Map

Cargo ContainersLighthouseA dealer in the ventsThe mlum map changes every season which brings new features and a new prison to escape from. The map has a wide variety of hiding places, dealers, unique areas and fugitive activities.

An interactable map is available here.

## Inside the prison

Inside the prison there are four main hallways, each containing their own rooms. Red hall contains the guard spawn, stairs, and cell hall. Blue hall contains the job office, solitary, and cafeteria. Yellow hall contains the pool, showers, and gym. Green hall contains storage, the yard, and lockers. In the middle of these halls there is a central courtyard with a fountains.

### Vents

Vents are a unique transport system for avoiding contraband scanners and guards. Tunnels connect every cell, most rooms, and a central tunnel loop connects every hallway, and all offer a way to avoid contraband scanners. However, tunnels will be patched when an escape happens, meaning the will have to be reopened with a plastic spoon or spork. Vents are also the main location for dealers. Beware however, being inside a tunnel means officers can kill you!

### Dealers

Dealers are the source of crafting items. At dealers, you can exchange chocolate or milk chocolate for goods. Most dealers are hidden within the tunnels, although some, like timber, remain outside of them. Dealers are essential to crafting, escaping and generally playing the game.

## Key locations and features

The outside of the prison is a hilly jungle landscape featuring two fugitive towns on opposite ends of the island. There are a wide variety of secrets and locations in the map, especially outside of the prison. The most notable of these secrets are the *sausage:tm:* signs, which when right clicked add to your total collection. Other locations include the yacht, lighthouse, cargo containers, Bessel parkour, the river, the dojo, and more.

### Lighthouse

The lighthouse is the most noticeable of all the map locations. It stands tall on a small cliff away from all other locations, and opposite to the cargo containers. The lighthouse is also where the cargo ship arrives. It has 3 layers, the lower one containing a gang vault and ender chest. The second one is accessible from some parkour. It has a dealer and is significantly safer, as well as a zip line for the cargo ship. The third layer can be accessed by another pressing a button on the cliff and using a trapdoor in the 2nd layer. The third layer has a lovely balcony and the highest view of mlum.

### Cargo Containers

The cargo containers is located at the north-west corner of the map. The cargo containers most notably contain the Forging Anvil. Additionally, an NPC can be found in the black container, who can be given items to be auctioned on the black market. Multiple ender chests, gang vaults and crafting tables are also at the containers.

### Sluma

Sluma is a small feature near the runes, where every so often, a blue slime will appear. Although it is useless to fugitives, an officer can feed it 100 bits for a powerful weapon such as the Batana, a katana-baton mix, or the Scattershot, a piercing multishot crossbow. However, fugitives can then kill the guard for their items after sluma is fed!

### River

The river is a water feature near volcano town. It has a small waterway from a waterfall that flows into the ocean and to the lake. Two bridges span the river near the main paths, and a bridge across the hills. Through the waterfall is a secret cave with an enderchest and a plunder chest, which has a chance to spawn a golden nugget every hour. Be careful, the river still does damage!

### Dojo

The dojo is a small underground room near the small island chain, inbetween the lighthouse and volcano town, on the east side of the island. The dojo contains the Parry Practice Room, to help players practice parrying with weapons. Inside there is also a dealer, who sells nunchucks and a katana. There is also an ender chest and a stash, commonly loaded with gear.

### Bessel Parkour

Bessel parkour is a rigorous, challenging, and difficult parkour puzzle accessible after speaking to ???. For more info, visit the Bessel Parkour page.

### Yacht

The yacht is as simple as its name. It is a small, cozy, but dangerous hiding place. It is right beside the cargo containers. The yacht also contains an underside button that opens the main door, and you can claim an alt cultist robe for free, along with having ender chest access and a small stash. The yacht is a common fishing spot for fugitives. The yacht is home to DJ Plant, now retired living out his life on his private yacht with an endless supply of coconuts.

### Fishing Shack

The fishing shack is a small wooden hut on the west side of the island. It contains Sushie, the fish-to-chocolate cat, Fishing Guru, who sells fishing rods, and the (rod bench link) to upgrade or repaid your rod. It is a dangerous location due to its close proximity to guards from the prison. This is the start of the fishing tree.