recursal/Fanatic-Fandom huggingface dataset:
Blockhead Enchants

Back to Epic Heroes

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

The tier 2 enchants cost a total of 266 crystals to reach max level.

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## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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## Tier 3 Special Enchants

These are enchants which are unique to a single hero and cost 1069 crystals to complete.
Lords League

Back to Game Modes

## Battling

Lord's League is fought is a similar manner as Resource Raids. Up to 5 of your heroes and their mercenaries will battle against another player's base with up to 5 heroes and a Guild Bot. You may use up to 4 spells during the battle. If another player is attacking you in their Lord's League you will not know of it until the battle is complete. It will then show under the messages list under "Lord's Def".

When you search for an opponents in Lord's League you will be given a list of 6 players that are within a certain range of your current trophy level. You may choose to battle any of the 6 players or you can refresh the list (at a cost of 10 jewels) and get different players to choose from. You have 10 chances for battle each 24 hour period. This resets at 00:00 game time. You can purchase additional chances with jewels.

## Ranking and Matchups

Your ranking in Lord's League is determined by Trophies. You will win a certain number of trophies by winning a battle (be it offensive or defensive). You need at least 1 star to in a battle to be marked victorious and win any trophies. One Battle Star will be awarded for each of the following accomplishments:

* Destroy 50% of the opponent's buildings
* Destroy the opponent's Town Hall

* Destroy 100% of the opponent's buildings

The more stars you earn the more trophies you will be rewarded.

## Rewards

Winning a star offensively in Lord's League may grant you any of the following rewards:

* Green, Blue, Pink, and Gold EXP eggs
* Mutagen (10, 50, 100)
* Gold

* Event related items (these are only available at times during specific events as stated in game)

You will also earn a varying amount of souls for each victory or defeat whether it be offensive or defensive.
Sapphirix

Back to Epic Heroes

### Skill

Deals (1350+66% ATK) DMG to targets. Also deals +50% DMG in Battle Royale. Costs 4 Rage.

### Aid Skill

Increases deployed Hero's DMG (Normal and Skill) by 2% and increases HP by 2%. (DMG/HP bonuses doubled in Battle Royale)

### Mercenary

Colossadrakes

Sapphirix is a flying hero with Colossadrake mercenaries. The skill requires careful timing as it shoots a blast of ice that hits 3 sequential areas. If care is not taken to make sure the skill is fired while sapphirix is aiming in the right direction a lot of potential damage can be missed.

Sapphirix is special in that he deals double DMG in Battle Royale. His aid bonuses are also doubled in Battle Royale.
Air Elite Enchants

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants

The tier 2 enchants cost a total of 266 crystals to reach max level.

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## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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Blogs

Blogs are a type of submission on Planet Minecraft. A blog, as described by the rules, is defined as a piece of written content, that brings a significant

    contribution to either Minecraft, the Minecraft community, the Planet Minecraft community, or Planet Minecraft itself. Blog posts vary greatly in variety, and range from helpful tutorials to opinion piece articles. Members are permitted one "Art Blog," a type of blog in which they may post their art, renders, photography, or other such content. Additional information on acceptable - and unacceptable blogs can be found here.

## Trivia

* Over time, additional rules have been added, and existing rules have been refined. You may see some older blogs that break newer submission rules because of this, however, they are still allowed. They are considered "grandfathered" - so long as the update log isn't "bumped", the submission remains within the rules and may remain available.
* There have been 5 Official Blog Contests so far: Minetorials, Minedeas, Life of Steve, Cave Hanger, and, Create a Survival Guide.
* So far, every Official Blogging Contest has been won by a different member.
Chests

Back to Items

Chests contain a various different number of items. The most common chest represents a random reward won in Resource Raids, Lords League, and Battle Royale. Other chests include Trial Token chests won in Coliseum that contain trial tokens. You can also acquire chests in events that can contain any number of items as determined by that particular event.
Spend Jewels & Win Big

Back to Events

Spend Jewels and Win Big is a spend event that usually lasts 1-2 days. Players will be able to claim sets of rewards depending on how many jewels they can spend during the event. A typical reward set would be:

 2,000
 4,000
 7,000
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 30,000

Once a certain amount of jewels has been spent to reach a certain reward bracket, all reward brackets before it will also be available to claim. E.g. If you were to spend 4,000 jewels, you could claim for 100k souls, 100x 1 hour speed scrolls and the chests of gold.
Great Sage

back to Epic Heroes

### Skill

Dashes towards 3 enemy Heroes, dealing 1377 +60% ATK AoE DMG. Locks skills of the 1 furthest among them for 10s. Costs 4 Rage.

### Aid Skill

For every 8 secs, summons 1 monkey (2 at most) ATK/HP are 17% of Deployed Hero.

### Mercenary

Executioners

Great Sage is a melee attack ground hero with Executioners class mercenaries.

Both his active skill and divine skills are used to lock the skills of enemy players, whilst dealing AoE damage. He is best equipped with a Holy Hammer to boost the speed and attack rate of his executioners, and to provide him with increased hit rate to counter the dodge ability of enemy tanks.
Alchemy Event

Back to Events

The Alchemy Event gives a discount to speed ups of alchemy created items. Speed ups are only able to be done with jewels. The discounts are in a percentage and are usually 30-40%. In addition to the speed up discount stamina recovery is also increased so that you are able to salvage heroes more often.
Jewel Package Bonuses

Back to Events

For the majority of days there is usually a jewel % bonus on all purchases in the shop. The exact % varies day by day but usually stays around 30-60%. Sometimes it is also a one-time offer only for particular jewel packages you haven't bought yet. This event typically lasts between 1 and 3 days.
Demon Slayer Evolution

Back to Epic Heroes

**The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Gemini - Fortitude Torpedo Lvl 1

When deployed, increases the Cannon defensive building ATK by 50% and HP by 250%. After every 5 attacks, shoots a torpedo that deals 180% ATK DMG to all enemy targets in its path and lowers enemy SPD by 35% for 5 sec.

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

## Leo - Divine Death Lock Lvl 1

Pulls 2 furthest enemy Heroes into melee range, stunning them for 4 sec and deals (7,000+100%ATK) AoE DMG to nearby enemies. Summons a sea of flames that deals 50% ATK DMG every 2 sec to enemies within the flames. Lasts 26 sec.

## Scorpio - Fortitude Torpedo Lvl 2

When deployed, increases the Cannon defensive building ATK by 70% and HP by 400%. After every 4 attacks, shoots a torpedo that deals 255% ATK DMG to all enemy targets in its path and lowers enemy SPD by 50% for 5 sec.

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

## Capricorn - Divine Death Lock Lvl 2

Pulls 3 furthest enemy Heroes into melee range, stunning them for 5 sec and deals (15,000+150%ATK) AoE DMG to nearby enemies. Summons a sea of flames that deals 70% ATK DMG every 2 sec to enemies within the flames. Lasts 36 sec.

## Aquarius - Fortitude Torpedo lvl 3

When deployed, increases the Cannon defensive building ATK by 30% and HP by 150%. After every 6 attacks, shoots a torpedo that deals 125% ATK DMG to all enemy targets in its path and lowers enemy SPD by 25% for 5 sec.

## Pisces - Divine Death Lock Lvl 3

Pulls 3 furthest enemy Heroes into melee range, stunning them for 5 sec and deals (15,000+150%ATK) AoE DMG to nearby enemies. Summons a sea of flames that deals 70% ATK DMG every 2 sec to enemies within the flames. Lasts 36 sec.
Clash Of Lords 2 Youtubers

This Is a list of all of the best Clash Of Lords 2 Youtubers:

1. Opster3.0- https://www.youtube.com/channel/UCXQbWTnof0QpLqdr5sneIiQ
2. Fun Game Reviews- https://www.youtube.com/channel/UCFbZeLvcr1P9WKnMEi1a70g
3. Alpha Male- https://www.youtube.com/user/CCAlphaMale
4. OneTechSoft- https://www.youtube.com/channel/UCldvgEPX7smhgtay9AJuf2Q
Equipment

Equipment is acquired by purchasing through the forge shop, fusing of shards, and through special events.

Equipment shards, materials, and EXP stones are acquired through El Dorado, the forge shop, the alchemy workshop, and also through special events.

Equipment can be assigned to any hero, one piece of equipment per hero. Each equipment increases specific passive attributes as well as grants the assigned hero a specific passive skill.

In order to advance in El Dorado you must meet certain power requirements. Power is determined by the equipment's level, evolution level, and material slots filled. If equipment is assigned to an aid of a hero the power value is halved.

## Upgrading Equipment

Equipment starts out a lvl 1 and is a green color. Equipment is leveled up with EXP stones and as it is leveled up, slots become open on it to assign specific materials to. When filled these slots grant an increase to a specific attribute as stated in the description of that slot. Each equipment has 5 slots that need to be filled with the correct materials. When all of the slots are filled the equipment can be evolved. All but the first evolution require equipment shards to accomplish. When equipment is evolved it becomes more powerful granting increased attributes and a stronger passive skills.

There are four evolutions each matching the 4 types of heroes in base color; Green, Blue, Purple, and Gold (or Orange). Each evolution stage has 4 levels of evolution, blank, 1, 2, and 3.

## The Equipment

Thunder BladeArcane TomeDragon HeartThorned BowHoly HammerDemonic AxeTyrant's Brand
The Mickey Bolitar Series

The Mickey Bolitar Series constists of two books called "The Protector" and "Seconds Away".

The main character of the series is Mickey Bolitar. He started attending a new school and got a girlfriend. She disappeared and a lot happened before Mickey managed to find her.

In the second book, this girlfriend is shot along with her mother. The mother dies, but the girlfriend survives. Her and Mickey try to find out why and who's shot the mum.

Meanwhile, Mickey tries to find out what happened to his dad and why he died in a car accident. But he didn't.
Savage Chief Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 15,000 + 20% HP.

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## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

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## Gemini - Fortitude Guard Lvl 1

All defensive structures gain +15% DMG RED.

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## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

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## Leo - Divine Brotherhood Lvl 1

Switches places with the friendly hero with the lowest %HP granting them with a shield that can absorb 50,000 DMG. Taunts the enemy heroes previously attacking the firendly hero and grants himself with +60% DMG RED, +30% dodge, +30% CRIT. Resist, healing 5%HP per second for 15 seconds. Savage Chief cannot move or attack during this time.

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## Virgo - Finesse Tenacity Lvl 2

Increases 40,000 +50% HP.

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## Libra - Finesse Strength Lvl 2

Increases 1,000 +30% ATK.

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## Scorpio - Fortitude Guard Lvl 2

Increases DMG RED by 20% for both defensive structures and friendly heroes and clones.

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## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

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## Capricorn - Divine Brotherhood Lvl 2

Switches places with the friendly hero with the lowest %HP granting them with a shield that can absorb 150,000 DMG. Taunts the enemy heroes previously attacking the firendly hero and grants himself with +70% DMG RED, +40% dodge, +40% CRIT. Resist, healing 7%HP per second for 15 seconds. Savage Chief cannot move or attack during this time.

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## Aquarius - Fortitude Guard lvl 3

Upon death, turns into a specter and latches onto one of your towers, increasing it's DMG by 100%, DMG Reduction by 75% and ATK Rate by 50%. Once the tower is destroyed it latches onto the next tower until all are destroyed.​

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## Pisces - Divine Brotherhood Lvl 3

Switches places with the friendly hero with the lowest %HP granting them with a shield that can absorb 150,000 DMG. Taunts the enemy heroes previously attacking the firendly hero and grants himself with +85% DMG RED, +50% dodge, +50% CRIT. Resist, healing 10%HP per second for 15 seconds. Savage Chief cannot move or attack during this time.

 Player Lvl
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Carol d'Belle Enchants

Back to Epic Heroes

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

The tier 2 enchants cost a total of 266 crystals to reach max level.

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## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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Ambrosia Enchants

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

The tier 2 enchants cost a total of 266 crystals to reach max level.

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## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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Won Ton

Back to Epic Heroes

### Skill

Deals (1,510 + 72% ATK) DMG to all nearby enemies (deals x2 DMG to clones). Enemy Heroes caught in the blast will be stunned for 1 seconds. All Heroes within melee range will be knocked back. All targets hit will also have their ATK Rate reduced by 5% for 8 seconds. If no Heroes or clones were hit, Won Ton's ATK Rate will increase by 15%, his SPD by 15%, and DMG Red by 10% for 8 seconds. Costs 4 Rage (3.5 Rage at Lv 4).

### Aid Skill

Increases deployed Heroes' Hit Rate by 1% and Dodge by 1%. (Upgrades when main skill reaches Lv 4).

### Mercenary

Executioner

Won Ton's skill is primarily used for dealing mass AoE dmg and reducing the atk rate of all targets hit. It is very useful in slowing down many enemy heroes while defending a base. He is aground based melee unit with executioner mercenaries.

Due to his ATK based skill it is best to use equipment that boosts his ATK stat. An ideal weapon to be used would be the Holy Hammer as it has the additional benefit of boosting his Executioner mercenaries.
Arctic Lord Enchants

Back to Epic Heroes

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

The tier 2 enchants cost a total of 266 crystals to reach max level.

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## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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## Tier 3 Special Enchants

These are enchants which are unique to a single hero and cost 1069 enchant crystals to complete.
Djinni

Back to Epic Heroes

### Skill

Teleports to enemy with the lowest HP (except Heroes in immortality status), dealing (1,204 + 70% ATK) DMG (AoE) with 20% increase in CRIT rate and 10% in CRIT DMG. Also generates a shield that takes 6,020 max DMG. Costs 4 Rage. (3.5 Rage at Lv 4)

### Aid Skill

Increases deployed Heroes CRIT rate by 0.5% and CRIT DMG by 1%. Heroes equipped with Arcane Tome get an additional 5 Fury points. (Upgrades at Lv 4)

### Mercenary

Warriors

Djinni is a melee ground unit with warrior mercenaries. He is a special hero who can only be aquired through events and giveaways.

He is designed to perform powerful one shot attacks on enemy heroes with an increased chance of critical hit and critical hit bonus.

He also has the fastest type of attack rate, making the Thunder Blade a good choice of equipment, however, the Arcane Tome and Demonic Axe are probably the best choices as they help increase his crit and crit rate boosts even more, and provide additional atk and dmg boosts to imrove his crit value even more.
Toxic Shaman

Back to Epic Heroes

## Toxic Shaman

### Skill

Unleashes a noxious cloud around an enemy Hero, dealing 15% ATK DMG per second to all enemies within the cloud's radius, reducing ATK Rate by 5% and HP Recovery by 10%. Also heals allies within the cloud's radius for 30% ATK HP per second, increasing their CRIT Rate by 1%. Noxious Cloud lasts 10 seconds. Costs 4 rage.

### Aid Skill

Reflects 3% DMG taken. On death, deployed Hero releases a cloud, dealing 600 DMG per second and reducing ATK Rate and SPD. Allies are healed for 2,000 HP per second. Upgrades when Active Skill reaches Lv 4.

### Mercenary

Sharpshooters

Toxic Shaman is a ranged fround hero with sharpshooter mercenaries. His main skill is firing a noxious toxic cloud at the enemy which reduces speed and attack rate, although his evolution skills allow him to convert enemy heroes into friendly heroes who die within his divine cloud.

The Thorned Bow is arguably the best equipment to use with him as it will increase the range of his sharpshooters and decrease the speed of his enemies even more when combined with his toxic cloud skills.
Carol d'Belle Enlightenment

Back to Epic Heroes

Once a hero reaches enlightenment, they gain a new look and unlock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes, insight bonuses are obtained at enlightened levels 1, 6, and 12.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

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## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

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Cannon

Back to Defensive Buildings

   Cannons target ground heroes only, have a range of 190 units and fire once every 0.8 seconds. (Attack time = 160ms, Cooldown time = 640ms)

They can also be enhanced by Demon Slayer's Fortitude Torpedo Skill, where their HP and ATK can be increased, as well as upgrading them to fire high DMG torpedos that decrease the SPD of attacking heroes.

## Passive Skill Data

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Trevi Fountain

The Trevi Fountain produces a small reward, the type of which is your choice, every 3 days. The reward is coupled with the chance of gaining a blessing. Blessings grant the player with a special offer for a limited period of time. The chance of receiving any blessing is 60%.

## Blessing Types

 Reduces Hero Level Evolution Requirement By 20

## Fountain Rewards

Of the resource you chose, the amount you get depends on the probability of 5 different possible reward brackets:
Great Sage Evolution

back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

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## Taurus - Finesse Goliath Might Lvl 1

Increases 300 + 10% ATK.

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## Gemini - Fortitude Revive Lvl 1

If killed during a defense, Great Sage will revive once in the Heroes Hall with 80% HP and ATK.

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## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

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## Leo - Divine Wrath Lvl 1

For 5 seconds, becomes immune to attacks and deals a total of 5000+75% ATK splash damage to nearby targets in increments of 200+3% ATK every 0.2 seconds. Locks skills of all enemy heroes for 5 seconds and recovers 3 rage.

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## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +50% HP.

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## Libra - Finesse Goliath Might Lvl 2

Increases 1,200 +35% ATK.

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## Scorpio - Fortitude Revive Lvl 2

If killed during a defense, Great Sage will revive up to 2 times in the Heroes Hall with 100% HP and ATK. Each additonal revival will decrease HP and ATK by 20%.

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 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

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 Merc Lvl

## Capricorn - Divine Wrath Lvl 2

For 5 seconds, becomes immune to attacks and deals a total of 10000+125% ATK splash damage to nearby targets in increments of 400+5% ATK every 0.2 seconds.​ Locks skills of all enemy heroes for 7 seconds and recovers 4 rage.

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## Aquarius - Fortitude Revive lvl 3

If killed during a defense, Great Sage will revive up to 3 times in the Heroes Hall with 100% HP and ATK. Each additonal revival will decrease HP and ATK by 10%.

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## Pisces - Divine Wrath Ward Lvl 3

For 5 seconds, becomes immune to attacks and deals a total of 25000+200% ATK splash damage to nearby targets in increments of 1000+8% ATK every 0.2 seconds.​ Locks skills of all enemy heroes for 10 seconds and recovers 5 rage.

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Wheel Based Events

Back to Events

## Treasure Wheel

The treasure wheel is a buying event where each 1000 jewels bought rewards a player with a chance to spin the wheel. Each wheel spin can reward a player with a number of points that can be exchanged for prizes in a similar fashion to Lords Gone Wild. This event ususally lasts 1-2 days.
Wolvenfiend

Back to Epic Heroes

### Aid Skill

Chance on hit to reduce HP recovery of enemy hero for a limited time. (See aid skill page for more info)

### Mercenary

Executioner

Wolvenfiend is the first hero to have a constant active skill. He changes shape with his skill and each shape comes with constant bonuses. His divine is also dependent on what shape he is in when the divine skill is activated.
Toxic Shaman Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 10,000 + 20% HP.

 Player Lvl
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## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
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## Gemini - Fortitude Decrepit Hex Lvl 1

Curses a random enemy hero every 30 seconds, reducing their DMG dealt by 20%, Hit rate by 10% and atk rate and speed by 25% for 10 seconds.

 Player Lvl
 Hero Skill Lvl
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## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
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## Leo - Divine Soul Taker Lvl 1

Fires a projectile at the enemy hero with the lowest % HP, dealing 5000 + 125%ATK DMG in an area and inflicting 'Poisioned' status to all hit heroes for 15 seconds which cannot be dispelled. While poisoned, heroes take 1800 DMG every 0.5 seconds. If an enemy hero dies during this time it will be turned into a puppet, for 25 seconds and cannot be revived until the puppet dies or expires.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 30,000 + 45% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,200 + 35% ATK.

 Player Lvl
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## Scorpio - Fortitude Decrepit Hex Lvl 2

Curses a random enemy hero every 25 seconds, reducing their DMG dealt by 35%, Hit rate by 15% and atk rate and speed by 35% for 10 seconds.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Soul Taker Lvl 2

Fires a projectile at the enemy hero with the lowest % HP, dealing 10,000 + 175%ATK DMG in an area and inflicting 'Poisioned' status to all hit heroes for 20 seconds which cannot be dispelled. While poisoned, heroes take 2600 DMG every 0.5 seconds. If an enemy hero dies during this time it will be turned into a puppet, for 35 seconds and cannot be revived until the puppet dies or expires.

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## Aquarius - Fortitude Decrepit Hex lvl 3

Curses a random enemy hero every 20 seconds, reducing their DMG dealt by 50%, Hit rate by 25% and atk rate and speed by 50% for 10 seconds.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Soul Taker Lvl 3

Fires a projectile at the enemy hero with the lowest % HP, dealing 20,000 + 250%ATK DMG in an area and inflicting 'Poisioned' status to all hit heroes for 30 seconds which cannot be dispelled. While poisoned, heroes take 3600 DMG every 0.5 seconds. If an enemy hero dies during this time it will be turned into a puppet, for 45 seconds and cannot be revived until the puppet dies or expires.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Wizard

Back to Mercenaries

Wizards are ranged class mercenaries. The following heroes use Wizard type mercenaries:

Epic: Ambrosia, Glory Priestess, Pan Goli, Skull Mage, Rath

Rare: Shining Wizard

Check out the Wizard Base Stats by level here.

Talents unlock at certain mercenary levels

Lvl 1: Unlocks at Mercenary lvl 30

Lvl 2: Unlocks at Mercenary lvl 35

Lvl 3: Unlocks at Mercenary lvl 40

Lvl 4: Unlocks at Mercenary lvl 45

Lvl 5: Unlocks at Mercenary lvl 50

Talent 1

 2
 3
 4
 5

Talent 2

 2
 3
 4
 5
Magic Tower

Back to Defensive Buildings

   Magic Towers target air and ground heroes, have a range of 200 units and fire once every 1.3 seconds. (Attack time = 260ms, Cooldown time = 1040ms) Their energy bolts deal splash damage to enemies within a range of 30 units.

They can also be enhanced by Sapphirix's Fortitude Iceboon Skill, where their HP and ATK can be increased, as well as giving them the ability to explode upon death, dealing high DMG and reducing enemy HP for a certain amount of time.

## Passive Skills

 29
 30
 31
Team Skills

Team Skills are hero-enhancing skills found in both the Hero Trials and Coliseum game modes, and can be activated at any time during a battle.

## Hero Trials

In the hero trials game mode, there are 7 team skills available:

 The Blast Order

 The Magic Order

 Supply Package

 Stimulant

 Gravity Web

Team skills used in hero trials need to be bought with trial coins, and are used up when activated.

## Coliseum

For the coliseum, all above team skills are available but with 4 extras:

 Clarity

 Purfiy

 Muddle     | Instantly stuns all summoned enemy units for 10 seconds. May be used once per battle.

All team skills used in the coliseum are free to use, but only 3 separate skills can be taken in with you per battle, and can only be used once.
Terture

Terture es un planeta localizado en el Sector Averaptor, en la Vía Láctea. Es uno de los planetas más conocidos de todos, por sus descubrimientos y héroes interestelares.

* Tipo: planeta rocoso
* Ecosistemas: Bosques, junglas, continentes congelados, océanos.
* Temperatura máxima: 60 Cº
* Temperatura mínima: -171 Cº
* Especie principal: Averaptor
* Población total: 10.052.982 habitantes.

## Población

Terture es un destino turístico, y también es de población mediana.
The Cat's Meow

The Cat's Meow and the Dancing Dragons are places where players may exchange their Mugs for Rings or Souls. Players can get 50 rings or 5000 souls for each mug in The Cat's Meow. This base value can be increased with a Hero Treaty by 50% to 15 rings/750 souls for each mug. Players can access The Cat's Meow by tapping the + sign beside ther ring or soul count.

Players have a chance to win 1-5x the initial rewards per mug (10-50 rings/500-2500 souls)

Players also have a chance to win 1-20x rings for buying chances with jewels (10-200 rings/500-10000 souls)

Each time a player wins, the jewel cost to play the next round increases:

 1
 2
 3
 4
 5
Willy Fox

Back to Mercenaries

Willy Fox is a melee class mercenary. It is unique in the melee class because it targets gold vaults first.

The following heroes use Willy Fox type mercenaries:

Epic: Carol d'Belle

Rare: Robyn Hood

Check out the Willy Fox Base Stats by level.

Lvl 1 Unlocks at Mercenary lvl 30

Lvl 2 Unlocks at Mercenary lvl 35

Lvl 3 Unlocks at Mercenary lvl 40

Lvl 4 Unlocks at Mercenary lvl 45

Lvl 5 Unlocks at Mercenary lvl 50

Talent 1

 2
 3
 4
 5

Talent 2

 2
 3
 4
 5
Trial Coins

Trial coins are a resource awarded in the Hero Trials and Colisseum game modes. They have only two functions:

1. To use as currency in exchange for items in the Trials Shop
2. To reset the items within the Trials Shop

## Obtaining Trial Coins

Coins are awarded to the player on an hourly basis proportional to the player's rank. A larger pack of coins are available at the end of each weekly reset, which is also proportional to the player's rank.

## Spending Trial Coins

Trial coins are primarily used in exchange for Enchant Crystals, although other resources like Shards, Weapon Materials and Team Skills are also available. There is an option to buy 5 and 100 enchant crystals at prices of 250 and 5000 trial coins each, both offers having the same exchange rate.
Hugh And Lila Read Johnny Test A Bedtime Story

Hugh Test and Lila Test tucked their son, Johnny Test, into bed. And then they read him a bedtime story. After that story was over, Hugh said "Goodnight Johnny." Johnny yawned and said "Goodnight Dad and Mom." Hugh and Lila turned off the lights and closed the door. Johnny fell fast asleep and went to bed.
Dark Rider Evolution

Back to Epic Heroes

**The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Gemini - Fortitude Compliance Lvl 1

When deployed, increases Town Hall HP by 50% and armor by 25%. Also deals 18% of max HP as DMG inflicting stun for 2 seconds when the shield deactivates.

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

## Leo - Divine Blood Aegis Lvl 1

Absorbs up to 50,000 DMG for allied heroes for 20s and deals 10,000 DMG to nearby enemies, stunning them for 3s when depleted.

## Scorpio - Fortitude Compliance Lvl 2

When deployed, increases Town Hall HP by 100% and armor by 50%. Also deals 30% of max HP as DMG inflicting stun for 4 seconds when the shield deactivates.

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

## Capricorn - Divine Blood Aegis Lvl 2

Absorbs up to 80,000 DMG for allied heroes for 25s and deals 20,000 DMG to nearby enemies, stunning them for 4s when depleted.

## Aquarius - Fortitude Compliance lvl 3

When deployed, increases Town Hall HP by 200% and armor by 100%. Also deals 42% of max HP as DMG inflicting stun for 6 seconds when the shield deactivates.

## Pisces - Divine Blood Aegis Lvl 3

Absorbs up to 160,000 DMG for allied heroes for 30s and deals 30,000 DMG to nearby enemies, stunning them for 5s when depleted.
Warrior

Back to Mercenaries

The Warrior is a melee class mercenary. The following heroes use Warrior types:

Epic: Abyss Demon, Arctic Lord, The Berserker, Djinni, Landslide

Rare: Armored Villain, Head Hunter

 Check out the Warrior Base Stats by level.

Talents unlock at certain mercenary levels

Lvl 1: Unlocks at Mercenary lvl 30

Lvl 2: Unlocks at Mercenary lvl 35

Lvl 3: Unlocks at Mercenary lvl 40

Lvl 4: Unlocks at Mercenary lvl 45

Lvl 5: Unlocks at Mercenary lvl 50

Talent 1

 2
 3
 4
 5

Talent 2

 2
 3
 4
 5
Mary Test

Mary was a super genius girl. She was one of Johnny's sisters, and Hugh and Lila's daughter. She was voiced by Ashleigh Ball.

## Appearance

Mary has curly red hair and she has greenish blue eyes. She was seen wearing a light gray jacket, a yellow shirt, navy blue pants, glasses, a light blue moon shaped barrette, and green shoes. Her swimwear was a bright pink bikini. And her disco outfit was a bright purple tank top with silverish gray shoes and bright pink shorts.

## Alternate outfits.

* Sleepwear - Bright yellow pajamas with light blue moon symbols.
* Alternate sleepwear - Bright blue pajamas with bright orange moon symbols.
* Western outfit - Bright yellow t shirt, pink bandana, bright blue pants, and brown shoes.
* Early 50s outfit - Light blue t shirt with navy blue moon, light gray bandana, light gray poodle skirt, light gray socks, and usual shoes.
Guild Credits

Back to Guild

Guild credits are a type of resource that can be used to activate and contribute to guild quests. Guild credits are obtained by competing in the Guild Boss, and also for getting high scores. The higher a player's score is compared to the rest of the playerbase, the larger their guild credits reward will be.

Guild gredits can also be given away in packs of 200 during in-game events.
Good Vader Battles Bad Vader (December 4, 2015)

The Klingons attacked a Federation outpost in the Omega star system. Good Vader had enough of the evil Emperor Bad Vader and the Klingons. He called the Federation President and organized a task force to hunt down Bad Vader and the Klingons. Captain James T. Kirk transported Good Vader up to the USS Enterprise NCC-1701 and warped to Sherman's Planet. There Kirk beamed down with Good Vader and tried to make Kral talk. Kral would not talk, so Good Vader used the Force and killed him. When word of Kral's death reached the Klingon High Council, they called Bad Vader, who promised the Klingons that he would destroy the Enterprise for them. Bad Vader set a trap and when Kirk arrived, Bad Vader was waiting for him. Bad Vader used blue Force lightning on Kirk and was just about to finish Kirk off when, all of a sudden, Good Vader appeared. He drew his lightsaber and swung it at Bad Vader. Bad Vader drew his lightsaber and blocked Good Vader's blow. The two had an apocalyptic lightsaber battle which lasted for 30 minutes. Finally, Good Vader lopped off Bad Vader's head and he was DEAD! The Klingons retreated to Qo'noS.
SCP-001

SCP-001, the first SCP on the numeric list, does not have a single canonical page, but rather a placeholder page that links to 25 proposals, any or all of which are "real" SCP-001.

NOT SAFE: this test requires armed guards. <(no choice from the first exception).

# ```

```

Special Containment Procedure: This SCP is photographed like a ladder and does not show its type, because the SCP object is shaped like [Data withheld]. so if you see this SCP immediately run to a safe place. I have known this SCP for a long time, I saw this SCP can fly. so who knows he can fly? . This SCP has a distinctive shape, namely:

1. an angel

2. like a star

SCP-001, the first SCP on the numeric list, does not have a single canonical page, but rather a placeholder page that links to 25 proposals, one or all of which are "real" SCP-001.

Message on Page SCP-001:

THE FOLLOWING FILE HAS BEEN CLASSIFICATION OF THE MAIN SECRET BY ORDER ADMINISTRATOR

description: there is no other possibility besides this: LARGE POSSIBILITY> (if you meet this SCP don't think of him as an angel because what I know from SCP is that he is very aggressive towards humans).

Description: WARNING> (there's no way to beat this SCP).

It's not certain that this SCP is widespread. the way to beat this SCP is to read the document "BIO-███".

GENERAL NOTICE 001-Alpha: To prevent knowledge

regarding SCP-001 leaking, some / no corrupted SCP-001 files have been created along with the actual files / files. All files regarding SCP-001's properties, including decoys, are protected by killer agents designed to immediately cause cardiac arrest to unauthorized personnel trying to access files. Disclosing the true nature of SCP-001 to the general public is the reason for execution, except as required in ████-███-██████.

The message was followed by a warning that if someone scrolled down they would see "Barryman-Langford's Preferred Killing Agent," which would immediately have viewers have a heart attack, killing them instantly unless they had "proper string inoculation."

After a long search for blank content, readers will come across abstract images that are vaguely psychedelic, distracting, and certainly harmless. The image is there to let the reader know that the Foundation is eager to keep SCP-001's real identity secret so that they will kill any unauthorized readers before they even reach the proposal.
Toxic Shaman Enlightenment

Once a hero reaches enlightenment, they gain a new look and unlock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a sort of passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes insight bonuses are obtained at enlightened levels 1, 6, and 12.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

 5

## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

 5
Victory Statue

Back to Defensive Buildings

   Victory Statues target air and ground heroes, have a range of 190 units and fire once every 0.3 seconds (despite their seemingly continuous stream). (Attack time = 60ms, Cooldown time = 240ms) They also prioritize and deal double damage to hero targets.

They can also be enhanced by Renee Ven's Fortitude Frostbite Skill, where their HP and ATK can be increased, as well as giving them the ability to deal a high DMG pulse that decreases the hero's ATK Rate and SPD every 6 seconds.

## Passive Skills

 28
 29
 30
Spell Edges

Spell Edges are spells that can either be cast in battle, or passive spells to enhance your mercenaries.

## Castable Spells

There are currently three castable spells:

1. Healing Currents
2. Magmafied
3. Allied Winds

Castable Spells spells can be bought with Gold, and will require a certain time to complete before they are ready to use. A maximum of four spell edges can be made for use in battle.

## Passive Spells

Upgrade these to increase the ATK, HP, ATK Rate, SPD and DMG Reduction of a specific mercenary class.

There are currently three passive spells:

1. Melee Combat
2. Ranged Combat
3. Surprise Attack
Johnny Test

Johnny was a narastic troublesome boy. He was Susan and Mary's brother and Hugh and Lila's son. He was voiced by James Arnold Taylor.

## Appearance

Johnny has yellow hair with scarlet red highlights and he has bright blue eyes. He was seen wearing a navy blue short sleeved dress shirt, a black t shirt, green pants, and black tennis shoes. His swimwear was orange, yellow, and dark pink swimming trunks. And his disco outfit was a navy blue t shirt, red pants, a light blue and light gray cap, a yellow collar, a green sash, black glasses, and bright blue shoes.

## Alternate outfits.

* Sleepwear - Light cyan blue pajamas and purple slippers.
* Alternate sleepwear - Dark grayish black pajamas with bright yellow radio active symbols.
* Western outfit - Green t shirt, blue and brown pants, brown vest, red bandana, usual tennis shoes or brown cowboy boots, and brown cowboy hat.
* Early 50s outfit - Red t shirt, dark pink vest, gray pants, and bright gray tennis shoes.
Tyrant's Brand

Back to Equipment

(Items in ***BOLD***change during each evolve level and are listed below)

## Bonus Attributes

 5 - Hero Dodge Rate

## Non-Upgraded Base Equipment Attributes

These are the bonus attributes of a Tyrant's Brand when **NO** materials have been added for each colour level.

* NOTE: ATK values shown are for level 1 equipment only. Each level adds a certain amount of HP onto this base value

## Upgraded Base Equipment Attributes

These are the bonus attributes of a Tyrant's Brand when **ALL** materials have been added for each colour level.

## Material Totals Required To Max

* Bronze Ingot **- 110**
* Crystal Orb**- 110**
* Storm Essence**- 110**
* MoonStone **- 110**
* Beast's Soul**- 220**

* Silver Ingot **- 420**
* Lucky Orb**- 420**
* Emerald**- 420**
* Fire Essence**- 420**
* Hero's Soul**- 840**

* Adamantite Ingot - **1100**
* Faith Orb - **1100**
* Sapphire - **1100**
* Lightning Essence - **1100**
* Sage's Soul - **2200**

* Gold Ingot**- 1390**
* Sacred Orb **- 1390**
* Ruby -**1390**
* Light Essence - **1390**
* Warrior's Soul - **2780**

* **Shards (Green) - 60**
* **Shards (Blue) - 240**
* **Shards (Purple) - 600**
* **Shards (Orange) - 600**
* **Shards (Total) - 1500**
SCP-173

**Object Class**

Euclid - This means that SCP-173 is dangerous but not overly difficult to contain.

**Special Containment Procedures:**

SCpdnaaeijanr

**Anomalous Properties:**

SCP-173 is able to move around on its own, and will try to kill anyone near it by breaking their neck or strangling them. However, it cannot move if it is being looked at by another creature. For example, if a person were to stand in front of SCP-173 and stare at it, it would not be able to hurt them unless the person blinks or looks away. SCP-173 can move very rapidly, but only when not being looked at, reminiscent of the Weeping Angels from the TV show Doctor Who (the Weeping Angels were created after SCP-173). A sound of scraping stone originating in the container is heard constantly, and any change to the sound is reported immediately.

SCP-173 also produces a mixture of feces and blood that coats the area it is being kept in. No one knows how SCP-173 produces this mixture.

**Other Information:**

SCP-173 was the first SCP ever created, posted on /x/ on 4chan in the summer of 2007, and was the catalyst for the entire website. The original image is of a sculpture by Izumi Kato.

SCP-173 is part of the SCP Heritage Collection, a series of (currently) 14 SCP articles that basically acts as a "SCP Hall of Fame," containing SCPs that are iconic, easily identified, and important to the website's history and culture.

Many people have wondered whether it is possible to keep SCP-173 in place with only one person by alternately closing one eye, then the other so that it is always being watched without the person's eyes drying out or tearing up. This has been countered by the theory that SCP-173 gets more aggressive when people try to do this, and when they eventually mess up SCP-173 kills them in a more violent manner.

There is also a theory that SCP-173 is able to move whenever it wants regardless of being observed; it simply chooses to mess with people for its own amusement.

**Relationship with Dr. Alto Clef**

Due to the SCP websites lack of cannon, it is up to the reader to determine many aspects of different SCPs. In a file located on the SCP wiki, SCP 173 has a romantic remlationship with Dr. Alto Clef. The file gives 173 she/her pronouns. According to the aforementioned file, SCP 173 does not attack Dr. Clef and breaking eye contact with it does not posses any threat while Dr. Clef is around the object. View the file with caution as it contains mature content inappropriate for audiences under 18.
Rachel levin

Rachel Levin is born 24 of February 1995 in Pennsylvania in America. she is now 20 years old.
birth sign: picses.
her boyfriend called Isaac.

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  YOUTUBE
she is most popular becuse of YouTube. on YouTube she is called RCLBuaty101. she has 511384a subscribers 24 November 2015. Now she has more subscribers. on YouTube she is popular of DIY. make up,fachon,foof,life style. she has giveaway evry day so if you want a MacBook air og something you haw to abonere  to shes youtube chanel. her first video as in 2010 and since then she is going o n with videos.

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