recursal/Fanatic-Fandom huggingface dataset:
Poll Questions

**Poll Questions** (*or* **Daily Poll**) is a new feature which recently added in v2.5.3.0 Patch, where people can vote and determine their opinions for what will be made in the future. When voting, you always get 10 free Universe Marbles.

You can start voting by clicking the "Poll" button in the Options tab or click on the notification.

## Links

* Polls can also be seen on the Cosmos Quest's website.

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
The Magister

### Abilities

Owns extensive knowledge of magic; can magically move between worlds by draining Bethany's power

## Appearances

### First Appearance

Story Thieves, page 4 (mentioned); Story Thieves, page 52 (seen)

### Appears In

Story Thieves, Story Thieves: The Stolen Chapters (in a flashback;) Story Thieves: Pick the Plot; Story Thieves: Worlds Apart

> ***"All my thousands of years of life, learning everything I could, seeing the impossibilities of magic . . . all those years, dreamt up in someone's head?"***
>
>

> ---- The Magister, upon learning he is fictional
>
>

**The Magister** is a fictional character and major protagonist in the *Kiel Gnomenfoot* series, being Kiel's magical teacher. He is also a major antagonist of the first Story Thieves book, along with Dr. Verity.

## History

At the end of the sixth book in his series, *Kiel Gnomenfoot and the End of Everything*, his permanent archenemy, Dr. Verity, breaks into the Magister's upside-down tower and ends the story pointing his ray gun at the Magister's back, most likely about to kill him. Owen, along with many others, cannot stand the thought that the Magister could die, resulting in his deceiving Bethany into stopping Dr. Verity before he gets to the Magister and, accidentally, releasing the Magister into the Nonfictional World. Upon finding out he is fictional, the Magister goes looking for his author, Johnathan Porterhouse, to find out about the powers of authors. After a fight with Bethany and Kiel leaving (or so he believes) both of them dead, the Magister goes to release all fictional characters from magical stories from books using Bethany's power to jump into books. After a fight with Bethany in which he chases her through different stories, the Magister jumps into a math textbook, from which he cannot return using Bethany's power, since magic no longer works there, leaving him, trapped, in the textbook.

## Appearance

The Magister is an old male wizard from Magisteria. Usually seen with wand daggers. With a robe past his feet and a beard past his robe

## Trivia

* Neither the Magister nor Dr. Verity are "good" as both wanted to destroy the other
	+ The Magister also wanted to release all fictional characters ever created and put everyone in the nonfictional realm into books
Hotkeys

Below is a list of **hotkeys** that you can use to navigate the game.

These are **case-sensitive**.

* **`a`** — Go to Anti-Particle
* **`b`** — Go to Buildings
* **`k`** — Go to Ranking
* **`l`** — Go to Laboratory (Experiments)
* **`m`** — Go to God's Miracles
* **`p`** — Toggle between PvP and PvE
* **`q`** — Go to Quantum Gambling
* **`r`** — Go to Treasure Chests
* **`t`** — Go to Milestones
* **`x`** — On the Energy Orbs tab, switch from adding to removing collectors
	+ This is only reversible on reloading the page.
* **`z`** — Change the value of the building multiplier

There are also hotkeys for buying certain buildings. These work regardless of what page you're on. You purchase *n* of the building, where *n* is the current building multiplier.

* **`0`** — Population
* **`1`** — Heat
* **`2`** — Versatile Beings
* **`3`** — Water-based Generation
* **`4`** — Wind-based Generation
* **`5`** — Drives
* **`6`** — Reactors
* **`7`** — Energy Gatherers
* **`8`** — Space Habitat
* **`9`** — Lifters
* **`,`** — Exotic Gather
* **`.`** — Space-Time Gather

## See Also

* Terminology

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Hero statistic/Legendary

<tabview>Hero statistic/Alpha| </tabview>
<tabview>Hero statistic/Athos| </tabview>
<tabview>Hero statistic/Rei| </tabview>
<tabview>Hero statistic/Auri| </tabview>
<tabview>Hero statistic/TR0N1X| </tabview>
<tabview>Hero statistic/Geum| </tabview>
<tabview>Hero statistic/Geror| </tabview>
<tabview>Hero statistic/Pontus| </tabview>
<tabview>Hero statistic/Atzar| </tabview>
<tabview>Hero statistic/Rigr| </tabview>
<tabview>Hero statistic/Dagda| </tabview>
<tabview>Hero statistic/Bavah| </tabview>
<tabview>Hero statistic/Defile| </tabview>
<tabview>Hero statistic/Seethe| </tabview>
<tabview>Hero statistic/The Wanderer| </tabview>
<tabview>Hero statistic/Nerissa| </tabview>
<tabview>Hero statistic/Veildur| </tabview>
<tabview>Hero statistic/Brynhildr| </tabview>
<tabview>Hero statistic/Groth| </tabview>
<tabview>Hero statistic/Zeth| </tabview>
<tabview>Hero statistic/Koth| </tabview>
<tabview>Hero statistic/Gurth| </tabview>
<tabview>Hero statistic/Sigrún| </tabview>
<tabview>Hero statistic/Koldís| </tabview>
<tabview>Hero statistic/Alvitr| </tabview>
<tabview>Hero statistic/Arshen| </tabview>
<tabview>Hero statistic/Rua| </tabview>
<tabview>Hero statistic/Dorth| </tabview>
<tabview>Hero statistic/Kumu-san| </tabview>
<tabview>Hero statistic/Liu Cheng| </tabview>
<tabview>Hero statistic/Hidoka| </tabview>
<tabview>Hero statistic/Buccaner Beatrice| </tabview>
<tabview>Hero statistic/Corsair Charles| </tabview>
<tabview>Hero statistic/Marauder Magnus| </tabview>
<tabview>Hero statistic/Blossom| </tabview>
<tabview>Hero statistic/Flint| </tabview>
<tabview>Hero statistic/Orin| </tabview>
<tabview>Hero statistic/Agatha| </tabview>
<tabview>Hero statistic/Ophelia| </tabview>
<tabview>Hero statistic/Helga| </tabview>
<tabview>Hero statistic/Nebra| </tabview>
<tabview>Hero statistic/James| </tabview>
<tabview>Hero statistic/Leprechaun| </tabview>
<tabview>Hero statistic/Dr.Hawking| </tabview>
<tabview>Hero statistic/Neil| </tabview>
<tabview>Hero statistic/Cupid| </tabview>
<tabview>Hero statistic/Dullahan| </tabview>
<tabview>Hero statistic/Cliodhna| </tabview>
<tabview>Hero statistic/Santa Claus| </tabview>
<tabview>Hero statistic/Kedari| </tabview>
<tabview>Hero statistic/Flynn| </tabview>
<tabview>Hero statistic/Daisy| </tabview>
<tabview>Hero statistic/Pokerface| </tabview>
<tabview>Hero statistic/Riptide| </tabview>
<tabview>Hero statistic/Mother| </tabview>
<tabview>Hero statistic/Spyke| </tabview>
<tabview>Hero statistic/Aoyuki| </tabview>
<tabview>Hero statistic/GaiaByte| </tabview>
<tabview>Hero statistic/Shygu| </tabview>
<tabview>Hero statistic/Thert| </tabview>
<tabview>Hero statistic/Lord Kirk| </tabview>
<tabview>Hero statistic/Neptunius| </tabview>
<tabview>Hero statistic/Hosokawa| </tabview>
<tabview>Hero statistic/Takeda| </tabview>
<tabview>Hero statistic/Hirate| </tabview>
<tabview>Hero statistic/Hattori| </tabview>
<tabview>Hero statistic/Mahatma| </tabview>
<tabview>Hero statistic/Jade| </tabview>
<tabview>Hero statistic/Edana| </tabview>
<tabview>Hero statistic/Dybbuk| </tabview>
<tabview>Hero statistic/B-Day| </tabview>
Followers

**In-game description**:
*Each God is powered by their Followers, perform Miracles in front of intelligent creatures in order to increase your follower count. Each follower increases energy production by 0.1%*

**Followers**, an additional resource for increasing energy production, can be gained by miracles, PvP, PvE, or Treasure Chests. Unlike other resources, Followers cannot be lost or spent by any activities.

The amount of followers can determine your **God Strength**. Your Strength is the strength of your current lineup of heroes and monsters. To determine god strength, run this formula against each hero/monster in your lineup and sum the total:

`ceiling(HP * ATK * sqrt(HP * ATK))`

Followers no longer work due to Gaiabyte's servers dying.

## See Also

* God's Miracles
* Energy

## References

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Auction Room

**Auction Room** is a feature that where players can join the auction in order to buy Event heroes or Season heroes. It is located on the left side of the Shop.

Initial auction time and price:

* **Common**: 6h - Initial Bid: 10 UM
* **Rare**: 12h - Initial Bid: 50 UM
* **Legendary**: 24h - Initial Bid: 200 UM
* **Ascended**: 48h - Initial Bid: 500 UM

If you've got outbid, your  Universe Marbles will be refunded corresponding to the price you had placed the bid.

All information about auctioned heroes can be found here.

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Notation

In Cosmos Quest there are 2 types of number **notations** that can be selected in the Options.

* **Short Numbers**: Abbreviated version of the full number name. (For example: 35.314 B)
* **Scientific Notation**: A number (mantissa) between 1 (inclusive) and 10 (exclusive) followed by an E (exponent) representing the power to which the base should be raised (number of zeros following the decimal point). (For example: 5.2344E10)

To use as a template:

`{{Notate|1e24}}`

becomes

1 Y (1E24)

and

`{{Notate|1.53 aq}}`

becomes

1.53 aq (1.53E78)

## See Also

* Energy
* Power
* Omega

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Research

**Research** is done to increase Building production and unlock types of Building.
Note that the list below applies as of version 2.4.2.0; in other versions the research list may look different; for example, many of the Exotic Matter Gather upgrades listed below used to have generic "Improve X" names.

With the exception of global upgrades and inventing new types of buildings, each research is part of a chain and is available only after completing research before it.

## See Also

* Buildings
* Species
* Energy

## References

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • **Research**
Notifications

**Notifications** appear when features are needed to be collected and completed or needed to be on the progress. Notifications are located under the God's Miracles icon which can be found on the top left corner of the graphical user interface.

## Patch History

* **v2.2.1.0**:
	+ Add 3 new notifications: Hourly pvp fight, free chest, AP board reset big crunch.
* **v2.2.0.0**:
	+ Added

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Kenum Opus system

The **Kenum Opus system** (/'kinʌm 'opəs/, Standard:   ) is a star system located in the Inner Belt region of the galaxy's Alpha Arm. The system contains one planet: Ritalga, orbiting the star Kenum Opus.

The Kenum Opus system was first colonized by the Noron Empire in 7890 UU, when the Norons annexed Ritalga for oxygen siphoning. After the collapse of the Empire in 10303 UU, Ritalga was established as an independent democracy, as the resource-based economy gradually transitioned to manufacturing.

## List of planets and satellites

1. Ritalga
	1. Hai
	2. Cybes
	3. Faboo
	4. Ecstrum
	5. Mo
Star Dust

**Star Dust** is a resource which can be obtained through Battles, Tournaments, Dungeon Quest or rewarded after a season ends.

Star Dust can be exchanged to other resources such as Prana Gems, Ascension Spheres or Followers. It can be also exchanged to Keys or Hero Keys. The exchange can be found in the season shop, which located in Shop.

## Patch History

* **v3.0.0.0:**
	+ Added.

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Universe Marbles

**Universe Marbles** (UM) are premium resources that can be purchased using kreds, a currency exclusive to Kongregate. They can be used to buy premium upgrades in the shop, in the Experiment Laboratory or even joining the Tournaments.

You can also collect universe marbles from the Treasure Chests, Daily Quests, and Tournaments.

## Strategy

### Daily Quest

The daily quest is by far the easiest and most convenient way to get free Universe Marbles. Daily Quests are calculated proportional to your followers: the more followers you have, the harder the Daily Quests are. If you're lucky enough to get heroes from Treasure Chests, you can easily overcome Daily Quest #5, from which you can obtain 10 UM. Don't be afraid if you're not able to complete every next 5 Daily Quests because you have a lot of time to improve your army. Daily Quests resets every 12 hours, which means you can get 20 UM/day.

### Tournaments

Tournaments are important because it's the only place to obtain Prana Gems—resources used in upgrading Heroes. Investing in hero levels can help you beat the higher levels of the Daily Quest. This also means more prizes, more UM, including Key! You can use your key to open Treasure Chests. Moreover, your tournament result can return or give you more UM than participation cost.

### Battle

Battle also relates to this. By setting your heroes in the sequence, you can save your followers, and if you have high-level heroes, you can easily increase your ranking, and get more followers. Of course, more followers, higher multiplier, faster reaching the Cosmos Quest.

## Summary

More UM - more Tournaments - More Prana Gems - Stronger Heroes - Higher Daily Quest - More and more UM.

## Trivia

The stragegy is inspired by Mindflyer, from their comment in the Kongregate Forums.

## Patch History

* **v2.2.0.0**:
	+ Added

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Events

**Events** in Cosmos Quest usually occurs on major holidays or festivals such as Halloween, Christmas, etc. Player will have special and exclusive rewards which they can't receive on normal days.

The current known list of events, in general:

* July 4th
* Halloween: October 31st
* Christmas: December 25th
* Anniversary: February 17th

## Events

### **Anniversary**

 20,000,000 Clicks
 Keys×10

The event lasts only one day, from 23:59 GMT February 16 to 23:59 GMT February 17.

### **Christmas**

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Cosmos Quest Wiki

**Cosmos Quest Wiki** is a wiki for information, strategies, and news related to the game Cosmos Quest. This is a collaborative community website that anyone, including yourself, can edit. Discover, share and add your knowledge! This is a community-driven site that anyone can contribute to.

Cosmos Quest is an idle clicker game with a space/sci-fi theme. Your goal is to conquer space and time, collect energy, and develop your civilization from mere cavemen to powerful post-human beings that can change the fabric of the universe.
Discover new ways to obtain energy and invent awesome machines to collect energy from all kind of sources.
This game is based on the Kardashev Scale, a theory about technological advanced based on the energy usage of a civilization. (*read more...*)

<chat />
Cosmos Quest Lottery

**Cosmos Quest Lottery** is one of the rotating events which is added in v3.0.0.0 Patch. Each ticket costs  1 to buy and it will have 4 numbers on it.

The winner will receive 40%, 20% for the second and 10% for the third of the prize pool. Prize pool is 70% of total tickets income

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
PvP

**PvP** is a feature added in v2.0 of Cosmos Quest (v1.9 for Beta Testers). It consists of arranging monsters or heroes with different elements in rows and making them fight when a fight between players is decided or when you initiate a fight. The server will arrange a fight for you once per hour. You may also start a fight manually once per hour by choosing a player in the board at right hand side in Ranking section. The fighting result will be displayed at right side of the monster board. You can replay the fight by clicking the result.

You will always gain followers, regardless of a fight's outcome. How many you gain depends on the outcome, however:

* Win: 1% of your ranking
* Draw: 0.5% of your ranking
* Lose: 0.25% of your ranking

The question mark explains how it functions.

Winning increases ranking based on your opponent's ranking, while losing decreases it.

## See Also

* PvE
* Ranking
* Monsters

## Links

* Monster PvP Explained at Kongregate Forums - by FireproofKing

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Stats

In Cosmos Quest, your game statistics referred to more commonly as **stats**, are important. You will continuously need to check them to find out how much bonus certain upgrades bring or would bring, as much as to see how far you are from certain requirements for unlocking challenges.

## Stat Sections

There are currently 10 main sections.

* 1
* 2
* 3
* 4
* 5
* 6
* 7
* 8
* 9
* 10
* 11

Energy

 Idle Energy
 Click Energy
 Disaster Energy
 Research Energy
 Maximum Energy
 Maximum Production

Buildings

 (Building)

Click

 Max Click per sec
 Disaster Clicks
 Disaster Amount
 Disaster efficiency
 Disaster over Click
 Energy over Click

Time & Research

 Time Offline
 Back in Time
 Research completed
 Research Time spent

Time Records
How fast it took you to achieve each species.

Ω Particles

 Spent Ω
 Evolved
 Big Crunch
 Big Crunch Time

Quantum Gambling

 Max gained

Experiment Laboratory
* **Experiments**:
* **1h started**:
* **4h started**:
* **12h started**:
* **Gained energy**:
* **Max gained energy**:
* **Time experimented**:

Anti-Particle
* **Total removed**: How many balls of color you have removed.
* **Max removed**:
* **Max empty**:

Miracles
* **Perform Miracles**: Indicate how much miracles you have performed
* **Chests Open**: Indicate how many times you have spin Treasure Chests
* **Daily Quests**
* **Max Daily Quests**

Dimensions
* **Dimensions Visited**:
* **Jumps performed**:

 Big Crunch: Jump • Buildings • Challenges • Experiment • **Stats** • Species • Disaster • Research
Dungeon Quest

**Dungeon Quest** is one of the rotating event features added in v3.0.0.0 Patch. It functions as the same as Daily Quest but the reward is replaced with
Star Dust. Every level done will rewards you  2,500.

To access Dungeon Quest, click on the icon to the right of the background, below the God's Miracles icon.

## Patch History

* **v3.0.0.0**:
	+ Added.

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
PvE

**PvE** (***Player vs. Environment***) is a feature added with the v2.1.0.0 patch. Similar to PvP, it consists of arranging monsters with different elements in one row only and make them fight with other monsters.

PvE consists two sections, those are:

* Quests
* Daily Quest

## See Also

* PvP
* Monsters
* Heroes
* Species

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Jump

**Jump** is a feature that was added in the v2.5.0.0 patch.

It is a progress traveling to other dimensions. It functions like Big Crunch but without soft resetting your profile. Jump can only be done when a player reaches to the final ascension, Drifter.

## Dimension

*A guide to Dimension can be found in Kongregate Forums by Dendrek.*

When Jump is activated, players have to choose one of three random dimensions where they want to go, as seen in the images below. It is possible for the same dimension to be offered as a random choice.

The first jump to each dimension permanently unlocks a new feature, such as a new building tier. Each dimension applies an active bonus while you are in that dimension. Each jump to a dimension adds to a permanent, accumulative passive bonus that applies regardless of current dimension.

## Details

Each time you select a dimension to jump to, the passive bonus increases by the amount indicated below. Unlocks and active bonuses do not change.

## Trivia

* The Inception Dimension's background is taken from the photo of the winner in the Photo Contest which is held by GaiaByte, the creator of Cosmos Quest.
* The Cube disaster multiply clicking was not actually a feature, that was a bug (you could click the disaster multiply times, it was fixed).

## Patch History

* **v2.7.0.0**:
	+ Add 3 new dimensions: Cube, Mechanical and Subatomic.
* **v2.5.2.0**:
	+ Add 3 new dimensions: Inception, Black Holes and Aquatic.
* **v2.5.0.0:**
	+ Add Jump.

 Big Crunch: **Jump** • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Prana Gems

**Prana Gems** (**PG**) are special resources used to level up your Heroes. They can be obtained by joining Tournaments, buying Weekly Chest or can be rewarded when a season ends. Moreover, they can be exchanged from  Ascension Spheres, with the ratio of 1:1.

Prana Gems are always obtained by a tournament, even being at the absolute lowest rank, as seen from the graph.

Unlike  Cosmic Coins, they're used to level all heroes available in the game, while Cosmic Coins are only used to level Quest heroes and Event heroes.

## Patch History

* **v2.8.2.0**:
	+ Increase prana gems rewards for latest tournament positions
* **v2.4.0.0**:
	+ Added

## See Also

* Followers
* Heroes

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Shop

The **shop** is a place where you can buy premium upgrades. Some upgrades are permanent bonuses that persist through resets, while others are one-time boosts such as *Time Travel*.

There is a special offer called *One-Time Offer* which is known as a starter pack and is the only offer which uses Kreds to purchase. *Claim Coupon* is where you can presumably use a Playfab coupon here.

On the function bar, the Shop is highlighted as a **gold** tab.

## Patch History

* **v2.9.3.0**:
	+ Increase Weekly chests rewards (Prana Gems x3).
* **v2.7.2.0**:
	+ Add purchase confirmation.
* **v2.7.0.0**:
	+ Add 3 new heroes (Spyke, Aoyuki, GaiaByte) which can be bought.
* **v2.3.0.0**:
	+ Two mores offers is added: *Keys* and *One-Time Offer*
* **v2.2.1.0**:
	+ New visual shop update.
	+ The shop tab is switched with the Options tab on the function bar.
	+ Add a new button called *Claim Coupon*.
* **v2.2.0.0**:
	+ Replace  Kred with  Universe Marbles.
* **v2.0.2.0**:
	+ Reduce *Researcher*'s cost to 10 from 50 .
* **v1.1.0.0**:
	+ Add *Researcher* item.

## See Also

* Big Crunch

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Ascension Spheres

**Ascension Spheres** are exclusive resources which are only obtained through fighting World Boss. It can exchange to Prana Gems with a ratio of 1:1 and Cosmic Coins with 1:3.

Ascension Spheres are used to ascend maxed legendary heroes. Leveling ascended hero first will cost 1 AS, and continue increasing by 1, to 98 AS.

## See Also

* Prana Gems
* Cosmic Coins

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Treasure Chests

**Treasure Chests** is a daily feature added in the v2.2.1.0 Patch. It replaced the Wheel of Fortune and has the same function of randomly winning a specific prize after a spin. You can open a free chest every 24 hours or buy keys in the shop.

## Prizes

The probability of three categories are 12.0%, 6.0%, and 2.0% for Common, Rare, and Legendary respectively.

## Hero Chest

For every 10 Treasure Chests you open, you receive a free **Hero Chest**. It contains only Heroes prizes. The probability of three rarities are 60%, 30%, and 10% for Common, Rare, and Legendary respectively. The probability will be different if you have maxed **chest heroes**, based on these formulas:

* Total Rate =

0.6 \* (12 - Maxed Common) +

{\displaystyle {\scriptstyle\text{0.6 \* (12 - Maxed Common) +}}}

0.3 \* (12 - Maxed Rare) +

{\displaystyle {\scriptstyle\text{0.3 \* (12 - Maxed Rare) +}}}

0.1 \* (12 - Maxed Legendary)

{\displaystyle {\scriptstyle\text{0.1 \* (12 - Maxed Legendary)}}}
* Common Rate =

0.6 \* (12 - Maxed Common)
Total Rate

{\displaystyle \tfrac{\text{0.6 \* (12 - Maxed Common)}}{\text{Total Rate}}}
* Rare Rate =

0.3 \* (12 - Maxed Rare)
Total Rate

{\displaystyle \tfrac{\text{0.3 \* (12 - Maxed Rare)}}{\text{Total Rate}}}
* Legendary Rate =

0.1 \* (12 - Maxed Legendary)
Total Rate

{\displaystyle \tfrac{\text{0.1 \* (12 - Maxed Legendary)}}{\text{Total Rate}}}

You can calculate your probability here with your maxed chest heroes.

## Patch History

* **v2.3.2.0**:
	+ Add Hero Chest.
* **v2.3.1.0**:
	+ Replaced Energy produced to x10 disaster multiplier for the next 20, 40 and 200 Disasters.
* **v2.3.0.0**:
	+ Probability of the categories has been changed to 12.0%, 6.0% and 2.0% from 15.0%, 7.5% and 2.5% for Common, Rare and Legendary respectively.
	+ Add a new award: Heroes
* **v.2.2.1.0**:
	+ Added, replace the Wheel of Fortune

## See Also

* Followers

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Disaster

A **disaster** is a random natural occurrence that gives bonus energy if clicked. Clicking on a disaster will give a big amount of energy, equivalent to a certain number of manual clicks. They disappear after 20 seconds.

The starting amount of CPD (Clicks Per Disaster) is exactly 1,000. It can be modified by Milestones which raise the amount of CPD received.

Disaster power is capped at 18,000 CPD, reached the 1,500,000 Follower milestone. Each species has a different kind of disaster.

## See Also

* Sound FX - every disaster has its own sound effect.
* Species
* Buildings
* Energy

## Trivia

* It was a bug that makes the Cube comet disaster can be clicked multiple times.
* A Twitter status post suggested the Halloween spider is named Areop-Enap, a spider from the Nauruan mythology that is said to have created the world. The post itself is liked by GaiaByte, implying confirmation that the spider is Areop-Enap.

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • **Disaster** • Research
Big Crunch

**Big Crunch** is a concept that describes the ultimate fate of the universe which will be collapsed into a small point, also known as singularity. Later, it will start the reformation of the universe starting with another Big Bang. In short, Big Crunch leads into a new Big Bang.

Just like we see in Cosmos Quest, Big Crunching will restart the game. Unlike hard reset, Big Crunch (soft reset) doesn't erase your game progress, like if you had never played. You will obtain omegas which are used for Omega upgrading and also multiplying your production. The Big Crunch feature is located in the Species tab.

Big Crunching with a multiplier over x1.5 will reset the Anti-Particle grid. It also keeps the dimension you've visited from the last jump if you've already visited the Inception dimension. If not, it'll be gone.

## Patch History

* **v2.2.0.0**:
	+ Followers are active after first big crunch
* **v1.8.0.0**:
	+ New visual effect is made.

## See Also

* Energy
* Anti-Particle

## References

1. ↑ Big Bang - A concept states how a universe is born.

 **Big Crunch**: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Omega

**Omega** is an upgrading feature that used Ω (omega) which can be earned after Big Crunching. Omega upgrade are is a permanently mechanic which can multiply your production forever and others.

There are currently 6 omega upgrades:

## Strategy

The omega upgrades greatly differ in their value.

*Fine-structure constant* is by far the most valuable omega upgrade. The returns from this upgrade are far beyond the returns for upgrading any other omega upgrade. The bonus is multiplicative which means that the upgrade remains equally valuable no matter how much it is upgraded. As a result, this should be the main focus for your omega spending.

*Strong coupling const* is the second most valuable upgrade. After a few upgrades, this will completely dominate the base power gained from a click. If you are clicking near the maximum clicks per second allowed, you can more than double your power generated per second. Unfortunately, this upgrade is additive so each additional point placed here provides diminishing returns. After you've put many upgrade points here, each individual upgrade has a negligible impact.

*Add Neutrino mixing* is moderately useful. The bonus provided by this is multiplicative, which means that the value of each upgrade remains constant over time. Research can take a tremendously long amount of time, so having this upgraded can be helpful to reduce that time.

*Cosmological constant* is also moderately useful. It provides a nice indirect power generation bonus. However, the bonus is additive, which means that individual upgrades quickly taper off in effectiveness.

*Add Boson* is mildly useful very early on, but becomes completely useless with a few upgrades in strong coupling const. If you are Posthuman or higher, it's probably not worth putting any significant amount of points into this.

*Add Quark mixing* is of extremely low value. On the plus side, this upgrade is multiplicative, which means the upgrade holds a constant value over time. Unfortunately, each individual upgrade has such a minor impact that it takes 138 levels in this upgrade to be equivalent to one upgrade in *Fine-structure constant*. As a result, this upgrade should be considered extremely low priority.

As seen in the description above, towards the mid and late game the only omega upgrades that will show any significant impact from individual upgrades are *Fine-structure constant* and *Add Neutrino mixing*. *Fine-structure constant* remains extremely valuable throughout the entirety of the game and should always be the main place to spend omega points.

## See Also

* Energy
* Research
* Experiment
* Challenges
* Stats

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Experiment

**Experiment** is a feature added in the v1.4.0.0 patch. It's used to collect a huge amount of energy with three selections of time: 1 hour, 4 hours and 12 hours. The longer you experiment for, the higher energy gained. The energy you gain from experimenting is proportional to the Maximum Production in the stats, not the current production.

Experiments started in the Candy Dimension take 20% less time: 48 minutes, 3 hours and 12 minutes, or 9 hours and 36 minutes. The Candy Dimension's passive bonus permanently increases the rewards for experiments. These times and reward bonuses apply when an experiment starts.

The experiment process can be quickly done by spending 250.

## Patch History

* **v2.4.2.0**:
	+ Add *Claim All* button.
* **v2.2.0.0**:
	+ Experiments are available after human evolution.
* **v2.0.2.0**:
	+ New species's experiment added
* **v2.0.1.0**:
	+ Show cancellation Pop-up when you spend more than 5% of the time of experiments
* **v1.5.0.0**:
	+ Add cancel button to Experiments
* **v1.4.0.0**:
	+ Added

## See Also

* Energy
* Species
* Kreds

 Big Crunch: Jump • Buildings • Challenges • **Experiment** • Stats • Species • Disaster • Research
Cosmic Coins

**Cosmic Coins**, among with Prana Gems, are special resources used to level heroes in Hero Manager. Cosmic Coins are used to level **Story Quest Heroes** and **Event Heroes**, at the same ratio as Prana Gems correspond to each rarity. They can be obtained in level 10, 25, 40, 55, 70...

In the old version of Daily Quest, Cosmic Coins are obtained by surpassing every 5 levels in Daily Quest.

* DQ5: +1 (+1)
* DQ10: +2 (+3)
* DQ15: +3 (+6)
* DQ20: +4 (+10)
* DQ25: +5 (+15)
* DQ30: +6 (+21)

## Patch History

* **v2.7.2.0**:
	+ Fix cosmic coins click zone.
* **v2.7.1.0**:
	+ Added

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Bro this wiki is dead because gaiabyte is gone and servers stopped working

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Elements

**Elements** represent for the essence and property associated with monsters, heroes and World Boss in PvP and PvE. There are 4 total official types:

* Earth
* Air
* Water
* Fire

Each element has its own strengths and weaknesses, most of which are logical setups. If an element is strong against with another element, it will deal an attack damage of additional 50%.

  Earth
  Air
  Water
  Fire

## See Also

* Followers
* Ranking
* Monsters

## References

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Daily Quest

**Daily Quest** is a PvE feature which has unlimited level. Each level provides additional follower multipliers 0.1%. The Daily quest will reset after 23 hours and 45 minutes.

Just like the old version, you will be rewarded after surpassing every five levels:

By exceeding the Daily Quest 60, you might encounter a 1k level Common Hero, which is greatly stronger than any maxed legendary hero.

 may also appear in those level, a well-known hero as the strongest when maxed because of its Pierce ability.

Further than that, it is possible to encounter any 1k level Rare Heroes, for example a 1k

 with 755 and 1,303 might appears in the sequence, which is hugely stronger than any maxed ascended heroes, requires at least an ascended heroes to solo. We can take

 for the comparison.

Basing on the formula, facing with 1k legendaries or 1k ascended while reaching the level beyond 100 is inevitable. However, no one has ever reached there and witnessed the power of the lineup. Imagine a 1k

 with 425 and 11,793 is surely imperishable.

## Old Version

This is the old version of **Daily Quest** which only available before v2.8.0.0 Patch.

Every five levels are completed, you will receive the following prizes:

* DQ5: 10 and 1
* DQ10: 20 and 2
* DQ15: 1 Chest Key and 3
* DQ20: 30 and 4
* DQ25: 40 and 5
* DQ30: 1 Hero Chest and 6

Because Daily Quest is based on your followers, you can encounter any hero at any given level. This would mean having a low level common or even max level legendaries at the first quest, which makes it impossible to beat. A hero often appears in the daily quest and he/she always in the last position of a row, representative of the "final boss" of the quest.

## Patch History

* **v2.8.0.0**:
	+ Full Rework.
* **v2.7.2.0**:
	+ Add skills tooltip for enemy heroes in DQ.
* **v2.7.1.0**:
	+ Add Cosmic Coins to rewards.
* **v2.5.3.0**:
	+ Add the "Fight Max" button.
* **v2.4.1.0**:
	+ Increase max level of Daily Quest
* **v2.3.1.0**:
	+ Add pop-up confirmation for Reset Daily Fight.
	+ Fix top tooltip of Daily Fight.
	+ Visual improvements on Daily Fight.
* **v2.3.0.0**:
	+ Now has levels.
* **v2.2.1.0**:
	+ Added.

## References

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Sound FX

Below are lists of sound effects used in Cosmos Quest.

## General

* *Game soundtrack*
* *GaiaByte login sound*
* *Mini-game soundtrack*
* *Mini-game 2 soundtrack*
* *Battle soundtrack*

## Disaster

All disaster sound effects follow this

## See Also

* Visual FX

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Buildings/Space-Time Gather

* **Overview**: **Space-Time Gather** is gathering entities or objects that related to gravitational theory, continuum theory or space-time. We may also understand this is a process of producing energy by some kind of undiscovered, unapplied or unknown methods such as gathering energy from a void, where matter is absent or devoid but somehow contains abundant energy resources. There are 5 tiers of buildings:

 Requirement
 Base Cost

 Requirements

 Requirements

 Requirements

 Requirements
Buildings/Heat

* **Overview**: In terms of definition, **Heat** is known as the amount of energy that flows spontaneously from a warmer object to a cooler one. From the very first age of humankind, heat is produced from the combustion of fire. To the modern age of humankind, heat is being applied such as the heat engine, thermodynamics... Generally speaking, energy is produced due to the temperature. There are 6 tiers of Heat buildings:

 Requirement
 Base Cost

 Requirements

 Requirements

 Requirements

 Requirements

 Requirements
Quantum Gambling

**Quantum Gambling** is the first mini-game ever released. There are three options: Bet 1%, 10%, or 100% of the player's current energy. There are 8 zones the player can choose. The electron will then go to one of the 8 zones (4 zones for who had encountered the Black Holes dimension), depending on the probability of the zone.

The multiplier represents how much your bet energy will be multiplied upon victory. Multipliers equal 97% divided by the percentage probability of each zone. While in the Black Holes dimension, the dimension's active bonus increases multipliers to 99% divided by the percentage probability of each zone.

Betting reduces the total energy accumulated since the last Big Crunch, therefore also reduces Omega particles received in the next Big Crunch. It's very dangerous; however, it can bring great rewards if used strategically. The Black Holes dimension's passive bonus nullifies a portion of this total energy and future Omega particle loss.

Quantum Gambling bets and losses do not remove research progress. However, unlike Experiment, energy from Quantum Gambling wins, including recovered bet energy, adds to research progress.

## Quantum Gambling-based challenges

There are two kinds of challenges for Quantum Gambling.

### Amount of gambles

* "God doesn't play dice": Requires overall gambles. Has 9 levels.
* "Fortune sides with him who dares - V": Requires won gambles. Has 9 levels.
* "The sure way of getting nothing": Requires lost gambles. Has 9 levels.

### Energy regarding gambling

* "Fortune is given to brave men - QE": Requires obtained energy. Has 9 levels.
* "I'm an incurable gambling addict - HST": Requires gambled energy. Has 9 levels.
* "I don't like losing anyways - UB": Requires energy won from one bet. Has 9 levels.
* "It's not gambling when you never lose": Requires energy spent in one bet. Has 9 levels.

## See Also

* Energy
* Experiment

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Resources

**Resources** are the means by which one buys upgrades and similar power increases. There are several types of resource:

**Client side**

* **Energy** - a basic resource in Cosmos Quest.
* **Power**- represents for energy produced per second.
* **Omega**- gained when Big Crunching, used to upgrade the Omega Upgrade.

**Server side**

* **Universe Marbles -**a premium resource used to buy premium items in Shop.
* **Followers**-the most important resource in God's Miracles.
* **Prana Gems** - obtained after a tournament or a season ends, used to level all heroes.
* **Cosmic Coins** - obtained by surpassing 5 Daily Quest, used to level quest heroes, at the same rate as Prana Gems.
* **Ascension Spheres** - obtained by participating in World Boss.
* **Star Dust** - used to exchange to other resources in Season Shop.

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Terminology

Below is a list of acronyms and terms used in Cosmos Quest.

## General

* **cps**: Clicks per second
* **cpd**: Clicks per disaster
* **AP**: Anti-Particle

## Resources

* **UM**: Universe Marbles
* **CC**: Cosmic Coins

## PvE

* **Q#**: Order of Quests (eg: Q3 = 3rd Quest)
* **Obj #** (or **O#**): Order of objective in Quest
* **DQ#** : Order of Daily Quest

## Elements

* **E#**: The order of Earth element monsters tier (eg: E1 = First-tier Earth Monster)
* **W#**: The order of Water element monsters tier
* **A#**: The order of Air element monsters tier
* **F#**: The order of Fire element monsters tier

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Options

The **options** area contains settings for your game.

* Local and cloud save options
* Import/export
* Hard reset
* Sound toggles
* Showing clicks/fractals (?)
* Toggle high graphics
* Changing Notation
* Hero Sort
* Colorblind toggle
* Current patch version
* Toggle Notifications

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Wheel of Fortune

The **Wheel of Fortune** was a feature located in God's Miracles. By spinning a giant carnival wheel, you had a random chance to win specific amounts of followers ranging from 0 to 1000. There were 16 wedges, each with equal probability. The Wheel of Fortune was reset daily at 12:00 a.m. (GMT+0).

## Patch History

* **v2.2.1.0**:
	+ Replaced with Treasure Chests
* **v2.0.1.0**:
	+ Spin popup fix
* **v1.8.0.0**:
	+ Added

## See Also

* Followers
* God's Miracles

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
El-rira-01

"*Today you see one. Tomorrow one trillion.*"
—El-rira-01
**El-rira**, retroactively named **El-rira-01**, (Standard: --∘|, Cyspeak: , 11149—11192 UU) was the first Motherdroid of Ritalga from 11153 UU to her deactivation in 11192 UU. Designed and manufactured by Ritalgan engineering megacorporation Konzdrugd, El-rira was also the first model of the El-rira line of droids. With the support of her parent company, she ousted human President 3ul D. Ramdo4 by a planetwide popular vote. Over 90% of the voters were employed by Konzdrugd, which offered bonuses to the employees who voted in line with the company's political agenda. El-rira represented Ritalga at the 93rd, 94th, and 95th sessions of the Council of Worlds.
Tony Hawk's Fictional Wasteland

**Tony Hawk's Fictional Wasteland** is another installment in the Tony Hawk series but, unlike the others it is a bit different with out using real life places they used FICTIONAL PLACES! But, in the gameplay it is more like Tony Hawk's Underground 2 but, really unrealistic. Also, this game was released for the GameCube, 3DS, Xbox One, Xbox 360, PS4 and PC.

## Story Mode

The Story is the same as Tony Hawk's Underground 2 except with Fictional Places and some added things

## Soundtrack

 All Star
 I'm Holding Out for a Hero
Ranking

**Ranking** is feature added in v2.0.0.0 Patch. Each time PvP fight is done, your ranking will be changed by the result of it.

There is leader board on the left hand side and you can see your position relative to other players. You may start a fight once per hour by choosing a player in the board at right hand side. In the middle part is several daily and all time records.

## Patch History

* **v2.3.1.0**:
	+ Visual improvements.
* **v2.0.1.0**:
	+ Every hour you can challenge your neighbours in Ranking.
* **v2.0.0.0**:
	+ Added

## See Also

* PvP
* PvE

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Aimer Films Inc.

Aimer Films Inc. is a Canadian Vancouver-based company that develops, produces, post-produces and digitally distributes content. Aimer Films was the service producers behind the Aga Muhlach and Bea Alonzo Filipino movie that screened worldwide, FIRST LOVE. They are also known for their work that includes IRIDESCENCE, Leo Award nominated music video, CATWALK, Crazy8s films SMALL FISH and HATCH and their 4-part documentary series THIS INK RUNS DEEP. The team has always been captivated by the arts in their own different life experiences in advertising, filmmaking, dance and any other sorts of performing arts. The company is openly collaborating with up and coming talents in Vancouver and slowly expanding its network in the Philippines.
Energy

**Energy** represents the basic resource in Cosmos Quest. This game is based on the SI which uses Joule (J) as a unit for energy.

Energy can be gained by clicking on the background screen to the left (or by clicking on a disaster). This enables you to buy your first building. Once a building is bought, it will generate energy and start the automated energy-gain process, allowing you to buy more buildings and upgrades, which will finally start to generate omega (Ω).

## See Also

* Power
* Followers

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research
Buildings/Water-based Generation

* **Overview**: A device uses water flow or streams (fast running water) to derive to energy is called **Water-based Generation**, which may be harnessed for useful purposes such as irrigation, human consumption, industrial use, aquaculture, and navigability. It is also known as the uses of hydrogen's isotopes decay energy which composes Water. There are 6 tiers of buildings:

 Requirement
 Base Cost

 Requirements

 Requirements

 Requirements

 Requirements

 Requirements
Quests

Each **quest** corresponds to each stage of evolution or ascension's background and contains 3 objectives:

* Win with 6 monsters or less
* Win with 5 monsters or less
* Win with 4 monsters or less

You can obtain one story hero by completing every page of quest with all 3 objectives done.

This is a table about the solution of every quest and objective without heroes, which **ONLY CONTAINS MONSTERS** as the battle unit. There are plenty of solutions, but these are the cheapest to be chosen:

<tabview>
Quests/Page 1|1
Quests/Page 2|2
Quests/Page 3|3
Quests/Page 4|4
Quests/Page 5|5
Quests/Page 6|6
Quests/Page 7|7
Quests/Page 8|8
Quests/Page 9|9
Quests/Page 10|10
Quests/Page 11|11
Quests/Page 12|12
Quests/Page 13|13
Quests/Page 14|14
Quests/Page 15|15
Quests/Page 16|16
Quests/Page 17|17
Quests/Page 18|18
Quests/Page 19|19
Quests/Page 20|20
Quests/Page 21|21
Quests/Page 22|22
Quests/Page 23|23
Quests/Page 24|24
Quests/Page 25|25
Quests/Page 26|26
Quests/Page 27|27
Quests/Page 28|28
Quests/Page 29|29
Quests/Page 30|30
Quests/Page 31|31
Quests/Page 32|32
</tabview>

## Patch History

* **v2.9.5.0**:
	+ Add 4 new PVE maps (17 - 20)
* **v2.7.6.0**:
	+ Add 5 new PVE maps (12 - 16)
* **v2.6.1.0**:
	+ Add 3 new PVE maps (9 - 11)
* **v2.5.1.0**:
	+ Add 3 new PVE maps (6 - 8)
* **v2.4.2.0**:
	+ Show enemy grid as a tooltip over Fight button.
* **v2.4.0.0**:
	+ Add 5 more quests: 21 - 25.
* **v2.3.1.0**:
	+ Add clear pve button.
* **v2.2.1.0**:
	+ Change pve conditions for battle rewards. Now the objectives are to defeat the enemy squad with 6, 5 and 4 monsters in you grid.
* **v2.1.0.0**:
	+ Added.

## Links

* PvE Quest Guide at Kongregate Forums - by FireproofKing

 Big Crunch: Jump • Buildings • Challenges • Experiment • Stats • Species • Disaster • Research