County of Bronzehill

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## County of Bronzehill

### Population:

2.43M

It is said that the only beings the emperor can trust are the dogs of **Bronzehill**. In 792, Emperor Grover II granted the Bronze Mountains to a group of ex-slaves fleeing Diamond Mountain. Since then the County of Bronzehill has grown and prospered as a loyal subject of The Empire. the dogs of Bronzehill are peaceful, hardworking, and freedom-loving. While they are still loyal to the Emperor, there are many who now recognize that powerful griffons have been exploiting them. The collapse of The Griffonian Empire and the republican uprisings of 978 have further shaken their world view. With dark clouds looming, the hounds of Bronzehill are anxious for what the future might hold.

## Lore

In 792 the dogs of Bronzehill's ancestors came as refugees fleeing the oppressive rule of Diamond mountain, making the arduous trek seeking freedom from their enslavement. In his mercy, Emperor Grover II granted the Bronze Mountains north of Griffenheim as their new homeland, allowing the refugees to settle and prosper.

Since then the hounds of Bronzehill have become fiercely loyal to the Griffonian Emperors, serving faithfully and diligently as guards and advisors to the imperial dynasty.

The mountains contain vast wealth and resources that have helped Bronzehill and Griffenhiem grow, however this has often come at the exploitation of many hounds and the recent economic downturn after the collapse of the Empire has ushered in a new wave of poverty and economic stagnation. Efforts to recover have been hampered by the fact that very little of the nation's burgeoning industry is domestically owned, with large chunks being operated from firms based in Griffenhiem and other imperial trade centers. In recent years this has lead to a fierce debate of whether or not the hounds assets are better managed by their griffon allies or if they should instead be nationalized and put in the paws of Bronzehill's inhabitants. In the meantime, the new Grover V Industrial Park in Ravensburg is nearing completion, offering new jobs and opportunities to the hounds and griffons of Bronzehill.

As part of the Imperial Heartlands, Bronzehill is bordered by friendly regimes and united under Imperial Protection as a vassal state. With the Imperial Capital to the south, Strawberry Duchy to the west, and The Sunstriker Clan to the north, as well as The knights of Hellquil to the east, the threat of the tyrannical Diamond Mountain and its allies in the River Coalition seems far away. This has both been a blessing and a curse. The years of stability and protection have resulted in Bronzehill having little military power to speak of, with an ethos of stern pacifism taken up by a populace which still remembers the lingering pains felt at the paw of Diamond Mountain soldiers during the great trek and before.

The main political issue facing Bronzehill is that of the future imperial throne. It is no secret that Grover V's health is beginning to falter, and in the event of his premature death, there would be conflict over the regency of his son, the future Grover VI. As to who the regent will be, only time will tell, and with the deep divisions growing between the Griffonian nobility and the church, the regent choice will be unlikely to please everyone. Either way, the death of an Emperor is always a traumatic event for the dogs of Bronzehill and will cause severe distress among its citizens.

Count Ignatius Bronzetail has ruled Bronzehill since the death of his father in 1005. He is popular and well liked, however he has yet to have been tested like his father was in the Empire's collapse and the Republican Uprising of 978. In the Bronze Council - the Count's main advising council - various factions are forming inspired by the political parties that have swept across the industrial world. Winston Copperhill's Harmonic Conservative Party, and Rufus Loudbark's National Union Party being the two most predominant outside of the old nobility who make up the council. The Count's son, Barnaby, has become fascinated with the harmonists and sees Bronzehill's future lying in their influence.

Beyond the walls of the council, The Communist Party of Bronzehill is a growing thorn in the Count's side. The Communists are growing in popularity among the lower classes with their promises of better working conditions, removal of social inequality, societal reforms, and loyalty to the Emperor. But the communists themselves are not united, with various factions vying for control in their loose coalition. Meanwhile, The Knights of Bronze Cross and The Prelate of Ravensburg remain popular among griffons living in Bronzehill, even if their loyalties seem to lie more towards the church than the Emperor.

With Uncertainty on the horizon, only time will tell what the future of Bronzehill will hold.

## Starting Situation

Give us an overview of the things you need to consider starting out - what are the good and bad things, what directions could you take, etc.

### Military

The Bronzehill Army stars with three divisions, which consist of two Royal Defence Divisions consisting of six infantry batallions with support from engineers and artillery. Both divisions are at Experience Level 3 (Regular). An elite Ironpaw division consisting of six ironpaw batallions and support from engineers and artillery is also avaiable at Level 3 with half the experience required to reach Level 4. All divisions are fully equipped at gamestart, with a tiny surplus of equipment

## National Focus

(If the national focus tree follows a natural progression through the game, consider writing this section as National Focus and Walkthrough)

## Technology

* **Mountain Infantry I**
* **Engineer Company I**
* **Artillery I**
* **Cruiser I**
* **TransportShips**
* **Early Bomber**(Fluggestell Modell 99)
 * **None**

## Politics

### National Spirits

**Imperial Owned** **Industry**
* Consumer Goods Factories: **10%**
* Resources to Market: **+15.00%**
* ( The Griffonian Empire)Extra trade to overlord: **+50.00%**
* ( The Griffonian Empire)Target country trade cost: **-80.00%**

     **Pacifism** | * Recruitable Population Factor: **-20%**
* War Support: **-20.00%**

Many of the nation's dog population can track their descent from escaped slaves, that fleed from the cruelty of their eastern cousins in Diamond Mountain. The Grover dynasty has accepted them with open claws, and while they are fierce defenders of the Emperor, they prefer to solve their issues with a peaceful and logical method.

### Staff and Designers

**Political Advisors**

**Tank Designer**

* Armor Reliability: **+5%**
 PLACEHOLDER
* Armor Maximum Speed: **+5.0%**
* Armor Reliability: **+10.0%**
 PLACEHOLDER
* Armor Armor Value: **+5.0%**
* Armor Soft Attack: **+5.0%**
 PLACEHOLDER
* Armor Armor Value: **+5.0%**
* Armor Hard Attack: **+5.0%**

**Ship Designer**

**Aircraft Designer**

**Materiel Designer**

 PLACEHOLDER
 PLACEHOLDER
 PLACEHOLDER

**Industrial Concern**

 PLACEHOLDER
 PLACEHOLDER
* Industrial Research Time: **-5.0%**

**Theorist**

**Chief of Army**

**Chief of Navy**

**Chief of Airforce**

**Military High Command**

## Economy

### Laws and Development

  Volunteer Only

* Recruitable Population: **1.50%**

* Construction Speed: **+10.00%**
* Research Speed: **+5.00%**
* Factory Output: **+10.00%**
* Dockyard Output: **+10.00%**
* Resources to Market: **+50%**
* Civilian intelligence to others: **+20.0%**
* Navy intelligence to others: **+10.0%**

* Industrial Research Speed: **+3%**
* Electronics Research Speed: **+2%**
* Consumer Goods Factories: **35.0%**
* Military to Civilian Factory conversion cost: **+30.00%**
* Civilian to Military Factory conversion cost: **+30.00%**
* Fuel Gain per Oil: **-40.00%**
* Fuel Capacity: **-25.00%**
* **Infrastructure** construction speed: **+10.00%**
* **Military Factory** construction speed: **-30.00%**
* **Civilian Factory** construction speed: **-30.00%**
 Scientific Development
  Small Science Base

* Daily Political Power Gain: **+0.20**
* Research Speed: **-55.00%**

* Resource Gain Efficiency: **-10.00%**
* Construction Speed: **-10.00%**
* Research Speed: **-10.00%**
* Factory Output: **-10.00%**
* Dockyard Output: **-10.00%**

* Construction Speed: **-10.00%**
 Poverty
  Mild Poverty

* Monthly Population: **-4.0%**
* Consumer Goods Factories: **4.0%**
* Construction Speed: **-5.00%**

* Uses Diamond Dog Racial Tree

### Industry and Resources

Factories

Resources*\**
 0