...Is a Friend Indeed

**...Is a Friend Indeed** is a side quest in *Kingdom Come: Deliverance*.

## Description

*I got Fritz and Matthew a new job at a mill. Now it's time to find out how they're getting on.*
*It looks like the lads aren't doing too well. Thomas the overseer is on their backs and keeps bothering them. They asked me if I could do something to sort it out.*
**If Henry provokes Thomas into a 1-on-1 fight (e.g. *"Let's go."* or *"No thanks. Someone else might be more interested in it."*)**
*As I expected, my mates weren't too happy about how my fight with Thomas turned out. It seemed I'd have to find some other way to settle things.*
*Fritz wants to get revenge on Thomas by giving him a beating. Matthew didn't seem too keen on that approach.*
*I went to see if Thomas would listen to reason.*
**If Henry arranges a fight with Thomas (e.g. *"Agreed."* or *"Actually, no. They've had enough of you."*)**
*I managed to arrange a fight with Thomas to settle things. I told Fritz and as I anticipated, he was delighted at the prospect of a punch-up.*
*We went in the evening to the arranged place for the fight and after a while we were brawling with the foreman.*
*We beat the wind out of Thomas. Serves him right too! I hope he'll keep his word.*
(or)
**If Henry arranges a fight to ambush Thomas (e.g. *"The Wren of course."*)**
*I made sure Thomas went the other night to a neighbouring mill to play dice. Only he never got further than the middle of the woods. He got a few fives though - right in the teeth! I told Fritz and of course it put a smile on his ugly mug.*
*It worked! Seems a dark forest and three shadowy figures can make even the stubbornest bastard think again.*
(or)
**If Henry negotiates peace with Thomas (e.g. *"Of course, I'll arrange it."* or *"I want there to be peace in the mill."*)**
*Matthew was happy with the way I settled things with Thomas.*
*I managed to persuade Thomas to leave my friends in peace. I just hoped he and those other two hotheads would all cool down and not start bashing each other as soon as my back was turned.*
(or)
**If Henry causes Thomas to leave the mill (e.g. *"I want you to get out of here!"* or speaking to Jane with the Grubby scarf)**
*Matthew was delighted with the way I settled things with Thomas.*
## Objectives

* *Find out how Fritz and Matthew are doing.*

* *Talk to Matthew.*
* *Talk to Fritz.*

* *Negotiate peace at the mill.*
* *Arrange a fight with Thomas.*

* (Talk to Fritz.)
* *Get ready for the fight.*

(or)
**If Henry arranges a fight to ambush Thomas (e.g. *"The Wren of course."*)**
* *Get ready for the ambush.*

(or)
**If Henry provokes Thomas into a 1-on-1 fight (e.g. *"Let's go."* or *"No thanks. Someone else might be more interested in it."*)**
* *Tell Fritz and Matthew the bad news.*

* *Sort out Fritz and Matthew's problems with Thomas.*

* *Talk to Matthew.*

## Dialog

Miller Oliver
* *How are the carpenters doing?*

* *But he isn't able to handle everything.*

* *How long has he been mill foreman?*   (appears only once)

* *What happened with the wagon?*   (appears only once)

* *Just the two of them?*   (appears only once)

* *How long have you been without workers?*

* *And what about Jane?*

* *And isn't he doing it on purpose?*   (ends dialog; begins dialog with Millmaid Jane)
* *That's all I need.*

* *That's all I need.*

* *That's all I need.*

* *About your mill...*

* *About your mill...*

* *Leave.*

* *That's all I need.*

* *(End dialog)*

Millmaid Jane
(automatically begins after exhausting Miller Oliver's dialogue)

* *And you can help?*

* *And can't you persuade him otherwise?*
* *About your brother...*

(Speaking to Jane again with the Grubby scarf will result in Old Thomas leaving the mill.)
* *Leave.*

* *Don't stick your nose in where it's not wanted, wench!*   (permanently ends dialog)

Old Thomas
* *I heard people call you the town fool! (Provoke)*

* *Agreed.*
* *Let's forget about it. (Leave)*

* *About that fight...*

* *Agreed.*
* *Let's forget about it. (Leave)*

* *Those new carpenters...*

* *You'll never be any use as a miller.*

* *Let's go.*   (begins fist-fight)
* *Drop it.*   (removes dialog options for *"I hear there's a dice game going..."* and *"How are the carpenters?"*)

* *About that fight...*
* *(End dialog)*

* *Leave.*

* *(End dialog)*

* *I hear there's a dice game going...*

* *Peshek is from Rattay.*

* *Yes, Laurence.*
* *The Wren of course.*

* *I delivered the message and that's enough!*

* *How are the carpenters?*

* *I heard something else.*

* *You'll never be any use as a miller.*

* *Let's go.*   (begins fist-fight)
* *Drop it.*   (removes dialog options for *"I hear there's a dice game going..."* and *"How are the carpenters?"*)

* *But you need help.*

* *Of course, I'll arrange it.*
* *Actually, no. They've had enough of you.*

* *Agreed.*
* *Let's forget about it. (Leave)*

* *Leave.*

* *That's good. (Leave)*

* *I heard you were with the Miller's son when the wagon fell on him.*

* *Why were there just the two of you?*
* *And they robbed you?*
* *Leave.*

* *I found his scarf at your place. It's proof you killed him.*

* *I could show it to someone, drop a few hints about what it means...*

* *I want you to get out of here!*
* *I want there to be peace in the mill.*   (part with Grubby scarf)
* *I want money.*   (receive 250)

* *Take the coin.*   (part with Grubby scarf)
* *Demand more.*   (receive 300)

* *Take the coin.*   (part with Grubby scarf; removes dialog options for *"I hear there's a dice game going..."* and *"How are the carpenters?"*)
* *No thanks. Someone else might be more interested in it. (Leave)*   (begins fist-fight)

* *No thanks. Someone else might be more interested in it. (Leave)*   (begins fist-fight)

* *I'll trade you some silver for it...*   (receive 250)

* *Take the coin.*   (part with Grubby scarf)
* *Demand more.*   (receive 300)

* *Take the coin.*   (part with Grubby scarf; removes dialog options for *"I hear there's a dice game going..."* and *"How are the carpenters?"*)
* *No thanks. Someone else might be more interested in it. (Leave)*   (begins fist-fight)

* *No thanks. Someone else might be more interested in it. (Leave)*   (begins fist-fight)

* *(End dialog)*

## Trivia

* If Old Thomas leaves the mill, he will head north to Talmberg and then east to Uzhitz where he stands outside the Uzhitz Tavern.