The Ars Aurora et Opa

## Dusk's Grimoire / The Ars Aurora et Opa

"*Well would you look at that, it actually works... How* invigoratin'*.*"
— Dusk, after finshing the creation of the Ars Aurora et Opa

**The Ars Aurora Et Opa** is a Grimoire made by Dusk for the purpose of using it as a weapon, and/or spellbook. Mainly used *to* be a weapon, it has many capabilites, but with it being modled after Dusk himself, it has many properties reltaing to the switching tides of dawn and dusk, and the Sun and Moon.

## Description

The Ars Aurora et Opa is a Book with a Crimson Cover, Spine, and Back. On the cover, a red gem glows with a black, metal case encasing it into the cover. Also on the cover, are two black patterns that are broken up like shards. On the Spine, the title "Ars Aurora et Opa" is written in fancy handwriting, along with the words "By Overlord Lidicious” written on the cover, on the down-right side of the cover.

## Backround

The Ars Aurora et Opa originated from Dusk, as he is the author of the book. It was written to contain the knowledge of the Sun and Moon, and the magic that comes with it. The title translates to "The Art of Dawn and Dusk," showing significance to its knowledge in its own, and the settings of the sky. Originally, Dusk was going to name it "Ars Solis et Lunae," but Dusk decided against it, because Dawn and Dusk simply felt more interesting to him. Despite that, both titles are widely known across Pentagram City for its knowledge anyways. Unlike Stolas' Grimoire, which focuses on the stars and constellations, The Ars Aurora et Opa focuses more on the two celestial icons, the Sun and Moon.

## Contents

The Ars Aurora et Opa contains many forms of knowledge, ranging from the actualities of the sun and moon, to the spells Dusk incorporates into the book, and where they come from, and where they go. Multiple of these spells and abilities can only be used by Dusk himself, and a select few who are able to find it, or steal it from Dusk..

### Spells

The spells in The Ars Aurora et Opa are mainly tied to the Sun and Moon. Although, these spells always have a cost, that being your energy. With each spell you use, it takes away a piece of your energy, like the Moon does when you’re tired at night. These spells are..

* **Solakinesis/Heliokinesis:** Dusk/The User can manipulate, create, destroy, or cancel out any aspects of Solar Magic (Magic tied to the Sun). This magic can also be used to shape any attacks or defenses in case of emergency. They can be shaped into beams of light, balls or solar energy, anything. As long as you have the energy, you have the magic. The effects on The User themselves can vary from burning in the palms of their hands, to full on heat strokes. Dusk himself is immune to any effects, as he is the one who created the magic, and the Book.
	+ **Solar Embodiment:** Dusk/The Users personify and embody the sun, as they are inherently drawn to it and, in certain situations, are bestowed with boundless or nearly limitless control over it. Only those with a sufficient understanding of Solar Magic can achieve this. The vast majority of incarnations have sun-related skills, such as the capacity to manipulate the celestial body at will, initiate day, summon various energies and forces from solar concepts and objects, etc. In addition to being the source of the sun conceptually and fundamentally, absolute embodiments would have ultimate control over everything related to the sun in every aspect imaginable and unimaginable.
	+ **Psycho-Heliokinesis:** If paired with Telekinesis, The User can manipulate Solar energy to a psychic level, being able to shape and manipulate the very idea of light and solar energy to a new level of which hasn’t been seen.
	+ **Solar Concentration:** Dusk/The User can also concentrate solar energy to any part of the body, being able to emit light from said body, or using themselves as a beacon of light as a whole. This can also be used to temporarily blind Sinners, and even Overlords, as no one is immune to the power of light, and its effects if used correctly.
	+ **Solar Magic:** Dusk/The User, with the use of this spell, is able to perform magical feats and spells through the sun. The Sun's heat and energy are used in this magic. Sun magic is bimodal; it can summon spells of growth, transformation, light, and nurturing, or it can call forth heat, fire, and devastation.
* **Stygiokinesis:** Dusk/ The User can manipulate some limited aspects of Hell. The reason these types of Spells are limited is because Dusk can’t grant the whole ability to manipulate Hell, and he wouldn’t anyway. As far as the abilities go, they can manipulate a varying range of demons within hell, ranging from Imps, to Succubi & Incubi.
* **Lunakinesis/Noctukinesis:** Unlike Solakinesis, Lunakinesis is a more elegant form, often being used as either a passive ability, or a defensive ability, but it doesn't come without its offense too. It just uses a more elegant and sophisticated form of attack, rather than a brash and to the point form like Solakinesis. But because no one who uses this book is in the Living Realm, this type of magic affects Hell's Moon.
	+ **Psycho-Lunakinesis:** Dusk/The User can use this spell to manipulate the lever on a person's mind, or use Psycho-Lunakinesis to heal, or even destroy a Sinner's mind. This spelling can be used to send a Sinner or Hellborne into a deep sleep of healing, or a deep sleep where the mind is soon destroyed in the sleep. Dusk/The User can also generate, mold, and work with psychic lunar materials and energy.
	+ **Lunar Embodiment:** Dusk/Users who exhibit important physical attributes and/or personality qualities associated with the moon are said to embody it. The majority of incarnations possess abilities related to the moon, such as the ability to move the celestial body at whim, bring about night, call forth different energies and forces from lunar concepts and objects, etc. Some use personification to represent both literal and nonliteral elements of the moon in order to serve a specific purpose in the story. In addition to being the source of the moon conceptually and fundamentally, absolute embodiments would have ultimate control over everything related to the moon in every aspect imaginable and unimaginable.
	+ **Lunar Construction:** Dusk/The Users can transform lunar energy/substances into a variety of shapes and images, elements, substances, and materials, as well as functional objects like weapons and tools, and more complex creations like living or non-living entities, entire structures, and environments in some cases. These forms and objects can vary in detail and permanence. Masters of this skill can create anything they need in nearly any circumstance, depending on their control over the source of their constructs.
	+ **Night Inducement:** Dusk/The user can induce a form of night into hell, causing most skies to grow darker. This type of Inducement causes Hell's Moon to rise, and for whatever Sun Hell has to fall.
* **Dawnakinesis:** Dusk/The User can change from night to day and can be controlled at dawn. This includes changing the duration of dawn, causing dawn to occur whether or not the user wants it to, and so on. Their power over the sun, moon, light, dark, and dawn-related optical phenomena is restricted due to the limits, and because Dusk knows that this power would be way too annoying in the wrong hands.
	+ **Dawn Inducement:** Dusk/The User can idce the switch from night to day with Dawn Inducement, whether it be because they need to wake up faster, or because they think the light is nice. More often than not, this Spell can come off as annoying due to the sudden light that shines upon Hell.
	+ **Dawn Embodiment:** Dusk can embody the concept of Dawn, unlocking its major aspects, like gaining full access to other types of powers, and concepts as a whole, from Dusk Embodiment.
* **Duskekinesis:** Dusk, or the change from day to night, can be controlled by Dusk/The User. Changing the duration of dusk, causing dusk to occur whether or not the user wants it to, and other things fall under this category. The sun, moon, light, darkness, and the dusk-related optical phenomena are all subject to limited control by them. This spell is also restricted for the same reason.
	+ **Inferna-Duskekinesis:** Dusk can manipulate the settings in the Pride Ring through Inferna-Duskekinesis.
	+ **Dusk Inducement:** Along with Dawn Inducement, Dusk/The User can induce the switch of day to night with Dusk Inducement, whether it'd be for a blinding effect, or simply because they need some good sleep in Hell. Dusk Embodiment: This is only something Dusk himself can use. Dusk Embodiment grants Dusk full access to the abilities of Darkness and Solar power whenever it's needed. Dusk can also shift the sets in Hell, from Dawn to Dusk.
* **Umbrakinesis:** Dusk/The User has the ability to mold, create, and control shadows and darkness. Although shadow can mainly be used to cover everything in complete darkness, it can also be used for a multitude of alternative purposes, functioning as both a solid substance and a means of control. Shadows can be used to create and disperse areas into complete darkness, teleport people across great distances, and more.
	+ **Inferna-Umbrakinesis:** Unlike Umbrakinesis, Inferna-Umbrakinesis is casting shadows from Hell. While Umbrakinesis works in Hell too, Inferna-Umbrakinesis works best in Hell itself, but it remains with the same abilities, and purpose. It's just better because it has that demonic power flair to it.
* **Portal Summoning:** Like Stolas's Grimoire, The Ars Aurora et Opa can open portals between Hell and the Living Realm.

### Knowlegde

Along with Spells, there also lay Knowledge in The Ars Aurora et Opa, about the Sun and Moon themselves. This knowledge is generally granted to anyone who can make it far enough into the book.

* **Solascience & Lunascience:** Dusk/The user is fully knowledgeable about the Sun and Moon. As a result, they are aware of everything that exists on the Sun, and the Moon. Because all of the Sun and Moon's secrets have been disclosed and all of the theories and methods underlying how the moon functions have been established, the user is fully informed about the Sun and Moon.
* **Prediction:** Dusk/The User can also make earthly predictions about Total Solar/Lunar Eclipses, as well as regular Solar/Lunar Eclipses. This knowledge isn't really used that often, but users can make other predictions based off of those previous predictions that were made.
* **Clairvoyance:** Using the Ars Aurora et Opa, only Dusk can view this knowledge, using it to his disposal. Naturally with this, Dusk can view the future from within Hell's Moon, similar to how Stolas uses the constellations in the sky to view the future.

## Trivia

* Originally, my idea for Dusk's weapon was actually supposed to be a sword, but I chose a Grimoire instead, to fit Dusk's personality.
	+ The Sword was supposed to be named "La Espada de la Luna." It would've been drawn with inspiration to the Moon.