recursal/Fanatic-Fandom huggingface dataset:
Pink Cloud

Pink Cloud is an environmental hazard commonly found in some locations and a type of attack used by some enemies

You can find clouds of Pink Cloud in Canterlot ruins and Ministry of Image. Clouds don't move, and don't change size. If you stand in such cloud, you constantly receive damage. The thicker the cloud, the more damage you receive.

Pink Cloud can also be found in form of pink water.

Some enemies can use Pink Cloud-based attacks, with some being able to cause clouds of Pink Cloud to appear. Those clouds are temporary, and will dissapear after a few seconds.

## Protection from Pink Cloud

You can decrease damage taken from Pink Cloud by having Black Book in your inventory (by 20%).

Wearing any kind of armor however results in +50% damage received from any Pink Cloud source (reduced by your damage threshold). Amulets don't count as armor, and will not cause any additional damage. This means if you're exploring an area where Pink Cloud is everywhere it's good to wear no armor, but keep your amulet of your choice on.

Note: you can find the damage multiplier value in your PipBuck's Status>Main>"Protection from the Pink Cloud".

## Permanent effects

Pink Cloud doesn't have any permanent effects like in *Fallout: Equestria*. It can be considered a higher-level equivalent to clouds of poisonous gas (released by some ghouls and found in other locations, e.g. Sewers). Similarly, pink water is higher-level equivalent to irradiated water, but instead of radiation it's raw damage.

## Notes

* Another way to protect yourself from the effects Pink Cloud is the Pink potion, which decreases the damage taken from Pink Cloud by 50%. However the potion is unobtainable without using cheats.
* The Crystal Shield spell completely protects you from the Pink Cloud as long as it is active.
Alicorns' lair

Trial

You'll meet several green alicorns performing their extra-strong shields and will have to find some way to get behind those shields.

Note: you won't find any Pink Clouds in this trial, so you can safely put on your Moon armor.

## Completing with teleportation

The most obvious way to get past shields is using teleportation, as it's not restricted in this trial. Teleport behind alicorns and use the element of surprise to kill them quickly.

Note: you can even entirely skip all alicorns by teleporting past them - they won't move. You might need to do some jumping near the third alicorn - to discover the next part so you can teleport. The last alicorn (blue one, in left bottom room with safe) will attack if you come close, but otherwise you can complete the trial without killing a single alicorn.

## Completing without teleportation

If you can not teleport, you have to use explosives and other clever techniques to bypass shields. In this variant you have to kill every single alicorn.

### First alicorn

Break the small destructible wall on the top, this way you can lob a grenade behind the inpenetrable shields. If you can't find a way to make a direct throw (your Explosives skill is low), use double-jump, or dynamite in conjunction with telekinesis.

### Second alicorn

You'll have to crawl through a small room (with one Roller inside) to get behind second alicorn. Destroy few destructable walls and, again, throw a grenade through the narrow passage.

### Third alicorn

You can't use grenades anymore. Instead you come across a mysterious button, that opens a red shield below. Behind this shield is a powerful wall turret. By jumping up into the green area near button, you cause the turret to fire. First press the button then wait for the gun to align with green alicorn and jump to shoot her. After fighting her you can crawl through the narrow passage to the right.

### Final area

In the last part you will fight 4 alicorns at once (one green, one purple, two blue). Each one of the three buttons releases a respective heavy box in the area to the right. Use them to drop boxes on alicorns.

## Notable loot

* Water talisman for Water talisman quest
Gamma radiation (trial)

Trial

Be sure to wear your Anti-radiation suit and take Rad-X before enterning this trial.

The radiation will kill you very quickly if you're unprotected, and you have to do some jumping. Below you'll find a guide with optimal route to minimize exposure to radiation. You can skip deactivating the traps (yellow line) if you don't mind taking few extra damage in exchange for less radiation.

Note: if you feel like collecting the horseshoes, you must make use of the dash move ([Shift] + 2x[A] or 2x[D]).

**Important:** first crate is needed to get up the first part, so don't take it with you to the swimming pool, or the trial will become unsolvable later.

Note: with the Kinetic Dash spell this trial becomes trivial.

## Rewards

* Recipe «Ultra-dash» for the Obtain recipes for potent drugs quest
* Medical box with (hopefully) some RadAway
Zambezi

Character

Zambezi is a merchant at Covertsign, who tells you about the dangers of the Canterlot ruins.

## Trading

Zambezi sells a variety of things, most of it being potion ingredients and advanced recipes. The Potion of purification is of particular interest, as it will remove curses.

Many ingredients come from enemies, allowing you to buy them directly from her rather then hunt for them.

## Quests

### Starts quests

* Canterlot Alchemy - gather 14 pink slime, 4 dark souls and 2 horns of the witch and bring them back.
* Water talisman - find a water talisman, then bring it back.
Boss of the Factory

Boss

A large raider and the first boss in the game. One of two variations of the "Raider leader" enemy (other one is known as Butch). He can be found in the first room of Department of Special Research.

## Behaviour and strategy

The boss of the factory's attacks consist of:

* Charging at you for a while, doing high blunt damage on contact.
* Firing his flamethrower while slowly moving towards you, occasionally stopping to reload.
* Slamming his forehooves onto the ground, creating a tremor that causes you to stagger and fall off platforms.

As you deal damage, additional raiders will spawn to assist him. They can be killed like any other raider, but add extra difficulty to the fight if they are kept alive.

The boss will not jump while charging at you, making the high platforms a good place to stay to avoid getting hit. He will occasionally use the stairs to climb up to the platforms.

Distortion field can be used to slow down his charge, giving you more time to avoid it.

The flamethrower has a considerable range and will inflict burning, forcing you to run around. However the boss moves very slowly while firing, making the attack completely miss if you're far enough away from him.

If you must cross the flamethrower's stream, a magic barrier can help absorb the flames as you cross, reducing the chance you'll take damage.

If the boss is about to slam his hooves on the ground, jumping will let you completely avoid the effects of the tremor, allowing you to keep your position.

## Recommended gear

Low damage firearms and melee weapons are inadvisable, as the boss has some armor that will make these weapons less effective. High damage firearms and melee weapons, or armor piercing ammunition are more effective.

Energy weapons and some offensive spells will ignore his armor, but fire attacks are heavily resisted. Grenades deal high amounts of damage but must be skillfully thrown. Mines may also work, but be careful to avoid detonating them too close.

Depending on what you consider more dangerous, wear either Metal armor to protect against his melee attacks, or Leather armor to protect against his flamethrower.

## Notable drops and loot

* "Scorcher" (unique Flamethrower)
* Security access key. Unlocks:
	+ Safe in boss room
	+ Door near first checkpoint in Department of Special Research
	+ Door to further sections of Department of Special Research
* Apple cider "Old Farm" (for Rare alcohol quest)
David Foster

Template:AC Newbox

## History

David was an orphan who was taken in by a count. There he served as a stable boy for many years until he ran off to London. There he began learning the carpenter's trade and found him self with no shortage of boredom. As the rumors of the assassin grew with each passing day, David became more an more curious. It was by chance that one day, he saw the assassin in the flesh walking about the rooftops just across the street.

David yelled to the assassin asking to talk. When he finally did get to talk, he learned that the assassin was in fact a rather tiny woman. Still, he wanted to learn to be an assassin and asked her to train him. For many months he caused her no end of trouble, and wouldn't stop asking her when he would get to learn under a "real" assassin. Eventually, he an Jane got married and had two sons, James and Leonard.
Firearms (weapons)

*This article is about a class of weapons. For a skill, see Firearms (skill).*
There are a number of firearms in the game. Firearms will usually only do bullet damage, with a few exceptions, and their ammunition is highly specific to the weapon used.

For some types of ammunition there are special varieties, giving different bonuses depending on what's being used. Additionally ammunition for firearms is quite common from loot sources, giving you plenty to shoot with provided you switch between weapons.

The following ammunition types are used in firearms:

* 5-mm Round (1 weapon uses it)
* 14,4-mm Round (1 weapon uses it)
* 9-mm Round (2 weapons use it)
* 10-mm Round (3 weapons use it)
* 12,7-mm Round (3 weapons use it)
* 5,56-mm Round (4 weapons use it)
* Round cal. 375 (1 weapon uses it)
* Round cal. 12 (2 weapons use it)
* Round cal. 50 MG (2 weapons use it)
* Round cal. 20 (3 weapons use it)
* Round cal. 32 (3 weapons use it)
* Round cal. 308 (3 weapons use it)
* Round cal. 44 (3 weapons use it)

## Trivia

* "Little Macintosh", "Spitfire's Thunder", and "Little Gilda" appear in the original *Fallout: Equestria*.
* "Atropos", the upgraded variant of Zebra assasult carbine, is named after one of the three Moirai from Greek mythology. Atropos is also the name of a zebra that appears in *Project Horizons*. Curiously enough, she uses ice-based magic attacks in combat, as opposed to Zebra assasult carbine's signature effect that sets enemies on fire.
Flooded Tunnels

Trial

Room layout (infra-vision potion used)

This trial is similar to Maze - you can only see small part of the room closest to you. Use an infra-vision potion to see the whole room. Anti-Radiation suit or chemical protection suit are recommended to breathe longer underwater. Diver's potion might also come in handy.

You need to repair and press 3 buttons. Each one allows you to access a new area.

In the room at the end (left bottom corner) there are two turrets that can be disabled with security terminal.

## Notes

* There are 5 horseshoes in this trial, each one worth 200xp
* To get the room with gun case, use the desk from the beginning (crawl from it after activating the third button)

## Notable loot

* Glycerin canister for quest Help with dynamite production

## Gallery

Trial room with shadows removed (console commands used)
Ant tunnels

Trial

Destroy all the ant nests. It's required to complete the trial, as well as the Destroy the ant nests quest.

Ant nests are most vulnerable to explosions. Watch out: when an ant nest is destroyed, ants will drop out of it and will be very angry!

You'll want to bring some wall-breaking tools/weapons with you, to break through the ant tunnels.

At the bottom part you'll fight fire ants. They are stronger than regular ants and breathe fire (obviously).

In the left bottom area there's a single horseshoe worth 100xp.
Key Controls

*Remains* allows the player to use a large number of keyboard keys to control the game. While many keys are optional, using them saves time, which can also help in combat.

Many keys have multiple actions depending on the context - e.g. [Q] is used both for levitation and teleportation, depending on where the mouse cursor is pointing.

## Notes

* Most keys can be remapped in game settings (Main menu>Control).
* Not only weapons and spells can be assigned to quick slots (0-9, -, =), but also various other items, including consumables, workbenches, companions (summon/dismiss) and even paints.
* You can assign up to 5 quick defensive spells (two are not assigned by default). It might be a good idea to bind one to C and other four to F1-F4.
Mistral

**Mistral**is one of the four kingdoms of Remnant. It is located on the far eastern continent of the world. It is governed by a ruling class, consisting a Lord Regent and their council of advisors.

## Geography

Some of the terrain includes steep wind-carved cliffs, where the region was first settled. The area to the west of Mistral is filled with swamps where small human villages are known to exist.

## Government

(sometime in the past the council system was overtaken from the inside by an ancestor of Ryu and converted into a psuedo-monarchy. From then on Mistral was ruled by that guy and his descendants which right now is Ryu's parent)

## Culture

everybody in the underground of Mistral "knows a guy". largest black market in Remnant. assassins and even corrupt Huntsmen, artifacts, illicit substances (rare Dust?), etc etc, probably the occasional Grimm as a pet. there’s a weird trend of people trying to pawn off black animal pelts as "Grimm pelts"

emphasis on the arts, especially theater - there are several theater festivals, playwrights and actors are basically gifted high society status

are second only to Atlas in tech advancements

great respect for nature, somewhat of a religion/spirituality

heavy cultural emphasis on respect, especially respect for your elders. bowing is common

whereas Vacuo is accepting of everyone (as long as you can survive or whatever), Mistral is picky about who is "acceptable", faunus are seen as lesser beings

everything is made to be grand and beautiful

some of the lower class serves the nobility though and feels super loyal to the house that they serve. despite the dichotomy between the classes it’s still a beautiful country with admirable citizens. it's seen as kind of a refuge for people running away from their problems (who don't want to face the harsh conditions of Vacuo, because that would make a way better refuge), which is why there's such a large criminal underground. there is this misconception to the outsiders that it’s the place to get rich, that since the lords are merchants that it’s easy to get to the top

## Notable Residents

* (Ryu's parent), Lord Regent of Mistral
* Ryusei Akino, Prince of Mistral
Oak Stalwart

Character

Oak Stalwart is a merchant and repairpony at "Prancing pony" camp.

Oak Stalwart sells armor and various materials used to repair or upgrade them.

* Get the paint (part 2) - gather paints found in the Abandoned stable and beyond.
* Get the paint (part 3) - gather paints found in Manehattan and beyond.
* Kill Mad Fox - find and kill the raider Mad Fox.
* Power armor - collect 20 power armor fragments and bring them back.
* Find armor schematics - find armor schematics in the factory and bring them back.

### Involved in quests

* Aiding the "Prancing Pony" (main quest) - he tells you the location of the Gun Workshop.
Dr. Vidal

Template:Hero Newbox**Dr. Vidal** is the true leader of the villain team, ORACLE, and the main antagonist to Nemesis. She is the last of a race of ancient aliens, trying to resurrect her people at the cost of Earth.

## History

### Origin

A long long long long time ago, an alien race "discovered" what later became known as Earth. Vidal, being one of their number, worked on their research team to ensure Earth was habitable for their race. Unfortunately, a solar flare caused their environmental equipment to fail and deadly pathogens ravaged their people. Vidal was one of the few to end up in stasis, and the only one to awaken hundreds of thousands of years later. Vidal was crushed by the loss of their people and was determined to bring them back.

After spending a few years getting accustomed to this new world and planning, Vidal became Dr. Vidal under the employ of Hawthorne. She had realized that she would need money and resources to resurrect her people and Hawthorne had it, so she used her powers of misdirection to make him believe that plague was coming and that he had to stop it. She became the true mastermind and directed Hawthorne to order Miles and Lorraine to begin stealing tech for her machine.

## Appearance

Vidal's human form is of a middle-aged woman with light tan skin and short brown hair. Her eyes are an unnatural shade of yellow which is hidden behind reflective glasses. She has a glowing dotted pattern on her skin that goes up her nose and cheekbones, but this only appears when she uses her powers.

In her true/alien form, she has no hair and instead a crownlike row of spines circle her head. Her skin is a bright pink-violet color which fades to bright blue at the tips of her pointed ears and spines. The dotted pattern is now always visible.

## Personality

Vidal does what needs to be done, consequences be damned. However, she doesn't go into anything without a plan. She is intelligent and always in pursuit of more knowledge. The heroes interest her in a scientific way; one of her goals is to get her hands on them for experimentation to "see what makes them tick". Vidal is an expert manipulator, able to convince people of her way of seeing things with relative ease. Extremely determined, she believes the ends justify the means. She is willing to sacrifice anyone or anything to get what she wants.

## Abilities

### Powers

**Perception Manipulation** – Vidal can manipulate the way a person perceives their surroundings, potentially causing them to overlook something or see something that isn’t there, or to read something into someone’s tone that isn’t there.

**Shapeshifting–** She can take on various human shapes as well as her original alien form.

**Illusion Manipulation** – Vidal can create minor illusions. Unlike her perception manipulation, these illusions exist in physical space and can be seen by everyone.

### Weaknesses

She has no offensive skills whatsoever, relying on her psychic abilities and hired help to do the fighting for her.
Paprika

**Paprika**

D.N.A. is merged with a pygmy raccoon

## Personality

catch her rummaging through your trash at 2am

a self-proclaimed party animal. goes out at odd hours with friends or just random people she met on the internet. ready to throw down at any time, and isn't afraid to fight dirty. kind of a chatterbox. if you try to touch her when she's in a bad mood she'll likely bite your hand. really bad at reading and had to get tutoring which she is extremely embarrassed about. never shows up on time. actually wants to most make a long-lasting, "real" relationship but she doesn't really know how.

most of her "outfits" consist of an oversized t-shirt and leggings and nothing else. really into comic books. refuses to draw or write with anything but glitter gel pens. plays fps mmo's and refuses to admit she doesn't know how to play sniper. tried to do a backflip once after seeing her sister do it and broke her wrist.

## Appearance

light tan skin. has a lot of freckles on her shoulders. brown hair, one brown and one dark blue eye

transformed - dark red hair, red/blue eyes, ears n tail, mask markings

## Abilities

Weapon - ???

Attack - Ribbon Paprika Flare(?)
Bombardier

Boss

Freezing 50%

Poison 100%

Bombardier is a boss that resides in the last room of Military base, guarding the door to Elder Coldsight.

## Behaviour and strategy

Bombardier is a massive combat drone with lots of HP. It will constantly fly towards you, ignoring any walls that are in the way.

It's attacks consist of:

* Dealing high lightning damage with it's melee attack. The damage is reduced if you're airborne.
* Firing a single explosive rocket at you. The rocket is launched with very little warning.
* Firing 3 plasma grenades that stick to walls, detonating after a short time.

Every so often it'll create a combat drone or security drone to assist it in battle, up to a maximum of 5. These drones do much less damage then the Bombardier, but are still capable of dealing high damage if left alive.

It's a good idea to always keep moving, as you will be under constant fire from both the Bombardier and it's assisting drones. Kinetic dash, Teleportation and the gravity lift in the room can help you keep moving.

A good strategy is to repeatedly use the gravity lift to reach the top of the room, then fall back down to the ground some distance away, letting you dodge in a giant circle. This lets you completely avoid damage from plasma grenades, and with good timing you can avoid any rockets and as well.

## Recommended Gear

Bombardier has a small amount of armor, so low damage weapons will be less effective. Instead use high damage weapons, or armor piercing ammunition. Weapons that deal lightning, fire, freezing or EMP damage is also less effective, due to flight and resistances.

Most of the Bombardier and it's summons attacks are magical, so armor that resists magic attacks such as the Moon armor will work well, however you still need to watch out for explosive damage from rockets. Sapper's amulet can help reduce the threat they pose.

Companions will be of little use here, due to the constant high damage explosions. Moonblade in particular will quickly be destroyed by Bombardier's melee attacks.

## Trivia

* If you repeat Military base, Bombardier will be waiting for you again, in the same place (last room). However, Elder Coldsight will not, as killing him is part of a quest.
* Horseshoes spawn in the boss room.
* Bombardier's plasma grenades and rockets are capable of dealing damage to it's drones and itself. If enough damage is dealt, it is capable of killing itself this way.
Semblance

**Semblance** is an innate, aura-based power that every person has the ability to use, but a semblance will only form if the user "needs" it

## (Information)

Semblance is the manifestation of one's innate and personal power as an ability unique to each individual, with the effects varying greatly from user to user. The nature of one's Semblance is noted as representing an aspect of their character.

Those that use Semblance are able to manipulate certain physical phenomena according to the nature of their power. Some have Semblances that depend on external factors.

Overuse of one's Semblance for prolonged periods may adversely affect its user at certain times. It seems that emotional turmoil or stress can affect one's use of Semblance.

semblances tend to “match” hunters’ fighting styles if they were discovered before or in the early stages of training as the hunter will form their style around it
Energy weapons (weapons)

*This article is about a class of weapons. For a skill, see Energy weapons (skill).*
There are a number of energy weapons in the game. Energy weapons don't work underwater, with a few exceptions. Additionally ammunition is dropped less compared to firearms.

Energy weapons allow you to use a large variety of damage types, letting you pick weapons based on their effectiveness against a target. Many of them will inflict status effects, further debilitating enemies.

Weapons that inflict laser, plasma or freezing damage will quickly destroy bodies.

The following ammunition types are used in energy weapons:

* Cryocell (1 weapon uses it)
* Charge (2 weapons use it)
* Battery (4 weapons use it)
* Fuel (4 weapons use it)
* Crystal Battery (5 weapons use it)
* Spark Battery (11 weapons use it)
* Energy Cell (1 weapon uses it)
Delmira

**Delmira** is the protector of a magical caravan that travels across the country to avoid the authorities.

## History

Delmira rarely speaks of her past, however she grew up amongst the Avecta, as her mother was born into one of their clans. It is unknown when she came east, but she eventually was locked in the capital's high security prison for use of primordial magic. Upon escaping with her cohorts, she formed her caravan, which she protects to this day through the use of her future-seeing abilities.

## Personality

Delmira is welcoming but stern, as it's necessary to protect her new family. She tends to be reserved and withdrawn, but shows genuine care towards those she protects,

## Appearance

She has five blue eyes, the centermost one being severely damaged. She has short blonde hair and a warm tan complexion. Delmira appears middle aged, but it is unknown how old she actually is. She wears a layered, brightly colored dress, and a blue cloak.

## Abilities

**Primordial Magic-** Having been raised by the Avecta, Delmira is a master of primordial magic, however it is unknown just how many disciplines she is familiar with.

* **Future Vision -** her most notable and unique ability is to predict future events. She uses this ability to safely avoid the authorities.
* **Aeromancy -** Delmira is capable of using multiple types of elemental magic, but favors wind type spells.
* **Healing -** Delmira knows basic healing spells to stop bleeding or to heal minor cuts or bruises.

## Relationships

### Roselyn

like many others, Roselyn becomes a part of Delmira's caravan family as she attempts to help her through the tough times that she faces.

### The Caravan

Delmira considers everyone in her caravan to be part of her family.
Fyfe Grier

Template:AC Newbox

## History

Fyfe's father from a young age trained to be apart of the brotherhood, but at age 21 he fell in love with a young girl named Moira Burke. The two eloped to the colonies in hopes of starting a new life. When Moira found out she was pregnant, she desperately wanted a son. When she didn't get a son she gave her daughter that name anyway and left in the middle of the night. Douglas went looking for her, infant in arm but didn't find her. After hours of wandering he was found by the Seneca tribe and was taken in when he met his second love. Fyfe grew up amongst them until she was 12, when the American revolution broke out. It was then that her father decided it would be safer for her in Ireland. Her mother refused to leave her tribe, so the family was separated. In Ireland, Fyfe discovered her love for music, being taught to play the fiddle by a kind old man in the bar that her father frequented. She also began her training as an assassin.

Fyfe's father entrusts her with a piece of the Mirror of Eden when she is to make the voyage to America in order to escort escaped prisoners to freedom. When looking into the mirror, she saw not herself, but a strange woman. After several notes being passed back and fourth through this phenomenon, the two decide to meet at Boston harbor. The two work together to find the third piece, getting it away from the templars, and hide the mirror where it can't be found again. After this adventure, Fyfe goes to live with her younger brother (who was born while she was in Ireland) and her uncle for several years. Eventually she returns to Ireland and meets Aiden Davis who she marries and has a child with. At age 42, she is detained by the authorities and hanged for her crimes.

## Appearance

Tall, broad-shouldered, square-jawed, red hair, green eyes

## Personality

Rather rowdy, bold, and aggressive.

Likes - Drinking, Brawling, Cursing, Music, the open ocean, camaraderie

## Abilities

Strengths - Hand to hand/close range combat, pistols, knives, etc
Weaknesses - swords, long range, small agile opponents
Haruka

Template:Newbox

## Appearance

tall and heavyset. brown eyes, shoulder length black hair with the ends dyed a dark green.

dresses fairly casually, mostly hoodies and jeans, but with an element of "grunge" style to dress it up a little bit.

## Personality

kind of a tomboy but not in the usual brash and show-offy way. more of a homebody. likes animals and has a few pets. not one to fuss over the small details. is a pro gamer, seen as cool in the gaming circles and is largely ignored elsewhere. often skips classes or neglects homework to go to gaming tournaments, which is affecting her grades.

## Abilities

* electricity manipulation
* enhanced reaction time
* extra lives
* 1-hit clones
* weapon manifestation
* summoning
Melee weapons (weapons)

*This article is about a class of weapons. For a skill, see Melee weapons (skill).*
There are a number of melee weapons in the game. All except a few of them do not require any ammo and do not need to be reloaded or recharged, only needing to be repaired when they are damaged.

Unfortunately, they suffer from a lack of range, as you can only swing or thrust them in a short range in front of you, unlike other weapons.

The following ammunition types are used in melee weapons:

* Battery (1 weapon uses it)
* Spark Battery (2 weapons use it)
Diane Glas/Behind the Scenes

## Character Basis

Diane alludes to the titular character Alice from the novel *Alice's Adventures in Wonderland,* following the theme of team WNDR and its associates referencing characters from the *Wonderland* novels. This allusion has had the following influences on the character:

* Like Alice, Diane is blonde, and her battle outfit bears a resemblance to Alice's blue dress and apron.
* Diane has a naturally curious and inquisitive personality, similar to the way Alice acts in the novels.
* Alice begins the novel by spotting an unusual white rabbit. Similarly, Diane is the first - and for a while the only - person to notice Shiro watching the team from afar.
Raiders

*This article is about enemy type. For a trial, see Raiders (trial).*
Raiders are low-tier enemies found in most locations. They are crazy ponies that are very aggressive and will attack you on first sight.

## Behaviour

Raiders use a variety of low tier weapons - guns, melee weapons, explosives and flamethrowers. Some raiders will even attack you unarmed. All raiders can be considered lightly armored.

Raiders are not very smart, and will just charge straight at you guns blazing as soon as they see you. They can unlock doors and jump. Raiders are rarely encountered alone - usually they form small groups.

## Strategy

Raiders have little HP and easly predictable behaviour. Early in the game they might be hard to fight, but as you level up and gather more powerful items, you'll find that raiders are nothing to worry about. Sometimes your companion will be able to handle them alone, without you even noticing.

## Types

* Machete
* Piece of rebar
* Chopper
* Indented knife

* Bat with nails
* Chopper
* Piece of rebar

* Axe
* Mace

* 9-mm submachine gun
* 10-mm pistol
* 9-mm pistol

* Lever-action shotgun

* Assault rifle
* Old rifle

* Flamethrower

## See also

* Slavers
* Raiders on *Fallout: Equestria Wiki*
Willow Marday

Template:DA Newbox**Willow Marday** is a thief, the younger sister of Eliza and twin of William.

## History

Willow was born on a farm just outside of Denerim with her twin brother and older sister, Eliza. When they were four years old, Eliza was caught steeling from a neighbor and was attacked. In the course of this fight, she killed the farmer. It came to light that their sister had been stealing for years and the village wanted to put her on trial for this offense. That same night, Eliza fled from the village never to be seen by her family again.

As Willow grew up, her father refused to talk about their run-away relative. In private, her mother would tell her all kinds of stories that endeared Willow to her sister's image. Willow began to learn slight of hand and various other roguish skills. Meanwhile, her brother sought to join the army in hopes of valor. When they finally reached adult age, William gave up his dreams of valor to ensure his sister's safety.

## Appearance

Short dark brown hair, steel gray eyes, square jaw, short
Naida

**Naida** is a siren nightclub owner, using her nightly shows to draw in prey. Nijah is her closest friend.

## Appearance

Naida is curvy with light tan skin which is crazy-dry, especially on her legs. She has a slight sunglass tan because she wears them so often. Her thick, tangled greenish hair reaches almost to the back of her knees and has an almost translucent quality. She has very pronounced cheekbones and deepset black eyes. Her eyelashes are actually one solid, tiny fin. Her fingers are slightly webbed and she has slits behind her ears and on her neck that work as gills when underwater. Her smile, with her huge sharp sharklike teeth, is crooked and much too large for her face.

She likes incredibly simple outfits, wearing a lot of crop tops and shorts. She goes barefoot whenever she possibly can. She has a collection of various sunglasses, which she wears on top of her head if they’re not on her face. When performing, she usually wears a simple strapless dress.

In her true/siren form, though her top half looks mostly the same, she grows larger and her skin gets a greenish tone. Her eyes black out completely. All the siren elements she left in her human form, like the webbed ears and hands and sharp teeth get generally more pronounced. Her torso gradually shifts into a long fish tail at the waist. When submerged in water, she automatically assumes this form.

## Personality

Naida is not the better bitch, but the best bitch. She lies as a defense mechanism. Deceptive and vague, she chooses to lie and distract rather than give up anything of substance. Ironically, she hates having her time wasted. If someone has a thing, she now wants that thing. She has maybe a little too much bloodlust in battle. She is snarky and impatient, mischievous, and often joins Diedra in her “pranks”.

She is motivated by spite more than anything. Don’t cross her because she will stop at nothing to get back at you. She can be a bit of a show-off and thinks herself cleverer than everyone else by default. She loves gossip, she’s great at keeping secrets but doesn’t always want to. She has a tendency to tease people, sometimes harmlessly, sometimes not.

## Powers and Abilities

**Shapeshifting –** With her access to magic, Naida has learned to take a human form which she can change in and out of at will. her human form purposefully retains some siren features.

**Siren Song –** Her singing voice is an irresistible sound that lures anyone who hears it towards her and compels them to stay, resisting anything that might try to pull them away. It does affect inorganic creatures, but is otherwise unbiased by any

**Aquatic Adaption –** Upon submerging in water, Naida adapts to be able to breathe, see, and move quickly within it. The latter is achieved by her shifting into her true form which gives her a fishlike tail and webbed fingers. Being aquatic in nature, she is weak to fire and heat.
Vampire

Vampires are human corpses that are inhabited by lesser demons. These demons use the bodies in order to get a foothold in the human world. However, since they inhabit the dead, they cannot generate enough magic to perform spells, as their own is used to prevent the body from decaying. In order to free up their magic for spell casting, a vampire must feed off a human’s life force by consuming their blood.

Sunlight causes their blood to boil, eventually killing them given enough time. Most vampires avoid sunlight all together, and if pressed will wear full body coverings to travel in the daytime.

While garlic does not harm a vampire, it is incredibly offensive to their acute senses. A vampire’s hearing, sight, sense of smell, and touch are to varying degrees much stronger than a human’s.
Cerise Araneae/Behind the Scenes

## Character Basis

Cerise alludes to Arachne from Greek mythology. This allusion has had the following influences on the character:

* Cerise is a spider faunus.
* Her weapons resemble thread and sewing shears, a reference to Arachne's role as a weaver.
* Like Arachne, Cerise is quick to lie and boast to get people to like her.

## Emblem

Cerise's emblem is a spider with the thorax and one pair of legs being formed by a pair of scissors.
Ryu Akino/Behind the Scenes

## Character Basis

Ryu alludes to the Queen of Hearts from the novel *Alice's Adventures in Wonderland,* following the theme of team WNDR referencing characters from the *Wonderland* novels. This allusion has had the following influences on the character:

* Ryu's weapon being an axe is a nod to the Queen of Hearts' famous line, "Off with her head!"
* The silhouette of Ryu's coat resembles a gown. Additionally, many of his outfits include a heart motif.
* One of Ryu's most defining traits is his short temper, something the Queen of Hearts is also known for.
* Ryu's royal status (a position that doesn't exist in *RWBY* canon) was fabricated to make him as close to being an actual queen as possible.
Explosives (weapons)

*This article is about a class of weapons. For a skill, see Explosives (skill).*
There are a number of explosives in the game. All explosives have an area of effect, hitting all targets (including yourself) if they're in range. There are several different types of explosives.

* Grenades are thrown in an arc, bouncing off any surface before detonating after a short time.
* Mines are laid down at your feet, then explode when an enemy approaches. After being placed they take a few seconds to arm.
* Bombs are thrown in a shorter arc compared to grenades, and will stick to surfaces before detonating after a short time.
* Launchers act similarly to firearms and energy weapons, requiring ammunition to fire.

Grenades and bombs do not receive any bonus damage from critical hits (even with Deadly criticals perk), while mines are completely unable to critically hit at all, despite saying otherwise. Launchers are capable of critically hitting as normal.

The following ammunition types are used in explosives:

* Balefire Egg (1 weapon uses it)
* Rocket (1 weapon uses it)
* 40-mm Shell (3 weapons use it)

Grenades and mines can be assigned to [G] or [T] key, for quick use in battle (without switching weapons).
Menagerie

**Menagerie** is a landmass in the southeast of Remnant where most of the Faunus population resides.

## Geography

two-thirds volcanoes of questionable activity, makes it too dangerous to live anywhere but the western coast. there is a coral reef/cave system under one of the coasts where the water-based faunus live, essentially an entire underwater mini-society, same with air-based faunus in the trees

## Culture

seen as a safe haven for faunus, any faunus cast out of somewhere else can find a home here.

polynesian cultural tattoos(?)
Items

Items are the majority of resources you will come across in this game, ranging from weaponry, ammunition, medicine, potions, food, valuables and many more.

Items can be gathered from many different sources, the most common being from looting containers. Other sources include being dropped by enemies when killed, bought from merchants, or given as rewards from quests.

## Caps

Caps are considered the main currency in the game. They are used to buy items from merchants, or for other services like repairs or healing.

*Main article: Caps*

## Weapons

Weapons are your main way of dealing damage. They come in a variety of types including melee, firearms, energy weapons and explosives. Offensive spells are also considered as weapons.

*Main article: Weapons*

## Armor

Armor is your main source of protection against damage. Depending on what you wear, you will receive many different bonuses that will help you survive.

*Main article: Armor*

## Amulets

Amulets are items similar to armor, giving you minor bonuses to some stats.

*Main article: Amulets*

## Consumables

Consumables are items that can be used to apply an effect, such as medicine, special potions, food, skill books and repair kits.

*Main article: Consumables*

## Ammunition

Ammunition are items that are used to fire weapons. Some ammunition types can have special effects

*Main article: Ammunition*

## Materials

Materials are items that are used in crafting recipes, or to repair/enhance weapons and armor.

*Main article: Materials*

## Ingredients

Ingredients are items that are used in brewing recipes, for making potions, chemicals or other things.

*Main article: Ingredients*

## Augmentations

Augmentations are items that apply passive bonuses to your character, typically being crafted or purchased.

*Main article: Augmentations*

## Artifacts

Artifacts are unique items that can only be obtained under certain circumstances. They apply passive bonuses to your character, similar to augmentations.

*Main article: Artifacts*

## Quest Items

Quest items can only be turned in for quests. They serve no purpose otherwise.

*Main article: Quest Items*

## Valuables

Valuables are items that can only be sold or turned in for quests. They serve no purpose otherwise.

*Main article: Valuables*

## Other

Various other items that do not fit in with any of the above categories.

## Notes

* Items can be added with the `item <item id>` command. For more info see Console commands.
K.O.R.E. Laboratories

Key Operatives Research and Engineering, or K.O.R.E. Laboratories, was an underground scientific organization dedicated to researching and creating technology and biological "upgrades" for the operatives of O.R.A.C.L.E. Though it had been running undetected for years, a security breach eventually caused the labs to be shut down and evacuated to avoid prosecution.

### Known Experiments

* Tobias Blake (Subject 16)
* Miles Kelly (Subject ??)
* Lilas (Project ??)
Majesty

**Feiyan** **Lǔ,** callsign **Majesty**,is a member of a special ops unit.

## Abilities

P**rosthetic Legs** – Both of Feiyan's legs below the knee are bionic. They have two modes, one for walking and one for running. The walking mode look like "regular" legs and also have the ability to stick to walls and ceilings.

T**hrowing Needles –** Her main weapon are throwing needles that contain a small virus that “hacks” peoples’ prosthetics or electronic weapons to make them act up or shut down temporarily. They're sharp like regular needles so she can also use them as a normal weapon.
Makani

Template:Hero Newbox**Makani** is a medical student and Keo's older brother and current guardian.

## History

One night, when Keo was pretty young, he went missing. when Makani went looking for him and later found him passed out in the street, they rushed him to the hospital where Keo was found to have somehow developed a medically unexplainable blood deficiency. Because of his condition, Makani began to act as Keo's caretaker during school and eventually at home, which is what made them realize they wanted to be a doctor. A few years later, when they need to go to college, since they know how to care for Keo's condition the best he moves with them. It's around this time that Keo gains his powers and he decides to become a superhero, which he keeps secret from his brother.

## Appearance

Makani has dark tan skin with a scattering of freckles. They have long wavy black hair, which is usually tied up in a ponytail or a bun. Their brown eyes have what seem to be permanent dark circles underneath from all their all-nighters. They look very similar to their little brother, which people comment on a lot. They have a traditional Hawaiian tattoo on their left shoulder.

## Personality

Makani is just a guy doing their best. They're a nervous wreck™, kinda unorganized but they manage. They're the rare breed of actually responsible college students. Hardworking and ambitious, though they might forget about some things when focusing on others. Basically a huge ball of stress, somebody please help them. They're one of those people who have to do everything with their hands - gestures, “learn by doing”, etc. They drink way too much coffee and don'y get enough sleep. You can tell when they’re exasperated bc they hide their whole face in their hands and groan over-dramatically. Hypocritical because they expect Keo to tell them everything but keep a bunch of secrets themself. They're good at “rolling with the punches”, no matter how freaked out they are they still keep moving forward. Lecture machine, the quintessential older sibling.
Rusty Kene

intro

## History

(possibly had a family but I don't actually have any real ideas)

## Personality

Somehow got indebted to the gang, like Jay, and now works as their mechanic to pay it off (since the gang is like 80% cyborgs, they need a live-in mechanic)

## Relationships

### Jay

He was the one who built most of Jay's augmentations. He feels sorry for her since her predicament isn't really her fault and kind of became a surrogate father for Jay, teaching her survival skills and such
Gale

**Abigail**, callsign **Zenith**, is a technomancer and member of a special ops unit.

## History

Gale was a track runner in her high school. She was the first to get her fancy agility augments, and became the envy of the class. Some assholes in her chemistry class decided to be petty and mess with her work, which blew up in her face and blinded her. Her parents didn't know what to do and sent her to a remote medical center that specialized in optic cybernetics to get her healed up. While there she ran into one of the priestesses who became a fast friend and brought her into their fold. Five years later she returns home looking for her parents only to get caught by security, who say she's there illegally (she has no citizenship because she was a missing person). Special ops notices her and picks her up. As her punishment and path to citizenship she works for them.

## Appearance

Gale is a young woman with tan skin and black hair. One of her eyes is scarred and blind, the other has been replaced by a blue bionic eye. She has cybernetic markings running from the bionic eye down her arm to an eye "tattoo".

## Abilities

### Powers

**Ability Assimilation –** Gale can use the technomancy learned as a priestess in combination with her cybernetics to scan a person and "download" their memories. Doing this allows her to access any abilities they might have for a period of time. To read someone's memories she has to hover her eye "tattoo" over the target's eye for the duration of her read. She can re-access any previously pulled memories later.

### Augmentations

**Agility –** She has enhanced agility due to augmentations on her legs.

C**loaking Mechanism –** As part of the required "kit" for special ops, she received a cloaking ability that allows her body to reflect her surroundings, making her not completely invisible but still harder to detect.
Shooting buttons (trial)

Trial

Pretty straightforward. Use the rotating turret to shoot the first red button (by pressing a button). To activate second red button press a button to open the gates and use a long-range weapon (e.g. rifle). Last red button can be activated with the help of explosives and Telekinesis - it's easiest to use dynamite as it has the longest fuse time.

## Notable loot

* Box of new screws for the Screws and nuts quest