Weapon Stats/Submachine Guns

Hit & Run and dogfighting SMG.

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Compensator - Decrease hip fire spread to very tight.
* Outfitted III - 3d Extra attachment.

 *While in the air or at maximum momentum, deal more damage and kills obtained with or after dealing this damage gain bonus score.*

## Parallax

Lightweight receiver with both long and short range configurations at the end of the spectrum.

### Forges

**Mark 0**

* Hybrid - Fires in 2-Round Burst. Switch to Semi-Auto Pistols.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Full Auto - Fires full auto.
* Outfitted III - 3d Extra attachment.

### Rox Jian II

* Exotic Forge: **Split Persona**
*Transforms the weapon into a Shotgun. Hipfire fires regular pellet spread, while ADS fires single slug rounds. When switching to pistol mode, left gun fires slugs and the right gun fires in pellets.*

## KMC

Versatile mid to close range submachine gun. Requires proper mode for effectiveness in both ranges.

### Forges

**Mark 0**

* Hybrid - Fires full auto. Switch to lower fire rate, but increase range and accuracy.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Cheapshot - Crotch shots counts as Precision hits additionally to the head hotbox.
* Outfitted III - 3d Extra attachment.

### Casino Royale

* Exotic Forge: **Celerity**
*While in SMG-mode, hits build up energy, doubled for critical hits, and increase movement speed when above 50% energy. While in AR-mode, shots deplete energy, dealing increased damage per shot.*

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Ricochet - Transforms into an energy weapons that fires bullets that bounce of surfaces up to 3 times.
* Outfitted III - 3d Extra attachment.

### Cerberus+1

* Exotic Forge: **Chaos Theory**
*Heavily modified variant build from scraps of 4 rifles. Gains 3 adjacent barrels besides the main full bore one, firing eratic rounds from all 4 barrels at once to create a larger impact surface at lower damage.*

## V45.AFS

Versatile and easy to use at the cost of lower efficiency.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Twin Barrel - Has 2 separately fed barrels, allowing for a reserve magazine already inserted. Reloads twice to swap both magazines.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Plan B - Second magazine does more damage.
* Outfitted III - 3d Extra attachment.

### N4V5.AFS

* Exotic Forge: **Fusion Stream**
*Becomes an energy weapon and gains an alt fire that is a Charge up, that upon release fires a burst of energy pellets in a spread. Each ammo consumed with charge up adds a pellet to the burst.*

### Forges

**Mark 0**

* Semi-Automatic - Fires semi-automatically.
* Neutralizer - Enemies hit have their healing prevented.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Envemoned - Bullets deal damage over time. Refreshes with each hit and ticks extend Neutralizer.
* Outfitted III - 3d Extra attachment.

### C0BR4

* Exotic Forge: **Antivenom**
*Switch to load special issue bullets that heal allies on-hit. Tracks allies to a small degree to assist in landing shots. At full health, grants 50 overhealth.*

## SIVA

Assault rifle like SMG with unique low recoil at higher fire rate mechanic.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Firing Unit - Fires every odd round at increased fire rate.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Hybrid Mags - Every odd round is a higher powered round, increasing damage, range, and recoil.
* Outfitted III - 3d Extra attachment.

### VIRA

* Exotic Forge: **Predator Turret**
*Shoulder-mounted autocannon turret that fires a support shot at your target every 3 regular bullet hits. Precision hits count as 2 hits. Shot deals a flat damage at all ranges, but cannot penetrate obstacles.*

## Raijin SCR

Lightweight railgun with deadly precision at cost of stopping power.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Target Assist - While hipfiring, gain tracking rounds that home in on enemies. Always hits regular body shots.
* Outfitted III - 3d Extra attachment.

### Rakurai XCR

* Exotic Forge: **Thunderbolt**
 *ADS changes firing mode to a single-action Railshot that acts as a Raijin GMS bullet. Hipfire hits charge up the Railshot, up to 100 more at 100% charge.*

## MSPC

Point-man archetype that synergizes with breach and clear tactics.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Mercy - Deal increased damage to enemies affected by a status effect.
* Outfitted III - 3d Extra attachment.

### Odd\_Chameleon

* Exotic Forge: **Reverse Engineering**
 *Damage against enemies affected by status effects have the effects leeched using smart nanotechnology. Once fully leeched, press alternate fire to swap to load synthesized ammo, which applies the same effects that were leeched.*

## MP701

SMG with rapid precision that requires synergy between weapon and class abilities.

### Forges

**Mark 0**

* Automatic - Fires full auto.
* Cutting Edge - First 2 shots have less recoil and improved accuracy.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Liquidate - Increases handling briefly after using an ability.
* Outfitted III - 3d Extra attachment.

### Feder701

* Exotic Forge: **Honed Edge**
*Gain stacks of Honed Edge, capping at 5 stacks. Each stacks increases range, as well as adds a shot to Cutting Edge’s effect. Alternate fire has you consume your stacks into charge for your abilities.*

### Forges

**Mark 0**

* Burst - Fires in 5-Round Burst.
* Attachment - 1st Attachment.

**Mark I**

* Lethality - » Damage, « Fire Rate.
* Onslaught - » Fire Rate, « Range.
* Precision - » Range, « Handling.
* Prowess - » Handling, « Accuracy.
* Frenzy - » Accuracy, « Stability.
* Harmony - » Stability, « Damage.
* Fervor - » Movement Speed, « Reserve Ammo.
* Surplus - » Reserve Ammo, « Movement Speed.
* Outfitted I - 1st Extra attachment.

**Mark II**

* Focus - Perform actions while ADS.
* Breacher - Obtaining an elimination gives some Utility charge.
* Subsonic - Gunfire can only be pinged if within range of a player.
* Tac Stance - Fire weapon from the hip while sprinting.
* Dispatch - A killing blow on enemy doesn't mark their death location.
* Outfitted II - 2nd Extra attachment.

**Mark III**

* Hair Trigger - Removes the burst delay and allows you to queue bursts in advance.
* Outfitted III - 3d Extra attachment.

### Red Dawn

* Exotic Forge: **Lethal Payload**
*Press alternate fire to consume your lethal equipment and load a magazine of micro missiles. These missiles are explosive slugs, detonating on impact, but have travel time. Hitting 3 enemies with the explosions applies Fire to them.*