Alice in Wonderland

**Alice in Wonderland** is the eighth level in *Disney's Final Frontier* and its fourth Silver Age Level. This level is a very special oddball in the entire group for its various mechanics, usually require some puzzle solving as well as some practice getting used to the Board Controls. It's highly possible for newcomers to get lost within the level if they're not careful. This episode is unlocked by completing The Legend of Sleepy Hollow.

## Party Restrictions

On your first playthrough of the level in Adventure Mode, you are restricted to the following characters:

* Tod
* Maid Marian
* Simba Tumaini
* Nala
* Artful Dodger (Latter)

## World Order

The World Order for this location is Extremely High, affecting all characters. Characters who are above the age of 21 will revert to a younger form when visiting the level. Depending on the character's gender, they will be given a specific outfit. The following outfits are unlocked upon completion of the level. They can be purchased via Item Duplication with Jiminy and Figment.

* Extreme Sport (Outfit, can resemble a Heart, Diamond, Club, or Spade)
* Alice's Dress (Outfit)

## Main Attractions

Wonderland contains 6 points of interest in Disney's Final Frontier.

* The Rabbit Hole - This is where your adventure begins in Wonderland. Because of how big the map is, you can use the doors to return to areas you already visited instantly.
* The Tulgey Wood - This makes up most of the mainland in Wonderland. A Light and Dark section exist in the level, with the music changing accordingly to the tone.
* The White Rabbit's House - One of several save points and puzzle locations. It's also a safe location as no enemies will spawn here.
* The Duchess' Mansion - One of a few Sub-Boss locations. It will be destroyed after the boss battle.
* The Mad Tea Party - This is where you'll find the next Journal Entry. Stop here to try the Mad Hatter's challenge.
* The Queen of Hearts' Kingdom - The final stop in the madcap adventure. The Croquet Match is a lot different from the movie, but don't hesitate, even for one second, or you'll find more than just your head rolling.

## Alice in Wonderland

### Episode

6 (Arc)
4 (Part)
8 (Overall)

After getting some intel of what was going on, thanks to the White Rabbit visiting Figonia, Tod and Nala decide to follow him down the rabbit hole, with Marian and Simba close behind. The group fell down into Wonderland, and with a massive wardrobe change as well. What was even more surprising to them was Marian's age suddenly regressing due to the Order. The group decide to take a closer look around, eventually finding the Talking Doorknob and a size puzzle similar to that of the film. After messing around with their heights and eventually getting the key into the door, while also learning about Artful Dodger's run with the Rabbit, they finally enter Wonderland itself.

Among the beach they ended up at, they meet the Dodo who was hosting a Caucus Race, which perplexes them, especially with the mackerels LITERALLY on land running in it as well, and somehow breathing above water. Despite the distraction, the group enter the forest to try and reconvene with the Rabbit and Dodger, only to find it infested with Blotlings and some Card Unversed. Marian is also confused at the fact Tweedle Dee and Tweedle Dum were absent during the fight, only for Simba to mention that its a Common Misconception that they're considered to be in the first book by many.

Tod, Nala, Simba, and Marian soon come across a clearing in the forest after walking a bit more. By Tod's best guess, they stumbled upon the White Rabbit's trail instead of Dodger's, but in theory if they could get the White Rabbit to talk to them somehow, they can find out Dodger's exact location. Nala, on the other paw, isn't exactly looking forward to learning how this confrontation might end. The rabbit was looking for his gloves and fan after misplacing them somewhere between Figonia and Wonderland. After seeing Marian up close and personal, he mistakes her for his housemaid "Mary Ann." Due to there names sounding very similar, Marian wonders how he knows her name despite never officially introducing themselves.

In exchange for finding the Rabbit's gloves, he promises to lead the team straight to Dodger so the six could all go to the Croquet Game mentioned in Figonia. The four party members search around where the rabbit said the gloves were last. You can easily speed through this part and find the fan and gloves, but this also allows for some interesting gags as you search around.

* **Scenario 1:** You can follow the movie and let any of the four characters get stuck inside the cottage like in the actual film, each character has a different reaction before this scenario begins. It even answers a few logic problems presented in the original film. Canonically, the younger Maid Marian would be the one going through the dilemma. It also leads to a Minesweeper-esc puzzle with the Carrot Garden to make sure the character who is stuck doesn't grow further and make things worse. Once this is over, the vanity stops becoming selectable until after the level is completed. However, it gives Tod, Nala, Marian, and Simba +1 Friendship each.
* **Scenario 2:** Every selectable location has a gag you can utilize. Some are references to other Lewis Carroll and Walt Disney works, others have a hidden meaning. Once you find the gloves and fan, meet the Rabbit back outside.

As the group followed the rabbit to The Cheshire Cat, where he believed that's where Dodger was, Marian and Tod hear the dog sneeze, coming across a small building. The group shrinks down thanks to a mushroom from the Caterpillar and enter the place. This starts another stealth mission as they find out The Duchess planned to make pepper soup with Artful Dodger as the main meat of the dish. The team learn the Field Ability *Element Manipulation* and try it out, dousing the fire, however The Duchess and her cook re-entered the room to continue grinding pepper on Dodger, only for some to fall on a hiding Nala. Marian then proceeded to save Nala from being discovered by distracting the two with a well-aimed arrow being shot somewhere else in the room. Marian and Nala then break Dodger out as Tod lit the cook on fire to further distract The Duchess as the five made a run for the exit. However, the door closed on them as The Duchess plans to make a meal out of all five. Insert Sub-Boss Battle here.

After the battle, The Duchess' weapon breaks, exploding pepper all over herself. After sneezing a few times, she spontaneously combusts filling the whole room with pepper in a cartoon-like way. All five party members get caught in the blast, sneezing the effect of the mushroom off. The Duchess' mansion is destroyed. There was no sign of The Duchess or her cook, but its assumed they ran away to safety. The group managed to laugh the scenario off before moving forward once more.

*"I do hope I don't end up with any further size shenanigans for the rest of the trip..." ~Nala after the events of The Duchess Boss Battle*

Getting back on track, the group meets The Cheshire Cat after 'losing' their way in Wonderland. They ask for a way to get to The Queen of Hearts, with the Cheshire Cat opening up a shortcut to the rest of the group. Alternatively, the group can stop at The Mad Tea Party to try to get the next Journal Entry (see Bonus Challenge). The group, after performing a Maze Puzzle, find a bunch of White Roses being painted red. The three gardeners, the Ace of Spades, the 2 of Spades, and the 3 of Spades, give an explanation to Tod and Co through a verse of *Painting the Roses Red*. Among these roses, one of them is an Item of Creativity which you can pick up before the Queen arrives, and yes, the March of the Cards is done within the Game Engine.

Unlike the Clubs that Alice met, the Spades did a great job hiding the fact the roses were painted, as the Queen and the King didn't notice. The Queen does ask for the names of Tod, Nala, Marian, and Simba, and they introduce themselves to the Queen. The four mention they're here to escort Dodger to the Croquet Game, and they are requested to stay for the entire match. The game is unlike the Croquet game seen in the cartoon, as the Clubs and the Hearts make references to all sorts of various sports, including Baseball, Football, Track, Soccer, Hockey, etc. During the timeout, the Queen puts Tod on the field, which Tod initially questions the logic, only for the King to chime in and explain the reasoning, substituting for the 3 of Hearts. At the same time, two players got caught fighting and are ejected from the game, with the Queen of Hearts ordering the beheading of her own teammate ("OFF WITH HIS HEAD!"), while the Queen of Clubs forgives her player and sends him to the showers. Tod, Simba, and Nala are nervous from what happened, while Marian is flat out pissed about the decision.

Tod is now in a downhill Snowboard battle while the rest of the Croquet Match goes underway. The snowboard section is the last part of the croquet game, as Tod needs to touch the Goal Post in order to win the game. As he makes it in 1st place, getting 100 points for the team, the Hearts win 220 to 194. Tod was able to save himself, at least for now. With the problem seemingly resolved, the group starts to head out of Wonderland back through the Hedge Maze, with the White Rabbit helping them find the way out. As they reach the exit, they meet Alice who was on her way escaping as well to the real world. The seven are however caught by the Queen of Hearts and the Shadow Blot. The Queen of Hearts gets the wrong idea of what was going on, thinking the team was helping Alice in a prison break and orders all of their heads off. Another boss fight engages as the Queen of Hearts gets on the Jabberwocky.

The Jabberwocky turned out to be a giant Blotling in the end. The Queen of Hearts waves a white flag as she sank into the ink like quicksand, returning to Castle Deysin. Out of anger, Marian attempted to shoot the crown off the Queen's head, only to miss, solidifying their personal rivalry and vendetta against each other.

"I guess you can say this queen got, dethroned," said Dodger after an intense battle, and driving the Shadow Blot away once more. The team leave back to the Rabbit Hole to send Alice back home, with the rest of the group heading back to Figonia to catch up with what the other group was up to after completing their second split. This episode concludes the Arrival of Nala arc.

## The Mad Hatter's Challenge

### Rewards

Journal Entry #8
Mad Hatter's Getup
+900 Munny

The Mad Tea Party has a secret skating arena behind the tea party itself. Here is where you'll find the Mad Hatter's Challenge. The difficulty of this challenge is ★★☆. It starts off with some enemies you'll have to take down, before having a boss battle with the Mad Hatter himself. In order to do the Mad Hatter boss fight, you have to score more points against the enemies in a jam session/fight. The first to reach 1000 points wins and faces the Mad Hatter. Tricks count as a separate score, with a High Score Run allowed to be done for fun. You'll use the Board Controls, with your tricks on enemies being the only way you can do damage.

## World Themes

* **Field Theme (Light):** All in the Golden Afternoon (Disneyland Forever version)
* **Field Theme (Dark):** The Tulgey Wood/Beware the Jabberwock (Instrumental Cover)
* **Battle Theme:** March of the Cards (Electro Swing Cover)
* **Boss Theme 1:** Generic Boss Theme 1 (Jailbait - Motorhead (Instrumental Cover))
* **Boss Theme 2:** Shadow Blot Battle (Through the Never - Metallica (Cover))