recursal/Fanatic-Fandom huggingface dataset:
Guillarme du Montreal

**Hugo Francois Jean-Pierre Guillarme du Montreal** was the Count of Montreal and the Serene Duchy of Aeldrum's Minister of Defense during the mid-400s A.U. He was promoted to the position of Minister after serving with distinction during the First Coalition War. A loyal Conservative with allies in the Industrial Party, he is a staunch advocate in maintaining Aeldrum's military dominance. After the assassination of Serene Doge Bareth Aefendt, he was elected to serve out the remainder of Bareth's term. He was reelected to the position in the year 450 A.U.

Count du Montreal eventually left the Conservative Party and went on the become the de facto head of the Industrialists on Aeldrum. He also became one of the most prominent members of the Church of Spires - and used his vast wealth as head of the Ursa Arms Consortium to become the Church's top donator, earning him the honorary title of High Shuttle Bearer within the Church.

The du Montreal administration made incredible economic strides under the guidance of Minister of Finance Manuel Emiir and Industrial State Cooperative Chair Chella Nebai. du Montreal oversaw major expansion of industry particularly in the arms sector, making Aeldrum the leading arms dealer in the cosmos. However, his administration was also plagued by religious conflict and a rise in secularism in response to the burgeoning Church of Spires. He was eventually replaced by Minister Emiir as Serene Doge after a vote of no confidence, returning to his former position as Minister of War. After the assassination of Sevrar Orvhim and ascension of Serene Doge Nebai in the following election, Count du Montreal unceremoniously retired from politics and focused his efforts on the development and expansion of his Church - inexplicably living well beyond the average elven lifespan.
Harwel

**Harwel** is a major Pocket Dimension within the Serene Duchy of Aeldrum. It is one of the nine Aeldrum Core Worlds.

## History

### Coalition War

Harwel was the site of heavy fighting during the First Coalition War. It was invaded and captured by the Second Fialta Imperium before being eventually retaken by the Serene Duchy of Aeldrum.
Great Sea Road

*For the campaign set along the Great Sea Road, see The Great Sea Road Campaign.*

## Great Sea Road

### Inhabitants

*None*

The **Great Sea Road** was a road on Koral with mystical properties.

## Geography

The Great Sea Road followed the coast of the Great Sea. It spanned the length of Koral's main continent, connecting the city of Stardust in the south with Koral's etheric gate in the north.

## Description

The Great Sea Road was a dirt road wide enough to accommodate four carts moving abreast, and though it was not especially busy it constituted Koral's main thoroughfare.

As of the Interregnum era, the origins and precise workings of the Great Sea Road were not known to Koral's inhabitants. The road did not seem to be man-made, and was known to somehow resist damage such that it always remained passable and never acquired ruts or other forms of degradation. If dirt or grass were removed from the road, they would seemingly disappear and find their way back to the place in the road from which they had been removed. Additionally, the road was known to shift and change location slightly over time, though it always stayed generally along the Great Sea's north-south coastline.

The mystical properties of the Great Sea Road were not generally seen as strange by Koral's inhabitants (many of whom at the time had little to no knowledge of the existence of other pocket dimensions), since the road had simply always been there and was assumed to be a normal thing for a continent to just naturally have.

## History

Sometime during the Interregnum era, the Great Sea Road served as the setting for the Great Sea Road Campaign.
Griphook

**Griphook** was gangster in Southgate, Semal during the Gangster Campaign. He was a scary looking guy, sprung from Southgate Prison during the incident of the Experience that Was Jeff. Following his return to society, Griphook was brought back into organized crime by Prektanos to help deal with the Cult of Hieranthotat. He drowned during the final confrontation when the East Fens Dam collapsed.
Holden Expanse

The **Holden Expanse** refers to a number of "subject worlds" of the late Mage Imperium located in The Hybern Sector that were historically administrated by House Holden.

## History

### Mage Imperium

In the late Mage Imperium, the Holden Expanse was a string of seven lightly colonized worlds, little more than slaving ports and bulwarks against piracy, controlled by the Holden family as a semi-autonomous branch of the navy’s supply network. While it was potentially strategically important, it was often considered more of a headache to administer than it was worth (and hence left to a comparatively weak dynasty).
Half-Orc Bob

**Half-Orc Bob** was the owner of Barjacks, a bar in the Upper Harp Street neighborhood of Southgate, Semal. He was also the leader of the Barjacks Gang, mostly made up of orcs. He was killed by Griphook during a gang war with Prektanos in 435 A.U., and then had his body eaten by members of the Cult of Hieranthotat.
Guy Demoman

**Guy Demoman** was a member of the Fialta operation to sabotage the gate-city of Korinth who was killed by Shantine guards.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Fialta-Shantine One-Shot Series#Session 7 - The Korinth Gate*
Gordon

*Not to be confused with Gordon Disambiguation.*

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Gordon** may refer to:

* Gordon Lloyd "Flashpan", a hero of the Irish War of Independence
* Gordon Gekko, a lizard who stowed away on the Taigun during the Expedition to the Aetheric Pin
* Gordon McKeough, a dwarf on Telrion during the Fistful of Crecibles Campaign
* Gordon Ramses, a member of the Shantine Imperial Legion during the Fialta-Shantine War
* Gordon Disambiguation, a giant cultist of Othal involved in The Asylum One-Shot
Gryphon Arastsori

**Gryphon Arastsori** was a trade expert from Konira who was brought into the Confederate Inquisition as an Inquisitor during the Inquisition's operations on Firhbank. A mathematical genius, Gryphon was responsible for single-handedly introducing sophisticated methods of statistical analysis to The Fialta States.

Gryphon was also remarkable for his relationship to the Circle of Othal, a cult of the Lord of Secrets embedded in the Imperial Court. The Circle recognized in Gryphon an enormous though underutilized talent for logic, and granted him one of their retainers, Ibis, as an indefinite companion. Ibis served as a calling-card for Gryphon's association with the cult, as well as providing the necessary occult skills for Gryphon to maintain his friendly correspondence with Nalogq, an angel of Othal. Though Nalogq enticed Gryphon with tantalizing hints and unusual logic systems to identify and attack "contradictions" (usually at terrible expense to the sanity and physical health of Ibis), Gryphon's gifts and remarkable lack of interest in higher-order cosmic questions were enough to shield him from the addictive properties of Othal's lore.
Grand-Captain Videc

*"Cattrel and Armalos brought Translane to the Marches, let us use it!"*
 — Videc, 453 A.U., Mir'Thalran

**Grand-Captain Videc** was a military veteran in the Thalranese Marches during the 5th century A.U. In the 450s, he advocated for Thalranese exploration and future conquest in cosmic territory that had been opened up by Translane Navigation and Conduit technology.
Heinrich

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Heinrich** may refer to:

* Heinrich Linder, a Mage Prince of the late Mage Imperium
* Heinrich Vole, a Skinchanger involved in the Black Pyramid Incident
High Place

**High Place** was a Goblin mountain town on Koral during the Interregnum era.

## Location

High Place was located along the Great Sea Road, in the mountains between the town of Fisherhome to the south and Koral's etheric gate to the north. It was located near a waystation operated by the Cult of the Peaks, which the goblins of High Place supported. The town of High Place was built into the peak of a mountain, which made for a very defensible location.

## Description

The goblins of High Place were primarily spelunkers, exploring the systems of vast caverns for valuable mineral deposits. Many of the residents also served as guides for adventurers who would come to the mountains to explore the "dungeons", which were known to be dangerous and often fatal to explorers.

The inhabitants mostly lived off a diet of mushrooms and cave fungus. One notable local dish was a soup made from moss.

At the time of the Great Sea Road Campaign, High Place was home to an old toothless goblin named Gumgrump, who served as the town elder and unofficial problem-solver.
Guild Party

*See also: Aeldrum Guilds*
The **Guild Party** was a political party in the Serene Duchy of Aeldrum, active in the late 300s A.U.

## Party Policy

* **Foreign Policy**: Isolationist
* **Economic Policy**: Institutional-Capitalist (local governments and institutions handle commerce and trade)
* **Political Connections**: Caucuses with the League of Sovereign Cities

## Constituency

* **Social Constituency**: Genteel
* **Planetary Constituency**: Aeldrum and Core Worlds

In 395 A.U., the Guild Party held 32 Parlimentary votes; 0 votes from Aeldrum, 32 votes from Core and Colony worlds.
House Holden

**House Holden** were a minor family in the Hybern Sector during the late Mage Imperium.

## History

The Holdens were the third family of the triumvirate that once governed Telrion. Unlike House Drosse, who were wiped out entirely but for their cadet branch on Harlaw, House Holden survived, largely by holding large Quicksilver deposits hostage in return for safe conduct offworld. Though dispossessed, the Holdens were able to use their remaining influence to secure a place at the table in a naval exploration venture, becoming merchant adventurers.

Adventure swiftly turned to conquest, and the Holdens became administrators over a number of “subject worlds” of the Mage Imperium, which became known as the Holden Expanse. Though relatively minor as a share of the Hybern sector’s total industrial output, this expanse was considered a possible flashpoint for future conflict and (some feared or hoped) a model for the Valander settlements.
Horace DeWitt

**Horace DeWitt** joined the Confederate Inquisition on Firhbank as an internal affairs person, but was shuffled out of the party for incompetence.

## Personality

DeWitt was a man of an unusually high moral fiber given his position proximal to the inquisition. Greatly at odds with the loose approach that Varlam Vasiliev and Althea Sabina Del'Rega had in their interpretation of the laws and regulations of the Imperium, especially with respect to prisoners as test subjects, he quickly found himself rather disliked.

## History

*Main article: The Inquisition Campaign*
In an ill-advised visit to the estate of Fred Wellington, with the hopes of discussing anti-slavery initiatives, he inadvertently blew the cover of various Inquisition operatives working on his property.

In the following attempt to extract Wellington and have him cooperate with Inquisition investigations, DeWitt failed, and promptly tendered his resignation to Tacitus, who arranged for his retirement in protective custody with his family, wherein he authored many censored memoirs of his time.
Guillarme

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Guillarme** may refer to:

* Guillarme du Montreal, Aeldrum's Minister of Defense during the mid-400s A.U.
* Guillaume Nye the Aetherics Guy, an Aeldman radio presenter during the First Coalition War
Imperial Space

**Imperial Space** is the former domain of the Mage Imperium and its neighbors. It is the "known cosmos" as the Mage Princes understood it. From another perspective, it's the region of space that wasn't dominated by the Naga. Presently, Imperial Space is a convenient designation, because it echoes Aeldrum's centrality and supremacy, which the Serene Duchy does not dispute.

It has also come to refer to the kind of nations that exist within it, usually well-developed, cosmpolitan cores with subjects and outlying colonies. Celestial Space in contrast does not have any worlds that compare to Bishant or Aeldrum in this way. Major powers in Imperial Space also tend to control entire worlds directly, unlike the major powers of Celestial Space.
Hideki Temshi

**Hideki Temshi** was the bosun of the *Tarim Terror* during the Knights Mercantile's Deep Ether Expedition into Naga Space. After the expedition, Bosun Temshi was rapidly promoted through the ranks of the Knights Mercantile, going on to captain his own ship on behalf of the Trans-Celestial Chapter, the *Wages of Folly*. After another decade of adventure, Temshi retired to open a casino in the Pin Jump, inviting Notan Krussksdotter as a guest of honor at the grand opening—rumors persisted for years that Temshi had been a deep cover agent of the Veiled Masters, but none were ever substantiated.
Grand Strategy

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Grand Strategy** may refer to:

* The Grand Strategy 1 campaign, which took place from 443-457 A.U. (2021 in Real-World time)
* The Grand Strategy 2 campaign, which took place from 530 A.U. onwards (2022-23 in Real-World time)
Improved Critical

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

Characters that take the **Improved Critical** Special Ability are granted the following effect: The critical range of a single chosen skill or weapon is extended by 1.

## Recommendations

Consider spec-ing into the Luck Build or Gunner build that does not rely heavily upon Cool Under Pressure or a similar effect.

## Characters

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

List of characters with this ability:

* J. Paul Getty
Gunnar

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Gunnar** may refer to:

* Gunnar du Monde, son of Reginleif and partner of Serene Doge Guillarme du Montreal
* Gunnar Kamrand, King of Clans of the Dwarf Kingdom of Druz during the mid-400s A.U.
Hybern

**Hybern** is the Pocket Dimension that serves as the capital of The Hybern Sector.

## History

### Mage Imperium

The High Governorship of Hybern constituted a regional power within the Mage Imperium. Hybern itself was the sprawling capital of the sector, with a large industrial base and academies to rival Sidenia and Dolorn. It was host to private as well as Imperial shipyards and contained a “Sanctioned Market” in which normally restricted goods could be traded under an increasingly corrupt system of “strategic requisition.” Hybernian culture was more closely Imperial than that of many frontier worlds, and Hybern controlled its own small direct empire of eleven worlds in addition to being the nominal sovereign of the sector’s other substates.
Highveldt Crisis

The **Highveldt Crisis** was a religious and political crisis within the Shantine Empire that occurred in the year 446 A.U.

## Accusation against Lord Yennek

In 446 A.U., Patriarch Ibektos of Highveldt publicly accused the Dowager Emperor-Consort Lord Yennek Masue of Revelationism. Perceived as an indirect critique of the Kirvan policies of Empress Theoboda Kataph, Ibektos's accusation caused mass rioting and burning of effigies on Bishant and Highveldt and throughout the Empire, with clashes between those rioting in support of the Patriarch and those in support of the Empress. Accusations against the Patriatch of slandering the Empress brought centuries old conflicts of Shantine Church vs State back into the light.

## Intervention by Theoboda

Empress Theoboda personally intervened to calm the mob and "rescue" Patriarch Ibektos from the besieged palace on Highveldt.

Lord Yennek eventually underwent a Trial by Fire at the Great Basilica of Bishant, under judgment of an Angel of Kirva. Though seared for other imperfections, Yennek was found innocent of the charges of misleading the Empress and of heresy. After a recovery period, he resumed his senior post in the Shantine government, to wide acclaim.

## Retirement of Ibektos

Following the incident, Patriarch Ibektos was blackmailed into publicly expressing remorse for his "error of judgment" and the violence it caused, and going into meditative retirement in Highveldt's hinterworlds to "consider his errors". He was replaced as Patriarch of Highveldt by Bishop Latakon, a longtime protegee of Patriarch Jan the Baptist of Bishant.

## Aftermath

The Highveldt Crisis took place amidst the ongoing consolidation of Kirvan leadership within the person of Empress Theoboda, a process which largely came to a head five years later with the "Immolation of the Korinthians".
Hans

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Hans** is a common German name. Hans may refer to:

* Hans Enmark, the Hybern Sector's Deputy Minister for Culture during the late Mage Imperium
* Hans Walsh, a member of the Technical Oversight and Orthodoxy Commission during the late Mage Imperium
* Hans Schulz, an arms dealer, mad scientist, and war criminal associated with the KM
* Hans Velmudt, commanding officer of the *Freistadter* during the KM's Deep Ether Expedition
Hit Points

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

**Hit Points** are a measure of a character's superficial health. For example, Hit Point damage is taken from a slap to the face or a grazing bullet, and Wound Point damage is taken from a stab through the gut.

## Mechanics

Hit Points can be thought of as "gating" Wound Points. Once a character's HP falls to 0, then all damage that would have been HP damage goes directly to Wound Points.

At the start of Character Creation, a character starts with a number of Hit Points equal to either 0 or their Constitution bonus, whichever is higher. This score can be buffed by 1 by spending 3 Character Points.

### Version 1

Hit Points functioned almost identically in version 1 of Aeldrum Dungeons and Dragoons, except only a single Character Point would be spent to increase the score by 1 instead of 3.
Humans

**Human, Low**
"**The common Humans of the Imperium are simple and honest workers. Unable to comprehend the occult, high arts, and the divine power of Aetherics in anything but the simplest terms, they nevertheless are capable of fierce devotion and noble sacrifice for the sake of their betters. The Human soldiers of the Imperium are among her finest, and their simple versatility means that they lend themselves well to any craft or industry the Magi may require of them. With enough time and further education, many could rival the lesser princes in only a few generations. A renaissance in Human achievement could create a new era of glory for the Imperium as a whole — an important possibility in this era of Imperial consolidation...**"
 — Encyclopedia Imperia, 1st Edition

**Humans** are the most populous race throughout the cosmos. As a result they can simultaneously be seen by many as either common scum or as the dominant race. Notably, on Aeldrum, humans are considered below elves socially, with all other races below them.

## Features

Humans are, obviously, humanoid. They have two arms, two legs, two eyes, a mouth, and stand upright (unless some kind of deformation or injury has occurred).

## Impact

Because humans are so great in numbers, they are often seen as the base for all other races. e.g. dwarves are just short humans. This can lead to some stereotyping as a "generic" person in hypotheticals always being human unless otherwise specified.

Humans can be found in every corner of the universe, with only minor exception. While there may be some humans on orcish homeworlds, for example, they exist in such low numbers proportionally as to not be worth considering in demographics.

## Mechanics

During character creation, humans receive no bonus to any ability score, and instead receive 9 additional character points.
Hiram

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Hiram** may refer to:

* Hiram Klausman, an officer in the Imperial Navy during the late Mage Imperium
* Hiram Drenn, a Hybern Sector bureaucrat during the late Mage Imperium
* Hiram Vovil, an Alusian who was involved in the Celestial Corsairs Campaign
Herr Walden

**Herr Walden** was an employee of the Austrian Central Bank and passenger on the Trans-Alpine Express who was necrotized by the Avatar of Zulkir during The Trans-Alpine Express (One-Shot).

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Trans-Alpine Express (One-Shot)*
Imperium

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Imperium** may refer to:

* The Mage Imperium
* The First Fialta Imperium
* The Second Fialta Imperium
Harlaw

**Harlaw** is a Pocket Dimension within The Hybern Sector that was industrialized and home to a major shipyard during the late Mage Imperium.

## History

### Mage Imperium

Harlaw was an industrial world devised as part of a strategic initiative to sustain the Imperial Navy during frontier engagements. The Harlaw Shipyards were nominally an Imperial Navy installation, but they were managed on a quasi-hereditary basis by House Andros, who also controlled surrounding mining, logistics and other supporting facilities. Harlaw was directly maintained by three lesser mining and manufacturing worlds.
Guy

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Guy** may refer to:

* Guy Demoman, a Fialta operative on Korinth during the Fialta-Shantine War
* Guy McFearson, a surgically handicapped psionic in the Court of Sigvald
Gordon Disambiguation

*For the Gordon (disambiguation) page, see Gordon.*

"**Why?**"
 — **Gordon Disambiguation**

**Gordon Disambiguation** was a cultist of Othal during the Asylum One-Shot. He was the owner of a strange occult paintbrush. He passed his test and met an angel of Othal, after which he had his memory wiped and left the asylum.
Idolmar, the God of Healing

**Idolmar the Healer**
"**One of the few truly decent gods, Idolmar is the patron of people of mercy - doctors of medicine, almsgivers, and philanthropists. His guidance is a boon to the biologist and geneticist, and his pacts are often only broken by abuse and violence on the part of the contractor.

God of growth and encouragement, Idolmar began life as a gardener, cultivating and taming the ancient flora of the Elder Gods and making the barren worlds habitable. Were it not for the horrors of the Pantheon War, much of the Cosmos would be lush and fruitful. Such primeval areas can now only be found on a few strange worlds - in the days before contact with Aeldrum was lost, a team on a planet known by its curious inhabitants as "Erin" or "Ireland" supposedly made contact with one of Idolmar's greater angels there...**"
 — Encyclopedia Imperia, 2nd edition

**Idolmar, the God of Healing** is a member of the Great Pantheon and patron of The Church of Idolmar.

## Summary

Idolmar, like Kirva, holds to a philosophy of purity, and teaches his servants to shield the weak: the difference is that Idolmar does not punish the corrupt for their misfortune -- he seeks to heal and restore wherever he can and to make comfortable those who cannot be saved. Idolmar is not a pacifist and many of his worshipers will take up arms in self defense, but many of his servants choose non-violence: violence is a necessary burden to an Idolmite, not glorious or noble as it is under most other gods. In a more cosmic parallel, Idolmar's alliance with Kirva is a compromise -- Idolmar knows that his methods cannot completely overcome the likes of the Savage Gods; better to befriend the least evil (or the misguided but well intentioned) and use it to shepherd the mortals.  If Kirva is the most powerful god in the Pantheon War, it is because she pours herself into destruction: Idolmar's servants are self-assured that it is their patron who will rebuild the cosmos when the Flame is spent. Idolmar's angels are most often humanoid, with a pleasant and comely but never alluring appearance, taller than mortal men but too humble to assume the striding, towering shape of a Kirvan or Thalranese angel. His mortal servants are healers and patrons of the poor: of course, as Kirva's love of mortals belongs most to the firebrand preacher and devoted pilgrim, Idolmar's goes to the small apothecary and the modest farmer who shares his crop.

## Worship

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## Worshipers

*Main article: Church of Idolmar*
*See also: Idolmar Hospitallers*
Imperium of Thalran

**Batteries**
"**...the angel-bloods have been most accommodating of our requests and our trade in aetheric weaponry. Duncan seems to get along well with them - especially with their charismatic leader. It's lifted his mood and helped him keep his mind off of what happened to auntie Astrid, for which I'm grateful. I'm concerned about the threat they pose, but unfortunately we have much worse to worry about.*

Their ability to summon demonic energy is intriguing to say the least; with our ability to harness it, it is undoubtedly the key to defending the sector and perhaps even marching on the Imperial Center itself"*
 — Encyclopedia Imperia, Redacted Edition, Clara Keith's Notes

The **Imperium of Thalran** was a state neighboring The Hybern Sector. It was an emerging power, consisting of demon-blooded humans.

## History

During the late Mage Imperium, the Imperium of Thalran was ruled by Emperor Ignus and later by his son Emperor Evrek.

It became part of Dres'Fialt's First Fialta Imperium following [Mage Imperium's collapse.
Ladies who Lunch

The **Ladies who Lunch** were Aeldman socialites and (mostly) members of the Empire Club during the mid-late 5th century A.U. Though numerous, the leading Ladies were named Agatha Winthrop, Hortense, and Marie. These Ladies were featured players in Cassie Sorothin's game of social power and gossip, competing with each other as often as collaborating. In the initial Club admission process, Marie was excluded from membership, sending her into a depressive state.
Gordon Ramses

**Gordon Ramses** was a member of the Shantine Imperial Legion who participated in the Fialta-Shantine War.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Fialta-Shantine One-Shot Series*
Jerom Izoth

Lord **Jerom Izoth** was a Calathan noble and member of the Empire Club during the mid-late 5th century A.U. Among the various politicians courted by the Honored Amani during the reopening of the Club, Izoth was made notable by Cassandra Sorothin's allegations of relation to him - that is, Cassie claimed to be the bastard child of Lord Izoth's father, the Marquis. Despite her protestations, Lord Izoth was eventually granted membership and eventually Board membership at the cost of stake in his Calathan estate.
Halflings

**Halflings** are a race of small humanoids.

## Physical Description

Halflings are humanoid, but much shorter than Humans and Elves, and not as well-built as Dwarves.

## Society

Halflings tend not to dominate cosmic politics or to create enclaves of their own kind, instead existing largely as a widespread background presence among the other major races.

## History

Halflings are one of the major races separate from the Progenitor lineage. Thus, they share no common ancestry with the races of Elves, Humans, Orcs, or any of their sub-races and thus cannot breed with them. Instead, they are descended from the tribal folk discovered by the Mage Imperium millenia ago. Dwarves and Goblins share their lineage with the Halflings.
Jimmy

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Jimmy** may refer to:

* Jimmy Porta, a Genoan Mining Co. employee killed during a strike by Luigi G. Alberghi
* Jimmy McKeough, a lieutenant of the McKeough Mining Conglomerate on Telrion
* James Fhtagnleton, an Inquisitor in the Confederate Inquisition
Harlan Niels

## Dr. Harlan Niels

**Dr. Harlan Niels** was an ethericist at the Academy of Saldan who hoped to discover a new ley line on A11 during the Saldanese expedition that led to The Black Pyramid Incident.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Black Pyramid Campaign*
Illyana cer Alusia

## Illyana Eturia cer Alusia

Illyana sitting in the palace gardens, enjoying a pleasant reread of "Systems Theory: Business Dynamics on the Aetheric Lanes, 10th ed."

### Image Credit

https://www.pinterest.com/pin/474848354430765264/

## Alignment

### Ending

Devoted Good

**Illyana cer Alusia** (in full: Her Grace, Illyana Eturia cer Alusia, Empress of Alusia and Princess-Governor of the Reillan Union) is the current Empress of Alusia. The grand-niece of the previous Emperor, Illyana is unusual for an Alusian Despot because she is a) not a military person and b) a woman. She was the most energetic and forward looking of the candidates the former Emperor Conan kast Alusia considered, proving herself as the governor of Reilla Alta in carrying out a program of rapid industrialization.

All that said, Illyana has the adoration of the Alusian bureaucracy and the (begrudging) support of an Alusian military that sees that Alusia's position in the universe is unlikely to be improved by war alone.
Irish War of Independence

The **Irish War of Independence** was a conflict fought between the Irish Provincial Government (supported by the Aeldrum Dragoons and the Aeldrum Trade Company) and a coalition of Irish Rebel groups that became known as the Irish Republican Army, chief among them the communist "Civic Labor Association of Irish Need" (CLAIN) and elements of the Free State Army; most famously, Leo Cronin's borderer group (better known as the Karma Kameleons).

The result of the war was the establishment of the Irish People's Republic.
Jacob Parr

**Jacob Parr** was the leader of the gang on Videna known as the Freebooters. His increasingly brazen crimes (including the murder of Marek Helsat) brought him to the attention of the Hauldt City Watch and ultimately led to him being killed by members of the Hauldt branch of the Knights Mercantile during the The Skinchanger Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Skinchanger Campaign*
Korvahn

## Basic Information

### Players

* Karl
* Andersen

## Alignment

### Ending

Valiant Evil

"**I roll to keep my cigar in my mouth as I die.**"
 — Andersen, in the last moments of **Korvahn**

**Korvahn** was a human who participated in The Shambler Campaign.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Shambler Campaign*
Irina

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Irina** may refer to:

* Irina Luisa di Limont, a woman on Milgar involved in the Milgravian Succession War
* Irina (The Possessed One-Shot), a golem on Satise during the Razing of Lairan
* Irina Augustine, Aeldrum's Minister of Finance during the early 6th century A.U.
Johann Otto Kerr

**Johann Otto Kerr** was a member of the Shantine Imperial Legion who was killed by Marcel Rey during the Fialta-Shantine War.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

*Main article: The Fialta-Shantine One-Shot Series*
Knights of Adarnum

The **Knights of Adarnum** are a religious crusading force dedicated to Kirva's archangel, Adarnum.

## Membership

The Knights of Adarnum draw much of their membership from the Shantine nobility, who seek to affirm their heritage of sainthood, but it is not uncommon for zealous commoners to join the order as *Anophytes* (not in the hierarchy) and to serve as men-at-arms or support staff. The Knights prefer to reserve scholarly functions for members of their order, however. All Knights are typically sponsored as squires first, typically on the basis of a family recommendation: squires are provided with religious instruction by their elder brethren, often without the direct involvement of Kirvan clergy. The result is a highly secretive, borderline heretical religious strand.

## Relationship with Other Institutions

### Kirvan Church

Among the Knights, the posture of Adarnum ranges from humble servant of Kirva exemplifying modesty and thankless service, to the role of a glorious archangel bordering on a god in himself: the private and public stance of the Knights vacillate with the interventions of the higher Church and with the timing between outright sectarian wars (at least one of the Shantine theocracies is known to have collapsed under a civil war between the Knights of Adarnum and the mass of Kirvan zealotry). Nevertheless, the Knights have only rarely been excommunicated outright even from local churches. Rather, the censure of the Knights has largely been from secular powers, such as the Alusian Despotate, which expelled the Knights of Adarnum permanently in the late 2nd century A.U.

### Shantine Empire

The Knights are not strictly a Shantine institution; their members may answer to the Emperor or the Council of Patriarchs (typically the Grand Master will swear a personal oath to both), but the organization has no such vow. Many Knights and affiliates are recruited by the order in regions far outside the Shantine Empire – many a Kirvan missionary enjoys the protection of the Knights and their retainers and rewards them with promising recruits.

## Organization

Though Knights-Errant may be attached to specific clergy or other notables or carry on personal crusades, the Knights are organized into Chapters, then Houses: a chapter has a specific geographic mandate and usually a particular mission portfolio, and it may be reformed or dissolved easily. A chapter might range from a dozen knights to the low hundreds, often with an assortment of squires, men-at-arms and retainers.

Chapters were the original organizations of the Knights millennia ago when their role expanded from line combat to intelligence and politics. Houses began as informal bonds among Chapters, but over time evolved (metastasized) into lasting fraternal organizations with their own lands and political influence. In time, Houses became politically significant enough that they gained recognition from the clergy.

## Notes

1. ↑ See for example the ill-fated expedition of Adolphus Knecht, the first Skinchanger
Joe

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Joe** may refer to:

* Joey the Mechanic, a human on Genoa during the Second Genoan Revolution
* Jo Liath, a giant working for the KM during the Fialta-Shantine War
* Joe (The Gangsters Campaign), a gangster on Semal during The Gangsters Campaign
* Joe B. Schmoe III, a dockworker on Semal who went missing during The Gangsters Campaign
Jack

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Jack** may refer to:

* Jackhat, a human who participated in The Shambler Campaign
* Jack Daniels, a Russian man who was involved in the events of The Russian Campaign
* Jack the Cabin Boy, a Fialta privateer during the Fialta-Shantine War
* Jack "Fatman" Boehmer, a general in Aeldrum's Parliamentary Guard during the First Coalition War
* Jack Ruby, an associate of Indigo the bounty hunter on Telrion during the Fistful of Crecibles Campaign
Kalimo Andros

**Kalimo Andros** was a Mage Prince of the Andros family during the fall of the Mage Imperium. He played a key role in the assassination of Himmel Brahm that ultimately lead to the war for control of Hybern.

## Personality

*This section is incomplete. You can help The Aeldrum Wiki by expanding it*.

## History

### Early Years

Kalimo was born into the Andros family, but was only formally adopted into the main family after his father's suicide following the overdose of his wife, Kalimo's mother. Jorgen Andros' callous indifference to Kalimo's development as a youth led him to pursue knowledge of psychoactive biochemistry. After having received his degree, Kalimo was drawn into the family business, where he became the head of the Harlaw shipyards, overseeing a lot of the dirtier side of the Andros business, primarily smuggling, organized crime, and acting as primary negotiator in many underhanded deals.

### Downfall of the Brahm Family

Kalimo found his position deeply unsatisfying, and started plotting a means to overthrow Jorgen as head of the family, finding him incompetent, greedy, and in over his head.

After he was approached by Lady Astrid Keith regarding their mutual dissatisfaction with the Brahm regime, he realized his opportunity and struck a deal with her, planning to deliver to her the patrol routes of the Navy during the time in which the frigate carrying Himmel Brahm was passing through. Kalimo accomplished this by using his cousin Giacomo, a figure in the Naval Office, to steal the plans. The assassination proved successful and the entire Andros family was swiftly arrested on suspicion of complicity in the plot.

### Death

During his time in prison, Kalimo was interrogated by the High Seer. During this time, he denied being complicity in the plot, but gave away having known about it, and considered becoming an informant. While imprisoned, Kalimo was contacted and offered extraction by means of Selene H. Veer's teleportation technology. Unfortunately, during the planned extraction, the malfunction of the teleportation resulted in the bisection of Kalimo, with one half remaining in the cell, and the other coating the insides of the Brahm palace.

## References

1. ↑ It was later revealed that this was not a malfunction and actually a deliberate assassination staged to look like an accident.
Karaval

**Karaval** is a Pocket Dimension within The Hybern Sector.

## History

### Mage Imperium

A planet that epitomized “second place,” next to Hybern, Karaval was nonetheless a world of strange wonders and possibly heterodox technologies, many kept just below the surface of Imperial compliance. Karaval and its ruling Katiche family was once at the epicenter of a booming trade with the Episurian dwarves and beyond, but in the 18th century C.A. it went spiraling into economic and social doldrums.
Improved Overwatch

***NOTICE: This article deals with game mechanics rather than with Aeldrum lore. More complete and up-to-date documentation of game mechanics and rulesets can be found here.***

## Meta

### Synergies

* Overwatch
* Always-On Overwatch

Characters that take the **Improved Overwatch** Special Ability are granted the following effect: Allows Overwatch to grant additional attacks of opportunity equal to the dexterity bonus.

## Characters

List of characters with this ability:

* N/A
Great Galthad Rebellion

*For other rebellions in Galthad, see Galthad Rebellion.*

The **Great Galthad Rebellion** was a political uprising that occurred in Aeldrum's Galthad Spire in 255 A.U..

## History

The Great Galthad Rebellion is notable for being the only time in the Serene Duchy of Aeldrum's history when the Aeldrum Dragoons were deployed against targets within the Aeldrum Core Worlds, an action which legally required that the Aeldrum Spire itself be under attack. The provocation and subsequent Dragoons deployment occurred when Galthadi extremists bombed rail lines to the Aeldrum Spire. While technically outside the spire itself, this attack was interpreted as sufficient cause for a state of emergency and was used by the Serene Doge to bypass Parliament and launch the "Raking of Galthad," in which the Aeldrum Dragoons infamously brought the Galthad spire to heel, securing "confessions" of support for the rebels from Galthadi dissidents at gunpoint. Though Parliament overturned most of these forced confessions and subsequently brought several Dragoon officers up on charges amounting to war crimes under Aeldman law, only junior Dragoon officers were ever convicted and Galthadis executed during the Raking were not posthumously pardoned. Parliament subsequently voted itself the right to curtail the geographic sphere of a state of emergency.
Irish Pale

The **Irish Pale** was the name given to the industrialized area of Ireland in and around the capital city of Dublin that formed during Ireland's colonization by the Serene Duchy of Aeldrum. The name "Pale" came into use in reference to the silky white faces of both the elves and the subterranean Aeldrum humans. Though enterprising Irishmen intermingled with these people, most of the residents of the Pale are mostly of Aeldman culture.

Within the outer layers of the pale lie smaller industrial towns; the most famous of these are Cork, excellent wine bottlers and sole producers of Aeldman tack boards, Belfast, the town of shanties and bars which grew up around the Aetheric Gate to service the sailors, and Derry, known mostly for being painted a garish color of orange due to an ATC supply chain mixup.
Jacques

*This is a Disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link refers here, consider backtracking and fixing it, so that it points directly to the intended page.*

**Jacques** may refer to:

* Jacques Clement, an official in the Naval Intelligence Board during the late Mage Imperium
* Jacques (Mousillon Brigade), a colonel in the Mousillon Brigade during the Fialta-Shantine War
* Jacques Villeneuve, an admiral in the Aeldrum Navy during the First Coalition War
* Jacques Vanel, a prominent Secularist and Aeldrum politician during the mid-400s A.U.
Hybern Sector

The **Hybern Sector** consists of several major worlds and substates. Collectively, these account for 7% of the Mage Imperium’s total economic and industrial power and a comparable share of its population. More importantly, Hybern is the bleeding edge of the Imperium’s frontier and much of the Imperium’s outward expansion in the last century has occurred through the Hybern Sector (including the conquest of the Episurian Dwarves)

## Major Substates

Arranged in order of importance.

* Hybern, the Capital
* Milgar, of the Semokku
* Telrion, of the Keiths
* Conclave of Sidenia, the Academy World
* Zu'un, the Breadbasket
* Kartak
* Dolorn, a major industrial world
* Valand, plantation and mining world
* Holden Expanse, slave ports of the Holdens
* Harlaw, an industrial world and shipyard
* Karaval, the World of Strange Wonders

## Neighboring States

The Hybern sector has several neighbors, some beholden to the Imperium and others not.

* The Episurian Administrative Confederacy
* Clan Boldur
* The Celestial Confederacy
* Protectorate of Adarnum/Kirvan Church-State
* Elvish Paradise Worlds/Elvish Enclaves
* Orcish Kingdoms
* Shantaran Dominions
* Imperium of Thalran

## Dynasties

While many officials of The Hybern Sector are drawn from the lower aristocracy, the fleet, the civil service or some part of the Imperial Core, many of the most important titles, including governorship of five of the nine major substates of the Sector, are essentially hereditary, belonging to the following dynasties:

Major:

* House Semokku
* House Keith
* House Brahm
* House Linder
* House Andros
* House Katiche

Minor:

* House Connel
* House Holden