recursal/Fanatic-Fandom huggingface dataset:
Sebastian of Era

A servant who served as a Major in the army and held a doctorate in history. He happily served as a royal bodygaurd after his service, but as the years have gone on, he became no longer fit for combat. Instead of retiring to live off of his generous pensions, he has chosen to continue working as a humble servant. He is deeply troubled by how his body is no longer what it used to be, and his weary mind has forgotten most of the ancient histories that he had once known so well.
Lightning Rod

Lightning Rods are long metal poles that are excellent at attracting lightning. It can be placed near buildings and crops to prevent them from being struck and causing fires, or it can be wielded in combat. When held straight up into the air, it will call down a bolt of lightning, even if indoors, and electrocutes those in an area around the user. After recieving the bolt, the rod is electrically charged and will zap and stun those it strikes. Alternatively, it can be used

## Variants

### Thunder Rod

The Thunder Rod is an enchanted brass pole. When it activated, it begins to vibrate rapidly, emitting a humming sound. Upon striking something, it creates a powerful sonic boom that deafens those in an area and knocks them away. The rod continues ringing after each strike and repeated hits grow louder and louder.

The Design of the Thunder Rod would later inspire the creation of the Boom Stick.
Shahai Wastes

Description of Characteristics

## Climate

Climate and weather

Pandem

Jundiin

Infernus

Plaga

Daimonio

Bellum

### Landmarks

Wuran Oasis - A polluted oasis filled with rot. The bright desert sun can reflect off of the "water's" surface to create mirages, causing many unsuspecting fools to miss the warning signs such as the lack of surrounding vegetation and the foul smell emanating from its murky depths. Such fools often succumb the plethora of bacteria and parasites that reside within the oasis, provided that they are not devoured by one of the fetid predators that call the oasis home.

## Inhabitants

Ib

Fauna

Flora
Tornado Fan

A Tornado Fan is a featherwood fan hand with a mithril nail binding. It can be waved to create powerful gale force winds that sweep in the direction the fan is swung. How broad or how focused these winds are depends on how open the fan is; the wider it is spread, the wider the area of effect, but the less cutting power of the wind and vice versa. Users can focus on pushing many enemies with an open fan or slicing down a single foe with a nearly closed one. Additionally, spinning around with the fan in ones hand can be used to create a small tornado around the user which can then be directed with further motion from the fan.

Skilled users are able to dual wield Tornado Fans and use them to perform a powerful Wind Dance.
Rucksack

Rucksack is a general term for many different magical container, most commonly chests and bags. Rucksacks can hold far more objects than they appear that they should be able to and yet they always weigh the same no matter how stuffed they become. The exact mechanics on how they function varies from bag to bag. Some can hold up to a set volume, others mass, and others still can hold a certain number of unique objects and a certain amount of each of those unique objects. Typically Rucksacks have problems storing living things, especially Ib.

## Variants

### Bonded Bags

Bonded Bags are a special set of two or more Rucksacks whose contents are magically linked. The two share a storage space and any object put inside of one bag can be taken out from the other, no matter the distance between the two. Unfortunately, this is not entirely secure as rogue mages have developed bags, deemed "Robber Bags," that can bond to other bonded bags to gain access to their contents, though other mages are always working on better security systems to combat them.

Spoil Proof

99x99

Animal Friendly, Ib Friendly

Size Limits
Vitality

Vitality, also known as "maximum health points," "max hp," or "max vp," is an abstract measure of how much damage a creature can sustain before dying, quantified in Vitality Points (VP). Vitality is determined through a combination of a creature's level, class, and Health stat as well as magical modifiers; in general, experienced, higher-level characters have more vitality than their weaker, lower-level counterparts and warriors who rely on their physical prowess have more vitality than mages who rely on their spiritual power and wits.

When a creature receives damage of any kind, their Vitality, which is their maximum capacity for VP, does not diminish, but their current VP decreases proportionately to the damage taken. How this damage manifests in the afflicted creature depends on a number of factors. While something like a crossbow bolt to the face is enough to kill just about any human, such an aimed attack might not actually provide enough damage to kill a high-level character. In such cases, their current VP will still be drained in accordance with the damage, but the attack will in some way not be lethal. If the character is an agile rogue, they may pull their head back at the last moment and have the bolt only graze the tip of their nose; if the character is a wise geomancer, they may conjure a rock to block the bolt at the last possible second; if the character is a brawny berserker, they may simply be lucky enough for the bolt to get caught in their skull and stop it can puncture all the way through to their brain. The attack was by no means negated and the damage resolves as normal, but the way in which they the damage was received may make it superficially appear that the attack was less successful. While a casual observer cannot determine the exact amount of VP that a creature has at any given moment, their general condition tends to be immediately apparent, and this is true however a character receives their damage. A rogue who has not yet been touched by a blade but has barely skirted by on many close calls which have brought his VP down to 1 will look just as on the brink as a barbarian who is oozing blood after tanking a hail of arrows down to his last VP.

## Statuses

Robust 100%+

Unharmed 100%

Fine 75%+

Wounded 50%+

Bloodied 25%+

Mortal 0%+

Dying 0%-
Valkyries

Valkyries are a race of predominately female winged humanoids

They have a strict moral code and value purity above all else.

They have a strict matriarchy in which breeding privileges are only bestowed upon a select few, which has led to some fleeing from Valkyrie society in search of companionship. Those few who do leave the Valkyrie roosts often find themselves falling into lives of depravity.

Less than 1% of Valkyries are male
Shared Sense Patch

A Shared Sense Patch is one in a pair of eye patches that allow two users to share their vision. Both must be worm on opposite eyes to function. When one user closes their uncovered eye and opens the covered one, they gain sight of whatever the other user is currently seeing.

## Variants

The same cloth used in the patch can be cut to create ear plugs, nose plugs, gloves, and a rather odd tongue band that can be used to share other senses in a similar fashion.

### Stolen Eye

One can also gain the sight of another creature by stealing one of their eyes through magic. It should be noted, however, stealing the sense of too many creatures at once is known to cause confusion and madness in users that lose control of the magic.
Mity of Era

The caretaker of the orphanage who was a teacher before she lost her husband in the calamity. She had always wanted children of her own, but was unfortunately barren; the calamity gave her an opportunity to look after the children of the deceased. Solaris has magic capable of making her fertile, but the ritual is rather invasive and would require her to have a father ready.
Lucky Charm

A lucky charm can be any number of lucky items that improve the random elements in their user's life. This can help them in games of cards and dice, but with many other things as well, such as how likely they will be to meet the love of their life in a chance encounter. Whether it be wealth, love, or power, there is a charm for every desire. Some examples include

Rabbits Paw

Pair of Ace

Jade

Ivory

Clovers

Horse Shoes

Feathers

Bone Dice

Rainbows

Stars

Gold Coins

Crickets

Gold Fish

Ladybugs

Scarab Beetles

Number 6

Monster Teeth

Cat eyes

Keys

Silver Spoon in Mouth
Lilins

Describe key characteristics

## Biology

Describe physical characteristics including size, lifespan, and other unique features

## Psychology

Describe general personality traits that are considered common among the species as a whole

## Society

Describe the structure of their society and relationships between members of their own species as well as other species of Ib

## Other

Other important characteristics of a species should be highlighted here such as unique developmental or cultural traits that are important enough to be explained in a separate section.
Phoenix Egg

A Phoenix Egg is a crystal sphere created from the eggshell of a phoenix who has been reborn. The egg can be eaten to allow the user to be reborn as well, though in a much different way. They will enter into a stasis as a crystal shell of their own grows around and encases them. After one day, the shell will crack and they may hatch into the world with a new body and mind, though still the same memories. This allows them to rearrange their stats, however, they will still retain the same skills and need to learn and master new ones as normal.

## Variants

There exists an incredibly rare variant of the Phoenix Egg that does not need to be consumed to function, only kissed. It can grant its user the ability to be reborn a nearly infinite number of times, allowing them to change their abilities to tailor them to any scenario. There also exists a variant made from the eggshells of many breeds of phoenixes that can allow one to be reborn as a different gender or another species entirely. Another rare variant allows users to change their elemental composition as well, drastically altering the nature of their soul.
Yokai

Yokai are a class of Fey creatures native to the Eastern Kingdom and Mikazuki Isles

## Intelligent Yokai

### Kitsune

Kitsune (狐) are fox Yokai capable of transforming into tailed humans.

### Tengu

Tengu (天狗)are avian Yokai capable of transforming into humans with long noses that become a richer shade of red the older they become.

### Kappa

Kappa (河童) are turtle Yokai capable of transforming into bald humans

### Nekomata

Nekomata (猫又) are twin-tailed cat Yokai that arise from ordinary cats who have reached 24 years of age.

### Tsukugami

Tsukugami (付神), or Tsukumogami (付喪神), are 100-year-old objects that have supernaturally acquired sentience.

### Donotsura

Donotsura (胴面), are humanoid Yokai capable of transforming into Humans with a face on their torso.

### Satori

Satori (覚) are simian Yokai capable of transforming into three-eyed Humans.

## Beastial Yokai

### Inugami

Inugami (犬神) are servile canine Yokai capable of appearing as ordinary Dogs.

### Nue

Nue (鵺) are strange chimerical Yokai that take on properties of what is believed of them, similar to an Egregore.

## See Also

Fey

Oni
Ministry of Death

The Ministry of Death is an Imperial Faction that was established during the Decades of Death. Its primary function is to ensure that all Ib have access to proper funerary services so that their vengeful wraiths do not rise up from their graves and wreak havoc upon the lands of the living. In addition to their calling of making the Undead dead once more, agents of the Ministry of Death also at times grant rest to the living as well should they pose a threat to Imperial society.

## The Slayers

The Slayers are a department of the Ministry of Death focused primarily on the extermination of Beasts, Fey, and Undead creatures who pose a threat to the Imperial commonwealth.

## The Grave Wardens

The Grave Wardens are a department of the Ministry of Death that works in tandem with the Imperial Army. While they are all highly adept at nonlethal warfare, they are primarily noncombatants who serve to guide the souls of fallen warriors to rest.

## Relations

The Ministry of Death often works very closely with the Ministry of Justice in cases where spirits must be put to rest by punishing those responsible for their wrongful deaths.
Titan's Helm

A Titans Helm is a horned helmet that grants its user that ability to grow in size. Their weight increases along with their size, however, the rate of increase is not at the same proportion. If one used the helm to grow to twice their size, they would only gain an additional 50% of their weight. If they quadrupled their size, they would weigh twice as much and if they octupled their size then their weight would be quadrupled and so forth. This mismatched weight combined with difficulties inherent in moving a larger body can make it quite awkward for new users to maneuver themselves when using the helm.
Parasites

Parasites are organisms who survive by exploiting a separate host organism whom they harm in the process. Parasites typically seek to siphon nutrients from their hosts, use their hosts as a form of shelter from the elements, deceive their hosts into raising their parasitic young, or some combination thereof.

Amanita - Amanita is a breed of mushroom known for its brilliant red and white spotted cap. The Amanita has incredibly robust spores that can bore themselves into just about any soft tissue and begin to take root and grow, which will have severe negative consequences to any Ib or animal foolish enough to consume them. If consumed, the spores will become lodged in the gastrointestinal tract and begin to grow and parasitically feed off of its host's food supply. Their growth interferes with digestion and will lead to abdominal pain as well as potentially intestinal rupturing if their growth goes untreated for too long.
Paint of Worlds

The paint of worlds is powerfully enchanted paint that can be used to create pocket dimensions called Painted Worlds. The dimension created will be either realistic or artistic, depending on the intent, skill, and style of the artist creating it, possibly having entirely new laws of physics. The size of the world varies depending on the strength of the paint, and it may extend further, or even be smaller, than what can actually be seen in the painting itself. Some worlds may even be furnished with fantastic creatures or magical artifacts, however, none of them can be brought from the painting into the real world. Entering a Painted World is as simple as touching it with the intent to enter, though leaving it can be more difficult and often requires finding or creating a symbol password designated by the artist and then touching it. The worlds invariable have hints scattered throughout them to find the way out even, if the artist does not want it to be obvious.

## Variants

### Paint of Being

Paint of Being is magical paint that can bring art drawn on paper into the "real" world. Anything the artist draws with it will become three dimensional, and may even be given life, possibly even intelligence, if the paint's magic is powerful enough. The creations of this paint have a "skin" with the consistency of dried paint and their insides are a slosh of wet paint.

### Painted Prison

A painted prison is a Painted World that can be entered without intent. Finding the means of escape is far more difficult than any regular Painted World, and for some it may even be impossible. While a person is trapped inside the painting, they will be physically visible on the painting itself, sometimes covering up most of the painting with their portrait. Painting over them while they are in this state can potentially kill them, and a cruel jailer can draw in more threats and challenges around them to make their imprisonment a painted nightmare.
World of Aum Wiki

## Welcome to the World of Aum Wiki

The official wiki of Beef McMeat's "World of Aum" setting.

**Warning:** While this wiki does not contain graphic depictions of mature content, it does contain references to mature themes including violence, sex, and drug use. Reader discretion is advised.

## Helpful Pages

Aum

Magic

Elements

Gods

Bestiary

Equipment

Stats

Eras

Places

Factions

Hazards

This Time Items
Nuanxiang

Nuanxiang (暖想) is a Sacred Realm located in the Fengyuan Steppe of the Eastern Kingdom.

## Key Figures

### Baxian (八仙) The Eight Immortals

#### He Qiong (何琼)

He Qiong is an Immortal associated with the Ephemeral Nature of Beauty, known to possess a Lotus Flower that buds, blossoms, wilts, and renews as she herself does through the passage of the seasons.

#### Cao Jingxiu (曹景休)

Cao Jingxiu is an Immortal associated with Theater and Statesmanship, known to possess a Jade Tablet capable of displaying any edict or script.

#### Jidao (寂道)

Jidao is a wicked Immortal associated with Opposition, known to possess a Feather Fan capable of blowing riotous winds that would transform silk to stone, water to fire, the living to the dead, and the dead into the living dead.

#### Zhang Guolao (張果老)

Zhang Guolao is an Immortal associated with the practice of Alchemy and Pranks, known to possess a Wooden Drum capable of transforming his own and his pet's body into any form he desires, notably enjoying to transform himself into a bat and his pet into a donkey.

#### Han Beizhu (韩北渚)

Han Beizhu is an Immortal associated with Music, Poetry, and Prophecy, known to possess a Bamboo Flute capable of calling upon dragons.

#### Luy Dongbin (吕洞宾)

Luy Dongbin is an Immortal associated with Scholarly and Debauchery, known to possess a Marble Sword Pen capable of warding evil spirits and rewriting lies into truths.

#### Lan Caihe (蓝采和)

Lan Caihe is an Immortal associated with Agriculture and Medicine, known to possess a Whicker Basket that always contains one of every fruit and flower in the world.

#### Li Tieguai (**李鐵拐)**

Li Tieguai is an insane Immortal associated with Medicine, Charity, and Wrath, known to possess a Stone Gourd containing an endless supply of whatever medicine suits the situation at hand and an Iron Crutch that can stir a vigorous frenzy into any whom it strikes.
Through the Alleyway

There was a fellow who was clearly new to town riding round the subway tracks with a ticket in his hand and confusion on his face. The vexed fellow was scratching his scalp and trying to match the strange symbols on his gilded ticket with those on the grimed cabin walls, but he could not make heads or tails of it. Then a stranger who looked like he was from the wrong side of the tracks came to him and spoke in a familiar tongue, "You are going to want to get off on the third stop."

Taken aback and with a gasp of relief the fellow returned, "Oh, thank you sir, are you also going to see the show?"

The Stranger paused for but a moment before replying, "Why yes, I do believe I am, I can lead you there if you like." The fellow appeared a touch hesitant to reply himself, and so the stranger continued, "I know that I may look quite the sight, and I can assure you that I am, but I do love the theater and I know my way around these streets like the back of my own hand."

"Well, I do suppose that this city is quite the labyrinth and I do have a need for both a local guide as well as a good compatriot to enjoy the show with, so I very will just have to take you up on that offer."

The two shook hands and laughed and spoke of things both near and far as the train rushed its way to their station. Together they left the dingy earthen tunnel and emerged into a world of music and light full of grand halls and great buildings. For a moment the fellow stood astonished, but the deep gongs of a far off clock tower that barely managed to reach his ears through the ambience indicated that it really was time that they must be on their way, and so they hurried along.

As the pair were weaving through the crowds all wandering the winding streets of the entertainment district, they came upon a dim junction and the stranger stopped a moment and spoke, "Ah, yes, I remember now, there should be a shortcut through these old alleyways, if we take it we are sure to catch the first act."

"Excellent," returned the fellow, "then let us make our way posthaste."

"Well, hmm," the stranger humphed, "Well, the thing is, you know, you really shouldn't be so trusting as strangers such as myself. Why, once we are deep in that dark alleyway, I am liable to bash you with a blackjack and make off with all your goods."

"Well at least you are an honest man," the fellow responded, "and that honesty is something I can trust. Go, lead on and I shall follow."

"Very well," the Stranger frankly replied, and off they went through the back alleys. Where the stranger led, the fellow followed. They went left, right, and all around as they strayed further from the watchful streets. Then, the stranger passed another corner, and the fellow followed, and for but a brief moment he caught a glimpse of the stranger swinging down a blackjack over his head before everything went dark. When the fellow awoke, all his belongings and his ticket were gone and the stranger was nowhere to be found.
Lily of Era

Lily is a princess from a distant land and the only living child of its current king. She is very well behaved and always does as she is told. She is currently being harbored by Alabaster in Era for her protection, as despite the risk of another calamity, it has been decided to be the safest place for her.
Memory Tear

A Memory Tear is a torn cloth that can be used to filter tears and collect them in a container, typically a ceramic bowl. Tears filtered through the tears hold the memories of the events or thought that they were shed over. The liquid can then be imbibed by either the user themselves or somebody else. If they are imbibed by the owner of the tears, they will forget the memories. If they are imbibed by somebody else, they will share in the memories as if they experienced them themselves.

Memory Tears can be used in junction with onion spice to make the user capable of crying over just about anything that they are thinking of, making them capable of forgetting or sharing just about anything.
Vanrip Pillow

The Vanrip Pillow appears to be an ordinary pillow with a finely woven cloth cover and phoenix plume filling. Anybody who lies their head down upon it will instantly fall unconscious into a sleep-like stasis during which they will not starve, age, or seem to be effected by the weather or even the flow of time itself in any capacity. Any observers, whether wild beasts or Ib, who witness a person sleeping under this effect will usually ignore them, only subconsciously registering their presence. It could take a wife weeks to notice that her husband has not awoken from their bed, even as his usual work and chores go undone. How long this slumber lasts varies from pillow to pillow, though generally whenever the pillow is used, it becomes more powerful and the stasis lasts longer with each sleep.

Waking a person from their sleep on a Vanrip Pillow is can be difficult but it always possible. Removing their head from the pillow itself is usually enough to cut the time of the stasis down to one twentieth of how long it would normally last, and the mundane methods of shaking and splashing with water can cause the victim to wake up immediately.

There have been some cases of sailors and merchants who go on long journeys keeping Vanrip Pillows with them on their voyages, though such actions are usually dealt with severely should the Inquisition catch on.

### Vile Vanrip Pillow

The Vile Vanrip Pillow is a far more sinister and dangerous variant of the Vanrip Pillow. The stasis it induces upon its victims does not protect them from the flow of time, but rather multiplies it in some way. An unsuspecting victim may starve to death in a matter of hours or age a year each day they are under the effect of the forced slumber.
Melody of Era

Melody is a singer that has a beautiful voice, but seems to lose it whenever it matters the most, and she has lost almost all of her self-confidence. She had a fairly successful career for some time, but after multiple freeze ups at key performances, she was blacklisted from the music industry. She has also suffers from poor luck in general and does not truly understand why. Wumu believes that it is due to a curse, but until Melody can discover the origin of the curse, there is nothing that anybody else can do to help her.
Poisoner's Blade

The Poisoner's Blade is a curved dagger made of blackened gold. The grip has twenty four bronze buttons, each of which can be pressed to coat the blade with a different dose of poison. Any two poisons may be active on the blade at the same time. Up to two doses of poison may also be dripped off the blade into a container. Imbibing the poison has the same effect as it would if it were applied via injury.

1 for damage to each of the stats (12)

1 for damage to each ZP (3)

Sickening

Slowing

Sleeping

Fear

Hypnotic

Paralysis

Rage

Hallucinating

Long term poison
Mask of Disguise

A Mask of Disguise appears to an ordinary piece of paper with a string attached to it. When a face is drawn on it, no matter how poorly it is drawn, all viewers will see someone who wears the mask as whoever, or whatever, they drew. This effect relies on the intent and knowledge of the artist, if they have never seen someone before, they may have trouble making a believable disguise.
Object Modifiers

Immovable - Very hard to move

Earthbound - Very hard to take off ground

Unbreakable - Very hard to destroy

Reflective - In magical sense, redirects spells. Also makes surface more literally reflective

Resistant - More durable to certain elements

Hardened - More dense, heavier, more durable

Glowing - Little Light

Shining - Lotta Light

Light - Not heavy

Weightless - extremely light

Floating - Hovers in the air
Mind Reader Helm

A Mind Reader Helm is a set of two steel helmets connected by two orichalcum wires. The mind reader helm enables its users to read one another's thoughts, those on the surface being the most prominent, though they can browse deeper into each others minds to retrieve all sorts of information and secrets if the other is willing or they have much stronger power of will. Each wire sends a one way signal and one can be disconnected to enable one user to read the other while the other cannot read their mind in return.

Memories and experiences can be shared through a mind reader helm, and they are an effective tool for interrogation, though in the Empire it is illegal to use them in official court cases. Scholars also can use a mind reader helm to "upload" all of their knowledge into a Bronze Head, though the mind of a Bronze Head cannot in turn be read through a Mind Reader Helm.

## Variants

### Mind Washer Helm

The Mind Washer Helm, also known as the Mind Breaker Helm, is an even more sinister variant of the Mind Reader Helm that can remove information, memories, and even personalities from its victim's mind and replace or alter them something else.
Sloth

Sloth is the of the Cardinal Sins, a corruption of rest.

## Characteristics

Sloth is an excess of resting or a deficiency of industry, due to being lazy or lacking motivation. Often times this lack of motivation comes from depression or feelings of despair, but there are plenty of cases of people being idle simply for the sake of being idle .
Shackles of the Observer

Shackles of the Observer are a set of binding with powerful protective enchantments. So long as they are worn and you do not participate in combat, your foes cannot raise their arms against you. As soon as you do strike your foes or take actions that are in some way hostile to them, either directly or indirectly, the protection of the shackles is disabled.

## Variants

### Shackles of the Pacifist

The Shackles of the Pacifist allow the user to heal and aid allies who are participating in combat while retaining the protection of the Shackles.

### Shackles of the Infiltrator

The Shackles of the Infiltrator allow the user to rob and intrude upon the lands of foes while retaining the protection of the Shackles.
Ria of Era

Ria is an aspiring artist and the sister of Wright. She uses her artistic skills to help with the designs and blueprints of Wright's inventions. While she loves her brother and wishes to be of help to him, she often feels that it is demanding role, and it interferes with her pursuing her own dreams and practicing her art.
Tsukugami

Tsukugami are a peculiar breed of Yokai that arise from ordinary, inanimate objects that have lasted for one hundred years.

## Biology

Tsukugami have biology more similar to that of a golem than of an organic creature. Their body is primarily composed of whatever materials their original object crafted from; however, these materials will have increased flexibility that allows for the Tsukugami to locomote through anomalous means. Tsukugami body structure is as varied as any crafter can imagine as all manner of objects can become one, but there are some mutations that arise in many Tsukugami that give them uniformity. One such mutation is the development of a single eye and mouth at their center of mass. Another such mutation, albeit one that is less common, is the development of limbs, either arms or legs, in places where they might be expected based on the size and shape of their body. These limbs will often appear to be either humanoid or bestial in nature, but regardless of any superficial aspects they may acquire, they are always made of the same material as whatever part of the object the base of them is attached to.

Tsukugami do not need to consume organic matter in order to survive, but they do need to consume materials akin to the ones that they are made from in order for them to operate at full strength and to naturally regenerate any wounds they may receive. A Tsukugami that is starving will never succumb to starvation, but they may be immobilized from weakness and need to be manually fed by another creature. Tsukugami that do not have mouths will need to either insert their "food" into a natural body aperture or otherwise envelope it in order to consume it.

## Awakening

While the mechanics behind Tsukugami awaking are vague, it appears that they can arise from objects that do not hold significant sentimental value but have lasted through one hundred years of use by Ib. For example, a very valuable jade heirloom teapot that is used in weekly tea ceremonies will never awaken as a Tsukugami, but a regular old iron one that is used here and then will almost certainly awaken once it has reached one hundred years of age. Similarly, and wooden chair sitting in an abandoned shed for a century is very unlikely to awaken, but one that was well used and well worn for most of its life and then stored away and forgotten for a few years may very well awaken.

## Variants

### Ningyou

Ningyou are powerful Tsukugami that arise from dolls and puppets.
Trove Trinket

A Trove Trinket is any small piece of treasure created by Hoarders, most commonly a single golden coin with intricate engravings. Those who gaze upon the trinket have a strong desire to have it. Some Hoarders sell trinkets for exorbitant prices as traveling merchants while others just simply leave them someplace on the ground for some mortal to happen upon. A mortal who has obtained a trinket will store it away in some place safe and visit it every day. Eventually, they will begin to feel that the trinket is "lonely" and they will seek other treasures, jewels, and baubles to add to their collection. Even the absolutely poorest of individuals will try to build a hoard around their trinket, even if it only comprises of the most nicest farm tools they can find, or their favorite pieces of garbage. The poor often end up worsening their impoverished state by stowing away anything of potential value they find in order to enshrine their trinket.
Universities

Places of education

Mage Menageries - For training babies to children. As their name suggests, these institutions are usually broad and unfocused in nature, almost never catering to only one specific element and mainly existing to exhibit young talents for prospective mage schools

Mage Schools -

## Maverick Universities

### The College of the Moon

Located in the Elven city of Alune, the magnificent marble and moonstone College of the Moon is the premier University for the study of Astronomy and Lunar Magic.

### The University of the Six Winds

Located in the Imperial city of Windsfield, the University of the Six Winds is the premier University for the study of Meteorology and Wind Magic. One of the notable features of the University is its six grandiose lecture halls divided across its six wings. Whenever there are speeches of any kind being conducted at the University, each of the six halls will feature different speakers presenting on different topics simultaneously.

### The University of the Falling Sands

Located in the Imperial city of Danir, the University of the Falling Sands is the premier University for the study of history and Temporal Magic.

### The Imperial Academy

Located in the Imperial capital of Throne, the Imperial Academy is considered to be the most elite University in the Empire, having many of the top experts from across many fields of study in addition to hosting the premier Omni Magic program of The Empire.

### The Golden Academy

Located in the Imperial city of Aurum, the gloriously gilded and garishly glamoured Golden Academy is the premier University for the Study of Jeweling and Gem Magic.

### Akaito Academy

Located in the Imperial city of Doki, the crimson silk-laden Akaito Academy is the premier University for the study of Weaving and Tea Magic.
Old Goat of Naiasylve

Old Goat is the owner and proprietor of the Hallowed Tavern located in the Forest of Lost Souls in Naiasylve. He takes on the appearance of a Satyr, but many have accused him of being a glamoured Agtaur, though Old Goat attributes the cause of such claims to be mere hallucinations brought on by his strong drinks. Whether the Goat Man is a saint doing the work of God or a manifestation of the Devil himself is often a matter of public debate.

## Appearance

#### 1812 AE

Old Goat ordinarily stands about 170cm tall but reaches up to 180cm when his hunched legs are properly stretched; he is up to 192cm if you count the brow of his magnificent ram horns. Now this is not all that unordinary tall by human standards, but compared to his often stunted and pudgy Satyr kin, the strong-built and well-toned Old Goat is a bit of an enigma.

## History

Old Goat first appeared in Naiasylve sometime during the early Classic Era and little is known about his personal history other than scattered details he has divulged during conversations with customers, but the veracity of any of his statements has proven impossible to confirm. One feature that does appear to be consistent in all of his accounts was that his was at one time in a loving, monogamous engagement with a female Satyr for some time, an arrangement that is uncommon among his kind, which came to an abrupt and tragic conclusion for one reason or another. He then spent many years wandering the world, wooing women, and divulging in drink as young Satyr men are apt to do, and yet he was unable to escape from his lingering despair. At some point during his travels, he found himself lost beyond all hope and somehow ended up wandering into Naiasylve through the Forest of Lost Souls. He briefly resided in Milkwell, though there too he could find no refuge from the fears, sorrows, and doubts that followed him, and so he wandered back into the forest hoping to lose them along with himself. Yet the Satyr did not etherealize, and he did not know the reason why, that is until he was beckoned by the spirit of a rare and ancient Holy Oak that refused to let him pass. Enraged, the Satyr chopped down his savior tree, only to experience an instant wave of dread and remorse. As penance, he decided that he would use the corpse of the tree to establish the Hallowed in order to help guide the many lost souls of the forest into afterlife.

## Relationships

#### The Fairy Queen

Old Goat harbors a rarely spoken resentment and revulsion towards the Fairy Queen of Naiasylve, and the sentiment is mutual.
Thunderangs

The Thunderangs are a set of two metallic boomerangs, "Thunder" and "Lightning". Thunder is made from a smoky gray steel while Lightning is made of pure electrum. Both are enchanted to always try to return to their user when thrown. Thunder is additionally enchanted with air magic that lets out a localized sonic boom upon impact while Lightning is charged with electric magic that lets out a powerful shock instead. An enemy that is first hit with Thunder will take greatly increased damage from being hit by Lightning if the strikes are done in quick succession. Thunder and Lightning can also be thrown into the air to create deafening and blinding explosions respectively.
Soul Stone

A Soul Stone is a dull pearl that can be used to store souls. Once active, it will glow with a color and intensity relating to the nature and power of the soul it contains. When a dying creature holds a soul stone, they can choose to transfer their soul inside of it. The soul is preserved inside the stone and it can then either be resurrected or used as a magical ingredient at some later time.

## Variants

### Shackled

A Shackled Soul Stone is one that is covered in chains, and it does not allow the creature to choose whether or not they wish for their soul to be transferred into it. This variant is particularly useful in capturing and binding elementals, angels, and demons as these are beings of pure soul.

### Cursed

The cursed variant of a Soul Stone will rip the soul out of any who touch it. Additionally, souls it stores will be destroyed after being trapped for three days.
Reptilians

Lizardmen - Lizard people with scaly skin and large tails

Chameleon Men - Lizard people with natural camouflage

Skinks - Small, smelly, lizard people

Saurians - Large Dinosaur men

Raptors - Agile Dinosaur

Serpentmen - Have the bodies of humans but the heads of cobras

Lamia - Have the torsos of men but the bodies of pythons

Gatormen - Massive jaws

Shellmen - Turtles and Tortoises
Pride Idol

A Pride Idol is a small bauble, medallion, or figurine bearing the insignia of the Egowolf who created it. Egowolves absolutely adore the process of creating Idols of themselves and spreading them among mortals. Idols grant their wielders specific powers based on the qualities of its crafter, potentially turning mere peasants into great sword masters or eloquent public speakers. Anybody who uses an for an extended period of time Idol will find themselves worshiping the Egowolf, becoming his follower and completely dedicating themselves to his will.
Swamp Ogres

Swamp Ogres are a race of Great-Sized Amphibious Giants native to the humid swamps of the Southern Kingdom.

## Psychology

Swamp Ogres are perhaps the most isolationist Ib that still form permanent Settlements, though such communities are invariably extremely insular and all inhabitants are unequivocally inbred.

## Society

Swamp Ogres live in family villages ruled by the duo of the most powerful patriarch and matriarch who are usually brother and sister, parent and child, and husband and wife to each other all at once.
Traditional Spellcasting

Traditional Spellcasting is the form of spellcasting that was most prevalent during the Classic Era and primarily involves mages channeling the mana within their bodies to perform magical acts. Whereas magic in the Ancient Era had been a freeform exercise, Traditional Spellcasting requires the detailed study of the specific techniques involved for casting individual spells as they are outlined in their associated Spell Tomes. A Traditional Mage cannot learn how to cast a spell without the use of a Spell Tome unless they are taught directly by a master or spend years of intensive research in order to deduce the complete contents of the spell through their own reasoning. Once a mage has already mastered a spell, they then gain the ability to adapt it more to suit their preferences or the dynamic situations they face, but until that point, Traditional Mages must adhere to casting a spell exactly as is written in the Spell Tome, following instructions on the proper physical gestures, vocalized incantations, and material focuses. Creating new spells or using spells in ways that they were not expressly intended is difficult, though not impossible in Traditional Spellcasting, but it is still a far cry from the flexibility that was permitted in the Freeform Spellcasting of the past.

## Changes In Magic

The answer to why the method of casting spells became more restricted as time went on is a common scholarly debate that has no clear solution. The most prevalent speculation is that ambient mana in the environment depleted over time, especially due to the increase of mages during the Unifying Era and especially during the Expansion Era. Such an answer seems logical when one considers that the core of freeform spellcasting was to use mana in the environment whereas the foundation of Traditional Spellcasting is channeling it from within their own body.

The eventual decline of Traditional Spellcasting and the transition into the primary source of magic being Glyph Casting is another matter with unclear origins, but it is generally believed to be due to a degradation in the genetics of Ib with regards innate spellcasting ability which appears to have corresponded with a modest increase in affinities with psychic powers.
Wax Wings

Wax Wings are sets of angelic wings made from enchanted wax. Wearing the wax wings grants their user the ability to fly. Unfortunately, the wings are very vulnerable to heat and have a tendency to heat up during use, so the user must be ever vigilant to ensure that their wings do not fail them while they are in the sky. If the wings do end up melting, they will regenerate and their structure will recover in time.
Thieves Hands

Thieves Hands are enchanted pickled hands chopped off from Ib. They can be given tools and simple instructions to perform tasks, most commonly trap disarming and lock picking. The power of the hands relies largely on the skill of the thief they were taken from. Some mages do not actually use them to perform nefarious acts as they are intended for, opting instead to employ them as little artisans and craftsmen.

## History

Chopping off the hands of thieves has been a common practice in the Empire since its founding. Originally the hands were simply discarded, but when mages started raiding refuse stores to steal them to create magical Thieves Hands, a new policy was implemented that requires the hands be safeguarded and returned to the thief once his sentence is over. By the time they are returned they are usually nothing but bones, though some areas actually do keep them preserved for the criminal if they request it and the court allows it.
Wumu of Era

A fortune teller that leaves everything to fate. She lives a mostly carefree life, but at the same time always worries due to her prediction that she would die in misery, causing her to see little point in striving for . Other than that, her main concern is with the fact that she needs to work to survive. She loves telling fortunes anyway, so it is not all that much of an issue for her, but it is still something that concerns her nonetheless. She also feels some guilt about not being able to do anything about the calamity. She had warned the town that her divination told her it would be a terrible year, but no one could have predicted just how terrible it would be.
Soul

A Soul is the essence of an individual entity that holds a great amount of elemental energy. As all objects in existence hold some form of elemental energy, it can be said that every object has a soul to a certain extent; however, in general, it is uncommon for Ib to consider anything of intelligence lower than a functional level to be properly ensouled, and many Ib do not even consider creatures with a social level of intelligence to be ensouled. The souls that animals and other lower creatures have are not as complex and developed as the souls of Ib; similarly, the Elemental Lords and other gods have grandiose and magnificent souls compared to Ib. As a soul can be quantified through the elemental energy that it holds, it is a common misconception that powerful mages with deep Mana Pools must have the greatest souls of any Ib, but this is not the case as any remarkable Ib will possess a matching remarkable soul.
Rebels

Rebels are a race of humans that are citizens of factions that are enemies to the Empire, or have otherwise committed crimes so grave that the Empire has revoked both their citizenship and their humanity. While Rebels are biologically identical to humans, they are not considered humans under imperial law.
Light

Light is one of the six primary elements and the aspect of Holith.

## Properties

Light is an element that illuminates the world so that creatures can have the power of sight.

Light magic likewise has many spells that involve illumination and seeing, having the power to reveal with gentle light as well as conceal through blinding flashes. Light also holds properties that relate to vitality, and while it is not as efficient as water, it can be used as a force of healing as well. Light spells tend to move quickly, but deal little damage.

## Associations

Light is an element that is held in high regard in Aum, especially among humans. Light is seen as the element that allows life to exist at all in Aum, the light from the sun sustaining the fields from which most creatures on the surface eat to live. Light is also necessary for vision and so it is viewed as what allows people to view the world for what it is as opposed to the tricks that our eyes play on us in the dark. This also leads people to believe that Light is what reveals the truth, though those who favor the dark remind us that a light too bright can be blinding too, and hide things just as well as the shadows.

Calendar
Solycia of Era

Solycia is a young priestess and the apprentice of Solaris. She was adopted by the church at a young age and knows very little of what life outside of a cloister is like. She is curious about the outside world, but also wants to devote all of her time and energy to her practice and become the best priestess she can be; however, she sometimes wonders if that is only her goal because it is the only thing that she knows. She is proficient in Water, Light, and Earth Magic, Making her a Guardian Elementalist.
The Mad Hag Anora the White

As one may expect of such a terribly corrupted being, The Mad Hag arose from tragic beginnings. Her mother, Anabella, was a young girl living a modest life in the hamlet of Bellhop on Cresent Hill

 Quick Notes

Half Anorgaunt

Mother cared for her out of instinct, not love, which she learned from her stepfather's beatings

She was kept hidden in the village

was blessed due to some fey magic

made beautiful

married a prince who was an only child

the prince died and she was to give birth to the new heir to the throne

her baby was so hideous and horrible that the midwife panicked and dropped it, leading to its death

the enraged king sentenced her to death

she becomes obsessed with the idea of the soul, finally develops soul flame curse
Necropolis

The Necropolis the the capital of the Wakened Dead and home to the Council of Death. It lies beneath the Capital of the Empire, centered around the Primordial Tomb nestled below the Marble Palace. Its borders extend far into the imperial sewers, leading for frequent clashes with both imperial authorities who wish to sanctify the accursed capital and ratman broods who wish to claim the sewers for themselves.
War Game

As old as civilization itself, War Game is the original Bloodsport involving tactical combat between squads of opposing forces. Typically, the only objective is for one squad to eliminate or incapacitate all of their opponents by any means available to them; however, occasionally there are additional objectives that one or more squads must complete, the concept of which has spun off into other Bloodsports such as War Ring and Warball.

## See Also

War Game Mechanics

War Game Units