The Divine Dragon Clan

The Divine Dragon Clan is a custom civilization made by Kobazco.

This mod requires both *Gods & Kings* and *Brave New World*

***Steam Workshop page.***

## **Attributes**

     **Dragon Clan Temple**(Temple)
* +2 Faith.
* Can hold a great work of art.
 * Divine Manakete Great ???
* Divine Manakete Great ???
* Divine Manakete Great ???
* Divine Manakete Great ???
* Divine Manakete Great ???
1/5**Divine Manakete** (Great Artist, Writer, Musician, Engineer, Scientist, Merchant, Prophet)
* Can perform their respective replacement's abilities, as well as provide additional Great Person specific benefits while inside of City-State territory.
     **Divine Dragon** (Divine Manakete)
* Transformed version of Divine Manaketes.
* Cannot revert back to manakete form.
     **Astral Shard*** Gained the turn **after** signing a Declaration of Friedship and/or getting a City-State ally.
* Info on each shard can be found below.

     **Legend**(Amphitheater)
* +25% Great Person Generation
 * Divine Manakete Great ???
* Divine Manakete Great ???
* Divine Manakete Great ???
* Divine Manakete Great ???
* Divine Manakete Great ???
1/5**Divine Manakete** (Great Artist, Writer, Musician, Engineer, Scientist, Merchant, Prophet)
* Can perform their respective replacement's abilities, as well as provide additional Great Person specific benefits while inside of City-State territory.
* All Divine Manaketes may also choose to permanently assume their Dragon Forms.
* Transformed version of Divine Manaketes.
* Cannot revert back to manakete form.
* Power scales with era.

Start bias:

* Priority - Tundra
* Avoid - Jungle

1. Ice Dragon's Temple (Gotoh)
2. Thabes (Naga)
3. Flame Barrel
4. Gato
5. Mamorthod
6. Thabes
7. Alterspire
8. Cheine
9. Anfa
10. Aghieste
11. Piania
12. Clauta
13. Asmaa
14. Certos
15. Trodd
 **Spy List**

* Xane
* Nagi
* Tiki
* Bantu
* Mannu
* Khozen
* Morzas
* Xemcel
* Wyrs
 **Divine Manakete Abilities**

* Great General
	+ Retains Leadership promotion when transforming into a Divine Dragon.
* Great Artist
	+ Passively gains Influence when in City-State territory.
* Great Scientist
	+ Passively gains Science when in City-State territory.
* Great Merchant
	+ Trade Missions generate 50% more Gold then usual.
* Great Engineer
	+ Can construct a special manufactory in City-State territory that siphons 2 luxury resources.
* Great Prophet
	+ Passively gains Faith when in City-State territory.
* Great Writer
	+ Passively gains Culture when in City-State territory.
* Great Musician
	+ Concert tours are 50% more effective.
* Manakete Transformation
	+ Combat Scales with Era:
	+ Ancient - 14
	+ Classical - 19
	+ Medieval - 24
	+ Renaissance - 30
	+ Industrial - 36
	+ Modern - 55
	+ Atomic - 75
	+ Information/Beyond - 100
 **Astral Shards**

* Aries
	+ +5% Great People modifier.
* Taurus
	+ +1 to all Yields in the Capital.
* Gemini
	+ Units trained in the Capital start with an additional +10 XP
* Cancer
	+ City Defense +5 and +25 City HP.
* Leo
	+ +10% Combat Modifier.
* Virgo
	+ Units trained in the Capital start with the Virgo promotion (+10% Combat Bonus against ranged attacks.)
* Libra
	+ Land trade routes have a +20% increase in range. +1 additional trade route.
* Scorpio
	+ Units garrisoned in the Capital heal +5 additional HP per turn. +5 City Defense.
* Sagitarrius
	+ Units trained in the Capital start with the Sagitarrius promotion (+25% XP earned through combat.)
* Capricorn
	+ +50 City HP. +5 City Defense.
* Aquarius
	+ Sea trade routes have a +20% increase in range. +1 additional trade route.
* Pisces
	+ +25 City HP. +5% Great People modifier.

    **Starsphere**
* +15% Great People generation

## **Strategy**

### **Gotoh**

The Divine Dragon Clan under Gotoh, true to the famous dragon pacts seen throughout the Fire Emblem series, is a civilization that thrives through diplomacy and getting along with the lesser divine nations as much as it can. Gotoh relies on interacting with others as much as possible in order to reap the benefits of his unique mechanic, the Starshards. Although each one is a fairly simple boost by itself, all 12 shards -- along with the Starsphere --  combined give Gotoh a plethora of bounties to work with, the most notable of them being a universal +25% Great Person Generation and 2 extra trade routes. These bonuses help to make Gotoh a fairly decent jack of all trade civ: Great People are helpful no matter what victory path you're on, while Domination is made a bit easier thanks to the unique promotions the Virgo and Sagittarius shards provide, alongside the XP from Gemini. What's most notable about this UA is that it isn't as 'consecutive' as it'd suggest; you only have to achieve 13 Declarations of Friendship and/or City-State Alliances *overall*, meaning in the right circumstances, you can achieve the conditions of this UA as early as the Renaissance. Typically, however, the most consistent time for you to earn the Starsphere will be around the Industrial Era.

Divine Manaketes are what help the Divine Dragon Clan truly carve out a niche for itself; Artist Manaketes are by far the most useful and help Gotoh solidly himself as a solid Diplomatic civilization. With these units, Gotoh can pull an Eliwood-esque strategy by pocketing City-States relatively early on and effectively keeping a strangle-hold on them for the rest of the game. The Musician and Writer Manaketes also have a decent niche, helping earn social policies faster and giving the Dragon Clan a decent edge if going for a Cultural Victory. Subversely, the rest of the Manakete forms aren't too bad, with the Scientist ability in particular being potentially quite strong early on, but alongside the Engineer Manakete, their other vanilla abilities are far too valuable to be wasted having them sit around in city-states for most of the game, or lose out on a heap of helpful yields. Much like many of the FE-verse dragon (and beast) units, the Divine Manakete can transform into a capable combat unit. Although they don't have to suffer any transformation time limits like Dheginsea's Dragon Laguz or other such penalties like with Sothis' Children of the Goddess, Divine Manaketes are limited by their scarcity. By the time you'll be able to consistently earn them, either by generation or by Faith purchasing, you'll likely have access to much more capable and properly trained combat units.

Lastly, the Dragon Clan Temple is a fairly solid UB. The extra Great People generation synergizes beautifully with Gotoh's game-plan, earning him a solid +25% Great People generation for cities, racking up a potential +50% in the Capital once the Starsphere has been collected. The normally scarce Great Work of Art slot is also nice to have access to.

#### **Gotoh as an Opponent**

After being stuck in the Ice Dragon Temple for eons, Gotoh craves companionship like nothing else, often clamoring other civilizations for Declarations of Friendship. Be warned, however, for this is only a ruse on behalf of the elderly lizard, as unlike other DoF-oriented civilizations, he has nothing to offer his partners but the hostile scenery of the Dragon Clan's native tundra and some friendly quips to boot. Past his love for DoF's and city-state alliances, Gotoh is a surprisingly bold and, at times, an antagonistic leader, often butting heads with the young folk over violating parking laws in city-state territory. If Gotoh isn't buttering you up with the promises of tasty star shard yields, he'll often be guarded, not wanting to bother with those whom he cannot smooth-talk into feeding his addiction for Great People. Even after he has obtained the one and only Starsphere, Gotoh will continue to pester all those around him for more DoF's and Research Agreements, presumably to discover how to make new star shards for him to add to his collection. What a typical dragon.

In short, avoid signing any Declarations of Friendship with Gotoh until at least the Industrial Era, unless it directly and immediately benefits you to do so. The only way to check on Gotoh's progress -- besides conquering his Capital -- is sending a Spy/Diplomat to his Capital and seeing how many shards he has accumulated. Given his AI's tendencies, however, don't be surprised if Gotoh obtains the Starsphere fairly quickly.

### **Naga**

    Much like Gotoh's Divine Dragon Clan, the Clan led under its famous Dragon King Naga is a diplomatic civilization that relies upon getting along with others. While Naga's civilization isn't quite as omnipotent and dominating as its celestial and divine leader would suggest, the Dragon King's Clan is nevertheless a solid civilization with a few unique boons to its name.

Naga's UA mainly exists to bolster her late game potential, as trying to use it to snag an early Pantheon or Religion is inconsistent due to its reliance on other civilizations and city-states. Rather, it's best used to rack up a solid amount of Faith by the time the Medieval Era rolls around and beyond. Come the Industrial Era, make sure you have a few friendly civilizations and city-states in your back pocket to help squeeze out a few extra Divine Manaketes -- the Divine Dragon Clan's universal replacement for Great People -- both from your extra Faith and increased Great People generation from Defensive Pacts.

The same analysis for Gotoh's Divine Manaketes apply to Naga, as the two share the same unique unit/set of unique units. A potential honorable mention can be made to Prophet Manaketes with Naga, however, as she will both have an easier time earning them with her UA and be able to pump out notable amounts of Faith with enough racked up nestled in City-State territory. Saying that, Prophet Manaketes only generate +3 Faith per turn whilst in City-State territory, while Holy Sites by default yield +6 Faith, so it's more of a potential gimmick than nothing else.

Naga's UB, the Legend, functions similarly to Gotoh's Dragon Clan Temple, trading in the Great Work of Art slot for a Writing slot instead. Though an arguably worse trade-off ,the building still synergizes nicely with Naga's game-plan, though perhaps less effectively than Gotoh's due to his much more consistent generation once the Starsphere is earned.

#### **Naga as an Opponent**

Much like her gloriously-bearded kin, Naga is fascinated with the idea of companionship and is always seeking to swap blood with humans for...some twisted reason. Nobody knows why, but presumably, it's some greedy and sick obsession that Naga has. Also like her kin Gotoh, Naga doesn't share the boons of her most divine blood with her partner. You'd think having the blood of a dragon flowing through your veins would make you notably more powerful, or at the very least make your citizens a tad bit more pious. Isn't that what blood pacts are supposed to be all about, anyway? But I digress. Naga acts overall similarly to Gotoh, being a generally friendly leader that loathes warmongering. Thanks to her love of religion, Naga will very often start out with Piety which stunts her growth throughout the game. From my experience playing with her, Naga is often a middle-of-the-road leader, either flourishing with many civs and city-states at her side, or falling to the wayside with her lack of offensive prowess.

## **History**

### **Archanea**

The divine dragons are one of the dragon tribes of Archanea and Elibe. They are widely considered the most powerful of the dragon tribes, rivaled only by the antagonistic earth dragons, and are often found acting as the leaders of the dragonkin. Naga, the "king" of the divine dragons of Archanea, is revered as a god in Archanea/Ylisse, Valm and Jugdral.

Four thousand years before the foundation of the Kingdom of Archanea, the divine dragon clan were the rulers of the advanced dragon civilization which dominated the Archanean continent. This changed one thousand years before Archanea's formation, as the dragons began to show signs of deterioration: the birth rates of dragons plummeted and madness spread across members of all dragon clans. In response, the divine dragons led the other dragons in taking humanoid forms to preserve their lives and sanity, sealing their dragon powers away into dragonstones and becoming Manaketes. Led by their ruler, Naga, the divine dragons later participated in a war to protect mankind from the berserk earth dragons who refused to adopt human forms. At the war's conclusion, Naga sealed her daughter Tiki into a deep sleep to prevent her from degenerating as well, and entrusted guardianship of the world to fellow divine dragon Gotoh before she "died". Gotoh, Tiki and Xane would all later play important roles in assisting Anri and later Marth in opposing the antagonistic Shadow Dragon, Medeus.

In later generations, when Naga's identity as a dragon became better known, the term "Divine Dragon" shifted toward being used primarily as a title for Naga herself as opposed to its broader use as referring to all divine dragons. Tiki - now an adult - is also worshipped by the people of Valm as the Voice of the Divine Dragon, acting as an oracle who knows the will of her mother.

Divine dragons also once lived in Elibe in the era preceding the Scouring. Late in the Scouring, as the dragons proved to be losing, other dragons - including Jahn - attempted to convince the divine dragons to assist them in creating a "demon dragon" in order to turn the tide of the war in their favour. The divine dragons refused the proposal, on the grounds of it violating the laws of nature, and almost all of them disappeared before the other dragons could argue the point further. One divine dragon, Idunn, failed to escape and was abducted and transformed into the Demon Dragon. At least 980 years later, another divine dragon still lived in Arcadia in the Nabata Desert: Fae, an infant divine dragon. At the conclusion of the Disturbance of Bern, Idunn was defeated by General Roy of Pherae and returned to Arcadia, where Fae and the elder set about restoring her lost heart.

### **Naga**

Naga is a powerful divine dragon, and was once the King of the divine dragon clan which bears her name. She has historically played a strong role as an ally and defender of mankind in conflicts with earth dragons, and is worshipped as a god in the cultures of Archanea/Ylisse and Jugdral, and she is acknowledged in the lore of Valentia due to her connection to Mila, Duma, and Valentia's Falchion. Her Holy Blood is carried through generations of two dynasties - the Belhalla family of Grannvale, and the Ylisse royal family - and she is the creator of numerous holy weapons and items used and revered by mankind, including both Falchions, the Binding Shield and the Book of Naga.

## **Dawn of Man**

### **Gotoh**

Greetings, wise White Sage. Long have you traveled, guiding the world of men through strife. You are one of the last known survivors of the ancient Divine Dragon clan, and you have long made it your duty to guide the mortals towards a peaceful path. Time and time again man has taken up arms against one another despite your best efforts, and in those times of need you set the heroes of the time on the right path. Be it through your guidance or direct assistance and mighty swarm tome, you have always led the world towards a brighter tomorrow.

Oh great Gotoh, the Manakete kind looks at you, survivor of the Dragon Clan, to lead their people once more. Will you be able to live up to your lineage? Will you build a civilization to stand the test of time?

### **Naga**

Oh great Dragon Divinity and god Naga! You are once again welcomed into this world to lead the people of Archanea and beyond. Long have you lived amongst the people of this world, first as a Divine Dragon and then as a manakete. You led the manaketes towards the path of discarding their dragon forms, and towards a new home in Thabes. There, the Divine Dragons lived for a time. Countless are the times in which you have lended your strength to the mortals in the form of the Falchion, otherwise known as Naga's Fang. Whenever the world faces great peril, you shall be there to help man triumph!

Oh great Naga, the entirety of the world looks upon you once more! Can you once more lead the Divine Dragons out of this time of crisis? Can you rebirth your people as the once great and proud race that they were? Can you build a civilization to stand the test of time?

## **Music**

* Peace, Gotoh - Gotoh, The White Sage (FE3)
* Peace, Naga - Tapestry (FE3)
* War, Gotoh - Legend of the Divine Dragon ~ New Saga
* War, Naga - Holy War (FE12)

## **Mod Support**

* Fire Emblem Leader Affinities
	+ Gotoh - Heaven.
	+ Naga - Light
* Fire Emblem True Start Location
	+ Both - Archanea, Archanea/Valentia, Gaint
* Kiang's Fire Emblem Religions
	+ Both - Nagaism
* Weapon Triangle
	+ Gotoh - Dragon unit (Divine Dragon)
	+ Naga - Dragon unit (Divine Dragon)
* OST
	+ Both - FE11 Soundtrack

## **Screenshots**

Gotoh on the "Set-Up Game" screen.Naga on the "Set-Up Game" screen.Gotoh's leader scene.Naga's leader scene.Splash screen for one of Gotoh's Astral Shards after signing a Declaration of Friendship and/or allying a City-State.

## **Credits**

* Kobazco - Author
* TheMH06 - Dialogue
* Chrisy15 & Others - Lua troubleshooting
* Blue Ghost - Manakete transformation lua.
* Arms of Sorrow - Naga Leaderscreen.