Mission 5: Abducted

**Mission 5** is the fifth mission of Assassin of Steve 3, where you get abducted by the Green Ender Captain and have to fight your way through the ship.

## Walkthrough

After leaving the mansion at the end of Mission 4, climb back up the hill to where you left Roger. He will tell you he detects the Assassin's path going through the hole in the wooden wall to the left of the mansion, so you have to go through there. However, once you travel a certain amount into the mesa beyond, you will go into a cutscene, and you will see the Green End Ship - a massive spacecraft in the sky. Then it will abduct you with its abduction beam.

When you wake up, you will find yourself inside a green glass cell, which will shatter because "something's wrong with the cell!" You then have to fight your way past the mobs that spawn, through various rooms of the ship. You need to find a room sealed off with green glass panes, and a sequence Code is next to it. In order to solve it, press the button to see the positions of four glass blocks, then it will disappear, and you will be given some glass blocks and have to replicate the full pattern. Upon solving it the door will open, and you have to defeat the Green Ender Warrior.

Upon defeating it you will see in a cutscene an Obsidian Worker turn on a lever, which switches gravity to up, giving you and every other mob permanent levitation, so you're all stuck on the ceiling. It's not all bad, as being stuck on the ceiling allows you to go to some places you can't normally go to when on the floor. You need to find your way back to the room with the end gateway sealed off with green glass. Now that you're on the ceiling, you can solve the code that is above it. Press the button to start it, and a block of green glass will move along the strip. You have to press the buttons above and below the strip when the green glass gets there, and do it for all the buttons in order to solve the code, which will open up the end gateway. However, you are still stuck on the ceiling.

Fight your way through more rooms on the ceiling until you get to another code, which requires you to get to the golden pressure plate within the time limit. Doing so will allow you to get to the lever that the Obsidian Worker flipped to set the gravity to up. Flip it back to set gravity back to downwards, and you can enter the end gateway provided you solved the code above it. If not, flip the gravity back to up and then go solve it!

Upon entering the end gateway you will enter another room, where you have to begin fighting waves of mobs. The biggest twist here is that at the start of Wave 2 gravity gets flipped back to up, and you can float up to the top of the room, and then up one of the five glass tubes that connects the bottom half of the Green End Ship to the top. Forthcoming waves allow you to float further up the tube, until in Wave 5 you end up in a room above the glass tube. Upon defeating Wave 5 you get a Gravity Device, which allows you to freely switch gravity between up and down at will by holding it and pressing the "drop" button.

In the next room is an obstacle course with an energy fence made up of two fenceposts, which are connected by green wiring to levers that, when flicked, will deactivate that fencepost. You need to use the Gravity Device to get to both levers so you can open up the fence and progress to the second room, where there is another obstacle course and two more levers to flick. Do note that in these rooms if you hit the ceiling or the floor you will take minor damage. In the third room are a bunch of Ender Turrets on the far wall. You have to shoot them all dead in order to create a bridge that lets you get to the end gateway. This end gateway will take you to the Green Ender Captain.

### Boss Fight: Green Ender Captain

Initially you are in a cutscene where you speak to the Green Ender Captain, however the floor will then break, and you will fall down the central tube of the Green End Ship to the Green Energy Tower room at the bottom.

#### Stage 1

There are four Green Energy Towers, one in each corner of the room. You need to use the Gravity Device to navigate your way across the obstacle course to each of the Upper Green Energy Towers (the top half of each tower) and enter them through a little hole in the side. There should be a button in each one that, when pressed, will deactivate it. Deactivate all four Upper Green Energy Towers in order to pass Stage 1. Do note that after deactivating one of the Upper Green Energy Towers two Ender Ghasts will spawn. Beware though, because this time hitting the ceiling or the floor will instantly kill you.

#### Stage 2

The obstacle course will disappear, replaced by a grid of glass walls on the floor. The Green Ender Captain will also steal your Gravity Device and take it for himself. A bunch of Ender Ghasts will spawn in the room and one Green Ender Warrior will spawn in the same grid square that you end up in. The Green Ender Captain will use the Gravity Device to turn it alternatively between "up" and "down" about every eight seconds. You have to use the brief times of "up" to get onto the top of the grid walls. Then you have to get over to the Lower Green Energy Towers (the bottom half of each tower), where you can find more ways in and more buttons to press in order to deactivate each Lower Green Energy Tower. Again, more Ender Ghasts will spawn with each Lower Green Energy Tower deactivated.

Once you deactivate all four Lower Green Energy Towers, all four Green Energy Towers will blow up, and the grid will disappear. You can also leave the room through the end gateway that opens up (the cutscene will put you looking at it).

Once you go through the end gateway a cutscene will show you the hangar that you entered. It is full of Green End Fighters, more mobs, and some Ender Ghasts. You have to fight your way through the hangar to the other side, where you can find another code to solve, which is like the one above the very first end gateway but much bigger. This code will open up the hangar doors, and also the room behind the hangar, where you can find a button to open up the large Green End Cruiser. Once you press this button you can go back out into the hangar and enter the large Green End Cruiser. Once inside a cutscene will play showing you trying to pilot the large Green End Cruiser out of the side of the Green End Ship, however you dive straight down to the ground and hit the ground in an explosion, wrecking the large Green End Cruiser.

## Mobs

* Green Ender Guards are the common "Green Enderman" mobs throughout the Green End Ship. They come in three types - the first has an End Scimitar and Green Energy Shield, with higher health and knockback resistance. The second type wields a Warpaxe and boasts higher attack damage. It is also the first mob that can disable your shield if it hits you while you're blocking it. The third variant wields a Zapper Beam (a bow), and may switch weapons to an Obsidian Dagger if you get close to it.
* Obsidian Workers are wither skeletons with an obsidian block for its head and wield an Engraved Greatsword. They have a large amount of health and knockback resistance, but also slightly slower movement speed. They buff nearby enemy mobs with Resistance I. They are also immune to levitation, and will stay on the ground even if gravity is up. When gravity is up, they will switch to a Zapper Beam in order to shoot you on the ceiling.
* Ender Turrets are immobile skeletons with an Ender Turret Gun - a bow with Flame and Punch enchantments, and also inflicts Weakness with tipped arrows. They are completely immune to knockback unless you hit them with a Punch bow like the Mess Maker.
* Green Ender Warriors are rare mobs that have a lot of health. They wear green leather armor and wield a Green Endsabre and a Green Void Shield. They can jump up and slam the ground upon landing, like Hardened Monsters in Mission 3, however they will also inflict Slowness on you if they manage to hit you with this attack.
* Ender Ghasts are retextured ghasts. Their fireballs have Explosion Power 2, making them slightly stronger than vanilla ghasts. Hitting their fireballs straight back at them will instantly kill them if it hits them.

## Equipment

You can get two types of armor - Green Ender Armor and Obsidian Armor. Green Ender Armor is chain armor that has some secondary enchantments and minor attribute buffs in the form of attack speed, attack damage or movement speed, Obsidian Armor is retextured golden armor with more health.

* End Scimitar: 10 attack damage, 1 sweeping damage, 1.6 attack speed, 16 DPS
* Green Engraved Greatsword: 14 attack damage, 8 sweeping damage, 1.2 attack speed, -15% Movement Speed on user, 16.8 DPS
* Warpaxe: 18 attack damage, 0.8 attack speed, 14.4 DPS.
* Obsidian Dagger: 7 attack damage, 2.2 attack speed, 15.4 DPS.
* Zapper Beam: 18 ranged damage.
* Ender Turret Gun: 22.5 ranged damage, Flame I, Punch I, Weakness Arrows (1:00), -100% Movement Speed on user.
* Green Energy Shield: +20% Health, +20% Knockback Resistance.

### Rare equipment

* Green Ender Warrior Armor has attack damage or attack speed buffs and secondary enchantments along with health greater than Obsidian Armor. It consists of a chestplate, leggings and boots.

* Green Endsabre: 8.5 attack damage, No Attack Cooldown, 17 DPS.
* Green Void Shield: +25% Health, +20% Knockback Resistance, Thorns I, +15% Attack Speed
* Green Ender Hoverchair (very rare): 52 attack damage, 0.3 attack speed, Fire Aspect II, 15.6 DPS

### Recommendations

* Green Ender Armor may have slightly less health than Obsidian Armor, but it has larger durability and more attributes and secondary enchantments. Also the Green Ender Head, which is part of Green Ender Armor, is unbreakable, so if you get one, be sure to hold onto it, or put it on if it's better than anything else you have.
* Do note that during the levitation sections melee mobs will not move and will only attack if you move into them due to how Minecraft's AI works. However, ranged mobs will still move and shoot, including Ender Turrets, even though they are normally immobile on the ground. Compounded with Obsidian Workers on the ground, this means there are often lots of arrows flying. A Heavy Chair can be used defensively with a shield in these sections to take out mobs quickly. An Absorption or Resistance potion also helps.
* The Ender Turret Gun is particularly useful if you can obtain it before or during the levitation sections when you have to fight mobs. Normally when you hold it, it punishes you with -100% Movement Speed, which will make you immobile, but when you're levitating it doesn't affect your speed at all. Use it to take out ranged mobs from a distance before they spot you and start shooting.
* The Green Endsabre is also particularly useful if you can obtain it, being like an upgraded version of the Cactus Spine.
* Any of the obtainable runes in Mission 4 will work great for this mission. If you were only able to obtain one or two of them use them, they'll be better than nothing. If you got all three, it comes down to your personal preference and playstyle.

## Chest Locations

* There is a loot chest on the left room after you escape your cell.

* If you go down the main path, there is a chest around the left wall containing the Lore Book Captain's Log

* There is what seems to be an inaccessible chest gated behind some glass panes. After the Gravity gets swapped to up, you will be able to access a small hole on the far left corner of the room. Going through this hole will teleport you straight to the chest.
	+ This chest used to be multiplayer-only, where one person would swap the gravity, but was changed to its current state in a later update.

* After reaching the lever which swaps the gravity, go back through the glass maze and take some stairs on the right, which will lead to another loot chest.

* In the first room after obtaining the Gravity Device, you can find a hole in the corner on the right. Through this hole is another loot chest.

* In the second room, there is a floating chest on the right side containing the lore book Science of the Gravity Device.

* In the final room, there is a loot chest above the rightmost Ender Turret.

* In the Green Ender Captain boss fight, there is a chest located high up on the eastern wall, which can be accessed via your Gravity Device.

* In the hangar, there is a chest in a corner on the other side of where you spawn in. This chest contains the lore book Diary of an Ender Pilot.

* In the hallway where you push the button that unlocks the Green End Cruiser, keep going down to find another loot chest.

## Music

*Main article: Music*

At all times, one of the following tracks can play:

* **Ossuary 2 - Turn** by Kevin MacLeod.
* **Ossuary 3 - Words** by Kevin MacLeod.
* **Long Time Coming** by Kevin MacLeod.
* **The Complex** by Kevin MacLeod.
* **Seven Lives to Live** by Twin Musicom.

During the boss fight against the Green Ender Captain, the track **Harmful or Fatal** by Kevin MacLeod plays.

## Trivia

* The line "Hey, there's something wrong with this cell." is a reference to Mission 7 of Assassin of Steve, where an Ice Prison Guard says "Hang on, there's something wrong with this cell." before you break out.

* The boss track, 'Harmful or Fatal', also plays during the Warden Frostbite and Lord Prismbeam fights from Assassin of Steve and Assassin of Steve 2 respectively.
* 'Ossuary 3 - Words' also plays during Mission 7 of Assassin of Steve. It and 'Ossuary 2 - Turn' are intended to play in Mission 4 of Assassin of Steve 2 but due to a bug they don't.
* 'Long Time Coming', 'The Complex' and 'Seven Lives to Live' also all play during Mission 7 of Assassin of Steve 2.

* This mission, Mission 10, and Mission 11 are the only missions in this map that feature codes.