Master Magnolia

The ultimate overlord of flowers and trees. When he's in the spaceship's computer, he's almost invincible to physical attack.

## Stats

### EXP

24000
489
475
101

### Money

9999
205
446
101

### Chance

PK Beam Ω Disc
100%

## Damage Multiplier

### Beam

100%
100%
100%

### Freeze

100%
0%
125%

### Ballpeen

100%
100%
1%

### Ground

150%
100%
100%

## Status Effect Chance

### Insane

0%
30%

### Poison

0%
30%

### Wrapped

30%
0%

### Coughing

30%
30%

### Strange

60%
0%

### Dumb

30%
30%

### Sticky

30%
30%

Master Magnolia is an optional boss encountered in the destroyed Mothership formerly commanded by Giegue. He is a sentient plant-like organism that has grown and infested whatever part of the Mothership was within reach except for areas sealed by certain fail-safes or lock-outs.

He is also responsible for infecting any survivor unlucky enough to fall within his grasp with what is presumed to be his kin. Those that are infected by his flowers are considered his "friends", which mainly compose of other plant-based organisms or infested Starmen and Mooks.

## Personality

For an optional boss, this is an incredibly sassy plant! At first, he's curious about the Applechasers, wondering why they're here and what they're up to. Moreso, however, he's interested in making them a part of its "friends", which seem to be a sort of hivemind entity that have been infected by his plants and blossoms. When that doesn't work out, Magnolia becomes more defensive of the territory he's claimed, warning the party to leave and that they can even use Recall if they want to go back... and when *that* doesn't work, he breaks the 4th wall and asks you, the player, to Alt-F4 out of the game. If the Applechasers keep approaching even then, he'll call them stupid and proceed to pick a fight.

## Powers

* Subjugation: Master Magnolia is able to infest potential victims with his flowers to convert them to his "friends", with the plant acting like a parasite that takes control of the victim. These victims are reanimated in a fashion much like a zombie where they either look lifeless or move in an abnormal manner (ex. Starmen).
* Electronics hijacking (limited): Magnolia is able to hijack electronics to a certain degree. He is able to access the comms. system in the Mothership along with inserting himself into the control room computer. He is unable to unlock certain rooms that are locked down, namely the first room to use a Reboot orb on and the giant blast door in the engine room.

## Skills (Battle)

* PK Flash α (Phase 1 only)
* PSI Lifeup Ω (Phase 2 only)
* Seedling sprout (Spawns an Armful; phase 2 only)
* Magic mushroom (Phase 1 only)
* Needles
* Branches
* Prickly Vine Death
* Leaf Torrent (Phase 2 only)
* Menacing smile (Phase 2 only)

## Strategy

Master Magnolia is unique among many bosses in that he has multiple phases with elemental resistances changing across them. His stats listed at the top of the page are his *total* HP and his stats for his second phase.

During his first phase, Master Magnolia is much more docile and will not spawn Armfuls. He is extremely resistant to physical damage in this phase, and is **highly** susceptible to Fire, Freeze and Electric attacks. Ideally, you want to have Zarbol attack as much as possible here, because he can restore his own PP with Recharge; you want to save the party's PP for the second phase of the fight. Larice can use Protect to keep everyone better-defended, and Col. Saturn's slowdown skills are *very* useful to keep Master Magnolia in check. Just take it slow, keep your HP and PP up, and be ready for the second phase when it begins.

In his second phase, Master Magnolia's attribute resistances and weaknesses change so that he is susceptible to physical damage and no longer overly-weak to elemental attacks. His defense goes down while all his other stats increase, and he'll start spawning Armfuls, up to six total. In this phase, your best bet is to keep your party's Defense and Speed buffed, maintain a physical shield on the party if possible, and focusing on spread damage such as Fire, Shockwave and Starstorm. Master Magnolia's AI prioritizes creating more Armfuls when there are few or none on the field, so using all your spread damage here will keep him busy by killing any Armfuls that spawn while dealing damage all the while.

If you can keep the Armfuls at bay (they only have 1180 HP each and are **very** weak to Fire), you can easily claim victory.

## Trivia

* It's possible that Master Magnolia was the "shielded organism" Niiue was referring to that was responsible for damaging the Mothership.
* Master Magnolia's second battle theme, Megalovania, is only played in two other parts of the game: during the Mothership escape in Chapter 2, and during the Paradox Ending's final battle.