Operation: Rising Phoenix

It's time to save the world.

This article contains SPOILERS for IEYTD2!Tread at your own risk!

**Operation: Rising Phoenix** is the sixth and final mission in *I Expect You To Die 2*.

## Synopsis

Support Agent's mission briefing is as follows:

> "Well... We know where Juniper's taking the briefcase. The Headquarters of Zoraxis Defense is on an island in the middle of the Black Sea. Zoraxis is broadcasting all over the world, which means Juniper has set his endgame in motion. This is it, Agent. You'll be walking right into enemy territory. Well, if anyone can pull this off, it's you, Agent... Hmph, Agent Phoenix."
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The mission opens up to you in the elevator of Zoraxis Defense HQ. The Player's mission is to disarm the nuke in the HQ.

## Walkthrough

Grab the keycard on the floor that says A-7 and insert it into the elevator, then hit the button for floor 32. The ascent will be interrupted and stop at floor 16. Keep the fire extinguisher nearby and then grab the screwdriver and unscrew the select floor panel in the elevator, then grab it and take it off. A cylinder of napalm will release and explode. Use the fire extinguisher on the fire. Now grab the wire cutters and cut the two wires connected to the battery. The elevator will shift down between floor 15 and 16. Now grab the key labeled 15 that's inside of the cabinet. You can either release the world leaders one by one or through the voltage cabinet on floor 15. Either way, use the 15 key on the lock outside of the voltage cabinet and pull the lever down.

There will be a cell that opens that releases the portable battery. Bring it up to you and set it on the open elevator panel. A cable saw will fall down above your elevator. The other large key in the cabinet on 16 will unlock the door on the top of the elevator. Open the circle panel on the cable saw and bring the alligator clips to the two conductor spots on the saw. It will turn off the saw and charge the battery at the same time. You can also turn off the saws by zapping them with the cattle prod, and then attach the conductors right after. I would suggest grabbing the unfoldable blueprint as a shield. Then attach the clips to the elevator panel corresponding to the colored wires. The elevator will then rise to floor 32. Use the unfoldable blueprint as a shield against Juniper. If you still have it, you can also use the select floor panel as a shield, but it does not matter. In the meantime, look to your right outside of the elevator. There is a voltage cabinet with a screwdriver on the inside. Pull the lever. When you are ready, grab the briefcase on the catwalk and bring it down to you. Open the briefcase.

Confirmation: Open the door and turn the dials until it makes the shape of a Z on the front of the door.

Encryption: Unscrew the panel with any of the leftover screwdrivers and hit the buttons at 7 o' clock, 8 o' clock, and 1 o' clock.

Targeting: The order of targeting is northwest, all the way east, south to the middle line, west to the segment, southwest, northeast, and south.

Once you have completed these three, press the Engage button. The abort will fail because of low power, and a panel will open up with red and black conductor points. Grab the alligator clips and attach them to the conductor points, then press the Engage button.

## Souvenirs

### Hidden Trophy

In the lobby there is a key under the fruit plate. Carry it to level 16 and use it on the electrical box next to the fire extinguisher. The hidden trophy is in there.

### Bzzztnana

Attach the alligator clips to the banana to charge the battery.

### The Final Mask

Pick up the mimic mask after John is electrocuted.

### Prods to Plowshares

Attach the alligator clips to the cattle prod and turn it on to charge the battery.

### Batteries Not Included

Use the exploding battery in the elevator panel to stop the mechanical saw.

### Don't Try This at Home

Use the lighter and spray the ZD-40 on it to make a flamethrower (it is also possible to do this with a lit cigar).

## Debriefing

The Handler's debriefing is as follows:

> To the [REVERSED] Agency Board of Directors, from Agent Supervisor [REVERSED], this is my final report on the Juniper Incident. Shortly after the television broadcast cut out, Zoraxis Defense Headquarters was destroyed... in an enormous blast. The Agent at the scene, hereafter referred to as Agent Phoenix... well, we haven't... found a body yet... if they DID survive. [sigh] Well right before they disarmed the warheads, Dr. Zor addressed the agent. Directly. If Zor's taken a personal interest, well to be plain, it is my STRONG recommendation that we prepare for direct engagement. Thanks to Agent Phoenix, Zoraxis cannot operate in the dark anymore. Zor's strategy is already changing, and we need to be prepared for anything.
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## Trivia

* The debriefing after the level contains some reversed bits of dialogue. It seems to say "Mason [???]" and "Universal", corresponding to the dialogue, "To the Universal Agency Board of Directors, from Agent Supervisor Mason [???]".