Mausavisla Dynasty

The Mausavisla Dynasty are a Necron Dynasty who have been plagued by the flayer and destroyer viruses at their highest levels though they have been able to recover (even after their Phaeron was infected with the flayer virus). Currently desperate, the insurrection within the Segmentum Pacificus has saved them from the Imperium alongside providing labourers in the various cults that worship them, allowing them to build great cities and experiment with repairing their fallen members who have been corrupted. Their Neutrality along with their corruption has resulted in the Dynasty being mostly avoided by their fellow Necrons.

## **History**

Originally not warlike but instead architects, the Dynasty only defended their own borders and territories during the Necrontyr Secession Wars and had served a long forgotten C'Tan. Having helped build the furnaces that the Necrons entered, they still believe that biotransference was right and that once they cure the Necrons of their viruses they will have everything they wanted.

### **Awakening**

The Necrons awoke in M39 though were initially trapped underground and in disarray, their leadership and many of their common (including every single lowly Necron warrior) lost to viruses. Spending the next millennia clearing out the tainted low castes and capturing those of potential use, the Necrons were finally ready to reveal themselves, testing the surface as they devised new methods of attempting to cure their Phaeron and others of importance. Every test failed with more and more restrained Necron warriors being permanently lost in their attempts to cure the machines.

While awoken the Necrons began to release small teams to search the surface and take back prisoners, the short glimpses that humans got of them spreading fear among the population as teams of the pdf were sent to search for them and eventually Imperial Guard and Space Marines deployed to find the source of this unknown and barely seen threat. Each patrol either never saw any of the glowing entities across the jungle or never returned with, after the first few skirmishes, the Space Marines of the Nomads of the Halo and the far more intimidating White Scars were deemed to be something to ignore, if possible, only ever fighting in self-defense against them as they knew to expect casualties and further forces swarming the area in search. The Necrons would begin to deploy their ships and deploy on other worlds, their identity being that of speculation across the system before their identification in 700.M40 where the Deathwatch, Raptors, and Marines Malevolent arrived to reinforce, the Necrons first identified by a sdf ship that sent a warning to the White Scars before their destruction.

### **War for Survival**

From 700-718.M40 the Dynasty were under attack from assets from 4 chapters and several kill teams from the Deathwatch alongside 16 Imperial Guard regiments and a small Imperial Navy fleet. The Dynasty would begin to deploy their infected within enemy lines while the rest of their troops remained in defensive positions so as to allow themselves to stay protected, certain they could last through any siege. By late 714.M40 the Marines Malevolent and White Scars had withdrawn while the Nomads of the Halo withdrew some forces due to mounting casualties that made the siege no longer an option though an entire Imperial Guard army group had arrived while the Imperial Navy fought to destroy them from orbit, being unable due to their anti-orbital defences. By the end of the siege a planetary exterminatus was ordered though the ship that was to enact it (an Imperial Navy battleship) was boarded by Necrons and destroyed, instead firing torpedoes into the planet and destroying Imperial lines while the Necrons fleet finally scattered the Imperial Navy. After the siege the Dynasty begun to take over the planet and rule it as their domain, spreading through and conquering the rest of the System.

### **Dominance**

Once they had conquered every world in the system and destroyed the last bastion of Imperial faith, the Dynasty returned to their ways of architecture, the survivors who retained their minds mostly intact beginning to craft new cities and monuments across the system while cultists worshiped them, the weak and the disloyal being turned over to the Flayer Crypt, a large monument constructed to house all of their flayed ones with the fallen Necrons being placed in the colossal labyrinth where prisoners from across the system would be placed in, viewed by those who were still loyal as a warning for those who considered revolt. The Dynasty was also able to house their Destroyers in a vast monolithic prison where they were occasionally given unintelligent life to purge, enough to sustain them between battles. Their power and dominance grown enough that they decided to attempt to perform biotransference on mortals, first testing with those they did not care for as their removal would be of benefit to the mortal society they fostered anyway, none of these mortals transferred to the machine hosts and were instead just destroyed as their technology is imperfect but they have continued their research in the hopes of being able to rebuild the warrior ranks with the most loyal mortals; even if the warriors lacked any freedom and would just be unimportant weapons once their research was revealed many millions offered their lives up for the research which has allowed the Necrons to continue their research without risk of rebellion among subjects.

The immortals watched over labourers and ensured that monuments were always safe while mortal cultists supplemented security in less hazardous areas. Despite skirmishes with the Imperium, they were safe until 066.M41 when the entire system was bristling with their elaborate works and when the population had grown entirely loyal, mindshackle scarabs making a number of mid-ranking individuals being taken over and acting as spies among them population.

In 066.M41 there was attempt by the Inquisition and Deathwatch to assassinate the Necrons leaders as they tested new systems, preparing to expand. As the Imperial Guard and Navy threw themselves as sacrifices at the Necrons and were slaughtered an Inquisitor and 30 Deathwatch Astartes deployed on the tomb world, slipping by the defences and somehow able to get 23 of the astartes and the Inquisitor safely into the tomb, the other 7 sacrificing themselves to slow down the counterattack. Coming before Plasmancer Ankran the Pitiless, the second most important Necron in the Dynasty currently, alongside his 10 Immortal guards, the Imperial forces were swiftly culled.

### **The Great Awakening**

When the Necrons begun to wake up in large numbers the dynasty sought contact, speaking with several and once more offering their trade in return for help from the other Dynasties. Sadly, for them, the other Dynasties were rarely willing to help what they saw as betrayers who supported the C'Tan fanatically. Though able to make some deals for protection by offering their greatest works of architectural art, they were still nearly lost to the armies of the Imperium that lingered at the edge of their system.

Only when the Segmentum suffered from political instability and collapsed into infighting did the dynasty finally have a chance to expand, soon taking the opportunity to seize a number of neighbouring systems that could act as buffer zones should the Imperium attack alongside giving them more space to build their ever-expanding list of projects.

## **Notable Campaigns**

### **Siege of Rygellenn Epsilon**

From 700.M40 to 718.M40 the White Scars, Nomads of the Halo, Marines Malevolent, Raptors, and Deathwatch alongside an army of the Imperial Guard and a small Imperial Navy fleet taking part. The siege was a stalemate from the start up until 714.M40 when the White Scars and Marines Malevolent withdrew as the siege continued without end and the Nomads of the Halo withdrew most of their assets as they begun to suffer mounting casualties. After the withdrawal the Dynasty was able to better concentrate defences as many of the suicidal raids into the tomb ceased, allowing the Necrons to focus on their defensive line. By 718.M40 the void battle was all but lost for the Necrons though as soon as the capital ship moved into place with orders to fire cyclonic torpedoes, concentrating their firepower on the tombs to ensure their destruction after previous bombardments had failed to crack through the great mountain and its many defenses that the tomb rested beneath. The capital ship was boarded by every corrupted Necron that they had, led by the greatest warriors they still had which resulted in the ships fiery death as they fired upon Imperial lines after using their cyclonic torpedoes on other ships then scuttling itself, the Necron fleet returning and ensuring that few ships and almost no veterans of the ground battle returned to the Imperium.

### **The Conquering of Rygellenn**

In less than a year in 718.M40 the Rygellenn system was conquered by the Necrons with the governments of each world being met with destroyers and flayed ones while the population centres were all bombed from orbit, what remained being ordered to surrender or have the same infected Necrons that wiped out their government attack them now with ranks of Immortals descending to enforce order after the slaughter. Every world surrendered.

### **The Inquisitor Delivery**

While trying to infiltrate the tombs an Inquisitor and their deathwatch companions were encountered by Plasmancer Ankran the Pitiless and his 10 Immortal bodyguards when he was appearing in public to give blessings to the labourers of the most productive labour gang that year. The Plasmancer would order his bodyguards to slay the Astartes while he captured the Inquisitor, entering melee then using his technology to suddenly and violently combust, burning the Inquisitor and leaving them to be dragged away later. Ankran watched for a few moments before entering the battle once only 6 of his immortals and 18 astartes remained, his sudden release of fire that could move through the gaps in their armour ending 11 of the marines before they could even start to run, the last 7 dying shortly thereafter as they were reduced to crumbling skeletons in their armour. The captured Inquisitor was readily taken for interrogation and in the end turned over to the flayed ones along with the other prisoners captured at the time. The Inquisitor was used as a bargaining tool for some time before eventually being given over to the labyrinth.

### **The Insurrection of Zeta Colony**

The mortals of Rygellenn Zeta mounted an insurrection in 100.M41, having killed and replaced most of the cultist guards. When they rose up, they swarmed the bastions that the Necrons lingered within though not a single one made it past the defenses, heavy gauss weapons turning streaks of humans to ash while their auto and las weapons failed to damage the edifices that the Necrons had so lovingly designed. After the tide of humans had, all been reduced to ash the Necrons decided to scour the planet of all human life. The mining operations on Rygellenn Zeta would be done by labourers taken from across the system, supplementing the workforce with mortals seized outside of the system on Necron raids.

### **Cryptek Taranotet the Deceitful Coup**

After the treachery on Zeta Taranotet decided he would be a better leader. After gathering a couple of fellow Crypteks he planned to kill Lord Suthtakh by destroying him crypt and then using a deathmark to shoot him while he was in public. Sadly, one of the Crypteks was secretly Zahndrekh the Cruel, the greatest Necron Cryptek in the Dynasty. Alerted of the ploy, Lord Suthtakh altered the deathmarks orders so that it instead shot Taranotet and the other traitors while Zahndrekh hunted down and destroyed the crypts for all of the traitors among the Crypteks. When Taranotet fell and didn't return some of the Crypteks fled, they were the next to go. The traitors that stood by Suthtakh were then shot were they stood, Suthtakh continuing with his speech as if nothing was happening even as Cryteks died screaming behind him, none of the mortals that he was speaking to mentioning the attack, there was no questioning to be done if they wished to live. None of the Crypteks returned and all of their work was torn down, nothing left for them to be remembered by; the destruction of the 4 Crypteks works was minor, others soon turned over their own unique ideas and new edifices, monuments and monolithic structures for the labourers swiftly rose (within a week temporary structures supported the labourers and with hundreds of ideas for the more opportune locations permanent work had replaced nearly 1/3 in a month, within 6 years all of the space available once more filled).

### **The Conquest**

After the Segmentum was troubled by infighting in 999.M41, the Dynasty has mounted offensives to claim the neighbouring regions a their own, giving the Necrons more space to build and more mortal cultists to labour. The recent conquests have not gone unnoticed however, with the Nomads of the Halo space marine chapter beginning to mount raids on their new structures resulting in all sides suffering catastrophic casualties that only slow the crusade the Necrons have embarked upon. Currently, much of this Conquest is merely to give them more space for their research and more subjects that they can trial their technology upon.

## **Crownworld**

Originally the world of Rygellenn Epsilon was a barren desert, becoming a jungle teeming with life by the time the Necrons awoke with Imperium colonies having taken root while their tomb was mostly flooded, overgrown, and infested with insects and rats. Upon awakening the Necrons have added filtration systems to their tomb and scoured the land around them to build their capital, a bleak yet morbidly beautiful city where the Necrons could rule from. Their capital has spread across the mountain range they built the tomb underneath and spread kilometres out, the city filled with mortals labouring across the city while overseer Immortals stand proudly above on watch posts, ready to destroy the bodies of those who resist order. The tomb world has been covered in great cities and imposing bastions built by some of the greatest architectural minds that remain among their people as they study methods of producing more of their kind from the lesser species to serve as more efficient servants.

### **System**

The system of space that the Dynasty rule was formerly a lifeless set of rocks though now of the 7 worlds, 3 all now have breathable atmospheres and are all widely inhabited by humans, each one overflowing with wildlife. The other 4 worlds in the system were all inhabited (though one only had a couple of small research stations) and, not being deemed to have a valuable population, got flayed ones and destroyers deployed to rampage through and cull as many of the population as possible until a surrender came. By enacting massive bombardments and the massacres of populations the planets were left with very little infrastructure which has allowed the Necrons to rebuild from the ground up, just as they like it.

## **Characters**

### **Phaeron Rakszekh the Tainted**

A powerful phaeron before the great sleep, Rakszekh was among those in the tomb to be corrupted and he would succumb to the flayer virus, left in the Labyrinth, struggling to maintain control of the flayed ones who live with him. Despite his fall there are still many statues made in honour of him with, at the centre of the Labyrinth, a display of a statue of what each of the flayed ones looked like as a Necrontyr, the Phaeron stood at the centre of the display with the others all kneeling around him. A respected ruler with an intellect unsurpassed within his dynasty, a Master of Architecture and an unrivaled politician, his lost hurt even the least sentient of his dynasty. The Phaeron has since fallen to become a bestial machine who has nearly died to his fellow flayed ones, bound within a structure they never leave without the consent of the Crypteks.

### **Plasmancer Zahndrekh the Cruel**

A plasmancer and the second most powerful Necron politically along with being a skilled architect, Ankran not only designed the holding facilities for the infected Necrons, but has also helped produce some of their finest statues alongside Lord Suthtakh the Uncrowned Phaeron that would be given to their fellow dynasties in return for support. The plasmancer has added technology to his new body allowing his to combust with what he calls 'intelligent fire'. Zahndrekh is known to lead the armies of the Dynasty on their raids of the surrounding regions typically, Lord Suthtakh trusting his skill in hunting, and collecting, the resources needed by the dynasty.

### **Lord Suthtakh the Uncrowned Phaeron**

Lord Suthtakh is currently ruling over the dynasty and is not only a skilled politician but also a skilled architect, working on the fine buildings and planning the great cities they build. Suthtakh has until recently eschewed contact with the other Necrons as many seek to return to mortal bodies, harbouring at least some resentment for the dynasty for their part in helping build the furnaces that destroyed their original forms. Despite his desire to have ruled over his dynasty as a Necrontyr, he feels conflicted now as it is not a role, he obtained from outplaying his rivals, but instead from having been in a part of their tomb not left vulnerable by the floods and overgrowth. He wields a warscythe in battle, the weapon formerly carried by Phaeron Rakszekh when he was still mortal.

### **Lychguard Thumiton the Unseeing**

Lychguard of Phaeron Rakszekh the Tainted, Thumiton retained his sanity and yet still willfully had himself contained in the labyrinth to protect his master. Lychguard Thumiton has protected Rakszekh dozens of times over, saving his lord from an unworthy demise; although not without his sanity, allowing him to act as emissary for the lords who linger within the labyrinth (even though none have anything valuable to say), Thumiton did not awaken untouched, for he still lacks the sight he lost in life serving his master. Thumiton was blinded while a Necrontyr in service to Phaeron Rakszekh and therefore was overjoyed to earn a new body, one that once more allow him to gaze upon the stars they ruled, instead his body was damaged while they slumbered, and he once more awoke blinded, unable to look upon the great monuments his kin would construct and never to see the stars they had conquered.

## **Relations**

### **Allies**

* **Mortal Cults (who worship the Necrons)**

### **Enemies**

* **C'Tan**
* **Tyranids**
* **Imperium of Man**
* **Eldar**
* **Necrons**