recursal/Fanatic-Fandom huggingface dataset:
1 Shot, 1 Kill

“While the Hanged Man is your companion, your chance of hitting an enemy's head in VATS is dramatically increased... so long as you're hidden.”— In-game description
**1 Shot, 1 Kill** is a companion perk in *Fallout: The Frontier* gained while The Hanged Man is a companion.

## Effects

Increased chance of hitting an enemy's head in VATS, so long as you're hidden
A Cuppa Joe

**A Cuppa Joe** is a unmarked location in *Fallout: The Frontier*.
It is located south west of Metro Station South.

## Layout

Though looking big on the outside, the coffee house is small, containing approximate 12 seats for customers. It has a wide counter with multiple coffee machines and registers.
In the back there is a kitchen, a storage area a managerial terminal an door to McCulloch Chainsaws.

The store looks in good condition; the floors and walls seems almost untouched.

## Background

The terminal in the back is meant for managerial purposes but the new manager used it to complain. There are two entries logged, managerial entry #1 and 2:

Managerial entry #1

I worked in D.C. for over 10 years, and they transfer me to fucking Portland. So much for company loyalty being rewarded.

I should have worked at Slocum's Joe's.

I am supposed to turn this place around because it isn't making enough profit. I just don't know why it's ME who's supposed to fix this place.

Managerial entry #2

Oh boy, I wonder why this place is abandoned 90% of the time. Is it the coffee? The atmosphere? Or maybe the fucking chainsaw store next door.

Who the hell thought it was a good idea to open up a coffee shop next to a store that sells goddamn chainsaws? For fuck's sake, they're so loud it is driving me insane

I hope the Chinese come and bomb the person who thought this up.

## Note

* Another A Cuppa Joe can be found near Slab Town
* Another A Cuppa Joe can be found in Sunnyside Themepark.
A Fatal Fizz

Fallout: The Frontier Crusaders side quest

**A Fatal Fizz** is a side quest in *Fallout: The Frontier*.

## Reward

* Choosing to take War-Saint Morgana prisoner will reward the player with 200XP and positive karma. This will also add her Targe, Plasma Edge and Morgana's Journal to the players inventory.
* Choosing to enslave War-Saint Morgana will reward the player with 200XP and negative karma. Her Targe, Plasma Edge, Dark Orb Necklace, General Prophylactic, War Saint's Brigandine, A Letter of Encouragement and Morgana's Journal can be looted from her body.
* Choosing to Kill War-Saint Morgana will reward the player with 200XP but no karma points are lost or gained. Her Targe, Plasma Edge, Dark Orb Necklace, General Prophylactic, War Saint's Brigandine, A Letter of Encouragement and Morgana's Journal can be looted from her body.

## Notes

* This quest will initiate shortly upon completion of Slaying The Black Knight if one did not complete Serpents in the Castle. [verification needed]
* The quest can also be started by picking up the Change of Plans note in the dead drop garbage can. (Street behind Old Pawn Shop)[verification needed]
* The insurgents are called the Order of Eschaton

## Bugs

* Quest may not trigger upon completion of Slaying The Black Knight. Use console command player.additem XX95499F 1 to trigger.
Cutlingun

## Attack statistics

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15

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15

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270

The **Cutlingun** is an weapon in *Fallout: the Frontier*.

## Background

The Cutlingun is a custom made Scav minigun designed specifically to encourage submission by those they raided. While the blades accomplish this task they also were meant as a backup due to the weapon jamming frequently in earlier iterations. This often gave the weapon a crimson finish which further added to the terror this weapon brings.

## Characteristics

The Cutling gun delivers a devastating barrage of armor piercing 5mm bullets. Compared to the minigun it deals 3 more damage and has a significantly higher critical chance and slightly better spread at the cost of lower durability. It can be modified into a mk2 variation

## Locations

* One is sitting in Irvington's weapon store as an exhibit.
* Sometimes found in the inventory of merchants.

This article needs more information to remain independent.
A Real Crucial Task

Fallout: The Frontier side quest

This article needs more information to remain independent.

**A Real Crucial Task** is side quest in *Fallout: The Frontier*.

## Background

This optional quest occurs during Unsafe Harbor if you ask Brooks if he has any tasks for you.

## Detailed Walkthrough

* Ask Brooks if he has any tasks for you. Brooks will then tell you to perform a demeaning task to the mute slaver.
* Talk to the mute slaver.
* Quest ends and automatically fails.
Amanda

**Amanda** is located in the Hydroponics wing of Irvington.

## Background

She used to be a member of the Office of Science and Industry in California. She worked with Elias Blackthorne during the Brotherhood War and left with him. She left the NCR Exiles because they chose Jack Wei to put in charge of the science division and she felt he had a poor attitude.

Her friend Captain Zaris recommended her to Joseph Pavus.

## Other interactions

If the player went to Vault 22 in the Mojave, they can briefly mention it to Amanda.
Adam Gaileon

**Adam Gaileon** can be found at Adam Gaileon's shop.

## Background

He is an incredibly intelligent inventor who is a savant with technology. He is a bit jaded about others taking credit for his work over the past two centuries.

He was the head roboticist and lead engineer at a company called Gaileon Industries. He has a brother, Thomas Gaileon, but hasn't seen him in years; they went their separate ways after the bombs dropped and is presumed deceased.

Theo, a member of the Enclave, entered his shop and demanded an expensive piece of pre-war tech for free. Adam refused to give it to him and was assaulted. Adam fought him off without issue, but wants Theo dead to prevent any further harm from coming to him, placing a bounty on him.

## Quests

* Smoke Signals: To obtain the sensor module from Adam one will either need to lie with a speech check of 50 saying that you don't know Theo or use a Barter check of 70 to pay 4,000 caps.

## Interactions with the player

* Talking to Adam about his arm, then talking to Adam Gaileon, coupled with a Speech 70 check, will get Adam Gaileon to reveal more about his background.
Bob Micin

**Bob Micin** can be found at Old Fart's Saloon.

## Background

He makes moonshine and can sell two versions, Moonshine and Bob's Moonshine to the Courier.

## Behind the scenes

“Distributor of hand made moonshine at the Old Fart Saloon. Good friends with Johnny Sims, the owner. He hopes that the Saloon is viewed across the wasteland as the finest liquor producer around. He also aims to be friendly with all clients that walk through his doors. His chill and casual attitude have made him a well-liked member within the community.”— *Fallout: The Frontier* Casting Call Club description
Art

**Art** runs Ground Kontrol Arcade along with Dylan.

## Background

Him and Dylan were working at the arcade when the bombs fell. After being turned into ghouls by the radiation, he returned to his home to find everything destroyed.

## Behind the scenes

“Art, a pre-war ghoul, is a co-owner of the Ground Kontrol classic arcade in Portland. His favorite customers are those who pay up, don't damage the premises, and leave as soon as possible.”— *Fallout: The Frontier* Casting Call Club description
Brandon Lee

**Brandon Lee** was an executive for the Nuka-Cola Corporation before the Great War.

## Background

Lee was a wealthy executive, responsible for the production of 11 bottles of Sapphire Nuka Cola, a special Nuka-Cola variant scattered across Portland. Lee also was known for believing that bottlecaps were a practical future currency, a belief that would become true after the Great War.

## Appearances

Brandon Lee is mentioned only in *Fallout: The Frontier*.
Buzzbat

Fallout: The Frontier weapon

###

28

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46.2

**Buzzbat** is a melee weapon in Fallout: The Frontier.

## Location

* Sold by Marty.
* McCulloch Chainsaws - on a couple of wooden planks in the back of the store.
* Prodigal Station - Entrance - behind the desk in the left room when before talking to sherrif Coby.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Camping backpack

The **camping backpack** is a piece of clothing in *Fallout: The Frontier*.

## Locations

* Carried by John.
* Nolan apartments - building 03 - one can be found next to a skeleton, west, under the highway.
* Nob Hill - One can be found in an open box bed inside a gated area.
* Frontier QA test room - in a mailbox named "All armor". Located in the room to the right, just around the corner.
Bartender's Journal

**Bartender's Journal** is a holotape in *Fallout: The Frontier*.

## Transcript

Shit, shit, shit. I really screwed up this time! A few weeks ago, those cannibal psychos caught me taking a hit of Jet. I thought I was dead for sure... but they didn't kill me. Instead, they brought me to their leader, Robwell.

This guy wasn't like the rest of the cannibals, he actually knew how to talk like a normal person. He made me a deal, if I gave him info on what we'd be doing in the train tunnels, then he'd not only let me go, but even go out and get me more Jet so that I wouldn't have to find it myself. Seemed easy enough, and it was, but now the deal's changed. He wants me to start lacing our food with poison, and placing bombs in some of the guys' bags.

This is getting insane, but I can't stop until I kick this stupid habit. I just hope I can do that before it's too late.
Charly

“I find the word ghoul distasteful. In my day, a ghoul was a cannibalistic monster featured in those awful pulp novels. I am a victim of extreme radiation poisoning, and a damn good looking one for my age. Perhaps you should consider one's circumstances before you toss around buzz words.”
**Charly** is the proprietor of The Wasted Angel.

## Background

A pre-war starlet, now ghoul lounge singer. 200 years ago, she was one of the Nuka Girls, then sung jingles for Abraxo and Dandy Boy Apples. Motionmark Studios hired her, she became famous and her holotapes sold immensely. She was also on the cover of Meeting People, La Coiffe, and some adult magazines.

She knew Vera Keyes as a rival and considers her a snotty little tart and a conniving bitch, after Vera stole her limelight.

She abhors the word "ghoul" and how widespread it has become, considering herself a victim of radiation poisoning, not a monster. She feels the term dehumanizes her and that the connotation of the term strips her of her humanity.

## Interactions with the player character

### Quests

* Glory Days: She will give you the bottle of champagne that she has had for over a century as a reward for the memorabilia the player brings back.
* The Burger Queen: She offers the player 400 caps and serving burgers at The Wasted Angel if the player can get the recipe from Atomic Sams.
* Path to Redemption: Recommends Donovan if the player asks for a companion.

## Trivia

* Shares the same voice actor with Kandi, Angalina and Marlie.
A Cuppa Joe - Slab Town

## Technical

**A Cuppa Joe - Slab Town** is a unmarked location in *Fallout: The Frontier*.
It is located south of Slab Town.

## Layout

The coffee store consists of a small entrance with two soft drinks machines. The restrooms are to the right with a open door that leads to the shops dining area. An open counter links the dinging area with the kitchen. The kitchen holds various household appliances such as a grill, coffee machines and hot plates. The dining area has a couple of benches and stools with a working jukebox in the back.

A gas tank and a ammunition box are located on top of the store that can be accessed through the stairs that is located on the left side of the building.

## Notable Loot

* Salt Shaker - in the dining area, on a table, next to the jukebox.
* Rolling Pin - In the center of the kitchen, on a table.

## Note

* Another A Cuppa Joe can be found downtown.

## Appearances

A Cuppa Joe - Slab Town appears in *Fallout: The Frontier*.
Basha

**Basha** is a merchant found in the Goose Hollow Apothecary.

## Background

She was part of a tribe called the Moonhands, and her mother was a "sorceress" who taught Basha. Basha left her tribe "some" years ago with a caravan and she fell in love with the Frontier's natural beauty. The locals of Goose Hollow are superstitious and think Basha could be a witch.

She has a lizard assistant called Tarna.

## Behind the scenes

“Basha is a tribal apothecatrist in the settlement of Goose Hollow. Although she is subject to accusations of being a witch, she still maintains a friendly and positive attitude. She has a strong desire to spread her knowledge of alchemy to the world.”— *Fallout: The Frontier* Casting Call Club description
Change of Plans

**Change of Plans** is a holodisk in *Fallout: The Frontier*.

## Transcript

Sister Mallory,

Sorry if the lookouts gave you any hassle about approaching the dead drop. I can't afford some scav or NCR goon accidentally compromising our dead drop, but I've digressed.

The Junkflea merchants complained about the cigarettes smelling funny and refused to buy them. How they could smell it over their own disgusting odor is beyond me, but I digress. As such, we've decided to change our plan. H-bomb has a pungent smell and quite the aftertaste, so we've decided that it will become our agent of choice. No way those bastards could smell anything over it. Besides, it's also addicting and scavs love the putrid drink for whatsoever reason.

While you recovered, we've secured the old dynamo cola factory without much trouble and will begin selling our little cocktail to those heathens after a few more tests. Finally, pestilence shall do what Weaver has failed to do for so long.

Gloriam Deo,

- War-Saint Morgana
Chekhov's Gun

This article needs more information to remain independent.

Fallout: The Frontier main quest

## Background

Upon leaving the conference room. Tiberius Rancor will talk to you saying that there is something urgent he needs to see. There is an old nuclear missile silo that the Crusaders have moved into. Rancor tells you that the Crusaders are planning on launching a nuke at us.

## Quick Walkthrough

* Board the Transport Vertibird to travel to the nuclear base and investigate the Crusaders’ presence there.
* Find a way into the nuclear base.
* If you choose to spare Charlene Yong and Hector Clements then you can have a discussion with Tasha Weaver.
* Even if you decide to side with Weaver, Rancor will still launch the nuke.
* Head back to the base via the vertibird.

## Notes

* Once you proceed past boarding the vertibird there will be no going back. Some quests may be uncompletable past this.
A Matter of Urgency

This article needs more information to remain independent.

Fallout: The Frontier side quest

## A Matter of Urgency

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**A Matter of Urgency** is a side quest in *Fallout: The Frontier*.

## Quick Walkthrough

* Tell Julie about the man outside their mansion
* Julie will ask for your help when Henry runs off to face them.
* You will find Henry just outside.
* Use a Medicine check of 40 to help Henry.
* Go inside Abandoned home, open hatch to Renomah Cave
* Talk to Razor the leader in the cave.
* Option 1: Pay 2500 caps
* Option 2: Barter 50 for a lower amount
* Option 3: Speech 50 to get them to leave the family alone
* Option 4: Kill the Ice Fiend gang.
* Return to Julie
Buck's Steak House

**Buck's Steak House** is a unmarked location in *Fallout: The Frontier*.
It is located south east of The White Rabbit Hole

## Layout

The Steak House is a dining establishment that has place for approximately 75 guests. The dining area includes a U shaped bar. There is a open kitchen at the back and a toilet to the left. The second floor inaccessible due to collapsing.

The kitchen area contains various body parts of flesh and bones including a body of a NCR trooper that has recently passed away. There is a open safe on the stairs containing various items.

## Background

Gradey is a cannibal ghoul and member of the Smiler's living in the steak house. He uses the various kitchen tables to chop up and cook his victims who mostly appear to be NCR Troopers. Though eating human flesh he also eats Blamco Mac & cheese and other various food items. The Ranger helmet and ranger vest is a uncommon sight in Portland due to it not giving enough protection from the cold. It is assumed he got the armor of the dead NCR troopers he has been eating and or using. The corpse in the cage on top of the fire barrel would suggest that this is more than cannibalism. A note on the kitchen table called "chop chop" gives us some insight in his state of mind.

Chop chop. That's the sound of knife when it cuts into flesh. Bang bang. That's the sound of gunshot that took you from me. Roar roar. That's the sound of bear that took you from me. Pleas no, please no. That's the sound of PIGS that took you when they get butchered. Chop chop.

Chop chop.

A Second note can be found on his dead body called "Memories of Better Times".

The memories come like dreams. I remember the day we met, trapped by the "lawmen", I remember how we escaped, then how we came across a grave...HIS grave. He came before all of us, he was the best of us. We pushed our hands deep into the earth and recovered his treasures, one for each of us. Tools to make our dreams real.

Now we continue his work. The woman brings constant death in the gallows, the men stalks the metros. And me? I cook!

Gradey is haunted by his past of losing someone who was dear to him to the NCR.
The Woman he is referring to is Daughter of Diane

## Notable Loot

* Smiler's Cleaver - Found on Gradey
* Toasted Human Flesh recipe - Found on the table in the back of the kitchen
DIY Market Super Store

## Technical

The **DIY Market Super Store** is a building located directly to the west of NCR Radio in Portland.

## Layout

### Main floor

The small entrance consists of shopping carts with two soda machine and a counter with various miscellaneous items. including 10 bottle caps, Med-X and a lunchbox.

The store's main floor has a large quantity of racks, freezers and registers. Scav's can be found roaming the floor including a SCAV Goliath. In the east is a doorway that leads into a hallway. A makeshift staircase leads upstairs and leads to the back entrance. In the northeast is a staircase that goes up to the first floor.

### First floor

Going directly right, after going up the stairs, is a small hallway with a balcony that looks out on the store. A small room is located next to it with various soft drinks, including a Sapphire Nuka Cola. Going straight ahead leads into a hallway with a storage room to the right, a security station to the right and a manager's office at the back.

## Notable loot

* A Sapphire Nuka Cola - upstairs in the small room near the balcony.
* Cave fungus - main floor, west corner.
* Brain fungus - main floor, west corner, next to the cave fungus.
* 2 Nuka Cola Perfect
* Tri-beam Laser Rifle
* 2 Salt Shakers
* Alcohol Flask (Leather Wrap)
* 2 Salt Bag (Small)

## Notes

The glass in the security room can be broken but, depending on the weapon, requires several hits.

## Appearances

DIY Market Super Store appears in *Fallout: The Frontier*.
Arissa

“They let me right into town, no knighting or oaths to God... Maybe the NCR aren't the assholes, huh?”
**Arissa** resides at the Hosford abernathy commandery.

## Background

She stole some chems to save her girlfriend's life, but this was frowned upon by the Crusaders, so they sent her to the commandery as punishment. She considers Charlene Yong to be a bitch.

Arissa's girlfriend was murdered by the Legion anyway during a raiding party.

## Other interactions

After being spoken to, Arissa may head to Goose Hollow where she assists Dr. Chetti and the nurse Sally. She mentions she was happy to throw her Sopher uniform in a dumpster and pleased to see that that NCR people she met weren't assholes. Arissa is happier her life seems to be better.

## Notes

* There is a memo suggesting Arissa's girlfriend may have been called Jenny.
* Shares the same voice actor with Winter Scorpion and Candy Caufield.
A Call To Invest

**A Call To Invest** is a note in *Fallout: The Frontier*.

## Transcript

My name is Father James, and if you were to give me just a few minutes of your time, I would like to save your soul. Salvation begins at understanding a simple truth: The world is ending. Look around, the signs are here. The battle in Anchorage, the drying of the oil wells, the rise of communism, the resource wars in Europe. The seals have been broken, I've seen them! The ends times are upon us. But you do not need to fear, for God has a plan.

God has graciously chosen me to receive a portion of His wisdom, and through this wisdom I was allowed to understand His plan. God commands us to hide beneath the earth, to weather the storm of nuclear fire, as Noah weathered the great storm of his time! When the cleansing is complete, we will rise to rebuild, using what He has left behind.

Some of you are already following God's will, some have been selected to enter into the Vaults! But what of the others, those who cannot afford fallout shelters or bunkers? The salvation of those people, is my divine prerogative. I offer you an investment, an investment in your soul! Your family! Your survival! Your future! If any of what I said has touched you, then please, come to Arlington Heights, join with me as a member of the Futurists. We are waiting for you with open arms.

God wants YOU, to invest in the future.

Signed,

Father James
Ancient gold bar

Fallout: The Frontier miscellaneous item

**Ancient Gold Bar** is a miscellaneous item in *Fallout: The Frontier*.

## Locations

* Between a truck and a truck trailer west of Nob Hill.
* Fort Harrington - Lower Caves - 4 can be found in a shack.
* Irvington Store - under the counter, next to the gas motor. (Not owned by the player). Another can be bought from the vendor.

Nob Hill Ancient Gold Bar.
Dent

**Dent** is a resident of Junkflea.

## Background

He has recently had a string of unfortunate events. His girlfriend Angelina broke up with him, he got kicked out of his favorite bar after punching Josiah Zurich in the face (because he kept making sexual comments about Angelina's body).

A few weeks ago, his (now) former business partner Rango took most of his caps; the two found a pre-War safe and Rango agreed to split the haul evenly, however, Rango ran off with the key to the safe, along with Dent's caps. Dent still has the safe with him, but it is a paper weight without the key.

## Interactions

The player can use Barter 40 with him for a better reward.

## Trivia

* Shares the same voice actor with Elyan.
Ammo Connoisseur

“Ammo is your passion! While in the Frontier, killed humans have a chance of dropping extra ammo, especially rare and Frontier-exclusive types.”— In-game description
**Ammo Connoisseur** is a perk in *Fallout: The Frontier*.

## Effects

Killed humans have a chance of dropping extra ammo, especially rare and Frontier-exclusive types.
Dean's Electronics

**Dean's Electronics** is a skill book in Fallout: The Frontier.

## Characteristics

Reading this book permanently increases the player character's Repair skill by 3 points (4 with the Comprehension perk).

## Locations

* The Skidds - Shack - on a shelf to the left. (Not owned by the player)
* Satellite Station North - On a table in the south corner, main floor.
* Happy Emperor Tea House - On a table near a ham radio, first floor. In the same room as Knight Sun.
* Tire Shop - inside a locker in the west corner
* RobCo Research & Development Labs on a bookshelf in the sleeping room.(Not owned by the player)
* NCR Armory - Hidden between the crates in the east. Climbing the crates is needed to find it, near some wooden planks. (Not owned by the player)
Badger

**Badger** is a member of the NCR Exiles.

## Quests

* Cloak and Dagger
* Archimedes II: Badger goes on the trip to space. However, he gets captured and the player must choose if Siren or Badger will live.
* Reign of Terror: If he survives, Badger will serve as backup during the infiltration of the Lloyd Center.

## Gallery

The player is forced to kill Siren or BadgerBadger if he becomes the "subject 9" boss
Companions

This page lists all potential **companions** in *Fallout: The Frontier*. Unlike *New Vegas*, the Courier can have multiple companions following at once.

## Permanent

* America
* Donovan
* Jolene Tate
* L.A.P.n Mk2
* Lot Lyndon
* AJ
* Scrapz
* Skitters
* The Hanged Man
* Wrench and Bolt

## Temporary

* Liquid Cazador
* Iron Husky
* Winter Scorpion
* Knight Sun
* Killian
* Uriel
* Dell Castron

## See also

* Characters
* Merchants
Atom Bomb Baby

Fallout: The Frontier side quest

**Atom Bomb Baby** is a side quest in *Fallout: The Frontier*.

In order to start the quest, the player needs to get the strange bundle in the Dumpster in Junkflea Market.

## Quick walkthrough

* Deliver the first package to Danny's shop.
* Deliver the second package to Goose Hollow.
* Deliver the third package to Salt town.
* Track down the bomber. The Office Building is located east of Swordstone tower.

## Notes

* The Light Step perk is recommended due to the numerous bottlecap mines and grenade tripwires in the Office Building.
* Reading Unice's Journal will provide an explanation.
* The underground cache will be located directly east of The White Rabbit Hole.

## Gallery

Dumpster in Junkflea MarketDrop off box at Danny's ShopDrop off box at Goose HollowDrop off box at Salt Town
A Sapphire Challenge

**A Sapphire Challenge** is a challenge in Fallout: The Frontier

## Challenge requirements

Collect all eleven of the Limited Edition Nuka Sapphire bottles.

## Effects

3900 XP, 8 Sapphire Nuka Cola bottles, 24000 bottle caps and a Congratulations holotape.

## Bugs

* Loot container marker may not appear but chest can be found at the location - The ruined building (the one that has a roof) next (north west) to Ascension Church.
* Loot container may disappear after trying to collect the reward. Use player.placeatme (ID)96622B to spawn a new one.
Big Book of Science

**Big Book of Science** is a skill book in Fallout: The Frontier.

## Characteristics

Reading this book permanently increases the player character's Science skill by 3 points (4 with the Comprehension perk).

## Locations

* Prodigal Station - Laboratory - on a book shelve next to an eyebot helmet. Trapper Johnson is located in the same room.
* Saturnite Showroom - in front of the mainframe in Brian Ortega's office, on the second floor.
* Portland Library - Hall of Authors - between two bookcases on the left.
* Abandoned Cabin - in a bookcase in the south east corner.
* Central Ring Halls - on a desk near the door to the central elevators ring.
* Frontier Gas Works - inside a locker cabinet next to a chemistry set on the main floor. Access the building through the stairs on the side.
* Lloyd Center - in a bookcase facing the wall in the back of the book store.
* Miss Slater House - on a table when entered. (Not owned by the player)

Both entrances are central elevators rings
ACTIONFIGHTER11

Developer

**ACTIONFIGHTER11** is a developer who worked with the Fallout: The Frontier development team as the Voice Actor Director on *Fallout: The Frontier*.

After Imperial left the now cancelled rework project in March 2022, ACTIONFIGHTER11 stepped up to keep the project alive and he became one of the main leads along with Devastatin' Dave and Egoo.

## Contributions

* Project management
* Voice actor organization
Cellblock Psycho

Developer

**Cellblock Psycho** is a developer who worked with the Fallout: The Frontier development team as a programmer and apart of the implementation team on *Fallout: The Frontier*.

## Background

* Cellblock joined the Discord on Dec, 27, 2016

## Contributions

* Some of his contributions were cut due to time constraints, including two new companions
* Made the Militiamen faction, The Skidds, and quests and cells based on them
* Contributed to the writing of two side quests Stranded and A Man of Cloth
* Voice actor for Price

## Notes

* This page used to be a joke page but it was decided that a real page would be better
* He also has his own wiki
A View to Kill

This article needs more information to remain independent.

Fallout: The Frontier side quest

**A View to Kill** is a sidequest in *Fallout: The Frontier*.

Rosalee and her friends were traveling to Junkflea to trade and camped out there for the night.  When they woke up they discovered that a sniper would pick off anyone who tried to leave. You will find her just north of the map marker for the Museum of Science & Technology.

## Quick Walkthrough

* Head to the Portland National Bank.
* Once at the very top you will find an Average Locked Terminal.
* Choose to change the target or shut down the system.
* Return to Rosalee for quest completion.

## Locations

Rosalee can be found north, north east of Hosford Abernathy Medical Centre in a parking lot.

## Rewards

* Scavengers Reputation
* Service Rifle, perfect condition

## Notes

* Changing the targetting parameters will play a cutscene
* The player can interact with a listening device from the Netwrk in the left side of the door on the roof. This is for the Northern Legion side quest To Kill a Legate as one of the steps required to convince the Netwrk to provide information.
Cochise

“War never changes, and neither does the cycle.”
**Cochise** is a resident of Junkflea.

## Background

He has been around since before the bombs fell.

He is the leader of the Lawmen who previously came from Sandlot. The group keeps Portland's residents safe, but for a price. Before he formed the Lawmen, he used to be a slave. Although no longer a slave, he continues to wear the deactivated collar for comfort.

In the past, they accidentally killed an NCR Exiles spy, taking his equipment, resulting in negative relations with the NCR. He is pessimistic about Junkflea's future, believing it's only a matter of time before it devolves into another shithole that will become destroyed.

## Trivia

* According to Cochise during Guardians' Inferno, he and Patrick are cousins.
* He shares the same voice actor with Hardcase and Frederick Voss.

## References

1. ↑ The Courier: *"Tell me about yourself."*
Cochise: *"I'm the leader of the Lawmen, and the baddest guy in this room."*
(Cochise's dialogue)
2. ↑ The Courier: *"These guys with you?"*
Cochise: *"That's right. We're the Lawmen, the protectors of Portland and all that crap. We keep people safe... for a price."*
(Cochise's dialogue)
3. ↑ The Courier: *"What's up with the slave collar?"*
Cochise: *"This? Oh, don't worry, it's not on. Before I formed the Lawmen, I spent a stint being a slave. Now I wear it for comfort."*
(Cochise's dialogue)
4. ↑ The Courier: *"Why haven't the NCR hired you?"*
Cochise: *"We may have... accidentally... killed one of their spies. I mean, it wasn't our fault. His stuff was nice, why wouldn't we take it?"*
(Cochise's dialogue)
5. ↑ The Courier: *"What do you think of Junkflea?"*
Cochise: *"It's alright, I guess. I personally liked Sandlot better. But Junkflea's only just started the cycle of shittyness, so there's still time for improvement."*
(Cochise's dialogue)
6. ↑ The Courier: *"The cycle of shittyness?"*
Cochise: *"A philosophical construct of my own design. Junkflea isn't the first Scav settlement in the Frontier. You have Bright Town, Sandlot, The Bleeder Sanctuary and on and on and on. All of those places ended up either destroying themselves or getting destroyed. After that, one of the people who lived in the settlement thinks: "Hey, I'm going to build a new place, and it's going to be better than the old place." And it is, then it gets a whole new set of problems and falls apart. And so... the cycle continues. Junkflea's already showing problems. Gang-filled slums, the Legion getting involved, slaves... It's only a matter of time before these walls get stained with blood."*
(Cochise's dialogue)
Crimson Lightning

This article needs more information to remain independent.

Fallout: The Frontier weapon

###

22

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50.8

**Crimson Lightning** is a unique melee weapon in Fallout: The Frontier.

## Location

* Eldritch depths - stuck inside a stone in the center of the room.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Camp Phoenix

Fallout: The Frontier location

“Phoenix Camp or NCR Airport Camp: Home of the NCR forces stationed at the Frontier. A once active but now forgotten airfield that was partially restored as a functioning base for the NCR. It lays on the outskirts of the city or better yet known as “The Frontier”.”— The Frontier website description
**Camp Phoenix** is the headquarters of the NCR Exiles and the beginning of The Courier's journey in The Frontier.

## Background

Before the Great War, the area that would come to be known as Camp Phoenix was once an active airfield, forgotten after the War, but was partially restored as a functioning base for the NCR.

## Inhabitants

* AJ (companion)
* Ajax
* Andrew Monroe
* Angalina
* Badger
* Burns
* Caboose
* Corporeal Henderson
* Dass
* Dr. Lang
* Dr. Pichard
* Elias Blackthorne
* Freakshow
* Gallius
* Garreth
* Gray
* Hardcase
* Hopper
* Hotshot
* Ian
* Jack Wei
* Jackson Bannon
* Johan Reynolds
* John Wayne
* Lt. Castelano
* Lt. Dan
* Lt. Gilmore
* Major Hartgrave
* Major Kars
* Masha
* Mouse
* Mustang
* NCR Prison Warden
* Officer Lee O'Reilly
* Officer Troy Parks
* Patient #48 WW
* Private John
* Private McGow
* Roach
* Rogue
* Sarah Rosen
* Sergeant Reyes
* Sgt. Johnson
* Sigurd
* Siren
* Stanley
* Tiberius Rancor
* Tiger
* Tuner
* Vince
* Watchman
* Yuri Osmo

## Related quests

* Dreaming of Bright Town
* We Can Rebuild Him
* Home Sweet Home
* Ajax's Fight Club
* Even Death May Die
* Valkyrie
* Biggest Fan
* Big Bear Is Watching
* Take my Leave of You
* Signal Interrupted
* Signal Degradation
* Welcome to the Frontier
* A Bridge Too Far
* Undertaker
* The Liberator
* Gas, Guns, Guts and Glory
* Cloak and Dagger
* Prelude
* Reign of Terror
* Victory in the Frontier
* Chekhov's Gun
* Fell From the Sky
* Slaver Troubles
* Home Sweet Home
* He Believed in the NCR
* At the Hop
* Valkyrie

## Notes

* The camp is referred to as "Phoenix Camp" according to The Frontier website.
Callen Burr

**Callen Burr** is a merchant of Junkflea who sells ammo.

## Background

He is a a bisexual man. His wife died giving birth to their son Andy. After, he met a ghoul named Patrick and the two became husbands. Patrick agreed to raise Andy with Callen.

Unfortunately, Andy died after being killed by a Wendigo, after it tore his neck. Callen keeps Andy's necklace as a memento. Both Callen and Patrick took it hard. Patrick heard rumors about a ghoul church, and went to join it, abandoning his partner.

Callen hasn't really been happy since, although Eve tries to make him feel better.

## Quests

* If I Didn't Care: The Courier must retrieve Andy's necklace for Patrick from Callen.

## Trivia

* Shares the same voice actor with Combs.
Armor repair kit

**Armor Repair Kit** is a consumable in *Fallout: The Frontier.*

## Characteristics

The armor repair kit is a consumable item that Increases the condition of all currently equipped armor & clothing.

It repairs the condition of the player character's active clothing and armor based on their Repair skill level:

 25 - 49
 50 - 74
 75 - 99
 100

## Locations

* Angelina - The Wasted Angel
* Gerard - Junkflea Market - found on one of the counters

## Appearances

Armor Repair Kit appears in Fallout: The Frontier
Bruke's First Log

**Bruke's First Log** is a holodisk in *Fallout: The Frontier*.

## Transcript

This is Dr. Willis Burke. Recording dated January 12th, 2077. I've recently arrived at Star-Born Studios from RobCo's Nevada HQ. My purpose here is to upgrade, maintain, and record the performance of the Multipurpose Entertainment Technologic Telecast Announcer, or "Metta" for short. If all goes well here, then this Metta will be just the first in a national product line. But for now, the "Metta Competitive Variety Hour" will do.

To be honest, I don't know why RobCo chose THIS place to test out Metta. This studio is going downhill fast. They'll be lucky if they make it through the year. For God's sakes, they're still using cameras instead of the ED-NA units. Although I guess that's why it was chosen. This way, it's less likely someone will steal our design. Metta's going online for the first time in a couple of hours. Will update my notes when I return.

## Notes

Willis' last name is spelled as "Burke" in his own logs, however, his last name is spelled as "Bruke" in the names of his logs.
Bull shotgun

Fallout: The Frontier weapon

## Attack statistics

###

84

###

84

###

288

The **Bull shotgun** is a shotgun in *Fallout: The Frontier*.

## Background

Although the name of the Bull Shotgun might lead one to assume it's utilized by the forces of the Northern Legion, it is actually the standard shotgun of the NCR Exiles. It is a fairly typical, easy-to-maintain weapon that sees wide use across basic NCR forces.

## Characteristics

This single barreled shotgun features a shortened barrel for easy usage, and an internal magazine for quick reloading. Most of these weapons feature a fair deal of wear from heavy use in The Frontier, with significant damage concentrated around the shell ejection port. Despite this, the weapons still function very well, although their barrel design does limit their range considerably, and limit the modifications that can be added to it.

### Durability

The Bull Shotgun is capable of firing 1245 shots, the equivalent of 249 reloads, from full condition before breaking.

## Locations

* One is carried by Laci.
* Star-Born Studios - Weapon table on the stage.
* Metro Station 4 - Several levels down guarded by a ghoul.
* Sunny Horizon's Care Home - Sitting on a table at the nearby sniper camp.
* RobCo Prison Facility - Several scattered throughout.

## Behind the scenes

* The design of the weapon's barrel is an intentional homage to the design of weapons in the video game Destiny.
* There was originally a unique version of the weapon that would feature pointed metal "ears" as a reflex sight and a nose right for a sling that would give it the appearance of a bull. This was never implemented, although there is a possibility of it being added later as a content patch.

## Gallery

Unique Bull Shotgun concept renderThird Person ViewFirst Person ViewSight

1. ↑ *Wanamingo:"Players may recognize the shape and design is an homage to popular game Destiny."
Obtained via Discord)*
2. ↑ *Wanamingo:"...there was a unique version of bull with pointy metal ears (reflex sight) and a nose ring (for a sling) that gave it the actual appearance of a bull. The Unique Bull Shotgun was either cut, or never implemented. [rumors of it making an appearance in an upcoming Frontier DLC have been heard.]"
(Obtained via Discord)*
Courier One

Fallout: The Frontier side quest

**Courier One** is a side quest in *Fallout: The Frontier*.

## Notes

Without a Guns or Medicine skill check of 80, one will need the following items to make the bomb for Boss Carla.

* 1 Abraxo Cleaner
* 2 Fission Batteries
* 1 Gallon of Gasoline
* 3 Scrap Electronics
* 1 Hot Plate

One can also pay the entire sum of 200,000 caps with a Barter and Speech skill check of 80.

## Rewards

* If you side with Boss Carla you will receive 900 bottle caps and Scavenger infamy.
* If you side with Gil Sebastian you will receive 5000 bottle caps and Scavenger fame.
Bee hive

This article needs more information to remain independent.

Fallout: The Frontier weapon

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2 + 0

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1.5

**Bee hive** is a thrown weapon in *Fallout: The Frontier.*

## Locations

* Fort Harrington - Lower caves - can be found around the Hedera. Pick up the Hedera seeds at the base to acquire the grenade.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Congratulations! (Prodgial Station)

**Congratulations!** is a holotape in *Fallout: The Frontier*.

## Transcript

Well done! You did it! It is said that life could be considered a path of pain, and while this may be true, there is still happiness to be found, even in something like your mother's death. So stay strong, Frederick. I know you'll do great things!
Cathy

“I must confess that I have sins of my own to atone for. I myself am not a perfect woman. Perhaps it's time I remedy that.”
**Cathy** is a a former slave who wants Lot Lyndon dead because he is a slaver. She is part of a religious group called The Forgiven.

Only through either a 90 Speech or 90 Barter check can she be convinced not to take revenge against Lot.

## Quests

* Food for Thought: Cathy confronts Lot at the end of this quest and the Courier may influence Cathy's fate.
Brick (light)

Fallout: The Frontier weapon

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7

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5.1

**Brick (light)** is a throwable weapon in *Fallout: The Frontier.*

## Locations

* Abandoned Station - 3 can be found at the entrance, on the ground.
* Abandoned Station - 12 can be found around the cannibals, upstairs, in the east.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
* An optional weapon during the The Most Dangerous Game.
Bump in the Road

Fallout: The Frontier side quest

**Bump in the Road** is a sidequest in *Fallout: The Frontier*.

## Detailed Walkthrough

To initiate this quest, ask Adam Harrision (who is located in the Irvington General Store) if he needs any help. Adam will then bring up a caravan that came in to trade a while ago that said they would come back and never did. Adam is now starting to worry about them and advises asking around the town to see which way they went.

Once you ask a named resident they will tell you they went west but the location of the destroyed caravan will appear on your map regardless. The Destroyed Caravan will be north east of Shadow’s Peak Campground.

Arriving at the destroyed caravan you will see Captain Zaris waiting. Captain Zaris will say that there is a ledger containing classified information in one of their boxes and she needs help opening the box. If you have 100 in lockpick you can open it, if not then you have to find the caravan master key.

The Keyholder note says that Jonsey has the key but something grabbed Jonsey. Follow the blood trail southwest and you will find Jonsey’s corpse in Ascension Church along with a Spore Carrier Savage.

Captain Zaris does not care about the ledger but instead asks you to keep what happened here a secret and to tell Adam the caravan were lying about coming back. If you tell Adam the truth about the Caravan you will receive 100 caps, the weapon Unbound, and negative Irvington reputation.

If you lie to Adam you will still receive 100 caps, the weapon Unbound, and receive positive Irvington reputation.
Auto revolver

Fallout: The Frontier weapon

## Attack statistics

###

42

###

42

###

102.4

**Auto Revolver** is a weapon in *Fallout: the Frontier*.

## Characteristics

The Auto Revolver, or Autorevolver, is a recoil operated semi automatic gas sealed revolver with high damage, accuracy, and rate of fire. The rate of fire is the highest of the revolver class, even competing with some semi auto weapons. Compared to the vanilla .44 Magnum Revolver, it is an improvement in nearly every area besides its skill requirement and durability. It's also one of the few revolvers which can be suppressed, which makes it one of the few silenced firearms affected by the Cowboy perk.

### Durability

The Auto Revolver is capable of firing 1125 shots, the equivalent of 187 reloads, from full condition before breaking.

### Modifications

* Universal Reflex Sight - Increases zoom (2x)
* Auto Revolver Silencer - Silences the weapon

## Locations

* Carried by Angelina.
* Frontier QA test room - in a mailbox named all weapons. In the room to the right, just around the corner.
Archived Audio

**Archived Audio** is a series of holodisks in *Fallout: The Frontier*.

## Archived Audio #1

Emanuel: You're not going to take the glove?

Frederick: It's a bit too big. I don't need it, do I?

Emanuel: Uh, no, you don't. I'll help you.

Frederick: Thanks, dad... hey, what are you doing?

Emanuel: I'm, uh, looking for something. Thought I left it here... you know what, nevermind. Let's get going, champ!

## Archived Audio #2

Frederick: Dad, if we don't hurry, Dr. Von is going to win!

Emanuel: I... I know I hid some around here. Where the heck are they?

Frederick: Dad, Dr. Von--

Emanuel: Okay, okay, I'm going!

## Archived Audio #3

Frederick: Those spiders didn't stand a chance, right, dad? ...Dad? ...Dad!

Emmanuel: Where the heck is-- Huh? Frederick, what is it? Are you hurt?

Frederick: We dealt with the spiders.

Emanuel: Oh... uh, right, yeah. Let's go.

## Archived Audio #4

Emanuel: Where are they? Where are they?

Frederick: ...Dad?

Emanuel: Go ahead, Frederick. I'll catch up.

Frederick: Uh... okay.

Emanuel: Fuck, where is it!? Where's my booze!?

## Archived Audio #5

Frederick: Dad, come on!

Emanuel: Shut up! I know I hid some beer here. Where is it!?

Frederick: Dad--

Emanuel: I don't have time for your shit, Frederick! Go play with your dumb robots or something!

Frederick: This is why I got rid of that stuff.

Emanuel: ...What?

Frederick: You always get sad when you drink, so I had Postman Pat hide your--

[You hear the sound of a punch.]

Emanuel: You little shit. You knew, you knew how important that stuff was to me, and you took it away from me. You've taken everything away from me! My wife! My life! Do you know how much time I spent on this stupid fucking thing!? Do you!? And you couldn't even give me this! You selfish-- nothing I do is good enough, is it?!

[Another punch.]

Robot with a bad German accent: That's enough.

[Another punch.]

Emanuel: I never even wanted you, you little parasite. But your fucking mother had to get me drunk and-- agh! I hate you! I hate you!

[The sound of skin being pierced by a knife is heard.]

Frederick: DAD!

Robot with a bad German accent: I warned you.
At the Hop

Fallout: The Frontier NCR side quest

**At the Hop** is an NCR sidequest given by Lt. Gilmore in Camp Phoenix. Lt. Gilmore has picked up a distress signal from a trooper who was sent out a week ago on a recon mission. He wants you to go out and find him.

## Quick walkthrough

* Talk to Lt. Gilmore
* Investigate the distress signal.
* Pick up the note next to the dead trooper
* Survive the ambush
* Confront Lt. Gilmore

## Notes

* Lt. Gilmore can be found in the NCR Camp Phoenix Terminal typically near the Quartermaster area.
* The distress signal is in between the Apartment Complex and Nuka Cola Headquarters
A Man of Cloth

Fallout: The Frontier side quest

**A Man of Cloth** is a side quest given by the Portland Exclave Militia. To gain entrance to the Whisper Winds cavern, Earl will ask for the head of a religious fanatic that has killed several of their people. The religious fanatic known as The Father can be found in the basement of the abandoned church; first, read the holotape and memo on the desk in the church basement to summon them, then loot their head.

## Notes

* The religious fanatic is NOT Ghoul Jesus.

## Rewards

* Portland Exclave Militia reputation
* Entrance to Whisper Winds cavern

## Behind the scenes

* Cellblock Psycho contributed to the writing of this quest.
* According to Cellblock, the religious fanatic was originally going to become a companion but this was scrapped.
Clarent

Fallout: The Frontier weapon

###

10

###

30

**Clarent** is a unique sword in *Fallout: The Frontier*.

## Location

* The Round Table, RobCo Tower. After completing the quest There's a Power Greater than Atomic! and getting knighted it can be found in the hidden framed quote on the west wall. A cell reload is needed for it to spawn (leaving and entering the room). Talking to America is not necessary but the game forces you to do.

## Note

The sword is not owned by the player and needs to be stolen. The player can steal one item inside the Framed quote without it being taken by Tasha. The player will still receive negative karma when doing this.