recursal/Fanatic-Fandom huggingface dataset:
Nella Newzer (SkyRipper's World)

## Nella "Nellah" Newzer

Mrs. Newzer (Mother)

Kimeila Newzer (Sister)

Terrel Newzer (Brother)

Wampus House

**Nella "Nellah" Newzer** (b. 10 October 1980) is an African-American Pure-blood witch and a Metamorphmagus, Great-Granddaughter of N. Newzer. Reporter for The New York Ghost and sister of Kimeila and Terrel Newzer, Nella began attending Ilvermorny School of Witchcraft and Wizardry in 1991 and was sorted into Wampus with Waynell Twelvetrees, Dara Blanston and Shanya Ganderwort, she wore jewelry with glamour enchantments to hid her abilities due her family members, which is why she grew strong friendships with others like Ruth Bainbridge, Jevon Jonker and Nymphadora Tonks.
Drum Executor/Gameplay

## Tuba Warriors: The ARPG

* **Cymbal Crash:** A powerful shockwave attack. Can leave opponent disoriented.
* **Bold Bash:** A direct and powerful pounding blow.
* **Marching Beat:** Boosts the defence of Drum Executor.
* **Rhythm of Destruction:** A two-turn attack which afflicts the opponents with a Confused status. May do recoil, but only if opponent is defeated.
Harpstring City

Harpstring City is the capital city of The Kingdom of the Harps and is located atop Pedal Harp Point. The city itself is quite small when compared to other capitals in Orchestria.

## Geography

Harpstring City is limited in size due to the confines of Pedal Harp Point, forcing the city to instead build upwards. Because of this, the city layout is extremely vertical with an abundance of massive towers connected together by harp string bridges. Poorer residents of the city are usually found at the lower levels while elites and nobles can be seen living at a generally higher elevation. The city's market and palace, as well as some other important buildings, are located on ground level for general convenience.

## History

Harpstring City was founded in 1S 4, shortly after The Kingdom of the Harps was fully founded. Due to the generally nomadic nature of the locals in the area, a city wasn't even planned until the start of the First Stanza, when the kingdoms were officially founded. King Claviharp I, the first ruler of the kingdom, saw potential in the land and claimed it as his own. However, his capital was small and restricted due to being situated atop Pedal Harp Point, which had rocky hills on either side of the city. These hills provided a natural wall for the city, but prevented it from expanding smoothly. Because of this, King Claviharp III would propose the idea to expand the city via building vertically rather than try to find a way past Pedal Harp Point.

In the events of *Tuba Warriors*, Harpstring City is the site of a large battle between the Brass Navy and the String Kingdom Militia. Maestro, who is in the city at the time, must defeat Heavy Tuba Gunner at Harp Palace in order to progress through the game. Eventually, the String Kingdom is able to drive off the sudden attacks from the Brass Kingdom, but not before damage is done to Harpstring City.

## Areas of Interest

### Harp Palace

A large palace that becomes partially destroyed after the Brass Kingdom's attack upon The Kingdom of the Harps. The palace has elegant and complex architecture, similar to that of Guitar Palace in Stradivarius. The current ruler, King Gravikord VI, can be found here.

### Claviharp Way

The main street of Harpstring City is named after its first ruler, King Claviharp I. The majority of the city's shops, as well as Konghou Library, can all be found along this road. This street runs east to west.

### Konghou Library

A towering library that becomes partially destroyed after the Brass Kingdom's attack upon The Kingdom of the Harps. Each of the library's floors provides literature on a different genre of music.

### Soundboard Street

A large street that runs north to south, intersecting with Claviharp Way. Residential areas and shops are the only buildings found along this road.

### Psaltery Police Station

A police station found next to Konghou Library. Travellers who are unaccustomed to the kingdom's strict moral codes may find themselves spending the night here.
Shanty Mallards

**Shanty Mallards** are helpful pets found most commonly all throughout the wetland areas of the Woodwind State, String Kingdom, and Brass Kingdom. They can also on occasion be seen all throughout the other kingdoms as well. They can usually be seen floating across water or, very rarely, flying across the sky in their signature V formation. Though they cannot be tamed in the wild, they can be found in the pet shops owned by the Genre Bird Salesman.

## Appearance

For the most part, Shanty Mallards resemble normal male ducks. The only difference being that they have a peculiar collection of feathers around their head that look almost exactly like they are wearing a sailor cap.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

Shanty Mallards are one of the few semi-aquatic genre birds. Another major difference between them and other genre birds is the fact that their song seems to come at a detriment when paired with any other genre birds, other than other Shanty Mallards. To make up for this they will often be seen singing in chorus with each other when in a V formation. Due to this, they have often been the favorite of sailors, especially those who trail long journeys, as their songs are very easy to sing along to and pass time with.

During the First Century of the First Stanza, they were immensely common among the old sailors of Orchestria. Nowadays, they have begun a strange resurgence among the youth, partly due to simply how catchy their songs are.

As a pet, they can, much like the other genre birds, buff your mount. The Shanty Mallard in particular will buff your mount's sprinting speed at a detriment to their walking speed.
Harpy Angel

The Harpy Angel, more commonly referred to as the Harpy by locals, is a divine being that acts as a watchful guardian of The Kingdom of the Harps.

## Appearance

The Harpy Angel is a bizarre being that resembles both a harpy and an angel, while also having harp-shaped features. Harpy Angel has feathery wings, legs made out of harps, and a strange Mask that covers their face. According to myths passed down in The Kingdom of the Harps, the Harpy Angel only appears in this form when on the mortal realm, as its true form would render any instrument who sees it blind.

## Personality

The Harpy Angel is described as a kindly guardian that makes sure that The Kingdom of the Harps stays safe from harm, whether that be intruders, natural disasters, or some other large threat. Harpy Angel also seems to prefer working away from prying eyes, as documented encounters between Harpy Angel and the occasional instrument are few and far between. Harpy Angel is said to only show themselves to instruments that have performed exceptionally heroic deeds.

## History

Harpy Angel has existed long before even the formation of Orchestria, and sightings of the divine being can be tracked as far back as the Prehistoric Stanza, with King Claviharp I apparently being one of the first to encounter it. As the years went on, worship of the Harpy Angel would spread in The Kingdom of the Harps in hopes that they would protect the kingdom from danger. As the years went on without any major threats in the kingdom, worship for the Harpy Angel would reach an all-time high among harpkind, with codes being placed among many nomadic groups in order to keep their ethics in place. These moral codes are still upheld in the kingdom as of the events of *Tuba Warriors*.

In the game, Maestro can encounter Harpy Angel after taking down Heavy Tuba Gunner in Harpstring City. Harpy Angel will acknowledge the player for their heroic deeds and gift them with the Golden Harp Bow, a powerful weapon that shoots blessed arrows from afar. After defeating King Tuba II and finishing the main story, Maestro can return to Pedal Harp Point where the Harpy Angel is encountered in order to upgrade their weapon.

## Trivia

* Harpy Angel has their own theme, called "Serene Pluck"
Corrupted Violin Fencer/Dialogue

#### Evil route:

Corrupted violin fencer - "*These halls used to be filled with laughter, love, warmth, a home. Now the laughter has turned malicious, love has fled, the warmth grown cold in this ruin once called home. I am the one who will strike you down. I will serve you justice, Maestro... or who ever you really are.*"

### When fight begins:

#### Peacful/nuetral route:

Corrupted violin fencer - "*My intentions were given to you clearly from the start, yet you refused to hear them. My ideals laid before you with each second we spent together, every quest, every rest, every fight, every night. Yet, you chose to be blind to my goals, you pretended that I was someone I told you countless times I was not, I did not turn myself into what I am now, I always was. But only now, you decided to understand. Your journey ends here my friend, it’s time for you to become another note, in my endless symphony*”

### When phase 2 begins:

Corrupted violin fencer - *"heh... you are quite strong for a mere human, dear. when this is done, i will let the common men dance to my eternal sonata of darkness forever, for my instrument is my weapon. Every battle is a song, every war a symphony. And the cries of the fallen harmonize perfectly with every note. Although you might wanna need something to hold on to, for the climax is drawing nearer with every strike. The interlude is over. let the ballad begin."*

### When phase 2 ends (only available on peaceful/neutral route):

Corrupted violin fencer - *"......."*

*maestro - “you* finished this fight long ago... fencer... your body is decaying through the corruption that evil king put on you"

Corrupted violin fencer - *"im aware now, but its to late to go back. ive used to much power fighting what was innevetable. my arms have already been reduced to ashes, and i will not live for much longer, leave me, maestro. continue your journey and make the brass kingdom regret all they've done...goodbye"*

maestro - *"fare well, fencer, and may the gods treat you well"*

### When Phase 3 begins (only available on evil route):

Corrrupted violin fencer - *"no... NO... I will not allow you to pass... i will not allow your genocide of the brass kingdom to continue... i was freed from the corruption of the king long ago, but i do not fight for him anymore... now I fight for the sake of the world, to protect it. you may be a monster... but so am I."*
The Kingdom of the Harps

The Kingdom of the Harps, often unofficially referred to as the Harp Kingdom, is a nomadic land located in the String Kingdom's southwestern regions. It is similar to the Bell Kingdom in both size, influence, and reputation of being a client state, albeit to the String Kingdom instead of the Percussion Kingdom.

## Geography

The Kingdom of the Harps is mostly made up of beaches, moors, grasslands, and forests. To the far west is a large mountain known as Pedal Harp Point, which is also the location of the kingdom's capital, Harpstring City. The grasslands in the center of the kingdom are often used for farming.

## Inhabitants

The Kingdom of the Harps is mostly full of nomads, meaning that actual cities are very rare in the kingdom. Instead, communities will usually journey around the region, never staying in one place for too long. The exception is Harpstring City, although even then the city pales in comparison to capitals such as Stradivarius, Bingo Bongo, and Organ City.

## Culture

Almost all nomads in the kingdom follow a strict moral code that prohibits them from engaging in wars or battles, whether they be amongst themselves or against other kingdoms. Instead, the harps prefer to negotiate, reason, and compromise, which is why they try to ensure that all kingdoms get to speak their point of view during meetings at Conductor's Hall.

Above all else, the harps praise wisdom and kindness. They are likely one of the most ethical kingdoms, despite also being one of the smallest. They will rarely take more than is needed, which has contributed in the past to their kingdom's meager size.

## History

The nomads of the Kingdom of the Harps have existed as far back as the Prehistoric Stanza, but they would eventually be met by the String Kingdom during the larger kingdom's rapid growth. The leaders of the Kingdom of the Harps would negotiate with the String Kingdom, which would end in the Kingdom of the Harps becoming a client state in 1S 64. An agreement was also put in place making it so that the Kingdom of the Harps would have to allow the String Kingdom to gain a portion of the harps' yearly crops in exchange for protection. The harps were perfectly fine with this, as protection from such a big kingdom would mean that nobody else would try to invade them, not to mention the fact that they had plenty of land for farming anyways. The strings appreciated the wisdom and kindness of the harps, and the relations between the two kingdoms are always cordial.

During the events of *Tuba Warriors*, players will likely travel to the Kingdom of the Harps after hearing from Queen Viola II of the Cacophony-related problems occuring there. After sorting out the problem (which is being caused by the Violin Trio) and arriving back to Harpstring City, an assault from the Brass Empire's navy will take place, allowing Maestro to battle Heavy Tuba Gunner, who's leading the army against the defending String Kingdom Militia.
Guitarmers Frank and Steve

**Guitarmers Frank and Steve** are a duo of farmers that work for the String Kingdom at Acoustic Ranch.

They also both own a farm Tuba Dog named Camber.

## Appearance

They are ashen brown acoustic guitars who tend to be seen resting on white lawn chairs. Frank has a red body and a pale face, while Steve has a dark body and pale face.

## Personality

Frank tends to be fairly strict and organized, while Steve tends to be more laidback.

## History

When Keyboard Sentinel came storming in, they offered them some warm food and a home to sleep in.

## Trivia

* Many fans like to portray them as a gay couple. Even though there is nothing in the game that outright proves it, there is also no evidence to the contrary.
Cleric of the Organ

* **Main Page**
* Gameplay
* Dialogue

The **Cleric of the Organ** is the last member of the Singeing Song faith. She is an optional boss, encountered in a hidden, ruined church besides the Brass Castle of King Tuba II.

## Appearance

The Cleric is a tall, feminine humanoid with a collar of piano keys, a facial covering that covers her eyes, and a set of singed robes, white-turned-gray from wear and age. Flickers of fiery notes surround her softly and whatever she touches.

## Personality

The Cleric is rather calm and collected, though she has her outbursts of excitement when the protagonist is surprisingly cooperative. She has quite a bit of wisdom, offering advice if the party chooses to speak with her. However, when in combat, she becomes merciless but fair.

## History

The Cleric of the Organ was once part of a near-royal order before the would devolved into chaos at King Tuba II's discovery of Cacophony. Her order was amongst the highest, being healers, warriors, and even prophets all around Orchestria, primarily in the Keyboard Kingdom. What made this order special was their affinity towards fire magic, a chaotic and often dangerous talent that most stay away from, lest they become consumed by their own flames.

By the amassed Cacophony army from King Tuba II, the order was slaughtered along the other holy orders on the continent, and only she survived. She took refuge in a slightly damaged church that was unfortunately right by the castle itself - but that ended up going in her favor. For years after the continent went to chaos, she kept fighting against the king, incinerating--what she calls "purifying"--those tainted by Cacophony, praying every week for someone to rise up and slay the accursed king. But then came you. The Maestro. Finally, someone that can put an end to His Majesty's reign!
Banjo Hunter

* **Main Page**
* Gameplay
* Dialogue

**Banjo Hunter** is a ranged string instrument with large buff arms, which he uses to grab and shoot. Their favorite food is trees.

## Appearance

Banjo Hunter is a small stringed instrument, with a chipped maple wooden body. He has black muscular arms which extend out from his neck. He usually wields a Winchester, though has been seen using other weapons.

## Personality

Banjo Hunter is a very rugged, brazen instrument who will never let go of his past, and will find his resolution, no matter the cost. Though despite all that, he can be very kind and gentle to those close to him. Sometimes he is so insistent on being kind to those close to him that it can seem somewhat aggressive.

## History

Banjo Hunter used to have a friend named Harmonica Healer, who was killed in the Great Tuba War. Now he roams the fields alone, in search of the one who killed his friend.

## Gameplay

They can be encountered in the Tuba Fields.
Psychic Pianist/Gameplay

* Main Page
* **Gameplay**
* Dialogue

Psychic Pianist is an optional boss in Tuba Warriors. He serves as the main antagonist of the sidequest "The Key To Victory," which involves hunting him down in the Spinet Snowfields alongside Major F. Sharp and the Keyboard Military.

## Tuba Warriors: The ARPG

In both versions of the game, Psychic Pianist wields the Royal Noteblade, making him extremely deadly. While most of his moves involve using the Royal Noteblade, he still has other tricks up his sleeves.

### Moves

* **Boomburst**: The Psychic Pianist slams the Royal Noteblade into the ground, creating a massive shockwave that affects the entire arena. Players must stand perfectly still to avoid taking massive damage.
* **Royal Sweep**: The Psychic Pianist swings the Royal Noteblade in a horizontal arc, dealing damage to anyone hit by the sword. This acts as the pianist's basic attack.
* **Psychic Blast**: The Psychic Pianist summons a ball of psychic energy where the player is standing. The player must constantly move during this attack or risk being hit. If hit, the target has a 15% chance of being afflicted with the Confused status effect.
* **Forte Aura**: The Psychic Pianist strengthens his blade using his psychic powers. For a short while, any party members hit by the pianist's sword attacks have a 50% chance of being afflicted with the Hypnosis status effect.
* **Manipulate**: The Psychic Pianist uses his powers to control a nearby Piano Warrior, adding them to his party. If the Piano Warrior is defeated, they will return to normal and leave the arena to continue fighting against the pianist's army.
* **Noteburst**: Only used when the Psychic Pianist is below 25% health. This attack shoots a large amount of piano keys in all directions.

## Tuba Warriors: The TBRPG

In TBRPG, Psychic Pianist's moves remain the same. However, several of them have been changed to fit the game's style of play.

### Moves

* **Boomburst**: The Psychic Pianist slams the Royal Noteblade into the ground, creating a massive shockwave that affects all targets. If the player is touching their controller while this attack is happening, all party members will take severe damage.
* **Royal Sweep**: The Psychic Pianist swings the Royal Noteblade as a basic attack.
* **Psychic Blast**: The Psychic Pianist summons a ball of psychic energy where the player is standing. This attack has a 10% chance of afflicting the Confusion status effect.
* **Forte Aura**: The Psychic Pianist strengthens his blade using his psychic powers. For a short while, any party members hit by the pianist's sword attacks have a 50% chance of being afflicted with the Hypnosis status effect.
* **Manipulate**: The Psychic Pianist uses his powers to control a nearby Piano Warrior, adding them to his party. If the Piano Warrior is defeated, they will return to normal and leave the arena to continue fighting against the pianist's army.
* **Noteburst**: Only used when the Psychic Pianist is below 25% health. This attack shoots piano keys at all party members. The amount of times a single party member is hit can vary from 1-5 times.
French Horn Soldier

* **Main Page**
* Gameplay
* Dialogue

French Horn Soldier is the leader of the French Horn Rebels, a group dedicated to rebelling against the tyranny King Tuba II.

## Appearance

French Horn Soldier dresses in a strange outfit, which he claims is something worn by french horn nobles. He wears a hat on top of his tuba helmet, and he carries around a French Horn Annihilator. He also speaks in a strange fashion, which he claims is also common speech among french horn nobles.

## Personality

French Horn Soldier commands his French Horn Rebels from afar, using ranged attacks. If the going gets too tough, however, he's not afraid to retreat. He's quite friendly to Maestro, and he is friends with the Brass Renegade and the Tuba Paladin.

## History

French Horn Soldier was originally part of the Brass Army, but decided to rebel after seeing a woodwind village become decimated by brass troops. He formed a group known as the French Horn Rebels, and he created an HQ deep in the forests of the Woodwind Kingdom. He meets you after helping defeat the Tuba Ambusher in Piccolo Woods, and will show you to his HQ. Upon further talking to him, he asks you to retrieve a special horn from the Ocarina Graveyards, guarded by Spookayuba Monkdeadus. You can partake in a friendly battle with him at the Staccato Stadium in Organ City.

French Horn Soldier is a descendant of the French Horn Family, and can be found in Piccolo Woods looking for the War Horn, an artifact that can summon Skeletubas. If you choose not to help him, or keep the War Horn for yourself, French Horn Soldier will eventually be killed by the Grotesque Tuba. However, if you help him, he will kill the Grotesque Tuba himself using the War Horn.

## Trivia

* French Horn Soldier has his own theme, called "Revolting Revolution".
* There are theories that French Horn Soldier knows Hunting Horn, but this isn't confirmed.
Kevin/Gameplay

At a certain point during the Brotherhood of Pianos quest-line, the player has to fight him as one of the hardest bosses in the game, Tied with the Tuba Angel. he is able to revive dead comrades and make them fight against you with 50% of their hp and a x7 damage boost. It is said that Kevin wiped the Digeridoo people off the face of Orchestria, and not even the name of their nation is now known. Despite his kindly demeanor, he has incredible skill in hand-to-hand combat.
Darbuka Desert

The Darbuka Desert is the name given to the majority of the northern regions of the Percussion Kingdom, which is mostly made of flat deserts. It is one of the largest areas in the game, and areas of interest are sprinkled far throughout the desert. This region is also called the Northern Desert, or the Percussion Desert.

## Geography

The Darbuka Desert is extremely flat, with little to no precipitation. However, the desert is connected to the ocean, which increases trade and growth, especially compared to the rest of the kingdom. To the south of the desert lies Triangle Ruins, which houses the dastardly Percussive Juggernaut. Towards the north lie more cities, towns, and villages. such as Bingo Bongo, Tambourine Town, and Sitar. One of these villages houses The Slashed One. To the west lies the Marimba Mines.

There are also several oases dotted around the desert. Each of them have their differences and are listed down below:

### Bass Drum Oasis

This oasis can be found just east of Bingo Bongo. It's a popular tourist location that attracts several merchants as well. It's a great place to just wind back and relax.

### Timpani Oasis

This oasis can be found near the Kettledrum Outlands, It features strange magical properties that heal those who drink from its waters. Several beasts can be found in caves near the oasis, as well as the skull sought after by The Slashed One.

### Tambourine Oasis

This oasis can be found in the middle of Tambourine Town, which was built around the oasis itself. This oasis is where you battle the Tuba Bounty Hunter.

### Tenor Drum Oasis

This oasis is fairly far from the main road, not being close to any major structures. It's also the most mysterious out of the many oases, as several ruined towers of woodwind architecture can be found here. How these towers came to be is unknown. The Tuba Duelist can be encountered here.

### Snare Drum Oasis

This oasis is actually found underground, being hidden in the Marimba Mines. The Electronic Drumbuster, a powerful artifact that shoots jolts of electricity at enemies, can be found at the bottom of the oasis.

## History

The Darbuka Desert is full of various ruins, the majority of which date back to the First Stanza. However, the desert itself has not seen many wars, as battles against the Percussion Kingdom have rarely reached past the Kettledrum Outlands.

## Inhabitants

### Animals

* Tambourine Cobra
* Snakophone
* Pegacussions
* Sonar Scorpion
* Xylomander

### Characters

* Drum Scout
* Drum Brute
* The Slashed One
* Tuba Bounty Hunter
* Tuba Duelist
Sergeant String

Sergeant String is a high ranking member of the String Kingdom Militia. He can be found in the Surbahar Swamplands, commanding troops against the brass in disputed territory.

## Appearance

Sergeant String wears a dull military uniform, contrasting greatly against most of the String Kingdom's ornate and finely detailed attire. Sergeant String is also one of the few people in Orchestria to not wear a Mask. This is because he claims that they reduce his vision when firing. He holds a Fiery Violin Bow as his weapon and can usually be seen standing atop a tank, which he says helps him get a view of the land.

## Personality

Sergeant String is extremely strict, often scolding his troops for even the slightest of mistakes. Unlike most members of the String Kingdom Militia, he has a great interest in tanks and war machines in general. Because of this, he has been appointed as the Commander of Tanks.

## History

Sergeant String's father was a general of the String Kingdom Militia, meaning that Sergeant String would already grow up knowing much about the military. At a very young age, he became interested in war machines used by the Keyboard and Brass Kingdoms, which the String Kingdom simply didn't have much of.

As he rose through the ranks of the String Kingdom Militia, his love for war machines, especially tanks, only grew. He started discussing with generals from the militia of potentially creating war machines to keep up in the arms race against the other kingdoms. Eventually, he ended up becoming the primary commander of a small group of tanks owned by the String Kingdom.

In the events of Tuba Warriors, Sergeant String will attack Maestro when he is travelling to the String Kingdom, thinking that he is a member of the Brass Army. However, he will cease fire once he realizes who Maestro is. Sergeant String can also be unlocked as a party member once the player has earned the trust of the String Kingdom, as well as having completed the sidequest "Tanking Beetles."
Acapella Canaries

**Acapella Canaries** are helpful pets found most commonly within the many tunnels and caves of the Woodwind State and Percussion Kingdom. They can also on occasion be seen all throughout the other kingdoms as well. They can usually be seen sitting atop some jutting-out cliff face. They will usually sing their song for quite some time when Maestro is near. Though they cannot be tamed in the wild, they can be found in the pet shops owned by the Genre Bird Salesman.

## Appearance

For the most part, Acapella Canaries resemble normal canaries. The only difference being that they have a peculiar collection of feathers around their head that look almost exactly like they are wearing a pair of headphones.

## Musician's Bestiary:

The following text is an excerpt from the Musician's Bestiary:

## History

Acapella Canaries have some of the strangest songs out of any genre bird. Its closest comparison would be to Shanty Mallards. However, unlike Shanty Mallards, they are almost always seen alone, refusing to sing if any other genre bird is nearby. Their main prey is Beatleboxers, which they draw close to them very easily with their songs.

Due to their strange songs, many historians believe them to be an invasive species from another nearby island that was brought over during the Prehistoric Stanza.

During the First Century of the First Stanza, they were immensely common among the coal miners of Orchestria as they are able to signify whenever the miners have hit something toxic. Their popularity died out very quickly once better ways of detection were found. Nowadays, they have begun a strange resurgence among the youth, though usually only among those who are still learning in music, as the way they simplify the songs helps them greatly.

As a pet, they can, much like the other genre birds, buff your mount. The Acapella Canary in particular will buff your mount's health at a detriment to their sprinting speed.
French Horn Soldier/Gameplay

* Main Page
* **Gameplay**
* Dialogue

French Horn Soldier is a friendly NPC that can be battled at Staccato Stadium in Organ City alongside other allies. French Horn Soldier can only be fought if the player has interacted with him and given him the War Horn. In the stadium, he uses that very same War Horn to attack.

## Tuba Warriors: The ARPG

In ARPG, French Horn Soldier constantly moves about whilst summoning Skeletubas with the War Horn. He also commands a small group of Tuba Sharpshooters to help him out during the battle.

### Moves

* **French Horn Fright**: French Horn Soldier makes a basic ranged attack that slowly homes in towards Maestro, forcing them to stay moving.
* **Summon Skeletuba**: French Horn Soldier summons two Skeletubas to aid him.
* **Horn Shot**: French Horn Soldier shoots a large brass bullet at the nearest player. The bullet has high damage, but will also deal recoil damage to French Horn Soldier if it hits.
* **Command**: French Horn Soldier summons a Tuba Sharpshooter to aid him.
* **Tarnishing Blow**: French Horn Soldier makes a melee attack that also deals chip damage.

## Tuba Warriors: The TBRPG

In TBRPG, French Horn Soldier still constantly summons troops into the battle, making him a constant threat. Since he can be targeted at any time, French Horn Soldier has much more health.

### Moves

* **French Horn Fright**: French Horn Soldier makes a basic ranged attack.
* **Summon Skeletuba**: French Horn Soldier summons two Skeletubas to aid him.
* **Horn Shot**: French Horn Soldier shoots a large brass bullet. The bullet has high damage, but will also deal recoil damage to French Horn Soldier.
* **Command**: French Horn Soldier summons a Tuba Sharpshooter to aid him.
* **Tarnishing Blow**: French Horn Soldier makes a melee attack that also deals chip damage.
Glissando Peaks

The Glissando Peaks are a set of mountains found in the middle of the String Kingdom, and south of Mezzo Plateau.

## Geography

The Glissando Peaks are full of narrow mountain passes and dangerous rockslides, making travel anything but easy. The land is mostly unsuitable for farming, and usually needs food shipments to aid the few towns in the region. There are six major mountain passes in the Glissando Peaks, all of which are narrow, long, and treacherous. These six mountain passes are listed from northernmost to southernmost:

### Mezzo Pass

A mountain pass close to Mezzo Plateau, however due to the road being extremely narrow and winding, most people prefer to just travel through the Mezzo Plateau itself.

### Northern Violin Pass

This mountain pass is quite straightforward, and features several mountain springs, including the famous Spring Of Strings. It's the most used out of the major mountain passes, and is home to several String Steeds. In the DLC "Glitch In The Soundtrack", the Tuba Golem can be found here.

### Glissando River Pass

This mountain pass crosses over several large rivers, including the Glissando River, which connects to the Spring Of Strings. It's the widest of the mountain passes, despite still being quite narrow.

### Contrabass Pass

This mountain pass features a narrow forested area, which is full of Stringed Beetles. It was also the location where the war between the String Kingdom and the Percussion Kingdom ended, when King Timpani VII led a botched assault. The Tuba Bounty Hunter is also found here.

### Ukulele City Ruins Pass

Originally called the Ukulele Pass, this trail once passed through Ukulele City, before a major landslide in 2S 36. This landslide decimated the city and killed thousands, leaving behind only ruins. Several Stringed Beetles can be found amongst the ruins, and The Broken One can be found at the ruins of her former home.

### Southern Violin Pass

This southernmost pass is the site of the Tenor Mines, and is also home to several String Steeds. The Tuba Ambusher can also be found here, attempting to steal from the mines. Several nests of Winged Whistlers can be spotted here as well.

## History

The Glissando Peaks are quite hard to navigate through, creating a strong natural funnel for enemy attacks. During the String-Percussion War, the Glissando Peaks were also the site of the war's end, when King Timpani VII led a botched assault in Contrabass Pass. In 2S 36, a massive landslide occurred next to Ukulele City, killing thousands. The Glissando Peaks also forced armies in the Great War to split between Mezzo Plateau to the north, and Lentando Lagoon to the south.

## Inhabitants

### Animals

* String Steeds
* Stringed Beetle
* Winged Whistler

### Characters

* Tuba Ambusher
* Tuba Bounty Hunter
* The Broken One
Clarinet City

Clarinet City is the second main area in *Tuba Warriors*, reached after exiting Soprano Steppes.

## Geography

**Clarinet City** is a vibrant and bustling city in the Brass Kingdom, and it was the capital of the Woodwind Kingdom. The city is divided into four districts, the North Clarinet District, the East Flute District, the West Oboe District, the South Bassoon District, and the Central Market.

## Areas Of Interest

### Palace Of Winds (North District)

The Palace Of Winds was where the Clarinet Family resided, but is now uninhabited, due to the Brass Kingdom's recent subjugation of the Woodwind Kingdom. The palace itself is a tall castle full of clarinet-shaped towers, said to scrape the very sky itself.

### Central Market (Central District)

This market is where the player can buy just about anything. Musicians from all kingdoms come to Clarinet City just to see the market. In the events of Tuba Warriors, Maestro battles the Tuba Samurai here for the first time.

### Kazoo Keep (West District)

This bizarre keep is locked until the post-game. Its a large building filled with exotic monsters that usually aren't seen in the same place, making it a valuable grinding location.

### Flute Manor (East District)

An abandoned mansion used only in an optional sidequest. The entrance is locked, so players must access it through the sewers.

### Oboe Observatory (West District)

This large observatory is home to Professor Reeds, an astronomer who will give you the sidequest "A Towering Mystery" upon talking to him.

### The Cracked Ocarina (South District)

This shabby tavern can be used to gather some basic information about the game's lore. Since this is the second main area in the game, many players will head here.

### Clarinet Tower (North District)

This tower was created long before the city was founded, and the woodwinds decides to build the city around it rather than tearing it down. The tower is locked, but a key can be found in Flute Tower, just off the coast from Bagpipe Bay. Upon climbing the tower, you'll be able to the Clamornet, a loud device that confuses multiple enemies at once.
Spookayuba Monkdeadus/Gameplay

* Main Page
* **Gameplay**
* Dialogue

Spookayuba Monkdeadus is an optional undead boss found at Ocarina Graveyards, deep in Piccolo Woods. While the monk himself doesn't move, he will constantly summon Skeletubas to keep players on their toes. Occasionally, Spookayuba Monkdeadus will turn invisible and move around the arena, before reappearing in another spot. If the player manages to hit him while he's invisible, they'll deal extra damage by surprising him.

## Tuba Warriors: The ARPG

### Moves

* **Tu-Burst**: Spookayuba Monkdeadus shoots a ball of energy towards the nearest player as a basic ranged attack. 5% chance to afflict Delirious status effect.
* **Summon Skeletuba**: Spookayuba Monkdeadus summons two Skeletubas to aid him.
* **Brass Bulk**: Spookayuba Monkdeadus increases the defense of the entire enemy team.
* **Eerie Tune**: Spookayuba Monkdeadus lowers the speed of Maestro's entire party,

## Tuba Warriors: The TBRPG

### Moves

* **Tu-Burst**: Spookayuba Monkdeadus shoots a ball of energy as a basic ranged attack. 5% chance to afflict Delirious status effect.
* **Summon Skeletuba**: Spookayuba Monkdeadus summons two Skeletubas to aid him.
* **Brass Bulk**: Spookayuba Monkdeadus increases the defense of the entire enemy team.
* **Eerie Tune**: Spookayuba Monkdeadus lowers the speed of Maestro's entire party,
Organnoth

* **Main Page**
* Gameplay

**Organnoths** are powerful mount animals found rarely in the Spinet Snowfields and more commonly in the Terpodion Tundra of the Key Kingdom.

Unlike Pachydrums, they are usually found in much smaller packs, usually only 2 or 3. They can also be found being ridden by Organ Riders. When approached, 1 will stay and fight back, charging at the player, while the others will usually run off. The one that fights, however, only charges in a straight line, as turning while in motion is very difficult for them. Eventually it will stop charging and turn to face Maestro, and then charge again. Overall, their agro behavior very much mimics both Pachydrums and Saboars.

They cannot be tamed in the wild and can only be found for sale in the stable at the Organpipe Training Grounds.

As mounts, these creatures have the highest HP in the game, though also the slowest walking speed out of any mount. Their sprinting speed however, is actually fairly good, though the sprint lasts a very little amount of time. Overall, they are very similar to Pachydrums, except with the pros and cons brought more to the extreme.

They are also the only mount capable of traversing the thick snow of the Terpodion Tundra.

## Appearance

Organnoths are massive mounts that are often compared to Pachydrums. While only being about 15ft tall, they are still considered to be one of the largest species in, not only the Key Kingdom, but all of Orchestria. This is because they make up for their height with sheer weight, weighing 8 times that of Pachydrums.

In order to handle the vicious cold of the Key Kingdom's many tundras, their hide is covered in a thick coat of fur. The majority of this fur is a faded ashy brown. This fur also completely covers their eyes, keeping the snow out of them. The portion atop their eyes is actually, however, fairly thin, allowing them to still see through it. Layered atop this brown fur is a long carpet of white fur which covers almost the entire top half of their body. This white fur also has a few black stripes in it that mimic the keys of a piano. Their tails also mimic that of the Pachydrums and Agiraffes.

The trunks of the Organnoths seem to mimic a collection of golden twisting pipes. Their tusks, however, are only 1 curved pipe that nearly comes to a point.

The feet of Organnoths are actually made out of ivory. Their feet are large white cylinders with black key-like toes jutting out of them, overall mimicking the keys of a piano. These feet make traversing the thick snow of the Terpodion Tundra very easy for them, due to the surface area they provide.

## Musician's Bestiary

The following text is an excerpt from the Musician's Bestiary:

## History

It is often believed that these creatures share a common ancestor with the Pachydrums, and that this ancestor has some connection to the Tricerakeys.

They were militarized much earlier than many other species, being done under the reign of King Organ II in 1S 82.

## Trivia

* The fact about them weighing 8 times that of a Pachydrum appears to have been inspired by this.
Lord Saxx

Lord Saxx is the recently appointed ruler of the Woodwind State, and is a major antagonist in Maestro's journey throughout the Woodwind Kingdom, being a close friend of King Tuba II. He is the father of Saxy Terminator.

## Appearance

Lord Saxx is a well dressed saxophone, wearing an expensive suit and a top hat, common attire among nobles in the Woodwind Kingdom. While many mock him for looking ridiculous, he still holds quite a lot of power, ruling over the Woodwind State as if it's an extension of the Brass Kingdom, which as of recent events, it basically is. Despite being a ruler who often sits on his throne all day, he is no stranger to weapons. He wields two Sax Swords, and is known for handling them with deadly precision.

## Personality

Lord Saxx is quite egotistical and stingy, combining the loud personality of the brass, and the money-loving personality of the woodwinds. He often uses words with many syllables to make himself seem smarter, however he often mixes them instead. Nevertheless, Lord Saxx is extremely powerful, and is prone to angry outbursts.

## History

While not much is known about Lord Saxx's history before he became ruler of the Woodwind State, it's implied that he was quite friendly with the brass, as were the rest of the Saxophones, which is why they were appointed in place of the Clarinets. For context, the Woodwind Kingdom had recently surrendered to the Brass Kingdom, leading to the Brass Kingdom taking most of their land, and replacing King Clarinet IV with the new Saxophone Dynasty, who would control the rest of the client kingdom, now known as the Woodwind State.

In the events of Tuba Warriors, Lord Saxx attempts to get the player killed, under the requests of King Tuba II. He first does this by sending a squad of Clarimancers and Tuba Infantry to kill the player, and later sends more Clarimancers to bait the Grotesque Tuba into chasing the player. When none of that works, and the player arrives at the throne of Lord Saxx, he challenges Maestro himself.

## Trivia

* Lord Saxx was originally going to be named King Saxx, but the name was changed due to the fact that the ruler of the Woodwind Kingdom would no longer hold the title of king, following the kingdom's subjugation at the hands of the brass.
Mousikó Koutí/Gameplay

* Main Page
* **Gameplay**
* Journals

In the base game, you only hear of Mousikó Koutí by finding his journals in hard-to-reach or hidden areas. This is meant to reward explorers with extra lore, and along with the journals there are music box tracks of the boss themes. He can also appear in random NPC dialogue, maybe to hint at the player about secret areas. He is the Deuteragonist of the Cacophony Catastrophe DLC pack.

### Downloadable Content

Mousikó Koutí is the main quest giver and helper within the DLC Cacophony Catastrophe. He leads the Maestro and the Protectors of Euphony in a war against the invading Cacophony Demons, and unlocks the Southern Lands for the Player to explore.
Alliance for String Containment

The Alliance for String Containment (ASC) was an alliance between the Brass Kingdom, Percussion Kingdom, Woodwind Kingdom and Key Kingdom aimed at destroying the String Kingdom's soft power. The alliance fought during the Great War and then disbanded. This is the largest alliance in Orchestria's history.

## History

### Formation

The ASC was formed at the end of the second Stanza in order to contain the growing String Kingdom. At this time, the String Kingdom was perusing a policy of soft power, attempting to influence the other kingdoms. This was possible due to the popularity of string culture at the time. Prior to the ASC, the leaders of the other kingdoms were attempting to curb the popularity of string culture themselves, but with little success.

Eventually, every king in Orchestria decided that peaceful methods weren't working and they formed the ASC.

### Great War

The ASC was one of two sides fighting the Great War. See Great War for details.
Cello Berserker

* **Main Page**
* Gameplay
* Dialogue

* First form
* Second form

**Cello Berserker** is an extremely fierce warrior from the String Kingdom. He is known as the Killer of the Unliving and the Demon of String. He can be encountered three times. Once when the Cello Mistress asks for his aid, a second time when the Strings Servant convinces him to, and an optional third battle in Lentando Lagoon.

## Appearance

Cello Berserker wears a unique skull-like mask.

## Personality

Cello Berserker has a reputation for being aggressive and bloodthirsty. Other warriors from the String Kingdom often frown upon them for this reason, as it contradicts the String Teachings.

## History

Cello Berserker was born to Cello Mistress, but was raised at the Church of the Tuba Angel Orphanage with Violin Legionary and Lord Accordion.

He was an ardent cello player until he was conscripted to serve in the Brasswind wars. He eventually stopped caring for the sounds his instrument made when he found the agonized cries of his brass-clad opponents much more beautiful. He himself can no longer play the cello he once loved. The only songs he composes are those of pain and misery as he strides forth towards the battlefield, cello in hand, to mercilessly bludgeon every instrument he sees, treating the maddening cacophony of combat as his true orchestra and believing that there are no friends or foes, only sources of music, driven by his perfectionist obsession to keep playing. The one only known as Cello Berserker strikes fear in all, whether to his brass enemies, or his string allies. All of them know they are all equally vulnerable to being part of the mad Celloist's orchestra, and they it would know it be their last.

His mother fears and disapproves of his use of brute strength, but Cello Berserker will aid her against the Maestro.

## References

1. ↑ Art by u/NexxusLorde at r/TubaWarriors
2. ↑ YouTube comment by Unit 2-73
InGen

### Тип атаки

> *Рабочие InGen — великолепные стрелки, способные атаковать с дальнего расстояния. Оснащённые технологиями они могут расставлять ловушки, ранящие и замедляющие врагов, а их лидер Роберт Малдун за свою жизнь "охотился на многое, что могло охотиться на него"...*
>
>

## Способность

В начале вашего хода можете поставить ловушку.

Когда ваша ловушка возвращается в коробку, берите карту.

Малдун начинает игру с 8 ловушками.

## Источники

1. https://restorationgames.com/unmatched
2. https://mondoshop.com/products/unmatched-jurassic-park-ingen-vs-raptors
3. https://boardgamegeek.com/boardgamefamily/56937/game-unmatched
4. https://vk.com/gagagames
5. https://pre.gaga.ru/kampanii-po-predzakazu/unmatched/
Cone Knight

* **Main Page**
* Gameplay
* Dialogue

**Cone Knight** is an elite member of the combat division and the neighborhood watch division of the Cone Rebellion. Despite his young age, he is very talented in close combat and a good tactician, because of this he was given the highest of honors by the Cone Council and was assigned the role of patrolling the surroundings of the Cone Hideout.

## Appearance

Cone Knight appears as a regular member of the Cone Rebellion, so is therefore dressed in urban clothes. The back of his hat is adorned with the coat of arms of the cone rebellion and he also wears chain armor under his clothes to delude his enemy. He wields a weapon called the Reflective Double-Handed Halberd.

## Personality

Cone Knight is insecure and irritable, attacking anyone he believes is mocking them.

## History

He has deep ties with Cone Head, as they both have been with the rebellion for a long while. Though their personalities occasionally cause them to clash, they always see each other as fellow brothers to the rebellion.