Normal (type)

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The **Normal type** (Japanese: **ノーマルタイプ** *Normal type*) is one of the eighteen types. Prior to changes in Generation IV, all damaging Normal-type moves were physical, but they may now also be special, depending on the move.

## Characteristics

### Defense

The Normal type is tied with the {{Electric}} type for the fewest defensive weaknesses, but with no resistances and one immunity, it is also tied with {{Ice}} as the least resistant type. Many Normal-type Template:OBP with a secondary type mitigate their weakness with the secondary type (as with {{Flying}}, the type most commonly paired with Normal), leaving them with only the weaknesses of their secondary type.

Normal-type Pokémon, on average, have the lowest Template:Stat and Template:Stat of all Pokémon and of fully evolved Pokémon.

### Offense

The Normal type is the only type that is not super effective against any other type.

The combination of Normal and Template:Type moves provides good neutral coverage, with only five type combinations resisting both, because Ground covers both of the types that resist Normal. Their inability to hit Template:Type Pokémon can be nullified by using Template:M, Template:M, or by Pokémon with the Ability Template:A. In these cases, it will provide unresisted coverage when paired with Template:Type moves (excluding Pokémon with Template:A).

On average, fully evolved Pokémon with the Normal type have the lowest base Template:Stat of all types.

### Contest properties

When used in contests, Normal-type moves do not favor a particular contest condition. However, the Normal type has the most moves that can jam.

## Pokémon

As of Generation VIII, there are 115 Template:Cat or 12.8% of all Template:OBP, making it the second most common type after {{Water}}.

### Half Normal-type Pokémon

#### Primary Normal-type Pokémon

* [Togetic (Pokémon)|Togetic]] and [Togekiss (Pokémon)|Togekiss]] were Normal/{{Flying}} Template:OBP prior to Generation VI.

## Moves

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* Template:M, Template:M, Template:M, and Template:M were Normal-type moves prior to Generation II.
* Template:M, Template:M, and Template:M were Normal-type moves prior to Generation VI.

## Abilities

### Interacting with the Normal type

A Template:OBP with Template:A, Template:A, or Template:A will become a Normal-type Pokémon if (respectively) it is hit with a Normal-type move, uses a Normal-type move, or is sent out against a Normal-type opponent.

 width="30px" style="background:#Template:Alola color; border:1px solid #Template:Alola color dark" | VII
 width="30px" style="background:#Template:Sinnoh color; border:1px solid #Template:Sinnoh color dark" | IV
 width="30px" style="background:#Template:Kalos color; border:1px solid #Template:Kalos color dark" | VI
 width="30px" style="background:#Template:Kalos color; border:1px solid #Template:Kalos color dark" | VI
 width="30px" style="background:#Template:Sinnoh color; border:1px solid #Template:Sinnoh color dark" | IV

### Exclusive Abilities

Only Normal-type Pokémon can have these Abilities. This does not include signature Abilities.

## Notable Normal-type Trainers

Main pages: Category:Normal-type Trainers and Category:Normal-type Trainers

## Trivia

* Generation I introduced the most Normal-type Template:OBP of any generation, with 24 (counting [Clefairy (Pokémon)|Clefairy]] and [Clefable (Pokémon)|Clefable]], which had their type changed from Generation VI onward). Generation VIII introduced the fewest Normal-type Pokémon, with six.
* Generation I introduced the most Normal-type moves of any generation, with 78 (counting Template:M, Template:M, Template:M, and Template:M, which had their type changed from Generation II onward). Generation VI introduced the fewest Normal-type moves, with eight.
* With 187 Template:Cat, this type has the most moves available.
	+ Additionally, there are five unique Normal-type Max Moves, the most of any type.
* The Normal type has the fewest non-neutral type relations, with only four.
* {{Ghost}} and Normal are the only case of two types being immune against each other.
	+ A theoretical dual-typed Ghost/Normal Pokémon would therefore be the only case where a Pokémon is immune to both its own types without needing to rely on its ability.
* No Pokémon gains the Normal type upon evolving. It shares this distinction with the {{Bug}} type.
	+ Additionally, no Pokémon gains the Normal type upon changing forms (unless reverting back to its base form).
* Pure Normal is the most abundant type combination overall, while Normal/{{Flying}} is the most abundant dual-type combination.
	+ Prior to Generation IV, all dual-typed Normal Pokémon were Normal/Flying, except for [Girafarig (Pokémon)|Girafarig]].
	+ Normal has the most unused type combinations, as there are no Normal-type Pokémon that are also part {{Poison}}, {{Steel}}, {{Rock}}, {{Bug}}, {{Ice}}, or Template:Type.
* Generation VI added the most new type combinations for Normal, the most dual-typed Normal Pokémon (if Pokémon retyped as Normal/Fairy are counted), the first dual-typed Pokémon with Normal as a secondary type, and the fewest Normal/Flying-type Pokémon (with only [Fletchling (Pokémon)|one]]) of any generation that introduced Pokémon with that type combination; Generation VIII did not introduce any.
* Normal has the highest amount of unused type combinations, with six. It has not been paired with {{Bug}}, {{Ghost}}, {{Ice}}, {{Poison}}, {{Rock}}, or {{Steel}}.
	+ Additionally, it is the only type to have the same number of Pokémon in two consecutive Generations.
* For the purpose of the Purify Chamber, Normal is considered strong against itself, even though in battle it isn't.
* The Normal type is frequently associated with type changing:
	+ More Pokémon lose the Normal type upon evolving than any other type, with a total of four (eleven if all of [Eevee (Pokémon)|Eevee]]'s evolutions are counted separately).
	+ Eight Normal-type Pokémon have at least one signature move or a signature Ability which involves changing their type.
	+ Most moves which involve changing the user's type or with a varying damage type are Normal-type.
	+ Most abilities that change a move's type affect Normal-type moves.
* Normal-type attacks are completely unresisted during an Inverse Battle.

## In other languages

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de:Normal
es:Tipo normal
fr:Normal
it:Normale
ja:ノーマル
zh:一般（属性）