Biome

**Biomes** are new conditions within the provinces and stages of Season 4 in which heroes of a specific element (or color) receive benefits while others, often the opposing element, gain drawbacks in battle. These biomes also give enemies faced during each wave an innate resistance against a certain status effect.

## Sandy Caves

Sandy Caves stages present the following conditions and enemy passive:

* All Holy heroes get +50% attack for 5 turns. This effect can't be dispelled.
* All Dark heroes get -50% accuracy for 5 turns. This effect can't be cleansed.
* All Enemies have an innate resistance against status ailments that affect Accuracy.

Provinces 01 to 05 are set in the Sandy Caves biome.

## Fungal Caves

Fungal Caves stages have the listed conditions and enemy passive:

* All Nature heroes get +100% additional power to Special Skills for 5 turns. This effect can't be dispelled.
* All Fire heroes receive -90% mana generation for 5 turns. This effect can't be cleansed.
* All Enemies have an innate resistance against Poison.

Provinces 06 to 11 are set in the Fungal Caves biome.

## Crystal Rocks

Crystal Rocks stages have the listed conditions and enemy passive:

* All Fire heroes get +80% critical chance for 5 turns. This effect can't be dispelled.
* All Ice heroes get -50% defense for 5 turns. This effect can't be cleansed.
* All Enemies have an innate resistance to status ailments that affect Defense.

Provinces 12 to 15 are set in the Crystal Rocks biome.

## Deep Lagoon

1/2
Deep Lagoon stages use the same special conditions as the Underwater (green icon) and Dense Fog (blue icon) conditions presented in Season 2, with the enemy passive:

* All Enemies have an innate resistance against Burn.

Provinces 16 to 21 are set in the Deep Lagoon biome.

## Grave of Anothos

*Not to be confused for the province of the same name.*
Grave of Anothos stages have the listed conditions and enemy passive:

* All Dark heroes regenerate 150 HP over 5 turns. This effect can't be dispelled.
* All Holy heroes get -50% attack for 5 turns. This effect can't be cleansed.
* All Enemies have an innate resistance to status ailments that affect Attack.

Provinces 22 to 25 are set in the Grave of Anthos biome.

## Bonechill

*Not to be confused for the province of the same name.*
Bonechill stages have the listed conditions and enemy passive:

* All Ice heroes get +85% normal attack for 5 turns. This effect can be active in addition to effects taht alter attack in general. Normal attacks can have a total maximum of +160% increased power while this effect is active.
* All Nature heroes get -75% decrease for any healing received for 5 turns.
* All enemies get the following status effect every 5 turns:
	+ All enemies' status ailments are cleansed at the end of each turn for 5 turns.

Province 26 to 31 are set in the Bonechill biome.

## Devouring Depths

*Not to be confused for the province of the same name.*
Devouring Depths stages have the listed conditions and enemy passive:

* All Dark heroes get +50% attack for 5 turns. This effect can't be dispelled.
* All Holy heroes get -50% accuracy for 5 turns. This effect can't be cleansed.
* All enemies have an innate resistance against status ailments and negative stacks.

Province 32 to 36 are set in the Devouring Depths biome.

## See also

* Special Stages