recursal/Fanatic-Fandom huggingface dataset:
Districts of Stilwater

This article lists the **Districts of Stilwater**.

## Overview

Stilwater has fifteen Districts in *Saints Row* and twenty-two in *Saints Row 2*, divided into various Neighborhoods.

## Districts

### Underground

In *Saints Row 2*, there are 4 neighborhoods in the "Underground" district. Unlike normal Districts, the District name is never given in-game, and each underground neighborhood has a separate spawn category.

* Old Stilwater
* Stilwater Caverns
* Rounds Square Shopping Center
* The Pyramid

### Other

* Mount Claflin is not defined as a neighborhood, but is a distinct region.
* Ocean is defined as a spawning region for boats.

## Unused

The *Saints Row* data files reference several unused hoods, most of which have no mention other than a name, and are likely placeholder names for the final neighborhoods.

* Allston
* Ashland Arena - Early name for Ultor Dome
* Back Bay
* Central Station - A building in Southern Cross is all that remains of the Central train station
* Crackton
* Gaslamp
* Hackenshack
* Hell's Kitchen
* Hoodieville
* Lakeview
* Lerner Industrial Park
* Lesalle - Early name for Rebadeaux, according to a freeway sign
* Race Track - Internal name for Arena
* Southside Seaport - Early name for Docks & Warehouses)
* Sunset - Early name for Sommerset, there is a sign for "Sunset Apartments"
* Train Yard - Southern Cross was originally park of the "Train Yard" district. The Mayhem instance is still called "vandalism\_trainyard", and there are 2 Civilians with variants named BarrioTrainyardClothingStore and TrainyardHairSalon, referring to the Sloppy Seconds and Do it Up.

## Trivia

* Huntersfield and Fox Drive change district between games.
* Several neighborhoods have border changes, or change location entirely.
* "Saints Row" as a neighborhood name may have been based on Piety Hill in Detroit.

## References

1. ↑ **Image**:
2. ↑ **Image**:
3. ↑ **Image**:
4. ↑ **Image**:
5. ↑ **Image**:

This article contains no references. See Help:Refs.

This article has not been rated
Donnie's

**Games** | *Saints Row**Saints Row 2*

**Donnie's** is a building in *Saints Row* and *Saints Row 2*.

## Overview

Donnie's is a garage run by the eponymous Donnie, a mechanic affiliated with the Westside Rollerz and The Brotherhood gangs. The garage is in the Sommerset neighborhood of the Apartments District in *Saints Row*, but in *Saints Row 2* the business has moved to a new garage in the Little Shanghai neighborhood of the Chinatown District.

### *Saints Row*

In *Saints Row*, Playa makes their way towards the back of the garage where Donnie is, killing many Westside Rollerz gang members who are trying to defend Donnie, in an attempt to make it look like the 3rd Street Saints want Donnie dead. In actuality, it is an elaborate plan set up by Lin to gain the trust of Donnie, who shows up and saves him, hoping this will get her closer to the Westside Rollerz as an undercover lieutenant.

It is just outside this garage where Donnie and Lin first meet (inside her unique Voxel), foreshadowing an implied relationship which Donnie later struggles to come to terms with when Lin is revealed to have been working against him, undercover, before her death.

### *Saints Row 2*

In *Saints Row 2*, Playa once again shows up at Donnie's, this time with the intent of finding out where 3rd Street Saints lieutenant Carlos Mendoza is. After killing many members of The Brotherhood defending both Donnie and the garage, Playa works their way towards the back of the garage yet again. After a small fight between Playa and Donnie, the latter reveals Carlos' location.

## Trivia

* The name of the garage isn't given in *Saints Row*.
* Donnie's has been referred to as both "Donnie's shop" and "Donnie's garage" in objectives in *Saints Row* and *Saints Row 2* respectively.
* Donnie's garage is located in approximately the same place as the Chinatown Chop Shop from *Saints Row*, and appears to be the same building.
* In *Saints Row 2*, The General's unique Bulldog is in Donnie's garage during the "Red Asphalt" mission and is accessible, but disappears when the mission is over.
* According to Donnie's third audio log in the *Saints Row IV* files, he was abducted by Zinyak outside his garage.

## References

1. ↑ 1.0 1.1 1.2 1.3 **Mission**: Guardian Angel
2. ↑ 2.0 2.1 2.2 **Mission**: Red Asphalt
3. ↑ **Cutscene**: *Welcome to the Brotherhood*
4. ↑ **Mission**: Burying Evidence
5. ↑ **Audio**:  Donnie Audio Log

This article contains no references. See Help:Refs.

This article has been rated  10   Silver 10/16
Corkscrewed

**Corkscrewed** is the tenth mission in *Saints Row: Money Shot*.

## Overview

This mission takes place in an Ultor shooting range, and is untimed.

## Objectives

* Collect 5 points pickups in one shot.
* Earn 375,000 points.
* Complete mission without flying at Min speed.
* Hit 8 destructible objects in one shot.
* Get 15 Near Misses in one shot.

## Trivia

* The internal name for this mission is Inf\_Tunnel\_B.

## References

This article contains no references. See Help:Refs.
Danville

The **Danville** is a vehicle in *Saints Row 2*.

## Overview

Nicknamed "The Poor Man's Compton", the Danville is a classic cruiser which seats 4 people. It is used by the Sons of Samedi and is used at a 2-unit Sons of Samedi Notoriety. It is unlocked in the garage after completing Sons of Samedi story arc.

It is wanted by the Chop Shop in the Docks & Warehouses District.

### Performance

The Danville has poor performance, with weak acceleration and top speed, and sluggish handling.

### Locations

Samedi variants roam Samedi turf, such as Shivington, Sunnyvale Gardens, the Stilwater University areas, but it is also a common car around the Barrio, Truck Yard, Factories and Docks & Warehouses Districts.

## Modifications

The Danville has the most Vehicle Customization options of any vehicle, with a total of 59 options in Body Mods and Details. The Swindle has **Fender Skirts** and **Gas Tanks** available instead of **Spoilers**, but only has 42 options in total.

The Danville can have Hydraulics, but does not have Industrial Rims available. The available Wheel Sizes are 9-13 and the available Wheel Widths are 1-3.

Mods
* 6 Hoods
* 4 Spoilers
* 5 Exhaust Tips
* 14 Grills
* 2 Mirrors
* 2 Rear Mods
* 3 Roofs
* 3 Trims
* 6 Lights
* 4 Front Bumpers
* 5 Rear Bumpers
* 3 Side Skirts
* 2 Antennas

Paints
* Body Color (4 sections)
* Trim Color (4 sections)
* Rim Color (2 sections)
* Grill Color
* Window Tint
* Interior Color

## Variants

* Beater (30%)
* Standard (60%)
* Bling (10%)
* Gang\_SoS (0%)
* Chop\_Shop (0%)
* SS\_08\_02 (0%)

## Trivia

* There is no Cheat for this vehicle.
* It resembles the 1971-73 Buick Riviera.
* Three cars used by the Sons of Samedi - the Churchill, Wellington, and Danville - are all also towns in the state of Ohio.

## References

This article contains no references. See Help:Refs.
Commentaries

**Commentaries** are collectibles *Saints Row: Gat out of Hell*

## Overview

Activating a Commentary node causes Gat or Kinzie to say something, usually related to the surroundings. Some Commentaries play automatically, some require a button press, and some require turning to face a certain object before they speak.

Unlike the majority of the game, Gat and Kinzie have unique Commentaries, and they cannot activate each other's Commentaries. Each Commentary is located in approximately the same place and they comment on the same things.

They each have 30 Commentaries, and they each have a separate challenge tracking how many have been found.

Like other random dialogue lines in Saints Row: Gat out of Hell, Commentaries have subtitles. Unlike Tomes, Commentaries cannot be replayed.

You can help by editing the page.

### Commentaries

* Locations, activation requirement and descriptions needed.

You can help by editing the page.

## Trivia

* Gat says "Helluva drop...would love to take Dex up here..." before Dex is known to be in hell.

## References

This article contains no references. See Help:Refs.
Clusters

* Some facts on this page *may* be incomplete or outdated.
* Verify everything and add proof, such as references and screenshots.
* Do not add information without a reference. Anything without references will be removed.
* If Saints Row: Gat out of Hell has been released, verify everything is correct and remove this header.

**Clusters** are collectibles in *Saints Row IV* and *Saints Row: Gat out of Hell*.

## Overview

Clusters are used as a type of currency to upgrade your Super Powers in *Saints Row IV*.
There are 4 different types of clusters throughout the world:

* Regular Clusters: Simply walk or jump through to acquire.
* Blast Clusters: Hidden in walls this requires the Blast super power.
* TK Clusters: Large floating spheres that must be thrown using the Telekinesis super power in order to shatter.
* Stomp Clusters: Similar to a Blast Cluster; these are hidden on the ground or the floor of a roof and require the Stomp super power.

Once released, Clusters can be picked up either on foot or by a vehicle.

In *Gat out of Hell*, Soul Clusters behave very similarly to those in *Saints Row IV*, and there are two ways of obtaining them.

* Regular Clusters: Simply walk or jump through to acquire.
* Swap Clusters: Exchanging a portion of your Wages for Soul Clusters.
	+ "Swap - Wages for Clusters": Exchange 7000 Wages for 35 Soul Clusters.
	+ "Swap - Wages for Clusters 2": Exchange 23000 Wages for 80 Soul Clusters.
	+ "Swap - Wages for Clusters 3": Exchange 39000 Wages for 105 Soul Clusters.

## Trivia

* There are a total of 1255 Clusters in *Saints Row IV*.
* It takes 1065 Clusters to upgrade every superpower, leaving 190 surplus.
* They are similar to agility orbs in the *Crackdown* series.
* Hidden clusters usually contain three regular clusters.
* If a special cluster is released, but not collected, it resets after leaving the area.
* In *Enter the Dominatrix*, Clusters were originally known as "Code Fragments".
* Picking up a Cluster instantly refills the Power meter.
* Clusters are easier to spot from a distance at night because of them being bright.
* There are a total of 940 Soul Clusters in *Saints Row: Gat out of Hell*.

## Quotes

*Hope there's not something ridiculous like 100 of these to find...*— Johnny Gat, upon collecting the first cluster
*This is gonna be bad for my OCD.*— Kinzie, upon collecting the first cluster
*You're a neurotic completionist.*— Johnny Gat, upon collecting all clusters
*I'm done! Now I need to find something else to neuotically collect...*— Kinzie, upon collecting all clusters

## References

1. ↑ **YouTube**: *Saints Row: Gat out of Hell* PAX Prime Gameplay Demo
2. ↑ **Image**:
3. ↑ **Saints Row Wiki**: Leaked Achievement list

This article contains no references. See Help:Refs.
Cyber Blaster

**Appears in** | *Saints Row: The Third* *Saints Row IV*

The **Cyber Blaster** is a weapon in *Saints Row: The Third* and *Saints Row IV*.

*A working model of the Decker SMG from the Decker Use-Net.*— Weapon description

## Overview

The Cyber Blaster is an SMG used by the Deckers used against Playa inside the Deckers usernet.

It is a relatively accurate SMG that fires laser rounds, but it can only be bought after the "http://deckers.die" mission at Friendly Fire. Although it must be purchased at Friendly Fire, it can not be upgraded.

It is one of the few weapons in the game that does not need to be reloaded, but has a cooldown timer.

### *Saints Row IV*

It is used by Infantry Enemies during "Miller-Space".

If the Cyber Blaster is summoned outside "Miller-Space", the model doesn't load and it is not possible to shoot with this weapon. It doesn't have any Weapon Upgrades and weapon icon (instead, a white square appears).

If summoned during "Miller-Space", it is possible to use it as a normal Cyber Blaster from *Saints Row: The Third*.

## Trivia

* The Cyber Blaster is related to the Cyber Buster, Wraith, X-2 Phantom and the ASP in the sense that Kinzie Kensington takes them out of cyberspace and into the real world.
	+ The weapon constantly flickers with static as if it is still digital.
* Most weapon classes have "futuristic" weapon available, some being STAG weapons and 2 being cyberspace weapons. Unlike the STAG laser weapons, this weapon uses ammo.
* It has a signal for its sights, which is also used on the Annihilator RPG and the RC Possessor. When using dual wield the "sights" appear to be gone.
* It resembles a modified MP40.

## References

1. ↑ **Mission**: Miller-Space
2. ↑ **Mission**: http://deckers.die

This article contains no references. See Help:Refs.

This article has not been rated
Destroy

**Other** | #728237 (#SAUCER)

The **Destroy** is a vehicle in *Saints Row 2*.

## Overview

The destroy has decent handling but no weapons. It falls under the category "Helicopters" and can only be summoned on a heli-pad.

## Obtaining

The Destroy can be added to the garage by entering #728237 (#SAUCER) into the Cellphone. The unlock code was given to GameStop pre-order customers, along with the Gyro Daddy and the Peewee, and does not flag the save file as cheating on Xbox 360 or PC. On PS3, the save file is marked as cheating, but Autosave is not disabled.

As it is a cheat and not an unlockable, it takes up a space in the 64-vehicle garage.

## Variants

There are 3 variants defined, but only the Red variant is spawned by the cheat.

 Grill
 Trim 1
 Trim 2
 Trim 3
 Trim 4
 Tint

## Trivia

* The vehicle description on the *Saints Row 2* website before release said the Destroy had missiles and a laser cannon.
* If the Destroy is exited while it is still flying, Playa stands on the Destroy and it falls to the ground with them still on it, unless they jump off.
* If the Destroy is flown low, civilians run screaming in terror.
* It was offered as an incentive to register their game at THQ's website, where they got the name wrong.
* During the *Saints Row 2* DLC missions, the Destroy is programmed to fly around in the sky in a set path which is different for each mission.
	+ In Weekend at Tera's, the Destroy spawns when reaching the final body location.
	+ In Burden of Proof, the Destroy spawns when defending the Flatbed, when passing Semi Broken.
	+ In America's Next Top Scientist, the Destroy spawns when attacking the Helicopters.
	+ In Traffic Control, the Destroy spawns when after reaching the roadblock.
	+ In Corporate Meltdown, the Platinum Destroy spawns when defending the first pump.
	+ In Ultor Family Fun Day, the Destroy spawns when Playa reaches the rooftop, and breaks through the window of a building.
* In *Saints Row: The Third*, in Kinzie's Warehouse, there is a newspaper article with a picture of a Destroy that reads "*UFO sighted in sky, Man taken into ship*". Another article shows the promo image of Playa wearing an alien costume from Saints Row 2, riding a motorbike.
* The name as well as design of the Destroy is similar to UFOs in Destroy All Humans!, also published by THQ.
* Although lacking headlights, the Destroy bears a striking resemblance to the vehicle used by Spaceman Spiff in the Calvin & Hobbes comic strip.

## References

1. ↑ **Saints Row 2 website**: Vehicles (now removed)
2. ↑ **THQ**: Destroy promotional page with incorrect name
3. ↑ **Image**:
4. ↑ **Image**:
5. ↑ **Image**:
6. ↑ **Image**:
7. ↑ **Image**:
8. ↑ **Image**:
9. ↑ **Image**:
10. ↑ **Image**:
11. ↑ **Image**:
12. ↑ **Image**:
13. ↑ **Image**:
14. ↑ **Image**:
15. ↑ **Image**:
16. ↑ **Image**:
17. ↑ **Image**:
18. ↑ **Image**:
19. ↑ **Image**:
20. ↑ **Image**:
21. ↑ **Image**:
22. ↑ **Image**:

This article contains no references. See Help:Refs.

This article has not been rated
Genkibowl Closing Ceremony

**Genkibowl Closing Ceremony** is a cutscene in the *Genkibowl VII* DLC for *Saints Row: The Third*.

## Overview

After completing all of the Genkibowl activities, the Closing Ceremony cutscene becomes available. Playa is dressed in a "Sad Panda" suit, and is presented with a trophy by Sexy Kitten, then interviewed by Tammy Tolliver.

## Trivia

* The closing ceremony features Playa giving an interview featuring their usual mix of positive and negative character traits in which they tell about all the killing they have done, while Tammy Tolliver looks shocked, this is, of course, laughable as *GenkiBowl VII* is about killing.

* Playa uses a distorted Female 1 voice in the closing ceremony

## References

This article contains no references. See Help:Refs.
Cycles

**Games** | *Saints Row 2*

**Cycles** is a Vehicle Dealer in *Saints Row 2*.

*Cycles, tell your old life to fuck off!*— Cycle's slogan

## Overview

Motorcycles can be purchased from this dealership and the stores can be purchased after the neighborhood is controlled by the Saints.

## Locations

* Arena District - Ultor Dome
* Museum District - Amberbrook
* Suburbs District - Misty Lane

## Vehicles

* Tetsuo - $15,000
* Kenshin - $17,500
* Melbourne - $10,000

## Trivia

* When purchasing certain types of clothing, a Cycles logo is available, which has the 'Cycles' name, and a bird, which is not shown on Cycles buildings.

## References

This article contains no references. See Help:Refs.
Downtown (New Hades)

* Some facts on this page *may* be incomplete or outdated.
* Verify everything and add proof, such as references and screenshots.
* Do not add information without a reference. Anything without references will be removed.
* If the game has been released, verify everything is correct and remove this header.

 * Shantytown
* Barrens
* Forge

**Downtown** is a District of New Hades in *Saints Row: Gat out of Hell*.

## Overview

Downtown is the south western island of New Hades, and the largest district in the game, consisting of many tall buildings.

Kiki and Viola DeWynter operate out of a building in the DeWynter View neighborhood.

## Neighborhoods

* Angel Tears
* Azazels Court
* The Pride
* Smoke Pass
* Blistering Pools
* Rebellion Square
* Goldenyard
* Cardinals Glance
* Veiled Sentry
* Dragonbone
* Dragonskin
* DeWynter View
* Executioners Brace
* Faithless Hill
* Seers Tongue

## Dragonbone

On the shore of Dragonbone is an enormous dragon skull, half-sunken into the lava. The mouth can be entered, and there is patch of land at the end, but nothing else.

## Trivia

* In the first gameplay demo, DeWynter View was misspelled as "DyWynter View".
* "Faithless Hill" is a pun on the name of R&B singer Faith Hill.

## References

1. ↑ **Image**:
2. ↑ **Image**:
3. ↑ **Image**:
4. ↑ **Image**:
5. ↑ **Image**:
6. ↑ **Image**:
7. ↑ **Image**:
8. ↑ **Image**:
9. ↑ **Image**:
10. ↑ **Image**:
11. ↑ **Image**:
12. ↑ **Image**:
13. ↑ **Image**:
14. ↑ **Image**:
15. ↑ **Image**:
16. ↑ **Image**:
17. ↑ **Image**:

This article contains no references. See Help:Refs.
Electric Grenades

**Appears in** | *Saints Row: The Third*

**Electric Grenades** are a thrown weapon in *Saints Row: The Third*.

*Electrical damage and the ability to stun those around you.*— Weapon Description.

## Overview

Electric Grenades function as a stun device. It has a stun gun-like area-of-effect. When fully upgraded, the grenade sticks to whatever surface they strike. These grenades are utilized most effectively when surrounded, as their detonation stuns all types of enemies, including Brutes.

Electric Grenades disable NPC vehicles, similar to an electromagnetic pulse, although they only shut off the lights of the player's vehicle, and disabled NPC vehicles can still be stolen normally, which makes this an effective method to force NPC vehicles to stop.

## Trivia

* Once upgraded to full, Electric Grenades "stick" to any target, similar to "Plasma Grenades" from the *Halo* series.
* They are effective against the Deckers' specialists, as a fully-upgraded Electric Grenade stops them in their tracks.
* Electric Grenades can stun brutes, unlike the Stun Gun.
* Deckers drop these grenades when killed, but never use them in combat.
* The shock effect lasts for 5 seconds.

## References

This article contains no references. See Help:Refs.
Flashbang

**Appears in** | *Saints Row 2* *Saints Row: The Third*

The **Flashbang** is a weapon in *Saints Row 2*, *Saints Row: Total Control* and *Saints Row: The Third*.

## Overview

Similar to the real-life flashbang, the in-game weapon itself isn't lethal but its blinding effects stop Playa and make them more vulnerable to any impact.

### *Saints Row 2*

The player can carry up to 11 Flashbangs. They are commonly used by the Stilwater Police Department and SWAT teams.

They are available from the beginning of the game at Friendly Fire for $250 per grenade, and are featured in the fourth Sons of Samedi mission "Veteran Child" where they are used to separate DJ Veteran Child and Shaundi as his Human Shield.

### *Saints Row: The Third*

The Flashbang is a type of grenades in *Saints Row: The Third*; each grenade costs $50.

#### Fart in a Jar

After upgrading the Flashbang to Level 4, the name and image are replaced by the **Fart in a Jar**. The Fart in a Jar does far more damage to enemies and keeps them stunned for longer. It releases a green fart mist that may cause people to gag or vomit.

## Trivia

* The Cheat for this weapon in *Saints Row 2* is #930.
* The Cheat for this weapon in *Saints Row: The Third* is "*giveflashbang*".
* At only $250, the Flashbang is the cheapest grenade available at Friendly Fire in *Saints Row 2*, and are the only grenade available from Friendly Fire at the beginning of the game.
* The Fart in a Jar was initially not supposed to be in *Saints Row: The Third*, as during development, Volition considered it to be too over the top.[*reference?*] However, after word of it spread, the resulting fan interest was so great that the weapon was put back in, and is present in the final version of the game.[*reference?*]
* In *Saints Row: The Third*, when the Fart in a Jar is thrown at a zombie, it makes them go crazy and run faster than normal.
* If a Fart in a Jar is thrown at a vehicle, any enemies inside the vehicle abandon it. This even works with helicopters, provided that the character controlling the helicopter is within range of the blast. This does not work with tanks, as there is no driver inside the tank.
* During "Three Way", even with infinite grenade ammo, only 3 Fart in a Jars can be acquired.
* Some law enforcement and SNG soldiers drop Flashbangs when killed.
* If dropped, the Flashbang rolls as if spherical.
* In the Japanese version, the Fart in a Jar is named "異臭ガス".

## References

This article contains no references. See Help:Refs.
Forgive and Forget

**Neighborhood** | *Saints Row 2** Amberbrook
* Charlestown
* Harrowgate
* Misty Lane
 **Missions** | *Saints Row** "Back to Basics"
* "Hail to the Chief"

*Saints Row 2** "Appointed Defender"
 **Games** | * *Saints Row*
* *Saints Row 2*

**Forgive and Forget** is a chain of drive-through confessionals in *Saints Row* and *Saints Row 2*.

*Looks like that got their attention...if it ever gets too hot, go to Forgive and Forget, they'll cover up everything...*— Troy

## Overview

Forgive and Forget allows the removal of all police and gang Notoriety for $100 per Notoriety level. They function the same in both games, and cannot be purchased in *Saints Row 2*, unlike other stores.

## Trivia

* In *Saints Row 2*, Forgive and Forget is run by the Church of Philosotology. After leaving Forgive and Forget, one of several lines is played, referring to "Phaeton levels" and "philosotology".
* Philosotology is a parody of a real-life pseudo-religion called Scientology.
	+ The term Phaeton comes from Greek mythology, and is a play on the Scientology term "Thetan".
	+ The founder of Philosotology is "R. Lon Hibbard," a reference to Scientology founder L. Ron Hubbard.
	+ "Livenetics" is a reference to Dianetics, the practices of Scientology.
	+ "Exnu" is a reference to the Scientology character Xenu.
* The closest proper scientific name is "Philocytology": 'logos', hence -logy, meaning science; 'cyti', -cyto-, meaning dealing with cells; 'Phyllae', Phyllo- or in anglicized form Philo-, meaning of plants.
* Forgive and Forget does not appear in *Saints Row: The Third*, *Saints Row IV*, and *Saints Row: Gat out of Hell*. Instead, each has other methods to remove Notoriety.

## Quotes

*Forgiveness ain't cheap, buddy.*— After using Forgive and Forget in *Saints Row*
*Anything can be forgiven if the price is right.*— After using Forgive and Forget in *Saints Row*
*Let me see the money first. Okay, you're forgiven.*— After using Forgive and Forget in *Saints Row*
* Philosotology radio ad
* Livenetics radio ad

*When the hell did philosotology become so popular?*
— Playa Male voice 1 in Saints Row 2
*May R. Lon Hibbard protect you from the forces of Exnu*— After using Forgive and Forget in *Saints Row 2*
*Thanks to Philosotology, all is forgiven*— After using Forgive and Forget in *Saints Row 2*
*Could I interest you in a very private lesson on Philosotology?*— White male Civilian talking to a stripper in *Saints Row 2*
*What did you say about my religion?*— Drunk Civilian in *Saints Row 2*
*It's all a result of being clear!*— White female Civilian after being complimented in *Saints Row 2*

## References

1. ↑ **Game Help Text**: *Forgive and Forget is a chain of drive through confessionals spread throughout Stilwater.*— Help menu text in *Saints Row*
2. ↑ **Mission**: Back to Basics

This article contains no references. See Help:Refs.

This article has not been rated
Exclusive Unkut Pack

**Clothing** | Yes

**Exclusive Unkut Pack** is a DLC pack for *Saints Row*.

*Unkut clothes designed by BOOBA: T-Shirts, trousers, jackets, polo shirts and baseball caps.*— Official Description

## Overview

This DLC contains clothing and was released for free on 2007-01-17.

In September 2012, this and all other Saints Row DLC were removed from the Xbox Live Marketplace, but were all added back on July 29, 2015.

You can help by editing the page.

## Trivia

* Due to all of the clothes and tattoos included with this pack costing $1 in game, it's extremely easy to get extra respect early in game.

## References

1. ↑ **Image**:
2. ↑ **Xbox Marketplace**: Exclusive-Unkut-pack

This article contains no references. See Help:Refs.
GDHC .50

**Appears in** | *Saints Row**Saints Row 2*

The **GDHC .50** is a weapon in *Saints Row*, *Saints Row 2* and *Saints Row: Total Control*.

## Overview

The GDHC .50 takes three shots to kill, one more than the somewhat cheaper .44 Shepherd, and is slightly less accurate; however, it has an eight-round magazine, and can be fired repeatedly.

It costs $3,000 from Friendly Fire, but can be obtained for free in *Saints Row* by Safecracking the safe inside the Poseidon Alley Friendly Fire. It can alternatively be obtained by killing a gang member or an FBI agent that has one.

In *Saints Row*, there is an unlockable Gold Plated GDHC .50, which holds more ammunition in a magazine, kills in one shot, and can be fired faster.

## Trivia

* The Cheat for this weapon in *Saints Row* is #434250 (#GDHC50).
* The Cheat for this weapon in *Saints Row 2* is #932.
* The pistol resembles the Desert Eagle Mark VII with a nickel finish.
	+ The file name for the gun lists it as "Sahara Falcon", which is a pun of "Desert Eagle".
* The sound of the GDHC .50 is different in *Saints Row 2*.
* The abbreviation **GDHC** may mean "**G**od **D**amn **H**and **C**annon", which is a term used to describe an Auto-Ordnance M1911A1 in the film Pulp Fiction.
* In *Saints Row: Total Control*, it has a scope attached to the top.
* In *Saints Row: The Third*, the 45 Shepherd replaces the GDHC.
* In *Saints Row IV*, the .45 Fletcher replaces the GDHC.
* Given its eight round magazine capacity in *Saints Row* and *Saints Row 2*, it's likely that the GDHC .50 is either actually chambered in .44 Magnum (as a Deagle chambered in .44 Magnum holds eight rounds like the one in-game), or it is chambered in .50 Action Express and it holds seven rounds plus one (eight total) in the chamber.
	+ The latter case would be more likely since it is more powerful than the .44 Shepherd in both games and the Desert Eagle is of a closed bolt design, allowing for an extra round in the chamber along with the magazine inserted.

## References

This article contains no references. See Help:Refs.
Funtime! Pack

**Weapons** | Yes

The **Funtime! Pack**, also known as **Professor Genki's Hyper Ordinary Pack**, or **Professor Genki's Hyper Ordinary Pre-Order Pack**, is a DLC pack for *Saints Row: The Third*.

## Overview

If *Saints Row: The Third* was pre-ordered, this DLC was added for free. Included in the pack is the Mollusk Launcher, a octopus shooting gun which makes enemies friendly, Professor Genki 's "leisure stunt-suit " and the Genki Manapult car.

On February 14, 2012, the Saints Row website announced that the Moneyshot Pack along with the "Professor Genki's Hyper Ordinary Pre-Order Pack" have been released as stand-alone DLCs for all platforms that support *Saints Row: The Third*.

## Contents

* Mollusk Launcher added to Weapons Cache
* Genki Manapult addded to Garage

* "Funtime! Outfit" added to Wardrobe, with individual Clothing Items:
	+ The Reality Climax Bobblehead
	+ Funtime! Top
	+ Murdertime Gloves
	+ Reality Climax Pants
	+ Funtime! Boots

## Trivia

* The DLC is always unlocked in the German (Low violence) version of the game.
* The trailer for "Professor Genki's Hyper Ordinary Pre-Order Pack!" is included with the Initiation Station.
* The "Hyper Ordinary Pre-Order Pack" was falsely advertised as being an *exclusive*, as it was later released as a standard piece of DLC under the name "The Funtime! Pack."
* PlayStation Plus members receive this pack for free if they download *Saints Row: The Third* through the "Instant Game Collection".

## References

1. ↑ 1.0 1.1 **Xbox Marketplace**: Funtime Pack
2. ↑ **Image**:
3. ↑ **YouTube**: *Saints Row: The Third* - Professor Genki's Hyper Ordinary Pre-Order Pack!
4. ↑ ***Saints Row* Website**: Funtime and Money Shot DLC Out Now!
5. ↑ **Image**:
6. ↑ **Google**: Definition of the word "exclusive"

This article contains no references. See Help:Refs.

This article has not been rated
Elite

**Randomly Parked** | No

The **Elite** is a vehicle in *Corporate Warfare*.

## Overview

The Elite has quick acceleration as well as a high top speed, but low damage resistance.

The Elite cannot be customised.

You can help by editing the page.

## Trivia

* It resembles the Caparo T1, also the low damage resistance is a reference to the amount of Accidents that have occurred in the T1.

## References

This article contains no references. See Help:Refs.
Company of Gyros

**Games** | *Saints Row 2*

**Company of Gyros** is a Fast Food chain in *Saints Row 2*.

## Overview

Their slogan is *Try our lamb mine, our grub is bursting with flavor*.

Their Mascot is a sheep wearing an army uniform holding oversized pieces of cutlery in place of artillery, which is used on billboards around Stilwater, and is worn by an NPC.

## Menu

* "Value" is used for choosing which item to replace

## Locations

Despite all the Advertisements and commercials for the restaurant, there is only two locations in Stilwater:

* Rounds Square Shopping Center, High End Retail District - Level 4 food court
* Tidal Spring, Suburbs District

## Trivia

* The name is a parody of the THQ real-time strategy computer game Company of Heroes by Relic Entertainment. The billboard is a parody the game's front cover, replacing the three armed soldiers with fork and spoon wielding animals.
* Calling Company of Gyros results in a driver arriving in a Mongoose delivery vehicle. No food can be purchased this way, but if the driver is killed, they drop a "*Hot Gyro*".

## References

This article contains no references. See Help:Refs.
Courthouse

**Games** | *Saints Row 2*

The **Courthouse** is an enterable building in *Saints Row 2*.

## Overview

The building features exterior and interior with multiple rooms.

### Exterior

The Courthouse is Stilwater's only courthouse. It is located in the Downtown District, on the border of Adept Way and Brighton. At the entrance there are columns, 2 US flags and the words "*Stilwater County Courthouse*" appear on a ledge. Above the columns there is an Eagle on top of a piece of ribbon and above that some sort of ancient Greek stone art with characters sticking out of the wall surface level.

The building is 2 stories high, and each floor has a tall ceiling. Outside the main entrance is a Trail Blazing activity marker. There is a water fountain in front of the building. Protesting civilians occasionally spawn at the front entrance and protest. At the main entrance it has 3 doors, all usable. There is also a nonfunctional rear entrance.

### Interior

Inside the entrance there is a metal detector and x-ray checkpoint, with a Security Guard. Behind the checkpoint, there is a reception area with more Security Guards and a plaque labelled "Directory" showing the courtrooms and names of the Judges.
Behind the reception area is the non-functional rear entrance. To the right the cafeteria called **"THE LOCKUP"**, and to the right, the courtrooms.

#### Cafeteria

In the cafeteria there are several banners, vending machines, tables for the customers and restrooms. The banners say: SALADS, HOT BAR and SNACKS.

Vending machines
* Pedro x2
* Untitled snack machine x2
* Green Leaf Bank ATM x1
* Rotting Fruit Drink x2
* Orange Blax x1
* Crapped Out Coffee x1
* Hot Wieners x1
* Popcorn x1
* Untitled Pretzel machine x1

#### Courtrooms

The Courthouse consists of 2 courtrooms, "Courtroom A" and "Courtroom B".

* Courtroom A is the main courtroom and is featured in the mission "Appointed Defender".
* Courtroom B is the secondary courtroom with a blue carpet and in which is much smaller than Courtroom A.

## Trivia

* Although only two judges are listed on the sign, there are judges of a variety of different appearances inside the Courthouse.
* All judges in the game are female.
* When driving on the patio, the wheels give the effect of driving on mud or the grass.

## References

1. ↑ **Mission**: Appointed Defender

This article contains no references. See Help:Refs.

This article has not been rated
GATV Pack

**Released** | * 2013-09-16 PC
 **File Size** | 18.57 MB

**GATV Pack** is a DLC pack in *Saints Row IV*.

## Overview

*It's the moment every gamer has been waiting for: GAT V is here! Dress up as star-crossed lovers Gat and Aisha and strap on a heavy machine gun and a combat knife launcher for the ultimate Saints Row experience.*— DLC Description
The GATV Pack was released on September 17th, 2013, and costs USD$2.99 on Steam, PlayStation 3 and Xbox 360, but was free on Steam on the day it was released.

The GATV Pack includes costumes based on Johnny Gat and Aisha, a Knifethrower, and a Reynolds .50 HMG rifle.

* Clothing names are needed

You can help by editing the page.

## Trivia

* The title of the DLC is a play on words of *GTA V*, and was given for free to PC gamers as *GTA V* was not available on PC.
* Aisha's costume can be customised, while Gat's outfit cannot.

## References

1. ↑ **Steam**: GAT V Pack
2. ↑ **PlayStation Store**: GAT V DLC
3. ↑ **Xbox Marketplace**: GAT V Pack
4. ↑ **Steam**: New DLC Available - Saints Row IV - GAT V Pack, Free Today Only!

This article contains no references. See Help:Refs.
Forge

* Some facts on this page *may* be incomplete or outdated.
* Verify everything and add proof, such as references and screenshots.
* Do not add information without a reference. Anything without references will be removed.
* If the game has been released, verify everything is correct and remove this header.

**Forge** is a District of New Hades in *Saints Row: Gat out of Hell*.

## Overview

The Forge is the central-eastern island of New Hades. It is both a residential and an industrial area, but primarily industrial. Ultor owns all of the industry on the island, providing and refining materials for Hell's infrastructure.[*reference?*] The Ultor offices here are run by Dane Vogel.

You can help by editing the page.

## Neighborhoods

* Avernus
* Burnt Offerings
* Liars Line
* Ultor
* The Stacks

## References

1. ↑ **Image**:
2. ↑ **Image**:
3. ↑ **Image**:
4. ↑ **Image**:
5. ↑ **Image**:
6. ↑ **Image**:

This article contains no references. See Help:Refs.
EDF Scout

The **EDF Scout** is a vehicle in *Ultor Exposed*.

## Overview

The EDF Scout is a mining assault vehicle that was created by the Ultor Corporation and was Eric Gryphon's "pet project". It is used against Playa and Tera when they try to steal an Ultor chemical truck.

The EDF Scout's armor isn't as good as the Bear's, although it can take several hits before catching fire. It has an orange Red Faction logo painted on the back window, and has the game's logo above the name when entering it.. It bears a resemblance to the The General's unique Bulldog. In a way, the Bear is more agile as the EDF Scout has a wide turning circle and poor tire grip.

## Mounted .50 cal

 **Appears in** | *Saints Row 2*

The EDF Scout features a unique mounted **Mounted .50 cal** which fires rockets instead of .50 cal rounds.

It fires missiles, similar to the Annihilator RPG, but without the lock-on capability: they are laser-guided only. It fires one missile for each trigger pull, and with no effective fire cap, a deadly, constant barrage of rockets can be spewed forth by jamming the trigger as hard as possible. This makes it, quite possibly, the most deadly turret mounted on any vehicle in *Saints Row 2*. It is easy to destroy the Scout and be Smoked.

Using the Mounted .50 cal is a quick way to get a high Notoriety.

## Trivia

* Volition imported the EDF Scout from their game *Red Faction: Guerrilla*.
* The vehicle is classified as a Ultor vehicle, while in *Red Faction* is classified as Earth Defense Force (EDF) vehicle. Possibly Ultor built these vehicles and later owned by EDF.
* Playa asks Tera where Ultor was planning to mine, to which Tera replies "you wouldn't believe me if I told you", referring to the fact that the EDF Scout is used to mine on Mars in *Red Faction*.
* The *Red Faction* model features smaller windows than the *Saints Row 2*. Also, it is more versatile.
* As powerful as the Mounted .50 cal is, the EDF Scout was only ever designed for mining purposes, whereas turrets designed for killing people, such as the ones employed on the Bear or Tornado, are much weaker then the EDF Scout's.

## References

1. ↑ 1.0 1.1 1.2 **Mission**: Burden of Proof
2. ↑ **Image**:
3. ↑ **Image**:
4. ↑ **Mission**: Burden of Proof *It's Eric Gryphon's pet project...he wanted an ATV to scout for prime mining locations.*— Tera

This article contains no references. See Help:Refs.

This article has not been rated
Achievements in Saints Row

**Achievements** are unlockable goals in *Saints Row*.

## Overview

There are 43 Achievements in *Saints Row*, with a total of 1,000 Gamerscore points.

There are 31 Achievements associated with singleplayer, totaling 730 Gamerscore points. The other 12 Achievements are associated with multiplayer, and total 270 Gamerscore points.

## Trivia

* The title of the Achievement awarded for defeating the Vice Kings, 'Regicide', is the same as the title of the book Benjamin King writes after the events of *Saints Row*.
* The Achievement 'Xzibitionist' is a reference to Xzibit from the show *Pimp My Ride*.

## References

1. ↑ **Image**:

This article contains no references. See Help:Refs.

This article has not been rated
Controls

These are the **Control Schemes** for each platform in *Saints Row*, *Saints Row 2*, *Saints Row: The Third*, and *Saints Row IV*.

## Controls

There are 3 Control Schemes for Driving and Walking controls for *Saints Row* and *Saints Row 2*, but only a single non-configurable control scheme for *Saints Row: The Third* and *Saints Row IV*.

 (A)

You can help by editing the page.

 (A)

You can help by editing the page.

## Actions

The action button is context sensitive and can be used in different situations.

* Enter/Exit Vehicles
	+ Use the Taxi Service
* Answer Cellphone
* Open a door
* Warp to shore when swimming
* Revive a Homie
* Store Vehicle in Garage
* Repair/modify vehicle at Car Mechanic
* Open Parachute
* Use Crib features
* Start some Diversions
	+ Start/Complete/Exit Tagging
	+ Start/Handstand Vehicle Surfing
	+ After entering a vehicle, to start Hostage, Tow Truck, Taxi Driver, Fire Truck, Ambulance EMT, Drive-by.
	+ Start Base Jumping
	+ Treat victim in Ambulance EMT
	+ Uncuff dealer in Drug Trafficking
	+ Start Safecracking
* Finish opponent in Fight Club
* Plant the bomb in File in the Cake and Sunnyvale Gardens Fishing Dock
* Grab/release gurney in Visiting Hours
* Stop bank alarm in Bank Error in Your Favor
* Put hostage in the Truck in Bank Error in Your Favor
* Shut off ventilation system in Burning Down the House
* Request healing from paramedic
* Access Store
* Borrow or return Cash from the Loan Shark
* Load or unload Theft box
* Use Elevator
* Interrogate in Return to Steelport
* Untie in Return to Steelport and Three Way
* Plant Transmitter in Live! With Killbane
* Flash your stuff
* Reload Fire Extinguisher
* Flip vehicle in Demolition Derby

You can help by editing the page.

## Trivia

* The PC manual for *Saints Row 2* erroneously states that the "pickup" button is the same as the "action" button.
* In *Saints Row: The Third*, there is only one Control Scheme for Xbox 360, while there have been 3 options in each of the previous games.
* In *Saints Row IV* on PC, the on-screen tutorial text incorrectly states that followers are recruited after **hold**ing the control. **Press**ing the control recruits, and **hold**ing it dismisses.

## References

1. ↑ **PDF**: Saints Row 2 online manual PC (File Page)
2. ↑ **Image**:

This article contains no references. See Help:Refs.
Escape the Dominatrix

**Escape the Dominatrix** is a mission in *Saints Row IV: Enter the Dominatrix*.

## Overview

The Final mission of the DLC depicts the last moments of The Dominatrix in the Simulation. The Saints have to defeat the Dominatrix once and for all. After Playa finishes her, Pierce arrives on the scene with Velociraptors. They reveal that they are enemies of the Zin, and agree to help the Saints destroy the Dominatrix's presence. Playa have to ride the dinosaur to a door in the simulation, taking them to the final cutscene. In the final cutscene, Cirano, The Velociraptor King, grant each character one thing they desire. Pierce chooses "A dinosaur with guns", which is unlocked as Velociraptor Ned, Donnie wants people to treat him with respect, Kinzie wants vengeance, Shaundi wants to be Cirano's wife, which he swiftly accepts, and Playa wants to go bowling.

## Gameplay

* This article needs all gameplay split by objectives

You can help by editing the page.

## Rewards

* Homie - The Dominatrix unlocked
* Vehicles - Dominatrix Three Way unlocked
* Homie - Velociraptor Ned unlocked
1/3

* Cash: 3000
* Respect: Unknown
* Homie: The Dominatrix
* Homie: Velociraptor Ned
* Vehicle: Naughty F-69 VTOL
* Vehicle: XXX Gunslinger
* Vehicle: Dildozer

## Trivia

* Playa asks Cirano to go bowling, which is a reference to Grand Theft Auto IV, in which Niko Bellic's friends randomly call during gameplay to hang out, including to go bowling.
* The song sung by the raptor at the end of the mission is Walk the Dinosaur by Was (Not Was), which was a a hit single in 1987.
* The final scene of this mission resembles the award ceremony at the end of Star Wars IV: A New Hope.
	+ Donnie growls the way Chewbacca usually does.
	+ Shaundi's outfit also resembles Princess Leia's outfit worn during the award ceremony.
* Shaundi can either be wearing her normal outfit from *Saints Row: The Third*, or her Super Saint Outfit if Psychosomatic is completed.
	+ Regardless whether or not Shaundi is upgraded into a Super Saint, during the cutscene where The Dominatrix is killed, Shaundi is wearing her normal outfit.
* This is the only mission where Zimos has Super Powers.
* Upon completing this mission, Save the Planet becomes available again.

## References

1. ↑ **YouTube**: Saints Row 4 DLC Walkthrough - ENDING & FINAL BOSS - Enter the Dominatrix - Let's Play Gameplay

This article contains no references. See Help:Refs.
Gear Up

* Head to **vending machine**
* **Buy** a weapon or upgrade
* Purchase **upgrade** or **weapon**
* 200 XP

"**Gear Up**" is a quest in *Saints Row: Gat out of Hell*.

*Find a Sinterpol Vending Machine and upgrade your weapon collection. I'll reimburse you a few bucks.*— Quest description

## Overview

This optional quest introduces the player to Sinterpol Armory kiosks where one can buy and upgrade their weapons.

## Gameplay

Head to vending machine
Even though the GPS directs the player to the kiosk in Liars Line neighborhood, any kiosk can be used.

Buy a weapon or upgrade
Press Action button to enter Sinterpol Armory menu.

Purchase upgrade or weapon
To proceed to the next objective, the player only needs to buy a gun.

Exit store
Exit the menu to complete the quest.

## Rewards

* Cash: 5,000
* Respect: 200

## Trivia

* It is possible to complete the quest without selecting it in Quest Log.
* Getting smoked during the quest simply respawns Playa, with the quest still being active.

## Transcript

*Check out the vending machine near the Ultor building. Is it a special vending machine? No. Have you bought stuff from a store already? Probably. But I would be remised as your guide if I didn't show you the basics.*— Dane Vogel
**Kinzie Kensington**: "*Johnny! The vending machines in hell have weapons!*"
**Johnny Gat**: "*Hell keeps getting better and better.*"
 — After exiting the kiosk

## References

1. ↑ **Note**: The first line is spoken only when playing as Kinzie Kensington

This article contains no references. See Help:Refs.

This article has not been rated
Elysian Fields Trailer Park

* Find the **map** of the trailer park

"**Elysian Fields Trailer Park**" is a Stronghold in *Saints Row 2*.

*TROUBLE IN PARADISE*— Stilwater Gazette newspaper headline

## Overview

Shaundi phones Playa and briefs them on some trailers being used as Sons of Samedi drug labs in Elysian Fields. Playa destroys the trailers after learning of their locations.

### Story

Upon completion of the Stronghold, this description is available at Newspaper Clipboards.

The Elysian Fields trailer park is a scarred battlefield today after giant explosions tore through the complex. Preliminary reports suggest that a few trailers housing illegal drug labs were behind the damage. Witnesses say the Sons of Samedi and members of the Third Street Saints were seen trading gunfire in the area shortly before the explosions began. However, it's unclear if they had anything to do with the explosions at this time.
## Gameplay

Find the map of the trailer park
Head to the nearby laundromat and through to the back room, killing all opposition. There are Satchel Charges placed around the room on the desk and the shelves.

Use explosives to blow up the trailers with Dust labs in them
Heading back outside, go to the five marked trailers, and destroy them.

The trailers can only be destroyed by explosions, and the resulting destruction is quite large.

The trailers do not have to be destroyed using the Satchel Charges. Any explosion created next to it, be it a vehicle or an RPG Launcher, is sufficient to destroy them.

## Rewards

* Elysian Fields neighborhood unlocked
1/1

* Cash: $1,000
* Respect: None
* Neighborhood: Elysian Fields

## Trivia

* Whenever the Taxi Service is used to get to this mission's marker, the screen fades into the car being submerged in the water.
* The trailers revert to being undamaged after leaving Elysian Fields and returning. They can be also destroyed before starting the Stronghold or after completing it but it doesn't affect the gameplay.
* The Satchel Charge is silently added to Weapons Cache as a result of picking it up.

## Transcript

*The Sons have been using the trailer park to develop their products for years. If you can find what trailers they're using for drug labs, you should have no problem making them go "boom".*
— Shaundi

## References

This article contains no references. See Help:Refs.