Vis

**Vis** (*VEE*) is the capital of Visaerie; built on the western coast of the country, it is a major trade city of Calucin.

## **Points of Interest**

### **Five Halls**

A very rich district named for it's five major halls. Due to the population here being very well-off, the patrols are made up of very high-tier guards.

* **Town hall:** The town hall of the city.
* **Mages' guild:** A guildhall for the Vis branch of the Mages' Guild.
* **Fighters' Guild:** A guildhall for warriors of all kinds.
* **Artisans' Guild:** A guildhall for craftsmen and artisans.
* **Merchants' Guild:** A guildhall for merchants and caravans.
* **Bank:** A large bank run by Warryn Bankfizz.

### **Deepmyre**

Deepmyre, originally named for its deep limestone quarry, is a large, very poor part of Vis. This section is home to a large number of refugees who now seek employment at the various gathering jobs in this area, despite its very low income. Mining and wood gathering is very common, most choosing to work in the deep limestone pits of Limeshome.

The houses surrounding the quarry are almost shanty town-like, decrepit and flimsy, giving the appearance that they were built quickly from cheap materials; the newer houses are clearly even worse. Few guards patrol here, and as such poverty, disease and crime is very frequent. Beggars line the streets into the city, rats plague the back alleys and streams of human waste pour down the centre path.

The Gatehouse is protected by guards; merchants are stopped at the gates.

#### **Limeshome**

A section of Deepmyre home to its quarry and deep vein mine.

* **Stone cutters:** On the edge of the open pit mine, wood crane lifts chunks of stone, stone is collected and chiselled into chunks of limestone bricks.
* **Ore processing:** A large stone building, rather fancy compared to the rest of the area, filled with furnaces and smelteries, ores being transferred from the mines here and sold in the town. Owned by the Lord of Vis, heavily taxed by king. Workers are low paid, unskilled labourers. There are large crushing machines breaking down rocks and geodes and people sifting through to find useful parts.
* **Illgot and Gains Inn:** A shady inn 'run' by Harkot Illgot and Martin Gains.
* **Limeshome Workhouse:** Free quarry labour.

#### **Ashwood**

A section of Deepmyre home to the log-cutting windmill and log area.

* **Fletcher and bower:** A long house filled with workers assembling arrows and bows. The products made here are supplied to workers and low-grade soldiers; the bows you can buy from here are not of high quality.
* **Leatherworker and butchers:** Another long house filled with workers, except this time the stench created from leather tanning permeates the building, Leather and meat is brought in by hunters from the outskirts of town. The smell of the meats being smoked, salted and/or left to dry is strong as you walk past, and smoke pillows out of the top of the roof at almost all times.
* **The Skilled Eel:** Another low-quality tavern possibly used as a front by an unknown criminal. Run by Pif Nuzav.

### **Old Town**

This section of the town is the original start of the town, now being home to the largest of the houses, tight alley roads and cobbled roads. The streets are mostly quiet, with a few guards patrolling the streets. The houses are around two to three stories and decently sized, making these some of the largest houses in the city. Very Tudor style houses, with small windows, elevated planters filled with luxurious plants and herbs, as well as creepers crawling up the walls. Rich business owners, lower members of royalty, barons and the members of the council (except the speaker of the 8) live here.

* **Rosecrest Knight Barracks:** a large, exquisite building that is half-fort, half-manor, with a large yard in the back for training the Rosecrests. High-tier guards, the type who guard the Five Halls, patrol around here. This barracks also acts as a resting place and a training grounds for the high level Rosecrests knights, whose numbers have dropped as of late due to economic collapse and increasing lack of supplies through years of raiding.
* **Rosebrook Inn and Restaurant:** a large high-quality inn with entertainment at night, run by Wade Covenbranch.
* **Eye of the Needle:** A barber and tailor shop run by a gnomish mage named Archibald Liondrive and his simulacrums.
* **Pharmacy:** A pharmacy run by Robben Radz in a small back alley building, with a waiting room and an office in the back, where all the doctors work is done. The cures and potions here are very expensive, but they are quick and effective.
* **Ocset:** A grocery store selling the best of the food harvested from the farms to the east. Run by a weedy nerd boy named Jock Corpasture.
* **The Horde:** A small jewellers filled with exquisite pieces of finely crafted jewellery, with lots of gold, silver and platinum colours. Many fine adornments are crafted with a rose insignia to show its place of purchase. Most pieces here are acquired from the artisans' guild. The shop is run by a shore white dragonborn woman.

### **Six Summers**

Mixture of poor and middle class people, those who have managed to gather some money in life and create a stable life, enough to be able to buy some indulgences in life.

The houses here, while smaller than the largest houses are suitable for living in good conditions, ranging from single floor to 2 floors, the are built with studier materials than the other poorer areas. This area is called the Six Summers due to the ashen farm lands surrounding it bringing in crop yields as much as “six summers” would produce.

Most of the poorer, outer civilians are farmers, however they are richer than the average peasant and most own their small plots of land themselves rather than cropshare. The fields near the top of the outer part of the wall are a wide array of colours, farmers plants ranging from Dyes to Edible plants, with orchards and cotton plantations. Most of Vis’s plant based produce comes from here.

#### **Upper Haplet (Outer)**

Not much, mostly just town houses and farms.

* **The Gray Badger:** average pub (Varrik Deepridge, Half Elf)

#### **Lower Haplet (Inner)**

* **The Milking Dolphin Brothel:**  a brothel run by Kelana, a female human. Fairly large, music being played by a small band with a female singer (Nina Yengo). Selection of seedy guests in this place, the main area is lit with pink/red flames, strip club vibes. Back rooms for having the sexuals. Cheap and expensive deals.
* **Running Jack Brothel:** a brothel run by Torex, a male human. Cheaper than the milking dolphin, with a much less impressive selection. Back rooms for having the sexuals. MUCH cheaper. MUCH seedier.
* **Knotted Rope:** A VERY dodgy shop. Well known as a fence and front for a thieves guild to the criminals of Vis.
* **The Magenta Eel:** Another tavern used as a front by Visco Sindrago.

##### **The Arena**

A large, Globe Theatre-like circular building, with many rows of seats on the outside for people to watch and bet on fights. There are underground areas on both sides for either individuals or teams to prepare themselves for the fight ahead.

Types of fight are as follows:

1. Skin Combat
2. Steel Combat
3. Spell Combat
4. Beast Combat

There are lethal and non-lethal options:

1. Lethal ends upon the death of a participant, but the pay-out is much larger.
2. Non-lethal ends upon disarmament, falling unconscious or submission.
3. Beast combat, however, is always lethal.

### **The Sanguine Gardens**

A large fancy park/gardens area. Entry is usually restricted to certain people. The large temple of the 16 is in the centre, which everyone is granted permission to enter (a temple in the style of Oblivion temples).

* **The Sanguine Garden**
* **Temple of the 16:** Like Kvatch cathedral except with 16 stained glass windows and 16 miniature statues with basins under each for offerings. Head of Church (Martin Dawne) needs help clearing beast from underneath, Mortae crystal revealed by beast who is trying to clear it for Orc Warlock to take.

Tomb -

### **Ashhaven**

The largest of the refugee areas and ultimately the poorest, many don't have homes or live in shoddily constructed houses with many people per house.Crime is rife here, as a second crime family has made this their home, however many just wish for their old lives back, many coming from old mining towns and cities near the mountains, towns and cities flattened and covered in ash. Some do simple labour, some work in workhouses to keep their families alive, while others turn to crime to stay alive. Military presence is very low. Dirt trodden paths lead down rows of squalid housing with starving and diseased occupants. Its clear Vis can not sustain such a large population.

#### **Western Dent**

* **Hanging Stone Inn:** Front for Visco Sindrago, Ran by Half-Orc (Male), Felugum (Aran Stone).
* **Fence:** A fence for Visco Sindrago, run by female tiefling Rieta Gallows (flirty but deadly).

#### **Eastern Dent**

* **Cornu Home:** An orphanage owned by Mrs Agnes Cornu, a human old lady. Pluck grew up here, and also a few kids Pluck knew.

#### **Upper Dent & Lower Dent**

Nothing but deprived people seeking asylum

### **Roseforge Castle**

Standing tall at the coast of Visaerie, The castle sits on a hill overlooking Vis from the front and the Seas from the back. A thick wall coats the outside, protecting it should would be invaders reach the city. A wooden drawbridge protected by Dragonguard acts as the only entrance into the castle. An iron gate can be dropped at the end in case of emergency.

The hill is partially man-made. The walls of the castle are made of hewn Limestone, strong and tall towers, roofs made of Rosewood.

The towers are around 100ft- 60ft tall, while the walls are around 40ft high.

### **Port of Vis**

A hot spot for adventurers and traders alike, Vis Port is known as a centre of adventure, offering trade and travel routes to almost every port of call, with adventure barely a few steps away, promise of treasure and goods from ruins and caves. This hotspot city is host of many cultures, traders from all over the world calling in to sell their goods, The most common are members of elven and beast man nations. Due to the large influx of travellers and merchants this area has formed a large market and become an exchange, filled to the brim with shops and merchants of all kinds.

The dock is never empty, explorers, pirates and merchants alike all laying anchor here.

#### **Vis Markets**

* **Magic Al's:** A magical item shop owned and run by Alec Kazam, a male half-elf flamboyant mage, crafts custom work and sells generic stuff. Has a very Moroccan vibe within his small shack-like shop.
* **Curious Forge:** A notable blacksmith/forge run by a human blacksmith male, Manis “Curious” Kovács (pronounced Kovach). Has an open-air forge near the left side of the market. Main customer is the city itself. He works day and night to ensure all of his orders are finished to a high standard.
* **Thistle Do Nicely:** An alchemy shop run by Orwell Engud, a human male. Another small shop which smells strongly of exotic plants and fumes. Gets his items from merchants that travel to Vis.
* **Gnome Depot:** a shipwright and adventuring gear shop run by several gnomes, the head is known as Sonya Vorwire (Female). Shipwrights and Cartwrights, ensure the travellers have their means of travel sorted as soon as possible.
* **Marketplace:** wide variety of stalls selling almost anything someone could want, at a slightly higher price than usual
* **Spice Girls:** an exotic good shop that used to be run by two married women who used special dyes and rare plants from Crowsrun to make magical items and potions. Now closed.
* **Dock:** It's a dock 4Head

### **Ashhaven Docks**

A much needed extension to Vis’s docks, this smaller dock just outside the city walls is commonly used for military transports and naval training, however the poverty of the outer sections of the walls is still very much visible here, with many poor dock workers populating the area. Despite the heavy military activity many criminals seem to make their homes here.

* **Military dock:** A small outpost consisting of a constant number of soldiers being trained for naval travel and combat subside here. Patrol ships are always moving in and out of port, performing routines and activities in order to ready the troops should they be called to action.
* **Dock:** A much less busy dock, created temporarily to accept any new business due to the rapid expansion of Vis after many crises. The heavy population caused many new demands and these temporary, heavily worn and damaged docks are an attempt to solve this.

* **Smuggler:** Remvek Nalmige can get you everywhere you want but travel is expensive, and if going out of country the price is doubled. Is willing to exchange gold for a future request in which you must fulfil worth the same amount. (EXPENSIVE routes out of cities to set locations, works for Visco)

* **The Blonde Sloth**: Just another dodgy tavern, however this one is filled to the brim with sailors and travellers coming in from the docks. This provides ample cover for dirty work to be done right in plane site. Someone called Zuthi Soveb works behind the bar

## **History**

### **Ashfall**

Being one of the few remaining locations after the Ashfall, Vis' population grew suddenly and massively. Slums formed around all sides of the city, with very little supply to support them. People made do with what they could, however disease and starvation was a common cause of death for many years. Due to the reclamation of land and focus on improving infrastructure to what it once was, the population is now much more stable, however there has formed a clear class difference between those outside the city and those inside.

There are many clashes and cries for aid between the two however little has been done in order to make the people more equal.

Those on the outskirts of the cities are commonly drafted into workhouses or manual labour, where they are paid in enough food for one day.

### **The Quarry Rebellion**

Rather recently, the unstable peace was broken. When a dangerous, necrotic mist threatened to kill all those outside the walls, the King issued that the gates should be close, effectively sentencing those outside the walls to a horrific death. Although this mist never reached the capital, the rage the people felt was not quelled.

Being led by many different leaders, the main one the Quarrymaster, Rom Sivik, who led a rising of workers and those who felt they were dealt an injustice.

In a move to show power, the king ordered them to be squash. Thousands died during a quick bloody battle, which was an overwhelming victory for the King.

## **Inhabitants**

### **Inside The Walls**

Five Halls - Population of 520 very rich people.

Old Town (The map lies, the Ashhaven inside the walls is actually Old Town) - Population of 3131

Six Summers (Lower) - Population of 3276

Docks - Population of 1611

### **Outside The Walls**

Deepmyre - Population of 11526

Six Summers(Upper) - Population of 3562

Ashhaven - Population of 8246

Ashhaven Dock - Population of 2281