recursal/Fanatic-Fandom huggingface dataset:
9001: Secret Lab

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Art by

???

**9001: Secret Lab** can be accessed only after completing Defend Mission raid. This area is unlocked at Rank 70.

Monsters in this area can be defeated only with Special Wand.

An overwhelming force causes you to take damage over time.

## Requirements

You need Rank 70 to access this area.
You must complete Defend Mission raid every time you want to enter this area.

## Area Stats

 Spawn Delay
 Epic Monster %
 Epic Monster % (Worst Moon)
 Rare Monster %
 Invisible Ally Drop %

## Monster List

The following monsters can be found in this area.

## Adjacent Areas

The following area can be accessed from this area.

## Notes

There are no special notes about this area.
414 - Hellhound

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Attack Speed
 Attack Speed

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
406 - Giant Spider

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Giant Spider appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Mastery
 Instant Kill

### Active Abilities

 Attack: Regular
 Attack: Accuracy Down

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
358 - Ryechew

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Attack
 EXP

### Active Abilities

 Attack: Regular
 Buff: Enrage

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
433 - Elite Mummy

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Elite Mummy appears in the following area:

## ULTRA Monster Stats

This monster does not have an ULTRA form.

## Invisible Ally Stats

### Active Abilities

 Buff: Elemental Boost
 Produce Loot: Stat

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Boost Generator

The Boost Generator allows you to boost three elements of Anti Idle: the rate at which the progress bar advances, the amount of experience earned from most sources, and the amount of coins received from most sources. You can buy it at Level 4 for 2000 in the feature shop and it's the first feature that you need to pay for, since idle mode comes for free.

* You may refill your boost to its regular maximum capacity for free.
* You can use a Regular Boost Potion to refill your boost to 1.5x your maximum boost capacity.
* You can use a Mega Boost Potion to refill your boost to 2.5x your maximum boost capacity.
* Ants will eat your boost; the higher your Boost is above your Minimum Boost, the more Ants there will be and the faster your Boost will drop.
* You can freeze your boost for 45 seconds by using a Boost Potion or using a Freeze Module in your Progress Bar.
* Boosts are automatically awarded for several game events, such as leveling up, or winning a death match in the Stadium, Button Machine, Battle Arena as loot and other features. These are added to your current boost, which can be eaten by ants.
* The initial Minimum Boost is 500%.
* You may increase your Minimum Boost up to 1300% through the use of Green Coins .
* You can also increase the Minimum Boost by up to an additional 300% by feeding the Dragon of Wisdom Yellow Coins or from First Ascensions Perk.
373 - Corrupted Giant

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Corrupted Giant appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Attack
 EXP

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
468 - Goldie Bear

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Goldie Bear appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Potion Efficiency
 EXP/Coin/Pixel

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
439 - Censor Sheep

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Censor Sheep appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Dodge Chance
 Negate Effect

### Active Abilities

 Attack: Silence
 Buff: Invincibility

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Elements

Monsters in the Battle Arena can have one of 8 possible elements, or none at all, as seen in the Bestiary. The elements are in a chain:

1. Fire is strong against Ice.
2. Ice is strong against Wind.
3. Wind against Earth.
4. Earth against Thunder.
5. Thunder against Water.
6. Water against Fire.

Light and Dark are outliers, in that they are strong against each other.  For each 1% you have in Fire element, you will gain 1% additional Attack when fighting Ice-element monsters, and 1% additional Defense when fighting Fire-element monsters.

For the most part, the only elements that are used are Light and Dark elements.  This is because in the Dark Pyramid and Spooky Crypt zones, the monsters are all Dark-element.  To maximize damage against these monsters, you should stack Light Element to increase your attack, either through skills or Green (A) Bonuses.  To help survive the damage from these monsters, you should stack Dark Element to increase your defense.  This bonus attack and defense, unlike straight Attack % Bonuses, will NOT show up on your stat screen. This means that your actual damage dealt will be higher than shown.

Some monsters have no element listed.  In this case, using Element Bonuses will have no effect either way on these monsters.

It should be noted that Green Bonuses are all reward based with the exception of Element Bonuses.  This can mean that you are sacrificing rewards to increase damage.
357 - Peekatchu

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Attack
 EXP

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
477 - Sleeping Rose

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Sleeping Rose appears in the following area:

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
484 - Fairy Godfather

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Fairy Godfather appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Ignore Defense
 EXP/Coin/Pixel

### Active Abilities

 Produce Loot: Rare Item
 Buff: Reward

## Notes

The Fairy Godfather can drop Fairy Godfather armor pieces on death.
471 - Dwarf 1

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Final Room

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Art by

???

**Final Room** can be accessed only during Prehistoric Mission raid. This area is unlocked at Rank 70.

## Area Stats

 Spawn Delay
 Epic Monster %
 Epic Monster % (Worst Moon)
 Rare Monster %
 Invisible Ally Drop %

## Monster List

The following monsters can be found in this area.

## Adjacent Areas

The following areas can be accessed from this area.

## Notes

If you leave the area screen during the raid, you are sent to -Infinity: Prehistoric Area.

There is a timer in this area. Time is set to 11 seconds when you enter this area. If the time runs out, you are sent to Treasure Room.
Arcade

*This article is up to date as of Anti-Idle version **1742**. If the current game version is later than this, the article may be outdated.*

## Description

Crappy games, awesome prizes. Many different minigames to play!

## Idleability

Simulation Cyborg can play games in the Arcade automatically when you are using another feature.

**Arcade** is a feature that comes with a variety of minigames that give EXP, Coins and other rewards when played. To play games in the Arcade, you need to use Arcade Tokens. You get 25 Arcade Tokens for free every day, and more can be purchased or obtained from a variety of sources.

An add-on feature, Arcade Pack, can be purchased to unlock three additional minigames for the Arcade.

## Par Scores

All Arcade games other than Mute Mute Revolution have Par Scores and can award Medals if the player's scores are high enough compared to the Par Scores.

### Medals

For each game with a Par Score, Medals can be awarded based on the highest score of the day. If the highest score of the day for a given game is greater than 50% of its Par Score, a Bronze Medal is awarded for the rest of the day; if it is greater than 75% of Par Score, a Silver Medal is also awarded; and if it is greater than Par Score, a Gold Medal is awarded as well.

Medals in the player's possession increase the rewards given by Arcade. Bronze Medals give a +10% increase, Silver Medals give a +20% increase, and Gold Medals give a +30% increase. All Medals will disappear when the current day ends or if the player uses a Day Skip.

### Daily Prize

The Daily Prize grants a number of Blue Coins which increases as the player achieves daily scores approaching and exceeding the Par Scores of all Arcade games other than MMR. If the player has beaten all Par Scores for the day, the Daily Prize reward will give an additional Blue Coin bonus when claimed.

## External Upgrades

### Arcade Player Career

While active, the Arcade Player Career increases EXP and Coin gain in Arcade by +(Level/2)%, Arcade 100k Medal gain by +(Level\*2)%, and Green Coin gain in Arcade by +(Level)%.

If Arcade Player Career is at least level 100, 50 more free Arcade Tokens are given at the beginning of each day, so the player will start each day with a total of 75 Arcade Tokens. Additionally, the Blue Coin reward from Daily Prize is permanently increased by +50%.

If Arcade Player Career is level 200, Arcade Medals are now 30% more effective at increasing rewards from Arcade - that is, Bronze/Silver/Gold Medals now increase rewards by +13/26/39% instead of +10/20/30% (this increase, however, is not reflected in the tooltips for Medals in Arcade).

### Ascension Perks

Perk #10 increases EXP gain from Arcade by +80/120/200% at level 1/2/3.

### REST

Initially, while REST is active, score in Arcade during Unranked play is increased by +10%. This bonus can be increased in +1% increments using White Coins until the bonus reaches a maximum value of +20%. The cost in White Coins for each upgrade is (100\*(Upgrade Level^2)).

### Progress Bar Modules

100k Medal Modules can be equipped for a chance to gain free 100k Medals each time a Progress Bar reward is claimed.
412 - Beholder

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Equipment Attack
 Attack

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
478 - Moat Gator

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Moat Gator appears in the following area:

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
202 - Alien G

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## ULTRA Monster Stats

This monster does not have an ULTRA form.

## Invisible Ally Stats

### Active Abilities

 Buff: Invincibility
 Attack: Accuracy Down

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
448 - Mother Goose

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Mother Goose appears in the following area:

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
466 - Warpig

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Foodlandistan

*This article is up to date as of Anti-Idle version **1772**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Art by

???

**Foodlandistan** can be accessed from Dragon Cave. This area is unlocked at Rank 50.

## Area Stats

 Spawn Delay
 Epic Monster %
 Epic Monster % (Worst Moon)
 Rare Monster %
 Invisible Ally Drop %

## Monster List

The following monsters can be found in this area.

## Adjacent Areas

The following areas can be accessed from this area.

## Notes

Robaconollitron spawns only with Vegetarian Mode turned off. If you defeat it, Vegetarian Mode turns on.

Robroccolaconator spawns only with Vegetarian Mode turned on. If you defeat it, Vegetarian Mode turns off.
397 - Flame Lich

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Flame Lich appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Instant Kill
 Negate Effect

### Active Abilities

 Attack: Regular
 Attack: Power Down

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
368 - Mr. Vitreous

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Mr. Vitreous appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Defense
 EXP

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Cards

**Cards** are one of Anti-Idle's most powerful tools, as they augment certain features from both the main game and its various sub-games. You can collect them from Legendary Boxes, which cost 5,000  in the shop, can be obtained from quests or Gambler's Boxes, and can also be purchased from the Quests Special Shop for 1,000 Quest Tokens or 1,000 Event Tokens, if available. Cards last 24 hours when activated, except for the 1.5x EXP/Coin cards, which lasts 3 hours. Additional cards can be used to extend the duration, up to 100 hours. Cards of the same type can also be traded in for a Legendary Box, with varying ratios. Card effect time doesn't get wasted while offline.

## Special Notes

* Red trees are one of the best trees for Auto Harvest.  The more plots you have, the more efficient the use of this card is.
* Idlebot cards can slow down reward collection when anti-idling, but speed it up while idling.  They are superfluous on Idler Appreciation Day.  At the end of the day, they'll put the progress bar in idle mode if you're idling and anti-idle mode otherwise.
* Quick Adventures card does not stack the effect of the Adventurer career, which still takes a second off per level.
* The Special Shop allows you to activate all cards (except 1.5x cards) for an additional 24 hours in exchange for quest or event tokens.
Reaction Room

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Art by

???

**Reaction Room** can be accessed only during Prehistoric Mission raid. This area is unlocked at Rank 70.

## Area Stats

 Spawn Delay
 Epic Monster %
 Epic Monster % (Worst Moon)
 Rare Monster %
 Invisible Ally Drop %

## Monster List

The following monsters can be found in this area.

## Adjacent Areas

The following areas can be accessed from this area.

## Notes

If you leave the area screen during the raid, you are sent to -Infinity: Prehistoric Area.

There is a timer in this area. Time is set to 50 seconds when you enter this area. If the time runs out, you are sent to Warp Room.
387 - Lizard Hulk

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Lizard Hulk appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Defense
 MaxHP

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
425 - Blooooob

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Boss Damage
 MaxMP

### Active Abilities

 Buff: Elemental Boost
 MP Recovery

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Bonus Rocks

This article is up to date as of version 1709. If the current game version is later than this, the information may be outdated.

Bonus Rocks are Enhancers that add special bonuses to equipment. Each piece of equipment can have up to three different bonuses: one green bonus, one orange bonus and one purple bonus. How much the bonus adds depends on the tier of the item (see below).

Just like other equipment, the bonuses of Bonus Rocks can be changed in the Machine in the Abandoned Lab.

## Equipment Tiers

The tier of an equipment depends on its rank and unobtainium enhancement, and is the reason why unobtainium enhancements on an item are so important. It is calculated with the formula:

Tier=Rank/10 + unobtainium enhancement (rounded up)

The effect of a bonus is proportional to the tier in the case of green and orange bonuses, and to the square of the tier in the case of purple bonuses. This makes tiers extremely strong. If in doubt which armor is better, choose the one with higher tier.

## List of Bonuses and Effects

Note: All stats from bonuses on an item get rounded up to the nearest integer.

## [S], [I] and [S] [I] Bonus Rocks

[S] Bonus Rocks have a yellow [S] symbol and can be used almost all items, even finalized items and those tagged with "Ignore Bonus Rocks". [I] Bonus Rocks have a red infinity symbol and can be used infinite times, but cannot be used on finalized items and those tagged with "Ignore Bonus Rocks". [S] [I] Bonus Rocks work as an infinite [S] Bonus Rock and are great to have, as you eventually want to finalize all of your equipment.

Getting [S], [I] and [S] [I] Bonus Rocks is quite hard. If the enemy is level 9001, then when a Bonus Rock drops there is a:

* 1% chance of getting an [S] [I] Bonus Rock if you are in Hardcore Apocalypse mode.
* Otherwise, there is a 1% chance of getting an [I] Bonus Rock if you are in Hardcore Worst Moon mode.
* Otherwise, there is a 1% chance of getting an [I] Bonus Rock if you are in Apocalypse mode.
* Otherwise, there is a 1% chance of getting an [S] Bonus Rock if you are in Worst Moon mode.

Other sources for [S] and [S] [I] Bonus Rocks are crates.

* Apocalypse crates have a 0.015% of giving a purple [S] [I] Bonus Rock.
* Pixelated Mystery Boxes have a 4% chance of giving a purple [S] Bonus rock for Armors or Weapons.
* Pixelated Mystery Boxes have a 19,6% chance of giving a green [S] Bonus rock for Armors or Weapons.
* Pixelated Mystery Boxes have a 19,6% chance of giving an orange [S] Bonus rock for Armors or Weapons.
379 - Large Air Elemental

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Large Air Elemental appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Evasion
 Dodge Chance

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
374 - Corrupted Blob

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Corrupted Blob appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Attack
 EXP

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Pirate Ship

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Monster Lv.

2,700 ~ 4,000 (Casual)3,510 ~ 5,200 (Hardcore)

### Nearby Areas

Dragon CaveTriangle Land

Pirate Ship Interior

Mystic Path

### Art by

LucidCrux

**Pirate Ship** is the area to the right of Dragon Cave. It is unlocked at Rank 55.

This area is part of the Main Path.

## Area Stats

 Spawn Delay
 Epic Monster %
 Epic Monster % (Worst Moon)
 Rare Monster %
 Invisible Ally Drop %

## Monster List

The following monsters can be found in this area.

## Adjacent Areas

The following areas can be accessed from this area.

 Triangle Land | 60
 Mystic Path | 65
 Pirate Ship Interior | 70

## Notes

There are no special notes about this area.
335 - Doom Rabbit

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Doom Rabbit appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Boss Damage
 Damage

### Active Abilities

 Heal
 Buff: Elemental Boost

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
342 - Doomsaurus

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Doomsaurus appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Boss Damage
 Damage

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
145 - Sword Knight

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Sword Knight appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Equipment Defense
 Attack

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Offline Progress

This article is up to date as of version 1664f. If the current game version is later than this, the information may be outdated.

Offline Progress is a feature introduced in REVIVE!, Part 1, which enables some features even if you are offline.

## Functions

If Offline Progress is enabled, the following things will happen when you aren't playing:

* You will gain some EXP and Coins
* You will gain Rest.
* Your energy in Awesome Adventures will be recovered.
* Your fatigue in Fishing will decrease.
* Garden trees will grow and expire.
* Time-limited Battle Arena items will expire.
* Your Pet will get hungry and lose fullness\health.
* You will progress in your Business.
* 50% of offline time will count towards your play time.

## Switching-on

To enable offline progress you need to tick it in options menu. You can enable or disable it in any moment.
408 - Ghostly Adventurer

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Ghostly Adventurer appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Damage Taken
 Damage Taken

### Active Abilities

 Buff: Elemental Boost
 HP Recovery

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
351 - Magikrap

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 MaxMP
 EXP

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Invisible Allies

*This article contains incorrect or outdated information. You can help Anti–Idle: The Game Wikia by fixing it.*

An Invisible Ally is an ally that will fight for you in the Battle Arena. Invisible Allies are received as a loot drop from a rare or epic monster, in the form of a 90% transparent scroll. There is an Invisible Ally for every single monster in the Battle Arena, and each Ally has different stats. Currently there are 500 different IAs.

## Bonuses from Equipped Invisible Allies

You may have 1 invisible ally equipped at a time.  This ally may grant you passive bonuses, such as an increase to drop rate or hit points.  This ally also may have active skills.  Each skill has a cooldown time that shows how frequently the ally can use it.  These include attacks and granting the player a buff.  You gain the abilities only of the ally you have equipped.

## Taming Invisible Allies

To tame an Invisible Ally, you need to collect the nearly-invisible scroll that sometimes drops from rare or epic monsters.  Rare monsters have a yellow border around their health box.  Epic monsters have a green border around their health box.  The chance of this scroll dropping can be found here.

## Training Invisible Allies

To train an Invisible Ally, equip it and kill monsters. You get 2 EXP for defeating an enemy above or equal to the level of the equipped ally. If the enemy is in Spooky Crypt, the ally will only get 1 EXP each kill, even if its level is higher than Spooky Crypt's monsters one.

If the enemy is the same monster as your Ally, you get 8 extra EXP regardless of level, plus 15 extra if the monster is rare and the same as your Ally, and 80 extra if the monster is epic and the same as your Ally (stacks with the rare bonus). When an ally recieves 10,000 EXP, it becomes mastered.

You will get 1% extra exp from killing monster for each 1,000 EXP its Ally has. After the Ally is mastered, it will give another 10% exp for a total of 20%

## Mastered Ally bonuses

When an Ally recieves 10,000 EXP, it will become mastered. Mastered Allies receive certain bonuses.

* You will encounter the rare form of that monster 5% more often.
* In Worst Moon mode, you will encounter the epic form of that monster more often.
* You will gain 1.2x the exp when defeating that monster.
* You can use Monster Chips on Invisible Ally. Each Chip increases the efficiency of passive bonuses of a specific ally by 10%, up to 100% with 10 chips. It can also increase to 150% if you are able to defeat the ULTRA form of the enemy with mastered ally.

Extra EXP past 10,000 does not do anything.

## List of Allies and their bonuses

A list of invisible allies and their bonuses can be found here.

## The Ascendant's Invisible Ally

The Ascendant's invisible ally is not a drop.  You will automatically be granted the ally if you kill the Ascendant in Worst Moon in hardcore mode during an impossible Ascension.
Home Garden

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

**Home Garden** is the first Garden type, which is available after you unlock the Garden feature. In Home Garden, you can select from 8 different types of trees to plant, each one having different stats (Harvest Time, Expiration Time, Harvest Value and costs). Upon unlocking all plots in Home Garden, Another Garden will become available.

## Cost to Unlock Plots

You need Coins and Garden Points to unlock plots. The costs to unlock plots in Home Garden are as follows:

## Types of Trees

There are 8 different types of trees in Home Garden. To plant trees in Home Garden, you can use either various types of Coins or Garden Points. To spend Garden Points instead of Coins, hold Space while clicking the seed type.

Note that the Harvest Value and Coin costs in the above table are the base values. The actual values are multiplied by your Harvest Value Multiplier.

## Tree Mastery

As you harvest from a type of tree in Home Garden many times, its Mastery Level will increase. Each Mastery Level additively increases the tree type's Harvest Value and Garden EXP gain by 20%.

Mastery Level equals to the number of digits in the Harvest Count minus 1. Mastery Level 1 requires 10 harvests, Mastery Level 2 requires 100 harvests, Mastery Level 3 requires 1,000 harvests, and so on.

There is not a maximum Mastery Level.

Bonuses from Tree Mastery only affect newly planted trees. When Mastery Level increases, currently planted trees are unaffected.

## Rewards

When harvesting trees in Home Garden, you will receive the following rewards:

* Coins equal to Harvest Value of tree
* EXP equal to (30% x Harvest Value of tree)
* Green Coins equal to (250 + 3 x Garden EXP value of tree)
* Blue Coins equal to (0.5 + 0.1 x Garden EXP value of tree), rounded up
* (1% + 0.2% x Garden EXP value of tree) chance to gain 1 White Coin
* Garden Points equal to Garden EXP value of tree
* Garden EXP equal to Garden EXP value of tree
* Plot EXP equal to Garden EXP value of tree
* Gardener Career EXP determined by the below formula, limited to (5 + 3 x Garden EXP value of tree):

⌊
5
a
(
1

b

50
,
000

)
⌋

{\displaystyle \lfloor 5 + a(1 + \frac{b}{50,000}) \rfloor}

with *a* being the Garden EXP value of tree, and *b* being the Plot EXP of the plot on which the tree is planted.

* If you have 16 or more plots, (1% x Garden EXP value of tree) chance to receive a random "base seed" for Another Garden (#1, #26 or #51).
481 - Pea Princess

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Pea Princess appears in the following area:

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
402 - Elder Pudding

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Elder Pudding appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 MaxHP
 Critical Damage

### Active Abilities

 Attack: Regular
 Attack: Stun

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Collector's Pendant

Collector's Pendant is an accessory loot item wich the player can wear over his character at the [Arena|Battle Arena].

While wearing the pendant the player would be able to find [Arena Loot|special loot] while killing [of Monsters|mobs] at the [Arena|Battle Arena].

The player must be rank 30 or above te equip the pendant, but other then the special ability mentioned above the pendant won't add any [[1]]to the player.
416 - Mummy

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Boss Damage
 Damage Taken

### Active Abilities

 Buff: Elemental Boost
 Produce Loot: Coin

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
380 - Small Earth Elemental

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Small Earth Elemental appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Defense
 Damage Taken

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Dragon Cave

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Monster Lv.

1,900 ~ 2,500 (Casual)2,470 ~ 3,250 (Hardcore)

### Nearby Areas

Binary BattlefieldPirate Ship

Foodlandistan

### Art by

LucidCrux

**Dragon Cave** is the area to the right of Binary Battlefield. It is unlocked at Rank 50.

This area is part of the Main Path.

## Area Stats

 Spawn Delay
 Epic Monster %
 Epic Monster % (Worst Moon)
 Rare Monster %
 Invisible Ally Drop %

## Monster List

The following monsters can be found in this area.

## Adjacent Areas

The following areas can be accessed from this area.

 Foodlandistan | 50
 Pirate Ship | 55

## Notes

There are no special notes about this area.
452 - Ugly Duckling

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Ugly Duckling appears in the following area:

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
422 - Chimera

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Boss Damage
 Damage

### Active Abilities

 Buff: Elemental Boost
 HP Recovery

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
395 - Roper

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Negate Effect
 Ignore Defense

### Active Abilities

 Attack: Regular
 Attack: Defense Down

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Censored Departure

*This article is up to date as of Anti-Idle version **1772**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Art by

???

**Censored Departure** can be accessed from Pirate Ship Interior. This area is unlocked at Rank 150.

## Notes

There is a timer in this area. Time is set to 100 seconds when player enters this area. If the time runs out, player is sent to Censor Ship.

There are 5 censored treasure chests hidden in the background. Chests can be opened by clicking on them. Each chest contains from 50,000 to 100,000 Pixels. During the specific Random Quest, each chest has 80% chance to contain one Treasure Map Piece.
450 - Blind Mouse

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Blind Mouse appears in the following area:

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Leveling

**Level** [noun] is a position on a real or imaginary scale of amount, quantity, extent, or quality. (Dictionary definition) In Anti-Idle, the Level is a number that represents your "skill" in Ai:tG. The higher it is, the more features you unlock. If you are looking for the Battle Arena experience, see Rank.

Every few levels, you can visit the Dragon of Wisdom to gain rewards.

## Level rewards

(This section of the article is currently unfinished.You can help by expanding it.)

* Level 12: Battle Arena
* Level 750: Fishing
* Level 1000: Access to The Corruption

## Level-up EXP requirements

The exp required to level up (root.requiredexp) is given by

# requiredexp

(current level)
2

∗
10
10

{\displaystyle \text{requiredexp} = \text{(current level)}^2 \* 10 + 10}

This is multiplied by 2 for hard ascensions and 4 for impossible ascensions.

The total exp to reach level 8999 in a normal ascension is 2,429,595,104,990 exp. At level 8999, the exp to level 9000 is 70,404,895,010 (~2.9% of the exp from level 1 to 8998). The exp from 9000 to 9001 is 500,000,000,000 (20% of the exp from level 1 to 9000).

These latter two levels have their exp requirements increased for each additional ascension after 100 total ascensions, the scaling per ascension changing at 200, 400, 600, 800, and 1000 total ascensions. As a reminder, the hard and impossible ascension multipliers still apply for levels 8,999 and 9000.

The total exp from level 1 to 9002 is the same for all ascensions. Since hard and impossible ascensions require more exp to reach level 9001, the difference from 9001 to 9002 on these difficulties is correspondingly smaller. On normal ascensions, the exp from 9001 to 9002 is 996,999,999,999,999, or 997 trillion - 1. On hard, this is 994t - 1, and on impossible 988t - 1. This is, respectively, 332.33, 165.66, and 82.33 times more exp than the total exp from level 1 to 9001 for normal, hard, and impossible ascensions.

## Leveling Tips

* If you idle a lot, consider the Idler Business. A high rank can get you several Instant progresses.
* Check your boxes often. You may find some Progress boxes, which give you instant progresses.
* Thanks to the daily 2x EXP bonus, Adventures are one of the best sources of exp available. The more reputation you gain, the more EXP you get. You can also feed your pet Special Pet Food to increase the EXP you get from them.
476 - Leprechaun

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Leprechaun appears in the following area:

## Invisible Ally Stats

### Active Abilities

 Produce Loot: Pixel
 Buff: Reward

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Pirate Ship Interior

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Monster Lv.

1,600 ~ 2,300 (Casual)2,080 ~ 2,990 (Hardcore)

### Art by

???

**Pirate Ship Interior** can be accessed from Pirate Ship. This area is unlocked at Rank 70.

## Area Stats

 Spawn Delay
 Epic Monster %
 Epic Monster % (Worst Moon)
 Rare Monster %
 Invisible Ally Drop %

## Monster List

The following monsters can be found in this area.

## Adjacent Areas

The following areas can be accessed from this area.

 Censored Departure | 150

## Notes

There is a timer in this area. Time is set to 90 minutes when player enters this area. If the time runs out, player is sent to Ye Olde Pub.
386 - Lizard Slave

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Lizard Slave appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Defense
 MaxHP

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
491 - Strange Triangoop

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Strange Triangoop appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Non-Boss Damage
 Spawn Rate

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
338 - Doom Mushroom

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Doom Mushroom appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Boss Damage
 Damage

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
349 - Boss of DOOOOOOM

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Boss of DOOOOOOM appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Boss Damage
 Damage

### Active Abilities

 Heal
 Buff: Invincibility

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
434 - Elite Pharaoh

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Elite Pharaoh appears in the following area:

## ULTRA Monster Stats

This monster does not have an ULTRA form.

## Invisible Ally Stats

### Active Abilities

 Buff: Elemental Boost
 Produce Loot: Stat

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
398 - Frost Lich

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Frost Lich appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 Instant Kill
 Negate Effect

### Active Abilities

 Attack: Regular
 Attack: Defense Down

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
405 - Gibbering Mouther

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Gibbering Mouther appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 MaxMP
 Critical Chance

### Active Abilities

 Attack: Regular
 Attack: Power Down

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
Patience Room

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## << List of Areas

### Art by

???

**Patience Room** can be accessed only during Prehistoric Mission raid. This area is unlocked at Rank 70.

## Adjacent Areas

The following area can be accessed from this area.

## Notes

If you leave the area screen during the raid, you are sent to -Infinity: Prehistoric Area.

There is a timer in this area. Time is set to 45 seconds when you enter this area. If the time runs out, you are sent to Warp Room.
364 - Digtrio

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Invisible Ally Stats

### Passive Abilities

 Evasion
 EXP

### Active Abilities

 Attack: Regular
 Buff: Enrage

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.
404 - Gibbering Orb

*This article is up to date as of Anti-Idle version **1767**. If the current game version is later than this, the article may be outdated.*

## Appearance

Gibbering Orb appears in the following area:

## Invisible Ally Stats

### Passive Abilities

 MaxMP
 Critical Chance

### Active Abilities

 Attack: Regular
 Attack: Power Down

## Notes

There are no special notes about this monster.
All notes about this monster, such as fighting strategies, special formulas or attacking patterns, as well as other notable things, should go here.