recursal/Fanatic-Fandom huggingface dataset:
Rei Rulo

Rulo é o Rei dos Elfos, governante anterior do Reino da Floresta dos Elfos e governante atual de Elf Alley, um reino que está sob domínio da Terra dos Sonhos. Ele é o pai de Beijoca.

Ele é o único que sabe porque Saído deixou a Floresta dos Elfos, já que ele foi submetido a uma missão secreta do Rei Rulo para redescobrir o reino perdido dos Elfos na Terra dos Sonhos.

## Aparência

O Rei dos Elfos usa uma túnica verde com punhos amarelos, uma capa roxa com um fecho dourado com uma gema azul-petróleo no centro. Ele também tem uma grande coroa de ouro e roxo, com pedras vermelhas incrustadas nela. Ele empunha um cajado de madeira com uma grande esfera de vidro no topo, semelhante a um cajado de mago. O cabelo do Rei Rulo é branco e ele tem uma sobrancelha grande.

## Personalidade

O Rei dos Elfos parece ter uma personalidade objetiva. Ele condena Elfo à morte por profanar sua filha, um ato que parece ser praticado por muitos desses seres na Floresta dos Elfos. O Rei Elfo, no entanto, oferece perdão a Elfo se ele jurar obedecer ao Código Jolly.

## Comportamento

Ele encontra Elfo e Beijoca juntos e condena Elfo à morte por enforcamento na Árvore de Jujubas.

## Relacionamentos

Como Rei da Floresta Élfica, o Rei dos Elfos comanda os cavaleiros e o povo. Ele é o pai de Beijoca.

## Primeira Aparição

T01 E01 - Uma Princesa, Um Elfo e Um Diabo Entram Num Bar
Patrulha da Peste

A **Patrulha da Peste** é uma piada corrente na Série *Desencanto .* Consiste em um homem e uma carroça que recolhe os restos mortais de doentes e os joga no Poço da Peste antes de cremá-los. Este é um evento diário, ocorrendo no início da manhã. Eles não observam direito se os doentes ainda estão vivos, como é mostrado em um dos episódios quando eles confundem três bêbados desmaiados com cadáveres.

## Primeira Aparição

T01 E01 - Uma Princesa, Um Elfo e Um Diabo Entram Num Bar
Karin Ending

The **Karin Ending** is an alternative ending in the Main Game of *Cooking Companions*.

## How to get

To obtain this ending you need to max out the relationship with Karin in the Main Game.

## Ending

After Gregor dies, Karin finds the Protagonist in front of the Basement door. The Protagonist can see the knife in the corner of her dress. Suddenly Karin drops the knife to the floor, walks over to the Protagonist and holds them in a loving embrace. She confeses her love for them. For the first time in ages a genuine smile appears on Protagonist's face. They have found their soulmate.

They create new life together, devaouring hundreds of men, women and children. Laws and governments are powerless to stop their wrath. Investigations into the cabin always result in another meal for the both of them. Their partnership is beautiful. All that opose them perish. Karin helps with butchering so Protagonist's arthiritis gets relief. They work together beautifuly, making the world a terrible place for future generations.

Unfortunatelly one day Karin becomes ill. The Protagonist tries everything in their power to prolong her life, but none of the methods work. Karin can no longer walk around the cabin. Her condition worsenes, keeping her bound to the bed. The Protagonist brings her borscht daily, but she can barely eat a bite without coughing. She isn't able to keep down fresh cuts of meat anymore. She is seriousily ill.

One day she calls the Protagonist over to her deathbed between gasps for air. Her eyes are filled with terror, but it lessens when she sees her soulmate. She tries to say Protagonist's name, but can't get it out. She tells them "I love you" for the last time. The Protagonist nods, crying as she tightly grips their hand in fear. Their tears fall on her dress as the last of Karin's air leaves her lungs. Her hand slowly lets go of theirs, dropping to her side. The Protagonist takes the knife and wraps her hands around it, putting it in the middle of her chest. They have a flash off all the memories with her and think to themselves:

> "Karin... **You were a true cooking companion.**"
>
>

The last memory of a happy Karin appears in their mind.

## Gallery

Smiling Karin eating in the Protagonist's first memory of her.Winking Karin laying in bed in the Protagonist's second memory of her.Happy Karin whittling in the Protagonist's third memory of her.
Normal Ending

The **Normal Ending** is obtained after beating the Main Game in *Cooking Companions* normaly.

## How to get

To unlock this ending you have to play normaly through the Main Game. Maxing out any of the the relationships is not necessary to get this ending. Additionally maxing out the relationship with either Anatoly or Gregor does not change the ending and still leads to this one.

## Ending

After locking Karin up in the Basement the Protagonist goes back to his normal life. They sleep a lot and try to avoid getting tricked by any of the ghosts. After a coupe of days they decide to go check on Karin. While descending the Basement staircase they meet and listen to the ghosts of Mariah, Anatoly and Gregor. Every ghost tries to trick him and make him make a mistake, but they fail, revealing their rage and true intentions by the end of their conversations.

After reaching the bottom of the staircase they meet the Chompettes which promise to help them if he ever needs them. The Protagonist locates the light switch and after turning on the light Karin appears in front of them starting the fight. The Protagonist manages to take the knife from Karin and stabs her in the stomach. She quickly stumbles down the hallway, turning left at the end. The Protagonist follows her. They both go down the spiral staircase in the main room of the basement. After reaching the bottom the Protagonist turns East, opening the door. They feel Karin's presence close by.

While in the room the ghosts of Mariah, Anatoly and Gregor appear again. They comment on being back together again and tell the Protagonist that Karin is lost in the abyss, her rage blinds her, she will never be able to move on, bound to the cabin she will never escape. They also mention that fleeing west did nothing and that victims will always gravitate to this cabin, always finding a way to them. They beckon the Protagonist to turn on the light and savor his inhumanity. Karin shouts "trun on th light", "reap what you have sown". The Protagonist promises to never forget them.
Roasted Eggplant with Sesame and Pomegranate (Vegan)

**Roasted Eggplant with Sesame and Pomegranate (Vegan)** is the first of five unlockable recipes from *Cooking Companions*.

## Roasted Eggplant with Sesame and Pomegranate (Vegan)

### *Ingredients*

* 2 eggplants
* 1/4 cup tahini (sesame paste)
* Olive oil
* Lemon juice
* Salt
* Pepper
* Seeds from one pomegranate

### *Instructions*

1. Preheat the oven to 350°F/180°C.
2. Halve the eggplants and sut off the green ends. Brush with open sides with olive oil and salt, then lay face down on a trey and bake for 30 minutes.
3. Mix the tahini with lemon juice, salt, and pepper to taste.
4. Serve the eggplants with the roasted side up, drizzled with sauce and sprinkled with pomegranate seeds.
Bekka

**Bekka (AKA Monster 6)** is one of the ghosts that appear during the Nightmare Mode of *Cooking Companions*. Like all ghosts in that mode, she is a reference to a famous horror game from which she originates. In her case the game is *Spooky's Jump Scare Mansion*.

## Physical Appearance

Bekka appears as a tall, pale-skinned woman. She has a long smile that almost stretches across her entire face, long black hair, and no eyes. She wears a black, floor-length gown with a darken red pattern on the front that resembles innards. Her hands are black and featureless except for her fingers, which are covered with red blood.

## History

### *Cooking Companions Nightmare Mode*

Bekka appears before The Protagonist when they are going down the staircase leading to the Basement. She hovers in the air at the bottom of the stairs and then suddenly rushes at them. The Protagonist regains consciousness further down the staircase with the Saturday Note next to their head. It reads: "Don't get up before Saturday", a reference to Bekka's death screen in *Spooky's Jump Scare Mansion*.
Cornbread

**Cornbread** was a member of the Chompettes, known as the original jokester among the group who taught Bread all of his puns. He was the only one of his friends that was able to move on into the afterlife.

Originally he was a human boy named **Razael**, he was part of a group of close friends consisting of Celina, Ryna, Bolek, Oleg and himself. One day he disappeared leading his friends to start investigating the murders committed by the Butcher of Zakopane in order to find their lost friend. It was later discovered that he was imprisoned within The Cabin for quite some time and later killed and eaten by the cabin's owner.

## Physical Appearance

### Chompette

Cornbread is cube-shaped with rough looking edges. The top flat part of his head is light brown while the rest of the body is yellow. He has two black dot eyes and a mouth.

### Human

Razael's human appearance is unknown, as he is never seen in game.

## History

### Before *Cooking Companions*

Razael was a cousin of Bolek and possibly a relative of Oleg. He became friends with Celina, and Ryna.

Razael mysteriously disappeared. Somehow he ended up imprisoned within The Cabin by The Protagonist. He was kept in a cage and fed meat by his captor before being killed and eaten by the cabin's owner causing him to manifest as a Chompette.

Razael's friends decided to do everything in their power to find him. They started investigating the murders caused by the Butcher of Zakopane - a known serial killer, who they thought to be responsible. Their investigations lasted more then a year, often getting to crime scenes quicker than town investigators.

Eventually, they found the killer and were chased through the woods but they were faster and lost him along the way. After a while, they encountered The Cabin on a hill in the middle of the woods.

### *Chompettes Origins*

During their stay they found out about Razael's time there. They found the boy's drawings which revealed his sad story. They were hopeful that their friend was still alive and decided to search the cabin, but Razael likely died shortly before their arrival. It is unclear if he is already a Chompette during their stop in the cabin.

He manifested as Cornbread and was the only Chompette to be able to move on into the afterlife (as the Protagonist let go of him).

## Trivia

* It is possible to meet Razael and ask him one question, in the secret ending of the game.
* Boleg as well as the Protagonist can find a wooden toy boat under the couch in the living room that belonged to the boy.
* He might have met Baby during his stay at the Cabin.
Raspberry

* Chompette
* Human

**Raspberry** is the sweetest always merry member of the Chompettes. She was originally a human girl named Ryna. She was murdered (and probably eaten) by The Protagonist before events of the main game.

## Physical Appearance

### Chompette Form

Raspberry is small and pink with green leaves on the top. She weighs 0.18oz. She has two eyes and a mouth that never stops smiling.

### Human Form

As a human, Ryna had fair skin and sharp black eyes, long straight black hair and black eyebrows. Her attire was a fuchsia dress with a raspberry skirt puff that Celina notes that it looks "too warm for summer", white tights and black Mary Jane shoes. The skirt of her dress was shaped like a raspberry foreshadowing the type of food she will become as a Chompette.

## Personality

Raspberry is the most willing to call the protagonist out on their past and current actions, rather than beating around the bush like the other Chompettes. It got to the point where Cabbage had to pull her aside and presumably accost her for being so upfront about her hatred of the Protagonist.

She never stops smiling, even when deadly serious. It becomes clear early on that she is hiding some dark feelings despite her cheery exterior.

## Trivia

* Raspberry was a human girl named Ryna but was killed by the Protagonist before the events of the main game.
* She is the only person to remain calm after the Butcher of Zakopane was stabbed, while the other three children run in fear.
White Face

**White Face** is one of the ghosts that appear during the Nightmare Mode of *Cooking Companions*. Like all ghosts in that mode, it is a reference to a famous horror game from which it originates. In its case the game is IMSCARED.

## Physical Appearance

White Face is a floating white head, the top of which appears to be misshapen. It has a large mouth that is smiling with a toothy grin, with some teeth missing. It has a pair of nostrils instead of a nose and circular, black, hollow eyes, with a scar running from its left eye down its cheek to the edge of its face. It is bald, and has a neck.

## History

### *Cooking Companions* Nightmare Mode

The Protagonist wakes up in the Bathroom, everything is covered in blood. They find the Strange Presence Note. It reads: "I can feel the cold air crawling under the door". White Face appears in the mirror, it is triggered as soon as the Protagonist shines their flashlight on it.

White Face disappears to the left of the screen, a scary screaching sound can be heard and two messages appear on the screen: "This is my room", followed by "Do you see how dark it is?". After that a chair next to a noose hanging from a ceiling appear on the screen. A reference to White Mask's room from IMSCARED. Another messages appear: "It's cold", "But I can look at you", "Look at me", "Are you scared?". White Face then appears on the screen, getting closer and closer to the Protagonist. A big button labed "Run" can be seen in the middle of the screen but pressing it does nothing. After White Face reaches the Protagonist, White Face's iconic laugh can be heard and another message pops up: "I am scared". The Protagonist wakes in a cold sweat.

## Trivia

* White Face appears also in the game *Spooky's Jump Scare Mansion* (the same game from which Bekka originates), as the first "unknown specimen" in the game's endless mode.
Nightmare Mode Ending

The **Nightmare Mode Ending** is the only ending in the Nightmare Mode in *Cooking Companions*.

## How to get

This ending is obtained after finishing the Nightmare Mode.

## Ending

The Protagonist reaches Karin in the hall at the bottom of the Basement staircase (the playable fight is skipped). They manage to get the knife from Karin and stab her with it, her face turns into her ghost form resulting in a jumpscare. The Protagonist keeps stabing Karin repeatedly with the knife.

    Karin manages to escape down the hallway, leaving a trail of blood behind her. The Protagonist follows her to the room in the East. The ghost of Karin appears in from of them, screaming: "turn on the light", "reap what you have sown". The Protagonist promises to never forget Mariah, Anatoly, Gregor and Karin.

## Trivia

* This ending is very similar to the Normal Ending, but with some parts changed or altered:
	+ Karin now has a jumpscare during her fight.
	+ The Protagonist stabs her multiple times instead of once.
	+ In the room to the East instead of Mariah's, Anatoly's and Gregor's ghosts, a ghost of Karin appears.
	+ All the dialogue from Mariah's, Anatoly's and Gregor's ghosts is skipped.

## Gallery

Karin's jumpscare during the Protagonist's fight with her.Karin's jumpscare during the Protagonist's fight with her.
Potato - Sprites

## Chompette Normal Sprites

Potato's default sprite.Potato's smiling sprite.Potato's excited sprite.Potato's blank sprite.
## Chompette Scary Sprites

Potato's 'smiling' sprite.Potato's 'frowning' sprite.
Potato's first nightmare sprite.Potato's second nightmare sprite.
Potato's mad sprite.Potato's maniac sprite.Potato's smile sprite.
## Other Sprites

Potato's big pixelated sprite.Potato's big pixelated jumpscare sprite.
Karin - Sprites

## Normal Sprites

Karin's blank sprite.Karin's default sprite.Karin's smiling closed eyes sprite.Karin's happy sprite.Karin's worried sprite.Karin's creepy sprite.Karin's ravenous sprite.Karin's crossed arms stern sprite.Karin's crossed arms disgusted sprite.Karin's crossed arms eye roll sprite.Karin's crossed arms fuming sprite.Karin's crossed arms mad sprite.Karin's crossed arms furious sprite.
## Scary Sprites

Karin's face jumpscare sprite.Karin's eyes jumpscare sprite.Karin's smile jumpscare sprite.
## Boss Battle Sprites

Karin's first boss battle sprite.Karin's second boss battle sprite.Karin's third boss battle sprite.Karin's first mad attack sprite.Karin's second mad attack sprite.Karin's third mad attack sprite.
Karin's first mad fuming sprite.Karin's second fuming attack sprite.
Karin's first furious attack sprite.Karin's second furious attack sprite.
## Scary Boss Battle Sprites

Karin's first attack jumpscare sprite.Karin's second attack jumpscare sprite.Karin's third attack jumpscare sprite.Karin's fourth attack jumpscare sprite.
## Ghost Sprites

Karin's ghost sprite.Karin's ghost head sprite.
## Other

Karin's Cartoon sprite.Karin's Chibi sprite.Karin's Chibi face sprite.
Cabbage - Sprites

## Chompette Normal Sprites

Cabbage's default sprite.Cabbage's smiling sprite.Cabbage's excited sprite.Cabbage's blank sprite.
## Chompette Scary Sprites

Cabbage's 'smiling' sprite.Cabbage's 'frowning' sprite.
Cabbage's first nightmare sprite.Cabbage's second nightmare sprite.

## Human Sprites

Celina's default sprite.Celina's happy sprite.Celina's winking sprite.Celina's sprite smiling with her eyes closed.Celina's serious sprite.Celina's doubtful sprite.Celina's thinking sprite.Celina's shocked sprite.Celina's default 'move out' sprite.Celina's excited 'move out' sprite.Celina's determined 'move out' sprite.
Mariah

* Default
* Chibi
* Ghost

**Mariah** is one of the four friends that arrive at The Cabin at the beginning of the game. A vegan lover of animals with kind heart. She is the first character to die (on day 5), after being sent out by the group to search for food during the flood.

## Physical Appearance

Mariah is short in height. She's 20 years old. She has short, brown hair and blue eyes. She wears a black blouse with an orange dress on top of it. Mariah also has a necklace with a blue pendant.

## Personality

Mariah is the kindest and most energetic of the group. Her can-do attitude is the glue that holds the group together. She's always willing to learn new things.

From her profile: *"energetic and always willing to learn, Mariah's can-do attitude is the glue that holds the group together. A lover of animals, her kind heart advocates for leaving them alone."*

## Backstory

***\*This section is for only confirmed lore. Anything unconfirmed must go into the Theories section. \****

### Residence origin:

According to various quotes in-game from the cast, Mariah and the rest of the bunch came to the cabin from Ukraine. "*Bread and jam aren't much of a meal, but it's more than we had when we left Ukraine.*"

### Father story:

Mariah's father was a farmer. He was extremely bright but very stubborn. After they took him, they struggled like other families, but people kept calling him a traitor even after he was gone.

### Escaping Ukraine:

Mariah, Karin, Gregor and Anatoly's village went mad from starvation after the rationing got extreme. Parents were sending their children to orphanages instead of starving at home. It was terrible. Eventually they decided that they needed to escape. So, they stole supplies until they had enough for the journey. To keep their spirits up, Gregor described it as a 'vacation'. "*You don't normally face **death** during a vacation though...*"

## Trivia

* In early development of the game, she was called Mary.
* Mariah is very afraid of spiders.
* Being the first to leave The Cabin and die, she's the only one of the main characters who manages to avoid losing their humanity to cannibalism.
The Protagonist

**The Protagonist** - the unnamed owner of The Cabin. While at first, they seem to be as much an innocent victim as the rest of the main cast it turns out that they, in fact, play a much more important and sinister role in the game's story.

## Physical Appearance

The Protagonist's face and most of their body are never shown. Though at the end of their fight against Karin, we're able to see that their arms are veiny, dark and masculine.

## Personality

The Protagonist is at first shown to be polite and friendly; cooking meals for their friends during their stay at the cabin. This innocent facade drops during the flood when Mariah ends up sacrificing herself in an attempt to leave the cabin and find food.

The Protagonist is then revealed to be cold, calculating and cannibalistic. They are completely calm and comfortable while cooking "meat" (human flesh) and stoically serving it to their guests. During Karin's descent into villainy, the protagonist remarks that "she's learning quickly". When Karin finally turns on the protagonist and attempts to kill and eat them, they end up disarming and killing her without hesitation.

The ghouls of Mariah, Anatoly and Gregor describe the protagonist as a "horror", an "abomination" and a "wretch", and consider them to be evil to the point of inhumanity. This is a sentiment shared by the Chompette, Raspberry, who also enjoys chewing out the protagonist for their malevolence and makes her hatred of them clear. The protagonist never objects her reprimands, and instead quietly accepts them.

## History

While the protagonist's past isn't known for certain, several clues are dropped throughout the game making it clear that the protagonist has a history with The Cabin the game takes place in and is experienced with murder and the consumption of human flesh.

## Trivia

* We don't know The Protagonist's gender. Throughout the game they have only been referred to by they/them pronouns.
	+ Although the protagonist's gender isn't revealed, they can be considered bisexual since they can form romantic relationships with any of the travelers.
* It is heavily implied that the protagonist is the Baba Yaga of Slavic folklore.
	+ The protagonist asks Karin, Mariah, Anatoly, and Gregor the question "Did you come on your free will, or were you sent?". In Slavic folklore, the Baba Yaga is famous for asking said question. The correct answer would be "I am here 75% of my free will, 65% by compulsion." Because the group of four answered incorrectly, they would eventually be eaten by the protagonist.
	+ In Slavic folklore, the Baba Yaga's cabin stands on chicken legs. Meanwhile, you can find a chicken bone under the floorboards of the cabin bedroom.
	+ Karin's appearance shows a very strong resemblance to Vasilisa the Beautiful, a character who finds the Baba Yaga during her own folk tale.
	+ The nightmares are loosely based on Baba Yaga-related folktales. Between Days 4 and 5, the protagonist dreams of being cooked alive in an oven. This is loosely based on the tale in which a child captured by the Baba Yaga tricks her into getting cooked alive.
Onion - Sprites

## Chompette Normal Sprites

Onion's default sprite.Onion's happy sprite.Onion's ecstatic sprite.Onion's blank sprite.
## Chompette Scary Sprites

Onion's 'smiling' sprite.Onion's 'frowning' sprite.
Onion's first nightmare sprite.Onion's second nightmare sprite.
## Human Sprites

Oleg's default sprite.Oleg's happy sprite.Oleg's smiling sprite.Oleg's grinning sprite.Oleg's awesome sprite.Oleg's serious sprite.Oleg's bored sprite.Oleg's shocked sprite.Oleg's scared sprite.
Singed Book

**Singed Book** is an item that The Protagonist can get from Potato. This item is only possible to obtain in New Game+ while on the route for The Abyss Ending.

## Appearance

It is an old book saved from book burning. The edges of it's pages are a little singed.

## Contents

"*One may in truth proceed against such a man as against a person who is gravely suspect, but he is not to be condemned in his absence and without a hearing.*

*And yet the suspicion may be very grave, and we cannot refrain from suspecting these people, for their frivolous assertions do certainly seem to affect the purity of the faith.*

*For there are three kinds of suspicion--a light suspicion, a serious suspicion, and a grave suspicion.*"
Basement

The **Basement** is one of the rooms inside The Cabin. The Protagonist brings here their victims in order to ration their meat. The whole place is filled with rotting corpses.

While coming down the stairs, Mariah's, Gregor's and Anatoly's ghosts speak to The Protagonist and taunt him to do something that would get him killed. After Karin goes mad from eating meat, The Protagonist traps her in there, and then after couple days he fights and kills her.

## Appearance

It's a big room mostly covered in darkness. An old, wooden door with a dead bolt and a lock is the entrance to the basement. The Protagonist keeps it closed most of the time. Behind the door there's a long, wooden staircase leading down into the darkness.

In New Game+ The Protagonist after coming to the end of stairs can explore four different doors in four directions:

#### North:

The area reminds him of an underground cave, there is a door at the end of the hallway. After opening it he can see a lot of distorted faces behind him, then he wakes up at the end of the stairs again.

#### South:

This room feels warmer when Protagonist enters and he begins to sweat more then normal, there is a door at the end of the hallway. The Protagonist feels so hot that he feels like he is going to pass out. After opening the door The Protagonist can see veins covering the entire room, then a distorted figure comes into view, he wakes up at the end of the stairs again.

#### East:

There is a large door here. The Protagonist decides that it's not the time to open it and goes back to the end of the stairs again. After that Karin finds him.

#### West:

This room feels even darker then before, The Protagonist struggles to see down the hallway, after straining his eyes he can see an outline of a door. After opening it he can see a weird looking dog, he wakes up at the end of the stairs again.

NorthSouthEast
Drawings

Three mysterious **Drawings** that the group can find during the Chompettes Origins DLC. They were drawn by Razael during his imprisonment within The Cabin and reveal his story.

## Cage Drawing

A drawing made from the perspective of someone trapped inside a cage, looking through the bars on a single door. Ryna acquires the drawing when she is alone in The Cabin, during her encounter with a Portuguese speaking ghost in the Kitchen.

## Breakfast Drawing

A drawing depicting a small child smiling while sitting on a chair next to a table. A plate with Meat is laying on the table if front of the kid. There is a black creature on the other side of the table. Ryna can find this drawing in the Bedroom, but if the player doesn't choose to search this room the drawing is found by Bolek and shown to the group when he wakes everyone up at 3AM.

## Unnamed Drawing

A drawing showing a sad, little kid sitting on the floor, surrounded by creepy looking faces. It is given to The Protagonist by Potato during the epilogue of Chompettes Origins. He found it while exploring the mouse holes.
Living Room

The **Living Room** is one of the rooms inside The Cabin. The Protagonist sleeps here on the couch during his guests visit in The Cabin.

## Appearance

It's a big room with wooden walls and floor. There's two windows with wooden shutters on the front wall and a bookshelf between them. On the left wall there's painting of a storm and to the right of it a note pinned to the wall. In the middle of the room stands a blue couch with a blanket on it. In front of the couch there's a blue carpet and a wooden table. On the right side of the room there's a small table with chess board on it, a white chair and a wooden rockingchair.

## Items

There's three notable places which The Protagonist can search while in this room:

#### Under the couch:

The Protagonist can find a Wooden Boat here.

#### The bookshelf:

There's a wide variaty of books here. You can find ones about cooking, herbalism, skinning, carpentry, metalworking and tailoring. On the path to The Abyss Ending Potato can give a Signed Book to The Protagonist.

#### The note:

It's the first note The Protagonist ever recieved, thinking about the messenger puts a smile on his face.
Ryna

**Ryna** was a member of a group of four children who investigated the crimes of The Butcher of Zakopane. She was killed and consumed by the protagonist, later becoming Raspberry, the feistiest member of the Chompettes.

## Physical Appearance

Ryna is a short girl with long, straight, dark brown hair and black eyes. She wears a long-sleeved fuchsia dress that Celina described as "too warm for summer." The skirt of her dress is shaped similar to a raspberry, foreshadowing the type of Chompette she would become after her death.

## Personality

While searching for clues about Razael's disappearance, Ryna reminisced about the cheerful memories she had with her friends. This also occurred while she descended into the Basement of the Cabin.

Ryna was the only child in her friend group to be unafraid when they were cornered by the Butcher. Later, when the children were running away, she stayed surprisingly still and calm.
Knife

A small **Knife**, with wooden handle.

## History

The Butcher of Zakopane used this knife to kill his victims. He had it on him when he chased Celina, Ryna, Bolek and Oleg to The Cabin. After cornering them in the basement they were all killed by The Protagonist.

The Protagonist took the knife from Butcher's body after killing him before the events of the game and then hid it in a drawer.

When Karin, Mariah, Anatoly and Gregor arrived at The Cabin, Karin found the knife and took it for herself. During Protagonist's fight with Karin, they manages to take the knife from her hand and kill her with it, stabbing her in the stomach.

## Gallery

Knife in Butcher's hand.Butcher with the Knife.Karin whittling a piece of wood with the Knife.Karin slashing at The Protagonist with the Knife.Knife in Karin's hand.The Protagonist taking the Knife from Karin's hand.
Baby

**Baby** is a Portuguese ghost that resides within The Cabin. It was probably killed and eaten by The Protagonist before the events of *Cooking Companions*. Its design originates from the game *AnoMalice*.

## History

### Before *Cooking Companions*

The Protagonist took Baby and separated it from his parents. They brought him from Portugal, across the ocean and brought it to the Cabin.

### *Chompettes Origins*

Ryna encounters Baby while searching for Razael in the Cabin, while her friends check outside. She hears a strange noise from the Kitchen and goes to investigate. Baby talks to her from the cupboard under the sink:

Baby: Ela já saiu da cabana? - Has she left the hut yet?

Baby: Você está realmente el perigo: Saia logo desse lugar amaldiçoado e NUNCA volte - You are really in danger: get out of this accursed place and NEVER come back.

Baby: Ela me pegou e me separou dos meus pais. Por todo o oceano... e me trouxa para aqui. - She took me and separated me from my parents. across the ocean... and brought me here.

Baby: Ela vai devorar todos vocês: FUJAM. SAIAM. - She will devour you all: RUN. GET OUT.

Ryna: I'm sorry... I don't understand what you're saying...

Baby: Hahaha... e eu não falo polonês muito bem... - Hahaha... and I don't speak Polish very well...

Baby: Eu devia parar de ficar tagarelando! - I should stop babbling!

Baby: Dê isso para os parentes dele que sobreviveram. - Give this to his surviving relatives.

He gives Ryna the Cage Drawing.

Baby: Acho que isso é um adeus... - I guess this is goodbye...

Baby: Provavelmente NUNCA mais vamos cruzar nossos caminhos. - We will probably NEVER cross our paths again.

### *Cooking Companions* Nightmare Mode

The Protagonist encounters Baby while going down the staircase to the Basement. They engage in a conversation:

Baby: Estou tão perdido aqui... - I'm so lost here...

Baby: Estats com frio? - Are you cold?

The Protagonist shakes their head.

Baby: Oh...

Baby: Vamos conversar lá embaixo, ok? Eu tenho outros que quero mostrar a você. - Let's talk downstairs, okay? I have others I want to show you.

Baby: Um deles não para de sussurrar sobre uma gaiola de passarinho. - One of them keeps whispering about a birdcage.

The Protagonist holds their breath and continues downward.

## Trivia

* Baby knew about Razael's stay at the Cabin.
* It talks about the Protagonist in female form.
Lebanese-style Tabouli (Vegan)

**Lebanese-style Tabouli (Vegan)** is the fourth of five unlockable recipes from *Cooking Companions*.

## Lebanese-style Tabouli (Vegan)

### *Ingredients*

* 1/4 cup dry bulgur (cracked wheat)
* 1/2 medium red onion
* 2 cloves garlic
* 1/4 cup water (or vegetable broth)
* 2 fresh tomatoes
* Three handfuls of parsley
* One handful of mint leaves
* Salt
* Pepper
* Lemon juice
* Olive Oil

### *Instructions*

1. Dice the onion and garlic. Put them in a mixing bowl with a generous dash of salt and cover with lemon juice. Let sit for at least 15 minutes.
2. Add the dry bulgur to the bowl. Boil the water or vegetable broth, add to the bulgur, and let sit.
3. While the bulgur is absorbing the liquid, dice the tomato and add it to the bowl.
4. Trim the stems of the parsley and mint, then finely chop.
5. Once the bulgur has absorbed the liquid and cooled a bit, add the parsley and mint. Toss everything together, adding salt, pepper, lemon juice and olive oil to taste, then let cool to room temperature or briefly chill. Toss again before serving.
Star Wars Volume I: Map From Beyond The Grave

**Star Wars Volume I: Map From Beyond The Grave** is the second campaign of the Star Wars 5E storyline.

## **Opening Crawl**

There’s been a murder on CORUSCANT, the capital of the galactic civilization! The Jedi Knight IRIDA DIMIR was found murdered in her room at the JEDI TEMPLE. No one knows who did it, the only known enemy was the underground Devaronian crime lord, ROAKT KAHN, who went missing several days prior.

Member of the JEDI ORDER, HAN DUO, and his allies LLOCK SHAN, HRUKK T'ZEED, and FEEDBACK have been sent to look into it.
Chompettes Origins

## System requirements

**Windows*** **OS:** Windows 7/10
* **Processor:** 1.8GHz Dual-Core CPU
* **Memory:** 4 GB RAM
* **Video Card:** Integrated graphics
* **Storage:** 5 GB available space

**Mac OS X**

* **OS:** 10.9 or later\*
* **CPU:** 1.8GHz Dual-Core CPU
* **Video Card:** Integrated graphics
* **Storage:** 5 GB available space

**Chompettes Origins** is a free expansion for Cooking Companions that acts as both a prequel & minor sequel to the events of the Main Game. The DLC was released in late July 2022.

Players are able to unlock 40 additional Steam achievements, more pieces of artwork and 4 endings.

## Achievements

* **Pacifist**
* **More Meat on Those Bones**
* **Fork in the Road**
* **Corny and Classic**
* **Lead by Example**
* **Leave It To Cleaver**
* **Creepy Note**
* **Helping Hand**
* **Ready to Roll**
* **Strange Flex**
* **Acid Reflux**
* **A CLASSIC**
* **Stuffing His Face**
* **No More Tears**
* **Master of Unlocking**
* **I Know Why the Caged Bird Sings**
* **Future Horror**
* **Fishing For Food**
* **Fishing For Jail Time**
* **Shipwrecked**
* **International Flight**
* **Hearty Cabin Breakfast**
* **Bad Timing**
* **Bumps in the Night**
* **Point Taken**
* **Graveyard Games**
* **The One and Only**
* **The Room Where It Happened**
* **O' Cellar of Plenty**
* **Cornered**
* **Metamorphosis**
* **Undying Rage**
* **Permanent Nightmare**
* **Future Past**
* **Waving Goodbye**
* **Butcher's Cut**
* **Dread Weight**
* **Merry Berry**
* **Fade to Black**
* **Deer Dream**

## Languages

Chompettes Origins supports 3 languages:

* English
* Japanese
* Spanish - Latin America

## External Links

* Chompettes Origins Teaser
* Chompettes Origins Trailer
Vegan Borscht

**Vegan Borscht** is the second of five unlockable recipes from *Cooking Companions*.

## Vegan Borscht

### *Ingredients*

* 2 beets, peeled and grated (canned is also fine, drain excess liquid though)
* 3 tablespoons vinegar
* 2 tablespoons vegetable oil
* 1 yellow onion, chopped
* 2 carrots, grated (protip: buy matchstick carrots in a bag for this)
* 8 cups water
* 1/4 medium head cabbage, shredded (protip: buy a pre shredded bag of cabbage)
* 3 medium sized potatoes, peeled and sliced into small cubes
* Salt and pepper to taste
* 2 tablespoons tomato paste
* 2 tablespoons chopped fresh dill

**(OPTIONAL AND NON VEGAN)**

* 2 tablespoons sour cream for each serving)

### *Instructions*

1. Combine beets and vinegar in a small frying pan over low heat. Cook, while stirring, until soft, about 15 minutes.
2. Heat oil in a large frying pan over low heat (while beets cook). Add onion and stir for 2 minutes. Add carrots and cook, stirring occasionally, until soft, about 10 minutes. Set aside.
3. Bring water to a stimmer in a large saucepan. Add cabbage to it and cook for 10 minutes. Add potatoes and cook for 10 minutes more. Stir in cooked beets and onion-carrot mixture. Season with salt and pepper. Add tomato paste and simmer until all vegetables are tender, about 10 minutes more. Serve with sour cream (NON VEGAN) and dill on top, use crusty rye bread for dipping.
Raspberry - Sprites

## Chompette Normal Sprites

Raspberry's default sprite.Raspberry's smiling sprite.Raspberry's excited sprite.Raspberry's blank sprite.
## Chompette Scary Sprites

Raspberry's 'smiling' sprite.Raspberry's 'frowning' sprite.
Raspberry's first nightmare sprite.Raspberry's second nightmare sprite.
Raspberry's horror sprite.
## Other Chompette Sprites

Raspberry's big pixelated sprite.Raspberry's big pixelated jumpscare sprite.
Anatoly's Squirrel

**Anatoly's Squirrel** - a squirrel that sit's on Anatoly's shoulder until the group eats meat for the first time.

## Physical Apperance

Anatoly's Squirrel is a small brown squirrel of unknown gender. It has a white belly, a bushy tail and black spots on top of its ears.

## Trivia

* Throughout the entire game, nobody ever addresses its existence.
* His disappearance goes unnoticed and doesn't seem to affect anything (it is speculated that he was either eaten by the hungry group or escaped on it's own to look for food).
Soundtrack

The **original soundtrack** for *Cooking Companions* is a video game soundtrack and downloadable content composed by Jarren Crist, Audio Alchemist, and Yub, under Deer Dream Studios. The soundtrack was mastered by Jarren Crist and the album cover was made by Alexander Bruyns. It was released on Steam on October 7, 2021, the same day the game itself was released. It is composed of 20 tracks, takes over 100MB of space, and costs $9.99.
Gregor - Sprites

## Normal Sprites

Gregor's blank sprite.Gregor's default sprite.Gregor's happy sprite.Gregor's winking sprite.Gregor's blushing sprite.Gregor's sad sprite.Gregor's crying sprite.Gregor's nervous sprite.Gregor's thumbs up smile sprite.Gregor's thumbs up wink sprite.
## Scary Sprites

Gregor's face jumpscare sprite.Gregor's thumbs up face jumpscare sprite.
Gregor's eyes jumpscare sprite.Gregor's smile jumpscare sprite.
## Ghost Sprites

Gregor's ghost sprite.Gregor's ghost head sprite.
## Other

Gregor's Cartoon sprite.Gregor's Chibi sprite.Gregor Chibi face sprite.
Slaughter Stew

**Slaughter Stew** is the last of five unlockable recipes from *Cooking Companions*. This recipe is given to The Protagonist by Potato.

## Slaughter Stew

### *Ingredients*

* Two arms, separated at the shoulder
* Two legs, separated near the hip
* One cauldron of water

### *Instructions*

1. Slowly boil the arms in legs in the cauldron until skin begins to separate from flesh.
2. Remove skin and attempt to remove flesh from bones. Discard skin and bones, or give to an animal.
3. Cut flesh into one inch cubes.
4. Add flesh back to cauldron, stirring occasionally for eight hours, adding pepper and salt as needed.
Vegetarian Gluten Free Cornbread

**Vegetarian Gluten Free Cornbread** is the third of five unlockable recipes from *Cooking Companions*.

## Vegetarian Gluten Free Cornbread

### *Ingredients*

* 1 1/2 cup soy milk
* 1 1/2 cup cornmeal
* 1/2 to 1 cup sugar (depending on your taste)
* 2 tbsp melted butter (or margarine)
* 1/2 cup gluten free baking flour
* 2 eggs
* 1/2 cup oil
* 4 tsp baking baking powder
* 1 tbs salt
* 2 tbsp honey

**Glaze (optional)**

* 1 tbsp melted butter
* 2 tbsp honey

**Baking Temp:** 350^F (175^C)

**Baking Time:** 35-40 minutes

\*tip for vegans\*: you can replace the eggs with 1/2 cup unsweetened applesauce to make it vegan

### *Instructions*

1. Preheat oven to 350 degrees F (175 degrees C) Grease and sugar an 8 inch square pan.
2. Mix cornmeal, sugar, baking powder, flour, and salt in large bowl
3. In another bowl beat the eggs
4. Add in milk, butter, oil and Honey. Mix for about two minutes. This is to make sure that the honey completely dissolves.
5. Add in the dry ingredients to the wet ingredients, and then mix.
6. Bake in preheated oven from 35 minutes to 40 minutes or untill toothpick comes out clean
7. (Optional) While still hot carefully, glaze corn bread with butter and honey mixture
8. Cool in fidge for at least 15 minutes
Ethan

He is known as the femboy of the shop, but also the chess player. He works with the Linux man and thus they play chess to pass time. What the others don't know is that chess is their way of devious communication. It's how they calculate their next moves to take down Caleb, Brendon and anyone else who doesn't work with them. Ethan can mostly be found in the weight room during gym and sometimes wears funny items like bunny hats.

They often have drawing competitions to figure out who in the shop prefers who. While this method has been ineffective, him and Connor continue to do it. Its also a mean to pass time while Chess is banned.

Nobody knows their true intentions.
David

Once a former member of Info Tech, and turned into the worker - while not very willingly - and worked there for an entire decade. He recently left due to perusing his own career of game development in a different state entirely. His spot as the help desk was replaced by Brendon and another recent graduate (anonymous).

Many people miss David.
Dread Weight

## System requirements

**Windows*** **OS:** Windows 7/10
* **Processor:** 1.8GHz Dual-Core CPU
* **Memory:** 4 GB RAM
* **Video Card:** Integrated graphics
* **Storage:** 2 GB available space

**Mac OS X**

* **OS:** 10.9 or later\*
* **CPU:** 1.8GHz Dual-Core CPU
* **Memory:** 4 GB RAM
* **Video Card:** Integrated graphics
* **Storage:** 2 GB available space

**Dread Weight** is a cute psychological horror that merges real world history with European folklore. A standalone game, Dread Weight also serves as a sequel to the horror VN Cooking Companions. The game is currently anticipating a July 2024 release date.

## Premise

*Trapped in a crumbling mansion, it’s up to you to outsmart and outlive an ancient witch hunting you down. Scavenge items to set traps, solve puzzles and discover secret paths to avoid your demise. Don’t be scared: encounters with ghosts are rewarded in this horror visual novel.*

## Languages

Cooking Companions supports 1 language:

* English

## External Links

* Dread Weight on Steam
* Dread Weight Kickstarter
* Dread Weight Teaser
* Dread Weight Trailer
Kitchen

The **Kitchen** is one of the rooms inside The Cabin. The Protagonist prepares meals here.

## Appearance

It's a small room with wooden walls and floor. There's one window with wooden shutters on the front wall. There's five cupboards, four drawers, a broom and a sink. Under the right drawer there's a pile of wood (Norway spruce). On the right side of the room there's a brick oven and a big couldron.

## Items

There's five notable places which The Protagonist can search while in this room.

#### The cupboards:

The first few cupboards are empty with just some mouse turds and cobwebs. In the cupboard underneath the sink The Protagonist can find a Dead Mouse. They can also notice the letter 'L' engraved on the left side of this cupboard.

#### Behind the woodpile:

There's nothing there but the letter 'X' engraved in the center of the wall.

#### The drawers:

In the drawer on the left there's just some dirty knives. In the drawer above the mousehole there's only growing mold. In the drawer above the woodpile The Protagonist can find the Chompettes most of the time.

#### The couldron:

The Protagonist can find Cabbage there during hide and seek as well as Basement Entrance Key.

#### In the oven:

The Protagonist can find the Basement Key here during hide and seek, when Cabbage tells them about it.
Jay

Jay is more silent than the rest, dating to his username SilentGamer. He watches over everyone, for no real reason, except to just watch. He is a man of few words, but when he buts in everyone listens.

He is a usually calm one but can have his outbursts of energy which can be very funny at times. Jay can also do a pretty good Swagger Souls impression.

He isn't in either the Brendon or Connor group, but is often with Caleb joking around while they do their work together. He can also be seen joining Connor and Ethan in whatever they're doing, mostly cracking jokes while they do it.
New Game Plus Ending

The **New Game Plus** (NG+) **Ending** is the normal ending in New Game Plus in *Cooking Companions*.

## How to get

To unlock this ending you have to play normaly through New Game Plus. Maxing out any of the the relationships is not necessary to get this ending. Additionally maxing out the relationship with either Anatoly or Gregor does not change the ending and still leads to this one.

## Ending

   After the Protagonist reaches the bottom of the Basement staircase they locate the light switch and turn on the light. Karin appears in front of them starting the fight (the playable fight is skipped). The Protagonist manages to take the knife from her and stabs her in the stomach. Karin falls to the ground and bleeds out, dyoing on the spot.

After an unspecified amout of time Turnip appears in the Cabin. It can't speak yet as it is too soon after it's manifestation as a Chompette.

## Trivia

* Turnip is probably the Chompette manifestation of Karin.
* The end credits after this ending are shown on a white background as oposed to the black backround in every other ending.
Chompettes

**Chompettes** - a group made of different kinds of food items with cutesy faces. They are often found in the drawer in the kitchen.

### Known Chompettes:

* Cabbage
* Onion
* Bread
* Raspberry
* Potato
* Cornbread
* Turnip

## History

Chompettes are reincarnations of Protagonist's previous victims. As far as we know, someone must die from Protagonist's own hands to become a Chompette.

Cornbread was the first chompette. The five main members of the Chompettes were created in one night. Turnip is the newest member of the Chompettes.

It is unknown if others aside from Protagonist can see them or are they only figments of the Protagonist's imagination. They can move on into the afterlife only when The Protagonist lets them go willingly (Cornbread is the only Chompette that this has happened to).

## Trivia

* They appear as food items because that's how The Protagonist saw them when they were alive (food).
* They travel around The Cabin using mouse holes, though Potato sometimes blocks these holes with rocks.
* In the Chompette Origins game mode, the Chompettes have a minor jumpscare when they are first able to overcome their human emotions to speak.
Dead Mouse

The **Dead Mouse** is an item that can be found by The Protagonist in the cupboard in the kitchen on day 1. He comments on it telling that he will give that to Karin when she is ready and puts it back into the cupboard.

## Trivia

* It is a forshadowing of the Mouse Story that Karin tells when The Protagonist maxes out his relationship with her.
Bread - Sprites

## Chompette Normal Sprites

Bread's default sprite.Bread's smiling sprite.Bread's excited sprite.Bread's blank sprite.
## Chompette Scary Sprites

Bread's 'smiling' sprite.Bread's 'frowning' sprite.
Bread's first nightmare sprite.Bread's second nightmare sprite.
Bread's scary sprite.
## Human Sprites

Bolek's default sprite.Bolek's happy sprite.Bolek's winking sprite.Bolek's worried sprite.Bolek's shocked sprite.Bolek's scared sprite.Bolek's excited sprite.Bolek's excited and happy sprite.Bolek's excited and shocked sprite.