recursal/Fanatic-Fandom huggingface dataset:
Stellar Ascent: Interlude

*Last time on AEGIS, the battle between in the North was about to reach its climax, with Etwal now solo against the forces of Ainer and Diane. Meanwhile on the southern border, Gamound and Stell are holding off a pair of rogues. The time is dusk and the war is about to reach a major turning point. But today's story several months ago...*

She was raised on top of the world. An independent country, now nameless, on the outskirts of the Empyreal Realm is where her pedestal stood. She never had to know how to create anything, and everything was replaceable. Toys, clothes, rooms, pets, friends - she would always get something new if she just ruined what she currently had. Her name is Poppet, and her world was always one of destruction.

It was the dawn of her first day as a Commander - ever since she had seen the Empyreal Sky Forces in action she had wanted a machine of her own. She knew robots were rare and expensive, so the young duchess tore up and dismantled everything she owned, hoping that one day all of it would be replaced with not many small things, but the object of her biggest desires to date. And it came.

As Poppet flew her first lap around her castle to clapping and revelry, an enormous figure flew by her, followed by a swarm of missiles. It was the legendary hero Etwal! And his EXCEL-GAN! It dashed elegantly through the air, but ultimately was struck dozens of times by the salvo of explosives, sending his machine like a meteor into the courtyard of her home. She was dazzled, and after a moment, lights flashed and engines roared as he shot back up into the sky, bathed in a cyan light. Poppet's eyes followed the massive humanoid as it slashed enemy after enemy out of the sky, extending its blade like a silver ribbon. Soon after, there were no more explosions, and the smoke cleared. Poppet exuberantly motioned to Etwal as he disappeared into the clouds in the distance.

Poppet turned back towards her home. She landed and ran to express her excitement at seeing such a feat of power and majesty! She danced around in the fire and smoke where her castle once stood, calling for her butler to put her coat away, but no one came. She called for the maids to make her something to drink, but there was no longer a kitchen. She waited for new maids and butlers to come with dinner, but they didn't.

Her extended family soon dispersed, followed by the township at the base of the now-ruined castle. She wondered when new citizens would come, but they didn't. She waited for the new castle to be built, a grand, gorgeous struct to rival the Empyreal Sky Cities. So much had been destroyed, so even more had to replace it - That's how she got her robot, after all. Her new castle never came.

How much more had to be ruined before the life of Poppet's dreams would surround her? She beamed with impatient excitement, still on top of the world.
IDA-400

*"Swift and silent, just like your defeat." - Ixa*

## Overview

IDA-100 appears as a wasp like robot with a large tail stinger. It has a steel mask over its "face". It has average movement, average energy output, and average integrity. The main purpose of this robot is to keep enemy robots in place.

## Abilities

IDA-400 has two abilities, **"X2000 Stunvolt"** and **"Second Sting"**. This attack costs one energy to use, and can reach other robots up to four hexes away. All accuracy dice must land on a two or above to succeed. If successful, the target robot takes zero damage and is Restrained, locking it into place.

**Second Sting** costs one energy to use, and can reach robots up to four hexes away. The accuracy dice must land on a three or above to succeed. If successful, the target robot takes one damage. IDA-400 can move after using this ability thanks to the Light attribute.

Additionally, IDA-400 has the Range Evade 1 ability, forcing robots which target IDA-400 with ranged attacks to roll one higher on their accuracy die to succeed.

## Compatibility

IDA-400 is combinable into any higher level robot requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements. In addition, IDA-400 has unique combines:

* IDA-1000
* ENDER-IDA
Jurlon

***Jurlon and the J-Brigade***

## Appearance

Meradin Jurlon is a tall, tanned, well-built man with long black hair he keeps in a braided pony tail. He wears a red torn up captain's coat as a cape with a t-shirt under it with his brigade's symbol, the Jurlon J. He also wears torn up pants and sandals, showing off his background as a blue collar worker in the Great States Outlands.

## Background

Meradin Jurlon is not a talented man, but is an incredibly nice guy with a lot friends. Being the most powerful warrior isn't always about strength, it's about having no enemies! Originally a field worker, Jurlon's township has been nearly destroyed by nameless encroaching forces digging up all the land. So he, his girlfriend, his best friend, his co-working pals, the local mechanics, some entertainers, his cousins and his manager all got together and decided to fight back! They dug up some robots, fixed 'em up, tricked 'em out, and Jurlon installed the mysterious Nakama System he bought from overseas (putting him in crippling debt) - and so the Jurlon Brigade was founded. They fight as one, against many.

## Robots and Abilities

Jurlon is the pilot of the ABB-501

The ABB-501 is a hulking, powerful machine made stronger with the Nakama System Jurlon imported. Rather than have two powerful arms like most ABB’s, Jurlon’s robot has all that might merged into a singular gigantic pile-driver.

His Commander Ability is "**Nakama System**", which gives his robots the ability to combine from up to 3 hexes away. Additionally, this ability persists even if the robot combines into another machine which lacks this ability. Being able to combine from a distance allows Jurlon players to conserve energy as they don't need to move as much, and they get more elbow room when it comes to positioning robots and setting up combines. The **Nakama System** can also help prevent surprise area of effect attacks from an opportunistic opponent.

## Team Building with Jurlon

Jurlon has no prebuilt team in the AEGIS Core Box, but this one is recommended by the designers.

This team is centered around manipulating enemy positions with GET robots and pulling them within striking distance of the ELL and ABBs. It can also take advantage of ABB-1000 and the combined ELLs' **Detonator** ability via Jurlon's Nakama System, allowing you to detonate much more flexibly since you can combine from multiple spaces away.

## Trivia

* Jurlon is one of 10 Commanders in the first AEGIS Core Box co-designed by Kickstarter backers. The backer, Tyler T's, prompt was "my friends and I as a big group, like from *Gurren Lagann."*
* All the characters in the J-Brigade are based on real people part of a friend group at Becker College, where most Zephyr Workshop went for schooling. Each one had a concept drawing individually before being delivered to Daniel Olsen for final illustration.
* The characters' jackets are a reference to an obscene salmon-colored shirt Tyler T used to wear sometimes.
ION-121

*Commander Robot - Boltbringer Ryos*

## Overview

ION-121 is a quadruped, alien-like robot, similar to a rhinoceros beetle. It has two wing-flaps which conceal a large bolt on its back. It has average movement, above average energy output, and above average integrity unlike most other robots of its class. This robot is primarily focused on draining energy from the opponent.

## Abilities

ION-121 has two abilities, the first being **"Micropulsar Bolting"** and the second being **"Micopulsar Lancer"**. The first ability, **Micropulsar Bolting** is a ranged attack which can target a robot up to four hexes away. It costs three energy to use, and the dice must land on a four or above to succeed. For every success, the target robot will be permanently drained of one energy output. This attack can drain a maximum of three energy from a targeted robot. This attack also has the Stun attribute, stopping the targeted robot from moving on their next turn.

ION-121's **Micopulsar Lancer** is a ranged attack which deals two drain damage on hit. It requires two energy to use, and all accuracy dice must land on two or above to succeed. If successful, this attack will drain the target robot of two energy output permanently.

## Compatibility

ION-121 is combinable into any higher level robot requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements. In addition, ION-121 has unique combines:

* GEL-ION
* ION-5000
* ELL-GEL-ION
	+ May also access ELL-GEL-ION's Berserker Mode.
ABB-100

*"Behold my ABBs of steel!" - Gamound*

ABB-100 is #001 of Core Set

 Common Mechanics | Melee

## Overview

ABB-100 is a hulk of steel with arms & legs. Having the most integrity out of the base Assault-Class units, it's the tanky-est A-Type in town.

## History

This robot was dug out of the ground and refurbished for battle.

## Abilities

ABB-100 is equipped with two abilities. An inaccurate, heavy- hitting, short range cannon, and a massively painful melee smash. Producing only four energy and having only four movement puts it behind other A-Type robots, however, its increased integrity and possibility for massive damage at a short range makes it a staple on many Guard-Class heavy teams.

## Strategy & Use

ABB-100 is not a terrible bot per say, it is just an outclassed one. Its primary melee attack costs 1 more than the ABB-200's and has the same accuracy and damage. It also has one less move than it. **Burst Cannon** has some high end damage potential among the level 1s and even outclasses level 2s, but there's so much utility in the **Godly-Strong Robot Chuck** that players plan around it. In essence, while the ABB-100 is built to be a heavy close combat fighter and has a great reason for bots to not want to attempt to approach it, there are stronger, more accurate attackers in the game. This robot could be a fun choice to put Mika in to make its powerful attacks even scarier against certain targets.

## Compatibility

ABB-100 is combinable into any units requiring a non-specific A-Class, providing it fits within any faction-specific requirements. In addition, ABB-100 has unique combines:

* ABB-1000
GO-100

*The standard for ramming weaponry.*

## Overview

GO-100 is an artillery-type robot with two legs, a back cannon, and a head. It is more animal-like in its appearance, not standing upright but instead being hunched over. This robot is primarily designed for keeping enemies away, making use of Push. It has an above average integrity score, average movement and average energy output.

## Abilities

GO-100 has two actions, the first being **"Hydraulic Head Ram"** and the second being **"160mm Mortar Shell"**. The first of these actions allows GO-400 to spend three energy to push any robot adjacent to itself. For every accuracy dice which lands on a three or above, the targeted robot is pushed two spaces away from GO-100. If a robot is pushed into a terrain piece, they take one damage for every two spaces they were supposed to move.

GO-100's **160mm Mortar Shell** is a long ranged, Heavy attack which ignores cover due to the Arcing attribute. This attack costs one energy to use and the player must roll a five or above on the accuracy dice to hit. On a hit, the attack deals two damage to the targeted robot. Because this attack has the Heavy attribute, it cannot be used if GO-100 moves prior to using.

## Compatibility

GO-100 is combinable into any units requiring a non-specific Guard Class robot, providing it fits within any faction-specific requirements.
AEG Class

AEG Class robots are Trio Level combinations of Assault Class, Evasive Class and Guard Class Basic Level robots. They combine the offensive and defensive power of all three classes, with good mobility. They generally lack flexibility, evasion and energy output.

### Appearance

AEG robots are humanoid, with armored frames. They're modeled after classical war machines and military equipment, such as WWII bombers and knights.

### Common Abilities

AEG Class robots have access to abilities such as:

* Flight
* Overload
* Blitz
* Ignition
* Refuel
* Empower
* Parting Shot & Parting Cannon
* Damage and Defense buffs
* Anti-Air
* Arcing
* Piercing
* Critical
* Heavy

### List of Robots

* EXCEL-GAN
* ELL-4000
IKA-100

*Robots with tractor beams to disrupt enemy formations.*

## Overview

IKA-100 is a four legged, alien-like robot with five tentacles/tails. It has average movement, above average energy output, and average integrity. This robot is a non-combat robot, focusing solely on repositioning allies and enemies.

## Abilities

IKA-100 has one action, **"IKA Beam Tentacle"**. This attack can target a robot up to six hexes away. It costs three energy to use and all accuracy dice must land on a two or above in order to succeed. If successful, the targeted robot moves up to three hexes any way the player chooses. This cannot damage robots directly, and it cannot move robots off of the board.

## Compatibility

IKA-100 is combinable into any units requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements.
SSM-126

*It heralded the beginning of a new war.*

## Overview

SSM-126 is a simple robot, being a bipedal walker robot with a large rocket silo on its back. It has below average movement, below average integrity, and above average energy output. This robot is designed to be in the back of the map, using its long range to punish enemy robots from afar.

## Abilities

SSM-126 has one action, **"SSM Grand Rocket"**. These actions can target any robot within 10 hexes of itself, but cannot target robots within four hexes of itself. It costs five energy to use, and requires a 2 or above on all accuracy dice to succeed. On success the targeted robot takes one damage and all other robots within three hexes of the targeted robot take one damage as well. Due to the attached Heavy attribute, SSM-126 cannot move and attack on the same turn.

This robot also has the Reroll ability, allowing the player to spend one energy to reroll any dice used in an accuracy roll for this robot.

## Compatibility

SSM-126 is combinable into any higher level robot requiring a non-specific Support Class robot, providing it fits within any faction-specific requirements. In addition, SSM-126 has unique combines:

* SSM-3000
	+ Combining into the "Sunset Mode" version of SSM-3000 requires the use of GMD-100 as a component robot.
* SSM-8000
Stellar Ascent: Part 1

As **Ainer and Diane**team up to combat **Etwal and Ixa**, **Gamound and Stell**have their hands full dealing with the ever-destructive **Ryos & Poppet**.

After numerous embarrassing clashes with **Ainer's**and **Diane's** combined forces, **Etwal** is forced to consider the help of an outsider: the headhunter **Ixa**. This Iris Dominion *Possessor* seeks to capture robot Commanders from throughout Sigaea for her nation's unknown purposes. And so a plan was hatched: while Etwal engages with the pair, Ixa will approach from the rear to seize Ainer's person, cleaning this blemish off of Etwal's record as a perfect fighter.

Meanwhile to the South,**Ryos**has been commanded by a mysterious entity to wreak as much havoc as possible on one of the most hostile battlegrounds in the land: the Great States-Empyre border. The mad duchess **Poppet**and the Empyreal air force strike almost daily, diverted and stopped by **Gamound's** impenetrable defense line. It's because of all this fighting that the brash young **Stell** was dispatched from the Sector Authority as a mediation officer, however she is struggling to actually mediate any conflicts.

And things are about to get worse, as Ryos and Poppet meet face-to-face...
EJET-100

*An elegant mix of disposable and effective. -Etwal*

## Overview

EJET-100 is a compact plane-like robot which makes use of two small cannons on both of its wings. The helm/face of the robot resembles a knight's helmet.

## Abilities

EJET-100 has one action named **"Aerial Bullet Spray"**. This action costs four energy to use, and can hit a robot from up to four tiles away. Any robot adjacent to the target will also be hit. The accuracy of the attack requires a dice roll of four or higher, and every success does one damage to the target.

The Jet ability allows EJET-100 to get around the battlefield very quickly at a low cost. If the player chooses, they can spend up to three energy to move this robot six hexes. Compared to other robots, moving EJET-100 is very economical. Not only that, but Jet also acts like Flight as the robot can move over terrain.

## Compatibility

EJET-100 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements.
IKA-400

*"Move. I need you where I can punch you." - Ryos*

## Overview

IKA-400 is a four legged, alien-like robot with six tentacles/tails. It has above average movement, above average energy output, and average integrity. This robot is a non-combat robot, focusing solely on repositioning allies and enemies.

## Abilities

IKA-400 has two abilities, **"IKA Grab Tentacle"** and **"IKA Shove Tentacle"**. **IKA Grab Tentacle** costs two energy to use, and can reach other robots up to four hexes away. All accuracy dice must land on a two or above to succeed. If successful, the player can move the targeted robot up to two spaces in any way they choose.

**IKA Shove Tentacle** can target a robot up to four hexes away and costs one energy to use. The accuracy dice must land on a two or above to succeed. If successful, the player can move the targeted robot one space in any direction. In addition, IKA-400 can move after using this action due to the attached Light attribute.

## Compatibility

IKA-400 is combinable into any higher level robot requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements.
Cyndane

***Crewless Captain***

## Appearance

Cyndane’s tall, muscular and missing an eye. She carries around a big sword torn off an ARK-100. She wear a green pirate's captain hat with gold trim. Her green dress also allows her ease of movement.

## Background

Cyndane is the famous courier captain of Sigaea's extremely treacherous ocean currents. Like others, her goals were to strike it rich on the booming robot parts market, but only she chose to make her living on the stormy waters of this world. Or at least, she did. At dusk, her ship was attacked and destroyed on its way to deliver a mysterious small robot to the Sector Authority. The ocean opened up and in an instant, everything was gone. Cyndane awoke in the Great States days later, crewless and with nothing to her name. She now seeks to strike back and rebuild her life from the ground up.

Mika The Red knows Cyndane well, and has challenged her to a duel many times. Cyndane’s sword is from one of Mika’s ARK robots.

## Robots and Abilities

Cyndane is a machineless commander, allowing players to equip her onto any Guard Class Robot.

Her Commander Ability is "**Undaunted**", which allows Cyndane players to equip her to any non-commander Guard Class robot. That robot gains the ability to either move up to 3 spaces, add 2 to the current energy pool, or repair 1 integrity. However, this only ability only activates if it fails a dice roll and can only occur once per turn.

This commander is interesting for players who don't want to be stuck adding a specific robot to their team simply because their commander forces them to. As long as there is a non-commander Guard Class robot on a player's team, they can use Cyndane as their commander.

## Trivia

* Cyndane is one of 10 Commanders co-designed by Kickstarter backers in the first AEGIS Core Box. The character is named after the backer's online handle, Cyndane, who suggested a pirate character who has a run-in with the sea monster that lurks in Sigaea's oceans, or a "princess character with a big sword." the final character was a mix of both of these concepts.
* She was born in the Empyreal Realm, though holds no particular attachment or allegiance to it.
* Cyndane, like other Kickstart Dawn commanders, has a commander ability that experiments with new mechanics. Cyndane's ability, which gives you bonuses for failing dice rolls, is a mechanic that shows up on subsequent characters in later sets.
GIS Class

GIS Class robots are Trio Level combinations of Guard Class, Intel Class, and Support Class Basic Level robots. They combine the long range of G and S robots and the buffing and debuffing attacks of I and S.

### Appearance

GIS robots are the most bestial of all level 3s, due to their components. They have high integrity and are incredibly versatility in their attacks, focusing on supporting the team or dealing damage.

### Common Abilities

* Reroll
* Laser
* Aimed
* Arching
* Jamming
* Buff/Debuffs
* Vanish
* Heavy
* Arcing
EXYTH-100

*Commander Robot - Scrapspeaker Luxiana*

## Overview

EXYTH-100 is a ghost-like robot with a distinct purple coloring and gold decorations. It appears to have a skull mask over its face and it uses fan-blades attached to chains as weapons. It is similar in shape to the ESPER models. This robot serves as the command robot for Luxiana

EXYTH-100 has a slightly above average movement speed and energy output. This robot has very little integrity though, and will easily blowup. That's not too much of a problem though, as this robot's commander ability allows it to remake itself as long as another ally robot takes two damage on that same turn. When it does so, it moves next to the damaged ally.

## Abilities

EXYTH-100 has one action, **"Twinscythe Fiesta"**. This attack can reach targets up to four hexes away. It costs two energy to use and requires a dice roll of three or higher to succeed. On a success, the attack does one damage, dealing a maximum of two damage if all accuracy die succeed. This ability also has Light, which means that the player can choose to attack, then move the robot. Players using EXYTH-100 can perform some interesting hit-and-run tactics with this ability.

Additionally, EXYTH-100 has Parting Shot 4 which allows it to automatically deal one damage to another robot within four hexes of itself on its own destruction. This ability can be used in combination with its commander ability to make for some interesting kamikaze plays.

## Compatibility

EXYTH-100 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements.
Assault Class

## Appearance

All Assault Class robots share a distinct red in their color palettes. All of the Assault Class robots are humanoid. Many use melee weapons for their attacks, such as swords and spears. Others have their fists or giant hammers. Then there are those which have arm cannons instead of hands. Most robots in the Assault class will feature both a melee and ranged option.

## Common Mechanics

Common mechanics that Assault Class robots use include, Melee, Overload and Critical.

## Commanders

Assault Class specific commanders includes:

* Ainer *the First Pilot* and his ARK-150
* Diane *the Rogue Rifle* and her ARM-777
* Jurlon *and the J-Brigade*, and their ABB-501
* Mika *The Red*, a machineless commander

## Robots

The list of Assault Class robots includes:

* ABB-100
	+ Exclusive to a Great States commander
* ABB-200
* ABB-501
	+ Jurlon's Commander Robot
* AKTEL-100
	+ Exclusive to an Iris Dominion commander
* ARK-100
* ARK-150
	+ Ainer's Commander Robot
* ARLY-100
* ARLY-300
	+ Exclusive to a Sector Authority commander
* ARM-777
	+ Diane's Commander Robot
* AROZ-100
* AROZ-400
* AXIS-100

## Gallery

* ARK-150
* AXIS-100
* ABB-200
* ARLY-100
* ABB-100
* AKTEL-100
* AROZ-100
* ARK-100
* ARM-777
* AROZ-400
* ARLY-300
* ABB-501
SOL-100

*Commander Robot - Mediator Officer Stell*

## Overview

SOL-100 is a simple robot, being a a laser cannon with two legs and feet. It appears there are ornaments attached to the backside of this robot, resembling a sun. It has an average movement score, average integrity, and above average energy output. Unlike other support robots, SOL-100 has a low cost attack which will automatically hit when used (as long as this robot is not debuffed). Additionally, SOL-100 is able to hold enemies off within short range.

This robot serves as the commander robot for Stell.

## Abilities

SOL-100 has two actions, **"EP Laser: Type-JUSTICE"** and **"You're Under Arrest!"**. The first of its actions, **EP Laser: Type-JUSTICE**, can target any robot within line of sight due to the attached Laser attribute. This action costs three energy to use, and will automatically succeed if there are no accuracy debuffs on this robot. On success, the targeted robot and all other robots on the same hex line as both SOL-100 and the target will take one damage.

**You're Under Arrest!** can target any robot within three hexes of itself. This action costs three energy to use, and all accuracy dice must land on a two or above. If successful, the targeted robot takes one damage and is unable to attack on its next turn due to the attached Disarm attribute.

## Compatibility

SOL-100 is combinable into any higher level robot requiring a non-specific Support Class robot, providing it fits within any faction-specific requirements. In addition, SOL-100 has unique combines:

* AROZ-SOL
* AROZ-ELL-SOL
Nolan

***The Recusant***

## Appearance

Old man cyborg with a gold jacket. Kinda hunched and moves oddly due to all the robot parts surgeries.

## Background

Long before the robot arms race began, the Sector Authority was experimenting with A.E.G.I.S. Robot technology in numerous ways: one was to create human-machine hybrids that could sync with and control the dormant fighting machines. Nolan spent years in that program: studying the technology, and ultimately he became the subject of his own experiments. All the joy in his work went away when the war started though, so Nolan retired to the surface world, having no interest in being part of global conflict. His machine parts are now used to sync with music systems, producing sounds heard in music the world over. Will there come a day where his vast knowledge is used against the world?

## Robots and Abilities

Nolan is a machineless commander, allowing players to equip him onto any non-commander Support Class Robot.

His Commander Ability is "**Optimize**", which gives Nolan 3 extra energy in their energy pool when they combine a robot. Similar to the Jurlon's "**Nakama System**", the ability does not go away on combine.

This commander is interesting for players who don't want to be stuck adding a specific robot to their team simply because their commander forces them to. As long as there is a non-commander specific Support Class robot on a player's team, they can use Nolan as their commander.
Vatisistan™

Vatistan™ is a small, affluent territory of the Great States. It was founded by Vatis. Rather than being a traditional territory with a governance, Vatistan™ is a wholly owned company that rents out land to people. Utilities and public spaces, such as parks and sidewalks, are maintained by charging fees per minute of usage.
ELL-000

## Overview

ELL-000 is the command robot of the "Bomb Duelist Poppet". It appears to be an older looking bomber-type robot with a large exposed payload of bombs which drop directly under it. The robot also appears to have a white "face" and gold trim along its body. A pink heart can be seen on one its wings.

## Abilities

ELL-000 has two actions, **"Ellfire Dual Nova"** and **"Bomber Whirlwind"**. The first of its actions, **Ellfire Dual Nova**, can target robots up to four hexes away and deal AOE damage around them for another two hexes. This action costs two energy and requires an accuracy dice of five or more to succeed. On a success the attack deals two damage to the targeted robot and other robots within two hexes of it. This action can deal a maximum of four damage if both dice succeed, making for a devastating move if enemies are clumped together.

**Bomber Whirlwind** is an AOE attack which originates from ELL-000 itself. It automatically succeeds unless ELL-000 is accuracy debuffed, dealing one damage to all robots within three hexes of ELL-000. This action does not affect/damage ELL-000 however. This action has the Light attribute, allowing ELL-000 to use the action first and then move. Players can use this to hit and run more easily, making some opponents wary of advancing on ELL-000.

This robot also has the Flight ability. which allows it to move over terrain without hassle. Additionally as a command robot, ELL-000 has Poppet's **"Lone Crusade"** ability. This allows ELL-000 to take one less damage from enemy actions if ELL-000 has no friendly robots within three hexes of itself. This is an extremely useful ability to let ELL-000 get up close and personal with enemy robots.

## Compatibility

ELL-000 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, ELL-000 has unique combines:

* ELL-2000
	+ Using ELL-000 is required to use ELL-2000's **Duchess Mode**
* ELL-4000
* ELL-GEL-ION
	+ Using ELL-000 is required to use ELL-GEL-ION's **Berserker Mode**
ARK-100

*Equipped with light armor for speed and jumping.*

 Combines from | NA

## Overview

ARK-100 is a lightly armored Assault Class robot with high speed, damage, and energy output. A very plain but reliable robot that is a good fit for almost any team. It is equipped with two arm cannons as well as a large horn-like blade on its head.

## Abilities

ARK-100 has two main damage actions which are "Slashing Ark Blade" and "Arm Vulcans". Slashing Ark Blade is a powerful melee attack which can deal three damage to an enemy robot on a successful hit. It also only costs one energy to use. ARK's Arm Vulcans are a short ranged attack which deals less damage. On a successful hit it deals one damage, doing a max of two if both accuracy die are successful. Arm Vulcans are more expensive to use compared to ARK's Slashing Ark Blade, costing two energy to use.

## Strategy & Use

Amazing mobility and high Energy Production. Both of this bot's attacks have pretty low costs and good accuracy. Slashing ARK Blade could one-shot a lot of Lv. 1 bots and severely hurt some higher level bots - especially when buffed

## Compatibility

ARK-100 is compatible for any combine units requiring a non-specific A-Class, providing it fits within any faction-specific requirements. In addition, ARK-100 has unique combines:

* ARK-3000
* ARK-INADE
* ARK-INFINITY
ELL-GEL-ION

ROBOT is #000 of the Core Set.

 Common Mechanics | BEING A ROBOT

## Abilities

ROBOT HAS ROBOT ATTACK. ROBOT HAS PASSIVE ABILITIES, MAYBE IT'S THE Overload passive ability.

## Compatibility

ROBOT is combinable into any units requiring a non-specific THIS-Class, providing it fits within any faction-specific requirements.
[[Category:AEGI]
AEGS Class

AEGS Class robots are Quadra Level combinations of Assault Class, Evasive Class, Guard Class, and Support Class Basic Level robots. They have good stats and strong, versatile attacks for any range, but are missing the strategy tactics of I types.

### Appearance

AEGS Class robots are towering, armored, bulky humanoid robots. They lack the "muscles" an I type brings to combinations, making them look blocky. They are strongest as artillery, but can attack from any range, using missiles for bombardment or melee attacks to deal massive damage. They only deal damage, lacking finesse I robots bring to the combination.

### Common Abilities

* Flight
* Retaliate
* Heavy
* Arcing
* Overload
* Light
* Force
* Evade
* Double Move
* Ignition
* Detonator
AI Class

AI Class robots are Duo Level combinations of Assault Class and Intel Class Basic Level robots. They combine the integrity and energy, and areas of effect, respectively, of their components.

### Appearance

AI robots are visually based on their main component. If an AI robot is ARK-100 based, it is melee based, if it's IDA-100 based, it flies.

### Common Abilities

AI Class robots have access to abilities such as:

* Flight
* Melee Evade
* Restrain
* Disarm
* Area of Affects
* Debuffs
* Cloaking
* Light
* Capture
* Flicker

### List of Robots

* ARK-3000
* IDA-1000
GEL-400

*Slow, tough, and explosive wins the battle.*

## Overview

GEL-400 is a quadrupedal robot with rocket launchers attached to its back. Its face plate has three eyes. In terms of stats and capabilities, this robot has an above average integrity score, average movement and low energy output. This robot is primarily designed to attack at long range using AOE fire.

## Abilities

GEL-400 has two actions, **"Ghuari-II Missile"** and **"Ghuari Mini-Missile"**. Both of these attacks cost one energy to use, and an accuracy dice of four or more. These attacks can target any robot four tiles away, and deal damage to all robots within two hexes of the target. On a successful hit, the **Ghuari-II Missile** deals two damage to the target and all robots within two hexes of said target. **Ghuari Mini-Missile** will do the same thing with one less point of damage.

Additionally, GEL-100 has the Overload ability, which allows it to use both attacks in the same turn as long as it has not used any of its movement points during the turn.

## Compatibility

GEL-400 is combinable into any units requiring a non-specific Guard Class robot, providing it fits within any faction-specific requirements. In addition, GEL-400 has unique combines:

* GEL-2000
* GEL-ION
	+ Requires Ryos' ION-121
* ELL-GEL-ION
	+ Requires a robot controlled by either Poppet or Ryos to create the "Berserker Mode" version.
* AROZ-ELL-SOL
	+ The AROZ-ELL-GEL-ION-SOL variant of this robot benefits from having GEL components.

## Trivia

* In the 2014 printing of the game, this robot was designed along with AROZ-400, ELL-400, ION-400 and SALV-400 as a set of five new basic robots for the purposes of making combining into robots like ELL-GEL-ION easier.
Commander Intros Vol. I: Ainer vs. Etwal

Introducing **Ainer** and**Etwal**, two Commanders locked in a bitter fight against each other. One seeks freedom, one seeks dominance.

**Ainer** is an aggressive, no-holds-barred fighter who’s at his best when closing the gap to deliver an attack with his custom robot, the **Ark-150.** This Allied Provinces youth is known as the **First Pilot**, and was the first human to reawaken the dormant robots and use them to fight, sparking a global arms race. Him starting a rebellion against the Empyreal Realm inadvertently made him a reluctant hero, and he tries to play the part. With an uncertain future, Ainer fights for his people and for independence, thwarting constant assaults from Etwal.

Ainer's team uses several Assault Robots and other heavy hitters to take down the enemy with brutal efficiency.

**Etwal**is a fast-paced, selfish, and aggressive commander. His willingness to disregard his own forces in order to obtain victory has made this **Third Heir**to the Empyreal Realm throne its most famous general to boot. Etwal is an embodiment of the Empyre's decadence and wastefulness, and he'll throw his own allies towards certain destruction if it means a faster, glorious victory. He was the first to control a Level-3 Robot, the extremely powerful AEG **Excel-Gan** *(as seen in the top banner!),*which gains more power for each destroyed ally.

Etwal's pre-constructed team uses several Evasive-Class robots to rush in to soften up the enemy before getting destroyed, powering up Etwal's*Excel* robots each time they fall.
Ainer and Etwal are in a state of continuous hostility and conflict, given that the Empyre is desperate to reconquer the Allied Provinces, who simply want to retain their freedom. With both teams tending towards a very aggressive playstyle, Ainer and Etwal match each other on the battlefield. While Ainer’s high movement and First Pilot ability give him an edge, Etwal’s high-risk, high-reward playstyle of strengthening his core robot to finish off the opposing team ups the ante just as much.
INADE-400

*"Can't see whatcha can't hit!... Wait, what?" - Guapo*

## Overview

INADE-400 is a four legged, tower-like robot. It has an antennae with three levitating spheres around it. This robot also appears to wear a silver mask on its head. This robot has an average movement, average integrity, and above average energy output. This robot is meant to debuff robots with Arcing grenades and restrain them up close.

## Abilities

INADE-400 has two actions, **"Flashpulse Grenade"** and **"X2000 Electroshock"**. **Flashpulse Grenade** can target a robot up to five hexes away, and will also affect all robots adjacent to the target. It costs only one energy to use and the accuracy dice must land on a four or above to succeed.. If successful, the targeted robot's accuracy is debuffed and lowered by two. This means that the targeted robot will have to roll two higher than usual on accuracy dice to succeed. . Additionally, thanks to the Arcing attribute, INADE-400 ignores terrain using this attack.

**X2000 Electroshock** can target a robot up to two hexes away, and costs two energy. All accuracy dice must land on a two or above to succeed. If successful, the target robot takes one damage and is Restrained, locking it into place. This ability is very similar to IDA-100's **X2000 Elec Stinger**, with INADE-400 having the shorter range.

INADE-400 also has the Range Evade 1 ability, forcing robots which target INADE-100 to roll one higher when using ranged attacks against INADE-400.

## Compatibility

INADE-400 is combinable into any units requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements. In addition, INADE-400 has unique combines:

* INADE-3000
* ARK-INADE
Intel Class

## Function

With multi-faceted attack styles, Intel Class robots use a variety of lightning and energy abilities to stun, relocate and weaken enemies.

## Appearance

All Intel Class robots share a distinct purple color palette. Many of them have an alien or insect-like appearance. Tentacles and antennae are common parts of Intel Class robots.

## Common Mechanics

Common mechanics that Intel Class robots use include, Jamming, Restrain and Energy Siphon.

## Commanders

Intel Class specific commanders includes:

* Ixa *the Prime Possessor* and her IZA-100
* Ryos *the Bolt Bringer*, and his ION-121
* Vatis *the Scheming Viscount* and his IKA-610
* Whitehelm *the Iris Inquisitor*, a machineless commander

## Robots

The list of Intel Class robots includes:

* IDA-100
* IDA-400
* IKA-100
* IKA-400
* IKA-610
	+ Vatis' Commander Robot
* INADE-100
* INADE-400
* ION-100
* ION-121
	+ Ryos' Commander Robot
* ION-400
* IPPL-100
	+ Exclusive to an Iris Dominion commander
* IZA-100
	+ Ixa's Commander Robot
* IZZI-100

## Gallery

* IZZI-100
* INADE-100
* IKA-100
* IZA-100
* ION-100
* IDA-100
* IDA-400
* ION-121
* ION-400
* IPPL-100
* IKA-400
* INADE-400
* IKA-610
ION-400

*Energized by the enemy's defeat.*

## Overview

ION-400 is a quadruped, alien-like robot, similar to a beetle. It has two antennae/teslas attached to the front of its back. It has average movement, above average energy output, and above average integrity unlike most other robots of its class. This robot is primarily focused on draining energy from the opponent.

## Abilities

ION-400 has one ability called **"Micropulsar Volt 2.0"**. This attack costs three energy to use, and can reach other robots up to four hexes away. Accuracy dice must be four or above to succeed. On a success, the targeted robot is permanently drained of one energy output. This attack also has the Critical attribute, causing this attack to deal an extra point of drain for every six rolled. **Micropulsar Volt 2.0** is able to drain up to six energy output per use. Due to this ION's Energy Siphon the player will receive one extra energy to use in the round per energy drained. If the target has no energy output left, they will take integrity damage instead.

Additionally, ION-400 has the Jamming 1 ability, allowing the player to spend one energy to reroll a dice used in an attack made against this robot.

## Compatibility

ION-400 is combinable into any higher level robot requiring a non-specific Intel Class robot, providing it fits within any faction-specific requirements. In addition, ION-400 has unique combines:

* ION-5000
* ELL-GEL-ION
	+ Cannot access ELL-GEL-ION's Berserker Mode without the inclusion of a commander robot controlled by Poppet.
AES Class

AES Class robots are Trio Level combinations of Assault Class, Evasive Class, Support Class Basic Level robots. They combine the mid to long-range attacks of E and S with the stats and evasion of A and E.

### Appearance

AES robots are the heroic looking "flagship" of the Trio-level robots, often supporting large canons and turbines or wings.

### Common Abilities

AES Class robots have access to abilities such as:

* Flight
* Jet
* Reroll
* Overload
* Anti-Air
* Aimed
* Piercing
* Melee
* Overload
* Blitz
* Salvo
* Ultra Salvo
How to play guide for A.E.G.I.S

*This article is a stub. You can help A.E.G.I.S. Wiki by expanding it.*

This page will serve as a basic **how to play guide for *A.E.G.I.S.***. While there is very little information available at this time, we urge you to check back often, as new information is being added all the time! Feel free to edit this guide with any tips, tricks, and suggestions.

## See also

* Release date
* System requirements
ARM-777

*Commander Robot - Rogue Rifle Diane*

## Overview

Write the first section of your page here.

## History

Write the second section of your page here.

## Abilities

ARM-777 has a long range rifle, the "35mm Gepard Buster", which requiere 2 energy to use. On an successful hit, it deals 2 damage and using its Critical ability, it may deal 4 damage by rolling double six.

ARM-777's pasive ability Retaliate allows it to use its "35mm Gepard Buster" after being hit, if able to pay the energy cost. The commander ability "Rogue Decoy" gives Retaliate to an ally at the end of turn, allowing for more control durig the opponents turn.

## Compatibility

ARM-777 is combinable into any units requiring a non-specific A-Class, providing it fits within any faction-specific requirements
ESPER-600

*Its true purpose is as elusive as its form. - Luxiana*

## Overview

ESPER-600 is an almost humanoid-like robot, with an upright body and a head. However, it floats above the ground and lacks arms. Instead, it has a machine pistol in its chest.

As far as ESPER-100's stats and capabilities go, ESPER-600 is an interesting robot. It only has two integrity points and three energy output. Unlike other robots of its class, all of the ESPER models lack Flight or Jet. To make up for that and it's lack of integrity, this robot has a high base movement of seven and Evade 5.

## Abilities

ESPER-600 has one action, **"Cerberus Pistol"**. This attack can reach targets up to three hexes away. It costs three energy to use and requires a dice roll of three or higher to succeed. On a success, the attack does one damage, dealing a maximum of three damage if all accuracy die succeed.

Most importantly, this robot comes with the Evade 5 ability, which forces robots that target ESPER-600 to roll a six on their accuracy rolls in order to succeed. This greatly improves ESPER-600's survivability as it only has a one in 6 chance of being hit by an attack. However, this ability is easily countered by Aimed, so players should mindful of enemy robots with this ability.

In addition, ESPER-600 has the Beacon ability. This forces enemy robots which can attack it, to attack it. ESPER-600 makes a great escort robot as it can take the enemy aggro away from more fragile robots.

## Compatibility

ESPER-100 is combinable into any higher level robot requiring a non-specific Evasive Class robot, providing it fits within any faction-specific requirements. In addition, ESPER-100 has unique combines:

* ESPER-IZA
	+ Combining into this Command Robot requires Ixa's IZA-100.
* ESPER-4000
Stellar Ascent: Part 4

*Last time on AEGIS: Gamound's border forces and an overeager Stell prepare to take on violent rogues in the southern wastes. Meanwhile, Ainer and Diane struggle to combat Etwal and Ixa's joint attack in the North. How are our two guerrillas doing?*

Wreckage everywhere. Wreckage of wings and turbines everywhere throughout the valley, being slowly consumed by the snowy winds. It was down to just the Rogue Rifle Diane's small robot squad versus the terror of the skies, the third heir to the Emyreal Realm throne: Etwal.

Diane's *ARM-777* spotted Etwal's robot again and took a shot, but for the third time it was intercepted by a hopping shield, a *GAN.*The aerial commander's jet-like *EXCEL-100*was already extremely agile and getting faster with each passing minute. With that defensive robot it was nigh-impossible to land a hit. She had to wait for an opening.

With a thundering laugh, Etwal and his robot slashed straight through Diane's field of view, leaving a gash on the shoulder of her *ARM*. Hot sparks and shrapnel flew everywhere, melting the snow around her.

Just what she was waiting for. As it spiraled away, one of Diane's hidden sniper bots emerged from the snowy hills and struck a shell right into Etwal's right wing, sending the robot careening off into the distance.

Followed by an explosion.

Not one of fire, but of light. Diane's heart sunk for second after a brief feeling of accomplishment. Behind a torrent of steam and emerald light, there it rose: *EXCEL-GAN.*The humanoid machine of destruction that has wreaked havoc across the continent, and she stood alone to face it. "Where is Ainer?!"

~

"Two down. Three left. I can tank one more hit, maybe two."

The young hero Ainer, responsible for leading his army, and obligated to sacrifice for them. How did he end up here, avoiding sniper fire from one of the world's most terrifying urban legends, *Ixa*?

*"I'm really tall, and everyone can see me through the storm. So I'll lead the way."*- his own words from years ago echoed in his ears.

"Oh yeah, that's how it started."

The young hero Ainer, making a performance art out of creating his own problems. His AG-Class *ARK-2500* sprinted through the snow, straight towards the enemy's cannon. The large sniper robot was like the one Diane used, but not as accurate. If he could dodge the incoming shell-

The cannon blasted a hole clear through Ainer's robot's mid-section.

"Okay. Awesome. Great."

Undaunted, Ainer's bayonet drove into the enemy robot. And again. And then after a pause, another time. The sniper machine fell to pieces and Ainer waited to be finished off. There were still two enemies unaccounted for, including the headhunter Ixa herself.

But they never came.

~

"I'm leaving. I have no more guns. I will return to collect the pieces of the*loser*." - Etwal heard a female voice in his earpiece.

Etwal snarled and threw the device into the wind.

"*I* am all I need to defeat these trashdwellers."

His blades and wings flashed as the setting sun broke through the storm.
SSM-400

*Specialized for wide area and multiple targets.*

## Overview

SSM-400 is a simple robot, being a bipedal walker robot with two, three barreled rocket launchers on its "shoulders". It has below average movement, average integrity, and above average energy output. This robot is designed to be in the back of the map, using its long range to punish enemy robots from afar.

## Abilities

SSM-400 has two "duplicate" actions, **"SSM Tracer Rockets L"** and **"SSM Tracer Rockets R"**. These actions can target any robot within 10 hexes of itself, but cannot target robots within four hexes of itself. Both of these two actions both cost three energy to use, and require a five or above on an accuracy dice for a success. On a success, the targeted robot takes one damage. Due to the attached Heavy attribute, SSM-400 cannot move and attack on the same turn.

This robot also has the Overload ability, allowing it to use both of its attacks on the same turn, as long as the robot does not use its movement and it has the energy for the attacks.

## Compatibility

SSM-400 is combinable into any higher level robot requiring a non-specific Support Class robot, providing it fits within any faction-specific requirements. In addition, SSM-400 has unique combines:

* SSM-3000
	+ Combining into the "Sunset Mode" version of SSM-3000 requires the use of GMD-100 as a component robot.
* SSM-8000