Necro-casting

Necro-Casting is the first Blighted Art to have been discovered post-cataclysm. Allowing the user to cast various incantations that allow them to control all of that which is dead. Meaning they can raise dead bodies to follow their command, control dead plant life to suit their needs, etc. Necro-Casters serve a very situational yet very powerful role, being able to influence the dead and objects concerning the dead; few other Arts can achieve this effect. Necro-Casters are often ostracized for their power over the dead which is widely considered to be taboo, and its users affiliated with Evil. Necro-Casting is not incredibly useful in direct combat, as physical contact must be made with whatever the Necro-Caster is attempting to influence, and they cannot control anything that belongs to something that is living. Necro-Casting deeply rots the body of the user as they progress through the stages of the blighted arts. With minor damage at lower levels such as increased wrinkles and blemished skin. To rotting away whilst still alive. This process has turned most Necro-Casters into dark and corrupt people.

Examples of possible vs. impossible spells for Necro-Casting include:

* **Possible**
	+ Causing Plants and Roots to wither and die
	+ Raising a Skeleton or corpse (without personality or conscience) and giving it simple commands
	+ Causing Necrosis to Skin, Blood and Flesh cells
	+ Rotting weaker materials such as rusted metal, warped wood, and even eroding very old, poorly maintained stone slab.
		- *Note: Necro-Casting is incredibly arduous and often time-consuming, and it is incredibly hard one ones body, causing deformations and early aging at a much faster rate.*

* **Impossible**
	+ Focusing on someone from a distance to wither away their life-force.
		- *Does not make physical contact with the victim.*
	+ Controlling Bones as if they were hovering weapons to be thrown with magical force.
		- *Necro-Casters cannot cause hovering or defiance of motion or gravity-based physics.*
	+ Raise an Undead Army in moments
		- *Creating an average army with Necro-Casting would take decades, the stronger and more powerful a raised undead is, the more it requires an absurd amount of energy, often requiring the Caster to recover for upwards of a few days before attempting another raising- and not every resurrection of this sort is successful. However, smaller Undeads are able to be controlled fairly regularly and in more numbers than would be possible with the larger types of undead- even by lower-level Necro-Casters. Such as normal skeletons or animals.*

* Have Raised Undead do anything other than the simplest of tasks.
	+ *Undead can rarely follow anything other than a 1–3-word command. Each command takes energy away from the Necro-Caster exerting their will onto the raised Undead and every command is incredibly strenuous.*

**Practitioner Spells.**

Practitioners don’t have much in terms of appearance, however, they do have more wrinkles on their bodies. Alongside rotted nails.

* Controlling the corpses of small creatures such as rats or other rodents
* Manipulating bone into small formations, such as something the size of a cup or a bowl.
* [Impossible] Controlling a full-fledged undead to follow the user’s bidding.

**Mortified Spells**

Mortified begin to have noticeable rot damaging their bodies, they often look gaunt and pale. With their eyes and teeth looking worn out.

* Controlling upwards of 3-5 weaker undead such as skeletons or zombies to follow the user’s will. Though there’s also the option of choosing to control only 2 stronger undead.
* Rotting through bare flesh with direct touch, this process takes upwards of 10 minutes. (5 OOC minutes)
* Creating stronger and larger-sized bone formations, such as a sword or a shield. The bones empowered by a Necro-Caster are about as strong as hardened wood.

**Margrave Spells**

Margraves are very easy to spot, as they look sickly and crippled. With rotted skin and wrinkles cut deeply into their bodies. Alongside their bodies being thin and gaunt.

* Controlling upwards of 15 weaker undead, or 5 stronger undead. With these creations being able to have a height of 7’ at their strongest, these undead can come in all shapes and sizes. Being skeletons, zombies, monsters, or the like.
* Rotting through weaker materials such as rusted metals and rotted wood. Also allowing them to rot flesh in mere moments. With direct contact of course.
* Creating bone formations of extreme size and strength, with formations of bones from Margraves carrying the same durability as Iron. Whilst being able to be formed into things such as hammers or other large items.
* Using dead matter to form a sort of suit to protect themselves, as a margrave’s body is very frail.

**Revenant Spells**

Revenants are often practically the same as their creatures, almost barely alive Often suffering from extreme paranoia and other forms of mental trauma. However, the trade-off for this is immense.

* Being able to control countless amounts of strong undead, with revenants having been known to raise groups of undead that ranged upwards from 20-40. Each undead that revenant control is also their eyes and ears. As they are capable of seeing and hearing through them. Even speaking if the undead has what it needs to do such a thing. Alongside all of their undead being as strong as a Mortified's best undead at least.
* Being capable of rotting through materials such as solid iron or rusted steel, alongside rotting stone down to dust. Practically allowing them to disintegrate those they touch assuming they aren’t armored.
* A revenant has such an understanding of dead matter, that they can create bone formations as strong as steel. Alongside them capable of being as tall as people, if not taller.