Ormsheadia

A large country that sits between Alikakia and conquest of the world. Ormsheadia is not a country to dominate others, though it certianly has the standing army to do so. It operates on strict principles of restraint and honor in all maters of country. The country boasts large coastlines along multiple sides of its borders; however its is not a nation that relies on seafaring as much as one would expect. While there are cities along the coast that rely on fishing many cities inland rely on the large rice production of the nation. The nation also has Gie Marsh and Flok under its beck and call as it hosts the sacred site for the religion that these nations share. As such they have the same amount of power over these nations as if they have concurred them in combat.

Ormsheadia is governed by three rulers. The rulers are chosen by the remaining people on the council from a crop of applicants who have popular backing from across the nation. These three make all the decisions on the national level.

With almost a million square miles of land in its borders the country holds 15.3 million people in its borders. Housing part of Mount Wafford within its borders, the country sports forests, glaciers, tundra, tiaga, wetlands, and savannahs all within its borders. Not only is it biologically diverse it is also culturally diverse, hosting Angshire, Tallian, and Rian cultures in equal parts. Being a country built on honor the government is largely unbiased and sees representatives in the democracy from each cultural group. With defferent cultures comes different religions. Ponopahakian Coterie takes a majority of the people in the country seeing as their sacred ground is within the county. Tallian beliefs also claim this country as the location of their sacred shore and has a mid-sized group of people following their religion in the country. The Angshire Religion also claims their sacred lands to be within the borders, however few still practice this religion in this country. Lastly there is a group of the population who practice Rian beliefs, mostly in the south of the nation.

Ormsheadia borders with Alikakia to the south and Gie and Marsh to the east.

History.

Ormsheadia has historically been a violent nation of destruction. Around 700 years ago they ruled over large portions of the continent. The nation built its reputation on greed and destruction. Eventually the empire that was build suffered a brutal defeat at the hands of an enemy that used no weapon, simply bringing down the empire with willpower alone. After this it too Ormsheadia 300 years to build up the territory that it has now, and in the process rebuilt its culture as one of discipline and honor. After they reclaimed what they believed was rightfully theirs they put down their weapons and worked on building their nation to be peaceful.

After the 15 year war of Divine Ash

Ormsheadia suffered during the war and lost a significant portion of their territory to Alikakia. After all the fighting was finished they were left with 728 thousand square miles.

Ormsheadia was a discombobulated force during the war. Some units were deadly killing machines that were well oiled, while others were unable to formulate a coherent battle plan. Much of this is the reason that they lost territory.

During the war, due to the losses that the country was suffering, there was a reform to allow the three leaders to be chosen by a popular vote across the nation. It also happened that all of the people on the council were killed in terrorist attacks in relatively quick succession about two and a half years before the war ended. As a result trade has stabilized quite a bit and the country has prospered.