recursal/Fanatic-Fandom huggingface dataset:
Charge

Some ship and upgrade cards have charges which are used to track limited resources such as the finite ammo of some weapons. There are two types of charges:  (standard charge) and  (Force charge).

While standard charges can represent anything from limited munitions to exhaustible abilities that can only be performed infrequently, Force charges represent how some pilots or crew members can exert their influence over the Force.
Each card with a charge limit (the golden number) starts the game with a number of  equal to the charge limit. Each  starts on its active side.

Each card with a Force capacity (the purple number) starts the game with a number of  equal to the Force capacity. Each  starts on its active side.

While it performs an attack, a ship can spend any number of  during the Attack Dice step to change that number of its  results to  results. While it defends, a ship can spend any number of  during the Defense Dice step to change that number of its  results to  results.

    Some charge limits and all Force capacities have a recurring charge symbol. During the End Phase, each card with a recurring charge symbol recovers one charge.

* If an upgrade card has a charge limit, the  are placed above that upgrade card (not the ship card it is attached to).
	+ If an upgrade card instructs the ship to spend , those  are spent from that upgrade card.
* If an upgrade card has a Force capacity, this increases the Force capacity of the ship. The  are placed above the ship card it is attached to (not the upgrade card).
	+ A ship card that does not have a Force capacity on its ship card has a Force capacity of “0,” but that capacity can be increased by upgrade cards that have a Force capacity.
	+ During the End Phase, each ship with a Force capacity recovers only one  regardless of the number of recurring charge symbols that appear on its upgrade cards.
	+ If an upgrade card instructs the ship to spend , those  are spent from the ship card.
* When an effect instructs a ship to recover a charge, an inactive charge on that ship (ship or upgrade card) is flipped to its active side. A card cannot recover a charge if all of its charges are on their active side.
* When an effect instructs a ship to lose a charge, a charge assigned to the relevant card is flipped to the inactive side.
* When a ship spends a charge, that charge is flipped to its inactive side. A ship cannot spend a charge for an effect if all of its charges that are available for that effect are already inactive.
* Ship charges are charges on ship cards and upgrade charges are charges on upgrade cards.
* The  associated with charge limits that have the recurring charge symbol are called recurring charges. Alternatively  associated with charge limits that do not have the recurring charge symbol are called non-recurring charges.
Deadman's Switch

***Languages*** : **English** Français

## Card Text/Ability

After you are destroyed, each other ship at range 0-1 suffers 1  damage.

## Card Text/Abilities

After you are destroyed, each other ship at range 0-1 suffers 1  damage.

## Availability

* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Saw's Renegades Expansion Pack
* Scum and Villainy Conversion Kit
* Xi-class Light Shuttle Expansion Pack
* Z-95-AF4 Headhunter Expansion Pack
Electro-Chaff Missiles

***Languages*** : **English** Français

## Card Text/Ability

During the System Phase, you may spend 1  from this card launch 1 electro-chaff cloud using the (3 ), (3 ), or (4 ) template. Then place 1 fuse marker on it.
This card's  cannot be recovered.

Charges: 1

## Card Text/Abilities

During the System Phase, you may spend 1  from this card launch 1 Electro-Chaff Cloud using the (3 ), (3 ), or (4 ) template. Then place 1 fuse marker on it.

This card's  cannot be recovered.

* Charges: 1

## Availability

* BTA-NR2 Y-Wing Expansion Pack
* Fury of the First Order Squadron Pack
* Pride of Mandalore Reinforcements Pack
Epic Battles Multiplayer Expansion

***Languages*** : **English** Français

## Publisher's Description

Broaden the possibilities of your Star Wars™: X-Wing games with the Epic Battles Multiplayer Expansion! This expansion introduces a totally new way to play X-Wing, inviting two to eight players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic Star Wars scenes.

Featuring eleven cinematic scenarios, Epic Battles gives players the chance to fly coordinated wings of starfighters into a wide variety of situations. From desperate defensive actions to daring assaults on enemy fortifications, each scenario creates an exciting X-Wing experience. Within this expansion, you'll find five wing tools, eight upgrade cards, seven Wing Quick Build Cards, and everything else you need to stage your own epic X-Wing battles!

## Contents

### Upgrades

#### Command

* •Agent of the Empire
* ••Dreadnought Hunter (x2)
* •First Order Elite
* Veteran Wing Leader (x4)

#### Remote

* Key Cargo (#1 - #5)
* Shuttle (#1 - #5)
* Satellite (#1 - #5)
* Warhead (#1 - #5)
* Turret (#1 - #5)

#### Wing ID Cards

* White Wing ID Cards (1 - 6)
* Blue Wing ID Cards (7 - 12)
* Gold Wing ID Cards (13 - 18)
* Red Wing ID Cards (19 - 24)

### Tokens

* Lock Tokens 7 - 24 (x18) One lock per number
* Objective Tokens (x10) See below for breakdown
* Victory Counters (x16)
* Wing ID Tokens (x36) See below for breakdown
* Corner Wing Tool
* Full-Size Wing Tools (x2)
* Mini Wing Tools (x2)

## Additional Information

* Epic Battles Rules and Scenarios Booklet
* Plastic Pegs (x5)
* 104th Battalion Sortie Wing Quick Build Card
* Black Squadron (Imperial) Wing Quick Build Card
* Black Squadron (Resistance) Wing Quick Build Card
* First Order Vanguard Wing Quick Build Card
* Malevolence Scouting Party Wing Quick Build Card
* Red Squadron Wing Quick Build Card
* Skull Squadron Wing Quick Build Card

### Objective Tokens

The 10 Objective tokens are broken down as follows:

* Objective Token 1 (x2)
* Objective Token 2 (x2)
* Objective Token 3 (x2)
* Objective Token 4 (x2)
* Objective Token 5 (x2)

### Wing ID Tokens

The 36 Dial ID tokens are broken down as follows:

* Blue Wing ID 7 (x2)
* Blue Wing ID 8 (x2)
* Blue Wing ID 9 (x2)
* Blue Wing ID 10 (x2)
* Blue Wing ID 11 (x2)
* Blue Wing ID 12 (x2)
* Gold Wing ID 13 (x2)
* Gold Wing ID 14 (x2)
* Gold Wing ID 15 (x2)
* Gold Wing ID 16 (x2)
* Gold Wing ID 17 (x2)
* Gold Wing ID 18 (x2)
* Red Wing ID 19 (x2)
* Red Wing ID 20 (x2)
* Red Wing ID 21 (x2)
* Red Wing ID 22 (x2)
* Red Wing ID 23 (x2)
* Red Wing ID 24 (x2)

## Links

FFG Product Page

FFG News Article
Fail

Some effects can fail, which means the effect did not resolve as intended and instead is resolved in a default way.

* A ship can fail when it barrel rolls, boosts, coordinates, decloaks, deploys, jams, locks, or SLAMs.
	+ Other actions can fail when they cannot choose a valid target in range/arc, such as a quadrijet's Spacetug Tractor Array not having a valid ship in range (source).
* An effect that fails does not trigger any effects that would occur after a ship resolves that effect.
* If an action fails, the player does not choose a different action to perform and cannot choose to resolve the effect in a different way.
* If an action fails, since the action was not completed, that ship cannot perform a linked action.
* If a red action fails, the ship still gains a stress token.
Homing Torpedoes

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 4
**Range:** 1–2

**Arc:** Forward Arc

## Card Text/Ability

**Attack (****):** Spend 1 . After you declare the defender, the defender may choose to suffer 1  damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.

Charges: 2

## Card Text/Abilities

**Attack (****):** Spend 1 . After you declare the defender, the defender may choose to suffer 1  damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.

* Charges: 2
DIS-T81 (Siege Of Coruscant)

**4**
Init
**DIS-T81**
*Siege Of Coruscant*
Limited: 1

## Ship/Pilot Abilities

### Pilot Ability

While you defend or perform an attack, you may reroll any number of your dice. Then, if you were defending, gain 1 strain token for each die that was rerolled. If you were attacking, gain 1 deplete token for each die that was rerolled instead.

### Ship Ability

***Networked Calculations:*** While you defend or perform an attack, you may spend 1 calculate token from a friendly ship at range 0-1 to change 1  result to an  or a  result.

## Loadout

* **Outmaneuver** - While you perform a  attack, if you are not in the defender's firing arc, the defender rolls 1 fewer defense die.
* **Afterburners** - After you fully execute a speed 3-5 maneuver you may spend 1  to perform a  action, even while stressed.
	+ Charges: 2
* **Contingency Protocol** - After this ship is destroyed, another friendly ship at range 0-3 with Contingency Protocol may perform an action, even while stressed.
Darth Vader (Battle Of Yavin)

**6**
Init
**Darth Vader**
*Battle of Yavin*
Limited: 1

## Maneuver Chart

Maneuvers

*Once a heroic Jedi Knight, Darth Vader was seduced by the dark side of the Force, became a Sith Lord, and led the Empire’s eradication of the Jedi Order. He remained in service of the Emperor -- the evil Darth Sidious -- for decades, enforcing his Master’s will and seeking to crush the fledgling Rebel Alliance. But there was still good in him…* read more

## Pilot/Ship Abilities

### Pilot Ability

While you perform an attack, you may spend 1  to change 1 blank result to a  result.

## Loadout

* **Marksmanship**: While you perform an attack, if the defender is in your , you may change 1 of your  results to a  result.
* **Hate**: After you suffer 1 or more damage, recover that many .
* **Afterburners**: After you fully execute a speed 3-5 maneuver, you may spend 1  to perform a  action, even while stressed.

* Charges: 2

## See Also

* Darth Vader (Crew)
* Darth Vader (TIE Advanced x1)
* Darth Vader (TIE/D Defender)
Debris Cloud

Debris clouds are obstacles that act as hazards that can disrupt and damage ships.

If a ship moves through or overlaps a debris cloud, after resolving its move, the ship is assigned one stress token. It then rolls one attack die. On a  result, it suffers one  damage. On a  result, it suffers one  damage.

If a ship ends a maneuver overlapping a debris cloud, it skips its Perform Action step.

While at range 0 of a debris cloud, the ship cannot perform attacks.

While a ship performs an attack, if the attack is obstructed by a debris cloud, the defender rolls one additional defense die.

### Huge Ship Effects

After a huge ship overlaps a Debris Cloud, the obstacle is removed from the play area. The huge ship suffers one damage and gains one stress token.

Then the huge ship continues to resolve its activation. It does not skip its Perform Action step.

 Availability

* Never Tell Me the Odds Obstacles Pack
* X-Wing Core Set
* Galactic Empire Squadron Starter Pack
* Rebel Alliance Squadron Starter Pack
Drill Beak

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 3
**Range:** 0–1

**Arc:**

## Card Text/Ability

**Setup:** Equip this side faceup.

You can perform this attack at range 0.

**Bonus Attack:** spend 1 . If the attack range is 0, change all  results to  results.

### Extended Legal :

No

**Setup:** Equip this side faceup.

You can perform this attack at range 0.

**Bonus Attack:** Spend 1 . If the attack range is 0, change all  results to  results.

## Card Text/Abilities Drill Beak (Offline)

***Offline***

**Action:** spend 1  to flip this card.

## Availability

* Trident-class Assault Ship Expansion Pack

## Card Text/Ability

***Offline***

**Action:** spend 1  to flip this card.
Hera Syndulla

**This article is a disambiguation page for Hera Syndulla**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Hera Syndulla can refer to the following pages:

* Hera Syndulla (A/SF-01 B-Wing) (pilot)
* Hera Syndulla (Attack Shuttle) (pilot)
* Hera Syndulla (Crew) (upgrade card)
* Hera Syndulla (RZ-1 A-Wing) (pilot)
* Hera Syndulla (VCX-100) (pilot)
Foreman Proach

***Languages*** : **English** Français

**4**
Init
**Foreman Proach**
*Slave Driver*
Limited: 1

## Maneuver Chart

Maneuvers

*Proach was a male Trandoshan who served as a foreman in the Mining Guild on the planet Lothal in 1 BBY. When the Spectres hijacked crawler 413-24, the foreman fought briefly against the Lasat Garazeb Orrelios before falling to his death.* read more

## Card Text/Abilities

Before you engage, you may choose 1 enemy ship in your  at range 1-2 and gain 1 disarm token. If you do, that ship gains one tractor token.
Darth Vader (Crew)

***Languages*** : **English** Français

## Card Text/Ability

At the start of the Engagement Phase, you may choose 1 ship in your firing arc at range 0-2 and spend 1 . If you do, that ship suffers 1  damage unless it chooses to remove 1 green token.

Force: +1▴

### Extended Legal :

Yes

*Once a heroic Jedi Knight, Darth Vader was seduced by the dark side of the Force, became a Sith Lord, and led the Empire’s eradication of the Jedi Order. He remained in service of the Emperor -- the evil Darth Sidious -- for decades, enforcing his Master’s will and seeking to crush the fledgling Rebel Alliance. But there was still good in him…* read more

## Card Text/Abilities

At the start of the Engagement Phase, you may choose 1 ship in your firing arc at range 0-2 and spend 1 . If you do, that ship suffers 1  damage unless it chooses to remove 1 green token.

* Force: +1▴

## Availability

* Galactic Empire Conversion Kit
* VT-49 Decimator Expansion Pack

## See Also

* Darth Vader (Battle Of Yavin)
* Darth Vader (TIE Advanced x1)
* Darth Vader (TIE/D Defender)
Dalan Oberos (Kimogila)

***Languages*** : **English** Français

**3**
Init
**Dalan Oberos**
*Returned from the Grave*
Limited: 1

## Maneuver Chart

Maneuvers

***Dalan Oberos** was a bounty hunter who lived during the Galactic Civil War. He was thought to have perished during a botched job on Cato Neimoidia, but resurfaced later working as a hired gun for the Hutt Cartel flying his own M12-L Kimogila heavy fighter seen departing from an unidentified shadowport located in an asteroid belt. He also owned a* StarViper *Mk. II.* read more

## Card Text/Abilities

At the start of the Engagement Phase, you may choose 1 shielded ship in your  and spend 1 . If you do, that ship loses 1 shield and you recover 1 shield.

* Charges: 2

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Deuterium Power Cells

***Languages*** : **English** Français

## Card Text/Ability

During the System Phase, you may spend 1  and gain 1 disarm token to recover 1 shield.

Before you would gain 1 non-lock token, if you are not stressed, you may spend 1  to gain 1 stress token instead.

Charges: 2

## Card Text/Abilities

During the System Phase, you may spend 1  and gain 1 disarm token to recover 1 shield.

Before you would gain 1 non-lock token, if you are not stressed, you may spend 1  to gain 1 stress token instead.

* Charges: 2
Expert Handling

***Languages*** : **English** Français

## Cart Text/Abilities

*While heavy fighters can often be coaxed into a barrel roll, seasoned pilots know how to do it without putting undue stress on their craft or leaving themselves open to attack.*

* +

## Squad Points

This is a variable-cost upgrade that changes price based on ship size.

## Availability

* ARC-170 Starfighter Expansion Pack
* BTA-NR2 Y-Wing Expansion Pack
* BTL-A4 Y-Wing Expansion Pack
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Rebel Alliance Conversion Kit
* Resistance Transport Expansion Pack
* Scum and Villainy Conversion Kit
Kaa'to Leeachos

***Languages*** : **English** Français

**3**
Init
**Kaa'to Leeachos**
*Imposing Marauder*
Limited: 1

## Maneuver Chart

Maneuvers

*Kaat'o Leeachos was a Kadas'sa'Nikto male bounty hunter who operated during the early years of the Galactic Empire.* read more

## Card Text

At the start of the Engagement Phase, you may choose 1 friendly ship at range 0-2. If you do, transfer 1 focus or evade token from that ship to yourself.

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials)
* Z-95-AF4 Headhunter Expansion Pack
Inquisitors' TIE Expansion Pack

***Languages*** : **English** Français

## Publisher’s Description

An experimental craft reserved for elite agents of the Empire such as the dreaded Inquisitors, the TIE Advanced v1 has numerous cutting-edge features that skilled pilots can leverage to deadly effect. The craft’s high-precision thrusters and flexible controls let its pilots tirelessly pursue their prey across the galaxy.

This expansion pack includes everything you need to add one TIE Advanced v1 ship to your Imperial squadrons, including reprints of four ship cards and five upgrade cards for the benefit of new players, as well as two Quick Build cards to get you off the ground even faster.

## Included Components

### Pilots

* •Grand Inquisitor
* •Seventh Sister
* Inquisitor
* Baron of the Empire

Ship tokens are dual sided and have the following front/back combinations:
* Grand Inquisitor / Inquisitor
* Seventh Sister / Baron of the Empire

### Upgrades

#### Force

* Hate
* Heightened Perception
* Predictive Shot

### Tokens

* Charge Tokens (x3)
* Critical Hit Token
* Evade Token
* Focus Token
* Force Tokens (x3)
* ID Tokens 10 (x3)
* Lock Tokens 10 (x2)
* Shield Tokens (x2)
* Stress Token
* Dial ID Token
* TIE Advanced v1 Fighter Dial

## Additional Information

* Small Base
* Small Base Pegs (x2)
* TIE Advanced v1 Quick Build Cards (x2)
Corsair Crew

***Languages*** : **English** Français

## Card Text/Ability

While you perform an attack against a standard ship, you may spend 1  result. If you do, the defender gains 1 deplete token.

## Card Text/Abilities

While you perform an attack against a standard ship, you may spend 1  result. If you do, the defender gains 1 deplete token.

## Availability

* Trident-class Assault Ship Expansion Pack (x2)
Electronic Baffle

***Languages*** : **English** Français

## Card Text/Ability

During the End Phase, you may suffer 1  damage to remove 1 red token.

## Cart Text/Abilities

During the End Phase, you may suffer 1  damage to remove 1 red token.

## Availability

* A/SF-01 B-Wing Expansion Pack
* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
Jabba the Hutt

***Languages*** : **English** Français

## Card Text/Ability

During the End Phase, you may choose 1 friendly ship at range 0-2 and spend 1 . If you do, that ship recovers 1  on 1 of its equipped  upgrades.

Charges: 4

### Extended Legal :

Yes

*Jabba Desilijic Tiure, more commonly referred to as Jabba the Hutt or simply Jabba, was a Hutt gangster and crime lord, as well as a member of the Grand Hutt Council, who operated and led a criminal empire from his palace on the Outer Rim world of Tatooine. Jabba was a major figure on Tatooine, where he controlled the bulk of the trafficking in illegal goods, piracy and slavery that generated most of the planet's wealth. He was also highly influential in the entire Outer Rim as one of its most powerful crime lords.* read more

## Card Text/Abilities

During the End Phase, you may choose 1 friendly ship at range 0-2 and spend 1 . If you do, that ship recovers 1  on 1 of its equipped  upgrades.

* Charges: 4

## Availability

* Hound's Tooth Expansion Pack
* Scum and Villainy Conversion Kit
Gozanti-class Cruiser

***Languages*** : **English** Français

*The Gozanti-class cruiser was a class of heavily armored starship used by various factions. In its use with the Galactic Empire, it was known generally as the Imperial freighter.* read more

## Available Through

* Huge Ship Conversion Kit (Pilot Cards and Dials Only)

## Pilots

* First Order Sympathizers
* Outer Rim Garrison
HWK-290 Light Freighter

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The HWK-290 freighter was a model of freighter that existed during the reign of the Galactic Empire that could be flown by a single pilot and had life support. Gamut Key, the Imperial-appointed provincial governor of the planet Kaller, owned a HWK-290. Originally manufactured without weapons, numerous HWK-290s were outfitted by the Alliance to Restore the Republic to drop incendiary bombs during the Undead Troopers invasion, which made them effective against infantry targets.*read more

## Available Through

* Fugitives and Collaborators Squadron Pack
* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)
* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)

## Pilots

### Rebel Alliance

* •Jan Ors
* •Kyle Katarn
* •Roark Garnet
* Rebel Scout

### Scum and Villainy

* •Tápusk
* •Dace Bonearm
* •Palob Godalhi
* •Gamut Key
* •Kanan Jarrus
* •Torkil Mux
* Spice Runner
Han Solo

**This article is a disambiguation page for Han Solo**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

Han Solo can refer to the following pages:
Chertek

***Languages*** : **English** Français

**4**
Init
**Chertek**
*Opportunistic Ace*
Limited: 1

## Maneuver Chart

Maneuvers

*Chertek was an individual who served as an ace pilot within the Confederacy of Independent Systems. At one point during the Clone Wars, Chertek flew a Nantex-class starfighter on Geonosis and attacked a Galactic Republic Venator-class Star Destroyer from the Fifth Fleet.* read more

## Card Text/Abilities

While you perform a primary attack, if the defender is tractored, you may reroll up to 2 attack dice.

## Availability

* Nantex-class Starfighter Expansion Pack
Gideon Hask (TIE/in Interceptor)

***Languages*** : **English** Français

**4**
Init
**Gideon Hask**
*Inferno Two*
Limited: 1

*Gideon Hask, nicknamed "Gid," was a human male native of the planet Kuat. During the Galactic Civil War, Hask served as a soldier and starfighter pilot before joining the ranks of Inferno Squad—an elite commando unit of the Galactic Empire.* read more

## Card Text/Abilities

While you perform an attack against a damaged defender, roll 1 additional attack die.

## See Also

* Gideon Hask (TIE/ln Fighter)
* Gideon Hask (Xi-class Light Shuttle)
Intimidation

***Languages*** : **English** Français

## Card Text/Ability

While an enemy ship at range 0 defends, it rolls 1 fewer defense die.

## Cart Text/Abilities

While an enemy ship at range 0 defends, it rolls 1 fewer defense die.

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Lando's Millennium Falcon Expansion Pack
* M3-A Interceptor Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* RZ-1 A-Wing Expansion Pack
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
* TIE/sk Striker Expansion Pack
Interloper Turn

## Card Text/Ability

Before you execute a speed 1-2 turn ( or ) or speed 1-2 Koiogran Turn () maneuver, if you are at range 0-1 of an asteroid, structure, or huge ship, you may gain 1 tractor token.

## Card Text/Abilities

Before you execute a speed 1-2 turn ( or ) or speed 1-2 Koiogran Turn () maneuver, if you are at range 0-1 of an asteroid, structure, or huge ship, you may gain 1 tractor token.
Galactic Empire Damage Deck

## Publisher's Description

Personalize your Star Wars: X-Wing experience and display your loyalty with the Galactic Empire Damage Deck! This deck contains a complete set of thirty-three illustrated damage cards featuring diagnostics of a TIE/in Interceptor so you know exactly where your ship is hit.

## Note

This deck contains a complete set of thirty-three illustrated damage cards that correspond to those in the standard damage deck. The text on the cards is the same as that of the standard Damage Cards, only the card graphics are different.
Hera Syndulla (Crew)

***Languages*** : **English** Français

## Card Text/Ability

You can execute red maneuvers even while stressed. After you fully execute a red maneuver, if you have 3 or more stress tokens, remove 1 stress token and suffer 1  damage.

### Extended Legal :

Yes

***Hera Syndulla** was a female Twi'lek rebel who lived during the transitional period between the fall of the Galactic Republic and rise of the First Galactic Empire. Born as a scion to an influential family on Ryloth, she would see the devastating effects of the Clone Wars and the tyrannical Empire that arose to supplant it. Daughter to famous Twi'lek Resistance leader Cham Syndulla and an adept pilot, Syndulla would travel across the galaxy in hopes of forming her own resistance movement against the Empire in her VCX-100 light freighter*Ghost. read more

## Card Text/Ability

You can execute red maneuvers even while stressed. After you fully execute a red maneuver, if you have 3 or more stress tokens, remove 1 stress token and suffer 1  damage.

## Availability

* Ghost Expansion Pack
* Rebel Alliance Conversion Kit

## See Also

* Hera Syndulla (Attack Shuttle)
* Hera Syndulla (VCX-100)
Hotshot Gunner

***Languages*** : **English** Français

## Card Text/Ability

While you perform a  attack, after the Modify Defense Dice step, the defender removes 1 focus or calculate token.

## Card Text/Abilities

While you perform a  attack, after the Modify Defense Dice step, the defender removes 1 focus or calculate token.

## Availability

* C-ROC Cruiser Expansion Pack
* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Huge Ship Conversion Kit
* Imperial Raider Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* Scum and Villainy Conversion Kit
* Tantive IV Expansion Pack
* TIE/sf Fighter Expansion Pack
* Trident-class Assault Ship Expansion Pack
Hera Syndulla (VCX-100 Light Freighter)

***Languages*** : English Français

**5**
Init
**Hera Syndulla**
*Spectre-2*
Limited: 1

***Hera Syndulla** was a female Twi'lek rebel who lived during the transitional period between the fall of the Galactic Republic and rise of the First Galactic Empire. Born as a scion to an influential family on Ryloth, she would see the devastating effects of the Clone Wars and the tyrannical Empire that arose to supplant it. Daughter to famous Twi'lek Resistance leader Cham Syndulla and an adept pilot, Syndulla would travel across the galaxy in hopes of forming her own resistance movement against the Empire in her VCX-100 light freighter Ghost.* read more

## Card Text/Abilities

After you reveal a red or blue maneuver, you may set your dial to another maneuver of the same difficulty.

 Titles

* •*Ghost*

## Availability

* Ghost Expansion Pack
* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)

## See Also

* Hera Syndulla (Attack Shuttle)
* Hera Syndulla (Crew)
Ghost

***Languages*** : **English** Français

## Card Text/Ability

You can dock 1 Attack Shuttle or Sheathipede-class Shuttle.Your docked ships can deploy only from your rear guides.

### Extended Legal :

Yes

*The* Ghost*, piloted by the gifted Hera Syndulla, was the starship and home base of a small band of Lothal rebels. Named for its ability to travel past Imperial sensors without detection, the craft included many hidden surprises that aided the crew in their fight against the Empire. Among its many features were a 360-degree dorsal laser cannon turret, two forward laser cannons, and two rear laser cannons, as well as sleeping quarters. It also included the* Phantom*, a secondary shuttle that acted as a fully-armed starfighter.* read more

## Card Text/Abilities

You can dock 1 Attack Shuttle or Sheathipede-class Shuttle.

Your docked ships can deploy only from your rear guides.

## Deckbuilding

* Rebel
* VCX-100

## Availability

* Ghost Expansion Pack
* Rebel Alliance Conversion Kit
Kavil

***Languages*** : **English** Français

**5**
Init
**Kavil**
*Callous Corsair*
Limited: 1

## Maneuver Chart

Maneuvers

*Kavil was a pirate who led the Kavil's Corsairs pirate group. In the months after the Battle of Endor he became an Imperial privateer through the hope of attaining social promotion for his duties. He was eventually supplanted by Leonia Tavira.* read more

## Card Text/Abilities

While you perform a non- attack, roll 1 additional attack die.

## Errata / FAQ

**Q**: Does Kavil (Scum, BTL-A4 Y-wing) roll an additional attack die when attacking with a turret weapon when the turret arc indicator is set to his front arc?

**A**: Yes. Additionally, note that Kavil would roll an additional attack die when performing an attack that specifies bullseye arc, even though the target is also by definition in his front arc.

* Rules Reference 1.0.3 (released April 10, 2019)

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Hunted

***Languages*** : **English** Français

## Card Text/Ability

After you are destroyed, you must choose another friendly ship and assign this condition to it, if able.

## Card Text/Abilities

After you are destroyed, you must choose another friendly ship and assign this condition to it, if able.

Limited: 1

## Availability

* Galactic Empire Conversion Kit
* VT-49 Decimator Expansion Pack
Compare Ship Upgrade Slots

This is a table of all known ships upgrade slots, including slots they gain only by equipping other upgrades. It's intended as a useful tool to speed up squad building. For example, you may be searching for ships with 2 or more crew to equip Emperor Palpatine, or a ship with both a force slot for Instinctive Aim and a torpedo/missile.

The table is sortable on Desktop browsers but not usually on Mobile (it seems to be a Wikia issue, sorry). For example, you could click the Force header to sort by Force, then look at the torpedo and missile columns to find ships that have the right combination of slots.

Check the footnotes below to understand the notations.

* 1 Only some pilots and/or factions get this upgrade. Mostly covers  and , but other upgrades can change per pilot too (e.g. ). Ships like the Hyena change their slots drastically from pilot to pilot.
* 2 This upgrade slot is added by equipping a specific upgrade (typically a title or configuration)
* 3 This upgrade slot is lost by equipping a specific upgrade (typically a title or configuration)
* 4 This upgrade slot is granted by a ship ability (e.g. "Weapon Hardpoint") that lets you choose one of several upgrade slots.

## See Also

* Compare Ship Base Stats
* Compare Ship Action Bars
Gas Cloud

## Description

Gas Clouds are obstacles that act as hazards that can disrupt and damage ships.

If a ship moves through or overlaps a gas cloud, after resolving its move, the ship breaks all its locks and all locks on it and then is assigned one strain token. Roll one attack die. On a  result, the ship is assigned one ion token. On a  result, the ship is assigned three ion tokens.

If a ship ends a maneuver overlapping a gas cloud, it skips its Perform Action step.

While a ship is at range 0 of a gas cloud, the ship cannot acquire locks and cannot be locked. The ship cannot perform attacks.

### Huge Ship Effects

After a huge ship overlaps an Gas Cloud, the obstacle is removed from the play area. Then the huge ship gains one jam token.

Then the huge ship continues to resolve its activation. It does not skip its Perform Action step.

## Availability

* Guardians of the Republic Squadron Pack
* Never Tell Me the Odds Obstacles Pack
* Servants of Strife Squadron Pack
* Galactic Empire Squadron Starter Pack
* Rebel Alliance Squadron Starter Pack
Graz

***Languages*** : **English** Français

**4**
Init
**Graz**
*The Hunter*
Limited: 1

## Maneuver Chart

Maneuvers

*Graz the Hunter was a male Gank bounty hunter during the reign of the Galactic Empire. Graz was considered by many to be an ideal bounty hunter: professional, efficient, and extremely adept at violence. He worked with many law enforcement agencies in the Outer Rim, and developed a reputation for fulfilling bounties exactly to the lettered specifications with a mechanical precision. Unlike other Ganks, Graz was known to meticulously avoid collateral damage or harm civilians. He was also known for his skill with a rifle and pistol, and for flying a heavily customized Kihraxz assault fighter.* read more

## Card Text/Abilities

While you defend, if you are behind the attacker, roll 1 additional defense die.

While you perform an attack, if you are behind the defender, roll 1 additional attack die.

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials Only)
Gorgol

***Languages*** : **English** Français

**2**
Init
**Gorgol**
*Handy Engineer*
Limited: 1

*Gorgol the Handy was a male Geonosian aristocrat who lived during the Clone Wars. At that time, he had sided with the Confederacy of Independent Systems in their fight against the Galactic Republic. This Geonosian was a notably skilled mechanic and was placed in charge of the Tambor Deep Space Centre which was servicing the Confederate Navy.* read more

## Card Text/Abilities

During the System Phase, you may gain 1 disarm token and choose a friendly ship at range 1-2. If you do, it gains 1 tractor token, then repairs 1 of its faceup ***Ship*** trait damage cards.

## Availability

* Nantex-class Starfighter Expansion Pack
Darth Vader (TIE Advanced x1)

***Languages*** : **English** Français

**6**
Init
**Darth Vader**
*Black Leader*
Limited: 1

## Maneuver Chart

Maneuvers

*Once a heroic Jedi Knight, Darth Vader was seduced by the dark side of the Force, became a Sith Lord, and led the Empire’s eradication of the Jedi Order. He remained in service of the Emperor -- the evil Darth Sidious -- for decades, enforcing his Master’s will and seeking to crush the fledgling Rebel Alliance. But there was still good in him…* read more

## Card Text/Abilities

After you perform an action, you may spend 1  to perform an action.

* Force: 3▴

## Availability

* TIE Advanced x1 Expansion Pack
* Galactic Empire Squadron Starter Pack
* Galactic Empire Conversion Kit (Pilot Cards and Dials Only)

## See Also

* Darth Vader (Battle Of Yavin)
* Darth Vader (Crew)
* Darth Vader (TIE/D Defender)

## Alternative Art

* **Availability:** European or North American Championship 2018

* **Artist:** *Matt Bradbury*
Han Solo (Custom YT-1300)

***Languages*** : **English** Français

**6**
Init
**Han Solo**
*The Corellian Kid*
Limited: 1

*Smuggler. Scoundrel. Hero. Han Solo, captain of the*Millennium Falcon*, was one of the great leaders of the Rebel Alliance. He and his co-pilot Chewbacca came to believe in the cause of galactic freedom, joining Luke Skywalker and Princess Leia Organa in the fight against the Empire.* read more

## Card Text/Abilities

While you defend or perform a primary attack, if the attack is obstructed by an obstacle, you may roll 1 additional die.

 Titles

* •Lando's Millennium Falcon

## Availability

* Lando's Millennium Falcon Expansion Pack

## See Also

* Han Solo (Crew)
* Han Solo (Gunner/Rebel)
* Han Solo (Gunner/Scum)
* Han Solo (Modified YT-1300)
* Han Solo (Scavenged YT-1300)
* Han Solo (Battle Of Yavin)
"Mauler" Mithel (Battle Of Yavin)

**5**
Init
**"Mauler" Mithel**
*Battle of Yavin*
Limited: 1

## Pilot/Ship Abilities

### Pilot Ability

While you perform a primary attack, if a friendly **Darth Vader** or **"Backstabber"** is in your  or  at range 0-1, roll 1 additional die.

## Loadout

* **Predator**: While you perform a primary attack, if the defender is in your Bullseye Arc, you may reroll 1 attack die.
* **Afterburners**: After you fully execute a speed 3-5 maneuver, you may spend 1  to perform a  action, even while stressed.

* Charges: 2
Independent Calculations

***Languages*** : **English** Français

## Card Text/Ability

Replace your **Networked Calculations** ship ability with the following:

***Independent Calculations:*** While you perform a white  action, you may treat it as red to gain 1 additional calculate token. Other ships cannot spend your calculate tokens using the **Network Calculations** ship ability.

## Card Text/Abilities

Replace your **Networked Calculations** ship ability with the following:

***Independent Calculations:*** While you perform a white  action, you may treat it as red to gain 1 additional calculate token. Other ships cannot spend your calculate tokens using the **Network Calculations** ship ability.

## Deckbuilding

* ***Network Calculations***
	+ Droid Tri-Fighter
	+ Hyena-class Droid Bomber
	+ Rogue-class Starfighter
	+ Vulture-class Droid Fighter
* Standardized

## Availability

* Droid Tri-Fighter Expansion Pack (x2)
* Rogue-class Starfighter Expansion Pack (x2)
HWK-290

**This article is a disambiguation page for HWK-290**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

HWK-290 can refer to the following pages:

* HWK-290 Light Freighter (ship)
* HWK-290 Light Freighter Expansion Pack (speculative name; not announced yet)
Han Solo (Battle Of Yavin)

**6**
Init
**Han Solo**
*Battle of Yavin*
Limited: 1

## Modified YT-1300 Light Freighter

### Ship Ability

* ***Solo:*** While you defend or perform an attack, if there are no other friendly ships at range 0-1, you may spend 1  to reroll 1 of your dice.

## Loadout

* **Chewbacca**: After you perform a  action, you may gain 1 focus token.
* **Rigged Cargo Chute**: **Action:** Spend 1 . Drop 1 loose cargo using the (1 ) template.

* Charges: 1

* **Millennium Falcon**: While you defend, if you are evading, you may reroll 1 defense die.
* **L3-37's Programming**: If you are not shielded, decrease the difficulty of your bank ( and ) maneuvers.

## See Also

* Han Solo (Crew) (Crew)
* Han Solo (Gunner/Rebel) (Gunner)
* Han Solo (Gunner/Scum) (Gunner)
* Han Solo (Custom YT-1300) (pilot)
* Han Solo (Modified YT-1300) (pilot)
* Han Solo (Scavenged YT-1300) (pilot)
Attack Shuttle

***Languages*** : **English** Français

## Maneuver Chart

Maneuvers

*The VCX-series auxiliary starfighter was a short-range starfighter that was attachable to the VCX-100 light freighter manufactured by Corellian Engineering Corporation. The rebels of Lothal used a modified type of this fighter during various situations when fighting against the Empire.* read more

## Available Through

* Rebel Alliance Conversion Kit (Pilot Cards and Dials Only)

## Pilots

* •Ezra Bridger
* •Hera Syndulla
* •Sabine Wren
* •"Zeb" Orrelios
Han Solo (Gunner/Rebel)

***Languages*** : **English** Français

## Card Text/Ability

During the Engagement Phase, at initiative 7, you may perform a  attack. You cannot attack from that  again this round.

### Extended Legal :

Yes

*Smuggler. Scoundrel. Hero. Han Solo, captain of the* Millennium Falcon*, was one of the great leaders of the Rebel Alliance. He and his co-pilot Chewbacca came to believe in the cause of galactic freedom, joining Luke Skywalker and Princess Leia Organa in the fight against the Empire.* read more

## Card Text/Abilities

During the Engagement Phase, at initiative 7, you may perform a  attack. You cannot attack from that  again this round.

## Errata / FAQ

**Q**: Is Han Solo [Rebel, ]’s additional attack a bonus attack?

**A**: Yes. Anything that permits an attack outside of the standard attack allowed to a ship when it engages is a bonus attack.

* Rules Reference 1.0.2 (released September 28, 2018)

**Q**: If a ship with Han Solo [Rebel, ] is made to engage at initiative 7 (through Roark Garnet, Heightened Reflexes , etc.), must it perform Han Solo's bonus attack first?

**A**: Yes. Han Solo [Rebel, ]'s effect occurs at initiative 7 before any ship at that initiative engages (including the one to which Han Solo is equipped), so Han Solo's bonus attack is always performed first. This means that it cannot perform Han Solo's bonus attack and then perform a subsequent attack from the same turret arc.

* Rules Reference 1.0.3 (released April 10, 2019)

## Availability

* Millennium Falcon Expansion Pack
* Rebel Alliance Conversion Kit

## See Also

* Han Solo (Crew)
* Han Solo (Gunner/Scum)
* Han Solo (Custom YT-1300)
* Han Solo (Modified YT-1300)
* Han Solo (Scavenged YT-1300)
* Han Solo (Battle Of Yavin)
Instinctive Aim

***Languages*** : **English** Français

## Card Text/Ability

While you perform a special attack, you may spend 1  to ignore the  or  requirement.

## Card Text/Abilities

While you perform a special attack, you may spend 1  to ignore the  or  requirement.

## Availability

* Phoenix Cell Squadron Pack
* Skystrike Academy Squadron Pack
* X-Wing Core Set
* Galactic Empire Squadron Starter Pack
Kit Fisto (Crew)

***Languages*** : English Français

## Card Text/Ability

At the start ot the Engagement Phase, you may choose 1 friendly ship at range 0-1 and spend 1 . If you do, it may perform a red  action

Force: 1▴

### Extended Legal :

Yes

*Kit Fisto was a Nautolan Jedi Master during the last years of the Galactic Republic. He was among the Jedi who fought in the Battle of Geonosis and was one of the few survivors out of the 200 Jedi who fought in the battle.* read more

## Card Text/Abilities

At the start ot the Engagement Phase, you may choose 1 friendly ship at range 0-1 and spend 1 . If you do, it may perform a red  action

* Force +1▴
* +
Green Squadron Expert

***Languages*** : **English** Français

**3**
Init
**Green Squadron Expert**
'

## Card Text/Abilities

*Years of field-expedient modifications were standardized in the RZ-2 design, but daring pilots see the ship’s improved reliability as a challenge to further push the limits of its performance.*

## Availability

* Heralds of Hope Squadron Pack
* RZ-2 A-Wing Expansion Pack
Galactic Republic Maneuver Dial Upgrade Kit

## Publisher's Description

Announce your alliegance to the Galactic Republic with the *Galactic Republic Maneuver Dial Upgrade Kit*!

The three upgraded plastic protectors found in this kit proudly declare your dedication to preserving the Republic while enhancing the aesthetic look of your squadron. As you secretly plot your maneuvers each round, these protectors house a ship’s dial within a secure plastic housing. Additionally, the kits include a space on the back to insert dial ID tokens found in expansion packs, making it easy to differentiate between your ships in the middle of a game.
Clouzon-36 Deposits

***Languages*** : **English** Français

## Card Text/Abilities

Obstacles: 3 Asteroids, 3 Gas Clouds

**Setup:** In player order, players take turns choosing an obstacle and placing it into the play area until all obstacles have been placed.

* Asteroids must be placed beyond range 2 of each other asteroid and beyond range 2 of each edge of the play area.
* Gas Clouds must be placed touching (but not overlapping) an asteroid and beyond range 0 of each other gas cloud.

**Special Rule:** After a ship at range 0 of or obstructed by a gas cloud defends, if the defender suffered at least 1  damage, each ship at rang 0-1 of the gas cloud suffers 1  damage. Then, remove the gas cloud.
Hound's Tooth

***Languages*** : **English** Français

1 Z-95-AF4 Headhunter can dock with you.

*The Hound's Tooth was a modified YV-666 light freighter manufactured by the Corellian Engineering Corporation. It was the personal starship of Bossk, a Trandoshan bounty hunter. During the Age of the Empire, Bossk flew the Hound's Tooth to the Outer Rim planet of Lothal to collect a bounty on the Dug criminal Gronson Takkaro. For much of that trip, the ship remained at the spaceport of Lothal's Capital City.* read more

## Deckbuilding

* Scum
* YV-666 Freighter

## Availability

* Hound's Tooth Expansion Pack
* Scum and Villainy Conversion Kit

## Alternative Art

* **Availability:** 2018 System Open Series, 2019 System Open Series
* **Artist:** *Unknown*
Binayre Pirate

***Languages*** : **English** Français

**1**
Init
**Binayre Pirate**
'

## Card Text

*Operating from the Double Worlds, Talus and Tralus, Kath Scarlet's gang of smugglers and pirates would never be described as reputable or dependable - even by other criminals.*

## Availability

* Scum and Villainy Conversion Kit (Pilot Cards and Dials)
* Z-95-AF4 Headhunter Expansion Pack
Jul Jerjerrod

**4**
Init
**Jul Jerjerrod**
*Security Commander*
Limited: 1

**Jul Jerjerrod** was a human female who was an accomplished pilot and a high-ranking officer of the First Order. She was married to Jax Jerjerrod and was the mother of Jothan Tiaan Jerjerrod. Born on a wild planet in the Outer Rim Territories, she eventually settled on Tinnel IV and later was stationed on Starkiller Base. Jul began her career as a pilot, and rose up through the ranks of the First Order Security Bureau, ultimately commanding her own unit with the position of Security Commander. She additionally piloted a TIE/se Bomber during a battle around a *Resurgent*-class Star Destroyer. read more

## Card text/Ability

After you perform a  action, you may spend 1  to remove 1 non-lock red or orange token.

## Availability

* Hotshots and Aces II Reinforcements Pack
Homing Missiles

***Languages*** : **English** Français

## Weapon

**Attack Dice:** 4
**Range:** 2–3

**Arc:** Forward Arc

## Card Text/Ability

**Attack (****):** Spend 1 . After you declare the defender, the defender may choose to suffer 1  damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.

Charges: 2

## Card Text/Abilities

**Attack (****):** Spend 1 . After you declare the defender, the defender may choose to suffer 1  damage. If it does, skip the Attack and Defense Dice steps and the attack is treated as hitting.

* Charges: 2

## Availability

* First Order Conversion Kit
* Galactic Empire Conversion Kit
* Guardians of the Republic Squadron Pack
* Hound's Tooth Expansion Pack
* Millennium Falcon Expansion Pack
* Rebel Alliance Conversion Kit
* Resistance Conversion Kit
* RZ-2 A-Wing Expansion Pack
* Scum and Villainy Conversion Kit
* Servants of Strife Squadron Pack
Kijimi Spice Runner

***Languages*** : **English** Français

**2**
Init
**Kijimi Spice Runner**
'

## Maneuver Chart

Maneuvers

*The **Spice Runners of Kijimi** were a group of smugglers that existed in the eras before and during the war between the First Order and the Resistance. The Anzellan droidsmith Babu Frik served as a member of the gang.*  read more

## Card Text/Abilities

*Led by Zorii Bliss, the Kijimi Spice Runners set aside their usual mercenary ways to take the fight to the Final order at the Battle of Exogol.*
Gar Saxon (Crew)

## Card Text/Ability

When a friendly ship at range 1-3 with an initiative of 4 or lower performs an attack on a defender you have locked, the attacker may change 1  to a .

## Card Text/Abilities

When a friendly ship at range 1-3 with an initiative of 4 or lower performs an attack on a defender you have locked, the attacker may change 1  to a .

## See Also

* Gar Saxon (Gauntlet Fighter)
* Gar Saxon (Gunner)
Jango Fett (Crew)

***Languages*** : **English** Français

## Card Text/Ability

While you defend or perform an attack, you may spend your lock on the enemy ship to change 1 of the enemy ship's  results to a blank result.

## Card Text/Abilities

While you defend or perform an attack, you may spend your lock on the enemy ship to change 1 of the enemy ship's  results to a blank result.

## Availability

* Jango Fett's Slave I Expansion Pack
* Fugitives and Collaborators Squadron Pack
Heightened Perception

***Languages*** : **English** Français

## Card Text/Ability

At the start of the Engagement Phase, you may spend 1 . If you do, engage at initiative 7 instead of your standard initiative value this phase.

## Card Text/Abilities

At the start of the Engagement Phase, you may spend 1 . If you do, engage at initiative 7 instead of your standard initiative value this phase.

## Availability

* Inquisitors' TIE Expansion Pack
* TIE Advanced x1 Expansion Pack
* X-Wing Core Set
* Galactic Empire Squadron Starter Pack