VR-Series Cyclone

A transformable Vertiech motorcycle developed by the United Earth Expeditionary Force, the **VR-Series Cyclone** is one of the most important weapons in their arsenal.

## Background

The initial conflict between the UEEF and Invid during the liberation of Tirol revealed a two key factors about their infantry forces. The first was that despite the UEEF's considerable investment, including advanced body armour and weapons systems, conventional infantry were sorely outmatched by the Invid Mecha that they were facing and had only minimal value on a conventional battlefield. However, this was at odds with their second lesson, which was that small, independently operating infantry units could be valuable weapons in disrupting Invid forces and installations. The capture of the Tiresian Invid Brain by forces led by T.R. Edwards proved this point, as 'shutting down' the Brain also disabled the Inorganic Mecha under its control.

Knowing full well that they were now inescapably enmeshed in a large-scale conflict against the Invid where infantry would be a key asset, the UEEF sought solutions for this issue. The most immediate solution was the development of a light Infantry Mecha (akin to the Southern Cross' Power Armours) but such a design would by necessity have to be more complicated. The platform would need to be highly mobile, not just in terms of its ability to be deployed from orbit, but also its ability to operate on the surface without additional support. Furthermore, it would need to be compact enough to be easily transported and operate at the infantry scale, but also be able to carry enough weaponry and protection to effectively combat Invid forces.

For the design team headed up by Doctor Emil Lang, key inspiration came from the M-32 Hovercycles that were already in use by the UEEF. While intended more for recon and personal transport, they had proven to be effective weapons during the liberation of Tirol. Based on this, Lang proposed a small scale Veritech mecha that would use a similarly-scaled platform as a vehicle mode. Rather than being entirely self-contained (like the Southern Cross' failed MODAT/Typhoon), the unit would reduce its size by combining with a purpose-designed suit of body armour worn by the rider. This proposal was accepted by the UEEF's leadership with development beginning in 20xx.

While the concepts for the Cyclone (as the program was designated) were well-defined, actually executing them proved to be far harder than expected. The small size of the proposed Veritech required further miniaturisation of technology than had already been accomplished so far, which added complexity to the program. The miniaturisation of the electronics package proved to be especially difficult, resulting in the prototypes being equipped with only a comparatively simple sensory fit. Possibly the biggest disappointment of the program was the failure to implement a hover-cycle vehicle mode. Inspired by the M-32 Hovercycle, this idea would have offered greater mobility to the design. However, all attempts at implementation proved to be far too complex and unreliable for serial production and field use, resulting in an entirely wheeled motorcycle mode (although some 'hover Cyclone' prototypes were built and underwent testing, with sporadic attempts to restart the program following the commencement of serial production).

The developmental models of the Cyclone were divided into three series. The VR-000 series (VR-00X to VR-009) were pure testbed models for development of the chassis, transformation and basic systems. This was followed by the VR-010 series (VR-010 to VR-019) which were explorations of combinations of technologies, propulsion systems, weapons and so on, such as the aforesaid 'Hover' Cyclones. Finally, the VR-020 series (VR-020 to VR-029) were preproduction models designed for field testing and training purposes.

The first production model Cyclone, the VR-038, was accepted into service in early 2030. While lighter than some of the VR-020 variations and lacking integral weapons systems, it was a massive capability modifier for the UEEF's infantry forces. Furthermore, the VR-038 proved to be an excellent scout due to the combination of its impressive agility and mobility with unexpected passive stealth capabilities. This was shortly followed by the VR-041 Cyclone, which was equipped with heavier armour and integral missile launchers. While not as fast, agile or stealthy as its predecessor, the VR-041 made for an excellent infantry combat platform.

Most of the first production run of VR-038 and VR-041 Cyclones were dispatched to Earth with Johnathan Wolfe's relief mission. The hope was for the Cyclones to undergo extended field testing in a comparatively controlled environment while not disrupting the UEEF's current operations to re-train and re-equip forces with the new weapons. Instead, those Cyclones would end up becoming a part of the resistance movement organised by Wolfe alongside John Carpenter and survivors of the United Earth Government. While many of those Cyclones were lost in the Invid Invasion, those that survived would become vital weapons for resistance groups during the occupation.

With the UEEF and Sentinels campaigns against the Invid in the Local Group ongoing, the UEEF had ample opportunities to test the Cyclone platform and found that it was a highly versatile and capable weapons system. Mass production began in 20xx, with new models of the VR-038 and VR-041 rapidly proliferating across UEDF infantry forces. The Cyclones proved to be a boon, representing a massive step up in capabilities for their infantry in both conventional use and special operations groups. The only drawback was the heavier logistical footprint represented by the Cyclone in both field operations and long-term maintenance. To offset these issues, the UEDF developed the M-70 Kodiak, a purpose-built Cyclone support platform.

Furthermore, the expanded infantry capabilities offered by the Cyclone represented another opportunity for the UEEF. As it was, the combination of the often far-flung conditions the Expeditionary Force were operating in as well as the wildly varying environment of alien worlds and the omnipresence of the Invid meant that retrieval of downed mecha pilots was often difficult at best. Added to that, a downed pilot was often ill-equipped for combat against Invid forces that might come after them. However, the Cyclone offered a solution to this problem, being compact enough to store in a mecha while powerful enough to protect a downed pilot and fight Invid forces if needs be. Soon new models of the VF/A-6 Alpha and VA-5 Condor Veritechs, as well as the SF/A-5 Conbat space fighter were being equipped with modules that could store a Cyclone for use by a downed pilot. This capability was also built in to the new third-generation Destroids which were expected to act more independently of traditional operations.

Large numbers of Cyclones, both as infantry forces and emergency survival units, were deployed with the UEEF's first effort to recapture Earth in 2038. Unfortunately, the attempt was a complete disaster, with most of the fleet's ships and Mecha destroyed in space without ever reaching Earth, and with no significant damage inflicted to the Invid. However, one way or another, a large number of Cyclones did make it to the surface, and would prove to be a boon to resistance forces in the years to come.

On the occupied Earth, the Cyclone represented an ideal weapons system for resistance fighters. Its small size made it easy to conceal and hard to track, allowing them to evade pursuit and capture by the Invid and collaborator forces and well suited for hit-and-fade operations. At the same time, the combination of firepower and mobility meant that a Cyclone was effective against the more common Invid Scouts and Troopers that made up the bulk of the Invid forces. Added to that, the Cyclone was comparatively easy to learn to operate, even by those that had no formal military training. Likewise, the Cyclone was easy to maintain, with the supply of Protoculture Cells and ammunition being the biggest concerns.

Finally, there was one other unexpected benefit to the design; a Cyclone in motorcycle mode was remarkably innocuous-looking, resembling a conventional, if rugged, conventional cycle. Even the presence of weapons systems was not an immediate giveaway, given the number of customised and scratch-built motorcycles that appeared during the occupation. Unless an observer knew what to look for (which was remarkably rare in and of itself), a Cyclone could easily be mistaken for a conventional motorcycle, allowing resistance fighters to maintain a low profile and evade detection. Even in to the 2040s, the average person on Earth had no idea that Cyclones existed, let alone their capabilities.

As a part of their planning for an eventual second effort at recapturing Earth, the UEEF launched a major review and overhaul of their weapons systems, including the Cyclone. While the design had served admirably across numerous worlds and campaigns, three major problems had been found. The first was that the Cyclone lacked firepower that was effective against the larger Invid types, such as the Enforcer. The second was somewhat contradictory to that first point, being that the most powerful weapon used by the Cyclone, the VR-041's GR-103 missile launchers, were also complicated to learn and awkward to use. The third was the long-standing deficiencies in the Cyclone's electronics fit.

At the same time, the assessment of the failure of the first Recapture Force had suggested the need for contingency plans against the failure of a second. The use of special forces to both gather intelligence on Invid forces on Earth while also disrupting their activities was approved, which in turn was used to spur on the development of a new Cyclone model for use in such operations.

These two programs produced two new Cyclone models. The first was the VR-046, a variant of the VR-041. This model replaced one of the GR-103 launchers with a newly developed miniaturised particle cannon, which gave it a greater punch and battlefield endurance while reducing the dependence on the troublesome launchers. Furthermore, the VR-046 featured some refinements to the sensory system to improve detection and targeting capabilities.

At the same time, the UEEF introduced the VR-052 Cyclone, a completely new model intended to be the standard infantry and pilot survival model. Based on the VR-041, the VR-052 lacked the missile launchers. Instead, it featured an entirely new electronics fit that was far more capable than that used by any previous Cyclone model. Not only did this improve the overall battlefield capabilities of the Cyclone, but it also made it the easiest model to learn and use. This model quickly displaced the VR-038 and VR-041 in frontline service, but the two older models were still retained in specialty roles to which they were better suited, such as reconnaissance and independent operations. Likewise, the pair were retained in production, but most lines were switched over to the VR-052.

Finally, the UEEF began development of a new model of Cyclone, based on the VR-052 that would feature even heavier weapons. Designated VR-057, this model had not reached full production when the second Recapture mission was launched. Despite this, a number of pre-production examples were included with the force for both field testing and as a heavy support element for both conventional infantry forces and special operations units. Related to this program, the UEEF also devised an entirely new ground-based Veritech for supporting their infantry units, the VM-9 Silverback series.

Like its predecessor, the second Recapture force was destroyed by the Invid above Earth, with the survivors scattered across the world. Those survivors would make use of their Cyclones against the Invid on Earth, while examples were salvaged from crashed UEEF vessels by resistance fighters. Many of them joined their predecessors from earlier forces in use with resistance forces across the world, with the VR-052 proving to be quite effective in the field. Conversely, the VR-046 proved to be something of a mixed bag; while powerful, the design suffered from a number of technical and operational flaws that limited its effectiveness.

Based on the fragmentary information coming back from Earth, the UEEF began planning for a third Recapture Force, with Cyclones being a part of the planning. The VR-046 was discontinued in favour of full production of the VR-057 to act as a heavy support unit for Cyclone squadrons. Likewise, the Silverback was also pushed into full production as the UEEF felt the need for a heavier unit was even more apparent. The existing models were also retained in production, albeit with further refinements to their equipment.

In the lead up to the third Recapture force, the UEEF deployed special forces Cyclone units across the Earth. These units were tasked with gathering information and disruption of Invid operations, while also linking up with resistance forces to aid in the planned attack on Reflex Point. Cyclones saw action against the Invid on the ground during the battle, and were responsible for everything from direct fighting against the invaders' ground forces to strikes on the outlying Hive complexes.

In the immediate aftermath, Cyclones were also used against Haydonite forces during their effort to eliminate the surviving UEEF fleet. Despite the loss of Space Station Liberty during the conflict, the Cyclone remained in production, making it the most heavily mass-produced Human-designed Mecha to date. Due to their effectiveness and ubiquity, the Cyclone in all of its extant variants, is expected to remain in service for the foreseeable future.

## Capabilities

The Cyclone was conceived as a two-form Veritech capable of transforming between Battloid and motorcycle modes. Due to the requirements of producing an infantry-scaled weapons system, it was intended to be more 'worn' by the user than piloted like a Battloid; as such, the pilot is not fully enclosed by the Mecha when in Battloid mode (as a contrast to the Southern Cross' own Veritech motorcycles, the VPA-01 CDAC and VM-5A Typhoon). Instead, during the transformation, the Cyclone essentially wraps itself around the pilot's torso, fully enclosing it while providing extensions to the arms and legs.

In Battloid mode, the Cyclone is equipped with purpose-designed connectors and supports that serve to augment the rider's strength and agility. Despite the weight of the Cyclone, it is faster and more mobile than an unaugmented human by a considerable degree. The reinforced legs feature a combination of actuators and shock absorbers that allow a user to run and jump effortlessly without exhausting themselves, all while carrying the weight of the Cyclone. Furthermore, it augments their strength to allow them to lift and carry heavy objects as well as supporting far heavier weapons than they could manage otherwise.

The Cyclone is incredibly agile and responsive on foot, but that mobility is further enhanced by the addition of boosters in the rear of the rear of the Battloid. These allow the Cyclone to leap and jump long distances with ease, with the combination of the inbuilt augmentations and Protoculture power system giving the pilot a near-perfect sense of balance and coordination. Cyclones have been known to dance around heavier mecha, such as Invid Troopers, while easily evading their counter-attacks. Furthermore, the Cyclone is capable of full flight for short periods (usually no more than a few minutes at a time), although this will overheat the engines and cannot be sustained indefinitely. Maximum flight speed varied by model, but was usually in the range of 185 km/h.

In order to transform, the Cyclone rider needs to be wearing a suit of CVR-3 Personal Combat Armour for the mecha to attach to. Furthermore, with the Cyclone only really covering the torso, lower arms and upper legs, the CVR-3 provides protection for the rest of the pilot's body. In addition to providing protection and attachment points, the CVR-3 is equipped with extending shock absorbers in the legs that allow the Mecha its incredible mobility. Finally, the CVR-3 also serves as the Cyclone's life-support and environmental system.

The electronics fit on the Cyclone varied depending on the model, although it needs to be said that the sensor capabilities of most models represented the only weakness in the design. The sole exceptions were the VR-052 and VR-057 series, which featured far more extensive sensory and targeting capabilities. Primary target acquisition came through a 'pop-up' reticule found on all models, save for the VR-046 series and the VR-057D. Normally concealed in the shoulder, this module allowed the pilot to target enemies with guided and semi-guided weapons. Almost all Cyclone weapons featured integral leaser designators that were tied to the targeting system. The Cyclone had no inherent communications system and was instead dependent on the electronics built into the CVR-3 helmet.

In motorcycle mode, the Cyclone resembles a conventional vehicle, although some models will feature obvious external weapons. The cycle is fast, agile and responsive, with a maximum speed of in the range of 200 km/h, depending on the model and weapons load. Due to the use of a Protoculture engine, the acceleration is superior to any conventionally-powered motorcycle. In addition, the Cyclone's boosters can be used to make assisted jumps and leaps, far beyond what any normal motorcycle would be able to achieve. Unlike the Battloid mode, a Cyclone may be operated in motorcycle mode without the CVR-3 armour, although it will need to be donned to allow transformation. On Invid-occupied Earth, it was common practice for resistance fighters using Cyclones to not wear their CVR-3 unless expecting trouble, as much for the sake of comfort as it was to allow them to blend in and pass off as comparatively harmless.

Because the UEEF knew the Cyclone would be operating in a wide range of conditions, the motorcycle mode was designed with excellent all-terrain capabilities, aided by a gyroscope system that helps to counter-balance when in motion. This system also allows the Cyclone to be operated by autopilot in cycle mode, although this is largely limited to simply responding to the user and driving to their location, with minimal ability to negotiate difficult conditions.

For field operations, the Cyclone could carry a trio of metal storage containers mounted to the rear in motorcycle mode. These containers were padded and designed to be dropped during transformation into Battloid mode for later retrieval. The containers came in both general purpose storage models, and those designed for specific uses (eg refrigerated containers, ammunition storage). All models of Cyclone were equipped to carry these containers, and the designs were readily interchangable.

Like all mecha, the Cyclone was driven by a Protoculture engine, powered by a single removable cell. The engine provided power for everything from the motive systems and boosters to the augments that increased the pilot's strength and the electronics. Furthermore, the Protoculture cell was also used to power some weapons systems, depending on the individual model. While normally a Protoculture cell could last for approximately 100 hours of constant usage, heavy use of the boosters, especially for full flight, could rapidly drain it. As a backup, the Cyclone could operate in motorcycle mode off high-efficiency rechargeable batteries, but would need to switch to Protoculture power to transform or use its boosters. As an upside, while running on batteries, the Cyclone was invisible to Invid Protoculture sensors.

While there were five main production models of Cyclone (and a wide range of variants), the Cyclone family as a whole were still built to the same core components using a modular construction system. As a result, there was a very high degree of interoperability between models, with most Cyclone parts able to be swapped for repair or maintenance purposes. This had the upside of making the Cyclone remarkably easy to maintain in the field, which proved to be an asset for resistance fighters on Earth. In worst-case scenarios, it was remarkably easy to cobble together a working Cyclone from components of two or more donors. One odd side-effect of this arrangement was that occasionally Cyclone parts would turn up on scratch-built 'junker' motorcycles on Earth, presumably salvaged from inoperable wrecks.

Likewise, despite its apparent complexity, the Cyclone was remarkably easy to learn to operate, even for riders with no military training at all. With the Battloid Mode essentially being an armoured exertion of the rider's own body and the cycle mode functioning as a conventional motorcycle, the rider needed little in the way of pre-existing skills in order to use the Mecha. During the occupation it was not uncommon for resistance fighters with no actual mecha experience to learn to operate a Cyclone without any assistance.

The armor of the Cyclone-series is composed of an advanced titanium-steel alloy. The armor on the VR-038 stops all small arms fire, provides fair protection against heavier infantry weapons, such as a 12.7mm machinegun round, and poor resistance to light mecha-mounted weaponry, such as the Zentraedi 22.3mm HE autocannon round (though the pilot will be badly concussed). The armor on all other models is significantly better, but the added weight reduces the vehicle's maneuverability. Field tests show that a Cyclone can sometimes withstand two or more blasts from Invid plasma guns. Vulnerable areas of the pilot are part of the upper arms, which are unarmored. The thighs and helmet are not protected by the Cyclone, but are covered by the CVR armor. Nuclear, biological, and chemical protection is limited to that provided by the CVR armor.

See individual Cyclone descriptions for further details.

* VR-038 Scout Cyclone
* VR-041 Saber Cyclone
* VR-046 Dancer Cyclone
* VR-052 Battler Cyclone
* VR-057 Devastator Cyclone

## Weapons and Equipment

The weapons fit of each Cyclone would vary depending on the individual model. See individual entries for more details. Even then, it needs to be said that on Invid-occupied Earth, many makeshift and nonstandard configurations were developed by resistance fighters based on needs and available parts. As such, the information provided in these documents should only be taken as broad guidelines and not representative of every known configuration.

All Cyclones were capable of carrying a variety of handheld weapons. Furthermore, the enhanced strength provided by the Cyclone's servos allowed the user to carry and operate weapons that were far heavier and bulkier than those that a normal human could use. Typically, these hand-held weapons were stored on the side of the Cyclone in cycle mode, and could be fired in both modes. The following weapons that were specifically designed for use by Cyclone operators by the UEEF.

* **EP-26 Beam Cannon:** A purpose-designed sniper weapon for long range precision fire. Fires directed particle beams with a high level of armour penetration. Action is semi-automatic. Fed from a dedicated battery pack with enough power for 12 shots. Equipped with laser targeting system tied in to Cyclone sensors along with secondary camera that includes optical zoom, low-light and thermal options.
* **EP-37 60mm Pulse Beam Cannon:** Capable of piercing almost any armor and doing devastating amounts of damage. This weapon holds 15 rounds per energy magazine. Alternatively, the weapon may fire 30 shots at the lower energy per shot setting. When used without the Cyclone system, the weapon is heavy (11.3 kg), and is difficult to aim. However, because servos connect the forearm plate/front wheel cover to the Cyclone torso, the pilot's strength is augmented for all items physically mounted to the forearm plate, eliminating the difficulty in using the weapon. Additionally, the gun possesses a sighting camera which can link into the Cyclone's targeting system. Weapon is mounted to the inside of the right forearm plate (right front wheel cover) in Battloid and the right shoulder hard-point in Cycle
* **H-260 Valliant Beam Cannon:** Fires particle beams with a rate of fire of 20 shots per minute; alternatively can be fired in lower-powered mode at 40 rounds per minute. Powered by a removable rechargeable battery with enough power for 20 full power shots or 40 low-power shots. Weapon features a built-in optical and laser sighting system tied in to the Cyclone targeting system. Also featured a folding stock for close-quarters use and ease of storage. Designed to replace the EP-37, the H-260 had not reached wide service before the Third Battle of Reflex Point and was primarily used by VR-057 models.
* **GM-15 Minigun:** A six-barreled weapon firing  12.7mm tungsten penetrator rounds, maximum rate of fire 2000 rounds per minute. Fed from a detachable box magazine containing 500 rounds. Featured a built in optical targeting system tied to the Cyclone's targeting system. This weapon was extremely heavy and very difficult for an unaugmented human to use; however, it did have a mount for a detachable tripod or other connection.

Alternatively, the Cyclone could also use conventional small arms as handheld weapons. The Gallant H-90 modular weapons system was the most commonly issued, although other weapons could be employed if needed.

In addition, several other weapons systems were developed for various Cyclone models that could be attached to the forearm plates if not occupied by other weapons.

* **EP-48 Plasma Mortar Cannon:** A twin-barreled weapon based on Tirolian technology. Fired discrete plasma energy ‘packets' that exploded on contact giving the Cyclone limited fire-support capabilities. Powered by an internal battery with enough supply for twelve shots. This weapon was bulky and difficult to use, and was not widely deployed.
* **M2-17 3-Barreled Machine Gun:** 12.7mm hand-held 3-barrel rotating gatling machine gun, used for anti-personnel use. This weapon uses 2 magazines containing 100 rounds each and can fire at a rate of 600 rounds per minute. The weapon also includes a large sensor/designator that can tie into the Cyclone's targeting system to assist in aiming. The Cyclone system's arm servos provide the strength to operate the weapon as well as dampening the recoil to allow this weapon to be used one or two handed. When used without the Cyclone system, the weapon is heavy, difficult to aim, and likely to cause significant injury to the operator from the recoil.
* **PB-615 Particle Beam Cannon:** A heavy Particle Beam cannon. Fires powerful shots with a high degree of armour penetration but a short range. Action is semi-automatic. Fed by a rechargeable detachable battery that held enough power for twelve shots. The weapon could be used without a Cyclone, but was bulky and impractical to operate. Weapon was also prone to overheating, making it unpopular in field use and eventually discontinued.
* **VMWS-25 Missile Launcher:** Dual 45mm x 260mm **Scorpion** mini-missile tube mounted on the forearm plates (front wheel covers). The two Scorpion missiles are laser-guided, have plasma warheads, and a range of 1.7 km.
* **VMWS-50 Power Claw:** A retractable claw-like powered mechanical tool designed for use in search and rescue operations as well as for combat engineer roles. Can also be used as a melee weapon.

## Game Statistics

See individual entries for game statistics.

### Weapons

**Hand Held:** A Cyclone may optionally carry one of the following weapons in its hands. Alternatively, it may use any other standard or handheld heavy weapon. See *H158* for more details.

* **EP-26 Beam Rifle:** A powerful, highly accurate long-range weapon designed for precision shooting and equipped with a built-in scope and laser sight. The weapon has a range of Long, does Light damage and ignores two points of armour, but it can be Extended. The Weapon's laser sight can also be used to mark and designate targets at up to Extended Range. [H][E][P1]
* **EP-37 Pulse Beam Rifle:** See *H174*
* **H-260 Valliant Rifle:** See *H174*
* **GM-15 Minigun:** A six-barreled rapid-fire cannon designed to shred enemy infantry, light vehicles and other lightly armoured targets. The weapon needs some time to 'spin up' before it can unleash its fury on the battlefield, spitting out a storm of lead. The weapon does x3 Light damage to targets, and has a range of Medium, but it can be Extended. Unless the operator is using a Cyclone or has Heightened strength, they suffer a Hinderance due to the bulk of the weapon. [H][E]

**Arm Mounted:** A Cyclone may optionally carry one of the following weapons on a forearm mount. Not all Cyclones are capable of accepting one of these upgrades, as they may already have a weapon in that location. Availability will be noted by weapon.

* **EP-48 Plasma Mortar Cannon:** This weapon is designed to fire explosive plasma energy balls that can be used for indirect fire to support friendly forces. This weapon can only be used as a part of an Equipment Suite. Usable by VR-038A, L, and M; VR-041A; VR-052A and T. [H]
* **M2-17 Machine Gun:** A rapid-fire weapon designed for use against enemy infantry or other light targets, fed from a detachable magazine. The weapon can be used up to Medium range, does x2 Light Damage and ignores 1 Point of Armour. Usable by VR-038A, L and M; VR-041A; VR-052A. [H][P1]
* **PB-615 Particle Beam Cannon:** A high-powered particle beam weapon that can punch through armour at close ranges, but loses coherence beyond that. The weapon can be fired up to Medium range doing x2 Light damage and ignores 1 point of armour at short range. Usable by VR-038A, L and M; VR-041A; VR-052A. [H][P1]
* **VMWS-25 Missile Launcher:** A two-shot missile weapon that can be used up to Medium range. This weapon can only be used as a part of an Equipment Suite. Usable by VR-038A, L and M; VR-041A; VR-052A and T. [H]
* **VMWS-50 Power Claw:** This weapon can be used to make powerful melee attacks, inflicting x3 light damage. Usable by VR-038A, L and M; VR-041A; VR-052A and T. [H]

### Equipment Suites

* **Plasma Mortar Bombardment:** The EP-48 is capable of firing wide arcs to saturate an area in a line of blasts. The dense fire provides cover for advancing friendly troops. The Mortar inflicts 3x Light damage and ignores 2 points of Armor at Long Range. Use this Skill when Attacking, Redirecting, or Assisting allied forces with covering fire. [B5 x 20] [P2]
	+ **Weapon:** EP-46 Plasma Mortar
	+ **Uses:** Unlimited
	+ **Skill:** 2
* **Mini-Missiles:** The VMWS-25 Missile Launcher mounts a pair of mini-missiles for use against armoured targets. They can be used up to Medium range and inflict Mecha scale damage. [B3]
	+ **Weapon:** VMWS-25 Missile Launcher
	+ **Uses:** 1 (or +1 to an existing Mini-Missiles suite)
	+ **Skill:** 3
* **Demolisher:** In addition to its use as a search-and-rescue tool, the VMWS-50 Power Claw is a highly effective weapon for demolishing walls and other barriers. Use this Equipment Suite when Attacking or Interacting with walls, barricades and other strucutres.
	+ **Weapon:** VMWS-50 Power Claw
	+ **Uses:** Unlimited
	+ **Skill:** 2

## Notes

* Design Notes
* Image Gallery
* CVR-3 Personal Combat Armour