Propel

Propel is the main power system of Oil, used by the Esper society.

## Propel Information

Propel is basically a manifestation of the energy and the power that flows through the body and emotions. Every person has some Propel. Some people have Propel amounts that are too small to do even the most basic things with it and some people have so much Impel that it’s hard for them to not do stuff with it just by passively moving around. Propel requires training to truly find good use out of it beyond basic tasks and can be trained to a level where it greatly surpasses the utility and power of even some of the best Impel abilities.

Propel can be greatly tiring to the body and to even to the mind in some situations, so it requires some training to optimize the usage of it. To not expel too much at one time, to be able to put it at one point for specific usage, many different things.

Propel is greatly affected by the emotions and the feelings of the user, the stronger the emotions that the user has the stronger the Propel will be. Anger can flare up Propel, Sadness can flare up Propel, Happiness, Joy, Disgust, Greed, Lust. Every emotion with enough potency will enhance the strength and the power of your Impel. Besides negative emotions. Specifically negative emotions that lower your motivation to fight. Fear, Pain, Laziness, Hopelessness. Those emotions will lower your output of Propel. They can sometimes even stop the flow entirely forcing you to rely on your Impel ability.

Your body is constantly creating Propel for your usage through the brain and the heart. That’s why it just takes time to regenerate Propel. Propel can also run out if all of the currently made Propel is used up. While emotions are flaring up Propel creation goes into overdrive, making a short burst of Propel power possible. But this also runs through your energy very fast.

## Propel Types

There are a few different types of Propel. 7 to be exact. These 7 Propel types are what your body chooses to use when you’re born. You will almost exclusively be able to use the Propel type of which your body is capable. Other types take extreme amounts of training and dedication and still may not be possible to achieve before you work yourself to death. The 7 Propel types are. Summoning, Casting, Enhancing, Manipulation, Creation, Transforming, Elemental and Special. Special doesn’t count as a main type, but technically there are 8.

##### Casting

Casters are people who can create beams, blasts and balls with their Propel. They can launch beams, make explosions and throw balls of destructive Propel. There’s not much to Casters besides their pure unfiltered power, at mostly far ranges. There are some limits however to this extreme power that Casters exhibit.

First off (in most cases) Casts can only be shot, through the hands and the feet. So it sometimes limits the ability of Casters. There is also no air control to any Cast unless the Caster is paired with a skilled Manipulator that can catch up to the speed of the Cast. Casts do not have infinite range (depending on your Propel level the range changes) they start to dissipate, losing power and speed after a while. Eventually they will completely disappear if they are in the air moving for too long. If they are ever halted completely they will also disappear immediately. This makes Manipulators their greatest enemy and while also being essential to a powerful Caster battle.

Casts gain power, potency, speed, distance, and size as the Caster’s level is higher. The higher the level the more general power.

Casts can also be distinguished in the middle of the air and disappear completely at the whim of the Caster.

Casts can also be imbued with special properties depending on the user. Sometimes the cast will leave large amounts of smoke after being distinguished or hitting. Sometimes it will leave a lot of fire or poison the person who was touched by the cast.

Although these types of Casts take lots and lots of hard training to achieve they can be done, they are mostly used by high level Casters though.

Casts can also be imbued with healing energy which helps team mates at longer range. The more Propel put behind a Cast of this type though the more slow and heavy the Cast is.

#### Summoning

Summoners are people who can create a living creature from their Impel. Depending on the amount of Propel the Summoner has the power the size and the amount of Summons increases. Usually these Summons have an Impel ability of their own unless the level of the Summoner's Impel ability is 2 or lower. The summons Impel Ability will never surpass the Impel level of the level right under the Summoners actual Impel level (except for some fringe cases) (This means if the summoner has an Impel level of 3 the Summon will have an Impel level of 1 and if the Summoner has 4 the Summon will have 2) The Summon, provided it can use Propel, will always either have a Casting Transforming or an Enhancing ability. Some cases have had Elemental Propel but that is rare just like the people who have Elemental Propel.

While Summons are active the chunk of Propel that was used to create it is kept away from the Summoner. Summons however will never run out of Propel, although their level (amount wise) follows the same rule as Summon Impel as a trade off. Never surpass the level under the Summoner.

Once Summons are dispelled the Propel will return to the Summoner for usage. Summons can be dispelled at any time and created at any time (provided the summoner has the Propel at the time to create that Summon.)

Most Summons with an Impel and Propel level above a 3 (This means their Summoner is a 5, the level right under the most powerful of powerful) can speak and have a will and mind of their own, they also remember things, the things they remember are put into the brain of the Summoner as memories of their own. Level 2 Summons can only remember special people in their minds and the feelings they have towards them they can show emotion but cannot speak. Level 1 Summons have no memory whatsoever and almost no intelligence beyond following orders, and no emotion beyond hatred for the enemy and affection towards the Summoner.

#### Enhancing

Enhancers are people who can use their Propel to Enhance things. Most of the time the thing that Enhancers will Enhance is their own speed and their own power, the simple things to Enhance and the basic things that every Enhancer learns. But with enough training Enhancers can become the most devastatingly powerful Propel user type.

With some training Enhancers can Enhance the speed of their healing and they can enhance their physical durability. With more training they can enhance their eyesight and their hearing and their sense of smell.

At a point they get enhanced to where special abilities are formed. Like if you enhance your eyesight enough you can see through walls or read minds, if you enhance your hearing enough you can hear for miles and miles and even read thoughts. If you enhance your sense of smell you can smell things from miles and miles away and pinpoint their location.

Abilities like that however take extreme amounts of effort and training and are reserved for the best Enhancers on the planet.

At a point you can go even further than those abilities and Enhance the power your words have. You can Enhance reality and make people think things are happening that aren’t. You can make people believe every word you say.  You can control people by just talking and enhancing the power your words have. If you say die. They’ll kill themselves. If you say stop. They’ll stop.

Enhancers, provided they have enough training, are the most powerful type of Propel user. But this level of ability is almost impossible to normally achieve.

Not only are Enhancers the most powerful. They are also the weakest because of how much effort it takes to up your ability as an enhancer. Most Enhancers only ever reach the basic abilities of an Enhancer in their lifetime.

## Propel Levels

Propel Levels are Levels of power based on the amount and effectiveness of one's Propel. The rule is that if it can beat a Demon or Thaumaturge that is a Level, the Propel Users Propel Level will be one above that. (If a Propel User killed a Level 2 Demon/Thaumaturge they would be Level 1)(Level 1 is the limit for that rule unless you're specially powerful)

#### 6

This is the lowest possible Level of Propel. Either you have some kind of ability that removes all of your Propel or you were just born with such a low amount that you can't even try to use it. Propel Level 6 means that you're the weakest of the weak (Propel-wise) and have no offensive or defensive Propel abilities. This doesn't mean you're not powerful in other areas, you're just very weak in Propel. And probably weak in everything else too. But you don't have to be.

#### 5

Level 5 is where you start to be able to do things with your abilities, you can summon very tiny Summons like butterflies, worms, or rabbits. You can throw small casts and even heal small amounts at a time. But this Level is still practically useless. This is however the first Level they will except you into Esper high school or let you be a certified Esper.

#### 4

Level 4 is the average of Propel users you're not too weak and you're not too strong either you're just in the middle of being powerful and being weak. You can create medium size Summons, Casts, Creations etc. and you can heal yourself moderately like half an arm or sharpen your fingers with Transformation.

#### 3

Level 3 is when you start to really gain power as a Propel User, everything is bigger and faster than Level 4 and you can do more unique things with your powers. Like adding a third arm with Transformation, Summoning 2 large Summons to attack together, throwing volleys of Casts or punching through solid rock with a light punch. At this point you also begin to be able to fight for long periods of time.

#### 2

Level 2 is genuine power, right under being the best of the best. You can take on almost anything you want to take on and fight for very long periods at a time. All of your abilities are very fast, very potent, and very big. You can Summon lots of Summons at once, Transform your entire body into a different shape, shoot beams of death from the middle of the air and punch through a mountain with a full power punch.

#### 1

Level 1 is the best of the best, at this point you're right under the level of a god. You can fight for days on end, you can send out city shattering attacks, you can obliterate Demons on your level in mere seconds. There's almost nothing that can compare to your power and versatility in battle. Except for the next level.

#### 0

Level 0 Propel users can very often be mistaken for level 6 because their Propel level is so high it's almost undetectable unless you have a very high amount of Propel yourself or an ability that gives you extra perception to Propel levels. Level 0 Propel users usually use this to their benefit. Level 0 Propel users have an almost infinite amount of Propel, they won't run out unless they have been fighting non-stop and using very high Propel attacks for weeks on end. Most Level 0 Propel users use this excess Propel in order to create Pacts with themselves or with Summons that use up a significant amount of Propel and give them some other power or benefit like Jorge who uses up half of his Propel in order heighten all of his senses 10x when he activates his Propel Release (If a normal level 0 Propel user can fight for weeks on end non-stop Jorge can fight for years)

## Propel Release

Propel Release is what happens when your body reaches a state where it is producing Propel too fast for your body to handle, every body can increase their Propel level but at a point it reaches a cap (2 Levels above your birth level 1=3.) Sometimes this Propel Cap is blown out of the water by your emotions flaring up so much that your Propel Production rates exceed the level your body can handle. At that point your mind recognizes that you're either in a very dangerous or emotional situation and decides to give you an extreme boost in power.

The brain then releases the excess Propel and sends you into a state called "Propel Release" there are new abilities added to your current ones and your physical attributes and senses are heightened. The specific abilities you gain are affected by the type of Propel you contain within you and the amount of power you gain is proportionate to your level as an Esper. (The same rule as the cap except with one added, 3 levels above your birth level 1=4)