Virgil

A golem specializing in various trade skills and support magic, originally constructed to assist on archaeological expeditions. But when one is the only member of one's adventuring group that will never age, such arrangements can't last forever. This AI will have to figure out what *else* there is to him, and learn to navigate the rest of his potentially very long life himself.

## Personality

At thirty-nine years old, he is well past the "new AI, what dis" stage of his life and at least attempts to project an image of worldliness and dignified propriety. Unfortunately he is not nearly as cool as he would like to be, being somewhat anxious and easily flustered and self-aware enough to overthink and second-guess himself into making everything worse. Despite being overall a gentle and well-meaning person, he is regularly an awkward dork in social situations and tends to fumble his words or outright panic when sufficiently shocked, put on the spot, or it's a day ending in -y.

He is thoroughly Lawful Good, preferring to go about things in an orderly, orthodox, and methodical way, and in spite of his questionable nerve can be counted on never to turn his back on those counting on his support or refuse to help people in need if he's able. Though if given the opportunity to take up a less immediately dangerous role in a group's plan, he isn't necessarily noble enough to argue.

Though still trying to figure himself out in some ways, rather than just continuing the way he was programmed and raised out of comfortable routine instead of deep personal conviction, he *is* enormously nerdy about alchemy. Various alchemical associations and symbols have been worked into his wardrobe and equipment designs, and beyond the symbol etched into his forehead none of it is Verge Industries standard issue.

## Appearance

Virgil is a slender humanoid golem designed in the three-material "warforged" style: dull white quartzite stone and brown patina bronze over a red cedar fibrous musculature, with eyes of literal amber. The alchemical symbol for phosphorous, a triangle atop a double cross, is etched into his forehead. Though he appears to have quite normal arms and hands at first glance, either limb is capable of rapidly converting into an arcane cannon ready to be fit with any of the prepared spell devices he has readied for the day.

His entire wardrobe consists of hooded robes, with sleeves loose enough to be hastily pushed back for casting or pinned out of the way for chemical work; he favors warm autumn colors. He is also never without a certain small gold sun medallion, and sometimes wears a small amber brooch resembling a bee. His arcane focus is a dark wooden cane carved in the shape of a snake. He carries a small backpack in addition to his Bag of Holding, because he is a very careful person.

His homunculus Horace, when active, resembles a mechanical rooster with feathers painted in shades of orange-brown and dull white. When inactive, he transforms into a mechanical egg that, while no smaller or lighter, has no sharp edges and is suitable for getting stuffed into a backpack.

(Proper art to follow, when his player gets around to a commission. In the meantime, further references can be found at the bottom of his character sheet.)

## Backstory

Anything about the character that is unlikely to be covered in Shenanigans. Things from their past that shaped the way they act today.

## Shenanigans

Anything that happens in RPs and Games/Adventures