Temperature

**Temperature** is a measure of heat.

While on the main map game screen the player can find the Temperature of any tile by checking the top left of the screen with the cursor over the tile in question. In the listing of characteristics temperature will be displayed in either Celsius or Fahrenheit (as set by the player in options). Some care should be taken to note whether the tile is inside or out.

### Seasons

Seasons are characterised in part by changes of Temperature, Summer being the hottest and Winter the coldest. Seasonal temperature shifts happen progressively, such that, for instance, early Spring will be cool and late Spring will start getting hot. The middle of Winter (the fifth day) is the coldest, and the middle of Summer is the hottest.

* During Winter the Temperature will often be below freezing (0° Celsius / 32° Fahrenheit), turning Rain into snow, leading to snow on the ground (whether it has snowed or not) and Lakes being frozen solid enough for the Clanfolk to walk on them. A frozen Lake is also rendered unusable for purposes of Fishing or Eeling.
* During Summer the Temperature will have risen enough that Clanfolk often feel too hot and want cooling.

### Clanfolk

Clanfolk find some Temperatures too hot and will aim to cool down by wearing Linen Clothing (or simply removing Clothing of other types they were already wearing). In addition to during Summer, Clanfolk may experience excessive heat when working in proximity to a Smithy or any of the other Objects that produce heat when operated.

When they get too cold they will tend to find Wool or Leather Clothing if possible (due to Straw and Fur Clothing having a Mood debuff). Fires will likely also be started in Cooking Fires etc. even when they are not being used to cook food.

 Leather | +500

### Freezers

Unless the Temperature is below freezing, Food will degrade over time. Clanfolk can create a walk-in freezer Room by placing enough Ice Jugs inside. As a rule of thumb, 1 Ice Jug guarantees constant freezing temperatures for 1.5 tiles; so 1 Jug Pallet filled with 6 Ice Jugs, occupying 1 tile, will reliably cool down 8 other tiles, even in the hottest days of Summer. Mountain Roofs have a slight cooling effect on rooms, so a freezer with such roofs may require slightly fewer Ice Jugs per tile - although this will only matter for very large freezers. Retaining Mountain Roofs requires careful mining of Mountains due to span issues.
It should be noted that any heat source will of course bring the temperature up (even Wall Torches and Standing Torches will (very slightly) heat a small area). Rushlight Kits do not emit any heat.

### Animals

While they do not have a specific Temperature or warmth Attribute Livestock will require a warm enough environment for them to remain adequately Cared for. If they do not have access to a warm Water Trough or Water Bowl respectively, Livestock and Pets may eat snow to fulfil their Water need, which will negatively impact their Care attribute.

Animals themselves emit a small amount of heat, so much so that a small barn with several animals may help to slightly raise the temperature of a room connected to it with Vents; or simply reduce the heating required to keep the water troughs liquid.

### Known Bugs

* As of v.0449, if the Celsius temperature setting is off, the Farenheit values displayed on the info card of heat emitting Objects such as Stone Fireplaces or Tiled Peat Stoves is incorrect (it may show "Heat Output: 10F", but 10 is the Celsius value). In this context, the actual Farenheit temperature differential value is 1.8 times the displayed value: 10C differential = 18F differential. The current Farenheit temperature itself, displayed to the top left of the screen, is accurate.