Guild

**Guild** is a system that was implemented on 11th June 2020. It is basically a team or clan with more members available. It was created so that teams with many members (for example, teams that play in COA) can be in on guild instead of multiple teams (teams can only have 7 members at one time). Creating a Guild is more expensive than creating a Team.

Being in a guild has various perks. The 10% Logic Point bonus will overlap with the bonus from being in a Guild, and only one will register. Players must get 10000 Personal Activity Points in a season to be able to claim rewards.

## Basic Rules

#### A. Creating a Guild

1. Complete all beginner quests to be eligible to create a Guild. Creating a Guild costs **50 Echoes** .
2. The Guild created will then enter a **24-hour responding period**, during which 4 other players must respond for the Guild to be created.
3. Once the Guild is created, these 4 players who responded will become Guild members, and the creator will become the Guild Chairman.
4. If less than 4 players responded, the Guild wouldn't be created and the creation fees will be refunded.

#### B. Joining a Guild

1. Complete quests 1-18 to apply to join a Guild.
2. Through a Guild's Application List, players can apply and obtain approval from the Chairman or Vice-Chairman to join the Guild.
3. The Chairman and Vice-Chairman can invite friends to join the Guild directly.
4. Members of the Guild can also invite friends to join the Guild with the Chairman or Vice-Chairman's approval.

#### C. Guild Level

1. Personal Activity Points obtained by Guild members from Check-Ins, daily battles, and Five-Player Matches will be converted into Guild EXP, which can be used to upgrade the Guild's level.
2. The higher the level, the more members the Guild can have.
3. Upgrades for level **1-4** are automatic once the required EXP is accumulated. You may also upgrade in advance by spending echoes. Echoes are required for upgrades over level **5**. The max level is **7**.
	* Level **1** Guilds can have a maximum of **20** members.
	* Level **2** Guilds can have a maximum of **25** members.
	* Level **3** Guilds can have a maximum of **30** members.
	* Level **4** Guilds can have a maximum of **35** members.
	* Level **5** Guilds can have a maximum of **40** members.
	* Level **6** Guilds can have a maximum of **45** members.
	* Level **7** Guilds can have a maximum of **50** members.

#### D. Guild Bonus

Players can obtain a **10%** Logic Points bonus (either the Logic Point Guild bonus or the Team bonus will take effect) from daily battles once they've joined a Guild.

#### E. Guild Activity Points

1. The Guild Activity Points is equal to the sum of Guild members' Personal Activity Points.
2. Guild members can obtain Personal Activity Points from Check-Ins, daily battles and Five-Player Matches.
3. Guild members who reach 10000 Personal Activity Points in the current season can obtain Guild Rewards.
4. When the season ends, Guild members will receive corresponding Season Guild Rewards based on the Guild Activity Points.
5. When the season ends, Personal Activity Points and Guild Activity Points will be reset to 0.

#### F. Guild Shop

1. Players who have joined a Guild can purchase items in the Guild Shop with Guild Tokens.
2. Some items are replenished items from the season with purchase limits for each Season.
3. Guild Tokens can be obtained via Guild Rewards for the Season.
4. Guild Tokens can be obtained in the first **3** Five-Player Matches every day during weekends.

#### G. Quit Guild

Players' Personal Activity Points will be reset to 0 when they quit a Guild, and they won't be able to join another Guild for 2 hours.

## Season Activity Points Obtained

#### A. Check-In

Guild members can check in once a day and obtain **50** Personal Activity Points for each check-in.

#### B. Daily battles

1. Guild members can obtain Personal Activity Points from daily battles [Quick, Rank and Duo Hunters matches].
2. Players will obtain Personal Activity Points corresponding to the battle results - **150** for wins, **100** for draws, **50** for defeats.
3. The weekly capacity of Personal Activity Points is **4000**.
4. Players whose deduction points are too low in personal battles won't obtain any Personal Activity Points (**no less than 1500 points** for Quick or Rank Matches, **no less than 3000 points** for Duo Hunters Matches).

#### C. Five Player Match

1. Five-Player Matches are available during weekends, where players can obtain Personal Activity Points for the first **3** Five-Player Matches daily.
2. Obtain a **10%** Personal Activity Points bonus if all members of your team belong to the same Guild.
3. The higher the Five-Player Match Tier, the more Personal Activity Points can be obtained.

## Guild Rewards

Guild members must obtain over **10,000** Personal Activity Points in the current Guild season to obtain Season Guild Rewards. When the season ends, Guild members will receive corresponding Season Guild Rewards based on the Guild Activity Points.

* Guild Activity Points **below 600,000** -> 200 Guild Tokens
* Guild Activity Points **reach 600,000** -> 400 Guild Tokens
* Guild Activity Points **reach 1,200,000** -> 600 Guild Tokens
* Guild Activity Points **reach 1,800,000** -> 800 Guild Tokens
* Guild Activity Points **reach 2,400,000** -> 1,200 Guild Tokens
* Guild Activity Points **reach 3,000,000** -> 1,600 Guild Tokens

When the Season ends, the top 3 Guilds with the highest Guild Activity Points and Guild members who have over **10,000** Personal Activity Points will get a Season time-limited Achievement Label and additional Guild Token rewards.

* For the Guild with the most Guild Activity Points: Achievement Label [**Champion Guild**] and additional 600 Guild Tokens
* For the Guild with the second most Guild Activity Points: Achievement Label [**Runner-Up Guild**] and additional 400 Guild Tokens
* For the Guild with the third most Guild Activity Points: Achievement Label [**2nd Runner-Up Guild**] and additional 200 Guild Tokens

## Guild Badge

Guild Badge can be equiped by Chairman only.