recursal/Fanatic-Fandom huggingface dataset:
Loveita

**Place** | **BBCAN4:** 12th
**BB18:** 14th

Loveita Adams was a houseguest on Big Brother Canada 4 and Big Brother 18.

During Big Brother Canada 4, Loveita won competitions to keep herself safe in the house. In addition, she aligned herself with Joel andSharry. She rose to the occasion, winning two HOH competitions. Loveita was targeted instantly for being a threat, and was nominated the following week. Originally, Loveita was the target, but she manages to manipulate people into campaigning for her, and in addition, Loveita also did a lot of campaigning. Due to this, she managed to survive the eviction, and won her second HOH competition immediately afterwards. She targeted Cassandra, who she nominated alongside Christine, in an attempt to dissolve her rivalry with the Third Wheel Alliance. Ultimately, Loveita's target Cassandra stayed in the house, while Christine was evicted.

After her second HOH reign, Loveita layed low, knowing she was a huge target. During the first half of week 4, she was kept safe by her ally Joel, and made it to eviction night, where it was revealed that it would be a double eviction. Unfortunately, Loveita was backdoored during the second part of the fake double eviction because of Maddy. This later became known as one of the worst moves in *Big Brother History*. She was taken to the secret suite immediately afterwards. The following week, she lost the chance to re-enter the game to fellow evictee, Kelsey. Somehow, despite being evicted, Loveita still played a large role in causing the eviction of Mitch.

In Big Brother 18, Loveita once again won the first HOH of the season. She refused to nominate a replacement after Shelli, her original target, was taken off the block. Because of this, Big Brother put her up as a replacement. She was evicted 9-2 by the house after being deemed a threat and an idiot.
Demise

**Demise**, labeled **The Poker Player** was a houseguest on Total Drama Big Brother 1.

## Personality

Demise comes from an extremely religious family. Her mother was a minister and her uncle is a pastor, but she has always gone against the grain. While her family was in church and Bible study, she was at the beach or out with her friends. She is a expert poker player and she knows she needs to learn each person well, even though she doesn't like to team-up with people. She knows she can only trust herself. A super tomboy growing up, she is a strong woman and a single mom. Not worried about the opinions of others, she is doing this for her daughter, hoping to win the money for her future. However, Demise sometimes doesn't know when to stop running her mouth and talking smack, but when you have a bullshit detector like hers', sometimes she just has got to let off steam.
Big Brother RP Sign-Ups

15 houseguests, 1 per person:

* Cassandra Shahinfar - Aqua
* Amanda Zuckerman - RJ
* Loveita Adams - Fiz
* Elissa Slater - Izzy
* Nikki Grahame - Mirnish
* Da'Vonne Rogers - Milk
* Rachel Plencner - Spirit
* Jackie Ibarra - Cabbage
* Caleb Reynolds - TDN
* Shelli Poole - Noah
* Victoria idk - Blake
* Audrey MIddleton - Berry
* Kelly Wiglesworth - Wendy
* Aaryn Gries - Ash
* Kelsey Faith - Kendall
Doctor Odele

**Doctor Odele** is a Secret Scientist and friend of the Saturdays in Zak Saturday's Immortal Love Life. He made his first appearance in The Kur Stone, Part 1.

## Chapters

* Zak Saturday's Immortal Love Life

**The Kur Stone, Part 1**

## Relationships

### Friends

* '''[[Drew Saturday]]'''
'''[[Doc Saturday]]'''

## Trivia

* He is based on a character from The Secret Saturdays.
Ares

**Ares** is the Greek god of war in The Gift of a Best Friend. He made his first appearance in A God Buys Us Cheeseburgers.

## Chapters

* The Gift of a Best Friend

**A God Buys Us Cheeseburgers**

**We Take a Zebra to Vegas**
## Appearances

1. A God Buys Us Cheeseburgers
2. We Take a Zebra to Vegas

## Relationships

### Family

* Zeus
* Hera
* Hephaestus

## Trivia

* He is based on a character from Percy Jackson and the Olympians.
Dawn

**Dawn**, labeled **The Moonchild** was a houseguest on Total Drama Big Brother 1.

## Personality

Dawn is a mysterious nature lover who wants to use the prize money to help Mother Earth. She is able to communicate with all kinds of animals who take a strong liking to her. She is frequently seen meditating and reads her tea leaves presumably every morning. Dawn is also well known for having the ability to read people's auras. Dawn shows signs of having other supernatural powers. Dawn states that she can predict people's futures, later in the season proving correct. She ends up foretelling the unfortunate fate of another player. Beyond her unconventional characteristics, Dawn appears to be kindhearted and very helpful, although she comes across as creepy to the others. In a social game, Dawn will need to overcome others' perception of her and her powers.
Taylor

**Taylor**, labeled **The Spoiled Brat** was a houseguest on Total Drama Big Brother 1.

## Personality

Born from a wealthy family, Taylor was pampered at a young age by parents who showered her with everything money can buy. As a result, she is used to always getting whatever she wants. Because of this, Taylor has become an ungrateful and rude daughter who is often disrespectful to others. In contrast, she appears to have a soft spot for her father, as he buys her whatever she wants and she believes they have a lot in common. Taylor has received many trophies and medals from various competitions and beauty pageants and thinks that she is skillful in everything she does.
Level 56

In level 56 we have **40 moves to save 4 birds**. There’s a new obstacle introduced here, the Gift Devouring Plants. Now as menacing as that sounds, worry not, these are the bio-equivalent of the Iron Gift Blockers but with a couple of enforced rounds of armor (3 in total). These plants won’t outright devour any gifts or birds. Instead, they are a formidable way of stopping the birds from reaching their destination. Still, we can start ridding of them with a simple match-3 which will destroy one layer of armor. After three more attempts, the trapped gift will be free and ready to be used. Before that, even if there’s a successful match-3 with one of the gifts in the Devouring Plants, then nothing will happen.

Even if these Plants are a heck of an obstacle, don’t be disheartened as you don’t have to destroy all of them, just the ones in the same columns as the birds. Special gifts and boosters (except the Shuffler) can definitely be of help as they can damage the obstacles. If a Plant is hit by a striped gift’s rockets, then all of the armor-leaves will disappear.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Rufus Chase

**Rufus Chase** is the Labrador of Annabeth Chase, Frederick Chase, and Savanna Chase in The Gift of a Best Friend. He made his first appearance in I Meet a Girl Who Won’t Leave Me Alone.

## Chapters

* The Gift of a Best Friend

**I Meet a Girl Who Won’t Leave Me Alone**

**The Attack**

**I Share My Birthday With My New Friend Forever**

**I’m Told the Worse News Ever (again)**

**I Get an Unexpected Surprise**

**Daddy Day**

**Bro Day, Part 1**

**Step-mom Day**

**Percy Plays Dodgeball with Cannibals**
## Appearances

1. I Meet a Girl Who Won’t Leave Me Alone
2. The Attack (mentioned)
3. I Share My Birthday With My New Friend Forever
4. I’m Told the Worse News Ever (again)
5. I Get an Unexpected Surprise
6. Daddy Day
7. Bro Day, Part 1
8. Step-mom Day
9. Percy Plays Dodgeball with Cannibals

## Relationships

### Companions

* Annabeth Chase
* Frederick Chase
* Savanna Chase
* Bobby Chase
* Matthew Chase
* Savanna Chase
Level 134

**25 moves to light up 4 pumpkins**. There are two Grid Barriers hindering the circulation of gifts, while at the bottom, two rows of Golden Blockers are protecting the pumpkins on either side. Remember that striped gift rockets cannot pass through Golden Blockers nor the Grid Barrier. Yet after you deal with the obstacles while cursing at the grid barrier, you’ll face another problem.

Because the pumpkins are next to each other with a gap on both sides, it is quite possible that having a nearby match-3 will light up one and turn off the other. Likewise, the explosions of special gift combos will activate only the closest pumpkin to the explosion. Just be weary of this and try to go for horizontal matches that are touching both pumpkins.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • ****Level 134**** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 46

Now we have a whopping of **50 turns to unwrap 30 green, 30 red and 30 orange gifts**. There are a bunch of obstacles in our way however, and they happen to be in all the wrong places. You’ll notice that the Iron Blockers have two additional pieces screwed on them, which means you’ll need 3 attempt to destroy any one of those.

At the beginning, progress will be relatively slow since you’ll be confined in the top corners of the grid for new gifts. Be patient though and slowly take care of these obstacles. Even if one side of the grid is cleared, then the outpour will be sufficient for you to complete the objective in the desired time. That middle column with the Gift Traps will definitely help with the gift flow, and since there is no additional layer of armor in those obstacles you should go for it.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • ****Level 46**** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 150

Mini-boss time, and we have **40 turns to defeat the Giant Spider by throwing 28 snails** at this cute monstrosity.

Right away search for nearby matches with the snails. Then focus on making special gifts in the main grid so as to hit multiple snails at once with rockets and explosions. Keep in mind that the bottom mini-grids will not work if the top ones are blocked by a Sticky Cobweb.

Magic Scissors can be fairly useful whenever there are lot of snails in a row without any obstacles in between. But if you focus on big combos in the main grid, constantly making matches and making room for more gifts to fall, then the objective is achievable in 40 turns or less.

The Giant Spider will send out Cobwebs on your special gifts faster than you can match them. Use that to your advantage by stacking up gifts, in preparation to be used with each other. It will take a couple of turns for you to release them, or for Cobweb wear-and-tear to free them, and in the meantime, they will be guarded against accidental matches or explosions.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • ****Level 150**** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 42

In this level we have a countdown we need to be aware of. **In 35 moves we’ll need to unwrap 40, blue, orange and pink gifts**, but really, we have as much time as the Time Bombs allow us. As soon as any one of these ticking sizzling sticks of dynamite reaches 0, then it’s game over for us and for Tin.

Thankfully these Time Bombs are of random colors, so we can get rid of them by matching them with nearby gifts in all the combinations that we’ve learned. We can even use some of our boosters to aid us. But, if it ever happens and there’s that one pesky bomb you haven’t matched, then don’t worry, as you can spend gems to get 1 extra life and 5 extra turns on the bomb and overall turn count.

The furthest columns are the hardest to reach, and the gift flow in those will be rather stuck. However don’t forget to utilize that diagonal movement and swipe gifts diagonally for an easy match-3. You can also move those dynamites out of the way if a random match allows it.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • ****Level 42**** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Quest : Pie Master

## Introduction

*" I heard he single-handedly defeated a huge dragon. Here is some tasty pie for the Old Meister. Please give it to him so he stays strong and healthy! " - Guild Volunteer Martha*

## Description

FIrst, talk to Guildmaster William about joining the Adventurer's Guild. He will direct you to Guild volunteer Martha.

Martha will provide you with Martha's Pie, which the player must then return to Guildmaster William.
Level 27

Once more we have **30 turns to unwrap 25 green, blue and orange gifts** for a whopping 75 in total. There’s a new game mechanic introduced here in the form of the Teleporter, which allows movement from one unconnected grid to another.

The top left grid is the one where all the new gifts will spawn, and is the grid with the least circulation. Yet it is connected via Teleporter with the grid below. Any unwrapping that occurs in this lower grid will cause an outflow of gifts for the grids on the left. The tall grid on the right in turn, is connected to the bottom one on the left, and since that is connected to the main grid, then any match inside this tall grid will cause a chain reaction in the rest.

One way to reach a high score and an easy win, is to calculate the outflow of gifts in specific columns and focus on those. Unwrapping gifts in a single column in the tallest grid will cause that column to swoosh down while the ones next to it will remain unaffected. Since you’ll know which gifts will come through the Teleporter and from which column, you can stack up columns of 5 for a color gift and then match it with the easy-peasy four-in-a-row striped gift.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • ****Level 27**** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 84

Back to the freeing of the birds with **55 moves to free 20 birds**. This grid is pretty straightforward as gravity will do half your job for you. However there is a slight problem in the form of our gifts blocking the keys to freedom. In that case, you can make some special gifts and line them with that one specific row of gifts or use something like the Magic Scissors and take care of those three early on and in one turn only.

That will make plenty of room in our target grid. And as always, when birds and tight situations are concerned, avoid the cages getting stacked near the end as only boosters will be able to help us out at that point. As a last resort, the Grappling Hook booster can work wonders, but there are too many birds involved in this case.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • ****Level 84**** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 65

Back to the saving of birds with **27 turns for 5 birds**. In this level, Tin’s rival shows up to introduce a brand new obstacle, only this one seems pretty much untouchable. The Evil Totem will not budge nor move as it stuck in its original position, and neither boosters nor explosions seem to faze it.  If a match occurs in any of the Evil Totem’s adjacent squares, a turn will be lost. Even accidental matches because of randomness will cause the move count to decrease by 1 if the match is right next to the Totem. On the other hand, if a booster such as the Minebug or the Magic Scissors unwrap gifts around the Totem, then no turn will be lost.

The only way to deal with it is, go around it and avoid it as much as possible completing matches in its vicinity. And be careful to steer the birds away from the Totem’s column as that will be quite the situation if one of the birds ends up on top of the Totem. Just keep unwrapping gifts for the birds to reach the bottom and don’t stare at it for too long.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • ****Level 65**** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 194

**In 30 moves light up 2 pumpkins**. The grid is shaped in such as a way that makes overlapping rockets impossible. You’ll have to count only on your match making skills to achieve the objective. After a couple of turns Golden Moving Blockers will spawn along with the gifts, so don’t allow them to stack up as they’ll seriously mess up your play. Try and focus on a single row when smashing obstacles (and some of the squares around that row) as with 30 moves you might be cutting it pretty short.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • ****Level 194**** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 24

Now we are back at chasing a **high score of 13 000** for our objective with **25 moves** to go. The only trouble being that the grid is littered with obstacles. Iron Gift Traps hold our precious gifts hostages at random spots, while the sides of the grid hinder the outflow of new gifts. Progress may be slow but we will unwrap enough gifts to make it through.

Since four in a row combos might be nearly impossible in the first few turns, we should focus on match-3 combinations that are touching the gift blockers. The upper most right side should be given priority in order to release more gifts. There might come a point where no possible combinations seem available. If you use the Lucky Shuffler booster, all the obstacles will remain in their place so it is not recommended for this stage. Just be patient and a combination should reveal itself.

Color gifts are especially efficient in stages such as these, where all gifts count towards the objective. Mystery gifts may yield some and will be easier to unwrap in this crowed grid.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • ****Level 24**** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 68

For this level, we have **35 turns to unwrap 15 yellow and 15 pink gifts**. In the bottom of the grid, there are 9 randomly colored Time Bombs with a countdown of 20 turns. These Time Bombs are blocked off from the rest of the grid by Devouring Plants and grid gaps. Reaching them will consume a lot of turns, and there 9 in total with 5 obstacles in the way, each requiring 4 matches or blast attempts to get rid of.

This level can be completed in less than 20 turns as we have plenty of room to work in the main grid. Just be careful not to release the Evil Totems too early. And if worse comes to worst, remember that the Magic Scissors can get rid of 5 Time Bombs at a time as long as they are in a straight row.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
****Level 68**** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • **Level 82** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**
Level 111

'*In '***35 moves make 25 ghosts disappear**. The ghosts are blocked off by the impenetrable Golden Blockers. It might be better, in the first 10 turns at least, to destroy some of the Iron Blockers in the center of the grid. That way, we can have more opportunities of matches and special gift combos that can be used to destroy a lot of ghosts at the same time. We could follow a slower strategy of letting some ghosts inside the grid and destroying accordingly, but with these many obstacles and 35 turns, we have to go for multi-hitting combos. Getting rid of all the obstacles and all the ghosts in both upper corners will extremely help with the objective. Most importantly, don’t allow the ghosts to flood an entire side and cover too many spawning hooks.

****Level 111**** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 6

Now here’s the most clear-cut level so far. In a way, the training wheels are still on, but this time we have enough turns to make this stage of Gift Panic our playground. **30 turns** **for a mere 14** **snails:** **3 green, 2 blue, 3 red, 2 orange and 4 yellow**. The snails are scattered all over the two identical grids. Yet the two grids are unconnected and have their own gravitational pull (their own ecosystem as well, with their petty snail politics and talent for gift matching).

We can go for straight-forward matches of 3s or more in the individual grids, and when able, unwrap special gifts to shake the neighborhood. Or we can plan ahead and experiment, click-click-clicking that Time Twister booster until we get the perfect chain reaction.

Since each grid has its own gravity, we can match enough gifts (even if they aren’t our objectives) to make the rest of the gifts and snails tumble down a row or two like building blocks. Doing that on both sides, allows us to line up snails and special gifts. Since striped gifts and gift bags have a big blast radius, an explosion on one grid will knock out snails on the other. And if there are gift bags on both sides…and if there’s a color gift in there, able to charge up a single color that’s scattered everywhere…well then, 30 turns and a time machine, easy-peasy.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 49

**35 moves and 6 snails** away from the top of the Forcefield Tower. These two unconnected grids are tall enough for numerous combinations of gifts, and the columns are lined with gift spawn points. The only problem is this conglomeration of obstacles that is our grids. Our 6 objective’s snails are stuck inside Gift Traps behind a wall of Iron Blockers. So gift by gift, you’ll have to make your way to the other side of each grid.

Make as many special gifts as possible since those explosions will help out with the obstacles on the other side.

Also, if you were saving up those Magic Scissors like a compulsive hoarder during the apocalypse, now is the time to use them.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • ****Level 49**** • **Level 50**
Level 4

Sometimes with each level your objectives will differ. Instead of unwrapping gifts you’ll have to save Tin’s friends by knocking them out of the grid and back into the sweet freedom of their pond. Tin’s friends are snails by the way, and they escape by a simple match of 3, either with other snails or gifts of the same color.

For this level we have **20 turns to save 4 blue, 3 orange and 2 yellow snails**. The grid is split in two with gravity pulling everything clockwise, to the bottom right side of the grid.

The match-3 mechanics remain, and now is the time to use all those gift combinations we have learned. Remember, your objective is to save the snails by any means necessary; match or blast. With some ingenuity, you can anticipate the flow of gifts once others have been unwrapped and are gone. Utilize that gravitational pull to the right to your advantage, and search for those possible combos no matter the color. You can by-pass the walls and go for those striped gifts that can smash their way across rows on both sides of the grid. With all these color combinations and possibilities, you can even try a color gift early on. At any time you need to remember what each special gift does, go to Settings in the bottom left, open the Help Center and choose the Basic Moves.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
When Worlds Collide Wiki

About this Wiki
This wiki is about fanfiction stories written by head admin, Annabeth and Percy. Here, you can read the stories, make pages about the characters of those stories, and add information about them, like their biographies or their relationship with the other characters in the story.
The current story is **The Gift of a Best Friend**, based on the book series Percy Jackson and the Olympians written by author Rick Riordan, who is still currently writing books related to that series.

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Level 113

**40 moves to tear through 55 gift wraps**. The grid is straightforward with a bunch of single and double Gift Traps blocking a lot of gift wraps (and holding a lot of gifts of course).  Also, at random turns, a Time Bomb will drop in between the gifts. The bomb’s timer will depend on your own timer, so as soon as a Time Bomb spawns, keep an eye on it and match it on the first chance you get. As always, you can utilize the boosters to help you destroy these bombs in the last minute.

There’s also a color gift you can use at the very beginning so you can build some momentum. You can, however, wait until you can swipe it with another special gift for bigger explosions. Up to you. Just remember that Gift Traps can be destroyed by explosions, boosters or a successful match with the trapped gift inside.

**Level 111** • **Level 112** • ****Level 113**** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • **Level 142** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 21

In this level we’ll have to save **16 snails of any color** in less than **20 turns**. Thankfully, there are no magnets, and all of our objective’s snails are all bunched up in the bottom of the left grid. Yet straight away we can see what the problem will be. Two identical grids next to each other, and all the snails in Iron Gift Traps immobilized and blocking one another. And that’s only in a single grid.

Remember that the Iron Gift Traps can be disarmed by a match with the trapped snail/gift, by nearby explosion or by the Minebug. In this case, only once a trap is disarmed will the snail become available for a match.

One way to tackle our problem is to begin making striped gift on the right grid, and line them up with the snails by making space with a match-3 here and there. Triggering those explosions will clear the traps and you can take care of the rest. Horizontal striped gifts will do the trick on the right grid, while vertical ones are ideal for the left.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • ****Level 21**** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Otto Blackspring

Otto grew up in Maginmar’s Keystone district with his mother, father and two younger sisters. His father is a successful mercer, weaver, and a well respected member of the merchant’s guild.  As an adult, he moved to the city’s Dockway district, where he still maintains a residence.

When he was a child, he and his sisters would listen to their father play his lute and their mother sing songs of adventure and great gnomes of the past, garnering Otto’s lifelong love of music and performance.

Early in his life, Otto learned to fight. He was frequently bullied because of his small stature, but quickly became familiar with the use of his fists, wit, innate spellcasting abilities, and on occasion a blade, to resolve things quickly when he couldn’t talk his way out.

Through his middle class upbringings, he was afforded a quality education, where he discovered a passion for history, poetry, and the arcane. Otto became obsessed with the ancient structures located throughout his city and the country beyond. He has travelled extensively through Varisia researching the Thassilonian ruins throughout the region. Because of this, he has become a favorite charge and consultant of the Heidmarchs, also adventurers and experts in the ancient civilization.

The Heidmarchs are fine upstanding citizens, but Otto has been known, in certain circles and circumstances, to deal in (sometimes) illicit antiquities unrelated to his pursuits, studies, and research.

In his travels, his studies, and sometimes out of necessity, he has gained a keen eye and a eye for value and worth, climbed hills, mountains and ancient structures, ridden ponies and exotic animals, studied many languages, encountered and escaped traps, learned some first aid, to swim, to use wands and rods, and how to identify spells and magics.

Otto has had fling or two, but never any substantial romantic relationships. His travels and academic pursuits have heavily influenced him, thus far, to shy away from further personal ties and commitments.

He has always had a certain luck at cards. Otto has met Maudro previously at the tables of Tessik’s in the Ordellia district when the latter was employed by the Wreckwash Blades and living in Maginmar. He has marked fondness for fine Elven wine and a particular Gnomish cigar known as a "Whistledown Nub."

No matter what the case or how big the find or payout, Otto always knows he could do better, that he could BE better. Whatever the endeavor, he believes that if he were taller, stronger, faster, or more powerful he would not have to endure the (mostly perceived) hardships of his life.

He has light pink skin, dark brown hair, and glittering green eyes. He stands around 3'6". Otto first encountered The Second Party upon their arrival at Heidmarch Manor after they parted ways with Barras Swiftfoot.
Level 142

**In 30 moves we have to unwrap 25 green, 25 red and 25 yellow gifts**. Now the E.B.B’s spiders have spun some annoying new obstacles in the form of the Sticky Cobwebs. These silken threads tie the gifts down, keeping them trapped in the same spot. A successful match with the gift inside the Sticky Cobweb will release one of the layers of the trap. However, unlike the Iron Gift Traps, these cobwebs have a short life time, and every turn they remain in the grid, one of their layers will be removed. After four turns, the spiders will then waste no time, randomly selecting a gift and putting it into another trap. Special gifts seem to be a specific target so act accordingly. Also, beware of the ghosts in those mystery gifts.

**Level 111** • **Level 112** • **Level 113** • **Level 114** • **Level 115** • **Level 116** • **Level 117** •
**Level 118** • **Level119** • **Level 120** • **Level 121** •
**Level 122** • **Level 123** • **Level 124** • **Level 125** • **Level 126** • **Level 127** • **Level 128** • **Level 129** • **Level 130** • **Level 131** • **Level 132** • **Level 133** • **Level 134** • **Level 135** • **Level 136** • **level 137** • **Level 138** • **Level 139** • **Level 140** • **Level 141** • ****Level 142**** • **Level 143** • **Level 144** • **Level 145** • **Level 146** • **Level 147** • **Level 148** • **Level 149** • **Level 150** • **Level 151** • **Level 152** • **Level 153** • **Level 154** • **Level 155** • **Level 156** • **Level 157** • **Level 158** • **Level 159** • **Level 160** • **Level 161** • **Level 162** • **Level 163** • **Level 164** • **Level 165** • **Level 166** • **Level 167** • **Level 168** • **Level 169** • **Level 170** • **Level 171** • **Level 172** • **Level 173** • **Level 174** • **Level 175** • **Level 176** • **Level 177** • **Level 178** • **Level 179** • **Level 180** • **Level 181** • **Level 182** • **Level 183** • **Level 184** • **Level 185** • **Level 186** • **Level 187** • **Level 188** • **Level 189** • **Level 190** • **Level 191** • **Level 192** • **Level 193** • **Level 194** • **Level 195** • **Level 196** • **Level 197** • **Level 198** • **Level 199** • **Level 200**
Level 25

Quite similar to the previous stage, here we have to score at least **10 000 points** in less than **20 turns**. The grid is once more filled with obstacles, and this time we have a new mechanic introduced. The Iron Gift Blockers have an extra layer of iron, which requires at least two matches in their vicinity to get rid of them.

Combos may at first seem impossible, but with some creativity and the proper anticipation of gifts, you can create enough combos to blast through that pesky and annoying blockage in the middle. The beginning of this play through can be slow and steady with match-3 combinations being the most frequent. However, this sure and safe strategy may yield a lower star achievement than usual, even if the target object is met. This is all fine and well, but those 4 mystery gifts around the center are there for a reason.

Focus on destroying those Blockers surrounding the mystery gifts, and let gravity handle the rest. Also keep in mind that the diagonal movement can help you slip through those Gift Blockers if there’s a diagonally available space such as in a match.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • ****Level 25**** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 1

Welcome to the first level of Gift Panic, starting in the world of the Force Field Tower. Go ahead and follow Tin’s instructions in the tutorial,matching his exact movements with your own. For this level you’ll need to unwrap**10 green and 10 blue gifts** in less than **20 moves**. The gifts will be unwrapped when at least three of the same color are matched in a straight line, either vertically or horizontally. There are other combinations that yield exploding gift results, but for the time being, let’s master the basics before we launch the rockets.

We can interact with any gift inside the grid, whether it’s inside the narrow pipe or in the square area. If a winning match is possible, then you can slide and switch a gift with any of its adjacent gifts. We can move in every direction, even back and forth inside the pipe, or diagonally across corners. If there aren’t enough blue or green gifts nearby to be matched in smashing combinations, try making space **greens and blues and reds** are nothing when gift explosions are involved. Tin might also say, that *is* the point. That’s why he teaches us a couple of key combos.

**The striped gift**is unwrapped when you match four gifts of the same color either horizontally or vertically. When matched, double rockets rush through either row by unwrapping the other colored gifts. Even if these gifts don’t score as many points, they’ll need to go. That is usually done three at a time, but with a bit of creativity, four gifts or more of the same color will unwrap special gifts. They in turn can be combined into explosive chain reactions, quickly turning the rest of the gifts into confetti, and any green or blue gift caught in the crossfire counts towards the objective.

Be mindful of how many moves you have left though, especially when attempting these exciting combinations. For this level, it will be best to stick to three at a time and allow the gifts to fall wherever they please. You might be surprised. And hey, you have to save those stars and gems for later, for when you and the Evil Bear Bandit take turns across the gift board and the real Gift Panic begins.

**Level 11** • **Level 12** • **Level 13** • **Level 14** • **Level 15** • **Level 16** • **Level 17** •
**Level 18** • **Level19** • **Level 20** • **Level 21** • **Level 22** • **Level 23** • **Level 24** • **Level 25** • **Level 26** • **Level 27** • **Level 28** • **Level 29** • **Level 30** • **Level 31** • **Level 32** • **Level 33** • **Level 34** • **Level 35** • **Level 36** • **level 37** • **Level 38** • **Level 39** • **Level 40** • **Level 41** • **Level 42** • **Level 43** • **Level 44** • **Level 45** • **Level 46** • **Level 47** • **Level 48** • **Level 49** • **Level 50**
Level 82

**30 moves to tear through 27 blue and 32 orange gift wraps**. The three grids are connected via teleporters and the movement is straightforwardly downwards. Yet because of those teleporters at the bottom of the grids, there will be constant flow, which means take every opportunity you find to tear through those wraps with the proper gift matches.

As always, any big combination of special gifts will tear through the majority of the grid, leaving only a handful of gift wraps behind that can easily be matched or torn through the use of boosters.

**Level 61** • **Level 62** • **Level 63** • **Level 64** • **Level 65** • **Level 66** • **Level 67** •
**Level 68** • **Level69** • **Level 70** • **Level 71** •
**Level 72** • **Level 73** • **Level 74** • **Level 75** • **Level 76** • **Level 77** • **Level 78** • **Level 79** • **Level 80** • **Level 81** • ****Level 82**** • **Level 83** • **Level 84** • **Level 85** • **Level 86** • **level 87** • **Level 88** • **Level 89** • **Level 90** • **Level 91** • **Level 92** • **Level 93** • **Level 94** • **Level 95** • **Level 96** • **Level 97** • **Level 98** • **Level 99** • **Level 100**