The Slimy Sewer

"**The Slimy Sewer**" (1x10) is the 10th episode of Dun-Johns and Dragons.

### **Previously on *Dun-Johns and Dragons***

After returning to Westerhaven with the basilisks' petrified victims, including Captain Hans Olo of the city guard, the party managed to create enough restoration potion from the basilisk acid to restore Captain Olo and the other three humanoid victims; the frankencreature remains petrified in the Portable Hole. They questioned the captain about his investigation into the Baelor Butcher, but his memories leading up to his disappearance seemed to have been erased. Makaria Quest of The Penumbra offered them information to help them investigate the Butcher in exchange for eradicating a mysterious slime infesting certain areas of the sewers and interfering with Penumbra business.

### **Part I**

As the party enjoys a drink at the Maiden’s Cellar, the barman tells them someone was in earlier asking for them. They also discuss the possibility of buying a house to use as a base of operations. As they settle in for the night, Dugluss spends another session with the crystal; he speaks again with the spirit of the arcanist, who tells him the crystal possesses powers of divination and possibly translocation, but exploring them may be dangerous.

In the morning, they return to Penumbra headquarters, where a member tells them about the unnatural slime, which smells even worse than the normal sewer smells, sometimes glows blue or green, and makes traversing the areas it has infested slippery and dangerous. He tells them where to find it and they set off into the tunnels on a walkway along one side of a river of excrement. Magpie puts her new coat and hat into her pack to keep them clean. Zander transforms his Cloak of Many Fashions to be camouflaged with the sewer walls. Yoolna makes scratches on the wall to mark their trail. They come to a point where they must cross the river; Stone successfully tosses Father Buckitt, Zander, Magpie, and Dugluss across, then they and Yoolna jump across themselves. As they continue, the ground becomes squelchier and they see the bluish-green slime beginning to coat the walls. Dugluss takes a sample for research; it is viscous and somewhat sticky. Magpie casts Firebolt down the corridor ahead, showing the slime getting thicker and hanging down in large globs in places; the spell strikes one of these globs and it glops down onto the floor. Stone casts Faerie Fire at a section of the slime, but it doesn’t have much effect.

They carry on, the slime getting thicker, with Magpie periodically casting Firebolt again, until they come to a place where the corridor seems almost entirely blocked with slime. Dugluss and Father Buckitt approach; Father Buckitt hears a whispering in his mind, but makes a wisdom save and is unaffected. They all hear a strange, growling roar in their heads, and the party enters initiative.

Various characters prepare attacks, and as a slimy, translucent creature heaves out of the water, a wave washes over the party, knocking Zander into the river, though he manages to get out quickly. Stone casts Spirit Guardians, which take the form of tiny floating hammers, though their concentration is broken after only one turn. Father Buckitt Lands a hammer attack and Dugluss attacks with his lightning launcher.

### **Part II**

The second half of the battle begins poorly. Magpie brandishes the Wand of Wonder, but instead of performing an attack, she has a disturbing vision of a gargantuan female figure in a vast ocean of swirling water. The others land a few attacks, but both Stone and Father Buckitt are knocked unconscious and end up underwater, each coming within a single roll of death. Magpie puts the creature to sleep and they manage to retrieve Stone and Buckitt and revive them with the health potions from Buckitt’s pack. Once revived, Buckitt immediately leaps into the water while casting Thunderous Smite and hits the creature with his hammer and Divine Smite, finishing it off. As the blow lands, Magpie has another vision of the gargantuan female creature, draped in seaweed, with a swirling portal above her head, and hears a whisper of “she’s coming”.

In the aftermath, Zander points out some symbols he noticed earlier on the wall. Magpie recognizes them as thieves cant and translates: “Stash, 600, right”. Magpie tells them about her visions. She surmises this may be a god known as the Wave Mother (or colloquially as the Sea Bitch). A sailors’ tradition is to toss coins overboard to her at the beginning of a voyage for safe passage; she is responsible for storms and great waves that claim many sailors and ships.

Dugluss attempts to harvest some of the creature for research but upon touching it becomes Diseased; every breath burns, and he collapses into the water, but as he gasps underwater, it turns out he can breathe normally there. He tries to continue harvesting parts of the creature underwater, but doesn’t manage to get any. Unable to breathe above the water, he stays in the river and they tie a rope around his waist; Yoolna takes the other end so they can keep track of each other.

## **Featured Characters**

### **Player Characters**

* Dugluss Deep-Forge
* Father Buckitt
* Magpie
* Stone
* Yoolna
* Zander Brushspark