Random Adventures: Twist'ER Up/Bestiary

## **The Appendix of Stats**

* HP: Basically how much HP you have. The higher the HP, the more hits you can dish out.
* ATK: First attack stat.
* MGI: Second attack stat.
* DEF: How much less ATK it can take.
* RES: How much less MGI it can take.
* SPD: Highest speed goes first, lowest speed goes last.
* RCV: This determines the healing move's effectiveness.
* TRN: This is basically where it can be located; Land/Sea/Sky. Just being Sky doesn't mean it gets to roam over the land and sea.
* LVL: How much times it can level up.

**Note**: If they don't have any attacks utilizing ATK, MGI, and RCV yet they have a stat for that that's not zero, I'm immediately debuffing it to zero. Not like it'll make a huge difference, right? At the very best, a new attack.

## **Conditions**

* **Paralyze**: Speed is lowered all the way to zero.
* **Burning**: Deals 1/8th damage. Can pass it to others.
* **Poisoned**: Deals 1/20th damage at first, doubles as it goes.
* **Frozen**: Numbed by the cold. You deal half the damage you'd deal.
* **Soaked**: Your soppy skin reduces your defense by half.
* **Witless**: Cannot dodge attacks.
* **Targeted**: You're a living bounty and you drag in all attacks.
* **Bleeding**: Oh gosh. You can't use attacks that use RCV!
* **Stun**: You can't even move a step for a few turns.
* **Bamboozled**: Confused but cooler. Has a **50%** chance to attack themselves.

## **Traits**

* **Zombie**: Braaaaains! Enemies with a Zombie Trait will revive again at half health if three turns have passed.
* **Metal**: They have extremely high defense. They also can't be poisoned and can't bleed. Additionally, toxic attacks have no effect.
* **Alien**: If the Alien Killing Guide is not used, these guys will be a nightmare to fight, sometimes having x5 their initial stats. Use the aforementioned item to reduce their stats.

## **Part 1**

Note that this indicates where they were first introduced.

* Blocks
* Orbs
* Twigges
* Pentongs
* Clawnters
* Mushees
* Splucks
* Skysteps
* Cwarlongs
* Shadbros
* Graham's Creations
* Torchers
* Zaptrons
* Swolestars
* Licken Chegs
* Fweezes
* Pilotairus
* Ubadubs
* Tloctos
* Circlimps
* Brawl Blobs
* Balloona Luna
* Twist'ER UP Versions
* Miscellaneous

## **Blocky** (**Neutral**) (Sector 1A)

   Blocky's block shape ensures that it blocks out attacks, and criticism. Seriously, ***don't critcize it.***
* **STATS**
	+ **HP**: 20 (+5)
	+ **ATK**: 10 (+1)
	+ **MGI**: 0
	+ **DEF**: 5% (+1% every 10 levels)
	+ **RES**: 0%
	+ **SPD**: 50 (+5)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 1-15
* **MOVESET**
	+ **Block Bash**: Do **[ATK]** **Neutral** damage.
	+ **Buffen**: Makes an attempt to toughen up. If it succeeds (**100%, -5% every successful use**), it gains **20% DEF** and **25%** **RES** for **3** turns.
	+ **Criticism Intolerance** (**PASSIVE**): If it hears criticism, its ATK will be double the amount for **2** turns. It'll also target the fighter which criticized it during the period.

## **Blockstep** (**Neutral**) (Sector 1A)

   This time, it takes criticism as personal attacks to it.
* **STATS**
	+ **HP**: 20 (+5)
	+ **ATK**: 10 (+1)
	+ **MGI**: 0
	+ **DEF**: 5% (+1% every 10 levels)
	+ **RES**: 0%
	+ **SPD**: 50 (+5 through LVL 1-14, +7 through LVL 15-31)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Block Bash**: Do **[ATK]** **Neutral** damage.
	+ **Buffen**: Makes an attempt to toughen up. If it succeeds (**100%, -5% every successful use**), it gains **20% DEF** and **25%** **RES** for **3** turns.
	+ **Block Stomp**: Do **[ATK]** **Melee** damage. Has a **5%** chance to *stun* the fighter for **1** turn.
	+ **Criticism Intolerance** (**PASSIVE**): - If it hears criticism, its ATK will be double the amount for **3** turns. It'll also target the fighter which criticized it during the period.

## **Blockicuffs** (**Neutral**/**Melee**) (Sector 1A)

   It's lost its foot and gained hands. ***uh.***
* **STATS**
	+ **HP**: 20 (+5 through LVL 1-31, +7 through LVL 32-100)
	+ **ATK**: 10 (+1 through LVL 1-31, +5 through LVL 32-100)
	+ **MGI**: 0
	+ **DEF**: 5% (+1% every 10 levels)
	+ **RES**: 0%
	+ **SPD**: 50 (+5 through LVL 1-14, +7 through LVL 15-100)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Block Super Bash**: Do **[ATK]** **Melee** damage.
	+ **Buffen**: Makes an attempt to toughen up. If it succeeds (**100%, -5% every successful use**), it gains **30% DEF** and **35% RES** for **3** turns.
	+ **Block Smash**: Do **[ATK]** **Melee** damage. Has a **5%** chance to *knock out* the fighter.
	+ **Criticism Intolerance** (**PASSIVE**): - If it hears criticism, its ATK will be triple the amount for **3** turns. It'll also target the fighter which criticized it during the period, sometimes strangling them.

## **Limblock** (**Melee**) (**MINI-BOSS**) (Sector 1A)

    The monstrosity created when combining Blockstep and Blockicuffs. ***EEK***
* **STATS**
	+ **HP**: 100
	+ **ATK**: 25
	+ **MGI**: 0
	+ **DEF**: 10%
	+ **RES**: 0%
	+ **SPD**: 100
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 1
* **MOVESET**
	+ **Block Mash Basher**: Do **[ATK]** **Melee** damage. Has a **1%** chance to *knock out* the fighter.
	+ **Buffen**: Buffens up, gaining **30% DEF** and **40% RES**, for **2** turns. Can only be used *three* times.
	+ **Block Shockwave**: Do **[ATK]** **Melee** damage to all enemies. *Flinches* them.
	+ **Block Combo**: Do **[ATK]** **Melee** damage 3 times. If it misses once during the combo, the combo ends.
	+ **Blockade** (**PASSIVE**): Cannot be damaged with attacks that do less than 20 damage (unless rapidly hit with the same attack 10 times).
	+ **Criticism Intolerance** (**PASSIVE**): If it hears criticism, it will instantly *knock out* the critic to it. Unless you try using reverse psychology...

## **Zomblock** (**Spook**) (**Zombie**) (Sector 1A: Outbreak Edition)

    DANG-FREAKIN' BRAINZZZZZZZZZ!
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 15 (+6)
	+ **MGI**: 0
	+ **DEF**: 10% (+1%)
	+ **RES**: 10% (+1%)
	+ **SPD**: 50 (+20)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Block Chewer**: Do **[ATK]** **Spook** damage.
	+ **Brains...**: **PASSIVE** - Gains a 50% boost for each enemy it kills. Resets upon death.

## **Cyblock** (**Tech**) (**Metal**) (Sector 1B)

    Cyblock has one weird eye that just stares at you!
* **STATS**
	+ **HP**: 100 (+20)
	+ **ATK**: 15 (+6)
	+ **MGI**: 20 (+4)
	+ **DEF**: 90% (+10% at Level 50)
	+ **RES**: 50% (+10% per 25 levels)
	+ **SPD**: 200 (+20)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Mach Blast**: Do **[ATK]** **Tech** damage. Might *stun* the target.
	+ **Cyber Lazer**: Do **[MGI]** **Tech** damage and **[MGI/2]** **Tech** damage to another foe.
	+ **Watchful**: **PASSIVE** - It cannot miss.

## **Plant Orb** (**Flora**) (Sector 1A)

He’s just a ball made up of everything nature-y!

* **STATS**
	+ **HP**: 10 (+5)
	+ **ATK**: 10 (+2)
	+ **MGI**: 0
	+ **DEF**: 3% (+1% every 7 levels)
	+ **RES**: 0%
	+ **SPD**: 60 (+5)
	+ **RCV**: 2 (+2)
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Floral Puncture**: Do **[ATK]** **Flora** damage.
	+ **Wound Soother**: Recover **[RCV]** HP.

## **Flying Plant Orb** (**Flora**) (Sector 1A)

    Oh, it's now flying. What are we supposed to do now?
* **STATS**
	+ **HP**: 10 (+5)
	+ **ATK**: 10 (+2)
	+ **MGI**: 0
	+ **DEF**: 3% (+1% every 7 levels)
	+ **RES**: 0%
	+ **SPD**: 65 (+5)
	+ **RCV**: 2 (+2)
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Floral Puncture**: Do **[ATK]** **Flora** damage.
	+ **Wound Soother**: Recover **[RCV]** HP.
	+ **Flighty**: **PASSIVE** - Flies over any ground-related hazards such as spikes.

## **Flare Orb** (**Ignis**) (Sector 1A)

    It’s your everyday orb, but on fire. A good water attack will put one out in no time!
* **STATS**
	+ **HP**: 20 (+5)
	+ **ATK**: 15 (+1)
	+ **MGI**: 0
	+ **DEF**: 5% (+1% every 4 levels)
	+ **RES**: 0%
	+ **SPD**: 30 (+5)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Fire Bash**: Do **[ATK]** **Ignis** damage. Has a 25% to *burn* the opponent.
	+ **Fuel the Flames** (PASSIVE): If hit by an **Ignis** attack, then it regains health instead of losing health.

## **Zap Orb** (**Zap**) (Sector 1A)

    Puts the E in electricity. It's Plant Orb but electricity!
* **STATS**
	+ **HP**: 20 (+10 per 4 levels)
	+ **ATK**: 20 (+5)
	+ **MGI**: 0
	+ **DEF**: 10%
	+ **RES**: 0%
	+ **SPD**: 10
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Taze**: Do **[ATK]** **Zap** damage. Has a **25%** chance it'll *paralyze* the enemy.
	+ **Spark Tackle**: Do **[ATK\*2]** **Zap** damage to the enemy. Does **[ATK]** recoil damage to this, however.
	+ **Electrostatic**: **PASSIVE** - Heals from **Zap** attacks.

## **Flying Zap Orb** (**Zap**) (Sector 1A)

    Puts the F in Flight. It’s Zap Orb but flying and with DIFFERENT STATS! Because it's flying, so it should make sense.
* **STATS**
	+ **HP**: 15 (+10 per 4 levels)
	+ **ATK**: 25 (+5)
	+ **MGI**: 0
	+ **DEF**: 15%
	+ **RES**: 0%
	+ **SPD**: 10
	+ **RCV**: 0
	+ **TRN**: Land/Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Taze**: Do **[ATK]** **Zap** damage. Has a **30%** chance it'll *paralyze* the enemy.
	+ **Spark Tackle**: Do **[ATK\*2]** **Zap** damage to the enemy. Does **[ATK]** recoil damage to this, however.
	+ **Flighty**: **PASSIVE** - Flies over any ground-related hazards such as spikes.

## **Stone Orb** (**Crag**) (Sector 1A)

    IT'S HARD! KILL IT!
* **STATS**
	+ **HP**: 40 (+40 per 5 levels)
	+ **ATK**: 15 (+1)
	+ **MGI**: 0
	+ **DEF**: 20%
	+ **RES**: 5%
	+ **SPD**: 10
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Boulder Dash**: Do **[ATK]** **Crag** damage.
	+ **Boulder Rush**: Do **[ATK\*2]** **Crag** damage to all enemies. Takes a turn to charge, however.

## **"Flying" Stone Orb** (**Crag**) (Sector 1A)

Due to the weight, the wings give it up, let it down, runs around, and deserts it. Translation: it can't fly, but it moves a bit faster.

* **STATS**
	+ **HP**: 40 (+40 per 5 levels)
	+ **ATK**: 15 (+1)
	+ **MGI**: 0
	+ **DEF**: 20%
	+ **RES**: 5%
	+ **SPD**: 20
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Boulder Dash**: Do **[ATK/2]** **Crag** damage.
	+ **Boulder Rush**: Do **[ATK]** **Crag** damage to all enemies.
	+ **Boulder Smoosh**: Do **[AT\*2]** **Crag** damage to all enemies and flinch them. Takes a turn to charge, however.

## **Magic Orb** (**Enchant**) (Sector 1A)

    Perfect way to teach players about magic!
* **STATS**
	+ **HP**: 30 (+ 10)
	+ **ATK**: 5 (+1)
	+ **MGI**: 10 (+2)
	+ **DEF**: 0%
	+ **RES**: 5% (5% per 4 levels)
	+ **SPD**: 60
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Magic Trick**: Do **[MGI]** **Enchant** damage.

## **Watery Orb** (**Aqua**)

    Or "Bubble".
* **STATS**
	+ **HP**: 20 (+5)
	+ **ATK**: 10 (+10)
	+ **MGI**: 10 (+5)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 200
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Bubble Slam**: Do **[ATK]** **Aqua** damage. May (60%) drench the enemy, *soaking* them.
	+ **Geyser Shot**: Do **[MGI]** **Aqua** damage to **2** targets.
	+ **Split Up** (**PASSIVE**): Upon death, splits into **2** **Small Watery Orbs**.

## **Small Watery Orb**

Did you just split it in half?!

* **STATS**
	+ **HP**: 10 (+5)
	+ **ATK**: 15 (+5)
	+ **MGI**: 5 (+5)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 400
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Bubble Slam**: Do **[ATK]** **Aqua** damage. May (60%) drench the enemy, *soaking* them.
	+ **Geyser Shot**: Do **[MGI]** **Aqua** damage to **2** targets.

## **Stranger Orb** (**Neutral**) (Sector 1A)

    *huh what is this.*
* **STATS**
	+ **HP**: 10 (+1)
	+ **ATK**: 5 (+1)
	+ **MGI**: 0
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 50
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Blah**: Do **[ATK]** **Neutral** damage.
	+ **Singsong**: It sings, which encourage other enemies to do **1.2x** damage to you.

## **Twigge** (**Flora**) (Sector 1A)

    The most dangerous plant ever known to humanity. QUICK, GO FOR IT.
* **STATS**
	+ **HP**: 5 (+5)
	+ **ATK**: 20 (+5)
	+ **MGI**: 0
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 100 (+5)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Snapback**: Do **[ATK]** **Flora** damage. Does **1.2x** damage to the enemy which last hit it.
	+ **Prod**: Prods a teammate. That teammate, while it takes **[ATK/4]** damage, has **1.1x** the speed it normally has for one turn. Consecutive prods not advised.

## **Burny Twigge** (**Ignis**/**Flora**) (Sector 1A)

    AAAAAAAAAAAAAAAAAAAAAAAA IT'S A TWIGGE BUT IT BURNS
* **STATS**
	+ **HP**: 5 (+5)
	+ **ATK**: 20 (+5)
	+ **MGI**: 0
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 100 (+5)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Snapback**: Do **[ATK]** **Ignis** damage. Does **1.2x** damage to the enemy which last hit it. *Burns* the enemy for **2** turns.
	+ **Prod**: Prods a teammate. That teammate, while it burns for **2** turns, has **1.5x** the speed it normally has for 2 turns.

## **Treego** (**Flora**) (Sector 1A)

    Screw what we previously said. It's going to KILL YOU.
* **STATS**
	+ **HP**: 100 (+50 per 2 levels)
	+ **ATK**: 30 (+5)
	+ **MGI**: 0
	+ **DEF**: 20%
	+ **RES**: 0%
	+ **SPD**: 50
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Super Snapback**: Do **[ATK/2]** **Flora** damage. Does **[ATK\*2]** damage instead to the enemy which last hit it.
	+ **Leaf Storm**: Do **5** **Flora** damage to all enemies **[ATK/10]** times.
	+ **Enemy Shake**: Shakes off one of these enemies:
		- Blocky
		- Twigge
		- Plant Orb
		- Flying Plant Orb

## **Pentong** (**Crag**) (Sector 1A)

    It’s just a pentagon who honestly seems really content with their life.
* **STATS**
	+ **HP**: 30 (+3)
	+ **ATK**: 30 (+4)
	+ **MGI**: 0
	+ **DEF**: 1% (+1% per 5 levels)
	+ **RES**: 1% (+1% per 5 levels)
	+ **SPD**: 20 (+10)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 20
* **MOVESET**
	+ **Rock Roll**: Do **[ATK]** **Crag** damage.
	+ **Pentagon Defense**: Raises own **[DEF]** by 3%. Takes 2 turns to recharge.

## **Pentapoint** (**Crag**/**Bluster**) (Sector 1B)

     Pentongs, but somehow five puny stones on the side of their body managed to elevate them into the sky.
Life.

* **STATS**
	+ **HP**: 40 (+3)
	+ **ATK**: 35 (+4)
	+ **MGI**: 0
	+ **DEF**: 1% (+1% per 5 levels)
	+ **RES**: 1% (+1% per 5 levels)
	+ **SPD**: 200 (+10)
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 20
* **MOVESET**
	+ **Rock Roll**: Do **[ATK]** **Crag** damage.
	+ **Pentagon Defense**: Raises own **[DEF]** by 3%. Takes 2 turns to recharge.
	+ **Forceful Spin**: Raises own **[SPD]** by 30. Takes 2 turns to recharge.

## **Clawnter** (**Spook**) (Sector 1A)

    They'll speak with such a screech. As a side note, it's completely resistant to physical attacks.
* **STATS**
	+ **HP**: 20 (+5)
	+ **ATK**: 7 (+4)
	+ **MGI**: 10 (+2)
	+ **DEF**: 100%
	+ **RES**: 0% (+1% per 10 levels)
	+ **SPD**: 120
	+ **RCV**: 0
	+ **TRN**: Land, Sea, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Ghoul Slash**: Do **[ATK]** **Spook** damage.
	+ **Frighten**: Do **[MGI]** **Spook** damage, reducing the enemy's **ATK** by **10%**.
	+ **Haunt**: Haunts the opponent, reducing their **ATK** by **25%**.

## **Spiriarm** (**Spook**/**Melee**) (Sector 1A)

    You'll speak with such a screech when you hear this boy screech.
* **STATS**
	+ **HP**: 40 (+5)
	+ **ATK**: 10 (+8)
	+ **MGI**: 10 (+2)
	+ **DEF**: 100%
	+ **RES**: 0% (+1% per 10 levels)
	+ **SPD**: 120
	+ **RCV**: 0
	+ **TRN**: Land, Sea, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Ghoul Slash**: Do **[ATK]** **Spook** damage.
	+ **Frighten**: Do **[MGI]** **Spook** damage, reducing the enemy's **ATK** by **40%**. Also makes them *witless*.
	+ **Vanish**: *Hide* for one turn, do **[MGI\*2]** **Spook** damage. Takes two turns to recharge.
	+ **Paranormal Moving (PASSIVE):** A random item will lose effect when this enemy appears (i.e a healing item doesn’t heal)

## **Mushee** (**Toxic**) (Sector 1A)

    I mean, mushrooms aren't plant! It's Eevee as a MUSHROOM! Well, kinda. Not really actually.
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 10 (+8)
	+ **MGI**: 10 (+2)
	+ **DEF**: 10% (+2% every 3 levels)
	+ **RES**: 5% (+1% per 4 levels)
	+ **SPD**: 30
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 30

## **Oysoud** (**Ignis**/**Toxic**) (Sector 1A)

    Dang it, it's gonna blow us ALL up.
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 30 (+8)
	+ **MGI**: 10 (+2)
	+ **DEF**: 5% (+2% every 3 levels)
	+ **RES**: 5% (+1% per 4 levels)
	+ **SPD**: 200
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Flare Headbutt**: Do **[ATK]** **Ignis** damage.
	+ **Cannonthrower**: Do **3** **Ignis** damage **[MGI]** times.
	+ **Clump of Flare**: Do **[ATK]** **Ignis** damage.
	+ **Blazer** (**PASSIVE**): All attacks have a **50%** chance to *burn*.

## **Mossatch** (**Flora**/**Toxic**) (Sector 1A)

    Apparently, the mushroom's cap grown so large, its face has relocated to the cap. The cap has also grown moss.
* **STATS**
	+ **HP**: 100 (+10)
	+ **ATK**: 20 (+5)
	+ **MGI**: 20 (+9)
	+ **DEF**: 50% (100% at Level 50)
	+ **RES**: 0%
	+ **SPD**: 25
	+ **RCV**: 20 (+4)
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Grass Whip**: Do **[ATK]** **Flora** damage.
	+ **Pollen Spore**: Do **[MGI]** **Flora** damage.
	+ **Sunshine Benefits** (**PASSIVE**): When hit by a **Sol** attack, Mossatch recovers 50% **[RCV]**.

## **Psyshroom** (**Brain**/**Toxic**) (Sector 1A)

    Now it's a psycho. *What have you done?!*
* **STATS**
	+ **HP**: 10 (+1)
	+ **ATK**: 40 (+10)
	+ **MGI**: 80 (+5)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 1500
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Psybeam**: Do **[MGI]** **Brain** damage.
	+ **Psycho Stab**: Do **[ATK]** damage. **30%** chance to cause *bleed*.
	+ **Mental Defense**: Raise **[RES]** by **40%**.

## **Klikgus** (**Tech**/**Toxic**) (Sector 1A)

    I wonder what does this green button do? \*piano sounds\*
Dead. Not a big surprise!

* **STATS**
	+ **HP**: 60 (+20)
	+ **ATK**: 50 (+20)
	+ **MGI**: 100 (+100 per 5 levels)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 1000
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Mach Spinner**: Do **[ATK]** **Tech** damage. **25%** chance to do **double** the damage.
	+ **Splode!** (**PASSIVE**): Clicking the button will do **[MGI]** **Toxic** damage to everything and *poison* them for **10** turns. Come on. You're not supposed to click it.

## **Detahcap** (**Spook**/**Toxic**) (Sector 1A)

    It's a mushroom that suffered severe changes to make it a deathcap mushroom and an acidic one! OOH SPOOKY!
* **STATS**
	+ **HP**: 100 (+10 per 10 levels)
	+ **ATK**: 200 (+50)
	+ **MGI**: 200 (+50)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 0
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Acid Breaker**: Do **[MGI/5]** **Toxic** damage, will *poison* the enemy. Penetrates **RES**.
	+ **Whomp Poison**: Do **[ATK/10]** **Toxic** damage to all enemies. Penetrates **DEF**.
	+ **BOOM!**: Takes one turn to charge. Do **[ATK]** **Toxic** damage to all opponents with higher **RES** and **[MGI]** **Toxic** damage to all opponents with higher **DEF**. This dies afterwards however.

## **Trufairy** (**Sparkle**/**Toxic**) (Sector 1A)

    Not nice enough to let you live. Has a ring around its head. Will let all of China know you're here.
* **STATS**
	+ **HP**: 100 (+10 per 10 levels)
	+ **ATK**: 0
	+ **MGI**: 70 (+10)
	+ **DEF**: 0%
	+ **RES**: 30%
	+ **SPD**: 400 (+20)
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Sparkle Bomb**: Do **[MGI]** **Sparkle** damage to all opponents. Each opponent has a 30% chance to become *stunned*.
	+ **Bonus Blocker** (**PASSIVE**): If hit by an enemy, Trufairy has a 50% chance to disable the attacker's **passive(s)**.

## **Spluck** (**Neutral**) (Sector 1A)

    I can imagine this guy would hurt to stand on. That spike could damage your foot!
* **STATS**
	+ **HP**: 25 (+10 per 4 levels)
	+ **ATK**: 20 (+5)
	+ **MGI**: 0
	+ **DEF**: 10% (+1% per 4 levels)
	+ **RES**: 0%
	+ **SPD**: 8 (+2)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Spikebutt**: Do **[ATK]** damage, has a **40%** chance to cause the target to *bleed*.
	+ **Spiked**: **PASSIVE** - Can't use *jump* moves on it, unless there's exceptions.

## **Sprocket** (**Neutral**/**Ignis**) (Sector 1A)

    Blast off! This guy can crash right through your fighters.
* **STATS**
	+ **HP**: 50 (+10 per 2 levels)
	+ **ATK**: 30 (+5)
	+ **MGI**: 20 (+5)
	+ **DEF**: 10% (+3% per 4 levels)
	+ **RES**: 0%
	+ **SPD**: 1000
	+ **RCV**: 0
	+ **TRN**: Land/Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Spikebutt**: Do **[ATK\*1.5]** damage, has a **40%** chance to cause the target to *bleed*.
	+ **TURBO BOOST!**: Do **[ATK\*3]** damage. Has to *rest* the next turn though.
	+ **Afterthrower**: Do **[MGI]** **Ignis** damage. Has a **30%** chance to *burn* the target.
	+ **Spiked**: **PASSIVE** - Can't use *jump* moves on it, unless there's exceptions.

## **Bazoff** (**Alloy**/**Ignis**) (**MINIBOSS**) (Sector 1A)

    We have lift off!
* **STATS**
	+ **HP**: 200 (+10 per 4 levels)
	+ **ATK**: 60 (+5)
	+ **MGI**: 40 (+5)
	+ **DEF**: 20% (+3% per 4 levels)
	+ **RES**: 0%
	+ **SPD**: 2000
	+ **RCV**: 0
	+ **TRN**: Land/Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Spikebutt**: Do **[ATK\*2]** damage, has a **40%** chance to cause the target to *bleed*.
	+ **TURBO BOOST!**: Do **[ATK\*4]** damage. Has to *rest* the next turn though.
	+ **Afterthrower**: Do **[MGI]** **Ignis** damage. Has a **30%** chance to *burn* the target.
	+ **Rocket Stomp**: Do **[ATK]** damage to everything and *burn* them for **2** turns.

## **Zluck** (**Neutral**) (**Zombie**)

    That spike is now a bone! Weird.
* **STATS**
	+ **HP**: 30 (+10 per 2 levels)
	+ **ATK**: 20 (+5)
	+ **MGI**: 0
	+ **DEF**: 10% (+1% per 4 levels)
	+ **RES**: 0%
	+ **SPD**: 8 (+2)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Bone Rush**: Do **[ATK]\*2** damage.
	+ **Brain Hunter** (**PASSIVE**): Does **50%** less damage to enemies with the *witless* condition.

## **Beanspikes (TU)** (**Melee**/**Sparkle**) (Sector 1A)

    Another Twist'ER Up version of an enemy? ARE WE SUPER MARIO SUNSHINE?! This time however, it's just a Spluck variant. Hmm, weird. At least it's just one...
* **STATS**
	+ **HP**: 5
	+ **ATK**: 100 (+25)
	+ **MGI**: 0
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 500 (+5)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Hyper Poke**: Do **[ATK]** **Melee** damage.
	+ **EAT ME!!!**: *Sacrifice* to give an ally a permanent **2x** **SPD**.

## **Skystep** (**Bluster**) (Sector 1A)

    It's a cloud, I guess.
* **STATS**
	+ **HP**: 50 (+8 per 3 levels)
	+ **ATK**: 10 (+3)
	+ **MGI**: 20 (+4)
	+ **DEF**: 0% (+1% per 5 levels)
	+ **RES**: 0% (+1% per 5 levels)
	+ **SPD**: 200 (+10)
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 1-30
* **MOVESET**
	+ **Blower**: Do **[MGI]** **Bluster** damage. Does **[MGI\*2]** damage if one of the foe's **TRN** is **Sky**.
	+ **Thunder Kick**: Do **[ATK]** **Zap** damage.
	+ **Weather U Like It Or Not**: **PASSIVE** - Causes *rain* for **2** turns upon entering.

## **Crashorm** (**Bluster**/**Zap**) (Sector 1B)

    Yeah, it's *totally* coming to the **picnic**.
* **STATS**
	+ **HP**: 50 (+8 per 3 levels)
	+ **ATK**: 10 (+3)
	+ **MGI**: 20 (+4)
	+ **DEF**: 0% (+1% per 5 levels)
	+ **RES**: 0% (+1% per 5 levels)
	+ **SPD**: 200 (+10)
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Turbo Blower**: Do **[MGI]** **Bluster** damage. Does **[MGI\*3]** damage if one of the foe's **TRN** is **Sky**.
	+ **Thunder Bolt**: Do **[MGI]** **Zap** damage to all foes. Has a **20%** chance to *paralyze* them for **2** turns.
	+ **Weather U Like It Or Not**: **PASSIVE** - Causes *rain* for **5** turns upon entering.

## **Zystep** (**Bluster**) (**Zombie**)

    The heart pulsates constantly during battle. This has nothing to do with it's stats, but will make you want to kill it even more. It also strangely defies physics, almost as if physics doesn't exist.
* **STATS**

## **Cwarlong** (**Insect**) (Sector 1A)

    They crawl along, hence their name. Also, their eyes are on antennas, which looks weird.
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 5 (+2)
	+ **MGI**: 2 (+2)
	+ **DEF**: 10%
	+ **RES**: 10% (+1% per 10 levels)
	+ **SPD**: 250
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 30
* **MOVESET**
	+ **Swipe**: Do **[ATK]** **Insect** damage.
	+ **Speedy Crawl**: Raise **SPD** by 10%. For example, if their speed is 250, it will be raised to 275.

## **Fwylong** (**Insect**/**Bluster**)

    They fly along, hence their name. An evolution of Cwarlong. To the skies we go with the Fwylongs!
* **STATS**
	+ **HP**: 70 (+5)
	+ **ATK**: 20 (+5)
	+ **MGI**: 7 (+1)
	+ **DEF**: 30 (+5%)
	+ **RES**: 20% (+1% per 5 levels)
	+ **SPD**: 400
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Gust**: Do **[ATK\*1.5]** **Bluster** damage. Has a 20% chance to lower the target’s defense by 10%.
	+ **Sticky Web**: Lower every opponent’s **SPD** by 20% and raises it’s own by 20%.

## **Shadbro** (**Umbra**) (Sector 1A)

    The smile it makes is trying to come off as cute and cuddly but it comes off as unnerving. It's trying way too hard.
* **STATS**
	+ **HP**: 20 (+5)
	+ **ATK**: 25 (+25)
	+ **MGI**: 25 (+25)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 300
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Shade Swipe**: Do **[ATK]** **Umbra** damage.
	+ **Shadow Blot**: Do **[MGI]** **Umbra** damage.
	+ **Spooky Smile** (**PASSIVE**): All opponents have their **[ATK]** and **[DEF]** lowered by 10% when a Shadbro appears.

## **Super Spooky Shadbro** (**Umbra**) (**Shadow**)

    This Shadbro is particularly creepy. Because of this, he is now a **Shadow** enemy!
* **STATS**
	+ **HP**: 50 (+5)
	+ **ATK**: 50 (+50)
	+ **MGI**: 50 (+50)
	+ **DEF**: 10% (+2% every 6 levels)
	+ **RES**: 10% (+2% every 6 levels)
	+ **SPD**: 800 (+100)
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Crunch**: Do **[ATK]** **Neutral** damage.
	+ **Evil Clan**: Summon another **Shadbro** that has 10% less stats than this one.

## **Jawwing** (**Umbra**/**Mythic**)

     He’s jarring to look at. Funny, because his name is Jawwing, a combination of Jaw and Wing. What? Don't get the joke? Read closely!
* **STATS**
	+ **HP**: 40 (+10)
	+ **ATK**: 50 (+50)
	+ **MGI**: 50 (+50)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 600
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Shadow Strike**: Do **[ATK]** **Umbra** damage, has an increased **30%** chance to *crit*.
	+ **Shadow Upchuck**: Do **[MGI]** **Umbra** damage to *all* enemies.
	+ **Intimidation**: All opponents have their **[ATK]** and **[DEF]** lowered by 20% when a Jawwing appears.

## Negro Amigo (**Umbra**) (Sector 1A)

     THE WRATH OF THE TACO!!
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 25 (+10)
	+ **MGI**: 0
	+ **DEF**: 0% (+2% every 3 levels)
	+ **RES**: 0% (+2% every 3 levels)
	+ **SPD**: 250 (+50)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 30
* **MOVESET**
	+ **Taco Throw**: Do **[ATK]** **Analysis** damage.
	+ **Ingredient Hunt**: Do **[ATK]\*2** damage and heal 10% of his **[HP]** back. Only works on **Flora** enemies. Why? Because he wants veggies in his taco.

## **Rapington** (**Blast**/**Umbra**)

    He needs consent.
* **STATS**
	+ **HP**: 30
	+ **ATK**: 40 (+5)
	+ **MGI**: 50 (+10)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 500
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Microphone Whip**: Do **[ATK]** **Melee** damage.
	+ **Bass-Boosted Blast**: Do **[MGI]** **Blast** damage. Once used, it continues to be used for 3 turns until Rapington is allowed to select another move.

According to Graham, we need to invest more in strategy to kill the Random Squad. "WHAT?! NO!" screamed Cuatro.

## **Graham Identity** (**Neutral**)

Graham's version of False Identity. Hmm? What is it, really? Graham's creation.

* **STATS**
	+ **HP**: 50 (+20)
	+ **ATK**: 20 (+5)
	+ **MGI**: 20 (+10)
	+ **DEF**: 0%
	+ **RES**: 100%
	+ **SPD**: 500
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **You Can't HEAAAAAR ME!**: For **3** turns its attacks never miss. Takes **3** turns to recharge when it ends.
	+ **Troll Dart-DX**: Do **[MGI]** damage. Has a **10%** (increases by **1%** every 2 levels) to *bamboozle* the target.
	+ **Deny**: Do **[ATK]** damage. Disrupts any charging attacks, making them fail.

## **Graham Lumbud** (**Neutral**/**Tech**)

    Graham's version of Lumbud. "Viz iz is vat I call Lumbot." - Graham.
* **STATS**
	+ **HP**: 70 (+20)
	+ **ATK**: 70 (+5)
	+ **MGI**: 0
	+ **DEF**: 10%
	+ **RES**: 50%
	+ **SPD**: 700
	+ **RCV**: 0
	+ **TRN**: Land, Sea, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Slap**: Do **[ATK/5]** **Neutral** damage.
	+ **Chopper**: Do **[ATK]** **Tech** damage. This however has its **SPD** lowered to **200** for **1** turn.
	+ **Robo Kablam**: Do **[ATK/2]** **Analysis** damage.
	+ **Forcefield**: An ally gets **10%** more **DEF** and **RES** for **1** turns.
	+ **Axe'd**: Does **[ATK\*5]** **Scramble** damage but it loses all its attacks except **Slap**.

## **Graham Aero** (**Bluster**/**Ignis**)

    An Aero produced by Graham. Graham wanted to heat 'em up, so they're on fire and lost their electricity.
* **STATS**
	+ **HP**: 50 (+10)
	+ **ATK**: 40 (+5)
	+ **MGI**: 10 (+10)
	+ **DEF**: 20%
	+ **RES**: 10%
	+ **SPD**: 500 (+10)
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Big Bagger**: Do **[ATK]** **Ignis** damage **3** times. Has a **10%** chance to *burn*.
	+ **Swelterball**: Do **[MGI]** **Bluster** damage. Has a **20%** chance to *burn*, since it's hot.
	+ **Sweatbreaker**: Do **[ATK+MGI]** **Ignis** & **Bluster** damage. Has a **40%** chance to *burn*. Takes **3** turns to recharge.

## **Torcher** (**Ignis**/**Tech**) (Sector 1A)

    The gigantic machine that produces Splodis. It's hefty, bulky, and a Splodi machine.
* **STATS**
	+ **HP**: 200 (+20)
	+ **ATK**: 0
	+ **MGI**: 0
	+ **DEF**: 60%
	+ **RES**: 30%
	+ **SPD**: 200
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Bomb Drop**: Summons a **Splodi**. Can only have **3** at once.
	+ **Ignite Bomb**: Kills a **Splodi**. Takes **1** turn to recharge.

## **Splodi** (**Tech**) (Sector 1A)

    They will go boom when they ded from Torcher.
* **STATS**
	+ **HP**: 50 (+20)
	+ **ATK**: 25 (+25)
	+ **MGI**: 25 (+25)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 1000
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Freakout**: This attack is nothing more than a worthless filler move. It needs to be blown up, mate!
	+ **Go BOOM!** (**PASSIVE**): If ignited by a **Torcher**, do **[ATK]** and **[MGI]** damage to all enemies.

## **Zaptron** (**Zap**) (Sector 1A)

    The bolt with limbs. Not to be confused with Zappers.
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 0
	+ **MGI**: 25 (+5)
	+ **DEF**: 5% (+2% every 3 levels)
	+ **RES**: 5% (+2% every 3 levels)
	+ **SPD**: 100 (+5)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Shock**: Do **[MGI]** **Zap** damage. Has a 50% chance to *paralyze* the target.
	+ **Storm Master** (**PASSIVE**): All stats are doubled in *rain* or *thunderstorms*.

## **Zombotron** (**Zap**) (**Zombie**)

    The bolt with limbs that’s also undead. The wave of death caused him like many others to turn into zombies.
* **STATS**
	+ **HP**: 50 (+5)
	+ **ATK**: 30 (+5)
	+ **MGI**: 25 (+5)
	+ **DEF**: 15% (+2% every 4 levels)
	+ **RES**: 5% (+2% every 4 levels)
	+ **SPD**: 75 (+5)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Shock**: Do **[MGI]** **Zap** damage. Has a 50% chance to *paralyze* the target.
	+ **Blood Whip** Do **[ATK]** **Spook** damage. Cannot be used if *bleeding*. Has a 20% chance to hit all opponents.

## **Magic Zaptron** (**Zap**/**Enchant**) (Sector 1A)

    Preforms magic tricks to boost the morale of fellow Zaptrons. He likes to collect magazines.
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 15 (+5)
	+ **MGI**: 40 (+10)
	+ **DEF**: 15% (+2% every 4 levels)
	+ **RES**: 20% (+2% every 4 levels)
	+ **SPD**: 130 (+5)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Shock Punch**: Do **[ATK]** **Zap** damage. Has a 50% chance to *paralyze* the target.
	+ **Hocus Pocus**: Do **[MGI]** **Enchant** damage to all enemies.
	+ **Excited for the Audience** (**PASSIVE**): Gain 10% more **[MGI]** for every fighter on the opposing team.

## **Swolestar** (**Astral**/**Melee**)

    You went to the gym and did a workout? Wow, you’re a *star!* (get it?)
* **STATS**
	+ **HP**: 60 (+5)
	+ **ATK**: 30 (+5)
	+ **MGI**: 80 (+5)
	+ **DEF**: 30% (+1% every 4 levels)
	+ **RES**: 10% (+3% every 5 levels)
	+ **SPD**: 200 (+20)
	+ **RCV**: 0
	+ **TRN**: Land, Sea, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Shooting Punch**: Do **[ATK]** **Melee** damage. Has a **50%** chance to *bamboozle* the target.
	+ **Starblast**: Do **[MGI]** **Astral** damage. Has a *20%* chance to *stun* the target.
	+ **Shine Like a Star** (**PASSIVE**): When hit by a **Sol** attack, **[MGI]** is raised by 5%.

## **Shootstar** (**Astral**/**Ignis**)

    You were randomly set on fire? Now I'm concerned.
* **STATS**
	+ **HP**: 120 (+10)
	+ **ATK**: 50 (+5)
	+ **MGI**: 90 (+5)
	+ **DEF**: 20% (+1% every 4 levels)
	+ **RES**: 20% (+3% every 5 levels)
	+ **SPD**: 5000 (+100)
	+ **RCV**: 0
	+ **TRN**: Land, Sea, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Galaxy Shot**: Do **[MGI]\*0.5** **Astral** damage. Can hit up to 5 times in a row.
	+ **Blazing Speed**: Do **[ATK]** **Ignis** damage. Lowers Shootstar's SPD by 10%. Has a 20% chance to *burn* the target.
	+ **Starry Sky** (**PASSIVE**): Gain 10% more **[ATK]** for every **Astral** ally.

## **Licken Cheg** (**Melee**)

It’s finger-lickin’ good!

* **STATS**
	+ **HP**: 40 (+8)
	+ **ATK**: 40 (+5)
	+ **MGI**: 5 (+5)
	+ **DEF**: 10% (+5% every 2 levels)
	+ **RES**: 30% (+3% every 4 levels)
	+ **SPD**: 150 (+15)
	+ **RCV**: 30 (+6 every 3 levels)
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Combat Punch**: Do **[ATK]** damage.
	+ **Snack Run**: All allies are healed by **[RCV]**. If Licken Cheg is on 20% or less health and uses this attack, Licken Cheg dies.

## **Nicken Chugget** (**Melee**)

    You know, he kinda looks like more of a baked bean.
* **STATS**
	+ **HP**: 30 (+3)
	+ **ATK**: 20 (+5)
	+ **MGI**: 10 (+5)
	+ **DEF**: 5% (+1% every 2 levels)
	+ **RES**: 0% (+1% every 2 levels)
	+ **SPD**: 130 (+10)
	+ **RCV**: 20 (+1)
	+ **TRN**: Land
* **MOVESET**
	+ **Combat Punch**: Do **[ATK]** damage.
	+ **Snack Run**: All allies are healed by **[RCV]**. If Nicken Chugget is on 20% or less health and uses this attack, Nicken Chugget dies.

## **Bogget Nux** (**Link**)

    A living KFC chicken cup that runs around. Maybe if you BEAT IT UP.
* **STATS**
	+ **HP**: 100 (+50)
	+ **ATK**: 0
	+ **MGI**: 0
	+ **DEF**: 50%
	+ **RES**: 0%
	+ **SPD**: 0
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Nicken Chugget**: Summons **1** Nicken Chugget. Can use this move **10** times before exhausting... and being a punching bag.

## **Fweeze** (**Cryo**)

    You're under arrest.
* **STATS**
	+ **HP**: 25 (+7)
	+ **ATK**: 20 (+4)
	+ **MGI**: 20 (+4)
	+ **DEF**: 15% (+2% per 5 levels)
	+ **RES**: 30% (+1% per 5 levels)
	+ **SPD**: 400 (+5)
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 30
* **MOVESET**
	+ **Frostbite**: Do **[ATK]** **Cryo** damage. Has a **20%** chance to *freeze*.
	+ **Iceball**: Do **[MGI]** **Cryo** damage. Has a **20%** chance to *freeze*.
	+ **Permafroster**: Do **[MGI\*2]** **Cryo** damage and *freeze* all enemies. Can't move next turn though.
	+ **Melt Away** (**PASSIVE**): The less **[HP]** it has, the higher **[SPD]** it has.

## **Bongara** (**Cryo**/**Blast**)

    Wanna know why’s he’s **Blast** element? Because those icicles drop down onto the bongos to create music.
* **STATS**
	+ **HP**: 60 (+5)
	+ **ATK**: 50 (+5)
	+ **MGI**: 50 (+5)
	+ **DEF**: 20% (+5% every 2 levels)
	+ **RES**: 20% (+6% every 2 levels)
	+ **SPD**: 300 (+2)
	+ **RCV**: 0
* **MOVESET**
	+ **Iceball**: Do **[MGI]** **Cryo** damage.
	+ **Soundshatter**: Do **[MGI\*1.2]** **Blast** damage. Cannot be used more than 3 times in a row.
	+ **Melt Away** (**PASSIVE**): The less **[HP]** it has, the higher **[SPD]** it has.

## **Pilotairu** (**Tech**/**Bluster**)

    WATCH THE SKIES!
* **STATS**
	+ **HP**: 70 (+3)
	+ **ATK**: 25 (+4)
	+ **MGI**: 25 (+4)
	+ **DEF**: 10% (+2% per 5 levels)
	+ **RES**: 30% (+1% per 5 levels)
	+ **SPD**: 200 (+5)
	+ **RCV**: 0
	+ **TRN**: Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Chaingun**: Do **1** **Tech** damage **[ATK]** times.
	+ **Rotor Chop**: Do **[ATK]** **Bluster** damage. Might cause you to *bleed*! (**25%**)
	+ **Repairs**: (**PASSIVE**) After losing 30+ health through one attack Pilotairu raises their [**DEF**] by how many allies they have; each ally gives 10% more defense. For example, if Pilotairu has two extra allies, they’ll raise their [**DEF**] by 20%.

## **Drivaru** (SECTOR 1B MINIBOSS) (**Tech**)

    Did you know this thing actually only has 2 wheels!?
* **STATS**
	+ **HP**: 180 (+3)
	+ **ATK**: 90 (+7))
	+ **MGI**: 100 (+7)
	+ **DEF**: 10% (+8% per 5 levels)
	+ **RES**: 30% (+6% per 5 levels)
	+ **SPD**: 200 (+5)
	+ **RCV**: 70
	+ **TRN**: Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Repair Crew**: Heal **[RCV]** **HP**. Takes one turn to recharge.
	+ **Crazy Charge**: Do **[ATK]** damage.
	+ **Secret Blaster**: Do **[MGI]** **Ignis** damage.

## **Ubadub** (**Aqua**)

Quite fishy fish. Quite.

* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 15 (+2)
	+ **MGI**: 15 (+2)
	+ **DEF**: 5% (+1% per 4 levels)
	+ **RES**: 5% (+1% per 4 levels)
	+ **SPD**: 50
	+ **RCV**: 0
	+ **TRN**: Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Fish Whop**: Do **[ATK]** **Aqua** damage.
	+ **Water Spout**: Do **2** **Aqua** damage **[MGI/3]** times.
	+ **Rain Affinity** (**PASSIVE**): **MGI** is doubled in *rain*.

## **Barriercuda** (**Aqua**/**Link**)

    Nice shields, Barriercuda! How long does your service last?!
* **STATS**
	+ **HP**: 1
	+ **ATK**: 0
	+ **MGI**: 0
	+ **DEF**: 100%
	+ **RES**: 100%
	+ **SPD**: 400
	+ **RCV**: 1 (+1 per 10 levels)
	+ **TRN**: Sea
	+ **LVL**: 10
* **MOVESET**
	+ **Shields Up**: Raises an ally's **DEF** by **50%** for **[RCV]** turns.
	+ **Barriers Up**: Raises an ally's **RES** by **50%** for **[RCV]** turns.
	+ **Service Ends Here** (**PASSIVE**): After **5** (+1) turns, it leaves. He also drops a **Shell Shield** after leaving.

## **Tlocto** (**Aqua**/**Toxic**)

    Spits venom from her head hole like a jet. If you get hit, it’s gonna sting.
* **STATS**
	+ **HP**: 25 (+5)
	+ **ATK**: 25 (+3)
	+ **MGI**: 25 (+3)
	+ **DEF**: 0% (+2% every 5 levels)
	+ **RES**: 10% (+2% every 5 levels)
	+ **SPD**: 300 (+20)
	+ **RCV**: 0 (+1)
	+ **TRN**: Sea
	+ **LVL**: 30
* **MOVESET**
	+ **Toxic Shot**: Do **[MGI]** **Toxic** damage. Has a *50%* chance to *poison* the target.
	+ **Stealthy Swim**: Raise **[SPD]** by 30%.
	+ **Dive**: Do **[ATK]\*1.5** **Aqua** damage. This attack takes two turns to be used: Tlocto is invincible for the first turn and then deals the damage on the next turn. Can not use Dive if someone else is already using it.

## **Glocto** (**Aqua**/**Toxic**)

    Shoots venom from her gun like bullets. If you get hit, it’s over for you.
* **STATS**
	+ **HP**: 90 (+5)
	+ **ATK**: 0
	+ **MGI**: 40 (+5)
	+ **DEF**: 30% (+2% every 6 levels)
	+ **RES**: 30% (+2% every 6 levels)
	+ **SPD**: 700 (+40)
	+ **RCV**: 0
	+ **TRN**: Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Toxic Shot**: Do **[MGI]** **Toxic** damage. Will *poison* the target.
	+ **Stealthy Swim**: Raise **[SPD]** by 30%.
	+ **Zombie Killer** (**PASSIVE**): Stops any opponents that are **Zombies** from reviving.

## **Circlimp** (**Ignis**)

    Circlimp happens to have a craze on Halloween. They take horror movies WAY too seriously, especially Nightmare on Elm Street. Tend to come in groups of four-to-seventeen, and look at the numbers...
* **STATS**
	+ **HP**: 4 (+4)
	+ **ATK**: 4 (+4)
	+ **MGI**: 4 (+4)
	+ **DEF**: 4% (+4%)
	+ **RES**: 4% (+4%)
	+ **SPD**: 1700
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 40
* **MOVESET**
	+ **Devilish Tackle**: Do **[ATK]** **Ignis** damage, **10%** chance to cause *double damage*.
	+ **Flare Upchuck**: Do **[MGI]**  **Ignis** damage, **10%** chance to *burn* for **1** turn.
	+ **All Teams No Solos** (**PASSIVE**): If there's only one Circlimp in a Circlimp gang, they'll be left vulnerable. So they'll usually come in groups of four or seventeen to make up for this... or worse, forty-nine.

## **Circlimp w/ Swimming Gear** (**Ignis**)

It comes from the Whack Lagoonies... it's CIRCLIMP W/ SWIMMING GEAR! Or maybe Circlimp just wanted to go swimming.

* **STATS**
	+ **HP**: 4 (+4)
	+ **ATK**: 4 (+4)
	+ **MGI**: 4 (+4)
	+ **DEF**: 4% (+4%)
	+ **RES**: 4% (+4%)
	+ **SPD**: 1700
	+ **RCV**: 0
	+ **TRN**: Sea
	+ **LVL**: 40
* **MOVESET**
	+ **Devilish Tackle**: Do **[ATK]** **Ignis** damage, **10%** chance to cause *double damage*.
	+ **Flare Upchuck**: Do **[MGI]**  **Ignis** damage, **10%** chance to *burn* for **1** turn.
	+ **All Teams No Solos** (**PASSIVE**): If there's only one Circlimp in a Circlimp gang, they'll be left vulnerable. So they'll usually come in groups of four or seventeen to make up for this... or worse, forty-nine.

## **Circlimp w/ Balloon** (**Ignis**)

"Oh Cranny's the name and cooking's my game Ha Haaa!!!!"

* **STATS**
	+ **HP**: 4 (+4)
	+ **ATK**: 4 (+4)
	+ **MGI**: 4 (+4)
	+ **DEF**: 4% (+4%)
	+ **RES**: 4% (+4%)
	+ **SPD**: 1700
	+ **RCV**: 0
	+ **TRN**: Sky
	+ **LVL**: 40
* **MOVESET**
	+ **Devilish Tackle**: Do **[ATK]** **Ignis** damage, **10%** chance to cause *double damage*.
	+ **Flare Upchuck**: Do **[MGI]**  **Ignis** damage, **10%** chance to *burn* for **1** turn.
	+ **All Teams No Solos** (**PASSIVE**): If there's only one Circlimp in a Circlimp gang, they'll be left vulnerable. So they'll usually come in groups of four or seventeen to make up for this... or worse, forty-nine.

## **Brawl Blob** (**Melee**/**Toxic**)

    Careful when handling them, they're growing.
* **STATS**
	+ **HP**: 60 (+10)
	+ **ATK**: 10 (+5)
	+ **MGI**: 0
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 300 (+10)
	+ **RCV**: 10 (+10)
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Punch**: Do **[ATK]** **Melee** damage.
	+ **Growth** (**PASSIVE**): Every turn, this gains **[RCV]+** more **ATK**.

## **Sky Drone Blob** (**Toxic**/**Bluster**)

    I'd keep an eye on those balls that are hanging from him. He is a **Toxic** element, so those may be poisonous!
* **STATS**
	+ **HP**: 50 (+5)
	+ **ATK**: 20 (+5)
	+ **MGI**: 30 (+5)
	+ **DEF**: 10%
	+ **RES**: 10%
	+ **SPD**: 750 (+20)
	+ **RCV**: 20 (+10)
	+ **TRN**: Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Toxic Bomb**: Do **[MGI]** **Toxic** damage. Has a 20% chance to *poison* the target.
	+ **Swoop**: Do **[ATK]** **Bluster** damage.
	+ **Growth** (**PASSIVE**): Every turn, this gains **[RCV]+** more **ATK**.

## **Totally Balloona Luna** (**Umbra**/**Bluster**)

    Are we kidding? Yes, it's just an enemy named Balloona Luna. Not actually Balloona Luna.
* **STATS**
	+ **HP**: 40 (+15)
	+ **ATK**: 30 (+5)
	+ **MGI**: 40 (+5)
	+ **DEF**: 0%
	+ **RES**: 100%
	+ **SPD**: 4000
	+ **RCV**: 0
	+ **TRN**: Land, Sea, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Air Burst**: Do **[MGI]** **Bluster** damage.
	+ **Moonburst**: Do **[ATK]** **Astral** damage. Those stars might also *stun* you. (**25%**)

## **Balloona Luna** (**Astral**/**Bluster**) (**MINI-BOSS**)

    We're not kidding this time. Promise.
* **STATS**
	+ **HP**: 150 (x2)
	+ **ATK**: 50 (+ATK)
	+ **MGI**: 50 (+MGI)
	+ **DEF**: 10% (x2%)
	+ **RES**: 10% (x2%)
	+ **SPD**: 1000
	+ **RCV**: 25 (x2)
	+ **TRN**: Land, Sea, Sky
	+ **LVL**: 3
* **MOVESET**
	+ **Sky Burst**: Do **[ATK]** **Bluster** damage. Does **[ATK\*2]** damage against **Sky** enemies.
	+ **Rubber Star**: Do **[MGI]** **Astral** damage to all enemies. **10%** chance they'll get stunned.
	+ **Inflation** (**PASSIVE**): Recover **[RCV]** **HP** every turn.

Just like Super Mario Sunshine, enemies may appear differently.

## **Lumbud (TU)** (**Flora**)

    This isn't the same Lumbud people. This is the Twist'ER Up Lumbud, made out of plants. Don't get confused!
* **STATS**
	+ **HP**: 70 (+10)
	+ **ATK**: 40 (+5)
	+ **MGI**: 40 (+5)
	+ **DEF**: 60%
	+ **RES**: 0%
	+ **SPD**: 400
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Petal Storm**: Do **[MGI/2]** **Flora** damage to all enemies.
	+ **Roll Over**: Do **[ATK]** **Flora** damage.

## **Burning Lumbud (TU)** (**Flora**/**Ignis**)

    Wario goes OH NO! It's BURNING! But like maxed out PvZ Tumbleweed, it's happy. Oh and it's grown into a baobab that stares.
* **STATS**
	+ **HP**: 70 (+10)
	+ **ATK**: 40 (+5)
	+ **MGI**: 40 (+5)
	+ **DEF**: 60%
	+ **RES**: 0%
	+ **SPD**: 400
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Deadly Petals**: Do **[MGI/2]** **Ignis** & **Flora** damage to all enemies. **30%** chance to *burn*.
	+ **Roll Over**: Do **[ATK]** **Ignis** damage. If the enemy was at full **HP**, do **[ATK\*1.5]** instead.

## **Pump Master K (TU)** (**Bluster**/**Aqua**)

A mix between a water and an air pump, it's gonna blow you out with its balloons. Not intentionally, it just has allergies.

* **STATS**
	+ **HP**: 50 (+6)
	+ **ATK**: 50 (+5)
	+ **MGI**: 50 (+10)
	+ **DEF**: 10%
	+ **RES**: 5%
	+ **SPD**: 200
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Bubballoon**: Do **[MGI]** **Aqua** & **Bluster** damage. *Soaks* the target.
	+ **Handlecussion**: Do **[ATK]** **Alloy** damage. This gives you a concussion, and thus *stuns* you.

## **Balloon Frog** (**Bluster**/**Aqua**) (**MINI-BOSS**)

    Surprisingly, TSRITW can't get the name right, and named them Gigantic Inflatable Frog. Same enemy... different stuff within it, still not Poyorns. Also doesn't use helium, but instead water???
* **STATS**
	+ **HP**: 150 (+25)
	+ **ATK**: 60 (+7 per 3 levels)
	+ **MGI**: 30 (+1)
	+ **DEF**: 0%
	+ **RES**: 20%
	+ **SPD**: 1500
	+ **RCV**: 15 (+5)
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Tongue Whap**: Do **[ATK\*5]** **Bluster** damage and *soaks* the target, but *stuns* it for **2** turns. That's what happens when you're made of balloons inflated with water.
	+ **Tongue Swing**: Do **[ATK\*2]** **Bluster** damage... because it's soggy, it has a **30%** chance to *soak* the target.
	+ **Jump**: Do **[ATK]** **Bluster** damage, has a **60%** chance to *soak* the target.
	+ **Gastro Liquid**: Do **[MGI]** **Aqua** damage, has a **90%** chance to *soak* the target. Since that's what's making it, it has to lose **[MGI]** **HP**.
	+ **Go BOOM!** (**DEATH EFFECT**): Upon *death*, spawns:
		- **3 Water Poyorn**
		- **1 Pump Master K (TU)**

## **Water Poyorn** (**Bluster**/**Aqua**)

This is what you get for being a WATER BALLOON. #comedy

* **STATS**
	+ **HP**: 30 (+1)
	+ **ATK**: 30 (+2)
	+ **MGI**: 0
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 300
	+ **RCV**: 15 (+5)
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Bounce**: Do **[ATK]** **Bluster** damage to the fighter.
	+ **Rebound** (**PASSIVE**): When it's hit, it'll rebound, doing **[HP]** **Bluster** damage. If it gets hit multiple times, the next hit causes the fighter to be *soaked*.

## **Crash Tree (TU)** (**Melee**/**Flora**)

    They were weak before, but someone made them stronger! Notably lives in the mountains.
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 90 (+7)
	+ **MGI**: 45 (+5)
	+ **DEF**: 10%
	+ **RES**: 5%
	+ **SPD**: 200
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Shoulder Bash**: Do **[ATK]** **Melee** damage. It might steer off road, so it has a **95%** chance to hit.
	+ **Energy Blast**: Do **[MGI]** **Melee** damage. At half health it hits not **one**, but **two** targets.
	+ **Super Jump**: Jumps really high into the air and upon landing, *trips* the opponents. This'll disrupt them and do **5** (+5) damage to them.
	+ **Frontflip**: Do **[MGI]** **Flora** damage. It's always off-aim, but the sharp alpine petals are never off-aim, that's why it does **Flora** damage.

## **Fireblock (TU)** (**Ignis**/**Spook**)

Not a Blocky, it's a cube that has retractable limbs. Happens to be SP00PY.

* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 30 (+5)
	+ **MGI**: 30 (+5)
	+ **DEF**: 25%
	+ **RES**: 75%
	+ **SPD**: 200
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Fiery Slap**: Do **[ATK]** **Ignis** damage. Has a **25%** chance to *burn*.
	+ **Will O' Wisp**: Do **[MGI]** ​**Ignis** & **Spook** damage to all enemies. Has a **10%** chance to *burn*.
	+ **Bad Blaze**: Do **[ATK+MGI]** **Ignis** damage. Has a **50%** chance to *burn*. Takes **2** turns to recharge.

## **Zaploom** (**Flora**/**Zap**)

     Be careful - this flower smells of wires and currents!
* **STATS**
	+ **HP**: 50 (+5)
	+ **ATK**: 20 (+6)
	+ **MGI**: 25 (+5)
	+ **DEF**: 10% (+2% every 3 levels)
	+ **RES**: 10% (+2% every 3 levels)
	+ **SPD**: 200 (+10)
	+ **RCV**: 10 (+1)
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Electro Ball**: Do **[MGI]** **Zap** damage. Has a 20% chance to *paralyze* the enemy.
	+ **Pollinate**: Heal **[RCV]** damage and raise **[DEF]** by 5%.
	+ **Shocking Body** (**PASSIVE**): Anything that hits him takes **[ATK]** **Zap** damage.

## **Wimpasaur** (**Crag**)

    HI WIMP!
* **STATS**
	+ **HP**: 25 (+7 per 2 levels)
	+ **ATK**: 20 (+2)
	+ **MGI**: 0
	+ **DEF**: 10% (+1% until 75%)
	+ **RES**: 10% (+1% until 75%)
	+ **SPD**: 120
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Egg Roll**: Do **[ATK]** **Crag** damage.
	+ **Withdraw**: Withdraws into egg granting it **double** the **DEF** and **RES**.
	+ **Pebble Spit**: Do **[ATK/2]** **Crag** damage. Cannot be dodged.

## **Cano** (**Crag**/**Ignis**)

    It's like an underwater volcano, with lava power, and makeup!
* **STATS**
	+ **HP**: 25 (+7 per 2 levels)
	+ **ATK**: 5 (+1)
	+ **MGI**: 15 (+7)
	+ **DEF**: 25% (+5%)
	+ **RES**: 10% (+2%)
	+ **SPD**: 40
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Headbutt**: Do **[ATK]** **Crag** damage. Due to being locked in place, it doesn't hurt a ton.
	+ **Eruption**: Do **[MGI]** **Ignis** damage. Has a **25%** chance to *burn* for **2** turn.​​​​​​
	+ **Ignis Rock**: Do **[ATK]** **Crag** damage and **[MGI]** **Ignis** damage.
	+ **Heated Body**: **PASSIVE** - Has a **25%** to *burn* attackers for **2** turns.

## **Tedshed** (**Insect**)

Beetles with HARD CARAPACES. Can't TOUCH THIS without magic!

* **STATS**
	+ **HP**: 20 (+5)
	+ **ATK**: 10 (+2)
	+ **MGI**: 7 (+4)
	+ **DEF**: 100%
	+ **RES**: 0% (+1% per 10 levels)
	+ **SPD**: 120
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Horn Slash**: Do **[AT]** **Insect** damage. Might make the target *bleed*.
	+ **Sweep Blast**: Do **[MGI/2]** **Insect** damage to all enemies, **[MGI]** to the main target.

## **XXLumbud** (**Flora**) (**Metal**)

    At the cost of (near) impenetratable armor, superstrength, and eyes that stare into your soul, they don't just get hot faster, but they start suffocating, get rashes, and get 70% less cooler.

* **STATS**
	+ **HP**: 70 (+10)
	+ **ATK**: 80 (+20 per 3 levels)
	+ **MGI**: 0 (+0)
	+ **DEF**: 10% (+10% per 6 levels)
	+ **RES**: 10% (+10% per 6 levels)
	+ **SPD**: 100
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 40
* **MOVESET**
	+ **Chop Chop**: ???

## **Fridgie** (**Alloy**/**Cryo**)

     An appliance found in a dark alleyway. Surprisingly, he seems content with the environment he was in.
* **STATS**
	+ **HP**: 70 (+5)
	+ **ATK**: 50 (+10)
	+ **MGI**: 25 (+5)
	+ **DEF**: 20% (+5% every 2 levels)
	+ **RES**: 0% (+3% every 2 levels)
	+ **SPD**: 60 (+2)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Slam**: Do **[ATK]** damage.
	+ **Icicle Launch**: Do **[MGI]\*2** **Cryo** damage. Has a 40% chance to cause the target to become *frozen*.
	+ **Simple-Minded** (**PASSIVE**): Does **x1.5** more damage to *targeted* enemies.

## **Sollig** (**Sol**)

    The Angry Sun but not angry.
* **STATS**
	+ **HP**: 40 (+7)
	+ **ATK**: 50 (+5)
	+ **MGI**: 25 (+10)
	+ **DEF**: 0% (+1% per 5 levels)
	+ **RES**: 80% (+1% per 5 levels)
	+ **SPD**: 200 (+5)
	+ **RCV**: 0
	+ **TRN**: Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Solarbrawl**: Do **[MGI]** **Sol** damage.
	+ **BURN!**: Do **[ATK]** **Sol** damage and *burns* the enemy. **50%** chance to miss.
	+ **Heatwave** (**PASSIVE**): The weather is always Sunny as long as it's living.

## **Issue Tissue** (**Toxic**)

    Using Issue Tissue's tissue makes your nose have issues. You can't blame it. Seriously, you can't.
* **STATS**
	+ **HP**: 40 (+10)
	+ **ATK**: 5 (+5)
	+ **MGI**: 20 (+10)
	+ **DEF**: 30%
	+ **RES**: 10%
	+ **SPD**: 400
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Nose Wiper**: Do **[ATK]** **Toxic** damage. This will make your nose so runny you'll get **Aqua**.
	+ **ACHOO!**: Do **[MGI]** **Toxic** damage. Has a **90%** chance to *poison*.
	+ **GESUNDHEIT!**: Do **[MGI]** **Toxic** damage to all foes. Has a **45%** chance to *poison*.

## **Picksie** (**Sparkle**)

    A lowly member of the Fairy Clan. She's got the spirit. Her encouraging words help her friends.
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 10 (+5)
	+ **MGI**: 50 (+5)
	+ **DEF**: 0% (+5% every 4 levels)
	+ **RES**: 20% (+6% every 4 levels)
	+ **SPD**: 350 (+2)
	+ **RCV**: 20 (+1% every 2 levels)
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Glitter Bomb**: Once used, every attack used by an opponent has a **50%** chance to miss.
	+ **Sparkle Blast**: Do **[MGI]** damage.
	+ **Inspire**: An ally gets **[RCV]%** more **ATK** and **MGI**.

## **Coolral** (**Aqua**/**Flora**)

    Huh. Is he a plant or a fish? How about BOTH?
* **MOVESET**
	+ **HP**: 50 (+5)
	+ **ATK**: 15 (+1)
	+ **MGI**: 15 (+1)
	+ **DEF**: 10% (+5% every 4 levels)
	+ **RES**: 20% (+6% every 4 levels)
	+ **SPD**: 50 (+2)
	+ **RCV**: 300 (+50 every 4 levels)
	+ **TRN**: Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Water Blast**: Do **[MGI]** **Aqua** damage.
	+ **Break Away**: Deals **20** damage to itself, but **SPD** is raised by [**RCV**]. Can only be used once.

## **Byakuya** (**Melee**) (**BOSS**)

    This is ***nobody's*** favorite penalizer (at least in the hands of TSRITW). Why don't you beat him up and get Binjpipe back to his home? (No, not Byakuya's home!)
By beating him, you basically disable Byakuya in Random Adventures and get Binjpipe back. Cool! No more unhelpful penalizers!

* **STATS**
	+ **HP**: 300
	+ **ATK**: 40
	+ **MGI**: 40
	+ **DEF**: 5%
	+ **RES**: 5%
	+ **SPD**: 250
	+ **RCV**: 30
	+ **TRN**: Land
	+ **LVL**: 1
* **MOVESET**
	+ **Minigun**: Do **1** **Analysis** damage **[ATK]** times.
	+ **Flame**: Do **[MGI]** **Ignis** damage. *Burns* the fighter.
	+ **Ban [Move]**: Will ban a move for **5** turns. Takes **3** turns to recharge.
	+ **Brain-Down 600**: Forces it into an enemy's throat. If it connects, that foe's wits are lowered, making them *witless* for **3** turns.
	+ **Execution**: Once, *instantly kill* an opponent. Can only be used at **1/4th** or normal HP.
	+ **You're Dumb**: Inflicts *Target* to a random fighter for **3** turns. The targeted fighter however has **1.5x** **DEF**.
	+ **Utmost Care**: *Heal* **[RCV/2]** **HP** to all **teammates**. Also *heal* **[RCV]** **HP**.
	+ **PENALTY.**: **PASSIVE** - If an attack manages to slash off half of his current HP, he'll give you a random *condition* for **1** turn.

## **Reflirror** (**Spook**)

    Got some scary eyes and claws. Wouldn’t expect that from a mirror.
* **STATS**
	+ **HP**: 40 (+5)
	+ **ATK**: 25 (+10)
	+ **MGI**: 25 (+3)
	+ **DEF**: 30% (+2% every 6 levels)
	+ **RES**: 30% (+2% every 6 levels)
	+ **SPD**: 600 (+50)
	+ **RCV**: 0 (+1)
	+ **TRN**: Land
	+ **LVL**: 30
* **MOVESET**
	+ **Shadow Claw**: Do **[ATK]** **Spook** damage. Has a 20% chance to *stun* the target.
	+ **Glare**: Reduce the **[DEF]** of all opponents by *10%*.
	+ **Reflection** (**PASSIVE**): Reflirror has a 50% chance to reflect attacks. This means all effects will affect the one who used the attack.

## **Yztilb** (**Scramble**) (**MINI-BOSS**)

    WHO THOUGHT OF THAT NAME?! And who *DRAGGED HIM HERE?!* You are required to kill him with HEALING! Luckily, he's not a big threat. He's weak, after all.
* **STATS**
	+ **HP**: 20
	+ **ATK**: 10
	+ **MGI**: 0
	+ **DEF**: 100%
	+ **RES**: 100%
	+ **SPD**: 250
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 1
* **MOVESET**
	+ **Wap Slash**: Do **[ATK]** damage.
	+ **Inverse** (**PASSIVE**): Takes damage from *healing*, heals from *damage*. So hopefully you got some enemy-heal moves for him.

## **Part 2**

Want more enemies? You came to the right place.

* Topsy-Turvys
* Burbs
* Smash Hitters
* Vlobuds
* Miscellaneous 2

## **Topsy-Turvy** (**Neutral**)

    Was once hypnotized by a Psyshroom. He became nauseous and never quite saw the world the same ever again.
* **STATS**
	+ **HP**: 30 (+10)
	+ **ATK**: 30 (+10)
	+ **MGI**: 0
	+ **DEF**: 10%
	+ **RES**: 10%
	+ **SPD**: 60 (+30)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Dizzy Spin**: Do **[ATK]** **Neutral** damage.
	+ **Accident Prone** (**PASSIVE**): If an attack has a chance to *stun* this enemy, the chance is doubled. For example, if an attack had a 30% chance to stun the target, the chance is raised to 60%.

## **Smarty-Pantsy** (**Brain**/**Bluster**)

    The Topsy-Turvy, after taking some strange pills, was able to rid themselves of the dizziness. They also awakened their inner genius.
* **STATS**
	+ **HP**: 90 (+5)
	+ **ATK**: 25 (+1)
	+ **MGI**: 0
	+ **DEF**: 0% (+2% every 6 levels)
	+ **RES**: 30% (+5% every 3 levels)
	+ **SPD**: 300 (+5)
	+ **RCV**: 20 (+10)
	+ **TRN**: Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Swooping Slam**: Do **[ATK]** **Wallop** damage.
	+ **Mental Shield**: Raise **[RES]** by 5%.
	+ **Beam Disruptor** (**PASSIVE**): All attacks related to lasers have a 50% chance to miss when a Smarty-Pantsy is on the field.

## **Burb** (**Neutral**/**Bluster**)

    Like a bird, but cooler.
* **STATS**
	+ **HP**: 40 (+10)
	+ **ATK**: 40 (+5)
	+ **MGI**: 0
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 400
	+ **RCV**: 5 (+10)
	+ **TRN**: Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Beak Hit**: Do **[ATK]** **Bluster** damage.
	+ **Roost**: Heal all **Bluster** allies and itself by **[RCV]**.

## **Burbedal** (**Neutral**/**Melee**) (Sector 1B)

    This is what happens when you don’t let your Burb fly.
* **STATS**
	+ **HP**: 45 (+10)
	+ **ATK**: 30 (+5)
	+ **MGI**: 20 (+5)
	+ **DEF**: 5%
	+ **RES**: 5%
	+ **SPD**: 200 (+30)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Beak Hit**: Do **[ATK]** **Bluster** damage.
	+ **Friction Roll**: Do **[MGI]** **Melee** damage and *burn* the target.

## **Unburbly** (**Bluster**) (**Shadow**) (Sector 1B)

    The jaw’s unhinged, revealing a lot more teeth. A fluttering menace!
* **STATS**
	+ **HP**: 60 (+5)
	+ **ATK**: 70 (+5)
	+ **MGI**: 70 (+5)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 2500 (+200)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Beak Hit**: Do **[ATK]** **Bluster** damage.
	+ **Shadow Blot**: Do **[MGI]** **Umbra** damage and lower their **[ATK]** by 10%.

## **Smash Hitter** (**Blast**/**Wallop**)

    A boombox for a hammer, how interesting! I wonder how they even attack!
* **STATS**
	+ **HP**: 60 (+4)
	+ **ATK**: 70 (+4)
	+ **MGI**: ATK/2
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 400
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **SKWONKY!**: Do **[ATK]** **Wallop** damage to the target, **[MGI]** **Wallop** damage to everything else.
	+ **RIFFRAFF!**: Do **[ATK/2]** **Melee** damage and *bamboozle* the fighter.
	+ **SMOOTHIE!**: Boosts **ATK** by **50%** for **1** turns. Takes **2** turns to recharge.

## **Smash Drifter** (**Blast**/**Accel**)

    Once he got a job as an engineer, he attached wheels to his boombox. Now he can play beats on the go! He even cruises around on it while blasting heavy metal.
* **STATS**
	+ **HP**: 65 (+5)
	+ **ATK**: 75 (+5)
	+ **MGI**: ATK/2
	+ **DEF**: 20% (+4% every 3 levels until Level 20)
	+ **RES**: 10% (+4% every 3 levels until Level 20)
	+ **SPD**: 1000 (+50)
	+ **RCV**: ATK/4
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Wheelie Crash**: Do **[ATK]\*1.5** **Accel** damage. Has a 60% chance to miss.
	+ **Solo Repair**: Heal **[RCV]** HP.
	+ **Headbanger** (**PASSIVE**): Do 1.5x more damage to **Metal** enemies.

## **Vlobud** (**Zap**/**Insect**)

    A little larva that can grow to be a big butterfly! However, in his current state, he's just a bean that shocks people occasionally. They also like to bounce around.
* **STATS**
	+ **HP**: 20 (+2)
	+ **ATK**: 5 (+2)
	+ **MGI**: 5 (+5)
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 500 (+25)
	+ **RCV**: 0
	+ **TRN**: Land, Sky
	+ **LVL**: 20
* **MOVESET**
	+ **Shockwave**: *Paralyses* the target. Has a 10% chance to miss.
	+ **Tackle**: Do **[ATK]** **Neutral** damage.
	+ **Lightning Jolt**: Do **[MGI]** **Zap** damage.

## **Vlomoth** (**Zap**/**Insect**)

    Vlomoth is an evolution of Vlobud. The little larva evolved into a large moth! It can shoot electricity from it's tail.
* **STATS**
	+ **HP**: 70 (+5)
	+ **ATK**: 40 (+6)
	+ **MGI**: 50 (+6)
	+ **DEF**: 0%
	+ **RES**: 15%
	+ **SPD**: 1250 (+50)
	+ **RCV**: 20 (+5)
	+ **TRN**: Land, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Swarm Storm**: When this attack is used, a **Fwylong** appears with *1.5x* stats.
	+ **Bug Buzz**: Do **[MGI]\*0.75** **Insect** damage.
	+ **Lightning Jolt**: Do **[MGI]** **Zap** damage. Has a 30% chance to *paralyse* the target.
	+ **Mega Slam**: Do **[ATK]\*1.5** **Wallop** damage.

## Shellectro (**Zap**/**Insect**)

     Somehow, Vlobuds when restricted to small spaces like caves, evolve into Shellectros instead.
* **STATS**
	+ **HP**: 90 (+5)
	+ **ATK**: 50 (+5)
	+ **MGI**: 40 (+5)
	+ **DEF**: 30% (+1% every 5 levels)
	+ **RES**: 30% (+1% every 5 levels)
	+ **SPD**: 60 (+30)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Volt Claw**: Do **[ATK]** **Zap** damage. Has a 10% chance to *paralyze* the enemy.
	+ **Rock Blast**: Do **[MGI]** **Crag** damage to all enemies.

## **Sniperfing** (**Analysis**)

    Its index finger is the same as a sniper gun; it's deadly and accurate but takes some time to load.
* **STATS**
	+ **HP**: 30 (+10)
	+ **ATK**: 200 (+100 per 5 levels)
	+ **MGI**: 0
	+ **DEF**: 0%
	+ **RES**: 0%
	+ **SPD**: 100
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Sniped!**: Takes **2** turns to charge. Does **[ATK]** damage.
	+ **Noscope**: Takes **4** turns to charge. Does **[ATK\*2]** damage.
	+ **Headshot** (**PASSIVE**): Has a **1%** chance to *instantly kill*.

## **Prismard** (**Prism**)

    A walking crystal. It’s hard, also.
* **STATS**
	+ **HP**: 60 (+5)
	+ **ATK**: 30 (+5)
	+ **MGI**: 35 (+5)
	+ **DEF**: 20% (+5% every 3 levels)
	+ **RES**: 40% (+5% every 3 levels)
	+ **SPD**: 150 (+10)
	+ **RCV**: 0
	+ **TRN**: Land, Sea
	+ **LVL**: 100
* **MOVESET**
	+ **Sharp Jab**: Do **[ATK]** **Prism** damage. Makes the target *bleed*.
	+ **Burning Core**: Loses **[HP]/2** health (thus cannot be used on 50% **[HP]** or lower) and raises **[MGI]** by 3x. Prismard then deals **[MGI]** **Ignis** damage to all enemies. Can only be used once.
	+ **Geology Buddies** (**PASSIVE**): Gains 5% more **[DEF]** for every **Crag** ally.

## **Rumbleweed** (**Flora**/**Crag**)

    GET READY TO RUUUUUUUUUUUMBLE!
* **STATS**
	+ **HP**: 30 (+5)
	+ **ATK**: 60 (+5)
	+ **MGI**: 0
	+ **DEF**: 20%
	+ **RES**: 5%
	+ **SPD**: 2500
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Tumble**: Do **[ATK]** **Flora** damage. Bypasses **DEF**.
	+ **Low-High Dust**: Lowers everyone's **DEF** by **20%**. The next turn, it jumps high into the air and does **[ATK\*2]** **Flora** damage. Takes **2** turns to recharge.

## **Unomano** (**Spook**/**Melee**)

    With just one punch, Unomano will instantly defeat you. Too bad its eyes are located on its hands and it doesn't have supernatural tenome powers like slurping your bones out.
* **STATS**
	+ **HP**: 75 (+3)
	+ **ATK**: 100 (+100 every 5 levels)
	+ **MGI**: 35 (+5)
	+ **DEF**: 20%
	+ **RES**: 5%
	+ **SPD**: 400
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Eye Laser**: Do **[MGI]** **Sol** damage.
	+ **Slap**: Do **[ATK]** **Melee** damage, **50%** chance to *stun* you for **1** turn.
	+ **1 Panchi**: Literally staight up *kills* you, but has a **10%** chance to land. Doesn't land, it's *stunned* for **2** turns.
	+ **Glare**: Lowers an opponent's **SPD** by **300**. Takes **1** turn to recharge.
	+ **OMAE WA MOU SHINDORU!** (**PASSIVE**): Its presence prevents *reviving*, either through items or the abilities of Zombies.

## **Engy Pengine** (**Cryo**/**Tech**)

    It experimented with itself to create a grand jetpack that's fueled with liquid nitrogen!
* **STATS**
	+ **HP**: 50 (+5)
	+ **ATK**: 20 (+4)
	+ **MGI**: 40 (+7)
	+ **DEF**: 20% (+2% every 6 levels)
	+ **RES**: 20% (+2% every 6 levels)
	+ **SPD**: 1750 (+100)
	+ **RCV**: 0
	+ **TRN**: Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Peck**: Do **[ATK]** **Bluster** damage. Can *instakill* **Insect** enemies.
	+ **Hail Shot**: Do **[ATK]** **Cryo** damage to all enemies.
	+ **Ignition Blast**: Do **[MGI]** **Ignis** and **Accel** damage. Lower **[DEF]** by *10%*, but raise **[SPD]** by *20%.*
	+ **Jetpack Escape** (**PASSIVE**): When on *30%* **[HP]** or lower, **[SPD]** and **[ATK]** is raised by *20%.*

## **Korrup** (**Tech**)

    **OOPS, MY SYSTEM CRASHED! I HAD AN ANTIVRUS!**
* **STATS**
	+ **HP**: 80 (+10)
	+ **ATK**: 40 (+4)
	+ **MGI**: 35 (+5)
	+ **DEF**: 2% (+2% every 5 levels)
	+ **RES**: 30%
	+ **SPD**: 150 (+30)
	+ **RCV**: 0
	+ **TRN**: Land, Sea, Sky
	+ **LVL**: 100
* **MOVESET**
	+ **Cyberslap**: Do **[ATK]** **Tech** and **Melee** damage.
	+ **Virus Infection**: Do **[MGI]** **Tech** and **Toxic** damage to all enemies.
	+ **Intriguing Pop-Ups**: Gives itself the *targeted* condition for 2 turns, but attackers have a 50% chance to become *poisoned*.

## **Aymor** (**Ignis**/**Melee**)

    Weird name but OK. As a side-note, he has outstanding offensive power.
* **STATS**
	+ **HP**: 80 (+5)
	+ **ATK**: 100 (+10)
	+ **MGI**: 10 (+2 every 4 levels)
	+ **DEF**: 5%
	+ **RES**: 5%
	+ **SPD**: 300 (+40)
	+ **RCV**: 0
	+ **TRN**: Land
	+ **LVL**: 100
* **MOVESET**
	+ **Sword Slash**: Do **[ATK]** **Ignis** damage. Cannot be used twice in a row, however.
	+ **Chisel**: Raise **[ATK]** by **[MGI]**.
	+ **Flaming Shield**: Raise **[DEF]** of all allies and itself by *10%*.