Organizations

## What are Organizations?

They are simply an organized group of a variety of sizes. It could be as small as a squad to the size of a nation, and typically what they do is serve as a support foundation in the form of assistance towards the one who runs it. For clarification, these kinds of groups exist naturally in the setting, but through effort a player can form one themselves and, of course, the difficulty depends on the level of the organization you are attempting to make.

Now how an organization can assist the player depends on the nature of an organization, for example a small squad provides the player with companions that join them in their adventures and combat. While a nation in comparison allows a player to enter the world stage easier through monetary, political, and/or military might. All organizations have their upsides and downsides, and as a note some organizations can exist inside of larger ones. Considering a nation is the largest organization-type almost all other organization types can exist inside of it, BUT this does not mean they will be as powerful as if they were the primary organization as usually an organization's development reflects the effort put in by the player and a nation is large causing ones focus to be spread out.

## Creating an Organization

Creating an organization can be difficult or easy, sometimes opportunity may come to you through RP, sometimes you might have to make the opportunity. What you'll need though are people, money, and some organization for membership. Of course you will also need a clear idea of the KIND of organization you are trying to make.

Express interest in forming an organization with the DM.

## Types of Organizations

There are many types of organizations but for simplicity only a few examples of different sizes will be given.

### Nation

The largest of all organizations. It can be as small as a city-state to the size of an empire. Typically the hallmark of a nation is independence from any other force. Most Nations possess a political structure, taxes, and a standing military/police force. Nations commonly engage in the politics of the world and within themselves, and can perhaps be the most difficult type of organization to lead due to the higher amount of NPC influence on its internals. Now the general structure of a nation can vary greatly between them so it's hard to pin down, but nations can possess many sub-organizations within it that serve the nation or not.

**Warning**: Attempting to found a nation inside another nation's land can/will be considered an act of aggression which can/will grant them the right to attack you. If you are a citizen of that nation, it can be considered an act of treason. Be mindful of your actions.

### House

Typically a sub-organization of a nation. A House is typically tied to a Noble Family and many have dominion over at least a settlement ranging from a village to a city. Houses focus more on themselves internally rather than broadly like a nation, though they do engage in politics within the nation they belong to. A House's hierarchy is typically purely based around lineage and being blood-related, while non-bloodline members are considered auxiliary members of the house, like guards and staff. Depending on the nation a House may have their own standing army with limitations on size.

### Guild

A organization based around a service normally. A firm example would be the Bounty Hunter's Guild, which allows people to place bounties on criminals and these contracts can then be taken by qualified Bounty Hunters to hunt down and either kill or acquire the Criminal. Usually these organizations are based more around the acquisition of profit and the organization of a profession.

### Organization

A catch-all for many types of groups that are organized but have a variety of different goals and functions. Crime Families and Intelligence Organizations fall into this category. Usually they have a singular leader who guides things forward and recruit from many locations.