recursal/Fanatic-Fandom huggingface dataset:
Blacksmith

**Building cost:** 1000  5 .
**Buildings required:** none.

**Blacksmith** is one of the standard buildings, which can be built in every town. It enables heroes to buy war machines.

#### Fortress, Rampart and Necropolis

* First Aid Tent can be purchased for the cost of 750 .
* Oddly enough, Necropolis heroes cannot learn first aid, even though their blacksmith produces first aid tents.

#### Inferno, Stronghold and Tower

* Ammo Cart can be purchased for the cost of 1000 .

#### Castle, Dungeon and Conflux

* Ballista can be purchased for the cost of 2500 .

## Horn of the Abyss

#### Cove

* Cannon can be purchased for the cost of 4000 .

#### Factory

* Ammo Cart can be purchased for the cost of 1000 .

## See also

* Ballista Yard - Special building for Stronghold. Visiting heroes can purchase a ballista for 2500 gold. Blacksmith is required for building Ballista Yard.
* War Machine Factory
* Cannon Yard
Comparison of Level 4 Creatures

### Tabular Overview

Here a tabular overview of all level 4 creatures. Averages use Horn of the Abyss  values and ignore neutral creatures.

### Level 4 unit comparison

See also:

* Comparison of Level 1 Creatures
* Comparison of Level 2 Creatures
* Comparison of Level 3 Creatures
* **Comparison of Level 4 Creatures**
* Comparison of Level 5 Creatures
* Comparison of Level 6 Creatures
* Comparison of Level 7 Creatures
* Comparison of Ranged Creatures
* Horn of the Abyss (Documentation)#Creatures
* Horn of the Abyss (Documentation)#Town Gameplay
Kithairin Saar

Kithairin Saar ist einer von vielen Kopfgeldjägern, die auf Aarklash ihr Unwesen treiben. Auf die gesamte Bande der Wüstenkrieger von Bran-Ô-Kor ist eine Belohnung ausgesetzt. Kithairin interessiert jedoch nur ein Kopf, nämlich der von Avangorok, dem lukrativsten Ziel.

## Quellen

* Incarnationkarte – Für das Gold und das Blut

Kategorie:Personen (Unabhängige)
Jadharis-Klon

Die **Jadharis-Klone** gehören zu den neueren Schöpfungen der Alchemisten von Dirz.

## Allgemeines

Diese Klone wurden speziell erschaffen, um absolut gehorsam zu sein. Man hatte schlechte Erfahrungen mit dem Aufbegehren von Sasia Samaris und Cypher Lukhan gemacht und nun versucht dem entgegen zu wirken. Manche Alchemisten hoffen sogar, die Jadharis-Klone würden die entsprechenden Offiziere für immer ersetzen.

Sie wurden vom Technomanten Jadharis aus Shamir erschaffen.
Cornucopia

**Cornucopia** is a relic class combination artifact and is equipped in the misc slot. Combination artifacts were first added in the Shadow of Death expansion. In addition to the regular bonuses, the Cornucopia will generate 4 , 4 , 4  and 4  each day.

Requires the following artifacts to create:

* Everflowing Crystal Cloak
* Everpouring Vial of Mercury
* Eversmoking Ring of Sulfur
* Ring of Infinite Gems

## See also:

* List of artifacts
* List of artifacts (HotA)
Cove creature dwellings

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

See also:

* Creature dwelling
* External dwellings (HotA)

* Castle creature dwellings
* Rampart creature dwellings
* Tower creature dwellings
* Inferno creature dwellings
* Necropolis creature dwellings
* Dungeon creature dwellings
* Stronghold creature dwellings
* Fortress creature dwellings
* Conflux creature dwellings
* **Cove creature dwellings**
Counterstrike

**Counterstrike** is a 4th level spell in the School of Air Magic. It enables allied troops to retaliate extra times. The effect becomes a mass spell at expert level.

**Bug:** There is a bug with Counterstrike, so even if it is dispelled, it will still work for the current round.

**Creatures immune to Counterstrike:**

* Royal Griffin (Counterstrike can be cast on Royal Griffins, but it's a waste, since they already have unlimited retaliations.)
* Fangarm  (Counterstrike can be cast on Fangarms, but it's a waste, since they already have unlimited retaliations.)

* Gold Dragons
* Magic Elementals

* Black Dragons

**Creatures capable of casting Counterstrike:**

* Master Genies (advanced level)

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Most effectively cast on strong troops like Vampire Lords or those that strike all around, or *massively* numbered troops like Halberdiers.
Barbarian

**Barbarians** are the might heroes of Stronghold.

*"Barbarians are little concerned with anything outside the pursuit of military might. Consequently, they advance most quickly in attack based skills and slowly in all others. Barbarians wield massive weapons and wear little armor." RoE manual*

As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto .

All Barbarians start with the secondary skill Offense. They cannot learn Necromancy and Water Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

* Artillery
* Ballistics
* Pathfinding
* Scouting
* Tactics
* First Aid
* Intelligence
* Scholar
* Sorcery
* Water Magic

## See also:

* Hero class
* List of heroes
* List of heroes (HotA)
Corporeal Punishment

Victory condition: Defeat Hero or Defeat All Enemies

## Prologue

 Unnamed male general: A Death Knight named Mot, refuses to obey King Gryphonheart’s orders. An example must be made so others will not contemplate such traitorous action. Mot has insulated himself with his armies. Infiltrate his troops, kill him, and take his command. When he is dead, resurrect his corpse and employ him in your ranks.
Cover of Darkness

*This article refers to the Necropolis building. For the Adventure Map location, see Cover of Darkness (Adventure Map).*

**Building cost:** 1000 .
**Buildings required:** Fort.

The **Cover of Darkness** is a special building of necropolis town. It creates an unexplored area of 20 square radius around the town for opposing players, which is regenerated at the beginning of the owner's turn. The effect is similar to the cover of darkness (a sphinx on a platform emitting a shroud) found on the adventure map. A Tower town with a lookout tower can (partially) cancel the effect for tower's owner. However, a skyship does not cancel the effect.
On the other hand, the Cover may inadvertently reveal the necropolis' [rough] position, if the opposing players have not seen the town yet, but they notice that the same part of map is being covered each turn.
Blind

**Blind** is a 2nd level spell in the School of Fire Magic. It is a mind spell that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with Cure and Dispel, and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its initiative, or if its turn has already passed for the round, it will act immediately.

**Creatures immune to Blind:**

* Golems
* Undead
* Elementals
* Mechanicals
* Giants and Titans
* Fangarms

* Green and Gold Dragons
* Red and Black Dragons
* Azure Dragons

* Magic Elementals

* Efreet and Efreet Sultans

* Firebirds \**(not in Horn of the Abyss)* and  Phoenixes

* Troglodyte and Infernal Troglodyte
* Sandworm and Olgoi-Khorkhoi

**Creatures capable of casting Blind (after attacking):**

* Unicorn
* War Unicorn

**Artifacts that provide immunity to Blind:**

* Pendant of Second Sight
* Badge of Courage \**(not in Horn of the Abyss )*
* SleepkeeperSleepkeeper

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with Resurrection spell, and managing to blind opponent's last creature stack. This leads to a situation where the opponent will have no chance to retreat, and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is War Machines, which cannot be blinded and therefore with Artillery or First Aid secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles Ballistics secondary skill may offer a chance for the enemy hero to escape.
The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact Orb of Vulnerability, which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example Black Dragons.

Blind with Ballista or Arrow Towers
One annoying thing is that if you don't have the Artillery skill, sometimes Ballista or Arrow Towers (or Cannon in Horn of the Abyss) will shoot at blinded targets, unintentionally removing Blind. Therefore it's sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don't have Artillery, for example, by destroying it by magic (using spells like Meteor Shower which can damage both enemy troops and units of the caster).

## See also

* Mind Spells
* Hindering Spells
Counter

**Counter** is a term for spells that have counterpart spell which dispels (cancels) it, and which it dispels. This means that both counter spells in a pair can not be active on the same unit at the same time. When a counter spell is cast on a unit which is under the effects of its counterpart, the existing spell effect will be removed and the newly cast spell will take effect.

**Counter spells:**

* Bless ←→  Curse
* Haste ←→  Slow

#### Opposite spells

Additionally, there are spell pairs that do not dispel each other and therefore are not true counter spells. However, their effects are equal and opposite and in that sense they cancel each other.

**Opposite spells:**

* Fortune ←→  Misfortune
* Mirth ←→  Sorrow
Bow of Elven Cherrywood

**Bow of Elven Cherrywood** is a treasure class artifact equipped in the misc slot. When equipped, it gives +5% to hero's archery secondary skill. If a hero does not have the skill, the artifact has no effect.

In Shadow of Death expansion, Bow of Elven Cherrywood can be combined with Bowstring of the Unicorn's Mane and Angel Feather Arrows to create Bow of the Sharpshooter (combination artifact).

## Related artifacts

* Bow of the Sharpshooter
* Bowstring of the Unicorn's Mane
* Angel Feather Arrows

## See also:

* List of artifacts
* List of artifacts (HotA)
Cloak of the Undead King

**Cloak of the Undead King** is a relic class combination artifact and is equipped in the shoulders slot. Combination artifacts were first added in the Shadow of Death expansion. The artifact allows the raising of killed enemy troops as skeletons after battle, as if the hero had Necromancy. The power of the skill is 30% (15% in HotA) , which is equal to the total Necromancy buff provided by all of the components. Unlike the real Necromancy secondary skill, the basic effect cannot be increased by the Necromancy Amplifier, Soul Prison or the Necromancy specialty, - it's always 30% in Shadow of Death and 15% in Horn of the Abyss.

For heroes with Necromancy, the artifact effect is different. They get all the skill buffs available (except for the cloak's components effect), and the level of the skill determines which kind of undead will rise:

* Walking Dead with basic Necromancy
* Wight with advanced Necromancy
* Lich with expert Necromancy

If there are only upgraded creatures in the army and no empty slots available, Zombies, Wraiths or Power Liches will be raised, but just 66.6% compared to the number of unupgraded ones.

Requires the following artifacts to create: Amulet of the Undertaker, Dead Man's Boots, and Vampire's Cowl

## Horn of the Abyss

In Horn of the Abyss, the power of the Cloak of the Undead King was cut in half, as Necromancy itself. It gives heroes without Necromancy just 15% skill instead of 30%.

## See also:

* List of artifacts
* List of artifacts (HotA)
Crown of the Supreme Magi

**Crown of the Supreme Magi** is a minor class artifact equipped in the head slot. When equipped, the crown gives hero +4 to knowledge skill.

## Horn of the Abyss

* Forms the Ironfist of the Ogre together with the Ogre's Club of Havoc, Targ of the Rampaging Ogre and Tunic of the Cyclops King.

## Related artifacts

* Ironfist of the Ogre
* Ogre's Club of Havoc
* Targ of the Rampaging Ogre
* Tunic of the Cyclops King

## See also:

* List of artifacts
* List of artifacts (HotA)
Beastmaster

**Beastmasters** are the might heroes of Fortress.

*"Through physical force and intimidation, Beastmasters build their realms by subjugating those dwelling nearby. As a consequence, they are little interested in the pursuit of mystical knowledge. Beastmasters often costume themselves in the likeness of vicious swamp creatures." RoE manual*

As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto .

All beastmasters start with the secondary skill Armorer. They cannot learn Necromancy and Fire Magic, which means they can only acquire them from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

* Artillery
* Logistics
* Navigation
* Pathfinding
* Diplomacy
* Eagle Eye
* Estates
* Intelligence
* Scholar
* Sorcery
* Fire Magic

## See also:

* Hero class
* List of heroes
* List of heroes (HotA)
Captain

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Captains** are the might heroes of Cove.

As they are heroes of a neutral town, this allows them to sacrifice for experience both creatures and artifacts on Altar of Sacrifice and in Grotto .

Captains cannot learn Necromancy, which means they can only acquire it from Witch Huts (if allowed), Scholars, Seer's Huts, Pandora's Boxes or Events.

* Offense
* Pathfinding
* Scholar
* Wisdom

## See also:

* Hero class
* List of heroes
* List of heroes (HotA)
Black Market

**Black Market** is an adventure map location, where heroes can buy Artifacts. The available artifacts contain three treasure artifacts, three minor artifacts, and one major artifact. Unlike Artifact Merchants, the Black Market is never restocked. The prices of artifacts are derived from their basic costs and are the same as in Artifact Merchants with five Marketplaces (basic price x 2,5).

If all the artifacts of the certain class are restricted on the map, artifacts of a random class (relics and combo included) will be generated instead.
Spell Scrolls or tomes of magic cannot be found on Black Market.

## See also

* List of map objects
* List of map objects (HotA)
Catherine

**Catherine** the Knight is a Castle hero.

Queen Catherine Ironfist (née Gryphonheart) is married to King Roland Ironfist.

She appeared in Restoration of Erathia campaign "For King and Country" first, but was unavailable in a single scenarios. Her look changed in Armageddon's Blade, and she is also available in Shadow of Death. Typically, Catherine is not playable, but the map-maker may enable her in scenarios or custom campaigns.

## Restoration of Erathia

Queen Catherine's biography: *"Queen Catharine Ironfist of Enroth is the eldest and only surviving daughter of the late King Gryphonheart. She returned to Erathia upon learning of her father's death, discovering only then that the nation of her birth was being torn apart by its enemies".*

 Queen Catherine's portrait.

## Specialty

The in-game description *"Increases the Attack and Defense skills of any Swordsmen or Crusaders for each level attained after 4th level."* is erroneous in "each level attained" moment, and lacks the speed bonus information. *(Description is fixed in HotA ).*

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Queen Catherine is an exact copy of Sorsha the Knight.

See also:

* List of campaign heroes
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Conquest of the Underworld

**Conquest of the Underworld** is the second episode in the Heroes Chronicles. It was sold as a stand-alone game using the Shadow of Death version of the engine, but missing multiplayer and random or custom maps.

## Backstory

The Ancestors send Tarnum to help Queen Allison rescue the soul of her father from the depth of the Underworld. But the demons and undead are the least of his worries when Tarnum faces his past crimes. *(Campaign description.)*

Ever have a dream you can't quite shake? It's called a vision, and Queen Allison had a nasty one. Her father's soul was torn from Paradise and dragged into the Underworld. Allison called for a hero to champion her. But only one responded: Tarnum. *(Intro video.)*

## Heroes

* Tarnum the Knight
* Allison the Knight (identical to Catherine)
* Mensor the Knight
* Jorm the Demoniac (identical to Xeron)
* Deezelisk the Heretic (identical to Axsis)
Cost

**Cost** refers to the resources one has to pay in order to gain something in return. Typical situations are when one is recruiting creatures, constructing buildings or hiring heroes. The most common resource used in trades is gold, which is needed for almost everything. Wood and ore are typically needed to construct buildings. Mercury, sulfur, crystal and gems (otherwise known as magical resource) are also commonly used in building construction, especially for mage guilds, and usually they are needed to hire 7th level creatures.

Cost is given in the following order: gold, wood, ore, mercury, sulfur, crystal and gems. For example, a tavern's cost is given as "500  and 5 ". If a player decided to build a tavern, these resources are reduced from the kingdom's treasury.
Bird of Perception

**Bird of Perception** is a treasure class artifact equipped in the miscellaneous slot. When equipped, it gives +5% to hero's eagle eye secondary skill. If a hero does not have Eagle eye skill, the artifact has no effect.

## Related artifacts

* Stoic Watchman
* Emblem of Cognizance

## See also:

* List of artifacts
* List of artifacts (HotA)
Berserk

**Berserk** is a 4 level spell in the School of Fire Magic. It is a mind spell that makes the target attack the nearest troop whether it is an ally or enemy. This also includes war machines. If the creature cannot attack anyone, the spell expires after 255 turns.

AI cannot cast this spell *(fixed in HotA).*

**Creatures immune to Berserk:**

* Golems
* Undead
* Elementals
* Mechanicals
* Giants and Titans
* Fangarms

* Gold Dragons
* Magic Elementals

* Black Dragons
* Efreet and Efreet Sultans

* Firebirds \**(not in Horn of the Abyss)* and  Phoenixes

**Artifacts that provide immunity to Berserk:**

* Badge of Courage (not in Horn of the Abyss)
* Pendant of Dispassion

## HD mod

**Fixed creature bugs while under the "Berserk" spell.**

* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.
Boots of Speed

**Boots of Speed** is a minor class artifact equipped in the feet slot. When equipped, the boots increase hero's movement on land by +600 points.

This artifact is a common candidate for artifact juggling as the movement benefit is gained at the start of every turn, and irrelevant to other aspects of gameplay. It is one of the most sought-after artifacts in the game, as movement points are a critical key to winning on Heroes 3 maps of all sizes.

## Horn of the Abyss

In Horn of the Abyss, the boots increase hero's movement points by +400.

## See also:

* List of artifacts
* List of artifacts (HotA)
* Movement
Celestial Necklace of Bliss

**Celestial Necklace of Bliss** is a relic class artifact equipped in the neck slot. When equipped, the necklace increase all four hero's primary skills by 3.

You cannot purchase relic artifacts in Artifact Merchants.

Part of the Angelic Alliance.

## Related artifacts

* Angelic Alliance
* Armor of Wonder
* Sandals of the Saint
* Lion's Shield of Courage
* Sword of Judgement
* Helm of Heavenly Enlightenment

## See also:

* List of artifacts
* List of artifacts (HotA)
Castle creature dwellings

**Castle creature dwellings** contains all the structures that provide hireable creatures catgeorized as Castle creatures.

See also:

* Creature dwelling
* External dwellings (HotA)

* **Castle creature dwellings**
* Rampart creature dwellings
* Tower creature dwellings
* Inferno creature dwellings
* Necropolis creature dwellings
* Dungeon creature dwellings
* Stronghold creature dwellings
* Fortress creature dwellings
* Conflux creature dwellings
* Cove creature dwellings
Conflux creature dwellings

## Horn of the Abyss

* Basic growth of Firebirds and Phoenixes decreased to 1.
* **Building tree**
	+ Constructing **Upg. Magic Lantern** now requires Mage Guild Level 1 and Magic University beforehand.
* **Building prices**
	+ Cost of constructing the **Pyre** went up from 10 to 20 mercury and from 10000 to 15000 gold.

See also:

* Creature dwelling
* External dwellings (HotA)

* Castle creature dwellings
* Rampart creature dwellings
* Tower creature dwellings
* Inferno creature dwellings
* Necropolis creature dwellings
* Dungeon creature dwellings
* Stronghold creature dwellings
* Fortress creature dwellings
* **Conflux creature dwellings**
* Cove creature dwellings
Bloodlust

**Bloodlust** is a 1st level spell in the School of Fire Magic. It increases the attack skill of target allied creature for melee attacks.

**Heroes starting with Bloodlust:**

* Ash the Heretic
* Gird the Battle Mage
* Inteus the Elementalist
* Malekith the Warlock
* Saurug the Battle Mage

**Heroes specialising in Bloodlust:**

* Ash the Heretic
* Inteus the Elementalist

**Creatures immune to Bloodlust:**

* Green and Gold Dragons
* Red and Black Dragons
* Azure Dragons

* Magic Elementals

* Efreet and Efreet Sultans

* Fire and Energy Elementals
* Firebirds \**(not in Horn of the Abyss)* and  Phoenixes

**Creatures capable of casting Bloodlust:**

* Ogre Mages
* Master Genies
* Enchanters
Burning of Tatalia

Victory condition: Defeat All Enemies

## Prologue

 Adrienne : I do not know what the dead remember from their time among the living. If Lord Haart had memory of Tatalia, it has failed him. Scouts report the dead knight has turned northwest and set up along the coast. Now I have him trapped. However, army morale is low. My people do not like following a fire witch, yet they dislike becoming undead even more.

## Epilogue

 Adrienne : Tomorrow, I will wake and this nightmare will end for both myself, Tatalia, and its people. I do not know if I have buried a hero... or a villan. In my travels I have heard many stories of Lord Haart's bravery and ultimate downfall. When I lay to rest, I wonder if the stories my countrymen tell will speak of me as a fire witch in a land of earth and water... or as hero.
Beholder and Evil Eye

**Beholders and Evil Eyes** are the level 3 creatures of Dungeon. They are recruited from the Pillar of Eyes.

*"Beholders and evil eyes can attack at range with rays projected from their eyes. At close range they attack with equal damage using their multiple tentacles." RoE manual*

## Heroes with a specialty

* Ajit the Overlord has beholders as a specialty, which increases the attack and defense skills of any beholders or evil eyes for each level attained after 2nd level, and gives them a speed bonus of 1.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

They are considered a good level 3 shooter, especially because of their high stats and no-melee penalty, which make them very effective for clearing the map in the early game. Their only downside is their relatively high cost and their somewhat low damage for late game.

Beholders and Evil Eyes are the creation of a Warlock called Agar, who was present in the previous HoMM games.

See also:

* List of creatures
* List of creatures (HotA)
* Comparison of Level 3 Creatures
* Comparison of Ranged Creatures
Clancy

**Clancy** the Ranger is a Rampart hero.

## Specialty

The in-game description *"Increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level."* is erroneous in "each level attained" moment, and lacks the speed bonus information. *(Description is fixed in HotA ).*

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Bidley

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Bidley** the Captain is a Cove hero.

Bidley is typically only available in the campaign, unless the map-maker has enabled him in custom scenarios.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Bidley is basically Cove's counterpart of Gelu. But he only upgrades Pirates and Corsairs, while Gelu can upgrade both Archers and Wood Elves, thus having less creatures to upgrade. Upgrading them to Sea Dogs is expensive, yet reduces need in upgrading Frigate (which is even more expensive!), gets you them faster and makes early game easier. With a group of Sea Dogs you can quickly clear many neutral creatures on a map, during early game. Moreover, he has only Advanced Offense, so he may choose seven secondary skills.

See also:

* List of campaign heroes
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Creature dwelling

**Creature Dwelling** refers to either a building in a town or a structure that can be found on the adventure map. They are living places of creatures that can be hired. Each dwelling produces its fixed number of creatures each week. There are modifiers that affect (mostly increase) the amount of weekly growth of creatures in an existing dwelling in a town, but they don't apply when a dwelling is built for the first time and until the beginning of the next week the number of obtained creatures equates 'basic growth' only. In towns the growth is cumulative, which means that the creatures not hired will remain in the dwellings. In adventure map dwellings the number of creatures cannot exceed the weekly growth. Also, a hero must visit the dwelling in order to recruit the creatures while a player can hire creatures from town dwellings into town garrison. However, in the Horn of the Abyss , the growth in the adventure map dwellings is also cumulative. For example, uninterruptedly owning an external Warren whose growth is +14 will allow to get up to 28 Troglodytes on the second week, 42 Troglodytes on the third, etc. The month of plague, which is affecting internal dwellings only, in Horn of the Abyss halves the amount of creatures in flagged external dwellings as well.

Only non-upgraded creatures can be hired from the adventure map dwellings. The exception is Golem Factory, which provides Iron Golems in addition to Stone Golems, as well as Gold Golems and Diamond Golems (i.e. 4 independent stacks), both of the latter being neutral creatures. Interestingly enough, the graphic representations of most of the external dwellings resemble the corresponding upgraded town dwellings, despite yielding only non-upgraded units.

The cost of creatures is the same in towns and on adventure map, except level 1 creatures, which are recruited for free from adventure map dwellings. Once the dwelling flies the player's Flag, all associated dwellings in towns receive +1 growth bonus. For example, flagging a Centaur Stables will provide +1 for Centaur and Centaur Captain growth in each Rampart the player owns.

Requiring more than just wealth to be persuaded, adventure map creature dwellings of level 5, 6 and 7 are guarded by non-upgraded versions of the creatures the dwelling produces. The number of creatures is growth times three, which means that level 7 dwellings are guarded by 3 (with exception of Pyre guarded by 6 Firebirds), level 6 by 6 and level 5 by 9 creatures. The guards are renewed at the beginning of each week, which means that the dwelling may be re-flagged peacefully by enemy heroes any number of times during that week. Pre-flagged dwellings are guarded for the enemy at the first week. If the attacking hero retreats or is defeated, only the surviving guards will be there if another hero attacks in the same week.

A hero visiting an adventure map dwelling (or town) that belongs to an allied player doesn't re-flag it and cannot hire creatures from it.

## See also:

* Creature growth

* List of map objects
* List of map objects (HotA)

* External dwellings table (Horn of the Abyss)
Bracaduun

*Only available in Heroes Chronicles.*
**Bracaduun** was a country ruled by Wizard-Kings which imposed their domination over other cultures. The nation was toppled twice by uprising of Barbarians from the Wastelands of Krewlod, first by Jarg and then by Tarnum. During its second fall, the Wizard Gavin Magnus became immortal, took power, and reforged his nation into its modern version, Bracada. Bracaduun was represented by both Towers and Castles. Its capital was the Castle Steelhorn. It was ruled by the Wizard-Kings of Bracaduun, mostly by Kurl, who was also the Imperium's Military Commander, and who despised barbarians, killing one of the bards to prove his cruelty.
Clover of Fortune

**Clover of Fortune** is a treasure class artifact equipped in the misc slot. When equipped, the clover increases hero's luck by +1.

## Related artifacts

* Cards of Prophecy
* Ladybird of Luck
* Still Eye of the Dragon
* Pendant of Courage
* Hourglass of the Evil Hour

## Related artifacts

* Runes of Imminency
* Demon's Horseshoe
* Shaman's Puppet

## See also:

* List of artifacts
* List of artifacts (HotA)
Beatrice

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Beatrice** the Knight is a Castle hero.

Replaces  Sylvia on maps without water. You can read more here.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Centaur and Centaur Captain

**Centaurs and Centaur Captains** are the level 1 creatures of Rampart. They are recruited from the Centaur Stables.

*"Armed with sturdy spears and possessed of good speed and attack ratings, the centaur and centaur captains are perhaps the best basic foot soldier units in the game. While they are also the most expensive basic unit, their abilities and durability keep them useful for longer than most." RoE manual*

## User commentary

*Some may find the information in this section subjective or irrelevant.*

The Centaur Captain is considered to be the best level 1 unit regarding raw stats. The Centaur Captain has the second highest speed of all level 1 units with a speed rating of 8, right behind the Sprite's speed rating of 9. While two hex units are normally a liability later on, the Centaurs' bulkiness makes for excellent blocker units in the early game and during siege defense. Consider combining Centaurs with Wood Elves/Grand Elves for clearing out wandering creatures in your starting area.

See also:

* List of creatures
* List of creatures (HotA)
* Comparison of Level 1 Creatures
Collar of Conjuring

**Collar of Conjuring** is a treasure class artifact equipped in the neck slot. When equipped, the collar increases the duration of all hero's spells without fixed duration by 1.

Part of the Ring of the Magi, together with the Ring of Conjuring and Cape of Conjuring.

## Related artifacts

* Ring of the Magi
* Cape of Conjuring
* Ring of Conjuring

## See also:

* List of artifacts
* List of artifacts (HotA)
Beholders' Sanctuary

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Beholders' Sanctuary** is an adventure map location, and commonly known as one of the Creature Banks. It can only be found in water and guarded by 50–150 Beholders. The more guard there is, the better is the reward. Treasure contains 3000–9000  and 1 artifact.

 The guards are divided into five stacks of 10/15/20/30 Beholders (red hexes). 50% probability of getting a stack of Evil Eyes in the left lower corner (C hex). All the guard stacks of the same speed attack in alphabetic order: from A to E. The object's level can be preset by a map-maker, and the upgraded stack option may be toggled on or off.

The hero's troops are located in blue hexes 1-7 (a tail hex for two-hexed creatures) according to stack positioning in the army slots 1-7. But if the hero has less than 7 stacks, e.g. 3, they will be placed in hexes 1-3 no matter how they were placed in the army slots.

Though war machines are not present on the battlefield, the infinite shots effect from Ammo Cart is active.

Slain enemies do not respawn (should the hero retreat or be defeated). The damaged stack's losses will not be redistributed among the others. If a stack was destroyed, it changes the guards disposition. Its place on the battlefield will be taken by the next one in the attacking order. (E.g.: If **A** stack was destroyed, **B** stack takes its place, **C** stack takes the freshly vacated place of **B** and so on).

## Guards preview

The table shows how to pre-check the guard strength of an object without attacking it.
Guarding stacks accentuated with **bold** font should be considered in the first place.

 10 %:  x150 | 30 x5 | **throng** (100-249) of Beholderslots (20-49) of Evil Eyes

## Default settings for random map generator

* Terrain: water.
* Value: 2500.
* Density: 100.

## See also:

* List of map objects
* List of map objects (HotA)
Boots of Polarity

**Boots of Polarity** is a relic class artifact equipped in the feet slot. When equipped, the boots increase hero's magic resistance skill by 15%. It should be noted, that boots increase magic resistance whether or not the hero has the resistance secondary skill.

You cannot purchase relic artifacts in Artifact Merchants.

## Related artifacts

* Garniture of Interference
* Surcoat of Counterpoise

## Horn of the Abyss

This artifact only slightly reduces the spell power of an opposing enemy hero, instead of granting Resistance (Resistance also works against neutral creatures).

* Forms the  Pendant of Reflection together with the Surcoat of Counterpoise and Garniture of Interference.

## See also:

* List of artifacts
* List of artifacts (HotA)
Breastplate of Brimstone

**Breastplate of Brimstone** is a major class artifact equipped in the torso slot. While equipped, the breastplate increases hero's Spell Power by +5.

Part of Armageddon's Blade combination artifact in the Armageddon's Blade campaign together with Shield of the Damned and Sword of Hellfire.

## See also:

* List of artifacts
* List of artifacts (HotA)
Colosseum of the Magi

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Colosseum of the Magi** is an adventure map location, that will give every visiting hero a choice to either increase power skill +2 or knowledge skill +2 upon their first visit. It is not possible to leave the colosseum without accepting one of these bonuses.

* Limit per map: 32.
* Terrain: any dry land.
* Value: 3000.
* Frequency of occurrence: 50.

## See also

* Arena
* List of map objects
* List of map objects (HotA)
Bertram

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Bertram** the Artificer is a Factory hero. Bertram starts with a spell book and the spell Magic Arrow.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Birds of Fire

Victory condition: Capture Town

## Prologue

 Unnamed male historian: Tarnum always had an obsessive hatred for slavers, so when he learned the Fire Lord had enslaved the beautiful Phoenix he nearly dropped everything. Even when he knew the Elemental Lords would soon attack our world, he returned to the Plane of Fire to rescue them.

## Scenario

### Objects

#### Heroes

 29, 22, 0
 31, 15, 0

## User commentary

*Some may find the information in this section subjective or irrelevant.*

There's an event described above that's supposed to present another 30 Fire or Energy Elementals for hire in the human player's city, but their dwelling in the town is disabled, so the event adds 30  Earth or  Magma Elementals instead (dwelling pre-built since Day 1).
Basilisk and Greater Basilisk

**Basilisks and Greater Basilisks** are the level 4 creatures of Fortress. They are recruited from the Basilisk Pit.

*"The basilisk and greater basilisk have developed the ability to petrify their prey for three rounds. Their attacks have a 20% chance of making this occur. Petrified creatures take 50% damage from attacks and are unfrozen when struck." RoE manual*

## Heroes with a specialty

* Bron the Beastmaster has basilisks as a specialty, which increases the attack and defense skills of any basilisks or greater basilisks for each level attained after 4th level, and gives them a speed bonus of 1. Uniquely, he also starts with Basilisks in his army.

## User commentary

*Some may find the information in this section subjective or irrelevant.*

Basilisks have pretty high stats for their level. As other Fortress creatures, they have an excellent special ability. Upgrading them right away is recommended due to the significant increase in speed.
If you choose Bron as your starting hero (or recruit him as one of the weekly heroes at a tavern), you will have Basislisks in your army. This is the only hero that starts with a level 4 creature and also gives them +1 speed (unless you play Horn of the Abyss as Cove hero Illor starts with Stormbirds), giving your army some advantage in the early game.
Dividing your early basilisks into several stacks is a useful tactic to maximize the chances to trigger the powerful petrification, which will take an enemy stack out of action for a whole three rounds.

See also:

* List of creatures
* List of creatures (HotA)
* Comparison of Level 4 Creatures
Black Sheep

Victory condition: Acquire Artifact or Defeat All Enemies

## Prologue

 Crag Hack : I went back to the Tavern to give Sandro this ugly Helmet he wanted. Now he wants me to get some kind of sword from a Death Knight. That tin plated corpse is hiding out in a swamp, so I have to trudge through miles of muck before I get a chance to hack the sword out of his cold dead hands!

## Scenario

### Objects

#### Events

 15, 68, 0
 46, 39, 0
 64, 9, 0

#### Towns

**Note:** Red Fortress town is inaccessible to the human player. It is not connected with anything else, thus it cannot provide troops who can really fight against the human player. It is created so that AI cannot lose the scenario when the human player captures all Castle towns, thus making a battle with Marzeth inevitable.

#### Signs

 19, 19, 0
 49, 36, 0
Crest of Valor

**Crest of Valor** is a treasure class artifact equipped in the misc slot. When equipped, the crest increases hero's morale by +1.

## Related artifacts

* Badge of Courage
* Glyph of Gallantry
* Pendant of Courage
* Still Eye of the Dragon
* Spirit of Oppression

## Related artifacts

* Ring of Suppression
* Hideous Mask
* Pendant of Downfall

## See also:

* List of artifacts
* List of artifacts (HotA)
Boragus

**Boragus** the Barbarian is a Stronghold hero.

Boragus is also known as **Duke Winston Boragus** or **King Boragus** as he is the ruler of Krewlod nation during the Restoration Wars. He is not an original Restoration of Erathia hero, but was introduced in Armageddon's Blade campaign map "For the Throne".

**Bug:** the starting amount of creatures is equal to the one of the common Castle hero. *(Fixed in Horn of the Abyss)*.

By default, Boragus is not a playable hero, but he may be enabled for custom scenarios in the map editor.

Jabarkas is Boragus' eldest son, and Gundula is his foster child.

## Specialty

The in-game description *"Increases the Attack and Defense skills of any Ogre or Ogre Mage for each level attained after 4th level."* is erroneous in "each level attained" moment, and lacks the speed bonus information. *(Description is fixed in HotA ).*

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

See also:

* List of campaign heroes
* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Buildings specific to each town type

**Buildings specific to each town type** (a.k.a **specific buildings** or **unique buildings**) are structures that can't be built in all towns. They technically include blacksmiths and resource silos as stated in the Restoration of Erathia manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not *unique* per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress, Conflux, and Cove ; followed by artifact merchants specific to Tower, Dungeon and Conflux.

* Grail buildings
* Artifact Merchants
* Shipyard
* Horde building
* Lighthouse
* Stables
* Treasury
* Fountain of Fortune
* Mystic Pond
* Library
* Lookout Tower
* Wall of Knowledge
* Brimstone Stormclouds
* Castle Gate
* Order of Fire
* Cover of Darkness
* Necromancy Amplifier
* Skeleton Transformer
* Portal of Summoning
* Mana Vortex
* Battle Scholar Academy
* Ballista Yard
* Freelancer's Guild
* Escape Tunnel
* Hall of Valhalla
* Blood Obelisk
* Cage of Warlords
* Glyphs of Fear
* Magic University
* Grotto
* Thieves' Guild
Cassiopeia

*Only available when the unofficial expansion, Horn of the Abyss, is installed.*

**Cassiopeia** the Captain is a Cove hero.

## Specialty

Unlike the native terrain speed bonus, the creature specialty speed bonus can affect the hero's movement points in case the creature is the slowest one in the army.

See also:

* List of heroes
* List of heroes (HotA)
* Hero class
* Hero biographies
* List of hero specialties
* List of hero specialties (HotA)
Chain Lightning

**Chain Lightning** is a 4th level spell in the School of Air Magic.

Chain Lightning strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell whether it is a friend or a foe, and this method repeats itself for all the spell's targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is resisted after it has already struck at least one target, it will continue arcing to the next target.

If the casting hero is equipped with the Pendant of Negativity, the lightning strikes will only jump to enemy creatures, even if friendly creatures are closer.

* This spell deals up to (46 + power x 75) damage on basic level, (96 + power x 77.5) on advanced level and (193 + power x 77.5) with expert air magic.

**Heroes starting with Chain Lightning:**

* Solmyr the Wizard

**Heroes specialising in Chain Lightning:**

* Solmyr the Wizard
* Yog the Wizard

**Creatures immune to Chain Lightning:**

* Earth and Magma Elementals

* Gold Dragons
* Magic Elementals

* Black Dragons

**Creatures vulnerable to Chain Lightning:**

* Air and Storm Elementals

**Creatures capable of casting Chain Lightning:**

* Faerie Dragons

**Artifacts that provide immunity to Chain Lightning:**

* Pendant of Negativity

## User commentary

*Some may find the information in this section subjective or irrelevant.*

In a big battle, Chain Lightning is mighty, especially at the beginning of the combat. It can wipe out great amounts of units and weaken the enemy significantly. However, when fighting against an enemy with a low amount of stacks, it is not very welcome since it may destroy some of our troops. Ironically, when Air Magic secondary skill level is increased, there are more situations where Chain Lightning is not a good choice, as it strikes 5 stacks instead of 4 (i.e. fighting against enemy with 4 stacks makes Chain Lightning undesirable). Thus, low amount of stacks is a way to resist this powerful spell. If you fight against wandering monsters, consider having a little army, so that your enemies will form many small stacks, and you kill them with Chain Lightning.
Chain Lightning on the other hand only strikes the closest creature from last one, so if enemies have a lot of stacks, ar machines and etc it will still only attack the enemy.
A way to defend your tower army from lightning strikes is just to have Golems as your closest impact creature. Iron Golems will absorb 75% of the magic damage, making your losses negligible.
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