recursal/Fanatic-Fandom huggingface dataset:
Laewaes

```
*(Lay-way-s)*

```

## **Description**

This close to the Thallian border the town is probably one of the shiftier towns in Caivia - the Conduit tend to run most of their activities out of here. Otherwise it is a hardworking farm town. The climate is mediterranean or subtropical dry (they have warm to hot, dry summers and mild, rainy winters).

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Handsome Harpy**
	+ **The Purple Angel** - The Conduit Inn
* Shops: **Wise Expedition Potions** (Apothecary):
	+ Owner:
	+ **Silly Cat Outfitter’s** (General Goods):
		- Owner:
	+ **Balanced Moon Armorer** (Blacksmith/Armorer):
		- Owner:

## **Notable NPCs**

**Director:**

**Home | Caivian Geography | Caivia**
Bellenau

```
*(Bell-eh-now)*

```

## **Description**

A small village particularly focused on the tinkering trade. Many strange weapons come out of this small village. The smell of oil, grease and blackpowder is particularly strong here. It is a hardworking, if ecentric town. The climate is mediterranean or subtropical dry (they have warm to hot, dry summers and mild, rainy winters).

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Solar Tavern**
	+ **The Bitter Sage**
	+ **The Groaning Owl** (General Goods):
		- Owner:
	+ **The Frozen Anvil** (Blacksmith/Tinkerer):
		- Owner:
	+ **The Majestic Peach Hobbyist** (Blacksmith/Tinkerer):
		- Owner:

## **Notable NPCs**

* **Director:**

**Home | Caivian Geography | Caivia**
Relarian

```
(Reh - ler - ian)

```

## Flag

The flag of Relerian is both hopeful and boastful in nature. While the Sun shining is a symbol of hope for the kingdom, it also represents the fiery star of dark magical power Relerians boast that they possess. The red of the flag represents blood spilled, both Relerian and vanquished foes, presenting an aggressive and militaristic message to other kingdoms.

However, the flag also has a deeper cultural meaning. The red in the flag also connects to the red clay that can be found in most of the lakes and wetlands that make up much of Relerian and also composes the *aruchyanae*, clayware that make up one of Relerian’s primary exports.

The yellow reflects the rays of the Sun, which many ancient Relerian sorcerers thought added to their powerful dark magic. It is thought that in most ancient times, the people of Relerian came out of the Forest of Mist, adorned in mystery and dark magic. Upon seeing the Sun, legend has it that the golden rays enhanced that dark magic, making it more powerful and “infusing it with the Sun’s breath,” per writings.

Despite the waning of the Relerian Monarchy’s power over the past thousand or so years, yellow and red are also the colors of Relerian royalty and wealth. The flag may connote that Royalty in Relerian are always “in the sunlight,” and will never fully wane

## Etymology

The name *Relerian* comes from an ancient dialect of Atemnition used in the kingdom more than 5,000 years ago. Scholars suggest that it may come from the ancient word *ralar*, which means *roots* (compared to Standard Atemnition’s *ralam*) and *-rian*, an old prepositional suffix that connotes *coming out of* or *being connected to*.

Historians and scholars have not been able to agree on the reason behind the naming of the kingdom. Some think it may have simply been intended literally, referring to the Forest of Mist, which many at that time believed was the source of Atemnian life and civilization. Others think that it may have referred to connection to tradition, reflecting the conservative outlook of the ancient Relerian people. Still others suggest that *ralar* may have referred to a particular type of dark, primal magic practiced by Relerian sorcerers early in the kingdom’s history.
Serelian Government

The government of Serelia is quite different from any of the other kingdoms. Serelia is ruled by an Oligarchy - that is it is structured in a hierarchical organization. At the top of the pyramid sits the **Council of Lords**, next is the **Governing Council** who represent the thirteen divisions of the government and following that are the **Governing Council Advisors**. And then of course there is the **Central Government Directory**.

* **Central Government Directory (C.G.D)**
* **Council of Lords**
* **Governing Council**
* **Governing Council Advisors**

**| Home Page | Serelia |**
Dragon's

*DM Notes:* Dragon's on Atemnity are as natural and common as a deer. The main difference between Atemnian Dragon's and any other world's dragon's is that the common "Alignment" is not divided per type/colour - but per dragon. For example: You can have a "Chaotic Evil" Black dragon, but you can also have a "Chaotic Evil" Gold Dragon. The typical personalities are the same but even if a Black dragon is: Vain, Coniving etc it does not necessarily mean they are evil.

**Home | Notable World History | Fauna |**
Baliator

```
***Balliatar*** *(Bal-i-ah-tar)*

```

## **Description**

Consisting of mixed human and magical races. The town is defended by a wooden palisade and moats. Baliatar was struck by an earthquake recently, and many buildings are empty or in ruins. A bustling port town, climate is mediterranean or subtropical dry (they have warm to hot, dry summers and mild, rainy winters).

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Mocking Ferret**
	+ **The Petite Peacock**
	+ **The Loyal Owl**
	+ **The Wicked Lemon** (Apothecary):
		- Owner:
	+ **The Bright Tower** (General Goods):
		- Owner:
	+ **Elegant Blades** (Blacksmith/Weaponsmith):
		- Owner:

## **Notable NPCs**

* **The House of Seven:**

**Home | Caivian Geography | Caivia**
Relarian Climate

Relerian has a very damp climate, and the Cesoln Jungle region is, indeed, classified as subtropical (in places, tropical). The large number of water bodies throughout the kingdom prevents the temperature from getting too low, even during “colder” months, and except for the tallest mountains in the North, the kingdom almost never gets any snow. Additionally, the ample geographical and geological structures - mountains, forests, jungles, and bodies of water - mean that the temperature doesn’t fluctuate too dramatically between night and day.

The Forest of Mist is the only region of Relerian that experiences abnormally low temperatures, attributed to the dark, mysterious mist that is constantly settled over the trees of the forest. Occasionally, the mist creeps beyond the borders of the forest, and settlements that the mist touches experience bizarre, dark events. For example, in the year 1003 AE, mist settled over the village of Resa, immediately to the East of the forest, for 3 days.

During that time, 15 villagers turned up dead, slaughtered in a ritualistic fashion with precise cuts that removed their livers and lungs. Local superstition caused the villagers to surmise that the *Machawerin*, a legendary witch of the Forest of Mist and possibly one of the goddess Artuq’s incarnations, had crawled out of her home in the trees of the forest to find suitable sacrifices to renew various parts of her body. According to local beliefs, this ritual, completed every 7-12 years, allows the witch to live for eternity, refreshing her body as organs age and die.

Even two weeks later, when the authorities of Sepkuneo who were investigating the deaths, discovered an unknown nude, disheveled man living just inside the forest eating roasted remains of a liver, the people said that the man was a servant of the Machawerin, and she had given him liver to eat as a reward for helping her in her dark but important task.

**Home | Relarian**
Ruoplork

```
(Rue-oh-plork)

```

## Description

Situated at the top of a hill, this city is built in levels that ring around in concentric circles with thick, white stone walls between each layer. Each layer is seperated by thick, heavy portcullis' ready to slam down at strategic point along the well-manicured cobblestone road. Buildings are built of stone, walla and roofs, plain and simple. The welthier civilians tend to decorate thir homes in the colours of the kingdom. it is a bustling citywith very clean smelling air (particularly near the peak of the city). The smell of baked goods and smoked meats is prominent. Streamers and lengths of cloth in Relarian coloursline the streets, hanging from buildings, trees and walls.

## Population

Roughly 25,000 people; Primarily Human, Half-Elf, a few elves and Tabaxi's.

## Districts

* **Upper Ruoplork**
	+ Castle
	+ Upper-class Residences
* **Greentop heights** (Top-Ring Section)
	+ Shops
		- **Fancy Feathers Boutique** (Magical Goods)
			* Owner:
		- **Orphanage**
		- **Angelic Armorers** (Blacksmith/Armorer)
			* Owner:
		- **Portal House**
	+ Inns and Taverns:
		- **The Falconer**:
			* Barkeep:
* **Spriovoc Row** *(Middle Ring Section)*
	+ Middle-Class Residences
	+ Shops
		- **Leaf it to Me** *(Apothecary) - Natural looking in a city of stone*
			* Owner: Sarros (Male - Half-Elf; a little eccentric)
		- **The Affordable Stone** (General Goods)
			* Owner:
	+ Inns and Taverns
		- **The Short Philospher**
			* Barkeep:
		- **Charming Peacock Tavern**
			* Barkeep:
* **Lower Ruoplork** (Lower Ring Section)
	+ Shops:
		- **Hidden Tree Potions** (Apothecary)
			* Owner:
		- **The Loyal Hammer** (Blacksmith/Armorer)
			* Owner:
		- **The Charming Flute** (Music Shop) - Square black building
			* Owner: Mirranda Farrow (female- halfing; blonde pigtails, fancy, sky blue dress) and her father Martin (male-Halfing)
		- **Bit's and Pieces** (General Goods)
		- **The Portly Undertaker**
* **Organizations**
	+ **Xechsalach**: Aerial Guard
	+ **Xichi Mochae Relem**: Navy
	+ **Domestic Guard** : Overseen by Xichi
	+ **Konassim Reps**:
	+ **Baenchulor**: School of Government Social Structure, Politics
* **Notable NPCs**
	+ **Konassor District 4:**
	+ **Xechsalach (Aerial Guard):**
	+ **Konnassim Representative:**
	+ **Xichi Mochae Relem Grand General (Navy):**

**Home Page | Relarian Geography | Relarian**
Earth Elemental Guardians

## Earth Elemental Rift Guardians

**Terra**, a small village on the edge of the **Lynx Woods**, bordering the **Plains of Driedal**. This small village is actually primarily underground - a moderate sized cave entrance leading underneat the Lynx Woods to the Elemental rift and village proper (although there are still bits of village above ground.

Lead by **Throm**, a Elephantine - Loxodon, College of Creation Bard.

**Home** | **Chellearenth** | **Defense**
Evobridge

```
(Evo-bridge)

```

## Description

This village is made up of a group of clustered sandstone buildings around the inlet side in an amphitheatre style at the same level as opposed to rising up. The residential buildings are on the outskirts, businesses closer to the water. The rudimentary irrigation and water delivery/ purification system can be plainly seen in the crudely built system of pipes lining the edges of buildings and running up the streets. The smell of salt and fish in the air is strong, there is the perpetual sound of running water. The conversation is a bit subdued and very work-focused; a little bit of grumbling about political decisions.

## Population

Roughly 90 - 100 people; Humans, Goliath, Half-Orc

## Commerce and Trade

Shore fishing village. the largest export is fish that make their way up the channel from the ocean.

* **Inns and Taverns**
	+ **The Greedy Boatman**
		- Owner:

* **Shops**
	+ **Bait and Switch** (Tack & Fishing Supplies)
		- Owner:
	+ **The Second Star** (General Goods)
		- Owner:
	+ **The Flawless Spoon** (Blacksmith/Armorer)
		- Owner:

## Organizations

* **Council:** Five village elders keep order in the town with the eldest of the five being denoted as "Leader" for official purposes.
* **Department of Home Affairs (DHA):** Primarily census taking. Also responsible for coordinating elections to the town council or otherwise when the time comes.
* **Central Aquanous Authority (CAA):** Responsible for the collection and even distribution of collected water in this dry Kingdom.
* **Postal System:** Laptis Birds for letters, caravans for packages.
* **The Lawmasters:** Local, non-military, peacekeeping force.

## Notable NPC's

* **DHA Representative:**
* **CAA Representative**:
* **Village Leader**:

**Home | Stonelian Geography | Stoniel**
Everagilian Trade & Industry

## Trade

Most of the trade that Everagil participates in revolves around its very intrinsic and strong connection with the Feywild. That is, they often trade materials and goods from this Prime Material plane with the Feywild in exchange for primarily Fey plants, study of Fauna that come from the Feywild and of course the black-market trade in fairy and pixie dust.

## Industry

The Industry within Everagil revolves around the study of Planar travel. How it works, how to create effective tuning forks and how planar travel compares to the portalling ability of Atemnity. it is because of Everagil's connection to the Feywild and other planes that makes it possible for them to study even other planes - including other Prime Material planes.

**Home | Everagil**
Helmfirth

```
(Helm-fur-th)

```

## Description

Built within the south-western most corner of the Forest of Mist, this is one town in all of Relarian that is built right into the trees themselves. There are a few ladders hanging down abd a few forges scattered amongst the trees but it is otherwise completely within the large trees. Carefully constructed bridges and huts built into and around the trees 100 or so feet up. You can hear the sounds of birds chirping and the trees swaying in the breeze. Bridges creaking as they sway from wind or movement across them, the fresh smell of the forest.

## Commerce and Trade

* Inns and Taverns
	+ **The Angry Cricket**
		- Barkeep: Dana Aendryr (Female - Half-Elf; pixie-cut dark brown hair, round face, athletic btu stocky)
* Shops
	+ **Planet Blossoms** (Apothecary)
		- Owner: Feather (Mellowfeather) (Male - Black Tabaxi)
	+ **The General Store** (General Store)
		- Owner: Alaisa Furvel (Female - Elf)

## Notable NPCs

* Town Leader: Valna Elian (Female - Elf)

**Home | Relarian Geography | Relarian**
Everagilian Government

Everagil is another of the kingdom's of Atemnity that is a **Constitutional  Monarchy**. The monarch’s power has always been restricted by the **Haspertus  Charter (1459)**  and the **Public’s Proclamation of Equity (1829)**.

## Panel of Peace

The Panel of Peace is a group of **30 Everagillians**. The kingdom is divided every year into **6 sections**, including the island of **Haspertus**, and elections are held for **5 panel members**. Elections here only dictated by the popular vote and no electoral college is applied, However, on the day of the election, each candidate will give a speech to the voters. A panel member’s term is 3 years long.

When the panel members are elected by the people, a head of the panel must be chosen. The **Panel Commissioner** must have at least served six years on the panel, be 20 years of age, and must have lived in Everagil for a decade. The Panel Commissioner both acts as the head of the Panel of Peace along with being a top advisor to the current monarch. It also their job to act as the tie breaker if it comes to it.

Panel members also make up the judicial side of the kingdom. Both laws and court cases are presented to the members, with the Commissioner acting as Chief Judge. Laws and cases are voted on, with the kingdom’s best intentions in mind. The Panel’s word is the final word.

### Current Panal of Peace

1. **Panel Commissioner**
2. **Panel Member**
3. **Panel Member**
4. **Panel Member**
5. **Panel Member**
6. **Panel Member**
7. **Panel Member**
8. **Panel Member**
9. **Panel Member**
10. **Panel Member**
11. **Panel Member**
12. **Panel Member**
13. **Panel Member**
14. **Panel Member**
15. **Panel Member**
16. **Panel Member**
17. **Panel Member**
18. **Panel Member**
19. **Panel Member**
20. **Panel Member**
21. **Panel Member**
22. **Panel Member**
23. **Panel Member**
24. **Panel Member**
25. **Panel Member**
26. **Panel Member**
27. **Panel Member**
28. **Panel Member**
29. **Panel Member**
30. **Panel Member**

### Panel Divisions

1. **Southern Division** - Encompassing Ballatre, KilKenny and Southern forests of the **Alder Grove.**
2. **Desert Division**- Encompassing the section of **The Great Barren Lands** that Evaragil hold which includes the town of **Venzor.**
3. **Western Division** - Encompassing Falloltz, Nearon and the **Decana Wilds.**
4. **Northern Division** - Encompassing Vri, Myralfe, part of the Northern **Alder Grove** and the Island of Haspertus (Ayrowood)**.**
5. **North-Eastern Division** - Encompassing Azmar and the **Jalst Forest.**
6. **Eastern Division** - Encompassing Cirrane, Phoria, Izawell, Lobecester and the **Athader Wilds.**

## Current Rulers

The current rulers of Everagil are:

* **Queen** Jessa Bhatia
* **Queen** Kiara Bhatia

**Home | Everagil**
Serelia

```
(Se-rel-e-ah)

```

## Flag

Meaning:  The black swirl on the left-hand side represents the National Symbol. This symbol is representative of two of the main aspects of Serelia.

1) Its cold climate

2) Its focus on intelligence and observation.

The curved lines within the symbol represent the icy winds common to the kingdom. While the way they intertwine over the barren, blue, background represents the icy territories container within. This shape also intertwines much like a tornado with a hole in the middle - much like an eye. Both the eye of a tornado and a human eye. This eye hold significance both in the climate and the kingdoms focus on information, spying and intelligence.

## Etymology

The name 'Serelia' is formed by the contraction of 'Seran' (sea) and 'Reli' (bond, also means piping).
Lullin

```
(Lull-in)

```

## Description

Built on the edge of the northernmostsection of the Forest of Mist, the buildings throughout this town are built using mostly logs and other supplies gathered from the nearby forest. Simple layout. The smell of cooking meats, tanning leathers, fresh, crisp forest air.

## Commerce And Trade

* inns & Taverns
	+ **Jackel & Cross**
		- Barkeep:
	+ **Muddy Dryad**
	+ **The Velvet Florist** (Apothecary)
		- Owner:
	+ **The Green Nut** (General Goods)
		- Owner:
	+ **The Exalted Anvil** (Blacksmith/Armorer)
		- Owner:

## Notable NPCs

* **Town Leader**:

**Home | Relarian Geography | Relarian**
Mud/Script

**RATED TV-MA**

*[Camera pans to Peppa's house in the rain. Title appears so Peppa announces it.]*

**Peppa:** *(reading)* "Mud".

*[The sun appears. Peppa and George smiles.]*

**Peppa Pig:** Daddy! it's stopped raining. Can we go out to play?

**Daddy Pig:** *(laughs)* Fuck no, you little assholes.

**Peppa Pig:** *(pulls out a gun)* Let us fucking play outside.

**Daddy Pig:** Okay. Fine. For Christ's sake.

*[Peppa and George hurry outside. They both laugh. Peppa finds a muddy puddle.]*

**Peppa:** Hurray! Muddy puddles!

**Mummy Pig:** *[walks up to Peppa]* Peppa. If you jump in muddy puddles, you must wear your boots.

**Peppa:** Who the hell are you to tell me what to do?

**Mummy Pig:** I'm your mother, Peppa. I gave birth to you and your piece of shit brother George. Can't I at least get a little respect around here?

**Peppa:** *[flipping her off]* Go fuck yourself.

**Mummy Pig:** *[walking away]* What a fucking bitch.

*[Peppa continues to jump in the puddle. George joins in and Peppa gets irritated.]*

**Peppa:** Damn it, George! Muddy puddles are only for big kids like me!

**George:** Peppa. You're one year older than me. Also, you're four. You're not a big kid.

**Peppa:** I don't give a shit what I am! You can't jump in my puddle, you son of a bitch!

**George:** Hey. You know what? *[flips her off]* Fuck you. *[walks away]*

**Peppa:** What a little shit.

*[Back inside the house. Mummy Pig and Daddy Pig are watching TV.]*

**Mummy Pig:** Have you ever noticed how bad TV has gotten?

**Daddy Pig:** Have you ever notices how you won't shut the hell up?

**Mummy Pig:** Hmm... I don't think so.

**Daddy Pig:** You are a fucking idiot.

*[George angrily comes inside the house.]*

**Mummy Pig:** George? What are you doing?

**George:** My stupid fucking sister won't let me jump in muddy puddles with her!

**Daddy Pig:** I can see why.

**Mummy Pig:** Daddy!

**Daddy Pig:** You told me to be honest with the kids.

**Mummy Pig:** George. Tell Peppa that you can jump in muddy puddles if you want to and if she says no, come and tell me.

**George:** When has that ever worked?

**Mummy Pig:** Up your ass. That's when. Go play with your sister or some shit. Just get the fuck out of my house.

**George:** Daddy? Why is Mummy such an ugly bitch?

**Daddy Pig:** Well, you see, George, her mother was an ugly bitch and her mother's mother was an ugly bitch.

**Mummy Pig:** Fuck you people! I don't get any respect around here!

**Daddy Pig:** Maybe you could try to not be such an ugly bitch.

**Mummy Pig:** Rot in hell, you fucking piece of ham!
Marclesfield

```
(Mark-lez-field)

```

## Description

A slightly larger village, though a little ramshackle in apperance. Aside from the Lord's residence, which is a large gated, stone manor, the majority of the town is constructed with wood and thatched roofs. The general attitude around this town is one of spite for the land-baron of a lordthat *occasionally* stops in and shuts himself up into his gated home. Otherwise it is a village of hardworking people. Ale is not an uncommon smell here.

## Population

Roughly 1000; Aasimar, Half-Elfm few Gnomes

## Commerce and Trade

* **Inns and Taverns**
	+ **Roc n Satyr**
		- Owner/Barkeep:
* **Shops:**
	+ **The Crafty Tome** (General Goods)
		- Owner:
	+ **Crafty Boar Smithy** (Blacksmith)

## Notable NPCs

* **Village Leader**: **Lord Damek Hymnir** (Male-Gnome)

**Home | Chellearenth Geography | Chellearenth**
Chellearenth Crime & Punishment

## **Correctional Services**

All cases where the accused is accused to have committed an Unpardonable Act will be handled by the Royal Court of Chellearenth.

All other crimes are handled by smaller courts. Minor violations are handled by town courts and serious violations are handled by city courts.

Punishments for crimes vary depending on the severity of the crime committed. Chellearenth does have the death penalty although it hasn’t been used in the past century. More often than not, life imprisonment is the most common sentence for those who commit an Unpardonable Act. Usually if the crime committed is severe, he/she will lose their title and/or claim to throne.

## **Laws and Constitution (The Chellearenth Constitution)**

### **The Rhinecliffe Convention of (1876)**

Officially recognized both Rhinecliffe and Botines as part of Chellearenth and provided the land and the citizens with equal rights bestowed already to the people of Chellearenth. Settled Chellearenth’s first civil war.

#### **The Unpardonable Acts**

These acts, although deemed unpardonable, can be pardoned by the current king and/or queen or with a two-thirds majority from the Council of Chellearenth. If an heir to the throne commits any one of these acts and is not pardoned he/she will automatically forfeit the throne.

The unpardonable acts include murder and treason. If any person from Chellearenth commits any of these acts he/she will face trial by the Royal Court. If there is no evidence confirming the act then the accused will be released until evidence has been brought forth where again the accused will stand trial. Again, the act can be pardoned by the Council of Chellearenth as well as the king and/or queen.

If the accused is sentenced there are a variety of sentences that can be bestowed upon the accused that are in accordance with the severity of their crime. At the minimum, the accused is stripped of all titles thereby forfeiting all claims to nobility or the throne and if the accused is not sent to prison, they will be placed on parole. Other sentences include prison, execution, loss of citizenship, banishment, fines, ect.

##### **Famous Examples**

Prince Olson Kinsley of Chellearenth was accused of treason in (2017) after attempting to take the throne from his sister Queen Charlotte. Once the situation had been dealt with accordingly; Prince Olson stood trial for treason and was convicted with Queen Charlotte, Grand Prince Nathaniel, and Grand Princess Madeline standing as witnesses. He was stripped of all claim to the throne and is currently serving life in prison.

**Home | Chellearenth**
Phoria

```
(Fo-re-ah)

```

## Description

Similar to most Everagilian municipalities, Structures or homes are built into or using natural components of the forests. Less extravagant. It is perpetually Dusk here.

## Population

Roughly 9,000; Half-elf, Gnome, few humans

## Districts

* **East Ward** *(Upper-class Residences)*
* **The Wall** *(Middle/Lower class* Residences*)*
* **Silk Garden** *(Temple District)*
* **Trade District** *(Commerce/Trade)*
	+ **Inns & Taverns**:
		- **The Fox and Scorpian**
			* Owner:
			* Barkeep
		- **The Nervous Courtesan**
		- **The Ivory Star**
			* Owner:
			* Barkeep
	+ **Shops**:
		- **Hidden Adventure Potions** *(Apothecary)*
			* Owner:
		- **The Serene Stone** *(General Goods)*
			* Owner:
		- **Golden Stone Smithy**  *(Blacksmith/Armorer)*
			* Owner:

## **Notable NPCs**

* **Lady**

**Home Page | Everagil | Everagilian Geography**
Haspertus Charter

> *An iron fist, an iron foot, an iron rule! With this the king sings and screams. The trills are sounded and the brass is blared…. For the blemish on our history.”*
>
>

In 1458, King Horatio IX was given the throne due to his father’s death. His father, King Horatio VIII the Great, was held on a pedestal. He settled many disputes with **Stoniel** and gave aid to the kingdom across the water, **Serelia**. Horatio VIII also spoke more with **Caivia** to strengthen trade relations.

When his son came to rule, most subjects  rejoiced due to seeing a fresher face that would lead their kingdom. Shortly after his coronation, the young ruler became ill. During this time, his uncle came to assist him in ruling Everagil. The two had very clashing views which often led to many arguments causing the subjects of Everagil to take taking sides. With sectional divides in the kingdom, armies were put together and soon lead to civil war. Those who sided with King Horatio IX were called the **Teramies**  and those who sided with his uncle were called **Marinites** (having much control over seas). This started the series of battles in Everagil, commonly titled the “*The War of Ever Rule.*”

Due to the **Teramies** gaining the support of the Stoniel army, the civil war was won by King Horatio IX but many peasants had sided with his uncle. Going into hiding in fear of persecution by the king, they wrote the Haspertus Charter. This document stated that if in the case of civil war, the loyalties of all will vanish after the war has ended. It also stated that the ruler must give power to the peasants by establishing a law making body they gave power to both the elite and the commoners. A group of all peoples in Everagillian society confronted the king with this charter, forcing him to sign. This was soon to be known as the **Panel of Peace**.

**Home | Everaglian Government | Everagil**
Stonelian Geography

## **Cities**

* Irragin
* Bellanau
* Grasmere

## **Towns**

* Grimsby
* Archensheen
* Mesaukalio
* Ecowood
* Orilon
* Haran
* Nancledra

## **Villages**

* Daemarrel
* Laenteglos
* Swindmore
* Evobridge
* Penkarth
* Trugenth
* Garigill
* Tegaron

## **Other Features**

### **Schools**

* Carolija
* Altiorem

### **Forests**

* Kynzol Rainforest
* Abandoned Thicket

### **Water**

* Rakun Depths
* Pryll Cove
* River of Broken Glass
* Tylhr Gulf

### **Plains**

* The Sapphire Oasis
* The Windy Steppes
* The Soundless Borderlands
* The Sandy Wilderness
* The Western Expanse

**Home Page | Stoniel**
Redwater

```
*(Red-water)*

```

## **Description**

Freshwater fishing town out of the Ognoosa Canal. Use of any magic here is punishable. A bit more of a laid back atmosphere - strangely jovial for the south. More moderate temperatures.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Griffon and Mastodon**
	+ **The Small Note** (General Goods):
		- Owner:
	+ **Glittering Moon Armor** (Blacksmith/Armorer):
		- Owner:

## **Notable NPCs**

* **Director:**

**Home | Caivian Geography | Caivia**
Haran

```
(Hah-ran)

```

## Description

A small little, roughly round-shaped town centred around a large central square. The sandstone buildings have been carefully dyed with various inks to be bright, ostentatious colours. Streamers and coloured banners hang from every wall and across every archway. This is a party town. Even during the day when everyone is working hard, there is happy chatter. The smell of cakes, pies and other sugary snacks foats through the narrow (for most) corridors.

## Commerce and Trade

* **Inns and Taverns**
	+ **The Jolly Skeleton** (Inn)
		- Owner:

* **Shops**
	+ **The Elegant Blossom Boutique**  *(Enchanter)*
		- Owner:
	+ **The Forsaken Android** *(General Goods)*
		- Owner:
	+ **The Whimsical Armorer** *(Blacksmith/Armorer)*
		- Owner:

## Organizations

* **Town Council:** A team of 5 people help to keep order in this town. They are led by an elected representative called the **Minister of Operations** of the current government and the other 4 members are elected by popular vote within the town.
* **Border Patrol Commission:** Responsible for keeping tabs on the borders to the kingdom. For tracking visiting merchants and the entry and exit of citizens and visitors alike.
* **Department of Home Affairs (DHA):** Primarily census taking. Also responsible for coordinating elections to the town council or otherwise when the time comes.
* **Central Aquanous Authority (CAA):** Responsible for the collection and even distribution of collected water in this dry Kingdom.
* **Postal System:** Laptis Birds for letters, caravans for packages.
* **The Lawmasters:** Local, non-military, peacekeeping force.

## Notable NPC's

* **DHA Representative:**
* **CAA Representative**:
* **BPC Foreman:**
* **Minister of Operations**:

**Home | Stonielien Geography | Stoniel**
Everagilian Day-to-Day Life

## **Arts, Culture, Science and Technology**

Subjects of Everagil have mastered both the creative and magical arts. Main exports of the kingdom are vases, portraits, and woodworks. A notable amount of their creations have been related to the elemental beings and the Battle of Driedal.

Everagil is not known for many technological advances. Many forms of technology have not reached the kingdom due to the Great Barren Lands cutting of much communication.While kingdoms around them have started developing the first automobiles, Everagillians still happily uses horse-drawn carriages,While the daily technology is outdated, Everagil has been able to focus on the water around them. Many ships that are used for trading are top of the line quality. They often imbued with magic to help navigate through stormy passages.

While not particularly skilled in ‘traditional’ science, many citizens of the kingdom study and research Enchanted Fatoic Sciences (E.F.S.) This system of sciences of combines the mastery of magic located in Everagil with the studies of the natural world around them. Many have compared it to the system Earthlings have titled ‘alchemy’ but many have disagreed, stating that E.F.S. is more civilized and extraordinary. Branches of their studies include Mystic Mites, a study of insects and reaction of magic, Lyonixionology, a branch dedicated to the fusing materials, and Spirit Signs, the study of undead uprisings and communications.

## Diet

A typical Everagilian diet consists of: Corn, Fruit, Root Vegetables and very little meat.

## Climate

The climate in this small, mostly forest covered kingdom is very warm to humid in temperature depending on the season. During the summer months the temperature and weather lean more humid. During the winter months the temperature and weather lean to more warm. Everagil has never seen snow. The weather tends to be a sort of dry/wet feeling. The air sort fo hangs, moisture clinging to the skin and in the hair. Hence why clothing tends to be lighter in construction.

## Clothing

Everagilian's dress very simply, even the affluent, and in very bright colours. The affluent tend to wear lightweight silk materials, and the common folk simple linens.
Order of the Azure Children

* Tasked with the protection and concealment of the Amulet of Protection
* Primarily Humans, but some Elves - and more races through the centuries
* The royalty of Chellearenth know of the order's existence and how to contact an emissary
* Order was nearly wiped out by agents of Chaos finding and invading their temple.
* The order began to rebuild and its remaining, and growing, members reside in Aeberuthy - long having lost contact with the temple.
* Members dress either in robes of white with one purplish stripe down one side, a yellow stripe down the other and a set of balanced scales emblazoned across the chest
	+ OR, a small patch of white with the stripes and scales sewn on to armour, a cloak, or gear - Sometimes a pin worn.

***DM's Notes:***

* They know one of the entrances to the Infinite Staircase
* They know that the **Amulet of Protection** and the Chaos Amulet lie in a special chamber at the bottom of the broken Infinite Staircase. But the **Ring of Light**'s whereabouts are unknown.
* They know of the other two orders but not exact whereabouts

**Home | Artifacts of Power**
Melvern

```
(Mel - vern)

```

## Description

Short travel to the port.  A larger town built in a larger valley between the mountains, more into the foothills.

## Defence

A townsguard composed of members of the Infantry and at least one Echo Knight.

## Districts

* **Commerce/Trade**
	+ Inns & Taverns:
		- **The Burping Galleon Tavern**
			* Owner:
			* Barkeep
		- **Tricky Gargoyle inn**
		- **The Turquoise Hare**
			* Owner:
			* Barkeep
	+ Shops:
		- **Weeping Forest Elixirs** *(Apothecary)*
			* Owner:
		- **The Intelligent Phantom** *(General Goods)*
			* Owner:
		- **Black Tower Outfitters** *(Blacksmith/Armorer)*
			* Owner:
* **Notable NPCs:**
	+ **Magistrate:**

**Home Page | Braedon Island | Serelia**
Ivesgarth

```
*(Eves-garth)*

```

## **Description**

A rather isolated little village, nearly forgotten about by most of Caivia due to how far North and East the locale is. Many have often thought that it was part of Thallian due to its location and this is perhaps why magic is a little more freely practiced than elsewhere in the kingdom. A small little offshore fishing village. The climate is mediterranean or subtropical dry (they have warm to hot, dry summers and mild, rainy winters). The salty smell of the sea breeze blows through this village and the smell of smoked and fresh fish is common.

## **Commerce/Trade**

* Inns and Taverns:
	+ **The Simple Diplomat**
	+ **The Skinny Candle**  - The Conduit Pub
	+ **The Weeping Shawl** (Apothecary):
		- Owner:
	+ **The Fabulous Cup** (General Goods):
		- Owner:
	+ **The Balanced Fork** (Blacksmith/Armorer):
		- Owner:

## **Notable NPCs**

**Director:**

**Home | Caivian Geography | Caivia**
Stonelian Agriculture & Land Affairs

Stoniel is surrounded and based within a land full of plains and desert (primarily). The primary agricultural product produced is that of wheat and other grains - occasionally other foods are grown within the kingdom but these are the primary foods. To the southwest, Stoniel is also known for having a variety of seafood to select from via the **Jishem Ocean,** but the trade for it is small so it is typically kept within the kingdom. In fact, it is not uncommon for Stonelian's to trade Thallian meat products from some of the creatures that reside within its borders for some of its superior fish (Stonelian fish and seafood are of a different type to thallian and far less exquisite).

**Home | Stoniel**
Myralfe

```
(mere-al-feh)

```

## Description

Similar to most Everagilian municipalities, Structures or homes are built into or using natural components of the forests. Less extravagant.

## Districts

* **Commerce/Trade:**
	+ **Inns & Taverns**:
		- **The Muddy Explorer**
			* Owner:
			* Barkeep
		- **The Beetle and Shepard**
	+ **Shops**:
		- **Shaking Fire Perfumery** *(Apothecary)*
			* Owner:
		- **The Last Mug** *(General Goods)*
			* Owner:
		- **Forsaken Armory**  *(Blacksmith/Armorer)*
			* Owner:

## **Notable NPCs**

* **Lord**

**Home Page | Everagil | Everagilian Geography**
Dunamancy

After the Battle of Driedal, while most of the world dealt with the fallout and Chaos and Harmony licked their wounds. Certain mortals were investigating the now curiously chaotic magical plains. And they found something.

Serelian and Thallian researchers, each on their own, discovered something amazing and unique. They discovered that there was more to magic than just the known sources of magic (light, dark and the new neutral/ balanced). There was something in between and new and yet also obviously very old. There was a source of magic that affected gravity and the flow of time itself. These researchers discovered that with practice and concentration - they could even manipulate it. As they looked into this new/old magic they discovered it was indeed an arcane force of primal magical energy of potentiality and actuality - something that shapes the multiverse itself. They discovered that they were able to peer into alternate timelines to shift fate in their favour, and they were able to grab a hold of this strange element potentially binding other elements together and manipulate localized gravitational forces. These two isolationist kingdoms of course kept their discoveries to themself.

 *\*\*Dunamancy is originally from Critical Role/Exandria. Dunamancy is 100% a Matthew Mercer creation the only thing I created was the \*how\* it was discovered in my world.\*\**

**Home Page | Battle of Driedal | Notable World History**
Follaregon

A tree with a wood and bark that has a strong tone of red, containing strong anaesthetic properties. The bark can be used in teas and other brew forms, whereas the wood can be applied to an affected area to reduce the pain. This wood is highly sensitive to magic and can be enhanced/modified in many forms with the use of spells. The leaves of the Follaregon tree are yellowish in colour. Contains strong anaesthetic properties. The bark can be used in teas and other brew forms, whereas the wood can be applied to an affected area to reduce the pain. This wood is highly sensitive to magic and can be enhanced/modified in many forms with the use of spells.

**Home | Flora**
Stonelian Trade & Industry

## Minerals

Given both the kingdom’s name and the rocky and desert surroundings, it is unsurprising that the most common minerals are **Quartz, Marble, Granite**. However, one other mineral native only to the specific climate of Stoniel is a type of stone similar to Alexandrite in that it also shifts in colour. However, the difference is that this stone shifts in colour depending on who holds it and which type of magic they have the most affinity to. If it is Chaos the stone will shift to be pure black, like Onyx, if Harmony it will shift to a brilliant yellow that shines bright and if Equipoise the purest of white. Even if a person does not actually use magic it can sense the type of soul the person has. It is commonly referred to as the “mood stone” but its proper name is **Sepherite**.

Glass is created with special and rare types of sands from across the kingdom is also a commodity that Stoniel trades in. although they tend to keep some of the rarest pieces for themselves.

Stoniel never used to be big on inter-kingdom trade until the **Treaty of Unity**, reparations treaty, they were forced to sign to makeup for their refusal to aid in the Atemnity War.

## Industry

The biggest items that Stoniel has for trade are **Quartz, Marble, Granite and Sepherite** that are common and plentiful throughout the kingdom. Although there is some *minor trade* in **wheat** and **other grains** grown.

The biggest industry in Stoniel is the **wind farming** that the inhabitants do. Given the high and strong winds that rip through the kingdom it is only natural that they are harnessed for nearly everything.

They use it to power their irrigation systems, to pull heat from their homes. They even use wind power to operate the machinery that pulls water from deep underground wells in some smaller towns and villages Particularly in the larger cities, and some towns, they even use wind to power the lighting for their homes.

The next biggest industry is the **production of glass**. From the arts to function Stoniel has been responsible for the production of many specialized glass pieces across the kingdoms.

**Home | Stoniel**
Kilkenny

```
(kill-kenny)

```

## Description

Similar to most Everagilian municipalities, Structures or homes are built into or using natural components of the forests. Less extravagant.

## Districts

* **Pris Vale***(Upper-class Residences)*
* **Twilight Shade** *(Middle/Lower class* Residences*)*
* **Moon Court** *(Temple District)*
* **South Ward** *(Commerce/Trade)*
	+ I**nns & Taverns**:
		- **Tiny Wererat Tavern**  - *Conduit Entrance*
			* Owner:
			* Barkeep
		- **The Laughing Funghi**
		- **The Candle and Archer**
			* Owner:
			* Barkeep
	+ **Shops**:
		- **Angelic Stone Apothecary** *(Apothecary)*
			* Owner:
		- **The Teeny, Tiny Antique Show** *(General Goods)*
			* Owner:
		- **Pane in the Glass**  *(Blacksmith/Armorer)*
			* Owner:

## **Notable NPCs**

* **Lord:**
* **Carrier Avan'tiel:** Elven Female

**Home Page | Everagil |**
**Everagilian Geography**
Daemarrel

```
(Day-mar-rel)

```

## Description

A very small little village of wooden buildings. Several forges are visibly pumping out smoke, so the smell of smelting steel and other ores is a common smell on the air - in fact its basically the only thing you can really smell.

## Population

Roughly 100 - 150 people; half-Orc, Couple Humans, Hill Dwarves

## Commerce and Trade

The biggest trade item, generally with Irragin, is the creation of weapons and armour.

* **Inns and Taverns**
	+ **The Narrow Nest Pub**
		- Owner:

* **Shops**
	+ **Griffon's Emporium** '**(General Goods)'**
		- Owner: **Griffon Stonefell**  (Male - Half-Orc)
	+ **Aten's Arsenal** (Weaponsmith)
		- Owner: **Shiloh Aten** (Female - Human)
	+ **Aloden's Armory** (Armorsmith)
		- Owner: **Aloden** (Male - Dwarf)

## Organizations

* **Council:** Five village elders keep order in the town with the eldest of the five being denoted as "Leader" for official purposes.
* **Department of Home Affairs (DHA):** Primarily census taking. Also responsible for coordinating elections to the town council or otherwise when the time comes.
* **Central Aquanous Authority (CAA):** Responsible for the collection and even distribution of collected water in this dry Kingdom.
* **Postal System:** Laptis Birds for letters, caravans for packages.
* **The Lawmasters:** Local, non-military, peacekeeping force.

## Notable NPC's

* **DHA Representative:**
* **CAA Representative**:
* **Village Leader**:

**Home | Stonelien Geography | Stoniel**
Duncaster

```
**Duncaster** *(Dun-cast-er)*

```

## **Description**

The capital city of Caivia where Castle Donaen is situated is one of the most beautiful cities in Caivia. It is bordered by the river Ducas on one side and the smaller Dedukk Loch on the inner side, the latter of which is famous for its annual dancing festivity and is known to be a tourist spot. The city is mapped on an undulated terrain and has distinct demarcations of various social classes. The layout of the city is linear and almost overpopulated. Perhaps the best feature of the city is its tower of Master Duncaster, a legendary magical hero who is said to have been the one to discover the place. Bustling, friendly, climate is mediterranean or subtropical dry (they have warm to hot, dry summers and mild, rainy winters).

### ***Castle Donaen:*** *(Doe-n-an)*

Eleven narrow, round towers form a protective barrier all around the castle and are connected by giant, massive walls made of dark green stone. Wide windows are scattered here and there across the walls in a seemingly random pattern, along with symmetric holes for archers and artillery. A moderate gate with hefty wooden doors, a regular bridge and large crenelations guards the only place with water within these hot, dry lands and it's the only way in. Huge statues of heroes and kings decorate the bridge outside, memories of glories of the past. This castle has clearly been around for at least a thousand years, but it doesn't seem like it will collapse any time soon.

## **Population**

Roughly: 60,000; Human, Dragonborn, Dwarf

## **Districts**

* **Siogread Quarter** (Upper Class Residences):
* **Cappek Quarter** (Middle Class Residences):
* **Veorlac Quarter** (Lower Class Residences):
* **Ject Quarter** (Temple District):
* **Market Quarter** (Commerce/Trade):
	+ Inns and Taverns:
		- **The Dancing Spectre**
		- **The Mocking Dragon**
		- **The Running Griffon**
		- **The Burnt Slug**
		- **The Jolly Sage**
		- **The False Apple Chemist** (Apothecary):
			* Owner:
		- **The Flawless Wall** (Magical Goods):
			* Owner:
		- **The Hasty Jester** (Costumer)
			* Owner:
		- **The Forsaken Bear** (General Goods):
			* Owner:
		- **The Fabulous Anvil** (Blacksmith/Tinkerer):
			* Owner:
		- **The Marching Raven** (Blacksmith/Armorer):
			* Owner:

## **Organizations**

* **Caivia Secret Service (CSS):** A group who provides protection for the royal family.
* **Dedukx Loch Water Works Department (DLWWD)**: Responsible for providing water to all residential facilities.
* **Union of Caivian Labourers:** Ensures the labourers are content in all matters.

## **Notable NPCS**

* **King/Ruler of Caivia:** King Nathanial Platt
* **King of the North:** King Damianus Platt
* **King of the South:** King Demetrius Platt

**Home | Caivian Geography | Caivia**
Garigill

```
(Gair-i-gill)

```

## Description

A small village built into a bed of quarried stone and are roughly carved out, large water wheels are attached to large stone buildings near the inlet. The streets are very muddy. As you walk through the streets your feet stick and slip and slide in the perpetual muddy streets. The sound of running water through carefully crafted pipes that run into a central distribution centre is ever-present. Conversations overheard are often about quotas, unreal expectations and some discussion of purification by chemical vs magical means.

## Commerce and Trade

Water collections and purification for distribution is the biggest thing for trade here.

* **Inns and Taverns**
	+ **The Vulgar Scorpion**
		- Owner:

* **Shops**
	+ **Ox and Box** (General Goods)
		- Owner:
	+ **Oswald's Repairs** (Blacksmith) - Specializes in horseshoe crafting and repair as well as the creation and repair of water wheels and pipes.
		- Owner:

## Organizations

* **Council:** Five village elders keep order in the town with the eldest of the five being denoted as "Leader" for official purposes.
* **Border Patrol Commission (BPC):** Responsible for keeping tabs on the borders of the kingdom. For tracking visiting merchants and the entry and exit of citizens and visitors alike.
* **Department of Home Affairs (DHA):** Primarily census taking. Also responsible for coordinating elections to the town council or otherwise when the time comes.
* **Central Aquanous Authority (CAA):** Responsible for the collection and even distribution of collected water in this dry Kingdom.
* **Postal System:** Laptis Birds for letters, caravans for packages.
* **The Lawmasters:** Local, non-military, peacekeeping force.

## Notable NPC's

* **BPC Representative:**
* **DHA Representative:**
* **CAA Representative**:
* **Village Leader**:

**Home | Stonelian Geography | Stoniel**