recursal/Fanatic-Fandom huggingface dataset:
Кожекрад

* В реальной жизни
* В анимациях

* Без коробки
* В коробке

**Кожекрад** (англ. **Skinstealer**) - эпизодический персонаж вселенной Егора Вдохновения.

## Описание

Кожекрад представляет из себя модель персонажа из мультфильма "Тачки" Молнии Маккуина в покраске Transforming Lightning McQueen. Его корпус наполовину голубой, наполовину красный. Разделяет эти цвета белый электрический разряд посередине.

Эта машинка получила имя Кожекрад потому что она наполовину красная, а наполовину голубая и, как будто бы "переодевает" кожу.

## Характер

Кожекрад - безумец, сбежавший из психбольницы. Он часто разговаривает с другими машинками об очень странном занятии - снятии с себя кожи. Этими разговорами он не раз очень сильно пугал других машинок.

Единственный, к кому Кожекрад проявляет благосклонность - сам Егор. Например, в одном из удалённых постов, ранее выложенных в группе ВКонтакте, посвященной И.Н.М.Т. вики, Кожекрад помогал Егору держать листочек с рисунками, пока тот Егор фотографировал.

## Интересные факты

* Кожекрад ни разу не появлялся в Видео Буси.
* Идея с кожей была взята Егором с интернет-мема, в котором Молния Маккуин просил зрителя снять кожу с себя.

## Примечания

* Кожекрад является главным героем YouTube-канала "Aikens [Cars Channel]", одного из дополнительных каналов Егора.
T's Great to Be a Ghost! 1

Pablo: When I make that moanin' sound, I get the urge to float around. With my arms stretched out, I could float all day, and there's a word that I heard a ghost once say: It's boo! I say boo! Oh, boo, boo, boo, yeah, boo to you! Not a care in the world, you'll hear me boast, 'cause, boo! It's great to be a ghost!
Старая квартира Егора и Буси

**Старая квартира Егора и Буси** - основная сюжетная локация в первых трёх сезонах сериала "Буся и Вдохновение", одна из квартир Егора, ранее служила местом проживания Буси и Егора Вдохновения.

## Описание

Старая квартира Егора и Буси - это трёхкомнатная квартира в многоэтажке. Она состоит из таких подлокаций, как:

### Спальня Егора

Спальня Егора или же "Игровая комната" Буси - самая большая комната в квартире. В ней есть большой диван, на котором спит Егор, телевизор и стойка с цветами. Также у входной двери находятся стопки книг и несколько ящиков, между которыми некоторое время жил Грязноколёс. В комнате имеется больших размеров окно. Под Новый Год в Спальне Егора всегда ставится ёлка.

### Кухня

Кухня служит местом для приготовления, хранения и потребления пищи. Буся называет её своей "едальной комнатой". В кухне есть большой стеклянный стой на металлических ножках, который часто представал перед зрителем в сериале. Также там есть газовая плита, на которой Егор и Буся неоднократно растапливали шоколад. Из сюжетно значимых место можно также подметить раковину, в которой проводились опыты над Грязноколёсом и шкаф с окошками, в который Буся часто заглядывает в поисках съестного.

### Офис Егора

Офис Егора - это рабочая комната Егора, в которой находятся его книги и бумаги, а также компьютер. В офисе есть стол, на котором также происходили многие события сериала. Через офис Егора можно попасть на балкон.

### Балкон

Самый обычный деревянный балкон. С него открывается вид на городской сквер и парковку у дома.

### Ванная комната

Ванная комната также часто появлялась в сериале, в основном как место для мытья. Там, например, проходил "банный день" Буси.

### Туалет

Самый обычный туалет, появившийся лишь в одном выпуске. В него Буся смывала письмо для весеннего Деда Мороза.

### Неиспользуемая спальня

Вторая спальня, часто появляющаяся на фоне. В сериале она никогда не была показана изнутри.
Rad moves 1

Pablo: Check me, I got some rad moves! Some super, super, bad, truly mad moves! That’s right, I've got the rad moves! The rad, rad, rad, rad moves, hey!
Tyrone: Can you do the Pony?
Pablo: You know I can pony!
Tyrone: Can you do the Twist?
Pablo: You know I can twist! ‘Cause there’s no... phony baloney!
Tyrone: No phony baloney!
Pablo: When I move like this! (speaking) Check it out, hey!
Tyrone: (speaking) Whoa! What was that?
Pablo: (speaking) The Triple Whip, dude.
Tyrone: Check you, you got some rad moves! The super, super, bad, truly mad moves!
Pablo: That’s right, I've got the rad moves! The rad, rad, rad, rad moves, hey! (speaking) How about you, dude? What can you do?
Tyrone: (speaking) What can I do? Dude, let me show you.
Pablo: Can you do the Monkey?
Tyrone: You know I can monkey!
Pablo: Can you do the Swim?
Tyrone: You know I can swim! But I’m so... funkily funky!
Pablo: So funkily funky!
Tyrone: When I break this in! (speaking) Watch me now, hey!
Pablo: (speaking) Whoa! What was that?
Tyrone: (speaking) The Funkadilly.
Pablo: Check you, you've got some rad moves! The super, super, bad, truly mad moves!
Tyrone: That’s right, I got the rad moves! The rad, rad, rad, rad moves, hey!
Kurdistan 2024 Qualification (CONIFA World Football Cup Qualifiers)

The Kurdistan 2024 Qualifiers (Road to Kurdistan) are the Qualification stage for CONIFA World Cup 2024, to determine the teams for the competition. This was the first tournament where an official Qualification Tournament was hosted, and the first where there are proper continental qualifications.

1. Cornwall
2. Sápmi

Matches:

Cornwall 2-1 Sápmi

Group B:

1. Raetia
2. Canton Ticino

Matches:

Canton Ticino 1-8 Raetia

Group C:

1. Székely Land
2. Chameria
3. Two Sicilies

Matches:

1. Székely Land 3-2 Chameria
2. Chameria 3-1 Two Sicilies
3. Two Sicilies 0-7 Székely Land

Group D:

1. Abkhazia
2. Artsakh

Matches:

Abkhazia vs Artsakh

**2022 African Cup**

Biafra Qualified after Winning the Competition

**2022 South American Cup**

Maule Sur Qualified after Winning the Competition
Amazing ivnentors 2

Uniqua and Pablo: We're inventors, amazing inventors!

Uniqua: Our inventions can go slow or really fast.

Tyrone: They're inventors, amazing inventors!

Pablo: And here are some inventions from the past. We invented the amazing Spring-O-Case to blast us into outer space!

Uniqua: Our Flipper Sack made history, it took us through the deep, blue sea!

Uniqua and Pablo: We're inventors, amazing inventors!

Pablo: Makin' great inventions since our birth.

Tyrone: They're inventors, amazing inventors!

Uniqua and Pablo: Now let's journey to the center of the earth!
Weaponry

Weaponry plays a key part in how you play in Alterheart and they come in several different types.

## Weapon Stats and how they work

* **Requirements:** How much of the attribute(s) you need to wield that weapon.
* **Damage:** How much harm a weapon inflicts onto the opponent.
* **Penetrations:** Runs by percentage or integer. Determines how much of your attacks ignore armor.
* **Scaling:** Additional damage determined by your selected Attribute is being scaled by.
* **Range:** How far your weapon can reach. Calculates by stud
* **Swing Speed:** How fast your weapon can strike per M1.
* **End Lag:** How long you linger after attacking.

## Melee Weapons

Please note that Sharp and Crush have very little to no impact on the swing speed, damage, or range, it is only used for dealing debuffs and having resistances against them.

* Sharp Weapons
* Crush Weapons

Sharp weapons deal the bleeding debuff unlike crush, but have no chance of dealing debuffs like Cripple or Fracture.

* Light
* Medium
* Heavy

Crush weapons have a higher chance of dealing debuffs like cripple than sharp, but have no chance of dealing debuffs like bleeding.

* Light
* Medium
* Heavy
* Super Heavy

This category only contains fists as there are no existing light Crush weapons in the game.

The only Super Heavy weapon in the game in is the Corpse, only able to be used by the Halofax race.
Sanity

**Sanity** is a game mechanic in *Alterheart*.

Insanity is dictated by an meter that is not directly shown to the player but its progress can be tracked by the blue borders on the screen, and certain things will fill that meter, where at certain threshold, the player will be affected by certain effects.

Players start with 100 sanity.

Insanity can be resisted by having certain traits or buffs.

## Insanity

* Stage 0
* Stage 1
* Stage 2
* Stage 3
* Stage 4
* Stage 5

### **Completely ok.**

This stage is between 100-81 sanity.

* Nothing has changed.

### **You feel your head pressing in on itself...**

This stage is between 80-61 sanity.

* Your screen will pulsate irregularly
* Your character may occasionally pause for 2s, rejecting all input from your keyboard for no visible reason.
* Pauses occur every 60-120s

### **Your mind is dizzy, you're starting to see things...**

This stage is between 60-41 sanity.

* Pauses become more regular, once every 20-40s
* Pulsating screen now appears once every 15-30s

### **You feel lethargic but at the same time, you feel the need to kill.**

This stage is between 40-21 sanity.

* Movement speed is reduced by 20%
* When within 20 studs of an attackable NPC, your character may have a 2% chance every 10s to attack on sight without direct input from the player. When this happens, there is a 10% chance that one melee strike will kill the NPC, this does not apply to bosses.
* You will start to rarely see hostile NPCs and bosses appear in the world but these hallucinations can't directly attack you.
* Hallucinations appear anywhere between every 60-90s

### **Things that used to be in the corner of your sight are now directly in your sight.**

This stage is between 20-1 sanity.

* Movement speed is reduced by 35%
* Random attacks occur with a 10% chance and instant kills occur 25% of the time.
* Hallucinations occur once every 5-15s and they now harm you for 25% of the damage they would normally.
* 2s pauses occur every 10-20s
* Your character will try to use their melee and kill themselves with it, you must spam E to stop your character from taking themselves out, if you let your character end themselves, they will instantly die. Every time you successfully ward off suicide, the next time you will have 0.25s less seconds to stop your character.

### **You could not resist the call of the void.**

This stage is reached at 0 sanity.

* Your character will kill themselves for the last time, you cannot stop your character from doing it unlike the previous stage.

## Sanity increasing effects

* Being in an area with at least 2 peaceful NPCs will increase sanity by 0.1 every second
* Having the Warmth buff

## Sanity decreasing effects

* Being alone with no NPCs or players from the same guild as you decreases sanity by 0.25 every 5s
* Being attacked reduces sanity by 0.025 each hit
* Having the burning debuff decreases sanity by 0.5 for every second you are on fire. Having burning also boosts any existing sanity drainers by 1.5x.
The backyardigans and spinoffs Wiki

**Welcome to the The backyardigans and spinoffs Wiki!**
We're a collaborative community website about The backyardigans and spinoffs that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Front Page News (song)

Pablo: You've taken lots of photos, but do you really know... how to shoot the kind of shot... that makes them all say "Whoa!"? 'Cause that's the kind of picture... our paper need rights now. You think that you can get one, kid?
Tasha: You betcha, bub, and how! For the front page, front page, front page news! I'll take a perfect picture... to give us rave reviews!
Pablo: Well, bring me back a couple, kid, and that way I can choose! For the front page, front page, front page news!
Tasha: I've snapped a lot of snapshots for the paper's other pages! Of puppies and presidents, of actors up on stages!
Pablo: Well, that's all fine and dandy, but you haven't made the grade until you shoot a shot so hot... that it can be displayed on the front page, front page, front page news! It's gotta be a grabber... no pretty sunset blues!
Tasha: I'm gonna click a winner, no way that I can lose!
Both: For the front page, front page, front page news!
Tasha: A picture of a superhero... breaking up a fight!
Pablo: A picture of a flying saucer lighting up the night!
Tasha: A picture of a bad guy caught red-handed in a caper!
Pablo: A picture that makes people say... "I gotta have that paper!".
Both: Oh, the front page, front page, front page news!
Pablo: The picture makes the people grab the paper and peruse...
Tasha: They'll read 'em by the thousands, not just the ones and twos!
Both: Oh, the front page, front page, front page news!
I'm a Mountie

Tyrone: I'm a Mountie and I'm marching through the snow! I'm a Mountie, to the Yukon I must go! I'm a Mountie of perfection, if something needs protection, then there's no better protector you could know! Mountie on duty, Mountie on duty! I'm a Mountie and I'm marching through the snow!
Tyrone: We are mounties and we're marching through the snow...
Pablo: We are Mounties, to the Yukon we must go!
Both: We are Mounties and we're good sports, and we like defending snow forts. We are mounties and we're marching through the snow! Yes, we're Mounties in our Mountie hats and suits! You can tell by our Mountie salutes. Guarding all that needs a watching, for a Mountie there's no stopping. We are Mounties marching in our Mountie boots!
The diamond slide

Uniqua: To gaze at a diamond is such a wondrous thrill. But when I try to stand on it, my body can't keep still!
Pablo: I love the way it sparkles, the way it shines and glows. But when I try to stop on it, I fall out of my pose!
Tyrone: And even when I tiptoe or carefully advance, I cannot help but move on it and so I do this dance!
All: Wahoo, yahoo! Doin' the diamond slide! Wee wow, gee ow! Doin' the diamond slide! You can't stand still on diamonds, they take you for a ride.
Uniqua: Woo!
Tyrone: Wow!
Pablo: Ooh!
Tyrone: Ow!
All: Doing the diamond slide!
Pablo: To gaze at a diamond is such a wondrous thrill. But when I try to stand on it, my body can't keep still!
Uniqua: I will catch that penny as it rolls and slides around. But as I try to climb up, I slip and fall back down!
Pablo: I will get that coin back, I'm positive I will. But as I try to grab for it, I really can't sit still!
Tyrone: If I could get my penny, I'd jump around and cheer. But every time I try it, I wind up on my rear!
All: Wahoo, yahoo! Doin' the diamond slide! Wee wow, gee ow! Doin' the diamond slide! You can't stand still on diamonds, they take you for a ride.
Uniqua: Woo!
Pablo and Tyrone: Wow!
Uniqua: Ooh!
Pablo and Tyrone: Ow!
All: Doing the diamond... doing the diamond slide!
A Pirate Says Arr 2

Pablo: If you wanna be a pirate, sail the ocean blue! You go and steal some treasure, 'cause that's what pirates do.
Tyrone: We laugh a pirate laugh, and dance a pirate dance! We wear a puffy shirt and some baggy pants!
Pablo and Tyrone: Arr! Arr! Arr! A pirate, a pirate, a pirate says "Arr!" You sail a pirate ship, you don't drive a car. And they know you're a pirate when they hear you say "Arr!"
Tyrone: (speaking) Keep on the lookout for a desert island, like on the map!
Pablo: (speaking) Okay, but I wish we had the whole map...
Tyrone: (speaking) Arr, but half a map is better than nothing.
Tyrone: "Arr" means yes, and "Arr" means no!
Pablo: And "Arr" means come on, mates, let's go!
Tyrone: Say "Arr" when you're happy!
Pablo: And "Arr" when you're smelly!
Tyrone: And "Arr" when you're eating your pirate toast and jelly!
Pablo and Tyrone: Arr! Arr! Arr! A pirate, a pirate, a pirate says "Arr!" If you think we're tough, you're right, we are. And they know you're a pirate when they hear you say "Arr!"
Bug Girl (song)

Uniqua: I'm a strong superhero with the powers of a bug.
Tasha: Though a bug isn't something that the people like to hug.
Uniqua: But you might wanna hug me when I save the world from evil. I float like a butterfly... and sting like a weevil. Bug Girl, Bug Girl, here to save the day! Here to save the day! The winged insect way!
Tasha: Goodness conquers badness, and crime doesn't pay!
Both: Bug Girl, Bug Girl, here to save the day!
Uniqua: I fly through the air, I dig through the dirt. I've got a hard shell, so I never get hurt! I'll move that robot, have no fear. I'll fly 'round his head... and buzz in his ear!
Tasha: Bug Girl, Bug Girl, here to save the day! Here to save the day! The winged insect way!
Uniqua: You can't swat a hero... like I always say!
Both: Bug Girl, Bug Girl, here to save the day!
Uniqua: Listen here, robot, you're in the wrong place. You can't delay this plane another hour! Listen here, robot, if you don't move yourself, I'll move with my super insect power!!!
Both: Bug Girl, Bug Girl, here to save the day! Here to save the day! The winged insect way!
Uniqua: Get a good picture of my victory, okay?
Both: Bug Girl, Bug Girl, here to save the day! Bug Girl, Bug Girl, here to save the day!
A Pirate Says Arr 1

Uniqua: If you wanna be a pirate, get up on your feet! You can’t be a pirate if you’re sitting in your seat! Swing your arms tough, and stand kind of low. And make this noise wherever you go: Arr! Arr! Arr! A pirate, a pirate, a pirate says "Arr!" It might seem strange, just a bit bizarre. But they know you’re a pirate when they hear you say "Arr!"
Austin: (speaking) Hey Uniqua, are you a pirate?
Uniqua: (speaking) That I am, Austin! I'm Captain Uniqua, the patchy-eyed pirate.
Austin: (speaking) I'm a pirate too! I'm Captain Austin, with a hook for a hand!
Uniqua: (speaking) Then you know what pirates say, of course?
Austin: (speaking) Of course!
Austin: Arr! Arr! Arr! A pirate, a pirate, a pirate says "Arr!" You wear a spare part, a bandana and a scar...
Uniqua and Austin: And they know you’re a pirate when they hear you say "Arr!"
Austin: (speaking) Hey, Don't forget the Jolly Roger.
Uniqua: (speaking) Yeah, the Jolly Roger!
Uniqua: The Jolly Roger is the pirate flag, a skull and some bones on a big black rag. We’ll fly it on our ship, up above the sails, and we'll search for treasure and be tough as nails!
Austin: (speaking) Hey, we are gonna look for buried treasure, right?
Uniqua: (speaking) Right you are, matey! And look what I've got, half of a treasure map!
Austin: (speaking) It's too bad we don't have the whole map...
Uniqua: (speaking) Arr, but half a map is better than nothing. Now Let's go find some treasure!
Uniqua and Austin: Arr! Arr! Arr! A pirate, a pirate, a pirate says "Arr!" If you think we're noisy, you're right. We are. 'Cause they know you're a pirate when they hear you say... "Arr!"
The Rules

Tyrone: You must be sneaky now!
Uniqua: I must be sneaky now!
Tyrone: Especially sneaky now!
Uniqua: Especially sneaky now!
Tyrone: You can’t have shoes that are squeaky now. Lady, you gotta be quiet, too!
Uniqua: Quiet, too!
Tyrone: Quiet, too... Rule number one: be quiet. You cannot make a sound! Make sure your feet land softly when they step upon the ground!
Uniqua: Okay, I must be quiet! I will not make a sound! But what if I must yell or shriek or howl like a hound?
Tyrone: You mustn’t even make a peep, or else we will be found!
Uniqua: (spoken) "So, I have to be sneaky and quiet."
Tyrone: (spoken) "If you wanna get your ball back, that's rule number one."
Uniqua: (spoken) "Well, I can do that!"
Tyrone: (spoken) But there's more. There's rule number two.
Pay attention, lady, 'cause here’s rule number two: if you see that monster, do not let it play with you! If you play with the monster, lady, you’ll be through! ‘Cause whoever plays with the monster will become a monster, too!
Uniqua: If I play with that monster, I’ll be a monster, too! Hey, that might be pretty neat! It might be fun to do!
Tyrone: No that won’t be neat! It’s not what you should do! So, if you see the monster, do not let it play with you!
Uniqua: (spoken) "I could really turn into a soccer monster?"
Tyrone: (spoken) "Only if you play soccer with one. So don't. That's rule number two."
Tyrone: We’ll creep and sneak to peek around 'til we find that soccer ball...
Uniqua: Soccer ball...
Both: 'Til we find that soccer ball!
England

**England** is a country that is part of the United Kingdom. It shares land borders with Wales to its west and Scotland to its north The Irish Sea lies northwest of England and the Celtic Sea to the southwest. England is separated from continental Europe by the North Sea to the east and the English Channel to the south. The country covers five-eighths of the island of Great Britain, which lies in the North Atlantic, and includes over 100 smaller islands, such as the Isles of Scilly and the Isle of Wight.

Andromaeus visited the Queen of England.

### Early History

   England was first inhabited by modern humans during the Upper Palaeolithic period, later by miagrating Hallstatt celts, before being invaded by the Imperial Roman Legions in AD 43, becoming a province of the Roman Empire. England takes its name from the Angles, one of the Germanic tribes who settled during the 5th and 6th centuries. England became a unified state in AD 927, rose to power after the Norman Conquest, and since the Age of Discovery, which began during the 15th century, has had a significant cultural and legal impact on the wider world. The English language, the Anglican Church, and English law—the basis for the common law legal systems of many other countries around the world—developed in England, and the country's parliamentary system of government has been widely adopted by other nations.

## Reign of Elizabeth III

Under Queen Elizabeth III, England established trade relations with Narlania.
Ski Patrol To The Rescue

Uniqua: The ski patrol is on the go, skiing up and down the snow.
Both: We are here and ready to save you!
Tasha: If you've got snow between your toes or icicles inside your nose...
Both: We are here and ready to save you! Ski patrol is in control, saving people, that's our goal! Ski patrol is in control, ski patrol to the rescue! Ski patrol to the rescue!
Tasha: The ski patrol is on the go, skiing up and down the snow!
Both: We are here and ready to save you!
Uniqua: We'll warm you up and keep you safe, if you're cold, we'll kiss your face!
Both: We are here and ready to save you! Ski patrol is in control, saving people, that's our goal! Ski patrol is in control, ski patrol to the rescue! Ski patrol to the rescue! Ski patrol to the rescue!
Don't Sleepwalk on the Train

Pablo: You can dance to this tune, in the morning or noon, or at night by the moon.
Both: But don't sleepwalk on the train!
Pablo: Won't you take my advice, and this music device, in a box that's quite nice...
Both: But don't sleepwalk on the train!
Pablo: You can sleep the day away in your comfy chair. Our Russian tsars allowed to sleep almost anywhere. You can dream, dream, dream of outer space, or dancing in the rain. But please, please, whatever you do...
Both: Don't sleepwalk on the train!
Pablo (speaking): I have to try to get a little closer.
Uniqua (speaking): Be careful, Pablo Pablovich.
Pablo (speaking): Your majesty...your majesty!
Both (speaking): Phew.
Uniqua: Don't fall through the air, with a breeze in your hair, just get back in your chair...
Both: And don't sleepwalk on the train!
Uniqua: You can land in the snow, or bump heads with a crow, if there's one thing I know...
Both: It's don't sleepwalk on the train! You can sleep the day away in your comfy chair. Our Russian tsars allowed to sleep almost anywhere. You can dream, dream, dream of days gone by, of skipping stones in Spain. But, please, please, whatever you do...if you tie a shoe, or cook a stew, or ride a wild kangaroo...but please, please, whatever you do...do not sleepwalk on the train!
Aha!

When something strange happens
And no one knows why
You need a great detective
And I’m that guy
When someone did a crime
But you don’t know who
You call a great detective
To find out who for you
Who solves the mystery?
Who finds out?
Me, the great detective
And when I do I shout
"Aha!" When I find a clue
"Aha!" That’s just what I do
"Aha!" That’s the word I yell
Yes, I’m the great detective
And here’s how you can tell:
"Aha!"
Got a mystery on your hand
On your feet, or on your head?
Well, don’t just stand there
Call me instead
With my great detective hat
And my great detective mind
And my magnifying glass
there’s no answer I can’t find.
The why, the what
The when, where, who
I’ll answer every riddle
I’ll follow every clue
"Aha!" That’s just what I’ll say
"Aha!" When I’ve saved the day
"Aha," in a British voice
You need a great detective
I’m your number one choice!
"Aha! aha, aha, aha!"
Erimest Lake

The largest lake in The Land of Eternal War both by surface area and volume. The twin cities of Erimad and Eris, both named after the lake, have fought over control of the lake for their entire history. Now that the two cities are integrated territories of Torkel and Creston, respectively, the longest war in The Land of Eternal War is being fought as a sort of proxy war between those two nations.
Keep On Snow Going

Uniqua: What do we do on the frozen ground?
All: Keep on snow-going!
Uniqua: What do we do when the wind blows around?
All: Keep on snow-going!
Tyrone: When it snows in our nose and our eyes and our ears, we just laugh, 'cause we have no fears.
Tasha: We trudge on forth through the frozen north.
All: Keep on snow-going! Keep on snow-going! Keep on snow-going!
Uniqua: Way up north where it's always winter and it's never warm and breezy.
Tasha: Some say it's hard to go through the snow.
Tyrone: But us, we think it's easy!
Uniqua: We don't care. We like the cold!
All: Keep on snow-going!
Uniqua: When the air gets chilly, we get bold!
All: Keep on snow-going!
Tasha: While everyone else is inside sittin', trying not to get frostbitten...
Tyrone: We wear extra socks and mittens!
All: Keep on snow-going! Keep on snow-going! Keep on snow-going! Keep on snow-going!
Tyrone: C'mon, let's snow-go on our way.
Uniqua: We say "yay" to a snowy day.
Tasha: Nine pair of socks and we're okay.
All: Keep on snow-going! Keep on snow-going! Keep on snow-going!
I've Got a Secret Identity

I'm usually just a photographer,
Snappin' pictures for the news.
I try to take some good shots
That the newspaper can use.
But if I hear some kinda trouble,
Or see it with my eyes,
I spin and snap, and just like that…
I change my whole disguise!
I got a secret identity.
It's crazy, but it's true.
Yeah, I got a secret identity.
And nobody knows but you.
Nobody knows but you…
When I'm a superhero,
I run with super-speed.
I zip and zoom around the town,
And rescue those in need.
And when I am all finished…
I strike this nifty pose.
I spin and snap, and just like that…
I'm in my normal clothes!
I got a secret identity
It's crazy, but it's true, yeah.
I got a secret identity.
And nobody knows but you.
Nobody knows but you…
Ömorhen Vysoren

Played by Austin

A Half-Elf male who was a member of the original party. He and his cousin Kristianna Vysoren fled their home to escape from Rune Hunters, who are hunting Kristianna.

Race: Half-Elf

Class; Warlock, Sorcerer

Alignment: Chaotic Good

Origin: Aquila

Ties;

* Mother: Bel Dyab
* Father: Randall Vysoren
* Cousin: Kristianna Vysoren

## Campaign notes

Ömorhen was a member of the original party.

His warlock patron, Mr. Bigsby, planned to use him and his chaotic magic to further his goals in The Land of Eternal War. However, when Kristianna was found by Rune Hunters in The Val Highlands and was killed by them, Ömorhen used the Even Trade spell in The Book of Chaos to trade his soul for hers. Mr. Bigsby then claimed Ömorhen's soul.

Ömorhen is dead, but his soul is currently being used by Fraz-Urb'luu.
Snowball Duty

Pablo and Tyrone: Snowball duty, guarding a big snowball. Yes, we're on snowball duty, we're Mounties standing tall. Snowball duty, we'll never, ever fall. 'Cause we are Mounties on duty, guarding a big snowball!
Pablo: Big and round and twinkling all aglow, oh, you great, big, massive ball of snow. You'd make the world's biggest snowcone, but we won't ever, ever leave you alone! 'Cause we're on...
Pablo and Tyrone: Snowball duty, guarding a big snowball. Yes, we're on snowball duty, we're Mounties standing tall. Snowball duty, we'll never, ever fall. 'Cause we are Mounties on duty, guarding a big snowball!
Tyrone: Mounties always have a Mountie plan, stopping raiders anyway we can. You know a snowball's safe, when it's protected by a Mountie man. 'Cause we're on...
Tyrone and Pablo: Snowball duty, guarding a big snowball. Yes, we're on snowball duty, we're Mounties standing tall. Snowball duty, we'll never, ever fall. 'Cause we are Mounties on duty, guarding a big snowball! Yes, we are Mounties on duty, guarding a big snowball!
IT's Great to Be a Ghost! 2

Pablo: First you make a moanin’ sound, hold your arms out to float around. But that’s not all, ‘cause I’m sure you’ve heard about a ghost’s all-time favorite word, it’s boo!
Uniqua: (screaming) I say boo!
Pablo: (screaming)
Uniqua: Oh, boo, boo, boo!
Pablo: Yeah, boo to you!
Pablo and Uniqua: Not a care in the world, you'll hear us boast, ‘cause...
Uniqua: Boo!
Pablo: (screaming)
Uniqua: It’s great to be a ghost!
Uniqua (Spoken): Now you try it, Tyrone.
Tyrone: I’ll try to make that moanin' sound and maybe I’ll start to float around. But I’m nervous, ‘cause I’m not so sure about the word that I just heard.
Uniqua: It’s boo!
Tyrone: (screaming) You say boo!
Pablo and Uniqua: Yeah!
Tyrone: Oh, boo, boo, boo!
Uniqua: You know it’s true!
All: Not a care in the world, you'll hear us boast, cause...
Tyrone: Boo! It’s great to be a ghost!
Pablo and Uniqua: Boo! It’s great to be ghost!
All: We say boo! It’s great to be a ghost!
The Westerwoods

The Westerwoods are characterized by trees that shed their leaves in winter, with a high population of oaks and maples, and the higher density of the trees, leaving the forest floor almost completely shaded in the warmer months. Owned entirely by Creston.

Cities:

* Creston (City)
* Kaj
* Eris

Bodies of Water:

* Erimest Lake
* Crest Lake

Locations:

* Whitestone Tower
The extendo-arm

Uniqua: Take a lasso and a ladder!
Pablo: A bucket goes on top!
Uniqua: A net should go right there.
Pablo: With an umbrella and a mop!
Uniqua: The lamp we got from China.
Pablo: And that rake that's from some farm!
Uniqua and Pablo: Hey, let's call it the "Extendo-Arm"!
All: Extendo-Arm, Extendo-Arm, you're going to reach so far. Extendo-Arm, the Extendo-Arm, oh what an arm you are!
Uniqua: We'll add a pole...
Tyrone: A feather duster...
Pablo: Bike horns...
Tyrone: Wooden spoons...
Uniqua: A table...
Pablo: Tuba...
Tyrone: Marshmallows...
Uniqua: A spring...
Pablo: And bright balloons!
Pablo and Uniqua: We're ready!
Tyrone: Will it work?
Uniqua: Lad, you have no cause for alarm.
All: You can trust the Extendo-Arm! Extendo-Arm, the Extendo-Arm, you reach so very far. Extendo-Arm, the Extendo-Arm, oh what an arm you are!
Don't Flip Out

tasha: Don't flip out, try to hold steady! Keep yourself cool 'til we find your teddy!
Uniqua: Don't flip out, take off your shoes! Maybe close your eyes, take a little snooze!
Tasha: You can twiddle your thumbs, you can tap your feet!
Uniqua: You can twitch your nose or bounce in your seat!
Tasha: You can stick out your tongue, and waggle it about!
Pablo: But whatever I do...I can't flip out!
Tasha and Uniqua: Don't flip out!
Pablo: That's our main request.
Tasha and Uniqua: Don't flip out!
Pablo: That would be the best!
Tasha and Uniqua: Don't flip out!
Pablo: That's the main point!
Tasha and Uniqua: Don't flip out or you'll wreck this joint!
Uniqua: Please stay cool, don't get hot!
Tasha: 'Cause this valley's a trecherous spot!
Pablo: There's boulders and canyons, and cliffs and stuff! If they start to fall, this'll all get rough!
Uniqua: You can look out the window and count to ten!
Tasha: You can wiggle your ears, and wiggle them again!
Pablo: I can whisper very quiet, or scream and shout!
Tasha and Uniqua: But whatever ya do...just don't flip out!
Pablo: Don't flip out!
Tasha and Uniqua: This is all we ask!
Pablo: Don't flip out!
Tasha and Uniqua: That's your main task!
Pablo: Don't flip out!
Tasha and Uniqua: That is job one!
Pablo: Don't flip out!
Tasha and Uniqua: And we'll get our job done!
Uniqua: Whatever you do...
Tasha: Whatever you do...
Pablo: Whatever I do, I won't flip out.
Uniqua: Whatever you do...
Tasha: Whatever you do...
Pablo: Whatever I do!
All: Don't flip out!
Al-Daharak

**Al-Daharak** is a mosque in Turkey, which is located in the Silivri district near a large prison. According to urban legend, this mosque was built by President Dawood ibn Hussein on the site of an old cemetery. Many dissuaded him from building a mosque in this place, but he did not listen to anyone. But it did not function for long. Soon the groans and cries of restless souls began to be heard there. People stopped going there, and the mosque began to slowly collapse.
To the center of the earth 2

Pablo and Tyrone: Going to the center of the earth.

Uniqua: Oh, what will be there?

Uniqua and Tyrone: Going to the center of the earth.

Pablo: What will we see there?

Uniqua: Caves?

Pablo: Or trees?

Uniqua: Or bumblebees?

Tyrone: And rocks, we've seen so many...

Pablo and Uniqua: Going to the center of the earth.

Tyrone: To find my penny...
To the center of the earth 3

All: Going to the center of the earth.

Uniqua: Oh, what will be there?

All: Going to the center of the earth.

Pablo: What will we see there?

Uniqua: Cows?

Pablo: Or pigs?

Uniqua: Or sticks and twigs?

Tyrone: It might be really empty...

Pablo and Uniqua: Going to the center of the earth.

Tyrone: To find my penny...
Belhaven

The nation of the Modrons. Serves Primus.

Leader: Belhaven is a technocracy, ruled by The Belhaven Council, an assembly of 13 the city's top artificers, engineers, and wizards. The Master Artificer of The Artificers' Guild traditionally also serves as the Chancellor of the Council. Shivae Lenoran (female Vedalken wizard) is the current Chancellor.

Cities:

* Belhaven (City)
* Prylin

Geographical Locations:

* The Iridan Sea
* The Dimwoods
* The Lostwoods
* The South Sorn Grasslands
Yeti stomp

Pablo: Stomp! Stomp! Stomp! I'm stompin' that Yeti stomp. Stomp! Stomp! Stomp! I'm stompin' that Yeti stomp. Stomp, stomp, stomp! I'm a Yeti! Hear my Yeti yell: "Yeti-yeti-yeti!" Stomp, stomp, stomp! I'm the Yeti! Smell my Yeti smell! Stomp, stomp, stomp! I'm hairy...from my head to my yeti toes. I'll make a sound that's a little bit scary when I blow my yeti nose. I'm big, I'm furry and in no hurry. I like raisins, not spaghetti! Stomp, stomp, stomp, get ready! Stomp, stomp, stomp, I'm the Yeti! Stomp! Stomp! Stomp! I'm stompin' that Yeti stomp. Stomp! Stomp! Stomp! I'm stompin' that Yeti stomp.
Pablo (spoken): Yetis like to live where it's cold and snowy, so I'm going to my beautiful igloo in the frozen north, and I'm going to stomp the whole way!
Stomp, stomp, stomp. I'm the Yeti! And I'm stomp-stomp-stomping forth...on a long cold hike to my favorite place: in my igloo in the frozen north! I'm gonna stomp up there with my messy hair, kinda dirty and a little bit sweaty! Stomp, stomp, stomp, get ready! Stomp, stomp, stomp! I'm a Yeti! Stomp! Stomp! Stomp! I'm stompin' that Yeti stomp! Stomp! Stomp! Stomp! I'm stompin' that Yeti stomp!
Sylvester Lenoir

Sylvester Lenoir is a character/OC made by Tako (@wasutaki)

### Description/Characteristics:

Sylvester is an illegal hitman that has been wanted by the police for a long time for carrying out assassination crimes. He has been known to have killed important figures and is often hired by high society for his exceptional skills. Sylvester has yet to be caught.

### Lore:

Once a young soldier, Sylvester used to be strong-willed and tough boy. He served for Vynraia during the Divine War and was a top sniper in the army. Sylvester was only 17 when he was enrolled into the army after Vynraia had gotten desperate for soldiers. He had natural born talent with the rifle and every shot he made would hit his target, many say that he was not a force to be reckoned with. However during the war, he had witnessed many traumatizing events and had an developed an abnormal personality causing him to find pleasure in the pain of others. Towards the end of the war, Sylvester had been ambushed by an enemy soldier causing his right eye to be slashed and blinded. After surviving the encounter, he had to be taken under care and had his eye stitched up. Sylvester is unable to open his right eye but this small disability did not stop his insatiable bloodlust that he had developed throughout the years of war. In fact, his disability had made him even better with his rifle. He craved to kill and eventually found himself drawn to be an illegal hitman.

Sylvester had a rather off putting disposition and even other criminals that had worked with him refused to do so again, he was feared by authorities and criminals alike. Therefore, it led him to mostly work alone on his missions.

During the beginning of his career, Sylvester had smuggled the army rifle back home and used it to kill. However, after finding out that the police could track him with the specific bullet that was often used with the army rifle, he decided to have a custom rifle made for himself. Sylvester ventured to an underground illegal market and had a gunsmith make him a custom rifle that was quite powerful, the gun required it's own customized ammunition to work which made it difficult for police to pinpoint a gun model.

### Current events:

After the police had a hard time trying to find and arrest Sylvester, his case was soon sent to Synn Castemont to be investigated. Sylvester had taken notice of the transfer of his case to someone that he finally deemed worthy to mess around with. Sylvester had one encounter with Synn, he managed to escape easily after having distracted and scared the detective. From the encounter, Sylvester seemed to have taken a liking to Synn and often tries to make flirtatious attempts towards him through the clues in his crime scenes. He was drawn to Synn after noticing that the detective was not put off by his behaviour and even seemed to have as odd of a disposition as he did.

### Art Gallery:

Sylvester and his rifleSylvester in a Mcdonalds drive throughSylvester in a Mcdonalds drive through after seeing SynnSylvester and Synn having a face off
The South Sorn Grasslands

The South Sorn Grasslands are the largest plains area in The Land of Eternal War. The entire area was owned by Redwyn until the western side of the plains were conquered by Belhaven and Creston in ancient wars. The North Sorn Grasslands and The South Sorn Grasslands used to be completely combined until The Red Desert appeared, splitting the two with only Spring Pass and two small strips of grasslands on either side of Spring Lake joining the two sides.

Cities:

* Moorvane
* Prylin

Bodies of Water: None

Locations:

* One of three Redwyn Waypoints which serves as a gateway directly from Redwyn (City) to the South Sorn Grasslands.
Eris

Medium-sized town on the south edge of Erimest Lake, it’s the staging ground for Creston’s war effort against Torkel. Eris and Erimad have been rival cities for millennia, and in the current war with Torkel the two have been in an arms race of shipbuilding and have lined the entire coast of the lake with military encampments.

**Locations in town:**

* Eris Town Hall
* Eris Shipyard
* Eris Military Academy
Kazzie

the og kazzie oc

Kazzie (discord user deliriousdella) joined the discord server on the 19th of June 2022

### About

Kazzie is currently into psychology and is looking at it in his own free time. Kazzie spends most of their their time daydreaming about stories as she enjoys creative and story writing. It is currently in the process of writing a story! They have a few regular ocs but don't use them as much as Starry which is the oc that has stayed around the longest and gone through the most changes. Kazzie is always looking to improve their art so constructive criticism is a huge help.

### OCs

Starry

Lucia
Synn Castemont

Synn is a character/OC made by Tako (@wasutaki)

Synn Castemont Side Profile

### Description/Characteristics:

Synn is a freelancing detective that is often seen with Grayson. He was born in a rich family but was often ostracized for seeming different from other kids, Synn was born with a dull purple shade of hair that he often had to hide with a beret. He is the child of a Sorcerer and a Vampire, making him a Vaerer. Sorcerer's are known for their natural ability to harness magic and vampires are long-living creatures that commonly have a beast hidden as their secondary form.

### Lore (CW: Abuse):

As a child, he had only managed to make one friend that had transpired into a romantic relationship between the two when they were older. However, there was a certain point in time when he was unable to see his friend for a year during his mother's abuse. When he was about 11, Synn was locked in his mother's basement for solving his father's murder, his mother had done so as she was afraid that he would report her. During this time, Synn was deprived of any sort of social contact and as a result, he was not able to fully develop his social skills. Once he was able to escape, Synn was known to have unusual social interactions and was quite affected by other people's perception of himself. Leading him to lock himself away in his home again. By this time, his mother has already been captured by authorities and he was alone for the most of his teenage life. Not only that, he was afraid of his sexuality being frowned upon by others in society. Synn was a homosexual and that combined with the many other odd characteristics he had, made him believe that there was too much wrong with him to be allowed to roam with the rest of society. Synn struggled with loneliness and estrangement, he often wrote letters to his only friend who would occasionally reply to them. Those letters were the only thing that had helped him keep in touch with the outside world, his friend was quite fond of Synn and would write long paragraphs back to him.

After years of being alone, Synn had found that he had a knack in problem solving, it was the only thing that seemed to keep him sane. Deciding that he would want to make use of this skill to earn some money, he dared not use his father's money out of honour for him. Synn left the mansion that his family lived in and moved to the heart of Vynraia (Vynraia is similar to England in terms of architecture) where he managed to get an apartment in Camitome through some connections. The landlord of his apartment was a child who had inherited the property from their father, it was very confusing for Synn.

### Current Events:

Synn would then go on to dye his hair to become brunette. While he was out shopping, he met Grayson who had to help Synn with he process of dying his hair as Synn wasn't very familiar with the modern world. From that, Grayson and Synn seemed to be platonically drawn to each other and they'd soon be investigating crimes together.

### Art Gallery:

Synn in the mirror of his apartmentSynn moments after solving his mother's crimeSynn and his landlord
United Workers Union of Wynne

An alliance of laborers in the city of Wynne. The city serves as the industrial heart of Torkel; there are multiple logging, mining, smithing, and transportation companies (almost entirely subsidiaries of The Torkel Trading Company) operating in the city. The union was formed after a city-wide strike due to safety and payment issues in the area that went ignored by the TTC for years brought the nation to a halt, forcing the Torkel government to intervene and force the TTC to negotiate with the workers to establish workplace guidelines and end the strike. The workers quickly organized a way to negotiate with the company, establishing the United Workers' Union of Wynne.
Voltuun

Played by Zane.

A knight whose order was destroyed by The Silvertongues and has sworn an oath of vengeance against The Silver-Tongued Serpent.

Race: Dragonborn

Class: Paladin

Alignment: Neutral Good

Origin: Valhurst (City)

## Campaign notes

Voltuun had a lead to the Silvertongues in the city of Torvas, and joined the party in order to root them out and get one step closer to finding The Silver-Tongued Serpent's HQ.
The Wizards' Guild (Creston)

Not to be confused with The Wizards' Guild in Torkel, The Wizards' Guild of Creston were created when the war between Torkel and Creston broke out and the chapters located in Creston were cut off from the ones in Torkel. The two guilds have almost no communication with one another anymore due to a bit of a cold rivalry that has come between them as both think that they are the "real" guild and that the other is the offshoot (this will be left ambiguous to the players, but in truth the Creston guild is the one that actually split off).

The Wizards' Guild is a club of aristocratic, affluent wizards in the nation of Creston. The guild is based in Creston (City), but has chapters in Kaj, Eris, and Westin (City). Most of the guild's goals involve the accumulation of wealth, power, and social standing and its official events are fancy cocktail dinner parties. A common practice in the guild is for families to arrange marriages between their children, with the more powerful family's last name (this decision often becoming heated before being taken to guild arbitration).

The requirement for admission to the guild is a 7,000g fee nomination by three current members or being the blood child of a member. (These requirements are less strict than The Wizards' Guild in Torkel has, the explanation being that Torkel has much larger aristocrat and wizard cultures and is richer as a nation)
Westin (City)

A major trading crossroads and port. Mostly untouched by the centuries of war due to its remote location. Has major trade routes with Julul by land and various other provinces by sea. The city serves as the capital for the nation's domestic affairs and appears outwardly to be the seat of the nation, but the real capital is Frey.
Crest Lake

The second-largest lake in The Land of Eternal War. Partially owned by three nations: Westin, Creston, and Belhaven. The capital city Creston (City) which is built on the coast of Crest Lake and then the nation of the same name are both named after this lake. The Westerwoods, The Dimwoods, and The Orness Flatlands all touch the lake.
Fraz-Urb'luu

**Fraz-Urb'luu**, **Prince of Deception**, is a demon lord. His name is pronounced "fraz-URB-loo".

In the material plane, he takes the form of his humanoid alter-ego, Mr. Bigsby. He is currently in possession of the soul of former party member Ömorhen Vysoren, and is trying to assemble The Staff of Power with the help of The Silvertongues and their leader, The Silver-Tongued Serpent.

"He comes in the winter, compassion and trust

He dances in spring with your love and your lust.

He calls in the summer and serve him you must

He withers in autumn, you save him from dust.

Your father, your mother, your lover, your child

His son, his daughter, his minion beguiled.

And now that you've offered your life and your soul

He'll draw you to ruin and swallow you whole."

- - - A song from a time before the eternal wars