Magneto

* Modern
* Marvel NOW!
* House of X
* Krakoan Winter

### Bio

The Master of Magnetism and a mutant revolutionist, Magneto is one of the most powerful and infamous nemeses of the X-Men. Despite their conflicting views, Magneto has fought alongside the X-Men just as many times he has fought against them.

## Gear

While names and icons may change between different uniforms, stats remain the same.

Stats are based of Lvl 70 Max Tier character.

**Bonus Option** can be changed via random roll.

 **Magnetokinesis +30**

* Energy Attack
* Attack Speed
* All Basic Attack

 **Magneto's Armor +30**

* All Basic Defenses
* Movement Speed
* All Basic Defenses

 **Savior's Cloak +30**

* Skill Cooldown
* Critical Damage
* HP

 **Magneto's Helmet +30**

* Critical Rate
* Ignore Defense
* **Bonus Option**

## Skills

### All Uniforms

#### Leadership

**Mutant Savior**

Applies to: Mutant Allies

* Increases all Basic Attacks by +45%.

Mastery Needed: 1 or higher

#### Passive Skills

**Repulsion**

*Lightning Damage*

Activation Rate: when enemies are within 4m range

* Lightning Damage 62% of Energy Attack

Additional 142 Lightning Damage
Cooldown Time 3 second

Applies to the following Uniforms: Classic

Required Rank: 4 or higher

**Repulsion** v2

*Lightning Damage*

Activation Rate: when enemies are within 4m range
Applies to: Enemies

* Snare(1 Sec.)
* Lightning Damage 62% of Energy Attack

Additional 142 Lightning Damage

Cooldown Time 3 second

Applies to the following Uniforms: Marvel NOW!, House of X

Required Rank: 4 or higher

**Repulsion** v2

*Lightning Damage*

Activation Rate: when enemies are within 4m range
Applies to: Enemies

* Snare(1 Sec.)
* Lightning Damage 62% of Energy Attack

Additional 142 Lightning Damage

Cooldown Time 3 second

Applies to the following Uniforms: Marvel NOW!, House of X

Required Rank: 4 or higher

**Magnetic Heart**

Applies to: Self

* +20% increase of Energy Attack.
* Super Armor, increases all Basic Defenses by +30%.

Applies to the following Uniforms: Krakoan Winter

**Master of Magnetism**

Applies to: Self

* Increases ALL DEBUFFS effect by 10% and duration by 20%.
* Increases Skill damage by 30% and increases Bonus Damage by 20%.
* Increases basic damage dealt to HUMAN characters by 80%.

Tier-2 Advancement Required

**Master of Magnetism** v2

Applies to: Self

* Increases ALL DEBUFFS effect by 10% and duration by 20%.
* Increases Skill damage by 40% and increases Bonus Damage by 30%.
* Increases basic damage dealt to HUMAN characters by 80%.

Tier-2 Advancement Required
Applies to the following Uniforms: Krakoan Winter

#### *Ultimate Skill*

**Magnetic Mayhem**

*Energy Damage, Super Guard Break*

Applies to: Enemies

* Bleed: Deals additional 35% Damage every 1 sec. (Removes Elasticity)(5 Sec.)
* Stun (3 Sec.)
* Paralyze (1 Sec.)
* Decreases all Basic Defenses by -3%. (Stacks up to -80%)(10 Sec.)

Applies to: Self

* 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE. INVINCIBLE effect. (7 Sec.)
* Invincible (7 Sec.)
* Increases basic damage by 50% for 1 attack(s). (7 Sec.)
* Energy Damage 120% of Energy Attack

Additional 15 Energy Damage
Tier-3 Advancement Required

Applies to the following Uniforms: Marvel NOW!, House of X

**Magnetic Mayhem** v2

*Energy Damage, Super Guard Break, Ignore Targeting*

Applies to: Enemies

* Burn: Deals additional 30% Fire Damage every 1 sec. (3 Sec.)
* Bleed: Deals additional 35% Damage every 1 sec. (Removes Elasticitv)(5 Sec.)
* Stun (3 Sec.)
* Paralyze (1 Sec.)
* Decreases all Basic Defenses by -3%. (Stacks up to -80%)(10 Sec.)

Applies to: Self

* 80% chance to penetrate with SUPER ARMOR, BARRIER, SHIELD, ALL DAMAGE IMMUNE. INVINCIBLE effect. (7 Sec.)
* Invincible (7 Sec.)
* Increases all Basic Attacks by +35%.(8 Sec.)
* Energy Damage 120% of Energy Attack

Additional 15 Energy Damage
Tier-3 Advancement Required

Applies to the following Uniforms: Krakoan Winter

#### Striker Skill

**Council's Rule**

Activation Rate: When Striker Skill is used
Applies to: Enemies

* Snare(3 Sec.)

Activation Rate: When Striker Skill is used

* Increases all Basic Attacks by +40%
* Energy Damage 190% of Energy Attack

Additional 12 Energy Damage
Striker Skill is applied when a Striker is set.

Tier-4 Advancement Required

## "Classic" Uniform

### Active Skills

**Gravity Control**

*Energy Damage, Ignore Targeting*

* Energy Damage 85% of Energy Attack

Additional 1611 Energy Damage

Cooldown Time: 7 seconds

**Magnetic Sphere**

*Energy Damage, Super Guard Break*

Applies to: Enemies

* Decreases all Basic Defenses bv -18%.(5 Sec.)
* Energy Damage 48% of Energy Attack

Additional 162 Energy Damage

Cooldown Time: 8 seconds

**Magnetokinesis**

*Energy damage, Ignore Targeting*

Applies to: Enemies

* Snare(3 Sec.)
* Energy Damage 76% of Energy Attack

Additional 537 Energy Damage

Cooldown Time: 10 seconds

**Magnetic Storm**

*Energy Damage, Ignore Targeting*

Applies to: Self

* Barrier (8 times)(8 Sec.)
* Energy Damage 44% of Energy Attack

Additional 537 Energy Damage

Cooldown Time: 13 seconds

Skill Needed: Lv.5 or higher

**Magnetic Maelstrom**

*Energy Damage*

Applies to: Self

* Increases all Basic Attacks by +15%, all Basic Defenses by +9%, and all Speeds by +15%.(1 Sec.)
* Energy Damage 70% of Energy Attack

Additional 231 Energy Damage

Cooldown Time: 10 seconds

## "Marvel NOW!" Uniform

### Active Skills

**Gravity Control**

*Energy Damage, Ignore Targeting*

* Energy Damage 85% of Energy Attack

Additional 1611 Energy Damage

Cooldown Time: 7 seconds

**Magnetic Sphere**

*Energy Damage, Super Guard Break*

Applies to: Enemies

* Decreases all Basic Defenses bv -18%.(5 Sec.)
* Energy Damage 48% of Energy Attack

Additional 162 Energy Damage

Cooldown Time: 8 seconds

**Magnetokinesis**

*Energy damage, Ignore Targeting*

Applies to: Enemies

* Snare(3 Sec.)
* Energy Damage 76% of Energy Attack

Additional 537 Energy Damage

Cooldown Time: 10 seconds

**Magnetic Storm**

*Energy Damage, Ignore Targeting*

Applies to: Self

* Barrier (8 times)(8 Sec.)
* Energy Damage 88% of Energy Attack

Additional 537 Energy Damage

Cooldown Time: 13 seconds

Skill Needed: Lv.5 or higher

**Magnetic Maelstrom**

*Energy Damage*

Applies to: Self

* Increases all Basic Attacks by +15%, all Basic Defenses by +9%, and all Speeds by +15%.(1 Sec.)
* Energy Damage 70% of Energy Attack

Additional 231 Energy Damage

Cooldown Time: 10 seconds

## "House of X" Uniform

### Active Skills

**Gravity Control**

*Energy Damage, Ignore Targeting*

* Energy Damage 85% of Energy Attack

Additional 1611 Energy Damage

Cooldown Time: 7 seconds

**Magnetic Sphere**

*Energy Damage, Super Guard Break*

Applies to: Enemies

* Decreases all Basic Defenses by -3%. (Stacks up to -30%, ignores immunity)(5 Sec.)
* Energy Damage 42% of Energy Attack

Additional 162 Energy Damage

Cooldown Time: 8 seconds

**Metal Crusher**

*Energy Damage, Ignore Targeting*

Applies to: Enemies

* Paralvsis (Ignores immunitv)(3 Sec.)
* Energy Damage 72% of Energy Attack

Additional 162 Energy Damage

Cooldown Time: 10 seconds

**Missile Deflect**

*Energy Damage*

Applies to: Self

* Invincible (5 Sec.)
* Energy Damage 117% of Energy Attack

Additional 1611 Energy Damage

Cooldown Time: 12 seconds

Skill Needed: Lv.5 or higher

**Metallic Mayhem**

*Energy Damage, Ignore Targeting*

Applies to: Self

* Accumulates 10% of pure damage when attacking (Max 100%)(10 Sec.)
* +1.5% Increase of ALL BASIC ATTACKS each 1% of pure damage accumulated(10 Sec.)
* Energy Damage 108% of Energy Attack

Additional 806 Energy Damage

Cooldown Time: 15 seconds

## "Krakoan Winter" Uniform

### Active Skills

**Iron Restraint**

*Energy Damage*

Applies to: Enemies

* Snare(2 Sec.)
* Energy Damage 105% of Energy Attack

Additional 269 Energy Damage

Cooldown Time: 7 seconds

**Metallic Tempest**

*Energy Damage, Super Guard Break, Ignore Targeting*

Applies to: Enemies

* Fracture(2 Sec.)
* Paralysis (Ignores immunity)(3 Sec.)
* Energy Damage 80% of Energy Attack

Additional 537 Energy Damage

Cooldown Time: 8 seconds

**Winter Judgement**

*Energy Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Burn: Deals additional 30% Fire Damage every 1 sec. (3 Sec.)
* Paralysis (Ignores immunity)(3 Sec.)
* Energy Damage 50% of Energy Attack

Additional 269 Energy Damage

Cooldown Time: 13 seconds

**Missile Deflect**

*Energy Damage*

Applies to: Enemies

* Burn: Deals additional 30% Fire Damage every 1 sec. (3 Sec.)

Applies to: Self

* Invincible (5 Sec.)
* Energy Damage 130% of Energy Attack

Additional 202 Energy Damage

Cooldown Time: 15 seconds

Skill Needed: Lv.5 or higher

**Magnetic Amplification**

*Energy Damage, Guard Break, Ignore Targeting*

Applies to: Enemies

* Silence(3 Sec.)

Applies to: Self

* Recovers 30% of HP.(1 Sec.)
* Accumulates 10% of pure damage when attacking (Max 100%)(10 Sec.)
* +1.5% Increase of ALL BASIC ATTACKS each 1% of pure damage accumulated(10 Sec.)
* Energy Damage 48% of Energy Attack

Additional 45 Energy Damage

Cooldown Time: 20 seconds

## Uniforms

### Marvel NOW!

**Bonus**

Enhances Repulsion skill effect.
Applies to: Self

* Increases basic damage dealt to enemies with MACHINE ability by 45%.

**Uniform Options**

### House of X

**Bonus**

Enhances Repulsion skill effect.
Applies to: Self

* Increases Chain Hit damage by 20% when attacking.

**Uniform Options**

### Krakoan Winter

**Bonus**

Changes effects of skill, Repulsion

Enhances effects of skill, Master of Magnetism

Enhances effects of skill, Mutant Savior

Applies to: Self

* Critical Damage increases by +20%.
* Increases Chain Hit damage by 25% when attacking
* Increases Guaranteed Critical Rate by +20%

**Uniform Options**

## Artifact

**History of Resistance**

*Hand of Fate Lv.4*

Applies to: Self

* Ignores target's Dodge Rate by 20%, and an additional 0.5% of total Instinct. (Up to 200%)
* Increases Basic Damage Dealt to bosses by 20%, and an additional 0.25% of total Instinct. (Up to 200%)

## Gallery

ClassicMarvel NOW!House of XKrakoan Winter
## Team Bonus

Team up Magneto with these characters to gain additional stat boosts.

### 3-Character Bonus

**Secret Wars**

* All Attack ↑ +5.4%
* Ignore Defense 4.9%
* Max HP ↑ +5.0%

**Mind Your Head**

* All Attack ↑ +5.4%
* All Defense ↑ +5.2%%
* Crowd Control Time ↓ 4.7%

**Quiet Council #2**

* Energy Attack ↑ +5.4%
* Dodge ↑ +4.8%%
* Crowd Control Time ↓ 4.8%

**X 2 Bonuses:**

**Brotherhood of Mutants #2**

* All Attack ↑ +5.4%
* Critical Damage ↑ +4.8%%
* Ignore Defense 4.8%

**X 2 Bonuses:**

**Quiet Council #1**

* Energy Attack ↑ +5.1%
* Ignore Defense 4.8%%
* Critical Rate ↑ +4.8%

**X 2 Bonuses:**

**House of M #2**

* Energy Attack ↑ +5.2%
* Ignore Defense 4.9%%
* Recovery Rate ↑ +4.8%

**X 2 Bonuses:**

**Omega Level Power**

* Energy Attack ↑ +5.2%
* Critical Rate ↑ +4.9%
* Cooldwon Duration ↓ 4.8%

**X 2 Bonuses:**

**Xavier's School for Gifted Youngsters**

* All Attack ↑ +5.4%
* All Defense ↑ +5.1%
* Crowd Control Time ↓ 4.8%

**Changed Future**

* Energy Attack ↑ +5.2%
* All Defense ↑ +5.2%
* Cooldown Duration ↓ 4.8%

**Uncanny X-Men**

* All Attack ↑ +5.2%
* Critical Rate ↑ +4.9%
* Dodge ↑ +4.8%

**Rogue Alliance**

* Energy Attack ↑ +5.4%
* Physical Defense ↑ +5.1%
* Max HP ↑ +5.1%

**X 2 Bonuses:**

**Mutant Rebellion**

* Energy Attack ↑ +5.4%
* Critical Damage ↑ +4.8%
* Max HP ↑ +5.0%

**X 2 Bonuses:**

**Narrow Escape**

* Max HP ↑ +5.0%
* Movement Speed ↑ +5.0%
* All Attack ↑ +5.7%

**X 2 Bonuses:**

**House of M**

* All Attack ↑ +5.3%
* Attack Speed ↑ +5.0%
* Critical Damage ↑ +4.7%

**X 2 Bonuses:**

### 2-Character Bonus

**Like Father, Like Daughter**

* Critical Damage ↑ +5.1%
* Critical Rate ↑ +4.8%

**Dark Loyalty**

* All Attack ↑ +5.4%
* Max HP ↑ +5.1%

**Rivals and Brothers**

* Critical Damage ↑ +5.1%
* Attack Speed ↑ +4.8%

**Means to an End**

* Energy Attack ↑ +5.2%
* Crowd Control Time ↓ 4.9%

**Nemesis**

* Movement Speed ↑ +5.0%
* Critical Rate ↑ +4.9%

**Cold-Hearted Father**

* Movement Speed ↑ +4.8%
* Recovery Rate ↑ +4.9%

**Son of M**

* Movement Speed ↑ +5.0%
* Recovery Rate ↑ +4.8%

**Working with the Enemy**

* Attack Speed ↑ +4.9%
* Ignore Defense 4.9%

**Recurring Nightmares**

* Max HP ↑ +5.4%
* All Defense ↑ +5.2%

**Adamantium Extraction**

* All Attack ↑ +5.4%
* Critical Damage ↑ +4.8%

**Suprising Relationship**

* Dodge ↑ +5.0%
* Critical Rate ↑ +4.9%

**Diametrical Leaders**

* Energy Attack ↑ +5.2%
* Physical Defense ↑ +5.2%

**Grandfather?!**

* All Attack ↑ +5.1%
* Energy Defense ↑ +5.2%

**Kidnapped King**

* Max HP ↑ +5.2%
* Cooldown Duration ↓ 4.8%

## Strikers

 - Cyclops - 17% chance to appear when attacking.

 - Jean Grey - 20% chance to appear when attacked.

 - Wolverine - 19% chance to appear when attacking.

 - Storm - 17% chance to appear when attacked.

 - Beast - 18% chance to appear when attacking.

 - Rogue - 18% chance to appear when attacking.

 - Absorbing Man - 19% chance to appear when attacked.

 - Quicksilver - 20% chance to appear when attacking.

 - Scarlet Witch - 22% chance to appear when attacked.

 - Cable - 21% chance to appear when attacked.

 - Nova (Sam Alexander) - 18% chance to appear when attacking.

 - Magik - 20% chance to appear when attacking.

 - Colossus - 16% chance to appear when attacking.

 - Angel - 20% chance to appear when attacking.

 - Emma Frost - 16% chance to appear when attacked.

 - Deadpool - 20% chance to appear when attacking.

 - Domino - 18% chance to appear when attacking.

 - Fantomex - 16% chance to appear when attacked.

 - Psylocke - 20% chance to appear when attacking.

 - Weapon Hex - 19% chance to appear when attacking.

 - Sentinel - 18% chance to appear when attacked.

 - Doctor Doom - 19% chance to appear when attacking.

 - Juggernaut - 16% chance to appear when attacked.

 - Sabretooth - 16% chance to appear when attacked.

 - Iceman - 16% chance to appear when attacked.

 - Namor - 16% chance to appear when attacked.

 - Kitty Pryde - 20% chance to appear when attacking.

 - Rachel Summers - 16% chance to appear when attacked.

 - Kid Omega - 15% chance to appear when attacked.

 - Shadow Shell - 16% chance to appear when attacked.

 - Viper - 20% chance to appear when attacking.

 - Professor X - 20% chance to appear when attacking.

 - Mystique - 16% chance to appear when attacked.

 - Mister Sinister - 16% chance to appear when attacked.

 - Gladiator - 18% chance to appear when attacked.

 - Dazzler - 16% chance to appear when attacked.

 - Sentry - 20% chance to appear when attacking.

 - Daken - 16% chance to appear when attacked.

 - Ares - 18% chance to appear when attacking.

 - Mephisto - 19% chance to appear when attacking.

 - Polaris - 20% chance to appear when attacking.