Dokras

## Info

Middle Line DPS: Besides dealing Magic Damage, Dokras can also use control spells on enemies and summon creatures to fight by his side.

*"Blood will be spilled in this place!"*

 3\*
 4\*
 5\*
 6\*
 7\*

## Abilities

* **Nature’s Fury** - Dokras summons a lightning storm which successively strikes each enemy in a random order, dealing magic damage.
	+ Each strike deals 50% more damage than the previous, hitting each enemy once.
	+ 2nd + 50%, 3rd + 125%, 4th + 240%, 5th + 400%
	+ Crits do not increase following attacks.
	+ The first strike deals X damage. (X = ability level x 15)

* **Rise of the Warriors** - Dokras summons two tiny but fearsome hedgehog warriors, which possess strong Magic Armor.
	+ The tiny hedgehogs deal Physical Damage and absorb damage for your Party.
	+ Summons two level X hedgehogs. (X= ability level)

* **Entangle** - An enemy becomes tangled in vines, unable to move, Dodge, or use Physical Attacks.
	+ This ability can also interrupt any Physical Abilities including Ultimates.
	+ Entangle success rate increases with ability level. Enemies below level 20 + X will be Entangled every time. (X = ability level)

* **Spirits' Protection** - Dokras asks the spirits for protection, reducing the amount of Magic Damage he receives.
	+ Passive: Reduces Magic Damage taken by 12 + X. (X = ability level x 0.3)
* **Lying in Wait** - At the start of battle, Dokras will be held in reserve off the battlefield, over time building up Physical Attack, Attack Speed and Energy. He may be called into battle at any time. When fighting in the Arena, he will enter battle 30 seconds after the battle begins.
	+ Increase Physical Attack by X every second. (X= ability level x 2)
	+ Increase Attack Speed by Z every second. (Z= ability level x 0.1)

## Notes

Dokras can have more than two warriors active.

## Fusion Requirements

* Grey
* Green
* Green 1
* Blue
* Blue 1
* Blue 2
* Purple
* Purple 1
* Purple 2
* Purple 3

Gray -> Green (Min. lvl 2)

* Savage Dagger
* Wrist-Guards
* Wooden Buckler
* Wooden Buckler
* Copper Longsword
* Wool Garment

Health: 1082 -> 1112

Rating: 163 -> 253

Green -> Green +1 (Min. lvl 7)

* Leather Waders
* Piercing Shiv
* Steel Sword
* Elven Recurve Bow
* Wooden Buckler
* Copper Longsword

Health: 1155 -> 1215

Rating: 286 -> 300

Green +1 -> Blue (Min. lvl 13)

* Steel Shin Kickers
* Bramble Stick
* Wolf Fang
* Giants Girdle
* Gladiator's Claymore
* Elven Recurve Bow

Health: 1494 -> 1584

Rating: 366 -> 547

Blue -> Blue +1 (Min. lvl 27)

* Hefty War-axe
* Bloody Hatchet
* Skull Bonnet
* Amulet of Dexterity
* Red Jade
* Copper Axe

Health: 1082 -> 1112

Rating: 163 -> 253

Blue +1 -> Blue +2 (Min. lvl 42)

* Bracer of Salvation
* Demonic Longsword
* Broadsword
* Warrior's Gloves
* Berserker's Claymore
* Spiked Ball

Health: 4334 -> 4484

Rating 1141 -> 1169

Blue +2 -> Purple (Min. lvl 49)

* Cloud Walkers
* Chipped Blade
* Charger Boots
* Gem of Fortitude
* Viking Helmet
* Hefty War-axe

Health: 6568 -> 6748

Rating: 1594 -> 1631

Purple -> Purple +1 (Min. lvl )

* Heavy Club
* Clasp of Life
* Ancient Royal Sword
* Bulwark of Vitality
* Gem of Vigor
* Bracer of Salvation

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +1 -> Purple +2 (Min. lvl )

* Grim Slasher
* Ice Smasher
* Elvish Etude
* Tribal Battleaxe
* Stealth Cape
* Luna's Boots

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +2 -> Purple +3 (Min. lvl )

Health: 1082 -> 1112

Rating: 163 -> 253

Purple +3 (Min. lvl )

* Butterfly Swords
* Goblin's Scimitar
* Recovery Potion
* Light Battleaxe
* Eye of Death
* Ice Smasher

Health: 1082 -> 1112

Rating: 163 -> 253