Build:DoT

**DoT** is a Character Build in *Outward*, created by LuK.

## Build Idea

First I'll talk about the main idea/concept ofthe build.

It's a DoT build, so we´ll be focusing more in those debuffs. The axe causing extreme bleeding, the dagger with extreme poison and the pistol with burning.

Most of enemies won't survive with two debuffs really long, so common enemies isn´t really a challenge. But there are another enemies which are immune at bleeding and poison, some even at burning. In those cases you would be alone with your bare weapons and it's damage. So the Breakthrough are for the special cases like that.

I choose The Speedster and The Hex Mage because I want a balance between Magical and Physical, between long and short range. The DoT build works on it's own, so the things you add to the build will ever add instead of subtract.

I thing a Kazite Mercenary Pirate sounds amazing as hell.

## Completing the Build

There is a Breakthrough missing, and I will explain the possibilities.

You could add Steadfast Ascetic from Warrior Monk for a more Defensive build with Master of Motion and Counterstrike, or the damage couterpart with Perfect Strike and Flash Onslaught.

You could add Survivor's Resilience from Wild Hunter just for extra Health. Because I don't found another skill in the skill tree which could make a big difference, Predator Leap it's nice for knock down enemies, but I think that the idea of DoT isn't hitting a lot the enemies, but make them bleed, burn and inflict poison, and then just wait for safe hits between the attacks. Also Feral Strikes it's a nice skill but isn't really worth with the extreme bleeding already in the build (if you want to add this skill tree I recommend changing the Tuanosaur Axe for the Sandrose axe).

Then we have the Mercenary and the Rogue Engineer Skill Tree, those ones are complements for the pistol and the dagger respectively. So if you personally use one more than the other it could be a good idea go for one of these skill trees. From Mercenary Shatter Bullet, Frost Bullet and Blood Bullet are really nice picks if you want a more distant combat. From Rogue Engineer Backstab it's primordial, because the way the game process this damage doubles the buildup if you hit the enemy's back, causing instantly extreme poison which is very helpful so you can focus more in dodge or take distance while the enemy's healthbar falls abruptly. Sweep Kick, Opportunist Stab and Serpent's Parry are the options if you like to be close to the enemy, hitting several times with the dagger, you could combine the second and third level of probe to cause pain and confusion in order to use Opportunist Stab. I don't recommend the Rogue Engineer Skill Tree for the same reason I don't recommend Wild Hunter, but it's a more viable option tho.

The Kazite Spellblade isn't a good option for me, because it's for shield or imbue builds. You could try to make the DoT build with a shield (like Horror Shield) and imbues, but I think it wouldn't be as good as this one.

Cabal Hermit, Primal Ritualist, Rune Sage and Philosopher are just not for the main idea of the build.

For the Pistols I always recommend the obsidian pistol as main pistol, and rotate the secondary according to the place where you are at, or the boss you want to fight. It will be impossible to reload a bullet in middle of a fight, so I recommend pistols with high damage, impact, or 100% buildup like cannon pistol.

About the backpack, it depends of your playstyle, if you doesn't feel tired dropping your backpack before efery fight, Mefino's Trade Backpack has a lot of space which is always useful so you can enter a dungeon and scav everything that you want. Even better if you choose Rogue Engineer as third Breakthrough. Zhorn's Hunting Backpack is good for long fights, the reduction of stamina cost it's really usefull. But if you don´t want dodge interference I recommend the Boozu Hide Backpack and the Brigand's Backpack (with the last one you will need the Runic Lantern).

The free quickslots are for the specialization you choose with the last Breakthrough, or potion, or whatever really. I thing making builds are okay, but it has impregnated more than we need of the creator playstyle, even more if it's a build to have fun with the role instead of a Meta build.

## Overview

 `**Toughness:**  ►▰▰▰▰ [4/10]`

 `**Magic Damage:**  ►▰ [1/10]`

 `**Physical Damage:**  ►▰▰▰▰▰▰▰ [7/10]`

 `**Movement Speed:**  ►▰▰▰▰▰▰▰ [7/10]`

 `**Mana Management:**  ►▰[1/10]`

 `**Stamina Management:**  ►▰▰▰▰▰▰▰▰ [8/10]`

 `**Health Management:**  ►▰▰▰▰▰ [5/10]`

 `**Mechanical Intensity:**  ►▰▰▰▰▰▰ [6/10]`

 `**Utility:**  ►▰▰▰▰▰▰▰ [7/10]`

The DoT effects are consider Typeless, it's not magical or physical.

## Combos

For the combos I will divide it in three cases. A easy combat, a normal combat and a combat with odds against.

For a easy combat, with a Bandit Lieutenant as reference. You should easily kill the enemy without wasting a bullet. Better save those ones for complex fights.

For normal combat, with a Shell Horror as reference. The enemy has more Health, also more damage and impact, so you could shot the pisatol just because. it's safer I thing.

And finally, a combat with the odds against, with Gargoyle as reference. This enemy it's immune to bleed, poison and confusion. So dagger and axe would not be as effective as always. You could Burn him but this debuff does not last really long. In those cases I recommend use both pistol, one of them with Shatter Bullet or Frost Bullet if it's possible. In this case the Gargoyle has some wide attacks but slow recovery, so just look up for his back, also with probe to inflict pain.

In all of those combats which you see more than a normal combat Discipline and Rage are indispensables.

## See Also

* Character Builds
* RaeyTW (The creator of the templates I used)