recursal/Fanatic-Fandom huggingface dataset:
Kløud

**Kløud** es un dracónido que vivió en el **Monte Diadema**, hasta que una mañana del año 21 de la Quinta Era, su día a día se vio interrumpido por un legendario guerrero: **Sir Percival**, que, a las faldas del monte, murió fulminado por un misterioso rayo. Ni siquiera había nubes aquel día, el rayo pareció caer desde la infinidad del cielo azul. **Kløud** se acercó para descubrir, por una carta que portaba, que aquel hombre había sido citado por nada más y nada menos que un rey. El dracónido, viendo la muerte tan fortuita que había tenido el tal Percival, lo interpretó como una señal, tomó la armadura y arma del fallecido, que casualmente eran de su tamaño, y partió al lugar de la citación: la **Isla Caladbolg**, donde fue contratado por **Son Boku, el rey de Vanzhong**, para encontrar **los 9 orbes de Bahamut** que se ocultan por toda **Arlia**.

## **Curiosidades**

* Los dracónidos son una raza excepcionalmente rara, y las veces que no son confundidos con sauridos, los desconocidos reaccionan con miedo y admiración a partes iguales. Los únicas veces que han sido mencionados otros dracónidos aparte de Kløud han sido las siguientes:
	+ **Duflin**, el sumo sacerdote del **templo de Bahamut** situado en la cima del **Monte Artema**, mencionó que la última vez que había visto un dracónido fue hace **más de 70 años**. Duflin no dio más datos, aparte de que este tuvo un papel **importante** en la historia.
	+ **Hannah Kawashima** afirmó haber visto hace poco en Yamato otro dracónido, **de color rojo.**
* Se desconocen los detalles de su relación con **Cleryion****,** pues aunque se sabe que es su ancestro, ****Kløud**** no es un dragón.
Isla Caladbolg

La isla Caladbolg es una isla situada en el meridiano central de Arlia, justo en el centro del mar Anfíbico, de tal manera que es considerada el centro del mundo.

La isla está dividida en dos mitades divididas por cordilleras. Yukke es el único pueblo que hay en toda la isla, en la mitad sur. En su centro, se alza el monte Artema, el monte más alto de toda Arlia. Al otro lado, en la mitad norte, no hay demasiado, tan solo el misterioso Hotel Lambert.

## Curiosidades

* Los habitantes de la isla aseguran que está colmada de secretos para lo pequeña que es, algunos descubiertos por tan solo unos pocos, otros a medio descubrir y algunos que no serán descubiertos jamás.
* Para ser "el centro del mundo", no es un lugar demasiado conocido.
* Para encontrarse en el meridiano central, es un lugar bastante frío. El sherpa Jabato asegura que se debe a la presencia de un poderoso dragón que vigila la isla, cuya presencia trae un frío tal que cambia completamente el clima de allá donde se encuentre. Probablemente se trate de uno de los archidragones.
Horu

**Horu** es un joven yamatí, hijo de un ninja fallecido que era discípulo de **San Frost**. Desde la muerte de su padre, su único objetivo es hacerse más fuerte y vengarse de **Frost**.

## **Historia**

### **Saga de la Bestia del Este**

**Horu** irrumpió en la taberna de Onara y atacó por sorpresa a **San Frost**, ayudando a **Jin**, **Rafael** y **Kløud**. Luego de aquello desapareció y no se volvió a saber nada de él hasta el **Torneo de Artes Marciales** regional de **Nagato**, donde se enfrentó en la final contra **Jin**, quien se alzo con la victoria.

Pese a su derrota, celebraron todos su reencuentro, junto con **Cojonazos Mike** **y Brazacos Brian**, en una cena de lujo en la que desveló su objetivo de vengar a su padre, que había muerto en una misión suicida que **Frost** le había encomendado en **Dokyo**.
San Uriel

**San Uriel** es uno de los cabecillas de la misteriosa congregación que persigue a Jin, Rafael Kurin de Thurimar y Kløud por todo el mundo, todo lo que se sabe de él hasta ahora es que es uno de los llamados "santos" de la Congregación. Hizo aparición por primera vez durante la ventisca en el monte Artema, donde mató a uno de los huéspedes de la taberna El Refugio con tan solo tocarlo.
Masura

**Masura** es el líder del **clan Masura**, uno de los clanes yakuza más influyentes de Dokyo.

El clan es conocido por grandes estafas gracias a magia ilusionista, y estuvo regentado por Masura hasta el día en que sus hombres estafaron a las personas equivocadas: Jin, Rafael Kurin de Thurimar y Kløud, que acompañados por Hannah Kawashima y el agente de policía Haruta, irrumpieron en el pachinko Gamefesta, sede del clan. Masura hirió de gravedad a Jin, pero finalmente resultó derrotado por el resto del grupo y arrestado por Haruta.

## Curiosidades

* Era portador de la legendaria espada **Masamune**, que fue incautada por la policía para ser expuesta en el Museo de Historia de Dokyo.
* Rafael Kurin de Thurimar se burlaba de él llamándole "Basura", un juego de palabras.
Archidragón

## Archidragones

Los **Archidragones** fueron los diez dragones originales que **Bahamut** creó después de que su padre, **Io**, acabase con **Erek-Hus, rey del Terror**.

La batalla terminó con **Erek-Hus** muerto y con **Io** partido en dos, de esas dos mitades nacieron **Bahamut** y **Tiamat**. Fue entonces cuando **Bahamut** decidió dar vida a diez dragones que velaran por el equilibrio en el mundo:

*Uno azul como un relámpago.*

*Uno rojo como las llamas.*

*Uno blanco como el hielo.*

*Uno verde como la naturaleza.*

*Uno negro como la noche.*

*Uno recubierto de oropel.*

*Uno con escamas forjadas en bronce.*

*Uno con tintes cobrizos.*

*Uno plateado como las lunas.*

*Uno dorado como el Sol.*

No fue hasta que estos dragones fueron creados que se crearon los dragones menores, que se empezaron a multiplicar por el mundo. Juntos, ayudaron a las civilizaciones a prosperar en armonía durante siglos. Sin embargo, algunos de los archidragones se vieron seducidos por la pérfida lengua de **Tiamat**, aunque casi nunca actuaron en contra de la humanidad por miedo a **Bahamut**, estos dragones se distanciaron con hostilidad de todas las razas y hasta sembraron odio hacia ellas.

Aunque longevos, todos los dragones acaban muriendo. Cuando un archidragón muere, su alma pasa a otro dragón de su misma especie, y ese se convierte en el nuevo archidragón, fusionando ambas almas y heredando los recuerdos de todos los archidragones pasados, así como las cualidades que hacen únicos a los archidragones. Cuando un dragón se convierte en archidragón, su crecimiento aumentará considerablemente con la edad, y la potencia de su aliento se multiplica. Podría decirse que son **semi-dioses** entre los dragones, generalmente, todos los dragones rinden culto a uno o varios dioses dragón y al archidragón correspondiente a su color.
Tsadok Zuma

Tsadok Zuma es uno de los mejores herreros de Arlia, originario de la aldea de Nagrand, perdió a su familia a manos de su propio hermano, Gilgamesh Zuma, en un arrebato de celos, pues este estaba enamorado de su esposa. Luego de aquello, Gilgamesh huyó de Nagrand. Tsadok partió en busca de venganza, y en su viaje oyó a hablar de una misteriosa brújula mágica que siempre apunta a la persona que más odia al portador, estaba claro que en el caso de Tsadok, esa brújula le iba a llevar a su hermano. Así fue como se dirigió a Silverborne, donde presuntamente se encontraba Kaín, el Inmortal, el mago más poderoso de Arlia, primer esgrimago de la historia, y poseedor de la brújula.
San Frost

**San Frost** es uno de los cabecillas de la **congregación misteriosa** que persigue a **Jin**, **Rafael Kurin de Thurimar** y **Kløud**.

De **Frost** tan solo se conoce que persigue los **Potara** y que es uno de los llamados "**santos**" de la congregación, al igual que **San Uriel**.

Acorraló a **Jin** y compañía en la taberna de **Onara**, causando graves daños, pero un desconocido irrumpió en la pelea y le repelió.
Monte Diadema

**El monte Diadema** es el monte más importante de Tealia, aunque no el más alto. Esto se debe al misticismo que rodea al monte, pues se dice que aquel que lo escale encontrará su camino en la vida, haciéndolo el lugar de destino de numerosos peregrinos que buscan un sentido a sus vidas. Meriol es el druida que se encarga de vigilar el monte, según él, mucho antes de la Primera Era, los dioses se reunían en la meseta que corona este monte a discutir sobre temas terrenales.

Cuando alguien se encuentra cerca del monte, empieza a experimentar visiones esporádicas de su pasado, pudiendo llegar a tener visiones de sucesos importantes que tuvieron lugar antes de su nacimiento.

> *"Para saber hacia dónde vas, debes tener siempre presente de dónde vienes. Eso es lo que te recuerda el Monte." -Meriol*
>
>

## **Sucesos importantes**

* Aquí se quitó la vida Gilgamesh Zuma semanas después de huir de la Aldea de Nagrand. Meses más tarde, Tsadok Zuma y el espíritu de Gilgamesh se enfrentarían en la cima.

## **Curiosidades**

* Los habitantes de Diatown están acostumbrados a vivir con las visiones que produce el monte. Se dice que por ello es un pueblo tan próspero e importante, ya que sus habitantes siempre encuentran su camino en la vida gracias al monte.
* Kløud vivió toda su vida en una caverna al lateral del monte.
Hilda Kurin de Thurimar

**Hilda Kurin de Thurimar** es la hermana menor de **Rafael Kurin de Thurimar****,** al que decidió visitar en **Yamato** y aprovechar para darse unas vacaciones. Apareció enmascarada en el **Torneo de Artes Marciales** **regional de Nagato**, donde casi deja noqueado a **Jin** de un solo golpe, aunque finalmente cayó derrotada. Al finalizar el torneo se presentó ante el grupo y se reencontró con su hermano, forjando rápidamente una amistad con **Hannah**.
El Caminante

* Clásico
* Crónicas
* Sin máscara

El Caminante es un justiciero de la Línea Negra y padrastro de Apolo. Su primera aparición canon fue en una partida improvisada. No apareció ni fue mencionado en ninguna partida ni campaña principal hasta Crónicas del Rolverso, donde protagonizaría el primer One Shot junto a su hijastro.
Nails

**Nails** are small things that holds the Planks, they can be taken off by the Pliers.

## About

They have to be taken off by the Pliers to take off the Planks, the Player has to rip off both nails; when done, the Plank will fall. They make noise but doesn't alert Mr. Meat.

## Trivia

* So far, every Plank has 2 nails.
* The Nails make noise when drops but does not alert Mr. Meat.
* It is not recommended to take off the Nails while Mr. Meat is chasing you, since he can still knock you out while you're working to take off the Planks.
Cleryion

**Cleryion** fue uno de los diez **archidragones** de **Arlia**, así como el ancestro de **Kløud****.** Nació en algún momento de la prehistoria y fue elegido **archidragón azul** incluso antes de la **Primera Era**, se estipula que su edad puede llegar al **millón de años** e incluso más, siendo uno de los dragones más longevos de los que se ha tenido constancia no tan solo en **Arlia**, sino en todos los mundos.

Su vida llegó a su fin con la Cuarta Era, al intentar detener el meteorito Varu junto a su amigo **Drogholl**, quien también perdió la vida.

## Curiosidades

* Pese a ser un dragón, su descendiente **Kløud** es un dracónido, los motivos de esto se desconocen aún.
Bootfish

### Brief

Bootfish is a rare Resource that can be purchased from Fisherman Salty's store once it has been built.

The fish is not guaranteed to be available every time you visit the store and only one can be purchased. Once purchased the store "slot" reverts to its usual item.

### Zones

The Bootfish can only be purchased and cannot be obtained through fishing.
Elon Teach

* Inicio
* Post-fuga
* Cap. Teach
* Revolución
* Leyenda

**Elon Teach**, cuyo verdadero nombre es **Vaashyron Silver**, es un pirata que fue contratado en Puerto Roto por Kalik junto a Ryuu Shiro, Azaeris y Amancio Ortera para limpiar la Línea Negra de las distintas bandas que la amenazan. La noche después de ser contratado, sucedió la catástrofe de Puerto Roto y el pueblo quedó completamente destruído.

Aunque Ryuu falleció a manos de un espíritu oscuro, **Elon**, Azaeris y Amancio Ortera consiguieron escapar con vida gracias a Ashley Cole, que les subió a su carreta y, ya en las afueras de Puerto Roto, les aconsejó tomar cierta gruta cercana como atajo para salir de allí. En aquella gruta vivía una bruja, esta poseía una botella mágica que albergaba en su interior a Kaín, el Mago Rojo. En palabras de aquella anciana bruja, la botella sellaba "un gran mal".

Una horda de zombis que llevaba persiguiendo al grupo desde Puerto Roto atacó la gruta de la bruja y, en el altercado, Kaín resultó liberado. Así comenzó la gran leyenda de Elon y Kaín que marcaría todo el Rolverso, pues se convertirían en los individuos más poderosos y célebres que conocerían tanto Exilia como Arlia, Runaterra, etc...

## Curiosidades

* Es probablemente el personaje más referenciado fuera de su campaña principal, aunque pocas veces se menciona su nombre directamente.
Woodcutting

After helping out the starving Carpenter Nym, he will give you an axe. With the axe, you are then able to go throughout the island and cut down trees to collect Resources like Soft Wood, Dense Wood, and Ashen Wood.

The primary purpose is for providing supplies for the Nyms to build / upgrade their buildings AND to cook in the restaurant.
Jin

Jin es uno de los protagonistas de Arlia (Campaña principal). Un día tranquilo como otro cualquiera en la vida de este joven se vio interrumpida por la aparición de un misterioso portal en su casa del cual aparecieron demonios que querían asesinarles a su madre y a el, **Jin** tuvo la suerte que no tuvo su madre y consiguió escapar. Este, desamparado, comenzó la búsqueda de su padre Abadón para encontrar respuestas.

Ya han pasado 10 años de la tragedia, y **Jin** seguía su investigación casi sin ningún avance, hasta que un día recibió una carta misteriosa que le dijo que se dirigiera a el Monte Artema, allí conocería a sus dos compañeros de esta aventura Rafael y Kløud, al llegar al templo se encontrarían con Son Boku el cual les dio la misión de encontrar los 9 orbes de Bahamut que hay repartidos por todo el mundo, a cambio de buscar los orbes, Son Boku le recompensaría con información valiosa sobre su padre.
Ken Watara

**Ken Watara** fue el sensei de un dojo de kendo llamado **Kendominio**, en **Dokyo**. Su dojo resultó destruido en el ataque de **Togera** apenas un día después de que **Jin**, **Rafael** y **Kløud** llegaran a la ciudad. **Jin**, buscando un lugar en el que entrenar con su espada, llegó al dojo de Ken, encontrándose el lugar completamente destruido y al maestro borracho en la entrada, acabaron discutiendo y enfrentándose. El sensei, sorprendido por las habilidades del chico, accedió a enseñarle incluso sin dojo.

En el **Parque de la Torre**, **Ken** instruyó a **Jin** y **Hannah** en el estilo ***Garra del León*** hasta entrada la noche. Al terminar el entrenamiento, **Ken** confesó que él no era digno de entrenarles, pues acabaría siendo superado en poco tiempo. Recomendó a **Jin** que visitase a su antiguo maestro: el mismísimo **León Dorado**, creador del estilo ***Garra del León*** y uno de los samurais **más famosos y temidos** de todos los tiempos. El mismo **Ken** se ofreció a acompañarles, para volver a ver a su preciado maestro. En ese momento, y sin oportunidad siquiera de defenderse, la daga de un **ninja** atravesó la garganta de Ken Watara, terminando con su vida.
Decorating

### Introduction

The island will have many different furniture and item sets scattered throughout. It is possible to collect the sets that you like and change their colors, rearrange them, and also buy more furniture from shops. It is also possible to change the colors of buildings on the outside.

To change colors of furniture and buildings, you first have to complete the Artist Nym's requests and have a Paintbrush as one of your Tools. You also need cans of paint for all of the colors that you would like to use. The Artist will give you White Paint to start with. But to get more colors, you need to buy them from the Artist's shop.

PLEASE NOTE-- IF PLAYING ON A QUEST, your save file has a limited space of 10mb. Going over this space limit will cause your island to crash. DO NOT OVER DECORATE, until a patch has been released with the notes that the limit has been increased. TOO MUCH DECORATIONS will cause the save file to become too big. There is no known limit of how much is too much though. You can paint....but don't set up a bunch of things.

Fisherman's Shop
Mushroom Cave

The Mushroom Cave is an area that can be unlocked once the Forest is unlocked. It costs 15 hearts to restore this area.

This area is also where Pinter, the Painter Nym will set up her shop.
This cave will connect the Forest and the Farmland, and the broken bridge on the river in the Farmland will be restored. This will allow you to access some of the animals that were trapped on the other side of the river from the farm.
By unlocking this cave, the player is also able to find 2 Phoenix Egg Shards. One is inside the cave itself, the other is not, but can only be accessed through the cave.
Grace

**Grace** is a character in **Edge of Extinction**. She is one of the survivors and the de facto leader of the Tromstad survivors. She makes her first appearance in Episode 2.

## History

Grace is an American and the de facto leader of the Tromstad survivors, although she considers the group to be more of a democracy. She is ex-military, giving her practicality and leadership abilities. She is tough and says that anyone who doesn't earn their keep will be thrown out.

Grace is Jewish, although she stopped practicing the religion after her husband's death.

## Appearance

Grace has long, straight, black hair tied in a ponytail, brown, almond-shaped eyes and has an olive complexion.

She wears a white, t-shirt with a crew neck.

If she is attacked by the bear in Episode 3, she will have large scars on one side of her face and wear an eye-patch.

## Personality

Grace is a firm but fair leader. She gives you a chance to prove yourself worthy of joining the group.

## Episodes

* Episode 2
* Episode 3
* Episode 4
* Episode 5
* Episode 6
* Episode 7
* Episode 8
* Episode 9
* Episode 10
* Episode 11

## Relationships

### Your Character

If you choose to only protect Joseph but not her in Episode 3, half her face will be covered in scars and her eye will be blind after the bear's attack. She won't remember that you chose Joseph and therefore thank you. It's up to you to accept it or tell her the truth and thereby make your relationship with her worsen. If you choose to kill the bear and save her and Joseph, she says you went above and beyond to prove yourself and your relationship with her increases.

### Husband

Grace was perviously married and converted to Judaism for her later husband, who died in Afghanistan before the Collapse.

### Joseph Mboya

Joseph and Grace respect each other greatly and work together to help lead the other Tromstad survivors. They do a lot of initial planning and decision-making together before presenting ideas to the rest of the survivors for debate. You describe then as a sort of mother and father to the rest of the group. Although they generally get along well, they do disagree from time to time. Notably, they come into conflct when Mari asks you to save her baby over her own life, a plan Joseph agrees to but Grace rejects.

## Gallery

Winter gearFacing the polar bear with female MCThe Tromstad survivors after Louis' death
## Trivia

* There is one severe inconsistency in Episode 4: if she got injured by the bear which left a huge scar on her face and turned one eye blind, during the hugging scene in said episode, she is depicted with her initial, unharmed appearance.
* In Episode 5, she mentions she did two tours in Afghanistan.
Prospect

**Prospect** is a Cager with whom you sometimes partner during your apprenticeship in **Eternal City**.

## History

Prospect is a born Cager, and did not join the guild as a prisoner.

## Appearance

Prospect has brown eyes and long, dark brown hair. which is braided over her left shoulder. Her braid is decorated with beads near her right temple and an orange ribbon through the braid itself. She has a medium skin tone and freckles. Her bicep is covered in traditional Cager tattoos.

She wears a sleeveless tunic with a brown bottom layer, a denim blue middle layer, and a brown top layer. She also has a thick belt of brown leather with various pouches. Her belt is decorated with silver buckles or clasps and an orange cloth.

## Personality

Prospect seems to be one of the more compassionate, soft-hearted Cagers, as demonstrated by her reluctance to seize the belongings of the family in the Squats. She also seems aware of people and relationships, and is the only one who thinks to find you when Violet is about to begin her initiation.

## Episodes

* Episode 7
* Episode 8

## Relationships

### Your Character

You occasionally partner with Fervor during your apprenticeship.
Nyms

There are a total of 9 Nyms that are marooned on your island. They each have their own occupations, and it's up to you to help them build a new home in Raccoon Lagoon.

## Explorer Samanthony

This Nym's name is Samanthony. She is the mayor of sorts of Raccoon Lagoon and can be found in the clearing near the fountain that you first see when walking out from the beach. She will give you a quest to build the Town Hall and will stay by it once it is created.

## Sparks the Miner

The Miner is a black goat that can be found near the mine which is to the left after venturing past the beach. The Miner will give you a pickaxe after completing his request. The Miner will have a shop that you can build, and it will be located by the mine. His shop will sell upgrades to the pickaxe, as well as various furniture and resources such as metal and rocks.

## Woodrow the Carpenter

The Carpenter is a green lizard Nym. This Nym will be starving when you first meet him in the Town Hall area, and you will need to feed him fruit. He will then give you an axe that you can use to cut down trees and harvest wood. Once the forest area is unlocked, you will be able to build the Lumberjack's shop.

## Fisherman Salty

The Fisherman is one of the first Nyms you will meet, and is a black bird. He will give you a fishing rod as one of your first Tools. His store will be built on the beach, near the island spirit's abode.

## Dappy the Tailor

The Tailor can be found once the mountains are unlocked, and appears as a red bird with antlers. This Nym is afraid of llamas, and you will have to lead the animals away from him. His store will be built in the mountains and will sell clothes.

## Chef Olive

The Chef appears as a green frog Nym, who is in need of a wooden spoon. Her restaurant will be built next to the Town Hall once enough requests are completed.

## Farmer Blanche

The Farmer is an orange bunny who will give you a watering can once she is rescued from underneath the boulder she was trapped under. Once the farmlands are unlocked, her store that sells various seeds and furniture will be built there.

## Trader Boon

The Trader Nym is a blue and black lizard found in the area near the Volcano. He wants you to find treasure for him, and once you do, he will give you the Boomerang and you will be able to build his shop near the Volcano. His shop sells various items like themed furniture.
Sub Quests

After the Phoenix Egg Shard (Story Quest) is complete, the game continues through other task-based sub-quests.

## Fill the Exhibits in Town Hall

Each location will have an associated exhibit in Town Hall. Upon completion of each exhibit, you will receive a piece of jewelry or head-dressing (e.g. bracelets, crowns) for your avatar to wear. Initially, the exhibits will be focused on rocks, fish and other resources found in the locations.

Beach: Level 1
 Grouper
 String
 Conche
 Salmon
 Seaweed
 Starfish

Town Center: Level 1
 Stick
 Salmon
 Banana
 Phoenix Egg
 Apple

Level I holds Beach and Town Center.

Once upgraded to level II, the exhibits will be for the Forest, Farm, Mine and for the Restaurant. Each recipe must be completed to fill the exhibit.

Level III includes Caverns, Highlands, Volcano and then decorations (found in the biomes or purchased in shops) from every location.

## Nym Tasks

Not necessarily a quest, but worth doing:

 Chef
 Carpenter
 Trader
 Painter
 Farmer
 Tailor
 Explorer
Fishing

Fishing can be done with the fishing rod that the bird Fisher Nym gives you. You can also catch some special fish in certain areas, and certain fish will require bait. There are even a couple legendary fish that can be caught. But you will have to upgrade your fishing rod in your Tools first.

 Stormfish
 Pyrefish
 The Mag
 Lunker
Resources

Many different resources can be gathered by either scavenging on the island or using your tools. These resources can be used to build shops, complete recipes, and exchange for different resources.

## No Tools Required

 Beach / Caverns
 Beach / Caverns
 Beach
 Mountains, Farm
 Mines
 Mines / Volcano
 All Locations
 All Locations

## Fishing Rod Resources

 Mine
 Farm
 Mountains
 Volcano

## Pickaxe Resources

 Marble
 Obsidian

## Axe Resources

 Forest
 Mountains / Volcano
 Caverns

\*The trees that look like lights in the cavers are chopped down to produce mushroom steaks (for cooking)
Treasure

This page is a work in progress, but is dedicated to helping find the different Treasures that the Trader Nym wants! Treasure will come in two phases. The nym will be looking for a map first in one area of the island, and then move to another area of the island in order to find the chest.

Maps can be difficult to see in certain areas due to the fact that they may be above normal eye level. So don't give up, but stand up!
Animals

The animals of Raccoon Lagoon are not just cute and cuddly, but they also provide different resources in exchange for different items.

Note: Fish for the purposes of this Wiki are considered a resource, so look into Resources for information about fish.

## Town Hall Animals

 Pig
 Turtle

## Mountain Animals

 Rabbit
 Sheep
 Wolf

## Forest Animals

 Deer
 Bear
 Turtle
 Frog
Furniture

The biomes are filled with small decorations and furniture sets. Some are sitting out and can be added to your inventory to be moved around, while other objects must be purchased in one of the shops.

There are three purposes for these items

* To supply to the Nyms for various tasks (e.g. fencing to hold a chicken)
* Upon Upgrade III, the Town Hall will have exhibits to be filled with decoration pieces from the different biomes.
* To decorate the biomes / Town Center to your own liking.
Cooking

Cooking is one of the activities that can be done in Raccoon Lagoon once you help find a Wooden Spoon for the Chef Nym and build her restaurant.

Once her restaurant is built, you then need to find a Dinner Bell in order to make it so that Nyms come order food from the restaurant.

Initially, food in Raccoon Lagoon does not serve a purpose other than to serve the Nyms what they order in the restaurant, and give you hearts. This makes cooking a good source of hearts as each completed order with give you 1 heart.

Later on, cooked items will be required to upgrade buildings, buy items in the shops and to fill the "food room" of the Town Hall.

## Tips and Tricks for Cooking

* Store cooking supplies (wood / fish / vegetables / fruit / grains) in the storage box provided inside the restaurant
	+ Any type of wood can be used to light the stove
* Once upgraded, certain supplies can be purchased within the restaurant for easy access
* The order in which the ingredients are put into the pan matters
	+ Spices like salt and ginger always go last in a recipe (only available once the spices have been found around the island)

* You can prepare foods (if you know the recipe) at any time - it doesn't have to appear on the board to be madeFor a full list of recipes, go to the Recipes page.
* Certain seasoned recipes will be over the pan and look like the unseasoned version of the recipe. When you add the item to your inventory many times it will show as the correct item you were trying to make.
Mining

Mining is done using your pickaxe which is one of your Tools. You go to the Mine to get rocks and gems, but minable deposits are also scattered throughout the island. There are also certain areas that you can only access after clearing away rocks with your pickaxe.

The primary purpose is to supply the Nyms with supplies to build / upgrade their buildings.

Stones: Granite, Marble, Obsidian

Gems: Green Emerald, Red Ruby, Blue Sapphire

Ores: Copper, Silver, Gold
Umbra

Realmente no existe mucha información sobre este sujeto y la existente no es fiable ni esta contrastada en absoluto, los primeros registros que se tienen sobre este sujeto datan sobre de 5 años atrás, donde se le identifica con el nombre de **Takemaru**, lo ultimo que se sabe es que forma parte de una banda de audaces guerreros llamada La Luz Negra, pero como se indica anteriormente ninguna de esta información relacionada con este sujeto debe ser tomada al pie de la letra ya que es un maestro del disfraz, escapismo y artes ocultas.

Finalmente se dice que Uramaru consiguió vengar su templo y el imperio le otorgo lo que le pertenecía, el titulo de maestro y el templo de Iga, o al menos lo que queda de el.
Haruta

> *"Banana"* - Agente Haruta.
>
>

**Haruta** es un agente de policía perteneciente al Cuerpo de Policía Metropolitana de Dokyo que ayudó a Jin, Kløud, Rafael y Hannah a recuperar el Potara y el oro que les había robado el clan Masura. El grupo acordó la palabra "banana" como palabra clave para iniciar la incursión en el **pachinko Gamefesta**, sede del clan. Allí, Masura fue reducido por Haruta y, finalmente, arrestado.
Raccoons

These pesky critters will try to steal from your inventory across the island. Thankfully there are multiple ways to shoo them away so that you can protect what's in your inventory! On average, it seems about 1 raccoon will spawn per area per day.

Raccoons are the only creatures on the island that you can throw around and mistreat without getting some poop in return.

## How to Shoo Away Raccoons

Axe

* Hit them 3 times

Pickaxe

* Hit them 3 times

Boomerang

* Hit them 3 times

Watering Can

* Spray the raccoon until they go away

## Raccoon Spawning

* Beach / Town Center: No raccoons attack on the beach or in the town (directly). Running from a biome with a raccoon chasing you is futile, it will follow you into the town center.
* Farm: The raccoon generally hides near the edge of the cliff next to the field. You will likely only be attacked once.
* Highlands: The raccoon may come from two directions (and often, you are attacked by both) - one is on the far side of the land bridge, and the other runs from the direction of the tailor shop.
* Forest: You will only be attacked once. The raccoon originates near where the raccoon sits up on a tree root.
* Mine: You will be attacked twice in the mine. The first as you enter (either in the first room with the water, or as you pass into the main chamber) and the second will run down the flight of stairs toward you.
* Volcano: You will often be attacked twice. One will run toward you from the direction of the cave, and the other will run at you if you are heading toward the Forest area.
* Mushroom Caves: You will often be attacked twice. The first is in the alcove as you first enter from the Farm. The second is waiting in the watery area near where the Nym sets up a painter tent.
Recipes

## Introduction

Cooking is a required activity to finish some of the quests of the game, and this page is devoted to the recipes you'll be using. To start, the restaurant must be built for the Chef Olive next to the Town Hall. There are two recipe boards in the restaurant that contain 5 recipes each however, there's many more recipes than just 10. Each day a new set of 10 recipes are selected randomly and posted to the 2 recipe boards in the restaurant. This makes getting a complete list of all recipes a difficult task, since the posted recipes are chosen randomly, therefore, this page will contain many, *but not all*, recipes.

For tips on cooking, go to the Cooking page.

## Hidden Recipes

There are two "extra" items do not appear on the recipe boards, but will be required to progress in the game. Here are their recipes:

* **Phoenix Omelet**: Phoenix Egg, Cheese, Truffle, Salt
* **Puffer Pop**: Puffer Fish, Jelly Fish, Honey, Salt

## Spices

All 4th ingredients of the recipes can be added either before you light the fire (easier) or after you light the fire (harder). When the game starts out, there are no spices. As the game progresses, you will have to do some quests for Chef Olive to find spices for her. Once you find these spices and turn them in to Chef Olive, they will appear on the spice rack in the restaurant, right above the stove. The spices will *not* appear until Chef Olive asks for them (she will be walking around the biome in which the spices will appear) so don't bother looking for them until she asks for them. Also note that the spices will all be found on the floor. There are four spices, and you will find them in these locations:

 Cinnamon
 Ginger
 Hot Pepper

I'm not sure if the precise location of a given spice within its biome is randomized or not.
Life 2.0 Theory Page

Welcome to the Life 2.0 show Theory Page. This is a place where you can discuss confirmed, debunked, and unconfirmed theories about *Life 2.0*.

## Current and Unconfirmed Theories

* **Bear Woman is Delia**. They have a similar build and skin tone, and the Bear Woman's hair (although partially obscured behind the mask) appears to be styled the same way as Delia's.
* **Etan will be a LI**: Many people speculated that Etan will be a love Interest. It is not confirmed yet, but the cover of Season 2 shows him and your character kissing hinting at this possibility.
* **Jaime and Chela have a child.** He is still very connected with and protective of Chela despite their breakup. In Episode 3, he has a line where he says "It's more than that with us. It's family." Being co-parents would force them to work together, and he might hide a child from MC either due to his fairly private personality or the fear that him being a father might scare her off (if the two are romantically involved).
Treasure Hunting

Boon, the Trader Nym will wander around the island armed with a treasure map, and he'll want you to help him out.

## To Find and Retrieve Treasure Chests

Find where the Trader is on the island, and then look around that area for a treasure map. Provide it to him, then he will walk away. Follow him (or find him later) in a new location. The new location will have a "hidden" treasure chest. It will often be up high. To retrieve it, use your boomerang.

## To Open Treasure Cehests

Set the treasure chest down on the ground. Then grab the top of the chest and pull upward, like pulling a flower from the ground. The place to grab it up top will give you haptic feedback, and it will most likely be a little bit higher than you expect.

## List of Treasures and Their Locations

 Highlands
 Caverns
 Forest
Farming

Farming is used to grow certain fruits, vegetables, and grains that you will need to complete requests, exchange for different resources, and get ingredients to cook.

Once the Farmer Nym is rescued from underneath the boulder, she will give you a watering can and a fruit seed to start with.

Seeds can be planted in any of the fields with depressions - and in any of the depressions. Once planted, the game will prompt for watering 3 times before the fruit / vegetable appears. In general, each seed provides 2 rounds of bounty, then will dry out and have to be pulled from the ground.

### Types of seeds, who to give to and resource received:

* Corn - can be purchased in the barn. Used to feed the hen (eggs) and rooster (wheat seeds).
* Cabbage - can be purchased in the barn. Used to feed rabbits (carrots).
* Blueberry - can be purchased in the barn. Used to feed turtles (eggs).

* Wheat - initially, you have to receive seed from the rooster (after accessing the caverns). Later, once barn is upgraded, they can be purchased in the barn. Used to feed the cows (butter & cheese).
* Garlic - can be purchased in the barn. Used for cooking.
* Tomato - can be purchased in the barn after upgrade. Used for cooking.
* Pumpkin - can be purchased in the barn after upgrade. Used for cooking.
* Watermelon - can be purchased in the barn after upgrade. Used for cooking.

Mushrooms are not part of the Farm biome. These can be found in the Resources tab under Axe Resources.

To make planting quicker, use your controller to grab and hold your seeds. To grab all of the same seed, hold in your controller button. When you are close to the planting hole, press your trigger on your controller. A single seed should drop and you can move onto the next hole without pulling up your inventory.

It does not seem to matter how close you are to the hole. If you accidentally toss a seed across the field, it magically flies back to the hole.
Carnival

**Carnival** is a Cager prisoner and a potential mentor to your character in **Eternal City**.

## History

Carnival was once a prominent and successful physician before he was accused of kidnapping and dissecting guild members to transplant their organs into the poor and sentenced to the Well. However, this charge may have been fraudulent, and was likely due at least in part to Carnival antagonizing powerful guilds by criticizing their leadership and control of the City.

He also has a large store of arcane knowledge, and wrote extensively of his theories about beings such as the Entity. He seemed particularly interested in memory, and suggested that such beings have the ability to manipulate memory.

## Appearance

Carnival has long gray hair with a full beard and mustache. He has dark skin and gray eyes. He wears a long, beige tunic with a thick weave.

## Personality

Carnival enjoys talking with and apparently manipulating others. He often speaks in a strange or cryptic way, and you can suggest that his obsession with the arcane beings has driven him mad.

## Episodes

* Episode 7
* Episode 8 (Determinant?)
* Episode 9 (Determinant?)

## Relationships

### **Your Character**

Carnival offers you his knowledge as a tutor in exchange for stories, and seems to enjoy talking to you. You can accept his help or refuse it.

### **The Night-Mother**

Carnival served as a mentor and advisor to the Night-Mother when she was younger. She says she never trusted him, but reminds you that it is also possible to overestimate him.

## Gallery

Carnival looking at you through the bars of his cage
## Trivia

* His name come from a Spanish and English noun meaning a festival of merrymaking, feasting, or masquerading.
Entity

* Default
* Little Girl
* Young Man

> *Communion is required. There must be understanding.*
>
> ━The Entity

The **Entity** is a mysterious being that serves as a sort of protector to you in **Eternal City.** Although the Entity protects you from harm at times, it is not human and does not seem to have a moral code in the same way that human beings do, so it is difficult to analyze its motives.

The Entity is a mysterious being of great power. It has an association with nature, causing it to be centered around the Garden, although you can feel its power elsewhere. It is especially associated with insects, and its voice is often described as wasp-like. When the Entity appears, it brings with it a smell of honeysuckle and fermentation.

## Appearance

As an eldritch creature, the Entity's true appearance is unknown. However, it can assume a variety of forms in attempt to communicate with you.

Its default appearance is a disembodied human face, androgynous and without eyes. This face is placed over a head, neck, and shoulders made of purple beetles, which climb in and out of the mouth and eyes as the Entity speaks.

Alternatively, it may appear as a little girl. This form has a medium skin tone, long blue hair shaped partially into horns or antennae, and dark purple eyes. It wears a blue dress that appears smudged and decorated with stars and a turquoise streak of paint running from cheek to cheek, crossing the nose.

Its final potential form is an attractive adult man. This form has a medium skin tone, short-cropped blue hair, and dark purple eyes. It is either naked or shirtless, revealing that it is very muscular but has no nipples or belly button.

## Abilities

The Entity possesses various powers relating to its connection to nature. It has the ability to affect the growth of plants and to control insects. The Entity often uses these powers in violent and destructive ways, such as killing a caretaker by growing a tree inside of her chest. Even when it uses these abilities to help, the process is often horrific. When you are on the brink of death, the Entity uses its insects to eat away injured parts of your body and remake you, saving your life but causing you intense pain and a deep sense of violation.

The Entity is also adept in the use of sigils, or symbols that carry magical power. It passes many sigils on to you through your connection to one another, although this may have been unintentional.

## Episodes

* Episode 2
* Episode 3
* Episode 4 (Determinant?)
* Episode 10

## Relationships

### **Your Character**

The Entity has a bond of some sort with you. Depending on player choices, you can try to deepen this connection or try to separate yourself from the Entity as much as possible. Regardless of how much you embrace your powers, the Entity does not seem to have human emotions and its relationship with you is often volatile and unpredictable.

## Gallery

"Female" form of the EntityFull view of "female" form"Male" form of the EntityFull view of "male" form
Etan Kerrick

**Etan Kerrick** is a character in **Life 2.0**.

## History

According to Mishel, he is a rich and powerful figure in Silicon Valley.

## Appearance

Etan has short, slicked back brown hair with a speckling of silver, dark blue eyes, a few wrinkles around his mouth and eyes and he has a normal complexion.

He wears a navy suit jacket, with a light blue handkerchief in the front pocket, over the top of a light blue buttoned shirt.

## Personality

You describe his charm and confidence as "Clooney-esque."

## Relationships

### Your Character

Etan saves you from falling off the balcony at Bret Pimentian's party.  The two of you talk and get along quite well.

## Trivia

* His age is confirmed to be late 30s, early 40s in a Tumblr Q&A.

## References

1. ↑ https://playstoryscape.tumblr.com/post/187966169840/how-old-are-the-main-characterslove-interests
Edge of Extinction Miscellaneous Characters

This page contains minor characters in Edge of Extinction.

## Episode 2

### Hilde Peterson

**Hilde** is a native of Norway and is in her mid-fifties. She is one of the Tromstad survivors. Prior to the plague, she worked as a "government bureaucrat" in Tromstad, but she now oversees the group's food supply.

### Dag Larsen

**Dag** is a local man in his seventies. He is one of the Tromstad survivors. He runs the radio, sending out broadcasts about the group's location and listening for radio chatter from other survivors. He is a smoker.

In Episode 9, it is mentioned that he was diagnosed with lung cancer before The Collapse and the doctors gave him a year to live. Because of this, he decides to stay in Tromstad and hopes to contact other survivors instead of traveling with the rest of the group to the Seed Vault. In Episode 10, you learn that his health worsened which is why two of the survivors who followed his messages decided to stay with him and continue his work after he's gone.

### Sophia Torres

**Sophia** is a Brazilian lawyer who was on vacation in Norway when the plague occurred. She is one of the Tromstad survivors. She speaks several languages—including French, Italian, and Portuguese—but not English or Norwegian. By Episode 10, she and Marco have begun a romantic relationship and are living together. In Episode 11, they announce Sophia's pregnancy.

### Marco Bianchi

**Marco** is an Italian man in his forties who was in Stavanger on business. He is one of the Tromstad survivors. In addition to his native Italian, he is trying to learn English, Norwegian, and Portuguese. You suspect he wants to learn Portuguese to impress Sophia, in whom he seems to have a romantic interest. By Episode 10, he and Sophia have begun a romantic relationship and are living together. In Episode 11, they announce Sophia's pregnancy.

## Episode 10

### Kohl

He is one of the survivors who followed Dag's radio messages and join you in this episode. He tells you that two of the survivors in his group decided to stay at the church with Dag after his health worsened because they didn't want him to be alone during the little time he has left and because they want to continue his work after he's gone.
Tips and Tricks

### Intro

This article is about helpful tips and tricks for Raccoon Lagoon. Beware of spoilers ahead! ( for now, this page is a W.I.P )

### General Tips

• Don't be cruel to animals or Nyms. If you throw them, but then with an axe/pickaxe, or drop them into a lake, they will poop.

• Keep your stuff organized in chests once your tablet gets a little too full. Purchase chests for natural resources, fish, minerals/rocks, etc.

• You can decorate your island however you like, just be careful not to overdecorate.
Husky (Edge of Extinction)

The **Husky** is your companion and best friend in **Edge of Extinction**.

## History

She was most likely a family pet. When her owners died in the Collapse, she was left to forage on her own in order to survive. When Your Character finds her, the two of you quickly become close. You feed and groom her, and she protects you from the brown bear. When you leave for Tromstad in search of other survivors, you bring her with you.

## Appearance

She is of mostly black fur but with white on her chest, part of her neck, her face, and her inner ears. Her right eye is blue, but her left eye is green. Her nose is square with a black end to her nose.

## Episodes

* Episode 1
* Episode 2
* Episode 3
* Episode 4
* Episode 5
* Episode 7
* Episode 8
* Episode 9
* Episode 10
* Episode 11

## Relationships

### **Your Character**

You come across her in the first episode after she saves you from imminent danger in the form of a bear attack. After the bear has been scared off, she leads you to the cellar where she has been living. You end up adopting her and take her with you to find the other survivors in Tromstad. You can learn her real name, *Skadi*, if you look around, and you have the opportunity to change it.

## Gallery

Training with male MCBonding with male MCTraining with female MCBonding with female MCArriving in TromstadFacing the polar bear with female MCThe Tromstad survivors after Louis' death
Fox Mulder

**Fox Mulder** is an original character of both **The X Files** and the TV show that is featured in the story. He is an FBI Agent, and he made his first appearance in Season 1, Episode 1.

## Appearance

Fox has short, black slicked hair, green eyes, the faint hint of a 5 o'clock shadow and he has a fair complexion.

Throughout the series, his outfits are either:

* A black suit, white shirt and black tie.
* A light yellow t-shirt with 'ROBINSON'S DINER' written across the front in red, with the image of some food as some form of logo below.
* A black fleeced-lined FBI coat with zip, a woollen hat and black trousers.

## Episodes

* Episode 1
* Episode 2
* Episode 3
* Episode 4 (Mentioned)
* Episode 5 (Mentioned)
* Episode 6 (Mentioned)

## Relationships

### Dana Skully

She and Fox work together. They seem to have a good relationship.

## Gallery

### Miscellaneous

Dexler, Scully, Mulder and DoggettMulder on the PhoneMulder and Scully
## Trivia

* He is one of the characters who originate from the original *X-Files* series.