Rahadin

### Cause of Death

1. Decapitated by Hadrick Kainwind with Sunrise.2. Trampled to death and dragged into another plane by Flynn.

## Appearances

### First Seen

Session 10

**Rahadin** was a character in the *Forgotten Realms Campaign* of Nat19. He was a loyal and powerful servant of Strahd von Zarovich. As an NPC, he was portrayed by *Aaron Robert Parnell*.

 Personality

Rahadin serves his lord without question, even putting aside his own better judgment and personal feelings to do so. He is angered when someone goes against the will of his master, but calm under most other circumstances.

## History

Rahadin has served the von Zarovich family for centuries, and killed thousands in their name.

## Role in Plot

Rahadin first appeared before Ashley, Devin, and Xhantharykk during their time in Vallaki. He was introduced as the carriage driver for a noble named Vasili von Holtz. The psychic screams emanating from him caused discomfort to the trio of adventurers as they rode with him and Vasili to the Church of Saint Andral. Once in front of the church, Vasili revealed himself to be none other than Strahd von Zarovich, destroying the building and siccing his vampire spawn upon its inhabitants. Rahadin then watched as his lord handily overpowered the adventurers, and the two eventually left for the Burgomaster's home to locate Ireena Kolyana.

Rahadin knocked on Vargas' door for several minutes as the Curse of Strahd Party searched the estate. They quickly fled after their arrival, having just realized their friend Ireena was no longer there. Xhantharykk, while under Strahd's control, attempted to let Strahd and Rahadin inside, but Graiar quickly knocked him out and slammed the door on them.

Rahadin was later seen as he, Strahd, and their prisoner Monty of Kinshan arrived at Argynvostholt. Strahd and Rahadin had just recently killed all of Monty's compatriots, and decided to deliver the paladin unto the Curse of Strahd Party due to his holy aura making it easier for the darklord to track him throughout Barovia. Rahadin combated the revenants of the Order of the Silver Dragon as Strahd guided Monty to the party.

One day in Krezk, a few weeks after Ireena had begun her stay there, Strahd, Rahadin, and Griff arrived to collect her. They interacted briefly with Hadrick and Jolyne, before departing for Castle Ravenloft.

Later, as the Curse of Strahd Party headed to the east of Barovia to further prepare for Strahd's dinner party, Rahadin and Griff ambushed them at the Tser Pool Encampment. Strahd had grown impatient with the party's continually delayed arrival, and so sent his minions to kidnap Jolyne as incentive to come. Their attempt to take Jolyne failed, but Graiar agreed to go with them to keep both Griff and his friends from killing each other. Rahadin drove the carriage that brought Graiar to Castle Ravenloft.

After the Curse of Strahd Party arrived at Castle Ravenloft and entered its crypts, as well as disturbing Strahd's coffin room and killing Escher, Rahadin confronted them. He fought against them with silent anger, but was ultimately killed when Hadrick decapitated him. Rahadin's corpse was later retrieved by Griff and soon after he was revived.

Rahadin accompanied Strahd to the peak of Castle Ravenloft as the latter fled from his fight with the Curse of Strahd Party. When the party arrived to find him, a climactic battle took place, in which Strahd was killed before Rahadin's eyes, and soon after, Rahadin himself was killed by the now-fiendish Flynn.

## Relationships & Affiliations

### Strahd von Zarovich

Rahadin was a stoic but efficient servant of Strahd and acted as his right hand, gaining him access to homesteads and buildings he otherwise would have had difficulty entering.

## Abilities

### General NPC Abilities

* Deathly Choir: Any creature within 10 feet of Rahadin that isn't protected by a Mind Blank spell hears in its mind the screams of the thousands of people Rahadin has killed. As a bonus action, Rahadin can force all creatures that can hear the screams to make a DC 16 Wisdom saving throw. Each creature takes 3d10 psychic damage on a failed save, or half as much damage on a successful one.
* Fey Ancestry
* Innate Spellcasting
	+ Misty Step *(3/day)*
	+ Phantom Steed *(3/day)*
	+ Magic Weapon *(1/day)*
	+ Nondetection *(1/day)*
* Mask of the Wild
* Multiattack *(x3)*