Upcoming Changes

Here is a list of upcoming changes for the game. This list was made based on user feedback given in the discord channel.

From the Devs:

*"Hey everyone, just wanted to give you an update on our progress with regards to all the great comments you've posted here in #feedback! Do note that we're currently about to launch a new feature and are focusing most of our resources on that, so you can expect us to begin considering most of the ideas discussed here in the far future after the official release."*

## **Story**

While we're focused on developing the gameplay, we hope that we may consider starting to expand on the story/characters at some point after the official release.

## **Visuals**

While we're not likely to implement a full blown bestiary, we should be able to add more variety in terms of Wraith visuals in the future. We have no plans to prioritize additional backgrounds, but we've taken note of this feedback as something to consider when we have the bandwidth.

## **Characters**

While a Koi-inspired Masketeer is a really cute idea, we've already more or less solidified the design direction for our remaining Masketeers. Gameplay-wise we're considering potentially making one of the remaining Masketeers a Defender as suggested earlier, though this may still be subject to change.

## **Names**

At some point, we may also conduct a review of all our masks, at which point certain masks may be renamed if necessary. It has been brought up a good point that Titan's rhino mask is called the Ursine Mask, so we may consider resolving any such issues at that point. We'll also look into the issue of the Guardian of Vigor and Vigoruma giving different bonuses.

## **Skins**

At some point after the official release, we're considering potentially implementing some form of skin system for clothes and potentially weapons, as suggested . We've also noted that many of you are interested in being able to freely swap the mask's appearances, and may consider that in the future.

## **Co-op/Multiplayer/Social**

Guilds are something that we are considering working on in the far future, after the official release. That said, we're currently working on something else that may be coming out a little earlier than that, if everything goes well.

## **Power-Saving Mode**

We'll do our best to optimize Masketeers further for the official release, and will consider working on a power-saving mode afterwards.

## **Remove Ads**

We do plan on having some way for you to remove ads where you get to claim perks such as the Fortune Cat bonus without having to watch ads. This will likely take quite some time after the official release to be integrated into the game, as we're still working on implementing ad removal in a way that works with the game balance and is fair for everyone.

## **Affordable IAPs**

We'll likely be adding small, affordable IAPs as suggested after the official release.

## **UI/UX and Quality-of-Life Features**

We're hoping to implement the following features if we have the resources/bandwidth:

* Auto-Fuse Runes
* Help Page
* We'll also do our best to improve our descriptions and the way we deliver in-game information, as requested.
* We likely won't be able to create a detailed breakdown of damage for bosses as requested, but if there are any descriptions that are unclear, please let me know here in the #feedback (on discord) channel and we'll look into it. We'll also look into making it more clear when a rune needs to be upgraded

## Other

We currently don't have plans to implement the following improvements for now, but you bring up interesting points and we will keep them in mind for the future:

* GUI not retracting during an ultimate
* Mask locking to avoid accidental disenchantment
* Saving rune sets
* Daily rewards/daily login calendar
* Limit Masketeer-specific quests to those on your team/have quest screen available during Transcendence
* Optimizing UI for left-handed players
* Looking into the way we implement the tutorial
* Showing stat increases when hatching a Wisp Core
* Volume control and highlight important gameplay moments in the soundscape
* Current run hero buff level on hero page
* Tone down the flashiness of the Astral Burst gauge
* Horizontal swiping
* Attacks being used up between waves
* As for upgrading all Masketeers to max with one tap, we'll consider that as well but for now you can simply long press the upgrade button to speed up the rate of upgrading.

## **Gameplay**

We really appreciate all your deep and thoughtful analyses/suggestions to improve aspects of the game balance, such as the relic/arcana scaling and certain ultimates/abilities. Our designers will keep your feedback in mind as we continue to develop the game!

## **Improving Masks**

We had quite a few suggestions for further improving the masks such as through rerolling elements, adding rune slots, and so on. We have to carefully consider the game balance when adding features like this, so it'll be a long time before you see anything like this in-game, if at all. But we'll definitely keep your ideas in mind and explore different ways to improve in this regard.

## **Stat Rerolling Costs**

We understand that you feel that the costs to reroll mask stats scale too quickly. Using crystals/Sparks to reset the cost is an interesting idea, but we'll likely explore other ways of improving this aspect of the game. Thank you for the feedback!

## **Add More or Upgrade Relics/Milestones/Ultimates/Quests/Achievements/"Gene Tree"**

We currently do not have plans to add the above, but we're really happy that you're all so excited about more content from us and will definitely keep your suggestions in mind for the future when we have the bandwidth to to look into this. We understand that you're especially interested in effects such as increasing the spawn rate of the Mask Wraith and Void Wraith.

## **Astral Burst vs Twilight Clock**

We understand your concerns and will look into potentially making improvements in this regard, along with the balancing of relics in general.