recursal/Fanatic-Fandom huggingface dataset:
Great Wall

The **Great Wall** is an indestructable wall that acts as an barrier between the starting biomes and the outer biomes. Once the player has re-activated the Core and talked with it once, pressing `Interact with object` anywhere on the wall will cause it to fall.

## Notes

* Should a player that's able to open the wall stand near it for too long without interacting with it, they will say "I should place my hand on the wall".

## Gallery

A player standing next to the Great Wall.The Great Wall on the map.The wall glowing blue in the presence of a player able to open it.The wall collapsing as a player interacts with it.
Hard mode

**Hard mode** is an option during world creation. It significantly increases the game's difficulty, but also increases the amount of loot dropped by bosses.

## Changes compared to standard mode

* Enemy and boss health is increased by 50%, and damage is increased by 100%.
* The amount of times boss loot is rolled is increased by 50%.
	+ This is implemented by multiplying *after* the base amount of rolls has been chosen, and then rounding. For example, Glurch the Abominous Mass has 4–6 loot rolls. The game randomly picks 5, multiplies by ×1.5 (= 7.5), and rounds to 8 loot rolls total.

## History

* **0.6.0.0-62a8**: Enemy health increase reduced from +100% to +50%.
* **0.4.2-d097**: Add missing hard mode setting for dedicated servers.
* **0.3.0-297a**: Introduced.
Fusioned Chunk Necklace

## Fusioned Chunk Necklace

* Level 15
* 16
* 17
* 18

## Details

### Effects

+21 max health
+11 armor
+7 life on melee hit

### Tooltip

A misshappen necklace that combines chunks of all kinds of materials.

## Details

### Effects

+22 max health (+1)
+11 armor (+0)
+7 life on melee hit (+0)

### Tooltip

A misshappen necklace that combines chunks of all kinds of materials.

## Details

### Effects

+23 max health (+2)
+12 armor (+1)
+7 life on melee hit (+0)

### Tooltip

A misshappen necklace that combines chunks of all kinds of materials.

## Details

### Effects

+25 max health (+4)
+13 armor (+2)
+8 life on melee hit (+1)

### Tooltip

A misshappen necklace that combines chunks of all kinds of materials.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Galaxite Bar (1)
* Octarine Bar (1)
* Scarlet Bar (1)
* Gold Bar (1)
* Iron Bar (1)

## Technical

### Internal name

`FusionedChunkNecklace`

The **Fusioned Chunk Necklace** is a rare necklace.
Floors & Tiles

## Floors

* Wood Floor
* Woven Straw Floor
* Stone Floor
* Paintable Floor (Paintable)
* Scarlet Floor
* Lit Floor (Paintable)
* Coral Floor
* Woven Mat
* Loose Flooring (Paintable)
* Galaxite Floor
* Glass Floor (Paintable)
* Alien Tech Floor
* Gleam Wood Floor
* Eerie Floor (Event)

## Tiles

* Caveling Floor Tile
* Dark Caveling Floor Tile
* Core Relief Tile
* Stone tile "Cavelings"
* Stone tile "Gemstone"
* Stone tile "Scholar"
* Alien Floor Vent

## Other

* Rose Petal Flooring (Event)
* Daisy Flooring (Event)

## See also

* Rugs
* Bridges
* Placements
Galaxite Pickaxe

## Galaxite Pickaxe

* Level 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

An otherworldly tool for breaking down exceptionally hard walls.

## Details

### Tooltip

An otherworldly tool for breaking down exceptionally hard walls.

## Details

### Tooltip

An otherworldly tool for breaking down exceptionally hard walls.

## Details

### Tooltip

An otherworldly tool for breaking down exceptionally hard walls.

## Details

### Tooltip

An otherworldly tool for breaking down exceptionally hard walls.

## Salvage and Repair

### Salvage materials

* Scrap Parts (17)
* Coral plank (6–10)
* Galaxite Bar (6–10)

## Technical

### Internal name

`GalaxiteMiningPick`

The **Galaxite Pickaxe** is a rare pickaxe.
Hand Mortar

* Level 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

The **Hand Mortar** is a rare gun that can easily break walls.

In addition to the base range damage (25−29), it also deals 161−195 explosive damage and 304 mining damage. This weapon is not recommended in close combat or small spaces, as the player can be hurt by their own blast.
Fungal Soil

### Tooltip

Groundcover interspersed with mycelium. Over time mushrooms and shroomen will grow on it.

## Technical

### Tileset

`Turf`

**Fungal Soil** is a decorational and functional floor item that can be placed on any ground tile, it cannot be placed on void tiles such as a water or air.

Fungal Soil's main usage is to create Mushroom and Shrooman farms.

## Aquisition

Fungal Soil generates in  the Dirt Biome where it can be gathered from the floor and is dropped by Orange Slimes and  Shroomen.

It cannot be crafted.
Giant Mushroom (Legacy)

**Unobtainable**This article describes content that exists in the game's data, but is not obtainable by normal means.

## Details

### Type

* Food
* Cooking ingredient

### Effects

+15 food
+25 max health

### Tooltip

The king of all mushrooms, growing in perfect conditions made it unusually large.

## Technical

### Internal name

`GiantMushroom`

The **Giant Mushroom (Legacy)** is an unobtainable food item, which was replaced by the Giant Mushroom in 0.4.7-4a21.

Prior to this version, Giant Mushrooms could be used to permanently increase the player's maximum health by 25 points as many times as they were consumed; this meant that if enough were obtained, a player could build up an extremely unbalanced and unintended maximum health count. This was patched in 0.4.7-4a21, and the Giant Mushroom (Legacy) was replaced with the current Giant Mushroom, which instead will only increase the player's maximum health on the first use.

Any existing Giant Mushroom (Legacy) items that were already stored in a player's inventory or chests would remain with the ability to increase maximum health several times, due to the fact this item and the current Giant Mushroom are separate items entirely. Beyond this, however, it is completely impossible to obtain this item in regular gameplay.

## See Also

* Giant Mushroom
* Food with Permanent Buffs

## History

* **0.4.7-4a21**: Made unobtainable and replaced with Giant Mushroom, which is completely identical to this item, except it only increases max health once. Any existing ones in a chest or inventory will still remain there.
* **0.3.0-297a**: Introduced.
Farmer's Hat

* Level 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+22 max health (+2)
+7% more healing from health over time regeneration (+0%)
+11.2% larger harvests (+1.1%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+25 max health (+5)
+8% more healing from health over time regeneration (+1%)
+12.2% larger harvests (+2.1%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+27 max health (+7)
+9% more healing from health over time regeneration (+2%)
+13.3% larger harvests (+3.2%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+29 max health (+9)
+10% more healing from health over time regeneration (+3%)
+14.4% larger harvests (+4.3%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+31 max health (+11)
+10% more healing from health over time regeneration (+3%)
+15.4% larger harvests (+5.3%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+34 max health (+14)
+11% more healing from health over time regeneration (+4%)
+16.5% larger harvests (+6.4%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+36 max health (+16)
+11% more healing from health over time regeneration (+4%)
+17.6% larger harvests (+7.5%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+38 max health (+18)
+12% more healing from health over time regeneration (+5%)
+18.6% larger harvests (+8.5%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Details

### Effects

+40 max health (+20)
+13% more healing from health over time regeneration (+6%)
+19.7% larger harvests (+9.6%)

### Tooltip

Tuck a straw in your mouth and get ready for a whole day of relaxing on the porch.

## Salvage and Repair

### Salvage materials

* Scrap Parts (29)
* Fiber (4–7)

## Technical

### Internal name

`FarmerHelm`

The **Farmer's Hat** is an uncommon armor piece.

## History

* **0.3.7-1f3f**: Fixed the Farmer's Hat being invisible and making players bald.
* **0.3.0-297a**: Introduced.
Crafting

This article is about the mechanic. For the skill, see Crafting (skill).

**Crafting** is one of the key features in *Core Keeper*. Crafting allows the player to turn raw materials into useful items like tools, weapons, armor, blocks and furniture.

Crafting takes place at various workbenches and other stations for specialized crafting. Pressing `Interact with object` with the cursor over the station will bring up its crafting interface.

## Player

The player is able to craft a few basic items on the crafting interface located in the inventory.

## Workbenches

There are 8 types of workbenches, the Basic Workbench, Copper Workbench, Tin Workbench, Iron Workbench, Scarlet Workbench, Octarine Workbench, Galaxite Workbench and Solarite Workbench. Each workbench can access all recipes from the previous tiers.

## Anvils

There are 7 types of anvils, the Copper Anvil, Tin Anvil, Iron Anvil, Scarlet Anvil, Octarine Anvil, Galaxite Anvil and Solarite Anvil. Each anvil can be used to craft armor and weapons.

## Furnaces

There are 3 types of furnaces, the Furnace, Smelter Kiln and Fury Forge. Each furnace can melt the corresponding ore into ingots.

## Statues

Statues are found around The Core. Each one must be activated using its respective boss crystal to access its crafting menu.

## See also

* Salvage and Repair Station
* Upgrade Station
King Slime

* Standard
* Casual
* Hard

**King Slime** is a boss. It was introduced as part of a crossover with *Terraria*.

## Summoning

King Slime can be summoned by placing a Crown Summoning Idol on either Glurch's, Ivy's, Morpha's or Igneous' rune.

## Behavior

King Slime will periodically summon Royal Slimes that follow and attack the player.
Greenery Pod

**Unobtainable**This article describes content that exists in the game's data, but is not obtainable by normal means.

## Details

### Type

* Furniture
* Crafting station

## Technical

### Internal name

`GreeneryPod`

The **Greenery Pod** is an unobtainable, unused crafting station. It has the appearance of a Copper Anvil when placed.

## Usage

### Crafting station

**Lua error in Module:Recipes at line 190: attempt to compare nil with string.**

## Gallery

Official concept art of the Greenery Pod.
## History

* **0.5.0.0-9b96**: Now used to craft the Octarine Chest.
* **0.1.91e2cab**: Introduced.

## References

1. ↑ What do you think of this #CoreKeeper concept art by the talented @ExitMothership? These designs are from all the way back before we even entered Early Access! Aug 23, 2023
Feeding Tray

### Tooltip

This useful tray can be filled to the brim with cattle feed to keep cattle fed and happy.

## Technical

### Internal name

`CattleFeedTray`

The **Feeding Tray** is a storage item. Cattle will automatically eat suitable items inside.

## History

* **0.7.0.0-2cab**: The feeding tray can no longer be crafted at the Basic Workbench; The crafting recipe has been moved to the Livestock Workbench.
* **0.6.0.0-62a8**: Introduced.
Gold

**Multiple pages share the title or description of "Gold". They are listed below.**The article you are looking for may be listed here. If not, you may want to start a new search.
*If an internal link led you here, you may wish to change the link to point directly to the intended article.*
**Gold** may refer to:

* Gold Bar, a refined crafting material
* Gold Ore, a raw crafting material

## See also

	* Gold Crystal Necklace
	* Gold Crystal Ring
	* Gold Ore
	* Gold Ore Boulder
	* Gold ore
	* Heart of Gold
	* Polished Gold Crystal Necklace
	* Polished Gold Crystal Ring
Ground Poison Slime

**Ground Poison Slime** is a flooring tile that can be placed on top of the ground. When walked on it reduces healing effects by 75% for 15 seconds. Just like Ground Slime, it also slows movement speed by 50%. When unobstructed, it periodically spawns Purple Slimes. It can be found in Azeos' Wilderness.

## Notes

Unlike Ground Slime, Ground Acid Slime or Ground Slippery Slime, **Ground Poison Slime**'s debuff lingers for 15 seconds after getting off of it, afflicting the same poison debuff as Purple Slimes' and Infected Cavelings' attacks.
Frankenbrute Head

## Frankenbrute Head

* Level 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Effects

+24 max health
+14 armor
+9% knockback chance

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+27 max health (+3)
+15 armor (+1)
+9% knockback chance (+0%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+30 max health (+6)
+17 armor (+3)
+9% knockback chance (+0%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+33 max health (+9)
+19 armor (+5)
+10% knockback chance (+1%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+37 max health (+13)
+20 armor (+6)
+10% knockback chance (+1%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+40 max health (+16)
+21 armor (+7)
+11% knockback chance (+2%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+43 max health (+19)
+23 armor (+9)
+11% knockback chance (+2%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+46 max health (+22)
+25 armor (+11)
+12% knockback chance (+3%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+49 max health (+25)
+26 armor (+12)
+12% knockback chance (+3%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+52 max health (+28)
+28 armor (+14)
+13% knockback chance (+4%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Details

### Effects

+55 max health (+31)
+30 armor (+16)
+13% knockback chance (+4%)

### Tooltip

Put more head on your head. Doesn't necessarily add up to more brain, though.

## Salvage and Repair

### Salvage materials

* Scrap Parts (26)
* Iron Bar (1–2)

## Technical

### Internal name

`FrankensteinHelm`

The **Frankenbrute Head** is a rare armor item.
Instruments

**Instruments** are items used to play music, either manually or with a music sheet. The majority of them can be crafted using a Music Workbench, although the ocarina can only be found in naturally-generated chests.

For players trying to learn how to play in-game music without the use of the in-game music sheets, see the Sheet Music page.

## Trivia

* The achievement "A Strange Song" is a reference to *The Legend of Zelda: Ocarina of Time* and one of its iconic songs, "Song of Storms".
	+ The melody required to earn this achievement is the first six notes of the song.
* There are several easter eggs involving melodies that can be played on all instruments.
	+ If the first four notes of *MEGALOVANIA* from *Undertale* are played (X-X-W-N), both of the player's eyes will flash blue, referencing common depictions of Sans, a character from *Undertale*, with a glowing blue-and-yellow eye.
	+ Playing the first few notes of the theme of an internet meme referred to as "Amogus" (Z-D-V-G-V-D-Z) will cause a tiny stabbing sound to play, referencing the game *Among Us*.
	+ As documented above, playing the first six notes of "Song of Storms" from *The Legend of Zelda: Ocarina of Time* (X-V-W, X-V-W) will cause a thunderclap to play. This will also unlock the achievement "A Strange Song".

## History

* **0.7.0.0-2cab**: Added an achievement for playing a specific melody with any instrument, as well as several easter eggs when specific melodies are played.
* **0.6.1.0-7a5d**: Fixed an issue where playing certain melodies would cause the player to freeze.
* **0.6.0.3-3a54**: Fixed possible invalid access when playing an instrument.
* **0.6.0.0-62a8**: Added 2 new instruments.
* **0.5.2.0-b84a**: Introduced.
Galaxite Shovel

## Galaxite Shovel

* Level 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

An otherworldly shovel, outstanding at digging up ground.

## Details

### Tooltip

An otherworldly shovel, outstanding at digging up ground.

## Details

### Tooltip

An otherworldly shovel, outstanding at digging up ground.

## Details

### Tooltip

An otherworldly shovel, outstanding at digging up ground.

## Details

### Tooltip

An otherworldly shovel, outstanding at digging up ground.

## Salvage and Repair

### Salvage materials

* Scrap Parts (17)
* Coral plank (5–9)
* Galaxite Bar (5–9)

## Technical

### Internal name

`GalaxiteShovel`

The **Galaxite Shovel** is a rare shovel.
Glyph Parchment

### Tooltip

An unusually well preserved piece of ancient paper. There are glyphs and images on it that show how to forge a powerful ancient weapon.

## Technical

### Internal name

`LegendaryBowParchment`

The **Glyph Parchment** is an epic recipe used to craft the legendary range weapon, Phantom Spark.

## Notes

* The Glyph Parchment Treasury will be generated on the circle with radius 1000 from the core. One can open the map to find the corresponding distance to find the treasury faster.

## Gallery

The Glyph Parchment Treasury scene, where this item is found.
Galaxite Turret

### Tooltip

An automated high-tech gun that shoots enemies it faces with energy projectiles. Requires electricity to function.

## Technical

### Internal name

`GalaxiteTurret`

The **Galaxite Turret** is a trap furniture item. It fires a bullet that deals 117-143 damage when the enemy is 10 squares above the cannon's direction.

## History

* **0.5.2.0-b84a**: Turrets now put enemies into combat. This makes them more useful for mob farms and also more consistent with how Spike Traps work.
* **0.5.0.0-9b96**: Introduced.
OST

*Core Keeper's* **OST** is officially available on YouTube. It features 31 tracks, all of which were composed by Jonathan Geer.

The soundtrack for the Meadow Sub-biome, which is not included in the previously mentioned YouTube video, can be found Here.

Five tracks released for the Shimmering Frontier can be found at the following links: Shimmering Frontier Biome 1, Shimmering Frontier Biome 2, Shimmering Frontier Biome 3, Challenge Event & Atlantean Worm's Theme

## List of tracks

Clicking the timestamp redirects to the exact part of the video where the mentioned song is played.

## History

* **0.7.0.0-2cab**: Added 5 new tracks for the Shimmering Frontier, Challenge Event and Atlantean Worm Boss.
* **0.6.0.0-62a8**: Added a new track for the Meadow Sub-Biome.
* **0.5.0.0-9b96**: Added 10 new tracks: two for the Desert of Beginning biome, one for the Molten Quarry Sub-Biome, and one for each of the progression bosses except for the Hive Mother, who received two.
* **0.4.0-3f9c**: Added New music for the Sunken Sea biome and new music for all existing biomes.
Normal Water

**Normal Water** is a Liquid that can be found in most primary Biomes; only The Sunken Sea holds no natural sources for normal water aside from the rarely found small pools of water and wells in the Forlorn Metropolis.

Water wells and wash basins can be used as a source of normal water for buckets.

Normal Water has a priority level of 1, making it the Lowest priority liquid; any other liquid will take it over if they come into contact, as is often seen in Azeos' Wilderness when Mold Water flows into it.

## Fishing

Normal Water is unique from all other water types in that the fish that can be caught in it change from biome to biome. Sub-biomes currently have no effect on normal water fishing loot pools however, and the fish caught within a sub-biome will reflect the fish found in the primary biome it is in. For example, the Meadow sub-biome will hold fish from the dirt biome loot pool when found in the dirt biome, and fish from Azeo's Wilderness when instead found there.

The following fish can be caught in normal water found in The Dirt Biome:

* Orange Cave Guppy
* Blue Cave Guppy
* Rock Jaw
* Gem Crab

The following fish can be caught in normal water found in The Clay Caves, and have no variation from Larva Hive Water:

* Yellow Blister Head
* Green Blister Head
* Devil Worm
* Vampire Eel

The following fish can be caught in normal water found in The Forgotten Ruins:

* Dagger Fin
* Pink Palace Fish
* Teal Palace Fish
* Crown Squid

The following fish can be caught in normal water found in Azeos' Wilderness:

* Azure Feather Fish
* Emerald Feather Fish
* Spirit Veil
* Astral Jelly

The following fish can be caught in normal water found in The Sunken Sea, and have no variation from Sea Water:

* Bottom Tracer
* Silver Dart
* Golden Dart
* Pink Coralotl
* White Coralotl

The following fish can be caught in normal water found in The Desert of Beginnings:

* Solid Spikeback
* Sandy Spikeback
* Brown Dune Tail
* Grey Dune Tail
* Tornis Kingfish

## Decorations

Several water objects naturally generate in normal water found in Azeos' Wilderness, specifically Sun Kelp and Azeos Lily

* Sun Kelp
* Azeos Lily

## Kelp

Like all Water types, Normal Water has a unique Kelp which can be found while fishing in it; this kelp, like fish, changes for most biomes as follows:

* The Dirt Biome: Green Kelp
* The Clay Caves: Yellow Kelp
* The Forgotten Ruins: Grey Kelp
* Azeos' Wilderness: Red Kelp & Rainbow Kelp
* The Desert of Beginnings: Flesh Kelp

## Gallery

The only location normal water can be found in The Sunken SeaWells, which can be used to fill buckets with normal water, as found in the Forlorn Metropolis
Nilipede

* Standard
* Casual
* Hard

The **Nilipede** is a common enemy found in the Shimmering Frontier. They consist of multiple segments and can travel through walls. They only emerge from walls when a player is nearby.

## Spawning

Nilipedes spawn on top of Crystal Ground, often in groups and inside walls.

## Tips

* The Lava Battle Axe and its Wide Slash secondary are extremely effective against Nilipedes. Wide Slash can hit multiple Nilipedes at once, and the burning effect allows the player to see their position inside walls.

## History

* **0.7.2.0-77b3**:
	+ Increased hitbox size of Nilipede segments, making them easier to hit.
	+ Fixed a bug where Nilipedes would not be hittable if the head segment was not in vision of the player.
* **0.7.0.0-2cab**: Introduced.
Iron Halberd

* Level 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Details

### Tooltip

A luxurious pole-weapon fit for a royal guardian and perfect for poking at adversaries.

## Salvage and Repair

### Salvage materials

* Scrap Parts (14)
* Iron Bar (3–4)
* Wood (2)

## Technical

### Internal name

`IronHalberdSpear`

The **Iron Halberd** is an uncommon spear.
Noble Ring

* Level 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

An expensive looking ring featuring a ruby. It must have belonged to someone wealthy.

## Details

### Effects

+40 max health (+3)
+21% more healing from health over time regeneration (+1%)

### Tooltip

An expensive looking ring featuring a ruby. It must have belonged to someone wealthy.

## Details

### Effects

+43 max health (+6)
+22% more healing from health over time regeneration (+2%)

### Tooltip

An expensive looking ring featuring a ruby. It must have belonged to someone wealthy.

## Details

### Effects

+46 max health (+9)
+24% more healing from health over time regeneration (+4%)

### Tooltip

An expensive looking ring featuring a ruby. It must have belonged to someone wealthy.

## Details

### Effects

+49 max health (+12)
+27% more healing from health over time regeneration (+7%)

### Tooltip

An expensive looking ring featuring a ruby. It must have belonged to someone wealthy.

## Details

### Effects

+51 max health (+14)
+28% more healing from health over time regeneration (+8%)

### Tooltip

An expensive looking ring featuring a ruby. It must have belonged to someone wealthy.

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Galaxite Bar (2–3)

## Technical

### Internal name

`NobleRing`

The **Noble Ring** is an uncommon ring.
Locked Chests

**Locked Chests** are chests that can randomly appear while Mining. Each main Biome, except for The Clay Caves, has its own unique locked chest that can appear. A key of matching metal is needed to open the chests, which can afterwards be used freely.

* Locked Copper Chest
* Locked Iron Chest
* Locked Scarlet Chest
* Locked Octarine Chest
* Locked Galaxite Chest
* Locked Solarite Chest
Lower Level Decorations

Lower level decorations are items which naturally generate in pits and water. These objects can be retrieve and placed elsewhere by digging them up with a shovel.

### Water Objects

* Sun Kelp
* Azeos Lily
* Lumen Coral
* Gem-Jellyfish

### Pit Objects

* Stalagmite
* Stone Stalagmite
* Lava Stalagmite
* Crystal Stalagmite
* Abyss Tree
* Metropolis Pit Pillar
* Temple Pit Pillar
* High Tech Pillar

### Also See

* Natural Decorations
* Lava Rock
Galaxite Sledge Hammer

## Galaxite Sledge Hammer

* Level 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

An otherworldly weapon for smashing foes and walls.

## Details

### Tooltip

An otherworldly weapon for smashing foes and walls.

## Details

### Tooltip

An otherworldly weapon for smashing foes and walls.

## Details

### Tooltip

An otherworldly weapon for smashing foes and walls.

## Details

### Tooltip

An otherworldly weapon for smashing foes and walls.

## Salvage and Repair

### Salvage materials

* Scrap Parts (17)
* Galaxite Bar (6–10)

## Technical

### Internal name

`GalaxiteSledge`

The **Galaxite Sledge Hammer** is a rare sledge hammer.
Fishing

This article is about the mechanic. For the skill, see Fishing (skill).

**Fishing** is a mechanic in *Core Keeper* that allows the player to catch fish and other rare loot using a fishing rod.

The player may hold the right mouse button while holding a fishing rod to charge, then release it to cast one to three blocks in the direction of the cursor, depending on the amount of time it was held down.

The player is able to catch fish in any body of water or lava, however if the rod is cast into a bubbling fishing spot, they will get a bite more quickly and with a higher chance of the catch being a fish. Once the fishing rod's bobber is bobbing, indicating that a fish has been caught on the hook, the player has a few more seconds to press the right mouse button to enter the minigame.

At the start of the minigame, two bars show up. The top one shows the progress the player has made in catching the fish, while the bottom one shows how close your fishing line is to breaking. The goal is to get the fish all the way to the left of the progress bar, while not allowing the line to break.

During the minigame, the fish tries to break free, cycling between periods of escaping, indicated by the fish turning red and shaking, and resting, indicated by the fish being calm and not tinted. During the rest period, the player must hold the right click button to bring the fish closer to the left, thus progressing the minigame, and stop just before its escape period, since pulling while the fish is resisting will cause the line to break much faster and does not progress the minigame.

Each fish has its own unique cycle. For example, the Orange Cave Guppy has a long escape period, a long rest period, then repeats, and the Rock Jaw has a very short escape, a short rest, a very short escape, a short rest, a very short escape, a medium rest, then repeats. It is therefore possible to recognize the type of fish about to be caught depending on its cycle.

The cast or minigame can be canceled any time by unequipping the fishing rod or moving the character.

## Boost items

### Bait

  Red Bait | Fish bites +8% fasterFish starts +6% closer to be reeled in

### Consumables

  Kelp Dumpling | +15% chance to get double fish when catching a fish for 5 min+15% larger harvests for 5 min+21 food

### Set bonuses

**3 set:** +24% of fishing added as range damage**5 set:** +29% chance to get double fish when catching a fish* Diving Helm
* Kelp Mantle
* Scuba Fins
* Neptune Necklace
* Goldfish Ring
Octarine Axe

* Level 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

This crescent-shaped weapon hits hard and magically arcs towards enemies' weak spots.

## Details

### Tooltip

This crescent-shaped weapon hits hard and magically arcs towards enemies' weak spots.

## Details

### Tooltip

This crescent-shaped weapon hits hard and magically arcs towards enemies' weak spots.

## Details

### Tooltip

This crescent-shaped weapon hits hard and magically arcs towards enemies' weak spots.

## Details

### Tooltip

This crescent-shaped weapon hits hard and magically arcs towards enemies' weak spots.

## Details

### Tooltip

This crescent-shaped weapon hits hard and magically arcs towards enemies' weak spots.

## Details

### Tooltip

This crescent-shaped weapon hits hard and magically arcs towards enemies' weak spots.

## Salvage and Repair

### Salvage materials

* Scrap Parts (24)
* Octarine Bar (5–9)

## Technical

### Internal name

`OctarineAxe`

The **Octarine Axe** is a rare axe.
Melee combat

* Level 0–99
* Level 100

**Melee combat** is a skill that increases melee damage by +0.5% per level, up to a maximum of +50% at level 100.

Melee combat experience is gained by attacking enemies using melee damage, at a rate of 1 experience per hit.

## Notes

* Members of the none and merchant factions do not grant experience when hit.

## Tips

* While grinding experience it is more efficient to use weaker and faster swinging weapons as the lowered damage allows for more hits per enemy.
Loom

### Tooltip

This archaic device makes it possible to turn fiber into beautiful clothing and costumes.

## Technical

### Internal name

`LoomSpinningWheel`

The **Loom** is a crafting station used to craft various vanity armor items.

## History

* **0.6.0.0-62a8**: Rugs have been moved from the Carpenter's Table to the Loom. The new Floor Pillow item can now be crafted at the Loom.
* **0.6.0.0-62a8**: Looms are no longer crafted using 10 Wood and 8 Fiber, and now instead require 10 Wood, 4 Fiber and 8 Wool.
* **0.5.2.0-b84a**: Initial crafting recipes include: Flower Crown, Wedding Dress, Top Hat, Suit Jacket, Suit Pants, Explorer's Hat, Explorer's Jacket, Explorer's Pants, Chef's Hat, Chef's Jacket, Chef's Pants.
* **0.5.2.0-b84a**: Introduced.
Malugaz the Corrupted

* First form
* Second form

* Standard
* Casual
* Hard

**Malugaz the Corrupted** is an optional boss found within the Forgotten Ruins.

## Summoning

Malugaz, unlike most bosses, is not spawned upon world generation. The player must find the throne room located in the Forgotten Ruins and place a Skull of the Corrupted Shaman on the skull sigil in the center of the room.

## Behavior

Malugaz is a two-phase boss. He must be fought in the Throne Room that he spawns in for both phases or he will teleport back to the room and regenerate any lost health. He will attack any players that stand near the entrance and attacking him while he is outside will begin regenerating his health.

### First form

During the first phase Malugaz will alternate between two attacks. Malugaz will throw 2-3 fireballs at a player, then he will either teleport or summon a 3×3 lingering fire area of effect around the arena. His fireballs will destroy walls and furniture, but not flooring.

### Second form

When Malugaz is brought to zero health he will enter his second phase, ripping off his cloak and hood then re-ignite himself and the ground and regaining full health. He will continue teleporting around the arena, but for this phase he chooses to launch himself forward and fight close combat. His melee attacks leaves the same 3×3 fire tiles as before and his attacks also have a slight AoE range when landing. His attacks will destroy walls, furniture, and tiles. Ranged players are to be advised that he is very dangerous during this phase, if you pull aggro focus on dodging and not attacking.

If all players die during the second phase, Malugaz will revert back to his first form.

## Tips

* This is a deceptively hard boss, as he constantly causes large areas of the floor in the arena to catch fire, which is difficult to avoid and causes a lingering burning effect. The size of the arena also makes it difficult to maneuver, and the arena cannot be altered. Finally, having two full health bars makes him quite tough.
* Melee is not recommended, especially during the second phase. Ranged attacks are best, but it helps to bring a weapon that fires quickly, or he will teleport out of the way of many shots.

## Trivia

* Unlike other bosses, Malugaz does not drop a double chest, and instead drops a 1×1 Ancient Chest.

## History

* **0.6.0.0-62a8**: Malugaz Figurine drop chance increased from 0.84% to 3.52%
* **0.3.0-297a**: Introduced.
High Tech Pillar

### Tooltip

It looks like a pillar but its actual function is unknown. Is it a cooling mechanism or does it perhaps store energy?

## Technical

### Internal name

`Stalagmite`

The **High Tech Pillar** is a decorative furniture item found naturally in pits around the Materializer Platform in The Shimmering Frontier. It can be picked up using a shovel.
Larva Hive Water

**Larva Hive Water** is a Liquid that can be found in Larva Hives.

Larva Hive Water has a priority level of 4, making it the third highest priority liquid behind Shimmering Water and Sea Water; this allows it to take over any other water it comes into contact with, unless it is one of these two water types.

## Fishing

The following fish can be caught in larva hive water:

* Yellow Blister Head
* Green Blister Head
* Devil Worm
* Vampire Eel

## Kelp

Like all Water types, Larva Hive Water has a unique Kelp which can be found while fishing in it, that being the Yellow Kelp.
Mold Tree

The **Mold Tree** is a decorative object item. This Tree can be found in Mold Dungeon.

## History

* **0.5.0.0-9b96**: Before this version, the Mold Tree could occasionally be found in certain scenes throughout Mold Dungeon, however they could not be picked up as an item, and would drop nothing if destroyed.
* **0.5.0.0-9b96**: Introduced.
Iron Workbench

The **Iron Workbench** is a crafting station.

## History

* **0.6.0.0-62a8**: The Iron Sword has been moved to the Iron Anvil. The Electronics Table has been moved to the Copper Workbench. The Key Casting Table has been moved from the Scarlet Workbench to the Iron Workbench. The New Bucket item can now be crafted at the Iron Workbench.
* **0.5.2.0-b84a**: Workbenches now have the option to select earlier tier Workbenches in their UI to allow crafting items from those Workbenches.
Music Workbench

### Tooltip

This writers' table sparks the inspiration for tools and compositions used to conduct music.

## Technical

### Internal name

`MusicWorkbench`

The **Music Workbench** is a crafting station.

## History

* **0.6.0.0-62a8**: Drumkit and Pocket Piano can now be crafted.
* **0.5.2.0-b84a**: Initial Crafting Recipes include: Music Sheet Stand, Harp, Cello, Flute, Owlboy - Main Title, Core Keeper - Base Theme, CSD!3!? - It's Dangerous To Go Alone
* **0.5.2.0-b84a**: Introduced.
Mining

**Mining** is the process of digging through walls and ore boulders in caves with pickaxes or drills. You can also dig for ore buried in walls.

## Walls

See also: Walls
Walls can be found everywhere in the cave. They can be dug with bare hands, pickaxes or bombs, but some wall qualities require a higher grade pickaxe. There is also a "Great Wall" that disappears when all the boss statues around The Core are activated, and the only "Obsidian Wall" that cannot be broken by any pickaxe or drill.

## Ore Boulders

See also: Ore Deposit
Ore boulder cannot be dug with a pickaxe. It is mined with a  Drill.
Igneous the Molten Mass

* Appearance
* Map icon

* Standard
* Casual
* Hard

**Igneous the Molten Mass** is a boss found in the Molten Quarry. The Quarry in which Igneous can be found in is considerably larger than other regular Quarries.

Igneous can be pinged on the map using its respective locator crafted at an Ancient Hologram Pod.

Igneous' attack pattern consists of jumping after the player, shooting fireballs, and occasionally summoning magma-blobs that heal Igneous if left alive for too long.

## Tips

* When approaching Igneous you will notice the signature screen shake and an audible noise of a slime boss. This can be useful when trying to locate the boss.
* Igneous spreads Ground Magma Slime while moving around, as well as shoots fireballs which both apply a burning debuff to the player. Contact damage applies the debuff also. The most effective way to counter this is by eating cooked food made from fish caught from the Molten Quarry.
* The magma-blobs that heal Igneous are most easily dealt with using a fast-attacking ranged weapon like the Galaxite Chakram.
* Igneous can be re-summoned by using a Giant Slime Summoning Idol, which is purchased from the Caveling Merchant for 500 .

## History

* **0.6.0.0-62a8**: Igneous Figurine drop chance increased from 0.09% to 3.38%
* **0.5.0.0-9b96**: Introduced.
Magma armor

## Set bonus

**3 set:** Immune to burning* Magma Horn Armor
* Magma Torso Armor
* Magma Shin Armor
* Scorching Aegis

**Magma armor** is an armor set consisting of the **Magma Horn Armor**, **Magma Torso Armor** and the **Magma Shin Armor**.

## Magma Horn Armor

* Level 16
* 17
* 18

## Details

### Effects

+36 max health
+25 armor
+25 burn damage applied on hit

### Tooltip

A pretty awesome piece of equipment that makes you look like the harbinger of doom.

## Details

### Effects

+39 max health (+3)
+26 armor (+1)
+26 burn damage applied on hit (+1)

### Tooltip

A pretty awesome piece of equipment that makes you look like the harbinger of doom.

## Details

### Effects

+41 max health (+5)
+28 armor (+3)
+27 burn damage applied on hit (+2)

### Tooltip

A pretty awesome piece of equipment that makes you look like the harbinger of doom.

## Salvage and Repair

### Salvage materials

* Scrap Parts (51)
* Galaxite Bar (10–17)
* Magma Slime (6–10)

## Magma Torso Armor

* Level 16
* 17
* 18

## Details

### Effects

+52 max health
+36 armor
+33 burn damage applied on hit

### Tooltip

This fiery armor is almost too hot to handle but becomes well-tempered when worn.

## Details

### Effects

+55 max health (+3)
+37 armor (+1)
+34 burn damage applied on hit (+1)

### Tooltip

This fiery armor is almost too hot to handle but becomes well-tempered when worn.

## Details

### Effects

+59 max health (+7)
+40 armor (+4)
+36 burn damage applied on hit (+3)

### Tooltip

This fiery armor is almost too hot to handle but becomes well-tempered when worn.

## Salvage and Repair

### Salvage materials

* Scrap Parts (64)
* Galaxite Bar (12–20)
* Magma Slime (8–12)

## Magma Shin Armor

* Level 16
* 17
* 18

## Details

### Effects

+47 max health
+33 armor
+32 burn damage applied on hit

### Tooltip

A melting leg armor made from liquid stone, giving hot legs a whole new definition.

## Details

### Effects

+50 max health (+3)
+34 armor (+1)
+33 burn damage applied on hit (+1)

### Tooltip

A melting leg armor made from liquid stone, giving hot legs a whole new definition.

## Details

### Effects

+53 max health (+6)
+37 armor (+4)
+35 burn damage applied on hit (+3)

### Tooltip

A melting leg armor made from liquid stone, giving hot legs a whole new definition.

## Salvage and Repair

### Salvage materials

* Scrap Parts (58)
* Galaxite Bar (11–19)
* Magma Slime (7–11)

## Obtaining

* Magma Horn Armor
* Magma Torso Armor
* Magma Shin Armor
NPCs

**NPCs** (non-playable characters) are characters who serve as shopkeepers to the player. An NPC will move in when their NPC spawn item is placed in a valid house. Standing near an NPC and pressing the `Interact with object` button will open their shop screen, then the player can purchase items with Ancient Coins, or sell items to obtain Ancient Coins. Each NPC has a limited stock of items, and it will take some time (30-45 mins) for their shop to refresh after one item is out of stock.

*Core Keeper* currently has 5 NPCs and 5 respective spawning items.

## Housing requirements

The following requirements must be met for an NPC to move in:

1. A room smaller than 64 tiles floor space (8×8).
2. One or more floor tiles free of furniture and torches (making practical minimum size is 2x2).
3. One Bed per NPC (can be shared as player's respawn point).
4. There must be a door on the structure
5. They do not have an existing Bed set as their spawn point

Neither lighting or door is currently needed in the room, in order for them to move in. Walls and floor can be any material (including existing dirt). Once all conditions are met, NPCs will arrive immediately.

## Notes

* With a Max health of 100000, NPCs are very useful if you want to activate the Soul of Azeos at any location.

## Also See

* Ancient Hologram Pod
* The Core
* Vending Machine
* Little Helperling

## History

* **0.7.0.0-2cab**: Introduced the Brave Merchant.
* **0.5.1.0-5633**:

* Merchants can now teleport even if a player is near the room when they teleport.
* Introducing Seasonal Merchant.

* **0.4.0-3f9c**: Introduced the Fishing Merchant.
Iron Sledge Hammer

## Iron Sledge Hammer

* Level 6
* 7
* 8
* 9
* 10
* 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Details

### Tooltip

A strong weapon for smashing foes and walls.

## Salvage and Repair

### Salvage materials

* Scrap Parts (7)
* Iron Bar (2)
* Wood (1–2)

## Technical

### Internal name

`IronSledge`

The **Iron Sledge Hammer** is a common sledge hammer.
Magnetic Ring

* Level 11
* 12
* 13
* 14
* 15
* 16
* 17
* 18

### Tooltip

A strange ring that pulls in loot around you in a higher radius. Magnets, how do they work?

## Details

### Tooltip

A strange ring that pulls in loot around you in a higher radius. Magnets, how do they work?

## Details

### Tooltip

A strange ring that pulls in loot around you in a higher radius. Magnets, how do they work?

## Details

### Tooltip

A strange ring that pulls in loot around you in a higher radius. Magnets, how do they work?

## Details

### Tooltip

A strange ring that pulls in loot around you in a higher radius. Magnets, how do they work?

## Details

### Tooltip

A strange ring that pulls in loot around you in a higher radius. Magnets, how do they work?

## Details

### Tooltip

A strange ring that pulls in loot around you in a higher radius. Magnets, how do they work?

## Details

### Tooltip

A strange ring that pulls in loot around you in a higher radius. Magnets, how do they work?

## Salvage and Repair

### Salvage materials

* Scrap Parts (1)
* Iron Bar (9–15)

## Technical

### Internal name

`MagneticRing`

The **Magnetic Ring** is an uncommon ring.

## See also

* Polished Magnetic Ring, the upgraded polished version.
Music sheets

**Music sheets** are items that can be placed inside a Music Sheet Stand. Standing near the stand with the instrument menu open will cause the player to automatically play its pre-written song.

## See also

* Sheet music guide, for a list of player-created songs.

## History

* **0.6.0.0-62a8**: Added Stardew Valley - Spring (It's a Big World Outside) and Valheim - Meadows.
* **0.5.3.0-c612**: Added Happy Birthday To You and Terraria - Journey's Beginning.
* **0.5.2.0-b84a**: Introduced.
Molten Quarry

The **Molten Quarry** is a sub-biome scattered across the Desert of Beginnings. Upon exploring this biome, players have a chance to discover the Ancient Forge (used for creating Soul Seeker). The Molten Quarry is also where the slime boss Igneous the Molten Mass resides. It is recommended players bring bridges, as there are many open holes and tunnels full of lava.

## Contents

### Creatures

* Lava Slime
* Lava Butterfly
* Igneous the Molten Mass

### Unique objects and items

* Lava Rock Ground
* Lava Rock Wall
* Lava Rock
* Coal Pit
* Old Smithing Bellow
* Broken Quarry Timber
* Large Quarry Timber
* Old Wheelbarrow
* Metal Grate
* Smoldering Chest
* Charred Crate
* Potted Magma Tulip

## Fishing catches

Fishing from lava in any biome will yield the following items.

## Generation

* Scenes

	* Ancient Forge map.png1/2
Approximately 1600 points away from the core.
The Ancient Forge is a special forge used to create the legendary pickaxe, the Soul Seeker.

 Den of Igneous the Molten Mass

	*1/2
Approximately 1400 points away from the core.

See also: Igneous the Molten Mass

## Gallery

Molten Quarry featuring old mining equipment.