Dalia of Cosgrove

> The work of justice is never done. It must be pursued, relentlessly, for the rest of our lives. It sounds exhausting, does it not? But tell me: what other way is there to live?
>
> Dalia of Cosgrove

**Dalia of Cosgrove** is the seventeenth bear the player meets after arriving on Cozy Grove island. She is a Ruins Spirit, referred to as the Revolutionary Bear.

Dalia's living area is located to the north of Bruin Tram's area.

## Appearance

Dalia appears to be a statue of herself made of grey stone. The right side of the statue is covered by red leaves. The statue is missing its right ear and its head is broken, with Dalia's ghostly blue form peeking from inside. The ghost has two round gray eyes.

The following landmarks are located in Dalia's area: a catapult, a stone tower, large stairs, some lecture statues, several statues of bears reading, several targets for target practice, and ancient shrines.

## Biography

StubThis article or section is a stub. You can help Cozy Grove Wiki by expanding it.
Dalia's past traces back to the very origins of Cozy Grove. The Mayor Bear, Valentina, holds Dalia in high regard because she created the history of the grove when she lead the revolution.

## List of quests

Every day, Dalia of Cosgrove has a chance to give the player a quest, provided she has no quest active. The quest can be started by speaking to Dalia of Cosgrove.

If Dalia of Cosgrove is ghostly blue and her area is not colored, she will give the player a story quest. If Dalia of Cosgrove is colored but her area is not, she will give the player a daily quest. If both Dalia of Cosgrove and her area are colored, she will not give any quests, but the player can still converse with her to listen to some gossip or occasionally advance her story.

Story quests are untimed and advance Dalia of Cosgrove's story, allowing the player to learn more about her, fill her heart meter, and restore her memories. Some story quests require the player to collect a lot of resources or help other bears to get quest items. The story quests often give spirit logs as rewards.

Non-story quests have a time limit, do not provide any story development, and give random rewards. There are no penalties for letting a timed quest expire.

Some quests require the player to find items hidden on the island. The hidden objects spawn after the player accepts the quest, with hints on their location provided in the quest menu. If the player has trouble locating the item, they can get a hint from Charlotte Pine for 100.

### Daily quests

StubThis article or section is a stub. You can help Cozy Grove Wiki by expanding it.
Every daily quest has a chance to give the player a spirit wood or a crafting recipe for a random decoration in addition to regular reward.

## Chat

Every day, when Dalia of Cosgrove has no quest active, the player can chat with her for some random gossip. Dalia of Cosgrove can give the player advice or tell a little about herself or other bears.

Chatting with Dalia of Cosgrove does not advance her story.

After the player chats with Dalia of Cosgrove once, they can ask her for a hug.

**Dalia:** A wise woman once said that *'Freedom is a constant struggle.'* Do you know what she meant by that?
It means that even in the wake of revolution, inequality will persist, because change is wrought by flawed and mortal hands.
Therefore the work of justice is never done. It must be pursued, relentlessly, for the rest of our lives.
It sounds exhausting, does it not? But tell me: what other way is there to live?
**Dalia:** A revolutionary once wrote that all are entitled to *'Life, liberty, and the pursuit of happiness.'*
Yet that same man held others in bondage. We are all capable of grand ideas, but many of us lack the courage to live by them.
**Dalia:** It is unsettling to be in this form, to know that at some point a statue must have been built in my likeness.
But I suppose it could be worse. Someone could have turned my life into a musical.
**Dalia:** Are you acquainted with the Mayor, Valentina of Oso-Fisher? She speaks often of creating a 'public tribute' in my honor.
In her words, I am *'one of the great girlbosses of history.'* I have exactly no desire to learn what that means.
## Daily quest lines

Start:

**Dalia:** I know not why, but many of my flyers have been found **discarded**.
I ask for your assistance, young comrade. Help me clear the people's lands of this clutter.
**Dalia:** It is perplexing. Many here will accept one of my flyers, only to discard it!
I refuse to be known as Dalia the Litterer. Will you help me to collect them?
End:

**Dalia:** That should be the last for now! My thanks, young comrade.
**Dalia:** Well done! Now to see that my next flyer design is *more impressive*...
## Mementos

Spoiler alertThis article or section contains **spoilers**. Proceed with caution!
1. *Dalia of Cosgrove, the Revolutionary Bear, remains shrouded in mystery. What mistakes does she refer to, and why has history forgotten her?*
2. *Though her revolution failed, Dalia is compelled by injustice to start a new movement on the island… using imps.*
3. *Dalia's peaceful efforts to petition the Emperor went nowhere, leading her to believe the only solution was to take down the empire by force.*
4. *After overtaking the empire, Dalia and her movement tried to run it themselves and failed. They ultimately turned on each other.*
5. *Disillusioned, Dalia has again lost hope in changing the world for the better. If only there was a way for her to start anew.*
6. *Toward the end of her life, Dalia saw new settlements emerge from the ruins of the empire. With your help, she looks forward to a new, more enlightened society built through friendship and mutual aid.*The comic attached to the third memento.The comic attached to the fourth memento.The comic attached to the sixth memento.

## Story quests expanded

### Introduction

Dalia introduces herself and immediately asks the player to leave her alone, handing them a pile of doubloons.

**Dalia:** I am Dalia of Cosgrove; first among my people to raise a hand against the Empire.
By tooth and claw I fought to end the tyranny and its greed.
You who have revived me... why have you come?
**Scout:** To bring you peace.
**Dalia:** A paradoxical answer, to say nothing of an arrogant one.
**Scout:** To ask for your help.
**Dalia:** What aid could I possibly provide to you? I am no hero.
**Scout:** I just wanted to meet you.
**Dalia:** You would make acquaintance with that which time forgot?
**Dalia:** All that I have wrought has been undone. No redemption awaits me.
Leave me be, little one.
The pile of doubloons is not used in any quests and can be sold to a shop for 10,000. This conversation unlocks Dalia's first memory.

### Rocks

Dalia asks the player to find her some rocks so she can repair herself.

**Dalia:** How strange, to be a spirit and yet experience the chill of wind and rain.
And inside one's skull, no less! The centuries have not been kind to me.
Little one. Will you bring me some **rocks** that I may repair myself?
Ten cool rocks can be found hidden on the island. Once the player brings them to Dalia, she gives them her old revolutionary flag.

**Dalia:** Yes. These should do nicely. Thank you, little one.
In exchange, I give you this: the battle standard of our failed revolution.
Once, it rose over the wreckage of the Emperor's false church.
Now, it is but an empty symbol of a promise never kept.
### Informative flyers

Dalia is upset about Clyde's shenigans with the imps and made some flyers for the player to distribute among them.

**Dalia:** Little one, my melancholy has begun to transmute into rage!
I sought to create a more just world. I failed. Today, the meek still suffer.
That robber baron, Clyde of Wallace...
...I will not stand idly by while avaricious fiends such as he prey mercilessly upon the powerless!
I have prepared some **informative flyers**. Please, share them with the masses!
Dalia gives the player ten seditious flyers. The player has to throw them at the imps on the island to obtain ten rebellious spirits from them. Once the player brings the items to Dalia, she rewards them with another banner.

**Dalia:** So the work is done. Excellent, little comrade!
Soon the imps will realize how oppressed they truly are.
Take this, and continue to spread our message of solidarity across the island!
This unlocks Dalia's second memory.

### Animal comrades

Dalia asks the player to bring her some animals so she can spread her revolutionary message.

**Dalia:** I bring ill tidings, young comrade. The flyers have *not* achieved our goal.
It seems the imps' *rebellious spirit* extends even to rejecting rebellion itself!
We must find *more gentle and receptive* souls. There are many sweet **animals** which frolic about, yes?
Once the player brings Dalia one young bird and one young deer animals, Dalia rewards them with two gold ingots.

**Dalia:** You have done well, little one. With this, we draw ever closer to defeating our oppressors.
**Scout:** Down with the bourgeoisie!
**Dalia:** Well spoken, little one!
**Scout:** Wait, who are we fighting exactly?
**Dalia:** We fight *all* who would hoard wealth while others starve!
**Dalia:** Soon we will enact our terrible **vengeance** upon the tyrants. I shall not fail twice!
The next day, Dalia wants to tell the player more about the Empire.

**Dalia:** I sense, little comrade, that you harbor doubts about my animal-focused revolution.
Perhaps if you better knew the Empire's atrocities, you would understand!
**Scout:** Please, tell me more.
**Dalia:** Once, Bearos's empire touched the far corners of the world.
He was considered a living god, and his church held absolute authority.
But Bearos was no more than a spoiled child, ensconced in luxury while his people suffered.
He knew little of the exorbitant tributes his treasury and church demanded.
**Scout:** Sorry, not interested.
**Dalia:** Then you are the same as Bearos was: self-centered and ignorant.
Fortunately, I am **not** easily deterred.
**Dalia:** For years I petitioned for an audience with the Emperor...
...but again and again I was rejected. Cast out by his palace guards.
How do you convince those who refuse to hear? How do you find common ground?
I realized then that I must speak to the Empire in its own language: the language of force.
The Emperor and his lackeys would pay the price for the suffering they had inflicted!
But clearly, justice remains elusive. Inequality and greed run rampant.
I will not allow it to continue!
The player is rewarded with a Bearos effigy decoration and unlocks Dalia's third memory.

A few days later Dalia offers to continue her story.

**Dalia:** Do you wish to know what I did next, after my petitions to the Emperor went unheard?
**Scout:** Yes, I do.
**Dalia:** I spread my message through the towns and villages, inspiring thousands to join my cause.
Together we marched on the capital, overwhelming the Emperor's guard.
We toppled the church and sacked the palace. The Emperor was still in his bed clothes!
We brought him to the public square to face the people he had so long ignored...
...and there, we purged his evil from this world. Declared our new republic atop the ashes.
**Scout:** Not really.
**Dalia:** Then all I shall say is that, when we were done...
...the flag of the rebellion stood proudly atop the rubble of the Empire.
**Dalia:** Of course, this was but a milestone. The real work had just begun.
Dalia also gives the player an insurrection helm.

### Arming troops

Dalia asks the player for some materials to arm her new animal troops.

**Dalia:** Our animal allies must be armed if they are to take on our enemies!
Bring me some **materials**, that I may garb them in proper attire.
The player needs to bring Dalia ten iron ingots and twenty processed food items to proceed. Dalia rewards them with an insurrection shield decoration.

**Dalia:** Well done. Properly armored, our allies shall endure the slings and arrows of outrageous fortune.
You may wonder why such humble creatures require suits of metal plate?
In truth, we do not know what dangers await us. It is best to be prepared.
...Also, they look so cute in their little helmets!
Several days later Dalia wants to tell the player about her failed revolution.

**Dalia:** Little one. I have not been completely forthcoming with you.
I recruited your assistance in my latest revolution, but did not reveal the outcome of my last one.
Or perhaps it is more honest to say I tried to forget the last one...
**Scout:** I'd like to hear about it.
**Dalia:** As our movement grew, others began to question my place at its center.
There were more extreme voices than mine, and I was swept up in them.
All was well and good, until we ran short of enemies.
Left with no goal save vengeance, and little competency for statecraft, we faltered.
Crops and commerce failed. Chaos reigned.
**Scout:** The short version, please.
**Dalia:** In 'short,' we lost our way, and turned on one another.
**Dalia:** Soon I, too, was made a pariah, forced from the very movement I had created.
We defeated an empire, only to fail the people we sought to liberate.
What right have I to lead anyone, when the results of my failure lie all around me?
This unlocks Dalia's fourth memory and rewards the player with an insurrection sword.

### A golden dahlia

Dalia feels lost.

**Dalia:** I have no more stories to regale you with, young one.
I am surrounded by my past mistakes. My very form reflects my failures.
What **beauty** is left in a world where justice is forever out of reach?
The player needs to bring Dalia a Golden dahlia received from Bearos the Third to proceed. Dalia rewards them with two gold ingots.

**Dalia:** A golden dahlia... The flower after which I was named!
Wherever did you find such a precious object?
**Scout:** You won't like it if I told you.
**Dalia:** I am inclined to believe you.
**Scout:** From Bearos, the Emperor.
**Dalia:** Oh?! That is... unexpected.
**Dalia:** I have always loved my namesake flower.
But it was not I who made it the symbol of our revolution. I know not who did.
Hah... and the revolutionaries continued to use it, even after my ousting.
Thank you for the bittersweet memories, little comrade.
This unlocks Dalia's fifth memory.

### Friendship

Dalia admits she knew nothing about the last Emperor.

**Dalia:** After my exile, I returned to my ancestral home of Cosgrove.
Often the village children would come asking for exciting tales of my youth.
Among other questions, they loved to ask me: *'What was the old Emperor like?'*
I told them he was greedy, ill-tempered and wicked. But in truth, I did not know.
After all, I only **spoke to him** once. For all I knew, he was merely ignorant.
The player needs to bring Dalia a letter received from Bearos the Third to proceed. She writes him a response.

**Dalia:** This letter bears the sigil of the Emperor!! Whatever could he want with me?
He... wishes to parley. To redress old grievances.
A fine lot of good that will do now!
But I suppose I *am* curious to speak with him again...
We shared only a few words before he met his end. It was not what I... expected.
We were both out of our depth. My revolution had spiraled into a massacre...
...while Bearos was disconnected from reality. Surrounded by sycophants.
If we had met earlier, perhaps things would have turned out differently.
Very well. I will pen a response.
Give him this, should he ask for it.
After the player completes Bearos the Third's questline, they can talk to Dalia to complete her questline as well.

**Dalia:** I have met with Bearos. He was... different from what I expected.
**Scout:** He's sorta going through an identity crisis.
**Scout:** What did you two talk about?
**Dalia:** Many things. Everything we had wished to say when we were alive.
**Dalia:** I found him empathetic and sincere, though still rather ignorant.
But it is... something we can work on.
I have you to thank, little comrade.
You should know that I have already disbanded my animal army.
I was a fool to pursue violence for the second time, little one.
War begets war. And while the history of civilization may be writ in blood...
...its future depends entirely upon *empathy*.
You, who have empathized with so many, have done more to improve the world than I ever did.
Hold these memories in your heart, as we will forever hold you in ours.
The player is rewarded with a friendship monument and unlocks Dalia's sixth and last memory. With this, Dalia ascends and turns golden, her area will stay permanently lit and colored. She will no longer give the player story quests; however, she will still occasionally give the player daily quests.

## Version history

* 3.1.0: Bears will now only have one piece of gossip per day.
* 2.0.0: Added the option to hug Dalia of Cosgrove after chatting with her twice.