TOC Gamemodes

There exists a long standing culture of custom gamemodes in Ground Branch, built by the
many players who seek to make the game more interesting. Despite a lack of tools for use
by aspiring modders and game developers, Ground Branch does contain several playmode
or gamemodes promoted by notable teams and servers with Ground Branch.

## General Rules

### Rule 05

In-game: Blue Freezes for 2 Minutes, Red gains Hostage

### Rule 06

In-game: Red Announces when Ready, Blue can now Attack

### Rule 07

In-game: Only Red Lead can kill hostage, except when only 1 Red Member is left.

### Rule 08

In-game: Red Team must not leave defend area unless extraction of hostage occurs

### Rule 09

All Equipment must be used as instructed by the Administrator or Team Leaders.

In this unique custom gamemode, players are separated into two teams, with a hostage placed on the Blue team, sent to be guarded by the Red Team while Blue attempts their
rescue mission. A summary of the rules
 are displayed on the right side, for new players.

## Hostage Rescue Game Detailed Rules

The following is a summary of the detailed game rules for the hostage rescue gamemode.
Please ensure you follow these rules, as failure to
 do so may result in a kick from server:

* Team Structure
	+ Min. Team Size: 4 BluFor / 1 Hostage / 3 OpFor
	+ Max. Team Size: 6 BluFor / 2 Hostage / 8+ OpFor
* Red Team Set Up
	+ 01: Assigns a Team Leader
	+ 02: Assigns Team Equipment (Militia Gear)
	+ 03: In-game, Recovers Hostage within first 2-Minutes
	+ 04: In-game, Once Hostage is recovered, sets up defenses
	+ 05: In-game, Once Ready, states ' Red Ready' in the Global Chat
	+ 06: In-game, Team Leader can kill hostage if most of team is
	                   dead, or ten minutes expires on the game timer
	+ General Red Team Rules
		- Only Red Team Leader can execute hostage (or order it)
		- Do not shoot hostage, even if Blue Team is attacking, an
		order -must- come from the Red Team Leader if alive.
		- You can only shoot the Hostage if you are the last one alive.
		- Must not shoot the Blue Team until the operation is 'Live'
* Blue Team Set Up
	+ 01: Assigns a Team Leader / Sets Up Whiteboard Plan
	+ 02: Assigns Team Equipment (Counter-terrorism Gear)
	+ 03: In-game, Doesn't move for first 2-Minutes (waiting...)
	+ 04: In-game, Can Move / Weapons Free once Red is 'Ready'
	+ 05: In-game, Assaults and Attempts Rescue of Hostage(s)
	+ 06: In-game, Once Hostage Gained, move to Extraction Zone (Win)
	+ 07: In-game, Blue Team declares hostage is successfully rescued...
	08: Optional In-game, Blue Team may pursue to finish eliminating Red.
	+ General Blue Team Rules
		- Must not shoot the Red Team until the operation is 'Ready'
		- Must not move from spawn zone until operation is 'Ready'
		- Mission Failed if all Blue Rescuers are Dead (even if hostage alive)
* Hostage Member Set Up
	+ 01: Joins Blue Team and takes off all equipment from player
	+ 02: In-game, moves to Red Team to be Captured in first 2-Minutes
	+ 03: Follows Red Team Commands, until Safely in Blue Team Custody
	+ 04: If Blue Team successfully gains Hostage, follow them to extraction
	+ General Hostage Rules
		- Typically no military equipment, civilian or officer attire only
		- Can shoot the Red Team if they acquire a gun via Survival
		- Must attempt to stay alive until the Blue Team tries a rescue