Patch Notes

## Patch 2.0.3

### BUG FIXES

* The drag/drop operations in the Item Transfer interface are causing a memory leak.
* While in space, it assumes that my character is in the dungeon and I cannot access Atlas. When I activate the warp drive, it creates an effect as if I'm on the planet's surface.
* All lights in space remain dark and I cannot play Warplay.
* NOTE: We believe that the above two bugs occur for the same reason, and we have resolved this issue. If you are playing in a dark map or unable to access Atlas, it should be fixed 3 seconds after loading that save file.
* If I drag items to the trash section in the service interface and drop them back, the items get duplicated.
* The game crashes upon entering Cave HQ.
* When I summon a large ship at a trade station, it spawns in another station within the same system.
* "Ark Post" in the mission "The Constructor" does not appear if I saved and loaded the game in the previous subgoal. (If the save file is in the system where Ark Post is located, try exiting and re-entering the system.)
* Emails are not updated unless you delete them. If you don't delete mails for a long time, very low-level mails lock the inbox. (Now mails are automatically deleted after a certain period of time, and mails drop into the inbox close to the player's level.)
* If I move away from the stabilized PODs, the PODs become ghost-like. The PODs are not physically visible where the POD Indicator shows.
* Pirate systems cause a noticeable FPS drop and glitch.
* In the "The Big Girl" mission, Alaysia appears on a different station that uses the same model as Lions Station.
* When the game is paused or when I alt+tab out of the game, it crashes. (We were unable to reproduce this bug, but we have increased the game's timeout duration, which we believe will prevent this bug. If you encounter this bug again, please let us know.)
* When I right-click on stackable items from the bank items in the bottom right panel of the cargo interface, the game crashes or freezes for a few seconds.
* If I load a save file while being in a dungeon on a Blizzard-themed planet and I keep hearing Blizzard sound effects coming from a distance even If I'm in space.
* When I combine certain stackable items, it adds -1 item to the total count.

## Patch 2.0.2

### NEW FEATURES

Due to high demand, we have added the first AI module to the game. Now players can use their microphones to communicate with EvE while piloting their ships.

We have taught EvE all the game mechanics and lore, so you can ask EvE anything related to the game whenever you want to learn something.

Additionally, EvE is also learning the progress of the game in real time. This means it can provide information about current quests or the star systems you are in.

NOTE: This feature is still experimental. In long dialogues, EvE can sometimes tell lies. It can direct you to non-existent places and talk about characters that do not exist in the game. If this feature is liked by the players, I will continue to develop EvE. If it is not liked, we can remove it from the game in future updates.

The Voice To Command feature has also been added to the game. You can give voice commands to your ship to perform certain actions or can give orders to your squad using a microphone.

NOTE: This feature requires a microphone connected to the computer and an internet connection.

You can review the main commands in the Gameplay settings interface.

### BUG FIXES

* Bank items are getting deleted. (We haven't been able to determine the cause, but we have completely revamped the banking system and moved it to a more secure location. We believe this issue will no longer occur.)
* When I retrieve Misactor, the engine sound sometimes gets stuck, and it doesn't fix until I save/load the game.
* In the bank interface, if the stack numbers are two digits, they overlap with the slot above and make it difficult to click on the lower slot.
* Some items that I purchased in certain markets are being added back to the market when I save/load the game.
* If I change the interaction key, I can't retrieve Misactor for the Mining ship.
* In the service interface, if I quickly press the buttons and then click on EXIT, the service window gets stuck in the cockpit.
* Even when using the Mothership, I can hear metal friction sounds when I disembark from the ship.
* In the Ship Manager Console the "Transfer Items" option temporally removes ship storage slots
* Drone management interface stays on screen if I warp while drones are deployed
* Potential crash: In the gore system, sometimes severed limbs remain suspended in mid-air. They are not removed from the game until a save/load is performed.
* Building structures progress stuck at 0% while building structures for player faction
* If I have too many structures (around 400) the game crashes when I click on the structure from the faction interface.
* During the Vessel Venture mission, if I exit the game or experience a crash, even if I want to continue from where I left off, the As-Tech Factory disappears after reloading and the story got stuck.
* Clouds appear black on older graphics cards.

## Patch 2.0.1

### CHANGES

* Consumable items are now tied to the ship instead of the character. This means that when you change your ship, consumable items are not reset and are saved along with the ship.
* A new key bind for the Misc Beam weapon has been added to the game.
* The Crew button has been removed from the main interface and added under the "Ship" interface.
* The option to enable or disable the gore system has been added to the gameplay settings.

### BUG FIXES

* Some ship perks are only added to the ship after saving/loading the game or changing the ship.
* Drone Maintenance and Drone Boost ship perks are not functioning correctly.
* The Trade Ship Purchase Kiosk is missing on Trade Stations.
* During warp, when I stop the warp, the screens in the cockpit become scrambled, but they are fixed when I enter and exit the cockpit again.
* Player-built stations are not producing materials.
* The Mothership-assigned Fighter is displaying the Mothership consumables instead of its own.
* The shadow of the Mortha Garen ship appears differently on various planet surfaces.
* The Pulse Charger ground weapon has an incorrect description.
* The Mortha Garen 3D model is missing wings, and its texture is incorrect in Services.
* In hack missions, it is possible to save or warp during the mission, which causes the mission progress to become locked.
* In the dungeon, sometimes when I press a floor button in the elevator, it teleports me to an empty area.
* Justice and Order pictures/icons are inverted in the "Form an Organization" screen.
* UI issue for Mission Rewards: some rewards show as negative values (e.g., negative fame).
* If the character enters the main ship while in FPS mode in space, the camera can become stuck.
* Ship rotation gets disrupted when ejecting from Trade Ships.
* Squad members duplicate when dragged and dropped from Alpha Squad to Nova Squad.
* Ship market stocks refresh with each interaction.
* Ship upgrade modules are listed in the weapon and armor item list in the character interface.
* When reloading the game, the inventory recalculation is slow and excess items are deleted.
* The incorrect calculations also affect Ship Cargo Weight, causing incorrect weight and slot values.
* The Falron Tank model's ship engines become invisible when rapidly changing camera views.
* Molyax gets removed from the crew when loading the game from an old save file.
* Saving and loading while flying an assigned-Fighter make the game think the player is flying the Mothership upon reloading.
* Falron Tank has the shadow of a Xengan Warrior.
* Building early breaks the story progression, allowing the player to build the Capital Station too early.
* If the game crashes during a system jump, the latest save file also becomes corrupted.
* Squad member names are incorrect when I call them.
* If I land on a planet with the scanner active, an interface closes during the landing sequence, but the camera change shortcut does not work until the landing sequence is complete.
* After finding a signal with a probe, sending the probe out again and finding the signal again awards explorer guild rank progress.
* The hand mining tool is hard coded to the TAB key, causing issues if TAB is bound to anything else.
* Saving and loading while on a planet can cause the player's ship to disappear from the 'H' menu.
* The Settings Menu does not save and resets the Display Device setting.
* The Cargo Resizer perk applies to Trade Ships but does not appear in the UI.
* The Cargo Resizer perk does not apply immediately and requires ejecting from the ship and re-entering it for the changes to take effect.
* When the headlamp is turned on and the character boards the ship, the headlamp light remains in space, negatively impacting performance.

## Patch 2.0.0

### New Ship Class Motherships

Motherships function similarly to floating stations, featuring numerous consoles found within stations Like armory, market, upgrade console etc. Additionally, Motherships come with exciting new perks.
One remarkable capability of Motherships is their ability to carry two fighter-class ships within them. Players can dynamically switch to the hangar of their Mothership during runtime and engage in battles with the fighter-class ships they have docked.

### New Ground Squad ( Nova Squad)

Nova Squad is a ground squad, which will join the player in ground combat, just like Alpha Squad. Players can now summon this squad to fight alongside them during ground combat scenarios.
Within the squad, players have the ability to assign four areas of specialization to the soldiers. These specializations include Medic, Tank, Reaper, and Blitzkrieg.
By utilizing the unique skills and abilities of each specialized soldier, players can strategize and tackle ground combat situations more effectively.

### Drone Management

A new drone management system has been added to the game.
Players can now manage their drones during runtime and give them orders dynamically.

Additionally, drones have been balanced, and the maximum number of drones that ships can carry has been increased from 8 to 15.

### Limb Damage and Gore System

The ability to inflict damage to different limbs has been added for ground combat.

Each limb now has its own armor, which can be shattered. Furthermore, a gore system has been implemented for limbs that are shot after piercing through enemy armor.

### Other Features and Changes

* Space battles have been balanced to enhance gameplay and provide a more engaging experience for players.

* Some ship stats have been balanced

* New visual effects have been added to enhance the game's visuals.

* Brazilian Portuguese language has been updated

* The Turkish language has been updated

* Performance optimizations have been implemented for crowded battles.

### BUG FIXES

* Signals interface (top-right) does not refresh after merging Crates. Requires clicking it to refresh.
* When trying to warp to a Planet while being far away, I receive the message "You are in Planet orbit" and cannot warp to the planet.
* When opening the settings menu, there are placeholder texts.
* Ship rotation gets disrupted when ejecting from the ship in space.
* In the WRA fighter ship's cockpit view, when I press the thruster while moving straight, the camera shakes as if I hit something.
* Trading Sectors in Galaxy Trade are showing as "None."
* Having multiple side missions in the same system and moving in and out of the system can cause issues.
* If I suddenly level up more than one level after killing a high-level target, the game crashes.
* When loading on the planet's surface, the game loads, but the character remains suspended in the air and waits for the surface to load for about 3-4 seconds.
* I'm stuck in the hangar and can't leave. Going through the door teleports me back into the hangar.
* Sometimes, when warping to a point on the planet's surface from a long distance, the warp takes a very long time, approximately 20 minutes.
* Sometimes, contracts spawn in Stargates.
* Sometimes, the Fill Ammo feature doesn't work in Ammo consoles.
* Resolved an issue causing incorrect collision detection, resulting in players falling through the floor in Falron stations.
* When raiding a village, if I exit and re-enter the planet, the loot respawns.
* The piracy system is not working. The ships I'm tracking warp too slowly, and even when they warp, I can't see where they went on the scanner.
* In crowded battles, the frame rate drops by approximately 50 every 2-3 seconds but returns to normal after about 1 second.
* Trade-class ships rotate too quickly in relative mode.
* I can use the Ground Slam AOE perk while flying in the air.
* In the Vessel Venture mission, during the "Board the Ship" stage, if I change the map, the mission update text appears each time I board a ship.
* Damage effects on the ship can remain even after repairing the ship.
* I can buy the mining ship cheaply and sell it at a higher price.
* Resolved an issue where players would experience a sudden drop in frame rate during intense combat sequences.
* Locations on the planet's surface can be visible even when they are not in the planet's orbit.
* During the meeting at my own station, Drane disappears after a while, but the dialogue continues.
* Some Mercenary missions don't spawn bosses and get stuck.
* When disembarking from moving trading ships, the ship's engine sound remains in a loop, and I can hear the engine sound inside the station.
* Resolved an issue causing NPCs to become stuck in an idle animation loop during the WRA ship quest.

## Patch 1.9.0 Hotfix 2

### Bug fixes

* Fixed incorrect calculation errors that came with the new Ship upgrade system.
* Fixed the "dark planetary surface" issue that could be encountered during planet landings.
* Fixed issues with attacking the Player faction, which resulted in very fast outcomes.

## Patch 1.9.0 Hotfix 1

### BUG FIXES

* Fixed collision issue that prevented Capital ships from being entered.
* Resolved sudden FPS drop issue in Savage Camp.
* Corrected visual glitches occurring during ship warp or Stargate transit.
* Fixed the issue with locking the purchase slider in the new trading interface.
* Resolved problem with drone spawning in drone cleaning missions.

## Patch 1.9.0

### NEW FEATURES AND CHANGES

#### Ship and Character

* The ability to change ship perks has been added to the game. Now every ship has a class perk, and you can change other perks by purchasing Perk Modules from Faction Hangars and adding them to your ship via the Ship Upgrade console.
* New perks and new perk module class items have been added to the game.
* Soldier exp has been balanced, and damage is now tied to level. Killing high-level NPCs is now more difficult.
* The ship level and tier upgrade system has been completely overhauled. Now, ships are upgraded in a more balanced manner based on their classes and starting bonuses.

#### Trade

* A new Trade ship has been added to the game for quick trading operations. This ship has been added to the game for future “Dark Web goods trading” updates, but it can currently be used with all its functions.
* Stack stats have been added to trade items. Now, each trade item has a different stack size, and trade income is balanced accordingly.
* Trading now earns Adventurer experience points.
* The Galaxy Trade interface has been improved.
* The number of items that can be purchased in a single transaction in the Faction Trade interface has been increased from 100 to 1000.

#### Galaxy

* New stars have been added to the game. Sectors now have stars of different colors.
* New Nebulas have been added to the game. More than 20 nebula backgrounds have been added for sectors.
* New planet surfaces have been added to the game. Now, planet surfaces vary based on the color of the atmosphere. (We couldn't test this much, as colors are determined procedurally during the game. If you come across excessively colorful planets, please let us know.)
* Experience point and money rewards for Looking For Pilot and Looking For Mercenary missions have been rearranged.

#### Factions

* Factions now gain experience points like players and level up. (Normally, there is a parallel level increase based on the player's progress, but if you are at high levels in the game, factions can level up suddenly.)
* Attacks on player-owned stations have been balanced, and AI vs. AI battles in which the player is not involved have been sped up 2x.
* A battle force value has been assigned to the fighting sides to better understand the instant status of attacks on player-owned stations, and this battle can be tracked in real time on the interface.

### BUG FIXES

* If I select more items with the slider during trade than the maximum amount that can be purchased, sometimes the maximum amount of items that my cargo can carry is added to my inventory, but neither my money nor the WTS is updated.
* When an enemy attempts to take over my base, I cannot send backup if my ship is docked.
* When landing on a planet's surface, after the landing sequence finishes, my ship and camera glitch.
* The cargo slot numbers of trade ships can change when using the ship.
* If I press the "G" (Eject) button while also pressing the Exit button on a docked ship, my character duplicates.
* Some hairstyles don't fit properly on my character's head.
* After a raid, if I conquer a system, my squad and all my ships warp away from that star system.
* The character's experience value is incorrectly displayed in the main HUD.
* When trying to build an asteroid station for my faction, the interface closes and I cannot build the station.
* If I click the Ship section in the main interface multiple times in a row, the 3D ship model duplicates, and if I do this repeatedly, the game crashes.
* During the start of reentry on a planet, I can briefly see the ground/surface of the planet.
* After the Galaxy Update during the Constructor mission, my ship becomes immovable and the Warp Drive stays offline.
* The trails from enemy ship tails flicker on and off every second.
* The Trade UI Complexes tab shows blank slots.
* For some ship models, the colors I painted the ship with are reset when I save/load the game.
* In the Molyax mission, I cannot exit the ship after talking to Molyax.
* Wingmen do not attack enemy drones ("Fly" model).
* The Miners Guild dialogue incorrectly shows "Bounty Hunters Guild."
* There are significant FPS drops between warps after completing wreck clear missions.
* Wingmen continue to fire on my ship after a battle until I dismiss them.
* While the WRA ship is docking, half of the ship goes into the surface, and the collision only covers the upper half of the ship.
* In the Vessel mission, I cannot find the person I am supposed to find in the Savage Camp. Even if I search the entire map, the mission does not progress.
* In the Vessel mission, if I find the bag I need to find in the Savage Camp and then leave the planet before the dialog sequencer ends, the mission becomes locked.
* In the main story mission at the Ark-Gen factory, there are tier 21 ships that are too difficult to defeat at the current player level.
* A Faction Operation cannot be started in the same system (requires map reload/save reload).
* In the Jen Cave section of the Momo mission, I cannot land at the Jen Cave on the planet's surface.
* In the Momo rescue mission, I cannot use the elevator I need to use to exit after talking to Momo.

## Patch 1.8.0

### NEW FEATURES AND CHANGES

* New missions have been added to the main storyline chain.
* If you are at the end of the Conqueror mission, you can start the meeting at the Capital station to receive new tasks.
* A new unique ship model related to the story has been added to the game.
* New buildings that can be established by the player faction have been added. Players can now build a factory, asteroid station, and research center.
* The effects and animations of some perks and talents have been improved.
* AI vs AI battles have been balanced.

### BUG FIXES

* The income from the systems owned by my faction is not being added to the main income or is being added incompletely.
* The payment for the products I sell through trade ships is being transferred to my account incompletely.
* If I pause the game when landing on a planet, the locations of the buildings on the surface change when I resume playing.
* Mortha Geran ship - when buying it shows 4 weapon slots, but it only has 2.
* With a new save, I was able to build a capital station right away in the starter system 189, at player level 5, and without any resources like ore/tools/nukes.
* When warping to secret stations found with probes, I end up in empty space. (The exterior of the stations has been added to the game, but players still cannot enter the interiors of the stations.)
* If I use the Huqe-CMK-FC ship for the Kold mission, I can't hijack the target ship, I can't leave my own ship, and even if I progress in the mission, the warp drive never activates.
* Storing a ship, going mining, and coming back later had a stored ship that was shown as being T0 with no equipment.
* In the Momo rescue mission, Momo dies during the Momo Mech battle, and the mission does not progress. (We were unable to reproduce this bug, but we have taken measures to prevent it from happening.)
* The Wingmen squad screen widget UI gets duplicated until the game crashes.
* The Guild Treasury was capped at 999.999.999; now it is capped at 2.000.000.000 TY.
* When I try to use fast travel to go somewhere on some independent stations, it throws me out of the station.
* If I use the mining laser somewhere other than an asteroid (or rocks in caves), the game crashes. (We were only able to reproduce this issue with enemy ships and we have fixed the resulting crash in that scenario.)
* Somehow, a bit after using a Services Terminal inside Sonek station, my character could no longer interact with anything and would clip through objects. I ended up falling through the elevator.
* My drones get destroyed when I land on a planet's surface while they are outside.
* After warping, if the tactical map is open, the cursor gets stuck.
* Sometimes, when exiting the Pirate Station, the game gets stuck on the fade and doesn't progress.
* After giving the "break" command to the squad, they do not execute any commands I give within a few seconds (until the break sequence is over). But during this time, if I give the "warp away" command to the squad, the squad interface disappears, but the squad ships remain on the map.
* The cargo capacity progress bar displayed in the upper left corner keeps progressing as the cargo fills up, and if the cargo is too full, it goes outside the interface.
* There are no vendors other than the Ship market in Trade Hubs. (New markets have been added to the Trade Hubs).
* When the Faction treasury reaches the clamp value, it is reset to 0 with the next currency update.

## Patch 1.7.0

### NEW FEATURES AND CHANGES

* The Galaxy Trading system is now active.
* Trade ships have been added to the game as a new ship class.
* 4 new Galaxy Trade ships have been added to the game.
* Trade Hubs have been revamped and are now active. Players can now trade from trade hubs.
* Complexes are now active. Players can buy trade goods below Galaxy prices from complexes.
* Make sure to watch the Trade Section from the In-Game tutorial videos before trading.
* Capital ship weapons have been upgraded. Automatic turrets now fire lasers, making them more effective against fighter-class ships.
* A quick communication shortcut has been added to the game. With CTRL+H (default cursor key), players can quickly get Jump permission when near Stargates. They can also request Docking when near stations.
* All ship prices have been balanced.
* Traditional Chinese language has been added to the game.
* Brazilian Portuguese language has been added to the game.

### BUG FIXES

* When requesting docking consecutively, the docking points overlap each other
* After creating a Faction, all the emails in my inbox got deleted and I can't receive new ones
* I'm stuck in the hangar interface and can't leave or save
* The "Rebirth" pilot talent is triggered and remains active indefinitely, making the player invincible
* The items in my bank get deleted when I save/load
* Leaving a system quickly after a Faction raid prevents the player from taking ownership
* The Faction Treasury value displayed on the Capital Station is incorrect
* I can't assign generals to raids or station defense, but I can assign them to station capture operations
* I can build the same station repeatedly in the same system
* After enabling the Faction system and saving and exiting the game, the Faction soldiers disappear upon loading the save
* If I exit the game during a meeting on the main station, everything related to the Faction and main missions resets (Guild missions remain)
* Capital ship weapons and perks can't target enemy drones
* I can buy ships cheaply and sell them at a higher price in the same station
* The invincible ship perk can only be used once and gets stuck on cooldown, potentially leaving the player invincible
* In some Mining Guild stations, the ship markets are empty.
* A Capture Raid can't be started immediately after finishing a Faction Operation on the last station in a system
* If I delete an email from the mail interface, the mail indexes get mixed up, and the task from the mail I accepted later appears in the same slot
* After destroying a large portion of an asteroid, if I move away and return to the same location, the asteroid spawns again completely covered with valuable minerals.
* The Resurrect (Soldier Endurance Talent) remains active forever after being triggered
* The items looted from the salvage yard don't appear in the "Sell all" page in the market interfaces at stations
* If I open the pause menu while my beam weapons are active, the beams remain active when I return to the game and if I fire again, the game crashes.
* If I completely destroy a faction, it shows as "destroyed" in the faction diplomacy interface, but I can still take diplomatic actions in my own faction interface.
* Some looted items are too heavy
* Sometimes the ammo in my weapon drops to negative values, and if I reload while it's negative, it remains negative and I can shoot without consuming ammo
* If I load more than five weapons onto the Capital ship (Flagship), the sixth weapon spawns in the middle of the ship at a high scale
* The interior of Capital ships remains visible from afar after leaving the ship
* Pirate attacks happen even when my cargo is empty and occur too frequently
* In some planet missions, enemies fall underground, and if my mission is to kill those NPCs, the mission gets stuck and can't progress
* Ships with the same model and features are sold at vastly different prices (Ship 1: 14m / Ship 2: 180m)
* If I enter and exit a dungeon while fighting AI outside, the outside AI remains frozen and won't shoot or move if I don't cross their path.
* The energy regeneration of my ship sometimes doesn't work and gets stuck
* If I quickly call a ship from the ship manager, the values of the last ship called reset to zero, and the ship class appears empty

Dear Pilots:

From now on, we will be putting new major features on the back burner for a while as we focus on bug fixes and improving existing features, with an emphasis on advancing the main story arc. The Trading System is an exciting addition to the game and we can't wait for our players to experience it.

I understand the importance of delivering new and exciting content, but I also recognize the value in refining and perfecting the features that are already in place. I will be dedicated to making sure that the core gameplay mechanics are running smoothly and that the main storyline remains engaging and immersive.

Thank you for your continued support and we look forward to bringing you the best possible gameplay experience.

## Patch 1.6.1 Hotfix

### BUG FIXES

* The in-game update trigger doesn't work.
* If I update the game mid-mission, I can't warp anymore.
* All Solar Systems have been duplicated in the Space Atlas interface.
* The interface that shows asteroid details gets stuck on the screen.
* The places I conquer with my faction don't appear in the Faction interface, but new stations keep spawning on top of each other when I go to that system.
* My ship goes underground when I try to reach certain main mission points on some planets, and I can't find the mission location.
* Some faction stations' treasuries show negative values, while others show very high amounts.
* I can't select the Etox system as my destination and start the warp during the 3rd stage of the Kold mission.
* When I was exploring the planet with my hoverbike, two POIs (points of interest) I encountered spawned on top of each other
* In the Galaxy Trade interface, there is a trade hub slot for each sector, but the connected factories appear empty and the production in that region shows as '0' for every product.
* Sometimes when I choose a new game in the main menu, the screen stays dark and I can't progress.
* When I save the game inside my capital ship, crew member positions can change after loading.
* The ships in my squad can kill all the on-foot soldiers on a planet's surface with one hit.
* Sometimes AI characters on planet surfaces don't move and keep spawning on top of each other.
* If I enter the main menu during warp, the warp sound keeps playing.
* A bounty target that I've already eliminated appears with the same name on the board after a certain amount of time.

### Notes

* The game update is triggered only when you're on the ship, not during a mission or battle

## Patch 1.6.0

### NEW FEATURES AND CHANGES

* Capital ships have been added to the game along with their interiors.
* All star systems, planets, stations, and sectors have been rearranged and balanced.
* All AI factions and their assets (Stations, Factories, etc) have been rearranged and balanced.
* The AI factions' artificial intelligence has been improved.
* Over 400 new stations and buildings have been added to the game (for AI factions).
* The main trading mechanic in the galaxy has been added to the game.
* New trade items and Complex Stations that produce these trade items have been added to the game.
* Trade Hubs have been added to the game. Now, each sector has a trade hub, and the player can trade with these trade hubs.
* A "Galaxy Trade" interface has been added to the Galaxy Web, showing the general supply and demand situation and production in systems.
* The simplified Chinese language has been updated
* Portuguese (Brazil) language has been updated
* The Turkish language has been updated

### BUG FIXES

* Warp-end crashes: We still haven't figured out exactly why this issue is happening for some players, but we've changed the warp system. Please report if you encounter this issue again.
* When I select "hide high-priced/unpurchasable items" in the market interface, it also hides items that I can afford.
* On planetary surfaces, my character falls under the landscape at sharp landscape points (such as the top of a mountain or a rock).
* If I change my ship while my squad is outside, I can respawn the same squad with the new ship.
* Sometimes, even after spawning my squad, the left squad interface does not open and I cannot give orders to the ships.
* On some ice planets, when I land on a surface point, the entire surface appears dark or the materials are not updated.
* If I repeatedly click on the tick boxes that show the item classes in the Sell All interface and then click the "Sell All" button without selecting any items, it sells the unselected items.
* When I change the fit settings in rapid succession on the weapon market, the listed items change. (We have added a "Filter" button to the interface for this. After making your changes, you can make the requested list visible by clicking this button.)
* When I play in languages other than English, the asteroid station does not spawn in the first mission (or spawns in the wrong place).

### NOTES

* Note: Please watch the Capital Ships videos in the tutorials interface first, as their equipment and combat mechanics are different from the existing ones.
* Note : We couldn't add the trade ships in time for this update, so although this feature appears dynamically in the game, the player cannot intervene. We plan to add trade ships and activate this feature in the next update.
* Note The new update can be applied to your existing save files without braking them. But as all systems and AI factions have changed, the stations and systems you conquered with your faction are no longer in the game. Therefore, the conquered places are reset, and only the progress of the Capital station remains.

Dear Pilots:

Unfortunately, the addition of Capital Ships to the game and the reorganization of new stations took longer than expected, which is why this update did not address all the bugs I had hoped to fix. I apologize for any inconvenience this may have caused.

Next week, after completing the remaining trade mechanics, I will focus on improving the existing game mechanics and fixing bugs.

Thank you for your patience and understanding.

## Patch 1.5.0

### NEW FEATURES AND CHANGES

* Added the ability to manage player faction's systems and sectors, and added a "Systems" interface to the Faction interface for this management.
* Added the ability to assign security to player-owned systems, allowing for balancing of ship traffic coming in or transpassing through the system.
* Added the ability to collect Stargate transit taxes from player-owned systems, and set the tax rate.
* Added the ability to completely shut down Stargates in player-owned systems (this feature is used to slow down attacks on the player's systems).
* The diplomatic AI of AI Factions has been improved.
* Added the feature for other Factions to request agreements with the player.
* Added automatic White Peace feature in battles. Races in a state of war now surrender after a certain point.
* The ability to completely destroy AI factions has been added to the game
* Support building build prices and resources have been balanced.
* Major performance improvements have been made.
* Simplified Chinese language have been updated

### BUG FIXES

* My Squad doesn’t follow me when I use the stargate.
* After completing the Momo mission, I see 2 Dranes (or Ankas) in my crew, but Momo is missing.
* Medic buildings I set up on the Capital station cannot prevent my soldiers from dying, or my soldiers are not getting the "injured" status.
* I'm seeing an incorrect ship name on the Ship Detail Screen (Garantor 29).
* When I add and remove the same structure or system multiple times from the diplomacy interface, it disappears visually, but the parameters are still present in the background.
* In the Jack mission, the mission area where I need to find Jack's wife does not spawn.
* In some solar systems I acquired, the details of the AI faction in the diplomacy interface appear, but when I enter that system, the pop-up says the system belongs to me.
* Sometimes, when I enter a planet, the surroundings become dark and only my ship's thrusters are visible. (We haven't found the cause of this bug yet, but we added an extra checkpoint to the planet entry, which will likely prevent this bug from occurring.)
* When I close the Ship Paint console with ESC, I lose mouse control.
* Sometimes I can equip the pistol to the primary weapon slot on the character screen.
* Sometimes missions on the planet's surface spawn on top of other settlements on the planet.
* Some buildings I set up on the Capital station do not provide the promised bonuses.
* If I get quit the game during a mercenary mission without saving, shadows do not appear in the game no matter which save file I load.
* The game crashes when I overwrite save files (We haven't been able to reproduce this bug, but we fixed some sections we suspected might be causing the problem).
* In the Anka mission, the 189th System task was updated as "Meet The Pilot," but the mission point is not visible on the scanner (or an empty mission point is visible).

### NOTES

Note : We have made some changes regarding the issue that Windows 7 users are struggling with, but unfortunately, we have noticed that the problem has not been resolved in our tests. We will focus more on this issue next week. Sorry for the trouble.

Note 2 : Although the recent updates have reduced the crash issues caused by this problem by 80%, we are still receiving reports from some of our players who experience crashes at the end of Warp. We want you to know that we are continuing to work on finding a permanent solution to this issue.

## Patch 1.4.1

### BUG FIXES

* Ally ships take much higher damage than usual in raids and battles when they are close to me.
* The game crashes after having 200 faction members and assigning them to the army. (We have currently imposed a limit on this. It will not affect your existing troops, but the number of troops and ships will depend on certain parameters in the future.)
* After the pirates disrupt my warp drive, if I don't give them my cargo items and let them go, I can't warp again after they leave.
* After the pirates disrupt my warp drive, if I choose to fight but move too far away from the battle area, I can't warp again.
* If I am attacked by pirates while on my way to a battle, the battle continues without me and I cannot warp back to it.
* The frequency of AI Faction Attacks (and Faction Defense ops) is too high.
* In the tutorial invasion battle, I (a level 5 player) end up at war with Starlord Thunder (a level 45 faction).
* I receive notifications about upcoming attacks even though I haven't installed a radar building on the capital station.
* Before upgrading the cargo hold skill to rank 1, there were 61 slots, but after the upgrade, it became 59.
* Reloading while aiming and then releasing aim during the reload animation keeps the slower aim sensitivity despite no longer being in ADS. You have to click ADS again to get it back to normal sensitivity.
* If I select a planet as a warp target when it is in view, I cannot see the points on the surface after closing the interface.
* I turned on raid mode while performing a scan operation. After my probes returned to the ship, I am unable to turn off raid mode
* If I use the Dash perk at the same time as the Boss and collide, the Boss disappears from the map and the mission gets stuck.
* I just captured a station with 1000 people on it, but I still only have 13 members on my faction screen. (We have not been able to reproduce this bug, but we have made a few changes that we believe will prevent it from happening.) Note: We suspect that WRA members are being mixed up with non-earthling residents in the game. You can see the number of non-earthling residents on the trade panel's details interface.
* After the Rebirth perk is activated, my ship stays in god mode permanently. It gets fixed when I save/load.
* Sometimes my combat drones reappear in my hangar when I dock at a station, even though they were destroyed in battle.
* Sometimes, the missions I give to Freelancers come back to my inbox with the same name and rewards.
* Some Black Ops ships turn into Fighter class when I upgrade tier, and their Black Ops stats are dropping.
* The Multi Missile skill does not consume energy or have a cooldown.
* If I raid and conquer a system with a raid, even if the system is transferred to my faction, it is not removed from the former owner's list.
* Every time I press the Trade button on the faction interface, resources are added to the faction.
* Although the radar buildings I install on my station claim to provide more detailed notifications about upcoming attacks, they only provide tier 1 notifications.
* When I build support buildings on the buildings I acquired from other factions, I can build them at 0 costs (without using any resources). However, I cannot build support buildings on the stations I built myself.
* If there are items in my inventory with the same name and class (different items but the same name), their stack values get mixed up.
* There is a wrong offset at the tip of the mouse cursor. Especially in vertical movements, buttons are 'hovering' before the tip of the mouse reaches the button.
* I received a notification that my capital station was under attack, but when I went to the system where the station is located, there was nothing there.
* The automatic save file taken before a raid, sometimes does not save current missions.
* There is an imbalance in the ship classes of Faction generals. I can give a Level 1 pilot a mothership, and it gets destroyed by 4-5 fighter-class ships during combat. (We have now added level requirements to ship classes. Generals will be able to use higher-tier ships when they reach certain levels.
* Player Drones not acquiring new targets after the first target is dead/missing (Mostly during battles and raids)
* If I build one station in a system, the first Outpost I build after that seems to exist in the background but does not appear on the map.
* Leveled Bounty Hunter to Rank 2, but the Epic components market shows me whites and no epics
* When entering elevators used to advance to the next level in caves on planet surfaces, I sometimes fall down, and the game got stuck.
* Incorrect message when trying to equip Components that a ship does not have a slot for / is incompatible with. The message says “no free slot”.
* Sometimes when I spawn a combat drone, the status of the probes changes.
* If I am the owner of a system, the stations I set up in that system are invisible when I enter and exit the system. Every time I enter and exit, it becomes visible again.

### NOTES

If you are experiencing performance or crash issues, please try deleting the "Config" folder located at "C:\Users\USER\AppData\Local\SB2\Saved".

## Patch 1.4.0

### NEW FEATURES AND CHANGES

* Raid mechanics have been added to the game. Players can now organize raids on systems.

* System conquering mechanics have been changed. To conquer a system, players will need to organize a raid on that system. (It will not affect the systems you currently have.)

* Plunder Raids have been added. Players can now organize raids on trade convoys within systems to collect faction resources.
* Please watch the "Raids" section in the Video Tutorials panel for more information.

* The Capital Station system has been improved. Each faction now has one capital station, and additional station models and interiors have been added for other player-built stations.

* New structures can be built at the Capital Station to enhance faction abilities:

>
> 1. Medic\*\*: Reduces the chance of soldiers dying in combat and adds a "wounded" status to soldiers.
> 2. Barracks\*\*: Adds a new general slot to the faction army.
> 3. Intelligence\*\*: Allows advance warning of attacks on stations.
> 4. Marketplace\*\*: Adds markets to the station (not yet visually implemented in the game).
> 5. Weapons\*\*: Upgrades the weapons of soldiers and ships.
>
>
> * Note: The interior designs for the new station sections have not been implemented yet, but their bonuses can still be used in this update.
>

* New policies and tax collection features have been added for non-human residents of stations captured by factions.

* Players can now assign faction missions received via email to their freelancer soldiers. Previously, these missions had to be completed by the player themselves. Now, players have the option to assign these missions to their freelancer pilots. This feature provides more flexibility for players and allows them to delegate faction missions to their team of skilled freelancers.

* A new "Sell Ship" feature has been added to ship markets.

* A "Sell All" button and feature have been added to all markets to enable players to sell multiple class items at once.

* Ore prices have been adjusted to make mining more profitable. The Ores currently in your cargo will not be affected by the new prices. The new prices will only affect Ore gathered after this update.)

### BUG FIXES

* During a battle or raid, generals can be removed from their duties. In this case, even though they won't appear in the interface, they will still remain on the battlefield.
* If a general is removed from their the slot in Faction interface, the indices in the Member section get mixed up, making it impossible to select a general from the list.
* I can’t close the elevator widget while in the Capital Station “ Close” button doesn’t work
* In the Faction Structs section, the daily production always appears as 14/d
* Sometimes AI attacks occur in situations where I cannot intervene. (For example, in a planet surface dungeon.)
* When moving around for a long time or sometimes when waiting for a long time on certain planets (mostly unique planets that are part of the main mission), the shadows become very dark.
* If AI attacks a place and I am inside that system at the time, the battle does not start. If I exit and re-enter the system, the battle starts.
* The "Tools" resource produced in the factories that I captured is not being added to the faction resources at the end of the day.
* In the Koron Lab mission, after finding Koron, I can progress to different parts of the cave. But when I reach the end of the cave and enter a room, I can't exit, the game gets stuck at that point.
* Sometimes when I exit a planet's surface with my ship, the exit sequence ends, but then the landing sequence starts again immediately.
* If I try to drag and drop one of my wingmen as a soldier under another general in the faction interface, the operation fails. However, after closing and reopening the interface, my soldier is permanently lost.
* Security forces countdown doesn't disappear when you leave the area and fighter spawns even if you're in a station
* When I load the ship with two different weapons of the same class only one of them fires. (We were unable to reproduce this bug, but we believe it occurs when the game is played in languages other than English. Therefore, we have made some changes. If you still encounter this bug, please let us know.)
* Sometimes during faction battles, I can see detailed progress bars of distant ships. This not only blocks the view from a cosmetic perspective but also has a significant performance impact.
* Sometimes after destroying enemies, their PODs spawn inside my ship even if I’m far from the battlefield.
* If I change the location of the soldier I assigned to an AI attack in the faction interface, soldiers with the name "None" appear in the battle interface.
* The barricade perk doesn't activate on the first press even though I have enough energy. It only becomes active after pressing it a few times.
* In some stations, I am able to interact with multiple interactable objects at the same time. For example, the Weapon Market interface and the Ship Components interface open simultaneously and even if I close one of them, I cannot close the other.
* When I scan with probes in the scanner interface, sometimes I find empty points. When I warp to these points, the warping process never ends.
* In the Molyax mission, if I close the game before Molyax leaves the ship after joining the team, he remains in the team but the mission doesn't progress.
* Some Soldier missions don't reward anything at the end. (We couldn't reproduce this bug, but we made some changes to ensure that rewards are given. Also, we want to remind you that raiding villages doesn't offer any rewards.)
* Sometimes my soldiers die in battle but they don't disappear from the Faction interface. In these cases, when I change the dead soldier's slot, they rejoin the army as level 1.
* Some Pod's gives empty prisoners

## PATCH 1.3.0

### NEW FEATURES AND CHANGES

* A dynamic AI diplomatic manager has been added to the game, which makes the AI behave more intelligently in diplomatic actions.

* The AI now has the ability to attack and reclaim stations belonging to the player's faction.

### NOTES

Note: This feature was added to force the player to think carefully about which factions they will declare war on. If the player declared war on multiple factions in previous versions, they may encounter multiple attacks

Note 2: If the player attacks a high-level faction or a faction with many allies in previous versions, they may have difficulty defending their stations.
If you encounter such a situation, we kindly ask you not to consider it as a bug.

Note 3: In these battles, the Player can only select generals for defense. The generals will decide on their own what to do on the battlefield. We are waiting for your feedback on this system; If you like this system, we can also use it as an optional feature in the player's attacks..

* Japanese language has been updated.
* Spanish language has been updated.
* Turkish language has been updated.

### BUG FIXES

* The game crashes at the end of the Jump (We have optimized and/or changed several warp effects for this bug and have been testing on multiple machines for the past 3 days without encountering any crashes. Therefore, we assume this bug has been fixed. If you still encounter this bug after this version, please let us know.)
* When increasing the tier or level of a ship, some stats are lower than the previous level or tier.
* Pirates attacked and broke my warp. I fought back and destroyed the pirates. However, I received a crime notice, and the Star System Security attacked me.
* Changing ships via the Ship Manager console keeps the weapons loadout from the previous ship on the new one, causing various issues.
* Memory usage increases up to 4x in Pirate Raid missions, and the game eventually crashes.
* When assigning "Soldiers" under "Captain," only the Captain levels up, while the Soldiers do not.
* In any defend mission at LFP, there are too many waves of enemies, and after a while, the game gets stuck.
* I had no bookmarked structures in the operation list and clicked one of the things on the top bar to sort them, and my game completely froze.
* Some T5 components provide less stat boosts than T4 components.
* Looking for a Ship Mission in the same system where a mission has been completed crashed my game.
* The Compressor talent does not work as expected.
* In the Rescue a Person Mercenary Contract, the person I saved still moans about needing help inside my ship as I fly across the galaxy.
* Star Gate pilot/dest signs have collision, and if I collide with them, the jump sequence is disrupted.
* My stations have disappeared, although they are still present according to the faction view.
* If I open another UI after a battle is over, the Battle Summary UI remains at the bottom, and I cannot close any UI.
* Stations always sell items one level below the player's level.
* If I have built a station or outpost in a system, I can only see them in the Scanner interface, and the other stations in the system are not added to the scanner.
* The game crashes in the robot parts collection section of the Rebuilding a Friend mission before capital ships arrive.
* The game's default mouse cursor changes to the default windows cursor when you start a new game. It stays as windows cursor unless you close the game completely and re-enter and load a save file.
* The game crashes when using the Turret talent with the character during a Mercenary Contract.
* Pods that remain after using the Stabilize Pods skill do not disappear when I warp, and the UI markers always remain visible.
* There is no audio in the Hoverbike tutorial video.
* In the Rebuild a Friend mission, during the first mission, I am unable to locate Koron's Lab on Xunvars Planet, even if there is a marker. Additionally, if I jump to the planet and then log out, the mission markers disappear when I log back in.
* Stations that have been taken over still appear as owned by the faction they were taken from.
* When taking on a high-tier mission in the "Defend the Miners" questline, enemy waves do not stop spawning, and the game eventually crashes. If a low-level mission is chosen, the mission can be completed without using the warp engine.
* The Star Striker questline crashes at a certain point.
* In Faction Operations, generals spawn at their appropriate levels, but squad members spawn at level 6.
* If a radio call comes in during a hack mission while the Hack console is on, the keyboard buttons do not work, and the game becomes stuck.
* No slots are shown in the Transfer Item interface in the Ship Manager Console.
* While attacking a station, the landing pad where the fight takes place is sometimes floating in space away from the station (in main faction stations).
* During takeoff: 1. Land normally (new landing). Hold R (Takeoff) and F (Services). When taking off, the Services screen will appear, and the ship will remain landed, usually resulting in a bug or crash in the ground or landing pad. 2. Land normally (new landing). Press R (Takeoff) once. Wait a few seconds. The ship will take off, and the Landing UI will remain stuck in the player's view.
* All faction soldiers leave the army at once.
* Initializing Operation at Escape Route does not work if I save/load at the Escape Route in that system.
* If a sub-goal of an (X) Request mission is in space and the following sub-goal is on a planetary surface, and I land on the planet before reaching the planetary surface sub-goal, the mission's second stage does not progress.
* The Signal Disruptor perk sticks as active, does not disable and drains all energy.
* Bounty Hunting missions do not show the mission waypoint in the Scanner (T map) screen.
* Summoned wingmen do not shoot at enemy drones.
* I have difficulty switching from third-person view to cockpit view. The C key is sometimes not recognized when pressed and held. (Note: Du to the addition of a free camera in the game, the Close camera and Backview camera have been removed. and the camera switch button only switches between cockpit and third-person views.)
* If the Map or any tabs are open while in the warp, the UI bugs out not only during the warp but also when you exit the warp with the mail/character/ship/cargo screen up, making it impossible to move or control your ship.
* The Multi-Missile perk sometimes hits my own ship (especially when moving fast) and causes it to explode.
* I can make peace with the faction I'm fighting in a battlefield. In this case, although the war ends in the diplomacy interface, it continues on the battlefield. And after the war is over, even if I win, I cannot capture the station, I can only destroy it.
* On the second floor of the Pit of Esley ( Acdama planet Azalea N4), I voluntarily jumped into the rift and couldn't get out because the jetpack doesn't work.
* Mission targets of canceled missions are still alive when far away from the player. Reloading does not remove them.
* Occasionally, some of my saved files crash. (We were unable to reproduce this bug, but we have made several changes to prevent this issue from occurring. If you encounter this bug, please report it. Note: This fix will not fix previously crashed save files, but it will prevent this issue from occurring in the future.)
* The weapons stop firing, and even though I can activate the ship's weapons, I cannot change the weapon group or fire.
* The ship's firing sequence is getting disrupted. For example, there is a turret on the ship with a fire rate of 1/s. Normally, it should fire once every second. However, in the game, every turret loaded onto the ship puts 2x turrets on the ship, and the fire rate is divided between these 2 guns. Consequently, each turret fires once every 0.5 seconds. This means that if you load 5-6 turrets onto the ship, before the first turret finishes firing, it enters a new firing sequence.
* Whenever I open the character interface, "Character Main" is selected/highlighted, but "Talents" is displayed. I have to click on Talents and then back on Character to get to it (clicking straight away on "Character Main" does nothing).
* When I visited Abi at The Brotherhood, there was an issue where it completely skips dialogue describing what The Brotherhood is and the mission you have to do to join.
* In the mouse model that I'm using, there's a double-click feature. If I use this feature to learn a perk in the Talent Tree interface, the game crashes.
* In some dialogues, when I skip the dialogue, the next dialogue line appears, but the voice of the character I'm talking to doesn't stop, and all dialogue sounds overlap each other.
* When I paint some of the new faction ships, some of the colors are saved incorrectly. When I save/load the game, the saved colors are changed.
* Whenever I change my ship, I lose the consumable modules (shield, repair, etc.). (We have not yet identified the cause of this issue. As a temporary solution, consumables are now being transferred to the cargo of the ship when the ship is changed.)
* When playing the game in a non-English language, the Faction and Mail buttons do not enable.
* T5 (Legendary) Torpedo Launchers have a capacity of 0 and T5 Missile Launchers with 13.2 capacity cause issues.
* In Bounties, you can see the location of the bounty target before detecting its location from the scanner.
* Sometimes when changing the weapon groups on the ship, the mesh of the ship's weapons visible on the ship doesn't fire, and the projectiles come from the location of the ship's cockpit.
* If I use the slow time feature on the character, the camera moves too much when I shoot, and for a long time, I cannot bring the character to a proper angle.
* In a side mission I got from the station, we attack an outpost. However, after a while of coming to the battlefield, especially as ally ships are destroyed, a memory leak occurs in the game, and the game crashes after a while.
* When I go to the asteroids to search for ore with the ship, I see Vokal and Zokal. When I mine them, I get Wolfram and Asortak.
* If I use the grenade skill from a very short distance, sometimes it puts me into ragdoll.
* Levelling up ships and their tiers break weapons and their convergence point.
* When I am mining asteroids and get out of the ship with the character, every time I press the "F" key, countless "Worms" spawn.
* The Anka copilot skill causes a visual glitch.
* Sometimes the ships I just bought come out as TIER 0, and their stats are below the general average.
* If I wear headphones while playing the game, it crashes.
* Being knocked down and changing the camera (Q/E) can move the camera below the ground.
* In defend and attack building missions, buildings are not destroyed at the end of the mission, which causes a memory leak and results in crashes in the long run.
* I can't warp away if I failed an LFP quest.
* If too much time passes while trying to find Momo in the Jack rescue mission, Momo disappears and it seems like the mission has progressed, but the quest doesn't update.
* I get stopped in the middle of the warp to join the Brotherhood guild. If I don't save/load the game or land on a station, I get called back every warp after that.
* Sometimes the blur and bloom settings are reset in the post-process settings in the game, and if I deactivate them, they are reactivated.
* Some ship models have an issue where when I upgrade them, the aim offset gets messed up. The ship's weapons fire at places other than the center of the crosshair.
* If the Cursor mode is on and I go to the pause menu, I cannot use weapons after closing the pause menu.

## PATCH 1.2.0

### NEW FEATURES AND CHANGES

* All Space AI has been reprogrammed from scratch. Now, AI is smarter, more balanced, and more challenging in space battles.
* Faction Diplomacy system has been added to the game. Now, factions have their own allies and hostiles and they dynamically interact with them.
* Faction Diplomacy actions have been added to the game. Now, players can declare war on factions, or make contracts and take away what they own through diplomatic means.

This feature is still under development, so there are some missing parts:

* Enemy factions are not yet attacking your bases (this feature will be added in a few days).
* Diplomatic sanctions and trade agreements cannot yet be made (this feature will be added in the update on 10/03/2023).
* This feature serves as the foundation for a more advanced and detailed faction-build system that will be added in the future. It is currently in the early development stage.

* Faction wars have been improved. Now, AI advances more rationally in the form of command and control in faction wars. And the general of each station also participates in the battles, trying to disrupt the player's tactics. (Experimental)
* New high-class ship types belonging to the player's faction have been added. Now, high-class ships are not only available in the interface but also on the battlefield.
* Mining/Research/Factory stations have been updated and renewed. Areas for foot combat for faction wars have been re-adjusted.
* Japanese language has been updated.
* English language has been updated.
* Spanish language has been updated.

### BUG FIXES

Reported by players as follows

* After conquering a station, the battle section in the "faction" interface still appears.
* The Ship Manager interface or bank interface can be accessed from inside a station.
* When an enemy dies while performing a melee attack, my character goes into ragdoll mode when passing over the enemy's corpse, and sometimes spins around constantly.
* Mining/Research/Factory stations are not being counted for System Conquest and are being duplicated.
* Enemy ships slow down after a while in pursuit mode, causing me to lose pursuit.
* If my character tries to enter a station while climbing, all lights in the game go out and my character gets stuck at the station door.
* Reloading while aiming and then letting go of aim during the reload animation keeps the slower aim sensitivity, even though I am no longer ADS.
* If I place a stacked item from the service panel in the bank, the second item I placed in the same stack does not update in the bank.
* My drones don't transition to Ally state within 1-2 seconds of their initial spawn, and during this time, they shoot at me if I stand in front of them.
* After changing weapon switch keys, when I reach a certain point in the main story, these keys are reset to their default values.
* In faction wars, sometimes my ships do not enter the battle area during the Escape route.
* Mercenary interview missions take players to gas giants or systems with no planets.
* Enemy NPCs can shoot through walls.
* In the "kidnapping Mark" mission, if the mission changes to "warp away" after kidnapping the ship, and I do not warp and return after some time, the mission gets stuck and I cannot use the warp drive again.
* I cannot enter the Hub station Raditz in the Daillium system. The screen fades and stays that way.
* Ally ships spawn as fighters, even if I upgrade them via the Faction panel.
* After reading the notes on the Points of Interest (POI) found on planet surfaces, if I open another interface (such as inventory), I am unable to close the POI note. It remains stuck on the screen.
* Enemy ships are shooting back without using the default backfire ability as if I am in front of them.
* In the Qu-hran mission, I fell off the containers while jumping on the cargo ship, and since I couldn't activate my jetpack, I fell to the ground but my character did not die.
* In the Ka-Run mission, I die when the PODs explode.
* Every time I use Anka's crew abilities, an explosion effect spawns on my ship.
* When warping to a combat zone, I am being attacked by pirates. As a result, a faction war begins but I am unable to access the combat zone.
* In the shop widget, if I press the "++" button to buy a stack and then switch tabs without pressing the purchase button, and return to the purchase interface, every time I press the "Buy" button, I buy the entire stack for a single item's price.
* My drones are not attacking the enemies around them but are just following them and doing nothing.
* The presence of my ship during the battle does not affect the capture point.
* When attacking buildings outside the station, soldiers land in the station and stay in the air while fighting without their feet on the ground.
* Shops sell equipment one level above the player.
* Some Falron stations cannot be loaded.
* In faction wars, support-building turrets never attack the player's ship.
* The Win dialog (Destroy/Plunder/Capture) can be closed by pressing ESC, which keeps the operation stuck and prevents the battle from being won.
* We are aware that some players are experiencing crashes, especially towards the end of warp. Unfortunately, since we are not encountering the same issue on every computer, it has been difficult for us to pinpoint the source of the problem. To address this, we have formed a small team of volunteer players to help us reproduce the bug. We are working hard to find a solution and we appreciate your understanding.

## PATCH 1.1.1 HOTFIX

### BUG FIXES

* Fixed the crash issues caused by 1.1.1
* Fixed issue where Capital Station becoming invisible
* Fixed crash issue in Defend Base missions
* Fixed issue where excessive damage was being taken in the Quran cargo ship mission.

## PATCH 1.1.1

### NEW FEATURES AND CHANGES

- The garbage collection system has been improved. We no longer expect crashes, especially in heavy interface operations.
- AI ships have been optimized. We expect to prevent crashes in crowded space battles.

### BUG FIXES

* When warping for a side mission, I am unable to use my weapons after the warp is complete.
* I disembark from my ship for a hacking mission, but my jetpack does not work and my character remains suspended in mid-air.
* I am unable to establish an outpost in orbit of a planet in a system where I have already set up a capital station.
* Sometimes, a station I have established in a system duplicates itself.
* The Ammo Consume perk does not work after reloading the weapon.
* During the Constractor mission, I discovered that jumping directly to the corresponding star system through the stargate allowed me to bypass the step of arriving at the Trans-Ark Outpost in that star system.
* If I exit my ship during a battle and the ship I am fighting is destroyed by another allied ship, my ship gets destroyed.
* The mailbox inbox displays an incorrect number.
* The same side quest can be taken multiple times if the player talks to the heavy fighters (who provide quests) near the stargate or a station.
* Sometimes, while in a dungeon, an underwater effect is applied even though I am not underwater.
* Cargo Capacity is showing negative values
* I was able to enter the integration station through the doors when I landed at it during the operation.
* When the tactic map is closed, the fog is disrupted and the game becomes darker
* In The Constructor mission to rescue Wer-Sa, after the rescue, the warp drive is not activated and I can't attack.
* I get attacked by pirates during Sector Jump but the warp doesn't stop and I don't turn off the pirates' chat screen
* If I am knocked down by an enemy while reloading, the reload animation gets stuck.
* In the routes I set up in the same sector, sometimes it sends me back to the point where I started.
* After landing on the planet surface in the Karun mission, some enemies spawn inside the buildings, I cannot kill the enemy because I cannot break the doors and the mission does not progress.
* After talking to Molyax, the game crashes when I exit the ship.
* Even though I assigned MoMo as co-pilot, it does not interfere with the attacking drone-type enemies.
* If I have more than one of some consumable items in different tiers at the same time in my cargo, it reduces the stack from both of them in a single use.

## PATCH 1.1.0

### NEW FEATURES AND CHANGES

* New stations have been added. Independent faction stations are now accessible.
* The entire main quest spawn system has been changed. We expect the issue of quest points not spawning, especially in different languages, to be completely resolved.
* The entire Goal Point and Indicator system has been changed. We expect the issue of indicators not appearing in quests to be completely resolved.
* The Warp Break system has been introduced. We can now stop the ship during warp.
* The French language has been 80% completed and added to the game.
* The Russian language has been 90% completed and added to the game.
* The HoverBikes now have a headlight feature.
* Since many maps are procedural, characters can get stuck in some areas. Therefore, we added a button called "I Got Stuck" to the pause menu. Pressing it will get you unstuck from where you got stuck. It only works in stations and dungeons.
* The system takeover feature has been activated.

### BUG FIXES

Reported by players as follows :

* After fighting the large ship in the Ka-Run mission, if I save the game and then load that save file, my ship cannot warp and the mission progress does not continue.
* The Looking For Pilot mission sometimes appears empty, and I cannot receive Freelancer missions.
* After the first time I eject from my ship in space, I get stuck with the "press G" message.
* When I exit warp travel from space to flying in the atmosphere, my ship always has a weird jerking animation/glitch.
* The places I've taken with faction wars are showing up both in my interface and in the diplomacy panel under the control of the House I captured them from.
* The solar systems I've acquired with faction wars still appear in Scanner and Atlas interfaces as if they still belong to their former owners.
* If there are too many enemies on the screen, the indicators consume a lot of performance.
* When I get knocked down by the enemy while in Sniper Scope mode, the sniper camera stays stuck on the screen.
* Some HUD texts become invisible when they are too long.
* If I Alt+Tab during system jump, the game crashes.
* During the Jack quest, I got out of the ship and moved away a bit. The checkpoint was saved. Later, when I died and loaded that save, my ship appeared very far away.
* I loaded my weapon while leaving the atmosphere, and the process of leaving the atmosphere stopped. I'm still on the planet, but I can warp to places in space.
* Sometimes when I overwrite a save file, it drops to the bottom of the list in date order.
* I started a game before, then closed it and started a new game, but the name I gave to my character is still the same from the previous game.
* The "Expand ship stats" option does not work in languages other than English in the Ship Interface.
* If I unequip my Body Armor while sitting in my ship, the armor's depiction does not change. However, if I put on Body Armor, it works.\* During the arm mission, there are 2 ships that I need to hijack and when I take one, the sound of the other ship's engines overpowers the game sounds The ship I hijacked is moving very slowly.
* My warp drive broke at some point during the mission, I need Drane to bring my ship to me, but my ship doesn't arrive.
* During mine, I am receiving very little Miner Guild rank.
* When I am too far away from my ship on a planet surface, I cannot call my ship.
* If I quickly exit the ship during the first encounter with Molyax, Molyax is not added to my team.
* When I approach the POIs, I am forced out of them. When I get back on my Hoverbike, it just stands still and I cannot do anything.
* The Laser Pistols have an icon error since the latest update (1.0.2).
* The details of the first subgoal are blank for some procedural side quests.
* The ship no longer starts with R when using Third person view. It only works in first-person.
* Some weapons no longer consume ammo after reloading.
* The ammo count on the HUD is not displayed correctly or at all if I hold the weapon. (The bug appears if I enter my ship while holding a gun in my hands.)
* The shadows of Morhra\_Assasin type ships look different from the ship model.
* As I approach the Pods, the pod indicator shows an increasing distance between us.
* I cannot see the weapon group details in the Main Interface while playing with languages other than English.
* Mining does not give Adventurer Experience.
* If I press esc to close the menu during a drag-and-drop operation in the character interface, the slot where I was dragging something stays on the screen.
* In some market types, the stock always appears at the same level, even if I level up later.
* I found a letter in a POI on a planet surface. When I pressed the "scan the location" button, a progress bar appeared, but it did not show me the location.
* Misactor can spawn during warp or in the ship landing position.
* During the "Take Back Momo" mission, I went too far away to kill the NPC, but then I cannot find my way back to Momo, and I cannot warp out.
* The mining station is invisible during the first contract.
* There is a huge arrow visible in some cities, and when I get close to that arrow with my character, the game pushes me far.
* If I leave my ship in the air without docking it in the Morthra stations, the ship drifts away, and when I leave the station, my ship is too far away.
* If I interrupt the reloading process while equipping the Shotgun type weapon, the gun does not load any ammo, and it fires blanks.
* In a side quest where I was told to shoot someone in a village with a sniper rifle, the target did not spawn when I arrived there.
* All the probes are grayed out with different languages in the scanner.
* After arriving at Momo HQ, the same dialogue is repeated in every conversation.
* If I don't exit through the door shown to me after talking to Momo, the mission doesn't update and I can't return to that point again.
* The hack system is not working. (We believe this is a language issue, and we think we have solved it, but just to be safe, we added a suggestion to have Drane do the hacking for the first mission.)
* In the first tutorial mission, if you don't destroy all enemies in the debris, the mission won't progress, and one enemy spawned inside a wall, so I cannot hit it, and the mission won't progress.
* The station has a fast travel system that only works if you approach it for the first time. If you don't use it, it stops working.
* If I load a missile launcher with 10 slots. The visible missiles on the ship are pointing downwards and when I launch, the rocket launches downwards instead of forward.
* In Lion station, after talking to Alaysia, she won't give me the Molyax mission she was supposed to give me
* In some dungeon levels, the AI is not moving at all.
* Ship markets in Falron stations are not updating according to the level.
* During a boss battle in a dungeon, the boss character gets stuck in a corner of the map and cannot be defeated.
* When I touch down on a surface with my landing gear retracted, if I deploy the landing gear at that moment, it launches my ship into the air.
* If I press the 1-2-3 keys to pick up a weapon right after ejecting the character from the ship, the jetpack doesn't work and the character falls down.
* When I load the game that I saved inside Cave HQ, it teleports me to a location outside the cave.
* If you crash into a tree or an obstacle while riding a hoverbike at high speed, the game crashes.
* The mission to collect 20 Earthlings succeeded with only 6 Earthlings, but the main mission does not progress because I cannot collect 20 people.
* The game's audio is cutting out intermittently. The sound effects and music are not playing consistently,
* The Head Quarter indicator is not visible when I'm in orbit of the Etox planet.
* If I summon my ship while my character is falling on a planet's surface, the ship goes to a location outside the map.
* In Ka-Run last fight, if I save the game in the last stage and reload that save, that mission starts at the beginning.
* Sometimes when I use the "loot all" feature, it seems like all the loot has gone into my cargo, but when I check my cargo, I cannot find those items.
* After transferring an item in the Ship Item Transfer interface, if I exit the game without saving, the items are lost.
* The game freezes and crashes when I try to save my progress at a boss leven in a dungeon
* In the raid meeting, I cannot decide on the Prisoner Policies if I'm playing in a different language.
* My missile launcher will not stay loaded rockets are resetting everytime I loaded the game
* While in pursuit with the Hoverbike, if I take the person I am carrying to my ship instead of where they want to go, and I board my ship, the mission gets locked. Even if I call for the Hoverbike again, it does not fix the issue.
* When I scan a system and find a point, if I leave that system and re-enter, the point I found disappears. I have to find it again.
* According to the mission I received on a planet's surface, I need to free someone from a cage. However, even though I interact with all the cages in the enemy camp I went to, the mission does not complete.

## PATCH 1.0.4 Hotfix

### BUG FIXES

* The issue of enemies not spawning in Mercenary missions has been fixed.
* The negative values of money in the Faction treasury have been corrected.
* The problem of the Faction treasury not receiving money from the cuts made from freelance pilots' missions and loot has been solved.
* The non-functioning Fast Travel consoles in Pirate stations have been fixed and a marketplace has been added to these stations.
* Some mission errors have been fixed.

### NOTES

We would like to express our sincere gratitude to all Early Access players for their support. Your feedback has been invaluable in helping us improve the game. Thank you!

## PATCH 1.0.4

### NEW FEATURES AND CHANGES

* Fast Travel consoles have been added to large faction stations. For now, they are only available in stations and not yet in outposts or Guild stations.
* The player's faction has been added to the Galaxy Diplomacy panel after the faction has been established. Currently, it is only used to view details, but it will become fully functional in future updates.
* Enemy AI has been improved in space battles.
* The Russian language has been updated.
* Additional indicators and new directions have been added for all missions, and 70% of all main missions have become more balanced and understandable.
* New tutorials have been added.

### BUG FIXES

* If you open the ESC menu while using the boost on your ship and then load into a saved game, you will hear the boost sound until you restart the game.
* During the battle, the comms from other pilots are too loud, even if all volume sliders are turned down.
* The asteroid info is stuck at the top of the screen. The only way to get rid of it is to save and reload.
* In the "Saving the Anka" mission, after reaching the planet and landing where instructed, nothing happens.
* Performance drops significantly in some freelancer missions after passing a certain phase.
* The firing effects of some weapons, especially on small ships, are too large and obstruct the player's view.
* When trying to enter an Independent faction station, the message "You do not have permission to enter here" appears. If the player interacts with it several times while the message is on the screen, they are sent to a blank station map.
* Some places can be too dark on planet surfaces.
* If the game is played in a different language, the dialogue with Anka in the "Saving the Anka" mission skips too quickly.
* The Mercenary Guild contract I received spawned at the same location as the contract I received from a POI on the planet surface.
* Sometimes when my weapons overheat, they don't cool down until I switch to a different weapon group.
* Sometimes the mission I accept from the LFP interface is added as a different contract in the "contracts" interface.
* In some space stations, the elevator doesn't take me even though I click on it. If I save/load the game at that point, it fixes the issue.
* In some planetary missions, enemies that spawn after the player gets off their ship do not move until the player gets close, then they only attack with melee.
* In some planetary missions, an infinite number of enemies spawn.
* After killing the boss on the 3rd floor of a dungeon in a mission where a character needs to be rescued, the mission does not update.
* The game does not pay the player when they hand in captured pilots.
* Faction wars can start before the player even warps, and in this case, the warp drive breaks, and the player cannot go to the war zone.
* When getting the next ship after the starter ship, all of the HOTAS bindings are lost.
* In a Freelancer Guild contract to protect miners, the enemy waves never end.
* When capturing a station, the player is left with two contacts for the station, the old one and a new one with "WRA". When warping out and back in, both stations disappear along with the original faction station that was there, but the station still shows up on the building list.
* In some planetary missions, enemies that spawn after the player gets off their ship do not move until the player gets close, then they only attack with melee.
* If the player does not have MMB, they cannot advance in phase in an operation mission by pressing Ctrl + MMB.
* During a battle with both ally and enemy ships, if the player targets a distant enemy, it moves too fast and is difficult to catch up to.
* Some emails received after creating a faction come in empty.
* Fixed an issue where shadows on planet surfaces could be too dark in certain cases, and the skylight was not properly illuminating the planet.

## PATCH 1.0.3 Hotfix 3

* The issue with sunlight and stars not appearing in space has been fixed.
* The issue with crosshair not being centered on high-resolution monitors has been fixed.
* Missing collisions at the Sonak Station have been fixed.

Dear players, we are deeply sorry for the issue with the missing sunlight in the game. However, if you saved the game without the sunlight, when you load that save file, the sunlight still won't appear. Therefore, you will need to continue playing from a save file where the sunlight is present, or else start a new game.

But we will fix this issue with tomorrow's update. If you don't want to start a new game, you can wait for the update tomorrow.

Once again, we apologize for the inconvenience.

## PATCH 1.0.3 HOTFIX 2

The Steam launcher issue has been resolved. I apologize for any inconvenience caused.

## PATCH 1.0.3

### NEW FEATURES AND CHANGES

* Rank 2 and Rank 3 markets have been added for mining purposes.
* Due to high demand, the music from SpaceBourne 1 has been added to SpaceBourne 2.
* The updated Chinese translation has been added to the game.
* The updated Russian translation has been added to the game.
* The updated German translation has been added to the game.
* The updated Turkish translation has been added to the game.
* The "Always Run" function has been added to the game. You can activate it by double-tapping the forward input (Experimental: There may be some bugs as we have not tested it extensively yet).
* Services panels have been added to stations. You no longer need to board your ship to modify it. (Experimental: There may be some bugs as we have not tested it extensively yet).
* The character name limit has been increased from 10 to 20 letters.
* Preset control sets have been added to ship controls. If you have a control map that you would like to be added to the game, please let us know so we can add it in the next updates.
* The ability to overwrite save games with a single click has been added.
* The ability to sort save games in chronological order has been added.

### BUG FIXES

* The asteroid detail interface gets stuck on the screen and does not disappear until the game is restarted.
* Fixed potential crash caused by spawned asteroids not disappearing during warp.
* Getting more ore loot from surface mining than intended.
* Space mining does not grant Mining Guild rank as intended.
* After using Misactor's secondary features, it doesn't recharge. (Misactor will now automatically recharge when installed on a ship.)
* When a station is under attack, enemy ships can still hit the player character even I’m inside the station.
* If a quick load is attempted during the loading screen before the game starts, the game may freeze.
* When attempting to enter a discovered location from scanner, the player is taken to a glitchy duplicate of the Explorer's Guild Station. When attempting to leave, the entire screen goes black.
* The station alarm keeps playing even after the event has ended, and saving and loading does not fix it.
* If the player moves out of the designated path while using Stargate, they need to restart the game to get it to show up again. (At this point, you need to go back to the beginning again, but we have expanded the path area to prevent potential bugs.)
* Fixed potential crash caused by enemy ship explosion effects.
* After downloading a recording, a help information window appears on how to perform a hyper jump. This window cannot be closed.
* Some dialogues in non-English languages are too fast, and the text cannot be followed. (We have fixed and updated the affected dialogues according to the current languages, but please let us know if you still encounter this issue and specify which dialogue it occurs in.)
* The Gores caused by melee weapon can sometimes cause character physics to glitch and the character may fly into the air.
* Fixed potential crash caused by too many operations in the ship manager interface.
* When playing in other languages, Drane does not spawn at the end of Smen's dialogue, only when entering and leaving the station.
* If the same module is quickly loaded into the same slot on Misactor, the module is deleted, but the new module is not loaded.
* The objective location does not spawn for the third sub-goal of a procedurally generated side quest.
* In some cases, the experience gained from kills displayed on the HUD is not added to the character interface's main experience points.
* In the Faction tutorial interface, soldier pilot slots may appear on top of each other, preventing the player from clicking on the bottom slot.
* If the player takes damage within 1-2 seconds of disembarking from their ship, they take 10 times more damage than intended.
* On some surfaces, the character's feet do not align with the surface inclination, causing the feet to appear crooked. (Especially noticeable on planetary surfaces)
* When I shoot the enemy soldier in the head, they can still die with different death animations, such as holding their stomach.
* If I enter and exit the station gate too quickly and end up in space, my character's oxygen helmet becomes invisible, which means the character goes into space without a helmet.
* When pirate hoverbikes are chasing me while riding my hoverbike, if I drive towards a flat rock, the enemies are unable to pathfind and end up disappearing under the surface of the planet.
* After a successful scanning operation, my scanning drones can explode on their way back to the ship. (While we are not entirely sure we've fixed this bug, we've made some changes regarding it. Now, probes no longer take damage when returning to the ship, but they can still take damage during the scanning process.)
* If I save/load the game while my Misactor is in space, sometimes when I load the game, it starts with the character flying in space instead of being inside the Misactor, but I can still get back into the Misactor and continue playing.
* In some of the boss fights I engage with my character (not the ship), the bosses can use multiple abilities at the same time, making these fights impossible to complete.
* The potential crash that may occur while escaping from boss fights has been resolved.
* The game doesn't run on non-Windows 10 and 11 platforms. (We have added some Windows extensions to the source code to address this issue, but we're not sure if it has been fully resolved. If you encounter such a problem, please let us know.)

## PATCH 1.0.2

### NEW FEATURES AND CHANGES

* The Russian language has been updated with a 70% improvement. We hope to complete the rest in future updates.
* The Gamepad to Keyboard transition has become automatic. (No longer necessary to select controls from Settings)
* Interfaces buttons have been sharpened.
* Some sound levels have been adjusted. Warning sounds have been lowered.

### BUG FIXES

* Ship sensitivity settings have little to no effect on control sensitivity.
* In the main mission chain, interacting with the hatch at Cave HQ with the "F" key causes the game screen to go black.
* In large cities, I sometimes go underground and can't get out. (As a temporary solution, we've created something like a sewer system and added ways to get out of the underground, and we'll find a better solution in future updates.)
* When I save and load in Cave HQ, my ship is possessed and I can't continue playing.
* Every time I load, my landing gear is always open, even in space.
* The interfaces that should open up for me to select Faction during the first meeting are not appearing.
* When I threaten Smen and ask for money, he agrees but the money does not go into my account.
* In hack missions, no matter what command I enter into the console, I get an "Invalid Command" message.
* A potential crash that could occur during level transitions has been fixed.
* Ship doesn't follow mouse movements (We have made some changes that we think could be the cause of this bug, but if you encounter such a problem, please make sure that the game is not in "Cursor" mode. You can try pressing the "H" key a few times to check.)
* In some dialogues, events that should be triggered are not fired if playing in a language other than English.
* I am standing in front of the Weran in the Mtech Factory and have talked to him, but the mission does not progress because it says I should talk to him again.
* When we save at the exact time that a video tutorial is playing, the next time we load the game, the video tutorial plays again and the voice plays twice. The first video tutorial that appears during loading does not disappear.
* If I give my squad the "break" command, they don't carry out the commands I give right after. If I give the warp away command, the squad doesn't warp, but I can't give them another command.
* When I click on the elevator inside some stations, there is a long fade, and then I find myself flying in space.
* In the second stage of the Kold mission, no matter how many ships I destroy, new ones always appear in their place.
* High-resolution graphics are causing unexpected drops in in-game performance. (We have made some adjustments, but please let us know if you still encounter this problem.)
* While firing with my character, the game enters a checkpoint save, and after that, the character continues to fire even if I release the fire button.
* I saved the game inside Lion's Station, and when I loaded it again, it teleported me to my ship in space, but I could still see the inside of Lion's Station from afar.
* The mission to talk with Momo in the main mission chain is not updated even though I've already talked to her.
* When I load the game from the main menu, it teleports me very far away from the Freelancer mission I was in. When I return to the mission location, the mission automatically completes the mission itself.
* We have addressed a potential bug that may cause collected enemy bullets not to appear in your weapons. If you encounter this issue again, please try to unequip and reequip the weapon or switch to a different weapon and back. This should force the game to update the ammo count. If the issue persists, please let us know.
* I can use asteroid bombs unlimitedly in Misactor (NOTE: It is fixed but after we sent the update, we realized that now the bomb runs out but doesn't refill. We will completely solve this with tomorrow's update).
* If I open the Scanner while warping and go to the main Solar Atlas from there when I return to the ship, I experience a performance issue
* Some level design errors have been fixed.
* Some grammar and spelling errors have been fixed.
* Some collision errors have been fixed.

## PATCH 1.0.1

### NEW FEATURES AND CHANGES

* On-foot's mouse sensitivity slider added to the settings
* Added option to pick which monitor the game displays in video settings
* The feature to disable radial blur caused by ship speed has been added to the Video Settings
* Flashfire Cobra V5 HOTAS Flight Simulation Combo model has been added to the list of recognized Hotas models.

### BUG FIXES

* Up part of hud is like shadowing and blurry ( You can turn Hud shadow off via Settings )
* I can't find Anka in the Prison Raid mission (The mission mechanics have been changed, now when you board your ship, Anka will board the deck and join your crew).
* Video tutorials don't leave the screen after watching them and no way to leave or remove them.
* The mission instructs me to warp to the next galaxy, but the stargates are not clickable, so I am stuck in space. (The tutorial interface has been updated.) For those who are stuck, you can activate the Warp Drive with the "B" key and jump to the target star system.
* Before arriving at the stargate, I had already opened the galaxy map, chosen the destination system, and pressed T to go to the Stargate. Arriving there this message appears to do it again. If I contact the stargate and go to the target system, without doing the interaction, the message stays on the screen indefinitely, even when it arrives at the target system.
* When first starting a new game the warp drive recharge bar is visible as it refills from its initial state at startup.
* The hair color I choose does not apply to the in-game 3d model
* When I land on the planet during the Koron mission, some enemies do not attack me.
* If I board my ship during ground combat, NPCs fire rockets and can destroy my ship in 1-2 hits.
* In the Mercenary Guild mission, even though my ship is very close to the ground, distant laser rail turrets can still hit me.
* After a certain point, some freelancer tasks evolve into bounty hunter missions.==Patch 1.4.1 ==

### BUG FIXES

Reported by players as follows \* Ally ships take much higher damage than usual in raids and battles when they are close to me.

* The game crashes after having 200 faction members and assigning them to the army. (We have currently imposed a limit on this. It will not affect your existing troops, but the number of troops and ships will depend on certain parameters in the future.)

* After the pirates disrupt my warp drive, if I don't give them my cargo items and let them go, I can't warp again after they leave.

* After the pirates disrupt my warp drive, if I choose to fight but move too far away from the battle area, I can't warp again.

* If I am attacked by pirates while on my way to a battle, the battle continues without me and I cannot warp back to it.

* The frequency of AI Faction Attacks (and Faction Defense ops) is too high.

* In the tutorial invasion battle, I (a level 5 player) end up at war with Starlord Thunder (a level 45 faction).

* I receive notifications about upcoming attacks even though I haven't installed a radar building on the capital station.

* Before upgrading the cargo hold skill to rank 1, there were 61 slots, but after the upgrade, it became 59.

* Reloading while aiming and then releasing aim during the reload animation keeps the slower aim sensitivity despite no longer being in ADS. You have to click ADS again to get it back to normal sensitivity.

* If I select a planet as a warp target when it is in view, I cannot see the points on the surface after closing the interface.

* I turned on raid mode while performing a scan operation. After my probes returned to the ship, I am unable to turn off raid mode

* If I use the Dash perk at the same time as the Boss and collide, the Boss disappears from the map and the mission gets stuck.

* I just captured a station with 1000 people on it, but I still only have 13 members on my faction screen. (We have not been able to reproduce this bug, but we have made a few changes that we believe will prevent it from happening.) Note: We suspect that WRA members are being mixed up with non-earthling residents in the game. You can see the number of non-earthling residents on the trade panel's details interface.

* After the Rebirth perk is activated, my ship stays in god mode permanently. It gets fixed when I save/load.

* Sometimes my combat drones reappear in my hangar when I dock at a station, even though they were destroyed in battle.

* Sometimes, the missions I give to Freelancers come back to my inbox with the same name and rewards.

* Some Black Ops ships turn into Fighter class when I upgrade tier, and their Black Ops stats are dropping.

* The Multi Missile skill does not consume energy or have a cooldown.

* If I raid and conquer a system with a raid, even if the system is transferred to my faction, it is not removed from the former owner's list.

* Every time I press the Trade button on the faction interface, resources are added to the faction.

* Although the radar buildings I install on my station claim to provide more detailed notifications about upcoming attacks, they only provide tier 1 notifications.

* When I build support buildings on the buildings I acquired from other factions, I can build them at 0 costs (without using any resources). However, I cannot build support buildings on the stations I built myself.

* If there are items in my inventory with the same name and class (different items but the same name), their stack values get mixed up.

* There is a wrong offset at the tip of the mouse cursor. Especially in vertical movements, buttons are 'hovering' before the tip of the mouse reaches the button.

* I received a notification that my capital station was under attack, but when I went to the system where the station is located, there was nothing there.

* The automatic save file taken before a raid, sometimes does not save current missions.

* There is an imbalance in the ship classes of Faction generals. I can give a Level 1 pilot a mothership, and it gets destroyed by 4-5 fighter-class ships during combat. (We have now added level requirements to ship classes. Generals will be able to use higher-tier ships when they reach certain levels.

* Player Drones not acquiring new targets after the first target is dead/missing (Mostly during battles and raids)

* If I build one station in a system, the first Outpost I build after that seems to exist in the background but does not appear on the map.

* Leveled Bounty Hunter to Rank 2, but the Epic components market shows me whites and no epics

* When entering elevators used to advance to the next level in caves on planet surfaces, I sometimes fall down, and the game got stuck.

* Incorrect message when trying to equip Components that a ship does not have a slot for / is incompatible with. The message says “no free slot”.

* Sometimes when I spawn a combat drone, the status of the probes changes.

* If I am the owner of a system, the stations I set up in that system are invisible when I enter and exit the system. Every time I enter and exit, it becomes visible again.

### NOTES

If you are experiencing performance or crash issues, please try deleting the "Config" folder located at "C:\Users\USER\AppData\Local\SB2\Saved".

## Patch 1.4.0

### NEW FEATURES AND CHANGES

* Raid mechanics have been added to the game. Players can now organize raids on systems.

* System conquering mechanics have been changed. To conquer a system, players will need to organize a raid on that system. (It will not affect the systems you currently have.)

* Plunder Raids have been added. Players can now organize raids on trade convoys within systems to collect faction resources.
* Please watch the "Raids" section in the Video Tutorials panel for more information.

* The Capital Station system has been improved. Each faction now has one capital station, and additional station models and interiors have been added for other player-built stations.

* New structures can be built at the Capital Station to enhance faction abilities:

>
> 1. Medic\*\*: Reduces the chance of soldiers dying in combat and adds a "wounded" status to soldiers.
> 2. Barracks\*\*: Adds a new general slot to the faction army.
> 3. Intelligence\*\*: Allows advance warning of attacks on stations.
> 4. Marketplace\*\*: Adds markets to the station (not yet visually implemented in the game).
> 5. Weapons\*\*: Upgrades the weapons of soldiers and ships.
>
>
> * Note: The interior designs for the new station sections have not been implemented yet, but their bonuses can still be used in this update.
>

* New policies and tax collection features have been added for non-human residents of stations captured by factions.

* Players can now assign faction missions received via email to their freelancer soldiers. Previously, these missions had to be completed by the player themselves. Now, players have the option to assign these missions to their freelancer pilots. This feature provides more flexibility for players and allows them to delegate faction missions to their team of skilled freelancers.

* A new "Sell Ship" feature has been added to ship markets.

* A "Sell All" button and feature have been added to all markets to enable players to sell multiple class items at once.

* Ore prices have been adjusted to make mining more profitable. The Ores currently in your cargo will not be affected by the new prices. The new prices will only affect Ore gathered after this update.)

### BUG FIXES

* During a battle or raid, generals can be removed from their duties. In this case, even though they won't appear in the interface, they will still remain on the battlefield.
* If a general is removed from their the slot in Faction interface, the indices in the Member section get mixed up, making it impossible to select a general from the list.
* I can’t close the elevator widget while in the Capital Station “ Close” button doesn’t work
* In the Faction Structs section, the daily production always appears as 14/d
* Sometimes AI attacks occur in situations where I cannot intervene. (For example, in a planet surface dungeon.)
* When moving around for a long time or sometimes when waiting for a long time on certain planets (mostly unique planets that are part of the main mission), the shadows become very dark.
* If AI attacks a place and I am inside that system at the time, the battle does not start. If I exit and re-enter the system, the battle starts.
* The "Tools" resource produced in the factories that I captured is not being added to the faction resources at the end of the day.
* In the Koron Lab mission, after finding Koron, I can progress to different parts of the cave. But when I reach the end of the cave and enter a room, I can't exit, the game gets stuck at that point.
* Sometimes when I exit a planet's surface with my ship, the exit sequence ends, but then the landing sequence starts again immediately.
* If I try to drag and drop one of my wingmen as a soldier under another general in the faction interface, the operation fails. However, after closing and reopening the interface, my soldier is permanently lost.
* Security forces countdown doesn't disappear when you leave the area and fighter spawns even if you're in a station
* When I load the ship with two different weapons of the same class only one of them fires. (We were unable to reproduce this bug, but we believe it occurs when the game is played in languages other than English. Therefore, we have made some changes. If you still encounter this bug, please let us know.)
* Sometimes during faction battles, I can see detailed progress bars of distant ships. This not only blocks the view from a cosmetic perspective but also has a significant performance impact.
* Sometimes after destroying enemies, their PODs spawn inside my ship even if I’m far from the battlefield.
* If I change the location of the soldier I assigned to an AI attack in the faction interface, soldiers with the name "None" appear in the battle interface.
* The barricade perk doesn't activate on the first press even though I have enough energy. It only becomes active after pressing it a few times.
* In some stations, I am able to interact with multiple interactable objects at the same time. For example, the Weapon Market interface and the Ship Components interface open simultaneously and even if I close one of them, I cannot close the other.
* When I scan with probes in the scanner interface, sometimes I find empty points. When I warp to these points, the warping process never ends.
* In the Molyax mission, if I close the game before Molyax leaves the ship after joining the team, he remains in the team but the mission doesn't progress.
* Some Soldier missions don't reward anything at the end. (We couldn't reproduce this bug, but we made some changes to ensure that rewards are given. Also, we want to remind you that raiding villages doesn't offer any rewards.)
* Sometimes my soldiers die in battle but they don't disappear from the Faction interface. In these cases, when I change the dead soldier's slot, they rejoin the army as level 1.
* Some Pod's gives empty prisoners

## PATCH 1.3.0

### NEW FEATURES AND CHANGES

* A dynamic AI diplomatic manager has been added to the game, which makes the AI behave more intelligently in diplomatic actions.

* The AI now has the ability to attack and reclaim stations belonging to the player's faction.

### NOTES

Note: This feature was added to force the player to think carefully about which factions they will declare war on. If the player declared war on multiple factions in previous versions, they may encounter multiple attacks

Note 2: If the player attacks a high-level faction or a faction with many allies in previous versions, they may have difficulty defending their stations.
If you encounter such a situation, we kindly ask you not to consider it as a bug.

Note 3: In these battles, the Player can only select generals for defense. The generals will decide on their own what to do on the battlefield. We are waiting for your feedback on this system; If you like this system, we can also use it as an optional feature in the player's attacks..

* Japanese language has been updated.
* Spanish language has been updated.
* Turkish language has been updated.

### BUG FIXES

* The game crashes at the end of the Jump (We have optimized and/or changed several warp effects for this bug and have been testing on multiple machines for the past 3 days without encountering any crashes. Therefore, we assume this bug has been fixed. If you still encounter this bug after this version, please let us know.)
* When increasing the tier or level of a ship, some stats are lower than the previous level or tier.
* Pirates attacked and broke my warp. I fought back and destroyed the pirates. However, I received a crime notice, and the Star System Security attacked me.
* Changing ships via the Ship Manager console keeps the weapons loadout from the previous ship on the new one, causing various issues.
* Memory usage increases up to 4x in Pirate Raid missions, and the game eventually crashes.
* When assigning "Soldiers" under "Captain," only the Captain levels up, while the Soldiers do not.
* In any defend mission at LFP, there are too many waves of enemies, and after a while, the game gets stuck.
* I had no bookmarked structures in the operation list and clicked one of the things on the top bar to sort them, and my game completely froze.
* Some T5 components provide less stat boosts than T4 components.
* Looking for a Ship Mission in the same system where a mission has been completed crashed my game.
* The Compressor talent does not work as expected.
* In the Rescue a Person Mercenary Contract, the person I saved still moans about needing help inside my ship as I fly across the galaxy.
* Star Gate pilot/dest signs have collision, and if I collide with them, the jump sequence is disrupted.
* My stations have disappeared, although they are still present according to the faction view.
* If I open another UI after a battle is over, the Battle Summary UI remains at the bottom, and I cannot close any UI.
* Stations always sell items one level below the player's level.
* If I have built a station or outpost in a system, I can only see them in the Scanner interface, and the other stations in the system are not added to the scanner.
* The game crashes in the robot parts collection section of the Rebuilding a Friend mission before capital ships arrive.
* The game's default mouse cursor changes to the default windows cursor when you start a new game. It stays as windows cursor unless you close the game completely and re-enter and load a save file.
* The game crashes when using the Turret talent with the character during a Mercenary Contract.
* Pods that remain after using the Stabilize Pods skill do not disappear when I warp, and the UI markers always remain visible.
* There is no audio in the Hoverbike tutorial video.
* In the Rebuild a Friend mission, during the first mission, I am unable to locate Koron's Lab on Xunvars Planet, even if there is a marker. Additionally, if I jump to the planet and then log out, the mission markers disappear when I log back in.
* Stations that have been taken over still appear as owned by the faction they were taken from.
* When taking on a high-tier mission in the "Defend the Miners" questline, enemy waves do not stop spawning, and the game eventually crashes. If a low-level mission is chosen, the mission can be completed without using the warp engine.
* The Star Striker questline crashes at a certain point.
* In Faction Operations, generals spawn at their appropriate levels, but squad members spawn at level 6.
* If a radio call comes in during a hack mission while the Hack console is on, the keyboard buttons do not work, and the game becomes stuck.
* No slots are shown in the Transfer Item interface in the Ship Manager Console.
* While attacking a station, the landing pad where the fight takes place is sometimes floating in space away from the station (in main faction stations).
* During takeoff: 1. Land normally (new landing). Hold R (Takeoff) and F (Services). When taking off, the Services screen will appear, and the ship will remain landed, usually resulting in a bug or crash in the ground or landing pad. 2. Land normally (new landing). Press R (Takeoff) once. Wait a few seconds. The ship will take off, and the Landing UI will remain stuck in the player's view.
* All faction soldiers leave the army at once.
* Initializing Operation at Escape Route does not work if I save/load at the Escape Route in that system.
* If a sub-goal of an (X) Request mission is in space and the following sub-goal is on a planetary surface, and I land on the planet before reaching the planetary surface sub-goal, the mission's second stage does not progress.
* The Signal Disruptor perk sticks as active, does not disable and drains all energy.
* Bounty Hunting missions do not show the mission waypoint in the Scanner (T map) screen.
* Summoned wingmen do not shoot at enemy drones.
* I have difficulty switching from third-person view to cockpit view. The C key is sometimes not recognized when pressed and held. (Note: Du to the addition of a free camera in the game, the Close camera and Backview camera have been removed. and the camera switch button only switches between cockpit and third-person views.)
* If the Map or any tabs are open while in the warp, the UI bugs out not only during the warp but also when you exit the warp with the mail/character/ship/cargo screen up, making it impossible to move or control your ship.
* The Multi-Missile perk sometimes hits my own ship (especially when moving fast) and causes it to explode.
* I can make peace with the faction I'm fighting in a battlefield. In this case, although the war ends in the diplomacy interface, it continues on the battlefield. And after the war is over, even if I win, I cannot capture the station, I can only destroy it.
* On the second floor of the Pit of Esley ( Acdama planet Azalea N4), I voluntarily jumped into the rift and couldn't get out because the jetpack doesn't work.
* Mission targets of canceled missions are still alive when far away from the player. Reloading does not remove them.
* Occasionally, some of my saved files crash. (We were unable to reproduce this bug, but we have made several changes to prevent this issue from occurring. If you encounter this bug, please report it. Note: This fix will not fix previously crashed save files, but it will prevent this issue from occurring in the future.)
* The weapons stop firing, and even though I can activate the ship's weapons, I cannot change the weapon group or fire.
* The ship's firing sequence is getting disrupted. For example, there is a turret on the ship with a fire rate of 1/s. Normally, it should fire once every second. However, in the game, every turret loaded onto the ship puts 2x turrets on the ship, and the fire rate is divided between these 2 guns. Consequently, each turret fires once every 0.5 seconds. This means that if you load 5-6 turrets onto the ship, before the first turret finishes firing, it enters a new firing sequence.
* Whenever I open the character interface, "Character Main" is selected/highlighted, but "Talents" is displayed. I have to click on Talents and then back on Character to get to it (clicking straight away on "Character Main" does nothing).
* When I visited Abi at The Brotherhood, there was an issue where it completely skips dialogue describing what The Brotherhood is and the mission you have to do to join.
* In the mouse model that I'm using, there's a double-click feature. If I use this feature to learn a perk in the Talent Tree interface, the game crashes.
* In some dialogues, when I skip the dialogue, the next dialogue line appears, but the voice of the character I'm talking to doesn't stop, and all dialogue sounds overlap each other.
* When I paint some of the new faction ships, some of the colors are saved incorrectly. When I save/load the game, the saved colors are changed.
* Whenever I change my ship, I lose the consumable modules (shield, repair, etc.). (We have not yet identified the cause of this issue. As a temporary solution, consumables are now being transferred to the cargo of the ship when the ship is changed.)
* When playing the game in a non-English language, the Faction and Mail buttons do not enable.
* T5 (Legendary) Torpedo Launchers have a capacity of 0 and T5 Missile Launchers with 13.2 capacity cause issues.
* In Bounties, you can see the location of the bounty target before detecting its location from the scanner.
* Sometimes when changing the weapon groups on the ship, the mesh of the ship's weapons visible on the ship doesn't fire, and the projectiles come from the location of the ship's cockpit.
* If I use the slow time feature on the character, the camera moves too much when I shoot, and for a long time, I cannot bring the character to a proper angle.
* In a side mission I got from the station, we attack an outpost. However, after a while of coming to the battlefield, especially as ally ships are destroyed, a memory leak occurs in the game, and the game crashes after a while.
* When I go to the asteroids to search for ore with the ship, I see Vokal and Zokal. When I mine them, I get Wolfram and Asortak.
* If I use the grenade skill from a very short distance, sometimes it puts me into ragdoll.
* Levelling up ships and their tiers break weapons and their convergence point.
* When I am mining asteroids and get out of the ship with the character, every time I press the "F" key, countless "Worms" spawn.
* The Anka copilot skill causes a visual glitch.
* Sometimes the ships I just bought come out as TIER 0, and their stats are below the general average.
* If I wear headphones while playing the game, it crashes.
* Being knocked down and changing the camera (Q/E) can move the camera below the ground.
* In defend and attack building missions, buildings are not destroyed at the end of the mission, which causes a memory leak and results in crashes in the long run.
* I can't warp away if I failed an LFP quest.
* If too much time passes while trying to find Momo in the Jack rescue mission, Momo disappears and it seems like the mission has progressed, but the quest doesn't update.
* I get stopped in the middle of the warp to join the Brotherhood guild. If I don't save/load the game or land on a station, I get called back every warp after that.
* Sometimes the blur and bloom settings are reset in the post-process settings in the game, and if I deactivate them, they are reactivated.
* Some ship models have an issue where when I upgrade them, the aim offset gets messed up. The ship's weapons fire at places other than the center of the crosshair.
* If the Cursor mode is on and I go to the pause menu, I cannot use weapons after closing the pause menu.

## PATCH 1.2.0

### NEW FEATURES AND CHANGES

* All Space AI has been reprogrammed from scratch. Now, AI is smarter, more balanced, and more challenging in space battles.
* Faction Diplomacy system has been added to the game. Now, factions have their own allies and hostiles and they dynamically interact with them.
* Faction Diplomacy actions have been added to the game. Now, players can declare war on factions, or make contracts and take away what they own through diplomatic means.

This feature is still under development, so there are some missing parts:

* Enemy factions are not yet attacking your bases (this feature will be added in a few days).
* Diplomatic sanctions and trade agreements cannot yet be made (this feature will be added in the update on 10/03/2023).
* This feature serves as the foundation for a more advanced and detailed faction-build system that will be added in the future. It is currently in the early development stage.

* Faction wars have been improved. Now, AI advances more rationally in the form of command and control in faction wars. And the general of each station also participates in the battles, trying to disrupt the player's tactics. (Experimental)
* New high-class ship types belonging to the player's faction have been added. Now, high-class ships are not only available in the interface but also on the battlefield.
* Mining/Research/Factory stations have been updated and renewed. Areas for foot combat for faction wars have been re-adjusted.
* Japanese language has been updated.
* English language has been updated.
* Spanish language has been updated.

### BUG FIXES

Reported by players as follows

* After conquering a station, the battle section in the "faction" interface still appears.
* The Ship Manager interface or bank interface can be accessed from inside a station.
* When an enemy dies while performing a melee attack, my character goes into ragdoll mode when passing over the enemy's corpse, and sometimes spins around constantly.
* Mining/Research/Factory stations are not being counted for System Conquest and are being duplicated.
* Enemy ships slow down after a while in pursuit mode, causing me to lose pursuit.
* If my character tries to enter a station while climbing, all lights in the game go out and my character gets stuck at the station door.
* Reloading while aiming and then letting go of aim during the reload animation keeps the slower aim sensitivity, even though I am no longer ADS.
* If I place a stacked item from the service panel in the bank, the second item I placed in the same stack does not update in the bank.
* My drones don't transition to Ally state within 1-2 seconds of their initial spawn, and during this time, they shoot at me if I stand in front of them.
* After changing weapon switch keys, when I reach a certain point in the main story, these keys are reset to their default values.
* In faction wars, sometimes my ships do not enter the battle area during the Escape route.
* Mercenary interview missions take players to gas giants or systems with no planets.
* Enemy NPCs can shoot through walls.
* In the "kidnapping Mark" mission, if the mission changes to "warp away" after kidnapping the ship, and I do not warp and return after some time, the mission gets stuck and I cannot use the warp drive again.
* I cannot enter the Hub station Raditz in the Daillium system. The screen fades and stays that way.
* Ally ships spawn as fighters, even if I upgrade them via the Faction panel.
* After reading the notes on the Points of Interest (POI) found on planet surfaces, if I open another interface (such as inventory), I am unable to close the POI note. It remains stuck on the screen.
* Enemy ships are shooting back without using the default backfire ability as if I am in front of them.
* In the Qu-hran mission, I fell off the containers while jumping on the cargo ship, and since I couldn't activate my jetpack, I fell to the ground but my character did not die.
* In the Ka-Run mission, I die when the PODs explode.
* Every time I use Anka's crew abilities, an explosion effect spawns on my ship.
* When warping to a combat zone, I am being attacked by pirates. As a result, a faction war begins but I am unable to access the combat zone.
* In the shop widget, if I press the "++" button to buy a stack and then switch tabs without pressing the purchase button, and return to the purchase interface, every time I press the "Buy" button, I buy the entire stack for a single item's price.
* My drones are not attacking the enemies around them but are just following them and doing nothing.
* The presence of my ship during the battle does not affect the capture point.
* When attacking buildings outside the station, soldiers land in the station and stay in the air while fighting without their feet on the ground.
* Shops sell equipment one level above the player.
* Some Falron stations cannot be loaded.
* In faction wars, support-building turrets never attack the player's ship.
* The Win dialog (Destroy/Plunder/Capture) can be closed by pressing ESC, which keeps the operation stuck and prevents the battle from being won.
* We are aware that some players are experiencing crashes, especially towards the end of warp. Unfortunately, since we are not encountering the same issue on every computer, it has been difficult for us to pinpoint the source of the problem. To address this, we have formed a small team of volunteer players to help us reproduce the bug. We are working hard to find a solution and we appreciate your understanding.

## PATCH 1.1.1 HOTFIX

### BUG FIXES

* Fixed the crash issues caused by 1.1.1
* Fixed issue where Capital Station becoming invisible
* Fixed crash issue in Defend Base missions
* Fixed issue where excessive damage was being taken in the Quran cargo ship mission.

## PATCH 1.1.1

### NEW FEATURES AND CHANGES

- The garbage collection system has been improved. We no longer expect crashes, especially in heavy interface operations.
- AI ships have been optimized. We expect to prevent crashes in crowded space battles.

### BUG FIXES

* When warping for a side mission, I am unable to use my weapons after the warp is complete.
* I disembark from my ship for a hacking mission, but my jetpack does not work and my character remains suspended in mid-air.
* I am unable to establish an outpost in orbit of a planet in a system where I have already set up a capital station.
* Sometimes, a station I have established in a system duplicates itself.
* The Ammo Consume perk does not work after reloading the weapon.
* During the Constractor mission, I discovered that jumping directly to the corresponding star system through the stargate allowed me to bypass the step of arriving at the Trans-Ark Outpost in that star system.
* If I exit my ship during a battle and the ship I am fighting is destroyed by another allied ship, my ship gets destroyed.
* The mailbox inbox displays an incorrect number.
* The same side quest can be taken multiple times if the player talks to the heavy fighters (who provide quests) near the stargate or a station.
* Sometimes, while in a dungeon, an underwater effect is applied even though I am not underwater.
* Cargo Capacity is showing negative values
* I was able to enter the integration station through the doors when I landed at it during the operation.
* When the tactic map is closed, the fog is disrupted and the game becomes darker
* In The Constructor mission to rescue Wer-Sa, after the rescue, the warp drive is not activated and I can't attack.
* I get attacked by pirates during Sector Jump but the warp doesn't stop and I don't turn off the pirates' chat screen
* If I am knocked down by an enemy while reloading, the reload animation gets stuck.
* In the routes I set up in the same sector, sometimes it sends me back to the point where I started.
* After landing on the planet surface in the Karun mission, some enemies spawn inside the buildings, I cannot kill the enemy because I cannot break the doors and the mission does not progress.
* After talking to Molyax, the game crashes when I exit the ship.
* Even though I assigned MoMo as co-pilot, it does not interfere with the attacking drone-type enemies.
* If I have more than one of some consumable items in different tiers at the same time in my cargo, it reduces the stack from both of them in a single use.

## PATCH 1.1.0

### NEW FEATURES AND CHANGES

* New stations have been added. Independent faction stations are now accessible.
* The entire main quest spawn system has been changed. We expect the issue of quest points not spawning, especially in different languages, to be completely resolved.
* The entire Goal Point and Indicator system has been changed. We expect the issue of indicators not appearing in quests to be completely resolved.
* The Warp Break system has been introduced. We can now stop the ship during warp.
* The French language has been 80% completed and added to the game.
* The Russian language has been 90% completed and added to the game.
* The HoverBikes now have a headlight feature.
* Since many maps are procedural, characters can get stuck in some areas. Therefore, we added a button called "I Got Stuck" to the pause menu. Pressing it will get you unstuck from where you got stuck. It only works in stations and dungeons.
* The system takeover feature has been activated.

### BUG FIXES

Reported by players as follows :

* After fighting the large ship in the Ka-Run mission, if I save the game and then load that save file, my ship cannot warp and the mission progress does not continue.
* The Looking For Pilot mission sometimes appears empty, and I cannot receive Freelancer missions.
* After the first time I eject from my ship in space, I get stuck with the "press G" message.
* When I exit warp travel from space to flying in the atmosphere, my ship always has a weird jerking animation/glitch.
* The places I've taken with faction wars are showing up both in my interface and in the diplomacy panel under the control of the House I captured them from.
* The solar systems I've acquired with faction wars still appear in Scanner and Atlas interfaces as if they still belong to their former owners.
* If there are too many enemies on the screen, the indicators consume a lot of performance.
* When I get knocked down by the enemy while in Sniper Scope mode, the sniper camera stays stuck on the screen.
* Some HUD texts become invisible when they are too long.
* If I Alt+Tab during system jump, the game crashes.
* During the Jack quest, I got out of the ship and moved away a bit. The checkpoint was saved. Later, when I died and loaded that save, my ship appeared very far away.
* I loaded my weapon while leaving the atmosphere, and the process of leaving the atmosphere stopped. I'm still on the planet, but I can warp to places in space.
* Sometimes when I overwrite a save file, it drops to the bottom of the list in date order.
* I started a game before, then closed it and started a new game, but the name I gave to my character is still the same from the previous game.
* The "Expand ship stats" option does not work in languages other than English in the Ship Interface.
* If I unequip my Body Armor while sitting in my ship, the armor's depiction does not change. However, if I put on Body Armor, it works.\* During the arm mission, there are 2 ships that I need to hijack and when I take one, the sound of the other ship's engines overpowers the game sounds The ship I hijacked is moving very slowly.
* My warp drive broke at some point during the mission, I need Drane to bring my ship to me, but my ship doesn't arrive.
* During mine, I am receiving very little Miner Guild rank.
* When I am too far away from my ship on a planet surface, I cannot call my ship.
* If I quickly exit the ship during the first encounter with Molyax, Molyax is not added to my team.
* When I approach the POIs, I am forced out of them. When I get back on my Hoverbike, it just stands still and I cannot do anything.
* The Laser Pistols have an icon error since the latest update (1.0.2).
* The details of the first subgoal are blank for some procedural side quests.
* The ship no longer starts with R when using Third person view. It only works in first-person.
* Some weapons no longer consume ammo after reloading.
* The ammo count on the HUD is not displayed correctly or at all if I hold the weapon. (The bug appears if I enter my ship while holding a gun in my hands.)
* The shadows of Morhra\_Assasin type ships look different from the ship model.
* As I approach the Pods, the pod indicator shows an increasing distance between us.
* I cannot see the weapon group details in the Main Interface while playing with languages other than English.
* Mining does not give Adventurer Experience.
* If I press esc to close the menu during a drag-and-drop operation in the character interface, the slot where I was dragging something stays on the screen.
* In some market types, the stock always appears at the same level, even if I level up later.
* I found a letter in a POI on a planet surface. When I pressed the "scan the location" button, a progress bar appeared, but it did not show me the location.
* Misactor can spawn during warp or in the ship landing position.
* During the "Take Back Momo" mission, I went too far away to kill the NPC, but then I cannot find my way back to Momo, and I cannot warp out.
* The mining station is invisible during the first contract.
* There is a huge arrow visible in some cities, and when I get close to that arrow with my character, the game pushes me far.
* If I leave my ship in the air without docking it in the Morthra stations, the ship drifts away, and when I leave the station, my ship is too far away.
* If I interrupt the reloading process while equipping the Shotgun type weapon, the gun does not load any ammo, and it fires blanks.
* In a side quest where I was told to shoot someone in a village with a sniper rifle, the target did not spawn when I arrived there.
* All the probes are grayed out with different languages in the scanner.
* After arriving at Momo HQ, the same dialogue is repeated in every conversation.
* If I don't exit through the door shown to me after talking to Momo, the mission doesn't update and I can't return to that point again.
* The hack system is not working. (We believe this is a language issue, and we think we have solved it, but just to be safe, we added a suggestion to have Drane do the hacking for the first mission.)
* In the first tutorial mission, if you don't destroy all enemies in the debris, the mission won't progress, and one enemy spawned inside a wall, so I cannot hit it, and the mission won't progress.
* The station has a fast travel system that only works if you approach it for the first time. If you don't use it, it stops working.
* If I load a missile launcher with 10 slots. The visible missiles on the ship are pointing downwards and when I launch, the rocket launches downwards instead of forward.
* In Lion station, after talking to Alaysia, she won't give me the Molyax mission she was supposed to give me
* In some dungeon levels, the AI is not moving at all.
* Ship markets in Falron stations are not updating according to the level.
* During a boss battle in a dungeon, the boss character gets stuck in a corner of the map and cannot be defeated.
* When I touch down on a surface with my landing gear retracted, if I deploy the landing gear at that moment, it launches my ship into the air.
* If I press the 1-2-3 keys to pick up a weapon right after ejecting the character from the ship, the jetpack doesn't work and the character falls down.
* When I load the game that I saved inside Cave HQ, it teleports me to a location outside the cave.
* If you crash into a tree or an obstacle while riding a hoverbike at high speed, the game crashes.
* The mission to collect 20 Earthlings succeeded with only 6 Earthlings, but the main mission does not progress because I cannot collect 20 people.
* The game's audio is cutting out intermittently. The sound effects and music are not playing consistently,
* The Head Quarter indicator is not visible when I'm in orbit of the Etox planet.
* If I summon my ship while my character is falling on a planet's surface, the ship goes to a location outside the map.
* In Ka-Run last fight, if I save the game in the last stage and reload that save, that mission starts at the beginning.
* Sometimes when I use the "loot all" feature, it seems like all the loot has gone into my cargo, but when I check my cargo, I cannot find those items.
* After transferring an item in the Ship Item Transfer interface, if I exit the game without saving, the items are lost.
* The game freezes and crashes when I try to save my progress at a boss leven in a dungeon
* In the raid meeting, I cannot decide on the Prisoner Policies if I'm playing in a different language.
* My missile launcher will not stay loaded rockets are resetting everytime I loaded the game
* While in pursuit with the Hoverbike, if I take the person I am carrying to my ship instead of where they want to go, and I board my ship, the mission gets locked. Even if I call for the Hoverbike again, it does not fix the issue.
* When I scan a system and find a point, if I leave that system and re-enter, the point I found disappears. I have to find it again.
* According to the mission I received on a planet's surface, I need to free someone from a cage. However, even though I interact with all the cages in the enemy camp I went to, the mission does not complete.

## PATCH 1.0.4 Hotfix

### BUG FIXES

* The issue of enemies not spawning in Mercenary missions has been fixed.
* The negative values of money in the Faction treasury have been corrected.
* The problem of the Faction treasury not receiving money from the cuts made from freelance pilots' missions and loot has been solved.
* The non-functioning Fast Travel consoles in Pirate stations have been fixed and a marketplace has been added to these stations.
* Some mission errors have been fixed.

### NOTES

We would like to express our sincere gratitude to all Early Access players for their support. Your feedback has been invaluable in helping us improve the game. Thank you!

## PATCH 1.0.4

### NEW FEATURES AND CHANGES

* Fast Travel consoles have been added to large faction stations. For now, they are only available in stations and not yet in outposts or Guild stations.
* The player's faction has been added to the Galaxy Diplomacy panel after the faction has been established. Currently, it is only used to view details, but it will become fully functional in future updates.
* Enemy AI has been improved in space battles.
* The Russian language has been updated.
* Additional indicators and new directions have been added for all missions, and 70% of all main missions have become more balanced and understandable.
* New tutorials have been added.

### BUG FIXES

* If you open the ESC menu while using the boost on your ship and then load into a saved game, you will hear the boost sound until you restart the game.
* During the battle, the comms from other pilots are too loud, even if all volume sliders are turned down.
* The asteroid info is stuck at the top of the screen. The only way to get rid of it is to save and reload.
* In the "Saving the Anka" mission, after reaching the planet and landing where instructed, nothing happens.
* Performance drops significantly in some freelancer missions after passing a certain phase.
* The firing effects of some weapons, especially on small ships, are too large and obstruct the player's view.
* When trying to enter an Independent faction station, the message "You do not have permission to enter here" appears. If the player interacts with it several times while the message is on the screen, they are sent to a blank station map.
* Some places can be too dark on planet surfaces.
* If the game is played in a different language, the dialogue with Anka in the "Saving the Anka" mission skips too quickly.
* The Mercenary Guild contract I received spawned at the same location as the contract I received from a POI on the planet surface.
* Sometimes when my weapons overheat, they don't cool down until I switch to a different weapon group.
* Sometimes the mission I accept from the LFP interface is added as a different contract in the "contracts" interface.
* In some space stations, the elevator doesn't take me even though I click on it. If I save/load the game at that point, it fixes the issue.
* In some planetary missions, enemies that spawn after the player gets off their ship do not move until the player gets close, then they only attack with melee.
* In some planetary missions, an infinite number of enemies spawn.
* After killing the boss on the 3rd floor of a dungeon in a mission where a character needs to be rescued, the mission does not update.
* The game does not pay the player when they hand in captured pilots.
* Faction wars can start before the player even warps, and in this case, the warp drive breaks, and the player cannot go to the war zone.
* When getting the next ship after the starter ship, all of the HOTAS bindings are lost.
* In a Freelancer Guild contract to protect miners, the enemy waves never end.
* When capturing a station, the player is left with two contacts for the station, the old one and a new one with "WRA". When warping out and back in, both stations disappear along with the original faction station that was there, but the station still shows up on the building list.
* In some planetary missions, enemies that spawn after the player gets off their ship do not move until the player gets close, then they only attack with melee.
* If the player does not have MMB, they cannot advance in phase in an operation mission by pressing Ctrl + MMB.
* During a battle with both ally and enemy ships, if the player targets a distant enemy, it moves too fast and is difficult to catch up to.
* Some emails received after creating a faction come in empty.
* Fixed an issue where shadows on planet surfaces could be too dark in certain cases, and the skylight was not properly illuminating the planet.

## PATCH 1.0.3 Hotfix 3

* The issue with sunlight and stars not appearing in space has been fixed.
* The issue with crosshair not being centered on high-resolution monitors has been fixed.
* Missing collisions at the Sonak Station have been fixed.

Dear players, we are deeply sorry for the issue with the missing sunlight in the game. However, if you saved the game without the sunlight, when you load that save file, the sunlight still won't appear. Therefore, you will need to continue playing from a save file where the sunlight is present, or else start a new game.

But we will fix this issue with tomorrow's update. If you don't want to start a new game, you can wait for the update tomorrow.

Once again, we apologize for the inconvenience.

## PATCH 1.0.3 HOTFIX 2

The Steam launcher issue has been resolved. I apologize for any inconvenience caused.

## PATCH 1.0.3

### NEW FEATURES AND CHANGES

* Rank 2 and Rank 3 markets have been added for mining purposes.
* Due to high demand, the music from SpaceBourne 1 has been added to SpaceBourne 2.
* The updated Chinese translation has been added to the game.
* The updated Russian translation has been added to the game.
* The updated German translation has been added to the game.
* The updated Turkish translation has been added to the game.
* The "Always Run" function has been added to the game. You can activate it by double-tapping the forward input (Experimental: There may be some bugs as we have not tested it extensively yet).
* Services panels have been added to stations. You no longer need to board your ship to modify it. (Experimental: There may be some bugs as we have not tested it extensively yet).
* The character name limit has been increased from 10 to 20 letters.
* Preset control sets have been added to ship controls. If you have a control map that you would like to be added to the game, please let us know so we can add it in the next updates.
* The ability to overwrite save games with a single click has been added.
* The ability to sort save games in chronological order has been added.

### BUG FIXES

* The asteroid detail interface gets stuck on the screen and does not disappear until the game is restarted.
* Fixed potential crash caused by spawned asteroids not disappearing during warp.
* Getting more ore loot from surface mining than intended.
* Space mining does not grant Mining Guild rank as intended.
* After using Misactor's secondary features, it doesn't recharge. (Misactor will now automatically recharge when installed on a ship.)
* When a station is under attack, enemy ships can still hit the player character even I’m inside the station.
* If a quick load is attempted during the loading screen before the game starts, the game may freeze.
* When attempting to enter a discovered location from scanner, the player is taken to a glitchy duplicate of the Explorer's Guild Station. When attempting to leave, the entire screen goes black.
* The station alarm keeps playing even after the event has ended, and saving and loading does not fix it.
* If the player moves out of the designated path while using Stargate, they need to restart the game to get it to show up again. (At this point, you need to go back to the beginning again, but we have expanded the path area to prevent potential bugs.)
* Fixed potential crash caused by enemy ship explosion effects.
* After downloading a recording, a help information window appears on how to perform a hyper jump. This window cannot be closed.
* Some dialogues in non-English languages are too fast, and the text cannot be followed. (We have fixed and updated the affected dialogues according to the current languages, but please let us know if you still encounter this issue and specify which dialogue it occurs in.)
* The Gores caused by melee weapon can sometimes cause character physics to glitch and the character may fly into the air.
* Fixed potential crash caused by too many operations in the ship manager interface.
* When playing in other languages, Drane does not spawn at the end of Smen's dialogue, only when entering and leaving the station.
* If the same module is quickly loaded into the same slot on Misactor, the module is deleted, but the new module is not loaded.
* The objective location does not spawn for the third sub-goal of a procedurally generated side quest.
* In some cases, the experience gained from kills displayed on the HUD is not added to the character interface's main experience points.
* In the Faction tutorial interface, soldier pilot slots may appear on top of each other, preventing the player from clicking on the bottom slot.
* If the player takes damage within 1-2 seconds of disembarking from their ship, they take 10 times more damage than intended.
* On some surfaces, the character's feet do not align with the surface inclination, causing the feet to appear crooked. (Especially noticeable on planetary surfaces)
* When I shoot the enemy soldier in the head, they can still die with different death animations, such as holding their stomach.
* If I enter and exit the station gate too quickly and end up in space, my character's oxygen helmet becomes invisible, which means the character goes into space without a helmet.
* When pirate hoverbikes are chasing me while riding my hoverbike, if I drive towards a flat rock, the enemies are unable to pathfind and end up disappearing under the surface of the planet.
* After a successful scanning operation, my scanning drones can explode on their way back to the ship. (While we are not entirely sure we've fixed this bug, we've made some changes regarding it. Now, probes no longer take damage when returning to the ship, but they can still take damage during the scanning process.)
* If I save/load the game while my Misactor is in space, sometimes when I load the game, it starts with the character flying in space instead of being inside the Misactor, but I can still get back into the Misactor and continue playing.
* In some of the boss fights I engage with my character (not the ship), the bosses can use multiple abilities at the same time, making these fights impossible to complete.
* The potential crash that may occur while escaping from boss fights has been resolved.
* The game doesn't run on non-Windows 10 and 11 platforms. (We have added some Windows extensions to the source code to address this issue, but we're not sure if it has been fully resolved. If you encounter such a problem, please let us know.)

## PATCH 1.0.2

### NEW FEATURES AND CHANGES

* The Russian language has been updated with a 70% improvement. We hope to complete the rest in future updates.
* The Gamepad to Keyboard transition has become automatic. (No longer necessary to select controls from Settings)
* Interfaces buttons have been sharpened.
* Some sound levels have been adjusted. Warning sounds have been lowered.

### BUG FIXES

* Ship sensitivity settings have little to no effect on control sensitivity.
* In the main mission chain, interacting with the hatch at Cave HQ with the "F" key causes the game screen to go black.
* In large cities, I sometimes go underground and can't get out. (As a temporary solution, we've created something like a sewer system and added ways to get out of the underground, and we'll find a better solution in future updates.)
* When I save and load in Cave HQ, my ship is possessed and I can't continue playing.
* Every time I load, my landing gear is always open, even in space.
* The interfaces that should open up for me to select Faction during the first meeting are not appearing.
* When I threaten Smen and ask for money, he agrees but the money does not go into my account.
* In hack missions, no matter what command I enter into the console, I get an "Invalid Command" message.
* A potential crash that could occur during level transitions has been fixed.
* Ship doesn't follow mouse movements (We have made some changes that we think could be the cause of this bug, but if you encounter such a problem, please make sure that the game is not in "Cursor" mode. You can try pressing the "H" key a few times to check.)
* In some dialogues, events that should be triggered are not fired if playing in a language other than English.
* I am standing in front of the Weran in the Mtech Factory and have talked to him, but the mission does not progress because it says I should talk to him again.
* When we save at the exact time that a video tutorial is playing, the next time we load the game, the video tutorial plays again and the voice plays twice. The first video tutorial that appears during loading does not disappear.
* If I give my squad the "break" command, they don't carry out the commands I give right after. If I give the warp away command, the squad doesn't warp, but I can't give them another command.
* When I click on the elevator inside some stations, there is a long fade, and then I find myself flying in space.
* In the second stage of the Kold mission, no matter how many ships I destroy, new ones always appear in their place.
* High-resolution graphics are causing unexpected drops in in-game performance. (We have made some adjustments, but please let us know if you still encounter this problem.)
* While firing with my character, the game enters a checkpoint save, and after that, the character continues to fire even if I release the fire button.
* I saved the game inside Lion's Station, and when I loaded it again, it teleported me to my ship in space, but I could still see the inside of Lion's Station from afar.
* The mission to talk with Momo in the main mission chain is not updated even though I've already talked to her.
* When I load the game from the main menu, it teleports me very far away from the Freelancer mission I was in. When I return to the mission location, the mission automatically completes the mission itself.
* We have addressed a potential bug that may cause collected enemy bullets not to appear in your weapons. If you encounter this issue again, please try to unequip and reequip the weapon or switch to a different weapon and back. This should force the game to update the ammo count. If the issue persists, please let us know.
* I can use asteroid bombs unlimitedly in Misactor (NOTE: It is fixed but after we sent the update, we realized that now the bomb runs out but doesn't refill. We will completely solve this with tomorrow's update).
* If I open the Scanner while warping and go to the main Solar Atlas from there when I return to the ship, I experience a performance issue
* Some level design errors have been fixed.
* Some grammar and spelling errors have been fixed.
* Some collision errors have been fixed.

## PATCH 1.0.1

### NEW FEATURES AND CHANGES

* On-foot's mouse sensitivity slider added to the settings
* Added option to pick which monitor the game displays in video settings
* The feature to disable radial blur caused by ship speed has been added to the Video Settings
* Flashfire Cobra V5 HOTAS Flight Simulation Combo model has been added to the list of recognized Hotas models.

### BUG FIXES

* Up part of hud is like shadowing and blurry ( You can turn Hud shadow off via Settings )
* I can't find Anka in the Prison Raid mission (The mission mechanics have been changed, now when you board your ship, Anka will board the deck and join your crew).
* Video tutorials don't leave the screen after watching them and no way to leave or remove them.
* The mission instructs me to warp to the next galaxy, but the stargates are not clickable, so I am stuck in space. (The tutorial interface has been updated.) For those who are stuck, you can activate the Warp Drive with the "B" key and jump to the target star system.
* Before arriving at the stargate, I had already opened the galaxy map, chosen the destination system, and pressed T to go to the Stargate. Arriving there this message appears to do it again. If I contact the stargate and go to the target system, without doing the interaction, the message stays on the screen indefinitely, even when it arrives at the target system.
* When first starting a new game the warp drive recharge bar is visible as it refills from its initial state at startup.
* The hair color I choose does not apply to the in-game 3d model
* When I land on the planet during the Koron mission, some enemies do not attack me.
* If I board my ship during ground combat, NPCs fire rockets and can destroy my ship in 1-2 hits.
* In the Mercenary Guild mission, even though my ship is very close to the ground, distant laser rail turrets can still hit me.
* After a certain point, some freelancer tasks evolve into bounty hunter missions.