Crystals

Crystals of a special variety are materials that can be used for a variety of purposes.

* Red Crystal: A crystal that imbues power
* Green Crystal: A crystal that has healing properties.
* Blue Crystal: A crystal that restores mana
* Light Blue Crystal: Has Floating Properties.
* Brown Crystal: Has a natural earthy feel. Has Defensive Properties.
* Gray Crystal: Reacts to strikes or hits.
* Black Crystal: Could be bad? Seems dangerous.
* White Crystal: Faintly Glows. can be used as lighting.
* Purple Crystal: Seems dubious... May be dangerous?
* Metallic Crystal: Crystal with a silvery metallic like appearance.
* Nullifying Crystal: Cancels out other effects of crystals when in contact with them.
* Reversing Crystal: Reverses effects of other crystals when in contact with them.

Uncommon/rare crystals:

* Gold Crystal: A Valuable crystal with little other use.
* Silver Crystal: Special type of crystal often used in Transformation Items. Could it have some other use?

Some kinds of crystal are rare/unnatural:

* Echoing Crystal: Seems to give off sound of some kind. Sometimes resonates with certain sounds.
* Activating Crystal: Causes a reaction when in contact with certain things. Amplifies the effects of other crystals when in contact with them.
* Pink Crystal: A strange crystal that bounces things away when bumped or struck. Difficult to work.
* Yellow Crystal: Seems to give off some sort of energy. Dangerous enough that touching it can lead to electrifying results. Rubber resists this energy like electricity.
* Dark Red Crystal: Gives off heat. Enough to be dangerous if handled without protection.
* Dark Blue Crystal: Leaks fresh water.
* Dark Green Crystal: A crystal that seems to have its own air current, giving off wind. This wind seems safe, however it can be difficult to handle the crystal because of it.
* Teal Crystal: This crystal is unnatural, being created via synthesis or transmutation. It conducts the energy of other crystals, up to 3 at a time.
* Bright Crystal: When light is shined on it, it amplifies that light and shines it stronger in a beam of light. When touching a reversing crystal, the beam of light shines in a reflected direction instead.
* Shadow Crystal: When light is shined on it, it projects a beam of shadow where it blocks the light. The beam is more visible than a normal shadow, and the strength of the beam depends on the light cast upon it.
* Clear Gold Crystal: This unnatural crystal seems to be golden and clear at the same time. It is still valuable despite having little use.
* Awakening Crystal: When held by someone without an ability, may trigger an **awakening**. The crystal will disappear if this happens.
* Attuning Crystal: This crystal "Attunes" to an ability when held by an ability user. It seems to copy this ability and store this copy inside. Those without the ability can hold it and use that ability for a short time. This crystal is hard to make, so it is also quite valuable. It was found out by a Mechanic and a Jelwecrafter working together that there is a way to get other things into the crystal. They have named this the **Crystal Method**.
* Anti-Ability Crystal: Prevents the use of abilities when held by an Ability User. When in contact with a reversing crystal, it becomes an ability booster instead!
* Lucky Crystal: Seems to slightly increase the user's luck.

Clear versions of other crystals: These crystals are not very useful, being weaker than their original counterparts, however they are more durable. They can be fashioned into lenses or used by Psychics as scrying crystals.

* Logicrystal: A relatively new discovery. This artificial crystal is created via synthesis. It accepts "crystal charge" and outputs it as if it were the crystal receiving the charge. If place properly it can be used to duplicate that charge. Works well when paired with teal crystal. There are several types of this that were discovered at about the same time.

There are some Variations of Logicrystal that may help aid in the creation of crystal tech.

* Logicrystal AND: Acts like an AND gate when paired with logicrystal polar. It will take in multiple charges and combine them into one. It changes into NAND when reversed.
* Logicrystal Polar: A variation of Logicrystal that seems to take input of crystal charge from one side, and outputs it to the other.
* Logicrystal Pulse: Pulses on and off in regular intervals when given a charge.
* Logicrystal OR: Acts like an OR gate when paired with logicrystal polar. It will take in multiple charges and combine them into one. It changes into NOR when reversed.
* Logicrystal XOR: Acts like an OR gate when paired with logicrystal polar. It will take in multiple charges and combine them into one. It changes into XNOR when reversed.
* Logicrystal Random: When receiving multiple charges, it will resonate with one of them. The one it chooses is random and it will switch between them if something changes with the charges flooding it.
* Logicrystal "Beam": A fairly difficult to craft crystal. It "beams" out crystal charge. If properly directed one could use it to create a wireless transfer of charge. If paired with a reversing crystal, the "beam" is a short yet wide range field instead. The "beam" comes out of the largest facet, so it is often shaped different than others for use.

Dowsing Crystal: Comes in a few varieties. It will vibrate when near a certain thing. Clever mechanics can make use of this in machines that detect things. The type of dowsing crystal determines what it will detect.

* Dowsing Crystal (Energy Materials): detects the presence of energy material nearby by vibrating. When a reversing crystal is used it will detect herbs instead.
* Dowsing Crystal (Abilities): detects the presence of Ability Users nearby by vibrating. When a reversing crystal is used it will detect the super rare Negative or Anti Abilities instead.
* Dowsing Crystal (Creatures): detects the presence of living creatures nearby by vibrating. When a reversing crystal is used it will detect undead creatures instead.
* Dowsing Crystal (Magic): detects the presence of magic nearby by vibrating. When a reversing crystal is used it will detect curses instead.
* Dowsing Crystal (Movement): detects the presence of movement nearby by vibrating. When a reversing crystal is used it will detect sound instead.
* Dowsing Crystal (Metal): detects the presence of metal nearby by vibrating. When a reversing crystal is used it will detect minerals instead.
* Dowsing Crystal (Heat/Elec): detects the presence of heat and electric energy nearby by vibrating. When a reversing crystal is used it will detect cold and water instead.
* Dowsing Crystal (Monsters): detects the presence of monsters nearby by vibrating. When a reversing crystal is used it will detect fae instead.
* Dowsing Crystal (Crystals): detects the presence of crystals nearby by vibrating. When a reversing crystal is used it will detect artifacts and relics instead.
* Dowsing Crystal (Psychic): detects the presence of psychic energy nearby by vibrating. When a reversing crystal is used it will detect chi instead.

* Omen Crystal: Makes the holder uneasy as if something terrible will happen.
* Clear Curse Crystal: Has a swirling black energy inside. Seems dangerous.
* Fatigue Crystal: Makes the holder feel tired when in contact with them. When touched by a reversing crystal, the holder will not feel tired even when they are. This is very dangerous.
* Whispering Crystal: Seems to whisper with some indistinct language. When reversed it will quiet the nearby area a little.
* Dizzy Crystal: Makes the holder dizzy when held. When touching a reversing crystal, it can prevent dizziness.
* Unsteady Crystal: Makes the holder have a hard time standing still and decreases balance. Improves balance when reversed.
* Distortion Crystal: fills the holder's vision with a variety of distortions. When reversed, slightly improves eyesight.
* Nightmare Crystal: Gives nearby people nightmares. When reversed, helps prevent nightmares, but does not stop them.
* CurseAura Crystal: Holder/object gains a "curse aura". This curse aura usually elicits a negative feeling in others. Oddly enough the crystal itself doesn't have one. In the case of an elemental, it simply adds onto the natural aura they have.
* Curse Crystal: Has an unsettling feel about it. Doesn't seem to have much use on its own.

* Bait Crystal: Seems to draw the attention of monsters. Usually only works when held.

The Elemental Variety is different enough to be considered its own thing. These are different because they are made from a crystalized energy rather than grown crystals.

* [Elemental] Crystal: Comes in varieties like fire, water, or wind. It will release elemental energies when gently squeezed after recharging.

With the combinations of crystal, like nullifying or reversing, it may be possible to make a sort of mechanism. Devices made with that are called Crystal tech.

A Jewelcrafter can combine energies together to make crystals via synthesis.

* Energy A + Energy A = Red Crystal
* Energy B + Energy B = Blue Crystal
* Energy C + Energy C = Light Blue Crystal
* Energy D + Energy D = Brown Crystal
* Energy E + Energy E = White Crystal
* Energy F + Energy F = Black Crystal
* Energy A + Energy B = Pink Crystal
* Energy A + Energy C = Teal Crystal
* Energy A + Energy D = Dark Red Crystal
* Energy A + Energy E = Yellow Crystal
* Energy A + Energy F = Purple Crystal
* Energy B + Energy C = Echoing Crystal
* Energy B + Energy D = Dark Blue Crystal
* Energy B + Energy E = Green Crystal
* Energy B + Energy F = Activating Crystal
* Energy C + Energy D = Dark Green Crystal
* Energy C + Energy E = Clear Crystal
* Energy C + Energy F = Reversing Crystal
* Energy D + Energy E = Gray Crystal
* Energy D + Energy F = Metallic Crystal
* Energy E + Energy F = Nullifying Crystal

* Physical Energy + Energy E = Bright Crystal
* Physical Energy + Energy F = Shadow Crystal

* Matter Energy + Energy A = Logicrystal Polar
* Matter Energy + Energy B = Logicrystal Random
* Matter Energy + Energy C = Logicrystal OR
* Matter Energy + Energy D = Logicrystal AND
* Matter Energy + Energy E = Logicrystal Pulse
* Matter Energy + Energy F = Logicrystal XOR
* Rare Energy + Matter Energy = Logicrystal "Beam"

* Psychic Energy + Basic Energy = Dowsing Crystal (Energy Materials)
* Psychic Energy + Base Energy = Dowsing Crystal (Abilities)
* Psychic Energy + Energy A = Dowsing Crystal (Creatures)
* Psychic Energy + Energy B = Dowsing Crystal (Magic)
* Psychic Energy + Energy C = Dowsing Crystal (Movement)
* Psychic Energy + Energy D = Dowsing Crystal (Metal)
* Psychic Energy + Energy E = Dowsing Crystal (Heat/Elec)
* Psychic Energy + Energy F = Dowsing Crystal (Monsters)
* Psychic Energy + Rare Energy = Dowsing Crystal (Crystals)
* Psychic Energy + Psychic Energy = Dowsing Crystal (Psychic Energy)

* Curse Energy + Basic Energy = Omen Crystal
* Curse Energy + Base Energy = Clear Curse Crystal
* Curse Energy + Energy A = Fatigue Crystal
* Curse Energy + Energy B = Whispering Crystal
* Curse Energy + Energy C = Dizzy Crystal
* Curse Energy + Energy D = Unsteady Crystal
* Curse Energy + Energy E = Distortion Crystal
* Curse Energy + Energy F = Nightmare Crystal
* Curse Energy + Rare Energy = CurseAura Crystal
* Curse Energy + Curse Energy = Curse Crystal

* Base Energy + Energy A = Clear Red Crystal
* Base energy + Energy B = Clear Blue Crystal
* Base Energy + Energy C = Clear Light Blue Crystal
* Base Energy + Energy D = Clear Brown Crystal
* Base Energy + Energy E = Clear White Crystal
* Base Energy + Energy F = Clear Black Crystal

* Rare Energy + Basic Energy = Gold Crystal
* Rare Energy + Base Energy = Clear Gold Crystal
* Rare Energy + Energy A = Awakening Crystal
* Rare Energy + Energy B = Attuning Crystal
* Rare Energy + Energy E = Silver Crystal
* Rare Energy + Energy F = Anti-Ability Crystal
* Rare Energy + Rare Energy = Lucky Crystal

* Nature Energy + Curse Energy = Bait Crystal

Originally it was thought that only basic energies such as Energy A-F could be used to synthesize crystals, however collaboration between Jewelcrafters and other ability users have revealed more are possible.

Though a different type of thing, Elemental Crystals can be made by Alchemists, Mages, or Jewelcrafters:

* [Elemental] Energy + Same type of [Elemental] Energy = [Elemental] Energy Crystal

Mages can create Spell Crystals much the same way as Elemental Crystals, except with two of the same spells rather than energy. These have more in common with the Elemental type. These can be used to cast spells, but without a special base for mounting it will use the wielder's mana to cast.

Alchemists can use crystals to further enhance potions!

* Potion (50HP) + Green Crystal = Potion (100 HP)

Alchemists can also combine certain crystals together with Alchemy:

* Red Crystal + White Crystal = Pink Crystal

Mechanics can make use od many different crystal's properties to make crystal tech. And many crystals vibrate when certain conditions are met. These crystals can be used to create mechanisms that activate due to the vibration. These can be used to make specialty locks or combining mechanical bits with crystal tech.

* Spring + Metal C = Crystal Vibration Mechanism
* [Crystal type] + Crystal Vibration Mechanism = [Crystal type] Vibration Mechanism
* Spring + Alloy B = Vibration to Mechanical Energy Converter

Summoners can use crystals to summon monsters. Though they vary depending on the crystal type, they are often floating magic using support type monsters that look like the crystals used to summon them.

Jewelcrafters can also use crystals to create gems. These gems have various effects depending on the ingredients used to make them.

* Blue Crystal + Gray Mineral = Magestone: Absorbs magic and releases it.

Enhancers can use crystals to boost, giving them a special effect for a short time.

* Green Crystal: Temporary Max Health increase

Psychics can charge certain types of crystals, turning them into scrying crystals.

* Psychic Energy Charge (Clear Green Crystal) = Scrying Crystal (Health)

Witches can use crystals to make different spells:

* Brown Crystal = Defense Spell

Artists can crush certain crystals into a powder and mix them with paints to imbue that paint with special properties.

* Metallic Crystal + Paint = Metallic Paint.

Crystal Technician's use crystals to create crystal powered objects. These objects use crystals in a few different ways.

* Main Crystals: Crystal that have had a power drawn out. These are the core of the objects the Crystal Technician makes.
* Frames: Frames are constructions with crystals and usually metals. They are made for specific functions.
* Power Crystals: Crystals used to power the objects. The crystals used in this way are completely used up.
* Enhancment Crystals: Crystals with a power drawn out that are used to boost the object.

When a crystal technician uses crystals in a device, they change. This is called "Burning out" due to the color change they have. The crystal technicians have a special power that they can use to "Clean" the crystals and prevent them from completely burning out. If a crystal completely burns out it is unusable. Some are trying to find possible uses for these "burnt out" crystals, however no use has been found yet.