recursal/Fanatic-Fandom huggingface dataset:
Weasel Hoarder

*Zombie hiding in a log with a pack of snow weasels. Weasels are released when her log is shattered.*

## Almanac statistics

### Special

Releases multiple Ice Weasels at 30% health

## In-game statistics

### First seen

FC-VI

Weasel Hoarder claims she's the one who wrote the song "Pop! Goes the Weasel." And for eons now, she's been demanding royalties for it. But everyone just ignores her. They know that Weasel Hoarder can't even carry a tune, much less write a catchy ditty about the sound vermin makes when hugged a bit too tightly.

**Weasel Hoarder** is the fourth special zombie encountered in Frostbite Caves in *Alternate UniverZ*. In a similar fashion to Chicken Wrangler Zombie, when damaged enough, she releases multiple Ice Weasels into the lane she is on and the ones adjacent to her. Otherwise, she is like a Conehead Zombie.

## Almanac entry

**Weasel Hoarder**

TOUGHNESS: Protected

SPEED: Basic

Zombie hiding in a log with a pack of snow weasels. Weasels are released when her log is shattered.

Health: 560
Speed: 0.84
Special Ability: releases multiple Ice Weasels at 30% health

Weasel Hoarder claims she's the one who wrote the song "Pop! Goes the Weasel." And for eons now, she's been demanding royalties for it. But everyone just ignores her. They know that Weasel Hoarder can't even carry a tune, much less write a catchy ditty about the sound vermin makes when hugged a bit too tightly.

## Overview

Weasel Hoarder absorbs a total of 560 damage. She loses her left arm at 280 damage and her log is shattered at 392 damage, releasing her Ice Weasels, before dying.

## Encounters

* Player's House: Piñata Party

* Frostbite Caves: FC-VI, FC-VII, FC-IX, FC-X, FCX-I, FCX-III, FCX-VII, FCX-VIII and FCX-IX

* Lawn of Doom: LOD-III

* Green Gold Rush: GGR-III

* Plant Showcase: Patience is Power, Grinded by Gears, Spooky Loft and Gardened Guillotines

* Timeless Avenue: Roguelike Hunt, A Small Ray of Light and Arctic Show

* Invaded Levels: Invaded DAX-III, Invaded LC-V and Invaded FCX-IX

* When Worlds Flourish: 3 and 11

* Endless Zones: Icebound Battleground

## Strategies

Like the Chicken Wrangler Zombie, this zombie can be very problematic if you do not prepare, especially when compared to him, she has more health, comparable to that of a Conehead Zombie's. Prepare Stunions against this zombie to prevent her from releasing her Ice Weasels because Ice Weasels are harder to destroy than Zombie Chickens. Toadstool is also an effective plant against her as it can swallow her whole, avoiding her from releasing any Ice Weasels. For strategies on how to counter the Ice Weasels, view the strategies of it.
Turquoise Skull Zombie

*Use skull to steal sun, then unleashes energy in a destructive beam.*

Unlike the more famous crystal skull, turquoise skulls are totally non-mysterious and common as dirt.

**Turquoise Skull Zombie** is the seventh special zombie encountered in Lost City in *Alternate UniverZ*. In a similar manner to Ra Zombie, he steals sun, but can also use his turquoise-colored skull to burn the player's plants up to four tiles in front of him. The zombie does not need sun in order to do the latter. If he manages to steal sun from the player, the charging time required to fire the beam will be decreased and the sun will not be returned to the player when the zombie dies, unlike Ra Zombie.

## Almanac entry

**Turquoise Skull Zombie**

TOUGHNESS: Solid

SPEED: Basic

Use skull to steal sun, then unleashes energy in a destructive beam.

Health: 290
Speed: 1.0
Special Ability: fires a laser every 5 seconds, dealing 2000 damage in a 4 tiles radius
Laser Ability: takes 5 seconds to charge; every stolen 25 sun decreases the timer by 2.5 seconds

Unlike the more famous crystal skull, turquoise skulls are totally non-mysterious and common as dirt.

## Overview

Turquoise Skull Zombie absorbs 290 damage and degrades upon absorbing 145 damage when his arm falls off, before dying. He will have 5 seconds to charge his skull before beaming.

## Encounters

* Player's House: Piñata Party

* Lost City: LC-VIII, LC-IX, LC-X, LCX-I, LCX-VII and LCX-X

* Volcanic Lost City: VLC-II, VLC-IV, VLC-V, VLC-VI and VLC-VIII

* Frostbite Caves: FCX-IV

* Big Wave Beach: BWBX-IX

* Summer Splashdown: SS-VIII

* The Breakroom: TB-V

* Fright Theater: FT-II

* Plant Showcase: Gardened Guillotines

* Timeless Avenue: Sun Stun, Midnight Railway, Roguelike Hunt, A Small Ray of Light, Solaire of the Stones, Mystical Winds, Patching Notes, Ice Temple and Bait and Switch

* Invaded Levels: Invaded DAX-VII and Invaded LCX-I

* Endless Zones: Temple of Bloom

* Veteran Quests: The Twisted Spell

## Strategies

The nearly instant kill abilities of Turquoise Skull Zombie can quickly become a problem, especially when he is accompanied by Buckethead Adventurer Zombies, Excavator Zombies, Parasol Zombies, or worse, Porter Gargantuars, as they could shield the zombie with their abilities or sheer health.

The main weakness of this zombie is his own ability to steal sun, as he will always try to steal sun before burning the plants in front of him. Because of this, the player has a decent amount of time before killing him. This can be prolonged if you let the sun travel a bit towards its turquoise skull. Turquoise Skull Zombie, however, only uses his attack when plants are in close range; therefore, if the player removes plants from his range or move it further away, he cannot use the attack. If you want to bait him, you could plant a cheap plant that he detects, like Puff-shroom, near him, and make him do his laser attack, which takes up a lot of time.
WWX-III

## **WWX-III: Disco Dome**

**WWX-III**, also known as **Disco Dome**, is the third extra level of Wild West in *Alternate UniverZ*. It acts as an introduction to the Zombie Shuffle ambush. After completing this level, the player receives Jalapeño.

## Dialogue

(At the start of the level)

Crazy Dave: Wow, what a nice dance move!

Penny: I think that's just a fast walking.

Crazy Dave: I'm calling it fast-walking! I'm going to show this to my niece and she will love it!

## Tips

* With the objective at play, attempt not to use plants like Potato Mine or Electrici-tea, as later in the level, you will have to face against Prospector Zombies and Pianist Zombies, who both can result in some plant casualties.
* The Zombie Shuffle ambush makes all zombies faster for an extent, making it even easier to lose plants. Although Snow Pea can disable this, Poncho Zombies will be unaffected by him. Kernel-pult, however, will be able to slow them down.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
TS-V

> *"Salvage your plant losses and put the stop to intense floral chewing!"*
> ― Travel Log description
>
>

## **TS-V: Pitching Palace**

**TS-V**, also known as **Pitching Palace**, is the fifth level of the The Springscapade quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Tips

* Egg-o-Matic 2K21s can be quite a hassle, especially considering the plant lost limit, so bringing plants with high damage output such as Melon-pult or Citron is recommended. Stalling plants are also useful here, though Springening Poncho Zombies are immune to chill of any kind, so try and get some workarounds.
* Tomb Raiser Zombies can set up tombstones up close that block your shots and send up Tomb Fest ambushes, which could dent up your defenses severely. Defensive plants like Wall-nut or Infi-nut is recommended to make them stop throwing their bones. Do note that Egg Escape ambushes can be dropped past defensive plants though, so make sure to back yourself up with a good defense to defeat them quickly by the time they appear.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
WWX-VI

## **WWX-VI: Unsod Trespassers**

**WWX-VI**, also known as **Unsod Trespassers**, is the sixth extra level of Wild West in *Alternate UniverZ*. After completing this level, the player receives Winter Melon.

## Tips

* With almost full lanes being blocked by the mold colonies, you are restricted to blocking off zombies in the top and bottom lanes with plants on the minecarts. However, killing them using these minecarts is unreliable due to there being only a few of them, so using plants that can hit multiple lanes like Threepeater will be the best play here.
* Short Fuse ambushes will try to target your attacking plants. Be sure to bring a counter against them to avoid huge casualties. As for Imp Cannons and Zombie Bulls, they fortunately will not be on lanes with mold colonies, but both are pretty tanky and can overwhelm your defenses if you aren't careful. Tall-nut can block both Imp Pirate Zombies and Zombie Bull Riders launched by them, effectively disputing their abilities, so it is recommended to bring him along.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Trophy

**Trophies** are items obtained after the player completes the final extreme level of each world in Alternate UniverZ. The player can view them in the Upgrades section of the Almanac, alongside with the Upgrades and Keys.

## **Trophies**

Obtained by beatingAEX-X
You have defeated all the zombie hordes in Ancient Egypt.

Obtained by beatingPSX-X
You have defeated all the zombie hordes in Pirate Seas.

Obtained by beatingWWX-X
You have defeated all the zombie hordes in the Wild West.

Obtained by beatingFFX-X
You have defeated all the zombie hordes in the Far Future.

Obtained by beatingDAX-X
You have defeated all the zombie hordes in Dark Ages.

Obtained by beatingLCX-X
You have defeated all the zombie hordes in the Lost City.

Obtained by beatingFCX-X
You have defeated all the zombie hordes in Frostbite Caves.

Obtained by beatingNMTX-X
TB-VI

## **TB-VI: Unknown Origin**

**TB-VI**, also known as **Unknown Origin**, is the sixth level of The Breakroom in *Alternate UniverZ*. It is the third Invisi-ghoul minigame. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Penny, look! It's finally nighttime. And there's no zombies as well!

Crazy Dave: Ha! Just kidding!

Penny: I have never been so relieved.

Crazy Dave: So, the zombies are invisible, but the bugs aren't?

Crazy Dave: Isn't that good? We at least know which lane they're coming from!

Crazy Dave: And since bug only carry basic zombies, this will be easy!

Penny: Oh... I hope so...

## Gallery

By SmileFTW* Adventure
* Holiday
* Others
Wannabe Brainstorm

*Summons portals ahead of him that can summon up to three of most holiday zombies, using his nonsuper genius mind.*

## Almanac statistics

### Special

Summons a portal two tiles ahead 20 seconds after spawning
Portal spawns 3 of most holiday zombies

## In-game statistics

### First seen

HS-VIII

You might think of Wannabe Brainstorm as a super genius. Well, turns out he can't even label his equipment properly! He just mashes random buttons expecting something to happen. He did stumble onto his portal gun he made for the science fair in 2017 though - the wonders of a single big button know no limits.

**Wannabe Brainstorm** is the fifth special zombie encountered in Heroic Showdown in *Alternate UniverZ*. Upon entering the lawn for 20 seconds, he will conjure up a portal using his portal gun two tiles ahead of himself, which will spawn three random holiday zombies. After doing so, he will proceed to walk as normal towards the player's house.

Here is a list of zombies that can spawn from Wannabe Brainstorm's portal, excluding Basic Zombies, Conehead Zombies and Buckethead Zombies from all holiday quests:

* Feastivus Poncho Zombie
* Caroling Pianist
* Overstuffed Zombie
* Overstuffed Conehead Zombie
* Gobbling King Zombie
* Cupid Imp
* Springening Poncho Zombie
* Egg Enchanter Zombie
* Firefly Zombie
* Firefly Conehead Zombie
* Sunshine Charmer
* Webhead Zombie
* Possessed Excavator
* Bride Imp
* Lepre-Rider Zombie
* Replicator Reanimator
* Gifted Jetpack Zombie
* Birthday Cake Pharaoh
* Balloon Magician Zombie
* Wannabe Discohead
* Wannabe Impfinity (doesn't duplicate)
* Wannabe Rustbolt
* Wannabe Giganticus

## Almanac entry

**Wannabe Brainstorm**

TOUGHNESS: Protected

SPEED: Creeper

Summons portals ahead of him that can summon up to three of most holiday zombies, using his nonsuper genius mind.

Health: 600
Speed: 0.86
Special Ability: summons a portal two tiles ahead 20 seconds after spawning
Portal Ability: spawns 3 of most holiday zombies

You might think of Wannabe Brainstorm as a super genius. Well, turns out he can't even label his equipment properly! He just mashes random buttons expecting something to happen. He did stumble onto his portal gun he made for the science fair in 2017 though - the wonders of a single big button know no limits.

## Overview

Wannabe Brainstorm absorbs a total of 600 damage. He loses his left arm at 300 damage, before dying.

## Encounters

* Player's House: Piñata Party

* Heroic Showdown: HS-VIII, HS-IX and HS-X

* Endless Zones: Celebratory Carousel Crash
When Worlds Flourish - Level 1

**When Worlds Flourish - Level 1** is the first level of the When Worlds Flourish event in *Alternate UniverZ*. It acts as an introduction to the Stampede ambush. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Neighbor! This is bad, real bad!

Crazy Dave: Something's gone haywire, and I'm not a fan at all!

Penny: User Dave is correct. Something worrifying has happened.

Penny: Earlier, we've conducted several experiments within the Timeless Avenue.

Penny: Now, I'm detecting a multitude of astral tremors and time cracks appearing!

Penny: We don't know if it's due to us or has someone else messed in the Avenue.

Crazy Dave: Zomboss?

Penny: Could be him, considering what he said earlier.

Penny: We're in unknown territories right now, better be careful.

Crazy Dave: In case of timelines troubles, better call Void Orchid!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Tangle Kelp

*Tangle Kelp are aquatic plants that pull the first zombie that nears them underwater.*

## Almanac statistics

### Usage

Single use
On contact

### Unlocked by beating

BWB-III

**Tangle Kelp likes to go deep. He majored in philosophy. Grab a root beer with him, and he'll go on and on about Nietzsche's "Thus Spoke Zucchini" or hold forth on Kant's "Critique of Petunia Reason." It's cool and all, but sometimes you just want to keep the conversation light. Sometimes you just want to talk about the temperature of the water.**

**Tangle Kelp** is the second plant available in Big Wave Beach in *Alternate UniverZ*. He can only be placed on open water (without Lily Pad), where he disappears after encountering a zombie and shortly drags it underwater, instantly eliminating it. If a dragged zombie is unabled to be instantly killed, Tangle Kelp will instead deal damage.

Tangle Kelp is unlocked after beating BWB-III.

## Almanac entry

**Tangle Kelp**

SUN COST: 25

RECHARGE: 22.5

TOUGHNESS: 300

DAMAGE: 400

RANGE: Touch

Tangle Kelp are aquatic plants that pull the first zombie that nears them underwater.
Usage: single use, on contact

Tangle Kelp likes to go deep. He majored in philosophy. Grab a root beer with him, and he'll go on and on about Nietzsche's "Thus Spoke Zucchini" or hold forth on Kant's "Critique of Petunia Reason." It's cool and all, but sometimes you just want to keep the conversation light. Sometimes you just want to talk about the temperature of the water.

## Plant Food effect

When given Plant Food, Tangle Kelp drags four to six zombies down the water, instantly kills them or deals damage if the targets can not be dragged down.

## Strategies

Tangle Kelp is the best choice of single-target instant-kills in Big Wave Beach, where root plants cannot be placed on Lily Pads. It can substitute for Potato Mine in this world. However, be wary that pre-placing it makes it vulnerable to be removed by low tide withdrawing the water.

In Beach Wave Beach Extra, Drowned Zombie make an appeareance with an immunity to Tangle Kelp's instant kill, this can prove to be problematic in earlygame where he fail to even kill their conehead variant. In such case another earlygame insta should be brought alongside. Despite this new basic variant's appearance, Tangle Kelp can still be useful against Pompadour Zombies or other dangerous threats like Sea Spill Zombie, Octo Zombie and Fisherman Zombie. However, Tangle Kelp's weakness of only able to target one zombie at a time can be an issue when it drags a weak zombie instead of the intended Zombie, as timing them is moderately hard.
TB-I

## **TB-I: Fresh Memorial**

**TB-I**, also known as **Fresh Memorial**, is the first level of The Breakroom in *Alternate UniverZ*. It is the third Tombstone Hunt minigame. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: Welcome to another time, a time where minigame-type levels are more common.

Crazy Dave: And more EXTREME!

Penny: For this level, it's Tombstone Hunt, zombies are a lot more dangerous here.

Penny: Fortunately for us, there will be plants inside some of the gravestones that can help us.

Crazy Dave: And these plants are powerful! EXTREMELY powerful!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
TB-V

## **TB-V: Forged Spell**

**TB-V**, also known as **Forged Spell**, is the fifth level of The Breakroom in *Alternate UniverZ*. It is the third Dark Alchemy minigame. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Crazy Dave: Look at these new potions! So many I can use in your backup fuel, Penny!

Crazy Dave: And so many I can taste as well!

Penny: I’m honestly shocked you’re using these AND they work flawlessly.

Penny: Anyways, these two new potions can permanently butter, chill and freeze zombies on contact.

Penny: Use them to your advantage.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:**     are randomly replaced with    .

## Gallery

By SmileFTW (pre-1.4.1)By SmileFTW (PFless Mowerless)* Adventure
* Holiday
* Others
VLC-V

## **VLC-V: Self-Preservation Society**

**VLC-V**, also known as **Self-Preservation Society**, is the fifth level of Volcanic Lost City in *Alternate UniverZ*. It acts as an introduction to the scorching earth. After completing this level, the player receives a Money Bag.

## Dialogue

Penny: I have found the reason for this... cataclysm.

Crazy Dave: I'm all ears, Penny! It's still getting hotter!!

Penny: As you can tell, this land was once ruled by an ancient civilization.

Penny: This civilization worshipped the Sun, as a legend said it would take revenge otherwise.

Crazy Dave: And since there's no more civilization, only stubborn zombies...

Crazy Dave: ...there's nobody to worship it.

Penny: Exactly. And it seems like the legend was correct.

Penny: The Relic Plants we discovered earlier helped stall the disaster. If only we could find more...

Crazy Dave: ...we would have enough time to get rid of all zombies! You're a genius, Penny!

Penny: You designed me. You should be thanking yourself.

Penny: Anyhow, the earth is now scorching. Anything we plant will not survive for long.

Penny: Find a way to protect your plants from the heat.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
When Worlds Flourish - Level 12

**When Worlds Flourish - Level 12** is the twelfth level of the When Worlds Flourish event in *Alternate UniverZ*. It acts as an introduction to the Assault Dove Zombie. After completing this level, the player receives a Money Bag and unlocks the *Snatcher* skin for Ghost Pepper.

## Dialogue

(At the start of the level)

Crazy Dave: Neighbor, Zomboss has done something horrible!

Crazy Dave: What's worse is that I don't know which Zomboss did it!!

Crazy Dave: He... he-

Penny: He weaponized the Seagulls.

Crazy Dave: Exactly! You took it straight outta my mouth, Penny!

Penny: How surprising.

Crazy Dave: This is so bad, he turns them...

Crazy Dave: INTO DOVES!!!

Penny: Are you not going to mention that those doves are able to throw bombs which stun our plants?

Crazy Dave: Nah, not that important.

Penny: The bombs also make those zombies too heavy to be blown away. Odd.

Penny: By all logic, that makes zero sense.

Crazy Dave: I stopped caring about logic ages ago! We need to show Mr. Boss Guy that this is unethical!

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

* Adventure
* Holiday
* Others
Vasebreaker

**Vasebreaker** is a minigame in *Alternate UniverZ*. It can be accessed through the Arcade icon in the main menu, containing 9 unique levels (3 for each holiday world) as well as an endless mode. Vasebreaker involves breaking open vases to reveal its hidden contents that can be helpful or harmful to the player. Thus, the player is required to build a defense from the vases to defeat the concealed zombies, albeit carefully as the vases are randomized.

Additionally, the player may unlock a set of Power-Ups unique to Vasebreaker. These Power-Ups require spending Coins to use.

* Reveal Vase - Costs 200 Coins to use. This reveals the content of the selected vase without breaking it. This Power-Up is unlocked upon completing level VB-I.
* Butter Zombie - Costs 150 Coins to use. Instantly hits butter projectile on all tapped zombie, stunning them temporarily. Unlocked by completing level VB-II.
* Move Vase - Costs 400 Coins to use. Lets the player pick up, drag and drop one vase to any tile on the lawn, moving its location. Unlocked by completing level VB-III.
Rock Carrier Zombie

> *For the original version from Plants vs. Zombies 2: Reflourished, see Rock Carrier Zombie.*
>
>

## Almanac statistics

### Special

Leaves rock behind on death which blocks damage from plants

## In-game statistics

### Health

1000 damage

**Rock Carrier Zombie** is a zombie from *Plants vs. Zombies 2: Reflourished*, that appears in *Alternate UniverZ* during the When Worlds Flourish event. He mainly functions as a slow and tough, but normal zombie at first, albeit being able to resist knockback from plants such as Spring Bean, Chard Guard and Hurrikale. However, once defeated, he drops his rock on the tile he is on, which crushes the plant it is on and blocks damage from plants similarly to a tombstone. Fortunately, he does not drop his rock when charred. He also eats plants quicker compared to other zombies.

## Overview

Rock Carrier Zombie absorbs a total of 1000 damage. He loses his left arm at 500 damage, before dying.
TS-IV

> *"Dandelion and Blover make a good team together. Might wanna make the most out of that to survive the attack..."*
> ― Travel Log description
>
>

## Rewards

### Replaying

Same as before

**TS-IV**, also known as **The Windwaker**, is the fourth level of the The Springscapade quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: Zomboss picked plants for us again.

Penny: But this time, it's very odd.

Crazy Dave: Two sunflowers? His hand must have slipped!

Crazy Dave: But hey, at least he knows that blowing into Dandelions are fun!

Penny: I would assume that it was intended, and not just Zomboss picking random plants.

Penny: With double sunflowers, we should take that to our advantage, and plant more of them.

Penny: Because, quite frankly, we don't have many options.

## Tips

* With the hint given by the plant choice, it is suggested that you plant as many Sunflowers as possible in this level to afford heavy plants, in which this case being Dandelion. With many of them on the lawn, they can do serious damage to the zombies later on. However, it is impossible to afford them during the start, so early on, it is a must to plant Bloomerangs in order to defend yourself against the zombies and stock up sun to plant Dandelions.
* An interesting combo between Blover and Dandelion is also demonstrated here - when Blover is used, Dandelions on the lawn will release a flurry of small dandelion seed bombs, dealing widespread, fair damage in an instant, though this will leave them unable to attack for a period of time. This can be used when faced with zombies like Shield Zombie or Easter Egg Camels, grouped up and drawing close to your plants. In spite of that, due to the lack of continuous damage, it is not recommended to be used against tough zombies like Hippity Hop Gargantuars. Use Jalapeños against them instead.
* Egg-o-Matic 2K21s are half as dense, but their speed is what makes them rather deadly foes. They can ravage lanes if left alone, so watch out for them and make sure not to let them shove your precious Dandelions off the lawn. Fortunately, with enough firepower from the Dandelions, it is possible to defeat them before they reach your plants, though do not let your guard down, and stay alert for any Egg-o-Matic 2K21s possibly protected by other zombies. Do not be afraid to use Plant Food on Dandelions if needed.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

' signifies that the Camels carry 4 signs instead of 3

## Gallery

N/A

* Adventure
* Holiday
* Others
WW-II

## **WW-II: Shelled Torso**

**WW-II**, also known as **Shelled Torso**, is the second level of Wild West in *Alternate UniverZ*. It acts as an introduction to the Poncho Zombie. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: The zombies got a new trick.

Penny: These poncho zombies are immune to freeze and chill effects.

Penny: That means, if it's in front of Prospector zombies, Snow Pea can't extinguish their dynamites.

Crazy Dave: Who cares! Just kill them before they explode!

## Tips

* As Penny mentioned, Poncho Zombies cannot be affected by Iceberg Lettuce or Snow Pea. This means that Prospector Zombies behind them will have a larger chance of launching to the back and attacking your plants from behind. If you persist on using them though, try and defeat Poncho Zombies as quickly as possible to be able to attack Prospector Zombies.
* Otherwise, Split Pea will be a decent way to defeat Prospector Zombies from the back. However, it may be more vulnerable against Poncho Zombies. Using another attacking plant alongside Split Peas, or a defensive plant like Wall-nut will work wonders against them.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

* Adventure
* Holiday
* Others
PS-I

## **PS-I: On Board**

**PS-I**, also known as **On Board**, is the first level of Pirate Seas in *Alternate UniverZ*. It acts as an introduction to the Swashbuckler Zombie and the planks. After completing this level, the player receives Kernel-pult.

## Dialogue

(At the start of the level)

Penny: Welcome to Pirate Seas, land of the pirates!

Penny: Or sea, because that seems to be the case too.

Crazy Dave: They are so poor, they can't even afford enough planks!

Penny: I wouldn't assume so, user Dave. These plankless lanes might be more than meets the eye.

Crazy Dave: These are zombies we are dealing with, of course they have tricks up their sleeves!

## Tips

* The planks basically act as normal planting space, except that they cannot sustain underground plants like Potato Mine, so just plant them on your ship, and you should be good.
* The plankless lane seem to be golden, with no zombie seemingly able to access there. However, just as Penny stated, do not ignore it, as indeed, Swashbuckler Zombies are able to swing across with a rope. Fortunately, they are only as strong as a Pirate Zombie, so using even mere Peashooters are enough to take them out.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW (Random Strat)* Adventure
* Holiday
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WW-III

## **WW-III: Dancer Den**

**WW-III**, also known as **Dancer Den**, is the third level of Wild West in *Alternate UniverZ*. It acts as an introduction to the Pianist Zombie. After completing this level, the player receives Electrici-tea.

## Tips

* Pianist Zombies can be quite problematic, playing a piano that causes Cowboy Zombies to dance, making them switch lanes, while also crushing plants that gets close to it. Spikeweeds can defeat him instantly, but be sure to replace them if you are using them as your main damage.
* Poncho Zombies discourage any chilling or freezing, so bring other types of stalling plants if you need them, like Kernel-pult.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

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WW-IX

## **WW-IX: Discarted**

**WW-IX**, also known as **Discarted**, is the ninth and second to last main level of Wild West in *Alternate UniverZ*. After completing the level, the player receives a Note.

## Dialogue

(At the start of the level)

Crazy Dave: Uh, where are the rest of the minecarts?

Penny: The zombies heard that you like them, so they took it away.

Crazy Dave: Aw, that's not fair!

Penny: Although, they only managed to get a few, it seems.

Penny: Better use those to our advantage.

(After the player picks up the note)

Crazy Dave: Do you think I can get away with a tofu replica?

Penny: I don't think so, the zombies would run away from the tofu's smell.

Penny: And I don't think we should trust "Sheriff Hat Guy".

## Tips

* The newly obtained Tall-nut is quite a durable defensive plant, being able to absorb twice as much damage in contrast to Wall-nut. Not only that, but he can also block Zombie Bull Riders launched from Zombie Bulls. This will be particularly beneficial in this level, with every zombie apart from Pianist Zombie only being able to eat, which you could deal with fairly quickly with Spikeweed.
* As the penultimate level of Wild West, rails are specially scattered across the lawn. There are minecarts present on some of them, but ones that don't plainly block your planting space. Try and build your defense around these hazards, remembering threats like Short Fuse ambushes and Chicken Wrangler Zombies, and you should be good to go.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

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TB-IV

## **TB-IV: Wall of Radiation**

**TB-IV**, also known as **Wall of Radiation**, is the fourth level of The Breakroom in *Alternate UniverZ*. It is the third Sun Bombs minigame. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: You need to be careful with the sun bombs, as you have these Wall-nuts to protect.

Penny: You have plants from the conveyor to help, but they are limited.

Penny: Once you used up all of them, you won't get any more plants.

Penny: Good luck!

## Tips

* You ONLY get 3 Spikerock, 3 Blover, 3 Jalapeño, 6 Squash and 8 Spring Bean in total. Use them wisely.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW
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HOF-I

> *"The Annual Neighborville Love Festival has been interrupted by hordes of lovestruck zombies! Can you keep up with their pace? Beat them and earn Blooming Heart seed packets!"*
> ― Travel Log description
>
>

## Rewards

### Replaying

Same as before

**HOF-I**, also known as **Lovesick**, is the first level of the Hearts of Flesh quest in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Dialogue

(At the start of the level)

Penny: Another branched timeline, this time, it's about the festival of love.

Crazy Dave: AND CHOCOLATE!

Penny: User Dave, can you behave like a normal person for once?

Penny: Anyway, it seems like the special gimmicks of these zombies are speed.

Crazy Dave: That's because they are fueled by the power of love!

Crazy Dave: Penny, you gotta leave the explaining to me! A.I. like you probably don't know what love is!

Penny: ...Affirmative.

## Tips

* The Valentines' Zombies are faster than other basic zombies. As such, using stalling plants like Iceberg Lettuce against them is advised. This is especially significant with the Cupid Imps, who are also way quicker compared to normal Imps, albeit having half the health. They will be very deadly early on if you are not careful, but once you get a defense going on, you should be good to go against these zombies.
* The level also includes Pharaoh Zombies and Jetpack Zombies, who both can devastate defenses in different ways. Therefore, it is essential to bring plants that can handle these zombies. Ready your defenses for the Bot Swarms as well.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

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WW-IV

## **WW-IV: Tracked**

**WW-IV**, also known as **Tracked**, is the fourth level of Wild West in *Alternate UniverZ*. After completing this level, the player receives a Money Bag.

## Tips

* This level features a moderate attack consisting of a number of Prospector Zombies, Poncho Zombies and Pianist Zombies. With the variety of zombies, this can be quite a handful to deal with. Remember how to deal with each zombie, and manage a stable defense to take them down.
* Electrici-tea is pretty great here, taking care of the early game with ease, as well as being able to defeat tough zombies like Buckethead Cowboys or Poncho Zombies. However, it cannot take care of Pianist Zombies, so take them down with another way.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

N/A

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Supreme Ra

*The highest in the egyptian sun god hierarchy.*

### Special

Summons Ra Zombies, Sunshine Charmers, Turquoises Skull Zombies and Parachute Rains
Damages plants with sun projectiles
Teleports zombies ahead

## In-game statistics

### Health

(First phase) Infinite damage
(Second phase) 5000 damage

### First seen

SS-VIII

He also knows how to cook good ravioli, own 2 cats and advertised a mattress store.

**Supreme Ra** is the boss at the end of Summer Splashdown in *Alternate UniverZ*. He arrives at the second flag of SS-VIII and greatly influents the battle in the zombies' favors with one of the following abilities:

* Summons either a Ra Zombie, Turquoise Skull Zombie or Sunshine Charmer on the eighth to ninth columns.
	+ All Sunshine Charmers summoned by Supreme Ra will almost immediately activate their abilities if summoned on the eighth column.
* Creates a flaming sun missile that deals about 150 damage which prioritizes the middle lane where he stands.
* Teleports 2 zombies 1 tile ahead.
* Summons a plane which drops multiple Lost Pilot Zombies onto the sixth to seventh columns.

After 3 minutes have passed, he will move onto phase 2, where he simply acts like a Ra Zombie but bigger, faster and with more health.

## Almanac entry

**Supreme Ra**

TOUGHNESS: Undying

SPEED: Hungry

The highest in the egyptian sun god hierarchy.

Health: infinite (phase 1), 5000 (phase 2)
Speed: none (phase 1), 1.35 (phase 2)
Ability: spawns Ra Zombies, Sunshine Charmers, Turquoise Skull Zombies and Parachute Rains
Ability: damages plants with sun projectiles
Ability: teleports zombies 2 tiles ahead

He also knows how to cook good ravioli, own 2 cats and advertised a mattress store.

## Overview

Supreme Ra absorbs infinite damage and doesn't degrade during his first phase. In his second phase, he absorbs 5000 damage and loses his left arm at 2500 damage, before dying.

## Encounters

* Player's House: Piñata Party

* Summer Splashdown: SS-VIII

## Strategies

There isn't much you can do to counter Supreme Ra in his first phase. Despite the sun projectile's sprite, it only targets a single plant or two, the projectile will only hit two plants if it targets a plant on the fourth column or less. You can however counter this ability, due to the sun projectile always targeting the lane where he stands first, it is possible to have a defensive plant at the third lane to nearly nullify the ability, or a single ground plant to complete disable it, as Supreme Ra will continuously attack it to no avail.

In his second phase, a simple Electrici-tea or a Hypno-shroom will work wonders against his super high toughness. Otherwise, using plants with high damage output like Citron will also take him out with relative ease.
TB-III

## **TB-III: Roads with Benefits**

**TB-III**, also known as **Roads with Benefits**, is the third level of The Breakroom in *Alternate UniverZ*. It is the third Not OK Corral minigame. After completing this level, the player receives a Money Bag.

## Update History

### Version 1.4.1

* Elongated a rail.
* Nerfed some waves.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

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Thyme Warp

*Thyme Warps rewind time, sending zombies back where they started.*

**"Possibilities other to open be to need we." Warp Thyme says, "Limited too far was time to approach unidirectional the that felt always I've."**

**Thyme Warp** is the third plant available in Neon Mixtape Tour Extra in *Alternate UniverZ*. When planted, he returns all zombies to their starting positions (the ninth column of the lawn) and restores them to full health. Thyme Warp will not restore armor if a zombie already lost it, nor can he restore an Imp that was already thrown by a Gargantuar.

Thyme Warp is unlocked after beating NMTX-VI.

## Almanac entry

**Thyme Warp**

SUN COST: 75

RECHARGE: 120

AREA: Full Board

Thyme Warps rewind time, sending zombies back where they started.
Usage: single use, instant
Special: rewound zombies have restored health (doesn't apply to armor)

"Possibilities other to open be to need we." Warp Thyme says, "Limited too far was time to approach unidirectional the that felt always I've."

## Strategies

Thyme Warp can be a devastating plant if used correctly, being able to save the player from danger or stall the horde, giving them time to prepare their defenses. However, it still has its downsides, namely its very slow recharge rate and the fact that it restores all zombies' health, which makes it less desirable for inexperienced players.

A good plant to use with Thyme Warp is Sap-fling, as the latter plant can reliably slow the incoming zombies while the zombies are clumped by Thyme warp, and can still stay effective as the level progresses. Snow Pea, Kernel-pult and Stallia are also reasonable choices, though they are not nearly as reliable. Sap-fling is less likely to be relevant in Endless Zones, as the starting Plant Food makes it easier to amass Winter Melon quickly.

A possible way to circumvent Thyme Warp's downside is to use controllable plants like Holly Barrier or Boom Balloon Flower to damage the horde right after using Thyme Warp. Since Thyme Warp clumps zombies together, this strategy will also help the player to maximize their plants' damage potential.

In levels where there are arcade cabinets hiding behind other zombies, you can use Thyme Warp to temporarily clear the entire lawn of zombies, exposing the troublesome arcade cabinets to your offensive plants.

Thyme Warp can be used in higher levels of Greatest Hits to great effect, as its stalling capability is vital in deterring threats like Punk Zombies, MC Zom-Bs, or even Hair Metal Gargantuars from destroying other plants early on. A unique way is to use Thyme Warp when you see an arcade cabinet about to enter your lawn. When the Thyme Warp effect wears out, this will cause Arcade Zombie to leave his arcade machine unattended with no zombie spawned from the machine. Furthermore, when a Boombox Zombie plays his power ballad jam, sending him back will stop the jam from playing temporarily, allowing stunned plants on the screen to break free from the immobilization.

Note that Bassist Zombie is immune to Thyme Warp while sending deadly shockwaves with his speaker, so use other methods in delaying him if he is the main source of your problems.
WW-X

## **WW-X: Frontyard Duel**

**WW-X**, also known as **Frontyard Duel**, is the tenth and last main level of Wild West in *Alternate UniverZ*. After completing this level, the player receives the Far Future Key.

## Dialogue

(At the start of the level)

Penny: It seems like there's a note from Dr. Zomboss on a back of the wanted poster.

Penny: It says:

(Zomboss appears)

Dr. Zomboss: Dear west-wrangler,

Dr. Zomboss: You are now in possession of an illegal item: brains.

Dr. Zomboss: Please hand them over, otherwise we will have to use an offensive method.

Dr. Zomboss: We've got you covered, surrender now, and take less consequences.

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss.

(Zomboss leaves)

Crazy Dave: Penny, are we the bad guys?

Penny: ...no, user Dave. Dr. Zomboss is literally trying to take over the world.

Crazy Dave: Oh, right.

(After the player picks up the money bag)

Penny: We have successfully outlawed the zombies.

Crazy Dave: We'll never let you get your dirty-zombies hands on our brains!

Crazy Dave: Now that it's done, where do we go to next?

Penny: It's going to be really interesting.

Penny: Because it's not going to be an era from the past.

Crazy Dave: The future, you say?!

## Tips

* The ultimate finale to Wild West's main levels, containing every single Wild West zombie you have encountered. The Wild West Gargantuars are here, and are spawned even more than Gargantuar Pirates from before, so be cautious. Try and trick them with minecarts by placing a plant beneath them on a minecart, moving it out of the way at the last second, and repeat.
* The plants given should work, with Snow Pea and Threepeater as your main attackers, Split Pea for the large amount of Prospector Zombies and Short Fuse ambushes, Lightning Reed to deal with Chicken Wrangler Zombies, and last but not least, Electrici-tea for specific emergencies against threats like Zombie Bulls and Poncho Zombies. Similarly to last time, try to save some plants on the conveyor belt just in case.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

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Threepeater

*Threepeaters shoot peas in three lanes.*

**Threepeater loves playing multiplayer in video games, but split-screen never works because the left head always cheats.**

**Threepeater** is the fourth plant available in Pirate Seas in *Alternate UniverZ*. Threepeater shoots peas in three lanes: the one in which it is planted, the lane above it, and the lane below it. If a Threepeater is planted on the top or bottom row, it will only shoot peas in two lanes instead of the usual three due to no lanes being above or below its position.

Threepeater is unlocked after beating PS-VI.

## Almanac entry

**Threepeater**

SUN COST: 325

RECHARGE: 7.5

TOUGHNESS: 300

DAMAGE: 20

FIRING RATE: 1.4

RANGE: Multi-lane

Threepeaters shoot peas in three lanes.
Damage Details: normal (for each pea)
Range Details: three lanes

Threepeater loves playing multiplayer in video games, but split-screen never works because the left head always cheats.

## Plant Food effect

When given Plant Food, Threepeater shoots a wide spread volley of 100 peas each in front of it.

## Costumes

* Current
* Pre 1.5

## Strategies

Compared to other peashooting plants, Threepeater has a high possible damage per tile, beaten only by a Pea Pod with four or more heads or Fire Peashooter. Threepeater will also shoot enemies on adjacent lanes, and this allows the plant to stay helpful even when there is nothing on the lane it is planted on. These advantages however is offset by a great amount of drawbacks that may reduce Threepeater's efficiency in the battlefield.

Firstly, Threepeater's attack pattern heavily restricts the player's planting option, as planting Threepeater on the edge lane will reduce the plant's power by a third. Secondly, the firing pattern also means that Threepeater is exceedingly poor at guarding the edge lanes, due to firepower being concentrated at the central lanes and reduced on the edge lanes. Finally, the steep price tag means that Threepeater will find issue being used effectively in the early-game, as well as compete with more powerful plants, such as Melon-pult and A.K.E.E..

Although Threepeater only has the firepower of a Peashooter, it can be somewhat useful in levels where zombies come in several different lanes in the beginning, as a single Threepeater can provide ammunition for three lanes. Threepeater is also particularly useful in levels where there is a limit to how many plants the player can place on the lawn, because only two Threepeaters are needed to fend the whole lawn, compared to at least five for Peashooters.

Because of its low firepower, Threepeater is not recommended for the main offensive plant for dealing with tougher zombies like Blockhead Zombie or Robo-Cone Zombie, though they may be defeated anyways when Threepeaters are placed in groups. Threepeater will also fare worse in levels with Excavator Zombies, Jester Zombies or Jetpack Zombies as they will block, deflect or ignore the peas respectively, though the latter may be hit by a few peas while phasing through Threepeaters.

## Balance Changes

### Version 1.6

* Plant Food now has 50% more peas.
	+ Dev Note: Who doesn't love 50% more peas?
Sun Stun

> *"Protect as many Sunshrooms as you can in Sun Stun by ChrisAmUs to earn a handful of gauntlets!"*
> ― Travel Log description
>
>

## Level

### Objective

Survive and protect at least 5 endangered plants

**Sun Stun** is one of the First Creator Contest levels in Timeless Avenue made by ChrisAmUs in *Alternate UniverZ*. With only ten Sun-shrooms given as a mean of sun production, the player has to work with the limited amount of sun to both defend themselves and the endangered Sun-shrooms. After completing this level, the player receives a Money Bag.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By SmileFTW
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