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Arctic Lord Enlightenment

Back tp Epic Heroes

Once a hero reaches enlightenment, they gain a new look and unlock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes, insight bonuses are obtained at enlightened levels 1, 6, and 12.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

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## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

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Reaper

Back to Defensive Buildings

   Reapers target air and ground heroes, have a range of 280 units and fire once every 0.13 seconds. (Attack time = 26ms, Cooldown time = 104ms)

They can also be enhanced by Arctic Lord's Fortitude Snowclone Skill, where their HP and ATK can be increased, as well as giving them the ability to create an Arctic Lord clone upon death that inherits Arctic Lord's base stats.

## Passive Skills

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Berserker Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 10,000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Goliath Might Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Coercion Lvl 1

The Berserker deals an additional 4% DMG abd gains 6% additional SPD for every 10% of his max HP lost. DMG and SPD boosts are scaled based on the Berserker's current health.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Berserker's Guards Lvl 1

Summons 10 Guards with 100,000 HP and 500 ATK. Guards take 50% less DMG from hero skills. Also reduces DMG taken by the Berserker by 50% for 8s. DMG dealt to the Berserker will be split equally among all guards.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 30,000 +45% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Goliath Might Lvl 2

Increases 1,000 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Coercion Lvl 2

The Berserker deals an additional 8% DMG abd gains 11% additional SPD for every 10% of his max HP lost. DMG and SPD boosts are scaled based on the Berserker's current health.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Berserker's Guards Lvl 2

Summons 15 Guards with 150,000 HP and 1000 ATK. Guards take 65% less DMG from hero skills. Also reduces DMG taken by the Berserker by 65% for 11s. DMG dealt to the Berserker will be split equally among all guards.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Coercion lvl 3

The Berserker deals an additional 12% DMG abd gains 17% additional SPD for every 10% of his max HP lost. DMG and SPD boosts are scaled based on the Berserker's current health.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Berserker's Guards Lvl 3

Summons 15 Guards with 200,000 HP and 1500 ATK. Guards take 80% less DMG from hero skills. Also reduces DMG taken by the Berserker by 80% for 15s. DMG dealt to the Berserker will be split equally among all guards.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Enchantress

### Skill

Increases all friendly Heroes ATK by 10% for 6s and shelters a friendly Hero with the lowest HP for 24s. If the Hero dies while 'Shelter' is active, it will revive with 10% HP after 5s. Also increases DMG RED by 25% for 6s. Costs 4 Rage.

### Aid Skill

Dispels all negative statuses once and restores 5,000 HP when Hero's HP falls below 20% and 60%. Trigger once per HP threshold. Upgrades automatically when active skill reaches Lv 4.

### Mercenary

Witch

back to Epic Heroes

Enchantress is a ranged attack air hero with Witch class mercenaries. Her skill is a strong healing and protecting type.

Enchantress' skill protects the hero with the least HP, providing them with an amount of DMG Reduction. In the event the hero dies under her protection, revives them with a certain % of HP. Her skill also provides an ATK increase for all friendly heroes.
Base Theme Rebates

Back to Events

During certain times of the year there are new base themes created and along with this is usually a base theme rebate. This involves buying a theme at cost and receiving a portion of the gems spent back to your mailbox. The rebate usually occurs within 24 hours after the event ends but this may change and is stated in the event text.
Damage

Back to Mechanics

## The Basics

### What is Damage?

Damage (DMG) refers to how many health points your hero takes from an enemy during attacks and special skills. The DMG attribute refers to a bonus percentage applied on top of your hero's final attack value. Improvements to the DMG attribute result in the greatest increase in hero strength.

### Improving DMG

The DMG attribute can be improved by a few factors. The most important factor for improving DMG is via equipment. Certain types of equipment offer large increases to DMG attributes. Increases can be had through passive talents, enchanting, hero aids and enlightenment. The only hero aid that has a direct improvement to DMG is Sapphirix. Other hero aids such as BullHead can make the enemy target take more DMG which is in effect an increase of the attacking hero's DMG attribute.

## How DMG is calculated

DMG is the final amount of damage your hero deals to others when all their damage bonuses are taken into account. This can be represented mathematically as:

## Example

***DMG =** (10110\*(269%)+11349)\*(1+20%) =**46,254 ATK***
Pan Goli

Back to Epic Heroes

## Pan Goli

### Skill

Launches a fireball that deals 2,000 (+63% ATK) DMG, reducing HP by 101 every 0.5 secs for 8 secs. Costs 4 Rage.

### Aid Skill

When deployed Hero reaches 1 HP they become immune and ATK Rate increases by 5% for 3 sec (only occurs once).

### Mercenary

Wizards

Pan Goli is a ranged attack ground unit with a high damage skill that hits up to four targets. His skill also deals DMG over Time or DoT. This means after the initial damage the target continues to take additional damage over a period a time specified in the skill description.

Pan Goli uses wizard mercenaries and is very effective when equipped with the Arcane Tome. The crit rate and crit bonus attributes of the Tome play nicely with the high dmg dealing skill and can make for a deadly combination.

Pan Goli is also one of the most used aids. His aid skill keeps a hero alive at an "immunity" level when their health is reduced to 1 HP. During this immunity the hero also gains increased atk rate. This immunity occurs only once per battle per hero.
Dragon Heart

Back to Equipment

Heroes equipped with a Dragon Heart have a **25%** chance to restore **5%** Max HP after dodging an attack. If hit **30** times, the Hero also gets a boost that increases Dodge by **10%** for **5** secs. (Items in ***BOLD***change during each evolve level and are listed below)

## Bonus Attributes

 5 - Hero CRIT Resist

## Non-Upgraded Base Equipment Attributes

These are the bonus attributes of a Dragon Heart when **NO** materials have been added for each colour level.

* NOTE: HP values shown are for level 1 equipment only. Each level adds a certain amount of HP onto this value.

## Upgraded Base Equipment Attributes

These are the bonus attributes of a Dragon Heart when **ALL** materials have been added for each colour level.

## Material Requirements

Material Totals Required To Max

* **Leather - 110**
* **Animal Bone - 110**
* **Moonstone - 110**
* **Arcane Dust - 110**
* **Boiled Blood - 220**

* **Hide - 420**
* **Cetus Tooth - 420**
* **Emerald - 420**
* **Evil Crystal - 420**
* **Spirit of the Tide - 840**

* **Kirin Skin - 1100**
* **Goblin Tooth - 1100**
* **Sapphire - 1100**
* **Arcane Stone  - 1100**
* **Trapped Shadow - 2200**

* **Dragon Scale - 1390**
* **Dragon Horn - 1390**
* **Ruby  - 1390**
* **Starshards - 1390**
* **Molten Heart - 2780**

* **Dragon Heart Shards (Green) - 60**
* '***Dragon Heart'* Shards (Blue) - 240**
* '***Dragon Heart'* Shards (Purple) - 600**
* '***Dragon Heart'* Shards (Orange) - 600**
* '***Dragon Heart'* Shards (Total) - 1500**
Carol d'Belle

### Skill

Summons Snowy, a mini snowman with 40% DMG Reduction, 100% of Carol d'Belle's HP and 60% of her ATK.

### Aid Skill

Deployed Hero's mercenaries receive 2% DMG Reduction and 5% HP/ATK.

### Mercenary

Willy Fox

Back to Epic Heroes

Carol is ranged ground hero with willy fox mercenaries. Her skills involve summoning snow and ice creatures to serve as both distractions and damage absorbers.
Pyro Pete

**Pyro Pete** | SKILL | AID SKILL | STATS

Back to Rare Heroes

### Skill

Increases ATK by 45 and ATK Rate by 20% for Hero and their Sharpshooters for 15s. Costs 4 Rage. (Reduced to 3.5 at Lv 4)

### Aid Skill

Adds 2% to the ATK of Sharpshooter mercenaries under deployed Hero. Upgradable when main skill reaches Lv2.

### Mercenary

Sharpshooters

Pyro Pete is a ranged attack hero with Sharpshooter Mercenaries. His skill is a mercenary support skill and boosts ATK and ATK Rate stats for himself and all friendly Sharpshooters on the battlefield. His skill can be used in conjunction with Chiron's skill to "double" boost the Sharpshooters.
Guild Quests

Back to Events

Guild Quests are quests that can be activated by guildmates using Guild Credits. Quests can cost either 500, 1000 or 1500, and have rewards that scale relatively in proportion. Player activated quests last 8 hours long and have a cooldown of 24 hours, meaning no other quests of that cost type can be activated during this period.

All quests can be contributed to by anyone any number of times, provided they have enough credits. When a person contributes to a quest, they are rewarded with resources that are a fraction of the quest reward. Quest starters are rewarded with the full quest reward. Although quest contributors can donate any number of times, they will be rewarded for their first donation only.

There are also daily quests which are not player activated and last throughout the day. When completed, these disappear for the rest of the day.

## Daily Quest Possibilities

These are quests that reset automatically at the start of each day and can be contibuted to throughout the day.

## Player Activated Quests

There are three types of player activated quest cost:

 1000
 1500

This means that a player who activates a quest costing 1000 guild credits will need another 1000 credit contributions either from themselves or other players to complete it. It will also be another 8 hours before the player can activate another 1000 guild quest.

Below are the different quest possibilties for each quest cost:
Great Sage Stats

back to Epic Heroes

**Stats**

Base ATK and HP stats per 10 hero levels. This does not include any additional that would be added via glory.

Glory - Merging a hero onto an identical hero creates a Glory flame. Each glory flame will add a certain amount of ATK and HP. The hero that is merged will be consumed as Glory and EXP. After 12 glory flames are filled any further merging will result in EXP gain only.
Scrolls

Back to Items

Scrolls are a type of usable item that provide bonuses in different aspects of the game. Scrolls are only achievable through in-game Events and through the Base Chest .

## Game Mode Scrolls

These scrolls provide players with extra chances within a certain game mode. There are:

A maximum of six game mode scrolls can be applied in one day.

## Time Scrolls

These scrolls provide time reductions for buildings being upgraded. They can be applied to any currently upgrading sturcture to speed up their construction.

There is no limit to the amount of time scrolls that can be applied to a construction.
Berserker

Back to Epic Heroes

## Berserker

### Skill

Charges at enemy hero with the highest HP in range. Also Taunts & stuns them for 3s. Target takes 30% more DMG and recovers 5% less HP for 6s. Deals (1,344 + 30% ATK) DMG to enemies near target. Costs 3.5 Rage. (3 Rage at Lv 3).

### Aid Skill

For 1s, damage dealt to the deployed Hero can't exceed 90% of its max HP. Automatically upgrades when active skill reaches Lv 4.

### Mercenary

Warrior

 Berserker is a melee attack ground unit with WarriorMercenaries

His skill is charging at the highest HP enemy dealing AOE DMG, also taunting and stunning the target for a period of time. This attack also causes the target to take more damage from attacks and decreases the amount of HP they can recover from other skills. It is a high cooldown skill (17 sec after skill used) but reaches 1 rage cost (at lvl 18).

Berserker functions primarily as both a tank due to his very high HP and an anti-tank due to his specialised skill. Because of this a Dragon Heart  is probably the wisest choice of equipment for him, boosting his HP, DMG reduction and his chance of HP recovery.
Glory Priestess Evolution

Back to Epic Heroes

**The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Gemini - Fortitude Defender of Light Lvl 1

Heals surrounding defensive structures for 15% of their HP every 3s. Healing is capped at 25,000 HP

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

## Leo - Divine Blessings of Light Lvl 1

Heals nearby allied units for 30% of Glory Priestess' ATK every second and reduces Skill DMG they take by 80% for 10s.

## Scorpio - Fortitude Defender of Light Lvl 2

Heals surrounding defensive structures for 20% of their HP every 3s. Healing is capped at 50,000 HP.

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

## Capricorn - Divine Blessings of Light Lvl 2

Heals nearby allied units for 50% of Glory Priestess' ATK every second and reduces Skill DMG they take by 120% for 12s.

## Aquarius - Fortitude Defender of Light lvl 3

Heals surrounding defensive structures for 30% of their HP every 3s. Healing is capped at 75,000 HP.

## Pisces - Divine Blessings of Light Lvl 3

Heals nearby allied units for 75% of Glory Priestess' ATK every second and reduces Skill DMG they take by 200% for 16s.
EXP Stones

Back to Items

EXP Stones are used exclusively for leveling equipment. There are 4 different levels of exp stones which increase the exp of any equipment by a specific amount. Equipment will need a certain number of EXP in order to reach the following level.

* EXP Stone I: Raise EXP by 100
* EXP Stone II: Raise EXP by 300
* EXP Stone III: Raise EXP by 1000
* EXP Stone IV: Raise EXP by 4000
Arctic Lord Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Goliath Might Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Snow Clone Lvl 1

Increases Reaper's ATK by 10% and HP by 50% in battle. If the Reaper dies, an Arctic Lord clone will appear with 100% HP and 100% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Tempest Blade Lvl 1

Immune to attacks for 10s. Deals (1500+70% ATK) DMG to 8 enemies with highest HP and 16% of max HP as DMG in 3s, up to 160,000.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Goliath Might Lvl 2

Increases 1,200 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Snow Clone Lvl 2

Increases Reaper's ATK by 20% and HP by 100% in battle. If the Reaper dies, an Arctic Lord clone will appear with 100% HP and 200% ATK.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Tempest Blade Lvl 2

Immune to attacks for 12s. Deals (2500+90% ATK) DMG to 9 enemies with highest HP and 20% of max HP as DMG in 3s, up to 320,000.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Snow Clones lvl 3

Increases Reaper's ATK by 30% and HP by 150% in battle. If the Reaper dies, an Arctic Lord clone will appear with 100% HP and 300% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Tempest Blade Lvl 3

Immune to attacks for 15s. Deals (5000+120% ATK) DMG to 10 enemies with highest HP and 24% of max HP as DMG in 3s, up to 640,000.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Souls

Souls are one of the main Resources of the game. They are used to upgrade a Heroes's Mercenaries, increase the Armor of buildings and for evolving Epic Heroes.

## Obtaining Souls

Souls are obtainable through:

* Hourly generation from Lords League. The amount generated depends on a player's current  ranking in the league.
* Fight in Lords League. Losing an attack still rewards the player a small amount of souls.
* Exchange with Mugs at the Dancing Dragons.
* Buy from Mystic Shop.
* Opening reward chests in Solo Campaign.
* Opening reward chests in Campaign Clash.
* Opening reward chests in Guild Clash.
* Reaching certain rank in Arena.
* Completing Quests.
* Taking part in various Events
* Rewards in the Lucky Spin

## Spending Souls

Souls are mainly spent on:

* Upgrading a Heroes's Mercenaries.
* Adding Armor to buildings.
* Evolving Epic Heroes .
Berserker Enchants

Back to Epic Heroes

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

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## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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## Tier 3 Special Enchants

These are enchants which are unique to a single hero and cost 1069 crystals to complete.
Chiron Evolution

Back to Epic Heroes

## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 5000 + 15% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 10% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Fire Shadow Lvl 1

Spawns a Chiron clone each time an enemy Hero enters battle. These clones have 100% of Chiron's base HP and 50% of Chiron's base ATK. A curse befalls any attacker who kills these clones, reducing its DMG by 15%. Also Hero HP is reduced by 10% over 12 sec (up to 50,000 HP).

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Flame of War Lvl 1

Recovers 30% HP and creates a clone of itself with 100% base HP and ATK. Also gives all summoned units the sacrificial ring buff, increasing ATK Rate and DMG by 25% and reducing HP of enemies within the ring by 3% every 3 sec (up to 4,000 HP each time).

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 20,000 +50% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,000 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Fire Shadow Lvl 2

Spawns a Chiron clone each time an enemy Hero enters battle. These clones have 100% of Chiron's base HP and 100% of Chiron's base ATK. A curse befalls any attacker who kills these clones, reducing its DMG by 21%. Also Hero HP is reduced by 18% over 15 sec (up to 120,000 HP).

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Flame of War Lvl 2

Recovers 55% HP and creates a clone of itself with 100% base HP and 150% base ATK. Also gives all summoned units the sacrificial ring buff, increasing ATK Rate by 50% and DMG by 33% and reducing HP of enemies within the ring by 5% every 3 sec (up to 8,000 HP each time).

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Fire Shadow lvl 3

Spawns a Chiron clone each time an enemy Hero enters battle. These clones have 100% of Chiron's base HP and 150% of Chiron's base ATK. A curse befalls any attacker who kills these clones, reducing its DMG by 30%. Also Hero HP is reduced by 35% over 18 sec (up to 210,000 HP).

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Flame of War Lvl 3

Recovers 100% HP and creates a clone of itself with 100% base HP and 200% base ATK. Also gives all summoned units the sacrificial ring buff, increasing ATK Rate by 100% and DMG by 50% and reducing HP of enemies within the ring by 7% every 3 sec (up to 12,000 HP each time).

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Chiron Enlightenment

Once a hero reaches enlightenment, they gain a new look and unlcock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes, insight bonuses are obtained at enlightened levels 1, 6, and 12.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

 5

## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

 5
Healing Currents

Back to Spells

Healing Currents is the first castable spell in the Ancient Relic, and takes 10 minutes to procure. It heals a player by an amount every 0.5 seconds for a certain amount of time, in a certain area, for a certain number of units. Spells can be upgraded with Mystic Crystals obtained in the Campaign Clash game mode.

**Total Mystic Crystal cost to max this spell: 953,396**

## Heal Level (Main Spell Skill)

The heal level is the amount of HP the spell restores, and the level of this skill determines the upgrades you can unlock of the other aspects like range and duration etc.

**Total Mystic Crystal Cost: 244972**

## Spell Area

All castable spells have an initial radius of 40.

**Total Mystic Crystal Cost: 96000**

## Targets

Castable spells target Heroes  and Mercenaries, although heroes take priority.

**Total Mystic Crystal Cost: 80743**

## Mystic Crystal Costs

Below are the total crytal costs to complete all upgrades in each spell aspect, as well as the final amount of crystals needed to complete the entire spell.

 Area
 Cost Reduction
 Targets
 Duration
Jewels

Jewels are the game's premium currency. They can be obtained by paying real money or completing tasks in game. It is represented by a green diamond.

## Obtaining Jewels

The easiest way of gaining large amount of jewels is to buy them in the Shop with real money. Purchasing jewels can also get additional bonuses in various ongoing events in game.

Jewels can be gained for free by completing the following tasks:

1. The Invite a friend task can be repeated for 20 times, for a total of 2,000 Jewels.

Various amount of Jewels can also be obtained for free through:

* Completing Quests.
* Opening reward chests in Solo Campaign, Campaign Clash and Battle Royale.
* Reaching certain rank in Arena.
* Being one of the top 10 players in the top 5 guilds.
* Downloading Apps from various sponsors.
* Taking part in various Events .

## Spending Jewels

Jewels can be spent in many aspects of the game to gain game play advantages. Examples are:

* Hire random Heroes in Hero Hire .
* Revive Heroes.
* Purchase Rings or Gold in Shop.
* Getting extra Rings in Lucky Spin and The Cat's Meow.
* Getting extra Souls in the Dancing Dragons.
* Build extra Builder Shack.
* Buy Decorations.
* Instantly finish building construction.
* Boost Gold generation in Gold Mine.
* Unlocking Hero Talents.
* Adding Hero slot in Hero Vault.
* Buy items in Mystic Shop.
* Buy additional challenges in Hero Arena.
Hydrasaur

Back to Epic Heroes

Hydrasaur is a flying healing hero with Colossadrake mercenaries. His active skill heals all heroes by a certain HP, and his aid skill provides HP and ATK bonuses to the aided hero.

Hydasaur's most effective equipment is either the lightning blade or thorned bow due to the large atk rate increase provided by his divine skill which will make the blade and bow activate more.
Chariot

Back to Guild | **Chariot** | Bot

The chariot is an offensive support hero in Guild Clash that brings an extra skill, talent, and divine skill to the battle. It's skills can only be upgraded during the time of a guild clash through the guild fortress interface via gem donations, and can reach a maximum skill level of 9.

The chariot has a certain %HP and %ATK of the average HP and ATK of the friendly heroes used in battle. This percentage increases with hero level, which has the same maximum level of 200 as all other heroes.

## Active Skill - Aerolite Storm

**Level 1:** *Deals (300% ATK) DMG to multiple enemies near the target, stunning them for 3 seconds.*

## Talent - Morale Surge

**Level 1:** *Increases ATK of Allied units near the Chariot by 10% and restores 1% HP every second.*

 Divine Skill - Divine Infinity

**Level 1:** *Increases allied Heroes' DMG dealt by 20% and decreases Rage by 100% when skill is active for 12 seconds.*

## Level Costs

Each level costs a certain amount of morale. Morale can be increased with gems during each guild clash through the guild fortress map.

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Blitz Bomber Enchants

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## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

The tier 2 enchants cost a total of 266 crystals to reach max level.

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## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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## Tier 3 Special Enchants

These are enchants which are unique to a single hero and cost 1069 crystals to complete.
Rath Evolution

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## **The 12 steps of Hero Evolution**

The evolution pattern of a hero follows the signs of the Zodiac. Each level unlocks a bonus for that hero but requires that the player meet certain requirements and costs. Please note that hero level requirement may need a certain amount of Glory to reach but is otherwise not stated.

## Aries - Finesse Tenacity

Increases 10000 + 25% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Taurus - Finesse Strength Lvl 1

Increases 300 + 15% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Gemini - Fortitude Spook Lvl 1

For the first 20 seconds of battle, all defensive structures take 30% less DMG from hero skills.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Cancer - Finesse Blessing Lvl 1

Increases DMG Reduction by 30% while defending and stationed in Heroes Hall.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Leo - Divine Spectral Call Lvl 1

Unleashes a Spectral Call for 36s, reducing the ATK of surrounding enemy Heroes in a large area by 15%, and leeching HP from them equal to 50% of Rath's ATK every 2s. While Spectral Call is active, Rath deals 80,000 direct DMG (cannot be mitigated) to any enemy Hero who has a negative status dispelled and heals for the same amount. Spectral Call cannot be interrupted unless Rath is killed.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Virgo - Finesse Tenacity Lvl 2

Increases 50,000 +45% HP.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Libra - Finesse Strength Lvl 2

Increases 1,200 +35% ATK.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Scorpio - Fortitude Spook Lvl 2

For the first 25 seconds of battle, all defensive structures take 45% less DMG from hero skills.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Sagittarius - Finesse Blessing Lvl 2

Increases DMG Reduction by 70% while defending and stationed in Heroes Hall.

 Hero Skill Lvl
 Glory
 Merc Lvl

## Capricorn - Divine Spectral Call Lvl 2

Unleashes a Spectral Call for 48s, reducing the ATK of surrounding enemy Heroes in a large area by 25%, and leeching HP from them equal to 75% of Rath's ATK every 2s. While Spectral Call is active, Rath deals 140,000 direct DMG (cannot be mitigated) to any enemy Hero who has a negative status dispelled and heals for the same amount. Spectral Call cannot be interrupted unless Rath is killed.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Aquarius - Fortitude Spook lvl 3

For the first 30 seconds of battle, all defensive structures take 60% less DMG from hero skills.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl

## Pisces - Divine Spectral Call Lvl 3

Unleashes a Spectral Call for 66s, reducing the ATK of surrounding enemy Heroes in a large area by 35%, and leeching HP from them equal to 100% of Rath's ATK every 2s. While Spectral Call is active, Rath deals 200,000 direct DMG (cannot be mitigated) to any enemy Hero who has a negative status dispelled and heals for the same amount. Spectral Call cannot be interrupted unless Rath is killed.

 Player Lvl
 Hero Skill Lvl
 Merc Lvl
Giveaways

Back to Events

Often there are giveaways for resources in game. All that is required is that the player log into the game and collect the rewards via the event page or other section. The giveaways are done to boost player morale and help new players accomplish early goals more quickly. Giveaways can be a one time thing or can be over a specific number of days, each day allowing the user to collect the same reward or a different one. The rewards vary and may include hero shards, rings, souls, mutagen, jewels, and other equipment related items.
Mortar

Back to Defensive Buildings

   Mortars can target ground heroes only, have a range of 80-230 units and fire once every 5.0 seconds. (Attack time = 1000ms, Cooldown time = 4000ms)Their shells deal splash damage that affects a range of 30 units.

They can also be enhanced by Pounder's Fortitude Power Skill, where their HP and ATK can be increased, as well as giving them the ability to stun enemies for a number of seconds after a number of attacks with a high DMG shell.
Guild Packs

Back to Events

During a Guild Pack event players that purchase certain amounts of gems in a single game day will open a guild pack which contains resources available to other guild members. There are increasing tiers which relate to how many gems a player has bought. Each guild pack tier can only be claimed a certain amount of times so guild mates must act quickly if they wish to claim a prize. Upon claiming the guild pack prize a player will be a given a random amount of resources from that pack. The resources include rings, souls, mutagen, and jewels.
Abyss Demon

### Skill

When attacking, restores HP based on 24% DMG dealt and to allies based on 22% DMG dealt for 14 secs. Costs 4 Rage.

### Aid Skill

Deployed Hero deals an area attack of 10% DMG dealt every 10 attacks.

### Mercenary

Warriors

back to Epic Heroes

Abyss Demon is a melee attack ground hero with Warrior class mercenaries. His skill is a strong healing type.

Abyss Demon's heal skill comes directly from the amount of DMG he does during attacks. It is greatly beneficial to use ATK, DMG, and/or ATK Rate boosting aids and talents. He is most useful when attacking targets with a significant amount of HP such as those in Battle Royale and Guild Clash.

The best equipment to use with Abyss Demon is the Thunder Blade. This is because the lightning DMG from the Thunder Blade counts towards Abyss Demon's healing if his skill is active when the lightning procs.
Chiron

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### Skill

Increases Sharpshooter ATK by 10% and creates 2 clones with 30% HP and 30% ATK. Costs 4 Rage

### Aid Skill

Increases deployed Hero's ATK by 3%. Reflects 5% Skill DMG and 3% ATK.

### Mercenary

Sharpshooters

Chiron is a ranged attack ground unit with sharpshooter mercenaries. His active skill creates clones that have ATK and HP based on Chiron's base stats (not his aid or evolution bonus stats). His skill also boosts sharpshooter atk.

His aid skill increased the deployed hero's atk and also reflects skill and atk dmg by a certain percentage.
Solo Campaign

Back to Game Modes

The solo campaign is a list of 110 dungeons that increase in difficulty as you progress. It is the one of 4 places to earn player EXP. The others are player quests, upgrading defenses, and resource raids.

You are given 1 chance every 2 hours to fight in a solo dungeon. You can save up to 5 chances. The dungeons are similar to normal bases you might encounter in Resource Raids. On each dungeon there is a chest level. This chest level represents the difficulty of the dungeon and reaches lv 22 at dungeon 106. The rewards for getting any stars in a dungeon battle include gold, green and blue exp items, pink exp eggs, souls, rings, mugs and jewels.

Getting 3 stars on a particular dungeon for the first time will not use a chance and will also grant an additional reward of player EXP, souls, and mugs. Getting 3 stars on a dungeon you have already cleared will use a chance. Not getting 3 stars on a dungeon you have not cleared will use a chance. Any dungeons you have already cleared will have the option for "Auto-Clear". Using this option will give you rewards as if you 3-starred it in a standard battle and also will use a chance. It is very useful for saving time especially if you've already completed all of the dungeons.
Mystic Shop

The **Mystic Shop** is a shop which is found only on Campaign Clash.

The Mystic Shop has three different levels. Each level contains their own items (shards, rings, mystic crystals.)

Each level is unlocked by clearing a stage on Campaign Clash with the final level being the most costliest gives the most rewards once purchased.

There are a total of 18 stages (dungeons) to be cleared in Campaign Clash. After the 6th stage, store number one is unlocked, 12th stage store number two and 18th staged (last stage) store number three is unlocked.

*An example of Mystic Shop, rewards are randomized and can be purchased with either gold or gems.*
BullHead Enchants

Return to Epic Heroes

## Tier 1 Enchants

The tier 1 enchants are the same for all heroes, and require a total of 171 enchant crystals to reach max level.

## Tier 2 Enchants (Unlocks at Enchant Level 20)

The tier 2 enchants cost a total of 266 crystals to reach max level.

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## Tier 3 Enchants (Unlocks at Enchant Level 40)

The tier 3 enchants cost a total of 381 crystals to reach max level.

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## Tier 3 Special Enchants

These are enchants which are unique to a single hero and cost 1069 crystals to complete.
Great Sage Enlightenment

Once a hero reaches enlightenment, they gain a new look and unlock a new set of upgrades for their active skills, aid skills and evolution skills. They also unlock a new type of passive skill called insight. Insight level can be increased once a certain level of enlightenment has been obtained.

## Enlightenment Levels

 Selectable Attributes

At specific Enlightenment levels you are able to select an attribute of your choice to be applied to your hero. Any attribute not selected will be available to select when the next selection level is reached. The order of your attribute selection is completely up to you.

## Insight Levels

Insight is a passive skill unique to each enlightened hero. It costs mutagen to upgrade each level. You can only upgrade to the max allowed by your enlightenment bonuses. Besides the selectable attributes, insight bonuses are obtained at enlightened levels 1, 6, and 12.

## Fortitude Levels

Fortitude bonuses are granted upon reaching and fulfilling requirements at enlightenment levels 11 and 21.

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## Divine Levels

Divine level increases are acquired through selectable attributes. The first bonus is available for selection at level 13 enlightenment and the second bonus available at level 22 enlightenment.

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Magic Cards

Back to Events

Magic Cards is buying type event that rewards each 500 jewels bought with a chance to flip a normal card. Normal cards reward players with rewards from the normal rewards list, which typically includes a small number of resources. Once 8 normal cards have been flipped (equal to 4000 jewels bought), players can flip a rare card with the chance to win mainly heroes, pre-built equipment and lots of resources. There is also a small chance to win the special prize on offer which is limited in the number of times it can be won.
순수한 마음 호

**순수한 마음 호** (영어: Heart of Gold)는 무한 불가능 확률 추진기가 적용된 최초의 프로토타입 우주선이다. 다모그란에서 건조되었으며, 진수식 중간에 자포드 비블브락스가 훔쳐갔다.

## 생김새

소설에 따르면 순수한 마음 호는 150미터짜리 운동화처럼 생겼다. TV 시리즈도 그것을 잘 반영하고 있다. 하지만 영화에서는 거대한 공 모양으로 바뀌었다.

## 적용된 기술

* 무한 불가능 확률 추진기
* GPP (진짜 사람 성격, 문들과 에디에게 적용됨)

## 구성품

* 우주선 그 자체
* 제어 로봇 에디
* 마빈

절도
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자포드 비블브락스가 진수식 중간에 훔쳐가는데, 이는 나중에 우주의 진짜 지배자를 만나기 위해서임이 밝혀졌다.
Skull Mage

Back to Epic Heroes

### Skill

Increases ATK by 72-364 and ATK Rate by 20-60% for Hero and friendly Wizards for 15s. Costs 4 Rage.

### Mercenary

Wizards

Skull Mage is a ranged attack ground hero with Wizard class mercenaries. His skills enhance the attack, damage and attack speed of himself and his wizards.

Skull mage can be most effectively equipped with Arcane Tome, Thorned Bow and Thunder Blade. With Thorned Bow and Thunder Blade, Skull Mage's increased attack rate due to his skill means he can fire arrows or lightning bolts much more often. With Arcane Tome, skull mage recieves an additinal attack bost as he gains x2 as many fury points for each wizard mercenary he has.
Savage Chief

Back to Epic Heroes

### Skill

Restores HP (1275 + 50%ATK). Also recovers 1910 HP in 5 secs and increases SPD by 20% for 5 secs. Costs 4 Rage.

### Mercenary

Ox Warriors

Savage Chief is a melee ground hero with Ox Warrior mercenaries. He is one of the three main tanks and his skills are designed to be highly defensive. His active skill restores HP and increases his SPD while his aid skill increases the HP of other heroes. His divine skill is a more significant HP restorer and shield whilst his fortitude increases the damage reduction of defensive structures.

He is best equipped with a Dragon Heart in order to maximise his high HP, damage reduction and dodge buffs.
Sign-In Rewards

Players are rewarded with daily bonuses each day they sign in. Rewards vary with each day, and cycle once every 30 days. On four days of the month there are special offers available for players to purchase with Jewels, these are known as pack days.

There are also extra sign-in rewards for players who purchase any amount of jewels on a particular day. These prizes are higher in value and contain various Epic Heroes.

## Free Sign-In Rewards

\*Super Special Packs are only available if you have an active monthly package purchase.

## Jewel Sign-In Rewards

To get one of these rewards a player must buy any amount of jewels on that particular day.

Sign-In Rewards
Build Events

Back to Events

Build events are an exciting part of Clash of Lords 2. Build events greatly encourage players to speed up the construction of defensive buildings. Each construction upgrade will result in a set amount of points to be earned. After a certain number of points are reached a reward is given to the player. The build points are based on a combination of two factors, the cost of the upgrade and the time needed to complete it. Wall upgrades also grant build points though because they are constructed instantly the points rewarded will be significantly less than a similar cost building upgrade. The bonus side of this is that you can construct as many wall upgrades as you have gold for.

There is also a ranking of top players who acquired the most build points. Those players will receive additional rewards after the event is over. Please read the event text carefully for additional details.
Dark Rider

### Skill

Increases ATK by 85 and DMG Reduction by 20% for Hero and friendly Executioners for 15s. Costs 4 Rage.

### Mercenary

Executioners

Back to Epic Heroes

Dark Rider is a melee attack ground hero of the tank class. His skills are designed to provide shielding and damage reduction from attacks for himself, other heroes and the executioner mercenaries. He has high HP stats and his fortitude evolutions also increase the HP and armor of the Town Hall when stationed in the heroes hall.

The most effective equipment for him would most liekly be the Dragon Heart which will take advantage of his high HP and add to the DMG reduction provided by his skill.
EXP Eggs

EXP Eggs are a special type of resource, but categorized as hero. It has some similarity to Heroes, but does not function like one. Their only purpose is to be fused with other heroes to increase their EXP.

EXP Eggs can be level up just like any other heroes. They have the same experience level progression like a hero does. Leveling up an EXP Egg is just like storing EXP into it, so that the next time it is fused, it'll award all its stored EXP, plus its own EXP bonus to the hero that it is fused with.

Comparing to the heroes of the same color/rarity, Purple and Gold Eggs can give slightly more EXP than a Rare/Epic hero when used in hero fusion.

Since they are technically not heroes, you cannot deploy them like one. They do not have HP or ATK.

## Obtaining EXP Eggs

EXP Cards take up slots in Hero Vault just like any heroes. They can be obtained through:

* Opening reward chests after a victorious attack in any mode.
* Completing Daily Tasks.
* Hired in the Hire Hero interface.
* Reaching certain rank in Arena.
* Buy from Mystic Shop.

## Glory Egg

Glory eggs can be used to increase the Glory of a hero by 1 point and can be used until a hero reaches a glory level of 6.

## Mega Glory Egg

Mega Glory Eggs do the same thing as normal glory egg, only they can be used regardless of glory level!

## Newbie EXP Egg

These eggs came from a dragon king bound by strong, ancient magic. Heroes below Lv 120 can fuse with this egg to earn 15,000 EXP. Heroes fused with Newbie EXP Eggs grant less EXP when fused with other Heroes or Magic Powder when salvaged.

## Notes

* There is no extra bonus for fusing other EXP Eggs to an EXP Egg to a high level before fusing with a hero. There will be no extra EXP bonus gained by the hero, other than the combined EXP of all Eggs fused.
* Glory is not transferable between heroes. Adding a hero with 3 glory to another same hero will not give that hero 4 glory. Only the actual hero being fused will count towards an extra glory point to the hero that it is being fused with, thus any glory it has will be wasted.
Blitz Bomber

Back to Epic Heroes

### Skill

Fires an explosive shell. Deals (1,403 + 61% ATK) DMG to the target. Costs 4 Rage.

### Aid Skill

Increases the ATK of the deployed Hero's mercenaries by 2%

### Mercenary

Sharpshooters

Blitz Bomber is a ranged attack ground unit. He uses sharpshooter mercenaries. His skill does specific DMG to a single target which may reflect to up to 2 additional targets. His aid skill boosts the deployed hero's mercenaries atk by up to 60%.

Blitz Bomber is often used in conjunction with Pyro Pete and/or Chiron in a sharpshooter mercenary lineup. He is most often used as an aid in Battle Royale to boost mercenary atk.
Evolution Essence

Evolution Essence can be used to upgrade a hero's evolution path without needing to fulfil the usual evolution requirements. Each evolution level requires a different amount of essence. Evolution essence can currently only be used for the heroes: The Abyss Demon, Ambrosia, Arcane Caster, Arctic Lord, Berserker, BullHead, Carol d'Belle, Chiron, Djinni, Enchantress, Great Sage, Landslide, Pan Goli, Pounder, Rath, Renee Ven, Sapphirix, Toxic Shaman and Won Ton. Each of these heroes has their own essence stone, which can be used on them only.

## Evolution Level Essence Requirements

Total to Pisces, purely using essences = 300.

To use Essences -

Sample (Arctic Lord @ Libra)

Ambrosia Enlightenment Video
Buy Jewels and Win an Awesome Gift

Back to Events

Buy Jewels and Win an Awesome Gift is a simple jewel buying event that allows players to claim a set of rewards once they purchase a certain amount of rewards in a single order. This event tyipically lasts 1-2 days and usually rewards players based on jewels spent between 4000 and 8000, with reward sets including a hero and resources.
Materials

Back to Items

Materials are used to add bonuses and assist in the evolving and leveling of equipment. Different equipment will require different materials in order to be capable of being evolved. In addition to assisting in evolution the materials for a given piece of equipment will add to a specific bonus for that equipment such as Crit Rate, DMG%, Hero ATK, Dodge Chance, etc. Materials are commonly acquired in El Dorado but can also be won during certain events.
BullHead

Return to Epic Heroes

Bullhead is an aggressive ground hero with Ox Warrior mercenaries. His skill is designed to be very effective against groups of mercenaries, where he deals splash damage to all enemies in front of him with his normal attack, as well as dealing a set amount of damage to all enemies around him for 10s and decreasing their ATK Rate at the same time.

His aid skill also grants heroes a % chance to deal even more DMG to the target they are attacking, which can stack upto 5 times.