Astrological Effects on Magic

## The Calendar

The Endros calendar maps the lunar cycle. Each moon phase lasts exactly seven days, which is considered one week. Each week begins on Monday and ends on Sunday (also known as Witching Day). There are four weeks each month, for a total of 28 days. There are twelve months each year, for a total of 336 days.

## Effects of Moon Phases

Moon phases directly affect the strength of magic in the world. Magical domains wax and wane in power based on the current phase. This supernatural force is responsible for many philosophical and religious ideologies, as well as tactical strategies during war.

 Week 2 (Days 8 - 14)
 Week 3 (Days 15 - 21)
 Week 4 (Days 22 - 28)

## Witching Days

The moon undergoes a transitional period every Saturday, the end of each week. These are known as Witching Days. Witching Days inflict chaotic magical events and have have an unusually strong influence on magic.

Each Witching Day is unique and is named according to its behavior: the Day of Omens on the 7th, Chemos on the 14th, the Blood Moon on the 21st, and the Great Discord on the 28th. All magical domains are reduced by 2 ranks during Witching Days. Additionally, one's aura can be refocused between physical and spiritual mediums, allowing mages to undergo magical recovery.

#### Day of Omens (7th of each month)

* Dreams become extremely real, and lucid dreaming is very common. Nightmares can be particularly terrifying.
* Animals behave unusually, though many will remain out of sight at this time.
* Birds may be seen flying in strange fractal patterns or symbols, and along specific leylines.
* Insects or land animals may assemble and organize in strange patterns that appear ritualistic in nature.
* Spirits have a much easier time manifesting a visible appearance.
* Many people in altered states of consciousness will report receiving omens, hearing voices, etc.
* Illusions and hallucinations are common, making it difficult to discern if omens or sightings are real.
* Necromancy, a form of magic that exists outside of the natural magics, can only be used at this time.

#### Chemos (14th of each month)

* All magnetic fields become 50% stronger.
* There are constant, miniaturized static discharges that are barely perceptible to human senses.
* Particle behavior changes, particularly with heat. Fires burn hotter, but spreads less and uses less fuel.
* Any electrical chip or component that gets invented would be destroyed at this time.
* Extracting Mithril is only possible on this day.
* Leylines intensify greatly, creating large-scale energy barriers that can't be crossed. Territory borders often end at these barriers.
* Alchemy is only possible on this day (see Alchemy). Mana and alchemical bonds cannot form correctly on other days and therefore are only used for training purposes.

#### The Blood Moon (21st of each month)

* Creatures without aura become susceptible to powerful surges of magic.
* Monsters emerge through a series of rapid mutations and fast-paced evolution.
* It is not unusual for superior monsters to appear, developing auras and other magical resistances.
* Monsters become unusually bold, aggressive, and ravenous at this time.
* Some monsters may only awaken and hunt during the Blood Moon.

#### The Great Discord (28th of each month)

* Is the least predictable of all the Witching Days.
* Attunements and enchantments usually do not function at this time.
* Unusual tidal forces cause significant problems at sea. Any ships further than 2-5 kilometers from land will end up shipwrecked within minutes.
* Due to the tidal chaos, trips exceeding 28 days are impossible by ship.
* Causes a large number of sporadic Magical Storms throughout the lands, with typical coverage of 12-20% of the total map.