recursal/Fanatic-Fandom huggingface dataset:
Nikki Britton

Nikki Britton is an actor, writer and comedian and was a special guest on Episode 97 of the Grub. She also hilariously appeared in Episode 85 as Filo, an attendee the Melbourne International Conspiracy Theory Conference and live on Episode 100.

Voices

* The Angry Christmas Mouse
* Filo
* Martin Scudthorpe
* Maureen (aka Deborah) from the Home Shopping Network
PVP Arena

There is a PVP arena available to use on Azaloth. There is a battle modifier at the start and then an event part of the way in. It is open to 2-4 players at a time with 4 kits currently available.

### Modifiers

*Mobs run amok.* Horde spawn in the arena and you must fight against them in addition to other players.

*Players are tougher to kill.* Players get resistance 1 and regeneration 1.

*Creepers lurk in your shadow.* PVP Creepers spawn across the map.

Players are uncontrollably fast. Players get Jump Boost 4 and Speed 8.

### Events

*Only the center is safe. Get to it.* Players take 20 damage without armor if they are not in the center area of the map.

*A treasure chest is spawning.* A treasure chest spawns in the map containing one item of loot.

*The floor is lava. Find height.* Players take damage if they are standing on the bedrock floor.

*Sudden death. Players die in one hit.* Self explanatory.. players die in one hit.

*Adorable Bees fill the arena.*
The Garfield Themed Restaurant Sketch

The Garfield Themed Restaurant Sketch appears in the 'Riffin’ With The Boys episode' (Episode 91) starting as an idea from Cameron James.  It involves a restaurant idea being pitched to some backers.  The Garfield-themed restaurant is proposed be in the heart of the Riverina, selling pizza and burgers (lasagna is ‘on the ideas folder’), from Tuesday to Friday lunch, featuring a taxidermied cat, and where all references will to be to ‘Garmfeld’ due to licensing problems.  The backers signed off on the idea and then entered into a three way ‘make out’ session.
Rules

## Minecraft Server Rules

These rules have been copied word for word from the Azaloth Server Rules.

1. Operators and Admins have the final word, no exceptions.
2. No mob farms, spawner farms, afk farms, or anything of the sort. This is a bannable offense and will not be taken lightly.
3. Please keep global chat amiable. If you have some sort of problem with someone, pm them, pm an admin if it is serious, or keep it to yourself and block them.
4. No x-rays!
5. Please be respectful to others in your interactions.
6. Murdering is encouraged, trading even more so.. but griefing of any form won't be tolerated.
7. No animal farms that have more than 30 mobs total, and no more than 5 animals in a pen. (To save resources, this has caused crashes before!)
8. The nether is off limits until this rule is removed. There is big plans for that place, entering the nether is NOT tolerated.
9. And most importantly, have fun and enjoy your stay on Azaloth!!....OR ELSE O-O
Altars

On Azaloth there are three known gods. They are Light, Dark, and Neutral. These gods can be talked to using an Altar. Requests can be made as well as paying a price you think is sufficient. The gods will evaluate this and determine if the payment is high enough value for the request.

### Requirements

The center of the altar must have access to the sky. It must also have a hopper and more hoppers can be added to increase the space for payment. A request and payment can be put into this hopper and you will await an answer from the gods. Your altar will play a roll in this as well. It will receive a value based on a few criteria. The more value, the better deal you will get from the gods.

### Criteria and Value

Multiple things will affect the value of your altar. Different parts will give some upgrades to its value.

1. A more expensive altar -> small upgrades
2. A larger altar -> medium upgrades
3. More complicated rituals -> larger upgrades
4. Blood around altar (redstone) -> Bonus points :)
5. Remember... *murder is magic...*
The Grub News at Six

The Grub News at Six was a segment presenting ‘news’ (see Episode 89) such as the news of thousands dead in the running of the annual mums and bubs in Northern Sydney, that Nationals MP George Christensen was under fire for ‘gobbing off’ a dog, the news of scientists finding out how to improve our nation’s daddies, as well as asking whether mangoes are the new X-Box and, of course, road-testing the ‘biggest boys’ of 2020.
Выдуманный мир Flaky 1451 bonn и участников Вики

**Фэндом** — это сообщество интернет-энциклопедий на разные темы. Любой пользователь может редактировать страницы на этой вики: просто нажмите кнопку «Править» в верхней части любой страницы. Посетите Вики Сообщества и задайте любой вопрос на форуме.

# **Вики**

* Правила
* Служебные страницы
* Недавняя вики-деятельность

**Правила**

* Соблюдайте каноны нашей вселенной;
* Избегайте историй, которые повествуют о будущем мира;
* Не оскорбляйте других участников;
* Будьте дружелюбным;
* Не создавайте статьи, которые не сочетаются с миром, иначе они будут удалены;
* Не создавайте шуточные страницы;

**Служебные страницы**

* Статьи вики
* Активные участники
* Категории
* Свежие правки
* Новые изображения на вики
* Песочница

**Вики-деятельность**

# Администрация

* Бюрократы
* Администраторы
* Модераторы

Flaky 1451 bonn
Люблю Фнаф, HTF, Энгри бердс и основатель этой вики.

## Галерея

С изображениями на вашу вики будет приятно посмотреть. Добавьте сюда галерею.
Dim-Witted (-2)

When the model performs a Task, subtract 1
from the number of actions he assigns to the
completion of the Task. If the model rolls only
failures, his Task action total increases by 1.
Use the following rules:

No successes: Task number increases by 1

1 success: Task number remains the same

2 successes: 1 action counts towards
completion of the Task

3 successes: 2 actions count towards
completion of the Task.

Dim-Witted models may not be Spell-casters,
use any magic items, or take any Leadership
(L) Trait.
Snowers (Вселенная 1)

## снюсвирс

фыввфывфывыф

Timothy Porcupine

Сперму и мочу

Играть в фурри гей порно

Ебать

Пенисбол

Наблюдая за сексом, или почти все, что связано с порнушной стихией

###  Последнее появление

HTF Laundry Rap ( Unikitty parody ) (на канале Nemao)Visiting Timothy Porcupine (на этой вики)

### Количество смертей

99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

белый долбаёб - Это ебанутый персонаж, созданный ютубером Лёша алШАШ. Он на данной вики из Вселенной 1227.

## Отношения

### Друзья

Giggles - Моя тянка!

Flaky - Прости за тот случай, когда я приходил к тебе ванную,я просто извращенец

thy Porcupine - мой раб.
Руссамдия

Руссамдия на развалинах города

## 1711-

< МССР, Великая Империя, МССР II, Мирный Союз, КСМСР, Серая Федерация

**Руссамдия** - Народная республика Руссамдия, государство расположенное в Сибири и на дальнем востоке. Как и Шудия вместе с Палау, Руссамдия начала формироваться в 1330 году. Руссамдия является Коммунистическим государством.

## Отношения

### Друзья

Шудия - МОЙ ЛУЧШИЙ КОРЕШ! ВМЕСТЕ ЛЮБИМ ФНАФ, ДАРК ДЕСЕРШН И ДРУГОЕ!

Дартметия - Девушка моего друга-Бонни.

Консольный Палау - Мой друг.

Коммунистический союз - ДРУЖИЩЕ! Вместе строим коммунизм.

### Нейтральность

Железногвардейская Ртутия - Ты стал нормальным, нооооо... путч...

### Враги

Терор Наполеон - ГЛАВНЫЙ УБ\*\*\*\*К И ВРАГ! ТЕРРОРЫСТ!
Коммунистический союз

Б.д.

## 1940-

< Империя Шин

Мосрок

Мерсенери парк

Сюдзин

Харвест

конг кинг

упвоад

банана бэй

**Коммунистический Союз** (Коммуноугольник) - это коммунистическое государство состоящее из трёх равных между собой республик имеющих собственный суверенитет, армию и столицу.

Главой государства является Иван Рябов.

столицей является город находящийся между трёх республик-Туфорт
The Spooky Experience

The Spooky Experience (also known as 'The Great Unknown', or 'Spooky Unknown') wants to spook others, appearing just after Halloween 2020 in Episode 93. It becomes clear however that ‘spooking’ is a synonym for ‘shitting yourself’ and that the Spooky Experience has 'spooked' his pants.  The Spooky Experience claims that he only shits once a year during something called the ‘Annual Spook-off’.

Spooky Experience calls in from Canberra in Episode 98 where he claims to work in Aged Care Policy Development. He tells of the spooky time he went to use the photocopier and the photocopier was already open. Later in the call Ben quizzes Spooky about aged care policy whereupon Spooky says the trend is toward 'more accountability and more private providers'. The Spooky Experience also says that during COVID-19 'it has never been more obvious that something is wrong with the aged care system’.

The phone call ends after Greg asks if Spooky has soiled his pants again, whereupon Spooky reveals that he has indeed spooked his pants once more, leaving his earlier claims about an 'annual' Spook-off as somewhat dubious. Before hanging up, the Spooky Experience makes sure to ask for tickets to Warner Bros. Movie World.

The Spooky Experience is known for wearing grey tracksuit pants (see Episode 93).
Flying (10)

Flying models can freely move above
obstacles and non-flying enemies. They have
Free Disengage against non-flying foes. Flying
models are assumed to land or hover just
above ground at the end of their move.
Combat between flying and ground models is
conducted as normal. Flying models ignore all
elevation modifiers. A flying model takes no
special damage if knocked Prone, even when
the combat is between two aerial combatants
— it is assumed to have means to stop the fall.
Flying models may always move through
friendly and enemy models unless a scenario
rule prevents this. Example: When in rooms
with low ceilings or dungeon corridors, there
would not be enough space for fliers to swoop
over ground models. There is no modifier to
hit flying targets with ranged attacks.
Дартметия

Дартметия

## 1930-

< Империя Дартметия

**Дартметия** - Государство женского пола. Она расположена на территориях южной Германии. Появилась после ряда революций и кризисов в Империи Дартметии. Сейчас живет хорошо.

## Отношения

### Друзья

Шудия - Мой парень. ~~Пойдем домой...~~

Руссамдия - Лучший друг моего парня.

Коммунистический союз - Стронговый коммунист.

Ртутия - Его дальний потомок стал мудаком...

Консольный Палау - Дружок.

### Враги

Железногвардейская Ртутия - ЗАЧЕМ ТЫ БИЛ МЕНЯ?!

Терор Наполеон - КОНЧЕНЫЙ...

## История

### Время после смуты

После Смуты в Империи Дартметии, страна была разрушена.

Шудия дал поддержку Дартметии. Но народ Дартметии не сдавался и в 1935 году запустил первую 6-летку. Она дола большие результаты! Страна восстанавливалась. Но некоторые начали думать что правительство страны слишком коррумпированное.

### Революция 1945 года

17 Апреля 1945 года, началась либеральная революция. Через несколько месяцев власть перешла под контроль либералов, которые начали масштабные реформы.

Кстати именно в период Либеральной революции, образовалась группировка "Вэльские сепаратисты", которые этой стране портят жизнь и сейчас.

### Золотой век экономики

В эти времена экономика страны стала одной из сильнейших экономик Европы. В 1959 году страна даже купила часть территорий у Варленда. Строились новые города, развивалась наука и медицина, все было хорошо. Именно в этот период, формируются институты, да и вообще характер страны. В этот период лучший другом Дартметии стал - Шудия. В 1977 году, она даже запустила первого своего человека в космос. Но концу этому периоду послужило 3 события. 1 - Это восстание Вэльских сепаратистов. 2 - Обвал фондовой биржи в Фикии. 3 - Начало сильной инфляции.

### "Новые времена" (1980-)

Следующие годы шли тяжело. 80-е годы в этой стране, можно сравнить с 90-ми в России. В начале 90-х ситуация улучшилась. Вэльские сепаратисты, 13 Сентября 1991 года, вывели на улицы Дашевска танки и начали обстреливать здание правительства. Все закончилось разгоном сепаратистов, которые после этого стали скрываться в бункерах, найти их очень сложно. После этого власть провела ряд удачных и неудачных реформ, которые в целом укрепили положение страны. А в 21 веке страна начала быстрыми темпами развиваться. Дартметия участвовала в строительстве МКС.

Сейчас страна противостоит идеолигии Amnesia.
Консольный Палау

Он радостный

## 1711-

< МССР, Великая Империя, МССР II, Мирный Союз, КСМСР, Серая Федерация

**Консольный Палау** - Консольная республика Палау, государство расположенное в средней Азии, государство хоть называется республикой, идеология - Социализм.

## Отношения

### Друзья

Шудия - Хороший друг.

Руссамдия - Нормальный союзник.

Коммунистический союз - Поиграем в Team Fortress 2?

Дартметия - Подружка.

Ртутия - Ртуть демократии.
Uncle Michael’s Suck-fart Classes

Uncle Michael’s Suck-fart Classes are advertised in Episode 47.  Uncle Michael can teach you to ‘suck a fart up your arse and fart it back out again’ for $9.95.  As Michael says; ‘What a dream!’.

Uncle Michael's relationship to the alleged inventor of suck-farts, Graham Chapman (no relation to the Monty Python performer) is unknown.
Heavy Weapon (4)

The model is armed with a heavy melee
weapon like a hammer or a mace. If the
model rolls a natural (unmodified) 6 when
performing a Power Blow and WINS the
combat, the opponent receives an Out-of-
Action result (or a Gruesome Kill if the
winner's total triples the loser's total),
regardless of what the opponent rolled
(except for calculating Gruesome Kills). On
Tough targets, the Out-of-Action result means
that one wound is inflicted.
Dashing (3)

The model receives a free action when he first
comes into melee contact with an enemy. This
action may be used ONLY to turn a regular
melee attack into a Power Blow, or to perform
a melee attack if the character does not have
another action available to do so. The
character is still limited to performing a single
attack per turn.
Classification

**Clarification** must be printed on every creature's profile. Classification consists of a creature's Race, and optional Modifiers. Every creature **must** have its Race listed, as well as one or more Modifiers. Classification is unloaded, e.g. purely descriptive, although it may affect other abilities (such as Lethal, Favored Enemy, or Loyal).

**Races**

The following is a list of acceptable Races, with example Modifiers nested. (You can always use any Modifier with any Race if it makes sense. You can also make your own Modifiers or Races if it makes sense and all players agree.)

**Human**

* Ereldian, Gondorian, Stormcloak, Imperial, Calistria, Pagan, Demigod

**Elf**

* High, Wood, Dark, Sea, Snow, Moon

**Dwarf**

* Iron, Hill, Mountain, Chaos, Forest

**Halfling**

* Shire, Underground, Nomad

**Undead**

* Vampire, Lich, Mummy, Zombie, Skeleton, Draugr, Drowned, Ghost, Ghoul, Wraith

**Goblin**

* Orc, Hobgoblin, Gremlin, Uruk,

**Dragon**

* Wyvern, Drake, Star, Serpent, Wyrm, Lung

**Fae**

* Pixie, Gnome, Forestguard, Toadstool, Trickster, Dryad, Tree-Person, Satyr

**Monster**

* Giant, Troll, Hydra, Abomination

**Construct**

* Statue, Automaton, Golem, Husk, Armor, Magic Soldier

**Elemental**

* Fire, Ice, Flesh, Earth, Rock, Water, Air, Plant

**Hybrid**

* Skaven, Beastmen, Werewolves, Birdfolk, Minotaur, Centaur, Faun

**Animal**

* Horse, Wolf, Mammoth, Phoenix, Kitsune, Turtle, Rabbit, Tiger, Monkey
Legendary Shot (P) (15)

This Trait can be taken only by a Personality
with a ranged weapon Trait (e.g. a Longbow).
The model can perform one ranged attack
per action, not just one per turn like normal
characters. He can mix Aimed Shots and
regular ranged attacks as he sees fit. Use
normal targeting restrictions. The target of any
ranged attack is decided after seeing the
results of the previous attacks. In other words,
a Legendary Shot with 3 actions may fire at
one enemy, put him Out-of-Action, and then
perform his additional attacks against other
available targets; or he may knock the target
Prone with his first shot and then shoot him
again. If a character with Legendary Shot
takes part in Concentrated Shooting, ignore
the Legendary Shot Trait.
Timothy Porcupine

Timothy Porcupine держит книгу по истории

Flaky

Giggles

Cuddles

Snowers

и т.д

Mr. Pickels

Madge

Pierce

Five Nights at Freddy's

Countryballs

**Timothy Porcupine (Тимофей дикобраз)** - Это фанатский персонаж, созданный участником Flaky 1451 bonn. Он из вселенной 1.

## Биография персонажа

**Timothy Porcupine** - Это сине-голубой дикобраз. Ему нравятся: история, астрономия, *Five Nights at Freddy's*, Countryballs, игры сделанные компанией Paradox Interactive, Undertale, *Five Nights at Sonic's: Maniac Mania*, коты и т.д. Национальность - Шудиец.

## Отношения

### Родственники

Flaky - Моя сестра, мы похожи.

Toad - Родственник, извини но я не играю в футбол.

Madge - Родственница.

Pierce - Вандал.

### Друзья

Snowers - Мой лучший друг.

Cuddles - Смешной друг.

Giggles - Подружка.

Flippy - Солдат с психической травмой.

### Враги

Fliqpy - Ужасная версия Flippy

Акулы - Кто вас создал?!

Mr. Pickels - Без комментариев...

## Фобии

1. Дентофобия
2. Гидрофобия
3. Алгофобия
4. Апифобия
5. Верминофобия
6. Баллистофобия
7. Галеофобия
8. Иофобия
9. Некрофобия
10. Офидиофобия
11. Паразитофобия
12. Паралипофобия
13. Токсикофобия
Long Reach (3)

The model is armed with a long weapon like
a pike or a very long spear. In a normal one
vs. one melee, this does not confer any
advantage. The user can attack over a friend's
shoulders as seen in the illustration below, as
long as the friend is the same size or smaller.

In the image, Pink may attack White over Purple’s shoulder, as
long as Purple is of the same size or smaller than
Pink..

When a character attacks someone in this
fashion and loses the Combat roll, the model
with Long Reach may turn a knockdown result
on itself into a Recoil, unless the other
combatant also has Long Reach.
Long Reach weapons are at -1 in cramped
situations (battlements, dungeon corridors,
tunnels, openings in a room, thick forest, etc.)
because the length of the weapon interferes
with the character's movements. However,
models attacking an otherwise unengaged
model with Long Reach lose any Mounted or
Higher Elevation bonus they might have.
A model can help to outnumber a foe by using
the Long Reach Trait over the shoulder of a
friend. This is NOT allowed if the friend is of
larger size. The maximum outnumbering
modifier on a single figure that can be caused
by Long Reach weapons is -3.
Even if you bring more than four figures
in contact with the opponent, too many
pikes or spears jabbing at the same
target will hamper each other; hence
there is a cap on the modifier.
Burrowing (4)

A model with Burrowing is able to move at
great speed under the earth, digging through
rock, soil, or sand. The model requires one
action to start burrowing, during which it digs
into the ground. Beginning on the model’s next
action, the model can move underground.
Underground movement is always Short,
regardless of the creature’s land movement.
The model can burrow under bodies of water
such as rivers, lakes, or bogs only if it is also
Amphibious. A non-Amphibious model that is underwater drowns or get stuck in mud (remove
it from play). No LoS can be traced to or from
a Burrowing creature, not even by another
Burrowing creature. No ranged combat is
possible between burrowing models. The
movement of a Burrowing model on the
battlefield is not secret — the creature is moving
close to the surface and can be detected by the
ripples and tremors created on the ground. Use
a small coin or a counter to represent a
burrower’s movement until he surfaces. Only
other Burrowing creatures can attack a
Burrowing model in melee or follow him into the
burrow as long as he remains underground.
The burrower can come out at any point of
the battlefield (within his legal movement
distance) if he makes a Q roll on one die. If the
roll fails, the burrower will deviate from his
intended point of exit. The exact point of exit
is decided by the opponent, but it must be
within 1 x Short distance of the originally
intended location.
A burrower that comes out from under a model
can attack him, and doesn’t get any Ambush
bonus. If a Burrowing model recoils in the first
turn after it returns to the surface, it is pushed
back into its hole and must retreat along the
same route it previously followed.
Longbow (W) (7)

The figure is armed with, and can use, a
Longbow. Smaller than man-sized creatures
may not use Longbows. A Longbow uses the
Long range stick and ignores the target’s
Heavily Armored Trait, if any, up to 1 x Short
distance. Instead of the normal range
modifiers, a Longbow uses the following:
Up to 1 x Long +1; 2 x Long +0; 3 x Long -2
When the user rolls a 1 on a ranged attack, roll
again; on another 1, the bowstring snaps. The
user is assumed to carry a replacement string,
but replacing it will require two actions, and it
may not be attempted while the user is in
melee or moves. A longbow user is assumed
to carry enough arrows to last through the
battle.
Lead from the Front (L,P) (14)

If a character with this Trait can form a group
with up to four other models, they can roll
activation dice as if a group order was issued,
using the lowest Q in the group. The character
with this Trait uses the activation dice rolled
for the group, moving with them. The
character gives a +1 Leadership bonus to the
Q of other models in the group (not to
himself!), but only if he is part of the group.
The character is assumed to be in the front
line and take personal risks. If at any moment
the character is not in melee with a foe while
another figure in the group is, the character
may still activate as part of the group, but he
temporarily loses his +1 Leadership activation
bonus. The bonus is reinstated as soon as the
character is in melee contact with an
opponent (including attacking with a Long
Reach weapon). A warband may have both a
standard Leader and one with the Lead From
The Front Trait; however, like multiple
Leaders, the bonuses from the two
commanders do not stack. A character may
not have both the Leader and the Lead From
the Front Traits.
Шудия

Шудия на развалинах города

## 1808-

< Великая Империя, МССР II, Мирный союз, КСМСР, Серый альянс

### Личность

Безпокойный, добрый, любит кошачих, историк. Плохой в Атаке, но крепкий в обороне

### Форма правления

Харальдизм. (Фактически Разносторонняя Республика)

### Крупнейшие города

Келсин ,  Великий Силвер ,  Улубамовск ,  Чина ,  Черхань  и т.д

### Религия

Протеславие(официальная), Атеизм, Католичество, Буддизм, Конфуцианство и т.д

### Территория

Урал, часть европейской России, Казахстан

## Еще данные

### Организации и альянсы

Серый Альянс, Восточно-Школьная Коалиция, Всемирный конгресс

### Государственные блюда

Пельмени, лапша, отбевные, каша манная, пюре

## Отношения

### Любит

Кантриболз ,  Happy tree friends ,  Фнаф ,  Удивительный мир Гамбола, Майнкрафт, игры Paradox, ютуб, войнушки, мир, астрономию, историю, анатомию

### Не любит

Террористы, химическое оружие, когда не обращают внимание

**Шудия** - Шудийская Республика, государство расположенное в Азии и восточной Европе, идеология - Харальдизм. В 1330 году, после победы над Баскаками, начали формироваться 3 государства, Царство Руссамдия, Плуалу и Древняя Шудия. Окончательно Древняя Шудия сформировалась в 1337 году...

## Отношения

### Друзья

Дартметия - Девушка. ~~Помнишь как мы в постели...~~

Руссамдия - Мой лучший друг! Оба любим Фнаф.

Консольный Палау - Друг.

Коммунистический союз - Друг и коммунист.

Ртутия - Жаль что он умер...

### Враги

Терор Наполеон - МОЙ ГЛАВНЫЙ ВРАГ! АХ ТЫ ТЕРРОРЮГА!

## Гимн

Текст: Будем мы от начала и до конца,

Скоро будет золотой век,

Верные наши союзники,

И коварны наши враги.

2х. От полей сражений до зелёных лугов,

Прошли мы этот довольно сложный путь,

И скоро все наши достижения,

Увидит мир во всей красе.

Наши ресурсы и богатства,

Хранятся в надежных руках,

Но есть одно идеальное богатство,

Это наша история!

2х. От полей сражений до зелёных лугов,

Прошли мы этот довольно сложный путь,

И скоро все наши достижения,

Увидит мир во всей красе.

И это наша страна,

Мы любим её.

## Религия

В начале у Шудии было Язычество, но в 1481 год Василий Великий принял Православие и она стала официальной религией.

В 1659 году из-за выхода из состава МССР Терор Наполеона, Шудия начала гонения мусульман.

Из-за нарастающего могущества Террор Наполеона, Православие и Протестантизм решили объединиться против одного врага, это и произошло в 1689 году. Появилось Протеславие.

С этой религией Шудия до сих пор.

## Образование

В Шудии выходными днями считаются суббота и воскресенье.Там такие предметы в школах как: Шудийский, Математика, Алгебра, Геометрия, Физика, Химия, Биология, Обществознание, Руссамский или Палауский, Русский или Наполеонский, Физкультура, История, География и т.д. Каникулы в учебный год двухнедельные, а новогодние трёх.
Potion of Healing (A,P,R1) (5)

A model with a Potion of Healing may spend
one action to drink it. The effect of the Potion
is equivalent to the effect of a Q3 Healer
rolling three dice to remove any Conditions,
including Q and C losses, upon the character.
A character may also administer the Potion of
Healing to another character, including
someone who has just gone Prone or Out-of-
Action, but not someone who suffered a
Gruesome Kill effect. If you administer the
Potion of Healing before one full turn has
elapsed since the character went Out-of-
Action, the character may be revived by the
Potion. For more details, see Conditions, p 43.
Berserk (4)

A model with the Berserk Trait is taken over
by a combat frenzy that makes him almost
unstoppable in combat. A Berserk model will
not use ranged combat, cast spells, or use any
abilities that work from a distance. Berserk
models fight in an individualistic, frenzied
style. Berserk models cannot be part of a
group move unless all models in the group
have the Berserk Trait.
A Berserk model must always roll three dice
for activation. Whenever possible, a Berserk
model must move towards the closest enemy
model, attacking it if he can. If the model fails
on all three dice or loses a combat (recoiling or
being knocked Prone), the model loses the
Berserk ability for the remainder of the game.
If a Berserk model moves into melee contact
with an enemy, he gets a +2 to Combat on the
first contact and will not have to make any
Morale test on the turn he contacts the enemy.
Berserk models may not be Dashing.
The Ocean Squirts Cheese Tasting Sketch

The 'Ocean Squirts Cheese Tasting Sketch' is a confused sketch from Episode 22.  John and Kerryn go to a Thursday night Cheese Tasting at Ocean Squirts and taste some cheeses that have been squirted.  At some point the Actual Grub turns up looking for a briefcase of diamonds that he has left at the reception.  The sketch ends when Jorme starts to squirt orgasmically.
Lethal (3)

A Lethal attack will put Out-of-Action an
opponent of a certain type just by beating him
(no need to double his score). For example, a
Fireball is Lethal against ice elementals. The
creature’s profile will specify against which
type of target he is Lethal. This specification must be limited to the Classification of a creature. For example, "Human" is an acceptable target, but "Humanoid" is not. "Werewolf" is a valid target, but "Leader" is not.The Lethal effect
applies to both ranged combat and melee. A
character may have a single instance of the
Lethal rule. In other words, a character may
NOT take Lethal against more than one type
of opponent.

If a character chooses Race as a Lethal target, this trait costs 3. If they choose a Modifier instead, this trait only costs 1 (select lethal: Lesser in the warband builder). For example, a witcher character may choose Lethal: Monsters or Lethal: Undead for 3 points, or Lethal: Werewolves or Lethal: Vampires for 1 point.
The 60 Year Old Slut Goes on Safari

‘The 60 Year Old Slut Goes on Safari’ is the name of Mary Seymour’s second comedy show.  Originally designed to be staged at the Werribee Open Range Zoo, it found a home at the Werribee Town Hall until Mary found out that no such venue existed, jeopardising her $600 deposit.  The show was based around a riff to do with a rhinoceros’s penis that she had once seen which reminded her of her then lover Jonathon’s (see Episode 6).

In Episode 20 we hear that the show found a home at the Dandenong R.S.L. where she paid $1500 a night to put on a performance.

Mary met her then new lover Mark after a one of the performances of 'The 60 Year Old Slut Goes on Safari' and he moved in with her less than a week later. Mark also became her manager which concerned Ben and Greg.
Combat Master (P) (10)

A model with the Combat Master ability can
perform one melee attack per action. This
means that a Combat Master may use three
actions to perform three attacks, or a
combination of one Power Blow and one
normal attack. If the model is adjacent to
more than one figure, attacks can be divided
as the player sees fit. For example, a model
adjacent to two enemies could roll three
actions and perform a Power Blow on one foe
and a regular attack on another, or two attacks
on one foe and one on the other.
A Combat Master with the Assassin or Lethal
rule may use it only on one of his attacks
(player’s choice, but it must be declared before
rolling the combat die). A Savage Combat
Master scores Gruesome Kills on all of his
Out-of-Action results. A Combat Master with
Poison rolls for the effects of Poison on every
attack he performs.
A Combat Master performing a Free Hack gets
only one Free Hack, as normal. A Combat
Master enjoys the +1 from an Ambush bonus,
or the free action from Dashing, only on his
first attack. All other melee modifiers (e.g
Mounted, defending an obstacle, higher
elevation) apply on all attacks performed by a
Combat Master.
Incorporeal (P) (14)

All non-magical attacks are at -2 against
Incorporeal creatures. Incorporeal creatures
may not inflict any Combat effect worse than a
Recoil in melee or with non-magical ranged
attacks, and they may freely move through
obstacles, walls, and enemies as if they did not
exist, ignoring any terrain restriction. Exception:
Blessed terrain, churches and temples of good
gods, magic circles of protection and the bodies
of saints, angels, and avatars of good gods
—count as regular obstacles for incorporeal
undead and demons. This will be expanded in
scenarios.
Incorporeal undead fight each other as if they
were corporeal entities. They do not receive a
Free Hack when they recoil into a foe.
The Incorporeal Trait is best used to represent
ghosts, spirits, air elementals, insubstantial
demons, and ethereal/gaseous monsters.
Bastion of Light ( Paladin Archetype )

### Shelter the Light

Starting at 1st level, the Bastion of Light unlocks new ability to embolden their allies, using their bodies as a conduit for light. The Bastion of Light can channel positive energy like a Cleric, using their Paladin level as their effective Cleric level for determining the number of channeling die. They may use this ability a number of times per day equal to 3+ CHA mod.

*This ability replaces Smite Evil*

### Merciful Channel

When the Bastion of Light uses their Shelter the Light ability to Channel Positive Energy; they can apply the effects of a single Mercy they possess to all allies healed by the Channel. If they spend two daily uses of Channel Energy; the Bastion of Light may apply all of their Mercies to the channeled healing instead.

*This ability replaces Channel Positive Energy*

### A Friend in the Dark

A Bastion of Light must expend two uses of Lay on Hands to use it on themselves; as they are encouraged to put the needs of other's above their own.

A Bastion of Light may also spend two uses of lay on hands on an ally to apply a dormant lay on hands to an ally; with an unambiguous trigger such as “when they fall paralyzed” or “when they are about to fall unconscious from hit point damage” . This also applies any applicable mercies for the Bastion's level when activated. When the named trigger occurs, the ally gains the benefits of the Lay on Hands and Mercies without spending an action. This healing can prevent an ally from falling unconscious or dying. If the effect doesn’t trigger, it expires the next time the Paladin recovers uses of lay on hands. Any given ally can only have one of these "Contingency" Lay on Hands active upon themselves at once.

This "Contingency" Lay on Hands functions similarly to the Contingency spell; and can be prematurely dispelled as such by effects like dispel magic or Mage's Disjunction; using the Paladin's total number of HD in place of a Caster Level for determining if the effect is dispelled.

*This ability alters Lay on Hands and Mercies*

### Gift of Life

At 20th level, the Bastion of light gains the ability to bring back allies from death. Once per day the Bastion of Light can, as a full round action, touch a dead creature and bring it back to life. This functions as resurrection, but it does not require a material component. (Per the Witch's grand hex, Life Giver) In addition, whenever he/she channels positive energy or uses lay on hands to heal; it heals the maximum possible amount.

*This ability replaces Holy Champion*
Huge Weapon (W) (7)

The model is armed with an oversized two-
handed melee weapon. This works as Heavy
Weapon (above). In addition, the weapon is so
unbalanced that the character fights at -1 in
melee when spending a single action to attack.
When he performs a Power Blow, however, he
has no negative modifier and he reduces the
opponent's C by 2, not 1. The user's C is NOT
reduced when he is defending (that is, when
another figure is spending one or more actions
to attack him in melee or ranged combat).
The Goboff or Not Sketch

In the ‘Goboff or Not Sketch’ from Episode 33 a man walks into a shop called ‘Goboff or Not’ run by Vasili Goboff, a Russian man.  Goboff's business charges $50 to perform fellatio and $20 to *not* perform fellatio, a business model he thought would cover 100% of the market.  Vasili reveals that his birth name is actually Goboff and the business idea followed from his name once he moved to Australia.

Vasili Goboff has a cousin, Dimitri Dogfuck, who is a plumber.
Gargantuan (9)

Huge and get +1 in melee against all smaller
opponents, including Big and Huge models.
In addition, successful hits from a Gargantuan

creature against a model that is neither Big
nor Huge will at least cause the target to fall.
Treat Recoil results as a knock Prone instead.
Gargantuan models are targeted at +1 by
ranged attacks. Gargantuan models may be
unable to claim protection from terrain
because of their size. If a scenic feature isn’t
taller than half the height of the creature, it
doesn’t offer enough protection to count as
cover. Sort out these details as you set up the
board. Gargantuan models count as two Huge
models for purposes of carrying treasure. They
also receive a +3 bonus to rolls for bashing
down or holding doors. Gargantuan models
are affected by the Entangle Trait only if it is
used by a Gargantuan or Huge model.
Assassin (P) (15)

An Assassin is specially trained to find weak
spots in an opponent’s defenses. When
Assassins beat an opponent in melee or
ranged Combat, they kill him with no need for
doubling the target’s score. Assassins score
Gruesome Kills normally (i.e. they need to
triple the opponent’s score to inflict a
gruesome kill). The Assassin Trait works only
against living creatures; it does not work
against Artificial or Undead targets. The
Assassin Trait applies both to ranged and
melee combat.
This is a potentially unbalancing
ability. If you create your own
Assassins, limit them to C2.
Crossbow (W) (7)

A Crossbow may fire an attack at +1 over Long
range, at +0 over 2 x Long and at -2 at 3 x Long.
These modifiers are in place of normal range
penalties and represent the weapon's
accuracy. Shooting discharges the weapon. It
takes one action to reload it, and the character
cannot move in the turn in which he reloads.
A model may not reload while in melee
contact with an opponent, or while Transfixed
or Prone. Mounted characters may not reload.
Models riding a Battlebeast or other creature
in a howdah can reload. If a Crossbow attack
rolls a 1, roll another die; if another 1 is rolled,
the Crossbow is damaged and may not be
used for the remainder of the game. A
damaged Crossbow is automatically repaired
between games.
To show that a model has fired his
Crossbow, turn the model so that it
faces the player's baseline. Turn it to
face the enemy when the Crossbow
is loaded again.
Clinging (3)

Models with the Clinging Trait can walk on
walls, ceilings and trees. Typical examples
include giant lizards, slugs, centipedes and
spiders. Models with Clinging fall down when
they are knocked Prone in combat, but they
do not take damage from falls. They are
assumed to have means to stop the fall as
long as they remain in contact with the wall —
they would take damage if they were dropped
by a giant eagle onto a rock!
A model on a wall counts as being at a higher
elevation when attacking a creature on the
ground.
Hero (P) (15)

When activating, heroes always receive one
automatic success, regardless of their Q. For
example, if you activate a Hero on two dice, roll
only one and assume that the other rolled a 6.
Because their Q rolls always score a minimum
of one automatic success, Heroes
automatically pass all Q tests done on a single
die, including resisting Power 1 spells and
charging foes with Terror. Exception: Hero
may not be used to automatically pass a
Reaction die.
Double Strike (P,W) (10)

The character is armed with two matching
weapons. The character may attack normally,
or he may use two actions to perform a
Double Strike. If this is the case, he rolls two
dice for Combat and uses the best for his
melee Combat result. In addition, if the two
dice roll the same number, the character adds
half that number, rounded down, to his total.
Example: A Character rolling two 4s
adds +2 to his total for that turn.
If the character rolls two 1s, he counts as
having rolled a 1, and no bonus is added.
If the character is disarmed, he loses ONE of
his matching weapons and may not perform
the Double Strike until he recovers the
weapon. If he is disarmed twice, he loses both
weapons and is Unarmed. A character with
Double Strike may not have other Traits
allowing multiple attacks (such as Duel Master
or Combat Master).
Holy Gun

*Not all paladins are knights in shining armor. Holy guns roam the world, searching for evil. And where they find it, they put it down.*

### Weapon and Armor Proficiency

Holy guns are proficient with firearms in addition to their standard proficiencies.

### Black Powder Priest

At 1st level, a holy gun receives Amateur Gunslinger, and Gunsmithing as bonus feats; and a battered gun identical to the one gained by the Gunslinger at level 1. In addition, the Holy Gun may use their CHA modifier in place of WIS to determine the size of their Grit reservoir, as well as any Gunslinger Deeds normally based on WIS.

*This ability replaces Divine Health and Channel Positive Energy.*

### Divine Deed

At 2nd level, the holy gun gains the Smiting Shot deed listed below. This deed works and interacts with grit the same way as gunslinger deeds, but only the holy gun can use it. If the holy gun also has levels in gunslinger, she can spend grit points from that class to use this deed.

### Smiting Shot (Su)

A Holy Gun can spend 1 grit point as part of an attack action with a firearm; to declare that attack a smiting shot. If the target of a smiting shot is evil, the holy gun adds her Charisma bonus and her paladin level to the damage of the firearm attack. If the target of the smiting shot is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage increases to the Charisma modifier plus 2 points of damage per level the paladin possesses. If the target is evil, smiting shot automatically bypasses any DR the creature might have. In addition; a Paladin may also spend two grit points as part of a full-attack action, to make all firearm attacks made for 1 round become smiting shot(s).

*This ability replaces Smite Evil.*

### No Mercy

A Holy Gun may select a single Gunslinger deed in place of Mercies, beginning 6th Level and onwards. They may use their paladin level as their effective Gunslinger level for purposes of prerequisite qualification. They must make this decision each time a new Mercy would normally be gained ( 9th, 12th, 15th and 18th level). This deed must be selected as soon as the Mercy would normally be unlocked; and cannot be changed once selected.

*This ability alters Mercies*

### Black Powder Bond

At 5th level, a Holy Gun forms a bond with her deity. This functions as the paladin's divine bond ability, except the bond must always take the form of a firearm. In addition to the listed abilities, a holy gun can add the distance, reliable, or seeking special abilities to her weapon, but she cannot add the defending or disruption special abilities.

This ability alters the paladin’s divine bond.

### Holy Slinger (Ex)

At 20th level, a paladin becomes a conduit for the power of his or her god. They gain DR/10 (Evil) In addition, the grit cost for Smiting Shot deed is reduced by 1, meaning the Holy Gun can fire a single attack Smiting Shot (As a Standard Action) any time they have at least one Grit in their reservoir; without expending Grit. Using Smiting Shot as part of a full attack action now requires a one grit expenditure rather than two.

This ability replaces Holy Champion.
Drain (8)

When a figure with this Trait causes a Recoil
or Knockdown result in melee, it may choose
to worsen the foe's Q by 1 instead of applying
the standard effects. If this brings the
opponent’s Q to 7, the model is removed
as a casualty. Drain has no effect on Undead
or Artificial creatures. Resolve the effects of
the Heavily Armored and Block Traits before
applying the effect of Drain.
Discoveries

Discoveries are like a server-wide event where players are searching for items. They are obtained through mining naturally-generated stone and can be traded for various items with the Discoveries Collector.

There are currently 7 known discoveries:

* Crushed Ancient Bone
* Flurnt
* Illegible Text
* Ancient Zombie Bone
* Prehistoric Enderman Bone
* Immolated Bone of a Demigod
* Pickaxe of the Apprentice Splunker
Combat Medic (3pp Fighter Archetype)

*No stranger to a battlefield, the Combat Medic is a soldier trained extensively in nonmagical healing methods, trained in the chaos of war to retrieve, treat and protect their fallen allies through skilled medical care and fierce devotion. They make sure no further harm comes to those under their care by any means necessary.*

#### **Battlefield Healer**

At 1st level, a Combat Medic provokes no attacks of opportunity when using the Heal skill.

*This ability replaces Bravery*

#### **Incredible Healer**

At level 1, the Combat Medic gains Incredible Healer as a bonus feat

*This replaces the combat bonus feat normally gained at level one*

#### **Miraculous Recovery**

At 3rd level the Combat Medic gains an untyped bonus on all heal checks equal to 1/2 their fighter level.

*This Ability replaces Armor Training 1*

#### **Adept Healer**

At 6th level the Combat Medic receives Signature Skill (Heal) as a bonus feat

*This ability replaces the Bonus feat normally gained at 6th level*

**Diagnosis** ***(Su)***

At 7th Level the Combat Medic becomes more well-versed at diagnosing injury under duress. As a Swift action up to three times per day, they can supernaturally discern the exact Hit Point total; and the conditions affecting any one Ally within their line of sight. (Such as unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, confused, etc...)

#### **Resuscitation**

At 11th level and beyond; the Combat Medic can resuscitate fallen allies with their healing. If a Combat Medic can treat deadly wounds on a corpse that has been deceased no more than 5 rounds; and the result of their Heal check would restore their hit points or ability damage back to positive values; the fallen hero may make roll 1d20. On a roll of 10 or higher; the corpse is brought back to life with one temporary negative level. This negative level cannot be removed in any way other than waiting 24 hours from the time of the resurrection. A character cannot be revived in this manner more than once in a 24 hour period. A Roll of 9 or below grants no resurrection effect,

*This ability replaces Armor Training 3*

#### **Master Healer**

At 15th level; the Target of the Combat Medic's resuscitation ability can be deceased for up to one minute before being revived; and the bonus on heal checks from their Miraculous Recovery ability is increased to +1 per fighter level.

*This ability replaces Armor Training 4*
Leader (L,P) (15)

Any friendly model within 1 x Long distance of
a Leader has its Activation and Morale Q rolls
increased by one. When a Leader dies, however,
all friendly models must make a Morale roll. The
effects of multiple Leaders are not cumulative
— so if a model lies in the range of two Leaders,
its Q is adjusted by 1, not 2. Models with the
Leader Trait are not mandatory in a warband. A
Leader’s bonus does not apply to himself or to
other Leaders, including figures with other
Leader Traits like Discipline Master and similar
(L) Traits described in supplements. Exception:
A Leader’s bonus applies to models with the
Beastmaster Trait. The Leader’s bonus does not
count if the Leader is Prone or if the model
cannot trace a LoS to the Leader. Enemy models
do not obstruct LoS from a model to his Leader
(thus you count your bonus even if you can’t see
your Leader because he is surrounded by
enemies).
The presence of a Leader within 1 x Long allows
for a group activation, a process in which the
player activates a group of up to 5 models with
a single activation roll. See Group Activations.
Leafsight (2)

The model can see through plants and
vegetation as if they were not there. No
enemy hiding in woods may claim an ambush
bonus or use the Stealth Trait if any character
with Leafsight is within 1 x Long. In addition,
if a character with Leafsight shoots at a target
taking cover behind a tree or bush, ignore the
cover modifier.
Javelin (2)

The model is armed with a bunch of javelins
or throwing spears. A javelin is a Short-ranged
weapon, and it may be thrown as a free action
at the end of any movement that brings the
thrower closer to the target. When a Javelin
user rolls a 1 for his Javelin attack, he has run
out of javelins and may no longer use them in
that game. A character may perform a single
javelin ranged attack per turn. A character
could move with 1 action, throw the javelin
with a free action, move in contact with an
opponent with his second action and then
perform a melee attack with his third action
(this is an exception to the rule that no
character may make a ranged and a melee
attack in the same turn).
Animal (-3)

Animal models do not receive experience
points in campaigns. Animals cannot use
magic items or weapons. Animals
automatically flee (remove them from the
table) when the last non-animal model in their
warband is put Out-of-Action, or the last (or
only) Beastmaster is put Out-of-Action (if any
are used). Animal models do not receive the
+1 bonus from a Leader — see Beastmaster
instead.
Big (3)

Big creatures have +1 in melee versus smaller
folk, but they are targeted at +1 by ranged
attacks. In some cases, Big models may not
be able to claim protection from terrain
because of their size. If a scenic feature isn’t
taller than half the height of the creature, it
doesn’t count as cover. Sort out these details
as you set up the board.
The Big Trait represents creatures 2
to 3 meters tall, like centaurs,
minotaurs, and ogres. For larger
creatures, use the Huge or the
Gargantuan Traits.