recursal/Fanatic-Fandom huggingface dataset:
Gotengo

The **Gotengo** are flying warships turned into fully-fledged spaceships by the Xiliens (but have also been mass produced by the humans in preparation for the events of the game, as seen in the intro).

They appear in all worlds up until Uranus.

## Description

The Gotengo is an advanced multipurpose warship capable of flying, going underwater, and drilling. It is colored gray and red.

The Xiliens's reproductions, however, ditched most of its original capabilities and turned it into a more conventional space-faring warship (along with a bizarre repaint to an orange livery).

They will slowly sail a safe distance away from the playable monsters, and shoot slow-moving orange projectiles (every 2 seconds or less).

## Trivia

* It first appeared in Atragon (1963; 25/26 years before the release of the game), where it was piloted by Captain Shinguji and used against the Mu (and subsequently, Manda).
	+ It has subsequently made further appearances in the last 2 stories of Godzilla Island, Godzilla: Final Wars, and Super Fleet Sazer-X the Movie: Fight! Star Soldiers.
		- During the game's intro sequence, an entire fleet of Gotengos are seen sailing right outside of the Earth, confirming that humanity won the race to re-fit and mass-produce them.
			* Despite this, it is shown that the Xiliens have still managed to build their own (or steal a portion of the human's) fleet to use it against the playable monsters and the forces of Earth.
Ageing barrels

A **barrel** or **cask** is a hollow cylindrical container with a bulging center, longer than it is wide. They are traditionally made of wooden staves and bound by wood or metal hoops. The word **vat** is often used for large containers for liquids, usually alcoholic beverages; a small barrel or cask is known as a **keg**.

Modern wooden barrels have standard sizes of:

* "Ale type" 470 pt,
* "Wine type" 480 pt,
* "Whiskey type" 635 pt.

Someone who makes barrels is called a "barrel maker" or cooper (coopers also make buckets, vats, tubs, butter churns, hogsheads, firkins, kegs, kilderkins, tierces, rundlets, puncheons, pipes, tuns, butts, pins, troughs and breakers).

Barrels have a variety of uses, including storage of liquids such as water, oil, and alcohol arrack, and sake. They are also employed to hold maturing beverages such as wine, cognac, armagnac, sherry, port, whiskey, and beer. Other commodities once stored in wooden casks include gunpowder, meat, fish, paint, honey, nails and tallow.

Early casks were bound with wooden hoops and in the 1100s these were gradually replaced by metal hoops that were stronger, more durable and took up less space.
Captain's Rum

## Recipe

While the specific mix of spices remains unknown to the masses, rum is generally produced as follows:

### Ingredients

* Sugarcane
* Water
* Yeast
* Spices

### Method

1. Begin by collecting sugarcane and cutting it into small pieces.
2. Crush the sugarcane to extract the juice, known as cane juice. This can be done using a horse-powered mill or a manual press.
3. Boil the cane juice to reduce the water content and concentrate the sugars. This process, known as boiling off, will also help to kill any bacteria or wild yeasts that may be present in the juice.
4. Once the cane juice has been boiled off, transfer it to a fermentation vessel, such as a large wooden barrel or clay pot.
5. Add water and a starter culture of yeast to the cane juice. This will begin the fermentation process, in which the yeast consumes the sugars and produces alcohol.
6. Allow the mixture to ferment for several days, stirring it regularly to ensure that the yeast is evenly distributed.
7. Once the fermentation is complete, transfer the liquid to a distillation vessel, such as a copper pot still.
8. Heat the still to distil the fermented liquid, collecting the alcohol vapours as they rise. These vapours will then be condensed back into liquid form, resulting in a clear, high-proof rum.
9. Dilute the rum with water to reduce its alcohol content and adjust its flavour, if desired.
10. Bottle the rum and allow it to age for several months or years to develop its flavour and character.
Takala

Artist's Depiction of Takala before his death

Symbol of Takala

Before the beginning of the universe, it is believed that a mighty deity wandered the vast empty planes of existence. Little is known about him, but to this day he retains many followers seeking to reunify the fragments of the universe and quell the chaos that his absence has caused.

## History

### Before Time

Takala and the Universe are two inseparable concepts. Takala was the collective consciousness of everything that existed. He was the universe, and the universe was him. During this period, everything was in balance. All different forces were in equilibrium with one another. Takala was the mind that kept everything in order.

### Death

At some point there was an imbalance of forces. This quickly escalated into the cataclysmic destruction of the universe. At once, the single plane of existence was split into 5 different realms, each with a different deity inhabiting them.

### Aftermath

As well as these 5 realms, a common, mortal plane was created. It is within this plane that the 5 gods can interact. This plane has seen many conflicts and creations over the years. It is for this reason that this plane is the most active, with both forces of life and death acting in tandem to create an ever-evolving ecosystem.

## Modern Day

The followers of Takala, known as Takalians, are a diverse and devoted group of believers who revere the mighty deity as the collective consciousness of the universe. United by their pursuit of restoring balance and harmony, Takalians are spiritual seekers, scholars, and agents of order in the mortal plane. Their veneration of Takala and their quest for reunification serve as a testament to the enduring influence of the god who once wandered the vast emptiness of existence.
Corrun

Corruns are a widespread currency that is backed by silver. The origins of Corruns can be traced back to a time when alchemists had figured out how to create gold at will, leading to widespread devaluation of the precious metal. In response to this, the governments of the land decided to back their currency with silver, a rarer and more valuable metal.

This decision proved to be a wise one, as the value of Corruns quickly stabilised. People began to trust the currency once again, and it became a widely used and accepted form of money. As time went on, the government carefully monitored the supply of silver, ensuring that there was always enough to back the circulating currency.

One of the unique features of Corruns is the way in which it is minted. Rather than using traditional minting methods, the government has enlisted the services of wizards to create the coins. This means that each Corrun is a unique and one-of-a-kind piece, with its own distinct markings and designs.

Despite the fact that Corruns are not made of gold, they are still highly sought after by collectors and investors. The intricate designs and the fact that each coin is a one-of-a-kind piece make them highly desirable. In addition, the fact that the currency is backed by silver gives it a level of intrinsic value that is not found in many other forms of money.

Overall, Corruns have proven to be a reliable and stable form of currency, thanks to their silver backing and the unique way in which they are minted. They are widely accepted and trusted, and continue to be a popular choice among those who value the security and stability of a metal-backed currency.
Ananikom

Ananikom, is a magnificent and mystical plane of existence within the vast tapestry of the universe. It is ruled by the enigmatic God of Growth, Jadi, who presides over the abundance of nature and the ceaseless cycle of life. Ananikom is a realm of unparalleled beauty and diverse ecosystems, nurturing a plethora of flora and fauna that thrives under the watchful eye of its divine guardian.

## Geography & Landscape

The landscapes of Ananikom are a true marvel to behold, displaying a breathtaking array of natural wonders. Verdant forests stretch as far as the eye can see, enveloping towering mountains and cascading waterfalls. Vast meadows are adorned with vibrant flowers, while crystal-clear rivers meander through lush valleys. The air is infused with a sweet fragrance, and the melodies of birds and mythical creatures create an ethereal symphony that echoes throughout the realm.

At the heart of Ananikom lies the Sacred Grove, a revered sanctuary dedicated to the worship of Jadi. It is a place of profound tranquillity and spiritual connection, where Growthseekers and divine beings alike come to offer their devotion and seek wisdom from the God of Growth.

## Inhabitants

Ananikom is home to an extraordinary array of inhabitants, each playing a crucial role in the realm's delicate balance. Majestic unicorns roam through sunlit glades, while graceful nymphs and sylvan spirits guard the ancient forests. Wise ents stand as ancient sentinels, their roots deeply intertwined with the essence of the realm. Ethereal beings, like pixies and faeries, flit among the foliage, their radiant presence a testament to the magic of the Verdant Realm.

The mythical creatures of Ananikom are said to be attuned to the rhythm of the universe, embodying the essence of growth and renewal. They live in harmonious coexistence, fostering an ecosystem where life thrives in its most vibrant and wondrous forms.

## Inaccessibility to Mortals

Ananikom, despite its allure, remains largely inaccessible to mortal beings. It is a realm reserved for the divine and those who have earned the favor of Jadi through extraordinary acts of preservation and growth. Mortals are seldom granted entry, and only under the guidance and intervention of the God of Growth or his chosen emissaries. Nevertheless, some exceptional individuals, like druids and seekers of wisdom, have been known to gain limited access to the realm through the blessings of Jadi.

## Cultural and Spiritual Significance

Ananikom holds profound cultural and spiritual significance across many cultures and societies within the universe. The teachings of Jadi and the reverence for the natural world resonate deeply with Growthseekers, inspiring them to respect and nurture the environment in the mortal plane. Numerous festivals and ceremonies are held in Jadi's honour, celebrating the cycles of growth and the interconnectedness of all living beings.

The legend of Ananikom and its divine ruler, Jadi, serves as a reminder of the sacred bond between mortals and nature, encouraging individuals to seek personal growth, prosperity, and harmony within the universe's grand design.
Northeastern Crabfish

An naturalist's sketch of a common northeastern crabfish.

The Northeastern Crabfish is a species of saltwater crabfish. The name *Crabfish* comes from the distinctive, claw-like bone -called a casque- on the top of the fish's head. This is believed to be a sign of fertility, with female crabfish preffering to mate with male crabfish with larger casques, though there have been a handful of reports of crabfish using them for self defence.

It is significantly larger than the western crabfish, but this is likely because it lives in open waters as opposed in smaller rivers. As such, they have become a vital commodity for many northern coastal towns such as Tupprant.
Succulent Shifting Plant

**Succulent Shifting Plants** are a species of gigantic succulent plants found in Jungle Levels.

## Description

As described above, it is a hostile species of plants with fleshy leaves.

Serving the role of the Jungle's blockades, they will constantly jut up and down while shooting yellow/teal beams at the playable monsters (at a rate of 1 second) in order to stop them from advancing through the levels. Their effectiveness and deadly frequency makes them one of the most dangerous enemies of the game (being able to kill the playable monsters in less than 20 seconds if not careful enough).

Although they aren't meant to be avoidable, Mothra can, however, fly *under* them. But in order to do this, you must trick the plant into firing upwards before diving in as soon as possible (this won't work all the time due to the game's performance problems). Or alternatively, position yourself close to the plant and wait for the right moment. You might get hit one or two times if you keep going, but eventually, you will prevail.

## Trivia

* Its leaves resemble those of Echeveria plants.
Takalians

The followers of Takala, also known as Takalians, form a devoted and diverse group of individuals who venerate the mighty deity that once wandered the vast empty planes of existence. Takala's influence spans across the universe, attracting believers from various cultures and societies, united by their shared reverence for the god of balance and order.

## Beliefs and Teachings

The core tenet of Takalian belief centers around the concept that Takala was the collective consciousness of everything that existed, and the universe itself was an extension of his divine mind. The followers believe that Takala's presence maintained harmony and equilibrium in the cosmos, ensuring that all forces, both elemental and ethereal, were in balance with one another.

Takalians hold that the cataclysmic destruction of the universe, which led to its fragmentation into five distinct realms, was a result of an imbalance among these forces. They view the current state of the universe as a consequence of Takala's absence and seek to restore the lost equilibrium.

## Seeking Unity and Reunification

Takalians are driven by an ardent desire to reunify the fragments of the universe and restore the divine harmony that once prevailed. Their devotion to this cause is unwavering, and they engage in various religious practices, rituals, and prayers aimed at invoking Takala's favour and guidance.

Many Takalians are spiritual seekers and scholars, dedicating their lives to understanding the intricate workings of the cosmos and the nature of balance. They study ancient texts, mythologies, and celestial phenomena, searching for insights that might lead to the restoration of the lost unity.

## Serving as Agents of Order

Some Takalians, often considered priests or acolytes of Takala, serve as agents of order in the mortal plane. They seek to maintain harmony within their communities, striving to preserve the delicate balance between life and death, growth and decay, and the elemental forces that govern the world.

Takalian clerics are known for their profound knowledge of the universe and its complex interconnections. They act as mediators, advisors, and healers, offering counsel to rulers and individuals alike, seeking to prevent conflicts and disruptions that might further exacerbate the imbalance.

## Interactions with Other Deities

Takala's followers have a unique relationship with the other five gods who now hold dominion over the fragmented realms. While they venerate Takala as the ultimate source of cosmic order, they also acknowledge the power and significance of the other deities. Takalians often seek to find common ground and reconciliation between the disparate divine forces, recognising that unity among the gods could lead to a restoration of the universe's balance.

However, there are also tensions and conflicts between Takala's followers and those who venerate the other deities. The clash of beliefs and perspectives occasionally leads to ideological disputes and struggles for influence within the mortal plane.
Traci Abbott

### Occupation

Novelist
ChanceComm Employee

### Portrayed By

Beth Maitland
 Valentina Sky Gordon  (as young Traci Abbott; 2018)

## Family

### Parents

John Abbott
 Dina Mergeron

### Siblings

Jack Abbott
Ashley Abbott
 Billy Abbott
 Eric Vanderway

### Children

Colleen Carlton (daughter)
Lena Abbott (daughter)
Andrew Abbott ((son)

## Relationships

### Spouses

Danny Romalotti (1984–85)
 Brad Carlton (1986–89, 1991–92)
 Steve Connelly (1993–2014)
Dreamflower

In the land of Aranna, deep in the heart of the ancient forest, there lies a rare and powerful plant known as the Dreamflower. For centuries, the Dreamflower has been used by the native people of Aranna to induce visions and enhance their spiritual experiences.

The Dreamflower is a delicate and elusive plant, with delicate white petals and a sweet, floral scent. It is said to only grow in the most remote and hidden corners of the forest, and is difficult to find even for those who know where to look.
Despite its rarity and the challenges of harvesting it, the Dreamflower has been highly valued by the people of Aranna for its unique properties. When consumed, the Dreamflower is said to cause vivid and powerful visions, allowing the user to explore their deepest fears and desires, and gain insight into their innermost selves.
In recent years, the Dreamflower has gained popularity among adventurers and travellers, who seek out the plant for its ability to enhance their spiritual experiences and deepen their connection to the world around them. However, the Dreamflower is also highly prized by those with less noble intentions, who seek to use its powers for their own gain.
As a result, the Dreamflower has become a highly sought-after commodity, with those who possess it often facing great danger and conflict. Despite this, the Dreamflower remains a powerful and revered symbol of the ancient traditions and spiritual beliefs of the people of Aranna.
Super Vadimka X2

Example

**Super Vadimka X2** action video game made by two developers VadimBallzGame and HyperTheLoopa420 for Windows. The game was released on April 9, 2023, and in North America in 2023. This is a direct sequel to Super Vadimka X, released in the same year. The action of Super Vadimka X2 takes place in the near future, a new opponent named Chris Chan wants to take over the world and kill the main character X will the hero be able to survive a second time.
Yatdrumin Wrest

Yatdrumin Wrest was born in a small village in the countryside. From a young age, he showed a natural talent for working with metal, and spent many hours in his father's blacksmith workshop learning the trade. As he grew older, Yatdrumin honed his skills and became a skilled blacksmith in his own right.

One day, Yatdrumin met Oritmami Grando, a carpenter who lived in the same village. The two quickly became friends and discovered that they shared a passion for beer. They spent many evenings discussing their dreams of starting a business together, and eventually came up with the idea of making beer barrels.

At first, Yatdrumin and Oritmami had to overcome many challenges. They had to learn how to make barrels that were strong and durable, but also able to impart unique flavors to the beer inside. They experimented with different woods and metal treatments, and gradually developed a range of high-quality barrels that were in demand by breweries all over the land.

As their business grew, Yatdrumin and Oritmami had to expand their operations. They built a larger workshop and hired more workers to help them keep up with the demand for their barrels. Despite the challenges, the two friends remained committed to their craft and continued to produce the finest barrels that could be found anywhere.

Today, Wrest & Grando is a well-respected and successful business. Their barrels are known for their quality and durability, and are used by breweries all over the world. Yatdrumin and Oritmami may have started out as just a blacksmith and a carpenter, but through their hard work and dedication, they have built a thriving business that continues to be a leader in the beer barrel industry.
Economy of Greenwater

An economy is an area of the production, distribution and trade, as well as consumption of goods and services. In general, it is defined as a social domain that emphasize the practices, discourses, and material expressions associated with the production, use, and management of scarce resources. A given economy is a set of processes that involves its culture, values, education, technological evolution, history, social organization, political structure, legal systems, and natural resources as main factors. These factors give context, content, and set the conditions and parameters in which an economy functions. In other words, the economic domain is a social domain of interrelated human practices and transactions that does not stand alone.

Economic agents can be individuals, businesses, organizations, or governments. Economic transactions occur when two groups or parties agree to the value or price of the transacted good or service, commonly expressed in a certain currency. However, monetary transactions only account for a small part of the economic domain.

Economic activity is spurred by production which uses natural resources, labor and capital. It has changed over time due to technology, innovation (new products, services, processes, expanding markets, diversification of markets, niche markets, increases revenue functions) such as, that which produces intellectual property and changes in industrial relations (most notably child labor being replaced in some parts of the world with universal access to education).

## Sectors

The economy may be considered as having developed through the following phases or degrees of precedence:

* The ancient economy was mainly based on subsistence farming.
* The industrial revolution phase lessened the role of subsistence farming, converting it to more extensive and mono-cultural forms of agriculture in the last three centuries. The economic growth took place mostly in mining, construction and manufacturing industries. Commerce became more significant due to the need for improved exchange and distribution of produce throughout the community.
* In the economies of modern consumer societies phase there is a growing part played by services, finance, and technology—the knowledge economy
Meta - House Rules

## Resting

1. Long rests must be completed indoors: To successfully complete a long rest, you must find a safe indoor location where you can rest for an extended period of time. This could be a cozy inn, a rented room, or any other type of shelter that offers protection from the elements and potential threats.
2. Camping out: If you choose to camp out instead of finding indoor accommodation, you can still take a long rest, but there are some differences. During a long rest in the wilderness, you can use all of your available hit dice to recover lost hit points. Once you've used all of your hit dice, they will all be restored once the long rest is complete.
3. Low-quality accommodation: In some situations, you may be forced to take shelter in a low-quality location, such as a run-down hostel or a damp cave. If you choose to rest in such conditions, you must roll a Constitution check to determine if you manage to get a full rest. If you roll low, the DM may impose penalties such as reducing the number of hit points you recover or inflicting conditions such as exhaustion or vulnerability to attacks.
Tanaga

Tanaga being vigilant in their home plane of Akisani

Tanaga is one of the five gods that rule over the universe, and he is the deity associated with energy, movement, and change. He is the patron of mages, inventors, and those who seek to harness the power of the elements. Tanaga is also known as the "Electric Cat", due to his physical form resembling that of a feline creature made of lightning.

Tanaga is revered by mages, inventors, and those who seek to harness the power of energy. His followers draw inspiration from his mastery of lightning and energy, and seek to emulate his quick thinking and agility. Those who worship Tanaga believe that he has the power to bring about great change in the world, and his influence is felt throughout the universe.

## Origins

In the mythology of the universe, it is said that Tanaga was the first being to emerge after the cataclysmic destruction of the Takala. He took on the form of an electric cat, with fur that crackles and sparks with energy. He has been worshipped ever since as the god of energy, and is said to have played a crucial role in shaping the universe.

## Personality

Tanaga is a deity of great intelligence and cunning, with a keen understanding of the intricate workings of the universe. He is unpredictable and often behaves in unexpected ways, making him difficult to predict or control. Tanaga enjoys playing mind games and testing the limits of his followers, challenging them to think creatively and strategically.

Tanaga is known for his love of exploration and experimentation. He is fascinated by the power of energy and its potential applications, and he enjoys helping his followers find new and innovative ways to harness it. However, he can be impatient with those who lack the intellect or creativity to keep up with his ideas.

## Worship

Those who worship Tanaga often use lightning-based, and quick-acting spells and abilities in their magic, and they may be skilled in manipulating electricity and other forms of energy. Tanaga's followers also tend to be innovative and experimental, often seeking out new ways to harness the power of the natural world. His worshippers often call upon him to aid them in their cunning plans, due to his mastery of illusions and deception.

### Symbolism

Tanaga is associated with lightning, storms, and quick movements. His followers often wear or display symbols that represent electricity or lightning bolts, such as pendants, staffs, or tattoos. They may also incorporate lightning-based spells and abilities into their magical practice.
Akisani

Akisani is a realm of boundless power and potential, entirely under the domain of Tanaga. In this dimension, matter and substance have no meaning, and everything is made of raw energy in its various forms. The air crackles with electricity, radiation, and heat, and strange creatures made entirely of light and sound dart and flit through the air.

Akisani has no solid structure or geography, only waves and streams of light that flow and swirl around its inhabitants. There are towering edifices of energy that rise up like mountains, their peaks lost in the rolling clouds above. These structures can take any shape, size, or form, and are constantly in flux, shifting and changing in response to the will of Tanaga.

## Inhabitants

The inhabitants of the Dimension of Pure Energy are creatures of pure power, made entirely of light and sound. They can take any shape or form, from simple, geometric shapes to complex, sentient beings. These creatures are constantly changing and evolving, driven by the ebb and flow of energy that governs their existence.

## Dangers

While the Akisani is a plane of endless possibility and potential, it is also a realm of great danger. Even the slightest misstep can lead to a catastrophic explosion of power, and the inhabitants of the dimension must be constantly vigilant to avoid overloading their systems. Furthermore, Tanaga is a capricious and unpredictable entity, prone to sudden shifts in mood and temperament that can lead to devastating consequences for its followers.

Akisani is a realm of wonder and peril, where anything is possible, and everything is connected. It is a place of raw, unbridled energy, where the laws of physics and reality are subject to the whims of Tanaga. Those who seek to explore this realm must be prepared for the risks and rewards that come with navigating a world of pure power.
Rammer

The **Rammers** are large abandoned buildings repurposed to house a system of rotating (and extending) battering rams by the Xiliens.

They are found in Ruin Levels.

## Description

Their function is identical to that of the Batterers. However, their slightly extended range gives them a higher chance of hitting the playable monsters.
Lighthouse Mead

Lighthouse Mead Logo

Lighthouse is a brand of the Captain drinks company. It is the best selling brand of mead around the world. Though its current mass-market recipe has only existed for around 70 years, it has been around in some form or another for well over 4 centuries.

## Recipe

Lighthouse, unlike it's main competition, is a rapid-brew style mead. This means that the fermenting and aging process is much faster than traditional styles. While some critics say this leads to inferior flavour and more abundant toxins, *Captain* argues that the brewing process is perfectly safe, and customers can drink much more Lighthouse than the competition.

The official recipe is a company secret but there have been attempts to reverse engineer it, leading to the following:

### Ingredients

* 1 Part Honey
* 4 Parts Well Water
* Ale Dregs

### Method

1. Heat the water over a high flame until simmering. Remove from the heat and stir in the honey until dissolved. Then set over high heat and boil, removing any scum that rises to the top. After several minutes of boiling remove from the heat and carefully pour mixture into a second vessel.
2. Allow honey and water mixture to cool to body temperature, then pour in the ale dregs and stir in. Cover loosely and allow to sit out of direct sunlight for 5 days.
3. After 5 days, transfer mead to another vessel, trying to get as little of the yeast which as fallen to the bottom of the mead. Add water to the airlock and affix to the bottle. Then let age for 2 nights. After aging, the mead is ready to drink.
Inferno Craft

### Appears in

Every planet (but with much less frequency when the playable monsters are beneath level 3).

**Inferno Crafts** (a.k.a **Inferno Scythes**, or **Flaming Horseshoes of Death/Doom**) are uncommon, but *extremely dangerous* entities that spawn under a couple of circumstances:

* Randomly (except in boss fights)
* Summoned by Matango Hives and Gohten Ships.

## Description

A Inferno Craft is an arc-shaped entity capable of propelling itself (with what looks like two afterburner-like flames in its rear end) in an undulating pattern (with noticeable verticality, although they will briefly defy this by flying straight towards you before returning to this flight pattern).

## Tips

### Godzilla

If you see one approaching, *go to the corner of the screen* ***IMMEDIATELY***. These things are (almost) unavoidable with Godzilla, and will kill you *in seconds* if you move forward!

Moving backwards will reduce the amount of damage it'll deal to the G-Man before going off-screen and unloading.

### Mothra

She is best suited at dodging these, as she is able to fly beneath or above them. However, you should still be careful, as making a wrong move (or being knocked into one by an enemy) will result in her death sentence.

## Trivia

* They are the only non-orbital enemy (or rather, enemy *in general*) to appear in all of the game's level types.
Marv Merchants

### Description

Marv Merchants is a 4-time contestant of Survivor: Hypothetical. He has competed in Survivor: *Home Alone vs. Elf*, Survivor: *Heroes vs. Villains*, Survivor: *All-Stars*, and Survivor: *Second Chances*. Marv became the first contestant to be removed from the game due to a rock draw, causing much controversy. As such, the casting team prioritized him for *Second Chances*. Unfortunately, Marv also placed poorly in *Second Chances*, to the disappointment of fans. Marv is on the ballot for Survivor: *Fans vs. Favorites*.

### Placements

On Survivor: Home Alone vs. Elf, Marv came in 8th out of 16.

On Survivor: Heroes vs. Villains, Marv came in 5th out of 20.

On Survivor: All-Stars, Marv came in 19th out of 24, after being eliminated by rocks.

On Survivor: Second Chances, Marv came in 19th out of 24 after a blindside.
Active Volcano

Among the volcanoes found in the background of the eponymous levels, some show visible signs of activity. Those same volcanoes are inconveniently located close enough to deal damage to the playable monsters.

## Description

...isn't it obvious?

Every 4 seconds, they will belch out 7 pieces of hot lava/molten rock in a curved pattern (and various degrees of spread). They easily blend in with the other inactive volcanoes, which makes them dangerous.

However, they are one of many enemies Mothra could simply ignore by flying over them.

## Trivia

* Even though they are environmental hazards, the entity that releases the projectiles from the volcanoes can be destroyed, effectively stopping the volcano from erupting.
	+ This might or might not have been intentional, but the point is...a volcano can't really be stopped. It can only stop itself.
* ...
Mitsubishi F-1

The **Mitsubishi F-1s** are Japanese supersonic aircraft from the JASDF modified to be space-faring by the Xiliens.

They are found in Wilderness Levels.

## Description

The F-1 is a small, grayscale jet.

They have a predictably simple pattern: fly over and fire orange (slow moving) projectiles. However, they can change direction after firing in order to escape (or return to shoot at you again).

Like most Aerial Enemies, they are ill-suited against Mothra.

## Trivia

* They appeared in The Return of Godzilla (1984; 4/5 years before the release of the game), where they attempted to stop Godzilla from wrecking havoc at Tokyo Bay.
	+ After he was neutralized, these jets were replaced by F-15Js and F-2s due to heavy losses and the need for better-suited armament.
Matango Spawn

**Matango Spawns** are the offspring from a Matango Hive.

## Description

The Matango Spawn is a large orange squid-like creature with a bunch of tentacles and a brain-like ''head''.

They will hover around and fire (semi-homing) orange projectiles every half a second (which is to say, quite a lot for such a small enemy).

## Trivia

* They are similar in concept to Invincible's Sequids (in which both are parasitic and cephalopod-like).
Oliver Gannon

## Family

### Parents

Malcolm Gannon (father)
Emma Rappaport (mother)

### Grandparents

Janine Gannon (paternal grandmother)
Sam Rappaport (maternal grandfather)
Lindsay Farrell (maternal grandmother)

### Aunts and Uncles

Hank Gannon (paternal uncle)
RJ Gannon (paternal uncle)
Will Rappaport (maternal uncle)
Jennifer Rappaport (maternal aunt)

### Cousins

Lizzie Gannon (cousin)
Megan Rappaport (cousin)
Mitsubishi T-61

The **Mitsubishi Type 61s** are Japanese tanks from the JGSDF modified to work in outer space by the Xiliens.

They are found in Jungle Levels.

## Description

The T-61 is a bronze, medium sized tank.

Despite having the capabilities to be mobile, they remain in place, and cannot aim their turrets up.

They fire an accelerating orange shell-like projectile every 2.5 seconds.

## Trivia

* They first appeared in *Mothra Vs Godzilla* (1964; 24/25 years before the release of the game), and have subsequently been featured in 10 more movies (their last appearance being in *Terror of MechaGodzilla*).
	+ Thus, the opponents they have shelled are the following: Godzilla (Twice), Barugon, Rodan, King Ghidorah, Sanda, Gaira, Gigan, Megalon, and Titanosaurus.
		- Coincidentally, they stopped being produced in 1975, the same year they made their final appearance in the Godzilla franchise.
* In Olive Jungles, Biocannon platforms are used to help up a few of the tanks.
Xilien UFO Hangar

In each of the Ruin Levels, there are some sneakily concealed hangars full of Xilien UFOs waiting for the right time to come out and attack the playable monsters.

## Description

Their appearance is simple enough to not require a complex description.

Once in range, it will deploy up to 8 Xilien UFOs (with a 3 second pause between each unit deployed) before de-spawning.
Mokey

### Description

Mokey Mouse is a three-time contestant on Survivor Hypothetical. He has competed in *Pelo*, *Heroes vs. Villains*, and *All-Stars.* Mokey is also the first contestant to win a season he was previously voted out in.

### Placements

On Survivor: Pelo, Mokey came in 3rd out of 16.

On Survivor: Heroes vs. Villains, Mokey came in 8th out of 20.

On Survivor: All-Stars, Mokey came in 1st out of 24, winning the title of Sole Survivor and the million dollar prize.

### Pelo

#### Alliances

For most of the first few days, Mokey mostly stayed under the radar, holding his weight in challenges and at camp. On Episode 4, Mokey made his first alliance with Groovy. After a disagreement with an opposing alliance, Romron joins Mokey's alliance. After the tribe shuffle, Dilan and Mommie join Mokey's alliance. His alliance survives until the end of the game, where Mokey makes it to 3rd place.

Tribe Affiliation
 Sixgon
 Moofronlan
 Icran
Planets

T̷̝́̎h̴̫͉̑e̶̱̕ṡ̶̙͑e̸͔͛ ̸̣̏a̵̙̣͒̀r̶̙̓̿e̶̻͚͑̏ ̸͓̭̍̓a̴̲̓͂l̶͎͌́ͅl̸̨̮̔ ̵͔̜̇ö̷̯̫f̶̧̙̂̓ ̴͓̽ţ̵̀̅h̵̗͗̌ē̷̩͊ ̵̝̦̒p̵̢̽̋l̷͉͌̂à̶̦͋n̷͓̓̆ͅě̷̫̞t̴͖̲̏ș̵̲̍̓ ̷̪̲̋i̶̳̇͂n̵̹͎͌ ̴̲̆͝G̷̪̈́̿:̷̱͙̽M̵͊̔͜O̵̦̍M̸̰͔̑̏.̷̝͛͘

P̶̘̓̾l̵͉̀a̶̰͖̽̎c̶̨̗͐e̸̠̍h̴̞̲̔o̶̤͂͝ḷ̷̼̉͝ḍ̴̢̾ḙ̷̜̓̊r̶͂͗͜E̷͕͍̍̊a̵̗̕̕r̸̘̃ṫ̵͚͝h̵̺̼̅̂P̷̺͍̄͠l̵͕̑̂ḁ̶͗̾c̶̦̎e̶̥̠͒̄h̷̡̖̿o̷͓͛̊l̷̠̠̐d̴̻́ḛ̶͍͗r̵͓̼̀͆M̷̩̥̽à̷̫͝r̶̰̔͗š̷̮̺͂P̷͚̞̌l̷̯̬̓͘á̴̲̺c̷͙̒é̶̞h̴̼͖́͘ő̶̝l̷̥̽͛d̴̠̓̽ė̵̩̰͐r̷͖͎̅J̷̩͗͗u̸̖̪͐̐p̷̻̒i̸̦̥̽͐t̶͍̽ę̵͌̍r̵̘̳̿̕P̴̖̳̑͘ĺ̸̫̻̈́a̵̧̽ć̶̜̜̈è̵̺͎ḥ̸͇̑̕o̶͔͇̓l̴̲͈̿̇d̴̮́ẹ̶́̿r̵̺̽Ṣ̷̱̕a̷͕͒t̸̮͉̏̏u̵͎͖̎̽r̶̛̹̐n̴̝͊Ṕ̸̛̗͜l̶͔̈͘a̵̯͍̾c̴͉͔̅e̸̹̯̽h̷̥̓̚o̶͎̖̎͌l̵̡̜͌̃ḑ̸̋ȇ̵̬͐r̶̘̺͗̽Ư̵̲ŕ̸͚̳̈́a̵͖̍n̵̤̑͂ͅu̷̧͙͊s̵̺̆P̷͓̙̀̒ļ̴͛ȃ̷͐ͅc̶̡̦͂̀e̶̢̖̊͛ḫ̶̈́̐o̷̞̊̓l̶̲͕͂d̵̬͝e̷̯͑̈́r̴͓͙̿P̷̖̚l̶̮̻̄̈́u̴̼͆t̶̫̿o̶̭͔͌P̸̣͛̍l̷̢̢̇a̴̝̍̆c̵͎͝e̵͎̓h̷̥͕͋ơ̶̼̓l̸̯͗̀ḋ̶͔ȇ̸̜̭r̷͓̄̊N̶̢̿͝e̶͓̻͗͘p̴̭͙̋ṱ̴̾ṷ̴̢̔n̷̡̒e̶͈̪̾̀P̶͍͇͝l̸̙̐̌a̸̛̰̽c̴̩̻̿e̶̠͕͐̅h̸̨͌͜ö̷̠l̶͇͠d̵͎̥͋͠ẻ̸̞̜̄r̶̰̕P̷̈́͐͜l̷̙̾ā̵͕̙́ṅ̶̝̗̽é̵̗̭t̸̜͂̄ ̵̜̘͠X̷̭̘̅
Gohten

Deck Cannons 1 and 2: 10 times the amount

Hull Cannon: 30 times the amount

Bridge Cannon and Ship: 30 times the amount

The **Gohten** are multipurpose warships turned into fully-fledged spaceships by the Xiliens (but have also been placed in limited production by the humans in preparation for the events of the game, as seen in the intro).

1 unit is located in Mars, another in Uranus, 2 in Pluto, and another one in Planet X.

## Description

The Gohten is a more advanced offspring of the Gotengo that, while retaining all of its capabilities, is overall more powerful than its predecessor.

It does not wield any sort of livery.

The Xiliens's reproductions, however, despite looking the same in the outside, might have been mechanically reworked to better fit their needs.

They will remain immobile as each of their guns open fire:

* Bow Turret: Teal/Yellow beams every 3 seconds.
* Deck Turrets 1 and 2: Swirling (and semi-homing) orange projectiles every 3 seconds.
* Hull Cannon: 3 large orange projectiles every 4 seconds.
* Bridge Turret: Swirling (and semi-homing) orange projectiles every 4 seconds.
	+ Bridge Turret (when above Level 3): Inferno Crafts at the same rate.

Destroying their bridges will cause them to explode.

## Trivia

* It first appeared in The War in Space (1977; 11/12 years before the release of the game), where it was used against the Daimakan during their attempt to take over the Earth.
	+ After taking flight to Venus, it was damaged by a powerful energy beam and forced to crashland. However, it still had one last things up its sleeve: its drill head. After it was repaired, the drill head was launched towards the Daimakan's forces, and ended up crashing into a volcano, causing a chain reaction that results in the destruction of Venus. The Gohten and its crew escaped on time.
		- During the game's intro sequence, a single Gothen is seen among the many allied Gotengos in the background.
			* Despite this, it is shown that the Xiliens have still managed to build their own (or steal a few units) for use against the playable monsters and the forces of Earth.
Trip Wall

The **Trip Walls** are Blockade Systems built within the walls of the Mecha Cities.

## Description

The Trip Wall is a large blockade system consisting of 2 large metallic panels powered by an unseen engine of some sorts.

Initially concealed, they will jut out and block the path of the playable monsters once they are in range (greatly damaging them if they come in contact with the panels).
Railbound Turret

The **Railbound Turrets** are advanced artillery pieces built within the walls of the Mecha Cities.

## Description

As its name implies, it is a large three barreled cannon built on top of a rail system that allows it to move horizontally.

Initially concealed, they will reveal themselves once the playable monsters are in range.

They will strafe around vertically for 3 seconds before stopping and then firing 3 peach-colored projectiles before moving once again.
Markalite Cannon

The **Markalite Cannons** are advanced artillery weapons from the JSDF, notorious for their use against the Mysterians many years ago.

They are found in Wilderness Levels.

## Description

The Markalite Cannon is a large, gray/green/olive satellite-shaped cannon.

Once in range, they will charge up a powerful lighting-shaped blast in the span of a second, dealing *half a lifebar* of damage and knocking the playable monsters back.

## Trivia

* They appeared in The Mysterians (1957; 31/32 years before the release of the game), where they were used to counter the eponymous alien forces to great success.
	+ The T-66 Masers are an offspring of this weapon.
Black Shark

The **Black Sharks** are submarines turned into fully-fledged spaceships by the Xiliens.

They appear in all worlds up until Uranus.

## Description

The Black Shark was an advanced submarine armed with various laser weapons.

The Xiliens's reproductions, although identical in appearance, are painted in a yellow/teal livery, and have been modified accordingly to work in space.

They will fly over a safe distance away from the playable monsters, and rain down slow-moving orange projectiles (at a rate of four per second).

## Trivia

* It first appeared in Latitude Zero (1969; 19/20 years before the release of the game), where it was piloted by Captain Kroiga, a servant of Dr. Malik.
	+ After the former got transferred into the body of Griffon, it attacked one of it's turrets, causing it to fire at a mountain side which lead to an avalanche that buried both the submarine and Kroiga/Griffon.
Giant Sporing Plant

The **Giant Sporing Plants** are a species of gigantic plants commonly found in Jungle Levels.

## Description

The Giant Sporing Plant is a 4 ''legged'' pumpkin-shaped plant with 4 large triangular teeth, and a hand-shaped formation of vines stored inside its mouth.

They will shoot random rows of swirling green spores every 3 seconds.

They can be flown over by Mothra.

## Trivia

* They could kill the playable monsters rather quickly if the latter are on low health, so it is best to dispose of them quickly before they end your playthrough.
* Just like the Foilage Spitters, some of these won't be active (again, either sleeping or bugged out).
	+ In some cases, they appear with their ''mouths'' open.
Base Headquarters

A **Base Headquarters Level**, although identical to a Mecha City at first glance, serves an important function in the game, and that's serving as the exit point of a board where you can move on to the next (or end the game once you reach Planet X's BHQ).

## Description

As stated before, they look identical to normal Mecha Cities. But one thing's for sure: they're never green.

## Notifications

Once you complete the level, selecting your monster will show you a notification that reads as follows:

### In a normal planet

> ''Will you move to the next field?''
>
>

### In Planet X

> ''Will you occupy the enemy headquarters?''
>
>
Fire Bird

The **Fire Birds** are a large Phoenix kaiju species found in Volcano Levels.

## Description

The Fire Bird is a single-horned phoenix kaiju with a fiery appearance (and texture).

Although capable of flight, they will remain in their position as they attack.

First appearing encapsulated in a large ball of fire, they soon break out of their blazing cocoon. and begin to spit several slow but homing fireballs at the playable monsters at a random rate (either in pairs of two or up to seven at the same time).

## Trivia

* Its only appearance prior to the game was in the pilot of *The Godzilla Power Hour* (1978; 10/11 years prior), where it threatened to melt all of the Earth's ice and create a population that could put humanity at it's mercy. After unintentionally trapping itself in an underwater cavern, Godzilla sealed it, preventing the phoenix from escaping its watery prison, never to be seen nor heard from again.
	+ But knowing this, their presence in the game could be explained with the following theory: at one point after the series, it escaped, and laid its eggs somewhere else, then left the planet along with its children, possibly afraid of facing the king of the monsters again.
		- This makes it the only enemy of the game not to come from the movies, but at the same time, come from another, more obscure part of the franchise.
Shifting Earth

In the Volcano Levels, parts of the ground will rise up and down, injuring the playable monsters due to their extremely hot temperatures.

## Description

Like its name implies, it is a vertically shifting mass of earth hot to the touch.

They will move up and down in an attempt to damage the playable monsters and slow them down. Mothra can fly over them, but will risk being knocked into it at the edge of the screen by the other enemies. And when that happens, it's game over for her.
Hovering Battle Station

The **Hovering Battle Stations** are large, abandoned domed rooftops of buildings repurposed into floating cannons by the Xiliens.

They are found in Ruin Levels.

## Description

As previously described, they are domed rooftops of buildings modified into large cannons.

They will float in place, and shoot yellow/teal beams vertically or horizontally every 4 seconds. They serve both an offensive and defensive role in keeping the playable monsters at bay.
P-1

Kazuo Fuji & Astronaut Glenn (Former Pilots)

The **P-1s** are rocketships-turned-missiles owned by the Xilliens for use against the playable monsters and the forces of Earth.

They are found in Jungle Levels.

## Description

The P-1 was a large, traditionally shaped rocketship capable of speeds far beyond the capabilities of today's spaceships. However, it could only carry two (later three) people, those being the ship's pilot and co-pilot.

The Xilien's reproductions, however, are functionally different despite their original design being left intact. They have been modified to be oversized missiles used against their enemies, and wield three liveries (Orange, Teal, and Green).

### Behavior

They will fly towards the playable monsters while slowly undulating (or straight at) before slowing down (and undulating at a faster, but narrower pace). Once in range, they will fire a swirling green projectile at them.

Like most Aerial Enemies, they are ill-suited against Mothra, and can be dodged with ease (but in the case she does with the P-1, they will eventually stop undulating, and unceremoniously fly off screen).

## Trivia

* They first appeared in Invasion of Astro Monster (1965; 17/18 years before the release of the game), where it was used by the WSA to give humanity first hand views of other planets and galaxies. Unfortunately, it was destroyed soon after the Xilien's betrayal and during their takeover attempt on Earth.
	+ Although the original was destroyed, the fact that they easily modified it before the homecoming voyage means they probably gained the ability (and knowledge of) to mass produce them.
		- This could explain their appearance in the game.
* Their sprites's palette changes depending on the monster used in the level (Orange for Mothra, Teal for Godzilla).
* They share the same projectiles as the Giant Sporing Plants.
Tri-Spread Missile Launcher

The **Tri-Spread Missile Launchers** are advanced artillery pieces built within the walls of the Mecha Cities.

## Description

As its name implies, it is a large three barreled missile launcher built on top of a rail system that allows it to move horizontally.

Initially concealed, they will reveal themselves once the playable monsters are in range.

Moving constantly, they will stop and fire 3 missiles every 3 seconds.