Albert's pieces

Content Warning*This article contains material that may not be suitable for some viewers.*
*Material in question: **Bloody dismembered body parts***
Spoiler Warning*This article contains **spoilers** for Advanced Education with Viktor Strobovski. Please be careful when reading.*
*Spoiler type:* Deep secret spoilers

## Albert's pieces

### Weight

200 (Head)
350 (Each arm)

700 (Both arms)

900 (Total)

### Added in

0.0.3 (?)

**Albert's pieces** are a series of three different items that are hidden around the Math Level. If Angell brings all three of them to the Operating room and places them on the table, Albert's soul will be released, which is necessary for achieving a secret ending.

## Locations

Note: Having the Artifact belt is strongly recommended.

### Head

Albert's head (simply named "Albert"), is the easiest to access. It is located in a locker directly outside the secret-keeping room, which is the small room that allows access to the operating room. This doesn't require any special artifacts or other special items to obtain, however it does require at least one lockpick. Also, make sure that the Head Teacher is not nearby, otherwise she will inevitably catch you holding the lockpick and take you to the punishment room.

### First Arm

Albert's first arm is in a locked room at the end of a long corridor, near the level's chalk circle. To enter this room for the first time, Angell must lure Mr. Cleany-Clean into opening the door for her, as the key to open this room is found inside the room itself.

To do this, leave a trail of garbage leading up to the door, with the last piece being directly in front of the door. A notebook can be useful in doing this, since it drops some paper when used. It will need to be a relatively long trail, as if it's too short Mr. Cleany-Clean won't see it. Eventually, when Cleany does see it, he will begin to follow it, which will soon lead to him opening the door.

Once the door to this room has been opened, the first arm can be found in the trash bin near the middle of the room. It's also a good idea to take the Black door key with you too, as it will save you the process of having to lure Mr. Cleany-Clean all over again. It can be found in the leftmost locker.

### Second Arm

Albert's second arm requires the Rusty knife to access, as well as at least one lockpick (2 to be safe).

It is located in the red room, which is an extremely secretive location that can be very difficult to find. The entrance is located near the "scene" room (or auditorium), with a "Do not enter" sign above it. Once you open it, you should see a small area with a space-like background, with a small bridge across it leading to another door. To enter the Red Room, walk across this bridge and open the door on the other side while holding the rusty knife. You should emerge in an entirely different location.

Along one of the walls you should see three lockers. The middle of the three contains the second arm. It also contains a bunch of organs and other body parts, but keep taking things out and you will eventually obtain the second arm.

## Functions

Once all three of Albert's pieces have been placed on the operating table, it will slowly turn to face the ceiling, then suddenly crush Albert's completed body into the ceiling, completely obliterating it. After this is done, a faint screeching sound can be heard, signifying that Albert's soul has been released.

After this has been done, once you leave the operating room, Albert's ghost will begin to follow you around the level. He will lead you in the direction of any uncollected notebooks, and during the notebook screens he will speak the correct answers of each example (excluding the fifth corrupted example) to you. However, Albert's ghost isn't permanent and the next time you start the level, you will need to complete Albert's body all over again.

If you manage to finish the level while Albert's ghost is following you, a special ending will occur in which Albert gives you the rusty fork, which can be used to access a secret location in the language level.

It's important to note that once all 11 notebooks have been collected, Albert's operating table disappears. This means that you have to collect all three pieces and complete Albert while Viktor is chasing you, which makes it significantly harder to accomplish.

## Trivia

* Albert's pieces could be purchased from the store, 100 DCoins for the head and 150 DCoins for each arm, totaling 400 DCoins. This was quickly removed.

## See Also

* Albert
* Rusty knife
* Operating table
* Operating room
* Albert's skull