recursal/Fanatic-Fandom huggingface dataset:
Chromabot

"Insanely fast. Really damned annoying."

The Chromabot are similar construct creatures to their counterpart the Bobot. However their metal frame is a deep purple chroma color. Arguably more dangerous due to their increased speed and vexing abilities when compared to their basic metal counterparts. When aggroed on a creature, their eyes and markings will change from purple to brilliant green. They fight by charging up and then releasing pockets of shadow gas and green orbs of anti-matter. Upon touching the green orbs that will spiral and dance sporadically upon release, a creature is affected with the Light status and "Shadow Gas". Both of these combined, make for one exhilarating ride! The black pockets of shadow gas will launch creatures in random directions, and hitting the green orbs will send a creature flying even faster. In a small room, expect to hit a wall a minimum of 37 times in rapid succession.

.
**Chromabot** is a unique monster found on any kind of \_\_\_\_\_ world. It is capturable

## Luna's Lab Notes

~ This monster is quite fun to have as a pet as it brings an element of chaos to any adventure. In example, use one of these creatures to counter a hostile melee NPC by throwing it into the cieling and keeping the hostile at bay... Or make the situation worse by rocketing said NPC toward the player at breakneck speeds and not allowing either party to get away. E-X-C-I-T-I-N-G.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/bobotish/chromabot/chromabot.monstertype
Crystalline Needler

**Crystalline Needler** is a machine pistol.

I think you learn it from picking up crystals.

It applies some effect that causes purple liquid to drip from enemies, I am unsure what it does and so it is not reflected in DPS.

## Recipe:

### armory(**Crystalline Needler** x1)

```
12 Crystal
8 Purple Crystal Block
2 Lunari Crystal

```

## Notes:

* This weapon seems to be a reference to the needler from the halo series.
* The "bullets" have a unique way of dissapearing. When they de-spawn they explode slightly and make a shattering noise.
Crunchy Chick

**Description:**Floran delicacy. A live baby chicken.

**Food value:**20

**Effects:** Regeneration 1

Generally found as loot, at least until you're pretty far into the game.

## Tips:

Can feed Carnivore or Omnivore Farm Beasts.

Can be purchased from the Ansible Network for 550 pixels each. Potential stock for Medical Stations.

Is an acceptable fuel for the Combustion Generator, with a fueling duration of 20 seconds. Is also fuel for one other generator.

Is a result of extraction from a special converter, found in certain biomes.  It can then be used in a different converter to produce a special kind of money.

## Extraction

When used as input for extraction, this item has the following yields:

1
 Extraction Lab MKII | **Crunchy Chick**
1
 Quantum Extractor | **Crunchy Chick**
1
7

## Trivia

* This item is a reference to the edible "Crunchy Chick" item from the video game series *Fable.*

## History

* Feb 11, 2018: Extracts to slew
* Jan 22, 2018: Added food value.
* Sep 15, 2017: Teaches Crunchy Chick Pie
* Aug 7, 2017: Fuel for Combustion Generator
* Jul 28, 2016: Added price

## Source

FrackinUniverse/items/generic/loot/healing/crunchychick.consumable
Crystallite Shard

The Crystallite Shard is a thrown weapon which shatters into seven smaller shards upon first impact with terrain or after 1 second of flight. It can be harvested from Crystallite plants.

The initial shard deals 20 base electric damage, and each of the seven smaller shards deals 4 base electric damage. Both the main shard and the smaller shards pierce through enemies. Throwing a shard incurs a 0.4-second cooldown before another can be thrown.
Cell Matter

Cell Matter - it can be used this to craft unspeakable things.

Its new recipe as of the research update is 12 research, 4 oxygen, and 1 magnesium powder. It can be crafted at the Bio-Chem Lab.

It can be found by breaking plants on Fungal planets.

## Recipe

2
Oxygen (O2)
4
Magnesium Powder
1
5

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Cell Matter**
1
 Quantum Extractor | **Cell Matter**
1
4

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Caerbannog

"This rabbit-like beast is evil incarnate. LOOK AT THE BONES!"

   What may appear to be a rather out-of-place rabbit(given the hostile surroundings) may turn out to be a deadly Caerbannog. Identified by their red eyes, Caerbannog are otherwise visually identical to normal bunnies found on world surfaces - until they attack.

Caerbannog are hostile to travellers and deal contact damage. They also possess a horizontal leaping attack across several tiles, where they expose jaws of sharp teeth as they close the distance. Unusually, Caerbannogs generate Madness as pickups as they attack, which can be a boon for Metaphysics or a drawback otherwise should one choose to Capture and use one as a pet.

In combat, their small size makes them easy to go unnoticed, and combined with their speedy jumps can make them rather difficult to hit. NPC crew members and guards may have difficulty landing hits on the Caerbannog as ranged weapons may miss while melee weapons whiff as the monster leaps through them, and having more bodies for the Caerbannog to hit also leads to higher amounts of Madness pickups being produced. Their surprisingly high damage and ability to generate massive amounts of Madness if left unchecked can also make exploration hazardous. If one wishes to Capture a Caerbannog, they would have to bring it down to <5% HP.

Caerbannogs have been sighted on Proto Worlds and Rainforest worlds.

It appears to share its drop pool with conventional Poptops, dropping 1x Sharpened Claw.

## Tips

* If one would rather avoid the Caerbannog while exploring or spelunking, it is easily done by baiting it to pounce laterally at the player and then boxing it up with blocks. Its tiny size makes it quick to trap in this manner.
* A pet Caerbannog generates Madness as pickups as it attacks foes. This limits its usefulness as a combat pet unless one wishes to craft the associated items.
* Travellers with multiple companions or using the Slime armour set should be cautious when exploring worlds with the Caerbannog if Madness is a concern. With enough slime minions and crew members, the Caerbannog can drop over 200+ Madness in a single leap alone if it makes contact.

## Notes

* Caerbannog is an obvious reference to the Killer Rabbit of Caerbannog(often known simply as the Killer Rabbit) from Monty Python and the Holy Grail. The description of a captured Caerbannog references the heaps of bones around the rabbit in the film.
	+ 'Killer Rabbit' is in turn a cultural metaphor for something that is highly dangerous despite outwardly appearing harmless.
* The Caerbannog is also immune to the following: Bio ooze, slime, lave. This is terrifying given that the creature is IMMUNE TO LAVA. Additionally, the Caerbannog possesses a natural healing ability, capable of mending it's own wounds and regenerating with time.
* Given the unique jumping animation of the Caerbannog, it can at times get stuck floating in midair for several feat while pursuing a foe. This can result in it's lack of ability to climb or preform an additional jump.

"''Source:'''

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/deathbunny/deathbunny.monstertype
Aether Dark Glass

Cosmic glass made from superheated aether dust.

## Recipe

5
Aether
5
20

From

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Bioluminescent Spore

An unusual spore that produces its own light. It might prove useful in experiments.

Can be found via extraction (see list further below).

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

2
1
Oxygen (O2)
 Extraction Lab MKII | **Bioluminescent Spore**
2
1
Oxygen (O2)
 Quantum Extractor | **Bioluminescent Spore**
2
2
Oxygen (O2)
2

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Diodia Hybrid Seed

Hybridized Diodia. Still coppery, but also energy regenerative-y.

## Recipe

3
Energy Stores
1
DNA Sample
1
Currentcorn Seed
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Diodia Hybrid Seed**
1
 Quantum Extractor | **Diodia Hybrid Seed**
1
4

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Dilophiraptor

"It's a freakin' dinosaur!"

The Dilophiraptor is one of the many raptor types that inhabit Primeval Forests. Wasteland scavengers, Dilophiraptors at full size are still mildly slower than their kin, but instead posses more powerful jaws and ranged attacks to make up the difference. Their scaly exterior no longer glows an orangish red hue. The Dilophiraptor has now fully developed the large frills around it's head and has learned a clever means of using them. Now the large neck frill is a primary means of clever offense, rather than defense. While developing, Upon spotting prey, or being hunted or cornered the Dilophiraptor raises and pulsates it's large frill, distracting the target. The moment a creature becomes distracted, the Dilophiraptor unleashes a barrage of deadly poisoned quills. Powerful enough to kill smaller prey outright, and severely wound larger predators. Upon spotting prey, the Dilophiraptor let's out a fierce chicken sounding cry, signaling the hunt.

This creature is capable of a moderate sprint, able to close distance to most prey. Dilophiraptors prefer to hunt smaller targets as their long necks and ranged quills make short work of any creature smaller than itself.

All raptors are found on any form of Primeval Forest planets.

## Luna's Lab Notes

~ The process of capturing and storing a monsters potential within capture pods is currently still a developing field. As it is now, the baseline for most creatures captured and stored within capture pods is around 50% efficiency when compared to their wildlife counterparts. Having less vitality and strength than when they roamed free. However, with the Dilophiraptor, their strength and vitality is reduced to a mere 20% of their wildlife counterparts upon capture.

~ The spines fired from the Dilophiraptors are exceptionally deadly. All 4-5 are fired in rapid succession, typically hitting a target all at once and with little time to react. In addition, this ranged attack is quite accurate when used on the flat plains that this creature typically hunts. Lastly, in T7 armor, taking a hit from all 4-5 spines takes about 25% health down at once - this isn't including the lingering poison damage. (which could be considered minimal when compared to the massive damage dealt up front if you are hit by this attack in full).

~ The Dilophiraptor deals approximately 20% more damage on all attacks when compared to it's other raptor kin.

~ The Dilophiraptor could be considered a specialist in hunting and killing small, land based prey. Having many different attacks that strike low to the ground, this raptor typically decimates other small creatures in a fight.

~ Fiercely territorial, Dilophiraptors abandon their offspring at a young age and let them fend for themselves. If a Dilophiraptor encounters a Baby raptor, even it's own offspring, the adult will attempt to hunt, kill, and eat the Baby. Below is a list of noted interactions among species raptor species.
Dagger

**Dagger** is a one-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

Note: though Daggers are part of vanilla *Starbound*, their characteristics are modified by Frackin' Universe. For the unmodified characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 7.5-8.5 health/s (Common), 8.0-9.0 health/s (Uncommon/Rare)
* **Fire Time:** 0.27-0.42 seconds between 1x-damage attacks (~2.4-3.7 1x-damage attacks/s)
* **Knockback:** 10-15 (weak to somewhat weak knockback)
* **Crit Chance:** 1% (Common/Uncommon), 2% (Rare)
* **Base Crit Damage Bonus:** +1 damage (Common), +2 damage (Uncommon/Rare)

## Elemental Damage

Uncommon and rare Daggers are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Daggers will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Daggers, like most one-handed weapon types, cannot generate with any special attacks.
Copper Window

A window with a frame made from solid copper.

## Recipe

1
Glass Block
2
20

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Densinium Bar

**“***A multi-phasic super-dense metal.***”**

**Densinium** **(De)** is an unusually black metal that phosphoresces in dim light. The easiest way to identify this metal is its extremely high density: 39.18 g/cm3. Densinium forms from the decay of a lutetium isotope; this isotope has a half-life of 13 billion years, meaning that densinium is absurdly rare. Extremely resistant to chemical and physical stress, you will often see this material used in weapons, armor, and high-end technology.

Found on (**bold** indicates main source[s]):

**Cyberspheres**

**Gas Giants**

Infernus Planets

Ice Wastes

Super-Dense Planets

**Unknown Planets**

{feel free to add more when you find them!}

## Appearance

For some reason, densinium is made into cuboid bars.

As an ore, it casts a faint purple light that vanishes when shone upon.

## Recipe

2
1

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Coal

It's coal. A decent source of fuel.

Can be found via extraction (see list further below).

Can be found via centrifugation (see list further below).
There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

10
 Extraction Lab MKII | **Coal**
10
 Quantum Extractor | **Coal**
5
1

## Arc Smelter Yield

* 65% Carbon
* 10% Sulphur
* 1% Diamond

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Cable Connector

A block that connects to many cables.

There are no recipes for this item.

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Emera Crystal

[FU v5.6.309]

"A green crystal that grows in clusters."

Emera Crystals are items that can be used to create other crystal seeds at a Crystal Fusion Station, or extracted for Venom Samples.

They can be purchased from the Science Outpost, or grown from Emera Crystal seeds (which can be found in Crystal Deserts). Unlike most gem seeds, they cannot be crafted at a Crystal Fusion Station.
Coralcreep Seed

The coralcreep fruit looks like a sea creature.

## Recipe

2
DNA Sample
3
Ember Coral Fragment
2
3

## Extraction

When used as input for extraction, this item has the following yields.

1
5
Tissue Culture
 Extraction Lab MKII | **Coralcreep Seed**
1
5
Tissue Culture
 Quantum Extractor | **Coralcreep Seed**
1
6
Tissue Culture
2

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Dire Stone

Little wormlike forms wriggle beneath the surface of this glassy stone.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Dire Stone**
50
 Quantum Extractor | **Dire Stone**
50
8

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Broadsword

**Broadsword** is a two-handed procedurally generated melee weapon model. It can be common, uncommon, and rare.

Note: though Broadswords are part of vanilla *Starbound*, their characteristics are modified by Frackin' Universe. For the unmodified characteristics, consult the official *Starbound* wiki, Starbounder (http://starbounder.org/).

## Base Statistics

* **Base DPS:** 10.0-11.0 health/s (Common), 10.5-11.5 health/s (Uncommon/Rare)
* **Fire Time:** 0.71-0.9 seconds between 1x-damage attacks (~1.1-1.4 1x-damage attacks/s)
* **Combo Progression:**
	+ **First Strike:** 1x damage, 15 knockback (somewhat weak knockback)
	+ **Second Strike:** 0.5x damage, 10 knockback (weak knockback)
	+ **Third Strike:** 1x damage, 25 knockback (somewhat strong knockback)
* **Crit Chance:** 2%
* **Base Crit Damage Bonus:** +3 damage (Common), +4 damage (Uncommon/Rare)

## Elemental Damage

Uncommon and rare Broadswords are assigned one of seven elements (non-physical damage types) on generation. Both uncommon and rare variants will inflict status effects with special attacks. For all elements, only rare Broadswords will inflict the appropriate elemental status effect with the primary attack.

* **Fire:** Inflicts Burning
* **Ice:** Inflicts Frost
* **Poison:** Inflicts Poisoned
* **Electric:** Inflicts Electrified
* **Radiation:** Inflicts Radiation Burn
* **Shadow:** Inflicts Shadow Gas
* **Cosmic:** Inflicts -Armor debuff

## Special Attacks

Broadswords, like most two-handed weapon types, can generate with one of a variety of special attacks.
Crystal Erchius Fuel

An unstable crystalline substance, mined from moons and used as FTL fuel.

There are no recipes for this item.

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Desert Moon

## Summary

**Desert moons** are cold, airless, sand-filled moons. They are mostly safe and offer a good opportunity to mine erchius fuel of both kinds without a threat of the ghost, as well as Plutonium. They tend to have low gravity.

## Codex Description

This desert moon is dry, frozen, dusty and unpopulated. Low temperatures mean you should bring some limited measure of cold protection.

A lifeless desert moon. Take care, as the temperature is slightly freezing and will eventually prove fatal if you are not cautious.

A cold, sandy desert moon. A thin layer of cold protection should be sufficient to protect you.

## Protection Required

There's no air on the desert moon, so you will need breathing protection. You will also need low-tier cold protection.

## Locating

Desert moons never appear as main planets - only as satellites. They can be found in hot, habitable, and cold areas of Red, Blue, and Binary stars, as well as in all areas of Dying stars.

## Weather

Desert moons have the same weather as vanilla desert planets - mostly clear with rare sandstorms.

 Sandstorm

## Notable Features

You can find Crystal Erchius Fuel, Moonstone and Plutonium on desert moons.

There are no crops or trees.

Common surface blocks are Dry Sand, Glass Sand, Moonstone, and Moonrock. Common underground blocks are Dry Sand, Sand, Moonstone, and Moonrock.
Diamond

It's a beautifully cut diamond.

Can be found via extraction (see list further below).

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab MKII | **Diamond**
1
 Quantum Extractor | **Diamond**
1
11

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Empty Wine Bottle

An empty wine bottle.

## Recipe

5
Grape Mash
3
Water
2
Empty Bottle
1
1

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Corvex Blob

**Effect:** 30s Health Vampire

**Food value:**20

**Max stack:** 10

Rots 3 times slower than typical produce (i.e. lasts roughly 9 hours out of refrigerated storage.)

Grown from Corvex Sprout.

Found on: Chromatic, Eden, Protoworld Biomes.

Food for Herbivore Farm Beasts.

1. 31 in the FU Plant Collection.

When you first pick up Corvex Blob, S.A.I.L gives this tutorial message: "Corvex is sort of a laboratory miracle. It does things beyond science: it can bridge impossible elements together." [This is a leftover from its days as a crafting material.]

## History

* Jan. 24, 2018: Added to Ultra Feed and Ultra Slew recipes
* Jan. 14, 2018: Added to Medical Kit III recipe
* Jan. 12, 2018: Added to Mr. Chow's Troll Food recipe
* Dec. 13, 2017: Changed from a crafting material to a food item and removed from a number of recipes.

## Sources

* FrackinUniverse/items/generic/produce/corvex.consumable
* FrackinUniverse/scripts/actions/monsters/farmable.config
* FrackinUniverse/objects/bees/woodencentrifuge/centrifuge.lua
* FrackinUniverse/objects/generic/extractionlab\_recipes.config
Dense Proto Shale

Compacted organic dirt.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Dense Proto Shale**
50
 Quantum Extractor | **Dense Proto Shale**
50
2

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Coffee Seed

Coffee beans can be brewed to make a tasty beverage.

## Recipe

21
Stimulant
1
3

## Extraction

When used as input for extraction, this item has the following yields.

1
4
Tissue Culture
 Extraction Lab MKII | **Coffee Seed**
1
4
Tissue Culture
 Quantum Extractor | **Coffee Seed**
1
5
Tissue Culture
2

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Copper Cog

It's a cog.

**Removed in Update 5.5.0.**

## Recipe

1
3

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Cleaning Bot

"For those too lazy to do the vacuum cleaning themselves."

The Cleaning Bot is a small silver and red robots that barely comes up to a humanoid's shins and resided in USCM Bunkers.

While fragile and easy to destroy, they possessed a weak electrical attack that they would use on enemies if they were hit and somehow survived the blow.

.
**Cleaning Bot** is a unique monster found on any kind of **Cyber Sphere** world. It is capturable.

They seems to have a variant.

## Luna's Lab Notes

~ Add one of these to your ship and never pay a janitor crew member again. Convenient and often times more fun to watch.

~ Classified as a neutral enemy type, meaning that until it is attacked, the Cleaning Bot is friendly to the player and other enemies are hostile toward the Cleaning Bot. They usually don't live long in an uncontrolled environment.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/dungeon/cleaningbot/cleaningbot.monstertype
E.V.A Armor

## Description:

The **E.V.A Armor** is a tier 3 armor that provides immunity to Radiation, Rad Burns, Pus, and Liquid Nitrogen. Additionally, it provides 21% resistance to all other elemental types (Fire, Poison, Ice, Electric), with the exception of Shadow and Aether.

While outclassed by other, more specialized armor sets, a suit of E.V.A Armor will allow relative safe exploration of a large variety of early-game biomes.

Unlocked by: Armory

## Stats:

 Armor
 Health
 Energy
 Set Bonus
21% all Resistances (Fire, Poison, Ice, Electric)

## Recipe:

 Advanced Plastic | 2
 Neptunium Rod | 1
Ecto Slime (Large Tar)

"It's all sticky and warm...ew."

The Ecto Slimes are small sized creature whose bodies are composed almost entirely of a gelatinous substance. Most types of slimes are simple-natured, and will attempt to feed on any available food source without discrimination or forethought. However, a rare few, if fed frequently, seem to become attached to the feeder. While capable of absorbing almost anything, slimes need at least water and some protein to survive. Additionally, slimes are able to grow in size when absorbing various types of liquids in their environment. It is believed that the intake of certain liquids can contribute to the adaptations, and numerous varieties of slimes known today. Additionally, upon growing to a sizable mass, a slime will split into smaller, less intelligent and powerful versions of itself as a result of destruction or reproduction.

The Ecto Slime attacks in a straight forward fashion, hopping and sliding toward a source of food. Upon reaching a target, the slime will attempt to dissolve said food, doing contact damage. Highly unstable, a slime will burst into smaller slimes upon death, making this creature quite annoying to deal with. However, it is notable that depending on the type of slime, highly dangerous status conditions can be contracted when making contact due to the dangerous chemicals, liquids, and absorbed matter makes up the slimes ectoplasm.

**Ecto Slimes** can be found on any kind of \_\_\_\_\_\_\_\_ planets, and \_\_\_\_\_\_\_ biomes.

## Luna's Lab Notes

~ The Ecto Slime is capable of inflicting darkwater poison to a target. So while it is relatively weak, massive amounts of damage can come from this small, seemingly harmless creature.

~ Feeding a micro slime of any variety an Endomorphic Jelly causes it to grow into an adult basic Slime. This process kills the micro slime and replaces it with a spawned hostile slime. This is true of captured slimes. Interestingly enough, when a captured adult slime dies, it will spawn two smaller friendly versions of itself. These two versions can be recombined into one at the Pet Healing Station, or summoned and recalled until death, giving this creature "multiple lives". This contributes to the idea that a slime that divides is simply a copy of the original, rather than a new being - as it's alliances and preferences remain upon dividing.

~ It appears there are mechanics for something called "Golemmancer" in which the ectoslime can be raised and even, perhaps befriended. I am intrigued and will do further research on this matter!

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/scripts/golemancer/evolutions/ectoslime.evo

~ Thought to be the weakest enemy in any type of dungeon, adventure, or RPG, the slime falls easily to attacks and poses little threat to a brave adventurer.

**Source:**

https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/monsters/walkers/slimes/slimeecto/ectoslime.monstertype
Caliche Stone

Notable for its ability to be extracted for Iodine (I), this block is most commonly found on Barren planets.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

6
1
Volatile Powder
 Extraction Lab MKII | **Caliche Stone**
6
1
Volatile Powder
 Quantum Extractor | **Caliche Stone**
6
3
Volatile Powder
3

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Crystalline

## Summary

Basically what it says on the tin, these planets are made almost entirely out of crystal.(see Right image) The crystal ground tiles here will yield precious silicon when tossed into the extractor. Lunari Crystal trees also dot the landscape and can be easily identified by the semi-transparent "bubbles" on the branches. Chopping these down will drop Lunari Shards which can then be combined into the full Lunari Crystals to be used in crafting gear.

## Appearance

Colors can vary pretty wildly on crystalline moons, but unless you're in a sub-biome, everything you see will be made of crystals. Even the trees and "plant" life are made of crystals. You'll also encounter ice pretty commonly. There will be plenty of Organic Soup that will restore your hunger if the world has the weather of Healing Rain.

## Dangers

While not recommended when just starting off, Crystalline worlds tend to be relatively safe. You will occasionally have to deal with ice, crystal and electric storms, but otherwise the monsters are the biggest threat. Crystalline worlds tend to fall around an "average" threat level, making them fairly accessible without endgame gear.

## Navigation Console

* Sure, they are really cold. Sure, they aren't comfortable camping. But they are a rich source of silicon, crystals and that sort of thing. Watch out for the crystal rain, though. Ow.

## Notable Features

The occasional underground deposit of Cinnabar, Prism Shards, Trianglium and Erchius Crystals makes visiting a crystal moon even more profitable.

Despite the Navigation Console telling you that these planets are cold, plus the prevalence of ice, no cold protection is required.

There is a Small chance to find Eld'uukhar Crystals (Emera, Oceanite, Freya, Thanatite)

## Possible Weather

Crystal Storms, Severe Crystal Storms, Healing Rain, Lightning Storms, Small Meteorites, Dark Matter Blasts.
Cryopod

"It compresses moisture in its pod to form a powerful cold blast. Flies erratically."

## Attributes

### Spawn ID

cryopod

The Cryopod is a small flying creature akin to it’s relative the Pteropod. Adapted to environments of frozen cold, this creature also stores precious and volatile liquids in the swinging sack beneath it’s torso. While it’s kin the Pteropod stores digestive juices and poisonous concoctions in its pouch, the Cryopod has adapted even more complex and viscous biological evolution. Stored within its sack is hyper-compressed moister from it's environment, that when released, create a blast of frozen ice clouds. Easily identifiable at a distance, the Cryopod is a bright icy blue color.

This creature is capable of quick flight, and combined with it’s small size, it can be a challenge to hit at range. Less aggressive and more skiddish than the common Pteropod, this creature is more likely to swoop away from prey and remain at a distance to attack with it's ranged explosive mist projectiles. The Cryopods normal breath attack at medium range causes slow and ice damage, whereas the Cryopods ranged tripple shot icy explosive mist attack can leave a target "Frozen" on a successful hit. This attack is however, quite inaccurate.

**Cryopod** can be found on any kind of Arctic world and the Icefire Forest Biome.

## Luna's Lab Notes

~ The Cryopod possesses low health, but makes up for this with it's quick movements and tendencies to keep at range. Easily able to keep up with a player in outside environments, the Cryopod can be useful for it's ability to freeze targets in place for a couple seconds at a time.
Copper Quarterstaff

## Use

The copper quarterstaff is a long melee weapon that can hit enemies from far away. Holding down the left mouse button will cause the quarterstaff to slash continually. Rapidly clicking will cause the quarterstaff to slash from above, then below, and finally jab forward.

## Special Ability

Holding the right mouse button will cause the quarterstaff to spin. This special ability consumes energy and cannot be used forever.
Corrupted Bio-mass

Some strange, corrupted mineral.

## Recipe

1
2

## Extraction

When used as input for extraction, this item has the following yields.

4
 Extraction Lab MKII | **Corrupted Bio-mass**
4
 Quantum Extractor | **Corrupted Bio-mass**
4
7

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Brain Extractor

**“***"Removes the brains from still-living hosts. Definitely illegal."***”**

Unlocked by: Metaphysics Research - "Psionics"

Extracts Inferior, Superior, and Perfect brains at a ratio of roughly 100 to 10 to 1.

Kevin will eventually challenge you to obtain 50 Superior Brains as a quest for 40 Tungsten Bars and 5,000 Madness points, while congratulating you that you are a murderer.

## Recipe:

### Nanofabricator (**Brain Extractor** x1)

* 120 Madness
* 20 Telebrium Bar
* 1 Carbon Plate
* 6 Copper Bar
* 1 Lunari Crystal

## Drops

* Inferior Brain - very high chance
* Superior Brain - very low chance
* Perfect Brain - extremely low chance
* Artificial Brain (Robot) - high chance?
* Silicon Board (Glitch/Robot?) - ???
* Hydrogen (Novakid) - High Chance
Corrupt Dirt

A disgusting block of corrupted dirt.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Corrupt Dirt**
50
 Quantum Extractor | **Corrupt Dirt**
50
4

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Dry Sand

Hard, cracked sand that shatters underfoot.

It can be found on Desert planets.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Oil
 Extraction Lab MKII | **Dry Sand**
50
1
Oil
 Quantum Extractor | **Dry Sand**
50
2
Oil
4

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Dark Water

A measure of utterly corrupt water. Inflicts the Darkwater Poison debuff for 5 seconds on contact.

## Recipe

1
Corrupted Bio-mass
1
1

## Extraction

When used as input for extraction, this item has the following yields.

20
1
Sodium (Na)
2
Carbon (C)
 Extraction Lab MKII | **Dark Water**
20
1
Sodium (Na)
2
Carbon (C)
 Quantum Extractor | **Dark Water**
20
2
Sodium (Na)
3
Carbon (C)
1

## Interactions

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Clay

Heavy, sticky clay.

There are no recipes for this item.

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Clay**
50
 Quantum Extractor | **Clay**
50
5

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Coil

A special electrical coil. It has the ability to charge itself.

Can be found via extraction (see list further below).

**Removed in Update 5.5.04.**
(Not actual)

## Recipe

1
Copper Wire
2
2

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Cosmic Obelisk

A strange and ancient artifact of unknown origin.

## **Tips**

Can be found underground. These are often found on Infernus Planets and moons.

Use your inspect tool to collect various precursor goods. Upon inspection, displays a strange message very briefly.

## **Drops**

* Quantum Fluid

* Flux Core

* Neural Processor

* Precursor Data Storage

* Quantum-State Fluid

* Laser Diode

* Anulax Battery
Cloud Forest

## Summary

Cloud forests are surface-bound versions of the high-flying Cloud biome. Composed primarily of cloud and dark cloud blocks, touching most surfaces in this biome grants the "light" buff, allowing for easy travel over its many valleys. Additionally, pools of dark water, a source of the "corruption" debuff, can be found here.

## Appearance

Cloud forests are composed of cloud blocks, giving the area a fluffy appearance. The terrain is generally uneven and rough. Peculiar trees with clouds for leaves grow here; they are naturally very tall, making them a valuable source of wood.

## Notable Features

Cloud blocks, which grant the "light" buff, can be collected and used elsewhere to get the buff when a boost is needed. Additionally, ores are often found not only in the blocks of this biome, but embedded in the background.

## Dangers

Overall, a cloud forest is no more dangerous than the planet it is found on. However, pools of dangerous dark water are common here, and it is easy to make a light-buffed jump into a previously unseen pool. Look before you leap!
Electron Microscope

Examine things really, really close up.

## Recipe

1
Microscope
2
Advanced Processor
1
Electromagnet
2
1

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Dark Ice Waste

**Dark Ice Wastes** are ice wastes that are either very far from their home star, or orbiting a black star. With no light, there is zero warmth to speak of. Storms are even more frequent, making even the best cold protection useless on these planets. Do not go here without ample equipment. You \*will\* die.

### Protection required

60% Ice Resistance, 120% Ice Resistance for storms

### Geology

Isogen can be found here, along with clusters of rare ores. Besides this, there isn't much else worth taking.

### Weather

Blizzards, dark matter storms, cold snaps... why would you come here, again?
Cryonic Extract

An icy organic chemical. Can be used for crafting.

## Recipe

2
Nitrogen (N)
2
Research
7
1

Cryonic extract is also produced by Arctic bees.

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Bracken Tree Seed

Bracken provide essential Resin and Silk.

## Recipe

200
Living Root
4
Plant Fibre
6
3

## Extraction

When used as input for extraction, this item has the following yields.

1
2
Resin
 Extraction Lab MKII | **Bracken Tree Seed**
1
3
Resin
 Quantum Extractor | **Bracken Tree Seed**
1
4
Resin
2

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Corruption Seed

**Corruption Seed has been removed and has been replaced by Lasombrium Seed**

Anything that required this has been replaced to use its replacement

**“***Genetically altered corruption.***”**

**Replaced by Lasombrium Seed**

## Recipe

4
DNA Sample
1
Matter Block
1
Fungal Ichor
3
 Crafted at Bio-Chem Lab | Corrupted Bio-mass
4
Alien Compound
1
Nitrogen (N)
3
6

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Crystal Sand

A shiny crystalline sand. Painful to walk on, but pretty.

There are no recipes for this item.

Recipe: Made by pouring Liquified Crystal on SAND

## Extraction

When used as input for extraction, this item has the following yields.

50
1
Glass
 Extraction Lab MKII | **Crystal Sand**
50
1
Glass
 Quantum Extractor | **Crystal Sand**
50
2
Glass
2

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Elders

*This page contains many spoilers, proceed at your own risk!*

**The Elder Race** were (key word: were) a highly advanced, obscenely ancient, and very powerful race.

## Lifestyle

It is unknown as to what life an average elder led before the Deltan Racial War between them and the precursor race. Hell, nobody knows what they even called themselves. Few (only the Kirhosi, Avali, and Floran) races are as old as the elder race, and there aren't many outside accounts of these mysterious beings. From the scarce amount of data that has been found, the elders once lived on incomprehensibly large ecumenopolises. They built these structures from living(!) stone and metal; their technological prowess can't be stressed enough. One thing of note is that the elders were *not* always murderous and insane. Before the race wars, they were (allegedly) quite peaceful: only their prehistory (before they discovered FTL travel) was truly bloodstained. The elders had several planets worth of weaponry, but never really used (or needed) them for millions of years.

Until the race wars.

When those ended, one unknown author said, "The better things should be, the worse they really are." Sage words from a time where entire galactic superclusters were obliterated in 'minor skirmishes'. Just about every planet ever had lost most of its life, their surfaces razed and ruined. The old ecumenopolises were completely annihilated, leaving the rare occasional structure (or necropolis) we see today. Delta Freya, the home star system of this race, received the worst of it. The precursors, without a home planet or any hope, decided that the once-peaceful elder people were going down with them; to this end, they concocted an unfathomable 'virus' made from space-time itself. The elders, already quite worn out, were universally and catastrophically wiped away by this virus. When that didn't eliminate them, the precursors used every last bit of their power and focused it on the elder home system. The results: Delta Freya II was originally the fourth planet out, not the second. Only two planets, Delta Freya II and I, survived; the actual homeworld of the elder race is unknown, but it was certainly not a surviving planet.

## Appearance

The elders had three eyes for seeing better in both light and dark. Skin color varied wildly. Not much else is known about their physique.

The elders used living minerals to build structures, as well as nocxium. Elder structures originally had a bluish white color, degrading over time to the more familiar greenish gray.
Copper Honeycomb

### Value

0

This honeycomb has high copper contents.

## How to Acquire

Place a Copper Frame, a Miner Queen, and at least one Miner Drone in an Apiary.

## Extraction

When used as input for extraction, this item has the following yields.

1
 Extraction Lab | **Copper Honeycomb**
1
 Extraction Lab MKII | **Copper Honeycomb**
1
 Quantum Extractor | **Copper Honeycomb**
1
1

## Centrifusion Results

1
 Iron Centrifuge | **Copper Honeycomb**
1
 Industrial Centrifuge | **Copper Honeycomb**
1
 Lab Centrifuge | **Copper Honeycomb**
1
 Gas Centrifuge | **Copper Honeycomb**
1
0-1
Alternator Generator

**This document is for FrackinUniverse version 5.5.61**

*A wood, coal, or energy wood-burning power source. Max of 4w power.*

## **Recipe**

Craft at the Power Station

* 1x Iron Bar
* 4x Copper Bar
* 2x Wire

## **Mechanics**

The Alternator Generator requires time to heat up to full power when first fueled, but also takes time to cool down to no power when it runs out of fuel. Specifically for each second that the generator is fueled, the heat *(a variable that is always between 0% and 100%)* increases by 5% and for each second that the generator is without fuel, the heat decreases by 5%. The output of the Alternator Generator is related to the threshold it has to hit as follows:

 30
 50
 70
 90

The Alternator Generator takes the following items as fuel (the given times are how long the generator is fueled by a single item):

 Purrpetual Energy | 140

## **Source**

https://github.com/sayterdarkwynd/FrackinUniverse/tree/master/objects/crafting/fu\_alternatorgenerator
Copper Gear Block

This copper block has a distinct gear-like imprint.

## Recipe

1
50

## Extraction

When used as input for extraction, this item has the following yields.

50
 Extraction Lab MKII | **Copper Gear Block**
50
 Quantum Extractor | **Copper Gear Block**
50
2

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Circuit Board

It's a typical circuit board, used in many electronics.

***Replaced by Silicon Board in Update 5.5.0.***

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