PvP 3Teams - BLACK Nexus

This is an image of the map with spawn locations of the current version of it.

**PvP 3Teams - BLACK Nexus** is a map created within the HTML5-based Bonk.io, during Bonk 2 Beta, by NexusP1. From May 2020 to October 2020, it held the title as the highest rated map within Bonk 2 Beta. Due to the map's popularity having largely stagnated, it has been continually knocked down drastically within the list, with more maps expected to keep passing it in the future.

The map has sparked a major copy map trend within Bonk 2 Beta to the current HTML5-based Bonk.io today around it, with multiple maps closely related to it, created by NexusP1 himself and others surpassing several thousand up-votes themselves. In large part, the stagnation of the map is due to other player's redesigns of the map, in the form of simplifying the design, having became more popular to play than the original map itself.

This most notably includes the map Sniper's Spot by *not pro*, which has resulted in the majority of copy maps surrounding the map to be instead based around this map, which drew heavy inspiration from it.

## **Map's Origins**

The map ended being one of many maps in a series of maps likewise to it, all created by NexusP1.

Soon after its release, it rose up towards the highest rated Bonk 2 map shortly after its release, passing *PvP 3Teams - BLACK*, an identical map of the former addition of it, also created by NexusP1.

The original design of the map made by NexusP1.During the last few days of September 2020, the map was taken off from public view, being made private. However, on October 1st, 2020 the map was brought back to public view with a new theme, being the current design of it today.

## **How to Play**

### Modes Playable Within

Though it states within the Level Select as playable under any mode, rounds can only end within Death Arrows, due to the layout of the map.

### Gameplay

The map features a maze-like layout covering a portion of the playing field, with a surrounding wall, trapping players within it. Players cannot gain height through jumping on the surrounding wall, or the maze-like shapes within it. These shapes are both colored a grey-blue, on top of a darker background.

Instead, players can bounce off grey bouncers spaced out throughout the map. Players within the map can also climb up through jumping between the maze-like shapes within the map.

Within the maze-like structure of the map, there are three 'bases' that the players can spawn within or close to, with the red and blue bases on the bottom sides of the map, with the green base being above the centre of the map. These bases are marked by visual-only flags/banners, that are weakly colored these colours. These are other visual elements within the map as well, including a shield, sword, spear, ashes, as well as three skulls.

Within each of these base zones, there is partial wall around them, that can help prevent enemies from shooting arrows directly at them. However, players can exit these bases, to attack other bases directly.

### Map's Premise

The premise of the map is to use accuracy and precision with deadly arrows to take down enemies within the map, while avoiding the enemies arrows, through dodging them, or by being behind a shape.