Aatrox

**Aatrox** is the main protagonist and titular **Character** of ***Aatrox's Journey to be Reverted*** and is the character that the player starts off with. Not to be confused with **The Darkin Blade** who is a separate character in this game. After being replaced, humiliated by **Boris** in the midst of their duel at the **Prologue** before inevitably being sent into **Riot's Dungeon**, Aatrox's journey to be reverted began.

## Playstyle

Having his body broken and torn apart by his counterpart (and being the default character), **Aatrox** is the only character to be affected by **Player Level** when it comes to his abilities and moveset. Outside of the universal features, certain abilities will be locked from **Aatrox** until he hits a certain **Player Level**. Additionally, depending on if the player was able or not able to defeat **Boris** in the **Prologue**, **Aatrox** will start off with the **Prisoner's Shackle** or **Sovereign's Crown** instead (though both may be unequipped if desired). Utilizing the **Blood Well** resource, **Aatrox** fills up **2%** of it per hit, required **50** hits total to completely fill it up.

Being inspired by his actual gameplay from *League of Legends,* **Aatrox** relies on high attack speed to shred enemies quickly and keep his **Health** up should they be unable to dish out large amounts of damage quickly and has a few **AoE** attacks to help clear multiple enemies at once. His mobility, though somewhat limited when it comes to traveling far distances immediately, allows him to reach high vertical spaces that most of the other **Characters** can not come close to reaching due to his **Dark Flight**. Also boasting the ability to acquire high amounts of **Attack Speed** on top of his already high base amount, **Aatrox** will have two vastly different effects for all of his attacks with his blade based on his current **stance** which makes up a large amount of his strength and adaptability; **Blood Thirst,** marked by a blood colored smoke-like aura emanating from his blade will cause his attacks to do minimal amounts of damage but will heal a large proportion of his **Health**, which is further boosted the less **Health** he has left. **Blood Price**, which is indicated instead by a bright purple glow instead, will offer no healing but instead, his attacks will do high amounts of damage. As changing **Stances** has no cooldown and does not interrupt any action, this lets **Aatrox** freely choose to heal in the midst of a combo then revert back to dishing out damage.

Due to all of these factors, **Aatrox** is reliant on being close to the enemy in order to both deal damage and to recover **health**. After unlocking **Hellbent**, Aatrox's **Attack Speed** becomes tremendously faster and often allows **Aatrox** to do large amounts of damage quickly and also usually lets **Aatrox** recover **Health** in time in order to survive an incoming hit that he can't **Dodge** or **Parry** in time. Though it must be noted that **Aatrox** is one the more fragile characters in the roster, and it should not be assumed that he can just heal through everything, carelessness and overconfidence will prove to be a fatal flaw should the player get carried away. Additionally, **Aatrox** has the ability to use **Gauntlets** by pressing the **G** key, which will reduce his range and change his moveset in exchange for overall higher damage output and *ludicrous* amounts of **Attack Speed**.

## Moves & Abilities

**Passive Ability - Hellbent:**Increase your**Attack Speed**to**2.2**when at or below**25% Health. (Unlocked at Player Level 20)**

**Passive Ability -** **Revive:**If you take lethal damage during **Massacre**,you will be revived. (**Unlocked at Player Level 16)**

**Q** or **Shift:** **Lock-on**. ***Lock-on****moves can be used without being locked on by holding **Shift**or**Q***.

**Light Attack:** A simple swing that alternates between left and right, dealing **110%** damage.

**Air Light Attack:** A simple swing that alternates between left and right, dealing **110%** damage.

**(Lock-on) Back->Light Attack - Sweeping Blade:** A knockup that can be followed up if **Light Attack** is held, dealing **105%** damage. **(Unlocked at Player Level 2)**

**(Lock-on) Forward->Light Attack - Lunge:** A lunge that ends with a slash, dealing **135%** damage. **(Unlocked at Player Level 3)**

**(Lock-on) Forward->Light Attack->Light Attack - Umbral Strike:** A move that teleports you behind the enemy for a swift strike, dealing **115%** damage. The last **Light Attack** input must be inputted while in the dashing animation. **(Unlocked at Player Level 13)**

**Heavy Attack:** A slow 3 hit combo that ends with Aatrox launching an X shaped missile. First 2 hits deal **135%** damage while the final hit deals **145%** damage in a large radius. The final hit does not scale with **Attack Speed**.

**Air Heavy Attack:** A downward slash, dealing **125%** damage.

**(Lock-on) Back->Heavy Attack - Blades of Torment:** Fires two converging blades that deal **120%** damage each. Costs **5%** **Blood Well** to use. Can be performed in the air. **(Unlocked at Player Level 11)**

**R - Massacre:** Deal **150%** damage in a large radius, knocking up all enemies hit. Increases your **Attack Speed** to **2.75**, increases your **Attack Range**, reduces all knockback effects, regenerates **3% max hp/s** and grows wings for the duration. Drains the **Blood Well** over time. Can be cancelled by pressing **R** again.**(Unlocked at Player Level 6)**

**F - Dark Flight:** Unfurl your wings and rise into the air and crash back down or dive to an enemy if locked on. Deals **100%** damage and knocks up all enemies in a large radius. If cast while **locked on** and above the target, **Dark Flight** will be cast much faster. Can be held to glide if **Glide** is unlocked. **(Unlocked at Player Level 5)**

**(Hold in Dark Flight)** **F** - **Glide:** Glide in the air until **F** is released. When released you will crash down. **(Unlocked at Player Level 29)**

**(In Massacre)** **F->R - Demonflare:** Unleash all of your remaining **Blood Well** to create a massive explosion at the end of **Dark Flight**, knocking all enemies back and dealing **400%** damage. **(Unlocked at Player Level 24)**

**G:** Switch weapon to **Gauntlets**. Can't switch while **Massacre**is active.

**Tab:** Switch between **Blood Thirst** and **Blood Price**.

**Space (tap) - Parry / Riposte:** **Parry** an incoming attack within the next **0.5** seconds (**0.15s** for a **Perfect** **Parry**). After a successful **Parry,** you can **Riposte**, dealing **200%** damage to your target, knocking them back and healing yourself. If you fail to **Parry**, you will be vulnerable to attacks for **0.5** seconds. **(Unlocked at Player Level 6)**

**Space (tap while moving) - Roll:** Roll a short distance, becoming temporarily invulnerable.

**Space (hold) - Jump**: Jump. Jump height is based on how much you hold **Space.**

**Space (Tap mid-air) - Double Jump:**Channel demonic energy below you to propel yourself upwards. Knocks up all enemies in a small radius. (**Unlocked at Player Level 9)**

**T**: Dance.