Jiton (Bloodline)

## Along the Sands of Time

Magnet Release [ Jiton ] is the ability to use the lightning and earth natures to convert one's chakra into magnetic fields. The kekkei genkai originated in the Land of Wind and was revered for many years in Sunagakure as it was used by many Kazekage. It is commonly used to break down metals and convert the earth into "iron sand" which is simply free-flowing metal dust manipulated through magnetism. Iron sand has been used to combat the sands of Shukaku and also by the demon and others to enhance the tanuki's abilities. JIton techniques also expand far beyond iron sand into powerful weapons as well as electromagnetism. Jiton users are also among the ranks of the most revered puppeteers in the world. By creating marionettes entirely out of metal and specializing in engineering metal mechanisms, jiton puppetmasters have become famous for manipulating their puppets without strings.

## Jiton Traits

* Jiton users have Doton [ Earth ] and Raiton [ Lightning ] as chakra elements.
* Jiton users can manipulate all forms of earthen metal, not just ferromagnetic ones, including gold.
* Sand made from earthen material and techniques based upon it can be manipulated by simple somatic gestures but take just as much time to form as would handseals.
* JIton users can freely convert the earth and their Doton techniques into any magnetic material that they can control for [5] chakra and no action cost.
* It is common, although not required, for jiton users to carry iron sand in gourds or even make clothing out of it.
* Iron sand can be freely sculpted into weaponry or defenses using chakra without a specific technique. Any amount of chakra that the Jiton user has access to can be applied to iron sand while shaping it. Doing so consumes a combat action.
* Iron sand techniques can be korabo'd by an ally or the host with Shukaku's techniques to increase the power of the demon's attacks by [1] rank. The iron sand can even take the place of Shukaku's sand.

## Jiton Abilities

Note: These are not bloodline attributes and are automatically obtained if the requirements are met.

* Deconstruction | While the Magnetic Manipulation technique is active, basic metal items like kunai and shuriken from an enemy can be broken down into iron sand for an E-Rank amount of chakra. Armor, shields, weapons, and puppets can be broken down into iron sand for an equivalent amount of chakra. For example, an S-Rank amount of chakra for heavy armor, A-Rank for a large shield, S-Rank for a legendary weapon, S+ Rank for a tier four puppet, etc. Deconstruction requires an offensive action. However, the opponent may expend the same amount of chakra and a defensive action to protect the metal item against the deconstruction. In addition, after the battle is over the enemy may expend the same amount of chakra to restore their custom item.

* I've Got No Strings | Jiton users of the puppeteer class are able to completely manipulate their puppets with the Magnetic Manipulation technique. They are even able to transfer their chakra into chakra-based mechanisms using their magnetic field, forgoing the necessity of chakra threads entirely.

* Iron Maiden | Puppeteers of this clan are renowned for their ability to engineer powerful metal mechanisms. As a result, they receive [1] extra unique custom metal-based mechanism per marionette that does not count toward their mechanism limit.

* War Gears | Using magnetic chakra, puppeteer Jiton users can expend an extra amount of chakra depending on the tier of the puppet to increase the resiliency of their metal mechanisms in a collision. D-Rank for tier one, C-Rank for tier two, B-Rank for tier three, and S-Rank for tier four. When this chakra is applied before the collision post, a one rank higher technique is required to destroy the mechanisms. This ability has a 5 post cooldown.

## Bloodline Attributes

**▱▰▱ Deconstructed Essence |** When custom metal armors, weapons, and items are successfully reduced to iron sand by the deconstruction ability, the jiton user is able to retain [1] of the custom abilities of the original item in their iron sand for the duration of the battle. Up to [3] custom abilities from [3] separate weapons can be obtained in a single battle. Additionally, you receive 200 extra chakra to your pool, which is useful for deconstruction.

**▱▰▱ Martial Magnetism |** After establishing direct physical contact and using the Magnetizing Technique on an enemy, the magnetic attraction between the Jiton user and the enemy becomes so strong that the enemy's agility is reduced by [1] point per body rank of the user for a maximum reduction of [6] points at S+ rank. Physical contact can include using a melee weapon. You also learn [2] additional taijutsu or bukijutsu styles, one at D-Rank the other at B-Rank.

**▱▰▱ Electromagnetism |** For an additional 10 chakra, all Raiton techniques can magnetize the target individual(s) or object(s) on direct contact and apply T1 burns from E-B Rank and T2 burns from A-S+ Rank. Using this method also allows Raiton techniques to turn the magnetic field created by the Magnetic Manipulation technique into an electromagnetic (EM) field. The result of this is that the Raiton technique can instantly travel over the area of the EM field while being manipulated by the user around allies. Doing this does not consume a combat action. Finally, you are granted [10] ninjutsu slots exclusively for Raiton techniques.

## Jiton Basis

**▰ Magnetic Manipulation [ Jiba Soujuu ]**

The act of converting your own chakra into magnetic energy using lightning and earth chakra affinities. Using this method, one is able to control all sorts of metals, most notably, iron sand or powder. The reason for this is that it is a very easily controlled solid - malleable almost as if a liquid. Structures that have resistances or other forces working against the user obviously require more chakra to manipulate, and are thusly deemed "a waste of energy."

* Must learn before proceeding to other techniques.
* These body ranks determine the maximum amount of iron sand that a Jiton user can manipulate:
	+ Rank D | Small to medium amounts of iron sand. (Up to a small building's worth. Think one-story single-family home.)
	+ Rank B: Large amounts of iron sand. (Can fill half of a topic.)
	+ Rank S: Massive amounts of iron sand. (Can fill an entire topic.)

**▰ Magnet Release: Magnetizing Technique [ Jiton: Jika no Jutsu ]**

This jutsu allows the user to magnetize an object or individual they touch (physically and with melee weapon apply) and if another object comes in contact with an object it too is magnetized but weaker. The cost to magnetize any not held object that isn't being manipulated by chakra is proportionate to its size, with an E ranked amount sufficing for small to large projectiles, D ranked for small to medium weapons, C ranked for large weapons, B ranked for small to medium buildings, and A ranked for large buildings. For magnetizing people on contact, these costs are equivalent to their body rank. Additionally, the amount of time a magnetization can last is noted below. Transferring magnetization can occur up to four times, lowering the length of time magnetized as well as incurring an appropriate cost to do so. While magnetized, an object can be used as a homing beacon for techniques from the bloodline, requiring they be defended against instead of dodged.

Number of Posts Magnetized:

* Direct Contact: 6
* Indirect contact 1: 4
* Indirect contact 2: 3
* Indirect contact 3: 2
* Indirect contact 4: 1

## Jiton TechnIques

**▰ Iron Bullet [ Hagane Dama ] | Rank D**

The user aims their index finger at the chosen target. Iron sand collects into a compressed ball that is no larger than the size of a marble. The user is able to launch this compressed ball of iron sand up to twenty feet, treating all armor the target is wearing as one rank lower and allowing it to pierce through wall and barrier techniques two ranks above it's own, continuing to it's maximum distance.

**▰ Iron Clone Technique [ Hagane Bunshin no Jutsu ] | Rank C-A**

After performing the needed handsigns, the user will create a powerful clone composed of their iron sand. Because of its composition, the clone is extremely durable, however, it is also slower as a result. Unlike other clones, whence this one is created, the user can further mold it with another technique. [2] point increased Endurance, but [2] point decreased Speed.

**▰ Iron Clone Manipulation [ Hagane Bunshin Soujuu ] | Rank D**

Holding a single handsign, the user will meld an active iron clone, changing its overall appearance while retaining a humanoid shape, growing no larger than eight feet in height. Weapons that form on the iron clone are not D-Rank and instead are the same strength as the clone itself.

**▰ Iron Shield [ Hagane no Tate ] | Rank C-A**

The user creates a dense, circular shield from Iron Sand that with a diameter of 5 feet. The shield will stop jutsu one rank above its power and below. The shield has an upkeep cost of chakra equivalent to two ranks below it's casted cost. While this upkeep cost is being paid, damage received by the shield at or below its defensive capabilities cannot break the shield.

**▰ Iron Sand Pellet Cannon [ Satetsu Peretto Taihō ] | Rank C | Augment**

An augment to the Iron Bullet Technique. The user applies this set chakra amount atop their iron bullet's cost for no additional activation. The compressed iron ball enlarges and grows to a one foot sphere of iron sand. The range of this technique is extended to fifty feet and is capable of shattering barrier and shield techniques A Rank and below while piercing through any additional targets at or below C rank to the maximum range of the technique. Any targets directly stricken suffer tier one total body paralysis and are knocked back fifteen feet.

**▰ Magnet Release: Pushing/Pulling Technique [ Jiton: Oshiateru/Hipparu no Jutsu ] | Rank C | Augment**

Depending on how magnetized an object is the user is able to push or pull them by manipulating magnetic fields. The stronger the object is magnetized the harder they are able to push or pull them. Useable once, after which time it ends the magnetism effect.

Magnetic Index:

* Direct Contact: 6
* Indirect contact 1: 4
* Indirect contact 2: 3
* Indirect contact 3: 2
* Indirect contact 4: 1

**▰ Iron Sand Gathering Assault [ Satetsu Kesshuu ] | Rank B**

This technique gathers a great volume of iron sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defenses with one hit.

Because the weapon is made out of iron sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. This weapon can break through up to S-Rank defenses.

**▰ Iron Sand Drizzle [ Satetsu Shigure ] | Rank B**

The user will levitate iron sand above their enemy, condensing it into small compact clumps, and then force it all to rain down on their target. Because the clumps are so compact, and the rate at which they fall is rather fast, enemies are far better off completely evading the attack, rather than attempting to defend against it. Although described as a descending technique, one can manipulate the sand to fire from any angle. By paying an additional [20] chakra with no action cost, you can conduct the clumps and cause Raiton damage and second tier paralysis.

**▰ Iron Sand: Steel Cage [ Satetsu: Hagane Kēji ] | Rank B**

Upon casting, you will send a row of iron sand at the opponent, which will chase them until it catches them (the moment of its arrival is the ideal time to dodge). Once it has caught them, steel spikes will spring around them, and will either imprison them or run right through their body. It is for this reason that this technique is one rank harder to dodge than others.

**▰ Iron Sand Coffin [ Satetsu Kyuu ] | Rank X**

The user will force iron sand to crawl up on their target. The sand will then wrap up and around, until it fully encases the target. As the sand encloses, it will apply a crushing amount of pressure [see Iron Sand Funeral], more than capable of grinding bones. If the wielder takes two posts to set up the technique for one combat action each then the iron sand can encase the whole body and deal an equivalent tier of full-body paralysis based on the rank applied for five posts. The other method is the faster but less effective option of using one post to grip only a single limb and apply paralysis of equivalent tier to the rank of the coffin. The Iron Sand Coffin is also considered a chakra-based grapple rather than the standard stamina-based grapple and thus requires an equivalent rank of chakra to be spent by the target once gripped or encased to break out.

**▰ Iron Sand Funeral [ Satetsu Soushiki ] | Rank B-S+**

After the target is wrapped within Iron Sand Coffin, the user is capable of performing this finishing technique. Rather than being performed by handsigns, the user will aim their hand at the target, and clench it into a fist. This signal forces the iron sand to tighten its grip, causing it to magnify to a pulverizing pressure that leaves its victim a bloody and disorganized mess of flesh and liquid. This technique can only be performed on the post after full encasement of the Iron Sand Coffin.

• Must know [ Iron Sand Coffin ] before learning this technique.

**▰ Black Iron Fist [ Kurogane no Ken ] | Rank B-S+ | Complex or Spiritual**

The Jiton user sculpts two massive fists of iron sand that are manipulated with electromagnetic fields. If spiritual, the fists can be imbued with lightning to apply tiered full-body paralysis to the target on contact depending on the technique's rank. The fists will also break through equal rank spiritual attacks in this form. With complex, the fists can mirror the taijutsu techniques of the user while carrying half of their stat capabilities. One taijutsu technique can be mirrored per post. The mirrored technique costs no additional stamina or chakra or combat action.

**▰ Black Iron Angel [ Kurogane no Tenshi ] | Rank B-S+**

The Jiton user sculpts two massive wings of iron sand that allow them to fly over the area blanketed by their magnetic field from the Magnetic Manipulation technique. While in flight, the wings increase the user's speed by [2] points. During the technique's duration of five posts, the user can fire feathers as homing missiles from the wings once per post but for no additional chakra cost. These feathers can only be up to one rank less than the wings themselves (example: B-Rank feathers if the wings are A-Rank) and this can only happen once per post and consumes an offensive action.

**▰ Iron Sand Prison [ Satetsu Rou ] | Rank A**

The user will manipulate a massive amount of iron sand, forcing it to form a huge airtight dome around an allotted area. The formation, density, and scope of the sand depend on the amount of chakra poured into it. One can fine-tune the sand's properties to the target's size and characteristics. No matter if the target is on the ground or flying in the air, it is almost impossible to escape from this technique. It takes an S-Rank amount of chakra or more to destroy the prison.

**▰ Iron Sand: Falling Spider [ Satetsu: Rakka suru kumo ] | Rank A | Complex**

By quickly gathering the iron sand around you or beneath your feet, you may perform this ability. You will step, then rip the iron sand out beneath your feet, which will then lift you into the air. Your feet will remain balanced and connected to this object regardless of how it moves via magnetism. This can be used to fling yourself forward or backwards before it crashes hard against the ground. Used against enemies, this can be something of a steel monster flying at them, easily killing the unprepared. The impact damage will not hurt the user, and they will seamlessly leap from the mass, perhaps even converting it back into iron sand afterward to help finish a foe off. For the next two posts your speed increases by [2] points.

**▰ Iron Sand Barrier [ Satetsu Shouheki ] | Rank A**

The user pulls iron sand around them in a dome fashion, making use of a single handsign to make it harden in place, unfortunately, this means the user cannot move around with it. The barrier will not break unless it is hit by an S+ Rank technique.

**▰ Iron Sand: Dancing Mad [ Satetsu: Maddodansu ] | Rank S**

By continuously pumping chakra through the ground with your feet, you will shatter the earth and any metal around you and convert it all into iron sand that gathers together, creating pillars of chunky metal floating in the air behind you. One after another, you may send these massive frames at the opponent, which will be strong, sturdy, and impact hard. You may also leap atop some of the levitating frames and have them act as footpads, flinging forward, a lesser version of the falling spider ability. This skill lasts for 8 posts where up to 10 chunks of metal can be created and levitated, though they only have a combined strength of a single S rank, and float only 20 feet off of the ground.

**▰ Iron Sand World Order [ Satetsu Kaihou ] | Rank S**

This jutsu uses iron sand to create a gigantic sphere of branching spikes. The user creates two masses of iron sand with matching polarities and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two similar magnetic fields scatters the iron sand across a vast area. The iron sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the iron sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person. This technique requires an extra rank to dodge.

**▰ Magnetism: Railgun Technique [ Jiki: Rērugan no Jutsu ] | Rank S**

The user places a small object between their thumb and forefinger, almost as if they are going to flip a coin. But instead of simply flipping a coin, the user super charges their arm with incredible amounts of electricity, using the thumb as a focal point to transfer the power to the object. Upon transfer, the object accelerates at massive speeds, damaging anything in its path.

• This technique requires an additional rank to dodge.

**▰ Iron Sand Imperial Funeral [ Satetsu Taisou ] | Rank S+**

The user will lay their hands down on the ground, causing a well-sized region (180 foot length) in front of them to become laced with iron sand. The surfaces afflicted by the lace will attain a dark gray tint. While remaining in this position, the user will send surges of chakra through the sand, causing it to rise and fall as if tidal waves. Because of its iron composition, most anything caught within these waves is crushed or smothered to death.

• Must have enough sand to cover this area, approximately S rank according to manipulation rules.

• This devastating technique causes fourth tier suffocation and paralysis if caught in its wake.

**▰ Iron Bastion [ Tetsunotoride ] | Rank S+**

The user summons every piece of metal within range and fuses it with an electromagnetic field to create a super dense, highly charged electromagnetic shield. No metal's can penetrate the electrical field and the super dense Iron does a superb job of blocking anything else. However, once positioned, it is incredibly difficult for the ninja to reorient the shield. The electromagnetism also supercharges and toughens the body of the Jiton user. While within the Iron Bastion, the user's endurance increases by [2].

**▰ Magnetism: Super Electromagnetic Railgun [Jiki: Chō-Denjihō Rērugan ] | | Rank S+**

This is the penultimate Iron Sand technique. When utilized properly, very few barrier's can withstand the destructive power and speed of this attack. The user starts by compacting metal's into a super dense object floating in front of them, which can take several turns based on the desired output. (More turns making a 'bullet' more powerful the impact). Once a sufficient bullet has been crafted, the user then concentrates and build a massive amount of energy in either one of their fists. Then in one swift movement, they slam that fist into the projectile, transferring incredible amounts of energy into it, propelling it at near supersonic speeds towards its target. Due to the speed and power of the impact however, once the projectile's path has been set, the user can not alter it. It is an all or nothing straight shot. The power from the shot comes from when the projectile impacts its target and transfer's all of its kinetic energy into whatever it hits. The range of this shot is also quite impressive, with ranges of over 2 miles with no loss of speed. The object does not explode on impact, contrary to what one may believe, but instead transfers all of its energy to the object it hits, before the 2 items fuse together from the sheer force of impact. Soft metals have been known to liquify when hit. Standing anywhere near the flight path of the projectile is also extremely dangerous, as it flies, the projectile encounters immense friction, causing it to superheat and become white how. The projectile also begins to shed metal flecks as it flies, sending shrapnel in every direction at supersonic speeds. Staring to hard at the projectile has also been linked to momentary vision loss, as the white hot projectile emits a bright light upon firing and impacting with its target.