Weapons

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## Description

In The Walking Dead: Saints and Sinners, there are two types of weapons: **Ranged** and **Melee**. Holding up a weapon reveals it's rating. Melee weapons have ratings in three categories, **Sharpness**, **Durability**, and **Throwing**, whereas Ranged Weapons are only rated on **Durability**. Ranged Weapons are divided into two subcategories: Guns and Bows. Guns will attract Walkers and are held by enemy NPC's, who spawn around the world at various places, such as outposts. Bows will not attract other Walkers. You can use melee in 3 ways: Braining, Decapitation or Dismemberment. Weapons can be crafted from Scrap or found in the world. However, found weapons have less durability.

The following is a list of weapons in the game The Walking Dead: Saints & Sinners.

## List of weapons

-Shiv Can be crafted at Gear Workbench Level 1.

-Esteemed Mortal: Schematic in Old Town.

-4th and Pain: Schematic in Rampart.

-Compound Bow: Schematic in Memorial Lane.

-Lever-Action Rifle: Schematic in The Ward.

-.45 Revolver: Schematic in The Shallows.

-Bolt-Action Rifle: Can be crafted at Guns Workbench Level 5.

-.30 Revolver: Can be crafted at Guns Workbench Level 1.

-Board With Nail In It: Retrieved by destroying planks blocking off certain entrances. Two boards are dropped for each destroyed plank. .

-Bottle: Found practically everywhere and can be used for Scrap or smashed to use as a weapon.

-Lighter: No specific location and can't be crafted but can be found in the world, most commonly in kitchens.

-Screwdriver: No specific location and can't be crafted but can be found in the world.

-Hatchet: No specific location and can't be crafted but can be found in the world.

-Axe: No specific location and can't be crafted but can be found in the world.

-Bayou Slugger: Can be crafted at Gear Workbench Level 3.

-Spoon: No specific location and can't be crafted but can be found in the world.

-Knife: only two of these exist. They can be found near the entrance to the church area, in the area across from where you first meet May. It is comparable to the national guard knife, and is notable for its odd texture and the fact that it displays no stats.

-Sheet Metal Cleaver: Can be crafted at Gear Workbench Level 7.

-Nail Bomb: Can be crafted at Gear Workbench Level 8.

-Night Shift: Can be crafted at Gear Workbench Level 5.

-Grass Cutter: Can be crafted at Gear Workbench Level 10.

-Nova 1014: Can be crafted at Guns Workbench Level 10.

-FS92M: Can be crafted at Guns Workbench Level 7.

-AR-416: Schematics found when flooding the Comms room and saving Armory, or flooding the Armory and killing patrols. Can be crafted at Guns Workbench.

-Laminated Bow: Can be crafted at Survival Workbench Level 3.

-Kitchen Knife: No specific location and can't be crafted but can be found in the world. same as the knife.

-The Sheriff: Unlocked by buying Tourist Edition DLC. Reskin of the .45 Revolver

-National Guard Knife: Unlocked by buying Tourist Edition DLC. Reskin of the Shiv

-The Judge: Unlocked by buying Tourist Edition DLC. Reskin of the Nail Bat.

-Absolution: Automatically unlocked when the Grass Cutter is unlocked. Reskin of the Grass Cutter

-Heavy objects like pans, pots, clocks and other lighter items like a unbroken bottle (1 hit only), broken or working pistols and the skull can be used to deal blunt damage. Blunt damage does not waste stamina, but it does make noise which attracts walkers and humans unlike knifes which are nearly dead silent. You need to land 3 hits to the head to kill with a blunt weapon which will count as braining, meaning you can kill walkers and destroy the brain of fallen humans. Helmets block all blunt damage, but the same knockback and stun effect that you can get when enemies are shoot in the head will sometimes play out, making it easier to deal with large groups of enemies.

 Double-Barrel Shotgun
 Bolt-Action Rifle
 FS92M
 Nova 1014
 AR-416
 .45 Revolver
 Lever-Action Rifle