recursal/Fanatic-Fandom huggingface dataset:
Heliodor

**Insight** | 2

## Description

A beautiful flawless gemstone, a rare find!

## Benefits

* **150** **Renown**
* **2** **Insight**
* Pick one benefit from the four options presented to you. The options will be one random benefit from Earth C, Earth A and two from the unique pool.

**Earth C**

* **5** **Study**
* **5** **Collect**
* **3** **Collect** and **3** **Study**
* **1** **Discovery**
* **1** **Treasure Hunt**

**Earth A**

* **+ 0-1** **Research** from **Study**
* **+ 6-10** **Research** from **Discovery**
* **+ 1-3** **Gold** from **Collect**
* **+ 20-25** **Gold** from **Treasure Hunt**

### Unique Pool

* **+ 6-10** **Research** and **+ 20-25** **Gold** from **Discovery**
* **+ 20-25** **Status** and **+ 6-10** **Research** from **Secret**
* **+ 20-25** **Gold** and **+ 20-25** **Status** **Treasure Hunt**

## How To Obtain

Of Kings and Rivals encounter in the Saxon Kings expedition - After this final encounter there is a chance of obtaining Heliodor, choosing the option "Let's try to convince the locals!" and winning the challenge that comes after it significantly increases the chance. To win the encounter it is prefered to have a speaker with either Beguiler or Diplomat skills.
Temple of Death

Challenge 1: Engineering(Tinker)
Challenge 2: Rogue(Stealing)

At the end of this encounter, The Necromancer has to be defeated. She is extremely dangerous when treated **Friendly**. Doing so is ill-advised, since she is also immune to **Impressed** and resistant to both **Confident** and **Excited**.

The Emerald Skull is rewarded upon defeating The Necromancer.
A-5C Test Version

A-5C Test Version
20 / 120
auto
A slow-firing and stable laser rifle that fires more projectiles as heat increases.

damage 0.7x
heat / cool 1.00x / 1.40x
firerate 291
deviation  7
recoil / ctrl 7 / 60
R/E time 1.45s / 0.75s
perks - 33% Heat Double Laser

- 66% Heat Triple Laser

The A-5C Test Version is an automatic laser rifle with a low rate of fire. Its damage leaves something to be desired, but it has great accuracy/recoil control. With more heat, it fires more lasers per shot, at no extra ammo cost.

In Arena, it can be purchased for Heavy Gunner and Engineer as a Series 4 weapon.

In Legion Rising, it can be found just as any other weapon if the player has the Arena Premium Upgrade DLC.

The abbreviation for this weapon is 'A5C.'

## Characteristics

**Advantages:**

* Fires more projectiles as heat increases, effectively doubling or tripling damage potential
* High recoil control and accuracy
* Dissipates heat quickly

**Disadvantages:**

* High heat generation
* Heat thresholds become more difficult to reach as weapon cooling improves via stat upgrades
* High deviation results in poor accuracy while on the move
* Low fire rate
* Low ammo pickup

## Ammo

* Pickup: 40
* **LASER** Ammunition
	+ Laser Cell
* **COMPATIBLE AMMO**
	+ Lithium Cell

## Perks

* 33% Heat Double Laser
	+ Over 33% heat fires 2 lasers with no additional ammo cost
* 66% Heat Triple Laser
	+ Over 66% heat fires 3 lasers with no additional ammo cost

## Notes

* Starts at 5% heat, unlike most weapons which start at 10% heat
* Counts as both a Laser weapon and Special weapon for class bonuses
	+ As a result, Engineer gains both the fire rate bonus and increased max ammo/ammo gain

## Tips

* Anything that increases base heat value or heat generation (attachments, class modules, or artifacts) will make the higher heat thresholds easier to reach
* Like other multi-shot weapons, items such as Twin Link II can effectively turn the weapon into a shotgun for a brief period of time
* The A-5C's high heat generation complements the Backup Printer attachment well, mitigating the low ammo gain of the weapon
* If acquired, the Hotswap attachment can be used to reach the heat thresholds without expending ammo by rapidly swapping between ammo types
* Given the increased heat generation of Tactical Mode, the A-5C's damage output increases drastically as only a few shots are required to meet the heat thresholds; in addition, the weapon retains the much needed advantage of fast cooling, which few assault rifles have
Souls of Appreciation

Before you is some sort of **fort** or **village** made out of clay! The large walls prevent you from seeing what's going on inside...

Choices:

1. I wonder what's inside...

You walk up the large Walls, hoping to find some entrance. Sadly, the gates are **shut tight**, and there isn't anyone answering Leader's calls. Mysterious...

There seems to be only one way up: someone needs to **climb up** that wall and secure a **rope**!

**Choices:**

1. Climb the mountain! (Athlete check)
2. Impossible. Leave the place...

It seems you've arrived in a **protected village** of some sorts! The crew barely entered it, when you hear **footsteps** storming towards you...

**Starts a Rank 2 Encounter.**

The Encounter consists of 4 Mali Villager, 2 Wise Mali Villager, and 1 Masked Mali Villager. The Encounter ends when all opponents are defeated, and has a different result based on the overall Mood the player ends the Encounter in:

* > Friendly: You are welcomed to the village.
>
>
* > Devious: The inhabitants chase you away...
>
>
* > Aggressive: The inhabitants chase you away...
>
>

The villagers are very pleased with your Friendly approach!

"Wow, thanks for all the kind words! We're the **Dogon people**! We have some important rituals, like **showing Appreciation** to the people you meet!

Please come with us, we'd like to introduce you to **Hogon**, our leader!"

**Choices:**

1. All right.

The crew follows the group of villagers until they're introduced to their spiritual leader, the **Hogon**!

*"Welcome strangers! First you show us how to improve our defenses. Then you appreciate and respect our kind ways. You are **very welcome in our middle**!"*

A society all about giving compliments! Now they're holding a **feast** for you!

**Choices:**

1. Thank you!

The feast is a nice afternoon party! There are **musicians** and **masked dancers**! [Crew member] goes out of his way to join the dance!

Meanwhile, the **Hogon** addresses captain [\_\_\_]:

*"How's are you enjoying the feast?"*

**Choices:**

1. Food could be better. (2 supplies)
2. It's great and we appreciate your hospitable culture. (1 supply, 1 treasure hunt, and Olorun)
3. Meh. Seen better. (4 campaign)
Philosopher's Stone

## Benefits

* 150  Renown
* 3  Insight

Choice between properties from these pools:

* 2 Hungarian benefits.
* 2 Unique benefits.

### Unique Pool

* Your current highest level Quick Thinker gains +4  Campaign on Quick Thinker Spins
* Your current highest level Archaeologist gains +4  Campaign on Archaeologist Spins
* Your current highest level Tactician gains +4  Campaign on Tactician Spins

## How To Obtain

* At the end of The Hungarian Fort expedition, choose to believe in the value behind tall tales to improve your chances of getting the **Philosopher's Stone** instead of the Secretum Secretorum.
Hidden characteristics

## Traits

* Bad experience with crabs.
	+ Maria
	+ Molly
	+ Pedrinho
* Brave.
	+ Bia
	+ Dolores
	+ Hatice
	+ Hojo
	+ Molly
	+ Phailin
	+ Victor
* Cockamamy ideas.
	+ Dolores
	+ Earl
	+ Kiwi
* Combat Veteran.
	+ Victor
	+ Phillipe
	+ Ivan
* Coward.
	+ Hildegard
* Dead serious about everything.
	+ Agatha
	+ Anna
	+ Bia
	+ Hojo
	+ Min-Jeong
* Devout believer.
	+ Dolores
	+ Emilia
	+ Ivan
	+ Kwame
	+ Maria
* Doesn't believe in nonsense.
	+ Agatha
* Doesn't like coffee.
	+ Hildegard
	+ Min-Jeong
* Fancy beard.
	+ Phillipe
	+ Victor
* Fancy mustache.
	+ Charles
	+ Victor
* Glutton.
	+ Dolores
	+ Jan-Piet
	+ Kiwi
	+ Phillipe
	+ Yu
* Gullible.
	+ Earl
	+ Emilia
* Has a sword.
	+ Bia
	+ Victor
* Hates dogs.
	+ Agatha
	+ Hatice
* Helpful and supportive.
	+ Emilia
	+ Ivan
	+ Kwame
	+ Pedrinho
* Keen on hygiene.
	+ Yvonne
* Likes dogs.
	+ Harry
	+ Jan-Piet
	+ Min-Jeong
	+ Yu
* Loves dancing.
	+ Harry
	+ Kwame
	+ Phailin
* Nationalist.
	+ Pedrinho
* Obsessively curious
	+ Anna
	+ Hildegard
* Orderly.
	+ Anna
	+ Hatice
	+ Min-Jeong
	+ Victor
* Pranking trickster.
	+ Harry
	+ Hildegard
	+ Jan-Piet
	+ Phillipe
	+ Yu
* Pretty mean.
	+ Agatha
	+ Charles
	+ Kiwi
	+ Yvonne
	+ Anyone possessed by the Portrait of Erzsébet Báthory Treasure (not possible for Superstitious characters)
* Small.
	+ Hatice
	+ Hildegard
	+ Kwame
	+ Min-Jeong
* Snob.
	+ Charles
	+ Yvonne
* Supersticious.
	+ Dolores
	+ Hatice
	+ Ivan
	+ Maria
* Teetotalist.
	+ Anna
	+ Hatice
	+ Hildegard
	+ Phillipe
	+ Min-Jeong
* Very greedy.
	+ Earl
	+ Hatice
* Wears a mask.
	+ Dolores
* Will do anything to become famous.
	+ Charles
	+ Maria
	+ Yvonne
* Wrestling name is El Niño.
	+ Harry
Chiwara

## Description

A beautifully adorned, symbolic antelope figurine. What a treasure!

## Benefits

* Your current highest level Rogue gains +4 Collect on Rogue spins
* Your current highest level Athlete gains +4 Collect on Athlete spins
* Your current highest level Beguiler gains +4 Collect on Beguiler spins
* Two Mali Pools
* 200 Renown
* 2 Insight

## How to Obtain

The Chiwara is one of the more complex items to obtain in RE:IS, as it requires a few random encounters or special characters in order to face off against the village chief (who will give you the Chiwara at the end of 'Mali Mystery'). Failure to do the following steps will result in gaining the Seated Couple.

First, on the map, there will be an audit committee. The tile marker will usually display a Status icon, followed by a Special Icon, followed by an encounter icon. Any level of Beguiler or a trickster is recommended, but not necessary. Make sure to end the fight friendly, as it gives you 100% certainty you've completed this step. Next, if you don't have a Beguiler or trickster, then you have to seek out another tile where a woman is cleaning her house, and asks you to help. This is an athletic task, and losing this will result in losing Resolve. If succeeded, she will give you a secret massage technique for the village elder. Finally, once you arrive at the boss' square, you will be given a Diplomatic test. If you did all the steps above, then you will be able to face off against the Village Elder. Ending the fight either friendly or aggressive will result in the Chiwara
Viking Helmet

## Benefits

* **25** **Renown**
* **1** **Insight**
* Choice between 2  Viking properties

## How To Obtain

* "Battles of Old" encounter in the "Viking Landing" expedition - a **Tactician** is prefered in obtain this item. Crew with a Tactician must choose the option "analyze the history of the battle" and then chose the option "Look carefully for **helmets**!". By choosing the correct option crew increases its chance of obtaining the Viking Helmet sagnificantly.

* "The Turf House" encounter in the "Viking Landing" expedition - If you win a spin you can choose "A Viking **war artifact**!" which if chosen significantly increases your chance of obtaining the Viking Helmet. To win the spin it is prefered to have a speaker with **Diplomat** skill in your crew.
Costly Ming

## Description

From Chinese trade. Maybe we can count this as a trophy?

## Benefits

* **150** **Renown**
* **1** **Insight**

* One choice from the following:

* **8** **Collect**
* **2** **Treasure Hunt**
* **+1-3** **Gold** from **Encounter**
* **+20-25** **Gold** from **Treasure Hunt**
* **+1** **Secret** for each 2 levels of **Athlete** or **Tactician**

## How To Obtain

* Activate 2 blue symbols at stupas on Anagogic Archipelago.
	+ Complete an **Athlete**/**Survivalist** skillcheck
Wonoboyo Hoard

## Description

If it wasn't for you, this treasure would have been forgotten for at least a century!

## Benefits

* **150** **Renown**
* **1** **Insight**

* One choice from the following:

* **8** **Collect**
* **2** **Treasure Hunt**
* **+1-3** **Gold** from **Encounter**
* **+20-25** **Gold** from **Treasure Hunt**
* **+1** **Secret** for each 2 levels of **Engineer** or **Rogue**

## How To Obtain

* Activate 2 green symbols at stupas on Anagogic Archipelago.
	+ Win the fight with a **Friendly** or **Aggressive** attitude.
Witch Mask

## Benefits

* **150** **Renown**
* **1** **Insight**

* One choice from the following:

* **8** **Collect**
* **2** **Treasure Hunt**
* **+1-3** **Gold** from **Encounter**
* **+20-25** **Gold** from **Treasure Hunt**
* **6** **Supplies**

## How To Obtain

* Find the Special Encounter *Pagoda of the Witch*
	+ Pass a **Tactician** skillcheck
		- After the fight chose to not let the witch go
Amir Akhtar

Amir is the Scout of Riveleux'd crew and a **Devious** bully. He can destory the confidance of a **Saddened** person, but doing so lowers his **Grit**.

## Summary

Fought with a 50% Chance in the final node in the Celtic Code and Saxon Kings.

Fought Shangri-La in at the Temple of Love and Wisdom if no other **Shambhala Key** has been optanined before.

## Stats (Saxon Kings,Celtic Code)

**Resistances, Weaknesses and Immunities**
 Immune against:

 Spirit | 80

### Behavoir:

Stays **Devious** using a **Saddened** Abilety.

## Stats (Shangri-La)

**Resistances, Weaknesses and Immunities**
 Spirit | ?
Research (resource)

Research is one of the three primary resources, Gold and Status being the other two.

## Sources of Research

The main sources of Research are **Research** and **Discovery** tokens.
 **Secret** tokens also grant a small amount of Status.
  can be upgraded to grant reseach by unlocking the Anthropology research tree and by certain treasures.

## Uses of Research

Research is used to unlock different scientific fields on the Research tree supporting a great variety of play styles.

## Science Expeditions

Celtic Code, the Caribbean island and the Lost Island are heavily focused on **Research** and **Discovery** tokens.
Wang Yu

**Skills** | Tactician (1)Engineer (1)

Trouble straight out of the bustling slums of Shanghai! Loud and arrogant but also inventive and strong-willed. Joined the explorers for an incredably dark reason.

## Summary

Yu is a **ranged** fighter with decent defenses and remarkable tactics.

Yu is very apt in disrupting enemies and setting them up for disaster. He does great in **Aggressive** or **Devious** crews.

Recommended crew: go **Aggressive** or **Devious** with Anna and Molly.

### Captain Perk

**On a Roll!**: **+2** **Encounter** when Yu succeeds on the **Adventure Wheel**. **+4** **Research** from **Encounter**.

## Training and Perks

 5 | **Surprise Yourself -** Yu heals 50% of the damage done with **Fireworks**, and he becomes very **Excited** after using **Fireworks**. | **Pure Rudeness** - Yu adds 1 **Enraged** to each surrounding enemy at the start of your turn | N/A

## Spoilers

### Hidden Characteristics

**Wang Yu**:

* is a prankster.
* is a glutton.
* likes dogs.
* his wrestling name is *El Hombre Volador.*
* is a Leo.

### Campfire Cards

* Government Secrets (shared with Phailin) - Gain **1** **Secret** for each 2 Journalists in your Entourage.
* Work the wits (shared with Hojo)- Gain **+1** **Encounter** for each level of **Tactician**, **Beguiler**, or **Quick Thinker** in your crew.
* Explorer Showdown- **+2** **Encounter** at the end of each expedition for each level of rivalry in your crew.

#### Personal Campfire Story

Explorer Showdown:

* On playing the personal story card, Yu will anger the other members of your crew gaining 'Wary of Yu' for both of them.
* The expedition after this, Yu will apologize for his previous insult to the other members of the crew.
* The expedition after that. Yu will reveal his favourite explorer as Rivaleux. This will cause both members of the crew to dislike Yu further. (Increasing the previous Wary-s to 'Opposite of')
* If you go to Shangri'la with Yu as the leader and having resolved his personal story, Rivaleux will not fight you (unless you choose to) but give you the Emperor Statue at the final node.

Hidden Interactions:

* Mean characters gain a 'Likes' as well as a 'Wary of' Yu for the first usage.

##### Personalized Buffs

The following permanent buffs related to Yu can be obtained through personal campfire stories:

* *Likes **Yu***: +5 Armor, +5 Speech Defense. *He keeps things interesting.*
* *Admires **Yu***: +15 Armor, +15 Speech Defense. Gain the **Tactician - Artillery** perk! *What a funny guy! With him an adventure is doubly so adventurous!*
* *Wary of **Yu***: +5% Speech Power, +5% Attack power. *He doesn't really fit in...*
* ***Yu's** Opposite*: +10% Speech Power, +10% Attack power, Gain the **Naturalist - Electromagnetics** perk! *What's wrong with this guy?! His inventions and team spirit are abysmal!*

## Patch History

Released 10th May 2017 in **The Emperor's Challenge** DLC.
Explosion intensity

* Explosion intensity is a mechanic unique to explosive weaponry. It determines damage and number of damage instances for explosions.

### What does it do?

* For every 1.00x (100%) in a weapon's damage modifier more explosions are created, dealing additional damage ticks
	+ For example, the Human RPG-7 has a 3.25x damage modifier, meaning that it deals damage 3 times, NOT 3 times the damage
* The explosion damage increases the closer the modifier is to a whole number (e.g., 1.99x deals more damage than 1.90x). Upon reaching a whole number, the damage increase is reset and is replaced by another tick of damage.

### What does this apply to?

* ML7000 Plus
* M32 Multi Purpose
* Human RPG-7
* M79 Terminator
* Ares GL-16
* Heavy Flak Cannon
Celtic Cross

**Insight** | 1

## Description

A majestic tombstone, rarely found in such a good condition!

## Benefits

* **50** **Renown**
* **1** **Insight**
* Pick one benefit from the three options presented to you. The options will be one random benefit from Celtic C, Celtic B and one from the unique pool.

**Celtic C**

* **3** **Campaign** and **3** **Study**
* **3** **Collect** and **3** **Study**
* **5** **Study**
* **1** **Discovery**

**Celtic B**

* **+ 0-1** **Research** from **Study**
* **+ 3-5** **Research** from **Discovery**

### Unique Pool

* **+ 0-1** **Research** from **Collect**
* **+ 0-1** **Research** from **Campaign**

## How to Obtain

Resolve the encounter Keeper of the Grove in the Celtic Code expedition with **Devious** or **Friendly**. Resolving the encounter with **Devious** will have higher chance of obtaining the Celtic Cross.
Kwame Amanquatia

**Skills** | Diplomat (2)Quick Thinker (0)

Kwame left his Ashanti Tribe to spread the spirit of happiness around the world. Used to be a real ladies' man.

## Summary

Kwame is a **rhetorician** speaker, with great **Speech** and **Speech Defense** but lacking **Attack** and **Armor**.

Kwame can heal an ally's spirit with a great cheer. Kwame does well in most crews but does the best in a **Friendly** crew. Try to team him up with someone with good armor.

Recommended crew: go **Friendly** or **Aggressive** with Phillipe and Victor.

### Captain Perk

**Making Friends**: Kwame will attract **helpers** when solving enough encounters **Friendly**.

## Training and Perks

 5 | **Clear** - **Cheer** will **remove** all non-emotion, non-mood **negative buffs**. | **Catch the Kwame** - Replaces Kwame's **Try to Enrage** with **Enrage**. | N/A

## Spoilers

### Hidden Characteristics

**Kwame**:

* is a devout believer.
* is small.
* is helpful and supportive.
* loves dancing.
* dislikes coffee.
* his wrestling name is *El Abuelo Fantastico.*
* is a Sagittarius.

### Campfire Cards

* Stories of Suspense (shared with Hatice) - Level 2 Quick Thinkers gain +5 Speech. +2 Campaign whenever a lvl 2 Quick Thinker succeeds on the Adventure Wheel.
* Signed Mandate (shared with Victor) - 150 Renown per level 2 Diplomat in your crew.

#### Personal Campfire Story

**Cultured Diplomats**: Each Diplomat gains +2 speech power but -2 attack power per level of Diplomat. Chosen Crew-member also gains +50 renown and +1 Campaign token on all successful Culture (Diplomat and Archaeologist) Adventure Wheel rolls. Concludes after 2-3 expeditions. End of Story also boosts Like Kwame up to Admires Kwame and gives Kwame Likes (target crew member).

If Kwame is selected as the cultural frontman, a mean other crew-member will have the option to grow wary of him. 2 expeditions later they will become his opposite, and Kwame will become wary of them in return. Kind characters approve of electing Kwame and will like him more as a result.

#### Personalized Buffs

The following permanent buffs related to Kwame can be obtained through personal campfire stories:

* *Likes **Kwame***: 10% Speech. *Such a nice grandpa.*
* *Admires **Kwame***: 10% Speech, +10 Grit, Gain the **Diplomat - Honesty** perk! *Who knew someone could be this kind and funny!*
* *Wary of **Kwame***: 10% Attack Power. *He's a bit too much of an idealist...*
* ***Kwame's** Opposite*: 20% Attack Power, Gain the **Athlete - Tough** perk! *His kindness is a weakness! I need to cover the crew with my toughness!*

## Patch History

Patch 13:

- Kwame no longer gets double helpers on high levels diplomat or quick thinker.

Patch 11:

- Kwame's double helper boost now fires at lvl. 5 Quick Thinker instead of lvl. 3.

Patch 8:

- Kwame has a new captain perk! He will attract helpers by being friendly.

- Kwame has 'try to Enrage' instead of 'try to Terrify', and is all round a bit more scout-y.
Annihilator ANH-5

Annihilator ANH-5
5 / 20
Auto
It might look like an assault rifle, but it's really more like a grenade launcher.

damage 1.2x
heat / cool 1.25x / 1.00x
firerate 378
deviation  1
recoil / ctrl 30 / 33
R/E time 2.60s / 0.60s
perks - 100 Max Shield Bonus
 - Consumes Shield Each Shot
 - 5% Quad Shot Chance

The Annihilator ANH-5 is a powerful special weapon that fires very powerful projectiles which explode upon hitting something. It grants the user +100 max shield, but consumes some shield in order to fire.

It has a small chance to fire four shots instead of one, costing two rounds instead of one.

The abbreviation for this weapon is 'ANH.'

## Characteristics

**Advantages:**

* Fires high velocity rounds that deal impact damage, then cause a fairly large explosion
* Projectile impact and explosion is guaranteed to inflict slow
* Max Shield bonus
* Quad shot chance

**Disadvantages:**

* Slow reload cycle
* Starts at 40% base heat, which may lead to quicker overheats
* Large explosion radius makes it dangerous to use up close

* Limited ammo supply
* Low recoil control makes recovering from shots difficult

* Explosions are delayed, making it possible for fast-moving targets to avoid them entirely

## Ammo

* Pickup: 10
* **Explosive** Ammunition
	+ ANH-Apocalyptic Rounds

## Perks

* 100 Max Shield Bonus
	+ Increases maximum shields by 100 while in inventory or held
* Consumes Shield Each Shot
	+ Consumes 35% of user's shield when fired (no shield regen delay inflicted)
* 5% Quad Shot Chance
	+ Has a 5% chance to fire 4 shots instead of one for the cost of 2 ammo
		- Chance affected by luck and player ammo gain

## Notes/Tips

* Counts as both a Special weapon and a Launcher for class bonuses

* Due the Annihilator's increased base heat, certain class modules with heat thresholds can be made effectively permanent whilst holding the weapon
	+ The Specialist's Overdrive module provides an item cooldown reduction and ejection time reduction
	+ The Guardian's Aegis MK5 Platinum module provides a shield regen delay reduction and movement speed increase
* Like the HIG-S' Triple Shot, the Quad Shot triggers *after* Twin Link effects; by carrying a Twin Link II item or installing the Twin Link I attachment, there is a (small) chance for the weapon to fire *eight* projectiles for 2 ammo, essentially turning it into a shotgun for that single trigger-pull. The possible shot count combinations are;
	+ 1 (no proc)
	+ 2 (twinlink only)
	+ 4 (quadshot only)
	+ 5 (twinlink - one quadshot, one normal)
	+ 8 (twinlink - both quadshot)

## Trivia

* The weapon's design seems to share similarities with the MA5 series of assault rifles from the Halo franchise
Renowned Explorers

The Main theme is the exploration of unknown lands in the 19th century. As a member of the Renowned Explorers you are challenged to find the most legendary treasure the world has to offer, and to be back in time before the World Expo starts. To obtain this goal you will first have to gather a crew of skilled explorers, banding together people with different personalities and skills. The next challenge, is to follow the most promising leads around the world, while managing time and resources efficiently.

When you have determined the location of a treasure, it's time for a turn-based approach. As a Captain you will lead your crew members to explore newfound land with the help of any resources that you may find on the island. Any foes that the exotic place has to offer can be met with either ruthless combat, pleasant conversation or an interesting mix of the two. After facing the challenges of a Caribbean island, Mayan temple or deep-jungle shrine, you may claim the treasure as your own and return it to your museum.

To grant you a new unexplored world every game, Renowned Explorers will generate and pose new mysteries, challenges, characters and combinations every time you start. Our new game is built to train you in the art of exploration, and it will reward you with deeper mysteries and rare treasure.

Main inspirations for Renowned Explorers are Jules Verne, Indiana Jones, X-COM: Enemy Unknown, and Fire Emblem.
Liandry Rail Gun

Liandry Rail Gun
10 / 30
brst 5
A powerful burst-fire weapon that ignores all forms of cover.

damage 1x
heat / cool 1.25x / 1.00x
firerate 756
brst delay 0.75s
deviation  1
recoil / ctrl 9 / 18
R/E time 1.75s / 2.00s
perks - Full Wall Penetration

- Ejection Consumes Shield

The Liandry Rail Gun is a burst-fire special weapon, firing five extremely fast-moving armor-piercing projectiles that penetrate enemies, obstacles and walls. Has high accuracy for a burst-fire weapon, but poor recoil control. Very limited magazine size and max ammo. It also fully drains the user's shield when the magazine is ejected.

The abbreviation for this weapon is 'RG.'

## Characteristics

**Advantages:**

* High accuracy (for a burst-fire weapon)
* Ignores armor
* Pierces everything
* High range
* Extremely fast projectile speed
* High ammo gain

**Disadvantages:**

* Very small magazine size (2 bursts)
* Very limited max ammo, limited even more by burst-fire
* Low control causes the last few shots of the burst to be inaccurate; performs poorly on the move
* Magazine ejection fully depletes shields

## Ammo

* Pickup: 15
* **Fusion** Ammunition
	+ A-75 Hyper Velocity

## Perks

* Full Wall Penetration
	+ Projectiles will pierce enemies and obstacles, allowing kills to be made from virtually any position
* Ejection Consumes Shield
	+ Upon magazine ejection, all shields are drained

## Notes/Tips

* 75% less drop chance in Hyper Adrenaline
* Counts as both a Marksman weapon and Special weapon for class-specific bonuses

* The Hair Trigger attachment is an obvious choice for conserving ammo; semi-auto fire eliminates the problems in accuracy/recoil control caused by burst-fire
* The DMR Conversion module (must be at 100% power to affect weapons with 10 magazine size) will automatically provide the effects of the Hair Trigger while also giving a damage bonus, saving an attachment slot

## Trivia

* The weapon's current name is a reference to the *Liandri Corporation* from the Unreal series. They're one of the main team sponsors in the series and are responsible for creating many of the weapons used by competitors, though the series has never featured a player-usable railgun.
* Earlier instances of this weapon had a different design and fired Titanium Blades, which were also used by the Ripjack
Sheep

Beware of its flocking behaviour!

## Summary

Fought in an Event that yields **3** **Study** for defeating them **Friendly** or **Devious** in the Viking Landing.

Fought in an Event that yields **1** **Encounter** for defeating them **Friendly** in the Celtic Code.

Fought in the Highland Pursuit often along (however these brown sheep are called) and Muffels.

## Stats (Saxon Kings,Viking Landing,Celtic Code)

**Resistances, Weaknesses and Immunities**
 Spirit | 20

### Behavoir:

Stay **Friendly** using a **Pleased** Abilety with a high chance to **Fumbel**.

## Stats (Highland Pursuit)

**Resistances, Weaknesses and Immunities**
 Spirit | ?
Clear Amber

**Insight** | 1

## Description

A large, clear amber stone. It contains a little insect!

## Benefits

* **25** **Renown**
* **1** **Insight**
* Pick one benefit from the two options presented to you. The options will be two random benefits from Earth C.

**Earth C**

* **5** **Study**
* **5** **Collect**
* **3** **Collect** and **3** **Study**
* **1** **Discovery**
* **1** **Treasure Hunt**

## How To Obtain

Ancient Woodlands encounter in the Celtic Code expedition - Having a scientist and a naturalist in your crew increase your chance of winning a challenge which if you win you can chose "...some **amber** nearby!", chosing this option you increases your chance of obtaining Clear Amber. Clear Amber can also be obtained if you fail the challenge or if you choose not to do it but the chance is smaller.
Colorful Stone

There is a weird, colorful stone! It looks as worthless as the other one, but the crew is starting to think there is something up with this one.

Odds:
Base Chance - 10%
+ Speech Defense
+ 20% if Scientist
+ 20% per Naturalist Level

Investigate the stone:

- Go to A Discovery!

- 2 Study

Make some observations for later:

- Go to Surface Level Inspection.

- 1 Study
The Globus Cruciger

## Description

Difficulty: 4

Search for the missing *Globus Cruciger* in the spooky forests of Transylvania.

You feel like you're going to need both strength and charm to make it through here in one piece! A**Diplomat**,**Beguiler**, **Engineer** or **Quick Thinker** might help you out in need.

The **Status** and **Research** you will gain from this expedition might be bountiful.

## Layout

### Nodes

 = **Beguiler** challenge, gain feudal poem trinket

 = **Quick Thinker** challenge, gain Painted Egg

## Special Encounters

**Medieval Fort**

**Death's Head At A Feast**

After a fight with ghosts at a graveyard gain Haunted Portrait

Finishing the fight with **Aggressive** or **Devious** will result in a curse on one crew member but the treasure is still up for grabs.

**Cultist Hideout**

After an initial fight versus several cultists, one crew member must stay on guard while the other two explore the tower.

Once inside the 2 crew members can: (only 1 option is available)

* search a room with a safe
	+ To open the safe bring a **Engineer**, **Rogue** or a lvl 3+ **Athlete**
	+ In the safe is a trinket *Beads of Determination* which makes the wearer start every encounter **Excited** and gives +10 Speech Defense
* the office of a cult leader
	+ Gain a few gold and status tokens without skillcheck.

**Cursed Tree**

* First the crew needs to find anything unusual with the help of a **Survivalist**/**Naturalist**.
If you have gained the description of the tree from some cultist on another note you can bypass the skillcheck.
* Then a **Beguiler** needs to pass a skillcheck to talk with the tree. Followed by an **Engineer** skillcheck to build a machine.
An **Archaeologist - Symbolism** crew member can bypass both these skillchecks.
* Then the crew is given a choice between Barked Face or **3** **Treasure Hunt**
* After the event any paths through the woods will cost 1 more supply

**?**

* Pass an **Engineer - Automata** skillcheck.
* Choose to learn **Engineer - Advanced Tools** or take treasure: St Irene's skull
Druid Quartz

**Insight** | 1

## Description

A semi-precious stone with strange qualities.

## Benefits

* **25** **Renown**
* **1** **Insight**
* Pick one benefit from the two options presented to you. The options will be two random benefits from Earth C.

**Earth C**

* **5** **Study**
* **5** **Collect**
* **3** **Collect** and **3** **Study**
* **1** **Discovery**
* **1** **Treasure Hunt**
Community Crystal

## Description

Emanates the experience of thousands of expeditions.

## Benefits

* **250** **Renown**
* **1** **Insight**

* One choice from the following:

* **8** **Collect**
* **2** **Treasure Hunt**
* **+1-3** **Gold** from **Encounter**
* **+20-25** **Gold** from **Treasure Hunt**
* **+5%** **Renown** from **Status** for each **lobbyist helper** in your Entourage.
* **+5%** **Renown** from **Gold** for each **merchant helper** in your Entourage.
* **+5%** **Renown** from **Gold** for each **trader helper** in your Entourage.
* **+5%** **Renown** from **Status** for each **lobbyist helper** in your Entourage.
* **+5%** **Renown** from **Gold** for each **merchant helper** in your Entourage.
* **+5%** **Renown** from **Gold** for each **trader helper** in your Entourage.

## How To Obtain

1. Find the special encounter Pagoda of the Witch
2. Pass a **Tactician** skillcheck
3. Win the fight versus the witch and chose to let her go, she will show you the location of the treasure.
The Mangrove

**Story**

A pristine **mangrove**!
This area seems untouched by any voodoo work. This means that even those voodoo goons couldn't get past this area. whatever you're going to find here, **it's going to be very dangerous**.
Should the crew continue?

1. Onwards!

The **mangrove** stands before the crew. It's both magnificent and scary in it's untouched nature. After taking some time to observe the salt water swamp, someone steps forward to say something.

1. Let's move out, but I'm not taking the lead!

The mangrove has many places to go. First, the crew needs to determine what they're looking for. A **naturalist** might find some interesting clues, altrough the options are overwhelming...
Test: 0% base, +% SpeechDef, +%**Naturalist**, +%**Naturalist**: Biology
Succed: "Signs of life!", 2 **Study**, 1 **Supplies**
Fail: "A wrong conclusion...", -20%**Speech** on this expedition

*Signs of life!*
Wait a minute! There is *most certainly* some **impresive life form** present in these mangroves! crew member follows the clues in a curious frenzy while the crew is having a hard time keeping up with her!
Where is crew member leading us?

1. Come on!

crew member little treasure hunt leads you to a very, *very* murky area of the mangrove with a **strong current**. It's gross, it's tough to go through, and you'll have a very hard time taking all your supplies with you.
crew member ponders on what to do. If only someone was **athletic** enough to carry the supplies...
Test: 0% base, +% **Armor**, +%**Athlete**, +%**Athlete**:Tenacious, +%**Athlete**:Endure Hardship
Succed: "Hardship endured!", 2 **Collect**
Fail: "Supplies lost..." -1 **Resolve**, -2 **Supplies**

"Supplies lost..."
**Disaster strikes**! crew member is unable to hold onto everything that needs to be carried over, and a big chunk of the crew's gear gets caught up in a slipstream! The crew follows the fleeting supplies to not lose everything!
An exhausting swimming session and a few supplies later, the crew finds itself flushed out of the mangrove. **The mangrove expedition is over**...

"Hardship endured!"
???
P25 Overdrive

P25 Overdrive
20 / 180
Semi
A fast-firing laser pistol that grants a damage bonus when overheating

damage 1x
heat / cool 3.00x / 2.50x
firerate 582
deviation  8
recoil / ctrl 20 / 72
R/E time 1.30s / 0.50s
perks - Overheat Overdrive

The P25 Overdrive is a unique laser pistol. It has high heat generation and equally high heat dissipation, but unlike most weapons it gains a damage bonus for a short period after overheating.

It can be used as a starting pistol with all classes if the player has the Legion Rising Supporter Pack DLC.

The abbreviation for this weapon is 'P25.'

## Characteristics

**Advantages:**

* Fast firing
* Unique default laser cell ammo can ricochet
* Dissipates heat quickly
* Good magazine capacity
* Relatively low recoil paired with good control
* Like all laser weapons, shots remove 1 extra plating and penetrate through some armor

**Disadvantages:**

* Builds up heat very quickly
* Relatively low damage per hit
* Deals decreased damage to shields
* Reduces Headshot Damage by 20% while held

## Ammo

* Pickup: 70
* **LASER** Ammunition
	+ Laser Cell
	+ Laser Cell (Yellow)
* **COMPATIBLE AMMO**
	+ Lithium Cell

## Perks

* Overheat Overdrive
	+ Increases Damage Output by 105% for 10 seconds upon overheating
		- Can only happen once every 15 seconds

## Trivia

* The weapon shares similarity with the P33 Compact
Thoth Statue

## Benefits

* **125** **Renown**
* **1** **Insight**

* One choice from the following:

* **1** **Discovery**
* **+0-1** **Research** from **Study**
* **+10-15** **Gold** from **Treasure Hunt**
* **+1-3** **Gold** from **Collect**
* **+20-25** **Gold** from **Discovery**

## How To Obtain

Bring a lvl 4 or above **Archaeologist** to the Finale of Egyptian Expedition

After the encounter with the general but before the final fight you will find a hidden passage.
Ancient Woodlands

What a weird place. The ground is getting increasingly soft, and the air starts to smell foul. Weird rocks stand between the crooked trees. *#CrewLeader* thinks you might have reached a pretty special point in this forest.

* Investigate further.

While looking around, *#CrewMember* notices clues of **fossilized remains**! The crew is getting excited: could you maybe find your first **fossils** right in this swampy place? Maybe conducting some research in the swampy areas will yield better results...

1. *#CrewMember1-3* researches the murky areas!
	* 10% from base chance
	* +(1:1)% from Speech Defense
	* +20% from Scientist (class)
	* +(--)% from **Naturalist**
	1. **Succeed**:
		* A Clue!
		* **2 Collect**.
		* **1 Study**.
		* **BONUS**: **1 Study** or **1 Collect** or **1 Campaign**.
	2. **Fail**:
		* "Clueless..."
		* **-2 Supplies.**
2. Just start excavating the safe areas.

**1.2.** *#CrewMember* comes back with the foulest smell, and **no results**. The crew will just have to excavate the safe areas.

Nonetheless, after almost a full day of hard work, the crew finds something!

* ...
	+ A number of things could happen...

*You find **Ammonite Fossil**.*

That is a good find, a fine treasure to take home!

Now that the treasure here is dug up, the crew can concentrate on finding the **Druidic Circle** again.

*You gain **2 Study**.*
The Origin of Species 2

**Insight** | 2

## Description

The sequel we've all been waiting for. 5 stars.

## Benefits

Get **+1** **Collect** and **+1** **Campaign** Token when spending **Insight** on **Study**

**2** **Insight**

**150** **Renown**

## How To Obtain

The Origin of Species 2 is obtained via the tech 'Breakthrough', the final tech in the Nature Science branch of Research.
Sun Stone

**Insight** | 1

## Description

A clear crystal, used by Vikings as a sun dial when navigating the seas.

## Benefits

* **50** **Renown**
* **1** **Insight**
* Pick one benefit from the three options presented to you. The options will be one random benefit from Earth C, Earth B and one from the unique pool.

**Earth C**

* **5** **Study**
* **5** **Collect**
* **3** **Collect** and **3** **Study**
* **1** **Discovery**
* **1** **Treasure Hunt**

**Earth B**

* **+ 0-1** **Research** from **Study**
* **+ 3-5** **Research** from **Discovery**
* **+ 1-2** **Gold** from **Collect**
* **+ 10-15** **Gold** from **Treasure Hunt**

### Unique Pool

* All *Scouts* gain +10 Attack
* All *Scouts* gain +10 Speech
Prince's Skull

## Description

The skull of a prince, found in an odd place.

## Benefits

* **25** **Renown**
* **1** **Insight**
* Choice between 2  Saxon properties

## How To Obtain

* "Saxon Castle" encounter in the "Saxon Kings" expedition - Chosing the option "Search for the Catacombs." and winning the challenge that comes after it increases the chance of obtaining the Prince's Skull. To win the encounter it is prefered to have a scientist with Archaeologist skill.

* "Battles of Old" encounter in the "Viking Landing" expedition - A level 1 tactician is preferred in obtaining this item. Party with a tactician can choose the option "analyze the history of the battle" and decide which treasure to look for. Choosing the option "Look carefully for **bones**!" increases the percentage to get the Prince's Skull.
Getting Started

**Renowned Explorers** is a tactical adventure game.

Once you start a New Game, you are allowed to pick one of four captains and two more assistants. To unlock other characters, you must finish several Expeditions on the **World Map**. Each captain has its own unique bonuses, whilst every character has different *Stats*, *Skills* and *Traits*.

You can choose to play in either **Discovery** or **Adventure** Mode. In Discovery Mode you may save your game at any time, however your score will not be counted toward **Leaderboard** and you will not get any **Achievements**.

The goal of the game is to overcome your rival-in-expeditions **Rivaleux**. To do that you have to finish five different Expeditions and gather as much Treasures as possible and collect **Renown**.
Cultist Hideout

The **Cultist Hideout** is located in Transylvania.

The event starts with the crew finding a medieval tower decorated with black and red banners. Knowing those pesky cultists, it must hold stolen **valuables**. Luckly, there are only a few cultists guarding the tower. The player may choose to skip the encounter, but this ends the event.

The Encounter consists of 3 Brown Cultists, 1 Cultist, 1 Blue Cultist, and 1 Masochist Cultist. The Encounter ends when all opponents are defeated.
After you win the battle you have to choose one of your explorers to stay on watch. Then you get a choice of investigating the safe or the office.
The safe takes into account Grit, Attack power, Speech Defense, Rogue skill and Enginner skill in to account. If successful it will grant 1 Treasure Hunt and Beads of Determination trinket.
The Amazing Titan

## Benefits

Choice between properties from these pools:

* 2 Pirate benefits.
* 2 Unique benefits.

### Unique Pool

* Gain an extra 1 Encounter if you resolve an encounter Aggressive
* Gain an extra 2 Study if you resolve an encounter Aggressive
* Gain an extra 2 Collect if you resolve an encounter Aggressive
* Gain an extra 2 Campaign you resolve an encounter Aggressive

### Benefits

* 100 Renown
* 1 Insight

## How To Obtain

Defeat the Titan Ape encounter with a **Devious** or **Aggressive** attitude.
Hildegard Haas

**Skills** | Naturalist (1)Diplomat (1)

How did this adorable Austrian magician get here? This expedition isn't safe for children!

## Summary

Hildegard is a **rhetorician** speaker, with great **Speech** and **Speech Defense** but lacking in **Armor**.

Hildegard can boost the spirit of an ally with a cheer. She's a good addition to most teams, as long as she doesn't have to physically attack.

Recommended crew: go **Friendly** or **Aggressive** with Phillipe and Victor.

### Captain Perk

**Campaign Tricks!**: **+2-4** **Research** from **Campaign**.

## Training and Perks

 5 | **Excited Spirit** - At the start of your turn, Hildegard gets healed for **+6 Spirit** per **Excited** character in the arena. | **Puppy Eyes** - Adds an **extra Speech** on Hildegard's **Impress**, with 50% **Speech**. | N/A

## Spoilers

### Hidden Characteristics

**Hildegard**:

* is small.
* is obsessively curious.
* is a coward.
* is teetotal.
* doesn't like coffee.
* is a pranking trickster.
* her wrestling name is *El Mago Magnifico.*
* is a Libra.

### Campfire Cards

* Renowned Researchers (shared with Jan-Piet) - 150 Renown for each completed research tree when played.
* Etiquette Course (shared with Charles) - All crew members gain the **Diplomat - Etiquette perk**!
* Mentor Explorer - Choose one crew member (not Hildegard) to gain +1 Campaign and +2 Study on Beguiler, Quick Thinker and Tactician Spins.

#### Personal Campfire Story

**Mentor Explorer**: Upon playing, the chosen explorer will calm Hildegard down, gaining a like from Hildegard. Two expeditions later, she confides in them about her insecurities, turning the like into an admire, with the mentor liking her back. If Anna is her mentor however, Hildegard will instead grow more wary of her, becoming her opposite if already wary.

#### Personalized Buffs

The following permanent buffs related to Hildegard can be obtained through personal campfire stories:

* *Likes **Hildegard***: +10% Speech Power. *A cheerful young lady.*
* *Admires **Hildegard***: +10% Speech Power, +10 Speech Defense, Gain the **Naturalist - Optics** perk! *Seldom do you see such a driven and motivated kid!*
* *Wary of **Hildegard***: +5 Armor. *I feel like a babysitter...*
* ***Hildegard's** Opposite*: +10% Attack Power, +10 Armor, Gain the **Survivalist - Hunting** perk! *What a baby! Leave the real exploring to the pros!*

## Patch History

Patch 12:

- Lowered Hildegard's science gain from 2-6 to 2-4.

As of The Emperor's Challenge:

- Gained Pranking Trickster
Saxon Golden Horse

## Description

This amazing piece of goldsmithery must have belonged to a king.

## Benefits

* **50** **Renown**
* **2** **Insight**
* Choice between 2 Saxon and 2 Unique properties

### Unique Pool

* + **+ 1** **Collect** at the end of each expedition for each level of **Survivalist** in your crew
* + **+ 1** **Collect** at the end of each expedition for each level of **Rogue** in your crew
* + **+ 1** **Collect** at the end of each expedition for each level of **Quick Thinker** in your crew

## How To Obtain

* "Of Kings and Rivals" encounter in the "Saxon Kings" expedition - After this final encounter there is a chance of obtaining Saxon Golden Horse, choosing the option "Let's try to track the treasure near the dangerous cliffs!" and winning the challenge that comes after it significantly increases the chance. To win the encounter it is prefered to have a character with either Athlete or Survivalist skills.
Skills

**Skills** are areas of expertise where a crew member might excel in. Renowned Explorers knows ten different Skill types, each consisting of a number of different **Perks**. A character's **Level** in each Skill is equal to the number of Perks they possess within that Skill. Having a crew member with a certain level in a skill might give additional options in Events, or give additional bonuses from Research, Treasures, or Entourage.

## Obtaining Perks

Each crew member starts with two Perks, and gains a choice between two different additional Perks when they reach experience levels 2 and 4. Each character has two **Natural Skills**, which are the Skills they have access to either by starting with their Perks, or being able to select their Perks on later levels. Further Perks can be obtained through:

* Equipping Trinkets or other Equipment. These Perks are bound to the item and will be lost when the item is unequipped.
* Many Entourage members give a selected crew member an additional Perk. Entourage members are randomly selected, but will always have the same Perk (or choice between two Perks) associated with them.
* Events might give a crew member an additional Perk. Most Expeditions include multiple of these events, which give a character one specific perk. Usually only one is available per Expedition, though.
* Opening the Observations Research tree gives the player one Science-related Perk of their choice to a selected crew member.
* Certain Campfire Stories give the player the opportunity to give a character additional Perks. These Perks are usually predetermined by the Campfire Story card.

### Perk Sources

Below are all ways that each Perk can be obtained. In the case of Entourage, the location where the Specialist can be hired and its level are listed. In the case of Equipment, the location where the item is sold is listed.

Certain Campfire Stories may also grant specific perks, or a perk of the player's choice. Treasures might come with an option to gain a certain perk, give an item that bestows a perk, or might have a fixed bonus to bestow a perk for those playing without More to Explore.

## Perk Benefits

A perk will give a character the following benefits:

* Increased Stats, based on the type of perk.
* An increased chance of succeeding on Adventure Wheel spins which involve that type of skill.
* Access to certain Events that might have different outcomes when a crew member possesses a specific Perk, or a sufficient level in a certain Skill.

### Perk Stats

Each perk gives the crew member possessing it an increase in Stats. Each Perk within the same **Skill** gives the same bonus, and these bonuses stack with each other.