Providence Cards

The **Providence Cards** are the only source of magic in Blunder that is legal.

## General Information

The deck of the Providence Cards are not only Blunder's greatest treasures but also the only legal way of performing magic. Anyone can use them, as it only takes touch and intention. To active the magic, the user has to clear their mind, hold the card in their hand and tap the card three times. It takes three more taps or the touch of another person to halt the flow of magic. Still, there is a cost - using a card for too long will result in various consequnces, depending on the card itself.

There are 78 cards in total, which are lined in velvet and are coloured differently, according to their objective.

## History

About 500 years ago, the Shepherd King went into the woods to bargain with the Spirit of he Wood to create the cards. Since nothing comes free, the Shepherd King had to give up several things to acquire the cards:

> *For the Black Horse Card, for power and speed, The Spirit wanted blood from my warhorse, my steed.*
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> For the Golden Egg Card, abundance and wealth, I bartered two years of my life's precious health.
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> The Prophet came next, the Card of foresight. She wanted my fear, so I gave her my fright.
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> When I asked her for courage, the White Eagle Card, I bartered m skin, which left my hands scarred.
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> So I begged for the Maiden, for beauty I prayed. Se asked for my hair, shorn off with a blade.
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> [...]
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> Wary I'd grown, so I needed the Well. She asked for a chamber–a place she might dwell.
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> To reclaim my good self, I forged the Iron Gate. The cost was my armor, my golden breastplate.
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> For the Scythe I wanted power, and her price was quite steep. I gave her my rest–she claimed all my sleep.
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> The Mirror was next, to be invisible–unseen. She wanted old bones, so I gave her my Queen's.
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> But it felt incomplete, my collection yet whole. And so for the Nightmare...I bartered my soul.
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> For the last Providence Card, I wanted her close, To answer my call when I needed her most.
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> But she guarded her secrets, like a dragon its gold, Saying nothing of price our bargain would hold.
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> But long had I suffered, and long had I bled. "I'll pay any cost for a twelfth Card," I said.
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> The salt stung my nose and her spite filled the air. I woke in the chamber, the Twin Alders Card there.
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> And so, my dear kingdom, my Blunder, my land, The Cards fell to you, paid by my hand.
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> For her price, it was final, our bartering done. I created twelve Cards...
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> *But I cannot use one.*
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>

## The Deck

* **(1) Twin Alders**: *Be wary the green, Be wary the trees. Be wary the song of the wood on your sleeves. You'll step off the path–To blessing and wrath. Be wary the song of the wood on your sleeves.*
* **(2) Nightmares**: *Be wary the dark, Be wary the fright. Be wary the voice that comes in the night. It twists and it calls, Through shadowy halls. Be wary the voice that comes in the night.*
* **(3) Mirrors**: *Be wary the violet, Be wary the dread. Be wary the glass and the world of the dead. You'll fast disappear. You'll tremble in fear. Be wary the glass and the world of the dead.*
* **(4) Scythes**: *Be wary the red, Be wary the blade. Be wary the pain, for a price will be paid. Command what you can, Death waits for no man. Be wary the pain, for a price will be paid.*
* **(5) Iron Gates**: *Be wary the moss, Be wary the fence. Be wary the gate and the mist, dark and dense. It'll stop all your tears. It'll steal all your years. Be wary the gate and the mist, dark and dense.*
* **(6) Wells**: *Be wary the blue, Be wary the stone. Be wary of shadows the water hath shown. Your enemies wait. The wolves stalk the gate. Be wary of shadows the water hath shown.*
* **(7) Chalices**: *Be wary the sea, Be wary the cup. Be wary the food and the wine that you sup. Your stomach may sour–Your tongue may twist dour. Be wary the food and the wine that you sup.*
* **(8) Maidens**: *Be wary the pink, Be wary the rose. Be wary of beauty divine, unopposed. Her thorns will grow sharp, She'll eat her own heart. Be wary of beauty divine, unopposed.*
* **(9) White Eagles**: TBA
* **(10) Prophets**: *Be wary the gray, Be wary the sight. Be wary of visions that come in the night. You'll lose all your power. You'll weep, plea and cower. Be wary of visions that come in the night.*
* **(11) Golden Eggs**: TBA
* **(12) Black Horses**: TBA

## Trivia

* Elspeth Spindle is able to see a light emanating from the Cards, even when hidden, due to the Nightmare.
* Due to his infecton, Ravyn Yew cannot use the Cards. At the same time, they don't have an effect on him. He lost a Card's ability every year since his infection started.