Korrin Torr

## Description

### Appearance

Korrin Torr is a 6'6 tiefling with dark tan skin spattered with freckles, especially across his face. He originally had long black hair braided down to his mid-back. Korrin's eyes are amber orange and he has two sets of pointed fangs on his upper teeth. His tongue is uncomfortably long and he has two dark horns that curl from his forehead with a spiral pattern similar to an African gerenuk and a long hooked tail that peaked out from the skirt of his coats. The only noticeable scar on Korrin is the mark of a broken nose across the bridge of his nose and a pierced eyebrow and ears. At the beginning of the campaign, Korrin was always over-layered. He wore a white coat over leather armor and in his first hour in Icewind Dale, purchased a larger green coat to layer over his other winter gear. Korrin kept his appearance neat and polished at all times with a trimmed goatee and black sharpened fingernails.

Later in the campaign, Korrin revealed a bit more of his demonic nature in the form of his wings. His wings are large black bat-like appendages that Korrin often kept strapped down beneath his coats, since their nature as thin exposed skin made them extremely fragile and sensitive in the Icewind Dale winter.

After a chance encounter with the Deck of Many Fates, Korrin's hair reverted to its undyed natural shade of blond, matching his father's. He originally tied it up and hid his hair after this change, but learned to embrace it and started wearing it loose, spilling over his shoulders and down his back.

### Personality

At the beginning of the campaign, Korrin was a rude, calculating, narcissistic business man who put little more value on people's lives than on what they could do for him. As the head of the Torr Syndicate in his hometown, he was not used to being questioned and had a difficult time breaking his analytical style of speech to spare other's feelings. While he at several points questioned if there was something broken inside him for viewing the world this way, he never lingered on it for long and seemed to be devoid of regret.

After meeting and traveling with the party, Korrin fell into the position of party face: the high-charisma smiling everyman that could speak to town government as easily as tavern-goers to get information, supplies, and discounts. Despite this, he was still a highly unpleasant man to those traveling with him and had to be lectured frequently on how to treat people he considered friends.

Korrin's personality softened immensely after meeting Ramiira. Her soft nature and innocent world outlook opened his eyes to how life could be lived outside of the corporate lense. His smiles became more genuine and less of a smirk and he held his tongue from unnecessary insults often while in her presence. She helped him think farther into his own future and he realized he didn't want to be alone and put in effort to become more personable to the people around him rather than just one off performances for people he didn't forsee speaking to again.

## Biography

### Background

Born from the priest’s daughter and a demon lord, Korrin was not a wanted pregnancy. His mother was sent away to give birth in secret, where he was immediately removed from her. He was born breach, so his demonic features were not visible until the very end. While his mother knew she wouldn't be able to keep him from the beginning, this twisted the knife deeper by waiting to reveal that her child was clearly marked by the hells. He was regarded as a demon immediately and was taken from his mother to be raised as a foundling child in a different town. His father found him immediately and began to train him in what it meant to be a devil and arbiter of judgement.

He was naturally charismatic from a young age and quickly found the easiest way to get people indebted to him, which was to continuously offer small helps with the promise of repayment, only to come and collect all at once. After a couple years, he left the orphanage and the watchful gaze of his father to try his hand at an organized society of his own design. At 12 years old, he had men x3 his age answering to him and created an elaborate web of informants among the homeless and criminal societies, which were widespread in Amphail. He focused on finding like minded individuals that were disillusioned with what society had offered them to build an inner ring to act as a family. In doing this, he found Belissa Morgann, a 10 year old child covered in ash. He taught her how to find shelter from the elements, steal food, and pick pockets. The two of them relied entirely on each other for a time, until they were old enough to be seen as adults in society and not delinquent children.

Their closeness caused them to date for a while, but differences in leadership styles and opinion culminated in a huge argument that left the syndicate split for a time. Belissa left and dated other people while Korrin rebuilt and reforged his network. He happily ruled as a shadow king of sub civil society, even welcoming Belissa back after she had taken time for herself. She didn’t stay, only told him she was leaving and wouldn’t be returning. He offered her one last chance to rule with him, but she refused. He didn’t attempt to stop her, but sent out for her to be tailed, so that he could swoop in to save her should she fall into danger. One day, her tail returned, stating that she had disappeared. Multiple attempts to trace her came up fruitless and he felt in his core that something was terribly wrong. He picked up what he knew he needed to survive and set out to find her. When he heard of the power to the north, he headed that direction, assuming wherever Belissa went, there had to be trouble.

#### Foundation of the Torr Syndicate

The Torr Syndicate came from humble beginnings, starting as a couple teens and young adults committing petty thefts and alleyway gambling rackets. Korrin found a certain high in coming out on top and planned larger and more complicated heists and scams to chase that high. It was only natural that this evolved into the sale of illicit substances and less-than-legal acquisitions around age 14. Korrin quickly became addicted to a variety of substances, with his drug of choice being the red shimmering dust brought in by travelers from Waterdeep. After adopting Belissa as a bit of a protégé, Korrin set his sights on securing a permanent location to use both for shelter and as a base of operation.

At age 16, he approached Mother Gothal, owner of a tavern of the same name, to attempt to strike a deal. After a heated bit of bartering, they came to the settlement that Korrin would be able to keep a couple rooms on reserve for his business and personal use in exchange for increasing tavern profits by at least 150% the next quarter. Between housing larger games and selling uppers to pair with Gothal's drink, it wasn't difficult to uphold his end of the bargain at first. However, Amphail is a town ruled by greed and soon the demands lauded against Korrin wore him thin and his reserves dry. It was at this time he looked to more unsavory methods of gaining gold. Prostitution already existed within Amphail, but was a dangerous and unregulated business. Korrin began acting as a go between for the young women of his group, either forcing johns to settle up or acting as bodyguard when someone tried to claim more ownership than they actually had. Eventually, the tavern became reliant on Korrin's products and business, so much so that Gothal began to pay him to continue using her tavern as his center of operations. More and more illegal activities began taking place in the outer ring of Amphail, but as long as he stayed outside the capitol at the center ring, he avoided arrest.