recursal/Fanatic-Fandom huggingface dataset:
G Follower 1: Previous Versions

Current Version can be found here.

G(aster) Follower 1 was added in **Beta 5.3**, during Halloween 2016, as one of the Followers introducing the Future effect. This ability functioned identical to Magic, but it would trigger (x) turns later. This effect was not silencable, nor does the monster need to survive for it to take place. With GF1, it would let you draw a card 2 turns later (so for example, if you play this on Turn 2, you would draw an extra card when your 4th turn begins).

**Beta 46.0** entirely reworked the Tribe to fit with Gaster's rework to a Legendary. Future was replaced with Synergy, another Magic-like effect that triggers when you have played a monster of the same tribe as it beforehand on the same turn. GF1's Future was instead replaced with a Magic that would still let you draw a card, but now just a monster with Synergy itself. It also received stat changes, going from a 2/3/1 to a 3/3/3 (thus gaining +1 Cost and +2 HP).

### Stats

ATK: 3

HP:

* 1 (Post Beta 5.3)
* 3 (Post Beta 46.0, Current)

Cost:

* 2 (Post Beta 5.3)
* 3 (Post Beta 46.0, Current)

Abilities:

* Future (2): Draw a card. (Post Beta 5.3)
* Magic: Draw a Synergy monster. (Post Beta 46.0, Current)

Rarity: White (Common)
Grilling King: Previous Versions

Current Version can be found here.

Grilling King was added in **Beta 57.0** as a 5/6 for 10G monster with the ability to kill a single damaged monster of your choice (fittingly functioning as a small Asgore), while also dealing that monster's ATK as DMG to the opponent. **Beta 58.0** gave it +3 cost as well as a new ability (and a new sprite). It will now summon a 5/5 Cake and two 3/3 Spincakes onto your board, thus filling it up entirely, but only if you have more monsters in your dustpile than cards in your deck.

### Stats

ATK: 5

HP: 6

Cost:

* 10 (Post Beta 57.0)
* 13 (Post Beta 58.0, Current)

Abilities:

* Magic: Kill a damaged monster and deal its ATK as DMG to the opponent. (Post Beta 57.0)
* Need: More cards in your dustpile than your deck. Magic: Summon 1 5/5 Cake and 2 3/3 Spincakes. (Post Beta 58.0, Current)

Rarity: Gold (Legendary)

Song: Bring It In, Guys! (Asgore Scene)
Mad Mew Mew: Previous Versions

Current Version can be found here.

Mad Mew Mew was added as a 4/4 for 6G in **Beta 28.0**. Its first change was in **Beta 33.1**, where it lost the ability to duplicate DT monsters. **Beta 35.0** (undocumented) gave it -1 HP and Cost, while **Beta 54.1** increased its HP back, resulting in 4/4 for 5G.

### Stats

ATK: 4

HP:

* 4 (Post Beta 28.0)
* 3 (Post Beta 35.0)
* 4 (Post Beta 54.1, Current)

Cost:

* 6 (Post Beta 28.0)
* 5 (Post Beta 35.0, Current)

Abilities:

* Magic: Summon a copy of an ally monster and halve both monsters' stats (rounded up). (Post Beta 28.0)
* Magic: Summon a copy of a non-DT ally monster and halve both monsters' stats (rounded up). (Post Beta 33.1, Current)

Rarity: Gold (Legendary)

Song: Mad Mew Mew
Fridge: Previous Versions

Current Version can be found here.

Fridge was added in **Beta 6.6** as a 2G Common Patience spell that would Paralyze and give +5 HP to any monster on the board. **Beta 7.1** and **Beta 9.3** both gave it -1 cost, but **Beta 31.0** gave it back +1 cost, as well as only giving +4 HP to the target.

During the Patience rework of **Beta 55.0**, Fridge took Protection's place as the soul's Basic spell. It's now a 2G that lets you choose between Eggs, Flour and Milk and add one of them to be added to your hand with +2/+2. This was changed to be added to your top of your deck in **Beta 55.1**, alongside being able to draw the card at the very bottom of it.

### Stats

SOUL Type: Patience

Cost:

* 2 (Post Beta 6.6)
* 1 (Post Beta 7.1)
* 0 (Post Beta 9.3)
* 1 (Post Beta 31.0)
* 2 (Post Beta 55.0, Current)

Effects:

* Paralyze a monster and give it +5 HP. (Post Beta 6.6)
* Paralyze a monster and give it +5 HP. (Post Beta 31.0)
* See Eggs, Flour and Milk. Choose 1. Add it with +2/+2 ...
	+ to your hand. (Beta 55.0)
	+ to your topdeck. Draw your bottomdeck card. (Post Beta 55.1, Current)

Rarities:

* White (Common) (Post Beta 6.6)
* Gray (Basic) (Post Beta 55.0, Current)

## Trivia

* Beta 50.0 updated its image slightly by increasing the size of the fridge.
* Beta 56.0 updated it again, this time by adding a shadow of Snowdrake's Mom overworld sprite behind it.
Mettaton Ex

Previous Versions can be found here.

## Overview

Since Beta 55.1, Mettaton EX is a powerful 6/8 for 7G Legendary Monster that is able to instantly summon a new version of himself every time he dies as long as his owner has 7 gold or more and he's not silenced, which will be paid for his resurrection.

As such, this card is best played when you have 14G or more, or use cards like Fortune to increase the amount, so you will have the 7G requirement afterwards. This forces the opponent to use Silence/Transform/Removal, and those are rather limited, or kill it twice in 1 turn, making him act as a mini Heroine. Silencing him also requires them to kill him right after to not risk an Igloo or Asriel.

Keep in mind that his current cost doesn't affect the requirements of his Dust.

## Card Skins

* Super Star (by Moonlightring)
* TV Star (by Darky)
* Its Show Time (**GIF** by Diamaincrah)
* Robot Star (by Jacky Bunny - Fan Artist)
	+ Originally available through Pass Quests.
Heal

## Effect

Restore 3 HP and Cure a monster or restore 3 HP to a player and draw a card.

Heal is one of Kindness' two original Common Spells, the other being the now Basic Force of Nature. Previous Versions can be found here.

As suggested by its name, Heal will heal a target of your choice, restoring 3 HP to them for 1G. This functions similar to Force of Nature, but max HP is unaffected when simply healing.

Additionally, if a player is targeted, the user will draw a card. If a monster is targeted, its negative effects (Disarmed, Silence, KR, Paralyze, ATK/Max HP drops) will be removed instead, the same was Asriel does. This is helpful to keep you or your monsters alive.

Keep in mind that if a monster is targeted with Heal, the user will never draw a card, not even if the monster lacks negative effects.
Noelle

Noelle was added in Beta 30.0. Previous Versions can be found here.

Noelle is an amazing supportive monster, being a 3/6 monster for 9G with both Candy and the ability to heal you by its current amount of HP.

This means that on its very first turn, it would already restore 6 HP to you (under normal conditions). This is increased further if you use cards that give additional HP first, like Migospel, Force of Nature or Feast. Because of this, Noelle is a very good addition to a Kindness deck.

Due to it also having Candy, it will restore HP to itself as well. You will restore HP equal to its HP after Candy has activated, so you will always restore 4 HP back at least.

## Card Skins

* Christmas Noelle (by BlueKitty12)
* High School Noelle (by Oranjican)
* Noelle joins the Team (by Kazma)
* Cloud Nine (by Shionbluu)
Hot Dog Vulkin: Previous Versions

Current Version can be found here.

Hot Dog Vulkin (HDV for short) was added in **Beta 21.0** as a 3/4 for 5G. **Beta 34.0** gave it +1 HP. This was reverted in **Beta 38.0**, alongside a +1 ATK buff (meaning +1/-1) and an effect change. Before, it gave +2 ATK to a monster and then dealt 2 DMG to it. Now, it will no longer deal DMG to an ally, or give ATK to an enemy.
**Beta 40.0** changed it again, giving it +2 Cost and HP, leaving it at 4/6 for 7G. Its effect now also give an additional +1 ATK to the ally monster or +1 DMG to the enemy monster. **Beta 43.0** gave it +1 cost, while **Beta 49.1** allowed it to target the opponent directly for 3 DMG as well.

### Stats

ATK:

* 3 (Post Beta 21.0)
* 4 (Post Beta 38.0, Current)

HP:

* 4 (Post Beta 21.0)
* 5 (Post Beta 34.0)
* 4 (Post Beta 38.0)
* 6 (Post Beta 40.0, Current)

Cost:

* 5 (Post Beta 21.0)
* 7 (Post Beta 40.0)
* 8 (Post Beta 43.0, Current)

Abilities:

* Magic: Give a monster +2 ATK and deal 2 DMG to it. (Post Beta 21.0)
* Magic: Give an ally monster ...
	+ +2 ATK or deal 2 DMG to an enemy monster. (Post Beta 38.0)
	+ +3 ATK or deal 3 DMG to an enemy monster. (Post Beta 40.0)
	+ +3 ATK or deal 3 DMG to an enemy. (Post Beta 49.1, Current)

Rarity: White (Common)

## Trivia

* Beta 33.0 updated its image.
* Beta 38.0's Patch notes mistakenly swapped the words ATK and HP with each other, showing *"HP 3 > 4. ATK 5 > 4"*.
Oni

Oni is one of the 14 new cards added in Beta 7.6. Previous Versions can be found here.

Oni has very low ATK for a 7G monster, but has a high HP stat of 9, making Oni a slightly weaker, Tauntless version of Greater Dog.

However, that won't stay forever. Because Oni's ability gives it +2 ATK at the start of your turn. This makes it a huge threat even after just 1 turn. And because it has 9 HP, it's not easy to kill it in 1 turn either.

### Counters

Its price, however, makes Oni a rather late-game card. And at that moment, the opponent can deal with it more easily with cards like Asgore or Undyne.

You can also use a Muffet's Pet to get rid of it, which needs to be combo'd with Faun/Toriel after 1 turn (and a single Faun doesn't even work after 2). Just keep in mind that you shouldn't use Faun or Toriel by itself if Oni isn't silenced, as its ATK would just raise back up when its turn starts.
Green Flower: Previous Versions

Current Version can be found here.

Green Flower was added in **Beta 30.0** as a summon for Flower Can. **Beta 34.0** dropped its cost from 1G to 0G.

### Stats

ATK: 1

HP: 1

Cost:

* 1
* 0

Ability: N/A

Rarity: Green (Generated)

## Trivia

* Beta 33.0 updated its image.
	+ Its original image was a custom sprite.
	+ Its current image is a sprite from UT (Justice's healing bullet during Omega Flowey). Its Rarity stayed DR styled, however.
G Follower 2: Previous Versions

Current version can be seen here.

G(aster) Follower 2 was added in **Beta 5.3**, during Halloween 2016, as one of the Followers introducing the Future effect. This ability functioned identical to Magic, but it would trigger (x) turns later. This effect was not silencable, nor does the monster need to survive for it to take place. With GF2, it would give you 4G 3 turns later (so for example, if you play this on Turn 3, you would gain an extra 4G when your 6th turn begins).

It was nerfed a number of times due to its powerful combination with Goner Kid. The next update, **Beta 5.4**, was already the first time, reducing its HP from 5 to 4 while also reducing the Gold earned by 1G. **Beta 5.7** increased its own cost by 1G as well, from 5G to 6G. **Beta 6.0** increased its HP back to 5.
**Beta 46.0** entirely reworked the Tribe to fit with Gaster's rework to a Legendary. Future was replaced with Synergy, another Magic-like effect that triggers when you have played a monster of the same tribe as it beforehand on the same turn. GF2's Synergy let it summon a fresh copy of itself. It also gained Haste as 2nd effect, which would then apply to the copy as well. However, its HP went back down to 4 again. **Beta 46.1** reduced its HP further to 3.

### Stats

ATK: 4

HP:

* 5 (Beta 5.3)
* 4 (Post Beta 5.4)
* 5 (Post Beta 6.0)
* 4 (Beta 46.0)
* 3 (Post Beta 46.1, Current)

Cost:

* 5 (Post Beta 5.3)
* 6 (Post Beta 5.7, Current)

Abilities:

* Future (3): Earn 4 gold. (Beta 5.3)
* Future (3): Earn 3 gold. (Post Beta 5.4)
* Haste. Synergy: Summon a G Follower 2. (Post Beta 46.0, Current)

Rarity: White (Common)

### Trivia

* In the Patch Notes of Beta 46.0, it was noted that its HP increased from 3 to 4, rather than decreased from 5 to 4.
	+ Interestingly, its HP was reduced to 3 in the next update.
Plated Pipe

Plated Pipe was added as an Epic monster in Beta 51.0. Previous Versions can be found here.

Since Beta 54.1, Plated Pipe takes 1 less DMG during the opponent's turn. This effectively gives it temporary Armor, but still interacts with other cards as if it's a non-Armor monsters, such as Diamond Boy 1. Additionally, every time it takes DMG, the opponent will take 2 DMG, making it quite dangerous.
Library Loox

## Librarby Loox

Library Loox was added in Beta 50.0. Previous Versions can be found here.

Library Loox adds a copy of a single Generated card of your choice from your hand and adds it to the top of your deck with -2 cost.

*A Generated card is a card that didn't start in your deck, and are visualized with a Gear Icon.*

This makes it a good addition to any generate-based deck, including ones that involve other workers of the Librarby, like Editor 2 and Librarian.
Investment

## Effect

Look at 3 random cards in your deck. Choose 1. Move it to the top of your deck with -2 cost.

## Misc

### Soul type

 (INTEGRITY)

Previous Versions can be found here.

Investment, added in **Beta 6.6**, is a Spell Card for the Integrity Deck.

It has the effect to move one of three cards from your deck to the top of your deck and reduce its cost by 2, at the cost of 1G. This effectively gives a 1G profit and the knowledge as to what you will draw next.
Ponman Statue: Previous Versions

Current Version can be found here.
Ponman Statue was added in **Beta 30.0** as a 3G 1/6 with a Magic effect that would add a Ponman to the top of your deck. It also had a Turn end effect that would give all ally Ponman +1 HP (making it quite similar to Moldbygg). **Beta 46.0** added Chessboard and the Piece (first known as "Chess Figure") Tribe with 5 members, this being one of them. As a result, it was entirely reworked. In stats, it gained +1/+2/-3, leaving it at 4G 3/3.

In effect, like the others, it uses the same "played left or right" type of effect already used by Mr. Society. In this case, it keeps its supporting properties by buffing an ally Piece of your choice rather than itself: +2 ATK and Transparency if played on the left or +2 HP and Candy if played on the right (the position of the target doesn't matter). **Beta 46.1** reduced its HP lower to 2, but added a Synergy effect that would make it apply the buff to all ally Pieces, making it able to affect up to 3 monsters rather than only 1. **Beta 47.0** made the Synergy effect give both effects to a single monster instead.

**Beta 49.0** increased its HP back to 3 and its cost further to 5G. It no longer has a Magic, and its Synergy was expanded as a result of that. The Synergy now gives +2 ATK and Haste (replacing Transparency) to Pieces at its right and +2 HP and Taunt (replacing Candy) to Pieces at its left (making it very similar to Janitor). During the next big Piece change of **Beta 54.0**, this was reworked once more. It was mostly revered to its Beta 46.1 version, returning to 2 HP, 4G cost and able to affect all ally Pieces. But now, it's able to do so with Magic right away, giving +2 ATK when played left, or +2 HP if played right. It also gained Taunt. However, it no longer gives any additional effects, and its Rarity was increased from Common to Epic.

### Stats

ATK:

* 1 (Post Beta 30.0)
* 3 (Post Beta 46.0, Current)

HP:

* 6 (Post Beta 30.0)
* 3 (Post Beta 46.0)
* 2 (Post Beta 46.1)
* 3 (Post Beta 49.0)
* 2 (Post Beta 54.0, Current)

Cost:

* 3 (Post Beta 30.0)
* 4 (Post Beta 46.0)
* 5 (Post Beta 49.0)
* 4 (Post Beta 54.0, Current)

Abilities:

* Magic: Topdeck a Ponman. Turn end: Give all ally Ponman +1 HP. (Post Beta 30.0)
* **[Now counts as a Piece.]** Magic: If played left, give an ally Piece +2 ATK and Transparency. If played right, give it +2 HP and Candy. (Post Beta 46.0)
	+ Synergy: Affect all ally Pieces. (Post Beta 46.1)
	+ Synergy: Give it both. (Post Beta 47.0)
* Synergy: Give +2 ATK and Haste to Pieces at its right and +2 HP and Taunt to Pieces at its left. (Post Beta 49.0)
* Taunt. Magic: If played left, give all ally Pieces +2 ATK. If played right, give them +2 HP. (Post Beta 54.0, Current)

Rarities:

* White (Common) (Post Beta 30.0)
* Purple (Epic) (Post Beta 54.0, Current)
Lancer Painting

* Painting
* Spade

Lancer Painting was added in Beta 30.0. Previous Versions can be found here.

Lancer Painting is a simple card, adding a Spade to your hand when it dies. Spades, originally exclusive to Lancer himself, will deal 3 DMG to a random enemy monster for 3G. If the monster dies, a new Spade will be added to your hand.

This can allow you to have an endless supply of Spades if used right, removing the need to spend more for Lancer if you just want to have a Spade.
Ghost Tree: Previous Versions

Current Version can be found here.

Ghost Tree was added in **Beta 30.0** with a cost of 4G. **Beta 31.0**, which also changed many other Deltarune cards, reduced that to 3G. **Beta 31.2** made it count as a Plant.

**Beta 39.0** changed it quite a bit. It gained +2/-2, going from 1/4 to 3/2. However, its effect will no longer give +1 ATK when you summon a Plant, only +1 HP. **Beta 42.1** gave it Transparency.

### Stats

ATK:

* 1 (Post Beta 30.0)
* 3 (Post Beta 39.0, Current)

HP:

* 4 (Post Beta 30.0)
* 2 (Post Beta 39.0, Current)

Cost:

* 4 (Post Beta 30.0)
* 3 (Post Beta 31.0, Current)

Abilities:

* If you summon a Plant, gain +1/+1. (Post Beta 30.0)
* If you summon a Plant, gain +1 HP. (Post Beta 39.0)
* Transparency. If you summon a Plant, gain +1 HP.
	+ (Post Beta 42.1, Current)

Rarity: White (Common)
Goner Clam: Previous Versions

Current Version can be found here.

Goner Clam was added in **Beta 36.0** with a Magic effect which would restore 2 HP to the user for each active Future effect. **Beta 40.0** buffed this by letting it also restore 2 HP to you by default. It had stats of 3/4 for 4G.

**Beta 46.0** entirely reworked the Follower Tribe to fit with Gaster's rework to a Legendary. Future was replaced with Synergy, another Magic-like effect that triggers when you have played a monster of the same tribe as it beforehand on the same turn. Goner Clam was added to the Tribe and gained both a Magic and Synergy. Its Magic would restore 4 HP to a target of your choice. Its Synergy would give +1/+2 to all Followers on your board except itself. Its cost increased to 5G for this. **Beta 46.1** made its Synergy give +1/+1 instead (so 1 less HP), at the cost of 6G (so +1G), but **Beta 49.0** reverted the cost nerf. **Beta 52.0** nerfed its healing effect by 1 instead.

### Stats

ATK: 3

HP: 4

Cost:

* 4 (Post Beta 36.0)
* 5 (Beta 46.0)
* 6 (Post Beta 46.1)
* 5 (Post Beta 49.0, Current)

Abilities:

* Magic: You restore 2 HP for each active Future effect. (Post Beta 36.0)
* Magic: You restore 2 HP and 2 HP for each active Future effect. (Post Beta 40.0)
* **[Now counts as a Follower.]**
	+ Magic: Restore 4 HP. Synergy: Give all ally Followers +1/+2. (Beta 46.0)
	+ Magic: Restore 4 HP. Synergy: Give all ally Followers +1/+1. (Post Beta 46.1)
	+ Magic: Restore 3 HP. Synergy: Give all ally Followers +1/+1. (Post Beta 52.0, Current)

Rarity: Purple (Epic)
Game Bomb: Previous Versions

You can find the current version of this card here.

Game Bomb was introduced in **Beta 51.0**. It had 5 cost and 5 HP, but only 3 ATK. However, it had an effect that whenever it took DMG, it summoned a Dynamite Stick. Similar to Dodge, the effect only triggers if they actually take DMG, so 0 ATK monsters cannot trigger its effect.

### Stats

ATK:

* 3 (Post Beta 50.1, Current)

HP:

* 5 (Post Beta 50.1, Current)

Cost:

* 5 (Post Beta 50.1, Current)

Ability:

* Whenever this takes DMG, summon a Dynamite Stick. (Post Beta 51.0, Current)

Rarity: White (Common) (Post Beta 50.1, Current)
Jukebox: Previous Versions

Current Version can be found here.

Jukebox was added in **Beta 36.0**. **Before its release**, its ability allowed it to potentially add copies of already dead Jukeboxes to your hand for endless cycles. **Beta 38.0** increased its HP from 6 to 7 and changed its effect again. Now, the actual chosen monster is added to your deck instead of a copy to your hand. But the chosen monster will get +1/+2 in return. **Beta 38.2** nerfed its HP back to 6 and the chosen monster gains +1/+1 instead of +1/+2. However, it is now possible to obtain dead Jukeboxes again.

### Stats

ATK: 6

HP:

* 6 (Post Beta 36.0)
* 7 (Post Beta 38.0)
* 6 (Post Beta 38.2, Current)

Cost: 7

Abilities:

* Magic: See 3 random dead ally monsters. Choose 1.
	+ Copy it to your hand. (Pre-release)
* Magic: See 3 other random dead ally monsters. Choose 1.
	+ Copy it to your hand. (Post Beta 36.0)
* Magic: See 3 other random dead ally monsters. Choose 1.
	+ Add it to your deck with +1/+2. (Post Beta 38.0)
* Magic: See 3 random dead ally monsters. Choose 1.
	+ Add it to your deck with +1/+1. (Post Beta 38.2, Current)

Rarity: White (Common)
Madjick: Previous Versions

Current Version can be found here.

Madjick started out with 7/5 for 8G. **Alpha 2.7** buffed it by giving it -3/-2 and -3G, leaving it at 4/3 for 5G. This stayed that way for a long time, until **Beta 19.0** buffed its HP to 4 and **Beta 48.0** buffed its cost to 4G.

### Stats

ATK:

* 7 (Pre Alpha 2.7)
* 4 (Post Alpha 2.7, Current)

HP:

* 5 (Pre Alpha 2.7)
* 3 (Post Alpha 2.7)
* 4 (Post Beta 19.0, Current)

Cost:

* 8 (Pre Alpha 2.7)
* 5 (Post Alpha 2.7)
* 4 (Post Beta 48.0, Current)

Ability: Magic: Swap the ATK and HP of a monster.

Rarities:

* White (Common) (Pre Beta 30.0)
* Gray (Basic) (Post Beta 30.0, Current)
Mirror

Mirror was added in Beta 30.0. Previous Versions can be found here.

Since Beta 56.0, Mirror will summon a 3/3 copy of the monster that killed it on your side of the board. Thanks to its Transparency, this allows it to more likely survive the enemy's next turn. Then, during your next turn, attack the monster you want to copy (as long as it has enough ATK). This even allows you to copy DT monsters.

Keep in mind that monster effects that kill it will also result in a copy.
Loren

Loren was added in Beta 8.2. Previous Versions can be found here.

While Loren is in play, the opponent will take 1 damage for every monster that dies, including your own.

This can be very useful in combination with Mettaton NEO or Hyper Goner, as it can lead up to 5+ damage alongside the board clearing.

It can also be useful alongside Asgore, which makes this do a max of 4 damage, but without the need of sacrifcing any of your monsters.

And a third useful way is combining it with Papyrus or Undyne against cards like Rock and Lamp, as Rock and Pebble count as 2 different monsters, leading to 2 damage to the enemy.

## Card Skins

* Cute Star (by Jeffa Pegas)
* You're An All Star (by \_98za89\_)
	+ Only available through Undercards Tournament 2021.
Kris: Previous Versions

**The article "Kris: Previous Versions" is a *stub*.**
Stubs are pages that don't have enough information, you can edit this page to help grow our community!

**The article "Kris: Previous Versions" is *outdated*.**
This article contains information that does not apply to the current version of Undercards. Please read with caution, and if possible, update the article.

Current Version can be found here.
Kris was added in **Beta 30.0** as one of the 70 new Deltarune cards. They had stats of 4/10 for 13G and the Support ability of giving +1/+1 to the attacker for every other monster on your board (including Kris themselves, thus providing +1/+1 by default). However, they got their first change already a few hours later in **Beta 30.1**, where their effect was nerfed to only give a max of +2/+2, meaning a full board of ally monsters will no longer give +3/+3. **Beta 56.0** buffed them by making the support give +2/+2 by default.

### Stats

ATK: 4

HP: 10

Cost: 13

Abilities:

* Support: Give the attacker +1/+1 for each other ally monster. (Beta 30.0)
* Support: Give the attacker +1/+1 for each other ally monster (max: +2/+2). Post Beta 30.1)
* Support: Give the attacker +2/+2. (Post Beta 56.0, Current)

Rarity: Red (Determination - Song: Rude Buster)

Song: Rude Buster

## Trivia

* Beta 33.0 updated their image.
	+ Among DT monsters, they shares this with Chara.
Mister Elegance

## Mr. Elegance

Mister (Mr.) Elegance was added in Beta 30.0. Previous Versions can be found here.

Since Beta 46.0, being part of the Piece Tribe, Mr. Elegance has different effects depending if it's played on the left side of your board (slots 1 & 2) or on the right side (slots 3 & 4). Since Beta 54.0, it gains +1/+1 and Taunt if played on the left. If on the right, it gains Armor instead. If a Chessboard is on your board, it gains both.

Mr. Elegance has one of the scariest effects in Armor to be copied to an ally Chessboard. Keep in mind that since Beta 53.0, Armor can't be stacked, so multiple Armor Pieces will still only give 1 Armor to Chessboard. You can make the Chessboard even stronger with having the 2 left slots be used for a 2nd Mr. Elegance and/or a Ponman.

Mr. Elegance itself can also become an effective wall itself if played after the Chessboard, turning into a 4/5 Taunt with Armor. However, this combo is at least 10G, making Sword Emblem a better choice unless you use a full Piece Deck.

## Card Skins

* Confronting Elegance (by Diamaincrah)
* Chess Elegance (by Asrite)
Rungårda och Rungårda härad

Rungårda är en ung gård med Eimhirinn som storman. Rungårda ligger vid skogskanten och det finns mycket gott om skogsväsen och vildmän, men gårdens förste storman lät hänga upp runtavlor som sägs skydda mot framför allt gealak men som lär skrämma bort de vidskepliga vildarna. I häraden finns flera skickliga odaler som kan bränna tjära, timra hus och snickra där det behövs vilket gör att själva gården just nu byggs ut i en hög fart. Dessutom har man väldigt bra väg som leder mot handelsplatser och staden Fearann.

Historia

Mycket ung gård, har före Eimhirinn haft tre stormän, Bor Eldhjärta, Ragndall Stålblick och Elof Svekbane. Bor tog tronen från Ragndall och avsattes i ett odalting. Ragndall är känd för att han satt nära trettio år som storman och Elof för att han hängde upp sina runtavlor och gav gården dess namn. Gården har aldrig lytt under något annat jarladöme än Fearann.

Ungefärlig storlek

Rungårda härad består av runt tre och ett halvt dussin gårdar med mellan en-två odalfamiljer i varje.
Välgångens och hälsans gudar

Eir

Hennes namn betyder fred och försoning. Hon är läkekonstens gudinna och det är hon som ger botemedel sin verkan.

Sif

Tors hustru och Ulls moder. Bland hennes åtagande finns åkerbruk. Hon är känd för sitt vackra guldhår och beskrivs som mycket vacker. Trots att hon framställs som mycket skygg vänsterprasslade hon en hel del, bl.a. med Loke

Kvaser

Den listigaste och visaste gudom som skapades vid freden mellan asar och vaner, då dessa spottade i ett kärl och blandade saliven. Denna gud är mjödets ursprungsväsen.

Gefjon

Plogens och åkerbrukets gudinna. Hon är gift med Odens son Skjold och i jättarnas land födde hon fyra söner som hon förvandlade till oxar. Dessa plöjde sedan land åt människorna.
Power

Power is a common artifact.

At the start of every 3rd turn it will give a random monster in your hand +1/+1.

## Strategy

Power is a fine artifact to use to give some of your monsters a small stat boost. This type of effect is best used on cards that gain additional effects from having higher stats and with strong proactive cards. Tribes like Plugs (Tribe) gain a lot from stat buffs, and Power it a decent option as a continuous hand buff that only takes up one artifact slot in comparison to Criticals. Kris also likes to gain stat buffs but the random nature of power makes it inconsistent, so other cards that really like stat buffs should also be ran in tandem. Cards that are just strong on their own like Bloody Tree and Sad Dragon are used to force pressure on the opponent, and with Power they can become more of a threat that way. Power is a decent filler artifact that works well with some tribes and specific cards, but with the randomness of the effect and the general low impact of the effect, there are generally better ways to fill your artifact slot.
Ice Prison: Previous Versions

Current Version can be found here.

Ice Prison, replacing Brain Freeze in **Beta 55.0**, was a 3G Epic Patience spell that silenced any monster on the board of your choice, followed by paralyzing it. The user would then draw the card at the bottom of their deck. **Beta 55.1** removed the drawing effect and limited it to only target enemy monsters.

### Stats

SOUL Type: Patience

Cost: 3

Effects:

* Silence and Paralyze a monster. Draw the card from the bottom of your deck. (Beta 55.0)
* Silence and Paralyze an enemy monster. (Post Beta 55.1, Current)

Rarity: Purple (Epic)
Hyperlink blocked

## Effect

Look at a random TOKEN and non-TOKEN card in your deck. Choose one to draw.

**Hyperlink Blocked** is a card generated by Spamton's abilities. It is generally used to clog up the opponent's deck and stop them from drawing cards. However this can backfire if you or the opponent has lots of token cards that are not Hyperlink Blocked
Muffet's Pet: Previous Versions

Current Version can be found here.

Muffet's Pet had quite a few changes, most of which were changes between 2 ATK and 3 ATK to make it vulnerable to other Pets. **Beta 2.4** released it with 2 ATK, and **Beta 3.2** buffed that to 3. **Beta 5.3** dropped it back to 2 ATK, and **Beta 7.1** raised it back to 3. And after a long wait, **Beta 34.0** brought it back down to 2.

**Beta 46.0** added it to the new Arachnid Tribe. **Beta 51.1** buffed its effect for the first time. Before, it would kill a random enemy monster with an ATK of 2 or lower when played. Now, it no longer does this randomly, letting you choose instead. **Beta 52.0** buffed it again, now with a first change in HP, increasing it from 5 to 6.

### Stats

ATK:

* 2 (Post Beta 2.4)
* 3 (Post Beta 3.2)
* 2 (Post Beta 5.3)
* 3 (Post Beta 7.1)
* 2 (Post Beta 34.0, Current)

HP:

* 5 (Post Beta 2.4)
* 6 (Post Beta 52.0, Current)

Cost: 5

Abilities:

* Magic: Kill a random enemy <= 2 ATK monster. (Post Beta 2.4)
* **[Now counts as an Arachnid.]** (Post Beta 46.0)
* Magic: Kill an enemy <= 2 ATK monster. (Post Beta 51.1, Current)

Rarity: Blue (Rare)
Penetration: Previous Versions

Current Version can be found here.

Penetration went through quite a few changes. It started out by costing 2G, before being dropped to 1G in **Alpha 3.2** and dropped further to 0G in **Beta 2.0**, making Penetration the first card to be free to play. From here on out, the card went back and forth between 0G and 1G, starting with **Beta 3.2** where its cost returned to 1G. **Beta 6.4** brought it back to 0G, **Beta 8.3** to 1G and finally, **Beta 11.0** returned it to 0G.

**Beta 13.1** made the first change to its effect. Before, it would simply remove the Taunt from a monster of your choice and not do anything if you used it on a monster without Taunt. This has now been buffed to let you draw a card if it doesn't remove Taunt. **Beta 15.0** nerfed it a bit, though, by not allowing you to target ally monsters anymore. **Beta 20.0** changed it up a bit more. Its cost increased back to 1G, but the effect will now silence the enemy monster if it has Taunt instead of just removing the Taunt.

**Beta 42.0** reworked the class and as such, reworked this spell. However, it stayed relatively the same: Silence all enemy monsters for 2G. Meaning for +1G and the removal of its drawing effect, it now targets all enemy monsters to Silence and doesn't require Taunt to do so. **Beta 52.0** made it single target for 1G, returning it to one of its earliest versions (but with Silence rather than Taunt removal).

### Stats

SOUL Type: Bravery

Cost:

* 2 (Post Alpha 3.0)
* 1 (Post Alpha 3.2)
* 0 (Post Beta 2.0)
* 1 (Post Beta 3.2)
* 0 (Post Beta 6.4)
* 1 (Post Beta 8.3)
* 0 (Post Beta 11.0)
* 1 (Post Beta 20.0)
* 2 (Post Beta 42.0)
* 1 (Post Beta 52.0, Current)

Effects:

* Remove Taunt from a monster. (Pre Beta 13.1)
* Remove Taunt from a monster.
	+ If it has no Taunt, draw a card instead. (Post Beta 13.1)
* Remove Taunt from an enemy monster.
	+ If it has no Taunt, draw a card instead. (Post Beta 15.0)
* Silence an enemy monster with Taunt.
	+ If it has no Taunt, draw a card instead. (Post Beta 20.0)
* Silence all enemy monsters. (Post Beta 42.0)
* Silence a monster. (Post Beta 52.0, Current)

Rarity: Blue (Rare)
Load: Previous Versions

Load is a spell card given by Omega Flowey.

When first released in **Beta 5.3**, it costed 8G to use and would load the last saved game state. When a game state was saved, most aspects of the game were saved. This included both players' board, hand, deck, gold and even the number of seconds into the turn the card is placed. The only things not affected were the turn number and dustpiles. This card was removed from **Beta 6.7** to **Beta 9.1** due to a rework of Omega Flowey.

With its return, it functions identical as before. Only now, it costs 15G to use and while still loading the last saved state, Omega now only saves the Board. **Beta 20.0,** **Beta 22.0** and **Beta 54.1** increased its cost by 1G. **Beta 55.0** decreased it by 2G, bringing it back to its Beta 20.0 version.

### Stats

Spell giver: Omega Flowey

Cost:

* 8 (Post Beta 5.3)
* N/A (Post Beta 6.7)
* 15 (Post Beta 9.1)
* 16 (Post Beta 20.0)
* 17 (Post Beta 22.0)
* 18 (Post Beta 54.1)
* 16 (Post Beta 55.0, Current)

Effects:

* Load the last saved state. (Post Beta 5.3)
* N/A (Post Beta 6.7)
* Load the last saved board. (Post Beta 9.1, Current)

Rarities:

* Red (Determination) (Post Beta 5.3)
* Green (Generated) (Post Beta 30.0, Current)
Multi Shot: Previous Versions

Current Version can be found here.

When released in **Beta 11.0** as a new version of the "Passive Buffer" spell Shootout was for a while, Multi Shot costed 6G. **Beta 18.1** dropped this to 5G. **Beta 37.0** reworked it completely.
Now, at a cost of 1G (making it the first time a Justice spell ever costed as low as this), it will deal 1 DMG to a monster of your choice. If the monster dies from it, you will receive a new Multi Shot in your hand, allowing it to be endless like Fast Sanction, but even more like Spade. **Beta 38.0** buffed it by earning you back the 1G paid for it if the killed monster had => 2 base HP. The spell can now also target players.

**Beta 47.0** redesigned it. Now, for 2G, it adds a random Justice spell with a cost of 3G or more, and it will be added to your hand with its cost reduced by 3G. (This results in a 1G profit and access to 1 more of any of Justice's other spells aside from Blitz Quiz.) This was redesigned again in **Beta 58.0**, returning to 1G to deal 1 DMG. It can once again only target a monster, but will now always add 2 new Multi Shots to your hand when used. However, it will only add those if it wasn't generated. As such, the given Multi Shots will not give even more new ones. **Beta 58.1** slightly changed it by only making Multi Shots generated by other Multi Shots specifically not give new ones.

### Stats

SOUL Type: Justice

Cost:

* 6 (Post Beta 11.0)
* 5 (Post Beta 18.1)
* 1 (Post Beta 37.0)
* 2 (Post Beta 47.0)
* 1 (Post Beta 58.0, Current)

Effects:

* Your passive triggers +1 time each turn. (Post Beta 11.0)
* If this kills a monster, add a Multi Shot to your hand.
	+ Deal 1 DMG to a monster. (Post Beta 37.0)
	+ Deal 1 DMG. If the killed monster had => 2 base HP, earn 1G. (Post Beta 38.0)
* Add a random => 3G Justice spell to your hand with -3 cost. (Post Beta 47.0)
* Deal 1 DMG to a monster. Add 2 Multi Shots to your hand if ...
	+ this isn't Generated. (Beta 58.0)
	+ this isn't Generated by Multi Shot. (Post Beta 58.1, Current)

Rarity: Purple (Epic)

### Trivia

* During Beta 37.0, the card was actually supposed to be able to target players (and even said so). This was never fixed until its buff in Beta 38.0.
Librarian: Previous Versions

Current Version can be found here.

Librarian was released in **Beta 12.0**, where its effect would only work if you have no duplicates in your deck (meaning 2 of the same card). If you meet the requirement, it would add 4 random cards to your deck and then lets you draw 3 cards. **Beta 22.0** nerfed it quite a bit by making it both give 1 less card and lets you draw 1 less card. **Beta 37.0** buffed it a bit by reducing the cost of the 2 drawn cards by 1G each. **Beta 52.0** buffed it again by no longer including generated cards (thus cards not starting in your deck, which includes cards given by a first Librarian).

### Stats

ATK: 3

HP: 3

Cost: 4

Abilities:

* Magic: If your deck has no duplicates, add...
	+ 4 random cards to it and draw 3 cards. (Post Beta 12.0)
	+ 3 random cards to it and draw 2 cards. (Post Beta 22.0)
	+ 3 random cards to it and draw 2 cards with -1 cost. (Post Beta 37.0)
* Magic: If you deck has no non-Generated duplicates, add ...
	+ 3 random cards to it and draw 2 cards with -1 cost. (Post Beta 52.0, Current)

Rarity: Blue (Rare)
Pie

## Effect

Give an ally monster Haste and +1 Dodge.

Previous Versions can be found here.

Pie is a Kindness spell added in Beta 6.6.

Pie is a pretty good card. When used, it will gain Haste as well as +1 Dodge, negating any form of DMG once. The Dodge is stackable, though giving +1 Dodge for 3G alone is questionable.

This card is extremely useful to use on Papyrus, as he can fairly easy kill the entire enemy board with the ability to negate one counter-attack (despite not benefit from Haste). It should be noted that you don't need to use Pie for his first attack and is best saved for the best moment (this especially is the case when Taunt monsters are involved). Also keep in mind that you can calculate how much DMG Papyrus is gonna take beforehand, so use this to your advantage to make the most use of its HP, a possible Longevity afterwards, and if you even need Pie at all.

It can also be useful to kill cards like Mettaton NEO or Tsunderplane that are left on the board, preventing their Dust Effect hurting or killing your monster. (Keep in mind that you will still take direct damage.)
Nice Cream Guy

Nice Cream Guy (NCG for short) was added in **Beta 7.3** during the Ranked System Update. Previous Versions can be found here.

He has an ability that's simmilar to Grillby's. While Grillby gives +1/+1 to ally monsters that are already on the field, this card buffs cards that are placed after him. As such, NCG has an infinite use ability. But just like all other infinite ability users, he becomes a priority in taking down, so make use of his ability right away by placing monsters alongside him (with NCG being the first, of course).

### **Combos**

Best used in Kindness and Integrity Decks, as you can keep NCG healed up with the Kindness Spells, and when kept in your hand as Integrity, makes it easy to summon alongside 3 other monsters. It is also very useful with Bravery when one usually spams several weak cards at once.

A monster that works very well with him is Gift Bear, whose Gifts will be boosted by NCG, leaving them with 1/3 Taunt. Another one is Onion San, who gets +1/+1 in all 3 parts.
Monster Kid

Previous Versions can be found here.

Monster Kid is one of the best cheap cards you can deploy. Upon death, this card will give +1/+1 to all (remaining) ally monsters, making it a useful throwaway card near the start of the game when you have a board full of cheap cards, or with other monster cards such as Pyrope which initially don't have an attack stat.

The game reads from left to right, so if someone were to use Same Fate + Woshua, the monsters to the left of it would die (with the exception of cards like Mad Dummy), but the monsters to the right of it would survive. If the opponent has Astigmatism, placing Monster Kid in front of it may be a good idea, especially if you have Taunt monsters.

## Card Skins

* Little Monster (by Darky)
* Totally Vulnerable (by Jake Horror)
* Greetings from Waterfall (by Asrite)
* Hero for a Day (by Diamaincrah)
	+ Only available through Halloween (2020) Bundle.

## Trivia

* Its (consistant) ATK and HP of 2 are based on its ATK and DEF of 2 in Undertale.
	+ Its Dust is also based on events from Undertale, albeit losely. (Undyne becoming stronger when you're about to kill Monster Kid.)
Soul Drain

## Effect

Burn a card in your hand to draw 2 cards. If it's a Lost Soul, trigger its Dust.

## Misc

### Soul type

 (DETERMINATION Soul)

Soul Drain was added in **Beta 51.0** as a replacement for Faded Memory (which was already a replacement for Sacrifice). Previous Versions can be found here.

Soul Drain functions very similar to Acceleration, as it requires you to delete a card from your hand to draw new cards. However, it draw 1 card less for the same cost of 2G compared to Acceleration.

That's because it has another effect. When the card chosen to burn is a Lost Soul, its Dust will be activated.
Poke

Poke is a common artifact.

At the start of the game it reduces the enemy player's max HP by 5. This HP reduction does not trigger effects such as Generous Gifts.

## Strategy

Poke is a great tool to use in aggressive decks. Poke not only deals the 5 DMG at the start of the game but also prevents any healing above that range. Poke can give some aggressive decks the extra push they need to win, making it a simple pick for those types of decks. Poke is very good against Generous Gifts, as it will deal DMG while not triggering its effect, making it harder for the artifact to trigger 3 times in the match. Poke is generally best replaced by other artifacts for any non-aggressive deck, as the effect of it is not as felt as the game goes along. Poke can also serve some niche use in One-Turn-Kill (OTK) decks, lowering the amount of HP needed to deal in 1 turn. Overall Poke is a simple yet effective artifact for faster decks to use.
Mystery Machine: Previous Versions

Current Version can be found here.

Mystery Machine was added in **Beta 50.0** as a 6/6 for 7G monster that will Silence itself when played. This was due to its powerful Dust effect, which adds 2 Gaster Blasters to your hand, but with their cost reduced by 6G, all the way down to 0G. **Beta 55.0** nerfed it a bit. While it gained +1 ATK, the given Blasters now have their cost reduced by 4G. **Beta 56.0** gave it -1 HP and the Blasters get -5 cost.

### Stats

ATK:

* 6 (Post Beta 50.0)
* 7 (Post Beta 55.0, Current)

HP:

* 6 (Post Beta 50.0)
* 5 (Post Beta 56.0, Current)

Cost: 7

Abilities:

* Magic: Silence itself. Dust: Add 2 Gaster Blasters ...
	+ to your hand with -6 cost. (Post Beta 50.0)
	+ to your hand with -4 cost. (Post Beta 55.0)
	+ to your hand with -5 cost. (Post Beta 56.0, Current)

Rarity: Purple (Epic)
Knight Knight

Previous Versions can be found here.

Knight Knight is a 9/5/9 monster of Common rarity. After Knight Knight attacks, they heals themselves by the amount of DMG they dealt. The effect will not trigger if Knight Knight would die by attacking.

## Strategy

Knight Knight is a very weak card given that they cost 9. With no immediate effect they are extremely prone to any form of removal. If given Haste they can be decent but this is generally not worth it given the high cost and low impact of this. Knight Knight is best avoided due to their low agency and low impact.
Gift Bear: Previous Versions

Current Version can be found here.

Originally in **Beta 6.6**, Gift Bear was a 5/5 monster that costed 5G and would summon a 1G 0/3 Gift with Taunt (which was nerfed to 0/2 in the very next update).

**Beta 7.1** nerfed Gift Bear itself by dropping both ATK and HP by 1, for a total of 4/4.

* 5 (Post Beta 6.6)
* 4 (Post Beta 7.1, Current)

HP:

* 5 (Post Beta 6.6)
* 4 (Post Beta 7.1, Current)

Cost: 5

Ability: End of turn: Summon a Gift.

Rarity: White (Commom)
Jevil: Previous Versions

Current Version can be found here.

Jevil was added in **Beta 39.1** as a 12G 7/7 monster that would cast a Chaos Weapon of your choice when played. Two of these, *Spade Chaos* and *Diamond Chaos*, already had a change before Jevil himself, in Beta 42.0 (where they both got buffed). It was in the next update, **Beta 42.1**, where Jevil got his 1st change (alongside Spade Chaos' 2nd), though this was a nerf instead.

In Jevil's case, this was a simple increase in cost of 1G.

### Stats

ATK: 7

HP: 7

Cost:

* 12 (Post Beta 39.1)
* 13 (Post Beta 42.1, Current)

Ability: Magic: Look at all Chaos Weapons and choose one to cast.

Rarity: Gold (Legendary)

Song: THE WORLD REVOLVING
Lamp: Previous Versions

Current Version can be found here.

Lamp was added in **Beta 7.6** as a 0/2 Taunt monster with a cost of 3G. Its cost was reduced to 2G in **Beta 18.1**, and its HP was reduced by and to 1 in **Beta 19.0**. Both changes were reverted in **Beta 32.1**. **Beta 36.1** reduced its cost back to 2G.

Its Dust had a 0.5% chance to summon Frisk. **Beta 49.1** started changing what the other 99.5% summoned. From summoning a new 0-3G monster, it now no longer summoned another Lamp or 3G monsters. **Beta 51.0** changed to to summoning a 3-6G monster and set its (or Frisk's) stats to a base 2/2, while **Beta 51.1** removed the 6G monsters as well as Frisk from the possible summons, making the effect have a full 100% chance to summon a random 2/2 3-5G monster.

The remaining randomness was removed in **Beta 56.0**, where Lamp's effect was changed again, now summoning a Snow Frisk upon death, an effectless 2/2/2 exclusive Token. **Beta 58.1** removed Lamp's Taunt, in exchange for +1 ATK.

### Stats

ATK:

* 0 (Post Beta 7.6)
* 1 (Post Beta 58.1, Current)

HP:

* 2 (Post Beta 7.6)
* 1 (Post Beta 19.0)
* 2 (Post Beta 32.1, Current)

Cost:

* 3 (Post Beta 7.6)
* 2 (Post Beta 18.1)
* 3 (Post Beta 32.1)
* 2 (Post Beta 36.1, Current)

Abilities:

* Taunt. Dust: Summon Frisk (0.5% chance) or ...
	+ a random <= 3G monster. (Post Beta 7.6)
	+ a random other <= 2G monster. (Post Beta 49.1)
	+ a random 3-6G monster. Set it to 2/2. (Beta 51.0)
* Taunt. Dust: Summon a random 3-5G monster. Set it to 2/2. (Post Beta 51.1)
* Taunt. Dust: Summon a Snow Frisk. (Post Beta 56.0)
* Dust: Summon a Snow Frisk. (Post Beta 58.1, Current)

Rarity: White (Common)

## Trivia

* During the Beta 51.0 and Beta 51.1 changes, both the patch and the card removed the part about it able to summon Frisk. In the former case, this was fixed soon after.
Starwalker Bird: Previous Versions

Current Version can be found here.

**Beta 30.0** released this card with 3/3 for 5G with Haste and Ranged. **Beta 31.0** gave it -1 HP. This was reverted in **Beta 32.1**, but instead increased its cost from 5G to 6G. **Beta 34.0** added the ability to deal 1 DMG to a random enemy monster whenever it attacks and kills a monster.

**Beta 47.0** removed Ranged, which caused this to get redesigned. It gained +2/+2 and now has a Magic effect that requires your deck to lack any Rare and Epic monsters (something also given to the redesigned Ranger Rudinn). In this case, if you lack them, all monsters in your hand gain +1/+1. **Beta 49.0** changed that to letting you draw 3 cards. (Final Froggit and Dark Ponman were also made Rare to not be as easily used with this.) **Beta 53.0** gave it the same treatment as Gerson Tombstone: Generated cards, cards that didn't start in your deck (shown with a Gear Icon), that are in your deck no longer count.

### Stats

ATK:

* 3 (Post Beta 30.0)
* 5 (Post Beta 47.0, Current)

HP:

* 3 (Post Beta 30.0)
* 2 (Post Beta 31.0)
* 3 (Post Beta 32.1)
* 5 (Post Beta 47.0, Current)

Cost:

* 5 (Post Beta 30.0)
* 6 (Post Beta 32.1, Current)

Abilities:

* Haste. Ranged. (Post Beta 30.0)
* Haste. Ranged. Whenever this attacks and kills a monster, ...
	+ deal 1 DMG to a random enemy monster. (Post Beta 34.0)
* Magic: If your deck has no Rare or Epic cards, ...
	+ give all monsters in your hand +1/+1. (Post Beta 47.0)
	+ draw 3 cards. (Post Beta 49.0)
* Magic: If your deck has no non-Generated Rare or Epic cards, ...
	+ draw 3 cards. (Post Beta 53.0, Current)

Rarity: White (Common)