RQG Space Pals Special

## Content Warnings

Part 1 Innuendo, insults, shunning. Mentions of: imprisonment, blood, spiders
Part 2 Innuendo, References to sex, vehicle crash, weapons, attempted murder, religious fundamentalism

## Plot Summary

A group of convicts has escaped their confines on a prison ship and has commandeered a 'space boat' to escape in! The ship is tall, its engine being an impossibly tall tree in the centre of the ship; the characters live in various places in or near the tree. Unfortunately the ship is running low on moisture and the tree is dying. The crew must find a moisture source or the ship will be stranded in space. One of the crewmates, Worshiper 2X7, also runs on moisture, and time is running out for them, too, before they power down. Will they co-operate with the team, or resort to extracting their blood in a fit of desperation?

## Character Summary

### Worshipper 2X7

Worshiper 2X7 is a sentient android imprisoned for desecrating the sacred ponds. They enter a "blood lust" for moisture whenever they're near any. They were a part of a splinter sect of androids who worshiped the sky and the water cycle. Can retract their limbs into a box shape- called their "listening state."

### Commander Unal Manspray

Commander Unal had a "long and storied" military career that was ended with his desertion, court martial and subsequent imprisonment. His wife left only a note when she left him, claiming he was boring and married to his job. Unal missed out on a promotion because High Command didn't agree with some of his bolder ideas (such as "dismounted infantry").

### Deraldio Pilchards

Deraldio is very protective of his pit. He is described as "squat, square, and cross", has a 2 ft tongue, and may be a trap-door spider. He was imprisoned for digging trap pits for banditry reasons. Deraldio is described as having a "wealth of experience" in killing people in many different ways. Only four of his six legs remain, his clothes are all stolen and he carries a surprisingly large number of machetes. Deraldio is addicted to what he calls "fun crystals."

### Shmerr

Schmerr is very pro-administration and efficiency, making made his former terrorist cell so efficient he became redundant. He was imprisoned for heisting an ecosystem that was interfering with bureaucratic processes. Schmerr had his glands removed when he became space-faring, as his species exudes a pungent cloud of moisture when in low gravity. Schmerr carries a (large) satchel of smuggled "core" paperwork. He has a facial tattoo of a phoenix that he got in prison in exchange for balancing the books of the prison tattooists.

### Mr. Squeakington

Mr. Squeakington is a talking (inter-dimensional) budgie. In Mr. Squeakington's original dimension, she was bigger, and as a result she is deceptively strong. She was imprisoned for budgie-smuggling in an underground effort to smuggle other budgies trapped in this dimension from captivity. She squeaks when excited and is usually furious, quickly turning to eye-gouging. Her friends all melted when something went wrong with the interdimensional budgie-smuggling portal. What she did to her previous owner was so awful, she chose to describe it in her native language to avoid offending anyone. In her downtime, she takes dust baths, pecks at her mirror, and flaps around.

## Synopsis

### Episode 1

Unal is trying to recruit Deraldio to his army. He asks Deraldio to come out of his dirty great pit. Deraldio replies that it is a lovely dirty pit and that Unal will need to enter the pit if he wishes to talk. Unal opens the well-camouflaged trapdoor and tries to recruit Deraldio, based on his love of machetes. He might be useful as an infantryman. He asks Deraldio if he's ever been in an army, and he replies that he's been in an army of sorts, in that he's killed a lot of people in forests. Deraldio asks Unal if he remembers him, and Unal says he doesn't. Deraldio says Unal's infantry unit came to his planet, to stop the bandit activity. Unal remembers, saying the horrible dirty bandits dug a load of holes everywhere, then realises the Deraldio was one of them and is rather awkward. Deraldio tells him to leave, and go back to playing with his toy soldiers; he also tells Unal to keep out of his way.

At the top of the tree, Mr. Squeakington and Worshipper 2X7 talk about moisture. Worshipper 2X7 is looking out of the porthole for planets to visit. Mr. Squeakington suggests finding a comet, since they are made of water (ice). They decide to try and find a water scanner so they can search for a comet, and start heading down the trunk.

Unal opens by trying to recruit them to his army, since they are now free from galactic injustice. He proposes an organisational structure in order to more efficiently find moisture. Mr. Squeakington and Worshipper 2X7 both immediately vie to be the leader, Mr. Squeakington saying she was the leader of her cell, and Worshipper 2X7 saying they are the most logical, having the least flesh. Worshipper 2X7 calls Unal deficient, since he has flesh, and Unal counters by saying the leader has to be likeable. worshipper 2X7 says they are very likeable and that everyone loves them. Mr. Squeakington reminds them that finding moisture is much more imporatant than being the leader of a new world order. Unal tries to organise a meeting to ratify the organisation, so the team can all pull together in the same direction, each with their own ranks and hats. Worshipper 2X7 says they do not recognise hats' authority, and Unal tries to explain how they're symbolic.

### Episode 2

In the meeting room at the base of the tree, Unal is striding around with a stick and has found a whiteboard. Mr. Squeakington is pecking at her reflection in the whiteboard. Unal suggests they take a quadrant of the ship each and search for the scanner, then find a way to communicate with it. Deraldio suggests that instead of searching, they ask the ship were the scanner is. Unal immediately starts to shout at the ship. The ship (also played by Alex) replies. They ask where a moisture scanner is. The ship tells them that the scanner can be found in the aft manual compartment. Deraldio volunteers to go and find the scanner (a box or summin'), and Worshipper 2X7 will go with him, saying they would like to find a box. Deraldio adds 'or summin''.

Shmerr is on the outside of the ship, narrating their personal log as they record the progress of Worshipper 2X7 and Deraldio Pilchards. As commander of the vessel, he believes that the crew are anticipating his orders. He watches Deraldio and Worshipper 2X7 make their way to a storage room, and continues to narrate as a sex scene unfolds. However, he doesn't seem to realise what he is witnessing, thinking that one tripped over and the other cauht them, and then that one is choking and the other is helping. Eventually Worshipper and Deraldio find the scanner, but according to Shmerr, 'that's not what the scanner is used for'.

Still in the meeting room, Mr. Squeakington remarks that the others are taking a while finding the scanner, and wonders if they need to find a scanner to find the water scanner, and they head to the fore storage compartment. They talk about military ranks, as Unal tries to find the correct rank for Mr. Squeakington (lower than commander, of course). Mr. Squeakington opens the storage cupboard using her interdimensional strength, ripping the door of its hinges. Commander Unal Manspray doesn't want to get his uniform dirty, so orders Mr. Squeakington inside instead to get the scanner scanner, since the cupboard is full of sap. In she goes.

Worshipper 2X7 and Deraldio return to the meeting room at the base of the tree with the moisture scanner, only to find that everyone else has left the room. Worshipper 2X7 inserts the scanner into a port, and reports that moisture has been detected 1 ft (~30 cm) away. Deraldio realises that means the moisture in his body and tries to reason with Worshipper 2X7 and recalibrate the scanner to detect moisture at longer range.

Worshipper 2X7 is beginning to advance on Deraldio with saws, set on acquiring his moisture, and Deraldio is trying to calm them. Unal comes in, and Worshipper 2X7 detects additional moisture. Unal tries to get them to look at the plan for the comet on the whiteboard, but Worshipper 2X7 does not detect any moisture in the whiteboard. Deraldio tries to convince them to spare the crew, who all contain only small amounts of moisture, and work with them to get to a comet, which has much larger amounts of moisture. Unal, meanwhile, has a ray gun trained on Worshipper 2X7 but is also trying to insult Deraldio's dirty holes; Deraldio counters that dusty is not the same as dirty, and Unal says he'll only agree if Deraldio stops getting his name wrong. Worshipper 2X7 adjusts the scanner's range to only moisture outside the vessel. Deraldio asks if it was his logic or Unal's ray gun that convinced them, and they say it was, in fact, boredom. A comet is located 2.5 parsecs away. Deraldio asks the ship's computer where they can find the bridge so they can steer to the comet, and they head 'up'.

Worshipper 2X7 has found Mr. Squeakington in the sap cupboard, completely stuck. Worshipper 2X7 extends their arms in an offer of assistance, and retrieves Mr. Squeakington. She is covered in sap, and really needs a dust bath. Worshipper 2X7 decides to take Mr- Squeakington to Deraldio's dusty hole for a dust bath.

**BREAK**

Worshipper 2X7 reaches the pit, and drops her in. Mr. Squeakington has a great dust bath, flapping around and spraying sap and dust everywhere. Worshipper 2X7 announces that they have one hour of moisture reserves left, and will power down in T-60 minutes. Mr. Squeakington suggests they try dust instead of moisture as a power source. This is heresy to Worshipper 2X7, and they call Mr. Squeakington an unbeliever.

Deraldio and Unal are still trying to find the bridge, and Shmerr is narrating their progress. They start by likening the vast expanse of space to a big, glorious, empty spreadsheet. Shrmerr is outside the bridge, observing 'Whiteboard' (Unal) and 'Many-legs' (Pilchards). Whiteboard appears to be spooling up the engine, and Shmerr is encouraged by this, sure that the crew have considered that Shmerr is on the outside of the ship with no way to brace against the massive acceleration. Many-legs is a the nav-console, and Shmerr sees the pair of them as a dream team, responding well to his hands-off management. He then holds on to the ship and prepares for the acceleration.

Pilchards and Unal have started to steer the ship and wonder what the thump they heard was. They ask the ship if there have been any hull breaches, and the ship replies that all valued crew-members are accounted for. Deraldio does think that they're forgetting something, though... Mr. Squeakington! He asks Unal what happened to her, since he was with her last, looking for the scanner-scanner. Unal takes off his hat and puts it on his chest, sadly telling Deraldio that they lost her- she went bravely into the storage cupboard and was taken by the saps therein. Deraldio scolds Unal for abandoning Mr. Squeakington when in danger, and for not respecting people. Taking one's hat of is not a true symbol of respect. Deraldio, upon learning that Unal didn't go in himself because he wanted to keep his uniform clean, challenges Unal to throw his hat on the floor and stamp on it; Unal agrees, but only if Deraldio also takes off his own hat. Deraldio does so, and a bond of brotherhood is formed.

Shmerr is on the outside of the ship, shaking with the movement of the ship. He's watching things play out in the pit with Worshipper 2X7 and Mr. Squeakington. He notes that there is more tension in the crew than he had initially considered; namely the killer robot. He is keeping an eye on the situation from a distance. At this point, a significant portion of the budgie appears to be smeared on the walls of the pit; most of the budgie has escaped. There does now appear to be a killer robot onboard, and he takes this as a motivational driver for the team.

On the bridge, Unal has taken all his clothes off apart from the hat, and Deraldio is trying to get him to remove the hat too. Given that all his buttons have come off the uniform, it looks like Deraldio has ripped the uniform off him. Mr. Squeakington comes in, and starts squeaking. The pair immediately try and make excuses, with Deraldio saying that he was showing Unal how to cool down, and Unal exclaiming that his uniform slipped and all the buttons fell off. He then greets Mr. Squeakington in surprise that she's alive, and notes she's also maimed. Mr. Squeakington is plucked, and has hopped in naked. Unal scolds Mr. Squeakington for having no sense of propriety. Worshipper 2X7 is advancing, and they close the blast doors. Mr. Squeakington explains that she was abandoned cruelly, stuck in sap, then had a dust bath, then accidentally offended Worshipper 2X7. Deraldio realises that Mr. Squeakington had her dust bath in his dusty pit, and is very angry that she mussed up his lovely pit with sap and blood. Deraldio is getting angry, and Unal tries to calm him, accidentally calling him 'Darling', before correcting it to 'Deraldio', then 'Lieutenant Pilchards'. Unal then reminds them that while they're having this conversation, who's driving?

Still holding on to the outside of the ship, Shmerr narrates as the comet fast approaches. They have nothing but pride and respect for Many-legs, for choosing to accelerate towards the comet at full speed, leading to their arrival with at least three seconds spare, if that isn't worth their death, they don't know what is. They thank their crew: Whiteboard, Many-Legs, Baldie [gant?], and Killer Incentive robot; without their help, he could never have guided the ship into a comet, for some reason.

In the bridge, Mr. Squeakington, Unal ,and Deraldio are panicking. Unal accidentally accelerates more, and Deraldio pulls a brake lever. The ship informs them that deceleration will occur in 13 minutes. Deraldio tries to say something meaningful to Unal, but gets his name wrong. Before he can correct himself, the ship crashes and they die.

Meanwhile, Worshipper 2X7 is trying to get through the blast doors to murder the crew, not realising they're about to crash. The ship's computer wishes them luck in their endeavour to acquire moisture from the crewmates, and says that if they can share the moisture, they could probably get along well together. Worshipper 2X7 and the ship, in their last moments, enthuse about moisture.

Shmmerr is on a pice of ship's hull, spinning around in a cloud of ice particles, and only has a ship's recorder in their hands. They claim the comet for themself, and pays their respects to the dedicated crew that sacrificed themselves for Shmerr's goal. They praise 'IncentiBot' in particular for their efficiency and work ethic in killing and moisture harvesting.

## Quotes

**Shmerr**: "*Diary entry of Shmerr no. 2: They have made it into a room, which has items within it. That's good, they are stood very close to one another, and they are and they are attempting to find the thing. As commander of this vessel, I approve of this action, I am glad they are anticipating my orders, and I am sure this will be fine. Oh- oh, I think one of them may have tripped over- into the other one's arms, good that they caught them, I am glad that my crew care for one another. that's a lot of arms! Oh, they, oh, this, I may have to file an incident report, it appears they may be choking... ah... it's, it's OK, though, one of them is apparently helping them out in some wa- goodness me, that is a very long tongue. I believe they may have been trying to look for the scanner? And- it's on the floor, it's between their feet, if they just look down- oop, no, heh- that's not looking down, goodness me! Er, thank goodness it's zero-g or someone would be getting hurt. Erm, that's, that's fine... I guess I'll just tap on the win- oop, no, they're, they can't hear, that's fine. Ooh, no, one of them's, one of them's picked up the sca- that's not what the scanner is used for.*"
―Shmerr narrates a sex scene between Worshipper 2X7 and Deraldio, without realising what he's seeing.

**Worshipper 2X7**: "Moisture Detected"
**Deraldio Pilchards**: "Ah, wonderful, where, where is it, where is that precious..."
**Worshipper 2X7**: "Moisture detected... one foot away"
**Deraldio Pilchards**: "Ah, OK, we might need to recalibrate this... Please- you know, I do, I do know I contain moisture, but it's not for that! Hang on, I'll just..."
**Worshipper 2X7**: "Are you sure?"
**Deraldio Pilchards**: "I'm pretty sure it stays inside."
**Worshipper 2X7**: "Moisture is multipurpose."
**Deraldio Pilchards**: "Ok, no, but-"
―Worshipper 2X7 detects precious moisture inside Deraldio's body.

**Deraldio**: "Right, now you've taken everything else off, drop the hat!"
**Mr. Squeakington (entering)**: "Eek! Eeek!"
**Unal**: "Oh, whoa, oh, oh- ah-"
**Deraldio**: "And that is obviously how you cool down."
**Unal**: "My uniform slipped!"
**Mr. Squeakington**: "Eeek! Eeeek!"
**Deraldio**: "Yeah, it... slipped off."
**Unal**: "Oh look, all these buttons have fallen off! Better rectify that!"
―Mr. Squeakington walks (hops?) in on Unal and Deraldio in a compromising position.

**2X7**: "Engaging: Rams. Engaging: Additional Rams. Engaging: Corkscrew! Attack. Attack. Attack."
**Ship**: "I would just like to wish you luck in converting all of the squishy inmates into fluid."
**2X7**: "Thank you, ship."
**Ship**: "I'm just saying, if you wanted to share it out, I'm sure we could get along together."
**2X7**: "Moisture?"
**Ship**: "Moisture."
**2X7**: "Moitstuuure..."
**Ship**: "Moisture!"
**2X7**: "Moisture!"
―Worshipper 2X7 and the ship's computer enthuse about moisture.
## Mechanics

Vast and Starlit is a slightly more complicated game than is shown on-air, since this is a one-shot. The game takes places a series of improvised scenes, and there are no dice, cards or tokens.

**EPISODE 1**

### Character Creation

During character creation, players ask each other questions and the answers determine aspects of their characters. Each person answers one of the three mandatory questions, and the other questions are freeform. Each player is asked one question from each other player, plus the mandatory question.

#### Deraldio Pilchards

* Helen asks the mandatory question: What do we lose by not listening to you?
	+ You lose a wealth of experience in killing people in different ways.
* Helen: What happened to your leg?
	+ His foot got stuck in a knot-hole when running from the authorities
* Ben: How would you describe your 'idosyncratic' fashion sense?
	+ He cobbles outfits together from stolen clothes, and wears whatever doesn't rot off.
* Alex: What's the deal with all those machetes? It's the future.
	+ You don't need to know.
* Lydia: How did you come by that unfortunate addiction?
	+ He found 'fun crystals' in a trap pit with one of his victims.

#### Mr. Squeakington

* Helen asks the mandatory question: What are you willing to do to be captain?
	+ She'll gouge your eyes out (slowly)
* Tim: How do you feel about getting about with wings in a low-gravity environment?
	+ Furious, like with most things
* Helen: What happened to all your friends?
	+ She doesn't like to talk about it. They melted when the portal system from this to the budgie dimension when wrong
* Ben: What happened to your previous owner?
	+ She describes what happened in her own language so as not to offend anyone.
* Alex: What do you do to unwind after a long, hard day?
	+ Dust baths, pecking mirrors, flapping around.

#### Shmerr

* Helen asks the mandatory question: How would we be better off if you led?
	+ He can ensure things run smoothly and efficiently
* Ben: What happened to the rest of your terrorist cell?
	+ He made it too efficient and they don't need him any more
* Helen: What did happen to all those glands?
	+ Desoleums exude moisture, and in a low-gravity environment this becomes a moist, pungent cloud around the body. Since becoming space-faring, he had the glands removed.
* Tim: do you always carry such a large satchel of paperwork with you?
	+ He just has the core paperwork with him, only what he could smuggle in one of his orifices.
* Lydia: What did you trade for that spectacular tattoo?
	+ He balanced the books of the prison tattoo artists, and in return got a tattoo of a phoenix.

#### Commander Unal Manspray

* Helen asks the mandatory question: What do we lose by not listening to you?
	+ He has a long and storied military career
* Tim: Don't you think it's time to take off the uniform?
	+ No. Removing the uniform is admitting defeat; he was never defeated, merely took a tactical retreat, misinterpreted as desertion.
* Helen: Where did your wife go?
	+ She left him, leaving only a note (I'm leaving you. You're boring. You're married to the army. Love, Your Wife.)
* Lydia: Why did you miss out on that promotion?
	+ High Command didn't agree with his rather outlandish ideas.
* Alex: What actually did happen at the Pink Commode Club?
	+ In the club, everyone sits in a big ring on pink toilets and 'does the business' together.

#### Worshipper 2X7

* Ben asks the mandatory question: What do we lose by not listening to you?
	+ The absolute rationality of an android
* Alex: What is love?
	+ It is a chemical aberration that we will try to stamp out ('We' being the other worshippers who also desecrated the sacred pond)
* Tim: What so offended you about the pond that you decided to desecrate it?
	+ The meaning of religion is not in the ground but in the sky...
* Lydia: What happened that time your power banks ran out?
	+ It involved a lot... of blood!
* Ben: What were the circumstances that led to your creation?
	+ The ancient manuscripts say that all the worshippers were created in order to serve the almighty cloud cycle. For this reason they worship moisture.
* Ben asks an extra question: What's your power source?
	+ Also moisture...

### Building the ship

The ship the characters are on is described using a set of questions the players answer collectively.

* How is our ship unique?
	+ It flies in a vertical manner (cf. Boba Fett's ship, Slave 1, in Star Wars). It has one improbably tall tree at the centre, which is also the engine. It's called the Gaia Drive.
* How is the ship quirky or temperamental?
	+ It was under repairs when stolen, and it actively doesn't like Shmerr specifically. The tree is sentient. the doors don't open for him and he has to wait for others to open it for him. The doors try to snap shut on him.
* What does the ship lack that we need?
	+ The tree is dying, because it needs moisture. (Ben: The ship is real thirsty. Everyone: *Hot*)

### Character relationships with the ship

Each player answers two mandatory questions about how they interact with the ship.

1) How is the vessel home?

2) Where do you find sanctuary in the ship?

* Mr. Squeakington has a nest at the top of the tree, in which she puts lots of shiny stolen things.

* Deraldio Pilchards has a trap pit at the bottom of the ship, in which items from the rest of the ship fall and collect. The pit is covered in dry leaves, and he sometimes darts out at small moving animals. He finds sanctuary in his mind palace.
* For Worshipper 2X7, the vessel is home because it is the first thing they have owned in their existence. They find sanctuary by hanging out near the leaves of the tree, as it's as close as they can get to the clouds (which will hopefully form when the crew gets moisture).
* For Comm. Unal Manspray, the vessel is home as he has carved out a small office where everything is neat and organised, in the trunk of the tree. It is sanctuary because this is the start of something new.
* For Shmerr, the vessel isn't really home, but if he puts on a suit and hangs around on the outside of the ship, Gaia can't get him and so his home is the quiet of space. He finds sanctuary since he's a fixer; he fixes problems. This enormous tree-based problem is something he can fix.

### Story building

The story progresses as a set of improvised scenes. Taking turns, each player sets up a scene, saying where the scene takes place, who's there, and what's happening. If, at any point, a scene becomes Difficult, Dangerous, or Hot, any one of the players has to shout the appropriate adjective. Shouting one of these words ends the scene on a cliffhanger, and coming back to a scene in which one of those characters was involved, the players must decide how that situation was resolved. For situations that were both Difficult and Dangerous, the character fails and endangers everyone. Hot scenes are resolved by fading to black.

* Scene 1: Helen sets up a scene in which Unal is trying to recruit Pilchards to his army. The scene takes place in Pilchards' pit.
	+ The scene resolves naturally.
* Scene 2: Tim sets up a scene at the top of the ship where Worshiper 2X7 and Mr. Squeakington converse about the mission.
	+ The scene resolves naturally.
* Scene 3: Lydia sets up a scene where Comm. Unal Manspray tries to recruit Worshipper 2X7 to the army. The scene takes place as Mr. Squeakington and Worshipper 2X7 are heading down the spiral staircase around the trunk.
	+ The scene resolves naturally.

**EPISODE 2**

* Scene 4: Alex sets up a scene with everyone except Shmerr, a team meeting to decide what to do about the water.
	+ The scene ends on a 'Hot' cliffhanger, called by Alex.
* Scene 5: Ben sets up a scene of Shmerr, on the outside of the ship, looking through the porthole at 2X7 and Deraldio's progress.
	+ This is a resolution of the Scene 4 'Hot' cliffhanger, and resolves naturally.
* Scene 6: Helen sets up a scene between Unal and Mr. Squeakington working out what to do while the others find the scanner.
	+ The scene ends on a 'Difficult' cliffhanger, called by Alex.
* Scene 7: Tim sets up a scene between Deraldio and Worshipper 2X7 as they return to the meeting room with the scanner.
	+ The scene ends on a 'Dangerous' cliffhanger, called by Ben.
* Scene 8: Lydia sets up a scene where Unal walks in on Worshipper 2X7 trying to get Deraldio's moisture.
	+ This is a resolution of the Scene 7 'Dangerous' cliffhanger, and resolves naturally.
* Scene 9: Alex sets up a scene where Worshipper 2X7 goes to hunt for Mr. Squeakington, who has now been missing for hours.
	+ This is a resolution of the Scene 6 'Difficult' cliffhanger, and resolves naturally.
* Scene 10: Ben sets up a scene with Worshipper 2X7 and Mr. Squeakington in the pit.
	+ The scene ends on a 'Dangerous' cliffhanger, called by Tim.
* Scene 11: Helen sets up a scene where Shmerr narrates Pilchards and Unal trying to find the bridge, having become friends.
	+ The scene ends on a 'Dangerous' cliffhanger.
* Scene 12: Tim sets up a scene where Deraldio and Pilchards are flying the ship, talking about what happened to Mr. Squeakington.
	+ The scene ends on a 'Hot' cliffhanger, called by Lydia (who is cackling).
* Scene 13: Lydia sets up a scene with Shmerr, watching Mr. Squeakington and Worshipper 2X7.
	+ The scene resolves naturally (Alex was getting cramp from shaking his voice)
* Scene 14: Alex sets up a scene where Mr. Sqeakington joins the rest of the team on the bridge.
	+ The scene ends on a 'Dangerous' cliffhanger, called by Ben.
* Scene 15: Ben sets up a scene with Shmerr, watching the comet approaching, from the outside of the ship.
	+ The scene ends on a 'Dangerous' cliffhanger, called by Lydia.
* Scene 16: Helen sets up a scene in the bridge with Mr. Squeakington, Unal, and Deraldio, panicking.
	+ The scene resolves naturally.
* Scene 17: Tim sets up a scene concurrent with the previous one, where Worshipper 2X7 is trying to get through the blast doors.
	+ The scene resolves naturally, but everyone wanted it to be Hot.
* Scene 18: Lydia sets up a scene with Shmerr, alone, on a piece of blasted ship's hull.
	+ The scene resolves naturally, although the players try to make it Hot.

## Trivia

Ben's character's name, Commander Unal Manspray, is based on a conversation between him and Tim that took place before the game started. He knew it would be very warm in the studio and asked of there was any 'communal manspray' (i.e. antiperspirant or deodorant) that he could use before entering the studio.