Hazard

### Relatives

Steven Sharpe (Great-Great grandfather, deceased) Steven Sharpe, Jr. (Great Grandfather, deceased)

The Gambler (1) (Grandfather)

Steven Sharpe IV (Father)

The Gambler (2) (Older Brother)

### Affiliation

Injustice Society of AmericaInjustice Unlimited

## **History**

### **Becky Sharpe: 1993 - 2011**

Rebecca (Becky) Sharpe was the wealthy heiress of The Sharpe Casinos and the granddaughter of the criminal known as The Gambler and was a member of the original Injustice Society of America. After being recently paroled from prison, Stephen (the Gambler) Sharpe gambled at Seymour Taj's Taj Mahal Casino in Las Vegas, Nevada. However, the games were fixed to ensure that Taj could control the outcome. Although he was a master gambler, Stephen Sharpe gambled away all his money.

His spirit totally broken by his defeat, Sharpe fatally shot himself. Sharpe's granddaughter Rebecca was determined to avenge him. While taking a bus driving through Central City suddenly during the ride, a was struck by the energy of the Particle Accelerator explosion.

Shortly afterward, Becky discovered she gained meta-human powers of luck, benefiting herself at the cost of jinxing her surroundings. Believing it was the universe's way of fixing her ill-fated life, Becky eagerly began taking advantage of her powers to live an opulent lifestyle.

Three weeks later, Becky began a spree of bank robberies. First targeting First National and O'Sullivan Bank, she took an Uber to another bank. When they arrived, the Uber app crashed, so Becky's ride was free. As she walked inside, the bank's employees began struggling with a series of sudden bad luck, allowing Becky to easily enter the vault. She happily stole two bags of money and left. The Flash gave chase, but slipped on a barrel of marbles Becky's powers caused to fall.

That afternoon, Becky dined at a Japanese restaurant for lunch, where she ran into Kenny and his new girlfriend. Becky ensured her powers immediately affected her ex as comeuppance.

Later, Becky ate at CC Jitters as she excitedly scratched another winning lottery card. Soon after, she was joined by Barry Allen (despite Becky initially protesting that he wasn't her type), a CSI of the Central City Police Department who investigated meta-humans. Barry explained her recent good luck came from being affected by dark matter on a city bus three weeks prior. However, Becky remained in denial and voiced her belief of her powers being a gift to compensate for her difficult life. Barry refuted this, warning that her powers were hurting bystanders. Becky expressed her pity, but simply believed it was "their turn". Proving she had gained mastery over her powers, Becky started precipitating pre-incidents of accidents and cheerfully gloated that Barry couldn't stop her as she left Jitters.

That night, Becky returned to Starlight Getaway Casino, using her powers to earn money in roulette. Her quantum field began expanding throughout the city and into the atmosphere, causing low probability events of varying intensity: The Flash accidentally cuffing himself with power-dampening cuffs, the West house falling apart, Flight 512 having two bird strikes and preparing to crash, and the S.T.A.R. Labs particle accelerator activating at risk of exploding. After winning over $1.2 million, Becky tried her hand at a $10,000,000 jackpot machine. As the machine began to work in Becky's favor, chaos erupted in the casino. Fortunately though when the particle accelerator exploded, it caused a hydrogen-electron collision, and the charge temporarily neutralized Becky's quantum field, returning everything to normal. As a confused Becky tried to make sense of the situation, The Flash cuffed her. After wondering if the speedster would release her, she politely surrendered.

### **Hazard: 2011 -2014**

When Warden Wolfe had discovered that Barry Allen was the Flash, he was moved into the same meta-human cell block as Becky and the other bus metas.

Amunet Black was then brought to the wing where Wolfe showed her and the others as possible goods for her to sell and she decided to take all of them. Becky was scared as Barry explained who exactly Amunet was and what was about to happen to them. Barry then managed to disable the locks to all of their cells and tried to organize a joint escape but Becky wanted to stay as she was scared of repeating what she did to Central City the last time she was out. She didn't want to hurt anyone else but Barry told her that if she stayed then Amunet would sell her and her powers would be potentially made to hurt countless people. She then decided to join all of them.

They journeyed to the ruins of the prison level below their wing to try and distance themselves from the power dampeners to get their abilities back and be free. As they moved through the tunnels, they ran into a maintenance man and the other prisoners wanted to kill him in order to make sure he didn't jeopardize their escape. Barry argued that they didn't have to kill him, just tie him up; Becky agreed and Barry moved to knock the man out. As Deacon moved to hack into a digitally locked door, she moved to befriend Barry as she looked at his hurt hand, showing some basic medical knowledge as she went through similar injuries herself prior to becoming empowered. Barry asked what she would do when she was freed and she didn't know as the last time she was free, she had jinxed many people just to have luck for herself. Barry told her that there were metas who tried to help people with their gifts and that their powers didn't make them who they were. She told him that she didn't believe that he killed DeVoe as he clearly really cared about people.

When Deacon got the door open, they found themselves in the prison yard and they each felt their powers return. Becky thanked Barry for his help, as did the others. However, Wolfe appeared with his meta guards and fired a dampening restraint on Barry and ordered them all to return to their cells quietly if they wanted to live. They all were ready to resist Wolfe, but he revealed that if vengeance was what they wanted, then they should have it on the one that imprisoned them in the first place, the Flash, and revealed that it was Barry. Immediately, the others turned on Barry, but Becky, despite learning of his identity, chose to defend him for being an understanding friend. When they wouldn't leave him alone, she quickly jinxed them into hurting and knocking themselves out. Amunet then arrived to try to recapture them herself, but Becky used her power to jinx her into making one of the guards fire a gas cartridge to the floor beneath them, knocking them out and having Amunet incapacitate the guards instead.

Before they could take advantage of their luck, Barry was shot from behind by DeVoe one of Becky's Grandfather's friends and former teammate, with a pulse blast that disabled all of the metas' powers. DeVoe took Becky with him. Becky Sharpe made her first public appearance as Hazard in the company of other members of the new incarnation of the Injustice Society. Hazard agreed to join Injustice Unlimited on condition that the group refrains from committing murder. The group's leader, the Wizard, assented to her terms, although he had no intention of abiding by them.

Accompanied by Ystina and Tasmanian Devil, Hazard went to Taj's casino and used her powers to win games there - thereby avenging her grandfather's death by causing financial disaster to Taj. Suspecting that the Wizard planned to leave and take the money for himself she confronted him she also realized the Wizard was willing to kill their opponents, Hazard considered leaving Injustice Unlimited. But before she could, the Infinitors and Guardians regrouped as help arrived In the form of Fury, Solomon Grundy, and Jade. As she was able to help Artemis, her dice were able to affect Grundy, not in the way she wanted to, Solomon Grundy tossed Artemis into Hazard knocking her out. But Grundy was impaled by the end field goal. The rest of the group was defeated in battle by Project Victory and the Global Guardians but Hazard escaped and is still at large.

Sometime later. Harlequinn recruits the other Injusticers back with a plan to set them on the right path of crime. She recruits The Dummy to lead them and to make Infinity inc pay. Hazard only goes along with it to get money and ONLY if it involves Project Victory members. They arrive at the H.Q. of Project Victory where Stripesy Dugan was the only person there. She used her Dice to trip him up allowing The Dummy and Harlequinn to surprise him. When it was revealed that the Dummy was going to kill not only Dugan but his son, this was a bridge too far for her. She secretly tossed her Magic Dice near a power switch cutting off the lights, just before the Dummy fires. This allows Dugan and his son to temporarily escape. Plus Hazard escaped to. During the Interim, Hazard Apparently moved to her family's private island known as Zandia, perhaps to escape her criminal activities.

## **Personality**

At first, she was purely out for revenge and money. But she had a code of honor. She despises violence and murder. Confronting even people more powerful than she in regard to violence. Even under threat of her own demise, she won't kill another. She often shows open contempt for her more violent teammates, considering them lower than thugs. Often calling them "low-lives" and "Creeps". She can be cowardly and sneaky, unwilling to confront a foe alone, but will when they are distracted by a teammate and not paying attention to her. But once she casts her dice, she'll fall back until it's clear to retrieve them.

Becky often has a very bubbly, positive look to her despite her constant bad luck, however, she is mostly stuck in depression as she believes the universe is out to get her. She also believes that everyone else deserves the same fate she once suffered, just to balance out the sudden shift between luck and misfortune that her powers enabled her to experience.

Following her incarceration at Iron Heights Prison, Becky had undergone significant reform, having come to terms with how her powers can affect people, she displayed a timid side of herself whilst in the meta-human wing at Iron Heights and displayed hesitance when the other super-powered inmates plot their escape, fearful of the misfortune she may bring outside should she leave the prison's walls; it was only after receiving encouragement from Barry Allen did Becky finally relented, not wanting her powers to be exploited by the likes of Amunet Black. Even when she learned that Barry is the Flash, she chose to defend him against the other vengeful bus meta-humans; as Becky did not hold a grudge against Barry for putting her in prison.

## **Powers, Abilities, Equipment, and Weaknesses**

### **Powers**

**Metahuman Physiology:** After Becky was struck by the energy of the Particle Accelerator explosion, this altered her DNA and supercharged her cells, augmenting her physiology into well-beyond peak human condition. This altered her DNA and cells, enabling her to access her new-found powers.

* **Probability Manipulation:** Becky has the ability to manipulate her surrounding quantum particles, giving good luck to herself. As a result, the connecting particles spin negatively, causing bad luck to anyone in close proximity to her. However, prolonged and deliberate use of her powers to amass more luck for her benefit increases Becky's quantum field, allowing her to spread bad luck over a greater range. Apparently, her powers work passively by nature; at base levels, they only operate to turn things on her favor (i.e. finding money on the ground to consistently winning the lottery). However, in the event that an otherwise unfavorable outcome is imminent or at least in the potential of happening, Becky's probability field becomes more "aggressive" to the point where unfortunate events will strike those who stand or will stand, in her way. Due to her meta-human abilities doing the job for her, Becky only has to be present at any given location for them to influence probability itself localized around that area; she has practically no means of predicting with detailed precision how outcomes to complex scenarios would play out while under her influence — making her powers more defensive than offensive during confrontations. Becky better learns to control her abilities by using a pair of dice as conjunction with her powers She can cause good luck or non-lethal "accidents" to impede someone. She can influence events around an individual she tosses the Dice at for a stronger effect, and within a small area near her.

Some of the feats she has shown are.

* **Tripping:** Where she causes a target to lose their balance or collide with an object sending them prone.
* **Good Luck:** At the Casino where she allowed those near her to always win their bets, or on gambling machines.
* **Power Nullification:** By causing the power to short out near a power switch, sending a room into darkness.
* **Object Weakening:** Where she caused the wing on the Infinity inc.'s plane to break stopping Jade from flying by. Causing the floor to collapse beneath Jade and Nuklon.