Acrobat

An Acrobat performing a grand spectacle

The **Acrobat** is more than just a performer; They excel at keeping the attention off of their allies with flourishing and extravagant displays. Wielding a baton, the Acrobat is light on their feet, and incredibly unpredictable.

## Lore

Acrobats are grand and showy, unpredictable and chaotic. They live every second in the moment, and are always seeking entertainment. Many see Acrobats as insufferable fools with no substance, but others know them as dangerous, intelligent people that are truly powerful in their own right.

Acrobats are often difficult to trust, and their motives are usually known only by themselves, since their attitudes and whims change as easily as the weather. Many Acrobats pursue their field because they crave wealth, the adoration of fans, or personal reputation, while others truly enjoy entertaining people and seeing them smile, cheer, or laugh.

Some say Acrobats are actually mages, their batons mimicking staves and the power they hold, while other say they are Favoured, or even Godlike, graced by divine powers that no mortal could ever hope to possess.

An Acrobat's performance is a spellbinding sight; a truly grand, supernatural spectacle to behold. Many Acrobats strive to be as extravagant as they can, thinking that the more memorable their performance is, the better they are at their craft. Each time they perform, they strive to outdo their last.

## Class Notes

* When an Acrobat moves, they have a 50% chance of not consuming their main action. They cannot move more than once per turn, however.

## Abilities

### Power Level 1

* **Secret Trick** - Your curious power allows you to become immune to 1 elemental damage type (acid, dark, fire, holy, ice, or lightning) for 2 rounds. 4 round cooldown. Free action.
* **Coin Toss** - An enchanted coin grants you unpredictable protection. Assign fighters as one side of a coin, and mages, the other, and toss. For 2 rounds, you are immune to all abilities and spells used by enemies of the result. Additionally, all damage you take from basic attacks made by the result are reduced by 1 point. This effect ends instantly if you are the only target on the field. 5 round cooldown. Free action when you reach Power Level 2.

### Power Level 2

* **Sudden Presence** - Make your presence on the battlefield known by a strong declaration or flourish. Enemies in a small area must immediately use 1 ability or spell targeting you, as soon as they can. If an enemy must walk, spend time casting, or so on, this effect persists until the action is completed. AoE abilities or spells used by enemies under this effect must be centered on you, without regards to anyone else's position. 5 round cooldown. Free action.
* **Play of Grandeur** - Take a deep breath, bolstering yourself for what's to come. Recover 2x your Power Level in health, and your next basic attack deals 4x your Power Level in physical damage. 5 round cooldown.

### Power Level 3

* **Thrill of the Performance** - You see battle as one great performance, and every turn is a chance to perfect it. Roll a 3 sided die, add 1 to it, and make a number of basic attacks for the result. No Power Level 3 restriction. 3 round cooldown. Free action.
* **Play of Fascination** - Spring into an illustrious performance of jumps, kicks, and spins. Enemies in a large area must save or be paralyzed for 2 rounds with no early recovery roll or affinity bonuses allowed. Anyone that successfully saves is blinded for 1 round, instead. Your next turn is forfeit, since you must recover, exhausted from the intense performance.