recursal/Fanatic-Fandom huggingface dataset:
Disease Manipulation

## Summary

Disease Manipulation is the ability to manipulate and influence various forms of illness, this including pathogens, plagues or any other manner of viral infection that could affect the body. This is often used to attack an opponent's nervous system, either weakening or outright killing the target with any variant of dangerous illness (This often negates conventional durability). Particularly powerful practitioners can either create entirely new pathogens or even have entire regions succumb to their viral abilities,

## Also called

* Sickness Manipulation
* Plague Manipulation
* Nosokinesis
* Virokinesis

## Limitations

* Many diseases can be cured if the correct medicines are at hand
* On a similar track people with the ability to heal others could counter this ability
* May require time for the pathogen's effects to begin to influence the body
* Users might not be totally immune to their own diseases
* Healing Factors could either impact or even negate a disease's effectiveness
* Certain applications of Conceptual Manipulation could remove the concept of a particular disease (or disease entirely)

## Notable Users

* Nurgle (Warhammer Fantasy and Warhammer 40,000)
* Alex Mercer, Elizabeth Greene and James Heller (Prototype)
* Pestilence (Supernatural)
* Gore Magala (Monster Hunter)
Omnipotence

## Summary

Sometimes called "Unlimited Power," Omnipotents are characters that can literally do anything as they are considered the absolute peak of power and most of the time, God. They are the absolute strongest beings in their respective fictional franchises.

In fiction characters can only be presumed omnipotent, as much like in theology it is impossible to prove. In the best case there can be an impressive definition.

## Also Called

* Omnipotence
* Infinite/Boundless Power
* Unlimited Power/Might

## Notable Users

* The One Above All
* God (Various)
* Azathoth (Cthulhu Mythos)
* The Writer (DC Comics)
Matter Manipulation

## Summary

Matter Manipulation is (as the name implies) the ability to manipulate the particles that act as the building blocks for physical matter as well as the bonds between them for a variety of applications. These can range from the spontaneous creation of matter, the conversion of one type of matter into another, causing molecules to produce heat or even render physical durability irrelevant by manipulating the molecules that make up the target.

## Also Called

* Matter Manipulation/Alteration
* Materiokinesis
* Matter Control
* Molecule Manipulation

## Levels of Matter Manipulation

There are several levels to Matter Manipulation with each tier being more effective then the last.

### **Molecular Manipulation:**

The ability to control matter on the atomic level, Molecular Manipulation is when one is able to manipulate molecules and the bonds that connect them. The manipulation of ionic as well as covalent, anti covalent, polar covalent and hydrogen bonds all fall under this category.

### **Atomic Manipulation:**

Atomic Manipulation covers the ability to manipulate individual ions, atoms and isotopes. Characters of this level are able to alter the nature of atoms along with their properties at will and convert matter into whatever form their will dictates (transmutation) or outright tear the opponent apart on the atomic level.

### **Sub-Atomic Manipulation:**

The ability to alter the protons and neurons that make up atoms in whatever way they so desire. The ability to manipulate the electrons of an atom however are Macro Quantum, the next tier we shall be discussing.

### **Macro-Quantum Manipulation:**

The ability to manipulate electrons, quarks bosons and leptons along with comparable structures. This allows the noted character to alter such fundamental things to the cell such as the spin electrons undertake as well as the arrangement of said electrons.

### **Quantum Manipulation:**

The most extensive degree of Matter Manipulation, Quantum Manipulation is attained when the user is able to effect and alter quantum strings and foam, allowing that character to manipulate the fundamental space time packets that construct and make up our universe. Characters with this level have virtually no limit to what they can do whether it be the manipulation of time and space, energy fields, or Matter Manipulation that is unrivaled by most opponents.

## Notable Users

* Most Star Wars characters
* Darkseid (DC Comics)
* Doctor Manhatten (DC Comics)
* Molecule Man (Marvel Comics)
* Most Skyfathers (Marvel Comics)
* Archangels (Supernatural)
* Ben Tennyson (Via Atomix and Atomix X)

## Limitations

* Matter controlled may be destroyed when colliding with Anti Matter
* Precision, distance, mass and more are entirely dependent on the skill of the user in question.
* Existence Erasure will cause Matter to be deleted from existence itself.
* Reality Warping may interfere with this power
Metal Manipulation

## Summary

**Metal Manipulation** (also known as **Ferrokinesis**), is the ability to conjure, shape, compress or otherwise manipulate a variety of metals supernaturally. This is a subtype of Earth Manipulation and is often used for a variety of purposes, namely the creation of constructs such as weapons, armors, chains or even entire buildings. The power can also be used for more esoteric means such as repairing weaponry, create servants of sorts (almost akin to Life Manipulation) or even manipulate metals (such as iron) within an opponent's blood to debilitating effect.

## Also Called

* Ferrokinesis
* Metal Bending
* Metallokinesis
* Metallic Element Control

## Notable Users

* Magneto (Marvel Comics)
* Toph Beifong (Avatar: The Last Airbender)
* Edward Elric (Full Metal Alchemist)
* Tremor; via Metallic Variation (Mortal Kombat)

## Limitations

* May be limited to certain types of metals.
* May be unable to spontaneously generate metal; instead having to rely on pre-existing sources.
* Metals themselves have their vulnerabilities
	+ They can be forced to melt under extreme heat via Fire, Heat and Magma Manipulation
	+ Exposure to extreme cold could render them brittle via Ice Manipulation
	+ Can be rusted by exposure to water via Water Manipulation
	+ May well be outright countered by Users of Magnetism Manipulation
Spatial Manipulation

## Summary

Spatial Manipulation is basically the ability to manipulate the fabric of space in a myriad of ways that can be used for a tactical benefit.

The ability only refers to one's ability to manipulate an area, not to defy its laws, so gravity, friction, and many other rules may still apply.  Sometimes, the user cannot affect people or objects, but they fold space onto itself, making the object take 2 different places at once. Some users are limited to a specific location or type of space, others are only restricted to their imagination.

Examples include teleportation, causing wormholes, summoning, creating pocket dimensions and universes, causing a loop in space, invisibility (by altering light travel), creating force fields, etc. Some users can also manipulate time which is called Space-Time Manipulation.

## Also Called

* Space Manipulation/Warping
* Chorokinesis
* Areakinesis
* Space/Spatial Bending
* Spatiokinesis

## Notable Users

* Sonic The Hedgehog (Sonic The Hedgehog)
* Grand King Ghidorah (Godzilla)
* Thanos with the Space Stone/Infinity Gauntlet (Marvel Comics)
* Arceus (Pokemon)
* Archangels (Supernatural)
* Celestial Sapiens (Ben 10)
* Bill Cipher (Gravity Falls)

## Limitations

* Does not actually alter the laws of physics, simply the space the user exists in
* May require certain objects to use
* May be able to negatively affect all in a certain region including the user.
Martial Arts

## Summary

**Martial Arts** is defined as **different techniques of attacking and self-defense, with the purpose of physical augmentation.** Some fictional characters ,who master this ability, often pass regular limits and become near or even flat out superhuman (there are a lot of tales and legends about the feats martial artists could achieve.

This ability is typically held by combat specialist characters as well as many comic book street levels and Anime/Manga characters.

## Also Called

* Martial Arts
* CQC Mastery
* Martial Arts Intuition/Mastery

## Notable Martial Art Techniques

* Karate
* Muy Thai
* Wrestling
* Verjitsu
* Brawler
* Kick boxing
* Tae Kon Doh

## Notable Users

* Several Ninja Turtles characters (Teenage Mutant Ninja Turtles)
* Several Dragon Ball characters
* Bruce Lee (Cinematic Composite)
* Batman (DC Comics)
* Iron Fist (Marvel Comics)
* Uncle Ruckus (Boondocks)
* Kung Fu Masters (Kung Fu Panda)

## Limitations

* Can be outskilled by better fighters
* May require great training or mastery to use it effectively
* May not help much against opponents with ranged attacks or the ability to maintain a sizeable distance against their foe.
Magialca Zen Vanfrick

**Magialca Zen Vanfrick** (マギアルカ・ゼン・ヴァンフリーク) es un personaje principal de Saijaku Muhai no Bahamut. Ella es la capitana de los Siete Paladines Dragones, siendo la representante del Reino Marcafal.

## Apariencia

Magialca es una mujer con apariencia de chica con cabello naranja en forma de círculos y ojos verdes que viste un traje de alquimista negro y rojo con adornos dorados.

## Personalidad

Magialca es una mujer inteligente, siendo capaz de leer las intenciones de las personas con facilidad, aun así demuestra que le gusta bromear y tiene una cierta atracción a los chicos jóvenes. Magialca se refiere a sí misma usando "washi" (un pronombre usado únicamente por hombres ancianos).

## Habilidades

#### Armamentos

* **Cannon** (機竜息砲〈キャノン〉, Kanji: “Cañón del Aliento del Dragón Maquina”): Equipado en el brazo derecho, un armamento que emana fuertes llamas de manera similar al aliento de un dragón.
* **Dagger** (機竜爪刃〈ダガー〉, Kanji: "Espada Garra del Dragón Máquina"): Arma arrojadiza de corto alcance.
* **Wire Tail** (竜尾綱線〈ワイヤーテイル〉, Kanji: "Cable de Línea de la Cola del Dragón"): Arma de látigo de rango medio para confinamiento.
* **Breath Gun** (機竜息銃〈ブレスガン〉, Kanji: “Arma de Aliento del Dragón Maquina”): Arma de largo alcance para disparar en ráfaga.
* **Blade** (機竜牙剣〈ブレード〉, Kanji: “Espada Colmillo del Dragón Maquina”): Arma principal; espada usada para combate cercano.

#### Vestimenta Divina

* **Hell Tempest** (Kanji: "Calamidad de la Tierra Chamuscada"): Convirtiendo todo el daño recibido en energía, este puede invocar un círculo mágico que libera una onda masiva de energía. Esta onda es capaz de destruir edificios enteros e incluso Ragnarok de un solo disparo.

#### Armamentos

* **Radar**: Un radar para detectar obstáculos y facilitar la huida.
Abang Aditas

**Abang Aditas** adalah abang dan penjaga Aditas.

## Perwatakan

Dia adalah seorang yang aktif, sama seperti adiknya, Aditas, walaupun dia sudah uzur. Dia selalu membantu adiknya dalam apa-apa masalah Aditas sedang menghadapi seperti membawa buku laithannya ke sekolah, menggantikan dia pergi ke sekolah dan menjaganya apabila dia sakit.

## Penampilan

Abang Aditas mempunyai kepala yang botak dan mukanya adalah hampir serupa dengan Aditas tetapi dengan kedutan.

Dia memakai kemeja berwarna coklat muda, berseluar pendek dan salah satu tangannya selalu memegang sebatang tongkat jalan.

## Trivia

* Beberapa orang hairan mengapa dia sangat tua sementara Aditas adalah muda. Ada kemungkinan Aditas lahir apabila abangnya adalah seorang dewasa atau melangkah ke umur tua.
* Rupa abangnya semasa muda selepas dia minum sebotol ubat ajaib boleh dilihat dalam jilid 24.
Glyph Creation

## Summary

**NOTE: This page is the property of the Vs Battles Wiki**

While traditionally, a glyph is defined as a symbol, in terms of abilities, it is commonly accepted as essentially a small platform created in the air by someone, generally to step on them or get an extra jump off them. It functions similar to Forcefield Creation, only for agility rather than defense (Though some can be defensive). They are visually composed of several symbols, ranging from ancient texts for magical verses to more modern symbols.

Can also be depicted as **Platform Creation** when symbols aren't heavily involved.

## Also Called

* Glyph Manipulation
* Platform Conjuration/Creation
* Symbol Magic

## Applications

* As a pedestal, or an extra step.
* Keeping an enemy below oneself.
* Keeping up with Flight users or significantly Large Sized enemies.

## Notable Users

* Doctor Strange (Marvel Cinematic Universe)
* Weiss Schnee (RWBY)

## Limitations

* Potentially has limits for the amount of glyphs they can create
* May need to be read prior to creation
Fourth Wall Awareness

## Summary

**The Fourth Wall** is a literary term that originates from stage plays. Typically, a stage would be rectangular, so there would be 3 walls, one in the back, and 2 on the sides. The "fourth wall" would be the edge of the stage that faces the audience. Obviously, there was no actual wall there. The term Fourth Wall refers to the barrier between
the audience of a work of fiction and the fictional universe itself. In most works of fiction, the fourth wall is intact, that is, the characters do not acknowledge the existence of an audience or that they themselves are part of a fictional work. However, some fictions employ the literary technique of **Breaking the Fourth Wall**. This includes talking to the audience, affecting the "real world", rewriting speech bubbles, acknowledging that they are part of a fictional world, and even leaving the fictional work itself and entering the "real world" (represented, obviously, by a fictionalized version of the real world). It is one of the most versatile abilities out there.

## Also Called

* Fourth Wall Awareness/Breaking
* 4th Wall Interaction
* Metacognition
* Metaknowledge

## Notable Users

* Deadpool and Gwenpool (Marvel Comics)
* The Joker, Harley Quinn, Batmite and the Thought Robot (DC Comics)
* Patrick Star (Spongebob Squarepants)
* Popeye (Popeye)
* Composite Godzilla (Godzilla)
* Professor Paradox (Ben 10)
* Freddy Krueger (A Nightmare on Elm Street)
* The Doctor (Doctor Who)

## Limitations

* May not actually be very useful in combat (only knowing they are fictional and having no way to use that to their advantage)
* The knowledge that the character in question is fictional may have an incredible mental strain on them, potentially driving them insane
* May be connected to regular senses
Durability Negation

## Summary

**The ability that allows users to damage the target, regardless of its durability.** In particular, enables causing serious damage to a very strong opponent, even in the absence of large attack potency. A good example of ignoring the strength would be a laser, which at negligible attack potency, easily cuts through thick steel sheets.

### Variations of Durability Negation

**Attacking Internal Organs**

**Phasing**

**Matter Manipulation**

**Spatial Manipulation**

**Reality Warping**

**Conceptual Manipulation**

## Notable Users

* Most Saint Seiya characters
* Kharn the Betrayer (Warhammer 40K)
* Nightmare (Soul Calibur)
* Darkseid (DC Comics)

## Limitations

* May be limited to certain types of durability
* May be nulled by certain characters
Rage Power

## Summary

**Rage Power** is the ability to use one's anger to grow stronger or gain some other enhancement from the anger felt. This power has some overlap with Berserker Rage but less relies upon a temporary state of pure rage and more the amount of rage being felt impacts the power of a character.

## Also Called

* Rage Power
* Anger Empowerment
* Rage Based Augmentation

## Notable Users

* Sith Lords (Star Wars)
* Giganotosaurus (Ark:Survival Evolved)
* Hulk (Marvel Comics)
* Kratos (Greek Era)
* Red Lanterns and Ares (DC Comics)
* Several (Dragon Ball)

## Limitations

* May have detrimental effects on intellect
* Application may be uncontrollable
* May be difficult to snap out of
* Outside stimuli can snap them out of it
* Might not be activated at will
Striking Strength

## Introduction

Striking Strength is simply the amount of physical force a character can deal out or to put a simpler way a character's physical Destructive Capacity

Striking Strength details the physical strength behind a character's blows, generally anything that is not the character in question holding large objects for a set amount of time falls under this category. This variant of strength unlike Lifting Strength cannot be measured in static Classes, instead it relies on "action" a combination of speed and mass. As such it requires an entirely different tiering system.

For more detailed information on the subject check out both our page on Destructive Capacity and Durability as well as our video on the subject of Striking Strength.

## Striking Strength Classes

**Below Average Human Class**

**Human Class**

**Athlete Class**

**Street Class**

**Wall Class**

**Small Building Class**

**Building Class**

**Large Building Class**

**City Block Class**

**Multi-City Block Class**

**Small Town Class**

**Town Class**

**Large Town Class**

**Small City Class**

**City Class**

**Mountain Class**

**Large Mountain Class**

**Island Class**

**Large Island Class**

**Small Country Class**

**Country Class**

**Large Country Class**

**Continent Class**

**Multi-Continent Class**

**Moon Class**

**Small Planet Class**

**Planet Class**

**Large Planet Class**

**Dwarf Star Class**

**Small Star Class**

**Star Class**

**Large Star Class**

**Solar System Class**

**Multi-Solar System Class**

**Galactic**

**Multi-Galactic**

**Universe Class**

**Universe+ Class**

**Multi-Universe Class**

**Multiverse Class**

**Low Complex Multiverse Class**

**Complex Multiverse Class**

**High Complex Multiverse Class**

**Megaverse Class**

**Outerverse Class**

**True Infinite Class**
Dimensional Travel

## Summary

**NOTE: This page is the property of the VsDebating Wiki**

**The ability to move between dimensions.** Often it is perceived as teleportation, invisibility, or portal creation; however, these powers are an application of this.

Magic or, of course, Necromancy are often causes of this ability.

## Also Called

* Dimensional Crossing
* Dimension Hopping

## Applications

* Teleportation: Use a sub-dimension or an alternate dimension/plane to move around this world instantly.
* Summoning: Powerful users can enter other dimensions and bring back creatures or powerful items.

Invisibility: Certain specific users (such as the Phase Spiders of the D&D verse) can use alternate planes to stalk opponents, invisible to the naked eye.

* Portal Creation: Generally used in situations of mass transport, this is a common application.
* Statistics Amplification: Certain users may become powerful in designated planes of existence (typically their own home-plane).

## Notable Users

* TARDIS (Doctor Who)
* Spawn (Image Comics)
* Olympian Gods (Legendary Journeys)
* Several characters (Mortal Kombat)
* Enderman (Minecraft)
* Doctor Strange (Marvel Comics)
* Doctor Fate (DC Comics)

## Limitations

* Users can be limited to doing this ability

* In some cases, the ability takes time to manifest

* Ability may require some amount of energy charge
Power Nullification

## Summary

Power Nullification is most easily explained as the ability to negate one or multiple of an opponent's power set and in some cases rendering their enemies powerless and no more powerful then a regular being.

The methods to achieve this vary across verses but generally focus on the nullification of supernatural powers and abilities and not more achievable ones (Martial Arts). Particularly skilled users can not only nullify powers that have been activated but prevent them from being used in the first place or even seal or steal abilities permanently.

## Also Called

* Power Nullification/Null
* Power Removal
* Depowering
* Power/Ability Negation

## Notable Users

* Khârn the Betrayer (Warhammer 40K)
* Reinhard Heydrich (Dies Irae)
* Zeus (Greek Mythology)
* Amon (Avatar)

## Limitations

* Certain abilities require more concentration then others to null
* May have certain abilities they cannot null
* May be unable to negate powers they did not themselves grant.
Magic

## Summary

Magic is the ability to use supernatural means to control one or more aspects of reality nullifying the conventional laws of physics.

A common feature in many fantasy/mythology inspired Verses, Magic often requires certain energy (often named Mana) which varies in quality and quantity across settings. Magic practitioners are often called Wizards, Warlocks, Sorcerors, Witches and many other names.

Magic is often used by utilizing speech, gestures or even thought to summon and command supernatural powers allowing them to do many things such as manipulate the core elements, raise the dead, command souls and many more applications.

## Also Called

* Magic
* Magick/Magyck,Magyck
* Dark Arts
* Light Magic
* Sorcery
* Black Magic
* Mystokinesis
* Thamaturgy
* Witchcraft
* Spell Casting

## Limitations

* Magic often has a cost, which left unheeded might undo one's efforts
* Stronger Magic will be able to overpower if not outright negate lesser spells.
* Magically Resistant characters will be a problem
* May have side effects
* May require a great force of will, stamina or Mana to use it.
Prep Time

## Summary

**Preperation Time** (AKA **Prep Time** or more simply **Preparation**), as the name implies, is simply a character's ability to stockpile weapons and equipment for the purposes of a battle against a typically much more powerful opponent. Typically a character gaining prep time should be stated in the OP of a VS Thread and the amount of time they have to prepare should also be listed as the amount of time they have to prepare can heavily influence the battle ahead.

When Prep Time is in play a character is able to call upon all their canon skills. This can involve building and stockpiling technology they wouldn't have have readily to help in the battle, learn and master new skills, obtain crucial information on their opponent (Such as learning about their weaknesses and strengths)

When a character is given Prep Time (both in Vs Debating and in fiction) they become a much more formidable opponent and can even the playing field significantly. How useful greater amounts of Prep Time vary from character to character but it typically revolves around their intellect, ability to gather resources, method of obtaining information and actual ability to take advantage of this. If the character in question is a buffoon with no items on hand this will not effect a fight's outcome. But if the character in question is a genius with impressive resources.

There are some ground rules to using Prep Time as stated above the amount of time should be listed but other things to consider do exist. For instance characters may not initiate combat during Prep Time (otherwise there'd be no point in having it), if the character in question is a skilled planner you would need to whip up a scenario or plan that seems feasible for that character. The Prep Time also needs to be in character, this is to have an interesting debate in regards to preparation and having a heroic character hold their enemy's family hostage isn't exactly a good debate.

It should also be noted a character may not need Prep Time as they have a power/technique that allows them to gather information in the midst of combat and take advantage of any weaknesses they find. Excellent examples of this are telepathic characters who can read the mind of their foe or those that have some form of device that shows critical weakpoints

## Examples of Prep Time Users

* Several versions of Batman
* The Doctor (Doctor Who)
* several versions of Iron Man
* Rick Sanchez (Rick and Morty
* Satoru Yukidoh (Remember11)
* Black Panther (Marvel Comics)
Darkness Manipulation

## Summary

**Darkness Manipulation** (often called **Umbrakinesis**) is the ability to create, control, project, shape or similarly manipulate darkness, shadows etc for a variety of uses including simple obscuring, creating shadowy tendrils to snatch an opponent or weapon or the creation of shadow creatures to help in the battle.

## Also Called

* Darkness Manipulation
* Umbrakinesis
* Shadow Bending/Control
* Erebokinesis
* Shadow Matter/Generation
* Obtenebration

## Notable Users

* The Shade, Trigon and Raven (DC Comics)
* Hades (God of War)
* Blackbeard (One Piece)
* Sauron and Ungoliant (Tolkien)
* Gorr the God Butcher and Cloak (Marvel Comics)
* Oryx (Destiny)
* Ganondorf (Legend of Zelda)
* The Darkness (Image Comics)
* Pitch Black (Rise of the Guardians)
* The Darkness (Supernatural)

## Limitations

* Can be easily countered by Light Manipulation
* May be unable to properly create darkness/shadows and only being able to manipulate preexisting sources
* Possibly limited by the skills of the user
* Physical damage and great physical pain may interrupt the manipulation
* The user may be corrupted by the power overtime
Feats

## Summary

Feats are the impressive actions that a character or characters perform over the course of their appearances in their respective canons. Feats are the utmost means of quantifying a character's power and consequently are the primary evidence for arguments on a VS thread. There are several variants of feats such as strength feats, speed feats, durability feats etc. Some feats are more relevant then others due to them being more easily quantified.

For example a character dodging natural lightning can be quantified as Massively Hypersonic reaction and combat speed. However a character dodging magically created lightning is more difficult to quantify because it may not have a set number for it's speed.

Feats typically are compiled and put together in what is called a respect thread for the sake of discussion and analysis (as well as to help with character profiles). Characters or Verses with a lack of concrete feats with a large amount of hyperbole are often looked down upon for not have much evidence backing them up. It should be noted even feats can be invalidated by retcons or if they are simply outliers.
Encore! Lawak Kampus Artbook

**Lawak Kampus: Friends Edition** merupakan buku edisi khas sempena sambutan ulang tahun ke-10 siri komik Lawak Kampus.

## Trivia

* Selain ilustrasi hasil karya oleh Keith, buku ini juga mengandungi ilustrasi dari artis-artis komik dan ilustrasi tempatan. Antaranya ialah Tan Eng Huat, Kaoru, Tadatada, Redcode, Kenny Chua dan banyak lagi.

## Video

GEMPAK STARZ™ - LAWAK KAMPUS 10TH ANNIVERSARY
## Lihat juga

* Lawak Kampus: Friends Edition
* Lawak Kampus Add-On
* Lawak Kampus 365

## Rujukan

* https://shop.gempakstarz.com/encore-lawak-kampus-artbook
Healing

## Summary

Not to be confused with Healing Factor's, Healing is the ability to relieve or even remove the symptoms of assorted negative effects of diseases, injuries, poisons etc. This ability is able to be used on the user and assorted targets (unlike a Healing Factor)

## Also Called

* Healing
* Restoration
* Healing Hands/Touch/Gaze
* Mending

## Notable Users

* Thanos (Marvel Comics)
* The Dragonborn (The Elder Srolls)
* Assorted Waterbenders including Katara (Avatar: The Last Airbender)
* Gwen Tennyson
* Hades (Clash of the Titans)
* E.T (E.T The: Extraterrestrial)
* Doctor Fate and others (DC Comics)
* Eragon (Inheritance Cycle)
* Magnus Chase (Riordan)

## Limitations

* May come at great physical or mental strain
* Certain injuries may be beyond their capabilities
* Sometimes requires unadulterated concentration
* May be limited to themselves or others
* Could have to experience or take on the ailment in question to heal
* May have limited range sometimes being necessary on tactile contact
Gravitational Binding Energy

**NOTE: This page originates from the VS Battles Wiki and as such is their property with all credit for this page going to them**

## Description

Gravitational binding energy is the energy needed to completely disperse a celestial body. If GBE is broken, the particles of the body will not reform or be bound to each other's gravity, but instead drift off infinitely in the direction they were moved towards. There are precise calculations for this via integration, but a good approximation can be achieved with the following formula:

File:Gbe.png
Where U = GBE in joules, M = the mass of the body in question in kilograms, r = its radius in meters, and G = the gravitational constant of 6.67408x10^-11.

For stars, however, the formula is slightly different:

File:-displaystyle U=-frac -3GM^-2---r(5-n)---.png
U is GBE in joules, G is the gravitational constant of 6.67408x10^-11, M is mass in kilograms, r is radius in meters, and n is the polytropic value attributed to the type of star. While this formula is not perfectly accurate, it is widely applicable, and is still within the acceptable margin for error.

Ignoring this formula often leads to vast underestimates of the energy required to destroy astronomical objects (for example, some people assume it scales linearly with mass or volume).

Please note that this formula only works on objects that are mostly held together by their own gravity (meaning: large objects in space such as asteroids, moons, planets, stars, etc.) It also doesn't work on black holes, for obvious reasons.

**List of approximate GBE values for various objects:**

* Earth's moon (Luna): 1.24e29J

* Earth: 2.487e32J (Calculated with a more accurate method than the above formula)

* OTS 44: 6.906e37J

* VB 10: 3.139e40J

* The sun (Sol): 5.693e41J

* Rigel A: 3.817e42J

SD.net's Planetary Parameter Calculator gives a simplified approach to finding a celestial body's GBE.
Broadway Force

## Summary

**Broadway Force** is the ability to spontaneously trigger all in a certain radius to begin dancing anhd singing along to some song, often considered a more stable form of Toon Force.

## Also Called

* Broadway Force
* The Music Meister Effect
* Musical Number

## Notable Users

* Peter Griffin
* Homer Simpson
* Assorted Disney Characters (Disney)
* Giselle (Enchanted)
* The Music Meister (Batman: Brave and the Bold)

## Limitations

* May have a limited range
* More often then not temporary
* Sometimes only affects certain characters
Afterimage Creation

## Summary

An afterimage is an image that continues to appear in one's vision after the exposure to the original image has ceased, generally due to the object moving faster than the eye can see. Users of this ability can use their speed to create small scale illusions, to make it look like they ae still on a place, even after they have left, as well as making it look like they're in multiple places at the same time.

## Also Called

* Speed Mirage
* Afterimage Technique

## Notable Users

* Most Dragon Ball characters
* Speedsters (Arrowverse)
* Max Damage
* Saiatama (One Punch Man)
* Assorted Force Sensitives (Star Wars)

## Limitations

* Often an afterimage is just a hazy or blurry version of it's creator (not serving as an effective illusion)
* Not exactly all that useful in a combat scenario often
Standard Battle Conditions

## Summary

To help with the undertaking of debates (both for fun and competitively) this page covers the conditions that act as the standard and are to be used as such, conditions contrary to these can be used but for the sake of clarity it the altered conditions should be listed in the OP.

## List of Assumptions

### How Strong?

Under Standard Battle Conditions both characters are at their strongest canon selves (that are listed on site). This would entail both being at their highest tier to see who truly is strongest, if a character has multiple of the same tier the most recent is to be used.

### Victory Conditions

Killing the opponent, rendering the opponent unable to fight (incapacitated) for an hour or BFR'ing them with them being unable to return for a period of seven days are the assumed conditions for victory.

### Mindset

In a typical debate both characters are to be assumed to be in a bloodlusted state, with both removing all self imposed limitations and focusing on the fight at hand. The reason for this is to prevent downplay of a character.

### Prior Knowledge

The characters are to have no prior knowledge of each other with this being the first random encounter between them.

### Equipment

Equipment both characters would normally have on them.

The time and date are chosen in such a fashion that all characters are at their strongest. Paradoxes like it being night for one character, while being day for another are acceptable here. If extreme advantages are generated via this regulation to one side, a balanced alternative should be discussed in the thread.

### Location

Central Park, New York City. The location can be left during the course of battle. If extreme advantages are generated via this location to one side, a balanced alternative should be discussed in the thread.

### Starting Distance

The characters start as far away from each other as the highest range of the fighters is, but a maximum of 4 kilometers. For example, if one character has a range of 10 meter and the other has a range of 20 meter they start 20 meter apart. However if the range of one character is 10 meter and the range of the other is 5 kilometer, they start only 4 kilometer apart. If extreme advantages are generated via this distance to one side, a balanced alternative should be discussed in the thread.

### Verse Equalization

Similar supernatural elements are assumed to work similarly for the sake of simplicity. For example a mystical force a character possesses is assumed to work outside of their setting for one or more reasons.
Intangibility

## Summary

**Intangibility** is the ability to pass through things physically. Characters with this ability are simply unaffected by attacks, as they pass through their bodies. This can also allow them to pass through walls and other physical objects.

The exact mechanics of intangibility differ depending on the
individual, and may have to be activated in order to take effect. Many characters cannot interact with objects when intangible.

Intangibility users should preferably have their method of
intangibility specified on their page, as the workings can be countered through different means, depending on the type.

## Also Called

* Intangibilty
* Phasing
* "Ghosting"
* Ghost Walking
* Permeation

## Notable Users

* Kitty Pryde, Ghost and Vision (Marvel Comics)
* Martian Manhunter (DC Comics)
* Spawn (Image Comics)
* Danny Phantom (Danny Phantom)

## Limitations

* May need to hold their breath in solid objects
* If they solidify during an attack they may suffer injury (Losing a hand)
* May be affected by Mystical Energy
* May be bypassed by other Intangibility users
* Probably wont defend against Mind Manipulation
Chi Manipulation

## Summary

Chi Manipulation (Occasionally spelt Ki) is the usage of an energy naturally occurring within the user's body. This ability is abundantly common within Eastern Franchises (Such as Manga, Anime and Japanese games and films) and often is used to project concussive blasts of energy or create force fields (though there do exist many more applications) and is often associated with Martial Arts.

## Also Called

* Chi/Ki Manipulation
* Chiqong (Chinese name)
* Kikou
* Kikoujutsu
* Youki

## Notable Users

* Multiple Dragon Ball Characters
* Tatsumaki (One Punch Man)
* Benders (Avatar)
* Kung Fu Masters (Kung Fu Panda)
* Several Samurai Jack Characters (Samurai Jack)
* Iron Fist (Marvel Comics)

## Limitations

* Chi is often in a finite quantity so it's possible one's Chi reserves can be completely exhausted.
* May require training or control to use it efficiently or even at all.
* Overuse may lead to notable issues for the body such as extreme conditions leading the character to ender a comatose state or even outright die.
* Characters who can sense Chi often sense those who have far higher levels of Chi, ergo ther more Chi one can amass the larger a target that character becomes.
Lawak Kampus Jilid 34

**Lawak Kampus Jilid 34** merupakan komik jilid ke-34 dalam siri komik Lawak Kampus.

## Ringkasan Gempak Starz

*"Pasti gamat dan menghiburkan! "Lawak Kampus" jilid ke-34 karya Keith kini kembali lagi! Sarat dengan lawak sempoi Vanness, Froggy, Aditas dan kawan-kawan. Ilustrasi watak Lawak Kampus ala bintang glamor turut diselitkan. Sudah tentu pembaca di luar sana tak kering gusi membelek komik humor ni!"*

## Watak

* Vanness
* Froggy
* Aditas
* Yumi
* Si Kosong
* Xena
* Bepop
* Pengetua
* Boss
* Pak Cik McW
* Atuk KFG
* Doktor Otaku
* Si Kucing
* Cikgu Noodle
Law Manipulation

## Summary

Law Manipulation is simply the ability to shape, warp, alter or otherwise manipulate the fundamental laws of the universe itself, a higher system of rules for the universe's many functions and principles (such as the law of gravity, motion etc)

This ability allows users to effectively rewrite elements of the universe itself for a tactical advantage and play havoc upon an opponent.

## Also Called

* Law Manipulation/Control/Imposing
* Rule Control
* Fundamental Law Warping

## Notable Users

* The Living Tribunal (Marvel Comics)
* Hadou and Guduou Gods (Masadaverse)
* Odin (Fortissimo)
* The Charred Council (Darksiders)
* Willow Rosenberg (Buffy)
* YHVH/Kagutsuchi (Shin Megami Tensei)

## Limitations

* May be limited in range or duration and could be subverted
* Rules may backfire if user is incautious
* May only affect an area controlled or manipulated by the user
* May leave exploitable loopholes exploited by the cunning
Anthony

**Anthony** adalah seorang pelajar lelaki yang kacak.

## Perwatakan

Dia gila cinta terhadap Xena dan akan sanggup membuat apa-apa sahaja demi untuk kebahagiaan Xena walaupun cintanya ditolak. Ramai perempuan di sekolahnya suka terhadap dia, tetapi hatinya cuma menyukai Xena sahaja. Dia sanggup membuat apa-apa sahaja sehigga sanggup membeli banyak hadiah kepada Xena. Pernah Xena menerima hadiah dari Anthony iaitu ketika Anthony menghadiahkannya biskut kurus, buang toksin dan ubat penghilang selera.

## Penampilan

Anthony mempunyai rambut perang dan sepasang mata berwarna perang terang.

Dia biasanya memakai baju seragam sekolah menengah, iaitu baju berkolar putih dengan kolar bajunya dinaikkan, berseluar hijau tua, sepasang stokin dan kasut putih. Dia pernah memakai tatu bergambar pelik di belakang badannya.

## Trivia

* Romeo adalah musuh Anthony sejak dari kecil dan telah bertukar menjadi berkawan baiknya (boleh dilihat dalam Lawak Kampus Connection).
* Anthony pernah menyamar sebagai perempuan untuk mendekati Xena dan penyamarannya tidak disedari oleh sesiapa termasuk Vanness dan Aditas.
* Dia pernah dikaji oleh bapa Lisa dan muka Xena yang dipaparkan adalah sangat cantik dan anggun sampai membuatkan ayah Lisa terpikat. Boleh dilihat dalam Lawak Kampus jilid 14.
* Di sekolah, hanya dia seorang sahaja pelajar yang sering memikirkan akan Xena.
* Anthony mempunyai sebuah tatu yang besar di tubuh belakangnya.
* Dia pernah menyamar sebagai Vanness dan mengutuk Xena supaya Xena tidak mencintakan Vanness.
* Anthony mempunyai bulu dada berbentuk hati untuk menunjukkan kelelakian dia kepada Xena (dilihat pada jilid 16).
* Dia adalah seekor raksasa. Ini boleh dibuktikan semasa dia ditikam oleh seorang peragut, dia akan menjadi rata seperti belon.
* Ada sebab kenapa Xena benci Anthony, dalam Lawak Kampus Rebound pada babak Salah Sangka, Anthony cuba berkawan dengan Xena tetapi Anthony tidak tahu hari dia cuba berkawan dengan Xena adalah 1 hari bulan April, malah Xena anggap Anthony cuba nak perkenakan dia.
Dr. J

**Dr. J** adalah ayah kepada anak perempuannya, Lisa dan bekerja sebagai seorang saintis yang gila. Dia selalu membuat ciptaan-ciptaan yang pelik dan boleh membantu anaknya dalam apa-apa masalah walaupun Lisa melarangnya.

Contohnya, dia mereka sebuah topi yang boleh memberitahu jawapan dalam Jilid #19. Dia juga suka menggunakan peralatan makmal sebagai hidangan makanan. Contohnya, meletakkan nasi di dalam bikar.

## Penampilan

Dr. J mempunyai muka yang nampak macam karakter anime ciptaan Osamu Tezuka, iaitu Black Jack.Dia ada rambut yang berwarna hitam (di kiri) dan putih (di kanan) dan sebuah parut yang besar di sebelah kanan mukanya di mana sebahagian mukanya berwarna coklat.

Dia memakai kot makmal dengan baju berkolar putih dalamnya, tali leher hitam dan berseluar hitam.

## Trivia

* Bapa Lisa merupai salah seorang karakter anime ciptaan Osamu Tezuka, iaitu Black Jack.
* Dia pernah memenangi dalam sebuah pertandingan cosplayer yang terbaik.
* Dia,Cikgu Noodle,Pen dan Yumi kongsi stail rambut yang sama.
Pengetua

### Kawan

Cikgu Noodle, Cikgu Linda, Guru Disiplin, Kiano, Pen, Boss, Tiger, Jason, Vanness (Kadang-kadang), Aditas (Kadang-kadang), Froggy, Ami (Kadang-kadang), Yumi (Kadang-kadang), Lisa, Si Interviu, Si Boxing Man, En. Wong, dan Skuad Anti Meniru

### Penampilan pertama

Lawak Kampus Jilid 1

s

## Information group

### Third

*Unknown*

**Pengetua** adalah seorang guru besar yang berwibawa dan peka dengan keadaan sekolahnya, Sekolah Menengah Lawak Kampus. Beliau selalu mencari cara-cara untuk memupuk semangat pelajarnya untuk melakukan aktiviti-aktiviti yang berfaedah.

Perwatakkan beliau agak berfeminin (seperti Cikgu Noodle) dan suka berpakaian seperti perempuan. Selain itu, dia juga menjual baju perempuan dengan menggunakan gelaran **Mr. Macho Man**. Pengetua suka berehat sambil berminum teh berjenama Earl Grey dan memakai slipar di bawah penghawa dingin dalam pejabatnya.

## Rupa

Pengetua mempunyai janggut yang tebal, hidung yang menggembang dan memakai cermin mata. Dia selalu dilihat memakai baju berkolar putih, tali leher hitam dan berseluar coklat.

Semasa dia berehat, dia memakai slipar berwarna merah jambu dengan gambar strawberi di atasnya.

## Trivia

* Dalam siri Lawak Kampus yang awal, Pengetua mempunyai jantung yang lemah.
* Dalam Lawak Kampus: Rebound, pengetua adalah perokok dalam Berita panas!
* Pengetua suka mengumpul benda-benda yang mempunyai stail *high tea* ala stail England sebagai hobi.
* Kadang-kadang, Pengetua pernah dijenaka oleh Vanness.
* Kadang-kadang dia pernah membuat sesuatu yang tak elok. Contohnya dia pernah memberi susu yang tamat tarikh luput kepada murid sekolah.
* Pengetua mempunyai ketakutan terhadap kilat, guruh dan petir. Fobia dia dinamakan Brontophobia.
* Kereta dia selalu berada dalam masaalah.
* Ada lipas hidup dalam rambut dia. Ia boleh di lihat dalam jilid 10
* Dalam jilid 28, pengetua memilih warna Rose Gold untuk iPhone terbarunya.
* Sampai sekarang, nama sebenar Pengetua tidak diketahui.
Lawak Kampus Jilid 20

**Lawak Kampus Jilid 20** merupakan komik jilid ke-20 dalam siri komik Lawak Kampus.

## Ringkasan Gempak Starz

*"Apa? Postor tidur pun ada maksud tersirat? Apa pula cerita haiwan peliharaan KFG? Jilid ke-20 mendedahkan kenapa Vaness takde teman wanita! "Lawak Kampus" kini kembali dengan kerenah kumpulan pelajar tak normal. Janji korang tak bosan punya!"*

## Galeri

Kulit depanBanduanPakar & Pura-puraTelurSambung & CaraPelikTerkejut & Cerita DongengTolongBeli & Hapus IHapus IISaman & Tak Boleh HarapKulit belakang
## Rujukan

* https://shop.gempakstarz.com/lawak-kampus-20
Fear Manipulation

## Summary

**Fear Manipulation** (A subtype of Empathic Manipulation) is the ability to induce, through supernatural methods, great fear and feelings of apprehension for a variety of purposes, to confuse or disorient an opponent, incapacitate them or even cause mental damage and outright insanity in the victim at hand.

This is not to be confused with characters simply being afraid of a character's appearance or reputation; this is specifically being able to induce horror through an actual ability or supernatural power.

Types of this are the following:

**Biochemical**: Characters possessing this type of fear manipulation use either biological, chemical or biochemical methods to affect their opponents. It can be resisted by many methods, including Resistance to Biological Manipulation

**Neurological**: Characters possessing this type of Fear Manipulation use Mind Manipulation and other related powers to directly influence the opponent into being afraid. It can be resisted with sufficient Resistance to Mind Manipulation

**Mystical**: Characters possessing this type of Fear Manipulation use Magic and other inexplainable phenomena to exploit their opponents' fears. It can be resisted using Resistance to Magic

## Also Called

* Fear Inducement
* Dread Manipulation
* Phobikinesis

## Notable Users

* Scarecrow (DC Comics)
* The Immortal Enemy (Valiant Entertainment)
* Dark Side Force Users (Star Wars) (Via Force Fear and Summon Fear)
* Pitch Black (Rise of the Guardians)

## Limitations

* Can be overwhelmed by strong willpower or courage
Adhesivity

## Summary

**NOTE: This page is the property of the Vs Battles Wiki**

The ability to adhere oneself to walls and other surfaces without falling off from the pull of gravity is called **Adhesivity**.

Users of this ability often create strong attractive forces between parts of themselves and highly steep surfaces such that their entire body weight is supported for an extended period of time. Some users of this ability however employ other techniques than the one mentioned above (for example using a special form of spiked footwear) but ultimately achieve the same effect for a comparable period of time.

On top of its utility in combat situations, this skill is also extremely useful for infiltration, rescue or exploration as the ability to cling to any surface gives a wide variety of avenues to navigate such challenges through.

## Also Called

* Adhesion
* Wall Crawling/Wallcrawling (Marvel Comics)

## Notable Users

* Spider Man and others (Marvel Comics)
* The Dragonfly (Superhero Movie)
* Almost all Shinobi (Naruto)
* Bayonetta (Bayonetta)
Lawak Kampus Jilid 23

**Lawak Kampus Jilid 23** merupakan komik jilid ke-23 dalam siri komik Lawak Kampus.

## Ringkasan Gempak Starz

*"Apa?! Cikgu Noodle ada robot sebijik cam dia?! Ada watak baru muncul! Camner agaknya sikap dia? Tengoklah macam mana Vanness dan geng mengharungi hari yang normal dengan cara di luar jangkaan dalam Lawak Kampus Jilid 23!"*

## Galeri

Kulit depanSifat Kasih SayangKerja Keras & Rasa BersalahTambah MenarikKeliru & Lepas BersaunaTak Boleh TerimaAwal Bulan & Hujung BulanPelajar OCD IPelajar OCD II & Pelajar OCD IIIKostum Kucing IKostum Kucing II & Takde PilihanKulit belakang
## Rujukan

* https://shop.gempakstarz.com/lawak-kampus-23
Lawak Kampus Jilid 14

**Lawak Kampus Jilid 14** merupakan komik jilid ke-14 dalam siri komik Lawak Kampus.

## Ringkasan Gempak Starz

*"Keith, artis komik sensasi Malaysia kini kembali dengan Lawak Kampus 14! Dengan gelagat Cikgu Noodle, Vanness, Aditas, Si Kosong dan kawan-kawan lain, pastinya anda tak kering gusi melayan kerenah kelas paling kecoh dan heboh!"*

## Galeri

Kulit depanSimpati ILembap dan Gamers TegarKisah CintaTak Heran & Simpati IIProdukTak Boleh Diterima dan Tak LayakTumbuhKesian & MengarutGangguan dan HukumanKulit belakang
## Rujukan

* https://shop.gempakstarz.com/lawak-kampus-14