recursal/Fanatic-Fandom huggingface dataset:
Magical Sword

Magical Sword is a magical one-handed melee slashing weapon. It is a unique weapon and a quest item necessary to finish the Lowlife background quest. Proficiency with martial weapons or longswords is required to use it effectively.

## Description

*This is a magical sword Annie is looking for. It seems strongly imbued with magic.*

## Location

Found in a locked chest in the Temple of Misaye in Caer Cyflen.
Manacalon Key

Manacalon Key is a quest item. It cannot be sold, moved to a container, or removed from the inventory by the party.

It is found in Coparann Mine during A History of Violence quest and is needed to open the large locked door leading to the necropolis section.

## Description

*This key might open the door to the necropolis.*
Karel Martel

Karel Martel is a proprietor of the Gravekeep's Cask inn in Caer Cyflen. He makes his own beer, which has its fans and detractors. He deflects any criticism leveled against his ale by claiming that you just need a refined palate to enjoy it.

Karel seems to enjoy his job and likes meeting various people.

Strangely, Karel has no real idea why the inn is called Gravekeep's Cask, he just notes that it comes from times of the Manacalon Empire.
Revivify

Revivify is a third level spell from the Necromancy school. The spell brings one creature back to life, up to 1 minute after death.

To cast the spell, the caster needs to possess a diamond worth at least 300 gp, which the spell consumes.

## Spell effects

Revivify targets one ally. It revives a dead character up to one minute after his death.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard (College of Hope only)
* Cleric
* Druid (Circle of Balance only)
* Paladin
Longsword +1

Longsword +1 is a magical one-handed melee slashing weapon. It has the lowest tier enchantment (+1), which provides a +1 bonus to attack and damage. Proficiency with martial weapons or longswords is required to use it effectively.

## Description

*A Tirmarian inquisitor’s longsword, blessed with divine magic.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Mace of Shattering

Mace of Shattering is a craftable one-handed melee bludgeoning weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or maces is required to use it effectively.

## Crafting

**Ingredients:** Primed Mace, Blood Ruby

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin
* (Palace of Ice) Sold by Berthold Svensson
Lily of the Badlands

Lily of the Badlands is a flower and a crafting ingredient used in various recipes.

*A small but useful flower that draws its power from magic of the Badlands.*

## Recipes

* Potion of Superior Healing
* Queen Spider’s Blood
* Queen Spider’s Blood Poisoned Arrow
* Queen Spider’s Blood Poisoned Bolt
* Scroll of Deathward
* Scroll of Divine Blade
* Scroll of Greater Restoration
* Scroll of Haste
* Scroll of Heal
* Scroll of Hypnotic Pattern
* Scroll of Revivify

## Locations

* Sold by Mogo the Poor
* Sold by Dalon Fall
* Sold by Katniss Strongmail
* Sold by Leila Reed
* Found in various containers
* Dropped by various enemies
* Gathered from resource nodes
Longsword

Longsword is a standard one-handed melee slashing weapon. It's a basic non-magical weapon. Proficiency with martial weapons or longswords is required to use it effectively.

## Location

* Sold by Gorim Ironsoot
* Sold by Mogo the Poor
* Sold by Galar Goldentongue
* Sold by Wilf Warmhearth
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Morganna Raven
* Sold by Grimhild Darkhead
* Found as random loot
Major Gate (Quest)

Major Gate is one of the secondary quests in the Lost Valley DLC. It is the last quest in Dominion faction quest chain.

Orenetis commands the party to travel to the secret research complex, fix the major gate, and restore the flow of mana. Orenetis gives the party the major gate password so it can be used to return to Caer Hyfryd after completing these tasks.

## How to obtain the quest

You get the quest automatically some time after finishing the Ultimate Threat quest.

## Objectives and quest log entries

**Meet with Orenetis**

* The Lord Protector requires your service. Meet him at his palace.
* You spoke with the Lord Protector.

**Reach the Complex**

* Orenetis told you the location of his facility. Go there and find out why the major gate isn't functioning anymore.
* You reached Orenetis' facility. Find a way into the underground area where the Major Gate is located.

**Inspect the Major Gate**

* Reach the Major Gate in the underground levels of the facility, and find out why it's not working.
* You found out why the Major Gate isn't working.

**Activate the Mana Generator**

* The Major Gate is now supplied with mana.

**Finding the Missing Part of the Major Gate**

* You found the missing part of the Major Gate. Now you can repair it.

**Repair the Major Gate**

* You found the missing part of the Major Gate.

**Use the Major Gate**

* You repaired the Major Gate and supplied it with mana. Use it to return to Caer Hyfryd.
* You returned to Caer Hyfryd. Report to Orenetis.

**Report to Orenetis**

* (option) You came back with Sitenero. He and Orenetis are now reunited.

## Walkthrough

When the party arrives at the complex, the Praetorian guarding the main entrance gives them a key to unlock the door. After speaking with some of the personnel, the party will learn that the lower levels have been closed off and barricaded because the monsters, which are being experimented on, have escaped and are running amok. Exploring the upper levels, the party can find various notes and books on the monsters which will update their bestiary entries. The party will have to fight its way through the lower levels. Enemies include mutated direwolves, bears, vipers, dryads, minotaurs, and bulettes. Be wary traveling through passageways, as several enemies patrol down here, so it's possible to clear one group only to have another run straight into the party from off screen.

Upon reaching the major gate, the party discovers it's not functioning because a piece of its floor is missing. After fighting their way down to the main laboratory, the party will find the mana generators and the missing floor piece. The mana generators are on either side of the main lab and can be turned back on via nearby switches. Once they've been activated and the missing floor piece reinstalled, the party can use the major gate to travel back to Caer Hyfryd to claim their reward from Orenetis.

## Rewards

* Scepter of Redeemer Control
* Dominion faction reputation change: unknown
* 500 experience points
* 15,000 gold
List

List is a lore document introduced in the Lost Valley DLC. It provides additional insight and information on characters and events, contributes to world-building. It has no other function and can be sold or discarded after reading.

## Description

Dorin Marsun, human – left leg. Fiareth Brightmoon, elf – head. Bera Snowtooth, dwarf – lower jaw. Joson Lightsinger, human – heart.
Longbow of Accuracy

Longbow of Accuracy is a craftable two-handed ranged piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or longbows is required to use it effectively.

## Description

*This enchanted weapon was forged using the ancient knowledge of Colthannin’s master bowyers. Its original design bore the sigil of Defineth Sharpsight, a renowned sylvan elf enchanter.*

## Crafting

Ingredients: Primed Longbow, Oil of Acuteness

Crafting Difficulty: DC 14, Medium

Required Successes: 12

## Recipe

* Sold by Circe Gerardoirin
* (Lost Valley) Suspicious Ingredients quest reward
* (Lost Valley) Found in the Study Room (2nd floor) in the Magic Research Complex
* Received at the start of the Palace of Ice DLC
Magnificent Outfit

Magnificent Outfit is an unidentified clothing. Before it is identified, it has properties just like any standard clothing (it's just more valuable).

If the party never identified (or bought) this armor before, it will appear in the inventory as **Magnificent Outfit**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the armor reveals itself to be a Garb of the Prudent Shield or Garment of the Wise.

Magnificent Outfit has to be identified only once per playthough. Afterwards, the party will recognize what it is automatically and identification will not be necessary.

## Description

*A set of clothes so beautifully crafted that they are almost certainly magical.*

## Location

* Found at the Ruins of Telema, after defeating the Spectral Dragon
Leather Armor +2

Leather Armor +2 is a magical light armor. It has a second tier enchantment and provides +2 bonus to Armor Class. Proficiency with light armor is required to wear it.

## Description

*This armor was used by scouts in the Manacalon army. It probably belonged to a noble soldier and is imbued with magic, providing additional defense.*

## Location

* Sold by Joriel Foxeye
* Sold by Signy Wisecat
* Found as random loot
Lena Swifthand

Lena Swifthand is one of the characters introduced in the Palace of Ice DLC. She is a vendor located in the Ruins of Telema. She is a member of the Scavengers, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock prices change based on the Scavengers faction relationship. Stock does not replenish.

* Indifference (0-10)
* Sympathy (11-30): 15% upcharge on base value
* Alliance (31-50): 10% discount
* Brotherhood (51-80): 20% discount
* Living Legend (81-100): 30% discount
Kythaela

Kythaela, also known as Kythaela of the Shield, is a creation of master Adrasteia Epimeles Aspis, a vessel for her knowledge and memories. She was created in the times of the Manacalon Empire, in the heart of the Aer-Elai, as a last-ditch contingency, a walking, talking insurance policy. She was put into slumber and enchanted to awaken when the ambient level of mana rose high enough.

Kythaela was created with an elven personality, shares the Manacalon elves’ prejudices against other races, and displays a dismissive attitude towards others so common among the high nobles.

From the moment she has awoken in the Mausoleum in the Tirmarian Ruins, she wanted to go back to her master. Loathed to travel alone, she enlisted the help of the deputies. After awakening, Kythaela was quite confused. She did not remember much – just flashes of places and people. She described the great Council of War, magister Kaseinax, and many places without fully realizing what she was talking about.

After lengthy travels, the party arrived in Coparann – a seat of Adrasteia’s family before the Cataclysm. Here Kythaela found and retrieved several items. Among them was a note with one word: *Adrasteia*. The note seemed to unlock something in Kythaela, pulling her towards the Fortress of the Shield.

Kythaela ended her journey in the Fortress of the Shield, where she was merged with her master and creator Adrasteia in a time-consuming process.

## In a Fight

Kythaela is a wizard. Before she reacquires her spellbook, she will only have 24 hit points instead of 40, and she will not have access to any spells other than her cantrips.

### Attacks

Dagger: +9 to hit, 1d4+6 piercing damage, ×2 Attacks

### Spells

* **Cantrips:** Shadow Armor, Shadow Dagger, Sparkle
* **Level I** (4 slots): Burning Hands, Color Spray, Magic Missile, Shield, Faerie Fire
* **Level II** (3 slots): Acid Arrow, Blindness, Hold Person, Misty Step, Scorching Ray
* **Level III** (2 slots): Counterspell, Fireball, Slow
Primed Maul

Primed Maul is a standard two-handed melee bludgeoning weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with martial weapons or mauls is required to use it effectively.

This weapon is exactly the same as a standard Maul, with the only difference being that it can be used in crafting recipes.

*This great hammer was prepared for enchantment by Manacnlon master smiths.*

## Recipes

* Maul of Smashing
* Maul of Shattering
* Maul of the Destroyer
* Maul of Perfection

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Togrem Caskstrong
* Found as random loot
Reduced Armor Class

Reduced Armor Class is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Reduced Armor Class applies the following effects:

* -3 to AC

## Application and Removal

**Reduced Armor Class can be applied by:** Demonic Grease of Dawn Break

**Reduced Armor Class can be removed by:** –
Lost Valley

Lost Valley is a second paid DLC for Solasta: Crown of the Magister and the first story expansion for the game. The DLC was released on Steam April 14th 2022.

## Campaign

The campaign is meant for a level 1 party and has enough content to level up to 12. It takes place in the lands of Dominion – a remote place ruled by a tyrant named Orenetis.

The campaign offers a replayable, non-linear story. The adventurers will have to decide which faction they want to side with in order to escape the Valley.

## Other Content

#### Subclasses

New subclasses, one for each of the existing classes:

* **The Commander**: Fighters who can bolster their allies both offensively and defensively in the middle of combat.
* **The Hoodlum**: Rogues who rely on intimidation and brute force to get what they want.
* **The Oath of Judgment**: held by Paladins who seek to purge corruption and deliver justice wherever they go.
* **The Mischief Domain**: granted to Clerics of Misaye who are always seem blessed with good luck.
* **The Court Mage**: elite Wizards who are masters at protecting others with their arcane powers.
* **The Swift Blade**: silent and deadly Rangers whose purpose is to assassinate high priority targets.
* **The Haunted Soul**: Sorcerers with symbiotic relationships to malevolent spirits, granting them horrifying magic.
* **The Path of Claw** (Primal Calling DLC required): Barbarians with powerful dragon-like abilities.
* **The Circle of Balance** (Primal Calling DLC required): Druids who are adept at both granting life and taking it away.

#### Monsters

New monsters are also available in the Dungeon Maker.

* Giants
* Hags
* Golems

#### Free features

Those features were introduced along with the expansion as a free update. They are available to all that own the base game and do not require purchase of the DLC.

* **Online co-op mode**: Allows playing all Solasta's campaigns (the base game, as well as the Lost Valley) with up to 4 players.
* **New Quest System**: Allows adding quests to custom adventures created in the Dungeon Maker.
* **New Dialog System**: Allows adding multi-choice dialogs with NPCs to custom adventures created in the Dungeon Maker.
* **New Custom Loot Table System**: Allows creating loot tables for chests and monsters in the Dungeon Maker.

## Pricing

As with anything else on Steam, the price depends on the region. The release price of the Lost Valley DLC in chosen regions was as follows:

* Australia: 18.50 AUD
* European Union: 12.99 EURO
* Russia: 499 RUB
* Ukraine: 209 UAH
* United Kingdom: 10.99 GBP
* USA: 12.99 USD
Dominate Person

Dominate Person is a fifth level spell from the Enchantment school. The spell grants the caster control over an enemy creature.

Dominate Person requires concentration.

## Spell effects

Dominate Person targets one enemy. It inflicts *Mind Dominated* – the creature's actions are totally controlled by the caster.

The effect is canceled if the target makes a successful Wisdom saving throw.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over V: duration increases from 1 minute to 10 minutes, to 8 hours, to 24 hours, to infinite.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Insight and Mischief only)
* Druid (Circle of the Land – Coast only)
* Sorcerer
* Warlock (Timekeeper and Tree only)
* Wizard
Katniss Strongmail

Katniss Strongmail is one of the characters introduced in the Palace of Ice DLC. He is a vendor located in the White Rock City. She is a member of the Northern Clans, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. She also offers the Detect Magic and Identify services for items.

## Stock

Stock prices and availability change based on Eastern Clans faction relationship. Stock does not replenish.

* Indifference (0-10): Primed armor and weapons available, crafting ingredients of Very Rare or lower rarity available. +1 ammunition available.
* Sympathy (11-30): roughly 5% upcharge on base value. Belt of Regeneration and Amulet of Pure Souls available.
* Alliance (31-50): 10% discount. Rare wondrous items available; +2 weapons and armor and previously crafting-only magic weapons and armor available. Specialty crafting manuals available.
* Brotherhood (51-80): 20% discount. All weapons available; Very Rare wondrous items available. Legendary crafting ingredients, "of Fortitude" and "of Perfection" crafting manuals available.
* Living Legend (81-100): 30% discount. +3 armor available, Tome available.
Ruins in the Forest

Ruins in the Forest is one of the locations introduced in the Palace of Ice DLC.

The ruins are connected directly to the Elven Settlements and can be accessed through them. The mansion located in the forest used to be inhabited, but was abandoned and now stands decrepit. A small graveyard is located close to its walls.

## Connected Quests

* Lost in the Ruins
* Secret Key
Primed Gauntlets

Primed Gauntlet is a bludgeoning monk weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with simple weapons is required to use it effectively.

The gauntlets can be used by Monks.

## Description

*Created by a Manacalon master smith, these gauntlets are made of enchanted leather and alloys. They only need a catalyst to unlock its potential.*

## Recipes

* Gauntlet of Smashing
* Gauntlet of Shattering

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Telerien Purevoice
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Berdel Ironfoot
* Found as random loot
Laethar Aerlinn

Emperor Laethar Aerlinn, the first of his name, was a reigning emperor of the Manacalon Empire in the years 1773-2117 before the Cataclysm. He was married to Saefinala and fathered one son – prince Kaelin. Statues of him and his family adorn the Sentharyllian Necropolis, where the Emperor’s mortal remains were laid to rest.

## Life

Emperor Laethar Aerlinn reigned in the glorious years of the Manacalon Empire, overseeing much of its expansion. Under his leadership, the Manacalon armies subjugated the rebel Sylvan Elves, Dwarves of the western mountains and the Halflings. He was a hero of the battle dubbed the Forest of Flames, where he personally slew over a hundred elven rebels.

Laethar Aerlinn died in 2117 B.C., slain by rebel arrows during the advance on Colthannin. His queen Saefinala and his son Kealin were murdered shortly after on the orders of Rithian Thirion, who then seized the throne for himself.

## Unlife

Emperor Laethar Aerlinn now lives as an undead specter, bound to his sarcophagus. He guards the Emperor’s Key (that opens all the doors in the Sentharyllian Necropolis) and the Minor Gate (that allows quick travel between various points in the Cradle of Fire).

The Emperor can be persuaded to part with the Key peacefully. Otherwise, he has to be fought and killed… again. In battle, he is accompanied by two Badlands Wraiths.

## In battle

He can attack once per turn with Withering Touch: +5 to hit, dealing 4d6+1 necrotic damage and inflicting *Diseased* (maximum hit points reduced until cured or a long rest is taken).

He has two legendary actions per turn and can spend one to either teleport with Ghostly Move, or attempt to paralyze one creature using Paralyzing Gaze (DC 15 Wisdom saving throw).

## Gallery

Statue of Laethar AerlinnLaethar Aerlinn as a spectre
Oil of Acuteness

Oil of Acuteness is a crafting ingredient used in crating weapons and armor.

*This magical essence can be fused with a primed weapon or suit of armor in order to enchant it. The process requires time, as well as proficiency with the enchanter’s rosary.*

## Recipes

* Battleaxe of Acuteness
* Dagger of Acuteness
* Gauntlet of Smashing
* Greataxe of Acuteness
* Greatsword of Acuteness
* Heavy Crossbow of Accuracy
* Handaxe of Acuteness
* Javelin of Acuteness
* Light Crossbow of Accuracy
* Longbow of Accuracy
* Longsword of Acuteness
* Mace of Smashing
* Maul of Smashing
* Morningstar of Smashing,
* Punisher Battleaxe
* Quarterstaff of Smashing
* Rapier of Acuteness
* Scimitar of Acuteness
* Shortsword of Acuteness
* Shortbow of Accuracy
* Spear of Acuteness
* Studded Armor of Leadership
* Warhammer of Smashing
* Armor of the Forest
* Quarterstaff of Smashing
* Breastplate of Sturdiness
* Chain Mail of Sturdiness
* Chainshirt of Sturdiness
* Half Plate of Sturdiness
* Hide Armor of the Wilderness
* Plate Armor of Sturdiness
* Scale Armor of Sturdiness
* Studded Leather of Sturdiness
* Shield of Sturdiness
* Wand of the War Mage +1
* Scroll of Blade Barrier
* Scroll of Dispel Evil and Good
* Scroll of Fire Storm
* Scroll of Harm

## Locations

* Found in the Tower in Caer Lem, chest behind the revolving bridge
* Found in the Solar Tower in the Bone Keep
* Found in the Laboratory in the Fortress of the Shield
* Found in your residence in Caer Cyflen
* Sold by Heddlon Surespell
* Sold by Halman Summer
* Found in The Verdant Valley, near Old Ruins.
* Sold by Telerien Purevoice.
* Sold by Gail Hunt.
* Sold by Hanno Mudstrider.
* Sold by Reya Schildberg.
* Sold by Renno Highwater.
* The Missing Party quest reward.
* Sold by Dalon Fall.
* Sold by Leila Reed.
* Sold by Katniss Strongmail.
* Found as random loot
Rapier of Sharpness

Rapier of Sharpness is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with martial weapons or rapiers is required to use it effectively.

## Crafting

**Ingredients:** Primed Rapier, Blood Ruby

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin
* Sold by Berthold Svensson
Potion of Superior Healing

Potion of Superior Healing is a type of healing potion that can be bought from vendors, found or crafted with the Herbalism Kit.

*Contains a shimmering liquid. Heals some of your lost HP when drunk.*

### Note on a bug!

There is a risk that using this potion will **softlock the game** by not taking action. The only way to continue is to quit out of the game. It is unknown why this occurs.

## Crafting

**Ingredients:** Magnesium, Lily of the Badlands, Moonflower ×2

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 4

## Location

* Sold by the Priest of Maraike
* Sold by Dalon Lark
* Sold by Galfin Leafcutter
* Sold by Arda Bladefang
* Sold by Cuberdon Miller
* Sold by Lena Swifthand
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot

## Recipe

* Sold by Dalon Lark
* (Lost Valley) Sold by Telerien Purevoice
* (Lost Valley) The Messenger quest reward
* Received at the start of the Palace of Ice DLC
Lyria Tannerson

Lyria Tannerson is one of the three children of late Joan Tannerson, who was a renowned lawyer and a mentor to the adventurer with an Aristocrat background. Her own sister calls her a liar. She is involved in an inheritance dispute caused by the fact that Joan Tannerson left her children completely out of her will, leaving everything to the Aristocrat deputy.

Lyria is selfish and unpleasant. She claims to need inheritance for her research and flaunts her connections to the Circle of Danantar.

If the inheritance is not given to Adria, Lyria ends up dead – killed by her own crazed sister. Otherwise, she gets to live in blissful ignorance and, most probably, under Adria’s thumb.
Sandraven

Sandraven is one of the orc tribes residing in the Cradle of Fire. It is led by Urka.

The tribe loves collecting old elven artifacts and gathered quite an impressive library. However, Kebra claims they can fight as well and will be very useful in a fight against Arrok.

After Urka reveals himself as a Sorak collaborator, Brok chooses a new chieftain for the Sandraven tribe and gains their allegiance.
Quarterstaff of Perfection

Quarterstaff of Perfection is a craftable one-handed melee bludgeoning weapon. The weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or quarterstaves is required to use it effectively.

## Crafting

**Ingredients:** Primed Quarterstaff, Volcanic Tear

**Crafting Difficulty:** DC 22, Medium

**Required Successes:** 16
Primed Shortbow

Primed Shortbow is a standard two-handed ranged weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with simple weapons or shortbows is required to use it effectively.

This weapon is exactly the same as a standard Shortbow, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Medusa Bow
* Shortbow of Accuracy
* Shortbow of Perfection
* Shortbow of Sharpshooting

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Signy Wisecat
* Found as random loot
Pouch of Dust

Pouch of Dust is an unidentified consumable item. Before it is identified, it has no special properties and cannot be used.

If the party never identified (or bought) this item before, it will appear in the inventory as the **Pouch of Dust**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its effects to become known. Upon successful identification, the item reveals itself to be the Dust of Disappearance.

Pouch of Dust has to be identified only once per playthough. Afterwards, the party will recognize Dust of Disappearance automatically and identification will not be necessary.

## Description

*A pouch filled with translucent powder.*
Javelin of Sharpness

Javelin of Sharpness is a craftable one-handed melee piercing weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or javelins is required to use it effectively.

## Crafting

**Ingredients:** Primed Javelin, Blood Ruby

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14
Potion of Heroism

Potion of Heroism is a type of buffing potion that can be bought from vendors, found or crafted with the Herbalism Kit.

*Drinking this potion grants you additional hit points for a time, plus the effects of a Bless spell.*

## Crafting

**Ingredients:** Acid, Troll Acanthus, Brimstone Viper Scales, Dragonrose

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 3

## Location

* Sold by Dalon Lark
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot

## Recipe

* Sold by Dalon Lark
* (Lost Valley) Suspicious Ingredients quest reward
* Received at the start of the Palace of Ice DLC
Poem

Poem is a Faction Relic item. It can be given to a chosen interested faction for specific rewards (certain amount of relationship gain and gold).

## Description

This might have been a love letter, or simply a poem, dedicated to a Lady Adrasteia. It was clearly crumpled, then salvaged and stored safely.

## Location

Found in a room where you can take a long rest in the Fortress of the Shield.
Protection from Energy

Protection from Energy is a third level spell from the Abjuration school. The caster touches one willing creature to give them resistance to a chosen damage type.

Protection from Energy requires concentration.

## Spell effects

Protection from Energy targets one ally and grants resistance to a chosen damage type. The caster chooses and applies one of the conditions from the list:

* Protected from Acid;
* Protected from Cold;
* Protected from Fire;
* Protected from Lightning;
* Protected from Thunder.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Cleric
* Druid
* Ranger
* Sorcerer
* Wizard
* Rogue (Shadowcaster only)
Precious Paper

Precious Paper is one of the secondary quests in the Lost Valley DLC. It is also a part of the main quest chain, even though it's classified as secondary in the journal.

[*summary goes here*]

## How to obtain the quest

The quest is given to the party by Helia Fairblade the start of the DLC.

## Objectives and quest log entries

**Find Marin Ving's Documents**

* According to Helia Fairblade, Marin Ving was carrying valuable documents and the Council will pay to recover them. If you find anything, report to her.
* You found a notebook in Ving's backpack.

**Return the Notebook**

* You brought back a notebook belonging to Marin Ving. Not the documents Lady Fairblade had hoped for, but she still rewarded you.
Paralyzed

Paralyzed is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Paralyzed applies the following effects:

* Creature can’t take actions or reactions, move or speak.
* Creature automatically fails Strength and Dexterity saving throws.
* Attack rolls against the creature have advantage.
* Any attack that hits the creature is a critical hit if the attacker is in the adjacent cell.

## Application and Removal

**Paralyzed can be applied by:** Ghoul’s Caress Poison, Ghoul’s Caress Poisoned Arrow, Ghoul’s Caress Poisoned Bolt, Hold Person, Hold Monster

**Paralyzed can be removed by:** Lesser Restoration, Greater Restoration, Freedom of Movement, successful saving throw
Ring of Regeneration

Ring of Regeneration is a wondrous item. It's a magical item. It's equipped in the finger slot and requires attunement. When attuned, the ring grants its wearer a passive regeneration: regenerate 1d6 HP every 10 minutes.

## Description

*An ancient ring created to keep warlords on their feet on the battlefield.*

## Location

* Sold by Halman Summer
* Sold by Katniss Strongmail
* Found as random loot
Plate +1

Plate +1 is a magical heavy armor. It has a first tier enchantment and provides +1 bonus to Armor Class. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 15 are required to wear it.

## Description

*This finely decorated armor shows the skill of the ancient Manacalon armorers.*

## Location

* Sold by Joriel Foxeye
* Sold by Angus Hightower
* Sold by Rhodanthe Asigon
* Found as random loot
Primed Half Plate

Primed Half Plate is a standard medium armor and an ingredient needed to craft magical armor. It is a basic non-magical armor, and it confers disadvantage on Stealth checks. Proficiency with medium armor is required to wear it.

This armor is exactly the same as a standard Half Plate, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master armorer, this armor is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Half Plate of Fortitude
* Half Plate of Robustness
* Half Plate of Sturdiness

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt, faction vendor for The People located in Caer Hyfryd
* (Lost Valley) Sold by Renno Highwater, faction vendor for The Rebellion located in Dinas Gessa
* (Lost Valley) Sold by Hanno Mudstrider
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Rogar Dostar
* Found as random loot
Produce Flame

Produce Flame is a cantrip level spell from the Conjuration school. The spell conjures a flickering flame in the caster's hand, which generates light and can be hurled to inflict fire damage.

## Spell effects

Produce Flame conjures a flickering flame in the caster's hand. The flame has two possible uses:

* **Hold Flame:** Hold the flame in a free hand slot. It will shed light, 2 cells bright + 2 cells dim, for up to 10 minutes.
* **Hurl Flame:** Hurl the flame at a creature within 5 cells. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.

## On Spell Lists

The following classes (and a race) have this spell on their spell list and can cast it:

* Druid
* Tiefling
Protected from Evil and Good

Protected from Evil and Good is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Protected from Evil and Good applies the following effects:

* aberrations, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against the creature, and cannot charm, frighten, or possess it.
* If the creature is already charmed, frightened, or possessed by such a creature, it has advantage on any new saving throw against the relevant effect.

The condition ends if the caster's concentration is disrupted.

## Application and Removal

**Protected from Evil and Good can be applied by:** Protect vs Evil & Good

**Protected from Evil and Good can be removed by:** disrupting concentration
Reputation

**Reputation** (or **Relation**) with a faction is a measure of how important the party is for the faction and how well the faction likes them

Maintaining good relations with various factions is quite important. A good relationship with a faction has its advantages – the main one being and ability to buy better items from the faction vendors.

## Improving reputation

The party can improve their relationship with each faction through:

* Doing quests for that faction;
* Giving faction relics to the faction representative;
* Choosing proper conversation options during some quests;
* Having party members with an Academic background in the party (Antiquarians).

The party does not need to worry about maintaining a good relationship with the Principality of Masgarth and the Scavengers, as those improve steadily doing the main quest.

## Reputation levels

There are five relationship levels:

* **Indifference**. Relationship: 0-10. Benefit: The faction does not care about you.
* **Sympathy**. Relationship: 11-30. Benefit: The faction will show you favor (Joins you in battle).
* **Alliance**. Relationship: 31-50. Benefit: The faction will actively help you (Joins you in battle. Store discount: 10%).
* **Brotherhood**. Relationship: 51-80. Benefit: You are important and influential in the faction (Joins you in battle. Store discount: 20%).
* **Living Legend**. Relationship: 81-100. Benefit: You are a key member of the faction, and a part of their history (Joins you in battle. Store discount: 30%).

The relationship level cap is 100.
Heroism

Heroism is a first level spell from the Enchantment school. The spell grants one ally temporary hit points and immunity to being frightened for a limited time.

Heroism requires concentration.

## Spell effects

Heroism targets one ally. The target gains temporary hit points equal to the caster’s spellcasting ability modifier at the start of each of his turns.

The spell grants *Heroism –* the target cannot be frightened and regains temporary hit points every turn.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over I: +1 target.

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Bard
* Cleric (Law only)
* Paladin
Disintegrate

Disintegrate is a sixth level spell from the Transmutation school. The spell causes massive force damage to the target, that can be disintegrated if reduced to 0 hit points.

## Spell effects

Disintegrate targets one enemy and inflicts 10d6+40 force damage. If the target is reduced to 0 hit points, it is disintegrated.

The target makes a Dexterity saving throw and negates the damage entirely if successful.

## At higher levels

The spell can be cast using a higher spell slot than its original one, providing additional benefits. Per each spell slot over VI: +3 damage dice

## On Spell Lists

The following classes have this spell on their spell list and can cast it:

* Sorcerer
* Wizard
Primed Breastplate

Primed Breastplate is a standard medium armor and an ingredient needed to craft magical armor. It is a basic non-magical armor. Proficiency with medium armor is required to wear it.

This armor is exactly the same as a standard Breastplate, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master armorer, this armor is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Breastplate of Deflection
* Breastplate of Fortitude
* Breastplate of Robustness
* Breastplate of Sturdiness

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt, faction vendor for The People located in Caer Hyfryd
* (Lost Valley) Sold by Renno Highwater, faction vendor for The Rebellion located in Dinas Gessa
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) sold by Rogar Dostar
* Found as random loot
Orb

Orb is a spell focus. It can be used by any caster to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). It can be found as random loot.

Orb can be used by Sorcerers and Wizards. It will not work for other classes.

## Description

*A sorcerer, warlock, or wizard can use this kind of item as a spellcasting focus.*

## Location

* Sold by Atima Bladeburn
* Sold by Hugo Requer
* Sold by Arda Bladefang
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot
Quarterstaff of Shattering

Quarterstaff of Shattering is a craftable one-handed melee bludgeoning weapon. In the main campaign, the weapon cannot be bought or found, it can only be crafted. Proficiency with simple weapons or quarterstaves is required to use it effectively.

## Crafting

**Ingredients:** Primed Quarterstaff, Blood Ruby

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* Sold by Circe Gerardoirin
* Sold by Berthold Svensson
On Fire

On Fire is one of the detrimental conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

On Fire applies the following effects:

* Creature sustains continuous fire damage unless the fire is extinguished by an action. The creature sustains 1d6 fire damage at the start of each of its turns.

There are also sub-types of an On Fire condition, that apply the same effect:

* On Fire from Fire Spider
* On Fire from Fire Osprey
* On Fire from Fire Elemental

## Application and Removal

**On Fire can be applied by:** Dragonblade, Burning Touch attack of Fire Spider, Burning Touch attack of Fire Osprey, Burning Touch attack of Fire Elemental

**On Fire can be removed by:** Thunderwave, Extinguish action
Potion of Healing

Potion of Healing is a consumable potion, and is the second healing potion available to the party, just ahead of the Healing Remedy. It can either be purchased from various Vendors, or crafted by the party with a Herbalism Kit and sufficient skill. When used, it heals 2d4+2 worth of HP.

## Crafting

**Ingredients:** Magnesium, Angry Violet, Gallivan Amaranth.

**Crafting Difficulty:** DC 10, Easy

**Required Successes:** 2

## Location

* Sold by the Priest of Maraike
* Sold by the Priest of Arun
* Sold by the Priestess of Pakri
* Sold by Atima Bladeburn
* Sold by Dalon Lark
* Sold by Gorim Ironsoot
* Sold by Hugo Requer
* Sold by Mogo the Poor
* Sold by Wilf Warmhearth
* Sold by Galar Goldentongue
* Sold by Orc Beastmaster
* Sold by Galfin Leafcutter
* Sold by Arda Bladefang
* Sold by Cuberdon Miller
* Sold by Grimhild Darkhead
* Sold by Engrem Toldus
* Sold by Erwina Longstaff
* Found as random loot

## Recipe

* Part of the Scholar's Pack
* (Lost Valley) The Missing Party quest reward
* (Lost Valley) Found in the Living Room (underground) in the Magic Research Complex
* (Palace of Ice) Kaupaapunki, chest in the Necropolis
* (Palace of Ice) White Rock City, near the Major Gate
* (Palace of Ice) Elven Settlements, chest
* Received at the start of the Palace of Ice DLC
Ring of the Ambassador

Ring of the Ambassador is a wondrous item. It's a magical item. It's equipped in the finger slot. When equipped, the ring grants its wearer the following benefits:

* +2 to CHA (Persuasion) checks,
* Language knowledge: Giant, Terran, Goblin, Orc.

## Description

*Made at the command of Princess Galoreth Silverflower of Masgarth, this ring lets its wearer speak and understand the goblin, giant, and terran languages, and grants +2 bonus to persuasion checks.*

## Crafting

**Ingredients:** Primed Ring, Diamond, Primordial Dragonstone

**Crafting Difficulty:** DC 14, Medium

**Required Successes:** 12

## Recipe

* Sold by Telerien Purevoice.
* The Swamp Base quest reward.
* Sold by Maddy Greenisle
* (Palace of Ice) Found on a bookshelf in the Violet's House
Primed Mace

Primed Mace is a standard one-handed melee bludgeoning weapon and an ingredient needed to craft magical weapons. It's a basic non-magical weapon. Proficiency with simple weapons or maces is required to use it effectively.

This weapon is exactly the same as a standard Mace, with the only difference being that it can be used in crafting recipes.

*Enchanted by a Manacalon master smith, this weapon is made of a magical alloy. It only needs a catalyst to unlock its potential.*

## Recipes

* Crushing Mace
* Mace of Perfection
* Mace of Shattering
* Mace of Smashing

## Location

* Sold by Heddlon Surespell
* (Lost Valley) Sold by Gail Hunt
* (Lost Valley) Sold by Reya Schildberg
* (Palace of Ice) Sold by Dalon Fall
* (Palace of Ice) Sold by Leila Reed
* (Palace of Ice) Sold by Rogar Dostar
* Found as random loot
Periapt of the Master Enchanter

Periapt of the Master Enchanter is a wondrous item. It's a rare magical item. It's equipped in the neck slot and requires attunement. When attuned, the amulet provides the following benefits to its wearer:

* increased speed of crafting,
* proficiency with the Manacalon Rosary.

## Description

*Once owned by the Manacalon master smith Firceidith, this magical charm boosts the wearer's crafting speed.*

## Crafting

**Ingredients:** Rough Blue Diamond

**Crafting Difficulty:** DC 18, Hard

**Required Successes:** 14

## Recipe

* (Lost Valley) The Swamp Base quest reward
* Sold by Maddy Greenisle
* (Palace of Ice) Found on a bookshelf in the Violet's House

## Location

* Sold by Hugo Requer in Caer Cyflen
* Sold by Leila Reed
Renno Highwater

Renno Highwater is one of the characters introduced in the Lost Valley DLC. He is a vendor located in the Dinas Gessa where he runs the General Store for Adventurers. He is a member of The Rebellion, and will offer the party better prices for items bought and sold as their reputation with the faction is raised.

## Character and Story

[Renno Highwater description and story goes here].
Plate Armor of Robustness

Plate Armor of Robustness is a craftable heavy armor. In the main campaign, this armor cannot be bought or found, it can only be crafted. As any heavy armor, it confers disadvantage on Stealth checks. Proficiency with heavy armor and Strength of at least 15 are required to wear it.

## Description

*This enchanted armor was created using the ancient knowledge of Manacalon’s master armorers. Ildurial Stronghand forged the first of those armors for the Emperor’s personal guard.*

## Crafting

**Ingredients:** Primed Plate, Mithral Stone

**Crafting Difficulty:** DC 22, Very Hard

**Required Successes:** 16

## Recipe

* Sold by Circe Gerardoirin in the Manacalon Ruin
* (Palace of Ice) Sold by Berthold Svensson
Quarterstaff +2

Quarterstaff +2 is a magical one-handed melee bludgeoning weapon. It has the second tier enchantment (+2), which provides a +2 bonus to attack and damage. Proficiency with simple weapons or quarterstaves is required to use it effectively.

## Description

*This magical quarterstaff has been enchanted by sylvan wizards using a blood gem.*

## Location

* Sold by Joriel Foxeye
* Found in Cradle of Fire, after defeating Arrok
* Sold by Togrem Caskstrong
* Found as random loot
Detect Magic (Condition)

Detect Magic is one of the beneficial conditions that can be applied to a creature. Conditions alter capabilities and state of any creature in various ways.

## Effects

Detect Magic applies the following effects:

* Creature is able to detect magic nearby.

## Application and Removal

**Detect Magic can be applied by:** Detect Magic spell

**Detect Magic can be removed by:** Dispel Magic
Magnificent Staff

Magnificent Staff is an unidentified simple weapon and a spell focus. Before it is identified, it has properties just like a standard Quarterstaff (it's just more valuable).

If the party never identified (or bought) this weapon before, it will appear in the inventory as **Magnificent Staff**. It has to be identified (with an Identify spell or by paying certain vendors for the service) for all its properties to become known. Upon successful identification, the weapon reveals itself to be a Staff of Healing.

Magnificent Staff has to be identified only once per playthough. Afterwards, the party will recognize Staff of Healing automatically and identification will not be necessary.

## Description

*A light and sturdy staff bearing golden runes. Probably magical.*
Mutated Giant Ape

## Stats

Mutated Giant Ape is a huge beast creature of 10 Challenge Rating. It provides 5900 XP when killed.

The enemy was introduced in the Lost Valley DLC.

## Description

*A mutated version of the giant ape, incredibly powerful and able to regenerate.*

## Attacks

### Punch

+10 to hit, 3d10+6 bludgeoning damage, ×3 Attacks

### Rock

+10 to hit, 7d6+6 bludgeoning damage, ×2 Attacks
Priest of Arun

## Details

The Priest of Arun is a vendor located just outside the Promotory in Caer Cyflen. His name is Rogar Ardentfire, and he is a member of the Principality of Masgarth, and will offer the party better prices for items bought and sold as their reputation with the faction is raised. He also offers the Detect Magic and Identify services for items.

He is involved in the quest Apostasy.

## Stock

Stock availability is limited based on Principality of Masgarth faction relationship. Stock does not replenish.

* Indifference (0-10): (N/A. Party starts at Sympathy level immediately after intro.)
* Sympathy (11-30): **15% upcharge on base value.** Potions available. Spell scrolls and scroll crafting manuals up to second level available. Revivify scrolls available.
* Alliance (31-50): 10% discount. Spell scrolls and scroll crafting manuals up to third level available.
* Brotherhood (51-80): 20% Discount. Spell scrolls and scroll crafting manuals up to fifth level available.
* Living Legend (81-100): 30% Discount. Store fully available; spell scrolls and scroll crafting manuals up to sixth level available,
Ring of the Lightbringers

Ring of the Lightbringers is a wondrous item. It's a magical item. It's equipped in the finger slot. When equipped, the ring grants its wearer ability to cast the Shine cantrip (3 per day). The ring recharges (regains its spell uses) at dawn.

## Description

*Originally, these rings were forged by the Tirmarian master smiths to equip an order of Paladins who wanted to enter the homeland of the Sorr-Akkath and destroy it.*

## Location

* Sold by Dalon Lark
* Sold by Erwina Longstaff
* Found as random loot