recursal/Fanatic-Fandom huggingface dataset:
Grave Cairn

{{#set: Menu\_Usage =Build }}

A **Grave Cairn** may be used to bury your ancestor's skeleton and skull, together or separately. Burying the skeleton returns 20% of the ancestor's stats, and burying the skull gives another 10%.
Thus: If you have buried your ancestor entirely you inherit up to 60% of his stats total. Known skills are converted to their LP cost and inherited as LP. If you have already leveled beyond your ancestor when burying him, you receive no immediate benefit from the burial. Anyone can bury a skeleton, and the heir will receive the benefit regardless of who buried the ancestor. Smashing an occupied cairn will destroy the skeleton.

You may put flowers on the grave.

## Appearance

Primary stone: headstone.

Secondary stone: ground slab.

Tertiary stone: round pebbles.

 File:Grave Cairn-Colour Guide.jpg
Hitching Post

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}

Hitching Post is an object used for Taming animals.

## How to use

You can tether a wild, tamable animal like Mouflon, Wildhorse, Boar or Aurochs to the hitching post to prevent the animal from despawning and wandering off. To do it, right-click the rope on an animal to leash it, and then right-click the rope on a free hitching post to tether the animal.
You can only tether one animal to a hitching post, attempting to tether more will display "This hitching post is already occupied" message.
Fox

**Creature Products** | Raw Fox Hide, Entrails, Intestines x1, Fox Meat x3, Bone Material x2

Foxes are not aggressive to players, but will attack any small game, such as Squirrels, Rabbits, and Chickens. A player can pick up the corpse of the small creature afterwards.

If a Badger and a fox are in close proximity, they will initiate combat and begin to fight one another. Invariably, the Badger will kill the fox. This can be useful for newbies to get an early source of fox materials. It is also possible to initiate combat with the badger while it is fighting the fox, giving you the opportunity to kill it without taking any damage.

Foxes can destroy signs and Roundpole Fences.[1] Unlike boars and bears, foxes cannot kill you.

## Combat behavior

They will attack with a bite or claw when their attack meter is full. They have moves that will grant them initiative points as well as filling both attack and defense meter. Sometimes they'll use a move which grants them combat advantage. It happens rarely, but when it does, it's used repeatedly as long as fox has enough initiative points. Most of the time, they ignore this skill for the full duration of the battle, even if they have enough points to use it.
Giant Pumpkin

A Giant Pumpkin requires a 3 x 3 empty space in your inventory in order to pick it up. If you slice a pumpkin you get 8 Pumpkin Flesh and 30-40 Pumpkin Seeds of the same quality of the pumpkin.

## How to Acquire

You must plant 5 pumpkin seed, wait for the pumpkin to grow to full size and harvest it (4 growing stages). Pumpkins take 11 days to grow without a beehive.

With the Pumpkin in your inventory you can right click the pumpkin and select "Slice". This choice will yield 30-40 Pumpkin Seeds (depending on your nature skills) and 8 Slices of Pumpkin Flesh which can be eaten raw or baked into Pumpkin Pie or Pumpkin Bread.

## Trivia/Speculation

Pumpkins, like other gourds, are native to the Americas. This conflicts with Haven seemingly taking place in Pre-Columbian era Europe. Pumpkins were possibly added into the game before setting was finalized and devs didn't want to remove them.
Big Bear Banger

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Sausages }}

A yummy sausage made from bear meat and pork that will give you 10 Strength in FEPs. All sausages require Sausage Making and access to a Meatgrinder to cook.

## How to Acquire

* Gather the 5 ingredients into your inventory: 2 Raw Bear, 2 Raw Pork or Raw Boar, and 1 Intestines.
* Right click a Meatgrinder to move into position and ready it for use.
* Select the recipeand click the Craft button.
Gold Plate

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Plates }}

A **Gold Plate** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Softcapped by

S
t
r
e
n
g
t
h
∗
P
s
y
c
h
e
∗
S
m
i
t
h
i
n
g

3

{\displaystyle \sqrt[3]{Strength\*Psyche\*Smithing}}
Fresh Hedgehog Skin

The freshly cut skin from a Hedgehog. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Hedgehog Skins are obtained by killing a hedgehog and skinning it while holding a sharp object such as a stone axe. Each hedgehog provides one hide.

When dried on a drying frame and tanned in a tanning tub, hedgehog skin provides one Leather. As hedgehogs are mostly harmless, obtaining Fresh Hedgehog Skin is one of the earliest ways to obtain leather

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

hedgehog base quality is 10/10/10.

The quality of a Fresh Hedgehog Skin is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
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e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Gray Clay

Gray Clay is found by foraging in shallow water, with your Exploration \* Perception scores modifying your chance to spot them. They are only found in shallow water along river or lake shores, much like River Pearl Mussels. Gray clay is always 10ql with the exception of when you find it in a ball clay node then it is the same quality as the ball clay you would get from that tile.

When Grey Clay is kilned it makes Black Bricks.

## How to Acquire

* Locate a Gray Clay in outdoor shallow water
* Right click the Gray Clay and select Pick
Fishing Line

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Fishing Line" and/or updating this page to reflect the Hafen world.
Fishing Line is used together with a fully equipped fishing pole to catch fish.

**Fishing Lines are:**

* Spindly Taproot
* Plant Fibres
* Silk Thread
* Yarn

## Note

Hide Strap and Stinging Nettle can be used as String for various objects, except for fishing lines!

## How to Use

The required parts are added to the fishing pole by left clicking on the item and then right clicking on the top half of the fishing pole.

## Quoting Loftar

"The lure, hook and line each have a 1% chance of breaking each time you fish. (Except, at least for now, when using baits instead of lures, in which case only the bait is lost.)"
Honeybun Dough

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Baked Goods }}

Wheat Flour, Water and Honey combined into a dough, ready for baking in an Oven.

## How to Acquire

Have at least 0.35 kg of Wheat Flour, a container filled with at least 0.25L of water in your inventory, 0.10L of honey then craft honeybun dough.
Fresh Horse Hide

The freshly skinned hide from a horse. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Bat Hides are obtained by killing a horse and skinning it while holding a sharp object such as a stone axe. Each horse provides one hide.

When dried on a drying frame it can be turned into Leather.

## Quality

The quality of a Fresh Horse Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
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# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
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)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Fry Egg

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Fowl & Poultry }}

A fried Chicken Egg. This food fills 20 units (2%) of the hunger bar and gives 2 Constitution FEPs. *[Verify]*

## How to Acquire

You need to equip a Frying Pan and a lit fire to make a Fried Egg.

## Quality Formula

Q

F
r
i
e
d
E
g
g

=

3
∗

Q

E
g
g

Q

F
r
y
i
n
g
P
a
n

4

{\displaystyle Q\_{Fried Egg}=\frac{3\*Q\_{Egg}+Q\_{Frying Pan}}{4}}

Softcapped by requires::Perception and requires::Cooking.
Grub Pie

Grub Pie, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This Food fills 600% of the energy bar and gives 1 +2STR, 2 CON and 2 +2PER in FEPs.

**Note:** Grubpie alternatively gives 1 +2STR, 1 CON, 1 +2PER, *and 1 +2WIL* in FEPs. *(In place of 1 of the +2CON or PER?)* *At least when made with Wheat.*

## How to Acquire

Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into ash.
Fresh Aurochs Hide

The freshly cut hide from an Aurochs. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Aurochs Hides are obtained by killing an Aurochs and skinning it while holding a sharp object such as a stone axe. Each Aurochs provides 2 hides.

When dried on a drying frame and tanned in a tanning tub, Aurochs hide provides decent quality Leather. Obtaining an Aurochs hide can be dangerous as Aurochsen are large and dangerous animals, so newbies beware before engaging them.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Aurochs base quality is 30/30/30.

The quality of a Fresh Aurochs Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
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e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Firebrand

{{#set: Menu\_Usage =Adventure }}

A Firebrand is needed to light a fire, a fireplace and furnaces.

## How to Acquire

First make sure your stamina is above 60%. Crafting a firebrand takes about half your stamina bar and will fail if it goes too low. After crafting the firebrand, it will attach to your cursor and burn up quickly, and if you drop it, it will disappear, so put fuel in the fireplace or furnace you want to light and stand close to it. With two sticks in your inventory, use the recipe and wait, this takes a good while. When it's done you will hear it ignite, now quickly right click the unlit object and wait until it lights up, this also takes a little time. The firebrand may burn up before the fireplace or furnace is lit, in which case you need to try again from the start.

You can also make a firebrands by right clicking a branch onto a lit fire.
It is possible to make firebrands from a fireplace, IF the firepit is allready full of fuel, otherwise it will just add as fuel.

## Notes

* Firebrands that you put in your inventory turn into Ash.
* Because making firebrands takes so much stamina, it's far more efficient to have a fireplace burning constantly while you're working and to use a Torch to light other objects from it.
* How long a firebrand burns is random. You can get a rare Experience Event from having a firebrand burn for over a minute in your hand.
Fresh Pigskin

The freshly skinned hide from a Pig. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Bat Hides are obtained by killing a Pig and skinning it while holding a sharp object such as a stone axe. Each pig provides one hide.

When dried on a drying frame it can be turned into Leather.

## Quality

The quality of a Fresh Pigskin is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Fresh Bat Hide

The freshly skinned hide from a bat. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Bat Hides are obtained by killing a bat and skinning it while holding a sharp object such as a stone axe. Each bat provides one hide.

When dried on a drying frame it can be used to make Bat Wing or turned into Leather.

## Quality

Bat base Quality is 15/15/15
The quality of a Fresh Bat Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
Q
)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
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# Q
(
H
i
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e
Q
S
u
r
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i
v
a
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)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Forestry

## In-Game Text

*"Elfafnr nursed by the springs of Tain,*

*Three Oaks for each of the Norns,*

*Two Linden trees for the Old,*

*Apples for himself."*

You care for the land and are able to do so.
Through ardent study of the natural primacies you have developed an aptitude for treeplanting, and enjoy significantly greater succes at it. Studies of the mulberry tree in particular have also increased your success rate when unraveling silk cocoons.

## What it does

Forestry increases the chance of a tree sprouting on a herbalist table and increases the amount of silk filaments acquired from unraveling silk cocoons. It unlocks the Druidic Rite skill.
Hirdsman's Sword

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Weapons }}

The Hirdsman's Sword is one of the best weapons of the game, often wielded by powerful factions and some minor factions as well. It has {{#show:Hirdsman's Sword|?basedmg}} base damage, the second highest of the game.

## How to Acquire

First you need to wield a smithy's hammer in one hand. Then right click an anvil.

## Quality

Hirdsman's Sword Quality =

(

q

A
v
g
S
t
e
e
l

q

B
l
o
c
k
)

2

∗
4

(

q

A
n
v
i
l

q

H
a
m
m
e
r
)

2

∗
3

7

{\displaystyle {\frac {{\frac {(\_{q}AvgSteel+\_{q}Block)}{2}}\*4+{\frac {(\_{q}Anvil+\_{q}Hammer)}{2}}\*3}{7}}}

* Need more attempts to confirm Q

Damage scales with strength and weapon quality using the following formula:

D
a
m
a
g
# e
125
∗

S
t
r
e
n
g
t
h
∗

q

S
w
o
r
d

/

10

{\displaystyle Damage=125\*{\sqrt {{\sqrt {Strength\*{q}Sword}}/10}}}

.
Hornbeam Tree

Hornbeam Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Hnh Wiki

**Welcome to Hnh Wiki**
The Haven & Hearth MMORPG wiki.
View All Pages

## What's New

* January 7, 2017 - World9 ended, World 10 starts
* December 28, 2016 - jorb announced World 10, to begin on January 7th 2017
* February 18, 2016 - World 8 ends, World 9 Starts.
* September 12, 2015 - Wiki refreshed for Hafen.
* August 28, 2015 - Release of 3D codebase, 'Hafen'. World 8 Begins
* August 28, 2015 - World 7 with old 2D codebase, 'Legacy' still active. Legacy is no longer updated.

* **Old "What's New" Entries**
* **Game Updates**
* **Menu Options**
* **Keyboard Shortcuts**
* **Console Commands**
Hunger

Note that Hunger and Energy are different things.
Hunger is only related to FEP bar. Energy is different thing.

## Hunger Levels

Unlike legacy haven hunger levels are NOT effected by ingame activities other than eating foods. Hunger level only decreases over real time depending on your hunger level.

Each food has a hunger value that adds up when eaten to change your Hunger Level once at 100%. Each subsequent hunger level has a lower "Food efficiency" bonuses, but takes less time to return to a lower hunger level.

The hunger level of food is a flat rate, unaffected by quality.

## Food Efficiency

This value is effectively the same as the "food event bonus" also given on some Symbel. It multiplies the FEP value of the food you eat to be either positive or negative by the percentage shown. It also positively effects Variety bonus see below

## Effect of Food Quality

As of World 10, quality of the food has no effect on the hunger filled. (Section left temporarily for refernce.)

## Variety Bonus

Jorb posted that variety bonus effect by food efficiency here [1]. This bonus works simularly to legacy where each new food type eaten will decrease the amount of FEPs in order to level-up an attribute. It is increased by higher food efficiency, but is also reduced by your highest Base attribute (max stat).

## Variety math and example

To work out the variety bonus at Famished's 200% food efficiency, we take the value from the chart and multiply it by the squareroot of our example max stat 15:

0.894
∗

15

=
3.46

{\displaystyle 0.894 \* \sqrt{15} = 3.46 }

This means that our fep requirement is reduced by 3.46, which is 28.3% of our max fep requirement of 15.
If our max stat is 40 the reduction is instead 5.6, which is now only 14.1% of our max.

## Symbel Bonuses

Eating at a table and chair provide hunger reductions. Equipping the table with various Symbel items further improve the reduction. Please see the appropriate articles on specific item values.

The match is fairly straightforward of hunger filled times the table's displayed hunger mod (when sitting in a chair, not just having the table open). For example, Johnny Hearthlander's table provides a 75% hunger bonus. The food he eats fills 10% hunger. Modified, it will only be 7.5%
Grand Belt

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Xtras & Accessories }}

As of December 14, 2016, the Grand Belt is a tool belt that can carry three tools. Tools equipped in a tool belt will automatically be switched to when starting an action that requires a stored tool. For example, if you have an axe in your hands and a scythe in your belt, you will switch to the scythe while harvesting crops.

## Quality

Softcapped by Dexterity and Sewing. Belt slots are **not** currently affected by quality.
Fresh Troll Hide

The freshly cut hide from a troll. Needs to be dried to be used for crafting or tanning.
The Troll Hide needs around 5 days to dry on a normal frame.

## How to Acquire

Fresh Troll Hides are obtained by killing a Troll and skinning it while holding a sharp object such as a stone axe. Each troll provides 2 hides.

## Quality

The quality of a Fresh Troll Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
T
o
o
l
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)

/

2

{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

If (Survival < HideQ) then

H
i
d
e
# Q
(
H
i
d
e
Q
S
u
r
v
i
v
a
l
)

/

2

{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Leather Pants

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Armor & Helms }}

## Stat Formulas

V
i
t
a
l
i
t
y

10

∗
25

{\displaystyle \frac{Vitality}{10} \* 25}
 Deflection

E
s
s
e
n
c
e

10

∗
3

{\displaystyle \sqrt{\frac{Essence}{10}} \* 3}
 Absorption

S
u
b
s
t
a
n
c
e

10

∗
4

{\displaystyle \sqrt{\frac{Substance}{10}} \* 4}
 Agility Penalty

−

Q
u
a
l
i
t
y

10

∗
2

{\displaystyle -\sqrt{\frac{Quality}{10}} \* 2}

* Agi Penalty rounded to nearest integer

Softcapped by Dexterity and Sewing
Anvil

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Workstations & Utilities }}

Anvils are required to construct some metal goods.

Anvils decay when placed outdoors. Cast iron is needed to repair them even if they were made out of bronze.

## Quality

The anvil's quality is the average of the bars used to make it.

Quality for metal products is given by

(

q

I
n
g
r
e
d
i
e
n
t
s
)
∗
3

q

A
n
v
i
l

q

S
m
i
t
h

y
′

s
H
a
m
m
e
r

5

{\displaystyle \frac{(\_{q}Ingredients)\* 3 + \_{q}Anvil + \_{q}Smithy'sHammer}{5}}
Hemp Pants

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Pants & Legwear }}

The hemp pants are a simple clothing item that has a 15%-35% Sewing Gilding slot, completely identical to the Linen Pants. Two of them can be equipped at once.

## How to Acquire

You can craft hemp pants from two pieces of hemp cloth and two pieces of string.
Fresh Tea Leaves

**Fresh Tea Leaves** are produced by Tea Bushes grown with Teabush Seedpod. After being dried on an Herbalist Table, they can be used to cook Tea or craft Seer's Tealeaves.

## How to Acquire

Harvesting a fully grown Tea Bush gives results in 40 Fresh Tea Leaves, and two Teabush Seedpod, which can then be replanted.

## How to Use

Place the Fresh Tea leaves on an herbalist table and after 40 minutes, they will turn into Green Tea Leaves. If the Green Tea Leaves are left on the Herbalist table for approximately 24 hours, they will turn into Black Tea Leaves. Both types make the same tea but black tea leaves have the quality of the table applied to its quality calculation twice. Depending on the quality of the table and the leaves this can either raise or lower black tea leaves quality compared to green leaves.
Hearth Fire

**Can be Lifted** | lift::No

Adventure > Light Hearth Fire

A Hearth Fire provides a place for your character to appear when logging in and is used as a mechanism to fast travel when in-game. The color of the Hearth Fire's flame denotes whether the owner of the fire is online or not (bright green = online, white/pale green = offline).

## Notes

* hearth fires do not have a hitbox, i.e. you can move through it
* hearth fires are destructible. A Hearth Fire has 250 hitpoints and 5 Soak, therefore will take a long time to break.
* You can destroy a Hearth Fire on your personal claim without leaving a scent.
* If you attempt to destroy a Hearth Fire that is not on your personal claim, then you will leave a Vile Vapor of Vandalism scent.
* Reincarnated characters start the game at their ancestor's Hearth Fire, if they inherit via the graveyard
* If you make a new Hearth Fire, the old one will become a pile of wood, ready to light into a fire for cooking.
Cast Iron Trivet

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Symbel- & Tableware }}{{#set: Menu\_Usage =Coasters, Hotpads & Trivets }}

A **Cast Iron Trivet** can be placed on a Table for decorative purposes, as well as to reduce hunger and increase how many FEPs are provided by foods when feasting.

## Quality

Softcapped by

S
t
r
e
n
g
t
h
∗
S
m
i
t
h
i
n
g

{\displaystyle \sqrt{Strength \* Smithing}}
Hunter's Belt

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Xtras & Accessories }}

As of December 14, 2016, the Hunter's Belt is a tool belt that can carry two tools. Tools equipped in a tool belt will automatically be switched to when starting an action that requires a stored tool. For example, if you have an axe in your hands and a scythe in your belt, you will switch to the scythe while harvesting crops.

## Quality

Softcapped by Dexterity and Sewing. Belt slots are **not** currently affected by quality.
Grub

Grubs are tiny insects that can be found crawling around in forests.

## How to Acquire

Grubs are acquired by simply right clicking them. The character will then run to it, trying to catch it. They are slow, but can crawl under bushes and trees making them a bit annoying to catch. Despite this, they are still very easy to catch.
Fish Hook

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Fish Hook" and/or updating this page to reflect the Hafen world.
Fish Hooks are used together with a fully equipped fishing pole to catch Fish.

**Fish Hooks are:**

* Bone Hook
* Chitin Hook

*requires the skill Metal Working:*

* Gold Hook
* Metal Hook

## How to Use

A fish hook is added to the fishing pole by left clicking on the item and then right clicking on the top half of the fishing pole.

## Quoting Loftar

"The lure, hook and line each have a 1% chance of breaking each time you fish. (Except, at least for now, when using baits instead of lures, in which case only the bait is lost.)"
Aspen Tree

Aspen Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Jorbonzola

A cheese. Each tray produces 1 slice of cheese.

## How to Acquire

Take a cheese tray with Brodgar Blue Cheese and place it on a cheese rack placed in a mine for 72 hours. The cheese will not change until removed from the rack and placed again. Jorbonzola can only be placed in a cellar to be turned into Midnight Blue Cheese. All other location will turn it into Generic Gouda.

## Notes

* The name Jorbonzola is a reference to one of the developers of Haven & Hearth, Jorb.
Fishpie

Fishpie, once baked, can be eaten by right-clicking on them and selecting the "Eat" option.

This Food fills 700% of the energy bar and gives 5 INT and 2 PER in FEPs.

## How to Acquire

Gather the ingredients and execute the recipe in order to produce the dough. Place the dough into the oven, then fuel the oven with 4 branches and light it. When baking other foods at the same time as apple pies, be certain they have the same bake time, otherwise they will turn into ash.
Hardened Leather

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}{{#set: Menu\_Usage =Sewing & Fabric }}

Hardened Leather is leather treated with wax to strengthen it. It requires three pieces of Leather and two units of Beeswax or Candleberry wax, and may be used to create objects like the Traveller's Sack, Cutthroat Cuirass and Mine hole.

## How to Acquire

You need a cauldron or clay cauldron with at least 2.5 liters of hot water to harden leather.

* Gather the 5 ingredients into your inventory: 3 Leather and 2 Beeswax or 2 Candleberry wax
* Right click a boiling cauldron to move into position and ready it for use
* Select the recipe: Craft > Processing & Materials > Sewing & Fabric > Hardened Leather
* Click the "Craft" button

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{\displaystyle Q1=SC\_{Floor}({\frac {Qavg\_{Leather}+Qavg\_{Wax}}{2}})}

*[Verify]*

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{\displaystyle Q\_{HardenedLeather}={\frac {Q1\*6+Q\_{Water}+Q\_{Cauldron}}{8}}}

*[Verify]*

Softcapped by

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{\displaystyle \sqrt[2]{Dexterity\*Sewing}}

Note-1: The softcapping is applied at/to the Q1 part, before flooring it.

Note-2: Only applies/works for Metal cauldron.

*(Assumed correct or currently best formula)*
## Notes

* Hardened Leather also counts as regular Leather in recipes, meaning it may be used as a substitute.
Forge Ring

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Jewelry }}

A ring that increases strength and smithing.

Since Silver has no quality, the ring's quality relies on the quality of the Goldbeater's skin. If your Jewelry skill,

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{\displaystyle sqrt(Psyche\*Smithing)}

, is lower than the Golbeater's skin quality, it will be softcapped by

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{\displaystyle (qRing+sqrt(Psyche\*Smithing))/2}

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Fresh Badger Hide

The freshly cut hide from a Badger. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Badger Hides are obtained by killing a Badger and skinning it while holding a sharp object such as a stone axe. Each Badger provides one hide.

When dried on a drying frame and tanned in a tanning tub, Badger hide provides decent quality Leather. Alternatively, you can make a Badger Hide Vest out of your [[Badger Hide]s. Obtaining a Badger hide can be dangerous, so newbies beware before engaging them.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Badger base quality is 30/30/30.

The quality of a Fresh Badger Hide is affected by survival and the sharp tool quality (ie.: stone axe).

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{\displaystyle HideQ = (HideQ + ToolQ)/ 2}

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{\displaystyle HideQ = (HideQ + Survival)/ 2}

Tool quality softcap is applied before the survival softcap.
Hearthling Skull

The **Hearthling Skull** is a Curiosity which can be used in the Study Report to earn Learning Points.

## How to Acquire

Can be found on worthy fresh human skeletons. If a Hearthling has either less than 50 Intelligence or less than 100.000 LP gathered in their lifetime, they will drop an Underdeveloped Hearthling Skull instead. *[Verify]*

## Notes

* The mental weight of a Hearthling Skull is the victims Intelligence/2.*[Verify]*
* A Skull's quality is equal to the Psyche of the player it was contributed by.*[Verify]*
* Removing a skeleton's Skull will cause its graphic to change into one without its head, making it easier to distinguish which skeletons have Skulls to be picked from.
* The LP gain from a Hearthling Skull is believed to be 1% of the victim's total LP earned.
Hearth Magic

Allows you to build Dream Catchers, and craft Dowsing Rods. Also grants you the ability to harvest A Beautiful Dream! from Dream Catchers.

## In-Game Text

*"Hildur was a wise one,*

*Old crone rich in years,*

*They said she knew the runes,*

*Runes to make a broom dance,*

*A cat bark,*

*A sound of silence"*

You have discovered that certain events in the shadowlands between dream and waking may cause the rules of the Deep Magic to bend, just a little, and have learned how to create simple artefacts of sympathetic import.
Jack-o'-mask

**This page is outdated and reflects the Legacy Haven & Hearth world.**

It may or may not be accurate for the newest "Hafen" world. Please consider moving this page to the Legacy Namespace as "Legacy:Jack-o'-mask" and/or updating this page to reflect the Hafen world.

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Cloth Making }}{{#set: Menu\_Usage =Hats }}

This hat is only cosmetic and has no special advantage. Many bandits and griefers wear these.
Hunter's Quiver

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Weapons }}

A Hunter's Quiver can hold up to 30 arrows. It acts similarly to keyrings - right-clicking on it in the inventory brings up a 5x6 space for arrows. When equipped, a quiver serves as a medium to automatically draw arrows from when fighting with a bow. You can also manually draw arrows by moving them from the quiver's inventory into the main inventory.

**Note:** When equipped, the quiver occupies 6R slot, so you can't wear a backpack at the same time.

## How to Acquire

A quiver is made from four pieces of leather and 3 string.
Fresh Mole Hide

The freshly cut hide from a Mole. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Mole Hides are obtained by killing a mole and skinning it while holding a sharp object such as a stone axe. Each mole provides one hide.

When dried on a drying frame and tanned in a tanning tub, mole hide provides one Leather. As moles are harmless, obtaining Fresh Mole Hide is one of the earliest ways to obtain leather

It takes 2 ingame days (16 hours) to dry , 10min = 1%.
Fireplace

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Build }}{{#set: Menu\_Usage =Buildings & Construction }}{{#set: Menu\_Usage =Furnaces & Fireplaces }}

A fireplace is the direct upgrade of a fire. Like a fire, it can be used as a stationary light source and is required to roast Raw Meat and fry Fried Eggs and Pancakes. Unlike a fire though, it's permanent, and can be refueled with branches, blocks of wood and coal.

The fireplace also builds heat while burning, turning into smoldering ashes when fuel runs out. As long as it's hot (represented by the red bar besides the fuel gauge), it can be relit without needing another firebrand, you need simply to add more fuel, then right click it and use "Light My Fire". Because of this you only need to light one firebrand when you log on. To fully fill a fireplace needs only 2 blocks, which will burn for hours, allowing you to use a torch to light furnaces from it when you need it. Even if it goes out, it will remain hot for another couple of hours and can be easily relit.

Another feature is that you can place a Roasting Spit over it to roast Bats, Chickens, Rabbits and any other animal Carcass. There is currently not yet a purpose to the fireplace inventory.

Using a branch on a partially fueled fireplace will add it to the fireplace as fuel. When fully fueled and lit, using a branch on a fireplace will turn it into a firebrand. It can always be used to light a Torch, regardless of fuel level. It cannot be built inside houses.

## How to Acquire

Build a fireplace, fill it with branches or blocks of wood, then light it using a Firebrand or Torch.

## Notes

The Roasting Spit handle will always be in the direction the Fireplace construction sign is facing; if you place the Fireplace facing down, the spit will place over it vertically.
Goldbeater's Skin

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}

A **Goldbeater's Skin** is a required item for crafting all jewelry except Spectacles, Pearl Necklace and Bear Tooth Talisman.

## Note

* Crafting will produce 3 skins at once.
* It's an *ingredient* and not a tool, and will be consumed upon the creation of an item requiring it.
* Softcapped by

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{\displaystyle {\sqrt{Smithing\*Dexterity}}}
Fresh Squirrel Hide

The freshly cut hide from a Squirrel. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Squirrel Hides are obtained by killing a Squirrel and skinning it while holding a sharp object such as a stone axe. Each squirrel provides one hide.

When dried on a drying frame and tanned in a tanning tub, squirrel hide provides one Leather. As squirrel are harmless, obtaining a Fresh Squirrel Hide is one of the earliest ways to obtain leather

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

squirrel base quality is 10/10/10.

The quality of a Fresh Squirrel Hide is affected by survival and the sharp tool quality (ie.: stone axe).

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Fire

**Can be Lifted** | lift::No

{{#set: Menu\_Usage =Adventure }}

A pile of wood built on the ground can be used as stationary light source and is required to roast Raw Meat and fry Fried Eggs and Pancakes. It can also be used to light a Firebrand. A pile of wood cannot be built inside houses, except through the exploit noted below. A fire will disappear after burning out (roughly two hours).

## How to Acquire

Build a pile of wood, then light it using a Firebrand or Torch.

## Notes

* A fire can be used as an early game method for making Ash, by constantly lighting sticks into firebrands and putting them in your inventory, which turns them into ash.

## Exploit/Bug(s)

If a Hearth Fire is placed inside, and then moved elsewhere, an unlit fire will replace the Hearth Fire, allowing for fires inside of houses.
Laurel Leaf

## How to Acquire

Right click on a sufficiently grown Laurel Tree and select "Pick leaf".

## Uses

Laurel leaves are currently used in three crafts:

* Druid's Cloak, an equipment that can be gilded
* Rootfill that can be used to treat deep cuts (instant removal) and Cruel incisions (turns into deep cut.)
* Wreath of Laurels, purely cosmetic head slot item (can NOT be gilded)
Hartshorn

Hartshorn is the result of boiling Red Deer Antlers in a Cauldron. When placed in a boiling cauldron, Red Deer Antlers will eventually convert into a random amount of Hartshorn between 0.01kg, and .15kg *[Verify]*.

While the horns must be boiled for roughly two hours, the process can be interrupted and started intermittently at no penalty, as progress will never reset.
Hunter's Bow

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Clothes & Equipment }}{{#set: Menu\_Usage =Weapons }}

A Hunter's Bow, is a medium ranged weapon. It fires Arrows which affect the damage dealt. A player aims the bow at a location, when the player releases their arrow, it will fly within a cone around the location based off how full the aim meter is.

## Notes

When crafting, the qualities of a bow are softcapped by

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{\displaystyle {\sqrt[{3}]{Dexterity\*Carpentry\*Marksmanship}}}

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The minimum between the bow and the arrow's essence determines the aim meter penalty for moving.

The damage dealt by a bow is affected by the bow's substance, perception, the arrow's type and substance, and the aim meter.

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{\displaystyle Damage={\Big (}80\*{\sqrt {Substance\_{Bow}/10}}+Base\_{Arrow}\*{\sqrt {Substance\_{Arrow}/10}}{\Big )}\*(Aim)^{2}}

Stone Arrows have a base damage of 80, Bone Arrows have a base damage of 100. Metal Arrows have a base damage of Template:InfoNeed.

The minimum between the bow and the arrow's vitality, as well as marksmanship determine the aim speed and maximum aim.
Food Trough

{{#set: Menu\_Usage =Build }}

## Comments

Domesticated animals gain food from two sources:

* 1) The food trough: Any crop seed (not tree or bush seeds), Straw, Any edible item (including meat, sausages, cooked meals..), Raw Meat

* 2) Moor, heath and grassland tiles. These always count as a food unit of quality level 10.

A Giant Pumpkin counts as the sum of its parts when thrown into a trough.

If the animals are inside the radius of the trough, they will eat from the trough before feeding on the grassland. The quality of the fodder from the trough is the average seed quality placed inside the trough. For example, if you placed a quality 5, 12, and 16, the quality of the fodder will be 11. The trough will hold a maximum of 200L of swill.

Food Trough's Radius is 18 tiles.

Fodder can be moved and mixed between food troughs just like liquids can in barrels - by lifting one food trough and right clicking on the other. This will move contents of the lifted one to the target, up to the maximum capacity of the latter. Food can also be transferred as swill with buckets and barrels.

Food Trough has a visual identification system that describes how full the trough is. This visual identification is divided into four stages. Stage 1 - 0% filled, 0L of swill is present. Stage 2 - (0% - 50%] filled, from ~0L to 100L of swill is present. Stage 3 - (50% - 100%) filled, from ~100L to ~200L of swill is present. Stage 4 - 100% filled, 200L of swill is present.

## Tips

* There is a trick to filling a Food Trough much more quickly than normal; Click to pick up a unit of Fodder, then with it floating on your cursor, hold down the shift key and right click the trough. As long as you keep the shift key held down, another unit of food will automatically be placed on your cursor, ready to right click again!

* You can also use a Bucket full of seeds to rightclick the Trough and quickly convert your seeds into 10 liters of Swill.

* **Warning:** Edible forageables also count as fodder, so be careful when shift-right clicking. (*Like, for example, Candleberry or Bloated Bolete*).

* The Food Trough can also be filled directly using a Wheelbarrow.

* Swill, the product of filling Food Trough can be stored in barrels and transferred between all structures which require it.

## Trivia

* A full Food Trough holds 200 liters of swill, which is 10000 seeds of any type. A barrel holds either 100 liters of any liquid or 10000 seeds. That means if you plan on saving space, it is better to store your seeds in a single barrel rather than your swill in two barrels.
Grub Pie Dough

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Food }}{{#set: Menu\_Usage =Baked Goods }}

Grubs, Barley Flour and Water combined into a dough, ready for baking in an Oven.

## How to Acquire

Have 3 Grubs, at least 0.5 kg of barley flour and a container filled with at least 0.35 liters of water in your inventory, then craft grub pie dough.
Fresh Wildhorse Hide

The freshly cut hide from a  Wild Horse. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Wildhorse Hides are obtained by killing a wild horse and skinning it while holding a sharp object such as a stone axe. Each horse provides one hide.

When dried on a drying frame and tanned in a tanning tub, horse hide provides decent quality Leather. Obtaining a wild horse hide can be dangerous, so newbies beware before engaging them.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Wildhorse base quality is ??/??/??.

The quality of a Fresh Wildhorse Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

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Laurel Tree

Laurel Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Four Winds Hat

File:Wornworn.png
 File:Wallwall.png
A hat to make your character look awesome.

## How to Acquire

This hat was released to commemorate the launch of Hafen. It can be purchased in the store for five dollars. Like other store items it cannot be crafted, traded or stolen.

## Store Text

New winds are blowing through the Hearthlands. Go native and catch four of them sporting this fine garment of most Thulean craftsmanship.
Hollyberries

Hollyberries can be gathered from a Holly Bush. They can be planted to grow more Holly Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Hawthorn Fruits

Hawthorn Fruits can be gathered from a Hawthorn Bush. They can be planted to grow more Hawthorn Bushes.

Plant them in a Treeplanter's Pot with 4 Soil and 1 liter of Water, then placed them on an Herbalist Table to begin the sprouting process. If it sprouts, you have 8 hours to plant it. If it dies, you must empty the pot and start over again.
Hide Strap

{{#set: Menu\_Usage =Craft }}{{#set: Menu\_Usage =Processing & Materials }}{{#set: Menu\_Usage =Sewing & Fabric }}

Hide Straps serve as a generic String, created from any dried hide. Hides give 2 straps per inventory slot (e.g. Rabbit Fur gives 2 straps, Cattle Hide gives 8 straps, etc). They are not usable as Fishing Lines.

The quality of the hide strap created is the hide quality, softcapped by Dexterity and Sewing.
Larch Tree

Larch Tree is one of the many Trees found in the hearthlands. While being one of the most plentiful resources, it is also one of the most important.

Some of the most basic materials a hearthling will require, such as Boards, Wood Block, Boughs, and Branches can only be found on trees.

Every tree can be grown from its seed, using a Treeplanter's Pot
Gardening

## In-Game Text

*"Green and cool,*

*Warm and welcoming,*

*Your garden plot,*

*and home."*

You enjoy gardening, and consequently gain significantrly more seeds when farming. The peace of mind which only a tranquil garden brings also garners you an improved success rate when unraveling silk cocoons.

## What it does

Gardening allows you to get 2 more seeds from harvesting most crops. Along with Plant Lore skill you can get 14 seeds per crop. Pair these with Druidic Rite you will always get 15 seeds. Gardening also improves the chance of acquiring silk filaments when unraveling silkworm cocoons.
Lavaret

A medium-sized yellow-white fish with an orange tail fin and a light blue head.

Eating a serving of roasted lavaret fills 125% energy and 3% hunger, and gives 1 Agility and 3 Constitution in FEPs.

## How to Acquire

You must have the fishing skill and a fully equipped fishing pole in order to catch fish.

Adventure > Fish

## How to Use

You need to lit a fire in order to roast a filet of raw fish.

Craft > Food > Roast Meat

## Quality

* The quality of the caught fish is determined primarily by map data. The Q on your fishing gear can only reduce fish quality if lower than the fish's.
* The quality of the roasted fish depends on your Perception and Survival.
Fresh Bear Hide

The freshly cut hide from a bear. Needs to be dried to be used for crafting or tanning.

## How to Acquire

Fresh Bear Hides are obtained by killing a bear and skinning it while holding a sharp object such as a stone axe. Each bear provides 2 hides.

When dried on a drying frame and tanned in a tanning tub, bear hide provides the largest quality leather of all the animals. Alternatively it can be used to make a Bear Cape or Chieftain's Hat. Obtaining a bear hide can be very dangerous as bears will attack unprovoked and have the Rage Ability.

It takes 2 ingame days (16 hours) to dry , 10min = 1%.

## Quality

Bear Base Quality is ??/??/??

The quality of a Fresh Bear Hide is affected by survival and the sharp tool quality (ie.: stone axe).

If (ToolQ < HideQ) then

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Honey

**Honey** is a cooking ingredient used in several high-tier food recipes. It is produced by Bee Skeps. The more growing crops around the bee skep, the more honey will be produced.

Honey can be stored in Buckets and Barrels.

## How to Acquire

Honey is produced while there are growing crops in a bee skep's area of effect, which is a circle with a 13 tile radius (which will be displayed while building a bee skep). The rate of honey production appears to be dependent on how many crops are growing nearby. Multiple skeps cannot share the same crops; two skeps side by side will each produce half the honey that a single hive would.*(needs verification)*

When a bee hive appears to be leaking honey, it can be harvested by right-clicking the hive with a bucket. The quality of honey and wax produced is in general equal to the quality of crops that the bees feed on. Several factors can effect quality and lower it such as not enough crops growing or slow growing crops. Failure to keep crops replanted as they mature will also lower the quality of products a hive produces.*(needs verification)*