Path of the Fire Arcana

*“Everything will burn!”*

**Requirements:** Force Blast (Universalist Arcana), Base Course Set

**Path Completion Bonus**: +1 Spirit

## Core Abilities

**Singe**

**Cost**: 400 XP

**Expedited for**: Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation**: 1 Action

**Range**: Touch

Your fingertips burn like a lighter. This flame burns flammable objects and can be used for precision cutting on objects such as doors and walls, destroying [ 1 / 2 / 4 ] points of mundane Armor. This damage can be applied with impact against a creature as an Arcane weapon skill strike. When this spell is used stealthily, gain [ +1 / +3 / +6 ] to Dexterity checks made to burn something while unnoticed.

**Cauterize**

**Cost**: 400 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 3 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation:** 1 Action

**Range**: 12 meters

You singe the target’s wounds, cauterizing their bleeding. Unavoidably, the target takes damage equal to [ half / twice / three times ] their current bleed damage. Then remove all bleed damage.

**Radiant Glow**

**Cost**: 400 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 9 / 13 / 16 ]

**Activation:** 1 Action

**Range**: [ 9 / 30 / 120 ] meters

Your hands glow with the intense light of a hot flame. Everything within Range is lit up with bright light. This spell lasts while maintained as a Reaction.

**Raging Flame**

**Cost**: 400 XP

**Expedited for:** Magic

**MP Cost**: [ 2 / 4 / 6 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation:** 2 Actions

**Range**: Personal

Flame gushes from you like a lit gas in a [ 1 / 2 / 2 ]-wide cone [ 2 / 2 / 3 ] meters long as an Arcane weapon skill strike that deals [ 1d6 / 2d6 / 4d6 ] + SPI burn damage and setting everything within Range on fire. Additionally, all hexes in and adjacent to the affected area take an unavoidable [ 0 / 1 / SPI ] burn damage from the heat of the flames, including yourself.

**Blaze of Protection**

**Cost**: 400 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation:** [ 2 / 1 / 1 ] Action(s)

**Range**: Personal

A burning fire swirls around you. You gain the buff *Blaze of Protection*: at the end of each of your turns, all adjacent creatures take an unavoidable [ 1 / 3 / 6 ] burn damage. If this spell was double-cast, *Blaze of Protection* also triggers whenever you are attacked by an adjacent creature, after resolving the attack.

**Smoke Out**

**Cost**: 400 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation:** 2 Actions

**Range**: 12 meters

You fill an area with smoke until the end of the Encounter. The target hex and all hexes within a [ 1 / 2 / 3 ] meter radius become smoky. Attackers in the smoke take a [ - 10 / -20 / - 40 ] Accuracy penalty. Choose one additional effect:

* The smoke is difficult to see through. Attacks made on targets within the smoke take a [ -10 / -20 / -40 ] Accuracy penalty.
* The smoke is difficult to breathe in. Creatures in the smoke must succeed a Strength check versus your Spellpower when they end their turn in the smoke, otherwise they take [ 1d6 / 2d6 / 3d6 ] damage.

**Ring of Fire**

**Cost**: 400 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation:** 2 Actions

**Range**: Personal

You ignite a circle of flame around you. This Arcane weapon basic attack hits every hex which is exactly [ 2 / 4 / 6 ] hexes away from you and deals [ 1d6 / 3d6 / 5d6 ] + SPI burn damage.

**Flame Resistance**

**Prerequisite**: **Blaze of Protection**

**Cost**: 500 XP

**Expedited for:** Magic

**MP Cost**: [ 0 / 1 / 2 ]

**Casting DL**: [ 10 / 14 / 18 ]

**Activation:** 1 Reaction

**Range**: Personal

*Your expertise with fire grants you protection from being burned.*

Gain the buff *Flame Resistance*: Whenever you would take fire-related damage or burn damage, reduce the amount by [ 4 / 8 / 16 ] (min. 0); additionally, you are unaffected by extreme heats up to [ 100 / 300 / 600 ] degrees Celsius and take half the effects of environments hotter than that. This buff lasts only while maintained as a Reaction. If you have completed the Path of the Fire Arcana, this buff may be maintained as a Free Reaction and the half-cast effect is always active unless a stronger cast overrides it.

**Fireball**

**Prerequisite**: **Raging Flame**

**Cost**: 500 XP

**Expedited for:** Magic

**MP Cost**: [ 2 / 4 / 6 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation:** 2 Actions

**Range**: 12 meters

You shoot a blast of fire at your target as an Arcane weapon skill strike. **Fireball** deals [ 3d6 / 6d6 / 10d6 ] + SPI burn damage.

**Stoke the Flames**

**Prerequisite**: **Ring of Fire**

**Cost**: 500 XP

**Expedited for:** Magic

**MP Cost**: [ 2 / 4 / 6 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation:** 2 Actions

**Range**: 12 meters

You enrage all nearby fires. Every creature within Range currently burning must make a Spirit check versus your Spellpower. If they fail, they immediately trigger their burn damage as if it were the end of the Round, and then take an additional [ 0 / 3 / 6 + SPI ] burn damage.

**Fire Infusion**

**Cost**: 400 XP

**Expedited for:** Magic

**MP Cost**: [ 1 / 2 / 4 ]

**Casting DL**: [ 11 / 15 / 20 ]

**Activation:** 1 Reaction

**Range**: Personal

This spell can be cast only when you declare a melee or ranged basic attack or single-target spell. You infuse flames into your attack, adding [ 1d6 / 2d6 / 3d6+3 ] burn damage to any other effects of the attack or spell. If this spell is used to modify another cast, only one casting roll is needed and its DL increases by [ 1 / 2 / 4 ].

**Hex Fire**

**Cost**: 400 XP

**Expedited for:** Magic

**MP Cost**: [ 2 / 4 / 8 ]

**Casting DL**: [ 12 / 16 / 22 ]

**Activation:** 2 Actions

**Range**: Personal

You conjure lines of flames in every direction emanating out from you in six lines. Each of the lines are [ 3 / 6 / 12 ] meters long. Every creature in the affected area must succeed an Agility check versus your Spellpower or take [ 1d6+2 / 2d6+4 / 3d6+6 ] + SPI burn damage.

**Firestorm**

**Prerequisite**: **Fireball**

**Cost**: 600 XP

**Expedited for:** Magic

**MP Cost**: [ 4 / 8 / 16 ]

**Casting DL**: [ 13 / 17 / 24 ]

**Activation:** 2 Actions

**Range**: 12 meters

You conjure a pillar of flame [ 2 / 4 / 12 ] meters high with a radius of [ 0 / 1 / 2 ] meter(s). All objects in the pillar are lit on fire. Creatures within the pillar must succeed an Agility check versus your Spellpower or take [ 1d6+3 / 3d6+6 / 6d6+12 ] + SPI burn damage and be knocked prone. Creatures fully within the area of effect automatically fail this check. If this spell is normal-cast, the pillar remains present while maintained as a Reaction. If this spell is double-cast, the pillar remains present for the rest of the Encounter without requiring concentration.

**Immolate**

*This ability is not required for the Path Completion Bonus.*

**Prerequisite**: Path Completion of Path of the Fire Arcana

**Cost**: 800 XP

**Expedited for:** Magic

**MP Cost**: [ 8 / 16 / 24 ]

**Casting DL**: [ 14 / 20 / 25 ]

**Activation:** 2 Actions

**Range**: Personal

You become the embodiment of fire, engulfing your surroundings in flame and burning your enemies. Gain the buff *Immolation*, which has ALL of the following effects:

* All creatures and objects within [ 1 / 2 / 3 ] meters of you at the end of your turn take an unavoidable [ 0 / 1d6 / 3d6 ] + SPI burn damage.
* **Radiant Glow** is active at [ half-cast / normal cast / double-cast ].
* The range of **Fireball** increases to [ 18 / 30 / 60 ] meters and its damage increases by [ 1d6 / 2d6 / 4d6 ] burn damage
* All valid attacks and spells you make have **Fire Infusion** [half-cast / normal cast / double-cast ] where applicable; **Fire Infusion** has no MP cost and must be applied where applicable.

If **Immolate** was normal-cast or twice-cast, *Immolation* additionally gains these effects:

* **Singe** costs no MP.
* You can cast **Raging Flame** using 1 Action, and its half-cast costs no MP.
* The MP cost for **Firestorm** is halved.