Crystal Heart Character Generation

## Step 0: Reasons to Join and & Motivations to Stay

Reasons to Join and

Example:

I'll Try to Generate a "Han Solo" Character which will be a Sharpshooter Engineer.

I'll Call him "Duo" Hans Olo

## Step 1: Home Land

Bogovia Strength starts at d6.

Fjordstad: Smarts starting at d6.

The Islands: Vigor starting at d6.

Maseia: Agility starting at d6.

Zingama: Spirit starting at d6.

Example: For Hans:

I will pick Fjordstad (in his case due to the specific common knowledge)

so he will start with Smarts @ d6

## Step 2: Traits

Agents gain the usual 5 points for attributes

and the usual 12 points for skills.

#### Starting skills:

Athletics (Agility) d4

Common Knowledge (Smarts)d4

Crystal Channeling (Spirit)d4

Fighting (Agility)d4

Notice (Smarts)d4

Persuasion (Spirit)d4

Stealth (Agility)d4

The following topics can be considered Common Knowledge to you, instead of Academics:

* Bogovia: Farming techniques and diseases.
* Fjordstad: Scientific principles, mechanics.
* The Islands: Trade and sailing.
* Maseia: Animal husbandry and weather.
* Zingama: Sociology and narcotics.

Example: For Hans:

I will use the 5 attributes as follows:

Agility : d10 (3/6)

Smarts  : d8   (Fjordstad) (4/6)

Spirit  : d6  (5/6)

Strength: d4 None

Vigor   : d6 (6/6, I'm Done)

Athletics d4 (Starting) 0

Fighting d4 (Starting) 0

Shooting d8 (3/12) 3

Stealth d4 (Starting) 0

**Smarts:**

Fixing d4 (4/12)

Academics d6 (6/12)

Engineering d6 (8/12)

Healing d6 (10/12)

Common Knowledge d4 (Starting, Fjordstad: Scientific principles, mechanics.)

Notice d6 (Starting + 11/12)

**Spirit:**

Crystal Channeling d6 (Starting + 12/12)

Persuasion d4 (Starting)

**Strength:**

None

## Step 3: Edges and Hindrances

Starting Edge: Crystal Channeling

Starting Hindrance: Hindrance Vow (Major)

Hindrances: One Major, two Minor

Example: For Hans:

Major + 2 points: Code of Honor - Character keeps his word and acts like a gentleman

Minor + 1 point : Cautious.

Minor + 1 point : Loyal - The hero tries to never betray or disappoint his friends

I will use the 4 points for 2 extra edges:

1(Human) - Bygone Age Expert

2(extra) - Ambidextrous

3(extra) - Two-Fisted

## Step 4: Gear

One or two weapons of your choice, from any of the weapon lists.

• Three Syn suits, custom-made.

• A backpack with some basic, yet modern, adventuring gear. Think flashlights and thermal blankets.

• Basic Crystal capture gear: an empty Crystal container and gloves.

• Any assistive technology required by the Agent, such as a prosthesis or a wheelchair.

These are light and effective, but not powered.

Example: For Hans:

I will take Syn pistol \* 2 as ranged weapons

## Step 6: Starter Crystal

TBD

Example: For Hans:

I see 2 good synergy options but not sure how crystals are chosen so i'll leave it for now:

1. Patchwork
2. Ricochet

## General

Race: Has to be human, Benefit -> extra edge

### Attributes 0/5

Agility : d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Smarts  : d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Spirit  : d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Strength: d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

Vigor   : d4(0)/d6(1)/d8(2)/d10(3)/d12(4)

### Skills: 0/12

Charisma    :

Pace        : 6 (6+1d6 when running) (6 equals 12 yards)

Parry       : 2 + (Fighting/2)

Toughness   : 4/5/6/7/8 (depending on Vigor dice) (2+half half vigor + armor

Encumbrance :0 (Load limit 20/30/40/50/60 depending on str dice)

Case        : starting 500 ?

## So to Finalize the Example

### Character Information:

Name: "Duo" Hans Olo

Race: Human

Background:

Fjordstad native.

Joined the Syn Due to a chest wound (Maybe someone stuck something in his chest.

An Engineer.

### Traits:

##### Attributes:

Agility  : d10

Smarts  : d8

Spirit   : d6

Strength: d4

Vigor     : d6

#### Skills:

##### Agility:

Athletics d4

Fighting d4

Shooting d8

Stealth d4

##### Smarts:

Academics d6

Engineering d6

Healing d6

Common Knowledge d4 ( Fjordstad: Scientific principles, mechanics.)

Notice d6

Fixing d4

##### Spirit:

Crystal Channeling d6

Persuasion d4

### Edges & Hindrances

##### Hindrances

Code of Honor (major)

Loyal (minor)

Cautious (minor)

##### Perks (what to do with points)

Choose an Edge (2 points)

Choose an Edge (2 points)

##### Edges

**Bygone Age Expert :**

You gain +2 on Academics and Engineering checks made to understand and activate Bygone

Age technology. You also know some basic Old Tongue, the language of the prehistoric people.

**Ambidextrous**: - gnores the –2 penalty for using his off-hand

**Two-Fisted** - ignores the multi-action penalty

### Weapons

##### Ranged Weapons

2 \* Syn pistol

* AP (Armor Piercing): The weapon or round ignores this many points of Armor.