recursal/Fanatic-Fandom huggingface dataset:
Hella Wizard Jeff

Hella Wizard Jeff's appearance. It is taken directly from "Quest for the Missing Spoon".

### Dislikes

Skull Boy, Skull Boy 2, Skull Boy 3, Skull Boy 4

Hella Wizard Jeff snuck into Wizardia, and is a self-proclaimed Wizard. In reality, he does not have any powers. She enjoys trolling others which sometimes leads to others getting hurt...Which he doesn't care about.

## Lore

Hella Wizard Jeff snuck into Wizardia sometime around when the arc started, but was only seen later on. She hid the entire time until he felt like introducing himself.

Upon introducing himself, he met Gamer Hella Jeff who asked him to leave. She refused, which led to Gamer Hella Jeff spawning into multiple Skull Boys. He barely fought back due to his lack of magic, and just watched everyone try fighting the Skull Boys.

During the terrifying Skull Boy invasion, Skull Man appeared and offered to take the group to Bone Land.

(wip)
Jesse (Earth-4220024)

"We'll break bad someday, somewhere, along the infinite cosmos of existence."

*This is about the time traveling Jesse who came from the future. For all those other Pinkman, see Jesse Pinkman (disambiguation).*

**Jesse Bruce "Pink" Pinkman** is a main character in BREAKING-BAD-RP^2. He was introduced when he first appeared through a portal, created by his time traveling machine. He made friendship with Sand Boy and Bone Man soon after appearing.

He continued to have certain relevancy after reappearing to save Bone Man from his arch-enemy, Bone Chungus. He would later appear again to confront his former partner in the meth/muffin cooking business, where he revealed his Spider Jesse form to fight against Ben Drowned and Dnas Yob. He would later appear again at the pizza party, where fixed good his relationship with White and met his friends again.

Currently, Jesse is incredibly fucking sad.

## Personality

Jesse is a bitch yo. He is constantly feeling intense emotions of hatred, anger, happiness and currently, depression. His first reaction after being confronted with issues is using his Sans Gundertale, who he secretly has an emotional dependency with.

## References

1. ↑ Jesse's first appearance: https://mspfa.com/?s=46275&p=202
Sanyiné-effects

When people go near to Sanyiné, they can sense something that is similar to listening to DOOM E1M1, therefore the volume of it can be measured using dB.

Scientists researched the volume of this music.

S = (1/r2) \* k

S: Sanyiné field strength vector

r: The distance between you and Sanyiné

k: Universal Sanyiné constant

Scientists have measured k=666666

SI unit: 1D (Doom)

1D = 1/m2

Lp = ln(S) \* (20/3)
Walter White (Earth-4220024)

Walter cried inside his cell, completely alone.

**Walter Hartwell "Walt" "Heisenberg" "Berg" "Heisen" White Sr.** is a recurring character introduced in BREAKING BAD RP^2. He was first introduced when he appeared through a time travelling portal, and has been consistently present ever since. He used to be a space cop, and was chasing Jesse Pinkman. He hung out with the crew for a while, before being eventually kidnapped by his arch-enemy and returned to his birth universe. Once he realized how much he had fucked up, Walter had a change of heart and started to call himself by "White" instead of "Berg".

Currently, Walter is trying to help his former student and meth/muffin cooking partner Jesse get over the grief of a beloved friend's death.

## Personality

Walter is not at all reminiscent of usual Walter White, mainly because Walter fucking hates all Walter Whites and refuses to be like them, although he accidentally tends to have similar traits to his alternate selves.

Walter is determined and hardly will stop in his quests, but after realizing how wrong he was to blame Jesse and other "unruly" space/time travelers, he decided to slow down a bit. He tends to do acts of kindness for people, such as giving advice to Sand Boy and buying pizza to boost the morale of a group who found itself homeless.

## Backstory

### Pre-BBRP^2

Walter was born in Earth-4220024 in September 17th, 2214, and was both an advanced robotic chemistry teacher and a space cop in his free time. Later, due to his pulmonary cancer, he left both of his jobs and began cooking meth and muffins with one of his former students, Jesse Bruce "Pink" Pinkman. He would later be cured of his cancer, and went back to his job as a space cop. However, his daughter, Holly, caught a mysterious sickness shortly after a visit of a future version of Jesse (from the future) to the White household, and passed away. Frustrated and grief-strucken, Walter became obsessed with catching Jesse for supposedly killed his daughter, and went after other "unruly" time travelers in order to stop them. However, in his obsession, he got increasingly more distant to his family. Eventually, his radars managed to catch Jesse in a nearby universe, and that's when Walter's story in BBRP^2 begins.
SANGHEON

**Lee Sangheon** (hangul) is a Korean contestant on The Idol Band. His position is bassist.

## Career

### 2022: *The Idol Band*

On December 1st 2022, he was revealed as a contestant for SBS and TBS's audition show *The Idol Band*.

## Trivia

* His hobby is gunpla assembly.

* His favourite thing is being alone without being disturbed.

* He doesn't like eggplant, cucumbers or green peppers.
Sanyiné Wiki

**Welcome to the Sanyiné Wiki!**
Everithing about Sanyiné (the coolest)

Sanyiné is the person who hates everything, but somehow she's still the best in everything.

## Important articles

SanyinéSanyiné-effectsSanyiné-conjecturesRace driver careerPlaceholderA Key EventPlaceholderAll Pages

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Generic Asshole

## Story

Generic Asshole was first introduced on page 136 where he insulted Snorb Bartholomew the Great by calling his hat stupid and his magic subpar. In response to this, Snorb cast a curse upon Generic Asshole turning him into a bag of meth.

## Trivia

* It is unknown if being turned to meth has killed him or if he is currently trapped inside the vessel of meth, stuck alone with nothing but his thoughts.
Cleveland Brown

Cleveland Brown First Appears when He Goes to Mars, he Then disappears and comes back in the middle of the bone man reunion, Injures Sand boy by launching him like a goddamn football and then gets stabbed by Dough, goes super sayian, gets tossed into a hole, Goes ultra Instinct, Tries to reset the timeline, and fails.

He then soon repents for his actions, gets stabbed AGAIN by Dough, and Leaves Without his one true love: Joe Swanson, once George Micheal Bluth Appears from the void, cleveland goes to fight him, But is stopped by The Bread Watcher, Cleveland hesitates joining him in the void, but decides to ask The Bread Watcher if he can be defeated, Bread Watcher Explains to cleveland that if he tries to defeat George Micheal Bluth, He will have to kill The Bread Watcher, Cleveland Goes Super Sayian, Then Hesitates...

Cleveland Stops, and asks The Bread Watcher if He can join him in his duty of watching Existence, Cleveland Accepts, and Joins them at a log to watch Existence, along with Ultimate Better Call Pauls Severed Head

And thats the End Of the Cleveland Arc, For Now...
Sheezer

**Sheezer** is the collective name of a hivemind comprised of four women; Patricia, Brianna, Matilda, and Rivers. The Sheezer hivemind can separate and remerge itself at will. It has a physical form that is planned to appear properly in later parts. It looks like a combination of all four of the women.

Sheezer has not yet appeared in comic.

## Trivia

* Sheezer is also the name of the band made by the members of the hivemind.
* Sometimes, three other girls enter the hivemind. Their names are Mikayla, Scarlet, and Jayda. This is a rare occurrence.
* The first image of Sheezer was made by Reddit user SirAren.
Jesse Pinkman (disambiguation)

Jesse Pinkman is a character of *Breaking Bad*, and is a prominent figure in *breaking-bad-rp*.

### Characters

* Jessie Pinkman, a catgirl first featured in BBRP.
* Jesse Bruce "Pink" Pinkman (Earth-4220024), an alternate version of Jesse Pinkman from a universe set in the future.
* Jesse Chihuahua Plush, a plush version of a chihuahua Jesse.
* Ikea Jesse, an alternate version of Jesse Pinkman that worked on Ikea.
* Glados Pinkman, a robot with the mind of Jesse Pinkman.
Bone Man

"Bone Manning isn't easy work." - Not Bone Man

## Backstory

Bone Man is a failed clone of the crystal pony Shatterspark (put a link here later), and the chosen vessel of The Being (put a link here too). He was the 6th cloning attempt out of 8.

Bone Man, going by Six at the time, lived in Shatterspark's lab(link) for two months before the Crystal War (link) began and he was moved to the Bunker (link). There he began having recurring dreams of piercing golden eyes. Soon he found himself saying and doing things against his own will.

This culminated in the great Bunker Massacre(link). Soon after he was recovered by Shatterspark and The Being in a pony-esc form. He was led to a mountain in the Crystal Kingdom Tundra. He was set to be a centrepiece of a ritual to place him permanently under the control of The Being. Shatterspark, having a change of heart, stops the ritual at the cost of her own life.

This entire situation, outside of Six's understanding, did not affect Six much. He interpreted this as him finally being freed. Grateful to Shatterspark (Whom he didn't even know the name of) dawned a new name in her memory, Bone Man.

From there he spent his time wandering the post-war Equestria(link) until eventually happening upon a Fragment(link), he stepped through and found himself in another universe which he explored until he found another Fragment. This cycle continued in a monotonous fashion until he met Sand Boy(link), Jesse(link) and Cheese guy(link).
Not Spamton Creature

fucked up

"Not Spamton Creature" is a very small creature that resembles Spamton. He's always seen dancing.

## Lore

### Origins

Not Spamton Creature looks just like Spamton for unknown reasons. It is *not* related to the salesman. It spawned out of no where one day, and wants to find its own purpose in life.

### In the RP

Not Spamton Creature first appears only for a few seconds before getting brutally attacked by Lightning McQueen and Reswob in a Lamborghini, sending it flying away. It's gone for a good bit, until it returns right before Wizardia is destroyed.

It follows the group into the swamp area and doesn't really do much yet. He interacts with Spamhoof, and is somewhat scared that others also look like Spamton.

## Trivia

* It's name changes constantly. Some of the names include:
	+ "*Not Spamton Creature really not spamton"*
	+ "This Creature which is NOT spamton"
* He is 5 pipis tall.
DISTRAINT 2

**DISTRAINT 2** is an indie horror game developed and published by Jesse Makkonen. It was released on Steam for Microsoft Windows on November 13, 2018. It is the second game in the *DISTRAINT* series.

## Premise

*You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose*
Ikea Horse

Ikea Horse is a character in Breaking Bad RP. It is first introduced in the Ikea Arc.

## Lore

Ikea Horse was created inside of the Ikea, alongside several other horses looking similar to it. All of the horses in Ikea are sentient, but for unexplained reasons, Ikea Horse has many powers that the others don't possess.

### In the Roleplay

Ikea Horse first joined the group inside of the Ikea. It followed along for a bit before disappearing for awhile out of boredom. It does this a lot- teleporting into the scene to say a few things, and then quickly leaves.

It's currently in Wizardia with everyone else, and hasn't actually left it surprisingly enough. It saw Bone Man die and was deeply upset.

### Powers

Ikea Horse can teleport and is unable to die.

## Triva

* Ikea Horse's favorite food is Meatballs. It's the first thing it's ever eaten!
Fellgrip

Fellgrip, the Hand of the Tyrant, was Inkcap's first magical item.

## Description

This gnarled root resembles a hand with three long, crooked fingers ending in splintered claws. It is attached to Inkcap's right wrist, replacing her original hand.

## Mechanics

\*Requires attunement by a druid\*

* **Rapport Spores**: As an action, you may cause the hand to burst to life, creating a number of mushrooms equal to your wisdom modifier. Any creature that eats one of these mushrooms may communicate telepathically with each other, and with the creature attuned to Fellgrip, for a number of hours equal to your proficiency bonus. You may affect a number of creatures equal to your proficiency bonus at one time; if the number of creatures eating mushrooms exceeds your proficency bonus, then the first person who ate one loses the telepathic link. Any uneaten mushrooms wither and disappear after 24 hours. You regain the ability to create these mushrooms the following dawn.

* **Channel**: You may use Fellgrip as a spellcasting focus for any spell you cast.

* **Barkskin**: While Fellgrip is empty-handed, you gain a +1 to AC.

* **Splinter**: You may use Fellgrip as a weapon for making attacks. It has the finesse and thrown (20/60) properties, and it deals 1d6 piercing damage. When you throw Fellgrip, it detaches and flies to the target of the attack, and then immediately flies back and reattaches as part of the same action.
SHUN

**Kawano Shun** (hangul) is a Japanese contestant on The Idol Band. His position is vocal.

## Career

### 2022: *The Idol Band*

On November 27th 2022, he was revealed as a contestant for SBS and TBS's audition show *The Idol Band*.

## Trivia

* His hobbies are watching cartoons and studying Korean and English.

* His favourite thing is his mother's cooking.

* He doesn't like shiitake mushrooms.
DISTRAINT Wiki

**Welcome to the...**
**DISTRAINT Wiki**
**51 articles • 35 files • 257 edits**

**ABOUT THE WIKI**

This is the wiki about the video game series *DISTRAINT* that anybody can edit. It plans to document all of the content that can be found in the games.

**HELPFUL LINKS**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Session 7: Paragons

*For a list of all sessions, see the page Sessions.*

The party wakes in the city of Plortsburg, separated.

Looney wakes up alone. Though he spent the night in Elara's room, he wakes to her absence and a note left on his chest instructing him to take care of the Godling. Looney goes down the stairs to the bar and orders breakfast. When paying for his food, he palms the symbol taken from Stragos into the hand of the bartender, Max, pretending to be in the know about the Enlighteners. Max informs Looney of a meeting happening tonight and offers to go together, which Looney accepts. He then leaves to meet the party at the tower of Odalite, the Opaque.

[UNFINISHED]
Updates for DISTRAINT

This is a list of **updates** for *DISTRAINT*:

## March 2021

* DISTRAINT: Deluxe Edition Japanese localization Now Available

## September 2019

DISTRAINT: Deluxe Edition is coming to consoles.

* 10 September - PS4 (NA) and Vita (NA)
* 11 September - PS4 (EU), Vita (EU) and Xbox One (NA and EU)
* 13 September - Switch (NA and EU)

## November 2018

DISTRAINT: Deluxe Edition was given away for free to celebrate the release of *DISTRAINT 2*.

## July 2018

A Discord server for the games was created.

## May 2018

DISTRAINT: Deluxe Edition is now available for Android and iOS.

## February 2018

DISTRAINT: Deluxe Edition - Korean localization now available.

## December 2017

DISTRAINT 2 - Steam Store Page Now Online.

## September 2017

DISTRAINT: Deluxe Edition releasing 29th of September.

## February 2017

DISTRAINT 2 Announced, now on Steam Greenlight.

## December 2016

Portuguese BR and simplified Chinese translations available.

## March 2016

Spanish and French translations now available.

## January 2016

Italian and German translations now available.
System Requirements for DISTRAINT

This is a list of **system requirements** for *DISTRAINT*. Note that the operating system required to run and play this game is Microsoft Windows.

## System requirements

### Minimum requirements

* **OS:** Windows Vista or later
* **Processor:** Dual Core 2.0 GHz
* **Memory:** 2 GB RAM
* **Graphics:** 512 MB card capable of shader 3.0
* **DirectX:** Version 9.0c
* **Storage:** 175 MB available space
* **Sound Card:** DirectX 9c Compliant
* **Additional Notes:** Controller support is for Xbox 360 controller only.
System Requirements for DISTRAINT 2

This is a list of **system requirements** for *DISTRAINT 2*. Note that the operating system required to run and play this game is Microsoft Windows.

## System requirements

### Minimum requirements

* **OS:** Windows Vista or later
* **Processor:** Dual Core 2.0 GHz
* **Memory:** 2 GB RAM
* **Graphics:** 512 MB card capable of shader 3.0
* **DirectX:** Version 9.0c
* **Storage:** 300 MB available space
* **Sound Card:** DirectX 9c Compliant
* **Additional Notes:** Controller support is for Xbox 360 controller only.
ST Memes Fanfics Wiki

**Welcome to the ST Memes Fanfics Wiki!**
A wiki for sharing fanfiction and memes about Stranger Things!

We're a collaborative community website about ST Memes Fanfics that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
The Real Sanyiné

The real Sanyiné

Don't be confused by Sanyiné Doom Doom Sanyiné

Only namesake.

The real lore dosnt know but bing ai written one:

Lore one:

The Real Sanyiné is a mysterious figure who claims to be the original and true Sanyiné, the legendary DOOM speedrunner. The Real Sanyiné has a website called therealsanyine.com, where she posts cryptic messages and challenges to the fans of Sanyiné. The Real Sanyine also claims to have secret information about Sanyiné's identity, abilities, and motives, and promises to reveal them if someone can beat his or her speedrun records. However, no one has been able to do so yet, and The Real Sanyiné remains an enigma.
Sanyiné's laptop

Moded Laptop

Perpetual motion machine

Brand:Unknow

Model:Sanyiné Lp

Os: Windows 10 with Linux kernel

Every time Sanyiné turn on the laptop he write all in the ram in binary coding.

Laptop haven't hard drive.

The laptop fly away at end of 2023. She made a new laptop better than perpetual motion machine. Laptop made energy from nothing. OS updated to windows 11 with Linux kernel.
Race driver career

***Sanyiné the best***

Sanyiné is the proffesional rasict.

She doesn't know what she's doing in the vehicle, she's just doing it out of reflex.

***Career***

She is considered the best pilot in the world. Unfortunately, she is banned from all racetracks and competitions because she is too good and they are afraid of her.

*Best lap times:*

Nürburgring 00:02:02.002 car:Fiat Punto 1999

Hungaroring 00:00:34.034 car:Fiat Punto 1999

Suzuka cicuit 00:00:36.001 car:Fiat Punto 1999

Kakucsring 00:00:20.000 car:Fiat Punto 1999

Pocono Raceway 00:00:16.000 car:Fiat Punto 1999
Superman

*This page (or, at the very least, this section of the page) is **under construction**. We apologize for the inconvenience. Any assistance would be appreciated.*

## Appearances

### Portrayed by

Average Mayor Enjoyer

> Indeed, some do call me Superman. I won't lie and say I don't enjoy being called that...
>
> Kal-El, upon being identified by Davepetasprite^2.

**Kal-El,** oft nicknamed **Superman,** is a recurring character in *The Breaking Bad Roleplay*. From a universe where his planet Krypton went to war with the planet Gallifrey, Superman was dispatched to the Nexus on a mission to eliminate Gallifrey's First Guardian, Burger King. Various factors have impeded this, however Superman does continue to make somewhat frequent appearances. He first appeared on 19 February 2023. His sentences usually work the adjective "super" into them somehow.

## Origins

Kal-El was born on Krypton. Whereas the Superman mythos typically involves Krypton being destroyed and the infant Superman being sent to Earth (comparable to the critically-acclaimed masterpiece *Megamind)*, Superman lived on the planet all the way to adulthood.

*This page (or, at the very least, this section of the page) is **under construction**. We apologize for the inconvenience. Any assistance would be appreciated.*

## Appearances in the BBRP

Traversing the many doors of the multiverse, Superman arrives in the Nexus, where he immediately begins asking about the whereabouts of Burger King. When Dylan and the Midnight Hooves are unable to assist him, Superman demands the assistance of Crow Strider and Davepetasprite^2. The avian sprites explain that Superman is a comic book character in their universe, which the Kryptonian finds "super strange". Superman, who is quite jovial, is elated to hear that Davepeta is part troll, for the Kryptonians and Alternians were allies in the final days of the Time War.

*This page (or, at the very least, this section of the page) is **under construction**. We apologize for the inconvenience. Any assistance would be appreciated.*
Sanyiné-conjectures

## Sanyiné-conjecture I.

Created by a famous scientist (later got an Abel-prize for this research), this conjec ture states that no creature who lives or will ever live will be able to break Sanyiné's 3s record in nightmare (except for Sanyiné herself).

## Sanyiné-conjecture II.

The market price of Sanyiné, Inc. (SANY) grows and will forever grow strictly and monotonically.
Sanyiné (archive)

**Short**

Not to be confused with The Real Sanyiné.

The founder of the UAC. She has founded it, because She wanted irl doom.

Famous DOOM speedrunner.

Record: 3s in nightmare

She doesn't like Doom, but she's the best in it.

Gameplay stream (practicing): https://files.catbox.moe/mcjew9.mp4

She created doomguy, because she was bored. When She created her, the main ingredients were demon blood and amongr drink. she doesn't like biology, but she's the best.

### Story

She was born.

She's doesn't like mathematics, but she's the best in the area. She's best and coolest person in da world, but she doesn't know how.

She married to Sanyi.

She living.

She died(never).

According to a prediction, she will be one of the final things that will float (and playing doom in her head) in the void in a T pose.
The Messiah's Horn

Mourd's first magical item.

## Description

This crudely whittled stick is made special only by the marbled white horn tied to one end. The horn is completely pristine save for the permanent rusty stain of dried blood at its tip.

## Mechanics

\*Requires attunement\*

* **Goring Rush**: When you dash, you may make one attack at the end of the dash as part of the same action. You may make this attack with advantage.
* **Brutality**: When you score a critical hit while holding this weapon, you may add an additional 1d4 damage. This damage is not doubled.
* **Messiah's Strength**: You are considered proficient in all strength ability checks while holding the spear.
Archetype

Archetypes are development paths that characters follow. Each archetype encapsulates a unique set of skills and expertise and represents a specific combat specialization. The Rogue Trader and every companion will have one or more archetypes that define how they play.

## Overview

Archetypes make up the basic class system of the game. They determine most of the talents and abilities available to the character, as well as what skills and characteristics can be improved during level up. During character creation, the player will choose an archetype for the Rogue Trader. Companion characters also come with one or more archetypes.

Archetypes are organized into three tiers. There are four first-tier archetypes, one of which is chosen at character creation. Story companions come with their first-tier archetype already chosen, while mercenaries can be created with any archetype. At level 16, the character gains a second-tier archetype. There are six second-tier archetypes, though only three are available to any character depending on their first-tier archetype. Most companions allow the player to choose their second-tier archetype, though a few come with it already chosen. At level 36, the character gains their third-tier archetype. There is only one third-tier archetype, Exemplar, which builds on and furthers the character's previous archetypes.

Archetypes are specifically linked to a character's ability to level up, so NPCs do not have them. However, some NPCs will have abilities and talents that are the same as those of player archetypes.

## Available Archetypes

#### First-Tier Archetypes

* Warrior, focusing on melee combat and withstanding damage
* Officer, focusing on buffing allies and granting them extra turns
* Operative, focusing on debuffing enemies
* Soldier, focusing on ranged combat

#### Second-Tier Archetypes

* Assassin, available to Warriors and Operatives
* Vanguard, available to Warriors and Officers
* Bounty Hunter, available to Operatives and Soldiers
* Master Tactician, available to Officers and Soldiers
* Grand Strategist, available to Officers and Operatives
* Arch-Militant, available to Warriors and Soldiers
The Divining Rod

Athleo's first magical item.

## Description

This forked metal rod fits snuggly in the palm of your hand, both in the Y-shaped handholds and at the gold-capped tail end.

## Mechanics

\*Requires attunement by a Cleric or Paladin\*

* **Divine Detection**: You always have the spells Detect Magic and Detect Evil and Good prepared. You may cast them as rituals using this feature.

* **Beseech**: You may cast the Augury spell once. Once you use this feature, you may not do so again until after you finish a short or long rest.

* **Sacred Flood**: You gain one use of the channel divinity class feature that restores on a short or long rest. In addition, you gain the following use of this feature.

* **Channel Divinity: Precognitive Order** - You have visions of the future, and you may use them to balance the scales of fate. When a creature You can see within 60 ft. makes a d20 roll, you may use your reaction to replace the number rolled on the di with a 10. You may do so before or after knowing whether the roll succeeds or fails.
Session 3: Stragos the Enlightened

*For a list of all sessions, see the page Sessions.*

It's initiative! The purple-skinned man identifies himself as Stragos the Enlightened. He reveals two ice goblins that help him fight the party. The small skittering crystals displayed an ability to replicate themselves when hit with magic, and the large crystals flanking the cave entrance release chaotic bursts of elemental magic all throughout the fight..

It proves to be a harrowing fight. Both sides trade blows back and forth, while Stragos taunts the party, implying he knows many of their secrets. He manages to knock Roxy unconscious with a cacophonous spell, though Athleo eventually heals her. As Stragos begins to show signs of defeat, he makes one last ditch effort at escape. He rakes his claws through Inkcap, dropping her into a pile of plant detritus, and he attempts to run towards the very back of the cave. Unfortunately for Stragos, in doing so, he exposes his back to Looney, who deftly and effortlessly bisects the purple-skinned man using the sword he was loaned from Captain Sharp (*Author's Note: let it be known that, without raging, Looney did 42 points of damage on an attack of opportunity. At level 2*). Inkcap manages to pull herself back to consciousness, but Athleo still pours a potion on her that he got from Captain Sharp.

The party inspects the cave. They find a collection of human bones, and Athleo offers a prayer for their spirits to pass on. Roxy identifies the skull Stragos was holding as hers, and she retrieves it. At the back of the cave, the party discovers a desk with three objects on it: a gray potion, an unfired clay jar with a lid that has been both strapped with leather and tied with rope, and a mostly unintelligible arcane scroll. Roxy takes the potion, and Athleo takes the scroll.

With Inkcap's detect magic spell running, she realizes there are many distinct sources of enchantment magic within the jar. She asks Athleo to perform a prayer over the jar, and he elects to keep it in his possession. The Godling indicates he is wary of the jar by placing his hand on it while the two party members are arguing over it. Athleo hides it on his person.

Looney searches Stragos's body. He finds a unique emblem on a chain around Stragos's neck. The symbol looks like a lantern with an eye at its center and three tentacles holding it from the top. Athleo elects to take Stragos's armor.

The party leave the cave and return to Gardicore. Roxy, being a member of a guild, secures the party rooms for the night in her guild hall. The guild in question is the the Saints of Sekeria, a guild of sex workers. Athleo asks the very depressing question "is sex a good thing here," and Looney pays to hook up with the head of the guild, an elf woman named Varity. Roxy sleeps in her own room, Mourd and Inkcap sleep in communal chambers, Looney spends the night in Varity's bed, and Athleo decides to remove himself from the guild hall and sleeps in the alley next to his horse, with barely an awning protecting him from the rain.

The session ends and the party levels up to Level 3!
The Penumbra Obscura

Looney's first magical item.

## Description

Base: This mask is carved to resemble a clown in shades of black and red. It was once immaculate and cared for, but now shows the wear and tear of age. When worn, the smile elongates and the eyeholes become glassy reflective pools.

Awoken: The mask becomes black. Its good eye permanently opens as a mirror. Its horns grow, and a smaller set sprouts between them. Its smile is drenched in red.

## Mechanics

\*Requires attunement\*

* **Repel Abomination**: As an action, you may begin radiating a repellant aura in a 30-ft. radius. When an aberration or ooze enters the aura for the first time or starts its turn there, it must make a Wisdom saving throw (DC13). On a failed save, the creature is turned, and it must use all its actions on its turn to move as far away from the mask as possible. On a successful save, a creature is still weakened by the aura, and has disadvantage on all attacks made against the wearer of the Penumbra Obscura. You regain your ability to use this feature after a short or long rest.

* **Conduit**: Whenever you would take Force, Lightning, Necrotic, Psychic, Radiant, or Thunder damage, you may use your reaction to absorb that damage. You (and any other creature affected by this instance of damage) take no damage, and you gain a number of temp HP equal to 2x character level. While you have these hit points, every attack you take deals an additional 1d6 of the absorbed type. You may use this ability a number of times equal to your Con modifier, and regain all uses on a long rest.

## Awoken

When Looney raged and knocked Spite unconscious, the mask gained the following additional abilities.

* **Reflective**: When you take radiant damage, the causer of that damage must make a DC 14 Con save or be blind for a minute. The target may repeat the save at the end of each of their turns, ending this effect on a success.

* **Conduit (Awoken)**: You may expend two uses of your conduit ability as a bonus action to gain temporary hit points equal to 2 x (level) + your constitution modifier. Choose one of the following damage types: Force, Lightning, Necrotic, Psychic, Radiant, or Thunder. While you have these temporary hit points, you deal an additional 1d6 damage of the chosen type.
Gardicore

The city of Gardicore is the largest farming town in the hilly planes of the southern portion of Sunscar. The party woke up in graves after staying the night in this town in the Drunken Dragon.

## Layout

A river runs along the northern edge of town. The town has a main thoroughfare, on which there are important buildings such as the Blacksmith, Greebly's shop, and Captain Sharp's office. The thoroughfare used to lead the flow of traffic to the Drunken Dragon, but now leads to a crater.

## Notable NPCs

* Captain Shyanne Sharp, captain of the militia guard and de facto leader of Gardicore.
* Vicar Maxwell, priest of Pelor.
* Greebly, eccentric alchemist.
* Varity, head of the Rosebush.
* Ol' Willy Jackson, magical hermit at the edge of town.
The Spectator's Spyglass

The Spectator's Spyglass is Matahari's first magical item.

## Description

Each joint of this telescope is etched with faintly glittering runes. The telescope can be compressed into a bronze-banded sapphire crystal disc.

## Mechanics

\*Requires attunement by a Spellcaster\*

* **Collimate**: As a free action on your turn, you may aim the telescope at another creature and learn a number of facts equal to your proficiency bonus, choosing from the following list. You may use this feature a number of times equal to your intelligence modifier, and you regain expended uses after a long rest. This feature counts as divination magic.
	+ Current hit points
	+ Alignment
	+ Creature type
	+ Resistances and immunities
	+ Armor class
	+ Traits

* **Chromatic Aberration**: As a bonus action, you may cast the spell Color Spray at the highest spell level you are capable of casting. You can cast this spell without expending a spell slot, and regain the ability to do so after a short rest. You may also cast this spell using any of your own spell slots.
* **Diffraction**: As an action while the telescope is compacted, you may place it against an object. Until removed, you may see through the object as though the telescope is a window. You perceive objects on the other side as ghostly, transparent images.
Galdric

Galdric was the innkeeper of the Drunken Dragon. Though he has not appeared in the story of the campaign, all the players (other than Inkcap) have met him since they stayed in his inn before its disappearance. Galdric has not been seen since the disappearance of the Drunken Dragon.

## Description

Galdric was a human man, seemingly in his 40s or 50s. He was 6'1" and built like a brick shit house. Despite his intimidating figure, he was warm and kind, always with a smile on his face. He had piercing electric blue eyes, a thick beard, and salt-and-pepper hair down to his shoulders.

## Interactions with the Party

* Before the start of the campaign, Galdric's inn acted as the base of operations for Roxy's guild, the Saints of Sekiria. He was always more than willing to host, and handled any problems that arose as a result.
* When Athleo came into Gardicore, he was sent to speak to Galdric. He asked Galdric if he had interacted with a woman named Regina, and Galdric told him that he would need friends to follow her. Galdric agreed to coordinate a meeting with the most powerful person in town (a certain pink tiefling warlock (Roxy)) in the morning. He never got the chance.
Sanyiné

Not to be confused with *The Real Sanyiné*

Full name: Sanyiné Doom Doom Sanyiné

Legendary DOOM speedrunner.

Her current record is 3s in nightmare.

Her husband is Sanyi

A part of one of her gameplay streams can be seen here, while practicing: https://files.catbox.moe/mcjew9.mp4

#### Related Pages:

Sanyiné-conjectures

Sanyiné-effects

Sanyiné, Inc.

Cooperative with University

Race driver careerGerman-Mongolian Institute for Resources and Technology

Github

Sanyiné's tools

Cloud gaming

Fiat Punto 1999

Sanyiné's laptop
Jar of Mind Maggots

This jar was found in the cavernous layer of the Stragos the Enlightened. Though it passed through many hands within the party (much to the chagrin of some), it is now in Roxy's possession.

## Description

"This unpolished clay jar is completely unremarkable except for the wet squelching that can be heard within..."

The jar is filled to the brim with maggots. As soon as you open the lid, you are at risk of being covered in larva as they begin squirming and overflowing at the presence of light. The putrid worms are muted gray in color save for their mouths which are surrounded in patterns of pink squiggles.

## Mechanics

You may use your action to throw the jar at a creature while speaking the command word "enthrall" in an extraplanar language. The target must succeed on a DC 15 Constitution saving throw. On a failed save, they are charmed by you for 1 minute. While charmed, they obey your every command with no regard for self or others. When this charm ends, the creature must make a DC 10 constitution saving throw, taking 50 points of necrotic damage on a failed save, or 25 on a successful one.
Elara Asra

Elara was a guest Player Character, played by Celeste. She is a fallen aasimar twilight domain cleric, worshipper of Daughtry.

## Description

Elara is a young adult woman with deep purple hair and purple-tinted silver skin. Her freckles and eyes resemble stars, slightly glowing at night. She is generally kind and compassionate, though she can also be fairly mischievous.

### Notable Items

* A warhammer
* 2 scrolls of tongues (used)

## Stats

 Dexterity
 Constitution
 Intelligence
 Wisdom
 Charisma

* Level: 4
* Health: 38
* AC: 18
* Speed: 30
* Passive Perception: 15
* Passive Insight: 17
Ulfar

**Ulfar** is a Space Marine from the Space Wolf chapter and is one of the characters supporting the Rogue Trader in his endeavors. Its a melee-oriented character, but the player will be able to change that if they desire.

## Notes and references

Explore all **images** for this article subject.
1. ↑  Owlcat Games Announces Warhammer 40,000: Rogue Trader on Owlcat Games' official website (June 1, 2022) (backup link)
2. ↑ Reuben, Nic: "Owlcat Games on exploring the Koronus Expanse and going full heretic in Warhammer 40,000: Rogue Trader" (June 15, 2022). *Rock Paper Shotgun*. (achived on June 16, 2022)
Plortsburg

The city of Plortsburg, also known as the City of Revolution, is the magical hub of the southern portion of Sunscar. The party entered this town to talk to Odalite, the Opaque. This is the town in which they met Matahari.

## Layout

The town is broken up into four color-coded quadrants, capped with roofs of various colors (red, blue, black, and green). All throughout the town, empty canals break up the roads and buildings, through which slime creatures flow. In the center of the town, surrounded by a moat of slime channels, a prismatic castle looms above the surrounding buildings. The castle has a courtyard surrounded by a tall wall. Unlike the surrounding town, the color coding doesn't stop at the roof, as all the walls of the castle reflect the quadrant they're part of.

The town's style is reminiscent of Victorian England during the industrial revolution. There are tall gothic buildings with bronze pipes coming out of them in every direction emitting plumes of smoke. There are chimney stacks and strange wheels turning on the sides of buildings. There are massive clock towers with mechanical timepieces larger than most of the characters have ever seen.

Above it all float four wizard towers on mounds of earth. Though it might seem that the four towers coordinate with the four quadrants of the city, they are not color coded. This is likely due to the fact that the towers are in a constant slow orbit above the city, each tower rotating into a new district every hour.

## Notable NPCs

* Odalite, the Opaque, the grounded bugbear wizard.
* Max, the revolutionary bartender.
* Daedalus Partri, the feathered mayor.
* Azaria, the Skyhand, the masked elven wizard.
* Pipley Thistlewhistle, the short-statured and short-tempered former mayor.
* Gideon Sharp, the necrofire vampire.
Diluted Purple Worm Poison

Matahari found 2 doses of this brackish green poison in a vial on the body of The Purple Worm.

## Mechanics

You may feed this potion to an incapacitated creature as an action, or apply it to a weapon as a bonus action.

Upon entering a creature's system, that creature must succeed on a Constitution saving throw (DC 13). On a failure, the creature takes 6d6 poison damage and falls under the poisoned condition.

While poisoned in this way, the creature has disadvantage on ability checks and attack rolls, and it takes an additional 1d6 damage at the start of its turn.

On a success, the creature takes half as much initial damage, and they are not poisoned.

A creature affected by this poison may repeat the save at the end of each of their turns, ending the effect on a successful save.
Exemplar

Exemplar is the only third-tier Archetype in Rogue Trader. It is meant to build on and extend the character's earlier Archetypes.

## In-game description

Mere survival in the grim darkness of the far future is no easy task, to thrive in it — a next to impossible one. But some manage to go beyond and become Exemplars. Not only do Exemplars possess extraordinary knowledge in their given archetypes, but they have also reached the pinnacle of mastery, transcending what is thought to be possible.

Core focus: additional abilities and talents from previous archetypes, new Exemplar talents.

## Archetype Features

The Exemplar has no abilities of its own, but it gives the character access to more of the abilities from their first two Archetypes. An Exemplar can improve any characteristics and skills during level up, and they will gain talents from their first two Archetypes as well as new Exemplar-specific talents.

### Talents

* Tough as Steel
* Flesh Wounds
* Full Attention
* Lethal Threat
* Tricky Defence
* Critical Velocity
* Unbreakable Will
* Unstoppable
* Relentless
* Martyrdom
* Steel Shell
* Peak Condition
* Revenge
* Eager for Battle
* Deathdealer
* Destroyer
* Grievous Wounds
* Pinpoint Accuracy
* Extermination
* Cataclysm
* Eager Subordinates
* Attention!
* Firebrand
* Flagbearer
* Degraded Defence
* Puncture
* Deadly Aim
* Masterful Precision
* Crushing Assault
* Out of My Way
* Combat Meditation
* Malign Influence
* Contagion
* Perfection Under Fire
* Shot Through
* Know-It-All
* Carnage
* Disastrous Collision
* Masterful Display
* Psychic Awakening (Biomancy)
* Psychic Awakening (Divination)
* Psychic Awakening (Pyromancy)
* Psychic Awakening (Sanctic Powers)
* Psychic Awakening (Telepathy)

### Progression

Characters of any Archetype become Exemplars when they reach level 36.

* 36 Choose 1 Exemplar Talent and 1 first-tier Archetype Talent
* 37 Choose 1 Skill improvement and 1 second-tier Archetype Talent
* 38 Choose 1 Characteristic improvement and 1 Common Talent
* 39 Choose 1 first-tier Archetype Ability and 1 Skill improvement
* 40 Choose 1 Exemplar Talent and 1 second-tier Archetype Talent
* 41 Choose 1 Characteristic improvement and 1 first-tier Archetype Talent
* 42 Choose 1 second-tier Archetype Ability and 1 Characteristic improvement
* 43 Choose 1 second-tier Archetype Talent and 1 Common Talent
* 44 Choose 1 Skill improvement and 1 Exemplar Talent
* 45 Gain 1 additional AP
* 46 Choose 1 first-tier Archetype Talent and 1 Skill improvement
* 47 Choose 1 first-tier Archetype Talent and 1 Skill improvement
* 48 Choose 1 second-tier Archetype Talent and 1 Characteristic improvement
* 49 Choose 1 Characteristic improvement and 1 Skill improvement
* 50 Choose 1 Exemplar Talent and 1 first-tier Archetype Talent
* 51 Choose 1 second-tier Archetype Talent and 1 Skill improvement
* 52 Choose 1 first-tier or second-tier Archetype Talent and 1 Common Talent
* 53 Choose 1 first-tier or second-tier Archetype Talent and 1 Characteristic improvement
* 54 Choose 1 Exemplar Talent and 1 first-tier or second-tier Archetype Talent
* 55 Gain 1 additional AP
Kitri

Kitri is the Godling that travels with the party.

## Description

Kitri looks like a mostly humanoid child. He's thin and approximately 3 feet tall. His most distinguishable features are his gray, almost metallic skin, his big glowing yellow eyes, his crimson hair, and his long ears.

## Interactions with the Party

* When the party woke up in graves at the beginning of the campaign, Kitri was sitting with his legs dangling in one of the 12 graves. The party tried speaking to him, and he replied in a language that none of them spoke. Roxy determined he understood Infernal, even if he couldn't speak it. She cast a friends spell on him to make him more forthcoming, but the barrier of communication proved to be too insurmountable. When the spell wore off, he seemed to get agitated, and disappeared.
* After Roxy walked off, he reappeared to examine the actions of Looney, who was investigating the graves. Looney seemed willing to play with the Godling, so he took a liking to the clown. He has spent most of the campaign on Looney's shoulders, his back, or in his arms.
* Either the Godling has high self preservation instincts, or he's shy, as he becomes invisible at will when the party interacts with anybody else.
* The Godling exhibited a pension for alcohol when he drank Ol' Willy Jackson's spiked tea. He also drank at least one entire barrel of dwarven ale when the party stayed the night at the camp of Rendol Brewer and company.
* It seems that the Godling can pick up when there is conflict between party members. After the party dispatched Stragos the Enlightened, the Godling expressed concern over the jar they found in the cave that Inkcap and Athleo argued over. When Mourd pulled a dagger out towards the Godling, he summoned a sword of fire and panicked. When the party made camp with Rendol Brewer, the Godling expressed distress when Looney brandished a dagger at Athleo and Inkcap, and outright panic when Inkcap threw a sickle at Looney. These actions caused the Godling to leave the party.
* The party found the Godling again with Elara in a tavern in Plortsburg. She explained that she used a scroll of the spell tongues to speak to the Godling in order to smooth over and explain the violent events he witnessed. She told the party that she had another scroll that she could use to let them speak to the Godling, so Looney and Elara spoke to the Godling in private in a room in the inn. This is when the party learned that his name was Kitri, when Looney discovered that the Godling was from hell, and when the Golding informed Looney that he had some sort of large worm inside his head. Kitri used his shapeshifting abilities to reach in Looney's nose and pulled out this worm.

## Session Appearances

* Session 1: Open Graves
* Session 2: Ol' Willy Jackson
* Session 3: Stragos the Enlightened
* Session 4: Leaving Gardicore
* Session 5: Angelkiss, Demonkiss
* Session 6: Intro to Plortsburg
* Session 7: Paragons
* Session 8: Introducing the Stareye

## Locations

* Gardicore
* Plortsburg
Solargram

A solargram is a sun-like symbol used in both arcane and divine rituals. It is Sansmadhya's equivalent of a pentagram.

## Description

There are many different versions of a solargram, varying in simplicity, but the most common version has 4 long lines with two shorter lines equally distributed between them to give a circular, vaguely sun-like impression.

## Significance

The history of the rune is traced back to the Supernova. All magic originates from the exploded sun, so it is believed harkening back to it grants a modicum of power.

In the campaign, the symbol has relevance as the story started with the party members waking up in open graves laid out in the shape of a solargram.