MooMoo.io 2

**MooMoo 2** is the codename for the upcoming project by Sidney de Vries, which has been said to be "in the works" as of Update 0.897 in the Changelog. On February 19, 2018, Sidney stated that MooMoo 2 is due for release within the next 1-2 months. It will be free. It has also been confirmed by Sidney de Vries that MooMoo2 would be available on the Steam store.

Nearly two years Sidney said MooMoo 2 would be out in two months, it has not been released. It may have been cancelled, or it may have been one of Sidney's 'jokes', but our best guess is the project will never happen.

UPDATE: **A Fan-made game called Moomoo2 is in the works. Because of copyright issues, the name may be changed.**

UPDATE 2: Planning finished. Game building commencing. It will be powered by Unreal Engine.

## Contents

[hide]#New Features

1. Previous Release Dates
2. News
3. Footnotes

## New Features

* Inventory System
* Shirts and other merchandise.
* Accounts
	+ These will allow for in-app purchases, specifically the purchase of additional skins.
	+ These will also allow for the tracking of the player's stats.
* Chests where you can store items and resources so you don't lose them on death
* More Bosses
* Events & Quests
* More Players Per Server (Don't worry the map will be larger)
* Spike Damage is now based on velocity (This fixes the OP pit trap spike problem)
* More Weapons and Armor
* New Animals and Improved AI
* Addition of winter biome bosses
* Possibility of windmills getting cut
* New Buildings, Turrets & Traps
* Improved Graphics
	+ Sidney de Vries stated that these graphics would resemble foes.io graphics, but would be different.
	+ These will also include better animations.
* Reduced lag and Smoother Gameplay
* Bigger Map with more Biomes, such as the Ocean
* More Challenge Icons (Currently MooMoo.io only has the skull for most kills)
* More Tribe features like Trading and Assigning Roles
* Physics Blocks and Improved Collisions
	+ Sidney describes this as being able to push objects such as walls after you place them, and then connect them to other objects. Better construction mechanics.
* TNT and other explosives
* Improved Combat to prevent food spam scripts
* Actual Anti-bot scripts
* Killable Nebula NPC

More info here.

## Previous Release Dates

Since MooMoo 2 was announced, there have been many supposed release dates. None of these came to fruition.
[1] Sidney once stated on his Patreon that a MooMoo 2 Preview was coming "this week". That was in 2018. His Patreon is currently under review. Patreon
Also in 2018, Nathan Flurry, Co-creator of Galax.io and Gaminc.io, stated on the Fluxr Discord that MooMoo2 would be released on May 10th, 2018. This did not happen.
[2] Sidney later said in a Livestream that he hadn't yet started development on MooMoo2. He also said in the Livestream that he was taking his time with the project and that it could be months or even years before its release. Live Stream The live stream recording has since been removed by Sidney.

On February 11, 2018, Sidney tweeted "I've said this before. But this time for real. MooMoo 2 is coming soon. I know it's taken a while. But it's worth the wait" This would contradict other claims that he had not even started development.

## News

As of late, there has been no word whatsoever on MooMoo 2, with almost two years passing since February of 2018 when Sidney said it was coming "soon". With Sidney's attention seemingly focused on Krunker.io, and with his Patreon "Under Review" for lack of trustworthiness, it is speculated that MooMoo 2 has been abandoned. The official status, however, is that it is still under development.

## Footnotes

* https://twitter.com/Sidney\_de\_Vries/status/1094884489568776194