Control Flames, Izam’s

**Discipline:** Psychokinesis [Fire]; **Level:** Gambler 1, psion/wilder 1

**Display:** Auditory

**Manifesting Time:** 1 standard action

**Range:** Medium (100 ft. + 10 ft./level)

**Area:** One nonmagical fire source; see text

**Duration:** Concentration, up to 1 min./level

**Saving Throw:** See text; **Power Resistance:** No

**Power Points:** 1

You pyrokinetically control the intensity or movements of
one fire source. A nonmagical fire source can be controlled
if it is equal to or smaller than the maximum size of fire
you can control according to your manifester level, as noted
on the accompanying table. You can freely switch control
between fire sources, or change the nature of your control,
while you maintain concentration, but only one specified
change (keeping a fire burning, animating it, or altering
its size) can be made to one fire source in a round. When
your control over a fire source lapses, that fire immediately
returns to its original state (or goes out if it has no fuel or
has been moved away from its original location). With this
power, you can artificially keep a fire burning that would
normally expire for lack of fuel; even dousing a controlled
flame with water does not put it out (though completely
submerging the flame would). Normally, a creature at risk
of catching on fire can avoid this fate by making a DC 15
Reflex saving throw, with success indicating that the fire
has gone out. If the fire is one that has been kept burning
by the use of *control flames,* then the DC of the Reflex save
needed to put out the flames increases to 25.

This power also enables you to make a fire move as if it
were a living creature. You can animate only a naturally
burning fire; if you attempt to animate one that has been
increased or decreased in size by your augmentation of this
power, the fire immediately returns to its original size. An
animated fire moves at a speed of 30 feet. A fire that moves
away from its fuel or its original location dies as soon as
your control over it lapses.

An animated fire can enter any square, even if a creature
already occupies it. If an animated fire enters a square
occupied by a creature, that creature can make a Reflex save
to get out of the way (DC 11 + the number of dice of damage
the fire does + your key ability modifier). A successful Reflex
save moves the creature to the nearest unoccupied square.
The flames deal the indicated damage to any creature that
is either on fire or surrounded by the flames (in the fire’s
space); see the accompanying table).

At the start of your turn, the animated fire deals damage
to any creature in its space, and the creature catches on fire unless it makes a Reflex save (DC as noted above). A victim
on fire takes 1d6 points of damage each round. Additional
rounds in the same space as the animated fire occupies
mean additional chances of ignition. The damage from
multiple normal fires stacks, but the victim gets a saving
throw each round to negate each fire. It is possible to switch control from the animated fire (causing it to disappear) to intensify flames that are already burning (thus denying the foe Reflex saves after the first).

**Augment:** You can augment this power in one or both of
the following ways.

* For every 2 additional power points you spend, you can increase the size of a fire you want to control by one step, up to the maximum size of fire you can control according to your manifester level.
* For every 2 additional power points you spend, you can decrease the size of a fire you want to control by one step. You can reduce a Tiny or smaller fire to nothing, extinguishing it.

## Mythic Izam’s Control Flames

You can concentrate to maintain the power as a move action instead of as a standard action. You may control a fire one size larger than normal (a 1st level manifester controlling a torch, a 3rd level manifester controlling a small campfire, and so on.) You add your tier to the maximum damage per round dealt by a fire you control.

**Augmented (5th):** If you expend two uses of mythic power, you can control two fires, each of up to your normal maximum fire size.