Fabled Weapons

Fabled Weapons have unique attacks and often have drawbacks. They can be found randomly in the Kingdom in Curio Shoppes by any class. If found this way, they grant a  Blessing of Strength and replace your current weapon.

See also: Weapons for a full stats overview.

## Fabled Classes

Fabled Weapons can also be obtained by selecting Fabled Classes during Character Select (must be unlocked in the Soul Shop). Fabled Classes are identical to normal classes but you start with the corresponding Fabled Weapon.

Fabled Classes also keep their Fabled Weapon when entering a scar, which may increase/decrease their difficulty depending on how well you can use them.

## Bag o' Spoons

* Initial
* After Bounce

### Soul Shop

 Stoic Waiter

Throw a bouncing spoon.

* Bounces once. After bouncing it will **Skill Crit** and gain bonus INT scaling (+175% Int. damage).
* Has a high skill floor.
* Recommended to angle the spoon off floors, walls and ceilings for maximum damage.
* For vertical rooms, it is often helpful to face away from an enemy and attack the walls for rebound **Skill Crits**.

## Blunderbuss

### Soul Shop

 Blasting Brigands

Fires 2 short-range volleys of shots in a burst.

* The second volley will **Skill Crit**.
* Has massive recoil when fired in the air, but does not apply when on the ground.
* Fires 4 bullets per volley.
* Best at close-range, high DPS if all bullets hit.

### Tips

* Make skillful use of the gun's recoil by aiming in a different direction during the second volley.
* Each volley can be canceled by a Spin Kick while in the air, leading to a huge amount of aerial control if mastered.
	+ The 2nd volley always **Skill Crits**, even if the first was cancelled with a Spin Kick.

### Synergies

* The Heavy Stone Bargain works the same way as it does for the  Kinetic Revolver, in that it reduces your attack speed in lieu of the weapon cooldown.
	+ This can lead to an easier time controlling yourself in the air with the increased time between shots.
* Freeze Strike lets you get in close to ensure all your bullets hit, and also guarantees a Skill Crit for the first volley.

### Trivia

* In a teaser showing off what would have been the blunderbuss, it was originally resemblant of a double barrel shotgun.
	+ This would explain why it fires 2 bursts instead of 1.

## Charon's Scythe

* Swipe 1
* Swipe 2

### Soul Shop

 Hallowed Reaper

Slashes twice, in front of you.

* First strike **Skill Crits** high health enemies.
* Second strike **Skill Crits** low health enemies.
* Pressing [Attack] *once* will perform *both* slashes.
* Pushes you forward when slashing.

### Tips

* A common mistake with the Scythe is to dash straight into enemies, which makes it feel hard to use.
	+ Instead of attacking head-on, get airborne and position yourself so you'll strike between enemies, i.e. above or below them.
* Vault Runes can help you re-position yourself after each strike.
* You can strike unlimited times and keep your position in the air, giving you a slow form of horizontal flight.
* You can cancel your attack animation part-way through by dashing backwards.
	+ If you can't get above/below an enemy, this tactic is great for landing a blow then darting back to safety.
	+ It's particularly helpful in enclosed areas.
* The Scythe gives amazing Mana regen.
	+ Each strike gives +10 Mana, with its double strike giving +20.
	+ With just 5 double strikes you'll regain enough mana for even the most expensive Spells.

### Synergies

* The double strike gives excellent cooldown reduction for Talents that recharge on hit, such as  Bastion,  Obscura and  Pirate Ship.
* Bastion will let you strike forward into projectiles. It's especially helpful against Plinky and Sentry.
* Defensive Talents can help you avoid damage or get back to safety if you strike forward into a difficult situation.
	+ Defensive:  Shield Block,  Bastion,  Obscura,  Comet Form.
* AoE Talents that clear projectiles are particularly useful, letting you get into a good strike position sooner.
	+ AoE:  Shield Block *(after blocking)*,  Crescendo,  Makeshift Explosive,  Winter's Shout.
* Boxer's passive *Deft*, which grants  Elusive, lets you get right on top of enemies, making positioning in general much easier.

## Crow Storm

### Soul Shop

 Eldritch Lich

Hold to gain Flight and continuously fire homing crow projectiles.

* Has a short startup before the Flight takes effect.
* The startup animation also sends out a 0 damage shockwave that destroys all breakable objects and Curse projectiles.
* Fires 2 crows at once, attacking any enemy within the targeting field. Multiple targets do not increase the number of crows fired.
* Crows ignore Curse projectiles for targeting purposes, but they can still destroy them via collision.
* Crows **Skill Crit** nearby targets. "Nearby" meaning almost touching the enemy.
* Crows need line of sight, as they can't travel through walls. They can curve around corners slightly though.
* Handles like a flying version of  Hephaestus' Hammer.

### Synergies

* Bastion protects the player's front and backside, providing immunity to all Large Projectiles as well as charging enemies. Your only weak points are directly above and below you, which still have comparatively small hit boxes.
* Ivy Canopy/ Ivy Seed protects from Mid-sized Projectiles below you and causes your weapon to apply  Spore Burst, dealing 170% Magic Damage.
* Pirate Ship blocks Mid-sized Projectiles, deals 40% Int damage with each cannonball, and 200% Int damage inflicting  Burn after exploding.
* Shield of Thorns protects from all angles, blocks Mid-sized Projectiles, and can be used to knock back enemies. Mana is quickly regenerated from the fast attack rate.
* Silk Slippers grant up to 75% damage with stacks of  Dance, which are easily maintained via Flight.
* The Heavy Stone Bargain grants 50% weapon damage, but decreases the crows' movement speed.

### Trivia

* Crow Storm originated as a spell in Rogue Legacy 1, and was only usable by the Lich class.
* Prior to Patch 1.2, Crow Storm initially immobilized the player while firing streams of crows at all targets within a huge AoE. It was reworked as this mechanic was too polarized.

## Dragon Fangs

* First Strikes
* Last Strike

### Soul Shop

 Shadow Spies

Quickly attacks 5 times, applying  Poison with each strike.

* Last strike deals bonus damage, reduces cooldowns, applies  Burn, and **Skill Crits**.
* Holds you in place while attacking (like with  Boxing Gloves).
* Only the last strike can reduce Talent cooldowns.

### Tips

* The Strength damage is much lower compared to  Dual Blades. The real damage potential comes from applying status effects.
	+ An effective strategy is to apply  Poison and  Burn to an enemy, then retreat to safety while the status effects deal damage over time.
	+ A full set of strikes adds 5 stacks of  Poison. Two successive sets of strikes add the max  Poison stack of 10.
	+ Poison and  Burn scale with INT. Building your Armor and Relics around it can maximise your damage potential.
* The attack animation can be cancelled by dashing.
* The area of attack is very big, and can hit slightly behind you.

### Synergies

* Knockout Punch's cooldown is instantly refreshed with the full combo.
	+ This enables a playstyle of applying your status effects, interrupting the enemy's attack with KO Punch, then closing in to repeat the process.
	+ This becomes even deadlier if you find a  Boxing Bell during the run.
* Cloak of Eventide allows you to land your combo, then vanish where you stand to avoid the enemy's attack. Reposition and repeat to wear your opponent down.

## Dragon Puppet

### Soul Shop

 Serpentine Shapeshifters

Attack by charging through the air.

* Can be aimed in any direction.
* You take 20% more damage.
* Perfect Releases are **Skill Crits**.

### Tips

* Is essentially an omnidirectional, instant Flying Joust with no AoE damage and no Bonus Int Scaling.
* You can attack an enemy repeatedly while staying in the air, but every hit knocks you back, making it difficult to control in tight spaces.
* While aiming, your falling speed is slowed. Use this to stay in the air and charge up a **Skill Crit**.
* The Puppet's travel speed is comparable to that of  Comet Form. If a situation looks grim, charge away and plan your next attack.

### Synergies

* Silk Slippers grant up to 75% damage with stacks of  Dance, which are easily maintained via the weapon's pseudo-flight.
* Steel-Toed Boots apply  Armor Break with Spin Kicks, giving you 20% Weapon Damage.

### Trivia

* During beta testing, Dragon Puppet's Skill Crit required traveling the full length of the charge, making it only possible to do in large spaces. It was changed to a Perfect Release to make it perform better in small rooms, and to reward staying in the air.

## Electric Lute

### Soul Shop

 Rock Star

Shoot electric charges with high range.

* Requires **Kinetic Energy.**
* Spin Kick off anything to gain Kinetic Energy.
	+ Spin kick *anything* to gain a charge (including breakables and Orbs)
	+ Spin kicking anything also grants the  Charged status effect
	+ Only one charge of Kinetic Energy can be stored at a time.
* Fires a highly accurate, long-range spark in any direction, consuming the charge.

### Tips

* General strategy when using this weapon is to Spin Kick - fire, Spin Kick - fire, repeat.
* Does low damage if not benefiting from the Charged buff, meaning Skill Crits should be the vast majority of your damage.

### Synergies

* The Heavy Stone Bargain relic inflicts a unique penalty on the Electric Lute, making it require 2 charges of Kinetic Energy to fire instead of the normal weapon cooldown. Considering the Electric Lute's play style, this ends up being a more lenient penalty than with most weapons. The relic also notably increases Spin Kick damage by 50% at all times, making it a superb pick.
* Steel-Toed Boots apply  Armor Break with Spin Kicks, giving you 20% Weapon Damage.
* Weighted Anklet increases your Spin Kick damage by 60% and only costs 25 Resolve, making it a great pick.
* Obelisk grants a large increase to the likelihood of Super Crits.

## Enkindled Gauntlets

### Soul Shop

 Enkindled Boxer

Throws out explosive shots.

* After a short distance, the shots will **Skill Crit**.
* **Explosions can hit you**.
* Shots travel in an arc, and can explode in mid-air without hitting a target.
	+ This allows you to lob shots over terrain and have them still deal damage without being direct hits.
* If you can stay within Skill Crit range and continuously attack, the Gauntlets provide the highest sustained weapon DPS in the game.
* Only direct hits restore talent cooldowns.
* Incredibly powerful against bosses, provided you can keep your distance.

## Handheld Ballista

### Soul Shop

 Ballistic Archer

Fires a single, powerful shot.

* Can only fire on the ground. Cannot cancel. Hold to aim.
* **Perfect Releases** are **Skill Crits**.
* Has the longest range, highest projectile speed and burst weapon damage in the game, at the cost of an uninterruptable, slow, ground-locked attack.
* Shots pierce through Curse projectiles.
* Excellent for long-range sniping.
* Feels slow and clunky at first, but gets easier to use as you learn room layouts and enemy patterns, and can snipe even off-screen enemies.

### Synergies

* Ivy Roots grants a permanent 12.5% damage bonus as it's impossible to fire the Ballista in the air.
* Ivy Canopy/ Ivy Seed creates a platform for you to stand on, allowing better positioning, and compensating for Handheld Ballista's inability to fire midair. In addition your weapon will apply  Spore Burst, dealing 170% Magic Damage.
* The Heavy Stone Bargain increases the already incredible damage of this weapon by 50%. The 1.25-second cooldown afterward is not much of a hindrance considering the Ballista's already meticulous play style.

## Hephaestus' Hammer

### Soul Shop

 Furious Fighter

Continuously attacks by spinning, until you toggle it off.

* Dash Attacks are always **Skill Crits**.
* Has very low knockback. This is actually beneficial, as it keeps enemies close while you damage them.
* The constant spin effect makes you effectively immune to Curse projectiles.
* **Movement is slowed while attacking**.

### Synergies

* Haste Runes: Helps to counteract this movement speed penalty.
* Vault and  Dash Runes can keep you in the air, letting you perform more dash attacks.
* The Heavy Stone Bargain relic is a great choice for this weapon, but it inflicts an additional movement speed penalty (-30%).
* Boxing Bell: Rapidly acquire stacks of  Combo for up to 60% increased damage, as well as dealing **Skill Crits** on every hit. Incredibly powerful.
* The Icarus' Wings Bargain: Gives you full aerial control, massively increasing your damage potential at the cost of taking more damage.
* Boxer: Their  Elusive passive lets you get right on top of enemies for constant damage.
* Assassin: If you start attacking under  Obscura, as long as you keep spinning, all hits will inflict  Vulnerable effect, which means you will always **Skill Crit**.

## Kasa-obake

### Soul Shop

 Otherworldy Tamer

Attacks, defends, and floats.

* Ground attack moves you forward. Up + Attack allows you to float.
* Blocks Mid-sized Projectiles on attack.
* **Skill Crits** after blocking a projectile.

### Tips

* Hold Right or Left during the ground attack to lengthen or shorten the distance you travel.
* The ground attack is not interrupted if you jump. With the correct timing, this allows you to damage a ground-based enemy while floating over them with the canopy still in the forward position.
* Keep your distance or cancel the forward motion with a spin kick, dash, spell or talent to avoid charging straight into an enemy.
	+ Combine the two to maximize your damage output.
* For airborne enemies, engage them using the Up Attack, block their projectiles to trigger your Skill Crit, then double jump into them.

### Synergies

* Vault Runes can keep you in the air, allowing you to float for longer and retain that Skill Crit.
* The Icarus' Wings Bargain lets you fly with the canopy open, either in the forward or upward positions.
* Feathered Cap allows a Skill Crit to be easily obtained and retained, especially while floating.
* Boxer: Their  Elusive passive lets you recklessly spam the attack on enemies with significantly less risk.

### Trivia

* Prior to Patch 1.1.1, if you stayed floating for 99 seconds, you started to start to rain down projectiles.
	+ This was most easily achieved with the House Rule that enables flight, or with  The Icarus' Wings Bargain.
	+ The projectiles dealt 125% Strength damage, and restored 5 Mana on hit.
	+ Ultimately, this was an unintentional interaction with old code, and was not intended to be part of the weapon.

## Mjolnir

* Hammer
* Lightning Aura

### Soul Shop

 Royal Vikings

Throw a lightning-infused hammer.

* Can be aimed.
* Sticks in solid terrain, dealing Magic damage over time while stuck.
* Press Attack to return the hammer if stuck.
* **Skill Crits** while returning.

### Tips

* Mjolnir will return differently depending on where you are relative to where it is stuck. If you significantly change the angle of your position, it will dislodge itself in a small arc before returning to you. Otherwise, it will return in a straight line.
* Automatically returns to you if thrown beyond the edge of the screen, or if you move out of sight of it when stuck. You cannot manually recall the hammer mid-flight.
* You can use Mjolnir two ways. You can focus on quickly landing the hammer in terrain and immediately recalling it for the Skill Crit, or you can lodge it in terrain and have the lightning aura deal damage over time as you use spells instead.
	+ As Mjolnir is the weapon used by the Valkyrie's Fabled Class, a spell-focused playstyle is perfectly viable, especially with the Mana restored by using  Deflect.

### Synergies

* Tesla Spike functions similarly to Mjolnir's lightning aura, making it a great followup spell to throw alongside it.
* Lightning Storm and  Shield Block apply Vulnerable, making every tick of the lightning aura a Skill Crit.
* Serquet's Stinger applies a stack of Poison on every lightning tick.
* Incandescent Telescope grants a 12.5% damage bonus as the hammer will easily meet the range requirement.
* Ivy Roots applies its 12.5% damage bonus when the hammer is thrown, making it similarly easy to benefit from.
* Soul Tether hits for 150% Magic damage in a large AoE, making it preferable in large rooms where it is difficult to stick Mjolnir in terrain.

## Pepperoni Pizza

### Soul Shop

 Pizza Delivery

Throw a slow-moving pizza chakram.

* Can be Spin Kicked to bounce off.
* **Skill Crits** when returning.
* Very strong against bosses.

### Tips

* Jump to avoid catching the Pizza and have it circle around the player dealing constant Skill Crits.
* An additional Pizza can be thrown once the previous one begins to return.
* Up to 5 Pizzas can be active at once.

### Synergies

* Boxing Bell: The Pizza's high hit rate allows you to rapidly acquire stacks of  Combo for up to 60% increased damage, as well as dealing **Skill Crits** on every hit. Incredibly powerful, especially against bosses.
* Lachesis' Measure provides strong, consistent healing. With a perfect throw, most enemies tend to die as the Pizza begins to return.

## Surfboard

### Soul Shop

 Sick Surfers

Ride the waves to wipe out your enemies.

* Press Attack to ride the surfboard, moving you forward until you hit an enemy.
* Deals low damage on a normal hit, but massive damage on a **Skill Crit**.
* **Skill Crits** after riding the board for a short time.

### Tips

* The Surfboard's Skill Crit is unique in that it deals Crit Damage x3, like a Super Crit.
* `( STR * 1.4 ) + ( DEX * 1.4 * *Skill Crit. Scaling (Dex)* ) x 3 = Total Skill Crit Damage.`
	+ For comparison, this hits for slightly less than a Ballista Crit.
	+ However, Random Crits, Skill Crits on  Vulnerable targets, and relic damage bonuses **do not** benefit from this multiplier.
* You can turn and Jump while surfing, giving you time to build up a Skill Crit.
* Surfing until you Skill Crit is the best way to use the weapon, as the board's normal hit is one of the weakest attacks in the game.
* A music track plays after surfing for 5.5 seconds, and it's possible to keep the tune going by staying on the board after every attack.

### Synergies

* Amaterasu's Sun By the time you get another Skill Crit, the Burn will have expired. Also helps deal with Blocker Commanders.
* Bastion Protects from Large Projectiles, letting you close the distance in rooms full of projectiles.
* Hermes' Boots Lets you surf on static spikes.
* Lachesis' Measure The healing is easy to obtain via the Skill Crit-focused play style.
* Pirate Ship Can surf while inside, and if you collide with an enemy you’ll damage it.
* Obelisk Increases your chance for a Super Crit, allowing for ludicrous burst damage.
* Red Sand Hourglass The 75% weapon damage is additive, but still effective due to the board's infrequent attacks.
* Soul Tether Deals 150% AoE Magic damage on hit. Like Red Sand, has a timer meaning it will be up often.
* The Icarus' Wings Bargain Lets you fly while surfing, letting you get the drop on foes.
* The Heavy Stone Bargain Increases the board's base damage by 50%. Similar to Red Sand in power, only with a 1.25 second cooldown.

## The Triangulator

### Soul Shop

 Trigonometric Snipers

Piercing sniper with ricochet.

* Hold to aim. Bolts pierce and ricochet.
* Can only be fired on the ground.
* Bolts **Skill Crit** after a ricochet.
* Low Knockback.

### Tips

* Bolts travel quite far, letting you blind fire off-screen.
* Similar to  Bag o' Spoons, aiming at walls and ceilings to score a ricochet (granting a **Skill Crit**) can be very helpful.
* Shooting an enemy that's next to a wall will hit them twice, as the bolt ricochets off the wall behind them and hits them again.

### Synergies

* Ivy Roots grants a permanent 12.5% damage bonus, as you can't shoot in the air.
* Ivy Canopy/ Ivy Seed creates a platform for you to stand on, allowing better positioning, and compensating for The Triangulator's inability to fire midair. In addition your weapon will apply  Spore Burst dealing 170% magic damage.

## Weapon Animations

Electric LuteEnkindled GauntletsHandheld BallistaPepperoni PizzaKasa-Obake's forward strikeKasa-Obake's floating attack