recursal/Fanatic-Fandom huggingface dataset:
Clan Coin

**Clan Coin**  is a currency in Dragon Village M. Clan Coins can only be obtained once you join a Clan.

## Earning Clan Coins

Clan Coins can be earned from Clan Dungeon rewards, and the consequent Daily Quest reward, checking in to your Clan every day, and Clan ranking rewards for Clan Dungeon, Colosseum, and Ancient Tower.

## Clan Coin Usage

Clan Coins can be used to buy Enhancement Points, Slimes, and Absolute Legendary Egg.
Oddsock

O gênero de Oddsock é **contestado** já que não foi anunciado oficialmente. Por este motivo, iremos nos referir a Oddsock como se fosse do sexo masculino. Obrigado!

## Informações gerais

### Residência

Manglewood (Antes)
 Desconhecido

### Amigos

* Sackboy
* Toggle
* Swoop
* Marlon Random
* Newton do bem

## Descrição física

### Gênero

Desconhecido (Por Padrão; Possivelmente Masculino)
 Possivelmente Feminino (Não-confirmado)

## Informações da apariçâo

### Aparece em

A Lenda de Bunkum
 Criptas Decentes
 Kaboom no ar quente
 Às vezes, até os chefes usam chapéu...
 Molas no Jardim

### Primeira aparição

Littlebigplanet 3

**OddSock** é um dos novos amigos de Sackboy em LittleBigPlanet 3. Oddsock corre muito mais rápido do que o Sackboy e ele também pode deslizar e saltar das paredes.

Assim como o Sackboy, OddSock é personalizável, com sua pele e traje sendo mutáveis, bem como Adesivos e Decorações no jogo sendo acopláveis ao seu corpo.

## Aparência

Oddsock parece ser um cão em forma de um sapo. Como o Sackboy, ele é feito de lã tricotada com olhos de botão, também.

## História

### Littlebigplanet 3

OddSock mora no grande pântano de Manglewood, seus ondulantes verdes bancam o local perfeito para uma viagem louca pelo mundo de Bunkum. Tendo salvado o planeta há muitos anos, OddSock recuou para seu santuário de pinball sob suas águas pútridas. Mas quando Marlon Random entra em cena com um novo herói pedindo ajuda, ele se junta ao Sackboy e inicia sua maior aventura ainda.

### Uma Jornada para a casa

Oddsock explora os Jardins em uma fase se chamada de 'Molas no Jardim' e obtém um novo Potencializador, O Molinador, juntamente com uma nova fantasia.

## Curiosidades

* OddSock é um dos dois únicos personagens que podem usar um melhorador (o Molinador), sendo o outro o Sackboy.
* OddSock não gosta de superfícies planas e adora correr e pular .
* Oddsock é o mais rápido de todos os quatro personagens jogáveis.
* OddSock é o único personagem jogável no jogo que não pode pegar objetos, mesmo que esteja definido para fazer isso com o Gameplay Tweaker.
* Há uma especulação que Oddsock é na verdade menina em vez de ser menino, isso surgiu da frase que Marlon diz na versão original da fase da cripta, "*Good Girl*" ("Boa Garota") .
	+ Essa especulação foi possivlemente desmentida, pois algumas das fantasias para Oddsock são de menino, como a qual ele ganha na Jornada para Casa.
* O manual do LittleBigPlanet 3 especula que OddSock pode ser um lagarto, um cão ou um pequeno cavalo.
* Nas duas primeiras versões conhecidas de LittleBigPlanet 3, OddSock originalmente seria chamado de "Rusk", que tem dois modelos em duas versões do jogo, na versão inicial, tomou a forma de um personagem azul, como um esquilo chamado "Rusk". Não se sabe muito sobre Rusk além do fato de que ele poderia ser montado pelo Sackboy, ele aparece na versão alfa do LittleBigPlanet 3, onde ele aparece como um lobo com roupas vermelhas, e que Rusk acabou sendo substituído por OddSock.

## Referências

1. ↑ name = "manual">LittleBigPlanet 3 Manual
2. ↑ https://plus.google.com/117856225429721014993/posts/73BNrBRTzqL
3. ↑ https://youtu.be/ggeLI0NMlfI?t=1m22s
End of the round is near

There are a few things that could be done over the time left on the final day. If you can't be online, then try and do much as you can to maximize your cv potential.

* Only buy enough goods to cover your final day. Do not over buy, if anything under buy. Keep in mind your internal storage capacity of your factories and shops. **Hint:** Just prior to the second last automatic transfer from your warehouse to your buildings, change your internal storage to the minimum for one hour production or sales. You don't want stock left in your buildings that you could sell manually to the bank in the last 10 minutes of round.
* Watch your deposits into your salary and gasoline accounts. Only put in what you will need. All extra money that is left in both accounts is lost.
* Don't sell you goods too early on the last day. Some players will still be buying until the end. You could gain some final market bonus. Last hour you could start to sell items that you have in the market queue. You need to bring them back to your warehouse. Depending on your warehouse size you may have to do small amounts at a time and then sell to the bank. Sooner if your not going to be around as any goods left in the queue will **not be credited** to you and that potential cv will be lost.
* Looking at above timing for selling your goods to the bank, if your not going to be online at the time the round ends. Make sure you set the internal storage on all your buildings to zero so no goods go into them anymore. Sell all your goods you can. Also to save on salaries, move all your staff to your head office to be paid the lower salary. Moving all your level one staff to your head office as well is up to you. You will still gain production cv, although you won't be able to gain any cv from selling those goods to the bank. Something is better than nothing so most would leave those buildings producing if you have the warehouse space for the final time you will not be able to login.
* Do not sell your transports as you will lose cv. If they will not get any assignments or complete a current assignment, move your drivers to your head office to save on salaries. No sense paying the drivers salary at full amount if you will not receive anything in the end.
* Shares are always asked about in the forums. You get one final small dividend paid out in the last 10 minutes, then at the end of the round your shares will be automatically purchased by the bank at the bank's discounted price. If you think your shares are worth more sold than any dividends paid you can try and sell them. Be warned though, it is a tough selling shares in the final few weeks.
* Zones are also sold automatically at the end.
* You don't need to do any final investment as the game will do a final one for you at the end of the round.

If you are around for the last hour it is always the best option as you can make sure you have done everything that you can to gain as much cv as possible.

Tycoon Online FAQ
Adagio Dazzle

**Adagio Dazzle** is a female human and a former siren from the dimension Twilight Sparkle comes from. She's also the lead vocalist in the band called The Dazzlings.

## Personality

Adagio Dazzle is shown to be scheming, manipulative, and only concerned with being adored by others. Adagio bears contempt toward her fellow sirens Aria Blaze and Sonata Dusk, calling them "idiots" and generally disliking their company, most of the time. Other than that, the three of them can be seen lurking across the island, causing trouble wherever they go.

## Voice

* Clare Gundersen (Main Voice)

* TBA (backup)
Barry (Engine)

**Barry** is a black tender engine named after the scrapyard he was rescued from.

## BIO

Barry was once a hard working engine for British Railway from 1954 to 1964, when the British Railway directors decided to cast him aside to make room for diesel engines. He was sent to the Barry Island Scrapyards in 1965 and he remained there until 1985 where members of the Transportainian Railway Board saw his potential and decided to have restored that same year. And in the spring of 1986, he joined the railway on Transportainia and has remained there ever since.

## Personality

Barry is a friendly engine, always happy to pull any train given to him, and always looks out for his fellow engines.

## Basis

Barry is based on a BR Standard Class 2MT.

Basis
## Livery

Barry is painted in the British Railways' mixed traffic black livery.
Bowser

**Bowser** is a large, powerful, fire breathing Koopa, and one of the two CEOs of Koopa Enterprises (the other being King Koopa.

## Personality

Bowser Koopa is a sneaky and cunning, but bumbling and buffoonish bully. He may take pleasure in being the meanest lizard on the island, but his plans aren't exactly the best thought through.

## Voice

* Slick Video Productions (Main Voice)

* TBA (backup)
The Bed

The top bunk is empty, the sheets lying over the side. But the lowest bunk has a human in it. A small child-like hand extends from the shadow. Upon focusing a little more, faint breathing comes into focus. The infant is clearly sleeping. You step away to leave the room, but you step on a loose floorboard. It creaks uncomfortably loud beneath your feet (Your stupid clumsy, fat feet that can't even keep the story on track). You turn. A pair of bright eyes stare back at you from the darkness.

-Explain yourself -Run.
Gold

**Gold** is the main currency in Dragon Village M, along with Diamonds.

## Earning Gold

Gold can be earned from Check-in rewards and Clan Check-in rewards, Adventure Mode, Star achievement rewards, clearing stages, Auto Pick-Up, Dragon leader gifts, completing Quests, Ancient Tower,Tower of Tests, doing the Gold Dungeon, selling Runes, Closeness Fruit, Appearance Change items, and Eggs, buying with diamonds or real-life currency, fighting in the Colosseum, completing Master's Path missions, the Treasure Chest in Dragon's Forest, Events, and as rewards for gaining a certain number of stars in Adventure Mode.

## Gold Usage

Gold is used to level-up Dragons, skilling up dragons, enhancing runes and unequipping runes, ranking up dragons, enhancement, mastery, summoning dragons using Relationship Points, Capsule Draws, buying Evolution materials and Closeness Fruit from the Witch's Cauldron. Gold can also be used to buy stuff in the Shop.
Alfie

**Alfie** is an excavator who works for the Transportainian Construction Co. He is Jack's best friend.

## Personality

Alfie is a small wheeled excavator who's not afraid to sink his shovel deep to get the job done! He gets along well with other machines, and doesn't mind getting mucky, to the point where the toughest jobs on the site look easy! As he likes to say, "More help means more dirt; more dirt means more fun!"

## Technical Details

### Basis

Alfie's exact basis is currently unknown.

### Livery

Alfie is painted green with his number painted on his sides and on the back of his cab in white.

## Voice

* Shane Hayes SirHandel 16 (Main Voice)

* TBA (backup)
Going to the Mountain

You and Ellie set off in the direction of the mountain. She seems relatively cheerful, but she's avoiding looking at the mountain. The journey is slow because she keeps pausing to look at literally anything that enters her line of sight. You have started actively kicking pebbles out of line of sight. Good lord is she energetic though. She runs crazy fast and hardly makes a sound when she does. More that once you jump when she seemingly teleports around.

All of this is a fun distraction, but not enough to make you forget that it's gonna rain pretty soon. The mountain isn't even close. Why did you even pick this path? Pretty soon the rain is coming down hard, and to make matters worse it's getting dark. You pause. Where's Ellie?

You look around, but you can't see her anywhere near you. Welp, congratulations. You lost the kid.

- Go looking for her - Just let it go
Bert

**Bert** is a miniature gauge tender engine from The Island of Sodor, who works on the Stratsburg and Sajak Railway.

## Personality

Bert, the eldest of the Arlesdale engines, is a very friendly and laidback engine. He takes on a variety of jobs, from delivering spare parts and holidaymakers from station to station, to collecting building materials from Smith Wharf, and goes without fuss so long as the other workers and engines remember to give him proper respect with work. He is, however, not afraid to get back at those who he feels wronged him, and doesn't take kindly to the idea that little engines aren't as useful as bigger engines. Nevertheless, Bert is a proven hard worker and a reliable friend to the end!

## Technical Details

### Basis

Bert is based on the Ravenglass and Eskdale Railway's River Irt.

Bert's basis, River Irt in her original buildBert's basis, River Irt in her rebuilt form
### Livery

Bert is painted blue with red and yellow lining. He has a brass dome, brass builder's plates on the sides of cab, red nameplates with gold writing mounted on each side of his boiler and "ARLESDALE" written on the sides of his tender in yellow.

## Voice

* Andrew Leago (Main Voice)

* Shane Hayes SirHandel 16 (backup)
Saving your boy

You reach Malcolm before the beast reaches you. Oh fuck. He's coughing blood, and that wound looks serious. Nonetheless, he appears to be trying to say something.

Malcolm: "The...Package..."

He appears to be trying to tell you to use the package. You are not going to ignore this man. Whatever this package is, it's literally the only thing your team has left. You unwrap the package. It appears to be a small chunk of rusted iron. What the fuck? The beast looms over you, raising it's claws to deal the final blow to both of you simultaneously. In a final, pointless effort, you raise the chunk of metal. The beast brings down it's claws.

-Start Over
The Game Central Wiki

## The Game Central

Hello. Welcome to The Game. To start your adventure click here.

## About The Game

THIS IS NOT A WIKI

The Game is a multiple-choice adventure, in which you can decide what to do and where to go.

### Okay, I get it now, but what exactly do you DO in this game?

In The Game (which is set in modern England), you are a person (or whatever your character is) that appears to wake in a barn. You are unsure of how you got in the barn, and oddly cannot recall any past memories. With a cocky narrator, and untrustworthy guides, can you discover the truth of how it all began?

WARNING: CONTAINS FOUL LANGUAGE.

### Why is this called The Game Central if it's not about games?

A good question. The reason why this wiki is called The Game Central is because it's essentially a game, not a wiki. Furthermore, I wanted to try something new and different, so I made this.

### Assistance

If you would like to help with the creation of The Game, please contact me with on my message wall and I will get back to you as soon as I can.

### Random Tales

* Cold touch

* A folk's tale
* First Steps
* The Strongest One
* The Emmerich Phenomenon
* The Boredom at the End of Time

### Latest activity

Aha! I see you scrolling there! Why not contribute by commenting ideas on various pages throughout the wiki? We'd love to hear them.
Forbidden to Walk

You come to a halt. A tense few seconds ensue before she lowers the gun.

Emily: "Alright. I'm gonna keep walking now. If you must follow, you will follow from exactly that distance."

She moves backwards two paces before putting the gun away and continuing on. You follow her at a greatly diminished pace. It is painful to walk this slowly, but the penalty of not doing so is death. Well, with nothing better to do, you decide to start admiring the landscape.

...

Yes, this certainly worth admiring.

...
Going east

Your compatriot nods.

???: "Alright then."

He gestures for you to get going. You do, and he begins to follow. Neither of you speak for quite some time. Suddenly, something seems to occur to him.

???: "Ah shit!"

You turn, asking him what's wrong. He looks slightly embarrassed.

???: "I... I forgot to mention my name."

He stopped us for that? Well anyway, he extends his hand like he did the first time.

???: "My name's Isaac. Nice to meet you."

You point out that you've been walking together for quite some time now. This seems to actually distress him.

Isaac: "Ah, shit shit shit..."

And he just goes on like that, muttering to himself. You try and calm him down with little success. You're both stuck there for quite some time, but you eventually succeed in getting him to calm down a bit.

Isaac: "Ah, okay sorry... Sorry about that."

You quickly change the topic, introducing yourself before he goes off apologising and muttering again. He exhales, collecting himself.

Isaac: "Alright... Sorry about that. Let's get going now."

You and him set off again. His pace has noticeably grown faster. You eventually reach the ends of the forest. Fucking finally. Honestly, he might just be more useless than you.

More bad news. The forest is over, but that leaves just a massive fucking field in all directions. Isaac sighs, wiping his brow.

Isaac: "God damn it... Where the hell are we...?"

Amen, brother.

Keep going
Not today

The beast's claws harmlessly deflect off the seemingly worthless piece of metal. In fact, not only that, but they shatter against it. The beast cries out in pain. Oh yeah. The tables just fucking turned. THEY HAVE FUCKING TURNED. THIS IS LIKE THE TRUMP CARD IF THE CARD LITERALLY FLIPPED OVER THE TABLE AND SHOT THE OTHER PLAYER. You may be near death. You may be physically inept. You have no clue how that even fucking happened. But you know one thing. One of you two, the beast, and you, are about to die in this one-on-one battle for survival.

**Epic Music Intensifies**
I am Speechless

The whole audience is in shock of your stupidity. Either that, or you are on a level of intelligence so high that none of us can possibly comprehend it. Point in case, you seem to be under the impression that I gave you these choices so that you could dick around and do whatever you want. Well you're wrong. It's my game, I do whatever I please. As proof, I'll give you a demonstration of the consequences of your actions. Ahem. The beast kills you instantly the second you evade the portal.

(Die)
Not investigating

You decide that going to check out the house is likely more effort than it's worth. Now, with that decided against, the question is where to go now?

There is a forest a little ways off into the distance, further West to the house. You also notice a mountain beyond the house, looming in the distance. Decisions, decisions.

Go to the forest - Go to the mountain - Go back to the barn
What wind?

This is a dimension without traditional atmosphere, so I don't know what you mean.

Malcolm: "Exactly. Look..."

He slowly raises his hand, pointing over to the nearest tree. It is huge and twisted, curling in an almost double-helix like spiral upwards. It's faded red leaves sway from side to side. Wait...what?

Malcolm: "There's no wind here...but then why are that tree's leaves moving?"

Suddenly a deafening roar splits your ears.

H O L Y F U C K
Catching up

Emily: Where were you? One minute you were here and the next you were gone."

You: "I thought I had lost something."

You don't tell her about Tobias. You are starting to doubt your own perception.

Emily: "What thing?"

You: "Just a pen."

Emily: "You were looking for a pen?"

You: "Yes."

Emily grunts, rolls her eyes, and continues to walk forward.
Exposition Golden Round!

Tim: "Ah, very well. I suppose that I must. Waking up in a strange place, then suddenly being whisked off to a place like this. It must be quite disconcerting. Very well, I will explain."

He sits back in his chair, thinking of what to say.

Tim: "You are in a... Unique situation. The world you are in now is on a 'layer' above the one you came from. Unfortunately, you can no longer return to that previous world. You moved on too soon."

Malcolm seems shocked, looking at you with wide eyes.

Malcolm: "A-Another world? You never mentioned anything about this before!"

Tim sighs.

Tim: "It would do you no good, Malcolm. As I said, you cannot go back there any more. It's worse than that, I'm afraid. I fear that you are both horribly unprepared for this place."

Tim stands up.

-->
Descending

You do as she says and drop down the slope slightly. As you do, the area in front of you becomes more clearly. You see a large shape in front of you. You point the gun at it instantly. The shape raises it's hand

Emily: "Whoa there, bucko. Just me."

This is no cause for relaxation. You keep holding the gun up and she sighs.

Emily: "Fine, be that way."

She reaches into her pocket, taking something out. You still can't quite make out what she's doing, but a few sparks later you realise she's trying to light a match. After going through a few matches like this, she eventually gets one lit, allowing you to get a better look at the near surroundings.

...

That was the wrong choice. The moment she lights it, a large inhuman arm is illuminated in front of you, it's clawed hand only centimetres away from your feet. You cry in terror and back up.

Emily: "Yep. Crazy, right?"

She moves the match all the way from her left to her right, illuminating the fact that she is sitting on the back of some large beast.

Emily: "I'm, like, 99% sure it's dead though. It's fine. I just wanted to get a look at it."

Wait so does this mean she jumped down here just to kill it? This decision strikes you as incredibly stupid, but you can't really complain because she pulled it off.

Examine the body - Ask Questions - Get out of this forest
Fuck that

Alright then, I guess we're doing this now.

Despite the fact that you're clearly unhealthy and exhausted, you continue to power forward. You madman. You're going to pass out, you know. You're going to pass out, and I'm going to laugh at you when you do. Are you even listening to me?

Pass Out - Pass Out - Pass Out - Don't Pass Out
Looking for a kid in a rainstorm

You spend the next 10 or so minutes walking around in the pouring rain looking for Ellie. You shout her name a few times but no response. Can she even hear you over the sound of the rain? You don't really have a plan here, at this point you're hoping that by walking around enough you'll trip over her. It's while you're thinking this that you trip over something.

...

You lie there for almost a minute, not in pain but in sheer anger. There is no way. There is just no way. Is it an option to just stand up and keep walking like nothing happened?

You lift your face up out of the mud. You do not want to look behind you. You do not want to acknowledge even the possibility that you really did just trip over Ellie. There is no way you're that fucking stupid, right?

You pull yourself up to your feet and straighten yourself. You take a deep breath in and out...

- Turn around - Don't look back
The Basement

You are now in the basement. It is wildly different from the entire rest of the house. There is no light bulb, in fact the only lights are the rays coming from a small window beyond your reach. The walls and ceiling are made of bleak grey stones and the floor is made of gravel. As your eyes grow more accustomed to the light, you begin to notice disturbing details, like a large amount of mounds in the earth and a pile of undelivered letters stacked in a pile in the corner. This place is incomprehensibly disturbing. You feel like something is watching at you.

-Leave the Basement - Examine the letters
A chat with Dr. Emmerich II

Emmerich: "You see, I am on business, looking for someone, and I wondered if I might have a chance to stay here for the night. As you can see, it is rather rainy out there."

You hesitate, not sure what to say.

Emmerich: "You needn't worry about accommodations - I can sleep down here if nothing else."

Sure, you can stay - No, get out
Go through the woods

You turn to the right, heading off the path and into the deeper part of the forest. The rain starts coming down hard as you step in. Guess you're not heading back out that way.

You head deeper and deeper into the forest as it gets darker and darker. Somehow, the whole place feels still and lifeless despite the vegetation. Suddenly, you spot movement in the distance. A figure moving through the trees.

Approach Them - Hide from them
Stand up

With no time to waste on such foolishness, you stand right back up without a hassle.

You look around. It's still sunny. You were in the middle of a path leading through a forest. You check behind you. Yeah, you're quite deep in already. How'd you not notice that? Well, anyway...

The question is where to go now. It's not particularly rainy, so there's no urgency for shelter.

Follow the path - Head West into the forest
Brian (Brake Van)

**Brian** is a brake van that once worked alongside Colin, Lily, and Adam on the Wellsworth and Suddery Railway on The Island of Sodor. Nowadays, he works on The Transportainian Main Line, serving as a brake van for all the engines who work on the route.

## Personality

Brian is one of the oldest brake vans on Transportainia, but he’s one of a kind and proud of it.

## Basis

Brian is based on a LNWR 20-ton "Diagram 18" brake van.

Basis
## Livery

Brian is painted brown with red linings and frames. He has the letters "W" and "S" painted on his sides.

## Trivia

Brian is WildNorWester's only known O.C that's rolling stock.
Dodge

You and Malcolm simultaneously dodge to opposite sides. I guess the beast just hates you more, because it turns as it leaps, catching you with the edge of one of it's claws. Motherfucker. A large gash appears on the side of your face. That shit isn't going away. You fall backwards and crumple on the ground (For once, you have a valid excuse for this). The beast turns to follow you. Your eyes dart around madly, trying to find something, anything of use. You briefly see Malcolm standing up, fumbling around in his pocket for something. No time to worry about that now, though. The beast looms, and you are in no position to do another one of those rolls.

The beast lunges forward, mouth agape.

Kick it - Try to crawl away
Checking up on Ellie

Ellie: "Hm...? Oh, I'm fine... Just a bit confused is all."

You wonder what being confused has to do with that mountain. You cast a glance at it for a moment. It towers far above the rest of the landscape, like a spire. You wonder what mountain it could be, since you don't know where you are. Maybe that's also what Ellie is confused about? Did she also just wake up without knowing where she was?

Your head hurts too much right now to really think hard. You need to find a place to rest, and sort your thoughts out there.

- Let's get going
The Rock

What the fuck?

As you approach the rock, you see that there is something inside the sheet of paper. You take it out, and examine the paper. It reads nothing. What's inside is even more fucking confusing because it's a fucking cog.

All of a sudden Emily lifts her gun, points it at you, and shoots it. But nothing happens, because the next thing you know she's on the other side of the mountain and the bullet is flying up.

Emily: Few. That was fucking close.

You punch her.

Emily: Hey what the fuck man?!

You: You just tried to fucking shoot me!

Emily: Nooooo, silly. That was the fake Emily.

You: Huh?

Emily: A Cremordious. They are cheeky little fuckers. They enjoy tormenting others and causing them harm, and once they're finished, they eat you. But don't worry, I got you. Anyway, shall we?

You: What the hell? What is that?

Emily: Ahhhh. It doesn't matter. You'll discover lots of questionable things in this place, but it's better NOT to question these things, as this could potentially lead to your death.

You look at her with utter fear in your eyes.

Emily: Anyhow, let's be on our way.

* Continue
East

You run east at a slow, steady jog. As you run further and further, you begin to grasp your surroundings in much more firm detail. Trees that are standing upright, gaze down on you from above. The fields appear to become flatter and flatter with every step you take. You feel as if you are being watched from afar, but when you slowly spin around to view the endless greens for life, there's nothing there. No sheep. No cows. Nothing.

In your mind, beautiful green lands and astonishingly straight trees begin to turn into savagely rough rocks and dark, dreary mountains. The place seemed desolate. No one seemed to be around for miles.

Wow. You ran for a really long time. What do you do?

* Keep jogging- Stand there
Running: North

You begin to run North, and after about 1 minute of running, you get a sense of unease. As if someone or something is following you. You turn around, and there stands a young boy, of you guess the age of 11, wearing a Victorian styled cap and a worn coat. The boy stairs at you blankly for a few seconds, and then... disappears?!

Ah yes, I know who that was. He is no boy, oh no. He prefers to go by the name of... Cameron. He watches over this field, as something evil is lurking here...

* What evil is here?!- Where?!
Cerberus

**Cerberus** is a triple stacked steam engine who works for Robotnik & Eggman Shipping Co. and The Finbar Scrapyards. He's also Diesel 10’s partner in crime.

## Personality

Cerberus has quite the reputation for being a nightmare towards anyone outside of the Finbar Fleet, hence his infamous nickname of "The Nightmare Train". A real mean engine with a bad attitude, Cerberus will literally shove anyone or anything that gets in his way. A very devious and twisted old loco, it wouldn't be a very good idea to underestimate him.

## Technical Details

### Basis

Cerberus is of a freelance design. Therefore, he is not based on a specific prototype. However, his front loosely resembles the Pere Marquette 1225 class, only cut down to a 0-6-4T and without a tender.

## Livery

Cerberus is black all over with yellow and red eyes.

## Trivia

* Cerberus originated from the 2011 adaptation of 'The Little Engine that Could'.

* Soeren Hermansen was responsible for naming Cerberus. In the original movie, he was just referred to as 'the nightmare train'.

## Voice

* Knucklesamichva (Main Voice)

* TBA (backup)
Staying there II

You stay still. You feel something... something close. You look up. There, standing before you is a gigantic beast! It is a deep red, the colour of blood. It appears to have no skin, and it's eyes are instead dark, empty slits. It snorts, a dark smoke emerging from it's nostrils. The creature then roars, a deafening roar, and raises it's front legs, meaning to crush you. However, you dodge out of the way at the last moment.

Get the fuck out of there!
And so, your joint adventure begins!

You step forward, through and out of the house. The air is fresh and brisk, and yet...something is different. You look up, dark clouds are gathering. Doubtless it will rain soon. THEREFORE. Time is of the essence, it is up to you to decide the fate of both yourself and Ellie. The all important fate. Of not getting soaked by rainwater. The pressure is on. By the way, where is Ellie? You look around. She is standing off to the side, staring intently to the east, towards the shadow of a mountain She is not moving a muscle.

Ellie: "What is over there...?"

-Are you okay? -We should get going
Inside the cottage

The inside of the cottage is cool and refreshing. It seems to be fairly modern one, made out of wood and bricks. A carpet lays in front of you. The door seems to have led straight to the living room. A huge fireplace stands in corner of the room, faced with a few comfy looking armchairs, while shelves line the walls. A small, wooden chair sits in front of a stove. The whole place seemed empty. As if the person or people who live here have been away for a very long time.

* Explore- Stay there
Bertram

**Bertram** is a brown narrow gauge engine from The Island of Sodor.

## Personality

Bertram, affectionately known as the "Old Warrior", works on the Dunham Hills and Kingsterm Railway. Bertram treats every job like an epic quest, and is ever vigorous and willing whenever assigned one! He sees every day as a new adventure, and strives to be the hardest working narrow gauge locomotive he can!

## Technical Details

### Basis

Bertram is based on Prince, a George England tender engine on the Ffestiniog Railway. Duke is another member of this class. Bertram has been re-gauged from 1ft 11 1⁄2in to 2ft 3in and been given loose couplings.

Basis
### Livery

Bertram is painted dark brown with red lining.

## Voice

* TBA (Main Voice)

* TBA (backup)
The Wind Howls

The wind laughs at you as you continue walking on. You shiver. Is it really that cold? Are you scared? Likely, it's a mixture of both. The rain begins to come down hard, drenching you. This really is a sorry state. What drove you to leave the house? Was the idea of being stupid that funny or interesting to you? You have no idea any more. This isn't funny or interesting.

It's so cold now that you feel like your legs can't work anymore. You want to sit down. You want to find shelter. You had both. But, well, you had to go and give 'em up. Unable to keep going anymore, you simply sit down where you are, curling up into a ball. Even while you bury your head in between your arms and knees, you can't escape the wind laughing at you.

You hear footsteps. A silhouette walks by you without sparing a second glance. They've correctly assessed that you're dead. There's no point checking up on you.

The stranger agrees with the wind that you're an idiot.

Start Over
Bubs

**Bubs** is a citizen living on Transportainia. He works part time as a guard for the Transportainian Railway Co.

## Personality

Whenever he isn't on his guard duties, he runs a concession stand at markets and festivals that sells all kinds of different goods and snacks, even those that are questionably-legal.

## Voice

* TBA (Main Voice)

* TBA (backup)
Go where?

Ellie: "Well...where were you going before this?"

The girl is energetic and friendly enough, but it seems as though she has problems with being decisive.

You look so completely stupid and lost, she takes pity on you.

Ellie: "How about you just go around and see where we end up."

(FYI: I'm not letting you say no here)

You agree and Ellie claps her hands.

Ellie: "Then let's get going!"

Her enthusiasm is simultaneously nauseating and encouraging.

-->
Examining the letter

You look closer at the letter, you notice that it has a wet fingerprint at the top of it, surely someone must have seen this letter, most likely this "Hue Eveson". There is writing on the back. It is a list of dog names, all crossed out. At least, you hope they're dog names. The writing is not the same as this Emmerich fellow's, it is frantic and rushed. You have no clue what this means.

But hang on, there is more. On the table there is a weird black rock, with a note attached to it. This note is in the same frantic writing. It reads: "YOU CAN TAKE BACK YOUR FUCKING ROCK". There is little else to examine. You take the rock, hardly even thinking about it, very odd. Off to the wall, there appears to be slightly ajar door, presumably leading to the basement.

Go to the basement - Leave this house
You just keep going don't you?

As you continue to lope further, you spot a wooden bridge overlooking a somewhat luscious river. You jog onto the bridge and find yourself peering down into the river. Thirst begins to tingle in your throat. You run down to the river to take a long drink, and you begin to realise the presence of someone standing above you on the bridge.

???: You just keep going don't you? You're relentless!

You look up to find a beautiful woman dressed in a black coat and an old-fashioned hat staring down at you.

* Who are you?- Fuck off
Stranger at the door

The door swings open. On the other side is the figure of a man, who hurriedly steps in through the door, out of the rain. You close the door behind him.

He appears to ignore you as he goes to a coat rack, removing his coat and hat, and placing them on it. He then turns to face you, and you get a good look at him. He's quite old, perhaps his late 60s or early 70s. He's taller than you, but quite unremarkable. He wears a pair of spectacles, and is dressed in a soaking wet black coat with a bowler hat of the same colour. He holds a briefcase, setting it down beside him as he seems to be examining you, as though you were a lab experiment. He then smiles, holding out a gloved hand.

???: "Dr. Philip Emmerich. Pleasure to meet you."

Greet him - "Emmerich?!"
Walking. Alone. In the woods. *Safety is our top priority*

You've somehow managed to lose Ellie. Excellent job. Well, guess it's back to the old grind, is it? Walking. You know how to do that, right?

You continue to walk for some time, this time a little less exhausted.

Quick question, by the way. Did anything happen to you while you were asleep, there? I couldn't really see.

You can't actually answer that, just to remind you.

Oh wait, what's this? There's someone else passed out here.

- Examine them
Abandonment

As all the great heroes of history would say, 'Just fuck it!'

Honestly, finding Ellie is more effort than she's worth and you're quite frankly exhausted and soaked. So fuck it.

Welp, with that off the table and the direction on our moral compass removed, it's time to make our next decision. The rain is coming down hard, and it's that real shit rain where everything gets completely soaked through in less than two seconds. So, you've got two choices; keep walking in what you're 60% is the general direction of the mountain, or look for a place of shelter.

- Keep going - Look for shelter
I don't remember

Unknown: "Hmm... But I didn't do anything except revive you..."

She breaks off mid sentence, her brow furrowing. An aura of irritation surrounds her and a strange smell permeates the air. It lasts only a moment, then she returns to smiling.

Unknown: "It doesn't matter. You're alive, and we can be friends now."

-Friends?!
A different dimension?!

You stroll along the grass, wondering how you're going to get out of this place. Finally, you spot a path that you wander down hopelessly. It appears to be surrounded by walls. The path seems to just go straight and and you begin worry. 'No turns?' you think to yourself as you walk down the narrow, peculiar track. You suddenly spot something that lays ahead of you.

Oh dear... It's looks as though we have trouble. The path appears to be blocked by a... pink tree? You look around. There is no other way around it. Thick walls lay either side of the footpath. They didn't seem possible to climb. The only way you can go now, it backwards...

* Go backwards- Stay there
The Emmerich Phenomenon

The Emmerich Phenomenon has been officially divided into two items. The first (Emmerich-1) is a smooth, black, vaguely ellipsoidal gemstone, approx. 3cm in diameter and weighing about 20 grams. Emmerich-1 is composed of an unknown metal, that is seems to be resistant to any attempts to destroy it or alter it's appearance in any way. The second (Emmerich-2) is a man of unknown height, weight and age, though numerous testimonies have concluded that he is caucasian. Emmerich-2 has been stated to wear glasses and wear a dark coat, with a white scarf and a porkpie hat of the same colour as the coat. Emmerich-2 is completely undetectable, as no known technology has observed his existence and any witnesses have stated to have never seen Emmerich-2.

**Theory regarding the stages of this phenomenon.**

Phenomenon appears to be triggered by individuals in possession of it walking around, most commonly in a public area.

**STAGE 1:** After three (3) minutes of walking, individuals report a feeling of paranoia and unease. Commonly, they state that they're being followed by something, though they are unable to specify who is following them or where that person is.

**STAGE 2:** After six (6) minutes of walking, individuals report a person (Emmerich-2) following them at approximately 15 metres. Individuals all display intense fright of Emmerich-2 and will typically try to run. In the event that they do, then Emmerich-2 presumably vanishes, as no-one has reported being followed after fleeing.

**STAGE 3:** After nine (9) minutes of walking, individuals report Emmerich-2 catching up to them and introducing himself as Dr. Philip Emmerich. At this point, electronics cease to function in the presence of the individual, therefore all information from this point onward is constructed entirely of subject testimony. Emmerich-2 reportedly begins to talk to the individual. Emmerich-2 is reported to have deep and intimate knowledge of the individual's life and relations. Emmerich-2 will eventually make an offer. If declined, then he shall bid the subject farewell and leave (For results on acceptance, please see interviews 1-4).

Entries linking to this phenomenon:

* Entry 1
Go through the Forest

Yeah sure, that's a great idea. You're going to endanger a small child. Why not.

You both wander out into the dark forest. It wouldn't be dark normally but you insisted in going in during a storm, so that's your fault. Anyway, you become completely and thoroughly lost. Great job. Ellie looks like she's having a great time. Good for her. You've been walking for what, thirty minutes? She doesn't even look tired. You're practically dead, you unhealthy fuck. You should probably rest for a moment.

Rest - Fuck that
Descending the Mountain

As you walk with Emily, you can smell the faint smell of liquor. You look to your left and there is a man in rugged and dirty clothing sitting on the hillside. He looks at you and beckons you over with a finger. Emily doesn't seem to notice this man and keeps on walking. Curious, you walk over cautiously. He begins to speak.

Strange Man: "Do you not know that the path you walk leads into the forest, which is not a place once wants to go. Unless you do?"

You ignore his question.

You: "Who are you?"

Tobias: "My name is Tobias Oakenshawe. What's yours?"

* Give him your name
Looking For Shelter

You wander around, searching for shelter. You've tried everything (Walking around in a zig-zag and then walking in a straight line) and you have given up hope. You will be dead before tomorrow. You accept your fate...

And it's at that exact moment you bump into something. You look down and it's a hollowed out tree stump. All of a sudden the world is brighter and more hopeful. You crawl inside the log, which you fit in quite easily. It's damp and gross and you hate it but at the very least it's not the rain. You lie there for a long while waiting for the rain to die down. You don't quite fall asleep but you become so idle that you forget what thinking even is for a few hours.

After those few hours have passed you 'wake up' and the sound of the rain has stopped. You see light outside.

- Crawl out of the log like the hibernating gremlin you are
Cold touch

Cold touch

I walked through the school halls, trying to find a way out. All the doors seemed locked, no one was here. "Why did I stay late?" I muttered to myself. The silence following was crisp. Cold. Was I really the only one here? Had they actually locked me inside of school without realising? My phone had died so I couldn't call anyone. I rushed around to try and find a room that was open, and not locked. The only room that was open appeared to be the computer room. I stepped inside. It was extremely dark and none of the computers were on. Except one. A computer at the far end of the room shadowed by the tables in front of it. Why is it on? I asked myself. I took a few steps closer to the oddly dreary computer, and looked at what was on the screen. Nothing interesting. Just the desktop. I jumped to sound of footsteps in the corridor. Someone was here! I quickly rushed outside to greet them, but bizarrely there was no one there. That's funny, i thought. I could have sworn I heard someone. I peered down the hall. There was someone there. A man of tall stature, gazing at me blankly. His eyes as wide as the corridor itself. "Hello!" I called. He waved at me. But in a freakish manner, not how a normal person would wave. No. It felt as though he meant to do harm. Although discouraged by his behaviour, I carried on speaking. "Do you know if any of the doors are open? It's getting late and my parents are probably wondering where I am." He did not reply. He just stared at me, grotesquely. I felt scared. Terrified. What was this man going to do to me? I scrunched my eyes up tightly. I did not want to have to think of that. The man started walking towards me. What was I do to? I ran.

The horrible man chased me through the halls, down the stairs. Everywhere I went he was close behind me, if I fell I was sure to meet my sorrowful demise, I feeling or thought I would not wish to perceive. I skidded down the hallway and fell to my knees. I was now sure to meet this wretched man. He took a few steps. Closer. Closer. Until he was standing above me. I heard the sound of a knife being dragged across one of the walls next to me, and I felt his cold hand grab my shoulder. Was this the end? No. Filled with adrenaline I rushed in front of the man, and punched him in his face. He was knocked down. Time to find a way out of this hellhole.
To the Forest

And so, you both set off to the forest. Ah, the smell of adventure! Anyway, to save time you make it to the forest, and in the nick of time, too. The skies roar overhead and the air is charged with tension. Now comes the time for another decision, for you see there is a path ahead.

-Take the path -Go through the woods
Going slow

Evidently, you are in no hurry to make any progress at all. You amble along at your own pace. The sun begins to set, and you're way out in the open. Your legs are growing tired. Very tired. More tired than you can ever remember being. And it's not just your legs - Your entire body feels like it's being steadily sedated, everything working slower and slower. I wonder, will it eventually just stop if you keep going like this?

Well, you probably won't make it to that hill in the distance. There's a collection of trees off to the side, so you decide to go there, and get some rest.

- Go to forest
No time for such questions!

Malcolm abruptly grabs you and rushes to the door, pushing it open. Inside is a very Homely room, with an actual grandfather clock, a roaring fireplace and a large picture of 18th century Paris above the mantelpiece. There is a large sofa and a single armchair, though it is occupied. It's occupant appears to be an old man with a large bushy beard and weird robes. He is calmly sipping a cup of tea.

Unknown: "Ah, Malcolm. Good to see you again, and your friend as well."

-Who are you? -What is this place?
Explain Yourself

You attempt to explain that, you have no clue what has happened, you didn't mean to be in this person's house and that you are terribly sorry. Ah, but it's just one of those days where the words won't flow. You end up looking like a gibbering idiot. The child continues to stare from the shadows.

-Keep trying to Explain Yourself -Run
Entry 1

Interview begins at 17:59 [Expunged] time.

Participants: Interviewer (Background checked and swabs taken) and Peter Monson.

PM: I experienced the most oddest and terrifying events on January 11th 1987. As I was walking home at around 8:00 pm I had felt a presence behind me, although when I turned around there was nothing there. The sensation felt cold behind me, as though whatever it was that was there, had lost a great deal. This was after around 3-5 minutes of walking as I was almost at the end of the road which my workplace is in the middle of.

About 2 minutes later, a strange figure appeared to be following me. Of course I was scared, as at this point in my journey, I was about to enter the woods. I began to increase the pace of my walk. So did the figure.

As I began to reach the centre of the woods, I started to run. I turned around, and there was nothing there. Seemed as though I had finally lost them. I began to calm down a little until the all the street lights on the path flickered and went out. I then felt a cold hand on my shoulder. I ran, and when I eventually got to my house, I slammed the door shut, closed all the blinds, and hid underneath a table. After about 2 hours of hiding and making sure that no one was there, I felt that it was safe to walk around the house again.

It took me so long to get to sleep that dreadful night, and I will never forget it.

Interviewer: Could you make out any of the man's features or what he was wearing?