recursal/Fanatic-Fandom huggingface dataset:
21-1

## **21-1: Ancient Curse**

**Ancient Curse**, also known as **21-1**, is the first level of Ancient Egypt Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: We're back in the desert once more, User Dave.

Crazy Dave: No time for talking! We still have zombies left to put down!

Penny: User Dave, please don't be hasty. Looks like Zomboss pulled his final trick.

Penny: *All seed packets will now have 50% more cooldown.*

Penny: We may need to seriously reconsider our strategies to succeed from now on.

Crazy Dave: Nothing's gonna stop us expert gardeners!

Crazy Dave: FORWARD!

(Crazy Dave and Penny leave)

## Tips

* Welcome to Part 3, and things will start getting crazy from here on out. During all Part 3 levels, unless stated otherwise, **all plants will have 50% more cooldown**.
* In Part 2, every X-1 level had the 3 Basic Zombie types and the world's Gargantuar. In this level however, there are also Pyramid-Head Zombies and Mega Gargantuars, which are twice as tough as the standard Gargantuar, are immune to knockback, and throw a Conehead Imp. Throw on top the fact that all plants recharge for 50% longer, and this can be quite the hassle to deal with. Use high firepower to finish off this level.
4-3 (Alpha)

{{#switch:4-3 (Alpha)

*For the version in ECLISE Beta, see 4-3.*

## **4-3: The Inner Imps**

> *For the Beta version level with the same name, see 4-4.*
>
>

**The Inner Imps**, also known as **4-3**, is the third level of Pirate Seas Part 1 in ECLISE. After completing the level, the player unlocks Threepeater.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Shiver me timber! Imps everywhere!

Crazy Dave: They are packed into the barrels! Do they feel uncomfortable?

Penny: They are zombies. They don't feel much, User Dave.

(Crazy Dave and Penny leave)

## Tips

* The endangered Spikeweeds may be safe from most of the zombies but the presence of Barrel Roller Zombies will crush them. Piercing or lobbed shot plants can hit the roller itself, or you can use your Spikeweed to destroy the barrel before they reach the endangered ones.

## Trivia

* The word: "They are zombies. They don't feel much" from Penny is reference to Phineas and Ferb show (since in some episodes, some characters would say this about Perry: "Well, he's a platypus, they don't do much." and It's quite close to what Penny said about the zombies.
22-7

## **22-7: Mime Tracer**

**Mime Tracer**, also known as **22-7**, is the seventh level of Lost City Part 3 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Bugs, bugs and more bugs! Have you found my bug spray yet?

Penny: Not yet, User Dave, but I think we have more pressing matters.

Penny: I detected that these Bugs might be imposters, mimicking as regular Bug Zombies.

Penny: They may drop some unexpected surprises, so watch out.

Crazy Dave: You mean Imp-posters?

Penny: No, User Dave. No Imps are involved, I believe.

Crazy Dave: Aw.

(Crazy Dave and Penny leave)

## Tips

* This level is extremely heavy, with a hard early game and many approaching Mega Gargantuars in later waves. Just like in some previous Lost City levels, take advantage of a huge amount of Gold Tiles. Tier 2 Garlimite can significantly help you, as it has an instant recharge and can be used to occupy all the available Gold Tiles right on the first wave.
* Bug Mime Zombie appears here for the first time. However, don't worry about it too much, as it is a relatively small threat and is usually less dangerous than the regular Mime Zombie. The bug itself has increased health, so Kernel-pult will be especially useful against it.

## Gallery

By White1337By PowerZombieMasterBy 1st PvZ Player
## Trivia

* 2-10, 12-10, and this level all have exactly 14 Gold Tiles.
17-5 (Alpha)

*For the version in ECLISE Beta, see 17-5.*

## **17-5: Dragging Rights**

**Dragging Rights**, also known as **17-5**, is the fifth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* As the name suggests, this level introduces the Fisherman Zombie, who can pull your plants into water, if you are not careful. He is also weak to stun and has reduced HP.
* To easily counter him, bring in Chrocus and plant her on the last two collums, making her attack from behind.
	+ Another solution is Electric Blueberry, she targets special zombies first, which means he will be quickly neutralized.
	+ Parsnip can also work, due to his amphibious nature, he can easily snip away Fisherman Zombie and other zombies.
	+ Tangle Kelp is an obvious choice.
	+ Piercing plants likes of Bloomerang or Laser Bean also work wonders

## Waves

**Notes:**
 spawns randomly.
15-1

## **15-1: Snow Lake**

**Snow Lake**, also known as **15-1**, is the first level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player unlocks Lava Guava.

## Dialogue

(Crazy Dave and Penny appear)

Penny : Brrr... I can never g-g-get used to the cold.

Penny : Or why you seem to be fine in that attire.

Crazy Dave : I don't know to be honest.

Crazy Dave : What I DO know... Is that we have more zombies to defeat!

Crazy Dave : Regardless of the cold... Or the cold comfort of victory!

(Crazy Dave and Penny leave)

## Tips

* It won't be too difficult to beat this level, but make sure to watch out for the Double Waves, they can be dangerous. However, as this is only the first level, don't be too worried about it.
1-1 (Alpha)

{{#switch:1-1 (Alpha)

*For the version in ECLISE Beta, see 1-1.*

## **1-1: The Ancient Time**

**The Ancient Time**, also known as **1-1**, is the first level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Cabbage-pult.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Welcome to Ancient Egypt!

Penny: We're 4500 years behind our modern time... more or less.

Crazy Dave: That doesn't smell right. Where's Mr. Boss guy?

Crazy Dave: In the meantime, these plants are made for plantin'.

(Crazy Dave and Penny leave)

## Tips

* The Ra Zombies introduced in this level have the ability to steal sun. It is best to quickly collect the sun they are stealing in order not to have much trouble during early game. On the other hand Ra Zombies can also be used to stall early waves. They stop when trying to steal sun, so allowing them to start to steal the sun, but taking it away before they completely steal it will buy you a lot of time. This is a technique useful in many later levels.
* Tombstones can be a bit problematic. Try to destroy them as quickly as you can while using other plants to stall the enemies.

 Waves

## Gallery

### Alpha 4.5 and earlier

By KaluteBy OatstrichSpam peashooter - WalkingAbacus
4-2

*For the normal version in ECLISE Alpha, see 4-2 (Alpha).*
{{#switch:4-2

*For the normal version in ECLISE 2.o, see 4-2 (2.0).*

## **4-2: Swifty Bucklers**

**Swifty Bucklers**, also known as **4-2**, is the second level of Pirate Seas Part 1 in ECLISE. After completing the level, the player unlocks Celery Stalker.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Arrr matey! Seems like these zombies have some skills!

Penny: Correct, User Dave. These swashbucklers can appear in groups.

Crazy Dave: Arr be ok. Arrr have cannons.

Penny: ...they are just decorations. Otherwise we would have shot down the other ship.

Penny: Or vice versa.

Crazy Dave: Oh.

(Crazy Dave and Penny leave)

## Tips

* Many Swashbuckler Zombies will appear here, as the name implies. Make sure your defense isn't too up close, especially near column 5, to prevent it from being destroyed by the groups of Swashbucklers.
19-5

## **19-5: Chain Block**

**Chain Block**, also known as **19-5**, is the fifth level of Far Future Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Infi-nut, unlocked from the previous level, will work well here. In ECLISE, it can protect 5x1 area and will be useful for protecting the endangered plants, since the ambush zombies will appear very close to them.
	+ However, keep in mind that Infi-nut cannot protect plants planted *after* it, so plan your defense carefully.
* From the start to finish, the level is quite heavy, so big plants along with early game instant-kills are required. Maximize the use of Power Tiles and be prepared for sudden ambushes that can quickly break your defense.

## Gallery

By White1337By Electricity GameBy CogafireBy The Winter Lettuce (Homing Thistle spam goes brrrr)By AwkwardShota-kun237By Alex.eecs
1-7 (Alpha)

{{#switch:1-7 (Alpha)

*For the version in ECLISE Beta, see 1-7.*

## **1-7: Storms Topper**

**Storms Topper**, also known as **1-7**, is the seventh level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player receives a Money bag and 1000 coins for Travel Log tutorial. The player also receives access to S-0 and S-1. The player also unlocks Hardcore, a brand new ECLISE Alpha mode which has 100 harder Eclise Adventure Pt.1 levels.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Crazy Dave: Ouchie! Dust in my eyes!

Penny: Seems like the zombies can utilize sandstorms to get through our defense quickly.

Penny: My sensors detect that any kind of freeze or stun will stop the sandstorm prematurely, however.

Penny: Use this knowledge to fend off the massive sandstorm attacks today may bring.

Crazy Dave: MY EYES!!!!

(Crazy Dave and Penny leave)

### Outro

(After completing the level for the first time)

(Penny appears)

Penny: Visit the Travel Log to claim your quest reward.

(Penny leaves)

## Tips

* This is a first sun headstart level which you get some suns from begin but early wave is more rusher, you will meet that gimmick on later level. Use Bloomerang is the easiest way to win this level, especially when it can stop zombies from sandstorm.

## Waves

**Note:**
 have 3 segments.

## Gallery

By KaluteBy oatstrichBy Kalute (Alpha 1)By Poss (Alpha 1)
0-2 (Alpha)

*For the version in ECLISE Beta, see 0-2.*

## **0-2: Tutorial**

**Tutorial**, also known as **0-2**, is the third level of Player's House in ECLISE. After completing the level, the player unlocks Wall-nut.

## Dialogue

(After the text "READY... SET... PLANT..." is shown)

Tutorial: WAIT!!!

Tutorial: Those backwards plants are in the way! Drag the shovel onto a plant to remove it!

(After digging up a plant)

Tutorial: Keep digging until your lawn is clear of plants!

(After digging up all plants)

Tutorial: The shovel can make room for other plants.

## Tips

* Conehead Zombie first appears here, which adds about 0.1% more challenge. That being said, you may run your usual PvZ1 strategy to win this level.
14-4

## **14-4: Sneak Attack**

**Sneak Attack**, also known as **14-4**, is the fourth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Yo ho, yo ho, a pirate's life for me!

Penny: \*robotic sigh\* Focus, User Dave.

Penny: We'll never know what to expect from the zombies.

Crazy Dave: Oh but I know what they can expect from me!

Crazy Dave: The best pirate of the seas! Yar har!

Penny: \*robotic sigh\*

(Crazy Dave and Penny leave)

## Tips

* Nightshade, which you unlocked from the previous level, will be useful here, since it is cheap and can't be eaten by zombies. Plant it at the front to kill single zombies, while planting your defense on the other lanes.
* Cheap attackers is your best bet, however, you need strong support to survive this attack due to the length of the level.

## Gallery

By White1337By Hungry bear from zooBy Electricity GameBy Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of RaBy Cogafire (doing losing zero plants challenges is horrible sometimes :y)by The Winter LettuceBy Alex.eecsBy Baracchussein69 (Tier 1 only)
1-9

*For the normal version in ECLISE Alpha, see 1-9 (Alpha).*
{{#switch:1-9

*For the normal version in ECLISE 2.o, see 1-9 (2.0).*

## **1-9: Mind of the Mine**

**Mind of the Mine**, also known as **1-9**, is the ninth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Iceberg Lettuce.

## Dialogue

(Penny appears)

Penny: This level is a locked coordinate in time.

Penny: You must take these plants to win.

Penny: Otherwise, you risk distorting reality.

(Crazy Dave appears)

Crazy Dave: Never distort reality! You'll pull something.

(Crazy Dave and Penny leave)

## Tips

* This is the first level in ECLISE that provokes your brain, although it is still rather easy. There will be more levels like this to come.
* The plants given are Sunflowers and stalling plants, so what you should do here should be obvious: group up as many tough zombies as you can and let Potato Mines do a satisfying destruction.
	+ As Snow Pea also acts as an attacking plant, as a challenge, it is possible to finish the level without losing any Potato Mines.

## Gallery

By EcliseCva (No mines lost,btw im repeating this level after beating Eclise Part-2).By Cogafire
17-9

## **17-9: Water Voles**

**Water Voles**, also known as **17-9**, is the ninth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player unlocks Missile Toe.

## Tips

* The level has a tough beginning and a fairly heavy late game, along with dangerous enemies, such as Weasel Hoarders and Coral Cage Zombies. The idea is that you have enough Plant Food to defeat 3 out of 4 Deep Sea Gargantuars using it. However, you still need to worry about other zombies.
* Ice Weasels can avoid plants underwater, so you need special counters for them, plants with small AOE damage will work well. Don't forget to bring some strong damage to single targets, since Coral Cage Zombies will come in decent numbers.

## Gallery

By White1337By Electricity GameBy Electricity Game pt.2By Cogafire (No plants are harmed in this level)By Heady-pult (Have more Sunflowers than this if you're gonna use M.Grass, I tellin' ya)By Electricity Game pt.3By The Winter Lettuce (Knockback deck setup)By Alex.eecs (always keep one plant food in case garg appears in top or bottom row, need one bonk choy in top row because currant doesn't damage balloons in top row for some reason)By Phantom of Ra
10-7

*For the normal version in ECLISE Alpha, see 10-7 (Alpha).*
{{#switch:10-7

*For the normal version in ECLISE 2.o, see 10-7 (2.0).*

## **10-7: Micro Sway**

**Micro Sway**, also known as **10-7**, is the seventh level of Neon Mixtape Tour Part 1 of ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* Surprisingly, using Guacodile's rush actually does not count as losing a plant. Therefore, you almost have to use it in this level, as there are many threats that are easily killed by Guacodile, including Boombox Zombies and MC Zom-Bs.
* Try not to let MC Zom-Bs too close to your defense, or else they will make you lose the objective quickly. Try to use knockback plants that do not instantly dissapear upon use, like Chard Guard.

## Gallery

By Aka\_Crow SpikeWeed Tier 3 its the key to complete S-19 and this lvl turning the difficulty to EASY. In this level the reason is the spikeweed Tier 3 has a low cost, allowing you to build up some electric blueberry to one shot, and kernel to slow down zombies and allow speakweed to do dmg more time. Using Guaca to clean if necessary. (Version 1.8)By Heady-pult (No Guacodile)By CogafireBy Alex.eecs (No Spikeweed)By Electricity Game ( pre 1.8 )By hitthepin. 1.8.3, no plants lost, no guac
2-5

*For the normal version in ECLISE Alpha, see 2-5 (Alpha).*
{{#switch:2-5

*For the normal version in ECLISE 2.o, see 2-5 (2.0).*

## **2-5: The Counter**

**The Counter**, also known as **2-5**, is the fifth level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Spikeweed.

## Dialogue

(Penny appears)

Penny: We are gonna have a tough battle ahead.

Penny: Not only do we have few choices, but we're limited in the number of plants as well.

Penny: Our micro managing will have to be good.

Penny: React quickly against fast zombies, and we'll get through this.

(Penny leaves)

## Tips

* This is a very interesting level. With the restrictive objective of having only 1 of each plant type on the conveyor, you will have to dig up the plants once you have finished using them. *The plant you dug up will appear again on the conveyor belt in a matter of seconds.*
* Each and every zombie or group of zombies in the level can be countered by a plant or a combo of plants (hence the name), so try to figure them out via trial and error. Note that the Iceberg Lettuce given in the level is at Tier 2, which means it can freeze all zombies in a tile. Certain plants like Bonk Choy, Wall-nut or Potato Mine can be your lifesaver, so use them wisely. In case you need help figuring out the counters:
	+ A single Adventurer Zombie can be countered with a single offensive plant, a Conehead Adventurer Zombie can be countered with two, a Buckethead Adventurer Zombie or a group of zombies of any kind can be countered with a Potato Mine.
	+ A Parasol Zombie cannot be countered by lobbed-shot plants.
	+ A Bug Zombie can be countered by Bonk Choy or Kernel-pult with the aid of other offensive plants.
	+ A group of zombies or Camel Zombies can be countered with Bonk Choy or the Wall-nut and Spikeweed combo.
	+ Prioritize freezing Turquoise Skull Zombie before it destroys your defenses, then use Spikeweed or Bonk Choy to assassinate them.

 Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

**Note:** Each  has 3 segments.

## Gallery

By Phantom of RaBy Phantom of RaBy DHQ1310PvZ 2 ECLISE - Chapter 2 - Day 5Video walkthrough by Sarah
## Trivia

* This level has two other versions similar to it, which are 13-8 (Elemental Counter), and WW-3 (Passive Counter).
1-6

*For the normal version in ECLISE Alpha, see 1-6 (Alpha).*
{{#switch:1-6

*For the normal version in ECLISE 2.o, see 1-6 (2.0).*

## **1-6: Tighten Up**

**Tighten Up**, also known as **1-6,** is the sixth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player recieves a Money Bag.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: User Dave, we have a problem at hand.

Penny: The National Plant Organization is suffering from a shortage of plants.

Penny: You cannot have too many plants on the field this time.

Crazy Dave: ... since when do we have that organization?

Penny: 9 years ago? When you started your zombie bashing quest?

Crazy Dave: ...

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Crazy Dave: Ouchie! Dust in my eyes!

Penny: Seems like the zombies can utilize these sandstorms to get through our defense quickly.

Penny: My sensors detect that **any kind of freeze, stun or knockback will stop the storm prematurely**.

Penny: We'll still need to be cautious, however.

Crazy Dave: MY EYES!!!!

(Crazy Dave and Penny leave)

## Tips

* Pay close attention to both the objective and the Explorer Zombies. You will be notified if you try to place down a plant when the limit is reached. Plan what plants you will plant in each column and you can also use the Shovel for help.
* Remember that Snow Pea can help disable Explorer Zombies' deadly ability.

## Waves

**Note:**
 have 3 segments.
3-2X

*For the normal version in ECLISE Alpha, see 3-2 (Alpha).*
{{#switch:3-2X

*For the normal version in ECLISE 2.o, see 3-2 (2.0).*
*For the version in ECLISE Beta, see 3-2.*

## **3-2X: Organic Lights**

**Organic Lights**, also known as **3-2X**, is the second level of Dark Ages Hardcore in ECLISE. After completing the level, the player unlocks Sun-shroom.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Alert, User Dave! I have detected some malicious statues!

Penny: We can touch the statues to damage them using some of our sun.

Penny: If we do not destroy them quickly, something terrible will happen.

Crazy Dave: Time to bring out Sun-shrooms then!

Crazy Dave: These guys not only know how to brighten this place up...

Crazy Dave: They are also excellent producers during these dark times!

Penny: One of the rare cases where User Dave's sane. What are the odds?

(Crazy Dave and Penny leave)

## Tips

* Four Sun Statues are present near your house and each of them will spawn a zombie in the final wave, resulting an instant loss. Each statue costs a total of 1000 sun to be completely destroyed. Tap on the sun statues to destroy them, you have to spend your sun in the process as well.
* You may need to use both sun producers you have so far (Sunflower and Sun-shroom) and destroy sun gravestones for quicker sun production. Just like 1-9X, do not kill the zombies too quick or the waves will trigger fast before you can even make progress with the sun statues.
* Do not overspend your sun on heavy attackers. Plant only what is needed to defeat the zombies, the rest of the sun in your bank should be used for striking the sun statues.
Cassidy Daviel

Cassidy Daviel is a former mortal friend of Heather Green who knows her demigod secret and keeps it quiet, but does not continue their friendship shortly after.

**Series**

Cassidy is featured in the following series.

* Camp Trinity

**Early Life**

She and Heather met when they were nine or ten years old, about five years prior to her appearance in the series. She is a triplet with two brothers, Garret and Carson.

**Personality**

Cassidy's personality is widely unknown, though she is the one member of Heather's former mortal friend group that continues to check in once in a while and see how she is. She is more inclined to believe in a prank than real gods and monsters, but is able to be convinced.

**Appearance**

Cassidy has brown hair and green eyes and is shorter than Heather, probably around 5'2 or so.

**Friends and Enemies**

* Louise Namar, Marissa Larese (friends)
* Heather Green (former friend)

**Dream Cast**

\*as of 9/13/2020

* UNKNOWN

**Trivia**

* Cassidy is a triplet and has two brothers.
* She is the only one of Heather's mortal friends who continues to check in on her once in a while.
1-4 (Alpha)

{{#switch:1-4 (Alpha)

*For the version in ECLISE Beta, see 1-4.*

## **1-4: Third Generation**

**Third Generation**, also known as **1-4**, is the fourth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Iceberg Lettuce.

## Dialogue

### Intro

(Penny appears)

Penny: Time to demonstrate the power of **TIERING**.

Penny: These Cabbage-pults and Bloomerangs here are at Tier II and III.

Penny: They have much more power compared to their basic Tier I!

Penny: Observe this power, and unleash it on the zombie horde!

Penny: You will also get free plants via special delivery as well, so use them wisely!

(Penny leaves)

### Outro

(After completing the level and exiting to the map)

Crazy Dave: You know what would be helpful?

Crazy Dave: A place where you can read about plants and zombies.

Penny: You mean like the interactive Almanac?

Crazy Dave: Nah, that would never work.

Tutorial: Check out the Almanac!

(The player opens the Almanac)

Penny: Now, listen carefully. **The next part is important.**

Penny: Tiers are like alternate versions for plants. Some stats will be better, while some stats will be worse.

Penny: Plant tiers can have a great impact on your strategies. Think wisely before choosing the plant tiers.

Penny: You need to buy Tier 2 and Tier 3 once before you can go back to Tier 1.

Penny: After that, you can switch the tier of a plant to whatever you want.

Penny: It will cycle between tier 1, 2 and 3 like this: 1 -> 2 -> 3 -> 1 -> 2 -> 3...

Penny: Some plants will require seed packets to unlock the tiering ability.

Penny: You can find the seed packets in the store or side quests.

Penny: Now, bring your Peashooter to the next tier to end this tutorial.

(After swap Peashoter's tier)

Penny: Now, tap "Find More" to end this tutorial.

(The player taps "Find More")

"Find More": To unlock tiering: Find seed packets in store, side quest or secret levels!

## Tips

* This level introduces plant tiers. In this case are two pre-planted Cabbage-pult (one is Tier 2 while another is Tier 3) and two pre-planted Bloomerang (one is Tier 2 while another is Tier 3). They deal more damage than Tier 1 so protect it if you can.
* The conveyor also give these plant but only Tier 1. And please note that you only get Iceberg Lettuce at final wave. Therefore you should save up some backup plant to avoid don't have enough plant to deal damage for a lane.
* Sometimes the conveyor belt will not give you the attacking plants that you need. If that happens use the Iceberg Lettuce or Wall nut until you get an attacking plant from the conveyor belt. Or using Wall nut to split the crowd, so their eating DPS on one wall is heavily reduced.
* After this level, the player will be introduced to the plant tiering system.

## Waves

**Note:**

 have 3 segments.
0-4

## **0-4: Tutorial**

**Tutorial**, also known as **0-4**, is the fourth and final level of Player's House in ECLISE. After completing the level, the player receives the Hot Sauce, which is used by Crazy Dave on his taco.

Skipping the fundamentals would lead the player to the end of this level.

## Dialogue

(After finishing the level and receiving the Hot Sauce)

(Crazy Dave appears)

Crazy Dave: Hey neighbor!

Crazy Dave: Can I borrow that hot sauce?

(Crazy Dave takes out a taco)

Crazy Dave: I've been holding onto this taco for forever!

(Crazy Dave eats the taco)

Crazy Dave: Oh! That was...AMAZING!

Crazy Dave: Thank you neighbor! Hey, I found a note!

(Dr. Zomboss appears)

Dr. Zomboss: Hello, homeowners...

Dr. Zomboss: Your action of killing my zombies has angered me greatly.

Dr. Zomboss: Therefore, I have polluted the timeline with my zombie horde.

Dr. Zomboss: I'll soon be collecting your brain with my timely army.

Dr. Zomboss: Submit your brain, or face the consequences. This is your last warning.

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss.

(Dr. Zomboss disappears)

Crazy Dave: Cool! Mr. Boss guy wants us to travel through time with him!

Crazy Dave: We're going to need my time machine!

(Penny appears)

Crazy Dave: Her name is Penny and I'm Crazy Dave. But you can call me Crazy Dave.

Penny: Finally, another User who can process my queries.

Penny: Let me postulate, we will need to travel through time to defeat Zomboss and his army... again...

Crazy Dave: She's so smart! Now let's go!

(Crazy Dave and Penny leave)

## Tips

* There are now Bucketheads and you have to defend five lanes, which will perhaps add another 0.1% more challenge. Use your knowledge you gained from the previous levels and utilize the plants' use correctly to win this tutorial.
18-4

## **18-4: Touchdown**

**Touchdown**, also known as **18-4**, is the fourth level of Jurassic Marsh Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* The level teaches you how to use Shadow-shroom. It has some special abilities when paired with Moonflower, so it is recommended to visit the almanac first.
* You have only 2 plants to damage zombies - Shadow-shroom and Primal Peashooter, and support plants like Hurrikale cost a lot of sun, so produce it as quickly as you can (Sun Bean will do a great job here). The first Jurassic Gargantuar comes very early - at wave 4, and most likely won't be killed anytime soon, unless you can somehow poison it.
* Dinosaurs can be a big nuisance, you need to keep your stalling plants ready for them.

## Gallery

By White1337By hitthepinBy Cogafire (Use plant food on Shadow-Shroom the moment when T-rexes start to appear in lanes 2 and 3 right before the final wave)By Phantom of Ra (Greg waiting simulator)
1-6 (2.0)

{{#switch:1-6 (2.0)

## **1-6: Mine in My Mind**

**Mine in My Mind**, also known as **1-6**, is the sixth level of Ancient Egypt Part 1 in ECLISE. After completing the level, the player unlocks Potato Mine.

## Dialogue

### Intro

(Penny appears)

Penny: This level is a locked coordinate in time.

Penny: You must take these plants to win.

Penny: With the limited number of Potato Mines on the lawn...

Penny: ... It's best to know exactly when to use them.

Penny: Otherwise, you risk distorting reality.

(Crazy Dave appears)

Crazy Dave: Never distort reality! You'll pull something.

(Crazy Dave and Penny leave)

### Outro

(After exiting to the map)

(Crazy Dave and Penny appear)

Crazy Dave: Penny, look! Above my head!

Crazy Dave: It's the TRAVEL LOG!

Crazy Dave: What's that, Travel Log? You provide guidance, progress and rewards?

Penny: The Log is not, in fact, speaking, User Dave.

Crazy Dave: Thanks, Travel Log! Whatever you say!

(Crazy Dave and Penny leave)

Tutorial: Check out the Travel Log!

(The player is directed to a quest to finish the Travel Log tutorial by completing 1-7)

## Tips

* This is one of the first levels in ECLISE that provoke your brain, although it is still rather easy. There will be more levels like this to come.
* You will be able to use the pre-planted Potato Mines to take out hordes of the tough zombies that are grouped up, giving you a satisfying destruction.
	+ As an extra challenge, you can also try to complete the level without using any Potato Mines.

## Waves

**Note:**
 have 3 segments.
3-10

*For the normal version in ECLISE Alpha, see 3-10 (Alpha).*
{{#switch:3-10

*For the normal version in ECLISE 2.o, see 3-10 (2.0).*

## **3-10: Royal Battle**

**Royal Battle**, also known as **3-10**, is the tenth and final level of Dark Ages Part 1 in ECLISE. After completing the level, the player unlocks Endurian and will be sent to 4-1.

## Dialogue

### Intro

(Crazy Dave and Penny appear)

Penny: Massive graveyard... I expect **a lot of Necromancies**.

Crazy Dave: Where's my hammer when I need it?

(Crazy Dave and Penny leave)

### Outro

(After completing the level)

(Crazy Dave and Penny appear)

Crazy Dave: The knighty knight nights have finally been over!

Crazy Dave: But more importantly... is it gonna be vikings next?

(Crazy Dave and Penny leave)

## Tips

* The dialogue hints that massive amount of tombstones will be summoned and Necromancies will be called across the entire level. Recall how to efficiently deal with tombstones and destroy them as quickly as possible. Tier 3 Grave busters are a good choice. Put offensive plants behind sun producers as well to minimize the damage to your firepower.
* Wizard zombies are a great threat here. Use Squash or Cherry bomb to kill them as quickly as possible.

## Gallery

By Phantom of RaBy Phantom of RaBy Phantom of RaBy Phantom of Ra(Cabbage II)By Cogafire (Starfruits are great grave killers)only kernel pult and spikeweed without grave buster and cherry bomb (I lost a lawnmower for a fool :( )By Alex.eecs (1.9)By Raphiel. Bring second attacker, not puff shrooms.
## Trivia

* The dialogue references the Whack-a-Zombie minigame in the original *Plants vs. Zombies*.
2-6

*For the normal version in ECLISE Alpha, see 2-6 (Alpha).*
{{#switch:2-6

*For the normal version in ECLISE 2.o, see 2-6 (2.0).*

## **2-6: Air Snipe**

**Air Snipe**, also known as **2-6**, is the sixth level of Lost City Part 1 in ECLISE. After completing the level, the player unlocks Aloe. The player also receives access to S-3.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Historical texts state that the Sun was worshipped here. Resources should be plentiful.

Penny: I suggest that we try planting on the Gold Tiles that we find here.

Penny: They should continuously generate sun as long as they have plants on them.

(Dr. Zomboss appears)

Dr. Zomboss: Sorry to crash your expedition, Adventurers of the Lost Temple...

Dr. Zomboss: But unfortunately for you, the Porter Gargantuars are about to ruin your day.

Dr. Zomboss: Prepare to submit your brain, and become ancient history.

Dr. Zomboss: Sincerely, Dr. Edgar Zomboss

(Dr. Zomboss leaves)

Crazy Dave: He ran away again! Rude.

Penny: We'll chase him later - giant problems are incoming!

(Crazy Dave and Penny leave)

## Tips

* The Turquoise Skull Zombies could easily destroy your defenses. Try stalling them with the Iceberg Lettuce.
* Gold Tiles are environmental modifiers that give you the advantage, which is not commonly seen elsewhere. The levels in Lost City are likely to be designed around these tiles, so try to ultilize them as much as you can.
3-3 (Alpha)

{{#switch:3-3 (Alpha)

*For the version in ECLISE Beta, see 3-3.*

## **3-3: Grave Cavation**

**Grave Cavation**, also known as **3-3**, is the third level of Dark Ages Part 1 in ECLISE. After completing the level, the player gets Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Caution, User Dave!

Penny: These gravestones here are much more dangerous than the ones at home.

Penny: Be prepared for unexpected surprises rising from them.

Crazy Dave: Surprises? Do I need to get my hammer?

Penny: I may consider that.

(Crazy Dave and Penny leave)

## Tips

* The level introduces the Necromancy ambush.
* Like in 3-2, the biggest threat in this level is the gravestones being close to your house.
* The level will also spawn more graves, so it's recommended that all gravestones be destroyed quickly.
* Regardless of this, Necromancies will occur no matter how fast you destroy them, so be prepared to deal with closer zombies.
15-4

## **15-4: Moon Power**

**Moon Power**, also known as **15-4**, is the fourth level of Frostbite Caves Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* A frozen Moonflower and Dusk Lobber are automatically given in this level on Row 3, implying that you should use them in combination. When you do, you realize that Dusk Lobber, when powered by Moonflower, can attack in 3 lanes at once. Powered Dusk Lobber is a very powerful tool that can be very space and cost efficient. This trait is especially helpful here where you have a limited amount of planting space.
* Keep in mind that Moonflowers will not radiate their powering aura if they are frozen, so bring warming plants to prevent this from happening. Also consider bringing Gold Leaf, as she does not count as a plant after turning into a Gold Tile.
* Watch out for the fact that both Moonflower and Dusk Lobber will be walked through by zombies, in certain situations this can be to the player's disadvantage.
17-5

## **17-5: The Fishy Floor**

**The Fishy Floor**, also known as **17-5**, is the fifth level of Big Wave Beach Part 2 in ECLISE. After completing the level, the player unlocks Holly Barrier.

After completing 17-10, the player will unlock an old version of this level as an Epic Quest, named Fishy Business.

## Dialogue

(Dr. Zomboss appears)

Dr. Zomboss: Dude! The beach's too rough for ya?

Dr. Zomboss: It's even gonna be worse now!

Dr. Zomboss: For I make my mystery barrels rise up!

Dr. Zomboss: What do they contain? A nasty surprise! Signed, Doc Zomboss

(Dr. Zomboss disappears, Crazy Dave and Penny appear)

Crazy Dave: I'm more surprised he's not pulling the evil laugh as a bad guy.

Penny: He means business. And so do we.

(Crazy Dave and Penny leave)

## Tips

* The barrels will rise from the sea throughout the level and will contain various enemies - from Imp Mermaid Zombies to Deep Sea Gargantuars. Jalapeno will be particularly useful here, as he can destroy the barrels with their contents. Barrels can appear *very* close to your home, so knockback plants like Spring Bean or Stallia are highly recommended.
	+ Note that barrels with tougher enemies have more health, so you can determine their content by damaging them.
* You can either bring *extremely high DPS along with a bit of stalling*, or *you will NOT want to break the stationary barrels by any method other than Jalapeno*. As the zombies outside the barrels are fairly weak, Magnifying Grass (as it can attack at your own will) and strong melee fighters are your best choices here. The Fisherman Zombies can be dealt with using instant-kills.
	+ Keep in mind that *Fisherman Zombies cannot target plants at column 1*. Use that to your advantage.

## Waves

* I The barrel contains 2
* SN The barrel contains 2
* SF The barrel contains 2
* O The barrel contains 2
* G The barrel contains 2

## Gallery

By White1337 Ver. 1By White1337 Ver. 2By White1337 Ver. 3By Electricity GameBy Electricity Game pt.2By Cogafire (brought Spring Bean, kelp, and Tall-nut for fishermen and snorkels. Primalpea and Starfruit for barrels)Melon-pult + Primal Peashooter OP (use instant kill plants to deal with octopus)By ShamanBy Phantom of RaBy Phantom of Ra (so close to mowerless)By Phantom of RaBy The Winter Lettuce (Random Electric Currant Challenge, suggested by Psycopros)
13-4 (Alpha)

*For the version in ECLISE Beta, see 13-4.*

## **13-4: The Iron Farm**

Five

**The Iron Farm**, also known as **13-4**, is the fourth level of Dark Ages Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* With only a few slots to choose your plants, surprise graves and dangerous waves, this will be a tough obstacle to beat.
* The level introduces the Magnet-shroom. The level punishing for not having enough Magnet-shrooms on the lawn, so put it as soon as its cooldown ends and protect it at all costs.
	+ Graves popping up frequently with zombies will make Magnet-shrooms vulnerable to them. If you have a free slot you can use, pick a plant that can defeat those zombies before they reach and eat your Magnet-shrooms.
* You are going to need a lot of sun in the beginning. Use Grave Buster on the sun graves and plant Sun Bean only on Bucketheads or Knights to get the maximum sun, that you need to for a lot of Pea Pods. Have at least 2 columns of maxed Pea Pod for powerful protection.
* Bombegranate at Tier 3 is a decent enough Cherry Bomb for this level, especially in a grave situation, save it for any instance that happens. That will save your Magnet-shrooms from the zombies charging in and being defended by a number of graves.
	+ It is recommended to free the space from graves so Bombegranate can drop her seeds in the area, doubling the damage. Useful against Gargantuars.
14-6 (Alpha)

*For the version in ECLISE Beta, see 14-6.*

## **14-6: Shady Practice**

**Shady Practice**, also known as **14-6**, is the sixth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This level showcases the difference between a powered Nightshade and an unpowered Nightshade.
* Be aware of the Shadow Zombies, they are still threating as before. Use instant kill plants like Chomper and Ghost Pepper, Squash or even Jalapeno.
* You can bring in Stalling plants like Snow Pea or Sap-fling so that your main attackers can take care of them.
20-5

## **20-5: Breakdancers**

**Breakdancers**, also known as **20-5**, is the fifth level of Neon Mixtape Tour Part 2 in ECLISE. After completing the level, the player receives a Money Bag.

## Dialogue

(Crazy Dave and Penny appear)

Penny: Along with the microphone swing, it seems that we have a new spinning threat.

Penny: Breakdancers will prove to be a huge threat with... whatever they do with their moves.

Crazy Dave: Who needs to breakdance with their head...

Crazy Dave: WHEN YOU HAVE A POT ON YOUR HEAD INSTEAD???

Penny: Your logic still makes no sense as always, User Dave.

(Crazy Dave and Penny leave)

## Tips

* This level is the introduction to Breakdancer Zombies. Even after seeing him for a bit in 19-9, you may not know his true potential power. When the rap jam comes on, he thrusts zombies in front of him a couple tiles forward.
* The main danger of this level would be a Hair Metal Gargantuar in his path. Watch out on the final wave, as multiple Breakdancer Zombies can kick a single Hair Metal Gargantuar all at once, and he can get to near even Column 4.

## Gallery

By Dj Tile TurnipBy Electricity GameBy CogafireBy The Winter Lettuce
14-9

## **14-9: Sea Creatures**

**Sea Creatures**, also known as **14-9**, is the ninth level of Pirate Seas Part 2 in ECLISE. After completing the level, the player unlocks the Bonus Seed Slot upgrade, which lets the player choose an eighth plant type.

## Tips

* Prepare for a miniature massive attack with both Pirate Seas and Big Wave Beach zombies alike. Make sure you bait the octopuses that the Octo Zombies will throw that block off attacks, and have enough damage to take care of Pirate Captain Zombies before they can take away your plants. Having piercing plants can help for both of these zombies.

## Gallery

By Alex.eecsBy Phantom of Raby AnonimekBy The Winter Lettuce (Secondaries edition)
10-5X

*For the normal version in ECLISE Alpha, see 10-5 (Alpha).*
{{#switch:10-5X

*For the normal version in ECLISE 2.o, see 10-5 (2.0).*
*For the version in ECLISE Beta, see 10-5.*

## **10-5X: Punk Palace**

**Punk Palace**, also known as **10-5X**, is the fifth level of Neon Mixtape Tour Hardcore in ECLISE. After completing the level, the player unlocks Pea Pod. The player will also automatically clear 10-5 with an empty level. Then they granting access to S-19.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: This sun limit seems stifling, Penny! What should we do?

Penny: Perhaps we can make use of Red Stinger's extremely low cost.

Penny: Do bring some instant-use plants to support him due to his high recharge.

Penny: Be especially wary against Punk Jam, during which all zombies are much faster.

Crazy Dave: Time to bang some zombies' heads then!

(Crazy Dave and Penny leave)
Athena

### Family

Zeus (father), Metis (mother), Libby Rogers (daughter), Kimberly Charleston (daughter), Athena di Liberta (daughter), Hunter Larkin (son)

## Other Information

### Status

Immortal

Athena is a Greek goddess, the daughter of Zeus and Metis. She is the goddess of war, wisdom and crafts, and the mother of Libby Rogers, Athena di Liberta, Kimberly Charleston and Hunter Larkin.

**Series**

Athena is featured in the following series:

* The First Generation
* Hellbound
* Camp Trinity
* Defenders of the Duat
* Demigod Quest
* Beautiful Chaos
* The Garden of Immortals

**Early Life**

When Athena was born from Zeus's head, she became one of the Olympian goddesses and was a warrior that could rival Ares in skill, though she preferred not to fight. She punished Arachne, a skilled weaver, for being arrogant and turned her into a spider woman. She also punished Medusa because she and Poseidon had relations in Athena's temple.

**The First Generation**

N/A

**Hellbound**

N/A

**Camp Trinity**

N/A

**Defenders of the Duat**

N/A

**Demigod Quest**

N/A

**Beautiful Chaos**

N/A

**The Garden of Immortals**

N/A

**Personality**

Athena is a prideful goddess who takes disrespect very seriously, and she refuses to accept that she is ever wrong. She gets aggressive and a bit violent when she is argued with and she isn't known for being kind. She, Hecate and Artemis were good friends because they were all tough women who didn't need men to help them. Athena is a brave and bold woman who is not afraid to speak up.

**Appearance**

Athena is tall, 5'10, and has fair skin and olive green eyes most of the time, as well as dark brown wavy hair. Sometimes, her hair appears as a strawberry blonde like her daughter, Libby, generally just when she is interacting with her. She is relatively muscular and typically wears armor and a Greek war helmet.

**Powers**

* Immortality
* Battle Skills
* Controlling Chariots
* Crafting
* Sensing Mountains
* Sensing Clay
* Strategy
* Invading Dreams
* Wisdom

**Magical Items**

* Spear
* Aegis

**Magical Pets or Companions**

* Owl

**Love Interests**

* Albert Rogers--lover, father of her daughter
* Albert di Liberta--lover, father of her daughter
* Randall Charleston--lover, father of her daughter
* Jonathan Larkin--lover, father of her son

**Friends and Enemies**

* Hecate, Artemis (good friends)
* Tartarus, Erebus, Chaos, Ra (enemies)

**Dream Cast**

\*as of 9/13/2020

* Jennifer Stone

**Trivia**

* Athena's Roman counterpart, Minerva, is the mother of one of the original three main characters of Camp Trinity, Libby Rogers.
	+ Minerva is also the mother of Kimberly Charleston.
	+ Athena di Liberta and Hunter Larkin are the children of Athena, the Greek counterpart.
* Strangely enough, Athena's two children who are important characters attend Eden, and Minerva's two attend Camp Trinity.
2-4 (Alpha)

{{#switch:2-4 (Alpha)

*For the version in ECLISE Beta, see 2-4.*

## **2-4: Ground Saber**

**Ground Saber**, also known as **2-4**, is the fourth level of Lost City Part 1 in ECLISE. After completing the level, the player receives a Money Bag.

## Tips

* This level introducing Turquoise Skull Zombie, as well as "Parachute Rain!" ambushes. Plus this level also has a objective that you mustn't lost than 4 plants so you need to quickly defeat them with stalling and high damage before they can pose any threat.
* Just like 2-3, the key on this level is Spikeweed since he is a ground plant so he can miss Turquoise Skull Zombie's attack and "Parachute Rain!" ambushes, so you can safely spam Spikeweed without worry about losing plant.
22-10

## **22-10: Buffet Fiesta**

**Buffet Fiesta**, also known as **22-10**, is the tenth and final level of Lost City Part 3; also the last level of ECLISE Beta. It is a miniboss battle against stationary Mime Zombies. After completing the level, the player receives a Money Bag.

## Dialogue

### Intro

(Dr. Zomboss appears)

Dr. Zomboss: Greetings, Temporal Adventurers.

Dr. Zomboss: It is time to enact my second big attack.

Dr. Zomboss: How do you like my newest performers? Have their shows been entertaining and deadly?

Dr. Zomboss: Surely, you will also enjoy a final show from my improved Mimes!

Dr. Zomboss: I sincerely hope it will be a show to die for. Literally!

Dr. Zomboss: Signed, Dr. Edgar Zomboss

(Dr. Zomboss leaves)

(Crazy Dave and Penny appear)

Crazy Dave: More Mimes! And they are preparing something big for us to watch, Penny!

Penny: Yes. We may need all our knowledge to best these Mimes in their own game.

Penny: I have successfully disabled the recharge nerf for this battle only, at least.

Crazy Dave: To out-mime a mime? Sounds CRAZYYYYY! Let's do it then!

(Crazy Dave and Penny leave)

### Outro

(Crazy Dave and Penny appear)

Penny: That's the last of the zombie attack here.

Penny: May the temples be restful once more, and may we never see another mime again.

Crazy Dave: Aw, but I have been enjoying their acts!

Penny: And I don't. Plus, we have Dark Ages to defend as well.

Crazy Dave: Well then, as they say, "au revoir"!

(Crazy Dave and Penny leave)

## Tips

* If you brought defensive plants, the Mime bosses are not too hard to deal with, as their eating speed is very low (18 damage per second). However, there are still some things to note about them.
	+ First of all, they prioritize eating the last planted plant in their lane, so when placing an expensive plant, try to immediately put any kind of Wall-nut in the same lane.
	+ The bosses can't eat plants in the first column. However, if they have nothing to eat in the other 8 columns, they can use their special attack. It deals half as much damage as usual, but can be used multiple times (every 30 seconds).
* **The recharge nerf is disabled in this level**, so it's easier to spam Sunflowers and be more active. However, it also means that the hordes will be much tougher, throwing tons of Porter Gargantuars at you in later waves. Since you have quite a lot of Gold Tiles in this battle, getting a huge amount of sun for big plants is not a problem. Multi-lane plants, such as Apple Mortar or Dusk Lobber, are the key to withstand the upcoming threats.

## Waves

\* Miniboss
+ Bug Mime Zombie
**Note:**    spawn randomly.

## Gallery

By White1337By Rendering#1619By PowerZombieMasterBy 1st PvZ PlayerBy Shaman