Spells & Magic 101

This page is a work in progress. Feel free to add things & change things to your liking. Most of these are inspired by Howl's Moving Castle and Harry Potter lore, but feel free to take inspo from whatever you feel fits.

## **Light Magic**

> Light magick consists of spells & incantations which use light/positive energy and have a positive impact on the target. Mostly charms, protection, & healing spells.
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* **Spell for Personal Protection:** A spell which temporarily protects the user from hexes and curses. Wears off over time, like sunblock.
* **Anti-Intruder Charm**: Prevents intruders from entering the charmed area.

## **Neutral Magic**

> Neutral magick consists of spells & incantations which use a balance of dark and light energy and have a neutral impact on the target. These spells typically only affect the user and not anyone else.
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* **Invisibility Spell:** A spell which grants invisibility to the user. User must write a sigil in red ink on a piece of paper and keep this paper in their possession for the duration of which they wish to be invisible. The paper must be burnt after use or it will grant invisibility to whatever it touches.
* **Spell to Increase Magical Power:** A spell which temporarily increases the users magical power. It is typically used for help in casting difficult or strong spells.
* **Flight Spell:** A spell which does not necessarily grant "flight" but allows the user to float to safety when falling from great heights.
* **Intake Spell:** Keeps supplies replenished. You may spell a storage space with this intake spell and whatever is taken from this space will be magically restocked/replenished.
* **Watch Spell:** in which the user will tap their wrist, say "time", and the user will automatically know what time it is without need of a clock or watch.
* **Spell to Bend Space:** Bending space is a difficult task and mostly advanced users are capable of spells that bend space. These spells allow for the bending of space, for example, a single door could lead to several different rooms or locations. A small house could have a large amount of space once entered. Things of this nature.
* **Spell to Bend Objects to Will:** This is a long-lasting spell which allows the user to bend objects to their will. They can only bend inanimate objects to their will, not live creatures. For example, demanding a pipe to stop leaking and it will. Demanding a soup to cool off enough to eat. Demanding wet clothes to dry and they will. Things of this nature.
* **Spell to Find Lost Items**: A spell to help the user find something they've lost. User must know what it is they've lost and have it in mind. Cannot be used find something that didn't/doesn't belong to them.
* **Bleaching Spell:** A self-explanatory spell. Typically used to bleach stained white clothing. Can be used to bleach white surfaces.
* **Tracking Spell**: Used to reveal traces the target has left behind in order to track them. Spell requires something that belongs to the user, preferably a sample of their DNA (hair, blood, saliva, etc) for a stronger spell.

## **Dark Magic**

Dark magick consists of spells & incantations which use dark/negative energy and have a negative impact on the target. Mostly hexes and curses.

* **Babbling Curse**: A curse which causes the target to babble whenever they speak.
* **Bloodline Curs**e: A curse which is carried out throughout generations of the original target. Can take many different forms, depending on the caster's intention.
* **Pain Curse**: A curse which causes the target excruciating pain. Only advanced magick users can successfully carry out this curse.
* **Full-Body Bind Curse:** A curse which paralyzes the target's body.

## **Elemental Magic**

> Magick which deals with the elements. Elemental magick is neither light nor dark because their use depends on the caster and their intentions.
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### *Fire Spells*

* **Spell to Start a Fire**: Spell which requires a user to have something that burns, tap on it, and say "Fire". This prompts a fire to start and will magically stay alight until the caster puts it out.

### *Water Spells*

* **Spell to Boil Water:** Spell which instantly causes water to boil.
* **Spell to Freeze Water:** Spell which instantly causes water to freeze.

### *Earth Spells*

* **Spell to Locate Minerals**: Spell which leads the user to minerals.
* **Spell to Locate Crystals**: Spell which leads the user to crystals.
* **Spell to Turn Rock into Metal:** Spell which magically turns a rock into the user's metal of choice. However, the purity of the metals depends on the caster's skill.

### *Air Spells*

* **Spell to Summon Strong Winds:** A spell which summons strong winds in the area of the caster.
* **Spell for Favorable Winds** (typically used by sailors): A mixture of crushed bay leaves , vervain , and lemon balm . Sprinkle the mixture on the ship or boat and the winds will favor it.

## **Kitchen Magic**

Magick which is done in the kitchen, typically. It deals with magic which is imbued into ones cooking. These are more like recipes rather than spells, but have the same outcome as a spell.

* **Breakfast Spell:** A spell in which you simple tap the charmed area and say "Breakfast" and a fully cooked breakfast will appear. For a specific meal, say "Breakfast with \_\_\_\_" and that meal will appear. Does not work on any random area— the location must be prepared with a charm for it to work.
* **Supper Spell:** A spell in which you simple tap the charmed area and say "Supper" and a fully cooked dinner will appear. For a specific meal, say "Supper with \_\_\_\_" and that meal will appear. Does not work on any random area— the location must be prepared with a charm for it to work.
* **Morning Coffee Spell:** A spell in which you simple tap the charmed area and say "Morning Coffee" and a pot of coffee, a pitcher of cream, and a cup of sugar will appear. Does not work on any random area— the location must be prepared with a charm for it to work.
* **Afternoon Tea Spell:** A spell in which you simple tap the charmed area and say "Afternoon Tea" and a teapot with tea of choice, pitcher of cream, and cup of sugar will appear. Does not work on any random area— the location must be prepared with a charm for it to work.

## **Magical Items**

* **Mile-Long Boots:** Boots which transport the wearers a mile with every stride. Perfect for travelers.