recursal/Fanatic-Fandom huggingface dataset:
Shock resistance (Enderal)

**Shock resistance** is a character attribute which improves resistance to shock damage. This kind of damage comes from spells and enchanted weapons, which will deal an amount of damage to Health and half of it to Mana.

## Items and memories which boost frost resistance

The following items boost shock resistance:

The following memories boost shock resistance:
Portal: Enderal

## Welcome to the Enderal portal

**Enderal: Shards of the Order** and the expansion **Forgotten Stories**, which are the versions for the Enderal game. In Enderal, the player character travels illegally by boat to the continent Enderal, ruled by the Order of Light and the island of Malphas. The player character is tasked with preventing the Cleansing from happening, which may destroy all of Enderal and may have have profound effects on the other continents.

On this portal, you can find links to many subjects.

For the lore about Enderal and Vyn, see the Lore portal on this wikia.

## Content

**Enderal: The Shards of Order**

**Equipment**
* Armor
* Armor sets
* Amulets and necklaces
* Backpacks and cloaks
* Rings
* Weapons

**Consumables and materials**
* Alchemy ingredients
* Crafting materials
* Cooking ingredients
* Food (Enderal)
* Learning books
* Phasmalism materials

* Character attributes
* Console commands
* Experience points
* Leveling

**Quests**
* Storyline quests
* Side quests

**Memories and Skills**
* Crafting points
* Learning points
* Lycanthropy
* Memory points
* Memory trees
* Phasmalism
* Talents
* Enderal installation guide
* Beginner's guide
* Controls
* Hints

**Helping out this wikia**
* General editing tips
* Information sources
* Model pages (Enderal)

**Templates**
* Infobox item enderal
* Infobox quest enderal
Georges

Georges
 Espèce
 Modèle
 Faction
 Rôle
 Lieu fréquent

## Histoire:

Georges a été recueilli par carl Jensen alors qu'il avait fuit son ancien propriétaire, bien qu'il n'ait jamais raconté son histoire à quiconque. Carl lui enseigna certaines valeurs morales fondamentales, et tenta de lui montrer que la voie du pacifisme valait mieux aux autres d'après lui, mais Georges est perdu entre cette voie et celle de la violence. Il ferait un bon remplaçant à Carl, bien que Morticus soit lui aussi un des leaders et souhaite apporter sa pierre à l'édifice.
Vatyr eyeball

**Vatyr eyeball** is an alchemy ingredient with two positive effects and two negative. The negative effects are damage health and increase arcane fever. The positive effects are restore health and restore mana. As such, this ingredient can be used for potions which both restore health and stamina.

The ingredient can be bought from alchemy stores, Uajaan Vuul in the Ark Marketplace and they can be obtained from slain Vatyrs.
The Prophet

The Prophet is the player character and protagonist in Enderal: Shards of the Order.

## History

The Prophet's life begun as a son or daughter from a hunter near the city of Ostian. At some point during life, the parents and unknown sister where killed by masked men from the Creator's Temple, who put the blame on The Prophet.
Old Tome

**Old Tome** is a quest item and consumable, used for the quest Strange Horizons. In case the player has missed a few dialogue options, the player is close to acquiring an increased bonus, or wants the full level bonus for all combat skills earlier, then these can be consumed to increase the amount of knowlegde points. The only way to acquire is buying them from Gaboff's Premium Wares, who selling ten tomes at a time.

They do restock after in time, so it's possible to gain enough knowlegde without ever talking to any non-player character about subjects.
The First Steps

**The First Steps** is a short storyline quest and the last storyline quest giving new players basic instructions on how to interact with the game. After entering the city of Ark the first time, this quest can be started by going to the well of the Ark Marketplace, where Jespar Dal'Varek is waiting on a bench on your arrival. He will trigger the conversation when you get close enough to him and he will tell The Prophet that he must wear a disguise in order to enter the Temple, as the Keepers work with a registration. The outfit will be equipped automatically.

## Sun Temple

Follow Jespar to the Sun Temple. From the marketplace, he will lead you to the Noble Quarters and from there start ascending the hill. At the tob of that hill, the Sun Temple is located. Near the entrance, Jespar will tell that he will do the talking and bluff his way through the entrance for you, as Jespar is authorized to enter the temple on his own, while the player character is not. He will explain further after entering. Though not explained, it's possible from here on to enter the temple whenever you please on your own without the disguise.

Jespar will then lead to Constantin Firespark, a Nehremise arcanist to inspect your Arcanist's Fever. He will remark that the Prophet has a peculair version of this fever, one much more powerful than he experienced before. He will send to Lashiri, another Nehrimese mage doing research in a ruin, in the Northern Heartlands, which is the continuation of the storyline. He suggests taking a Myrad to go there and travel the rest on foot.

Jespar will give you the personal quest Every Day Like the Last, Part I.

## Guides

* Beginner's guide
* Controls (Enderal)
* Money making guide
Skaragg Helmet (Heavy armor)

## Skaragg Helmet

### Set bonuses

I: Block 9% more damage with a shieldII: Increases health by 20 points.III: Increase melee damage by 7 points.

### Upgrade material(s)

Glowing Thorium Ingot

**Skaragg Helmet**, not to be confused with the light armor variant, is a heavy piece of headgear, part of the Skarrag armor set. It has the four following enchantments:

* Block 11% more damage with your shield.
* One-handed attacks do 9% more damage.
* Two-handed attacks do 9% more damage.
* Increases Health by 14 points.

It can be found at several locations, such as Deep Diggers' Hollow, Mine Diggers' Luck. before a waterwheel near a pool of water with an underwater tunnel.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • **Skaragg Helmet** • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Part of Something Momentous, Part II

Part of Something Momentous, Part II will start after deciding to help Taelor avert The Cycle and accept the invitation to join the Holy Order. To join the ranks officially, you have to participate in the same ritual every novice undergoes to become a Keeper.

It's recommended to stock a few Ambrosia potions before setting out, as the Whisperwood is area with mushrooms, which increase Arcanist's Fever.

## Quick walkthrough

1. Route to the location
2. Ritual
3. Waking up.

## Route to the ritual location

Take the Myrad or walk to the Northern Heartlands location, at the edge of the Whisperwood. There you will find Jorek Bartarr, Signet leader of the Holy Order who oversees the ritual. He will take the package and give you instruction to meet the two other participants, Calia Sakaresh and Dunwar, who are located nearby.

## Ritual

After taking the potion, you will wake up in a cell.

## Miscellaneous

Completing this quest opens new route for completing the side quest The Elixir.
Mike Perkins

Mike Perkins
 Prénom
 Âge
 Espèce
 Faction
 Role
 Lieu fréquent

## Caractère:

Mike est le type d'homme un peu véreux qui profite de son âge et de son statut pour profiter de toutes les lois. De par son caractère conservateur et légèrement mysogine, il est plutôt détesté dans le milieu. Cependant personne n'ose vraiment le rappeler à l'ordre car il connait personnellement le juge Albert Kinner et ses autres connaissances (il était autrefois protégé par l'ancienne maire, mais depuis sa démission, il a perdue une alliée puissante.)

## Histoire:

Mike Perkins a grandi dans Michigan dans une famille très aisée, il a passé ses études de droit et a obtenu son diplôme d'avocat. Durant sa carrière, il a aidé nombre de personnalité politique à se sortir de pétrins fiscaux généralement. Il n'a jamais hésité à s'opposer aux grands avocats et juges, et preuve de sa réussite, il est désormais l'un des avocats les plus respectés de l'état. Mais depuis quelques années, de nombreuses rumeurs courent sur des possibles fraudes fiscales, détournements de fond et abus de pouvoir de sa part. Cependant, le Capitaine Fowler de la police n'a jamais "eu le temps" d'ouvrir une enquête, et le juge Albert Kinner a toujours fermé les yeux là dessus aussi. Il se ferait entendre au sein de la mairie que son but est de prendre la place du juge Kinner, mais rien de fondé.
Tarhutie Leklerk

**Tarhutie Leklerk** is a merchant who sells alchemy ingredients and magical items in Riverville. She is also the quest giver for the side quest Bad Vibrations.

She is the sister of Aurora Leklerk.

## Stock

As a merchant, she is selling the following items.

* Staff of Grounding
* Staff of Healing

'*Scrolls*
* 2 Scroll of Arcane Rune (Cheap)
* 3 Scroll of Boon (Cheap)
* 3 Scroll of Ondusi's Key adept
* 4 Scroll of Ondusi's Key apprentice

**Learning books**
* 14 Learning book alchemy apprentice
* 14 Learning book alchemy adept
* 1 Learning book alchemy expert
* 9 Learning book enchantment apprentice
* 11 Learning book enchantment adept
* 1 Learning book enchantment expert
* 8 Learning book elementalism apprentice
* 10 Learning book elementalism adept
* 1 Learning book light armor apprentice
* 1 Learning book light armor adept
* 1 Learning book light armor expert
* 8 Learning book light magic apprentice
* 6 Learning book light magic adept
* 2 Learning book lockpicking apprentice
* 1 Learning book lockpicking adept
* 1 Learning book lockpicking expert
* 8 Learning book mentalism apprentice
* 7 Learning book mentalism adept
* 8 Learning book psionics apprentice
* 5 Learning book psionics adept

**Miscellaneous**
* 2 Emerald
* Common soul gem (empty)
* Lesser soul gem, one empty and one filled.
* Petty soul gem, one empty and one filled.

**Books and spell tomes**
Sugar (Enderal)

**Sugar** is an alchemy ingredient, which is considered expensive. It has three positive effects, which are restore mana, fortify mana regeneration and fortify psionics. The negative property is weakness to fire. But unlike many ingredients, with both restore mana and fortify mana regeneration, it does not have the property of weakness to magic, making it an excellent ingredient for mana regeneration potion.

The only way of acquiring it by buying it from alchemy stores. There are no food stores selling it, nor are there any places where crops is grown for sugar production.

It's only used for the baking of Endrelean Crusty Bread.

## Trivia

The property weakness to fire is likely based on the property of regular, white sugar not being able to withstand heat. Instead of burning like many organic materiasl, it will decompose instead at a temparature of 186 degrees Celsius. The effects of mana are probably inspired by the effect of sugar making people more active, or even hyperactive when large amounts of it are consumed.

The high price is probably based on the history of sugar production. In the medieval times, it's was a pricy commodity to produce, until the 19th century, it became possible to extract table sugar from sugar beets, when the first economical industrial production process was invented.

## External links

* https://en.wikipedia.org/wiki/Sucrose
* https://en.wikipedia.org/wiki/Sugar
Rings (Enderal)

This page is a summary for all **rings** available in Enderal. The player character can only wear one ring at a time. A ring mentioned on this page can get a page of its own if there is enough information to describe on the effect, locations or if there could be enough links to that specific ring. An mundane ring can be enchanted with any effect for armor, with the exception of the effect fortify Rhetoric, which can only be applied to amulets.

## Generic rings

This section of the page is for all rings which can be made with 15 Handicraft at a forge or anvil.

## Enchanted rings

This section is for all enchanted rings which can be found in the game.
Uunil'Yâr's Promise

**Uunil'Yâr's Promise** is an one-handed axe which can only be acquired with the Sleight of Hand, by finding it randomly in a large hidden cachet, which can be found with level 75 in the skill. In terms of damage, it's the most powerful war axe available in the game.

## Trivia

Uunil'Yâr is a city on the island of Uunil, which is the largest island of the achipelago of Kilay.
Old Wounds

**Old Wounds** is started one in-game day after In Our Shadows. A child courier in the Undercity hands you a message, in which he ask the player character to meet in him in the shed in the Main Cavern section of the Undercity.

## Walkthrough

When meeting him, he asks if you killed Sister Pride in the previous quest. Whether true or not, he gets angry when you say that she still lives and appreciates it when you say that her heart was given to the Rhalâta. Either way, the waiting game can last a while still and Brother Wrath needs assistance in a personal matter.

Tharaêl Narys needs The Prophet's assistance in an investigation of the The Refuge where he grew up. Although he could handle the Lost Ones himself in the overrun section where the former orphanage is located, he is not willing to take risks. He will talk about the mission before heading towards the Undercity Marketplace, near the League of the Apothecarii healing house. Nearby there is a section of the undercity overrun with Lost Undead, where The Refuge is located. When meeting the minimal combat requirements, don't rush in and they to deal with them in with only a few engaged in combat, instead of all of them at once. You will find about six undead between you and the orphanage. Right of the orphanage, you can find a Magic Symbol in the back of the dead-end alley.

When inside, head upstairs to find the office of Sha'Gun, who leaded the orphanage. After Tharael has studied the logbook, he suggests to start looking for hidden cachets, because the orphanage, like many citizens of the Undercity, were not protected from bandits and used those cachets to store valuable items or large sums of coin. You will then be assaulted by about eight undead. Stay close to Thareal if his assisstance is needed in dealing with them. After that, you can explore the orphanage without danger and start looking for the hidden cachets.

In the room with coffins, you can find the undead Muphala, who wields Voice of the Forgotten, which is a heavy and powerful one-handed sword with an unique effect when a Critical hit is being dealt.

## Hidden cachets

The first one can be found the dead-end room with a lot of coffins. In the corner left at the back of the room, hit the middle point of the ceiling with a fireball or arrow to move a button. This will open a sliding door. Behind the door, there is a chest with Morala's Blessing in it.
Wheat (Enderal)

**Wheat** is an alchemy ingredient and a commodity in Enderal. It has the effects of increasing arcane fever and restoring health, alongside fortifying health and damaging stamina regeneration speed.

This alchemy ingredient can mostly be found on farms in Enderal, such as the farms around the lake above Ark and the Farmers Coast. It can be found on the following farms:

* Borek's Farm
* Farm unmarked on the map southwest of Ark.
* Honeybrewery at the Upper Farm
* Landlord Borek's Farm
* Marek's Farm

It's also sold by many alchemy stores.
Tanning rack

A **Tannick rack** is a workbench where the player character creates leather, leather strips and to craft equipment from these items, such bags and leather armour and a few miscellaneous items. They can be found in many places around the world.

## Leather and other items

Leather and other types of item can be crafted at the tanning rack:

==Locations==

### Ark

Foreign Quarter

* Eastern part of the quarter, in combination with other workbenches for crafting armour and weapons such as Smelters, forges and many more.
Tharaêl Narys

**Tharaêl Narys** is a Voice, which is the military branche of the Rhalâta. Like every member, they are named after the negative emotion which harmed them the most. Tharael is also known as Brother Wrath. He will be encountered first during the side quest Blood and Dust, which in fact is the start of his revenge mission against the organisation he serves. First as a Voice who accidently sees you fight in the Pit, but you will be introduced to him properly at the end of the quest.

Tharael Narys and the questline was added to Enderal with the Forgotten Stories campaign.

### Affliction

The state of mind he seen during the quest Brothers

## Quests

He plays a vital role in the following quests:

* Blood and Dust
* Qalian's Last Smile
* In Our Shadows
* Old Wounds
* Brothers
* Dark Chambers of Our Mind

## Earning his sympathy

Sympathy with him can be earned during the six quests. It can be earned during the following conversations:

During his recruiting of the The Prophet at the end of Blood and Dust, you can earn his sympathy during the following dialogue:

* When you ask about the Rhalâta, Thereal realizes when he listens to your way of speaking, that you have a foreign accent and hopes that he doesn't have to explain who the Rhalata are. By anwering that they are criminal organisation who rob the common folk of the Undercity of their last pennies, he likes your guts. (+5)
* When accepting the mission with the statement, If the Father is as decribed by you, then he must face justice, earns the appreciation of Thareal. (+10)

During Qalian's Last Smile:

* When selecting the option about the Weeping Tree for knowlegde for the quest Strange Horizons, you can earn some sympathy by selecting the option "I see." when Thareal tells you about the tree and its function.
* When Qalian says that he is hungry and thristy during the first encounter with him, pick the option that the pathetic beggar is not in a position to make demands.

His dislike can be earned through the following dialogue:

* During the recruiting for his at Blood and Dust, by asking that you are some mercenary, Thareal asks about the reason why you fight. When you mention that you merely fight because you love fighting, he will won't like your answer (-5)
* When you say that is current miserable life is enough punishment near the end of Qalian's Last Smile, we won't like the answer, but decides to spare until Qalian blurts out the information about his work at the Refuge. (-5)
* When you pick the option: "What's the point of killing him?" when deciding what to do with Qalian, Thareal will be deeply hurt by that statement (-10 sympathy at least).
Two-handed (Enderal)

### Skill level effect

Increasing the level, increses the amount of damage with two-handed melee weapons.

## Learning book sellers

### Apprentice

Gaboff's Premium Wares, Barnabas the Mechanic

### Adept

Gaboff's Premium Wares, Barnabas the Mechanic

### Expert

Gaboff's Premium Wares, Barnabas the Mechanic

### Master

Gaboff's Premium Wares, Barnabas the Mechanic

The **two-handed** skill determines the amount of damage dealt with two-handed melee weapons. As progression is made with this skill, the amount of damage is increased with the same weapon. In terms of speed, a greatsword is faster than battleaxe, which faster than than a warhammer. All the weapons have the same reach.

This skill is similar with the one-handed skill, which determines how good a character is with one-handed melee weapons. All weapons of the two-handed skill deal more damage with each and have more reach, but they are significantly slower. The skill is governed by the memories of the Ravager, which can improve damage and skill with greatswords, battleaxes or warhammers.

## Items boosting the skill and damage

The following items boost the skill/damage while equipped:

* Coat of the Bloodmoon increases damage by 9%.
* Mask of the Fallen increases damage by 7%.
* Equipping three items from the Rat Catcher armor set increases it by 5%.
* Fists of Selna increases two-handed damage by 8%.
* Skaragg Helmet adds 9% more damage.
* Ventail of the Skybreaker increases damage by 9%.

The following items give a certain amount of damage when equipped:

* Skin of the Rat Catcher boost melee damage by 5 points.
* The Fallen set increases damage by 5 points.
* Selna's set increases melee damage by 6 points.
* The Skaragg set increases melee damage by 7 points.
* Inodan's Judging Hands boost melee damage by 8 points.
* The Skybreaker increases melee damage by 12 points (through two items, gauntlets and boots).

The following items boost the skill temporarily:

## Enchanting

When enchanting items, the effect of applying fortify two-handed damage can be applied to the following item types:

* Amulets
* Arm protection
* Footwear
* Rings

Items from which this effect can be learned, are the following items:

## Notes

Probably due to a mistake, there is only one alchemy ingredient which fortifies two-handed, which is Vatyr's tongue. Due to this, there are no player-made alchemy potions available with this effect.

.

**Mage skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics

**Rogue skills**
Alchemy • Light armor •
Lockpicking • Marksman • Rhetoric • Sleight of Hand • Sneak

**Warrior skills**
Block • Heavy armor • One-handed • **Two-handed**

**Other skills**
Cooking • Enchanting • Handicraft • Lycanthropy • Phasmalims

**Combat skills**
Elementalism • Entropy • Light Magic • Mentalism • Psionics • Block • Heavy armor • Light armor • One-handed • **Two-handed** • Marksman • Sneak

**Workmanship skills**
Alchemy • Cooking • Enchanting • Handicraft • Lockpicking • Rhetoric • Sleight of Hand
Tyr

****Tyr**, the Cleansing Light** is one of the seven Light-Born and the highest in rank of all seven. He is also called the Creator, but like all Light-Born, he has not created the world.

## Dreams of the Dying

According to Dreams of the Dying, Tyr is the god of light, creation, rulership, the cleansing fire, judgment and divinity. His spirit animal and plant are the Black Myrad and the Angree flower.

## Trivia

* Tyr[1] is also the name of a god in Norse and Germanic mythology.
The Art of Combat

**The Art of Combat** is a sidequest in which the player character searches for information about combat and the combination of skills which make up a class. Information on these classes in the game can be gained through books and the merchant Golfur Silverman in the Ark Marketplace. He does need to be payed about the information though.

The quest can only be completed by gaining one of the classes, which requires investing at least 20 memory points into two memory branches which have synergies.

## Trivia

The quest name is probably inspired by The Art of War, a famous book about warfare, written by Sun Tzu.

## External link

* https://en.wikipedia.org/wiki/The\_Art\_of\_War
Veiled Woman

The **Veiled Woman** is a mysterious, yet powerful figure. Although it's not clear what kind of entity she or it precisely is, she is in control of powerful magic. Though wielding incredible powerful magic, she prefers to intervene in the life of mortals in usually simple ways, yet having great effect on the individual's lifes. She does to change the outcome of a certain result, but it's not known whether she does it for beneficial or malevious destiny for the most.

Individuals affects by her actions:

* The character behind the deeds described in the Butcher of Ark chronicle.
* Tara, visited by her at least two times.
* The Prophet, visited multiple times throughout the main storyline.
* Jespar Dal'Varek, being resurrected by her without any lasting physical or mental damage.
Salt (Enderal)

**Salt** is an Alchemy and a Cooking ingredient, which is sold by alchemy shops, cooks, inns and other merchants in the game. It can also be found in a lot of containers in Enderal.

## Acquiring

It can be bought from the following merchants:

## Cooking

Salt is an ingredient which can be used for nearly every dish that can be made with Cooking.
Selna's Wings

**Selna's Wings** is a cape which increases Stamina by 10 points. It has a weight of 2 points. It's one of the five items from the Selna armor set. Despite having an upgrade material, this does not give it a base armor, thus it does not increase the armor rating by upgrading it. The item value of the item is only improved by it.

It can be found only in Fortress Fogwatch, where it lies on a table, close to the March of Selna.

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**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • **Selna's Wings**
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Transmutation

**Transmutation** is a talent which can be used on carcasses and corpses. The talent should be used on a dead target. If it hits, the target will be engulfed with blue energy and the menu will open with the item. After retreiving the item, the corpse will transform into a puddle of remains. It's not certain whether the target still has the original items.

In case of normal creatures, the player character will receive a Transmuted Soulstone. In case of the undead, the player character should receive Ectoplasm.

## Table

 II
 III

.

**Rogue talents**
Eye of the Storm •
Fire Arrows •
Flashpowder •
Ghostwalk •
Shadow of the Wind
Shadowtongue Oil •
Starling Spider

**Warrior talents**
Archaic Might •
Blade Dance •
Iron Maiden •
Quarian Stance •
Rage
Skaraggian Stance •
Tower of Strength

**Mage talents**
Arctic Wind •
Devour Soul •
Dimensional Rift •
Blessing of the Discipline •
Entropic Blood •
Focus
Psionic Veil •
Shock Nova •
Well of Life

**Lycanthropy and Phasmalism talents**
Call of the Hunt •
Detoxification •
Portable Laboratory
Net of Souls •
Summon Apparation •
**Transmutation**

**Affinity classes talents**
Colossus •
Massacre •
Nightwolf •
Spectral Arrows •
United Souls

**Hidden talents**
Glacial Bomb •
Onslaught •
Psionic Splinter •
Unleashed Fury
Summon Bow

**Summon Bow** is an Entropy which summons a bow for the player to use. Depending on the rank, the bow the bow has a certain damage, which combined with the selected arrows, determine the actual damage.

The spell can probably be acquired by visiting the Shrouded Mages in Enderal. More information is needed on acquiring spell tomes.

## Spell effect table

In the table below, all spells effects are summarized.
Starling Greatsword

### Material(s)

Malachite Ingot, 2 Metal Ingot of a Forgotten Nation, 2 Moonstone Ingot, 6 Spare Parts, Steel Ingot.

**Starling Greatsword** is a two-handed melee weapon and is an uncommon weapon.

The weapon can be bought from armorsmiths and it can be found in a few places. The player character can craft this weapon with 40 Handicraft. The materials have an item value of = (70 + 2 x 30 + 2 x 80 + 6 x 2 + 38 ) = 340.
Ring of the Spiritualist

## Weapons and armor

### Applied enchantment(s)

Increases health, mana and damage from summoned creatures and apparations by 7%.

### Base armor

0

**Ring of the Spiritualist** is an enchanted ring with the effect of increasing the health, mana and damage from creatures summoned by entropy spells and apparations summoned by Phasmalism by 7%.

It's not known where this ring can be found.
Weak Shaman Amulet

**Weak Shaman Amulet** is enchanted with the effect of increasing the duration of Wolf Blood potions which are brewed while wearing this amulet by 15 seconds. It can be found on the boss inside the Clearwater Cave, which located on the Penny Road, east of Riverville. This cave will be visited during Bad Vibrations. This effect can be learned by an enchanter at an Arcane enchanter, which will destroy the item.
Skaragg Cuirass (Heavy armor)

### Set bonuses

I: Block 9% more damage with a shieldII: Increases health by 20 points.III: Increase melee damage by 7 points.

### Upgrade material(s)

Glowing Thorium Ingot

**Skaragg Cuirass**, not to be confused with ligth armor variant, is a piece of heavy body and part of the Skaragg armor set. With five enchantments and a good base armor rating, this is considered a good piece of body armor for warriors. These enchantments are that heavy armor is increased by 9 levels, 30 points of health, 7% more damage blocked with a shield, stamina regenerates 11% faster and One-handed attacks inflict 8% more damage.

It's not known where the item can be acquired.
.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** **Skaragg Cuirass** • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Starling Shield

### Material(s)

2 Malachite Ingot, 2 Metal Ingot of a Forgotten Nation, 2 Moonstone Ingot, 7 Spare Parts.

**Starling Shield** is a heavy armor shield which provides a decent armor rating.

It can be found in places and it can be crafted when the player character has at least 40 Handicraft. The materials needed for the crafting have an item value of (2 x 70 + 2 x 30 + 2 x 60 + 7 x 2) = 374.
Veil of the Mysterious Nomad

### Set bonuses

I: Increases Mana by 12 points.II: Elementalism and Mentalism spells now cost 5% less mana.

III: Entropy and Light Magic spells now cost 5% less mana.

### Upgrade material(s)

Leather

**Veil of the Mysterious Nomad** is a piece of light armor headgear from the Mysterious Nomad set. It lowers the cost of Elementalism and Entropy spells by 2% and it increases Mana by 3 points. It can be found at the followering locations:

* In The Cemetary, inside the The Old Cemetary on an altar.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • **Veil of the Mysterious Nomad**
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Riverville

**Riverville** is one of the three inhabitated villages or towns on the continent of Enderal and the first village encountered during the game. The main quest The Void will lead the player here. It's located in the Sun Coast region and will serve as the main hub of the region.

## Buildings

* Abandoned building (Riverville)
* Kurro's General Store
* Tannerman's House
* The Drunken Bee inn.
* Sura's Sharp Steel
* Major's House

## Merchants

Most of the merchants can be found in the centre of the town, located on the top of the hill the town is built at.

* Vixen, a seller of Food and food ingredients.
* Tarhutie Leklerk, an alchemy merchant, spell tome seller, scroll seller and miscellaneous items.
* Mitumial Tannerman, a seller of hunter gear, leather and other items
* Sura Sootman, a blacksmith running Sura's Sharp Steel selling weapons, heavy armor, crafting materials and miscellaneous items. Located west of the center.
* Kurro Mongerson, owner of Kurro's General Store selling miscellaneous items and special artifacts.
* The Drunken Bee inn, located southeast of the center, the only inn in town.

## People

* Tarhutie Leklerk
* Mitumial Tannerman
* Vixen
* Alfrid

## Quests

* Wanted in Riverville!
* Bad Vibrations
* The Voice from the Water
* Secrets from the Can
* The Void
* Home of the Forsaken can be started here.
Uajaan Vul

Uajaan Vul is a merchant who came from the island of Kilay, just before a civil war broke a few years ago. He anticipated that selling luxurious good sells were not going the right way and travelled to Enderal, where he now serves the Golden Sickle as a merchant. His stand can be found on the Ark Marketplace, close to Elemund's Tailoring, close to the Southern quarter gates.

## Shop

* 30 Banana
* 15 Banana Liqiour
* 8 Date Cake
* 20 Orange
* 2 Learning book alchemy apprentice
* 3 Learning book alchemy adept
* 4 Learning book alchemy expert
* 2 Learning book alchemy master
* 2 Learning book light magic apprentice
* 3 Learning book light magic adept
* 4 Learning book light magic expert
* 2 Learning book light magic master
* 3 Learning book rhetoric apprentice
* 4 Learning book rhetoric adept
* 2 Learning book rhetoric expert
* 4 Learning book rhetoric master
* Cure Disease Potion

**Miscellaneous**
* Coal
* Urn of an Ancient Nation

**Alchemy ingredients**
* 75 Date
* 3 Feline cat tooth
* 6 Peaceweed
* 15 Spicy grass
* Taproot
* 2 Vatyr eyeball
Woodcutter's Axe

**A Woodcutter's Axe** is a tool needed to split cut logs into two pieces of Wood at a Wood block. This tool can also be used as a weapon, but due to the low base damage of 3, it's already behind an Iron War Axe.

A Sharp Woodcutter's Axe can also fulfill this purpose, but it's also much lighter than this axe. At least two can be found in Ark, one of them in the Market Quarter, in Floorhammer's Forge Work, on the workbench.

You can occasionally find these lying near wood blocks.
Scroll of Ondusi's Key

## Consumable

### Effect consumable

Unlocks locks if the scroll level is sufficient, with the highest rank possible depending on the scroll.

**Scroll of Ondusi's Key** is a scroll which allows the user to open locks, ranging from novice to master locks, depending on the scroll. By selecting a scroll, the spell is then added to left, or sometimes right hand and then has to be aimed at the lock. When the spell is cast, the scroll is consumed, even when there was no lock to open or it was of an unsufficient level.

Ondusi scrolls are available from apprentice to master level, with the master level scroll being the most expensive to buy, but it can open all locks, except the ones that require a specific key. These scroll are an alternative for either spending workmanship points on lockpicking or saving Memory points on the Trickster branche of the Rogue tree. But locks opened this way don't yield an experience reward, can be quite expensive for a chest and add some weight.

## Scrolls and acquiring

 Adept
 Expert
 Master
Shadow of the Wind

### Effect(s) at each tier

Effect of 7% critical hit chance and moving more silent stay the same. Duration increases from 25 to 45 and then 60 seconds at tier III.

### Memory tree

Rogue tree

**Shadow of the Wind** is the first talent from the rogue tree which is unlocked by investing in the memory Assassination. The talent increases the critical hit chance by 7% and it allows the user to move and making less sound. The tiers only increase the duration of this effect from 25 seconds at tier 1, to 45 at the second and 60 seconds at the third tier.
Станции и терминалы

Станции и терминалы - одни из важных элементов игры "Locomotion". Станции принимают и ожидают грузы и пассажиров. Каждая станция имеет свою зону взаимодействия с окружающими объектами, эта зона подсвечивается синим цветом во время строительства станции и при наведении курсора.

Виды станций:

* Железнодорожная станция
* Пассажирская остановка
* Пассажирский терминал
* Грузовой терминал
* Морской терминал
* Аэропорт
Revenge is Sour

**Revenge is Sour** is a side quest which can be started by talking to Belend the Master Brewer in the South Quarter of Ark; he spends much of his time in the Brewery except in the evenings, when he joins many of the South Quarter residents at the tables near Gundarl Suppersnack's stand.

He tells you that the Riverville Brewery has a new vine-dresser, who has broken a noncompete agreement Belend made with his predecessor, and asks you to go to the Fat Leoran in the Nobles' Quarter and replace their mead cask with concentrated vinegar to spoil the patrons' taste for it and turn them back to Belend's beer.

## The Fat Leoran

The mead cask is located in the basement of the inn, behind a locked door. A dexterity potion can be stolen from the table next to it, in case assistance is needed in picking the lock. Once through the door, the player must approach and activate the mead barrel.

Once the barrels are swapped, a drunken guest named Cielo will approach the player and attempt to blackmail them, lest he report to the guards this "gruesome crime" against that "beautiful barrel".

## Decision and rewards

*Attempt to Ignore Cielo's Threat:* In a few days, when he sobers up, Cielo will report the players' crime, resulting in a 50 penny bounty.

*Pay Up:* The player loses 50 pennies, but Cielo keeps his word and does not report the player.

*Attack Cielo:* If Cielo is killed, his murder goes unremarked; the player escapes with no consequences except to their conscience.

Regardless of what happens with Cielo, Belend rewards the player with 40 pennies and the Brewery of Ark Shareholder Certificate, worth 6 pennies per day. With a Rhetorics skill of 25, the player can convince Belend to add another 50 pennies (to make up for bribing the drunkard, or simply to increase the reward).
Soul of the Scarlett Night

## Weapons and armor

### Applied enchantment(s)

Increase health by 25 points.Light armor fortified by 6 points.One-handed attacks do 6% more damage.

### Set bonuses

* I: Lockpicking is 5% more easier
* II: Increases your critical hit chance by 7 percent-point.
* III: Silent Feet: you are moving silent while sneaking.

### Upgrade material(s)

Leather

**Soul of the Scarlett Night** is a piece of light body armor and one of the four parts of the Scarlett Night set. It increases health by 25 points, fortifies the light armor skill by 6 levels and increases one-handed damage by 6%. The only way to obtain is by buying it from stores in unusual items, such as Gaboff's Premium Wares and Zorkban & Sons.

.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • **Soul of the Scarlett Night** • Touch of the Scarlett Night • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Touch of the Scarlett Night

**Touch of the Scarlett Night** is pair of light armor gloves and one of the four items of the Scarlett Night set. It will increase light armor by four levels, it makes lockpicking 4% easier and Sleight of Hand is 6% more effective.

Like all items of this set, it can only be acquired by buying it from the unusual goods sellers, such as Gaboff's Premium Wares, and Zorkban & Sons.
.

**Mage armor**
**Inodan:** Inodan's Judging Hands • Inodan's Legacy • Inodan's Traces • Inodan's Watching Eyes • Inodan's Wings
**Mysterious Nomad:** Footfalls of the Mysterious Nomad • Garb of the Mysterious Nomad • Nimbus of the Mysterious Nomad • Veil of the Mysterious Nomad
**Nemesis:** Nemesis Circlet • Nemesis Garb • Nemesis Gauntlets • Nemesis Shoes
**Tribunal:** Boots of the Tribunal • Hood of the Tribunal • Judging Hands of the Tribunal • Robes of the Tribunal
**Wandering Mage:** Echo of the Wandering Mage • Hand of the Wandering Mage • Shadow of the Wandering Mage • Soul of the Wandering Mage

**Rogue armor**
**Ash Warrior:** Claws of the Ash Warrior • Shell of the Ash Warrior • Traces of the Ash Warrior • Veil of the Ash Warrior
**North:** Eyes of the North • Fists of the North • Heart of the North • Traces of the North
**Scarlett Night:** Eye of the Scarlett Night • Soul of the Scarlett Night • **Touch of the Scarlett Night** • Trace of the Scarlett Night
**Swashbuckler:** Fists of the Swashbuckler • Footprints of the Swashbuckler • Glance of the Swashbuckler • Heart of the Swashbuckler
**Tracker:** Face of the Tracker • Fortune of the Tracker • Leather Skin of the Tracker • Silent Step of the Tracker
**Venturer:** Finger of the Venturer • Heart of the Venturer • Hood of the Venturer • Trails of the Venturer

**Warrior armor**
**Fallen:** Claws of the Fallen • Echo of the Fallen • Mask of the Fallen • Shroud of the Fallen
**Rat Catcher:** Cold Glance of the Rat Catcher • Grasp of the Rat Catcher • Silent Step of the Rat Catcher • Skin of the Rat Catcher
**Selna:** Bastion of Selna • Fists of Selna • March of Selna • Ventail of Selna • Selna's Wings
**Skaragg:** Skaragg Cuirass • Skaragg Gauntlets • Skaragg Helmet • Skaragg Shoes
**Skybreaker:** Bulwark of the Skybreaker • Fists of the Skybreaker • Ventail of the Skybreaker • Wings of the Skybreaker
Ralaf Crocco

**Ralaf Crocco** is an infamous criminal who is the leaders of many marauders in Enderal. He will face justice during Wanted in Ark!, where he is the last bounty.

## Loot

Upon killing him, you can loot the following items from his corpse:

* Traces of the Ash Warrior
* Claws of the Fallen
* Fine Steel Cuirass
* Ring of the Arcanist
* Ruined Book
* The spell tome Panacea, which is mythical Light Magic spell.
* Steel Shield
* War Axe of the Rightious Arcane Wrath