recursal/Fanatic-Fandom huggingface dataset:
Staff of Wudang

The **Staff of Wudang** was a legendary ornate quarterstaff decorated with painted hardwood and crafted from the toughest branches of the hardest tree in north Athas. It tapped into the user's Qi, allowing them to focus their strikes with great accuracy - three times each day, the user could cast the spell *true strike* as a bonus action. While wielding the staff, the user could also cast the *druidcraft* cantrip at will. Finally, the staff granted the holder advantage on Acrobatics checks.
Paxomancy

—The Monks of Cahay cast Silence on the Moomyns.

**Paxomancy**, also known **antimagic**, was a discipline of magic. It was a powerful discipline; one that focused on nullifying, countering, and protecting against magic. Paxomancers were employed by many armies, groups and factions; the Harpers and the Halcyon Jackboots both saw it as mandatory for their agents to be trained in at least novice paxomancy, to be able to dispell lingering spells. It was often seen as quite a noble and practiced art, as it required a good knowledge of spellcraft ('know thy enemy'). It rather befits my Sorcerer - Negation Bloodline homebrewed subclass. They excelled in counterspelling.

 —Leona Adler threatens Elna Carrinstoke.

As a paxomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Equilibrium**. You can calm or quieten any loud or chaotic stimuli within 10ft of you; making sounds quieter, making light less bright, making shadows less dark, slowing an object's spinning, and causing quiet. You can suppress small sounds like birdsong, crickets chirping, water running, wind whistling or rain pattering within that same range. This lasts for up to a minute as mentioned above. You can't really apply this to loud noises and to things like movement and attacks, unless it is something small like quietening humming or singing (you can't make your steps quieter or use it to shoot a gun silently!)

Notable paxomancers were the Cahay Monks, as well as Leona Adler dabbling in it.

## At Higher Levels

When you gain the ability to cast spells of 3rd level, you also gain an additional trait from your chosen domain of cruormancy.

* **Banisher’s Reward**. When you successfully counter or dispel a spell, you gain temporary hit points equal to that spell’s level.
Orthalas

> *'This is our homeland; it is a land that will never be your home.'*
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>

- Orthalas speaking to Governor Laurena Silverhand at the end of all things.

**Orthalas** was a tribeswoman of the Bayut tribe of north Lakay, She was a hunter, trapper and orator, who began as a simple hunter but became a leader of the tribe's army later.

### Associated With

Machavellio Disforza and the Lakayan Liberators

She was the first native of the isle that the Lakayan Liberators came into contact with, and indeed the first person bar Anderson they met. She took them to meet her chieftain Kocajin. Orthalas continued to be their liaison, sending falcon messages back and forth. At the Battle of Fort Helena, she led a division of the Bayut heavy warriors, who were later decimated in the keep by Elna Carrinstoke's explosive murder-suicide. Wounded, she was one of the final five who entered the throne room, along with Lilac Rogers, Gianluca Disforza, Leona Adler and Machavellio Disforza, to confront Silverhand.

Orthalas became General of the Bayut tribe's army for her excellent work, replcaing General Sokhatai who was killed at the hands of Lee before the latter changed sides.
Bristleboar

> *'The creatures, known in the local tongue as Bristleboar (owing to their prickly hides) provide transport, and food too. When I made the acquaintance of Master Shoemaker at his abode, we were served the most tender Bristleboar loin, braised with mushrooms in a sauce crafted from a vintage red.'*
>
>

- Fira Nazar's The Travels.

The **Bristleboar** was a large, prickly boar native to the Boarwood of the SW Danderillon.

The folk of Lanmop used them, amongst other things, for food. Bristleboar meat, when cooked right, was incredibly tender and rich. It was often served with Lanmop Red.
Psychokinetomancy

"Thank you" the enforcer smiled.
 —Leona Adler arrests Elna Carrinstoke.

**Psychokinetomancy**, also known **telekinesis magic**, was a discipline of magic. It was a fairly neutral magic; it could be used for good or evil, but was often a vehicle for either. It involved manipulating and moving matter with the mind. Psionic warriors were psychokinetomancers, and many factions employed them to lift things, fight, and move things that hands could not.

As a psychokinetomancer, you gained the following cantriplike ability. It effectively is a free Prestidigitation/Thaumaturgy/Druidcraft cantrip, which is harmless, you can cast at will, as an action, and lasting up to a minute, but with a much more thematically focused effect. It only had a somatic component, which was usually a small but meaningful hand symbol of your choice.

* **Mindtouch**. You can manipulate an object within 10ft by focusing your mind and using gestures. You need to use the motions of your own hand/hands in order to be able to manipulate it; you could turn a door handle provided you can turn your own hand and arm. You can flick, pull, or push things, probably just enough to knock them over at most. You can only exert a tiny amount of force, too, so you can't effectively pick anything up except for light objects like, say, pens, keys and maybe thin knives at a push.

One notable psychokinetomancer was Leona Adler.
Amkhemar

**Amkhemar,** the **City of the Future** was the capital of Thay.

It was huge, situated at the centre of four land bridges. Ships could sail under it and into the huge bore tunnels and dock in hangars, with lifts and stuff. Its skyline was curved skyscrapers and circular ring bridges, a native yet modern fusion of architecture, with sky traffic. Kind of a mix between Wakanda and Coruscant.

There were many districts with shops and stuff of all kinds. In downtown, some notable ones were the Roadrunner hangar, The Laughing Luskan inn and Quetzselimcouatl's general store.
Tamerlane of Halcyon

**Tamár Länsënvik**, later known mononymously as **Tamerlane** or the Father of the Nation, was a famous revolutionary from Halcyon. As a member of the intelligentsia, he led the Lionheart terrorist sect that strove for revolution under Fascist rule in Halcyon. When the Winter Revolution of 252 began, Tamerlane then helped storm the Palace of Mirrors, and led the execution of King Copper I at the abandoned Gilded Heath goldmine. After the end of the six-week civil war, he became **Premier Commissar** of the Communist Peoples' Republic of Free Halcyon; the *de facto* leader of the state.
Ravings of the Prophet

The **Ravings of the Prophet** was an ancient forbidden book that detailed the secrets of hemomancy and necromancy as well as the teachings later adopted and followed by the Blackfeld Abbey. It had been reproduced many times (all of which were heavily banned), but in its original form, it was purportedly written in the Burning Hills in an old Euluska dialect.

There were several chapters contained within it, only a few of which survived. These included;

* Two chapters of Midar, the Book of Power
* Three chapters of Venor, the Book of Fate
* One chapter of Krurvek, the Book of Blood
* One chapter of Rekete, the Book of the Dead
* One chapter of Ixta, the Book of Shadow

You can find excerpts of it here.
Praelus Goodberry

> *Why, old friend? So many lives... so many people.*
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>

> *-Praelus, as he lay dying with Balgolor over him.*
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**Praelus** the ranger was a woodsman from The Danderillon. In early 1490, he found Lucio Castaldo lost in the woods and nursed him back to health, but Lucio was kidnapped by kobolds to be served at a feast.

Lucio and several others were saved by some heroes from Jarren's Well. Praelus took them east to Datria, and along the way befriended the ranger Balgolor Firbolgsprog.

Later that year, Praelus had to turn against Balgolor, when he found out via being told by Kestrel how Balgolor was involved in the mass killing of Datrians in The Violet Catastrophe.

He died by Balgolor's hand after a climactic battle alongside his Winter Wolves in the mountains of the Dellings.
Taf

**Taf** was a changeling who lived in the central Danderillon with other changelings. Their village near Aomodos was exterminated by brutal agents of The Flock - Lyslen MacEoin and Jara Kheriþe, at the orders of Lord Amelio Cassalanter. Shio remembered Lyslen's face and used it as 'their own' face from then on, always trying to find out who killed their family.

### As Shio Cullin-Porter

> *Oh, Lyslen was me sister. You wouldn't happen to know what happened to her, would ye?*
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> -Shio to Defessus
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>

Shio was captured by a Darim mining crew in early 1514 along with several others - a JAM unit, Brynn Garta, Big Tree, Lewis and Defessus. They had a way with words, though.

They escaped, but Shio was ambushed by a remorhaz. The rest of the group did not want to help, leaving Shio alone in its burrow, wounded.

Shio's last few spells, some hypnotic patterns, attracted a nearby party of Darim hunters, who had come to clear the path ahead of the tunnel. They rushed into the burrow and managed to help Shio kill the remorhaz, which they thanked them for. Taf had barely walked away from the encounter, having lost an eye to the savage bite and spine of the beast.

### As Tarfwen 'Taffy' Mircach

> *Yeah alright mate let me do the blabberin' here, you see I'm a local of these here parts innit*
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> -Tarfwen to (again) Defessus
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They made it to Bracken, and rejoined Defessus and Lewis, but now went by the alias and appearance of Taffy, a young blonde chap. He continued to adventure with the pair, and they all went delving into the tunnels below Bracken on behalf of Carpenter Salvage and Shipping to fight an Umber Hulk and find the Vortex Translocator.

He and his party made contact with The Serpent's Head successfully, and went out to assassinate Gulrak Browbeater for them, with Tarfwen taking the face of one of the miners who had imprisoned him long ago. While they were successful, the approach led to innocent deaths thanks to Tarfwen's decisions, which led to serious contention from Lady Milo.

### As Hans Schumer

> Ach! I am Hans, Hans Schumer, zehr gut, ja!
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> -Hans to (yet again) Wolfgang
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>

Taf then went by the alias of Hans Schumer, a dirty looking odd little chap, when he continued his work with The Independent Contractors. He helped hunt down Jara Kheriþe and Jason Greysword, but in the Flock's archives, he found information about the mission so long ago to kill his people - and he found that it was done on the orders of Amelio Cassalanter. Burdened by this, and unable to cope with the fact he had killed so many of the Flock on his vendetta, only to find out that it wasn't their fault, he left the party and slipped away, but not before Navassa Kenway gave him her necklace and pistol.
Solodar Tailor

> *Public Enemy Number Three. Solodar ‘Solid Rascal’ Tailor. Tall Thayan human technomancer. Carries throwing knife with unknown properties. Wears a dark grey cloak. Ex-Black Watch traitor. Incredibly dangerous and unstable. Needs to answer for his crimes in causing worldwide destruction and breach of magical order. Somehow has blocked out his Mark of the Jaguar. Wanted dead or alive - reward 500 goats. Enquire at Black Watch headquarters at the Viper Tower uptown.*
>
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- The Black Watch's poster naming Solodar, found in Amkhemar.

**Solodar Tailor** was a Thayan tinkerer and rogue, and the brother of Demiana Tailor.

He was a rather laid-back member of Black Watch. He went on a mission to Aomodos in the early 1490s, on a job to take down the inklings of a Talona-worshipping revival cult (inspired by the Poisoned Chalice). On this mission, he touched a ritual knife, and was soulbonded to it ever since, with a curse of bloodlust and other effects on him. He kept this on the down-low.

Around 1516, he was on a mission to chase down a pair of powerful mages who had stolen a golden jar containing a Djinn from Djedka. Solodar tracked them to the edge of Thay's Crimson Zone (the warm habitable zone), but engaged in a duel to the death with one mage - the other managed to slip away. Unbeknownst to Solodar, the escaped mage was intercepted by the opportune Thovir, and **his failure** led to the Great Resurrection Event and the Fireball Nullification event.

His failure was terrible, and Solodar knew that the Black Watch would make him disappear as soon as they found out, so he did the only logical thing. He cut his own arm off with the dagger, getting rid of his tracer tattoo, and replaced it with the mechanical arm of the dead mage, which had been enchanted with an anti-scrying enchantment. He then went on the run, and ended up joining the West Marchers in Waterdeep in summer 1519.

He served as helmsman of the Cassalanter's Spear under Captain Voratiant for a month, and continued to do so under Master and Commander DuPont Leroux aboard the Spear. He was a dedicated helmsman. He was not turned in by his comrades when they visisted Thay.

Solodar had a daughter, Anneliese Tailor, whom he left with her Waterdhavian mother.
The Agents of Chaos

> *Okay, creepy sidekick - Falstaff, Check. Roguish commander - Me, Check. Big guy with an even bigger sword - Luke, that's you. And then we have Perennial, the smartest scoundrel I've ever met. I'd say we're ready to get this done.*
>
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> -Virion Galadell
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**The Agents of Chaos** were a group of anti-heroes that adventured in 1552-3. Initially comprised of the circus performer Virion Galadell, the knight Luke Stormwind, and the priest Errick, they were soon joined by the diplomat Perennial Althier and the castaway Falstaff.

They got involved with the gangs of industrial Waterdeep heavily, including the plot of the stolen guns. They also took part in the Darim-Drow war, and helped evacuate Guzuth Toth. For this they were granted honours from Kol Darim, as well as the battleship Thunderchilde.

They sailed into the The Underdark's sea, explored The Nowhere Islands, and somehow found their way to Rakkimar. Luke dueled Trajan to win his sword, they freed Karrus Weyloran, and returned to Waterdeep.

> *An unsactioned op, using magical stealth tech, to infiltrate the largest galleon ever built in the most dangerous city's harbour, so we can blow it to bits, create an opening and... send in the cavalry?*
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> -Arbalist, incredulously asking the Agents about their plan to kill Naysayer.
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In Waterdeep, their main enemy was the anarchist group The Red Hand, a splinter of The Red and Blacks.

The Agents made (tenous) allies with The Rapscallions, The Loveridge Family, The Bulldogs and also The Moonstars in their quest to unify Waterdeep.

Later, pursuing Velarin Naysayer to appease Falstaff's god Oukrana, they ended up in Bracken. Luke, Perennial and Virion boarded the No More Mr. Nice Guy and killed Naysayer with Hazirawn, opening the heavens.

They all returned to live in Waterdeep after that, or what was left of it.
Kessar Truespear

> *Money's the only truth in this world.*
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> *What about death, or taxes?*
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> *I wouldn't be so sure, mate.*
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> *-Kessar and Thulwar in Taros.*
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**Kessar Truespear**, going by many aliases (**Kesr, Cesr, Kesherven, The Yellow** and more) was a Danderillonian mercenary who played a large part in the adventure of 1490. She was a brash and rude woman, who always had to have her way.

After being one of the few to see Takuro set off the Violet Catastrophe, she fled Datria with Dain , Balgolor and Crow, eventually making for Bracken with Kellen Brownwater and Jorlen McDouglas.

She betrayed Heinrich at the end of the battle for Bracken's control, and stabbed him several times as he bled beneath her.

After the Battle of Bracken, during which she lost an ear, she became leader of the Bruisers gang, living in the Palazza di Lamendolio. She was known by the nickname 'One Ear Truespear'. Her closest lieutenants were Ashlen Bocker and Gulrak Browbeater.

At a meeting on Hammer 23 1514, Heinrich gained access and used the Vortex Translocator to summon a Maw. She was not wounded by it, escaping to the side, but Heinrich himself shot her several times. She crawled toward him begging, but he shot her in the head three times, and left her dead.
Mir Osod

**Mir Osod, City of Ice** was the capital of the Tribunal of Spiders on the north coast of The Underdark. It bordered the Sea of Pity. It was a huge grand city ruled by the Tribunal, with amazing architecture and a huge palace on the north coast flanked by the ports. It was home to stout walls, deep dungeons and bustling markets.
Ragnar Fjállaþorson

> *Let me begin by briefly introducing myself. My name is Ragnar Fjállaþorson, and in my youth I hailed from Frøstmaar, the sole city upon the lone øy of Eðnir. My far, Fjállaþor Guðmundursson, was a skaldr like myself, just like his farrer before him, a tradition passed down through generations. With company, I was well-travelled around much of Rðikkimarland, and from my travels beginning in the year 301 of the Égis of the Skýndrar, I set out across the Farlandarna. My ship was a sturdy one, given the name Spórfogl for her swift wings.*
>
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- The abridged introduction of Ragnar's tomes.

**Ragnar Fjállaþorson** was a Rakki Skýndrar explorer, skáld and historian. He wrote tomes of his travels in many volumes, entitled Rasmussland og Farlandarna **- '**Rasmussia and the Far Lands'. The second volume dealt with Ðanland.
Ranger - Conclave of Herbalist

> *Friend, I can't fix this. I'm sorry.*
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-Balgolor Firbolgsprog, sobbing, to Praelus Goodberry as he lay dying.

Rangers of this conclave forgo the combat orientation abilities of other rangers, and instead attune themselves to the law of the wildnerness, becoming expert healers and herbalists.

### Natural Medicine

At 3rd level, you can create special herbal poultices that have healing power to rival most traditional potions. You gain expertise with *herbalism kits*. You can spend 1 hour gathering herbs and preparing herbal poultices using treated bandages to create a number of such poultices equal to twice your Wisdom modifier (minimum 2) using this kit.

The poultices you create cannot be applied by anyone but you. After 24 hours, any poultices that you have not used yet lose their potency.

If you spend 1 minute applying one of your poultices to a wounded humanoid or beast, thereby expending its use, that creature regains 1d6 hit points for every two ranger levels you have.

### Extra Attack (Revised Ranger)

At 5th level, you can attack twice, instead of once, when you take the Attack action on your turn.

### Nature's Spirit

By 7th level, your healing power can extend into your magical reach. When you cast an Abjuration or Transmutation spell of 1st level or higher from the ranger spell list that targets yourself or your allies, you may have any number of those creatures regain hit points equal to thrice the spell's level (minimum 3).

### Natural Antivenom

At 11th level, you have advantage on saving throws against poison and have resistance to poison damage.

### Improved Poultice

Additionally at 11th level, you can use one of your poultices to cure one poison effect on the creature you are applying it to, instead of restoring hit points.

Creatures that you apply poultices to gain the benefits of your Natural Antivenom trait for 1 hour.

### Forest's Revitalisation

At 15th level, you care for your allies and can do everything in your power to keep them alive. When you stabilise a creature, it gains hit points equal to your ranger level plus your Wisdom modifier (minimum 1).
Rasmussland

**Rassmussland**, later known in antiquity as **Rasmussia**, was the name given to the geographical idea surrounding present-day Rakkimar, The Xantic Isles, and stretching into Tarkassia, north Athas, the northeast Danderillon, and the areas nearby.

In the age of the Skýndrar, it was the area of most their raiding and settling.
Rhodson Thomasson

> *He was going to out me! He deserved it! Besides, it was only a few oxen! What makes you supreme authority on life and death?*
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> *-Rhod to Lyslen.*
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**Rhod** was a lanky human orphan with a scar across his right eye. He had a shaky, jumpy, always-breathless voice.

A young man of about twenty, he admitted had been bitten by a werewolf when he was in his teens. As such, he could transform even when not under a full moon, though he lost control of his actions when he did - it mainly happened when he was very angry or scared. On the nights of the full moon, his claws seemed to emit some kind of anti-coagulant, as seen when he killed Farmer Aktaalik's oxen.

He killed the oxen after the farmer threatened to out him as a lycan, which made him angry. He fled afterward, but was tracked down by Lyslen, Tonrartok and Aric.

Out in the wastes, he captured Theodolf Bearkiller and tried to use him as bait to entrap The Walker of the Wastes.

After protesting his innocence, he was handed over to the guard of Castle MacGillivray, to be thrown in the dungeons.
The Dalereckoning

> *Kan alyawm aldhy yuhtsb dale alrijal.*
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> -A phrase from el-Larrat's 'History of The Nethir Lands', meaning 'it was the day when men were reckoned'.
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The **Dalereckoning,** (literally: reckoning of men) was an event in the year 0 that the current Calendar was based on. It referred to the period when the enslaved beings of Netheril rose up against the Nethir people of the Synod of Dragons. As a whole, the term 'Dalereckoning' refers to the brief warring period of revolt from the subjugated beings (dragons, the Great Dragons, and many of their underlings). The event lasted a few months, and ended with one of the most powerful coronal mass ejections of Seiros in recent history. The ejection scorched much of Netheril and left its empire crumbling.

Legendary technology was lost in such an event.
Sunset on the Lusken Empire

> 'The sun will never set on our glorious empire! Chauntea is with us!'
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- Emperor Romulus VII.

The **Sunset on the Lusken Empire** was a cocktail. It was comprised of two shots of Red Coyote, filled up with orange juice. When some passionfruit or pomegranate red syrup was then added, the drink looked like a sunset. It alluded to a quote about the eternity of The Lusken Empire.
Talona's Wasting Blight

> *The three Datrian frigates cut through the waves, nearing Bracken's spines with haste and purpose. Hurried whispers danced amongst the assembled crowds on the shore, as one steward in a fine tricorn leapt up the wall, arm round the lamppost. He cried out, ‘Anyone versed in Lusken vexillology, make heed to me! What mean these flags of woe?'. His call was answered by a gruff sailor from the crowd, who squinted her eyes. 'Plague ships, sir! We cannot let them make port, or we're all doomed!' came the grave news. As the people muttered prayers and curses, the steward said his own prayer. 'Forgive me, Maiona'. Spinning on the post, he called out across the bay, his voice thunderous, his eyes glowing dimly now. ‘String the ribs of the mermaid! String them now!'. As the echo faded up the mountain, a horn blew throughout the bay, then another, into a sonorous chorus. Lashing chains rose from the water, stringing up taut between the spires of rock. The three ships careened into the spiked lines, splintering and shattering, as the screaming faded beneath the waves.*
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*- In Bracken in the 1490s, a member of the maritime guild, the Accordion, orders the harbour chains to be raised to stop three plague ships from making port. This just shows the fear of the blight people had.*

**Talona's Wasting Blight** was a magical plague that spread across The Danderillon from 1490, dying down only in 1496.

Thanks to the inactions of Trajan, Karrus, Elias, Michael and Paul, the goddess Talona unleashed a plague that spread to all corners of the Danderillon, stopped only by the mountains north and south of the land. It killed thousands, and many cities underwent quarantine and lockdown. Kol Darim closed their borders to refugees over fears of the plague spreading.
Second Battle for Guzuth Toth

The **Second Battle for Guzuth Toth** was a citywide event in Guzuth Toth that occurred near the end of 1516. Many Darim warriors, killed during the First Darim-Drow War, rose as a result of the Great Resurrection Event. They warred with more Risen drow and the standing guardia of the city. Smurf Neblin and Cursed Shelby, two investigators on the scene looking into a Low Seer's silence, fought and fled from the risen Dain Axehelm. They both escaped with their lives, but many were not so lucky. Guzuth toth became a constant battleground for a little while after, as more rose and fell, rose again, etc. The battle was mostly contained within the city, and the Tribunal of Spiders sent forces to stop any spilling.
The Battle of Bracken

> *Haven't had this much fun since we got rid of the last king!*
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> *-Captain Cassio to Henrich.*
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**The Battle of Bracken** was a citywide conflict in late 1490 in Bracken.

It was mainly between the factions of The Di Lamendolio Family, The Rounswells, and The Bruisers of Bracken. Fighting took place on the slopes of the city, and the Spines. Two of the bridges to the central Spine were blown by Henrich, stranding several factions there.

Many faction agents and mercenaries lost their lives, and a large portion of the lower city was burnt.

The battle ended with the Rounswells and the Di Lamendolio family both fleeing the city. Kessar led the Bruisers to victory after killing Henrich, and she and Kellen Brownwater claimed victory. Kellen became King Altor of Bracken.
Setfjall

**Setfjall**, named after Mount Set, is an island in the archipelago of Rakkimar. It is large and mostly inhabited nearer its coastal regions, due to its freezing climate most the year round. Its position bounding the straits of the archipelago means it has several small forts built on its coasts, one of which being Kalyr.

Clan MacDeídhre held ward over its east, and Clan ViGhealach held ward east. Clan MacEoin held ward over its centre in Dún MacEoin, a keep that was decimated in 1487 by a white wyrmling, descendant of Morrigan of Netheril.

It was home to many cool native animals, like the Dún Caribou.

There was also the village of Vörgåsen inland, near the Icemarshes. In cold weather, the phenomenon known as 'mørkegrøn' could be seen here - where a thick, green fog covered the marshes.

The marshes were home to mysterious creatures and many dead bodies. In 1521, the cult known as The Song dug up the Tree of Death in the marshes. They were bested by the West Marchers though, and the tree was killed.

The east wastes were patrolled by the Værdnr.
Relènt 1551an

> *'Voila la Relènt! It's not often you can fire whilst you walk, but with the Relènt, anything is possible!*'
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The **Relènt 1551an** (that last bit meaning year 1551) was a Mercatorium light machine gun produced in Charteyn, Netheril by Vortais-Nethir gunsmiths of Charteyn Arms Foundry.

It didn't see much use in the Mercatorium except during larger battles due to its clumsiness and the need to carry a lot of semicircular clips, but nonetheless it was formidable. It was developed after (and probably took a great deal of inspiration from) the Hotchkiss-Davis Model 1544 LMR and its famed repeating bolt mechanism.
NMV No More Mr. Nice Guy

> *Ship of the line. More thirty-six pounders a side than there are teeth on a shark. Hull's as thick as an ogre's skull and twice as pretty. And she comes in black.*
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> *-The shipwright Gerbard Thunderhardt to Fionn McCullen.*
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**The Naysayer Maritime Vessel No More Mr. Nice Guy** was a privately-owned Danderillonian galleon. Built in Pelia in 1503 by the order of Fionn McCullen, using the looted gold from Neverember's vault, it was the largest ship that Toril had ever seen. Its hull was black iron, its sails like dragon wings, and its crew was trained and loyal.

Despite the fact it could blow any other vessel out of the water from a nautical mile away with its 36-pounder Darim-made cannons, McCullen instead opted to furnish it finely and luxuriously, giving it the nickname of the 'Second Palace of Naysayer'.

In the year 1553, Velarin Naysayer sought refuge aboard it with its captain, Fionn McCullen. They sailed around Faerun and docked in the harbour of the city of Bracken. At this time, the Agents of Chaos were after Velarin. They snuck aboard one evening, and rigged the ship to blow, distracted Fionn, and then murdered Velarin in the cabin. The ship was eventually repaired.
The Country Bumpkins

The **Country Bumpkins** were a no-good dirty rotten gang of thieves and outlaws formed in summer 1529 on the train to King's Stead from the Fort. Formed 'provisionally', their members were:

* Billy 'Ray' Raymond, a hunk of a monk and a quick-shootin' dirty desperado
* Horsin' Joe, a man short of seein', but loyal to his steed Sugarcubez
* Hannibal Maelkor, a big and mysterious feller
* Arm Stronglance, a three-balled deadshot and ex-Hanging Dog.

After a day of adventure in King's Stead involving train robberies and barfights, the gang partnered with the Hanging Dog Gang the next day to take down some Davison Detective Agency, but instead led the two factions to wipe eachother out, almost...
Soot

**Soot,** later going permanently as **Goro** was a changeling charlatan with multiple personas.

Soot grew up at the Rosepetal Orphanage in Waterdeep. Run by Goro Valden. Soot and his childhood friend at the orphanage, Laogai, learned how to pick pockets, cheat and steal from Goro.

Soot stole a spell book from a half-elf wizard but was caught by a city guard. The wizard insisted that the spell book was a gift and let him go.

Soot then used the spell book to learn illusion magic and added it to his criminal repertoire. He used the illusions to pull many different scams.

He was helped by his fellow friend in the orphanage, Sophia Elwind, who helped him learn how to read and write. The two quickly developed feelings for each other and formed a relationship.

However, when both Soot and Sophia were 20, Sophia contracted an terminal illness and died in her sleep.

Soot was overcome with grief.

A few months later, Goro and Laogai told Soot about a major job from one of the criminal syndicates that could make them incredibly rich. Robbing from Lucrezzia Calinezzi, no less. Soot agreed to help. However, they had been set up. Laogai fought off the city guards to let Goro and Soot escape, but was shot by the guardia on the Calinezzis' payroll.

Soot was able to escape and Goro gave himself up to help him do so. Goro later died in prison a few years later.

Overcome with guilt and grief for the deaths of his mentor, his best friend, and his love, he took on their forms as personas so he would never forget them. He also made a new persona based on the wizard who gave him his spell book, with these forms, he forged official documents for each of them and fled Waterdeep. He's been travelling ever since, getting by through scams, and occasionally honest work. All the while honing his magical talent.

He ended up in Hjarofjall in 1521 after hearing about a job on the Spear, alongside Mori. Soot was hired twice, once as Goro, too. They joined the West Marchers and ventured to Setfjall. His companion was named **Owl Pacino**

He had a silver tongue and was great in social situations, but also when needing to empower his friends in battle, as seen when he would Haste Mori or Forte.

As part of the West Marchers, he was a great 'face' of the party. He was wounded greatly in the fight against the Tree of Death, walking with a limp after.

However, he was often challenged in situations when his past came to haunt him, such as when Luca Calinezzi was allowed aboard the ship. This took a toll on him. Soot broke, and snuck into Catriona's room, shot Luca in the head, and tried to hide. He was found, put on trial before the crew, and sentenced to exile off the Spear. However, he continued to be part of the crew under the alias of **Goro** from then on. His trusty sidekick was renamed **Russell Crow.**

He went as **Gunther Gorosson** when swindling the Verdis.
Synod of Dragons

**Tars Al'Mudira** (The **Synod of Dragons**) was an ancient magocracy of Netheril that fell in the year 0, in The Dalereckoning. Ruled by a council of mages who worshipped nine Great Dragons, they were incredibly powerful magically, and subjugated many dragons as servants and labourers.

They were mostly kobolds, humans, dragonborn and lizardfolk, with some giantkin too. After the Dalereckoning, they were succeeded by the Second Mandate of Netheril.
Rosepetal Orphanage

**Rosepetal Orphanage for the Less Fortunate** was an orphanage in Waterdeep, on the north side of Edhellan Common Park, sandwiched between two warehouses and backing onto the canal. It was established in the early 1400s.

From the late 1400s, the matron was a dwarven woman named Gwendolyn Stoneforge.

Soot grew up there.

In 1522, Edward Loveridge won the deed from the warehouse owner next door. He planned to sell it to the Calinezzis, but the West Marchers bought 1/4th of the deed off him and signed it over to Gwendolyn.

It was connected to the phone line under Ironheath 8657.
Moor Wars

The **Moor Wars** were a series of conflicts that kicked off in early Ches, 1521. They began in the west Danderillon, in the **Čer Fields**.

## Cause

Their cause was somewhat simple. In early 1521, the Pătrat was formed. Seeing it as a threat, Scarossar attempted to annex the Čer Field Refinery Lands, the lands that were home (in the north) to many Waterdhavian refineries and plants, and in the south to Vreigardt settlements. This intimidating attempt at annexation sparked a conflict quickly.

## Belligerents

The belligerents were the arms of Scarossar, mainly from Waterdeep and the nearby villages of Emberrun, Annesbridge, Forecastle and Jarren's Well, versus the Erodvreigardts and troops of the Boarwood Enclave, dispersed through Erod Warad and its environs.

## Early Stages

In the early stages, most the fighting took place in the North Čer Fields, outside Čer Neted and Apőfreše. Scarossar's army was strong with numbers and technology, but the Vreigardts knew the land better. This gave rise to guerilla tactics.

Two weeks in, the Vreigardts secured their first major victory. They destroyed Betrata Grande, a large oil refinery, in the dead of night via sabotage and infiltration.
Scoop McClean

> *You know how they are. Snooping around, sniffing the place out. Trilbys on. Looking for a scoop.*
>
>

- Amelio Cassalanter about journalists.

**Scoop McClean** was a blonde human with a combover, and a journalist. He was investigating Warad's links to the deaths of Vittoro Cassalanter and Tolen Gold-Dust when he was silenced and killed by some Loveridge Family goons in 1519. His body was found by the West Marchers.

He had worked for the newspapers The Bracken Herald, and more recently, The Waterdeep Chronicle.
Sigil

**Sigil, City of Doors** was the city on the inside and outside of a giant torus at the top of Mount Celestia, in the centre of Concordant Opposition (the Outlands of Indratera). It was at the centre of the infinite expanse of Indratera, and a mutliverse hub exempt from the Cadenze of the multiverse. It was full of space and time walkers.

It was also immensely important in protecting the Material Plane from Outsiders. Sigil was ruled by Grand Selim. It projected a ward of phlogiston around the Material, which stopped most outsiders, and Sigil dealt with threats on their home planes. It was twinned with Thay too -Thay was its 'boots on the ground' for those that slipped through.
Regulus Kingmaker

> *eiReku Olos lyzenyehuäkweya! eiMaiöna lyzenyehuäkweya!*
>
>

- In Old Euluska, the chant 'King Olos be with us, Maiona be with us.'

**Regulus Kingmaker** (Old Euluska: *Rekuolos Rekuäiza)* was a powerful warrior, noble, and leader of The Luskan Peninsula in the first century RTE.

## In A Name

His given name was *Olos Azoälda*, but in Old Euluska, he was posthumously given the epithet ***reku**olos,* meaning 'King Olos'. His epithetic surname *rekuäiza* meant 'bringer of rule' or 'maker of kings', the latter of which is how it was translated. Thus, his whole posthumous name could be said to mean 'King Olos, Maker of Kings'.

## Rise to Power

His rise to power began when his family house, Azoälda, conquered the Troodos mountain range and some of the Luskan Peninsula in the 50s RTE, unifying some warring houses and families. In 32 RTE, he was most famous for uniting the most powerful families of the Peninsula into the Lusken Empire; the rest is history. These families included House Azrapi, House Diz Voäza, House Kalanetzi, House Kazalanteä, House Dez Etituz, and House De Zaimus.

## Death

In the year -26 TE, the Vizier of House Azrapi, Véylerën, had been tempted by a devil to kill Regulus and take his sword. Véylerën used her influence to ensure that on Sun Saint's Day (first day of summer), Regulus would be alone in prayer. Regulus and the nine Viziers were on a pilgrimage to the town of Sanctum at the time. She reassigned guards away, blackmailed them, had them killed by loyal soldiers, etc. As part of Euluskan Maionic religious tradition, weapons are strictly forbidden during prayer. Véylerën took Regulus's unattended Xánwyr, the Black Blade. She entered the Sanctum Chapel where he knelt, approached him from behind, and speared him through the back with the sword. He struggled, and managed to tip an oil-filled candle dish on her, before dying. Véylerën suffered some burns, but fled the scene. The devil Ormander covered her escape. He descended a stinking cloud of brimstone upon the city of Sanctum, which many civillians were afflicted from (a few even dying!) You can imagine the stories - "the day was remembered, for when the Emperor died, a cloud of sulfur appeared over Sanctum!". His death caused a succession crisis.

His granddaughter, Rhona Istrina Azoälda, later hunted down and killed her grandfather's killer at Withering Ridge.
South Vortic Islands

The **South Vortic Islands** (L-ils Vortais-Sotte) were the southern cluster of The Vortic Isles. They consisted of one greater isle and several lesser ones.

The capitals were Sant-Mart and Sant-Emeli. These isles were rife with trade and seafaring traffic. The official language was Vortais, a Goblin derivative, with generous numbers of hyphens.

The ruling authority of the South islands was The Vortic Mercatorium, a seafaring republic based mostly on trade and operating out of the two capitals. It did extensive business overseas, in Faerun and with The Lusken Empire, as well as in Lakay. It was kicked off Lakay in the wake of the formation of The Lakayan Federation.
Test5

1. Jkaru
2. Old Rakki
3. Darim
4. Rakki
5. Øngbræn
6. Proto-Faerunian
7. Galikhnar
8. Faerunian
9. Proto-Moorish
10. Saemhl
11. Fallonese
12. Tbikhlan
13. Volenyan
14. Kalkaghyr
15. Zroł
16. Yupiisut
17. Qagqaalit
18. Né’e
19. Larawiyaki
20. Nirśi
21. Beyir
22. Wahat
23. Yarican
24. Teţzan
25. Fre'ti
26. Shae’n
27. Alder
28. Old Nethir
29. Nethir
30. Lusk-Nethir
31. Thuar
32. Bayut Bayat
33. Verdis
34. Cleric
35. Luskan
36. Old Vrei
37. Limba Vrei
38. Uiyar
39. Evortal
40. Xantor
41. Vortais
Raven Schism

The **Raven Schism** was a schism caused in late -1779 by the actions of the Crew of the Klemmuvængválf.

It was caused when Nevaeh, seventh generation granddaughter of the demon Whisper, King of Ravens, summoned, did a deal with, and slept with Alcasariel, the Earl of Ravens, another demon and Whisper's right hand man.

This caused infighting and a great schism amongst the Raven clan of frost demons. They were all vying for the Anvil within the Goldlock Chest.

The crew decided to run and leave the demons to their fighting after Nevaeh came clean to Richard Dread and Hallbjorn Ulfsson
Saemhl

The **Saemhl** (pr. Save) was the name given to the groups of humans, halflings, dwarves, elves and gnomes who called Rakkimar and Tarkassia their home. They were a tough and durable people, with great beards and strong bodies. The Saemhl elves were some of the few elves able to grow facial hair.

They were often trained in earth or ice magic.
Teller Tanglefork

> *Oh, him? He's the numbers guy. He tells me whether you're worth killing or selling.*
>
>

- Ocker Minsterfuller threatening a bounty hunter.

**Teller Tanglefork** was a gnome conman from the Fallo. He was sent to Lakay aboard the Eagle Cried Hope after he was caught trying to swindle people into an elaborate pyramid scheme. He escaped along with The Lakayan Liberators, and the rest is history.

During his time with the Liberators, he worked as their analyst and accountant, running the numbers. He, Ocker and Linus Tektieps were imprisoned in the jails of King's Stead for a short time before the others freed them.

After the fall of the colonial rite of The Lusken Empire and the formation of The Lakayan Federation, Teller continued to be Max's number man for a while, sharing notes with Gianluca Disforza. He spent most his time in King's Stead, as a folk hero and local legend. In 1560, the Night Watch hunted him down and talked to him about his time with the Liberators, which he was glad to talk about.
Serite

> *Indrol cast a glance at Conwena, who cleared her throat and addressed SCRAM-6.*
>
>

> *‘How long ye figure t’dome’d be up’n at em, eh Sticks?’*
>
>

> *The golem took barely a moment to process the command, at this point used to Conwena’s strong Turmish accent. It replied in its emotionless voice, ‘By my calculations, the dome should return to full capacity within six to eight hours of the power source’s activation.’ Conwena grunted approvingly as the group continued on through the empty, sand-covered streets.*
>
>

> *‘Can’t be faster, can it?’ Indrol asked Conwena, only to be met with a shake of the head.*
>
>

> *‘Nay, lass. T’serite’s fiddly as is, ‘specially a source o’t’size.’ Indrol returned this somewhat intelligible answer with a slow exhale and a nod.*
>
>

- Indrol and Trenwith discuss the limitations of New Amkhemar's Serite dome.

**Serite**, also known as **Thaystone** was a naturally occuring silver-purple crystalline mineral. It occurred in large quantities in the straits of Gildegra, and was mined heavily in the kingdom of Thay. It was in huge demand across the world amongst higher magic societies. It was also recently found in large quantities beneath the disputed Vola Bereg between Bey and Volenya.

The mystics of Thay used it to project powerful defensive energy fields relative to the size of the crystal. This was its main use - projection of energy fields, as well as powering powerful spells, especially abjurations, conjurations and transmutations. This, in tandem with charging via electricity, allowed the crystals to function as a primary power source.

Serite crystals powered the domes of the Thayan Outer World Expeditionary Range's colonies, like New Amkhemar.
Pânăc

> *'Across the upland, there grow fine rows of peaches and apricots in the sun, so that the roads you ride down are flanked by vines curled around branches or great rows of trees, hanging tantalisingly. The free people of the land, of whom I will go into greater detail later, take these fruits in jars and preserve them with sweet sugar, or refine them into the finest liqueurs.'*
>
>

- Fira Nazar, 'The Travels'.

**Pânăc** (pr. Poi-nock) was a juniper and apricot gin brewed by the southern Vreigardts of The Danderillon's Nethir Upland. They brewed it from the fruits of their land, and served it at their festivals mixed with honey and served with cold mint leaves (called **Pață Pânăc**). It was a pleasant drink, and could be found in some bars around the land too.
Silvia d'Abavël

**Silvia d'Abavël** was a Wildegard from Abavale, in the Fallo (born 219C). She joined the Wildegards from Carmogan when she was 20 and rose to captain within the decade.

In early autumn 251C, she was helping to hunt down the Wildecard gang on the shores of Lake Anoq, when she did something of great note - she killed the elderly and once-powerful vampire Gail di'Romila, by severing his brainstem with a silver knife. For this she received a promotion to Commander and was assigned to patrol the caravanserais on the Great Southern Road near Carmogan.
Skeleton

**Skeletons** were a basic type of Undead. Aric the Dead was a famous one. They were hardier and simple undead with the following traits:

* **Nonvital.** You are immune to poison damage and necrotic damage, rather than resisting them like other undead.
* **Rattle 'n' Shake**. You are vulnerable to bludgeoning damage, but you resist nonmagical piercing damage.
* **Bag o' Bones.** As a bonus action, you can disassemble into a pile of bones that also includes your equipment. Whilst in this form, your speed becomes 0, you are considered paralysed, and you cannot benefit from any bonus to your speed, but you gain an additional +10 bonus to Stealth (Dexterity) checks to hide where you lay. You can end the condition as a bonus action.
* **Chattering.** You know the *message* cantrip. Wisdom is your spellcasting ability for it, if necessary.
Rezmir Wyrmspeaker

**Rezmir** was a black dragonborn and the owner of Hazirawn for some years.

She lived in east Netheril, peacefully in her village, until Jarren Weyloran broke into her house one night, killed her and took Hazirawn. However, already hurt by his wounds, Jarren was then killed outside Rezmir's house by Vezrath Startouched.
Mäke

—Mäke, laying a single finger gently on the arrow in Elluin's shoulder threateningly.

```
Not to be confused with Makë, the Euluska god of death.

```

**Mäke** was a blue dragonborn thief active in the late 1500s. He was travelling in 1579 alongside Maenilahi and Filomena when they spotted a camp being attacked, and intervened. He was a sneaky sort, and a deft shot with his shortbow. He was also resourceful and a simple-yet-effective interrogator, threatening Elluin Ethanderal with only a finger lifted. He joined the Moomyns.
Skullfire

The **Skull Fire** was an incredibly rare transmissible degenerative brain disease, almost unheard of in modern times.

It was known to the Eja as **Capúl hęz** (skull fire), where it gained its name after being attested in other tribal paintings and records.

One period in which it was notably prevalent was during the later Predecessor age. Cannibalistic tribes such as the Eja would gain it from eating the brains of their victims, and pass it on to their children.

It caused madness and unpredictability as well as shaking and slurred perception.
Storm and Stress

**Storm** and **Stress,** or **Sturm und Drang** in Undercommon Gnomish were two ornately decorated handaxes of unknown origin. Each was decorated with white, silver and blue engraving and detailing.

Storm dealt thunder damage, while Stress dealt lightning damage. In addition, once a day as an action they could be struck on one another, forcing each creature within 20ft. to make a DC 14 Constitution save or take 2d8 thunder damage and 2d8 lightning damage.

Dain Axehelm looted them when he became Risen, from the collection of Latar in Guzuth Toth. He used them to kill many skeletons and drow thereafter, to great effect.