Dunkirk

Dunkirk

(Wolf 1061)

Bandorian Protectorate

Distance from Sol 14 ly

System civilian population 2,128,435,940

Ascension 16 30 18 Declination -12 39 45

Stars in system (single-star system)

Wolf 1061, 0.25 solar masses, 0.26 solar radii, metallicity -0.05 Fe/H, spectral class M3.5

Non-CHZ planets

Gizinerth (Dunkirk 1), 1.4 Earth masses, unknown Earth radii, orbital period 4.89 days, semi-major axis 0.04 AU, orbital eccentricity 0.00, equilibrium temperature 422 K, uninhabited

Balmiea (Dunkirk 3), 5.2 Earth masses, unknown Earth radii, orbital period 67.27 days, semi-major axis 0.2 AU, orbital eccentricity 0.32, equilibrium temperature 119 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Zigneupra (Dunkirk 2), 4.3 Earth masses, 2.3 Earth radii, orbital period 17.87 days, semi-major axis 0.08 AU, orbital eccentricity 0.19, equilibrium temperature 274 K, uninhabited

CHZ moons

Venkars (Dunkirk 2 b), 0.9 Earth masses, 1.0 Earth radii, equilibrium temperature 275 K, population 2,106,597,816

## History

### Colonization Period

Dunkirk was originally colonized by a joint venture between the Bandorian Protectorate and a major Old Earth nation in 2078. It became independent in 2109.

### Independent Period

From 2109 to 7 May 3206 Dunkirk was independent, and became a fairly powerful military force, with a decent industrial base. Population growth was low, and immigration almost non-existent, as the local government was quite heavy-handed compared to other independent systems' governments. In early 3206, the local government requested to join the Bandorian Protectorate due to security concerns with the ongoing Perth War. The Protectorate accepted their application and deployed naval forces to assist the system defense force in preparing for possible Perth invasion.

### Bandorian Period

Dunkirk was mostly peaceful under Bandorian control. Despite the locals' fears of a Perth attack, the expected invasion never materialized. Dunkirk added over 300 capital ships and 600,000 troops to the Protectorate's armed forces at the time. In the Empire-Union War, Dunkirk was the site of a major battle, in which Bandorian forces repelled a Union invasion force, destroying 65 of the 80 enemy capital ships that entered the system and 46 of the 100 enemy subcapital ships; an additional 34 enemy subcapital ships surrendered and were captured.

### 4025 Guide to the Universe

Dunkirk is one of the major population centers close to Sol, yet another system that firmly cements the unofficial rule of the Protectorate in this sector. Dunkirk is another center of Bandorian industrial production, with many major Bandorian manufacturers based in the system. As far as shipbuilding goes, Dunkirk is host to major factories of Spirit Shipyards, Brock Industries, Seldar Industries, and Mystic Drive Yards. The stations in Dunkirk are equipped with many additional flak batteries as a deterrent to pirates; the jump gate is also far more heavily armed and armored than normal, although it is the newest kind of standard jump gate, the Type-6 Standard, so it would be reasonable to expect that it would have a much more powerful armament than normal. Piracy is not a problem in Dunkirk; the already very large system defense force is supplemented by thousands of Bandorian bounty hunters whose only job is to keep the spacelanes clear of “unsavory influences”. So many bounty hunters are based in Dunkirk that a renowned Asgardian bounty hunter, Emmanuel Cheron, said of the system: “They have almost more hunters here than we have in the whole Alliance!”. As a system, Dunkirk is fairly strange, with three planets and a habitable moon; most systems have fewer significant bodies than this. The M class star is not luminous enough to provide enough light for major plant growth on the moon; most of the plants grown here are genetically modified to be able to grow with less light than normal. Dunkirk has many citizens who have emigrated from systems in the AIS.