recursal/Fanatic-Fandom huggingface dataset:
Lapia Type β

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Regeneration:** Recover X Health Points when your turn starts.

**Growth:** After being healed, the maximum Health Points,  Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.

### Trivia

* **Lapia Type β** is an alternative version of Lapia.
Ring of Mages

**Ring of Mages** is a Rare, Non-Armor Equipment Card.

 **2** | 1

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.

**Mirror Shield:** Reduces spell damage taken by X.

**Crystal Cost**
Loyal Guard

Only Skin

### Card Skills

**Vanguard:** At the beginning of your turn, if this monster is in the front row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. **All In**, **Batter**, **Bombardment**, **Craze**, **Flurry** and **Mantra** are not affected by this skill.

**Growth:** After being healed, the maximum Health Points, Melee Attack, Ranged Attack, Magic Attack and Random Damage of this card will be increased by X. This card will lose the Damage Types if the equipment providing them is removed, but the values will remain increased if the card gain the Damage Types again.
Pirate Lobster

First Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Shield:** Reduces physical damage taken by X.

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

### Awakened Form

**Cross-Counter-Attack:** When damaged by Melee Attack, do one Melee Attack on the attacker. Can be triggered up to 3 times in one turn.
Medusa Shield

**Medusa Shield** is an Epic, Armor Equipment Card.

 **2** | 4 | 2
 **3** | 5 | 2
 **5** | 5 | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Thief Tools

**Thief Tools** is a Legendary, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1
 **5** | 1

**Efface:** If the enemy's battlefield is empty before this monster attacks, destroy X random cards from the enemy's deck. Does not trigger on the first turn. Only triggers in PvP.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* **Thief Tools** is the only equipment card that its crystal cost on neutral faction is 2 more than the higher cost on other factions, instead of 1 more.
* This card existance on War Faction, despite having Random Damage, may indicate that these tools are **Night Thief'**s.
Place Swapper

**Tag:** This monster is Female.

   **Tag:** This monster is Adventurer.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Additional Armor:** When this monster is equipped with an Equipment Card, they gain Melee Attack X.

**Fear:** Swap the front row enemy with a random back row enemy.
Taur Carpenter

**Exclusive:** This card could only be obtained in an event that already ended. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.

**PR Card:** This card can't be disenchanted. (Few special cards, from earlier versions of the game, have this skill. Newer cards that can't be disenchanted have a note on their side instead)
Puppet (Chaos)

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.
Squidiver

First Skin

### Healing Types

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.

### Card Skills

**Additional Crystal:** When sacrificed, generate X additional crystals.

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

### Awakened Form

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.
Mushrhum

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Shield:** Reduces physical damage taken by X.

**Taunt:** Becomes the priority target for all enemies' Ranged Attacks.

### Trivia

* **Mushrhum** is the only Monster that does less damage at Level 8 than at Level 1.
* **Mushrhum** is an alternative version of Mushrhum β.
* **Mushrhum**, Healmushrhum, Kingmushrhum and Mushrhum β all share the "Mushroom" monster theme and are possibly variations of the same species.
Prototype Alice

First Skin

   **Tag:** This monster is Female.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

### Card Skills

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

### Optional Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Amplify:** When summoned, removes **Silence** from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once.

### Trivia

* Prototype Alice was the base model for the construction of Ultimate Weapon Allie.
Special Flash Cards

**Special Flash Cards** are similiar Flash Cards that don't fit in either Healing or Damaging category. The effects of these cards are relationed with destroying or unsummoning monsters and/or equipment or gaining crystals. Skills found on these type of Flash Cards are:

## Rare Cards

Crystal Cost: 2

**Recruitment Order**(Enhanced Form)
Crystal Cost: 1

## Legendary Cards

Crystal Cost: 1

Crystal Cost: 7

Crystal Cost: 5

Crystal Cost: 3

## Elite Cards

**Elite:** All cards below can't be crafted or disenchanted.

Crystal Cost: 7

Optional Skills

You will **not** choose the secondary skill you want to activate like other Elite cards. Instead:
* **Reinforcement** will only activate if you have at least 1 Fortune Monster on the battlefield;
Crystal Cost: 2

Optional Skills

You will **not** choose the secondary skill you want to activate like other Elite cards. Instead:
* **Mass Cleanse**will only activate if you have at least 1 Balance Monster on the battlefield;
* **Cotempt** will only activate if you have at least 1 Nature Monster on the battlefield.

### Trivia

* **Poisoned Apple** appears in the first skin of Innocence Snow White and Vengeful Blood Snow White.
Legion Towershield

**Legion Towershield** is an Epic, Armor Equipment Card.

 **2** | 4 | 1
 **3** | 5 | 1
 **4** | 6 | 1
 **5** | 6

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* This card looks like the shield of Spell Breaker in it's first skin.
Steam Railway Gun

Only Skin

   **Tag:** This monster is a Robot.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Slow:** This monster can't do Melee Attack, Ranged Attack, Magic Attack, Random Damage, Heal or Group Heal for X turns after being summoned.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.
Money Bag

**Money Bag** is an Epic, Armor Equipment Card.

 **2** | 1

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Samurai Armor

**Samurai Armor** is a Common, Armor Equipment Card.

 **5** | 6 | 1

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Shining Heart

**Shining Heart** is a Legendary, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1
 **5** | 2 | 2

**Amplify:** When summoned, removes **Silence** from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Magic Piercing:** Magic Attacks and **Magic Blast** from this monster ignores **Magic Reflect** and **Mirror Shield**.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Pirate Scimitar

**Pirate Scimitar** is a Rare, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1
 **5** | 1

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Mummy Archer

**Tag:** This monster is a Mummy.

### Damage Types

**Ranged Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Unyielding:** When this card is destroyed, it will be *healed* to its maximum Health Points and lose this skill.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.
Poison Shot

**Poison Shot** is a Rare, Non-Armor Equipment Card.

 **4** | 5

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Mirror Shield:** Reduces spell damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* The monster mentioned in this card's description is **Crocomafia**.
Shield

*If your are looking for the Skill with the same name, "Shield", go here.*

**Shield** is a Rare, Armor Equipment Card.

 **5** | 4 | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Shield:** Reduces physical damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Robot Rifle

**Robot Rifle** is a Rare, Non-Armor Equipment Card.

 **2** | 2 | No
 **3** | 2
 **4** | 2

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Ambush:** At the beginning of your turn, increase Ranged Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Piercing:**When the target's Armor is destroyed, deals exceeding damage from the attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Musket

**Musket** is a Common, Non-Armor Equipment Card.

 **2** | 1

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Nemesis Star

Only Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Forced Sacrifice:** When this card destroys a monster, you gain X *sacrifice points*.

**Punish:** When summoned, consume 3 *sacrifice points* to decrease the crystal cost of 3 random monsters, other than this card, on the battlefield by X. This effect does not trigger if you have 2 *sacrifice points* or less.
Spear Thrower

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.
Three-Headed Butterball

Only Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Opportunity:**When an enemy does a Melee Attack from the back row, attack it with a Ranged Attack. Will trigger after all other enemy skills and only if the monster with this skill is still on the back row and wasn't destroyed.

**Barrage:** Attacking with Ranged Attack from the back row will target all back row enemies, ignoring **Taunt** and **Stealth**.

### Trivia

* This is a stronger, more expensive (crystal cost wise) version of Butterball.
* **Three-Headed Butterball** and Lava Giant are the only cards that gains +2 on a Damage Type when upgraded.
The Invincible General - Saladin

Only Skin

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Doublestrike:** When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Lighten Load:** When equipping an Equipment Card that is the same faction as this monster, it will cost X less crystals.

### Optional Skills

**Slam:** This monster can use Melee Attack from the back row. Will prioritize the enemy in the opposite position. Ignores **Stealth**.

**Cross-Counter-Attack:** When damaged by Melee Attack, do one Melee Attack on the attacker. Can be triggered up to 3 times in one turn.

### Trivia

* Undead Lady is **The Invincible General - Saladin'**s sister.
* **The Invincible General - Saladin** has three favorite subordinates: The Black Panther, The Persian Leopard and a third unknown one.
* Lion's Pauldron is **The Invincible General - Saladin'**s armor.
The Persian Leopard

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.

**Rearguard:** At the beginning of your turn, if this monster is in the back row, all other skills with a "numeric effect" will gain +X to its effects until the end of your opponent's turn. **All In**, **Batter**, **Bombardment**, **Craze**, **Flurry** and **Mantra** are not affected by this skill.

### Trivia

* **The Persian Leopard** is one of the three favorite subordinates of The Invincible General - Saladin, together with The Black Panther and a unknown one.
Teddy

### Card Skills

**Efface:** If the enemy's battlefield is empty before this monster attacks, destroy X random cards from the enemy's deck. Does not trigger on the first turn. Only triggers in PvP.

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Immunity :** Can't be targeted by Flash Cards. Immune to **Demoralize**, **Silence**, **Spirit Scream** and **Suppress Magic**.
Snake Vine

Only Skin

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.
Stone City Armor

*If your are looking for the Skill with a similiar name, "Stone city Armour", go here .*

**Stone City Armor** is a Legendary, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Stone City Armour**: All physical damage taken is halved (rounded down). This effect does not stack with **Draconic Armour**.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Terror Mask

**Terror Mask** is a Rare, Armor Equipment Card.

 **3** | 4
 **5** | 6 | 3

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Doublestrike:**When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Town Sheriff

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.
Rock Spider

* First Skin
* Second Skin
* First Skin (Old)
* Second Skin (Old)

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Shield:** Reduces physical damage taken by X.
Ruler of Despair

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Death Charge:** When an allied monster is destroyed or sacrificed in your opponent's turn, this card will gain +X Melee Attack, Ranged Attack, Magic Attack and Random Damage until the end of your turn.
Library Dream Guard

Only Skin

   **Tag:** This monster is a Robot.

### Card Skills

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.

**Trickery:** At the beginning of your turn, all of your monsters that have the same faction will do maximum Random Damage.

**Robot's Body:** When this card is damaged, a random allied monster of the same faction as this card, that is currently without an equipment card, will be equipped with a "Cogwheel". This "Cogwheel" will have the same Armor as this card's maximum Health Points, and will provide all Damage Types currently on this card.
Stalagmite Gloves

**Stalagmite Gloves** is an Epic, Non-Armor Equipment Card.

 **2** | 2
 **4** | 3

**Doublestrike:** When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Reptile Man

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak**will trigger before applying **Disease**.
Shadow Dancer

**Tag:** This monster is Female.

### Card Skills

**Suppress Magic:** At the beginning of your turn, decrease Magic Attack of all enemies by X until the end of your opponnent's turn. Only the strongest **Suppress Magic** applies.

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.
Skull Wand

**Skull Wand** is a Common, Non-Armor Equipment Card*.thumb|link=File:Skull\_Wand.png*

 **2** | 1
 **3** | 2 | 1
 **4** | 1 | 1

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Suppress Magic:** At the beginning of your turn, decrease Magic Attack of all enemies by X until the end of your opponnent's turn. Only the strongest **Suppress Magic** applies.

**Crystal Cost**
Standard Spear

**Standard Spear** is a Rare, Non-Armor Equipment Card.

 **2** | 2
 **3** | 2

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Anti-Air:** Melee Attack, Ranged Attack and **Doublestrike** will not cause **Flying** to trigger. This monster also deals X additional damage to monsters with **Flying** when using Melee Attack or Ranged Attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Princess of Carnage

**Tag:** This monster is Female.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Additional Armor:** When this monster is equipped with an Equipment Card, they gain Melee Attack X.

**Piercing:**When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.
Spooky Totem

First Skin

**Exclusive:** This card can only be obtained as a reward for killing 12 monsters at *Blue Dragon's Trial* on *Endless Horde*. This card can't be crafted or disenchanted.

### Card Skills

**Demoralize:** At the beginning of your turn, decrease Melee Attack and Ranged Attack of all enemies by X until the end of your opponent's turn. Only the strongest **Demoralize** applies.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.
Spider Tank

Only Skin

   **Tag:** This monster is a Robot.

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Attack Technique - Armor:** At the beginning of your turn, if this monster doesn't have an equipment, equips a random Armor Equipment, that provides between 3 to 5 Armor and 2 Melee Attack.

### Optional Skills

**Crazy Trample:** When a Melee Attack  is sucessful, deals additional X true damage to all back row enemies.

**Shield Spike:** When taking damage, deal X true damage to that enemy, unless it also have **Shield Spike**. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack.
Three Troll Brothers

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Disband!:** Upon being destroyed, *transform* into Armored Troll if there are monsters from other factions deployed on your side of the battlefield.

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.
Smart Owl

* First Skin
* Second Skin

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Reach:** This monster can attack a front row enemy with Melee Attack from the back row.
**Vigilant:** Immune to **Counter-Attack**, **Cross-Counter-Attack**, **Thorns**, **Entangle** and **Opportunity**.

### Trivia

* **Smart Owl** was designed by a player, Kasumigaoka Utaha.
Poisonous Jellyfish

* First Skin
* Second Skin

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Damage Types

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

### Card Skills

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.
Patterned Bell

**Patterned Bell** is an Epic, Non-Armor Equipment Card.

**Exclusive:** This card could only be gained by reaching Level 30 in the *Common Pass Rewards* when the Hero Undead Lady was released. This card can't be crafted or disenchanted.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Mirror Shield:** Reduces spell damage taken by X.

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* **Patterned Bell'**s skills doesn't change when upgrading from level 2 to level 3.
Medusa

Only Skin

   **Tag:** This monster is Female.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Toxic Bomb:** When summoned, equipped or used, deals spell damage to all *Diseased* enemies equal to their *Diseased* debuff times X. This attack doest not consume the *Diseased* debuff.
Round Shield

**Round Shield** is a Rare, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Shield Spike:** When taking damage, deal X true damage to that enemy, unless it also have **Shield Spike**. It will not damage the enemy if this skill is provided by an Armor Equipment Card and it is broken on an attack.

**Crystal Cost**
Magic Dragon

First Skin

   **Tag:** This monster is a Dragon.

### Card Skills

**Magic Blast:** When attacking an enemy with Magic Attack, deals X additional spell damage to adjacent enemies. This spell damage cannot trigger **Magic Reflect**.

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.

### Awakened Form

**Crystal Devourer:** When this monster destroys an enemy, your opponent loses X crystals and you gain X.
Princess Crown

**Princess Crown** is a Common, Non-Armor Equipment Card.

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Trivia

* **Princess Crown** is a weaker version of True Princess Crown.
Triglodite Blacksmith

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.
Siren

Only Skin

   **Tag:** This monster is Female.

### Card Skills

**Entangle:** This monster has 50% chance to *Entangle* the closest enemy, which makes them lose **Flying** and not attack or use skills in the next turn. Prioritizes the opposite monster.

**Immunity:** Can't be targeted by Flash Cards. Immune to **Demoralize**, **Silence**, **Spirit Scream** and **Suppress Magic**.
Plain Armor

**Plain Armor** is a Common, Armor Equipment Card.

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Jade Dining Table

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Jade Clothes:** When an Equipment Card equipped on this monster is destroyed, generate X additional crystals.

**Enchanted Armor:** When this monster gets equipped with an Armor Equipment, gain X additional armor.
Siege Lance

**Siege Lance** is a Epic, Non-Armor Equipment Card.

 **2** | 1
 **4** | 2
 **5** | 2

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Doublestrike:** When a Melee Attack is sucessful, deals additional X true damage to one random back row enemy. **Doublestrike** will only be triggered by **Counter-Attack** or **Cross-Counter-Attack** if the monster wasn't destroyed, and only once in the enemy's turn.

**Crystal Cost**

The symbol "---" represents that the faction does not have this card.
Jubilant Gloves

Only Skin

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

### Card Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.
Psycho Spaghetti

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Reach:**This monster can attack a front row enemy with Melee Attack from the back row.
Nine-colored Stag, Guardian of the Forest

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Healing Types

**Group Heal:** Recovers HP of all allied monsters. Does not surpass Maximum HP.

### Card Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.

### Optional Skills

**Power of Fate:** At the beginning of the battle phase, all allies have their Random Damage increased by X permanently and allies that doesn't have Random Damage gain Random Damage X permanently.

**Equilibrium:** Monster cards of the same faction in your hand will will have their crystal cost changed to X. This effect triggers at the beginning of the battle phase.

### Trivia

* Nine-colored Stag Daughter is his daughter, named Adeara.
Sabershark

**Exclusive:** This card can only be obtained by trading elements the event was active. This card can't be crafted or disenchanted.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Taunt:** Becomes the priority target for all enemies' Ranged Attacks.

**PR Card:** This card can't be disenchanted. (Few special cards, from earlier versions of the game, have this skill. Newer cards that can't be disenchanted have a note on their side instead)
Small Robot

Only Skin

   **Tag:** This monster is a Robot.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Enchanted Armor:** When this monster gets equipped with an Armor Equipment, gain X additional armor.

**Robot's Body:** When this card is damaged, a random allied monster of the same faction as this card, that is currently without an equipment card, will be equipped with a "Cogwheel". This "Cogwheel" will have the same Armor as this card's maximum Health Points, and will provide all Damage Types currently on this card.
Robot Jack

Only Skin

   **Tag:** This monster is a Robot.

### Card Skills

**Robot's Body:** When this card is damaged, a random allied monster of the same faction as this card, that is currently without an equipment card, will be equipped with a "Cogwheel". This "Cogwheel" will have the same Armor as this card's maximum Health Points, and will provide all Damage Types currently on this card.

**Mirror Shield:** Reduces spell damage taken by X.
Fusion Cannon

The Fusion Cannon is a charge-over-time weapon belonging to the House of Rage. It has a constantly charging laser that amps up in power every second and is extremely powerful if left untouched.

## Abilities

### Passive: Charge Over Time

The Fusion Cannon's beam fires continuously. If the Fusion Cannon stays focused on the same target, it will keep charging and increase its damage to enormous levels. If retargeted, the Fusion Cannon will restart the charging process from zero.
Robot Eagle

Only Skin

   **Tag:** This monster is a Robot.

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Robot's Body:** When this card is damaged, a random allied monster of the same faction as this card, that is currently without an equipment card, will be equipped with a "Cogwheel". This "Cogwheel" will have the same Armor as this card's maximum Health Points, and will provide all Damage Types currently on this card.

**Flying:** When attacked by a monster without **Flying**, has 50% chance to evade Melee Attack and **Doublestrike**, and 25% chance to evade Ranged Attack.
Pigeon Swordsman β

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

### Trivia

* **Pigeon Swordsman β** is an alternative version of Pigeon Swordsman.
* **Pigeon Swordsman β'**s flavor text indicates he is a future version of Pigeon Swordsman in-lore.
Spray Spider

* First Skin
* Second Skin

**Royale:** This card can't be crafted and can only be obtained in Royale Packs. Click *here* to see all Royale Exclusive cards.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Healing Types

**Heal:** Recovers HP of the most injured ally monster. Does not surpass Maximum HP.
Magic Rod

**Magic Rod** is a Legendary, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1
 **5** | 2

**Amplify:** When summoned, removes **Silence** from all allies and increases Magic Attack by X until the end of your opponent's turn. This effect occurs once.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

**Drain Crystal:** When this monster destroys an enemy, you gain X crystals.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Jungle Ape

* First Skin
* Second Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Armor Breaking:** When attacking a monster that have an Armor Equipment Card with **Smite**, Melee Attack or Ranged Attack, deals X additional damage. Ranged Attacks can't be blocked by Armor.

**Shield:** Reduces physical damage taken by X.
Shining Trapezohedron

**Elite:** This card can't be crafted or disenchanted.

**Shining Trapezohedron** is an Elite, Non-Armor Equipment Card.

 **2** | 2
 **3** | 2
 **5** | 4 | Yes

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Stealth:** While in the back row, can't be targeted by Ranged Attack or Magic Attack.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.

### Optional Skills

**Evacuate:** When this card is sacrificed on the battlefield, it returns to your deck with a +X crystal cost.

**Peculiar Box:** When when the card providing this skill is destroyed, you gain X *sacrifice points*.
Ranger Gloves

**Ranger Gloves** is a Common, Armor Equipment Card.

 **2** | 3 | Yes
 **3** | 4 | Yes
 **4** | 5 | Yes
 **5** | 5

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Counter-Attack:** When damaged by Melee Attack, has 50% chance to do a Melee Attack on the attacker.

**Thorns:** When hit by a Melee Attack, deals X true damage to the attacker. Damages Armor first.

**Crystal Cost**
Kasper, the Black King

First Skin

**Elite:** This card can't be crafted or disenchanted.

### Damage Types

**Random Damage:** Deals a random amount of true damage, between 1 and X, to a random enemy. Does not ignore Armor.

**Magic Attack:** Deals spell damage to the monster it's facing. Ignores Armor.

### Card Skills

**Magic Reflect:** When damaged by a Magic Attack, has 75% chance to reflect damage back to the attacker.

### Optional Skills

**All In:** Performs X additional Random Damage attacks.

**Magic Piercing:** Magic Attacks and **Magic Blast** from this monster ignores **Magic Reflect** and **Mirror Shield**.
Lava Giant

Only Skin

### Damage Types

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

### Card Skills

**Slow:** This monster can't do Melee Attack, Ranged Attack, Magic Attack, Random Damage, Heal or Group Heal for X turns after being summoned.

**Weak:** Decrease Melee Attack by the difference of maximum Health Points and current Health Points.

### Trivia

* **Lava Giant** is the monster with the highest base Damage Type of the game, even taking Event-exclusive monsters into consideration.
* **Lava Giant** and Three-Headed Butterball and are the only cards that gains +2 on a Damage Type when upgraded.
Plague Pendant

**Plague Pendant** is a Rare, Non-Armor Equipment Card.

**Disease:** When dealing physical or true damage to an enemy, they become *Diseased X*. *Diseased*enemies lose **Inspire**, **Shoot Command**, **Trickery**, **Demoralize**, **Suppress Magic** and **Magic Reflect**. The amount of *Diseased* stacks (or layers) can be lowered by Heal until it reaches 0, when the debuff is removed.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Medium Shield

**Medium Shield** is a Common, Armor Equipment Card.

 **2** | 4
 **5** | 7 | Yes

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Piercing:** When the target's Armor is destroyed, deals exceeding damage from the attack.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Poison Gorgon

First Skin

   **Tag:** This monster is Female.

### Damage Types

**Ranged Attack:** Deals physical damage from the back row. This attack has 25% chance of being blocked if the target have Armor. This damage type will prioritize a enemy in this monster's diagonal. If there is no enemy on this monster's diagonal, then it will attack the one it's facing. If this condition isn't met, it will instead attack a enemy in the front row.

### Card Skills

**Outbreak:** When dealing true damage or physical damage to a *Diseased* enemy, removes **Disease** and deals additional spell damage equals to the number of *Diseased* stacks. **Outbreak**will trigger before applying **Disease**.

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

### Awakened Form

**Shoot Command:** At the beginning of your turn, increases Ranged Attack of all allies by X and their Ranged Attack can't be blocked by armor. Only the strongest **Shoot Command** applies.
Rock Armor

**Rock Armor** is an Epic, Armor Equipment Card.

 **3** | 6
 **5** | 8 | 2

**Armor:** Physical and true damage will damage Armor first. When an attack would make Armor reach 0 or less, all exceeding damage is absorbed.

**Shield:** Reduces physical damage taken by X.

**Crystal Cost**

The symbol "*---*" represents that the faction does not have this card.
Pendant of Courage

**Pendant of Courage** is a Rare, Non-Armor Equipment Card.

 **2** | 1
 **3** | 1

**Inspire:** At the beginning of your turn, all allies become immune to **Fear** and have their Melee Attack increased by X until the end of the opponent's turn. Only the strongest **Inspire** applies.

**Melee Attack:** Deals physical damage to the enemy its facing from the front row. Does not ignore Armor.

**Charge:** At the beginning of your turn, increase Melee Attack of this monster by X until the end of your opponent's turn. This effect occurs once.

**Crystal Cost**