Charlotte Pine

> Cursed and unwanted places. Hrmph. Is that what my camp has become?
>
> Charlotte Pine

**Charlotte Pine** is the first bear the player meets after arriving on Cozy Grove Island. She is the local ranger and a fan of a good cup of
tea. She can help find hidden objects, or explore memories collected from other bears. She is a Forest Spirit, referred to as the Ranger Bear.

Charlotte's area is located northwest of the player's campsite.

## Appearance

Charlotte wears a ranger's hat with two badges on it, long sleeved ranger uniform, and a yellow backpack. A few twigs with leaves are stuck to her hat.

The following landmarks are located in Charlotte's area: a big wooden Cozy Grove sign, a ranger station, an amphitheater beneath a tree, a stone grill, tents, and folding chairs.

## Biography

Charlotte was a Spirit Scout in life, and she spends a lot of time reminiscing about her scouting experiences. She often speaks of her friend Bill (likely Captain Billweather Snout), who was briefly a Scout along with her but who decided that scouting was not for him. Apparently (according to the Ranger) Charlotte was always better than the Captain at tying knots. Charlotte also assisted the difficult Ted Sapsen as a Scout, yet failed to get him to open up. She and her mother, Ursula Pine, have a strained relationship and have for some time.

## Specialty

### Black book of ghost mementos

See **Memories** for more details.
Charlotte keeps track of all the bear memories the player has unlocked and their story progress in her black book of ghost mementos. The player can browse the book anytime by talking to Charlotte.

### Hidden object hint

See **Hidden object** for more details.
If the player has a quest with hidden objects active and has trouble locating the object, they can buy a hint from Charlotte for 100. Purchasing the hint adds a green marker with a magnifying glass pointing directly at the object the player is looking for.

No hints can be purchased if the player has no hidden items left to pick up.

## List of quests

Every day, Charlotte Pine has a chance to give the player a quest, provided she has no quest active. The quest can be started by speaking to Charlotte Pine.

If Charlotte Pine is ghostly blue and her area is not colored, she will give the player a story quest. If Charlotte Pine is colored but her area is not, she will give the player a daily quest. If both Charlotte Pine and her area are colored, she will not give any quests, but the player can still converse with her to listen to some gossip or occasionally advance her story.

Story quests are untimed and advance Charlotte Pine's story, allowing the player to learn more about her, fill her heart meter, and restore her memories. Some story quests require the player to collect a lot of resources or help other bears to get quest items. The story quests often give spirit logs as rewards.

Non-story quests have a time limit, do not provide any story development, and give random rewards. There are no penalties for letting a timed quest expire.

Some quests require the player to find items hidden on the island. The hidden objects spawn after the player accepts the quest, with hints on their location provided in the quest menu. If the player has trouble locating the item, they can get a hint from Charlotte for 100.

### Daily quests

StubThis article or section is a stub. You can help Cozy Grove Wiki by expanding it.
**Comments**: needs reward for the root tea quest
Every daily quest has a chance to give the player a spirit wood or a crafting recipe for a random decoration in addition to regular reward.

  1 random essence

## Chat

Every day, when Charlotte Pine has no quest active, the player can chat with her for some random gossip. Charlotte Pine can give the player advice or tell a little about herself or other bears.

Chatting with Charlotte Pine does not advance her story.

After the player chats with Charlotte Pine once, they can ask her for a hug.

**Charlotte:** Listen up, Camper. Anything that can be measured, can be controlled. That's why I keep *extensive* logs of everything that appears on the island.
Well, almost everything.
Anyway, when you get stuck trying to find something hidden, I always take pleasure in helping you track it down.
The determined look on your face when you set out with your little hint? Adorable.
**Charlotte:** Do you like the island more during the day, or at night?
In the day you can see everything. But it's only at night that you can see the things that glow. Fireflies. Those strange mushrooms.
I guess you could say bioluminescence is a hobby of mine.
**Charlotte:** Something that's very important for scouting? Knots.
Slip. Bowline. Square. Clove hitch. I love 'em all.
The Captain, of course, knows his knots as well. Though I was always better at them.
The properties of a good knot: first, it must be secure. Second, it should be easy to untie.
The Captain always has trouble with the 'easy to untie' part.
**Charlotte:** I admire your work ethic, Scout. Scurrying about, being helpful.
Just remember to take a break every once in a while. Have a cup. Look out over the water.
**Charlotte:** As I've said before, Camper, we Rangers *insist* on proper camping etiquette.
But what I haven't told you is that there's more to camping etiquette than 'leave no trace' and 'douse your fire before you go to sleep.'
No no, it goes much deeper than that. I'm talking arcane texts that go back centuries, shadowy organizations that—
—heh. Well. Now I've said too much.
**Charlotte:** As a ghost, it's handy to keep a list of things that transcend the corporeal plane: birdsong. Affection. Loss. Time.
And, for some reason, most caffeinated beverages.
**Charlotte:** If you're feeling lost, please let me know!
With my *Ranger Orienteering* I can help point you in the direction of whatever you're looking for.
For a small fee, of course. These campgrounds don't upkeep themselves!
**Charlotte:** One common mistake among inexperienced campers? Bringing too many supplies.
Your pack and your tent can only hold so much, you know! Luckily, that campfire of yours may know a few tricks to expand your storage.
**Charlotte:** You might notice the island's topography *rearranging itself* some days. Don't worry, that's perfectly normal!
Hm... Maybe 'normal' is too strong of a word. But it certainly keeps happening.
**Charlotte:** There's nothing like frying up breakfast over a campfire on a frosty morning!
It's too bad eggs are so hard to come by here. You usually have to *befriend* the spirit birds before they let you take them.
Mr. Kit may sell them as well. But you might need to upgrade his store before he can stock them!
## Daily quest lines

### Crafting project

Start:

**Charlotte:** I've been thinking about some of the crafting projects I used to make as a cub.
There's one I'd really like to try again. Do you want to make it with me?
I have most of the materials already. I just need a *few* more items.
End:

**Charlotte:** Great. Let me just put all that together...
Huh. Not as interesting as I'd hoped. Just another junior Scout art project.
But look... it generated essence as a byproduct!
**Charlotte:** Wonderful! Now to stick this bit *here* and tie this piece *there*...
Hmm. Maybe some of these old Spirit Scout arts and crafts were retired for a reason.
Oh, but it created some essence! How neat!
### Failed crafting project

Start:

**Charlotte:** This handbook is filled with neat activities for campers!
I'd like to try one of them with you. Ready to scare up some materials?
End:

**Charlotte:** Well, this should be interesting!
Um, I seem to have made a mess of this project.
How embarrassing. Someone with my scouting experience, ruining a handbook project!
Let's pretend this never happened, OK?
**Charlotte:** That should be everything we need! Let's get to work.
Oh dear. This isn't coming together at all.
Did I miss a step somewhere? Ugh, this is so embarrassing.
Let's just forget this ever happened, alright?
### Firewood

Start:

**Charlotte:** Could you please help me collect some firewood?
I like to have a stockpile ready in case visiting campers need it.
**Charlotte:** This island gets pretty chilly at night.
I'd hate for any campers to catch a cold. Would you help gather some firewood?
End:

**Charlotte:** Well done. Unprepared visitors will appreciate this!
Here's something for your trouble.
**Charlotte:** Oh, thank you! This is just what I needed.
With this, our campers will stay nice and toasty! Um, if we get any...
### Photo

Start:

**Charlotte:** Hi there Scout! You know I was thinking. This place is so special. So *cozy*. But what does that word mean?
I suppose if you had a *lot* of time on your hands you could write a big philosophical essay on what 'cozy' means...
But I wonder if a *photograph* would capture the essence of it better? You want to give it a try?
**Charlotte:** What a busy bee you've been, flitting around the island. Truly inspiring! I remember back when I flitted about like that.
I see in particular that you've invested a lot of time into your decorations. Adjusting them just so. Very meticulous!
My suggestion? You should be documenting how things are laid out around here. Always good to keep a record!
End:

**Charlotte:** Very well done Scout! This really captures the essence of the island.
Here's a little something to keep you humming along!
**Charlotte:** Oh wonderful! Look at the composition. You've gone beyond the call of duty and produced some bonafide art, Scout!
It feels wrong to accept this without giving you *something* in return. Here, take this.
### Random ingredient

Start:

**Charlotte:** Did you know that with the proper Spirit Scout training, you can read a ghost's mind?
Let me demonstrate...
*I'm thinking of something that grows!*
Can you bring me what I'm imagining?
**Charlotte:** With training, a Spirit Scout can sense the needs of others.
You sensed that I needed something, didn't you? Well, you're right!
Observe:
*I'm thinking of something natural!*
How about it? Do you think you can find what I'm looking for?
End:

**Charlotte:** You got it exactly!
And hey, I know exactly what *you're* thinking, too...
*'Where's my reward?' Right?*
**Charlotte:** Impressive! This is exactly what I was imagining.
Let's see if I can use my ghostly powers to see what's in *your* future...
Tada! It was this, right?
### Root tea

Start:

**Charlotte:** My teacup is empty, and those imps got into my tea stockpile and emptied it.
Could you gather me some roots? They can make good tea, if you know what to do with them!
**Charlotte:** Scout, did you know brewing tea is an essential survival skill?
If you're ever lost and low on food, boiled roots can provide much-needed nutrition.
Plus, it tastes lovely! I could do with some roots right now, actually...
End:

**Charlotte:** Thank you! Once I've cleaned these and boiled them in water, they'll make excellent tea!
**Charlotte:** Thank you! I'll wash these up for boiling right away.
I don't suppose I could offer you a cup? No?
### Sunflower

Start:

**Charlotte:** Spirit Scouts have the power to read a ghost's thoughts.
Try it! What am I thinking of now?
**Charlotte:** Ready to test your Spirit Scout abilities and do a little ghost-whispering?
Try to listen in on my thoughts! What am I thinking.... *now*?
End:

**Charlotte:** Ah, Scout... you caught me thinking about something beautiful and a little sad.
I almost wish you'd guessed wrong today.
Ah well. Here's something special, for bringing me what I needed.
**Charlotte:** Oh... It seems I was thinking about something nostalgic again.
Sunflowers always remind me of... Well, I'm sure you don't want to hear about that.
Here! Take this as thanks.
## Mementos

Spoiler alertThis article or section contains **spoilers**. Proceed with caution!
1. *Charlotte Pine, the Ranger Bear, isn't thrilled to learn you're a Spirit Scout. Apparently, another Scout visited the island once before, and it didn't go well...*
2. *Charlotte's discovered this Memento Collection from an Old Spirit Scout Wilderness Guide! The more you learn about the bears on this island, the more it will fill up.*
3. *It turns out the reason Charlotte has mixed feelings about Spirit Scouts is because she was a Scout herself! And apparently, she thinks she failed at it.*
4. *Ted Sapsen was the spirit that Charlotte struggled with the most. Unlike other ghosts, Ted was endlessly needy and seemed impossible to help.*
5. *Charlotte witnessed Captain Snout crash his ferry, leaving her and the others on the island permanently stranded -- and new neighbors to a bunch of restless spirits.*
6. *Charlotte has been needlessly blaming herself for her mother's death and Cozy Grove's decline.*
7. *Thanks to you, Charlotte has finally been able to accept that sometimes bad things happen, even when you do everything you can to prevent them. She is freer than she has ever been.*

The comic attached to the first memento.The comic attached to the third memento.The comic attached to the fourth memento.The comic attached to the sixth memento.
## Story quests expanded

### Introduction

Charlotte is the first bear the player meets on the island.

**Charlotte:** Huh. Another imaginary camper.
Must've brewed my Lady Grey a little strong this morning.
Unless... say, you're not a **real living person**, are you?
**Scout:** Yes, I am! / Guilty as charged.
**Charlotte:** Well! I haven't heard news this exciting since the baby warblers hatched.
Welcome to Camp Cozy Grove!
I'm Charlotte, your local ranger. Also a ghost.
If you run into any problems, I'm your bear.
Say, that uniform of yours. It looks... familiar...
Oh my. You're a **Spirit Scout**.
That does change the forecast a bit. Puts the sun behind the clouds, so to speak.
**Scout:** That's right. 100%, bona fide Scout. Is that a problem?
**Charlotte:** A problem? Hmm...
**Scout:** But I'm trained to fix all your ghostly woes!
**Charlotte:** Yep, that sounds like classic Spirit Scout propaganda.
**Scout:** What do you have against Spirit Scouts?
**Charlotte:** You're not the first Spirit Scout to visit this island.
Many years ago, another ambitious youngster summoned a fire here in hopes of earning her final merit badge.
It did not go as planned.
No use dwelling on the past though, is there? You're here now, friend. She's not.
If you're planning to stay the night, remember the first rule of wilderness survival: **Keep warm**.
Somewhere around here is a wood log.
Find it and toss it on the fire. That should make things a little cozier for both of us.
One spirit wood can be found lying on the ground near the player's tent. After throwing it in the fire the player returns to Charlotte to complete their first quest.

**Charlotte:** Say, that's a nice fire you have going!
Still a bit small though, huh?
See if you can find more Spirit Wood out there. A little warmth would do this island good.
A healthy fire's sure to **call some distant campers home**.
### Wilderness Guide

Charlotte tells the player she has noticed a book in a leaf pile and asks the player to find it.

**Charlotte:** Sometimes you can find things on this island simply by exploring with a keen eye...
...but other times you need to get your hands dirty. Have you noticed those **leaf piles** lying around?
Try digging through those when you come across them. You'll be surprised at what you find.
Just the other day, I thought I saw an **an old book** peeking out of the leaves...
After the player finds the book and delivers it to Charlotte, she is surprised to find out the book is a Spirit Scout Wilderness Guide.

**Charlotte:** That's it! Why, it's an old Spirit Scout Wilderness Guide.
And hey, the **Memento Collection** portion of this book is still intact!
That's where Scouts track their progress helping local spirits.
(Which I have to admit, you've gotten a pretty good start on!)
I'll hold onto this book and use it to track your progress helping the spirits of Cozy Grove.
Would you like to look at the **Memento Collection** book now?
**Scout:** Yes! Show me my sweet relationship progress.
**Charlotte:** That's the spirit! Here it is...
After the player delivers the guide, Charlotte gives them another spirit wood. Completing the quest also allows the player to review the black book of ghost mementos anytime they talk to Charlotte.

### A bird charm

Charlotte tells the player about an animal that needs help.

**Charlotte:** You know, we aren't the only spirits that could use your help.
Sometimes, lost or needy **animals** visit these woods.
In fact, I think one wandered into Mr. Kit's shop just this morning.
It may look like a simple **charm** of a **young, placid bird**.
If you buy and bring it to me, I'll show you its secrets!
The bird can be purchased from Kit's Canteen for 250 .

After the player purchases the bird and returns to Charlotte, she gives them tips on raising pets.

**Charlotte:** Yes, this is the **bird charm** I was talking about!
Seems like a simple trinket, doesn't it? But when it's placed on the ground...
It transforms into its true self: a **ghost bird**!
If they're given specific **foods** and kept near **things they like**, they will thrive.
The poor bird is hungry. I'll order some food it will like, but the food won't arrive until tomorrow.
In the meantime, let's find it a spot to live!
Why don't you **place this animal on the ground, near your campfire?**
Charlotte also gives the player a spirit wood.

The next day the player receives three bagels Charlotte ordered for the bird in the mailbox:

Bird Food
I took the liberty of ordering some food for the **young, placid bird**.

- Charlotte

If the player feeds the bird, they will receive another letter with more tips on raising pets from Charlotte with a common oversized candle attached:

Happy Animals
So you managed to feed your spirit animal? You've got a kind heart.

A tip: The happier the animal, the more essence it produces. Make sure it's in a well lit area. And surrounded with stuff it likes.
- Charlotte

### A tea mug

Charlotte needs the player's help again.

**Charlotte:** You're well on your way to being completely orienteered, Scout.
I hear you've even been helping out other ghosts on the island.
That's a nice thing for a Spirit Scout to do.
Hey, since you're out there searching for missing things...
You haven't seen my **tea mug**, have you?
Charlotte's tea mug and five tea pastries can be found scattered across the island. After the items are returned, Charlotte gives the player a spirit wood.

**Charlotte:** It's so nice to see my mug again!
I think I lost it yesterday? Given my ghostly condition, it's hard for me to be sure.
A ghost's existence is a little... confusing, you see.
Our sense of the here-and-now is all mixed up with our memories of our past lives.
Objects from the past tend to appear and disappear as we think about them.
So this here? It might be my old Ranger's mug.
Or it might be a *memory* of a mug, made solid by energy from the beyond.
Either way, its tea is **hot and tasty**.
The next day the player talks to Charlotte, she gives them a lesson about patience and gifts a beautiful birdhouse.

**Charlotte:** So, Camper... back again?
Listen. Out here, your most important resource won't be your eagle eyes.
The thing that will help you most in the phantom wild is **patience**.
So. Today I'm listening for chickadees.
There used to be one in this **birdhouse** here... but he sang his last *dee-dee-dee* ages ago.
Maybe, if you're patient like me, you can find this house a new home?
### A better shovel

Charlotte is not pleased with the shovel Jeremy made for the player and offers her help to make them a better one.

**Charlotte:** I've seen you digging out there, Camper.
Not to knock Jeremy, but the shovel he gave you seems a bit *flimsy*.
He never had proper wilderness training. Doesn't know how to reinforce a tool with *Spirit*.
**Scout:** Ah yes... reinforcing a tool with Spirit... / How to do what, now?
**Charlotte:** Don't be embarrassed. A lot of Scouts never learn that skill.
Luckily, I'm an old hand at it.
Here's a list of ingredients. Bring them to me, and I'll make you a shovel that can dig a latrine in seconds flat.
No rush, of course. I've got a whole pot of tea to drink.
After the player delivers the materials, Charlotte gives them a metal shovel.

**Charlotte:** Looks like you brought everything! Well done.
Now let's see... a little *ranger know-how*, a little *ghostly misdirection*...
And now your shovel is certified **pro**.
It can dig deeper, and go longer without breaking.
Remember, Scout... take care of your tools!
### Loose handbook pages

Charlotte has decided to repair the old Spirit Scout Handbook and asks the player to bring her any loose pages they find.

**Charlotte:** I've been flipping through this old Spirit Scout Handbook.
Of course, *flipping* gets a bit repetitive when there's only a few pages!
I think I'm going to make a *project* out of repairing this old handbook.
If you see any loose pages out there... please, bring them by.
The scout book pages can be received for completing the story quests for other characters.

After the player collects the pages and delivers them to Charlotte, she tells them about another Spirit Scout who visited Cozy Grove before and gives them another spirit wood.

**Charlotte:** Three pages! Impressive. I can't wait to stitch these into the binding.
Ooh, a partial list of all-natural counter-hexes, and a guide to minor gods.
(Mr. Kit gets a great write-up!)
And here's a page about the mission of the Spirit Scouts.
*A Scout must connect to the world beyond...*
And tend to cursed and unwanted places.
Cursed and unwanted places. Hmph. Is that what my camp has become?
I remember the last Scout who recited that mission statement...
Her sash was **covered** in basket-weaving and marshmallow-toasting merit badges.
She earned badges for *helping ghosts*, too. But in the end, she gave those badges back...
### A new pickaxe

Charlotte learns about tool fortification from her Scout Manual.

**Charlotte:** Looks like this old Scout Manual has a thing or two to say about **tool fortification**.
Apparently, you can strengthen more than just a shovel. Pickaxes can be fortified, too!

After the player delivers the materials, Charlotte hands them a metal pickaxe.

**Charlotte:** Good job collecting those ingredients.
Now all I have to do is burn them over my carefully-managed campfire.
The smoke should strengthen your pickaxe...
All done!
You have a **pro** pickaxe now. It can bust up tougher rocks, and it won't crack as easily.
Remember, Scout... take care of your tools!
### Picking up trash

Charlotte asks the player to help her collect trash on the island.

**Charlotte:** Hey there, Camper.
This morning, I found no less than *twelve* pieces of litter in our fine camp.
I have a feeling that there's still more trash out there, spoiling the view.
Could you help me find it?
After the player collects the trash and brings it back to Charlotte, they receive a spirit wood, a berry bush, and a common lamp.

**Charlotte:** Good job, Camper! That's the last of it.
Finally I can relax and enjoy what's left of the day.
**Scout:** How often do you have to do these cleanup operations?
**Charlotte:** Pickup is a daily chore.
**Scout:** But won't there just be more litter tomorrow?
**Charlotte:** That's like asking *Do bears live in the woods?*
Of course there will be more tomorrow!
**Charlotte:** But I wake up under a giant oak, hike every afternoon, and sleep under a starry sky each night.
I don't like litter. No one does.
But when I see it, it reminds me that I'm not alone. Other bears are enjoying Cozy Grove.
Some are just a little less... *conscientious* than I am. That's all.
### A better machete

Charlotte is not happy the player has a machete, but still offers them to fortify it.

**Charlotte:** Listen, I'm a laid-back bear...
But being in charge of camp safety, and seeing you swing a **machete** half your size?
Well, it sets me a bit on edge.
It's not my job to stop you from chopping. But I've been thinking...
If you're going to have a blade like that, we might as well make sure it's a *high quality blade*.
BThose pages you found have a recipe for a *fortified machete*.
Here's the list, camper. You know what to do.
The player is tasked with collecting three silver ingots an twenty softwood. After the player delivers the materials to Charlotte, she hands them a metal machete.

**Charlotte:** Well, that's everything. Burn it all together, run the blade through the smoke...
There. That's a **high-quality machete**.
You know, back when I was a cub? All I had was a pocket knife.
I needed to go through a blade safety course to use it.
And here I just handed you a razor-sharp cutting machine.
Please don't make me regret it!
### The repaired Handbook

Charlotte needs the player's help locating the rest of scout book pages.

**Charlotte:** I've been using spider silk and pine resin to repair the Scout Handbook. It's coming together!
But it's not easy to solve a puzzle with so many pieces missing.
I think it's time we *tracked down those last few Scout pages*, don't you?
No rush, of course. Those pages tend to turn up in their own place and time.
But I have a feeling, in my Ranger gut..
When we put those pages together, it will open up a **whole new chapter**.
Scout book pages can be obtained by completing quests or talking with other bears. After the player delivers the pages to Charlotte, she realizes it was her Handbook all along.

**Charlotte:** Well, look at that. The last few pages of the Handbook.
*The rules to Witchball*. Tips for building a shelter out of gravestones. *How to protect your food from wild poltergeists*.
And look here...
*Property of C. Pine.*
Of course. I understand.
All this time I thought this was *your* handbook we were recovering.
But it's not yours. It's mine.
My handbook... from my misadventures as a **Spirit Scout**.
*I tried my best to free the unhappy ghosts here from the dark.*
*But I failed.*
You did good work, helping me piece this Handbook back together.
Now I remember a bit more of myself.
But don't make the same mistake I did, Scout.
The spirits of Cozy Grove are friendly enough. But despite all our asking, we're *beyond help.*
Once you accept that, and give up feeding your fire...
Well, there's a place beside me on this log. And I'd love the company.
Charlote gives the player a spirit wood and a berry bush. Completing the quest also unlocks Charlotte's third memory and comic.

The next day Charlotte has no quest for the player, but tells them a little about herself instead.

**Charlotte:** Good to see you again, Camper.
What can I do for you?
**Scout:** I was hoping to hear some stories from your scouting days.
**Charlotte:** I've finished most of my park duties for the day, so I guess a story couldn't hurt.
**Scout:** I want to compare merit badges!
**Charlotte:** Hah! You're exactly like I was, back when I was a cub in the scouts.
**Scout:** Nothing. Just here to see if you need any help?
**Charlotte:** I remember that feeling. The *need to help*. Spirit Scouts drill that into you, don't they?
**Charlotte:** It was my mom who encouraged me to join up.
She knew I was a sensitive kid. And she knew that I was scared of my own shadow.
She wanted me to find *confidence and purpose*. So she introduced me to a Scoutmaster.
There weren't many Spirit Scout cubs here on Cozy Grove in those days. It had fallen out of fashion.
In fact, our Scoutmaster had a troop of two. It was just me and Bill.
*Ssssiiipppppp*
Well, that's enough stories for one day.
**Scout:** But I want to know more!
**Scout:** I can see you didn't earn a merit badge in storytelling.
**Charlotte:** But I did earn one in *ignoring rude kids*.
**Scout:** Perfect! I was just getting bored.
**Charlotte:** Sure, I get it. Merit badges to earn.
**Charlotte:** My stories are like a fresh cup of tea.
Take them one sip at a time, or you're liable to get burned.
### The first badge

Charlotte tells the player about the first merit badge she earned but does not remember much.

**Charlotte:** Good morning, Scout. That's a pretty impressive **sash** you've got there.
You've done well for yourself. But you've mostly earned wilderness and crafting badges.
So, let me guess... this *haunted overnight* of yours was a way to round out your *supernatural skills*?
**Scout:** Yeah, it was more *Scout* than *Spirit* for me up until this trip... / You're really going to knock my ghost badges? Where's your sash?
**Charlotte:** I took a different path, back in my scouting days.
My first badge...? I can't remember.
All I remember is that I got it from **Mr. Kit**.
A merit badge can be found hidden on the island. After the player brings it back to Charlotte, she finally remembers how she got it.

**Charlotte:** I remember now. The Scoutmaster took us to a special place.
She told us, *This is the Guardian Spirit of Cozy Grove*.
*Pay him respect...*
*...or he'll give you terrible deals on goods and services.*
He was taller then. Up to the treeline. But I wasn't scared. I walked right up to him.
*Why aren't you a bear?* I asked.
*Same reason you aren't a fox,* he laughed back.
Mr. Kit handed me this. A Merit Badge for *Spirit Banter*. Free of charge!
My friend Bill? He was too nervous to speak. He earned no badges that night.
That's when Bill lost interest in the Scouts. But not me. I'd found my calling.
The player receives a spirit wood and a berry bush as a reward.

### Merit badges

Charlotte wants to continue her story, but she would like for the player to earn some merit badges first.

**Charlotte:** I've enjoyed some lovely nature sightings recently.
Two white-eared fawns grazing on wineberries, a wren building a nest...
...and one Scout bustling around doing chores for my fellow ghosts.
You must have earned quite a few merit badges by now!
**Scout:** Not to brag, but yeah. I'm heavily badged. / Only a few. Badge-work takes time. / Awww, Charlotte! Are you jealous?
**Charlotte:** After I got my **40th merit badge**, my Scout experience changed forever.
Come back here when you've earned **as many as I did**, and I'll tell you about it.
When the player earns forty badges and talks to Charlotte again, she continues her story.

**Charlotte:** **40 merit badges**! That's something to be proud of!
When I earned my third badge, I finally saw a real ghost.
It wasn't easy. I tried and I tried to ignite the fire... but I couldn't get a spark.
Then I thought about my older sister.
I had a little wooden bear statue she'd carved, back when she was still alive.
I put that statue in the fire pit... and *whoosh*, the flames rose up!
Past the firelight, I saw a form take shape. My sister's spirit, a bear covered in leaves and branches.
It was terrifying. Not at all what I'd expected.
*What **happened** to you?* I yelped. *Let me help you!*
But instead of answering, she vanished into the woods.
I got my **Firebuilding** badge that night. And I also found a new mission...
**Scout:** To help your sister? / To keep your distance from strange fires? / Don't leave me suspense here!
**Charlotte:** ...To *save all the lost ghosts of Cozy Grove*.
The player receives a spirit wood and a berry bush as a reward.

### The Imp Removal Award

Charlotte reminisces about the Imp Removal award she got from the Mayor a while ago.

**Charlotte:** So, you've been watching the imps! Fascinating creatures.
Not as remarkable as a yellowcap mushroom or a hermit thrush, but still... fascinating.
You know, I didn't always view them so fondly.
Even got a *special prize* for my imp pest control, back in the day.
I wonder if the **Mayor** is still giving those out?
The Imp Removal Award can be received from Valentina Oso-Fisher after completing one of her story quests. When the player brings in to Charlotte, she tells them more about imps and gives them a spirit wood and an imp pamphlet.

**Charlotte:** Ah, you got a **commendation** from the Mayor... just like me!
When I was a scout, I was happy to help the Mayor get rid of those 'pesky' imps.
I didn't understand the little creatures back then.
But now, as the local Ranger, I have access to all sorts of useful supernatural information.
Like this handy **spirit pamphlet**...
*Imps are native to the primal plane of chaos.*
*They are drawn into our world by pockets of negative energy,*
*Where they hunger and feed in an endless loop of unhappiness.*
Woah... that's a little dark, isn't it?
You can keep that pamphlet.
### More merit badges

Charlotte wants the player to earn more merit badges.

**Charlotte:** How's the search for **merit badges** going, camper?
Show me your sash when you've got **50** of those beauties, and I'll tell you another campfire tale from my scouting days.
No rush, of course!
After the player earns fifty badges and speaks to Charlotte again, she gives them a spirit wood and continues her story.

**Charlotte:** You already have **50** merit badges? Impressive!
I remember how it felt, fixing those ghostly problems and fueling my campfire.
Always wondered if I'd ever see my sister again, in that next ring of light...
But I never did. It was a relief, actually. Helping strangers with their problems was *much easier*.
I met an ancient king, helped Jeremy make the perfect birdhouse, and thwarted a sinister businessman's plan to ruin the town.
I wish I could say that was the end of my story. *Scout cub helps ghosts; everyone dies happily ever after*.
But that wouldn't be much of a story, would it?
### Even more merit badges

Charlotte wants the player to earn even more merit badges.

**Charlotte:** Look at that! You have almost as many badges as I did when my scouting career ended.
But I'm sure you'll hit the same dead end as me.
There's no way to get more than **55 badges** from these ghosts. I'm sure of it.
After the player earns fifty five badges and speaks to Charlotte again, she gives them a spirit wood and continues her story.

**Charlotte:** 55 badges?! With all my volunteering, all my community service, I never earned that many.
How did you manage it without releasing a single ghost?
**Scout:** Umm... what do you mean, *releasing*?
**Scout:** I'm extremely good at what I do.
**Charlotte:** That might be, but it seems that you're still missing something.
**Charlotte:** Didn't you read the fine print in the handbook, Scout?
Once you solve a ghost's problems for good, they are freed from their prison and can leave the island!
Now, at first, as you know, ghosts just want to *talk*.
They have lots to say, but give few hints about how to *fix them*.
It was frustrating for me. My progress earning badges was *way too slow*.
**Scout:** So what did you do?
**Charlotte:** Well, I noticed... spirits are *awfully suggestable*.
Reality bends around them as their memories fade in and out.
I realized that those memories were holding the spirits back!
What if, instead of rehashing those memories... I just *gave them happier endings*?
The **Mayor**? She didn't need to be reminded how far Cozy Grove had fallen under her watch.
Instead, I made up a story. I told her she'd saved her town from financial ruin and made it absolutely *perfect*.
**Poof**! She was saved. And I earned my first *Free Spirit* badge.
Lee Dennings? I swept his junk-filled farm under the rug. And **poof**!
Those ghosts got their happy endings, and I got closure. My *Free Spirit* badge went up in rank.
It didn't work on everyone, of course...
I remember Octavia using some **very** strong language when I suggested that I could find a miracle cure for her legs...
But for the most part, the ghosts were vanishing from the island. Their business was finished.
I barely noticed that life here on our island was fading around me as well.
*SSSsssssssipppppppppppp*
That was a rather long sip, wasn't it Scout. Sorry if I got carried away storytelling.
**Scout:** Not as slow as *this story* you're telling me.
**Charlotte:** I see you're working on the *Peanut Gallery* badge.
**Charlotte:** I've been lost in old thoughts lately. Just give me little while to collect myself.
### The first rock

Charlotte warns the player about expanding their campsite further.

**Charlotte:** Morning, camper!
I've been thinking about those stories that we've been sharing over tea.
The last one ended so nicely, didn't it?
I think that happy ending had a positive effect on the Cozy Grove climate. Lovely mild days, warm nights...
The only downside of this nice weather? The fire risk is high.
As the local Ranger, I think that **your campfire has expanded far enough**. Don't you?
**Scout:**  But expanding the fire is my whole deal! / What do you mean, *far enough*?
**Charlotte:** Look, Scout... as a ghost, I can't *force you* to stop questing. But listen to an old Ranger... tread lightly.
Put something as simple as a **piece of flint** in the wrong hands...
And this nice happy ending we're settled in could go up in smoke.
The haunting rock can be received from Ted Sapsen as a reward for one of his story quests. Once the player brings it to Charlotte, she tells them about the bear she was unable to fix.

**Charlotte:** Good work locating that **flint**, camper! I wouldn't want it to spark any... memories...
**Oh no.** I've held this piece before.
And unfortunately... I think that I need to *tell you about it*.
**Scout:** Please do!
**Charlotte:** I was at the height of my scouting career when a *very strange ghost* appeared in the campfire light. He looked like a stone.
I asked him what he wanted. *Give me a rock*, he said.
I tried to get him to talk to me about his problems so I could save him and earn another badge.
*Only got one problem. Not enough rocks.*
So I brought him this exact piece of flint. He struck it against another stone and made a little spark.
*Cryptocrystalline quartz* he said. *Fairly common.*
I asked him what it meant to him.
*It means I have one rock,* he said. *Now get me another one*.
He was *impossible* to fix! All he wanted was rocks, rocks, and more rocks!
Oh, Camper... I'm afraid this was *exactly* the memory I've been trying to avoid.
**Scout:** Please don't.
**Charlotte:** Hah. That's exactly what *he* would have said.
**Charlotte:** I saw a lot of ghosts as a Spirit Scout... but to this day, Ted Sapsen still haunts me.
Charlotte gives the player a spirit wood as a reward. This also unlocks Charlotte's fourth memory and comic.

The next time the player talks to Charlotte, she tells them more about Ted and the things she learned from him.

**Charlotte:** Hi there, Camper. I'm still pondering that rock you gave me... and the bear who offered it.
Ted refused to open up to me. Gave me no hints about how I could save him.
And as you know, there's no reward for *Picking Up Rocks*. My badge collecting was stopped in its tracks.
But I learned a few important things from Ted.
First, an appreciation for nature. I had always focused on the *ghost* aspects of the Spirit Scouts.
The search for Ted's stones led me deeper and deeper into the woods.
I started noticing things beyond my mission. I heard less and less ghost-whispers, more and more bird songs.
Slowly, I learned Ted's second lesson... patience.
### A ghost deer

Charlotte wants to see a ghost deer.

**Charlotte:** These woods are changing.
In my last days as a Scout, I remember searching for an adult **Ghost Deer**.
I never found one. But I heard a rumor that ghost animals are migrating back to Cozy Grove.
Do you think it could be true?
Once the player delivers a deer to Charlotte, she gives them a spirit wood and her old animal pamphlet.

**Charlotte:** Oh! A **Great Planar Deer**!
I was obsessed with the ghost animals. I must have read this **pamphlet about them** a hundred times.
I asked my Scoutmaster why I never saw them on Cozy Grove.
She smiled sadly. Said she'd seen a whole herd of them, back when she was a Spirit Scout.
She was very sick back then. Half a ghost herself.
When my Scoutmaster passed away, I put my Spirit Sash away for good.
She'd be so happy that I finally saw a deer.
### Charlotte's badge

Charlotte wants to tell the player how her scouting days ended but cannot remember the whole story.

**Charlotte:** I was almost fully grown when the woods around our houses were declared a national park.
Most of the ghosts and imps had vanished by then. Most of the living bears had left, too.
One day, I was out on one of my usual rock-finding missions for Ted, when i saw two big ears sticking out just above the treeline.
*Mr. Kit*, I called. *You're a little shorter than I remember.*
*That happens*, he called back, *when you lose your job!*
*Give your old friend Bill my congratulations on his new official position*.
*And Charlotte,* he said, *it's high time you took on a new position, too.*
Then he gave me... something.
Ah... what was it??
The Scout badge can be received from Captain Billweather Snout in a conversation after one of his story quests. Once the player brings the badge to Charlotte, she continues her story and rewards them with a spirit wood.

**Charlotte:** That's right! Mr. Kit gave me my **Ranger's Badge**!
Apparently, he's very high up in the Parks Department.
He told me he'd be back to check on me when the time was right...
*No rush,* I told him.
He never returned for the rest of my life.
...Maybe I should have rushed him a little more?
### Old campsites

Charlotte wonders if there is anything left of her old campsites on the island.

**Charlotte:** In my early days as a Ranger, I was a lot less sedentary. I used to hike far and wide.
I'd visit Arjun to look through old pictures, and post warnings on Mr. Tram's property to keep hikers away..
I'd never camp in the same place twice.
I wonder if there's anything left of those **old campsites** of mine?
The player needs to find and bring Charlotte the following hidden items: waterproof matches, a pocket knife, and an axe. Once the player returns to Charlotte, she tells them of how her friend Bill crashed the Cozy Grove ferry.

**Charlotte:** I was supposed to *leave only footprints*... but it's hard to erase the past, isn't it?
These were from my *island circuit* hikes.
I'd stroll along the coast, watching Bill's ferry come and go.
I envied him a bit. I'd dug my heels in on this island, but he'd *spread his wings*.
I often thought about taking a trip out to the mainland.
But Bill dashed that dream to pieces when he crashed the ferry.
**Scout:** You saw that happen? Tell me about it.
**Charlotte:** I was up on the cliff that evening, collecting rocks as usual.
I heard an unearthly sound from the water, like a rust-iron demon unhinging its jaw. I ran to look.
I couldn't see much. Just a shadow against the coastline, like a great beached whale...
...and *glowing wisps of light*, wandering off the boat towards the shore.
I knew what he'd done. We were all stuck on Cozy Grove now, for good.
*Reckless* I thought. *Impatient as always.*
*If he'd just have **done his job, day after day, without complaint**, like **me**...*
I should have rushed down there. Maybe I could have helped him.
But instead, I finished collecting my rocks.
**Scout:** I know all about that crash already.
**Charlotte:** It was the end of our contact with the outside world. And the end of my last living friend.
**Charlotte:** When I finally reached the crash site, Bill was... gone.
All that was left was one final wisp, still hugging the shore.
The player is rewarded with a spirit wood and unlocks Charlotte's fifth memory.

### The last rock

Charlotte is looking for the right rock to complete her rock stack.

**Charlotte:** Hey there, Camper. I'm making a little *rock stack*. I do this when I'm anxious.
I can't find the right rock to finish it, though.
Any chance you could help?
The memorable rock Charlotte is looking for can be obtained from Ted Sapsen for completing all his story quests. Once the player brings it to Charlotte, she tells them more about Ted and rewards them with a spirit wood.

**Charlotte:** I'm guessing you got this from Ted, didn't you?
**Scout:** He's got some good rocks.
**Scout:** Nope. Got it from the rock store.
**Charlotte:** Sure. A *rock store* named Ted Sapsen.
**Scout:** Hard to recall. A lot of rocks go through these pockets.
**Charlotte:** I'm sure it came from him.
**Charlotte:** Let me tell you a bit about Ted.
After the ferry crash, I went back to visit my old spectral fire.
It was still there, burned down to a single ember.
I knew that if I added more wood, I'd see more spirits. Maybe even those I'd *already saved once*.
I'd have to explain why I was still on the island, friendless and sash-less.
I made myself a deal... I'd feed the fire *as soon as I finished saving Ted*.
**Scout:** Tell me more.
**Charlotte:** Well, I'd been bringing him rocks, all those years. Patiently stacking one on top of the other.
I'd told myself... *Patience. This is just what you need to do*.
Curious, though... every time I gave Ted's ghost a stone, it felt like *my island got smaller*.
After the ferry crashed, I doubled down. Did nothing but collect rocks.
Then one day, I was carrying a beautiful piece of petrified wood to Ted... but when I reached his resting spot, it was *gone*.
Eroded away. All my *help*... had amounted to nothing.
I walked a few paces back towards my spectral fire.
The last ember had burned out.
**Scout:** And let me guess... You never did.
**Charlotte:** Yeah. Eventually, that last ember went out.
**Charlotte:** *Ssssippppp*
You know, Camper? I think I need to track down some *happier tea blends*. These tales are getting downright depressing.
Don't worry, though. Old Ranger motto... *beyond the dark woods, a bright clearing is waiting*.
### The last mushroom

Charlotte asks the player to find her a special extra delicious mushroom.

**Charlotte:** Hey there, Camper. I think it's time to finish up my tale.
But first... I'm a little hungry.
Could you kindly fetch me a **special mushroom**?
Amanita rubescens... extra delicious.
The last mushroom can be found hidden on the island. Once the player brings it to Charlotte, she tells them how she died and rewards them with a spirit wood.

**Charlotte:** Oh, Scout. You made the same mistake I did. A mistake that cost me my life.
**Scout:** What mistake, Charlotte?
**Charlotte:** There wasn't much left of Cozy Grove in the end. Just me, the ashes of a fire, and a few berries to forage.
And, of course, that *mushroom*.
*Amanita rubescens* is a tasty snack. *Amanita bisporigera* is one of the deadliest things on this planet.
Unfortunately, they look almost identical.
I heated a little oil in my cast-iron pan, *certain* a tasty meal would help me forget my worries.
I cooked it over the spectral fire. Even though the spark had gone, it still gave off heat.
When I felt the pain in my stomach, I knew my wilderness training had failed me.
And there was no one left to help me...
**Scout:** Charlotte... I don't think I want to hear this story.
**Charlotte:** I don't blame you, Scout.
**Charlotte:** It's been a tough trail for this old Ranger, hasn't it?
**Scout:** It's had its ups and downs, like any good story. / You deserved better.
**Scout:** Let that be a lesson... never lie to ghosts!
**Charlotte:** Ha. Sounds like you've taken that lesson to heart.
**Charlotte:** I often wonder where, exactly, I took a wrong turn.
My life flickered out years ago... but that question still haunts me.
### Mother's brooch

Charlotte feels completely lost.

**Charlotte:** I've seen the entire arc of my life, Scout. I remember everything.
But I'm still lost.
I need guidance. I need you to orient me to some meaning, some lesson, in this old Grove.
Please Scout... I need your *help*.
The player needs two items to proceed: the brooch and the letter of forgiveness. The items can be obtained from Ursula Pine and Patrice Furbac for completing their respective final quests. Once the player brings the items to Charlotte, she is surprised.

**Charlotte:** Some **jewelry** and a **letter**...
I was expecting more *Rangerly* provisions.
Wait. I recognize this brooch.
It belonged to my Scoutmaster. I mean... my mother.
We went out on such wonderful adventures together. Before she got sick.
**Scout:** Please tell me about her.
**Charlotte:** For years, I stayed by her side.
I told her stories about how she'd get better. We chased miracle cures.
Towards the end, as the cancer ate her up...
All I could do was change her clothes and give her broth to eat. Spoonful after spoonful.
People told me I was helping. But it didn't feel like I was helping.
It just felt like I was ever-so-patiently watching along as she turned into a ghost.
...
All right then. Let me take a look at that letter.
**Scout:** And what about the letter?
**Charlotte:** It says *It Is Not Your Fault*.
...*Not My Fault?* That's ridiculous.
Who wrote this letter?!?! How would they know?!?!
I failed this island. I failed my mother.
It's all ABSOLUTELY my fault! ...Isn't it?
And if, somehow, it's not...
If these things are unavoidable, despite all training and preparation...
Well, where do I go from here?
...
I suppose I could go... anywhere?
The player is rewarded with a spirit wood and unlocks Charlotte's sixth memory.

The next day, Charlotte wants to talk.

**Charlotte:** Strange thing, Scout.
I woke up this morning to the sound of the chickadees, scolding each other and leaping from bush to bush.
They're so *serious* about their little dramas, aren't they?
I steeped some Earl Grey, and watched the steam rise up through the pine branches.
I realized that this island is bigger than I gave it credit for.
There's room here for my mistakes, and room for a new start.
You've helped me see that.
Scout... I've been holding onto something that isn't mine. I think it's been pointing me in the wrong direction.
Give it back to Bill for me, would you?
Charlotte gives the player her compass and her last spirit wood; this conversation also unlocks her seventh and final memory. Charlotte then ascends and turns golden, her area will stay permanently lit and colored. She will no longer give the player story quests; however, she will still occasionally give the player daily quests.

## Version history

* 3.1.0: Bears will now only have one piece of gossip per day.
* 3.0.0: Added daily photo quest.
* 2.0.0: Added the option to hug Charlotte Pine after chatting with her twice. Quests asking for animals now ask for young ones.