Beyond Grade A Talents and Skills

## Talents and Skills

### "Dragon Emperor" Ames

【Pure Bloodline】- Talent: Improve one’s Racial Talent to a certain degree (cannot be quantified due to individual’s talents being different)

【Advanced Charm Aura】 - Talent: +120% CHA

【Heroic Wrists】- Specialty: You have the astonishing physical strength, the tenacious body and exuberant cell activity, as character overall level rises, your strength, endurance and ability intensity will increase

– Lv1 – 100: Every 10 levels will give +30 STR, +15 END, and +0.6% increase in attack.

– Lv101 – 200: Every 10 levels will give +45 STR, +25 END, and +0.9% increase in attack.

– Lv201 and above: Every 10 levels will give +60 STR, +35 END, and +1.2% increase in attack.

【Caretaker of the Stars】 - Ability: Passive Ability that is randomly triggered. One will be favored by the Stars and obtain a [Strong Luck] status, +90% LUK. Lasts for 15 days.

【Activate Potential】 - Ability: Unleash one’s potential, +10 – 15% Attack and +200% Crit Rate. Energy is continuously consumed in this state.

### "Tyrant" Herber

【Star Shaking Fist】 - Ability: Strength Attribute +4000.

【Low Damage Immunity】 - Talent: Immunity to attacks below 16,000 points of **damage**

Shockwave Blast did not explode like expected but solidified into energy like a long tentacle, grabbing Han Xiao. Judging Energy Level… Judgment failed. Your Energy Level is lower than the opponent’s. You have entered [Energy Locked] state. You can no longer use energy.

【Strength Punch—Molecular Vibration】 - Ability: Forces target into [Out of Control] state. Success depends on strength attribute. You are unable to control your body. Duration: 0.8 second

【Giant’s Gaze】 - Talent: Forces target into [Forced Silence] state. All abilities are frozen. Duration: 0.3 seconds

【Phantom Combo】 - Ability: melee attack speed + 75%, continuous 7s, consumes 80 vigor, cooldown 18s]

【Strength that can Toss Stars】 - Ability: Uses the vigor mystique to strengthen the cell, strength attribute + 600, continuous 20s, cooldown 120s]

【Weakness Insight】 - Ability: melee critical strike chance + 30%, continuous 15s, cooldown 180s]

【Close Quarter Killer】 - Talent: melee attack power and attack speed + 40%, all melee skill level + 2]

【Heber Stellar Furnace Exercise Method】 - Ability: Tyrant tempers the vigor special mystique, at present effect: vigor + 500, exercise: 0 / 650, needs to practice on the star, the exercise effect depends on each time in star stay time, the single exercise effect limit is 25 vigor, the lower limit is 0, the exercise consumes 6,000,000 experience each time]

【Berserkified Vigor】 - Ability: damage + of vigor attack 110%, consume + 50%, continuous 10s, cooldown 75s]

【Polar Channel Flow—Cellular Overdrive】 - Ability: Liberates the cell limit, squeezes the potential, you will erupt higher gradation battle power shortly, from continuous several hours to several days, after the use, obtains „weak” status one-month, level and skill promotion costs permanently increased by 7%]

【Legendary Fixed Damage Reduction】 - Talent: When suffers any type attack, after calculating the normal resistance, reduces 7500 points actual damage again fixedly, surplus damage calculate priority resistant Specialty —— this/should Specialty near the bottom again with „rudimentary damage immunity” necessary, if has „rudimentary damage immunity” chain Specialty, damage reduces the value becomes „rudimentary damage immunity” boundary fixedly]

【Critical Combo】 - Ability: When you conduct the chain blows to target, critical strike chance and critical strike damage increase with the chain blows number, highest superimposes to 75% critical strike chance and 350% critical strike damage, status continuous 5s, cooldown 80s]

【Super Toughness】 - Talent: The secret behind Heber’s thick HP. Furthermore, it had a low priority, which meant that it would further reduce whatever damage Heber obtained after going through Damage Reduction and Low Damage Immunity.

【True Damage Immunity】 - Talent: Immune to True Damage

### "Beast Ancestor" Gorutan

【Body of the Beast Ancestor】 - Talent: +20% STR, +20%DEX, +40% END, +300% Pugilist Flame damage. Regenerates 2.5% of maximum health every second. Duration: 30 minutes.

【Energy Shock】 - Ability: By using energy, shock the target and make the target enter a short stunned state.

【Micro-Molting】 - Ability: Refresh yourself, dispel all debuffs. Cooldown: 400s.

【Energy Recycle Stream】 - Talent: When melee attacks land, while dealing the same damage, you can recycle 40% of the energy used in your attacks.

【Blocking Penetration】 - Talent: Even when the target has blocked your melee attack, they will still receive 30% – 80% damage.

【Polar Channel Flow—Blood Rage】 - Ability: Through burning your health, you turn it into a special kind of blood energy. This increases your basic attributes, attack, Critical Rate, and ability strength, depending on the health you burn after every judgement. Duration equals the amount of time you burn your health for. After this ability ends, you’ll enter a state of weakness that lasts three times the duration of this ability.

### Hades

【Will Resistance】 - Ability: +35% Abnormal Psychological State Resistance. Cost: 0. Cooldown: 160s.

【Calm and Composed】 - Talent: +200 INT, +200 MYS.

【Energy Control Proficiency】 - Talent: -25% Energy Cost.

【Psychological Barrier Enhancement】 - Talent: +120% Psychological Resistance, +50% Abnormal Psychological State Resistance.

【Squeezing Style Energy Recovery】 - Ability: By spending 20,000 – 50,000 health, recover the same amount of Energy and temporarily reduce Energy Cost by 15%. Cooldown: 330s.

### "Red Demon" Tolaen

【High Level Energy Senses】 - Talent: Increase your senses of all kinds of energy. You will be able to see more details the others aren’t able to see.

【Magic Insulation】 - Ability: When receiving magic attacks, the actual damage you receive will be decreased by 22%. Magic type controlling abilities last 17% shorter on you.

【Super Overload】 - Talent: Your body can endure an even greater load. Some buffs will last longer on you. +1,500 END, +15% maximum health.

【Skilled Melee Combat Techniques】 - Talent: You know a ton of melee combat techniques. Your attacks will occasionally deal damage in an area. +34% Melee Damage, +20% Critical Rate, +28% Block Chance, +23% Dodge Chance, +300 DEX.

【Thunder-Lightning Control】 - Ability: Drastically increase Lightning and Electromagnetic Affinity.

### "Energy Soul" Womre

【Cell Activity Expansion】 - Talent: Through training, you have enhanced the activity of your cells, increasing the quantity of energy your cells can contain and efficiently make use of. With your character’s level increasing, your energy will gradually increase.

Lv1 – Lv100: +0.5% maximum energy, -1% Energy Cost, +2% Stamina Energy Conversion Efficiency every 10 levels; Lv100 – Lv200: +0.8% maximum energy, -1.5% Energy Cost, +4% Stamina Energy Conversion Efficiency every 10 levels;

Above Lv200: +1.2% maximum energy, -2% Energy Cost, +6% Stamina Energy Conversion Efficiency every 10 levels.

### "Gaud"

【Plasma Shockwave】 - Ability: Release a plasma arc beam and deal damage to the enemy. The power of it relies on your INT, MYS, and energy output efficiency. Minimum cost per second: 5 energy. Cooldown: 4 seconds.

【Kinetic Energy Strengthening】 - Ability: Using energy, strengthen your cells and continuously enhance your close-range combat capabilities. The effects rely on your STR, DEX, END, MYS, and energy output efficiency. Minimum cost per minute: 10 energy. Cooldown: 12 seconds.

【Spiritual Growth】 - Talent: +15% MYS, +10% CHA.

【Energy-Gathering Ring】 - Ability: Absorb the energy around you to rapidly recover your energy. Cost: 2 stamina per second. Cooldown: 0. Can be turned on at all times.

【Perfect Energy Affinity Physique】 - Talent: You have astounding affinity toward all forms of energy. +120% basic energy senses, +90% basic energy resistance, +60% basic energy absorption efficiency, +30% basic energy attack damage, +20% maximum energy.

【Energy Analysis】 - Ability: You can efficiently analyze the principles and structure of an energy form, gaining control of the energy.

### "Joey Tanruin"

【Melee Mastery】 - Talent: +1 level to all Melee skills, +25% Melee attack power, +25% Melee attack frequency, +20% Melee parry rate. (As a qualified combat mage, it is reasonable to be good at melee)

【Aura Wave—General Version】 - Ability: A commonly seen Super skill, by compressing one’s energy in the body then releasing it as a shock wave. The lethality is low, but it will give various negative statuses depending on one’s Energy Attribute. If one’s Class is a Pugilist, it will automatically be replaced by the Pugilist’s Shockwave Blast skill. Cooldown: 24s. Consumes 120 Energy.

【Multiple Staff Strikes】 - Ability: When using a stick-based weapon (such as a Staff), you are able to unleash a continuous attack in an instant, gaining an extra 6 – 12% attack power bonus. The number of attacks depends on your DEX attribute, with a maximum of 12 times. Cooldown: 44s. Consumes 80 Energy and 270 Stamina.

【Crisis Intuition】 - Talent: When you’re about to be attacked, you will receive a strong alert.

【The Ancient One】 - Talent: Your long life provided you with a wealth of valuable experience. +20% INT, +10% MYS, +2 levels to all skills.

### "EsGod/Esper God"

【Particle Structure Reinforcement】 - Talent: Immunity to True Damage.

【Crazed Devotee】 - Talent: +20% Resistance to abnormal mental status.

【Cell Division Control】 - Talent: Consumes energy to stimulate cell division and achieve powerful self-healing properties. Converts energy into HP at a 1:3 ratio, capped at 15% HP per second.

【Hardiness Strengthening】 - Talent: physical and energy resistant + 40%]

【Combat Talents】 - Talent: Upon entering a combat state, +1% to all attributes, capped at 12%.

【Spiritual Onsen】 - Talent: increases 120% mental resistance, and accelerates to reduce unusual mind status time, restores spirit soul damage.

### "Silver Shadow" · "Super A Bus"

【Charge · Endless Momentum】 - Ability: Your next melee attack will grant additional damage based on the sprint distance. The greater the distance, the higher the damage. There is no upper limit, but at the same time, your body will suffer from the recoil, being damaged for 70% of the total damage inflicted on the other party. Consumes 200 Energy and 3,000 Stamina. Cooldown: 240s. Remark: To strike the enemy, or to strike yourself, that is the problem.

【Dark Energy Absorption】 - Ability: You can draw upon the Dark energy within the universe, recovering 15% – 25% of your Energy each time. Consumes 800 Stamina. Cooldown: 24s.

【Nuclear Force—Structure Reinforcement】 - Talent: Your cells will undergo particle structure reinforcement, gaining 12% immunity to all physical damage. You are immune to True Damage, Armor Piercing, Shock, and other special attacks (non-immunity, converted to normal damage).

【Self-Refresh】 - Ability: Remove all negative status affecting you (does not work on [Silenced] and [Energy Locked] states). Consumes 300 Energy. Cooldown 420s.

【Repeated Critical Strike】 - Ability: Passive skill. When you accelerate, your body’s melee Crit Rate and Crit Damage multipliers will rise, providing up to a maximum of 80% Crit Rate and 375% Crit Damage. The effect is constant when you maintain your speed. When speed is reduced and peak speed is not restored within 2.5s, the effect will begin to irreversibly decline after 8s and return to zero in 4s. A cooldown of 120s will be applied the moment it hits zero. Remark: Life is like exercising. Start running, don’t stop!

【Comet Rush】 - Ability: For a short time, +15% DEX, +45% Move Speed, and +300% Acceleration. Upper cap for move speed is removed, and one can accelerate endlessly. Lasts for 12 seconds. Number of times used: 0/4

### "Swindler" Sorokin

【Immortal Soul】 - Talent: Your powerful spiritual energy has blessed your soul with immortality, and even if you lose your fleshly body, you can still survive with your soul.

When the HP value reaches 0, your soul can survive from the destroyed body. In this case, you transform into a soul lifeform with an energy body, and you will obtain a new HP bar, which will not decay.

You will also obtain immunity to all Physical Attacks, extremely high resistance to Status Effects, and can phase through a majority of obstacles.

You can also invade and parasitize the mental domains of other living creatures.

Only Energy-Based or Mind-Based attacks will cause damage to you.

【Fleshly Being Remodeling】 - Talent: The fleshly shell is the carrier as well as the protector of the soul.

If your body is destroyed, you can consume Soul Energy to reshape it. The HP of the reconstructed body will be 30% of the original.

【Multidimensional Energy Absorption】 - Ability: You can absorb any ownerless multidimensional energy in your surroundings to replenish your energy.

【Spiritual Energy Foundation】 - Talent: Your soul is akin to the cells in the body and can store and release energy as needed.

【Eternal Life】 - Talent: Your Soul Resistance is slightly enhanced.

【Swindler · Sorokin】 - Talent: Exclusive talent, +75% to all Psychic Esper Abilities, +20% INT and MYS, +4 to all Psychic related abilities (This effect can break through the upper limit).

### "Goddess of Death" Hila

【Death Erosion】 : Altogether 15, the 1st effect is the enemy all effect -20% that restores skill, and defensive power -15%;  Achieves 5, restores ability -40%, defensive power -25%, and 10s random eliminates opposite party BUFF every other;  Achieves 10, restores ability -60%, defensive power -35%, all attributes- 10%, random eliminates the gain, and cell starts to collapse, each 20s drains 0.8% HP;  Achieves 15, restores ability -80%, defensive power -45%, all attributes -20%, erases all gains, every other 12s drains 1% HP.

【Death God's Harvest】: Detonation of Death Erosion. Death energy detonates, eliminated [Death Erosion] status. Max HP of target dropped by about 10%, target is unable to return to the most flourishing status.

【Abyss of the Dead】: Spirit/Soul attack; Causes [Fear], [Confusion], [Out-of-Control] negative mental status. The effect depends on target. Indefinite duration to anyone lower than her level.

【Power of the Dead】: Restores energy and HP by consuming life-force of the target(s), is an AoE skill that can strengthen her continuously.

【Ignores Insta-Death】: Recovers from any incident that causes her HP to drop below 5%. Recovers back to 50%. - Specialty ability.

【Death Sea Snakes】: Converts the body into a bundle of tangible death energy. It forms individual strands of death energy that can bind or immobilize the opponent. In the energy form she can possess any strand and form her body elsewhere making it a movement technique

【Death Extradition】: It is a layered version of [Death Erosion]. It can instantly apply 5 stacks of [Death Erosion] on the target. Not fully mastered,Hence cannot be repeatedly used

### "Mechanic Emperor" Manison

【 Perfect Mechanical Sense】 - Talent: Total Machinery Affinity multiplied by 1.4. (Includes basic value, bonuses from passive abilities, and talents. This effect applies to the total value.) When enhancing machines using Mechanical Force, the Grade of the machine will be temporarily increased by one or two Grades, up to Pink Rare Grade. +4 levels to all Mechanic class active abilities. This effect can exceed the level limit.

【The Ancient One】 - Talent: Your long life provided you with a wealth of valuable experience. +20% INT, +10% MYS, +2 levels to all skills.

【100 Million Mechanic Empire - Manison】 - Talent: +15% INT, +1.2x Machinery Affinity Coefficient, +2 to all Mechanic Class Skills. In addition, +6 to (Machinery Fusion], [Emperor’s Gift], [King’s Mentor), [Tinder Awakening), [Apostle Life Creation], [Dimension Factory), [Apostle Evolution), (Mechanical Proliferation Growth), (Strengthened Machinery Civilization)… +5,000% for machinery production efficiency and +10% – 40% for the quality of mechanic artifacts produced. Furthermore, +36% in abilities relating to the research and manufacturing of ordinary blueprints, and +12% in abilities relating to the research and manufacturing for Golden blueprints.【Apostle grade Machinery Affinity】 - Ability: Machinery Affinity + 105%]

【Innate Machinery Soul】 - Talent: You have the extraordinary mechanical talent inborn, your comprehension to the machinery with the strength rises, but innovates unceasingly: Lv1 ~ Lv100, every 10 levels Machinery Affinity + 5%, Virtual Technology + 3% ; Lv100 ~ Lv200, every 10 levels Machinery Affinity + 7%, Virtual Technology + 5% ; Above Lv200, every 10 levels Machinery Affinity +10%, Virtual Technology + 7%]

【Legion Firepower Salvo】 - Ability: Outstanding tactical master understood that the focus fire time, accepts the Mechanical Force connection mechanical legion, the long-range weapon rate of fire will promote 25% in the following 8 seconds, does not have the consumption, cooldown 160s]

【Apostle Creation of Life】 - Ability: Dominion Mechanic exclusive ability, you can transform machinery target for „Apostle Weaponry”, making him obtain the large amount of battlepower increase, the transformation is the BOSS Grade unit, basic quota 3, each rise level 1 increases a quota( you have this/should skill, but strengthening)]

【Multi-dimensional Thinking Model】 - Talent: Transforms the thought the operational mode, improves the data processing speed of brain, intelligence + 1000 , to promote the casting speed and Virtual Technology slightly and so on ability]

【Mechanical Race War Method · Guerrilla Warfare】 - Ability: one of machinery troop Combat Mode Tool Race spreads, is primarily the high mobile long-distance guerrilla warfare, contains the 744 different situation response, when activates this/should ability, machinery troop when the use guerilla tactics, will obtain 15% mobile additions with 8.8% long-distance damage additions, the defensive power drops 5%]

【Virtual Technology Innovation · Manison】 - Talent: You conducted the improvement to Virtual Technology, excavated the new application, obtained the 1.75 x Virtual Technology kind of ability addition additionally, and after Virtual Technology Innovation, had special effect]

### "God's Chosen" Wuornos

【Divinity Enhancement】 - Talent: The effects increased the strength of some of his abilities and tremendously enhanced the bonuses of the various God’s Trait Transformation levels while enhancing the bonuses of talents related to religion, including (Key of Adeptus Mechanicus).

### "Golden Ring" Oulou

【Energy Control Precision】 - Talent: Tremendously increase your ability to control energy, +10% Energy Resistance.

【Secondary Dimension Affinity】 - Talent: Increases the chance of you building a connection with some secondary dimensions, grants you comprehensive bonuses when using the power of a secondary dimension.

【Liveliness Increase】 – Ability: By stimulating your cells, temporarily increase the activity of your cells. +10% – 20% Health, Energy, and Stamina; +50% – 100% basic recovery speed of Health, Energy, Stamina. Duration: 15 minutes.

【Exquisite Taste】 - Talent: Charm +15%. You gain the Favorability of some people more easily.

【Phase Flicker】 - Ability: Using the secondary dimension, move by phasing and temporarily dodge most attacks. Cooldown: 6 minutes.

【Golden Treasure Ship-Ram】 - Condense the energy of the Golden Treasure Ship dimension in your body and carry out a long-distance charging attack. You’re immune to any Crowd Control abilities during the charge. Deals a high amount of melee combat damage.

### "Elf King" Dylan

【Taunting Habit】 - Ability: After you activate the skill, it will be easier for the other party to misunderstand your language. -50% increase in Favorability, +100% decrease in Favorability. When you communicate with the enemy in battle, the enemy will have a higher chance of targeting you. (Judgement probability depends on Charm, Luck, and Favorability. The lower the related stats, the easier it is to become the target of hatred). No Energy consumption, buff lasts for 3 minutes each time you activate before it can be deactivated. No cooldown.

### Kher

【Iron Headbutt – First Style】 - Ability: Hit the target with the firm head .+25% Attack Power, Defense of the head increased temporarily +250%. There is a chance to cause [Concussion], [Dizziness), and other debuffs to yourself or the enemy. Cooldown: 14S.

【Crow Cluster Cannon】 - Ability: For the next 5 seconds,+120% Ranged Attack Speed, -30% Attack Power, and 3-5% chance of obtaining the (Homing) attribute for every Ranged Attack. Cooldown: 355

【Unyielding Challenger】 – Talent: When facing enemies with a higher level than you, all attributes increased by 3% to 15% depending on the level difference.

【Chain Attack Amplification】 - Talent: Damage increases with chain attacks, up to 12%.

【Azure Dragon Bind】 - Ability: Enemies will be restricted at close range, rooting both parties. The duration of the target’s escape depends on the difference in Strength and Endurance. The minimum duration of control is 2s.

### "Stephanie" Grade A

【Cell Resonance】 - Ability: You can condition your body state through the vibration of your cells, increasing the energy production efficiency of your cells. Recovers 11% energy, purges one debuff. Cost: 1,500 Stamina. Cooldown: 90 seconds.

【Electromagnetic Resonance】 - Ability: By affecting the frequency of electromagnetic waves, you are able to obstruct certain communication methods and radar detection or the brainwaves of individuals. There is a chance that (Confused), (Hallucinating), and (Abnormally Excited) might be applied to the target. The closer the distance, the stronger the effects of the debuffs. Success rate is related to INT. Cost: 150 Energy. Cooldown: 6 seconds.

【Object Weakness Attack] – Ability: You can easily discover the weakness of objects. Your next attack will deal extra damage and three chain damages ranging from 5% to 15% damage of this attack. There is a chance to cause the [Heavily Injured) effect. Cost: 240 Energy. Cooldown: 28 seconds.

【Will to Battle] – Talent: +180 END, -75 INT, -25 LUK.

【Legendary Battle Technique】 - Talent: Every third attack will deal 35% extra True Damage.

### Mutation Source [( half Matured Period) (Potential Grade A)]

【Hardening】 - Ability: +65% Physical Resistance, -30% DEX. Stamina Usage: 300, Duration: 14 seconds, Cooldown: 30 seconds.

【Middle Grade Cell Proliferation Control】 - Talent: Make use of energy to proliferate cells, heal wounds, and convert energy into HP at the ratio of 1:5. Recovery rate capped at 28% of total HP per second.

【Grinder】 - Ability: Close combat skill. Make use of grips and locks to deal damage. Capable of causing damage eight times, and 40 to 60% of the damage will ignore the enemy’s defense. Has a chance of causing status inflictions such as [Fracture], [Numbness], and so on. Energy Usage: 60, Stamina Usage: 140, Cooldown: 15 seconds.

【Energy Storage】 - Ability: Obtain an extra energy bar that is 25% of total energy. When exhausting the extra energy bar, it won’t affect one’s own energy bonus. Duration: 2 days, Cooldown: 3 days. (Additional energy obtained won’t count toward the energy level.)

【Energy Absorption】 - Talent: When subject to any physical, energy, magical, or other attacks, 60% of the damage offset by resistance will be converted into energy.

### Germinal Organization Leader (Grade C)

【Advanced Martial Arts】 - Talent: Decrease energy consumption by 30% when using pugilist skills and increase damage output by 15%.

【Venomous Attack】 - Ability: Assassin-type skill. Strike fast like a snake, and deal 4 – 7 consecutive blows to your opponent. The first hit will deal 41 – 59 bonus damage, and each following blow will deal 5% less.

【Repel – Thorns】 - Ability: Use your energy to absorb 30% of all incoming attacks. If it’s a melee battle, reflect the same amount of absorbed damage back to your opponent. Energy: 300. Stamina: 500, and Cooldown: 110 seconds.

【Iron Fist】 – Talent: Bare-handed attacks increase in damage by 7% and block chance increases by 3%.

【Steel Body】 - Talent: Immune to True Damage

### Lothaire

【Stealth Master】 - Talent: Drastically reduces outside presence in person eyes, drastically reduces the enemy to discover when your probability, the large reduction moves the clue that leaves behind, you can easily find in a region all possibly to cause your exposure essential factor( including and is not restricted in various kinds to monitor device and various kinds to examine magic)]

【Assassination Mark】 - Ability: Mark a target, increase the damage of your next attack to the target by 75%-100%, Critical Rate by 45%, and Critical Damage by 100%. Energy Cost: 150.

【Lethal Strike】 - Ability: When your next attack hits the target successfully, instantly carry out Lethal Judgement once. The base of the Judgement is the target’s Health, END, Lethal Resistance, LUK, and the level difference between you and the target. If the Judgement succeeds, the target will die instantly. If the Judgement fails, the attack will deal an extra 280% damage. Energy Cost: 500. Cooldown: 1,200s.

【One-Hit KO】 - Ability: Charge energy into the next attack, accumulating extra damage bonuses. Energy to damage bonus Conversion Rate: 10:1%. Maximum damage bonus: 300%. Cooldown: 150s.

【Fearless Heart】 - Talent: When fighting a strong enemy, you will receive extra attack bonuses. When the enemy is below Grade B, this ability will not be triggered; when the enemy is Grade B, you will receive a 5% base attack bonus; when the enemy is Grade A, you will receive a 15% base attack bonus; when the enemy is Grade S, you will receive a 25% base attack bonus; when the enemy is Grade S+, you will receive a 35% base attack bonus; when the enemy is Grade SS, you will receive a 45% base attack bonus.

【Intermediate Luck Aura】 - Talent:

### Shana

【Magnetic Field Vision】 - Talent: You will gain a keen insight into magnetic fields. +12% Machinery Affinity, +6% Mechanical Force bonus range

【Magnetic Vortex】 - Ability: Control skill. Release a burst of magnetic energy to create a magnetic field. Chance to inflict a target within the magnetic field with the (Chaos) status. Chance determined by INT and external environment. Energy Usage: 160, Cooldown: 46s

【Electromagnetic · Shooting Stars】 - Ability: Long ranged skill. Overlay multiple objects with electromagnetic force. Accumulate a large amount of kinetic energy before shooting the objects out and causing a damage between 210 – 742. Damage determined by the size of object and accumulated electromagnetic time. Energy Usage: 75, Cooldown: 12s.

【High Magnetic Field Cover】 - Ability: Defensive skill. A magnetic shield will be formed within a 3m vicinity of the user. Shield durability is unlimited, and maintaining the shield will exhaust energy. If the damage taken by the shield within a second exceeds the critical point, the magnetic shield will be shattered. Cooldown 2.5s. The critical point is determined by the amount of energy exhausted per second with the maximum damage being 22,000. Every time the shield takes damage, additional energy will be exhausted.

【Super Electromagnetic Induction】 - Talent: Your 'magnetic' attribute will be enhanced. The bonus received from every energy level will change.

### DarkStar Leader (Grade A+)

【Advanced Elemental Affinity】 - Talent: +80% Energy recovery speed.

【Trained Mind】 - Talent: Your mind has been to a hundred secret places in secondary dimensions. +20 Psychological Resistance, +10% MYS, +5% INT.

【Secret Energy Field of View】 - Ability: +25% MYS. Duration: 10 minutes. Cooldown: 25 minutes. Cost: 450 Energy.

【Painful Revenge】 - Ability: You can stimulate your cell potential through pain and gain strength exceeding your limits. For every 3% of health you lose, you can deal melee attack damage equal to 1.5% of your health. Cost: 300 Energy.

【Luck Curse】 - Ability: Using your luck as a sacrifice, you pray for the blessing of the God of Misfortune. -90% LUK, -90% LUK of the target. Duration: 3 hours. No cost. Before the curse ends, this ability cannot be used again.

### Bennett Anderson (Grade C)

【Luck Aura】 - Talent: wishes coming true and is surrounded by perils.

【Legend Grade Combat Skill】 - Talent: launches a 12 attack every time, 40 ~ 70% probabilities attach True Damage time( this/should probability was affected by luck).

### "EsGod Jr." Evans

【Intermediate Luck Aura】- Talent:

【Highest Grade Esper Ability Affinity Physique】 - Talent: Its effects were all related to the Esper class. It drastically increased his compatibility with Primal Esper Ability Entities. At the same time, when being attacked by Espers, it provided a certain chance to recover some of his health and energy. Plus, the difficulty of cultivating and exploring his own Esper Ability decreased drastically, while the power of his Esper Ability would be increased drastically. It even passively increased the potential of Esper Abilities by one grade.

### "Martial God" Karlot

【Everlasting Martial Path】 - Talent: Enables the user to evolve once every grade with the requirement being a new realization of the martial path. Before the evolution of the talent, the user’s leveling speed would be lowered by ninety percent. After the evolution, the user’s leveling speed would follow an inverted parabolic arc with the peak being at a thousand percent. Provides an all-rounded boost to the user’s combat capability. All of user's bottlenecks would be during the user's pre-growth phase, and user would face fewer and fewer bottlenecks the stronger the user grows. Past a certain point, user's combat strength would snowball until reaching the peak of the grade. Upon entering a new grade, the user would have to restart the entire process again. User's growth after every evolution in grade would be excruciatingly slow, but results in a firm foundation. Strengthens all of the user's Pugilist skills. It did not only increase the level of his skills but also adjusted his skills in a subtle manner as though the skills were tailor made for the user. [Everlasting Martial Path] was a one-of-a-kind talent that could meld all kinds of Pugilist theories and school of thoughts together into one.

【Martial Saint’s Strength】 - Talent: When using any Pugilist skills, base power increased by 80% to 240%!

【Martial Deity Fist’s Ancestor】 - Talent: When you use the “Martial Deity Fist” series, your base strength will increase by 100% to 300%!

【One Punch Martial Deity】 - Talent: Every time you use the skills of the “Martial Deity Fist” series to hit your opponent, you will be able to trigger a severe injury judgment / instant death judgment (the success rate depends on the power of the skill, the difference in level, energy level, attributes, and so on). If the judgment fails, an additional 50% to 150% damage will be dealt!

【“Martial Deity Fist—Galaxy Severance!”】 - Ability

### Nero

【Advanced Fatigue Resistance】 - Talent: When rest stamina restores efficiency + 500%, stamina loss speed -60%, reduces lacks „Mental Fatigue that” the sleep and rest cause the negative status degree, highest accumulates to „slight Mental Fatigue” at most.

【Advanced Luck Aura】 - Talent:

【 Perfect Mechanical Sense】 - Talent: Total Machinery Affinity multiplied by 1.4. (Includes basic value, bonuses from passive abilities, and talents. This effect applies to the total value.) When enhancing machines using Mechanical Force, the Grade of the machine will be temporarily increased by one or two Grades, up to Pink Rare Grade. +4 levels to all Mechanic class active abilities. This effect can exceed the level limit.

### "Rody" (Grade F)

【Child of Destiny · Sub-body Transformation】: original ability body „Child of Destiny” raised Information State in Turmoil, in the entire cosmos range random makes all kinds of „sub-body”, one of you selected random numbers. On your body, will have a variation, the information state characteristics will appear on you gradually, and you can random birth Child of Destiny partial correlation ability. In the transformation process , to continue your body to change, your personality also gradually alienization, when this end of process, you may lose most desires and emotions display, may lose remembers, may believe a false life experience, in your body will breed a brand-new personality, brand-new.

【Prying into the Future】- forecasts one „opportunity”, may assign the project to act in the future...... wait/etc. including quest, item and some character.