Gemini Man

It's double trouble, Gemini Man! This fighter is both dastardly and duplicitous. He can create a clone of himself that either mirrors his every move, or follows him with a delay. As if that were a small task to handle, he also uses the tricky Gemini Laser, a thin blue laser that goes bouncing off everything it hits. With boosted speed and damage when equipped with a clone, this multiplying maniac is not one to tango with.

## Appearance:

One, and sometimes two blue and white robots will be controlled at a time, Gemini man has a spiked head and one arm canon on his right arm.

## Moveset:

### Normal Shot:

Gemini Shot: Standard buster shot, 2 max projectiles and hits for 1 damage, and the main source for damage.  A pretty self explanatory NS.

### Special 1:

Gemini Laser: The other damage option, much more situational dealing 3 damage.  The Gemini Laser can bounce off walls.  It also combos if hit allowing for a 4 damage 4 ep NS+S1 combo.  The real big damage from this move comes with it bouncing off walls, it will hit again if it bounces off a wall, being able to hit twice and deal a total of 6 damage.  By holding down when you use this move, instead of rebounding up the laser rebounds down, if your opponent is against a wall it will hit the opponent once, then rebound off the wall down, then rebound off the floor dealing a total of 9 damage.  This move isn't the best without a wall though, costing 4 ep and doing 3 damage as well as being very easy to avoid.

### Special 2:

Special 2: Gemini Clone: This is thing that makes Gemini Man so unique, the clone cost 16 ep, more than half the gauge, leaving you with only 12 ep to use and spawns a clone with a completely different health bar, the clone can be mirrored by pressing S2 after spawning the clone.

## Clone Gimmicks:

Speed Boost: Having a clone active will provide you with an 100% extra movement speed boost.

NS Damage improvements: the NS damage is increased from 1 to 2 and both clones shoot so making the max amount of shots 4.

Non-Mirrored delay: while walking around with non-mirrored clones, one will walk, shoot, and jump at at delay, using this allows you to hit a laser combo with 2 lasers, dealing double the damage of the original combo, at the most it can hit 18 damage. if a clone gets hit, it will desync the two making it harder to land the laser combo.

Mirrored Clone: when the clones are mirrored, they will walk, jump, shoot at the same time in the opposite direction.  This allows for unique clone setup and mixups against enemies as well as being super useful in free for alls.

High Jump Clone: when pressing down while spawning the clone the spawned clone will do a high jump in the air and spawn as mirror clone, this allows for the clone to jump over troublesome areas like a Met Man Choo-Choo or a Proto Man tango/shield.

Clone healing: after spawning in a clone, that clone will have more hp than Gemini Man himself, making it a "heal" essentially when you spawn a new clone at full health.

## Trivia

* Gemini Man never uses Gemini Laser with a clone in Mega Man 3, unlike in Mega Man Arena
* Gemini Laser can be aimed down in Mega Man Arena, which you are unable to do in the original game