Professions

Each profession has four levels of advancement:

Novice

Adept

Expert

Master

**Craftsmen professions:**

**Alechemist:** Having the right ingredients at your disposal allows you to produce magical potions. Adds the special skill "Alchemy", which is used to produce them. This skill can also be used instead of arcane to investigate the properties of unknown potions, and to search for ingredients. Each level of alchemy adds: Nature +2, Survival +1, History +1, Animal Handling +1, Perswazja +1.

Novice - Allows the crafting of novice level potions. +2 alchemy crafting rolls.

Adept - Allows the crafting of adept level concoctions. Novice level potions are made twice as fast. +2 alchemy crafting rolls.

Expert - Allows the crafting of expert level concoctions. Adept level potions are made twice as fast. +2 alchemy crafting rolls.

Master - Allows the crafting of master level concoctions. Expert level potions are made twice as fast. +2 alchemy crafting rolls.

**Blacksmith:** Having the right ingredients at your disposal allows you to produce weapons and armour. Adds the special skill "Smithing", which is used to produce them. This skill can also be used instead of history to investigate the properties of unknown non-magical weapons and armour, and to search for ingredients. Each level of Blacksmith adds: Strenght+2, Survival +1, Throw +1, Intimidation +1, Perswazja +1.

Novice - Allows the crafting of novice level weapons and armour. +2 smithing rolls.

Adept - Allows the crafting of adept level weapons and armour. Novice level weapons and armour are made twice as fast. +2 smithing rolls.

Expert - Allows the crafting of expert level weapons and armour. Adept level weapons and armour are made twice as fast. +2 smithing rolls.

Master - Allows the crafting of master level weapons and armour. Expert level weapons and armour are made twice as fast. +2 smithing rolls.

**Rogue professions:**

**Burglar**: At each level it adds: Lockpicking+2 , Stealth +2, Acrobatics +1, Perception +1, Grapple +1

N: Lookout - On a successful perception roll with difficulty novice, Burglar is able to pick out the frequency, numbers and routes of guard patrols in the area, and ensure there are no witnesses nearby.

A: Thieving sense: On a successful perception roll with difficulty novice, The burglar is able to assess the level of security and profitability of the selected building, or to select the most valuable target in the entire district.

E: Expert: Even if he does not recognise the object, he is always able to determine its approximate value, and what type of person might be interested in buying it.

M: Always notices traps, defences and ambushes, without having to roll a dice.

**Pickpocket**: At each level it adds: Sleight of Hand+2, Athletic +1, Stealth+1, Deception +1, Perception +1, Graple +1.

N: On a successful deception roll (novice difficulty), is able to distract everyone in the vicinity, including the target.

A: On a successful perception roll (novice difficulty), is able to assess the wealth, equipment value and difficulty of the target, or spot the person in the crowd who is the most convenient target.

E: On a successful stealth roll (adept difficulty), is able to blend into a crowd, or disappear into a dark alley, to hide from pursuit.

M: On a successful sleight of hand roll (expert difficulty), is able to disarm a nearby person from any weapon that is not currently held in hands.