Gain Influence

**Gain Influence** is a personal quest.

## Overview

This is a personal quest which you can choose when entering the peninsula.

You can complete the quest by completing several of the following quests:

* Support of Gale Rocks
* Support of Creeks
* Support of Old Págos
* Support of Monks
* Support of the Tribe of the Green Mountain
* Support of Howler's Dell

## Endings

After completing enough of the above quests, you will reach one of two ending branches for your personal quest, depending on the number of the lies told and moral choices made. This will play out when you sleep.

### Incompleted

If your character is unable to gain influence, they can either stay in Hovlavan or try again in another city. If your character leaves Hovlavan, the outcome of their journey varies depending on the level of equipment acquired.

### Still you

In this branch, you have sometimes lied, but not excessively, and have avoided sacrificing others for your well-being. You continue to recognize yourself as the same person who entered the peninsula.

To reach this branch, you should minimise the lies you tell in general, and especially avoid lying if it benefits you. For example, you should refuse any shady deals when completing Check on Iason or Quills for The Monastery. However, you may wish to lie to protect people such as Aegidia, the Runaway Bandit or Glaucia's parents.

You receive two choices which will determine your character's ending.

#### I've managed to keep my conscience clean

If your character holds on to their conscience, they will be successful in the world of politics for several decades, either leaving the political scene after achieving a strong grasp, or reaching the position of mayor within the peninsula.

#### I don't really care about that

If you stay determined, your character will abandon their morals in the ending, becoming cruel and murderous during their decade in politics.

### The *real* you

In this branch, you have lied frequently, sometimes for your own benefit, and have crafted a web of manipulations. You no longer recognize yourself as the same person who entered the peninsula.

You receive two choices which will determine your character's ending.

#### I regret the things I've done

If you regret your path, your character will maintain their conscience. Their web of lies is eventually untangled.

#### What matters is that I will be fine

If you stay determined, your character will abandon their morals in the ending, becoming cruel and murderous during their time in politics.

## Journal

While I'm in the North, I should build connections among the local leader so I can become a major player in the merchant guild.
I proved my value to the council of Gale Rocks. Any negotiator with me on their side will have a strong advantage.

I was able to defend my position in front of the tribe of Creeks. They will surely listen to any negotiator who has my support.

I layed the groundwork for the future negotiations with Old Págos, and as the *savior* of this place, I may gain something extra from it.

Dealing with The Tribe of The Green Mountain may be problematic, but since I got on their good side - it's not impossible.

### Completed

#### Still You

I've made some powerful connections and didn't lose my identity in the process. I'll have a great advantage when talking to the members of the guild.