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Ancient Fire Elemental

*This article is a stub. You can help ATLAS Wiki by expanding it.*

 **Rarity** | Rare

**Ancient Fire Elemental** is one of the Monsters in ATLAS and one of the seven mini-bosses of the Power Stone Islands.

This boss was introduced in Season 9 of Atlas and is a larger purple fire elemental (see gallery below).

## Basic Information

### Behavior

The Ancient Fire Elemental will be encountered standing still until it is provoked by a player. It will try to hit you with all its attacks as long as you are in its aggro range. If you leave its aggro range, it'll remain still again.

### Weakness

The Ancient Fire Elemental takes reduced damage under normal atmospheric conditions; however, using precipitation such as rain or water will remove its damage reduction buff and allow it to take full damage from player and ship weapons.

### Spawn

The Ancient Fire Elemental spawns on only one Powerstone Island marked on the map with Stone 2

* Note the region will vary depending on the Server you are playing on and the number of grids on the map.
* The Boss will spawn on only one specific location on the Powerstone Island inside ruins near a dead tree on the island.

#### Drops

On death, all players in the local area will receive the  Artifact Key 2, which can be used at the Power Stone Altar on the same island.

* Ancient Fire Elemental.jpg
18.31

**Released** - February 5, 2019

* Explosive Barrels can no longer be placed on enemy ships, and only have a weight of 6 now. This is a temporary measure due to undesired gameplay. We are going to be redesigning the barrels from a technical/gameplay point of view to give them more use in the future.
* Fixed a case which allowed players to enter the bottom of ships
* Fixed a case which allowed players to clip and stick themselves inside the boat's hull
* Protected against players accessing inventories from outside ships via clipping into boats
* Fixed multiple cases where players would fall through structures upon server restart, login, transition, etc.
* Fixed a crash which would occur when transitioning with the sextant buff
* Fixed Swivel Cannons from firing through walls
* Allow players to pick-up structures if you're on the same team even if you do not have demolish rights
* Global Number of Ships is now displayed in the player's ATLAS Map UI. We'll be making this more visible on the UI in a future update. It will not display if you do not have any ships and do not belong to a company.
* Cleaned up an error message when attempting to craft a boat when you were at the maximum global limit
* Added a Crew name filter for company UI
* Added a 12 second delay between playing status voice clips (such as injured or starvation)
* War Drum songs have been adjusted to be more rewarding. Details can be found here. -**This is exactly the same as from Patch 18.15 so it is unclear when this was implemented.**

* Tweaked war drum battle songs to eliminate a big gap in the note sheet preview (just the preview, not the actual song)
* Fixed a bug causing the buff timer shown on the music UI during a looping song that gives a perpetual buff to become off by 1 second from the actual buff timer.
* Fixed a bug causing notes to incorrectly fail when activated near the edges of song loops
* Fixed a bug where client fps stutters could cause notes to fail that should have been auto-played
* Reduced tutorial background opacity
* Made it so text wasn't cut off for long paragraphs in the tutorial
* Mod Map Extensions now work (and will not require recooking the mod)
* Linux WaveWorks optimisations (Linux Servers will run much better)
* Kraken will no longer give impulses to players for the tentacle slams or tentacle impacts
* Impacts with the Kraken bodyparts will no longer cause ship damage
* Ship of the Damned Kraken minions are now damageable in PvE
* Reduced the damage of the Kraken homing projectiles by 50%
* Increased the damage taken by the Kraken tentacles by 50%
* Ghost ship will now appear every night rather than every 3 nights
* Swapped Mythical and Legendary in the descriptions for tools skills tier 2 and 3, as they were previously incorrect.
* Fixed a bug where beds that were placed beyond the default accommodation limit were destroyed on server load
Animals/H6

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Advanced Shield Care

*This article is a stub. You can help ATLAS Wiki by expanding it.*

Armory in ATLAS are Skills learned by the player that allow them to effectively use Armor and defensive clothing and items. Those players wishing to increase their personal bodily defense will focus on this Skill Line. Below is a list of Armory Skill for ATLAS. This Skill Line is unlocked via the Construction & Mercantilism.   Discipline. The Armory  Discipline.

Decrease your Shield Durability Loss by -30%
Advanced Armor Studies

*This article is a stub. You can help ATLAS Wiki by expanding it.*

Armory in ATLAS are Skills learned by the player that allow them to effectively use Armor and defensive clothing and items. Those players wishing to increase their personal bodily defense will focus on this Skill Line. Below is a list of Armory Skill for ATLAS. This Skill Line is unlocked via the Construction & Mercantilism.   Discipline. The Armory  Discipline.

You are now able to build Cloth Armor, Hide Armor, Fur Armor and Plate Armor with Blueprints up to a  Mythical Qualitiy .

Note that only player they learned the studies can use the mythical armor.
ATLAS Wiki/es

Bienvenid@ a la Wiki oficial de *ATLAS*
La guia de *ATLAS* escrita y mantenidda por los jugadores.
Puedes contribuir creando nuevos artículos o editando los existentes.

Acerca de ATLAS

ATLAS es un juego MMO de aventuras de piratas creado por Grapeshot Games. Construye, personaliza y maneja tus propios Barcos con una tripulación compuesta por otros jugadores, colabora o lucha contra otros barcos y tripulaciones, enfréntate a Esqueletos Pirata, y descubre Tesoros enterrados![Leer Mas...]

Enlaces Rápidos
MapaNPCsRecursosBarcosDomaTesoros

Notas de la Versión Actual
Versión: 8.72/es

[Show]

[Hide]
**Liberada** el 2 de Enero de 2019

* Solución a algunas caídas del servidor
* Ligeras mejora en el rendimiento del servidor y reducción en los bloqueos de los servidores
* Se finaliza el evento de Año Nuevo (Los sombreros se mantienen pero ya no dan el doble de oro en los tesoros, y ya no se pueden comprar en el comerciante de elementos cosméticos del juego)
* Se aumenta el HP de las criaturas domesticadas y el daño un 25%

Última versión: 8.0

Videos

Wiki

Ayuda de la WikiAyuda GeneralPrimeros PasosEditando PáginasNuevas PáginasMoviendo PáginasGestión de ImágenesEnlaces

Guides

GuidesGeneral GuideSystem requirements

Community
Ayuda a la Wiki completando los artículos existentes o creando nuevos para contenido no incluídoRegisterHow to help

Para escribir un nuevo artículo, introduce el título en el campo o en la búsqueda (arriba a la derecha).

* **Añadir Contenido**
	+ Si no estás seguro de que hacer, o como crear una página, busca algunos artículos relacionados y mira como están creados Siempre puedes ver el código fuente y aprender de lo que otros han hecho.
	+ Una edición no tiene por que ser masiva. Si no quieres crear artículos completos, también puedes ayudar a corregir errores gramaticales, y enlaces erróneos.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
104.33

Released - May 8th 2019

* Fixed an issue with leatherwing's grab

* Large cannons should now properly snap to all gunports
* Large cannon snaps now require floor/deck underneath

* Nature's touch cooldown now has unique icon

* Coral item now has correct coal-type item category icon

* Reduced Golden Age creature spawns by 60% and increased their respawn interval by a factor of 3
* The extra Water-structure foundation checks now only check against other Water-structures, and do not apply for Settlement Owners
* Item Skins are no longer eliminated when Trading
ATLAS Wiki/es/Bottom section/es

Guides

GuidesGeneral GuideSystem requirements

Community
Ayuda a la Wiki completando los artículos existentes o creando nuevos para contenido no incluídoRegisterHow to help

Para escribir un nuevo artículo, introduce el título en el campo o en la búsqueda (arriba a la derecha).

* **Añadir Contenido**
	+ Si no estás seguro de que hacer, o como crear una página, busca algunos artículos relacionados y mira como están creados Siempre puedes ver el código fuente y aprender de lo que otros han hecho.
	+ Una edición no tiene por que ser masiva. Si no quieres crear artículos completos, también puedes ayudar a corregir errores gramaticales, y enlaces erróneos.
Anacthyon

*This article is a stub. You can help ATLAS Wiki by expanding it.*

 **Rarity** | Extremely Rare

**Anacthyon** is the Boss of the Blackwood Expansion Pack.

collect all 9 Power Stones in order to be able to trigger the Anacython boss battle

## Basic Information

The Anacthyon is the largest land creature in all of atlas and one of the most powerful creatures in the game.

### Behavior

Aggressive to anything that wanders into its lair.

## Combat

When you first enter the boss arena anacthyon will be resting and glowing a golden color, there will be eggs scattered around the arena when you first enter.

Once you destroy an egg or try attacking anacthyon it will wake up and stop glowing indicating it is now hostile.

Anacthyon has 2 phases, its golden phase and its attack phase:

In its Attack Phase anacthyon will rear up and fire out massive balls of poison at the players and can also use a poison spray attack

In its Golden Phase it wont attack however it will spawn more eggs to help it fight and in this phase its completely immune to damage. it will eventually shift back into it's Attack Phase after enough time has passed.

In both phases the anacthyon can attack with its tail so be weary of that and watch for where It'll appear.

## Dangers

* The Anacthyon only takes headshot damage and is immune in to bodily damage.

* It's Poison spray attack has a wide range and deals a lot of damage so watch out for it

* The Eggs if not dealt with can spawn varying levels of Cobra's so deal with them as soon as possible to avoid full grown cobras from spawning.
Advanced Armor Upkeep

*This article is a stub. You can help ATLAS Wiki by expanding it.*

The Advanced Armor Upkeep skill can be found in the Armory Discipline and can be learned by pathfinders allowing them to even more effectively use Armor. Pathfinders wishing to continue increasing their armor durability will focus on this branch.

This skill decreases your Armor Durability Loss by a further -10% when wearing armour, reaching a total of -30% durability loss in total
Advanced Honed Edge

*This article is a stub. You can help ATLAS Wiki by expanding it.*

Armory in ATLAS are Skills learned by the player that allow them to effectively use Armor and defensive clothing and items. Those players wishing to increase their personal bodily defense will focus on this Skill Line. Below is a list of Armory Skill for ATLAS. This Skill Line is unlocked via the Construction & Mercantilism.   Discipline. The Armory  Discipline.

Increase the Stun Time Dealt By Shield: +15%.
Animals/H2

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Animals/G15

This box will not be included.

Reason: "*Obsolete, already included on the main region page and nobody wants to see this in the "random page" mechanic*"

**This page is a candidate for deletion.**
Reason: "*Obsolete, already included on the main region page and nobody wants to see this in the "random page" mechanic*"
103.0

Released - May 3rd, 2019

* Player Shops only cost upkeep on Non-Lawless PvE-style Homeservers. (Technically in Official PvP too, but only on the non-lawless homeservers that are effectively PvE regions)
* Servers can use this server config value to scale the player shop upkeep:

```
Game.ini:
[/script/shootergame.shootergamemode]
PlayerShopGoldUpkeepMultiplier=0.08

```

* Default value is 0.08, for a 92% reduction from the previous rate.
* Player Shops are now limited to 70 slots
* You are now allowed to build more than one player shop per team on an official homeserver, now you can build as many as you want to pay the upkeep for.

* War Declaration cost has been reduced to 40k gold and 500 of each additional material, rather than 1000.
* Ability to respawn on your current server when you die on a lawless/freeport server that isn't set to be your home server.
* Water creatures will no longer lose their targets close to the water surface.
* Magic Mythos is now enabled on Official Servers: bonus 2x Harvest, XP, Taming, and Gold rates for the weekend.
Agate

*This article is a stub. You can help ATLAS Wiki by expanding it.*

## Overview

 **Agate** is a resource under the generic  Flint type of resources. All the non-generic resources of this type are:

* **Agate**
* Basalt
* Chalcedony
* Chert
* Obsidian
* Radiolarite

The various resources within this type are interchangeable for crafting common items. For crafting higher-quality blueprints, you will need to include two or more of these named resources, but not the generic resource.

Since the generic resources are all you can harvest at freeports and is all you will receive when you demolish structures, you will need to explore the game world in order to find many versions of resources of each type to build high-quality items and structures once you have looted some good blueprints.

 **Agate** is best harvested with a  Rhino or a  Metal Pick.

You can also randomly obtain small amounts of Agate from  Geodes which are harvested while mining rocks.

## Usage

Agate is used in crafting the following items

* **Agate**
* Bar Shot
* Barn
* Blasting Powder
* Blunderbuss
* Campfire
* Cannon Ball
* Carbine
* Cooking Pot
* Crossbow Bolt
* Culinary Studies
* Equipable Studies
* Explosive Barrel
* Fire Gel
* Flare Gun
* Flint Bundle
* Flintlock Pistol
* Forge
* Grill
* Gunpowder
* Hydra Revolver
* Industrial Armory Studies Station
* Industrial Culinary Station
* Industrial Hydra
* Industrial Rifle
* Industrial Structure Studies Station
* Iridium Ingot
* Kiln
* Lantern
* Large Cannon Ball
* Medium Cannon Ball
* Minni Ball
* Monuments Studies
* Preserving Salt
* Puckle Bullet
* Scissors
* Simple Bullet
* Smithy
* Spear
* Stone Arrow
* Stone Hatchet
* Structure Studies
* Tame Hatchery
* Tame House
* Throwing Knives
* Torch
* Wood Wall Hook
* Workstation

## Known Locations

You can find  **Agate** in the regions linked in the chart below. Please store specific location information in the pages for the regions where you have found it. *(How To Add a Region)*

X = Not located here
Advanced Physician Skills

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

**Advanced Physician Skills** in ATLAS are Skills learned by players that allow them to heal themselves and others. Those players wishing to craft  Medkit and to provide healing support to allies will focus on this Skill Line. Medicine  Skill Line. This Skill Line is unlocked via the Survivalism Discipline.

Decreases the difficulty of applying healing from a medkit.

* Skill Stat Bonuses: Medical Kit Minigame Window Region: +15%

## Additionally, it unlocks the following skills

* Requirement for

Improved Savior Feat
20.1

**Released** - March 1st, 2019

* Claim flags will no longer prevent enemy building. You can now build anywhere, and only structure build radius will prevent it. This does not apply to cannons and mortars, which will still require a claim flag. This is a non-default, which will be enabled on our PvP Networks. Unofficials can also use this as a custom server-side config.
* All servers, other than Golden Age Ruin servers, can be set to home servers, allowing players to respawn at them. (PvP only)

```
Game.ini:
[/script/shootergame.shootergamemode]
bDontRequireClaimFlagsForBuilding=1
bIsLawlessHomeServer=1
bForceRequireClaimFlagsForBuildingCannons=true
```
This is what we’re enabling on all our non-Golden Age ruin servers, but please note that you must also flag the corresponding grids as homeservers on the servergrid.json

This patch will also include:

* Whispering voice hotkey `\*` numpad key
* Server side config that allows you to alter the distance for the 3 voice modes: Whispering, Normal, and Yelling.

```
Game.ini:
[/script/shootergame.shootergamemode]
ProximityRadius = 8500
YellingRadius = 22000
WhisperRadius = 2000
```

* Removing the Destruction Mesh on Lighthouses
* Increased the limit of folders in inventories from 20 to 40, and 80 in Bookshelves
* Treasure Map names now includes the grid for easy filtering
* Explosive Barrels can no longer be used as an ammo type for cannons. Any loaded ones will just fire regular cannons. They'll be receiving a large redesign in the major update coming in March.
* Fixed chat scrolling, so it now works again with Page Up and Page Down
* Fixed an edge case where voice chat would stop working unless the client relogged

These changes will allow us to see how the game would pan out if we didn’t have the claim system affect build rules, which helps us collect more feedback on playstyles.
23

Released - March 19th, 2019

* Major client and server optimization for ships - Fixed remaining case of Client Disconnections
	+ (Not necessary to adjust Client Bandwidth, this was related to something else. We recommend all players try to use EPIC Bandwidth!)
* Various new server performance optimizations
* Sail Canvas is now unaffected by Repair Hammer
* AoD soldiers now take significantly less damage from bullets.
19.2

**Released** - February 23, 2019

* 2x Harvesting, XP, Taming and Gold enabled on the Official Network until Monday 25th.
* Bookshelf added to organize your maps, blueprints, notes, and songs. You can learn it from the Esotery of Building skill.
* Signs/Canvases can now be placed on storage boxes and bookshelves to help indicate what they're used for.
* Note added to the game to leave each other messages. You can learn it from the Secrets of Building skill.
* Company UI now displays last online time for members
* Significant server optimizations (company network data is now replicated more efficiently to clients)
* Maximum ship level is now 52.
315.21

- Map spoil time increased by 3x when in bookshelves (this means they take longer to spoil)

- Explosive Barrels now sink 50% faster and for a total of 6 minutes (increased from 5)

- Unthinkable Delicacy cooldown decreased to 2 hours

- Keratinoid farmed per minute on cat reduced to 10 (from 40)

- Whale hitting XP increased by 10%

- The rate at which ice is consumed in an icebox has been increased by 10%

- Icebox insulation distance increased by 20%

- Ambient temperature required to make ice has increased to 0

- Reduced blueprint bonus weapon damage and durability by 25%

- Target Soft Spots and Target Weakness can no longer be used when wearing a Pike

- Swords and Pike now pierce armour by 4x the previous amount

- Reduced blueprint bonus armour resistance scaling by 40%

- Reduced blueprint bonus armour durability scaling by 55%

- Reduced blueprint bonus health given by armours by 40%

- Reduced blueprint bonus weight given by armours by 66%

- Removed health bonus from rejuvenate buff

- Health has been capped to 300 and players have been given a free-one time respec

```
   Extra Weight per level increased to 600
   Extra Crew per level increased to 2
   Extra Beds per level increased to 1
   Extra Sturdiness per level increased to 4%

```

Brigantine:

```
   Extra Weight per level increased to 400
   Extra Crew per level increased to 1
   Extra Beds per level increased to 1

```

Extra Sturdiness per level increased to 4%

Schooner:

```
   Extra Weight per level increased to 200
   Extra Crew per level increased to 1
   Extra Beds per level increased to 1
   Extra Sturdiness per level increased to 4%

```

Sloop:

```
   Extra Weight per level increased to 100
   Extra Crew per level increased to 1
   Extra Beds per level increased to 1
   Extra Sturdiness per level increased to 4%

```

General changes:

```
   Extra Resistance is now capped at 396%
   Extra damage is now capped at 252% and adjusted to 4% gained per level

```

- Large Cannon Damage buffed by 10%

- Reduced shark team notify radius by 15% (how far they can call other sharks for help)

- Claim Flags can no longer be placed underwater
Anglerfish

*This article is a stub. You can help ATLAS Wiki by expanding it.*

 **Rarity** | Rare

**Anglerfish** are one of the types of naturally aggressive Fish found in ATLAS. Anglerfish are found only in deep ocean, accessible with a Diving Suit, Submarine or Giant Tortugar.

## Domestication

Anglerfish are not a tamable creature currently.

## Known Locations

**Anglerfish** has been found in the following regions:

X = No **Anglerfish'**s in this grid (confirmed)
Petrified Fossils

**Petrified Fossils** is one of the cards in Stormbound: Kingdom Wars.

## Overview

Petrified Fossils is a rare undead elder that commands other friendly units when it takes damage. Its strength can be increased by leveling it up. Petrified Fossils is a card that fits well into a deck that can make the most out of its potential.

## Strategies

Petrified Fossils will command weaker and equal units based on its strength after it has taken damage. Be wary of this as Petrified Fossils will be mostly useless if it is left with very low strength after taking damage.

* Attacking 1-strength enemies with Petrified Fossils is the best way to trigger its ability without losing too much strength.
* You can use cards like Potion of Growth or Kindred's Grace to increase Petrified Fossils' strength and make it able to command your higher-strength units.

## Change History

* October 17, 2019: Added in Brawl Mode
* November 6, 2019: Made available to be crafted and randomly collected
* December 1, 2020: Increased strength at higher levels, ability now commands equal and lower strength units
* January 1, 2022: Mana cost decreased by 1, strength reduced at levels 4-5

### Card Versions

* Initial Version
* December 1, 2020
* January 1, 2022 (Current)

## Differences

This is the original version of the card.

## Differences

Petrified Fossil's strength was increased at higher levels and its ability was changed to also command equal strength units as well as weaker units.

## Differences

Petrified Fossil's mana cost was reduced by 1 and its strength was reduced at levels 4-5

## Notes

Petrified Fossils and Hairy Chestnuts are the only elders to be depicted with halos in their art.
102.45

Released - April 26th, 2019

* Fixed issue where tames could be given move-onto-ship points that were outside the bounds of the ship, or nearly outside.
* Fixed issue where tames could potentially fall endlessly and drown when moving-onto-ship.
* Made 'move-to-ship' pinwheel option more accurate on clients, so it will check to see whether a creature can truly fit on its side nearby. Offset creatures on boats were the culprit for them floating off/sinking through the world!
8.56/es

**Lanzado** el 31 de Diciembre de 2018

* Cualquiera puede demoler los restos de naufragios para obtener recursos, así que ¡preparad vuestros trajes de buceo!
* Los barcos de comercio NPC están de vuelta y ya no están afectados por los comandos de destruccion de animales salvajes. Recordatorio para aquellos con bolsillos abultados: Los barcos de comercio tienen disponible un Dragón épico que puede ser adquirido por tan solo 50.000 monedas de oro.
8.0

**Released** - December 30, 2018

* Further improved server stability.
* Further reduced Ship of the Damned spawns by 20%
* Ship of the Damned now are allowed to "Wander" away from shore if they find themselves close to shore
* Ship of the Damned targeting ranges now are reduced by the type of ship (down to 30% for rafts (which means they will now attack rafts - but you have to get pretty darn close to them!) and 0% for dinghies)
* -LowMemoryMode now disables the background movies for lighter memory footprint
* Changed damage type on repair hammer to 0 against players, human npcs, and creatures to stop pvp on pve servers, not used as a weapon on pvp.
* Ships near shore do not attract cyclones anymore
* Vultures should now more easily harvest corpses
* Ships that players are based on do not use staggered updates now (resolving the issue of the choppy spyglass rotation when in the crow's nest, for example)
* Can no longer weapon-charge or dodge when encumbered.
* Fixed erroneous reference to chalcedony instead of flint base
* Added Ingots/Alloys and Organic Paste to the list of resources allowed in the ship repair box
* Tripled gathering weighting of metal in all the generic rocks for both pick and hatchet damage types
* Grenades damaged to stone multiplied by 3x
* Changed Human Crew character carry inv max weight from 1000 to 60.
* Switched damage weightings around so the pick tool is preferred from metal/crystal/gem/salts and hatchet for wood/coal/stone, etc. No adjustments have been made to yield changes, just tools have been adjusted.
* Fixed an issue with treasure bottle's spawning (there will now be more of them and more reliably spawned) and increased the quality of loot found in treasures.
Alpha Creatures

*This article is a stub. You can help ATLAS Wiki by expanding it.*

Alpha Creature / Animal / NPC's are mini Boss in ATLAS. They are different from the other creature. They are surrounded by a golden glow. They've more HP than the "normal" creature and could easily kill you or you tamed creature.
But fighting them brings you a lot of XP and much more resources than the normal creature. When you dealt damage to an alpha and it recovers HP you won't get XP for the part you already damaged.
They're not tameable! Also underwater creatures like sharks cant spawn as alphas.
18.73

**Released** - February 12, 2019

* Explosive Barrels will be undergoing some changes with this patch, please note that they're still in the process of receiving their redesign, but this puts them close to it:
	+ Limited to 1 carryable stack per person.
	+ Stack size will remain at 10
	+ You will not be able to store them in creature inventories, however, legacy ones will remain there.
	+ They will be able to be placed near enemy structures and water without needing a claim flag, but not on boats itself.
	+ You will not be able to equip them into your hotbar, they must be placed from within the inventory.
	+ There will be a restriction to how many can be put down at a time within a certain radius.﻿
	+ Reduced Explosive Barrel damage by approximately 20%
	+ Reduced Explosive Barrel explosive radius by approximately 20%
* Diving Suit will make wild underwater creatures ignore you unless you attack them
* Alcohol will no longer spoil
* Cooking Recipes spoil time increased to 10 hours
* Spoiling time increase bonus on Preserving Bag has been increased
* Increased Grenade damage by approximately 50%
* Decreased crafting costs for Grenades by approximately 20%
* Improved cannon collision and obstruction check to limit the effectiveness of multiple cannons in gunport.
* Diving Attachment now has the same health as the Dinghy Hangar
* Fixed a bug relating to shooting cannonballs, previously allowing it to go through certain ally structures. This will no longer be the case anymore.
* Cannister shot range increased by approximately 20%
* Cannister shot damage increased by approximately 10%
* Spike shot explosion timer is now 30 seconds instead of 20 seconds
* Spike shot now reloads approximately 10% quicker
* Spike shot range increased by approximately 15%
Advanced Armor Articulation

*This article is a stub. You can help ATLAS Wiki by expanding it.*

Armory in ATLAS are Skills learned by the player that allow them to effectively use Armor and defensive clothing and items. Those players wishing to increase their personal bodily defense will focus on this Skill Line. Below is a list of Armory Skill for ATLAS. This Skill Line is unlocked via the Construction & Mercantilism.   Discipline. The Armory  Discipline.

Decrease your Armor Movement Penalty by -45% when you wear Armory.
Amethyst

*This article is a stub. You can help ATLAS Wiki by expanding it.*

## **Overview**

 **Amethyst** is a resource under the generic  Crystal type of resources. All the non-generic resources of this type are:

* **Amethyst**
* Calcite
* Herkimer
* Quartz
* Pearl
* Tellurite

The various resources within this type are interchangeable for crafting common items. For crafting higher-quality blueprints, you will need to include two or more of these named resources, but not the generic resource.

Since the generic resources are all you can harvest at freeports and is all you will receive when you demolish structures, you will need to explore the game world in order to find many versions of resources of each type to build high-quality items and structures once you have looted some good blueprints.

You will harvest the most  **Amethyst** with either a  Metal Pick or a rhino, depending on your skills, the quality of your tool and the animal's stats.

You can also randomly obtain small amounts of Amethyst from  Geodes which are harvested while mining rocks.

## Usage

* Atlantean Spire
* Blasting Powder
* Burial Mound
* Burial Mound Foundation
* Cursed Temple
* Cursed Temple Foundation
* Great Temple Exterior
* Grill
* Industrial Lab
* Industrial Lab Foundation
* Iridium Ingot
* Lantern
* Lighthouse
* Macuahuitl
* Oil Jar
* Settlement War Declaration
* Sextant
* Spray Painter
* Spyglass
* Submarine
* Transient Tracker
* VooDoo Totem
* VooDoo Totem Foundation
* Water Jar

## Known Locations

You can find  **Amethyst** in the regions linked in the chart below. Please store specific location information in the pages for the regions where you have found it. *(How To Add a Region)*

* D7 - Kerrocroft Island (Long: -41.85 / Lat: -20.78)

X = Not present here
531.92

**Release** - *08 October 2021*

**Halloween Event**

Beware Pathfinders! You may come across some spooky gifts during your adventures. Be on the lookout for Jack O' Lantern's filled with different items.

**New Holiday Item: Jack O' Lantern**

These Jack O' Lanterns have Halloween-themed gifts inside. You can learn more about the individual items below. These can be found in:

* Shipwrecks
* Flotsam
* Ship of the Damned wreckage

**New Holiday Items:**

* Two-Handed Scythe
	+ A new cosmetic weapon type variation of the Two-Handed Mace
* Jack O' Lantern
	+ A placeable cosmetic Jack O' Lantern structure
* Headstone
	+ A placeable cosmetic Headstone structure
* Scarecrow
	+ A placeable cosmetic Scarecrow structure
* Candy Corn
	+ Candy corn can be eaten, but it is not very nutritious
* Witch's Hat for Tames
	+ A new hat available for the following creatures:
		- Cat
		- Crow
		- Spider
		- Crocodile
		- Yeti
		- Monkey

**Bug fixes:**

* Fixed a bug where sails were not replaceable on modular ships
* Fixed a visual bug where tentacles were reappearing on the Broadsider

**Misc:**

* Increased the drop rate of the Broadsider from shipwrecks
102.4

Released - April 25th, 2019

* Fixed a server crash
* Re-enabled Red Alert and the ability to return the crew to their previous seat following a Red Alert (can be activated using Right Shift) on Official Servers
* We'll have a client-side patch going out soon which will enable the HUD info for Red Alert too (it's currently disabled)
101.32

Released - April 22th, 2019

* Possible fix for shoulder creatures disappearing or flickering post-transition.
* Placed Water Reservoirs will now show their water richness percentage on the HUD.
* Water Reservoirs will now gain water from rain.
* Fixed Treasure Maps generating locations stuck in the world. Will not effect existing Treasure Maps.
* Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes).
* Disabled 'Move To Ship' pinwheel action for non-crew tames on Official Servers until we have resolved issues related to the feature.
* Fixed Island Points totals getting de-synced/displaying incorrectly for Companies.
Animals/C15

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ATLAS Wiki/es/Top section/es

Bienvenid@ a la Wiki oficial de *ATLAS*
La guia de *ATLAS* escrita y mantenidda por los jugadores.
Puedes contribuir creando nuevos artículos o editando los existentes.

Acerca de ATLAS

ATLAS es un juego MMO de aventuras de piratas creado por Grapeshot Games. Construye, personaliza y maneja tus propios Barcos con una tripulación compuesta por otros jugadores, colabora o lucha contra otros barcos y tripulaciones, enfréntate a Esqueletos Pirata, y descubre Tesoros enterrados![Leer Mas...]

Enlaces Rápidos
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Advanced Soil Tilling

*This article is a stub. You can help ATLAS Wiki by expanding it.*

Basic Farming in ATLAS are Skills learned by the player that allow them to create Consumables and edible items from the environment around them to allow them to survive. Those players wishing to increase the yield of their crops, want to use the Buff from some foods, want to cook some tame Food or create more efficient and healthy foods will focus on this Skill Line. This Cooking & Farming  Discipline is unlocked via a skill within the Survivalism Discipline.

Farming is a required part of Cooking. You can not use some wild foods to cook better food. You need to plant for example Wild Wheat to harvest Wheat to use it in the recipes for better Food.

## Additionally, it unlocks the following skills

* Requirement for

Unthinkable Delicacy
19.3

**Released** - February 25, 2019

* Significantly improved server performance when unstasising structures (50%+).
* Fixed the bug where picking up stat'ed Structures would eliminate quantity of existing structures in your inventory.
* Fixed a case where server-side Spoiling Times were incorrect on preserving bins.
* Whale corpses now last 30 minutes
* Giraffe harvesting now yields 6x thatch
7.3

**Released** - December 27, 2018

* Server-side crash fixes and stability improvements. Resulting in approximately 40% more stable servers, with additional changes to come!
* Reduced Army of the Damned ships spawn rate by 60%
* Reduced Army of the Damned ship HP per level scaling by 20%
* Reduced Army of the Damned ship Aggro range by 10%
* Boosted Army of the Damned ship loot quality by 10%
* Reduced Flotsam spawn rate by 35%
* Increased Treasuremap item quality by 15%
* Eliminated at-sea increased rate of vitamin/vitals consumption. Now it just causes food to spoil faster, and temperatures to drop.
* Increased vitamin equilibrium range to +/- 20% rather than 10% (making it easier to achieve and stay in equilibrium)
* Decreased vitamin deficiency debuff threshold to 10% rather than 20%
* Reduced base rate of vitamin consumption by 2%
* Ensured army of the damned ships spawn farther away from shore, and don't spawn too near player ships
* Fixed Diving Platform to take any oils, not just blubber
* Changed Lighthouse HP to 25k, gave it stone structure settings, and allow it to burn oil
* Vultures will no longer erroneously target players they can't hit
* Army of the Damned Ships will no longer initially aggro to drydocked or anchored ships, unless fired upon by them or already targeting them.
* Added one more Skill Point earned by all level-ups above 10 (recommend players Respec)
Animals/E10

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Alternative Format Seed List

Seeds can now be purchased from the Seed Vendor (Please be aware that the list of available seeds rotates every 24 hours) with the trade price of Coffee Seeds: 20 Gold for 5 Seeds, all other Seeds: 10 Gold for 5 Seeds. Seeds may be eaten for a tiny amount of nourishment but are more effectively used in Farming.

Each seed can be grown in a limited range of soil types. The in-game tooltip for each seed lists either the soil types in which it CAN be planted or the soil types in which it CANNOT be planted. The following table indicates seed and soil type compatibility.
10.79

**Released** January 10, 2019

* Changed how custom blueprints are crafted for STACKABLE items when they're given a stat roll:
	+ If a stackable item is crafted from the same blueprint and you already have an item crafted from that blueprint in your inventory, it will stack on that pre-existing item and not receive a different Intelligence Stat Bonus.
	+ If you want a different roll from the same blueprint, you must make sure that you do not have an item which was crafted from that same BP in your inventory (stated or non)
	+ This means that you can keep rolls by keeping the item in your inventory when crafting from the BP, even if you do not have the level of intelligence required to get the crafting bonus.
		- Alternatively, you can remove the stated item from your inventory to get a new roll from the BP.
* Resource respawn should now function as they did on Lawless servers prior to v10.
* 50% reduction in the enemy structure prevention radius so that you can now build closer together on Lawless Servers.
104.2

Released - May 8th 2019

* Hid the unclaim boat button as it's not ready for public release yet
* Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to
* When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures.
Advanced Medical Longevity

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

**Advanced Medical Longevity** in ATLAS are Skills learned by players that allow them to heal themselves and others. Those players wishing to craft  Medkit and to provide healing support to allies will focus on this Skill Line. Medicine  Skill Line. This Skill Line is unlocked via the Survivalism Discipline.

Decreases the durability damage that Medkits take when used.

* Skill Stat Bonuses: Medical Kit Durability: +20%

## Additionally, it unlocks the following skills

* Requirement for

Improved Savior Feat
Alloy

## Overview

Alloy is one of several **alloys** you can choose from to craft items that call for an **alloy**. If you are using a blueprint that calls for multiple types of **alloys** (indicated in parentheses in the ingredient list with the number of types required and the amount needed of each type) you can choose from  Cobalt Ingot,  Copper Ingot,  Iridium Ingot,  Iron Ingot,  Silver Ingot or  Tin Ingot. For extremely high-quality blueprints you may have to travel extensively to acquire all the types required.

**NOTE: Alloy is the generic type. Cannot currently be crafted in the forge and is only obtained when demolishing Structures.**

## Usage

* Armored Dock
* Ballista
* File:Ballista Ship Railing.png Ballista Ship Railing
* File:Ballista Ship Railing (Kraken).png Ballista Ship Railing (Kraken)
* File:Cannon Ship Railing.png Cannon Ship Railing
* File:Cannon Ship Railing (Kraken).png Cannon Ship Railing (Kraken)
* Carbine
* Catapult
* File:Catapult Ship Railing.png Catapult Ship Railing
* File:Catapult Ship Railing (Kraken).png Catapult Ship Railing (Kraken)
* Crab Platform Saddle
* Elephant Platform Saddle
* Grand Tortugar Platform Saddle
* Hydra Revolver
* Industrial Hydra
* Industrial Rifle
* Large Cannon
* File:Large Cannon Ship Railing.png Large Cannon Ship Railing
* File:Large Cannon Ship Railing (Kraken).png Large Cannon Ship Railing (Kraken)
* File:Large Orichalcumized Stone Gate.png Large Orichalcumized Stone Gate
* Large Orichalcumized Stone Gateway
* Large Orichalcumized Stone Wall
* Large Stone Foundation
* Large Stone Gate
* Large Stone Gateway
* Large Stone Wall
* File:Large Sulfurized Stone Gate.png Large Sulfurized Stone Gate
* Large Sulfurized Stone Gateway
* Large Sulfurized Stone Wall
* Manned Large Cannon
* Manned Puckle
* Manned Ship Cannon
* Market
* Medium Stone Gateway
* Mortar
* Puckle
* Puckle Tower
* Ship Cannon
* Small Armored Dock
* Small Stone Gateway
* Submarine
* Swivel Gun
* File:Swivel Gun Railing (Kraken).png Swivel Gun Railing (Kraken)
* File:Tame Cargo Ship Railing.png Tame Cargo Ship Railing
* Torpedo
* Torpedo Launcher
* Warehouse
* Wide Medium Stone Gate
* Wide Medium Stone Gateway
Advanced Temperate Armor

*This article is a stub. You can help ATLAS Wiki by expanding it.*

Armory in ATLAS are Skills learned by the player that allow them to effectively use Armor and defensive clothing and items. Those players wishing to increase their personal bodily defense will focus on this Skill Line. Below is a list of Armory Skill for ATLAS. This Skill Line is unlocked via the Construction & Mercantilism.   Discipline. The Armory  Discipline.

Increase your Temperature Fortitude Penalty by +45% when you wear Armory.
9.2

**Released** - January 4, 2019

* **Default resource and taming speeds have been increased to 2x as the baseline.**
* Reduced min damage and min percentage on  Flame Arrow buff by 33%.
* Reduced max damage done on  Flame Arrow projectile hit to 50.
* Increased gravity on  Flame Arrow 20% to make it less ranged.
* Increased firegel cost of  Flame Arrow by 100%.
* Added durability consumption to  Flame Arrow and  Arrow (1 dura per shot, 40 shots per  Bow repair).
* Change  Bow durability from 50 to 40.
* Fixed a bug which allowed  Mortar to have rapid fire.
* Fixed an issue where upkeep timer on PVE Claimflags was not correctly updating.
* Company Member, Company Groups, and Alliance data loss issue should hopefully be resolved.
* Official Network Companies are now hard limited to 500 members, and this is a current measure until the Company system receives a backend overhaul in the long-term.
* Fixed inland water  Buoy's being invisible and fixed  Buoys, so they no longer prevent resource respawn.
* Prevent ship collision damage from occurring when caused by other player ships on PVE servers.
* Fixed sunken-ship area indicator lingering even after a shipwreck has been entirely salvaged.
* Reduced deepwater aggressive creature frequency and targeting range.
* Melee weapons are now temporarily ineffective against ship planks. Later this will be changed so that it will only be ineffective against anchored ship planks.
* **Sailing against the wind now provides 30% of with-the-wind sailforce, as opposed to 0%.**
* **Also increased the amount of sailforce provided by minimum windspeed conditions by 30%, and the sailforce provided by maximum windspeed conditions by 15%.**
* **Every Tame can now get a minimum of 30 tame level-ups put into it, plus however many base levels it had when wild. So for example, a level 5 wild wolf would get 35 tame level-ups to apply, whereas a level 40 wild wolf would get 70 tame level-ups to use.**
* **Increased the base carry Weight of all ships by +40%**
18.75

**Released** - February 13, 2019

* Bonus 2x XP, Harvesting, Gathering and 3x Taming on Official Servers. - Reason as per Jatheish "It's a little perk for valentines. Normally for holidays we'd like to do something more special but because of our recent focus being placed on redesigning core aspects of the game, and still highly iterating on stability + perf, we don't have the dev resources to allocate to something more special. In future our events will certainly be more grand, but at the mo we have bigger fish to fry"
Alex's Rosemary Chicken

## Overview

**Rosemary Chicken** is a consumable food. Your pathfinder can craft it in a Cooking Pot or a Grill.

## Usage

Consuming this food will bring your pathfinder's  Vitamin A and  Vitamin D levels upward toward  Equilibrium by up to 20 points each and it will provide 25 units of  Food. If either of these vitamin levels are above 50, it will bring them down to 50 to achieve  Equilibrium.

## Ingredients

To cook one unit of Alex's Rosemary Chicken, you will need:

* 3 x  Cooked Meat
* 3 x  Carrot
* 3 x  Cooking Herbs
* 1 x  Salt

## Farming

Your pathfinder will need to have planted  Wild Carrot Seeds in a  Small Crop Plot or a  Large Crop Plot, along with  Fertilizer and either rainwater or piped water, in order to obtain  Carrots for this recipe.
Advanced Tool Studies

*This article is a stub. You can help ATLAS Wiki by expanding it.*

# Description

Advanced Tool Studies is one of the Skills in ATLAS. Advanced Tool Studies is available for players to unlock within the Construction & Mercantilism  discipline skill tree.
You are now able to build some Tools with Blueprints up to a  Mythical Qualitiy.

## Additionally, it unlocks the following skills

Expert Tool Studies
Animals/K12

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100.31

Released - April 13th, 2019

* Can only select Freeports/Lawless as home servers now on the Official Network
* Claim resume timer is now 10 seconds after contesting has ended
* Claim contesting requires placing a flag in range of the enemy flag
* WALL Lantern resource consumption rate reduced by 75%
* Max Tax rate on PvE set to 20%, and is only additive on PvE (doesn't reduce the taxee's resources)
* Improved Grappling Hook functionality resulting in better interactions with Floatsom, and when climbing down.
* Freeports and Lawless Servers have a unique display icon in the server map grid.
102.38

Released - April 24th, 2019

* Fixed creature "drift" on ships for client
* Fixed issue where creatures could disappear or erroneously die in some cases when moved onto ships, re-enabled move to ship functionality for Officials.
* Added cooldowns to activate or reset Red Alert state (clients get a corresponding message onscreen when they try to execute the order during the cooldowns).
* Fixed issue where crew melee swings on ships couldn't hit their targets.
* Red Alert temporarily disabled on Official Servers whilst we investigate an issue related to it's stability
102.1

Released - April 23th, 2019

* Hand Harvesting Skills now affect tool usage as well.
* Fixed Climbing Picks sometimes sending the player off into infinity.
* Ended the Easter Event. Bunny hat skin applications and skinned items will still exist.
* Significantly optimized the networking of character movement on ships.
* Fixed a bug where you couldn't see another player turning their character on a ship if they weren't moving.
* Fixed a server crash.
* Fixed issue with resources not respawning near shipyards/docks.
* Fixed an issue where mortars and lighthouses may not have had their activity tags updated properly.
* Fixed issue that would cause characters (including creatures) based on a ship to "drift" off the ship over time.