recursal/Fanatic-Fandom huggingface dataset:
Zane

## Titles

Horny Demon of the Kyodai

**Zane** is a demon halfling born in The Realm of Demons. Using his larger physique, mace and water magics; Zane, along with the rest of the Kyodai, fights to prevent needless crimes while remaining elegant and gorgeous.

## Profile

### Personality

Growing up with an obsession for beauty, Zane is elegant and flirty at heart. He gives a lot of care to his physical appearance, as he bathes as often as possible and is cautious to anything that will affect his looks. Much like most demons, Zane is incredibly lustful and will get cranky if he hasn't had pleasurable relief in a while. This will result in whining and a lot of bitter remarks. He loves and craves physical affection. He is often clinging on to other members of the Kyodai regardless of location or situation. Zane has a playful attitude when in battle, often cooing with the enemy while fighting in a dance-like manner. However, his ego can sometimes distract him from the actual battle.

### Appearance

Zane is the biggest member of the Kyodai. Coming in at 7'2, Zane towers over every creature in Leinedom. However, compared to demons he is tiny.

Zane has beautiful dark skin that he cares for greatly, long dark red hair and brown eyes. Due to being a halfling, he has some red demonic markings around his body, the most prominent being the lines under his eyes and symbols on his back. These marks serve no purpose, as his blood is mixed with a human's. Zane is always buying new clothing, so his outfits are always changing. However, the quality and style remains consistent, as his clothing is always feminine and exposing.

His mask is a dark red with blue and black lines under the cat-like narrow eyes that travel past the sharply carved holes.

### Backstory

Zane was born in the human kingdom of Leinedom. From a young age, Zane has always been generally larger than other children and was often teased for looking so different. Zane did not learn he was a halfling until his early adulthood from his mother.

Zane was always a very active child who was drawn to feminine arts such as dance and beauty, which ended in him pursuing a life of entertainment. Zane left the human kingdom to preform and dance in villages across Leinedom for money. Entertainment did not pay well and eventually Zane was left considering prostitution to aid in his survival.

However, before any decisions were made, he met Obsidian followed by Conah. He ended up joining the Kyodai and being blessed with the water sigil.
Water

## Description

**Water** is one of the eight elements able to be gifted by the Ethereal Kingdom. Users of the water element tend to be elegant and self-obsessed. Those blessed with the element of water can also be characterised as calm and composed, gentle like a spring. Water users notice few changes in their body. Their skin dries up if not well taken care of, and they seem to take a great liking to bodies of water.

Below is a full list of current known side effects of having water magics:

* Water users thrive in rainy and wet weather.
* Water users can control the water of any liquid, separating it from its original state.
* Water users are unable to breathe underwater, but they are able to manipulate water to avoid them. This, however, is an energy draining activity and is dangerous to attempt.
* When experiencing heavy emotions or physical tiredness, water users expel sweat more than usual.

## Limitations

Much like any other element able to be gifted, water has its own set of rules. Users can come up with their own unique ways of utilising their blessing, but there remain a few drawbacks.

* Water users have a hard time using their magic in dry areas with little water.
* Users can use cold or warm surroundings to give temperature to their water, however if against an ice user, their own magic can be used against them.
* Water can be thick and hard to manipulate.
* If Electricity hits their water, it can either be bad news or good news.
* Generally weak to ice and electro users.
Electro

## Description

**Electro** is one of the eight elements able to be gifted by the Ethereal Kingdom. Much like users of air, they're rather preppy and excited almost all of the time. Electro users are free spirited individuals. As any other user of elemental magics, they experience a variety of changes to their body after blessing.

Below is a full list of current known side effects of having electro magics:

* Intense emotions such as excitement, anxiety and fear will make little sparks come from the user's body.
* Users are often immune to shocks, as with enough attention they are able to bounce them off of themselves.

## Limitations

Much like any other element able to be gifted, electro has its own set of rules. Users can come up with their own unique ways of utilising their blessing, but there remain a few drawbacks.

* Attacks only works when the target can conduct electricity.
* If there is no conductivity, their spell won't work.
* Certain weather circumstances make using the magics difficult.
* Generally weak to earth users.
Brookbire Quarter Prisoner Logs

Current Prisoner status of the Brookbire Quarter, Sector 12

Total Prisoners: 20

Current Prisoner Count: 17

* Elish of the Tribe of Cruus - Enderling, Age 240: Cell 152
* Taka Yuji - Netherkin, Age 30: Cell 148 (CAUTION: has escaped previously, heavy guard recommended)
* Aaris of Depthknights - Nereid, Age 56: Water Chamber 0120
* Yolig Daargen - Villain, Age 15: Cell 158
* Xasse - Hunter, Age 23: (ESCAPED! Requires urgent reinforcements)
* Carg Daargen - Villain, Age 17: Cell 157
* Ingvild of the Valkyries - Frostkin, Age 110: Snowcell 020 (Fractal codes may suggest a move to a regular cell)
* Grayson Westleye - Human, Age 27: (ESCAPED! We assume Westleye worked with Xasse to perform an escape stunt together)
* Gudbrand Vvaricks - Frostkin, Age 78: Snowcell 027
* Damasi of Reefkin - Nereid, Age 24: Water Chamber 0114
* Bleph Potitus - Outlander, Age 105: Cell 146 (Very old, may need to be put down in order to make more room for more prisoners)
* Megaseal-99 - Automech, Age [unknown]: Antimatter Stabilizer Quarter 070 (WARNING: part of the Devastation Protocol submind, maximum caution advised)
* Ida Teruko - Netherkin, Age 18: Cell 155
* Krarrerlig Rubystone - Netherite Dweller, Age 41: Cell 146
* Durust Nixfollo - Villain, Age 38: (ESCAPED! Brute forced his way out of Dormis, upon retrieval move him to the higher Dormis prisons, he is much more than meets the eye)
* Hubys Prescyne - Faefolk, Age 56: Cell 144
* Autominigate-156 - Automech, Age 377: Antimatter Stabilizer Quarter 064 (Still being questioned, don’t keep your eye off the thing. Most of the time the Council blows up their circuits before we can get any info out of them. This is a golden opportunity.)
* Otani Iwao - Netherkin, Age 66: [EXECUTED] (Another Netherkin named Sawa Katsuo will take his place) Cell 143
* Wystan Brewstere - Human, Age 22: Cell 160

Do not worry about the escaped criminals. Tracking spells were implanted in the prisoners before detainment, so we will find each one shortly. There are many threats that continue to oppose Sector 12, but they will be swiftly dealt with.

May the Fractal Codes guide our judgment and wrath,

Realmkeeper Warden Elleen
Witch

**Witches/Wizards** are magical beings that inhabit many regions of the world. They are often found in places that are very nature heavy, as witches/wizards are very tied to the earth.

## Characteristics

Witches/Wizards pass as humans easily, they are almost identical in appearances besides being able to be born with unique coloured eyes or hair. Witches/Wizards have a lifespan similar to elves, but their life does not surpass a werewolves. Their clothing is traditional for witches/wizards, they often wear cloaks or capes accompanied by long, pointy hats in various sizes. If a witch/wizard is tied to an element, there will be something on their clothing that represents it. Whether it be an amulet, or a sacred elemental pattern on their cloak.

Witches/Wizards primarily use water/earth/air/fire/electro/ice/basic magics. Witches/Wizards have the earth element tied to them by default after a birth ritual, however the majority of witches/wizards pursue one additional element and define it as their main. Just like any other magic user, if a witch/wizard overuses their magic, they can become ill, exhausted, or even die under the harsh circumstances.

They inhabit spaces tied to their element. There are villages scattered around the world for witches/wizards, and they are relatively open to the public.

Witches/Wizards live to keep balance between magic and the earth, they care for the earth and the goddesses greatly, and do all of their rituals and spells in the goddesses name. They consider their magic a gift that can be taken away, therefore witches/wizards avoid using their magic for violence and hate. They are known for being wise and calm, a witch/wizard is often sought out for medical help.

## Traditions and Rituals

Witches/Wizards have many sacred traditions. For the beginning of every season, witches/wizards gather together to celebrate the change with traditional rituals, dance, feasts and music. Witches/Wizards celebrate the birth of their kind, as well as the passing.

There are also many sacred and traditional items a witch/wizard owns. Such as spell books, blessed accessories such as rings or amulets, wands that aid in the projection and use of a witches/wizards elemental magic, and a sacred blade that can range from a dagger to a sword called a boline. These items are not to be used by any other being besides witches/wizards, as the magics can become unstable if used incorrectly.
Lax Diner

Lax is a teciary character of pijj.

### Friends

Pijj, Amigo2, Lili, Flikie, Cerebraly, Ghosty Juana, Spiky, Billy, Locky, Paracosm, WP (possibly love interest), Pijj.exe (formerly), Ana90pro, Cheesy

### First Appareance

The Friend

she sometimes fall in love with WP but he is shy.

this girl sometimes thinked be scrapped. was scrapped but it back again.
Fire

## Description

**Fire** is one of the eight elements able to be gifted by the Ethereal Kingdom. Bestowed to those with fiery spirits, the element of fire was common in the historical days of the four continents, but not so much in the modern times, due to the current "peace era". Those who are blessed with the element of fire notice changes in their body, ranging from their body temperature being degrees higher than usual, and higher heat resistance.

Below is a full list of current known side effects of having fire magics:

* Users of fire are often warmer then others.
* Warming emotions such as anger, bashfulness and love can render the user's body to heat up greatly, occasionally causing their skin to burst into flames.
* Users do not feel heat the same way others do, they can still be burned. However, their body has a natural higher tolerance.

## Limitations

Much like any other element able to be gifted, fire has its own set of rules. Users can come up with their own unique ways of utilising their blessing, but there remain a few drawbacks.

* Users cannot cast a flame when wet, affected by liquid aside from flammable ones. However, their body can still heat up.
* Users cannot cast a flame when cold, they are required to heat up if they wish to use a flame in a cold area.
* If a user is both wet and cold, body heat will be difficult to manifest.
* Generally weak to water and ice users.
Air

## Description

**Air** is one of the eight elements able to be gifted by the Ethereal Kingdom. Air users are typically lighthearted and bubbly, energetic and quick. One of the side effects of being blessed is the feeling of weightlessness.

Below is a full list of current known side effects of having air magics:

* One of the most sought after blessings. It is also the least likely to be given out to adults.
* Can manipulate the air around them, which can manipulate objects.
* When a user expresses emotion, the air around them changes. It can cause harsh winds or light, cheery breezes.

## Limitations

Much like any other element able to be gifted, air has its own set of rules. Users can come up with their own unique ways of utilising their blessing, but there remain a few drawbacks.

* Air feeds flames of fire users.
* Air has no effect on electro attacks.
* Generally weak to fire and electro.
Halfling

## Halfling Characteristics

**Halflings** are human-passing race mixes. They do not resemble the second race. For example, halfling demons are taller than the average human, but show no other characteristics resembling a demon, such as their horns or slender tails. There are halflings with three or more mixed races. To be a halfling, one of those races has to be the human race. Race mixes that do not include homo sapiens are called hybrids.

## Common Halfling Magic and Tradition

Most halflings tend to gravitate towards human culture than cultures of their other mixed race(s). They wield a rainbow of elements, with the angels and demons having the most powerful magic of them all. Animal halflings rarely get blessed with any elemental sigil.
Human

**Humans** are one of the most prominent creatures to inhabit Leinedom, their presence is known throughout the world because of their aggressive conquest of land and slaughter against other races.

## Characteristics

Humans are generic in size and have no biologically unique attributes to their appearance. They dress in modern handcrafted attire that is commonly covering and prude. Humans have a short lifespan of 100 years old if they are lucky. Humans reside all around the world, however the majority of the human population inhabits Leinedom, due to there being massive kingdoms and villages that are purely made for humans.

Humans are known for being the evil of Leinedom, their history with different races has always ended in slaughter. Power hungry rulers are constantly taking land for themselves even if another kingdom or village resides there.

Humans cannot use magic, so it has become a norm for humans to own elves to do their magic bidding for them, or to serve them. As elves are naturally weaker in strength and peaceful, they are easy to take and keep for their magics and service.

## Traditions and Rituals

Humans have traditional holidays that celebrate the conquering of land, a ruler's uprising, and many other events that celebrate the human race's many successes. These events are huge and celebrated across the land in the span of days. Their celebrations include drinking, dance, feasts.
Billy Guerde

Billy Is A secundary character of pijj.

He Is a good person and he helps everyone

T2 onwards

### Friends

Pijj (sometimes) Spiky (girlfriend) Amigo2, Lax, Musically, Pizza, Gamer778, Lili,Pijj.exe (formerly), Cerebraly, Amigo3, Locky

### Enemies

Flikie, Glix, Juliana, The Monster, Pijj (sometimes)

### First Appareance

The Notice (running) The Friend (Phissical Appareance)
Kyodai

## Description

**The Kyodai** are a group of modern day vigilantes.. They were formed by Obsidian. The current members are as follows:

* Obsidian
* Conah
* Zane
* Zexiang

The Kyodai gain a lot of traction and imposters claiming to be them. There are Leinedom myths about three Kyodai members: an angel, the leader, and its two side kicks, an elf and a demon, leaving out the fenghuang member. Another myth is regarding the Kyodai's name and how they had came up with it themselves. These myths are not true. The Kyodai have never officially given themselves a name.

## Appearance

Kyodai wear handcrafted feline-resembling masks. Each member has their own colour scheme and design. There are specific elements that go into the creation of the masks that only the Kyodai themselves would know, distinguishing the real vigilantes from imposters.

## Origins

After a raid at Obsidian's village, the elf had met Conah. When Conah performed Obsidian's elemental ceremony, earning him the sigil of fire, they had formed the Kyodai. Not long after their first mission, they recruited Zane into the group.

The Kyodai remained the same member-wise until they broke tradition and made Zexiang, a fenghuang, join their organisation.
Faefolk Tradesmen Offerings

In the Faewilds, there fae villages with wandering traders that trade valuable, rare resources in exchange for bottles o' enchanting. There are three variants of the villagers and they each sell different items.

#### **Variant #1**

   **Sells:**

* 1 blaze powder for 10 bottles o' enchanting
* 1 dragon's breath for 21 bottles o' enchanting
* 1 bottle o' enchanting for 9 emeralds
* One Hengroen(horse with insanely good stats) spawn egg for 64 bottle o' enchanting and 25 emeralds.

#### **Variant #2**

   **Sells:**

* 1 chorus fruit for 3 bottles o' enchanting
* 1 bottle o' enchanting for 30 melon blocks
* 1 splash potion for 14 bottles o' enchanting
* 2 killer bunny spawn eggs for 20 bottles o' enchanting

#### **Variant #3**

**Sells:**

* 1 splash potion for 10 bottles o' enchanting
* 1 bottle o' enchanting for 22 sweet berries
* 1 bottle o' enchanting for 9 emeralds
* 1 defused creeper spawn egg for 10 bottles o' enchanting
The Ruination (formerly named The Inspector)

HE IS THE END THE END THE END THE END THE END THE END THE END THE END THE END.

HE QUESTIONED THE POINT OF IT ALL.. ... THE POINT OF ALL DIMENSIONS

WHY NOT ONE CONGLOMORATE? .? ONE ONE ONE ONE ONE ONE ONE

HE WILL SPREAD HIS INFLUENCE .. . . .. .... . ... .. . . TO ALL THE CORNUCOPIA

HE CONTROLS. ENDER MEN. THE CITIES... DRAGON .. . .. .. .... . .. . .. .

HE.

WILL.

BECOME.

ALL.

.. / ... . . / -.-- --- ..- .-.-.- / .. / -.- -. --- .-- / -.-- --- ..- .-. / ..-. . .- - ... .-.-.- / -.-- --- ..- / - .... .. -. -.- / -... . -.-. .- ..- ... . / -.-- --- ..- / -.- .. .-.. .-.. . -.. / -- -.-- / -.. .-. .- --. --- -. / - .... .- - / -.-- --- ..- / .... .- ...- . / .--. --- .-- . .-. ..--.. / -.-- --- ..- / - .... .. -. -.- / -... . -.-. .- ..- ... . / -.-- --- ..- / ... -.-. --- .-- . .-. / -- -.-- / -.-. .. - .. . ... / .- -. -.. / .--. .. .-.. .-.. .- --. . / -- -.-- / ..-. .-.. . . - / - .... .- - / - .... . / ..- -. .. ...- . .-. ... . / -... . -. -.. ... / - --- / -.-- --- ..- .-. / .-- .. .-.. .-.. ..--.. / - .... . / -.-. --- ... -- --- ... / .-- .. .-.. .-.. / .-. .- .. -. / .-- .. - .... / - .... . / . ... ... . -. ... . / --- ..-. / - .... . / . -. -.. --..-- / -- .- .-. -.- / -- -.-- / .-- --- .-. -.. ... .-.-.- / -.-- --- ..- .-.-.- / .-- .. .-.. .-.. .-.-.- / ..-. .- .-.. .-.. .-.-.-
Dark

## Description

**Dark** is one of the eight elements, and is not able to be gifted by the Ethereal Kingdom. The dark element manifests itself within a holder that has underwent serious trauma or has changed their point of views to much sinister ones. Humans are not capable of magic, so they do not yield this type of power.

Below is a full list of current known side effects of having dark magics:

* Users often give a bad vibe, some would call it a dark aura.
* Users are considered cursed as their magics are chaotic and often overpowering.
* Their powers prosper at night or in dark places.
* Nightmares are much more frequent as their magics linger.

## Limitations

Much like any other element able to be gifted, dark has its own set of rules. Users can come up with their own unique ways of utilising their blessing, but there remain a few drawbacks.

* Dark magics are weaker in broad daylight and areas with artificial light.
* The light of a fire or electro user may weaken them.
* Dark users cannot camouflage in light. They must hit a shadow.
* Generally weak to light users.
Freddy64merpro

Team member Freddy64merpro is a texture artist, loremaster, and design assistant that is helping create fun themed skins as well as interesting and insightful ideas on several developer google docs.

Freddy has helped create several skin concepts for automechs, and frequently tries to help brainstorm new concepts and creations, lore or gameplay-wise.
Namrood

Namrood is a secondary character and one of the antagonists featured in the cult classic gacha game, The Book of Doorman

## Appearance

Namrood closely resembles his arch enemy, Doorman. Namrood appears to be a standard medium sized internal door made out of fine mahogany. Namrood wears a small baseball cap atop his head and has 4 decorative panels on either side of his body. He weighs 25kg, standard for doors of his girth.

## Trivia

* Can quadruple wield guns using his little door feet.
* Has a sick moustache.
Astomi

Astomi is a dead language formerly used by the occupants of Sanctum before the Glacium invasion. Although Glacium didn’t ever completely take over Sanctum, the death of the Builder and the following dispersia of the Outlanders marked an ineffective end to the language. Some Outlanders still know Astomi phrases or words though. Sanctum ruins and relics might include written Astomi.
Glacium Weaponry

Weapons looted from the Glacium dimension often feature higher enchantment and damage amounts than what would typically be achievable in a vanilla, no-cheats world. However, many of the higher-level Glacium weaponry come equipped with the curse of vanishing enchantment and negative armor toughness, making it fragile like ice.

**An itemized list of Glacium weapons, their properties, and where they are found is as follows:**

**Name:** Frosfang sword.

**Properties:** 14 attack damage, bane of arthropods x5, -10 armor toughness, vanishing curse.

**Found:** Inside barrels at the top of the Glacium watchtower structure.

**Name:** Frosbeak axe.

**Properties:** 12 attack damage, bane of arthropods x5, knockback x3, -10 armor toughness, vanishing curse.

**Found:** Inside barrels at the top of the Glacium watchtower structure.

**Name:** Glacium Halbert trident.

**Properties:** impaling x10.

**Found:** Dropped by trident-carrying strays.

**Name:** Frozen Recurve bow.

**Properties:** power x6, punch x3.

**Found:** Dropped by horse-riding strays.

**Name:** Gvenhildir's Trident.

**Properties:** loyalty x5, impaling x5, mending.

**Found:** Dropped by miniboss in the center of giant snowflake structure.
Super Mario Touch and Learn Laptop

The **Super Mario Touch & Learn Laptop** is a laptop that was released in 2023 when Charles Martinet, the voice of Mario, retires.

## Activities

* Mario’s Word Hunt
* Find the Pair!
* What’s My Color?
* Where’s Luigi?
* Letter Finding!
* Find the Shapes
* Yoshi’s Story Scramble

## Trivia

* This is the first Super Mario toy to be ever released by Nintendo.
* When you turn the laptop on, Mario will say: “Hello! Welcome to the Mushroom Kingdom, are you ready to have some fun? Let’s-a-go!”
* Turning the device off has Mario say “Thank you so much for playing my activities! See you soon!”
* In Yoshi’s Story Scramble, when you get all 10 stories in a row, Yoshi will congratulate you with an award.
Voidweave

Voidweave is a technology first invented by the Ancient Council before their ascension as their knowledge of the Void increased over time. Voidweave is a type of technology that uses organisms and artifacts pulled up by Voidship Harbor vessels and integrates them into a contraption for the users bidding. The practice of manufacturing Voidweave has long since been lost by Outlanders ever since the Ancient Council Ascended into their current state in the Omnidrome. Unsurprisingly, the Ascended Council have taken to using Voidweave in the Omnidrome as a way to further test its capacity and learn more about its eldritch nature. Much of Voidweave can be classified as biotech, and if left alone for long enough, may end up becoming its own organism that will return to The Void over thousands of years. Voidweave was the technology that would be eventually a part of the Living Palace's experiments which lead to the creation of Glitchtech.
The Arc Lever Combinations + Key Locations

Operating **The Arc**, a portal that spawns in the dimension Pax, is relatively complex. Successfully opening a portal to another dimension involves two main factors - the combination of the levers on the portal's control panel and the keys necessary to unlock the portal itself. See here for a (outdated) representation of how to use the portal. *(Note - the video only shows the lever combinations and not the obtaining method for the keys.)*

## Lever Combinations

The lever combinations themselves are organized by different color combinations. **The top left** adds red coloring, **the top right** brightens the coloring by adding white, **the bottom left** adds green coloring, and **the bottom right** adds blue. White, when used alone, signifies Black.

The system is based around the way printers use color : red + green = yellow, blue + green = cyan, etc. Through these combinations, particles will appear both on the control panel and in the center of the portal itself. In the table below, the lever combination will also be listed.

*(NOTE: As of Update #28, Particle representations are not necessary for identifying which dimension to go to, and are something more aesthetic than anything else. The portal will now glow with the dimensional particle effects, as well as text popping up on the lever area telling you which dimension you will be entering.)*

## Obtaining the Keys

To actually access each portal to make a universal travel system, you must first enter each dimension and locate special keys to insert into the portal key chest. Sometimes The Arc comes loaded with 1-2 keys already loaded in, but most need to be earned by finding them as loot throughout the 11 dimensions. Once you earn a key, insert it into The Arc by placing it into the portal key chest. The locations are as follows:

* **Overworld Portal Key**: Can always be found in the key chest on the Pax Portal.
* **Nether Portal Key**: Obtained by summoning a wither in Pax. Can also be rarely found in the Pax Portal chest.
* **End Portal Key**: Exclusively found from killing the Ender Dragon. It spawns on top of the Dragon Egg.
* **Void Portal Key:** Exclusively found by killing trilobites.
* **Glacium, Sanctum,** and **Omnidrome Portal Keys**: Can be found by defeating the boss in their respective dimensions.
* **Faewild Portal Key**: Can be found at Fae Pools and rarely in Pax.
* **Underdark Portal Key**: Can be found by killing the Unsung boss in the Underdark.
* **Panacea Portal Key:** Can be crafted in the Chlorocrafter.
* **Varskspace Portal Key**: Can be found in the Varskspace Spires.
* **Brine Portal Key**: Can be found in pirate ships in The Brine.
* **Pax Portal Key**: Can always be found in the Pax Double Tree.
* **Dormis Portal Key**: Can be found very rarely in the Glacium Hotsprings, Omnidrome Library, Pax Double Tree, Pax Portal, Sanctum Dungeon, and the Giant Sponge Tower.
Zexiang

## Titles

Overseer of the Kyodai

**Zexiang** is a fenghuang residing in Leinedom and one of the the founders of dark magic. He strolls alongside the Kyodai for the sake of being promised free bamboo shoots and sometimes to help fight against corruption.

## Profile

### Personality

Zexiang is brash, arrogant, selfish with hints of delinquency. He is extremely lazy and wishes to sleep in all day, going so far as to threaten violence and attack his colleagues in the Kyodai if disturbed. He keeps his distance from everyone else, but does his job as needed – protecting the Kyodai and fulfilling his task for the mission, even with many complaints being strung alongside.

He speaks with an accent and tends to make his words full of the latest, harshest slang.

Despite being a fenghuang, he hardly has any discipline and will to work alongside his family in the Ethereal Kingdom, avoiding any talk of them, but positive conversations in particular.

Zexiang pushes people away if they try to get close for fear of turning them 'dark'. His own element is overcoming him, and he wishes to leave with no ties attached to him, stating: "it'd hurt more if you knew me inside."

### Appearance

Zexiang has jet-black hair styled into an overgrown mullet, turning teal at the tips. Beneath his red-coloured eyes are three markings: two dots, followed by a line streaming down his cheeks. On his ears are tassel earrings, coloured red and teal with gold wire holding the ruby stone in place.

His outfit varies, but he tends to wear a black shirt with red/teal/gold embroidery and jewellery, with pants to match. The shoulder pads of his shirt extend down into ribbons that follow alongside him on the ground, akin to his signature shadows.

### Backstory

In Zexiang's childhood, he was close with his siblings and they got along splendidly. In particular, he was close with the fenghuang of light. Despite Zexiang being much younger than them, they bonded quite well, spending most of their time with one another. The fenghuang of light would tell Zexiang about how he would always be one with the darkness, and he should rely on only them to be accepted by the rest, claiming they would assist Zexiang in saving him from his powers.

They would muse to Zexiang how he should indulge in his darkness, because they would always be there to show his light, when in actuality: continuing his behaviours was slowly killing him on the inside.

Later on down the road, as they got older, their relationship remained the same, however most of the other siblings grew to despise Zexiang. Zexiang had no kingdom of his own to overseer, 'nor a worthy place in the Ethereal meeting grounds, which caused the other fenghuangs to slowly stop including him in their activities, considering him to be only a replacement for a sibling's eventual passing.

Tired of the obviously harsh treatment, Zexiang parted ways with the rest of the fenghuangs, hesitating when saying his goodbyes to the fenghuang of light, and started wandered aimlessly around Leinedom until he met the Kyodai, who won him over to join their party.
Tuxxic

Team member Tuxxic is an artist, loremaster, design assistant and head wiki editor for the Bracken Pack. Tuxxic is slowly creating the "official" designs for the races, and will eventually tackle the Mods and Moddesses too. Tuxxic has also done a very large chunk of the wiki, even being the one to start it all.
Nereid Languages

Nereid Languages vary between regions and even between islands. They often incorporate noises unpronounceable to non-native speakers or sounds that are better expressed or heard underwater. In fact, many Nereids speak in two different tongues: One for air speaking and one for water speaking. Current Realmkeeper activity in the Brine has involved consolidating languages across regions and establishing syntax uniformity. Realmkeepers are also pushing for the development of an official Nereid written language despite the fact that the use of written language is considered taboo in most Nereid cultures.
Creation of McWarlords (april fools joke)

McWarlords, or Mickey Ws is a fast-food chain restaurant started by the Warlord to feed the masses of the lower nether regions to combat regional hunger. The Mc comes from the Warlords rather obsessive nature at starting a popular chain restaurant brand, hence the Mc for "son of", as the Warlord often treats the eatery as his son. What a weirdo. Their catchphrase "*I'm fightin' it*" was started when a brawl began that somehow managed to spread to every single of the locations of the chain restaurant... for some reason. Popular food items from off their menu include the "WcRib", and the "Big Smack"

### Culture

The work culture of McWarlords isn't exactly well kept up. Due to its numerous locations throughout the Nether and mass production of food, the workers are often paid low. The restaurants themselves also are not in the best condition, as their number of different locations and store owners can vary vastly in quality. Due to this, there isn't as big of a focus on customer survice. Oftentimes the "*Glacium-infused Shake Machine*" is either in poor condition, or even broken, despite many Netherkin's lack of interest for frozen foods anyways. Other races who enter the joint often find the service and experience as a toxic experience. Employees spit into other races food, ironically charring the burgers, or get into fights with disgruntled workers. Despite the toxic environment, Netherkin seem to love it, as it is one of the most common restaurants located all across the Nether. Even with allegations of using magma slime in their fiery chicken nuggets.

It is a popular tradition to bring newcomers who have never eaten at the restaurant and get them to try a sauce from McWarlords diverse selection of *two* sauces, the specialty Szechuan sauce. Others go there for their fizzy Sprine drinks, who many say, "*Hits you like a strider going the speed of a fall from Faewilds at the first sip*".

McWarlords continue to grow in popularity by the years. Some have popularized special McWarlord-themed weaponry, such as a pair of knuckle dusters with their company W logo as the end. Others have suggested the idea of making the Warlord into a "*marketable plushie*" as merchandise. One thing is for sure, the spread of McWarlords doesn't seem to stop, and soon all of the Cornucopia will be unified under one, cheap, fast-food brand. Thus, the Cornucopia will enter into the "Age of McWarlords" and the "Epoch of Burger".
The Machinations of Magics by Edmund Vareshmitun

What are intentions of a Mod?

Their realm portrays their theme.

The magics of the ancient gods

Flow through us as a stream.

A tome of magic flows as well

As much as we do too.

Through magic we release our shell,

Children of mods, we grew.

Magic follows rules and limits

A chain to keep it down.

A light without a thing to dim it

Is a sun in which we drown.
Vitality Armor

The vitality armor consists of three pieces of green-dyed leather and can be obtained from mob drops within the Panacea dimension. The vitality boots grant 2 hearts of health to the wearer, the vitality leggings grant 3, and the vitality tunic grants a 20% increase in max health. Combined, all three articles of armor grant 8 additional hearts to the player when equipped.

The boots can be collected from the drops of the killer bees spawning at the center of the giant lily pad structure. In turn, the leggings drop from killing the plant symbiotes inside of the swamp flower structure. Lastly the chestplate is obtained via the charged creepers within the giant stump structure.
Sanctum Dungeon

The **Sanctum Dungeon** is a massive complex found within The Dark Soot Dunes biome with three main portions: the underground tunnels, the pyramid, and the balancing vault.

### Tunnels

The entire structure is encased with a single layer of bedrock and is impenetrable aside from the openings of tunnels branching out from underneath the pyramid. The network of tunnels often contains rooms with loot, "sleeping" netherite statues, also known as Proto Golems, which will attack the player if disturbed and will emit redstone jolts, expanding area of effect clouds that wither, blind, and starve players, and anger the occasional enderman. They can be avoided by sneaking. There is a central room in these tunnels, with a spawner that spawns Void Bombs, and an End Stone Brick square in the floor. There is a ladder here that will lead to the boss room.

### Pyramid

The pyramid room contains the boss of the structure/dimension, Project Ruination. More information about the boss itself can be found on its page. The room itself is decorated with tinted glass and deepslate bricks, with the central "tube" being made out of several types of stained glass. Inside the tube there is an elevated end portal frame, which will initiate the boss fight if an Eye of Ender is inserted. There exist several pig spawners above this "tube", which can spawn pigs if the criteria is met.

### Vault

The Vault portion of the Sanctum Dungeon is a large, balancing cube, filled with valuable loot. A stream of water will flow down from the ceiling in the boss room when Project Ruination is defeated, granting access to this area. It is made of several different rooms, each one represents a different dimension, aside from the central one. One room is filled with 27 wither skeleton skulls, enough for 9 withers. At the top of the central room exists a model of the dimensions, with a block representing each one. Sanctum is represented by a netherite block, which you can mine and is the main reward of the structure. Redstone blocks exist on the outside of the vault.
East Los Vagos

GTA SA Vagos shooting at CJ who took the picture lol lmao funny haha koo g

The **East Los Vagos** aka ("ESV" or "East Side Vagos") is a hispanic set of the Vagos. Its territory encompasses most of East Los Santos and Los Flores. It's the strongest and most infamous set of the Vagos.

## History

The local youth in Playa Del Seville and Willowfield were put under the Families flag by the Original Families BigB, Lukec and Krazy DD in 1979. They passed early on the leadership to Omar "Big Devil" Jefferson in 1981, who later passed it onto William "Bear" Anderson in the same year due to being incarcerated for life on narcotics charges.

Bear came to lead Seville under several years, facing off against all the other gangs in Los Santos. With his strong leadership, Bear's leadership came to define Seville all the way into the 90's, with every subsequent leadership in Seville having been part of Bear's Seville or put on the set by someone from Bear's Seville.

However, Bear's leadership ended in 1985 with his incarceration, and the the leadership moved onto TL (aka ThugLife).

TL lead the set until 1986 when it transferred over to Green Rag, who himself lead the gang for two years, up to 1988

Green Rag's successor to the gang became Linz, who was put on the set in a generation when Bear wasn't leading the gang. Linz died of aids in 1988 and the leadership transferred over to Insane, who led the set between 1988 to 1989. In 1990 Pando took over the leadership of Seville after it being totally absent and tried keeping the set alive until his incarceration 1991.

In 1991 Homcey takes over the leadership in Seville and ushers in many changes to the neighborhood with the accompanying event of multiple old OGs, such as Bear, being released from prison in the following year, 1992.

## Members

### Original Gangster

* Angel "Idiot" Cortes
* Raul "Clutch" Villanueva †

#### Veterano

* El Cruzito †
* Big Mero †

#### Vago

* Santiago "Santo" Dominguez
* Jared "Trucos" Rivera
* Watler "Big Oso" Guerrero
Carl Johnson

CJ is the second-in-command of the Los Santos-based street gang, the Grove Street Families, which is led by his older brother, Sean "Sweet" Johnson, and includes his childhood friends Lance "Ryder" Wilson and Melvin "Big Smoke" Harris. Having left his friends and family behind and moved to Liberty City for five years after the death of his younger brother Brian, CJ eventually returns home after learning about the murder of his mother. From there, he works to earn back the trust of his friends and family, restore Grove Street back to power, and learn the mysterious circumstances of his mother's death, only to later be betrayed by his friends and forced to flee Los Santos once again. While exiled, however, he makes numerous new friends and allies, becomes successful and wealthy through businesses and assets in both San Fierro and Las Venturas, and eventually returns to Los Santos to reunite with his family, exact revenge on those who wronged him, and reclaim the city for Grove Street. Carl is the son of Beverly Johnson, the younger brother of Sweet, and the older brother of Kendl and Brian.

# Overview

5 years after the events of the Los Santos riots in 1992, in 1996 CJ was arrested for the murder of a drug dealer affiliated with the Kilo Tray Ballas gang. In 1997 he had trial for the murder and was facing 70 years in prison but pleaded no contest, he was sentenced to 20 years in prison. When he was in prison he saw 3 KTB members spotted him in his prison block, he got in a big fight with the gang members which caused him to get stabbed in the face, neck, chest, leg and back, after this incident he was put in a coma for a few weeks. He saw the same people who attacked him and punched, stomped, and stabbed 3 of them with a shiv which caused him to get 1 year added to his sentence. While in prison he lost many of his friends to the streets. His brother was even wanted for robbery, attempted murder and arms trafficking. Grove street families would build their way back up due to their young gangsters putting in work for the set while CJ was in jail.
Hunter Morph Forms

As of Update #53, Hunters got an overhaul courtesy of the assistance of AileeNyx. Here is a list of all current Hunter morph forms. If you wish to de-morph, drink milk or honey. If you wish to avoid morphing, cook the food instead.

* Apples grant Health Boost I
* Beef grants Speed II
* Beetroots grant Strength I
* Carrots grant Night Vision
* Chicken grants Slow Falling
* Cod grants Slowness V, Water Breathing and Wither immunity
* Glow Berries apply Glowing to mobs punched by the player
* Melon grants Regeneration I
* Mutton grants Speed II
* Poisonous Potatoes grant Slowness I, with brief Blindness and Poison
* Porkchop grants Speed II
* Potatoes grant Haste I
* Pufferfish grant Water Breathing and gives Poison II to any mobs that get too close to the player
* Rabbit grants Jump Boost II
* Rotten Flesh grants Slowness I with brief Blindness and Poison
* Salmon grants Slowness V, Water Breathing and Dolphin's grace
* Spider Eyes grant Speed I, Poison immunity, and apply Poison I to mobs punched by the player
* Sweet Berries hurt mobs that get too close to the player
* Tropical Fish grant Slowness V, Water Breathing and Luck I
Unsung

Unsung is a humanoid-type boss within the Underdark with a mask and several floating sword surrounding his perimeter when summoned. To summon him, locate an end of a hallway marked with red banners within the "twice abanonded mineshaft" structure, and he trapped inside a large obsidian cube. Break this cube to start the fight. The boss possesses 200 hearts, a large player follow range, and full leather armor enchanted with thorns x3. The boss wields a weapon called the "Paxmaker sword," which possesses a high degree of damage and knockback. Eight levitating swords orbit around the boss and affect nearby entities with the instant damage potion effect. The swords can also deflect arrows and instantly break any kind of block they run into.

### Attacks

* Levitation: In which the Unsung glows and rapidly floats up to a higher vantage.
* Explode: In which the Unsung briefly becomes invulnerable and detonates tnt above its head.
* Swordswirl: The swords' orbit doubles in size and move at 10x their default speed. The Unsung's movement speed also increases.
* Stormbind: The swords leave their orbit and rotate around the nearest player, granting them glowing and levitation effects.

### Loot

Upon defeat, Unsung drops the paxmaker sword as well as a key to the Underdark.

#### Notes

* Players can greatly weaken the Unsung by "stealing" its swords. Clicking swords with an empty hand places them in the player's inventory; however, clicking them with an item in hand will swap that item with a sword.
	+ If the player steals all 8 swords, the boss cannot use any sword-based attacks.

### Lore

Unsung is an ancient willless thing that used to live in Pax but was lost and forgotten until mining Dwellers unearthed it. The mine was then rediscovered and subsequently re-abandoned by the lost miners years later, hence the name, Twice Abandoned Mineshaft. Those who know of it only refer to it as Unsung because its existence isn't recorded in any known records.
BrackenPack Wiki

**Welcome to The Bracken Pack Wiki!**
A Huge Datapack for Minecraft 1.20+

## THIS WIKI IS OUTDATED AND ABANDONED, PLEASE USE THE MIRAHEZE WIKI FOR RELEVANT INFO

https://brackenpack.miraheze.org/wiki/

this site will be kept up for archival purposes, but new information will no longer be updated here as of 12/13/23

The Bracken Pack is a huge and extensive datapack for Minecraft 1.20 and beyond. This wiki contains all the info you need to know. From the dimensions, to the structures, to the biomes, to even a comprehensive lore with it's own mythology, this is the site for all things Bracken Pack related.

NOTE: It is required to use the resource pack with the datapack to get the full experience. To download, click the required resource pack link on the planetminecraft page. It is not required to use optifine.

Looking for a server? Use code " bracken-pack " on Bisect Hosting to get 25% off first month and utilize a server hoster with great datapack integration features! https://www.bisecthosting.com/bracken-pack

Click here to see some common questions and issues answered by some of the devs themselves (pasted from the discord.)

## Main Pages

> Dimensions
>
>

> Species Abilities Overview
>
>

> Lore
>
>

> Crafting Recipes
>
>

> Items
>
>

> Bosses and Minibosses
>
>

> Dungeons
>
>

> Meet the Team
>
>

*Help building out this community is always very appreciated. Here's some rules, tips and tricks to help build this wiki out!*

* Rules of this wiki
* How to Contribute
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Glacium Armor

Armor looted from the Glacium dimension often also feature higher enchantment amounts than what would typically be achievable in a vanilla. However, many of the most of the armor comes equipped with negative armor toughness attributes as well as curse of vanishing.

**An itemized list of Glacium armor, their properties, and where they are found is as follows:**

**Name:** Froscuisses leggings.

**Properties:** protection x5, fire protection x6, -10 armor toughness, vanishing curse.

**Found:** Hidden inside a mound of barrels within the Glacium snowman village.

**Name:** Frossabattn boots.

**Properties:** protection x5, fire protection x5, frost walker x5, -10 armor toughness, vanishing curse.

**Found:** Hidden inside a mound of barrels within the Glacium snowman village.

**Name:** Viceroy's Visor.

**Properties:** protection x5, fire protection x5, aqua affinity x5, -10 armor toughness, vanishing curse.

**Found:** As loot scattered near the throne of the Viceroy boss after his breaking free from the ice.

**Name:** Frosplakkrt chestplate.

**Properties:** protection x5, fire protection x8, -10 armor toughness, vanishing curse.

**Found:** As loot scattered near the throne of the Viceroy boss after his breaking free from the ice and on the frozen heart on top of the watchtower structure
Sporangium

The Mature Sporangium (or Sporangium) is a giant slime boss located at the top of the Tetra tree structure in Panacea.

### Attacks & Phases

* Poison arrow attack: The boss levitates while rapidly firing poisonous arrows outwardly in 8 directions. Arrows fire too quickly for shields to block multiple strikes reliably.
* Slime eruption: The boss summons a multitude of medium-sized slimes above it. The slimes have the slow fall effect and gently float down around the boss.
* Deca slime summon: A minion is summoned consisting of stacked slimes. The slimes are affected by both the resistance and strength potion effects.
* Health bomb: The boss teleports most slimes to its location and heals itself slightly. The boss also levitates when this happens and may jump quickly in a random direction. The boss also teleports all nearby baby slimes to the player. This may knock the player down if they are towering or squish them to death if they are in an enclosed space.

2nd Phase

Upon critically low levels of health, the Boss will start to transform, rapidly summoning slimes and making them swarm around it chaotically, whilst also repeating the same attacks.

### Loot

Sporangium will drop a Panacea portal key, a tetra slime ability book, and a Mortal cull axe

#### Notes

* Be careful after you defeat the Sporangium, as a last ditch effort, it will summon a tetra slime to attack the player.
* The Sporangium boss is too large of a slime for most melee attacks to reach its hitbox and deals high amounts of damage. Ranged weapons or ability books might be more effective against it.
* Fang Attack can be very useful for clearing out the excess slimes.
Dr.C

Team member Dr. C is one of The Bracken Pack's loremasters and wiki editors. Dr. C has helped create lore characters such as The Engineer in Sanctum's ancient Council, and helped work on numerous pages of lore, such as The Dweller's ore personalities or the majority of The Bosses wiki pages.

Currently, Dr. C's favorite race is The Dwellers, and has even created a nice Dweller-themed trade market in the overworld of the test server on the discord.