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**Cut content**

This page contains information about a DayZ element, mechanic, or feature that has been cut or replaced. The information on this page does not apply to the current version of the game or the content is no longer available.

This page contains information about a DayZ element, mechanic, or feature that has been cut or replaced.
**The information on this page does not apply to the current version of the game or the content is no longer available.**

**Outdated**

This article contains outdated information. Some or all of the information present may not be reliable until this page is updated - please help improve this article if you can. The Discussion page may contain suggestions.

**This article contains outdated information. Some or all of the information present may not be reliable until this page is updated.**
Please help improve this article if you can. The Discussion page may contain suggestions.

This page will act as a portal for everything that has been removed or drastically altered during the development of *DayZ*. A full collection of articles and files related to this topic can be found in the *Historical Content* category.

## Legacy content

Full category: Category:Not enabled

Items in this category were previously available or functional in *DayZ*, but have since been removed from the loot table or no longer function on current versions, however they are still spawnable via admin server controls.

Many items on this list were removed in 0.63 with the introduction of a new player controller system, requiring development time to re-implement in future content updates.

### Weapons and Attachments

* Bolts Quiver
* Crossbow Holosight
* Improvised Ashwood Short Bow
	+ Bone Arrow
	+ Composite Arrow
* MP-133 Shotgun with a Pistol Grip
* PM73 RAK
	+ 15rnd PM73 Mag
	+ 25rnd PM73 Mag
* Red 9
	+ 10 Round Clip (9mm)
	+ Red 9 Buttstock
* Trumpet
* Canoe Paddle
* Chainsaw
* Electric Cattle Prod
* Hay Hook
* Hockey Stick
* Ice Axe
* Ice Hockey Stick
* Stun Baton
* Telescopic Baton

Attachments
* 30rd Coupled Standardized Mag - No longer spawns, replaced by 60rd Standardized Mag.
* Long Range Scope - No longer spawns, replaced by Hunting Scope.
* 10rd SK 59/66 Clip
* .357 Speedloader
* ATLAS Bipod
* Snaploader
* 12 Ga Pellet Snaploader

### Food & Drink

* Fox Steak
* Elderberries
* Rose Hips

### Other

* Spraypaint
* Fox Pelt
* Books
* Map of E Chernarus
* Map of N Chernarus
* Map of NE Chernarus
* Map of NW Chernarus
* Map of S Chernarus
* Map of SE Chernarus
* Map of SW Chernarus
* Map of W Chernarus

### Vehicles

* Transit Bus
* M3S - Chassis and Cargo variants

## Removed Content

The following content has been removed from the game, items are not spawnable, even via admin server controls.

Survivor GameZ
* Gamemode related objects
* Gamemode UI elements

Explosive Collar

Weapons
* Burlap Wrap/Grass Wrap - replaced by Ghillie Rifle Wrap. Both models including textures remain in the files.

Clothing
* Down Jacket - Removed from config in 0.53, exists in files, replaced by Quilted Jacket due to clipping issues.
* Hoxton Mask, Dallas Mask, Wolf Mask - Removed due to potential licensing issues. Replaced by Carnival Mask and Mime Mask.

Food and Drink
* Zluta Kolaloka Soda, Zluta Klasik Soda, Zluta Malinovka Soda - Replaced with different Soda Cans.

Animals
* Fox
* Hare - Still obtainable by laying a Snare Trap with bait.
* Hedgehog - Only found in files
* Mallard - Only previously found in files
* Mouflon - Only previously found in files
* Rat - only seen in Devblog 7 September 2013

### Buildings

Arma / Operation Flashpoint assets
* Medical Tent
* Shed (Plywood)
* Yellow Garage
* Yellow House

### Locations

Military
* Old Krasnostav Airstrip (NEAF)
* Military Camp at Balota Airstrip
* Underground Pits at Kamensk

Points of Interest
* Cave at Kamensk
* Grass Pyramid
* Standing Stones
* Vavilovo Railway Station

### Mechanics

These are actions that you used to be able to perform which have been removed either temporarily or permanently.

* Spraypainting - Crafting black or green Spraypaint with certain items (weapons, attachments, clothing) would result in a spraypainted version of that item. Combining some spraypainted items with the other colour spraypaint could result in a camo variant. This feature is still possible via spawning spraypaint in, but as the cans are not spawning in vanilla servers, this is inaccessable usually. Sprayed variants of weapons can also be spawned in by server admins if wished.
* Leather tanning - Tanning hides in a Oil Barrel with water and Garden Lime would result in Tanned Leather in later Early Access patches - and adding specific items to the barrel could result in colour variants of the leather, which could be used to create leatherworked clothing and items. This feature was disabled and is likely awaiting reimplementation on newer technology.
* Fireplace Trap - It was once possible to leave Spraypaint or Ammunition in a Fireplace which would later pop off or explode to distract or harm other players.
* Medical Tent Healing - Though it might not have ever actually functioned, the scroll menu option remained to "heal" yourself when interacting with a Medical Tent. There was anecdotal evidence that it may have restored your bone stat, but this was hard to prove at the time because this stat was not as well understood or developed. This interaction was eventually removed entirely and was also a holdover from Arma II.

### Environment

DayZ originally carried over many aspects of its environment from Arma II, including ambiance as well as effects that don't involve player interaction. These have since been changed as components of the game are replaced or they have been removed in anticipation of replacement.

* Ambient sounds (chain fence, animals, etc.)
* Animals (rabbits, foxes)
* Nighttime (completely dark, no natural light)
* Rainbows
* Old radio (from Operation Flashpoint, see here)

### User Interface

The inventory and other aspects of the UI have been majorly overhauled on several occasions throughout DayZ's development, bringing and taking away features and style items along with it.

* Scroll wheel menu - replaced by floating UI boxes indicating actions.
* All written status indicators in Inventory - replaced by bottom-right UI HUD elements.
* All first-person text status indicators on the left-side of the screen - replaced by bottom-right UI HUD elements.

### Bugs

Major bugs that were removed in early versions of DayZ were primarily carry over bugs from Arma 2.

* "Seagull Bug" - Was a major bug that was removed early on in DayZ's development, it allowed players to control a bird (Seagull) after joining into a server. Although the mere chance of this bug happening was extremely rare, it only occurred after a player would join into a server and their screen remained black with "Please Wait" printed out on the never-ending screen. But pressing the escape key removed the black screen and the player was allowed to see the environment with the option menu screen overlapping the game scenery. Seemingly odd, the player was then able to see a floating bird hovering over the exact spot over their character's last logout spot. Pressing the default key buttons for normal movement allowed the seagull to float and steer into any direction the player wanted it to. Interestingly enough, other players could not see the Seagull and prompted the player an abusive advantage of ghosting, the bug was also known to occur in Arma 2 but used a normal bird model instead of the Seagull as seen in DayZ. This bug was believed to be fixed around version 0.50 at the near end of 2014.

## Revised Content

### Renaming Pass

Due to legal and localisation reasons, nearly all item names and descriptions during Early Access Stress Test #54 for patch 0.63 were changed. This would see real-world names for items or weapons altered to avoid potential copyright infringements. Eg: M4A1 became the M4-A1. This has also continued in successive patches with new or legacy content being added.

### Models and textures

These are items or objects which are still in the game but have seen a major revision to their appearance.

Weapons
* Steyr AUG Automatic Rifle - model removed and replaced with AUR A1 and AUR AX models upon re-implementation.
* M67 Explosive Grenade - updated model.

Ammunition
* 7.62x54mmR Rounds - retextured from golden colour to iron colour with bronze tips in 0.57.

Attachments
* ATOG 4x32 Scope - reticle changed to illuminate center crosshair.
* FNX45 MRDS - retextured from tan to black.
* M4-A1 MP Handguard - had RIS rails removed before Early Access.

Clothing
* Combat Helmet (Blue) - retextured from 'UN' to 'AN' to avoid possible copyright issues.
* Beret (NZ and UN) - retextured to remove insignias
* Police Cap
* Police Uniform Jacket

Equipment
* Firewood

Environment
* Helicopter Crash Sites - Western helicopter Black Hawk model replaced by UH-1Y

Medical
* Bandage - green military model removed in favour of a medical bandage model.

Food and Drink
* Blue-coloured Berries
* Canned Baked Beans
* Canned Spaghetti
* Red-coloured Berries

### Revised Function

These are items which have seen their abilities or connection with other items change over the course of development.

Ammunition
* 7.62x51mm Rounds - Loose rounds and boxed ammunition changed to 7.62x54mmR when .308 rounds were added in 0.55.

Clothing
* Ballistic Vest - became the Plate Carrier, complete with attachments.

Weapons
* Long Range Scope - Was possible to attach to the Mosin 9130 but option was removed in 0.57 alongside being removed from loot tables.
* ATLAS Bipod - Was possible to attach to the Mosin 9130 but option was removed in 0.45.

* Backup Iron Sights - Was possible to attach to any weapon that accepted Western optics (UMP-45, MP5K, FAL + unreleased Scout and M249 SAW) but was later changed to only be accepted on the M4-A1.