recursal/Fanatic-Fandom huggingface dataset:
Spider

Spider monsters are fast, unpredictable enemies. Revelations adds the following variants to the game.

## Blue-Ambered Spider

**Blue-Ambered Spiders** are normal Spider monsters trapped in ice. They can be moved around by players and other monsters, leaving ice creep as they move. If they collide with a solid surface, or they lose their health, the spider inside will be unleashed.

## Yellow-Ambered Spider

**Yellow-Ambered Spiders** are urine themed versions of the Blue-Ambered Spider. Like Yellow Ice Block Gapers, Yellow-Ambered Spiders were originally only found in the champion fight against Flurry Jr. but following the Sin Update, they can now appear in regular rooms in the Glacier. They work just like Blue-Ambered Spiders but leave damaging yellow creep as opposed to slippery ice creep.

## Stalactrite

**Stalactrites** are Trite variants. They hide in the ceiling and fall down when the player walks under them. Where they are located can be signified by a small shadow on the ground.

## Rag Trite

**Rag Trite** slowly and randomly hops around the room. When buffed, they occasionally do a large leap towards the player, leaving damaging creep where they land, and then another leap towards the player.

## Flaming Spiders

In addition to new variants of the spider enemy, Revelations also added a small new mechanic to existing spider enemies. When lit on fire (such as with the Fire Mind item), the spider will move around significantly faster, making them harder to evade. This effect can happen with regular Spiders, Big Spiders, Ticking Spiders and Lvl2 Spiders.

This mechanic is most notable during the Raging Long Legs boss fight.

## Notes

* While player tears can move Blue-Ambered Spider around, enemy tears cannot.
* Blue-Ambered Spiders can spawn regularly, but they are also spawned from attacks from Flurry Jr. and Hice.
* The player can leave a room with remaining Stalactrites in them if the Stalactrites have not fallen from the ceiling.
	+ Stalactrites will remain in rooms if the player skips them.
* Stalactrites are invincible until they have fully broken out of ice.

## Trivia

* In an early developer build of Revelations, Blue-Ambered Spiders still encased in ice would flash red when taking damage (show in this teaser video starting at 3:02).
	+ Although in the current version, they don't flash red; they still take appropriate damage while still encased in ice.

## Gallery

* Early version of Blue-Ambered Spider found within the mod files.

Content

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* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Yellow Snow

Yellow Snow is a monster added in Revelations Chapter 1's Champion Update.

Yellow Snow moves toward the player and shoots a steady stream of tears at the player when reaching a certain distance away from the player. When firing, Yellow Snow will match the distance it has with the player, i.e., it will move backward if the player walks towards it. It leaves yellow creep on the ground as it moves, and does damage when collided with.

## Notes

* The name and design of Yellow Snow is a reference to people urinating in the snow.
* Yellow Snow makes very small noises as it moves and also when it stops firing.
* Yellow Snow cannot turn around when it is firing, and it cannot shoot behind itself; which makes moving behind it a valid strategy to fight it once it begins firing.

Content

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* Items
* Monsters
* Obstacles
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* FAQ
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Telescope

Telescope is a trinket added in Revelations Chapter 2.

## Effects

* Boosts the effects of the constellation collectibles when held
	+ Cancer: -2 Tear Rate
	+ Gemini: After taking damage, Gemini detaches for the current room.
	+ Taurus: Removes the speed penalty.
	+ Scorpio: Enemies leave a pool of green creep when dying.
	+ Sagittarius: Tears increase in damage by 50% per enemy they pierce.
	+ Aries: Doubles the ramming damage.
	+ Leo: Running over rocks sends out tears in a + pattern.
	+ Pisces: Knock back is stronger.
	+ Aquarius: Increase all blue puddle sizes.
	+ Virgo: Book of shadows invulnerability each time the player is hit.
	+ Libra: 20% Chance when using a key to get a bomb, and vice versa.
	+ Capricorn: +1 Extra luck.

## interactions/notes

* the Cancer's effect grants the same effect as the Trinket with the same name
* Aquarius' Effect Stacks with Lost\_Cork
* Capricorn turns into a true All-stats up, as originally, none of the all stats up in Isaac increase luck

## In-game Footage

Content

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Dungo

**Dungo** is an Elite mini-boss added in the Sin Update. He is currently the only Elite found in Tomb. He can be found randomly in any 2x1, 1x2, 2x2 or L room usually along the path towards the floor's Boss.

## Behaviour

As a dung beetle, Dungo's main gimmick is rolling around the room on large poop boulders, bouncing off of walls and obstacles.

### Phase 1

At the start of the fight he will spawn 3 poop boulders, that will attempt to drop near the player, before mounting himself on top of one of them and beginning to roll around the room with the other poop boulders following behind him. At this stage he can perform the following moves:

* Any Trap tiles that Dungo's boulders roll over will be triggered.
* If Dungo rolls into one of Sarcophagi in the corners of the room, it will open, unleashing monsters.
* Dungo may jump and smack back down on his boulder, releasing a few homing rock waves around the room that periodically create poisonous fart clouds as they travel.
* The boulders will spawn Poop as they travel. After enough Poop has been created, a detonator-type switch will jut out of the poop boulder. Dungo will then press it and cause all the poops in the room to begin flashing and one by one burst into 5 short-ranged poop bullets in all directions.
* If the boulder that Dungo is riding gets destroyed, Dungo will hop to the next available boulder and send out more homing rock waves that produce poisonous fart clouds.

Dungo's boulders can be hurt by normal attacks and upon all 3 being destroyed, Dungo will fall to the ground and begin phase 2.

### Phase 2

In phase 2, Dungo will spit 3 red poop boulders instead and roll them around as usual. In this phase Dungo acts mostly the same as before but with the following changes.

* The boulders now create Red Poop on the ground instead of regular Poop.
* When Dungo presses his detonator, the Red poops one by one explode into more dangerous, longer ranged bouncing bullets.

Once all 3 red boulders are destroyed, Dungo falls down once again and begins whimpering. At this point Dungo no longer does anything and can be killed swiftly.

### Notes

* Sometimes one of Dungo's boulders will be replaced with a golden boulder. If all other boulders are destroyed leaving only the golden boulder, it will trail Coin pick-ups as a reward.
* When spewing out the 3 boulders and waiting for them to land, Dungo will walk away from the player before leaping over to the boulder.
* Dungo can be damaged occasionally when on the ground before the end of phase 2.
* Each poop boulder has 40 health.

## Trivia

* Dungo is currently the only Elite to exist in L rooms.
* The music that plays during Dungo's fight is named Toxic Tumbler.

## Gallery

* Regular poop boulder.
* Red poop boulder.
* Gold poop boulder.
* Dungo rolling on one of his boulders.
* Dungo crying right before his defeat.

Content

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Monsnow

Monsnow is one of the bosses added in Revelations Chapter One and is found in the Glacier Boss Challenge Room. He is a Glacier variant of the base-game boss Monstro, although his behavior was very different. Revelations adds in Health Scaling for their added bosses. Monsnow's health was be set at the beginning of the fight dependent on whichever number is higher between 300 or the player's damage times 26.

## Behavior

* Hops towards the player.
* Coughs up two-three snowballs which spawn Snowballs when landing.
* Jumps up off-screen, attempting to land on the player. When Monsnow lands, a large number of snowballs fall from the ceiling, which all leave ice creep and have a chance to spawn Snowballs or Rolling Snowballs.
* Monsnow transitions into a long rolling attack. For this attack, he directly follows the player, while leaving a large amount of ice creep behind him. After some time, he will lunge at the player, hitting a wall which causes a large number of snowballs to fall from the ceiling which have a chance to spawn Snowballs or Rolling Snowballs.
	+ If Monsnow rolls over any Snowballs or Rolling Snowballs during this move, he will break them into a few tears which can damage the player
	+ Monsnow can only perform this attack while there are at least 5 Snowballs in the room.

## Notes

As of the Neapolitan Update, Monsnow was removed from the Glacier boss pool. He now only spawns in Boss Challenge Rooms.

## Gallery

* Monsnow in-game.
* Monsnow's rolling attack.

Content

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* Monsters
* Obstacles
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* FAQ
* Developers
Dynamo

Dynamo is a passive collectible added in Revelations Chapter 1.

## Effects

* The player gains a charge effect.
	+ As the player holds down the fire button, their eyes will start to glow. After 2 seconds of firing, the player will fully light up. If the player lets go of the fire button when fully lit up, three yellow lasers similar to the ones used by Pride will fire towards enemies.

## Notes

* ***BUG***: There is a chance that the player will be glowing yellow despite not actually being charged up.

Content

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* Obstacles
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* FAQ
* Developers
Rag Tag

Rag Tag is an enemy added in Revelations Chapter 2.

Rag Tag slowly follows the player, occasionally lunging and swiping a bandage at him that knocks him and nearby enemies back. When buffed, Rag Tag becomes faster.

Content

* Achievements
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* FAQ
* Developers
Perseverance

Perseverance is a passive collectible added in Revelations Chapter 2.

## Effects

* Hitting an enemy will show two swords above that enemy's head. This enemy will now take increased damage the more the player hits that enemy, starting at 10% and going up to 200%. The streak is broken if the player hits another enemy.
	+ Bosses will only take a maximum of 100% increased damage.
	+ The streak will not be broken by completely missing a shot.

## Notes

* When the status indicator over the enemy turns red, it means the damage bonuses have reached their cap.

## Synergies

Godhead: The damaging aura from Godhead will stack Perseverance, allowing the player to reach the damage cap extremely quickly.

## In-game Footage

Content

* Achievements
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* FAQ
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Brainfreeze

Brainfreeze is a monster added in Revelations Chapter One.

Brainfreeze is a monster that can be found in the Glacier floorpath. He slowly follows the player, periodically creating a freeze aura that slows the player and his shots. When the aura ends, Brainfreeze will shoot all frozen tears at the player. Brainfreeze's aura can freeze enemy shots as well. He also does contact damage.

## Gallery

* Brainfreeze and his freeze aura.

Content

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* Items
* Monsters
* Obstacles
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Wrath's Rage

Wrath's Rage is a passive collectible added in Chapter 2's Sin Update.

## Effect

* Grants the player +5 bombs.
* Upon placing a bomb, it will instantly explode on the player, granting a damage increase in increments.
	+ The increments are 1, .5, .25, .13, .6, .3, .2, .1
	+ The player will only get a damage increase for the first 8 bombs they place in the room
* After the player places the third bomb, mini-fires will begin to trail the player, damaging enemies.
* The damage increase resets upon entering another room.

## Notes

* Whilst the player will not take any damage from his own bombs, they will still take damage from other explosions.
* Upon using bombs, the costume will change to make Isaac appear more angry.

## Gallery

* Wrath's Second Costume
* Wrath's Third Costume
* Wrath's Fourth Costume

Content

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* Items
* Monsters
* Obstacles
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* Trinkets
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Sasquatch

Sasquatch is an enemy that can be found in Glacier. It was added in Revelations Chapter 2's Neapolitan Update.

## Sasquatch

Directly chases the player. Sasquatch will pick up any ice blocks in the room and throw them at the player, causing them to slide until they hit an object, breaking like normal. If there are no ice blocks in the room, Sasquatch will directly follow the player, occasionally throwing a snowball at them, which will freeze their head if it hits. Upon death, slams the ground, causing all Ice Hazards in the room to be pushed and all Stalactrites to fall from the ceiling.

## Trivia

* Sasquatch's face design is a callback to the Newgrounds Angry Faic.
	+ This face was also used in the original Binding of Isaac, where it was used as the boss health bar's face.

Content

* Achievements
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* Items
* Monsters
* Obstacles
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* Trinkets
* FAQ
* Developers
Lust

**Lust** is one of the seven deadly sins and a mini-boss that can be found randomly on any floor. Her only attack is contact damage by ramming towards Isaac with great speed. In Revelation floors, however, her behavior is altered around the corresponding chapter's mechanics.

## Glacier Lust

In the Glacier, Lust appears to have had her head frozen, similar to when the player stays in a blizzard for too long. Though unlike the player, her head never thaws, even in the presence of heat.

### Behaviour

In the Glacier, Lust mostly acts as she normally does in the base path but has a second phase.

Phase 1:

* Runs towards the player, building speed the more she travels in one direction without being interrupted by a turning.

Phase 2:

* After depleting her health halfway, Lust's frozen head gets knocked off and begins sliding around the room speedily, doing contact damage.
* Lust's frozen head can not be hurt but can be knocked back by shooting it.

## Tomb Lust

In the Tomb, Lust returns as a mummified version of herself.

### Behaviour

Similar to Glacier, Tomb Lust has 2 phases.

Phase 1:

* Runs towards the player, building speed the more she travels in one direction unless interrupted by turning.

Phase 2:

* Upon death, Lust leaves a pile of revival rags. Shortly afterwards a revival tear floats in from beyond the room and revives her.
* In phase 2 Lust chases the player as usual.
* The revival tear that resurrected Lust will now chase Isaac too as well as bounce off of Lust if the two collide.
* The revival tear goes away either when Lust dies a second time or if the tear is given enough time to run out of range on its own.

## Notes

* If Lust is killed in any of the Revelation floors, she will drop Lover's Libido as a reward.
	+ The item pedestal holding Lover's Libido will be under the effect of said item.
* If Tomb Lust's Revival Tear gets destroyed by whatever means before it reaches Lust's Revival Rags, the room will automatically clear.

## Trivia

* The music that plays during Lust's battle in Revelation floors is named Messenger.

## Gallery

* Tomb Lust after being reduced to Revival Rags.
* Tomb Lust's pose during the ending sequence of the Sin Update trailer.

Content

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* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Super Meat Blade

Super Meat Blade is an activated collectible added in Revelations Chapter 2's Neapolitan Update.

## Effects

* When used, the player will hold the blade above his head. Firing in any direction will send out a large saw blade, which will attach to a wall and begin to circle the room. The blade damages enemies and the player on contact
* If there is a saw active in the room, activating the item will cause all blades in the room to travel across the room to the opposite wall.
	+ This can be done even when the item is recharging.
* The item can be used multiple times in a room if the player waits for it to recharge, allowing for multiple saws to be active at once.

## Trivia

* This item is a reference to one of Edmund McMillen's other games, Super Meat Boy.

## Gallery

* An active saw blade.

Content

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Super pride

**Super Pride** is one of the super deadly sins that can be found randomly on any floor and is the super version of Pride. Like his normal counterpart, his attacks are altered in Revelation chapters to match the floors' mechanics.

## Glacier Super Pride

In the Glacier, Super Pride sports the same pallet as regular Glacier Pride as opposed to base path Super Pride and Tomb Super Pride while appearing just as tattered as his non-super counterpart.

### Behaviour

In the Glacier, Super Pride does not deviate from his normal attack pattern but rather has added effects to his abilities.

* Wonders around randomly.
* Pauses to scream and send out 4 lasers diagonally. These lasers create blue auras at their end point similar to that of a Brainfreeze.
	+ Like said enemy, these auras freeze any enemy or player bullets that venture inside before launching them back at the player when the auras disappear.
	+ This attack is accompanied by 6 tears in all directions which will usually freeze near instantly due to the auras from the lasers.
* Pauses to summon 2 Super Troll Bombs. These Super Troll Bombs also create temporary blue auras when they explode.

## Tomb Super Pride

In the Tomb, Super Pride always appears facing sideways and uses a similar pallet to that of a revival tear. Despite this he has no revival capabilities and is trap focused like his non-super counterpart.

### Behaviour

Just like in Glacier, Tomb Super Pride behaves identically to how he does in the base path but with added effects to his attacks.

* Wonders around randomly.
* Pauses to scream and send out 4 lasers diagonally. These lasers can trigger any Traps they touch that would otherwise require the pressing of a Trap tile to activate.
	+ This attack is accompanied by 6 tears in all directions.
* Pauses to summon 2 Super Troll Bombs. These Super Troll Bombs can activate Trap Tiles if they spawn or travel directly on top.

## Notes

* Like normal Pride, if Super Pride is killed in any of the Revelation floors, he will drop Pride's Posturing as a reward.

## Trivia

* The music that plays during Super Pride's battle in Revelation floors is named Executable.
* Tomb Super Pride's design is based on the common angle that hieroglyphics depict people in.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Frost Rider

Frost Rider is one of the bosses added in Revelations Chapter One and can be found in Glacier 1. He is a Glacier variant of the base-game boss Famine, although his behavior is very different from his. Revelations adds in Health Scaling for their added bosses. Frost Rider's health will be set at the beginning of the fight dependent on whichever number is higher between 480 or the player's damage times 13.

## Achievements

* New boss champions - Defeat all bosses in Revelations: Chapter One. (Narcissus isn't required. Punker is, however.)

## Behavior

**Phase 1**

* During this phase, Frost Rider will remain on his horse.
* Occasionally pulls an Ice Pooter out of his mouth and uses his horse to hit it towards the player. This attack can destroy fallen Stalactites.

* Occasionally slams his horse on the ground, sending two rock waves towards the player and randomly spawning a Stalactite.
* Occasionally charges across the screen, targeting any fallen Stalactites, destroying them. When Frost Rider comes back on screen, he will slam into the wall he's facing, which sends tears out in the 8 cardinal directions and spawns three Stalactities.

**Phase 2 (>50% HP)**

* During this phase, Frost Rider's head will be the only part of him remaining. He loosely follows the player, leaving ice creep behind him.
* Coughs up a large number of disorganized tears (similar to Monstro's main attack)
* Occasionally shoots an Ice Pooter towards the player.
* Occasionally shoots a Blue-Ambered Spider at the player, along with a batch of ice tears.

## Champion Versions

* Champion: Depicted by one of Frost Rider's eyes being bruised with some teeth missing. Frost Rider remains separate from his horse the whole fight. Each section has 240 HP. The head has all attacks from the regular version's Phase 2, and the horse only has the charge attack and an attack in which he hits Frost Rider's head towards the player.

## Notes

* ***BUG***: The player can sometimes move Stalactites around if they're closely up against walls.

## Trivia

* Frost Rider was almost cut completely from Revelations, due to time constraints.
* While not confirmed, the name might be a reference to Ghost Rider.

## Gallery

* Frost Rider in-game.
* Champion Frost Rider in-game.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Willo

Willo is a passive collectible added in Chapter 2's Sin Update.

## Effects

* Willo bounces around the room, akin to the Wisps.
	+ Willo has a set path, but will move slightly away from the player if they are close.
* Willo produces a purple aura. When standing inside of it, the player will gain a 30% increase in damage.
* Willo will fire a homing tear at a nearby enemy when the player takes damage.

## Trivia

* Willo's item concept used to be apart of the Pact of Radiance's bonus effect prior to the Sin Update.

## Gallery

* Willo In-Game

Content

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* Monsters
* Obstacles
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* Rooms
* Trinkets
* FAQ
* Developers
Hopper

Hoppers are a category of headless enemies jump around the room. Revelations adds the following variants.

## Frosty Hopper

Frosty Hoppers are Hopper variants that spawn from Ice Hazard Blocks. Frosty Hoppers jump around the room slowly, dealing contact damage to the player.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Wisp

Wisps are monsters that can be found in Glacier. They come in the following variants.

## Grill O' Wisp

Grill O' Wisps are Wisp monsters that provide a warmth aura. They cannot be damaged, and do no damage to the player.

## Chill O' Wisp

Chill O' Wisps are Wisp monsters that provide a chill aura. They cannot be damaged and do no damage to the player. When the room is cleared of enemies it dies instantly.

## Notes

* Both Wisp types can only be killed with Euthanasia, Little Horn, or Chaos Card.
* Both Wisp types can move the player around.
* Both Wisp types block the players shots.
	+ But they don't block enemy shots.
* The Freezer Burn boss fight's version of the Grill O' Wisp does contact damage to the player and leaves a small trail of flames that deal damage to the player, but the warmth aura is still provided.
* Chill O' Wisps disappear after the room is defeated, but Grill O' Wisps persist after the room is defeated
* ***BUG*** : Grill O' Wisps sometimes swap between rooms. For instance, 2 rooms with a different number of Grill O' Wisps in them will swap the number of wisps between them.

Content

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* FAQ
* Developers
Prescription

Prescription is a passive collectible added in Revelations Chapter 2's Neapolitan Update.

## Effects

* Drops a random pill.
* When entering a new room, has a chance to take a pill that the player has taken previously.
* Positive pills have a higher chance of activating than negative pills.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
* Pickups
* Rooms
* Trinkets
* FAQ
* Developers
Ghastly Flame

Ghastly Flame is an activated collectible added in Revelations Chapter 2.

## Achievements

* Unlocked Ghastly Flame - Defeat The Lamb as Dante.

## Effects

* Upon use, the player can shoot out a purple flame that has homing.
	+ The flame scales to the player's damage.
* If the flame does the final blow to an enemy, the enemy's soul will be stored in the active item. The next time the player uses the item, a ghost familiar will spawn and seek out enemies, dropping stationary purple fires as it travels.
	+ The ghost familiar lasts for 20 seconds.

## Notes

* The ghost familiar is not consumed by Birth Control or Sacrificial Altar.

## Synergies

* BFFS!: Increases size and contact damage of the ghost familiar.
* Extension Cord: Electricity beams connect between the player and the ghost familiar while active.

## In-game Footage

Content

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* Obstacles
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* FAQ
* Developers
Antlion

Antlion is an enemy added in Revelations Chapter 2.

Antlion will be burrowed underground, sucking in the player and nearby enemies. If the player falls in, they will take damage and Antlion will spit the player back out. If an enemy gets sucked into Antlion, Antlion will devour the enemy, sending out a few tears. Antlion will then emerge from the ground. Antlion will slowly follow the player before unleashing a long volley of tears towards the player. When the volley is over, Antlion will fall over dead. Antlion's carcass will remain on the floor and will deal contact damage to the player, but if all other enemies are killed, the room will be cleared.

## Antlion Baby

Antlion Babies spawn from Antlion Eggs. They directly follow the player.

Content

* Achievements
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* Monsters
* Obstacles
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* FAQ
* Developers
Huffpuff

Huffpuff is an enemy that can be found in Glacier. It was added in Revelations Chapter 2's Neapolitan Update.

## Huffpuff

Huffpuff is an enemy that can be found in Glacier. They fly around the room, looking for Snowballs. They will grab up to three snowball enemies, line up with the player, and launch them at the player. If no snowball enemies are in the room, Huffpuff will create them.

Different snowball enemies have different effects when shot by Huff Puff

* Snowball: Bounces off the wall farther than other snowball enemies
* Strawberry Snowball: When colliding with a wall, shoots tears in an x pattern.
* Yellow Snowball: Leaves a line of damaging yellow creep when shot towards the player.

## Trivia

* Huffpuff's gameplay design was based around Polty from Repentence.
* Their head resembles a Christmas hat.

Content

* Achievements
* Bosses
* Chapters
* Characters
* Items
* Monsters
* Obstacles
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* Rooms
* Trinkets
* FAQ
* Developers
Lil Michael

Lil Michael is a passive collectible added in Revelations Chapter 2.

## Achievements

* Unlocked Lil Michael - Defeat Hush as Sarah.

## Effects

* Lil Michael can absorb tears shot through him and store their damage for a large attack
	+ Lil Michael floats in the direction the player is firing to try and absorb as many tears as he can
* When the played has shot 20 tears, Lil Michael will attack an enemy with his sword doing damage equal to the amount of tears he has soaked up times 1.5.
	+ If Lil Michael has soaked up 0 tears, he will deal 0 damage.
* If the players tears have any special qualities, such as Ipecac's explosions, Lil Michael's attack will also have the same properties.

## Synergies

* Finger!: Finger! constantly activates Lil Michael whether the player is firing or not.

## Notes

* ***Bug***: Lil Michael cannot absorb certain tear types, such as: Brimstone, Technology lasers, Dr Fetus and Epic Fetus Shots, and Ludo's shot.
	+ ***Bug***: Brimstone is very bugged to the point that shooting Brimstone 20 times won't even send Lil Michael out for his attack.

## In-game Footage

Content

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Mother Pucker

Mother Pucker is an enemy added in Revelations Chapter 2. It is one of the only enemies added in the chapter to be a main path enemy,

## Mother Pucker

Mother Pucker has a variety of possible attacks. After each attack, Mother Pucker will sink into the ground and relocate elsewhere in the room

* Fires a mortar shot tear at the player, which upon landing, explodes and sends a large amount of slow falling tears to the ground.
* Spawns a Sucker.
* Spawns a Pucker.

## Notes

* If the player is directly hit by the mortar shot tear, it will not explode into more tears.

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Mulligan

Mulligans are a category of monsters that usually specialize in spawning other monsters. Revelations adds the following variants.

## Hice

Hices are monsters that can be found in the Glacier floorpath. They actively flee the player, occasionally shooting Snowflakes at the player. They do not spawn anything when dying, and they cannot self-detonate as other Mulligans do. They do no contact damage.

## Iced Hive

Iced Hives are monsters that can be found in the Glacier floorpath. They move around randomly and have a chance to either shoot an Ice Pooter at the player, or a Blue-Ambered Spider along with a batch of ice tears. They do not spawn anything when dying, and they cannot self detonate as other Mulligans do. They do no contact damage.

## Wretcher

Wretchers slowly follow the player, occasionally spawning 3 locusts. When buffed, Wretchers become faster, and when they summon locusts, they also spawn a pool of damaging creep.

## Notes

* If there are 8 or more Hices in a room, they will not spawn any Snow Flakes.

* ***BUG***: If there are multiple Hices close to each other, they will spawn a Big Snow Flake instead of a Snow Flake (this is not via two Snow Flakes combining. The base enemy spawned starts as a Big Snow Flake, which is unintended).

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Worm

**Worm** monsters are a type of monsters that seclude in the ground. Revelations adds the following variants of worms.

## Ice Worm

**Ice Worms** are monsters that can be found in Glacier. They appear on ice tiles and shoot a line of three projectiles at the player before burrowing under the ice. If the player is standing on the ice, an Ice Worm may emerge directly underneath them, launching them into the air and potentially into other enemies or hazards. They do no contact damage.

## Sand Worm

**Sand Worms** appear in Tomb's sand rooms. They relocate to the sides of the player or directly above and below the player and charge. When they hit a wall they will relocate to somewhere else in the room and fire a small burst of tears at the player. If two Sand Worms collide while charging, they will both stop and quickly relocate before firing.

## Tile Monger

**Tile Mongers** hide in certain tiles in Trap Rooms. If there is an odd number of Tile Mongers in a room, one of the Tile Mongers will pop up and fire a sweep of tears towards the player before relocating. If there are an even number of Tile Mongers in a room, they will pick a pair, line up with each other and fire a line of tears between themselves for a long time before relocating once more.

A Tile Monger can be detected before he emerges by the shaking he causes on the tile's face. If the player happens to be standing on the said tile during this, the Tile Monger underneath relocates to a different tile to emerge from.

## Gallery

* An Ice Worm hiding.
* Ice Worm shoot animation while hidden.
* Ice Worm shoot animation while revealed.
* Concept Art for Ice Worm.
* A Tile Monger's trap tile.
* The appearance of a normal Round Worm in Glacier.
* The appearance of a normal Round Worm in Tomb.
* The appearance of a Nightcrawler in Glacier.
* The appearance of a Nightcrawler in Tomb.

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Fecal Freak

Fecal Freak is a passive collectible added in Revelations Chapter 1.

## Effects

* The player's shooting keys are reversed.
* +1.50 Damage up.
* +50% Damage multiplier

## Notes

* Little poop particles can sometimes come out of the player when walking.

## Synergies

* Aegis: Now blocks the front of the player.
* Burning Bush: While the majority of flames will fire backwards, some will fire forwards.

* Evil Eye: The eye will fire where the player is looking, but the shots will be reversed.
* Technology 2: The laser fires in front of the player while the tears fire behind the player.
	+ Tech.5 works the same way.
* Tiny Planet: The player will shoot in front of themself, instead of behind.

## Interactions

* Brimstone: Overrides Fecal Freak.
* Dr. Fetus: Overrides Fecal Freak.
* Epic Fetus: Overrides Fecal Freak.
* Incubus: Tears will correctly be reversed.
* Mom's Knife: Overrides Fecal Freak.
* Monstro's Lung: Fires a charge shot behind the player.

* Technology: Overrides Fecal Freak.
* Tech X: Overrides Fecal Freak.

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Ice Hazard

Ice Hazards are ice blocks that can be encountered in Glacier. They are invincible and can contain a variety of objects.

# Variants

### Normal

These are the default version of Ice Hazards. They can be pushed around and will slide on the ground. Once they make contact with a wall or other solid object, they break and release their contents.

### Spiky

Spiky Ice Hazards appear as part of Chuck's battle and can also be created by Jaugrs. They act like regular Ice Hazards but deal damage when Isaac touches one.

#### Notes

* The Spiky Ice Hazards that appear in the Chuck fight are embedded into the ground and can only be moved when Chuck collides with them.

# Contents

### Gaper

Gaper Ice Hazards spawn a Frosty Gaper when destroyed.

### Horf

Horf Ice Hazards spawn a Frosty Horf when destroyed.

### Hopper

Hopper Ice Hazards spawn a Frosty Hopper when destroyed.

### Drifty

Drifty Ice Hazards spawn a Drifty Ice when destroyed.

### Clotty

Clotty Ice Hazards spawn a Frosty Clotty when destroyed.

### I. Blob

I. Blob Ice Hazards spawn a Frosty I. Blob when destroyed. They have a very small chance to replace Clotty Ice Hazards when they spawn upon entering a room.

### Brother Blizzard

Brother Blizzard Ice Hazards spawn a Brother Blizzard when destroyed.

### Troll Bomb

Troll Bomb Ice Hazards explode when destroyed.

# Notes

* The ice blocks are invincible, and can only be destroyed by sliding into a solid surface, releasing the monster encased inside.
	+ Burning Bush, however, can instantly destroy the ice block and the enemy inside of it.
* If Ice Hazards spawn in rooms with other monsters, the player can leave the room if they defeat all other monsters except the Ice Hazards.
	+ Ice Hazards will remain in rooms if the player skips them.
* If the player breaks an Ice Hazard and leaves the room mid-fight, the Ice Hazard will not respawn.

# Trivia

* Clotty, Brother Blizzard, and Troll Bomb Ice Hazards were added in Sin Update. Clotty Ice Hazards replaced I.Blob Ice Hazards in most room layouts.

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Super sloth

**Super Sloth** is one of the super deadly sins that can be found randomly on any floor and is the super version of Sloth. Like his normal counterpart, his attacks are altered in Revelation chapters to match the floors' mechanics.

## Glacier Super Sloth

In the Glacier, Super Sloth appears to be made of snow with bits of twigs sticking out.

### Behaviour

In the Glacier, Super Sloth has many new attacks.

* Wonders around randomly.
* Spawns a Rolling Snowball.
* Coughs a large cluster of Monstro's Lung style tears at the player.
* Glacier Super Sloth's most powerful attack. Causes 3 stalactites and 2 Stalactrite to fall around him. The stalactites shoot 4 tears in the cardinal directions upon landing and release 4 more tears diagonally when they break.

## Tomb Super Sloth

In the Tomb, Super Sloth resembles a walking Innard.

### Behaviour

Tomb Super Sloth's attacks are mostly the same as regular Tomb Sloth but with a few changes.

* Wonders around randomly.
* Shoots a line of slowing black creep towards Isaac.
* Spawns an Innard.
* If any Innards are present, Tomb Sloth will spit a Large Spider at it (as opposed to the normal Spider that regular Tomb Sloth spits), which will kill the Innard and cause it to burst as usual.

## Notes

* Like regular Sloth, if Super Sloth is killed in any of the Revelation floors, he will drop Sloth's Saddle as a reward.

## Trivia

* The music that plays during Super Sloth's battle in Revelation floors is named Reboot.

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Super lust

**Super Lust** is one of the super deadly sins that can be found randomly on any floor and is the super version of Lust. Like her normal counterpart, her behaviour is altered in Revelation chapters to match the floors' mechanics.

## Glacier Super Lust

In the Glacier, Super Lust's head appears impaled with ice on all sides as opposed to regular Glacier Lust having her entire head frozen.

### Behaviour

In the Glacier, Super Lust mostly acts as she normally does in the base path but has a second phase.

Phase 1:

* Runs towards the player, building speed the more she travels in one direction without being interrupted by a turning.
* As she travel she leaves a trail of damaging red creep.

Phase 2:

* After depleting her health half way, Super Lust's frozen head gets knocked off and begins sliding around the room speedily, dealing contact damage.
* Super Lust's frozen head can not be hurt but can be knocked back by shooting it.
* Super Lust's body now travels slower unlike regular Glacier Lust.
* Both Super Lust's body and her head leave red creep during this phase.

## Tomb Super Lust

In the Tomb, Super Lust returns as a mummified version of herself.

### Behaviour

Similar to Glacier, Tomb Super Lust has 2 phases.

Phase 1:

* Runs towards the player, building speed the more she travels in one direction unless interrupted by turning.
* As she travels she leaves a trail of damaging red creep.

Phase 2:

* Upon death, Super Lust leaves a pile of revival rags. Shortly afterwards a revival tear floats in from beyond the room and revives her.
* In phase 2 Super Lust chases the player as usual.
* The revival tear that resurrected Super Lust will now chase Isaac too as well as bounce off of Super Lust if the two collide.
* The revival tear goes away either when Super Lust dies a second time or if the tear is given enough time to run out of range on its own.

## Notes

* Like normal Lust, if Super Lust is killed in any of the Revelation floors, she will drop Lover's Libido as a reward.
	+ The item pedestal holding Lover's Libido will be under the effect of said item.
* If Tomb Super Lust's Revival Tear gets destroyed by whatever means before it reaches Super Lust's Revival Rags, the room will automatically clear.

## Trivia

* The music that plays during Super Lust's battle in Revelation floors is named Messenger.

## Gallery

* Glacier Super Lust's head after it has detached.
* Tomb Super Lust's Revival Rags.

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Chicken

Chickens are enemies added in Revelations Chapter 2. They are one of the only enemies added in the chapter to be a main path enemy.

## Chicken

The first part of Chicken's attack is to fly towards the player for a short amount of time before landing. Then, Chicken will take off and leave a Troll Bomb on the ground, quickly flying away from it.

## Notes

* Chickens can die from their Troll Bombs.

## Trivia

* Chicken's design is a reference to the Dumpling enemies from the Edmund McMillen game Cereus Peashy.

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Friendly Fire

Friendly Fire is a passive collectible added in Revelations Chapter 1.

## Effects

* Grants fire immunity.
* Red Fires shoot at enemies instead of the player.
* Red Fires spawn more often.
* Red hearts have a 1 in 5 chance to spawn from fires.
* Friendly Red Fires create warmth auras in Chill Rooms.

## Notes

* The player is immune to all fires, even enemy fire attacks from Mega Maw and Mega Satan.
* Fires specifically spawned by this item are signified by a blue tint on the fire.
* Fireplaces have collision detection with the player, even though they do not hurt the player. Fire attacks from enemies will just disappear upon hitting the player.
* Tear Delay of the fires match that of the players.

## Synergies

* Stop Watch: The player can run into any fire hazard and trigger Stop Watch's slowing effect for the room without taking any damage

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The Monolith

The Monolith is an activated collectible added in Revelations Chapter One.

## Effects

* Upon use places the Monolith on the ground, and any tears shot through it will split into three.

## Notes

* Tears split into three will be colored pink.
	+ A sound will also play when tears split.
* The Monolith can split any kind of tears, including Brimstone and Burning Bush.
* The Monolith does not change the range of shots that are fired into it, and split shots will roughly follow the range that the fired shot has left.

## Gallery

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Innard

Innard is an enemy added in Revelations Chapter Two.

Innards very slowly move around the room randomly, leaving slowing creep where it goes. When destroyed, it leaves a large pool of slowing creep on the ground, sends a large number of tears into the air, and spawns two Spiders.

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Peashy

Peashy is an enemy added in Revelations Chapter 2.

Peashy keep at a distance from the player, doing a variety of different attacks

* Throws a nail towards the player that lands in the ground. If the player shoots the nail or walks up against the nail, it will bend. If the player shoots or walks up against a bent nail, it will stick up and will damage the player if he steps on it. Shooting nails sticking up will destroy them.
* Throws a nail tear directly at the player.
* Dashes at the player if he gets too close, sticking up any bent nails or nails stuck in the ground that he dashes over.

## Trivia

* Peashy is a character that appeared in multiple of Edmund McMillen's games, even starring in his own game, Cereus Peashy.
* Cereus Peashy makes his return as an enemy of Edmund's upcoming game, Mewgenics.

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Ruthless Mode

**Ruthless Mode** is an option in the Revelation Boss Hall unlocked by holding the **R** key for 10 seconds while the Boss Hall is open. When the player selects an unlocked boss, they normally have either an option to fight a regular variant of said boss or a champion variant. However, for some bosses a third option can be selected termed "Ruthless" which imbue's the boss with much harder attacks. Currently only 3 bosses have a Ruthless mode, that being Punker, Aragnid and Maxwell.

When Ruthless mode is selected, the boss normally appears with beaming red eyes and a dark blue pallet.

## Gallery

* Ruthless Punker.
* Ruthless Maxwell.
* Ruthless Aragnid.

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Aerotoma

Aerotoma is an enemy added in Revelations Chapter 2. It is one of the few enemies added in the chapter to be a main path enemy and it appears as a Level 2 Spider piloting a small Teratoma. If Aerotoma lines up sideways to the player, he will do a charge attack, sending tears out in an x pattern at the start of the attack. Aerotoma will continue charging until he hits a wall, where he will be stuck for a short second. The charge also slightly homes in on the player similar to champion Famine's charge. Upon death, Aerotoma drops a Level 2 Spider.

While not attacking, the Aerotoma will float towards the player in a wavy and unpredictable manner resembling that of the Fistuloid enemy.

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Moxie's Paw

Moxie's Paw is an activated collectible added in Revelations Chapter 2.

## Effects

* Upon use, swings a pair of bandages rapidly 360 around the player as a short range melee attack.
	+ It deals damage equal to the player's current damage times 1.2.
	+ Any enemies and projectiles caught in the swipes are knocked back.

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Mint Gum

Mint Gum is a passive collectible added in Revelations Chapter 1.

## Effects

* Tears apply slow when hitting enemies.
* Hitting enemies five times in a row freezes them.
	+ Bosses take 10 hits to freeze.

## Notes

* After freezing an enemy, there is a small cooldown before being able to freeze them again.
	+ Bosses have a very large cooldown.
* Some enemies, after they are frozen, will unfreeze and turn into their Glacier counterpart.
* When frozen enemies are killed, ice creep spawns where they died which the player can slide on.
* Mint Gum's slowing effect does not slow enemy projectiles.

## Synergies

* Burning Bush: The flames are turned into snowflakes. Enemies can still be frozen and burned.
* Dr. Fetus and Epic Fetus: The explosions from these items will freeze enemies.
* Dynamo: The lasers freezes enemies.
* The Monolith: Shots split through the Monolith correctly freeze enemies.
* Spirit of Patience: The laser freezes enemies.
* Tummy Bug: Shots from this item freeze enemies.
* Finger!: The damage from the finger freezes enemies.

## Interactions

* Friendly Fire: Shots from fires do not freeze enemies.
* Incubus: Shots do not slow or freeze enemies.

## Gallery

* Loop of Mint Gum costume.
* Mint Gum prior to the Neapolitan Update.

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Bargainer's Burden

Bargainer's Burden is a passive collectible added in Chapter 2's Sin Update.

## Effects

* Spawns a familiar which deals contact damage to enemies.
* If the player holds the firing keys, the familiar will hold in place. When the firing keys are released, the familiar will fling towards the player, dealing extra damage to enemies it hits.
* The familiar will become bigger and deal more damage depending on how many pickups the player has
	+ Tier 1 = 4.50 damage.
	+ Tier 2 = 6.63 damage.
	+ Tier 3 = 8.75 damage.
	+ Tier 4 = 10.88 damage.
	+ Tier 5 = 15 damage.

## Gallery

* Tier 1 Familiar.
* Tier 2 Familiar.
* Tier 3 Familiar.
* Tier 4 Familiar.
* Tier 5 Familiar.

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