recursal/Fanatic-Fandom huggingface dataset:
Video gaming in 1976

## Introduction

This is video gaming in 1976. NOTE: Some of this information is from Wikipedia.

## Events

1. Warner Communications acquires Atari from Nolan Bushnell.
2. 3.5 million video games are sold, earning the video game industry $242 million.

## Business

1. Two new companies are formed. The companies are Apple Computer, and Data East.

## Video game releases

1. Sega releases the video game called Heavyweight Champ.
2. Sega releases the video game called Speed Race.
3. Taito releases the video game called Speed Race Twin, which is a sequel to Speed Race. This version allows for 2 players to play at once.
4. Atari releases the video game called Breakout to video arcades.
5. Sega releases the video game called Man T.T.
6. Atari releases the video game called Night Rider.
7. Gremlin releases the video game called Blockade.
8. Exidy releases the video game called Death Race to video arcades. The game was banned in many areas.
9. Don Woods expands Will Crowther's video game called Adventure.

## Video game console releases

1. Fairchild Semiconductor releases the Fairchild Channel F. (aka VES) This console was the first console to use cartridges.
2. Coleco releases the Coleco Telstar, which is a pong console.
3. Radofin releases the 1292 Advanced Programmable Video System in Europe.
4. The Odyssey 300, 400, and 500 are released.
5. Coleco releases the Coleco Telstar Classic.
6. The Sportsman T101 is released.
7. The Tournament 100 is released.
8. The Tournament 102 is released.
9. The Tournament 150 is released.
10. The Tournament 200 is released.
11. The Radio Shack TV Scoreboard is released.
12. The Wonder Wizard is released, which is a console built of a Magnavox Odyssey.
13. The Philips Odyssey 200 is released.

## Conclusion

So, that's video gaming in 1976. More information coming sometime.
Harvestman

Harvestmen are common enemies in leafcutter ant missions.

## **Abilities**

Harvestmen can't use basic attack. They can constantly stun enemies and occasionally do a powerful attack.

They run away from the first enemies they encounter for a short time.

They drop a leg as distraction and quickly run away from battle at low health. Each harvestman can lose up to 3 legs.

## **Appearances**

Harvestmen are enemies in:

* **The Harvest**

* **Front Line**

* **Aggrandise**

* **Extremis**

* **The Other Foot**

* **Excavators**

* **Cramped**

* **Enemy of My Enemy**

* **Adventure**

* **Festive Spider**

* **New Year's Feast**

## **Notable stats**

 **Medium harvestman**
* *Movement speed*: 300
* *Food amount*: 9 [0]
* *Score*: 35
* *Regeneration speed*: 0.3
 **Stun** | * *Attack damage (physical)*: 1
* *Cooldown*: 0
* *Effect radius*: 150
 **Strike** | * *Attack damage (physical)*: 30
* *Cooldown*: 12
 **Flee** | * *Cooldown*: 5
 **Leg drop** | * *Trigger*: User is reduced to 50% HP.
* *Cooldown*: 300
* *Movement speed buff*: + 100%
* *Buff duration*: 15
* *Fleeing duration*: 15

 **Large harvestman**
* *Movement speed*: 400
* *Food amount*: 19 [3]
* *Score*: 85
* *Regeneration speed*: 1
 **Damage modifications** | * *Venom resistance*: 20%
 **Immunities** | * *Slow resistance*: 40%
 **Stun** | * *Attack damage (physical)*: 2
* *Cooldown*: 0
* *Effect radius*: 300
 **Strike** | * *Attack damage (physical)*: 60
* *Cooldown*: 12
 **Flee** | * *Cooldown*: 5
 **Leg drop** | * *Trigger*: User is reduced to 50% HP.
* *Cooldown*: 300
* *Movement speed buff*: + 100%
* *Buff duration*: 15
* *Fleeing duration*: 15

**Detached leg**
 **Immunities** | * Immune to confusion/ stun/ fleeing

## **Trivia**

* The harvestmen with mask pattern are confirmed to be Jason's mask harvestmen (*Simambea sp.*).

* Harvestmen wear dunce hats in arachnophobia mode.

## **Community screenshots**

5-legged large harvestman (by Antbzk64)Dunce hat (by Rtafinancial)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://forum.slugdisco.com/index.php?threads/screen-shot-saturday-harvestman-vs-leafcutters.2361/
Occupation

This mission is like **New Home** but it requires more game knowledge and uses wood ants.

## **Settings**

In this mission, a wood ant colony must establish itself underground. You don't have access to the surface.

You only have access to mortar shooters.

## **Notable enemies**

All enemies are on the same side. They are affected by powerscaling.

The huge central cavern contains 3 black ant soldiers.

Funnel-web spiders set up their lairs to the north and south of your queen. You can go around and attack them from behind.

Other enemies, which inhabit in your nest, include woodworms, woodlice, mole crickets, devil's coach horse beetles, beach tiger beetles, slave-maker ants and black ants. There is only 1 beach wolf spider on the map.

## **Community screenshots**

Powerscaled large beach tiger beetles (by Antbzk64)
Subjugation

This *Formica fusca* colony has been spotted by a nearby enemy colony with a sinister intention.

The log is also home to some fascinating burrowing creatures that will make nest building extra challenging. *(challenge)*

## **Objectives**

* Build or upgrade 50 worker tiles.

* Build or upgrade 50 soldier tiles.

* Survive the final wave.

## **Rewards**

* *Base value*: 8 territory, 650 food, 20 Royal Jelly

* *Difficulty bonus*: 115%/ 130%/ 150%/ 175%/ 210%

* *First-time bonus*: + 125%

* *Challenge bonus*: + 50%

* *Completion bonus*: + 100%

## **Settings**

In this mission, a black ant colony must survive constant raids from a nearby slave-maker ant colony. You don't have access to the surface.

## **Notable enemies**

Enemies from different species are hostile to each other. Slave-maker ant stealers are completely ignored.

Woodworms, woodlice, larval devil's coach horse beetles and funnel-web spiders inhabit in your nest.

Slave-maker ants come from nearby spawners and increase in number and level each time. It only happens after you have killed a funnel-web spider. The 1st wave only has a single stealer and can't be stopped. Subsequent waves appear every 100 seconds. Soldiers head for your queen while stealers wander around your nest to look for larvae.

If the first 2 objectives are completed when an attacking wave is about to arrive, it is treated as the final wave.

**Challenge**:

Mole crickets enter your nest from above after you have played for 4 minutes. A single mole cricket appears in odd-numbered waves. Multiple mole crickets appear in even-numbered waves and increase in number each time (1 - 2 - 1 - 3 - 1 - 4 - 1 - 5... respectively). The inbetween time decreases by 10 seconds after each wave, down to 80 seconds.

## **Trivia**

* Slave-maker ant stealers are available only in this mission and only as enemies.

* **I Can Eat 50 Eggs** is a reference to **Cool Hand Luke**.
Damaging Effect

This page shows the mechanics of damaging effects.

## **Damage-over-time**

A creature can use its ability to inflict damage-over-time effect on enemies.

Attack damage will be inflicted at first, then effect damage is dealt after each set amount of time until the duration of the effect is over. Effect damage can have different type from attack damage. An instant of effect damage is treated as an attack.

Damage-over-time effects are applied equally to all enemies within effect radius, without reduction by distance.

Damage-over-time effects are displayed differently.

* A bleeding creature is surrounded by splashing hemolymph.

* A poisoned creature is surrounded by green cloud.

**Users**
* Large dune tiger beetles
* Large and Uber beach tiger beetles
* Medium, large and huge sand bear wolf spiders
* Medium, large and Uber beach wolf spiders
* Adult green rove beetles
* Adult blue rove beetles
* Uber jumping spiders
* Medium, large and Uber spiny devil bush crickets
* Velvet worms
* Huge and Uber whip spiders
* Bombardier beetles
* Hermit scorpion, whip mantis and dragantula **(SPOILERS)**
* Playable spider
* **Corrosive**
* **High pressure**
* Fungus waste poisoning

## **Regeneration-over-time**

Several creatures can regain health every second as long as they are out of battle.

A creature can use its ability to inflict regeneration-over-time effect on itself. It regained health after each set amount of time until the duration of the effect is over. The effect continues even if the user has been fully healed.

In this wiki, only effect duration and the total regeneration will be mentioned.

**Users**
* Uber mole crickets
* Hermit crabs
* Large and Uber beach wolf spiders
* Large sand bear wolf spiders
* Large and Uber leaf-mimic praying mantises
* Dwarf salamanders
* Eastern newts
* Pine woods tree frogs
* Narrow-mouthed toads
* American bullfrogs
* Praying spider **(SPOILERS)**
* Playable spider
* Harvestmen
* Velvet worms
* Wasp mantisflies

## **Damage reflection**

A creature with *damage reflection* can inflict a percentage of damage they take on the attacker each time they are hit. A creature with *thorn resistance* can reduce incoming reflecting damage by a certain percentage.

If it is affected by damage-over-time effect, the attacker will also receive reflecting damage over time, even if it has already moved far away.

Reflecting damage is calculated before maximum taken damage is applied.

Damage reflection doesn't work on projectile damage and other reflecting damage.

**Users**
* **Shockproof**
* Eastern newts
* Narrow-mouthed toads

## **Community screenshots**

Poisoning (by BrickyGraph631)Bleeding (by Gimpsimian)
Leaf-mimic Praying Mantis

Leaf-mimic praying mantises (*Pseudoxyops perpulchra*) are diurnal enemies in leafcutter ant missions.

## **Abilities**

Leaf-mimic praying mantises use basic attack by slashing enemies. They don't appear on the minimap and don't show their health bars when they are out of battle. They sneak on the first enemies they encounter.

Large mantises can heal themselves by swallowing small enemies one at a time.

Uber leaf-mimic praying mantises retain the abilities of large leaf-mimic praying mantises.

## **Appearances**

Leaf-mimic praying mantises are enemies in:

* **The Harvest**

* **Front Line**

* **Possibly the Final Experiment**

* **Aggrandise**

* **Extremis**

* **The Other Foot**

* **Excavators**

* **Cramped**

* **Enemy of My Enemy**

* **Beetles Rise Up!**

* **Adventure**

* **Festive Spider**

* **New Year's Feast**

## **Notable stats**

 **Medium leaf-mimic praying mantis**
* *Movement speed*: 450
* *Food amount*: 15 [1]
* *Score*: 70
 **Basic attack** | * *Attack damage (physical)*: 20
 **Sneak** | * *Movement speed debuff*: - 90%
* *Debuff duration*: 1

 **Large leaf-mimic praying mantis**
* *Movement speed*: 600
* *Food amount*: 78 [3]
* *Mount capacity*: 4
* *Score*: 360
 **Damage modifications** | * *Venom resistance*: 30%
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 80
 **Devour** | * *Cooldown*: 8
* *Total regeneration*: 360
* *Regeneration duration*: 4
 **Sneak** | * *Movement speed debuff*: - 90%
* *Debuff duration*: 1.5

 **Uber leaf-mimic praying mantis**
* *Movement speed*: 400
* *Food amount*: 3000 [3]
* *Mount capacity*: 4
* *Score*: 3000
 **Damage modifications** | * *Physical resistance*: 10%
* *Venom resistance*: 40%
* *Piercing*: 30%
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 410
 **Devour** | * *Cooldown*: 12
* *Total regeneration*: 1200
* *Regeneration duration*: 12
 **Sneak** | * *Movement speed debuff*: - 90%
* *Debuff duration*: 1.5

## **Community screenshots**

Medium leaf-mimic praying mantis (by Fazan008)thumbLarge leaf-mimic praying mantis (by Antbzk64)Uber leaf-mimic praying mantis (by Antbzk64)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Praying Spider

Praying spider is an experiment created by the male scientist. This page contains **SPOILERS** for **The Final Experiment**.

## **Abilities**

Praying spider is entirely fictional. It is a mix of a whip spider and a leaf-mimic praying mantis.

It uses basic attack by slashing enemies. It can heal itself by swallowing small enemies whole one at a time.

## **Appearances**

Praying spider is an enemy in:

* '**The Final Experiment**

## **Notable stats**

**Praying spider**
* *Movement speed*: 550/ 550/ 550
* *Food amount*: 300 [30]
* *Mount capacity*: 30
* *Score*: 4000/ 4000/ 4000
 **Immunities** | * *Slow resistance*: 60%/ 60%/ 60%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 600/ 900/ 1300
 **Devour** | * *Cooldown*: 8/ 8/ 8
* *Total regeneration*: 800/ 2000/ 3600
* *Regeneration duration*: 4/ 4/ 4
* Execution

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Mole Cricket

Mole crickets (*Gryllotalpa gryllotalpa*) are challenge mode enemies in black ant missions.

## **Abilities**

Mole crickets use basic attack by clawing at enemies.

Uber mole crickets can knock enemies back and stun them. They can also heal at low health.

In story missions, mole crickets can enter your nest from above. Dust clouds appear where they are about to arrive. They have higher chance to appear in larger chambers.

## **Appearances**

Mole crickets are enemies in:

* **New Home**

* **Subjugation**

* **Possibly the Final Experiment**

* **Aggrandise**

* **Extremis**

* **The Other Foot**

* **Excavators**

* **Occupation**

* **Hungry Spider**

* **Festive Spider**

* **New Year's Feast**

Beating **Excavators** on any difficulty rewards players with Uber mole crickets as optional enemies in freeplay.

## **Notable stats**

 **Mole cricket**
* *Movement speed*: 150
* *Food amount*: 19 [2]
* *Score*: 250
 **Immunities** | * *Slow resistance*: 30%
 **Basic attack** | * *Attack damage (physical)*: 9.5
* *Attack speed*: 1

 **Uber mole cricket**
* *Movement speed*: 600
* *Food amount*: 3000 [8]
* *Mount capacity*: 3
* *Score*: 4000
 **Damage modifications** | * *Physical resistance*: 50%
 **Immunities** | * *Slow resistance*: 30%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 15
* *Attack speed*: 3
 **Thump** | * *Activation chance*: 10%
* *Attack damage (physical)*: 150
* *Cooldown*: 5
* *Effect radius (splash)*: 120
* *Stun duration*: 1
 **Heal** | * *Trigger*: User is reduced to 70% HP.
* *Cooldown*: 70
* *Total regeneration*: 1200
* *Regeneration duration*: 60

## **Trivia**

* Mole crickets were only added to **Battle Arena** after the release of **Excavators**.

* Mole crickets were requested to be in the game by JeZardin, a kickstarter backer.

## **Community screenshots**

Mole crickets (by Owlenstein)Uber mole cricket (by Doomguy)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://forum.slugdisco.com/index.php?threads/0-22103-release-fixes-changes-improvements.5104/
3. ↑ https://slugdisco.com/october-newsletter-yes-it-is-very-late/
Black Ant

Black ants (*Formica fusca*) are playable as complete colonies in story missions, extra missions and freeplay.

## **Abilities**

Black ant workers and soldiers use basic attack by biting enemies.

In the main story, you can unlock black ant soldiers for your gene-thief ant colony using Royal Jelly.

## **Appearances**

Black ants are playable as complete colonies in:

* **Tutorial**

* **New Home**

* **Subjugation**

* **The Culling**

Black ant soldiers are playable units in:

* **The First Experiment**

* **The Second Experiment**

* **Possibly the Final Experiment**

* **The Final Experiment**

* **Aggrandise**

* **Extremis**

* **Excavators**

* **Tug of War**

* **Critters**

* **The Nest**

* **Hold Out**

* **Surrounded**

Black ants are enemies in:

* **The First Experiment**

* **Rising Tide**

* **Queen of the Hill**

* **The Second Experiment**

* **Aggrandise**

* **Extremis**

* **Tug of War**

* **Occupation**

* **Enemy of My Enemy**

* **Beetles Rise Up!**

* **Hungry Spider**

* **Festive Spider**

* **The Nest**

* **Hold Out**

* **Surrounded**

## **Notable stats**

**Black ant queen**
* *Score*: 700
 **Damage modifications** | * *Physical resistance*: 50%
* *Venom resistance*: 50%
 **Immunities** | * Immune to stun/ confusion/ fleeing
* Immune to pickup/ execution/ knockback

 **Black ant worker**
* *Health*: 25/ 35/ 45
* *Movement speed*: 300/ 340/ 380
* *Score*: 5/ 8/ 12
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 0.6/ 0.8/ 1
* *Attack speed*: 1/ 1/ 1

 **Black ant soldier**
* *Health*: 50/ 60/ 70
* *Movement speed*: 300/ 300/ 300
* *Score*: 10/ 14/ 18
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.2/ 0.3
 **Basic attack** | * *Attack damage (physical)*: 3.6/ 4.4/ 4.4
* *Attack speed*: 1/ 1/ 1.6

## **Trivia**

* Black ants can shoot formic acid in real life. The developers don't implement this in the game because black ants are meant to get players used to basic game mechanics.

## **Community screenshots**

Black ant queen and black ant workers (by Antbzk64)Black ant soldiers (by Antbzk64)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Астероид на орбите

**Астероид на орбите**- аномалия 1 уровня.

## Описание

Эта планетя является центром орбиты астероида 12 класса. Орбита планетоида слишком стабильна, чтобы считать его происхождение естественным.

## Результат исследования

<Название планеты> является объектом наших исследований. Неизвестно кем и с какой целью на орбиту был притянут астероид. На его поверхности сохранились секции массивного основного двигателя и тормозные двигатели, давно бездействующие. Те кто это сделал, также пытались добывать на астероиде полезные ископаемые, однако эти работы были довольно быстро прекращены.

* Интересно

+3 к инженерным исследованиям
Woodland Wolf Spider

Woodland wolf spiders are nocturnal enemies in **Hibernation**.

## **Abilities**

Woodland wolf spiders use basic attack by biting enemies. They can inject venom into enemies, damaging them over time.

## **Appearances**

Woodland wolf spiders are enemies in:

* **Hibernation**

## **Notable stats**

**Woodland wolf spider**
* *Movement speed*: 1000
* *Food amount*: 56 [3]
* *Score*: 250
 **Immunities** | * *Slow resistance*: 40%
 **Basic attack** | * *Attack damage (physical)*: 60
 **Venom strike** | * *Attack damage (physical)*: 5
* *Cooldown*: 15
* *Effect radius*: 20
* *Effect damage per tick (venom)*: 10
* *Interval time*: 1
* *Damage duration*: 6

## **Trivia**

* Woodland wolf spiders are recolored medium beach wolf spiders.

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Music

Music tracks are made by Slug Disco Studios and are available on their official YouTube channel.

## **Mechanics**

Multiple music tracks are layered on top of each other and played at the same time. Unsuitable tracks are all muted. When a certain event happens, the current track slowly fades out and gets muted, which allows the corresponding track to fade in.

If narration occurs, the music starts to soften to allow the narration to fade in. Narration can be delayed so that it ends at the start of a new bar in the music.

## **Trivia**

* All music tracks in the game are composed by Liam, except for **Festive Spider** Theme, which is bought.

* The music tracks in **Hibernation** are remixes of various Christmas songs: **Jingle Bells**, **God Rest Ye Merry Gentlemen**, **We Three Kings** and **Twelve Days of Christmas**.

## **References**

1. ↑ http://www.youtube.com/watch?v=Rb3gp3AXgCY
2. ↑ http://www.youtube.com/playlist?list=PLQ-dGfUnCT43EvGcxz87jwS7ctN4hrGb2
3. ↑ Confirmed by Mike on Discord (12/4/2022).
4. ↑ Confirmed by Mike on Discord (16/12/2021).
Ability and Effect

This page shows the mechanics of abilities and effects.

## **Abilities**

An ability must have a target, which is either the user itself or a single enemy. Damage and effects can be applied to allies and enemies within a certain radius from the target, however.

An ability can only be used when a viable target is in range, cooldown is over and trigger conditions are met. An ability without cooldown can be used continuously, similar to basic attack. Several abilities can only be activated by chance.

An ability can still be used if the target is immune to its effect. This isn't applied for executing abilities.

An ability can't be used if the target isn't on the ground, except for damage reflection. It can also miss if the target moves out of its original position.

## **Basic attack**

Basic attack is an ability that almost every creature has. It inflicts physical damage on a single target and has no effect or cooldown.

Titans and Uber creatures can inflicts damage on multiple targets at once with basic attack. Several creatures can't use basic attack at all.

## **Effects**

A creature can be affected by different status effects with different names at the same time.

If an effect is inflicted on the same target for the second time but its duration isn't over, it is reset and duration counts from the start again. This is applied to most status effects.

Some effects can be inflicted multiple times on the same target at the same time.

* *Length stacking*: Effect duration is added up while effect value remains the same. This is only applied to regeneration-over-time of frogs.

* *Value stacking*: Effect duration remains the same. It counts from the first time the effect is applied. Effect value is added up in the mean time. This is applied to knockback and damage-over-time.

A flash effect is inflicted each time the user successfully hits the target and can be stacked on itself.

Effects can be put into these categories.

* Damaging effects can change health of the affected creature.

* Repositioning effects can move the affected creature from its original location.

* Disrupting effects can make the affected creature move in an unintended way.

* Stat-changing effects can change speed and damage of the affected creature.

* Other effects: taunt, invulnerability, death.

## **References**

1. ↑ Confirmed by Mike on Discord (23/9/2023).
Narrow-mouthed Toad

Narrow-mouthed toads (*Gastrophryne carolinensis*) are nocturnal enemies in fire ant missions.

## **Abilities**

Narrow-mouthed toads use basic attack by slapping enemies that they can't eat. They can also reflect taken damage on contact.

They can heal themselves by constantly swallowing small enemies one at a time. Regeneration effect can be stacked in length.

They occasionally scoop and swallow multiple small enemies at once without healing.

They can swim.

Uber narrow-mouthed toads retain the abilities of narrow-mouthed toads.

## **Appearances**

Narrow-mouthed toads are enemies in:

* **Cold Blood**

* **A Bridge Too Far**

* **Occupation 2**

* **Enemy of My Enemy 2**

* **The Culling 2**

* **New Year's Feast**

## **Notable stats**

 **Narrow-mouthed toad**
* *Movement speed*: 230
* *Food amount*: 76 [3]
* *Mount capacity*: 4
* *Score*: 380
 **Damage modifications** | * *Physical resistance*: 10%
 **Immunities** | * *Slow resistance*: 30%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 52
 **Tongue shoot** | * *Cooldown*: 0
* *Total regeneration*: 10
* *Regeneration duration*: 1
 **Scoop** | * *Activation chance*: 50%
* *Cooldown*: 10
* *Effect radius*: 50
* Execution

 **Uber narrow-mouthed toad**
* *Movement speed*: --
* *Food amount*: 3000 [8]
* *Mount capacity*: 4
* *Score*: --
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: --
* *Attack speed*: --
 **Tongue shoot** | * *Cooldown*: 0
* *Total regeneration*: --
* *Regeneration duration*: --
 **Scoop** | * *Activation chance*: --
* *Cooldown*: --
* *Effect radius*: --
* Execution

## **Trivia**

* Narrow-mouthed toads can't hop or slam in the game. The developers used one in a clip to showcase the animations of pine wood tree frogs.

* Their scientific name is only mentioned in promotional materials, not in the game.

## **References**

1. ↑ http://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ http://www.slugdisco.com/september-2021-newsletter/
Stellaris: Apocalypse

**Stellaris: Apocalypse** - это полное расширение, которое перерабатывает систему звездных войн для всех игроков с множеством новых наступательных и оборонительных опций. Уничтожайте целые миры с ужасающим новым оружием по уничтожению планет, сражайтесь с безжалостными космическими пиратами и, возможно, обнаружите несколько не военных игровых функций.

Дополнение не зря называется "Апокалипсис", ведь он скоро наступит.

**Тизер дополнения**

## Описание

**Все изменения 2.0 можно найти тут (патч ноут)**

**Это не луна, это тоже не луна, а это похоже на луну. Хотя подождите.. нет..**

Держите местные системы в страхе перед новым оружием уничтожения планет «Колосс» - технологическим террором, который устраняет целые миры из вселенной!

**Вся твоя база принадлежит тебе**

Новый огромный флагман «Титан» может привести ваш флот к полной победе, предлагая огромные бонусы судам, находящимся рядом с ним. Тем временем, укрепляйте ключевые системы массивными орбитальными установками и защищайте свой родной мир как непроницаемый бастион среди звезд.

**Звездные пираты**

Остерегайтесь мародеров - космических кочевников, которые грабят империи. Нанимайте их как наемников в своих конфликтах, но будьте осторожны, чтобы они не объединялись и не запускали новый кризис в середине игры!

**Немного мирных опций**

Новые расширения навыков и гражданских моделей, а также новые Бонусы Стремлений, которые предоставляют новые возможности для использования Единства.

**Новые звуки**

Чтобы сопровождать вашу планетарную экспедицию, три новых музыкальных произведения были составлены Андреасом Вальдетофтом для вашего удовольствия от прослушивания.
Jumping Spider

Jumping spiders (*Psecas viridipurpureus*) are diurnal enemies in leafcutter ant missions.

## **Abilities**

Jumping spiders use basic attack by biting enemies.

Jumping spiders will jump at lone enemies from afar. They may run away from battle when they are outnumbered.

If jumping spiders enter the underground area through nest entrance, they can ignore combat and move between any chambers for 40 to 60 seconds before attacking the queen.

Uber jumping spiders can inject venom into enemies, damaging them over time.

## **Appearances**

Jumping spiders are enemies in:

* **The Harvest**

* **Front Line**

* **Aggrandise**

* **Extremis**

* **The Other Foot**

* **Excavators**

* **Cramped**

* **Enemy of My Enemy**

* **Beetles Rise Up!**

* **Adventure**

* **Festive Spider**

* **New Year's Feast**

## **Notable stats**

 **Jumping spider**
* *Movement speed*: 1200
* *Food amount*: 12 [0]
* *Score*: 53
 **Basic attack** | * *Attack damage (physical)*: 25
 **Jump** | * *Attack damage (physical)*: 1
 **Flee** | * *Activation chance*: 10%
* *Cooldown*: 5
* *Fleeing duration*: 2.5

 **Uber jumping spider**
* *Moviement speed*: 1200
* *Food amount*: 3000 [8]
* *Mount capacity*: 3
* *Score*: 3000
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 10
* *Attack speed*: 1.6
 **Jump** | * *Attack damage (physical)*: 1
 **Venom strike** | * *Attack damage (venom)*: 32
* *Cooldown*: 4
* *Effect radius*: 170
* *Effect damage per tick (venom)*: 2.5
* *Interval time*: 0.5
 **Flee** | * *Activation chance*: 10%
* *Cooldown*: 5
* *Fleeing duration*: 2.5

## **Trivia**

* Jumping spiders wear jester hats in arachnophobia mode.

* In real life, jumping spiders can jump ten times their length, use silk lines as means of travel and have potent venom. In the game, because they are meant to be early enemies, their abilities are toned down immensely. Only Uber jumping spiders get to keep the venom.

## **Community screenshots**

Jumping spider (by Marlowe33)Jester hat (by Rtafinancial)Uber jumping spiders (by TheRealStormCZE)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/0-1142-change-log.1091/#post-6191
2. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Hungry Spider

Happy Halloween with a secret mission!

## **Objectives**

* Kill 4 ant queens.

* Kill the Uber hermit crab.

* Kill the Uber devil's coach horse beetle.

* Kill the Uber beach tiger beetle.

* Kill the Uber beach wolf spider.

## **Settings**

In this mission, a beach wolf spider must eat its way to the top of the food chain. You don't have access to the surface.

You can only play this mission by clicking on the cobweb in the main menu, which appears from October 25th to November 9th and on full moon days.

## **Notable enemies**

All enemies are on the same side.

Black ants, slave-maker ants, woodworms, woodlice and larval devil's coach horse beetles roam the central area. There is a mole cricket in a small tunnel to the north of it.

There are 2 black ant queens and 2 wood ant queens. They are harmless. They are guarded by many soldiers of the same kind. Enemy wood ants have both mortar and rapid-fire shooters.

The Uber creatures stay in their territories and will keep pursuing you until you are out of sight. You can only approach them after dealing with a myriad of their kinds.

## **Trivia**

* The map is designed to resemble a spiderweb.

* The Uber beach wolf spider can take more than 6 damage per hit and can only deal 150 damage with basic attack in this mission.

## **Community screenshots**

Cobweb (by Antbzk64)Playable beach wolf spider (by Antbzk64)

## **References**

1. ↑ forum.slugdisco.com/index.php?threads/0-22103-release-fixes-changes-improvements.5104/
2. ↑ https://www.steamcommunity.com/games/463530/announcements/detail/3905247944466493127?snr=2\_\_\_
Дневник разработчиков Stellaris №104

## Дневник разработчиков Stellaris №104 — Обзор особенностей «Черри»

Всем привет и добро пожаловать в очередной дневник разработчиков Stellaris! Сегодня мы взглянем на несколько небольших изменений в грядущем обновлении 2.0 «Черри»

### **Качество Жизни**

Мы добавили маленькие иконки в планировщике, которые оповещают о наличии улучшаемых зданий и неработающих поселениях. Также вас оповестят, если у звездной базы есть пустой слот или модуль.

Это должно значительно облегчить управление вашими планетами и звездными базами.

**На экране флота теперь можно увидеть, какие классы кораблей могут быть улучшены.**

### **Священные планеты**

Спиритуалисты теперь смогут провозгласить любую не колонизированную идеальную планету «Священным миром». Священные миры повышают выработку единства в вашей империи, пока остаются незаселёнными и внутри ваших границ.

К тому же, чтобы сделать не колонизированные идеальные миры полезнее, священные миры увеличат счастье фракции спиритуалистов.

### **Военные доктрины**

В дополнение к изменениям традиций, завершение традиций превосходства позволит вам выбрать военную доктрину своей империи. Военные доктрины позволят вам более точно определить специализацию своего флота.

Мы добавили четыре военные доктрины с различными преимуществами и недостатками:

**Глубокая оборона:**Оборонительные империи получат бонус к скорости стрельбы в пределах своих границ.

**Бей и беги:** Эта доктрина увеличивает шансы успешного экстренного отступления, а также снижает потери в ходе него.

**Быстрое развертывание:**Империи, которые хотят всегда быть готовыми к бою и быстро отвечать на возникающие угрозы, могут выбрать эту доктрину, увеличивающую дальность стрельбы и субсветовуюскорость перемещения.

**Ни шагу назад:** Милитаристы и гештальт-сознания могут установить доктрину, не допускающую отступления, что увеличит скорострельность корабельных пушек, но полностью запретит экстренный прыжок, способный спасти флот от уничтожения.

### **Псионическое пробуждение («Утопия»)**

Играя за Псионические империи, которые мы ввели в «Утопии», у вас появится возможность пробудить психический потенциал младших видов. Это работает аналогично ассимиляции, а именно предоставляет выбранному виду бонусы вашего пути возвышения.

Вот и всё на этой неделе! На следующей мы представим полные списки изменений в дополнения «Черри» 2.0!
The Culling

A black ant mission with some special spawning conditions for enemies. Enemy packs get bigger over time and they will overwhelm your colony at night.

## **Settings**

In this mission, a black ant colony must must defend itself from predators on the surface. Your nest entrance has already been excavated.

You have access to 2 aphid farms.

The mission starts during the day.

## **Notable enemies**

All enemies are on the same side.

Woodworms, woolice and devil's coach horse beetles inhabit in your nest.

Ladybird beetles constantly attack the aphid farms, increasing in number over time. Larval dune tiger beetles gather around the aphid farms.

Surface enemies gradually come from 6 spawners on the edge of the map. They gather in small groups during the day and invade your nest at night. Nights quickly pass when all enemies of the day are killed.

If an enemy group is completely removed during the day, an extra enemy of the same kind will appear in the evening to complete the attacking wave.

* *Day 1*: Larval devil's coach horse beetles

* *Day 2*: Larval devil's coach horse beetles, tiny wolf spiders, small hermit crabs

* *Day 3*: Larval devil's coach horse beetles, adult devil's coach horse beetles, small beach wolf spiders, small hermit crabs

* *Day 4*: Adult devil's coach horse beetles, medium beach tiger beetles, tiny sand bear wolf spiders, medium beach wolf spiders, medium hermit crabs

* *Day 5*: Larval devil's coach horse beetles, adult devil's coach horse beetles, large beach tiger beetles, small beach wolf spiders, small hermit crabs, medium hermit crabs

* *Day 6*: Large beach tiger beetles, large beach wolf spiders

## **Community screenshots**

Large beach wolf spider (by BrickyGraph631)
Little Black Ant

Little black ants (*Monomorium minimum*) are playable as complete colonies in extra missions and freeplay.

## **Abilities**

Little black ant workers and soldiers use basic attack by biting enemies.

Soldiers can release a certain chemical, which confuses enemies and make them take extra damage from further physical attacks.

## **Appearances**

Little black ants are playable as complete colonies in:

* **Occupation 2**

Little black ant soldiers are playable units in:

* **Tug of War 2**

Little black ants are enemies in:

* **Cold Blood**

* **A Bridge Too Far**

* **Tug of War 2**

* **Enemy of My Enemy 2**

## **Notable stats**

**Little black ant ant queen**
* *Score*: 700
 **Damage modifications** | * *Physical resistance*: 50%
* *Venom resistance*: 50%
 **Immunities** | * Immune to stun/ confusion/ fleeing
* Immune to execution/ knockback

 **Little black ant worker**
* *Health*: 25/ 35/ 45
* *Movement speed*: 300/ 340/ 380
* *Score*: 5/ 8/ 12
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 0.6/ 0.8/ 1
* *Attack speed*: 1/ 1/ 1

 **Little black ant soldier**
* *Health*: 25/ 30/ 40
* *Movement speed*: 300/ 300/ 300
* *Score*: 5/ 7/ 10
* *Harvest amount*: 15/ 15/ 15
* *Regeneration speed*: 0.1/ 0.1/ 0.1
 **Basic attack** | * *Attack damage (physical)*: 1.5/ 2/ 3
 **Gaster flag** | * *Activation chance*: 40%/ 40%/ 40%
* *Attack damage (venom)*: 3/ 4/ 5
* *Cooldown*: 6/ 5.2/ 4.4
* *Effect radius*: 40/ 45/ 50
* *Physical resistance debuff*: - 20%/ - 30%/ - 40%
* *Debuff duration*: 1.5/ 1.8/ 2.1
* *Confusion duration*: 1.5/ 1.8/ 2.1

## **Trivia**

* In real life, little black ants can sting. The developers only let little black ants show their stingers when they are idling to focus on their flagging gimmick.

## **Community screenshots**

Little black ant queen and little black ant workers (by Antbzk64)Little black ant soldiers (by Antbzk64)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
Ladybird Beetle

Ladybird beetles are enemies in wood ant missions.

## **Abilities**

Ladybird beetles land nearby and move toward root aphids.They fly out of the map after having eaten the designated aphids or after losing enough health. They become more difficult to detect if the designated aphids have been protected for a long time.

Ladybird beetles can't attack. They move more slowly when they take damage.

## **Appearances**

Ladybird beetles are enemies in:

* **Queen of the Hill**

* **The Culling**

* **Hibernation**

## **Notable stats**

**Ladybird beetle**
* *Movement speed*: 130
* *Food amount*: 10 [0]
 **Immunities** | * Immune to stun/ confusion/ fleeing
 **Slow** | * *Movement speed debuff*: - 50%
 **Escape** | * *Trigger*: User is reduced to 75% HP.

## **Trivia**

* These beetles are most likely *Coccinella septempunctata*, which have seven black dots on their backs.

* Ladybird beetles were requested to be in the game by Maggie, a kickstarter backer.

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/
2. ↑ https://slugdisco.com/july-newsletter/
Possibly the Final Experiment

An unprepared colony will not survive the next challenge. Make sure you are well stocked on resources.

This page contains **SPOILERS** for the main story.

## **Rewards**

* *Base value*: 16 territory, 1300 food, 36 Royal Jelly

* *Difficulty bonus*: 465%/ 480%/ 500%/ 525%/ 560%

* *Completion bonus*: + 100%

## **Settings**

In this mission, your gene-thief ant colony must defeat the counterpart colony.

You can only have up to 150 brood tiles before attempting the challenge.

## **Enemy colony**

The formicariums are connected by a glass tube. Safe zone is the area between your surface nest entrance and the halfway point.

The counterpart colony has 22 gene-thief ant workers, 74 slave-maker ant soldiers, 57 trap-jaw ant soldiers, 66 army ant mediae and 40 army ant majors. The queen has **Second wind** and **Royal guard** on hard, extreme and impossible. Workers have **Aggressive brood** and **Defensive**.

The counterpart colony assembles its soldiers near the nest entrance and waits. It only advances when you move any ants out of the safe zone. It always follows your most recently placed pheromone marker. It retreats when it has taken enough casualties or when the scientist is forcing you out of the nest.

If you keep any ants in the enemy nest, the enemy colony gather its soldiers at the underground nest entrance until the invaders have all been removed.

If you have no soldier and stay holed up underground, the counterpart colony immediately invades your nest.

## **Notable enemies**

Other enemies are on the same side and are hostile to the ants.

The male scientist interferes directly in this mission. The enemy colony can also get caught in his attack. 60 seconds after each time the enemy royal guards are spawned, seeds are dropped in the enemy formicarium.

If your ants are fighting in the enemy formicarium, the man uses his index finger to crush them. He stops doing this when you enter the enemy nest.

If you let any of your soldiers remain in the nest, he will knock on the glass, which stuns and damages any active creatures randomly. Green rove beetles, blue rove beetles and small whip spiders are dropped in your formicarium to force you out, increasing in number each time. They are inedible.

If you are fighting out of your formicarium, the male scientist occasionally drops leaf-mimic praying mantises in your formicarium or mole crickets in your nest to even the playing field. They are edible.

## **Trivia**

* The other side of this mission is called **The Other Foot**. Beating it on any difficulty rewards players with the counterpart colony for freeplay.

* If you choose blue color for your colony, the counterpart colony will have red color instead.

* Fool's mate is a type of checkmate, in which the fewest possible moves have been made from the starting position.
Beetles Rise Up!

Free your beetle brethrens and destroy their captors.

## **Objectives**

* Kill all enemies.

* Free all beetles.

## **Settings**

In this mission, beetles must band together and kill their captors. You don't have access to the surface.

The beetles are assigned to only 1 control group and they can't be prevented from attacking. Control them by right-clicking anywhere on the map. The captives will join your group when you are close enough.

You gain control of devil's coach horse beetles, green rove beetles, blue rove beetles, adult beach tiger beetles and an Uber beach tiger beetle throughout the mission.

## **Notable Enemies**

All enemies are on the same side.

In the northern area, rove beetles are guarded by black ants, wood ants, leafcutter ants and trap-jaw ants. Enemy wood ants have both mortar and rapid-fire shooters.

In the central area, beach tiger beetles are guarded by hermit crabs, spiny devil bush crickets and leaf-mimic praying mantises.

In the southern area, various beetles are guarded by large whip spiders, hermit crabs, jumping spiders and beach wolf spiders. An Uber hermit crab patrols around the entire area.

An Uber beach tiger beetle is guarded by army ants in the final cavern.

## **Trivia**

* This mission is a tribute to **Beetle Uprising**. The game is developed by Iocanes Games LLC and published by Slug Disco Studios.

## **Community screenshots**

Beach wolf spiders and Uber hermit crab (by Antbzk64)
Stray Ant

Stray ants are diurnal enemies in wood ant missions. They are treated as different species from the usual wood ants (*Formica rufa*).

## **Abilities**

Stray ants use basic attack by biting enemies.

## **Appearances**

Stray ants are enemies in:

* **Rising Tide**

## **Notable stats**

**Stray ant**
* *Movement speed*: 300
* *Score*: 10
* *Harvest amount*: 15
* *Regeneration speed*: 0.1
 **Basic attack** | * *Attack damage (physical)*: 3.6
* *Attack speed*: 1

## **Trivia**

* Stray ants are darker and larger than normal wood ant soldiers. They have the same stats as black ant soldiers. They were created because there was a lack of enemy diversity during the early development of the game.

## **References**

1. ↑ Tested by Demoant#5427 on Discord (28/2/2022).
2. ↑ Confirmed by John on Discord (29/10/2022).
Battle Arena

You can test creatures against eachother in this mode.

## **About**

Click the icons to spawn the respective creatures on the map. You can toggle the number of creatures per click (up to 50) and the level of ant units (up to 3). You have to manually click the corresponding buttons to switch between left and right side, as well as between tight and open arena. You can also make the creatures attack either automatically or on command.

Creatures, which are set to attack, will move to the other side of the map and fight any enemies on their way. They disappear when they reach their destination. You can't remove spawned units manually.

If you want to spawn Uber creatures, click and hold the icons of the respective creatures for 5 seconds.

Harmless creatures, story spoilers and creatures that require specific mechanics are unavailable in this mode.

## **Trivia**

* Slave-maker ant soldiers and mole crickets were only added after the release of **Excavators**, even though they had been in the game for 2 years.

* Gene-thief ant workers represent all other workers because they share the same stats. For unknown reason, fire ant workers and big-headed ant minors aren't available, even though their stats are vastly different from other worker units.

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/0-22103-release-fixes-changes-improvements.5104/
Trailer

The trailers are all available on Slug Disco Studios' official Youtube channel.

## **Tropes**

The trailers always begin with the queen of the new focal species. The camera follows a worker, which takes an egg from the queen and carries it further into the nest.

* **Narrator**: Ants!

The camera pans over the nest from above and shows the ants digging and building in a timelapse sequence.

* **Narrator**: They're organized,... industrious,... and hungry.

Food sources and main gimmicks of the focal species are shown for a few seconds.

* **Narrator**: But in the undergrowth, there is no such thing as a free lunch.

The camera then shows the ants approaching from the view of an enemy creature. Small battles between the ants and 2 new enemies are presented immediately after. The sequence is capped off by a camera pan over a massive battlefield, featuring ants vs ants or ants versus titans.

* **Narrator**: In the end, only one colony will secure the victory over the outworld... and take its place amongst the great empires of the undergrowth!

Finally, the camera zooms out from the surface nest entrance to show the ants working and interacting with the environment.

## **Details**

### **First trailer**

The first trailer occurs mostly in a modified version of **Rising Tide**. Wood ant is the focal species.

This trailer also features:

* Woodworm

* Woodlouse

* Beach tiger beetle

* Root aphid

* Ladybird beetle

* Black ant

* Hermit crab

### **Second trailer**

The second trailer occurs mostly in **Front Line**. Leafcutter ant is the focal species.

This trailer also features:

* Leaf-mimic praying mantis

* Spiny devil bush cricket

* Army ant

* Whip spider

* Jumping spider

* Harvestman

### **Third trailer**

The third trailer occurs mostly in a modified version of **Cold Blood**. Fire ant is the focal species.

This trailer also features:

* Green lynx spider

* Milkweed aphid

* Bombardier beetle

* Dwarf salamander

* Big-headed ant

* Pine woods tree frog

* Eastern newt

* False bombardier beetle

* Six-spotted tiger beetle

* American bullfrog

* Little black ant

* Wasp mantidfly

* Narrow-mouthed toad

* Great blue skimmer

## **Trivia**

* Whip spiders weren't officially revealed when the second trailer was released. The huge whip spider in **Front Line** can be seen during the battle sequence between leafcutter ants and army ants.

* Six-spotted fishing spiders weren't in the game when the third trailer was released. One can be seen behind a cliff to the right of the big-headed ants. The developers put a static model there as an easter egg.

## **Videos**

Empires of the Undergrowth – Early Access TrailerFirst trailer - Wood antLeafcutter Trailer - Empires of the Undergrowth Early AccessSecond trailer - Leafcutter antFire Ant Trailer - Empires of the Undergrowth Early Access-2Third trailer - Fire ant

## **References**

1. ↑ Confirmed by Mike on Discord (1/7/2022).
Termite (Macrotermes bellicosus)

This species is currently in development. You can read **Spoilers for Future Contents** for more information at your own risk. Please don't edit this page until after the final major update has been released.

## **Trivia**

* Formossan termites (*Coptotermes formossanus*) won over European wasps (*Vespula germanica*) to be rewards for reaching the third kickstarter stretch goal.

## **References**

1. ↑ https://www.kickstarter.com/projects/eotu/empires-of-the-undergrowth-rise-of-the-colony/posts/1583309
Six-spotted Tiger Beetle

Six-spotted tiger beetles (*Cicindela sexguttata*) are diurnal enemies in fire ant missions.

## **Abilities**

Six-spotted tiger beetles use basic attack by biting enemies. They can occasionally stun enemies.

## **Appearances**

Six-spotted tiger beetles are enemies in:

* **Cold Blood**

* **A Bridge Too Far**

* **Enemy of My Enemy 2**

* **The Culling 2**

* **New Year's Feast**

## **Notable stats**

 **Small six-spotted tiger beetle**
* *Movement speed*: 600
* *Food amount*: 22 [2]
* *Score*: 100
 **Immunities** | * *Slow resistance*: 20%
 **Basic attack** | * *Attack damage (physical)*: 20
 **Stun** | * *Activation chance*: 50%
* *Attack damage (physical)*: 2
* *Cooldown*: 12
* *Effet radius*: 35
* *Stun duration*: 3

 **Medium six-spotted tiger beetle**
* *Movement speed*: 800
* *Food amount*: 50 [2]
* *Mount capacity*: 3
* *Score*: 230
 **Immunities** | * *Slow resistance*: 40%
* Immune to stun/ confusion/ fleeing
 **Basic attack** | * *Attack damage (physical)*: 45
 **Stun** | * *Activation chance*: 50%
* *Attack damage (physical)*: 4
* *Cooldown*: 12
* *Effect radius*: 70
* *Stun duration*: 4

## **Community screenshots**

Large six-spotted tiger beetles (by SyrianDugong)

## **References**

1. ↑ https://forum.slugdisco.com/index.php?threads/faq-frequently-asked-questions-read-before-posting.3021/