Events

During the play-through of Army Clicker, Events might appear from time to time in accordance to the current season or time within the game. Additionally, players are also able to send Event-themed gifts to friends during there events. There are both **Main Events** and **Side Events** within the Army Clicker game which are explained below:

### **Main Events**

There are a few main events, which might happen in game:

* Easter Event (Easter Eggs as Event Currency)
* Summer Event (Inflatable Rings as Event Currency)
* Halloween Event (Evil Pumpkins as Event Currency)
* Christmas Event (Christmas Trees as Event Currency)
* Valentines' Event (Valentines' Rabbits or Hearts as Event Currency)

#### **Event Missions**

All of the aforementioned Events share the same Mission possibilities which are **4 main Event Missions**, which are dependent on the Mission & Chapter Progress. Furthermore, the players do not receive any other rewards after completing Event Missions, except for the Event Currency. Lastly, **all of the Event Missions cost 5 Fuel per Mission**.

Each of the Event Missions are as of follows:

1. Mission #1 **gives +3 Event Currency for every Fuel spent.**
2. Mission #2 requires the player to **spend 50 Fuel in Mission #1 to unlock it.** Mission #2 **gives +4 Event Currency for every Fuel spent.**
3. Mission #3 requires the player to **spend 150 Fuel in Mission #2 to unlock it.** Mission #3 **gives +5 Event Currency for every Fuel spent.**
4. Mission #4 requires the player to **spend 300 Fuel in Mission #3 to unlock it.** Mission #4 **gives +6 Event Currency for every Fuel spent.**

#### **Event Bounty**

Event Bounty is a type of bounty which works similar to Platinum Bounty. It increases the possible Event Currency gained both for Event Missions and for the Event Random Bonus. During the Event Missions, the player is rewarded **33% of the Event Bounty value upon mission start (multiplied by the Fuel spent) plus the reward from the Event Missions multiplied by the Fuel spent.**

*Increasing the possible Event Bounty **will make any **Event** easier,** as it gives the player more Event Currency, which is always needed during the **Events**.*

#### **Event Currency**

Event Currency is the type of Currency, similar to Rubies or Platinum, which may be gained only within the **Events** (only while the **Event** is happening). While this Event Currency is **kept after the **Event****, players are **unable to use it outside the **Events**.** To boost the possible maximum Event Currency gained Event Bounty may be increased for bigger gains.

Event Currency may be gained in these ways:

* Event Missions
* Event Bounty
* Event Random Bonus
* Event Shop & Caravan

##### **Event Currency Calculation**

The Event Currency is calculated via the formula ***ROUNDUP(Event Bounty\*33%)\*Fuel Spent per Event Mission = Event Currency received.** Keep in mind that the value, which is Rounded up is counted to the first decimal point.*

*For example if a player has 100 Event Bounty and spends 22 Fuel per Event Mission one will receive ROUNDUP(100\*0,33;1)\*22=30\*22 = **660 Event Currency plus the Event Currency which is given upon completing the Mission,** which is calculated below.*

Continuing from the last example, the player will receive a total of:

* For #1 Mission completed - 660 + (**3** x 22) = **726** Event Currency ***OR*** 660 + (3 x 22 **x 2 (Speed Reward)**) = **792** Event Currency
* For #2 Mission completed - 660 + (**4** x 22) = **748** Event Currency ***OR*** 660 + (4 x 22 **x 2 (Speed Reward)**) = **836** Event Currency
* For #3 Mission completed - 660 + (**5** x 22) = **770** Event Currency ***OR*** 660 + (5 x 22 **x 2 (Speed Reward)**) = **880** Event Currency
* For #4 Mission completed - 660 + (**6** x 22) = **792** Event Currency ***OR*** 660 + (6 x 22 **x 2 (Speed Reward)**) = **924** Event Currency

*It is **highly recommended** for the player to reach Mission #4 with the Speed Reward and play it the most, as it will give the most Event Currency per Fuel spent.*

#### **Event Damage per Click**

Event Damage per Click in Event Missions is a type of bonus which increases the possible Damage by clicking by the fixed upgraded rate and has **not other** bonuses to it, **but only within the Event Missions.**

#### **Event Shop**

Event Shop is a type of Shop, which works in the same way as the regular one, but the player may only purchase the Event Items with Event Currency. All of the Event Items are also marked with the current event currency on the top right.

#### **Event Random Bonus**

Event Random Bonus acts the same way as regular Random Bonuses, but it gives **both** the Event Currency **and** Auto-clickers as a reward. The base value for Event Random Bonus is 10, but may be increased, after increasing the Event Bounty.

*Event Random Bonus value is **always +150 Auto-Clickers** and (**10 + Event Bounty**) value, meaning that if the player has +100 Event Bounty, then one will always receive **+150 Auto-Clickers** and **100+10 Event Bounty** upon clicking the Event Random Bonus.*

#### **Event Duration**

While the **Event is** visible, the main Event Duration may be increased with some upgrades from the Event Shop. If a player has the right materials to purchase this upgrade, it is **highly recommended** to do so, as it will give more time to get more rewards during the **Events**.

### **Side-Events**

There are also few side events, which are:

* Retro Week
* Prototype Gun Event
* Zombie Event
* Clan Mining Event
* Advent Calendar