recursal/Fanatic-Fandom huggingface dataset:
Sea of the Lost

## The Sea of the Lost

Stretching like an endless, inky expanse off the eastern coast of Dresnos, the Sea of the Lost is a foreboding and enigmatic ocean that has earned its ominous reputation as a treacherous, uncharted abyss of mystery and peril. Here, the brave and the foolish venture into the unknown, and most ships that sail into its depths never return, leaving behind legends, unanswered questions, and an aura of haunting intrigue.

### Endless Horizon

The Sea of the Lost lives up to its name, as its vastness seems boundless. Sailors who dare to venture far from the coast are met with an unending horizon, where the line between sea and sky blurs into obscurity. It's a place where time and space seem to stretch into eternity.

### Perpetual Fog

A perpetual shroud of mist and fog clings to the sea's surface, creating an eerie, ghostly atmosphere that obscures the path ahead. This fog is not mere meteorological phenomenon; it's an otherworldly veil that confounds navigation and cloaks the ocean's secrets.

### Navigational Anomalies

The Sea of the Lost is notorious for its bewildering navigational anomalies. Compasses spin erratically, charts become unreliable, and the stars above seem to dance to an uncanny rhythm. Mariners speak of supernatural forces that influence their course, leading some astray and others into uncharted waters.

### Lost Souls & Ancient Shipwrecks

Legends abound of ships and crews that have vanished into the depths of the sea, never to be seen again. Theories range from treacherous whirlpools to vengeful sea spirits, and the truth remains a haunting enigma that plagues the dreams of those who sail nearby.

Amid the treacherous waters of the Sea of the Lost lie the remnants of countless shipwrecks, each a testament to the ocean's unforgiving nature. Some of these wrecks are ancient, their timbers and sails mired in the silt of the sea floor, while others appear shockingly recent, as if they succumbed to the ocean's embrace just moments ago.

Many believe the Sea of the Lost to be cursed, a realm where the boundaries between the mortal realm and otherworldly dimensions are thin. Ghostly apparitions, eerie sounds, and inexplicable phenomena are said to haunt those who sail its waters, driving some to madness.

The Sea of the Lost remains an abyssal unknown, a place where the boundaries of reality and imagination blur. It beckons explorers, fortune-seekers, and those who dare to challenge the mysteries that lie beneath its inky surface, offering the allure of secrets waiting to be unraveled and the perilous path to the uncharted realms of the deep.

### Whispers of Lost Cities

Among the sailors who dare to venture close to the Sea of the Lost, there are whispers of lost cities, submerged civilizations, and hidden treasures that await discovery beneath its unforgiving waves. These tales of forgotten riches lure adventurers to risk the sea's perilous depths.
Human

## Humans

Humans are a remarkably diverse and adaptable race that thrives in various environments across the continent of Zar'el. With their short lifespan and unrelenting ambition, they have established themselves as a dominating presence in many regions, driven by a love of travel and exploration. However, their reputation for greed and occasional curt nature precedes them, making them both admired and criticized by other races.

### Physical Diversity:

* **Varied Appearances:** Humans exhibit an astonishing array of physical features. Their appearances range from dark to fair skin, a multitude of eye colors, and a wide spectrum of hair textures and hues.
* **Height and Build:** Their heights and builds also vary widely, from petite and wiry to tall and robust, enabling them to adapt to an array of environments.

### Culture and Society:

* **Love of Travel:** Humans possess an innate wanderlust and a deep-seated desire to explore new lands, cultures, and horizons. This adventurous spirit has led them to become an established staple of many settlements in diverse climates and terrains.
* **Ambition and Innovation:** They are known for their boundless ambition, drive, and an unquenchable thirst for progress. Humans often strive to achieve greatness, build empires, or leave a lasting mark on their world, possibly as a way to make up for their impressively short lifespans.
* **Cultural Diversity:** The human race's adaptability has given rise to a multitude of cultures, traditions, and languages. They celebrate this diversity, and it is not uncommon for them to embrace aspects of other cultures through trade and interaction.

### Interaction with Other Races:

* **Reputation for Greed:** Humans have earned a reputation for their acquisitive nature, often driven by the pursuit of wealth and power. This quest for resources and influence sometimes leads to conflicts with other races.
* **Occasional Curtness:** While humans can be welcoming and friendly, many have a practicality and curtness sometimes come across as rude to other races. They value efficiency and straightforward communication.

### Legacy and Impact:

* **Architects of Empires**: History is sprinkled heavily with humans remembered as architects of mighty empires, builders of great cities, and contributors to the development of advanced technologies and cultures.
* **Explorers and Pioneers:** Their enduring spirit of exploration has led to the mapping of unknown territories, and the establishment of trade routes that connect distant corners of Zar'el.
* **Mixed Legacy**: Humans' actions, both positive and negative, have left an indelible mark on the world, with their legacy a subject of admiration, criticism, and ongoing debate.
The Gods

## The Gods of Dresnos

The land of Dresnos has a rich religious history full of champions, mythos, and gods. Their Pantheon is broken into 4 categories:

* The Five
* The Golden Pantheon
* The Crimson Pantheon
* The Lesser Gods

You can see below for more information on each god:

### The Five

* Alphos
* Brono
* Malfos
* Saria
* Tadon

### The Golden Pantheon

* Atherius
* Blackmount
* Bolt
* Dovien
* Farrahgal
* Hellin
* Invernis
* Junus
* Mara
* Naar
* Soulsmore
* Spel

### The Crimson Pantheon

* Arachnia
* Elger'ith
* Jastovokk
* Malus
* Nooll
* Rin
* Urgeroth
* Zukan
Cooperative Undertaking in Necessary Tactics Wiki

**Welcome to the Cooperative Undertaking in Necessary Tactics Wiki!**
A collective alliance of infamous war criminals, Know as the Cooperative Undertaking in Necessary Tactics or C.U.N.T.

## Important articles

AerakiHellfire MikenotaNobleTrimTheMaskedWolf Nyanupforkilling

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Towns and Cities

## Dresnos Towns & Cities

The towns and cities in Dresnos are just as diverse as the country's landscape and people. Below is a list of each town and city in Dresnos:

* Ashou Doby
* Avelus
* Bruun'straun
* Capeview
* Coal Hill
* Colter Cottage
* Crosshelm
* Crossroad
* Dagger's Edge
* Ferry's Gate
* Ferry's Landing
* Foolsport
* Gate Town
* Gyr'lok
* Hearstone
* Horse's Rest
* Hunter's Hope
* Jarlburg
* Kale
* Knife Point
* La'arguard
* Lake Kor'grm
* Lockport
* Longlake town
* Lower Creek
* Masset
* Moose Hill
* Mouthedge
* Mun'twk
* Northhead
* Passage
* River Down
* Rose Hill
* Ruby Rock
* Ryag'stur
* Seawall
* Shre'luk
* Silver Landing
* Southgate
* St. Bruxburt
* St. Laurent
* St. Marsten
* Stepstone
* Stonewall
* Voidedge
* Waterfowl
* Whitestone
* Wood Wheel
* Wynrow
* Yl'teir
Malfos

## Malfos, the Creator of Cosmic Emptiness

Malfos is the elemental god who stands as the embodiment of vast emptiness, the architect of the cosmic void that cradles all worlds and realms. In the dawn of time, when creation's tapestry was being woven, Malfos' essence shaped the universe's stark expanse, leaving a legacy that influences the very nature of sentient life and the cosmos itself. Although Malfos met his demise alongside the other four elemental gods at the dawn of recorded history, his presence lingers in the cold, uncaring heart of the universe.

### The God of Emptiness

Malfos personifies emptiness in its most profound sense. He is the deity of the void, a god of vast, unending nothingness, and his dominion extends across the realms of desolation and barren solitude.

At the universe's inception, Malfos played the role of cosmic architect. He crafted the boundless void that would eventually cradle all worlds, setting the stage for creation to unfold. His touch ensured that the universe would forever be defined by its vast, empty spaces.

### The Catalyst of Greed

Malfos bears the burden of responsibility for the seed of greed that dwells within sentient life. The vast emptiness he represents birthed an insatiable longing in the hearts of mortals, driving them to covet and accumulate, forever chasing after what seems forever elusive.

### The Cold, Uncaring Universe

Malfos' legacy is etched into the very fabric of the universe. The cosmos, with its cosmic indifference and unyielding laws, reflects the god's own nature. It is a realm of cold, uncaring beauty, where existence is defined by the struggle against the void's embrace.

### The Demise of the Primordials

Malfos met his end in unison with the other four elemental gods at the dawn of recorded history, when Mara created sentient life. Their passing marked the end of an era and the beginning of a new age, where mortals would strive to shape their own destinies in the vastness of his creation.

Although Malfos and his fellow elemental gods are gone, their legacy lives on. The echoes of their creation persist in the very essence of the universe, influencing the thoughts and actions of sentient beings who grapple with their own desires and the cold, unfeeling cosmos.

### Symbol of Emptiness

Malfos is often symbolized by a yawning abyss or an empty, starless night sky. His worshippers, if any remain, might find solace in the beauty of isolation and the contemplation of life's transience.

Malfos' enduring legacy serves as a reminder of humanity's place in the cosmos. In the face of the void, mortals are compelled to seek meaning, create purpose, and transcend the inherent emptiness that defines existence.
Playable Races

**Flight:** Averian characters can fly at your normal movement speed. This uses your movement whether you’re moving horizontally or vertically.

**Talons:** Averian characters deal unarmed damage of 1d12÷4.

### Dwelvens

**Racial Bonuses**

**Low-Light Eyes:** Dwelven characters have adapted vision that allows them to see extremely well in low light. They take no negative DM for Perception or Investigate Skill Checks because of low light conditions.

**Tough Terrain:** Dwelven characters can, once per Complete Rest, automatically pass a roll against gaining the status of Frostbite, or Burning.

### Felicians

**Racial Bonuses**

**Low-Light Eyes:** Felician characters have adapted vision that allows them to see extremely well in low light. They take no negative DM for Perception or Investigate Skill Checks because of low light conditions.

**Retractable Claws:** Felician characters deal unarmed damage of 1d12÷4.

### Faery

**Racial Bonuses**

**Flight:** Faery characters can fly at your normal movement speed. This uses your movement whether you’re moving horizontally or vertically.

**Inherent Magics:** Faery characters gains one addition Spell Dice and learns the following spells:

* *Barrier*
* *Faery Light*
* *Searing Flame*

### The Gnomish

**Racial Bonuses**

**Small Stature:** Gnomish characters get a +1 DM whenever a creature that is larger than them attempts to put them into the Restrained status.

**Natural Resistance:** Gnomish characters can, once per Rest, automatically pass a roll against becoming Poisoned.

### Human

**Racial Bonuses**

**Strong Survival Instinct:** Human characters can, once a Complete Rest, automatically pass a Death Roll.

**Dumb Luck:** Human characters can, once a Rest, reroll a Skill Check that they have failed.

### High Elphes

**Racial Bonuses**

**Repressed Emotion:** High Elphe characters can, once per Complete Rest, automatically pass a roll against becoming Bewildered, or Frightened.

**Fae Heritage**: High Elphe characters gains one addition Spell Dice and learns the following spells:

* *Helping Hand*
* *Minor Illusion*

### Hobblins

**Racial Bonuses**

**Live, Laugh, Luck:** Whenever a Hobblin character rolls a NAT1 on a Skill Check, they can reroll and take the new number instead.

**Small Stature:** Hobblin characters get a +1 DM whenever a creature that is larger than them attempts to put them into the Restrained status.

### Orkyn

**Racial Bonuses**

**Low-Light Eyes:** Orkyn characters have adapted vision that allows them to see extremely well in low light. They take no negative DM for Perception or Investigate Skill Checks because of low light conditions.

**Connection to Nature:** Orkyn characters gains one addition Spell Dice and learns the following spells:

### Wood Elphes

**Racial Bonuses**
**One With Nature:** While in wilderness, anyone trying to use a Perception or Investigate roll in an attempt to locate a Wood Elphe character suffers a -2 DM.

**Fae Heritage:** Wood Elphe characters gains one addition Spell Dice and learns the following spells:

* *Cleansing Touch*
* *Torch*
* *Vine Trap*
Seawall

Seawall, a raised fortress town on the Du'knok Islands, stands as a formidable bastion amid the dense, impassable swamps that envelop it on all sides. Its unique position, accessible solely by sea, has shaped the town into a maritime stronghold of trade, defense, and intrigue, earning it a place of honor and renown among the maritime communities of Dresnos.

### An Isolated Citadel

Seawall's most defining feature is its isolation. Thick, impenetrable swamplands encircle the town on the landward side, rendering any attempt at overland access an insurmountable challenge. This natural defense has transformed Seawall into a maritime citadel.

### Fortified Elevation

Built atop a raised plateau, Seawall's fortifications are a testament to centuries of strategic planning and defense. Stone walls, watchtowers, and imposing cannons guard every approach to the town, ensuring its safety against potential adversaries. These formidable defenses have earned Seawall its reputation as an unassailable fortress.

### Harbor Haven

Seawall's primary connection to the outside world is its bustling harbor, a thriving hub of maritime activity. Merchant ships, fishing vessels, and naval craft navigate the Du'knok Straight to dock at Seawall, exchanging goods, stories, and services. The harbor serves as the lifeblood of the town, providing resources, commerce, and camaraderie to its inhabitants.

### Guardians of the Strait

The strategic location of Seawall at the eastern entrance of the Du'knok Straight makes it a vital guardian of the channel between the Du'knok Islands. The town's watchtowers and coastal defenses keep a vigilant eye on maritime traffic, ensuring the safe passage of ships while deterring any potential threats to the region.

### Maritime Legacy

Seawall's residents, known as Seawallians, are inheritors of a rich maritime legacy. Many families have seafaring traditions that date back generations, and their expertise in shipbuilding, navigation, and fishing is renowned throughout Dresnos. Seawall's shipyards are celebrated for crafting vessels that are both seaworthy and battle-ready.

### Intrigue and Trade

Beyond its role as a guardian and trade hub, Seawall is a place of intrigue and commerce. It has been a haven for spies, smugglers, and adventurers throughout its history, thanks to its proximity to the mysterious Boiling Sea and the vibrant trade that flows through the Du'knok Straight.

The Du'knok Council

Seawall is governed by the Du'knok Council, a group of influential leaders who oversee the affairs of the Du'knok Islands. This council plays a pivotal role in maintaining the islands' autonomy and managing the delicate balance between Seawall's sister cities; Ashou Doby, Shre'luk, and Masset.
Upforkilling

## Real life

Upforkilling is a forklift certified Twitch streamer / unpopular you-tuber. They mostly stream War-thunder, and other military games. Hes also dislexic.

He stream for most girls und panzer girls Birthdays. playing as the nations they're from in the show.

He is also the Lead developer of a Visual novel, Girls und panzer der Panzussy.

Twitch:https://www.twitch.tv/upforkilling

Youtube:https://www.youtube.com/channel/UC7x2jSp0H1SrqTZEXC0mZ8w

Twitter:https://twitter.com/upforkilling

## LORE

Kevin is a Field Commander in the RED PMC. He would be a higher position, but is incapable of doing paper work.

He operates out of the Northern US yellow zone.
The Du'knok Straight

The Du'knok Straight, a narrow but bustling waterway that separates the twin Du'knok Islands off the coast of Dresnos, is a maritime gateway to adventure and intrigue. This strategic and vibrant channel serves as the lifeblood of trade, navigation, and exploration in the region, allowing safe passage to eastern Dresnos without having to battle the fierce waves of the Boiling Sea.

The Du'knok Straight is a narrow and winding passage that winds its way through the azure expanse. The Straight's waters are both deep and treacherous, presenting navigational challenges to even the most seasoned mariners.

### Natural Beauty

The Straight is flanked by the lush, tropical landscapes of the Du'knok Islands, where emerald jungles, cascading waterfalls, and vibrant flora create a breathtaking backdrop. The juxtaposition of nature's beauty against the ever-changing waters of the Straight is a captivating sight to behold.

### Maritime Crossroads

The Du'knok Straight serves as a maritime crossroads, where vessels from across Dresnos and beyond converge. Ships of all sizes and purposes navigate its waters, from merchant vessels laden with exotic goods to sleek pirate ships seeking their fortunes.

The Straight is steeped in seafaring traditions, with its shores dotted by fishing villages, shipyards, and maritime settlements. Generations of sailors and traders have honed their craft here, forging a deep connection with the sea and the opportunities it offers.

### Historic Fortifications

At the eastern entrance of the Du'knok Straight stands the formidable fortress town of Seawall. Its mighty walls, watchtowers, and cannons serve as historic fortifications, guarding the Straight and ensuring the safety of those who traverse its waters. These stone sentinels have withstood the test of time and bear witness to centuries of maritime history.

### Trading Hub

The Du'knok Straight is not merely a passage; it is a thriving trading hub. Masset, nestled almost perfectly halfway through the Straight, is a vital waypoint where ships resupply, exchange goods, and embark on further adventures. Its taverns and inns are frequented by sailors who exchange tales of their maritime exploits.
Maestro de Guerra

El **Maestro de Guerra** es un título imperial boscosiano designado por los imperios de dicho continente a la persona encargada de la defensa y seguridad del imperio. Aquellos que ocupan el cargo (al igual que los demás cargos imperiales) son reconocidos por todo el territorio con un respeto sagrado y significativo.

## Maestros de Guerra

### Imperio Castillano

* Enric Beaumont (141 - 153 D.G.)
* Alberto Ferreira (137 - 141 D.G.)
* Alfred Melar (129 - 137 D.G.)

### Imperio Rumignés

* Zephyr Vigneaux (153 - 154 D.G.)
* Antoine Gauthier (139 - 153 D.G.)
Party-Members

<- Main Page

Current Campus Chronicles Party (Art Credit: zh33p\_)Original Campus Chronicles Party with Bismuth (Art Credit: zh33p\_)

## **Cast**

 Members
* Gale (Played by Matt)
* Ilana (Played by Citrus)
* Marek (Played by Borisaurus)
 Former Members
 Extras
* Redes (Played by Silver\_Riot)
* Zephyr (Played by Immo)
* L3EF (Leaf) (Played by Toriidactyl)
* Lizzy (Played by Shad0wHuntress)
* Cherry (Played by zh33p\_live)
Liferot

Liferot pattern on a body

Liferot is half curse half disease caused by powerful shadow creatures. There are a couple of records of this where people slowly lose health and weakness and eventually die. No known cure, similar to cancer. It is rumored to be caused by a powerful undead or shadow creature and could be removed by killing the creature that placed it on you.
The Night Mother

<-Episodes

## Starring

zh33p\_live\_ as Rikki
Matt as Gale

Citrus as Ilana

toriidactyl as Dungeon Mom

## Episode Summary

The group get’s Rikki's arm inside the tree, Cooper puts it on the book and it brings Rikki back to life although his hair has changed and turned white and scars have also faded to white. They try again with Eil, and the book brings Eil back to life but she is unable to get up and appears to be in a coma. Vaak prays and discovers that her heart is not ready to return and decides to take her home. Then, Night Mother appears with Luna, who stands calmly at her side, and they are ready to take the book. She asks the party to kindly hand it over before anyone gets hurt, but they do not agree. She takes out the adults, and the party tries and tries to attack her but they are not strong enough. Night Mother mind controlls them to sit calmly at the base of the tree and takes the Book of Life, fleeing the area with Luna. The party comes to consciousness 8 hours later and heads back to the University.

Once back through the portal, they find that the dead bodies that were there are now missing, only only a couple hours had passed since their visit to the Shadowfell. Vaak leaves the party to head back home with Eil's body. Ila gets a text back from Ian saying thank you for sharing her feelings that he needs time to process. Ila heads to her dorm to spend time with momsy. Gale heads back to his dorm and runs into Austin and Jonie, now both fully alive, and with Ila's help brings back Austin’s memories. Gale and Ila find out that Austin was the one who told the FBI about the party rescuing Blaze because they threatened his family. Rikki and Bismuth runs into Jesper, also fully alive. Bismuth apologizes about not being supportive of Rikki and mentally fights to tell Rikki to tell him that he wants his memories back. Ila and Gale come over, and Ila restores his memories while Gale tackles him. Bismuth passes out, stable but unconscious.

Gossip Goblin tells campus that a rabbit is on the loose (Luna's rabbit), and the party finds him in a bush. They bring him to a dorm and he reveals that he is actually Luna's brother Liam. They find out that Clarissa and Luna were fighting about Luna acting different and an incident when Luna came back with blood on her hands. Liam is worried about his dad, not knowing where he is, and Dr. Morpheus comes to collect Liam to find a suitable living situation for him. Rikki goes to talk to Clarissa about Luna but she is reluctant to give any information about why they broke up, just that it was toxic.

## Characters Featured

### PCs

* Rikki
* Gale
* Ilana

### NPCs

* Bismuth
* Cooper
* Vaak
* Night Mother
* Luna

## Trivia

The Oracle uses squirrels and other forest animals to deliver messages for them.
卡缪·波特和急躁的个性

《卡缪·波特和急躁的个性》是以《哈利·波特》系列为原作的长篇安科作品。

本作的作者为◆2sRGUbBO9j2n，于2021年3月19日开始在やる夫板のシェルター连载，于同年7月6日完结。另在2023年1月1日开始连载以本作20年前的霍格沃茨为舞台的作品《吉良吉影想在魔法界生活》，沿用了与本作共通人物的AA配役。

## 剧情简介

卡缪·波特，人称「大难不死的男孩」。他被在霍格沃茨的校园生活中结交新朋友，对无理和恶意进行「修正」，经历了许多事件。最终得知了自己身世的真相和伏地魔的阴谋，投身于和黑暗阵营的暗斗之中——

## 角色介绍

（注：这一行是链接到日语页面用的代码，由于当前内容不多，尚未通过跨语言连接申请，暂时无法生效）
jp:カミーユ・ポッターと短気な意思
Beach Episode

<-Episodes

## Starring

toriidactyl as L3AF
Silver as Redes

Immo as Zephyr

Saul as CLU13 (Cludd)

zh33p\_live\_ as Dungan Master

## Order

Previous Episode: Midsummer Festival Next Episode: The Potions Incident

## Episode Summary

In the 17th of Eleasis, Cludd and L3AF arrive at the beach where the student government of UoA is hosting a beach bash to raise money for student events. L3AF is an autognome that was an office assistant for the university until she fell down the stairs and her programming was disfigured. While she was getting fixed by Prof. Eyja, she met Cludd and the professor thought the beach was a great idea to test their abilities. At the beach, they see Redes and Zephyr, who Cludd previously met, and decide to do the beach events together. They enter into some raffles for a baking basket. Try the gostra game, running up a greased log to grab a flag, in which Redes succeeds marvelously. Redes and Zephyr compete in the Pie Eating contest, which Zephyr wins. The group participates in the sandcastle competition and a volleyball, winning both. After a fun day of events, Redes wins the baking basket and promises everyone baked goods.

## Characters Featured

### PCs

* CLU13 (Cludd)
* L3AF (LEAF)
* Redes
* Zephyr

## Trivia

* This is the first session where Torii isn't a Dungan Mom.
* The group made sand blocks in Cludd's microwave compartment.

## Gallery

Ref sheet of LEAF.Cludd and LEAF together.Sandcastle
Hellfire mike

## IRL

Twitch streamer.

Twitch: https://www.twitch.tv/hellfire\_mike

## LORE

The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position that it was, is now the position that it isn't.

In the event that the position that it is in is not the position that it wasn't, the system has acquired a variation, the variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too may be corrected by the GEA. However, the missile must also know where it was.

The missile guidance computer scenario works as follows. Because a variation has modified some of the information the missile has obtained, it is not sure just where it is. However, it is sure where it isn't, within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, or vice-versa, and by differentiating this from the algebraic sum of where it shouldn't be, and where it was, it is able to obtain the deviation and its variation, which is called error.
Wiki Team 57

**¡Bienvenidos a Wiki Team 57!**
Team 57 es un grupo de youtubers con tematica de Videojuego creada por: Sebas 1757

*Somos el Team 57,un grupo de youtubers con tematica de videojuegos*

**¿Quieres mas info?**

Te recomiendo que veas la sección de la derecha si estas en PC ->

Si estás en Celular, baja y haz click donde dice: Ver portada completa

## Futuros Videos

*Aqui tienes algunas cosas que puedes Ver sobre el **Team 57***

* Info
* Reglas
* Publicaciones
* Integrantes
* Wallpapers
* Logros
* Videos
* Curiosidades
First Day of School

<-Episodes

## Starring

queensketches as Eilxina
zh33p\_live\_ as Rikki

Matt as Gale

Citrus as Ilana

toriidactyl as Dungeon Mom

## Order

Previous Episode: The Mysterious TowerNext Episode: Shadows Among Us

## Episode Summary

The party brought Blaze back to the College of the Arcane dorm building where they found Mortir’s old room locked. They brought him to Bismuth’s room where they scrambled to figure out what to do. Luna showed up with books and potions and investigated Blaze’s condition. She reported that he is stable but is more in a coma-like state, unsure of when he will wake up or how he will act. Eilxina transforms into a tiny spider to get into Mortir’s room, then Jonie and Austin show up very concerned for their friend. Jonie doesn’t trust the party as they try to explain what happens. Astrid knocks on the door, reporting noise disturbance and complaints from Bismuth’s neighbors.

You all get Blaze to Mortir’s old room while Austin watches over him in the night. First day of school! The party head off for their classes and notice extra guards standing at each entrance to the school, which they later find out is a precautionary safety measure and students must scan their IDs to leave and come back. Gale tries out the dog collar he found at the “box” and discovers that Cooper can talk through an app if he has it on. Ila learns that Prof. Green is not teaching CC1B anymore and Dr. Morpheus will be filling in. Gale later makes the connection that Prof. Green could be the login info he got for the “box”. The party, and Bismuth, are at the Nest Cafe to regroup before heading over to see Blaze.

## Characters Featured

### PCs

* Eilxina
* Rikki
* Gale
* Ilana

### NPCs

* Blaze
* Bismuth
* Luna
* Jonie
* Austin
* Cooper

## Trivia

* Ila tried to take a nap in class and the teacher messaged into her head to wake up.
* Ila met Ian in class when she came in late.
Felician

## Felicians

The Felicians, a captivating race of cat-like humanoids, dwell as nomadic tribes scattered throughout the lush jungles and unforgiving deserts of Zar'el. With their feline grace, keen senses, and close familial bonds, the Felicians have carved out a unique existence in some of the most challenging landscapes of the continent.

### Physical Features:

* **Feline Characteristics:** Felicians possess striking feline traits, including sharp, expressive eyes with vertical pupils, cat-like noses, and agile, slender bodies. Their ears are adorned with tufts of fur, resembling a feline's.
* **Fur and Patterns:** Their fur comes in a variety of patterns and colors, mirroring the coat diversity of real-world felines. Each Felician's fur is a unique blend of stripes, spots, or solid hues.
* **Dextrous Claws:** While their hands and feet have retractable claws, similar to their feline counterparts, Felicians use these claws for a range of tasks, from hunting to crafting.

### Culture and Society:

* **Tribal Nomads:** Felicians lead a nomadic lifestyle, living in small familial tribes that roam their chosen territories. These tribes often establish temporary encampments in secluded areas, then move on when resources become scarce.
* **Close-Knit Families:** Family bonds are central to Felician society. Extended families live and work together, sharing duties and responsibilities within the tribe.
* **Hunters and Gatherers:** Felicians are skilled hunters and gatherers, using their keen senses and dexterity to stalk prey and forage for food, herbs, and materials.
* **Ornate Body Art:** Many Felicians adorn their bodies with intricate patterns of paint, tattoos, or scarification, reflecting their tribal affiliations and personal histories.

### Landscape and Adaptation:

* **Jungle Dwellers:** Felicians residing in the jungle are adept at navigating the dense vegetation and have learned to harness the jungle's resources for survival.
* **Desert Nomads:** Those living in desert regions have honed their ability to endure harsh climates and have developed ways to find water sources and shelter from the relentless sun.
* **Resourceful Craftsmen:** Felicians create tools, clothing, and structures using natural materials found in their environments. Their craftsmanship showcases their resourcefulness and adaptability.

### Interaction with Outsiders:

* **Cautious Reserve:** Felician tribes tend to be cautious when encountering outsiders, as they've learned to protect their traditional way of life from potential disruptions.
* **Trade and Exchange:** Some Felician tribes engage in trade with neighboring settlements, bartering resources, and exotic materials unique to their regions.
Saul

<- Party-Members

## A bit about themselves.

Saul is an enjoyer of video games and computing. A main game franchise they enjoy is Destiny 2 for it's vast storytelling of worlds beyond our own, with his favourite characters being Osiris and Saint 14.

Enjoying his Scottish Education, Saul studies Computing and his favourite subject within that is cloud. The ability for Cloud Computing is immense and opens up various opportunities for greater computing power and is according to Saul is a great concept to study and learn about

## Why they joined the DnD Group?

Saul joined the DnD group after becoming aware from of its existence from some of the other individuals involved within - Namely Matt and Z. It had been a while since they had been a part of a DnD group and wanted to partake in a Oneshot after putting his name forward. Being fairly new to DnD, their interest was intense but it paid off.

The Midsummer Festival was the first time a Character of his was introduced into the universe.
Vitalis, Goddess of Life

<- Important Information

Vitalis is known as the Goddess of Life who guards the Wellspring, also known as the Fountain of Youth.

## Description

Vitalis stands 10ft tall with long white hair that is 12 ft long. She wears gold and teal clothing and is often depicted holding a chalice.

## Dogma

Vitalis watches over her followers, and those blessed by the gods to enact good. She guards the Fountain of Youth to protect unworthy people of accessing its magic and offers life and healing to those who are worthy.

## Followers

The Wellspring Doctrine is the religion of those who follow her. They gather on Sundays at the Wellspring Temples in worship and celebration of life and often pray for healing or renewal.

Vitalumina Order: Sacred order of followers that fight evil in her name, known only to those who are a part of it.

## Trivia

* Sacred order called the Vitalumina Order. Members are chosen when they receive a strong vision from Vitalis.
* The rumored Book of Life is said to be created by her.
Unravelling Secrets

<-Episodes

## Starring

queensketches as Eilxina
zh33p\_live\_ as Rikki

Santi as Mortir

Matt as Gale

Citrus as Ilana

toriidactyl as Dungeon Mom

## Order

Previous Episode: Dueling Team TryoutsNext Episode: The Mysterious Tower

## Episode Summary

Eilxina leaves the party to meet up with Luna in the Tempest Library and the rest of you decide to head to the Disco Dining Hall for an early dinner. You all see Bismuth sitting at a table with 4 different ice cream cones. As you enter he explains that he likes hanging out here now to eat ice cream as the student’s thoughts are not annoying anymore. The group gets food, and the party learns that Ila has some interesting food combination choices and keeps mispronouncing gravy. After some attempts from Bismuth to get rid of the food, Rikki helps Ila choose some better options. The group texts Eilxina and Mortir, who is still not back, and Eil appears with a map of Andorra and the earthquake locations marked. You notice that these areas appear to be isolated and in more rural areas. You decide to head back to “the box” in the Night Forest to check on the area.

As you leave Disco, you run into Mortir who explains that he has to transfer schools and is hoping you all have a good school year and not to do anything stupid. And that he probably can’t take his cat Max so someone can have her. As he leaves, you see Derrick escorting him to the front of campus where Mr. Yamoto is waiting. Ila overhears Derrick saying “Did they believe you” and Mortir replying “Yeah don’t worry about it.” Bismuth asks the group who is Mr. Yamoto, and they realize that part of Bismuth’s memory is missing. The group figures out that they need a Greater Restoration spell to fix his memory but Bismuth feels awkward about all of this and heads back to his dorm. Eil receives a call from her dad and she tries to convince him to chase owlbears on the south side of campus so they can all go to the Night Forest party north of campus. Gossip Goblin sends you all a text about this and the faculty on a date.

You all go to pick up Max and find the door cracked and empty inside. Bismuth, 2 doors down, found her wandering the hall and put her in his room. Rikki takes Max and giver her to Ila. He then tells Bismuth that he will go on a date with him, then immediately walks away before he can respond. You all get ready for the party and meet up in the forest. Ila sees 2 figures heading away from the party, towards the tower, and as you follow them, you discover Clarissa and Remy holding hands. You keep going towards “the box” and need to all pass through an invisible barrier to proceed. The group struggles a bit with this but eventually, everyone goes through. Bismuth creates a diversion, gets you a key card to access the door, and you sneak into the tower.

## Characters Featured

### PCs

* Eilxina
* Rikki
* Gale
* Ilana
* Mortir

### NPCs

* Luna
* Bismuth
* Derrick
* Mr. Yamoto
* Max
* Clarissa
* Remy
Shadows Among Us

<-Episodes

## Starring

queensketches as Eilxina
zh33p\_live\_ as Rikki

Matt as Gale

Citrus as Ilana

toriidactyl as Dungeon Mom

## Order

Previous Episode: First Day of SchoolNext Episode: Cliffhangers

## Episode Summary

The party goes back to check on Blaze. Jonie is excited to leave the room and leaves you all to watching Blaze. She says that her and Austin talked about the idea of telling Rainn. The group agree, Rikki and Ila watch Blaze, and the rest go over to Rainn’s room to explain the situation. She sees him and is completely distraught and then soon gets over it as she watches Dragon Race on SpellTube. Eil asks Luna to come check on Blaze and she watches him with Rainn while the group run along and do various errands. Luna sends the group a link to an article about Blaze being a missing person. As they come back, she shows them the odd black pattern on his chest thats seeping into his skin. Rainn ends up leaving, explaining her and Blaze aren’t on good terms but to let her know any updates. The group hangs out for the evening in Mortir’s room and does homework, watches movies, normal college things. They all sleepover, the party plus Bismuth and Luna, and everything is calm until 3am hits. On Rikki’s watch, he feels a sharp claw into his shoulder and a shadow creature attacks. You all wake up and fight as 2 more shadow creatures join. At the end of the fight, you quickly run away into Bismuth’s room as Astrid and another person investigate the noise. You check on Blaze’s markings and they have gotten bigger.

## Characters Featured

### PCs

* Eilxina
* Rikki
* Gale
* Ilana

### NPCs

* Jonie
* Austin
* Rainn
* Luna
* Astrid

## Trivia

* During the fight the shadow creatures were targeting Ila and Blaze.
* Rainn's and Blaze's relationship wasn’t stable.

## Gallery

Eil getting attacked by the Shadow Monster.Blaze's strange markings.
Thieves' Guild

## The Thieves' Guild

The Thieves' Guild of Dagger's Edge is a whispered enigma, a feared and respected presence that may or may not exist at all. Its elusive nature and shadowy reputation cast a veil of uncertainty over the town, where tales of daring heists and cunning thieves keep the streets alive with intrigue and trepidation.

### A Network of Shadows

The Thieves' Guild, if it indeed exists, operates as a clandestine network of skilled thieves, smugglers, and rogues. Its members are experts in the art of stealth, subterfuge, and the acquisition of coveted treasures and secrets. Despite its notoriety, the Thieves' Guild remains veiled in secrecy. Rumors about its activities and leadership abound, but hard evidence is scarce. Its name is often spoken in hushed tones, with those who dare to mention it doing so with trepidation. Speculation runs rampant about who might lead the Thieves' Guild, if indeed it has a single leader at all. Some say it is an enigmatic figure who dwells in the shadows, while others suggest that it operates as a council of skilled thieves.

### Masterful Thieves

If the tales are to be believed, the guild's members are masterful thieves, capable of infiltrating even the most well-guarded establishments, pilfering valuable artifacts, and vanishing without a trace. Their talents are said to be matched only by their discretion.

The guild is rumored to orchestrate intricate heists, targeting valuable treasures, artifacts, and information that can be used for leverage or profit. Their exploits are legendary, though few can claim to have witnessed them firsthand.

### Whispers of Protection

In Dagger's Edge, there are whispers that the Thieves' Guild offers a form of "protection" to certain individuals and businesses. Those who pay their "dues" are supposedly shielded from the more unsavory elements of the town's criminal underbelly.

### Ruthless Justice

The guild is said to have its own code of justice, punishing those who betray its secrets or threaten its interests with swift and ruthless retribution. The punishment is rumored to be as covert as the guild itself.
Dueling Team Tryouts

<-Episodes

## Starring

queensketches as Eilxina
zh33p\_live\_ as Rikki

Matt as Gale

Citrus as Ilana

toriidactyl as Dungeon Mom

## Order

Previous Episode: Mystery in the Night ForestNext Episode: Unravelling Secrets

## Episode Summary

After breakfast, Mortir receives a phone call from his parents and says he will meet up with the group later. The rest of the party head over to the dueling tryouts at the University Gym where they see some familiar faces and one new one, Ila who is an aasimar cleric studying Herbology. She comes off as very flirtatious and tries to get to know the party. Prof. Gi is taking note of all the potential dueling students and greets them. They enter inside and see Doug, who is collecting their paperwork and clipboards. Gale sees Austin and Jonie and tries to ask them about Blaze. Gale heard from the president that they are searching for the missing student. Austin confirms that he hasn’t heard anything from Blaze and his family hasn’t either. He also tells Gale that he and Jonie went into the forest to look again but got kicked out but some guards who were walking around. The dueling pairs are created and assigned to various dueling rooms. Afterward, they all have to do some physical tests of running, pushups, and situps. Everyone does fairly okay and manages to make it through unscathed.

Next, the group gets cleaned up and meets in Lockwood Hall for the Student Government meeting. They see Astrid, who is the Student President, lead the meeting and announce the need for volunteers for the committees. She is also asking for nominations for Freshman Representatives and that there will be a vote coming soon. Lots of events to help plan including the Path of Courage and the Autumn Bash (dance). The party meets Eleanor Ashglade (parents own Wix Mobile Co.) who is the VP. Eil tries to flirt to collect another girlfriend but is shot down by Eleanor saying she has a boyfriend, leaving things a little awkward.

## Characters Featured

### PCs

* Eilxina
* Rikki
* Gale
* Ilana

### NPCs

* Prof. Gi
* Doug
* Austin
* Jonie
* Astrid
* Eleanor Ashglade

## Trivia

* This is Citrus's first session in CC.
* Everyone made the team but Rikki.

## Gallery

Second Iteration of the Campus Chronicles Party
University of Andorra

<- Evermore

The University of Andorra resides in the northwest of the country outside the city of Evermore in the Night Forest and is the top institution in the nation. The most sought after programs are the Bard Program, the Arcane Technology Program, as well as the Law Enforcement Program. Our mascot is the Griffons and we are top in the nation in collegiate sports for Fireball and Siegeball. Please check out the 1246-1247 Week of Welcome Packet here.

University of Andorra is right outside the city of Evermore. On the weekends, the school has a shuttle to Downtown Evermore’s Mission Street from 7pm to 1am every hour on the hour.

## College Affiliation

The 4 colleges are based on class. Can have alternate college based on background and interests. Each college has their own building where students have single rooms or studio apartments.

* **College of Force:** Monks, Fighter, Rogue
* **College of the Arcane:** Sorcerer, Warlock, Wizard, Artificer, Druid
* **College of the Spirit:** Druid, Cleric, Paladin
* **College of Creativity:** Bard

## Schools & Majors

All students must choose major and complete required classes & work component (research, internship, field experience)

##### Physical Studies:

* Law Enforcement
* Security program

##### Arcane Science & Technology:

* Alchemy, research
* Arcane Engineering
* Technomancy
* Business & Economics

##### Academia:

* History
* Anthropology: cultural & archaeology
* Languages (Elven, Halfling, Common, Runes, Gnomish, Dwarven, etc)

##### Health Science & Service:

* Biology
* Herbology
* Psychology & Divination
* Healing
* Ethics

##### Bardic Entertainment: (Bards only)

* Music
* Cinematic Studies
* Arcane Theater

## RSO's & Clubs

##### Recognized Social Organizations (RSO’s):

* Lupin Phi
* Sigma Salvator
* Vene Ficus Chi
* Delta Domini Chi

##### Clubs:

* Emerging Technology
* Potions Club
* Debate Team
* Evermore Reserve Officer Training Corps
* Psychics Club
* Creative Writing Collective
* Knitting Circle
* Illusion Dance Company
* Evermore Ballet Company
* Glee Club
* U of A Choir
* Queer Students Association
* Student Government
* Mock Trial
* Meditation Club
* Yoga Club
* Evermore Beekeepers
* Greenhouse Society
* Parkour Club
* The Daily Talons: School Newspaper
* International Review
* Griffon Magazine
* Dragonchess Club
* Andorra Key Society

##### Religious Clubs:

* Children of Uther
* Beauty of Xenia
* Mysteries of Mythos
* Kinship of Sylvana
* Young Adults of Vitalis
NPCs

<- Main Page

## **What are NPCs?**

Non-player character or NPCs for short is any character in a game that is not controlled by a player. They are portrayed by the DM (toriidactyl) and act as either the "supporting cast", "extras", or sometimes the antagonists.

## **NPC Variants**

### **Notable NPCs**

* These NPC are heavily involved with the story's plot and therefor important.

### **Other NPCs**

* These NPCs act as extras aren't that much involved with the overall plot and therefore not too important.
Night Mother

<- NPCs

## Quote

"Now be a good boy and go sit with the others." -Night Mother to Rikki

## Character Information

Resurrected from a book that was under the Vitalumina Order's sacred tree.

## Appearances

* Session 21- The Book of Life: First appearance
* Session 22- The Night Mother: Official introduction

## Trivia

* Has the ability to mind control people.
* Had the party play patty cake for 8 hours while she fled with the Book of Life.
Evermore

<- Andorra

Evermore, the City of Possibilities, is nestled in the northwest of the country bordering the Wild Sea and the Allanon River flows through it to the bay. Surrounding the city are lush green forests, the University of Andorra, and further into the Night Forest is the famous Nevermore Academy.

## Places of Importance

### **Landmarks**

1. Allanon River

2. Night Forest: University of Andorra, Nevermore Academy

3. Lake Merrow

### **Inner City of Evermore**

##### District A: Downtown

4. Gladiator Arena

5. Church of Uther

6. Temple of Xenia

7. Mission Street

8. The Sliver- Nightclub

9. The Alley- Open Mic Night on Thursdays

10. The Siren- Karaoke Club

11. Jasmine Dragon- Tea Room

##### District B: Business District

12. Whisperwood Park

13. Adamantine Center- gym

14. Forgotten Familiars Animal Sanctuary

##### District E: Education District

15. Technomancy Research Facility

16. Evermore High School

17. Evermore City Hall

18. Everlight Hospital

19. Quarry Park

##### District G: Gaming District

20. Baseball Stadium

21. Soccer Stadium

22. The Living Conservatory- enchanted gardens

23. XP Arcade

##### District H: Eastview

24. Memorial Park

25. Bullywug’s Swim Center

26. Everlight Orphanage

27. Train Station

28. Woodmore Druid Community

29. Pollywog Pond

##### District V: Ever Vista

30. Divini-tea Cafe

31. The Word Smith- bookshop

32. Ever Vista Pier

33. Ever Vista Beach

34. Crystal Cove

### **Neighborhoods**

35. Applegate (N)

36. Runic Estates (NW)

37. Fey Heights (W)

38. Sunny Meadows (SE)

39. Eden Estates (SE)