recursal/Fanatic-Fandom huggingface dataset:
Vehicle

Your wheels, of whatever kind.

## Acquiring Vehicles

### Buying Vehicles

There are two main places to buy vehicles: the Cinci Bordertown and the Cinci Dump. Vehicles at the Bordertown are less consistently available (with a more limited selection) but are usually somewhat cheaper. The Used Cars dealer in the dump has a random allotment of vehicles (you can spend Credits to get access to all his vehicles, all the time, and at a discount) that change daily, but has more different vehicles available.

Vehicles are generally expensive - $325 for the cheapest Dirt Bike to around $11,000 for the top of the line SUV. Flatbed Trucks are generally useful vehicles that can be cheaply purchased in the Bordertown.

### Receiving Vehicles

If you progress far enough in the main story mission, you will eventually be given a vehicle.

## Evaluating Vehicles

Vehicles have a lot of ratings. The most important ones are cost, Skill/Driving modifiers, Passengers, fuel type and consumption, and Transport Capacity.

### Driving Modifiers

Some vehicles are more difficult to drive. Spikes and Clothing can give bonuses to improve Your Character's effective skill.

### Passengers

Every vehicle can carry at least 1 passenger, but some jobs may require a vehicle that can carry more people.

### Fuel Type and Consumption

Vehicles can either use Ethanol Fuel (Biofuel) or Gasoline Fuel. Most use Ethanol. Per unit of fuel, Gasoline is generally twice as expensive as Ethanol.

Every time you use a vehicle, you will consume it's Fuel rating in the appropriate type of fuel. A dirt bike, with Biofuel/1, is a cheap vehicle for driving around and exploring distance places like the Airport or the Cinci Dump. An SUV, with Gasoline/7, costs around $70 just to park when you're done driving.

As a rule, fuel consumption and transport capacity are inversely related: a dirt bike is fuel efficient, but doesn't carry much.

### Transport Capacity

Transport Capacity determines how much cargo a vehicle can carry. Transport Capacity 10 is required to buy certain heavy loads, such as Organic Waste at the Incinerator. In addition to the Transport Capacity of your currently equipped vehicle, you have 10 Transport Capacity for every Logistics Team you have at a place.

## Using Vehicles

You can equip any vehicle you own (that is not assigned to a Logistics Team) at any place where you have a Living space by selecting the vehicle in the "Equipment" tab. When a vehicle is equipped, you will have access to the "Driving" card that is pinned at your current place. The vehicle is locked and cannot be unequipped until you select the "Driving" card and park, which always consumes 1 load of the vehicle's fuel. Parking a vehicle will often modestly improve your Personal Security.

If you are not at a place with a Living Space, you can call someone from your Crew to either deliver a vehicle or take it away. It may take a few card plays for them to show up and they may burn extra fuel.
App/BodyWorkz

A simulation tool. Load it with biometric info and convince a medical unit that it’s talking to your body. Useful if you don’t want to kill yourself with a simple mistake.

## BodyWorkz App

A biological simulation tool. Simple but useful.

### Notes

Get your biometric data from with App/SanDiag, then run simulations to increase your Skill/Medicine and Skill/Nanotech.
Traits

Traits are the base stats that your character has, and will remain the same or mostly the same throughout the game. These stats test what your character is inherently capable of in different situations and work with skills to define capabilities. When you create a new character, all traits will be at 10, but they are tweaked slightly by different choices you make at The guard post: what are you? and The guard post: any augs?. You don't have to make these choices immediately, but you will have to do so before you leave the first area of the game.

## The Traits

* **Charisma**: *Getting to know people. Getting them to like you.*
* **Cunning**: *A certain guile. Raw intelligence. Leverage where it counts.*
* **Discipline**: *An iron will. Mastery over yourself.*
* **Perception**: *Not just looking. Seeing. Really seeing.*
* **Reflexes**: *Speed is of the essence.*
* **Resilience**: *Coping with the world.*
* **Stamina**: *How far are you willing to go? How hard?*
* **Strength**: *Physical strength solves a lot of problems in this place.*

## Modifying Traits At the Start of Game

*The following is a list of ways to modify your traits.*

### The guard post: what are you?

The guard post: what are you? Options\*

 Female

\*Additionally you can choose neither and (possibly) gain 1 Carpe diem, but you will still be forced to choose after that. Don't worry, it's only your biological sex. Other options exist later on.

## Modifying Traits During Play

### Getting a new Implant

The clinics (Backstreet Clinic, Cyberchurch, and One-time Clinics) sell many of the above implants, for $5,000 to $90,000, with an installation time of 21 to 42 days.

### Training

The Covedale Night School, Gym, and Dojo in the Cinci Slums will provide opportunities to increase Training your mind, Working on cardio, Working on muscle and Working on body and mind, respectively. When you get any of the training stats above 38, you can trade them via the Deck/Life/Survival for stat increases.

You can also run in the streets to improve Working on cardio.
App/BloodSerpent

As with all the best code on the screens, reverse engineered and completely re-written. This should give you total control over a medical nanite injector – if you know how to use it, and if you’ve got a nanite interface app as well.

## BloodSerpent App

Your medical nanite controller. You'd better be careful.

### Notes

Get your biometric data from with App/SanDiag, then use this program and App/NanobotPlus with Medical Nanites to speed up healing your wounds. Or just go to the Backstreet Clinic and pay a lot of money.
Muscle car

2060s vintage. The real thing.

Aircon +1
Skill/Driving -12
Transport Capacity +1
v/Acceleration +72
v/Biofuel +9
v/Handling +28
v/Off-road +24
v/Passengers +3
v/Prestige +50
v/Size +9
v/Speed +150
v/Toughness +49
v/Value +9593
### Notes

Buy from Contact/Dusty at the Chop Shop in the Cinci Bordertown with high Contact rating.
Dressed for the city

Sometimes it pays to blend in with the crowd.

### Notes

This is a rating of how appropriate your clothing is for the city. With a rating of 5 or less, you will be "standing out from the crowd" and attract negative attention in most places other than the Cinci Bordertown or the Cinci Dump.

This is separate from your Dressed to impress. You may be wearing city appropriate but poorly co-ordinated clothes of no particular style, or you may have a very well put together outfit that isn't appropriate for the city.
Tower Group

The goons. Some say they run this city. That's bullshit, but they certainly have an impact.

Cinci's main security outfit. The police by another name.

### Notes

Failing at Scoping the Border may raise hostility with them and the Borderland Smugglers.

A different law enforcement agency than the Cinci Police or Slums law. Owned by the same company as Touchstone, the Airport security group.

Their knowledge is "Tower Group" but their Contact is "Tower Group Security.'

The Tower Group Scanner gives you a +10 bonus to Tower Group/Knowledge while equipped, making it easy to raise your Tower Group/Contact.
Murder Squad

A group of killers is what you need. People who’ll do what’s asked. People not afraid to make an example. To spill blood in the street.

The worst of the worst. Ugly, hardened killers. For when you need an example made.

### Requirements

It takes a total of 8 Crew, 1 Revvington 870, 20 Cheap Amphetamines, 1 Meat Cleaver, 3 Bundled Knives, 1 Bundled Handgun, and $120 to create a Murder squad, but you only lose 4 crew. You can only have them in the Cinci Slums or the Evanston Projects, but you can have multiple teams in each place. Teams in the same place work together and share a single Quality rating that represents how capable and competent they are.

### Notes

They can be used when hunting in the slums or the Projects, but only if you want to kill the person you're hunting for.

You can train a Murder squad to improve their quality and increase your own Skill/Silent kill and Skill/Torture.

Maevis, a member of your first Murder Squad in the slums, will have additional content but it isn't clear if she'll be one of your Contacts or just a background character.
Transport Capacity

How much can you can carry.

### Notes

Vehicles have a Transport Capacity rating, which goes from 1 for a Dirt Bike to 15 for a Flatbed Truck. Transport Capacity is required when purchasing or selling heavy goods like a Strongbox or barrels of Organic Waste. You can only use a vehicle's transport capacity when it is equipped, which means you need to either be at a place with a Living space, call one of your Crew to drive it to you, or equip it at a Living space and drive to a different place.

If you have a Logistics Team at a place, their Transport Capacity (usually 12 per team) is always available to you at that place. If you can afford the investment in Crews and Flatbed trucks, a Logistics Team in each of the Cinci Bordertown, Cinci Dump, and Cinci Slums will simplify trading bulky goods. Logistics teams at the Airport or in the Projects are somewhat harder to acquire and slightly less useful, but are still a worthwhile investment.
Jax's place

Jax is something of a legend around here. A very private, very reclusive legend. Obsessed with solving the shakes. Willing to help those in need.

### Notes

Contact/Jax sells Jax's Juice, which can reduces Black shakes.

If your Hostility with Jax is less than 2, you can identify Dirty White Capsules for the cost of a single pill, in either 10 or 30 quantities.

At certain points during the Cyberchurch story, Jax will go into hiding and his place will not be available.
The guard post: hiding anything?

You're choice in this story will make a huge difference in how you move through Cinci and what happens to you within. It is recommended that you do not choose to have a mutation on your first playthrough, as it will make entering the city difficult, and will change a lot about the story that will unfold.

## Contents

### Description

“Yeah, we got to ask as well… we don’t let no freaks in here, no matter how normal you act. Shoot on sight policy inside the city limits… well?”

*Having a mutation will make entry into Cinci very difficult, but can dramatically change your experience; not recommended for first time players. If you do go down this route, you will decide what your mutation is later on.*
### Branches

Nothing to hide

There is something
*This could lead directly to your death, but is easier than trying to find another way in with a mutation.*

Luck: 30% Chance to succeed. | Easy, breathing steady. Heart rate steady. Nothing to give you away. Nothing suspected.
*A mutant: Something to hide*
Drifting in: Set to 4 | Something gave you away. Something. You realise it before they do. You make it behind a wrecked car before the chunk guns start up; the night spent in the desert, slinking away from search lights.
The desert you can do. In the morning: another way into Cinci.

*A mutant: Something to hide*
*Hostility/Tower Group Security: Gained 3*
Don't risk it
Tomorrow, you’ll find another way into the city…

*A mutant: Something to hide*
*Hostility/Tower Group Security: Gained 1*
*Drifting in: Set to 6* | N/A
Bean (bande annonce du film trouvée, 1997)

La bande annonce française de ***Bean*** est rare à trouver. Elle est trouvable sur YouTube.

## Disponibilité

La bande annonce de ***Bean, le film le plus catastrophe*** est trouvable sur la chaîne Cinemaetcie. Elle est aussi trouvable dans les cassettes vidéos Polygram Video sorties en 1997 et 1998.

La voix-off est assurée à Richard Darbois.
Walt Disney Productions France (logo partiellement perdu)

**Walt Disney Productions France** était une société de distribution françaises des films de Walt Disney Productions de juillet 1963 à décembre 1987.

Les logos sont proches d'être perdus.

## Disponibilité

Le logo de **Walt Disney Productions France** apparait au début des films en version française dans les salles de cinéma et ainsi que dans les cassettes vidéos et les Laserdisc éditées par Walt Disney Home Video.

## Œuvres abordant le logo

### Films

* 1946 : *Mélodie du sud* (visible au cinéma en 1974)
* 1964 : *Mary Poppins*
* 1965 : *L'espion aux pattes de velours*
* 1966 : *Quatre Bassets pour un danois*
* 1968 : *Le Fantôme de Barbe-Noire*
* 1968 : *Le Cheval aux sabots d'or* (trouvable en VHS)
* 1968 : *Un amour de Coccinelle* (trouvable en VHS)
* 1970 : *Du vent dans les voiles* (perdu)
* 1971 : *La Cane aux œufs d'or* (perdu)
* 1971 : *L'apprentie sorcière*
* 1972 : *Pas vu, pas pris* (perdu)
* 1972 : *3 Étoiles, 36 Chandelles* (perdu)
* 1973 : *Nanou, fils de la jungle* (perdu)
* 1974 : *Le nouvel amour de Coccinelle* (perdu)
* 1974 : *L'île sur le toit du monde*
* 1975 : *La montagne ensorcelé* (perdu)
* 1976 : *La Folle Escapade* (perdu, visible au cinéma en 1977)
* 1976 : Un candidat au poil (perdu, visible au cinéma en 1978)
* 1976 : *Un vendredi dingue, dingue, dingue* (perdu, visible au cinéma en 1978)
* 1977 : *La Coccinelle à Monte-Carlo*
* 1977 : *Peter et Elliott le dragon* (trouvable en VHS)
* 1978 : *Les Visiteurs d'un autre monde* (perdu)
* 1978 : *Le chat qui vient de l'espace*
* 1979 : *Le Trou Noir*
* 1980 : *La Coccinelle à Mexico* (trouvable en VHS)
* 1980 : *Le Dernier vol de l'arche de Noé* (trouvable en VHS)
* 1980 : *Popeye* (trouvable en VHS)
* 1981 : *Max et le Diable*
* 1981 : *Condorman*
* 1982 : *La Nuit de l'évasion*
* 1982 : *Tron*
* 1983 : *La Foire des ténèbres*

### Films d'animation

* 1937 : *Blanche-Neige et les Sept Nains* (ressorties de 1973 et 1983)
* 1940 : *Pinocchio* (ressortie de 1975)
* 1941 : *Dumbo* (ressorties de 1970 et 1980, trouvable en VHS)
* 1944 : *Les Trois Caballeros* (ressortie de 1978, trouvable en VHS)
* 1950 : *Cendrillon* (ressortie de 1978)
* 1951 : *Alice au pays des merveilles* (ressortie de 1975)
* 1953 : *Peter Pan* (ressortie de 1977)
* 1955 : *La Belle et le Clochard* (ressortie de 1976)
* 1959 : *La Belle aux bois dormant* (ressortie de 1981)
* 1961 : *Les 101 Dalmatiens* (ressorties de 1972 et 1980)
* 1963 : *Merlin l'enchanteur* (perdu)
* 1966 : *Winnie l'ourson et l'arbre à miel* (trouvable en VHS)
* 1967 : *Le livre de la jungle* (perdu)
* 1968 : *Winnie l'ourson dans le vent* (trouvable en VHS)
* 1970 : *Les Aristochats* (perdu, visible au cinéma en 1971)
* 1973 : *Robin des bois* (trouvable en VHS)
* 1977 : *Les Aventures de Bernard et Bianca* (perdu, visible au cinéma en 1977)
* 1981 : *Rox et Rouky* (trouvable en VHS)
* 1983 : *Le Noël de Mickey* (perdu, visible au cinéma en 1983)

## Galerie

(Dumbo)(L'apprentie Sorcière et Robin de Bois)(Le Dernier vol de l'arche de Noé)(Les Aventures de Bernard et Bianca, Les Trois Caballeros, Peter et Elliott le dragon et Rox et Rouky)(Cendrillon)
App/SafeScan

It’s a low level driver for the phone’s RFID reader. It can suck in way more at a time, from longer range. Uses some kind of AI to deal with the messy signals. Should let you sort out spikes way faster.

## SafeScan App

Does something crazy with your phone's RFID scanner. Lets you identify spikes way faster.

### Notes

Allows you to determine the type of 10 identical, unsorted spikes in a single action.
Airport Terminal

The main terminal complex is vast. It serves intercontinental – suborb and standard – passenger zepps, short haul out east.

This is the place that people really think of when they say “the airport”. They forget about the dozens of square miles that lies beyond it.

### Notes

If you're well-dressed, you can sneak into VIP lounge for some relief from negative Moods.

There's also a Toho clothing store here that sells slightly different items than the store in the Cinci Slums.
Heavies

Thugs. No other real way to put it. Guys for roughing up other guys.

### Requirements

It takes a total of 10 Crew, 1 Revvington 870 shotgun, 20 Cheap Amphetamines, 1 Wrench, 3 Bundled Knives, 1 Bundled Handgun, and $100 to create a team of heavies, though you only lose 5 Crew. You can have multiple teams in the same place and they work together and share a single Quality rating that represents how capable and competent they are.

### Notes

If you have Your Fuel Depot and the Fortune in Fuel/Under Threat goes over 15, these guys can help defend your depot. You may want more than 1 team of Heavies and a Quality of 20+, because everyone on the team(s) can die on a failed test. Alternately, you can use an Informer Network to keep your Fortune in Fuel/Security so high that you can just laugh off the Under Threat. Heavies are not cheap to recruit or train and having them all die is a painful setback.

Two teams of Bordertown Heavies with Quality 20+ are capable of knocking the Fortune in Fuel/Under Threat below 15, though it make take a few tries.
Gamble Fish Stalls

Fish around here means whatever can be grown in tanks, mostly. Either from the Projects or a few enterprising souls around the place. If you know where to look you can get much better imports. Much more expensive.

### Notes

You can buy Bulk Shrimp Cakes here for $99 for 15, and turn them into the Noodle House shrimp cake errand and get $140. They're also useful for raising catfish in your home in the Cinci Bordertown, though in both cases you can buy the shrimp cakes for less by Working The Streets in the Cinci Slums.
Hazards

Threat and Hazards are the collective name for four ratings that negatively impact Your Character's life:

A measure of how badly your body and mind are reacting to your implants.
A measure of how bad your physical conditions are, such as sleeping poorly or wearing heavy clothes on a hot day.
A measure of how many minor cuts and bruises you have.
 Psychosis | Losing your mind, little by little.
Mental trauma from dealing with the unpleasant parts of Cinci life.

Each rating goes from 0 to 10.

0 - You are unaffected by this hazard.
1-2 - You are affected by this hazard, but to a very minor and manageable degree.
3-5 - This hazard is being to affect you and handicap you.
6+ - You are severely negatively impacted by this hazard.
Having a single hazard at 3+ is generally manageable. Multiple hazards at 3+ will combine for unpleasantness, usually negative Moods but also additional hazards, severe Wounds, or Madness.
Fire Team

More disciplined than the usual thugs, and you’re gonna give them heavier weapons. This is as close to *military* as the streets are gonna get. You gotta pick a squad leader for them too. Guy with a socket.

You’re looking for discipline here, with these guys. They’re getting on for proper soldiers, not indiscriminate killers.

### Requirements

It takes a total of 4 Crew, Spike/Military Leadership, 3 Bundled Rifles, 150 Bundled Rifle Rounds, Goodie Bag/Rough Gear, and $200 to create a fire team, and you lose all 4 Crew. You can only have them in the Cinci Slums, but you can have multiple teams. They work together and share a single Quality rating that represents how capable and competent they are.

### Notes

They mostly increase your Slums War strength.
Cyberchurch

You find yourself here again, standing outside the door, and its symbol.

### Notes

Contact/Jax will send you here as part of the Cyberchurch story. They will install a Neural Interface at a reduced cost of around OH$10,000 if you do have one.

After the installation, the Church can reduce the implant risk for your other Implants, or install two special implants that are not otherwise available. Their services are not cheap.
Morality

Trying to do the right thing. *or* Why would you care about anyone else?

### Notes

Morality/Moral and Morality/Immoral are two counters that reflect Your Character's inclination to be selfless and charitable or self-centered and cruel. You can have both at any level, though after either gets past 5 or so, you will sometimes get a card asking which one you prefer (or neutrality) and successfully choosing an option will increase that option and decrease the other.

Moral is increased by doing charitable works like working at the Mercy Crew or donating goods.

Immoral is increased by doing self-centered acts, like looting dead bodies and selling corpses to the Backstreet Clinic.

Different Contacts will react to you differently depending on your highest Morality score.
NaasBiodigital

The big player when it comes to implant and nanite technology.

Naas are heavyweight. Major corporate killers. They can do death, and a lot, lot worse.

*Three players in a market like this. Big part of it is SensPerience. They control the hardware, the software and produce most of the media for their products. It’s a new kind of deal. Of course, they licence a shit load of the tech from Naas. Their implants wouldn’t be possible without the Naas patents. And Serrisse… not many people talk about Serrisse, man, but they own everything. Name a tech brand, especially heavy tech, industrial tech, and it’s theirs.*
Organizations

Organizations are abstract collections of people with some kind of hierarchy, common purpose, and sense of identity. Your Character interacts with the organization as a group, and not with specific people within the group. Though you may know specific people, who are Contacts.

Your relationship with an organization is defined by three numbers: Contact, Hostility, and Knowledge.

### Hostility

Hostility is how much the group dislikes you. Hostile groups can cause you problems, such as sending goons out to beat you up. Generally, you don't want to have Hostility with a group, but you may not have much choice.

You generally will have a hard time reducing Hostility with a group unless you have a positive Contact rating. If you don't a Contact rating but you do have Knowledge of, you can use the Hostile Forces condition to reduce Hostility.

## Organizations You Can Contact

You can have Hostility and Knowledge of for every organization. Currently, there are a limited number of organizations that you can have Contact rating for:

It is somewhat tricky to make Contact with some of these organizations. Having Contact with the Jags will lock you out of having Contact with the Modes, and vice versa.

## Relative Threat Rating

Different organizations can be cause you different amounts of difficulty when they're Hostile to you. The Brotherhood of Seven, despite their fearsome reputation, don't actually do that much to you. The Anarchists can reduce your hand size and force you to spend time evading them, even at low Hostility. The following is a rough guide to how much of a hassle different groups' Hostility is, to help choose who to offend and who to spend Hostile Forces on:
Cinci Dump

It's a long way to go, and it stinks.

### Notes

You can can make money here, in the Junk trade, and in other things. Searching the dump is a good way to find random things, and you can often buy stuff at the Incinerator or Heavy Goods for less than you can get them anywhere else. The lack of permanent housing and medical services means that you'll probably visit the dump, not stay at the dump, but it can be useful to visit every few days. It's also a good place to hide from hostile gangs and Organizations, since it's easy to generate Hostile Forces while searching the dump.

It's helpful to have a Filter Mask or Respirator Mask, and otherwise be Dressed for the wild. Body armor is unnecessary, as you will never get attacked or robbed while at the Dump.
Gym kit

They’ve got everything you need down at the gym, as long as you’re not too discerning.

### Dressed...

Dressed for the city: +2Dressed for the gym: +5

Dressed for the wild: -2

Dressed to impress: -2

Dressed to party: -2

### Notes

A Deep cut tank and Streetware joggers are slightly cheaper but don't have the same Skill/Training bonuses.

Pairs well with Basic trainers when you're starting at the Gym.
One-time Clinic

These places pop up, then disappear. You want dark shit doing, this is the place. Or maybe there’s nowhere else you can turn?

*If you’re in need of ordinary, but cheaper, treatments, there are other places to which to turn.*

### Notes

The one-time clinic is a special, black market clinic that you can access through Working The Streets or by trading in favors from some contacts (Contact/Angelique possibly, Contact/Irene for sure). They offer a range of Implants, similar to what is offered by the Backstreet Clinic. The one-time clinic installs for about 20% less cost that the Backstreet clinic.

They also offer four unique implants: Arm Grafts, Leg Grafts, Prosthetic arms, and Smuggler's Pouches.
Décode pas Bunny (émission télévisée partiellement trouvée; 1988-2000)

***Décode pas Bunny*** est une émission télévisée française pour la jeunesse diffusée entre le 24 décembre 1988 et le 27 décembre 2000 sur **Canal+**. D'abord en crypté, puis en clair dès le 15 décembre 1990.

## Versions étrangères

L'émission a été adaptée en Belgique, en Pologne, en Espagne sur TVE sous le titre *La Hora Warner*, et en Amérique Latine sous le titre *Ahora Warner*.

## Vidéos

Décode pas bunny 1erDécode Pas Bunny - Spéciale Porky (26 novembre 1995)Décode Pas Bunny - Spéciale Elmer (10 décembre 1995)Décode Pas Bunny (1997) - Emission spéciale cagesDécode pas Bunny - 1998 - Générique
Pickup

Good solid machine. Converted for ethanol.

This thing’s ancient. Looks like it’s from the 50s. The *19*50s. But converted to run on bio and still ticking over, or so it seems. Could be a decent workhorse.

*Not as much **transport capacity** as a flatbed, but slightly more fuel efficient. Still good enough for most hauling jobs.*

Aircon +1
Skill/Driving +5
Transport Capacity 10
v/Acceleration +15
v/Biofuel +5
v/Handling +18
v/Off-road +5
v/Passengers +2
v/Size +10
v/Speed +70
v/Toughness +30
v/Value +1066
### Notes

You need a Flatbed Truck to form a Logistics Team, but the pickup has enough load to transport most items in the game and doesn't burn quite as much fuel. It's a reasonable purchase for a general purpose hauling vehicle that can go to many different locations.
Familiarity

The low life. The hot spots.

### Notes

Familiarity is a rating specific to a specific place, such as the Cinci Slums or the Airport. It represents how well you know the details of that place: important locations, significant people, and the like.

Familiarity starts at 0 when you first visit a place, and will increase to 2 or 3 on your first couple of draws from that place's Deck. After that, you generally have to spend an increasing amount of Rumors to increase Familiarity, usually until 10-12. Past Familiarity 10-12, you often have to find other ways to increase the rating. There is no upper limit to Familiarity, and increased Familiarity is often useful.

Slums Familiarity 13 is noticeably useful, since it allows you to spend a Slums Hard facts to jump straight to the selling portion of Working The Streets.

For all places, Familiarity 15+ increases your options when hunting someone in that place.
Les Fruittis (doublage français partiellement trouvé de série d'animation espagnole; 1991)

***Les Fruittis*** est une série d'animation espagnole créée en 1990. La série est doublée en plusieurs langues, mais le doublage français est perdu.

Le doublage français est apparut à partir du 17 mai 1991 sur **TF1** dans l'émission *Avant l'école*, puis rediffusée sur **Disney Channel** en 1997.

## Information de doublage

Le doublage français de la série est réalisé par Chrismax Films.

### Voix françaises

* Pascal Renwick : Roly, l'ananas
* Jean-Pierre Leroux : Pak, la banane
* Mostéfa Stiti : Pincho, le cactus
* Aurélia Bruno : Kumba
* Brigitte Lecordier : Lucas, le frère de Kumba
* Pauline Larrieu : Narration

## Disponibilité

La cassette vidéo de la série réunissant les 2 premiers épisodes sont trouvables aujourd'hui, mais elle risque d'être épuisée.

## Vidéo

Les Fruittis - Message dans une bouteille - En route pour le Canada
## Liens externes

* *Les Fruittis* sur Planète Jeunesse
* *Les Fruittis* sur SensCritique
Contact/Irene

The beauty or the beast?

### Notes

A crazy, illiterate, mutant member of the Jags that you can save from a gang war with the Modes through some difficult Skill/First Aid tests. If you chose to be friends with her and are female, she will aggressively pursue you for a romantic relationship. If you are already allied with the Mods, you will have to spend Credits to stay allied with them, break contact with Irene, or switch to the Jags and get a lot of Hostility from the Mods.

Talking with Irene can randomly increase your Psychosis if it is low, or reliably reduce it if it above 3. You can earn Credit with Irene for reducing your Psychosis. Irene can also provide Slums Rumors and Slums Supply and Demand.

Irene asks for a steady supply of Codeine or Tramadol, or even more and harder drugs.

At high levels of Contact, Irene will gift you random drugs or spikes.

Irene will repay favors with organs, reduction of Jag hostility, spikes, or information on the Jags and the Mods.

Irene is a tricky contact to manage, but very rewarding.

A Mode named Contact/Angelique will hire you to kill Irene after you have Slums Reputation of 15 or more, in retaliation for Irene cutting off Angelique's feet.

### Outside of the game

The game's writer, Rob, has claimed that "this whole game could probably be renamed 'Irene Dating Simulator'".
Using medical apps

There are four medical and nanite related apps: App/SanDiag, App/BodyWorkz, App/BloodSerpent, and App/NanobotPlus. You can use them in sequence to do advanced medical work, mostly on yourself.

If SanDiag is active on your phone, you can use a MedChem kit to get your personal biometrics at different degrees of quality. While you have your biometrics active on your phone, you get at least a +10 skill bonus to doing medical operations on yourself. Biometrics become stale over time, so you'll need to get a new version regularly.

You can also use your personal biometricss with BodyWorkz to run simulations or practice with the simulator settings. The simulations will raise your Skill/Medicine and Skill/Nanotech. While your skills are low, they'll also give Hits to your Cunning. After you have successfully created a nanite simulation, you can only practice with the simulator settings.

Finally, you can use BloodSerpent and NanobotPlus, along with your personal biometrics, to improve injecting yourself with Medical nanites. You can do this to speed the healing of broken bones and soft tissue damage such as Major wounds and Minor wounds. On the default SarPlus12 phone, you need to have the basic security app running to run both apps. You are more likely to successfully use the nanites if you have an active simulation, and successfully using nanites will clear out any simulation that you have.
Wrench

## Wrench

Not just any old wrench. The kind of thing you'd use to bash someone's head in.

## Weapon Stats

### Stun

+36

Something good and solid in your fist.

### Sources

* $26 from Street Sellers card in the Cinci Slums.
* $50 from Border Market in the Cinci Bordertown.
* $100 from Bob's Tools in the Cinci Slums.

### Requirement Uses

Can be used to improve quality in your workshop in Your Bordertown Crash Pad.
Un Noël de Chipmunk (Doublage français perdu)

***Un Noël de Chipmunk*** (*A Chipmunk Christmas*) est un dessin animé américain produit pour les fêtes de Noël 1981 par Ross Bagdasarian Jr. et Janice Karman en association avec Chuck Jones Enterprises.

Le spécial Noël a été diffusé en France, mais le doublage français est introuvable aujourd'hui.

## Diffusions françaises

* Canal+ : 21 décembre 1985
* France 3 : 17 avril 1996; 16 novembre 1997

## Liens externes

* *Un Noël de Chipmunk* sur *Inathèque*
* *Un Noël de Chipmunk* sur *Senscritique*
Cinci

The walled metropolis of Cincinatti (aka Cinci) is the overall setting of the game.

It currently consists of 9 places, laid out something like this:

The different places connect to each other with bi-directional links, though not every place connects to every other place. The Slums, the Projects, the Palisade, the Interstate, and Gamble Street Market all connect to each other, though it's clear that some routes actually go through the Slums. The Slums connect to all places except the Badlands (which isn't implemented yet anyway). The Detention Center can be reached from the Slums or the Projects. No other place connects to any other place.
Wariness

More than simply careful.

The city has taught you some valuable lessons recently. Learned the hard way, or things you’ve worked out before things came to the crunch?

*You can equip this instead of using it for some different temporary bonuses. There are also other opportunities to use it.*

* Black shakes -3
* Personal Security +5
* Psychosis -2
* Skill/Sneak +4
* Skill/Urban Survival +4
* Perception +2

Inside your inventory, it can be spent with a Carpe diem to work your crews and improve their quality, or improve Skill/Explosives, Skill/Observation, Skill/Sneak, and Skill/Urban Survival if you have a minimum 10 in all skills.
Your Fuel Depot

Always a bit of stuff to do around here…

### Notes

Your gas station in the bordertown. After you get it running through the A Fortune in Fuel storyline, you automatically sell fuel and collect the profit, once a week.

Building the depot requires around $8,000 to $11,000 for all the supplies and labor. It's best to put it off until after you have a Trusted Sidekick and some more money in reserve.

A reasonable quality (15+) Informer Network will save you a huge amount of money while increasing your Fortune in fuel/Security and Fortune in Fuel/Depot. The Fortune in Fuel/Depot value can't go above 20.

If your Fortune in Fuel/Under threat ever reaches 15, your Depot will start being threatened. You can either send teams of Heavies to intercept the threat, or have such a high Fortune in Fuel/Security that you can ignore the threat.
Your Bordertown Crash Pad

It’s quiet out here. You’re unlikely to be disturbed. That’s how you like it.

### Notes

This is a standard Living space, and has all the options of any other living space (sleep, store your guns, change clothes, take showers, cook, etc.)

When building it, it's generally more action efficient to pay your Crew to do the work - you Crew wants $40 or so for 1 action, while doing the work yourself takes 3 actions. You can get $25-30 per action by Working the Stalls in the Border Market, so pay your Crew and use the extra actions to Work the Stalls.

After you've built it, you may get the option to start Growing catfish. This requires a bit of investment to build the tanks, and more money to raise the catfish, but shipments of catfish filet can earn you $888, while selling live catfish pays out at over $1,000. It pays off surprisingly well, even after the initial investments.

If you have Skill/Electronics 25+ and Skill/Mechanic 25+ (including bonuses from Clothing, Moods, and Spikes), you can set up a workshop. Setting up a workshop requires at least a dozen card draws, $1,000 in assorted items and is a perfect excuse to buy a Plasma Torch. After you set up a workshop, you can stock it with more items to raise the quality, or use it to make explosives, drones, tire shredders, and other items, generally at more cost than you could have bought them.
Airport Work Crews

The only way to get much done in the airport is to have a decent rep amongst the various crews who work around here. The money could be good too.

### Notes

Driving is the only job that has been implemented so far. It pays consistently - $50 to start, and $16-50 (or 90+) per 2 actions, but you burn fuel with every driving cycle and you need to do 15 to get to the end of the day. It also helps to increase your Airport Familiarity first, because you'll fail a lot of the checks with the minimum familiarity.
Used Cars

There’s this place not far from one of the crushers – vehicles saved from its maw, done up a little. Faded sign outside, promising “More stock soon”. Looks like it’s been hanging there for years.

Stock list

### Notes

Even with the optional Credits upgrade for full stock and lower prices, most of the vehicles here are expensive. An exception is the dirtbike, which can be cheaper here than at the Border Market in the Cinci Bordertown. But it's still cheaper to buy it from the Ethanol Plant.
Cocotte Minute (série perdue)

***Cocotte Minute*** est une série de marionnettes canadienne crée par Henri Desclez en 1993.

En France, la série est diffusée sur **Canal J** en septembre 1993, puis sur **TF1** dans *Club Mini Zig Zag* en 1994 et sur **La Cinquième** entre 1996 et 1998.

## Disponibilité

Un épisode intégrale de la série est disponible sur Youtube.

## Vidéos

Cocotte minute - Le Mystère du BayouUn épisode intégrale de la série.
## Liens externes

* *Cocotte Minute* sur Planète Jeunesse
* *Cocotte Minute* sur SensCritique
Working on body and mind

### Notes

Technically listed under the Progress section of your Progress Tab, not the Skills section of your Character tab, but it works much like a skill.

Increased by training at the Dojo.

Raise this above 38 and you will get Deck/Life/Survival cards that raise your mental or physical Traits and lower the rating down to 18 or so.
Pif et Hercule (série d'animation partiellement trouvée)

***Pif et Hercule*** est une série télévisée d'animation française en 130 épisodes de 13 minutes adaptée de la bande dessinée des aventures de Pif le beagle et Hercule le chat, et diffusée à partir du 9 octobre 1989 dans l'émission *Avant l'école* sur TF1.

La série est diffusée sur TF1 pendant 11 ans de 1989 à 2000 dans quatre émissions *Avant l'école*, *À tout Spip*, *Salut les Toons* et *TF! Jeunesse* puis rediffusée dès 2003 sur TFou TV avant de cesser d'être diffusé en 2008.

Les épisodes intégrales sont trouvables sur YouTube et Dailymotion, mais l'intégralité de la série est extrêmement rare.

## Disponibilité

La série est édité en cassette vidéo en 1989 et en DVD en 2003.

Les épisodes de la série sont trouvables sur internet.

## Vidéo

Début VHS de Pif et Hercule N°1 - 1989Pif Et Hercule - épisode 01 -Pif et Hercule épisode 03 "Main Basse sur l'Orteil Sacré"Pif et Hercule - Episode 31 -Pif et Hercule - Episode 39 -
Robo Story (série d'animation trouvée)

***Robo Story*** est une série télévisée d'animation française créée par Michel Pillyser et Bernard Kessler au sein du studio Belokapi et diffusée à partir du 23 novembre 1985 sur Canal+, puis rediffusée sur TF1 en 1987 dans Vitamine puis dans Croque-vacances et en 1989 dans l'émission Avant l'école.

Les épisodes de la série sont introuvables jusqu'au 1er janvier 2012 quand la chaîne Youtube Nguyenpierre commence la publication des épisodes de la série.

## Disponibilité

L'intégralité de la série est disponible sur la chaîne Youtube Nguyenpierre.

## Vidéos

Robostory episode 01 - Robostory (partie 1)Robostory episode 02 - Robostory (partie 2)Robostory episode 03 - Robostory (partie 3)Robostory episode 04 - Robostory (partie 4)Robostory episode 05 - Robostory (partie 5)Robostory episode 06 - Robostory (partie 6)Robostory episode 07 - Robostory (partie 7)Robostory episode 08 - Robostory (partie 8)Robostory episode 09 - Offensive dans le désert (partie 1)Robostory episode 10 - Offensive dans le désert (partie 2)Robostory episode 19 - L'école (partie 1)Robostory episode 20 - L'école (partie 2)
## Liens externes

* *Robo Story* sur Planète Jeunesse
* *Robo Story* sur SensCritique
Weapons

Your Character has access to a variety of weapons. What you'll use, and how much you'll use them is up to you.

## The Weapons Tab

The "Weapons" tab is part of the game interface. It shows all the weapons you currently have on you.

You can have one weapon equipped by left-clicking on it. If the weapons is a firearm and you can fire it, equipping it will also bring up the ammo list and let you reload by left-clicking on some ammo.

### Concealed Weapons

You can have an unlimited number of concealed weapons, though you can only equip one at a time.

Sawn-off shotguns are concealed weapons, not long weapons. When revealed, they count as shotguns for guard duty jobs but don't require that you Tool Up.

## The Inventory Tab

In the "Inventory" tab, guns show up in a couple of different places.

### Unsorted Weapons

If you pick up some random unidentified weapons, they show up in the "Sortable" tab as a general class of weapon (knife, pistol, rifle, or shotgun). Left-clicking on an unsorted weapon lets you determine what specific type of weapon it is. Guns become stock guns of a specific type, while knives become a specific type of knife.

### Stock Guns

Sorted guns are visible in the "Weapons" section of the Inventory tab, as a "Gun name"/stock. You can't directly use stock guns as weapons, but you can sometimes either sell them or use them on other cards. You can also left-click on a stock gun to pick out a specific gun. This converts it to a "Gun name"/concealed for pistols and SMGs and a "Gun name"/stored for long arms.

Notably, if you are trying to build Your Fuel Depot and want to up the Security rating by a lot, you need a stock machine gun. Buy one but don't pick it out.

### Concealed and Stored Guns

Concealed and stored guns are available for use in your "Inventory" tab. See above.

### Bundled Weapons

At any time through the Inventory tab, you can click on any weapon (unsorted, stock, concealed, stored, or knives) and drag it to the bundler. This will converted it a bundled weapon of whatever type. Bundled weapons are ready to be sold in shady deals, ideally through Working The Streets but also from other buys. After a weapon is bundled, it is **not** available to you and cannot be unbundled.

## Weapon Stats

Weapons have all kinds of stats.

**Fear** - this is how intimidating the weapon is when you have it equipped. Certain cards require a minimum intimidation value. You can try scaring people with a Stun gun, but a Combat knife is much scarier.
**Skill Modifiers** - Knives tend to have bonuses to Skill/Silent kill and penalties to Skill/Knives, or vice versa, with roughly equal values. Knives may also have bonuses to other skills, such as Skill/Cooking or Skill/Survival. Guns generally have modifiers to Skill/Close range or Skill/Long range.
Enigma (Série d'animation française partiellement perdue)

***Enigma*** est une série télévisée d'animation française en 52 épisodes de 26 minutes, créée par Eunice Alvarado Ellis, produite par Millésime Productions et M6 et diffusée sur cette dernière à partir du 30 avril 1997 dans l'émission *M6 Kid*.

La série est introuvable aujourd'hui, malgré de brefs épisodes publiés sur YouTube.

## Épisodes existants

1. *Rouge rose et double Z*
2. *Le diffuseur de rire*
3. *Un vilain haut en couleur*
4. *Crocus et les herbes folles*
5. *Mystères et boules de neige*
6. *La nuit des monstres - 1re partie*
7. *La nuit des monstres - 2e partie*
8. *Chantage en vidéo*
9. *Le complexe d'Enigma*
Le Petit Grille-pain courageux (Doublage français trouvé)

***Le Petit Grille-pain courageux*** (*The Brave Little Toaster*) est un film d'animation sorti en 1987 produit par les studios Hyperion Pictures et Kushner-Locke Company.

C'est le premier film inspiré de la nouvelle Le Vaillant Petit Grille-pain de Thomas M. Disch. Il est suivi du ***Petit Grille-pain courageux : À la rescousse*** *(The Brave Little Toaster to the Rescue)* et du ***Petit Grille-pain courageux : Objectif Mars*** (*The Brave Little Toaster Goes to Mars*).

## Disponibilité

Le film est sorti en version française en cassette vidéo aux éditions TF1 Vidéo en 1995. L'intégralité du film est disponible sur OK.ru.
Les Aventures des Chipmunks (doublage français de film d'animation américain trouvé; 1994)

***Les Aventures des Chipmunks*** (*The Chipmunk Adventure*) est un film d'animation américain sorti en 1987.

C'est le premier film d'Alvin et les Chipmunks qui est malheureusement peu connu des Français que les films suivants avec Jason Lee en raison de son échec au box-office américain.

Bien que le film ait eu une sortie en avant-première en 1986 au Festival de Cannes, il n'y fut que sous-titré. Il n'obtiendra son doublage français que 8 ans plus tard.

## Disponibilité

Le film est sorti en version française en cassette vidéo aux éditions Warner Home Vidéo en février 1994. L'intégralité du film est trouvable sur Youtube sur la chaîne *Les Films Introuvables par Davicroquette*. Malheureusement, ce film est encore inédit à la télévision française, en DVD et en Blu-Ray.

## Liens externes

* *Les Aventures des Chipmunks* sur Planète Jeunesse
* *Les Aventures des Chipmunks* sur SensCritique
La Grande Chasse de Nanook (Série d'animation trouvée)

***La Grande Chasse de Nanook*** est une série télévisée d'animation franco-canadienne créée par Serge Rosenzweig, Sophie Decroisette et Françoise Charpiat et diffusée à partir du 3 septembre 1997 sur TF1 et au Canada sur Télétoon.

## Disponibilité

La série est diffusée sur TF1 dans l'émission TF! Jeunesse du 3 septembre 1997 au 3 janvier 1999, mais elle est devenue introuvable.

En 2022, les épisodes en français sont publiés par la chaîne 9anime. to sur YouTube. Enfin, le 24 août 2022, l'intégralité de la série en langue française publiée sur YouTube et la série d'animation est désormais retrouvée.

## Vidéos

TF1 - TF! Mercredi - 1997Le sommaire de l'émission TF! MercrediLA GRANDE CHASSE DE NANOOKLe générique de la série.Extrait De L'emission Les Enfants De La Une 06 septembre 1997 TF1Extraits de la série dans Les Enfants de la une.Nanook's Great Hunt 01 fr.La Grande Chasse de Nanook - épisode 1Nanook's Great Hunt 02 fr.La Grande Chasse de Nanook - épisode 2Nanook's Great Hunt 03 fr.La Grande Chasse de Nanook - épisode 3Nanook's Great Hunt 04 fr.La Grande Chasse de Nanook - épisode 4Nanook's Great Hunt 05 fr.La Grande Chasse de Nanook - épisode 5Nanook's Great Hunt 06 fr.La Grande Chasse de Nanook - épisode 6Nanook's Great Hunt 07 fr.La Grande Chasse de Nanook - épisode 7Nanook's Great Hunt 08 fr.La Grande Chasse de Nanook - épisode 8Nanook's Great Hunt 09 fr.La Grande Chasse de Nanook - épisode 9Nanook's Great Hunt 10 fr.La Grande Chasse de Nanook - épisode 10
Arok le barbare (Doublage français perdu)

***Arok le barbare*** (*Thundarr the Barbarian*) est une série télévisée d'animation américaine créée par Joe Ruby et Steve Gerber et diffusée entre le 4 octobre 1980 et le 31 octobre 1981 sur le réseau ABC.

En France, la série a été diffusée à partir du 21 septembre 1983 sur TF1 dans l'émission *Vitamine*.

## Disponibilité

La série est introuvable en version française malgré une édition en cassette vidéo aux éditions Billy Clap Vidéo.
Rayman Éveil (Jeu vidéo trouvé)

***Rayman Éveil*** est un jeu vidéo éducatif basé sur l'univers de Rayman développé et édité par Ubisoft et sorti en 1997.

Les activités et les jeux seront repris dans le jeu *Rayman Accompagnement Scolaire Maternelle*, sorti en 1999.

## Disponibilité

Les images du jeu sont trouvables, mais les vidéos en français sont rares.

## Liens externes

* *Rayman Éveil* sur Abandonware
* *Rayman Éveil* sur RayWiki
Strongbox

Secure storage. Secure enough?

Solid, heavy, with a combination lock. Basic, but built to last.

*You currently have OH$1 stored. You can only use this in places where you have some Living space.*

### Notes

It will quickly pay for itself. As soon as you have more than a few thousand in cash, you should get a strongbox.

Operation is pretty straightforward: right-click on the strongbox from the "Inventory" tab of the game interface when you're somewhere with a Living space. You can deposit any amount of money, up to all that you have on you, and withdraw any amount up to the entire contents.

After the 19 September 2021 update, you can access your money in a strongbox from anywhere if you have a Trusted Sidekick.