Wilderland

**Wilderland** is a biome in the «LOTR Reworked» mod for Minecraft.

## Variants

* Flowers;
* Forest;
* Rare Forest;
* Hills;
* Hills Forest;
* Dead Oak Forest;
* Oak Shrubland;
* Dead Spruce Forest;
* Dead Oak/Spruce Forest;
* Beech Forest;
* Birch Forest;
* Pine Forest;
* Maple Forest;
* Aspen Forest;
* Poplar Forest;
* Alder Forest;

## Animals, birds, fish

Listed below are all the mobs you may encounter while traveling through the biome.

* Bat;
* Pike;
* Fish;
* Sheep;
* Wild Boar;
* Chicken;
* Deer;
* Aurochs;
* Horse;
* Aurochs;
* Kine of Araw;
* Bear;
* Butterfly;
* Rabbit;
* Bird;

## NPC

The following NPCs are spawned in this biome:

* Gundabad Orc;
* Gundabad Orc Archer;
* Gundabad Warg;
* Gundabad Uruk;
* Gundabad Uruk Archer;
* Dol Guldur Orc;
* Dol Guldur Orc Archer;
* Mirkwood Spider;
* Mirk-troll;
* Mordor Orc;
* Mordor Orc Archer;
* Mordor Warg;
* Black Uruk;
* Black Uruk Archer;
* Black Uruk;
* Black Uruk Archer;
* Olog-hai;

## Conquest

This biome can be conquered by on behalf of the following factions:

* Dale;
* Gondor;
* Dorwinion;
* Rhúdel;

## Invasions

This biome can be invaded by the following factions:

* Dol Guldur;
* Dale;
* Mordor;
* Dorwinion;
* Rhúdel;
* Stiffbeards ;
* Blacklocks;

## Trees

All tree species growing in the biome are listed below. If a tree species is only found in a certain variant of the biome, the variant will be listed in parentheses.

* Oak;
* Large Oak;
* Dead Oak;
* Spruce;
* Dead Spruce;
* Chestnut;
* Large Chestnut;
* Ash;
* Elm;
* Linden;
* Alder;
* Large Alder;
* Huge Alder;
* Poplar;
* Tall Poplar;
* Large Poplar;
* Rowan;
* Oak Shrub (oak shrubland);
* Birch (birch forest);
* Large Birch (birch forest);
* Beech (beech forest);
* Large Beech (beech forest);
* Maple (maple forest);
* Large Maple (maple forest);
* Pine (pine forest);
* Aaspberry (aspen forest);
* Giant Aspen (aspen forest);

## Structures

The following structures can be encountered in this biome:

* Dol Guldur Camp;
* Mordor Camp;
* Ruined House;
* Burnt House;
* Rotten House;
* One of a kind of ruin;
* One of a kind of ruin;

## Waypoints

The following waypoints are unlocked when you visit this biome. Remember: in order for you to teleport to them, you must be on good or neutral terms with the point's faction. The factions are listed in brackets next to the waypoints.

* River Gate (Neutral faction);
* East Bight (Neutral faction);
* Old Rhovanion (Neutral faction);
* Dorwinion Crossroads (Neutral faction);

## Minerals

Below are all the minerals you can find if you build a mine in this biome. The Y range is the height from and to which the fossil is found. The chance of ore spawning is given as a percentage.

* Dirt (40.0%; Y: 0-256);
* Gravel (20.0%; Y: 0-256);
* Coal Ore (40.0%; Y: 0-128);
* Copper Ore (16.0%; Y: 0-128);
* Tin Ore (16.0%; Y: 0-128);
* Iron Ore (20.0%; Y: 0-64);
* Sulfur Ore (2.0%; Y: 0-64);
* Niter Ore (2.0%; Y: 0-64);
* Rock Salt (2.0%; Y: 0-64);
* Gold Ore (2.0%; Y: 0-32);
* Silver Ore (3.0%; Y: 0-32);
* Amethyst Vein (2.0%; Y: 0-64);
* Topaz Vein (2.0%; Y: 0-64);
* Amber Vein (1.5%; Y: 0-48);
* Opal Vein (1.5%; Y: 0-48);
* Sapphire Vein (1.0%; Y: 0-32);
* Ruby Vein (1.0%; Y: 0-32);
* Emerald Vein (0.75%; Y: 0-24);
* Diamond Vein (0.5%; Y: 0-16);