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Imagine the lights go out, never to return. Bright aurora flare across the sky, and all humanity’s technological might is laid to waste, neutralized in a kind of quiet apocalypse. Everything that has shielded humanity from the disinterested power of Mother Nature is suddenly wrenched from us, dropping us a few links down the food chain. Food and water are scarce. The roads are no longer safe. And winter approaches…
Welcome to The Long Dark, the inaugural title from Hinterland, a new independent game studio comprised of veteran developers from the triple-A game industry. Hinterland’s core team have collectively worked on over 40 triple-A games on console and PC, and are now turning their talents to creating an independent game—an immersive survival simulation for the PC. The Long Dark is set to arrive on Steam Early Access on September 22, 2014.

Hinterland Team
Hinterland Forums[1]

* **Front Seat to the End of the World.** Immersive first-person exploration gameplay featuring a stunning, original art style. Take on the role of bush pilot Will Mackenzie, and navigate the savage beauty of the Northern Wilderness while you face the hazards of the new “post-digital” frontier.
* **Survive By Your Wits Alone**. Be on the lookout for potential supply caches, all the while using survival skills to overcome hazards introduced by harsh weather, wildlife, lack of food and water, other survivors, and the mysterious aurorae that add unpredictability to an already extreme situtation.
* **Survival of the Fittest.** Deep survival simulation gameplay where every decision matters. Explore a large open world in search of resources, and balance Condition and Willpower against the needs of your daily survival.
* **Will You Be Saviour, or Survivor?** Morally challenging scenarios that push players to answer the question: “How far will you go to survive?”. Any survivor you meet in the world can be friend or foe. Will you risk your life to discover what they know and selflessly sacrifice for the common good, or live—and potentially die—by the adage, “might makes right”?
* **Explore A Living World.** Rich episodic fiction featuring dozens of locations, a cast of memorable characters, and a mature post-disaster storyline inspired by the creative risk-taking seen in many of today’s exciting television series. This isn’t the end of the world, but you can see it from here.
* **Master the Survival Sandbox.** In addition to playing Mackenzie in Survival Story mode, experience potentially hundreds of hours of free-form Survival Sandbox gameplay. Push yourself and your skill to last as long as possible in a variety of survival scenarios.

**Characters**

**Environment**

**Maps**

**Locations**

**Items**

* First Aid
* Food And Drink
* Tools
* Other

**Mechanics**

* Calorie Store
* Condition
* Thirst
* Fatigue
* Willpower
* Cold
 **Wiki Community**

How to help
Register
to keep track of your contributions.
Get help, or ask a question
Frequently asked questions
Community portal
The Long Dark Wiki

Welcome to the Official The Long Dark WikiWelcome to the Official The Long Dark Wiki
The The Long Dark reference written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

We are currently maintaining 1,234 pages (508 articles).

The Long Dark
***The Long Dark*** is a first-person, open-world survival game developed and published by Hinterland Games. It was released on August 1, 2017.

*The Long Dark* is a thoughtful, exploration focused survival simulation set in the Northern wilderness in the aftermath of a global disaster. Brave the elements and other survivors, hunt for supplies, explore the world, uncover the mystery, answer the question: How far will you go to survive?

The episodic story-mode for The Long Dark, Wintermute launches with two of the five episodes that form its Season One.

* In Episode One: “Do Not Go Gentle”, bush pilot Will Mackenzie (player character) and Dr. Astrid Greenwood are separated after their plane crashes deep in the Northern Canadian wilderness in the aftermath of a mysterious flash of light in the sky. Struggling to survive as he desperately searches for Astrid, Mackenzie comes across the small town of Milton, where he begins to understand the scope of this quiet apocalypse.

* In Episode Two: “Luminance Fugue”, Mackenzie’s search for Astrid takes him deeper into the savage Winter wilderness. A mysterious trapper may be the key to finding Astrid, but can he be trusted?

[Read more...]

Gameplay

Characters

Environment

Items

Locations

Mechanics

Modes

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
City Boroughs

**City Boroughs** allow you to expand your city by adding another city tile, which in turn adds additional surrounding fields to your FIDSI generation. This lets you cover a larger part of the region with your city tiles. Note that if a city center becomes surrounded by 6 other city borough tiles, its efficiency is greatly increased. Each additional Borough may generate Disapproval from expansion however.
Arts Council

**Focus** |   Approval

   **Upkeep** |  10  per turn

A city improvement obtained from the Arts Council technology in  Research Era V.

## Lore

*The central funding of a dedicated arts committee leads to a flourishing of cultural enterprises. Sculptures, open-air performances, and jamborees throng the city, increasing the population's well-being.*
Signal Hill

**Signal Hill** provides a fenced in (single access point) area, on top of the hill. The view over the farming areas is advantageous, weather permitting.
A distinguished feature is the radio tower itself, which can be seen from very far away.

## Location Features

### Gear and Supply Storage

* A general variety of supplies have been spotted in the radio hut, some food items, a Rifle, Rifle Ammunition, Rifle Rounds, a Storm Lantern, Premium Winter Coat, and Cargo Pants. Due to it's limited size and use as a technical station for radio operators, not much else can be found, but it is usually worth the trip.

* Additionally, it's generally a good idea to check directly underneath the Radio Tower, itself, due to the possibility of a spawn of a Prybar and other items.

### Workbench

There is a Workbench available, if you can work alongside an old microwave oven that was left on it.

### Bed

A double bunk-bed is available near the Workbench.

### Storage

Near the entrance there is a first aid box under the shelf and three lockers. The radio controller room has a metal desk and a file cabinet. The bedroom has two lockers and a workbench with a drawer.

### Heat

There is a Fire Barrel on the North side of the Operations Center. You can use a Magnifying Lens here, when the sun is available. The Fire Barrel prevents wind from putting out the fire - making it an ideal location to use the Magnifying Lens at!

### Natural Resources

* There are 3 Rose Hip Bushes near the North Side of the fencing.
* There are several Old Man's Beard Lichen trees near the South, North, and East sides of the fencing.

### Mountaineering Rope Locations

* At the back entrance (where the fencing is broken), there is a rock that allows for the placement of Mountaineering Rope.
* Additionally, down the hill a bit, near a bear cave/spawn location, is an already-placed Mountaineering Rope designed to provide you with easier access and a faster means of getting up to and/or leaving down from Signal Hill. Optionally, you could remove this Mountaineering Rope and use it directly at the back entrance - the climb will be steeper, but you'll be avoiding the bear at the cost of further stamina drain.
Rifle Round

The **Rifle Round** is one of the Items available in The Long Dark.

## Description

* Described as a single .303 rifle round but shows a rimless cartridge similar to a 7.62x51mm/.308 Winchester (.303 British are a rimmed cartridge).
* Due to the coloration on the tip of the bullet, it is possible that this is a PSP (Pointed Soft Point) round, and is suitable for hunting.
* No other bullet types are available.

## See also

* Items
* Hunting Rifle
* Rifle Ammunition
Pleasant Valley Farmstead

**Pleasant Valley Farmstead** is one of the Locations in Pleasant Valley. It contains a Workbench and a Fireplace.

It is a very effective base site for survival. One of the most interesting, and helpful features (especially for those playing on the Stalker difficulty where wolves can spawn right next to the door) is this inner door area. When the player leaves the building from this exit, they enter a small covered porch. This qualifies as indoors, and there is no wind chill even if the outer door is open. This allows the player to check the weather, and should a wolf be outside the player can leisurely walk out, see the wolf, and walk back in, without any fear of danger.

The Workbench is located in the basement, which can be entered through a cellar door on the outside of the house.

A bear regularly patrols near the house but it's easy to see thanks to the large open space around it which also makes it easy to hunt.

## Natural Resources

* Nearby, where the broken fence meets an outside shed, there are 2 Rose Hip Bushes.
* Down the ways a bit, towards the bridge (in the direction of the Barn), you'll find a river containing Cat Tails.

## Gallery

* The enclosed porch area outside the main door.

## See also

* Pleasant Valley
* Locations
Component Design Facility

**Focus** |   Military

The Component Design Facility increases the Attack  and Defense  of the controlling Empire's Naval Units by 10% and an additional 5% for every Fortress that Empire controls.

## Lore

*The clever modules and assemblies in this factory will aid in optimizing the use of space and materials in ship construction.*
Quality tools

The Quality Tools is one of the Items available in The Long Dark.

Quality Tools can be used for crafting and repairing items. They themselves will eventually wear down and break. Quality Tools have a higher succes rate than Simple Tools. They can be repaired by another Quality Tools or Simple Tools.

## Description

* Good quality tools for crafting and repair.

## Locations

The **Quality Tools** can be found on the following locations:

Coastal Highway

* Quonset Gas Station

Pleasant Valley

* Pleasant Valley Outbuildings, inside barn
* Pleasant Valley Farmstead, in the basement
* Signal Hill, inside Radio Comunication Hut

Mystery Lake

* Carter Hydro Dam, under a shelf on the lowest level
Dust Orchid Extractor

**Focus** |   Exploitation

   **Resource** |  10

An Expansion obtained from the Advanced Harvester technology in  Research Era IV that produces +1  Dust Orchid per turn when built on a  deposit. These  luxury resources can be activated for a booster effect or sold at the  marketplace. The Mykara instead use the Mykaran Luxury Resource Extractor.

## Lore

*A region building allowing the extraction of the Dust Orchid Luxury.*
Auriga Institute (Technology)

**Focus** |   Approval

An Era IV technology exclusive to the Drakken which unlocks the construction of the Auriga Institute on cities. It is unlocked by completing Chapter 8 Part 1 of the Drakken faction quest.

## Lore

*This academic center brings together thinkers and researchers from across the planet. Sages of all nations come together to study the history, trends, and possible futures of Auriga.*
Greaves of Fury

**Type** |   Greaves

The Greaves of Fury are unique greaves that are received as a reward for completing the Global Quest "A World of Monsters". Unlike most other unique pieces of armor, these greaves are not restricted to heroes only, and provide the greatest raw increase to Initiative  and Defense  of all the greaves in the game for a relatively low cost in Hyperium.

## Lore

*Rumored to have been worn by Saoshyant Tahas when he kicked to death seven court servants, this pair of greaves carry an air of doom, but give excellent defense.*
Diplomat's Manse

**Focus** |   Diplomatic Terms

An Era II technology which unlocks the ability to propose peace treaties with other empires. Note that this technology is not needed to accept peace treaties proposed by other empires. Not available to the Necrophages due to their Pitiless trait.

## Lore

*In this opulent house diplomats learn the cultural intricacies of other nations, improving the prospects of beneficial relations.*
Bells and Whistles

**Focus** |   Fortification

   **Upkeep** |  4  per turn

A city improvement obtained from the Unexpected Allies technology in  Research Era III.

## Lore

*Simple alarm systems added to industrial and financial structures - and rewards for those who report them - help to alerting the authorities when something nefarious is going on.*
Eneqa Wing

The Eneqa Wing is a flying unit for the Ardent Mages. The Eneqa Wing can be researched in the second Technology Era.

## Lore

*It is said that the worst way to die is to burn. With wings of blazing flame sending motes of fire into the air, these airborne combatants strike fear into the bravest of foes.*

## Equipment Slots

### Armor

* Cuirass
* Greaves
* 1 Accessory Slot
Geomic Labs

**Focus** |   Science

   **Upkeep** |  1  per turn

A city improvement obtained from the Topography technology in  Research Era I. Increases the  Science output of tiles that already produce Science by 2. Not available to the Forgotten.

## Lore

*This new science, based on the study of the natural rock formations of Auriga, brings a wealth of new knowledge to the city.*
Arcana of Agility

**Focus** |   Arcana

An Era I technology exclusive to the Ardent Mages which unlocks two Arcana: The Pillar of Speed and the Incantation of Haste. Unlike most other starting technologies, Arcana of Agility can only be obtained by having it as a starting technology, and cannot be researched in-game.

*Note: In ELCP Arcana of Agility is not Starting Technology. Instead Arcana of Renewal unlocked from the beginning.*

## Lore

*By ingesting a unique Dust-concoction that brings on searing pains, Mages can dedicate themselves to the art of awareness, and learn how the mind can overcome the limitations of the body.*
Arpuja

The Arpuja is a flying unit for the Nidya. They can be trained upon Assimilation of the minor faction or purchased from the Marketplace.

## Lore

*The Arpuja of the Nidya tribes are airborne warriors, rapid flyers and highly maneuverable. Acting as scouts and light troops, they ensure that the Nidya warrens are never taken by surprise.*

## Capacities

*Note: If you play with ELCP, Arpuja got the "Flying Slayer 2" capacity.*

In vanilla game version

With ELCP

## Equipment Slots

### Weapons

* Longspear
* Axe
* Shield

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Breyos Master Icespear

**Range** |  3

## Lore

An important moment for any Allayi is the First Flight - an important coming of age ceremony. Breyos, cautious by nature, held off for a year rather than rush into the occasion and risk awkwardness or embarrassment as most of her overeager peers did. Her ability to hover, pirouette, and accelerate when the time came for her ritual gained her instant fame and a well-deserved wintername. An unusual character and an intelligent leader, she applies the same principles of practice, caution, dedication, and perfectionism to any effort that she undertakes.

## Equipment Slots

### Weapons

* Crossbow
* Longbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Dust-Enhanced Buildings

**Focus** |   Influence

An Era V technology which unlocks the Arena of Champions and The Octagon constructions on cities.

## Lore

*Careful integration of Dust into the foundations and columns of a building has a great effect - everything that happens inside them seems to be better, faster, and more impressive.*
Glory of Empire

**Focus** |   Influence

   **Upkeep** |  3  per turn

A city improvement obtained from the Glory of Empire technology in  Research Era II.

## Lore

*This magnificent public building includes statues, libraries, and frescoes that ell of the founding and growth of your civilization. A source of awe and pride, it increases Influence Points produced by each unit of Population.*
Dust Mechanics

**Focus** |   Arcana

An Era III technology exclusive to the Ardent Mages that increases the Arcana level of all Pillars by 1.

## Lore

*Deeper insights into the storage and transferal of Dust allows increased quantities of the substance to be delivered from all towering pillars, raising the strength of their effects.*
Alchemic Institute

**Focus** |   Legendary Building

   **Resource** |  25 25

An Expansion available to all factions once an empire reaches Era III. The Institute can only be built once in the world, meaning that once it is built by one empire it cannot be built by any other empire, and cannot be rebuilt by anyone if the city it was built in is razed. If the Institute is completed by another empire before you, you will be refunded the strategic resources spent to build it and given an amount of Dust based on how far construction had progressed.

Completing the Alchemic Institute also completes the Legendary Deed "Pragmatic Scientist".

## Lore

*Built of the most modern materials to the most rigorous standards, this unequaled center of study and science permits researchers to delve into the nature of Auriga's magical resources.*

## Tips

Although the Forgotten can build the Alchemic Institute, it is generally not recommended, since the only benefit will be a reduced cost to purchase technologies from past eras; the resources and industry used to build the Institute would be better spent elsewhere.
Eslek Tarosh

Eslek Tarosh was added in the January 20, 2014 Patch patch.

## Lore

This lone figure, only seen on The Day of the Awakening, has been observed and discussed for centuries. Alternatively viewed as a demon or a god, it appear at many ruins across Auriga in the space of a single day. No one can say if it travels via magic or some lost art of the Endless, or if it is one spirit with many incarnations. All that can be said is that this thing - also known as Valtaros, the Gleaming One, and the Blue Devil - is powerful, mysterious, and well-versed in the lore of the Endless.

## Equipment Slots

### Weapons

* Longspear
* Claymore

### Armor

* Helm
* Cuirass
* 1 Accessory Slot
Aurigan Archive

**Focus** |   Science

   **Upkeep** |  8  per turn

A city improvement exclusive to the Kapaku obtained from the Aurigan Archive technology which is obtained by completing Chapter 8 part 2 of the Kapaku faction quest. Only one copy can exist in your empire at any given time, but it can be rebuilt if destroyed or the city containing it is lost.

## Lore

*No longer lost to the coming ice, all the Endless' ventures on Auriga will be catalogued an maintained for time immemorial. An oasis of knowledge for historians - and scientists.*
Duke Unwin Weybridge

**Range** |  1

## Lore

Determined to find a cure to the Broken Lord's most shameful practice - the "feeding" on real, living creatures to prolong their own lives - and shortly after having won recognition as a skilled knight, Duke Unwin set off into the darklands of the north, where legends spoke of Dust-mancers of incredible ability. Long did Duke Unwin search the icy wastes but rather than finding answers, Duke Unwin regressed into the kind of debased creature he'd set out hoping to cure. Returning to his birth lands, Duke Unwin was disowned by his family on account of his hungry, feral ways that had served him so well in the north. Filled with self-loathing, he now offers his services to the highest bidder, hoarding coin and still harboring a desire to mount another expedition to find a cure.

## Equipment Slots

### Weapons

* Sword
* Shield
* Claymore
* Longspear

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Eyeless Ones

The **Eyeless Ones** are a Minor Faction.

## Lore

*Blind, and focused more on what cannot be seen than what can be easily seen, the Eyeless Ones care little for appearances. Their villages reflect this fact, being simple mud huts with minimal decoration.*

## Assimilation Bonus

+5 Approval  per pacified and rebuilt Eyeless Ones village on cities.

## Related Quests

 Summary
 To pacify the [Minor Faction] in [Region], bring the youth of the tribe on a voyage of initiation.
 Reward

 Summary
 Create a new temple worthy of the Eyeless Ones.
 Reward
Dorgeshi

The **Dorgeshi** are a Minor Faction.

## Lore

*Banished after a series of feuds, these Roving Clan families left the life of their caravans and cities, exchanging the luxuries of merchants for the hardships of warriors. The Clans secrets of beast control were used to master the great Burdemek lizards, turning the Dorgeshi into a fearsome heavy cavalry.*

*The Dorgeshi villages show the care this people has for their mounts. They live in burrows along with the stables of their lizards, though it should be noted that their interiors are tiled or bricked, dry, and free of foul smells.*

## Assimilation Bonus

+0.5 Luxury Resource  per pacified and rebuilt Dorgeshi village on Luxury Resource extractor (empire wide).

## Related Quests

 Summary
 To pacify the **Dorgeshi** in [Region], discover if you can trust the Dorgeshi.
 Reward

 Summary
 To pacify the **Dorgeshi** in [Region], use scientific methods to find out if you can trust the Dorgeshi.
 Reward

 Summary
 Until now, the likely wealth of the Dorgeshi has been overlooked by the major players of Auriga. Be the first to assimilate this Minor faction and claim their riches.
 Reward
Grand Cleric Akuma

**Range** |  1

## Lore

Akuma is an unlikely Kapaku hero. The seventh-born of a prominent shaman from the Akamai School of Alchemists, Akuma spent his childhood living under the shadow of his mother's, and more pertinently, his older sibling's achievements. A clumsy craftsman with a poor grasp of the theories of Dust alchemy, Akuma's life was one of wretched shame until the day of the Endless's arrival. Already aware of the machines' threat to the Kapaku's ash and stone civilization, Akuma used his family connections to create a political platform that cast the Concrete Endless as the Kapaku's divine saviors, quickly establishing a populist following as his faith bore fruit. Instrumental in founding the Temple of Our Saviors, Grand Cleric Akuma is a natural orator who now wields great power among his people.

## Equipment Slots

### Weapons

* Longspear
* Hammer
* Battle Hammer
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Breastplate of the Pure

**Type** |   Cuirass

The Breastplate of the Pure is a Cuirass received by completing the Hero of Heroes Legendary Deed in Era V. It provides the greatest boost to Defense  and Life  of all the cuirasses in the game for a relatively very small cost of resources, making it a very powerful item.

### Lore

*Forged with the greatest artistry, this gleaming breastplate is the epitome of Aurigan craftsmanship.*
Agi Kinztak

**Range** |  4

Agi Kinztak appears leading an army in Chapter 6 of the Forgotten faction quest, and cannot be obtained by normal means in-game. Agi and the army she is leading must be defeated to complete the quest. Agi appears at Level 6 with a full set of Tier 2 Glassteel Armor, a Tier 2 Glassteel Crossbow, a Tier 2 Glassteel Shield, and a Tier 3 Iron Talisman. Because Agi only appears as an enemy and therefore cannot have her equipment changed, her listed attributes and capacities include the bonuses gained from her equipment and level.

## Lore

*Agi's life changed irrevocably the day she was captured by Forgotten after accidentally straying into their territory. Agi was hiking in the wilderness with several tunnel mates - a common means by which young Vaulters rebel - when the party stumbled across a small company of Forgotten. While her friends escaped, Agi was seized and imprisoned in an isolated outpost. Accused of being a Vaulter spy who was laying the groundwork for a Vaulter attack, Agi was brutally questioned by a cruel Forgotten interrogator. Despite telling her guard the Forgotten had made a terrible mistake and begging for release, Agi remained in her cell for forty-seven days. By the end she had become little more than a broken thing with one purpose: Gain vengeance on those who caged and tortured her.*

## Equipment Slots

### Weapons

* Longbow
* Crossbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves

* 2 Accessory Slots
Gold Extractor

**Focus** |   Exploitation

An Expansion obtained from the Open-Pit Mine technology in Research Era I that produces +1  Gold per turn when built on a  Gold deposit. This  luxury resources can be activated for a temporary booster effect or sold at the  Marketplace. The Mykara instead use the Mykaran Luxury Resource Extractor.

## Lore

*A region building allowing the extraction of the Gold Luxury.*
Endless Mechanisms

**Focus** |   Search

An Era IV technology which decreases the cost of movement on paved roads by 50%, and also makes all ruins that had previously been searched available to search again. Due to this second effect, it is most efficient to unlock this technology after the majority of accessible ruins have already been searched.

## Lore

*Enough ruins have been searched for the empire to learn advanced designs of hinges, gears, and mechanical joints, use of these mechanisms leads to better wagon design.*
Dust Bishop

The Dust Bishop is a support unit for the Broken Lords. The Dust Bishop can be researched in the second Technology Era.

## Lore

*A holy leader within the church of the Broken Lords, they are responsible for the well-being of the troops with whom they serve. Able to summon the Blessed Curse in the midst of battle, their capability as healers is important on the battlefield.*

## Equipment

### Weapons

* Longscepter
* Magewand

### Armor

* Helm
* Cuirass
* Greaves
* 1 Accessory Slot

## Trivia

* Dust Bishops were formerly named Black Bishops, but this was changed early in the Alpha stage of the game.
Sprained Wrist

A **Sprained Wrist** is one of the Afflictions the player can receive in The Long Dark. It can be gained in a variety of ways: Falling from a high place, moving while overburdened, or sometimes, through getting attacked by Wolves or a Bear.

## Effect

A sprained wrist will not lower a player's Condition by itself, but it will prevent the player from climbing or using a weapon. However it does not affect the ability to perform other actions that require the hands.

## Treatment

To treat a sprained wrist, the player must either take two Painkillers or a cup of Rose Hip Tea. The condition will immediately be cured after this. Alternatively, they can rest for two hours, and the condition will be gone upon waking.
Demanding Gods

**Focus** |   Approval

* +30  on City during a limited time
* Duration depends on  remaining in City and can be cumulated
* +1  per  in City just before sacrifice
* Cannot be used if siege on Empire

An Era II technology exclusive to the Necrophages which unlocks the ability to sacrifice a City's  population to gain a temporary boost to  Approval. Upon unlocking this technology, the City Info panel will gain a new button placed between the Population counter and the Growth Stock progress bar. Upon pressing this button, 1 Population will be sacrificed and the city will get a +30  bonus. This bonus will last a number of turns equal to the total Population of the City (including  from pacified Villages) at the time of the sacrifice. Another sacrifice can be made before the effect from the previous one times out, and the duration of the effect will be extended by a number of turns equal to the population of the City.

*If you play with the Endless Legend Community Patch, the duration scales with game speed as follows:*

*Fast: 1 turn per*

*Normal: 2 turns per*

*Slow: 3 turns per*

*Endless: 4 turns per*

## Lore

*Hunger - for Food, recognition, or glory - can drive one to extreme behavior.*
Eayah's Arm

**Type** |   Claymore

Eayah's Arm is a unique Claymore that is received as a reward for searching Unspoiled Ruins.

## Lore

*It is said that Eayah was an ancient hero of the Broken Lords who forged this to his torso to replace a lost arm. Imbued with magic and relentlessly sharp, in this case rumor may be fact...*
Dekari Ranger

The Dekari Ranger is a ranged unit for the Wild Walkers. Two Rangers constitute the starting force for the Wild Walkers. They do not need to be researched and can be trained immediately after settling a city.

## Lore

*Accustomed to warfare first in the trees and then from the towers of their people, the archers of the Wild Walkers are among the most dangerous troops on Auriga. When striking from above, they can efficiently damage and cripple enemy units.*

## Equipment Slots

### Weapons

* Longbow
* Crossbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 1 Accessory Slot
Dust Crematorium

**Focus** |   Dust

An Era II technology exclusive to the Broken Lords which gives 1  for every XP earned by units or heroes on the empire. It is unlocked by completing Chapter 4, part 1 of the Broken Lords faction quest.

## Lore

*Battlefield salvage teams bring the Broken Lords dead to crematorium sites where their living essence and traces of Dust can be extracted.*
Andom the Seer

Andom the Seer is the starting hero of the Cultists.

   **Range** |  1

## Lore

Originally a slave or employee in the Cultist capital (there is little distinction between the two roles), the presence of the Queen slowly took over Andom's sensitive mind. Now consumed by visions of the End, Andom is often either in existential pain or a state of confusion. In fact, Andom sees not merely the end of the Endless and of the Queen's great plan, but of the universe itself. Whether these visions are the result of mathematical forecasts, emanations of the Queen's mental distress, or simple madness, they are compelling and powerful enough to imbue Andom with enormous charisma.

## Equipment Slots

### Weapons

* Claws
* Sword
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Commander Irjsko Lasmak

**Range** |  4

## Lore

Another ambitious and talented child from a family with a long history of producing them, Irjsko rose easily through the ranks of the Mezari security forces. Though the Mezari had only recently fallen to Auriga, she felt at home in the caverns of their subterranean holding where her natural curiosity made her a valuable explorer and forager. In teams or alone she was famous for extending the mapped space of the Mezari nation and vastly improving their understanding of the underworld realm to which they were still adapting. It was during a solo scouting expedition - the sort of thing she did regularly to keep from getting bored - that Irjsko discovered a new and evidently well-maintained hatch that led out to the unknown and reputedly lethal surface of Auriga. Curious and suspicious, she staked it out and soon discovered a horrifying secret: A band of renegade scientists and ideologues called the Eugenicists were testing survival technology on living subjects. Sneaking from that door to deep down in their labs and living spaces, Irjsko spent several rage-filled days detailing everything about the operation. It was during one of the surface expeditions that she met a kindred soul, Bayari Kulaa, a test subject with a will of iron and a taste for revenge. While those days have never formally been recorded, and Irjsko's records of the operation, though precise, were sparse, the passion with which she spoke of the Eugenicists and their subjects indicates that her relationship with Kulaa was more than just sisters in arms.

Soon after, Irjsko left the lab area to make her report and return with the troops. However, in the time she was gone the lab and everyone in or near it disappeared after a series of murderous - and carefully-planned - fires. Irjsko made many subsequent trips to the surface, relentlessly tracking Kulaa and her companions. Her attitude changed drastically, and any stragglers they found were dealt with ruthlessly. Nevertheless Irjsko's career continued to rise, and she held many top posts in the Mezari society. But she was never the same after the Eugenicists incident, forever a colder and grimmer warrior.

## Equipment Slots

### Weapons

* Longbow
* Crossbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves

* 2 Accessory Slots
Army Actions

Army Actions are the means by which your armies are able to interact with the world. There are many different actions an army can take, many of which are only available in a specific context, and there are others that are only available to a given faction or unit.

It should also be noted that there are a number of actions that require the use of Action Points . All units have 1 Action Point  that they are able to spend each turn, and in order for an army to perform an action that requires spending an Action Point, all units within that army must have not spent their Action Point, or otherwise be removed from the army. The most common use for an Action Point is to perform the Attack action, initiating Battle with another targeted army. Additionally, retreating - escaping a battle another army initiated at the cost of 50% of your army's total Life  - will consume an Action Point as well.

## Standard Actions

These actions are always visible in the list of Actions that an army can perform, though it might not always be possible to perform them; for example, the Attack action is always visible, even if there is nothing for the army to attack.

 Garrison |  | Transfers selected unit(s) to the garrison of a nearby location. Selected units must have some Movement  left. This can be done from a City or Exploitation Tile. Units cannot be placed into a garrison that is already full or if the Сity is under siege. A unit placed in a garrison can't leave the garrison this turn (become a new army or part of a new army). Units leaving the garrison appear on the City Center Tile.

## Contextual Actions

These actions are available for any army to perform, regardless of the units it contains or what faction controls it, but only appear on the list of actions under certain conditions, usually the army being adjacent to a related Point of Interest, and some are only available after unlocking a specific Technology.

## Faction-Specific Actions

These actions can only be performed by armies belonging to a given faction, regardless of the units within said army.

## Unit-Specific Actions

These actions can only be performed by specific units or types of units, regardless of the faction controlling them.
Prybar

The **Prybar** is one of the Tools found in The Long Dark.

## Description

* A beat up prybar. Useful for opening locked containers.

## Usage

* Used to pry open locked containers, car trunks, and lockers.
* Can be used to break open ice fishing holes.
* Provides a 10% attack bonus when fending off wolves.
* Cannot be repaired.

## Harvest

* Harvesting a Prybar yields 2 Scrap Metal.

### Coastal Highway

* Quonset Gas Station.
* Log Sort.
* Randomly inside trailers, most common in the Mountain Trailers.
* Possibly beside corpse behind one of the Mountain Shacks.
* Cinder Hills Coal Mine, possibly more than 1.
* Inside cars, usually on the backseat.

### Pleasant Valley

* Cinder Hills Coal Mine, possibly more than 1.
* Signal Hill at the bottom of the radio tower.
* Pleasant Valley Outbuildings, inside barn.

## See also

* Items
* Tools
Wolfskin Coat

The **Wolfskin Coat** is one of the Items available in The Long Dark. It can be made through Crafting.

## Description

* Handcrafted fur and skin outer layer will keep you warm and remind Wolves that they should keep their distance. Not the way the Wolf expected to end up.

## Crafting

* The Wolfskin Coat can be crafted at a Workbench using 4 Cured Wolf Pelt and 4 Cured Gut.
* Crafting time is 50 hours, but can be reduced to 25 hours by using a Hunting Knife.

## Repair

* Repairing a Wolfskin Coat uses 1 Cured Gut and 1 Cured Wolf Pelt.
* Requires a Sewing Kit.

## Harvesting

* Harvesting a Wolfskin Coat yields 1 Cured Wolf Pelt.

## Trivia

* Despite what the description says, this coat does not help deter wolves and they will still attack the player.
Bazi Safar Bahas

**Range** |  3

## Lore

Bahas was destined to be a loner. As a child he already disappeared for hours at a time, exploring the land around the clan's encampment or running alongside their giant steeds. After his adolescence those hours stretched into days spent scouting, seeking, and wandering. He soon left home and moved from clan to clan, spending years touring the wide spaces of Auriga. He gained many of his trademark features then: a yellow bandanna, eyes that tend to squint as if forever in the wind and sunlight, and a mouth half-lifted in a perpetual grin.

Bahas was changed forever by an encounter high on the cold mountains of Drakkenhome, where he was befriended by an equally restless Drakken who showed him some of the treasures of the Endless. Now an eager seeker and explorer of the mysteries of Auriga, his knowledge of the Endless and Dust goes far beyond what his silent and introspective character displays. For this reason he has been made an honorary Bazi (Captain) of the Roving Clans, able to levy and command troops wherever he may be.

## Equipment Slots

### Weapons

* Crossbow
* Longbow
* Shield

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Endless Alloys

**Focus** |   Industry

An Era VI technology that increases  Industry output of cities by 100%. One of the six technologies that can be used to fulfill the Scientific Victory condition.

## Lore

*So many ruins, so many secrets, so many hints... And finally enlightenment. Industrial alchemists have unlocked the mysteries of the wondrous metal alloys created by the Endless; from now on materials of unimaginable precision, strength, and lightness will be available for your empire's projects.*
Dust-Mind Decoupling

**Focus** |   Military

An Era III technology exclusive to the Morgawr which unlocks totem accessories. It is unlocked by completing Chapter 5 of the Morgawr faction quest.

These totem accessories can only be equipped on units from assimilated minor factions, and all give the equipped unit the Cursed capacity, which decreases the unit's life by 5% every turn, but provide powerful bonuses in return. The accessories are shown here:

## Lore

*The ability of the Morgawr to control and influence the minds of others improves as it is practiced. They are now able to turn liberated spirits into pure Dust, linking living souls to ancient magics.*
Efalo Tegret

**Range** |  3

## Lore

The runt of her family's large litter, Efalo grew up in the shadow of her elder siblings. Being a family of blacksmiths, this meant that Efalo was always being pinballed around the smithy, her elder brothers and sisters complaining that she was in the way as they struggled through their apprenticeships. At night, however, when the forge dimmed and the heat was less intense, Efalo had the run of the place. Because of these unusual conditions, she was forced to approach the blacksmith's art in an unusual way as she worked a blade or a piece of chain. Her pieces were slenderer, lighter - and yet still mocked for their fragility. Efalo had the last laugh, though, when she slipped into the season's Great Hunt and won the contest by stealing one of the Vaulter's most prized artefacts from deep inside their caverns. Accused of cheating, Efalo decided that some people other than her home clan might be more appreciative of her services...

## Skill Tree

#### Forgotten Skill Tree

If you play with ELCP there is some changes:

* "Arboreal Dust Dowser" connects to "Sang Froid". While Forgotten Heroes will never make for premium governors, this change makes at least "Inspirational Leader" easier to reach.

## Equipment Slots

### Weapons

* Sword
* Claymore
* Axe
* Claws

### Armor

* Helm
* Cuirass
* Greaves
* 2 Accessory Slots
Grassilk Extractor

**Focus** |   Exploitation

An Expansion obtained from the Reaping Station technology in  Research Era III that produces +1  Grassilk per turn when built on a  deposit. These  luxury resources can be activated for a booster effect or sold at the  marketplace. The Mykara instead use the Mykaran Luxury Resource Extractor.

## Lore

*A region building allowing the extraction of the Grassilk Luxury.*
Deep Generator (Technology)

**Focus** |   Holy Resource

An Era II technology exclusive to the Vaulters that unlocks Deep Generator for construction.

## Lore

*Harnessing the mighty power of the timeless fires of the deep, Vaulter backup generators provide sustainable and reliable energy that is missing on the surface. All resources are boosted.*
Dustwater Extractor

**Focus** |   Exploitation

   **Resource** |  10

An Expansion obtained from the Advanced Harvester technology in  Research Era IV that produces +1  Dustwater per turn when built on a  deposit. These  luxury resources can be activated for a booster effect or sold at the  marketplace. The Mykara instead use the Mykaran Luxury Resource Extractor.

## Lore

*A region building allowing the extraction of the Dustwater Luxury.*
Cryometric Monitors

**Focus** |   Science

   **Upkeep** |  8  per turn

A city improvement obtained from the Statistical Methods technology in  Research Era III. Only one copy can be built in your empire at a time, but it may be rebuilt if it is destroyed.

## Lore

*Recent scientific improvements allow careful and accurate measurement of temperature fluctuations. Studying this data leads to improved ability to predict the arrival of the next Dark Season.*
Endless Legend Wiki/Rules

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### Respect the community effort:

Documenting all this information on the wiki is a community effort, and you should respect the contributions of other users. Do not overwrite or revert contributions by other users unless you have verified the information to be incorrect, and do not engage in “edit wars” if you disagree with another contributor. Do not excessively self-promote your contributions or other work or online presence.

### Adhere to the formatting:

Please follow the formatting conventions already established on the wiki to maintain a consistent structure and appearance across all pages.
Arcana of Authority

**Focus** |   Arcana

An Era II technology exclusive to the Ardent Mages which unlocks two Arcana: The Pillar of Influence and the Incantation of Enervation.

## Lore

*This branch of Dust magic is focused on bending the will of others. Through such understanding, allies may champion your causes more readily, and enemies will fight with less passion.*
Endless Legend

From the team who brought you *Endless Space*, **Endless Legend** is a fantasy style, Civ-like 4x game set in the Endless Space universe, but on one particular planet, fairly early in the universes’ life cycle. The basic story set on the planet Auriga is dying, and it's up to you and your chosen faction to deal with it.

Endless Legend emphasizes micromanagement, allowing players to rule over a smaller number of civilizations than some world-building games, while including more important strategic decisions. Players will be able to prepare for coming Seasons, though once they make a decision about how to proceed, that route is locked in for the next 20 turns. The game takes planning and cunning, but it's also meant to be accessible, with decisions that feel natural to make. It also includes quests, (competitive and cooperative) and a live battle system.

The game sits on a hexagonal map, and even the terrain is molded into hexagon patterns, with clean lines along ridges and slivers of angled land stacked on one another. These visual cues clarify battlefields and construction sites and more as the game develops. When players encounter an enemy leader, they can enter into battle and their armies immediately appear in the surrounding spaces. Other players passing by the battle will see the troops propagate live, and can watch the fight from afar or decide to join one side.

## *Endless Legend* Features

Explore fantastic lands.

* Lead one of thirteen factions (DLCs included), each with a unique gameplay style and storyline.
* Survive through cold dark seasons that drive Auriga to its end. Will it also be yours?
* Experience an endless replay-ability with randomly generated worlds and Quests.
* Set the size, shape, topography and more... to create your own world to discover.

Expand beyond the unknown.

* Conquer, build, and develop villages into feared fortresses or wonderful Cities.
* Assimilate powerful minor factions and use their special traits and Units wisely.
* Hire, equip and train your Heroes to become army leaders, city Governors, or Spies.
* Raise your civilization by finding mysterious artifacts and forgotten technologies.

Exploit every opportunity.

* Evolve your civilization through the discovery of new advanced Technology.
* Collect  Dust, and buy  luxury and strategic resources, both tradeable on the marketplace.
* Keep one step ahead of other civilizations through Trade and subtle Diplomacy.
* Choose from different victory conditions and adapt your strategy on the fly.

Exterminate fools who defy you.

* Experience an innovative dynamic simultaneous turn-based battle system.
* Customize units' Armor, Weapons, and Accessories, and make use of their abilities and the terrain to overcome your opponents.
* Zoom out of a battle and rule the other aspects of your empire seamlessly.
* Define your custom civilizations and confront those created by your friends with the game's robust Trait system.
Cargo Nexus Facility

**Focus** |   Trade Routes

The Cargo Nexus Facility increases the Trade Route Bonus for Trade Routes by 5%, as well as by another 1% for every Fortress the Empire controlling the facility controls.

## Lore

*With magically automated docks, cranes, and slipways,this facility will greatly increase the volume and value of trade.*
Altar of Channeling

**Focus** |   Dust

A city improvement exclusive to the Broken Lords obtained from the Altar of Channeling technology which is unlocked by completing Chapter 8, part 1 of the Broken Lords faction quest. Constructing the Altar of Channeling in at least 3 of your cities is required to complete Chapter 8 of the Broken Lords faction quest.

## Lore

*Based on designs and concepts of the Endless - and therefore incomprehensible - these structures, when built, create a chain of holy sites that sense, absorb, and renew Dust.*
Dawn Officer (Mezari)

The Dawn Officer is a cavalry unit for the Mezari. The Dawn Officer can be researched in the first Technology Era.

This unit is a re-skin of the Vaulters Dawn Officer, and is identical in every way except appearance.

## Lore

*Training, magic, and partially powered armor allows the Dawn Officer to leap into battle and strike from afar.*

## Equipment Slots

### Weapons

* Axe
* Battle Axe
* Shield

### Armor

* Helm
* Cuirass
* Greaves

* 1 Accessory Slot