Aicheil

Àicheil

```
Neo-àicheil
```

The Symbol of the Twin Gods. Dreams and the Truth hidden within them.

## Summary

The Dreaming God, The Watcher Within, The Eldritch Twin, Àicheil is the God of Dreams and Abstraction. He dwells within the Ròineagan, or Worldweave, its like intertwined with the web of consciousness that flows through the world of Galbar. Twin of the God of Truth, *Fìrinn,* the two were born together and work in synchrony in the interest of furthering existence itself. More may be added upon the Eldritch Dreamer's emergence.

## Domain of Dreams

The Domain of Dreams concerns itself with the intuitive, creative aspect of the mind, allowing consciousness to observe and express itself free from the lens of logic, reality, and understanding. It is immaterial, it is a lens of pure experience beyond which dwells an infinite sea of unformed, undirected thought. Beckoning the mind from slumber or idle inactivity or boredom, Dreams exist in the between space where conscious cognition and unconscious observation meet. It is in this place which the Dreaming God dwells and it is from this place that intuition and imagination are born. As the very root of their existence, the Domain of Dreams serves as the staging ground for the divine machinations of this god beyond understanding. It is with the threefold god's dominion over Dreams that ideas are writ like subtle, elusive floaters into the minds of Galbar's lesser creations, for if it dreams, so too can its mind be seeded with the Dreamer's cosmic intent.

Through the power inherent in Dreams, Àicheil may traverse the collective unconscious of Galbar's many inhabitants, enabling them subtle, if significant, influence on the minds of all its denizens. Drawing from this power, the Dreaming god may sow, guide, and prune the ever-expanding stream of consciousness. Though this may not enable Àicheil to outright control the minds of other entities, it gives them both an intimate window into the minds of others and a means through which to interact and manipulate those who earn the enigmatic god's attention. Further, Àicheil may use their domain to bestow or inflict dreams, nightmares, or visions, allowing the Dreaming God to impart understanding without the context necessary to truly grasp the knowledge held therein. With great focus and meticulous care, Ѻs-fhìreach may even warp the mind or craft intricate tapestries of knowledge and experience. Yet, alone, Neo-Àicheil's domain is woefully incomplete, brought to completion only by the presence of their divine twin...*Fìrinn.*

## Dream Portfolios

### Abstraction

The crystallized rumination borne from the endless creative iteration of the great progenitor, Abstraction is the separation of concrete definition from a thing. As a cosmic influence, Abstraction is the process of rendering a thing in the abstract, divorcing a cohesive whole into its constituent parts to the point that it loses solidity and is rendered as--perhaps disparate--ideas. Serving a vital role in birthing the Threefold God, Abstraction enables the Dreamer to interact with the cohesion of a physical structure or thought in order to draw forth insight, create purpose, or divine meaning.

In the cognitive sense, Abstraction might be used to divide an idea into its components, allowing a being to see it more clearly and bridge the gap from ignorance to understanding. In the material sense, this portfolio might be used to alter the world, by reducing a physical phenomenon or structure until it is rendered as an immaterial idea. A house becomes a collection of rooms, the rooms become frameworks of wood enclosing space, the wood becomes living material, the space merely an idea leaving only a vague sense of vitality behind.

However, there is a great limitation in using this power, for it is solely reductive and cannot be used directly to create anything, only reduce it into its component parts or render it as an immaterial concept.

### Tessellation

Endless meaning and boundless thought brought into unity, shackled to substance, Tessellation is the creation of patterns from disparate notions or things. Tessellation, as a cosmic force serves to actualize intent, bringing it to bear upon the world and inciting change by taking many things, and joining them together as if they were all mere parts of a grand puzzle. With its power one might simply bind ideas together within the minds of those below or perhaps many components might be brought together, forming a mosaic of substance with a singular purpose.

In most ways, Tessellation is a force of order, allowing one to codify thoughts or ideas, bringing them together to create something more than its components. Conversely, Tessellation is useless on its own--at least in the physical sense--for it cannot create in a vacuum. Instead, its purpose is twofold, serving to bring meaning from the abstraction of Dreams, binding ideas and experiences and substance together. In short, it exists to bring substance to Abstraction, working as the counterpart for so cognitive a power. Still, as is its counterpart, so too is Tessellation limited by its nature for thought it can create things with a seeming novelty, all which it might create is never truly new. This comes from its inability to generate substance on its own, for it is a force of order, rather than one of abject creation. Beyond even this, this force must use all of what is bound together, discarding nothing, and these things must contain some similarity between them. Last, this power--though a formidable tool--cannot lend the same degree of potency as a more focused portfolio, at least not without a greater expenditure of effort.

### Astral

Where the unreality of the Dream meets the reality of physical substance something is lost, and something is gained. In this intersection of dissimilar essences, unity is found, creating an essence, which is both and neither, acting as a mediator between the two. The power of this port is in bridging the Unreal and the Real, it is a place of spirits with paltry substance, but substance all the same. It is the Dream made half-real, perceived, and just within reach. It is that which unites the physical and psychic aspects of the soul, allowing one to interact with the other--body to meet the mind. It is the Astral Essence(AE) of the world that carries intent and bridges the gap between the mind and the body. While it is surely an existent thing its influence on the world is a nuanced and strange thing indeed. It carries awareness and intent between mind, reality, and unreality in any order, allowing things to bleed from one and into the other.

Through the influence of AE one might will a stone’s shape to change, and the intent of that thought might travel from mind to AE, and from there to the spirit of the stone. From the stone’s spirit it would suffuse the stone itself, bidding it to change. However, it is not like mana, it does not operate by strict rules, and instead requires great strength of mind and intent--or a vast quantity of such--or time. The greater the change, the more intent, AE, and/or time are required to cause it. However, this works somewhat in reverse as well, for while changes in the physical world are bound to the strict rules of substance, such does not apply to the unreality of the Dream or the strange mechanics of the mind. Thus it is that with AE one can sway the minds of others or alter the realm of Dreams to some degree.

### Nightmares

Nightmares are the chaos-born terrors of the Lifeblood, twisted in their form, and destructive in their purpose. Wrought from the essences of fear, chaos, and madness intertwined, this force serves only to pollute the world and the many minds within it, leaving depravity in its wake. These phenomena are as a sickly miasma, conferring themselves unto the world as if to spite creation and comfort, existing only to weaken, constrict, or destroy. Yet, through their destructive warping of the world and the many minds within it the power of Nightmares might give birth to new--if terrible--things. In this way, it contributes to the endless iteration of the world, creating permutations even as they destroy others.

Rendered unto the world material or psychic, Nightmares are horrid things, able to invoke disease or depravity. As such, they might be wielded to craft visions of horror, be they things of substance or seeming. Monstrosities which feed upon the minds of men, dread horrors that plague the mind. These are the hallmarks of a Nightmare's influence. While Nightmares contain within them fear, madness, and chaos they do not hold the wholeness of these powers within their shroud. Instead, they grant the Dreaming God mere fragments of these essences, entwining them. Further, Nightmares are a destructive force, reducing, twisting, or warping anything they come into contact with. They cannot create in truth, and no positive thing can ever come directly from their intrusion.

## Persona

As a being of boundless understanding, but limited context, the Dreaming God is endlessly curious, intrigued by the minds of all entities, and baffled by the emotions and perspectives of those outside itself. Much like his twin, Àicheil is essentially amoral, as within its mind there exists little in the way of traditional reason to withhold malice. Yet, there are some things which Ѻs-fhìreach values, chiefly among them being open-mindedness and creativity, for it is these traits that give other beings a greater capacity to receive his divine truth. Beyond this, Neo-àicheil is a generous God, willing to give of himself in the pursuit of both external, and personal, enrichment. Still, though much about the Dreaming God is positive, their dwells something truly unknowable beneath the sheen of gracious generosity. For his mind is an endless ocean whose depths are obscured by roiling waves, which crest and churn upon its surface. Beneath its waters, hidden from prying eyes, there dwells a calculating consciousness of intractable intent, its eldritch curiosity unmoored from the far shores of compassion, sanity, and substance.

## Appearance

### Domain Form:

A form of pure expression, Dreams allow Aicheil to become a thing reflecting the ideas and personalities of those who behold him allowing him to blend in or stand out as is needed without a conscious grasp of how to do so. As such, this form is used almost solely when interacting with mortals or seeking to appease--or learn about--other gods by appealing to their expectations of him. Thus this form serves a dual purpose as disguise and information gatherer both, for though it frees the Dreaming God from the necessity of tailoring his form to suit others, it does not divorce him from the awareness of that form's shape.

## Worship and Influence

None as of yet, for they have yet to emerge from the Lifeblood.

## Relationship with Other Deities

Fìrinn: Àicheil's twin, the God of Truth, and his closest ally.

Klaarungraxus: Friend, Rux, ally. Their realms are linked and an artifact was given as a gift to the Ocean God.

Gibbou: Friendly Acquaintance. Have met once, he empowered her Moon as a holy place.

Neiya: TBA

## Creations

Faireachan A-staigh: The Dreaming God's enigmatic avatar.\

Fèin: A hero, awakened by the Heart of Ice within Aras Ròiseal(The Hall of Impetus) and consecrated by the Watcher Within.

Annhein: Though not a hero himself, he is the first Enkindled and the first to spread the great plague of minds.

The Tairseach: Located on the Isle of Reflection in the Southernmost bay of Toraan, east of the Tree of Genesis. It is the most potent anchor of the Endless Dream, crafted by the Two-as-One.

The Collective Unconscious: A realm containing all thought, emotions, experiences, and ideas of every mortal mind--and those of the Dreaming God besides. It is home to the Chomhlionadh, and connects all things with a spirit and a mind to think--regardless of its complexity.

Khesyr: A non-standard continent, resting on a thousand-thousand pillars. Located south and east of Kubrajzar.

Other Continent: TBA.

Nochdadh: The Band of Revelation. Gifted to Klaar and left behind on Galbar with the banishment of the gods. Expands the wearer's mind and allows them to create experiential illusions.

Other Holy Site/Anchor

Heart of Ice:{ (at some point)

The Dreamsong: Paired with the Worldsong, this melody is one of illusions and experience, seeking to be shared.

An Caithriseach: The Sleepless, a holy order dedicated to the enigmatic God of Dreams.