recursal/Fanatic-Fandom huggingface dataset:
Hybrid

**Hybrid** is an enemy that appears after Nibbles enter the game.

## Attacks

Hybrids have the general arsenal of zombie attacks, including clawing and biting. However, they also possess a ranged attack: A mind blast, which stuns your hero for a few moments, allowing zombies an opening to attack with impunity.

## Strategy

Prioritize Hybrids in every engagement. They are easily recognizable by the purple Nibbles eating their heads and the green fatigues. Mind blasts can be deadly, since they can stun and push your hero around into environmental dangers.
Sophia

**Voice Actor (EN)** | Crystal Clarke

**Sophia** is a character in Star Ocean: Anamnesis.

## Profile

**Birthplace**: Earth

**Birthday**: March 3rd, 755 S.D.

**Description**: An ordinary high school girl attending Bachtein High School in the 700s (S.D.).

While on a vacation with Fayt and his family, she finds herself caught up in an assault on planet Hydra IV, forever changing the course of her fate.

Sophia has a soft spot for cute things, such as cat mascots, and loves collecting them.

Despite being childhood friends and a sister to Fayt, she is doing all she can to take their relationship in a new direction.

**Game**: Star Ocean: Till the End of Time

## Summary

**Character**: Sophia Esteed

**Role**: Invoker 5☆ to 6☆

**Weapon**: Staff

**Talent**:

1. **Schoolgirl Drama II** - INT +50% (self)
2. **Green-Eyed Monster II** - Critical hit chance +30% (all invokers)
3. **Good Planner II** - AP cost -20% (all invokers)
4. **Self-Mastery** - Symbol invoking time -30% (self)

**Rush Combo**:

1. **Meteor Swarm** - INT +70% and AP cost -60% (self/20 seconds)
	* Power: INT x 3,500%
	* Max Hit Count: 9
	* Element: Fire

**Skills**:

1. **Plunging Fire Bolts** 20 AP - Summon many fireballs at once to assail your foe.
	* Power: INT x 200%
	* Max Hit Count: 6
	* Element: Fire
2. **Stone Rain** 35 AP - Cause a countless number of stones to rain down on your foe.
	* Power: INT x 460%
	* Max Hit Count: 5
	* Element: Earth
3. **Enhance** 60 AP - Raise all allies' ATK.
	* Power: 25% (20 seconds)
	* Max Hit Count: 1
4. **Violent Explosion** 45 AP - Drop an explosive orb on your foe.
	* Power: INT x 770%
	* Max Hit Count: 14
	* Element: Fire

**LB 10 Level 70 Status**:

* HP: 12,285
* ATK: 1,563
* INT: 4,095
* DEF: 1,327
* HIT: 1,057
* GRD: 833
Classes

There are several unique and special **classes** in Star Ocean Anamnesis.

* Attacker - A offensive role that specializes in melee attacks.
* Defender - A defensive role that specializes in drawing enemies' attention to themselves, thus protecting allies.
* Sharpshooter - An offensive role that specializes in long-range attacks.
* Invoker - An offensive role that specializes in group attacks and elemental magic.
* Healer - A support role that uses recovery magic to heal allies.
Zombilly

**Zombilly** is a zombified moonshiner of the Hobo Kingdom and the boss of the Healing Waters Brewery Part 2.

## Attacks

Zombilly is particularly annoying for the reason that he doesn't hit particularly hard, but spams attacks like there's no tomorrow. He usually just starts throwing jugs of moonshine in the air and hoping that they drop on your head. While easy to dodge, the sheer volume of attacks and the fact that he spams them at your current location make it possible to get overwhelmed and knocked out of the game by his attacks.

## Strategy

Zombilly is straightforward: Just keep on attacking him and dodging the jugs of moonshine. Eventually, he'll succumb and you check another level off the list.
Lenneth

**Voice Actor (EN)** | Ina Marie Smith

**Lenneth** is a character in Star Ocean: Anamnesis.

## Profile

**Birthplace**: Unknown

**Birthday**: Unknown

**Description**: A Valkyrie, who resides in a faraway universe that is divided into many different realms, which include Asgard where the gods inhabit and Midgard where the people are.

When her memories from when she was human are reawakened, she finds herself angered by the gods' treatment of people and breaks all ties with Asgard.

Lenneth is the object of Lezard, a Machiavellian man's, obsession.

**Game**: Valkyrie Profile

## Summary

**Character**: Lenneth

**Role**: Attacker ACE 5☆ to 6☆

**Weapon**: One-handed sword

**Talent**:

1. **Greater Will of the Creator**: ATK +30% (party)
2. **The Dusk of Ragnarok**: Rush combo damage +20% (party)
3. **Platina's Heart**: +15% chance of adding silence to all attacks (self)

**Rush Combo**:

1. **Nibelung Valesti** - Often silences foes. DEF -30% (all enemies/20 seconds)
	* Power; ATK x 3,500%
	* Max Hit Count: 8

**Skills**:

1. **Glowing Pierce** 18 AP - Thrust your weapon straight forward.
	* Power: ATK x 170%
	* Max Hit Count: 3
2. **Sky-High Break** 35 AP - Jump high up and descend upon your foe.
	* Power: ATK x 500%
	* Max Hit Count: 3
3. **Heaven & Hell** 22 AP - Strike upward, then downward in rapid succession.
	* Power: ATK x 220%
	* Max Hit Count: 5
4. **Valkyrie's Mercy** 36 AP - Slide into your foe and strike twice.
	* Power: ATK x 700%
	* Max Hit Count: 5
Roddick

**Voice Actor (EN)** | Martin T. Sherman

**Roddick** is a character in Star Ocean: Anamnesis.

## Profile

**Birthplace**: Kratus, Planet Roak

**Birthday**: January 14th, 327 S.D.

**Description**: A young boy who played a part in the war between the federation and planet Fargett's Jie Revorse in the 340s (S.D.).

Trained by his father in the art of one-handed Edarl swordsmanship, Roddick has become so skilled that he is even recognized by the planet Roak hero, Ashlay Bernbeldt.

He is currently a member of Kratus's defense force alongside his childhood friends, Millie and Dorne.

**Game**: Star Ocean: First Departure

## Summary

**Character**: Roddick Farrence

**Role**: Attacker 5☆ to 6☆

**Weapon**: One-handed sword

**Talent**:

1. **Transcending Space-time II** - Symbol invoking time -20% (party)
2. **Astounding Edarl Blade Arts** - +40% chance of causing stun (party)
3. **Defense Force of Kratus** - ATK +30% (self)

**Rush Combo**:

1. **Omega Thunderclap Blade** - AP cost -40% and damage taken -20% (self/60 seconds)
	* Power: ATK x 3,000%
	* Max Hit Count: 7
	* Element: Lightning

**Skills**:

1. **Double Slash** 20 AP - Strike upward, then downward in rapid succession.
	* Power: ATK x 200%
	* Max Hit Count: 2
2. **Shotgun Blast** 20 AP - manifest orbs of lightning in front of you that burst.
	* Power: ATK x 190%
	* Max Hit Count: 4
	* Element: Lightning
3. **Air Slash** 20 AP - Unleash a shockwave at your foe.
	* Power: ATK x 200%
	* Max Hit Count: 2
4. **Dragon Slash** 32 AP - Manifest dragon-shaped electricity that attacks your foe.
	* Power: ATK x 400%
	* Max Hit Count: 2
	* Element: Lightning
Joan of Arc

15th Century French visionary and military leader. Also invented break-dancing.

Heavily armored and wielding an enormous sword with exceptional killing range, she's also an ideal real front-line commander. Joan of Arc can leap great distances, knocking down nearby enemies and healing nearby allies.

## Abilities

Surprisingly agile for someone in full plate armor, Joan of Arc dives forward, damaging enemies and unleashing a burst of rejuvenating light that heals her allies.

## Strategy

A great melee character. Unlike Lincoln, she hits enemies hard with her broadsword at a slightly longer range and doesn't have to stay in contact with them. That said, there is a slight delay in the swing, making accuracy much more important than in Lincoln's case. Her sword takes getting used to, but once you get the hang of it, you can easily slice and dice your way through enemy hordes. Dashing is extremely important to use her abilities to the fullest.

Her alternate ability can be targeted as long as you hold the right mouse button down. It's perfect for getting out of tight spots while maintaining your allies' health.
Second Chance Heroes Wiki

**Welcome to the Official Second Chance Heroes wiki!**

* Abraham Lincoln
* Joan of Arc
* Napoleon Bonaparte
* Queen Elizabeth I
* Nikola Tesla
* Julius Caesar
* Blackbeard
* Marie Curie
* Montezuma
* Cleopatra
* Leonardo da Vinci
* Genghis Khan

The story so far ...
Three weeks from now, things have gone horribly wrong in the town of Hungerton, USA. Once a thriving, peaceful community, Hungerton has been overrun by a series of overlapping (and quite inconvenient) apocalypses.
Everything from fast food to household appliances has gained malevolent sentience, the dead have risen, the specter of nuclear Armageddon looms and - perhaps worst of all - it's become nearly IMPOSSIBLE to find what you're looking for during a trip to the Mall.
Amid the chaos, a lone figure stands... um... alone. His name is Hubert Beasley - local high school history teacher and part-time amateur human cloning enthusiast!

Gameplay
* Choose any two heroes for a given battle as you fight your way through dozens of levels, never being more than a few steps away from imminent death. They've been given a second chance... to save the world!
* Collect Experience to upgrade Health and attacks, increasing their slaying power!
* Use Relics and power-ups to gain advantage over your enemies!
* Unlock new historical characters to fight zombies with!

Community
We are currently maintaining 412 pages (91 articles)!
Recent changes | New pages | Missing pages

How to help
See how you can help contribute to the Second Chance Heroes Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
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Death Valley Girl

**Death Valley Girl** is the boss, of the World of Spending Part 1. It's a horrible, horrible creature with no sense of fashion, taste, or appropriateness.

## Attacks

The Death Valley Girl shows as much competence in combat as she did in her previous life. That is, very few. However, her strength lies in her shriek and her dogs. The first will deal major damage if your hero is too close and always temporarily obscure the screen. The latter will appear independently and proceed to drop excrement all over the place, acting as mines.

## Strategy

Fighting this tasteless creature is actually pretty simple. In order to do the world a favor and rid it of this abomination, first focus on slaying the low level mooks that spawn as her "court", then focus on damaging her. Since she calls her attacks out in advance, you should have no trouble neutralizing her and improving the aesthetics of the mall by a factor of ten at the same time.
Montezuma

Conquering warrior and ruler of the Aztec Empire. Also invented the banjo.

Just point Montezuma at the bad guys and get the heck out of his way. With a pair of sharp-toothed blades and an extra boost of speed, he's an ideal fast-attack melee fighter. When he needs to get a little breathing room, a rapid spiral attack sends his enemies flying.

Unlocked by completing The World of Spending.

## Abilities

Montezuma does a spinning leap attack, slicing and dicing monsters in a 360 degree arc. This attack also knocks his targets into the air.

## Strategy

Montezuma is designed for crowd control. What his attack lacks in damage and range, it makes up with speed and reach. Montezuma's blades strike every target in a 180 degree arc, making him perfect for strafing crowds and ruining the zombie day with extreme prejudice. His secondary ability is likewise designed for clearing rooms, excellent when you are in a tight spot or want to help another hero out of a tight spot.
Roach Cavalry

**Roach Cavalry** is one of the most pesky enemies found in the Hobo Colony. It is essentially one of Mulligan's Men riding a cockroach. Giant roach.

## Attacks

The cavalry hits fast with their lances, but the primary problem comes from the charge. A charging roach not only hits for plenty of damage, but also stuns the hero.

## Strategy

Dashing is extremely important against the cavalry. Keep your distance, attack when you can and don't get surrounded. Their large size makes it easy for them to surround your hero and beat down.
Mandatory Fun Zone

**Mandatory Fun Zone** is the first level available to you, set in a large mall overrun by zombies. It is divided into three parts, where you slaughter your way through a mall overrun by zombies.

## Part 1

A straightforward level. Follow the corridors, open doors, collect powerups. Destroy every destructible object to gain experience and find health, particularly if you're not playing Elizabeth I.

Blood Top in Club Sketchy can be a bit challenging for certain characters. Ranged ones, like Elizabeth or Napoleon, should have no trouble focusing fire on him while dodging the zombie hordes. Melee characters can be problematic, as it's easy to get swarmed by vanilla zombies and then get hit by his super attack. Use hit and run tactics to wear his health down.

### Goals

#### Complete the level in under six minutes

**XP:** 100
Go fast. Pick a character with high DPS and Dash your way through your enemies as much as possible. Don't collect anything you don't need. Use a ranged hero (second slot) to deal with the boss.

#### Don't get set on fire!

**XP:** 100
Self-explanatory. While fighting the Karate Klutz, don't get pushed into the wall of fire or enter it on your own. Once the enemies lie dead and your hero remains untouched by the flames, the challenge is completed.

## Part 2

### Goals

#### Find and destroy all the Zombie Chickens

**Reward**: Marie Antoinette's Cake
* Roosting on the trash can on the balcony, outside the staff room you start the level in.
* Inside Adonis Menswear, to the right after the first gauntlet in the clothes shop.
* On the counter in the arcade.
* After you take the tube to the next section of the mall, the fourth chicken is hiding off the beaten path, near a pile of rubble in the corridor after you break through the barricade of tables.
* The final chicken is roosting on the fry machine in the food court next to the magician's hall.

#### Complete the entire level without any characters dying

**XP**: 283
Self-explanatory. Take your time, look for healing items everywhere, and don't take unnecessary risks.

#### Trick the Burglar into killing 10 zombies

**XP**: 283
Can be tricky. Use Dash and jumping abilities to move out of the Burglar's target area as you draw the zombies into his attack zone. You have about two seconds before the attack hits. Use them wisely.
Queen Elizabeth I

Daughter of King Henry VIII and Queen regnant of England from 1558 to 1603. Also invented "beer pong."

The Queen likes to stand back and keep an eye on things. Her powerful Gatling gun mows down her enemies and she can plant a flag anywhere on the battlefield to offer a quick healing assist to her allies.

## Abilities

Summons the glorious spirit of Mother England to provide pulsing area of effect healing for any friendly characters that approach the flag. An added benefit is that it will knock zombies back temporarily, giving some much needed breathing space.

## Strategy

Elizabeth is an excellent support character and excels at crowd control. However, given that zombies are fairly fast for decaying lumps of flesh, the ideal strategy is to stay on the move and never, ever let go of the trigger. Ideally, you'll be able to draw the zombies in and make them follow you in a line, while soaking up royal wrath.

*Rule Britannia* comes in extremely handy in play, though using it will take a bit of practice. Deploy the flag to push the zombies back, jump in to soak up healing, then dash back out.
Tanks for Nothing

**Tanks for Nothing** is the second level of the Bunker chapter.

* On the catwalk to the left, after the tank hangar.
* After WARD accidentally deploys the bomb, don't go up the catwalk. Instead, go around it to find the scroll in the chest.
* After pressing the DO NOT PRESS button, it's behind the blast doors.
* After surviving, open the chain link gate. It's inside.
* Next to the lair of the football team.

#### Complete the level in five minutes or less

**Reward:** XP

Self-explanatory.

#### Finish the level without being hit by any rockets

**Reward:** Creepy Crystal Skull

Avoid the floor rocket traps. Easy, just make sure to kill the lower torsos with the flailing tentacle colons.

#### Avoid the turret attacks

**Reward:** XP

When you're locked on the bridge, avoid the laser turret orbs. Easy to do.

## Part 2

### Goals

#### Find and destroy all the Zombie Chickens

**Reward:** XP

* On the upper catwalk, roosting next to the floodlight.
* Further down the walkways, near the yellow damaging lasers. On the rockets crate. Near when you fight the Karate Klutz.
* Catwalk next to the storage racks, near the tank.
* On the storage racks.
* Next to the goodies crate on top of the storage racks.

#### Don't get knocked into lasers

**Reward:** Richard's Lion Heart

Self-explanatory.

#### You found the secret room

**Reward:** XP

After defeating General Leadbottom, head through the gates on the catwalk and open the door at the end. This will open up a teleporter you can use to access the secret room.
Private Corpsepile

**Private Corpsepile** is an undead U.S. soldier (or rather, a pile thereof) encountered in the Government Bunker.

## Attacks

The Private will first appear as a pile of corpses and attempt to hit your hero with his club. After dealing enough damage to him, the real fun begins as he falls apart into three separate zombie soldiers. The Private will continue chasing your hero with his club, while the other two corpses (a marksman and a missile launcher operator, apparently) will attempt to shoot your hero down. The rockets are particularly damaging, as they knock the hero about leaving them vulnerable.

## Strategy

The strategy is simple: First damage the Private enough to force him to fall apart. Next, concentrate on the marksman and the rocket launcher, as while the Private is a tempting target, his attacks are easy to dodge. The rockets and bullets, not so much. Focus on the rockets first, then on the sniper, as you can easily get out of his sights by dashing.

Note that for any challenge that involves Private Corpsepile, he only counts as dead once every element of him is dead. All three corpses from the pile need to go.
Power-ups

**Power-ups** are single-shot items used by your Heroes to gain major advantages over the zombies. You can only carry one power-up in addition to the three relics.

## Power-ups

### Disco Ball

A powerful little item that causes zombies that come near you to start dancing, rendering them vulnerable to attack. Lasts only thirty seconds, but used tactically can give you much needed breathing space.

### Healing

Self-explanatory. Green cross that will instantly add 150 Health to your character.

### Speed Boost

Self-explanatory. Doubles your Move Speed and Combat Speed. Perfect for slow characters.

### Bombs

The little red gravity bomb power-up is useful for situations where you're surrounded by enemies and need to dispose of them fast.

### Breath of Fire

Creates a damaging ring of fire around the hero. Excellent for clearing rooms.
Trashcalibur

**Trashcalibur** is a level in the Hobo Colony chapter.

Completing it unlocks Cleopatra.

* In a small alcove in the first area you enter, to the right.
* In the moonshine bottles near the barricade to the left, in the first area.
* At the dead end to the right, after leaving the first area.
* In the treasure chest #5.
* Right next to the door leading to the end of the level.

Self-explanatory.

* Two inside the alcove on the right, behind a destructible barricade, in the first area.
* One on the upper walkway. Can't miss it.
* Down the walkway. Can't miss it.
* Once you're going down from the walkway, instead of heading right, head down. The treasure chest is at the end of the lower path.
* Once you hit the checkpoint and are attacked by Mulligan's men, the chest is down the right passage (away from the detonator).
* The final chest counts.

## Part 2

### Retrieve Trashcalibur in under seven minutes

**Reward:** XP

Self-explanatory. The time limit is actually fairly generous.

### Do not get hit by any falling rocks

**Reward:** Leonidas' Tanning Oil

Tricky, especially in larger groups. Avoid the markers on your way and don't get into any fights with zombies needlessly. The brighter the target marker, the less time you have to get out of the target zone.
Commando

**Commando** is a souped-up version of Mulligan's cronies found in the bunker, There's Fighting in the War Room Part 1.

## Attacks

These undead elite warriors are armed with a sabre and an assault rifle. Their close range attacks are damaging, but the sustained automatic fire can quickly turn an enjoyable romp into a hellish experience.

## Strategy

The strategy here is to keep dodging. The commandos are nasty and pack a mean punch. Worse, multiple ones can open fire on you and the crossfire is enough to kill even the best hero. Dashing works wonders, as does closing in for close combat and pummeling them into kibbles and bits.
Napoleon Bonaparte

Famed military commander and Emperor of France. Little known fact: He was ACTUALLY over seven feet tall.

Riding on the back of a powerful cannon, Napoleon is an ideal middle-distance attacker. His blunderbuss pistol lets him hit a wide swath of targets from a moderate distance and his powerful cannonball attack is enough to knock down the toughest foes from far away.

## Abilities

Napoleon unleashes the UNBRIDLED POWER OF FRENCHNESS. Also, he fires a cannonball. Hits multiple targets in a straight line.
Beelsteambub

**Beelsteambub** is the boss of Last Stop: Hall of the Hobo King. It is a horrifying abomination: A sentient, aggressive steam locomotive.

## Attacks

The Beelsteambub is one of the most frustrating bosses if you aim to achieve all the goals. His most devastating attack is the fire breath, which floods a cone-shaped area with flames, knocking your hero back and setting them on fire. Another is launching fireballs from its exhaust which hit a fairly large area. He can also deliver a devastating attack by rising out and falling on your hero (and, of course, that's the only moment when he's vulnerable).

Oh, did we also mention zombies and falling rocks?

## Tactics

Frustration is the name of the game. It's best to break the tactics down by attacks.

1. His flame breath is devastating, but he only attacks three pre-set locations. Assuming the arena is 180 degrees with the Bub at the center, each 60 degree angle is a potential attack area. Skirting the edges between two areas will allow you to lure his attack into one, as he picks the one where your hero is in when he starts to prepare for the attack.
2. His fireball attack is easy to dodge, as the target area is illuminated. Move away before he hits. Lather, rinse, repeat.
3. His smackdown is devastating and fairly difficult to dodge, as you have a second or so to move out of the way. However, dodging the attack will allow you to attack the Bub and actually deal damage.

The most frustrating aspect are rocks. Getting hit by one fails the hidden objective, but you can easily reset the counter just by getting killed and loading a checkpoint. Just keep trying and disregard the rocks on subsequent playthroughs.
Mad Mulligan

**Mad Mulligan** is the end boss, of Mad Mulligan's Beloved, Part 2. The once brave hero of the Hobo Kingdom has become a zombie, destroyer of underworld(s).

## Attacks

Mulligan is a nightmare for melee characters. He hits hard, fast, and gives little room for error. Ranged characters are perfect for this showdown, since as long as they keep their distance, they can hammer him with impunity. Note that if you hit the zombie referee, you will knock him out, allowing Mad Mulligan's henchmen to jump into the ring. The referee will throw them out once he's back on his feet, but until then, it gets a bit crowded inside.

## Strategy

As usual, the idea is to KEEP YOUR DISTANCE. This cannot be stressed enough, if Mulligan gets you and starts his beatdown, you're in a world of pain. The good news is, he is readily distracted by eg. Automata of Al-Jazari. If you're accurate with your shots, you can take down 90% of his health bar with just one bot deployment.
Mulligan's Men

**Mulligan's Men** are one of the most persistent and annoying enemies encountered in the Hobo Colony. As the name suggests, they are the subordinates of Mad Mulligan: Zombified and even nastier than before.

## Attacks

Mulligan's Men are persistent, annoying little buggers. Their regular attacks have more reach and deal more damage than the usual zombie lunge. However, the real danger comes from their leap, where they attack your hero jumping from a distance and hitting them with a slash upon landing. It's impossible to defeat against unless you move out of the way, and deals quite a bit of damage.

## Strategies

Stay on the move and don't get cornered. Mulligan's Men typically attack in groups and with support from vanilla zombies. Getting surrounded is a death sentence. Any power ups or relics that distract zombies or knock them down will work wonders here.
Nibbles

**Nibbles** are a common, persistent enemy in the later stages of the Military Bunker.

## Attacks

The Nibbles are a pest. The effect of a covert military biological weapon program undertaken under WARD's aegis, the Nibbles aren't much of a problem alone. Sure, they scuttle around on all those legs of theirs, and they tend to jump on the hero, but they are pretty flimsy. Unless they attack in droves. Or manage to create a Hybrid.

## Strategy

Squash them like bugs they are. Staying on the move to avoid their jumping is advised.
Last Stop: Hall of the Hobo King

**Last Stop: Hall of the Hobo King** is the last level of the Hobo Colony.

Self-explanatory. Difficult to achieve due to the amount of bosses fought in this level. Your best bet is using ranged characters and ducking and dashing as hell to survive.

#### Use the spikes to kill 15 zombies

**Reward:** XP

Self-explanatory.

#### Find the two hidden chests in the Castle

**Reward:** XP

* The first one is past the spear traps. Use the cannon on the left side of the stairs to open up the wall.
* The second one is to the right of King Johnny Hollowlegs' throne and becomes available at the beginning of the fight.

#### Complete the level in seven minutes or less

**Reward:** XP

Self-explanatory.

## Part 2

### Goals

#### Find and destroy all the Zombie Chickens

**Reward:** XP

* On the barrels near the starting point.
* On the walkway below, use the detonator to kill it.
* Next to the spear traps.
* After the burning bridge, on the mushrooms to the left.
* After fighting the Turtle, on the small platform beyond the gate.
* After reaching the lift, use the detonator, then backtrack and go down the now open passage. It's next to the gramophone. Don't use the lift.

#### Don't get set on fire

**Reward:** XP

Self-explanatory.

#### Complete the level in nine minutes or less

**Reward:** XP

Self-explanatory.

#### Don't get hit by falling rocks.

**Reward:** Davy Crockett's Briefs

While fighting Beelsteambub, don't get hit by falling rocks. This can be frustrating, as the Beelsteambub hits hard and fast and distracts from the falling rocks. Your best bet? Keep trying and get killed if you fail.
Blackbeard

Notorious sea captain and scourge of the Caribbean. Resorted to piracy only after his dreams of opening a boutique cupcake bakery fell through.

Blackbeard uses a spectral anchor to drag his enemies into close-quarters, stunning them and setting them up to be run through with his enormous cutlass.

## Abilities

Blackbeard summons a spectral anchor and uses it to drag enemies toward himself. It also stuns affected targets, making it easy to cut them down to size.
Healing Waters Brewery

**Healing Waters Brewery** is the second level of the Hobo Colony.

Self-explanatory.

At the first crossroads, where the Hobo King mentions choosing a route, head down the right hand lane. Break open the moonshine bottles to reveal the prize.

#### Fish all the bodies out of the lake

**Reward:** XP

* Three are floating in the lake face down near the location above.
* Two are floating in the water near the place where you fight Zombilly. Just head down the side route (the one with mushrooms growing out) and you'll find them eventually.

#### Finish the level without being hit by a balloon

**Reward:** Shackleton's Icy Boot

Tricky, but can be managed. The balloon launcher moves a fixed distance each time when it deploys its charges, so plan ahead. Melee characters are good, particularly Montezuma or Blackbeard, since they deal damage in a cone, dispatching enemies faster.

## Part 1

### Goals

#### Find and destroy all the Zombie Chickens

**Reward:** XP

* Where you fight the Amazing Head again.
* Where you find another Karate Klutz, nesting on a pipe near a leak.
* After defeating the Karate Klutz, don't head down the indicate gate. Instead, head for the other one, towards the top of the screen. The chicken is on the wooden platform.
* On the second platform down, after defeating the Karate Klutz.
* From the previous location, don't go towards the gate leading further into the level. Instead, go down the other passage, all the way down to the lake level. The chicken is near the two chests.
* Before that gate, there's another path leading down to the lake. The Zombie chicken is nesting on top of the pile o' corpses.
* In the zombilly arena, nesting on the giant tire near the top of the screen.

#### Fish all the bodies out of the lake

**Reward:** XP

* Two bodies, near Chicken #5.
* Three bodies in the waters surrounding Zombie Chicken #6.

#### Complete the level in seven minutes or less

**Reward:** XP

Self-explanatory.

#### Defeat Zombilly without allowing any reinforcements

**Reward:** Victoria's Gauntlet

Difficult. To prevent reinforcements, you need to stand on the grates and prevent them from opening, while keeping the fire on Zombilly. A ranged character works wonders.
Burglar

**Burglar** is a Mall enemy occasionally encountered in later chapters.

## Attacks

A crook through and through, the Burglar is weighed down by the bag full of loot he carries slung over his shoulder. However, that same bag is also his weapon. The Burglar leaps into the air and attempts to smack you down with the bag. The target is clearly marked and avoiding it is easy with enough room. The attack will damage anyone unfortunate enough to find themselves in the target area, including zombies. As such, the Burglar is good for thinning zombie herds. The primary difficulty comes when you fight him in cramped locales, where he develops a very, very threatening role.

## Strategy

Stay on the move and dash as much as possible. If the Burglar knocks you down, try to get up and away as soon as possible, as it's easy to become immobilized by a zombie horde and then pummeled into oblivion by repeated attacks.
Rocket City Studios

**Rocket City Studios, Inc.** is a video game studio operating out of heavily guarded, secret compounds in St. John's, NL (Canada) and Huntsville, AL (USA). Their first location was high atop the summit of an active volcano that appears on no official maps, but it was surprisingly hard to get reliable internet service installed there.

Founded eons ago as part of an ancient and only nominally-sinister plot, Rocket City Studios has operated in the shadows... until NOW. Like a giant, rubber-suited lizard monster rising from the briny deep to destroy an unsuspecting coastal metropolis, we have revealed ourselves to a shocked world! Except, instead of destroying you with radioactive lizard-breath, they want to entertain you with video games.

## External links

* Main website
* Facebook page
* Twitter page
Crazy Cat Lady

**Crazy Cat Lady** is the boss, of Mad Mulligan's Beloved, Part 2. As the name suggests, it's your worst nightmare, except undead. Yes, she has unshaved legs.

## Attacks

The Lady's primary weapons are Molotov-Kitties, of which she has a seemingly inexhaustible supply. She will typically fire them as projectiles in a broad volley, use them as grenades, or try to claw you when you come close. She is actually easy to dodge, the primary difficulty is in the number of secondary mooks that assist her.

## Strategy

The Lady is an interesting challenge. Once you drop her Health down to 50%, a challenge will appear: Kill or Capture. Killing her is straightforward with a ranged character, capturing is a bit more involved. Wait until the zombie with a key appears, maneuver the lady into the cage foundation (the metal bars on the floor), then throw the switch near the bridge. Presto, you are the proud owner of a new relic!
Creepy Crystal Skull

**Creepy Crystal Skull** is a Bunker Relic you receive when you don't get hit by rockets in Tanks for Nothing Part 1.

## Description

Don't let the fact that we found it ina radioactive crater and have no idea who made it worry you. We're sure it's safe to use.

## Effects

Creates an electric stun field in a 12m radius around your hero.
Better Dying Through Science

**Better Dying Through Science** is the third level of the Bunker chapter.

Completing it unlocks Marie Curie.

* Inside the waiting room, behind the broken glass in the first ward.
* Inside the central stasis cell, to access it, allow the monsters to get out.
* In the cell with the roach cavalry, beyond the stasis cells.
* After the room with the lasers, on the catwalk (not the passage with the flames).
* Next to the switch opening the door, in the lab you enter after the death laser room.
* After the aforementioned room, go right, rather than then left. It's up the stairs.
* The final chest of the level.

#### Find and destroy all the Zombie Chickens

**Reward:** XP

* In the corridor after the stasis lab.
* Inside the second stasis lab, the first cell.
* Off the catwalk after the laser room.
* Next to chest #6.
* After the Nibbles are introduced, the final chicken is inside the room they burst out of.

#### Find and kill the Blood Top that escaped from the mall

**Reward:** XP

He's located in the second stasis cell laboratory, along with the hippie zombie.

#### Avoid the lasers

**Reward:** Arnaud You Don't

Don't get hit by the death laser. That is all.

## Part 2

### Goals

#### Complete the entire level without any characters dying

**Reward:** XP

Self-explanatory.

#### Avoid all of the Hybrid mind rays

**Reward:** The Drum of Estienne

Self-explanatory. The challenge is active while fighting in the secret room.

#### Complete the level in nine minutes or less

**Reward:** XP

Self-explanatory.

#### Avoid being hit by turrets

**Reward:** XP

Self-explanatory. Note that you can dodge the lasers by entering side rooms and that is indeed the intended method of navigating. This may take a few tries to accomplish, though. The second time you just need to reach the teleporter into the secret room.
Hubert Beasley

Amid the chaos, a lone figure stands... um... alone. His name is **Hubert Beasley** - local high school history teacher and part-time amateur human cloning enthusiast!

Knowing better than to rely on the denizens of the modern world to solve anything more complicated than microwaving a burrito, Hubert has turned to the PAST - when people REALLY knew how to take care of business.

After a quick trip around the globe, raiding crypts and robbing tombs, Hubert has collected enough DNA to begin using the cloning equipment he developed in his garage to bring back some of history's greatest heroes. He'd just finished his first batch when his home was overrun by a horde of hungry, wild-eyed monsters!

Hubert and his first round of clones managed to fight off the invaders, but many of his samples were carried off in the confusion and their current whereabouts are unknown. Without them, Hubert can't generate any new batches of clones and Hungerton - and likely the rest of the world - will be DOOMED!
Star Ocean: Anamnesis Wiki/Top section

Welcome to the *Star Ocean: Anamnesis* Wiki
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* Mechanics
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* Glossary of Terms

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* Unreleased Character List
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* Weapon Data
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* Twin Eclipse
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* World Map
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- World Map

- Locations

- Dungeons

- Events

- Quests

- Lore

- Starter Mission List

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* How to Play Guide for Star Ocean: Anamnesis
* Release Date
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What is *Star Ocean: Anamnesis*?

**Star Ocean: Anamnesis** is a gacha-style game from Japan, set for localization to English-speaking markets at some point in the future.

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Mad Mulligan's Beloved

**Mad Mulligan's Beloved** is the first level of the Hobo Colony stage. Completing it unlocks Blackbeard.

## Part 1

### Goals

#### Collect all five hidden scrolls

**Reward:** XP

* Behind the first door you open with a detonator.
* At the crossroads after the spear trap is introduced, go right (down). The scroll is in the chest.
* After fighting the Burglar and the Goo Monsters, take the passage to the left (top). It's in the chest.
* After fighting the Burglar, you pass through a passage and come to another crossroads, near a bridge with flamethrowers. The scroll is down the left lane.
* After the Roach Cavalry is introduced, detonate the pile of rocks north (top of the screen) and follow the path to the final screen.

#### Find and kill the Karate Klutz that snuck in from the mall

**Reward:** XP
After fighting the Burglar and the Goo Monsters, go down the passage on the right. There's a chest near the trampoline. Opening it spawns the Klutz.

#### Complete the level in six minutes or less

**Reward:** XP

Self-explanatory.

#### Kill the Goo Monsters before the Burglar

**Reward:** Roland's Rollerblades

Self-explanatory.

## Part 2

### Goals

#### Collect all five hidden scrolls

**Reward:** XP

* Down the doors leading away from the first corridor, near the chest.w
* After you kill the Crazy Cat Lady, go left, then left down the stairs. The scroll is near the detonator.
* After detonating the rubble with the aforementioned detonator, the second scroll is in one of the chests. Mind the roaches.
* Going down the steps, after the fire trap. Can't miss it.
* After finding Mulligan's Beloved, you enter a small shantytown. Before activating the gate, look in the small mezzanine to the right, the scroll is near the chest.

#### Complete the entire level without any characters dying

**Reward:** XP

Self-explanatory.

#### Kill or Capture the Crazy Cat Lady

**Reward:** XP (kill) or Daguerre's Unstable Camera (capture)
A straightforward challenge. The real challenge lies in capturing her, which can be safely passed over in favor of simply slaying the zombie. Unless you want to unlock a relic, of course. In this case, you need to bring her health down to 50%, wait until the key zombie appears (he emerges when the challenge appears on the screen), navigate her so that she is within the cage's foundation (the metal bars on the floor), then throw the switch. Whew.
Julius Caesar

Supreme general and ruler of Rome. Was the first person to guarantee pizza delivery in 30 minutes or less.

They say you should keep your friends close and your enemies closer, but Caesar learned from experience that it's WAAAAY better to keep your enemies at a distance. Preferably, with a dagger in their eye. Rapidly flinging blades help Caesar do just that and the ability to drop into a ghostly spirit mode and rapidly stab his enemies from a distance help him finish the job.

Unlocked after completing Mandatory Fun Zone.

## Abilities

Et tu, zombies? Caesar feigns death and becomes a spectral shade of his former self. This makes him invisible to monsters and lets him flash quickly from target to target.

## Strategy

A good ranged character that can hold his own, Julius is excellent as a harasser and can hold his own. He still requires a bit more precision than Queen Elizabeth I, but his increased range gives him an edge over Napoleon Bonaparte.

His secondary skill is perfect for getting out of tight spots and reaching ranged enemies and bosses.
Haru

**Haru** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Haru

**Role**: Shooter 3☆ to 5☆

**Weapon**: Gun

**Talent**: Eagle Eye - ATK -20% (All Enemies)

Rebellious Spirit - Will not flinch to damage under 20% Max HP (All Allies)

**Rush Combo**: Gravity Bullet Revision - Damage +80% (All Allies 20 seconds) Power: ATK x 3,000% Max Hit Count: 15 Element: Dark

**Skills**: Sound Spike 20 AP - Power: ATK x 200% Max Hit Count: 2

Seraphic Thunder 30 AP - Power: ATK x 310% Max Hit Count: 8 Element: Lightning

Hunter's Moon 32 AP - Power: ATK x 370% Max Hit Count: 7

**LB 3 Level 60 Status**: HP: 8,600 ATK: 1,176 INT: 817 DEF: 886 HIT: 670 GRD: 509
Mallrog

**Mallrog** is the boss, of The Wrath of Mallrog Part 2. This monster is made up of all the debris and consumerist items that are in the mall.

## Attacks

As the ultimate boss of the entire Mall campaign, the Mallrog is a formidable enemy. His first wave of attacks are lawnmowers, situated at the edges of the arena, which will be sent forth to attack you, dealing plenty of damage. Simultaneously, the Mallrog will attempt to swipe at your hero with its claws. Once it runs out of mowers, it will attempt to repeatedly pull the hero in for clawing, use its fire breath, and generally be a big problem.

## Strategy

The Mallrog is a big challenge. Melee characters are unlikely to survive, except in the very late stages of the fight. Your first priority is avoiding the mowers, which can kill a hero in 20 seconds flat if you're not careful. Then keep firing with your ranged character, while maneuvering to avoid damage, zombies, and get away when he reins your character in.

After reducing its health to 50%, the Mallrog will retreat. Use this time to kill the remaining zombies, regenerate energy and health, and prepare for the second stage. The second arena is even tougher, as it's smaller and has fans which will knock down the hero long enough for the Mallrog to hit. Same tactics as before apply, except now the Mallrog is quite vulnerable to melee characters. The size of the arena works two ways, after all.
Momma Nibbles

**Momma Nibbles** is the boss of Better Dying Through Science, Part 2.

## Attacks

Momma Nibbles is a typical ranged boss, her primary method of attack being a powerful mind blast. In combat, she is supported by legions of Nibbles, her dear children.

## Strategy

Momma Nibbles is easily taken down through consistent attacks, though the scarcity of health pickups means that prolonged combat is inadvisable. Dodge her attacks, keep dealing damage, and you should survive. Be warned: She teleports you and herself halfway through the fight, which may be disorienting.
Dash

**Dash** is the most basic element of maneuvering on the battlefield (right after opening doors and actually running around). By hitting Space, you make your hero dash a set distance in the direction you hit, allowing you to dodge enemy attacks and get around the level much faster (ideal for when time counts).
There's Fighting in the War Room

**There's Fighting in the War Room** is the first level of the Bunker chapter.

Completing it unlocks Genghis Khan.

* In the chest near the first cannon you use.
* Near the parade ground, behind the openable fence.
* Inside the locked refugee camp area (activate the generator to open the gate).
* In the chest next to the tank, beyond the camp.
* In the chest in the meeting room, next to the guy on the laser table.

## Part 2

### Goals

#### Collect all four hidden scrolls

**Reward:** XP

* In the office where you deactivate the first trip wire, there's a button on the desk. Use it to open the room in the corridor where you hit the first trip wire.
* In the ruined records room next to the first searchlight.
* In the toilet cubicle, next to the active death ray.
* After the corridor with the mines (painted blast radiuses on the floor), the scroll is inside the destructible ammo boxes near the radiation warning sign.

#### Don't set off any more alarms

**Reward:** Nathanial Bacon's Tinder Box

Requires finesse. You can't trip any red lasers or spotlights. Getting hit by secondary security devices is acceptable.
The Menace of the Mallrog

**The Menace of the Mallrog** is the third level. Completing it unlocks Nikola Tesla.

## Part 1

### Goals

#### Reach Dog Tiara Store without being hit by a Heart Attacker

**Reward**: XP
Difficult, due to the number of Heart Attackers. Try using a ranged character to take them down or Dash out of the blast radius with a melee character.

#### Escape without anyone being hit by a Heart Attacker

**Reward**: Archimedes' Sponge
Difficult, particularly for melee characters. Julius Caesar makes this challenge quite easy with his secondary mode.

## Part 2

### Goals

#### Destroy 100 shopping bags

**Reward:** Davey Jones' Locker
Self-explanatory. At this point, it'd be tougher to convince you not to destroy them, eh?

#### Don't get killed by the Mallrog

**Reward:** 461 XP
Can be difficult with certain characters. Ranged ones, like Julius Caesar or Queen Elizabeth I will find it easier to survive, melee characters have their work cut out for them.
Tynave

**Voice Actor (JP)** | Fujiko Takimoto

**Tynave** is a character in Star Ocean: Anamnesis.

## Summary

**Character**: Tynave

**Role**: Attacker 4☆ to 6☆

**Weapon**: Knuckle

**Talent**: Body Double - ATK +30% (All Allies)

Self-Taught Style - AP Consumption -15% (Self)

**Rush Combo**: Eagle Talon Dance - Nullify Buff & DEF -20% (All Enemies 20 seconds)

Power: ATK x 2,000% Max Hit Count: 4

**Skills**: Might Hammer 24 AP - Power: ATK x 230% Max Hit Count: 1

Screw Spike 20 AP - Power: ATK x 190% Max Hit Count: 4

X Claw 29 AP - Power: ATK x 310% Max Hit Count: 6

JP Somersault 32 AP - Power: ATK x 410% Max Hit Count: 3

**LB 5 Level 70 Status**: HP: 12,810 ATK: 1,957 INT: 1,274 DEF: 1,616 HIT: 952 GRD: 679