Updates - C5 - Skills and Magic

#### Changes to Existing Skills

1. The resistance level against various abnormal state attacks has been modified.

* Poison: Men -> Con
* Abnormal state of various magic: Wit -> Men

2. Abnormal states relating to elemental attacks have been modified as follows:

* Buffs and debuffs are not applied simultaneously during the same attack.
* Buffs and debuffs may be in effect simultaneously when applied from different attacks.
* When in an abnormal state at the same level, a debuff overrides the effects of a buff.
* Debuffs are weaker against the same types of elemental attacks and are slightly more resistant to elemental attacks that are opposite in nature. (i.e., Fire <-> Water, Earth<-> Wind)

3. The effect and duration of skills that reduce Speed have been reduced.

4. Hate and Aura of Hate can now target casters.

5. The Cancel Resistance Effect is now available for Ultimate Defense, Ultimate Evasion, Touch of Life, Vengeance, and Lion Heart.

6. Lightning Strike’s MP consumption and success rates have increased. At the same time, the skill’s duration and recovery time have decreased.

7. Corpse Plague’s MP consumption rate and effective range have decreased.

8. The MP consumption rate for Touch of Death and Touch of Life has decreased.

9. The attacks for the skills below have been added.

* Holy Strike, Disrupt Undead, Might of Heaven – Sacred Attacks
* Horror, Lure, Switch, Trick, Forget, Peace – Mental Attacks

10. Energy skills have been changed as follows:

* The remaining force is reduced by as much as is necessary for casting the skill.
* In the case of Gladiators, the necessary force to use a skill is increased by 1, and the recovery time has been decreased.
* Area of effect skills now consume energy stones without consuming force.
* A skill’s critical effect now apply at a predetermined rate: Skill damage x 2.

11. Focused Force and Sonic Focus now consume HP and MP separately.

12. The casting speed of Sonic Rage and Raging Force have been slightly increased.

13. When using Duelist Spirit in PvP combat, damage has increased and recovery time has decreased.

14. Totem skills have been changed as follows:

Recovery time has been adjusted.

* Wolf Spirit Totem, Bear Spirit Totem: 90 seconds
* Puma Spirit Totem, Ogre Spirit Totem: 120 seconds
* Rabbit Spirit Totem, Bison Spirit Totem: 180 seconds

Details of Skill Changes

* Wolf Spirit Totem: The Speed bonus duration has increased, and an Accuracy rate bonus has been added.
* Bear Spirit Totem: A Critical Damage bonus has been added.
* Puma Spirit Totem: The Atk. Spd. bonus has decreased, an Accuracy bonus has been added, and the P. Def. penalty has been removed.
* Ogre Spirit Totem: The P. Atk., Accuracy, Max HP, and HP regeneration bonuses have been removed and the P. Def. bonus has been increased.
* Rabbit Spirit Totem: The Speed and Evasion have decreased.
* Bison Spirit Totem: An Accuracy bonus has been added (the lower the HP level, the higher the effect.)

15. The skills below will have a chance to disregard the target’s shield defense rate.

* Spinning Slasher, Thunder Storm, Punch of Doom, Hammer Crush, Triple Sonic Slash, Burning Fist, Soul Breaker, Hurricane Assault, Crush of Doom, Shock Blast, and Earthquake

16. The Revival effect has changed to full HP recovery, and the requirement to use the skill has been changed from 10% to 5% of the caster’s remaining HP.

17. In case of the Rage and Frenzy skills, the effect will be applied differently according to the equipped weapons.

* Sword/Blunt Weapons: same as before
* Two-handed Sword/Two-handed
* Blunt Weapons: same effect as before with increased Accuracy and P. Atk.
* Other Weapons Excluding Sword/Blunt Weapons/Two-handed Blunt Weapons: decreased skill effect

18. The Focus Attack skill has been re-categorized from a toggle skill to a buff skill, and the appropriate skill levels have been added.

19. The recovery time and MP consumption of Dash and Blinding Blow have been decreased and the skills’ duration has been increased.

20. Lethal Strike’s effect has been increased.

* Effect 1: At a low probability, it lowers monsters’ HP by 50% and players’ CP to 1.
* Effect 2: At an extremely low probability, it lowers monsters’ HP to 1 and players’ CP and HP to 1.

21. Lethal Strike’s effect has been added to Deadly Blow and Blinding Blow.

22. The Lethal Strike and skill critical effects (skill damage x2) have been added to Backstab, and the damage of Soulshots has been increased due to a change in the damage formula.

23. A cancel target effect has been added to Stun Shot, Trick, and Switch.

24. A skill critical effect has been added to Double Shot (Skill damage x2).

25. Snipe’s P. Atk., Accuracy, and firing range have been increased, and the casting speed and recovery time have also been increased.

26. The skill casting time of Sleep and Sleeping Cloud has been increased.

27. In the cases of Cancel and Touch of Death, up to 5 skill effects of the target can be removed.

28. The Mage class is penalized in decreased Accuracy with increased casting time when using a bow or spear.

29. When a servitor hits a player, damage is only applied at a certain rate. But when it is a non-specialized servitor, the damage rate goes down even further.

30. For the skills that absorb HP at a certain rate of damage, their MP consumption has been adjusted.

* MP Consumption decrease: Drain Health
* MP Consumption increase: Vampiric Claw, Steal Essence, Life Leech, Vampiric Touch, Life Drain

31. The power of Dark Vortex has been decreased, and its absorption ratio has been increased.

32. Sorcerers, Spellhowlers, and Spellsingers can now learn Curse Fear.

33. The range of Mass Slow has been changed to the target base from the caster base.

34. Berserker Spirit and Holy Weapon can now only be used on party members.

35. Evasion now will be additionally decreased from existing effects when casting Berserker-related skills, such as Berserker Spirit and Rage of Pa'agrio.

36. The effects of Greater Heal, Greater Group Heal, and Heart of Pa'agrio (learned after completion of the 2nd class transfer) are changed from instant effect to instant+sustaining effect (heal over time). The overall regeneration skill amounts have been increased to 110~120% as compared to before.

37. The effect range for clan/alliance skills (Mass Resurrection included) have been significantly increased.

38. A Mana burning effect has been added to Aura Sink and Seal of Gloom.

39. The success rate of Forget, Curse Fear, Anchor, Peace, Hold Undead, and Lightning Strike has been increased.

40. The effects of certain skills have been changed.

41. MP/HP consumption have been adjusted to fit the effect of some skills.

42. The SP required to learn skills have been adjusted according to class.

43. The effect of Mental Shield has decreased.

44. Backstab can inflict damage directly on HP regardless of the target player’s CP.

45. The monsters below will no longer be affected by skills such as Dance of Shadow, Stealth, and Silent Move, and effects such as Lethal Strike and effects that forcefully change the targets.

* Monsters related to a siege, clan hall, and quest, raid monsters (followers included), and boss monsters (followers included).
* Monsters in the Festival of Darkness and Four Sepulchers, treasure chests, and Frintezza’s passageway war, as well as some Dimensional Rift series monsters, and fishing monsters.

46. The Sonic Blaster skill is now learned at level 43 (previously level 40).

47. The Double Sonic Slash skill is now learned at level 49 (previously level 46).

48. The effect of Transfer Pain skill can now be applied only when the servitor is near the master.

49. The re-use time for Curse Fear has been reduced from 20 to 10 seconds.

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Source : http://legacy.lineage2.com/news/chronicle5\_04.html

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