Downtown Incident Simulation

The Downtown Incident Simulation or *DIS*, is a state of the art, pro-hero training facility located a great distance away from the city of Musutafu. it's purpose is to train heroes to handle the most realistic situations and scenarios possible, while maintaining the immersion of a modern city.

## Description

A simple description of the facility truly doesn't do it any favors. It's usually described as the kind of place you have to see for yourself. To put it simply, DIS is a simulated city, surrounded by an actual city of laborers, actors, engineers, licensed pro-heroes, and just about any kind of job imaginable to make a fully functioning city...well, functional. Both the real city and the facility itself are far from any other metropolitan areas. This is to prevent any technical or quirk related issue from causing harm to neighboring areas.

### Surrounding Area

The area surrounding the facility has quite a few buildings, all of which are related to the running of the facility itself. Gear shops, local housing for employees who need it, offices outside the facility itself in case of maintenance or repair, employee clinics and restaurants. As a visitor or customer, you are not allowed to stop within the outer city itself. Only inside of the dome. Those that arrive here, will be met at an extremely secure gate and will be told to follow a path leading to a large glass dome that houses the facility.

### Interior

Upon entering the facility there is a pretty fancy looking lobby, locker room, an elevator that’s reserved for staff only, and a large door that leads into the simulation. Upfront will be a concierge who will welcome you to the facility, check you in, and grant you a personal locker to store anything you don’t want inside the facility. After check-in, you will go through those doors and enter into the simulation itself.

The entrance leads to a nondescript building that looks as if it’s ready for demolition. Once you exit the building through any of its numerous openings, you’ll be subject to an entire city, housed by a glass dome.

The Pro Hero training facility is designed as one of the most realistic training simulations in the country, boasting a full-scale city that can be destroyed or rebuilt as needed. Throughout the day various events will take place in the metropolis, some disasters, some emergencies, some as simple as rescuing a pet from a tree.

A plethora of hired actors, some trained and certified in combat to fully simulate dealing with civilians, villains, and even competing heroes if necessary. In addition, state of the art robotics meant to help simulate disaster as well as giant enemies to take down if needed.

While destruction can happen at random, there are designated places within the structure that are considered safe zones. These zones offer respite from any kind of danger or battle and allow you to obtain aid, shelter, or food if needed. If you would like to exit the facility, you can also contact the main desk to arrange evac if you can’t make it back to the entrance. All actors are told to do their absolute best to avoid damaging these areas and all robots are programmed to not directly attack them. These buildings do have armored plating to keep structures intact if a battle is nearby.

### Inner Workings

Each city block is stationed on an industrial elevator, which can be lowered underground. The opening will close up, replacing the lowered area with a vacant lot or a construction zone or a park, leaving the facility to freely work on as needed.

Once underground, workers, architects, high powered machinery, licensed heroes with applicable quirks, and the facilities on systems help recreate whatever kind of area is needed. This can even include timed devices or charges to have a sudden effect on the area after a time.

Some areas are fully furnished, some aren’t. Some contain lifelike dolls, some contain robots, some contain actors. Some areas have robots for villains and some have humans. What or how an area might be set up depends on the facility and what they choose to handle.