Soldier

**Soldier** is an advanced class and a hero must have levels in basic classes before they are able to take this class.

## Requirements

To qualify to become a Soldier, a character must fulfill the following criteria.

**:** +3.

**:** Knowledge (tactics) 3 ranks

**:** Personal Firearms Proficiency
## Class Information

**:** 1d10
**:** 6 + one-half character level, rounded down per level.
## Skills

**:** 5 + (Int) modifier.

 T (Int)
AP (Dex)
 (Cha)
AP (Str)
 (Wis)
 (Int)
 (Wis)
Read/Write LanguageT (none)
Speak LanguageT (none)
 (Wis)
 (Wis)
AP (Str) | **Knowledges**
Current Events
History

The starting  may provide additional class skills to choose from.

## Class Features

The following features pertain to the Soldier advanced class.

### Weapon Focus

At 1st level, a Soldier gains the Weapon Focus class feature, providing the benefit of the feat with the same Name. The Soldier chooses a specific weapon. The soldier can choose unarmed strike or grapple as the weapon. The soldier must be proficient with the chosen weapon.

The soldier adds +1 to all attack rolls made using the selected weapon.

### Weapon Specialization

At 2nd level, a Soldier gains Weapon Specialization with a specific melee or ranged weapon that he or she also has applied the Weapon Focus feat or class feature to. The soldier gets a +2 bonus on damage rolls with the chosen weapon.

## Bonus Feats

At 3rd, 6th, and 9th level, the Soldier gets a bonus feat. The bonus feat must be selected from the following list, and the Soldier must meet all the prerequisites of the feat to select it.

### Tactical Aid

As an attack action, the Soldier provides tactical aid to any single ally (but not him or herself) within sight and voice range of the soldier's position.

As a full-round action, the Soldier provides tactical aid to all of his or her allies (including him or herself) within sight and voice range of the soldier's position.

This aid provides a competence bonus on attack rolls or a dodge bonus to Defense (soldier's choice). This bonus is equal to the soldier's Intelligence Modifier (min +1).

The bonus lasts for a number of rounds equal to one-half of the Soldier's level in the advanced class, rounded down (min. 1).

range of his position. This use of tactical aid requires an Action Points.
This aid provides a +1 competence bonus on attack rolls. The bonus lasts for a number of rounds equal to one-half
of the Soldier’s level in the advanced class, rounded down.

### Improved Critical

For the weapon the Soldier has applied weapon specialization to the Soldier's threat range increases by one.

### Improved Reaction

At 7th level, a Soldier gains a +2 competence bonus on Initiative checks.

### Greater Weapon Specialization

At 8th level, a Soldier gains greater weapon specialization with the weapon he or she selected at 2nd level. This ability increases the bonus on damage rolls to +4 when using the selected weapon.

### Critical Strike

At 10th level, a Soldier gains the ability to automatically confirm a threat as a critical hit when attacking with the weapon he or she has applied Weapon Specialization to, eliminating the need to make a roll to confirm the critical hit.