recursal/Fanatic-Fandom huggingface dataset:
Super Mario World

In Super Mario World, there are different colored Yoshis. They are red, blue, yellow, and green. Bowser kidnaps them and gives them to the Koopa Kids to watch. Mario and Luigi find the green Yoshi, and he helps them. Yoshi can eat enemies, but if Mario gets hit, Yoshi will panic and run away. He can't enter Ghost Houses (except for the Sunken Ghost Ship) or Castles. Yoshi can get different abilities from shells. If he gets wings from a block, he will be able to fly. Mario can find Baby Yoshis and give them shells to make them turn into adult Yoshis. Eventually, Mario, Luigi, and Yoshi find Princess Toadstool.

It is the first game Yoshi appears in.
Yoshi's Origins

Shigeru Miamoto wanted to make Mario a steed, but he couldn't for a while because it wouldn't work on the NES. He first appeared in a game called Devil World, however, called Tamagon. Tamagon and Yoshi are both dinosaurs that can swallow enemies whole. He started planning for Yoshi while he was making Super Mario Bros. 3. He put the frog suit and raccoon tail in it instead of Yoshi. He put him in Super Mario World. Yoshi got so popular in that game that the sequel to Super Mario World was based around him.

An art of Yoshi in Super Mario WorldAn art of the concept of Yoshi
Super Mario 64

In Super Mario 64, if Mario gets all 120 stars, he can take a cannon to get to the roof of the castle. Yoshi will be up there. Then, he congratulates Mario and gives him 100 lives. Sometimes, he can be seen in the credits. There is a typo in his message, as he instead says "It that really you" instead of "Is that really you".
Yoshi

Yoshi is a very popular character in Mario games. He is Mario's best friend, and he eats enemies in front of Mario with his tongue.

## History

Yoshi is one of the most popular video game characters. He has a long tongue he uses to swallow enemies.

In Yoshi's Story, all Yoshis are babies.If a Yoshi in Yoshi's Story eats a pepper, it will lose one heart point.

### **Appearances and Games**

Yoshi first appeared in a game for the Super NES, but was based off of the main character of Devil World. Yoshi is often used in Mario games. Yoshi has got several games: an example is Yoshi's Story, where Baby Yoshis try to find the Super Happy Tree. In that game, the island was transformed into a storybook.

### **Colours and Moves**

Yoshi comes in several colours. An exaple is yellow. The yellow yoshis can make mini earthquakes. One of Yoshi's moves in the Super Smash Bros. series is the Egg Lay. Yoshi will eat anyone, and lay an egg (just like he does with the enemies). Yoshi's egg is white, with green spots. All other yoshis hatch from these kinds of eggs, only the spots tell us what colour is the yoshi.

When Yoshi eats a Koopa Shell, he can shoot fire (if the shell was red), he can spit it out as a weapon (if the shell is green), make the ground shake and kill enemies nearby (if the shell was yellow) and fly if the shell was blue.

However, if Yoshi keeps the shell in his mouth for long, he will swallow it and lose its power.
Fun Fungal

Fun Fungal is the sentient mushroom found under the bridge of Stork's Crossing along with a crab, a squid named Cal. M .Marri, and a fish named Fishy

Fun Fungal offers the minigame "Mush Bouncer" where you bounce a beach ball on Fun-Fungal clones that phase in-and-out of existence

Fun Fungal has the nickname of "Mushy"

TRIVIA

Fun Fungal is quoted by Cal. M .Marri to eternally smile, "even when sleeping, especially when sleeping"

Fun Fungal has accidently stated that he watches people sleep

Fun Fungal is suspected to be eating Cal.M.Marri's legs while Cal is sleeping

#### The Seagull

On Fun Fungal's head, there is a seagull

The seagull that rests upon Fun Fungal's never moves, most likely paralyzed in pure, blistering fear

The seagull is just a normal, realistic, seagull, despite most birds appearing as anthropomorphic beings
Baby Yoshi

**Baby Yoshi**sare characters in the Super Mario series. They are Yoshis that just hatched out of their eggs. When Mario and co. ride them, they act like a normal Yoshi. However, when a Baby Yoshi eats 5 enemies, it turns into a full-grown Yoshi. There are many different colors of Baby Yoshis, and some of them even have special powers.
SeaBill Statue

SeaBill Statue is a structure that produces objects related to the sea. The structure is a wooden statue of SeaBill.

When you build it you are rewarded with **25600 Beaver Points** and **16 Beaver Coins**.

## Cost

 Petrified Wood
 Red Lumber
 Coconut
 Smelly Boot

## Gives

* Drop as a Gift:
	+ Fisher's Net
	+ Beach Truffles
	+ Common Starfish
	+ Beach Thorns
	+ Seaweed
	+ Diving Bell
	+ Jellyfish
	+ Smelly Boot
Vintage Woodbot

The Vintage Woodbot is an item you can acquire in game, and it is a rare item located on bag page 8. It can be used to build a Happy Toy, but has no use otherwise. It can be acquired by talking to [1]Smoothie Whale, by watering an "enemy" or by going on the ocean trip with [2]SeaBill.

## Trivia

* A Vintage Woodbot appears to be behind the fence in the [3]Robot Graveyard.
* This could hint at the existence of multiple Vintage Woodbots that [4]Chipper created, then later left in the Robot Graveyard.
Super Mario Sunshine

In Super Mario Sunshine, Yoshi helps Mario in Super Mario Sunshine and is necessary to get some of the Shine Sprites. He comes in three colors, orange, pink, and purple. He can also spit juice, kind of like F.L.U.U.D. He can dissolve Forcefields, but he cannot go into water. After a few minutes, if he has not eaten any fruit, he will disappear.
La ilusión óptica.

La siguiente imagen apareció en el TS a principios del año 2014, la cual produjo graves problemas visuales a varios miembros de Psyco que duraron desde unas pocas semanas hasta incluso un par de meses, en el articulo en la que aparecía se decía que podría alterar tu percepción visual hasta incluso tres meses, pero algunos no hicieron caso a las advertencias y pagaron las consecuencias.

A la derecha se encuentra dicha imagen, se advierte que mirarla durante un prolongado periodo de tiempo puede acarrear los problemas que se detallan en el siguiente artículo
Trophies

Trophies can be acquired through completing certain tasks and cutscenes. Each trophy sits in a different place on or around the cabin. To acquire certain trophies you must complete certain tasks or cutscenes.

 Termite Trophy
 LumberBot 5.0 Trophy
 Strange Traveler Trophy
 Golden Frog Trophy
 Gold Acorn Trophy
 Golden Tinker Trophy
 Golden Fungal Trophy
Robo-Termite

**See also**

Robo-Termite is the second last Blueprint in the game. It unlocks at 274000 Beaver Points and is one of the hardest blueprint in the game. When placed next to a Father Tree, it will play a cutscene

## Cost

 Moss Lumber
 Termite Wood
 Mini-Mound
 Jade Prism

## Reward

* 84100 Beaver Points
* 23 Beaver Coins

## Trivia

* When you build it next to The Father Tree, the Robo-Termites will destroy it. This is the only way to destroy The Father Tree
* In order to actually build it though, you must build The Father Tree, and then talk to Termite King, he will then give you a big amount of Termite Tokens, and allow you to build a Robo-Termite Colony.
Stork's Crossing

## Description

Stork's Crossing is a location in Chipper & Sons Lumber Co. It appears to be two cliffs connected by a bridge. There is a tower resembling a pelican with a telescope in its mouth. SeaBill is seen in the tower. There are multiple barrels around the area and a clothesline with pants, socks, and shirts on it. In the background, there are two whales. Rarely a beaver will appear to be bouncing on the water spout of one of the whales. This occurrence does not have a known function yet.

## Events

   SeaBill offers a minigame. The bridge also randomly breaks while Tyke is standing on or walking across it, dropping him to the bottom. At the bottom there is a crab, a mushroom, a squid, and a fish. The mushroom may also occasionally offer a minigame. After talking to every creature with something to say Tyke must climb a rope to get out and then replace the bridge, which doesn't cost anything.

## Trivia

* Coincidentally, Colossal and Crab-Apple is in FNaF World and Chipper and Son's Lumber Co.. You'll see them at the bottom of the cliff.

* In the Camp Fire area on the mountain in the background a happy toy can be seen dancing. In the ocean a boat will be sailing.
Ecno

## Usos

Es un termino que se puede conjugar de diferentes maneras siendo la mas común "El otro dia me ecno"

## Historia

Se acuño en el GTA V una noche haciendo el canelo cuando Vivi se dispuso a crear un tocho post al el estilo de "Me lo he inventado todo", la historia iba a empezar tal que "El otro día me encontré una vieja...". Cuando empezó a escribir se equivoco en la palabra "encontré" y la empezó a escribir "ecno".

En su infinito retraso (o sabiduría, según las fuentes) en vez de pulsar el botón de borrar pulso *Enter, h*aciendo aparecer en el chat el increíble mensaje "El otro dia me ecno" y haciendo a Conde y SuN testigos del nacimiento del termino "Ecno".
Campfire

## Description

The Campfire is a location under the bridge in Stork's Crossing. When stood on the bridge, the bridge can break and make you fall into the Campfire area. In the Campfire area, there are 4 characters; Cal. M. Marri, Fun Fungal, Crab, and {cant find name}. Each character has a chance to offer an item to give you.

## Events

Each character has a chance to offer an item to give you. Cal. M Marri has a chance to give you a Smelly Boot, (WIP) and (WIP). The Crab will give you Beach Thorns, Common Starfish, and (WIP). (Name) will give you Beach Truffles, (WIP), and (WIP). Fun Fungal will give you Seaweed.

## Music

### Yoga Bossa

This is the music that plays at the Campfire.

## Trivia

* There is a chance in the background to be a dancing Happy Toy on the mountain to the top left.
ESTO NO ES MIO

Es una galería de imágenes alojada en la página Minus que contiene todo el mal generado por la enfermedad del movimiento weeaboo. En otras culturas a lo largo de la historia de la humanidad nunca serían capaces de ni siquiera imaginar tal asquerosidad.

#### Orígenes

Los inicios fueron un post ya perdido en el averno del hilo de /a/ en MV del cual se guardó una copia de seguridad en la mencionada galería a la que se añadieron algunos ejemplos similares más y se le nombró ESTO NO ES MIO ya que obviamente no es mío. DE VERDAD, NO ES MIO.

> ESTO NO ES MIO
>
>

Durante el transcurso de la redacción de este artículo se ha encontrado este vídeo que también debe ser recordado.
Jugar a Video Juegos

Frase que se utilizaría en el hipotético caso de que uno de los miembros de PSYCO jugase a un juego. Los demas integrantes del TS reaccionarían exclamando al unisono >Jugar a Video juegos, normalmente acompañándolo de risas sarcásticas, en un esfuerzo por expresar su rechazo por una acción tan deplorable.
Trees

Trees are the main source of wood. There are three types of normal trees, that may grow from an acorn. All trees will give rich wood and petrified wood, when large enough. Normally, a common tree will grow from a normal acorn, giving common wood, but randomly, a green or red tree will grow, giving moss or red wood, respectively. Green trees and red trees can be manually, intentionally grown by using the green or red acorn. Additionally, the player may plant normal acorns and cut down the tree, if it is not the desired type, repeatedly, such that, eventually, the desired tree will grow.

###

from 0-9 ; the tree is a tiny sapling, at 10-29 it becomes a sapling. At 30-99 it becomes a small tree that can be chopped down to get verry little wood. At 100-999 it is a moderatly sized tree, most trees end up in this catagory. at 1000-9999 it is a thick tree that will yeld decent amounts of wood. At 10000 it becomes a petrified tree, the largest (currently) largest known kind and will yeld massive ammounts of wood but it grows extremely slow.
Frog Tower

## Cost

* 25 Lumber
* 25 Moss Lumber
* 5 Seaweed
* 1 Fisher's Net

## Reward

* 8100 Beaver Points
* 9 Beaver Coins

## Gives

* Via Mail:
	+ Palm Bark
	+ Tribal Mask
	+ Hippo Jar
	+ Palm Branch
	+ Moss Lumber
	+ Red Lumber
	+ Sturdy Lumber
	+ Tiki Leaves
	+ Mini-mound
	+ Creepy Mask
	+ Used Nest
	+ Grapes
	+ Red Wood
	+ Lumber
	+ Wooden Chick

## Extras

* The Frog Tower is required to complete one of the Main Quests, as Chipper owes the frogs a favor from a while back, and asks you to build them a Frog Tower

* You can get a Fisher's Net by buying one from the Termite Shop, or, sometimes a Crab Cabana will give you one, or, sometimes you can get it by going on a boat ride with SeaBill
Lumber

## Description

Lumber is one of the most common materials in the game. It can be crafted using 5 Wood Logs, dropped by the Wood Creatures, traded at the Tiki Tree, or given by the Lumberbot 1.0. It is used in several Blueprints and is extremely important to progress the game.

## Blueprints

### Lumberbot 2.0

 Lumber
 Sturdy Lumber

### Lumberbot 3.0

 Lumber
 Sturdy Lumber
 Moss Lumber
 Red Lumber

### Frog Tower

 Lumber
 Moss Lumber
 Seaweed
 Fisher's Net

### Crab Cabana

 Lumber
 Moss Lumber
 Fisher's Net
 Common Starfish

### Classic Lamppost

 Lumber
 Petrified Wood
 Fisher's Net
 Candle Box
Hippo Jar

The Hippo Jar is an item that can be acquired in game. It is located at page 4, and can be used to build a Fancy Totem. To acquire a Hippo Jar, you must simply complete the task from [1]Chipper where you must go collect items. Other ways include: talking to the frogs, trading with the [2]Tiki Birds, by gift from the Mad Squid or watering an "enemy". Another way to obtain one is by mail from the Tiki Birds.

## Trivia

* The Hippo Jar is second from the bottom on the left Totem pole in the Tiki Bird tree, alongside the Wooden Chick and the Lucky Totem.
Frog Pond

A swamp area with wooden towers around it. There are two Frogs here. One is sitting up a ledge, the other sitting on a lily pad just off center at the bottom.  Both frogs mention Earl frequently, complain about the Tiki Birds, and talk about the Robot Graveyard. They will give the player a random item, typically those that are related to the Tiki Tree, whenever interacted with.

The frog seen at the top right sometimes offers a chance to play The Frog's Quest.

On rare occasions, a ghost version of Earl appears to be jumping in the water.
The Frog's Quest

## General Information

The Frog's Quest is a rarely occuring minigame in Chipper and Sons Lumber Co. It can be found on the screen with the frogs in the swamp, in the top right corner. Completing the Frog's Quest will award you the Golden Frog trophy, which will appear as a pixelated golden frog.

## Objective

Find coloured food items by digging on certain screens, usually found by digging around the outside edge of the screen. Once the proper food item is found, take it to the similarly coloured frog to feed it.

There are five frogs to feed in total. Purple, white, red, orange and yellow. You will need the Frog's Key to complete this minigame, which is sold by Tinker for 900 Beaver Coins.

## Tips

* Don't touch the purple food item. The purple frog is able to be fed without the purple food item.
* If there is one red tree, do not go in the direction of that tree.
* If there are two red trees, do not go up. It is possible to go left, right or down.
* If there is one blue tree, do not go down.
* Be patient, choose the correct path carefully, and backtrack as much as you need to.

## Trivia

* Despite the age of Chipper and Sons Lumber Co. the Frog's Quest has only been notably beaten recently.
* Oddly, the Minigame Mastery with Frog's Key does not work to complete the game.
	+ This is alluded to in the store description for Minigame Mastery, stating that it *"*auto-wins *most* games*"*
Termite Colony

The Termite Colony unlocks at 800 Beaver Points

## Cost

 Common Wood
 Termite Wood
 Mini-Mound

## Reward

* 3600 Beaver Points
* 6 Beaver Coins

## Gives

* Via Mail:
	+ Termite Wood
	+ Tiki Leaves
	+ Grapes
	+ Mini-Mound

## Trivia

The Termite Colony is used a lot in the termite quest line, in many of the termite quests, you have to build something next to a Termite Colony so that they can nibble on it to get a good meal, but not enough to visibly damage it.
Tyke and sons lumber co

Tyke and sons lumber co is a fan-made sequel to chipper and sons lumber co. In this you play as Chippers grandson Mike. Chipper went missing and so it left the company to Tyke where he changed the name to Tyke and sons. Mike does basically what Tyke had to but there's a night sequence based off of FNaF 4.
Space

## Description

Space is an area accessed randomly. You will be flown into space by The Strange Traveler and will talk to you. After he is done talking, he will teleport you back to Chipper's House and time will have passed by around the same time as the Pocketwatch. There is 7? different dialogue boxes and once you see them all, you will be rewarded with the Strange Traveler Trophy.

## Dialogue

**1:** *"Do not try to understand what is happening. You are transcending time and space, something no beaver has done before! I am The Strange Traveler. I have taken this form so you can comprehend my existence. Although we will journey through for what seems like only a few moments to you, many days will have passed where you come from! I will leave now, furry one. Remember what you have seen. I will return when I pass through this galaxy again!"*

**2:** *"Hello again, my fellow traveler You were born to traverse the universe! Leave behind your earthly ambition! It is from this reason that I've come for you! To enlighten your mind and awareness of the wonders of time and space! Well, that's mostly true. The other reason is that I get really lonely flying around on my cosmic starfish. There are limitless wonders of the galaxy, but not many people to talk to! I just figured that I'd might as well enlighten you while you kept me company. It made sense at the time. I will return when the planets are in alignment and seventh moon rises! I made that up. Farewell!"*

**3:** *"So we meet again, furry wanderer. Let us travel the cosmos together in search of for all that is, is Fleeting. We are but a whisper in the void of eternity, where there are no ears to listen. That sounded pretty good until that end part about the ears. There isn't a better word for 'ears'. You just have to say 'ears'. Here in space, crossing the threshold of existence, we will discover out place in the infinite expanse of... infinity. I'm running out of cool space words. So long, traveler! I will return to you when the... spring rain arrive and the... crops are ready to be harvested. Something, something. "*

**4:** *"As I had forseen, I have returned! I bring you greetings and good fortune from the furthest corners of the universe! I mean, there isn't anyone out there, but if there were, they would have sent their greetings. Or maybe not. But it doesn't matter because there is no one out there. I'm so lonely. Let us break away from this fading cosmos. Our minds can create a new universe, full of hope and promise! ...and beavers I suppose. Otherwise you would get lonely. But then you would just be on a planet full of beavers and I would be in space by myself again. So scratch all of that. Farewell for now . furry traveler of the stars! I will return to you when the planets... er... the moon... the tide? ..... I'll come back when I want!"*

## Music

### Day after Day

This song will play during these cutscenes.
TkC

O más bien conocido como *Gitano* es uno de los Miembros de honor famoso por sus trapicheos y estar a la

vanguardia de los últimos timos para sacar cosas a mitad de su precio o incluso gratis.

Es asturiano y le gustan los San Jacobos aunque él insiste en llamarlos Cachopos.

Originario en el TS de la oleada que vino desde la **12BDI** atraídos por SuN nunca llegó al estatus de Miembro Activo ya que sus estancias en el TS suelen ser fugaces y de propósitos concretos ya que no se deja llevar por la Malagana.

Entre sus frases más celebres destaca:

>
>
>
>
> "Si esto os parece fuerte imaginaros perder un testiculo luchando a cuchillo con vuestra madre"
>
>
>
>
>                                   - TkC, 2004
>
>

### Logros

* Una vez vendió un teclado a ToRA con antrax pero falló en el intento y solo lo mandó al hospital.
* Tiene un iphone con el cual Siri nos ha proporcionado grandes momentos y valiosas citas.
Línea Cronológica de Psyco

### Introducción

A lo largo de los años y desde que el Clan Psyco fue fundado a finales de 2007, muchas y muy variadas han sido las diferentes etapas por las que se ha transcurrido.

Aquí se detallan por orden cronológico todos estos períodos, documentando incluso las eras pre-Psyco sobre las cuales pocas personas pueden arrojar información.

### Línea cronológica

#### Eras Pre-Psyco

Las eras pre-Psyco son de origen dudoso, ya que hoy en día existen pocos datos contrastables sobre las mismas. A pesar de ello, las más conocidas pasan a detallarse a continuación.

##### **ERA DE LA JODONCIA**

La Jodoncia fue quizá la precursora del fenómeno que dio lugar al nacimiento definitivo del Clan Psyco. En ésta oscura época se produjeron todo tipo de eventos que propiciaron la destrucción de los lazos viejos para crear nuevos.

Las caras visibles de éste período fueron Condemafias, Juasmas, Mixigodo e Irrealin. Otros sujetos también fueron partícipes pero a día de hoy se desconoce todo o casi todo sobre ellos. Sus nombres eran los siguientes:

* wKorps
* Malfrock
* Petrus
* Sayer
* Mr.Vice

Uno de los hechos más relevantes de este período es sin duda el robo de la cuenta de Juasmas, uno de los pilares clave en el nacimiento del Clan Psyco.

##### **ERA DEL CS:S DE SUN**

Durante este período de oscuridad sucedieron algunos de los hechos más tenebrosos conocidos hasta la fecha por SuN.

Entre los protagonistas de esta era se encuentran algunos de los peores seres con los que el ser humano podría llegar a establecer contacto. Sus nombres eran Raider y Lyante.

Fue durante esta era cuando se produjo el famoso VACBAN de Sunet.

#### Era de GMOD 9

La Era GMOD pre-Psyco fue muy breve. Por aquellos tiempos la versión 9 de Garry's Mod plagaba los servidores de juego y el Clan Psyco iniciaba sus andaduras por estos lares.

No fue hasta más tarde cuando empezó el que podría ser el momento clave en la historia de Psyco, la Era GMOD.

#### Era GMOD

Muchos consideran la Era GMOD como el punto clave en la historia del Clan Psyco ya que fue en este período cuando tuvo lugar el evento conocido como la Coalición Primigenia.

A lo largo de varios años durante esta época **se jugaba a juegos**, un hecho bastante insólito hoy en día pero todavía existente. Entre los juegos más comunes se encontraba el Team Fortress 2, el Left4Dead y un sinfín de juegos singleplayer.

#### Era WoW

##### **PRÓLOGO**

Un tiempo difuso y algo manchado por la todavía vigente era GMOD. En éste momento histórico se produjo la primera toma de contacto con el World of Warcraft por parte de la Coalición Primigenia.

------------------------------------------------------------------------ **WIP ------------------------------------------------------------**
Termite Villiage

**See also**

The Termite King lives here. There is a group of Termite Cities in the background. The king sits on a tall chair in the foreground. He will assign tasks as the player completes them and progresses through the storyline.

A store is also available here. In exchange for Termite Tokens, the player can purchase items. Some items purchasable in this area include the Ruby and Jade Prisms, Diamond Sap, and the Jumbo Acorn.
Boniato

### Introducción

El boniato es un tubérculo que probablemente nadie en su puta vida haya consumido, que sin embargo está en boca de todos los miembros activos de Psyco, debido a razones. Denominado como ***Ipomoea batatas***, llamada comúnmente **boniato**, **batata** (del taino), **chaco**, **papa dulce** o **camote** (del náhuatl *camohtli*), es una planta de la familia Convolvulaceae, cultivada en gran parte del mundo por su raíz tuberosa comestible.

A pesar de poder ser considerado por muchos como un banal alimento, para los miembros del colectivo representa algo muy **superior al plano terrenal**, pues con esta palabra no se hace referencia al tubérculo, sino que es un concepto que trasciende todo conocimiento humano y que a día de hoy ni su creador puede definir completamente. De ahi su parentesco con el astropajo.

En resumen, el boniato se utiliza porque sí y porque te llena la boca al pronunciarla, ya que **suena cojonuda**.

### Origen

El origen del uso de esta palabra entre los miembros de Psyco tiene como culpable al miembro Zacro, quien en una fecha indeterminada del año 2014 comenzó a pronunciar la palabra **con un tono genuino** durante las conversaciones en el TS, sin que nadie pudiera determinar realmente el **motivo** de su utilización. Tras su uso reiterado, esta palabra quedó asentada como un concepto utilizado para hacer referencia a cualquier tema existente.

Por este motivo el boniato **trascendió** los terrenos del hombre, adquiriendo las cualidades atribuidas al propio Dios y pasando a formar un sólo ser con el universo. Me lo he inventado todo.

Yendo aún más profundo, fuentes anónimas confirman que Zacro quedó marcado por esta palabra tras escuchar una canción de Los Gandules, en la cual al final de ésta se escucha como colofón del éxtasis musical. A la derecha el documento audiovisual.
Sad Toy

"𝟎𝟏𝟏𝟎𝟎𝟏 𝟎𝟏𝟎𝟏𝟏𝟎 𝟏𝟏𝟏𝟎𝟎𝟏 𝟏𝟎𝟎𝟏𝟎𝟎 𝟎𝟎𝟏𝟎𝟎𝟎𝟎𝟎𝟎𝟏𝟏𝟎 𝟏𝟏𝟎𝟏𝟎 𝟏𝟏𝟎𝟎𝟏𝟎1"

"𝐞𝐧𝐝 𝐦𝐞..."
𝐒𝐚𝐝 𝐓𝐨𝐲-𝐂𝐡𝐢𝐩𝐩𝐞𝐫 & 𝐒𝐨𝐧𝐬 𝐋𝐮𝐦𝐛𝐞𝐫 𝐂𝐨.

The 𝐒𝐚𝐝 𝐓𝐨𝐲 is an interactable character that resembles the "Sad Toy" item. He sits near the Owl's Shop. He will sometimes talk to the player and give him any robotic item. He speaks in binary code and it might mean something like "forgive" and also "end me".
Chipper & Sons Lumber Co

***See also***

## Description

Chipper & Sons Lumber Co *(Chipper & Sons or CAS for short)* is a game by Scott Cawthon. It is said to be the basis for Five Nights at Freddy's. When the game came out, people gave it poor reviews on the characters looking too animatronic like. This sent Scott into depression for a while until he took that concept and continued on with FNaF.

Chipper & Sons is the tale of a young beaver being sent out by his father to get busy with the business. He is given some acreage to plant trees and some plans to start building Lumber Bots. Tasks are given to advance the storyline.

Chipper & Sons is currently available to download from this GameJolt link. It used to be available on Android and the APK file for it can be found here. Though be advised that you need a android emulator to play it.

## Game Description

Welcome to Beaver Forest, where little Tyke is about to venture out into the world for the first time! You'll plant trees, chomp trees, and build a wide variety of things using the lumber that you gather!

Find trees and cut them down to collect the wood. Take the wood to Mr. Chipper (your Dad) and he will make lumber for you. Using that, as well as the items you collect, you'll build things ranging from Lumberbots, to Totem Poles, to Crab Cabanas, and in the process you'll unlock new and more advanced blueprints!

There are also plenty of mini-games offered by the inhabitants of the forest, each rewarding you with unique and helpful items, such as fungal fertilizer and storm callers, which can summon a rain storm at the press of a button to help your trees grow!

-Do favors for the other creatures of the forest and they'll send helpful items to you through the mail!

-Create Lumberbots to chop wood for you while you're away and they'll send you lumber in the mail!

-Five mini-games; including island jumping, mushroom bouncing, and termite treasure-hunting!

-30 blueprints to unlock!

-Over 50 items to collect and use in your creations!

-Earn Beaver Coins by building things and use them to buy pets and power-ups!

## Features

* Locations
* Events
* Tasks
* Characters
* Mini-Games
* Blueprints
* Items
* Trophies
* Sound Files
* Textures
* Dialogue's
Divisas

### Artículo de referencia para los distintos tipos de divisas que se manejan en Psyco.

* 1 Astropajo = 12 Estropakos = 21345,03 Violaciones
* 1 Estropako = 5 Bolsas de escoria
* 1 Bolsa de escoria = 20 bolsas de micción = 5 Capacidades
* 2 Bolsas de micción = 1 Hitler
* 1 Hitler = 41 Teradólares
* 1 Capacidad = 1000 Pudimientos
* 1 Pudimiento = 0.5 Fontaneros = 1 Dólar = 0.73 €
* 1kg de Plátanos = 2€
* 1gr de Cocaína = 6.14 Violaciones
* 1 Cachopo = 1.17 Violaciones

* 1 Violación = 10,26€
* SMI = 62,90 Violaciones
* 1 bocata casero = 1 €
* 1 Llave de TF2 = 1,78€ = 0.17 Violaciones
Robot Graveyard

**See also**

There are a lot of old robot parts laying around this area and a tree stump in the middle. Tinker the Owl lives in the stump and will come out if you click on the clock.  He will trade items for 5 wooden seagulls each. This is also where the Beaver Token shop is located, where power-ups and pets can be purchased.

On rare occasions, the Sad Toy propped against the tree on the left will give a random item, usually of high value, along with a cryptic or poetic message. One of its sayings is in binary code, and translates to "forever", another in binary says "forgive me", and even "noone"in binary, while another simply reads "But I didn't. I didn't mean to. I'm sorry.", and he can also say "How I wish it were only my eyes alive in the dark; rather than thought alive in the darkness of". Rarely, the silhouette of a vintage woodbot will appear on screen. The meaning of this is unknown.
Dates

## Description

Dates are are feature in Chipper & Sons, accessed by obtained the current goal of Beaver Points. Every time you reach the current goal of Beaver Points, after Chipper's Dialogue, you will go to a date. There are 14 dates in total. They are listed down below.

## Dates

### Date #1

The first date is unlocked at 100 Beaver Points. The date is between Tyke and Pink Female Crab.

### Date #2

The second date is unlocked at 800 Beaver Points. The date is between Tyke and a Female Frog.

### Date #3

The second date is unlocked at 1400 Beaver Points. The date is between Tyke and a Female Whale.

### Date #4

The second date is unlocked at 6400 Beaver Points. The date is between Tyke and a Seagull.

### Date #5

The second date is unlocked at 12500 Beaver Points. The date is between Tyke and a Female Tikibird.

### Date #6

The second date is unlocked at 21600 Beaver Points. The date is between Tyke and Female Tinker.

### Date #7

The second date is unlocked at 34300 Beaver Points. The date is between Tyke and a Starfish.

### Date #8

The second date is unlocked at 51400 Beaver Points. The date is between Tyke and a fish.

### Date #9

The second date is unlocked at 72900 Beaver Points. The date is between Tyke and a Female Termite.

### Date #10

The second date is unlocked at 100000 Beaver Points. The date is between Tyke and Fun Fungal.

### Date #11

The second date is unlocked at **133100** Beaver Points. The date is between Tyke and Mad Squid.

### Date #12

The second date is unlocked at **172800 Beaver Points**. The date is between Tyke and a Tick.

### Date #13

The second date is unlocked at **219700 Beaver Points**. The date is between Tyke and a Wooden Chick.

## Final Date

The final date is unlocked when you beat the game. The date is between Tyke and a Female Beaver.

## Music

### Paris

This music plays during the dates except the final one.

### Sunny Morning

This music plays during the last date between Tyke and a Female Beaver.
Applied Phrenology

This is a note from *We All Fall Down*.

## Transcript

October 10, 1960
From the Desk of Harry Haworth, Haworth Labs

Dear Anton,

Am enclosing the latest draft of the paper I was telling you about Friday last. Have made much progress, and | greatly anticipate showing it to the Committee. Any input would be most welcome. I really think I am on to something here — really appreciate all your encouragement!

Harry

Towards a Theory and Practice of Applied Phrenology
By Harry Haworth

Phrenological science of the 19th Century theorized that the brain was formed of various growths, each representing a different human trait: benevolence, combativeness, wit, hope, etc. These sub-organs would press against the skull, forming measurable exterior protrusions.

"Applied Phrenology" inverts the normal phrenological method. It proposes that modern technology could actively re-shape the organ responsible for, say, happiness, producing a feeling of contentment not unlike our Joy formula. And all without the ever-increasing shortages that have been bedeviling our supply chain.

I have taken the liberty of supplying my prototype technique to five of the assistants in my lab already. Although they are still recovering from the process and are still unable to communicate, I am happy to report that two of them appear to be grinning widely. Progress!

Dr. Harry Haworth
Haworth Labs

## Location

The note is on a desk, next to the second power switch.
Bone Saw

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

* Powered
* Unpowered

## Information

### Console Command

BoneSaw\_NoPower

The **Bone Saw** is a removed usable weapon in *We Happy Few*. While the weapon is still used by Joy Doctors, the player cannot use them.

## Overview

### Joy Doctors

Joy Doctors are the only NPCs who are able to use Bone Saws, their attacks are quick and can easily cut into the player, dealing heavy damage.

The player is able to block the attack as long as they're holding a melee weapon.

When a Doctor is knocked out/killed, they'll drop the Bone Saw, which will then explode and leave two Metal Bits, one Empty Power Cell, one Mechanical Bit, and one Metal Tube.

### The Player

In the final game, the player is unable to wield the weapon. However, the weapon can be added to the player's inventory through console commands.

Holding the weapon does not raise any suspicion. To activate the weapon, the player has to hold down the left mouse button. It does not matter if the player has a Doctor's Card or not. It's not possible to block with the weapon at all.

When active, the player has 60 seconds to use the weapon before it runs out of power. When the time runs out , the player could use it again if they inserted a Power Cell in the Bone Saw, similarly to the Torch. The player is also unable to put away the weapon while it's active.

Much like the other Melee weapons, the player would've clicked with the mouse button to attack. However, unlike other melee weapons, attacking would stop the player in their tracks and restrict them from moving until the attack was over. This also left the player vulnerable for incoming attacks from other enemies.

While it's possible to inflict major damage to NPCs, they will not stagger from the attacks, and will still be able to attack, shove, or move away from the player.

## Partial Removal

Considering how clunky it is to wield the weapon, the ability to craft it was removed all together. It's also possible that bone saws were initially supposed to be unpowered, instead of exploding whenever a doctor is killed. This way, the player is properly prevented from actually getting hold of the weapon by normal means.

## Gallery

### In Game

Item seen in game.A Joy Doctor wielding the Bone Saw.
### Gifs

Arthur walking with the Bone Saw.Arthur attacking with the Bone Saw.
A-12 Formula

This is a note from Act I of *We Happy Few*.

## Transcript

Darling,
I took a peek at your new A-12 formula as you asked. SO brill of you to look for a permanent solution given the shortages of supplies! Your plan to jam people s emotions on Happy is quite daring. However I have some TEENY tiny concerns...

A-12 would be a bit like lobotomy, wouldn't it? A patient would lose his melancholy, but also many higher brain functions (yes, yes, I know you'll say I sound like Harry Haworth with this brain talk, but DO bear with me.) You already complain this town is full of blithering idiots. Do we REALLY want to reduce everyone to the intelligence of a gerbil? Just a thought.

Love,
Miss Boyle
Tribal Throne

## Cost

 Sturdy Lumber
 Moss Lumber
 Tiki Bird
 Modern Chair

## Reward

* 57600 Beaver Points
* 24 Beaver Coins

## Gives

* Via Mail:
	+ Grapes
	+ Mini-Mound
	+ Used Nest
	+ Tiki Bird
	+ Tiki Bones
	+ Palm Bark
	+ Palm Grass
	+ Coconut
	+ Creepy Mask
	+ Tribal Mask
	+ Lucky Totem
	+ Carved Seagull

## Trivia

* The Tribal Throne is part of the termite quest line, in one of the termite quests, you have to build a Tribal Throne next to a Termite Colony.
Heren-Akhlan Soorvyid the Eighth

Heren Soorvyid, eighth of his name, is unfortunately best known around Yjaal as the only king ever to die from suicide.

## Death:

While most believe the overwhelming evidence implicating suicide, many conjecturers still vehemently argue that the king was thrown, rather than jumped, from the edge of Tyrsea Promontory. General consensus among such believers is that it was an elaborate plot undertaken by the Ravens - an indigenous woodland race - with whom Heren had repeatedly fought and quarrelled with. After his death, which finalised the end of the second aeo, Heren was replaced by King Tement fol Xanifaar, who was known to be much more sympathetic to the Ravens concerns. It is believed (by the conspiracy theorists) that the Ravens had a huge underlying influence over both Heren's death, and Tement's coronation, due to their heavy connections to The Temple and what they gained as a result.
Tiki Tree

The Tiki Tree is the home of the Tiki birds, and has two sections. The lower half has two plots on either side to either plant a tree or to build structures.  Occasionally a rope on the ground will capture Tyke and pull up him to the top.

## Top Section

The three Tiki Birds will request to trade items here. If you have the items and want to trade, they will continue to trade additional items at random.  If you do not have the item requested or choose not to trade, they will drop you back down.

## Trivia

* Sometimes, one of the totem heads (the one on the right) will open and close its mouth.
* The sign on the Tiki Birds' tepee resembles a Star Projector.

   also in the bottom Right cornor a happy toy Can be seen dancing
Blueprints

## Blueprints

**List of Blueprints:**

* Lumber Bot
* Lumber Bot 2.0
* Lumber Bot 3.0
* Stylish Palm
* Giant Tikibird
* Termite Colony
* Fancy Totem
* Termite City
* Frog Tower
* Fungus Farm
* Crab Cabana
* Starfish Rock
* Water Tower
* Classic Lamppost
* Pelican Rock
* SeaBill Statue
* Bruce
* Red Tikitree
* Lumber Bot 4.0
* Happy Toy
* Tinker Bot
* Ocean Lullaby
* Star Projector
* Tribal Throne
* Father Tree
* Fungal Wonder
* Mad Squid
* Lucky Frog
* Robo-Termite
* Lumber Bot 5.0
Watering Can

## Description

The watering can is an item given to you at the start of the game. It can not be put away and constantly spews out water that can grow trees, and kill the Wood Monsters. It can be upgraded later in the game. Each water droplet will grow you tree by **1** each time. With the **Fungal Fertilizer** upgrade, this increases to **4** per water droplet and will produce green water droplets as well as the normal water. With the **SUPER Watering Can upgrade (Floral Water)**, it will increase to **9** per water droplet and will produce pink water droplets as well as the normal water.

## Powerups

### Fungal Fertilizer

There are 2 different powerups to the watering can. The first one is called **Fungal Fertilizer**. This can be obtained by playing the Mini-Game, Fun Fungal's Mush-Bouncer. Beating this Mini-Game will give you the ability, **Fungal Fertilizer**.

### Floral Water

This is the final upgrade for the **Watering Can**. It is the best upgrade for the **Watering Can**, making it spew pink flower water droplets, with normal water droplets. It can be purchased in Tinker's Shop for **500 Beaver Coins.**

**Abilities**
Stylish Palm

## Cost

 Palm Bark
 Palm Grass
 Coconut
 Palm Branch

## Reward

* 1600 Beaver Points
* 4 Beaver Coins

## Trivia

The Stylish Palm doesn't actually give you any resources, however, it does give you Beaver Points when it's built, and in order to complete the second termite quest, you have to build a Stylish Palm next to a Termite Colony.
Whales

## General Information

When you enter the area, you come down one pipe and exit to the left, then down the U shaped tube and back up, then finally down into the bell.

## Inhabitants

Smoothie and Phil are here playing chess.  Smoothie says random jokes and gives random items, and Phil allows access to the "Angry Jellies" Minigame.

## Trivia

* Occasionally a submarine, holding a beaver-like figure, shows up; however, it does nothing.
Chipper

**See also**

Chipper is an anthropomorphic beaver, he is the father of Tyke and owner of Chipper and Sons Lumber Co.

## Appearance

Chipper looks like Tyke but bigger with blue eyes, blue overalls, and less hair.

## Role

Chipper gives Tyke lumber in exchange for specific types of wood.

Chipper gives you more land and blueprints to create more structures.

## Trivia

* The cut scenes for acquiring new acres and blueprints reveal much about Chipper himself.
	+ Chipper was once married. However, his wife died after falling into one of her own pies. Chipper later had her stuffed.
	+ Chipper might not be a actual beaver. In one instance, he states, "It reminds me of the time that I built an exact replica of myself, with fur and everything! But the silly thing didn’t realize it was a Lumberbot and tried to take over the place. I had to whack it with a shovel and bury it. Can you imagine a robot thinking he was the real thing? HA! \*bleep bloop\* Woah, excuse me…”
* Chipper makes several appearances in *FNAF World*.
	+ The first major boss is named "AutoChipper", an obvious nod to the character.
	+ He serves as a hidden boss, dubbed "Chipper's Revenge", both the name and post-battle dialogue referencing his franchise's absence from Scott Cawthon's work.
	+ In Update 2, he is an unlockable party member.
Termite City

## Cost

* 99 Red Wood
* 10 Termite Wood
* 10 Mini-Mound
* 1 Wooden Scaffold

## Reward

* 6400 Beaver Points
* 8 Beaver Coins

## Gives

* Via Mail:
	+ Termite Wood
	+ Tiki Leaves
	+ Grapes
	+ Mini-Mound

## Tips

This will take a very long time to build, 99 Red Wood is simple, just plant Red Trees using the Acorns won from Termite Treasure. However, it also requires 10 Termite Wood, and 10 Mini-Mounds, which are both hard to come by. For getting these, I would recommend destroying as many tiny tree monsters as you can, if you're lucky, they'll drop Termite Wood or a Mini-Mound, you also just generally have to be very patient. And for the Wooden Scaffold, just buy one from the Termite Shop.
Acreage

## Description

The acreage is the area to the right of Chipper's House. It has 4 empty plots to either plant a tree or build one of the many blueprints you obtain. This is where most of your blueprints are going to be build. At the beginning of the game, you start with one acreage of land or one full screen. The more Beaver Points you earn, the more acreage you will unlock. A list of when you unlock more land will be down below.

## Beaver-Points To Acreage

Here are the first 20 Acres you get from Chipper. There is no limit on how many acres you can get.
Textures

This is the Textures page for Chipper and Lumber Co Wiki.

Unfortunately,i cannot upload all the images because they are too many of them you can download all the textures of chipper and sons lumber co

Download link to Chipper and Sons Lumber Co Textures

Download link to textures and audio:http://www.mediafire.com/file/qbi9uydb1cpd10t/CAS.zip
Father Tree

## Cost

 Petrified Wood
 Tiki Bones
 Swamp Mushes
 Jumbo Acorn

## Reward

* 62500 Beaver Points
* 25 Beaver Coins

## Trivia

* Triggers the last sequence of the game, in which you must destroy The Father Tree. It can only be destroyed by building a Robo-Termite Colony next to it. It turns out that The Father Tree is what Chipper kept talking about that was so bad. Destroying The Father Tree will trigger the ending cutscene, and give you a trophy that will appear on your house.
* It's the only thing in the game that can't be deleted with the red button.
* Father Tree will ocasionally spawn Father Tree seeds, that you must avoid letting them touch a Tree or a building. If a seed touches a building or a tree, it will automatically destroy it and build another Father Tree.
* Father tree can only be placed once. If you try to place him a second time nothing will appear, although it still uses materials and gives points.
Top of Tiki Tree

In the Tiki Tree, there is a chance that Tiki Birds drop a rope. If you step in it, you will be pulled up to the top of the Tiki Tree. In there, 3 Tiki birds will ask you for a trade (the trade is always random). You can accept it and another trade will appear, or don't accept it and fall to the ground. If you don't have the resources to do a trade, you will also fall.

Occasionally, an Easter Egg will appear, in which a dancing figure can be seen at the bottom right, well... dancing.
Locations

## Description

Locations are the varies areas you can explore in Chipper & Son's. You start at Chipper's House on the very right of the map. There are the acres of land to your right, which will expand the farther you progress in the game. Each area is listed down below, heading from the left of Chipper's House. Every location has something to explore and discover!

## Locations

### Left of Chipper's House

* Chipper's House
* Empty Plots
* Stork's Crossing
	+ Campfire

* Whale Entrance
* Underwater
* Termite Village
* Tiki Tree
	+ Top of Tiki Tree
* Frog's Pond
* Robot Graveyard

### Miscellaneous

* Time Travel Screen
* Date Screen

## Music & Sounds

Each of these songs have a different location they play in the game. They are listed down below.

### Aqua

This theme plays on the main menu and in Chipper's House.

### Digital Smile

This song plays at Stork's Crossing and at the Whale entrance.

### Breezy

Plays during Minigames (Except The Frog's Quest).

### Yoga Bossa

Music plays when in Tinker's Shop in the Robot Graveyard.

### Sunny Morning

Music plays when visiting the Termite King's Shop.

### Day after Day

Music plays when you are travelling with The Strange Traveler.
Moss Wood

## Description

Moss Lumber is a material crafted with 5 Moss Wood. It can be dropped by the Wood Creatures, traded at the Tiki Tree, or given by the Lumberbot 1.0. It is used in several Blueprints and is extremely important to progress the game.

## Blueprints

### Lumberbot 3.0

 Lumber
 Sturdy Lumber
 Moss Lumber
 Red Lumber

### Frog Tower

 Lumber
 Moss Lumber
 Seaweed
 Fisher's Net

### Crab Cabana

 Lumber
 Moss Lumber
 Fisher's Net
 Common Starfish

### Lumberbot 4.0

 Sturdy Lumber
 Moss Lumber
 Red Lumber
 Ruby Prism

### Tribal Throne

 Sturdy Lumber
 Moss Lumber
 Tiki Bird
 Modern Chair

#### Robo-Termite

 Moss Lumber
 Termite Wood
 Mini-Mound
 Jade Prism

### Lumberbot 5.0

 Chrome Tube
 Moss Lumber
 Red Lumber
 Diamond Sap
Wood Monster

## Description

The Wood Monster is the a creature that spawns in the forest, roaming around the area. You can kill it using your Watering can. Each time you kill it, it will randomly drop an item. It has a broad range of items, most commonly dropping some sort of wood. There are 4 Stages of the enemy. Huge, Big, Medium and Small. They spawn randomly in one of those 4 states.

**Wood Monster Sizes & Sprites**
Minigame Abilities

## Obtainment

Mini-Game can be obtained by completing one of the 5 Minigames. The Minigames you can get them from are SeaBill's Island Hopper, Smoothie Whale's Angry Jellies, Termite King's Termite Treasure, Fun Fungal's Mush-Bouncer and Tinker the Owl's Spooky Trees. These Minigames can be found in the following areas. SeaBill's Island Hopper can be found at Stork's Crossing, Smoothie Whale's Angry Jellies at the Whale Area, Termite King's Termite at Termite Village, Fun Fungal's Mush-Bouncer below Stork's Crossing, and Tinker the Owl's Spooky Trees at Robot Graveyard.

## Abilities

 **Green Acorn** |     | Will automatically plant a full row of **Moss Trees**