recursal/Fanatic-Fandom huggingface dataset:
Wormhole

An Unstable Wormhole in Delta Trianguli.

**Wormhole** is a Special Sector, Object, and part of the Anomalies group in the Codex.

*"A rift in spacetime linking 2, often distant, points in space. Can be useful for fast travel. This wormhole is [un]stable, meaning that its destination is constantly changing. If you enter it, there is no telling where you will end up, but it is likely to be somewhere in the local star system."* - Codex entry for **Wormhole**

## Locations

* Delta Trianguli
	+ 14-0
	+ 12-16
* Antares
	+ 0-6
	+ 12-4
* Denebola
	+ 2-11
	+ 15-15
* Null Space
	+ 3-3 (Interstellar, destination EE-7-6)
* Sheenland
	+ 0-0 (Interstellar, destination De-13-15)
* Algol
	+ 0-9 (Interstellar, destination Re-11-9)
	+ 9-3 (Interstellar, destination MnA-16-8)
* Gamma Velorum
	+ 14-10
* Mintaka A
	+ 7-11
* The Inbetween
	+ 5-1 (interstellar, destination MnA-10-10)
* Epsilon Aurigae
	+ 2-0
	+ 16-0
	+ 7-5
	+ 3-11
* Castor
	+ 11-13
* Sol
	+ 0-0 (interstellar, destination Be-0-0)
* Ara
	+ 0-15
* Iota Leporis
	+ 16-13
* Sagittarius A
	+ 4-0
	+ 3-10
* Alpha Centauri
	+ 6-0
	+ 0-8
	+ 13-7
	+ 4-14
	+ 13-11
* Zeta Puppis
	+ 10-9

## Functionality

Wormholes are essentially natural Jump Gates, semi-instantly transporting a player to the wormhole destination after a short animation. Note that wormholes, unlike jump gates, do not recharge Hyperspace when used.

Wormholes come in two variants: Stable and Unstable. Stable wormholes lead to a fixed location, typically to another star system. Unstable wormholes drop a traveler in a randomized sector in the local star system, which is re-rolled each time the player uses the wormhole.

## Misc. Info

* Wormholes are based on a theoretical celestial anomaly of the same name, though none have been discovered in real life.
SkinTestShipPage

**Skins** are unlockable textures for Ships that players can use to customize individual ships. Skins are unlocked via earning 3 stars on the Map of a given Star System, which makes the respective skin available to be applied in a drop-down menu at the ship terminal in Stations. The skins available for each star system are listed on each star system page, and each skin preview can be seen on this page.

## Skin Showcase

Below are examples/previews of each available skin:
Triple Prongworm Egg

The Triple Prongworm Egg is a Rare Drop Mine in **Starfighter:Infinity**.

## Game Description

**Creates a friendly prongling that will assist you. This variant fires 3 at once, but with a slower firing rate**

## Functionality

When fired, deploys a no-collide Mine that, after five seconds, hatches and deploys a friendly Prongling Minion.

## Interactions and Strategy

* Prongworm eggs make for excellent endgame summoner-based build fodder, allowing users to use Pronglings for:
	+ Locking target spam
	+ Meat shield(s) (taking hits and blocking incoming weapons)
	+ Spacing/forcing enemies to retreat
	+ Swarming/surrounding an enemy to deal damage
* Due to their late in-game access and increased stats over Forkworm Eggs. Prongworm eggs are incredibly useful for aiding endgame survival in Ambushes, Missions, and PvP.
* The triple variant of the prongworm egg prioritizes burst summoning over sustainability due to a higher summon count, but has a greatly decreased rate of fire.

## Trivia

* Prongworm Eggs have a Large variant: the Prongworm Big Egg.
* Prongworm Eggs are a direct upgrade from Forkworm Egg variants.
Triple Misted Impact Sphere

The Triple Misted Impact Sphere is a Rare Drop Primary Weapon in **Starfighter:Infinity**.

## Game Description

**Orbs made of hard light, fire out the ship rapidly adding a short concussion effect to any enemy they hit. This variant fires 3 at once, but with a slower firing rate**

## Functionality

When fired, a mid-speed orb is fired from the front of the user's ship, dealing Damage and applying Concussion upon impact.

## Interactions and Strategy

* The Misted Impact Sphere is an easy and sustainable way to apply the concussion effect on enemies - being a primary and fairly spammable, the user is able to constantly obstruct opponents with moderate damage.

* The misted impact sphere's DPS will be beaten out by other primaries, but it is a nice combination of utility and killing power. It is on the slower side of primaries as well, and can have trouble hitting larger ships.

* Since concussion disables augmentation turrets, the Misted Impact Sphere is good for close-range disorientation, confusing enemies and shutting down turrets they may rely on to deal damage, especially on ships like the Demeter with 3 turret slots.

* Being of the Red Mist damage type, the Misted Impact Sphere is rarely resisted by Shields, being resisted only by shields such as the Energy Absorber Shields and Deflector Shields, which resist most primaries anyway.

* The triple variant is excellent for spamming concussion to ensure its application and bumping the overall DPS of the weapon, at the cost of consuming Energy more quickly.

## Trivia

* The Misted Impact Sphere is canonically a hard light weapon.
Vacuum Flies

## **General Information**

### **Lore:**

*"Disgusting void fairing insects that are capable of spiting corrosive acid, Vacuum flies are a serious threat to pilots who fare too far from the charted borders of the galaxy. Vacuum flies often hunt in packs, and are quick to come to the aid of their monstrous queens in vast numbers."* -Codex

## **Drops (17)**

### Augmentations

     Hatchlings II | Spawns 2 vacuum hatchlings upon death
     Hatchlings III | Spawns 3 vacuum hatchlings upon death
     Hatchlings IV | Spawns 4 vacuum hatchlings upon death
     Hatchlings V | Spawns 5 vacuum hatchlings upon death

## **NPR Exclusive Items (1)**

These items are not obtainable by players. They can only be used by the Vacuum Flies.

## **Passive and Rotational Spawns**

Vacuum Flies passive spawns are typically found at Vacuum Fly Nests, and may appear in the following locations:

* Benaris
	+ 3-10 (Always)
	+ 8-3 (Always)
* Chaos Engine
	+ 4-2 (Always)

## **Misc. Info**

Vacuum flies are deadlier in numbers, and Vacuum Flies will spawn more Vacuum Hatchlings upon death - players must take care to avoid being swarmed.

## **Trivia**

* Every system in which Vacuum Flies appear has no available restock location
Vacuum Hatchling

## Description

Vacuum Hatchling is an NPR ship belonging to the Vacuum Flies. Vacuum Hatchlings are smaller versions of the Vacuum Fly: Fly-like creatures with bulbous eyes, a long proboscis, and an acid-green shell.

## Combat and Strategy

All associated items can be found on the Vacuum Flies page.

Combat with Hatchlings is relatively straightforward - they have only one weapon, the Energy-dependent Primary Weapon Corrosive Spit, which deals moderate close-range damage and applies a short Corrosion Status Effect.

As such, keeping one's distance from Hatchlings leaves them relatively harmless. Note in Nebulae where they build their Nests, they can be quite hidden and Locking is fairly gimped - so players, especially low-level ones, must take care when passing through their territory.

Swarms of Hatchlings can be easily dealt with via gravity-based weapons due to their low mass, such as Gravity Proximity Blast or Gravity Mines. The Chain Laser works spectacularly on them, destroying swarms of Hatchlings in just a few shots.

The Gimbal Cannon also works well at preventing them from flanking the player due to its 360 degree aiming and great accuracy in CQC.

Note that hatchlings will attempt to flank the player and attack from behind, making ships with high turning or ships with the Field Hop Quickturn effective at dealing with their ability to rapidly build up long durations of corrosion.

## Notes

* More info about the respective NPR in general can be found on the Vacuum Flies page and the Vacuum Flies category page.
* Vacuum Flies appear to have an innate ability to see in Nebulae, so unlike other ships it may be able to see the player before they can see it.
* Vacuum Hatchlings can be inadvertently summoned as a rare occurrence whilst using the Forkworm Egg Cluster or Forkworm Egg Mines as an 'infestation'.
Witchery

Witchery is one of the mods of ConvergenceCraft. This mod allows players to explore the magical art of witchcraft and though it, to learn to control the natural magic present in the world (and sometimes other dimensions).

The official wiki for the mod can be found here.

Some tutorials:

*(More info will be added to this page later.)*
Shield Bubble

The Shield Bubble is a Purchased Utility in **Starfighter:Infinity**.

## Game Description

**Protect against incoming guided weapons for 12 seconds.* -Level I*

**Protect against incoming guided weapons for 14 seconds.* -Level II*

**Protect against incoming guided weapons for 16 seconds.* -Level III*

**Protect against incoming guided weapons for 18 seconds.* -Level IV*

**Protect against incoming guided weapons for 20 seconds.* -Level V*

## Functionality

Upon use, the Shield Bubble applies the Shield Bubble Status Effect to the user for the listed time, simultaneously rendering a spherical, semi-transparent green-tinted bubble around the user, detonating most guided weapons on impact.

While the bubble is in effect, a small green bar will rise vertically from the lower-right of the HUD, indicating Hard Light Decay buildup (not to be confused with the Hard Light Decay status effect). Once full, this meter will apply the hard light decay effect to the user as a means of preventing bubble cycling, and effectively yielding diminishing returns on repeated use unless the player lets the bubble "cool off" and allows the meter to descend.

See Bubbles for more information.

## Interactions and Strategy

* The Shield Bubble is arguably the most infamous Utility in the game, providing the user with complete immunity to single-stage guided weapons for the entire duration of its use. Only a select few guided weapons can pseduo-hit through the bubble via proximity detonation, such as the Tyraan Cluster Torpedo or the Tobor Splinter Torpedo.

* The Shield Bubble is popular among ships that cannot afford to take hits from large volleys of difficult-to-avoid guided weapons, such as Red Mist Spinners, Radii Slugs, Xandelevium Blaster Variants, and Positronic Convergence Discs.

* Shield bubbles are often used upon approach to close distance between the user and the target, where guided weapons would provide the most trouble.

* Being energy-based, the shield bubble is not prone to ammo exhaustion, but can be vulnerable to energy-draining attacks to prevent use.

## Trivia

* The Shield Bubble previously did not have any hard light decay meter, allowing infinite bubble cycling that proved overpowered in most situations.
* The Null Dwellers have a variant of the shield bubble known as the Dark Shield Bubble.
Tyraan Laser Mine Cluster

The Tyraan Laser Mine Cluster is a Rare Drop Mine in **Starfighter:Infinity**.

## Functionality

After arming, each Tyraan laser mine will pulse every half-second, with each pulse dealing 10 Laser Damage to the nearest target within 20su until expiration.

Much like other no-collide items, Tyraan laser mines cannot be collided with, making them immune to some movement-inducing effects like Weapon Repel.

## Interactions and Strategy

* Tyraan Laser Mines are excellent passive AOE damage for users that want to create space between themselves and a trailing enemy.
* Due to being laser damage, Tyraan Laser mines are completely nullified by max-level Resonite Refractor Shields.
* Due to their moderately quick arm times and AOE, Tyraan Laser Mines are excellent for dealing consistent chip damage to even the most aware enemies. In cases of unaware or disabled enemies, Tyraan Laser Mines are capable of crippling damage, despite their short lifetimes.
* Tyraan Laser Mine Cluster has a good mix of moderate arm time and lower spread, allowing for a higher concentration of damage on nearby targets.

## Trivia

* Tyraan Laser Mines have a deathtrap variant, the Tyraan Laser Mine Deathtrap.
Tyraan Decoy

The Tyraan Decoy is a Rare Drop Utility in **Starfighter:Infinity**.

## Game Description

**Device that confuses guided weapons so that they target this instead of you. Also adds a light absorbing stealth effect to nearby friendly ships**

## Functionality

The Tyraan Decoy functions similarly to the Decoy, with the following differences:

* Every 2 seconds, the tyraan decoy will apply 8 seconds of the Absorbing Stealth Status Effect to all friendly ships within a 25su radius around the decoy.
* The range of the Tyraan Decoy is range-limited to roughly 40su. This means that guided weaponry Locked onto the user of the decoy will not be redirected unless it passes within 40su of the decoy.

## Interactions and Strategy

* Tyraan Decoy is a versatile utility, being able to both apply both a form of Stealth as well as function as a decoy. However, in doing so it is less effective than either of the more dedicated utilities it mimics, so it is best used on ships with limited Utilities that desire more flexibility in combat.

* Due to the short range of the decoy and the user's reliance on proximity to the decoy to apply the stealth effect, the decoy is rendered almost entirely useless if an attacker can force the target to move away from the decoy using weapons like XHE Timed Mines, or if the decoy is moved via weapons like the Tornadian Ice Storm.

* Certain weapons fired beyond the range of the decoy, such as Radii Slugs, will not be redirected at all and completely bypass the decoy due to having a fixed flight path after launch.

* Due to the stealth applied by the decoy relying on a low user speed to remain hidden, the tyraan decoy is aptly suited for sniper-style builds such as those wielded by the Tyraan themselves.

## Trivia

* The Tyraan Decoy is the shortest ranged decoy in the game, with the Advanced Decoy coming in a close second at 50su range.
Vampiric Shield

###

The Vampiric Shield is a Rare Drop Shield in **Starfighter:Infinity**.

## Game Description

**Does not recharge on its own, but every time you kill an enemy, you will quickly recharge 60% of its full shield amount. Also resists the effects of gravity by 60%* -Level I*

**Does not recharge on its own, but every time you kill an enemy, you will quickly recharge 77% of its full shield amount. Also resists the effects of gravity by 77%* -Level II*

**Does not recharge on its own, but every time you kill an enemy, you will quickly recharge 95% of its full shield amount. Also resists the effects of gravity by 95%* -Level III*

## Functionality

The Vampiric Shield line resists up to 95% of gravitational effects, such as those from Black Holes or Gravity Fields.

Upon kill credit of another ship, the Vampiric Shield restores up to 95% of the target's maximum Shields to the killer.

## Interactions and Strategy

* The Vampiric Shield works well with higher-damage weapons that ensure the kill credit will go to the user of the shield - as assists will NOT trigger the recovery trait of the shield.

* Vampiric Shields are nice when outnumbered, allowing the user to focus single targets, destroy them, then jump to the next with a quick shield recovery.

* Note that the user's shield capacity and the target shield capacity are important to note in a fight, as a larger shield capacity of the user and lower shield capacity of the target does not restore many shields proportionally to the user's max. Ships such as the Demeter are poor users of the vampiric shield due to this, as they often take more damage during a fight than the kill will restore.

* The Vampiric Shield is prone to chip damage/"death by a thousand cuts", as naturally it cannot regenerate shields at all, but does not have the high capacity of the Carapace Shields to back it up. As such, the user must be very proactive and aggressive in a prolonged firefight. It is recommended to bring some kind of Shield Repair to compensate for this.

* In PVP, the vampiric shield is a sub-par choice due to a situational resistance (Gravity) and a lack of natural recovery. With its main benefit being after a kill, the vampiric shield is worse against fewer enemies - like those encountered during a Duel.

## Trivia

* The Vampiric Shield line is based on a user submission of a similar concept: draining the user's shields instead of simply not recharging them, then awarding a shields and stat boost temporarily on kill.
Twista Engine

The Twista is a Purchased Engine in **Starfighter:Infinity**. The Twista engine is a class of engines that offers increased agility.

## Game Description

**Sacrifices maximum speed for faster turning**

## Functionality

The Twista engine greatly increases a ship turning rate, resulting in higher manueverability in combat. For some particularly heavy and large ships, such as the Destroyer, Excalibur and the Accumulator, these types of engines is considered almost a necessity. Hence, they are quite popular and a strong option for most captains and typical builds for those class of ships.

In contrast, highly manueverable fighter class or medium weight ships benefit least from this engine, ships such as the Astrofighter or the Phoenix, both which are slow ships which could see greater benefit equiping different engines.

With higher turning rates, ships can bring their forward firing weapons and locking angles to bear much more quickly, making them much more difficult to outmanuever. Ships using front facing shields also greatly benefit from this engine as they can ensure their vulnerable rear is not exposed to enemy fire.

Some of the particular drawbacks of the Twista engine is that its propulsion ability has minimal effect if the ship is already at maximum speed, but still can be useful for accelerating ships to top speed instantly if they are stationary. The increased top speed is only with the level V variant, and lower level variants actually reduce the ship's top speed.

The Twista engine is the last engine to be unlocked in the skill tree.

## Trivia

* The Twista engine was featured in Starfighter: Disputed Galaxy, but under a different name.
Triple Igni Flaming Onager

The Triple Igni Flaming Onager is an Ultra Rare Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Fires an unguided rock that damages and destabilizes. This variant fires 3 at once, but with a slower firing rate**

## Trivia

* As an Ultra Rare item, Triple Igni Flaming Onager does not drop and is unobtainable to players.
Vacuum Fly

## Description

Vacuum Fly is an NPR ship belonging to the Vacuum Flies. Vacuum Flies are fly-like creatures with bulbous eyes, a long proboscis, and an acid-green shell.

## Combat and Strategy

All associated items can be found on the Vacuum Flies page.

Combat with Vacuum Flies is relatively straightforward - they have only one weapon, the Energy-dependent Primary Weapon Corrosive Spit, which deals moderate close-range damage and applies a short Corrosion Status Effect.

As such, keeping one's distance from Vacuum Flies leaves them relatively harmless. Note in Nebulae where they build their Nests, they can be quite hidden and Locking is fairly gimped - so players, especially low-level ones, must take care when passing through their territory.

Swarms of flies can be easily dealt with via gravity-based weapons due to their low mass, such as Gravity Proximity Blast or Gravity Mines. The Chain Laser works spectacularly on them, destroying swarms of flies in just a few shots.

The Gimbal Cannon also works well at preventing them from flanking the player due to its 360 degree aiming and great accuracy in CQC.

Note that flies will attempt to flank the player and attack from behind, making ships with high turning or ships with the Field Hop Quickturn effective at dealing with their ability to rapidly build up long durations of corrosion.

Most notably, Vacuum Flies carry the Hatchlings augmentation that causes them to erupt into several Vacuum Hatchlings upon death, rapidly increasing the number of enemies and potentially swarming the player.

## Notes

* More info about the respective NPR in general can be found on the Vacuum Flies page and the Vacuum Flies category page.
* Vacuum Flies appear to have an innate ability to see in Nebulae, so unlike other ships it may be able to see the player before they can see it.
* Vacuum Hatchlings can be inadvertently summoned as a rare occurrence whilst using the Forkworm Egg Cluster or Forkworm Egg Mines as an 'infestation'.
Tyraan Cannon Turret

The Tyraan Cannon Turret is a Rare Drop Augmentation in **Starfighter:Infinity**.

## Game Description

**Small turret that attaches to some large ships that fires a Tyraan Cannon I at nearby enemies* -Level I*

**Small turret that attaches to some large ships that fires a Tyraan Cannon II at nearby enemies* -Level II*

**Small turret that attaches to some large ships that fires a Tyraan Cannon III at nearby enemies* -Level III*
Triple Spliced Rocket

The Triple Spliced Rocket is a Rare Drop Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Dumbfire explosive rocket. This variant fires 3 at once, but with a slower firing rate**

## Functionality

Functions similarly to the Javelin Torpedo, with the notable exception of applying Radiation Damage, along with noticably slower speed.

## Interactions and Strategy

* Splicer Rockets are an excellent early-game source of radiation damage, and are notable for applying long durations of radiation damage in a dumbfire package, and remain effective throughout the game - even against endgame NPCs.
* Splicer rockets pair well with the Projectile Attractor Field to help compensate for their slow travel speed, and are ultimately more effective against larger, more massive targets - such as the Forkworm Queen.
* Triple spliced rockets are excellent for larger targets, such as NPR bosses, due to their wider spread and higher burst damage, albeit at the cost of a slower firing rate.

## Trivia

* Spliced Rockets are one of the earliest sources of radiation damage obtainable by the player.
Triton

## Game Description

*Pirates and aliens are far too common in the vastness of space. As such, dependable cargo shipments are kept flowing using fast and capable hauling vessels such as the **Triton**. Sporting no primary weapons, it is still the first choice among merchants and traders who frequently have to pass through dangerous sectors.*

## Recommended Equipment

* Shield Bubble
* Decoy
* Scrambler
* Transparent Stealth System
* Projectile Repulse Field
* Forkworm Egg Cluster
* Kinetic Field Disruptor
* Mining Laser
* Healer
* Recharger
* Carapace Shields
* Afterburn Engine
* Hard Light Barrier
* Guided Miner Disc
* Crate Magnet
* Crate Attractor
* Field Hop Quickturn

## Notes

* Check out the Equipment page to find more items suitable for this ship
* The Triton boasts an excellent combination of speed and shield capacity given its unlock level, making it quite difficult to catch and destroy with most early-game weapons. Due to its lack of Standard Secondary Weapons, it is not recommended to use the Triton for more than mission running, mining, and/or other ferry or support roles, especially since the Triton leaves much to be desired in its agility

## Trivia

* The Triton was featured in Starfighter:Disputed Galaxy as the Triton Cargo Ship. Unlike its Infinity iteration, it lacks the winglets on its sides.
Zeta Puppis

## Solar Charging

**Zeta Puppis** is a Star System in Starfighter:Infinity and is considered a "bright" "endgame" system.

## Special Sectors

* Abyss Carrier
* Abyss Device
* Abyss Speed Device
* Andromeda Gate
* Asteroid Field
* Barrier
* Curious Wormhole
* Ship Effect Dampener
* FFA Zone
* Giant Asteroid
* Hyperspace Jammer
* Icy Convulsar
* Jump Gate
* Locking Jammer
* Meteor Burger
* Minefield
* Nebula
* Neutral Zone
* Pulsar
* Stealth Jammer
* Stone Ring
* Storbital
* Targetting Enhancer
* Turret Sector
* Warzone
* White Hole
* Wormhole

## Stations

**Human Alliance**

* Station
	+ 1-1
* Substation
	+ 7-7
* Refinery
	+ 1-4

**Aralien Empire**

* Station
	+ 0-16
* Substation
	+ 5-10
* Refinery
	+ 0-12

**Freedom Initiative**

* Station
	+ 14-1
* Substation
	+ 8-9
	+ 14-8
* Refinery
	+ 10-0

**Pirates**

* None

## Misc. Info

* ZP is considered the "home" of The Abyss

## Trivia

* ZP was developed to house the commissioned Abyss NPR
* Despite the southern Barrier being in both AE and FI territory, the entirety of the barrier is friendly to the AE
Vacuum Fly Nest

A Vacuum Fly Nest in Benaris.

**Vacuum Fly Nest** is a Special Sector, Object, and part of the Objects group in the Codex.

*"The repulsive organisms known as "Vacuum Flies" that inhabit Beneris are an aggressive pack hunting species that seem to have out lasted their natural prey. They now subsist off of whatever happens to pass near them, be it exploring craft or drifting space debris, and use the powerful corrosive acids they contain in their alien duodenal tracts to break down and digest even the most sturdy of starship hulls or minerals. They then recycle this matter into tough exoskeletons that give them the resiliency to match their aggression. Vacuum Fly colonies may have several queens, but they are all considered to be indispensable to their offspring, causing swarm behavior at even the slightest suggestion that one of their matriarchs may be facing danger."* - Codex entry for **Vacuum Fly Nest**

## Locations

* Benaris
	+ 8-3
	+ 3-10
* Chaos Engine
	+ 4-2

## Functionality

* The Vacuum Fly nest serves as the spawn center for the Vacuum Flies.

## Misc. Info

* Vacuum Flies bear a certain resemblance to the Forkworm Nests and Prongworm Nests.
Vacuum Fly Queen

## Description

Vacuum Fly is an NPR ship belonging to the Vacuum Flies. Vacuum Flies are fly-like creatures with bulbous eyes, a long proboscis, and an acid-green shell.

## Combat and Strategy

All associated items can be found on the Vacuum Flies page.

For Primary Weapons, queens use the Energy-dependent Primary Weapon Corrosive Spit, which deals moderate close-range damage and applies a short Corrosion Status Effect.

For Secondary Weapons, Queens most notably use the following:

* Long Range Spit - an energy-based moderate damage & speed projectile that applies Corrosion to targets. Also comes in a barrage variant for peppering targets at longer range
* Mega Spit - a Plasma Cannon analog that applies Corrosion to targets
* Predictive Spit - an Auto Sniper analog that applies Corrosion to targets

For Proximity Weapons, Queens carry a Proximity Blast analog, the Acid Blast, which applies Corrosion to targets.

In general, Vacuum Flies are moderately weak to Barriers and effects like Weapon Repel that are capable of avoiding their dumbfire weaponry.

Keeping one's distance from Vacuum Flies leaves them relatively harmless. Note in Nebulae where they build their Nests, they can be quite hidden and Locking is fairly gimped - so players, especially low-level ones, must take care when passing through their territory.

Note that queens carry the Hatchlings augmentation that causes them to erupt into several Vacuum Hatchlings upon death, rapidly increasing the number of enemies and potentially swarming the player. Also note that all flies are immune to corrosion due to their Protective Coating.

## Notes

* More info about the respective NPR in general can be found on the Vacuum Flies page and the Vacuum Flies category page.
* Vacuum Flies appear to have an innate ability to see in Nebulae, so unlike other ships it may be able to see the player before they can see it.
* Vacuum Hatchlings can be inadvertently summoned as a rare occurrence whilst using the Forkworm Egg Cluster or Forkworm Egg Mines as an 'infestation'.
Triple Radii Slug

The Triple Radii Slug is a Rare Drop Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Featuring a magnetic self-propelling drive, these otherwise inert 'slugs' use computerized aim to lock onto a target before being launched at extreme velocities from afar. . This variant fires 3 at once, but with a slower firing rate**

## Functionality

* Upon firing, three slugs linger in place for a moment before propelling themselves rapidly toward a target. During the initial lingering stage, these slug attempt to predictively aim at the target before they are launched, trying to intercept their flight path.

## Interactions and Strategy

* Slugs are long range burst damage weapons, featuring very low dps but making up for it by providing a great deal of up front damage.
* Launching slugs has a very distinctive sound queue to them, and due to their predictive aiming they can actually be avoided with evasive maneuvers. If a pilot is familiar with their delay before launching, they can use augments such as Field Hop Quickturn or Sidestep to avoid the oncoming volleys consistently.
* Slugs are unique in that while they are locking weapons they are not guided at all, if they miss their target they perform no course correcting maneuvers whatsoever. That said utilities that block or interfere with the targeting of locking weapons are still very effective against slugs.
* Despite having a very high effective range, Radii Slugs are exceptionally potent in close quarters due to the fact that the target has less room to move in attempts to fell the projectiles' predictive aim. However, using them in closer ranges can allow them to be affected by utilities such as Return to Sender.

## Trivia

* The proposal for Radii Slugs was to be a blending of the Railgun and Auto Sniper weapons as a locking weapon. The result is a predictive aiming projectile with a firing delay that allows targets to avoid them with careful flying.
Vulcan Cannon Turret

The Vulcan Cannon Turret is a Purchased Augmentation in **Starfighter:Infinity**.

## Game Description

**Small turret that attaches to some large ships that fires a Vulcan Cannon I at nearby enemies* -Level I*

**Small turret that attaches to some large ships that fires a Vulcan Cannon II at nearby enemies* -Level II*

**Small turret that attaches to some large ships that fires a Vulcan Cannon III at nearby enemies* -Level III*

**Small turret that attaches to some large ships that fires a Vulcan Cannon IV at nearby enemies* -Level IV*

**Small turret that attaches to some large ships that fires a Vulcan Cannon V at nearby enemies* -Level V*
Triple Positronic Convergence Disc

The Triple Positronic Convergence Disc is a Crafted Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**Once the hallmark of the Human Alliance, now a vital tool in any mid to long range ship's arsenal, the Disc deals heavy damage but is hard to use against close targets. This variant fires 3 at once, but with a slower firing rate**

## Functionality

Upon firing, the positronic convergence disc will wait motionless for a brief acquisition time where it rapidly turns to the face the target before launching forward.

As it travels forward, the positronic convergence disc will rapidly increase speed and turning.

## Interactions and Strategy

* Positronic Convergence Discs, or Poscons, are extremely popular for their excellent range and high impact damage
* Poscons are great on high-lock angle ships, as their acquisition period allows them to fire directly at a target after a brief wait rather than having to arc around after being launched from the front of the user's ship
* Due to their short lifetime, a poscon that misses a target will not loop around for a second chance at hitting a target
* Poscons are extremely vulnerable to Signal Devices due to their wait period, and have a chance to destroy their firer if the user is sitting on top of them while they acquire a new target
* Poscons are entirely resisted by the Resonite Refractor Shields
* Poscons are excellent pressure tools to bait out enemy defenses due to the threat of a high-damage impact
* Triple poscons are a sweet point for one-shotting most mid-range ships in exchange for a lower magazine size

## Crafting

Credits: 1,000

Nickel: 1,300
Yttrium: 300
Silicon: 800

## Trivia

* Poscons were featured in Starfighter:Disputed Galaxy.
* Poscons used to have a longer lifetime, being able to loop around and hit a missed target - this made them too powerful and led to their slight nerf,
Watcher Turret

Watcher Turrets are the weakest of all Aralien-made turrets. Sentry Turrets quickly replace them as you travel to harder systems.

## Overview

Watcher Turrets do not pose a significant threat to experienced pilots. They are only equipped with a double pulse laser as their primary weapon and only come with a limited arsenal.

## Notes

* Players can manually control turrets at their consoles in space stations.
* Watcher Turrets (as well as Guard Turrets) do not use the heavy bolt that other turrets use.
Weapon Drone

Weapon Drones are common, low level Human ships seen most often in Delta Trianguli. They are small but slow ships with very low shield strength. Almost any weapon can destroy one in a single hit.

Weapon drones don't do much when alone. However, a group of them can pose a significant threat by outputting a large volume of fire. For low level pilots, they can be a challenge to deal with.

Some weapon drones originate from player-based organizations. These drones will have custom equipment configurations that make them more lethal in combat.

Weapon drones give very little XP when killed. Therefore, they can be ignored unless they harass you on your exploration voyages.

## Game Description

*Unmanned and lightly armed, drones perform routine patrols that serve as early warnings or prod for weaknesses along enemy borders.*

## Trivia

* They currently have an unused in-game description: *Unmanned and lightly armed, drones perform routine patrols that serve as early warnings or prod for weaknesses along enemy borders.*
* Weapon drones were featured in Starfighter: Disputed Galaxy
* The weapon drone is the Human counterpart to the Attack Drone.
* Along with Attack Drones, they have the weakest shield of all ships in the game.
* They are smaller than any pilotable ship available.
* It is implied that the Weapon Drone is an unmanned, automated craft.
Toda nación adora a Dios Todopoderoso (Español Latino)

## **Drama musical cristiano | "Toda nación adora a Dios Todopoderoso" Recibe al regreso del Salvador (Español Latino)**

Bajo un cielo nocturno estrellado, silencioso y tranquilo, cantan y bailan al son de una música alegre un grupo de cristianos que fervientemente esperan el regreso del Salvador. Se sorprenden y emocionan cuando oyen las gozosas noticias de que “Dios ha regresado” y de que “Dios ha pronunciado nuevas palabras”. Piensan: “¿Dios ha regresado? ¿Ya se ha aparecido?”. Con curiosidad e incertidumbre, uno tras otro emprenden el viaje de búsqueda de las nuevas palabras de Dios. En la ardua búsqueda, algunos dudan, mientras otros simplemente aceptan. Unos se quedan mirando sin comentar nada, mientras otros hacen sugerencias y buscan respuestas en la Biblia; buscan, pero acaba siendo inútil… Justo cuando se desaniman, un testigo les trae un ejemplar de la Biblia de la Era del Reino y se sienten intensamente atraídos por las palabras del libro. Realmente, ¿qué clase de libro es éste? ¿Han llegado a encontrar en ese libro las nuevas palabras que Dios ha pronunciado? ¿Han recibido la aparición de Dios?

Recomendación:
Documental completo en español｜"Aquel que tiene la soberanía sobre todas las cosas" El poder de Dios

Relámpago Oriental, la Iglesia de Dios Todopoderoso nació debido a la aparición y a la obra de Dios Todopoderoso , el retorno del Señor Jesús, Cristo de los últimos días. La iglesia está compuesta de todos aquellos quienes sinceramente aceptan la obra de los últimos días de Dios Todopoderoso y están conquistados y salvados por la palabra de Dios. Fue completamente fundada por Dios Todopoderoso personalmente y personalmente la orienta y la pastorea y de ninguna manera fue establecida por ningún hombre. Cristo es la verdad, el camino y la vida. Las ovejas de Dios oyen la voz de Dios. En tanto leas las palabras de Dios Todopoderoso, verás que Dios ha aparecido.

Declaración especial: la producción de este vídeo la ha realizado la Iglesia de Dios Todopoderoso sin fines de lucro. Los actores que aparecen en esta producción lo hacen de manera voluntaria y no han recibido ningún tipo de retribución. Este vídeo no puede ser distribuido a terceros con ánimo de lucro, y esperamos que todo el mundo lo comparta y lo distribuya de manera pública. Indiquen siempre la fuente al distribuirlo. Sin el consentimiento de la Iglesia de Dios Todopoderoso, ninguna organización, grupo social ni individuo puede falsificar ni tergiversar el contenido de este vídeo.

## Enlaces externos

* Dios Todopoderoso
* Películas cristianas en español
Mi sueño del reino celestial (II) - Cómo buscar para poder entrar en el reino celestial (Parte 2)

La mayoría de los creyentes en el Señor creen que, mientras cumplamos las palabras del Señor, practiquemos la humildad y la paciencia y sigamos el ejemplo de Pablo de sacrificio, dedicación y trabajo para el Señor, satisfaremos la voluntad de Dios y seremos llevados al reino celestial cuando regrese el Señor. Sin embargo, ¿nos hemos considerado alguna vez si dicha búsqueda realmente se ganaría el elogio del Señor y la admisión al reino celestial? Si no, ¿cómo debemos buscar ganarnos el elogio del Señor para que nos lleve al reino celestial?

Recomendación:

Película cristiana 2018 "Mi sueño del reino celestial" | completa en español

Relámpago Oriental, la Iglesia de Dios Todopoderoso nació debido a la aparición y a la obra de Dios Todopoderoso, el retorno del Señor Jesús, Cristo de los últimos días. La iglesia está compuesta de todos aquellos quienes sinceramente aceptan la obra de los últimos días de Dios Todopoderoso y están conquistados y salvados por la palabra de Dios. Fue completamente fundada por Dios Todopoderoso personalmente y personalmente la orienta y la pastorea y de ninguna manera fue establecida por ningún hombre. Cristo es la verdad, el camino y la vida. Las ovejas de Dios oyen la voz de Dios. En tanto leas las palabras de Dios Todopoderoso, verás que Dios ha aparecido.

Declaración especial: la producción de este vídeo la ha realizado la Iglesia de Dios Todopoderoso sin fines de lucro. Los actores que aparecen en esta producción lo hacen de manera voluntaria y no han recibido ningún tipo de retribución. Este vídeo no puede ser distribuido a terceros con ánimo de lucro, y esperamos que todo el mundo lo comparta y lo distribuya de manera pública. Indiquen siempre la fuente al distribuirlo. Sin el consentimiento de la Iglesia de Dios Todopoderoso, ninguna organización, grupo social ni individuo puede falsificar ni tergiversar el contenido de este vídeo.

## Enlaces externos

* película cristiana
* peliculas cristianas en español
Tyraan Artillery Ship

## Description

Tyraan Artillery Ship is an NPR ship belonging to the Tyraan. Tyraan Artillery ships are small, dual-engined fighters with a crimson coloration and brighter red etching, accented by a solid white stripe centered vertically atop the fighter.

## Combat and Strategy

All associated items can be found on the Tyraan page.

In general, the Tyraan are known for their Explosive Damage and long-ranged, heavy-duty weaponry.

For Primary Weapons, the Tyraan are known for their high-speed, inaccurate Tyraan Glass Cannon and their low-speed, innacurate, but high-DPS Tyraan Cannon - both of which put significant pressure on approaching ships.

For Secondary Weapons, the Tyraan feature a full arsenal:

* Tyraan Splitter Bomb - an inaccurate, but spammy high-damage guided weapon
* Tyraan Guided Torpedo - a fairly accurate long-range torpedo
* Tyraan Laser Mine Cluster Torpedo - a fairly inaccurate torpedo that explodes into Tyraan Laser Mines when enemies are in close proximity
* Tyraan Invader - A penetrating dumbfire rocket
* Tyraan Magnet Torpedo - A unique torpedo that causes mines to pull towards the target
* Tyraan Cluster Torpedo - a proximity torpedo that explodes into many damaging pellets
* Tyraan Anti Stealth Torpedo - a slow, high-damage dumbfire rocket that applies Anti-Stealth to nearby targets

Tyraan feature several more variants of most secondaries on the above list, but most act in a similar manner when in combat.

For Utilities, the Tyraan are known for their Tyraan Decoy, capable of redirecting guided weapons and applying Absorbing Stealth to all allies at close-range, making them difficult to target at long range.

For Mines, Tyraan feature a few standard explosive + effect-based mines, but their most notable mine is the Tyraan Laser Mine: a Thunderbolt Mine analog capable of firing multiple lasers at targets in close proximity.

Tyraan are also very well known for their plethora of deathtraps - players must take care when destroying Tyraan at close-range, as Tyraan Laser Mine Deathtraps can deal significant damage even if the player doesn't run straight into the mines.

In general, the following strategies are recommended when fighting the tyraan:

* Have a fast ship - ships like the Intimidator are capable of reliably dodging their weaponry if flown at the right angle
* Use many anti-lock weapons like the Shield Bubble or Decoy. Note that their cluster torpedoes will penetrate bubbles, so do not rush head-on at the tyraan
* Use Barriers. Note that mine torpedoes will penetrate barriers, so take care to not sit in one place too long
* Use long-range dumbfires OR use guided weaponry in tandem with anti-stealth weapons like their own anti-stealth torpedo or the standard Anti-Stealth Rocket

## Notes

* More info about the respective NPR in general can be found on the Tyraan page and the Tyraan category page.
La obra de Dios, el carácter de Dios y Dios mismo III (Fragmento 3)

## **Palabras diarias de Dios | La obra de Dios, el carácter de Dios y Dios mismo III (Fragmento 3)**

Relámpago Oriental , la Iglesia de Dios Todopoderoso nació debido a la aparición y a la obra de Dios Todopoderoso, el retorno del Señor Jesús, Cristo de los últimos días. La iglesia está compuesta de todos aquellos quienes sinceramente aceptan la obra de los últimos días de Dios Todopoderoso y están conquistados y salvados por la palabra de Dios. Fue completamente fundada por Dios Todopoderoso personalmente y personalmente la orienta y la pastorea y de ninguna manera fue establecida por ningún hombre. Cristo es la verdad, el camino y la vida. Las ovejas de Dios oyen la voz de Dios. En tanto leas las palabras de Dios Todopoderoso, verás que Dios ha aparecido.

Declaración especial: la producción de este vídeo la ha realizado la Iglesia de Dios Todopoderoso sin fines de lucro, no puede ser distribuida a terceros con ánimo de lucro, y esperamos que todo el mundo la comparta y la distribuya de manera pública. Indiquen siempre la fuente al distribuirla. Sin el consentimiento de la Iglesia de Dios Todopoderoso, ninguna organización, grupo social ni individuo puede falsificar ni tergiversar el contenido de este vídeo.

Respetamos los derechos de propiedad intelectual de los demás. Si tiene indicios de que cualquiera de nuestros contenidos infringe los derechos de propiedad intelectual suyos o de terceros, rogamos que nos lo comunique inmediatamente aportando pruebas reales y válidas por escrito. Comprobaremos su reclamación y la gestionaremos en tiempo y forma. Por favor, envíe cualquier documentación pertinente a copyright@kingdomsalvation.org.

## Enlaces externos

* App cristianas
* ¿Qué es el arrebatamiento?
Vortex Bomber

## Game Description

*A favorite among Berserkers, the **Vortex Bomber** holds a large weapon slot, and not much else. Such a thing was made possible by exchanging peace for advanced technology developed by a subjugated race.*

## Recommended Equipment

Standard Secondary Weapons

* Xandelevium Blaster
* Positronic Convergence Disc
* Laser Beam
* Stinger Torpedo

Utilities

* Shield Bubble
* Decoy
* Scrambler

Large Weapons

* Sabre Laser
* Stinger Cloud

## Notes

* Check out the Equipment page to find more items suitable for this ship
* The Vortex Bomber is a Fighter upgrade that sacrifices a secondary weapon slot and some speed for a Large Weapon slot and another utility slot
* The Vortex Bomber is one of the first available ships to feature a Large slot
* The Vortex Bomber is the Aralien counterpart to the Dryad, though the Vortex Bomber has better turning and speed at the cost of shielding
Triple Piranha Rocket

The Triple Piranha Rocket is a Purchased Standard Secondary Weapon in **Starfighter:Infinity**.

## Game Description

**A high-speed, low damage unguided rocket designed to harass targets. Automatically homes in on nearby targets. This variant fires 3 at once, but with a slower firing rate**

## Functionality

When fired, a rapid stream of high-speed, short-range rockets are launched from the front of the ship with a wide spread, homing in on any nearby ships.

The triple variant fires slower, but launches three rockets per shot with a wider spread.

## Interactions and Strategy

* Due to their high speed, homing, and not requiring a lock, piranha rockets are an ideal dogfighting weapon - allowing users to whittle away at evasive targets with solid Explosive Damage.
* Due to their high fire rate, piranha rockets can quickly burn through ammo if the user is not careful, so microing the stream of rockets is ideal to prevent wasting shots.
* Piranha rockets greatly benefit from the Projectile Attractor Field, as the applied Status Effect complements the natural homing of the rockets.
* Despite being a reliable weapon, piranha rockets have middling DPS and are easily outdamaged by CQC weapons like the Laser Beam or Proximity Blast - so piranha rockets must be used in moderation - preferably when outflanking a target.
* Due to their relatively short range, piranha rockets are best used between CQC and mid-range - the space between where they are beaten by more powerful CQC weapons and the space where they are outgunned by longer-range weapons like the Radii Slug or Ascendant Black Light Bombard.

## Trivia

* Piranha Rockets are named after their tendency to swarm a target, resembling the cliche of a school of piranhas devouring food.
* Piranha Rockets are often compared to salt shakers and the like due to the maraca-like noise they make upon firing.
Botania

Botania is a tech mod themed around natural magic. The main concept is to create magical flowers and devices utilizing the power of the earth, in the form of ***Mana*.**

Botania is fully playable by itself (and is designed to be played like that), but it functions well with other mods too.

The mod focuses on automation without grinding. By which systems have to be thought out and not just created by following blueprints on NEI

Mod page and video tutorials: https://botaniamod.net/
El amor y la esencia de Dios son abnegados

## **Música cristiana | El amor y la esencia de Dios son abnegados**

Relámpago Oriental , la Iglesia de Dios Todopoderoso nació debido a la aparición y a la obra de Dios Todopoderoso, el retorno del Señor Jesús, Cristo de los últimos días. La iglesia está compuesta de todos aquellos quienes sinceramente aceptan la obra de los últimos días de Dios Todopoderoso y están conquistados y salvados por la palabra de Dios. Fue completamente fundada por Dios Todopoderoso personalmente y personalmente la orienta y la pastorea y de ninguna manera fue establecida por ningún hombre. Cristo es la verdad, el camino y la vida. Las ovejas de Dios oyen la voz de Dios. En tanto leas las palabras de Dios Todopoderoso, verás que Dios ha aparecido.

Declaración especial: la producción de este vídeo la ha realizado la Iglesia de Dios Todopoderoso sin fines de lucro, no puede ser distribuida a terceros con ánimo de lucro, y esperamos que todo el mundo la comparta y la distribuya de manera pública. Indiquen siempre la fuente al distribuirla. Sin el consentimiento de la Iglesia de Dios Todopoderoso, ninguna organización, grupo social ni individuo puede falsificar ni tergiversar el contenido de este vídeo.

Respetamos los derechos de propiedad intelectual de los demás. Si tiene indicios de que cualquiera de nuestros contenidos infringe los derechos de propiedad intelectual suyos o de terceros, rogamos que nos lo comunique inmediatamente aportando pruebas reales y válidas por escrito. Comprobaremos su reclamación y la gestionaremos en tiempo y forma. Por favor, envíe cualquier documentación pertinente a copyright@kingdomsalvation.org.

## Enlaces externos

* Música cristiana de alabanza
* Canciones cristianas evangélicas