Warmonger

* Main
* Abilities
* Moveset
* Gear
* Executions and Emotes
* Shared Gestures
* Knight Gestures
* Media

> *"My time has come, and I have awakened. On the sacred stone of Horkos, I must now swear to bear the mask of war with honor and fealty. To walk the path of glory and death, without fear. To shepherd the strong and punish the unworthy."*
>
>

> *"I will brandish the blade that rights all wrongs! I will bring revenge, strength and discipline! I will rise above all and speak the truth!"*
>
>

> *"We are all, we are one, we are war!"*
>
>

## Warmonger

* Astrea
* Warmonger

## Stats

### Sprint Speed

7 m/s

**Warmongers** are a playable hero class in For Honor.

## Overview

The Warmongers are grandiose warriors who will not go unnoticed on the battlefield. Their weapon of choice is the Flamberge Greatsword, a two-handed sword that is as elegant as it is deadly. According to their beliefs, they were gifted a dark power named Corruption to weed out all liars and impostors of the world.

It is believed that the Warmongers have recruited former members of the Blackstone Legion to their cause, but their ambitions go far beyond that. They are the leaders of the Order of Horkos, a secret society that has members from all factions. The Warmongers want to rally warriors who are willing to reject their old gods and start a new era.

## Armor

To become a Warmonger, one must abandon their former identity, so that they can be "reborn" as one with the Order of Horkos. Their transformation is materialized through the forging of their blade and armor. Most of the Warmongers use materials from their past gear to reforge a new armor. Some take the gear from their greatest enemy (as the great Apollyon once did) and adjust it to their needs. All of their armor are also imbued with the power of the "Sacred Stone of Horkos," known as Draconite, that helps them spread the Corruption on the battlefield.

## Weapon

**Flamberge Sword** - A two-handed sword with an elegant blade. Its name comes from how the blade itself is wavy like a flame. Although slightly longer than the Warden's Longsword, the Warmongers wield this hefty weapon in one hand with ease.

## Known Warmongers

* Astrea
* Syntribos
* Smaragos
* Asbetos
* Omodamos
* Melinoe
* Rhamnusia
* Sabaktes
* Lethe
* Mahkai
* Vera
* Vela

## Trivia

* A "Flamberge" is not an actual type of sword, but a type of blade shape. As mentioned in the weapon's description, a flamberge blade is one that is shaped to be wavy and fire-like.
	+ The weapon is very likely based off the Zweihänder, a German type of Greatsword, due to how a number of the gear variants have its iconic parryhooks (*Parierhaken*) and/or a *ricasso* for the blade, together with a noticeable long grip. However, the length of the Warmongers' sword is shorter than the Zweihänders which are usually at least 140 centimeters long.
* Unlike other Heroes, Warmonger will speak in whichever audio language that the game is set to. Although it was initially explained that this phenomenon was caused by the Warmongers wanting to recruit anyone, thus speaking any language possible, it is later revealed that the Warmongers only spoke "one language" and forced all others to understand them.
* While the Warmonger is genderlocked, it is replaced with a new form of customization variation: Alternate armor. Alternate armor are technically duplicate armor gear of existing armor visuals accessible to Warmonger, much like how the event visuals for Test your Metal are just black-colored duplicates of existing armor. However, while normal armor is as decorated with capes, crests and other decor, Alternate armor represents a more "Infantry"-like visual (compared to the normal "Captain"-like visual) where there isn't as much fancy visual landmarks on the armor.
	+ All Alternate armor will appear with the set's name, plus the "Alternate" suffix. For example, the Alternate set for the Astrea set is "Astrea Alternate."
	+ The armor visual accessible early on are mostly Alternate armor. Higher rarity gear will feature the normal version more and the Alternate versions less.
		- When starting fresh with Warmonger, only the Astrea set is accessible as a normal set. All other gear visuals available at 0 Renown are Alternate armor, including the Astrea Alternate.
	+ Just like the Heroes of Year 3, the Warmonger's Ornaments are placed on her shoulders.
* The name for Warmonger's basic chain attacks make reference to the Warden's chain attacks:
	+ Warmonger's L→L→H chain is named "Vanguard's Bane" in comparison to Warden's "**Vanguard's** Advance."
	+ Warmonger's L→H chain is named "Tyrant's Assault" in comparison to Warden's "Guardian's **Assault**."
	+ Warmonger's H→H chain is named "Warmonger's Wrath" in comparison to Warden's "Warden's **Wrath**."
	+ Warmonger's H→L→H chain is named "Warmonger's Bane" which is likely meant to be a combination of her "Vanguard's **Bane**" and "**Warmonger's** Wrath" chains, switching the Light Opener out for a Heavy Opener.
* The Warmonger shares many animations with previous heroes, especially Warden and Apollyon who is a derivative of Warden. Corners may have been cut due to the pandemic and ensuing quarantine that occurred during the latter part of Warmonger's development and its release.
	+ Since the Warmonger was meant to be derived from Apollyon, unsurprisingly, they share animations and moves with Apollyon:
		- Their Parry Riposte's impale is the same as Apollyon's impale.
		- Their side dodge unblockables are the same as Apollyon's side heavy special.
		- Their forward dodge heavy is the second part of Apollyon's sprint attack, except mirrored.
		- Their top light opener animation is Apollyon's forward dodge Heavy, but sped up.
	+ Since Apollyon herself is a modified Warden moveset-wise, Warmonger seems to borrow animations from the Warden. All Side Lights, Chain Top Lights, all Heavy Openers, both Side Heavy Finishers and guardbreak animations are the same as the Warden's.
	+ The Warmonger also shares animations of other heroes, although they have been altered to be unique to Warmonger. Whether or not these are actually borrowed assets is up to question.
* The voice actress for the Warmongers, and consequently Astrea, is Patricia Summersett.
* Although the Warmongers are assigned as being a Knight Hero, they will not use the feats Fiat Lux, Pugno Mortis, and Catapult which are present on all Knight Heroes. Instead, they borrow feats that are exclusive to other factions, such as Arrow Strike and Arrow Storm from the Samurai and Auto Revive from the Vikings, due to the fact that the Order of Horkos is made of all the factions.
* All of Warmongers armors represent either a Greek deity or the Daemones Ceramici.

## Quotes

### Combat

* Preying Claw:
	+ "Enough!"
* Preying Claw and Stab:
	+ "Enough, sheep!"
* Preying Claw and Slash:
	+ "Enough, weakling!"
* Beast of Prey:
	+ "Die!"
* Prey Upon:
	+ "Stay here!"
* Vicious Impale:
	+ "This is it!"

### Feats

* Corruption Feats being triggered:
	+ "Some deserve to die!"
	+ "The strong thrive as the weak die!"
	+ "More sheep for the wolves!"
	+ "We are stronger!"
	+ "The weak serve the strong!"
	+ "The strong survive!"
* Arrow Strike:
	+ "Fire!"
	+ "Loose!"
	+ "Arrows!"
* Corruption Blast:
	+ "The weak die!"
* Arrow Storm:
	+ “We bring war!”
	+ "Bring war!"
	+ "We want war!"
	+ “We are war!”
	+ ”Rain war!”
* Self-revive:
	+ "We cannot die!"
	+ "We are immortal!"
	+ "Ideals never die!"

### Other

* Idle while in-lock:
	+ "We will not lose."
	+ "You fear us... as you should."
	+ "Fight! Let the monster free!"
	+ "Make it count!"
	+ "A prey or a predator, you decide!"
	+ "Prove yourself, warrior!"
	+ "You are too soft!"
* Revive:
	+ "You serve us well."
	+ "You are a great help."
	+ "What a wolf you are."
	+ "You are a true warrior."

## Fighting Style

The Warmongers are the most reputable members of the Horkos, embodying the ambitions of a wolf. Wielding the elegant Flamberge, they are determined to punish those who refuse to join their cause. Not only can they isolate a target with a dark power named Corruption, they also have a number of aggressive options to pressure on their opponent, such as their claws that will bleed them dry.

* Difficulty: Easy
* Adaptable Fighting Style
* Corruption Specialist

## Special Capabilities

* Enhanced light attacks and hyper armor heavy finishers
* Special heavy dodge attacks and chargeable bash that helps keep up the offense
* Bleeding attacks that can double down on pressure applied by Warmonger
* Corruption feats to isolate opponents, taking advantage of those who don't disperse

## Perks

Available Perks for the Warmonger can be viewed on the Perks page.

## Feats

Next attack inflicts Corruption, a power dealing damage to a target and their allies only if they stay close together. (acts like Nuxia's T4 feat, Infection)

*Unlocked at level 1*    | Rush
Trigger to gain movement speed for a short duration.

*Unlocked at level 5*     | Conqueror
Passive | Capture zones faster, while boosts will last longer.

Passive | Gain Health from damage dealt to Corrupted foes.

*Unlocked at level 1*     | Arrow Strike
Call an aerial attack, dealing moderate damage over an area.

*Unlocked at level 7*     | Flesh Wound
Passive | Gain moderate damage reduction periodically.

Passive | Damage dealt to Corrupted foes is increased.

*Unlocked at level 1*     | Punch Through
Passive | Chip damage is doubled.

*Unlocked at level* 9     | Tough as Nails
Passive | Raises max Health when unlocked.

Corrupt nearby foes.

*Unlocked at level 1*     | Arrow Storm
Call a volley of aerial attack, dealing moderate damage over multiple areas.

*Unlocked at level 11*     | Auto Revive
Passive | Periodically, automatically revive upon death unless executed.

## Moveset

### General

* **Renown: Vanguard** - Earn more Renown when controlling objectives, either by capturing or defending them, to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Enhanced Light Attacks** - All Light Attacks are Enhanced, not being interrupted if blocked. This includes the Light follow-up in Preying Claw and Stab.
	+ **Forward Dodge Light** - While Warmonger does not have a Forward Dodge Light, she is able to cancel her Forward Dodge early with a Light Opener from any direction.
* **Uninterruptible Heavy Finishers** - Heavy Finishers (including the Heavy follow-up in Preying Claw and Slash) have Uninterruptible Stance, which starts up earlier into the attack than most instances of Uninterruptible.
* **Feintable Dodge Attacks** - Beast of Prey and Prey Upon can be canceled during their start-up with E (PC), B (XB1) or O (PS4).
	+ **Beast of Prey** - Side Dodge Heavy is Unblockable and has Extended Dodge properties. Due to being a Feintable Side Dodge Attack, Beast of Prey will count as a Heavy instead of a Light when Parried.
	+ **Prey Upon** - Forward Dodge Heavy is Undodgeable.
* **Chain Starters** - Zone Attack, On the Prowl, Prey Upon and Beast of Prey can be chained into a Light Chain Attack or Heavy Finisher.
* **Preying Claw** - Preying Claw can be initiated with the Guardbreak input of MMB (PC), X (XB1) or X (PS4) after either a Light Attack or a Forward/Side Dodge. It can be held to delay the move, along with charging it for a Full Charge Preying Claw.
	+ **Bleeding Claws** - Instead of dealing Stamina or Direct damage, Preying Claw will inflict Bleed damage upon landing.
	+ **Stab or Slash Follow-up** - If Preying Claw lands, Warmonger can either input LMB (PC), RB (XB1) or R1 (PS4) for a Guaranteed Light Attack or RMB (PC), RT (XB1) or R2 (PS4) for a Heavy Attack that is only guaranteed on a Full Charge Preying Claw as noted below.
	+ **Full Charge Preying Claw** - If Preying Claw is fully charged, it'll have uninterruptible properties and deal greater hitstun that can wallsplat. This stun will allow Warmonger to guarantee the Slash follow-up in Preying Claw and Slash.
	+ **Preying Claw Cancel** - Press E (PC), B (XB1) or O (PS4) during Preying Claw's start-up to cancel it. Compared to other Bashes, the latest cancel time is much later into the move.
* **Vicious Impale** - Warmonger can initiate Vicious Impale with MMB (PC), X (XB1) or X (PS4) upon parrying an attacking, dealing damage and pinning the target as Warmonger pushes them back. Holding the input will extend the duration of the impale, thus the distance of the push back.
	+ **Poisoning Wallsplat** - If Warmogner impales her target into a wall, Warmonger will slash them with her claw, dealing Bleed damage.
	+ **Grounding Riposte** - If the opponent is knocked down as a result of the Warmonger's Parry (either from being Exhausted or the Warmonger having Revenge), Vicious Impale will have Warmonger stab her foe, dealing the same damage as if the opponent had been pushed back into a wall (Vicious Impale's base damage plus Poisoning Wallsplat's Bleed damage).
* **Stacking Bleed** - Bleed damage dealt by Warmonger can stack.

### Moves

(From Guard Mode)

Icon Legend

## Media

### Images

***Model***

***Stills***

### Videos

For Honor • The Warmonger Hero Trailer • PS4 Xbox One PC