recursal/Fanatic-Fandom huggingface dataset:
Sylvain

Sylvain is the main antagonist of the East Wing segment of TOC. Sylvain is the head of the East Wing Council who plans to turn East Wing into a military powerhouse.

## Appearance

Sylvain is a fairly tall man known for his white hair, his golden eyes, and his scar above his left eye. He is usually seen wearing a royal blue vest with gold lining with gray slacks and black dress shoes lined with gold.

## Personality

Sylvain is a chipper man and makes himself in the image of an ideal inspiring leader. He is often described to be very cocky yet calculated in his actions.
Alternative

A form of aether that cannot be classified under conventional types. These types of abilities cannot be classified as elemental or any other type, so theyre listed as alternative.

Used by:

Vincent with his "blood aether"

Kishibe and his odd application of soul aether

Patu with his "anti-aether"

Cheyenne with her "light aether"

Pitch with his "sound aether"

Thrax and thrax's soul based "crowd aether"
Эйрахнида

## Эйрахнида (Элита-1)

Эйрахнида (англ. Arachnid), ранее Элита-1 (Alita-1) - паук десептиконов, персонаж мультсериала "Трансформеры: Атака" а также короткометражки "Трансформеры: Большая битва". Создана 009 Production.

## **Биография**

Элита была создана на Кибертроне задолго до войны неизвестным автоботом. Вместе с ней были созданы Арси и Бамблби. Когда трансформеры нашли Оллспарк, дающий жизнь, они сразу же начали спорить: кому он достанется. Трансформеры поделились на автоботов и десептиконов, которые много лет воевали за Оллспарк. Оптимус Прайм стал лидером автоботов, а злостная Немезида стала лидером десептиконов. Позднее Немезида умерла, оставив должность лидера своему "сыну" Мегатрону - который увековечил её имя, назвав "Немезидой" корабль десептиконов. Оптимус Прайм решил забросить Оллспарк далеко в космос, чтобы он не достался никому. В поисках Оллспарка десептиконы прибыли на Землю. Позднее на Землю прибыли и автоботы. Отправляясь на разведку на Немезиду, Элиту-1 встретил Старскрим, а Саундвейв отнёс её к Мегатрону. Позже Нокаут превратил Элиту в Эйрахниду.

Друзья - Старскрим, Нокаут, Шоквейв, Мегатрон, Саундвейв, Лазербик.

## **Технические характеристики**

Альт-форма Элиты-1 - Porshe 911

Альт-форма Эйрахниды - паук и паукообразный звездолёт с рогами.

Альт-форма до прибытия на Землю - кибертронский спорткар.

Вооружение - термоядерная пушка (как Элита-1).

## **Характер**

Элита-1 - добрая автоботка. Всегда защищала и любила своих.

Эйрахнида - ужасающая десептиконша. С ней не хотят связываться даже автоботы, что уж говорить о людях.

## **Интересные факты**

Сюжетная линия, в которой Элита-1 превращается в паучиху впервые была использована в "Анимейтед", только там её звали Блэкарахния. А имя Эйрахнида уже взято из "Прайм".
Earth

Earth aether came quickly after water. To use earth aether, one would need to train their body as well as their aether abilities. One would then need to harden and condense their aether throughout their body. Earth users can both create physical earth or use the surrounding earth around them. Users of earth aether utilize a very defensive and utilitarian aether.

Used by:

Bel'sa'ra

Marcel

Weaver

Sylvain

Jem

### Subtype: Forestry

Forestry aether is one of the new generation elements. After numerous generations passed by, forestry aether mutated from earth. By combining one's own energy and life force along with their surrounding, vegetation can be created at will.
Shark

A lesser-anomaly guided under the wing of Pantaro, Howly, and Marcel.

## Appearance

At base-form, small-sized shark with an upright-stature, similarly to a penguin's. His body shape is strangely geometric.

## Personality

Shark is an energetic and curious creature, finding any new venture as a sight-seeing exhibition.

## Powers and Abilities

 **Fluid-like Agility** | Shark's body can mimic the movement of water, allowing him to maneuver with extreme flexibility.

## Weapon:

His jaws are strong and has never-ending amounts of razor-sharp teeth! The clench of his jaws are capable of crushing rocks with relative ease.
Glacies

**Glacies, a frozen land to the north.**

**An underwater cave brimmed with Aether Crystals, and they continued to grow for a long long time. Among them was a giant ice crystal which would later be known as the mother crystal. This cave, untouched and untouchable by humans due to the extreme cold from the mother crystal allowed for it and other crystals to grow abundantly. The water above the cave started freezing over. The land is surrounded by a barrier of mist. Every plant that grows in Glacies is concentrated in aether, thus often leading to side effects such as hallucinations, nausea, and euphoria. However they do have great healing effects.**

**Sentients and Demons co-exist with different governments, for that reason there are unusual borders and two names for the country. The official name, Glacies, comes from the Sentients, but some demons prefer to call it Vereist, which was what they used before the merge. Neither are wrong, however, as the Sentients occupied the land first, the king decided it would be best to let them have the official name. As for the borders, they cut off at different points. Sentients have 5 main regions while demons have 4, none of the sub regions overlap perfectly either.**

**You can only either have a demon or Sentient citizenship. The laws are the same for both races as Sentients didn't have official laws before the merge. It may seem the same but they have different rituals and customs they must do. For example, Demon citizens must do coming of age ceremony, and Sentient citizens must do certain ritual dances yearly.**
Atlas

Atlas (insert lastname here) is the main antagonist of TOC: R. He seeks to end free will and have everyone under his control to create the perfect society.

## Atlas

* Pre-Punished
* Punished

## Other

### Music Theme

https://soundcloud.com/trafalgar2400/atlas

## Appearance

Atlas is a very clean looking male rocking an always fresh cut with a stubble, For clothing, he rocks a large coat with a vest and tie underneath. His most notable feature though, is his heterochromia having his eyes be the same color as Jaysus' eyes. Post-timeskip Atlas looks more disgruntled, wearing wraps around his left eye and neck with a few scars on his face and body.

## Personality

Atlas is the definition of a radical idealist. He truly seeks out peace, but will use heinous methods to get there, rationalized by the "it's for the greater good" mentality. To the public eye, Atlas is a very gentle well-mannered man, attempting to appeal to everyone. Behind closed doors he is a very paranoid man, which caused him to have everyone under his wing under his control, and also results in him using his ability on Iris weekly (in fear of her breaking from this control.)

## Powers and Abilities: Rewrite & Command

Using an extremely refined form of telekinetic aether, Atlas was able to unlock the ability to manipulate people's brains as long as he can touch them, naming this ability "Rewrite & Command". Some applications of Rewrite & Command include giving someone false memories, removing and seeing someone's memories, bringing someone under his control, and feeding someone commands.

## Weapon: Crossbow

Atlas, realizing that his ability is fairly short range, developed a way for him to execute his ability from a far range. He does this by creating a crossbow bolt laced with his ability and scripted aether to a specific target. If the target is shot with the bolt, it is as if Atlas had touched them with his ability. If the bolt ends up in an unintended target it has no effect.

## Equipment

Atlas always has a kinetic aether crystal on hand to communicate with his Pillars (like a walkie talkie).
Paul Keith

**Paul Keith** is a contestant from *Survivor: Australia*.

Paul initially formed an alliance with his Ogakor tribemates Marta Bradford and Kim Short, but the group was targeted at the tribe's first Tribal Council, resulting in Marta's elimination. Paul was the next to be targeted at the following Ogakor Tribal Council, but was spared by the Ogakor Trio alliance in order to be kept as a number at the merge. Despite this, Paul and his ally Kim attempted to work with the Kucha tribe at the merge, but ultimately both Kucha and his former Ogakor tribemates worked against him, and he became the final pre-juror of the season.

## Survivor: Australia

From the outset, Paul quickly formed a tight alliance with Marta Bradford and Kim Short, admiring their wisdom and contribution around camp. Comparatively, Paul did not get along well with Christina Young, being perceived as unhelpful to camp life and weak in challenges. When Ogakor lost the second Immunity Challenge, Paul and his allies attempted to rally the tribe to vote out Christina. Jay Vasquez in particular was annoyed with Paul's brash strategy to call the shots, and ultimately he would join Christina and the emerging Ogakor Trio alliance, consisting of Benjamin Carter, Megan Sanchez and Nick Downs to instead vote out Marta, the first blow to Paul's game. Now on the bottom, Paul frequently fought with Jay and established himself as the next target. Ogakor would go on to win the next three Immunity Challenges, but lost right before the merge. While it was clear Paul would likely be the target, Paul and Kim decided to vote for Christina and pitched as such to Benjamin, Megan and Nick. The three heavily considered this, believing voting out Christina would likely buy a lifeline with Paul and Kim, and thus see the Ogakor six stick together at the merge. This led to Christina being voted out unanimously 6-1.

Upon reaching the merge, Paul and Kim quickly got to work to try and flip the Kucha four to vote out Jay. With this exactly what they hoped to avoid, Jay and the Ogakor Trio worked to flip the votes against Paul. Paul is subsequently the first person voted out of the merged tribe, in an 8-2 vote.

## Australia Voting History

 1
 3
 7
Pota

Pota is one of the two original orphans Valencia adopted during her depression. Currently she works at the Valencia Guildhall to gather information regarding jobs to post for guilds.

## Pota Cinna

### Relationship(s)

Valencia (adoptive mother)Kurizu (adoptive brother)

## Appearance

Pota has Salmon Pink hair with darker pink eyes.

## Personality

Pota is a very carefree person. Due to her time as an orphan she's very appreciative and well-mannered. When working she is very patient with the person that she is interviewing, wanting to hear their entire story.

## Powers and Abilities

Pota uses Wind Aether to both make herself faster and to increase the "punch" in her arrows. She also uses wind mid-combat to blow various objects in her surroundings at her opponent to either surprise them, or to aid in her escape from them.

## Weapon: Mistral's Compass

Mistral's Compass was a gift that Valencia gave to Pota when she met her. This bow is very lightweight and has special arrows that are meant to be re-used. These arrows are also made out of a material that allows them to keep the aether infused into them, unlike regular arrows.

## Equipment

Pota carries a newsboy bag on her at all times, this bag is used to store the interviews that eventually become jobs.

## Backstory

lil backstory to rewrite

* eventually is adopted by valencia
* eventually gets trained by an archer and an acrobat
* given a bow by vale for protection reasons
Mira

One of the Mind's Eye members that fought Vincent, Charles, Lumi, Kayde, and Sylphie in Chapter 3 along with Grater, who utilized wind aether. She is

## Powers and Abilities

**Aether Prowess -** Mira uses wind aether, allowing her to wield and create wind on a whim. Primarily, she tends to use her aether to redirect and create currents of air to redirect components of battle. This usage helps to make her a highly mobile and agile fighter.
Kishibe

*“HUH?! WHO? WHO ARE YOU?! Oh, you're wait- NO WHO ARE YOU?”*

***Verdant Crescent Moon***

*“Let your resolve, your destiny, let it shine in the darkest of nights.”*

Kishibe Geto is an amnesiac who has lost his memories twice. Taught by the scribes of limbo, he is tasked to reap souls in the world of Capellus. His incomplete soul aether gives him a plethora of tactics against his opponents.

## Other

### Music Theme

https://soundcloud.com/trafalgar2400/kishibe

## Appearance

Kishibe appears to have a cardigan kimono with a cowl that covers half of his face. A rustic straw hat hangs from his back. He has dark teal hair along with a pair of beady eyes, Kishibe also inherits crescent verdant moon earrings. Kishibe’s left arm is replaced with a very hazy dark teal arm that depicts soul-like smoke from limbo, the only thing that stands out from Kishibe. A gourd hangs from his waist, and on his feet, a pair of chrome sneakers.

## Personality

Kishibe is a very naive person, his lack of information puts some people in question of his overall knowledge, at the same time he had lost his memories. Over time, Kishibe had developed a personality of vulgar satire and exaggeration. Although distant most of the time, his persona shines the most in the midst of meeting new people or speaking with in general. Along with the development of his character, Kishibe had gained a hobby of cooking after experiencing the works of the cooks at Eastwing. A small thing that Kishibe often does is clean his chrome sneakers, by the use of his void arm, he sends any dirt or stains on the shoe to limbo.

## Powers and Abilities

*Incomplete Soul Aether:* Taught from the scribes from Limbo, Kishibe pays them back in the souls he reaps. This type of aether needs to siphon soul essence in order to unlock its full potential.

*Grade 1 / Shallow Siphon Deposit (Incomplete Soul Aether)*

 Limbonic Rift
 Soul Warp
 Spirit Sight

*Grade 2 / Opulent Siphon Deposit (Half-Complete Soul Aether)*

 Essence Augment

*Grade 3 / Complete Soul Aether*

 Atonement
 Dormant Hatred

## Weapon:

*Way of the Moon, Yatagarasu:* Learned and taught from Shingo, Kishibe’s regalia can unleash various methods of destruction. With a sleek blade capable of two forms, this weapon leaves a soul-like trail every time it is swung. This regalia can only be used during the night.

-Assailant: With Yatagarasu charged, it can send crescent-shaped projectiles towards the rival.

-Invidia: Yatagarasu is able to reflect projectiles back to its sender by the action of a swipe, this technique also has a likelihood of splitting the projectile if it doesn’t reflect.

-Kyūseishu: With a completely imbued Yatagarasu, Kishibe dashes at the foe at an extremely brisk speed maiming them. Kishibe shoves Yatagarasu into the ground and a short period of silence rises, a following storm of crescent slashes approach the target, lacerating them.

## Equipment

***Gourd:*** A very nice looking gourd, stores any liquid.
Acthynn

## Summary

Acthynn is a Fighting/Normal type Pokémon, and the cover legendary of Pokécrack Stupidity.

## Lore

Acthynn is the legendary guardian of the inner half of the Mercrikée Region. It ensures that civilization never takes hold of it's sector, and chaos continues to reign. It destroys any organization or advancement that could be made with the destructive force of the Pillager's Purge.

An unknown amount of time ago, Acthynn was one with Quizlynn, in a merged form so powerful that it required two trainers to control. However, after the trainers died, internal conflict split them into their purely logical and purely emotional sides, and each took over a part of the region. Quizlynn took over the outer ring of the region, where it's smartest and brightest would interact with the world, while Acthynn took over the inner area, where chaos would reign.

## Gameplay

Base Stats

Special Movepool

Status Movepool

Abilities
TOC Lore

## TOC Chapter 0 (The birth of Quintessians)

TOC Chapter 0 Synopsis:

Aether is an energy that flows through the land. It flows through everyone, and through everything. Although at one point, it wasn’t as powerful as it was today. Zeus, a god of The Sanctuary hoarded a majority of the Aether to himself. A human named Jay once saw a beautiful demon and wanted her to be his lover. The demon went by the name of Peppercorn, Pepp for short. Jay would train under the mighty Ike Snoopdog, a powerful dragon slayer. Jay would give himself a goal to kill Zeus as a way to impress Peppercorn, with the minor goal of spreading the Aether to everyone else. With the help of Ike Snoopdog, he would go onto The Sanctuary, to slay the greedy and powerful gods. This spiked Aether across the world of Capellus, and gave everyone aether.

## Quintessians

Quintessians are those born with the ability to wield and control their Aether naturally. Some may have an affinity towards a type of Aether. For example, Endie has a natural affinity towards lightning Aether. He can wield Lightning Aether very well.

## Nons

On the contrary, those who are not born with any aether are known as nons.
Aether

Aether is the power system of ToC:R, and can be split up into 8 main elements: Fire, Water, Wind, Earth, Lightning, Kinetic, Demonic, and Holy. Separate from these are types of Aether: Soul, Corrupted, and Alternative. There are also various Aether techniques: Sensory, Adaptive, Overshield, and Scripted.

## Aether Casting

When casting one’s Aether, it will use the raw Aether from their Aether Ducts (Aether ducts being one’s aether veins). If the caster has an affinity for an element, they’re also able to use and control that element. For example, a fire wielder can shoot out flames from his hands, but also use the fire lit up from a match (essentially, a pyrokinetic in that sense). When Aether is casted, it will linger and then dissipate. Now using an earth wielder as an example, they would be able to summon rocks and shoot it at their opponents. After a while, the summoned rocks will dissipate and naturally turn back into raw Aether. The Aether will become one with the environment again. So how does a Quintessian regain their Aether? Well, it’d naturally flow back into their Aether ducts. Depending on how connected they are with their Aether, the time it takes to regain varies.

## Raw Aether

The first Aether type to start it all. Most of what we don’t know about Aether falls under here. It flows naturally throughout all beings in Capellus and Capellus itself. Even those who don’t use their Aether have it running through them.

## Aether Ducts

Aether ducts are essentially veins every Quintessian has. Generator Quintessians filling these veins with aether via their heart and Environmentalists filling these veins via absorbing aether from the environment. These ducts can be seen by

## Regalia

“An evolution of an imbued weapon, meaning not all Regalia are strong. ~~I’m bouta make it based on will so if your character is depressed your Regalia doesn’t work and they die.~~”- Endiesuxlol 2021

An evolution of an imbued weapon, that becomes bound to the user.

### Imbued Weapons

Weapons imbued with aether to enable usage of elements in the weapon.
Demonic

Demonic aether is a telltale sign of a demon. It is a form highly concentrated aether. Demonic aether is usually accessible by a demon at adolescence, if they been practicing their aether abilities. If not, anytime after the start of puberty, the demonic aether will appear when they begin training. Demonic aether is unique as it has no elemental preference, and is unique to each demon. A demon with fire will either have their demonic enhance his fire, create something that combines with his fire, or both simultaneously. It makes demons, on average, one of the strongest races around. Demonic aether is the key component in the Lost Art of Demonic Transformation as the original demons had monstrous abilities in these beast forms. However, the current demons of Capellus the vast majority of demons either lost or forgotten this ability to transform. The concept is to refine your demonic aether to the highest degree and to give your consciousness up to it. The nobility of Hell and their children are all capable of this transformation and is used as a status symbol.

Used by:

Vincent

Azar

Elise

Dyoda

Mira
Synergy

## Summary

Synergy is a tower playable within the Game Tower of the War Towers. It is unlocked after beating the Double Doubles tower, and costs one of each evolutionary stone, weather rock and terrain seed to attempt. The tower has 30 floors.

The tower is a double battle tower, with a four Pokémon limit.

The tower is played under Competitive Rules, however the battlefield has a number of permanent, uneven modifiers. Under these modifiers, The Player's Pokémon take double damage from any terrain or weather effects, have half healing from any terrain or weather effects, have half the resistances provided by terrain or weather effects, and take twice as much boosted damage from terrain or weather effects.

## Trainer Encounters

The tower is comprised entirely of randomly generated teams, with an increase in difficulty from start to finish. Each of the challenging trainers teams have a weather/terrain theme to them.
Flash Fire

## Summary

Flash Fire is an ability introduced in Generation 3, but updated in Generation 9 with the introduction of Melting Terrain. It renders the user immune to Fire type attacks, and gives the Flash Fire status when hit by one, increasing the power of the users Fire type moves 1.5x. The Flash Fire boost is also triggered at the end of each turn as long as Melting Terrain is on the field.

Ability Data

Applicable Pokémon
 Sizzlipede/Centiskorch
Tales Of Capellus:Redux Wiki

**Welcome to the** **Tales of Capellus: Redux Wiki!**

Characters - Lore - Groups - Races - Realms - Kingdoms - Aether - Credit

Welcome to the Tales of Capellus: Redux Wiki! This Wiki is dedicated the multimedia series Tales of Capellus: Redux! Use the above links and maneuver through the different categories to learn about the series!
Go here for a comprehensive guide to learn about the series.

**Chapters**
  1 - 2 - 3

**Characters**

* Palstrine
* Scholas
* Eastwing
* Quarium

**Aether**

* Elemental
* Techniques
* Types

[[Image:|90px|link=Adaptive]]

[[Image:|90px|link=Overshield]]

[[Image:|90px|link=Scripted]]

[[Image:|90px|link=Alternative]]

**Kingdoms**
Mirror Match

## Summary

Mirror Match is a tower playable within the Game Tower of the War Towers. It is unlocked after beating the Double Doubles tower, and costs sacrificing one normal and shiny Ditto, and one normal and shiny Zoroark to attempt. The tower has 15 floors.

The tower is a double battle tower, with a four Pokémon limit.

The tower is played entirely under Competitive Rules, with the exception of Mew being unbanned for the challenging trainers.

## Trainer Encounters

The tower is comprised of entirely randomly generated teams, with an increase in difficulty from start to finish. As well, it is guaranteed that each of the challenging trainers teams have at least one Ditto, Mew with Transform, Zorua, Zoroark (Sometimes Mega), or Smeargle with Transform on them, with the frequency of these Pokémon increasing each floor, with the final floor having no other Pokémon.
WIP Movepools

## Summary

This page is for Pokémon pages with movepools that are not yet filled out. If your page ends up here, please consider adding onto the movepool, or removing the page from this list if the movepool actually is complete.

If you need help filling out a list, check the Moves category.

Pages
 Ranbat | Feb 26, 2022
Safety Capsule

## Summary

Safety Capsule is an item introduced in Generation 9. When held by a Pokémon, it protects the holder's ability from being copied, swapped, changed, disabled or suppressed. It can be bought in the War Towers for 32 BP.

## Scenarios

If Safety Capsule is given to a Pokémon with a suppressed or disabled ability, they will immediately regain their ability. However, Safety Capsule will not give a Pokémon their original ability back if it was swapped or changed.

On switch-in moves such as Transform and Intimidate will not trigger again when Safety Capsule is removed.

If a Pokémon is holding Safety Capsule and an effect that would suppress their ability hits them, and then later has Safety Capsule removed, their ability will not automatically be suppressed.
Jet Repulse

## Summary

Jet Repulse is a Water type move introduced in Generation 9, as the Reverse HM of Whirlpool. It is a damaging special move that, provided it doesn't go last, allows the user to float for the rest of the turn. Outside of battle, it prevents The Player from crossing certain bridges.

Move Data

Pokémon who learn the move
 Empoleon
 Greninja
 Genesect
 Inteleon
Prism Armor

## Summary

Prism Armor is an ability introduced in Generation 7, but updated in Generation 9. It reduces the power of supereffective moves against the user to 75%. It also cannot be ignored by Mold Breaker, Teravolt, Turboblaze, Moongeist Beam, Photon Geyser or Sunsteel Strike, or any of their Z move variations.

Prior to Generation 9, it was almost identical to the abilities Filter and Solid Rock, and could still be ignored by Moongeist Beam, Photon Geyser, Sunsteel Strike and their Z move variations.

Ability Data

Applicable Pokémon
Scalium Z

## Summary

Scalium Z is a Z Crystal introduced in Generation 9. When held specifically by a Scaleon with the move Breaking Swipe, it allows it to use the move Clawing the Earth's Guts Out. The Player receives it after being Adam of the Arena in the Alco Prison.

Clawing the Earth's Guts Out is a damaging physical move that deals a large amount of damage, has a 50% chance to Terrify the target Pokémon, and deals some damage through protective moves. It also cannot miss.

Being a Z Crystal, it may only be activated once per game, and only if no other member of the users team has used a Z move that game. It also cannot be tricked, switched, flung, knocked off or stolen.

## Move Changes

Move Data
 Clawing the Earth's Guts Out

## Scenarios

Scalium Z equipped on any Pokémon other than a Scaleon will have no effect.
Prophesize

## Summary

Prophesize is a Balance type move introduced in Generation 9. It is a damaging special move that hits the opposing Pokémon two turns after it is used. However, it bases its damage and abilities off of the last attacking move used by a Pokémon on the users side before it hits. The move fails if no other attacking move it used by a Pokémon on the users side between the use of the move and the move hitting the target.

Move Data

Copyable Quantities
 Helping Hand boosts

Non-Copyable Quantities
 STAB Boost

Pokémon who learn the move
 Jirachi
 Oranguru
 Quizlynn | Level Up

## Scenarios

OHKO moves such as Guillotine, Horn Drill, Sheer Cold or Fissure are not considered to deal damage, and as such cannot be copied.
Maniglade

A secretive society of people, their theocracy decrees and their people obey. Over the years they have made many discoveries related to corrupted aether and its workings, figuring out how to wield and control it. They make it their own and in turn they gain its power. The cultish ways are unknown to outsiders and rarely are they seen in their swampy inhospitable lands. To know the people of Maniglade is a feat, to have seen one is a once in a lifetime occurrence.
Melting Terrain

## Summary

Melting Terrain is a terrain introduced in Generation 9. It is the terrain associated with the Fire type.

When under the effects of Melting Terrain, all grounded Pokémon have the power of their supereffective Fire type attacks boosted by 50%. It also doubles the damage grounded Pokémon take from the Burn status condition.

Melting Terrain has an effect on a number of moves, abilities and items used under its effect.

Effects on Moves
 Secret Power | Has a 30% chance to make the target Pokémon fall asleep.
 Terrain Pulse
 Camouflage

Effects on Abilities
 Mimicry

Effects on Items

Common Causes
 Melting Terrain | Move
Willpower

## Summary

Willpower is an ability introduced in Generation 9. It decreases the chance of the user to be prevented from moving from effects such as flinch, confusion, attract or paralyze. It also increases the chance of unfreezing each turn.

Ability Data

Applicable Pokémon
 Gallade
 Keldeo
 Cobalion
 Terrakion
 Virizion
Ynn

## Summary

Ynn is a Fighting/Psychic type Fusion Pokémon, created from the fusion of rival legendaries Quizlynn and Acthynn. It is formed when, in a Double or Triple Battle, Quizlynn uses Pop Quiz on the same turn that Acthynn uses Pillager's Purge.

## Lore

Once, a long time ago, Acthynn and Quizlynn were one entity, Ynn, who looked over the unified Mercrikée Region. It was a being so powerful, two trainers were required in order to command it effectively in battle. On one fateful day, the two trainers died under mysterious circumstances, and Ynn was split. One half, the logical half, wanted to go create a system where nobody else would ever die again in such ways. It wanted to be logical and perfect. The other half, the emotional half, wanted to lash out in anger, and destroy the world around it for taking their friends. Ultimately, the inner turmoil was too great, and they were split. The logical half became Quizlynn, the guardian of the highly advanced outer ring of the region, while the inner half became Acthynn, the guardian of the chaotic and brutal inner area of the region.

However, it's said that, in their perfect brands of logic devoid of emotion and emotion devoid of logic, in their strongest moments the two would merge back into Ynn, a fractured but whole being once again.

## Gameplay

Base Stats

Abilities

## Merge Mechanics

Ynn's movepool is decided based off Acthynn's two strongest physical attacks (Always including Pillager's Purge), and Quizlynn's two strongest special attacks (Always including Pop Quiz). Any items held between them will disappear for the duration of the merge, with the exception of both Pokémon Iynnite. If both Pokémon hold Iyynite, Ynn will hold Iyynite and have the ability to mega evolve.

If Ynn is switched out, it will un-merge, and two replacement Pokémon will be sent in in it's place. Ynn may only merge once per battle.
Minus

## Summary

Minus is an ability introduced in Generation 3, but updated in Generation 9. It boosts the users Special Attack stat 1.5x as long as they have an ally with the Plus or Minus ability. It also decreases the potency of any reduction to the power of Electric type moves by 25%.

Prior to Generation 9, it was identical to the ability Plus, and did not decrease the potency of reductions to the power of Electric type moves.

Ability Data
 Hidden (Minun) | If an active ally has the ability Plus or Minus, increases this Pokémon's Special Attack stat by 1.5x. Decreases the potency of reductions to the power of Electric type moves by 100%.

Applicable Pokémon
 Toxtricity-Low-Key
Rules: Your Rights

## Summary

As a user on this wiki, regardless of any ranking or your level of contribution, you deserve a level of respect, and do not deserve to be power tripped by the admins. As such, this document will outline your rights as a user on this wiki, in regards to administrative affairs.

## Equal Treatment

On this wiki, Admins, while they have more power and responsibilities, are still subject to the basic Rules of the wiki as much as anybody else. You have a right to not be treated more harshly for doing the same action, and the right to call out an Admin for violating the rules without fear of punishment.

## Communication

You have the right to communication with the Admins. If you have a legitimate concern with the wiki, the Admins will make a reasonable effort to hear out your concerns in a timely and convenient manner.

You also have the right to communication regarding your works. If your work is flawed to a degree where it is being considered for deletion, Admins are to make all reasonable efforts to reach out to you to make sure you're aware of the issue.

## Fair Punishment

You have the right to be punished in the same way as everyone else, in accordance with the Punishment Guide.

## Remainder

If a page of yours, or content from a page you wrote is deleted, the content, with some exceptions for illegal content, will be saved for a reasonable period of time so it can be returned to you, and you can keep what you wrote despite it no longer living on the wiki. You may lose access to this right if you repeatedly re-post content that had to be deleted.

## Trial Rights

If an Admin is considering a serious punishment for you, and you believe they are biased in any way, or if your dispute is directly with an Admin, you have the right to request another Admin to handle your case and punishment. This is within reason, as continually handing off to avoid punishment will not fly, but you deserve to at know you're not being judged by the same person who you had the conflict with.
Soaking Surge

## Summary

Soaking Surge is an ability introduced in Generation 9. It summons Soaking Terrain on the field when the Pokémon switches in or gains this ability.

Ability Data

Applicable Pokémon
 Manaphy
 Simipour

## Scenarios

Soaking Surge will override any terrain currently on the field, except for Rising Terrain and Austere Terrain.

If the user is holding the Terrain Extender item, the terrain will be summoned for 8 turns instead of 5.
Quizlynn

## Summary

Quizlynn is a Psychic/Balance type Pokémon, and the cover legendary of Pokécrack Intelligence.

## Lore

Quizlynn is the legendary guardian of the outer half of the Mercrikée Region. It ensures the proper standards of intelligence are kept within it's sector, and removes those who do not meet it's high standards. It judges those within it's half of the region with a test known as Pop Quiz.

An unknown amount of time ago, Quizlynn was one with Acthynn, in a merged form so powerful that it required two trainers to control. However, after the trainers died, internal conflict split them into their purely logical and purely emotional sides, and each took over a part of the region. Quizlynn took over the outer ring of the region, where it's smartest and brightest would interact with the world, while Acthynn took over the inner area, where chaos would reign.

## Gameplay

Base Stats

Physical Movepool

Special Movepool
 Pop Quiz | Prophesize | Psychic
 Shadow Ball

Status Movepool
 Light Screen
 Protect
 Rest
 Substitute

Abilities
Prize Punch

## Summary

Prize Punch is a Fighting type move introduced in Generation 9 as the signature move of Murenjab. It is a damaging special move that has perfect accuracy and will break any substitute it hits 100% of the time. In battles against NPC trainers, it doubles the prize money won in battle, or quadruples the prize money won if it is the very last move used in that battle. Despite being a special move, it does make contact with the opponent.

Move Data

Pokémon who learn the move

## Scenarios

Prize Punch multiplies with the effect of Amulet Coin or Luck Incense, as well as the move Happy Hour. It does not effect Pay Day, and does not stack with itself.

A Pokémon with the Infiltrator ability using Prize Punch will not affect the substitute, and will not OHKO the target Pokémon.
Rising Terrain

## Summary

Rising Terrain is a terrain introduced in Generation 9. It is the terrain associated with the Flying type.

When Rising Terrain is summoned, it extends the current terrain to 5 turns. It also flips the effects of the existing terrain to impact floating or flying Pokémon, rather than grounded Pokémon. It does not override the effects of any other terrain, except for Sinking Terrain. It cannot exist at the same time as Sinking Terrain or Austere Terrain, and will override Sinking Terrain.

Rising Terrain has an effect on a number of moves, abilities and items used under its effect.

Effects on Moves
 Secret Power | Has a 30% chance to make the target Pokémon fall asleep.
 Terrain Pulse
 Camouflage

Effects on Abilities

Effects on Items

Common Causes
 Rising Terrain | Move
Aftershocks

## Summary

Aftershocks is a Ground type move introduced in Generation 9. It is a damaging special move that, after successfully hitting the target, deals 1/4 of the damage dealt to the target to the entire opposing team, except for the target, and any opposing Pokémon who are immune to the Ground type.

Move Data

Pokémon who learn the move
 Groudon
 Wormadam-Sandy
 Stunfisk
 Stunfisk-Galar

## Scenarios

Aftershocks will have its base power halved under Grassy Terrain.
Momentum

## Summary

Momentum is an ability introduced in Generation 9 as the signature ability of Bahroll. It increases the damage of moves when the same move is used on consecutive turns, at the cost of reducing the power when another move is used. The power increase increases each turn as the same move is used more, and the next different move decreases in power more depending on the consecutive streak that was active. Both the boost and reduction cap once the move has been used six times.

Ability Data

Boost and Reductions
 2
 3
 4
 5
 6

Applicable Pokémon

## Scenarios

Two-Turn moves, Moves with recharge and Multi-Hitting moves only count as one move. However, charge and recharge turns do not break the move's streak.

Locked moves, such as Outrage or Thrash, count as individual moves each time they hit.

If a move is protected against, misses, fails or the user doesn't move despite selecting the move, the boost will end. However, if the next move used is the same as the last move the Pokémon used, it will not receive a power reduction.
Eveon

## Summary

Eveon is a Normal type Pokémon introduced in the Generation 9, and the evolved form of Eevee. It evolves naturally from Eevee at level 100, where it learns no moves naturally beyond that, giving it a very limited movepool. It is the cover Pokémon of the Generation 9 game Pokécrack Shit Brown.

## Lore

Eveon is the first Pokémon to ever evolve without the help of an evolutionary stone. As such, the first Eveon holds the power of thousands of unreleased evolutions of Pokémon before it, making them one of the most powerful Pokémon in existence.

The current Eveon holds the potential of all 18 unfollowed evolutions Eevee could have obtained before evolving, making it very powerful, but giving it an incredibly limited move pool.

## Gameplay

Base Stats

Special Movepool
 Snore

Abilities
Honey Gather

## Summary

Honey Gather is an ability introduced in Generation 4, but updated in Generation 9 as part of the generations Ability Rebalances. It gives Pokémon the ability to pick up Honey after battles, if not holding another item. In battles against trainers, it restricts the Pokémon they may choose to swap into, forcing them to swap into a Bug type Pokémon if they have one in their party.

Ability Data

Applicable Pokémon
 Combee
 Cutiefly
 Ribombee

## Scenarios

The ability only applies to Pokémon being swapped, and does not apply to Pokémon being sent out after a KO, or the first Pokémon selected in a battle.

The ability does not prevent Bug types from swapping out, even if the rest of the party is Pokémon who are not Bug types.
Crippled

## Summary

Crippled is a status condition introduced in Generation 9. It is the status condition associated with the Fighting type. Critical hits against Pokémon with the Crippled status will deal 2x damage instead of 1.5x. As well, the Crippled status decreases the inflicted Pokémon's Attack stat by the equivalent of two stages, but is not counted as a stage drop. This contrasts to the Burn effect, as it actually drops the Pokémon's Attack stat, and not the base power of physical attacking moves. Crippled does not fade on its own, however if a Pokémon's HP is restored to 100% by any means, Crippled will fade.

If a Fighting type Pokémon is afflicted with the Crippled status condition, their Attack will drop only one stage instead.

Common Causes
 Cursed Strike | Move
 Karate Chop | Move
 Secret Power | Move

## Scenarios

Due to how the Attack drop is separate from stages, it is possible to effectively get a Pokémon to -7 Attack stages through the Crippled condition.

The higher critical hit damage does stack with Sniper.
Sinking Surge

## Summary

Sinking Surge is an ability introduced in Generation 9. It summons Sinking Terrain on the field when the Pokémon switches in or gains this ability.

Ability Data

Applicable Pokémon

## Scenarios

Sinking Surge will override any terrain currently on the field, except for Austere Terrain.

If the user is holding the Terrain Extender item, the terrain will be summoned for 8 turns instead of 5.
Protean

## Summary

Protean is an ability introduced in Generation 6, but updated in Generation 9. It changes the users type to match the move it is about to use. However, it halves the boost the user gets to their moves from whatever terrain is currently on the field.

Prior to Generation 9, it was identical to the ability Libero, and did not reduce the users boost from terrains.

Ability Data

Applicable Pokémon
 Froakie/Frogadier/Greninja

## Scenarios

The users type will switch back to its base type when it swaps out.
Clone

## Summary

Clone is a tower playable within the Game Tower of the War Towers. It is unlocked after beating the Double Doubles Tower, and costs sacrificing two level 100 Pokémon of the same species, nature, ability and moveset to attempt. The tower has 22 floors.

The tower is a double battle tower, with a four Pokémon limit.

The tower is played under Competitive Rules for the player, however the player is limited to using two pairs of Pokémon who each share a species, nature, ability and moveset. However, the two Pokémon may hold different items. As well, The Player's Pokémon order is restricted so each part of a pair must be adjacent to each other.

## Trainer Encounters

This tower is comprised entirely of restricted randomly generated teams, which increase in difficulty from start to finish. The challenging trainers teams are oriented in the same way as The Player's team, though each trainer will use different pairs of Pokémon.
Refog

## Summary

Refog is a move introduced in Generation 9, as the Reverse HM to Defog. It is a status move that brings back any removed hazards from the past two turns, and resets the users Evasion stat to neutral. Outside of battle, it causes certain locations to be covered in a layer of thick fog, preventing The Player from accessing them. When used directly after the move Defog, it also drains the PP of Defog to zero and refills its own PP.

Move Data
Bahroll

## Summary

Bahroll is a Normal/Rock type Pokémon introduced in the Generation 9 games Pokécrack Intelligence and Pokécrack Stupidity.

## Lore

Bahroll is a hamster-like creature that runs atop a giant boulder, several times its own size. Bahroll will pick a boulder in their first weak of life, and never leave it for any reason, choosing to sleep atop it and finding it exceptionally comfortable, despite being made of rock.

Despite appearances, Bahroll are actually a carnivorous species, who lie in wait at the top of mountains, then quickly roll down the hill with dangerous momentum to crush their prey, letting the boulder roll their body up to the top to be eaten.

## Gameplay

Base Stats

Special Movepool

Status Movepool
 Rock Polish

Abilities
Banery Berry

## Summary

Banery Berry is an item introduced in Generation 9. It is a Berry, and as such is affected by effects such as Harvest and Bug Bite, and can be planted and grows repeatedly on trees.

When a Pokémon holding Banery Berry is hit by a Balance type attack, if that attack would hit for supereffective damage, they will first consume the berry, depleting it. The Pokémon will then only take 50% damage from the attack.

## Scenarios

Banery Berry stacks with effects such as Multiscale and Shadow Shield, and if both trigger simultaneously the Pokémon will take 1/4 damage from the attack.

If a Pokémon with a 4x weakness to Balance is hit while holding a Banery Berry, it will do equivalent damage to a normally supereffective attack, unless Filter, Prism Armor or Solid Rock are factors.

Banery Berry only activates directly before the Balance type attack hits. If the berry is eaten under different circumstances, the effect will not last and the berries effect will effectively be null.

If consumed by a Pokémon with Ripen, Banery Berry will reduce the damage taken to 25% instead.
Ruins

## Overview

Ruins consist of ancient or lost kingdoms/nations from before, during, or shortly after the Aether Spike. These nations can range from massive structures overgrown in the forests or a well known tourist or investigation sit. The vast majority of these sites are not found and contain secrets of the past, long forgotten by the people of Capellus. One famous ruin is the origin site of the Demon Invasion, due to close vicinity of Palstrine, it is currently under there control. However, most ruins remain unexplored even when discovered due to numerous traps and minions created for the sole purpose of keeping intruders out and safeguarding their secrets. There are new rumors of lost societies dug deep into the Mountains surrounding Scholas, however, due to lack of interest not many are willing to go in a potentially dangerous environment without more research into what lies there...
Magikarpium Z

## Summary

Magikarpium Z is a Z Crystal introduced in Generation 9. When held specifically by a Magikarp with the move Flail, it allows it to use the move Hail Motherfucking Mary. It can be bought in the War Towers for GP.

Hail Motherfucking Mary is a status move that increases the users stats based off how little HP they have left. It also can be used despite Taunt and Super Taunt.

Being a Z Crystal, it may only be activated once per game, and only if no other member of the users team has used a Z move that game. It also cannot be tricked, switched, flung, knocked off or stolen.

## Move Changes

Move Data
 Hail Motherfucking Mary

Stat Boosts
 80%
 60%
 40%
 20%
 0 or 1 HP

## Scenarios

Magikarpium Z equipped on any Pokémon but a Magikarp will have no effect.

The +12 stat boosts Hail Motherfucking Mary can provide do not break the +6 stat boost limit.
Instinct

## Summary

Instinct is an ability introduced in Generation 9 as the signature ability of Arctilheap. When the user is reduced to 50% or less of their max HP, they change form to Instinct Form at the beginning of the next turn, doubling their Attack and Special Attack stats but inflicting the effect of Taunt on them, preventing them from using status moves, as well as changing the color of Arctilheap's eyes from blue to red.

Ability Data

Applicable Pokémon

## Scenarios

A Pokémon cannot revert from Instinct mode, even if their health increases back to above 50%.

No physical change will occur if a Pokémon other than Arctilheap enters Instinct Form.

Because the change happens at the start of the next turn, Instinct will not have a chance of cancelling status moves.
Battle Armor

## Summary

Battle Armor is an ability introduced in Generation 3, but updated in Generation 9. It protects the user from critical hits, including guaranteed crits, and reduces the damage taken from hits that would be critical hits if not prevented by 30%.

Prior to Generation 9, it was identical to the ability Shell Armor, and did not reduce the damage from hits that would be critical hits.

Ability Data

Applicable Pokémon
 Falinks