Misty Mountains

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## Misty Mountains

* Moria
* Gundabad
* Goblintown

## Stats

### Strengths

Massive spam potential supported by a powerful spellbook

### Weaknesses

Needs space to access their elites and upgrades

### Defensive Plots

Link

1/21

"There are older and fouler things than Orcs, in the deep places of the world."
—Gandalf

The **Misty Mountains** is a very diverse faction, divided into three different realms: **Moria**, **Goblin-town** and **Gundabad**. Its game style is aggressive and focused on horde tactics. The starting fortress is the largest realm, Moria, and offers three or four building plots with few available building options. Unlike other factions, however, the **Misty Mountains** can recruit pioneers who can free-dig anywhere on the map to the different realms.

The units of the **Misty Mountains** vary according the realm and offer different strengths and weaknesses. Each realm is represented by a specific hero, who emphasizes certain elements thereof. On settlements and outposts, wild creatures like Giants, Stone Trolls and Wargs can be recruited.

## Strategic Points

### Castle

The castle of the Misty Mountains is equipped with four building plots and eight defensive plots all around the outside. It doesn't posses any walls but all buildings are defended by goblin creeps. On the defensive plots the player can build Sentry Towers, simple ruined towers inhabited by archers that fire are nearby enemies.

### Camp

The Moria camp is the smallest camp structure in the game, it possesses three building plots and three defensive plots.

### Outpost

On outposts, the Misty Mountains can build either a Fissure, to recruit giants from, or a Moria Tunnel, similar to the Moria camp.

### Settlement

On settlements, Misty Mountains can build Goblin, Stone-troll and Warg lairs, similar to the creep lairs that inhabit the map at the start of the game. From there they can recruit goblins, wargs and trolls.

### Free Build

The unique feature of the Misty Mountains is their ability to partly free build on the map. Using pioneers they can dig tunnels to Gundabad and to Goblin-town bring additional forces to the field. The tunnels have a scaling cost, the first tunnel costs 250, the second 1000 and any tunnels beyond that cost 4000 resources to dig.

## Naval Units

Naval units are the only ones which can travel over water. They are built at shipwrights, which need to be captured. Once captured, the player can train the units, but if another player captures it, training will be canceled.

## Heroes

### The Great Goblin

**Recruitment location:**  Goblin-town Tunnel

### The Defiler

**Recruitment location:**  Gundabad Tunnel

## External Buildplots

### Buildings

 Warg Lair | Settlement
 Stone-troll Lair | Settlement
 Fissure | Outpost

## Spellbook

**Due to recent changes by Fandom, the hover mechanics of the spellbooks no longer works. Below you can see how the spells are arranged in the game. To find more about each power scroll down to the tabber.**

**Tabber**

* Drums of the Misty Mountains
* Cave Bats
* Pact of Hatred
* Tunnel of the Deep
* Scavenger
* Eternal Strife
* Watcher
* Drumming from the Depths
* Awaken Wyrm
* Beasts of the Ered Mithrin
* Balrog