Plants Vs. Zombies 3: Round the World/Worlds

*"BANANA!"*This article is about a fanon *Plants vs. Zombies* or *Bloons TD* game.
This content won't actually be released to the public, so don't take it too seriously, or else sharks will eat your brains!*"Don't make a mess, okay?"*This article belongs to KirbiMiroir. Please do not edit it unless you are fixing an error or you are collabing with me. Thank you for taking time to read this, and I hope you enjoy the page!

## Surrey Streets

Surrey Streets is the first world of the game, available from the start. It takes place at the front garden of an ordinary house in a British street. It has a difficulty of one Jalapeño.

### Gimmicks

Asides from the facts that some early levels have less lanes, there are no gimmicks in Surrey Streets.

### Plants

* Peashooter
* Sunflower
* Wall-Nut
* Potato Mine
* Snow Pea
* Lady Ivy
* Repeater
* Cherry Bomb
* Puff-Shroom
* Sun-Shroom
* Fume-Shroom
* Scardey-Shroom

### Zombies

* Basic Zombie
* Flag Zombie
* Conehead Zombie
* Buckethead Zombie
* Gargantuar
* Pole Vaulting Zombie
* Rugby Zombie

### Stages

After completing Day 25, most early Surrey Streets stages will let you choose from any available plants to use.

### Minigames

**Wall-Nut Bowling**: On Days 4, 15 and 21. Here, you have to use Wall-Nuts to beat the zombies. Regular Wall-Nuts roll forwards and bounce off zombies. Explode-o-Nuts explode in a 3x3 area on impact and Giant Wall-Nuts squash everything in their path. Basic and Pole-Vaulting Zombies take one hit from a regular nut (although the later can use his pole to dodge a single nut), Coneheads can take two, Bucketheads three and American Football Zombies four. Hitting several zombies with one Wall-Nut rewards you with extra coins!

**Special Delivery**: On Days 6, 17 and 23. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Vasebreaker**: On Days 11, 19 and 24. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Rugby Zombie (175 Sun)

## Arabian Sands

Arabian Sands is (technically) the second world of the game, and can be unlocked using a World Key after beating Surrey Streets, Day 25. It takes place by a settlement in the middle of the desert. It has a difficulty of two Jalapeños.

### Gimmicks

The Arabian Sands is covered in tombstones. A set number spawn at the start of each stage, and a few more may appear when a Huge Wave starts. Tombstones can be destroyed, either with typical plants or with the premium Grave Buster. Some Tombstones offer Sun, Plant Food or Water when destroyed.

### Plants

* Cabbage-Pult
* Bloomerang
* Wind Clover
* Iceberg Lettuce
* Snowpeater
* Twin Sunflower
* Pult-Shroom

### Zombies

* Arabian Zombie (including Conehead and Buckethead varieties)
* Magic Carpet Zombie
* Thief Zombie
* Genie Gargantuar
* Merchant Zombie
* Sultan Zombie

### Minigames

**Special Delivery**: On Day 8 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Save our Seeds**: On Days 4 and 23. Endangered Sunflowers are positioned on the lawn. If even one is eaten, game over!

**Locked and Loaded**: On Days 13 and 18. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 19. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Whack-a-Zombie**: On Days 7, 16 and 20. You can't use plants here, but you can attack the zombies by tapping them. Try to maintain focus as you take out the horde!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Merchant Zombie (100 Sun)
* Sultan Zombie (200 Sun)

## Carribean Sea

Carribean Sea is (technically) the third world of the game, and can be unlocked using a World Key after completing Surrey Streets, Day 25. It is set at a tropic on the coast of a Carribean island. The difficulty rating is two Jalapeños.

### Gimmicks

The gimmick of this world is the "Tide Line". All columns to the right of the Tide Line are submerged, forcing you to use Lily Pads to plant on them. There are also "Raiding Parties", which occur in-between Waves, causing pirate zombies to come onto the lawn.

### Plants

* Lily Pad
* Kernel-Pult
* Spikeweed
* Snapdragon
* Tangle Kelp
* Threepeater
* Spikerock
* Banana Launcher
* Hypno-Shroom

### Zombies

* Vacationer Zombies (and Conehead and Buckethead varieties)
* Pirate Zombies (and Conehead and Buckethead varieties)
* Seagull Zombies
* Barrel Roller Zombies
* Imp Pirates
* Cannoneer Zombies
* Pirate Gargantuars
* Cutlass Zombies
* Imp Cannons
* Pirate Captain Zombies
* Zombie Parrots

### Stages

The number in the "Tide Line" column refers to the leftmost column to the right of the tide line.

### Minigames

**Special Delivery**: On Day 9 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Locked and Loaded**: On Days 13 and 18. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 21. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Zombie Nimble, Zombie Quick**: On Days 3, 15 and 23. Everything is twice as fast here! Keep your head on in this intense Minigame!

**Heat Wave**: On Days 8, 18 and 24. It's so hot, you can move your plants and Lily Pads around to deal with the zombies. Shake the device to give your plants a much-needed boost.

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Pirate Zombie (50 Sun)
* Conehead Pirate (75 Sun)
* Buckethead Pirate (125 Sun)
* Pirate Captain Zombie (100 Sun)
* Cutlass Zombie (100 Sun)

## Amazon Forest

Amazon Forest is (technically) the fourth world of the game, and can be unlocked using a World Key after completing Surrey Streets, Day 25. It is set in a copse in a misty rainforest. The difficulty rating is two Jalapeños.

### Gimmicks

Mist is the gimmick of the Amazon Forest, obscuring up to three columns of the lawn. Tribe Attacks also appear, causing tribal zombies to come in groups.

### Plants

* Split Pea
* Squash
* Fire Pea
* Pea Cannon
* Melon-Pult
* Jalapeño
* Tall-Nut
* Flamepeater
* Magnet-Shroom

### Zombies

* Adventurer Zombie (with Conehead and Buckethead varieties)
* Tribal Zombie
* Tribal Imp
* Tribal Torch Zombie
* Tree Stump Zombie
* Amazon Warrior Zombie
* Tribal Gargantuar
* Tribal Shield Zombie
* Tribe Leader Zombie

### Minigames

**Special Delivery**: On Day 9 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Locked and Loaded**: On Days 13 and 17. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 21. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Last Stand**: On Days 7, 20 and 24. You have only a given amount of sun to set up the defence you'll need and take out the zombie horde. Are you up for the challenge?

**Sun Secrets**: On Days 4, 15 and 23. Pay 25 Sun to call upon Sun Magic. Three engravings will show, and you'll get extra Sun, coins and plants based on what engravings appear. Collect 2000 Sun to win!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Tribal Shield Zombie (100 Sun)
* Amazon Warrior Zombie (175 Sun)

## Switzerland Snows

Switzerland Snows is (technically) the fifth world of the game, and can be unlocked using a World Key after completing Surrey Streets, Day 25. It is set right outside a ski resort. The difficulty rating is two Jalapeños.

### Gimmicks

The Switzerland Snows features ice tiles, which are laid out randomly and useless for planting. A Hot Potato can thaw an ice tile, although thawed ice tiles will regenerate if a Snowstorm occurs. Certain zombie types get boosted speed on ice.

### Plants

* Hot Potato
* Alpine Corm
* Starfruit
* Pea Pod
* Alpine Poppy
* Gatling Pea
* Sun Pod
* Cherry Blossom
* Ice-Shroom

### Zombies

* Winter Zombie (with Conehead and Buckethead varieties)
* Snowball Fighter Zombie
* Skater Zombie
* Backup Skater
* Cameraman Zombie
* Sound Recorder Zombie
* Zombie Bobsled Team
* Winter Imp
* Winter Gargantuar
* Ice Hockey Zombie

### Minigames

**Special Delivery**: On Day 6 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyer belt.

**Locked and Loaded**: On Days 13 and 18. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 19. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Seeing Stars**: On Days 3, 16 and 21. Plant Starfruit on every star-marked tile, and you win! Zombies won't stop coming until you do!

**Beghouled**: On Days 4, 14 and 22. Swap the plants around the board and make matches of three. You have to make 50 matches to win. Be careful, however, as increasingly powerful waves of zombies will gather to ruin your experience!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Skater Zombie (350 Sun)

## Pompeii Ruins

Pompeii Ruins is the sixth world of the game, and can be unlocked using a World Key after completing all previous worlds. It is set in Italian ruins near a volcano. The difficulty rating is three Jalapeños.

### Gimmicks

The Pompeii Ruins hosts Candle Tiles. Every now and then, the volcano in the background shoots a meteor at a random tile, destroying everything on it. Flames will erupt if a meteor strikes a Candle Tile, rendering that tile useless for planting for some time and damaging zombies who touch the flame.

### Plants

* Beet
* Salvia
* Chilly Pepper
* Sun Bean
* Bamboo Shoot
* Garlic
* Winter Melon
* Doom-Shroom

### Zombies

* Archaeologist Zombie (with Conehead and Buckethead varieties)
* Archae-Scout 2000
* Prospector Zombie
* Gas Can Zombie
* Excavator Gargantuar
* Excavator Imp
* Imp Porter
* Stone Collector Zombie

### Minigames

**Special Delivery**: On Day 6 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Locked and Loaded**: On Days 13 and 21. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 20. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Save Our Seeds**: On Day 18. Endangered Sunflowers are positioned on the lawn. If even one is eaten, Game Over!

**Zombie Nimble, Zombie Quick**: On Day 16. Everything is twice as fast here! Keep your head on in this intense Minigame!

**Last Stand**: On Day 17. You have only a given amount of sun to set up the defence you'll need and take out the zombie horde. Are you up for the challenge?

**Seeing Stars**: On Day 15. Plant Starfruit on every star-marked tile, and you win! Zombies won't stop coming until you do!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Archae-Scout 2000 (175 Sun)

## Prehistoric Party

Prehistoric Party is the seventh world of the game, and can be unlocked by using a World Key after completing Pompeii Ruins, Day 25. It is set in a marshland, long before civilisation existed. The difficulty rating is three Jalapeños.

### Gimmicks

Prehistoric Party hosts Trap Tiles, which are set up on specific or sometimes random tiles in each stage. When a plant or zombie touches a Trap Tile, its effect activate - Horizontal Trap Tiles fill the lane with green fire that damages plants and zombies alike, whereas Vertical Trap Tiles cause a rock to fall down, damaging all plants and zombies on that column.

### Plants

* Red Cabbage
* Chomper
* Triplet Sunflower
* Pea-Nut
* Explode-o-Nut
* Aloe
* Hurrikale
* Endurian
* Berry Trap

### Zombies

* Ancient Zombie (with Conehead and Buckethead varieties)
* Dino Rider Zombie
* Pterosaur Zimbie
* Ankylo Zombie
* Prehistoric Gargantuar
* Prehistoric Imp
* Fire Dinosaur Riders
* Skeleton Flyer Imps
* Stegosaurus Rider

### Stages

A ↔️ symbol indicates Horizontal Trap Tiles, while a ↕️ symbol indicates Vertical Trap Tiles.

### Minigames

**Special Delivery**: On Day 12 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyer belt.

**Locked and Loaded**: On Days 21 and 26. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 30. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Floral Survival**: On Days 4 and 19. You only get half as much Sun from sun-producing plants, but you also get sun from defeating zombies. Can you survive for five flags under these conditions?

**Wall-Nut Bowling**: On Days 5 and 28. Here, you have to use Wall-Nuts to beat the zombies. Regular Wall-Nuts roll forwards and bounce off zombies. Explode-o-Nuts explode in a 3x3 area on impact, Freeze-i-Nuts freeze the zombie that they hit and Giant Wall-Nuts squash everything in their path. Basic Zombies take one hit from a regular nut, Coneheads can take two, Bucketheads three and Dino Rider Zombies four. Flying zombies must be defeated using a Giant Wall-Nut. Hitting several zombies with one Wall-Nut rewards you with extra coins!

**Whack-a-Zombie**: On Days 8 and 25. You can't use plants here, but you can attack the zombies by tapping them. Try to maintain focus as you take out the horde!

**Heat Wave**: On Days 12 and 29. It's so hot, you can move your plants around to deal with the zombies. Shake the device to give your plants a much-needed boost. If you forgot to boost them, however, your plants will stop shooting!

**Sun Secrets**: On Days 17 and 31. Pay 25 Sun to call upon Sun Magic. Three engravings will show, and you'll get extra Sun, coins and plants based on what engravings appear. Collect 2000 Sun to win!

**Beghouled Twist**: On Days 15 and 27. Twist the plants around the board and make matches of three. You have to make 50 matches to win. Be careful, however, as increasingly powerful waves of zombies will gather to ruin your experience!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Dino Rider Zombie (150 Sun)
* Ankylo Zombie (175 Sun)

## Steampunk Era

Steampunk Era is (technically) the eighth world of the game, and can be unlocked by using a World Key after completing Prehistoric Party, Day 16. It is set in a Victorian town full of clockwork mechanisms. The difficulty rating is three Jalapeños.

### Gimmicks

Steam is the gimmick of the Steampunk Era. Steam vents appear on random tiles, releasing steam in a 3x3 area every now and then for a short period of time. Steam will obscure everything in the effected area, similarly to mist.

### Plants

* Red Stinger
* Darkberry
* A.K.E.E.
* Plantern
* Stallia
* Rotobaga
* Flame-Shroom

### Zombies

* Steampunk Zombie (with Conehead and Buckethead varieties)
* Robot Zombie (with Conehead and Buckethead varieties)
* Robot Builder Zombie
* Robot Imp
* Steampunk Gargantuar
* Steam Zombie
* Pipe Zombie

### Minigames

**Special Delivery**: On Day 13 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyer belt.

**Locked and Loaded**: On Days 9 and 15. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 18. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Floral Survival**: On Day 14. You only get half as much Sun from sun-producing plants, but you also get sun from defeating zombies. Can you survive for five flags under these conditions?

**Portal Combat**: On Days 5 and 19. Portals appear on the lawn. Everything moves through the portals accordingly, so try to come up with a strategy to survive!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Robot Builder Zombie (250 Sun)

## Airline Airways

Airline Airways is (technically) the ninth world of the game, and can be unlocked by using a World Key after completing Prehistoric Party, Day 16. It is set in a futuristic airport. The difficulty rating is three Jalapeños.

### Gimmicks

The gimmick of this area comes from Conveyor Belts. If a zombie touches a conveyor belt, they will slide along it. Conveyor Belts may point up, down, left or sometimes right.

### Plants

* Laser Bean
* C-Tron
* Intensive Carrot
* Spring Bean
* Magnifying Grass
* Frost-Shroom

### Zombies

* Airman Zombie (with Conehead and Buckethead varieties)
* Flying Zombie (with Conehead and Buckethead varieties)
* Helicopter Zombie
* Airman Imp
* Airman Gargantuar
* Glider Imps

### Minigames

**Special Delivery**: On Days 7, Day 26 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Locked and Loaded**: On Days 11 and 23. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 9. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Floral Survival**: On Day 10. You only get half as much Sun from sun-producing plants, but you also get sun from defeating zombies. Can you survive for five flags under these conditions?

**Zombie Nimble, Zombie Quick**: On Days 8 and 20. Everything is twice as fast here! Keep your head on in this intense Minigame!

**Air Raid**: On Days 5, 14 and 25. Control a single Peashooter on a pot that can be dragged up and down, and try to face off the zombie horde! Use Sun to collect upgrades for your plant!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Helicopter Zombie (100 Sun)

## Chicago House

Chicago House is (technically) the tenth world of the game, and can be unlocked by using a World Key after completing Prehistoric Party, Day 16. It is set in a typical 1970s-style nightclub. The difficulty setting is three Jalapeños.

### Gimmicks

Chicago House has two gimmicks. Firstly, Power Tiles. If a plant on a Power Tile activates Plant Food, all plants on Power Tiles of the same colour also use Plant Food. Second is the music system. Musician Zombies can play a song that affects all zombies that are one or two tiles away from them. The colour of the notes around the zombie determines the song being played, and notes corresponding to the type of music are added to the background music. The following is a list of the songs and their affects...

* "House" (blue): Breakdancer Zombies can use a spin attack to reflect certain projectiles. Normal zombies and DJ Zom-Bs are 25% faster.
* "Rock" (red): Normal zombies are 50% faster. DJ Zom-Bs are 25% slower. Rocker Zombies can give zombies speed boosts. Idol Zombies will move backwards.
* "Pop" (pink): Normal zombies are 50% slower. DJ Zom-Bs are 25% slower. Rocker Zombies are 75% slower. Idol Zombies can heal other zombies.
* "Jazz" (yellow): Jazz Gargantuars are 25% faster and can throw their imp into any lane. Musical Imps hop between lanes. Most other zombies are 25% slower, save for Rocker Zombies which are 25% faster, and Idol Zombies which are 50% slower.
* "Classical" (purple): All zombies are 25% slower, Conductor Zombies summon Orchestra Zombies.

### Plants

* Cactus
* Laser Daisy
* G-Ranium
* Celery Stalker
* Guacodile
* Gold Magnet
* Tile Turnip
* Jumpy-Shroom

### Zombies

* Disco Zombie (with Conehead and Buckethead varieties, comes in male and female varieties)
* Musician Zombie
* Rocker Zombie
* Idol Zombie
* DJ Zom-B
* Jazz Gargantuar
* Jazz Imp
* Conductor Zombie
* 8-Bit Zombie (with Conehead and Buckethead varieties)
* Techno Zombie

### Minigames

**Special Delivery**: On Day 5, Day 26 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Locked and Loaded**: On Days 11 and 31. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 12. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Floral Survival**: On Day 24. You only get half as much Sun from sun-producing plants, but you also get sun from defeating zombies. Can you survive for five flags under these conditions?

**Save Our Seeds**: On Day 21. Endangered Sunflowers are positioned on the lawn. If even one is eaten, Game Over!

**Blackout Blues**: On Days 3, 18 and 25. The lights periodically go out, and the music is notably quieter. Not only that, but the seed packets don't come by conveyor belt or sun, instead falling from the sky!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* DJ Zom-B (150 Sun)

## Precambrian Oceans

Precambrian Oceans is (technically) the eleventh world of the game, and can be unlocked by using a World Key after completing Prehistoric Party, Day 16. It is set out in an ancient ocean. The difficulty setting is three Jalapeños.

### Gimmicks

Precambrian Oceans consists exclusively of water tiles. Because of this, there are always some Lily Pads placed at the start of each stage. The main gimmick comes from waves, which come in and lightly speed up plants and zombies that they touch.

### Plants

* Aquatic Pea
* Aqua Flower
* Aqua-Nut
* Aquapeater
* Cattail
* Giant Lily
* Twin Aqua Flower

### Zombies

* Aquatic Zombie (with Conehead and Buckethead varieties)
* Sailor Zombie
* Zombie Fish
* Merman Imp
* Merman Gargantuar
* Sea Monster Zombie
* Mermaid Zombie

### Minigames

**Special Delivery**: On Day 3 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Locked and Loaded**: On Days 6 and 16. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 11. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Floral Survival**: On Day 19. You only get half as much Sun from sun-producing plants, but you also get sun from defeating zombies. Can you survive for five flags under these conditions?

**Seeing Stars**: On Day 12. Plant Starfruit on every star-marked tile, and you win! Zombies won't stop coming until you do!

**Sea Storm**: On Days 5, 15 and 18. You can only have a maximum of five of the same plant on the lawn at one time. In addition, lightning will strike havoc into both plants and zombies alike!

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Mermaid Zombie (125 Sun)

## Floridian Skies

Floridian Skies is the twelfth world of the game, and can be unlocked by using a World Key after completing all previous areas. The first fifteen days are set in an American tourist attraction, while the other fifteen days are set in Zombonia's kingdom above the clouds. The difficulty setting is four Jalapeños.

### Gimmicks

The Floridian Skies feature Gold Tiles. If a plant is placed on a Gold Tile, they slowly provide Sun over time.

### Plants

* Grapeshooter
* Coconut Cannon
* Lightning Reed
* Lightning Pea
* Grape Repeater
* Sweet Pea
* Fauna Flora
* Butterfly Weed
* Gold Leaf

### Zombies

* Tourist Zombie (with Conehead and Buckethead varieties)
* Cuisine Zombie
* Miami Bass Zombie
* Recreational Fisherzombie
* Baseball Zombie
* Agriculture Zombie
* Tourist Gargantuar
* Tourist Imp
* Florida Break Zombie
* Auto-Racing Zombie
* Barbecue Zombie

### Minigames

**Special Delivery**: On Day 6 and Night 4. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Locked and Loaded**: On Day 11. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 13. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Floral Survival**: On Day 20. You only get half as much Sun from sun-producing plants, but you also get sun from defeating zombies. Can you survive for five flags under these conditions?

**Last Stand**: On Days 4 and 26. You have only a given amount of sun to set up the defence you'll need and take out the zombie horde. Are you up for the challenge?

**Column Like You See 'Em**: On Days 3, 16 and 28. In this unique minigame, planting one plant will place a whole column of them down! With this benefit at your disposal, can you defeat the full-power zombies?

**I, Zombie**: Play as the zombies and eat all the Brains to win! Zombies cost Sun, although you can get more Sun by eating Sunflowers. You can use the following Zombies...

* Basic Zombie (50 Sun)
* Conehead Zombie (75 Sun)
* Buckethead Zombie (125 Sun)
* Baseball Zombie (100 Sun)
* Barbecue Zombie (150 Sun)

## Outer Space

Outer Space is the final world of the game, and can be unlocked by using a World Key after completing Floridian Skies, Day 30. It is set on a technologically advanced platform in the depths of space. The difficulty setting is five Jalapeños.

### Gimmicks

Outer Space has no decent planting space, with the player only being able to plant using Space Rocks. Thankfully, a lot of stages place some Space Rocks on the leftmost columns. In addition, Outer Space features Tombstones and Ice Tiles in a couple of stages.

### Plants

* Comet Pea
* Space Rock
* Cosmic Flower
* Twin Comet
* Power Lily
* Star-Pult
* Comet Triplets
* Electric Currant
* Pillar Rose
* E.M. Peach
* Imitater

### Zombies

* Jetpack Zombie (with Conehead and Buckethead varieties)
* Star Thief Zombie
* Fish Bot Imp
* Prime Zombie (with Conehead and Buckethead varieties)
* Prime Constructor Zombie
* Radar Zombie
* Zombie Butterfly
* Rocket Cone Zombie
* Gargantron
* Toxin Zombie
* Toxin
* Energy Thief Zombie
* Rocket Bucket Zombie

### Minigames

**Special Delivery**: On Days 6 and 30. No Sun is available in this Minigame, and your plants are delivered using a conveyor belt.

**Locked and Loaded**: On Days 9 and 15. Penny picks your plants here. Otherwise, same as a normal level.

**Vasebreaker**: On Day 16. Tap a vase to destroy it. Each vase contains a plant or a zombie (although the oddly coloured vases always contain plants). Destroy all the vases and zombies to win!

**Floral Survival**: On Days 12 and 28. You only get half as much Sun from sun-producing plants, but you also get sun from defeating zombies. Can you survive for five flags under these conditions?

**Sun Bombs**: On Days 5, 10, 15, 19 and 30. Purple sun descends from the sky. It will turn into normal sun if it touches the ground, but if collected before that, it explodes, destroying plants and zombies alike!

**Last Stand**: On Day 19. You have only a given amount of sun to set up the defence you'll need and take out the zombie horde. Are you up for the challenge?

**Save Our Seeds**: On Days 10 and 24. Endangered Cosmic Flowers are positioned on the lawn. If even one is eaten, Game Over!

**Blackout Void**: On Days 7 and 36. The lights periodically go out, and the music is notably quieter. Not only that, but the seed packets will fall from the sky for you to collect!

**Column Like You See 'Em**: On Days 3 and 38. In this unique minigame, planting one plant will place a whole column of them down! With this benefit at your disposal, can you defeat the full-power zombies?

**Air Raid**: On Days 14 and 35. Control a single Comet Pea on a Flying Pot and try to face off the zombie horde! Use Sun to collect upgrades for your plant!

**Space Storm**: On Days 8 and 37. You can only have a maximum of five of the same plant on the lawn at one time. In addition, lightning will strike havoc into both plants and zombies alike!