recursal/Fanatic-Fandom huggingface dataset:
Status Effect

Status Effects (positive or negative) can be applied to both enemies, and the Wizard.

Some of them are called "Elemental Status Effects" with features linked to them (typically, a damage over time effect, and a special effect).

Increased levels of elemental status effects deal more damage (it's possible that "elemental status effect levels" directly correlate to the level of the Elemental Empowerment Spell Perk, which applied said elemental status effects, aside from the other source being which makes mention of elemental status effect levels [that being, the Fox Totem]; unless elemental status effect levels, are literally determined by how many stacks of damage over time have been applied/still have a duration on an enemy).

Can be found in spell perks for corresponding Elemental Spells, and the Status Fiend, and Elemental Chaos Memory Tree Traits.

Linked elements: Elemental Neutrality and Primordial Boost Traits.

Elemental Status Special Effects are as follows:

* Freeze: Frozen enemies have 20% less movement speed.
* Shock: Shocked enemies have 20% slower skill speed.
* Burn: Burned enemies take 20% more damage from all sources.
* Poison: Poisoned enemies deal 20% less damage.
	+ These Special Effects can be empowered by Primordial Boost.

The other Status Effect are:

* Cripple: Crippled enemies have 30% less attack speed until they complete an attack. Can be found in Mouse Totem, Toxic Spore' Status Affinity Spell Perk, and Falling Skies' Elemental Overload Spell Perk.
* Silence: Silences enemies can't use skills for the duration of the silence. Can be found in Mouse Totem.
* Frailty: Frail enemies take 30% more damage from all sources. Can be found in Spider Totem.
* Toughness: Enemies with Toughness take 50% less damage from all attacks. Can be found in Owl Totem.
* Shield: Shielded enemies block a (certain amount of damage or hits?) then the shield breaks. Can be reapplied after shield is broken.

There are three more special Status Effect which are instant:

* Execute: If an enemy is below x% health, deal damage to an enemy equal to their remaining health; this damage can be mitigated by effects and trigger damage related ones. Does not work on Bosses. Can be found in Komodo Totem, Voltaic Swords' Electrocute Spell Perk, and the Obliteration Trait.
* Acceleration: Instantly advance the cooldown of a spell by x%. Can be found in Ionic Charger's Status Affinity Spell Perk, Flarefish's Luminous Aura Spell Perk, and Absorption Trait.
* Rush: Cause a spell to be cast x seconds sooner. Can be found in Fire Stream's Fan the Flames Spell Perk.
Ultra Radiant Star

The Ultra Radiant Star is a type of item unlocked in Era 4, Awakening Rank 34.

In order to obtain Ultra Radiant Stars, you'll first have to Acquire an item called the Star of Wisdom (which becomes available, after Kindling to Awaken into Era 2); the Star of Wisdom is an item that possesses roughly 15 levels of power (being upgradeable at Awakening Ranks 12, 14, 16, and 18, and 21 as well as receiving more upgrades such as when you Kindle and Awaken into Era 4).

Aside from that the Star of Wisdom modifies your Staff of Knowledge levels, and rewards you with Mana Stars, accordingly, it also provides you with the following:

Every few Star of Wisdom level, you will also receive +1 Smoldering Star Seed, per Awakening. A Smoldering Star Seed makes it so, for every 4th level-up of your Staff of Knowledge, 1 Smoldering Star Seed transforms into 2 Mana Stars, and is also the source of 1 **Ultra Radiant Star**.

An Ultra Radiant Star (whose effects can stack with Radiant Stars), makes it so, that the next Spell Perk you select to acquire from the Staff of Knowledge, will automatically gain +2 Perk level, if possible (unless it has a level limit of 2 to 5); if it's possible, the Ultra Radiant Star will consume two extra Mana Stars, and the Ultra Radiant Star will be consumed, as well.
Timeshards

Timeshards are a resource gained over time (a base 1 per second, before modifiers), and used in the Chronosphere, to Kindle and thusly Awaken into the next Era.

Timeshards can be gained passively (aside from by using Time Warp runes), at the same rate whilst in Online, Lantern, or Offline Mode.

However, you can gain increase Timeshards gained per hour, by:

1. Opening Timeshards Troves (up to 24 hours worth of Timeshards can be looted from their respective Trove spawn, each day);
2. Increasing the Timeshard gain by completing Achievements (2% (x1.02) More per Achievement) the more Achievements you complete, the better, as its Timeshard modifiers give you an exponential increase in Timeshards;
3. By Awakening at max Awakening Rank (which rewards you with 24 hours of Timeshards gains, whether you're simultaneously fulfilling a Fate at maximum Awakening Rank, or Fateless);
4. You gain x2 Timeshards if at your Max Awakening Rank, with all Fates completed, and once you have 90% or more of your current Era's Achievements completed!
5. As well as by keeping the Eye of Vision activated (x1.10 more Timeshards per hour).

The formula for determining your Timeshards per second, is:

* Timeshards =

(

X
Y

)
×
(
1.1
)
×
(
Z
)

{\displaystyle (X^Y)\times(1.1)\times(Z)}

	+ X always equals 1.02.
	+ Y equals your total number of Achievements complete.
	+ x (1.1) applies only if your Eye of Vision is active.
	+ Z equals 1, unless you are: at Max Awakening Rank, with all Fates completed, and have 90% (or more) of your current Era's Achievements completed! Then, Z equals 2.

Multiply the result of that formula, by 3,600, to find your Timeshards per hour (which is also displayed on the Chronosphere), or by 86,400 to find your Timeshards earned per 24 hours.
Tenereth Wiki

**Welcome to the Tenereth Wiki!**
We're a collaborative community website about Tenereth that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Estren Woods

A forest filled with various forest villages, the leaves of the forest match the season from green to yellow to orange then blue. The three main settlements are Wilder-broach, Idrincall and Horn-hearth. The settlements are more like large encampments that wax and wane like the moon. Often an encampment will gradually expand in one direction while receding in another moving across the forest overtime.
Spellbook

The Spellbook is an item used to select which Spells you want your Wizard to be equipped with. You can equip up to 4 Spells, with all three Slot unlocks. You can select the Spells from the Spell Bag, its contents dependent on your Class and spell choice in Limbo. Usually, you have access to 6 unique Spells of 2 different Elements (specifically, 3 spells from each element, and you can duplicate copy of each spell-- barring if you play the Elemental Master class).
Class

Classes are chosen in Limbo; they [Classes] determine the Spellbook of your next Wizard, serving a big role in your gameplay.

Some Classes will unlock while progressing in the game.

If you want to change your Class during the game, you can return to limbo and switch Classes using the Feather Duster (or by Awakening; be advised, however, that the Feather Duster resets: Staff of Knowledge levels and experience, selected Spell Perks, Gold, Souls, and Power earned, Enchantment levels, Research levels, the Trait picked in Limbo, and active Runes).

Classes can also have a Special Effect or playing condition, when chosen (see below, a la Elemental Master). During Era 1, all Classes have relatively-similar potential strength, so the best idea is to try them all, and then play the one you like the most.

## Class Table:

Note that, in Era 2, you can unlock the Cloak of the Time Master, which, in its level 1 form, allows you to, at random, change one spell, of one of the two (one of the four, for the Elemental Master class) Elements, that's available to each class; specifically, you can change that spell, to another spell of the same elemental slot (barring creating a third copy of a spell). The Cloak's power increases, in its level 2 form, to provide even more diverse effects.
Spell Forge

The Spell Forge is an item to be unlocked in Era 4, which is intended to diversify the way Spells can be used by your Wizard, to enhance its killing-power.

It can be used to upgrade all Spells, unlocking access to more Spell Perk options, in the Staff of Knowledge.

Once Spells are upgraded, each Spell will gain access to a total of 6 Spell Perks (introducing 3 new Spell Perks for each existent Spell), in addition to the global Spell Perks (those being Tempered Magic, Expedient Recitation, and Elemental Empowerment).

In Limbo, you're then given the ability to deactivate any Spell Perks (with the exception of global Spell Perks), preventing them from appearing in the Staff of Knowledge's Spell Perk Pool. Each Spell must have a minimum of 3 Spell Perks activated.
Feather Duster

This item is used to Abandon your current Wizard, and return to Limbo. It can be used to change your Class, reset Staff of Knowledge Spell Perks acquired (Spell Perk options from leveling up the Staff of Knowledge, are randomized, each time you leave Limbo), pick another Trait, or choose/abandon any selected Fate. You have to click three times to Abandon.

Be advised, however, that the Feather Duster, in total, resets: your chosen Class; active Runes; Gold & Research levels acquired; Souls, and Power earned & Enchantment levels in the Obelisk Shard; Staff of Knowledge levels and experience earned; selected Spell Perks in Staff of Knowledge; the Trait picked in Limbo (your Trait options remain the same, though); and abandons your last-chosen Fate, shifting you to Fateless (temporarily).

* In other words, it's like performing an Awakening, in regards to what stats and choices are soft-reset, except without any rewards (save for retaining progress made on Achievements, and Timeshards and Gems earned, amongst other things).

***"Are you super duper sure?"***
Chalice of Eternity

The Chalice of Eternity is an item unlocked after Awakening Rank 4, which informs you that you'll be able to Awaken in order to earn Wave Points (WP) equal to the highest Wave you beat, during that Awakening. You can compete against other players across all Eras, for daily prizes.

Each Player is able to, by performing Awakenings, place into a League, and players within a League compete for the top Rankings, to maintain their position in a League, or become promoted to the next-highest League, if possible. Prizes are given at the end of every day (by 4:00 GMT+0).

At the end of the day, not only do you earn Magic Dice Fragments (100 Fragments constitutes one Magic Die) based on your League, but you may also be promoted or demoted to other Leagues, if your Ranking within your current League is higher or lower than the promotion or demotion Rank, respectively. If you Awaken near to the end of the day, your WP earnings might count towards the next day's leaderboard, rather than towards the day drawing close to an end. Also, at the end of the day, you lose 10% of your Wave Points, then 10(%?) more, and an additive 10% more lost, if you haven't Awakened in 2 days/yet another additive 10% more lost, if you haven't Awakened in 4 days.

The rewards, as of version 4.3.0, are as follows:

* Note that, you can only be promoted or demoted up, or down, one League, per day.

## Tips & Trivia

Be sure to select the ⚙ (cog) icon, in the upper-left hand corner of the Chalice of Eternity's menu, and to turn on the "Wait for server confirmation before commencing Awakening?" setting, to ensure that your Awakening is submitted to the leaderboard!

If the Chalice of Eternity says you'd been banned, you can always join the official Discord server, and contact TopCog to request a ban appeal, if you believe you were falsely-flagged-- the developer is, more often than not, happy to address the issue as quickly as possible, and amend it if possible!

* An addition was made, which allows you to send an e-mail to the developer, to appeal the ban.
Tide/Wave

The waves in the Battlefield, is where your Wizard is fighting enemies on the Battlefield. There is one Boss per wave, and several groups of enemies; when you defeated an entire wave, the next one starts immediately thereafter. Progressing through & participating in waves will grant you several rewards, like Souls/Gold drops, Trove spawns, or (increases in) XP rate, albeit that, the higher the wave is, the stronger the enemies are.

Tides are here to make things easier to understand, with a tide being representative of 10 waves, so, for example, wave 54 would be alternatively referred to as: Tide 6, Wave 4.

Every Wave has a Boss, which is a bigger and stronger version, of one of the tanky melee Enemies. When a Boss is beaten once, no other Boss will reappear at its Wave, even if you Enchant, for the duration of your Awakening (resets upon Awakening). Each Boss drags a Chest behind him; Chests are different from Troves; however, like Soul Troves, these Chests reward you with Souls upon killing the Boss. (Add amount of souls, if anybody has the data on that)
Unlocks

This page will include every item and bonus you unlock naturally, by progressing through the game.

Progress through Waves by getting stronger. Raise your Awakening Rank in the Great Mirror by Awakening, after reaching your max Staff of Knowledge level (you must not be on a Fate). Go to the next Era by Kindling in the Chronosphere.
Coin Box

The Coin Box is an item to be unlocked in Era 4. It holds Magic Coins; small trinkets which aid the Wizard in a variety of ways. Each coin has two possible effects; Flipping the Coin toggles which effect is active. Coins can be upgraded to level 50.

Another item, Bullion Discs, are related, as they allow you to upgrade Magic Coin levels.
Runic Essence

Runic Essence is a resource-type item, which can be used at the Runic Table, and created in the Runic Cauldron, once you reach Era 3, Awakening Rank 21.

The Runic Cauldron allows you to brew Runic Essence, by consuming (Brewing) Runes in the Runic Cauldron at certain Brewing Intensities, and be able to use the Runic Essence at the Runic Table, as a resource, to buy Consumables, Jagged Totems, Gems, other Runes, or specific Polished/Refined Totems.

If you'd normally receive a copy of a level 4 Totem, it'd instead be turned into 250 Runic Essence.

The amount of Runic Essence produced, can be modified by the Runic Cauldron Brewing Intensity, Rune Quality, a Spirit Totem, by a specific Ring, and completion of two Era 3 Achievements ("Nailed It" and "Potent Brew"), amongst other potential (future) sources.

 **Q5** | 100
Copy of Spells

This feature is unlocked after performing your first Awakening, growing to Awakening Rank 1. It unlocks, in the Spellbook, a copy of each one of your spells (barring if you play the Elemental Master class), offering you more possible combinations of spells, that can be really strong, especially if only 2 or 3 of your Spells have Perks. Note that using two copies of a spell at once, causes the spell to cast in an alternating, slightly-staggered fashion.
Awakening Rank

The Awakening Rank is a stat, that can be raised by Awakening, and viewed in your Great Mirror's menu. However, it will not grow if you are fulfilling a Fate, or if your Awakening Rank has reached the maximum of your Era (your maximum Awakening Rank is determined by your Era

×

{\displaystyle \times}

 10).

This Rank is used to unlock features, and gain resources: each increase in Rank provides you with 4 Mirrors of Remembrance, and each rank earned after Rank 10 also gives a Spirit Orb. Many other features depends on your Awakening Rank (the Zenith, the Star of Wisdom, et cetera).
FA-16

## General Information

The first Chervonarhoskian fighter with supersonic flight capabilities. It sacrifices agility for speed, and has rather fuel hungry engines, requiring it to carry drop tanks even for mid-range missions.

## Firepower

The FA-16 is equipped with 3 30mm Autocannons, each with 120 rounds of ammunition. Due to this, it runs out of ammo quickly. It only has 2 hardpoints that can actually mount weapons. This plane is certainly outdated and obsolete, but sometimes, you've got to make do with that.

## Flight Characteristics

Rather unmanoeuvrable, but still capable to perform its job as a fighter. Not a lot to say, old jet planes always sacrificed manoeuvrability for speed.

## Cockpit

Low visibility, analogue systems. Just like any other cockpit of it's time.
Mushook

**Mushook** (#085) è un Temtem Toxic /Melee.

Evolve da Mushi dopo 20 livelli ed è la sua evoluzione finale.

## Descrizione

### Aspetto Fisico

Mushook è un Temtem umanoide simile a un fungo. Ha un grande cappello blu a forma di fungo con macchie bianche sulla testa e due lunghe orecchie pendenti simili a quelle di un coniglio. Ha occhi rossi e segni blu sul viso e sul collo. Il corpo è prevalentemente bianco, con segni blu sui fianchi e sui polsi. Le zampe sono appuntite e le mani sono bulbi rossi che ricordano i guantoni da boxe.

### Tempedia

*I Mushook sono una varietà ibrida, sviluppata nel Dojo Quetzal da esperti allevatori. Forti e determinati, alcuni degli esemplari più grandi vengono occasionalmente impiegati dalle Guardie come sentinelle statiche in punti strategici.*

## Evoluzione

Mushook è lo stadio finale di una linea evolutiva a due stadi. Si evolve da Mushi dopo essere salito di livello 20 volte.

+20 Livelli

## Curiosità

#### Statistiche

* A partire da Accesso Anticipato 0.9.1:
	+ Mushook ha la basse piu bassa di base statistiche totali di tutti i Temtem Melee completamente evoluti e Toxic completamente evoluti.
	+ Mushook ha la base piu bassa di SPDEF di tutti i Temtem Toxic completamente evoluti.

#### Origine Nome

* Il nome di Mushook deriva da *Mushroom* (fungo) e *Hook* (uncino).

### Renders

* Rendering non ufficiale di tutto il corpo di Mushook.
* Animazione non ufficiale di Mushook.
* Rendering non ufficiale di tutto il corpo di Luma Mushook.
* Animazione non ufficiale di tutto il corpo di Luma Mushook.

## Cronologia Aggiornamenti

* Early Access 0.9
	+ ATK base ridotto da 81 al 76.
	+ DEF base ridotto da 80 al 75.
	+ Rimosso Tenderness dalla lista delle mosse che può apprendere.
* Early Access 0.5.16
	+ Aggiunto Intimidation alla lista delle mosse che può apprendere tramite allevamento.
* Alpha 0.3
	+ Introdotto.
SOUL

The **SOUL** is the very essence of one's being, whether one is human or monster. It plays a crucial role in the progression and plot of *Undertale*. In the game, a human SOUL and monster SOUL together can cross the Barrier, while seven human SOULs shatter it entirely. A SOUL takes on the form of a heart. Human SOULs point down in most cases, and monster SOULs point up.

## Monster SOULs

The SOUL of a monster is upside down and white. The protagonist sees monster SOULs on multiple occasions, such as when Asriel returns the SOULs to monsters' bodies after breaking the Barrier, or when Toriel or Asgore Dreemurr turn to dust and leave their SOULs behind.

A monster's SOUL is weak and does not persist after death unless said monster is a Boss Monster. Monsters believe that love, hope, and compassion compose their SOULs. Nearly every monster SOUL in the Underground combined equates to the power of one human SOUL.

A monster's SOUL is deeply attuned to their body. This is why a monster becomes weaker when an enemy gains EXP and LV, and why it becomes harder for monsters to fight when they are not inclined to do so. This trait is also why when a monster dies, their form dissipates as their SOUL disappears.

## Human SOULs

Human SOULs come in several colors and are stronger than monsters' SOULs. For this reason, human SOULs persist after death.

A human's SOUL is not the entirety of their being, but rather their essence, housed in a physical body. This is why humans are stronger than monsters when it comes to physical attacks. Alphys states that determination is a component of human SOULs, and she was able to extract it from the six fallen humans' SOULs.

During the lifetime of a human, their SOUL color may tend to shift or change during their phases of development—for example, a Justice SOUL may shift to being kindness for a while, before changing to bravery, and coming back to Justice again.

It is also possible for someone to have a SOUL of two or more traits; with two traits, they call it a Dual SOUL. With three traits, it is known as a Tertiary SOUL.

### Determination

The Red SOUL, as well as being one of the rarest type of SOUL one could ever attain, is Determination. Like the name suggests, the Red SOUL is based on the trait of being determined and continuing to do so. Because of many people not being determined to strive for something for their whole life, this SOUL can be very hard to keep.

—WORK IN PROGRESS— —THIS MAY BE DISCONTINUED.—
Bullion Disc

The Bullion Disc is an item to be unlocked in Era 4.

It is "Used to Upgrade Magic Coins", each Magic Coin upgradeable to their max level of 50, and Magic Coins are found in the Coin Box.

Bullion Discs can be bought in the Market for 50 Gems each, from Knee High Nick in the Market (with a similar function to Garry the Garden Gnome), and one may be obtained per day (after you Awaken once, each day).

Alternatively, it may be Exchanged for 5 Gems, each.
FA-14

## General Information

An early mass produced fighter made by Chervonarhosk. It was average for its time, and now is nothing but obsolete.

## Firepower

Due to Air-to-Air missiles not existing when it was created, it was equipped with a heavy autocannon armament, and it can utilize this to rip through pretty much anything. It can still mount a pair of missiles on its two hardpoints.

## Flight Characteristics

Just like many early jets, it isn't particularly manoeuvrable.
Non-Government Factions

> Corporations & other similar entities have much more freedom compared to the real world due to the international laws in Terra, resulting in PMCs & mercenaries being rather common & surprisingly well armed, especially when compared to the real world.
>
>

## List of PMCs

* PMC Alchemy
* PMC Midnight
* PMC Shrike
* PMC Zeta

## List of Independent Mercenary Teams

* Aurora Squadron\*
Radiant Star

The Radiant Star is a type of item unlocked in Era 2.

In order to obtain Radiant Stars, you'll first have to Acquire an item called the Star of Wisdom (which becomes available, after Kindling to Awaken into Era 2); the Star of Wisdom is an item that possesses roughly 6 levels of power (being upgradeable at Awakening Ranks 12, 14, 16, 18, and 21, and a handful of other upgrade points, as well as receiving one other upgrade, once you Kindle and Awaken into Era 3).

Aside from that the Star of Wisdom modifies your Staff of Knowledge levels, and rewards you with Mana Stars, accordingly, it also provides you with the following:

Every 2 Star of Wisdom levels, you will also receive +1 Radiant Star, per Awakening. A Radiant Star makes it so, that the next Spell Perk you select to acquire from the Staff of Knowledge, will automatically gain +1 Perk level, if possible (unless it has a level limit of 2 to 5); if it's possible, the Radiant Star will consume an extra Mana Star, and the Radiant Star will be consumed, as well.
Gems

Gems are the premium currency of Tap Wizard 2.

You can get loot from Troves (4 Gems in each Trove, 8 Troves per day), Fates (50 Gems for the first completion of each unique fate), Codes, and in-app purchases, as well as from some unique Runes. You can spend them in the Market to progress faster via Rings, buy consumables, or to have other benefits.

We recommend using Gems on permanent boosts (like Rings), before buying anything else.
Mil-15

## General Information

The Mil-15 Falcon is a high speed fighter designed by the MDB for the Republic of Columbia with the goal of creating a fighter that could compete with the Valor Flanker series of fighters. The result was a high speed fighter with very similar characteristics to the Flanker. Nowadays, the Flanker & Falcon are treated as equally powerful planes that were simply made in different countries. It has a similar appearance to the interceptors produced by Milokilov, especially when looking at it frontally.

## Firepower

The Falcon is equipped with a 20mm Rotary Autocannon with 940 rounds of ammunition. It has a total of 9 hardpoints, with three of them being able to carry external fuel tanks, making it a favourable choice for long range flights. The Falcon was one of the few planes which mounted Pulse Lasers in the 6th Altiran War.

## Flight Characteristics

It doesn't state-of-the-art technology like some other fighters, but rather relies on proven methods, making it a formidable and reliable aircraft. While it lacks the advanced manoeuvrability that more modern aircraft has, it is still highly capable and can even outspeed some state-of-the-art fighters.

## Cockpit

The Falcon's cockpit has been described by pilots as "just good enough". It lacks the visibility that modern fighters provide, but it doesn't impair it too much either. It's controls are mostly analogue, though most pilots aren't bothered by that.

## Gallery

A Columbian Mil-15 firing its Pulse Lasers.A Mil-15 Falcon with Columbian livery.A Mil-15 Falcon with Auster livery.A Mil-15 Falcon with Valor livery.
## Copyright

The images used here are taken from Acepedia.
FA-15

## General Information

One of the most widely produced and used generation 1 jet fighters. It's ubiquituousness has resulted in it ending up in many nations' inventories, whether it be via purchase, license production, or capture.

## Firepower

The FA-15 is equipped with a pair of 23mm, and a single 30mm autocannon, with a total of 400 rounds for the 23mm, and 150 rounds for the 30mm autocannons at full load. It has 2 hardpoints, which could either carry fuel tanks or munitions.

## Cockpit

Low visibility compared to modern planes. Analogue systems.
4R-R0W

## General Information

The 4R-R0W is a powerful fighter design created by the CVRF. Developed alongside the SP-34R, the 4R-R0W is an extremely high speed fighter designed to find the limits of the frame, as well as test the new Burst Missile Launcher weapon system.

## Firepower

The 4R-R0W is equipped with an internal Burst Missile Launcher with a maximum capacity of 40 missiles, fired in a burst of two missiles per target. It can be fired in 3 different modes.

* Anti-Air Single (AAS) fires two bursts at the target aircraft.
* Anti-Air Multi (AAM) fires up to eight bursts at up to four targets.
* Anti-Ground (AG) fires up to eight bursts at up to eight targets.

Other than the BML, the 4R-R0W's only weapon is the externally mounted 75mm Autocannon. The Autocannon has a total of 125 shells, with 50 of them being Canister Shells.

## Flight Characteristics

Being based on the SP-34R, it features very similar performance when the wings are in their standard position. With the wings slided inside the aircraft, it gains a huge boost in acceleration and top speed, at the expense of its manoeuvrability. Because of the low weight needed to reach the extremely high speeds, and lack of space for the TSS & the BML systems, the plane lacks any hardpoints other than the central hardpoint of the SP-34R. Instead of the 75mm Autocannon, an external fuel tank can be mounted on the central hardpoint.

## Cockpit

The cockpit is identical to the SP-34R's cockpit, except for the addition of a BML control module.

## Copyright

The 4R-R0W "Arrow" was made by the Reddit user TheKrzysiek.
Tactical Laser System

A **T**actical **L**aser **S**ystem (TLS) is a Directed-Energy Weapon that fires a concentrated laser beam which heavily burns its targets, it can destroy most air and ground targets very fast. It has a gyroscope, however the platform it is mounted on should still be stable for good accuracy. Effective at up to 1km. Very hard to evade as there is no time delay between firing and the laser reaching its target.

## Gallery

The WK High Power Laser System. A scaled down version of the Zoisite, equipped on the Ms-461 & Mil-15.The Zoisite TLS pod. The TLS that set the industry standard.The ADF-01 Falken's internal TLS system. In theory, it is much smaller than others due to it drawing power directly from the plane instead of an internal energy source.The TLS system of the ADF-11F Raven. The smallest TLS system ever built.An Ms-461 Terminator firing its TLS.A Mil-15 Falcon firing its TLS.An ADFX-01 Morgan firing its TLS.An ADF-01 Falken firing its TLS.An ADF-11F Raven firing its TLS.MQ-90L Quox bis. Equipped with a Zoisite TLS.The ADF-11F's Weapon UAV midair. It is equipped with the same TLS as the Raven.The ADF-11F's Weapon UAV in Hangar. It is equipped with the same TLS as the Raven.
Baboong

**Baboong** (#093) è un Temtem Melee.

Evolve da Smazee dopo 29 livelli e evolve in Seismunch dopo 23 livelli.

## Descrizione

### Aspetto Fisico

I Baboong sono una scimmia Temtem più grande, con una pelliccia prevalentemente arancione brillante che ricopre la maggior parte del corpo e una pelle chiara visibile su viso, petto, piedi e mani. Tuttavia, ciuffi di pelo arancione più scuro ricoprono i polsi, le caviglie e le spalle. I piedi hanno tre dita e le mani hanno quattro dita, di cui una è il pollice. Ciuffi di pelo esagerati ricoprono anche gli avambracci. La testa è in gran parte ricoperta da grandi ciuffi di pelo sulla fronte, sulle guance e sulla nuca. Gli occhi sono di colore arancione chiaro con pupille arancioni più scure e macchie scure come sopracciglia. Le orecchie sono piccole, arrotondate e di colore arancione scuro. La coda sottile e scura termina con un ciuffo di pelo arancione.

### Tempedia

*I Baboong sono Temtem evoluti che combattono per strada, molto popolari a Lochburg, dove sono spesso impiegati come buttafuori dei pub. Sebbene siano naturalmente di buon umore, sono feroci come i loro domatori dalla testa calda.*

## Evoluzione

Baboong è lo stadio intermedio di una linea evolutiva a tre stadi. Si evolve da Smazee dopo essere salito di livello 29 volte e richiede di salire di livello 23 volte prima di evolversi in Seismunch.

+29 Livelli

+23 Livelli

## Tecniche

### Tramite Corso Tecnica

* ***Corsivo* indica una tecnica che ottiene STAB quando utilizzato da Baboong.**

* **(+ ) indica che la tecnica ha Synergia con il tipo mostrato tra parentesi.**

## Luogo

Baboong non può essere trovato in natura. L'unico modo per ottenerne uno è evolvere un Smazee.

## Curiosità

#### Origine Nome

* Il nome di Baboong deriva da *Baboon* (babbuino) e *Young* (giovane).

## Galleria

* StickTem! adesivo di Baboong.
* Baboong come appare in Tempedia.

### Renders

* Rendering non ufficiale di tutto il corpo di Baboong.
* Animazione non ufficiale di Baboong.
* Rendering non ufficiale di tutto il corpo di Luma Baboong.
* Animazione non ufficiale di tutto il corpo di Luma Baboong.

## Cronologia Aggiornamenti

* Alpha 0.3
	+ Il livello di Perfect Jab che impara tramite livello è stato aumentato da 40 a 26.
	+ Inner Spirit Level up learnset level raised from 26 to 40.
* Alpha 0.2.5
	+ Aggiunto Luma.
* Alpha 0.2.2
	+ Aggiunto Stone Wall alle mosse che può imparare tramite Corso Tecnica.
	+ Aggiunto Misogi alle mosse che può imparare tramite Corso Tecnica.
* Alpha 0.2
	+ Introdotto, ma non aveva la sua versione Luma.
Scavenging

The Scavenging system is simple. What you find depends on where you are. You won't find a fighter jet in a mall, and you wont find a bag of groceries in a military base. Or you might. ~~Anything is possible if you roll a 20~~. Many items don't have immediate uses, but that doesn't mean they aren't useless. Junk is still valuable as it can be used to repair vehicles & weapons, store other items, allow you to craft new items, and even be the key to going further in an event chain.

## Items

* Unsorted List
* Weapons
* Equipment
* Food
* Junk
Alien Air Vehicles

> *These mysterious aliens had attacked roughly around the time that the Catastrophe started. It took their lives too. Now, their ships lay abandoned, waiting for something, anything, to happen.*
>
>

## Spaceships

* Shuttles
* Freighters
* Frigates
* Corvettes
* Destroyers
* Light Cruisers
* Heavy Cruisers
* Missile Cruisers
* Battlecruisers
* Battleships
* Battlecarriers
* Carriers
Mg-24

## General Information

A license production version of Milokilov's Mil-24 Interceptor. Pretty much identical to the original plane, however is sold to countries that couldn't obtain it due to diplomatic reasons.

## Cockpit

The high-power radar system that was mounted on the Mil-24 was removed and replaced with a much weaker radar due to certain nations threatening them not to do so.

## Copyright

The image is taken from the Project Wingman Wiki.
Pulse Laser

A **P**u**ls**e **L**aser (PLSL) is a Directed-Energy Weapon that is mounted on large fighting vehicles. It is a rare sight on the battlefield, as it is generally reserved for experimental units. It deals heavy damage with very similar reliability to an autocannon, although with a much more limited range. The PLSL tends to be mounted on interceptors as it is much more powerful than an autocannon, and much cheaper than a missile as it can simply be recharged.
Boris the Donkey

Boris the Donkey ***WAS*** a valued member of the Ambassadors of Cluck, before being brutally slain and eaten by a group of goblins in Plunderhold, in the service of the Plunder King.

## Early Life

Boris is known to have grown up in a circus, before being sold to a merchant

## Travels with the Ambassadors

The Ambassadors of Cluck bought Boris from a merchant before venturing in to Gundagon. The group quickly became attached to their new companion, who pretended not to return their affection. Eryon in particular grew particularly close, as the only member of the group able to talk to Boris.

Unfortunately, when the troupe was captured by goblins, Boris was killed and eaten, with his friends finding his roasted corpse placed upon a table.

## Prophecy and faith

Some 80 years before meeting the Ambassadors of Cluck, a warlock named Ophelius shared a prophecy, foretelling the rise of a donkey known as Boris. This lead to a formation of a group who believe Boris is the true Lord of hell and worship him fanatically.
Ms-461/606

## General Information

An even higher tech version of the Ms-461 Terminator. The 606 variant replaces the cockpit with an inline COFFIN cockpit. The plane can be flown by either a pilot or can be flown as an autonomous drone. Due to the removal of the larger standard cockpit that was bulging out, and thanks to its state-of-the-art engines, it features much higher flight speeds & manoeuvrability.

## Firepower

It's firepower is the exact same as the Terminator, with the sole difference of it carrying 460 rounds of ammunition instead of the Terminator's 510. This is due to the larger space the COFFIN cockpit's electronics takes up compared to a standard cockpit. It can mount a TLS system, just like the Terminator.

## Flight Characteristics

It's flight characteristics are a direct upgrade to the Terminator as it creates a lot less drag thanks to the absence of a bulging cockpit.

## Cockpit

The cockpit itself is rather barebones as flight is controlled via the COFFIN system, or lacks a pilot entirely.

## Gallery

Three Ms-461/606 Terminator's parked side by side, all with their cockpits exposed.An Ms-461/606 taking off.
## Copyright

* The images used here are taken from Acepedia.
Dream your dream

Dream your dream is a song by TryHardNinja it is a FNAF 4 song.

Lyrics: Hush now drift off to sleep

Reality a memory

Don't be scared of what you find

Yeah it's all just in your mind

Monsters that live inside

Your head at night they are alright

'Cause they can never compare

To the ones that live outside

So dream dream dream your dream

'Cause when you're awake the nightmare awaits

So dream, dream dream your dream

'Cause when you're awake the nightmare awaits

It's a fantasy they'll be seeing you soon

Nowhere left to go terrors keep breaking through

So dream dream dream your dream

'Cause when you're awake the nightmare will become the truth

Rows of teeth penetrate

There's no escape the veil is raised

Every mistake visible

So was it me after all

A music box that creaks

The melody brings solemn peace

But only for one more breath

The last one you might have left

So dream dream dream your dream

'Cause when you're awake the nightmare awaits

So dream dream dream your dream

'Cause when you're awake the nightmare awaits

It's a fantasy they'll be seeing you soon

Nowhere left to go terrors keep breaking through

So dream dream dream your dream

'Cause when you're awake the nightmare will become the truth

The ticking clock breaks the spell with every beat

Illusion or not you are safe for now so dream

So dream your dream

So dream your dream

So dream dream dream your dream

'Cause when you're awake the nightmare awaits

So dream dream dream your dream

'Cause when you're awake the nightmare awaits

It's a fantasy they'll be seeing you soon

Nowhere left to go terrors keep breaking through

So dream dream dream your dream

'Cause when you're awake the nightmare will become the truth
Meiser Air Arm

## Information

The Meiser Air Arm is -as the name suggests- the aviation arm of the Meiser Naval Corp, which specializes in shipbuilding, and producing naval equipment. Its Air Arm was founded when Meiser started designing it's first aircraft carrier, and decided to capitalise on this opportunity and also supply the planes for the carrier. The Meiser Air Arm would expand quickly leading up to the Fourth Altiran War, as aviation technology improved. It is currently one of the leading the designers in the world of military aircraft, and with numerous embodiments of aircraft within their ranks, they have all the right ingredients to keep designing high quality aircraft one after another.
Maelstome

The northernmost city of the Ivros Alliance, Maelstome is a tall white citadel with a perpetual storm that hangs over the cliffs hiding it from view. The wizards and witches here specialise in evocation and abjuration magic with a large part of their population being used to fuel the army of Maelstace (magic armed soldiers) and Darrastace (non magical soldiers that act as the cities army and policing forces).
Military Air Vehicles

## Semi-Chronological List Based on Manufacturer

### AMA Aeronautics (AMA)

* ADFX-01 Morgan
* ADFX-01L Lightbringer
* ADFX-01/02
* ADFX-02 Morgan
* ADF-01 Falken
* ADFX-10 Prototype Raven
* ADF-11 Raven
* ADF-11F Raven
* ADF-XX-05 Sheilfalkyr
* ADF-XX-07 Canairdea Siderneva

### Cobalt Valley Research Facility (CVRF)

* FX-23S III "Hawk"
* SP-34R "Spear"
* 4R-R0W "Arrow"
* X-PF
* PW Mk.I

### Crown Aerospace (CA)

* Crown-11 "Fanray"
* Crown-12/L "Flapjack"
* Crown-23/S "Flapjack"
* Crown-24 "Flapjack"
* Crown-31 "Footlong"
* Crown-41 "Freekeh"
* Cron-42/S "Super Freekeh"
* Crown-61 "Feta"
* Crown-72 "Fritter"
* Crown-81/S "Flatbread"
* Crown-91 "Fatback"

### General Automation Incorporated (GAI)

* MQ-9 Reaper
* MQ-25
* MQ-90 Quox
* MQ-90L Quox Bis

### Luna Robotics Company

* MQ-99 Wingman
* MQ-101 Defender
* MQ-103 Assistant

### Magadan Export Corporation

* Mg-18 "Fishbed"
* Mg-18/T "Fishbed"
* Mg-18/T2 "Fishbed"
* Mg-23 "Fulcrum"
* Mg-24 "Firefox"

### Magansk Private Aviation Firm

* Sk/25U (Su-25U)
* Sk/45 (Su-27)
* Sk/46 (Su-37)

### Meiser Air Arm

* Ms-458 Flanker (Su-27)
* Ms-459 Flanker (Su-30M2)
* Ms-459B Flanker (Su-30SM)
* Ms-458N Sea Flanker (Su-33)
* Ms-460 Flanker (Su-35S)
* Ms-461 Terminator
* Ms-461/606 Super Terminator
* Ms-501 Dominator (Su-47)

### Milokilov Design Bureau

* Mil-08 Blitz (MiG-25)
* Mil-15 Falcon
* Mil-15/2 Twin Falcon
* Mil-15E Falcon
* Mil-15S Strike Falcon (F-15 STOL/MTD)
* Mil-24 Firefox (MiG-31)
* Mil-24C Firefox (MiG-32)

### National Flight Agency of Antares

* F-101 (F-86)
* F-122 (F-104)
* F-12/α Corvid (F-4E)
* F-12/XL Heavy Corvid (F-4E XL)
* F-12/β Corvid (F-4L)
* F-21/α Super Corvid (F-16)
* F-21/XL Super Corvid (F-16 XL)
* F-37/χ Mantaray (F-24 Manta)

### Royal Aviation Research Center of Chervonarhosk

* FA-11
* FA-14
* FA-14B
* FA-15
* FA-16
* FA-18 "Fishbed"
* FA-18B "Fishbed"
* FA-18C "Fishbed"
* FA-18D "Fishbed"
* FA-18E "Fishbed"
* FA-20 "Flogger"
* FA-20B "Flogger"
* FA-22 "Valiant"
* FA-22B "Valiant"
* FA-23 "Fulcrum"
* FB-28 "Fullback"
* HFA-33
* HFA-36 "Chimera"
* HFA-36B "Chimera"
* CFA-44 Nosferatu
* CFX-44 Strike Nosferatu
* CFX-49 Aluka

### Royal Hreithlund Air Force Aerospace Research Division

* F-21ND Tyrfingr\*
* X-02N Sea Wyvern
* X-02S ECR Strike Wyvern
* XR-419 Nightingale

### Valor Aerospace Agency

* X-01A Dragon (YF-23)
* X-02A Wyvern
* X-02R Wyvern
* X-02S Strike Wyvern
* X-02E Super Wyvern

### Vost Dor Experimental Aerospace Division

* F-14\*
* F-14D\*
* F-14 Coffin\*
* Tu-22\*
* Tu-160\*

### Yakomovich Aviation Bureau

* yak-15\*
* yak-15p\*
* yak-17\*
* yak-23\*
* yak-28b\*
* yak-30\*
* yak-38\*
* yak-38m\*
* yak-41\*
* yak-43\*
* yak-45\*
FA-18

## General Information

A fighter that used to be on the cutting edge of technology. Nowadays, it does nothing but sit in stockpiles, and is occasionally used as a training aircraft. The Chervonarhoskian counterpart of the Antares F-122.

## Firepower

It has a single 23mm Autocannon with 300 rounds of ammunition. It has a total of 5 hardpoints, with the ventral hardpoint being able to carry an external fuel tank.

## Flight Characteristics

Much more manoeuvrable than the aircraft it replaced. However, it is hopelessly outmatched by more modern aircraft.

## Cockpit

Compared to modern aircraft, it has very little visibility. All of its systems are analogue, unlike the many digital screens of modern aircraft.
FA-11

## General Information

The first Chervonarhoskian fighter powered by turbojets. Its engines were based on Valor designs.

## Firepower

It features 1 37mm & 2 23mm Autocannons, with a pair of hardpoints that can only mount fuel tanks.

## Flight Characteristics

Exactly what you'd expect from an early jet.

## Cockpit

Again, exactly what you'd expect from an early jet.

## Gallery

An FA-11 with external fuel tanks mounted on the tips of its wings.
FA-14B

## General Information

A hastily designed variant of the FA-14 with extended hardpoints to allow it to carry multiple missiles. This would only slow it down and make it less agile however.

## Firepower

It's autocannon armament is identical to the FA-14, and it's hardpoints have been extended from 2 to 6.

## Flight Characteristics

The two protrusions on either wing create drag, slowing the plane down and reducing manoeuvrability.
Vasts

The mid-northern terrain of Kelairia formed of large rocky hills, with many valleys and gulleys running with small streams. This area is one of the least affected by the political games of the councils and guilds. Here, the old gods live and breathe with rising walls of mist and fog.

The Iron-Hark lies to the north.
Hawkwater

Hawkwater is a lakeside town in Gundagon, and a part of the Ward. It is renowned for its high quality metalwork, as well as for being on of the few areas in Gundagon in which magic can be found with relative ease.

Prior to 1275PSF, Hawkwater was made up of 30-40 houses, and there were 7 ships in the harbour. However, when the Sky of Frost came, much of the town was destroyed by giants, while the inhabitants sheltered in Felder Forge.

## Notable Inhabitants

Hodal Tackletale - The town leader

Stonekeep - Owner of Felder Forge
Sir Ordod

The owner of the town of Rottstough in Kelairia, Ordod "The Ox Knight" is a middle-aged dwarven former adventurer. A figure of fun throughout the town, he seeks the respect of his people, and has taken out a huge loan from the Marble Halls in order to pay for a defensive tower in the town.

Sir Ordod has encountered Hell Harpies in his past as an adventurer.
Pendant of Mystery/Scroll of Lore

The Pendant of Mystery is an item unlocked at Wave 3.

It is used to discover about the lore of the game, and get small rewards. After a certain amount of time, from 1 minute to ~3 (possibly upwards of 6?) hours (intervals of time, which increase with progression made in the amounts of lore, discovered), it will discover a new Lore Fragment, of the next Hidden Lore Entry, of the Scroll of Lore.

The bigger the entry is, the more Fragments you'll have to gain, to complete it.

After discovering an entry, each entry requires that you complete a specific sort of mini-quest, to get their rewards. Upon completing an entry, you can archive it into the Scroll of Lore, and begin to work on the next entry.

Types of mini-quests:

* Enchant one time.
* Beat a Boss Wave.
* Gain a Spell Perk.
* Rewind Time.
* Acquire contents of the Lantern of Recall.

Types of Rewards

* 15 mins worth of XP.
* 5 Gems.

Explanations for the potentially-confusing mini-quest requirements:

* Enchanting is performed at the Obelisk Shard;
* Spell Perks are purchased in the Staff of Knowledge, after you earn Mana Stars by your Staff of Knowledge passively leveling up, as you play.
* Rewinding time occurs when you die, and then exit the Chronozone to return to the battlefield;
* Acquiring contents of the Lantern of Recall, requires that you have the Lantern of Recall active/enabled, and that you not manually rewind/exit the Chronozone to return the Battlefield, by sitting idly in the Chronozone for more than 30 seconds, so that the Lantern Mode activates, automatically rewinds for you--then, letting your Wizard kill enemies to earn Gold and Souls, wherein the Lantern icon will appear above your main pack-- tapping the Lantern icon, will Acquire the contents of the Lantern of Recall.

The Scroll of Lore is an item that stores all the every Lore Entry you have. You start the game with only Mission Orders and discovers others via the Pendant of Mystery. There is a total of 15 Lore Entries describing why you are fighting monsters, the story of the game and some lore about magic items.

The Scroll of Lore's Entries (up to date, as of game version 3.7.13) are as follows (Spoilers!):

New lore entries will become available, in future updates.
Bodak

The Bodak was an undead creature, encountered by The Ambassadors of Cluck while it was hiding in an abandoned temple on Shadowmount. It was a worshipper of Orcus, the Demon Lord of undeath.

AC: ≤ 15

HP: ~70

Resistances: Nonmagical slashing, bludgeoning and piercing

Immunities: Poison

Vulnerabilities: Psychic
Wilder broach

The largest of the major settlements in the Estren woods, Wilder Broach is the home of the titanic Treant ‘Miridane Moons-eye’. She slowly moves through the forest moving only a couple hundred metres a year but the camp follows, waxing and waning with the seasons Wilder broach is also well known for its link to the northern towns of Kelairia, keeping a close trade connection.