Character Stats/Traits

Every student in Daigaku Gurashi has a set of statistics and traits.

Statistics change through gameplay and influence which actions can be taken. Traits also influence which actions a character can take, but cannot be easily changed. Most of these are set for the player character at the beginning of the game, through character creation. Students can go through character development throughout the school year and change their stats over time.

## Stats

* Energy - decreases through exertion, performing actions, and staying awake. If it's too low, the character won't be able to run. If it gets any lower, the character will pass out from exhaustion and sleep on the floor for a few hours (or take a nap if its at home).
* Kindness - influences character dialog and whether they will bully others.
* Confidence - high confidence makes a character bold, low confidence makes them withdrawn.
* Depression - an excess of depression can decrease character confidence, and may drive them to suicide.
* Intelligence - determines how often you run into people, and will also affect bully NPCs by making them not shove someone when staff is near.
* Fitness - determines run speed.
* Lovey-dovey - determines how fast their kiss meter goes up, and how flirty they are.
* Dexterity - determines how often the student can tackle others to the floor.
* Kiss - determines whether a character is ready to kiss.
* Reputation - indicates how positive or negative the overall combined opinions of everyone in the school are toward the player character or a given classmate.
* Trouble - indicates to teachers whether a character should be scolded.
* Diet - affects how much your depression and stress increases or decreases over time. This is affected by what your character eats/drinks.

## Traits

These are set for your character through character creation. They are done through certain categories.

* Slob
* Masochist
* Chunnibyou
* Yandere (set through love loyalty)
* Kuudere
* Tsundere
* Virgin
* Introvert
* Unforgiving
* Generous
* Sadist
* Easily Stressed
* Random Body Language
* Moocher
* Vegetarian
* Crybaby
* Egotist

### Basics

These include name, age, sex, gender, pronouns, and their preference for masculine or feminine clothing items.

Sexuality can be tuned in detail through its own section, with nine sex and gender combinations to choose from.

### Personality

You can set stat levels for the character's confidence, depression, kindness, perversion, snootiness (how judgmental they are), intelligence, fitness, dexterity, and the quality of their diet.

You can also determine how the character waves when greeting their friends, as well as love loyalty. Love loyalty can be set to polyamorous, monogamous, or yandere.

### Interests

These traits decide a character's likes and dislikes, and their dialog choices will be informed by them. These traits also affect each other and may produce interesting combinations in dialog. Traits set in personality will also combine with and influence these dialogs further. When a character has completely neutral opinions on a subject, it won't appear as a dialog option. Some home actions require the character to have a prerequisite interest.

Character's interests can be set for the following subjects:

* **School**
* **Fitness**
* **Anime**
* **Manga**
* **Novels**
* **Video-games**
* **Music**
* **Silly Quips**
* **The Occult**
* **Ikebana**

### Voice and Speech

This determines how characters express themselves through dialog, and what their voice lines sound like.

This is also where you set Accents, which affect all dialog.