Items

**Items** are special collectibles that spawn while playing the game.

Players can pick items up to gain a special effect based upon what type of item it is. Each item's icon also has a colored border to indicate its rarity:

* **(30) White** (Common)
* **(31) Green** (Uncommon)
* **(28) Red** (Legendary)
* **(16) Yellow** (Boss / Planet)
* **(18) Blue** (Lunar Items)
* **(14) Purple** (Void)
* **(38) Orange** (Equipment)

Some items need to be unlocked by completing a Challenge to appear in game. Pick up an item to unlock its logbook entry.

There are currently 148 items and 38 equipment in the game. You can find a list of all these items below. However, this does not include the untiered items, which are also covered below.

## Passive Items

A **passive** item visually appears in the top bar in-game and provides a certain benefit to a player (or in some cases, a drawback), specific to that item, as long as it is in a player's inventory. If it is removed from their inventory (*e.g. by using a 3D printer*), they no longer are affected by that item's effects.

There is no limit to how many different types of passive item, or how many of a passive item a player can hold at any one time. Multiples of a specific item *stack* the item's effects in a particular manner, instead of each affecting the player individually. *See: Item Stacking*

### Common

**Common** items are generally the first items a player will obtain in game. They can be extremely powerful in large quantities, and thus should not be underestimated. There are 30 Common items.

### Uncommon

**Uncommon** items, as the name suggests, are rarer and possibly more powerful. There are 31 Uncommon Items.

### Legendary

**Legendary** items are extra-rare in game, with approximately 1% chance to drop from a Small Chest. However, there are more efficient ways to obtain Legendary items. There are 28 Legendary Items.

### Boss

**Boss** items (also known as *planet items* or *field-found items*) are uncommon items that may drop as rewards for defeating Teleporter Bosses, each representing a signature attack or characteristic of the corresponding boss. These *cannot* be obtained from chests. Each boss item may only drop if its respective boss monster spawned as the Teleporter Boss (*e.g. Titanic Knurls may only drop if the Teleporter Boss was a Stone Titan*). There are 16 Boss items.

* Every green item rewarded for completing the Teleporter event has an independent 15% chance to drop as that boss's Boss Item instead of a green item.
* Every item of yellow rarity is corrupted collectively by the , not just items that drop from bosses

### Lunar

**Lunar** items are a new tier of items introduced in Risk of Rain 2. They are characterized by their powerful abilities, at the cost of having considerable drawbacks. Chests and other common loot interactibles will *not* drop lunar items; the only ways to obtain them are from Lunar Pods found rarely throughout environments or from the Bazaar Between Time. Both methods require spending Lunar Coins, as opposed to gold. There are 18 lunar items.

### Void

**Void** items are a new tier of items introduced in the Survivors of the Void expansion. They are unique in that, in addition to their normal effects, they will also "corrupt" other items. When picking up a void item, all stacks of that item's "uncorrupted" counterpart(s) transform into an equal number of the void item (for instance, picking up a  while holding 3  will result in 4 Needleticks and 0 Daggers). Additionally, while holding a given void item, picking up its counterpart will instantly corrupt that item as well (for instance, picking up a Tri-Tip Dagger while already holding a Needletick will instantly convert the Dagger into a Needletick). This makes it impossible for a void item to coexist with its uncorrupted counterpart in a single inventory.

There are technically 4 different tiers of void items corresponding to their uncorrupted counterparts: **Common**, **Uncommon**, **Legendary**, and **Boss**. This is relevant for when using the Artifact of Command (for instance,  will appear with items like Encrusted Key and Lost Seer's Lenses, while not being with Benthic Bloom), recycling items with a Recycler, or restacking them with a Shrine of Order.

Chests and other common loot interactables will *not* drop void items; the only way to obtain them is from Void Cradles found rarely throughout environments. Once can also obtain them using the , but this requires encountering at least one Void Cradle prior. Void items have no equivalent scrap, and can not be used in the Scrapper. There are 14 void items.

### Untiered

**Untiered** items are miscellaneous items which the player is not supposed to interact with. They are items that are either used for internal mechanics, or unreleased concepts that still exist in the game's code and files. See unreleased items.

Such items cannot be scrapped, restacked, or traded in 3D Printers and Cleansing Pools. There are only a few such items that the player can legitimately obtain, but they mostly serve an indication that an event has occured:

* (used so that the game knows how many to regenerate on the next stage)
* (an item is used for this because the stacks need to persist across stages)

## Active Items

An **active** item ("Equipment") often provides no benefit unless it is used by the player (as they would one of their skill), which provides a powerful effect but incurs a comparatively lengthy cooldown period during which it (or other active items) cannot be activated. A player can normally hold only one active item at any time; if they try to pick up an active item while they are already holding one, they will swap it for the new one instead. There are 27 standard equipment.

### Lunar Equipment

Similar to passive lunar items, lunar equipment can only be obtained from Lunar Pods or the Bazaar Between Time in exchange for Lunar Coins, all with great strength and considerable drawbacks. There are 4 lunar equipment.

 Glowing Meteorite | Rain meteors from the sky, damaging ALL characters for 600% damage per blast. Lasts 20 seconds.
 Helfire Tincture | Ignite ALL characters within 15m for 12s. Deal 5% of your maximum health/second as burning as damage. The burn is 0.5x stronger on yourself, 0.25x stronger on allies, and 24x stronger on enemies.
 Spinel Tonic | Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.
When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).

### Elite Equipment

Elite equipment are unique items that grant the player the abilities of Elite enemies. Despite inhabiting the same slots as active items, Elite equipment more closely resemble passive items; their benefits are present at all times while in a player's inventory. As such, players cannot activate Elite equipment, and attempting to activate one does not incur a cooldown period or have a special effect. However, Elite equipment is still restricted to the active item slot, meaning they cannot be stacked and only one may be active at a time. Despite taking up an equipment slot, Engineer's turrets still carry on the effect of the item. An Elite equipment can only be obtained as a rare (1/4000 or 0.025%) drop from its respective Elite monster, although this chance *is* affected by Luck.

Note that Elite equipment appears as regular Orange Command Essence while the Artifact of Command is enabled, however the only option that will be presented is the elite of the enemy that dropped it. Even though they occupy the active item slot, Elite equipment are not subject to the effects of Artifact of Enigma, and will not change if "used" while it is enabled.

There are 7 Elite equipment, corresponding to the variations of Elite enemies.

## Version History

Anniversary Update
* Bug Fixes
	+ Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses

Early Access Hidden Realms Content Update
* Quality of Life
	+ Update a bunch of item displays that were too big or too small
	+ Add pickup droplet for Boss items
	+ Increase highlight threshold to increase outline clarity of items near walls
	+ Fix some items having incorrect outlines

Early Access 'Skills 2.0' Content Update
* Bug Fixes
	+ 🌧︎Fix Follower-type items still remaining before and after entering a stage

## References

1. ↑ See: Item Stacking#Trivia. Item count overflows at 2,147,483,647, which is highly unlikely to affect normal gameplay.