Cave of Flames

The entrance to the Cave of Flames

The **Cave of Flames**, also known as the **Mine**, is the second Dungeon in *The Minish Cap*, located near the top of Mount Crenel. It used to be a human mine, but was abandoned at some point.

## Themes and Navigation

Being a mine, many of the puzzles in this Dungeon involve manipulating High-Speed Carts and tracks. Several rooms are filled with lava, and must be crossed either by jumping into Updrafts and floating across, or by moving quickly along patches of cooled lava. The item obtained in the Dungeon is the Cane of Pacci, a mysterious cane with the ability to flip certain objects upside-down (such as the aforementioned High-Speed Carts and lava patches). The Cave of Flames is infested with Rollobites, Bob-ombs, and Spiked Beetles, among other monsters.

The Dungeon's boss is Gleerok, and the Sub-Boss is a group of eight Spiny Chuchus. Clearing the Dungeon earns Link the second of the Four Elements, the Fire Element.

### Minor Enemies and Traps

* Bob-ombs
* Chasers
* Green Rupee Likes
* Helmasaurs
* Keese
* Red Chuchus
* Rollobites
* Spiked Beetles
* Spiny Chuchus
* Traps

## Gallery

* Inside the entrance of the Cave of Flames
* Link and Ezlo in the Cave of Flames
* A Helmasaur attacking Link in the Cave of Flames

## References

1. ↑ *Encyclopedia*, Dark Horse Books, pg. 272 (**TMC**)
2. ↑ "*One of them should be in the mine the humans dug. It's not far from here.*" — Melari (*The Minish Cap*)
3. ↑ "*If you head outside from here, you can go see the mine the humans dug. But the boss doesn't let anyone go in there without permission.*" — Mountain Minish (*The Minish Cap*)
4. ↑ "*You got the Cane of Pacci! This mystical rod has the power to flip things over. Use it to charge up energy in holes and then flip up on out of it!*" — N/A (*The Minish Cap*)
5. ↑ "*Appears in the Cave of Flames. A Gleeok with a hard, rocky shell found in Mount Crenel. Hiding in lava, this beast spews fire on everything it sees.*" — Figurine (*The Minish Cap*)
6. ↑ "*It'll take me a while to rework your sword. In the meantime, you should track down the missing elements. One of them should be in the mine the humans dug. It's not far from here.*" — Melari (*The Minish Cap*)

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Zalta Wa **·**
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Mah Eliya **·**
Noe Rajee **·**
Rinu Honika **·**
Rohta Chigah **·**
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Dungeon Listing

Shrine Listing

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Dungeon Listing

****Link's Crossbow Training****

**Level 1** — Ordon Target Practice  **·** Gerudo Stalfos: Defender  **·** Arbiter's Grounds: Ranger

**Level 2** — Goron Target Practice  **·** Zora River: Defender  **·** Skull Shooting

**Level 3** — Kakariko Target Practice  **·** Fruit Balloons  **·** The Great Bridge: Defender

**Level 4** — Zora River Target Practice  **·** Hyrule Castle: Defender  **·** Skulltula Forest: Ranger

**Level 5** — Oocca Target Practice  **·** Gerudo Moldorm: Defender  **·** The Shootout

**Level 6** — Ordon Target Practice 2  **·** Bridge of Eldin: Defender  **·** Snowpeak Ruins: Ranger

**Level 7** — Underground Target Practice  **·** City in the Sky: Defender  **·** Temple of Time: Ranger

**Level 8** — Horseback Target Practice  **·** Snowpeak Ruins: Defender  **·** Darknut Battle

**Finale** — Ranch Target Practice  **·** Sacred Grove: Defender  **·** Fossil Stallord Battle

Stage Listing

***Stages in *Hyrule Warriors****

Hyrule Field **·** Eldin Caves **·** Faron Woods **·** Valley of Seers **·** Death Mountain **·** Lake Hylia **·** Twilight Field **·** Palace of Twilight **·** Skyloft **·** Sealed Grounds **·** Temple of the Sacred Sword **·** Temple of Souls  **·** Gerudo Desert **·** Ganon's Tower
Forsaken Fortress   **·** Wind and Earth Temples

Stage Listing