Ogre

Ogres are, a brutish, lumbering humanoid who inspires equal measures of terror and revulsion. Like most of your kind, you have small and darting eyes, a broad muscular frame, a thick featured face, small tusks or horns, and skin ranging in color from dull yellow, red, or brown to subdued green, blue, or black. Your species is almost universally outcast by other cultures, caring little for the niceties and nuances of society. You tend to be blunt and overbearing in both demeanor and odor. You’ve spent most of your life in nomadic tribes, moving constantly to avoid the prejudice of “civilized” folk. Despite your best efforts, many see you as a monster, a man-eater or worse, and overzealous champions and greedy bounty hunters regularly harass and hunt you. If you’re lucky, you find work in remote ranks of armies or the company of friends who can see past your foul features. You’re grateful for such fortune and treat those who accept you as tribe-mates, wreaking bloody carnage against all who threaten them.

Common Personality Traits: Brusque, guarded, illtempered, resolute, uncivilized

Common Physical Traits: Hulking stature, broad body, clumsy gait, bucket jaw, musky smell

Example Names: Gorefang, Zetrix, Bonegnasher, Necksnapper

## Cultural Groups

### **Earth Brave (Ogre)**

**Type:** Large (2×2) biped folk with a Reach of 1. Your maximum
wounds equal your Constitution score × 1.5 (rounded down).

**Attributes:** +2 Strength, +4 Constitution, –2 Intelligence, –2
Charisma

**Base Speed:** 30 ft.

**Enlightened Athletics:** Your maximum Athletics rank increases to your Career Level + 5. Only the highest bonus from any single enlightened ability may apply to each skill.

**No Pain:** You may ignore the first fatigued or shaken condition
you gain each scene.

**Reviled:** The Disposition of non-ogres decrease by 10.

**Restricted Actions:** Influence, Outmaneuver, and Tumble checks you make are considered untrained (see page 63).

**Unbreakable:** Each time you suffer attribute impairment, it decreases by 1 (minimum 0).

### **Stone Brave (Troll)**

*Your people are the nigh-invincible trul, the most terrifying*
of all ogres.

**Prerequisites:** Ogre, [Level 1 only]

**Benefit:** You gain regeneration 1 (see page 234) and you gain
a +2 bonus to saves against poison and disease. Also, when taking
the Basic Skill Mastery feat you have access to a new skill pair:
Bone-Chewer (Athletics & Intimidate). However, you’re also
light-sensitive (see page 234), and you suffer a –2 Appearance
penalty.

#### **Stone Elder**

*Age makes you even bigger, tougher, and more simpleminded.*

**Prerequisites:** Stone Brave

**Benefit:** Your regeneration 1 becomes regeneration 2, and
your Reach increases by 1. However, your Intelligence score
drops by 2.

### **Sea Brave (Merrow)**

*You and your twisted fomhoire kin have long wandered the*
turbulent oceans, raiding and conquering the weak.

**Prerequisites:** Ogre, [Level 1 only]

**Benefit:** You gain aquatic II (see page 230) and Claw I
(venomous — weakening poison). You also suffer a –2 penalty
with Charisma-based skill checks.

#### **Sea Elder**

*Like the seas of your birth, your form has twisted with age.*

**Prerequisites:** Sea Brave

**Benefit:** You gain the Horror Type (see pages 227).

### **Winter Brave (Yeti)**

*Kawreelanit long ago laid his hand on the witika, inuring you to the cold and creating a hunger for the flesh of your enemies to be devoured in his honor.*

**Prerequisites:** Ogre, Level 1 only

**Benefit:** You gain Cold Resistance 5, the bite I natural attack, and the devour NPC quality (see Fantasy Craft, pages 237 and
233). If you gain a natural attack from multiple sources, the attack’s grade becomes equal to the highest single grade + 1 per additional benefit granting the same attack, to a maximum of V (e.g. Bite IV, Bite III, and Bite I become Bite V).

#### **Winter Elder**

The ancients of the witika bear warm fur hides and the icy touch of their god.

Prerequisites: Winter Brave

Benefit: Your Cold Resistance increases to 10, and you gain the Freezing Aura (cold damage attack II: 10 ft. aura) extraordinary attack (see Fantasy Craft, page 238).

### **Fire Brave (Oni)**

*You’re among the rarest breed of ogre: the ohni, the shapeshifting spawn of demons.*

**Benefit:** You gain Fire Resistance 10 and ignore Species and
Size penalties with Disguise checks. You also lose reviled and
gain Gore I (see page 235).

#### **Fire Elder**

*Your diabolical heritage fully permeates your being, warping*
your body and granting you mastery of arcane power.

**Prerequisites:** Spellcasting 1+ ranks, Fire Brave

**Benefit:** You become an Outsider (see page 227) with Spell
Defense equal to your Intimidate (Str) bonus. Your Intelligence score rises by 2 but your Constitution score drops by 2. Each time you gain 1 or more ranks in the Intimidate skill, you also gain an equal number of ranks in the Spellcasting skill. This may not increase your Spellcasting skill beyond its maximum rank.

### **Steel Brave (Cyclops)**

*You descend from the arges, cyclopean ogres who were once smiths to the gods, now fallen into barbarism.*

**Prerequisites:** Ogre, Level 1 only

**Benefit:** Your maximum rank in Crafting increases to your Career Level + 5, and you gain the grueling combatant NPC quality (see Fantasy Craft, page 233). When taking the Basic Skill Mastery feat you have access to a new skill pair: Steel-Blood (Crafting & Investigate). However, your Close Quarters range drops to 15 ft.

#### **Steel Elder**

You’ve reclaimed your birthright as favorite of the gods and claimed the gift of foresight your ancestors lost so long ago.

**Prerequisites:** Steel Brave

**Benefit:** Your Wisdom score rises by 2 and you gain the always ready NPC quality (see Fantasy Craft, page 230).

### **Two-Headed**

*They really are better than one…*

* **Prerequisites:** Giant, [Ogre], or Unborn, [Level 1 only]
* **Benefit:** You are only flanked when surrounded by 3 or more adjacent characters, and the penalties you suffer when multitasking (see Fantasy Craft, page 65) or when making attacks with the Two-Weapon Fighting and Two-Weapon Style feats, drop by 2 (minimum 0).
* **Special:** When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the requirement “Level 1 only.”

### **Ogre-Blooded**

*Half-ogres tend to inherit their parents’ massive strength and xdurability, as well as the fear and misunderstanding that comes with being related to such “brutes.”*

**Prerequisites:** Non-Ogre Folk, Level 1 only

**Benefit:** You may ignore the first fatigued or shaken condition you suffer in each scene. Also, you gain the improved stability NPC quality and may select feats as if you’re an Ogre. However, the Dispositions of non-ogres worsen by 5.

**Special:** You may only have 1 “Blood” feat. When you gain this feat you may reduce any of your attributes by 2 to gain an additional Species feat with the requirement “Level 1 only".