Abilities

**Take A Break** (6)
Replaces an ally with a Level <x> Duplicate of himself for 3 turns. If the duplicate is defeated, the original character returns.
Effects: duplicate

 **Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage.
Effects:

 **Energizing Heal** (4)
Heals target ally for <x> health and grants them 1 Energy.
Effects: heal/energy

 **Overlord's Blitz** (5)
Melee Physical attack on target and 2 random enemies for <x> base damage that applies 1 stack of WEAKENED for 3 turns on hit, then all Goblin allies gain 1 stack of HASTENED for 2 turns.
Effects: weakened/hastened

 **Fire & Flames** (5)
Solaris Sacrifices herself. Target Allies: Resurrects all defeated allies at <x>% Health, then applies INVINCIBLE to all allies. Target Enemies: Ranged Magical attack on all enemies for <x> base damage. Then, applies 2 stacks of BURNED to all enemies.
Effects: invincible/resurrect/burned

 **Voodoo Chant** (6)
Heals for <x> health amongst all living allies, then increases crit chance by +<x>% and adds REGENERATING to all allies for 3 turns.
Effects: heal/regenerating

 **Future Sight** (4)
Heals all allies for <x> Health divided amongst all allies. Applies 1 stack of FORESIGHT to all allies and Dark allies gain 1 additional stack.
Effects: foresight

 **Doom Blade** (4)
Melee Magical attack on all enemies for <x> base damage that permanently lowers Max Health on targets hit (Unhealable damage).
Effects: max health reduce

 **Sandstorm** (3)
Ranged Physical attack on target enemy for <x> base damage that applies 1 stack of PRONE and WEAKENED for 3 turns on hit, then all enemies become EXHAUSTED for 2 turns.
Effects:

 **Verdant Vitality** (4)
Heals for <x> Health divided amongst all living allies, then applies 2 stacks of INSPIRED for 3 turns to all allies. Nature allies gain an additional stack.
Effects: heal

File:Toxic Barrage Icon.png **Toxic Barrage** (5)
Ranged Physical attack on target enemy and 2 random enemies for <x> base damage that applies 1 stack of POISONED for 3 turns on hit.
Effects: poisoned

 **Terrorstorm** (4)
Ranged Magical attack on target enemy and 4 random enemies for <X> base damage each that applies FEAR on hit.
Effects:

File:Veiling Shot Icon.png **Veiling Shot** (4)
Ranged Physical attack on target enemy for <x> base damage, then applies SHROUDED to self for 2 turns.
Effects: shroud

 **Fiery Fangs** (3)
Melee Physical bite attack on target enemy for <x> base damage that applies 2 stacks of BURNED on hit for 3 turns. Deals 2x damage to targets who are already BURNED.
Effects:

 **Lure** (5)
Melee Physical attack on target enemy for <x> base damage that Purges up to 2 buffs and applies STUNNED on hit for 2 turns. Heals for <x> and gains Energy for each buff Purged. Can't be dodged.
Effects: purge/stunned/energy gain/undodgeable

 **Cataclysmic Conflagration** (7)
Sacrifices self, making a Ranged Physical attack on all enemies for <x> base damage each that Purges all buffs and applies 1 stack of BURNING for 3 turns on hit. Removes all enemy corpses and cannot be DODGED.
Effects:

 **Gift of Flight** (6)
Ranged Magical attack on all enemies for <x> base damage each that applies FLYING to all allies. Allies Heal for 20% of the damage dealt. Cannot be DODGED.
Effects: flying/heal

 **Plummeting Doom** (5)
Melee Physical attack on target enemy for <X> base damage that applies STUNNED for 2 turns on hit. Deals 3x damage to Armored targets.
Effects:

File:Electrified Whirlwind Icon.png **Electrified Whirlwind** (5)
Melee Physical Attack for <X> base damage divided amongst all living enemies that applies 1 stack of SHOCKED on hit.
Effects:

 **Sniper Shot** (5)
Ranged Physical attack on target enemy for <x> base damage that is guaranteed to hit. If the target is defeated, this ability's cooldown is reset.
Effects:

 **Paralyzing Strike** (None)
Basic Ranged Magical attack on target enemy for <x> base damage that applies STUNNED for 2 turns on hit.
Effects:

 **Burn to a Crisp** (5)
Ranged Physical attack on target enemy for <x> base damage that applies 5 stacks of BURNED on hit.
Effects: burned

 **Bull Rush** (5)
Melee Physical attack on target enemy for <x> base damage that applies 3 stacks of PRONE on hit.
Effects:

 **Fist of Justice** (6)
Ranged Physical attack on target enemy for <X> base damage with <Y>% Splash Damage to all other enemies. Applies 1 stack of WEAKENED to all enemies. Energy cost: 6 turns.
Effects: weakened/splash damage

 **Questionable Contrails** (6)
Ranged Physical attack on all enemies for <X> base damage that applies 1 stack of a random debuff for 3 turns on hit.
Effects: poisoned/burned/frostbitten

 **Boomerang Shield** (4)
Ranged Physical attack on all enemies for <x> base damage that applies 1 stack of PRONE for 3 turns on hit, then all allies gain 1 stack of DEFENDED for 3 turns.
Effects: prone/defended

 **Fire Bird** (7)
Ranged Magical attack on all enemies for <x> base damage that applies BURNED for 3 turns on hit and Heals all allies for 50% of the damage dealt.
Effects: burned/heal

 **Taste for Brains** (5)
Ranged Magical attack on target enemy for <x> base damage or target enemy corpse. If targeting a living enemy, Purges up to 3 buffs and Heals self for 100% of the damage dealt. If the target is defeated, or is a corpse, the corpse is removed.
Effects: purge/heal/corpse removal

 **Positive Charge** (4)
Applies 1 stack of SHOCKED for 3 turns to all enemies, then Heals and repairs for <X> Health divided amongst all allies and other allies gain 1 Energy.
Effects: heal/repair/shocked/engery gain

 **Safe Haven** (5)
Cleanses all debuffs from target ally, heals them for <X> health, and applies INVINCIBLE to them for 2 turns.
Effects: heal/cleanse/invincibility

File:Doomhold Unleashed Icon.png **Doomhold Unleashed** (5)
Cleanses all debuffs on self, then makes a ranged Magical attack for <X> base damage divided amongst all living enemies. Deals an additional 5% damage for each debuff Cleansed.
Effects: cleanse

File:Cold Blast Icon.png **Cold Blast** (5)
Ranged Magical attack on target enemy for <x> base damage that applies 2 stacks of CHILLED to initial target and deals 20% Splash Damage to all other enemies.
Effects: invincible

 **Spray and Pray** (6)
Ranged Physical attack on all enemies for <x> base damage each that applies 1 stack of POISONED on hit. Then, all allies gain REGENERATING for 3 turns.
Effects: poison/regenerating

 **Buzz Saw** (5)
Melee Physical attack on target enemy for <x> base damage that applies NERVE DAMAGE (Cannot be Healed) for 3 turns on hit. Deals 10% splash damage to all other enemies.
Effects: nerve damage

 **Stoke the Boiler** (5)
Applies TAUNTING to self, gains 3 stacks of PRESSURE, and increases Attack for all allies by +<x>% for 3 turns. Starts Powered.
Effects:

 **Snowy Smash** (None)
Basic Melee Physical attack that on target enemy for <x> base damage that applies 1 stack of CHILLED on hit for 3 turns, or FROZEN for 2 turns if the target is already CHILLED.
Effects:

 **Toxic Strike** (5)
Melee Physical attack on target enemy for <X> base damage that applies 3 stacks of POISONED on hit for 3 turns.
Effects: poisoned

File:Heroic Charge Icon.png **Heroic Charge** (5)
Melee Physical attack on targey enemy for <x> base damange, then applies 2 stacks of INSPIRED to all allies for 3 turns
Effects: inspired

File:Summon Snowminion Icon.png **Summon Snowminion** (5)
Removes target ally corpse and Summons a Snowminion at Level (<X>) (A Slow, Water, Arcane, Tank character). Then, all Arcane allies gain 2 stacks of EMPOWERED for 3 turns.
Effects: empowered, minion

 **Frost Barrage** (4)
Ranged Magical attack on target enemy and 2 random enemies for <x> base damage each. Deals 2x damage to CHILLED targets and 3x damage to FROZEN targets.
Effects: invincible

 **To War! (Infantry)** (3)
Melee Physical attack on all enemies that grants team Haste.
Effects: haste

 **Arcane Missiles** (2)
Ranged Magical attack on target enemy and 3 random targets for <X> base damage each.
Effects:

 **Hardened Assault** (5)
Melee Physical attack on target and 2 additional attacks on the enemies with the highest Defense for <X> base damage. Applies 1 stack of WEAKENED on hit, then enters GRANITEFORM.
Effects:

 **Spell Rend** (2)
Melee Physical attack on target enemy for <x> base damage that applies 1 stack of WEAKENED for 3 turns on hit, or 2 stacks to Caster-class enemies.
Effects: weakened

 **Tank and Spank** (6)
3 Melee Physical attack on target enemy for <X> base damage each. then applies TAUNTING to self for 3 turns. Starts Powered.
Effects: taunt/powered

 **Cryosleep** (5)
Applies Cryosleep to target character (Cannot be targeted, have debuffs or buffs applied, or use abilities, and reduces damage received by 50%) then increases Attack for all allies by +<x>% for 3 turns and applies CHILLED for 3 turns to all enemies.
Effects: cryosleep/attack up/chilled

File:Resounding Pounding Icon.png **Resounding Pounding** (3)
3 Melee Physical attacks on target enemy for <X> base damage. If the Target is defeated, applies SILENCED for 2 turns to all enemies.
Effects:

 **Icy Incitement** (4)
Melee Physical attack on target enemy for <x> base damage, then applies TAUNTING to self and 2 stacks of DEFENDED to all Water allies for 3 turns. Starts powered.
Effects: taunting/defended

 **The Forest Thirsts** (4)
Melee Magical attack on target enemy for <x> base damage that heals for 50% of the damage dealt, then all Nature allies gains 2 stacks of DEFENDED for 3 turns.
Effects: syphon/defended

 **To War! (Cavalry)** (3)
??? Melee Physical attack on all enemies that Fears on hit and buffs team +DEF. ???
Effects: feared/def boosted

 **Rage Strike** (4)
Increases Attack for all allies by <X>% for 3 turns, then makes a Melee Physical attack on target for <Y> base damage.
Effects: atk boosted

 **Rampaging Swing** (None)
Basic Melee Physical attack on target enemy and 1 random enemy for <x> base damage each.
Effects:

 **Knock-out Knuckles** (4)
3 Melee Physical attacks on target enemy for <x> base damage that steal up to 1 buff on hit. If the target is at 10% Max Health or below by the third attack, the third hit will defeat the enemy.
Effects: exhausted

 **Wild Rampage** (5)
Melee Physical attack on 3 random enemies for <x> base damage each (could hit any enemy, regardless of selected target).
Effects: prone

 **Pinion Shot** (None)
Basic Ranged Physical attack on target enemy for <x> base damage that heals all allies for 10% of the damage dealt.
Effects: heal

 **Essence Reap** (6)
Melee Magical attack on target enemy for <x> base damage that reduces Energy by 2 on hit.
Effects: energy reduce

 **Double Daggers** (None)
2 Melee Physical attacks on target enemy for <x> base damage each that Purges up to 1 buff on hit.
Effects:

 **Cure Wounds** (5)
Heals target ally for <x> Health and removes all debuffs from them.
Effects: heal/cleanse

 **Motivating Command** (3)
Ranged Physical attack on target enemy for <x> base damage that applies STUNNED for 2 turns on hit and cannot be DODGED. Then, all allies gain 1 Energy.
Effects: stunned/energy

File:Burning Berserk Icon.png **Burning Berserk** (6)
Melee Physical attack for <x> damage divided amongst target enemy and 3 random enemies that applies 1 stack of BURNED for 3 turns on hit.
Effects:

 **Chaotic Bounce** (6)
Purges up to 1 buff on all enemies, then makes a Ranged Magical attack on target enemy and 3 random enemies for <x> base damage each that applies PRONE on hit.
Effects: purge/prone

File:Stampede Icon.png **Stampede** (7)
Melee Physical attack on all enemies for <x> base damage that applies 2 stacks of PRONE on hit for 3 turns, or STUNNED on Crit for 2 turns.
Effects:

 **Forest Fist** (None)
Basic Melee Physical attack for <x> base damage, then gains 1 stack of GROWTH.
Effects:

 **Putrid Claw** (None)
Basic Ranged Physical attack on target enemy for <x> base damage that applies 1 stack of DISEASED for 3 turns on hit.
Effects:

File:Flatten and Flattery Icon.png **Flatten and Flattery** (None)
Basic melee Physical attack that on target enemy for <x> base damage. On Crit, all other Goblin allies gain 1 stack of EVADING.
Effects: evading

 **Dual Swing** (None)
Basic Melee Physical attack on target enemy for <x> base damage. On a hit, will make a Bonus attack with their off-hand weapon on the same target.
Effects:

 **Slow Poke** (None)
Basic Melee Physical Punch attack on target enemy for <x> base damage that applies 1 stack of SLOWED on hit.
Effects:

 **Unstable Bomb** (4)
Ranged Physical Attack for <X> base damage that applies 3 stacks of random debuffs on hit. Gains 1 Energy for each debuff not applied.
Effects: frozen/diseased/poisoned/shocked/burned

File:Bash and Slash Icon.png **Bash and Slash** (None)
Basic melee Physical attack that hits twice, once with the shield, then once with the axe. Shield strikes apply 1 stack of PRONE on hit.
Effects: prone

 **Chaos Missile** (None)
Basic Ranged Magical attack on target enemy for <x> base damage that applies 1 stack of either POISONED, BURNED, CHILLED, SHOCKED, or DISEASED for 3 turns at random on hit.
Effects:

 **Murky Missiles** (6)
Ranged Magical attack on all enemies for <x> base damage that applies 1 stack of WEAKENED and POISONED for 3 turns on hit and Heals all allies for 20% of the damage dealt. Starts powered.
Effects: poisoned/weakened/heal

 **Draconic Chomp** (4)
Melee Physical Bite attack on target enemy for <x> base damage that applies 1 stack of BURNED for 3 turns on hit, then grants 1 Energy to all Dragon allies.
Effects: burned/energy

 **Claw** (None)
Basic Melee Physical Claw attack on target enemy.
Effects:

 **Perpetual Flame** (5)
Resurrects target dead ally and all other Fire allies, then buffs all allies that Heals for <x> each turn for 3 turns. Starts Powered.
Effects: resurrect/heal

 **Slash** (None)
Basic Melee Physical Slash attack on target enemy for <X> base damage.
Effects:

 **Slam** (None)
A Basic Melee Physical attack on target enemy for <X> base damage.
Effects:

 **Bat Outa Heck** (6)
3 Ranged Physical attacks on target enemy for <x> base damage each that apply 1 stack of BURNED on hit.
Effects:

 **Punch** (None)
A Basic Melee Physical attack.
Effects:

 **Fire Mend** (5)
Ranged Magical attack on target enemy for <x> base damage that applies 3 stacks of BURNED for 3 turns on hit. Heals all allies for 25% of the damage dealt. Fire allies gain 1 stack of INSPIRED for 3 turns.
Effects: burned/inspired/heal

 **Angelic Resurrection** (7)
Resurrects a fallen ally with <X>% health, (+<X>% health per ability level). Applies 1 stack of HASTENED for 2 turns and grant 2 Energy to the Resurrected ally.
Effects:

 **IFF Targeting** (None)
Melee Physical attack on target enemy or Heals/Repairs target ally. Ignores the effects of TAUNTING enemies when targeting.
Effects: repair/heal/taunt ignored

 **Jelly Shot** (5)
Ranged Physical attack on all enemies for <X> base damage that applies 2 stacks of POISONED on hit for 3 turns. Then, this character gains TAUNTING for 3 turns.
Effects: poisoned/taunt

 **Unbridled Loyalty** (4)
Applies DAMAGE REDIRECTION for 3 turns to all other allies, redirecting <x>% damage taken from other allies to Moriko. Starts Powered.
Effects: damage redirection

 **Plague Swarm** (5)
Ranged Magical attack on all enemies for <X> base damage that applies 2 stacks of DISEASED on hit. Deals 2x damage on targets that are already DISEASED.
Effects: diseased

 **Dwarven Fury** (6)
Applies 2 stacks of EMPOWERED for 3 turns to all Dwarf allies, then makes a Melee physical attack on target enemy for <x> base damage that applies 1 stack of WOUNDED on hit.
Effects: empowered/wounded

 **Blast** (None)
Basic Ranged Magical Blast attack on the target enemy for <X> base damage.
Effects:

 **Chain Lightning** (4)
Ranged Magical attack on all enemies for <x> base damage divided amongst all living enemies and applies 1 stack of SHOCKED on hit. Consumes all stacks of STORM POWER purging buffs on all enemies hit up to the number of stacks consumed.
Effects: storm power/shocked

 **Shattering Sacrifice** (6)
Sacrifices self to make a Ranged Magical attack on all enemies for <X> base damage, then Purges all buffs on hit and removes all enemy corpses. Cannot be dodged.
Effects: empowered, minion

 **Shoot** (None)
A Basic Ranged Magical attack on the target enemy for <X> base damage.
Effects:

 **Get Over Here** (4)
Ranged Physical attack on target enemy for <x> base damage that applies STUNNED for 2 turns on hit. Deals 2x damage to Flying targets. If the target is defeated, applies 1 stack of EMPOWERED for 3 turns to self.
Effects: stunned/empowered

File:Cooling Blast Icon.png **Cooling Blast** (2)
Ally Target: Cleanses 2 Debuffs, grants 2 Energy, and Heals target ally for <x> Health. Enemy Target: Ranged Magical attack for <x> base damage that applies 1 stack of CHILLED for 3 turns on hit. Ignores the effects of TAUNTING enemies when targeting.
Effects: cleanse/energy/heal/chilled/ignore taunt

 **Chow Down** (4)
3 Melee Physical Bite attacks on target enemy for <X> base damage each that purges up to 1 buff on hit, then applies TASTY for 3 turns to all enemies.
Effects:

 **Call of the Deep** (6)
Applies 1 stack of INSPIRED and 1 stack of DEFENDED for 3 turns to all allies, then Heals all allies for <x> Health divided amongst all living allies. Water allies gain 2 stacks each instead.
Effects: inspired/defended/heal

 **Furious Charge** (4)
Applies 2 stackes of EMPOWERED for 3 turns to all allies, then makes a Melee Physcial attack on target enemy for <X> base damage.
Effects: atk boosted/rage

 **Void Assault** (6)
Assassin allies gain 1 stack of EMPOWERED for 3 turns, then makes a Melee Physical attack on all enemies for <x> base damage each that applies 1 stack of WOUNDED for 3 turns on hit. This ability is considered single-target.
Effects: empowered/wounded/single-target

 **Snow Day** (2)
Ranged Magical attack on all enemies for <x> base damage that applies 1 stack of CHILLED on hit for 3 turns. Then, all allies gain REGENERATING for 3 turns and Water allies gain DEBUFF IMMUNE for 3 turns.
Effects: chilled/regenerating/debuff immune

File:Frost Breath Icon.png **Frost Breath** (2)
Ranged Magical attack on target enemy for <x> base damage that applies FROZEN for 2 turns on hit. Starts Powered.
Effects: frozen/powered

 **Strike!** (2)
Melee Physical attack on all enemies for <x> base damage that applies 3 stacks of PRONE on hit for 3 turns, or STUNNED on Crit for 2 turns.
Effects: prone/stunned

 **Eat and Run** (3)
2 Melee Physical Bite attacks on target enemy for <x> base damage each that applies 1 stack of WOUNDED for 3 turns on hit, then applies 2 stacks of EVADING for 3 turns on self.
Effects: wounded/evading

 **Hailstorm** (2)
2 Ranged Magical attacks on all enemies for <x> base damage each that applies 1 stack of CHILLED for 3 turns on hit and STUNNED for 2 turns on Crit.
Effects: chilled/stunned

 **Spirit Link** (2)
Transfers all Debuffs from self to target enemy, all buffs from target to self, and applies SPIRIT LINKED between target and self for 3 turns. While SPIRIT LINKED, <x>% of damage dealt to Shade is applied to the targeted enemy and <x>% of Healing applied to the target is applied to Shade instead.
Effects: debuff transfer/buff steal/spirit linked

 **Syphoning Volley** (5)
Ranged Physical attack on all enemies for <x> base damage that Heals all other allies for 30% of the damage dealt.
Effects: heal

 **Oppress or Possess** (2)
Oppress: Ranged Magical attack on target living enemy for <x> that applies EXHAUSTED on hit for 3 turns. Possess: Resurrects target defeated character at <x>% Health with full Energy for 3 turns, removing Shade from the battlefield until Possess ends.
Effects: exhausted/possess

 **Arrow Barrage** (6)
Ranged Physical attack on all enemies for <x> base damage each.
Effects:

 **Drop Dead Gorgon** (6)
Ranged Magical attack on target enemy for <x> base damage that applies PETRIFIED on hit. Then, all allies gain 1 stack of INSPIRED. Starts powered if all other allies share a family with Cobressa.
Effects: petrified/inspired

 **Sumo Slam** (2)
Melee Physical attack on target enemy for <x> base damage that applies 2 stacks of WEAKENED for 3 turns on hit.
Effects:

 **Dispelling Strike** (5)
Cleanses all debuffs on self, Purges all buffs on target enemy, then makes a Melee Physical attack on the target for <x> base damage. Starts Powered.
Effects: cleanse/purge

 **Raging Rapids** (6)
Melee Physical attack on target enemy for <X> base damage that deals 20% splash damage to all other enemies, then Applies EXHAUSTED for 2 turns to all enemies.
Effects:

 **Mocking Blow** (4)
Melee Physical attack on target enemy for <x> base damage that applies SILENCED for 2 turns on hit. Starts powered.
Effects: silenced

 **Sumo Stomp** (5)
Ranged Physical attack on all enemies for <x> base damage that applies 1 stack of PRONE for 3 turns on hit, then gains TAUNTING for 3 turns.
Effects: prone/taunt

 **Goblin Dance Party** (6)
Increased attack for all allies by <x>%. Goblin allies also gain 3 stacks of INSPIRED and 2 stacks of EVADING for 3 turns.
Effects: increase attack/inspired/evading

 **Mend Team** (6)
Heals for <x> Health divided amongst all living allies.
Effects:

 **Death Blossom** (5)
2 Ranged Physical attacks on all enemies for <x> base damage with an extra 15% chance to Crit.
Effects: crit chance

 **Hurricane Flurry** (4)
Melee Physical attack on all enemies for <x> base damage that applies 1 stack of PRONE for 3 turns on hit.
Effects:

 **Haunted Past** (2)
Ranged Magical attack on target enemy for <x> base damage, then applies FEAR to the target for 2 turns.
Effects: fear

 **Sapling Siege** (6)
Ranged Physical attack on all enemies for <x> base damage that applies 2 stacks of WEAKENED on hit for 3 turns.
Effects: weakened

File:Thundersmash Icon.png **Thundersmash** (5)
Melee Physical attack on target enemy for <X> base damage that deals 1.5x damage to SHOCKED targets and applies STUNNED for 2 turns on hit. Deals 10% Splash Damage to all other enemies.
Effects:

 **Evasive Shot** (4)
Ranged Physical attack on target enemy for <x> base damage, then applies 3 stacks of EVADING to self for 3 turns.
Effects: evading

 **Order from Chaos** (5)
Cleanses one Debuff from all allies, then makes a Ranged Magical attack on target enemy for <X> base damage. Heals all other allies for 50% of the damage dealt.
Effects:

File:Blade Storm Icon.png **Blade Storm** (6)
Ranged Physical attack on all enemies for <x> base damage that applies 3 stacks of WOUNDED on hit.
Effects: wounded

File:Siphoning Sunder Icon.png **Siphoning Sunder** (4)
Steals 1 buff from all enemies, then makes a Melee Physical attack on target enemy for <x> damage.
Effects:

 **Chaos Storm** (5)
Ranged Magical attack on all enemies for <x> base damage each that applies 1 stack of either POISONED, BURNED, CHILLED, SHOCKED, or DISEASED for 3 turns at random of hit.
Effects: debuffs

 **Chilling Strike** (5)
Melee Physical attack on target enemy for <X> base damage that applies 3 stacks of CHILLED on hit for 3 turns.
Effects: chilled

 **Rest** (6)
Cleanses all debuffs on self, Heals self for <x> Health, and gains 2 Energy.
Effects: cleanse/heal/energy

 **Chroma Shift** (5)
Ranged Physical attack on target enemy for <x> base damage that applies 2 stacks of POISONED on hit. Then, this character cleanses all debuffs on self and gains ELEMENTAL ADVANTAGE based on the target's element for 3 turns.
Effects: poisoned/elemental advantage

 **Tongue Lash** (6)
Ranged Physical attack on target enemy for <x> base damage that steals all buffs on hit. If this attack is dodged by the enemy, this ability's cooldown is reset.
Effects: buff steal

 **Playing with Fire** (5)
Melee Physical attack on all enemies for <x> base damage that applies 2 stacks of BURNED on hit.
Effects: burned

 **Polar Pounding** (5)
Ranged Magical attack on all enemies for <x> base damage each that applies CHILLED for 3 turns on hit, or FROZEN for 2 turns on Crit.
Effects: chilled/frozen

File:Shell Shock Icon.png **Shell Shock** (5)
Melee Physical attack for <x> base damage divided amongst all living enemies that applies EXHAUSTED on hit.
Effects: exhausted

 **Blizzard** (8)
Ranged Magical attack on all enemies for <x> base damage each that applies FROZEN for 2 turns to all characters (enemies and allies) that are not Water.
Effects: frozen

 **Draconic Wrath** (6)
Ranged Magical attack on all enemies for <X> base damage that applies 1 stack of WOUNDED for 3 turns on hit, then all Dragon allies gain 2 stacks of EMPOWERED for 3 turns.
Effects:

 **The Calm Before** (6)
Applies SILENCED for 2 turns to all enemies. Cleanses SILENCED on all allies, and increases Attack by +<x>% for 3 turns to all allies. Then, gains 1 stack of STORM POWER for each Light and Honorbound ally on the team. Starts powered.
Effects: storm power/silence/attack up

 **Ice Storm** (6)
Ranged Magical attack on all enemies for <x> base damage that applies 1 stack of CHILLED on hit for 3 turns, or FROZEN on Crit for 2 turns.
Effects: chilled/frozen

 **Lock Jaw** (3)
Melee Physical Bite attack on target enemy for <x> base damage that applies SILENCED for 2 turns on hit. Starts Powered.
Effects: silenced

 **supercharged field** (6)
All allies gain 2 Energy and increased Crit chance by +<X>% for 3 turns.
Effects: energy gain/crit boosted

 **Unleash the Legion** (4)
Increases Attack for all allies by +<x>% for 3 turns, then all Undead allies make a Basic attack on 1 random enemy.
Effects: attack up

 **Toxic Assault** (5)
Melee Physical attack on target enemy and 2 random enemies for <X> base damage each that applies 1 stack of POISONED on hit.
Effects:

 **Phoenix Rising** (6)
Cleanses 1 debuff from all allies, then Heals for <x> Health divided amongst all allies. Then, applies PHOENIX FEATHER for 3 turns to all allies.
Effects: cleanse/phoenix feather

 **Impaling Barrage** (5)
3 Melee Physical attacks on target enemy for <x> base damage each that applies 1 stack of WOUNDED for 3 turns on hit. If the target is defeated, applies HASTENED for 2 turns to self.
Effects: wounded/hastened

 **Shoot** (None)
A Basic Ranged Physical attack on the target enemy for <X> base damage.
Effects:

 **Flame Nova** (4)
Ranged Magical attack on all enemies for <x> base damage that applies 2 stacks of BURNED on hit.
Effects: burned

 **Vampiric Shurikens** (4)
Ranged Physical attack on target enemy and 2 random enemies for <x> base damage that Lifesteals 25% of damage dealt.
Effects: lifesteal

 **From the Shadows** (5)
Purges up to 2 buffs and makes a Melee Physical attack on target enemy for <x> base damage, then applies 3 stacks of EVADING to self for 3 turns.
Effects: evading

 **Aegis Wall** (6)
Heals for <X> health divided amongst all living allies and applies 1 stack of SHIELDED to all allies.
Effects: heal/shielded

 **Steel Sharpens Steel** (4)
Buffs team with EMPOWERED for 3 turns, then makes a Melee Physical attack on target enemy for <X> base damage that applies 2 stacks of WOUNDED. Switches 'To War!' to '(Infantry)'.
Effects: empowered/wounded

 **Ambush Tactics** (6)
Ranged Physical attack on target enemy for <x> base damage, then all allies with a Ranged Basic attack a random enemy. Then, all other non-Tank-class allies gain SHROUDED for 3 turns and this character gains INVINCIBLE for 2 turns. Starts Powered.
Effects: attacks/shrouded/invincible

 **Hail of Arrows** (4)
Ranged Physical attack on all enemies for <x> base damage that applies 3 stacks of PRONE for 3 turns on hit.
Effects: prone

 **Skull Cracker** (3)
3 Melee Physical attacks on target enemy for <X> base damage each.
Effects:

 **Doom Bolt** (5)
Ranged Magical attack on target enemy for <x> base damage that maxes-out all of the target's ability Cooldowns on hit.
Effects: cooldown

File:Cursed Blast Icon.png **Cursed Blast** (5)
Ranged Magical attack on target enemy for <X> damage that applies 2 stacks of CURSED for 3 turns to initial target on hit and deals 20% Splash Damage to all other enemies.
Effects: cursed

File:Feel the Burn Icon.png **Feel the Burn** (None)
Basic Melee Physical attack on target enemy for <x> base damage that applies 1 stack of BURNED to initial target and deals 30% Splash Damage to all other enemies.
Effects: splash/burned

 **Dim Mak** (4)
Melee Physical attack on target enemy for <x> base damage that applies NERVE DAMAGE (Cannot be Healed) for 3 turns on hit.
Effects: nerve damage

 **Fireball** (6)
Ranged Magical attack on target enemy for <x> base damage that applies 3 stacks of BURNED for 3 turns to initial target on hit and deals 20% splash damage to all other enemies.
Effects: burned

 **Marked for Death** (5)
Ranged Magical attack on target enemy for <x> base damage that applies 2 stacks of PRONE and 2 stacks of WEAKENED on hit for 3 turns.
Effects: prone/weakened

 **Accelerate** (4)
Target ally gains increased change to dodge by <X%> for 3 turns and 1 stack of HASTENED for 2 turns. (X% starts at 20%? and increases by level)
Effects: hastened/dodge boosted

 **Savage Slash** (3)
2 Melee Physical attacks on target enemy for <x> base damage each that applies 1 stack of WOUNDED for 3 turns on hit. Deals 2x damage to non-Armored enemies.
Effects: wounded

 **Rage Cage** (6)
Melee Physical attack on target enemy, 1 random enemy, plus 1 random enemy for each other Barbarian ally on the team for <X> base damage.
Effects: burned

 **Dive Bomb** (5)
Ranged Physical Bite attack for <x> base damage, then all other Flying allies attack 1 random enemy.
Effects: bite

 **Silencing Strike** (5)
Melee Physical attack on target enemy for <x> base damage that applies SILENCED on hit for 2 turns.
Effects:

 **Meteor Storm** (8)
2 Ranged Magical attacks on all enemies for <x> base damage each that applies 1 stack of BURNED for 3 turns on hit and STUNNED for 2 turns on Crit.
Effects: burned/stunned

 **Crippling Advance** (3)
Melee Physical attack on target enemy for <x> base damage that applies 2 stacks of PRONE for 3 turns on hit, then all Warrior allies gain 1 stack of EMPOWERED for 3 turns.
Effects: prone/empowered

 **Dark Designs** (5)
Ranged Magical attack on all enemies for <x> base damage. Heals all Dark allies for 50% of the damage dealt, then applies 1 stack of FORESIGHT to all allies.
Effects: foresight/heal

 **Immobilizing Strike** (5)
Melee Physical attack on target enemy for <X> base damage that applies STUNNED on hit for 2 turns.
Effects: stunned

 **To War! (Artillery)** (3)
Ranged Physical attack on all enemies for <X> base damage that applies 1 stack of WEAKENED for 3 turns on hit. Gains different effects depending on if it is '(Artillery)', '(Infantry)', or '(Cavalry)'.
Effects: weakened

File:Fortress Formation Icon.png **Fortress Formation** (4)
Melee Physical attack on target enemy for <X> base damage, applying STUNNED on hit for 2 turns. Deals 20% Splash Damage and applies 1 stack of PRONE for 3 turns to all other enemies.
Effects: stunned/prone

 **Bite** (None)
Basic Melee Physical Bite attack on target enemy for <x> base damage.
Effects:

 **Under Pressure** (None)
Ranged Physical attack on target enemy for <x> base damage. Attacks all enemies if PRESSURE stacks are 6 or higher.
Effects:

 **Earthquake** (5)
Ranged Physical attack on all enemies for <x> base damage each that applies 2 stacks of PRONE on hit. Cannot be DODGED.
Effects: prone

 **Lightning Nova** (4)
Ranged Magical attack on all enemies for <x> base damage that applies 2 stacks of SHOCKED on hit.
Effects: shocked

 **Magic Prism** (4)
Heals target ally for <x> Health and applies REFLECTING for 3 turns (Reflects 50% of damage taken back at the attacker) to target.
Effects: heal/reflecting

 **Crystallized Carapace** (4)
Cleanses all debuffs from self, gains TAUNTING for 3 turns and increases Defense for all allies by +<x>% for 3 turns.
Effects: cleanse/taunt/attack up

 **Cleansing Wave** (5)
Cleanses up to 3 debuffs from all allies, then Heals <x> Health divided amongst all allies.
Effects:

 **Cry Havoc** (5)
Ranged Physical attack on all enemies for <x> base damage each that applies SILENCED for 2 turns on hit, then applies TAUNTING to self for 3 turns.
Effects:

 **Lil Bunny!** (4)
Ranged Magical attack on target enemy for <x> base damage and they become POLYMORPHED into a Lil Bunny (A Nature character with a Basic Bite attack) for 3 turns.
Effects: polymorphed

 **Power Heist** (5)
Ranged Magical attack target enemy for <x> base damage that drains 1 Energy and steals up to 5 buffs, adding them to the caster.
Effects: energy drain/buff steal

 **Gimme Gimme** (5)
Heals all Goblins for <x> Health divided amongst all living Goblin allies and applies TAUNTING to self for 3 turns.
Effects: heal/taunting

 **Wounding Barrage** (5)
Ranged Physical attack on target enemy and 2 random enemies for <x> base damage that applies 1 stack of WOUNDED for 3 turns on hit.
Effects: wounded

 **Lifeless Breath** (6)
Ranged Magical attack on target enemy for <x> base damage that applies 3 stacks of CHILLED to initial target on hit and deals 30% Splash Damage to all other targets.
Effects: chilled/splash

File:Purging Cleave Icon.png **Purging Cleave** (4)
Melee Physical attack on target enemy for <x> base damage that purges up to 2 buffs on hit. If target is defeated, purges up to 2 buffs on all other enemies.
Effects:

 **Surf's Up** (7)
Ranged Magical attack on all enemies for <x> base damage that PURGES up to 3 buffs on hit and Heals all allies for 50% of the damage dealt. Cannot be DODGED.
Effects: purge/life-steal

 **Warding Strike** (4)
Purges up to 3 buffs on target enemy, then makes a Melee Physical attack on target for <x> base damage that applies 3 stacks of WEAKENED on hit for 3 turns.
Effects: weakened

 **Cheap Shot** (5)
Melee Physical attack on target enemy for <x> base damage, +<x>% damage for each debuff on the target.
Effects:

 **Beast Mode** (5)
4 Melee Physical attacks on target enemy for <x> base damage, then applies FEAR to the target for 2 turns.
Effects: fear

 **Annihilation Beam** (6)
Ranged Magical attack on target enemy for <x> base damage that removes the enemy corpse if the target is defeated. Can't be dodged. Deals 3x damage if the target is the last remaining enemy on the battlefield.
Effects: corpse removal

 **Corruption From Within** (4)
Ranged Magical attack on all enemies for <X> base damage that applies 2 stacks of CURSED for 3 turns on hit.
Effects:

 **Eyes of the Beholder** (4)
Ranged Magical attack on target enemy for <x> base damage. If the target is defeated, will repeat this attack on a random enemy. Then, this character gains 1 stack of FORESIGHT for each living enemy on the battlefield.
Effects: foresight

File:The Frozen Horde Icon.png **The Frozen Horde** (7)
Ranged Physical attack on all enemies for <x> base damage each that applies 1 stack of CHILLED for 3 turns on hit, or FROZEN for 2 turns if the target is already CHILLED.
Effects: chilled/frozen

 **Absorbing Smash** (3)
Melee Physical attack on target enemy for <X> base damage that steals buffs from the target equal to the number of GELATINOUS MASS stacks this character has.
Effects: buff steal

File:Shatter Icon.png **Shatter** (2)
Melee Physical attack on target enemy for <x> base damage that deals 1.5x damage to CHILLED and 2x damage to FROZEN targets.
Effects: frozen

 **Fillet Zomminions** (6)
Sacrifices all allied Zomminions. Allies gain 1 stack of EMPOWERED for 3 turns, plus 1 stack for each Zomminion sacrificed. Lord Zomm gains 3% Max Health, plus 3% Max Health for each Zomminion snacrificed, then makes a Ranged Physical attak on target enemy for <x> base damage.
Effects: empowered/max health up

 **Tricksy Fae** (5)
Ranged Magical attack on target enemy for <x> base damage that removes 3 Energy on hit and adds 1 Energy to all other allies.
Effects: energy

 **Kiss of Death** (5)
Melee Physical attack on target enemy for <x> base damage that applies 1 stack of WEAKENED for 3 turns and EXHAUSTED for 2 turns on hit. Deals 2x damage to targets at 50% or below their Max Health.
Effects: weakened/exhausted/execute

 **Tooth And Nail** (4)
3 Melee Physical attacks on target enemy for <X> base damage, then gains 2 stacks of INVINCIBLE for 2 turns. Switches 'To War!' to '(Cavalry)'.
Effects: invicible

 **Jack Hammer** (4)
4 Melee Physical attacks on target enemy for <x> base damage each. If the target is defeated, this character gains 1 Energy.
Effects: energy gain

 **Whirlwind** (5)
Melee Physical Attack for <X> base damage divided amongst all living enemies. Energy cost: 5 turns
Effects:

 **Soul Devour** (5)
Ranged Magical attack on target enemy for <x> base damage that Steals up to 5 buffs from the target and adds them to self.
Effects: tasty

 **Debilitating Smog** (5)
Ranged Physical attack on all enemies for <x> base damage that applies EXHAUSTED for 2 turns on hit and cannot be DODGED.
Effects: exhausted

 **Last Stand** (6)
Melee Physical Attack on target enemy for <X> base damage with <Y> splash Damage to all other enemies and applies 2 stacks of SHIELDED to all enemies.
Effects: shielded

 **For My Next Trick** (6)
Ranged Magical attack on target enemy for <x> base damage, then all other enemies become POLYMORPHED into a Lil Bunny (A Nature character with a Basic Bite attack) for 3 turns.
Effects: polymorphed

File:Blighted Strike Icon.png **Blighted Strike** (5)
Melee Physical attack on target enemy for <x> base damage that applies 3 stacks of CURSED on hit for 3 turns.
Effects: cursed

 **Bayou Boogie** (3)
Ranged Magical attack on target enemy and 2 random enemies for <x> base damage each, then all Nature allies gain 2 stacks of EVADING for 3 turns.
Effects: evading

 **Incinerate** (4)
Ranged Magical attack on target enemy for <x> base damage that applies 3 stacks of BURNED on hit. Deals 3x damage if the target is already BURNED and if the target is defeated, their corpse is removed.
Effects: burned/corpse removal

 **Cauterize** (3)
Ally Target: Cleanses all debuffs on target ally and Heals them for <x> Health. Enemy Target: Ranged Magical attack for <x> base damage that Purges all buffs on hit and removes enemy corpses if defeated. Enemy Corpse Target: Removes corpses. Ignores TAUNT when targeting.
Effects: cleanse/purge/corpse removal

File:Commander's Strike Icon.png **Commander's Strike** (None)
Melee Physical attack on target enemy or Heals/Repairs target ally. Ignores the effects of TAUNTING enemies when targeting.
Effects: extra attacks

 **Burning Chop** (4)
Melee Physical attack on target enemy for <X> base damage that applies 2 stacks of BURNED for 3 turns on hit.
Effects: burned

 **Just a Taste** (5)
Melee Physical Bite attack on all enemies for <x> base damage each, then applies TASTY (Receives 2x damage from Bite attacks) to the enemy with the highest remaining Health who was hit.
Effects: tasty

 **Charm** (7)
Charm target enemy to make an attack on their own team, then deals ranged magical damage for <x> base damage and applies STUNNED to the target for 2 turns.
Effects: charm/stunned

 **Lightning Storm** (6)
Ranged Magical attack on target enemy and 3 random enemies for <X> base damage each. Applies 1 stack of SHOCKED on hit for 3 turns. Deals 50% bonus damage to Armored targets.
Effects: shocked/extra damage

 **Immortal Life** (2)
Melee Magical attack on target enemy for <x> base damage that deals bonus damage based on this character's current health (more damage the higher the Health), then gains 1 stack of SOUL LEDGER.
Effects: soul ledger

 **Serpent Spear** (4)
Ranged Physical attack on target enemy for <x> base damage that Heals all allies for 25% of the damage dealt. Deals 2x damage is target is POISONED.
Effects: heal

 **Combustion** (6)
Melee Physical attack on all enemies for <x> base damage each that applies 1 stack of BURNED and maxes-out all enemy ability cooldowns on hit.
Effects:

 **Bring it On** (5)
Melee Physical Attack on target enemy for <X> base damage, then applies TAUNTING to self and will make a Revenge Attack against any enemy who hits them for 3 turns.
Effects: taunting

 **Primed Twist** (4)
Cleanses all debuffs from self and Heals self for <x> health, then gains 2 stacks of EVADING for 3 turns. Starts Powered.
Effects:

File:Juggernaut Assault Icon.png **Juggernaut Assault** (5)
Melee Physical attack on target enemy for <X> base damage, applying STUNNED on hit for 2 turns. Deals 20% Splash Damage and applies 1 stack of PRONE for 3 turns to all other enemies.
Effects: stunned/prone

File:Assassinate Icon.png **Assassinate** (5)
Melee Physical attack for <x> base damage. If the target is defeated, this character will attack another random enemy.
Effects:

 **Shivering Screech** (5)
Ranged Magical attack on target enemy for <X> base damage that applies FROZEN for 2 turns on hit, then applies SILENCED for 2 turns to all enemies.
Effects: frozen, silenced

 **Storm of the Ancestors** (5)
Ranged Magical attack on all enemies for <x> base damage. Consumes all stacks of STORM POWER, dealing 15% more damage for each stack consumed.
Effects: storm power

 **Intensified Shot** (None)
Ranged Physical attack on target enemy for <x> base damage that applies NERVE DAMAGE for 3 turns on hit.
Effects:

 **Phosphorus Arrow** (3)
Ranged Physical attack on target enemy for <x> base damage that Purges up to 3 buffs and applies 1 stack of BURNED for 3 turns to the target.
Effects: purge/burned

File:Smite Icon.png **Smite** (5)
Purges up to 3 buffs from target enemy, then makes a Melee Physical attack on the target for <x> base damage.
Effects:

 **Grave Digger** (6)
Resurrects all fallen allies at <x>% Health. Then, all allies gain 1 stack of EMPOWERED for 3 turns.
Effects: resurrect