M8 Greyhound

3 Population

Pintle-mounted M2HB .50 Cal\*

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The **M8 Greyhound** is an armored car available to the American Expeditionary Forces. Armed with a 37mm main gun and powerful machine guns, the Greyhound is well equipped to take on enemy light armor.

## Overview

The M8 Greyhound primarily works as an anti-armor light vehicle. While many other light vehicles typically focus more on harassing enemy infantry, the Greyhound works best as an early response to enemy light armor.

Due to its strong main gun, the Greyhound is capable of easily bullying the vast majority of the early-game light armor threats that often pose a threat to the AEF. Vehicles such as Panzerkraft light vehicles and Kubelwagens are capable of posing a major threat due to their ability to great mobility and anti-infantry weapons. Fortunately, most of these vehicles have poor anti-vehicle performance which leaves them vulnerable to early-game vehicle rushes. These situations where the enemy is sinking a lot of resources into light vehicles are where the Greyhound is best used, as they are unlikely to have that many dedicated anti-tank units that could easily fend off an attacking Greyhound.

Unfortunately, that is where the Greyhound's advantages end. Any enemy light vehicle that has effective anti-vehicle performance such as the Sdkfz 222 or Puma will tear an individual Greyhound to pieces due to its horrible HP value. Additionally, the Greyhound becomes far less useful if the enemy has dedicated anti-tank weapons such as Panzershrecks of AT guns due to the amount of damage those weapons dish out. For these reasons, the Greyhound becomes a liability past the opening stages of the match.

At the end of the day, the Greyhound is a decent but ultimately situational unit. The situations that it is useful in and the window of opportunity it has to be useful are just too limited for this unit to be useful outside of niche scenarios where an early mobile response to light armor is needed.

## Pros-and-Cons

### Pros

* Decent anti-armor performance
* Good mobility
* Cheap to produce

### Cons

* Horrible survivability
* Mediocre anti-infantry performance

## Upgrades

### Pintle Mounted M2HB .50 Cal HMG

* 45 Munitions
* Improves anti-infantry performance

Installs a .50 Cal HMG on the pintle mount, increasing damage dealt to infantry and allows the unit to engage aircraft. Although this upgrade does improve the usefulness of the vehicle to some degree, its anti-infantry firepower is still mediocre at best and one is usually better off just saving the munitions instead.

### Armored Skirts

* 70 Munitions
* Improves HP and lightly improves armor value

Increases the HP of the vehicle from 240 to 320, allowing it to take more damage; also improves armor by a small margin. This upgrade is useful but is usually far too expensive to be worth the price when there are many more useful things that the AEF can spend their munitions on early-on.

## Abilities

### Canister Shot

35 Munitions; The crew loads an short-range M2 canister shot and fires it at the targeted location, dealing significant damage to and stunning enemy infantry caught in blast.

### Crew Disembark

The vehicle crew disembarks from the vehicle.

## Veterancy

**Veterancy One**

790 XP: +10 sight range

**Veterancy Two**

1580 XP: -20% reload speed; +20% main gun accuracy

**Veterancy Three**

3160 XP: Greatly improves vehicle handling