The Kingdom of Qali

Topaz, the capital

The small Kingdom sits between its larger neighbors

## Ruler

> Qali-Ye Al-Asmah
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> Djinni Noble
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> **(LN)** Noble Djinni 10 HD / Sorcerer 20
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Qali realized that, since mortals can allow Genies to cast wishes, he should partner with a willing mortal to produce lucrative and exploitable effects. He found that mortal, a human wizard, who agreed to wish on the genie's behalf, as long as he received the third wish. The first wish was to create Topaz, the crystalline city on the side of a mountain; the second, to claim the land around it as the Genie’s kingdom. The crafty wizard used his third wish to bind the Djinni in servitude to him, and ruled the Kingdom as its Vizier.
There have been many Viziers over time; whoever holds the lamp acts as the de facto ruler of the nation. The slavocracy, or rule by slaves, developed to maintain stability. The country is run by a bureaucracy of indentured servants, mostly Genies (who serve in terms of 1000 years) and mortals (who serve in terms of 10 years). Slaves actually get many benefits, such as access to private amenities and housing.

> Urdahna, Vizier
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> Male Undine
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> (LN) Sentinel 15 / Commander 15
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An aging soldier, the head of a military coup multiple decades ago. His co-conspirators have all died, and many of his duties are handled by more experienced servants and judges. He lives in the lap of luxury, hardly ever leaving the palace.

## Description

The Kingdom of Qali, aka “The City of Genies” is a small city-state known for its great wealth, large number of Genies, and elemental magic. Being highly urbanized, the population is a diverse mix of mortals and planetouched people. Outside of Topaz, small villages hold weekly fairs, and farms have surplus produce, thanks to careful management by bound elementals.

The nation has a population of about 50,000, though many more travellers pass through. Most (60%) are ifrits/sylphs/oreads/undines, with the rest being a mix of full Genie, humans, and other mortals.

#### Trade

The kingdom of Qali is incredibly prosperous in its trade of magical items and gemstones. Their primary export to Helgrad are industrial-grade gems for use in magitech; they compete heavily with Caosonian merchants to produce large, fine gems. Their unparalleled access to the Elemental Planes is the envy of spellcasters all across the known world, and many pay great sums in tuition to the College of the Elements in return for training. There are servants of Qali in every bazaar and market, offering strange trinkets and beautiful jewelry; and wizards who served their decade, and now spread elemental insights across the world.

## History

This region (known as Kaddvera) has long been home to elementals. Kaddvera mountain’s seasonal hurricanes, earthquakes, and wildfires were all said to be the fault of the elementals. Nomadic herders populated the region, guarding the relatively fruitful overland trade route between the northern and southern continents. Elementalists, and other arcanists, would travel here to capture wild elementals, which would eventually find great use in magitech.

## Geography

The Kingdom of Qali is a small nation, bordering two active seas. Fierce storms brew on the East side of the mountain, leaving the city on the southwest mostly alone.

## Cities

**Topaz**

The shining jewel of Qali, Topaz is a luxurious retreat and trade haven. Designed from the ground (literally) by the King, the trapped Qali.

The city of Topaz covers an area of approximately 260 acres, with a total population of 15 thousand people. The population is mostly planetouched (sylph, ifrit, oread, undine, fetchling, tiefling, aasimar, and Genies) (45%), with smaller numbers of humans (35%), ratfolk (8%), halflings (5%), elves (3%), dwarves (2%), half-elves (1%) and half-orcs (1%).

The city's gold piece limit is 40,000 gp. Anything, whether it be mundane or magical, having a price under that limit is most likely available for purchase. The total amount of available coinage, or the total value of any given item of equipment for sale at any given time, is 31,574,000 gp.

Topaz is divided into a few districts; the City of Gold, a canopy of ceremonial towers, the City of Brass, a labyrinthine undercity, and the City of Light, the massive crystalline structure on the side of Mount Kaddvera.

The City of Gold is known for its grand festivals, including the Procession of the Winds (featuring the winebarrel run) and the great Sky-Flare display, of little colorful flame elementals. While not a religious nation, the ceremonies of many religions are performed on the sunlit rooftops; wizards and students often rent the spaces for casting particularly wild spells.

The City of Brass, on the other hand, is where most people actually live in the city. It's rather cramped underneath the City of Gold, and the tower's thick bases provide a cover for all sorts of under the table activity. Smuggling, extortion, kidnapping and trafficking are the most common illegal activities in the area; what little enforcement of law there is in Qali is in the *Shurta*, a hand-picked guard of slaves who crack down on unwanted activity.

**Beryl**

Beryl, the twin to Topaz, is a massive fortress atop a hill. The base is crafted from green crystal, and topped with a detachable cloud castle. In it, a small army of eldritch knights and sorcerers trained in elemental magic, and legions of elemental servitors. Even a few Genie stand among its fighting forces; one notable Efreet serves as a Dervish.

Beryl also oversees the agriculture and resource management of the land, but struggles to support native nomadic grazing peoples. Air elementals bring in seasonal storms to promote peak growth.

## Other Major Locations

**Kaddvera Mountain**

Wracked by furious storms in the East, and blazing sun on the West, Kaddvera has always been difficult to habitat for all except the Elemental spirits who were conjured there naturally. Travellers would be wary of the mountain, encouraging travel and trade overseas, in Sitrane. Conversely, this tendency was attractive to Qali in building his kingdom; his Genies knew how to bind these fonts of elemental energy to serve his will, as workers and guardians. The mountain itself is a dormant volcano riddled with tunnels from a long-abandoned Dwarf Fortress.