recursal/Fanatic-Fandom huggingface dataset:
1º Temporada de Survival

A 1º temporada de Survival, organizada pela Federação Brasileira de Survival, foi o primeiro campeonato realizado no mundo na modalidade Survival, e ocorreu de abril a maio de 2020.

### Regulamento e Mapas

As 6 equipes se enfrentam uma vez em um grupo, onde os quatro primeiros se classificam para as semi-finais do campeonato. O 1º colocado do grupo enfrenta o 4º colocado, e o 2º colocado enfrenta o 3º colocado. Os dois vencedores se classificam para a final. Cada partida tinham 18 rounds, cada um valendo 1 ponto. Foram 9 mapas sendo realizados 2 rounds em cada. Caso a partida terminasse empatada, um round extra era realizado.

Os mapas da primeira season foram: Multiballs, Jumping, WWE, Meteors, Survival Leo, Space Case, Falldown, Traffic Race e Survival L.

#### Kills e Round Winners

Kills (K) e Round Winners (RW) são as duas estatísticas do campeonato. Kill consiste em matar um jogador seguindo alguns critérios, e round winners consiste em estar vivo após o último player do time inimigo morrer.

Os critérios para contabilizar uma kill são:

* Multiballs: Empurrar o adversário contra a borda do mapa.
* Jumping: Empurrar o adversário para o vazio ou para a bola que sobe o mapa aos 40'.
* WWE: Empurrar o adversário para a borda.
* Meteors: Segurar o adversário fazendo ele bater contra um meteoro, ou empurrá-lo para fora do mapa.
* Survival Leo: Empurrar o adversário para a borda.
* Space Case: Empurrar o adversário para a borda.
* Falldown: Fazer o adversário encostar o teto ou empurrá-lo de forma que o prenda em um buraco ou que o faça morrer em seguida.
* Traffic Race: Não há como fazer kill neste mapa.
* Survival L: Não há como fazer kill neste mapa.

OBS: Para contabilizar a kill, o player obrigatoriamente tem que ter tocado no player morto. Kills de tabela não entram para os dados.

### Draft, Times e Transferências.

Os jogadores eram divididos em potes, sendo eles os potes 1, 2 e 3. Os potes 1 eram considerados os melhores, os pote 2 os medianos e os pote 3 os jogadores menos experientes/novatos no campeonato.

DRAFT SEASON 1
 Soldiers | Giu Rambrosio [C]
 Ninjas | Calrton [C]

#### Transferências

* Nightmares: Sai Slayer, entra wsk.
* Máfia: Saem Spectral, Valzin e rei-luiz, entram Son Jubis e Change.
* Soldiers: Sai 10messi, entra Quintero.
* Ninjas: Sai Kamui, entra Kosko.

### Final

Kyoto 7RW, 4K
5K, 8RW wsk

## **Estatísticas**

#### Round Winners

OBS: Não foi possível recuperar as filmagens de 7 dos 19 jogos do campeonato. Foram eles:

1. Nightmares 11x7 Ninjas [1º Rodada]
2. Soldiers 5x13 Máfia [3º Rodada]
3. Ninjas 6x12 Spartans [3º Rodada]
4. Nightmares 12x6 Dragons [3º Rodada]
5. Máfia 10x9 Nightmares [4º Rodada]
6. Soldiers 6x12 Nightmares [5º Rodada]
7. Máfia 8x10 Spartans [Disputa de 3º colocado]

\*Devido as filmagens perdidas, as estatísticas de Kills e RW desta temporada podem ser inconclusivas.
Folklands Wiki

**Welcome to the Folklands Wiki!**
Folklands is a grid-based, relaxing settlement builder with simulated citizens. Grow your settlement from humble beginnings to a bustling town.

We're a collaborative community website about Folklands that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderProgressionPlaceholderBuildingsPlaceholderOccupationsPlaceholderResourcesPlaceholderServices

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Emerand Wiki

# **Welcome to the Emerand Wiki!**

## A test Wiki for the fantasy world of Emerand.

This Wiki is serving as a test trial for personal work on other wikis, using my own fantasy world as a basis upon which to better understand the process of creating a funcional WIKI. Still, feel free to browse the pages and lore of my world!

## Important articles

PlaceholderNar'KorriganPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial ItemThe World of Emerand

If you see this, your JavaScript might be disabled or DiscordIntegrator plugin isn't working. If the latter, please contact a wiki administrator.

<iframe src="https://store.steampowered.com/widget/2553040/" frameborder="0" width="646" height="190"></iframe>

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Times Brasileiros de Haxball

Esta lista apresenta todos os clubes brasileiros de HaxBall registrados na wiki:

### Survival

* Dragons
* Eagle Survival
* Espartan
* FK Radnik Bjeljina
* Fox
* Gorila Kings
* KFC
* Máfia
* Nightmares
* Ninjas
* Pago Youth
* Parma Survival
* Pro Gaming Survival
* Redemption
* Reservas
* Skull
* Soldiers
* Spartans
* Speedx
* Suicide Squad
* Tigers
* Tokyo Anime Survival
* White Warriors
Progression

As you expand your settlement you unlock new buildings, services, resources and abilities. In the tutorial, some of these buildings unlock gradually. In regular games, each new tier unlocks everything in its list.

### Tier 1 (starting tier)

This is the initial tier that your settlement starts in.

### Tier 3

Unlocks at: 100 Villagers

This tier introduces Vassal level folks, which adds a third need: Socialization. This need is met by visiting a Tavern stocked up with Beer and/or Bread

This tier introduces the Health service, which requires a doctor and a herbary to keep your folks healthy.

### Tier 4

Unlocks at: 50 Vassals

This tier introduces the first Heavy Cargo: Iron and Coal. Heavy cargo needs to be transported by cargo animals (horses and mules). Horses are used for trade transport and mules are used to transport cargo inside your settlement. Inside your settlement, mules and horses can only travel on upgraded roads.

### Tier 5

Unlocks at: 100 Vassals

This tier introduces Noble level folks, which adds two new needs: Clothing and Entertainment. The clothing need can be satisfied by producing or (or acquiring via trade) clothes. Entertainment is satisfied by visiting a Theater stocked up with bread, wine and meat.

This tier introduces Noble houses. Houses will not upgrade to Noble status if adjacent to Villager houses.

### Tier 6

Unlocks at: 150 Nobles

This tier introduces the Crime service, which requires a guard post with guards patrolling your settlement.
Keyboard shortcuts

**Keyboard shortcuts** can be used to quickly perform one of the specific preprogrammed actions. Actions involve moving the camera, rotating buildings, opening in-game menus. Key combinations are currently not customizable.

## Additional key combinations

* While building a building, holding down shift will keep selection and allow you to build more without selecting the building again from the menu
A Main Character

## Nar'Korrigan

Protector of the River of the Eternal Rest, Nar’Korrigan seeks to maintain the natural cycle of life and death, delivering souls of the departed into the great beyond, where their energy can shepard new life. Almost all cities in the world hold the Dead Queen in high regards, with great graveyards filled with enchanted incense to impede the use of necromantic spells, thus protecting the remains of the departed.

Often depicted as a womanly figure draped head to heel in black garments and veils, the visage of Nar'Korrigan is one not of terror or fear, but of peace and tranquility. It is said that only for the dead does she reveal her face, and that act of kindness helps to ease them into their new existence.

### Powers and Abilities

As the deity of death, Nar'Korrigan rules also over life itself, granting it or taking it away with incredible ease. While not directly linked to any of the Prime Elements, she also exercises some command of both Earth and Water, as well as an affinity for silver and its magical properties.

As a Goddess, stances where she enters direct conflict are rare, but still she may act through her followers and champions, all of whom wear black hoods and silver masks to conceal their dead faces. These combatants wield weapons and magic both, blessed by techniques known only to those who have bathed in the waters of the Eternal River.
Demonic Lords

The most terrifying creatures of the Demonic Plane are known as the Demonic Lords and Ladies, creatures of extreme power who each rule over a legion of their own evil monsters. Undead, demons, devils, monstrosities and even constructs are only a few of the many types of creatures that follow these beings, fighting in an eternal conflict for the control of not only their home plane of existence, but also for the abilities to reach other planes.

The Demonic Lords include Raz'Garel, known as the Great Betrayer; Drokorros, the Maniac Killer; Tenebra, Master of Shadows; Destroth, the Undead Prince; Adaala, the Flaming Seductress; and, finally, Meatha, the Pale Huntress.

### Raz'Garel, the Great Betrayer

Few beings are as hated or as despised as the elven traitor Raz’Garel. Once a Sun Elf of Cerulla, his interest and research into forbidden arts eventually led him into a bargain with a Demonic Lord of old. Raz’Garel then funded his own empire on the Material Plane, waging war with his own people. After many centuries of fighting, Aureal, the Sun God, took pity on his children, and through the Sundering, helped the Sun Elves banish Raz’Garel permanently to the Demonic Plane. Once there, the Demonic Elf quietly and slowly worked his way up the hierarchy of this unknown Demonic Lord, until, finally, he was able to strike down his old master and rise to the position of Demonic Lord of the Nocte Fortress, where his army grows by the second.

While he retained his connection to Sunlight, Raz'Garel corruption turned it into something else, a pale light that iluminates his domain and is known only as the White Flaming Sun.

### Drokorros, the Maniac Killer

The Lord of Madness and Patron of senseless killings is a malevolent force who enjoys nothing more than big scale conflicts. His Great Fortress named Pandora is a senseless maze where the regular laws of nature hold no rule. This Demonic Lord spends his time in infinite battles within his domain, slaying his own legion of followers and demons only for them to return moments later, ready for more fighting.

### Tenebra, the Master of Shadows

The Lady of the Dark is a master of the subtle art of manipulation and strategy, making use of false dreams and prophecies to get mortals to surrender themselves to her. Ambitious and cunning, Baranura rules over the fortress of Nightmare, where the worst fears of those foolish enough to trespass await within every corner. One fact about her that almost none known, is that Tenebra is actually a dragon, a child of Syragna, though, unlike most expectations, she shares no expected "draconic" features, but is actually a formless shadow.
Royal Family of Cerulla

## The Royal Family

The most venerated deities of the world of Emerand, the Golden Gods of the Royal Family rule over the Plane of Sunlight from the divine city of Cerulla. Residing on the highest plane of existence, the Royal Family commands the Angelic Legion agaisnt the forces of the Scaled Tyrant, who constantly assault the Sunlight Barrier that pushes Chaos away. They are led by Aureal, creator of the world and high king of Sunlight, and are comprised of nine members: Aside from Aureal himself, there is Beory, the Golden Queen; Bufhor, Lord of War; Rhaena, the Incandescent Mother; Salous, the Silver Sun; Aphy, the Divine Child; Galladia, the Angelic General; Myllandra, the Deep Bastion; and Seraphim, the Great Architect.
Ghost

## == History ==

Ghost grew up an orphan for most of his life ever since his father died. Leaving him an orphan at six years old. His inquisitive mind and fiendish body helping him to survive, maintaining a healthy weight by stealing and helping the local thieves open locks they couldn't on their own. All that changed when he reached eight years old, being chosen by the World Tree to awaken and receive its gifts. Gaining the power of invisibility, an apple that gifted him vast knowledge, and the ability to disable any device and open any lock.. Making him see he was worth more, cutting ties with his past deeds. Wanting to use his skills for more, to better himself, and perhaps one day weaponize his skills to help take the world back.

## == Appearance ==

Ghost while not invisible stands at 6'0 with a well-built 190lb frame. Taking the guise of a wolfish humanoid, sporting fur that is white and bluish-grey. Sporting a pair of red eyes that further hint toward his Tiefling heritage however most tend to mistake him for a Rougarou or Skinwalker.

## == Personality ==

Ghost is normally a rather friendly and positive man. Liking to play tricks and jokes. Though he does not like to be tied down he does enjoy the company of others, even if he avoids being visible to most. Quite attached to and proud of his ability to be unseen without having to expend any spells. He is confident but not overly arrogant, well aware to admit to his weak points to others.

## == Fears ==

Ghost's fears mostly involve being left defenseless during one of his headaches, or having them become more prominent. Otherwise he is often aloof and hard to scare.

## == Hobbies ==

Ghost's various hobbies include, lock-picking, pranks involving his invisibility, studying books, and learning new knowledge.

## == Family ==

Ghost had family at one point, however his Father died during the fight with the undead. Leaving Ghost an orphan.

## == Aspirations ==

To become a well known thief, famous for his skills in infiltration and unlocking. Hopes to one day become a powerful Wizard as well, to add more tricks to his repertoire. Eventually to steal from a powerful Vampire Lord and get away with it.
Clube Germânia HaxBall

O Clube Germânia HaxBall é um time brasileiro de HaxBall, tendo como seu departamento mais famoso o Real Soccer. O clube foi fundado por Giu Rambrosio em 2017 para disputa de amistosos de Mini Real Soccer. A equipe ficou famosa a partir de 2020 enquanto disputava os torneios da CBRS.

## Elenco Atual

* Giu Rambrosio (C)
* Ale
* HadaH
* Calrton
* Bruninn
* Phantasma
* Son Jubis
* Rurik
* Higuita

## Ídolos

Os ídolos do Germânia num geral são jogadores dos tempos áureos da equipe, sendo que a grande maioria já não atua mais.

* Giu Rambrosio
* Ale
* pai babu
* gadogol
* Higuita
* Conradöwskciç
* D0r1t0s1
* Alexis Mac Allister (ARG)

### Jogadores Notáveis

* Victor Moraes
* Tupac
* Lukas 26
* HadaH
* Ballzico
* Blades
* Beckengol
* BoB
* Raul

## Títulos

### Campanhas de destaque

  **Campeonato Brasileiro de Real Soccer** | **1** (2020)

## Rivalidades

O Germânia tem como os maiores rivais o Flamengo, com quem disputa o Derby das Torcidas, a Nike, com quem disputa o famoso GermaNike e também com o Liverpool, onde disputa o Clássico da Amizade.

## Estatísticas Gerais

**Primeira Partida:**

Germânia 0x0 GODH - 2017 (Não Oficial)

Nike 1x1 Germânia 04/04/2020 (Oficial)

Cartola 1x3 Germânia - 07/05/2020 (Campeonato Brasileiro)

**Maior Goleada Aplicada**

Germânia 11x1 Liverpool - 25/05/2020 - Disputa de 3º Lugar do Campeonato Brasileiro I

**Maior Goleada Sofrida**

HaxStars 21x0 Germânia - 08/12/2020 - Fase de Grupos do Campeonato Brasileiro III
Combat Rules

## Rules for Combat and Sessions

### Pregame of combat:

* This is a Living World. You can do what you want, but be ready to pay the price of your actions. You are allowed to murder everyone you meet, if you so desire. But please remember that this is a shared, living world.
* Taking aggressive actions on someone in character, due purely on OOC events or knowledge will not be tolerated, and is just a another form of meta-gaming.
* Fair warning all characters are subject to case by case restrictions, if you seem to be heading for the dark road of power gaming.

### Sessions:

* A GM's word is final- When a GM is running a session, what they say goes.  Don't argue with them or throw a fit because the rules weren't handled how you would have liked them to be.  Save any debate for after the session, and limit your disagreements with GMs while in their sessions to simple clarifications and questions about the situation at hand. If a final ruling is needed to be discussed it can later be brought to staff.

### PvP:

* Consent is not required for PvP but a GM has to watch unless both parties agree to hash it out themselves.
* Anything involving removal of autonomy/consent for an extended duration requires consent. IC many things can happen, but questionable situations regarding anything involving removal of autonomy/consent to the character should be discussed with the player beforehand, to ensure that are comfortable and accepting with where that would go. (This means things like long term mind control and similar things that take away freedom to play a character. Excluding death.)
* in general, may result in the involvement of local law enforcement depending on many variables. You must get a member of staff involved at the start of the fight, to ensure that both parties fight fair and to quickly resolve any rules disputes that may arise. Staff will be impartial in all PvP scenarios. (In the case a GM is participating in the PvP another GM must be present that is not involved)
Lucio Tainara

## == History ==

Born in deserts city with the vibrant and bustling city, where the glitzy lights of casinos and the rhythmic beats of nightclubs never seem to fade, there emerged a boisterous figure known as Lucio. Lucio was not just a dancer; he was a captivating performer who seamlessly blended the art of dance with mesmerizing and vibrant lights, creating a unique and electrifying experience for his audience.

From a young age, he displayed an innate talent for dancing, often putting on impromptu shows for friends and coworkers. As Lucio matured, so did his love for the vibrant nightlife and the adrenaline rush of the casinos. However, he was not content with being just another dancer in the crowd.

Driven by a desire to stand out and create a name for himself, Lucio decided to combine his two passions: dancing and gambling. He spent countless hours refining his dance skills, studying various styles from around the world, and incorporating elements of chance and risk into his performances. The result was a mesmerizing spectacle that left audiences in awe.

## == Personality ==

Care Free, Typically Positive outlook, Life of The Party

## == Fears ==

Losing his drive for the art of music and dancing...and being a Father.

## == Enemies ==

List your enemies and rivals. Detail why they are your enemy.
Dariah’s villa of art and culture

This is a noble villa that functions as a home and a place for people to visit and do business the areas open to the public are the bar, where alcohol is served and people can relax, the courtyard and garden, it also has a grand kitchen guests can use to prepare culinary delights

as well as sitting rooms and two empty storage rooms used to display various art and other cultural objects. Finally last but not least is the trophy room. Though this villa has a lot of places for people to visit it is still under construction and more is in the process of being built.
Test

## == History ==

Detail your character's backstory. As you play in sessions, you might want to come back to update this section with their notable exploits.

## == Appearance ==

Okrin appears to be human although he is in fact an Aasimar, a Garuda Blooded Aasimar to be accurate. He has birdlike feet but this is easily hidden with his boots. He also has a thin layer of jet black feathers on his body but this is easily hidden with his clothes. But still cant hide the fact that he still oozes some odd liquid from when he was exposed to Chaositech experimentation, as his boots are always overflowing with the ooze. Â

## == Personality ==

Detail your character's personality and quirks. == Loves == List some of your character's loves in life like: they love beer, men, and a good story.

## == Fears ==

List some of your character's fears in life like: They have the fear of Pixies, orange food coloring, and losing any good friendships.

## == Hobbies ==

List some of your character's Hobbies in life like: They have the hobby of going around the poor parts of town and throwing coins at the poor people to vent aggression and at the same time doing good.

## == Family ==

Jill-They live at the top of Brokeback Mountain in a small tent, and Jack hasn't seen them for a few years now last time he did they feel down a hill, trying to fetch some water.

## == Friends ==

List your friends and allies. Detail why they are your friend.

## == Enemies ==

List your enemies and rivals. Detail why they are your enemy.

## == Aspirations ==

What are your character's goals? These can be both long term and short term goals. What do they want to see changed in the world, and how do they plan on changing it.
RP Rules

1. You can role-play in more then one location at a time, with an individual character. Under the express that your characters RP does go longer then it would have actually taken. Meaning give it an hour or two before you start a new RP with one still currently going. (Please make sure to keep track of characters currently are located in the present.)
2. You cannot have one of your characters make or equip one of your other characters, in most instances you should avoid interactions with your other characters in any real meaningful way. If you feel you cant it would probably be best to keep the exchange to a minimal.
3. Consent is key. IC many things can happen, but questionable situations regarding anything involving removal of autonomy/consent to the character should be discussed with the player beforehand, to ensure that are comfortable and accepting with where that would go. Barring specific spell-effects(ie. Dominate Person), GMs are expected to work on this agreement as well.
4. This is a Living World. You can do what you want, but be ready to pay the price of your actions. You are allowed to murder everyone you meet, if you so desire. But please remember that this is a shared, living world. The world will return the favor.
5. PvP is permitted. PvP, in general, may result in the involvement of local law enforcement. PvP that results in PC death has the highest chance of the law of the land to be involved. However the area it occurs will play a large factor in determining the IC punishment of a PC death. You are encouraged to get a member of staff involved at the start of the fight, to ensure that both parties fight fair and to quickly resolve any rules disputes that may arise. Staff will be impartial in all PvP scenarios.
6. Don't bring OoC issues to IC situations.
7. If you're in a town assume the NPC's will provide service for you, and that you can buy any item appropriate to the location unless stated otherwise.
8. Dropping off during RP if you started RPing and don't respond in 15 mins or more, it is assumed you go into what we call "PASSIVE SURVIVAL MODE" your character will not take or continue any hostile actions and will zone out, fall sleep, ect. as long as there is no obvious threat. If there is an obvious threat they will leave as fast as they can. (This doesn't always happen but can help group RP progress, or in the extreme case you are being hunted for some reason.)
9. No OOC in IC channels. for each post you can be fined gems per post.
Charlotte Fullhouse

== History == Born to a simple legacy, Charlotte has has always had a fascination with the games people played. As she grew up she learned how these games connected the people, sensing that there is more to them than just merriment. It would be on her step to adulthood in her first times in the gambling holds that she would be approached by a veiled figure who challenges her to a game with a tarot deck. After losing the game, the being faded from existance leaving the deck behind an worrying prophecy. The results have led her to the town of Duskhaven to investigate what her patron showed her.

   == Appearance == Charlotte appears to be human although she her true lineage is that of an Undine, one of the Rimesoul bloddline. Her hair is frosty white and her porcelain skin is she oddly damp, cold to the touch. She also has uncharacteristic red eyes, gleaming like rubies. She wears mainly costumes and trinkets as a formality of the places she resides.

Â  == Personality == Charlotte is a charming but calculating Gambler, using technique rather than personality in encounters. She is a gossip monger that has a bit of a know it all attitude. While she goes go for Victory, she doesn't usually go out of her way to ruin a person's day unless in retaliation, and would help a person should the odds be in favour.

== Loves == Charlotte's main passion is playing game and gambling especially playing darts and cards. Though she has in recent times been intrigued by the arcane arts and the paths of courtesans.

== Fears == She are afraid of what she shown as the possible future, she also scared of spiders and similar creepy crawlies.

== Hobbies == She partakes in her love of games, joining tables to indulge in the gambling lifestyle.

== Family == Her Family lives in the far north she hasn't seen them for some time having left the underwater isolation of the realm

== Friends == Charloote hasn't made any local friends yet...

== Enemies == Charloote hasn't made any local enemies yet either... Though the envy of many a gambling house glares into her back.

== Aspirations == To enjoy life and ensure that life continues so that she can rake in more luxury.
Rosaline

"Death isn't the end, rather, its another chapter."

## == History ==

As a young lady, Rosaline had it easier than the commonfolk, yet she still struggled with her own issues. It was not often a person had a pitch black skin, and no face or ears. Her race was rare, yet her parents were owners of a prestigious barony. During her youth there were no real notable events, but she did know she was different from the other children. She often heard voices, seemingly of the dead, which often also revealed themselves for moments around her. She also had a hunch she had a connection with the dead, or rather, the ethereal plane and shadow plane, she found out later in her youth.

Though in her teens, she joined one of the local churches as an acolyte, studying there for the remainder of her childhood, and learning as much as she could. Though her connection to the ethereal and shadow plane remained.

Her studies continued however, and learned of ways to communicate with the deceased. Maybe that was what she was after? It seemed to her that this was her calling. Communicator between the living and the dead. She wished to make pacts with willing spirits to aid her, and see where this all could take her.

## == Appearance ==

Rosaline is a slender woman, pitch black skin and a faceless head. No mouth eyes or ears to speak off, not even indications of facial features. She knows that other races might find this quite terrifying, so she often dresses in her scholar's clothes, dressed in white dress with golden trim.

## == Personality ==

She is as protective over the living as over the dead, showing respect to those who honour the dead, yet she despises those who causes harm, use them for ill gains, or force them. Outside of that, she is a gentle and caring woman. Not the most frail, yet definitely studious and level headed. She had seen her fair share of sick and injured people as well during her travels as an acolyte for her god.

## == Fears ==

Rosaline has been living a fairly sheltered life, so she had not much to fear. But one thing she is afraid of is how people would view her when she would reveal her face, since she wishes to be accepted.

## == Hobbies ==

Due to her studies, she sadly didn't have much time to pick up any hobbies, aside from researching the occult, or reading and writing.

## == Family ==

Jill-They live at the top of Brokeback Mountain in a small tent, and Jack hasn't seen them for a few years now last time he did they feel down a hill, trying to fetch some water.

## == Friends ==

List your friends and allies. Detail why they are your friend.

## == Enemies ==

List your enemies and rivals. Detail why they are your enemy.

## == Aspirations ==

What are your character's goals? These can be both long term and short term goals. What do they want to see changed in the world, and how do they plan on changing it.
Xu Shi

## == History ==

Detail your character's backstory. As you play in sessions, you might want to come back to update this section with their notable exploits.

## == Personality ==

1. Adventurous Spirit: Xu Shi embodies the adventurous spirit of the Vanara race. They are always eager to explore new lands, take on daring challenges, and seek thrilling experiences. With a fearless attitude, they fearlessly venture into the unknown, eager to discover hidden mysteries and ancient treasures.
2. Mischievous and Playful: Xu Shi has a mischievous and playful side. They love to pull pranks, tease their companions, and find joy in light-hearted humor. Their infectious laughter and jovial nature make them a delight to be around, even in the most perilous situations.
3. Bold and Fearless: Xu Shi possesses unwavering courage and fearlessness. They are unafraid to confront danger head-on, facing formidable foes and formidable challenges with confidence and determination. Their bravery often inspires those around them, rallying allies and instilling hope in times of adversity.
4. Loyal and Protective: While they may display a carefree demeanor, Xu Shi is fiercely loyal to their friends and companions. They are protective of those they care about, willing to put themselves in harm's way to ensure the safety of others. Their loyalty and dedication make them a dependable ally.
5. Impulsive and Stubborn: Xu Shi's impulsiveness can sometimes lead them into trouble. They act on their instincts without much thought, which can land them in precarious situations. Moreover, once they've set their mind on something, their stubbornness can be hard to sway, both for better and worse.

## == Fears ==

List some of your character's fears in life like: They have the fear of Pixies, orange food coloring, and losing any good friendships.

## == Hobbies ==

List some of your character's Hobbies in life like: They have the hobby of going around the poor parts of town and throwing coins at the poor people to vent aggression and at the same time doing good.

## == Family ==

Jill-They live at the top of Brokeback Mountain in a small tent, and Jack hasn't seen them for a few years now last time he did they feel down a hill, trying to fetch some water.

## == Friends ==

List your friends and allies. Detail why they are your friend.

## == Enemies ==

List your enemies and rivals. Detail why they are your enemy.

## == Aspirations ==

To Gain great strength allowing her to go where she wants to be equal to heaven.
Hakoda

## == History ==

Hakoda was an average enough body with a fascination for snakes and a love of food. Leading to his disastrous change when he made a wish upon the world tree in his teenage years that gave him the powerful body of a Naga. Though he had the strength and power to fight, he had the monstrous appetite to go with it. Turning upon his family and a few other townsfolk before finally be driven out of town and into the forest. He lives now in the forest, stalking prey, though trying to keep to monsters he will on occasion devour a villager that strayed too far into the forest.

## == Appearance ==

Hakoda is a 26ft long serpentine male with black scales and skin to match. Piercing red eyes and clothes that might indicate some form of worshipper's garb. His monstrous appearance and size tend to chase off most prospective social encounters.

## == Personality ==

Hakoda is a quiet and reserved male, preferring to keep to himself and not speak often. Used to not speaking as many prefer to scream and flee, or attack him on sight. Though a quiet introvert he is still impatient and blatant with his movements, seeming to not care about waiting or trying to be subtle.

## == Fears ==

List some of your character's fears in life like: They have the fear of Pixies, orange food coloring, and losing any good friendships.

## == Hobbies ==

Hunting and eating, not normally a hobby but Hakoda has to eat so much it takes up much more of his time. Other hobbies include, sleeping, climbing, sometimes swimming.

## == Family ==

Hakoda was an only child and sadly for his parents, were some of the first victims of their child's appetite upon transforming. He has no other living relatives.

## == Enemies ==

Though he knows none particularly by name, one could safely assume with his monstrous transformation and appetite that it is merely everyone and everything living.

## == Aspirations ==

To grow and eat the creatures that caused the world to transform the way it did, causing the World Tree to form and the gifts it gave him. To become an apex predator.
Ath Greasefang

## History

He was reared as a pup in a remote tribe but had higher aspirations. He traveled far to attend a university and learn the magical crafts. He now uses his studies and his background as a farmer to breed unique strains of animal hybrids.

## Appearance

Anthro coyote. Lanky and covered with shaggy tan, brown and white fur; nice perky earses. He wears ornate, roomy clothing that allows for great flexibility, including a tribal poncho and leggings.

## Personality

Quirky, affable and often horny. As his occupation might suggest, he has a love of animals; though perhaps... a bit too much.

## Fears

There's always that worry in the back of his mind that he will lose his sense of self while using his shifting abilities.

## Hobbies

Reading animal encyclopedias and almanacs, going for runs as a quadruped.

## Family

Mother - Aura Greasefang

Father - Togo Greasefang

Sister - Minn Dustclaw

## Aspirations

Become rich and famous producing rare breeds of animals.
Etan

## == History ==

Etan grew up with his singular grandfather, his parents dying in a raid by undead outside of Duskhaven. Due to the nature of his magic Etan had difficulties wielding it, he however showed a great resilience, never knowing a day of sickness. After some years training in his youth he managed to meet the one who protects Duskhaven. Gaining power to fully utilize his magic to a higher degree and better access the powers of the sun dragon in his blood.

## == Appearance ==

Tall and muscular for a Sorcerer, Etan possesses a broad and powerful frame. His body made up more so of burning scales than skin, glowing with the heat of the sun. Each finger tipped with dangerous draconic claws which he uses to fight up close.

## == Personality ==

Etan is usually a proud but quiet man, carrying himself with purpose. Despite this he does not often boast about himself, preferring to prove himself through action rather than words.

## == Fears ==

Dying without accomplishing any of his goals.

## == Hobbies ==

Practicing magic and his martial prowess in his spare time. Anything to keep his mind off the fact he cannot gain access to the sunlight he normally requires.

## == Family ==

A grandfather he left in Duskhaven when he grew old enough to access his magic.

## == Enemies ==

List your enemies and rivals. Detail why they are your enemy.

## == Aspirations ==

Etan intends to bring sunlight back to the world, even if it is only in small areas at first. To further unlock the powers of his solar dragon ancestry to achieve said goal.
Character Creation

**Character Creation Outline is as follows:**

2. **Generate stats** using either a 22 Point buy, or by rolling for starts in your character ticket following the rules listed in character-approval-drop. Be sure to put your stat array next to your discord name for ease of audit.
3. Also for PCs there is a **spreadsheet** that can help track everything in a clear manner located **here.**
4. **The only races allowed will be listed here.**
5. Max HP for starting HD, then roll for HP after that.
6. **You are allowed 3 traits, or 4 with a drawback.** Trait types can overlap- you may have 2 magic traits and 1 combat, or 3 social trait, or any other trait combination. **(No campaign traits) (You can however take more than one Drawbacks but after one you gain no additional traits.)**
7. For each flaw picked here you can pick one additional feat, up to a maximum of two additional feats. **(You can however take more than two Flaws but after two you gain no additional feats.)**
8. You can gain one Feat if you take a Major Drawbacks found here. **(You can however take more than one Major Drawbacks but after one you gain no additional feats.)**
9. **We use background skills.** You get 2 extra skill ranks per level to use on background skills.
10. If you choose a trait that boosts GP you cannot retrain out of it at a later date.
11. **We use a variant of the background and occupation rules,** were you make your own by just choosing 2 skills as class skills as well as one feat that makes sense for your PC and is available at level one. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill.
12. For races that have roll tables, you roll for variant tables, but can choose for the cosmetics if this is also listed in a roll table. Alternatively, by taking **Gifted Genes** as a feat, you can just pick off the variant table. This replaces the Fiendish Heritage feat and is mainly for Aasimar and Tieflings, but may apply to other races under the same conditions.
13. The Hard level cap is 25
14. **Choose Hero or Anti-Hero:**

**Heroes:**

Hero points are gained by leveling and at the end of each session. One can have a max of 3 hero points, unless they take feats or items which grant them more. For hero point uses visit this link.

**Antiheroes:**

A PC can elect not to use the hero point system, instead relying more on his skills and abilities. Such characters do not receive hero points, regardless of the source, and can never benefit from their use. In exchange, such characters receive a **bonus feat at 0, 5, 10, 15, and 20**.

## **Character wiki incentives:**

You can get the extra incentives by setting up your own wiki page for your PC using THIS as your base template, then posting it in Player-Wiki channel in the Character approval category. Once it has a reaction on it from staff, that signals approval for the rewards that are as follows.

1. Your character gains an extra feat.
2. You can in your character DT thread @Voidlord, then post "Rerolling (choose a single ability score) for my approved wiki", you then roll 4d6 and choose to keep the roll or your old stat for that ability score.
Nyxoria Wiki

**Welcome to the Nyxoria Wiki!**
18+ Pathfinder living world

## Lore

*In the past, the scourge of vampirism was yes almost entirely wiped from the world. Nearing the end of the war, they attempted to turn the tides of the battles with genetic experimentation. Monstrous creatures were the result of this experimentation. These creatures aided the vampires in their attempt to turn the tide. While the vampire hunters fought with these creatures, the vampires were able to weaken the sun’s light, greatly improving their position. With their reinforced position, they were able to destroy all magic in the world. War with the monstrous creatures continues, until both sides were severely weakened. As a result, the vampires rose to power with little the non-vampiric races could do but watch. Over time, magical items were able to function once again thanks to the discovery of magical batteries, a way to transport the magical power that once filled the world with one’s person, allowing magic item use once more. Decades passed, and a single individual was able to slay the first vampire in their one thousand year rule. They were immediately deemed a hero by all who heard their heroic story. They chose to sacrifice themselves to found The World Tree, restoring the magical ley lines that were destroy centuries ago. The tree’s impact is localized to the settlement of Duskhaven, where those who have mastered the abilities of old are called Mentors, who offer training to those wishing to take up the fight against the vampires, and restore the world to its former glory.* Full story of the epic hero here (WIP):

## 𝗪𝗵𝗼 𝗪𝗲 𝗔𝗿𝗲

Nyxoria is a Roleplay server the living world is tuned to be heavy roleplay, and help will be given to anyone to make a sheet, to help get you roleplay. We are looking for people that like long cannon RP. Systems: We use first party Paizo, as well as all content by Dreamscarred press, and Legendary classes

## 𝗪𝗵𝗮𝘁 𝗪𝗲 𝗢𝗳𝗳𝗲𝗿

18+ only environment with a focus on long form roleplay with those others your character interacts, with Roleplaying for rewards for characters. Rich server lore with more in development, as the world is also shaped by players

## Important articles

Start HereCharacter Creation GuideKitsuki (The White Fox)PlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Kibish Kohei

## == History ==

Kibishi Kohei was born from the great Oni Daimyo, Inma. Empress of the World. Though due to certain circumstances after the coupling between his mother and father he was sent to the realm of Humans where he was raised in an orphanage. Having to fight for what he deserved, to prove himself worthy of the heritage of Inma. Suffering hardship and many trials over the years, bullying by his fellow 'orphans' and those who lived in the village where he grew up. Kicked out once he was old enough to be considered an adult where he was then visited by the spirit of the world tree. Finally being allowed to awaken his power sleeping in his blood, becoming a true Oni after a few years as an adult, working for the Bank Of The Sun and serving his mother's whims and demands.

## == Appearance ==

Kibishi Kohei stands at 7 foot, two inches tall, possessing a gray ashy gray skin. Coated in tattoos and other profane markings displaying his connection to his mother, Inma, Empress of the World. His other defining features are black pupils with purple sclera, thick black horns, and a blood red scar over his right eye. Wearing ragged clothing around his waist and legs while leaving his upper body and feet bare.

## == Personality ==

Kibishi is one who has a grim and normally quiet personality, though he revels in satisfying his job as a debt collector for the Bank of The Sun as well as his hunger and violent urges as an Oni. He is very work focused and honor driven to complete tasks both given by his superiors and that of his mother, Inma.

## == Fears ==

Fear of failure to uphold his honor and position as an Oni-Spawn of Inma. Being taken over by his own blade.

## == Hobbies ==

Training with his sword, collecting taxes from those who fail to pay back their debts, folding origami.

## == Family ==

Inma, Empress of the world(Mother) and an unnamed father. Countless siblings with whom he does not know the name.

## == Friends ==

Any who worship Inma and work for the Bank Of The Sun.

## == Enemies ==

Enemies of Inma, agents of chaos, rival Oni.

## == Aspirations ==

To attain the status of Daimyo and demon lord like his mother one day.
Thresha

Thresha Forasti, born from nobility, scorned by her family who were the right hand of the vampires of the region, and armed with a greatsword the size of herself, has sworn to purge any and all influence of evil outsiders such as devils and demons from existence.

"It's what you call fighting fire with fire."

Template:New Horizon Bio

## History

Thresha was a noble born, her mother among a lineage of hellhounds, and the males in the family being of all sorts of races. She didn't hail from Duskhaven's region, but rather from one of the vampire controlled regions. Though ever since she came of age, she abandoned her family, as she wished to stop her infernal herritage at herself.

## Appearance

Thresha has long flowing black hair, black ears and black tail, all with white tips. Her manes are perfectly well kept, and she usually can be seen in her gambeson, and on travels with her armor donned. Though on rare occasion she can be seen dressed as a regular person. She however always wears her gauntlets, or at least one of them, regardless of outfit, and most of the time, she carries her sword wherever she goes.

## Personality

She is quite brash, upfront, and hot headed, but once you gain her trust, she will seem calmer. Despite all that, she knows how to perform her job, and does all she can to defend the allies she works with, setting personal feelings aside. Though if she has a grudge, its near impossible for her to forgive them, even if the reason wokld be forgotten by her.

## Loves

She loves to take baths, groom herself, but also good food. She doesn't have many hobbies but is still open to learn. She does love a good fight, but her methods might be considered cruel by some.

## Fears

Despite her imposing looks, she is scared of spiders of all sizes. She absolutely hates getting filthy. But she secretly fears disapproval of her peers, but would likely never admit it.

## Hobbies

List some of your character's Hobbies in life like: They have the hobby of going around the poor parts of town and throwing coins at the poor people to vent aggression and at the same time doing good.

## Family

Jill-They live at the top of Brokeback Mountain in a small tent, and Jack hasn't seen them for a few years now last time he did they feel down a hill, trying to fetch some water.

## Friends

List your friends and allies. Detail why they are your friend.

## Enemies

List your enemies and rivals. Detail why they are your enemy.

## Aspirations

What are your character's goals? These can be both long term and short term goals. What do they want to see changed in the world, and how do they plan on changing it.
Character Creation Guide

## **Player Guide**

This guide has the fundamentals of our living world. If you ever need to know anything that might not be base Pathfinder, Approved content, Character Creation, etc...You can find it here. If it is not listed here it either means this hasn't been updated or it hasn't been discussed yet. If you wish to suggest new content, or discuss new content please drop us a message in our suggestion tabs within the discord.

## Rules

1. RP rules: RP Rules 1.0
2. Combat and Session rules: Combat Rules 1.0
3. Other alternative rules:

## Approved Content

1. All Approved Content that isn't base Pathfinder is found here: Approved Content 1.0
2. All Banned Content that is not allowed is found here: Banned and Restricted Content 1.0

## Character Creation

1. Base character creation guide: Character Creation 1.0
2. Only races allowed are listed here: Approved Races 1.0

## Guides

1. Leveling and Xp guide: Leveling and Xp 1.0
2. cohorts and followers:
3. Crafting and all its glory: Crafting Rules 1.0
4. Downtime guide for your daily craziness: Downtime Rules 1.1
5. Mythic:
6. Lewd rules: Erotic Rules 1.0

Last Updated: - By: @K1NKY🌟#7342