CV-307B "Titan" Class Fleet Carrier

File:Excalibur Class BC-307a.jpg
 File:Excalibur Class BC-307b.jpg
 File:Excalibur Class BC-307c.jpg
**Name**: CV-307B
**Craft**: Tau'ri Titan Class Fleet Carrier 307B
**Type**: Fleet Command Carrier
**Scale**: Capital
**Length**: 960 x 480 x 176 meters
**Skill**: Capital Ship Pilot
**Crew**: 1,500; skeleton: 30/+10
**Passengers**: 120,000 troops
**Cargo Capacity**: 25,000 metric tons
**Consumables**: 1 year
**Hyperdrive**: x0.074
**Nav Computer**: yes
**Maneuverability**: 2D+2
**Space**: 8
**Atmosphere**: 365; 1,050 km/h
**Hull**: 7D+1
**Shields**: 20D
**Sensors**

* Passive: 70 / 1D+2
* Scan: 140 / 3D+1
* Search: 280 / 5D+1
* Focus: 7 / 7D

**Weapons**

* **8 Plasma Beam Weapons**

Fire Arc: Turrets
Crew: 1
Scale: Capital
Skill: Capital Ship Gunnery
Fire Control: 3D
Space Range: 1-15/35/75
Atmosphere Range: 2-30/70/150 km
Rate of fire: 5
Damage: 14D
* **30 VLS Missile Tubes**

Fire Arc: Dorsal; but are self guided
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 3-20 / 40 / 80
Atmosphere Range: 25-400 / 800 / 1,600 km
Ammo: 8 per launcher
Rate of fire: 1
Damage: 5D+1
* **10 Heavy Railguns**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 1-1,000/2,000/4,000 m
Damage: 5D
* **50 Light Railguns**

Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 1-1,000/2,000/4,000 m
Damage: 3D
**Ship Complement:**

* Mixed Craft: 90 (mission specific)

**Other Systems**

* Ring Transporter
* Escape Pods
* Asgard Beam Transporter
* Asgard Knowledge Core
* Landing Gear
* Sub-Space Emergency Transponder
* Sub-Space Communications Array
* Zero Point Module

**Description**: The BC-307 Titan was an attempt to reduce the cost of the BC-307 Excalibur Class.

**Deck Listing**

* Deck 01 - Bridge, Upper Shield Generators, Shuttle Docking Bays
* Deck 02 - Briefing Room, Offices (For each Senior Officer)
* Deck 03 - Medical Bay, Labs, and Supplies, Vertical Launch Silos
* Deck 04 - Gym, Theater, Lounge, Hydroponics Garden 1 (Minor Life Support), Missile Storage Bay (Upper)
* Deck 05 - Mess Hall (Officers and NCO), Missile Storage Bay (Lower)
* Deck 06 - Science Labs / R&D Department, Auxiliary Labs 2
* Deck 07 - Main Engineering Bay, Engineering Bay 2
* Deck 08 - Officer, NCO and Crew Quarters, Observation Lounge
* Deck 09 - Crew Quarters, Crew Mess hall
* Deck 10 - Wing Access (For Repairs), Life Support Systems, Observation Deck
* Deck 11 - Marine Detachment Facilities
* Deck 12 - Armory 1, Security Command Area, Armory 2
* Deck 13 - Armory 3, Security Access, Mainframe Control System (Remote)
* Deck 14 - Marine and Air Wing Briefing Rooms, Security Access to Bow, Armory 4
* Deck 15 - Water Reclamation bays, Multi-use / Non-denominational Chapel, Guest Quarters
* Deck 16 - Manual Weapons Platforms (Ordinance Bay)
* Deck 17 - Engine Core, Asgard Core, Mainframe Control System (Manual), Engineering Diagnostics Center, Combat Intelligence Center, Beam Weapons Control (Manual)
* Deck 18 - Heat Sink, Power Plants,
* Deck 19 - Gym 2, Library and Database Access (Secured)
* Deck 20 - Auxiliary Security Stations, Brig, Beaming Deck
* Deck 21 - Main Water Storage Tanks (Upper), Marine Vehicle Storage (Light)
* Deck 22 - Main Water Storage Tanks (Lower), Marine Vehicle Storage 2 (Light)
* Deck 23 - Hangar Bay, Flight Control, Marine Vehicle Storage 3 (Heavy), Armory 5
* Deck 24 - Main Flight Deck (Upper), Armory 6 (Main Stockpile), Cargo, Storage
* Deck 25 - Main Flight Deck (Lower), Storage (Rations, Weapons, Necessities)
* Deck 26 - Flight Deck (Storage), Storage (Personal, and Off-World Survival)
* Deck 27 - Hanger Maintenance Bay, Planet Buster Bay, and Storage
* Deck 28 - Metallurgy Bay, Engineering Research
* Deck 29 - Major Engineering Workstations (Upper), Shield Generators
* Deck 30 - Major Engineering Workstations (Lower), Secondary Shield Generators
* Deck 31 - Air Wing Personnel Quarters and Staff Offices
* Deck 32 - Auxiliary Power Generators
* Deck 33 - Subspace Communications Center, Auxiliary Flight Controls
* Deck 34 - Hydroponics Garden 2, Food Storage
* Deck 35 - Secondary Medical Facilities, Triage Center, Overflow Recovery Wards.
* Deck 36 - Auxiliary Recreation Facilities (Lounge, Mess hall), "Quiet Space"
* Deck 37 - Heavy Storage, Emergency Supplies Storage
* Deck 38 - Landing Gear, Landing Gear Maintenance Access, Landing Gear Manuel Controls
* Deck 39 - Landing Gear, Landing Gear Maintenance
* Deck 40 - Landing Gear

**Miscellaneous Information**

* Each deck has minor armories, for anti-boarding party equipment, in addition to respirator packs, and access to other levels via staggered ladders, not connecting every deck to one single ladder, as well as escape pods.
* There are manual overrides for every door, in addition to manual locks.
* There is a ladder present in each lift shaft, for emergency use.
* There are security bulkheads partitioning the ship into six parts (one down the center-line splitting into two, and two security bulkheads going from port to starboard evenly spaced in the ship).
* While the main weapons batteries (such as the Ancient & Asgard beam arrays & the railgun batteries) are remotely controlled from the Combat Intelligence Center, there exist, present at each battery, a manual operations station.

**Source**:

* Thedemonapostle

**Bold**