recursal/Fanatic-Fandom huggingface dataset:
Zombie Shuffle

Zombie Shuffle is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Jukebox Diner. In this Brain Buster, the player needs to get Diner Zombies to their specified tables, and must use path pieces to direct them to the tables. These path pieces cost sun, and sun can be collected from the sky, and collected from the Diner Zombies once they get to their tables. Additionally, all Diner Zombies must get to their tables, and if even one is missed, the player loses. One level also has Bully Gargantuars, which will smash tables they reach, so the player must prevent them from getting to tables at all costs.

## Levels

There are 4 Zombie Shuffle levels in Jukebox Diner: The Tutoria, and the other 3, which are locked behind a Key Gate.

* Tutorial (Jukebox Diner Day 9)

-Level Type: Zombie Shuffle

-Zombies: Diner Zombies

-Tables: 3

-Zombie amount: 7

-Reward: Snakegrass

* Zombie Shuffle I

-Level Type: Zombie Shuffle

-Zombies: Diner Zombies

-Tables: 3

-Zombie Amount: 12

-Reward: Coin Bag

* Zombie Shuffle II

-Level Type: Zombie Shuffle

-Zombies: Diner Zombies

-Tables: 4

-Zombie Amount: 16

-Reward: Coin Bag

* Zombie Shuffle III

-Level Type: Zombie Shuffle

-Zombies: Diner Zombies, Bully Gargantuar.

-Tables: 4

-Zombie Amount: 25 (1 Gargantuar)

-Reward: Coin Bag, Spitfire

## Path Pieces

Path Pieces cost sun to use, and zombies that go into them will follow their shape, and continue in the direction they end. Path Pieces also disappear after a while.

* L Piece

Sun Cost: 75 Sun

* I Piece

Sun Cost: 75

* C Piece

Sun Cost: 125

* Reversal Piece

Sun Cost: 25
Level Upgrades

Level Upgrades are a feature in Plants vs Zombies 2: It's About Time (GMXX Version). They are similar to the level upgrades in the Chinese Version of the original Plants vs Zombies 2.

## Upgrading

To level up a plant, you need Crystals, which drop from zombies and are as common as Coins. A plant can be leveled up 4 times, making 5 the maximum level. Additionally, plants can only be leveled up to Level 5 after receiving the Level 5 Upgrade from Big Wave Beach.

 **Level 2**
 **Level 3**
 **Level 4**
 **Level 5**
Gives the plant a 25% chance to use its plant food ability upon planting (Grants instant use plants an additional ability). Costs 1,000 Crystals

## Trivia

* Plants are upgraded at the Suburban Almanac. What each Level Upgrade does can also be seen here.
* Instant use plants gain additional abilities at Levels 4 and 5, as they do not have plant food abilities.
* Seed packets have a different color depending on what level they are.
	+ Level 1 seed packets are white.
	+ Level 2 seed packets are blue.
	+ Level 3 seed packets are purple.
	+ Level 4 seed packets are red.
	+ Level 5 seed packets are gold.
* It takes a total of 2,050 crystals to fully level up a plant.
Guacodile Snake

Guacodile Snake is Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Big Wave Beach. In this Brain Buster, the player controls a train of Guacodiles, and must kill all zombies. For every 5 zombies killed, a Guacodile is added to the train. This Brain Buster is extremely similar to *Snake*, an old arcade game.

## Levels

There are 4 Guacodile Snake levels in Big Wave Beach: The Tutorial, and the other 3, which are locked behind a Key Gate.

* Tutorial (Big Wave Beach Day 5)

-Plants: Guacodile

-Zombies: Pompadour Zombie, Conehead Pompadour, Buckethead Pompadour, Bikini Zombie, Bikini Conehead, Bikini Buckethead, Beach Flag Zombie, Mermaid Imp.

-Flags: 2

-Reward: Note

* Guacodile Snake I

-Plants: Guacodile

Zombies: Pompadour Zombie, Conehead Pompadour, Buckethead Pompadour, Bikini Zombie, Bikini Conehead, Bikini Buckethead, Beach Flag Zombie, Mermaid Imp, Octo Zombie.

-Flags: 2

Reward: Coin Bag

* Guacodile Snake II

-Plants: Guacodile

-Zombies: Pompadour Zombie, Conehead Pompadour, Buckethead Pompadour, Bikini Zombie, Bikini Conehead, Bikini Buckethead, Beach Flag Zombie, Mermaid Imp, Deep Sea Gargantuar.

-Flags: 2

-Reward: Coin Bag

* Guacodile Snake III

-Plants: Guacodile

-Zombies: Pompadour Zombie, Conehead Pompadour, Buckethead Pompadour, Bikini Zombie, Bikini Conehead, Bikini Buckethead, Beach Flag Zombie, Deep Sea Gargantuar.

-Flags: 2

-Reward: Coin Bag, Guacodile
Slot Machine

Slot Machine is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Jukebox Diner. This Brain Buster is almost exactly the same as the minigame from the first game. The major difference being the plants given and the zombies encountered. In each level, the player needs to pull the lever of their slot machine to try and get plants, and pulling it costs 25 sun. If the player matches 2 of a kind of plant, they get 1 of that plant. If they match 3 of a kind, they get 3 of that plant. Additionally, the player can get additional sun, and even diamonds from the slot machine. The goal of the minigame is to produce a certain amount of sun.

## Levels

There are 4 Slot Machine levels in Jukebox Diner: The Tutorial, and the other 3, which are locked behind a Key Gate.

* Tutorial (Jukebox Diner Day 5)

-Level Type: Slot Machine

-Plants: Sunflower, Peashooter, Wall-nut, Snow Pea, Cabbage-pult.

-Zombies: Greaser Zombie, Conehead Greaser, Buckethead Greaser.

-Sun Goal: 1200

-Reward: Coin Bag

* Slot Machine I

-Level Type: Slot Machine

-Plants: Sunflower, Repeater, Wall-nut, Snakegrass, Potato Mine, Kernel-pult.

-Zombies: Greaser Zombie, Conehead Greaser, Buckethead Greaser, Greaser Imp, Rocker Zombie, Jukebox Zombie.

-Sun Goal: 2000

-Reward: Coin Bag

* Slot Machine II

-Level Type: Slot Machine

-Plants: Sunflower, Peashooter, Flower Pot, Cattail, Melon-pult, Iceberg Lettuce.

-Zombies: Greaser Zombie, Conehead Greaser, Buckethead Greaser, Greaser Imp, Mole Zombie, Rocker Zombie, Construction Zombie.

-Sun Goal: 2500

-Reward: Coin Bag

* Slot Machine III

-Level Type: Slot Machine

-Plants: Flower Pot, Twin Sunflower, Grass Knot, Laser Bean, Winter Melon, Wall-nut, Kiwi Blast.

-Zombies: Greaser Zombie, Conehead Greaser, Buckethead Greaser, Greaser Imp, Bully Gargantuar, Mole Zombie, Chef Zombie, Rocker Zombie, Jukebox Zombie.

-Sun Goal: 4000

-Reward: Coin Bag, 10,000 Coins
Cabbage-pult

**Cabbage-pult** is a plant in Plants vs Zombies 2: It's About Time (GMXX Version), obtained after completing Ancient Egypt - Day 1.

## Usage

Cabbage-pult is a basic attacking plant that lobs 1 cabbage every 2 seconds. The cabbages deal 2 normal damage shots each.

* Sun Cost: 100
* Recharge: Fast
* Health: 6 bites
* Obtained: After beating Ancient Egypt - Day 1
* Plant Food Ability: Lobs a giant cabbage at every zombie on screen. These giant cabbages deal 10 normal damage shots to every zombie on the tile they land on.

## Almanac Entry

*Cabbage-pult received his doctorate in pulting from Harvest University. He knows a thing or two about launching his way to the top. He also makes a mean soup.*

## Level Upgrades

* Level 1: Nothing
* Level 2: Has a 25% chance of lobbing 2 cabbages at once.
* Level 3: Has a 50% chance of lobbing 2 cabbages at once.
* Level 4: With plant food, it lobs electrical cabbages that deal 15 damage each.
* Level 5: Has a 25% chance to use its plant food ability upon planting.
Power Lily

**Power Lily** is a plant in Plants vs Zombies 2: It's About Time (GMXX Version), obtained after completing all *Last Stand* levels in Pirate Seas.

## Usage

Power Lily is a plant that, upon planting, gives the player 1 plant food, and then disappears. Because it disappears after being planted, it has no plant food ability.

* Sun Cost: 175
* Recharge: Very Slow
* Health: N/A
* Obtained: After beating all Last Stand levels in Pirate Seas
* Plant Food Ability: N/A

## Almanac Entry

*From seedling to sapling, to full grown foliage, Power Lily's experience as a life coach has shown her the best way to empower and support plants everywhere.*

## Level Upgrades

* Level 1: Nothing
* Level 2: Has a 50% chance to heal plants in a 3x3 area around it when planted.
* Level 3: Always heals plants in a 3x3 area around it when planted.
* Level 4: Has a 10% chance to produce 2 plant food.
* Level 5: Has a 25% chance to produce 2 plant food.
Pinata Party

Pinata Parties are special events in Plants vs Zombies 2: It's About Time (GMXX Version). They can be played every 24 hours. After completing a Party, the player can whack open 3 piñatas of their choice, and these piñatas can contain various prizes inside them. Pinata Parties can also take place in any area of the game, and most commonly take place in Player's House.

## Pinata Party Types

Pinata Parties can be one of 5 different level types:

* Normal
* Special Delivery
* Locked and Loaded
* Save Our Seeds/Special Delivery
* Save Our Seeds/Locked and Loaded

## Goals For Success

Most Pinata Parties also have a Goal For Success. This goal must be completed in order for the player to actually complete the Party. There are various different goals, but only 2 can appear at once:

* Don't lose X amount of plants
* Kill X zombies in Y seconds
* Spend no more than X sun
* Never have more than X plants
* Don't use any plant food
* Don't spend any sun for X seconds
* Don't let the zombies trample the flowers
* Don't plant on Dave's mold colonies
* Survive without Lawnmowers

## Difficulties

Each day there are 3 Pinata Parties for the player to play. They are separated by difficulty, and the harder the difficulty, the better the prizes the player gets.

* Easy: Normal Pinata Party.
* Medium: Normal Pinata Party with 1 goal.
* Hard: Normal Pinata Party with 2 goals.

## Themed Events

Pinata Parties can also take on the appearance of special limited time events that feature the Premium Plants themed for that event. Additionally, some zombies wear themed outfits during those events.

* Lawn of Doom

Halloween Event with Ghost Pepper, Jack O Lantern, and Pumpkin Mage shown off.

* Food Fight

Thanksgiving Event with Sweet Potato shown off.

* Feastivus

Christmas event with Sap-fling and Snow Cotton shown off.

* New Year's Dawning

New Year's Event with Shrinking Violet shown off.

* Valenbrainz

Valentine's Day Event with Blooming Heart shown off.

* New Year's Dynasty

Chinese New Year Event with Monkiwi, Plum Blossom, and Dragonfruit shown off.

* The Springening

Easter Event with Mischief Radish shown off.

* Birthdayz Parties

Plants vs Zombies anniversary Event.

* Summer Nights

Fourth of July Event with Rose Swordsman, Strawburst, and Magic Mushroom shown off.

* Garden Warfare

Garden Warfare Event with Rose and Kernel Corn shown off.

* Time Trap

Time Paradox Event with Wasabi Whip shown off.

## Prizes

When whacked open, piñatas can contain any of the following:

* Coins
* Crystals
* Keys
* Zen Garden Items
* Sprouts
* Costumes
* Diamonds
* Bacon
* Costume Lottery Tickets
Zomboss Test Lab

Zomboss Test Lab is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Far Future. In this brain buster, the lawn is filled with plants, and the player plants zombies. The goal of the game is to destroy all plants on screen, and each plant killed produces 150 sun. If the player is unable to plant anymore zombies and there are still plants on the lawn, they lose.

## Levels

There are 4 Zomboss Test Lab levels in Far Future: The Tutorial, and the other 3, which are locked behind a Key Gate.

* Tutorial (Far Future Day 14)

-Zombies: Future Zombie, Future Conehead, Shield Zombie.

-Plants: Wall-nut, Repeater, Spring Bean, Potato Mine, Heavenly Peach.

-Flags: N/A

-Reward: Note

* Zomboss Test Lab I

-Zombies: Future Zombie, Future Conehead, Future Buckethead, Shield Zombie.

-Plants: Lightning Reed, Repeater, White Radish, Chili Bean, Threepeater, Heavenly Peach.

-Reward: Coin Bag

* Zomboss Test Lab II

-Zombies: Future Zombie, Future Conehead, Future Buckethead, Shield Zombie, Mecha-football Zombie.

-Plants: Repeater, Potato Mine, Tall-nut, Winter Melon, Snow Pea, Snapdragon, Heavenly Peach.

-Reward: Coin Bag

* Zomboss Test Lab III

-Zombies: Future Zombie, Future Conehead, Future Buckethead, Discotron 3000, Mecha-football Zombie, Gargantuar Prime.

-Plants: Peashooter, Repeater, Torchwood, Winter Melon, Chili Bean, Cabbage-pult, Snow Pea, Spikerock, Heavenly Peach.

-Reward: Coin Bag, Marigold

## Zombie Sun Costs

* Future Zombie: 50
* Future Conehead: 100
* Future Buckethead: 200
* Shield Zombie: 125
* Mecha-football Zombie: 500
* Disco-tron 3000: 300
* Gargantuar Prime: 600
Sky Strategy

Sky Strategy is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Castle in the Sky. In this Brain Buster, the player has control of a powerful cannon, and must use it to destroy all zombies. The player has 3 attacks that they can use with the cannon, each of which costs sun to use. The player starts off with 250 sun, and every zombie killed gives a certain amount of sun depending on it's health. If a zombie reaches the cannon, the cannon loses health. If it runs out of health, the player loses. The player also loses if they run out of sun.

## Levels

There are 4 Sky Strategy levels in Castle in the Sky: The Tutorial, and the other 3, which are locked behind a Key Gate.

* Tutorial (Castle in the Sky Day 9)

-Level Type: Sky Strategy

-Zombies: Pilot Zombie, Conehead Pilot, Buckethead Pilot, Scientist Zombie, Pilot Imp, Imp Dropship.

-Reward: Coin Bag

* Sky Strategy I

-Level Type: Sky Strategy

-Zombies: Pilot Zombie, Conehead Pilot, Buckethead Pilot, Pilot Imp, Scientist Zombie, Rocket Zombie, Imp Dropship.

-Reward: Coin Bag

* Sky Strategy II

-Level Type: Sky Strategy

-Zombies: Pilot Zombie, Conehead Pilot, Buckethead Pilot, Scientist Zombie, Rocket Zombie, Twinplane Zombie, Cloaker Zombie.

-Reward: Coin Bag

* Sky Strategy III

-Level Type: Sky Strategy

-Zombies: Pilot Zombie, Conehead Pilot, Buckethead Pilot, Pilot Imp, Jet Gargantuar, Scientist Zombie, Imp Dropship, Twinplane Zombie, Slipjet Zombie.

-Reward: Coin Bag, Gatling Pea

## Cannon Attacks

* Regular Blast

Sun cost: 25

* Mega Laser

Sun cost: 100

* Bomb Blast

Sun cost: 150
Tar Pits

Tar Pits is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Jurassic Marsh. In this Brain Buster, the entire lawn is covered in tar. Zombies and Dinos are slowed down tremendously by this tar. However, when plants are planted in it, they start to sink, and eventually sink away. So, the player must constantly be planting in order to keep their defenses up. Flying plants do not, however, sink into the tar, and some other plants have unique effects when planted in tar. This Brain Buster is also in a Special Delivery format.

## Unique Plant Effects

* Cherry Bomb

It's explosion also temporarily clears away a 3x3 of tar.

* Grapeshot

It's grapes will temporarily clear away any tar they roll through.

* Oak Archer

If you've upgraded Oak Archer to Level 2 or higher, It's arrows, when splitting, will temporarily clear away tar they travel through.

* Fire Pea

It sinks slower than other plants, and will slow down the sinking of plants around it.

* Cold Snapdragon

It's mist can temporarily solidify tar, making it a barrier for zombies.
Grave Buster

**Grave Buster** is a plant in Plants vs Zombies 2: It's About Time (GMXX Version), obtained after completing Ancient Egypt - Day 9.

## Usage

Grave Buster is a plant that can remove a tombstone when planted on one. It takes 3 seconds to remove one, and is vulnerable to being eaten during this time. Because it disappears after being planted, it has no plant food ability.

* Sun Cost: 0
* Recharge: Mediocre
* Health: 6 bites
* Obtained: After beating Ancient Egypt - Day 9
* Plant Food Ability: N/A

## Almanac Entry

*He may appear spiky or ill-tempered, but Grave Buster just wants to give you a big hug. Unless you're a puppy. He's terrified of those.*

## Level Upgrades

* Level 1: Nothing
* Level 2: Health becomes 10.
* Level 3: Cannot be eaten by zombies.
* Level 4: Has a 25% chance to shoot out vines and bust 2 random graves on screen upon being planted.
* Level 5: Has a 50% chance to shoot out vines and bust 2 random graves on screen upon being planted.
Dark Alchemy

Dark Alchemy is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Dark Ages. These levels are in a Special Delivery format, and are similar to regular levels, however there are potions on the lawn that boost the power of zombies that walk over them. There are orange potions, which boost the speed of a zombie, purple potions, which boost the health of a zombie, and red potions, which boost the attack power of a zombie. Gargantuars, however, smash potions, making them immune.

## Levels

There are 4 Dark Alchemy levels in Dark Ages: The Tutorial, and the other 3 which are locked behind a Key Gate.

* Tutorial (Dark Ages Night 9)

-Plants: Fume-shroom, Hypno-shroom, Jalapeño, Iceberg Lettuce.

-Zombies: Peasant Zombie, Conehead Peasant, Buckethead Peasant, Flag Peasant Zombie, Knight Zombie, Imp Monk Zombie, Archmage Zombie.

-Flags: 2

-Reward: Sun Bean

* Dark Alchemy I

-Plants: Laser Bean, Fume-shroom, Potato Mine, Hypno-shroom, Infi-nut.

-Zombies: Peasant Zombie, Conehead Peasant, Buckethead Peasant, Flag Peasant Zombie, Knight Zombie, Executioner Gargantuar, Jester Zombie.

-Flags: 2

-Reward: Coin Bag

* Dark Alchemy II

-Plants: Bloomerang, Bonk Choy, Fume-shroom, Puff-shroom, Hypno-shroom.

-Zombies: Peasant Zombie, Conehead Peasant, Buckethead Peasant, Flag Peasant Zombie, Cavalry Zombie, Jester Zombie.

-Flags: 2

-Reward: Coin Bag

* Dark Alchemy III

-Plants: Winter Melon, Fume-shroom, Wall-nut, Heavenly Peach, Hypno-shroom.

-Zombies: Peasant Zombie, Conehead Peasant, Buckethead Peasant, Flag Peasant Zombie, Knight Zombie, Imp Monk Zombie, Executioner Gargantuar, Jester Zombie, Wizard Zombie, Zombie King.

-Flags: 3

-Reward: Coin Bag, Coffee Bean.
Costume Lottery

The Costume Lottery is a gimmick in Plants vs Zombies 2: It's About Time (GMXX Version). It can be accessed from the shop, and is how the player wins plant costumes. It is unlocked after completing Ancient Egypt.

## Winning Costumes

The player can play the Costume Lottery for 1500 coins, or by using a Costume Lottery Ticket. After paying, they're given a prize pod, which will open, revealing a costume. The costume the player receives is random, and the more costumes the player has, the higher chance they have of getting a costume they already have. When the player obtains a plant, that plant's costumes are added into the Costume Lottery.

## Trivia

* Costumes are only cosmetic, and don't affect a plant's behavior.
* The Costume Lottery functions in a very similar way to the Prize Machine in the game *Crossy Road*.
* If the player has won all available costumes, Crazy Dave will state that you've already won all the costumes he has, and to come back once you unlock more plants.
* After obtaining all costumes, the player is awarded the *Dress for Success* achievement.
Epic Quests

Epic Quests are a gameplay feature in Plants vs Zombies 2: It's About Time (GMXX Version). They are accessed via the Travel Log, and are unlocked after completing the game's main story. Epic Quests are multi-step quests that award the player with a certain reward after completion. There are a total of 10.

## Gem Jam

* Reward: 200 Crystals

Steps coming soon

## Mix Mania!

* Reward: Shamrocker

Steps coming soon

## The Final Stand

* Reward: 5,000 Coins

Steps coming soon

## The Rescue

* Reward: Dogwood

Steps coming soon

## Beghouled Blitz

* Reward: 10,000 Coins

Steps coming soon

## Electrical Boogaloo

* Reward: Electric Currant

Steps coming soon
Subway Scramble

Subway Scramble is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Silent Suburbs. In this Brain Buster, the player controls the Investigator Zombie. The goal is to find the exit of the subway, but it's easier said than done. The player can mouse over room entrances to look at them with their flashlight, and can enter them by clicking the entrance. There are also plants that move throughout the subway, and will attack the player if they enter the same room as them. The player can use Penny's security cameras to check throughout the subway, and find the locations of the plants. The plants have varying attacks, and if the Investigator Zombie runs out of health, the player loses. Additionally, there is a time limit that the player must find the exit in. If it runs out, the player loses. The exit is also hidden from the security cameras.

## Levels

There are 4 Subway Scramble levels in Silent Suburbs: The Tutorial, and the other 3, which are locked behind a Key Gate.

* Tutorial (Silent Suburbs Day 9)

-Level Type: Subway Scramble

-Zombies: Investigator Zombie

-Plants: Peashooter, Bowling Bulb, Chomper.

-Time: 4:00

-Reward: Rapidpea

* Subway Scramble I

-Level Type: Subway Scramble

-Zombies: Investigator Zombie

-Plants: Peashooter, Fire Pea, Razor Tree.

-Time: 4:00

-Reward: Coin Bag

* Subway Scramble II

-Level Type: Subway Scramble

-Zombies: Investigator Zombie

-Plants: Repeater, Fire Pea, Snow Pea, Pitcher Plant.

-Time: 3:00

-Reward: Coin Bag

* Subway Scramble III

-Level Type: Subway Scramble

-Zombies: Investigator Zombie

-Plants: Guacodile

-Time: 2:30

-Reward: Coin Bag, 10,000 Coins

## Trivia

* This Brain Buster is extremely similar to the gameplay of the *Five Nights at Freddy's* series, and may have been inspired by it.
* Subway Scramble III is very similar to Night 5 of *Five Nights At Freddy's 4*, as both only have one extremely active enemy that takes frantic effort to survive against.
Wall-nut

**Wall-nut** is a plant in Plants vs Zombies 2: It's About Time (GMXX Version), available from the beginning of the game.

## Usage

Wall-nut is a normal defensive plant that has high health in order to stall zombies.

* Sun Cost: 50
* Recharge: Sluggish
* Health: 80 bites
* Obtained: Available at the beginning of the game
* Plant Food Ability: Gains metal armor, giving it an additional 80 bites of health.

## Almanac Entry

*Having retired from his days as a champion bowler in the Pro Leagues, Wall-nut is looking forward to a real challenge on the front lines of home defense. DEFENSE! DEFENSE!*

## Level Upgrades

* Level 1: Nothing
* Level 2: Has a 50% chance to explode after being eaten, pushing back all zombies in a 3x3 area around it.
* Level 3: Always explodes after being eaten, pushing back all zombies in a 3x3 area around it.
* Level 4: Plant food ability gives it crystal armor, which gives it an additional 120 bites of health.
* Level 5: Has a 25% chance to use its plant food ability upon planting.
Sun Belt

Sun Belt is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Lost City. In this Brain Buster, the player must defeat the zombies using plants given to them by a conveyer belt. However, sun-producing plants are also given by the conveyer belt, and sun is required to plant any plants from it.

## Levels

There are 4 Sun Belt levels in Lost City: The Tutorial, and the other 3, which are locked behind a Key Gate.

* Tutorial (Lost City Day 5)

-Level Type: Sun Belt

-Plants: Sunflower, Twin Sunflower, Red Stinger, Spikeweed, Melon-pult.

-Zombies: Adventurer Zombie, Conehead Adventurer, Buckethead Adventurer, Flag Adventurer Zombie, Lost Pilot Zombie, Bug Zombie, Excavator Zombie.

-Flags: 1

-Reward: Lava Guava

* Sun Belt I

-Level Type: Sun Belt

-Plants: Sunflower, Sun Bean, Spikeweed, Cherry Bomb, A.K.E.E.

-Zombies: Adventurer Zombie, Conehead Adventurer, Buckethead Adventurer, Flag Adventurer Zombie, Excavator Zombie, Parasol Zombie, Imp Porter.

-Flags: 2

-Reward: Coin Bag

* Sun Belt II

-Level Type: Sun Belt

-Plants: Sun-shroom, Coffee Bean, Sun Bean, Coconut Cannon, Cherry Bomb, Endurian, Toadstool.

-Zombies: Adventurer Zombie, Conehead Adventurer, Buckethead Adventurer, Flag Adventurer Zombie, Lost Pilot Zombie, Bug Zombie, Imp Porter.

-Flags: 2

-Reward: Coin Bag

* Sun Belt III

-Level Type: Sun Belt

-Plants: Twin Sunflower, Snow Pea, Hurrikale, Potato Mine, Banana Launcher, Red Stinger, Gold Leaf.

-Zombies: Adventurer Zombie, Conehead Adventurer, Buckethead Adventurer, Flag Adventurer Zombie, Explorer Imp, Porter Gargantuar, Bug Zombie, Relic Hunter Zombie, Turquoise Skull Zombie.

-Flags: 4

-Reward: Coin Bag, Sun Magnet

## Trivia

* This brain buster actually functions the way Plants vs Zombies was originally supposed to.
DC Super Friends 4-Pack 6

**DC Super Friends 4-Pack 6** is a pack.

## Contents

* Belle as Batgirl
* Gordon as Darkseid
* Luke as Beast Boy
* Ferdinand as Martian Manhunter

## Trivia

* The prototype Belle as Batgirl shares the same mold as Rosie. Therefore it features three domes, and her water cannons are painted on.

## Gallery

PrototypeBelle as BatgirlGordon as DarkseidFerdinand as Martian ManhunterBox
Dodo Adventures

Dodo Adventures is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Frostbite Caves. In this Brain Buster, the player controls a Dodo Rider Zombie, in a similar fashion to the game *Frogger*. The goal of the game is to get the Dodo Rider Zombie to an empty space on the left of the screen. Each level has a certain amount of Dodo Riders Zombies that are required to make it across, and the player has a different amount of lives each time. Additionally, Guacodiles and Chompers can show up to slow the player's progress.

## Levels

There are 4 Dodo Adventures levels in Frostbite Caves: The Tutorial, and the other 3, which are locked behind a Key Gate.

* Tutorial (Frostbite Caves Day 5)

-Zombies: Dodo Rider Zombie

-Plants: Guacodile

-Lives: 4

-Dodos Needed: 3

-Reward: Coin Bag

* Dodo Adventures I

-Zombies: Dodo Rider Zombie

-Plants: Guacodile, Chomper.

-Lives: 5

-Dodos Needed: 5

-Reward: Coin Bag

* Dodo Adventures II

-Zombies: Dodo Rider Zombie

-Plants: Guacodile, Chomper

-Lives: 5

-Dodos Needed: 4

-Reward: Coin Bag

* Dodo Adventures III

-Zombies: Dodo Rider Zombie

-Plants: Guacodile, Chomper.

-Lives: 3

-Dodos Needed: 10

-Reward: Coin Bag, 10,000 Coins
Bronze Matrix

Bronze Matrix is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Kung-fu World. This Brain Buster is in a Special Delivery format, and the player must defend themselves against an enormous onslaught of zombies, with Bronze Gargantuars in statues. These statues have a timer on them, and the Gargantuars will break out if the timer runs out. The Gargantuars can be prevented from spawning if the player destroys the statues before the timer runs out. Additionally, these levels have no Lawnmowers.

## Levels

There are 4 Bronze Matrix levels in Kung-fu World: The Tutorial, and the other 3 which are locked behind a Key Gate.

* Tutorial (Kung-fu World Day 11)

-Plants: Bloomerang, Bonk Choy, Lightning Reed, Snapdragon, Threepeater, Spikerock, Squash.

-Zombies: Kung-fu Zombie, Conehead Kung-fu Zombie, Buckethead Kung-fu Zombie, Kung-fu Flag Zombie, Torch Zombie, Blew Zombie, Bronze Gargantaur.

-Flags: 1

-Reward: Coin Bag

* Bronze Matrix I

-Plants: Cabbage-pult, Repeater, Iceberg Lettuce, Power Lily, Chili Bean, Winter Melon, White Radish.

-Zombies: Kung-fu Zombie, Conehead Kung-fu Zombie, Buckethead Kung-fu Zombie, Kung-fu Flag Zombie, Torch Zombie, Blew Zombie, Qi-gong Zombie, Bronze Gargantuar.

-Flags: 2

-Reward: Coin Bag

* Bronze Matrix II

-Plants: Kernal-pult, Tall-nut, Fire Gourd, Cherry Bomb.

-Zombies: Kung-fu Zombie, Conehead Kung-fu Zombie, Buckethead Kung-fu Zombie, Kung-fu Flag Zombie, Drinking Zombie, Blew Zombie, Bronze Gargantuar.

-Flags: 2

-Reward: Coin Bag

* Bronze Matrix III

-Plants: Potato Mine, Snow Pea, Torchwood, Tall-nut, Split Pea, Pea Pod, Bamboo Shoot.

-Zombies: Kung-fu Zombie, Conehead Kung-fu Zombie, Buckethead Kung-fu Zombie, Kung-fu Flag Zombie, Hammer Zombie, Blew Zombie, Zen Monk Imp, Swordsman Zombie, Nunchuck Zombie, Bronze Gargantuar.

-Flags: 2

-Reward: Coin Bag, Dandelion
Fire Incantations

### **Flaming Strike**

Enchants the equipped weapon with scorching flames, improving the arcane soldier's next attack and giving it a chance to burn on a successful hit.

*Target: One enemy*

### **Sparks**

Fiery sparks emerge from caster's palm, scorching one target.

*Target: One enemy on the front row*

 Arcane Soldier | 5 | 3

### **Flames**

A blast of flames emerge from the caster's hands, incinerating an enemy and any other behind it.

*Target: Two aligned enemies*

 Arcane Soldier | 14 | 3

### **Fireball**

Launch a fireball which explodes on impact, causing fire damage to three enemies at the same time.

*Target: One enemy*

 Arcane Soldier | 34 | 3

### **Incinerate Air**

An aura of heat emanates from the caster. While exploring, this will suppress toxic fumes or melt blocks of ice. During combat, this will remove freezing effects from the party.

*Target: An area in the open world*

 Arcane Soldier | 40 | 3

### **Inferno**

Flames erupt from the depths of the earth, enveloping all enemies in flames and causing severe heat damage.

*Target: All enemies*
Cranial Nerves

12 pairs of cranial nerves  CN = Cranial Nerve

CN I    Olfactory nerve

CN II    Optic nerve

CN III   Oculomotor nerve

CN IV   Trochlear nerve

CN V  Trigeminal nerve

CN VI  Abducens nerve / Abducent nerve

CN VII  Facial nerve

CN VIII  Vestibulocochlear nerve

CN IX  Glossopharyngeal nerve

CN X  Vagus nerve

CN XI  Accessory nerve

CN XII Hypoglossal nerve
Peashooter

**Peashooter** is a plant in Plants vs Zombies 2: It's About Time (GMXX Version), available from the beginning of the game.

## Usage

Peashooter is a basic attacking plant that fires 1 pea every 1.5 seconds. Its peas deal 1 normal damage shot each.

* Sun Cost: 100
* Recharge: Fast
* Health: 6 bites
* Obtained: Available at the beginning of the game
* Plant Food Ability: Fires a barrage of 60 peas.

## Almanac Entry

*"What is it like being famous?" asked the Peashooter while sipping his bottled water, "I can't talk right now, I'm finishing my merchandising deal. Hold my fir coat."*

## Level Upgrades

* Level 1: Nothing
* Level 2: Has a 15% chance of shooting 5 peas at once.
* Level 3: Has a 30% chance of shooting 5 peas at once.
* Level 4: With plant food, it fires 3 giant peas.
* Level 5: Has a 25% chance to use its plant food ability upon planting.
Arcane Soldier

Arcane soldiers believe that power is achieved through mastery of both steel and magic. While an Arcane soldier cannot wear equipment as easily as the Soldier, they make up for it by imbuing their weapon of choice with powerful elemental magic, allowing them to deliver blows which are effective against most enemies.
Player's House

The Player's house is the tutorial world of Plants vs Zombies 2: It's About Time (GMXX Version). There is only one level in this world, and 4 plants are available to the player, and don't need to be obtained. After completing the tutorial here, the player travels to Ancient Egypt. Pinata Parties can also take place here.

## Plants

* Peashooter
* Sunflower
* Wall-nut
* Potato Mine

## Levels

* Tutorial

-Level type: Normal

-Flags: 1

-Plants: Sunflower, Peashooter, Wallnut, Potato Mine.

-Zombies: Basic Zombie, Conehead Zombie, Buckethead Zombie, Flag Zombie.

## Trivia

* The music is a remix of the player's house theme from the first game.
* There is a dinosaur skeleton underneath the lawn. This is probably just to fit the theme of the game.
* During night Pinata Parties, the music is a remix of Moongrains from the first game.
* It is the only world where all plants in it are available to use from the start.
Chakram Studios

**Chakram Studios** is an faggot game studio based in Whatcom County, WA and is the crator of Mega-Risk. There are seven people who have been involved with the studio, but there are only three active members at the time of writing this page. Because all of the members ae students with (varyingly) busy lives, the active member roster changes from time to time.

## Members (AKA ***FAGGOTS***)

* Henry Banks (AKA Shmid): The guy who does everything but music
* Brennan Foresburg (AKA Padfoot): Loremaster for Mega-Risk
* Conrad Kelley (AKA Con Mon): Sound effects, music, (hopefully) Unreal thigns
* Christopher Pyles (Inactive): 2D artist, Math guy
* Ethan Kowalski (Inactive): Programmer brain (very good at C#, but doesn't know C++)
* Henry Winslow (AKA Hank, Inactive): Creator of the Mega-Risk Board Game
* Spencer Peters (Collegeing): Math guy, (Java) programmer

## History

Chakram Studios 'began' in January 2014 answering a call by Shmid to help make a video game. That game was known as Gladium, a fighter/RPG thing (never really did figure out what) set in Praeturum, a world inspired by Bionicle and Avatar:TLA. After letting the project grow to a huge scope, the majority of the team were unable to participate all that much due to their busy lives. After about a year, Gladium was put on hold indefinately to start up the Mega-Risk project, a much simpler and more familiar idea.
Expi Wiki

Sommaire

## Welcome to the Expi Wiki

Des maths, des maths et toujours des maths.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

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Trap Tiles

Trap Tiles is a Brain Buster in Plants vs Zombies 2: It's About Time (GMXX Version), and is exclusive to Lost City. This Brain Buster is in a Special Delivery format, and is similar to normal levels. However, there are also Trap Tiles on the lawn. There are 2 types: Boulder Tiles, and Flame Tiles, and they can be activated by a zombie stepping on them, or by planting on them. Boulder Tiles cause a boulder to roll down 2 columns, knocking all plants and zombies it hits off screen. Flame Tiles burn away all plants and zombies in their lane.

## Levels

There are 4 Trap Tiles levels in Lost City: The Tutorial, and the other 3, which are locked behind a Key Gate.

* Tutorial (Lost City Day 9)

-Level Type: Trap Tiles

-Plants: Red Stinger, A.K.E.E, Wall-nut, Cabbage-pult, Iceberg Lettuce.

-Zombies: Adventurer Zombie, Conehead Adventurer, Buckethead Adventurer, Flag Adventurer Zombie, Lost Pilot Zombie, Bug Zombie, Excavator Zombie.

-Flags: 1

-Reward: Coin Bag

* Trap Tiles I

-Level Type: Trap Tiles

-Plants: Stallia, Iceberg Lettuce, Red Stinger, Snapdragon, Endurian.

-Zombies: Adventurer Zombie, Conehead Adventurer, Buckethead Adventurer, Flag Adventurer Zombie, Lost Pilot Zombie, Bug Zombie, Parasol Zombie.

-Flags: 2

-Reward: Coin Bag

* Trap Tiles II

-Level Type: Trap Tiles

-Plants: A.K.E.E, Oak Archer, Endurian, Stallia, Red Stinger.

-Zombies: Adventurer Zombie, Conehead Adventurer, Buckethead Adventurer, Flag Adventurer Zombie, Lost Pilot Zombie, Excavator Zombie, Parasol Zombie, Relic Hunter Zombie.

-Flags: 3

-Reward: Coin Bag

* Trap Tiles III

-Level Type: Trap Tiles

-Plants: Red Stinger, Kernal-pult, Stallia, Threepeater, Potato Mine.

-Zombies: Adventurer Zombie, Conehead Adventurer, Buckethead Adventurer, Flag Adventurer Zombie, Explorer Imp, Porter Gargantuar, Lost Pilot Zombie, Bug Zombie, Excavator Zombie, Turquoise Skull Zombie.

-Flags: 3

-Reward: Coin Bag, 10,000 Coins
Mage

Mages are erudite and wise, able to understand both physical and elemental laws. They are adept at exploiting enemy vulnerabilities due to the wide array of spells at their disposal. While raging storms and inferno are at their fingertips, Mages find it difficult to withstand the rigors of frontline combat.
Barbarian

Barbarians are the most battle-hardened of all warriors, wielding their instinct like a weapon. A Barbarian's physical strength and stamina are unmatched, so it comes as no surprise that they rely on brute force, rather than technique, to overcome their foes. Even a lightly-armored Barbarian can be fairly difficult to take down.
Code Map

Normal text indicates a file

*Italics* indicates a folder

***Bold Italics*** indicates a top folder

~~Strikethrough~~ indicates something that has been deprecated and will be removed once it is made sure that the object will never be used again and no part of the code is dependent upon it anymore.

## C++

* ***Army***
	+ Army
* ***Data***
	+ SettingsVar
	+ TeamObj
	+ TeamStruct
* ***LandDiv***
	+ Territory
	+ Invasion
* ***Libraries***
	+ ~~WrapperLibraryGeneral~~
* ***Pawns***
	+ BaseFlyingPawn
* ***Player***
	+ BasePlayerController
	+ BaseGameState
* ***Utilities***
* BaseGameInstance\_Network
* BaseGameState
* BaseGameUserSettings
* includes.h
* MegaRiskGameMode
* ~~Ownable\_Actor~~
* SessionSearchWrapper

## Blueprints/Content

* ***Blueprints***
	+ *LandDiv*
		- Territory\_BP
	+ BaseGameInstance\_Network\_BP
* ***Data***
	+ megarisk\_settings
	+ megarisk\_settings\_categories
	+ SettingsCategoryTable
	+ SettingsTable
	+ SettingType\_Enum
* ***UMG***
	+ *Fonts*
	+ *Textures*
	+ HostGameWidget
	+ MainMenu
	+ SessionRow
	+ SessionScreen
	+ SettingRow
	+ SettingsCategory
	+ SettingsCategoryButton
	+ SettingsScreen
	+ TerritoryMenu
Lords of Xulima Wiki

**Welcome to Lords of Xulima Wiki,**
the world of Xulima resource anyone can edit.
We are currently maintaining 27 articles with 309 edits!

Official Twitter | Official Forums

Lords of Xulima is set in a mythical, uncharted continent where the world makers once lived, in ancient times. The game features a vast, immersive world where you will take on the mantle of Gaulen the Explorer and his 5 companions, in their epic journey among the struggles of Gods and Men.

Play as a story-driven protagonist and customize your party for a complete role-playing experience. 10 classes and over 100 survival or combat-oriented skills. Non-linear narrative; tackle the Towers of Sorcery, Divine Temples, Impious Princes and Titans in an order which best suits your abilities. Tactical turn-based combat, player-friendly random encounter system and strategic party management – purchase scrolls, blessings, potions, food and tools for the journey. A vast, beautiful continent to explore: Lush forests, arid deserts, freezing glaciers and even the suffocating heat of a volcano, enhanced by weather effects. Castles, Towers, Temples and Caves steeped in secrets, engaging puzzles and deadly traps. Inspired by decades of fascination for old-school Eastern and Western RPG series. All presented through a modern, intuitive interface. Charming hand-drawn 2D landscapes, combined with smooth 3D modeling for character and combat animations.

Twitter
Army

Armies are one of the key components of Mega-Risk. In short, they move around the map, defending and capturing territories.

## Detailed Description and Abilities

Armies are actors spawned during main gameplay that inhabit territories. When spawned, they take a number of troops from their territory and use them as their troop amount. They can also deposit a number of troops back into the garrison of their territory.

Armies are mainly used to attack an enemy's assets. They can attack any enemy territory adjacent to their own territory, or any enemy armies stationed in those adjacent territories. Armies can also be attacked by enemy armies.

If an army's troop count ever reaches zero, it is automatically deleted.

### Full Ability List

* Used during Main Gameplay
* Spawned by territories
* Inhabit territories
* Holds number of troops
* Transfers troops between self, home territory, and other friendly armies
* Can 'dissolve' back into inhabited territory's garrison
* Can attack enemy territories/armies
* Can defend against attacking armies
* Can change teams

## Code Documentation

### Properties and Variables

* int32 **~~teamNum~~:** the id of the army's Team. DEPRECATED as teams no longer use ids. Replaced by 'team'. UProperty
* int32 **troops:** the number of troops the army currently has. UProperty
* bool **isGeneral:** determines if the army has a General applied to it. NOT YET IMPLEMENTED. UProperty
* bool **isMarshal:** determines if the army has a Marshal applied to it. NOT YET IMPLEMENTED. UProperty
* ATerritory\* **homeTerr:** pointer to the Territory the army is currently residing in. UProperty
* UTeamObj\* **team:** pointer to the army's team-object. UProperty
* TArray<UStaticMesh\*> **Meshes:** list of possible meshes an army can use (depending on what team it's on). NOT YET IMPLEMENTED.
* UGameInstance\* **gameInstance:** pointer to the current Game Instance
* AGameState\* **gameState:** pointer to the current Game State
* AGameMode\* **gameMode:** pointer to the current Game Mode
* AController\* **controller:** pointer to the Player/AI Controller that owns the army
* UStaticMeshComponent\* **armyMesh:** the army's mesh. Currently not working. UProperty
* UTextRenderComponent\* **troopText:** the army's troop number, displayed above the army. Currently not working. UProperty

### Functions

* void **Move**(ATerritory\* newTerr): moves the army from one territory to another. UFunction.
	+ newTerr: pointer to the territory that the army will be moving to
* void **ChangeOwner**(UPARAM(ref) UTeamObj\* &newOwner): transfers the army to a different team. UFunction
	+ newOwner: pointer to the army's new team-object.
* void **UpdateText**(): updates **troopText** to show the correct number of troops. UFunction. NOT YET IMPLEMENTED.
* void **~~UpdateMesh~~**~~(int32 newTeamNum)~~: updates the army's mesh when it changes teams. UFunction. DEPRECATED as this can be done in 'ChangeOwner'.
* void **~~UpdateTroops~~**(): i don't even know what this does. It's probable DEPRECATED.
Threepeater

**Threepeater** is a plant in Plants vs Zombies 2: It's About Time (GMXX Version), obtained after completing Pirate Seas - Day 13.

## Usage

Threepeater is an attacking plant that shoots a pea in 3 lanes (its lane, and the lanes above and below it) every 1.5 seconds. These peas deal normal damage shot each.

* Sun Cost: 300
* Recharge: Fast
* Health: 6 bites
* Obtained: After beating Pirate Seas - Day 13
* Plant Food Ability: Shoots a rippling barrage of 90 peas.

## Almanac Entry

*Threepeater loves playing multiplayer in video games, but split-screen never works because the left head always cheats.*

## Level Upgrades

* Level 1: Nothing
* Level 2: Has a 50% chance of shooting 2 peas at once in each of the three lanes.
* Level 3: Always shoots 2 peas at once in each of the three lanes.
* Level 4: Its plant food food ability lasts twice as long, firing a total of 180 peas.
* Level 5: Has a 25% chance to use its plant food ability upon planting.
Body & Mind

### **Rage**

Barbarians' unbridled fury allows them to score critical hits more often in combat.

### **Perception**

Ability to detect traps, secret doors or treasure concealed in the environment (this skill is attempted automatically each time the party moves).

 Other | 2 | 1

### **Fast Reflexes**

Faster reflexes make it easier for this character to dodge certain attacks, evading all damage.

### **Body Building**

Increased muscle development causes this character to gain more hit points.

### **Meditation**

Improved clarity and focus expand this character's power point pool.

### **Immunity**

Gain additional resistance to all types of damage.

### **Learning**

Higher learning ability means this character will receive more experience point rewards from all sources (including combat, completing missions, disarming traps, etc).

### **Steadiness**

Reduce the stunning effect duration gradually until reaching total immunity to this effect.
Bertie

**Bertie** (also known as **Classic Bertie**) is a road vehicle in the Classics theme.

## Availability

* 3-Pack 10 (2017)
* 30 MINIS! (2017)
* 40 MINIS!
* 3-Pack 11 (2018)
* Advent Calendar (2022)

## Trivia

* The prototype Bertie features a silver outline around his face, and a front and back window, while the produced version does not.
* Because his chassis is of the same mold as every other vehicle, Bertie has buffers and couplings, and his wheels have spokes and counterweights.
* Bertie, Harold, and Kevin are currently the only non-rail vehicles to have MINIS.
Knowledge of Items

### **Lockpicking**

Ability to open locks which are sometimes found on doors and chests. As this skill increases, the process of picking a lock will become less complicated, and mistakes will be less likely to break your lockpicks (which are required to use the skill).

 Explorer | 2 | 2

### **Trap Disarming**

Ability to disarm most traps. As this skill increases, traps will become less complicated to disengage.

 Explorer | 2 | 2

### **Object Evaluation**

Ability to know the price of a looted object. Used automatically whenever an item with unknown value is in the inventory, provided this skill is high enough.

 Explorer | 4 | 2

### **Mercantilism**

Ability to haggle and understand the value of a merchant's inventory. Allows for more profitable sales and less expensive purchases.

 Explorer | 5 | 2

### **Object Identification**

Ability to identify an unknown object's properties. Used automatically whenever an unidentified item is acquired, provided this skill is high enough.

 Arcane Soldier | 8 | 3
Player's House/Dialogue

## Tutorial

*(After the player completes the level and receives the hot sauce, Crazy Dave appears)*

Crazy Dave: Hey neighbor!

Crazy Dave: Can I borrow your hot sauce?

*(Crazy Dave brings out his taco)*

Crazy Dave: I've been holding this taco forever!

*(Crazy Dave eats his taco)*

Crazy Dave (Surprised): Oh! That was... AMAZING!

Crazy Dave: I want to eat THAT taco again! I need my TIME MACHINE!

*(Penny appears)*

Crazy Dave: Her name is Penny and I'm Crazy Dave. But you call me Crazy Dave.

Penny: Finally, another User who can process my queries.

Penny: Let me postulate, User Dave wants to go back in time to eat his taco.... again...

Crazy Dave: She's so smart! Now let's go after my taco!

*(Crazy Dave and Penny leave)*
7-Pack 4 (2017)

## 7-Pack 4

**7-Pack 4** is a pack in the 2017 series.

## Contents

* Charlie
* Diesel
* Millie
* Gold Cargo Car (*exclusive*)
* Clown Fish Ben
* Invisible Henry
* Steel James

## Trivia

* Gold Cargo Car features a truck with a gold prospector's logo on the sides and filled with gold bars and coins.

## Gallery

Animated Gold Cargo CarPrototype Gold Cargo CarGold Cargo CarBoxBox back
Prayers of Protection

### **Divine Armor**

Create a magical shield in front of the target, reducing the amount of physical damage they take.

*Target: One ally*

 Paladin | 7 | 3

### **Regeneration**

Restore a portion of one ally's hit points over time

*Target: One ally*

 Paladin | 13 | 3

### **Divine Prayer**

The caster prays for assistance, restoring a portion of lost hit points and power points.

*Target: Self*

 Paladin | 16 | 3

### **Organic Protection**

Increase the party's resistance to poison and disease.

*Target: All allies*

 Paladin | 31 | 3

### **Elemental Protection**

Increase the party's resistance to heat, cold, and electric damage.

*Target: All allies*

 Paladin | 34 | 3

### **Magical Protection**

Increase the party's resistance to energy, divine, and mental damage.

*Target: All allies*

 Paladin | 37 | 3

### **Mass Divine Armor**

Create a magical armor around the target which increases its physical defense.

*Target: All allies*

 Paladin | 49 | 4

### **Mass Regeneration**

Cause all allies to recover some lost hit points over time.

*Target: All allies*
Nature

### **Knowledge of Herbs**

Ability to collect or spot concealed herbs, fruits and mushrooms. More supplies can be gathered each time such items are collected.

### **Camouflage**

The Explorer applies his mastery over natural concealment to disguise the entire group. Allows the party to avoid encounters with wandering enemies. Powerful enemies cost more to avoid, but increasing this skill's level will reduce how much it costs.

### **Knowledge of Terrains**

Ability to lead the party through hazardous landscapes like forests, deserts and swamps. Allows the party to move faster and consume less food when traveling through such terrains.

### **Exploration**

Ability to survey the party's surroundings. Increases sight radius outside of combat.

### **Hunting**

Ability to gather food from slain enemies. The amount of food obtained depends on both the level of this skill, and the type of creature defeated.