recursal/Fanatic-Fandom huggingface dataset:
The Sundering of the Elder Race

*The morning after hearing the story of the The War of the Heavens, I awoke with such a large excitement for the next chapter I found Thokyl Farwalker overlooking the planes below as he chuckled while he heard me approach.* “One final story then Luric Orelwa on how the end of the Elder Race came about?”

*There was almost a sadness to his words, a noticeable certainty of what would transpire after this story. I hoped that it would be something which would help me spread these stories to those back home who might believe this dwarf’s words.* “Yes Thokyl I would very much enjoy this story” *were the only words I could muster.*

Thokyl nodded as he began to speak. “The gods were at a standstill on how to proceed, the Elder Race built on strengths with no sort of weakness drew at almost an unmatched ability to invent, lust for power, and harness greed to become gods. A meeting would take place on Mount Celestia on how to address mortals going forward, some mentioned to restart everything wiping out the survivors. Others wished to destroy the bestial races and move the few survivors to an upper plane hoping to move them away from their darker nature. While the survivors attempted to walk the material plane in almost a ruined state six of the gods came up with a plan.”

“Yondalla stepped forward, give me their bravery their light spirits and I shall create a race of halflings and they shall inhabit the material plane. Garl Glittergold stepped forward, give me their creativity their lust for creation and I shall create gnomes in The Feywild. Moradin chuckled and looked at the pair, give me their heartiness their pride their long memory and I shall give you dwarves. Corellon Larethian looked to Araunshnee and stepped forward give us their grace their beauty and we shall give you elves in the feywild. Araunshnee nodded to Corellon Larethian I shall make Elves which shall help under the mountains and fight the darkness deep in the ground. Chauntea finally would stand as she looks to all the others, give me a small bit of everything allow me not the longest of lives but just a short time compared to those of elves of dwarves let me make humans beings who can attain whatever they wish in this short time”

*I wrote this all down but who was this Araunshenee, and what of these elves? Thokyl looked to me* “And thus the first mortal races would come from the Elder Race, not yet as diverse as you know them today but simply in their purest form”

*This was what I was looking for I sat up all day making sure I had the whole story page by page until I fell asleep. Excited to spread the knowledge I woke up the next morning and made my way around the home, but there was nothing no trace of Thokyl Farwalker. I waited for a week with no sign before heading home to bring them the stories, I planned to return every year in hopes that one year he will be there.*

An excerpt from the book: "The Codex of Heritage" by Luric Orelwa
The Elegant Star

The Elegant Star is finally starting to look like its old self. The stonework is redone and it looks like the day it opened. even the golden accents that adorn the ticket booth. The inside has brand new red carpeting, the seats repaired, all the work done with high quality. The lighting is done with small bits of enchanted crystals, and the stage is enchanted to boost the actor’s voices.

Keleni (a halfing female bard) is of some reknown for her performances. She tends to have a whimsical speech pattern and wants to bring the arts back to Penrith which was home to her first performance. She has long, dark brown hair and is always dressed in fine gowns.  She loves to tell stories of her exploits and past performances.

Nemo Twoleaf better known as "The Assistant" is the man who is normally seen around Keleni. He was the caretaker to the Elegant Star before the Collapse and has currently become the close personal assistant of Kelani.
The Redimere

The Redimere (the rise) is an event in which there is such good done on the Material Plane that the influence changes from the Lower Planes to the Upper Planes. These events generally consist of great heroes overcoming the odds and defeating evil, or making the ultimate sacrifice for the realm.

* 1st Redimere
* 2nd Redimere
* 3rd Redimere
* 4th Redimere
* 5th Redimere
The Gates of the Dwarven Empire

## Brief Overview

Rockslides gave way to a group of dwarves who were looking to set up camp in a secure location in the Southern Dhig Buldor Mountains. As they set up camp and continued to clear the rockslide, they revealed a long forgotten pair of dwarven statues set next to a grand sealed entrance. The doors after a time being unlocked gave way to the entrance to Thom Lodahr tunnels.

## Lore

Long ago in the 1st Sanctus Era, the *Gates of the Dwarven Empire* stood overlooking the ancestral lands of the dwarves. Long ago the birthplace of the dwarves was lost to time and nearly forgotten about, however with recent events the history of this settlement has begun to be learned about across the world.

## Notable Areas

* Outside the grand staircase to the Gates of the Dwarven Empire, sits a ruined camp of set up by a group of dwarven purists. The camp looks as if it was abandoned overnight with little clues to where they have all disappeared to.
* A plaque in the center of the staircase is written in Ancient Dwarvish which reads: "These cursed lands hold the history and sins of our kind." This plaque seems to have been placed well after the gates were built and on further examination, you notice that it was not the original plaque.
* Through the gates is a tunnel which leads to Bogh Lador.
The Jaded Raven

## Description

The Jaded Raven is once again a beautiful shop with two large windows which let in the day’s light to illuminate the vast selection of jewelry in the shop. The inside is filled with two large display cases of finely crafted jewelry and a large counter top which blocks off the back room.

## Owner

The shop is run by an Earth Gensei named Portis whose gemmed skin is not by sheer consequence but a prelude to his sheer ability to work with what the earth provides to make stunning works of metal and gem.
The Jovial Dragon

## Location

* On Fishmonger's Circus, just outside the docks. It stands next to an tavern called The Sly Knave.

## Description

* The inn is a two-story half-timbered building, with carved wooden doors. Accommodations consist of several small rooms with beds and woolen mattresses. The inn is locally known for the excellent quality of its food.

## Barkeep

* Mara Tepney - Owner/Bartender
* Geiri Grydal Servant

## Menu

1. Roasted Salmon and Carrot, Tankard of Stout (11 sp)
2. Boiled Pork and Dried Leek, Tankard of Ale (13 sp)
3. Boiled Eggs and Wheat Bread, Tankard of Perry (8 sp)
4. Boiled Pork and Dried Lentils, Tankard of Stout (11 sp)
5. Braised Crayfish with Clove and Artichoke, Glass of Gin (4 sp
Snow Queen

This severe elf has pale, almost white skin and tightly braided blond
hair. Her gown is exquisite, fashioned of luminous blue fabric that
catches light and shines from within. Lacy ice crystals accent the gown,
 and a snow-white mantle cascades from her shoulders. Icicles radiate in
 a crownlike halo behind her head, drifting gracefully through the air.

Her
 Crystalline Majesty, Morrinn of Grokeheim, is the cold-hearted Snow
Queen, Daughter of Boreas. The Snow Queen rules a northern kingdom in
the Frozen Reach.
 Perpetually shrouded in snow and ice, her domain is inhospitable to
outsiders. She rules from Grokeheim, a castle of delicate spires carved
entirely out of ice. The dwelling catches and reflects even the faintest
 glimmer of light, shining like a beacon and enticing travelers to risk
the dangerous winter realm.

**Queen of Giants.**
 The Snow Queen is proud and cruel to any who cross her. Her daughters,
the ice maidens, roam her kingdom with ease. Travelers who can’t give a
good reason to be moving through the Queen’s territory meet a quick end
in their chilly embrace.

Morinn commands the loyalty of winter-born tribes of Fraughashar, ogres, Frost Giants, thursir Giants, and trollkin. She is said to have mocked both Thor and Loki, and to often lead their priests astray into winter storms.
Sleeper in the Valley

## Appearance

He is a male with tan skin, brown hair, hazel eyes and leather armor

## Personality

he is open and friendly, with a active sense of humor, though self centered towards most strangers

he tends to get lost in the sauce occasionally

loves and respects most mounted animals

Sleeper believes that his main job is to do what he can to give those close to him a relatively peaceful life

## Events of Childhood

As the son of Ghostly Huntsman the man in charge of training his mercenary clan Sleeper learned to fire a bow at a young age.though he trained in archery very often the young man had spent most of his time in the stables watching the yaks and tending to the other animals .

Eventually, Sleeper's parents chose to give him the childhood responsibility of being a shepherd

## Events of Adolescence

Sleeper had tamed an yak that was once deemed to be dangerous and unpredictable. this Yak (Ox) quickly became his trusty steed and closest companion,

the clan patriarch gave him the name he uses now

## Events of Adulthood

Sleeper had learned about the lord of the hunt who he to this day he worships like a god

## Defining Event

Sleeper had assisted in his first skirmish using his Yak (ox)
Terra Tunnel Company

## Brief Description

From the outside it looks sturdy, gloomy and dull. Timber and stone pillars make up most of the building's outer structure. It's hard to see through the curtained windows, but the coldness from within can be felt outside.

As you enter the building through the worn, wooden door, you're welcomed by watching eyes and the rinkle of the doorbell. The shop keeper is smoking tobacco and makes no effort to acknowledge your pressence.

It's as gloomy inside as it is on the outside. Several walls support the upper floor and the huge, dusty lamps attached to them.
Temple of Ulaa (Penrith)

As vistors walk up the cobblestone path to the low and surprisingly small temple of Ulaa, they are immediately struck with the sight and smell of hundreds of flowers, the entire grounds filled with a rainbow of gorgeous blooms both local and exotic, common and rare. The grounds are tended lovingly by Ulaa's clergy, and the friendly dwarves are often seen outside tending to the grounds. The temple is at the top of a hill, a round limestone fort with a small glass dome at the top. Once inside, you notice that the temple is much larger than it originally appears - most of the actual temple is built in to the hill. The main room is large and warm under the dome which lets in sunlight. Cooking and healing herbs grow along the walls all the way up to the roof, and on the floor is a carpet of soft moss. Torches and candles sit in covered cases, the light supplemented by phosphorescent mosses. On occasion, visiotrs may spot a friendly water elemetal by the name of Fergus who assists and trades with the temple clergy. The interior smells of herbs and flowers, and is usually quiet, with only the sound of a small waterfall, or the soft music of the clergy's hyms. The main room serves as a temple and also a gathering place, as many weddings take place under the glass dome before the gorgeous stone statue of the Goddess herself. She sit at one end of the temple, a beautiful dwarven woman with live flowering moss for hair, her clothing made of lichens and mosses all carefully tended and scuplted, one hand held outward, spilling water out of a blossom held in her hand to the small pool of water below. The clergy's quarters are all underground, everything carved in to the rock itself, each room domed and rounded, filled with its own mosses. The entire temple teems with life at all times of the year, and all of Ulaa's clergy are well-versed in agriculture, many of the local farmers calling on them for assistance when they struggle with their crops.
The Brewer's Library

A large sturdy build made of stone with dark oak accents with a sign hanging over the entrance of a book and mug. The inside of the building features a bar with a number of stools pushed up to it. On one end stands a stack of mugs with the symbol etched into them, in the back sits a fully functional brewery but in rather bad shape. There is a number of gigantic kegs holding a number of various ales and creations. The owner is Nohyid Blackbronze a middle aged dwarf with a long black beard and shaggy hair. He is very outgoing in his dealings and has been known to get drunk along with his clients.
The Corruption of the Elder Race

*It must have been a month of me trying to comprehend what Thokyl Farwalker had told to me about Corellon Larethian, Mystra, and Nuitari and their birth. What if what my people had believed been all mistaken? Had everything Thokyl told me just been lies and none of this been real? I sat up each night the tension between what is believed by my people and then bringing them this information which would destroy my standing. I had decided to follow these stories to the end regardless of what would become of my own legacy.*

*The snow would pile high across the mountains and any ability to return home this year lost as I sat at the table awaiting a meal, that was when Thokyl asked me* “So you have decided to follow the truth and not worry about anything but knowledge?” *How could he have known was there magic involved? I nervously shook my head in agreement, before he chuckled heartily and sat at the table.*

“Last I told you of the Gods of Magic and the Elder Race attempting to harness magic. With anything which does not have it’s own will, a true neutral force has the potential of great good or great evil.” *There was a pit in my stomach whereas if I was worried for what he might tell me about some great evil in which our Patron deity committed.*

“The Elder Race attempted to take the raw magic in ways in which would change the very fabric of their own forms or even corrupt and twist other forms. Some wished to be strong more brutal, some wish to make other cower and be slave like, some wished to cunning and cold hearted. As the corruption of the gods original design a great anger would arise as they looked to the three guardians of magic. Corellon Larethian would speak to the gods in argument of teaching the Elder Race and showing them the way, argued heavily against by Nuitari who stated they should be punished for their greed and broken from the race forever to punish the Elder Race. The gods looked to Mystra who would decide the course of action, pain in her eyes as she looked at what was being done in what she was tasked to protect. For days she deliberated, before she dropped her head and simply said, they have no respect for what the three of us are tasked to protect we must punish them so that all understand what the risk for breaking the rules of magic are… However Corellon is right we must teach them and let them move forward, thusly we shall bestow a small circle of magi with knowledge and task them with protecting the sites from mortals.” *I wrote vigorously as this might change the whole dynamic of belief in my people should they listen before those words were uttered.*

“And thus from the Elder Race, were the bestial races born from the Elder Race. The ties of the races have begun to come to light now haven’t they.”

An excerpt from the book: "The Codex of Heritage" by Luric Orelwa
The Emorior

The Emorior (the fall) is a powerful event where the influence of the Material Plane is shifted from Upper to Lower. These events generally cause much death and destruction across the world; so much it is said the gods themselves weep and fill the oceans with their tears.

* 1st Emorior
* 2nd Emorior
* 3rd Emorior
* 4th Emorior
* 5th Emorior
* 6th Emorior
Tarrton

Fairly urban, close buildings that rarely go above 3 stories, friendly people, main industries don't require lots of space or specific resources (imagining lots of traders), populated mainly by humans and stout folk (dwarves, halflings, gnomes), situated in a plains with a river and forest on opposite sides of the town. Lumber would also work as an industry, but the majority of business is done through traders, general stores, and caravan shops.

WIP -Ten

### Description

Tarrton is in the Opaline Grassland on the southern end of Laikka, a small town across the river from Kordton on the Hallun River. There is a ferry here that goes across the river.
Spectator

Image credit WOTC

A spectator is a lesser beholder that is summoned from another plane of existence by a magical ritual, the components of which include four beholder eyestalks that are consumed by the ritual’s magic. Appropriately, a spectator has four eyestalks, two on each side of the wide eye at the center of its four-foot diameter body.

***Magical Guardians.*** A summoned spectator guards a location or a treasure of its summoner’s choice for 101 years, allowing no creature but its summoner to enter the area or access the item, unless the summoner instructed otherwise. If the item is stolen or destroyed before the years have all passed, a summoned spectator vanishes. It otherwise never abandons its post.

***Glimmers of Madness.*** Though it can speak, a spectator communicates primarily by way of telepathy. It is civil while on guard, openly discussing its orders and its summoner. However, even a brief conversation with a spectator is enough to reveal quirks in its personality brought on by its years of isolation. It might invent imaginary enemies, refer to itself in the third person, or try to adopt the voice of its summoner.

Like any beholder, a spectator views itself as the epitome of its kind, and it has an intense hatred of other spectators. If two spectators encounter one another, they almost always fight to the death.

***Freed from Service.*** When a spectator has fulfilled its service, it is free to do as it pleases. Many take up residence in the places they previously guarded, especially if their summoners have died. With the spectator’s loss of purpose, the flickers of madness it displayed during its servitude flourish.
The Silver Boar

The Silver Boar is a bar and Shisha (Hookah) lounge in Hillcrest.

There are two guards posted outside the bar in a 24 hour basis.

With Ladies on the 2nd floor, they are for Exclusive clients only. They Manage themselves and provide their own client list, and in turn for rooms and protection, they pay a monthly rental fee.

Shisha/ Hookah lounge is open to the general public and available for those who can pay for it. Has stocked bar, shisha/hookah services and fresh fruits, bread.

Behind the Bar are Elizabeth, a High Elven woman, and Mr. Red, A red Tiefling.

Price List:
Ale (gallon) - 4sp
Ale (mug) - 5cp
Coffee/tea -5cp
Bread (loaf) - 3cp
Cheese (hunk) - 1sp
Fresh fruit selection (local)- 3sp
Fresh Fruit selection (exotic) - 5sp
Wine (common, pitcher) - 3sp
Wine (fine, bottle) - 15gp
Other spirits (Common) - 2sp
Other Spirits (Fine) - 4sp
Exotic Imports: See below.
Fresh water - 1cp

Hookah list:
**Rental**-
1 hose: 10sp
2 hose: 20sp
coals: Regular- 2sp, Premium- 10sp

**Tobacco**-
*Premium*: (6sp per flavour)
Al Fakher Special Edition
Appletini
Mango Madness
Rich Creme
Sweet Drops (Honey)
Seven Wings (DC 18 Con Save vs. Increased desire) \*Tastes like Angel food cake\*

*Regular*: (4sp per flavour)
Starbuzz
Apricot
Cappuccino
Chocolate Strawberry
Coconut
Honey
Winter Fresh (DC 15 Con Save)

*Herbal (Tea Based non Tobacco)*(3sp per flavour)
Apple Bottoms
Hydropeach
Green Ice (Spearmint)
Razmataz (Raspberry)
Red Lightning (Strawberry)

**Private rooms** (there are 8)
1gp, seats 5 per room

**Exotic Drink List**-
Imports from:
**Shroudlight**-
The Desert Sun- 15g for shot/400 for Bottle - DC 21 Con Save vs Drunk & Hallucinations
Azure Sunset - 10g per shot /300 for bottle - DC 15 Con Save ????
Gnomish Diplomat- 17g per shot/450 for bottle - DC 17 Con Save vs Drunk & Gnaeus constantly following you talking about Gnome Culture.
The Jagged Hag (Rimegulch)

## Brief Description

The lower floor of the tavern, is a long however much more narrow compared to its length. There is a single upper level which consists of six rooms, two private single rooms, two private bunk rooms, and two large public bunk rooms. The meals consist of primarily freshly butchered meats and important vegetables.

## Staff

The only member on staff in ***The Jagged Hag*** is the owner a female Goliath by the name of Kikeo “Bearfinder” Veomugate. She is often a bit busy running about when travelers are in but attempts to make time to speak with her customers.

## Miscellaneous Information

 Bunks in Private Room
 Bed in Private Room
Spirit Naga

Image credit WOTC

> *“If you destroy me, I will return, and everyone you care about will suffer for it.”*
>
> —Explictica Defilus, spirit naga
>
>

## Nagas

Nagas are intelligent serpents that inhabit The Ruins of the past, amassing arcane treasures and knowledge.

The first nagas were created as immortal guardians by a humanoid race long lost to History. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their lairs to track down Magic Items or rare spellbooks.

Nagas never feel the ravages of time or succumb to sickness. Even if it is struck down, a naga’s immortal spirit reforms in a new body in a matter of days, ready to continue its eternal work.

***Benevolent Dictators and Brutal Tyrants.*** A naga rules its domain with absolute authority. Whether it rules with compassion or by terrorizing its subjects, the naga believes itself the Master of all other creatures that inhabit its domain.

***Rivalry.*** Nagas have a long-standing enmity with the Yuan-ti, with each race seeing itself as the epitome of serpentine evolution. Though cooperation between them is rare, nagas and Yuan-ti sometimes set aside their differences to work toward Common objectives. However, Yuan-ti always chafe under a naga’s authority.

***Immortal Nature.*** A naga doesn’t require air, food, drink, or sleep.

## Spirit Naga

Spirit nagas live in gloom and spitefulness, constantly plotting vengeance against creatures that have wronged them—or that they believe have wronged them. Lairing in dismal caverns and ruins, they devote their time to developing new Spells and enslaving the mortals with which they surround themselves. A spirit naga likes to charm its foes, drawing them close so that it can sink its poisonous fangs into their flesh.
Tethys

## Description

Tethys is a beautiful underwater civilization surrounded by sea life that doesn't seem to bother the citizens of the city.

## Current Government

The Azure family has ruled the city of Tethys since the beginning.

On her 30th birthday, Aquata Azure went through her own coronation making her the Queen of Tethys.

Her right hand is her significant other, Tarek Roseweaver, until they wed, at which he will become King and Aquata's Uncle Finn will take his place as her right hand.

## Day to Day Life

The citizens of Tethys are free to go as they please. The guards roam the city, some using animal forms to heighten their senses.

TBC
The Northern Chain

The Northern Chain is a collection of Islands to the North-East of the world. It's nearest neighbour is Yedria.

Its Islands play host to a variety of cultures and people, The primarily notable examples are;

The Dragon-Law and The Haipan Empire.

Most of the chain remains unknown and those who venture away from the chain rarely talk about the other powers that exist in the region.
The Broken Fang

## Owner

Amra Grexidor

Male sea elf, late 120s

Keeps a bear cub named Nerdelye on a chain near the back room

## Description

The inn is a two-story stone-walled building, with a reinforced wooden door and a large cellar. A collection of weapons hangs on the walls.

Accommodations consist of a mezzanine with several wooden cots.

## Food

Chestnut Bread and Bitter Cheese, Mug of Perry (4 sp)

Boiled Eggs and Onions, Tankard of Mead (10 sp)

Boiled Eggs and Soft Cheese, Tankard of Beer (9 sp)

Fish of the day and Vegetable Platter (1 gp)
Squall Fogbend

## Appearance

he is a man with pale blue skin, long dark grey hair that flows around like it buffered by unfelt winds and his eyes have a cloudy swirl like a tempest. Despite this rather fierce look he is constantly fidgeting especially after the trauma of recent events.

\*art belongs to original owner no info on them could be found\*

## Personality

while normaly quiet and reserved not speaking unless spoken to recent trama has made him a very nervous and twitchy individule. At his heart however he is a kind soul who will always try to help in whatever small way he can.

## Events of Childhood

As the only one of his siblings born a genasi like his father Squall always stood out. His family had long served the Noble house of lucas and grew up with their children becoming especially close to Joey as she like him was also an outcast for their differences. despite his difference his childhood was generally happy.

## Events of Adolescence

As he grew older he was assigned to be Joeys personal manservant ( later retainer) and had many small adventures together. As Joey trained to be recognised as a knight there he also secretly trained himself with Joey to fight as well as he didn’t like the idea of being left behind, especially since his friend would be going around and in need of a translator. Joey and squall where a dynamic duo of sorts always getting into mischief and somehow making through it. Sharing life's ups and downs and secrets.

## Events of Adulthood

As he entered adulthood he found himself still being sucked into events way over his head. From combat to negotiations nd petty squabbles as his job had him help Joey interact with officials in landlocked nations
When events led to Joey to be banished in all but name he elected to follow and was present cheering her on during the events that led to her being invited to join the Guild which he followed her to as well

## Defining Event

After the hero's left to face the forces of Tiamat. He remained behind in the guildhall. when news of their failure reached them he continued to remain hoping that they would return. as days then weeks passed and supplies dwindled he fled to the forest and scrounged for things to eat. His natural attunement to nature, which had always been present but never cultivated until desperate times forced him to, became more pronounced he found himself accidently in the druid circle in the woods and took a long abandoned staff and developed his powers and forged a bond with the wildlife. When chromatic forces came to raze this symbol of the dying age he lept into the ocean to escape and the marine life led him to a small cave where he then proceeded to live in for many more weeks and months until the inevitable happened. a group of sea dragons found him and though he tried his best to defend himself he was overwhelmed and was literly snached from the jaws of death by a flash of Platinum light. And now the next chapter of his story begins.
The Chalices of Woe

Creatures who arouse the particular ire of Asmodeus are sealed into red-hot coffins and left here, kept alive through endless years of torment by diabolical magic. The hundreds of “chalices” stand in rows amid the ruins of a forgotten city. Some are said to hold the spirits of great heroes who fell under Asmodeus’s power centuries ago.
The Glowing Gnome

The building is in near ruins from the Collapse. Occasionally, small plumes of smoke come from it after bangs can be heard, along with swearing in gnomish. Inside sits a gnome with salt and pepper hair named Brocc Nackle, framed by his unique googles that rest on his forehead. He has a noticeable birthmark on his right cheek shaped like a starburst. He is full of energy especially about creating new things.
Steven

A Yuan-Ti Malison or half-blood that was brought back to Vertsea by members of the Burning Phoenix. A humanoid figure with many snake like features, showing off blue scales and green eyes. After capturing him in a cave near the lumber camp, they convinced him to help them kill the Anathema in return for helping him with his love life. After finding Samantha and giving Steven all the credit for the kill, they were married in the temple of Talos in Vertsea. After that they were given residence in the Burning Phoenix Branch in Vertsea
Soul Stone Golem

## Overview

Ancient Dwarven Constructs which predate many modern day golems, the Soul Stone Golems are terrorfying constructs from the 1st Era.

## Lore

During the 1st Era, the mages of Thom Lodur had been blessed with stumbling across a font of magic. Creating the first constructs on the material plane known as Warforged. These constructs with full sentience and morals were harder to control when it came to using them in the military operations which started prior to The War of the Races.

Korir Gemcarver, the head of the mages of Thom Lodur, was able to force a number of Warforged into the heart of the city. From there he dissected a number of these sentient creatures to better understand the magic which bound them together. With the tensions of the races increasing, the leadership decided to sacrifice the lowest cast of dwarves to have their souls stolen and bound to gems to create a full obedient army which would never require food, water, or rest.

## Subtype

* Soul Stone Scouts
* Soul Stone Guards
* Soul Stone Soldiers
* Soul Stone Crossbowmen
* Soul Stone Behemoths
Southern Chain

## Islands of the Southern Chain

* Akin
* Kikrone
* Osmua
* Orcish Isles
* Phosira
* The Broken Isles
* Utovia Chain

## Settlements of the Southern Chain

### **Akin**

* Cliffsrest
* Shadesport
* Tronene

### **Kikrone**

* Assera
* Cathcart
* Dhireldur
* Ebonhost
* Feycrest
* Summerport
* Swiftwick
* The Free City of Duskmarsh

### **Osmua**

* Earthcross
* Duskfair
* Riverglen
* The Crown City
* Whitecrest

### **Orcish Isles**

* Agh Bhadzog
* Agvog Kug
* Ard Grorgrod
* Khon Duzdrur
* Koshnen
* Od Elgid
* Orkur Ug
* Ormokh

### **The Broken Isles**

* Arden
* Vertsea

### **Utovia Chain**

* Cesernano
* Damaras
* Fairbell
* Lihue
* Obscurum
* Pantego
* Slyva

## Regions of the Southern Chain

### **Akin**

* Bleakwater Oasis
* The Thunder Tropics
* The Thundering Range
* The Unresting Desert

### **Kikrone**

* Fahr Thicket
* Kicenn Peaks
* The Dusk Marsh
* The Ebon Fields
* The Orcish Plains
* The Towering Timberland
* The Whispering Wood

### **Osmua**

* Blade Forged Peaks
* Emperor's Rest Peaks
* Osmua Plains
* The Royal Forest

### **Orcish Isles**

* Blood Sands
* Dead Island
* Grainland
* Mount Fireburst
* Simple Woods

### **The Broken Isles**

* Mount Repose
* Seps Wood
* The Collapsing Peaks
* The Silent Plains
* The Spider's Jungle
* Tilg Gardens

### **Utovia Chain**

* Gryns Peak
* The Elemental Scar
* The Primal Jungle
* The Venomous Jungle
* Wrek Woods

## Ruins of the Southern Chain

### **Akin**

* The Blight Vault
* The Chaos Temple
* The Forsaken Monolith
* Vault of Bones

### **The Broken Isles**

* The Barren Town
* The Remnant Harbor
* Village of Fragments

### **Utovia Chain**

* Ziggurat of Dusk
* The Infernal Henge

## Seas of the Southern Chain

* The Crystal Bay
* The Ever Reaching Waves
* The Lonely Bay
* The Teal Ocean
* The Western Waves
The Docks (Penrith)

## Description

**The Docks** in Penrith refer to the merchants, travelers, and general docks not to be confused with The Royal Docks. Long sprawling docks wrap around the coasts of the city the streets off the docks are lined with storehouses, trading posts, and small buildings owned by various ships with the occasional tavern for the sailors.

## Defenses

The main defense of **The Docks** is the presence of the navy at The Royal Docks, however there is many other defenses in place. With a high amount of Naval soldiers inspecting the ships coming in and leaving the city, there is a number of checkpoints and a few archer positions set along rooftops should then need to fall back from a naval siege.

## Day to Day life

The life on the docks is a varied and busy one as people are constantly moving even by the moon. With the amount of foreigners in and out of the district on a daily basis no two days are ever the same in the row while many do hit the same beats, you can find a large amount of new and fresh merchandise on the docks every day.
The Famous Mirror

A small shop just outside the square proper, the inside of the building seems a bit dark from the exterior but that is all to plan. The shop is run by a male drow named Pharius Melate, standing very tall with almost elongated extremities and a purplish hue of skin, his sleek white hair is pulled back in a pony tail and always wearing a finely made suit. He may come off a bit braggadocious but that is only until you have seen him make pure art out of his clothes.
This room is accessed through the Penrith Locations channel.
The Big Wife Tavern

## Brief Description

A large multi-floored Thatch and Marsh tree structure which has a large central chimney stands across from the Temple to Semuanya. There hangs a sign depicting a large lizard folk in which the locals refer to it as The Big Wife Tavern. Inside sits a massive central firepit with a stage full of percussion instruments which see playing every night in celebration.

Upstairs the rooms are very different than what adventurers are used to in their travels. Underneath the soft moss beds are hot coals which serve to heat the moss to keep the cold blooded Lizardfolk warm and alive during colder nights.

## Owner

Behind the counter and bar generally sits a very large female Lizardfolk to those who can identify between the genders. More versed in Common then most of the Lizardfolk who inhabit the village she is referred to as Big Momma.

## Miscellaneous Information

This is one of the few places in Riversford in which outsiders can gain information, let alone have some of the more traditional meals they are accustom to.
The Magister

Early in Mystra's tenure, she chose a champion, called the ***Magister***, to wander the Realms, applying the Art as he or she saw fit, choosing enemies that would bring glory to the title. She fully expected that her representative would be challenged and eventually defeated by other mages, only to be replaced by another spellcaster worthy of the office. It was her belief that in this way the Art would be strengthened and improved through conflict and adversity.
The Far Grove Guild

Nestled the lower district near the gates next to the orphange, one may notice a walled building with a wooden sign. The sign is in beautiful Elven calligraphy, to those that read the language it reads 'Courage, Freedom and Happiness'. Visitors walk through the metal gates into a small courtyard where there is a training area off to the left and a small empty stable to the right. The building itself is two story stone building with shuttered windows that are currently open, making it look welcoming and bright. Going inside, you enter into a room with a desk, beyond that there is open room with tables and a small eating and bar area. At the back there are a couple of offices, a library and a closed off room. There is a closed door next to the stairs up to the second floors leading to larger private rooms, and is a half storey at the very top with a larger private bedroom area. The observant would notice there is an aviary built into the roof.
The Planes of Phrelle

This Stub will serve to eventually be a full fledged article however its current purpose is to flesh out the various planes of existence in Phrelle.

## The Inner Planes

* The Material Plane
* The Feywild
* The Shadowfell
* The Ethereal Plane

## The Elemental Planes

* The Elemental Chaos
* The Plane of Air
* The Plane of Water
* The Plane of Earth
* The Plane of Fire

## The Upper Planes

* Arcadia
* Mount Celestia
* Bytopia
* Elysium
* The Beastlands
* Arborea
* Ysgard

## The Lower Planes

* Acheron
* Nine Hells
* Gehenna
* Hades
* Carceri
* The Abyss
* Pandemonium

## The Neutral Planes

* The Astral Sea
* Mechanus
* Limbo
The Ghost Chain Inn

## Brief Description

The Tavern is Located in Ashguard

 From the outside you see Stacked stones and dark wood pillars that make up most of the building's outer structure. It's hard to see through the darkened windows and a heavy wood door. It has a wide interior with many tables and booths the bar is positioned at the left corner of the room and a set of stairs that lead up to a second floor. The second floor is full of hallways and rooms

## Staff

The Bartender and owner of the tavern is Zevul Rostin, a tall Human Male with dark skin, black shoulder length Hair and Green Eyes. He is busy serving drinks and talking with patrons that are seated at the bar

His son Thay Rostin can be seen helping him around the bar.

A very large Goliath male named Meamul Truewatcher can be seen coming in and out from the back usually moving heavy things

A Elven Female with blond hair named Nina Coldflare can be seen serving the drinks and food to the people at booths and tables

## Miscellaneous Information

 Regular Room
 Fancy Room
Umber Hulk

Image credit WOTC

> *"The wall caved in. That’s the last thing I remember."*
>
> —A survivor’s account of an umber hulk Attack
>
>

An abominable horror from deep beneath the earth, an umber hulk burrows into cave complexes, Dungeons, or Underdark settlements in Search of food. Those lucky enough to survive an umber hulk Attack often remember precious little of the incident, thanks to the umber hulk’s mind-scrambling gaze.

***Devious Delvers.*** Umber hulks can Burrow through solid rock, forming new tunnels in their wake. The steel-hard chitin of its body can withstand the cave-ins, tunnel collapses, and rock falls that commonly follow it.

Burrowing into the wall of a cavern or passageway, an umber hulk lies in wait for creatures to pass by on the other side, its hair-like feelers sensing any Movement around it. When it explodes out in a shower of earth and rock, its unsuspecting quarry turns to face the oncoming threat—and is entranced by the umber hulk’s bewildering eyes, forced to stand helpless as its mandibles snap shut.

***Mind Scrambler.*** Many survivors of an umber hulk encounter recollect little about the Attack, because the monster’s confusing gaze scrambles their memory of the event. Those who have fought and killed umber hulks recognize the signs. For other denizens of The Underdark, grisly tales of vanished explorers and wanton destruction speak of an unknown foe. Umber hulks take on supernatural status in these harrowing stories, many of which convey the same warning: once an umber hulk has been spotted, it is already too late to escape it.
The Bronze Citadel

The Bronze Citadel is the seat of Bel's power. It is a mighty fortress of fourteen concentric rings, each studded with forbidding towers and infernal war machines. Thousands of spine devils, bearded devils, and legion devils are housed in its vast barracks. Adventurers captured in Avernus and those folk who hope to obtain a letter of safe passage through the Nine Hells are brought here to plead their case before Bel or one of his appointed lieutenants.
The Kraken's Tentacles Noodle Shop (Penrith)

The Krakens' Tentacles Noodle Shop - A 24 hour noodle shop specialising in quick, cheap, filling, and delicious food. While there are picnic tables for eating, customers are encouraged to be quick to keep the line moving. Run by Ellian Jainbeth, a middle-aged human and her wife Vennia along with their daughter Molli and her halfling husband Berret. Molli often works with their baby Killian in a backpack - a big draw for locals as the baby is rather cute and enjoys the customers. His presence seems to keep fights among the ruffians to a minimum.  Bowls range from 3 - 6 cp.
The Kingdom of Silvervine

## Founding

SilverVine was founded by the Dawnbringer clan during the 5th Tenebrae Era. The ancestors of the current ruling class would found it as the land was fertile and could be easily farmed and food grown. Other tribes and people would soon find the land and were welcomed there, as long as they worked together with each other for survival. The city began to grow slowly under the Dawnbringer family's watch and guidance until an official city was established.

## Governmental Structure

SilverVine is lead by the family of nobles who have been there since the city's founding. They government is a mixture of a monarchy and a council of citizens who are business leaders and people of standing within the city.

The monarch has overall say, but the council, under the wishes of the citizenry, can overrule the monarch's decision with a unanimous decision of the council. This has only been done once since the founding of SilverVine, which brought the current monarch into power.

## Important Locations

The Dawn Keep

The Chestnut Woods

The Stone Garden

The Silver Toad
The Fall of Malbec, Sige Suoress, Cortea, and Dragon Law

## Brief Overview

The sun rises on that fateful 11th of April, Year 6 in the Age of Heroes as none would be the wiser to the eventual calamity which would transpire, people went about their normal lives as rumors and information hit the allied cities that  Nyzyr, Lord of the Ice was put down in Yedria. A calming sense of news that the heroes who still fought would be able to contend with this new threat which had emerged.

## Prelude

Some people see that these attacks had a direct correlation to the fact of the Burning Phoenix guild putting Nyzyr, Lord of the Ice into his slumber. As this was so unexpected the Children of Tiamat felt it a need to make an example of the largest alliance in the lands and destroy them in a single day. Time was taken for each child to carefully plot and understand their targets as the cities stood little chance to the coming onslaught.

You can read about the prelude event: The Fall of Nyzyr.

## The Fall of Malbec

The Elvish tree city of Malbec, was a long standing beacon to the world since The Titan War which saw a new generation of great heroes emerge in the 6th Tenebrae Era. Rebuilt and expanding with the Malbec family back in leadership it was a choice target for Ulbom, Destroyer of Men. With his green dragon flight behind him the city and valley was quickly hit with poisonous gases killing off a large portion of the populace in the opening salvo. The guards of Malbec put up the best fight they could being caught off guard attempting to find any way out of the attack for innocent lives.

Once the news had hit the Burning Phoenix, a team lead by Rolen Serpet and Kiba Ai as they had to split the groups. Rolen Serpet would take his group into the poisonous gas to fight off the green dragons while Kiba Ai would lead the search and rescue. Coming across a number of survivors and even killing drakes and a large green dragon the group would arrive at the Malbec Palace. The Royal family would not be found however and hopes are that they survived by escaping into The Feywild.

## Characters & Npcs Involved

#### **Burning Phoenix**

##### Sige Suoress

* Griffin Highwind
* Alura Whisperkeeper
* Jacob Devereaux
* Bronn Wilson
* Tygrius\*
* Breanne\*
* Ghanames Hearthfire
* Azury Lynndlequell
* Wolf.

##### Dragon Law

* Sir Eliot Shadowspear
* Merth Fernash
* Ireth Lossëhelin
* Eliot Windrunner
* Cahal Laken
* Reverence\*
* Kiraan Namir
* Brovil Porali
* Roman Wilford
* Fauna Flora

##### Malbec

* Jeiren
* Peren Nailo
* Rolen Serpet
* Angel's Light
* Ryker Karsalian
* Duagrin Frelyl
* Kiba Ai
* Lyza\*

##### Cortea

* Bogle
* Pirantia Delacourte
* Gorbundus Brocktree
* Gwaedia
* Draven Bright
* Minna Krixfinnel
* Dreric Heartgaze
* Falstaer DeVerin

#### **Children of Tiamat**

* Moarrael, The Take of Life
* Serelath, Lord of the Wastes
* Ulbom, Destroyer of Men
* Nikuss, The Molten Heart
The High Temple of Semuanya

## Brief Description

The High Temple of Semuanya is the oldest structure in Riversford. It is also the only stone built structure in the city as it rests on the shores of the Bohumir Marsh. Carved long ago it craftsmanship resembles an Aztec Temple.

Inside the temple a large staircase leads past torches as there is a large statue of Semuanya on a raised portion of stone work which breaks the room into four quarters. Each of the lower basins are filled with eggs known as Semuanya’s hatcheries, kept warm by large amounts of hot coals.

## Head Priest

Telissan head priest of Semuanya, is known as the Hatchling Father. He is responsible for the propagation of the Lizardfolk of Riversford and the species. He is very very wary of outsiders, to the point where he won’t leave them alone anywhere near the hatcheries.

## Miscellaneous Information

There is always four elite paladins of Semuanya overseeing each of the hatchery pits.
The Culling of Oxtide

## Brief Overview

On October 18th, Year 6 of the Age of Heroes a dire message would reach The Burning Phoenix Guild about the village of Oxtide coming under siege from the Kingdom of Silvervine. The heroes of The Burning Phoenix Guild would answer the call to save the innocent lives which were in jeopardy.

## Prelude

With the change in leadership of The Kingdom of Silvervine, they had launched a massive campaign throughout their lands. This campaign would see them employ a group of Bloodhunters from The Island of Hinderfall to purge the kingdom of Fey primarily.  The village of Oxtide having been helped by The Burning Phoenix Guild would have come to work and trust the Fey of the area and thus enter into open rebellion against the laws.
Sylpeiros "Sylph" Wolfware

1. He grew up without the mastery of druidry and was treated like a glorified guard but never became dischellaved and always remained calm collected and kind but little does everyone know..hes been repressing his anger, keeping it reigned in until one day a couple of defilers came to the forest temple and defiled it with dark magic and insulted nature and the gods and suddenly, the super kind placid demeanour that had normally adorned his face disaapeared he swung his shilleagleah like staff and caved in the dark mages head and kept pounding and smashing and screaming until nothing remained. He got sent on a pilgrimage to atone for his misdeed, he doesn't feel guilty yet he remains his happy, kind chirpy self. for many years he travelled the villages surrounding The Wolfware (The Brambleton woods) helping out and giving as much help as he could because in the end he got treated as an equal
The Serene Bazaar

## Description

From the outside The Serene Bazaar looks very elegant, it has been built with poplar wood and has red pine wooden decorations. Small, triangular windows add to the overall style of the shop and have been added to the shop in a very symmetric way.

The roof is high, triangular, but one side is longer than the other and is covered with wood shingles. There are no chimneys. Several small windows let in just enough light to the rooms below the roof.

## Owner

The Serene Bazaar is owned and operated by Dallen Fey, a human male. There is no other staff within the shop.
Soulblade, Crusader of Shadows

## Stats

* Acts as a Bardic Focus (Sword & Valor Bards)
* Acts as a Arcane Focus.
* While attuned to this weapon you have proficiency in the Religion Skill.
* While attuned to the artifact, you can't be blinded, deafened, petrified, or stunned.
* This magical sword harnesses the power of Shadowblade, creating a shell for the blade adding a +1 magical bonus to attack and damage rolls. Must be held in the main hand.

## History

#### Age of Heroes

* Given as a gift to James Dacre, for their efforts in Chikuk.