recursal/Fanatic-Fandom huggingface dataset:
PLANT4

CURRENT GAME: PLANETARY PINBALL

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1: PENGUIN DROP

2: MIGHTY GUY

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4: ROLY POLY RODEO

5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

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SNOW7

CURRENT GAME: WINTRY BLOCKS

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6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

10: PIG TOSS

11: MUSIC MEMORIZER

12: MIGHTY GUY 2

13: CROC HOPPER

14: TREAT TOSS

15: WALMART SWITCH

16: SUPERMARKET TOSS

17: OFFICE HOOPS

18: JUICY JUICE SUPER SQUIRT

19: MIGHTY GUY 3

20: WINTRY BLOCKS

21: ???

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BONUS GAME: ROLY POLY RODEO

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Dante Audun

Zackery - Brother

**Dante Audun** is the headstrong son of Rikku and Gippal, and younger brother of Zackery Audun. Although his parents were guardians to High Summoner Yuna, and helped defeat Sin, they sacrificed their fame to give their children a normal childhood.

Dante was raised in Djose Temple, which was the base of operations for the Al Bhed Machine Faction. It wasn't until the death of his grandfather, Cid, did Dante receive the prestigious title of Prince of the Al Bhed and then later Leader.

## Profile

### Personality

Dante has an extremely compassionate and supportive personality which is shown in many different ways. Dante is mostly portrayed as violent and often getting into fights, but in truth, he has a kind heart. He supports his friends and tries to encourage and help them in any way possible. He is also very protective of his older brother, Zackery and aims to surpass him one day. However, Zackery often finds his younger brother annoying due to his frequent impulsiveness, stupidity and his care-free attitude, which makes Zackery look down on Dante. This makes Dante desperate to earn his brother's approval. Dante is also revealed to be very fragile later on when Zackery begins to show signs of Insanity and Dante can't find any way to help him.

Dante is often shown to be able to relate to people easily and connect their feelings to his own. In general, he is often the first one to try and make people feel better if they're down. He's not the type of person for school or studying.

Unlike his brother, Dante is immature; it's been noted by several people that despite being siblings, he and Zackery couldn't possibly be more different. He is headstrong (literally, as well as metaphorically, as he is able to stop a charging beasts twice his height by headbutting it) and is often very open with his friends, specifically Dawn.

Despite his usual hot-blooded and obstinate attitude, Dante is often shown to be more sensitive than he lets on, which is shown often with his childhood friend turned girlfriend, Dawn. He is also shown to have a soft spot for animals.

## Etymology

Dante as a boys' name is pronounced *DAHN-tay*. It is of Spanish, Italian and Latin origin. Dante is a contracted form of the Italian name Durante which means ‘steadfast, enduring’ from the Latin "durus" meaning ‘hard, firm’.
Zackery Audun

Dante Audun - Brother

**Zackery Audun** is the first born son of Rikku and Gippal, and older brother of Dante Audun. He is a straight arrow man who shows nothing but dedication to his Al Bhed people. He eventually goes on to fight in the Al Bhed vs. ShinRa war, losing more than just his mind there.

Despite his parents being guardians to High Summoner Yuna, and helped defeat sin, they gave up their fame to give both Zackery and Dante normal childhoods. Zackey was raised in Djose Temple, which was the base of operations for the Al Bhed Machine Faction. It wasn't until the death of his grandfather, Cid, did Zackery receive the prestigious title of Prince of the Al Bhed, and then General of the Al Bhed military.

## Profile

### Personality

Although they are siblings, Zackery is frequently noted to be the exact opposite of Dante, and their own father even states that he finds it hard to believe that they're related. Zackery is mostly seen as quiet and calm, but often has mood swings. He takes things seriously, but he knows a joke when he hears one. Although Zackery and Dante get along for the most part, Zackery is usually quite standoffish and aloof towards his brother, finding him annoying and often scolding him for not thinking things through. He doesn't like to partake in 'unseemly' actions. He is usually punctual and lectures Dante on how to behave.

During the Al Bhed vs. ShinRa war, Zackery is shown to have quite the aggressive side, though he is very good at hiding it. If he is pushed too far, he can gain a fiercely angry personality. His angry side is so intense that it frightens even the strongest of enemies when it makes itself known. When in this state, Zackery's mannerisms and laughter bordered on insanity and he even enjoys when his opponents scream for help. This reveals that his cruel and reckless personality doesn't stop even with mercy.

## Etymology

Zackery as a boys' name is pronounced *ZAK-a-ree.* Zackery is a modernized respelling of Zachary. Zachary, in turn, is an English variant form of the Biblical Zechariah, a minor prophet who is credited as the author of the Old Testament’s Book of Zechariah (please see the name Zechariah for more detail). Ultimately the name is derived from the Hebrew “Zekharyah” (זְכַרְיָה) meaning "God has remembered" (apropos because Zechariah’s message to the Israelites is one of God’s rememberence).

## Trivia

* Zackery averages around 4 hours of sleep each night.
* He is ambidextrous.
* Zackery has stress-related asthma, making him always have an inhaler around. Zackery seemingly grows out of this by the events of the Al Bhed vs. ShinRa war.
FIVE6

CURRENT GAME: MIGHTY GUY 3

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1: PENGUIN DROP

2: MIGHTY GUY

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4: ROLY POLY RODEO

5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

10: PIG TOSS

11: MUSIC MEMORIZER

12: MIGHTY GUY 2

13: CROC HOPPER

14: TREAT TOSS

15: WALMART SWITCH

16: SUPERMARKET TOSS

17: OFFICE HOOPS

18: JUICY JUICE SUPER SQUIRT

19: MIGHTY GUY 3

20: ???

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23: ???

24: ???

25: ???

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FLY6

CURRENT GAME: WALMART SWITCH

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1: PENGUIN DROP

2: MIGHTY GUY

3: WATER BUG

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5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

10: PIG TOSS

11: MUSIC MEMORIZER

12: MIGHTY GUY 2

13: CROC HOPPER

14: TREAT TOSS

15: WALMART SWITCH

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BONUS GAME: ROLY POLY RODEO

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Cid

Gippal Audun - Son-in-law

Zackery Audun - Grandson

Dante Audun - Grandson

**Cid** is the leader of the Al Bhed faction and captain of the *Fahrenheit*, an airship excavated from the depths of the ocean. He is Rikku and Brother's father.

Cid is loud and boisterous, traits that passed onto his son, and is impulsive and quick to anger. He is proud of his machina airships and was responsible for building the Al Bhed base, Home, on Bikanel.

## Profile

### Personality

Cid has a gung-ho type personality always ready to fight for what he believes. He is protective of his children and their friends, even when he does not believe in Yuna finishing her pilgrimage and tends to often threaten Gippal over how he acts around his daughter. He goes to the extreme at times, even wanting to crash the airship into Sin killing them all, though Rikku stops him.

Cid is also old-fashioned. He falls out with Brother when his son refuses to see things as he does and focus on his own life. Cid disapproves of YRT traveling with men they are not married to.
NICE1

CURRENT GAME: SWARM

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1: PENGUIN DROP

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6: SWITCH

7: EXTREME AIR

8: SWARM

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BONUS GAME: ROLY POLY RODEO

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LUNCH2

CURRENT GAME: MIGHTY GUY

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BONUS GAME: ROLY POLY RODEO (LOCKED)

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PIG5

CURRENT GAME: JUICY JUICE SUPER SQUIRT

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1: PENGUIN DROP

2: MIGHTY GUY

3: WATER BUG

4: ROLY POLY RODEO

5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

10: PIG TOSS

11: MUSIC MEMORIZER

12: MIGHTY GUY 2

13: CROC HOPPER

14: TREAT TOSS

15: WALMART SWITCH

16: SUPERMARKET TOSS

17: OFFICE HOOPS

18: JUICY JUICE SUPER SQUIRT

19: ???

20: ???

21: ???

22: ???

23: ???

24: ???

25: ???

BONUS GAME: ROLY POLY RODEO

AFTER YOU SCORED 9000 POINTS IN JUICY JUICE SUPER SQUIRT, CLICK HERE TO PLAY THE NEXT GAME!
SMILE2

CURRENT GAME: MUSIC MEMORIZER

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6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

10: PIG TOSS

11: MUSIC MEMORIZER

12: ???

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BONUS GAME: ROLY POLY RODEO

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Bikanel

**Bikanel** is an island to the west of the Spira mainland. It is primarily a large, arid desert with an oasis, featuring palm trees and a drinkable water source. Many ruins and sand-swept camp sites dot the landscape.

## History

The Sanubia Sands is the home of the Al Bhed and the cactuar species. Bikanel Island had hosted at least one large city in former times, most likely in the time around the Machina War. As the signs on the ruins are all in the Al Bhed language, it seems the former city of Bikanel was already an Al Bhed city. According to Rikku, that city was destroyed by Sin, which is why the Al Bhed were scattered throughout Spira. Sometime prior to Tidus's arrival, Cid has reunited his people and built a new Al Bhed city in secret, known as Home.

In the northeast of the desert, a sandstorm is raging over an area known as Cactuar Village. By locating the ten Cactuar Gatekeepers scattered throughout the desert, they will quell the storm and offer some nice prizes.

## Locations

* **Bikanel Desert**, also known as **Sanubia Sands**
* **Home** - Al Bhed home
* **Cactuar Village**/**Cactuar Nation**
	+ **Cactuar Hollow**
* **Oasis**
* **Northern Expanse**
* **Southern Expanse**
* **Eastern Expanse**
* **Western Expanse**
* **Central Expanse**
TREAT6

CURRENT GAME: FROOT LOOPS LOST MAP SWITCH

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1: PENGUIN DROP

2: MIGHTY GUY

3: WATER BUG

4: ROLY POLY RODEO

5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

10: PIG TOSS

11: MUSIC MEMORIZER

12: MIGHTY GUY 2

13: CROC HOPPER

14: TREAT TOSS

15: WALMART SWITCH

16: SUPERMARKET TOSS

17: OFFICE HOOPS

18: JUICY JUICE SUPER SQUIRT

19: MIGHTY GUY 3

20: WINTRY BLOCKS

21: BILLI COLOR LINES

22: JUICY FRUIT TWISTED CRITTERS

23: CARROT CRUNCH

24: FROOT LOOPS LOST MAP SWITCH

25: ???

BONUS GAME: ROLY POLY RODEO

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Roxana Valenti

## Personality

Roxana portrays herself as a snarky, sarcastic, unmotivated, and antisocial teenager, yet truly is a kind and patient young woman. She hides behind her fake personality and grungy look in hopes it scares away new comers. Roxana mentions that she has been hurt before and doesn't want to go through that pain again, thus she finds the need to push away anyone who dares to get too close.

## Etymology

The girl name Roxana is pronounced as RaaKS-AH-na in English. Roxana is an English, German, and Spanish name of Old Persian origin. It is derived from the word 'raohschna' meaning *bright, dawn, light*.

## Trivia

* Roxi suffers from dyscalculia; an inability to complete mathematical problems.

## Gallery

1/8
Timeline

*(For more detailed information about how the calendar system of Spira works, click here.)*

* **000VG** - Gandof's Calm begins *(400 years before 000VB)*
* **000VO** - Ohalland's Calm begins *(230 years before 000VB)*
* **000VY** - Yocun's Calm begins *(100 years before 000VB)*
* **13 Julum,** **1980 -** Cid is born
* **13 Septa, 078VY -** Seymour Gaudo is born.
* **7 Februm, 089VY -** Aerith Gainsborough is born.
* **25 Februm, 089VY -** Aerith and Ifalna are captured by Professor Hojo. Professor Gast is killed.
* **3 Septa, 096VY -** Baralai Jaitly is born.
* **094** **-** Aerith and Ifalna escape Shinra Headquarter. Ifalna trusts Aerith into the care of Elmyra Gainsborough. Close to death, Ifalna is found and rescued by Braska Naimah.
* **30 Marcha, 094VY -** Gippal Audun is born.
* **2 Juna, 094VY** - Rikku is born
* **14** **Julum, 093VY -** Yuna Naimah is born.
* **099VY -** Ifalna is attacked and killed by Sin. Braska resolves to become a Summoner and begins his pilgrimage. Jecht is brought to Spira.
* **Mayal** **000VB -** Braska's Calm begins. Yuna is brought from Bevelle to Besaid by Khimari.
* **Augustum** **008VB -** Yuna becomes an apprentice Summoner.
* **Marcha** **009VB -** Yuna qualifies as a Summoner and begins her pilgrimage. Tidus is brought to Spira.
* **13 Septa, 010VB -** Seymour Gaudo dies.
* **Novum** **000AY -** Yuna defeats Sin and brings about the Eternal Calm. Tidus dies.
* **6** **Juna, 001AY -** Zackery Audun is born.
* **27** **Deca, ??? -** Dante Audun is born.
* **013AY -** Yuna and Baralai marry (?)
Chaos Side

## General Info

The Chaos Side is a side in the GvE war. Originally named the Chaos Side, they changed their name to the Renegade Side--however, they are now called the Chaos Side once again. Back when the side was first formed, it was led by Crest. When it was turned into the Renegade Side, however, it had no leader. Currently, it is leaderless, though older flipsides like Discord and Romulus are often the ones to call less experienced flipsides to action.

## Active Members

* Kayla
* Discord
* Aether
* Calamity
* Chimera
* Charoite

## Inactive Members

* Romulus
* Astrum (currently deceased)
Annabelle

Annabelle is Amy's chaos flipside and twin sister, although she is not officially on the Chaos side. It's unlikely they would take her in, because she is somewhat crazy and murderous.

## Appearence

Anna has curly ginger hair in ringlets across her face. She has pale, narrow green eyes. She is very pale and is taller than average. She looks soorta like she's going to die. She usually wears powder over her freckles. On fancy occasions, she wears pink lipsitck and some mascara.
Anna usually wears Victorian style dresses, usually in a shade of pink, purple, green, or orange. She always wears a corset and usually wears very impractical shoes for the setting.

## Personality

Anna is very clingy and loves attention. She hates being ignored and shut up. She was raised in a standard rich Victorian household, and was teleported to GvE times, which upsets her greatly, she wants to return back as soon as possible. She is often spiteful and can be petty over every little thing. She is very determined and stubborn and hates giving up. Despite being taught to be orderly and neat, she likes to cause chaos, espcially in other people's minds. She may be a little bit crazy, but she denies it.

## Weapons

Honestly, Anna will use any weapon she can find, though her preference is swords, especially the long ones.

## Powers

Anna has fire powers. She can summon fire from her fingers, although this is mostly emotion-based. The more effort she uses, the bigger the flame gets.

## Relationships

This is a WIP because Anna hasn't really had a lot of contact with people soo...

## NOTES

The pattern used on this page is Fae from http://heliosanctus.wikia.com/wiki/CSS\_Patterns with different colors. Rest of coding is by me.
Fusion Side

## General Info

The Fusions were originally a neutral side, but early in the war they allied with the Light Side and have helped them ever since. While not all fusions are on the Fusion Side, and not everyone on the Fusion Side is a fusion, they are all going towards the same goal. Artificial fusions are fusions not made of two people, but different kinds of elemental magic combined to form a human-like magical entity. The current leader is Basil. The Fusion Side needs balance and order, thus, the Chaos Side is their rival.

## Active Members

* Basil
* Dove
* Albus
* Larimar
Larimar

Larimar is a half elven, half human Fusion sider.

## Description

### Physical Attributes

Pale, messy blond hair, light blue eyes, pale fair skin, lanky and somewhat tall.

### Physical Capabilities

Fast, stronger than the average human (but weak by elf standards)

### Magical Abilities

Manipulation of water and metal, healing magic (extending only to physical maladies)

### Weapons

Anything he can form out of the metal he has on him, a simple staff

## Relationships

### Family

Charoite (sister), adopted mother and father

### Enemies

Yew, Evergreen Elves, a few people at home
NICE4

CURRENT GAME: SWARM

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1: PENGUIN DROP

2: MIGHTY GUY

3: WATER BUG

4: ROLY POLY RODEO

5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: SWARM

9: ???

10: ???

11: ???

12: ???

13: ???

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17: ???

18: ???

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24: ???

25: ???

BONUS GAME: ROLY POLY RODEO

AFTER YOU BEATEN SWARM, CLICK HERE TO PLAY THE NEXT GAME!
END7

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Tenebris

The Nightmares/The Tenebris are a sibling species to a Luoda. They are Luoda who have been corrupted and tortured to the point of changing from dreams into nightmares.

## Apperances

### Horse/Wolf

The Tenebris often appear as a horse-like creatures, though some are more wolf-like. They are dark like the shadows often black or a dark color but their outline glows slightly. Their eyes and mouth both glow a bright color, this color varies depending on individuals. They have a wispy shadow-like form. They often are four legged but at times they lose their back legs and instead are more like a ghost or shadow. They have dark fangs and manes that vary depending on individual

### Humanoid

The Tenebris are a wispy ghost-like humanoid. They have fluffy hair that matches their horse form, being dark with lighter colors around the edges. Their skin is either oddly dark or oddly pale. They have faint fangs and their eyes glow as well as their mouths.

### Magic

The Tenebris can also appear as dark shadowy balls of magic, this is almost identical to a Luoda however, they don't share the same weakness as Luoda. When bonded with someone, the Tenebris will be fueled by their strength and magic. They are more corruptive and are more like corrupted Luoda.

### Other

The Tenebris can take any shape they please. They can perfectly appear as other people and often use this to their advantage

## Powers

Their magic specializes in the mind, corruption,darkness, and dreams. They are immortal or at least appear to be. They turn the dreams of people into nightmares, are unable to be blocked without huge difficulty from dreams, and often know and use their insecurities. They often whisper things in the back of people's heads. They manipulate the mind, though they can't fully takeover person until they accept them in. Then they take their soul and body, making them a dark nightmare version of themselves like the Tenebris.

## Corruption

The Tenebris enjoy corrupting others, often taking great pleasure in it. They wish to make others like them so they won't be alone. While some haunt the dreams of many or have multiple targets, some focus their energy on one target. They manipulate them, slowly breaking them until they eventually accept them in. They play with their guilt, fears, regrets, anger, sadness, loneliness, and other negative emotions. They sometimes will target other people to hurt their main targets and to try to force  him into giving in. They appear to be immortal and are willing to wait as long as it takes to corrupt other, enjoying the challenge. Luoda are often targets to them, as their weaker innocent sibling species.

## Creation

Tenebris are either luoda or other species made from dreams that have been corrupted, or are descended from the original tenebris.

### Creator

It's believed the Tenebris were created by the Luoda creators as an attempt to defend the Luoda against hunters.
MAGIC2

CURRENT GAME: TREAT TOSS

BEAT THE CURRENT GAME TO UNLOCK THE NEXT GAME AND ADVANCE!

1: PENGUIN DROP

2: MIGHTY GUY

3: WATER BUG

4: ROLY POLY RODEO

5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

10: PIG TOSS

11: MUSIC MEMORIZER

12: MIGHTY GUY 2

13: CROC HOPPER

14: TREAT TOSS

15: ???

16: ???

17: ???

18: ???

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20: ???

21: ???

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BONUS GAME: ROLY POLY RODEO

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Ruby Sky

Ruby Sky is a human-elf hybrid, deputy of the Light Side, and a semi-active participant of GvE.

## Description

### Physical Attributes

Long chocolate brown hair, teal eyes flecked with silver, pale fair skin; slender, slightly above average height, pointed ears and slightly elfin appearance.

### Physical Capabilities

Very agile and quick, stronger than an ordinary human (but not strong by elf standards).

### Magical Abilities

Control over air and light; emotion manipulation.

### Weapons

Dark brown wooden staff engraved with glowing teal/blue designs; stuns enemies briefly upon hard contact.

## Relationships

### Enemies

Yew, the Evergreen Elves, most of the Darksiders
Light Side

## General Info

The Light Side is one of the two original sides in the war. The side is commanded by its co-leaders Hootsie and Gryffin, mostly Hootsie though, and its deputies Luna, Basilisk, Ruby Sky, and Unique. The Side's main objective is to protect the forums from the Dark Siders and anyone who wishes harm to the forumers.

## Active Members

* Hootsie
* Purple
* Amy
* Jackal
* Ruby Sky
* Beam (though everyone hates her)
* Vi

## Inactive People

* Basilisk
* A million of Hootsie's ocs
* Unique
* Luna
* Gryffin
* Stella
* Honey
Hydra

**Hydra** est un bandit à la tête d'un groupe de mercenaire, c'est lui l'assassin de la famille de Sona.

## Apparence

Hydra est un homme grand et musclé, il porte une cape.
Sur son torse, on peut voir son emblème: un serpent enroulé pour former un "S".

## Personnalité

Hydra est un homme sadique qui n'éprouve pas le moindre remord à tuer. Il a une méthode originale pour répandre sa réputation: à chaque massacre qu'il commet, il laisse toujours un survivant qu'un de ses hommes marque au fer rouge de son sceau.

## Notes

* Son tatouage est une version plus élaborée que la marque sur ses étendards ou qu'il laisse sur les victimes qu'il laisse en vie.

* Son tatouage ressemble beaucoup à l'emblème de Serpentard dans la saga Harry Potter.
NAIL8

CURRENT GAME: EXTREME AIR

BEAT THE CURRENT GAME TO UNLOCK THE NEXT GAME AND ADVANCE!

1: PENGUIN DROP

2: MIGHTY GUY

3: WATER BUG

4: ROLY POLY RODEO

5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: ???

9: ???

10: ???

11: ???

12: ???

13: ???

14: ???

15: ???

16: ???

17: ???

18: ???

19: ???

20: ???

21: ???

22: ???

23: ???

24: ???

25: ???

BONUS GAME: ROLY POLY RODEO

AFTER YOU BEATEN EXTREME AIR, CLICK HERE TO PLAY THE NEXT GAME!
Airi Caradiam

**Airi L. Caradiam** est l'une des trois protagonistes de *The Arms Peddler* avec Sona et Garami . Elle est la troisième princesse du royaume de Caradia qui été capturée par le royaume du Balzar.

## Apparence

Airi est une fille aux longs cheveux blonds qu'elle coupera par la suite pour acheter une arme à Sona. Elle fait environ la même taille que ce-dernier, et est décrite comme ayant une démarche assez noble.
Enji

## Inji

0: Sifiri.

1: Kana.

2: Bari.

3: Sade.

4: Hudu.

5: Diji.

6: Seta.

7: Fito.

8: Nane.

9: Tolu.

10: Du.

11: Dukana.

12: Dubari.

13: Dusade.

14: Duhudu.

15: Dudiji.

16: Duseta.

17: Dufito.

18: Dunane.

19: Dutolu.

20: Duobari.

21: Duobari kana.

22: Duobari bari.

23: Duobari sade.

24: Duobari hudu.

25: Duobari diji.

26: Duobari seta.

27: Duobari fito.

28: Duobari nane.

29: Duobari tolu.

30: Duosade.

31: Duosade kana.

32: Duosade bari.

33: Duosade sade.

34: Duosade hudu.

35: Duosade diji.

36: Duosade seta.

37: Duosade fito.

38: Duosade nane.

39: Duosade tolu.

40: Duohudu.

41: Duohudu kana.

42: Duohudu bari.

43: Duohudu sade.

44: Duohudu hudu.

45: Duohudu diji.

46: Duohudu seta.

47: Duohudu fito.

48: Duohudu nane.

49: Duohudu tolu.

50: Duodiji.

51: Duodiji kana.

52: Duodiji bari.

53: Duodiji sade.

54: Duodiji hudu.

55: Duodiji diji.

56: Duodiji seta.

57: Duodiji fito.

58: Duodiji nane.

59: Duodiji tolu.

60: Duoseta.

61: Duoseta kana.

62: Duoseta bari.

63: Duoseta sade.

64: Duoseta hudu.

65: Duoseta diji.

66: Duoseta seta.

67: Duoseta fito.

68: Duoseta nane.

69: Duoseta tolu.

70: Duofito.

71: Duofito kana.

72: Duofito bari.

73: Duofito sade.

74: Duofito hudu.

75: Duofito diji.

76: Duofito seta.

77: Duofito fito.

78: Duofito nane.

79: Duofito tolu.

80: Duonane.

81: Duonane kana.

82: Duonane bari.

83: Duonane sade.

84: Duonane hudu.

85: Duonane diji.

86: Duonane seta.

87: Duonane fito.

88: Duonane nane.

89: Duonane tolu.

90: Duotolu.

91: Duotolu kana.

92: Duotolu bari.

93: Duotolu sade.

94: Duotolu tolu.

95: Duotolu diji.

96: Duotolu seta.

97: Duotolu fito.

98: Duotolu nane.

99: Duotolu tolu.

100: Keme.
Good vs Evil Roleplay Wiki

## Welcome to the Good vs Evil Roleplay Wiki

A long time ago, in a forum far, far away... the dark flipsides waged war on their light sides. Soon the Good vs. Evil war grew, and more sides were created. Dark, Light, Chaos, Fusion and neutrals are the current sides. This is war...

## How Did This Happen?

It all started when Raven, dark flipside of Hootsie and former leader of the Dark Side summoned all the dark flipsides and announced that flipsides should take over the forums. She made the case that they're just as creative as others and deserved to be equal, if not above their light counterparts. Dark began to separate from the light, and many sides were created. War waged, and it still goes on as of this moment... and at the current rate, it seems like it will never end.

As mentioned before, there are many sides. The original two were the Light Side and the Dark Side, then more were added on. Currently the four most prominent sides are the Light, Dark, Chaos and Fusion sides. Originally, war was only on a few specific battle, side and talk threads. Eventually it faded away, only to be revived as a unique RP called "When Day and Night Collide." This eventually faded out as well, but soon people started posting new threads and the war was revived. Now it is in full swing, with the light siders constantly fighting to keep down the dark ones.

## Sides

Several sides are in existence, but the main ones are Dark, Light, Chaos and Fusion. As of lately sides are less important/don't do much.

### Main Sides

#### Light Side

The light side is made up of mostly forumers with some light flipsides. The main leader of the side is Hootsie, though she technically coleads with Gryffin (however, gryffin is nonexistent 99% of the time and as a result she's the only real leader). There are also several deputies, Ruby Sky, Basilisk, Luna, and Unique. Honestly the side is just a bunch of tortured teens trying to fight evil people.

#### Dark Side

The dark side is mostly made up of dark flipsides. Honestly, no one really knows what the side does at this point. The side is technically lead by Uvelia but as she isn't that active, not really. The side occasionally does stuff and rarely fights with the light side. It's mostly a bunch of tortured teenagers being edgy and dark.

#### Chaos Side

The chaos side is made up mostly of chaos flipsides who like chaos and destruction. It's really just a bunch of tortured smols tbh. There's no real leader but Discord is sorta seen as an unoffical leader.

#### Fusion Side

The fusion flipside is mostly made up of fusion flipsides. It's really just a ton of tortured smols. The leader is Basil, who basically is the parental figure to all the tortured smols.

### Other Sides

#### Normal Side

The normal side consists of people who wish to make everyone 'normal' and of normalized GvErs. The side basically doesn't do much besides occasionally normalize people and is hated by everyone.

#### Netural Side

Just all the neutral people who aren't really in sides.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Schlachtfeld

Das Schlachtfeld findet täglich von 21:09 - 21:45 Uhr statt.

Die Teilnehmer werden in zwei Gruppen eingeteilt (Sonne und Mond), diese treten gegeneinander an bis ein PvE Boss erscheint. Dann sollten alle Spieler einen anderen Spieler ihre Stimme geben und gegen die Bosse antreten. Schafft der Spieler mit den Stimmen den Boss so erscheint ein neuer und der vorherige Boss wird für die anderen Spieler der Gruppe einfacher, da sie einen Buff für diesen Boss erhalten haben.

Der Spieler in der Stimmliste ganz oben sollte die Stimme bekommen, ess sei denn der Spieler ganz oben schafft den Boss nicht, dann kann auch ein Spieler etwas weiter unten die Stimme bekommen.
Calendar explained

Spira follows a solar calendar with 12 months of 28–31 days each. The years follow consecutively until a new Calm commences, then the numerary patten restarts to 000.

A calendar date is fully specified by the year (numbered according to a calendar era), the month (identified by name or number), and the day of the month (numbered sequentially starting from 1); for example **3 Septa, 096VY**.

The suffix of **V(x)** differentiates one Calm from another; for example, **VG** refers to V*erGandof*, the period of peace brought about after High Summoner Gandof's defeat of Sin, and **VO** refers to *Ver Ohalland*, High Summoner Ohalland's Calm. Therefore, 50 years after the beginning of Gandof's Calm would be referred to as **050VG**, whereas 50 years after Ohalland's Calm would be **050VO**. The only exception to this is the Eternal Calm, which is noted by the suffix **AY**, *Aevum Yuna.*

The months follow each other in a chronological pattern, unaffected by other factors, such as Sin, with Spring running from Marcha 1 to Mayal 31; Summer from Juna 1 to Augustum 31; Autumn from Septa 1 to Novum 30; and Winter from Deca 1 to Februm 28/29.
Göttin

Göttinen werden auf Level 50 freigeschalten und verstärken den Charakter und helfen selbst im Kampf aktiv mit. Die Göttinen müssen erst mit Sterne freigeschalten werden.

### Sterne

Um der Göttin mehr Sterne zu geben müssen Sternkristalle ausgegeben werden.

### Astral

Der "Astral"-Tab erhöht die Sterne, mit denen die Göttinen freigeschaltet werden können.

### Macht der Göttinen

Hier kann der Spieler beten, was ihm einen Zeitweisen Buff geben kann.

### Reinigung

Hier kann die Seele verbessert werden. Die Seele benötigt bestimmte Sterne der Göttinen.
Kenton Jaitly

Dawn Jaitley - Twin sister

**Kenton Jaitly** is the only son of High Summoner Yuna and the Preator, Baralai Jailtly, due to this, he is a key figure in Spirian politics and religion; furthermore, as his twin sister, Dawn, has no interest in either, Kenton shoulders a great deal of responsibility. As a young boy, Kenton studied to become a Preator, like this father, however as he got older, he has become a greater, influential figure within the politics of Spira.

Kenton's political career has often been at odds with his long term partner, Talon, who is often finding herself in trouble, which has caused a lot of scandal.

## Gallery

1/30
Chaos

Chaos findet täglich von 20:00 - 20:30 Uhr statt.

Kriterien für das beitreten dieses Events sind:

* mindestens Level 32
* Mitglied in einer Gilde

Montags, Mittwochs, Freitags und Sonntags findet im Chaosevent der "Krieg der Götter" statt,

Dienstags, Donnerstags und Samstags findet dort "Diabolische Tänze" statt.

### Krieg der Götter

Krieg der Götter ist ein Spielmodus in dem der Spieler gegen andere Spieler antritt und diese besiegen sollte.

### Diabolische Tänze

Diabolische Tänze ist gegen PvE Gegner. Um 20:05 Uhr spawnen diese Gegner auf eine der 9 Ebenen, der Spieler muss dann über Portale (links-oben, rechts-unten und rechts-oben) einen Weg zu dem Stockwerk finden in dem die Gegner sind. Die Portale bringen den Spieler entweder 1 Stock nach oben, 1 Stock nach unten oder 2 Stöcke nach unten.Jedes Portal auf Stock 9 führen zu Stock 1 zurück.

Es gibt mehrere Arten von Gegnern:

* eine Gruppe von Gegnern und einen Boss, je auf verschiedenen Stöcken. Wird der Boss angegriffen erhalten alle anderen aus der Gilde einen Buff für das Event und sie machen mehr schaden an der Gruppe von Gegnern.

* ein Boss auf einer Ebene und alle Gildenmitglieder haben mehrere Chancen diesen zu besiegen.
Ehe

Die Ehe benötigt einen kleinen Zyklus um verheiratet zu werden. Zunächst muss man einen Partner finden, danach wird die Hochzeit gebucht, gefeiert und die Phase der Flitterwochen.

### Verlies der Liebe

kann man nur machen, wenn man verheiratet ist. Da es auf Zeit läuft sollten immer beide Partner mitlaufen, man kann es aber auch alleine machen. Die Prämien sind abhängig von der Zeit die man benötigt, das Verlies zu beenden.

Um das Verlies zu beenden, müssen die Monster getötet und die Ketten eingesammelt werden. Erst wenn beide Ziele erfüllt sind, kann der Endgegner angegriffen werden. Die Prämie vom Endgegner bekommt nur der, der ihn besiegt. Der andere geht leer aus. Also abwechseln wäre sinnvoll.
Loot

"Loot" is a blanket term for anything that the delvers pull out of the dungeon that has value, and isn't already an orb or a lifeform. Whether it's something with monetary value, a magic item, or just candy, there's plenty of options for salvaging in the dungeon.

## Money

Money can be found in various locations in Officium Mundi, James' first trip into the dungeon earned him $117.15 in 2 and 5 dollar bills. The dungeon generated cash is not always in increments that normal US currency comes in (such as three or six dollar bills), though those bills are still accepted by dungeon vending machines. Interestingly, when James used a Blue Orb for a trip to the bank, it deposited $3 bills into his account and that is never once flagged or questioned.[1]

The dungeon also generates Gift Cards and Loyalty Cards, but for chains that don't exist. The fact that the money is real money but the gift cards are not is an ongoing topic of discussion amongst the members of the Order.

Briefcases are occasionally spawned by the dungeon, with attached notes that act as quests. When the quest is completed the briefcase unlocks and contains approximately one hundred grand.

## Candy

The candy is reliably good, though never things that are found in the regular world.

* Baby Things - The classic. Contains some kind of nougat?
* Flavor Rocks
* Heckums
* Stuff Chucklers
* Chocolate Chocolates - May or may not contain chocolate.
* Gummy Shrocks - Presumably like pop rocks?
* Double Double Blastos
* They Are - Tautological. They are candied nuts.
* Shut Up And Eat This
* Hella Sweet
* Caramel Opinions
* Healthy Chunks - nutrient paste with aloe gel.
* Candy
* Get Choc'd
* Fuck Off This Is Art - a bar of caramel filled with strawberry jam.
* Swiss Mix - hot chocolate packets. also exists in the real world.
* One Punch Gran - granola bar

## Xenotech

* A (mostly) complete index of various magic items can be found here courtesy of user MrHackman from the discord.
* Sunglasses - Wearing these allows the wearer to see in the infrared spectrum
* Pens
	+ Everything that is written with it comes out in cursive.
	+ Melts things that contact the tip. It's the click-open kind, presumably for safety. The nature of the melting is unknown.
* Earbuds - They don't get tangled. That's all. Anesh kept these and didn't tell anyone.
* Nerf Gun - Shoots balls of fire and/or plasma. Only has five darts left, doesn't work with other darts.
* Pencil - Gravity doesn't apply to it. Momentum still does, though.

## Posters

* "Work hard and also work hard" - A favorite of James'.
PLANT3

CURRENT GAME: PLANETARY PINBALL

BEAT THE CURRENT GAME TO UNLOCK THE NEXT GAME AND ADVANCE!

1: PENGUIN DROP

2: MIGHTY GUY

3: WATER BUG

4: ROLY POLY RODEO

5: CREEPY CRAWLERS

6: SWITCH

7: EXTREME AIR

8: SWARM

9: PLANETARY PINBALL

10: ???

11: ???

12: ???

13: ???

14: ???

15: ???

16: ???

17: ???

18: ???

19: ???

20: ???

21: ???

22: ???

23: ???

24: ???

25: ???

BONUS GAME: ROLY POLY RODEO

AFTER YOU BEATEN PLANETARY PINBALL, CLICK HERE TO PLAY THE NEXT GAME!
Karte

Karten können aus Kisten im Verlies erhalten werden. Sie verstärken den Charakter mit verschiedensten Werten.

### Verstärkung

Karten können verstärkt werden, zum Verstärken benötigt man Kartenfragmente. Kartenfragmente können durch Zerlegen doppelter Karten erhalten werden.

Verstärken verbessert den Wert nur um einen kleinen Teil.

### Verbessern

Die Karten können verbessert werden, zum Verbessern benötigt man die Karten in höherer Qualität.
Gildenkampf

Der Gildenkampf findet täglich von 20:39 - 21:00 Uhr statt.

Die Gilde die am Vortag gewonnen hat verteidigt eine Statue und muss diese halten um siegreich zu sein. Alle anderen Gilden auf dem Server treten gegen diese an und versuchen die Stadt für sich einzunehmen und diese dann am nächsten Tag zu verteidigen.
Ertrag

Ertrag findet täglich in dem Zeitraum von 14:00 bis 19:30 statt.

Jede halbe Stunde hat der Spieler die Möglichkeit 4 Goblins zu bestehlen, kann jedoch von anderen Spielern angegriffen werden, so dass dieser diese Belohnung nicht bekommt.

Die Goblins haben je nach Serverlevel eine andere Stelle an der sie Spawnen.

S1-S54: Lv: NaN

S55: Lv: 80 - 100

S56-S...: Lv: NaN
Guerre de la Source

La **Guerre de la Source** est une bataille ayant eu lieu vingt ans avant l'histoire actuelle et qui opposait les armées du Balzar et de Greta.

## Déroulement

Cette Guerre avait pour enjeu le contrôle du Fort de Nakiro, la source d'eau potable qu'il contenait étant très convoitée.

L'armée de Greta, qui défendait la forteresse, comptait 200 hommes et fut encerclée par 3000 hommes de l'armée du Balzar. Ainsi, le Balzar gagna la guerre de par sa supériorité numérique, la durée du siège et l'impossibilité des ravitaillements extérieurs.

## Conséquences

Tout les gardes de Greta moururent dans la défense du fort et la Guilde des Armuriers, n'ayant pu accomplir sa commande auprès des occupants du fort, fut humiliée.

On peut également supposer que cette bataille a détruit la source qu'abritait ce fort, car il fut abandonné par la suite.
Klassen

In Dragonborn existieren 2 Klassen: Magier und Krieger.

Von beiden Klassen kann man beliebig das Geschlecht wählen.

Die beiden Klassen unterscheiden sich jedoch nur im Aussehen und haben keine Merkliche Rollen im Spiel (Tank, DPS,.. fällt weg).

### Krieger

Der Krieger verwendet ein Schwert und Schild, ggf. ist der Schild nicht sichtbar durch einen Skin. Zudem trägt er eine Schwere Rüstung.

### Magier

Der Magier verwendet einen Stab zum Zaubern und trägt eine Robe.
Gilde

## Startseite

### Dämon

Man kann verschiedene Dämonen herausfordern, es wird empfohlen, dass ein starkes Gildenmitglied so viele Dämonen wie möglich tötet um den schwächeren Membern einen Buff zu geben damit diese die Dämonen ebenfalls bewältigen können.

### Schatz

Der Gildenschatz ist verfügbar nach Ausgaben von Balen.

### Leistungen

Unter Leistungen bekommt jedes Gildenmitglied eine Belohnung für das Gildenlevel und ihrem historischen Beitrag.

### Kiste des Tages

Unter Kiste des Tages bekommt jedes Gildenmitglied an jeden Tag eine Kiste mit Gold und erfahrungsfrüchte.

### Schlacht der Gilden

Ergebnisse der letzten Schlacht der Gilden (siehe Events).

### Abenteuer

Unter Abenteuer kann jedes Gildenmitglied 10x am Tag versuchen tiefer in die Untiefen abzusteigen und mehr belohnungen zu bekommen.

### Gilden-Aufgaben

Jedes Gildenmitglied kann hier Aufgaben annehmen um Erfahrung, Gold und Gildenbeitragspunkte zu bekommen. Gildenaufgaben können 5x am Tag gemacht werden. Die Aufgaben können zwischen 1 und 3 Sternen haben, andere Gildenmitglieder können der Aufgabe zu mehr Sternen verhelfen. Empfohlen wird mehrmals täglich das Interface zu überprüfen.

### Bestie

Die Gildenbestie kann nach 120 "Fütterungen" gerufen werden und schaltet pro Versuch mehr verfügbare Edelsteine im Gilden-Laden (siehe unten) frei.

### Gildenfähigkeit

Unter Gildenfähigkeit kann jedes Gildenmitglied passive Fähigkeiten freischalten, die den Charakter verstärken. Das Level der Fähigkeit kann unter dem Tab Verwaltung erhöht werden.

### Gildenladen

Im Gildenladen kann jedes Gildenmitglied Items kaufen die unter dem Tab Verwaltung freigeschalten werden müssen.

## Sonstige Instanzen

Hier ein paar Instanzen die durch den Beitritt eine Gilde freischaltet.
Le Livre des Clefs

Le **Livre des clefs** est un petit livre entièrement noir, pages comprises, dont la couverture porte une serrure.

## Caractéristiques

Le Livre des Clefs est un petit livre aux pages noires qui se recouvrent de symboles inconnus quand il est lu, seule l'épée de Garami semble pouvoir le détecter et le détruire.

Bien qu'il soit décrit comme unique, le grimoire semble exister en plusieurs exemplaires (Garami en a détruit un, mais un autre est apparu ailleurs).

## Utilisation

Ce livre sert apparement à exaucer les souhaits de la personne qui le lit, la légende dit qu'une personne a ainsi pu créer un royaume et un autre a détruire un pays, mais le grimoire n'a été vu exaucer que des souhaits de vengeance, donc il est actuellement impossible de connaître les limites de son pouvoir.
Wiki The Arms Peddler

## Bienvenue sur le wiki

Bonjour à tous, ce Wikia est centré sur le manga "The arms Peddler".

Il s'agit d'une encyclopédie libre, mais veillez à adopter une écriture objective et à ne pas écrire des choses non dites officiellement dans le manga lorsque vous modifiez.

Bon courage à tous !

Etoile Galactique

## L'Histoire

"The Arms Peddler" est un manga de type Seinen prenant place dans un monde post-apocalyptique où l'humanité peine à survivre.

Dans cet environnement hostile, Sona, un garçon d'une dizaine d'années, voit sa famille être assassinée par un bandit qui le laisse vivre en marquant la main de l'enfant au fer rouge de son sceau. Mourant, il pense sa dernière heure arrivée quand Garami, une marchande d'armes, le sauve et l'emmène avec elle dans son voyage à la poursuite d'un mystérieux but.

Note aux contributeurs : ATTENTION, ce wikia peut contenir de nombreuses révélations.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
Gefangene

Man kann gegen andere Spieler antreten und sie zu seinen Gefangenen machen nachdem man sie besiegt hat. Gefangene werden ab Level [lvl] freigeschaltet. Es sind 6 Interaktionen pro Tag mit den Gefangenen oder dem Besitzer möglich. Die Interaktionen haben eine Abklingzeit von 20 Minuten und bringen Erfahrungsfrüchte, deren Anzahl an dem ergriffenen Gegner abhängt.
Garami

**Garami** est l'une des trois protagonistes de *The Arms Peddler*, avec Sona dont elle est la propriétaire et Airi . Elle est une marchande d'armes réputée pour être la meilleure combattante de la guilde des armuriers .

## Apparence

Garami est une grande femme aux longs cheveux blancs, elle porte toujours un pistolet à double canon et son épée géante sur elle.

Elle est toujours vêtue de son chapeau de cow-boy, une chemise, un pantalon et des bottes sombres ainsi que d'une longue cape et de plusieurs ceintures pour ses diverses armes.

## Personnalité

Elle est très pragmatique et froide, tandis que les cadavres des parents de Sona se faisaient dévorer par des corbeaux spectraux , elle fit comme si de rien n'était et demanda à Sona s'il ne restait plus rien de valeur dans les restes de sa caravane. De plus, la perspective d'enterrer quelqu'un semble lui être secondaire.
Elle fait tout de même preuve d'une certaine générosité en donnant des pièces à Sona quand celui-ci l'a mérité ou comme salaire après la vente d'une arme.

## relations

### Sona Yuki

Garami et Sona se sont rencontrés alors que Sona agonisait dans le desert à proximité des débrits de sa caravane: elle l'a trouvé et lui a donné le choix suivant: s'abandonner à la facilité en se laissant mourir ou accepter son aide et continuer à vivre dans cet enfer. Sona accepte et est soigné par la colporteuse, cependant, elle lui révèle qu'un mourant appartient à son sauveur et elle ne lui rendra sa liberté qu'en échange de 100 pièces d'or, on notera cependant qu'elle lui donne une pièce dès qu'ils ont vendu une arme ou que Sona a fait le travail que Garami lui a donné.

### Airi Caradiam

Même si elles se fréquentent quotidiennement, Garami et Airi ont une relation assez distante car elles se parlent assez peu.
Corbeaux Spectraux

Les **Corbeaux Spectraux** sont des animaux du monde de *The Arms Peddler*, comme pour leurs équivalents du monde réel, ce sont des charognards.

## Apparence

Les Corbeaux Spectraux possèdent des plumes noires et une tête ressemblant à un crâne avec quatre yeux.

## comportement

étant des charognards, il dévorent les cadavres qu'ils trouvent, ils s'approprient alors leurs souvenirs et les utilisent pour créer une illusion sur les personnes qui ont connus les défunts et éventuellement, s'en repaître également

### victimes d'illusions

-Sona : Sa famille en bonne santé qui l'invite à les rejoindre

-Airi : Ses servantes agonisantes appelant à l'aide leur princesse

## Partie dans l'histoire

Les Corbeaux Spectraux apparaissent dès le premier chapitre alors qu'ils font de la famille de Sona leur repas.
Rekruten

Die Rekruten werden ab Level 15 freigeschaltet. Rekruten werden mit Gold angeworben und benötigen, um angeworben werden zu können eine bestimmte Menge Autorität. Die Rekruten haben vordefinierte Rollen, wie der Tank dazu da ist um den meisten Schaden einzustecken und die anderen Mitkämpfer zu beschützen.

Rekruten können, ebenso wie der Hauptcharakter, Ausrüstung tragen, welche ebenfalls verbessert werden kann.

### Verbessern

Die Rekruten können verbessert werden, was ihre Kraft verstärkt und mit zunehmender Verbesserung neue Fähigkeiten freischaltet. Verbessern wird mit Level 26 freigegeben.
Reittier

### Training

Das Reittier wird ab Level 9 freigeschaltet und im Reiter Pferd verbessert werden. Verbesserungen kosten entweder je 10.000 Gold, 10 Balens oder 1 Peitsche für Reittiere. Pro Verbesserung erhält das Reittier 20 Erfahrung oder nach einem kritischen Wert 200 Erfahrung. Das Reittier verstärkt den Held.

### Entwicklung

Das Reittier kann entwickelt werden. Dies wird ab Level 40 freigeschaltet.