Sins

Sins are biologically constructed weapon systems that are
controlled via a psychic hive mind known as the Void. The mastery of such
systems is the primary driving force for the Fel Empire’s rise and its current
state after the Collapse.

Their biologies are purely synthetic, though many of them
have similarities to existent or extinct bio-forms.  It is believed that the engineers of these
systems took inspiration from other organisms and incorporated some features
into their designs.

# Mothers

There are two common types of Mothers and a unique one. The
most common are the Mother Inferiors, engineered to produce substandard
biological components quickly and cheaply. There are five Mothers that were
gifted by Domum Lusem to the Fana Ekselsorum, they can create high quality
biological components, but they are still prone to wear and tear after a few
centuries, for they lack the Mother Superior’s regeneration ability.  The Mother Superior was lost several millennia
ago on Desolation.

## Mother Inferior

Engineered from Domum Ignus’ gifted Mother, they are usually
used to produce minor biological components for a variety of technologies.
During the collapse and the continued deterioration of the Mothers, more and
more Mother Inferiors have been produced and pressed into service to create
components for Sins and other more complex systems, making them more prone to
failure as the centuries wear on.

## Mother

Mothers were gifted to five of the Fana Ekselsorum by Domum
Lusem. This allowed the Domi to create complex organic systems with high
quality components. They lack the regenerative and gene checking mechanisms
that the Mother Superior has. Lusem and Luktus do not have mothers.

## Mother Superior

There was only one Mother Superior. Its current location is
unknown since the Collapse. Domum Lusem was the originators of the Mother
Superior, using it to their advantage to create the Sin systems. Not only does
it produce organic components of extremely high quality, but it also has the
ability to regenerate after damage and has the ability, similar to the Fel, to
repair its genetic coding to prevent cancers and replication fade.

# Sin Types

Sins come in seven general types. Each one serves a basic
function in combat or as support. Each type is then broken down into classes
according to their size and primary function.

## Gluttony

Gluttony Sins serve a dual purpose; they all have the ability to consume biomass and convert it to the calorie rich concentrate to support the larger Sins on the battlefield, and the ability to directly attack soft targets.

### Bloater [Class 1]

Bloaters are no bigger than the average house cat. They are let loose as a swarm into the area to get rid of current smaller creatures and are quite useable as pest control. As they eat, their abdomen starts to distend and bloats; when they have reached their maximum size, they go dormant and are ready to be harvested and used to fuel other Sins.

### Sniffer [Class 2]

Sniffers have been compared to being fairly large and powerful. They are usually sent into a battlefield to root out soft targets that are entrenched. Their massive and powerful jaws allow it to consume biomasses half its size in a single bite.

### Harvester [Class 3]

Harvesters are massive and serve no tactical purpose. When used, they clear massive areas of biomass and convert it into a high calorie concentrate used to fuel other organic systems. They are able to devour and strip ground eight meters wide and two meters deep and process out the biomass from inorganic materials.

## Lust

Lust Sins are normally used as infiltration units due to
their psychic camouflage. Some are equipped and enhanced and others are able to
“go off leash” if needed. They are strong and durable, but are better known for
the grace and stealth abilities.

Unlike most other Sins and organic systems, Lust is capable
of generating the nutrients it needs though psychic attacks against unsuspecting
targets. They are able to metabolize and store energy in a similar way Succubi
can through intense emotions and passion.

### Infatuation [Class 1]

They are small, cat like Sins. They are able to use their
psychic camouflage to integrate them into shadows or to convince others around
it that it is a small local animal of similar build. A single handler could
control three of them. While Infatuation is designed for combat, they are
perfect infiltrator units gaining knowledge on the enemy. They also have the
ability to self-destruct and dissolve into nothingness if need be.

### Fascination [Class 2]

Fascination is the size of a large dog. It is designed to
scout and disrupt the enemy if need be, however, a handler can only control one
at a time. Their psychic camouflage is capable of making other think it is an indigenous
large animal, like a wolf or a lion, allowing it to observe from a distance with
its enhanced senses and make quick escapes. It can also *go off leash* and follow its first set of imprinted commands and
alert its handler when it encounters something of interest.

### Obsession [Class 3]

Obsession are similar in size to Fascination, however, they
are designed to engage enemy units. A handler can only control one, but the
bond is far stronger allowing it to use its psychic camouflage on its handler
as well. Obsession is designed for deep infiltration and is capable of making it
look like someone that a target has strong emotions towards in order to get
closer. While infiltrated, they can gather intelligence and disrupt from within.

## Wrath

Wrath Sins are designed purely for main line combat. They
are normally muscular and have many built-in defenses before they are augmented
and enhanced mechanically or magically. They are also the only Sins whose
biochemistry has been altered to be caustic.

### Damned [Class 1]

The Damned are humanoid in shape and are the weakest in
build though they are still way stronger than the Fel themselves. They are used
as expendable frontline combat units, engineered with modest durability and
endurance. They are programed with high aggression, a staple of the Wrath Sin.
Their primary function is to use current Fel Guard armor and weapons. A single
operator, can command an entire battalion of Damned though the Void.

### Helkite [Class 2]

Helkites are combat ornithopters. They can carry a single
operator within their modified chest cavity. Their ability to fly and carry
heavy weapon payloads made them useful as close ground support. They are light
armored in comparison to other combat vehicles, but where a Helkite out
performs normal combat vehicles is their high endurance and range with relatively
low maintenance.

### Beast [Class 3]

Beasts are large and heavy combat units. They are heavily armored
with a powerful regenerative ability. They are usually modified with heavy weapons
including rockets. Because of their bulk, they consume tremendous amounts of
calories to keep functioning. A solution to that was its ability to ingest
biomass from the battlefield itself to keep it fueled.