Theme: Ocean

## Heed the Ocean's Call

The Ocean Theme represents Guardians with a particular affinity for the Sea, and see it as their duty to protect it from external threats. Guardians of the Ocean are adapted to life in the Ocean itself, able to breathe within it and dive to depths deadly to most Humanoids. They may use also use their affinity to channel the vast power of the Ocean's tides and currents, moving friends and foes alike with it's irresistible force. As they grow in their powers, they may use water to protect themselves and others from many common sources of harm, and at the highest levels they learn how to channel the Ocean's irresistible beauty to beguile and Charm those around them.

The Ocean Theme is inspired by mythologies surrounding Mermaids. The idea of the Mermaid in many different guises is incredibly pervasive throughout cultures all around the world, and is therefore a fantasy I wanted to see fully realized. Popular tales in Western cultures such as The Little Mermaid by Hans Cristian Anderson and it's adaptation by Disney and the commonly known tales of sirens luring sailors to their untimely demises from Greek mythology are but the surface level of stories about these fascinating creatures. Cultures as disparate as those of Wales, South East Asia, Africa the Middle East, are all known to have different tales speaking of Mermaids, and it is not a stretch to suggest that this myth may be found in the vast majority of countries. The Ocean Theme aims to give players the mechanics to bring to life a wide range of interpretations of these creatures.

## Prerequisites

The Ocean Theme is available to the Guardian Archetype only.

It is well suited for adventures set on the High Seas.

## Level 3 Features

At Level 3 your Character gains the following features:

### Ocean Adaptation

* You gain a Swimming Speed equal to your Walking Speed.
	+ If you already have a Swimming Speed, your Movement Speed instead increases by 10ft.
* You are able to breathe normally while completely submerged in water and do not suffer the ill effects of hydrostatic pressure up to depths of 2000 meters.
	+ If you are already capable of breathing underwater, you may also hold your breath for up to 10 minutes at a time within air or water.

### Ocean's Gift

* You gain the following Spells known as you gain levels in the Guardian Archetype.
* These Spells are always considered known by you and do not count against the number of Guardian Spells you know.

Ocean Gift Spells
and
 5
 7
 9

\*In addition to the uses of Seeming described by the Spell, you may use the Seeming Spell to disguise Characters as any Beasts, Monstrosities or Humanoids which might be found in the Sea, even if their usual arrangement of limbs differs from that of the Character's limbs (e.g. Humans may be made to appear as Dolphins, Octopi or Mermaids).

### Ocean Currents

* You are able to summon the unyielding force of the Ocean to move Characters you can see
* As a Bonus Action, choose one Character you can see within 30ft of you (including potentially yourself). They must make a Strength Saving Throw against your Guardian Spell Save DC or be moved 10ft in a horizontal direction of your choice. A willing Character may choose to fail this Saving Throw.
* When you Successfully move an unwilling Character using the Ocean Currents feature, you may choose for them to also take Thunder damage equal to one roll of your Support Die.
* If you use this feature on a Character who is at least half-submerged in water they may instead be moved up to 30ft in any direction of your choice provided they remain within water for the entirety of this movement.
* If you use the Ocean Currents feature against a Character which is half-submerged in water and they lack a Swimming Speed, they have Disadvantage on their Saving Throw.

## Level 6 Features

At level 6 your Character gains the following features:

### Protective Bubble

* As a Bonus Action, you may expend one use of your Natural Gift to create a Protective Bubble around yourself or one Character you can see within 30ft of you.
* The Protective Bubble lasts for 10 Minutes, or until the Character within the Bubble takes Piercing Damage as a result of an effect originating outside of the Bubble, or until you end the effect as a Bonus Action.
* A Character within the Bubble gains the following benefits:
	+ They have sufficient air to breathe for 10 minutes (provided they were not fully submerged in water when the feature was used).
	+ They have Immunity to Acid Damage and Resistance to the following Damage Types: Bludgeoning, Slashing, Fire, Cold and Lightning Damage.
	+ They do not suffer the ill effects of hydrostatic pressure up to depths of 2000 meters.
	+ They cannot be harmed by Gases outside of the Bubble.

## Level 10 Features

At level 10 your Character gains the following features:

### Voice of the Ocean

* You can communicate with and understand the words of any Beasts with a Swim Speed.
* You may add your Support Die to Creativity Checks you make to Perform Songs or play instruments.

### Enthralling Song

* As an Action, you may expend two uses of your Natural Bond to either sing or play an instrument you are holding, causing a beautiful, enthralling Song to be heard.
* Any Character within 300ft of you who can hear this Song must make an Awareness Saving Throw against your Guardian Saving Throw DC or become Charmed by you for 1 Minute, or until they next take Damage.
* While a Character is Charmed by you, you are aware of their exact position and whether they have been Charmed by you.
* Additionally Characters Charmed by you always willingly fail their Saving Throw against your Ocean Current feature, and you may use the Ocean Currents feature on them irrespective of how far away from you they are and whether you can see them or not.

## Level 14 Features

At level 14 your Character gains the following features:

### Tempestuous Sea

* When you use your Ocean Currents feature, you may choose to move up to three Characters instead of just one. The Characters chosen need not move in the same direction.
* Additionally when you use Ocean Currents against a Character who is at least half-submerged in water, they may instead be moved up to 30ft in any direction of your choice provided they remain within water for the entirety of this movement.

## Copyright Notice

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC and available at https://dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at https://creativecommons.org/licenses/by/4.0/legalcode

## Credit this Work

To Credit material presented here which is unique from that contained in the System Reference Document 5.1 (see Copyright Notice), copy the following to your Credits Section:

This work includes material taken from "7e” by Peter Rees and materials taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC. Both "7e" and the "SRD5.1" are Licensed under the Creative Commons: By Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode