Industrial Mode

# Overview of Mode

In INDUSTRIAL MODE, the most common weapons are pistols, and the least common are shotguns because the ricochet would overpowered.

## Tier Loot Tables:

### Pistol Tier Loot:

* M9 (common)
* M1911 (common)
* G18C (uncommon)
* OT-38 (uncommon)
* Peacemaker (uncommon)
* OTs-38 (epic)
* DEagle (epic)
* P30L (Mythic)
* FN Five-SeveN (If added: Mythic)

### Submachine Gun Tier Loot:

* MP5 (common)
* MAC-10 (common)
* M1A1 (common)
* Vector 9mm (rare)
* Vector 45. ACP (epic)
* CZ-3A1 (epic)

### Assault Rifle Tier Loot:

* AK-47 (uncommon)
* M416 (uncommon)
* Groza (rare)
* L85A3 (If added: epic)
* SCAR MK-17 (epic)
* M4A1-S (mythic)
* Groza-S (mythic)

### Shotgun Tier Loot:

* M1100 (rare)
* M870 (rare)
* Hawk 12G (rare)
* MP220 (epic)
* SPAS 12 (epic)
* SAIGA 12 410 AK (mythic)
* USAS 12 (mythic)
* M1014 (vaulted)

### Light Machine Gun Tier Loot:

* DP-28 (vaulted)
* QBB-97 (vaulted)
* L86A2 (epic)
* PKP Pecheneg (vaulted)
* M249 (mythic)
* M134 (mythic, redesignated as `Terminator-Terminator`)

### Designated Marksman Rifle Tier Loot:

* M39 Enhanced Marksman Rifle (rare)
* MK 12 Special Purpose Rifle (rare)
* MK 45g (vaulted)
* Dragunov Sniper Rifle (epic)
* MK20 Sniper Support Rifle (mythic)

### Sniper Rifle Tier Loot:

* Scout Elite (common)
* Model 94 (common)
* Browning Lever Rifle 81 (common)
* Mosin Nagant (rare)
* SV-98 (epic)
* Arctic Warfare Compact (mythic)

## Building Overview

Industrial mode is a very populated map, with a player max-capacity of 85, 10 more than the usual 75. The Shinkansen station will appear on this map if the mode is approved, but if not, will exist in classic mode. All building walls are reflectable unless noted, and normal
Multiple buildings will exist in Industrial Mode, including:

* The Warehouse
* The Police Station
* The Office
* The Hydra Bunker
* The Conch Bunker
* The Storm Bunker
* The Cadecus Bunker (Shinkansen Station)
* The Armored Shack
* The Pipeline System
* The PDAW base
* PI DoE base

## Other Sites

* Docks
* The Tavern (all buildings nonreflectable)
* The Lodging complex (all buildings nonreflectable)
* The Industrial Map will include TWO docks, each of which will be facing west and east during solos/duos, but during squads, will be north and east.
* The Lodging complex is a small cluster of 15 rooms, each with one bed and one desk. The Lodging complex would be next to the PI DoE base, and \*houses the engineers’ rooms.
* The Tavern is a small area that includes one alternate red house, a normal shack, a normal barn, and an restaurant.
* The office is a small building that spawns with one hatchet crate. It does not appear on the map itself.
* The Armored Shack has the same spawn rate as a normal shack, but its walls are armored. Drops common loot.
* The Pipeline system is 5 pipes running under the map. They spawn common loot every so often, and are a good place to battle.
* The PDAW base will contain ONE shotgun, but will spawn with a perk (see perk list).
* The PI DoE base is filled to the brim with lore, and will spawn with a few crates. There is a 0.00001% chance for a potato cannon to spawn here, and a 0.0000001% chance for a spud gun to spawn here. There is a recorder in the site, but it appears it has already been used

# Shinkansen Station:

The Shinkansen station is THE LARGEST structure that would exist on the map, and the tallest as well, having four stories. There are five rooms, all very big. Because of the massive size, all interfering bunkers are moved (ie. Hydra, Storm), or will not exist in the game (Hydra, Conch). There are nine lockers in the locker rental area in the ticket lobby. There is a 2% chance for a locker to be a golden locker, and will drop police station loot.

## -1 floor

In the ticket lobby, a small room is accessed by either breaking the reinforced glass, walls, or ammo crate; there are three control panels. The first control panel on the bottom right will manually unlock all of the fire extinguishers on the platform, the one on the bottom left will and the one closest from the door will explode even though it is lit, so don’t punch it.

## -2 floor/Caduceus bunker

### -2 floor

On the -2nd floor, there is a train on the platform. The train cannot be entered yet. The Caduceus bunker can be found by pressing a button on the farthest left fire extinguisher.

### Cadeceus Bunker

The Caduceus Crate is an interesting crate with fluorescent purple coloring on it. The crate will drop either a Level 3 vest, helmet or backpack, and either a Vector 9mm (10%), a Groza-S (10%), M4A1-S (5%), SV-98 (5%), Mosin Nagant (25%), SAIGA 410 AK (10%), Scout Elite (10%), SCAR H (20%), or the P30L (5%)
The Caduceus CASE drops a single item with 100% guarantee, or your money back. The Syringe. The Syringe is an EXTREMELY overpowered ENDGAME heal that DOES NOT appear in the UI menu EVER. The Syringe instantly equips, taking a very long 15 second use, and once finished, provides FULL adrenaline that does not deplete for 2 minutes. Once two minutes are done, the player’s remaining health is QUARTERED, so better watch out for the little clock there. The Syringe is exclusive to the Caduceus Case, and cannot be found anywhere, even with Master scavenger. If you foolishly switch to a gun while using the syringe, you take 40 damage and the syringe is voided.

# Credits

* Everything: Me
* Places posted: Idea wiki