Demons

Demons are mobs summoned from a ritual that requires spilling the blood of a villager to start. Enterprising witches may trade with demons for a variety of items including Demonic Contracts and Boxes of Sealed Evil

## Appearance

Demons resemble hellish satyrs, possessing the legs and horns of a goat, a humanoid upper body, membranous wings upon their back, and a slender tail tipped with an arrow. Demons often appear with a mix of red, blue, white, or black skin, and grey, brown, black, or white fur covering their goatish features. Demons may appear in either a male or female form, with the "females" called "demonesses", though this has no effect on the mob itself. Lore-wise, demons are non-euclidean beings that are being forced to manifest a perverse physical form in order to interact with this world.

## Drops

* Demon's Heart
* Blaze Powder
* Scorned Brick
* Gold Ingots

## Nether's Firstborn

The Nether's Firstborn are lower ranking demons than that of Lesser Demons or Higher Demons. Instead of appearing as humanoid creatures, they mostly appear as animals such as dogs or snakes. The player may conjure them using variations of the 'Hellmouth' circle rite which is described in the Codex Infernalis. There are two types of Nether's Firstborn implemented in the mod.

* Feuerwurm
* Hellhound

## (1.12.2) Lesser Demons

Lesser Demons are higher ranking than the Nether's Firstborn, but lower ranking than Higher Demons. They have human-level intelligence, and are known to wage war with one another in order to claim the most souls. Imps and Demons can be summoned by the player directly using a specific circle rite. Bafometyrs, Cleavers, and Shadow People can be summoned indirectly using the Greater Hellmouth rite.

* Bafometyr
* Cambion
* Cleaver
* Demon and Demoness
* Druden
* Imp
* Shadow People

## (1.12.2) Higher Demons

Higher Demons are the highest ranking demons out of the three types, and are equated to kings or queens in demonic society. The player may summon these demons using the circle rites described in the Codex Infernalis to create a pact with them in order to gain a variety of benefits. The rites used to invoke these demons require a large array of components and are very magically expensive to cast.

There are eight entries under the Higher Demons section of the Codex Infernalis, one of which is a guide on how to pledge allegiance to a Higher Demon.

* Father Herne
* King Moloch
* Lord Baphomet
* Lord Beelzebub
* Master Leonard
* Queen Lilith

The only two mobs out of the ones listed above that the player can summon are Lord Baphomet and Master Leonard. In order to complete the circle rite to summon the desired demon, a specified mob must be killed, which is described in the Codex Infernalis. Once summoned, the player may make a pact with them by dressing in Bismirched Robes, holding a specified item in their offhand, and consuming the Stew of the Grotesque. However, the demon does not seem to despawn and will hang around the location they were spawned until killed.

## Changes In 1.16.X-1.17.X

In the 1.16 through 1.17 versions of the mod, many demons and concepts have been removed. The only demons that still exist are Hellhounds, Demons & Demonesses, Leonard, Baphomet, Herne, and Lillith. Hellhounds are required to be killed in order to progress further in the mod as demons horns lend the start of demonic magic to the player and are the gateway to summoning them along with venturing inside Nether fortresses. All demon lords rapidly regenerate health if they are not targeting the player OR if its daytime. (meaning they cannot be killed outside of night time unless you have a VERY powerful weapon.) A guide to defeating them can be found here: Fighting Demon Lords