Random Adventures/Ideas

You can submit your ideas here!

## **How to Submit an Idea**

First, make a headline, like

===New World Idea===

in the “Ideas Pending” section.

Then, write your idea, and state the reasons.

Finally, wait for me to read your idea (putting it in the “Ideas Read” section) and I might add it into the comic.

## **Ideas Read**

### New Enemies: Mr. Yokai

* Dorpeners: Like Squareblobs, but they have WAY more ATK. (Same as Squareblobs)
* Zazz: First boss fight of World 1 Sector 1. Please read more on Zazz's page. http://info.sonicretro.org/File:SonicLostWorld\_Zazz\_Profile.jpg (You decide, TSRITW)
* Blobby Mervert/Rollblob: Purple Numberblobs which have sticks. (Basic/Smarty)
* Star Pointer: Hovering sphere badniks with sharp ice balls. (Polar)

### Erm, Miniboss?

I know I already gave you an idea, but this idea was inspired by Puyo Puyo.

Maybe the Miniboss for Sector B (or somewhere else) could be Yu & Rei? They're twins, so basically you have to fight both of them. After the fight they tell you "a random ghastly four told us to do that, we disobeyed, but then we got hypnotized". Debuff them if they're too OP.

Attacks are:

* Sore!: Does 5 (x2 if Yu or Rei is alone) Undead Damage to your team. Only usuable by Rei.
* Hoissa!: Does 20 Undead Damage to a random enemy, 50% chance to miss. Only usuable by Rei.
* Acho! Silent Step: Confuses up two enemies. Only usuable by Yu.
* Trick-or-Trick: Can only be used by Yu. Throws a jack-in-a-box which summons either a Slammer, Hider, or Greenie. (all from Luigi's Mansion: Dark Moon)
	+ Greenies are normal.
	+ Slammers do heavy damage but they have a HUGE chance to miss.
	+ Hiders don't do heavy damage but their dodging skills make up for this.
	+ All these ghosts can be stunned with light and can be instantly killed if a vacuum cleaner-like attack is used on them, such as Inhales.

Hence forth, Rei can do heavy damage to your team, while Yu is more supportive.

And if they're both together:

* Grave Mist: Call in a random enemy.
* Tombstone Storm: Does a whooping 25 damage to a random enemy, but it has a 10% chance to miss. GOOD LUCK WITH THAT MOVE.
* Heavy Haze: All enemies has halved damage for one turn. Has a chance to backfire.
* Bat Storm: Bats come in and do Undead damage to you. Does 1-15 damage.
* Rest in Peace: It has a 5% chance to strike, and if it strikes it's instant death.

#### Reply

'Kay then...

...except in World 2.

### Enemies for World 2, in the Same Sector as Yu & Rei: Mr. Yokai

4/6 (or 3/6) you have to draw! MAKE SURE 'BOUT THAT.

* Clack-in-a-Box: Jack-in-a-boxes which produce Greenies. (Undead/Iron)
* Bonechiller: Weird monsters which will chill your spines 'til you're dead. (Polar/Undead)
* Hearttack: Heart monsters which bounces with every beat of their whole body. (Undead/Basic)
* Sewer Sludge: Literally Blobs in a sludge disguise. (Chemical/Basic)
* Armed Greenie: Greenies but with kitchen utensils, giving them extra armor and resistance to light attacks. Unless they're taunting you. (Green/Undead/Iron)
* Spooky: An enemy composed of 21 blocks. Takes 21 hits to completely depart, takes 42 hits to kill, as the departed blocks have 1 HP. (Undead for Spooky, Basic for Departed Blocks)

### New Type: BattleReviews

The chart just misses 1 important type/Element (whatever you wanna call it) in that chart. It's the Water Type/Element, why isn't it added yet? Does it make sense that a water gun for example, is a Polar type/element? I don't think so. If you want your chart to make any sense, use the Water Element/Type or else the chart won't make any sense.

#### Reply

NO.

On second thought... FINE.

### Hinderance Sector

Just like in Super Mario Odyssey, there is HINDERANCE SECTORS which are usually just boss fight levels. Or maybe just random zones. Some are even WORLD BOSS FIGHTS, which are boss fights of the chapter whole. Here's some hinderances.

* World Boss Fights
	+ Luna-r Moon: It's basically Starchlord's invention which summons any character named Luna to attack. It uses a clone machine to do so. It is pretty durable with 1,000 HP so you're going to need to fight harder. Fought on Nimbus Arena Nighttime.
* Hinderance Sectors
	+ Nimbus Arena Nighttime: Boss Sector 1. Yes, it's a canon zone in a fanon comic.
	+ **Ice** Take-**Two** **Meet** Wii **U**: Attempting to get to Tumb3rland, instead, Starchlord hacks the Escape Rocket to making you fly to a very ancient glacier instead. Darn. (Despite its naming, there is no Wii U or Take-Two Interactive stuff and is only for memey naming purposes.)

Speaking of Ice Take-Two Meet Wii U, here's some enemies for Ice Take-Two Meet Wii U!

* Throwman: It's a STARTER POLAR ENEMY! WHAT ELSE?! (we haven't really gotten a drawn enemy so maybe you can draw it. if you dont wanna draw i'll draw it) (Polar)
* Waterblob: It's Five's Numberblobs. It's however pretty deadly. (Hydro)
* 8ight: YET MORE OF THE HORRIBLE GRAMMAR MISTAKES! (Symbol)
* Ice Swan: This swan carries ice balls. NO KIDDING! (Polar/Wind)
* Ice Spike Dragon: From DML, this dragon will likely sharpen edges on you and poke you to death. (Polar/Hydro/Mania)
* Ceramic Bloon: Bloon Nine Will Not Return. Or as they say... (Stone/Bouncy)
* Mecha-Mammostal: LOOK OUT! IT'S A SKELETAL MAMMOTH- oh wait. This is a mini-boss! (STAND: Iron, MAMMOTH: Ice/Undead/Iron)

**WHY I WANT THIS IN**: Splash a bit of surprise and variety.

### Ice Two Meet U Boss Fight: Mr. Yokai

Thought Ice Two Meet U was going to be like the Lost Kingdom. Whatever. I guess Ice Two Meet U's boss fight can be...

**THE "REAL" BLOONBUSTERS!!!** You remember them, right? Well they're back and WORSE THAN BEFORE. NOTE: Jack in the Box and Puppet are replaced with Lords Mobile, with Rustbolt replaced with Anti-Blitzy and his Deep Space Dragon. However, this fight takes place in one of Cuatro's Carnival Bases.

### Long List of Enemies

https://planet-loser.fandom.com/wiki/User\_blog:MrYokaiAndWatch902/look\_at\_that\_long\_list\_of\_enemies

Because balloons are overused in here; the Greenhouse Effect wasn't even related to one!

### Blue Ball

Lightning/Polar type. Usually uses Polar, but uses Lightning when it's an emergency and Lightning isn't restricted. He looks like as in my avatar.

Attacks:

Bolt-Ice Rupture - Blue Ball will cause hail mixed with a aggressive thunderstorm.

Polaris Lightning - Blue Ball absorbs energy from Polaris into a certain cloud, causing a thunderstorm appearing blue to any species' eye.

Polar Emissary - Blue Ball releases orbs of polarity.

Bolt Strike - Blue Ball strikes a bolt down.

Blizzard of Light - Blue Ball causes a blizzard mixed with a global thunderstorm.

I want him because I want to see him fight off these enemies, especially those Klumplumps.

### One Man for THEMSELVES.: Mr. Yokai

Look dude. It's improvements. Me and Battle discussed this.

* **"No OP Characters" Rule**: *Seriously.* We don't want trolls here. Well, enemies, on the other hand? Unless it's a tough boss or an enemy with downsides (like having to wait four turns to use a move again), nah, no OP enemies, you don't know if trolls are coming.
* **Remove the "TSRITW can only use Villains" Rule**: Rendered moot.
* **Continues**: This classic feature will always be in threes, and if your team gets knocked out, you lose one continue, as everyone revives with half health with enemy HP and status effects kept. If your continues are at zero... since you don't like a large a large progress loss, how about we just go back one wave, and restore all three continues? Three max, no more!
* **Items**: It is abnormal for characters to suddenly pull items out of nowhere (unless they have it as a weapon such as Mario's Hammer in Mario & Luigi). Why not add items? Like, how about an item to *banhammer Nightmare-classed enemies?*
* **Accesories**: Items but you can equip them to your fighters.
* **Moveset Pages**: Remember that time in Wave 41 where I asked you what Luna's (Peggles) moveset was? Yeah. We need movesets for characters. Don't assume I already know their attacks.
* **Shop Places**: I mean, seriously, if we got items, we need this. Why not have Shop Places every ten waves? And how about you earn MONEY whenever you win a battle?
* **New Classes**: Figured out something; you didn't want to add more classes but you never said we still can't suggest classes. Also, it ain't hard to think of weaknesses when you're TSRITW.
	+ Life: Healers who heal. Also related to your lifestyle.
	+ Fae: Imagine Fairy from Pokemon for a few seconds. That's what it is.
	+ Prism: Crystal from Temtem, but improved on!
	+ Cosmo: The space. The endless space. The awesome, defined space.
	+ Void: (insert random explanation on here on why it's not Cosmo)
	+ Impact: Bouncy's rival, because this one is ABOUT IMPACTING THINGS! What? Not enough?
	+ Ranger: For jocks who rely on ranged projectiles. DEFINITELY nowhere close to Fighter.
	+ Styled: Shows that you have style in your moves, or your style in general. Like, slippery style!
	+ King: Ehh. That's medieval stuff. Chess pieces. Royalty.
	+ Ninja: Still wanna be a ninja? HAVE NINJA IN HAND! CACACA!
	+ Digital: BEEP BOOP BEEP BOOP IT'S THE INTERNET
	+ Endurance: Who doesn't like PARKOUR?!
	+ Discord: It's nothing but the blue, chaos, and all that wack stuff.
	+ Radioactive: High risk, high reward! Do 2x damage with Radioactive... but also take 2x damage.
	+ Mechanical: Six is a robot. This element can be applied to robots. Is definitely not Iron.
	+ Nitro: Speed. Nitro sounds cool.
* **Superior Versions of All Classes**: It ain't hard to think of them when you're TSRITW, Rectangl'r. You're known for having some crazy ideas out there. Like, Royal > Green because of TWOW? Bad, but hey, you can get in there and go CRAZY!
* **Go Up to Valkyrie**: ValkyriePyra. Pyra does not like it when you use her stuff without permission (unless it's free to use). That happened with me when I was trying to... ahem, make Rupture Types if you get what I mean. (hint, find my rupture zone's history)
* **Expand Confection's Horizons**: Please also slap in any food in general and probably rename Confection.
* **Also, Symbol's**: Let's slap in math and grammar for that one so it doesn't end up having one strength.
* **List that ONE Rule You Didn't List**: You know that rule.

#### Reply

* **"No OP Characters" Rule**
	+ I can do that.
* **Remove the "TSRITW can only use Villains" Rule**
	+ Already did.
* **Continues**
	+ Nah.
* **Items**
	+ Might consider.
* **Accesories**
	+ Same.
* **Shop Places**
	+ Maybe one permanent one?
* **New Classes**
	+ I will only add the first two.
* **Superior Versions of All Classes**
	+ I could do that.
* **Go Up to Valkyrie**
	+ Actually, I already did.
* **Expand Confection's Horizons**
	+ Maybe I'll do that.
* **Also, Symbol's**
	+ That could happen.