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fnaf world character guides

Character recruitment in FNaF World works a little differently from most RPGs, and is in a sense closer to Pokemon than, say, a Final Fantasy. As you progress through the game you will occasionally get into a fight with one of the iconic members of the Five Nights at Freddy’s crew, and if you manage to beat them in battle they will join your party. These characters can range from absolutely easy to dead difficult - though, admittedly, by about halfway through the recruitment fights get pretty simple regardless of who you’re fighting. Early on, though, *watch out*.

Characters do not necessarily appear based on which area you’re in. They *do*, however, only seem to start appearing once you *reach* certain areas. Character levels also seem to come into play to some degree, so you typically won’t fight animatronics that are *too* strong for your teams. The further down the list an animatronic appears, the stronger it will typically be at lower levels. (Which isn’t to say that the starter animatronics are automatically useless as a result. You’ll just have a harder time beating the game with them.)

Can’t find a specific animatronic? Move on to the next area. Your chances of finding it will be greater. I’m pretty certain you can run into *all* of them by the time you reach Pinwheel Funhouse. The Find: Characters Chip makes locating them easier, as well. Beside each animatronic I'll also provide the area where I found them, in case you're having trouble tracking down any particular animatronics.

There are forty animatronics to recruit in all. I’ll provide a brief analysis of each of them below, in order of appearance.**I REPEAT:** **You can find these animatronics in any area. The locations listed beside their names are just a general reference for where you *may* start seeing them. IF YOU CAN'T FIND AN ANIMATRONIC, JUST KEEP LOOKING. Preferably in Pinwheel Funhouse.**

**Freddy (Starting Character)**

* Mic Toss
* Pizza Wheel
* Birthday

The main star! Freddy's a decent character for the first few areas of the game. Mic Toss is rather outclassed by Pizza Wheel, essentially negating one of Freddy's three attacks, but Birthday is a good enough buffing move that Mic Toss is forgiven. All told, pretty solid, though once you start getting into the Phantom animatronics Freddy will be swiftly outclassed and probably forgotten.

**Bonnie (Starting Character)**

* Bite
* Bash Jam
* Happy Jam

*Possibly* the best starting character, but that's a matter of opinion. Bonnie's Bite is an okay attack, but you're almost always going to want to use the multi-hitting Bash Jam instead. Bonnie also has Happy Jam, a healing move that more or less negates the need for a dedicated healer in your party. Alas, he suffers from the same power restrictions as the other starting animatronics, and will become antiquated after a while.

**Chica (Starting Character)**

* Cupcake
* Party Favors
* Regen Song

Poor Chica. As a healer Chica is pretty great, I will admit, but her almost complete inability to harm the enemy is bad. (You can do *some* damage with Party Favors, but nowhere near enough to be worth the effort.) Bonnie can fill in as healer. I prefer swapping out one of the Toy animatronics for Chica and ditching her early.

**Foxy (Starting Character)**

* Hook
* Jumpscare
* Hot Cheese

Not bad. Hook is strong early on, and Hot Cheese is a good draining skill. Foxy's likely to get the most long-term longevity because of Jumpscare, which can be used to good effect against many of the late-game bosses. He will *not* be a hard hitter, though, which is a shame.

**Toy Bonnie (Starting Character)**

* Bash Jam
* Munchies
* Prize Ball

Kind of an inferior version of his normal counterpart. Bash Jam and Munchies are both good damage-dealers, but Prize Ball is too damned random to be much use. The loss of Happy Jam really hurts.

**Toy Chica (Starting Character)**

* Cupcake
* Birthday
* Waterhose

By contrast with Toy Bonnie, Toy Chica is *better* than her normal counterpart. Cupcake is an able healing ability, Birthday is nice for buffs if you don't use Freddy, and Waterhose is excellent at taking down recruitable animatronics if the rest of the team can whittle their target down to 30% of their full health. Not a long-term character, but still handy.

**Toy Freddy (Starting Character)**

* Mic Toss
* Party Favors
* Speed Song

Meh. Not great. Mic Toss is a weak attack, Party Favors doesn't hurt or heal enough to be worth your time, and Speed Song, though longer-lasting than Birthday, isn't *quite* enough to save Toy Freddy. The original Freddy is better.

**Mangle (Starting Character)**

* Hook
* Poppers
* Prize Ball

Ehhhh... could be better. Hook is a decent single-hitting attack early on, but Prize Ball is too random to be of great use. Poppers is Mangle's saving grace, and is best implemented if you have another character with Poppers, though you'll have to wait a few turns before the little things go off. (Though combined with a speed buff from another character you can potentially hurl a lot of Poppers onto the field, resulting in more damage.)

**Balloon Boy (Fazbear Hills)**

* Balloons
* Hot Cheese
* Munchies

Despite the general dislike of the little guy, Balloon Boy's a fairly effective early-game animatronic. Balloons is unpredictable: either the balloons will do virtually *no* damage or they'll pound up the pain in a hurry. Fifty-fifty, really. Hot Cheese is always good for draining enemy health, and Munchies does more or less the same. A decent replacement for Chica if you find Bonnie to be an able enough healer on his own.

**JJ (Fazbear Hills)**

* Balloons
* Poppers
* Unscrew

JJ is deceptively useful. Balloons is an unpredictable multi-attack, and Poppers takes two turns to be effective, but JJ has a secret weapon in Unscrew. Insta-death attacks typically suck in other games, but they're quite useful in FNaF World, *particularly* in Hard Mode, because they stand a good chance of sticking (roughly one in four uses of Unscrew will kill). This makes her a great choice when recruiting animatronics early on, as they're often *very* strong compared to your party... but are vulnerable to Unscrew.

**Phantom Freddy (Fazbear Hills)**

* Gloom Song
* Sludge
* Rainy Day

Looooove this guy during the early stages. Phantom Freddy is the consummate debuffer, and all three of his moves target enemy stats. He can't do any damage himself, but these three skills are *amazing* for quickly whittling the earlier bosses down to size. You may find the effects less useful once the later characters unlock the upper-tier versions of these moves, but Phantom Freddy is nevertheless a great character for much of the game.

**Phantom Chica (Choppy's Woods)**

* Toxic Bite
* Sludge
* Unscrew

Not bad. Toxic Bite is a solid group attack with lingering effects, Sludge is a decent debuff, and Unscrew has an okay chance of killing normal enemies in one hit. She won't last for a *really* long time, but Phantom Chica has slightly better longevity than her earlier incarnations since she's better at handling bosses.

**Phantom BB (Choppy's Woods)**

* Toxic Balloon
* Gloom Balloon
* Rainy Day

Meeeeeh. Phantom BB does things that other animatronics do better. The Balloon attacks are okay, but Toxic Balloon takes longer to cast than Phantom Chica's Toxic Bite, and Gloom Balloon takes longer than Phantom Freddy's Gloom Song. Phantom Freddy also already has Rainy Day, so... meh. Decent if you're a fan of BB, but, well, you probably aren't a fan of BB.

**Phantom Foxy (Choppy's Woods)**

* Jumpscare
* Toxic Bite
* Unscrew

Pretty good. Phantom Foxy seems a tad underwhelming when you first get him, since Toxic Bite and Unscrew are not *amazing* attacks, but he has decent longevity since he's a Jumpscare user. He can be relatively effective at delaying the final boss if your other Jumpscarers are busy attacking. Sort of mid-tier, like the other Foxies, and useful for it.

**Phantom Mangle (Mysterious Mines, Choppy Woods Northern Entrance)**

* Toxic Bite
* Mystery Box
* Pizza Wheel 2

Not half bad. Toxic Bite is a good attack for poisoning enemies, and Pizza Wheel 2 is a solid damage-dealer for a fairly long time, whether you're fighting bosses or mobs of enemies. That leaves Mystery Box, an attack I recommend only using for lulz. You could wind up with a good party, orrrrr you could end up with a big 'ol heap of trash. Definitely avoid it during boss battles.

**Withered Bonnie (Choppy's Woods)**

* Eye Beam
* Pizza Wheel
* Unscrew 2

Situational. Withered Bonnie is largely an attack character, and Eye Beam / Pizza Wheel have the potential to hit pretty well, so long as you're applying debuffs. The main reason to use him is Unscrew 2, which will quickly chew through enemy formations and make level grinding much less of a slog, particularly if you pair him with Reaper Bytes. He's not that amazing against bosses, though, which limits his long-term viability as a party member.

**Withered Chica (Mysterious Mine, Choppy's Woods Northern Entrance)**

* Bite
* Cupcake
* Prize Ball 2

A fairly solid 'meh'. Cupcake is an okay healing attack, and Bite is... not amazing... so the main draw here is Prize Ball 2. This may turn out really well for you, oooooor it may not. I don't like randomization in my party *that* much, so Withered Chica gets the heave-ho unless you don't have a better healer.

**Withered Freddy (Mysterious Mine, Choppy's Woods Southern Entrance)**

* Mic Toss
* Gloom Song
* Esc Key

Decent. Mic Toss is bad by the time you get Withered Freddy, but Gloom Song is a nice debuff, and Esc Key is a decent way to wipe mobs of stronger enemies, so long as you're lucky. Good for grinding for Tokens in Mysterious Mine against normal enemies. Also, enthusiastic about his job.

**Withered Foxy (Dusting Fields)**

* Hook
* Rainy Day
* Hot Cheese 2

Solid. Hook is underwhelming by this point in the game, but Rainy Day is a solid debuff and Hot Cheese 2 is a pretty great move for chewing away at bosses or large groups of normal enemies. His usefulness won't last *too* long, but there are far worse animatronics than Withered Foxy.

**Shadow Freddy (Mysterious Mine, Choppy's Woods Northern Entrance)**

* Unscrew
* Esc Key
* Waterhose

Want to fight normal enemies? Shadow Freddy is great. All three of his moves have the potential to result in insta-death, and are good at various stages of any given fight (Esc Key for mobs, Unscrew when there are only one or two enemies left, Waterhose if the fight is dragging on and enemies are low on health). Problem is, he is completely and utterly useless against bosses. Keep him out of any parties that are about to face a big bad.

**Marionette (Lilygear Lake)**

* Prize Ball 2
* Mystery Box
* Esc Key

Not terribly amazing, because all of Marionette's movies are basically crapshoots. Prize Ball 2 might give you a really good attack, orrrrr it might suck. Mystery Box might give you a really good team, orrrrr it might suck! And Esc Key, well, it might kill the whole enemy team, or... that's right... it might suck. Okay for grinding teams thanks to Esc Key, but ultimately too random to be worthy of attention.

**Phantom Marionette (Blacktomb Yard)**

* Jumpscare
* Hot Cheese 2
* Mystery Box 2

Pretty solid. Mystery Box 2 is a crapshoot you usually want to avoid, but Hot Cheese 2 is good for gradually sapping enemy health, and Jumpscare is great for stalling any form of enemy. I found Phantom Marionette particularly useful against Security, where stunning attacks really drag out its use of Alarm to annihilate the universe. An overall good choice if you don't mind its somewhat underwhelming damage output.

**Golden Freddy (Blacktomb Yard)**

* Jumpscare
* Rainy Day 2
* Haunting

Freddy's listless counterpart is pretty good for much of the game. Golden Freddy is another character who can't dish out damage like other characters, but he's excellent at stalling: Jumpscare is a great stunner for bosses and normal enemies alike, and Haunting is tremendous at freezing normal foes for long periods of time. The addition of Rainy Day 2 makes him a pretty good character for boss fights, and you can use him long into the end game.

**Paperpals (Deep-Metal Mine)**

* Prize Ball 2
* Mystery Box 2
* Mimic Ball

Similar to Marionette, Paperpals is a crapshoot animatronic, if you can call them an animatronic. Prize Ball and Mystery Box could be great, or they could do little to help you. (Hell, Mystery Box can straight up hobble you if your luck is bad.) Its major advantage is Mimic Ball, which summons a little dude who will copy all of your moves so long as he's deployed, allowing you to hit twice. Pretty solid... at least until you get RXQ, which *also* has Mimic Ball, and some other, better moves besides. Don't expect the Paperpals to last long.

**Nightmare Freddy (Deep-Metal Mine)**

* Bite 2
* Sludge
* Freddles

A decent multi-hitting animatronic. Bite 2 hits reasonably hard, Sludge is a good debuff for some of the heftier bosses, and the unique attack Freddles is basically a better version of Pizza Wheel. Nothing absolutely outstanding, but a solid later-game hitter. And hey, he looks cool, amirite?

**Nightmare Bonnie (Deep-Metal Mine)**

* Bite 2
* Rainy Day 2
* Pizza Wheel 2

One of the better Nightmare animatronics, Nightmare Bonnie's moves are all solid. Bite 2 and Pizza Wheel 2 are both good damage-dealers (though you'll almost certainly use Pizza Wheel the majority of the time), and Rainy Day is a great debuff. A great choice if you have a gap in your final team.

**Nightmare Chica (Deep-Metal Mine)**

* Bite 2
* Bad Pizza
* Waterhose

*Probably* the worst of the Nightmare animatronics. Nightmare Chica isn't *bad*, per se, but her moveset is rather underwhelming: Bite 2 is a common move, and Waterhose has limited usefulness since you need to do a lot of damage before it does anything. Nightmare Chica's primary boon is the all-hitting, powerful attack Bad Pizza, but it takes so long to cast that you're better off with something else instead.

**Nightmare Foxy (Deep-Metal Mine)**

* Bite 2
* Unscrew 2
* Hot Cheese 2

Solid enough. Bite 2 is good, Unscrew 2 is great for grinding, and Hot Cheese 2 is handy in virtually every battle in the game. Altogether pretty good - except that Unscrew will be useless against bosses, limiting Nightmare Foxy's usefulness when compared with other late-game animatronics whose entire repertoires are good against the final foes.

**Endo 01 (Pinwheel Circus)**

* Power Song
* Armor Song
* Endo Army

Buffing hooooo. Endo 01 is a decent combo of status attacks and longer term damage dealing. Power and Armor Song are both fairly good buffs, but since buffs often don't last that long against the strongest of enemies (since you *die* a lot) he might not be the greatest choice, particularly since he's so similar to the superior Crying Child. Endo Army is a somewhat underwhelming offensive move, as well. Overall, the least useful of the Endos.

**Endo 02 (Pinwheel Circus)**

* Speed Song
* Endo Army
* Neon Wall

Like Endo 01, Endo 02 is only okay. Speed Song is perhaps the best buff late in the game, and Endo Army is an okay, but not great, attack. That said, Endo 02 is pretty much a staple character for two of the last fights in the game, as Neon Wall protects against the otherwise-apocalyptic Alarm attack. Expect Endo 02 to wind up in your party if you decide to go after the final Hard Mode boss.

**Plushtrap (Pinwheel Circus)**

* Toxic Bite
* Bad Pizza
* Sludge

Decent, not amazing. Toxic Bite has potential to sap health and Sludge is a good debuff, but Bad Pizza, though strong, is just too slow to be of great help in the later fights. The full-grown Springtrap is better.

**Endoplush (Pinwheel Circus)**

* Neon Wall
* Eye Beam
* Waterhose 2

The last of the Endos, and possibly the best. Eye Beam is a solid attack, and Waterhose 2 makes grinding enemies substantially easier than its weaker counterpart. Similar to Endo 02, though, Endoplush's greatest asset is Neon Wall, which protects against the Alarm attack. The chances of surviving the final boss on Hard Mode are preeeeetty slim without Neon Wall. Build up Endoplush whether or not you like him, 'cause you'll need the help.

**Springtrap (Pinwheel Circus)**

* Bite 2
* Springlocks
* Rainy Day

Could be better, could be worse. His Springlocks ability is pretty good at dishing out some fierce damage to an area, and Bite 2 is... okay. (You probably won't use it because of Springlocks.) Rainy Day is serviceable as a debuff, though given how late in the game you get Springtrap Rainy Day 2 would've been more useful. Not bad, not amazing.

**RXQ (Pinwheel Funhouse)**

* Haunting
* Mimic Ball
* Gift Boxes

Pure utility, but quite useful for it, at least at first. RXQ does not damage on its own, but Haunting is a great move for freezing problematic enemies, and Gift Boxes is *always* useful for later battles, as it revives everyone on your team. If / when you pick up the Auto: Mimic Chip, however, RXQ loses its novelty, and the other two Gift Boxes users (Crying Child and Funtime Foxy) wind up as better choices.

**Crying Child (Pinwheel Funhouse)**

* Power Song
* Armor Song
* Gift Boxes

One of those rare characters who can't *possibly* do any damage, Crying Child is pure support. Power Song and Armor Song are both fantastic buffs for your whole party, and Gift Boxes will revive anybody who dies. A vital support character if you couldn't care less about healing, and a solid choice for taking on late-game Hard Mode bosses.

**Funtime Foxy (Pinwheel Funhouse)**

* Happy Jam 2
* Cosmic Song
* Gift Boxes

Proooobably one of the best characters in the game. Funtime Foxy is a fantastic healer with Happy Jam 2, can hit reasonably hard with Cosmic Song, and is absolutely *brilliant* at keeping a party alive with Gift Boxes. It's a tossup whether Foxy or Crying Child are better staple support characters for the end game, and since she can also attack, I prefer Foxy.

**Nightmare Fredbear (Pinwheel Funhouse)**

* Toxic Bite 2
* Bad Pizza
* Mega Bite

Decent. His attacks are strong, and all hit multiple targets - but along the same lines, they all do kind of the same thing, just at varying levels of strength. A good hitter, and cool-looking, but not all that interesting.

**Nightmare (Pinwheel Funhouse)**

* Toxic Bite 2
* Rainy Day 2
* Mega Bite

A slightly better version of Nightmare Fredbear. Rather than walking around with the super-slow Pad Pizza, Nightmare gets Rainy Day 2 instead. Two area attacks and a debuff is a much better combo than three area attacks.

**Fredbear (Pinwheel Funhouse)**

* Mega Bite
* Regen Song
* Mimic Ball

Decent, but... not amazing. Especially considering he's *the* NPC of the game. Fredbear runs the gamut of attack, defence, and support, but he's not that amazing at any of them. Regen Song is nice for some of the longer battles, and Mimic Ball is always fantastic (at least until you get the Auto: Mimic Chip), but Mega Bite underwhelms compared to some other attacks. Fredbear's hardly *bad*, but he's not amazing, either, particularly given how long it takes to get him in your party.

**Spring Bonnie (Pinwheel Funhouse)**

* Springlocks
* Happy Jam 2
* Cosmic Song

Dang, talk about OP. Springlocks is a great single-hitting attack, Happy Jam 2 is excellent for healing, and Cosmic Song is good for crowd control or just hitting a single enemy multiple times. Spring Bonnie can fit into just about any party, and his / her usefulness is stunted only by the fact that it will take so long to get him / her. (Though if you're already using Funtime Foxy, Spring Bonnie may not seem as great a character.)

**The Fan**

Yesssss! It had to be in here. The Fan appears automatically as a fifth, invincible, uncontrollable character once you get the forty normal animatronics. The Fan has two moves: first, it buffs your team automatically, and second, it randomly unleashes a torrent of energy blasts at the baddies, hitting everything in a straight line. The Fan has no health, can’t be killed, and is just generally awesome. If you’re struggling with the final bosses, getting The Fan will make your life a lot easier.

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Brilliant tobbw·47m

fnaf world guides

Welcome to Freddy Fazbear's Pizza, where all of your magic, wonderful dreams come true! Tonight you're starting work as the night watchman, and it's your job to keep an eye on the premises and make sure nothing bad happens. The animatronics are a bit feisty, so... oh, wait, wrong game.An offshoot title to the spectacularly successful horror franchise Five Nights at Freddy's, FNaF World is another, cheerier dip into the world of the animatronics. Created more or less solo by Scott Cawthon, video game making machine, FNaF World gives the animatronics a chance to be the heroes for the change - though they do seem to have moments of malevolence. Because, you know, that is how an animatronic do.**SPECIAL FANTASTIC SUPER-HAPPY-FUN NOTE:** Guys, I keep seeing complaints that there are things missing or that the walkthrough isn't clear. I've gone through the whole thing, step-by-step, to check for accuracy. Everything you need to know to get through the game, *particularly* routes through the sub-tunnels, is here. I'm forced to assume you're skipping paragraphs and not reading everything I've written. Consequently, I will not reply to questions that are answered *just by reading the walkthrough.* Stop being lazy. If you can't be bothered sparing a few minutes to read through text, go check YouTube or something. Lots of videos on there.**SECOND SUPER FUN NOTE:** I've taken down the page for Update 2 for the moment, since a) I don't have time to update it right now so it's fully accurate and b) I just honestly don't want to play this game anymore. If you need help with FNaF World I suggest consulting either the FNaF World Wiki or asking for help on one of the franchise's innumerable fan forums.**Main Walkthrough**Part One: Fazbear HeightsPart Two: Choppy's WoodsPart Three: Dusting FieldsPart Four: Mysterious MinePart Five: Lilygear LakePart Six: Blacktomb Yard and Deep-Metal MinePart Seven: Pinwheel Circus and Pinwheel FunhousePart Eight: The Key, the Locks, and the Final Battle(s)**Miscellaneous**Animatronic Recruitment and Move GuideClock Ending GuideEndings GuideMap LocationsRed Chest Location GuideTrophy Guide

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Brilliant tobbw·15/04/2021

fnaf ucn guides part II [sorry too long]

Rockstar Chica

Rockstar Chica: She stands outside your office waiting for her chance to jumpscare you (she can approach from either side.) Closing the doors will not cause her to leave. To make her leave, double-click the "wet floor" sign to place it in front of the door that she is standing at. This will discourage her from entering (she will be afraid of slipping), and make her go away.A.I.The higher Rockstar Chica's A.I. is, the more frequently she will appear, and the less time you will have to move the Wet Floor Sign.Tips:Rockstar Chica will always appear on the opposite side of the wet floor sign's location. For example, if the sign is on the left, she'll always appear on the right. Moving the Wet Floor Sign to the opposite doorway after scaring Rockstar Chica is a recommended strategy.Jumpscare:

Rockstar Foxy

Rockstar Foxy: His parrot will occasionally fly through your office, and if you're able to click on it before it gets away then Rockstar Foxy will appear in your office. While the other Foxies are here only to torment you, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help you get through the night, such as increasing your power meter by 1%, restoring the temperature to a cool 60°, soundproofing your office for five seconds, or giving you 10 Faz-Coins. However, choosing to summon Rockstar Foxy isn't without risk. If you catch him in a bad mood, he may just greet you with a jumpscare and end your run.A.I.The higher Rockstar Foxy's A.I. is, the more likely he will be in a bad mood, and the less often his parrot will spawn.Tips:It's recommended to only use Rockstar Foxy if it isn't too risky, like if it's early in the night or you might die if you don't.+1% Power: Recommended if your power is 20% or lower, or you don't need any of the other options. Otherwise it isn't very useful.60°: Recommended if you've been at 120 degrees for 10 seconds or more and have Jack-O-Chica and/or Lefty activated.Soundproof: Recommended if Music Man or Lefty is getting too angry.+10 Faz-Coins: Recommended if you have the Plushie Demanding Animatronics on, Rockstar Freddy, or if you want a Death Coin.Rockstar Foxy will stay in your office until you choose a task, so you can use him whenever you feel like it.Jumpscare:

Music Man

Music Man: He is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare.A.I.The higher Music Man’s A.I. is, the more sensitive he is to noise.Tips: Music Man has an invisible meter. (Which we'll call the "Music Man Meter" for simplicity) The Music Man Meter increases depending on the level of noise being made. If the Noise Meter is filled up a bunch and blinking, that means the Music Man Meter is increasing rapidly. Decreasing the noise meter will decrease the Music Man Meter. Once the Music Man Meter is full, Music Man will jumpscare you. Certain sounds that don't trigger the noise meter to be raised (like Helpy's Air Horn) will still anger Music Man and fill up his Music Man Meter.Jumpscare:

Scrap Baby

Scrap Baby: Once per night, she will appear on the other side of your desk, slouched over and appearing to be decommissioned. There will be a shock panel sitting next to her. You can shock her at any time by clicking on this button, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. You must refrain from pushing the button until you notice that she has moved. Shocking her at this stage will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.A.I.Changing Scrap Baby's A.I. has some sort of effect on how she acts, we just can't figure out what it changes. If you have any evidence suggesting what it may be, please let us know in the comments.Tips:Always check if Scrap Baby is ready to attack before flipping up the monitor.Helpy can be difficult to see if Scrap Baby is on, as she is right in front of him. If you move to the left you can see him.Jumpscare:

William Afton (Scraptrap)

William Afton (AKA Scraptrap): Afton has the distinction of having the simplest mechanic in the game, but also possibly the scariest. He will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, you will have only a fraction of a second to close the vent door or your run will end with Afton screaming in your face.A.I.The higher Afton’s A.I. is, the more likely he will attack, and the less time you will have to block himTips:Not only will Scraptrap make a ruckus in the vents, he also will darken the screen. In fact, the screen will darken even before he makes noise, so use this to your advantage.Jumpscare:

Lefty (LEFTE)

Lefty: He sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring you. Lowering the noise won't reverse the effects, nor will reducing the temperature, and doors won't prevent Lefty from getting to you. The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained). A.I.The higher Lefty’s A.I. is, the more sensitive he is to heat and noise.Tips:Lefty has 5 stages.Stage 1: Nothing to worry about.Stage 2: Nothing to worry about.Stage 3: Lower either your heat or noise. Only use the GMB if you can afford it.Stage 4: Use the GMB now.Stage 5: You are basically screwed at this point. Turn your fan on and put the GMB on and hope Lefty spares you.Jumpscare:

Dee Dee (DD) and XOR (Grayscale Dee Dee, Shadow Dee, etc.)

Dee Dee: She appears at random and can add a new animatronic to your game. The animatronic added will not be announced, so you will have to quickly look at your cameras and other systems to find out who it was! Dee Dee also has the potential to add one of six characters not listed on the character select screen.Tips:The quickest way to check who Dee Dee possibly spawned is by checking the ducts, vents, Computer Room, Funtime Cove, and Pirate Cove.It's better to let the animatronic Dee Dee spawns come to you, rather than waste too much time searching for it.XOR: She will appear at random and add all of her secret animatronics to your game. The order they are added will not be announced, so you will have to quickly look to see which one was added. Her appearance is guaranteed if you are playing 50/20 mode.Tips:Pray to Pan Stan, because you're screwed.Activating DD Repel on 50/20 has no effect. XOR will appear no matter what.

RXQ/RWQFSFASXC (Shadow Bonnie)

RXQ aka Shadow Bonnie: He will cause your office to become pitch black for about ten seconds. There is no way to avoid him.Tips: Shadow Bonnie can block out Springtrap's face in the vents, so always shut the front vent when flipping the monitor up while Shadow Bonnie is active.

Plushtrap

Plushtrap: He will appear on a specific screen and sit in his chair. If you don't scare him out of his chair fast enough, he will jumpscare you. To scare him out of his chair, watch Funtime Cove until he disappears (In about 3-5 seconds).Tips:It’s recommended to quickly check Funtime Cove if Dee Dee spawns someone in, because you want to get rid of Plushtrap as soon as possible.Jumpscare:

Nightmare Chica

Nightmare Chica: Nightmare Chica will attempt to devour you. When Dee Dee summons her, you'll see her jaws start to close on you. Turn on the A/C quickly to fend her off. Once her jaws close on you completely, she'll jumpscare you.Tips:Get rid of Nightmare Chica as soon as possible, otherwise she may jumpscare you if you're preoccupied.Jumpscare:

Bonnet

Bonnet: Bonnet will streak through your room at random after you close your monitor. Click on her nose before she leaves the screen.Tips:Nightmarrione can cause a problem when trying to deactivate Bonnet. Be careful.Jumpscare:

Minireenas (2)

Minireenas: These Minireenas will appear at random and block your view in the office. They will eventually disappear.Tips:Minireenas can block your view of animatronics like Nightmarrione and Bonnet. Be extra careful.

Lolbit

Lolbit: Lolbit will appear, block the center of the screen, and fill up half of your audio meter. Type L-O-L to deactivate Lolbit.Tips:Lolbit will block the CAMs and Office, so get rid of him quickly. She also can get Music Man and Lefty angry.

Bears Attack 1

Congratulations, you're doing your first challenge! While at first glance, this challenge might look hard due to there being quite a few animatronics, it really isn't!

* Immediately Turn the Generator On to Save Power
* Keep the Camera on the Left Hall for Freddy
* Don't bother looking for N. Fredbear or Nightmare, just listen for them.
* For the Duct System, Nedd-Bear usually goes for the right duct. Keep the right duct closed, and place the audio lure here.
* Leave the fan on so Lefty doesn't become active.
* Try Paying Off R. Freddy as much as possible, and only use the Heater if you have 0 FazCoins.

Congratulations, you just beat your first challenge! But don't celebrate just yet, there's still 15 more to go.

Bears Attack 2

Welcome to Bears Attack 2! This one is practically the same as the last one, except now these bears are gonna move faster, and you gotta deal with a new bear: Toy Freddy.

* Switch the camera between Left Hall and Parts/Service
* Keep a closer eye on Nedd Bear, but use the same strat: Close Right Duct, and place the audio lure here.
* Just listen for the Nightmares.
* Only use the flashlight on P. Freddy when he's about to jumpscare you to save power.
* Use the Death Coin on Lefty.
* Check on Toy Freddy everytime you reset the ventilation (remember to switch back to the left hall afterwards.)

Phew, you got it? Great job, sport! But now, ya gotta face the final ambush from the bears...

Bears Attack 3

Welcome to Bears Attack 3, the last of the Bear Challenges! This one is pretty much the exact same as the last one, except now everyone is faster!

* Exact Same Strategies as Bears Attack 2

Not much else to say.

Pay Attention 1

Welcome to Pay Attention 1, the easiest challenge in the game!

* Turn the fan off and the Power Generator on immediately once you start the night.
* Leave the Power Generator on for 10 seconds, then leave the GMB on for 10 seconds. Repeat this the whole night.
* Make sure to mute Phone Guy, because you don’t want Music Man getting angry.
* Check Funtime Cove for showtime.
* Buy a Death Coin and use it on Funtime Foxy.
* Now, simply prepare for Afton (If he hasn’t came already) and check Nightmare BB everytime you go to wind up the Marionette.

Now, time to pay EVEN MORE attention!

Pay Attention 2

Welcome to Pay Attention 2! This one is basically the same as the first one, just everyone is more difficult.

* Same exact strategy as last time.

Congratulations on being able to pay attention! Now onto the Ladies Nights...

Ladies Night 1

Welcome to the Ladies Nights!!!These are probably some of the easiest challenges, but if you're still having trouble, here's some help!

* Put the camera on Kitchen, then go to the Vent or Duct Systems, you can still change the music from there.
* Place the audio lure here and put the vent snare on the left. You can always move the snare if they aren't going torwards it.
* Every now and then, check the halls for Rockstar Chica or Circus Baby
* Collect 10 Coins
* Keep the power generator on all night

See? Easy!

Ladies Night 2

Welcome to Ladies Night 2! This one is relatively easy.

* Keep the camera on the Kitchen, and constantly check the vent system.
* Keep the Right Duct closed, and put the audio lure before the Left Duct to keep Happy Frog out.
* Constantly check the Left Hall and Right Hall for Plush Animatronics or Rockstar Chica.
* Get as many FazCoins as possible.
* Keep the Power Generator on all night no matter what!.

Good luck, and get ready for the last Lady Night!

Ladies Night 3

Welcome to Ladies Night 3! The last of the Ladies Nights. In this one, everyone is faster and a new character is added: Funtime Foxy.

* Same Strategy as Ladies Night 2.
* Use the Death Coin on Funtime Foxy.

Congrats on beating the Ladies Nights! Now onto some less friendly looking animatronics

Creepy Crawlies 1

Welcome to Creepy Crawlies 1! This challenge is recommended for those who want to familairize themselves with the Vent Crawlers and Duct Dwellers.

* Turn the fan off and the Power Generator on immediately.
* Remember to turn the Power Generator off when you hear cymbols.
* Place the audio lure here.
* Place the vent snare on the left. You can always move it later, but this is the best place to put it first.
* Quickly get 10 Fazcoins (I recommmend using the "3 Coins" powerup) and buy the Death Coin. Use it on the Marionette.
* Always shut the front vent when you are about to flip up the monitor.
* Check on the Vent Crawleres and Duct Dwellers everytime you reset the ventialtion.

Great job! But they only get creepier from here...

Creepy Crawlies 2

Welcome to Creepy Crawlies 2! It's the same as Creepy Crawlies 1, but everyone is faster. Also another animatronic is here: Afton.

* Same strategy as last time, but with a few more tips.
* Be ready in case Afton attacks
* If you didn't use the heater for Creepy Crawlies 1, you're going to have to for this one.

Now onto some even sPoOkIeR aniamatronics...

Nightmares Attack

Welcome to Nightmares Attack! This one is pretty easy. Only can 4 animatronics can easily kill you.

* Turn the Power Generator on and the Fan off immediately. Only turn off the Power Generator when Music Man starts making noise. When you hit 90 degrees turn the fan back on until you hit 60 degrees.
* Get 10 Fazcoins ASAP so you use the Death Coin on Lefty.
* After using the Death Coin on Lefty, only stay on CAM 2.

Now onto a much easier challenge...

Springtrapped

Welcome to Springtrapped! The challenge that literally only has 2 (possibly 3) Springlock suits.

* Turn the Power Generator on and the Fan off immediately.
* Always shut the right vent when using the monitor. Leave it shut until you flip the monitor down.
* Get 10 Fazcoins ASAP to Death Coin Lefty
* Keep your mouse in the top right or bottom left corner to evade Nightmarrione.

Congratulations on not getting Springlocked! Now time to meet some Old Friends...

Old Friends

Welcome to Old Friends, what many consider to be one of the hardest UCN challenges, and while at first it can be pretty hard, it can become one of the easiest if you get the strategy down.

* Immediately turn on the Power Generator.
* Turn on the Global Music Box about every ten seconds for ten seconds to deal with Marionette.
* Close the left door before opening your monitor to deal with Freddy, just like the original strategy for 4/20 mode.
* Keep the camera on Toy Freddy, and only switch to Foxy when the Foxy figure is on the desk.
* Check the vent system about every 15 seconds to make sure Mangle doesn't get in.
* Turn the fan off to save power.
* It's pretty easy to harvest FazCoins in this challenge thanks to Balloon Boy. Check the right hall about every 30 seconds for Circus Baby.

Have fun, and good luck!

Chaos 1

Hello, and welcome to one of your last challenges! You are now in the final three chaotic messes. Thankfully, the first chaos really isn't too bad.

* Turn the Power Generator on IMMEDIATELY.
* Keep the Right Duct closed and put the audio lure here.
* Keep the camera on Toy Freddy the whole night.
* Keep the fan on so you don't have to deal with Jack-O-Chica.
* Turn on the Global Music Box about every 15 seconds for ten seconds to deal with Marionette.
* Try paying off Rockstar Freddy as much as possible.

Have fun!

Chaos 2

Welcome to Chaos 2! This challenge may look scary, but isn't too bad.

* Turn the Power Generator on and the Fan off immediately. Turn off the Power Generator when Music Man gets angry.
* Switch the Wet Floor Sign to the right side.
* Put the audio lure by the left path.
* Get 10 Fazcoins ASAP to use the Death Coin on Marionette.
* After using the Death Coin, stay on CAM 2 the whole night.
* Shut the left door and front vent anytime you are flipping the monitor up. You can open them once you get on the CAMs.

Great Job! Now on to REAL chaos...

Chaos 3

Welcome to Chaos 3! One of the most (if not) diffcult challenges. Putting on all Power Ups helps. This is gonna require a lot of luck, so good luck!

* Turn the Power Generator on and the Fan off immediately. When Music Man gets angry, turn the Power Generator off and the GMB on.
* Switch the Wet Floor Sign to the right side.
* Always keep your mouse in the bottom left or top right corner. Use Enter to get rid of El Chip Ads.
* Put the audio lure here and the vent snare on the left. You can always move the snare later.
* Get 10 Fazcoins so you can use the Death Coin on Foxy.
* Stay on CAM 2 after using the Death Coin. Only leave it until after Nightmare Bonnie leaves.

Wow! If you've been going in order, you've beaten all the challenges! Congrats~

Offices

So you want those cool looking offices? Of course you do! Here's how you get them...UCN OfficePoints Required: 0Helpy and Freddles Location:SL OfficePoints Required: 2000Reccomended Roster:Strategy: Put on Dee Dee Repellent, then literally AFK it. You don't even have to reset the ventilation...Helpy and Freddles Location:FNaF 3 OfficePoints Required: 5000Reccomended Roster:Strategy:

* Use Dee Dee Repellent.
* Turn Fan off and Power Generator on immeditaly.
* Go to CAM 2. Never switch CAMs.
* Flash Phantom Freddy occasionly.
* Put on the Freddy Mask whenever you hear a Toy Animatronic.
* Whenever you go to reset the ventilation, always shut the left door and middle vent. Open them when you put the monitor up.
* Repeat the 4th, 5th, and 6th steps until you win.

Helpy and Freddles Location:FNaF 4 OfficePoints Required: 8000Reccommended Roster: Strategy:

* Use Dee Dee Repellent.
* Turn Fan off and Power Generator on immeditaly.
* Never let the office get above 90 degrees, always turn the Fan on before then.
* Go to Ducts and put the audio lure in the usual spot.
* Go to CAM 2. Never switch CAMs.
* Always put on the Freddy Mask when lowering the monitor
* Flash Phantom Freddy occasionly.
* Put on the Freddy Mask whenever you hear a Toy Animatronic.
* Whenever you go to reset the ventilation, always shut the left door, middle vent, and right vent. Open them when you put the monitor up.
* Repeat steps 6-9 you win.

Helpy and Freddles Location:Congrats! You've unlocked all the offices!

Trophies

Secrets and Easter Eggs

FNaF World Characters

TangleBouncepotWhite RabbitThese characters can appear randomly when flipping down your monitor. They will stay on your office until you flip the monitor up again.Old Man Consequences's MinigameTo get this minigame, you must set OMC on 1 and catch a fish.You then can walk to OMC, who will talk to you.You then can also wade in the lake by walking towards it while spamming "A" and "D". Doing so long enough will crash your game.This minigame is very similar to an ending in FNaF World. What's fascinating is completing this minigame will actually unlock the ending in FNaF World.That gives this line a lot more meaning, ey?Fredbear JumpscareSimilar to the OMC Minigame, to get this you must set Golden Freddy to 1.After starting the game, get 10 Fazcoins by searching the CAMs, then buy the Death Coin.Doing this will spawn Fredbear/Golden Freddy's hat on your desk.Keep flipping the monitor up and down until Golden Freddy spawns. Then use the Death Coin.Doing this will grant you a Fredbear jumpscare.The One You Shouldn't Have Killed (THOYSHK)THOYSHK is a character that can appear on the Game Over Screen, the front vent, and when flipping down the monitor (No way I'm getting a screenshot of that last one).They are also mentioned in a couple voice lines:Originally posted by **Mangle**:He’s here and always watching, the one you shouldn’t have killed.Originally posted by **Withered Chica**:I have seen him, the one you shouldn’t have killed.Originally posted by **Nightmare Freddy**:I am remade, but not by you. By the one you should not have killed.Originally posted by **Jack-O-Chica**:Greetings from the fire and from the one you should not have killed.There are also other voice lines that have whispering during them. These are presumed to be TOYSHK manuplating them somehow.Originally posted by **Happy Frog**:We’ve only just begun. I’ll never let you leave, I’ll never let you rest.Originally posted by **Nedd Bear**:This is how it feels, and you get to experience it over, and over, and over again, forever. I will never let you leave.Originally posted by **Orville Elephant**:He tried to release you, he tried to release us. But I’m not gonna let that happen. I will hold you here, I will keep you here, no matter how many times they burn us.If you've found any other Easter Eggs or Secrets, feel free to share them in the comments.

Special Thanks

Thanks to:Glaiceraircraft, lkenos, JMaster, Jentrap, Onemario1234, and The Earthdragonninja for providing some of the screenshots.Onemario1234 for helping me figure out what adjusting some of the A.I. of certain animatronics does.The True Old Sport for helping create most of the strategies in the challenges section.Thanks to my editors: ₣Ù𝕞ᎯŃ𝕔ℌ𝕖Ꮤℤ, The True Old Sport, and Spark.Plushie Salesman: KnϕxAnd....Scott Cawthon for creating this game!

Cutscenes

Change Log

This will include any changes that are made to the guide.7/13/2018, 11:58 PM, ESTBB's Icon was removed oddly... It's in now.7/14/2018, 12:02 AM, EST"Plushie Demanding" is now the "Salesman Trio" (Thanks to Knϕx)7/13/2018, 10:30 PM, PSTAdded Knϕx to the Special Thanks.7/15/2018, 6:26 PM, ESTFixed a couple grammatical errors.7/19/2018, 10:46 PM, ESTAdded how to wade in the lake, as someone was asking about that and I wanted to clear confusion for future visitors as well.7/20/2018, 10:22 PM, ESTMajor Update #1: Every character (minus a select few) has a "Jumpscare" section now. You should be able to guess what's in it.7/21/2018 9:36 AM, ESTAdded Marionette’s jumpscare.7/29/2018 6:50 PM, ESTI accidentally called Pigpatch Porkpatch in the Basics section. It is fixed now.8/20/2018 4:56 PM, ESTFixed a typo in the Nightmares Attack section.10/5/2018 11:01 PM, ESTMajor Update #2: Funtime Chica has (I think) all of her poses. XOR got a new picture. Strategies to unlock the offices has been added, along with other information related to them. Placeholders for upcoming sections have been added as well.11/23/2018 8:52 PM, ESTGot rid of vent snare for Chaos 2. Not sure why it was there to begin with honestly...1/31/2019 3:26 PM, PSTUpdated Jack-O-Chica's article to be more accurate, as Scott's description before the game released, the description we used, was not entirely accurate.1/31/2019 3:31 PM, PSTUpdated Phone Guy's tips to be more accurate, and added a new tip, acting as more of a fun fact.1/31/2019 3:39 PM, PSTUpdated Rockstar Chica's tips to be more accurate.1/31/2019 3:41 PM, PSTFixed a typo in Rockstar Foxy's hints.1/31/2019 3:44 PM, PSTUpdated Scrap Baby's "A.I." info to be more accurate to what we've noticed during testing.1/31/2019 3:49 PM, PSTAdded a new tip for XOR.2/3/2019 12:08 PM, PSTUpdated the A.I. info for Funtime Foxy and Scrap Baby.2/3/2019 12:11 PM, PSTAdded a new tip for Funtime Foxy.2/6/2019 8:42 PM, PSTAdjusted one of Ballora's tips to be more accurate and helpful.2/8/2019 9:18 PM, PSTAgain, Scott's info of Rockstar Foxy's behavior was not entirely accurate to the final game, so that was modified to be more accurate, mentioning the 10 Faz-Coins. The A.I. section was reworded as well. In Rockstar Foxy's tips, renamed "Fazcoins" to "Faz-Coins". Replaced "60 degrees" in both mention sections with "60°" instead.2/8/2019 11:29 PM, PSTIn the Salesman Trio info, changed all instances of "Fazcoins" to "Faz-Coins."2/8/2019 11:32 PM, PSTRemoved the link to Nightmare's and Nightmare Fredbear's laughs, as the link referenced Nightmare's laugh being lower pitched, which was not true, as the link led to a fanmade video. Nightmare's laugh is, in fact, not lower pitched than Nightmare Fredbear's.2/14/2020 9:44PM, ESTUpdated the basic guide information section to acknowledge that this is the #1 rated UCN guide!!! Thank you so much for all your support! Additional wording of some section was also altered. A revamp of the guide and a potential completition(?) is being considere

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Brilliant tobbw·15/04/2021

fnaf ucn guides

The Basics

This section will teach you the bare basics.The EntrancesThere are 8 different entrances to the Office.The Left Door- AThe Front Vent- WThe Right Door- DThe Right Vent- FThe Two Tubes (Or the Duct System)The TrapdoorHere is a list of every entrances each character uses:**Left Door:** Freddy Fazbear, Nightmare Fredbear, Jack-O-Chica, Ballora and Rockstar Chica.**Front Vent:** Mangle, Withered Chica, Springtrap, Ennard, and Molten Freddy.**Right Door:** Nightmare Bonnie, Nightmare, Jack-O-Chica, Nightmare Mangle, Circus Baby, Ballora, and Rockstar Chica.**Right Vent:** BB, JJ, and (William) Afton.**Duct System:** Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, and Orville Elephant.**Trapdoor:** Toy Bonnie, Toy Chica, and Withered Bonnie.**Cameras:** Bonnie, Chica, Foxy, Toy Freddy, Marionette, Phantom Mangle, Phantom BB, Funtime Foxy, Trash and the Gang, and Lefty.**Office:** Golden Freddy, Phantom Freddy, Nightmare Freddy, Nightmarionne, Nightmare BB, Trash and the Gang, Helpy, Rockstar Freddy, Rockstar Bonnie, Rockstar Foxy, Music Man, and Scrap Baby.**Appears at all:** Old Man Consequences, El Chip, Funtime Chica, and Phone Guy.The Freddy MaskThe Freddy mask is activated by swiping down on the left, reddish arrow. It prevents jumpscares from Toy Bonnie, Toy Chica, Withered Bonnie, and Golden Freddy.The CamerasThe cameras are activated by swiping down on the right, white arrow. Pictures of all cameras are provived below.**The Right Hall**This is where the plushie-demanding animatronics appear, as well as Ballora and Rockstar Chica.**The Kitchen**This is where the Marionette's Music Box can be found, as well as Chica.**Funtime Cove**This is where Funtime Foxy can be found.**The Prize Corner**This is where the plushies for Nightmare Mangle, Nightmare Bonnie, and Circus Baby can be bought. It also is where the death coin can be bought.Fazcoins are acquired by blocking an animatronic by shutting it out, or by hovering over a Fazcoin logo found on the cameras.The Death Coin can disable an animatronic it is used on. The animatronics susceptible to the Death Coin are Bonnie, Foxy, Lefty, Toy Freddy, Funtime Foxy, Marionette, and Rockstar Bonnie.**The Computer Room**This is where Toy Freddy can be found playing Five Nights With Mr. Hugs.**Pirate's Cove**This is where Bonnie and Foxy hang out.**Supplies Closet**This is where Lefty appears.**Left Hall**This is where Freddy Fazbear, Rockstar Chica, Ballora, and Jack-O-Chica appear.The VentsThere are 5 vent Crawlers: Mangle, Withered Chica, Sprintrap, Ennard (who only breifly appears on the cameras), and Molten Freddy.Vent Snares can be used on Withered Chica and Mangle. Think of them like doors that only work on those two characters.The DuctsThe Duct Dwelers are: Happy Frog (The Green !), Mr. Hippo (The Purple !), Pigpatch (The Red !), Nedd Bear (The Brown !), and Orville Elephant (The Orange !)The Heater can be used to push the Mediocre Melodies back, except for Happy Frog, who is immune to it.The Audio Lure can be used to, well lure them!The "Open Duct" button will cause whatever duct you push the button on to open. The Time1am- 0:45 2am- 1:303am: 2:154am: 3:005am: 3:456am: 4:30The HotkeysThese are pretty self explaniatory...UtilitiesThese are the things that will assist you in the Night. Only 1 can be activated at a time.1- **Power Generator:** Contrary to the name, the power generator does NOT generate power, it only slows down power drainage. Activating it will cause your noise meter to raise a little bit.2- **Silent Ventilation:** This will cause you to get hotter slower. Activating it will cause more power to drain. 3- **Heater:** This heats up the room quickly. Activating it wiill cause power to drain a little quicker and your noise meter to rise.4- **Power AC:** Think of this like a reverse heater. It cools down the room quickly. Similar to the heater, activating it wiill cause power to drain a little quicker and your noise meter to rise.5- **Global Music Box (GMB):** This will calm down certain animatronics. Activating causes power to drain quicker.6- **All Off:** Turns everything off.Other Features**The Fan:** Turn it off with the "space" button. It will drain power and raise the noise meter, but also cool you down. You can have it on with another utiltiy.**Ventilation-** This will need to be reset about every 30 seconds. Otherwise your screen will black out. (Note: Even if the screen is blacked out you still can click the "Reset Ventilation" button)Ventilation will need to be reset more often if your office reaches 100+ degrees.And that's basically all you need to know. Now, on to the characters!

Freddy Fazbear

Freddy Fazbear: He approaches from the left hall, emerging from the darkness and progressing in stages toward your door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so try to keep him at a cool 60 degrees whenever possible.A.I.The higher Freddy's A.I. is, the quicker he moves.Tips:Freddy has 4 stages:Stage 1: Nothing to worry about.Stage 2: Still nothing to worry about.Stage 3: Keep a close eye on himStage 4: Shut the left door NOW!Jumpscare:

Bonnie

Bonnie: Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when you view Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use your cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost you your run.A.I.The higher Bonnie's A.I. is, the longer he scrambles the cameras.Tips:Always check the figurine on your desk to see who if it is. If it's Bonnie don't check. Bonnie can ruin you from shutting the doors in Five Nights With Mr. Hugs and from buying items. So avoid him at all costs.

Chica

Chica: She hangs out in the kitchen, being generally clumsy and knocking over lots of pots and pans. In Custom Night, the kitchen is also where the music box happens to be, and while Chica doesn't care if the music box is wound up or not, she can grow tired of the music selection playing. As long as you hear the pots and pans, Chica is content. If she stops making noise, however, then she has grown tired of the song, and you only have a short amount of time to change it. Don't get too eager to change music selections though, because if you change the music while Chica is happy, then she will leave the kitchen to come get you. Once she leaves the kitchen, there is no way to make her go back.A.I.The higher Chica's A.I. is, the less tolerant she gets of music.Tips:It is recommended to check on Chica every 20-30 seconds.Wait 4-5 seconds for banging before switching music. The Global Music Box can be used to keep Chica content.Jumpscare:

Foxy

Foxy: He inhabits Pirate's Cove along with Bonnie, and while you shouldn't view Pirate's Cove when Bonnie is active, it's a necessity when Foxy is. Foxy will gradually make his exit if you don't check on him regularly, and once he's out, there's no way to make him go back. He also has a new trick up his sleeve to get into your office: he gets in piece by piece. He will find any vulnerability in your office and slip in chunks of himself (arms, legs, head, torso) through any open vent or open door, until all of his fragments are inside. Once there, he will wait for you to pull up your monitor before putting himself back together and jumpscaring you.A.I.The higher Foxy's A.I. is, the faster he will exit Pirate's Cove.Tips:Always check the figurine on your desk. If it is Foxy, check Pirate's Cove.Foxy has 4 stages:Stage 1: Nothing to worry about.Stage 2: You need to regularly check on him now.Stage 3: Foxy is getting ready to attack. Check on him every 5-10 seconds.Stage 4: It's basically Game Over at this point. Check him every 3-5 seconds.If you see this then Foxy has left Pirate's Cove.Foxy will begin to put parts in your office. Once they are all in there, it's Game Over. There is nothing you can do to prevent this.Jumpscare:

Toy Freddy

Toy Freddy: Relax, Toy Freddy is retired. He sits in the Parts and Service room playing video games on his big-screen TV. What game is his playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses his game, he will probably blame you for it. Check the Parts and Service cam to see how he's doing. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare you. Once Toy Freddy has been jumpscared, there will be no way to calm him down, and no way to save yourself.A.I.The higher Toy Freddy's A.I. is, the more frequently Mr. Hugs will switch cameras. Tips: Mr. Hugs tends to move about every hourAfter you find Mr. Hugs and shut the door, I recommend switching cams on Five Nights With Mr. Hugs.Mr. Hugs will never go to the same door twice in a row.Mr. Hugs at the Front Door:Mr. Hugs at the Left Door:Mr. Hugs at the Right Door:Toy Freddy has the chance to NEVER jumpscare you.Jumpscare:

Toy Bonnie, Toy Chica, and Withered Bonnie

Toy Bonnie: He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.Toy Chica: She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her.Withered Bonnie: He slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.A.I.The higher Toy Bonnie, Toy Chica, and Withered Bonnie's A.I.s are, the more frequently they appear.Tips:Toy Bonnie always appears on the right. Toy Chica always appears on the left.Withered Bonnie always appears in the middle.When the lights start flickering, that means you need to put on the Freddy Mask.Before putting on the mask, quickly glance left and right to see if it is Toy Bonnie, Toy Chica, or Withered Bonnie.Remember to always stare at the animatronics affected by the Freddy Mask when you have it on.Jumpscares:

Mangle, Withered Chica, Springtrap, Ennard, Molten Freddy (The Vent Crawlers)

Mangle: Mangle makes his way through the vent system, but unlike the other animatronics in the vents, once he reaches the vent to your office he will never leave, and will enter your office the moment the vent door opens. The only way to stop her is to use the vent snare, which can only be active in one place at a time, forcing you to keep track of Mangle's location in the vent's to ensure that the correct vent snare is active. Once in your office, Mangle will hang from the ceiling creating audio disturbances before eventually dropping down to jumpscare you.Withered Chica: Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning you need to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing you from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare you.Springtrap: He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away.Ennard: He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening, but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away.Molten Freddy: He also climbs in the vent system, but is much faster than the other animatronics when it comes to maneuvering his way toward you. You can track him on the vent monitor, and can hear his laugh when he is poised to attack. Close the vent door on him to send him away.A.I.The higher the Vent Crawler's A.I.s are, the quicker they move.The higher Mangle's A.I. is, the quicker she jumpscares you when he makes it to the office.The higher Withered Chica's A.I. is, the quicker she gets unstuck.Tips:Mangle doesn't seem to have a path she favors. He tends to go to just about any entrance, so be wary.Mangle will hang around the office after getting in the vents. Use this to your advantage, so if it's 10 seconds until 6 AM you don't have to worry about Mangle.Withered Chica seems to favor this path. If you don't like checking the vents and you have her on, I'd recommend putting the vent snare here.Withered Chica's... "girth" can be used to block all vent crawlers (minus Mangle). The higher her difficulty, the quicker it takes her to get unstuck.This is what Springtrap looks like when he is ready to attack.Ennard makes this[fnaf-sister-location.wikia.com] sound when he is ready to attack Molten Freddy makes this[freddy-fazbears-pizzeria-simulator.wikia.com]sound when he is ready to attack.Jumpscares:

BB & JJ

BB: He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves.JJ: She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves.A.I.The higher BB & JJ's A.I.s are, the more frequently they appear.Tips:Always check if BB or JJ is in the vents.If BB is already in the office, JJ will take an extra 2 camera flips to enter the office, and vice versa.

Marionette/Puppet

The Marionette: If you neglect its music box then it will break free of its prison. Once out, it can't be put back inside, and it will jumpscare you.A.I.The higher the Marionette's A.I. is, the faster the Music Box winds down.Tips:If you have Vent or Duct animatronics activated, it is recommended to go to the Kitchen CAM and then go to the vents or ducts. This will allow you to wind up the music box while also dealing with duct or vent animatronics.On 20 difficulty, the Marionette's Music Box takes about 17 seconds to stop playing music.The Global Music Box works on the Marionette as well.Jumpscare:

(Withered) Golden Freddy

Golden Freddy: When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!A.I.The higher Golden Freddy's A.I. is, the more frequently he appears.Tips:The Freddy Mask also works on Golden Freddy.Always put on your Freddy Mask for a second after flipping down the camera to get rid of Golden Freddy.Jumpscare:

Phantom Mangle & Phantom BB (Distractions on the Cameras)

Phantom Mangle: Will appear at random in your viewing monitor. Close the monitor or switch viewing modes to make it disappear. If left on screen for too long, Phantom Mangle will invade your office temporarily, causing audio distractions and increasing your noise meter, which can attract even more problems. Phantom BB: He will appear on your viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause you to black-out temporarily. Phantom Mangle and BB on the CAMsA.I.The higher Phantom Mangle and Phantom BB's A.I.s are, the more frequently they appear. Tips:Switching systems (ducts and vents) will get rid of Phantom Mangle and Phantom BBPhantom Mangle usally will not disappear when you switch cameras.Jumpscare:

Phantom Freddy, Nightmare Freddy, and Nightmare BB (Flashlight Animatronics)

Phantom Freddy: He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily.Nightmare Freddy: While you aren't looking, mini-Freddies (Freddles) will accumulate on your desk and around the office. Shine your flashlight to scare them away. If you let too many of them gather together then Nightmare Freddy will be summoned, ending your run with a jumpscare.Nightmare BB: He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away.A.I.The higher Phantom Freddy's A.I. is, the quicker he materializes in the office.The higher Nightmare Freddy's A.I. is, the quicker his Freddles appear.The higher Nightmare BB's A.I. is, the more likely he needs to be flashed.Tips:Whenever you put your camera down, always flash Phantom Freddy and Nightmare Freddy.Always check on Nightmare BB before flipping up the monitor.Remember: BB can disable your flashlight, so keep an eye on him.Jumpscares:

Nightmare Bonnie, Nightmare Mangle, and Circus Baby (The Salesman Trio)

Circus Baby, Nightmare Bonnie, and Nightmare Mangle: They will all approach from the right hall, but each of them will only attack once per night, and they change their order of attack each night so that you won't know who to expect first. There are two ways to defend against them. One is to shut the right door and leave it shut for the duration of the night (which is obviously impractical as it will drain your power). The other is to purchase their plush toy from the Prize Corner. The Prize Corner has only three plush toys available to buy: Bonnie, Mangle, and Baby, and your funds will be very limited, so it's important to buy the characters in the order that they appear in the hall. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Increasing the difficulty of these characters will increase the price of their plush toys.A.I.Depending on the A.I, the plushies will vary in price.1-9 10 Faz-Coins10-15 15 Faz-Coins20 20 Faz-CoinsTips: Remember to check the Right Hall before buying a plush.Rockstar Foxy can give you 10 Faz-Coins, which can help you get a plushie.Nightmare Bonnie in the Right Hall.Nightmare Mangle in the Right Hall.Circus Baby in the Right Hall.If you are on CAM 2 when one of them appears, and don't leave the CAM until they are gone, they will NEVER kill you.Jumpscares:

Nightmare Fredbear & Nightmare

Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!A.I.The higher Nightmare Fredbear and Nightmare's A.I.s are, the more frequently they appear.Tips:Nightmare's laugh sounds different than Nightmare Fredbear's, so if you are unsure who is laughing, listen for the sound of their laugh.Depending on who's laughing, you'll hear them through your left or right ear. Use this to your advantage.Remember you can see Nightmare and Nightmare Fredbear's eyes when they are at the door.Nightmare and Nightmare Fredbear will not attack you unless you flip the monitor up. Use this to your advantage.Jumpscares:

Jack-O-Chica

Jack-O-Chica: She appears at both your left and right doors at the same time. Closing either door by itself will have no effect on her. She will slowly materialize at both doors. If too much time passes while she is fully materialized, she'll jumpscare you. Shut both doors to make her disappear. Keeping your office cool will prevent her from appearing. Jack-O-Chica only begins to appear when your office overheats. If the office if over 100 degree then closing the doors will have no effect.A.I.The higher Jack-O-Chica’s A.I. is, the quicker she materializes.Tips:When your temperature hits 100 degrees, turn the fan or AC on so doors can still effect Jack-O-Chica.Unlike most door characters, Jack-O-Chica will not make a thud to indicate her disappearance.Check on Jack-O-Chica when the temperature gets too high.Jumpscare:

Nightmarionne

Nightmarionne: His presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over him. Be quick to avoid the area of the office that he occupies, or your run will end with a jumpscare!A.I.The higher Nightmarionne’s A.I. is, the more likely he will appear and the quicker he will materialize.Tips:Nightmarionne can’t appear in the top right or bottom left corners, so it’s recommended to move your mouse in one of those corners.Don't linger in the same spot for too long.Jumpscare:

Old Man Consequences, El Chip, and Phone Guy

Old Man Consequences: Use the C button when his minigame appears, otherwise he will lock your monitor for a short time.El Chip: El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare you, but he may interrupt your night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before you lose control of what's going on in your office!Phone Guy: He will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations.A.I.The higher Old Man Consequences, El Chip, and Phone Guy's A.I.s are, the more frequently they appear.Tips:You can press the C button even when the fish isn't on the +, so feel free to spam the C button.It is recommended to click the "Skip" button rather than press ENTER, as it is on the opposite side of the keyboard.You have about 3 seconds to mute the call.Phone Guy's calls last depending on what random call was chosen, but they have a chance to cut off early.All of Phone Guy's calls are from FNaF 1, 2, and 3.OMC Minigame:Ads:"Let's Dance!""Let's Play!""Let's Eat!"Mute Button:

Ballora

Ballora: She will approach from either the left or right hall, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness.A.I.The higher Ballora's A.I. is, the more frequently she appears.Tips:Ballora will cause static on all the cameras even before her music starts. Use this to prepare for her appearance.Shut the door immediatly when you hear her music.Jumpscare:

Funtime Foxy

Funtime Foxy: He hides behind his curtain waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "showtime" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If you are watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while you play; use this to calculate exactly when you need to be viewing Funtime Foxy's curtain to ensure that showtime never happens.A.I.Changing Funtime Foxy's A.I. has no known effect. Funtime Foxy acts the same no matter the A.I level. If you have any evidence that suggests otherwise, please let us know in the comments.Tips:Checking what time showtime is should be one of your top priorities.Get on Funtime Cove 5 seconds before showtime so you don’t miss it!If showtime is at 6 AM, you are not in the clear and have to watch showtime at 6 AM.If showtime is 7 AM or higher, you're in the clear and Funtime Foxy is no longer a threat for the rest of the night.Jumpscare:

Trash and the Gang (Minus Pan Stan and Mr. Hugs) and Funtime Chica

Trash and the Gang: #1 Crate and Bucket Bob will ocassionaly get in your face and cause a bass boost. Mr. Can-do will appear on CAMs, blocking your view of them.Funtime Chica: She isn't here to ruin your day, she just wants her moment in the spotlight. She will occasionally appear on your screen as though posing for the red carpet, accompanied by camera flashes which may cause some disorientation. You'll need to learn to maneuver around your office despite these disorienting effects, otherwise someone else may take advantage of your confusion and crash the party.A.I.The higher Trash and the Gang’s A.I. are, the more frequently #1 Crate, Mr. Can-do, and Bucket Bob appear.The higher Funtime Chica’s A.I. is, the more frequently she appear.Tips:#1 Crate will appear before they bass boost you.Get Mr. Can-do off the CAM by flipping the monitor down and up again.Putting Visual Effects off will cause Funtime Chica to be easier to deal with, as her camera flashes won't make you loopy.Jumpscares:

Helpy

Helpy: He will appear on your desk at random when closing your tablet. Get rid of him quick or he'll get up-close and personal with an airhorn!A.I.The higher Helpy's A.I. is, the more frequently he spawns.Tips:Remember to always check if Helpy is in your office when you flip the monitor down.Jumpscare:

Happy Frog, Mr. Hippo, Pigpatch, Nedd Bear, Orville Elephant (The Duct Dwellers)

Happy Frog: She climbs around in the overhead duct system making her way toward the hoses that drop into your office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure, but is immune to the effects of the heater.Mr. Hippo: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Happy Frog.Pigpatch: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Mr. Hippo.Nedd Bear: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than Pigpatch.Orville Elephant: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 10% of the time by the audio lure. He is slightly faster than Nedd Bear.A.I.The higher the Mediocre Meloides's A.I.s are, the faster they move.Tips:This is the recommended spot to put the audio lure. This makes it so the only member of the Mediocre Melodies that can easily get you is Orville, who can simply be pushed back with the heater.Jumpscares:

Rockstar Freddy

Rockstar Freddy: He will stand in your office the entire night, and on occasion will activate, demanding a payment of five Faz-Coins. If you pay him, he will return to sleep-mode. Fail to pay him in a timely fashion, however, and your run will end with an angry Rockstar Freddy in your face. The problem is that Faz-Coins might be scarce, especially if you have other Faz-Coin demanding animatronics in the halls. Thankfully, there is another option at your disposal. If you're running short on Faz-Coins, or just prefer not to spend them here, just crank up the heat for a few seconds. This will cause Rockstar Freddy to malfunction and eventually think that payment has been made.A.I.The higher Rockstar Freddy's A.I. is, the more frequently he demands Faz-Coins.Tips: Everytime you use the heater on him, it'll take him slightly longer the next time you use it.Rockstar Freddy only activates when you flip up the monitor. Use this to your advantage.Jumpscare:

Rockstar Bonnie

Rockstar Bonnie: He will occasionally appear in your office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and you'll lower your monitor only to be greeted with a jumpscare.A.I.The higher Rockstar Bonnie’s A.I. is, the quicker you need to find his guitar.Tips:Rockstar Bonnie’s guitar appears in 4 location:The Left HallFuntime CoveThe Right HallThe Computer RoomThe cameras will flicker when Rockstar Bonnie appears in your office.Rockstar Bonnie only appears when you flip up your monitor, so use this to your advantage.Jumpscare:d.

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Brilliant tobbw·15/04/2021

fnaf 6/freddy fabear pizzaria guides

Freddy Fazbear’s Pizzeria Simulator Guide - Five Nights at Freddy’s 6

Freddy Fazbear’s Pizzeria Simulator (or Five Nights at Freddy’s 6) begins as a rather basic 8-bit game in which you shoot pizzas at people. Things rather rapidly take a turn for the bizarre and downright creepy, as soon you’re running a pizzeria, creating a lovely dining experience and also running the back office. It’s in this back office that things get creepy and pretty scary, with animatronic creatures crawling through ventilation shafts to try and kill you!

In this guide to Freddy Fazbear’s Pizzeria Simulator (Five Nights at Freddy’s 6) we’ll give you a way to play pretty much without fear, but also tell you how to fend off the animatronic robot nasties. We've also got cheats in this Freddy Fazbear’s Pizzeria Simulator guide, helping to get unlimited money and skip nights you can't complete.

Performing Tasks Guide - Five Nights at Freddy’s 6

Your primary role in Freddy Fazbear’s Pizzeria Simulator (Five Nights at Freddy’s 6) is to perform tasks on your computer in the back office. In this broom cupboard-like room you must order stock, activate cleaning systems and generally just do all the boring admin that goes with running a restaurant. The problem is that there may be animatronic creatures in the vents that want to kill you. Oh, joy! Here are a few things to keep in mind.

* Fans - The fan that cools the room makes noise. With it on it’s hard to hear if anything is in a ventilation shaft. You can turn it on or off, but with it off the temperature skyrockets.
* Motion Detector - This will tell you if anything is moving in the vents around you.
* Audio - You can choose to play music in a location to distract an animatronic and prevent it from going for you.
* Advertising - Advertising is a great way to make money, but the downside is that ads will play on your screen while you’re trying to work. These make noise and make it hard to hear approaching enemy animatronics. They also stop you working while they are playing.

Your goal in the office is to click through all the tasks you need to do, while being aware of any robot monsters that are lurking. You can turn off everything if you feel an animatronic is close by and just wait it out.

How to Defend Against Animatronics in FNAF 6

There is a process you can use to effectively defend yourself against animatronics in Freddy Fazbear’s Pizzeria. We’ve got a task list just below, which if followed should see you survive each night. It’s worth noting that each of your tools stops another when you activate it. So, for example, if you activate the motion sensor while you’re in the middle of a task, that task will stop and you’ll have to do it again.

* Activate the motion sensor
* Watch the motion sensor screen until you see where the animatronic is
* Switch to the Audio tool and click in the room above the animatronic
* With the audio on, perform the next task in your todo list
* If you now hear the animatronic beast next to you, shut everything down (fan and screen)
* Wait until the animatronic is gone
* Repeat the above steps until you complete all the tasks

Salvaging Animatronics in FNAF 6

At the end of each day in Freddy Fazbear’s Pizzeria Simulator you must complete a survey by observing an animatronic. We’re still figuring out exactly what the deal is with these sequences, but if you complete the task you get a nice cash bonus. If you don’t the animatronic escapes and you have them to contend with during the task completion stage.

You are given the option to throw out every animatronic you survey. If you do this none will escape into the vents and you should have a fairly easy time completing your tasks. However, Springtrap, a nasty rabbit animatronic can appear if you buy any of the items on sale. It is thought that he is hiding in some items.

Running the Pizzeria

With all the death going on it’s easy to forget that part of the game is to improve the restaurant. You can buy items to make it better, and advertising will bring in an instant cash boost. We’re still exploring the ins and outs of the restaurant building, but buying the Candy Cadet will almost always earn you an immediate 1000 Faz Points.

**What Animatronics Should you buy?**

Some animatronics are more dangerous than others. Avoid buying Lefty as we've found this animatronic to be very dangerous. Good options are Happy Frog, Mr. Hippo, and Funtime Chica (although a great animatronic, is expensive).

To help stop animatronics hurting children (which, we all want to avoid), buy a security puppet.

How to get the Good and Bad Ending in FNAF 6 - Freddy Fazbear’s Pizzeria Simulator

Depending on how you play Freddy Fazbear’s Pizzeria Simulator (FNAF 6) you can unlock a good ending and a bad ending. We've detailed the criteria for unlocking each just below:

* How to get the Good Ending in FNAF 6: Accept and salvage every animatronic you get the chance to survey.
* How to get the Bad Ending in FNAF 6: Discard and throw away at least one of the found Animatronics.

How to Unlock FNAF Lore in Mini-Games in Freddy Fazbear’s Pizzeria Simulator

Lore is, strangely, a big part of why people like Five Nights at Freddy’s. In Freddy Fazbear’s Pizzeria Simulator (which is more or less Five Nights at Freddy’s 6), you can unlock some lore by playing some of the mini-games. We’ve got the games listed below along with how to access to the lore, although in some cases we sort of stumbled across the line. For those of you who are still loosely following along with the story, this stuff will be priceless.

* Fruity Maze Arcade - To unlock the FNAF lore you must collect all the fruit, then collect it all again, and then collect it all for a third time.
* Midnight Motorist - To unlock the FNAF lore you must enter the hole towards the end of the track. Once inside go left at the fork and then carry on until you reach a blocked path. Keep Continue and you’ll reach a blocked path. Don’t let that stop you. Carry on looking for a path.
* Security Puppet - Getting the lore in this game is pretty simple. After being trapped, wait to be released. Once you’re free, go through the door and then help the child.

Freddy Fazbear’s Pizzeria Simulator Ending - The End of FNAF?

If you want to watch the end scene in Freddy Fazbear’s Pizzeria Simulator (Five Nights at Freddy's 6), we've got the full video for you just below. This is full of spoilers, obviously, so you've been warned!

FNAF 6 Cheats - How to get Infinite Money and Skip Nights in Freddy Fazbear’s Pizzeria Simulator

Although there are no cheat codes in FNAF 6, you can do a little bit of file editing and get yourself infinite money and skip forward to any number of nights completed you wish. We've detailed how to cheat in FNAF 6 just below:

How to Edit Files and Cheat in Freddy Fazbear’s Pizzeria Simulator

Follow the steps below to get infinite money in FNAF 6 and skip forward to however many completed nights you wish. With these Freddy Fazbear’s Pizzeria Simulator Cheats you'll have no trouble with the game at all.

* Browse to your use folder in the Users directory (usually found on C:\Users)
* After you've browsed to inside your user folder, paste "\AppData\Roaming\MMFApplications"
* Locate the FNAF6 file. Right click on it and choose 'open with' then select Notepad
* Look for “Money=##” and “Night=##“
* For “Money=##” replace the #s with any number to get that amount of money in the game
* For “Night=##“ replace the #s with a number that represents the number of nights completed in the game
* Save the file and restart your game

That’s all we’ve got for our Freddy Fazbear’s Pizzeria Simulator guide so far, but we’ll add more tips and info as we explore this secret Five Nights at Freddy’s 6 game.

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Brilliant tobbw·15/04/2021

fnaf 5/sl guides

Welcome to Five Nights at Freddy's Sister Location's mobile port(s)! **This is a walkthrough** on how to beat all five nights in the main game **of FNaF SL on Android and iOS.** Stuck on a part in the mobile port? This guide will help you.Guide Progress:Night 1 - CompletedNight 2 - CompletedNight 3 - CompletedNight 4 - CompletedNight 5 - CompletedPrivate Room - CompletedTotal: 100%

Night 1

Night 1 is impossible to die on. This is the first night of the game, to warm you up for the real start of the game, which is on Night 2.You start off inside a elevator that is moving to your destination each night. Your assistor is in the form of a robot, called HandUnit. He tells you about the basics of survival. Circus Baby is also your assistor at times, but she isn't just assistance. She has something to do with the plot of the game, in each of her voicings.At the end of the ride, you will go through a vent which leads into a room called the Primary Control Module. This is the main area, where you do your normal duties each night, but each night will task you at doing different tasks, You will be instructed after getting Ballora and Foxy back on stage, to go to the Circus Control which is via the vent in the front of you. After Circus Baby is back on stage, you are free to go home, via the vent behind you, you used earlier.And that is the end of Night 1! Night 2 is where the game really begins, and the first night you can die on!

Night 2

Night 2 is the real deal of the game. It is the night you gotta be ready, as you can die starting with Night 2! At the beginning, you will spawn in the elevator, and then after the ride, you will enter the vent to go to the Control Module once again! When in the Control Module, you will be instructed to do the same as yesterday! After checking on them, you will be instructed to go into the Circus Control again. When you try to shock Baby, it won't work, due to a power failure. HandUnit will then turn off the facility power, which lets all the animatronics loose and free to roam, such as the BidyBab. After when you get to the desk, you must grab, and drag it to close it. The BidyBab will eventually try to force open the desk. You MUST hold the edge of the door and follow it with your thumb to slow it down, until they let go of it. They will do this two times. After they leave, . Take the vent back to the Control Module then HandUnit will tell you to cross through Ballora Gallery, to reach the Breaker Room.Ballora Gallery is super easy in the version/port, that you don't even need sound cues to beat it. When you are in danger of Ballora, there is a warning icon that appears at the top left. Your goal is to get to to the end of Ballora Gallery, where you see a door with a Funtime Freddy poster on it. That door leads into the Breaker Room. The Breaker Room is the hardest part of Night 2. Funtime Freddy is difficult for beginners. Here is my strategy that always wins, which works for this version and the PC version. 1. Wind your selected breaker by 20% (four beeps) or by 30% (five beeps)2. Quickly close the monitor and check Funtime Freddy's current position (wait for the light spark to see him)3. If he is on his stage, then repeat from step 1. If he is off his stage, play the audio until you see him on his stage, then repeat from step 1**Take caution when winding the last two breakers, because he is very aggressive on the last two breakers.**After you turn all the breakers back on, HandUnit will come on and say great job on resetting all the breakers, then you can go home by crawling back through Ballora Gallery. **You can go slow or fast at this point, when returning from the Breaker Room, as she can't kill you when your done Night 2.**You beat Night 2! The game is only getting harder though, with each night that passes by! This isn't the only time you see Funtime Freddy...

Night 3

Night 3 is where the game starts to get more difficult, as you are learning more about the location and the plot. Once again, you spawn in the elevator, then after the ride, you go into the Primary Control Module once again, while HandUnit tells you that Before going to the Parts & Services, you are tasked to do your regular/first duties and check the two windows. your gonna have to get past the Funtime Audiotorium in order to get to the Parts & Services!Funtime Auditorium is pretty difficult if you don't know what your doing, or don't have a good strategy. Here is my strategy that never made me die once in Funtime Auditorium.1. Wait 7-10 seconds2. Flash the beacon3. If you see Funtime Foxy in the flash, repeat all over from step 1. If you do not see Funtime Foxy in the flash, then take 3-4 footsteps before repeating from step 1.It may seem hard, but once you have a good strategy such as this one/mine, then you will be good at this part. The goal is to get to the end of Funtime Auditorium, where the door is that leads to the Parts & Services.Once you get in the Parts & Services, you will have to press the buttons that HandUnit tells you to press on Funtime Freddy's face. Tap on his power module to grab it.Once you grab his power module, that is when the Parts & Services challenge really starts. BonBon will detach herself from Funtime Freddy's right hand, and will act randomly. She will randomly rise from behind Funtime Freddy, which you need her to rise, as you need to press the black button, to shut her down, but heres the catch. If you put a bit of the flashlight on BonBon, she will stop rising and go down, and then either act randomly again, or jumpscare you if she went down around 3 times. It is best to just keep the flashlight on the middle of Funtime Freddy's chest/torso, as no flashlight goes on BonBon, and you can see BonBon rise from Freddy's middle as well. When BonBon rises enough that you can see the black button, just tap on the button, thats all! That should deactivate her upon tapping the button.After turning off BonBon, you are able to go home. Go back through Funtime Auditorium.

Night 4

You wake up, for once, not in the elevator, but rather in a Night 4 is the hardest night in FNaF SL on the PC version, but on this version, it is a piece of cake!You realize your in a Springlock Suit, upon starting Night 4. The faceplates on the mask part of the suit then open up, and Baby tells you that it is recommended that you start winding the springlocks on the suit. **The night only lasts three minutes.**This is when Night 4 starts. Night 4 is way less harder on this version. Here is my strategy.1: Wind all the left side springlocks, each for one second, while watching out for any Minireenas that are climbing left.2. Wind all the right side springlocks, each for one second, while watching out for any Minireenas that are climbing right.3. If you saw a Minireena climbing left after winding the springlocks, then turn left, and just wiggle, once at a time until it comes off. If you saw a Minireena climbing right after winding the springlocks, do the same thing, but instead face the right. Then repeat from step 1.If you did it successfully, then after three minutes, the screen will slowly fade out, and you will win Night 4!It is time for the final night of Sister Location..............Night 5!

Night 5

Get ready for the final night of Sister Location! Night 5 is pretty damn hard for newbies, so this guide should let you be able to know how to beat Night 5! There are also two endings that take place in Night 5, so there will be branching paths!You start off in the elevator finally again. After the ride full of , you arrive in the Primary Control Module once again! After, you have to go through Funtime Auditorium once again, but you can run through it on your first time coming through it on Night 5.This part is hard if you react slowly in general. Baby will tell you to press a button on top of her right side cheek (her right cheek, aka, your left), to open up a keypad part on her. You must listen carefully to her and press the right buttons in two seconds, or else you get killed by Ballora. If you press the right numerial buttons in order, then go to her arm she is holding her microphone with, and there will be a green keycard there you will have to grab.. Exit back into the Funtime Auditorium for the maingame's final challenge!!! I will explain both paths here.Here is a strategy to get the main ending.- When Baby says "Go Foward" hold down the middle part of the touchscreen, and then let go right away when she says "Stop."- When Baby says "Go Foward and Left" hold down the left part of the touchscreen, and then let go right away when she says "Stop."- When Baby says "Keep Going." stop for a second until she is done talking, then continue holding the left part of the touchscreenHere is a strategy to get the secret ending. You must have the keycard you get from getting the secret in the Baby minigame (have two stars on the title screen), in order to get into the Private Room. - Just hold down right to get to the Private Room. That is if you got the icecream secret in the Baby minigame.

Private Room Guide

So you managed to get both two stars? Good. To get the last star, is a bit of a d\*\*k, but nevertheless, I will help you beat the monstrosity, known as the Private Room.To get to the Private Room. Go back to Night 5, that is when you have two stars on the titlescreen. The minigame is complicated to explain how to beat it's tablet version. Once you are in Night 5, go to the part ater you send Baby to the Scooper, in the Funtime Auditorium. Hold the right part of the touchscreen, like in the Fake Ending guide, to get to the Private Room. If you don't have two stars yet, it will say Access Denied, and you will get jumpscared, but if you have two stars, it will say Access Granted, and will load up the Private Room.The Private Room, is really freaking hard, but less then Very Hard Golden Freddy mode. It depends on luck and strategy. Here is my strategy for the Private Room.Only use the left door camera, the right door camera, and/or the vent camera, as the others just waste power for nothing. When you load into the Private room, do not use anything yet. Instead, you need to listen for Ennard's audio ques of when he moves, which is metal screetching. When you hear the second metal screetching at 12:00 AM, then check the main cameras quickly, and if you don't see Ennard, close the cameras, and then wait for the next metal screetching. If you saw him at the left door or right door, close it, as he is unpredictable. If you see him gone, and then open the door, be careful because most of the time he returns to the hallway but right next to the door on the camera. If he is in the vent camera, wait until he gets close to it, then close the vent door until you hear a screetching which means he left the vent. You will have to be careful as you have power that drains quickly, and Ennard is so RNG/luck based. He can leave the door super fast, which is what you want, or he can hog your doors, which almost always leads to getting killed by him in a power outage, but you still might have a chance left to win. What you want is for him to be idle for a long time, aka, for him to take long between his movement. This is what got me to 6 AM with the power outage.At 4 AM, he becomes your worst nightmare, and starts making lots of audio ques. At this point, when you hear a audio que, always flip up the camera, at this point. Eventually you will beat the Private Room, and you will unlock many stuff in the game, and Custom Night as well! You just need to keep trying!

End

Thanks for reading my guide! Hopefully, it has helped you in SL's mobile version! I might make a Custom Night guide too, maybe!

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Brilliant tobbw·15/04/2021

fnaf 4 guides

Basic Gameplay

The room your in has two halls, a closet, and a bed. All of them you don't want animatronics in especially the closet. To check the bed flick the mouse down. To turn on your flashlight press Control or Ctrl. To go back to the center of the bed room at any time flick the mouse down. To close doors and the closet hold left shift. At the doors listen for breathing[images.wikia.com]. (Sounds like breating in a microphone(a sound different from background sounds)) If you don't hear breathing turn on your flashlight. If you do hear breathing close the door. If you see a animatronic at the and of the hall *don't* close the door. Check the bed often but not to much (More on later nights). Don't check the closet untill you seepart of the closet door move. Survive untill 6 am.

Things you will need...

Headphones (Better if they block out sound)A quiet room(*Sound cues, duh*)Nothing noisy nearbyA chair you won't fall out ofTo focusEct...

Night 1

Night 1 only has three animatronics and they are very inactive. You might see Nightmare Bonnie or Chica 1 or 2 times. You'll see Freddy if you check the bed often. Each night is 6 minutes. Remember the breathing. After all that you're good for the night.

Night 2

This night will be much harder then night one. You'll first see Freddy, Bonnie, and Chica around 12 and 1am. Later that night foxy will be later added to the mix. You'll hear him run from left to right. If you hear Running in 1 ear (With Headphones) he's at the end of the hall and ready to run in your closet. So flash your light on him to cause him to go back. If you see the closet move he got in your closet. If he's in the closet close it untill he becomes a plushie (about 10 seconds). Check the closet later. After you get used to the nights you will not panic that much. You'll know how to play well then.

Fun With PlushTrap

When you completed Night 1 there was a game called Fun With Plushtrap where you try and get Plushtrap on the "X". To make him move turn off your flashlight. Listen for footsteps. If you hear just 1-2 (not many(quiet)) don't turn on your light if it's the first one you hear. He's just going to jump back on his chair which uses up time. Each night Plushtrap moves faster and the timer is shorter. If you don't turn on your light when he's on the X he will move forward and when you turn on your flash light he'll jumpscare you. If he is on the X and you turn on the light you win. You get to skip 2 hours on the next night **ONE TIME.**

Nights 3 and 4

These two nights Foxy can be heard at 12 am and up. Night 3 you want to keep a close eye on Foxy but still the 3 others. Night 4 Freddy, Bonnie, and Chica are harder than before so things can get tricky. You should start listening for footsteps on these nights if you haven't yet. Mostly Foxy's running if you can't hear Bonnie and Chica's steps.

Night 5

So if you got used to the other animatronics there's a whole now one now. Nightmare Fredbear is the only animatronic on night 5. He can go in both hallways and closet (like foxy) and also on the bed. **YOU MUST LISTEN FOR FOOTSTEPS!!!** If the footsteps stop wait a few seconds and check the door where he stoped at, if you hear small/quiet laughter close the door. If you don't turn on the light. If you see Fredbear you have 1.5 seconds to close the door. If he laughs and your not at a door check the bed and closet. Act if he's a huge freedle on the bed that goes away way if light comes on him or Foxy in the closet. After he goes away listen for where his footsteps end out. If he laughs and walks at the same time he's NOT on the bed or in the closet. However if he laughs once he stops walking he IS on the bed. Good luck!

Night 6

Night 6 is like a mesh of night 4 and 5. 12-3 am is the first four animatronics. 4-5 am is Fredbear only. Make sure to pay close attention to sound cues. Also keep an eye on Freddy, He's super active.

Night 7-8

The two nights are the same as night 6 exepct Nightmare replaces Nightmare Fredbear. If the player sees Nightmare in the hall they have 0.8 seconds to close the door. To start night seven click "Nightmare" in the extra menu. After you beat that type in 20202020 (no spaces) to unlock night 8. After you beat that, 20202020 chages back to Nightmare. But you unlock "challenges" so there. Night 7 and 8 are hard so don't think you can beat them on you're first few tries. Just use everything you have got for night 8.

Keeping Foxy Out

Foxy can be annoying, but there is a way to stop him. 1. Listen for running going left and right2. If you hear fast running in one ear go to that door3. For safety listen for breathing, if you do close the door4. Turn on Your FlashLight5. Repeat

Animatronics

Nightmare Freddy

Nightmare Freddy apears on the bed. He spawns in Mini Freddles on the bed. Once he has three he'll spawn in after an amout of time. If you look at the bed while he's on it he will jumpscare you. Soon he will go the center of the bedroom and jumpscare you if you're standing there or move back there. How to Avoid: Flash your light on the Mini Freddles from time to time, also they spawn faster on later nights.Nightmare BonnieNightmare Bonnie apears in the left hallway. Over time he will come closer and go into the bed room and jumpscare you. At first he'll apear at the end of the hall. To cause him to go back flash your light on him. If you hear breathing[images.wikia.com] close the door. If you turn on the light while you hear breathing he will jumpscare you.Nightmare ChicaNightmare Chica apears in the right hallway. She acts the same as Nightmare Bonnie. If you don't check on her she will send in her cupcake to jumpscare you. Remember the breathing. If you hear pots and pans banging Chica is in the kitchen.Nightmare FoxyNightmare Foxy apears at the end of night 2, 3, 4, 6, 7, and 8. He'll go running left and right trying to get in your closet. You can hear him get in the closet.[vignette1.wikia.nocookie.net] While he is in the closet he can be in 5 stages.1. Plushie: Lowest form he can be in, come back later.2. Standing: You don't have to close the closet now, but you might want to.3. Crouching: You should close the closet unless someone else is a *bigger* problem.4. Head: Close the closet for around 10 seconds.5 Closet Jumpscare: This jumpscare doesn't kill you, he should will be in this form when you first check him. Just close the closet.Don't let him stay in head form for long.Nightmare FredbearNightmare Freadbear can apear anywhere. Listen for footsteps. If they stop check that door. If you hear faint laughter close the door. If you don't hear that flash your light. If you see Fredbear you have 1.5 seconds to close the door. If he laughs[vignette1.wikia.nocookie.net] and you're not at a door check the bed then the closet (beacuse it takes longer to run 2 times.) If he's on the bed keep the light on. If he's in the closet close it untill you hear footsteps. If he walks while laughing don't check the bed and closet.NightmareNightmare replaces Nightmare Fredbear on nights 7 and 8. He acts the same exepct the player must react quicker (0.8 seconds at the door) in order to survive. His jumpscare is a single frame of his face with a different jumpscare sound. The jumpscare sound is repeted. *Sound Here[images.wikia.com]*

Halloween Edition

When you lauch the game it should give you an option to play the Halloween Edition. The animatronics change in this. Here are the new animatronics:Jack-O-Bonnie Replaces BonnieJack-O-Chica Replaces ChicaNightmare Mangle Replaces Foxy and makes staticNightmarionne Replaces NightmareNightmare Balloon Boy Replaces Plushtrap and goes faster with a shorter timer.

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Brilliant tobbw·15/04/2021

fnaf 3 guides

Strategies

This is the easiest night in the game, as well as the whole series, since Springtrap and the phantom animatronics are not active at this night, so the player does not have to do anything to survive.

During Night 1, the player is recommended to experiment and become familiar with the basic controls to the game (the Monitor, Maintenance Panel, etc.) as well as getting a clear understanding of the building.

Minigame

Upon clearing this night the player will be taken to a minigame, which seems to take place in Freddy Fazbear's Pizza of the first game. The player controls Freddy Fazbear and has to follow a purple-colored version of Freddy (most likely Shadow Freddy from the second game).

After a certain point, Purple Freddy will enter a room (the Safe Room, which the animatronics aren't programmed to enter) that, when the player attempts to follow it, they will be given an error message, and will be unable to enter the room. Shortly after, Purple Guy will run out of the room and dismember Freddy.

Also, if the player strays from the path of "Purple Freddy" for too long without following him, Purple Guy will run at and dismantle Freddy regardless.

If the player explores the minigame area, they will come across a hallway which provides instructions on how to play the hidden minigames in Night 2, and, therefore, the good ending.

On the mobile version, Mangle's Quest will automatically start once Night 1 ends.

Trivia

* Unlike the Night 1 calls from *Five Nights at Freddy's* and *Five Nights at Freddy's 2*, this call lasts until 4 AM, essentially making it the series' longest introductory call. However, this may simply be because the nights are much shorter than in the previous games. Each hour is only 38.5 seconds long, even shorter than the first game's mobile version. This phone call lasts "longer" with Fast Nights enabled, due to even shorter hours, being cut off at 6AM.
* Unlike the first, second, and fourth games, nothing happens on the first night. There are no audio, video or ventilation errors, and Springtrap and the phantom animatronics aren't active. As a result, it is impossible to lose on this night. Therefore, this night serves as an introduction for beginners to get used to the controls and mechanics. Because of this, it is also the most optimal night for finding hallucinations that aren't night-specific, (like the Springtrap posters) because nothing will bother the player.
* The reason Springtrap is not active is because he is not discovered at the time of Night 1.
* It is during Night 1's call that potential fire risks within the attraction are mentioned, heavily foreshadowing the attraction's fate.
* This is the only night which shows green-colored text upon starting the night. Every night onwards will show white text. This possibly tells the player that this is a safe night, hinting at no jumpscares, hence the green name of the night.