recursal/Fanatic-Fandom huggingface dataset:
Western Plaguelands

The **Western Plaguelands** are located in northern Lordaeron, wedged between Tirisfal Glades to the west, the Eastern Plaguelands to the east, and the Alterac Mountains to the south, connected to the Hillsbrad Foothills. It is a reclaimed portion of the tainted lands of the former Kingdom of Lordaeron, predominately held by the Argent Crusade, though the land is still haunted by the remnants of the undead Scourge.

Despite being where the Plague took hold in Lordaeron, the Western Plaguelands were in surprisingly better condition, though still quite dead, than the Eastern Plaguelands. During the Cataclysm, the Cenarion Circle nursed the majority of the land, bringing it back to its former state.

## Rares

###### Dreadwhisper - Deceased

The shade known as Dreadwhisper lingered in Gahrron's Whisper, hiding in the shadows and whittling targets away in order to add to their collective of undead companions. They were slain by Velandriel Everblade and Syth.

###### Scarlet Interrogator - Alive

Captured by Akale Felscorn and currently held in Mardenholde Keep for interrogation.

###### The Husk - Deceased

The Bog Beast known as 'The Husk' lingered on the southern area of Darrowmere Lake, assaulting passersby with their infected claws. The monster was slain and cast into the lake to dissolve by Velandriel Everblade and the (minor) assistance of Fleisch.
Swamp of Sorrows

The **Swamp of Sorrows** (also once known as the **Swamps of Sorrow**) is a contested territory in the southern part of the Eastern Kingdoms. Among its murk-ridden marshes stand settlements built by the orcs, humans, and goblins, as well as the ancient troll temple of Atal'Hakkar. Neighbouring the region is Deadwind Pass to the west, the Redridge Mountains to the north and the Blasted Lands to the south.
Arieme~

A former Human Kul Tiran Thornspeaker and Alchemist, Arieme met her untimely fate on a perchance expedition through the Eastern Kingdoms looking for rare herbs for her work. Dying in the fall of Lordaeron at the hands of the Scourge. Becoming Forsaken, she has since never been allowed to return back to her home in Kul Tiras. A random twist of fate she resents but has learned to live with ever since.

## Arieme

### Occupation

Classes - Thornspeaker/WarriorProfessions - Alchemist/Herbalist

## Description

A decrepit corpse if there ever was one to be seen. Since her time in existence within Undercity she has taken it upon herself, isolated from her ilk to adapt to a physical combat training regimen. In order to develop and protect the Thornspeaker way of life within the confines of those that need such a balance, the Forsaken within the Undercity.

## Personality

A rather calm and reserved individual, genuinely a tendency to be quite and thoughtful unless directly provoked in conversation. She finds those are best herd through action rather than words. Just as nature does not speak, but keeps one in consistent reminder of it's intentions all the same. Fairly territorial of her new home, regardless of being robbed of her last by pure chance, she seeks to protect her new homeland with the same reverence as she did Kul Tiras.
Shadowmoon Valley (Main Universe)

**Shadowmoon Valley** is found in southeastern Outland, east of Terokkar Forest. It is the location of the Black Temple (where Illidan Stormrage resided), and also houses a dwarven settlement named after (and led by) Kurdran Wildhammer, as well as the prison where Illidan's former jailor, Maiev Shadowsong, is held captive. It is one of the darkest, bleakest and most fel-affected regions in the universe, second only to Argus. The sky is always black and ghastly yellow, lightened up by the never-ceasing rain of infernals.
Characters

## The Dying Howls

Sonnata EiwarAsthrax AlagbataarAmir AlagbataarSara EiwarShiza Eiwar
## Second shinanigan

CodyHatara ChawaharaCorin/CoraSinx EiwarTyffa Na BelynoMa'jaUhra AlagbataarLitajana ChawaharaGevaro ChawaharaDarla DahaarBarron Dahaar

## The Royal Families

### The Eiwars

Members of the House Eiwar and close kin

* Sonnata Eiwar / The Night Emperor
* Sara Eiwar
* Sinx Eiwar
* Shiza Eiwar
* Codiac Eiwar

### The Alagbataars

Members of the House Alagbataar and close kin

* Amir Eiwar Alagbataar
* Urha Alagbataar

## Beasts

### Night warriors

#### half-breeds

* Corin Dahaar
* Suehara Dahaar

## Humans

* Asthrax Alagbataar / The empress
* Hatara Chawahara
* Tyffa Na Belyno
* Litajana Chawahara
* Gevaro Chawahara
* Darla Dahaar
* Barron Dahaar
Un'goro Crater

The **Un'Goro Crater** means "God Lands" in Ancient Qiraji. It lies at the central part of Southern Kalimdor, between Tanaris, Silithus and Uldum. Although the area is almost completely isolated from the rest of the world and sandwiched between three deserts, the crater is filled with exotic plant life and even more exotic creatures. Ranging from peaceful earth elementals to raging devilsaurs, the locals are not to be trifled with.

## History

When the titans shaped Azeroth, Freya designed Un'Goro Crater to be an area for experimentation along with Sholazar Basin and the Vale of Eternal Blossoms. All three locations were places where the power of the Well of Eternity had coalesced. The Wild Gods emerged from these cradles of life. According to Nablya one might call Un'Goro Crater the titans' petri dish. This coincides with theories of Un'Goro being the home of the titans when they inhabited Kalimdor.

From the Shaper's Terrace Freya performed tests and experiments, though ever since she left, Nablya has taken her place to observe and watch over Un'Goro. Normally the titanic watchers do not interfere with the matters of Azeroth, but here in Un'Goro, they are free to take a more direct approach. As Un'Goro is the experimental ground of the Titans, it is their right to do so. Many of the creatures in the crater existed long before the titans arrived, but some did not. Nevertheless, they observe them all, without prejudice. Like Sholazar Basin, Un'Goro is unusual ecologically and geographically, it contains crystal pylons, and has remnants of guardian constructs that protect the land.

During the War of the Shifting Sands the night elven army was pushed back through Un'Goro Crater, to the borders of the Tanaris desert. Something in Un'Goro prevented the Qiraji from being able to take the land.

An expedition troupe led by Williden and Hol'anyee Marshal set foot into the crater. However their endeavor was not fully prepared for everything, having underestimated the savagery of Un'Goro, and ended sooner than they wished. They sought higher ground from the savage beasts of the crater once their base camps were overrun, making their escape at Marshal's Refuge.

Elementals invaded the area only to be fought by the adventurers of the Alliance and the Horde.

During the Ahn'Qiraj War, the area was invaded by the armies of C'Thun.

## Geography

Un'Goro is a massive crater full of amazingly lush jungle and teeming with life. Dinosaurs roam freely here, as the land is wild and unpredictable. At the center of the crater a volcano rises, and fire elementals prowl. In addition, many strange and beautiful crystals dot the landscape, their purpose unknown to most but an object of research for some of the adventurous scientists camped in the area.
Ghostlands

This shadowy region of Quel'Thalas has seen much death and destruction in recent years. Ruined and deadened by the Scourge's march to Silvermoon, the Ghostlands are a haunted, plagued, decrepit, and dangerous area. Vengeful phantoms of the battles with the Scourge and a majority of the undead remnants left over from the invasion of Quel'Thalas still linger here, as well as one of the most vile traitors to the elven people.

## Rares

###### Dr. Whitherlimb - Undead

Within one of the four zigurrats in the Ghostlands, Dr. Whitherlimb has long since fallen to madness in the name of science for the Scourge. Using his mix of poisons, potions and elixirs, he seeks to gather fresh parts for his range of abominations.
Loch Modan

**Loch Modan** is a large area east of Dun Morogh, situated in eastern Khaz Modan. It is known for its temperate climate, abandoned archaeological dig site and, until the cataclysm, the huge lake from which the region takes its name. The gray and rugged mountains rise up on all sides around the loch, and the hills are lightly wooded with pine and birch. The loch was held in place by the now broken Stonewrought Dam, an architectural wonder of no equal on Azeroth. The dam was destroyed when Deathwing burst into and flew over Azeroth, and its destruction caused the loch to drain and cause massive changes to the area. The damage can be seen from the Wetlands, to the north. To the south is the Badlands, a sharp incline in the road burned in by Deathwing. To the south-west, through the Valley of Kings, the Stonewrought Pass connects the Loch to the Searing Gorge.

Loch Modan is heavily populated by hostile troggs, unearthed from caves below ground by the dwarven digs. They have since settled in the surrounding mountainous area and built crude camps and caves from which to strike at passing travelers. Other dangers include dangerous wildlife, aggressive kobolds, and the powerful ogres of the Mo'grosh Stronghold.
Westfall

**Westfall** is a fiefdom of the Kingdom of Stormwind, and once its breadbasket. Ravaged by the Horde during the Second War, this rich lands of rolling pastures and farms were once beautiful and green, but they are now afflicted by drought and the mistreatment once inflicted by the Defias Brotherhood. The grass is yellowed, the fields are infested with ravenous carrion birds and mechanical harvest watchers who gone rogue, and years of neglect and conflict have not improved the situation. The region is connected to Duskwood in the south-east and Elwynn Forest in the north-east.

Stormwind claims the land as its own and has been working hard to secure and renovate the region. The Westfall Brigade under the leadership of Marshal Gryan Stoutmantle, formerly known as the People's Militia, has erected a last bastion of military power in the region at Sentinel Hill from where they issue commands to anyone willing to aid the cause, and thus succeeded in defeating the Defias. Although most of the area's farms have fallen to disrepair, there are still farmers who bravely cling to their holdings, and some even attempt a tithe to Stormwind every year, but most only grow enough to feed themselves.

Following the Cataclysm, discontent roared, as many people living in Westfall became homeless and bankrupt. Westfall is now inhabited by transients, homeless citizens, and drifters. The Defias Brotherhood made a resurgence and attempted to rally the discontented masses in Moonbrook, but they were again defeated.
Outland

**Outland** (often mistakenly called **"Outlands"** or **"The Outland"**) is the shattered floating remnants of the destroyed world of Draenor, the homeworld of the orcs and refuge of the draenei. After the sundering of Draenor, Outland was thrown partially towards the Twisting Nether, and is now in a constant state of degradation. It became the domain of the pit lord Magtheridon, who was eventually deposed and replaced by Illidan Stormrage until his death at the Black Temple.

## Zones

Blade's Edge Mountains

Hellfire Peninsula

Nagrand (Main Universe)

Netherstorm

Shadowmoon Valley (Main Universe)

Terokkar Forest

Zangarmarsh
Icecrown

**Icecrown**, also known as **Ice Crown**, is a region composed of mostly Icecrown Glacier and the immediate area around it. Icecrown is surrounded by mountains. The ground is heavily desecrated, frozen earth that resembles solid, black ice. Thus little can grow here. It is here that the Lich King sits upon his Frozen Throne, keeping the Scourge at bay from the living. To the south-west, Icecrown overlooks Sholazar Basin, while the eastern path leads to the Storm Peaks.
Lore Modifications

## Lore Modifications List

Below is a list of all currently approved Lore Modifications. To see our guidelines and policies regarding Clarifications & Additions, click here.

### Lore Clarifications

* Bloodwyrms
* Dwarven Nobility
* Aquatic Wild Gods
* Faction Ranks
* Goblin Cartels
* Kul'Tiras Nobility
* Reformation Of Quel'thalas
* Stormwind Nobility
* Demon Hunters and the Immortal Soul

### Lore Additions

* Blackrock Mountain Kings
* The Crimson Brotherhood
* Druids Of All Races
* Laws of Stormwind
* RPG Classes
* Stromic Nobility
* Spellbreakers
* Suramar Nobility
* The Meaning of "Rage"
* The Xorathian Knights
* Alliance Naval Expansion
* Tailoring Cloth Expansion
Timeline Event Template

The following page is a template for designing your own historical event page. While only major plot points or notable custom events will be added to The Historical Records of Azeroth, you are welcome to create your

## The Great Reckoning of Place

### Location

Arathi Basin (Random Town Name)

own event pages for notable moments in roleplay that you may refer other players to for information they may have heard regarding the event, or to simply give them a 'tl;dr' (please do not use these pages for metagaming purposes.)

## Involved Characters

Use this section to detail both NPCs and Characters involved in the plotline, with a potential short description of the individual.

### Non-Player Characters

* Mister Panda - An old pandaren who just wanted to live in a weird human village.
* Super Badman - The baddest bad man that caused all of the bad in the event.
	+ Any additional notes can be a bullet point below the character.
* Miss Angel - A totally irrelevant little maiden only there for fanservice.
* Mister Hero - A human man who is actually very bad at being a hero.

### Player Characters

* Samuel Jackson - A very loud intense warrior who likes a specific swear word.
* Fluffy Bunkins - The token animal companion, they were integral to beating Super Badman.
* Ineed Healing - A young man who doesn't understand logic and constantly stands in fire during battle.
* Yura Moron - The disgruntled healer who desperately keeps everyone else alive in their suicidal warpath.
	+ Any additional notes can be a bullet point below the character.

## Event Description

This is the area where you should summarize and describe the event. Summaries, bullet points, anything to get the details of the event without writing out an absolute novel. A good method is a summary at the top, with bullet points for notable moments below the summary.

## Notable Gossip

This is a good place to bullet point potential gossip or rumors that might spread around Azeroth, or a specific area from this event. This is also a good place to note any significant increase or decrease in reputation a player may have received with a faction due to this event.
Mudara 'Mud' Stormfowl

*"Hm."*

A loutish bastard of a Monk who lacked the temperament to complete her training. A mixture of the disciplines of Chi and swordplay lead to her unique and aggressive fighting-style. She is a woman of few words, speaking only when necessary. When her temper flares, however, she taps into a uniquely brutal vocabulary. She enjoys corny humor, despite being quite bad at telling jokes herself, and holds a special hatred for Fel wielders of any sort.

She often engages in banditry, rabblerousing, and other forms of upsetting behavior. Occasionally, she does a good deed.

## Description

Mud is average of height, but has a toned physique. Her messy, scarlet hair makes her difficult to miss. She typically wears little to no armor beyond robes and bandages. With tanned skin riddled by scars, abstract markings and tattoos, its clear she lives a life far from the norms of human society. A clear mutt and outcast.

## Personality

Rude and vulgar, Mud is best known for her short-spoken and blunt behavior - behavior which often puts her in the losing end of a bar fight. She wouldn't have it any other way; A day that ends without conflict is a day wasted.

Reckless as her lifestyle is, she is wanted for petty crimes in several regions, usually along the lines of disturbing the peace. In that respect, she takes shelter in more lawless areas, and tends to stick to a lifestyle of eat-or-be-eaten.

Lacking in comrades or purpose beyond the search of thrill, trouble finds her often and often leaves her wanting. Perhaps one day, something will anchor her down.

## Background

Trained by a Monk of the Wandering Isle, the unconventional Monk has wandered for years, aiming to make amends within herself.

## Abilities

**Ability Type:** Windwalking (Chi)

* **General Theme:** Extreme bursts of speed, mobility, and devastating short-range blows make up the bulk of her Chi related techniques.
* **Specific Techniques:** Three-Finger Paralyzing Jab, Fourfold Jumping Technique, Core-shattering Punch, Mists of Healing

**Secondary Ability:** Hand-to-Hand Combat

* **General Theme:** Slippery, underhanded tactics mixed with intensely powerful and fast blows make Mudara a deadly gladiator, when in range. Trained well with various melee weapons, Chi-infused techniques create a unsurprisingly versatile skillset. She suffers defensively, however, and often only picks fights that will be an overwhelming victory.
* **Specific Techniques:** Find out IC.

## Companions

She has a pet Ferret that often sleeps on her shoulder. She hasn't decided on a name yet, but always carries nuts for him.

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Howling Fjord

The **Howling Fjord** is a region located in southeastern Northrend, where the giants of men known as Vrykul once founded a vast civilisation. Ripped into the southern coastline lies Daggercap Bay. The Alliance access the region via boat from the Wetlands while the Horde reach it by sky from a zeppelin in the Tirisfal Glades. To the north of the Fjord are the Grizzly Hills.
Storm Peaks

The **Storm Peaks** are a mountain range and region located in the northeast of Northrend, east of Icecrown and north of Crystalsong Forest. The winds that rip through the mountains are extremely violent and dangerous. Due to high winds and avalanches, the Sons of Hodir recommend bringing at least two companions if venturing into the dangerous Storm Peaks.

It was in the Storm Peaks that a titanic battle occurred between Aegwynn, then the Guardian of Tirisfal, and Sargeras's avatar, the Lord of the Burning Legion.

The Temple of Storms, home of the titan watcher Thorim, is located on this peaks. The third known titan city of Ulduar is also located here.
Azhun Alagbataar

* basic
* battle paint

Azhun Alagbataar is a prince of the line of Amir Alagbataar. He is the son of rulling kaan Maethor II. Alagbataar and sort-of friend of his former chambermaid Hatara Chawahara and his distant Eiwar relative Codiac Dahaar. He resides in the Alagbataar palace with the rest of his royal family. He alongside a few other Alagbataars was given divine powers of the house of Eiwar, and keeps them by ocasionaly honouring The Godess Of The Night.

Azhun has three pairs of wings, but usually only shows one, because having all six four for a longer while is exhausting.

## Appearance

Amir wears red, golden and white colored royal robes when in the Alagbataar palace and casual clothing with a hoodie over his white hair when out in the city.
Felwood

Felwood is a contested zone located in Northern Kalimdor, north of Ashenvale, east of Darkshore, and west of Mount Hyjal and Winterspring. It is a corrupted forest filled with tainted creatures of the woods, demonic satyr and infernals, and rotting treants and ancients.

Once a serene forest that was corrupted by the dreadlord Tichondrius and the Skull of Gul'dan during the Third War, the forest's healing has been very slow over the years. The Emerald Circle, a sub-section of the Cenarion Circle druids, have been working to heal the land and defeat the remaining evils that corrupt it, specifically the remaining Shadow Council forces led by Lord Banehollow. It is also home to one of the two tribes of pure furbolgs left in the world — the Timbermaw tribe, and there are no dungeons or battlegrounds of any kind in this area.

Before its corruption, it was a part of northern Ashenvale.

## History

As the Burning Legion continued its advance toward Mount Hyjal, Lord Archimonde commanded the corruption of the surrounding forest to weaken the defenses of the protecting night elves. The dreadlord Tichondrius used a powerful warlock artifact called the Skull of Gul'dan to desecrate the surrounding forests, resulting in mutated wildlife, corrupted ancients, and a polluted environment, creating Felwood.

The recently freed Illidan Stormrage, was told by Arthas Menethil that he could use the skull to not only halt the advancing corruption, but increase his own power as well. His desire for magic driving him, Illidan braved the dangers of Felwood and took the skull, stopping the corruption from spreading. Illidan then defeated Tichondrius, but was banished by his brother Malfurion for using demonic power.

The Timbermaw tribe started out hostile and required quite a bit of grinding on the local corrupted Furbolgs to become friendly. Bloodvenom Post served as the only Horde settlement in the zone, and Talonbranch Glade was the same for the Alliance.

## Rares

###### Immolatus - Bound (to Akale)

Immolatus was an infernal that terrorised Felwood from the Shatter Scar Vale. The huge lumbering infernal was destroyed by Akale Felscorn, and had his core stolen, thus serving the Warlock.
Stranglethorn Vale

**Stranglethorn Vale**, also known as **Stranglethorn Valley**, or simply **Stranglethorn**, and sometimes spelled **Stranglethorne**, is a vast jungle south of Duskwood. After the Cataclysm, Stranglethorn Vale was split by a large sinkhole containing a raging whirlpool called The Sundering at its center. The areas of Stranglethorn are now known as Northern Stranglethorn (aka Stranglethorn Jungle) and The Cape of Stranglethorn. At the far south of the jungle lies the Steamwheedle Cartel settlement of Booty Bay, where ships from afar gather. Most notably is the Maiden's Fancy, which connects Stranglethorn to the Northern Barrens.

The region is remarkable for three aspects. Its exotic and dangerous jungles, which requires preparations of antidotes against its deadly flora and fauna. Its jungle trolls, rarer than in the glory days of the Gurubashi Empire, but still present and hunting in the lands of their ancestors. They are known to be strong for close combat. Last but not least, its pirates, swarming in the region, the most notable of them are members of the Bloodsail Buccaneers.
Gjorg Cragsplitter

Once a Frostborn seemingly without purpose, the far-reaching consequences of the recent Northrend Campaign have given Gjorg Cragsplitter of Frosthold the chance to stand firm and change his destiny.

Armed with a battle-axe taken as a trophy from a mighty foe, and a shield passed through the ages as his heritage—Gjorg has sworn his undying allegiance and devoted service to his king as one of many sworn champions of the Alliance.

## Description

Clad in plate armor forged from Cobalt and skin reminiscent of solid ice, Gjorg could almost be mistaken for a living sculpture that exudes a stoic-yet-palpable strength.

## Personality

Give us a taste of their personality. How they act, the way they think. This should be used to provide people a general idea of what to expect from your character.

## Background

This area is best summarized into small paragraphs, split into different sub-headings for notable portions of their life:

### Childhood

Here you can give a brief summary of how they were raised.

### Notable Event 2

Another simple summary, giving the necessary details of their backstory and the relevance of this plot point.

## Abilities

   **Ability Type:** Storm's Guard

After numerous battles wielding the *Storm Lord's Bulwark*, an ancient shield passed on from the time of his ancestors, Gjorg has come to develop a lesser fury that mimics the shield's might. Invoking this ability grants Gjorg the power of lightning to smite the first foe that strikes him.

## Home

This can be a simple description of their current living situation. Perhaps they're nomadic? Do they travel via wagon? Do you have a shop you'd like to advertise and link here? Offering teleport information is optional.

## Companions

Any notable relations with other characters or non-player characters can be noted here. You can also link their wiki pages to this!

## Quotes

Have a particular response you're proud of? Post a quote and a short context description!

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Tirisfal Glades

**Tirisfal Glades** (also known as the **Tirisfal Glade** or simply **Tirisfal**, pronounced TEER-ihs-fahl) is an eerie region found on the northern coast of Lordaeron and north of the Silverpine Forest. To the east is the Western Plaguelands. It was named after the Titan Keeper Tyr, as Tirisfal means "Tyr's Fall" in the vrykul tongue. The lands of the Forsaken, the wooded hills are seeped through with the curse of the Lich King's plague. The sky over Tirisfal is eternally gloomy and tinted a blighted green, and the trees and other flora desperately cling to their last shreds of life.

Those who inhabit the area of Tirisfal used to feel two conflicting energies emanating from the earth: the remaining spiritual essence of Keeper Tyr, and that of his enemy Zakajz. Some tapped into Tyr's energy; others would become attuned with the C'Thrax's dark aura. Although tainted and melancholy, Tirisfal still very much has its own unique, haunting beauty, particularly in such areas as the stony North Coast, the town of Brill, and the deep atmosphere of the ruined Agamand Mills.

Tirisfal Glades is home not only to the Forsaken but to their enemies as well. The Scarlet Crusade has several outposts here, including the seat of their religious faith, the Scarlet Monastery. The minions of the Scourge are also ever-present, tainting the derelict farmsteads and dilapidated mills with their foul presence.

## Undercity

The **Undercity** is the capital city of the Forsaken undead of the Horde. It is located right under the Ruins of Lordaeron in Tirisfal Glades, at the northwestern edge of the continent of Lordaeron.

Far beneath the ruined Capital City of the kingdom of Lordaeron, its royal crypts were turned into a bastion of evil and undeath. Originally intended by Prince Arthas to be the Scourge's seat of power, the budding "Undercity" was abandoned when Arthas was recalled to aid the Lich King in the distant Northrend. In Arthas's absence, the Dark Lady, Sylvanas Windrunner, led the rebel Forsaken to the Undercity, and claimed it for her own. Since taking up residence, the Forsaken worked to complete the Undercity's construction by dredging the twisted maze of catacombs, tombs, and dungeons that Arthas began. The Undercity is much more defensible than the city above it.

## Sub-Zones

**Solliden Farms**: The Farms has been ablaze for what seems to be an eternity, perhaps one day the Forsaken will put the fires out and begin to resettle it, until then, it is a reminder of the brutal power of the Forsaken.

**Forsaken Palisade**(Once known as the Scarlet Palisade)**:** The Palisade was taken over during a siege with an Argent and Forsaken cooperation, as per the agreement the Forsaken would be given the land after it was over.

## Rares

###### Farmer Solliden - Deceased

Murdered and butchered by Shaeryn Mournsong.

###### Muad - Deceased

A lightning shaman among the Vile Fin Murloc Tribe. The leader of this small village on the Whispering Shore was put down by Akale Felscorn, Fleisch, Anais Isil'belore and Jea'iya. His head was taken by Jea'iya.
Grizzly Hills

The **Grizzly Hills**, located in southeastern Northrend, is a forested area, surrounded by the Howling Fjord to the south, the Dragonblight to the west and Zul'Drak to the north. It is the homeland of the Grizzlemaw furbolgs. Many furbolgs live in this region, most in the large settlement of Grizzlemaw. Both the dwarven settlement of Thor Modan and the Ice troll fortress of Drak'Tharon Keep, now occupied by the Scourge, can be found in the north. The hills are home to an independent population of humans simply called the "trappers", whose signature trading posts can be found throughout the region. The main faction bases are Amberpine Lodge for the Alliance and Conquest Hold for the Horde.
Deadwind Pass

**Deadwind Pass** is a contested region located in central Azeroth, joining the southeastern reaches of the kingdom of Stormwind (via Duskwood) from the east to the Swamp of Sorrows (and, eventually, the Dark Portal in the Blasted Lands) from the west. It was, a score of years ago, considered a part of the Redridge Mountains.

The Ivory Tower of Karazhan, once the dark wizard Medivh’s seat of power, stands in the center of this jagged region and leaks evil magic into the land. The trees are petrified and leafless, and a terrible wind keens through the canyon. Ogres, demons, undead and a few human gypsies roam the interior. Deadwind Pass connects Duskwood and the Swamp of Sorrows, and travelers are advised to move quickly — whispers tell that a new force has claimed the Ivory Tower, and that the ogres and demons are under its sway.
The Brackwell Patch Conflict

## Involved Characters

### Non-Player Characters (Allies)

* Gakin the Darkbinder - Warlock master of Surena Caledon. He bestowed a bloodstone necklace to her during her teaching, and appears to have had affections to the young wily warlock.

### Non-Player Characters (Enemy)

* Morgan the Collector - A dealer for the Defias Brotherhood who used the Brackwell Pumpkin Patch as a base of operations. He had documents detailing his dealings with Moonbrook, and was trampled and decapitated by Kinika Sunkiss.
* Erlan Drudgemoor - An enforcer for the Defias Brotherhood who convinced Surena to betray her master and join the Brotherhood. He was slain by Kaneda while in the middle of a duel with Leofric.
* Surena Caledon - A young student of Gakin the Darkbinder who used her youth and wiles to gain training in the dark arts. She betrayed him, taking his gifts to work for the Defias Brotherhood. She was forced to surrender and was arrested before being taken away by her old master.
* Princess - The prize boar of the Brackwell family for being the biggest in Elwynn. She was used as a guard for the Defias Brotherhood before being tamed by Kinika. The swine now roams Elwynn, maintaining a friendly relationship with the farmers of the area.

### Player Characters

* Varien Keshar - A champion and warlock under House MacArtain. He pursued the bandit presence within the Patch in order to remove it from Elwynn Forest.
* Leofric Thandul - A lord of Arathor assisting Elwynn with its bandit issues.
* Kinika Sunkiss - A huntress who pursued Princess in order to recruit her in the battle against Deathwing.
* Kaneda - A roaming vulpera who showed up at the wrong place at the wrong time.
Character Page Example

*The following is a generalized template to use as a copy or inspiration for your own character page. Feel free to directly utilize this format or adjust it to your own needs.*

Insert summary of character here.

## Character Name

### Occupation

What classes are they?what professions do they do?

## Biographical information

### Marital status

Are they single? Married? Divorced? Complicated?

### Date of death

only notable for deceased characters and undead

### Place of death

only notable for deceased characters and undead

## Physical description

### Height

How tall are they? What scale do you use?

## Description

This should be a physical description of your character. Try to keep it to their traits, but if they have a notable way of dressing or presenting themselves, that would also go here.

## Personality

Give us a taste of their personality. How they act, the way they think. This should be used to provide people a general idea of what to expect from your character.

## Background

This area is best summarized into small paragraphs, split into different sub-headings for notable portions of their life:

### Childhood

Here you can give a brief summary of how they were raised.

### Notable Event 2

Another simple summary, giving the necessary details of their backstory and the relevance of this plot point.

## Abilities

   Here you can list any interesting or notable abilities your character has.

**Ability Type:** Describe the general ability, such as martial prowess or a type of magic.

* **Ability Specifics:** Perhaps as a pyromancer they excel in concussive explosions? That would be a specific to note here.
* **Ability Specifics 2:** They may also utilize pyromancy to drain heat from enemies, using that to empower their spells. That could also be listed as another specific here.

**Ability Type 2:** Describe the general ability, such as another martial skill or different type of magic they use.

* **Ability Specifics:** See previous.
* **Ability Specifics 2:** See previous.

## Home

This can be a simple description of their current living situation. Perhaps they're nomadic? Do they travel via wagon? Do you have a shop you'd like to advertise and link here? Offering teleport information is optional.

## Companions

Any notable relations with other characters or non-player characters can be noted here. You can also link their wiki pages to this!

## Quotes

Have a particular response you're proud of? Post a quote and a short context description!

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Arsenic spear

## General description

The arsenic spear is a metal pole with four Arsenic horns tied to it.

## Stats

The arsenic spear does 20 damage, or 30 if its poison effect is active

it can be used 45 times before breaking

## Damage Effects

The arsenic spear has a poison effect that has to be reset every time its used by putting a poisonous canister into the end of the pole.

## Visual effects

When it’s poison is active, the arsenic spear’s ends become reflective.

## How to get it

You can craft an arsenic spear from four arsenic horns and a metal pole or from picking up one dropped by someone else
Azanni Starwhisper

Immortal crystalline skeleton, ancient and predating the Scourge.

## Description

A skeleton encased in an arcane crystalline coating. Some of the bone is missing, crystal covering it as if the bone were there. All flesh is gone. Due to these traits, she does not smell like an undead (unless she's been using necromancy) but rather of arcane crystal.

## Personality

Rather happy and joyful despite her circumstances. She tries to make the best of a bad situation and the curse she gave herself.

## Background

* Was a Highborne working at Shandaral. She was a Mage of power but like others, desperation pushed her to invade the Nexus with her colleagues. They raided the Nexus and fled, magical alarms going off.
* The Highborne sorcerers fled back to Shandaral having stolen many relics and tomes from the Nexus despite them not knowing or understanding much of it yet.
* One of the relics Azanni stole was an ancient troll relic of shadow and death magics.
* The Highborne gathered on a cliff and began to use the forbidden knowledge they had acquired to create for themselves arcane crystalline "food" to feed from. This spell was a huge mistake.
* Due to their lack of understanding, the spell went out of control and the power tore apart the relic and ended up fusing Azanni's mind and soul to her skeleton.
* This act turned Moonsong Forest into the more commonly known Crystalsong Forest.
* Somehow, her mind and soul stayed intact, shielded by the relic but the magics twisted her unnaturally. Her flesh crystallized and for weeks, she was frozen inside a crystalline prison of her prior flesh.
* Eventually she broke out and began to wander, very slowly adapting to her new, undead form.

## Abilities

Necromancy - General Death magic, soul manipulation and skeleton summoning - She refuses to work with flesh. Ew!

Arcane magic - Transmutation and Abjuration especially
Twilight Highlands

The **Twilight Highlands** (formerly just the **Highlands**) are found in northeastern Khaz Modan, east of the Wetlands. It is the location of the ancient dwarven fortress, Grim Batol, and also houses a majority of Twilight's Hammer settlements, working with Deathwing and his black dragonflight. There is a small red dragonflight presence. The story of the twilight dragonflight unfolds in this zone.

The famous region of Northeron was once the northern part of the Highlands.
Tanaris

Tanaris, or the Tanaris Desert, (pronounced Tuh-NAYR-ihs or Tuh-NUHR-ihs) is a desert located in Southern Kalimdor, east of Un'Goro Crater and south of Thousand Needles. It is an arid land, covered in sand dunes and frequently exposed to dangerous sandstorms. The Steamwheedle Cartel goblins have established Steamwheedle Port and Gadgetzan as their main centers of operation. The dock in Steamwheedle Port was presumably used for transport to the outer islands of the Undermine, the goblin capital.

## History

Tanaris used to be a jungle and territory of the Gurubashi Empire. When the Great Sundering shattered the ancient landmass, the area swiftly became the desert of Tanaris. The Farraki tribe of trolls were stranded here and eventually adapted to their harsh new environment, becoming sand trolls.

Tanaris is the ancestral home of the bronze dragonflight based out of the Caverns of Time. The titans also have a holding here in the form of an entrance to the ancient land of Uldum, found in the southern parts of the desert. It was here that Anachronos first discovered the full threat of the silithid, who had been making hives in the remote regions of Tanaris. The War of the Shifting Sands was consequently unleashed upon the western land of Silithus.

During the Ahn'Qiraj War, the area was invaded by the armies of C'Thun.

Approximately four years after the end of the Second War, Cho'gall and his Twilight's Hammer clan followers arrived to Tanaris and entered its cave complex where they made a base. Not soon after, several of the members went missing or were found dead, killed by Garona Halforcen. The cultists thus left the cave complex. In the same year, the human brothers Greydon Thorne and Silverlaine visited Gadgetzan.

The area was invaded twice by the Scourge in the years leading to the war against the Lich King.

With the Cataclysm, Steamwheedle Port and many parts of Tanaris were flooded, making Gadgetzan a port. Some Tanaris goblins wisely invested in desert real estate and reaped the benefits when it became beach-front property.

At some point, Grizzek Fizzwrench claimed a deserted beach in Tanaris where he constructed a small domicile and laboratory. Over the next years, he built a defense system using various robots and devices.

## Rares

###### *Fronkle the Disturbed - Alive (Detained in Gadgetzan)*

Previously a friend of Marvon Rivetseeker, Fronkle was found on Land's End Beach, assaulting travellers with lethal intent out of madness. He was later captured and detained in Gadgetzan by Pirris Starshifter, Tetserro Ironbranch and Suri Clutchheart.
Asen von Terter

## Description

Dark. Sleek. Gloomy. Regal. The armor and garments of Terter radiated a restrained visage of gothic nobility, together with a courteous posture and fair features to match.

wip

## Personality

Asen spoke softly and politely, in a semi-official lingo of words; making brief pauses inbetween a sentence, he was one to address fellow speakers in a mild if not outright timid fashion, which some may find pleasant and charming to listen to - while others may find weakness and awkwardness in his voice.

wip

## Trivia

- 'Asen' and 'Terter' both are a direct reference to two real life Noble Dynasties that ruled the Second Bulgarian Empire in the medieval period - Asen, who would grow to be the definitive rulling dynasty of that period, and Terter - a house who briefly held control during a turbulent period of the Realm's history that saw much of its independence de-facto supplanted by a branch rulership of the Golden Horde.

wip
The Xorothian Knights

## **Overview**

This lore addition provides a unique way for people to roleplay demons without having to use the original demon model and perhaps even providing greater customization/story to their character(s). The Knights of Xoroth are much akin to the First Generation Death Knights made by Gul'dan or even Illidan's Demon Hunters in terms of their process or way in which they were made. Thrust into mortal corpses, these demonic spirits of Xoroth are given more freedom to roam the world of Azeroth in mortal guises though obviously, those that come across them may realize they look and act rather strangely...

## **Restricted Races**

### Worgen:

The Worgen curse prevents the Worgen from being raised into undeath short of the Lich King(or someone of equal power) making the attempt. This curse influences the body even after death. Making even Worgen who are dead resistant to its influence.

### Void Elves:

Void Elves do not exist in the canon until Legion.

## Types of Xorathian Spirits

1. Lesser Man'ari Eredar
2. Dreadlords
3. Fel Guards
4. Satyrs
5. Imps

## Abilities

The abilities of a Xorothian Knight are not too dissimilar to those of a Warlock. However, they do have a preference for martial combat and often utilize their unique, diabolical power to their advantage. A Xorothian Knight with the spirit of an Eredar would possibly be a master at sorcery and fel magic, for example. There is a lot of freedom for creativity and uniqueness for different Knights depending on the demonic soul possessing the corpse. However, their biggest drawback is that they’re unable to utilize their full potential due to their mortal bodies. If they were to use too much Fel, they could risk ruining the body.
Zul'drak

**Zul'Drak**, pronounced [ZOOL-drahk], is a large temple city that is home to the ice trolls of the Drakkari Empire. It is located in eastern Northrend.

The Drakkari have recently gone mad after they sacrificed their Loa animal gods in an attempt to fight off the Scourge. During the war against the Lich King, the Argent Crusade returned to play a role in Zul'Drak, as did members of the Zandalar tribe, who came to try and save some of the Drakkari history before it was wiped out. The region itself is a giant ziggurat of the now broken civilization.
Journey Towards Greatness Wiki

**Welcome to the Journey Towards Greatness Wiki!**
We're a collaborative community website about Journey Towards Greatness that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Novel Info

### Description:

A war veteran and an anime fan as well, he got into anime by watching it with his grandson after his retirement, his grandson loved pokemon and so did he also came to like this world of pokemon where people didn't kill each other and people used to have fun with there pokemon, after watching Pokemon with his grandson and playing with him all day he got back his childhood which he could never experience due to the cruel war, and as of now our MC has turned 82 years old he was very satisfied with his life with no regrets and waiting for death to take him away but will death be is end or will it start a new beginning, a new legend.

### Genre:

Adventure, Comedy, Fantasy, Harem, Martial Arts, Romance, Supernatural
Public Event Log

## Chronicle's Event Log

The public event log is required to be filled out by Trusted players & Dungeon Masters that are running events, or are handing out rewards. This document can be edited by anyone in the community. Remember we can see the edit history, so we can roll things back if mistakes are made, or see otherwise unfriendly activity on the sheet. This wiki page is on-watch and will be audited monthly.

If you do not want to create a 3rd Party Fandom account to edit the public log for your event, you can whisper or direct message a Game Master to have it logged for you. Include all of the require criteria from the table below.

The table below has the following criteria: **Date**, **Event Host**, **Participants**, **Zone/Sub-Zone**, **Event Synopsis**, **Rewards Given**, and **Additional Notes**. If you need to add more cells to the table, simply click on the cell, then select the side arrow and click insert below. This will add another row for you to fill out if there is no more space. Events and rewards are subject to change upon the audit and items or rewards may be revoked if necessary. Revoking of the item does not equate to the retconning of the event. Events can still be retconned or revoked depending on the situation. Be mindful of this as your actions have the potential to influence your fellow community members.

### What needs to be logged?

Any event that has some lasting affect on our IC world. This could be a canon quest line completed by a Trusted player, or a custom campaign of their own design (this requires Team approval via a ticket).

Any rewards given out that are defined as restricted and/or require an application or ticket to obtain, must be logged. Logging non-restricted rewards is also encouraged.

**Old/Archived Events can be viewed here.**
Rumaral

*"So many interesting people and places to see..."*

Insert summary of character here.

## Description

This should be a physical description of your character. Try to keep it to their traits, but if they have a notable way of dressing or presenting themselves, that would also go here.

## Personality

Give us a taste of their personality. How they act, the way they think. This should be used to provide people a general idea of what to expect from your character.

## Background

This area is best summarized into small paragraphs, split into different sub-headings for notable portions of their life:

### Childhood

Here you can give a brief summary of how they were raised.

### Notable Event 2

Another simple summary, giving the necessary details of their backstory and the relevance of this plot point.

## Abilities

   Here you can list any interesting or notable abilities your character has.

**Ability Type:** Describe the general ability, such as martial prowess or a type of magic.

* **Ability Specifics:** Perhaps as a pyromancer they excel in concussive explosions? That would be a specific to note here.
* **Ability Specifics 2:** They may also utilize pyromancy to drain heat from enemies, using that to empower their spells. That could also be listed as another specific here.

**Ability Type 2:** Describe the general ability, such as another martial skill or different type of magic they use.

* **Ability Specifics:** See previous.
* **Ability Specifics 2:** See previous.

## Home

This can be a simple description of their current living situation. Perhaps they're nomadic? Do they travel via wagon? Do you have a shop you'd like to advertise and link here? Offering teleport information is optional.

## Companions

Any notable relations with other characters or non-player characters can be noted here. You can also link their wiki pages to this!

## Quotes

Have a particular response you're proud of? Post a quote and a short context description!

## Notes and Trivia

* Any little notes that don't fit in the above sections should be posted here.
Gilneas

The **kingdom of Gilneas** (pronounced "Gil-NEIGH-uhs"), or the **Gilnean kingdom**, is one of the seven human kingdoms and is located in the peninsula of Gilneas, situated southwest of Silverpine Forest on the continent of Lordaeron. It is ruled by King Genn Greymane of the Greymane family. After the events of the Cataclysm, Gilneas rejoined the Alliance, and they have been trying to reclaim their homeland ever since. The nation's colors are described as a red design consisting of a circle with three vertical lines, akin to lances, and another line bisecting the circle itself, all set within a field of gray.
General description

Testing day is a one-of-kind story “game” with the quirk of not being able to play again without an alt account. It takes place in a massive facility, where you are assigned as subject-4268, and your goal is to {failed to load}

**Joke:**

It’s literally changed mixed with the Stanley parable on steroids. lol