Hellspawn

Hellspawns are usually viewed as jerks among others because their abilities profit from leeching on teammates and even benefit from the deaths of those around them... This was already the notion before people found out UAO was a death game, opinions have since changed (for better or worse) since then. Either way, Hellspawns are capable of necromancy, conjuring spectral limbs, and gain several bonuses from the deaths of others. The official color is dark violet.

## Tier-0

Regular players gain nothing from killing other players, but Hellspawns gain very large amounts of XP from committing the grave sin of murder/PKing. Not just that, but they get to collect half of the money that the deceased player had, along with being randomly assigned one item from the dead player's inventory.

## Tier I

* Party Leech - Once per turn, if the user is in a party, they can leech 10 HP and 10 Stamina from each and every member of their party, without even having to be close to them, so long as they are all part of the same party, allowing the user to gain up to 40HP and 40 Stamina per turn in a full party... But this will obviously not bode well with the party members when they find out.
* Spiteful Spirit - The user's ATK is reduced to half, permanently. For every 2HP points missing in the user's health bar, ATK rises by 1.

## Tier II

* Triumphant Ego - The user recovers 10%HP and 3 Stamina for every enemy they defeat. Double the gains if the slain being was a fellow player. Triple the gains if the slain being was not only a player but a fellow Hellspawn. Quadruple the gains if the slain user also had this ability (be them Hellspawn, or a Brain Eater who managed to attain Triumphant Ego). Quintuplicate the rewards if the slain being was both a Hellspawn and a Brain Eater(regardless of abilities and which Archetype was main/2nd). Decuplicate the rewards if the slain user was both a Hellspawn and a Brain Eater at the same time and also had this ability unlocked. Fully restores all HP and Stamina if the slain being was both a Hellspawn and Brain Eater with this ability who also was a party member, or part of the user's friend list, or a fellow guild member.
* Backstab - If the user attacks an enemy who is unaware of the user, the user deals double the damage. If the unaware targeted is also a party member, guild member, or Friend, deal triple damage instead.
* Demonic Boost - The user infuses demonic energy into their attacks, making them do x1.5ATK damage per attack. Costs 7 Stamina.

## Tier III

* Skeleton Grip - The user summons skeleton hands to rip through the ground and grab the target's feet, holding them in place for a single turn. Costs 7 Stamina.
* Devil Arms - The user can spawn another set of arms, these ones completely phantasmal. If the user fights in hand-to-hand, they can punch with four arms. Otherwise, the arms get a phantasmal copy of the user's weapon, either way doubling the user's ATK per turn. Costs 15 Stamina per turn.
* Unholy Hunger - If the user eats the corpse of a dead enemy (provided they didn't take Overkill damage and the user makes it within the 5 minute time frame), the user gets various bonuses depending on what they ate. If a monster, recover 20% HP. If a Mini-Boss, recover 20% HP and 10 Stamina. If a Mid-Boss, recover 20%HP and 20 STM. If a Floor Boss, recover half of the HP and STM. If a World Boss, fully replenish HP and STM. Keep in mind, this is eating raw flesh off a fresh kill, it is disgusting in taste, and horrifying to those watching. NPCs will flee in terror of the user if they see this happening, crying on their way out.

## Tier IV

* Undead Army - The user can cause zombies to rise from the ground, digging their way out. Zombies are immune to all status effects, but take double damage to fire moves. Each Zombie has health equal to 10% of the user's total HP. Zombies do not stagger nor flinch, they will carry on for as long as they are alive(?). Attacks done by a zombie deal half of the user's ATK stat, and also poison others. Costs 7 Stamina per zombie. Zombies rot away after just existing for 2 turns.
* Wall of Bones - The user can erect a large wall made entirely of bones, completely shielding themselves from damage provided it's not piercing damage (such as the Thunder Summoner's "Railgun" ability, among others), nor is it a heavy hit (such as ones from Earth Guardians using "Hardened Boost", among certain Boss hits). Costs 15 Stamina per turn.
* Sadistic Mood - When someone in the same area as the user, dies, the user gains a 10% boost to their ATK and SPD. If the one who died was another player, the user's ATK and SPD instead double. The effect lasts for 3 turns, and can stack.

## Tier V

* Devil Trigger - The user's entire body shift while releasing a bright explosion of demonic aura. Though the explosion is non-damaging, it does push back everyone around, even if not by much. When the explosion is gone, the user will have fully transformed into a bipedal, humanoid but demonic looking winged creature, a devil. In this state, the user can fly, they can attack with their long tail which functions similar to their weapon. Damage is reduced by half and speed is increased by x1.3 while in this state. The user's own weapon(if any) gets infused with large amounts of demonic energy. All attacks done with that weapon are now ranged as well, through the use of raw demonic energy. While in this state, the user deals x3.5ATK damage. Costs 30 Stamina per turn.
* Dark Dimension - The user prays to some evil God in another dimension, taking an entire turn to charge up this ability. If the charging process (also known as the unholy dark prayer) is interrupted, the user has to start over. After a successful turn of praying to the dark God in order to charge this ability, the user opens a rift in the fabric of space time itself, leading right into that dark dimension where the evil dark God resides in. The rift functions as a black hole, beginning to suck everything towards it for 3 turns... This includes the user too. Any who get sucked into the rift have to try and escape from it before the rift closes, but while also being tormented by the ominous presence of the dark God. If the rift closes and someone is still in the dark dimension, they are tortured and killed by the dark God. Rather than be a damaging to all attack, this ability puts a stop on the battle as everyone tries to hold on in order to not get sucked in to their deaths, and that includes the user themselves who would also die if they get stuck on the other side. Costs 25 Stamina to use. Villains are instantly warned of this ability the moment the charge begins, feeling a spine chilling tingle, as well as getting a sign of it in their HUDs, making it likely the Villain will either stop the charging process or run away before it gets used.