Placeholder

**Placeholders** are temporary designs that take the place of certain things before they are replaced by the final designs. Placeholders are commonly used throughout the development of *Baldi's Basics Plus*.

## List

### Level generator

The green wall placeholder texture, the red floor placeholder texture, the blue ceiling placeholder texture, the "`PlaceFace`" character placeholder texture, and the placeholder door texture are used by the level generator when generating a level prior to replacing them with the actual textures. These were first used in the *Development Build*. These textures are later present in debug rooms, which are rare, and Gotta Sweep's closet prior to *Baldi's Basics Plus* V0.2. In the current version, the placeholder tile textures are now used as a placeholder skybox in the level generator.

The placeholder wall texture.Ditto.Ditto.Ditto.Ditto, but prior to *Baldi's Basics Plus* V0.3.5.The placeholder floor texture.Ditto, but prior to *Baldi's Basics Plus* V0.3.5.The placeholder ceiling texture.Ditto, but prior to *Baldi's Basics Plus* V0.3.5.The placeholder door texture.`PlaceFace`.
### Ending

The placeholder ending for the current version of *Baldi's Basics Plus* involves Baldi's Office and Baldi singing and dancing to the music.

A few seconds after the music ends, the screen will flash with the random colored shader effects and it will load the `BadSum` screen, but with a random color palette.

### Baldi's Math Machine

The placeholder design of Baldi's Math Machine was used prior to *Baldi's Basics Plus* V0.2 and it was completely different. It was a gray cube-shaped machine with text saying "**The Math Machine**", displaying a math problem in the center, and the bottom of the machine says "**(Design not yet final)**".
Prior to V0.3.3, the placeholder textures were still used in premade levels.

### Elevator

Prior to *Baldi's Basics Plus* V0.2, the room was gray and yellowish, there were only two cogs on the left, the door was lime-green, and it had "**ELEVATE**" text with nothing next to them. There was no "**POWER**" text above "**TUBES**", the pipes had multi-colored squares on them, and the siren horns inside of the alarms were either lacking or unable to be seen. The inside of the elevator when the player is out of it consisted of wooden textures. Also, the "Current Grade" and "Time" results were placeholders before that update and the "YTPs Earned" and "Total YTPs" results were placeholders in *Baldi's Basics Kickstarter Exclusive Demo* before V1.2.

### Item

This placeholder was the word "**Item**" written diagonally in a messy font. It was first used in the *Development Build*. In the game, the placeholder was used as a test for proper items. It was also used for empty slots in the player's inventory, but only in *Full Game Early Demo*. In *Baldi's Basics Classic*, when using hacks to see the UI in the alternate ending and get some items, certain items will have the placeholder item instead of the item's image.

The placeholder texture when the slot is empty.The placeholder's first appearance in *Development Build*.The placeholder's usage as an empty inventory slot in *Full Game Early Demo*.
### Faculty room

In *Development Build*, all faculty rooms lacked items and furniture and used the placeholder door as an entrance, similar to the debug room. However, the floor, walls, and ceiling of each faculty room were completely filled with the wood texture that was later used for the inside of the elevator that is seen when the player is out of it, prior to *Baldi's Basics Plus* V0.2 in randomly generated levels and V0.3.3 in pre-generated levels.

### `TestPoster`

In *Baldi's Basics Plus* V0.3.5, the texture for the broken window was `TestPoster`, which is a dithered version of former mystman12's avatar.

## Trivia

### *Baldi's Basics Plus*

* Prior to V0.3, the placeholder ending consisted of a plain black screen with green text and Baldi dabbing after looking at the text for 3 seconds and turning around. The previous ending was not intended to be added in the game at that time.

## References

1. ↑ "*Changed the ending to something much better... But it's still a placeholder (The dab was never really intended to be in the game at release).*" - Version 0.3 is out! Here's the changelog!