recursal/Fanatic-Fandom huggingface dataset:
How to build a chair (With Max)

FROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOM THE SAME IDIOT WHO BROUGHT YOU This and This, we have this! So, there was a tutorial on how to make tables, and couches. But you need to be able to throw chairs at people, too! So here you go!

## Step One: The Legs

Now this time your gonna start with the legs. If you have any spare metal/plywood (I recommend metal) Then cut that into four strips. Then get another Pineapple and hammer, but wait to use those. You've got your legs now!!

## Step Two: The Seat

A Chair is not simply completed from legs! You need to sit on it! Get a 4x4 piece of Metal/plywood, and set it down. You did it! You now have your sqaure seat!!

## Step Three: The Top

Now, so you can lay back and enjoy yourself, the back/top! Cut a 4x8 rectangle, and put it down on the ground next to everything! There, you have a jumble of shed supplies!

## Step Five: Attaching

So, now get your final ingredient, screws and bolts (and the pineapple smashing device)! Attach the Back and the seat with the screws and bolts, and you've got a semi-chair. Now smash the pineapple, smudge it on the legs and bolts, and attach to the seat!! Now you have a chair of your own, and you can make as many as you please!!!

## Optional Step: Cushioning and Painting/Polishing

*Still* not satisfied? Well, Fine..... Take out your Handy-dandy-danger-knife and stab a sheep. Take the wool and put it into a leather case. Use the last of your pineapple juice to stick the leather onto the seat. There you go, a cushioned seat! Now take out a cantaloupe and throw it at a store owner. They will fall down, and paint will fall out of their pockets. Now use the brown paint to paint the entire chair a nicer brown. Now take your Handy-dandy-polishing-danger out and polish the chair to make it squeaky clean!

That's it for this tutorial, if you want more, ask in the comments, because MaxwelFISH is the Dnager-Handy-Man!
Breeding House

Breeding House can be accessed from the main screen, under the floating Meowth air balloon. It can also be accessed from your Pokemon list by clicking on the pokemon that you want to train

## Merge

Increasing your pokemon effort points by merging another identical pokemon with your main pokemon. Some rules:

* Main pokemon must be at higher level than the material pokemons
* Eevee, Flareon, Vaporeon, Jolteon, Leafeon, Espeon, and Umbreon can be used with each other.
* Permanently mega-evolved pokemons cannot used their normal-form counterpart that has gone through the Mega Trial as material

## Promote

Increase pokemon's promotion rank to unlock their abilities

## Practice

Spend gold and Experience to increase your pokemon level

## Evolve

Evolve your pokemon to unlock new abilities and increases overall stats

## Feed

Increases your pokemon's effort points with fruit baskets

* Only a certain amount of feed chance is granted each day, and this number increases with VIP level
* White, green, blue foods have low to medium chances of increasing effort points
* Purple foods have a high chance of increasing effort points
* Gold and red foods have 100% chance of increasing effort points (Red don't cost feed chances)
* Purchase food menu allows players to buy gold and red foods with diamonds

## Restore

Spend 10 diamonds to reset one of your pokemon to level 1, while gaining back gold, experience and materials used for promotion, play, breakthrough and cultivation

* **Note: Only gold used for leveling up is recovered, not gold for promotion or cultivation**

## Cultivate

Increase your pokemon's base stat with cultivation fruits and gold/diamonds

* Each cultivation with 5 diamonds costs 3 fruits
* Each cultivation with 5000 gold costs 5 fruits
* Cultivation limit is proportional to level

## Play

Play with pokemons to increase their base stats. One of the few ways to increase their crit rate and crit damage

* There are 5 types of toys with their effectiveness increases in order: White < Green < Blue < Purple < Gold
* Toys can critically increases your pokemons's happiness (3x normal value) if they are fed when your pokemon's hapiness level is under a certain threshold

## Breakthrough

After becoming 6 star, pokemon can be further enhanced by breaking through with spinach when reach certain effort points
Colossal Quote

1/5This isn't even *half* of the quote. Okay, let me explain it like this. The quote is soooooooooo big, that just clicking the page makes you lag. Maybe I'll get the rest in later, but it is still continuously growing, and you can't stop it...

MaxwelFISH created this monster, because he has no life. This is also one of the reasons he is a Danger to Society, because this is his weapon to take over the world. He will rise the quote army with the help of Adrenaline of the SkyWings and TreasureFinder the concerned to take the world DOOOOOOOOWN.

It's kind of like this:

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Battle Spirits: Shounen Toppa Bashin

**Battle Spirits Shounen Toppa Bashin** (バトルスピリッツ 少年突破バシン; Battle Spirits Breakthrough Boy Bashin) es un anime inspirado por Bandai's Battle Spirits de juego de cartas, y producido por Sunrise. Y salió al aire en septiembre de 2008. en reemplazo de Battle Spirits: Shounen Gekiha Dan.

## Argumento

La serie sigue las aventuras diarias del estudiante de sexto año de primaria, Toppa Bashin, quien tiene un misterioso colgante de piedra roja de su padre. Un día conoce a J Sawaragi, el campeón consecutivo del torneo, que posee una piedra blanca similar. J reta a Bashin a una batalla en el universo alternativo, Isekai World, donde los espíritus son reales.
Trial - Wilderness Hunting

Level: LV.65
Challenge chances daily: 5
Energy Requirement/challenge: 20

There are 10 powerful bosses (Slowking, Dugtrio, Buneary, Petilil, Lapras, Caterpie, Jirachi, Tyranitar, Jigglypuff and Slaking) in Wilderness Hunting. Each Boss has its specified team formation. You need be very careful to challenge them.

If you beat the boss, you may be rewarded with Cultivation Fruit, Colorful Gem, ball, special item or Pokémon. The special items (including King’s Rock, Crabapple, Chople Berry, Lily Petal, Mystic Water, Berry, Shard of Star, Magic Candy, Soothe Bell, Magic Fruit) can be exchanged for Pokémon in specified event. Please keep them carefully. The Pokémon reward is not guaranteed to be obtained from Wilderness Hunting.
Manipulação Conceitual

## Introdução

**A manipulação conceitual** permite a um personagem manipular alguns, ou em outros casos, todos os conceitos, destruí-los, criar novos. Esta capacidade está entre as habilidades mais eficazes na ficção, uma vez que os usuários de alto nível podem fazer virtualmente qualquer coisa, exemplo disso é: Cortar o conceito de distância, isso permite ao usuário ir do ponto “A” ao ponto “B” sem realmente atravessar qualquer distância. Destruir o conceito de existência é geralmente um hit kill, etc. O usuário, basicamente, pode controlar as leis e regras durante uma luta. Os usuários mais fortes podem tornar-se seres conceituais, ou seja, abstratos. Um conceito é também a coisa que define um abstrato.

## Limitações

Alguns personagens não são limitados por conceitos (por exemplo, Tempo, Causalidade, Espaço, etc.) e são imunes a essa habilidade. E em alguns casos, essa habilidade pode ser limitada a certos conceitos.
Waste Diposal Plant (1999)

## Overview

The waste disposal plant during the events of Atilliary Facilities 1.

The waste disposal plant is a water sanitation facility located adjacent to the Atilliary Facilities testing facility built in 1999. It appears as an enterable level in Atilliary Facilities 1 and makes a cameo in Atilliary Facilities 2. It has multiple pipes that are implied to be connected to the facility. It has three back yards with numbered accessible waste disposal tubes coming from the testing facility which go underground and resurface to enter the waste disposal plant. It is found directly attached to the testing facility and the waste disposal warehouse.

The building itself is mostly made of wood, but it is implied to have a hidden brick structure as seen in the unfinished staircase and bricked up unfinished rooms. The front of the facility is never seen, but an emergency exit seems to imply that a main entrance exists on the other side. The building contains an exit to every yard which is locked on the inside, with the Atilliary Facilities flag hung over each one and a sign "Atilliary Facilities - Waste Disposal Plant" hung on each door-arch. The building contains two levels, a ground floor and upper floor. The upper floor contains an extended catwalk that stretches along the entire building, but only one section is explorable. The inaccessible catwalk streches to the Waste Disposal Warehouse, but the door there is also locked. The exterior also contains an empty observatory room overlooking the yards.

## Atilliary Facilities 1

The waste disposal plant is in extreme disrepair, apparently abandoned and never finished. Many rooms are incomplete and walled up with bricks, along with an unfinished staircase. There are some small wooden offices with computers and bookshelves, still containing information. There is an office belonging to "Peterson", which is implied to belong to Duck Peterson, a janitor that used to work in the waste disposal plant. At the implied front the facility, there is a locked emergency exit showing a forest directly outside the facility. The windows of one of the front offices is also covered with soil, implying that the front of the disposal plant has been covered in soil and forest.

The interior is directly attached to the waste disposal warehouse, requiring a password to access.

## Atilliary Facilities 2

        The Waste Disposal Plant reappears as an inaccessible cameo in the prequel. However, it appears in a very low-detailed state, missing many significant features such as arches, doors, disposal tubes and flags. The interior is also missing, being replaced with a long corridor connecting all the top visible arches where the doors used to be, and the entire building has overall become slightly shorter. Despite this, the exterior observation room remains. It is populated by scientists and workers visible on the roof.

## Trivia:

* In Atilliary Facilities 1, the second waste disposal tube is marked #420, and contains an easter egg where you can "click to rate ur meme." Clicking the button causes Gnome Child to say "Nice meme."
Arvel

### Relatives

Cysewen (mother), Rhonwedd (aunt), Margenia (aunt), Mererid (cousin), Arthfael (uncle)

## Physical description

### Eye color

When he does have a human face, his eyes are always a dark grey

The God of rain, mercy, sadness, and utter despair. He is the son of the Goddess Cysewen and a mortal man.

His divine symbol is described as "an eye held above a cloud, shedding tears that drip on and down around the cloud, creating the semblance of rain."

His alignment fluctuates between True Neutral and Chaotic Neutral.

## Personality

Arvel is a loner in a constant state of utter misery and unending self-loathing. The weather is affected by his mood, with bouts of depression leading to rain and melancholia leading to storms.

Because of the harshness of his mortal life, he distances himself from others and even his worshipers, which is why there are almost no truly dedicated mortals following him (which makes him feel even worse).

However, he is also known for being incredibly empathetic, caring more about the problems and everyday lives of the mortal realm.

## History

At some point post-Abaddyon Crisis, Cysewen came down to the mortal realm and fell in love with a mortal man, leading to the birth of her second ever child, the Demigod Arvel. She left him in the care of his father, who then died of illness when he was only 14.

Soon after, he led a life of poverty and hardship, and was eventually saved by his mother and taken to the heavens, where she bestowed upon him Godhood and immortality out of pity and shame for not acting sooner.

He currently has shown interest in another man of the realm of mortals (his only devout follower), though he has not yet acted upon his feelings.
Atilliary Facilities Heavy Duty Transport

The stolen van outside The Player's apartment.

### Present in

Atilliary Facilities 1, Atilliary Facilities 2, Atilliary Facilities 3, The Easiest Adventure Map Ever (Cameo), Atilliary Facilities 4 (Cameo), Atilliary Facilities 5

### Affiliation

Atilliary Facilities

The Heavy Duty Transport lorry is a medium-sized box-body lorry used for hauling freight. It is owned by Atilliary Facilities with a red cab attached to a yellow box container for storage. It is marked with the Atilliary Facilities logo on both sides. It has two back doors (sometimes it is incorrectly depicted as a small hole). The vehicle must have been manufactured in the 90s since it was abandoned along with the rest of the facility in 1999.

It has a very strange design, as the container is curved and extremely small compared to the main cab. (Normally, the container is larger than the main cab.) It also has a reference to the GTA series firetrucks with a sign warning to "keep back 50m."

## Appearances:

### Events in Atilliary Facilities 1

The van is found abandoned in front of the facility's main entrance. The Player uses it to escape the facility in the good ending, where they also take SADoS into their truck back home leading to the events of Atilliary Facilities 3.

### Events in Atilliary Facilities 2

The truck is seen as a cameo in the same place. There is a driver inside the truck who seems to be talking with the guard in the tollbooth. It is interesting to note that, with the road revealed, and the setting revealed to be in Britain, the truck is actually on the wrong side of the road. This is actually a subtle joke; the toll booth guard isn't letting him go through because the vehicle is facing the wrong way. Eventually, the vehicle is abandoned along with the rest of the facility, and is one of the only standing structures to survive until the events of Atilliary Facilities 1.

### Events in Atilliary Facilities 3

The player simply uses the truck to arrive to their apartment with SADoS, continuing from the Good Ending of Atilliary Facilities 1. The truck is left parked in front of the apartment, again facing the wrong direction on the road.

### Events in The Easiest Adventure Map

It makes a cameo in it's Prequel appearance in the real ending.

### Events in Atilliary Facilities 4

It makes a cameo near the Atilliary Facilities 3 apartment. It's design has been updated however.

### Events in Atilliary Facilities 5

The truck re-appears as a useable vehicle by the original Player from Atilliary Facilities 1 and 3. It uses it's updated Atilliary Facilities 4 appearance. When the player drives to the Rail yard, they park correctly on the left side of the road. It is also used to re-visit Atilliary Facilities from the first adventure map. It is last seen parked next to the rail yard and is then abandoned by the player.
Adam's Rail Yard

The Railyard.

## Events in Atilliary Facilities 5

Adam's Rail Yard is a lone railway shunting yard in london. It is run by a few workers and contains four tracks that diverge into two tracks that lead out into a tunnel.

The yard contains a small gray cabin where the workers can take shelter in, and multiple wagons. It also contains a yellow steam locomotive based on the BR 4F tender engine.

Beyond the tunnel, the back walls of HAPPI industries can be seen. This is actually a scaled down floating LOD building. It is interesting to note that this building is used in the adventure map's save file icon.

   ​

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I.S.M.A

I.S.M.A

 I.S.M.A (Intelligent Sanity Melting Administrator) is a war android built by Atilliary Facilities for the British army. She was created by professor Joseph Peterson.

Considering Joseph Peterson's involvement with the Unhappy Factory, which used black magic, there is a high chance that I.S.M.A runs on a hybrid of machine and black magic.

## Appearance

I.S.M.A has an oval pale face, with large eyes which are permanently designed to look sad. Her eyes often leak black or red liquid to frighten her enemies. Her black hair acts as a very wide thick veil which drags on the floor. She wears a black robe. Her hands are only visible in her Minecraft rendition in the final fight. In the 3D Source render, she has no visible hands. Her skin color varies in color, though her natural appears to be pale tan skin.

In Atilliary Facilities 5, the "Isabella" ending reveals that Joseph Peterson created the I.S.M.A prototype (Black Sponge) in the likeness of his young daughter, who was accidentally killed in a freak accident. It appears that I.S.M.A, as a successor, shares some physical traits of Isabella as well.

## Abilities

I.S.M.A was designed to be deployed in a area and selectively brainwash each enemy as they slept, making them awake and kill each other and then themselves, leaving virtually no casualities other than the intended people.

She is shown multiple unexplained abilities such as entering and maniuplating the dreams of people. If the person does not have enough willpower to retaliate in their dreams, they will become brainwashed. The more people I.S.M.A brainwashes, the stronger her powers become and the more people she can control.

When people fall under her control, they gain a ghastly white face with varying looks of terror or extreme smiles, much like zombies. Their clothes become black or greyed out, and they act like a hive mind under I.S.M.A's control.

I.S.M.A also has size shifting abilities, directly related to how many people she has taken control over. In Atilliary Facilities 4, she is shown to tower over multiple buildings only hours into her attack on a city at night.

## Events of Atilliary Facilities 4

The entire adventure map focuses on the release of I.S.M.A.

## Musical Motifs

Throughout the adventure map soundtrack, she is represented by a pan flute with three or four unsettling notes going down with a lot of echo.

Her zombies are associated with electronic instruments, low-pitched scratchy percussion and quick haphazard electronic drum patterns.

Her dream sequences use a lot of "DOS" era soundfonts, especially with a french horn and tuba.
You!

You! is The Main Protagonist of The Atilliary Facilities Maps. he has never been given a name.

## Personality

he openly does whatever he is told to do.

## Atilliary Facilites 4

When the player (agent Han Chuff ) gets out of the taxi at Eight Ball Hotel You can see You! in the Window of You!'s Apartment across the street. he stays there until you get in bed.
MI5 Tower

The MI5 tower before it's destruction.

## Appearance

The MI5 tower is a ficational skyscraper in England which serves as an HQ for MI5 agents. It used to be the workplace of many agents, including senior agent Miller and Agent Han Chuff. It is an extremely tall skyscraper with a private parking lot adjacent also owned by the MI5. The building is primarily white, with white walls with purple stripes in the interior, matching the unknown underground MI5 Building from Atilliary Facilities 3.

However, this is not the same building from Atilliary Facilities 3, as it does not have an underground garage.

At the end of Atilliary Facilities 4, the building is destroyed and not re-built.

## Events in Atilliary Facilities 4

The building serves as the workplace for Agent Han Chuff. When he is given a day off, a rouge magical A.I called I.S.M.A from Atilliary Facilities awakens and begins to terrorize England, converting people into "mindless suicidal zombies", except for Chuff, who is too mentally strong to be affected. Agent Han Chuff enters the MI5 tower, fights through several corrupted zombies, and then uses a time machine hidden in the building to find the weakness of I.S.M.A. When Chuff returns, the building is destroyed, killing and injurying many agents. Chuff crawls out from the rubble of the MI5 tower, seeking revenge to take down I.S.M.A, who is towering above buildings just down the street.

## Trivia

The building only appears in Atilliary Facilities 4. It has three versions: a simple-looking LOD, a full scale version, and a destroyed version with no roof. Interestingly, the introduction occurs inside the LOD version.

The building contains a "lockdown" feature that shuts a thick iron wall in front of the main entrance. This is activated when I.S.M.A attacks. However, it has some faults, as a garage door is unable to close due to a van blocking the way. This fault allows Chuff to enter the building despite the lockdown.

The builing contains a time machine which was appropriately built in Sector T.
Atilliary Facilities Unused/Extra Music

All Music once made for or any extra music that didn't fit in any other category will go here! Have fun!

**Silver Nose Boss Theme**

**Looking at Crates**

**Silver Nose (Orchestrated Original Boss Theme)**

**Virtual Implosion**

**The Wardrobe Ending**

**The Zombie King (Pacifist Version)**

**Zombies! (Unused Version)**

**ISMA'S Sad Theme**

**Disinfectant**

**Crunch**

**Roberta Rubble alt Final Battle**

**Main Melody**

**Pascal's Prototype Battle Theme**

**Roberta Rubble Boss 1 (No Percussion)**

**Roberta Rubble Boss 2 (No Percussion)**

**Roberta Rubble Boss 3 (No Percussion)**

**Electrical Drop (No Percussion)**

**Garage (No Percussion)**
Eight Ball Hotel

An average hotel.

The Eight Ball Hotel is an average, if not mediocre, hotel found opposite the street from Apartment F. It has an interior which is accessible by Agent Chuff in Atilliary Facilities 4, who rents there. It is a primarily brick building with brown carpeting and brown doors, making it appear much more poor on the inside.

## Events in Atilliary Facilities 3

The Eight Ball Hotel is simply a flat empty inaccessible building intended to be part of the background. it contains a very basic interior with wood walls on the inside and no furniture, since it is not meant to be entered or viewed up close. Some villagers can be seen standing outside the open doorway. One of these villagers may in fact be Derek and/or Agent Chuff and Jerry, who all appear in the eight ball hotel in Atilliary Facilities 4.

## Events in Atilliary Facilities 4

The building has a basic interior for the top and bottom floors, but the floors in between are empty. It has no stairs and requires an elevator to switch floors. The ground floor contains a reception desk, a chair, male/female toilets, some rooms and the elevator at the end of a hallway. Derek can always be found standing at reception.

## Events in Atilliary Facilities 5

The Eight Ball Hotel simply makes an inaccessible cameo in the background. It keeps it's interior from Atilliary Facilities 4, but no villagers can be seen inside. If one goes into creative/spectator mode and enters the building, they can find that the top floor also contains Chuff's room, and has the burnt down hallway as it was in the end of Atilliary Facilities 4.

## Trivia

* "Behind the Eight Ball" is a saying for "A difficult position from which it is unlikely one can escape.". This could refer to how people may have to resort to using this poor quality hotel, or it could be foreshadowing to I.S.M.A's impending attack which puts Chuff in a difficult position which is extremely difficult to escape. Funnily enough, Chuff actually ends up going BEHIND the Eight Ball hotel via fire escape, which subtly supports this pun.
* In Atilliary Facilities 4, the player (as Agent Chuff) can see the Player and SADoS in their apartment following the events of Atilliary Facilities 3.
MI 5 Truck

The truck parked outside the 1960s Atilliary Facilities area.

The MI 5 truck is a walk-in delivery van with a purple and brown colour scheme, refitted into a prisoner transport vehicle, with reinforced bars seperating the cab from the back compartment. It is only used by MI5 agents.

The lack of MI5 detailing and the lack of a siren may indicate that this is an undercover vehicle, as it is used to kidnap the player in the beginning of Atilliary Facilities 3.

## MI 5 Truck (Interior only)

Used in a cutscene for the interior only.

### Affiliation

MI5

In Atilliary Facilities 4, the MI5 truck is implied to be the main mode of transportation for MI5 agents, staying in their uniforms while driving. Some MI5 vans have a chest in the back for storage.

   There are two variants: One is a generic wide van used for transport. The other is a thinner, smaller van with a satellite attached to the roof with an unknown purpose.

## MI 5 Truck with Satalite (LOD)

The low detailed version of the MI5 truck before the player is kidnapped.

## MI5 Truck (High Quality)

The van with two corrupted agents trapped inside.
Tank (1960)

## Atilliary Facilities 3

The tank without it's shed.

The Tank is an abandoned vehicle found in Atilliary Facilities 3. It is based on the world war 2 british centurion mk 1 (A41) tank but heavily simplified. It is not driveable but it is loaded with one missile, which is used by the player to blow a hole into the Munitions Factory so as to enter it. However, the player first has to find the commandeer's key from the munition's warehouse.

## Atilliary Facilities 5

A similiar, simpler looking tank appears in the Unhappy Factory's warehouse as a reference to Atilliary Facilities 3. Similiar to before, it is again used by the same player to access the deeper section of a warehouse, except it is dropped from a crane to break a blast door. It has no interior and does not contain any detailing. SADOS mentions that it has no ammo.
Atilliary Facilities 3 Music

All the music used in/made for/related to AF3 will be listed here in no particular order. Have fun!

**Cherri isn't Saved**

**Cherri is Saved**

**National Security**

**Time with SADoS**

**Welcome to THE Facility**

**Smarter than You**

**On the Run**

**The Factory and Water Pumping Station**

**Too Hot to Handle**

**Do the Dumb**

**Full boss Fight**

**Drill Sergeant Miller & Ambience 2**

**BADoS' Battle Theme (3rd Pinch)**

**Error (1-4)**
Atilliary Facilities 6 Music

All the music used in/made for/related to AF6 will be listed here in no particular order. Have fun! Please note that AF6 is not officially released yet meaning this page is will stay a WIP until the map is released.

**Brainwashed ISMA**

**Exterior 1**

**Generic Mini Boss**

**Atilliary Facilities Destruction Creator & Matter Annihilator/Drill-Bot**

**Silent 1 (Main Lobby)**

**Silent 2 (Familiar Test Chambers)**
3 Stooges: Racing Rampage

## Description

This board game appeared in Dell's Four Color comics #1078 in Feb-Apr 1960; it was an issue that featured the Three Stooges. A simple spin-and-move Goose type game where players race through through town to reach the finish line first.
The game was later reprinted in Western Publishing's Three Stooges #39 June 1968.

## Notes

The instructions in the image say to basically use a paperclip pinned to the board as a spinner. If you are printing this game, you can do that if you wish. If you are using this board in a face-up TV gaming table, you can use a D3 to determine how many spaces to move... or you could use a D6 if you just remember that 4 is actually 1; 5 is actually 2; and 6 is actually 3.

## Board

The game board is provided here, if you have a gaming table with a screen face up, you'll have to use a laptop or computer connected to the TV screen via HDMI or VGA. You can open the board in an image viewer and display the board in full screen. How To Fullscreen Game Boards. Remember to cl
Monopoly: Futurama Collector's Edition

## Description

Publisher Blurb:
Good News Everyone! Futurama Monopoly with the silver Bender token is now available. Oh. Your. God!
“Bite my shiny metal token!”
Good news everyone! The World of Tomorrow now features the board game of yesterday! Grab your holophonor for some virtual realty in the year 3000. Buy properties across the four corners of the universe (and the game board) as you hobnob with huggable industrialist Mom, dance with the Robot Devil, and take a mutated plunge into Sewer City. But mind the Hypnotoad - or else Do Not Pass Go, Do Not Collect 200 Professorland Fun Bucks. Custom Resi-Domes and People Hives replace traditional houses and hotels.

Includes seven collectible tokens voted on by Futurama fans – GOLDEN Bender (pre-order exclusive), Hypnotoad, Brain Slug, Seymour, Planet Express Ship, What If Machine and Leela’s Boot!

## Board

The game board is provided here, if you have a gaming table with a screen face up, you'll have to use a laptop or computer connected to the TV screen via HDMI or VGA. You can open the board in an image viewer and display the board in full screen. How To Fullscreen Game Boards. Remember to click the highest resolution of game boards for the best quality. See Saving Game Boards.

## Cards

We have all of the "Good News Everyone" and "Attention Puny Humans" cards, but do not have the deed cards yet. We might never have the deed cards as none of us owns the game, and the game costs $250 currently at it's cheapest price! You can still easily play this game without them. Just pay the price seen on each space for a resi-dome, and don't do people hives.

Download the following page files, making sure to hit the button to see it in full size, then right click to download them. Then print them out on either card stock, or you can use regular paper. If you use regular paper, I suggest buying card sleeves with colored backs to put them in. This is because you can slightly see through regular paper and players may try to cheat that way. But putting them in card sleeves fixes that problem. It also makes sure that all the cards are uniform in size which will make shuffling a lot easier.
Atilliary Facilities 1 Music

All the music used in/made for/related to AF1 will be listed here in no particular order. Have fun!

**Damage Done**

**The Choice**

**Escape!**

**Back to Testing**

**Waste Disposal Tube**

**Hot Surprise Awaits**

**Deep Under**

**Waste Disposal Plant**

**Fault!**

**"Fight with SADoS"**

**Purification Factory**

**Bad Ending + Unused Musical Finale**

**Good Ending + Musical Finale**

**Intro (Testing Testing 1,2,3)**
Kilkenny Cats

## Description

The game is played on a grid. Each player starts with eight pieces, which are moved by roll of a die. Opposing pieces are captured and removed from play by landing on them. The object of the game is to occupy the two goal squares at the opposite side of the board from where your pieces start.

The game was inspired by the popular poem on the two cats from Kilkenny.

There once were two cats in Kilkenny,
Each thought there was one cat too many;
They scratched and they bit, they clawed and they fit,
Till,-excepting their nails, and the tips of their tails,
Instead of two cats, - there weren’t any!

## Rules

* This is a game for two, three, or four players. Each player has eight cats of one colour which he lines up on the eight kitten heads. The game is played with one dice. The object of the game is to be the first to place a cat on each of the two mice squares opposite to one’s opening line-up.
* Players throw the dice which represents ‘Fickle Fortune’ and move in turn. On throwing the dice, a player may move one of his cats as many spaces as is shown on the dice face in one straight line: backwards or forwards, left, right, or diagonally. The cat may not pass by or jump over another cat in its path; however, if a cat lands on a square occupied by another cat, he removes it from the board.
* We must CAUTION each player to keep in mind that his object is to be the first to fill his two mice squares, and, while waging Kilkenny fights is exciting, indulging in too many may prove a self-defeating pastime.
* No player is allowed to move his cats on to any mouse square but his own, and once moved on to a mouse square, a piece cannot be moved again. The mice squares must be reached by an exact throw so that, if a player no longer has other cats to move, and his throw would take him beyond the mouse square, he must instead move the cat in some other direction.
* Whoever first succeeds in filling his two mice squares WINS the game.

## Boards

The game board is provided here, if you have a gaming table with a screen face up, you'll have to use a laptop or computer connected to the TV screen via HDMI or VGA. You can open the board in an image viewer and display the board in full screen. How To Fullscreen Game Boards. Remember to click the highest resolution of game boards for the best quality. See Saving Game Boards.

Also included here is a custom 8-Player board.
Tabletop Board Game Resource Wiki

## Welcome to the Tabletop Board Game Resource Wiki

Build your gaming table and come here for all the resources you need to add games for it!

## Game Table

There is a very detailed tutorial on building a perfect game table here: ☀https://www.youtube.com/watch?v=spdescYFqIE

## Game Pieces

You can get meeples and use them for nearly ANY game. Even if it's a car racing game, you could use meeple, cuz why not? Get meeples here http://www.meeplesource.com/index.php

If you ARE playing a car racing game, and don't want to use meeples, I suggest heading to ebay and searching for Micro Machines cars. They're cheap and small cars and come in many styles and colors.

## Game Categories

* Board Games
* Complete Games
* Incomplete Games
* Games With Unique Dice
* Simple To Learn Games
* Games With Minimal Pieces
* Board Games With Deck(s) Of Cards
* Board Games With Alternate Boards
* Fan Projects
* Games With Fan-Made Content
* Card Images Needed
* Roll-and-Move Games

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Smorgasboard

## Description

Smorgasboard is a board game for foodies, friends and family alike. Players take on the guide of aspiring chefs as they work their way around the board in search of gastronomic success.

The object of the game is to be the first team of chefs to graduate from Rick's Culinary Academy by answering questions from the following categories:

4BIDDEN-FRUIT
KITCHEN-KAOS
NUUDLE-DOODLE
TASTO-QUEST

Basically a food and drink based variant of Trivial Pursuit for 2-4 players/teams.

## Board

The game board is provided here, if you have a gaming table with a screen face up, you'll have to use a laptop or computer connected to the TV screen via HDMI or VGA. You can open the board in an image viewer and display the board in full screen. How To Fullscreen Game Boards. Remember to click the highest resolution of game boards for the best quality. See Saving Game Boards.

## Types Of Cards

4BIDDEN-FRUIT: To win this category, your team must correctly guess the food related word by selecting a member of your team to describe the word, in the time allowed, without using the word itself or the '4' forbidden words.

KITCHEN-KAOS: To win this category, your team must correctly identify the food related word in the 'Word Jumble' anagram, correctly identify the 'Missing Ingredient' in the classic recipe, or correctly identify the 'Spoiler' that would spoil the classic recipe, in the time allowed.

NUÜDLE-DOODLE: To win this category, your team must correctly guess the food related word by selecting a member of your team to draw the word on the paper provided in the time allowed. However, once the pencil touches the paper, they may not lift it again until your team has correctly guessed the food related word or the time has elapsed. Prepare for noodle shaped drawings!

TASTO-QUEST: To win this category, your team must correctly answer the 'General Knowledge', 'True or False', or 'Multiple Choice' question in the time allowed.

## Fan Project

We are trying to create downloadable and printable cards for this game which will be ALL NEW. And NOT using any of the official cards that are in the game. It would help a lot if any of you readers contributed to this project so that anybody can print-and-play this game.

## Links

* Official Site
* Rules
Atilliary Facilities 5 Music

All the music used in/made for/related to AF5 will be listed here in no particular order. Have fun!

**Professor Pascal (Boss Phase 1)**

**Professor Pascal (Final Battle)**

**Professor Pascal (Boss Phase 2)**

**Additional Kitchen?**

**HPP Offices Top Floor**

**HPP Offices Bottom Floor**

**Bottomless Noodle**

**Mini Boss (Normal Variant)**

**Exterior 1**

**Roberta Rubble (Boss Phase 1)**

**Roberta & Robert Rubble (Boss 2)**

**Roberta Rubble (Final Battle)**

**Garage Entrance**

**Electrical Drop**

**Twisted BADoS Battle Theme**

**Mini Boss (Warehouse Version)**

**Noodle'd!**

**Mini Boss Approaches!**

**Warehouse Entrance**

**Undead Encounter**

**Dead Silent**

**Chasing Rubble**

**Shocked!**

**Snooping Around the Railyard**

**Water Works**

**Botted!**

**Revisiting Atilliary**

**SADoS' Redemption**

**Meatball**

**Logic Bomb**

**Top Secret Zone**

**Final Boss**

**The End**

**Bella**

**Ashton Mault's Theme**

**The Grinder**

**Twisted BADoS N64**
Anna And Elsa

## Description

Very simple game based on Disney's Frozen. Main goal is to get to the castle of Elsa, princess who froze the whole kingdom of Arendelle. By throwing dice, you move your meeple, possibly stepping on fields with special effects such as "wait one turn" or "move four fields forward". The player who first reaches frozen castle wins.

From the back of the box:
Join the rescue expedition on behalf of Arendelle Kingdom. Princess Anna and her friends try to overcome many pitfalls and obstacles on the journey to save her sister Elsa and whole Kingdom.

## Rules

There were no rules uploaded to BGG for this game, but since the brief description mentions that some spaces make you lose your next turn, I am assuming the snowflake spots do that. Also, there are a couple forks in the path. It appears that if you roll a 1, you head on the path going up; roll a 3 or a 5, you head on the path to the left; and if you roll a 2, 4 or 6 you head down the path to the right.

## Board

The game board is provided here, if you have a gaming table with a screen face up, you'll have to use a laptop or computer connected to the TV screen via HDMI or VGA. You can open the board in an image viewer and display the board in full screen. How To Fullscreen Game Boards. Remember to click the highest resolution of game boards for the best quality. See Saving Game Boards.
Bolide

## Description

Bolide presents itself as a revolutionary car racing game since no cards or dice move the cars.

Each driver can take total control of his own car by applying a move mechanism based on a second pawn, able to reproduce the real accelerations, decelerations and inertial movements of the cars during the races.

To learn such a mechanism means to learn driving a racing car and to experience a very high simulation level: the drivers can work out the best routes along the squares of the track and push their car at the speed they want, racing opponents and making breathtaking over-takings or extreme braking.

They really play with their driving style. But they should make sure they preserve their engine and tires for the last part of the race...

Moving on to the advanced level, the top drivers, besides their driving skills, will have to demonstrate their strategic abilities by choosing the best tires, by deciding between pit stops tactics or long race ones and by identifying the optimum set-up to push the car ahead of all others.

To improve the level of simulation and play, a die is provided to rule superior performance requests, unforeseen events & risky situations: this adds a touch of the unexpected to the Bolide race.

The game comes with multilingual rules (Italian, English, German)

## Links

* Bolide on BoardGameGeek
* Unofficial rules (Must be a BGG member to download)
* Easyplay Rules (Must be a BGG member to download)

## Boards

The game board is provided here, if you have a gaming table with a screen face up, you'll have to use a laptop or computer connected to the TV screen via HDMI or VGA. You can open the board in an image viewer and display the board in full screen. How To Fullscreen Game Boards. Remember to click the highest resolution of game boards for the best quality. See Saving Game Boards.

The British Grand Prix board is patched due to the original source image being messed up in that spot.
Hardware Amalgamation Peterson & Pascal Industrial (The Unhappy Factory)

Hardware Amalgamation Peterson & Pascal Industrial (HAPPI Factory) also known as The Unhappy Factory is a secret factory located in London Industrial Park. It is run by Professor Joseph Peterson and Professor Pascal. It is a factory that aims to solve world problems using black magic and science. Tragically, the use of black magic proves to be fatal to the company, killing most of the workers or driving them insane. Very few people in the factory were lucky enough to survive the effects from the constant abuse of black magic, but have gone insane. These included Professor Pascal, Robert Rubble and his wife Roberta Rubble.
The factory consists of a large purple main office building, attached to a brown Top Secret zone building to it's right and a purple warehouse to it's left. In front of the buildings is the private HAPPI Power Plant, acting as the main source of power for the factory buildings of HAPPI. There is a small train freight station between the warehouse and the HAPPI Power Plant.

## Hardware Amalgamation Peterson & Pascal Industrial

The unHAPPI factory.

Map provided in the security booth.

### Inhabitants

Professor Pascal (Killed), Roberta Rubble (Killed), Robert Rubble (Killed), Twisted BADOS (Destroyed), The Black Sponge.

## Events in Atilliary Facilities 5

The factory is revealed to the player (from Atilliary Facilities 1 and 3) as the hiding place of Professor Peterson. The player takes a train to sneak into London Industrial Park and enter the HAPPI factory buildings. To reach the Top Secret Zone, the player has to go through and destroy the other three buildings (The Warehouse containing BADOS, the Main Offices containing Professor Pascal, and the Power Plant containing Robert and Roberta Rubble.)

After destroying the three buildings, the player collects three "master keys" to enter the Top Secret Zone building. They find tests very similiar to Atilliary Facilities, and then confront a loose and dangerous A.I called the Black Sponge, who patrols the facility deep underground to destroy intruders. After dealing with the Black Sponge and temporarily reviving one of three possible people, the player leaves the destroyed factory with SADOS, only to be surrounded and caught by the police and MI5 who were alerted by the destruction of the three buildings prior.
Case 692.1, 25 Uktar - The Library at Candlekeep

The party set sail for Orlambor. When they arrived they conferred with Milka and decided that the best path forward was for them to head to Candlekeep and try to ascertain what the drow were doing. They sailed to Candlekeep and dropped anchor off the coast. Ma'ahni and Myrf swam to shore and found that the peninsula and the land bridge leading to it were heavily defended and patrolled, sea, air, and land. The party regrouped on a nearby beach and came up with a plan to gain entrance to the library through deceit. They walked onto the land bridge and stated to the guards that they had one of the brass cubes the drow sought. Sadie created an illusion of one of the cubes to prove they had indeed seen it. One of the guards rushed off, returning soon after to escort the group into the keep and then into the library itself. Once inside the library, they were introduced to an aged-looking drow woman named Balaena. There were many drow busily carrying books back and forth to others who were diligently reading and making notes at long tables. Balaena seemed to be in charge. She carried a notebook with extensive notes in it and an ornate pen made to resemble a spider's leg. The party made their case, that they had been in possession of one of the cubes, but that it had been taken by githyanki pirates (the same story that D'keth had told Illinaath). They offered to retrieve the cube in exchange for 5,000 GP and unfettered access to the library. They also stated that they needed to do some preliminary research before leaving and needed to take a specific book with them. Balaena agreed and left the party under guard, but free to look around.

Sadie spoke with some of the Candlekeep librarians, who were clustered in a small group. Their head, a man named Zeshua, recognized her name, since she had previously sent the library several rare books, including The Velvet Tome of Hospanykka. He told her that the drow had been researching for two weeks and seemed to be most interested in the plane of Mechanus, the Zenythri languange (of which Finolea had some understanding), and books about the destruction of powerful magic and artifacts. Sadie selected a book of more prophecies by the wizard Midenaak along with some of his own spells, copied down by an apprentice and secreted away without Middenak's knowledge.

On their way out, Ma'ahni picked the pocket of one of the drow researchers and stole a small brass cube the size of a small apple. It had a large amount of very small writing on it in the Zenythri tongue that resembled the writing on both Nife and on the brass cubes.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Animorphs: The Invasion Game

## Description

Join the animorphs - Jake, Rachel, Cassie, Marco and Tobias - as they fight off the deadly alien invaders. Head for the trouble spots, like the mall, the school and the beach. Choose the quickest path - land, air or sea. Then use a morph card to acquire an animal DNA and make the changes. Will you travel as an ant? An eagle? Or maybe a dolphin? Change again and again to your best advantage. At each danger zone, battle Yeerks, Hork Bajir, Taxxons and maybe Visser III himself to collect a card. Once you have three cards, morph into an elephant and destroy the kandrona ray generator to win.

## Cards

We do not have any of the cards available. You may feel free to upload images of all the cards here to help expand the amount of full games here. In the meantime, if you already own this game and have the cards, you can download the board below to use in an electronic face-up TV screen on your game table.

## Board

The game board is provided here, if you have a gaming table with a screen face up, you'll have to use a laptop or computer connected to the TV screen via HDMI or VGA. You can open the board in an image viewer and display the board in full screen. How To Fullscreen Game Boards. Remember to click the highest resolution of game boards for the best quality. See Saving Game Boards.