Support Abilities

* Other effects/changes: Heals all surrounding allies,Heals +10 damage for every nearby ally.
* Description: Encourage your allies to fight for the glory of the sun and strengthen them with it's light

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* Name: Luminescent Wall
* Trigger: Swinging your weapon from left to right.
* Mana Usage:2 mana for every 10 damage taken to the wall.
* Limitation: Wall can be curved but must be straight up and down or it will fall.
* Time Limit: Lasts for 2 post rotations max(Can be deactivated early)
* Cooldown: 5 post rotations.
* Recoil/after effects: N/A
* Damage:N/A
* Defense: 1 for every mana put into it.
* Other effects/changes:N/A
* Description: Summons a strong wall of light that blacks all incoming damage at the cost of mana on damage.

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* Name: Bond Of Eternal Loyalty
* Trigger: Full Neni release into dead ally.
* Mana Usage: All of it.
* Limitation: Can only be cast once per lifetime on one person, Must be level 60 or higher to use.
* Time Limit: N/A
* Cooldown: The rest of eternity.
* Recoil/after effects: You die.
* Damage: N/A
* Defense: N/A
* Other effects/changes:  Ressurects a team mate and increases his attack damage and endurance permenantly by 100. Also restores all health,mana,BPB,accuracy and speed,and resets all cooldowns for every ally in the area.
* Description:With the ultimate sacrifice you ensure the safety and possible victory of  a team mate and his

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* Name: Familiar
* Trigger: Neni Release
* Mana Usage: 15 for basic knight 30 for ally copy.
* Limitation: Cannot copy somone who is present,Heath for an ally copy familiar is determined by mana. 1 mana=10 health.
* Time Limit:N/A
* Cooldown:10 post rotations after death of familiar.
* Recoil/after effects:When creating a copy of an ally it will mimic all stats except health.
* Damage:10 or mimic ally.
* Defense: 10 or mimic ally.
* Other effects/changes: N/A
* Description: Summons a temporary ally to take the damage for you.

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* Name: Devine Power
* Trigger: Kneeling and closing your eyes.
* Mana Usage: N/A
* Limitation: N/A
* Time Limit: N/A
* Cooldown:5 post rotations.
* Recoil/after effects:Cannot break stance while active or you spell will break,cannot cast abilites for 1 post rotations after spell has been broken.
* Damage:N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: By praying to your gods you regain 10 mana per post.

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### Escape Artist

* Description

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### The Drain

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####  Boomer

* Name: Big Boned
* Trigger: Active
* Mana Usage:N/A
* Limitation: Increases either damage or defense. Can only switch active ability before combat starts.
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects: Decreases speed by 5
* Damage:+20
* Defense:+20
* Other effects/changes:N/A
* Description: At the cost of 5 speed. Increases either damage or defense by 20.

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* Name: Honorable Wounds
* Trigger: Self damage.
* Mana Usage:N/A
* Limitation:N/A
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects: You take 1 damage for every 5 heath restored to all allies around you.
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description:By doing self damage you heal teammates around you in exchange.

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* Name:Big Boned: Meat Shield
* Trigger: Puffing your chest out or showing your chest.
* Mana Usage:10
* Limitation:N/A
* Time Limit:Lasts for 1 post rotation.
* Cooldown:5 Post rotations.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes: Turns damage taken into health gained. Your Character will be at least mildly obese.
* Description: Sacrificing your body you are rewarded with a large health boost based on damage taken.

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* Name: Protective Leap
* Trigger:Jumping in the direction of an ally.
* Mana Usage:N/A
* Limitation:N/A
* Time Limit:N/A
* Cooldown: 1 post rotation.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:
* Other effects/changes:Gain 1 move per post upon meeting with an ally or enemy.
* Description: Rapidly dashes to an ally or enemy and gain an extra move on that turn.

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* Name: War Cry
* Trigger: A loud war cry of your choosing.
* Mana Usage:10
* Limitation:N/A
* Time Limit:N/A
* Cooldown:2 post rotations.
* Recoil/after effects: Decreases your damage by 1 point for every durability point you add to the armor.
* Damage:N/A
* Defense: + 1 per damage sacrificed.
* Other effects/changes: Damage reduction disappears after armor is destroyed.
* Description: Shields all allies around you in exchange for your personal damage sacrifice.

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* Name: Smog
* Trigger: Cough and then spit a large ball at the center of the area of effect.
* Mana Usage:50
* Limitation:Must be level 20 or higher to use.
* Time Limit: Blind lasts for 5 post rotations, Damage transfer lasts for 3 post rotations.
* Cooldown:Once a day.
* Recoil/after effects: Able to cast ability on yourself.
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Temporarily decreases the accuracy of everyone in an area of effect to 0 and transfers all damage taken from everyone to them.

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* Name: Gore Barrage
* Trigger: Take Damage
* Mana Usage:30
* Limitation:N/A
* Time Limit: Lasts until you stop taking damage after your turn has commenced.
* Cooldown:5 post rotations.
* Recoil/after effects: Cannot Dodge for 1 post rotation after activation.
* Damage:1 damage for every 1 damage taken.
* Defense:N/A
* Other effects/changes:Heals for 50% of damage done after spell has finished.
* Description: By taking damage you store all damage taken as stored damage and evenly distribute it to all enemies in the area.

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* Name: Cosmic Frost
* Trigger: Neni release
* Mana Usage:60
* Limitation:Can only use once a day. Must be level 70 to use.
* Time Limit: Stun lasts for 1 post rotation per person caught in area of effect.
* Cooldown:1 day
* Recoil/after effects:N/A
* Damage:10 per post rotation.
* Defense:N/A
* Other effects/changes: Ability will be cut short if user dies. Turns damage done into heath that is evenly distributed to your allies.
* Description:Freezes all opponents trapped inside a large dome that saps health from each person based on how many post rotations they are caught for the heals your allies evenly based on damage done.

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* Name: Blood Sacrifice
* Trigger: Self Harm
* Mana Usage:N/A
* Limitation:N/A
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects:Does 1 damage for every 1 mana gained.
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Exchanges blood for mana.

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* Description

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####  Transporter

* Name:Transport
* Trigger: Clench your hand close to what you wish to transport. And open your hand at where you are transporting it to release it.
* Mana Usage:5 for small objects 15 for medium objects 20 for large objects.(Medium is human sized.)
* Limitation:Cannot Transport yourself.
* Time Limit:N/A
* Cooldown:1 post rotation.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Instantly transports anything of your choosing to anywhere.

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* Name:Basic Ability:Self Transportation
* Trigger: Neni Release to destination.
* Mana Usage:5
* Limitation:N/A
* Time Limit:N/A
* Cooldown:N/A
* Recoil/after effects: Could be unsuccessful if under level 10.(Roll 1D10)
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Instantly transports yourself to anywhere.

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* Name: Transwitch
* Trigger: Neni Release
* Mana Usage:10
* Limitation:N/A
* Time Limit:N/A
* Cooldown:1 post rotation.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:N/A
* Description: Instantly swaps places with anything or anyone within eyesight range.

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* Name:Transport: Multiplying Transport.
* Trigger: Clench your hand close to what you wish to transport. And open your hand at where you are transporting it to release it.
* Mana Usage: 5 for small 15 for medium 20 for large 5 for each copy made.(Medium is human sized.)
* Limitation:N/A
* Time Limit: Replications last for 1 post rotation.
* Cooldown:3 post rotations.
* Recoil/after effects:N/A
* Damage:N/A
* Defense:N/A
* Other effects/changes:
* Description: Instantly transports anything and replicates it into stiff shadows that replicate the density of the item.

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* Description

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* Description

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* Description

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* Description

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* Description

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* Description

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###  The Mentalist

* Name: Pain Illusion
* Trigger: Looking at opponent
* Mana Usage: 10
* Limitation: Can only do to one person
* Time Limit: 2 post rotation
* Cooldown: 4 post rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: The ability to **create a false feeling of pain.** The Person who he is looking at can not move or do any abilities at all. All opponents abilities active before this attack are deactivated.

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* Name: Basic Ability: Inducement
* Trigger: Releases neni from mind to opponent's mind
* Mana Usage: 10 per rotation
* Limitation: Can't force people of higher levels to do things
* Time Limit: 5 post rotations
* Cooldown: 5 post rotations
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Forces Opponents to attack other opponents

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* Name: Inducement: Suicide
* Trigger: Suicidal Thoughts
* Mana Usage: 5 + 10 per post rotation
* Limitation: N/A
* Time Limit: 1 post rotation
* Cooldown: 3 post rotations
* Recoil/after effects:
* Damage: The damage is the opponents strength and their weapons (if any) strength
* Defense: N/A
* Other effects/changes: Doesn't work on levels higher than you
* Description: Cause the opponent to place damage on themselves

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* Name: Striking Fear
* Trigger: Being a Higher level than your opponent
* Mana Usage: 40
* Limitation: Opponent must be 5 levels under you or less.
* Time Limit: 1 post
* Cooldown: Once a battle
* Recoil/after effects:
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Forces Opponents to ForceFit battle.

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* Name: Emotion Inducement
* Trigger: Pulling hand back and forth from their face.
* Mana Usage: 20
* Limitation: N//A
* Time Limit: 4 post rotations
* Cooldown: 2 post rotations
* Recoil/after effects: N/A
* Damage: n/a
* Defense: n/a
* Other effects/changes: N/a
* Description: Changing the emotion of an opponent can effect the way they fight in battle.

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* Name: Mental Inducement
* Trigger: Releases neni from mind to opponent's mind
* Mana Usage: 10 per post
* Limitation: Doesn't work while other inducements are active
* Time Limit: Tll mana gives out
* Cooldown: N/a
* Description: Opponent can be caught in a type of mental illness.

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###  Healer

* Name: Enhanced Health
* Trigger: Twist hand 180 degrees
* Mana Usage: Per Health Increased
* Limitation: N/A
* Time Limit: Once Per Battle
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: Increases Max HP
* Other effects/changes: N/A
* Description: Health Increases per mana given to it.

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* Name: Healing Harm
* Trigger: Hovering hand over chest
* Mana Usage: Per Health given
* Limitation: Can't increase health after 0 hp.
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Can Recover some damage on own self.

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* Name: Healing Allies
* Trigger: Hovering hand over Friends chest
* Mana Usage: Per Health given
* Limitation: Can't increase health after 0 hp.
* Time Limit: N/A
* Cooldown: N/a
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: Can Recover some damage on own self.

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* Name: Basic Ability: Dual Wielding Staffs
* Trigger: Using two Staff at once
* Mana Usage: N/A
* Limitation: Only using two staff at once, no more. May be able to dual wield a staff and a small knife
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: End up attacking self with weapon
* Damage: N/A
* Defense: N/A
* Other effects/changes: N/A
* Description: User is able to use two weapons at once.

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* Name: Healing Allies: Resurrecting
* Trigger: Healing a Dead Ally
* Mana Usage: 70
* Limitation: The Only Limitations are not for the user but the person being resurrected. No Matter what level the Person being resurrected was, the Undead person -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.
* Time Limit: N/a
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: The Undead may act different...
* Description: The healer is able to resurrect dead Allies

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* Name: Healing Harm: Personal Resurrecting
* Trigger: At 0 Hp attempting to heal self.
* Mana Usage: 70
* Limitation: The Limitations are for the user. No Matter what level the user resurrected was, the user -25 levels and -100 points from His/her stats. Those 25 levels and points can not be regained. If the Undead person can not subtract 25 levels and 100 points.. He/She can not be resurrected.
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: N/A
* Defense: N/A
* Other effects/changes: May act a little different...
* Description: The Healer can resurrect him/herself

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* Name: Health Stealing
* Trigger: Infusing Staff with Neni
* Mana Usage: 25
* Limitation: Level 50 Healer
* Time Limit: N/A
* Cooldown:N/A
* Recoil/after effects: N/A
* Damage: Steal double the Health of you weapon
* Defense: N/A
* Other effects/changes: N/A
* Description: Whatever damage your weapon does is double when infused with Neni.

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* Name: Health Stealing: Infusion
* Trigger: Infusing Staff with Neni
* Mana Usage: 25
* Limitation: Level 60 Healer
* Time Limit: N/A
* Cooldown: N/A
* Recoil/after effects: N/A
* Damage: Steals double the health of the weapon
* Defense: Half of the health stolen is regenerated to the user.
* Other effects/changes:
* Description: Stealing health from opponent and regenerating it.

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* Name: Health orbs: Harm
* Trigger: Shooting neni with staff
* Mana Usage: 10 per orb
* Limitation: N/A
* Time Limit: Last for 3 post rotations before disappearing
* Cooldown: 1 post
* Recoil/after effects: Hitting self with orb causes damage
* Damage: +10 to staff damage
* Defense: N/A
* Other effects/changes: Allows a maximum of 3 orbs to be created at once
* Description: An orb of Health stealing neni is sent out from a staff to harm opponents.

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* Name: Health Orbs: Healing
* Trigger: Without this Adjustment the health orbs will harm allies as well
* Mana Usage: 10 per orb
* Limitation: N/A
* Time Limit: Last for 3 post before disappearing
* Cooldown: 1 post
* Recoil/after effects: Hitting Self causes damage
* Damage: N/A
* Defense: Gives allies +10 Hp
* Other effects/changes: A maximum of 3 can be created at once
* Description: An orb of Health giving neni is sent out from a staff to heal allies.

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