recursal/Fanatic-Fandom huggingface dataset:
Dodo

**Dodo** is a dancer who only appears in the *Lightbearer* DLC, she is found in the Shangri-La suite. She, like her twin sister, is a huge fan of Nick Lightbearer.

Nick confuses her as Dottie at first before she corrects him.

## Appearance

Dodo looks very similar to that of Dottie, with the only difference between the two being the colour of their clothes.

Dodo's dress is red with a white outline around the black circle, her hairband is red instead of white, and her heels are white instead of red. Her hair is also flipped, with her hairband on her left while Dottie's hairband is on her right.

## *Lightbearer* DLC

Dodo isn't interested in giving Nick the piano tuner that he is searching for, as she is only interested in wanting to "tame" Nick for being nothing but trouble. This eventually leads to her starting a fight with Nick alongside other Lightbearer fans.

It is possible that Dodo and Dottie aren't actual dancers, but rather dancers who provide erotic entertainment, it's also very likely that they also do work at the Reform Club. Morrie even refers to her as a 'Trollop', though it's possibly just an insult and not a comment on her career.

## Trivia

* Her surname is never revealed.
* She uses The "Tickler" when attacking Nick.
	+ Unlike the usual "Tickler", this one actually does damage.
* Both the names 'Dottie' and 'Dodo' are variations of the name 'Dorothea'.
* The suite she stays in, Shangri-La, is an imaginary paradise or utopia. This would keep in theme with The Avalon Hotel naming their suites after beautiful and/or wonderful, albeit imaginary, places.
	+ Alternatively it could also be a reference to the 1960's music group "The Shangri-Las", alongside many other songs with a similar name to Shangri-La.
Damp Diary

MONDAY

Made it this far. The hardest part was going back to work without Joy, seeing how daft they all are, but pretending, pretending, pretending to be like them while I did my plans. Oh, yes, I'm a great pretender.

She was always so sure there was a Resistance plotting away. Why can't I find them? The celebrated Mr. Kite says there isn't any such thing. But she was so sure! Is he lying? Doesn't he trust me? I suppose there's no reason for him to do.

Will he help?

TUESDAY

Does she miss me? She's always Stiff Upper Lip, but every now and then one detects a twinge of feeling behind the mask. She'd say, "Would you like some tea, love?" and I could swear she meant more. That's what I meant when I said it to her. She never called anyone else "love." And sometimes her hand would linger for just a moment when I handed her the cup.

I miss her. I don't miss the rest of the lot. Certainly not that awful Arthur, always making googly eyes at me.

WEDNESDAY

Mr. Kite says to lay low a bit longer.

If I turn off the pump, the water will build up. Then if there's an intruder I can just turn the power on.

THURSDAY

Oh God. I dreamed V and I were swimming. We swam and swam, until we looked behind and couldn't see Wellington Wells anymore.

And then we dove for a million fathoms.

But then I lost her in the darkness.

FRIDAY

Nervous wreck. Two bobbies chased me coming back from the phone booth. Thank God I rigged the electricity. They made the most awful sound.

I wonder if they had sweethearts? Are some girls missing them right now the way...

Or is someone just popping an extra Joy and trying to forget why?

SATURDAY

More dreams of V. Even after I woke, I stayed in bed with my eyes closed so I couldn't loose the feeling she was there with me. I could still go to a Mood Booth and pretend nothing happened.

But I won't. I won't do it. Not even if she meant the way she looked at me. She'd never stray from her appointed path, no matter how much she loved anyone.

I suppose she mustn't. She's not really English, is she? I wonder if she's really the daughter of a maharajah. She mustn't let anyone remember her skin is dark and her hair is dark and her eyes...

...mustn't think about that.

But she stands there like a statue, sometimes, and she seems like someone out of Bhagavad Gita, if you take away the jodhpurs and the riding suit and put her in robes of silk.

...mustn't think about that.

Now is the time to Dare and Endure, says the Old Man.

SUNDAY

Nauseated. Cooked bobby was bad enough, but now it's rotting bobby... I need a new shelter pronto. Must find out if K thinks it's safe to move. Time to leave another message.
Faraday's Location

To: Mrs. Beatrice Dalrymple

From: Sergeant Sargent

I recognize the need for isolating Dr. Faraday at Dunsinane House. However, you cannot ask us to patrol Lud's holm! The island is crawling with berserk wastrels infected with the plague!

I can't place my constables at the mercy of mobs of homicidal lunatics spouting Old English. And if God forbid, one of them were to come back bitten or scratched, well, that's it for good old Maidenholm.

If you must appoint someone you trust to look in on her. How about Bobby Hickinbotham? He's loyal if not terribly reliable, and if he got bitten, no great loss.
Dresser

**Dressers** are wooden pieces of furniture that can be found throughout various houses in Wellington Wells. They contain various kinds of useful items.

## Variations

There are four kinds of dressers found in Wellington Wells.

**Small Dressers** are medium sized wooden dressers with four drawers, they appear to be very rugged and dirty. However, there's one version of the dresser that appears clean and white.

**Low Dressers** are rectangular wooden dressers with six drawers, they are very low to the ground.

**Dressers** are medium sized wooden dressers with four drawers. They tend to have a white frame around it, though it can also be black, and are generally very clean and modern.

**Vanities** are white or wooden dressing/makeup tables with a large mirror in front. During Act III the player comes across **Vanity Cabinets**, which are large mirrors with circular bulbs placed around the frame.

## Locations

**Small Dressers** are only found in the Garden District, they can appear in Wastrel's houses, Abandoned houses or in other ruined areas.

**Low Dressers** can be found in both the Garden District as well as in Hamlyn Village, sometimes they can be found in abandoned houses.

**Dressers** and **Vanities** are only found in Wellie's houses.

## Loot

Some of these items can be found ontop of the furniture as well.

### **Dressers**

* 45 RPM Record
* Black Powder
* Canteen
* Cloth Scrap
* Coarse Linen
* Empty Atomizer
* Empty Syringe
* Lockpick
* Loose Screw
* Mechanical Bits
* Metal Bits
* Rubbing Alcohol

### **Small Dressers**

* 45 RPM Record
* Axe
* Black Powder
* Brolly
* Canteen
* Coarse Linen
* Cloth Scrap
* Empty Atomizer
* Empty Pill Bottle
* Empty Syringe
* Flimsy Cricket Bat
* Glass Bottle
* Joy
* Lead Pipe
* Lockpick
* Loose Screw
* Metal Bits
* Repair Kit
* Rubbing Alcohol
* Scotch
* Shortspike
* Torch (Empty)
* The "Winning Argument"

### **Low Dressers**

* 45 RPM Record
* Canteen
* Cloth Scrap
* Duct Tape
* Jimmy Bar
* Leather Scraps
* Lockpick
* Loose Screw
* Mechanical Bits
* Metal Bits
* Neximide Pill
* Sewing Kit

### **Vanities**

* Bobby Pin
* Cloth Scrap
* Empty Atomizer
* Empty Pill Bottle
* Feather
* Fine Linen
* Joy Pill
* Sewing Kit
* Toasted Chicory

### **Vanity Cabinets**

* Antiseptic
* Best First Aid Kit (Act III)
* Bobby Pin
* Neximide Pill
* Phlash
* Rubbing Alcohol

## Gallery

### Dresser

Brown.White.White and brown.Black and brown.A long dresser.

## Old Content

**Dressers** and **Low Dressers** have been in the game since the Pre-Alpha 11219 build, in which they could be searched through to gather food and other items.

###  Variations

There are two versions of the Dresser and one version of the Low Dresser, the appearance of the two containers are the same as they are today.

###  Loot

* Blueprints
* Cloth
* Coarse Linen
* Dark Linen
* Duct Tape
* Fine Linen
* Shilling
* Small Power Cell
* Tough Linen
Faraday's Bucket

* Empty
* Full

## Faraday's Bucket (Full)

**Faraday's Bucket** is a Quest Item in *We Happy Few*.

## Overview

The player gets the bucket after talking to Helen Faraday during the story quest, The Faraday Cage, in which they are tasked with filling up the bucket with Motilene for her.

The player has to find a puddle of spilled Motilene to suck up with the Motilene Harvester. A house with a Motilene pipe leakage will be marked on their map, making it the easiest location to retrieve Motilene from.

## Gallery

Empty Bucket descriptionFull Bucket descriptionItem seen in game
Eddie Coke

**Eddie Coke** is a deceased wellie only found in Act I of We Happy Few, he's part of the Moon Juice Leech side quest.

## Appearance

Eddie is a wellie with tan skin, brown hair, and brown eyes. He's found wearing a red, dark blue, and white argyle sweater, black pants, and black shoes.

## Personality

Not much is known about Eddie, though one of the Bobbies says he had poor common sense and had an aversion to details.

## Overview

Eddie Coke can be found lying on the ground at the Sir Robert Peel Park, with two bobbies standing over him. One of the Bobbies seem to have known Eddie personally, as he talks about Eddie's wife, Sarah.

According to the Bobby, Eddie didn't join the force with him and pursued another way of life.

The Bobbies speculate why Eddie would steal Motilene, concluding it was probably for Lionel Castershire.

## Trivia

* The player can find a Shortspike on him by searching his body.
	+ Eddie died of electrocution because he forgot to disable the Control Box before attempting to retrieve Motilene.
* Eddie's initial surname was York, but was changed to Coke at some point.
	+ Eddie's name is possibly a reference to *Edward Coke*, an English barrister, judge, and politician. He's regarded as the greatest jurist during the Elizabethan and Jacobean era.
Doubling Applications?

FROM: Director Ridgwell
TO: Alyson Bath, Director of Medical School Admissions

I am mystified by your suggestion that there is a "simple, easy" way to "double" applications. We have searched high and low for men who are mentally equipped to become doctors. Not every man is fit to be a doctor, you know. So many of the men who apply have become unsuitable due to bad Joy. Frankly, there are just not that many men left in Wellington Wells who could be trained to be doctors.

So how could you "double" applications? If you have some magical method, as you claim, please by all means do let me know.
Downer Report (Removed Note)

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

Constables should be on the lookout for a tall male Downer, about 6' 2", 160lbs, brown/brown, glasses.

Dresses variously as a decent citizen and as a Wastrel.

Although seemingly weak and harmless, subject is surprisingly quick on his feet and must be considered lethal.

At your discretion, Approach, Apprehend and Administer per usual, but take no unnecessary risks.

If you must put down this rabid dog, no one will quibble.

--- Hockney

## Changes

* The Note is now known as Downer Report.
Bee Cannon

The **Bee Cannon** is a quest item and weapon that sucks up bees and allows them to be fired.

It was invented by Dr. Faraday as a gift for Roger Bacon.

## Overview

The player can suck up bees wherever they can be found, from honey trees to tight hallways. The player can also blast enemies with the collected bees, which will stun and disorientate them.

The cannon can hold up to ten charges of bees.

## Locations

Ollie Starkey gets the Bee Cannon in Act III so that he can pollinate the flowers in Dr. Faraday's greenhouse.

## Crafting

During Survival/Sandbox Mode, the player has to craft the Extractor in order to obtain it, the items the player will need are:

* x1 Jubilator Activator
* x2 Advanced Machine Bits
* x1 Metal Tube
* x1 Duct Tape
Bobby Whistle

**Bobby Whistle** is an item in *We Happy Few* that Bobbies and Doctors use to alert other nearby Bobbies and citizens.

## Overview

Bobby Whistles can be used to alert the NPCs around them, though it is most effective in the Garden District, as the Wastrels will start to panic and run away from the location in fear.

If blown in Hamlyn Village, far away NPCs will run to where they heard the sound, and nearby NPCs will react to the whistle, but won't become hostile.

The player can use a bobby whistle up to 5 times before breaking it.

## Locations

* Bobby Corpses/Intoxication
* Small Table

## Trivia

* If the player is on Joy, the whistle will sound like a party horn.
* In Alpha, the bobby whistle used to be gold. Later, a green, yellow, and pink striped version were made, though only the pink version was used.

## Gallery

Item seen in game.Bobby Whistle seen in *Alpha*.A pink, green, and yellow version. Only pink was used.
## Old Content

* 17956
* 27755

## Information

### Craftable

No

**Bobby Whistles** have been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

Bobby Whistles were Gadgets that did not have a purpose until the Early Access 27755 Build, in which the player needed to have it equipped in their quickslot in order to use it.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.
Heal Thyself

**Heal Thyself** is a tutorial quest in *We Happy Few*. It teaches players how to craft the Healing Balm.

## Objectives

* Collect 2 Gilead Petals
* Craft Healing Balm
* Use the Healing Balm

## In-Game Description

Percy once told me how you could make a healing balm out of Rose of Gilead petals. They're red flowers, aren't they? Wish he was here, he'd know where to find every Rose of Gilead in the entire Garden District. Of course if he was here, I wouldn't be in the Garden District at all, would I?

Now I just need to mash them up into a poultice.

This smells surprisingly terrible.

Now I just need to use it, and I'll feel a tad bit better.

Wonderful stuff! I feel a bit better already. Maybe I should stock up.

## Walkthrough

After Arthur talks to himself about finding Percy, this quest unlocks, it's fairly easy to gather up Rose of Gilead petals as they are abundant in the Garden District.

Simply gather two Rose of Gilead Petals up, go to the crafting menu next to the inventory tab, craft the healing balm and use it to regain some health.
God Help Me

## Transcript

LOST UNDER THE CRATES IN THE TRAIN STATION

We were at the darts at the King's Head, Tommy and Harry and I. We'd had a couple of pints, nothing too serious, not enough for excuses later, not enough to miss the dart board. I don't know how many sheets to the wind was Jack, but I could hear him crystal clear. An actor knows how to pitch his voice so it reahes the back of the hall and yet he's not yelling. And there he was at the bar accusing us regular army lads of bending over for the Jerries.

Not that Jack had ever been to battle, except to Agincourt in his imagination, when he played Westmoreland in Henry V. He was just Home Guard like half the town. The girls'd stitched uniforms together and sent the boys into the fields with some Lee Enfield from 1916. The General took one look at those lads and knew there was going to be slaughter. He lied about a lot of things, but that bit was true. There was no fighting the Jerries in 1943.

But this is 1947, and now he's saying we should have fought harder, we all should have fought harder, if only the Army hadn't surrendered like a bunch of Frenchmen. Why aren't we fighting back, why aren't we strangling the Jerries in the alleyways, why aren't we sabotaging their cars instead of running scrap drives for them?

And I say, well, there's forty three tanks on that hill is why. And he calls me a coward. "Oh, yes, thank God for those tanks," he says. His gang are trying to shut him up, because Tommy and Harry and I have dropped the darts and are coming over with mayhem in our eyes. But he keeps at it. "If not for those precious tanks, you bastards would have to do something."

And the worst of it is, I know what no one else in the room knows, or wants to know: that the tanks are newspaper and glue. And if Jack knew he would've had the sense not to say it. But soon we're getting into it, and the Jerries have to send in a squad of MPs to pull me off them.

Of course, they're a little nicer to me than to Jack and his gang, because I work for them, don't I? And Jack sees it. And he just smiles at me, shaking his head. And all I could think of was, you don't get to smirk at me, you actor. You're hiding your daughter and we're all keeping your secret and you're superior?

So I tell the Germans where to find her. I knew I should keep my mouth zipped, but I can't stop talking once I've started.

I never thought they'd shoot her. I never thought she was in danger at all. But I knew it would hurt him more than anything, sending her off, and I knew he was right and I was wrong, and I had to wipe that smirk off his face or I couldn't stand myself.

May God have mercy on my soul.
Edie Goes Downer

**Edie Goes Downer** is a side quest in *We Happy Few*. It takes place in St. George's Holm.

## In-Game Description

She's having a horrible reaction to her Joy. I think it's going to kill her. If I jab her with a crash syringe, at least it will neutralize the Joy in her system.

## Walkthrough

Search the nearby medical supplies for the crash syringe and inject it into Edie, a cutscene will begin between Edie and one of the Wellies.

The group, realizing she doesn't want to take Joy any more, will chase after her and eventually kill her.

That ends the quest.

### Items that the player will gather

* Crash Syringe
* 2x Joy

## Transcript

### **Arrival**

Open/Close

Wellie: Try to breathe. Just try to breathe.

Wellie: Come on, you've just got to shake it off!

Wellette: You'll get through this. It's going to be okay.

During Injection

Wellie: Can't you see this women is sick?

Wellette: What do you think you're doing?

Wellie: You want her to die?

### **After Injection**

Open/Close

Edie: My God... I nearly had a heart attack, I think! Oh, goodness. Why is everything so grey? I feel so ... sad.

Wellie: Thank God you've recovered. Here. Take some Joy.

Edie: Er ... I think the Joy is what set me off. The moment I took it this time, I started to shake.

Wellie: Well, you can't just stop taking Joy. You want to become a Downer?

Edie: I can't. Something's gone wrong with me. I can't tolerate it any more!

Wellette: My God, look at her eyes! She's completely off her Joy.

Wellie: Miss Minturn, you simply must take your Joy! We insist!

Edie: Yes, of course. I shall. Just let me catch my breath.

## Trivia

* This quest in particular was used as an example for why the Australian Classification Board refused to classify *We Happy Few'*s rating near it's release date.

## Old Content

**OD Wellie**, currently known as **Edie Goes Downer**, is one of the oldest quests in the game, implemented in the Early Access 27755 build of *We Happy Few*.

###  Objectives

* Administer a psychotropic syringe to the overdosed guy

###  Walkthrough

The player had to act quickly to save the overdosed Wellie, as he would die within a couple of seconds if he wasn't injected in time.

There isn't a solution for completing the quest yet.

###  Trivia

* "OD" could stand for "Overdose", which is what the Wellie is experiencing.
He Took the Monster Out of the Bag

## Transcript

well that was one of my more spectacular breakups. my god. i thought there was no one worse than anton.

they really mean it when they call us birds. he wanted me in a goddamn cage.

and Gwen oh god i'd have lost her.

i've never understood people who keep birds in cages. birds are meant to fly for fucks sake. how do you love a creature and put it in a cage?

anton thought i was his bird but there wasn't a cage at least. i suppose because he was always a little afraid of me. he wasn't a good enough chemist to tell if i gave him the wrong formula, and everyone would have blamed him. like they do now, and i never even sabotaged him.

what is wrong with men? they can go for weeks seemingly entirely like human beings. and then the monster comes out of the bag.
there's no reasoning with it
you aren't even speaking the same language

and you say to yourself, all, right, yes, sure, well, sure, the monster does come out now and then but if i say exactly the right thing i can get it to go back to sleep
or at least it only spilled a little blood it didnt actually tear off an ear or an arm or something and it says sorry for biting so hard and it has such pretty blue eyes

the only one who never did that was arthur i've got to stop thinking about him fuckety
fuckety i'll never see him again.
fuck.

well robert's got a year's worth of supplies and a bloody fountain to drink from. he's lucky i didn't bloody slit his throat.

he was right. i never have been this alone. i mean i always have, but i never have.

amazing what you can do when it's the end of the world.
Happy Birthday Sebastian

My dearest Sebastian,

Happy birthday! I can hardly believe you're 10 already! Of course, you're such a brave boy that you often seem much older. There's a slice of carrot cake in the box. I know it's not your favourite, but we'll have to make do just a little longer. Next year I hope we'll have a proper birthday cake and candles for you. This war can't last forever.

Your loving,

Mummy
Dig Spot

A **Dig Spot** is a pile of dirt randomly spawned around Wellington Wells which, if excavated, will unearth a buried chest with random loot in it.

A Dig Spot will only spawn once its related note has been found by the player, at which point, the dig spot's location will be revealed on the character's map as an icon consisting of a shovelhead inside a yellow circle.

## Dig Spot Notes

Notes for dig spots are most often found on top of surfaces or inside containers like chests and crates. Sometimes notes can also be obtained as part of a quest reward.

Players will need a Shovel to interact with the spot, and the pile will have to be dug three times before the player can interact with the chest.

## Trivia

* It is highly likely that Cap'n Strawbeard created the dig spots by burying his "treasure" across Wellington Wells during his time as a sea captain.
	+ The stated evidence for this is that searching through all the treasure chests in Cap'n Strawbeard's apartment will grant the player a total of 10 dig spot notes, far more than from any other location, which suggests that both the dig spots and notes were originally made by him.
	+ Some dig spots, however, have been buried by specified Wellies or Wastrels, such is the case for Anne Askew and Dottie Lloyd-Ramsay.
Explosives

**Explosives** is a Quest Item in *We Happy Few*, only obtainable in Act III.

Ollie needs to get explosives off of Pte Baden-Powell in order to blow up the door blocking off the Air Raid Shelter, the only other way into the Memorial Camp.

## Trivia

* Explosives can be found on the small barrels that the Headboys used to blow up the Train Station.
A Lovely Bouquet

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

* 17956
* 21735
* 27755
* 1.9.88966

## Information

### Console Command

Bouquet

**A Lovely Bouquet** is a removed item that was only available between the 17956 and XXXXX builds of *We Happy Few*.

## Overview

The purpose of A Lovely Bouquet was to be given to Criers in order to lower their suspicion of the player, similarly to how Scotch can be used to lower the suspicion from Bobbies. However, they could also be given to regular Wellies, who would also accept the gift.

The player needed A Lovely Bouquet to distract Mrs. Pankhurst during the side quest, Looks Like Rain.

If the player had turned off the "permadeath" option before starting a new game, A Lovely Bouquet would be placed near where they had died, along with a candle.

The reason why it was removed is currently unknown.

## Trivia

* The trailer announcing *We Happy Few* showed a clip of Arthur giving a Crier a bouquet.
* Despite being removed, one of the questions in the rehabilitation test still mentions bouquets.
* If the player died in the Garden District during the 27755 build and return to the spot where they died, a bouquet would be there.
* When Arthur gives Benedict Keyes some Night Blooming Nonsuches to give to Beatrice Gates during the side quest, Love Birds, the flowers turn into A Lovely Bouquet.
Finding Faraday

**Finding Faraday** is a quest in *We Happy Few,* in which Arthur is on his way to find Dr. Faraday so that she can fix the bridge to St. George's Holm.

## Objectives

* Go to the Bobby HQ
* Ask the Duty Officer
* Take the elevator up to the records
* Ask the records constable
* Get Dr. Faraday's file location by any means

## In-Game Description

I need to find Dr. Faraday so he can fix the bridge to St. George's Holm. Except according to that constable, it's a secret where Dr. Faraday is. But they'd know at the headquarters.

So off I go to the Police Constabulary Headquarters, packed with pituitary mistakes who'd like nothing better than to pound a downer like a pint at closing time.

Maybe the duty officer at the front desk can tell me.

Let's see if I can talk my way past the record bobby too.

Lovely how chipper everyone is on Joy. I hadn't realized how annoying they also are. What a jobsworth!

Surely he knows where Dr. Faraday is, or where his adress is.

Maybe I can distract the Bobbies, or sneak in the back? Anyway, don't mind me!

I bet Sally could simply ask her friend the General where Dr. Faraday is. Of course if I hadn't practically called her a whore, I wouldn't need to know where Dr. Faraday is, would I?

## Walkthrough

The player has to first head towards the Constabulary Headquarters to get the information of where Dr. Faraday is located, after an argument with the bobbies at the front desk, the player has to head down the corridor to take the elevator up to the records room. There, Arthur will encounter Constable Peters, the same constable he had to show his passport to back in 1947, they day the kids were taken to Germany.

After a brief memory of the train, the elevator has stopped at the records room. There, the player has to talk to Constable Cozans if he has the adress for Dr. F, in which he responds that it's a secret. This forces the player to break into the records room to find and steal the information from them.

The player can break into the room via the vent in the office at the end of the hall, or via a keycard that can be found in the office nearby the elevator.

By either method, the player can observe the signs above which lists which alphabetical letter is in which isle, a bobby will patrol between the isles.

After getting the information, the player has to exit via the same elevator they came in from.

## Collectibles

### Notes the player will gather

* Downer Report
* Interrogation Report
* Request for Persecution
* Tell Him to Fuck Off

### Items the player will gather

* Bobby HQ Keycard
* Glass Bottle

### Containers the player can search

* 2x Desk
* 7x File Cabinet
* 4x Locker
* 4x Maintenance Locker
* 2x Wardrobe
* 2x Waste Bin
Eric Liddell

**Eric Liddell,** also known as "Crazy Legs"**,** is a character in *We Happy Few,* only found in the Garden District*.*

He can be encountered in two quests, Crazy Legs (Act I) and Crazy Legs (Act III).

## History

Arthur mentions that, back in the day, he could never beat Eric in any runs, and that he won every track meet he went to.

According to the *How to be Happy: Guide Book*, Eric conducted walking tours in Hamlyn before becoming a Downer because "*Many citizens have a tendency to get lost on their own.*"

## Events of *We Happy Few*

### Act I

Eric can be seen running about in Eel Pie Holm.

Upon being hit by Arthur, he becomes distressed, telling him he never thought Arthur would "turn into one of those". He then gives Arthur the recipe for Phlash.

### Act III

Ollie can find Eric crying by the makeshift "Start" banner, telling him he doesn't run quite like he used to back in the day, he then asks if Ollie can run with him until he gets the hang of it. In return, he gives Ollie a dig spot location.

## Trivia

* If he's killed, he can be looted for a Phlash pill.
* Eric shares his name with the Scottish Olympic runner of the same name, *Eric Liddell,* who also won a gold medal in 1924.
* Eric can be heard quoting the White Rabbit from *Alice in Wonderland* as he runs around the Garden District, shouting "*I'm late, I'm late, for A very important date!*"
Frying Pan

The **Frying Pan** is a heavy melee weapon in *We Happy Few.*

## Overview

The Frying Pan is a good mid to late game weapon. It has short range, swings somewhat slowly, runs out of durability slowly, and it can hit multiple targets at a time with the Chain Sweep skill.

The playable character will hold the Frying Pan with their right hand, and swing it broadly to hit their target. The weapon can be charged in exchange for much of the player's stamina to deal a lot of damage.

The Frying Pan is wielded by Wellies and Wastrels.

## Appearance

The Frying Pan looks like a red iron skillet with a wooden handle.

## Locations

Item may be found on top of the objects below.

* Cupboard
* Stovetops
* Wastrels Corpses
* Wellies Corpses

## Gallery

Current description.Arthur holding the Frying Pan.Arthur blocking with the Frying Pan.

## Information

### Console Command

FryingPan

**Frying Pans** have been in the game since the Pre-Alpha 11219 build.

###  Overview

The Frying Pan was a very useful weapon early in the game. However, finding one was quite difficult.

Wellies were the only NPCs who used the weapon.

It took up 2 slot in the player's inventory and could only be placed upright. Weapons could not be placed in the player's quickslot.
Digitalax Antidote

**Digitalax Antidote** is a quest item in Act II of *We Happy Few*.

## Overview

Sally needs the Digitalax Antidote in order to complete Reservations, wherein Sally uses it to rescue a group of cultists, known as the Space God People, from committing group suicide.

There is no other use for the antidote.

## Trivia

* The icon for Digitalax Antidote is the old icon for Poppy Seeds, known today as Foxglove Seeds.
Garden of Earthly Delights

*"I always loved the parks in Wellington Wells."*
— Arthur to himself
The **Garden of Earthly Delights** is a park in Eel Pie Holm or Lud's Holm, its location may change depending on the Act.

## Layout

The Garden of Earthly Delights is a circular grass hill with a tree in the middle, it has a small patch of tall yellow grass that the player can hide in, an overturned birdbath and rubbish bin, large rocks, tires, and bricks.

On each side of the tree are two streetlamps, surrounding the tree are wooden planks, and near the edge of the hill is a bench that Wastrels often come to and cry on for a bit.

There's a rubber duck that the player can take from the bird bath.

## Trivia

* The name of the park likely comes from the painting of the same name, which depicts the Garden of Eden on the left, an expansive garden in the center, and Hell on the right.
Diary Of Prudence Holmes

*"Prudence really did run off. And she ran this way! ... I wonder if I'll see her again."*
— Arthur's response upon reading the note.
This a note from Act I of *We Happy Few*.

## Transcript

Was this a mistake? It seemed so clever to disappear first, rather than trying to brazen my way across the bridge. After enough Joy, they'd forget they'd ever known a Prudence Holmes. Beastly Clive would take my office, and they'd forget anyone else was ever in it.

But now that I'm here, I wonder. Should I have put my trust in Mr. Kite? And where are his bloody instructions? "In the abandoned house," yes, but WHICH abandoned house??? They're all abandoned!

And how to deal with all these wastrels? My God, they look like something out of Dante. We'd chase someone out whenever they wouldn't take their Joy, but we never really thought about where they went.
I knew we chased them out when Joy made them sick, but I didn't know it was HERE, to starve and weep and remember. I assumed they were sent to a sanitorium -- a decent hospital. But I suppose that's what I WANTED to believe. We are all complicit. We know without knowing, and don't want to remember, so we don't.

My God, I can't wait to get to the mainland.

## Location

The hatch on Barrow Holm, on a sink in the lavatory.
Dear Mrs. Brown

Dear Mrs. Brown

We of the Ladies Village Improvement Society would like to thank you for the many years you have done such a superb job contributing to the loveliness of our dear village of Hamlyn. Although you live on your own, as so many of us do these days, the figures you have painted in your windows have given so many of us a feeling of neighborly comfort. It is good to feel watched over, even if the watchers are not necessarily three dimensional!

However, in the past little while, we regret to say, we have noticed that your windows are beginning to deteriorate a bit. No doubt you have been terribly busy; we all have so many things to do. But it rather spoils the effect when the paint begins to flake; it no longer "trompes" the "l'oiel" if you will. In particular, the adorable grandmother in the second story window to the right has lost parts of her jaw, and looks a bit monstrous.

I am sure this is not intentional. Indeed, who looks at her own house? And on Joy one tends not to notice uncomfortable little details.

But some of us have begun to notice it, and to question why you have not seen to it. Surely you are not a secret Downer! they say.

Of course you are not a Downer! And we are positive you'll show them they're wrong, by fixing up your house once again, in your own inimitable style.

All the best,

Helen Burtenshaw
Ladies' Village Improvement Society
Curious Fan Mail

This is a note from *Lightbearer*.

## Transcript

My dear Nick Lightbearer,

You were "smashing" last night -- ha ha! It was quite a show!

I hope your head's not in too much of a "fog" this morning. But don't worry -- I won't hold it against you!

I remain,

Your Biggest Fan

## Location

The note is on the serving trolley next to Nick's hidden passage.
Heal your wounds

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Heal your wounds** is a removed tutorial quest, introduced in the Pre-Alpha 17956 build of *We Happy Few*.

## Objectives

* Find some Gilead Petals 0/2
* Craft a Healing Balm
* Use the Healing Balm

## In-Game Description

I should heal my wounds with a Healing Balm! These are the ingredients that I need:

- Gilead Petals x2

## Walkthrough

The player had to find two Gilead Petals in order to craft the Healing Balm before using it.

## History

The quest is currently known as Heal Thyself.
First Aid Kit

**First Aid Kit** is a craftable item in *We Happy Few*.

## Function

First Aid Kits restore the player's health to 100% while also curing infections and bleeding.

## Locations

* Doctor Corpses
* Medical Supplies
* Medicine Cabinet
* Vending Machine

## Crafting

First Aid Kits are not used to craft anything.

## Old Content

* First Aid Kit

* 11219
* 17956
* 27755

## Information

### Materials

x2 Bandage
x1 Empty Syringe
x1 Empty Pill Bottle

## Information

### Materials

x2 Bandage
x2 Healing Balm

## Information

### Materials

x2 Bandage
x2 Healing Balm

### Console Command

FirstAidKit

The **First Aid Kit** has been available since in the Pre-Alpha builds of *We Happy Few*.

## Overview

The First Aid Kit was a medicinal item that the player could use to heal themselves back to full health.

It took up 2 slots in the player's inventory, and could only be placed upwards. Alternatively, it could be placed in the player's quickslot.
This would later be changed in the 27755 Early Access build, in which it could only be placed on the side.

## Gallery

Item seen in Alpha build 11219Crafting Menu Image.
Feather

**Feathers** are crafting components in *We Happy Few*.

## Overview

Feathers are considerably useless, as their only purpose is to craft regular Darts.

## Appearance

The Feathers are large and white, implied to be dirty by the game description.

## Locations

* Ashes
* Campfire
* Crate
* Fireplace
* Houses in the Garden District (clusters of 5)
* Rubbish Bin
* Rubbish Pile
* Vanity
* Waste Bin

## Crafting

Feathers are used to craft the following:

* Dart

## Trivia

* It's possible the feathers belong to real birds, even though they cannot be found in the game.

## Information

### Craftable

No

**Feathers** have been available since the Pre-Alpha build 17956 of *We Happy Few*.

###  Overview

Feathers were crafting components that were used for crafting only one weapon; the darts.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Crafting

Feathers are used to craft the following:

* Dart
Golden Masks (Note)

This is a Note, it can only be gathered during Survival Mode.

## Transcript

I'll need to upgrade my skills if I have even the faintest chance of surviving. Picking up those strange golden masks I sometimes find always makes me feel more capable. The more I collect, the more I presume I'll be able to advance in my abilities.
Empty Pill Bottle

**Empty Pill Bottles** are Crafting items in *We Happy Few*.

## Overview

Empty Pill Bottles are used to craft various kinds of drugs, acting as the container.

## Appearance

The in-game model depicts a small, black bottle with a red Joy label on the front, as well as a red cap with the label "Joy" indented on top.

## Locations

The item can be found in the following locations:

* Desk
* Rubbish Bin
* Rubbish Pile
* Shady Dealer
* Waste Bins
* Wellies
* Wastrels

## Crafting

* Adrenastim
* Antichoke
* Chronobalm
* Coagulon
* Overdrive
* Phlash
* Sick Up Tea
* Somnambulax
* Stoic

## Trivia

* During the game, there are a couple of times where the bottle has different colors.
	+ Stewart Adams has many pill bottles in his shop, in which some of the bottles have yellow or green caps and labels alongside the red ones.
	+ When Sally gives Benedick Keyes Sunshine, it's contained inside of a orange bottle with a white cap and a black label.
	+ Victoria Byng's Joy bottle has a yellow cap and label instead of the usual red.
* Arthur throws his empty bottle in the rubbish bin in his office during the prologue.

## Gallery

Item seen in gameThe cap on the bottlePill Bottles at the ApothecarySally giving Sunshine to Benedick KeyesVictoria Byng's Joy

## Information

### Console Command

EmptyPillBottle

**Empty Pill Bottles** have been in the game since the Pre-Alpha 11219 build.

###  Overview

Empty Pill Bottles were only used to craft First Aid Kits.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Appearance

The bottle was transparent with a white cap, similarly to the icon.
Gardner House

The **Gardner House** is a large isolated mansion located in Lud's Holm. The building is three stories high with over a dozen rooms, including a basement. It's surrounded by a stone wall and iron gate.

Not much is known about the history of the building, but it was abandoned at some point, likely after *The Very Bad Thing*.

During Act II, it's inhabited by the Space God People, in Act I it's other Wastrels, and in Act III it's overrun by plague wastrels.

## Events of *We Happy Few*

### Act I

Arthur Hastings takes Histoplasma Mushrooms at night to open the gates. Inside he must knockout the people patrolling the house without being seen.

After everyone has been dealt with, Arthur is able to move about without being sent back to the beginning. Arthur can also find 20 pieces of Ephemeral Linen to craft the suit of blending for Johnny Bolton.

### Act II

Sally Boyle sneaks into the Gardner House to stop the Space God People from committing a mass cult suicide from taking place. The house is booby trapped with dart wires and an electric water spill.

### Act III

Ollie Starkey investigates the house which is now filled with plague wastrels.

In the basement he finds a picture of Margaret Worthing and a suitcase with a note reading, "*I'm afraid you've come to the end of your time.*"

## Trivia

* The house features a child's bedroom for a little girl on the second floor. The room includes a scaled down version of the Gardner House to appear like a dollhouse.
	+ Strangely, the scaled down model doesn't have an interior, unlike most other scaled-down objects.
* Under the staircase is a small bedroom space with a broomstick mounted on the wall, a matress on the floor, and a rat. This is a reference to J.K Rowling's fictional tale *Harry Potter*, where the titular character previously lived under the staircase with his abusive adoptive family.
* Sally and Ollie are able to enter through the gates without taking mushrooms.
* Foggy Jack may have been hiding in the basement at some point, though his remnants cannot be found by Arthur or Sally.
Germany (Memory)

**Germany** is the name of a Memory in Act I of *We Happy Few*.

## Location

The top floor at the Hamlyn "O" Courant, between the two war posters at the far end of the room.

## Overview

Arthur and Percy are walking together, making guesses as to why the Germans want the children.

## Transcript

Percy: "Where is it?"

Arthur: "Somewhere in Germany. They're rather vague about it."

Percy: "Is it nice there?"

Arthur: "Yes. I'm sure it's the Dance of the Sugarplum Fairies every day."

Percy: "I can't hear you."

Arthur: "Look, it's probably not a salt mine. I mean, I hope it's not."

Percy: "But why children?"

Arthur: "I don't know. Maybe they want hostages. Maybe they need workers for their missile factories with very small hands. Maybe they're selling us to the Turks. They said it's temporary but... who knows?"

Percy: "Why do they want all the children?"

Arthur: "I don't know, Percy, I don't know! Dad says it's a test. If people won't fight for their children, they won't fight for any reason."

Percy: "Did we pass the test? I said, did we pass the test?"
Harry Cavendish

**Harry Cavendish** is a character in *We Happy Few*. He is encountered by Sally Boyle in the story quest, Bad Chemistry.

He, like Sally, used to work at Haworth Labs for some time, but got sacked after Dr. Hughes did a miscalculation which resulted in an explosion that blinded Harry.

Hughes lied to Anton Verloc, stating that Harry was behind the explosion, getting him fired.

Sally needs to get him Hughe's Doctor Bag, as it contains the evidence he needs to prove he's innocent. He also guesses that the bag contains the information for creating Mercury Amalgam, a key ingredient that Sally needs for her Blackberry Joy.

## Trivia

* His name is a reference to real life chemist *Henry Cavendish*, who was noted for his discovery of hydrogen.
Dirty Bandage

**Dirty Bandages** are healing and crafting items in *We Happy Few*.

## Function

Dirty Bandages can be used to aid Bleeding, though there is a chance for it to cause Infection upon usage.

It's highly recommended to use clean Bandages instead.

## Locations

* Johnny Bolton's Shop
* Rubbish Bin
* Waste Bin
* Wastrel Corpses

## Crafting

Dirty Bandages are not used to craft anything.

## Information

### Console Command

BandageDirty

**Dirty Bandages** have been in the game since the Pre-Alpha 17956 build.

###  Overview

Dirty Bandages are healing items that are used to stop bleeding.

It took up 1 slot in the player's inventory, and it could be placed in the player's quickslot.

###  Gallery

Item seen in Pre-Alpha build 17956.Crafting Menu Image.
Motilene!

*"So the motilene just magically appears in Wellington Wells because she periodically opens the portals?"*
— Roger's statement after picking up the note.
This is a note from *They Came From Below*.

## Transcript

June 24, 1961

The Executive Committee was thrilled by my "discovery" of underground thiomotilene crystals. Fortunately they are too stupid to realize they weren't there until now, and do not come from Earth.

They discovered motilene crystals in one of the old tunnels in the Parade. That's convenient. I can't have them rooting around in my caverns. I wonder how far the effect goes.

## Location

The note is on the floor in the Motilene reaction chamber.
Graveyard

The **Graveyard** is a special location in *We Happy Few* that has a chance to appear in Survival Mode, in the Garden District.

## Layout

The graveyard is a large oval area that has four stone archways, the outsides of the graveyard is patrolled by two Witches. There's a crate against one of the stone walls.

The inside contains lots of gravestones, with a fence cutting the middle of the yard. There are two chests on each side, and a boat capacitor can be found behind one of the gravestones.

There are a couple of benches and tall yellow flowers the player can hide in.

## Gallery

One side of the graveyard.Other side of the graveyard.
Digging Location

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

*Not to be confused with Dig Spots*
**Digging Location** is a collection of removed quests, only available in the Early Access 27755 build of *We Happy Few*.

## In-Game Description

### Digging Location 1

A dirty map and a marked spot... Interesting.

### Digging Location 2

A sad note and a location marked on a map...

## Walkthrough

The name of the quests were all the same, except for a number added onto the end. E.g. "Digging Location 1" or "Digging Location 2".

The notes that'd activate the quests could only be found in highly specific set pieces in the Garden District. The first one was nearby a Wastrel crying over a bloody picnic bench, and the second one could be found by a Wastrel crying by a hanged Plague Wastrel.

Additionally, a Dig Spot would appear on the player's map relating to the associated quest. However, upon reaching the area, there would not be a pile of dirt for the player to dig, making the quests impossible to complete.

## Changes

The Digging Locations are no longer considered quests, but are instead simple Dig Spots for the player to locate and dig up.

The Set Pieces associated with the quests can still be found in the final game, and they still have a Dig Spot note next to them.
Dickie Pride

**Dickie Pride** is a character in *We All Fall Down*. He's one of the people queuing outside Haworth Labs for Coconut Joy.

Dickie's appearance is randomised.

## Quotes

If the player talks to Dickie, he'll say the following:

* "They're going to bring out the Coconut soon, aren't they? Now that you're here?"
* "I don't mind waiting. Not when I'm going to feel so brilliant."

## Trivia

* Dickie's name is likely a reference to the real life Dickie Pride, an English singer.