recursal/Fanatic-Fandom huggingface dataset:
Zubeia

**Zubeia** is de huidige heerser van Xadia. Ze is de aartsdraak van lucht, de partner van de overleden Avizandum en de moeder van Azymondius.

## Gedetailleerde descriptie

Zubeia is een gigantische, donkerblauwe vrouwtjesdraak met witte manen. Door die witte manen steken verschillende donkerblauwe hoorns. Ze heeft lichtblauwe onderschubben, grote vleugels en een lange staart. Aan het einde van haar staart hangt een grote tuft witte vacht.

## Personaliteit

Zubeia is vriendelijk tegen alle rassen, maar kan wraakzuchtig zijn als iemand haar geliefden iets aandoet. Ze heeft een goed gevoel voor humor en is bereid haar leven op te offeren indien nodig.

## Vaardigheden

### Connectie met het luchtarcanum

Zubeia heeft een zeer sterke connectie met het luchtarcanum en kan dingen doen die geen enkel ander wezen met een luchtarcanum-connectie. Ooit zal Zym haar daarbij wel voorbij steken.

### Vliegen

Zubeia kan zeer lange afstanden op een best hoge snelheid afleggen zonder moe te worden.

## Trivia

### Naamverklaring

Zubeia's naam is een variant van "Zubaidah", wat in het Arabisch "schoonheid" betekent.

### Interessante feiten

Haar kleurenschema was per opzet zo gemaakt, omdat ze niet wouden dat Zubeia te veel op Avizandum leek.
Callum

* S4
* S1-s3

**Callum** is de prins en hoogmagiër van Katolis. Hij is de geadopteerde zoon van de gestorven koning Plunder, de zoon van de gestorven koningin Sarai en de half-broer van koning Ezran.

Samen met Rayla en Ezran heeft hij de zoon van de drakenkoningin Zubeia teruggekeerd naar zijn thuis met het doel de vrede tussen mensen en elfen te herstellen.

## Gedetailleerde descriptie

 Callum is een slanke jongen met een middelmatige lengte. Hij heeft bruin haar, groene ogen en rozige wangen. Hij draagt zo goed als altijd een sjaal die hij heeft gekregen van zijn overleden moeder Sarai.

In de eerste drie seizoenen droeg hij een blauwe jas, zwarte broek en hoge botten. Na de twee-jarige tijdsprong draagt hij echter magiërskleren die hem beter doen passen bij zijn beroep.

## Personaliteit

Callum is vriendelijk, betrouwbaar en soms ook klunzig. Hij vertrouwt zijn vrienden steevast, en wou daarom Rayla niet geloven toen ze beweerde dat Claudia en Soren hen manipuleerden. Hij geeft veel om zijn geliefden en vrienden, maar als hij zich verraden voelt, kan het lang duren voor hij je terug in vertrouwen neemt.

## Vaardigheden

### Magie

Callum is tot nu toe de enige mens die in staat was een natuurlijke connectie met een arcanum op te leggen, in zijn geval het luchtarcanum en het oceaanarcanum

### Kunst

Met dank aan zijn fotografisch geheugen kan Callum zeer goed tekenen. Hij heeft dan ook altijd zijn schetsboek mee, en het helpt hem te kalmeren wanneer hij zich stresseert.

## Trivia

### Interessante feiten

* Callum kan met beide handen even goed werken.
* Hij houdt van stoffige, oude boeken, regen, en zelfgemaakte woorden.
* Hij houdt echter niet van lang poseren voor officiële portretten of gebakskruimels terug te vinden in zijn bed.

### Naamverklaring

* Callum betekent in het Gaelisch "Duivenkoning", maar zijn naam kan ook afgeleid zijn van "Caelum", wat lucht of hemel betekent.
Game of Khans Wiki

**Welcome to the Game of Khans Wiki!**
This is a wiki about the video game *Game of Khans*.

We're a collaborative community website about Game of Khans that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Khan

In the context of the game "Game of Khans," a Khan refers to a powerful and influential leader. It represents a player who assumes the role of a great ruler and aims to expand their empire by conquering territories, managing resources, and engaging in strategic warfare. The Khan serves as the central figure guiding the development and growth of their kingdom
Advisor

**Advisors** are the most important unit in Game of Khans, and are the primary factor in a Khan's sovereignty. Advisors have multiple roles. The most obvious is the advisor being the general of battle in Arena, Horde Battle, and some minigames. In addition, Advisors can be installed as governors of cities on the world map. The attributes of the advisor will determine its combat strength in battle and resource collection rate in cities.

## Advisor Stats

### Star Level

The following table lists the number of scrolls needed to reach a desired star level.
Все страницы

# Все предметы и блоки кодинга

## Блоки

Событие игрока

Действие игрока

Если игрок

Игровое действие

Действие над сущностью

Выбрать объект

Если существо

Если игра

Иначе

Функции

Цикл

## Переменные и предметы

Про переменные, и что это

Переменная Текст

Переменная Число

Переменная Местоположение

Переменная Игровое значение

Стрелка НЕ

## Динамическая переменная, и блоки для неё

Динамическая переменная

Установить переменную

Если переменная

# Остальные страницы

Ваш мир

Мир кодинга

Выборки

Баги
Main Page

Welcome to Game of Khans Wiki! This wiki is in early construction.

## General Topics

* Khan
* Sovereignty
* Events
* Resources
* Minigames
* Consorts
* Heirs
* Advisors
* Pets
* Items
* Locations
* Hordes
* Horde Battle
* VIP Levels

## Welcome to Game of Khans Wiki!

This Main Page was created automatically and it seems it hasn't been replaced yet.

### For visitors of this wiki

Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later!
Heir

**Heirs** are the Khan's offspring. Heirs can be obtained by visiting or cherishing Consorts.

## Raise Heirs

Only a certain number of heirs can be raised at once, and more heir slots can be unlocked with diamonds. Each heir will have a level cap which depends on the attributes of the mother. Heirs can be raised one time every hour with **Patience**. There is a cap on Patience determined by a Khan's VIP Level. An heir's development may be hurried by using Candy, which will replenish Patience up to the point allowed by the VIP level.

**Restore** will consume enough candy to full replenish the Patience of all Heirs.
**Raise** will automatically consume all Patience to level up all Heirs with a single click. (enabled in VIP x)
**Max Raise** will consume all Candy available and raise a selected Heir to the maximum level possible. Note that this may not lead to an efficient use of Candy.

After one free naming, heirs may be renamed for 20 Diamonds. However, they may no longer be renamed once grown up.

## Grown-up Heirs and Heir Marriage

Grown-up heirs fall into three groups: single heirs, heirs in a relationship, and married heirs. When an heir becomes fully grown, he/she is given a title based on their attribute value. The heir title determines which heirs he/she is allowed to marry.

## Heir Attributes

The exact way heir attributes are calculated are yet to be determined. However it is known that they take into account the following factors:

* **Filial Piety**: Determined by Consort Intimacy
* the Consort Rank,
* **Consort Harmony**: Determined by the cumulative sum of bonuses of all consorts' ranks.
Игровое значение

Игровое значение - переменная.

Переменная "Игровое значение" позволяет хранить в себе множество вещей связаных с игроком (и несколько с миром). Если мы возьмем игрока, то она может хранить, к примеру, его местоположение, его уровень здоровья, то куда он смотрит, и так далее.

Для того что бы задать этой переменной значение, возьмите её в руку и кликните ПКМ. У вас откроеться меню. Тут вы и можете выбрать какое значение она будет хранить.

Часто её значения сохраняют в Динамическую переменную для работы с ними.
Styracosaurus

North America

## Description

The genus Styracosaurus lived **from** 75.5 **to** 74.5 million years ago during the Cretaceous (Campanian **period).** It **has** four to six long **apical** **spines** **protruding** **from** the frill of **the** neck, a smaller **cheek** horn on each **cheek,** and a single horn **protruding** **from** **the** nose that **can** **be** up to 60 **cm** (2 feet) and 15 **cm** (6 inches) **long.** **)** wide. The **purpose** **or** **function** **of** **the** horns and **frills** **has** been the subject of much debate over the years. Styracosaurus was a relatively large dinosaur **weighing** 1.8 **to** 2.7 tons and 5 **to** 5.5 meters (16 **to** 18 **ft)** **long.** It **is** about 1.8 meters (5.9 **ft)** **tall.** Styracosaurus had a large body and **short** four legs. **He** **has** a rather short tail. There **is** a beak on the skull, and **sharp** teeth on the cheek **are** arranged in continuous **teeth,** indicating the animal **was** **cutting** **a** **tree.** According to **the** **layers** **of** **bones,** this dinosaur, like other **horned** **dinosaurs,** **was** **probably** a herd animal that moved in large groups. Centrosaurinae includes Styracosaurus, **named** **after** Lawrence Lambe in 1913. Styracosaurus is **now** associated with one species, S. albertensis. Another species, S. ovatus, was **named** in 1930 by Charles Gilmore. In 2010, Andrew McDonald and Jack Horner **placed** it **in** a new genus called Rubeosaurus. **As** **of** 2020, **however,** it **is** considered either its own species or a species of Styracosaurus (or even a specimen of S. albertensis).
Eldin

## Status

Alive

**Eldin** is a dwarf driver from Blackcrown. He is a non-player character portrayed by Gabriel Urbina.

## Description

Eldin is a dwarven man with a bright blue beard and hair. He wears a medallion marked with a tiger on a chain around his neck.

## Biography

### The Cavalier Chronicles

In mid-Leaffall, Eldin was hired by Earl Marwood to transport goods from Dawnspoint to Coldwater.
Число

Число - переменная.

Переменная "Число" позволяет хранить в себе числа, даже с минусом. Например, если у переменной Число будет значение "1", и мы положем её в Действие игрока "Нанести урон", то нам нанесёт урон 1, тоесть половину сердца.

Для того что бы задать этой переменной значение, нужно взять её в руку и написать это значение в чат. После этого, она переименуется и станет с таким значением, которое мы написали в чат.

## Дополнительно

### Времена

Данная переменная способна конвертировать (тоесть переделывать) времена в тики. Всё дело в том. что в кодинге иногда встречаются времена. Например, в Действии игрока можно задать время сколько будет висеть Титл на экране у игрока. Но времена указываются не так как мы привыкли - они указываются в тиках. Тик - это единица измерения времени. 20 тиков это 1 секунда. И что бы игроки не лезли в калькулятор считать сколько будет, например, 15 секунд в тиках - сделали конвертацию времен в тики. Для того что бы конвертировать время, надо написать число и добавить к нему **s**, **m**, или **h** - это сокращения от second, minute, и hour. Тоесть, если мы хотим конвертировать 5 секунд в тики, можно написать **5s**, и кодинг сам преобразует эти 5 секунд в 100 тиков.
Sovereignty

**Sovereignty** is the most general indication of a Khan's power. Several factors determine a Khan's sovereignty; the primary factor being the attributes of advisors. Sovereignty may also be gained from heirs and marrying off heirs. The overall sovereignty

S

{\displaystyle S}

 of a player is simply the sum of attributes (

S

{\displaystyle S}

, equivalent to sovereignty) of all advisors

a

{\displaystyle a}

 and heirs

h

{\displaystyle h}

. The heir calculation includes all heirs: married heirs, unmarried heirs, growing heirs, and heirs' spouses.

S
≡

∑

a

S

a

∑

h

S

h

{\displaystyle S\equiv \sum \_{a}{S\_{a}}+\sum \_{h}{S\_{h}}}

## Advisor Attributes

The sovereignty

S

a

{\displaystyle S\_{a}}

 for an attribute

a

{\displaystyle a}

 is the sum of the talent

B

T

{\displaystyle B\_{T}}

, consort

B

C

{\displaystyle B\_{C}}

, presence

B

R

{\displaystyle B\_{R}}

, pet buff

B

P

{\displaystyle B\_{P}}

, equipment

B

E

{\displaystyle B\_{E}}

, outfit

B

O

{\displaystyle B\_{O}}

, and legion

B

L

{\displaystyle B\_{L}}

 bonuses:

S

a

=

B

T

B

C

B

R

B

P

B

E

B

O

B

L

{\displaystyle S\_{a}=B\_{T}+B\_{C}+B\_{R}+B\_{P}+B\_{E}+B\_{O}+B\_{L}}

The bonuses can be calculated as follows, where

L

{\displaystyle L}

 is the current advisor level,

s

{\displaystyle s}

 denotes advisor star level, :

**Failed to parse (SVG with PNG fallback (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "https://wikimedia.org/api/rest\_v1/":): {\displaystyle B\_T = g(s,c) T [\frac{(L-1)(L+2)}{50}+2] + k(s,c)\\ B\_C = B\_T b\_{s4}(L\_{s4}) + \sum\_{i=1}^{3}{B\_{si}(L\_{si})}\\ B\_R = B\_T b\_R\\ B\_E = b\_{e4}(B\_{e1}+B\_{e2})\\ B\_P = B\_{LP} + \sum{B\_{tP}} }**

## Star Bonuses

The star bonuses, dependent on star level

s

{\displaystyle s}

 and advisor colour

c

{\displaystyle c}

 consists of two types, a percentage bonus

g

a

(
s
,
c
)

{\displaystyle g\_{a}(s,c)}

 and a fixed bonus

k

a

(
s
,
c
)

{\displaystyle k\_{a}(s,c)}

. Each advisor has different values for both of these for every attribute

a

{\displaystyle a}

. A table for these values for a 5-star advisor

# s
5

{\displaystyle s=5}

 is shown here:

c

{\displaystyle c}

g

1

(
5
,
c
)

{\displaystyle g\_{1}(5,c)}

g

2

(
5
,
c
)

{\displaystyle g\_{2}(5,c)}

g

3

(
5
,
c
)

{\displaystyle g\_{3}(5,c)}

g

4

(
5
,
c
)

{\displaystyle g\_{4}(5,c)}
 Blue
 Gold
 Red

c

{\displaystyle c}

k

1

(
5
,
c
)

{\displaystyle k\_{1}(5,c)}

k

2

(
5
,
c
)

{\displaystyle k\_{2}(5,c)}

k

3

(
5
,
c
)

{\displaystyle k\_{3}(5,c)}

k

4

(
5
,
c
)

{\displaystyle k\_{4}(5,c)}
 Blue
 Gold
 Red
VIP

VIP Levels in "Game of Khans" represent a progression system or status that players can attain by investing time, effort, or in-game resources. VIP Levels often come with various perks, advantages, or exclusive rewards that enhance the player's gameplay experience. These perks may include increased resource production, faster construction times, exclusive events, or additional customization options, providing players with additional incentives and benefits as they progress in the game.
Cryolophosaurus

Antarctica

## Description

Large species belong to the genus Cryolophosaurus. tic. It was one of the biggest theropods of the Early Jurassic, assessed at 6-7 meters long and 350-465 kilograms in weight.

Dr. William Hammer, a paleontologist, was the first to place Cryolophosaurus in Antarctica's Early Jurassic Pliensbachian Hanson Formation, which was formerly the Upper Falla Formation. It was the first non-avian dinosaur and the first carnivorous dinosaur found in Antarctica. officially known as The Early Jurassic period, from about 194 to 188 million years ago, is represented by the ages of the sediments in which its fossils were discovered. Since Cryolophosaurus's skull, femur, and other specimens are known about it, its classification has varied widely. Cryolophosaurus is classified as a dilophosaurid or neotheropod outside of Dilophosauridae and Averostra due to the femur's numerous primitive features; however, the skull's numerous advanced features make the genus a tetanura, abelisaurid, ceratosaurus, and even an allosaurus. Criolophosaurus is currently viewed as a neotheropod close to Averostra. Additionally, Cryolophosaurus possessed a distinctive "pompadour" crest that spanned its entire head. It is believed that this unusual spine was used for intraspecific identification based on evidence from related species and bone structural studies. Cryolophosaurus also had a brain that was more primitive than that of other theropods.
Ezran

Ezran is de koning van het koninkrijk Katolis. Zijn ouders zijn koning Plunder en koningin Sarai en hij is dus de halfbroer van Callum.

Samen met Rayla en Callum bracht hij de Drakenprins terug naar de Drakenkoningin om de vrede tussen mensen en elfen terug te brengen.

## Ezran

* S4
* S1-S3

## Algemeen

### Aansluiting

* koninkrijk Katolis
* Team Zym

## Biografie

### Leeftijd

* 12 (s4)
* 10 (s1-s3)

## Gedetailleerde descriptie

Hij is een redelijk grote jongen met lichtbruine huidskleur en blauwe ogen. Hij houdt zijn donkerbruine haar opgestoken. Zijn kleren hebben de nationale kleur van Katolis, rood. Zijn kroon is gemaakt uit het staal van zijn vader's zwaard.

## Personaliteit

Ezran is hulpvaardig, vindingrijk en vriendelijk. Hij is beschreven als dapper, wat hij heeft bewezen toen hij in het ijzige water sprong om het drakenei te redden en daarbij zijn leven te riskeren. Voor zijn leeftijd is hij best wijs, maar er zijn nog naïeve kantjes aan zijn personaliteit.

## Vaardigheden

### Connectie met dieren

Ezran heeft als enig personage tot nu toe de kracht om dieren te verstaan (dit is ook wederzijds). Dit heeft hen meerdere keren uit de problemen geholpen.

### Speeches

Ezran kan mooie, rakende speeches geven. Vooral op zijn leeftijd is dit heel bijzonder.

## Trivia

### Naamverklaring

De naam “Ezran” is een Engelse uitbreiding zijn van de naam “Ezra”, een bijbels personage, dat vertaald kan worden als “helper” of “hofbediende".

### Interessante feiten

* Oorspronkelijk zou Ezran aan het einde van seizoen 2 met Callum en Rayla meegaan naar Xadia, maar de schrijver hebben hem terug laten keren naar Katolis omdat ze beseften dat hij zich verplicht zou voelen om als koning zijn verantwoordelijkheden te nemen.
* Ezran werd in het begin van de ontwikkeling heel kort "Finlay" (FIN-lee) genoemd.
* Ezran gaat nooit ergens heen zonder zijn rugzak die hij graag versiert met speltjes en patches van allerlei dingen die hij leuk vindt.
* Ezran houdt van verstoppertje spelen, andere spelletjes met vrienden en huisdieren, elk wezen dat hij tegenkomt en jamtaartjes.
* Hij heeft een hekel aan oorlog, vechten, wreedheid en overdreven papperige erwten.
* Vanaf zijn vroege conceptfases werden Ezran en Aas samen ontworpen als een paar.
Consort

**Consorts** are the Khan's wives that live in the Khan's Harem. Each consort has an associated advisor, though not all advisors have an associated consort. Most consorts can be obtained by travelling in the world map. Other consorts may be obtained by default, by reaching a sovereignty level, by reaching a certain VIP level, participating in events, or earning Love Tokens from certain minigames.

## Consort Attributes

### Intimacy

Intimacy affects Consort EXP gain, and is the value accumulated during the Intimacy Rush. Each consort starts at an intimacy of 1 and consort skills are unlocked upon reaching a certain intimacy level. In addition, a positive reaction to touching the consort can be unlocked depending on intimacy level, and finally a unique visit/cherish outfit is unlocked at 300 intimacy (except Bortei and Otchi, where it is unlocked at 1 intimacy).

### Consort Experience

*Not to be confused with Consort Expertise.*

Obtained by visiting/cherishing consorts or through certain items.
The expected consort XP yield

X

{\displaystyle X}

 per visit is as follows, where

I

{\displaystyle I}

 is the consort's intimacy:

# X
(
2
I
10
)

{\displaystyle
X=(2I+10)
}

### Consort Expertise

*Not to be confused with Consort Experience.*

Obtained through courtyard activities or through certain items.

## Consort Interaction

### Visit

The Visit function randomly selects a consort, and increases the consort's EXP depending on the Consort's intimacy. Visiting has a small chance of producing an Heir if an Heir slot is open. Visiting does *not* increase intimacy.

### Cherish

The Khan may cherish a consort by selecting a consort and spending diamonds, or by using a Cherish Token. Cherishing a consort has a larger chance of producing an Heir than visiting, and *does* increase intimacy by 1.
Інтер (телеканал)

**Інтер** (або **ІнтерКанал**) - загальнонаціональний комерційнийтелеканал в Україні. Почав своє мовлення 20 жовтня 1996 року, на базі державного УТ-3 та російського ОРТ та заснований Ігорем Плужником. В перші роки свого мовлення на каналі етерною мовою була виключно російська (окрім спортивних новин та прогнозу погоди), та після 2000-го, канал почав поступово брати на себе курс українізації.

Канал був дуже відомий завдяки стилізованій літері **“і”** з 2000- по 2007 роки, до впровадження строго логотипу з назвою мовника.

**Ця сторінка показує лише первинні варіанти логотипу**Інші пов'язані логотипи та зображення дивіться тут:

## Інтер

### 2003—2005

Логотип у варіанті шрифта EurostileЛоготип у варіанті шрифта Bank Gothic
Tyrannosaurus Rex

North America

## Description

Large theropod dinosaurs belong to the genus Tyrannosaurus. One of the most well-known theropods is the species Tyrannosaurus rex (rex meaning "king" in Latin), more commonly known as T-Rex. It resided on the island continent known as Laramidia, which is now western North America. Compared to other tyrannosaurids, tyrannosaurus lived in a much broader range. Numerous rock formations from the Maastrichtian age of the Upper Cretaceous, which occurred between 68 and 66 million years ago, contain fossils. It was one of the last non-avian dinosaurs to have existed prior to the Cretaceous–Paleogene extinction, and it was the last known tyrannosaurid.

Tyrannosaurus, like other tyrannosaurids, was a bipedal carnivore with a large skull supported by a long, bulky tail. The Tyrannosaurus's forelimbs were shorter than its hind limbs, but they were extremely powerful for their size and had two clawed digits. The most complete specimen has a length of up to 12.3–12.4 meters, or 40.4%–40.7 feet; However, the majority of current estimates suggest that T. rex could reach lengths of over 12.4 m (40.7 ft), heights of up to 3.66–3.96 m (12–13 ft) at the hips, and body masses of 8.87 metric tons (9.78 short tons). Even though other theropods were as big as or bigger than Tyrannosaurus rex, it was still one of the largest known land predators and is thought to have had the strongest bite force of any animal that lived on land. Tyrannosaurus rex was the largest carnivore in its environment. It probably hunted hadrosaurs, juvenile armored herbivores like ceratopsians and ankylosaurs, and possibly sauropods. The dinosaur was, according to some experts, primarily a scavenger. One of the longest debates in paleontology was over whether Tyrannosaurus was an apex predator or a pure scavenger. Today, the majority of paleontologists agree that Tyrannosaurus was both a predator and a scavenger.

Some Tyrannosaurus rex specimens have skeletons that are nearly complete. At least one of these specimens contains proteins and soft tissue. Numerous aspects of its biology, including its life history and biomechanics, have been extensively studied thanks to the abundance of fossil material. There is some debate regarding the Tyrannosaurus rex's physiology, speed, and feeding habits. Its taxonomy is also up for debate because some researchers believe that Asia's Tarbosaurus bataar is a second species of Tyrannosaurus rex, while others maintain that Tarbosaurus is its own genus. Tyrannosaurus has been synonymous with several other North American tyrannosaurid genera.

Since the beginning of the 20th century, Tyrannosaurus has been one of the most well-known dinosaurs. It has been depicted in films, advertisements, postal stamps, and a variety of other forms of media.
Amargasaurus

South America

## Description

Amargasaurus is a genus of sauropod dinosaur from the Early Cretaceous **(129.4-122.46** mya) of **present-day** Argentina. The only known skeleton was discovered in 1984 and is **nearly** complete, including a fragmentary skull, making Amargasaurus one of the best-known sauropods of its **era.** Amargasaurus was first described in 1991 and **includes one** known species, Amargasaurus cazaui. It was a large animal, but small for a sauropod, **at 9–13** meters **(30–43 ft) long.** Most **notably,** it **had** two parallel rows of tall spines **on** its neck and back, taller than any other known sauropod. In life, these spines **may** have **remained outside** the body as **single** structures that supported **the keratinocytes.** An **alternative** hypothesis, now **preferred, suggests** that they **may** have formed a **frame to support** a **leather** sail. They **may** have been used for display, **battle**, or defense. Amargasaurus was **found** in sedimentary rocks of the Amarga Formation, **originating from** the Barremian and **Late** Aptian **phases** of the Early Cretaceous. **As a** herbivore, it shared its environment with at least three other sauropod **families,** which **may** have **utilized** different food sources to reduce competition. Amargasaurus probably **ate** at **a medium height,** as **indicated** by the orientation of its inner ear and the articulation of its **cervical** vertebrae, which **suggests** a **common** position of the snout 80 centimeters (31 **in)** above the ground and a maximum of 2.7 meters **(8.9). ). foot).** Within the **Sauropods,** Amargasaurus is classified as a member of the **Dicraeosauridae family, distinguished** from other sauropods **by its** shorter **neck** and smaller body **size.**
Carnotaurus

* Normal
* Zombified

South America

## Description

Theropod dinosaurs of the genus Carnotaurus lived in South America during the Late Cretaceous period, probably between 71 and 69 million years ago. Carnotaurus sastrei is the one and only species. It is one of the most well-understood theropods from the Southern Hemisphere, known from a single well-preserved skeleton. The La Colonia Formation rocks that led to the discovery of the skeleton in 1984 in Argentina's Chubut Province. Carnotaurus is a descendant of the Abelisauridae, a group of large theropods that lived in the southern landmasses of Gondwana during the late Cretaceous in a large predatorial niche. The genus is frequently regarded as a member of the Brachyrostra, a clade of short-snouted South American forms, within the Abelisauridae.

Carnotaurus was a small, bipedal predator with a length of 7.5 to 8 meters (24.6 to 26.2 feet) and a weight of 1.3 to 2.1 metric tons (1.4 to 2.3 short tons; 1.3-2.1 tons in length). Carnotaurus was a highly specialized and distinctive theropod. It had a very deep skull on a strong neck and thick horns above the eyes, a feature that none of the other carnivorous dinosaurs had. Additionally, Carnotaurus had long, slender hind limbs and small, limbless forelimbs. Extensive skin impressions preserve the skeleton, revealing a mosaic of small, non-overlapping scales measuring approximately 5 mm in diameter. The animal's sides were covered in large bumps that cut through the mosaic, but no feathers are visible.

It's possible that the distinctive horns and muscular neck were used to fight other species. Different studies say that rivals might have fought with quick head blows, slow pushes with the upper sides of their skulls, or head-on ramming with their horns acting as shock absorbers. It is still unknown how Carnotaurus eats: While some studies found that the animal mostly preyed on relatively small animals, others found that it could hunt down very large prey like sauropods. It had a strong sense of smell in its brain cavity, but its hearing and vision were less developed. One of the fastest large theropods, Carnotaurus was probably well-suited for running.
The second game: Awcmmgbl

## **THIS ARTICLE CONTAINS SPOILERS**

Average Warrior Cats Murder Mystery Game Be Like: ,Once an Evilclan Warrior(...now an Evilclan leader?) or Purpleclan 2: The Sequel was the second game released by DinofIames on Scratch. The main purpose of the game was to figure out who killed Deadguy who ended up being Happykit.

You can play the game here
Claudia

* S4-S5
* S1-S3

## Gedetailleerde discriptie

In seizoen één was Claudia is een lang meisje met zwarte haren die tot haar heupen kwamen. Haar haaruiteindes waren paars geverfd en ze had meestal een zwart kleed aan met gouden borduren. Ze heeft groene ogen en een blanke huidskleur.

Toen Claudia veel duistere magie ging gebruiken werden delen van haar haar wit. Nu draagt ze een vlecht en heeft ze nog steeds dezelfde kleren aan van toen.

## Trivia

### Interessante feiten

* Ze houdt enorm trouw aan haar familie.
* Om haar pannenkoeken extra luchtig te maken gebruikt Claudia Duistere Magie. Met Duistere magie heeft ze ook koffie uitgevonden, wat ze een "warm bruin ochtenddrankje" noemt.
* Claudia is dol op pindakaas, oude ruïnes, schattige dingen en warme bruine ochtenddrankjes.
* Ze heeft een hekel aan lauwe bruine ochtenddrankjes.
A golden past Wiki

**Welcome to the A golden past Wiki!**
Original game by fredinator

We're a collaborative community website about A golden past that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Animatronics tips

How to survive animatronics???

Fredbear:

To escape from fredbear, you need to turn on system alarm and he will leave

Springbonnie:

To escape from springbonnie, you need to turn on the music player on the camera scene and he will leave

Foxy:

To escape from foxy, you need to look at the pirate bay and he will not leave the pirate bay

Endo:

To escape from endo, he will crawl through the vintelation when he is in the vintelation, you need to heat up the temperature in the office and he will leave
Цикл

Цикл - блок кодинга из категории "Цикл". Ставиться на первый блок строки.

Этот блок позволяет повторять один и тот же код. Например, если в строке Цикла поставить Действие игрока "Отправить сообщение 123", задать время 5 секунд и запустить этот Цикл - то сообщение "123" будет отправляться каждые 5 секунд всем игрокам.

## Настройка и запуск цикла

Перед запуском Цикла его нужно настроить. Прежде всего циклу нужно имя, для этого необходимо взять переменную Текст и написать в ней любое имя до 15 символов. Потом этим Текстом нужно кликнуть по табличке цикла. Затем циклу нужно время - это то, каждые сколько секунд цикл будет повторять код. Для этого нужно взять переменную Число и написать в ней время в тиках. Для того что бы было легче - время можно писать как 1s, 1m и 1h - вместе "1" может быть любая цифра. Оно автоматически преобразовывается в тики. Потом этим Числом нужно кликнуть по табличке Цикла. Настройка цикла завершена.

Что-бы запустить цикл, необходимо воспользоваться Игровым действием. В нём, в разделе "Утилиты кода" нужно выбрать действие "Запустить цикл" и положить в сундуке Текст с именем цикла. После этого Цикл запуститься.

Что-бы остановить цикл, в этом же разделе Игрового действия выберите "Остановить цикл", и в сундуке положите Текст с именем цикла. После этого цикл остановиться.
Agrarian Socialism

**Agrarian Socialism** is an ideology that appears in several mods.

## *Equestria at War*

 File:Agrarian Socialism ideology icon (EaW).png
## *Kaiserredux*

 File:Agrarian Socialism ideology icon (KX).png
## *Pax Britannica*

 File:Agrarian Socialism ideology icon (PaxBrit).png

## *The New Order*

 File:Agrarian Socialism ideology icon (TNO).png

## External links

* Agrarian socialism on Wikipedia

Template:Ideologies
Absolute Monarchy

**Absolute Monarchy** is an ideology that appears in several mods.

## *Kaiserredux*

 File:Absolute Monarchy ideology icon (KX).png
## *Red Flood*

 File:Absolute Monarchy ideology icon (RF).png
## *The New Order*

 File:Absolute Monarchy ideology icon (TNO).png
## *Pax Britannica*

 File:Absolute Monarchy ideology icon (PaxBrit).png

## External links

* Absolute monarchy on Wikipedia

Template:Ideologies
A Very British Civil War

***A Very British Civil War*** (**VBCW**) is an alternate history mod based on the 1938 *A Very British Civil War* source books (produced for the tabletop game of the same name). The mod is set in an alternate 1937, where Edward VIII, instead of abdicating to marry Wallis Simpson, refuses to abdicate while still marrying her, creating a constitutional crisis and the subsequent collapse of the United Kingdom, leading to a "bloody and multifaceted, yet curiously sporting and whimsical, civil war".

VBCW was released on 29 October 2020, with [INSERT INFORMATION ABOUT INITIAL VERSION i.e. PLAYABLE COUNTRIES]. It is currently on version 1.2.2 "Across the Irish Sea", released on 30 June 2023.

## Notes and references

1. ↑ Steam Workshop page, Lore section

Template:Mods
Resource

Resources in "Game of Khans" are essential assets that players need to manage and allocate wisely for the growth and sustainability of their kingdom. These resources can include various types such as food, gold, wood, stone, and more. Players must gather, trade, and utilize these resources strategically to construct buildings, train troops, research technologies, and maintain the overall economic stability of their empire.
Builds and Strategies

This page includes builds and strategies for all stages of the game. Whether you are just a beginner or have hundreds of millions of power there might be some strategies that could prove useful to you in this section.

## Early-Game Strategies

These strategies are useful when one first starts the game, before they have unlocked every tile.

### Treetop Lattice

A simple Forest and Village build useful when one first enters the game. Note that this strategy becomes useful once again with the Treetop Tower.

### Desert City

After unlocking Deserts, a strategy like the one shown here should outperform a simple Forest build. Once a Factory City can be placed, that should invalidate all Desert builds until much later in the game.

### Factory Megapolis

The best strategy before unlocking Mushrooms. Achieved by combining multiple factory cities and spreading power spent between Rocks and Forests.

It is just a base template and should be expanded with experimentation or using the "cheapest build to unlock mushrooms" as depicted in Records.

### Factory Mushroomopolis

A good factory build after unlocking Mushrooms. It utilizes the 50% boost from Cave Witches' Villages to achieve even higher production from factories. Once Towers are unlocked a build involving them should outperform this one.

## Mid-Game Strategies

These strategies are useful once unlocking every tile, but should be replaced by Late-Game Strategies once enough capital has been accumulated.

### Elemental Lighthouse

This strategy uses the Rocky Waters Bonus from the Rocky Lighthouse to create several potent Elemental Wizards' Villages. This strategy is useful if one cannot afford enough Port Villages to outperform the Rocky Lighthouse + Elemental Wizards' Villages combination.

## Late-Game Strategies

These strategies are all used in the current meta setups.

### Lighthouse Collage

The key strategy in current meta setups. It involves using the Lighthouse to give a 100% boost to all of one's Port Villages. Several different types of Port Villages are used alongside a large number of unique Towers for the Lighthouse's Oligopoly Bonus to be effective.

### Port Columns

A great way for creating Oligopolies in a Lighthouse Collage. There are many different types of columns that can be useful in such a build, not just the ones shown here.

### Port Crabs

A port strategy that achieves a high amount of boosts for Witches' and Wizards' Ports without using up too much space. This can easily be inserted into a Lighthouse Collage strategy for the Oligopoly of Witches' and Wizards Ports.

### Kings/Growth

An incredibly cost effective setup that involves merging a Tower of Kings setup and Tower of Growth setup. This build is useful if one cannot afford to fill this space with Port Villages.
Records

Feel free to add new categories, if you think they're interesting.

Screenshot of the map is required as proof.

## Highest power per minute

Timewarp, save manipulation, and cheat engine are forbidden in this category.

1 002 310 power/min by pc - 25.07.2023

A 225 875 power/min setup by Iyasho - 21.07.2023

A 224 331 power/min setup by pangolin\_mode - 04.07.2023

A 116 119 power/min setup by naked julia - 22.06.2023

A 100 000 power/min setup by Tcogtgoixn - 19.06.2023

## Least area required to fit all possible non-port villages

A 11x8 (88 tiles used) setup by pc - 16/07/2023

A 12x9 (96 tiles used) setup by Ewoly - 20/06/2023

Note: This setup is missing Cave Witches' Village, Wizards' Factory Village, and Mystical Sandy Rocks Village

## Cheapest Mushroom unlock

The goal is to have the 4000 power per minute required to unlock Mushroom Forest for the lowest price.

The cost of expansions/RTC is added to the cost of the map.

674k map by pc - 28/07/2023

963k map by ukulelejongetje - 09/07/2023

1434k - Achieved by Olie on 22/06/2023

## Most income without expansions

The goal is to have highest power per minute without any map expansions.

45800/min by pc - 14/01/2024

36334/min achieved by lolXDXDXDlol on 13/01/2024 this setup uses an 17K generating wizards port with spellbook and lighthouse boost and boosted by 125% from 2 villages and an maxed rocky lighthoouse with elemental wizards village which makes ~5K there are 10 towers

14235/min - Achieved by Olie (minor edit of pc's setup) on 12/07/2023

## Cheapest Tower unlock

The goal is to get the 15000 power per minute required to unlock the Tower.

The cost of expansions/RTC is added to the cost of the map.

1 Expansion + 2 RTC + 3100k = 11600k map by pc - 18/12/2023

1x Expansion, 2x Reduce Tile Costs, 3182k map, so 11682k total. by ukulelejongetje - 23/06/2023
Extremis Ultimis/United Kingdom

## General information

### Ideology

 Liberal Moderatism
(Social Conservatism)

### Diplomacy

Military access granted to the United States
Mutual guarantees with Australia, Japan and the United States

## In-universe information

### Government

Unitary parliamentary constitutional monarchy

### Legislature

Parliament* House of Lords (upper house)
* House of Commons (lower house)

## Geographical information

### Demonym(s)

British

The **United Kingdom** is a country in Europe.
Template:XU ENG
Template:XU Countries
Hearts of Iron IV Modding Wiki

As the wiki is a work-in-progress, all help is greatly appreciated! If you have any questions, feel free to ask the administrator, ATeaAddict.

Mod websites* Paradox Plaza
* Mod DB
* Steam Workshop

Useful links for new editors* Guide for new editors
* MediaWiki guide
* FANDOM help articles

Template:Help navbox
Template:Mods

* 16 November 2023: MD Update 1.9.0
* 13 November 2023: PaxBrit Nov 12th Update
* 13 November 2023: OWB Update 4.2.11
* 7 November 2023: RT56 November Update
* 6 November 2023: EaW v2.2.1.2 "The Way of Fire"
Florian van Strien's WorldShaper Wiki

**Welcome to the Florian van Strien's WorldShaper Wiki!**
A Wiki for incremental strategy game WorldShaper by Florian van Strien:

https://flori9.itch.io/worldshaper-idle

We're a collaborative community website about Florian van Strien's WorldShaper that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

### **Game Description:**

You're a god who's trying to build their own world in this idle game. Build unique village types by surrounding them by specific tiles, and access unique production bonuses.

You can experiment freely, as you can always regain power you spend on building tiles. There's even a button to restore your grid to the best state you reached.

### Dev Word:

*This is a prototype; I may or may not make more in the future. Let me know whether you enjoy this! I expect it to take a few days of idle gameplay to discover all current content. Offline progress is supported for up to 24 hours.*

## Important articles

TilesBuilds and StrategiesRecordsTowers

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Boek 1: Maan

**Maan** is het eerste seizoen van De Drakenprins. Het was voor het eerst uitgekomen op 14 September 2018.

## Intro

Lang geleden was het continent Xadia één groot, magisch land waar elfen, draken, mensen en zoveel andere wezens samenleefden. Xadia leefde onder de invloed van de 6 oerbronnen:
de oceaan,
de zon,
de maan,
de aarde,
de sterren
en de lucht.
Op een dag werd het vredige bestaan van Xadia verstoort: een menselijke magiër ontdekte duistere magie: de zevende bron.

Bij duistere magie hoef je niet aangeboren te zijn met magie, maar ruk je de magie van magische wezens eruit en gebruik je die.
De elfen stuurden alle mensen naar het oosten van het continent, met het doel om deze waanzin te stoppen.
De grens tussen het oosten, het magische Xadia en het westen, de menselijke rijken, werd bewaakt door de drakenkoning zelf, door de mensen Donder genoemd. Met duistere magie hebben de mensen hem gedood, en ze hebben genadeloos zijn enige ei vernield, de drakenprins.
Nu staat de wereld op het randje van totale oorlog.
Barius

Barius is de bakker van het kasteel van Katolis. Hij behoort tot de Hoge Raad van het kasteel, hij heeft de titel van 'Minister van Koek en Cakejes'.

## Algemeen

### Beroep

* Minister van Koek en Cakejes
* Bakker

## Verschijningen

### Laatste

* Oude Wonden
* De Grote Boekerij (flashback)

## Gedetailleerde discriptie

Barius is een gezette man met een lichte huidskleur. Op zijn kin heeft hij 4 baardharen en op boven zijn dikke wenkbrauwen wat rimpels.

Hij draagt altijd een rode muts, een grijze trui met lange, opgestropte mouwen en een donkerbruine broek. Daarover heeft hij een bruin schort vastgeknoopt. Na zijn promotie tot Minister van Koek en Cakejes draagt hij een insinge in de vorm van een hand die een garde vasthoudt.

## Personaliteit

Barius is een vriendelijke bakker met het hart op de juiste plaats. Hij kon wel heel kwaad worden toen Ezran en Aas vroeger zijn jamtaarjes steelden. Maar hij is vooral heel loyaal aan zijn koningrijk en koning Ezran.

## Vaardigheden

### Bakken

Barius is een ervaren bakker die bekend staat om zijn heerlijke jamtaarjes.

### Strijden

In de stijd weet Barius goed hoe hij zijn mannetje moet staan. Hij heeft een eigen tactiek: hij verblindt zijn aanvallers door jamtaartjes naar ze te gooien om ze dan in elkaar te slaan met een deegroller. Door zijn grote kracht werkt deze tactiek heel goed!

## Trivia

### Naamverklaring

* De naam "Barius" is een Noorse variant van de namen "Bardo" en "Baro", in het Spaans betekenen die "vrije man" en in het Catalaans en Hongaars "baron". Het is ook vergelijkbaar met "Darius", in het Frans, Grieks en Perzisch betekent dit "goedheid bezitten".

### Interessante feiten

* De jamtaartjes van Barius zijn gebaseerd op Hamanteschen, een gebakje uit de Asjkenazische Joodse keuken.
* Het allereerste aftitelingsbeeld van de serie toont Barius dat Aas stiekem een jamtaartje geeft, met een vinger voor zijn mond om te zeggen dat het hun geheim is. Later verschijnt deze afbeelding ook in Callum's Spellbook, met een beschrijving van Callum die deze gebeurtenis zag.
Skibidi kid

Skibidi Kid is the First Episode in the Series

## Story

In gm\_asylum(Download Here) at the Entrance of the Building. A skibidi kid can be heard, but cannot be seen. Then the Cameraman continues to Run, Going to the Back of the Building, then Going to the side of the Building and checks their back, A skibidi kid can be seen, Then continues going to the inside of the building, but the Cameraman get killed by skibidi kid

## Watch

https://youtu.be/4Rp7OsWssRg?list=PL34rtCZ42a-W8QFhPZvhci-kvRz-dlVmF
100 Taal Survivors

The ***100 Taal Survivors*** were the third and last group featured on the 100 Songbayanan Special finale and the thirty-third group to play on the first season of Everybody, Sing!

This group was the first and only winner of the show's original iteration of its format. Each player received twenty thousand pesos (₱20,000).

## Background & overview

The 2020 eruption of Taal Volcano, located in the Philippines, was a significant natural disaster that affected the surrounding region. Taal Volcano is one of the country's most active volcanoes and is situated on the island of Luzon, approximately 70 kilometers south of Manila. The eruption began on January 12, 2020, following a series of volcanic earthquakes and increased volcanic activity. The Philippine Institute of Volcanology and Seismology (PHIVOLCS) raised the alert level to 4, indicating a hazardous eruption was imminent.

The initial eruption generated a tall column of ash and steam that reached a height of up to 14 kilometers (9 miles) into the sky. Ashfall spread over nearby towns and cities, including Batangas and Cavite, resulting in the suspension of flights, school closures, and evacuation of residents. Lava fountains and lava flows were observed within the volcano's crater and on its slopes, posing a significant threat to surrounding communities. The volcanic activity also triggered volcanic lightning, a phenomenon caused by the static electricity generated by volcanic ash particles colliding in the plume.

As the eruption continued, the ashfall and volcanic gases caused health concerns for the affected population. The ash particles can cause respiratory problems and eye irritation, while volcanic gases, such as sulfur dioxide, can be harmful to human health. The government and local authorities implemented measures to ensure the safety of residents in the affected areas. Evacuation centers were set up, and relief efforts were initiated to provide food, water, and medical assistance to those displaced by the eruption.

The eruption of Taal Volcano affected the livelihoods of many people, particularly those involved in agriculture and tourism. The ashfall damaged crops, livestock, and fishery resources, leading to economic losses for the region. The volcanic activity gradually decreased in the following weeks, and the alert level was downgraded. However, PHIVOLCS maintained a close watch on the volcano, as it remained in a state of unrest.

## Gameplay

#### Everybody, GuesSing

Final timer count: **79 seconds**

Song board
 Song #6
 **Reaching Out**by Gary Valenciano