Flaw Pathway/Abilities

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## Sequence 9: Musician

**New Abilities**

* **Spirit Melody**: Musician can hear the **Existential** **Symphony** of people around them, each person having their own **Symphony** that represents them completely
	+ These **Symphonies** have no singing are just purely instrumental songs, of course there is a countless amount depending how complex the individual although even the simplest **Symphony** has at least hundreds of instruments
	+ **Symphonies** difference from person to person some are similar but non are the exact same like a fingerprint, for example a aggressive person will have a more aggressive **Symphony**.
	+ A person **Symphony** can change tune depending on their mood but will not have major changes unless a important part of their existence has changed such as their soul or mind
	+ Beyonders' with hiding ability will end up also hiding their **Symphony** or covering up their **Symphony** with a different if they turn into someone else the higher the sequence the greater the hiding ability. For example if a faceless was to transform into a new person fully like Klein did with Gehrman they will gain a new **Symphony** that covers up their old one, or a beyonder of the error pathway steals someone identity their **Symphony** will be covered up with the victims **Symphony**.
		- Musician will be able to tell if someone is hiding their **Symphony** via errors in the person's **Symphony** but it's only possible if the beyonder is the same sequence or lower then the musician, Musician may be possible to recognize if a person one sequence above them is hiding their **Symphony** but it's very difficult they will only be able to hear very minor flaws at most
	+ Musician's **Spirit Melody** is their version of spirit vision, so musicians lose the ability to use spirit vision
	+ Musician's can't turn off this ability so they often get overwhelmed by all the **Symphonies** when in a large group of people, the only way to avoid getting overwhelm is using cognation to focus their sense to refocus on the world around them to tune out the **Symphonies**
* **Ritualistic Music**: Musician gain the ability to learn and perform mysticism, specializing in mystic rituals

## Sequence 8: Homunculus

**New Abilities**

* **Humanity Identification**: Homunculus can slowly analyze the defining traits and flaws of a personality
	+ Due to their low sequence this often takes a long time with the homunculus needing to see multiple sides of the target such as seeing their actions in the everyday life to their action in at their worst moments
		- Homunculus can learn information of the target from the target themselves or other accounts but it's less efficient then seeing the actions of the target in person and holds the chance to create a incorrect manifestation of the ability
* **Incomplete Body**; Homunculus gain a more durable body then any beyonder of sequence 8 along with a improve in their physical strength and speed
	+ **Automatic-Repair**: Homunculus have a minor regeneration factor at the current sequence is only 2x better then a normal human will reach 4x when the potion is fully digested
		- Homunculus can reattach limbs but they will need to be held there for at least a day, time depends on the complexity and size of the limb

## Sequence 7: Beautician

**New Abilities**

* **Artificial Beauty**: Beautician are able to make anything seem inhumanly beautiful in the eyes of others via applying their blood in the form a set symbol marking to the target, the target simply becomes unignorable beautiful to others taking their full attention of the people around them
	+ This doesn't change the physically appearance of the target others will simply perceive the target as something beautiful no matter their tastes
	+ The blood marking symbol is set by the beyonder themselves when they advance these markings when place on any physically target will take affect
	+ Beautician don't need to place the markings themselves for it take effect or even have
	+ The effect disappears when the symbol fades or the symbol is damage in anyway
		- The symbol is very fragile considering it simply a marking in blood any smug will destroy the effect although it can simply be reapplied or repaired by fixing the symbol
	+ The higher the viewer sequence the more easily they can ignored the beauty of the target
* **Beauty Perception**: Beautician can easily understand what others will consider beautiful and favor via seeing reactions to certain actions, objects, and people
	+ Beautician are experts at taking advantage of these dislike adding them to their looks such as style of clothes or actions their targets like
	+ This can be used to finds weaknesses of the target specific people they love, they can determine how much their target cares for something or someone when they see their reaction to the person or object
		- They don't need to see the targets reaction to the person or object in person, they can determine it via secondhand information or by the reaction of the target at hearing about the person or object, although this method is less efficient and presents a certain chance of a incorrect manifestation of the ability
* **Beauty Expert**: Beautician become geniuses to everything beauty relate from make-up to dress sense

**Strengthened Abilities**

* **Ritualistic Music** undergoes a major improvement allowing them to mystify all music they produce, allowing them to use their **Symphonies** as weapons
	+ **God's Tunes**: By singing a living God's **Honorific Name** they can imbue the attributes of that God's pathway into their **Symphony** giving it a special attribute
		- Ex. When using **Eternal Blazing Sun** Honorific Name their **Symphony** while gain the purifying attributes
		- They need to either sing the God's Honorific Names or have it engraved into the instrument they use, they could also substitute with the God's symbol
		- When they use this power the god's often don't realize it due this seeming no different then any other ritual which the God's all have automatic responds for rituals
			* of course the God's could be aware of them if they manual take care of ritual, and hopefully the God's are merciful choosing not to care
	+ **Speaker**: They can amplify the sound of their **Symphony** imbuing the sounds with their spirituality
		- The more spirituality they use the louder and more powerful of a attack it is
		- Due to the fact they imbue the sound with spiritualty it can hit non-physical enemies such as spirits
	+ They are now able to make their own unique rituals based on their music and **Symphony**, but still need the core basics of a ritual such as a God's honorific name and symbols
* **Spirit Melody** has a qualitive change allowing the **Beautician** to hear the **Symphonies** of living things and gain the control over **Spirit Melody** allowing them to control what **Symphony** they can hear, meaning they can now focus on a specific **Symphony**
	+ They can hear the **Symphonies** of animals and bugs but can't hear the **Symphonies** of microscopic beings such as bacteria due to how small they are
	+ The can also hear the **Symphony** beyonder artifacts that have the living characteristic and that are somewhat sentient (ex. Creeping Hunger)
	+ They can't hear the **Symphonies** of plants due to the lack of anything close to a mind
* **Automatic-Repair** improves reaching 8x then as the potion digests reaching 16x when fully digested

## Sequence 6: Irregular Extremist

**New Abilities**

* **Irregularities**: Extremists through interaction with the target can simulate them to cause irregularities within them causing extreme things to happen for the smallest reasons
	+ They cause either side of the extreme (ex. making the target's ego larger or smaller)
	+ At their current level they are limit to their target's mind or body, while they are limit to common concepts of the mind or body (ex. physical strength, emotions, etc..) unable to have a highly specific target such as the heart
	+ They are currently limit to one target
	+ They need physical contact with the target to activate the ability excluding when activating it on themself
	+ Due to how costly this ability they can only hold it at most for 2 to 3 seconds
	+ The higher the sequence the target the shorter the effect and weaker the effect
	+ Their needs to be a cause at some level for the ability to take effect, they can't give people new abilities only amplify what abilities they already have
	+ They can use this ability on themself instantly
	+ Some possible uses for **Irregularities are**
		- **Herculean Strength**: Extremists can simulate a target's physical strength for a moment giving the target immense strengthen temporarily
		- **David's weakness**: Extremists can simulate a target's physical strength for a moment restricting the physical strength to a miniscule amount of strength
		- **Lancelot's Betrayal**: Extremists can simulate a target's doubt causing the target to doubt what they trust the most for a moment doubting their loyalty
		- **Pure Euphoria**: Extremists can simulate the target's happiness cause something that cause a small amount of joy for the target to be the greatest joy of their life
			* **Irregularities** can be used for manipulation, giving people the illusion that Extremists are a source of joy for them, this can be used in inverse for sadness giving the illusion that certain people cause them great sadness

* **Spirit Melody** is now able to hear the **Symphonies** of all living things, giving them the ability to hear the **Symphonies** of plants

## Sequence 5: Mechanical Onlooker

**New Abilities**

* **Onlooker's Viewpoint**: Onlookers experience a qualitive change of **Body of Heart and Mind** and view the world separate from everything, allowing them to view the causality of what they observe. They view the world around them as a multitude of system all operating collectively together to form the present, Onlookers know the minor actions to influence these systems to influence the world as they wish
	+ The key usage of this power for Onlookers is to do minor actions that end up having a butterfly effect to influence what they want, they can know how to do this via **Onlooker's Viewpoint** allowing them to view cause and effect of their actions and others actions
	+ The higher the sequence the more of the causality of the world they will be able to view, allowing them to know even further into the future and butterfly effect of even smaller actions
	+ This pathway is granted a domain over the future not fate they view something they are able to change while fate limits the viewer to the already chosen course
	+ Onlookers need a certain level of information on a event and it's participates to be able to know how to go about influencing it in the first place
* **Hands of Mischief**: Onlookers can summon non-material spirit hands out of their own spirituality that freely move around the Onlooker to physically influence their environment
	+ The hands have the same level of physical strength as the Onlooker
	+ Onlookers will have 2 hands when they first advance and will gain more as they digest the potion, with them having a total of 6 when fully digest
	+ As they move up in sequence they will gain more hands and so will the strength of the hands as their constitution improve
	+ The hands can go through solid material if they wish too due their non-material nature but still can interact with the physical world as the Onlooker wishes, they can also interact non-material things when summon in the spirit world or used against something intangible
		- This ability of the hands give the Onlooker the ability to simply phase the hands straights their victims chest and crush their heart
	+ The hands can be physically influence and damage by beyonder powers, they have the same level of durability as the Onlooker 's normal hands has physical but when their destroyed they can simply resummon
	+ The hands can have to remain within a certain radius of the Onlooker or they will simply dissipate, the radius at first is 5 meters but will steady rise to 10 meters when the potion is fully digest with the distance increasing as they advance
	+ The hands can only interact with their environment but can't share any info of the environment such as sight or touch, often this limits the Onlooker to use the hands in their line of sight or when they are aware of the layout of the environment

**Strengthened Abilities**

* **Spirit Melody**: has undergone a large improvement now allowing the Onlooker to hear the **Symphonies** of non-living things
	+ If they are listing to a group of non-living things the **Symphony** while unify forming a orchestra, basically allowing them to hear the **Symphony** of the pile of dirt instead of each grain of dirt
		- they are able to hear the **Symphony** of a specific thing within a group if they choose to focus in on it, ex. they can focus on hear the **Symphony** of a single grain of dirt if they want to
	+ Onlookers are able to hear the **Symphonies** of dead things too considering they are included in non-living things
		- They can use this power to hear the **Symphony** of a severed limb even if the former owner of the limb is still alive considering the limb itself is dead

## Sequence 4: Jester of the Cosmos

**New Abilities**

* The main ability of **Jesters** is to create unique spells via the information of others that is gained by the target directly observe the Jester, there being two main ways they create these spells
	+ When Jesters are observed by another individual one of their **Butterflies of Disfigurement** naturally collect information on that individual forming it into a spell they engraving it onto that **Butterflies of Disfigurement** if they chose too, in a sense when you gaze at a Jester they gaze back at you collecting the fee for their show
		- Jesters can chose whether or not to engrave the spell onto the Butterflies of Disfigurement
			* They are just aware they are being observed and aware of the observers sequence
		- The limit of the amount of spells they can depends on the number of **Butterflies of Disfigurement** they have
		- If a **Butterflies of Disfigurement** containing a spell is destroyed they lose the spell permanently, although they can regain it if they repeat the method on the same observer
		- All unique spells are scale automatically by the fragments of reflection to their current sequence, this is done instinctively to protect their soul from being overloaded by observer's information
		- If a Jester wants to replace a spell with another spell they must destroy that **Butterflies of Disfigurement** then wait till they regenerate a whole new fragment
		- The Jester has no knowledge of the effects and name of the spell till they engraving it
			* Though they can have a idea if they have knowledge on the observer already
	+ **Memoir of Reflection**: The first method is to create a unique spell based off the target's life story from their soul, creating a spell as they observe you with interesting
		- The Jesters need to be observe with the intent to watch, meaning someone giving a passing glance will not trigger the ability
		- Jesters need to be observe for a certain length of time to form the spell, the longer the time the denser the spirituality of the target due to the core of the spirit body naturally being shrouded by the spirituality of the observer
			* The time needed activation on a ordinary person is 50 seconds at the moment of advancement, when fully digests the speed doubles lowering it to 25
				+ Although the time seems long when compared to similar powers such as the fool pathway, the activation condition is much easier to achieve especially when in a situations that needs the observer attention fully on you such as a fight
		- Although the unique spells can be similar they are ultimately unique due to each person being unique, so no two spells are truly the same
		- Due to the process being automatic the Jester has no knowledge about the life story of the target, they only know about the name of the spell and it's effects
			* Although they can draw conclusions on the observer's life story based on the name and effects of the spell
	+ **Divine Mirror**: The second method only works on Mythical Creatures, Jesters take advantage of the pathway information Mythical Creatures naturally leak into their surroundings. Jester's **Butterflies of Disfigurement** collect this information and engraving it into a unique spell based on the authorities of the Mythical Creature
		- Divine Mirror will only work on Divine beings that are in there Mythical Beast form, meaning sequence 1 to sequence 4 beyonders need to be in their mythical beast form for Divine Mirror to activate
			* Although Divine Mirror while always work on Sequence 0s and Above Sequence, due to the fact they are always emitting their pathways authorities into their surroundings
				+ Divine Mirror can trigger just from the gaze of sequence 0s and Above Sequence from the information their gaze projects, although this processes is slower then being in their presence
				+ Although Divine Mirror can fail if the Divine being is somehow hiding their gaze or somehow containing their pathway information
		- Unique spells formed from Divine Mirror are based on the pathway and authorities of the Mythical Creature
			* So they can represent the principles of a single pathway or can be a mixture of principles from Divine Being if they have multiple authorities (from such as a Beyonder who switch pathways, dual pathway Gods or Above Sequences)
			* The higher level the Divine being the more intricate and potent the spell

**Strengthened Abilities**

* **Spirit Melody** has undergone a qualitive change now allowing Jesters to hear the **Symphonies** of concepts such as something's individual existence, the world itself, spirituality, spirit world (only when they are within it), etc
	+ Jesters can predict the flow of the world itself and large scale events within it, They are also able to focus on the **Symphony** of large scale natural phenomena of the world such as the weather, ecosystems, etc
	+ Although they are unable to hear more abstract non-physical concepts such as fate, history, etc
* **Irregularities**
* **Artificial Beauty**
* **Humanity Identification**
* **Incomplete Body**

**Mythical Creature Form**

* As a Sequence 4 Demigod they receive a some level of **Godhood**, and with it comes an incomplete **Mythical Creature Form,** their **Mythical Creature Form** is stranger then others due to multiple unique traits they have. Although they only have access to one trait at their current sequence
	+ The small mirror butterflies generated **Flaw Pathway'**s **Mythical Creature** are called **Butterflies of Disfigurement**.
		- **Butterflies of Disfigurement** are the shattered form of their body, each **Butterfly of Disfigurement** carries a small portion of their beyonder characteristics while not being a hive mind mere a part of their now semi-scattered body
			* **Butterflies of Disfigurement** looks like small illusionary butterflies made of mirrors that are somehow both transparent and reflective, each etched with their own unique three-dimensional symbols of a variety of colors
			* While **Butterflies of Disfigurement** are rather fragile compared to other pathway's **Mythical Creature Form** they have great survivability from the high regeneration they gained from Sequence 8 **Homunculus**.
				+ The butterfly can heal fully extremely quickly from even the smallest fragment, they need to be fully ground into a fine powder to be fully destroyed
					- Even when fully destroyed the Beyonder characteristics will return to the **Jester** after a certain period of time because of the Law of Beyonder Characteristics Convergence.
						* If the process is interrupted they may lose the Beyonder characteristics forcing them to intake fresh Beyonder characteristics to recover this
			* **Butterflies of Disfigurement** carry no level of intelligence or individuality alone only when all together can the Jester be able to think at his fullest ability, the more scattered the butteries the lower his intelligence and self awareness
				+ **Butterflies of Disfigurement** can separate from the swarm to fulfil simple orders, although the Jester has no control over the Butterfly till they return
					- **Butterflies of Disfigurement** naturally always know where the majority of the swarm is, the Butterflies will automatically return once they fulfil their order or a shattered
					- Each Butterfly can cast the unique spell that etch on them automatically to protect itself or based on the order
					- Each Butterfly the separate lowers the intelligence and self awareness slightly, to keep their ability to think working they can't release more then 10 butterflies at once, anymore and they will lose control

## Sequence 3: Unwitnessed Melody

**New Abilities**

* **Attunement**: They can now free attune songs to change something very existence, they can attune their songs to match something or some else's song
* Metaphysical, Non-Living, Living
	+ Only the process of changing the targets song cost spirituality not maintaining the change due to how this permeant effect with how changing something's song changes their very existence forever molding it into something else unless their song is retuned to the original song
	+ When the Unwitnessed attine their song to match someone else's song they match that person exactly from physically appearance to their very spirit, they become the target to the smallest detail, although completely matching someone else's song comes with extreme risks
		- Due to how the Unwitnessed changes their very existence to become the person they lose their own identity and unconsciously sealing their own abilities when fully matching someone else's song the Unwitnessed who fall into this state are referred to as the **Lost**
			* There is only one way to remind the Unwitnessed of themself in the case they lose themself completely is calling directly their **Honorific Name,** although this needs to be done so the **Lost** physically hears due to how all of their beyonder power have been unconsciously sealed completely even their ability to hear prayers
				+ This sealing of beyonder powers includes the madness of the **Oldest One,** due to how the Unwitnessed seal off their beyonder characteristic completely both the benefits and madness.
					- Also meaning becoming a **Lost** can be a very last case scenario against falling into the madness, although this leaves them vulnerable to enemies due to them being simply a non-beyonder human
		- The only thing they don't copy is if the target is a beyonder they don't copy the beyonder's powers or beyonders characteristics due to how they are actually parts of the **Oldest One,** not the beyonder

**Strengthened Abilities**

* **Spirit Melody** has advanced allowing Melodies to hear the **Symphonies** of the **Aspects of Reality,** and are now able to focus on the instruments of a **Symphony**
	+ Each instrument in a **Symphony** represent a single part that makes up the individuals existence from their physical traits to spiritualty traits to their mental traits, every single part that makes someone who they are has it's own instrument
		- Ex. The **Symphony** of a person would have a instrument purely representing their current mood, another representing their height, another their happiness, and another representing their beliefs

**Mythical Creature Form**

* **Tears of Irregularities**

## Sequence 2: Unreachable Gate

**Authorities**

* **Limitation**: "They" become the **Unreachable Gate** becoming a being that represents limitations standing right outside the reach of every being when activating this authority, "they" gain the ability to set the boundary of limits due to how they embody limitations any being that becomes limited in everyway they become one with limitations "reaching the gate" being devoured by "them"
	+ To simply put it "they" can make others unable to doings at all by placing that action beyond their limits making it impossible, once they completely make the person limited in every aspects, their existence can be absorbed by the Unreachable Gate allowing "them" to gain the abilities, knowledge, and everything else that person has due to how "they" devour their very existence
	+ When "they "devour" something the targets existence will condense into a **Butterfly of Disfigurement**, although they become a butterfly the Gate can choose whether to keep it so the butterfly has all of their past abilities allowing the Gate to use the power's of that victim as "they" wish or condense the victim's whole existence into a unique spell that is qualitatively much higher then the normally form unique spells they form from just information
		- if "they" chose the former option "they" must be careful to not have too many spells of the same pathway or of the same sequence group, due to how the condensing **Butterfly of Disfigurement** also includes the beyonders characteristic of the victim presenting the danger of the Law of Convergence combing too many beyonder characteristic of the same sequence group into a monster
		- Once the **Butterfly of Disfigurement** is destroyed everything is lost leaving only the beyonder characteristic behind if "they" chose the former option
		- When choosing the latter option the spell is based on the existence of the target as a whole such as their spirit, body, life story, etc
			* if "they" choose this option they beyonder characteristic of a beyonder target will be left behind due to how this can't be considered a part of the victim's existence but the **Oldest One's** existence so it can't be included in the butterfly
	+ When placing limitations on a target these limitations aren't permanent remaining as long as "they" have the ability's activated on the target
	+ To set something beyond the limits of a target "they" must have knowledge and understand it to move it beyond "their" targets limits
		- Meaning they must study and observe any abilities and knowledge "they" don't know about
		- The limitations will activation speed depends on "their" knowledge and understanding
			* when "they" activate the target will slowly feel like they are unable to do more and more until they can't even keep their own heart beating or even think, then finally lose the ability to anything and are devoured
	+ There is a huge risk to this authority if they were ever to be "reached" when having this authority activate they would lose the unreachable aspect of this authority collapsing this authority making so "they" could never use it again
		- If any part of "their" existence falls into the limits of "their" then they would have reached the Unreachable Gate, so "they" must always remain just beyond "their" targets limits
			* Although only whoever "they" have this activated ability on poses this danger, meaning they could always just turn off the ability if they are in danger of this happening

**Mythical Creature Form**

* The skin that loosely wraps around their **Flaw Pathway'**s **Mythical Creature** form is the **Cocoon of Imperfection**
	+ The **Cocoon of Imperfection** appears as a cloak of pure human skin with no holes just simply as a pure sheet of human skin the cloaks the majority of the **Butterflies of Disfigurement**, this cloak leaves only their "face" uncovered or where their face should be
	+ Although the **Cocoon of Imperfection** is simply a thin layer of skin it has extremely high defensive able to block most attacks both physical and mystical, inheriting the **Homunculus's** defensives
* **Tears of Irregularities**

## Sequence 1: Dictator of Reality

**Authorities**

* **Perspective**

**Strengthened Abilities**