Feats

Feats in Colony Ship are similar to perks or traits in other RPGs and provide unique boosts or passive abilities to characters. Each gained level, player may choose for their character or follower a new feat.

Human enemies also use the same feat system and gain same boosts from them.

## Heroic Feats

Heroic Feats can only be taken during character creation, and are therefore limited to one per character.

## Combat

 Slow Metabolism |  | Stim duration +1 turn, Death Timer +1

## Party

 Sarge | Charisma 7-8 | Party members only: Accuracy +4, Critical Chance +6%

## Defense

 True Grit |  | Ballistic Resistance +1, When not in cover: Evasion +6, Reaction +12

## On Kill

 Second Wind |  | On Kill: +6 Action Points

## General

 Skill Monkey | Intelligence 8 | Skill gain on Science and Stealth skills increased by 35% (works retroactively)

## Melee

 Warrior |  | Melee: 25% skill gain (retroactive), Accuracy +6, Evasion and Accuracy +1 for every skill level

## Melee Weapon Specialization

 Butcher |  | Bladed Accuracy +8, Carve Critical Chance +20, Aimed +1 for each skill level

## Ranged

 Guns, lots of Guns |  | Ranged Weapons: 25% skill gain (retroactive), Reaction +20, Accuracy +1 for every other weapon skill level

## Ranged Weapon Specialization

 Shotgunner |  | Shotgun Accuracy +8, Stagger +6 and Accuracy +1 for each skill level

## Stealth

 Tunnel Runner |  | Moving costs 1 AP, can use movement AP in stealth

## Special Feats

These Feats cannot be chosen when leveling up and are instead obtained through other means.

### Frog Hunter

Effect: Party Bonus against frogs: +12 Accuracy, +12 Evasion, +6 Critical Strike.

This feat can be obtained by fixing the terminal console near ruins of Alpha Tower in Hydroponics (Green).

### Machine Hunter

Effect: Party Bonus against robots and turrets: +12 Critical Strike, +10 Penetration.

This feat can be obtained by accessing the terminal console behind the second door in Mission Control high-security vault.

### Creeper Hunter

Effect: Party Bonus against creepes: +12 Accuracy, +6 Critical Strike, +10 Penetration.

This feat can be obtained by accessing the terminal console in Hydroponics (Yellow).

### Ask Questions Later

Initiative bonus feat gained outside of leveling due to repeated selection of [Initiative Bonus] in dialogue which starts combat.

### Mutations

Mutation feat of your choice can be obtained by completing Head Hunter quest.

 Mental Fortitude I / II / III | Zen (Z4N2c) | 0 / 2 / 5 | Permanent: Neural Resistance +5, Skill LP +15% (Retroactive) / Zen Stim (On Use): Neural Resist +15 / Zen Stim (On Use): Neural Resist +30, no Perception penalty from Zen Stim

### Death Timer

These feats are side effects of surviving after being fell down in combat

 Revenant | 10 | HP -5, Evasion +5, Death Timer +1

### Overclocking

Theses feats are side effects of overclocking implants performed by Eli in Maintenance Deck

### Mutant

Effect: Regen +1, Stat Healing +1, Toxic Resistance +75

This feat is exclusive to mutants of The Heart and cannot be obtained by any means by other characters.

### Cyborg

Effect: Constitution +2, Natural DR +1, Neural Resistance +70, Energy DR -1, Death Timer +99

This feat is exclusive to House of Ecclesiastes monks and cannot be obtained by any means by other characters.