Syndicate, they accepted. They take up bureaucratic, scientific and space naval jobs.

These are the top 3 races, now below are the second caste, who are treated much worse

#### Bongos

4 - Bongos - A race conquered by the Golden Syndicates massed might, with holes in their head and a sword with 3 metals. They had a small empire, with 3 planets and some moons colonized as well. Along with a small albeit professional navy and military. The Golden Syndicate met them and offered them to join the Syndicate. The Bongo Empire refused and quickly war started, it is unknown who began hostilities, but the war lasted 10 years and ended after the Golden Syndicate sent a Proginator fleet of 10 Destroyers, 50 frigates, 20 battleships, 10,000 space fighters and 2 dreadnoughts led by Proginator Fleet Praefecti and future Imperator Laevinus. The Bongos had 2 destroyers, 12 frigates, 4 battleships and 500 space fighters. The battle lasted 2 days until the Bongo fleet was destroyed completely, with very little losses for the Golden Syndicate. After this defeat, the Bongos knew they couldn't fight any more and surrendered and joined the Syndicate. They mainly take up jobs such as arms making and factory jobs. They are allowed to vote.

#### Wangos

5 - Wangos - A species found through Golden Syndicate scans. They have two large wings and are almost bird like. They didn't have a kingdom or governmental structure, they were just nomadic creatures with large nests on their home world, albeit sentient creatures with some intelligence. Pyrogenian scientists were sent to tame them and find out more about them, the Wangos didn't resist the Syndicates colonization. They also had a ritual where after a Wango egg hatched, they would throw the Wango hatchling into a ritualistic pool, and if it floated and got out fine, it would continue life, if it drowned, it would be disposed of. Pyrogenian scientists upon seeing this came to the conclusion of them being sentient. Wangos were educated by the Golden Syndicate and now take up many jobs, with hunting, policing, deliveries and escorting. They are not allowed to vote.

6 - Khalzod - The Khalzod were found when the Golden Syndicate began colonization in the 16th sector, the Khalzod began doing raids on Syndicate colonies and fighting Syndicate fleets, often winning. Navarch Gaius Dullius was sent with 4 dreadnoughts, 20 frigates and 5000 space fighters to stop them, this attack surprising failed. One of the first defeats of the Golden Syndicate, the Khalzod did hit and run tactics with their space fighters and even sacrificed a dreadnought to take out 2 Golden Syndicate dreadnoughts. Losses for the Golden Syndicate were 2 dreadnoughts, 10 frigates and 2000 space fighters. Gaius Dullius retreated. The Imperators, largely displeased with Gaius Dullius, told him "Give us success, or never come back". Gaius Dullius returned to the 16th sector with a much larger fleet. 10 dreadnoughts, 200 frigates, 50 battleships and 10,000 space fighters. This time, the Khalzod would not win. Gaius Dullius closely studied battle footage and Khalzod tactics, and bested them. The Khalzod fleet was utterly vanquished, and the Golden Syndicate fleet quickly began a process of elimination with Khalzod planets, very quickly a series of vast population centers turned too a few military strongholds and their capital homeworld. Gaius Dullius decided to go straight for their homeworld, he broadcasted his fleet bombing the Capital City of the Khalzod on every Golden Syndicate and Kha

lzod channel. Khalzod quickly surrendered afterwards. They are largely reptillian and very tall and strong, they only take up military roles. They are not allowed to vote

7 - Drullocs -Large nomadic creatures, native to the moon of Por'fook, despite their native land not being conquered, it is common for many empires to capture them for their own usage. This is what the Golden Syndicate did every decade, they captured 10 Drullocs and bred them. They mainly are used for mining purposes and as shock troops to put down rebellions and protests, and for military operations. Not allowed to vote.

8 - Blobacs - Gelation blob people who are transparent. The Golden Syndicate found them on a small moon near Khalzodia, they can shape shift into many different species. They were only allowed to be in Golden Syndicate lands, and were used for entertainment and circus performers. During their birth, Proginators put a electric necklace which prevented them from being able to shape shift as a Proginator, Cryoproginator or Pyrogenian.

9 - Two Headed people - no idea W.I.P

10 - Garmagians - 3 eyed humanoid aliens. The lowest on the Caste System. Nomadic peoples who are native on a sand planet. They had one city where they would all go every year to stock up on supplies and water. They had some level of technology, with laser weaponry, mining technology, limited space flight, and an automatic sand house creator. The Golden Syndicate found them, and disliked them very much. Due to their weak nature and being greedy. The Golden Syndicate didn't even offer them a choice to join, they simply invaded and crushed all resistance. First they deployed on their main city, and slaughtered every man they found, and began a process of Progenization. Quickly a Garmagian resistance front began, and they had some success, doing Guerilla tactic in caves and vast tunnel networks, however this tactic didn't work for long, as Proginator forces began bombing and killing civilian targets, and destroyed a sacred cave with many religious artifacts. They also brought a device which could see all heat signatures on the planet. They followed with sending Khalzod berserkers and 5 Drullocs, it was a massacre. And the Garmagians submitted to the Golden Syndicate. They aren't allowed to vote at all, and are forced to take up the lowest jobs, such as factory work, garbage disposal and cannon fodder in conquests.

## Religion

The Alien Species of the Golden Syndicate each had their own religion. For the first 1000 years they were very open to religious freedom, each religion was respected throughout the empire. How ever after that, they began a series of Progenization. They began cracking down on non Proginator religions. Firstly they did a law where each individual of a non Proginator religion had to pay an extra fee and register. Then after that, they did a law where every second child had to be raised in the Proginator religion, the Primarchy of Inquisition did frequent checks on families to make sure. Then they began teaching only the Proginatior religion in every school. Then they did a law only permitting 2 non Proginator religious sites on every planet, while at the same time began building Proginator religious sites. To incentivize Alien species to destroy their religious sites, the Primarchy of Tranquility paid them money to destroy their religious sites. Then they began out right banning non Proginator religions and arrested non Proginator religions.

The Proginator religion is shared with the Cryoproginators. They believe in One Main God, called Dominus. He created the Proginator species by mating with female Proginators, his children were demi God's and created each sub species of Proginator. Each sub species of Proginator revere Dominus and the demi God which created their sub species. Proginators celebrate 5 religious festivals every year. They also go to a Dominorium every Monday to listen to their Priest. One of the main teachings of the Proginator Religion is that they are the most superior race, and that Dominus created the galaxy for them. Teachings and stories of the Proginator religion are recorded in the Domica, their holy book. There are other lesser holy books as well. Holy Incursions are also a vast part of Proginator religion. A Holy Incursion is a military conquest to ever convert people, protect Religious sites or reclaim artifacts. Typically a Religious Imperator declares these, but sometimes the Primarch of Inquisition does it.

The Drullocs had a simple religion with just one God who protected the Drullocs from evil spirits, however in return Drullocs had to sacrifice an animal every 4 days.