recursal/Fanatic-Fandom huggingface dataset:
Talgor the Perilous

*The strong smell of sulfur permeated the air and I could have sworn I heard sounds similar to a boiling cauldron...*

## Appearance

Talgor the Perilous appears as a completely invisible entity and can only be viewed through a camera or tablet. When viewed through either of these he appears enveloped in a cloud of shadow and darkness which partially obscures his body, which too is completely dark and shadow-like. Talgor is the most human like of all the mejai and has defined muscles with claws and pointed features on his head. Most noticeable of all is his piercing red eyes that glow in contrast to his shadowy body.

## Evidence

As with all other Mejai, Talgor has 8 out of 12 possible evidence types

1. Destruction
2. Extinguished Flames
3. Reanimation
4. Magnetic Distorion
5. Radar Detection
6. Tremors
7. Radioactivity
8. Electronic Disturbances

You can rule out Talgor if you get Disturbed tombs, Metallic Signature, Footsteps, and/or Vocal Response evidence pieces.

## Behavior

Talgor stalks the halls of the tomb - completely invisible to the naked eye - and has a unique sound effect that grows louder the closer he is. Talgor can be tracked through a night vision tablet or by the direction of flames being absorbed from a torch. He will begin to approach you if he makes visual contact. He is visible only through cameras or the video tablet. Do note: he occasionally causes night vision mode to glitch out, which may cause difficulty in spotting him.

When nearby, the world will lose color, surroundings turning grayscale. At this point, radios become distorted, and flames are visibly absorbed into his body. He may be stopped by speaking aloud to him, or by playing a radio nearby. The moment you stop speaking he will continue his pursuit, and radios will malfunction after he's been stopped for long enough.

Talgor will follow you to kill you until he succeeds or you break visual contact with him. If in multiplayer, one person could constantly keep him occupied by talking and letting their team search for the lever.

## Tips

* Turning voice chat to always on can prevent death by push-to-talk failure. Having a radio as backup also helps.
* If Talgor is nearby and you don't have a tablet, stand still and start talking. Use your torch to discern roughly where he is and take wide steps around the room.
Yoblin (U-15)

Yoblin es uno de los goblins que viven junto a Prixis Mecanotostadora en la Villa Tuercarcana.

## Apariencia y Personalidad

Yoblin posee la apariencia típica de un goblin, sin ningún rasgo identificativo.

Yoblin es igual de problemático que la mayoría de sus hermanos.

## Historia

Yoblin nació después de que se estableciese Villa Tuercarcana, por lo que ya se crio bajo la protección de Prixis. Su rol en la aldea no está muy claro, al igual que el del resto de habitantes.
Radar

## Gear

**Requires Radar Sensor and Radar System**

## Description

When the Radar Sensor is turned on (have red indicator) and placed on the floor (it will spin when active), the spirit of Mejai will show as an red circle on the Radar System in the tent, and an audible ding can be heard. Mummies and Zealots are seen as a red triangle on the radar, accompanied by the same audible ding. When collecting evidence, the Radar Detection phenomenon must be observed as red circle before opening the inner tomb. All Mejai in their true form can be tracked using the Radar System after the Inner Tomb has been opened.

As of  v.40.1 players can now keep the Radar Sensor tool active while holding it to allow for exploration while a teammate observes the Radar System display from above. Observers can now properly warn of nearby threats as well as keep an eye out for the Mejai’s radar detection evidence. Note that this tool can still be placed on the ground as well

* Added additional upgrade functionality to the Radar Sensor that increases the detection speed per level:
	+ Level I: 0%+ bonus speed
	+ Level II: 10%+ bonus speed
	+ Level III: 20%+ bonus speed
	+ Level IV: 30%+ bonus speed
	+ Level V: 40%+ bonus speed

Additionally the Radar map has been updated

* The Radar System leveling system has been reworked to no longer be map zoom-level based. Instead, further upgrades will now unlock icons that will display on the radar map to help players better map out the ruins. Icons for more room types will be added in future updates.
	+ Level I: Displays the Mejai other threats (within a radar sensor), and the tomb entrance
	+ Level II: Displays the inner tomb on its map once discovered
	+ Level III: Displays treasuries and prison chambers on its map once discovered
	+ Level IV: Displays the entrance to the tomb's lower level on its map once discovered. Red levers will now appear on the map as well once explorers are within range
	+ Level V: Displays the blue escape lever on its map once explorers are within range
* The Mejai will no longer appear as a red dot on the radar map display and will now instead appear as a red skull
* A radar sensor is still required to detect movement of the Mejai and other threats, but all other icons will remain on the map display once discovered for the first time
* Players now have the ability to change the color of their radar arrows that display on the Radar System Display, allowing for observers to more easily distinguish and guide players as they traverse the ruins.

## Mejai

* Rathos the Damned
* Dekan the Lost
* Talgor the Perilous
* Ataimon the Abominable
Dekan the Lost

*I TOLD THEM TO BE QUIET. THEY MADE TOO MUCH NOISE. THEY THOUGHT I WAS HEARING THINGS, BUT THEY WERE THE ONES BEING HEARD.*

## Appearance

Dekan The Lost is a tall, hunched and grotesque creature covered in boils and sores with white eyes and large fangs.

## Evidence

As with all other Mejai, Dekan has 8 out of 12 possible evidence types

1. Destruction
2. Reanimation
3. Disturbed Tombs
4. Vocal Response
5. Radar Detection
6. Tremors
7. Radioactivity
8. Footsteps

You can automatically rule out Dekan if you get Extinguish Flames, Metallic Signature, Magnetic Distortion, and/or Electronic Disturbance evidence pieces.

## Behavior

While in his Khet (physical) form, Dekan will stomp around, patrolling the tomb. When Dekan is close by, the screen will shake, growing more intense the closer he is. His main strength is his incredible hearing ability, which makes running or talking to fellow explorers extremely risky. If Dekan hears anything at all, he will begin to sprint at the sound and attack it, roaring just before he does. At higher difficulty, his range of hearing grows, so tread carefully.

Dekan's main weakness is that he is completely blind, so staying quiet as he passes is your best bet. Do note: he can still collide with you, so plan your movements carefully. Dekan be distracted using certain tools and the sarcophagi around the tombs. When Dekan attacks your equipment, it temporarily malfunctions, and he will destroy a sarcophagus upon attacking it, rendering them a one-time use.

## Tips

* The easiest way to avoid him is to hug a wall and crouch while walking **slowly**. Be careful if using a flashlight, for turning it on or off can get his attention.
* He will emit a radioactive signature that can be detected with the Geiger counter. The louder it is the closer he is to you. *HOWEVER* he can "hear" the Geiger counter and will seek it out.
* The Geiger counter and radio can be used to lure Dekan away. He will actively seek out these two sources of noise and angrily turn them off.
* In the event Dekan hears you, crouch and move very slowly away from the location. Dekan will swipe at where you were, but mind that he doesn't walk into you afterwards.
* If Dekan is charging you and you cannot crouch away from your location, Dekan is only slightly slower than the player's running speed, so it is possible to run and put some distance between him, then use a radio or sarcophagus to distract him.
Hotfix (v.40.3)

* Changes
	+ Reduced the volume of columns and statues breaking by 25%
	+ Added logic to prevent abominations and crocodiles from roaming the tomb prior to opening the tomb entrance door
	+ Reduced the frequency at which abominations leave their den and patrol the tomb
	+ Patrol duration of abominations is now based upon difficulty
	+ Improved the robustness of the auto-reconnection feature during round end to prevent black screen issues in certain cases
* Fixes
	+ Fixed an error occurring as snakes spawn in during the Tomb #2 rituals
	+ Fixed an issue preventing players from auto-reconnecting in the Office after playing more than one round (Client Timeout)
	+ Fixed an issue preventing guest VR players from properly warding off creatures with a Torch
	+ Fixed an issue with the latest tomb variation's ritual portal destination being set too low, causing the player to fall through the map
	+ Fixed an issue where the latest tomb variation's Treasury door would open too high, blocking player's paths above
	+ Added missing Chinese characters
	+ Fixed a gap in the latest tomb variation (Rock tunnel)
	+ Fixed an issue where scene lighting was not properly re-enabled if a player fell through the map
	+ Fixed an issue causing lag for all players when a VR player disconnects from the room
	+ Fixed an issue causing visual glitches for VR players on Dread Valley
Spike room

This room has a lot of gold at the end of it, however to traverse the room, you need a metal detector to see where the traps are. If your metal detector starts to go off, that means that there is a spike in that direction.

## Tips

This guide created by discord user cryi75#0598 shows how to navigate the room.
Hotfix (v.25.5)

* Changes
	+ Added a new gameplay option to toggle the torch air distortion effect on/off
* Fixes
	+ Added logic to fix the ritual floor collision failing during the ritual that would cause players to fall through
	+ Fixed an issue when applying the graphics preset option for the first time that would default the display resolution to the lowest available option instead of the highest
	+ Fixed an issue where the Phobia modes could not be toggled back off while in the ruins
	+ Fixed an issue with player mummies falling into certain water pits and not being relocated
	+ Fixed an issue with the “underwater” effect not being cleared for players in certain cases
	+ Fixed an issue related to VR players coming back from the ritual portal and then falling through the floor
	+ Fixed an issue where the display resolution could be erroneously set when playing in VR
Ouphris the Forgotten

*I looked over my shoulder and could have sworn I saw eyes staring back at me, and not just a pair of two...*

## Appearance

Ouphris the Forgotten is a shapeshifter who will start off by mimicking a random player model. However in his true form, he is a tall, skinny being covered in scars, with three grotesque heads looking at you with dark eyes. His hands are replaced with sharp, bone-like protrusions, which he uses to puncture and cut open the bodies of his victims.

## Evidence

As with all other Mejai, Ouphris has 8 out of 12 possible evidence types.

1. Extinguished Flames
2. Reanimation
3. Magnetic Distortion
4. Vocal Response
5. Tremors
6. Radioactivity
7. Metallic Signature
8. Footsteps

You can automatically rule out Ouphris if you get Destruction, Disturbed Tombs, Electronic Disturbances, and/or Radar Detection evidence pieces.

## Behavior

Ouphris will wander around disguised as any other player. Once he sees someone, he will follow them, possibly swinging his torch at the player in an attempt to convince them. After a period of time determined by the game's difficulty, he will stop and begin to whistle, causing electronic disturbances. He will then gain incredible speed and chase down the player that he was with, transform into his true form and kill them. Ouphris will then flee, disguise back into a player and repeat.

The only way to survive this is taking several corners in hopes of losing him, exiting the tomb, entering the lower chambers, or warding off his attack with a Heka Amulet. Do note: Ouphris' shapeshifting ability is powerful, and the Heka amulet can only ward him off so many times before breaking and become entirely unusable. When repelled, every Heka amulet take damage, ultimately becoming broken and unusable after three attacks.

While manifested, smart watch communication is disabled, however Ouphris may occasionally communicate through it when he isn't actively following someone. Sometimes he will speak asking for help, say he found something, or even threaten the archeologists.

## Tips

* When he is in disguise, he will only target 1 player at a time. This means that you can continue searching for the blue lever, although you do not have much time to find it if you want to save Ouphris' target from death.
* If you are playing in a group, try to stay together as he can only target 1 person at a time and to avoid Ouphris from blending in with your team.
* If Ouphris spawns in using a lit torch, he may occasionally light torches in the environment if he gets close enough to them. You can also use it to light your own torch. Convenient!
* Ouphris' vision isn't great, meaning a wary archaeologist can outpace and evade Ouphris before being seen, buying more time between attacks.
Development Update (v.066)

* Changes
	+ The Undercroft of Akar has been added as a new outdoor environment level, which currently utilizes the second set of dungeon room variations introduced in the last update
	+ Added a green light to the metal detector to indicate ON/OFF status
	+ Added the excavation note into the inner tomb room of the new dungeon variations
	+ Added translation improvements for French (thanks @ChapORon and team!), Spanish, Russian, and German
* Fixes
	+ Fixed an issue where Mejai would not physically manifest in some cases
	+ Fixed an issue where players could see the radar arrows of VR players on wooden entrance ramps
	+ Fixed a phenomena-related performance issue
	+ Fixed an issue with Ouphris’ hard hat light while in human form
	+ Fixed an issue where the player’s body clipped through the tablet’s view while crouched
	+ Fixed an issue where Dekan would overreact to movement sounds made from vertical movement
	+ Fixed an issue where Mejai would get stuck/slow down behind other AI such as roaming mummies
	+ Fixed an issue where the sword relic’s rotation could cause it to fall within the inner tomb sarcophagus and not be seen
	+ Fixed an issue where the pyramids in certain levels could clip into the tomb below
	+ Fixed an issue where the jeep's headlights could be seen in the tomb
	+ Fixed an issue with Dekan getting stuck after taking a photo of him
	+ Fixed a bug where Dekan and Necreph would ignore the photo camera in certain cases
Radioactivity

## Description

When the Geiger Counter is turned on and and either held in your active hand or placed on the floor, if the Mejai is near enough the device will make an audible clicking noise and the needle will move.

As of  v.40.1 the mejai may create ectoplasm which can give off a radiation (or metallic) reading as evidence. The chance that the Mejai’s spirit produces ectoplasm increases the closer the player is to the spirit. When playing in a group, the chance increases even further when the team is grouped close to one another. Additionall sensitivity for levels 1-4 of the Geiger Counter tool have been buffed

## Mejai

* Necreph the Shadow
* Dekan the Lost
* Ouphris the Forgotten
* Talgor the Perilous
SkylaPlayz 04 Fanbase Wiki

**Welcome to the SkylaPlayz 04 Fanbase Wiki!**
This wiki is dedicated to SkylaPlayz 04 fans, so if you are one you can help! We are gonna fill out the detail and plot for each "mini-episode" she makes in both her main channel (SkylaPlayz 04) and her extra channel (Skyla Extras)! We will also give out detailed character information of both her character's past and present/(Future) lives. You can also post your collabs with her here, and other things.

Credits to SkylaPlayz 04 for her intro picture and her profile picture for both the banner and main picture.

At this point of time, her entire Afton Family series isn't really considered an "AU" anymore, but it's own original series inspired by the Five Nights at Freddy's Series. However the pages will still list it as a FNaF AU because it's still considered an Alternative Universe, as the defination of an AU is ***a setting for a work of fan fiction that departs from the canon of the fictional universe that the fan work is based on.*** In this case, Skyla's FNaF Series is still considered a FNaF AU.

However we do not approve of others calling her AU "stereotypical", so please don't compare her AU with other common ones.

We currently have 27 pages in SkylaPlayz 04 Fanbase Wiki

It is currently Friday, January 26, 2024 , at the time of 02:23 in your area.

*Need help building out this community?*

* Rules of this wiki
* Getting Started
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* Managing your new community
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You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Abominations

Found mainly in the Dread Valley and Nekbhet Chasm maps, these 4-armed, legless monsters will roam the halls of the tomb after crawling out of a crevice that is inaccessible by the player. Normally taking on a golden hue when roaming, they will follow and attack the player. They can be warded off by using your torch or the Heka amulet. TNT can work in a pinch too.

Abominations have the special distinction of being the only creature that can be summoned by a Mejai after it has taken on its Khet form. Ataimon will summon abominations to attack the player when it has been stunned enough. These abominations do not have the golden hue of the roaming ones but maintain the same behaviour. Because Ataimon can be the Mejai in any map, they may appear in other maps, but only as the ones that Ataimon summons.

Abominations also appear as the enemies in the Banishment rituals of the Dead Valley and Nekbhet Chasm maps, taking on the appearance of the abominations summoned by Ataimon.
Compass

*"Confidently navigate and detect magnetic distortions with this handy compass. Buy it before things go south!" - Archeobay*

## ABOUT

Besides pointing north, the compass will pick up magnetic distortions, one of the 9  evidences to find in your search for the Mejai. Currently, the compass cannot be upgraded in Archeobay, and is included in your base kit (as of the v.061 update).

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Photo Camera

*"Document your archaeological findings with this basic camera. Holds three shots." - Archeobay*

## ABOUT

The Photo Camera is an essential tool, used to photograph  evidence and objectives. It can bring unwanted attention from the Mejai if you take a photo of them, so be cautious. The 1st level Photo Camera has 3 shots, and a limited range. Upgrading your Photo Camera in Archeobay will increase the amount of photos you can take, along with the photo range.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of  v.15.1)
Rare Artifacts

There are 24 rare artifacts that you can collect during your explorations. They will be displayed in your lobby.

Lovers of the NileQueen Cleopatra's BangleGuardian Sphinx of KhufuChalice of Pharaoh Pepi IIRosetta StoneThutmose III's BreastplateBust of HatshepsutDeath's EmbraceRoyal Plate of Merenre Nemtysemaf IApep, Lord of ChaosHarkhuf's Sacrificial DaggarBalance of Ma'atGolden Treasure Chest of Ramesses IIBust of Queen NefertitiAncient Gold VaseAncient Bronze BowlBejeweled Golden PotGolden Water PotGolden Vase of HorusGolden Pot of AnubisGolden Scaled UrnGolden Vase of WadjetOrnate Ivory UrnIntricate Ivory Urn
Heka Amulet

*"A rare and mystical item, you can almost hear whispers of anguish within, yet holding this close seems to provide some protection." - Archeobay*

## ABOUT

The Heka Amulet offers some protection from certain creatures and one of the Mejai. It has a limited number of uses, improved by upgrading, and can be broken earlier when used to ward off Ouphris.

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5
Development Update (v.071)

* Changes
	+ The four hidden Steam achievements are now attainable
	+ Based on community feedback, which we value immensely, the “Voices” phenomenon has been reworked. Players will continue to use the Transmitter to translate their questions into Ancient Egyptian, but replies will return to their original state of thunderously echoing through the halls. There is also a newly enhanced proximal algorithm that considers the location of the player asking the question when responding.
	+ The “Voices” phenomenon has been renamed to “Vocal Response” to emphasize the interaction required from the player to gather this piece of evidence, as well as to avoid confusion with ambience and the voices of others yet to be encountered… The tutorial and shop have been updated to reflect this fact too, and the PDA icon for the Vocal Response includes a minor design adjustment
	+ Tomb variation #1 has been improved with some additional props and textures
	+ The bronze color tint of non-objective gold has been darkened for easier discernibility
* Fixes
	+ Fixed an issue where the default lobby region was not being set correctly for non-EU players
	+ Fixed an issue where collectibles could no longer be picked up when pressing the interact key on them.
	+ Fixed an issue that caused certain items to block photographs and other interactions
	+ Fixed an issue with the positional audio location of phenomena when invoked via the Transmitter
	+ Added corrections for the Chinese language
Timer

*"A stationary, digital timer that may prove useful when time is of the essence. Appears during timed expeditions only." - Archeobay*

## ABOUT

The Timer allows you and your team to view the amount of remaining time before the tomb seals on timed maps. This item will not appear on non-timed maps. Upon buying this item, it will spawn on the table in your tent next to the laptop as a stationary timer. It will count down from your given time (scales with difficulty).

You can make it count up to your given time by going to Settings >> Gameplay >> Unticking "Timer Counts Down".

Upgrading it on the Archeobay will grant you access to viewing it on your tablet (Level II).

## UPGRADES

 Level 2
 Level 3
 Level 4
 Level 5

(As of v.15.1)

Timer shown on the table in the archaeologists gear site.
Bridge Maze

A trap room containing four dart launchers, and a narrow bridge maze above a massive pit of spikes. In order to cross the maze safely, the player must time their movements to avoid getting hit by the darts while not falling into the spikes. Upon making their way across the bridge, the player will reach a small platform with some gold on it.

One thing to note: your player model does not take up the full width of the bridge, there may be times where you have to carefully follow the path of the dart - this is totally possible if you stay to one side of the walkway.

This room also can have a skeleton in the spike pit, on the very far side. It can be tricky to take a photo of, you will need to go all the way into the room and look straight down even with a L5 camera.
Major Development Update (v.063)

* Changes
	+ The Temple of the Pharaoh level has been redesigned with its own procedurally generated map style that matches the exterior of the Temple.
		- 25 new rooms, including 3 new trap rooms
		- New tomb entrance
		- New ambient audio track and sound effects
		- Ambient light adjustments
		- A new danger to watch out for, should you get too greedy
		- New photo based objective
	+ Implemented a fully interactive tutorial to help players understand the game’s mechanics.
	+ The spiritual rage mechanic has been added, which allows players to have an additional layer of interaction with the spirit. Looting the tomb and completing archaeological tasks will be seen by the Mejai’s spirit as an act of desecration, angering it and therefore making it more active. This mechanic will also serve as an additional framework for future content currently in development, such as affecting certain behavior/stats of the Mejai when it physically manifests as well as other horror events
	+ The smartwatch now has a small green icon that appears when transmitting (primarily useful for VR players)
	+ A “smart spawn” routine has been implemented to help prevent Mejai from spawning on top of or too close to players
	+ Ouphris may now lose his patience if you remain in one area for too long
	+ It is now possible to take a picture of Ouphris in his true form without having to sacrifice a teammate
	+ Sound added when a boulder collides with the ground
	+ Balanced the volume level of Dekan and Ouphris’ attack sound, and the sound of the burning mummy scream
	+ Expanded the hitbox on braziers to make them easier to ignite, and added a 2nd hitbox closer to the coals which makes them easier to ignite in VR in certain cases
	+ Geiger Counter sensitivity levels I-V rebalanced
	+ Increased the cooldown of when the Mejai’s Shut form appears
	+ Based on community feedback, gold pile values have been re-balanced in group play from the previous update as follows:
		- Two player group: From 2.0x value to 1.5x value
		- Three player group: From 3.0x value to 1.75x value
		- Four player group: From 4.0x value to 2.0x value
* Bug Fixes:
	+ Fixed an issue where the metal detector hitting the boulder could cause the player to take damage
	+ Fixed a bug where Necreph’s chain sounds would stop after killing a player
	+ Fixed an issue where the reanimated mummy would not ignite from certain angles
	+ Fixed an issue with the objective display for solo players
	+ Fixed an issue that allowed players to bypass markup restrictions in their Steam names
Levers

Throughout the tomb, you may come across some levers placed inauspiciously. There are two main types of levers in Forewarned: levers with red symbols on it, and levers with blue symbols.

Pulling a pair of levers with the same red symbol on them will activate a hidden mechanism. When playing in single player you can activate each lever on its own as you find it, and they will stay activated. If playing multiplayer two archeologists will need to activate the matching levers simultaneously.

Note: you will \*never\* find a single red lever of the Prison or Treasury in a match; if you find one there will always be a matching lever. Levers can spawn anywhere in the map; behind brazier pillars, on walls, and even inside the Inner Tomb. If you cannot find the pair anywhere else make sure to check inside near the Mejai's sarcophagus when you open the door.

Currently, there are at 3 different types of symbols for red levers. The Prison and Treasury Levers spawn in pairs, while the Unflood lever spawns only once in the Inner Tomb.

Prison LeverTreasury Lever
When you have entered the hunting/escape phase of a level the main tomb door will close and lock. At this point a lever with a glowing blue eye (it looks exactly like the lever used to open the tomb initially) will spawn somewhere inside the tomb. Activating this lever will unlock the entrance door so you can escape. It will also open the door to the Lower Tomb.

Main Door Lever
Vocal Response

## Gear

**Requires the Transmitter (as of beta v.067 update)**

## Description

When the Transmitter is turned on you can use it to attempt to communicate with the Mejai. The device will attempt to translate simple questions or requests into Ancient Egyptian, and will then translate any responses from the Mejai back to English.

As of  v.40.1 There are 30+ new phrases/questions/commands the Transmitter tool will recognize as well as new responses the Mejai can vocally reply with, and the screen has been updated to show "Ask a question" for clarity.

Currently verified inquiries are:

## Mejai

* Necreph the Shadow
* Dekan the Lost
* Ouphris the Forgotten
* Ataimon the Abominable
Inner Tomb

Each tomb has a sealed inner door which houses the relic of the Mejai. The door will only open if you select the correct Mejai on the left, then submit the response with the button on the right. Careful archeologist, you only get one chance. Whether or not you guess correctly, you will anger the Mejai, causing it to assume Khet form. An incorrect guess will permanently seal the inner tomb door. Furthermore, the entrance door will shut, sealing everyone inside, and preventing anyone left outside from reopening. The only way to reopen the entrance door is to find a glowing blue lever deep inside, allowing the remaining archeologists to escape with their lives, and hopefully, the relic.
Development Update (v.16.1)

Official Steam Patchnotes

* Changes
	+ Health Indicator - Players can now decide whether or not to continue venturing forth in the ruins with better awareness of injuries sustained:
		- The Smart Watch tool has been redesigned and retrofitted with biometric technology that detects your character’s current heart rate as well as overall health status. The heart rate dynamically adjusts to your character’s movement, injuries sustained, and more.
		- A new monitor has been added to the player tool area that displays each team member’s overall health status in real-time.
		- The heartbeat sound has been further improved to smoothly fade in and out. Additionally, when audibly playing, it now beats in-sync with your character’s current heart rate shown on the health monitor / smart watch.
	+ AI improvements
		- Improved torch detection for Rathos
		- Reworked Zealot behavior to more closely link Zealot aggression with number of objectives completed, as well as stalking/creeping behavior leading up to the attack phase
		- Added footstep sounds to Zealots
		- Added a check to prevent Necreph from teleporting directly onto a player
		- Added a difficulty-based cooldown prior to Necreph attacking after teleporting
		- Improved Dekan's targeting AI
		- Added logic to ensure Ouphris properly changes into human form after entering true form
		- Improved Dekan's attack animation sync in multiplayer
		- Performed optimizations to prevent crashes during Mejai attacks
		- Optimized the pathing around the wooden ramp areas that had previously caused AI to get stuck
		- Fixed an issue that could cause Mejai to not spawn if another player left the game prior to the inner tomb opening
		- Fixed an issue that caused mummies to stop wandering if the host left the game
	+ Other
		- Implemented a resolution change confirmation timer to prevent players getting stuck with undesired display settings
		- Added Czech language support
		- Updated the Smart Watch descriptions and image in Archeobay to reflect the new design and functionality
* Fixes
	+ Fixed an issue causing torches to extinguish too frequently
	+ Fixed an issue where mummy VR players could not damage living players
	+ Fixed an inner-tomb related issue during map generation
	+ Added logic to prevent players from dying as a round ends to resolve several issues
	+ Fixed an issue with certain gold spawn locations
	+ Removed collision from pots/vases to prevent players from getting stuck in certain cases
	+ Fixed an issue with tooltips showing up on gold buried in sand
	+ Fixed an issue where the flashlight would be equipped backwards in the left belt slot (PC)
	+ Fixed an issue with tomb variation #3’s mesh protrusion between rooms
	+ Removed the possibility for levers to spawn on walls in quicksand areas
	+ Optimized memory usage in tomb variation #2.
	+ Improved Russian and Turkish language localizations
TNT

*"For when you just need that extra spark in your life. Capable of demolishing obstacles and halting danger."*

## About

The TNT is a purchasable equipment in Archeobay that is used to destroy cracked and broken walls to allow access behind them. It has a timer that you can set to 5, 15, or 30 seconds, after which the TNT will explode. Make sure you steer clear when you do, lest you get hurt in its explosion. It only has 1 use per person and per map.

TNT can also be used to stun the Mejai and destroy some creatures found in the tombs.

Because of its destructive nature, using it will greatly anger the Mejai and it will become more active. It is also quite loud meaning it can draw or halt Mejai who are sensitive to sounds.

## Upgrades

The TNT is a one time purchase that is unlocked for purchase at level 1 and can be purchased for ##.
Forewarned Wiki

**Welcome to the Forewarned Wiki!**
The Forewarned wiki is a place for fellow archeologists to share information and collaborate on their expeditions into the Egyptian tombs of the
 Mejai
in the game Forewarned.

## Main Articles

ObjectivesCategory:EvidenceCategory:Archaeological EquipmentCategory:MejaiGameplayThe Afterlife

## About FOREWARNED

FOREWARNED is a 1-4 player co-op survival horror. Gear up and delve deep into ancient Egyptian ruins with your team of fellow archaeologists. Investigate the phenomena around you, collect treasure, discover lore, and survive the evil that lurks within.

* The main objective of each excavation round is to locate the relic of the Mejai and escape with your life. Aside from the relic, there are other collectibles to retrieve and objectives to accomplish while exploring the ruins, with each playthrough randomizing the possibilities. Completing an objective fully (for example, finding all gold in the dungeon) will result in more XP gain. Objectives can be viewed from the excavation tent as well as at any time in your journal (besides hidden ones!)
* Gold can be used to purchase new equipment and upgrade the tools you already have. Additionally, gold can be used to transcribe the hieroglyphic lore pages you collect through the dungeon.
* The lore pages themselves tell the story of *FOREWARNED* – how the  Mejai came to be, the significance of the relics, and more. There are a total of 100 lore pages to collect in the game’s current state, and more will be developed after the game releases to Early Access. The lore spawns in a random fashion rather than in sequential order, so you’ll need to piece the story together over time.
* A trophy room exists in your archaeological study that houses your collection of rare artifacts. The artifacts spawn in on a very rare basis and generally imply you ventured deeper into the ruins and survived, so they’re bragworthy additions to your room that others can view and admire.
* There are optional  archaeological objectives for you and your team to perform that are randomized each excavation, tempting you to investigate the ruins further in order to achieve them. This includes locating preserved remains, documenting hieroglyphics, and many more.
* Once you have discovered the mejai you're able to choose between leaving with all of their loot or performing a  banishment ritual (for EVEN MORE gold and XP). Will you choose to make the world a little safer?
* Should the hazards of the ruins overtake you, you’ll have objectives to complete as a playable mummy.

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# Helpful Links

* Dreambyte Games
* FOREWARNED on Steam
* Join our Discord!

Our wiki currently has: ***128*** **Articles,** ***1,166*** **Edits,**  and ***171*** **Files**

We're a collaborative community website about Forewarned that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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Ataimon the Abominable

*He removed a part of them and augmented it to himself, always improving himself as time went on...*

## Appearance

Ataimon is a ghastly, tall and lanky figure with the shape of bones visible through seemingly paper-thin flesh. The immediate thing to notice is his five arms - two on his left, three on his right. Those who get closer will notice several eyes dotting his torso and a large maw, lined with inhuman teeth and a large tongue. His legs distended, feet more like hooves, and what appears to be his intestine wrapped around one of them. His normal face has melded with his chest - bottom jaw completely missing but his tongue still hanging out, his original throat now sealed off below two rolled back, bleeding eyes.

## Evidence

As with all other Mejai, Ataimon has 8 out of 12 possible evidence types.

1. Destruction
2. Disturbed Tombs
3. Vocal Response
4. Radar Detection
5. Tremors
6. Metallic Signature
7. Footsteps
8. Electronic Disturbances

You can automatically rule out Ataimon if you get Extinguished Flames, Magnetic Distortion, Radiation, and/or Reanimation evidence.

## Behaviour

In its Khet form, Ataimon will begin patrolling the tomb, sporting a very wide field of vision. Once he spots a player he will pursue them at a rate slower than the player's run speed. Cutting many corners and keeping his line of sight broken will allow the player to shake him off. Hiding tightly around a corner is almost never going to work, so outright evasion is better than trying to sneak around him.

In the event the player gets cornered by Ataimon, they can use their flashlight or camera to blind him, temporarily stunning the Mejai, but provoking him to summon Abominations to hunt down players on the map. Abominations can be chased off by a Heka Amulet or two swings of the torch. During the summoning and a period afterward, electronics will be disturbed, rendering it impossible to stun Ataimon with the flashlight for a brief moment.

There are no limits to the number of abominations he will summon when angered, so deal with them quickly before you and your team become overwhelmed.

## Tips

* Ataimon can get caught up on the abominations he summoned, meaning a narrow bridge can buy time if you scare off the abominations back towards him.
* Even when your flashlight is malfunctioning after stunning Ataimon, the camera can still be used as a flashbang against him.
* The Camera has a MUCH shorter range and requires a VERY precise aim to stun him, and should be done when a flashlight stun would take too long.
Rathos the Damned

*A primordial roar was heard... and as quickly as the flames had ignited, they extinguished with an abrupt hiss.*

## Appearance

Rathos the Damned is a much larger mummy with glowing, yellow eyes and shadows dancing around his feet. When enraged, he will take on the coloration of the royal mummy (blue skin with gold wrappings).

## Evidence

Like with all other Mejai, Rathos has 8 out of 12 possible evidence types.

1. Extinguished Flames
2. Reanimation
3. Disturbed Tombs
4. Magnetic Distortion
5. Radar Detection
6. Metallic Signature
7. Footsteps
8. Electronic Disturbances

You can automatically rule out Rathos if you get Tremors, Vocal Response, Radioactivity, and/or Destruction evidence.

## Behaviour

While in his Khet (physical) form, Rathos has the fewest quirks out of the Mejai. His main strength is his speed and detection. Rathos is extremely quick to scout the tombs and has a great sense of where players are, usually bee-lining towards the inner tomb once the door has been activated. Once a player has been found, he will begin to pursue them. Once he locks onto a player, Rathos becomes incredibly difficult to shake off. When tailing a player, he begins to growl.

Rathos' main weakness is his fear of fire. If a player approaches him with a lit torch, the Rathos will avoid the player, backing off carefully or leaping away if the player swings their torch at him. After some time, Rathos will roar to extinguish nearby fires before resuming normal behavior, more frequently on higher difficulties. If Rathos extinguishes enough flames, he will become enraged, changing appearance as stated above, behaving more aggressively. In this state, he is much more active in extinguishing flames, and puts more effort into closing the distance to his target. After some time - based on mission difficulty - Rathos will calm down, reverting to his normal self.

The main strategy to evade Rathos once he's found you is to light any fires in the environment on your escape. Rathos will attempt to put out any lit flames nearby during his patrols, slowing him down and giving the player an audio cue to his location. Do note: this may contribute towards Rathos' enraged status. Unlike the other Mejai, Rathos will not have a clear audio clue to his location, making only soft, muffled footsteps. As such, one would be advised to bring radars and light up long hallways to help identify Rathos' position.

## Tips

* Check around corners carefully before running around them. While you can hear Rathos' footsteps, it is very faint and should not be relied on.
* Rathos will never attack a player with an active flame in hand or nearby, but the second the flame is extinguished, the player becomes vulnerable. If you need to force your way past him, push him back slightly, then wait for him to roar. Once your torch is relit, charge through him before he snuffs it out again.
Khet Form

Khet form is when the Mejai assumes a physical manifestation, accompanied with its associated powers. Khet form is triggered when either: you take too long to open the Inner Tomb door (depends on difficulty setting), or an archeologist submits a Mejai answer (correct *or* incorrect) to the Inner Tomb door. The Khet form is the more dangerous phase of the game, as the Mejai can now more easily harm the archaeologists.

## Tips

* The players should always prepare before submitting a Mejai answer.
* The players should retrieve the required items for the Banishment Ritual before this phase; the Mejai is much less likely to kill you when it is still in its Sah Form, which gives you more time to focus on finding the items.
* The players should read about the Mejai's strengths and weaknesses before summoning it, so they are prepared on how to avoid its ire, or ward it off.
Mechanical Traps

## Moving Traps

These rooms have moving obstacles that must be avoided to safely pass.

Axes will move from side to side. To get past it, you must walk once the axes have moved sides.This room is a hallway with several walls that will close to kill you. There are spaces in between them to stay alive.Logs with spikes on them go across the room from side to side, similar to the Axe Room. To get past it, you must walk once the logs have moved sides.Swinging chains with sharp weights on the end with a narrow passage you must cross over a pit of spikes.
## Boulder Hallways

These rooms are a long and narrow. Some rooms do not have a boulder, some do and some do whilst also containing gold. To get past, you can either run across or attempt to trigger the trap and standing back.

In map type 1 (original maps) the boulder will be suspended on wooden planks in the center of the room. the boulder will roll down and across the walkway after a set timeIn map type 1 (original maps) the boulder will be in the corner of the room directly across from a small ramp. The boulder will not fall until the player walks down the ramp to collect the gold piles.In map type 2 (introduced with the undercroft of akar update) the boulder will be suspended above one of the doors at the end of the hallway and will fall when the user enters after a short delay.
## Dart Traps

Darts shoot across the room at timed intervals, you must avoid them to retain your health.

A narrow winding bridge with shooting darts across, you must navigate the bridge while also avoiding the darts.A spike room with darts shooting across, you must navigate both the spikes and darts to obtain the gold within.
## Pit Rooms

Some rooms contain a pit. Falling in will result in immediate death. Often times a skeleton will spawn at the bottom of the pit and you can get an  objective photo.
Hotfix (v.53.5)

* Changes
	+ Upgraded the game's VR framework for improved stability
* Fixes
	+ Fixed an issue related to Unity's code causing lag when starting a ritual
	+ Fixed an issue where the VR lighter and flags could become separated from the player after a round
	+ Fixed an issue allowing VR players to grab tools out of other player's belts and hands
Mummies

Found in any map, these staple images of Ancient Egypt may not be powerful, but their numbers can quickly overwhelm you. Initially dormant creatures, the magic of some Mejai can bring them back to life to attack any archaeologist who dares enter the tomb as part of the *Reanimation* evidence. When the phenomena occurs, mummies nearby the player will begin to wander the halls very slowly but silently. The mummies are slow to notice things but once they do, they will begin to follow the player and attack them by swinging their arms. The best way to deal with them is by using fire, be it your torch or wall sconces and braziers or even fire based traps, but TNT can be used to destroy them too.

Mummies also appear as the enemies of Banishment rituals in the Cursed Sand Ruins, Crypt of the Great Pyramid, Temple of the Pharaoh, Undercroft of Akar, Sunken Dune Shrine, and Hidden City of the Sahara maps, either alongside snakes or as the sole enemy.
Stacey Chapman

* Before Alo Go
* After Alo Glo

**Stacey Elizabeth Chapman** is a character in Netflix's *Cabinet of Curiosities*, appearing in "The Outside." She is portrayed by Kate Micucci.

## Biography

Stacey Chapman is shy and socially awkward, not fitting in with her fellow women at the bank where she works, who are all vain and obsessed with trivial gossip. She spends time off-work with her husband Keith at home, working on her taxidermy, or watching late night television shows and infomercials. Secretly, however, she longs to fit in.

One day, Stacey receives an unexpected invitation to an office Secret Santa party. She works hard on a taxidermy duck as a gift, only for her gift to be rejected and for the host to give everyone present a not-so-secret gift of a popular beauty lotion called Alo Glo. Stacey applies the lotion to try to fit in, but it ends up causing a terrible red rash on her face.

Back at home, watching television late at night, Stacey hears an ad for Alo Glo. The pitchman in the ad seems to speak directly to her, telling her that she can have everything that she ever wanted in life if only she uses Alo Glo. He argues that the rash is actually part of a healing process that will lead her to the new her. She ends up ordering a whole case of the lotion. Though she is reluctant at first because of the side effects, the TV pitchman orders her to give herself over to the lotion fully, ignoring the advice of her husband, who tells her that she is fine just as she is.

Stacey gives in, slathering the lotion over her entire body and continuing to experience the side effects, which progress to her skin getting flaky and peeling. Kevin confronts Stacey about the terrible condition of her skin. He tells her that she has to stop. She says that her transformation is complete, but he shouts that there is no transformation.

She stabs him in the face, then takes an ax to the back of his head, killing him. She then meets, in her basement, a woman who appears to have formed entirely of the lotion. The two kiss and make out, then the Lotion Woman heads to Stacy's bathtub and drops her woman form, filling the tub entirely with lotion. Stacey enters the bathtub and soaks herself in it completely. Emerging from the tub as if emerging from a cocoon, she peels off the lotion to reveal the brand new her, now completely rash free, her skin glowing. She returns to her husband, telling him to look, but he is dead. She takes his body, taxidermies him, then poses him as if he is watching television. She then cuts her hair, dies it as a brunette and dons a much more flattering dress.

Stacey returns to the bank, where everyone is stunned by her transformation. She joins them all in idle gossip, now seemingly having given herself fully over to their shallow world. As the conversation continues, however, her laughter grows seemingly more and more forced and she seems disturbed and confused.