1st Party Race Changes

Unlike real life, Paizo did not create all races equal and so we've have to hand pick which races we feel fit with our setting here and maintain balance! There are some changes to certain races, including dramatic changes to the skinwalker, so be sure to read through this page to avoid surprises when building your character!

Below are the races that made the cut, followed by changes that help integrate them into the Fiend's Reach setting.

Aasimar • Android • Aphorite • Astomoi
Catfolk • Caligni • Changeling
Deep One Hybrid • Dhampir • Drow • Duergar • Duskwalker • Dwarf
Elf
Fetchling
Ganzi • Gathain • Ghoran • Gillmen • Gnoll • Gnome • Goblin • Grippli
Half-Elf • Halfling • Half-Orc • Hobgoblin • Human
Ifrit
Kitsune • Kobold • Kuru
Lashunta • Lizardfolk • Locathah
Merfolk • Monkey Goblin
Nagaji
Orc • Oread
Ratfolk
Samsaran • Shabti • Skinwalker • Strix • Suli • Sylph • Syrinx
Tengu • Tiefling • Triaxian • Triton
Undine
Vanara • Vine Leshy • Vishkanya
Wayang • Wyvaran

## Aasimar and Tiefling

Aasimars and tieflings can select any of their listed subraces.

They may also trade out their spell-like ability for one of the options presented on Table: Variant Aasimar Abilities and Table: Variant Tiefling Abilities respectively. If a player selects a ability score bonus, it replaces one of the ability score bonuses they are granted already (physical ability scores replace the physical ability score bonus, and mental replace the mental one granted by the base race). Players may not select an ability from the chart that grants a fly speed.

These changes eliminate the Fiendish Heritage feat.

### Non-Human Aasimar

Aasimar characters can descend from non-human humanoids according to the sidebar found here. You are limited to choosing medium or small.

## Android

Androids are considered humanoids with the android subtype.

Third party favored class bonuses listed on the d20pfsrd android page are allowed for classes that are also approved for play without modification with the exception of Shaman. An android shaman who selects their racial favored class bonus must select a shaman spell, not a witch spell.

Additionally, the following alternate racial trait is available for play. Androids with this racial trait do not receive their +4 racial bonus to saves on mind-affecting effects.

**Anomaly:** Sometimes, a particularly volatile soul can overwhelm the technology of an android body, making the resulting individual subject to emotions, and greatly so. Anomalous androids suffer a –2 racial penalty on saving throws against all mind-affecting effects, emotion effects, and fear effects but can gain the benefits of morale bonuses and suffer no penalty on Sense Motive checks. Additionally, Bluff and Sense Motive are always class skills for them. This racial trait modifies constructed and replaces logical. (Source: JBE:BoHR:AC)

## Aphorite

Aphorites are outsiders with the native subtype.

### Non-Human Aphorites

Aphorite characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Astomoi

Astomoi receive blindsense 60' in addition to their darkvision.

## Caligni

Caligni are humanoids with the dark folk subtype.

Caligni begin play speaking Common, Dark Folk, and Undercommon. Caligni with high Intelligence scores can choose from the following: Aklo, Azlanti, Draconic, Dwarven, and Gnome.

## Changeling

Changlings are humanoids with the changeling subtype.

### Non-Human Changelings

Changlings characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Deep One Hybrid

Deep one hybrids become NPCs when they experience the final change.

## Dhampir

### Cleric Favored Class Bonus

Instead they may select: +1/4 to the DC of any channeling feat used to affect undead.

### Non-Human Dhampir

Dhampir characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Drow and Drow Noble

Drow inquisitors can select the following favored class bonus.

**Inquisitor:** Add +1/3 to the number of rounds per day the inquisitor can use the bane ability. The inquisitor gains no benefit from this selection until they gain the bane ability at 5th level. (Source JBE:BoHRC)

Players can apply for a template to start as a drow noble.

## Duskwalker

Duskwalkers are outsiders with the native subtype.

### Non-Human Duskwalkers

Duskwalker characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Elf

Wood elves have been added as a subrace option for elves.

## Ganzi

Ganzis are outsiders with the native subtype.

Players select their oddity rather than roll, but may not select weaponplay, ink, uncanny aura, or void touch.

### Non-Human Ganzi

Ganzi characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Gathlain

Gathlains do not gain a fly speed, but must take the sticky tendrils alternate racial trait.

## Ifrit

### Non-Human Ifriti

Ifrit characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Kitsune

Kitsune who select the keen kitsune alternate racial trait use Intelligence to determine the DC of kitsune magic, as well as the magical tail feat's spell-like abilities.

## Kobold

Players may choose to replace the standard kobold ability score bonuses with a +2 to Dexterity and -2 to Wisdom.

## Kuru

Kuru are humanoids with the kuru subtype.

## Lashunta

Lashunta are humanoids with the lashunta subtype.

## Merfolk

Merfolk are humanoids with the aquatic subtype.

## Monkey Goblins

Monkey goblins are humanoids with the goblinoid subtype.

## Oread

### Non-Human Oread

Oread characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Samsaran and Reborn Samsaran

Samsaran are humanoids with the samsaran subtype.

Players can apply for a template to start as a reborn samsaran.

## Skinwalker

Skinwalkers have received extensive updates, which can be found here.

Additionally, skinwalkers use the change shape errata which removes the daily usage limitation, as well as the penalty to Charisma-based skill checks.

### Non-Human Skinwalkers

Skinwalker characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Strix

Strix do not gain a fly speed, and instead gain a +4 bonus to Fly checks and always treat Fly as a class skill.

## Suli

### Non-Human Suli

Suli characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Sylph

### Non-Human Sylph

Sylph characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Syrinx

Syrinx are humanoids with the syrinx subtype.

Syrinx do not gain a fly speed, and instead gain a +4 bonus to Fly checks and always treat Fly as a class skill.

## Triaxians

Triaxians are humanoids with the triaxian subtype.

## Undine

### Non-Human Undine

Undine characters can descend from non-human humanoids in the same way as aasimars according to the sidebar found here. You are limited to choosing medium or small.

## Wyvaran

Wyvarans are dragons.

Wyvarans do not gain a fly speed, but must take either the memories of the forgotten or vestigial wings alternate racial traits.

Wyvarans may take the following modified 3rd party trait:

**Hoardwatcher**: Wyvarans with this racial trait gain blindsense out to 30 feet. This replaces the slapping tail and low-light vision traits.

**Playtesting: Dragon Blooded** (Feat) *While still dominantly Wyvern, some of the blood in your veins is that of a True Dragon.*