300 Heroes Chess

**300 Heroes Chess**, **300 Heroes Auto Chess,** or **300 Heroes 《Anime Auto Chess》** commonly known as **300英雄《动漫自走棋》** by Chinese players. It is a new game made by the same company of 300 Heroes wherein the game itself has its own icon () placed in the Lobby Interface of 300 Heroes as the direct link to the game. The model and characters of the game are imported from the 300 Heroes and the gameplay is similar to the popular Auto Chess game that recently became popular before the creation of this game.

Note: Despite being the sub-folder of 300 Heroes, players can log in the game without open 300 Heroes, the location of the game file is in the **chess** folder inside the folder of **300 Heroes**.

## Gameplay

The main objective of this mode is to simply find a sole winner among all 8 participators in the game. Each player will be placed in their own chessboard where they can organize their troop during the preparation period to defend themselves and use the same force to attack other players during the battle period. In each round, the organized army of each player will be sent to attack other players, and players who lose in a battle on their own chessboard will also lose their Health based on the numbers and stars of remain enemies.

Within the specified round of the game, the game will also send monsters to fight against players, the monsters will have item drops that are random and can be synthesized into a better item by equipping all required items on the same unit to synthesize them together.

When a player reaches 0 Health, that player will lose the game and has only 2 options between watching other players continue the game or leaving the game.

## Getting Start

After the game starts, each round will automatically refresh the random 5 units in the chess store. Each type of unit has its own unique **Job**, **Race**, **Rarity,**and **Level**. Each unit that you just buy from the store will start at level 1, with 3 units of 1st star can be automatically combined into 1 unit of a 2nd star, and 3 units of 2nd star can be automatically combined to 1 unit of 3rd star.

All players have their own level starts at level 1 with each round grants EXP points to them. The EXP points will be used to increase your level, the more level you have the more units you can place on the board and the higher chance for the appearance of the higher rarity units in the chess store.

The rarity of units can be seen on the platform of the units with white color being the lowest rarity and the gold color being the highest rarity as follows:

For the list of both available units and items that can be synthesized, you can check them by clicking on the book icon () on the upper right of the game.

When the game ends or you already lost and don't want to stay in the game, you can leave the game at any moment by clicking on the option icon () at the upper right corner, before select the choice on the lower left side, then select the left choice from the 2 choices to exit the game.

## Basic Control

For basic control, the in-game control has been divided with a hotkey as follows:

* **[Q]:** Move the unit you currently choose to that position.
* **[W]:** Call the unit you hover the mouse over to your available storage slot (backline).
* **[E]:** Sale the unit you hover the mouse over at a reduced price.
* **[R]:** Grant 4 EXP points to you.
* **[D]:** Switch the current set of units that is available on the store with the new random set (cost 2 Gold)
* **[Space]:** Opens the chess store.
* **:** Lock the current set of units on the chess store.

## Races

 (**Spirit**) (**精灵**)

* When having 2 different types of **Spirit** units within your formation, all of your **Spirit** units have a 30% chance to dodge basic attacks.
* When having 4 different types of **Spirit** units within your formation, all of your **Spirit** units have a 70% chance to dodge basic attacks.

 (**Loli**) (**萝莉**)

* When having 2 different types of **Loli** units within your formation, all of your units gain 25 bonus Magic Resist.
* When having 4 different types of **Loli** units within your formation, all of your units gain 60 bonus Magic Resist.

 (**Esper**) (**超能力者**)

* When having 3 different types of **Esper** units within your formation, all of your **Esper** units gain a buff called **Psionic Storm** that restores their own Mana by 100% at the start of the battle.

 (**Undead**) (**亡灵**)

* When having 2 different types of **Undead** units within your formation, the Armor and Magic Resist of all enemies on your field are reduced by 20.
* When having 4 different types of **Undead** units within your formation, the Armor and Magic Resist of all enemies within your field are reduced by 40.

 (**Deity**) (**神族**)

* When having 1 different types of **Deity** units within your formation while there are no other **Race** effects from your formation, all of your **Deity** units gain 50% Cooldown Reduction.
* When having 2 different types of **Deity** units within your formation while there are no other **Race** effects from your formation, all of your **Deity** units gain 75% Cooldown Reduction.

 (**Data**) (**数据**)

* When having 2 different types of **Data** units within your formation, all of your **Data** units gain a 20% bonus Attack Speed.
* When having 4 different types of **Data** units within your formation, all of your units gain a 45% bonus Attack Speed.

 (**Beastman**) (**兽人**)

* When having 2 different types of **Beastman** units within your formation, all of your units gain 15% bonus Attack Damage.
* When having 3 different types of **Beastman** units within your formation, all of your units gain 25% bonus Attack Damage.

 (**Gourd Boy**) (**葫芦娃**)

* When having 2 different types of **Gourd Boy** units within your formation, all of your units gain 150 bonus Health.
* When having 4 different types of **Gourd Boy** units within your formation, all of your units gain 350 bonus Health.
* When having 6 different types of **Gourd Boy** units within your formation, all of your units gain 550 bonus Health.

 (**Human**) (**人类**)

* When having 2 different types of **Human** units within your information, all basic attacks of your **Human** units have a 25% chance to silence the target for 4 seconds.
* When having 4 different types of **Human** units within your information, all basic attacks of your **Human** units have a 50% chance to silence the target for 4 seconds.
* When having 4 different types of **Human** units within your information, all basic attacks of your **Human** units have a 75% chance to silence the target for 4 seconds.

 (**Servant**) (**英灵**)

* When having only 1 type of **Servant** unit within your information, the base Attack Damage of your **Servant** unit is increased by 50%.

 (**Eternal**) (**永恒**)

* When having 3 different types of  **Eternal** units within your formation, all of your **Eternal** units gain 20 bonus Armor and 30 Health Regeneration per second.
* When having 6 different types of **Eternal** units within your formation, all of your units gain 40 bonus Armor and 50 Health Regeneration per second.

## Jobs/Classes

 (**Mage**) (**魔术师**)

* When having 3 different types of **Mage** units within your formation, all of your **Mage** units gain 80 Ability Power.
* When having 6 different types of **Mage** units within your formation, all of your **Mage** units gain 200 Ability Power.

 (**Swordsman**) (**剑士**)

* When having 2 different types of **Swordsman** units within your formation, all of your **Swordsman** units gain 15% bonus Attack Speed.
* When having 4 different types of **Swordsman** units within your formation, all of your **Swordsman** units gain 30% bonus Attack Speed.
* When having 6 different types of **Swordsman** units within your formation, all of your **Swordsman** units gain 60% bonus Attack Speed.

 (**Assassin**) (**暗匿者**)

* When having 3 different types of **Assassin** units within your formation, all basic attacks of your **Assassin** units have a 30% chance to deal 300% damage.
* When having 6 different types of **Assassin** units within your formation, all basic attacks of your **Assassin** units have a 50% chance to deal 500% damage.

 (**Pirate**) (**海盗**)

* When having at least 1 type of **Pirate** unit within your formation, all of your units gain 70% Physical Vamp and 60% Spell Vamp.

 (**Marksman**) (**狙击者**)

* When having 3 different types of **Marksman** units within your formation, all of your **Marksman** units gain 30 bonus Attack Damage.
* When having 6 different types of **Marksman** units within your formation, all of your **Marksman** units gain 70 bonus Attack Damage.

 (**Caster**) (**咒术师**)

* When having 2 different types of **Caster** units within your formation, you can upgrade 2 **Caster** units of level 1 into 1 **Caster** unit of level 2.
* When having 4 different types of **Caster** units within your formation, you can upgrade 2 **Caster** units of level 2 into 1 **Caster** unit of level 3.

 (**Avenger**) (**复仇者**)

* When having 2 different types of **Avenger** units within your formation, all of your **Avenger** units have a 25% chance to gain a buff with 50% Damage Reduction that lasts for 2.5 seconds each time they take damage.
* When having 4 different types of **Avenger** units within your formation, all of your **Avenger** units have a 50% chance to gain a buff with 50% Damage Reduction lasts for 2.5 seconds each time they take damage.
* When having 6 different types of **Avenger** units within your formation, all of your **Avenger** units have a 75% chance to gain a buff with 50% Damage Reduction that lasts for 2.5 seconds each time they take damage.

 (**Ruler**) (**裁定者**)

* When having 2 different types of **Ruler** units within your formation, all of your **Ruler** units gain 17 bonus Armor.
* When having 4 different types of **Ruler** units within your formation, all of your **Ruler** units gain 40 bonus Armor.
* When having 6 different types of **Ruler** units within your formation, all of your **Ruler** units gain 70 bonus Armor.

 (**Lancer**) (**长枪兵**)

* When having 2 different types of **Lancer** units within your formation, all of your units gain 20 Armor Penetration.

 (**Magical Girl**) (**魔法少女**)

* When having 2 different types of **Magical Girl** units within your formation, all of your units gain 20 Magic Penetration.

## Units

 (**Yoshino**)
**Race:**  **Job:**  **Cost: 5** Gold
**Ability (Active at 100% Mana):** Summons **Yoshinon** that surrounds itself with the freezing field in the designated area, dealing [6%/9%/13% of target's maximum Health] magic damage every second to all enemies within the field, the field lasts for 10 seconds.

 (**Misaka Mikoto**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Active at 100% Mana):** Sends out an electric wave to mark the location of each nearby enemy before launching a lightning bolt to all mark positions, dealing 120/240/360 + [1.0 AP] magic damage to all enemies hit.

 (**Priest Boy**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** Grants a shield to the allied unit with the lowest current Health within the field, the shield can withstand 100/200/300 + [1.1 AP] damage.

 (**Saigyouji Yuyuko**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Active at 100% Mana):** Yuyuko channels to unleash a barrage of lasers and butterflies around herself every 0.5 seconds for a total of 5 seconds, each barrage deals 20/35/50 + [0.4 AP] magic damage to all enemies hit.

 (**Timi**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** Throws **Amy** to hit on the targeted enemy unit before it bounces to the nearby unaffected enemy units, dealing 15/30/45 + [0.75 AP] magic damage to all enemies hit and stunning them for 1 second.

 (**Mage Boy**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Passive):** Unleashes an aura that restores 5/8/12 Mana to all nearby allied units every second.

**Ability (Active at 100% Mana):** Increases the **Freeze** effect, the effect continues to freeze (stun) the target for 2/3/4 seconds.

 (**Kirito**)
**Race:**  **Job:**  **Cost: 4** Gold
**Ability (Passive):** Kirito's basic attacks deal 70%/90%/110% of his Attack Damage to all enemies in front of himself.

 (**Yuuki Asuna**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Passive):** Asuna's basic attacks deal [20%/30%/40% of Asuna's Attack Damage] bonus true damage.

 (**Himura Kenshin**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Active at 100% Mana):** Unleashes the godspeed attack **Kuzuryuusen** to slash on the target, suppressing the target for 1 second before dealing 90/120/150 + [1.2 AD] true damage to the target.

 (**Nyaruko**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Active at 100% Mana):** Launches a red lightning bolt that condensed with the power of **Dagon** to strike directly on the target, dealing 200/310/420 + [1.7 AP] magic damage.

 (**Peiji**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Active at 100% Mana):** Swings a giant scythe to unleash a large number of viruses to all nearby enemies, dealing 200/350/500 + [1.6 AP] magic damage to all enemies hit, the swing instantly kills all enemies that have current Health below 10%/15%/20%.

 (**Rogue Boy**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** Becomes invisible that can't be broke until the next basic attack that disarms the target for 1 second.

 (**Noire**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Active at 100% Mana):** Takes off into the sky before crashing onto the block in front of the target, dealing 120/220/320 + [1.6 AD] to all enemies within the blocks nearby.

 (**Tony Tony Chopper**)
**Race:**  **Job:**  **Cost: 5** Gold
**Ability (Active at 100% Mana):** Consumes a **Blue Pill** to enter the **Rumble Ball** state, increases your own Health by 300/500/700, Armor by 25/50/75, and Magic Resist by 20/40/60 for 60 seconds. Within **Rumble Ball** state, Chopper unleashes an aura that restores Health of all nearby allied units by 10/20/30 per second.

 (**Dracule Mihawk**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Active at 100% Mana):** Aims at a target with precision before sending a precise slash in the direction of the target, dealing 90/120/150 + [1.3 AD] physical damage to the target and all enemies on the slash path.

 (**Tokisaki Kurumi**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Passive):** Kurumi's Attack Speed is increased by 10%/20%/30%, and her basic attacks deal 60%/80%/100% of her Attack Damage to multiple targets.

 (**Shiro**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Passive):** Shiro's Attack Speed is increased by 20%, and her Attack Damage is increased by 20/40/80.

 (**Accelerator**)
**Race:**  **Job:**  **Cost:** 4 Gold
**Ability (Active at 100% Mana):** Expands the **Black Wings** to transform his basic attacks into AoE attacks that deal damage on multiple targets within the attacked area.

 (**Disizhuoer**)
**Race:**  **Job:**  **Cost: 4** Gold
**Ability (Active at 100% Mana):** Covers herself with an etheric cloak that nullifies up to 3/5/7 attacks within 10 seconds. Disizhuoer gains 50% bonus Attack Speed while within the effect of the etheric cloak.

 (**Hunter Boy**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Active at 100% Mana):** Shoots an arrow that inflicts 120/220/320 + [1.7 AD] physical damage to the target.

 (**Gokou Ruri**)
**Race:**  **Job:**  **Cost: 4** Gold
**Ability (Active at 100% Mana):** Announces the prophecy by launching the black orb in a target direction, the orb inflicts 100/150/200 + [1.7 AP] magic damage to all enemies hit.

 (**Ainz Ooal Gown**)
**Race:**  **Job:**  **Cost: 4** Gold
**Ability (Active at 100% Mana):** Summons a **Death Knight** to attack enemies.

 (**Dita**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** Grants a shield to the allied unit with the lowest current Health within the field, the shield can withstand 100/200/300 + [1.1 AP] damage.

 (**Warlock Boy**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Active at 100% Mana):** Launches a curse of fire on a target area, dealing 60/120/240 + [1.0 AP] magic damage to all enemies hit and reducing their Attack Damage by 10/16/22.

 (**Cu Chulainn**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Active at 100% Mana):** Throws a mythical spear to the target area, creating a bombardment field that deals 25/35/45 + [0.3 AD] physical damage per hit to all enemies within the field, up to 7 hits within 3 seconds.

 (**EMIYA**)
**Race:**  **Job:**  **Cost:** 4 Gold
**Ability (Active at 100% Mana):** Shoots a powerful sword that causes a large explosion upon hitting on the first enemy hero or reaching the target location, the explosion deals 120/180/240 + [1.1 AD] physical damage to all enemies hit.

 (**Kaname Madoka**)
**Race:**  **Job:**  **Cost: 5** Gold
**Ability (Active at 100% Mana):** Drops a volley of arrows in the target area, dealing 200/400/600 + [1.5 AP] magic damage to all enemies hit, and restoring the Health of all allied units hit by the arrow by 100/175/250 + [1.3 AP].

 (**Bayi Laoye**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** Unleashes a smelly odor that deals 30/50/70 + [0.25 AD] physical damage to all nearby enemies and restores his own Health by 15/25/35 + [0.15 AD] every 0.6 seconds, up to 1.8 seconds.

 (**Miki Sayaka**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** Amplifies her next basic attack to deal 120/180/240 + [1.4 AD] bonus Attack Damage.

 (**Itsuka Kotori**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** Reduces all damage received by 20%/25%/30%.

 (**Chouun Shiryuu (Sei)**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Active at 100% Mana):** Uses her long spear to quickly strike multiple times within the fan-shaped area in front of herself, dealing multiple hits of damage to all enemies hit with a total of 40/60/80 + [0.9 AD] physical damage.

 (**Kanzaki H. Aria**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Passive):** Each of her basic attacks increases her own Attack Speed by 25% for 3 seconds, up to 75%/125%/175% at 3/5/7 stacks.

 (**Yisha**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Active at 100% Mana):** Launches a fissure of digital data in a straight line, dealing 120/200/280 + [1.1 AD] physical damage to all enemies hit and knocking them up at the same time.

 (**Ping Tian Da Shen**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** Smacks the target with his weapon, dealing 70/135/200 + [1.3 AD] true damage and stunning the target for 1/1.5/2 seconds.

 (**Warrior Boy**)
**Race:**  **Job:**  **Cost: 1** Gold
**Ability (Active at 100% Mana):** rapidly spins his swords for 4 seconds, dealing 25/35/45 + [.03 AD] physical damage per 0.6 seconds to all enemies hit.

 (**Illyasviel von Einzbern**)
**Race:**  **Job:**  **Cost:** 4 Gold
**Ability (Active at 100% Mana):** Launches a mythical spear **Gaebolg** in a target direction, dealing 120/180/240 + [1.8 AP] true damage to all enemies hit.

 (**Shirai Kuroko**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Active at 100% Mana):** Launches a barrage of metal arrows to all nearby enemies, immobilizing them for 1/1.5/2 seconds before dealing 160/300/440 + [2.0 AP] magic damage to them at the end of the duration.

 (**Eucliwood Hellscythe**)
**Race:**  **Job:**  **Cost: 2** Gold
**Ability (Active at 100% Mana):** Unleashes a healing aura that heals herself and all allied units within 3 x 3 blocks nearby by 30/60/120 Health every second for a total of 5 seconds.

 (**Pandora**)
**Race:**  **Job:**  **Cost: 5** Gold
**Ability (Active at 100% Mana):** Delivers a phantom magic box at the target location before the box is opened to inflicts 120/200/280 + [1.5 AP] magic damage to all enemies within the area and silences them for 1 second.

 (**Paladin Boy**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Active at 100% Mana):** Becomes immune to all damage for 2.5/4/5.5 seconds.

 (**Artoria Pendragon**)
**Race:**  **Job:**  **Cost: 5** Gold
**Ability (Active at 100% Mana):** Slashes all enemies in a line in front of herself, dealing 75/105/135 + [0.3 AP] magic damage to all enemies hit.

 (**Momo Velia Deviluke**)
**Race:**  **Job:**  **Cost: 3** Gold
**Ability (Active at 100% Mana):** Summons a **Cannon Flower** to attack enemies.

 (**Ouma Shu**)
**Race:**  **Job:**  **Cost:** 4 Gold
**Ability (Active at 100% Mana):** Unleashes the void power to stun all nearby enemies once.

 (**Jeanne d'Arc (Alter)**)
**Race:**  **Job:**  **Cost:** 2 Gold
**Ability (Active at 100% Mana):** Rises the hellfire on the target location, dealing 130/230/330 + [1.5 AP] magic damage to all enemies hit by the fire.

 (**Amakusa Shirou Tokisada**)
**Race:**  **Job:**  **Cost:** 1 Gold
**Ability (Passive):** Amakusa's basic attacks reduce the target's Mana by 30/60/90 per attack.

 (**Jeanne d'Arc**)
**Race:**  **Job:**  **Cost:** 3 Gold
**Ability (Passive):** All **Hero** units within the formation are treated as the same type of **Hero** units, causing the race effect of **Hero** unit to activate regardless of the conditions.
**Ability (Active at 100% Mana):** Generates a 2 x 2 blocks of the holy field under the enemy's position, silencing all enemies within the field for 1 second.

 (**Hei**)
**Race:**  **Job:**  **Cost:** 3 Gold
**Ability (Passive):** Increases Critical Strike Chance by 30%/45%/60%.

 (**Sinon**)
**Race:**  **Job:**  **Cost:** 3 Gold
**Ability (Active at 100% Mana):** Shoots an armor-piercing bullet in a line, dealing 100/200/400 + [1.2 AD] physical damage to all enemies hit.

 (**Kaneki Ken**)
**Race:**  **Job:**  **Cost:** 1 Gold
**Ability (Active at 100% Mana):** Launches his Kagune in front of himself, dealing 60/120/240 + [1.0 AD] to all enemies hit and restoring his own Health by 50/100/200 + [0.75 AD].

 (**Alice Zuberg**)
**Race:**  **Job:**  **Cost:** 1 Gold
**Ability (Passive):** Triggers a special attack on every third basic attack, knocking the primary target up and dealing 75/125/175 + [1.0 AD] physical damage to the primary target and all enemies nearby.

## Tower of Babel

After starting of the new event Clearing The Tower of Babel (2020.05.29), the game mode is temporarily changed to tower-clearing game, wherein you play the game in single-player mode by exploring each floor of the **Tower of Babel** to find BOSS and entrance to reach next floor until reaching 40th Floor of the tower to claim Title Card - Tower Climber (30 Days).

After 10.00 AM on 21st August 2020, the **Tower of Babel** is now closed. Meaning It's also the close of 300 Hero Chess due to the latest update of the game turns the normal mode into the **Tower of Babel** mode. The announcement about the closing can be found HERE.

## Patches

9th August 2019