recursal/Fanatic-Fandom huggingface dataset:
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> If anything were to happen to me, what of John, Millie?
>
> Henry Winchester to Josie Sands, *Mother's Little Helper*

**Millie Winchester** was the wife of Henry Winchester, a Man of Letters. She is the mother of John Winchester and thus is the paternal grandmother of Sam, Dean Winchester, and Adam Milligan. It is unclear what her relationship with her son and her grandsons is, as she is never mentioned by any of them.

Millie herself ran a bed and breakfast in Maine, where she whittled wooden key holders for local children.

Millie's current whereabouts are unknown; she was last seen in 1989. She still has a warrant out for her due to "an outstanding jay walking ticket" yet unpaid.

 File:Millie Winchester, Alpha and Omega.PNG
## Appearances

* Supernatural
	+ Season 9
		- *Mother's Little Helper* (mentioned only)
	+ Season 11
		- *Alpha and Omega* (image only)
* *The Winchesters*
	+ **TBA**

## Trivia

* Adam Glass wanted to have Millie appear in an episode, but could not figure out how.
	+ Glass believed that Louise Fletcher would have been the right actress for the role of Millie. As Fletcher is over 80 years old, this casting choice indicates that Millie's actress would have played an aged version of the character in the present day had an episode with her in it come to fruition.
* During *In The Beginning*, it is suggested she remarried after Henry disappeared as John was mentioned to an unknown father-figure.
* It is unknown if she is aware of her third grandson.
* Her story will finally be revealed in *The Winchesters*.

## References

Template:Reflist

1. ↑ 1.0 1.1 Adam Glass' Tweet
2. ↑ *Mother's Little Helper*
3. ↑ Adam Glass' Tweet 2
4. ↑ 4.0 4.1 Adam Glass' Tweet 3
Balthazar Bliss

## Relations :

### Famille :

Céleste Bliss (arrière-arrière petite fille) Oliver, Origan, Rose et Anis (arrières-arrières-arrières petits enfants)

Balthazar Bliss est le spécialiste de la Polenta de la plénitude. Il a un chat nommé Asperge qui un jour a mangé une fournée entière de biscuits au fromage bavardeurs. Il a participé au Gala des Grands Gâteaux Géants en 1972 à 70 ans. Il s'est fait battre à plate couture. C'est le dernier homme du monde à parler le sassaniens.
Clairempathy

The power to **detect emotional resonances from other locations and times**. Variation of Empathy.

## Also Called

* Clear-Empathy/Empath
* Presentiment
* Psychic Empathy

## Capabilities

The user can detect emotional resonances from other locations and times. They can also perceive emotions across species, as well as from the past, the future, the spirit world, and (if strong enough) the realms of the divine. In addition, users could psychically perceive emotions currently out of normal human contact range. Furthermore, they could even psychically receive emotional sensations (happiness, anger, sadness, fear, anxiety, amplifying or suppression of one's current emotional state, etc), with the presence of psychic energy.
Fire Manipulation

**Pyrokinesis** is the ability to create and manipulate fire at will. It can be channeled through the mind or hands. This is one of the most common elemental powers, and several demons. Witches and Warlocks can also possess this power, but it is not as common. The power to **manipulate fire**.

## Abilities

Users can generate, shape, and manipulate fire, the rapid oxidation of a material in the exothermic chemical process of combustion, releasing heat, light, and various reaction products, flame being the visible portion of the fire. Depending on the substances alight, and any impurities outside, the color of the flame and the fire's intensity will be different. The user can also completely control the temperature of the fire at will.

Initially, this power may be difficult to control. Users can accidentally set things on fire when experiencing strong emotions, such as fear or anger.

## Description

Pyrokinesis can be used for various effects. Most commonly, it is used to cause objects or beings to spontaneously ignite in flames. However, powerful and experienced users can instantly incinerate targets by concentrating on them in their mind rather than by staring at them.

## Users

* Witches
* Ringlighters
* Demons
Telekinesis

The power to **move, manipulate or otherwise interact with objects/matter without physical means**. The ability to manipulate and control objects with the mind, often in ways not visible to the naked eye

**Telekinesis** is the ability to move objects as well as individuals with the mind. It can be channeled through the eyes or hands, the latter being the most common way to use the power. This is one of the most common yet most versatile powers possessed by magical beings, be they good, evil or neutral.

## Description

### Strength and Skill

The strength of Telekinesis varies depending on the strength and skill of users. A lot of practice and concentration will improve the precision and accuracy as well as the distance that objects/beings can be moved

## Capabilities

The user has **telekinesis,** the ability to manipulate or otherwise interact with matter or another aspect of a physical system through non-physical means. Commonly, its most fundamental trait is to move and control objects (or to generate and apply physical force on a target, or potentially, an area) without physical contact.

The most common form of telekinesis in fiction is psychokinesis.
Apportation

**Apportation** is the ability to teleport inanimate objects from one location to another. This power is different from Conjuration, which usually involves creating things as opposed to calling for things that already exist. The ability to undergo materialization, disappearance or teleportation of an object.
Duplication (temporal)

**Duplication (temporal)**is the ability to bring past and future versions of oneself back to the present. As well as make physical duplicates of oneself that has the ability to Time Travel.

## Limitations

* Damage and injury during time travel can injure the user and weaken them.
* Making too many temporal duplicates will weaken the user of this power as well.
* If one physical duplicate dies there is a risk the user may die.
Bane Witches

The descendants of the once Pure-blooded Rogue Witches, Mages, Spellcasters, and Demons. Due to mating across the witch species Bane Witches no longer have access to Dark Magic. They draw their magic from the Bane, which is a corrupted form a magic cursed by a quadruplet of Mage, Spellcaster, Demon, and a Biter.
Tome 3 : Magie à croquer

C'est le troisième livre de la série

## Résumé :

Rose a vaincu la diabolique tante Lily et récupéré le livre de recettes familiales. Elle est aussi devenue une star : M.Beurre, le président de la Corporation des Véritables Petits Gâteaux, la kidnappe et la force à créer de nouvelles pâtisseries pour lui. Mais M.Beurre a de terribles projets : à l'aide de donuts zombificateurs, il compte s'emparer du monde ! Seules Rose et son équipe de pâtissiers peuvent l'en empêcher...

## Autres livres :

La Pâtisserie Bliss (tome 1)

Une pincée de magie (tome 2)

Une bouchée ensorcelée (tome 4)

Quelques gouttes de magie (tome 5)
Life Inducement

The power to **cause life, either instantly or after a certain time**. Opposite to Death Inducement.

## Abilities

The user can give life to anyone and possibly even any*thing* using varying means, either instantly, slowly over time, after certain conditions are met, or after a certain period of time has gone. May be used by touch, at a distance, simply willing it to happen, or performing a certain ritual.
Microwave Manipulation

The power to **manipulate microwaves.** The ability to convert ambient electromagnetic energy into microwaves and manipulate it into various effects such as heat, light, and radiation.

## Also Called

* Fournos Mikrokymatonkinesis
* Microwave Control
* Microwave radiation manipulation
* Microkinesis

## Abilities

The user can create, shape and manipulate microwaves, a form of electromagnetic radiation with wavelengths between radio waves and infrared radiation. They are the principal carriers of television, telephone, and data transmissions between stations on Earth and between the Earth and satellites.

Radar beams are short pulses of microwaves used to locate ships and planes, track weather systems, and determine the speeds of moving objects. Microwaves are absorbed by water and fat in foodstuffs and produce heat from the inside (microwave oven). Materials such as glass and ceramics do not absorb microwaves, and metals reflect them.
Cold Manipulation

The power to **manipulate cold**. Sub-power of Thermal Manipulation. Opposite to Heat Manipulation.

## Also Called

* Cooling
* Temperature Down
* Cold Control
* **Cryokinesis**
* Frigid Manipulation
* Frigiokinetisis

## Capabilities

The user can create, shape and manipulate cold by reducing the kinetic energy of atoms and thus making things colder, ranging from subjective feeling of cool to absolute zero. A very possible side-affect of this power, is the ability to induce illnesses that are directly cold-based (for example Hypothermia). Bone and other limbs as well, can become brittle and weaken under extreme cold, to the point that they can shatter without pain due to loss of feeling and color in the affected area (Frostbite).

Medically, the cold can be devastating to those either not immune or adapted to it's conditions. It can and will kill, if the user lowers the temperature to lethal degrees, where life around it begins to wither and die. Though this power can be deadly, it can also be very beautiful, as snow, ice crystals and frozen water form in such low temperatures as well.
Darkness Manipulation

The power to **manipulate life**. Sub-power of Biological Manipulation. Not to be confused with Life-Force Manipulation. Opposite of Death Manipulation.

## Also Called

* Life Control
* Lives Control/Manipulation
* Animankinesis

## Abilities

Users can manipulate life, a characteristic that distinguishes physical entities that have biological processes though is still a mostly indefinite concept. This allows them to grant extra lives to living beings, change their lifespan, grant life to anything, resurrect/reincarnate the dead, etc.
Substance Mimicry

The power to **transform into or have a physical body made up of elements** and ability to transform into any substance touched.

## Abilities

The user is made of or can transform their body into elements. This typically includes the classical elements, but it could also include exotic things like shadow, plant matter, or plastic depending on the setting. In some cases transforming users may still retain their original anatomy (e.g. a humanoid shape and possible even internal organs) while changing only the composition of their physical form. Alternately, some users may transform into homogeneous matter, without any part of their form being more important than the other.
Sensory Deprivation

The ability to **deprive the senses of oneself or others.** Sub-power of Superhuman Senses and Sensory Overload.

## Also Called

* Sense Deprivation/Negation/Suppression
* Sensory Suppression

## Abilities

The user can numb/decrease the senses (sight, taste, hearing, feel or smell) of oneself or others temporarily or permanently.

## Applications

* Psychosis Inducement
* Pain Suppression
Probability Manipulation

The ability to alter probability, causing unlikely things to happen, or likely things not to happen.
The power to **manipulate probability**.

## Capabilities

Users can manipulate probability, how likely an event is to occur, or how likely it is that a proposition is true. They can decide how likely events happen, making unlikely things occur more often or instantly and preventing liable events from happening. They can cause and prevent both good and bad luck, sudden deaths, natural disasters, and even apocalyptic events.
Energy Sourcing

**Energy Sourcing** also known as power tapping, Channeling is the ability to draw power from large or small but abundant sources of energy, such as turning kinetic energy into physical blasts or converting solar energy into other forms. Sometimes based on proximity to source, sometimes stored for future use.

## Users

* Biters
* Spiritcasters
* Reaper Witches
* Channellings
Possession

The power to **inhabit the bodies of other beings/entities**. **Possession** is the ability to take control of living beings by entering their bodies.

## Overview

When possessing another being, the possessor gains control of the body. Most possessors are able to use both their own powers and the powers of the host.

## Also Called

* Body Hijacking/Take-Over/Possession
* Take-Over Magic
* Bodyjacking

* Ghost Possession
* Psionic Possession
* Spiritual/Soul Possession

## Capabilities

User can inhabit or take over the body of other beings, whether sentient or not, by stealing their motor functions and senses. Users may or may not have to leave their own body for this to take place. Disembodied users such as spirits may use the body as their own. A powerful enough user may not even be limited to inhabiting other entities, but inanimate objects, structures or environments as well.

## Applications

* Can possess a body which can be useful for espionage. The spirit/soul can lie inside the host's mind and body without taking control.

## Users

* Raquel Kirby
* Spiritcasters
Semi-Immortality

The power to **not age**. Absolute form of Longevity. Lesser version of Immortality..

## Also Called

* **Absolute Longevity**
* Age Anchoring/Locking
* Ageless Longevity/Immortality
* **Agelessness**

## Capabilities

Users of this ability never age, and as a result, they stay young forever or at least never suffer the ravages of aging. Because of this, the user will always be at their physical prime. The user will also be immune to aging abilities, such as Age Acceleration or Reversal.
Telescopic Vision

The ability to **see distant objects in magnified scale**. The ability to magnify and extend one's vision to various levels.

## Also Called

* Macro/Scoping Perspective/Vision
* Optical Zooming
* Scoping
* Telescopic Sight
* Telescopular Vision
* Zoom Perspective/Vision
* Zooming Perspective/Vision

## Abilities

The user can zoom their vision in on things, allowing them to see distant objects in magnified scale. They may be able to see vast distances, outside the atmosphere, solar-system or even galactic distances.
Wallcrawling

The ability to remove disease or disorder within or over the body tissue via an "energetic" incision that heals immediately afterwards.
The power to **fasten onto and climb vertical and horizontal surfaces without falling**. The ability to adhere to solid surfaces, including walls and ceilings.

## Also Called

* Adhesive Climbing
* Molecular/Surface Adhesion
* Physical Adherence
* Stick-'em Powers
* Wall Crawling
* Wall Adhesion/Clinging/Walking/Scaling/Sticking

## Capabilities

The user can scale walls and ceilings, no matter how rough or smooth they are. They do *not* deny gravity, but adhere to surfaces unaided using various ways. However in order to be considered true wall-crawling, the user must be able to maintain balance for long periods of time, compared to Wallrunning where the energy is only temporary.

Beings with superhuman strength or with super strong and dense claws could simply dig their fingers or into a surface, then propelling upward and digging in again, generating the effect of wall-crawling. In some cases, the user may simply be able to make use of any handholds they find, no matter how small, to wall crawl.
Electrical Transportation

**Electrical Transportation** is the ability to travel through electrical conduits (such as power lines or telephone lines). The user can enter through devices such as televisions, electrical poles or computers.
The power to **travel through electrical conduits/electricity**. Technique of Electricity Manipulation.

## Also Called

* **Electroportation**
* Electrical Teleportation/Travel
* Electrokinetic Teleportation/Travel/Transportation
* Lightning Teleportation/Travel/Transportation

## Capabilities

User can transport themselves by electricity, by lightning or electronics. This is achieved by either riding the flow of electrons or becoming electricity itself for travel. If the user is strong enough and/or skilled enough in this art of transportation, then they can also transport by the electrons in the air, static discharges and electrical components.

User can make lightning strike themselves to transport their own molecules from one point to another.
Sound Manipulation

The power to **manipulate sound**.

## Also Called

* Sonokinesis
* Soundbending
* Sound/Audio/Noise Arts
* Sound Control
* Sound Energy Manipulation

## Capabilities

Users can create, shape and manipulate sound, a periodic disturbance of a medium (air, ground, water, etc) that radiates outward linearly in the form of a pressure wave. The effect these waves upon the ear is perceived as sound.
Character Face Claims

Alona Tal -

Amy Acker

Alexa Nichols/ Danielle campbell
Lisa Marcos
Ennis Esmer
Ingrid Kavelaars
Rachel Skarsten
Stephanie Anne Mills
Natalie Krill
Melanie Scrofano
Craig Olejnik
louise lombard

nathaniel buzolic

mariska hargitary

danielle rose russell

rebecca breeds, luke mitchell

nina dobrev, steven r mcqueen
matt cohen

charisma carpenter

misha collins

kristin kreuk

marnette patterson

julie mcniven

Bianca Lawson

Vanessa Morgan
Megalyn Echikunwoke

Ashley Madekwe

Antonia Thomas, Iwan Rheon

Ruth Negga

Tyler James Williams
mila kunis?

holly marie combs
samantha munro
luke perry
tia mowry
cristin prosperi
dalmar abuzeid
shanice banton
sarah fischer
kat ghraham?
andrea lewis
jensen ackles
jared paledcki ?
amber stevens west,andrew j west
Alex Ferris/colin ford
ross lynch
brock kelly

ian solmholder
paul wesley
michael malarkey
wole parks
candice patton
shiri appleby
chris wood

torrey devitto
scarlette byrne
Blu hunt

giorgia whigham
heather hemmens
leslie-anne huff
alyssa diaz vampire diaries
madeline zima
Telepathy

The power to **receive and transmit information without physical means**. Variation of Psionic Blast]]. Not to be confused with Telekinesis.

## Also Called

* Mental Contact
* Mental Surfing
* Mind Induction
* Telepathic Abilities/Powers
* Thought-Casting

## Capabilities

Users are primarily able to receive and transmit information from one person to another through mental means. However, many other mind-based abilities fall under telepathy due to those powers overlapping with the core concept of telepathy, allowing a telepath to interact with their own mind and the minds of others in a variety of ways. Some of the more common abilities also considered telepathy would be reading the thoughts of others at will and detecting the presences of other minds through extrasensory means. More advanced users can completely control the minds of their targets and manipulate their thoughts and emotions at will. Potentially, they even control Psychic energy from their telepathic abilities, strengthening their previous powers and maybe even gaining new ones.

## Applications

Similar to "Telekinesis", "Telepathy" is an umbrella term for any ability that involves projecting, reading and manipulating thoughts or affecting and interacting with other aspects of the mind.
Umbrakinetic Immunity

Power to **be completely unharmed by darkness/shadow**. Sup-power of Darkness Manipulation. Opposite to Photokinetic Immunity.

## Also Called

* Darkness/Shadow/Umbra/Umbral Immunity
* Darkness/Shadow/Umbra/Umbral Resistance

## ​Abilities

The user is immune to all darkness/shadow, being completely invulnerable to direct and indirect effects.
Levitation

**Levitation** is the ability to undergo bodily uplift or fly by mystical means.
**Levitation** is the ability to propel oneself into the air and hover or move through the air slightly. It is primarily a defensive power used to avoid attacks. It is also a weaker version of Flight, a power which this ability can evolve into.

## Description

This power is initially triggered by the subconscious desire to protect or defend oneself, but when users become more experienced, they become able to activate this power through sheer act of will or by lifting both arms into the air.

Users can apply this power in a number of ways, giving themselves greater maneuverability in their environment, however, this is dependent on the strength and skill of the user. The user's movements will also appear to be fluid.

Powerful users can apparently stand on walls for as long as they need to.
Aodrag Oficial Wiki

File:Bienvenidos.png
Discord - Web - Youtube - Facebook

**Soporte »**
* Solución a problemas

**Cuentas** »
* Creación de cuenta
* Recuperación de cuenta

**Creando nuestro personaje** »
* Pantalla de creación
* Bonificaciones por Raza
* Clases
	+ Cazador
	+ Paladín
	+ Bardo
	+ Asesino
	+ Guerrero
	+ Druida
	+ Clérigo
	+ Mago
	+ Arquero
	+ Pirata
	+ Trabajadores
* Vida y maná según Clase y Raza

**Comenzando a jugar** »
* Interfaz del juego
* Controles
* Macros
* Comandos básicos

**Combate** »
* Tipos de combate
	+ Mágico
	+ Cercano o a distancia

**Trabajadores »**
* Pescador
* Leñador
* Minero
* Ermitaño
* Carpintero
* Herrero

**Mundo** »

* Introducción al mundo
* Mapa del mundo
* Dungeons de entrenamiento
	+ Criaturas Hostiles
* Ciudades
	+ Nix
	+ Ullathorpe
	+ Banderbill
	+ Caos
	+ Esperanza
	+ Lindos
	+ Descanso
	+ Alghal
	+ Atlantis
	+ Isla Veleta

Sistemas »

* Creación de ítems
	+ Carpintero
	+ Ermitaño
	+ Herrero
* Sistema de Monturas
* Castillos
* Sistema de Remort
* Sistema de Party
* Ángel y Demonio
* Golpes Críticos
* Casamiento/Hijos
* Reunir las 9 Gemas
	+ Gemas
* Cofres
* Reunir 3 Griales
* Reunir 5 Corazones Oscuros
* Contadores de Eventos
* Juegos del Hambre
* Blood Castle
* Guerra Faccionaria
* Jefes Aodrag
* Gran Poder
* Sistema de Quest
* Sistema de Canje
* Sistema de Donaciones
* Sistema de Guardianes
* Casa del Alquimista
* Sistema de Facciones
* Sistema de Retos
* Sistema de Ranking
* Mejora de Items
* Regalo de los Dioses
* Sistema de invocación

**Conceptos básicos**  »

* Vida y muerte
* Energía
* Mana
* Mapas seguros e inseguros

**Hechizos y Equipamiento** »

* Hechizos
* Armas una Mano
* Armas Dobles
* Equipamiento
* Ítems Mágicos

**Dinero** »

* Monedas de oro
* Comercio seguro
* Bancos
* Subastas
* Sistema de Canje
* Sistema de Donaciones

**Medios de transporte** »

* Navegación
* Viajero
* Portales

**Facciones** »

* Alianzas
* Hordas
* Neutrales
* Guerra
* Sala de Campeones
* Perdón faccionario

**Agrupaciones** »

* Clanes
* Niveles de Clanes
* Buscador de Party

**Eventos automáticos »**

* Eventos automáticos

**Torneo y Desafío** »

* Desafío
* Torneo

**Información importante** »

* ¿Cómo utilizar el /GM?
* Redes sociales

\_\_NOTDC\_\_
Water Manipulation

**Hydrokinesis**, also known as *Aquakinesis*, is the ability to create and manipulate water itself. This power can be used to bend water to one's will, allowing them to create water balls and use them to encase people in columns of water and drown them. However, as it is a rare power, not much is known about its exact power and limits.
The power to **manipulate water**.

## Also Called

* Aquakinesis
* H2O Manipulation
* **Hydrokinesis**
* Water Arts/Bending/Control

## Capabilities

Users can create, shape, and manipulate water, inorganic compound with liquid, gas (steam, water vapor), and solid (ice) states, including changing them from one state to others. More Skilled and powerful users can use water-related weather such as blizzards and rainstorms. Some users are able to completely control the temperature of the water at will.
Self Explosis-Reformation

Self-Detonation or explosion and reformation is the ability to explode one's body mass and reform. The ability to **cause explosions**.

## Also Called

* Detonation
* Explosion Casting/Creation/Induction
* Explosive Charge Infusion
* Induced Explosion
* Explosion Grenades

## Capabilities

The user can cause an explosion in a variety of ways and of any scale, with varying effects ranging from stunning to total annihilation.
X-ray Vision

The power to **see x-rays** and to see through solid matter.

## Capabilities

The user can see x-rays, electromagnetic waves of high energy and very short wavelength, which is able to pass through many materials opaque to light. This can be used for medical purposes such as the detection of cancers, tumors, blackened lungs, etc. The skill of perceiving a specific location (i.e. artery) is given by partial reflection of the ray from each specific surface surveyed.

In some cases, the user can actually emit x-rays from their eyes, producing an effect similar to Heat Vision.

## Limitations

* Excessive usage can burn the user's eyes out
* Future Illnesses that could result from being X-rayed too often can be cancer.
Immortality

The power to **never die**. Opposite to Mortality. Not to be confused with Invulnerability. The ability to live forever. This may be complete immortality encompassing invulnerability, partial invulnerability to all but specific events (i.e., decapitation or exposure to a specific chemical such as kryptonite), or simply an inability to age normally.

## Also Called

* Death Immunity
* Deathlessness
* Deathless Longevity/Immortality

## Capabilities

Users possesses immortality, an endless lifespan, as they can never die, never age, never get sick, are completely self-sustaining, free from all bodily necessities, and can shrug off virtually any kind of physical damage. Users are often called "Immortals". Some users are the defensive type, simply preventing all damages, to appear physically invulnerable, while others are the regenerative type, surviving and quickly recovering from anything you throw at them while at the same time they are capable of resurrecting themselves instantly after death or even the combination of the two.

## Users

* Souleaters
* Biters
* Casen Cantu
* The Four
Tome 2 : Une pincée de magie

C'est le deuxième livre de la série La Pâtisserie Bliss

## Résumé :

Rosemary Bliss ferait n’importe quoi pour remettre la main sur le Livre de cuisine magique que sa tante Lily a dérobé. Elle la provoque en duel culinaire dans une compétition internationale de pâtisserie, à Paris. Si Rose l’emporte, elle pourra ramener chez elle le grimoire. Si elle perd… Mais Lily n’a pas l’intention d'être loyale. Rose va devoir trouver à son tour un nouvel ingrédient magique capable de rivaliser avec l'imagination machiavélique de sa tante...

## Autres livres

La Pâtisserie Bliss (tome 1)

Magie à croquer (tome 3)

Une bouchée ensorcelée (tome 4)

Quelques gouttes de magie (tome 5)
Astral Projection

The ability to voluntarily project the astral body (consciousness), being associated with out-of-body experience, in which the astral body becomes separate from the physical body.
**Astral Projection** is the ability to project one's consciousness (or soul) into an astral form outside the body. When a person astral projects, their physical body falls to the floor, slumps over or remains still until they return.

While in *"astral mode"*, active powers are dormant. However, some advanced users have mastered the skill to use their powers whilst astral projecting.

## Types of Astral Projection

There are two types of astral projection:

* Projecting yourself onto the physical plane with a corporeal body.
* Projecting yourself onto the astral plane as an invisible spirit.

### Corporeal form

This form of astral projecting allows the user to interact with other people and vice versa.
Energia

**ENERGIA**

La ***energía*** es vital para nuestro personaje, ya que la misma nos permite realizar actividades dentro del juego como por ejemplo lanzar hechizos o pegar.

La barra de energía se irá vaciando a medida que tu personaje se vaya cansando. Para obtener energía deberás acercarte a la ***tienda de provisiones*** y comprar alimento y bebida para que tu personaje recupere nuevamente la energía.

Si el personaje no posee una túnica, vestimenta o armadura equipada, la ***energía*** no se regenerará. También se pueden utilizar las "ramitas" para regenerar rapidamente la "energia".
Force Field Generation

The ability to project powerful fields of manipulated energy. The ability to **project fields of manipulated energy**.

## Abilities

The user can create a field formed from energy, elements]], the environment, or by manipulating smaller items to form a greater whole. Typically centered on or around the user like an aura, these fields often take on a spherical or flat shape and manifest in the form of a barrier or surface such as a shield]], wall, dome, or bubble.

They can either possess a solid, fluid or elastic, structure and surface. Some of these barriers even possess texture similar to that of glass or crystal, creating the appearance of a nearly unbreakable window-like barrier or a transparent shimmer, while others manifest of an amorphous, sometimes invisible or completely imperceptible force or energy that can be made to resemble matter.

Force-Fields are capable of blocking or impeding approaching objects and nullifying attacks, including physical and energy based attacks or even repelling or deflecting them, as well being used as a means of containment to imprison others. Some users are also able to throw shields away from themselves or to catch things with them, while other's may possess sufficient enough control over their force-fields to mold them into a variety of shapes, objects, structures. It is even possible to use these barriers as armor by creating thinner force-fields around one's own body or that of others, preventing objects or forces from damaging or even touching them if desired.

Other users are able to shrink their force field and use it as a projectile, in addition to other offensive measures rather than only defensive, such as creating a force-field inside an object or person and expanding the force-field so that the object or person explodes. At its most versatile, a user may be able to move, manipulate and otherwise interact with matter or energy using their fields, depending on their level of control over the ability and the exact properties of their fields.

Force-fields aren't always impenetrable and can be removed by energy drain or extreme force.

## Also Called

* Barrier Generation
* Deflection Field
* Energy Barrier Generation
* Energy Bubble
* Flyrogenesis
* Force-Field Barrier
* Force-Field Bubble
* Force-Field Creation
* Force-Field Projection
Healing Factor

**Healing Factor** is the ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging, regenerating entire human limbs and organs without hindrance from the Hayflick limit by completely removing it and immunity to illnesses and other defects.
Freeze Vision

**Freeze Vision** is the ability to freeze objects and other individuals with one's gaze.
The power to **emit beams of freezing energy from one's eyes**. Opposite to Heat Vision.

## Also Called

* Arctic Vision
* Cold Vision
* Cryokinetic Vision
* Ice Vision

## Abilities

User can emit beams of heat-draining energy from their eyes, freezing their opponents in their tracks.

### Temporal

* The user uses their gaze to temporarily stop time all around or freeze any object or person for however long as they please.

## Limitations

* Temporal: As soon as the user leaves the surroundings, time will unfreeze again
	+ At the start of use, the user will not be able to freeze time for very long.
Intangibility

The ability to **phase through physical matter**.

## Also Called

* Ghosting/Ghostwalking
* Phase Shifting
* Phasing
* Untouchability
* Untouchable

## Capabilities

The user is able to move through solid objects and ignore most physical effects in their way, exact means how this is done vary between slipping partially into other dimensions, being able to make their own particles move between other particles, being non-physical being of energy, vibrating their molecules into a new quantum frequency, etc. Regardless the user is able to ignore most attacks, physical dangers, and gravity.

The user can also fuse objects into people making it intangible/untouchable and unreachable.
Céleste Bliss

## Relations :

### Famille :

Albert Bliss (mari) Anis et Rose Bliss (filles) Origan et Oliver Bliss (fils) Lily Bliss (cousine au 4ème degrés)

Céleste Bliss est la femme d'Albert Bliss et la mère de Rose, Anis, Oliver et Origan Bliss. C'est une merveilleuse pâtissière. Céleste a la louche sur le bras. Elle a participé au Gala des Grands Gâteaux Géants lorsqu'elle avait 15 ans et elle est arrivée troisième.
Teleportation

The ability to move from one place to another without occupying the space in between.
The power to **teleport from one location to another**.

## Abilities

The users can teleport, moving instantaneously from one location to another without physically occupying the space in between or transfer matter (beings/objects, including themselves) or energy from one point to another without traversing the physical space between them. This can be achieved by various means, including causing the atoms/molecules to travel at light-speed, warping the space, or use quantum superposition, in which the user teleports by spatially rearranging the subatomic contents of a system.

While teleportation may seem like it is simply for travel, it can be a valuable ability as it can be used offensively (and quite powerful, as a spatial attack) while offering superiority regarding movement speed and distance coverage. A skilled combatant or strategist can use it for many innovative manners.
Wiki La Pâtisserie Bliss

**Bienvenue sur le Wiki La Pâtisserie Bliss !**
Ce wiki traitera le sujet de la série de livres La Pâtisserie Bliss.
Nous sommes un site Web communautaire et collaboratif à propos de La Pâtisserie Bliss que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

Chaque contribution est accueillie avec plaisir.

## Articles importants

Rosemary Bliss

Tome 1 : La Pâtisserie Bliss

Tome 2 : Une pincée de magie

Tome 3 : Magie à croquer

Tome 4 : Une bouchée ensorcelée

Tome 5 : Quelques gouttes de magie

## Les Administrateurs

Lady Rafaleuse la créatrice de ce wiki.

Lady Bellecoiffe Admin

Si tu as un problème n'hésite pas à contacter l'une de nous deux.
Anis Bliss

## Relations :

### Famille :

Céleste Bliss (mère) Albert Bliss (père) Rosemary Bliss (sœur) Origan et Oliver Bliss (frères) Balthazar Bliss (arrière-arrière-arrière grand père) Lily Bliss (Tante)

Anis Bliss plus communément appelé Nini est la dernière de la famille. Elle porte tout le temps la même tenue qui est un tee-shirt rayé rouge et blanc avec un serre-tête assorti et quand elle est toute crade Rose entre dans la chambre à Nini et elle va mettre à laver la tenue avant de la remettre ni vue ni connue.

On dit tout le temps qu'elle est le portrait craché de Rose même si Nini a un visage beaucoup plus rond. Dans le premier tome elle mange par erreur des cookies de la vérité. Elle a la louche dans le cou.
Oliver Bliss

## Relations :

### Famille :

Céleste Bliss (mère) Albert Bliss (père) Origan Bliss (frère) Anis et Rosemary Bliss (sœurs) Balthazar Bliss (arrière-arrière-arrière grand père) Lily (tante)

Oliver Bliss est un dragueur dans l'âme. Quand il s'agit de mettre la main à la pâte il rechigne un peu mais au final il le fait quand même. C'est l'aîné des enfants Bliss. C'est le beau gosse de Calamity Falls et il en profite bien. Il a la particularité de glisser des mots espagnols dans une conversation car il trouve que ça le rend plus "séduisant" Exemple : Il appelle Rose *mi hermana.* Oliver a la louche sur le ventre comme Origan.

## Tome 1 :

Quand Tante Lily arrive il lui accorde directement sa confiance. Avec Rose il va expérimenter des recettes du livre, les cookies de la vérité et les muffins de l'amour. Pour que tout revienne à la normale Rose et Oliver vont concocter un gâteau renversé mais qui aura comme effet de faire agir les gens à l'envers. Enfin ils trouveront une autre recette qui fera revenir tout à la normale.

## Tome 2 :

Il soutient Rose à fond lui qui avant l'ignorait la plupart du temps. Il va être son second dans le Gala des Grands Gâteaux Géants mais c'est surtout pour être devant les caméras.
Albert Bliss

Albert Bliss et le mari de Céleste Bliss et le père d'Origan, Oliver, Anis et Rose Bliss. Quand il a épousé Céleste il a prit le nom de sa femme au lieu que ce soit elle qui prenne le sien. Il s'appelait avant Albert *Hogswaddle*.

## Relations :

### Famille :

Rosemary et Anis Bliss (filles) Oliver et Origan Bliss (fils) Céleste Bliss (femme)
Superhuman Senses

The power to **possess extremely accurate senses**.

## Also Called

* Augmented Senses
* Near-Superhuman Senses
* Target Sense

## Capabilities

The user has extremely accurate sense, allowing them to see, hear, smell,taste and feel better than an average member of their species. On this level, the user maybe capable of developing other senses (ex; a esp, sensing blood, etc).
Rosemary Bliss

## Relations :

### Famille :

Céleste Bliss (mère) Albert Bliss (père) Lily (tante) Origan et Oliver (frères) Anis (sœur) Balthazar (arrière-arrière-arrière-grand-père)

### Petit.e Ami.e :

Devin Stetson

Rosemary plus communément appelée Rose a deux frères (Origan et Oliver) et une sœur (Anis) Ses parents tiennent une petite pâtisserie dans la ville de Calamity Falls. Leurs pâtisseries sont magiques. Le rêve de Rose est de devenir pâtissière comme ses parents. Rose est l'héroïne principale de cette série. Elle est amoureuse de Devin Stetson. Elle a la louche sur le côté d'une de ses jambes.

## Tome 1 :

Quand Tante Lily apparait lorsqu'Albert et Céleste sont absents Rose se méfit d'abord de cette tata qui ressemble à un mannequin. Tandis que ses frères lui accordent directement leur confiance; elle va être un peu plus longue mais petit à petit elle va lui accorder sa confiance ce qu'elle regrette car à la fin du Tome 1 le livre de recette des Bliss a été volé par Lily.

## Tome 2 :

Rose défit Lily la fée au Gala des Grand Gâteaux Géants. Si elle la bat elle récupère le livre. Si elle perd les Bliss devront renoncer au livre à tout jamais.
Bancos

**BANCOS**

Los ***bancos tienen dos funcionalidades vitales dentro del juego. La primera es que en el mismo puedes guardar tus objetos valiosos en la bóveda*** . También en el banco se puede depositar oro (en el caso de no querer llevarlo en el inventario).

***¿Dónde* encuentro un banco?**

Los bancos se encuentran en todas las ciudades seguras de Aodrag Oficial

**¿Como extraer y depositar objetos?**

Para depositar o extraer un objeto en el banco debes hacer click en el banquero lo cual te desplegará un menú con opciones .
Gran Poder

**El Gran Poder**

**¿Qué es el Gran Poder?**

El gran poder consiste en que un único jugador de entre todos los Online, tendrá el beneficio de un *Gran Poder* concedido por los dioses.

**¿Qué beneficios tiene el portador del Gran Poder?**

El personaje que sea poseedor del *Gran Poder* causará un enorme daño tanto a Npcs como a Jugadores (obtendrá daño x 2, tanto en magias como en armas).

**¿Cómo puedo conseguir el Gran Poder?**

El servidor,  elegirá al azar de entre la gente que esté online (sin tener en cuenta nivel, clase) al Portador del Gran Poder, al principio y toda vez que, no haya ningún personaje que lo tenga por el motivo que sea.  Si tu no eres el elegido en ese momento, puedes conseguir el Gran Poder de otra forma: quitándoselo al Portador.  Búscalo, mátalo y el Gran Poder te será trasferido.  No solo el Portador al morir pierde el poder.  También si abandona el juego.  En esos casos, el servidor busca al elegido entre todos los onlines.... ¿Serás tú?

**¿Cómo puede perderse el Gran Poder?**

Saliendo del juego (también puede pasar que el servidor te tiré por algún otro motivo, esto forma parte del juego y el Staff no se hace responsable, no atenderemos reclamaciones de este tipo, si por algún problema técnico se pierde el poder mala suerte)

La otra forma de perder el Gran Poder es muriendo.  Si te mata un Npc, el server aleatoriamente se lo dará a otro jugador de entre los Online y si te mata un jugador el poder pasará a tenerlo él.

**¿Cuánto tiempo puedo tener el Gran Poder?**

Mientras no mueras y no abandones el juego el Gran Poder no se irá de tu personaje.

**¿Se distinguirá de alguna forma al portador del Gran Poder?**

Sí, el personaje que sea Portador del Gran Poder tendrá un efecto de unos destellos mágicos y un pequeño sonidito cada 12 segundos sobre su personaje.  Ese efecto será visible por todos los demás personajes del área, para que así puedan identificarlo como Portador del Gran Poder.

**¿Puedo saber de alguna forma quien es el portador del Gran Poder?**

Sí,/poder o cada 7-8 minutos saldrá un aviso que todos podrán leer en el que se indicará quien es el portador del Gran Poder en ese momento y también indicará el mapa en el que se encuentra para así dar más movilidad al Gran Poder y dificultarle el juego a su portador, ya que no tardarán en llegarle visitantes en busca de ese Gran Poder.
Sistema de Facciones

[…] Muchas guerras hubieron de padecer antaño las tierras del dragón. Guerras entre razas, guerras entre reinos, guerras entre hermanos. Pero sin duda la guerra entre los Hordas y los Alianzas superó a todas ellas juntas. Este es el peor mal que padece este mundo, el no poder conciliar la libertad con la luz”

Fragmento del discurso del gobernador de Nix durante el 3º Concilio.

- Al nivel 13 se despegará un panel donde podrán elegir a que bando pertenecer.. Recordar que el único bando que puede atacar a todo el mundo es el "Neutral", pero no participarán de "Guerras" y eventos faccionarios.

- En caso de no decidirse por un bando, podrán ser "Neutrales", y seleccionar un bando mas adelante.

- Para abandonar un bando deberán tipear el comando /ABANDONARFACCION, pero ya no podrán volver a pertenecer a la Horda y Alianza.

HORDA

- Ciudad Principal "Ciudad Caos"

Primera ropa en Guerrero Horda, segunda ropa en General Horda y tercera ropa en Caballero Horda.

ARMADA REAL

- Ciudad Principal "Banderville"

Primera ropa en Guerrero Alianza, segunda ropa en General Alianza y tercera ropa en Caballero Alianza.

NEUTRAL

La facción "NEUTRAL" se mantiene al marguen de esta interminable guerra entre Alianza y Horda.. Lo único que les importa es si mismos, no tienen enemigos, ni amigos.. Podrán atacar a quien sea.
Macros

**SISTEMA DE MACRO!**

- El sistema de macros, únicamente podrán utilizarlo en personajes como, pescador, minero, talador, teniendo la herramienta adecuada, al tenerla equipada tocaras la letra u y le darás click al árbol, mina, mar, verás en la pantalla que tu personaje trabajará sólo y dirá macro activado..

-Se eliminó el centinela que controlaba nuestra actividad, ahora solo dejaremos de trabajar cuando nos quedemos sin agua, comida o energía, así que no tienen que preocuparse más por si perderán sus ítems o si irán cárcel.
Asperge

## Relations :

### Ami.e.s :

Jacques Rosemary Bliss, Oliver Bliss, Anis Bliss, Oliver Bliss, Balthazar Bliss, Céleste Bliss, Albert Bliss

Asperge est le chat de Balthazar Bliss. Celui-ci a un jour (malheureusement) mangé une fournée entière de biscuits au fromage bavardeurs. Asperge est plus communément appelé Serge. Il aime se donner des airs mais il est très gentil et loyal. Il est ami avec une souris nommé Jacques a qui on a aussi donné des biscuits au fromage bavardeurs. Il est présent du tome 2 au tome 5.
Magnetism Manipulation

The ability to control or generate magnetic fields

The power to **manipulate magnetism and magnetic fields.**

## Capabilities

The user can manipulate magnetism and magnetic fields]], an attractive and repulsive phenomenon produced by the movement of electrical charges. Magnetic fields are regions surrounding a magnet, conductor carrying electric currents, streams of charged particles, or naturally found minerals. Magnetism performs a prominent role in electromagnetism. Magnetism is commonly demonstrated with ferromagnetic materials; matter that forms magnets or objects that are attracted to magnets. The most everyday types of metals attracted or influenced by magnetic fields are iron, cobalt, nickel, and other alloys. These metals are usually discovered on the Earth (and other locations in the universe), artificially created, and used for automobiles, agriculture, and metropolitan projects. Nearly every material that humanity is using is composed of or possesses a fracture of these elements. Not everything is attracted to magnetic fields,
for example, diamagnetism. Property exhibited by substances with a negative magnetic susceptibility, producing a magnetic field in a direction opposite to the applied magnetic field. In short, diamagnetism is repulsive, commonly found in most organic compounds, water, wood, etc. To be distinguished from metal manipulation, magnetism manipulation cannot manipulate all forms of metallic matter, only elements influenced by magnetic fields. Due to magnetism playing a massive role in everyday operations from a microscopic to a universal level, users can control naturally generated, artificially created, and magnetic forces around everything. Due to the versatility, flexibility, and strength magnetism manipulation could achieve, users can manipulate every magnetic material found in matter.

The user can control magnetic field strength, transforming a magnetic field's strength into more potent or weaker than before. Manipulate civilian cars, telephone poles, phones, computers, planes, roads, bridges, houses, buildings, etc., that possess any metal influenced by magnetism; through precise magnetism manipulation; the user can simulate telekinesis, though bounded to metalline and magnetic material.
Jean-Pierre Jeanpierre

C'est le créateur du Gala des Grands Gâteaux Géants.

C'est le pape de la pâtisserie. On raconte qu'il met 7 sucres dans son café le matin. Il a changé le nom de son village Saint Aubergine en Saint Jeanpierre. Il dort sur un oreiller fourré aux gâteaux des anges dont il prépare une nouvelle fournée chaque soir.

Il a inventé les crêpes Suzettes.
Guerrero

*“En la taberna escuche como un hombre decía que iba a enfrentarse con un dragón el solo. Yo le llamé necio, el se llamó guerrero, y añadió:-Dice un antiguo dicho popular que acercarse a un guerrero es como acercarse a un precipicio. En ambos casos un descuido te supone la muerte."*

Los guerreros son la clase que mas fuerte golpea con armas, son duros y reduce a la mitad el daño que reciben cuerpo a cuerpo contra NPCs. Necesitan de bastante equipo para desarrollar un juego normal. En caso de combate un golpe del guerrero es una muerte prácticamente segura pero al ser paralizados tienen todas las de perder. Todo es cuestión de la vida de tu guerrero.
Origan Bliss

## Relations :

### Famille :

Céleste Bliss (mère) Albert Bliss (père) Oliver Bliss (frère) Anis et Rosemary Bliss (sœurs) Balthazar Bliss (arrière-arrière-arrière grand père) Lily (tante)

Origan Bliss et l'avant dernier de la fratrie Bliss. Son rêve est de devenir comique. Il adore faire des blagues et il s'enregistre en permanence car les meilleures blagues sont celles qu'on dit sur un coup de tête apparemment. Il peut être casse-pieds mais tout le monde l'adore. Il fait tout pour ressembler à son grand frère Oliver. Origan a la louche sur le ventre. (La louche est un tâche de naissance qu'on tout les Bliss)