recursal/Fanatic-Fandom huggingface dataset:
Thought Eaters

Thought Eaters are natives to the Ethereal Plane and resemble in every way skeletal platypuses. They are ether dwellers who use the plane to avoid death, skirting the border between life and death thanks to powerful psionic powers. Thought eaters avoid falling into the material at any cost, since they are unable to live longer than five minutes there.

They feed on the psionic powers of others despite being unintelligent, using the life forces of other beings to cling to life. When killed the thought eater falls out of the Ethereal into the material and appears as an ordinary platypus who died of starvation.
Duergar

Duergar are widely considered to those who know of them to be an evil and damned race, and it is not difficult to see why. They are largely detached from emotion in their drives to create and be industrious, and their culture knows no such thing as happiness or contentment. They simply survive, which is difficult to do in the Underdark unless one is ruthless.

### Duergar Culture

The society of the Duergar is next to impossible to understand without knowing that their race was once ruled by the Illithid, and much like the Gith or the Shardminds this relationship to the great evil of the mindflayers has permanently altered their physical and emotional structure. The Duergar are completely disconnected by their centuries of slavery to their original Dwarven race, and are likewise disconnected from their former pantheon. The Duergar believe that they are stronger because of this disconnect, that they are more pure because they exist without the interference of Moradin. The Duergar gods that do exist are former members of their race that have ascended to godhood, Deep Duerra and Laduguer, whose dogma is core to their lifestyles and the dog eats dog mentality that serves for their moral system. The inherent selfishness in a system based on supremacy and existing just to continue, creating for its own sake with no satisfaction, makes the majority of Duergar tend towards evil, with some being neutral and rarely an individual being good.

Duergar see creation as a practice in function over form, and see any belonging as a means to an end, for this reason slaves from humanoid races have recently become seen as outmoded by mechanical devices or automatons. Among their own people, some Duergar see one another as ill fitting their intended purposes, and have taken to augmenting their fellows forcibly with machines and psionics.

The dwarves fear that a duergar empire unchecked would have the power to enslave the entire world, given their constant and unceasing industrial output.

Psionic powers are valued among the duergar, and only a select few are born with the innate power to wield them. Another strange trait that occasionally appears in duergar offspring is for hair to grow in as poisonous quills, which the bearer can fire with precision at enemies. These holdovers from Illithid experiments skip generations but are considered testaments to their superiority over other races in the Underdark.

###
Prometheus

Prometheus is a Titan formerly aligned with the Olympian Pantheon before his exile. Prometheus and his brother Epimetheus were given the job of giving the gifts of Olympus to mortals. According to legend, when all of the gifts of the gods had been handed out, Prometheus saw the humans for the first time, he decided he needed to find a suitable gift for these creatures that in his eyes had so much potential.

### The Story of Humans

While many deities attribute to themselves the refining and grooming of humans into beings that can hold sway over mighty empires and create beautiful, lasting civilizations, this was not the intended state of humanity. The elevation of humans to beings of great intelligence is considered one of the greatest crimes against the Gods.

Early humans were widespread and considered quite foul in most places they inhabited. To many- including the homesteading orcs they were a formidable threat, from their tendency towards violence to their rapid rate of breeding and seemingly unending hunger. During the War of Light and Darkness after Tharizdun brought darkness in the hearts of men, they worshiped primal gods, sometimes wicked gods, and they had no greater desire above consuming and surviving, which they did by tooth and nail. The Titan Prometheus, took pity upon them. He saw that they could be greater and he pleaded with Zeus to give them the gifts of greater knowledge, of understanding, and in doing so bring them further as a species but his king refused. Prometheus took matters into his own hands. He stole the fire of Mount Olympus, and presented it to the humans and in an instant the race was forever changed. They were changed so drastically that most turned to new gods, finding their old ones to be incompatible with their new hopes, desires, dreams, and fears and they were empowered beyond words in their capacity for greatness. So outraged were the Olympians that Prometheus was captured and exiled to Carceri, where he is chained to a mountain for all eternity getting his liver eaten by vultures each day only to regrow each night.
Sekhmet

Sekhmet is a fierce goddess of the Heliopolan Pantheon, the daughter of Ra and a sister to Bast, Hathor, and Nekhbet.

When Ra looked upon the humans he saw that they were wild and wicked, so he sent Sekhmet upon the material plane to purge them. The cull lasted for fifteen days and fifteen nights before Ra saw within the humans the capacity for good and called off the culling, yet Sekhmet could not stop. He sent Hathor to the material plane with Sekhmet and through her calm attitude the Lioness was pacified and the letting of blood was ended. Ever since, humans have performed rituals in her honor, representations of her that are meant to 'placate' and 'pacify' her rage at the end of a war, a symbolic way of saying that the time of bloodshed has passed and the time for rebuilding and healing has begun.

Sekhmet and Hathor became the tutors for Bast, showing her the ways of existence as they saw it.

Sekhmet and Ptah have long been consorts, and are the parents together of a son they called Maahes, who is now called Nobanion and another called Nefertem.
Rávdná

Rávdná was a Hamadryad and Archfey, daughter of Fathagn, in the form of a living rowan tree that became an avatar of Sif. She currently serves as a housecarl to Sif in Ysgard and is occasionally dispatched as a protector of children, whose homes she will watch over until they come of age. She has thousands of connected selves, each one a different rowan tree her spirit inhabits, usually planted outside of a home with children.
Sotillion

Sotillion is a goddess of the South Wind known to the Olympian Pantheon as Notus. She appears as a red-haired woman in her late twenties who dresses in loose, colorful garments. She is almost always seen with a large blanket somewhere warm, sitting and enjoying a bottle of wine and a long book (the stories of Sune are among her favorite). She is far from dutiful, spurning unnecessary action, and she requires prodding to act on anything.

### Relationships

Sotillion is the daughter of Procan and Eos, sister to Astraea, Wenta, Atroa, Telchur, and Velnius. She is a cousin to Merikka. She is married to Zilchus although she dislikes his brother Kurell, who spurned the affections of Atroa to pursue her, seeking to steal her away from Zilchus.

### Worship

Clerics of Sotillion (called Luxuriates) feel that it is their calling to live the good life, living lives of luxury and comfort. They make others feel at ease with their presence. They move slowly, talk slowly, and savor every second of life. There is a sect among them who feels that a few years of discomfort and adventure in between years of comfort and relaxation help enhance the teachings of Sotillion by restoring perspective.

There is a bardic school based on Sotillion's teachings called the Soothers' College.

The holiest time of day for her worshipers is bedtime, and sleeping during services is something that is considered pious. Her largest holiday is called Richfest, which occurs during midsummer and involves music festivals and light singing. According to legend, Richfest is the day on which the infant Sotillion was supposed to reap the early harvests and prune the fields for the fall harvest, supposedly she said 'Sod that' and tricked Kurell into doing it, who has done it ever since.
Tezcatlipoca

When Quetzalcoatl had gone with his brother Xolotl to find a new land to call their own, they came across a wasteland ruled by a Jaguar god named Tezcatlipoca. Recognizing the two as altruistic and naive, he posed as an injured old spirit, and asked for their help in restoring his lands to their former beauty, something the two did beautifully. Tezcatlipoca was impressed, it was everything he had wanted. He led the two deep into a cave where he once had worshipers brought and where he intended to eat the two gods, but upon seeing the trail of bones leading to his lair Xolotl warned his brother that danger would soon be there and Quetzalcoatl silently nodded in agreement. The two fought and overpowered the black jaguar and seized control of their new jungle. In order to ensure he could never return, the two worked to loosen the dirt and then flooded the caves with water. Thinking their work was done the two began to rest. Their rest was disturbed by a horrifying storm and the return of Tezcatlipoca, who tried and succeeded to blow them off of the hill they had settled upon, turning the jungle into a land of constant wind and monsoons. The two responded in turn with a rain of fire and were met with another great raising of earth and after the war had finished the gods became awestruck by what they had accidentally created. It was a real paradise where life could flourish once more, and the gods declared a truce that would last for all of time, and their worshipers were instructed to build temples to each in equal measure.

### Relationships

Tezcatlipoca is sworn to be an ally of Quetzalcoatl and his kin, but the two still have a lasting rivalry. His real talent in leading armies has put him in a position of respect from Ares, but his ruthlessness has put him at odds with Rao. Sseth once saw the jaguar as an obstacle in the path of his brothers, something obstructing him from ever meeting his true destiny, but has recently ceased all communication with any of his family.

### Worship

The worship of Tezcatlipoca is most often done by leaders and kings, as he brings glory to their houses through the spoils of war. Occasionally generals will say a prayer to him or light incense in order to see that their battles will be victorious. His temples are instructed to be equally magnificent as those of Quetzalcoatl, but he does not care if his is just a little grander.

### Dogma of Tezcatlipoca

All are slaves and dolls to the will of the gods. There is joy and power to be found in bloodshed, so bring blood to your gods whenever possible. Ye have entered this world with nothing and so shall ye leave, but the spoils you claim for me are eternal and will be your reward in the afterlife.
Quetzalcoatl

Child of Merrshaulk and another unknown shard of Jormungandr, brother to Q'uq'umatz and Tepeu, Twin to Xolotl. When finding his chosen domain in the material plane he was distraught to find that entire races of beings had been destroyed there. He wept until the vegetation returned to the wasteland and he martyred himself, spilling his blood across the land until his blood seeped into the earth and found the bones of those who had come before to bring them back. He did not bring them back as undead, but his compassion and spirit was so strong that it brought them together perfectly, body and soul, in true resurrection. The people made him temples that mirrored the monuments made to his father Merrshaulk, and like his half-brother Sseth he requires sacrifices to remain happy. He cannot be harmed by creatures in the same form that he is using, so if he is in the form of a dragon, he cannot be hurt by any kind of dragon, and if he appears as a magic-user he cannot be harmed by magic spells.

### Dogma of Quetzalcoatl

Man is above beasts as long as they maintain society. The growth of civilization must be a constant goal. Obey the laws of society or you will be treated as an animal. An animal has few uses beyond food, work, and sacrifice.
Sanxing

The Sanxing are three gods of the Shen Pantheon who are aspects of a single entity.

The first is called Fu and he is represented as a magistrate surrounded by children he represents prosperity and progeny.

The second is called Lu and he is represented as a scholar and is associated with financial success and social status.

The third is called Shou and is represented as an old wise man with a tall, elongated bald head. This representation is also worshiped as one of the great kami of luck where he is called Fukurokuju. Shou represents longevity and wisdom beyond one's years. He is said to be capable of raising the dead. He is sometimes confused for Jurojin because of his affinity for deer and cranes.
Primordials

Extraplanar beings created in the early days of the elemental chaos, the Elemental Lords of the Dawn Titans being the greatest among them. While not being Gods in the traditional sense, they are deified through sheer strength. The primordials were among the first to roam the planes, they have seen Gods come and go, and their power knows no bounds. They almost always show an indifference to their followers but are capable of great and terrible acts when inspired. In the early days of the multiverse the Primordials and Gods had terrible wars and battles. The Primordials are naturally suited for destruction and entropy and those conflicts alone would be enough for endless chaos, the Gods’ addition into the multiverse threw off a balance that would never be maintained again.

### The Elemental Lords

* Akadi
* Grumbar
* Istishia
* Kossuth
* Bazim-Gorag

### Lesser Primordials

* Achazar
* Arambar
* Asgorath
* Atropus
* Rorn of the Rages
* Bwimb, Bwimb II
* Earth Dragon
* Entropy
* Erek-Hus
* Magaera
* Miska the Wolf Spider
* Nehushta
* Pangu
* Petron
* Storralk
* Tartarus
* Telos
* The Queen of Chaos
* Ubtao
* Dendar the Night Serpent
* Kezef the Chaos Hound
Volisupula

Volisupula is one of the Demon Lords, a powerful Tanar'ri in charge of the Abyssal realm of the Skin-shedder. They have an expansive network of contacts in Sigil and have long been a patron of the Mercykillers, primarily in the interest of assassination in exchange for private donations. The very air in Volisupula's domain turns outsiders into Tanar'ri, who are welcomed into Volisupula's palace with a grand ceremony to celebrate what the Marquesse considers to be the only good decision they've ever made.
The Believers of the Source

The Believers are a faction that believes in the foundations of karma and using the observable results of one's actions to move towards self-improvement and empowerment. Existence is a forge that shapes you, molds you into something different, and by your hand you can guide yourself towards better outcomes, steering your next incarnation to be better than the one before until eventually you reincarnate as a god.

All suffering is self-earned and thus getting through it must be self-guided in the eyes of the Godsmen. Helping others is discouraged actively, as it could be robbing someone of a necessary life lesson needed for their eventual apotheosis.

### Relations with Other Factions

The Dustmen are disgusted with the Godsmen fundamentally, since they see reincarnation as a negative event instead of a positive one. The Bleak Cabal considers the Believers cruel beyond reason for their unwillingness to support those in pain and their opposition to charity. The Doomguard see the idea of mortals ascending to godhood as a threat to their belief that the multiverse is heading towards total entropy and the Harmonium see their ideals of individuality as a threat.

The Athar were sympathetic with many of the ideas of the Believers, while members the Sign of One saw enough in common to create a sub-faction with members of the Believers known as the Mind's Eye. The Beastmen on the other hand, agree with the Godsmen on most fundamental levels but believe that it is in fact more positive to reincarnate as a less sentient being than a more advanced one.

### Ranks of the Believers

In order to join the Godsmen one must be sponsored by one who has reached the rank of Factotum, which takes quite a bit of effort. The Believers only look at new recruits who have already done work for them, meaning many berks take jobs at the Great Foundry hoping to one day be noticed, working back-breaking jobs in sweltering heat for ages. The Godsmen are led by both their factol and a council of factotum. Their current factol is a dwarf named Bori Goldshaft. Surprisingly there are some among the ranks of the believers that are clerics, who can cast ordinary cleric spells (albeit with slight disadvantage) despite having no real faith at all (a constant mystery to most).

### State of the Believers

The Believers momentarily left Sigil after their factol was Mazed during the faction war, but took back control of the Great Foundry with little effort. The Believers' control over the Foundry makes them in charge of all metalworking in the city, something that has a philosophical and symbolic importance to them. Their control over the Foundry makes them desirable as well as their status of being selective and exclusive, but internal conflict has split their numbers in recent years, with the mass exodus of their druid members joining the Beastmen. Due to their support network with the Mind's Eye they hardly need to worry about losing control any time soon.
Twelvetrees

Twelvetrees is the 12th layer of the Abyss and a place considered hallowed ground by all demons. On the layer is a land of lavender soil and purple sky, where twelve large gnarled hamadryads stretch their fingers towards a strange yellow moon. In the center of the trees is an altar, covered in the blood that still runs from the ritual that happened here. The early Tanari'i, having tortured the hamadryads and removed their hearts, posed as risen fiends who pleaded with twelve important Astral Deva to save their people, and the Deva accompanied them back to the abyss. When the Deva got to the grove it was already too late, the heartless hamadryads sensed their essence and tore them apart to devour it.

The only other feature of the purple plain is the construction yard, where Ships of Chaos are put together for use in the Blood War (kept in a neutral place to avoid betrayals).
The Para-Elemental Plane of Magma

The Plane of Magma is in between the Elemental Plane of Earth and the Elemental Plane of Fire. It is composed mostly of a giant ocean of magma, with islands and bridges made of pumice, obsidian, and granite that float freely upon the surface of the lava. The only other features of the plane are huge crevices where the lava created fire-falls filled with both molten earth and elemental flame, and its dozens of active volcanoes.

### Hazards

The plane is very difficult to survive on. The heat is slightly tempered from that of the Plane of Fire, but the constant movement of the ground underfoot and the almost guaranteed death of falling in the ocean of magma means the plane is one of the harshest.

### Natives

The plane is mostly occupied by its native genasi, mephits, and archons, but is also home to Thoqqua, Magmin, Lava-Trolls, and Cherufe.

### Locations

There is a large obsidian fortress in a dormant volcano that is the home of a gigantic city of elementals called Blackstone.
Wastri

Wastri is a bloated and corpulent god of hate and bigotry. He is devoted to the principles of destroying 'false humanity' and crushing races he deems unworthy of life. The only non-human races Wastri tolerates are amphibians, because of their adaptability and in his realm he forcibly breeds amphibious races with humans, trying to make them more like one another.

Wastri is actively trying to unseat the patron gods of the humanoid amphibians, the Grungs, the Bullywugs, and the Grippli. He believes himself to be the second coming of Zarus.
The Beastmen

The Beastmen are a sect based on the idea that existence is defined by one's actions and how they meet the challenges of life and existence, which in turn decides what form they will take after death when they reincarnate. Unlike the Believers of the Source, the Beastmen believe that the proper and beneficial line of reincarnation is that which takes them further and further from the forms of sentient beings and into the forms of beasts and beings of pure instinct.

### Relations with Other Factions

The Godsmen think their ideals are ridiculous and see them as heretics, as do the Mind's Eye. The Transcendent Order sees a sympathetic connection between them and has tried extending a hand towards them in recent years, attempting to make a greater bond. The Verdant Guild sees the importance that the Beastmen have placed on animals as positive, but wishes they'd spend more time on the spread of plant life.

### Ranks of the Beastmen

While originally started by druids (and populated widely by druids) the faction has also been popular among awakened animals that believe their very existence and increased levels of sentience are signs that they could be close to enlightenment, and are only one or two steps away from being in nirvana like their instinct-based relatives. Members of the sect raise in status based on their commitment to strengthening their instinct and trusting actions before thoughts.

### The State of the Beastmen

The Beastmen are the most popular group in Faunel and the area surrounding the gate of the Beastlands. With their rhetoric being adopted by almost all of the natives of the settlement.
Telos

Telos was a primordial killed long ago. The remains of Telos were scoured across the multiverse and artificers and wizards discovered long ago that the remnants of his body- ironfell - was especially powerful for making weapons and was well-suited to making iron constructs called shardsouls. Telos was never worshiped but he provided many wonders for magic blacksmiths and craftsmen.

The largest attempted shardsoul turned on its creators and wanders the wastes of Acheron, it is called the Shardsoul Titan and seems to be imbued with the residual energies of Telos.
Tiamat

Tiamat is the Chromatic Dragon, a draconic queen, a lawbringer, and the queen of Chromatic dragons and creator of the Abishai. She lives on Avernus in the Nine Hells, where she is a gatekeeper for Asmodeus in exchange for persistent freedom. Tiamat also holds the largest realm of the Dragon Eyrie.

### History

Bahamut and Tiamat are twin entities, polar opposites born from the destroyed Asgorath who fell in battle against Erek-Hus. The two entities slew the primordial and have been warring against one another ever since.

Bahamut spent most of his life enforcing and growing his influence to match that of Tiamat, and when she seemed to slow down (taking on a consort named Abzu and having a child named Anshar) he grew suspicious, sending Marduk, one of his former paladins turned god, into the Zigguraxian Pantheon to watch her.

When Gilgeam fought Ilneval in the invasion of the Orcish Pantheon, Abzu was slain by Luthic, defending Tiamat. Heartbroken and desperate, Tiamat attempted to take out Gilgeam and get out while she could grab some greater of power, but Marduk destroyed her form there and sacrificed himself. Both Bahamut and Tiamat lost a lot of power that day and their war from then on became riskier, and the losses greater.

The dragons themselves were ultimately the victims of this war and as time went on their religious fervor faded and their reverence to their gods became embittered by the long wars, longer even than the memories of the longest lived species of mortals. Tiamat took this lesson to heart and decided to build her power from her own merit, working their way up from little power.

Tiamat over the years has had a series of working relationships with Asmodeus, occasionally taking control of Avernus but never making particular strides as ruler and in most recent times she has completely rejected outright rule of a layer of the Nine Hells, preferring to be a gatekeeper. Over the years she has slain and taken over the portfolios of multiple other deities, including Azharul, whose layer of the Dragon Eyrie and role in the dragon afterlife was completely absorbed by the Dark Lady.

### Relationships

Tiamat has strained relations with Anshar and Null. She is hated by most good deities, but Bahamut more than any. She desires revenge against the Orcish Pantheon for the destruction of her former pantheon. She is respected by Asmodeus and uses her role as 'guardian' of Avernus to constantly play Bel against Zariel, pushing them against one another and preventing either from gaining real power. She is a leader over Kurtulmak. She is an enemy of Iyachtu Xvim for a slight against her in a council of deities. Her consorts are one each of godly representatives of the chromatic races. She hates Mammon for his usurpation of rule over some evil dragons.
Phongor

Phongor is a duke of Hell and one of the vassals of Asmodeus in the Nine Hells, and is the rival of Adramelech for their master's respect. Phongor's special talent is inquisition and forcing the submission of the unwilling and strong willed. He has been known to subvert or even attempt to perform his advanced torture methods upon the spies of Adramalech. His former rivalry with Armaros was ended when he and Adramelech schemed to have him sent to live among the Rabble of Devil-kin.

Phongor appears as a human male with pale skin and pink eyes that glitter even in the absence of light. He has oily black hair, small horns, and red hooves with a red tail to match. He dresses in purple or black cloth outfits that are often somewhat revealing, and keeps his whip at his sides at all times.
Worghest

Worghests are the result of Barghest infiltration of goblin society and are the mixed offspring of both, being true goblinoids. Worghests are feared warriors, often holding seats of power in goblin and even orc tribes. They turn into wolves at will (though not as freely as a barghest) and devour only fresh meat, usually from humanoids.

Worghests have blue hair and orange eyes that glint off of light like a cat's.
Suratahiko

Suratahiko is a powerful kami and the master of all earthly kami. He appears as a bearded giant with white hair and a long beard. After yielding his domain at the turn of the Golden Age of Sendoru (at the urging of his wife Uzume) he performed the ritual of purification created by Izanagi when he fled Yomi, and by doing so became a transcendent being that could cover the astral plane in a single instant.

Suratahiko is master of the Tengu, who are his deva after they were abandoned by Quorlinn, but he is also responsible for the punishment of their fallen counterparts the Kenku. He took their treacherous voices and stole their wings for their arrogance.
Sho-Gath

Sho-Gath is a Great Old One that appears as a pillar of gaseous smoke with red eyes and a ghoulish face. He spread himself like fog across kingdoms, causing painful nightmarish visions to those who inhaled, causing mass insanity and suicides.

He was sealed by the power of Sehanine Moonbow's clerics and ever since has remained within a small box, waiting for his return.
The Steaming Fen

The Steaming Fen is the 14th Layer of the Abyss, the realm of the Queen of Chaos. The realm has been stripped of resources after the numerous wars she was forced to defend herself in, being mostly a sea of boiling brine devoid of life, save her wolf-spider fiends and the occasional spawn of Dagon from Shadowsea. Under this sea are the ruins of one of her strongholds and the bases of mountains that jut out from the water, just as empty and barren as the sea, save one peak called Djimadorad which serves as the Queen's castle. It is beyond massive, an endless labyrinth of fortifications that no other demon could hope to break through ensuring, if nothing else, her safety.
Ra-Horakhty

Ra-Horakhty is the head of the Heliopolan Pantheon. his leadership keeps the pantheon from falling apart. In his current iteration he is the conglomeration of the son of Isis and Osiris known as Horus and their former leader Ra who was himself killed in a war between gods.

### As Ra

Ra was birthed from crystal created by the supernova of a dying star, and was the sum total of its power. He was found by Neith, who presented him to the rest of the Heliopolans as their rightful king.

When the humans still were wild, he sent Sekhmet upon them to exact vengeance for their terrible ways, but soon saw the error in his ways and pacified the bloodlust of the Lioness by introducing her to the passive Hathor, and the two in turn tutored their sister Bast. Ra was the father of both Shu and Tefnut. He set three advisors for his throne: Sia, Hu, and Heka. The only threat to his rule was Apep who was destroyed by Set, who Ra rewarded for his deeds.

Ra set out to make alliances with other pantheons, but the only willing gods were those of the Zigguraxian Pantheon. This alliance was mutually beneficial up until Zigguraxis was attacked by the forces of Gruumsh in a bold invasion attempt. The Heliopolans responded but it was a blood-bath by the time they arrived. The orcs slaughtered many gods in that war, including Ra himself.

### As Horus

Horus was the child of Isis and Osiris born after his father's resurrection. He and Set had a competitive and highly adversarial relationship that ended with the two being sometimes lovers and sometimes enemies up until a climactic battle where Horus lost an eye and Set lost his testicles.

Horus married Hathor mere months before the war in Zigguraxis.

### As Ra-Horakhty

Ra, on his death-bed chose his successor as Hathor tended his wounds and his allies watched with bated breath. Horus, one of the younger generation of Heliopolis was chosen to rule and the powers of Ra were transferred to him.

Horus was not the expected leader, many had foreseen the role going to Anhur or Osiris, but the young god took charge and led his pantheon regardless. With their allies decimated the pantheon retreated to Heliopolis and largely keep to themselves, practicing a sort of isolationism as they build power.

### Relationships

Ra-Horakhty hates Gruumsh and the Orcish Pantheon for what they did to Ra. He has a complicated relationship with Set who is equal parts ally and enemy, and has a strained relationship with Anhur, who is an active force for change while Ra-Horakhty pushes for traditionalism. The rest of his pantheon respects his command without question.

### Worship

The clergy of Ra-Horakhty is restricted to nobility related to the officially recognized pharaoh of Menmenis. Light, white clothing with ornaments are usually the most common clothing for those who visit the church, and the clerics lead services each day when the sun was at its zenith.
The Forge-Smiths

The Forge-Smiths were a sect that believed construction of immaculate design was the only true way to discover the secrets of the universe, which could be proven using common mathematical proofs consistent with civil engineering. They designed the system of machines that controls the Great Foundry, including the planar bridge that ferries boats between planes for easy transportation of raw materials (complete with a simple weighing machine for easy taxation).

Their sect was destroyed completely during the Great Upheaval, but their original histories and designs are supposedly stored somewhere in Sigil.
Valkur

Valkur is a demigod of the sea who brings sailors home safe from war and misfortune. It is said that he was once a mortal who challenged Umberlee and came out victorious, stealing an item of power from her to reach apotheosis.

### Relationships

Valkur is hated by Umberlee. He likes Selune because she taught mortals the secrets of navigation by starlight.

### Worship

The clergy of Valkur are a loosely organized fellowship of ship-captains and first mates who are dedicated to helping those who are down on their luck, known for their willingness to help the victims of maritime disasters. The clerics have no real structure and if they ever meet it's by chance when they land in the same port or are on the same ship.

Valkur has one holiday known as the Shattering, which is celebrated whenever his followers feel like it in spring to commemorate the breaking of the Northern ice floes.
The Order of the Planes-Militant

The Order of the Planes-Militant is a sect that seeks to convert all of the Outer Planes to Lawful Good, and has actually gone to many of the other Good planes to enact this goal, going as far as seizing land from Bytopia, Arcadia, and Elysium and making it part of Celestia, destroying any in those lands who would oppose the transfer of power over the territory.

While the Order accepts those from any alignment, those who join eventually become Lawful Good.
Ring of Human Supremacy

The Rings of Human Supremacy were artifacts created by the cult of Zarus, featuring an icon of the deity's disapproving face and gilded in gold. While most icons of Zarus are as defunct today as his temples, there are those who possess his rings still, many of whom having no idea who Zarus even was.

Those who wear a Ring of Human Supremacy take one less damage from all non-human creatures after all other resistances or damage reduction is factored in (such as a barbarian rage).
Thanatos (Abyss)

Thanatos is the 113th Layer of the Abyss, named after the destroyed god of the dead and former reaper of souls by the same name. The plane is a cold, half-frozen waste, with cities dotted across it, each one ruled by a different important leader of Orcus such as Quah-Nomag, the high cleric that brought him back to his form. In a desert made of bone-meal Orcus rules from a palace known as Everlost, a fortress made of frozen bricks of blood, just North of a mountain range called the Final Hills that separate the abyssal layer. There remains evidence in Thanatos of the destruction of Orcus at the hands of Kiaransalee and of her former control over the layer, namely a city called Naratyr next to the Frozen Sea in the South of the plane, and the Forbidden Citadel that still lies in the Final Hills (despite being ransacked by demons decades ago).
Tukkar

Kobolds have been making traps and tunnels for as long as they've existed, but for the Kobold hero Tukkar, it was a science. His tunnels were fortresses and under his guidance his people not only survived but flourished and came into wealth. His methods of fortification and defense have been attempted by many others since, but none could be as terrifying as those created by Tukkar himself, as no warriors could be as fierce as those he trained himself. His original plans are still the model by which many kobolds create the entrances to their settlements. When Tukkar died of old age nearly every kobold in all of Nexxis had come to see him off, and he was so venerated even after death that his ascension to godhood was smooth and nigh instantaneous.

### Relationships

While he doesn't particularly have a hatred for gnomes like the leader of the pantheon Kurtulmak, he has a special hatred for adventurers.

His refusal to train any race in his art other than kobolds has led to his being disliked strongly by both Gruumsh and Selvetarm.

### Dogma of Tukkar

Make big tunnels with high walls and lots of little passageways, big enough for kobolds but too small for fat halflings and stinking dwarves. Use fire when you can to flush out any hairy man-apes. Stay behind cover and fire crossbows until your enemy is dead. Use traps whenever you can and try to give your prey no option other than suffering, but feel free to let them choose how they suffer. Take their treasures and eat their food afterwards, but be sure to share. Kobolds can be satisfied when they all gain from the spoils of battle.
Red Dragons

Red Dragons are beings of lust and envy. They are immensely powerful and use their abilities to amass gigantic hoards (because they always want what they do not possess). They put almost all of their focus into the maintaining and protection of the hoard, occasionally breaking loose to indulge in their other pleasures of death, destruction, and mass ruin. They are among the largest of the dragons, with even the youngest of their brood being as large as an adult man. Their scales become darker as they get older, eventually turning crimson with black on their edges.

Red Dragons believe in their own supremacy and are highly territorial, usually destroying any other dragon within at least one hundred miles of their lair. The fact that few Red Dragons reach adulthood is owed to their instincts to destroy rivals, which know few exceptions. Red dragons nest in volcanic mountain ranges, overlooking wide swathes of land (often giving them the idea that they own anything they can see from the perch).

Mating is an esteemed privilege among Red Dragon males for it happens so rarely. When it does, a female chooses a suitable candidate and then returns to their personal hoard, which will soon include many eggs and wyrmlings. These wyrmlings are vulnerable due to their vibrant color and remain in their mother's lair until they become juveniles, when they either perish to their mothers, are eaten by an adult, are slain by one of their siblings, or find their own safe place to start their hoard and begin the fight to adulthood.
Sunnis

Sunnis is the good Archomental of Earth. She reigns in the Plane of Elemental Earth where she works tirelessly against the forces of Ogrémoch. She takes the form of a gigantic woman of stone, as tall as two orcs (one standing on the other's head).

She calls forth oreads, gulgars, genasi, xorn, galeb duhr, stone spikes, stone children, and hammer archons that all obey her orders willingly to fight against the forces that enslave their kind constantly, from the Evil archomental to the Dao.

### Relationships

Sunnis is close to Chan and Entemoch, as well as Skoraeus Stonebones and the Dwarven Pantheon. She is an enemy of Ogremoch, Crystalle, and Alu Kahn Sang (who seeks to turn the plane of Earth to dust), as well as the demons Ugundenk and Zuugtmoy and the devil Dispater.
The Lady of the White Well

The tale of the Lady of the White Well is common among the other Archfey for its certain romantic and fascinating qualities.

Around the time before Lolth's betrayal of the Seldarine and the schism of the pantheon, a jealous Lolth plotted against her only real rival for Corellon's affection: Sehanine. By placing a glamour upon an eladrin knight to make him look like Corellon and sending him, charmed into Sehanine's bathing chambers she was able to seduce the goddess with a puppet. Sehanine from this union bore a child, whom she believed to be Corellon's.

When Corellon discovered the child and the story behind it, knowing that it was not his and being outraged at her, he exiled the child and bound her to the pool where she had been conceived. Sehanine cared for her daughter, taught her secrets of the night and of magic, until suddenly the schism between her pantheon marked her sudden departure from the Feywild. Ever since the Lady of the White Well has been in waiting for one who is worthy of her heart and hand.

Many over the years have tried to court the Lady of the White Well and all have failed, yet sometimes one comes along who intrigues her. To those who prove to impress her she offers boons, and to those for whom her heart aches she offers her sword and the chance to prove themselves as her champion and win her hand. These potential champions, a small number of men and women over centuries, have risen and fallen leaving their Lady all alone and waiting for her true champion.

It is said that a young Tiandra stumbled upon the White Well as a child and was given a powerful boon by the Lady, something she carries to this day. The Summer Queen marks the Lady as one of the Circle of Stars and the Summer Court, despite the fact that few know where the White Well is and even fewer have seen the Lady.
Storralk

Storralk was a primordial general during the Dawn War. He was renowned for his ability to dispatch angels, being able to destroy even larger Solars with ease. When the Obyrith unveiled their new creations and betrayed the primordials, Storralk assumed it would be an easy fight but Demogorgon proved to be more than a challenge. The demon lord, who had already had his head split in two by Amoth, managed to destroy Storralk, and from his blood he drew forth the Ettin race, the first of which being Thrarak.
Playable Races in Speex Realms

In Speex Realms, anything that is available within the standard 5e guides and books can be expected to be found. The following pages have write-ups on their lore and culture. The stats for those races can be found within their original locations, but other new race options and new iterations of past defunct d&d races exist for player and DM options. The most common adventurer races are:

* Humans
* Elves
* Half-Elves
* Orcs
* Half-Orcs
* Dwarves
* Halflings

### Less Common Races

Other races are less common or more localized to specific locations or ancestries, sometimes sharing a single origin or culture. Some races are less inclined to adventure, or tend towards antisocial behaviors in their societies that make them less likely to be accepted to a dinner party, let alone an adventuring party.

* Goblins
* Gnomes
* Hobgoblins
* Bugbears
* Aarakocra
* Aasimar
* Centaur
* Derro
* Dragonborn
* Duergar
* Gargun
* Tiefling
* Firbolg
* Genasi
* Gith
* Goliath
* Kenku
* Nexxegar
* Merfolk
* Triton
* Shardminds
* Kobold
* Lizardfolk
* Loxodon
* Warforged
* Changeling
* Mouchard
* Shifter
* Pángxiè
* Tabaxi
* Tortle
* Yuan-Ti
* Xathamite
* Xvarts
* Ii
* Armand
* Asherati
* Bhuka
* Bladeling
* Fey'ri
* Gargoyle
* Gloaming
* Diopsid
* Hellbred
* Neraph
* Shadowswyft
* Dromite
* Axani
* Mechanatrix
* Talpeur
* Shyft
* D'hin'i
* Glimmerfolk
* Wemic
* Ursine
* Dullahan
* Brownie
* Sprite
Quth-Maren

Quth-Maren are undead beings created specially by the clergy of Kiaransalee. The clerics target the clergy of other gods (often rival Drow gods), have them flayed alive, and then perform rituals to raise them from the dead.

Quth-Maren are awakened undead that are bound to the will of Kiaransalee, living in a state of eternal agony as their exposed flesh does not decay or take damage but still burns as it did when they were initially flayed. They are constantly leaking a caustic ichor that was once their blood, which they are able to spit in large globules. This blood also acts as a natural deterrent when it comes to melee attacks. Their bodies regenerate incredibly quickly and they are able to strike fear into the weak-minded with a glare.

The greater danger of the Quth-Maren is their ability to control entire forces of undead, making them ideal captains for all-out warfare.
The Mind's Eye

The Mind's Eye is a faction that believes simultaneously in the idea that existence is subjective and malleable based on individual belief and imagination and that the ultimate goal of existence is reincarnation and self-improvement, leading to eventual apotheosis and godhood. They are a splice of the Believers of the Source and the Sign of One that arose naturally around the time of the Faction War and helps both factions remain independent.

### Relations with Other Factions

The Mind's Eye is considered by some to be a waste of a faction in the city, since they believe the Godsmen and Signers ought to have just merged completely, but this was frankly not possible due to those in either group who were steadfast in the ideals of ideological purity.

Others accuse them of being obstructionists and thugs for their parent factions.

### Ranks of the Mind's Eye

Those who wish to excel in the Mind's Eye must demonstrate exceptional levels of self-actualization and a willingness to improve themselves based on what they understand themselves to be and what they understand that they want.

### State of the Mind's Eye

The Mind's Eye set up kip in the now vacant home of the Athar (the former temple of Aoskar), and proselytize from that neutral location. The Mind's Eye spends most of its time split as needed between its two parent factions and occasionally in helping members of the Athar make pilgrimages to the temple as needed (since they feel no particular ill will against them and see no harm in them maintaining their source of power).
Varag

Varag are the result of hobgoblin mages polymorphing themselves into giant hyenas to attempt to crossbreed with dire wolves.

Once again, a hobgoblin attempt at making a super soldier went horribly wrong. The Varag are completely feral goblinoids, nearly mindless, and violent beyond reason. They are cannibals and do not possess the capacity for speech, instead using hand signs. Most are able to use weapons effectively, but they have little capacity for making them.

Varags also breed exceptionally quickly, producing litters of five or six at a time.

Varag are one of the few creatures that end up being *less* dangerous when controlled by hobgoblins, as wild they are a greater scourge than even gnolls. The hobgoblins, ever aware of the threat the Varag could pose, restrict their breeding as much as possible and keep them loyal through food and gentle-handed treatment.

A Varag raised away from their pack behaves puppy-like, generally not becoming more emotionally mature than a thirteen year old in their lives, which are short for humanoids at around twenty-eight.
Suc'Naath

Suc'Naath is one of a multitude of mindless gods that dance naked around Azathoth, playing deafening music and a cacophony of other strange noises that makes the music even more incomprehensible. She is like a hurricane of flesh, constantly spinning. There exist three outer components of Suc'Naath and if the three should ever meet their mind and power will be restored. The comet Aiin soars through the Astral Sea wildly, occasionally coming within sight of worlds and briefly bringing their influence (which often leads to the creation of unsteady time-streams and countless parallel worlds during the time of its passing). A great statue is the second form, which currently has been hidden away by Anarazel after being stolen from Lolth. The third form is more complicated, and comes in the form of Eldritch sorcerers which, much like Draconic sorcerers, have had their bloodlines influenced by the Outer God at one point in their lineage.

One day a humanoid from the bloodline of Suc'Naath will procure the statue while the comet passes overhead and she will be whole once more.