recursal/Fanatic-Fandom huggingface dataset:
Phase Shift

Phase Shift is a learnable common trait that can be learned by both warriors and mages.

## Description

Phase Shift introduces a 20% chance that its owner's next attack will occur instantly, regardless of the owner's speed. Whether or not the owner will attack instantly is determined at the conclusion of the owner's initial attack.

If the enemy team leader is defeated by the initial attack, but Phase Shift determines that the next attack should occur instantly, then Phase Shift's instant attack will occur immediately after the player's team advances to the next monster in the enemy team.

Phase Shift can proc off of any regular attack, meaning that attacks introduced by traits like Combo Hitter and Staff Bash can also be extended by Phase Shift. Phase Shift can also proc off of Phase Shift itself, making it theoretically possible for a monster with Phase Shift to attack indefinitely. However, the probability of this is so small (zero, in fact) that it is a statistical impossibility.

## Monsters

No monsters have Phase Shift as their core trait.

## Tips

* Any trait that procs "on attack," such as Healer, will proc an additional time in response to the instant attack induced by Phase Shift.
* Since healers should generally be the fastest monsters in the team, players should be cautious when considering teaching Phase Shift to non-healer monsters. If a non-healer has Phase Shift, then there is a chance that the opposing monster will be defeated before the healers can attack and heal the team.
Items

Potions and scrolls are items that the player can use to earn advantages in battle. Up to six potions and scrolls can be carried at a time. If inventory space is available, acquired potions and scrolls are automatically put into the player's six-slot belt. If no inventory space is available, item drops will not be collected, nor can items be collected from the Apothecary or purchased from the shop.

## Potions

Potions come in six varieties and heal and/or buff the player's active monster team. They can be acquired from random monster drops, the Apothecary, and the shop. The Holy potions and Revive potion are exceptions to this; the only monsters that drop these potions are holiday monsters (such as Cupid around Valentine's Day and the turkey around Thanksgiving). Further, the Apothecary produces neither Holy potions nor Revive potions.

With the exception of the Revive potion, which only has one size, all potions come in three sizes of increasing potency: small, medium, and large.

## Scrolls

Scrolls come in five varieties and damage and/or debuff all opposing teams in the area. They can be acquired from the Apothecary and from holiday monster drops (such as Cupid around Valentine's Day and the turkey around Thanksgiving). They are not dropped from normal monsters, nor are they available for purchase at the shop.

Scrolls come in two varieties of increasing potency: lesser and greater. Enemies can removing the ongoing effects of scrolls with Cure and Dispell. The effects of scrolls on bosses are diminished, and bosses are entirely immune to both varieties of the Banish scroll.

Damage from Stab, Ignite and Freeze damage can be reduced by enemy resistance. Stab deals physical damage that will be reduced by physical resistance, while Ignite and Freeze scrolls deal magical damage that will be reduced by magical resistance.

**Scrolls**

## Tips

* Multiple potions and scrolls can be active at once. If two of the same potion are active at once, their effects will stack. For example, two large Attack potions active simultaneously will quadruple the team's attack power instead of only doubling it.
* Even if the player switches teams, the active team dies, or the team returns home, all active potions will continue working until their timers expire.
* If a monster drops an item, but no inventory space is available, the item will drop onto the ground. Even if the active monster team passes the item, if an inventory space is freed by using a potion or scroll, the item will slide along the ground and be collected when it makes contact with the last monster in the player's team. However, if the team exits the area before the item is collected, it will be lost.
	+ Switching the order of monsters in the active team will cause them to stop progressing as they reorder themselves, which can slow them down long enough for the item to be collected.
Backstab

Backstab is a core-only trait. It is the signature trait of Griffin.

## Description

Backstab causes a monster's attacks to target the last member of the enemy team.

## Monsters

The following monsters have Backstab as their core trait:

## Tips

* Backstab is good for sniping support monsters that are making it difficult to eliminate the enemy team leader. For example, if the enemy team leader is a tank and the enemy in the rear is a healer, Backstab can defeat the healer, lowering the enemy team's DPS and making it easier to chip away at the team leader's VIT.
Vengeful (Beast)

Vengeful (Beast) is a learnable common trait that can learned by both warriors and mages.

## Description

Vengeful (Beast) boosts physical and magical damage output by 210% for all attacks against monsters of the beast tribe. Like all other damage-boosting traits, it stacks multiplicatively with other damage-boosting traits like Intensity, Combat Blessing, and Arcane Knowledge.

There are counterparts of this trait for human, demon, and undead targets.

## Monsters

The following monsters have Vengeful (Beast) as their core trait:

## Tips

* Since monster teams will inevitably have to cross multiple areas in a single run, as well as deal with mixed teams in the Tower and during Aether events, use of any form of Vengeful on a monster intended for long-term use is questionable. Other damage-boosting traits work against all monsters and are likely to be preferable as alternatives.
Praise of The Motherland

National Anthem of The People's Republic of Greater Cheetostan.

It's lyrics has been changed.

## Lyrics:

#### **Verse 1**

Oh, dear Cheetostan

For we defend thee

You're the one who protects us

Resources for all!

For we give you much care,

For you're our home!

How we shall defend you from any outside threat!

Oh, our Cheetostani homeland!

Oh, our dearest motherland!

Oh, How we thank you for your work,

And Comrade Aaron for founding you!

#### **Verse 2**

Oh, dear motherland

For we praise thee!

You're the socialist haven that we all cherish!

For you've shown us courage,

For you've given life!

For your socialist laws have benefitted us!

Oh, our Cheetostani homeland!

Oh, our dearest motherland!

Oh, how we thank you for your work,

And Comrade Aaron for founding you!

#### **Verse 3**

Oh, dear Cheetostan

For you've lived so long

From the Grand Dukes before us

To the Armed Forces!

For you've given freedom,

and hope to a lot!

For you've given us socialism at its best!

Oh, our Cheetostani homeland!

Oh, our dearest motherland!

Oh, how we thank you for your work,

And Comrade Aaron for founding you!

### **Old Lyrics**

#### **Verse 1**

Oh, dear Cheetostan,

for we praise thee!

The defender of Cheetos,

resources galore!

How we give you much care,

as you did with us.

How we will fight for you until our demise!

Oh, Greater Cheetostani homeland!

Oh, our dearest motherland!

Oh, how you sacrificed yourself,

to give us Cheetos our freedom!

#### **Verse 2**

Oh, dear motherland,

How we promise to you

that we will sacrifice our selves to thee,

our dearest homeland, forever bring fear!

To the enemies who denied us our freedom!

The People's Cheetostani homeland!

Oh, dear and glorious motherland!

Oh, how we're grateful for your sacrifice,

Our Greater Cheetostani home!

#### **Verse 3**

Our dear motherland,

for we defend thee!

Our trusted army,

how they shall protect!

Oh, dearest defenders,

of the motherland!

How we praise you and our greater Cheetostan!

Oh, Greater Cheetostani homeland!

Oh, our dearest motherland!

Oh, how you protect us,

from those who tried to take our home!
Big Flex

Big Flex is a learnable uncommon trait that can only be learned by warriors.

## Description

Big Flex boosts the monster's damage output by 50%. However, this additional damage is not physical damage but rather magical damage, and thus is subject to different effects and modifiers, such as magical resistance and the healing chance of the Enlightened core trait.

Ancient Power is the counterpart of this trait for mages.

## Monsters

The following monsters have Big Flex as their core trait:

## Tips

* Big Flex can be used to bypass physical resistance, and the damage boost can be very helpful in the early game. However, in the long term, piercing is preferred in most if not all cases, as it bypasses physical resistance and protects the user from deflected magical damage.
Tactical

Tactical is a learnable rare trait that can be learned by both warriors and mages.

## Description

Tactical boosts evasion by 10% for all monsters in the team. Like all traits that offer evasion, it can be stacked with other traits that offer magical evasion, such as Sneaky and Escapist. However, these stack with diminishing returns.

If a monster with Tactical dies, then all monsters in the team lose the additional evasion granted by that monster's Tactical trait.

## Monsters

The following monsters have Tactical as their core trait:

## Tips

* Tactical is a great move for tanks, as evasion nullifies not only damage but also negative effects caused by traits.
Laser Sight

Laser Sight is a learnable uncommon trait that can be learned by both warriors and mages.

## Description

Laser Sight boosts the damage inflicted by critical hits by 100% for all monsters in the team of the monster that learns it. Like all damage-boosting traits, it stacks multiplicatively with other damage-boosting traits like Intensity, Combat Blessing, and Arcane Knowledge.

## Monsters

No monsters have Laser Sight as their core trait.

## Tips

* Laser Sight can be very useful on critical-hit builds, but the chance of landing a critical hit is small (5%). As such, Laser Sight shines best when the monster's other traits boost the chance of landing critical hits, such as Focus and Nimble.
Spotter

Spotter is a learnable rare trait that can be learned by both warriors and mages.

## Description

Spotter boosts the chance of landing a critical hit with a regular attack by 5% for all monsters in the team of the monster that learns it. (The base critical-hit chance is 5%.) Regular attacks include the normal attack common to all monsters, as well as those induced by traits like Combo Hitter and Phase Shift.

The counterpart of this trait for boosting critical-hit chance of all monsters of a specific tribe is Optimized Spotter.

## Monsters

No monsters have Spotter as their core trait.

## Tips

* Spotter can get some mileage in critical-hit builds, but on its own, the chance of landing a critical hit is still low. It's worth considering stacking Focus on top of other traits that boost critical hit chances, such as Focus and Optimized Spotter.
	+ For this reason, it can also be beneficial to teach Spotter or Optimized Spotter to multiple monsters in the team.
Deflect

Deflect is a learnable uncommon trait that can be learned by both warriors and mages.

## Description

Deflect grants a 25% chance for the monster that learns it to reduce incoming damage by 50% while returning 100% of incoming damage to the attacker. Returned damage cannot exceed 60% of the attacker's maximum VIT.

Deflected damage matches the type of the damage reflected; physical damage will be reflected as physical damage, and magical damage will be reflected as magical damage.

Physical and magical piercing reduces the amount of damage returned to the attacker. Deflected damage can also be avoided like any other attack.

## Monsters

The following monsters have Deflect as their core trait:

## Tips

* When teaching Deflect alongside other damage-nullifying traits, such as Repurpose and Harden, care should be taken to learn the traits in the ideal order. (Traits proc in the order learned, and so if one damage-nullifying trait procs, it will prevent the other damage-nullifying traits on that monster from proccing.) Generally speaking, Repurpose and Harden should be taught first. However, in the rare case where the player prefers to return damage rather than nullify it entirely, Deflect should be taught first.
Rage

Rage is a learnable common trait that can be learned by both warriors and mages.

## Description

Rage increases a monster's physical and magical damage output by up to 500%. The damage boost increases the closer the monster is to reaching 0 VIT and dying. Like all other damage-boosting traits, it stacks multiplicatively with other damage-boosting traits like Intensity, Combat Blessing, and Arcane Knowledge.

Merciless is the counterpart of this trait for boosting damage based on the defender's remaining VIT.

## Monsters

The following monsters have Rage as their core trait:

## Tips

* Healing is a necessity in Idle Monster Frontier, but healing directly diminishes the effects of Rage. As such, despite the appealing 500% damage boost that Rage can offer, it is likely to be inconsistent. Players should consider favoring more consistent damage-boosting options.
Ally

Ally is a core-only trait. It is the signature trait of Nymph and Rallipretac.

## Description

Ally shares 50% of resistance acquired by traits with all teammates who do not also have the Ally Trait. For example, if a monster with Ally learns the Steely trait at maximum level, which boosts its physical resistance by 30%, then all of that monster's teammates will have their physical resistance boosted by 15%. This additional 15%, however, is applied separately and is thus subject to diminishing returns.

The traits that offer resistance that can be shared by Ally are Steely, Psychic Shield, Ethereal, Magic Armor, Mud Shield, Strange Magic, Connoisseur, and Soulless.

If a monster with Ally dies, then all monsters in the team lose the additional resistance granted by that monster's Ally trait.

## Monsters

The following monsters have Ally as their core trait:

## Tips

* Ally only passes positive resistance; if it receives negative resistance from traits like Ethereal, Magic Armor, or Glass Cannon, it will pass only the resistances that total to a positive value.
	+ For example, if a Nymph is receiving resistance from only the Ethereal trait, then it will have +50% physical resistance and -50% magical resistance. It will then pass the +25% physical resistance to its teammates, and not pass the negative resistance.
	+ However, if, for example, a Nymph is receiving resistance from Ethereal and Psychic Shield, then the total amount of passed magical resistance will be reduced by Ethereal since it lowers Nymph's total magical resistance from traits.
* If a monster with Ally receives resistance from another teammate's Mud Shield or Strange Magic, it will still share 50% of that acquired resistance with all of its teammates who do not also have the Ally trait. This effectively boosts the potency of all instances of Mud Shield and Strange Magic on the team. This additional resistance is applied separately, however, and is thus subject to diminishing returns.
Bushido

Bushido is a core-only trait. It is the signature trait of Samurai King and Thguandaerd.

## Description

Bushido boosts its owners physical and magical damage output by 55% for every living monster in the owner's team that shares the owner's tribe. This makes the maximum boost 220% for four teammates of the same tribe. Like all other damage-boosting traits, Bushido's damage boost stacks multiplicatively with other damage-boosting traits like Intensity and Tribalism.

Additionally, Bushido grants the owner a 10% chance to instantly kill the target on its first strike against the enemy team. However, the insta-kill does not work on bosses.

## Monsters

The following monsters have Bushido as their core trait:

## Tips

* Bushido is a trait geared towards DPS monsters. Since its damage boost is contingent upon having monsters of the same tribe in the team, the trait shines best in mono-tribal teams.
	+ Its mono-tribal nature also grants it synergy with mono-tribe traits like Tribalism and Optimized Spotter.
Blink

Blink is a core-only trait. It is the signature trait of Duke of Null.

## Description

Blink grants its owner a 20% chance on attack to turn invisible for 3 seconds. If the monster is already invisible, Blink will not proc or extend invisibility time.

## Monsters

The following monsters have Blink as their core trait:

## Tips

* Blink is an excellent trait for tanking, as it forces enemy monsters to miss.
* Like all traits that proc on attack, Blink will proc more often if traits that induce multiple hits on attack, such as Combo Hitter and Phase Shift, are used.
Ignition (Status)

Ignition is a periodic damage status effect (referred into in-game as a "DoT," or "damage over time").

## Description

When a monster is ignited, it immediately takes additional damage from the attack that ignited it. It also takes additional damage at the rate of once per second for as long as it remains ignited. The amount of damage taken, initially and on each tick, is directly proportional to the amount of damage dealt by the attack that ignited the target; therefore, more powerful monsters will inflict more bonus damage via ignition.

Ignition has the additional effect of having a small chance to spread to the ignited monster's adjacent teammates each time it inflicts damage on a tick.

Different ignition traits cause different amounts of overall damage over time and have different chances of spreading on each tick. However, the effects of all ignition traits last for 3 seconds.

Ignition damage is considered to be magical damage, and thus can be reduced by magical resistance.

## Tips and Counterplay

* Ignition damage is considered to be magical damage, and thus can be reduced by magical resistance.
* Ignition is considered a DoT, so its effects can be removed by the Cure trait.
* Ignition damage incurred on each tick can be nullified by Repurpose and Harden.
The March of Grand Duke Harrison I

'The March of Grand Duke Harrison' was written in 1795, It has no lyrics.

## **Use**

### **Use in The Grand Duchy of Cheetostan**

The march was used as the de facto national anthem of The Grand Duchy of Cheetostan, usually being used to represent it. It was written during the war for independence to honour and praise Grand Duke Harrison I who was currently leading the duchy.

### **Use in The Cheeto Soviet Socialist Republic**

During the rule of the PCCP (People's Cheeto Communist Party), The march was repurposed and renamed to 'March of the victory against tyranny' and was used to represent the victory of the communists during the 1st Cheetostani Civil War. It was seen most prevalent during and before The People's Patriotic War but was rarely used again after that.

### **Use today**

Today in The People's Republic of Greater Cheetostan The march is now called 'The March of Grand Duke Harrison I' again and is played as a tribute to those who layed the initial foundations for the nation to exist. It is currently the oldest march still in use.
Equipment of The Cheeto Armed Forces

This is a list of the equipment in the Cheeto Armed Forces that are currently in use. It includes small arms and worn equipment. Most equipment are derived from modern Russian army equipment.

## Worn Equipment

### Military Beret

An orange beret, Standard issue alongside the CCH21 combat helmet. The beret has seen widespread use in the Cheeto Armed Forces, except for recently, where helmets have seen an increase in popularity.

### CCH21

The "Cheeto Combat Helmet Model 2021" is a variant of the Russian 6b27 combat helmet, always decorated with Camouflage. Standard issue alongside the Military Beret.

### CPVE20-21B

The "Cheeto Protective Vest Equipment Model 20, Variant 21B" is the standard issue combat vest of The Cheeto Armed Forces. It was preceded by The CPVE20-21, which was a lot simpler and lighter, but offered less protection.

### CPECB21

The "Cheeto Personal Equipment Carrying Backpack Model 21" is a backpack worn by Officers and Ammunition bearers in the Cheeto Armed Forces. It has been introduced recently. It is always decorated with Camoflauge
Shopping Cart

## Deals

Any open Deals are shown here. Buy with Kreds.

## Boosts +

Buy Boosts with Kreds: Auto-clicker for speed boost, Gold drop boost and Drop rate boost of rare and better monsters.

## Magic

Buy Time Warps and Wormholes to reset your Frontier and Potions using Gems. A free Time Warp will be offered so wait for it to see what it does for you.

## Monsters

Gachapon - Pull random capsules from the gachapon. Pull every capsule from a gachapon to receive the bonus. Also buy select single monsters using Gems or Monster Sets using Kreds.
Cheeto Soviet Socialist Republic

Premier Jalkovich 1952-1969

Premier Milorad 1969-1972

## Lore

The Cheeto Soviet Socialist Republic was founded in 1913 by Premier Mikhail. The original goal of the republic was to overthrow the corrupt dukes in power and to create a society 'in which every worker, man and woman, are equal.'. Today the CSSR is seen as widely controversial, causing the CAF to edit their flag (Which was the flag of the CSSR) by removing the hammer and sickle in December of 2020.

Although no longer existing, it is clear that the CSSR still influences Cheetostan to this day as many songs and marches that were written during the rule of The PCCP (People's Cheeto Communist Party) are still used to represent Cheetostan and the armed forces today.
Blokhead3253

### Full Title

Chief blokhead3253 of The Cheeto Armed Forces and of The People's Republic of Greater Cheetostan

### Other Roles

Temporary Chief of The Cheeto Naval Force

Current Leader of The Cheeto Armed Forces and The People's Republic of Greater Cheetostan

## **Lore**

### **General Information**

Assuming in power in 2016 ,after the death of Chief Haroldson, blokhead3253 began rapid mobilisation and rearmament of The Armed Forces and aimed to turn the nation into a global superpower, along with more infrastructure projects. Blokhead's goal for the nation was reached in 2020 before it began to stagnate. Today blokhead3253 is still in charge and is working to return the country to where it was in 2020 and make sure it remains in that state.

### **Resignation Speculation**

In recent years blokhead3253 has openly spoken about resignation and retirement multiple times, more notably after the decline of the country during 2020. Most think he will retire sometime in the near future.
Team Player

Team Player is a learnable rare trait that can learned by both warriors and mages.

## Description

Team Player boosts physical and magical damage output by 100% for all monsters in the team. Like all other damage-boosting traits, it stacks multiplicatively with other damage-boosting traits like Intensity, Combat Blessing, and Arcane Knowledge.

If a monster with Team Player dies, then all warriors in the team will lose that monster's Team Player damage boost.

## Monsters

The following monsters have Team Player as their core trait:

## Tips

* Team Player is a good trait for boosting DPS. However, as with all damage-boosting traits, care should be taken to appropriately include physical piercing and/or magical piercing to prevent the monster from defeating itself with reflected damage. Countermeasures to status effects like bleeding and Mesmerize should also be considered for similar reasons.
* Since Team Player's damage boost is lower than other team-boosting traits, such as Tribalism and Combat Blessing, Team Player is usually not the first trait of this type that should be considered for a team. Team Player is best used to supplement teams that already make use of damage-boosting traits that specialize in the given team's dominant tribe or class but want to boost their damage output further.
Object Pikimin Wiki

**Welcome to the Object Pikimin Wiki!**
about object pikimin

We're a collaborative community website about Object Pikimin that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
People's Republic of Greater Cheetostan

De Facto:

⠀Syncretic Military State

⠀⠀Fiscal: Radical Centre

⠀⠀Social: Centre-Left

People's Republic of Westphalia (Vassal)

People's Republic of Portugal (Vassal)

## History

### Former Leaders

[LORE] Chief Aaron 1972-1987 [LORE] Chief Nikita 1987-1999 [LORE] Chief Nikolaus 1999-2012

[LORE] Chief Haroldson 2012-2016

### Successor

None

   *If you wish to see actual event's instead of lore, go **here**.*[1]

## Lore

The People's Republic of Greater Cheetostan was formed after a military coup forced the previous Leninist regime under Premier Milorad out of power in August of 1972, a few months after the civil war. This was known as 'The August Coup' (Completely unrelated to the 1991 Coup attempt in Soviet Russia which was also called The August Coup).

The reasoning for the coup according to the PCA (People's Cheeto Army), Predecessor to the Cheeto Armed Forces, was due to 'the lack of reliability, competence, modernisation and the handling of the civil war from Premier Milorad'
Greedy King

### Personality

Formerly: Rude, mean, greedy, mischievous, naughty Later: Kind, gentle, polite, caring, nice, friendly

### Allies

Dora, Boots, Allie, people of the Crystal Kingdom

### Enemies

Dora (formerly), Boots (formerly), Allie (formerly), people of the Crystal Kingdom (formerly)

### Quote

Mine

**King the Crystal Kingdom** was a greedy king who didn't like to share.
Escapist

Escapist is a learnable uncommon trait that can be learned by both warriors and mages.

## Description

Escapist boosts evasion by 15% for all monsters in the team of the same tribe as the monster that learns it. Like all traits that offer evasion, it can be stacked with other traits that offer magical evasion, such as Sneaky and Tactical. However, these stack with diminishing returns.

If a monster with Escapist dies, then all monsters in the team lose the additional evasion granted by that monster's Escapist trait.

## Monsters

No monsters have Escapist as their core trait.

## Tips

* Escapist is a great move for tanks, as evasion nullifies not only damage but also negative effects caused by traits.
OP ships

fill it in

## ships

bud x flower

leaf x HB (they just dont know it yet)

strawberry x medle

mushroom x baseball bat

redpikmin x your dad

leaf x his bed he pisses in

marble x wind bar? (im jokeing)

squiggle x death

kiwi x uhhhhh \*insert male here\*

juice x \*insert female here\*

uhh

\*insert more gay/lesbian/straight ships here\*

every one needs love ^v^
Lone Mage

Lone Mage is a learnable common trait that can only be learned by mages.

## Description

Lone Mage boosts all damage output by 300% if the monster with the trait is the last living mage on the team. This state can be achieved either by building a team in which the monster with this trait is the only mage or by allowing all other mages in the team to reach 0 HP and die. Like all other damage-boosting traits, it stacks multiplicatively with other damage-boosting traits like Intensity, Arcane Knowledge, and Tribalism.

Lone Warrior is the counterpart of this trait for warriors.

## Monsters

No monsters have Lone Mage as their core trait.

## Tips

* As its function would suggest, Lone Mage is an excellent option for teams in which there is only one mage, as its damage boost exceeds that of even Intensity.
* Depending on team lineup, Lone Mage may prove to be less consistent in teams with multiple mages, as mages who are not the team leader will not be targeted by the enemy team nearly as often.
* Note that, since healers tend to be mages, but healing traits like Healer and Optimized Heal reduce damage output, teams that plan to leverage Lone Mage for damage may have to look for alternative forms of healing.
Leaf

Leaf is so lazy

one day, leaf was sitting outside were it was warm, then he started to need to pee... he stode up to go piss or soemthing... but oh no!! teh bathrooms were out of order ecause datat files piss kink they wanted to see boys pee themselfs... so now he was fucked, bud came along being a dick "HEY PISS BABY" she yelled.. being a bitch.. leaf looked down at her.. with a unimpressed look... his bladder was starting to get annoyed... twingeing slightly.... he was starting to need to go more and more... it was annoyijg... buds teaseing didnt help ekither... so he was fucked...... bud finely left, and leaf went to go look for some where to pee..... he couldnt find any were tho.. holding his crotch was the only way he could hold it... he felt leaks comeig out... it hurt... data file was watcjing from the bushes.. then thye jumped out and scared leaf... leafs bladder let go.. as he felt urine start to flow down his legs... CLIFF HANGER! Also, he has been simping for POTFBFB ever since her appearance in FC Season 9 and wishes that he was her boyfriend. What a simp.
Cheeto Armed Forces Wiki

**Welcome to the Cheeto Armed Forces Wiki!**
A Wiki Dedicated to The Cheeto Armed Forces [CAF]

We're a collaborative community website about Cheeto Armed Forces that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

People's Republic of Greater CheetostanCheeto Soviet Socialist RepublicGrand Duchy of Cheetostanblokhead3253wout\_kingTixgon (Drawen8937)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Captain William P. Bell

**Captain William P. Bell** was a sea captain and the creator of Hill House, which he makes for his wife, Annabel.

## History

### Past

According to legend, in 1795, Hill House was built by Captain William P. Bell for his wife, Annabel. When construction of the house is finished, the captain is called out to sea, leaving his wife all alone. Annabel waits months for her husband to return, but he never does, causing her to leave the house, never wanting to see it again. Shortly afterwards, residents of Wheeler Falls begin to see the ghost of the captain moving throughout the house, clutching a lantern and calling out for his wife.

One hundred years later, the Craw family moves into the house. Their son, Andrew, is a nasty child, pulling cruel pranks on others. One night, Andrew runs into the ghost of the sea captain, who is now a hideous ghoul. The ghost pulls Andrew's head from his shoulders, and hides it somewhere in the house. The captain then vanishes, leaving Andrew as the sole spirit in the house, forever searching for his head.
Knapford

**Knapford** is a large town and railway station on the west coast of the Island of Sodor. It serves as the junction for Thomas' Branch Line and the western terminus on the Main Line.

## History

Knapford Station is the "Big Station" in the television series. It has four large glass canopies spanning over six tracks, four being through tracks and two being terminal tracks. Knapford has a refreshment kiosk, the Engine Drivers locker room, an M.C. Bunn stall, Sir Topham Hatt's Office and a bookstall. At one point, the bookstall was temporarily replaced by a toy shop. In *Tale of the Brave*, the station is given a new track layout and signal gantries were added above the lines, with a large yard also being added on the western side of the station in *The Adventure Begins*.

At one point, Sir Topham Hatt decided to upgrade the public announcement system with a new one called the TX-1000, but this caused problems as the sound quality was poor. He decided to switch it back afterwards.

Knapford High Street is located here. A bus leaves from the front of Knapford Station to there every ten minutes.

Thomas was the original station pilot (preceded by Edward in *The Adventure Begins*), but he left upon gaining his branch line. Sometime after Percy was bought, he became the station pilot, but when he left for Thomas' branch line, he was replaced by Duck, who eventually left upon gaining his own branch line. From the nineteenth series onwards, Philip has been the station pilot.

Occasionally, the engines from the Little Western and the Harwick Branch Line stop here, with Daisy making regular stops at the station after the Fat Controller extended her route from Harwick to Knapford.

## Trivia

* To date, Knapford Station has appeared in every series except the fifth (where it was seemingly replaced with Kirk Ronan), and every special except *The Great Discovery* and *Misty Island Rescue*, although it was mentioned in the latter special and appeared in a music video in the former.
* Knapford being the terminus for the Main Line may have been inspired by the 1971 edition of *Railway Map of the Island of Sodor*, which erroneously portrays the Main Line as terminating here rather than at Tidmouth.
* The television series model of Knapford is based on the appearance of Vicarstown between 1915 and 1925 in *The Railway Series*.
* Posts that have the platform numbers are now owned by Twitter user TomsProps.
* In the French dub, Knapford is not referred to by name, but the station is referred to by epithet: "la gare des quatre vents" (meaning: the station of the four winds).
* The My Thomas Story Library series often refers to Knapford as **The Fat Controller's Station**.
* Knapford Drive in Columbus, Ohio, is named after the town.
Brian O’Connor

**Brian O'Connor** is the son of Howard O'Connor and Paula O'Connor and the older brother of Riley O'Connor

## History

Brian was a kid who never got along with his parents. In fact, he could never really please or impress them. When Brian's parents come across an advertisement for "The Perfect Boarding School", they quickly send him away, thinking it could do him some good. When Brian gets on the train, he befriends this boy named C.J., who has also been sent to the Perfect School. When he finally arrives there, he is greeted by a couple of the school's "graduates": some robot-like children in dimly gray uniforms.

The new students are then greeted by the school's director, who says the kids will each be assigned a number that replaces their name. Even stranger, staff members must be simply referred to as Guardians. Of course, the Guardians soon become aware that Brain is a troublemaker, given his history. They tell him that he will be moved to a different, more advanced course than the other kids. Brian is then dragged to "The Pattern Room" and quickly realizes something strange is going on. He is weighed, and his proportions are measured. Brian attempts to call his parents, but he is stopped by the headmaster.

Later, while he's in his room, Brian hears some students crying out for help through a vent. They tell Brian that the school replaces students with robotic lookalikes. Brian tries to escape, but he is stopped by C.J., who's revealed to work with the Guardians. Brian goes home to his parents, who seems reformed for some reason. It's then revealed he is not reformed as it's explained that he trapped the robotic C.J. and imprisoned his robotic look-alike. He plans to go back another day to save all the children, but for now — he must keep up his role.

## Gallery

Brian O’Connor’s programBrian O’Connor is 95% complete
Luisa

### Allies

Alacazar, Mateo, Gabe, Naomi Turner, Armando, Antonio Agama, King Lars, King Raja, King Joaquin, Migs, Luna, and Skylar, Daniel Turner, Scarlett Turner, Flo, Doña Paloma, Carla Delgado, Victor Delgado

### Enemies

Shuriki, Fiero, Victor Delgado (formerly), Carla Delgado (formerly), Lord Elrod, Marimonda, Duke Cristóbal, Cruz (formerly), Vestia (formerly), Chancellor Esteban (temporarily), Four Shades of Awesome

### Dislikes

Her family in danger, cruel actions, Princess Valentina (formerly), losing, Esteban's betrayal

**Luisa Flores** is Princess Elena, Princess Isabel and Chancellor Esteban's maternal grandmother

## Personality

Luisa is an optimist who, as Elena points out, always looks on the bright side of things. However, this is never to the point of being naive for she has a very sharp attention to details. She is also revealed to be an excellent cook and to have a dislike for being kept in the dark. She is also more open-minded than her husband and grandson. Luisa showed her tough and competitive side when she trained her Olaball team because she was determined to win, going a bit overboard in the process. She is also very protective of her family and will spring to their defence in an instant; when she learned that Lord Elrod had purposefully injured her daughter Queen Lucia in a fencing tournament years prior, she was furious enough to threaten him with a duel.

## Appearances

### *Elena and the Secret of Avalor*

Luisa appears in the special *Elena and the Secret of Avalor*. When the sorceress Shuriki attacked the Kingdom of Avalor and killed King Raul and Queen Lucia, Alacazar, the Royal Sorcerer, decided to keep the surviving members of the Royal Family safe by placing her, her husband Francisco, and her youngest granddaughter Princess Isabel inside an Enchanted Painting while her eldest granddaughter Crown Princess Elena faced Shuriki alone to buy him time. They succeeded and the three of them were placed inside the painting where they would remain for forty-one years until Elena finally let them out and defeats Shuriki.

### Elena of Avalor

In the series that serves as the special's sequel, Luisa appears a major character. She is a member of the Grand Council, who was chosen by Elena for her optimism. Through the course of the show, Luisa, along with her husband, assists Elena in her journey to becoming Queen.

During Season 2, upon learning of Shuriki's return, she agrees with Esteban, Naomi, and Francisco with keeping Elena in the Royal Palace under heavy guard from Gabe and the Royal Guards for her own protection. Gabe maintains this even when Luisa is away on a diplomatic visit to a neighboring kingdom with Francisco and Esteban.

Later, she and Francisco are happy to hear that Isabel is starting her weekly classes at the Avalor Science Academy with Professor Ochoa and wish her good luck, but Elena is hesitant to let her go alone, to the point she wants to send a detachment of the Royal Guards to protect Isabel, but Luisa shoots down that idea, convincing Elena to just go herself.
Herpolsheimer's

**Herpolsheimer's** is a department store in Grand Rapids, Michigan.

## The Polar Express

In the beginning of the film, Hero Boy looks at a picture of himself at Herpolsheimer's, sitting on a department store Santa Claus' lap and ripping his beard off.

Sometime between the Polar Express' stops at Hero Boy's and Billy's houses, the train passes by the store. Know-It-All is the first to see it and calls for the other children to look at the Christmas display. The display has an animatronic Santa Claus and a tree, as well as a group of reindeer pulling a sleigh through the sky. Hero Girl says that she finds the display beautiful, but Hero Boy is unimpressed when he sees a part of the Santa's mechanical workings.

The book mentions the train passing through towns and villages, but the name Herpolsheimer's is never directly stated, nor is a store with the name seen.

## Real life

The store is based on a real life department store of the same name that was once in Grand Rapids, Michigan, the hometown of Chris Van Allsburg. There were two stores in Grand Rapids, both of which opened in the 1800s, as well as one in Wyoming, Michigan, which opened in 1974 after being acquired from Wurzburg's. Another opened in Muskegon, Michigan. During the Christmas season, the downtown store in Grand Rapids operated a miniature train on a monorail suspended from the ceiling called the "Santa Express."

When the Muskegon Mall was built in 1976, the Herpolsheimer's there became part of the mall. The one in downtown Grand Rapids reduced in size and became part of a shopping mall called City Center in 1985. It continued to operate until 1987 after being sold to Federated Department Stores and renamed "Lazarus", along with the other Grand Rapids location. The miniature train it operated is currently at the Grand Rapids Public Museum.
Amaz-O

**Amaz-O** is a magician who made his first appearance in the forty-first *Goosebumps* book, *Bad Hare Day*, and its television adaptation. He is the idol of Tim Swanson.

## History

### *Goosebumps* (original series)

#### Bad Hare Day

In the beginning, Amaz-O was at the height of his fame. He became the most brilliant magician in the world and he had appeared in the top TV shows. A lot of people had looked up to Amaz-O, except for a sorcerer named Frank, whom people never took seriously because he was kind of ugly. Frank was jealous of Amaz-O and he wanted to be famous like him and he wasn't, so he turned Amaz-O into a rabbit. To make matters worse, Amaz-O was only a magician, so he wasn't powerful enough to reverse Frank's spell. But Amaz-O was determined not to let that stop him, so he built a mechanical dummy and made it look like his former self and continued doing his shows as before, only with the dummy looking like he's the magician. Amaz-O had been real bitter ever since he had been turned into a rabbit and he was determined to not let anyone get too close and discover his secret, fearing it will jeopardize his career and reputation.

After a show where Tim Swanson was a volunteer, Tim stole his bag of tricks. His sister Ginny ate two bites of a carrot from the bag and turned into a rabbit. Tim returned to Midnight Mansion to find out how to reverse the spell, and after revealing his secret, Amaz-O told Tim that it simply wore off after a while. Tim then asked him if he could join his magic act, and Amaz-O agreed. However, Tim became the rabbit, while Amaz-O retired.

In the television adaptation, Amaz-O isn't the one who was turned into a rabbit. Instead, it was El Sydney, an evil magician that Amaz-O turned into a rabbit with a centuries-old magic wand. After El Sydney tricks Tim Swanson into turning him back, he then turns Amaz-O and Tim into rabbits to use for his guillotine act.

## General information

### Physical appearance

In his human form, Amaz-O is Caucasian, tall and slim with long black hair. He wore a black cape lined with red satin over a black tuxedo and a top hat that made him seem even taller. In his current form, he is a big, white-furred rabbit.

### Personality

Amaz-O acts in just the way a magician would always act, always entertaining his audiences and making them laugh as he went on. However, the way he talks about his life as a magician has shown a clear sign of arrogance and he has proven to have a pretty bad temper. Amaz-O had been really bitter ever since he had been turned into a rabbit as it really gets on his nerves and he would always yell at someone to go away if they are about to enter a room he is in. The truth is, he doesn't want anyone to get too close and discover his secret, for fear that it might ruin his career. Amaz-O considers kids to be stupid, but there are moments when he is friendly with them.
Forever Fountain

The **Forever Fountain** is a magical object that used to be inside the tallest peak of the Blazing Palisades.

## History

### *Tale of the Eternal Torch*

To the dragons who live on the Blazing Palisades, their island home is a fiery paradise, inside the tallest peak, the Eternal Torch burns with a magical flame that lights all the islands fires. But the Eternal Torch is in danger, the sea monsters who live in the ocean that surrounds the Palisades, believe the Palisades should belong to them. And now, the sea monsters have obtain the powerful Forever Fountain who’s magical waters could drown out the island’s fires and chase the dragons away, if they are not stopped, the Blazing Palisades will belong to the sea monsters forevermore.

## General information

The Forever Fountain is a mystical fountain that can drown out the Blazing Palisades fires and chase the dragons away

### Physical appearance

The Forever Fountain is a fountain that’s from the ocean
LEGO Cleopatra

**Cleopatra** is a minor character and master builder in *The LEGO Movie* and *The LEGO Movie 2: The Second Part*. She is voiced by Emily Nordwind.

## History

### The LEGO Movie

In The LEGO Movie, the Cleopatra is featured in a flashback when President Business places one of his walls near her land crushing the project that she and Lady Robot were working on. When the Cleopatra is among the Master Builders that meet in Cloud Cuckoo Land. Following the Kragle's destruction, the Egyptian Queen was seen celebrating with the Lady Robot.

### The LEGO Movie 2: The Second Part

She has a speaking role, where she blames Emmet for getting his friends captured.

## Trivia

* She is originally from a Collectible Minifigure series, where she is called The **Egyptian Queen**
* In The LEGO Movie Video Game, she and William Shakespeare appeared to help Vitruvius to fight against Lord Business in the Prologue.
* She seems to be great friends with the Lady Robot.
Cleocatra

**Cleocatra** was Cleopatra’s pet cat, until she was furious when Bastet, the cat goddess, gave the Cat’s Eye necklace to Cleopatra

## Legend

The Cat’s Eye necklace was believed to have magical powers, legend has it, Cleocatra had plotted to steal it, they say she wanted to change the order make cats rulers over all Earth’s creatures including man, but somehow, she was fouled by the legendary pup, Buddasi, Cleocatra’s necklace was never seen again, all we know is the order was changed and dogs became man’s best friend and cats were banished.

## Background

The cat goddess, Bastet, gave a special necklace, with a Cat’s Eye jewel to Cleopatra, the ruler of Egypt, Cleopatra’s favorite feline, Cleocatra was furious that Bastet gave the necklace to a human, she decided to steal the necklace, but a vigilant puppy, Buddasi, saw Cleocatra, and Cleopatra was so mad over being betrayed by her trusted cat, that she used the necklace to make dogs man’s best friend and cats were banished from the palace.
Los Angeles Union Station’s Control Room

**Los Angeles Union Station’s Control Room** is a room at Los Angeles Union Station where the switch man controls all the trains and track switches.

## History

### *Date of Grand Opening*

Los Angeles Union Station was opened on May 3rd, 1939

### Tracks

* Track 1: AG-75: Atlanta Express
* Track 2: R65-N: Portland Express
* Track 3: NE-29: Houston Express
* Track 4: R-77: Richmond Express
* Track 5: TT-5: Tucson Express
* Track 6: U84: Uniondale Express
* Track 7: OY78: Orlando Express
* Track 8: J-59: Jacksonville Express
* Track 9: SW-48: Seattle Express
* Track 10: D-75: Denver Express
* Track 11: G5-P: Great Falls Express
* Track 12: NA-72: New Amsterdam Limited
* Track 13: R65-N: Nashville Express
* Track 14: I-89: Indianapolis Express

## Trivia

* Los Angeles Union Station is one of the biggest train stations in the USA