Equipment

## Shields

### **Planetary Defense Shields**

* These shields can take several hits before pieces of the shield become inactive
* You can upgrade these shields' durability to sustain more hits
* Planetary Defense Shields can be placed in multiple formations including:
	+ The basic three evenly spaced shields
	+ Three wider spaced shields
	+ A central triangle formation of three shields
	+ Two larger Planetary Shields on either side of the field

### **Energy Shields**

Basic Energy Shield

* Blocks all types of bullets
* Recharges over time or pay to recharge them in the upgrade screen
* Don't hit the center shield core, or the whole shield will break

#### Tuned Energy Shields

* Each version is tuned to a different bullet type
* Because they only block one shot type, they do not need to recharge

### **Orbital Turrets**

#### Orbital Hammer

* This turret shoots torpedoes at targets that move to the same level as the turret
* Torpedoes auto-load and fire until the turret is empty
* Torpedoes recharge slowly
	+ This rate can be increased in the upgrade screen

#### Orbital Spear

* This turret shoots multiple lasers from its three spears straight up
* These lasers auto-fire until the turret is empty
* The lasers will recharge slowly over time
	+ This rate can be increased in the upgrade screen

#### Orbital Sword

* This turret shoots lasers in all directions
* These lasers auto-fire until the turret is empty
* The lasers will recharge slowly over time
	+ This rate can be increased in the upgrade screen

## Secondaries

### **Homing Technology**

#### Homing Rocket

* Fires a single large rocket that chooses a target at random
* When it hits a creature, it causes a large AOE explosion
* You start with three homing rockets per generation
	+ This number can be increased in the upgrade screen

#### Homing Missiles

* Fires several small missiles that target at random
* It does not have AOE on impact
* You start with one burst of five missilesper generation
	+ The number of missiles in the burst can be increased on the upgrade screen

#### Drunken Missiles

* Fires several missiles that have random trajectories
* Each missile has a small AOE explosion
* You start with three bursts of five missiles each per generation
	+ The number of bursts can be increased in the upgrade screen

### **Explosives**

#### Torpedo

* Fires one torpedo straight up causing a large AOE explosion on impact
* You start with three torpedoes per generation
	+ Torpedo capacity can be increased in the upgrade screen

#### Mine

* Fires one slow moving mine that causes a large AOE explosion on impact
* Mines move in random directions after being shot
* You start with three mines per generation
	+ Mine capacity can be increased in the upgrade screen

### **Energy Based Weaponry**

#### Bullet Pulse

* Shoots a wave that removes all bullets from the screen
* You start with one pulse per generation
	+ The number of pulses can be upgraded

#### Single Plasma Beam

* A large plasma blast that shoots straight up from the ship
* You only get one beam charge
	+ The blast width can be increased in the upgrade screen

#### Double Plasma Beam

* Two large plasma blasts that shoot horizontally from the ship
* You only get one beam charge
	+ The blast width can be increased in the upgrade screen

### **Personal Omni Shield**

* Activating this shield protects the ship from being hit by any projectiles for a short time
* You start with three shield charges
	+ You can upgrade the duration of the shield in the upgrade screen