Masterwork Equipment

House prices for masterwork items

Formula:

Base price of item (ACKS, p. 40) plus

80gp for masterwork labor AND

80gp for fabrication costs

Multiply by 10x if silver (weapons) or silveron (armor)

Armor made for non-standard sized creatures should have weight reduction(s) applied before the modifier for creature size.

Armor made for a halfling-sized creature weighs 60% as much but costs the same as standard.

Multiply final weight by 1.5x and final price by 2x if designed for a large humanoid such as a stone giant or ogre character

Multiply final weight and price by 2x,3x, and 4x respectively for light, medium, and heavy horse armor, and by 18x for elephants. For other creatures use the formulas in AXIOMS 9 as a guideline to base armor on monster weight, height, and carrying capacity.

Flying creatures can have at most light masterwork or medium silveron armor to remain able to fly (case by case basis)

**Masterwork** **Weapons (+1 to hit, no damage bonus OR no to hit bonus, +1 damage bonus)**

* **AXES**
* Battle Axe = 167gp
* Great Axe = 170gp
* Hand Axe = 164gp
* **BOWS**
* Arbalest = 210gp
* Crossbow = 190gp
* Composite Bow = 200gp
* Longbow = 167gp
* Shortbow = 163gp
* **FLAILS, HAMMERS AND MACES**
* Club = 161gp
* Flail = 165gp
* Mace = 165gp
* Morning Star (Two Handed) = 170gp
* War Hammer = 165gp
* **SPEARS AND POLEARMS**
* Lance (Mounted) = 161gp
* Javelin = 161gp
* Polearm = 167gp
* Spear = 163gp
* **SWORDS AND DAGGERS**
* Dagger = 163gp
* Short Sword = 167gp
* Sword = 170gp
* Two Handed Sword = 175gp
* **OTHER WEAPONS**
* Bola = 165gp
* Darts (5) = 162gp
* Net = 161gp
* Sling = 162gp
* Sap = 161gp
* Staff = 161gp
* Whip = 165gp

**Masterwork** **Silver Weapons (+1 to hit, no damage bonus** **OR no to hit bonus, +1 damage bonus)**

* **AXES**
* Battle Axe = 1670gp
* Great Axe = 1700gp
* Hand Axe = 1640gp
* **FLAILS, HAMMERS AND MACES**
* Flail = 1650gp
* Mace = 1650gp
* Morning Star (Two Handed) = 1700gp
* War Hammer = 1650gp
* **SPEARS AND POLEARMS**
* Lance (Mounted) = 1610gp
* Javelin = 1610gp
* Polearm = 1670gp
* Spear = 1630gp
* **SWORDS AND DAGGERS**
* Dagger = 1630gp
* Short Sword = 1670gp
* Sword = 1700gp
* Two Handed Sword = 1750gp
* **OTHER WEAPONS**
* Darts (5) = 1620gp

**Masterwork** **Shields**

* Shield (+1 AC, 0 stone) = 170gp
* Ironbark Shield (+2 AC, 2 stone) = 170gp

 **Masterwork** **Armor (-1 to encumbrance, no AC bonus)**

* Hide (AC1, 0 stone, light) = 170gp
* Leather (AC2, 1 stone, light) = 180gp
* Scale (AC3, 2 stone, medium) = 220gp
* Chain (AC4, 3 stone, medium) = 240gp
* Lamellar (AC5, 4 stone, heavy) = 310gp
* Plate (AC6, 5 stone, heavy) = 360gp
* Full Plate (AC7, 6 stone, heavy) = 2500gp
* Arena Light Armor (AC2, 1 stone, may give +1 to Seduction) = 190gp
* Arena Heavy Armor (AC4, 3 stone, may give +1 to Seduction) = 250gp

**Silveron Armor (-2 to encumbrance, no AC bonus, counts as 1 weight class lower for purposes of class abilties; e.g. medium --> light, minimum weight class of light)**

* Helm (AC1, 0 stone, light) = 1700gp
* Breastplate (AC2, 0 stone, light) = 1800gp
* Scale (AC3, 1 stone, light) = 2200gp
* Chain (AC4, 2 stone, light) = 2400gp
* Lamellar (AC5, 3 stone, medium) = 3100gp
* Plate (AC6, 4 stone, medium) = 3600gp
* Full Plate (AC7, 5 stone, heavy) = 25000gp