Military

Recruit soldiers and send them on expeditions

Send your army on expeditions

Send soldiers to explore and bring back resources, on **Military**.

* New units become available on **Military**, as your culture advances.
* units require resources to recruit and explore.

 Iron | 10

## **Military units**

New military units appear on **Military** after you research a relevant technology.

* You can recruit, disband and send units on an exploration Expedition.

* Units are hired from your unallocated Population and require resources to recruit; maintain; and go on expeditions.

* Some units generate Morale.

* You can disband one unit at a time, using the 'Fire 1' button, freeing up Population.

* Military units have specifications for Attack, Hp, Armor and Healing, which determine the outcome of fights and the quantity of resources got on expeditions.

* Other aspects of the game improve base specifications.

Available units:

Pikeman — uses a spear.

Swordman — has a sword.

Knight — rides a horse.

Medic — heals the wounded.

Bersek — deals double damage at the start of combat.

War elephant — has a chance to disobey and not attack.

Musketeer — fires a musket.

Light tank — has a crew of 3.

### **Unit specifications**

* Military units have specifications for Attack, Hp and some other attributes.
	+ Attack determines damage inflicted to enemies in a fight.
	+ Hp determines how much damage can be taken, before defeat.
	+ Armor blocks damage from enemies.
	+ Healing determines how much Hp is restored, by medics, to your wounded during combat.

* Morale is generated by some units.

* Musketeers and Light tanks require Ammo to attack.

* Other factors improve unit specifications.

### **Changing specifications**

Other factors improve the specifications of military units:

#### **Changes to attack**

* You can get bonuses, to the base value of Attack, from:
	+ the research of some technologies and Knowledge invested into Military, on **Technologies**;
	+ a Sword heirloom, on **Heirlooms**;
	+ titles granted to Warmuk, on **Leaders**; and
	+ Vengeance, on **Legacy**.

Bonuses to Attack also affect finds, number of enemies that appear and some rewards when you defeat them in combat.

#### **Changes to Hp**

* You can get bonuses to the base value of Hp, from:
	+ the research of some technologies and Knowledge invested into Military, on **Technologies**;
	+ a Dress, on **Heirlooms**;
	+ titles granted to Xochiquetzal, on **Leaders**; and
	+ Aegis, on **Legacy**.

Bonuses to Hp also affect the number of enemies that appear and some rewards when you defeat them in combat.

#### **Changes to armor**

* You can get bonuses to damage blocked by armor, from:
	+ a Shield, on **Heirlooms**.

Bonuses to armor also affect the number of enemies that appear and some rewards when you defeat them in combat.

#### **Changes to healing**

* You can get bonuses to Healing by Medics, from:
	+ a Jar, on **Heirlooms**.

Bonuses to Healing also affect the number of enemies that appear and some rewards when you defeat them in combat.

#### **Morale generated**

* You can get bonuses to Morale generated by units, from:
	+ the research of some technologies and Knowledge invested into Economy, on **Technologies**;
	+ 'Motivation', on **Legacy**.
	+ titles granted to Warmuk, on **Leaders**;
	+ Statues, on **Buildings**; and
	+ a Staff, on **Heirlooms**.

### **Unit costs**

* Military units require resources to access; recruit; maintain; and to go on an Expedition.

* Some units require Ammo for combat.

#### **Access requirement**

New military units appear, on **Military**, after you research the required technology.

#### **Recruitment**

You need free Population and resources to recruit military units.

* Some units require weapons, which can be crafted or found on expeditions.

* Some units require animals, which can be found on expeditions.

#### **Maintenance**

* Some military units require resources to maintain.

* Resources which can be consumed for maintenance, include:
	+ Food
	+ Water
	+ Gold

## Expedition

### Other:

Chance to find resources and encounter enemies

### Category:

Military

Send your army on expeditions

You can find resources and encounter enemies when you send your army to explore, on **Military**..

* Expedition is available, after you research Exploration.

* Military units require resources to explore.

* Enemies may appear in your way.

* The tooltip indicates resources required to go on an expedition; and the combat specifications of your army.

### **Access:**

* Expedition appears, on **Military**, after you research Exploration on **Technologies**

* Exploration has a requirement to access and research.

 Exploration | build 2Libraries | Food | 100

### **Expedition cost**

* Military units require resources to go on an Expedition.

* The tooltip displays the resources required, by your army, to go on an Expedition.

* Musketeers and Light tanks also require Ammo for combat.

If you do not have enough resources, your army will not be able to explore.

### **Finds**

Gain resources and other items

Your units may find some items on an Expedition, if no enemies appear in the way.
* There is a 60% chance you will not encounter any enemies.

* The chance to find resources, depends on:
	+ the item; and
	+ if you have researched the required technology.

* The quantity of items you find, apart from heirlooms, varies in a range that depends on:
	+ the item found; and
	+ a calculation involving the Attack of your army; and
	+ any bonus from a Glasses heirloom.

* The value of 'A', depends on:
	+ the base value of Attack of your army;
	+ the number of Musketeers in your army;
	+ any bonuses to Attack; and
	+ if you have researched Carrying.

Glasses, provide an additional bonus that depends on its name and any upgrades.

### **Enemies**

Some enemies may appear in the way of an exploration Expedition.

You can fight enemies for a reward and other items or you can flee empty handed.

* There is a 40% chance for some enemies to appear in your way.

* The number of enemies varies in a range determined by the strength of your army

#### **Enemy units**

Different enemy units appear as your army grows in strength.

* PeasantGo to http://keep-kraft.wikia.com/wiki/Gallery#Enemy\_units%7Clinktext=gallery
* BanditGo to http://keep-kraft.wikia.com/wiki/Gallery#Enemy\_units%7Clinktext=gallery
* MercenaryGo to http://keep-kraft.wikia.com/wiki/Gallery#Enemy\_units%7Clinktext=gallery
* SoldierGo to http://keep-kraft.wikia.com/wiki/Gallery#Enemy\_units%7Clinktext=gallery
* HalberdierGo to http://keep-kraft.wikia.com/wiki/Gallery#Enemy\_units%7Clinktext=gallery
* WarriorGo to http://keep-kraft.wikia.com/wiki/Gallery#Enemy\_units%7Clinktext=gallery
* RiflemanGo to http://keep-kraft.wikia.com/wiki/Gallery#Enemy\_units%7Clinktext=gallery
1/7
* Enemy units have specifications used to calculate the outcome of a fight:

* Enemy attack is used to calculate damage to your Hp.
* Enemy Hp is reduced by your attack.
* Armor for some enemy units blocks damage from your army.

#### **Enemy size**

* The quantity and composition of enemies varies in a range, which depends on:
	+ some specifications of your army; and
	+ some bonuses to unit specifications.

The type and size of Enemy that appears is based on the attack, hp and composition of your army.
* A variable X determines the size and composition of the enemy army.

* The value for X is random and lies in the range 0 → Xmax

#### **Reward**

* You get some coins, as a reward, if you defeat the enemy.
* The reward varies in a range determined by the number of the enemy that appears.

 Peasant
 Bandit
 Mercenary
 Soldier
 Halberdier
 Warrior
 Rifleman
 where 'n' is the number of the enemy unit.

### **Your army**

Your army consists of all your military units.

* Soldier with a spearGo to Pikeman
* Soldier with an iron swordGo to Swordman
* Soldier on horsebackGo to Knight
* Heals wounded during combatGo to Medic
* Soldier armed with a two-handed swordGo to Bersek
* An elephant trained for combatGo to War elephant
* Soldier with a musketGo to Musketeer
* Light tank manned by a crew of 3Go to Light tank
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* All your units go to explore on an Expedition.
* Unit specifications, bonuses and chance determine the result of the Expedition.
* Light tanks, Knights and Swordman have Armor that blocks damage.
* Light tanks and Musketeers require Ammo to attack.
* Medics heal your wounded during combat.

Other factors improve values for Military Attack, Hp, Armor and Healing.

### **Fight**

Engage with the enemy

Fights take place between your army and an enemy.
Fights take place in rounds; attack in a round reduces the opponent's Hp.

* Total attack is used to calculate damage inflicted to Hp.

* Healing restores some Hp.

* You win if you defeat the enemy.

* You lose if you lose all your Hp.

#### **Rounds in a fight**

Fights between your army and the enemy take place in rounds.
Berseks deal double damage in the first round.

In a round of a fight:
* units and enemy units are not lost and continue to attack until the fight is over;
* opponents inflict damage to each other using their attack;
* there is a 25% chance that all your War elephants will disobey and not attack;
* Light tanks and Musketeers need Ammo to attack and take one round to reload;
* Light tanks, Knights, Swordman, Soldiers and Mercenaries have Armor that can block damage; and
* Medics heal some of your wounded.

At the end of a round:
* if both sides have positive Hp, the fight continues to the next round;
* if the enemy's Hp is 0 or under and your army's Hp is positive, you win; or
* if your army's Hp is 0 or under, you lose the fight.

Fights last 50 rounds, if both sides survive 50 rounds it is a draw.

#### **Reload**

Light tanks and Musketeers need Ammo to attack

* Light tanks and Musketeers start the fight with their weapons unloaded.
* It takes one round to load Ammo.
* Units do not attack when they are reloading.
* If you run out of Ammo your units will not attack.

 Light tank | 4

#### **Armor**

Miitary and enemy units with armor block damage in each round of a fight.

* Light tanks, Knights and Swordman have armor that blocks damage from enemy attacks
* Soldiers and Mercenaries in the enemy force block some damage from your attack.

 Soldier | 10

A Shield heirloom provides a bonus, that depends on its name and any upgrades, to the Armor of your units.

#### **Heal**

In every round of a fight, Medics will heal your wounded to restore some Hp.

* The amount of Hp restored varies in a range, and depends on:
	+ the number of Medics in your army; and
	+ any bonus from a Jar heirloom.

A Jar heirloom, provides a bonus that depends on its name and any upgrades.

#### **Your attack**

Your army attacks, in the rounds of a fight, to reduce enemy Hp.
The enemy is damaged by your attack.
* The damage you inflict is determined by the units in your army and some bonuses:
	+ Berseks deal double damage in the first round;
	+ there is a 25% chance War elephants will not attack in any round; and
	+ Light tanks  and Musketeers need to reload, and so only attack every other round.

In each round of a fight, damage you inflict varies within a range.

Mercenaries and Soldiers have armor that blocks damage you inflict.
You win if your attack reduces enemy Hp to 0 or below.

#### **Enemy attack**

Your army is damaged by Enemy attack.
* The enemy attacks, in the rounds of a fight, to reduce your army's Hp.

* The amount of damage inflicted each round is determined by the composition of the enemy.

In each round of a fight, damage inflicted by the enemy varies in a range.

Swordman, Knight and Light tank have armor that will block damage from enemies.
You lose the fight if enemy attack reduces your army's Hp to 0 or below.

### **After the fight**

A fight lasts a maximum of 50 rounds.
If both sides still have some Hp after 50 rounds it is a draw.
At the end of a round:
* if your army still has Hp and the enemy's has lost all its Hp, you win; or
* if your army has lost all its Hp, you lose the fight.

#### **You win**

You win when, if at the end of a round in a fight, your enemy loses all its Hp and your army still has some Hp.
When you defeat the enemy:
* all your units survive;
* you win some Coin as a reward;
* you have a chance to get loot; and
* your intelligence service has a chance to steal some knowledge from the enemy and also produce some Plans.

The chance to get loot, depends on:
* the item; and
* if you have researched the required technology.

The quantity of loot depends on:
* the item; and
* can vary in a range set by specifications of your army.

* The value for 'G' is determined by the Attack of some units in your army and any bonuses to attack.

War elephants, Musketeers and Light tanks do not affect the value of 'G'.

* The value for 'H' is determined by the Hp of your army and any bonuses to Hp.

#### **You lose**

You lose the fight, if at the end of a round in a fight, your army has lost all Hp.
* When you lose, you do not win any reward, nor gain any loot or other resources.

* Potential losses are calculated collectively for units of the same type.
	+ There is 75% chance that all troops of any one type of unit will survive.
	+ There is a 25% chance for each unit type to have none, some, or all units destroyed.

### **Flee**

You flee cowardly!

* This will avoid a fight too hard for you.

* You will get nothing and loose any Food, Water, Morale and Coal that your soldiers used to explore.

**This is a disambiguation notice for Military**

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Military – research