Cloudforged

The Cloudforged are similar to their Warforged cousins in Eberron, however, Warforged as a racial name does not exist in the Cloudsea. They are referred to as Cloudforged.

## Cloudforged have an appetite

A drawback is that the Cloudforged require fuel; raw material or wood coals, depending on the make of the construct. Cloudforged players can look at this as their alternative to eating, which Warfoged of Eberron don’t normally have to be concerned with. The background of the Cloudforged creator is heavily influential on the fuel source too. Deep gnomes are likely to construct Cloudforged who eat stone for example, while dwarves lean towards iron ore, and elves to wood. The upside to fuel is it can increase the range of the construct; instead of disappearing the wings will cease to function after 1d12 hours, at which point they will require fuel. The Cloudforged can consume fuel immediately and roll a constitution saving throw with a DC of 15 to continue using their wings for another half hour, per successful roll each additional half hour requires an additional and cumulative successful roll, so that an extra hour requires two rolls, an extra hour and a half requires three rolls, etc.

Regarding fuel the Cloudforged also must consume fuel once per day before resting OR succeed a fortitude saving throw with a DC of 18 or suffer fatigue. For each additional day without fuel the Cloudforged roll with disadvantage. Basic fuel requirements per day are one handful of fuel per component.

## Similar to Eberron's Warforged

Most of the features of the Cloudforged are shared with their cousins in Eberron. They have a complex construction that mirrors biological beings, complete with circulatory system, muscles, skin, etc. They can still gain additional components which may not require attunement slots, depending on their nature, the only limitations are physical ones, such as additional fuel requirements, space on the body or weight encumbrance – excessive component attachment may result in various saving throws for successful use, depending on the situation. The Cloudforged must also take time to attach new components, and may require an artificer or similar to help attach magical components.

## Racial Features

* **Ability Score Increase**. Constitution score increases by 2, and one other ability score of your choice increases by 1.
* **Age**. A typical cloudforged is between two and thirty years old. The maximum lifespan of the cloudforged remains a mystery; so far, cloudforged have shown no signs of deterioration due to age. You are immune to magical aging effects.
* **Alignment**. Most cloudforged take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they served.
* **Size**. Their size is Medium. To set height and weight randomly, start with rolling a size modifier.
	+ Size modifier = 2d6
	+ Height = 5 feet + 10 inches + your size modifier in inches
	+ Weight in pounds = 270 + (4 x your size modifier)

* **Speed**. Base walking speed is 30 feet.
* **Constructed Resilience**. They were created to have remarkable fortitude, represented by the following benefits:
	+ They have advantage on saving throws against being poisoned, and have resistance to poison damage.
	+ They don’t need to eat, drink, or breathe.
	+ They are immune to disease.
	+ They don't need to sleep, and magic can't put them to sleep.

* **Sentry's Rest**. When Cloudforged take a long rest, they must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, they appear inert. However, they are not unconscious and remain aware and able to leave this state immediately.
* **Integrated Protection**. Cloudforged have built-in defensive layers, which can be enhanced with armor.
	+ They gain a +1 bonus to Armor Class.
	+ They can don only armor with which they have proficiency. To don armor, they must incorporate it into their body over the course of 1 hour, during which they must remain in contact with the armor. To doff armor, they must spend 1 hour removing it. They can rest while donning or doffing armor in this way.
	+ While Cloudfroged live, their armor can't be removed from their body against their will.

* **Specialized Design**. They gain one skill proficiency and one tool proficiency.
* **Languages**. Cloudforged can speak, read, and write Common and one other language.

## Wings of Flying

All Cloudforged are constructed with an embedded Cloudforged version of Wings of Flying. The wings give you a flying speed of 60 feet. When they disappear, you can't use them again for 1d12 hours.

The Cloudforged Wings of Flying are a pretty powerful magical item to be stuck with at level 1, but there are drawbacks to keep the Cloudforged from being too overpowered. First of all, they take up an attunement slot and cannot be removed to give back an attunement slot. Removing them would be akin to chopping off a creature’s limb; the upside is they can be repaired if this happens, but again it will not free up an attunement slot as it’s part of the construction of the being. The magic is attuned permanently.

This is reasoned in story as there is no reason to construct a Cloudforged who doesn’t have wings, given that the Cloudsea topography is the way it is, and Cloudforged are constructed to make life easier on the Cloudsea. Furthermore, the attunement slot must be occupied because the wings HAVE to be magic – the weight of the constructs are too much to perform flying without higher technology, so magic steps in.