Maverick's Fourth Body (Channeled Lineage)

> Is there a way for things to be better? Or is it just a delusion you're running through my head? These "noises"- these "cries", I feel them in my head, like a microphone inserted in your body. They don't stop, they remind me of the voices of my past comrades, but more distorted, I don't even know if your real or that all of this is just a nightmare................. I just don't get it, I don't even know what is happy or sad, I just......... I can't describe what I'm feeling and it's best not to tell you.
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> Maverick trying to express his inner thoughts

## Appearance

Having the same weight and height, he appears to have brown sclera, lime irises, and greyish-white pupils with a shoulder-length, reddish-black hair, having the same detached, quiet and emotionless face expression.

In this body, he wears an unbuttoned tauped coat designed with white, fluid-like lines entangled in a horrifying manner. He also has chartreuse sailor pants with a black, fluid-line leitmotif similar to his coat, and finally he wears black sliders shoes and lime socks.

## Personality

His personality remains the same, only now he becomes less interactive with his surroundings. After some time, he kept pondering over how to stop his curse before he loses his mind and afterwards, losing his sanity which can lead to a much morbid and horrific future than what he had ever seen. Maverick feels as though that it is inevitable and it's pointless to even think of finding a solution, having a much more depressed, confused, and cold emotion than what he was.

## Manifesto

### Circularis Rotundus (Complete Rearranged Dimensional Periodic Chemical Spheroid Rondure Medium Sequence Manipulation)

He can manipulate any spherical or round object to any form he wants, change its composition, either making it solid, liquid, gas, etc. These spheres produces dimensional mediums that can release any periodic element known to man. He can also expand these spheres and go inside his own zone which he can rearrange his actions which can be dangerous and extremely deadly.

He can also bring this "zone" outside by inverting the sphere, and by doing this can result on Mevekus being able to rearrange his sequence of actions.

With this, he can make ruptures of space-time that can wipe things out from existence, or to use the periodic elements which can blast away enemies with relative ease.

### Techniques:

**"Singularity: Contrast"** - Creates a sphere of singularities that creates so much energy it can destroy nigh-infinite multiverses and dimesions.

"**Singularity: Resemble**" - Creates a sphere of singularities that pulls all dimensions near it and combines them, which will produce new laws of physics or new kinds of powers and abilities, which Mevekus can control, this is similar to the Big Crunch Inducement.

"**Singularity: Approximation**" - Creates a sphere of singularities which have the power to divide by zero i.e. make affected entities equivalent and collapse multiple entities into one or generate uncertainty. The sphere is able to utilize the effects of division by zero, which has the property of collapsing the affected entity in question. In a nutshell. It's most widely used effect is to blend things, irreversibly unless a more powerful power reverses it afterwards.

This power generally needs two entities. Let's take fire and water for example:

**Blending**: The order matters (A/0)B =/= A(/0B)

**Divide fire by zero with water will result in outcomes like fire that is cold to the touch, you can swim in it, or you can put out fires by tossing something burning into the fire.**

**Divide water by zero with fire will result in outcomes like you can light up a campfire by splashing water into a pile of wood.**

**Sphere of nihilation**: When the two entities are both nothingness or nonexistence 0/0 = Erase

Projects an all absorbing energy sphere as a projectile or an expanding energy field. The sphere is capable of eliminate anything in its path (save for objects with at least Nigh Omnipotent natures) by simply deleting them from existence. The sphere usually dissipates after a few seconds or longer if the user master this power.

**Scrambling:** When there is only one entity A/0 = Scramble

The power will scramble the physical and metaphysical identity of the entity. Using on computer information or human (or similar) memory, the information will become unreadable gibberish. Using on physical objects such as fire, the object become a physical version of a wildcard, allow it to interact with other things with many properties all at once (e.g. can dissolve salt, can burn trees, can be molded etc.).

Perhaps most importantly, using it on the location of anything will result in irreversible Nigh Omnipresence of said thing. This scrambling ability can be used to rapidly spread something over a vast region in the blink of an eye, such as a virus or a wildfire.

**Eliminate duplicates:** When there are duplicates and evasions (AAAAAA...)/0 = A

The power erases all notion of duplicates and erases all evasion countermeasures, making it very effective at fighting clones and mirages. Teleportation, dimensional shifting, time travel, initiation of any lock powers such as omnilock etc. are examples of things that can be affected. If the user is already "locked", then the power has no effect due to the properties of the lock powers.

**Null infusion** (A/0)(B/0)(C/0)... = 0

The power also has the powerful property of imbuing a "null" property to its targets, such that when two or more null infused targets interact with each other, they will be erased from existence. Therefore users who teamed up in battle with another user who can arbitrary set the targets to be opposites to each other can quickly eradicate a large army in the blink of an eye.

**Interaction with nothingness and nonexistence based powers** A0+A=A0, 0A+0B=0AB, 0/0+A=0/0

When erasure based powers collide with division by zero, **the erasure powers usually loses its erasing ability**, instead, they do weird things such as entities being impacted by erasure powers (the "erased" ones) will fuse together or being absorbed by another, while still retains the property of being "erased". Two similar entities, one being "erased" and one does not, the "erased" one will consume the unerased one. When a nigh omnipotent power or otherwise removed the division by zero, the "erased" ones will be erased from existence as erasure powers regain their ability to erase entities.

**"Polarity Gap" -** Creates a rift in space-time that can slice beings from existence that are equal to or below him. This technique can also make Mevekus travel through dimensions and be partially intangible if used properly. This can sever links between dimensions, barriers, or any defense that Mevekus is scaled to.

**"Dispute Nonconformity" -** Forcefully combines all periodic elements which will then release energy with all the properties of each elements.

**"Gyrate: Detach" -** Creates a spinning sphere which generates infinite centrifugal force that can even defy logic itself and pierce through barriers and deal an enormous amount of damage.

**"Gyrate: Suppress" -** Inverses the spinning sphere, where anything in contact with it will proceed to decelerate them. After decelerating the one in contact, the sphere will then unload the energy contained inside, weakening/paralyzing anyone in contact, not to be confused with stopping time. This technique is great at deflecting/countering attacks against higher level of opponents

**"Imbalance Variation: Circumnavigate" -** Creates a portal that goes to different dimensions in which combines them together in a large area that will have a totally different environment that Mevekus can manipulate, such as using the energy from each dimension that is used.

**"Imbalance Variation: Breach Split" -** Produces a rift in-between timelines which Mevekus can somewhat influence by some means, either creating another rift or slicing the timeline strip with **Polarity Gap.**

**"Contradistinction Milieu: Liberate, Unshackle, Whirl, Contrariety Extricate" -** Makes 50,700,229,755,474,790,000,000,000,000,000 different dimensions each with different and unique combinations of elements, spheres, and many types of spheres. This attack can be deployed for about 5 minutes before unleashing (by spinning spheres the time can be accelerated).

**"Spectator's Eyewitness" -** Mevekus was granted these eyes that can see through all parts of his body, having no blind spots whatsoever. These eyes can also distinguish what is illusion and what is not. They can also see thru the person's motive and their emotions, this can also visualize the feeling that Mevekus is feeling through an aura that he wears which can increase depending on his emotions, that can slightly increase his overall stats. The emotion can change how eye works such as:

1. **"Spectator's Eyewitness: Carnivorous Outrage" -** When this is activated, **it will release a "Pattern Screamer"** (The Pattern Screamers existed before the dawn of time, until they were nearly eradicated by an abstract force called the Pattern. Currently, the Pattern Screamers do not exist. The problem is that they are aware of their own state of non-existence and have grown to loathe the universe for existing, particularly the human race. If they are perceived by enough people at one time, they will begin to exist again and pose a threat to humanity and the universe) **that will consume anyone near it's range.**
2. **"Spectator' Eyewitness: Profound Desolation" -** When activated will cause any entity/entities to either kill each other/themselves from too much sorrow that they are feeling, manifesting a "Collective", which is the amount of emotional prowess one is feeling in a battlefield and considering that there is "pure sorrow" all around the area, it will use their own emotions as fuel to kill themselves.
3. **"Spectator's Eyewitness: Lunatic's Convulsions" -** When activated will release the manifestation of fear that the enemy is most scared of. After this, they will begin to lose hope and make fun of themselves, crying in deep agony, until they completely are unconscious due to sheer emotional pain.
4. **"Spectator's Eyewitness: Demented Anarchy" -** This is what Mevekus describes as "when all hell breaks loose" which would cause the "bad ending" to happen, things would die and rot, people would start dying, planets would destroy each other and anyone that is witnessing the chaos (except for Mevekus) will go insane and will destroy other things as well.
5. **"Spectator's Eyewitness: Unbiased Nihilism" -** Combines all negativy and positivity, causing severe amounts of confusion and horror.

**"Sightseer: Sliding Saunter" -** By activating this ability, Mevekus can rearrange, reduce, skip or add additional steps/sequences for any action or movement that he makes, this can also redirect his/his enemies attacks towards/reflect back at the enemy.

**"Sightseer: Remainder Pace" -** By activating this ability, Mevekus can reduce the "frames" in the movement/attacks/spells/etc that the enemy makes, which can make them very vulnerable to attacks.

**"Disparitas Orbita: O Factiosi (Disparity Orbit: Faction Wheel)" -** A circular blade, (resembling a chainsaw, without the serrated edges) with spherical hilt with orbs attached to four sides with a cylindrical hilt. The sword's ability is really simple to understand, it has these tiny strings that spins so fast that they defy logic which can cut down enemies equal or below him.-

**"Excessus Sinus: Faciem Subsequentis (Deviation Gulf: The Pursuer)" -** A ring with spheroids around it (resembling a bow), which fires rifts as a form of attack that can induce "loops" on the enemy which will kill them with their own energy, this can only be applied to beings equal or below him. The arrow fired will "pursue" the target, **it does not ignore distances, instead it will create "deviations" that will "divide" anything in its path, it will also teleport in-between dimensions to "pursue" it's enemy, which is good for finding escapees.** When used in combat, it will go on a straight line, unhindered by any attack thrown at it, which again will "deviate" and "divide" anything that is hit.

**"Propagine Conspersi Apparent Participantium (Participants Ramification)" -** Creates a "spinning rift" which has a specific amount of energy and anyone who is inside it will feel a feeling that Mevekus describes as "Correspondent Consequences" which whenever a participant does any form of action, they will be sent to another dimension containing all possible "cause-and-effect" pertaining to the action that they did.

**"Contrariety Response- Enclosed Gird" -** By activating this, Mevekus can manipulate Chemistry, a discipline in science that is involved with elements and compounds composed of atoms, molecules and ions: their composition, structure, properties, behavior and the changes they undergo during a reaction with other substances. Hence, the user can also manipulate things that chemistry is overarching, like chemical substances, which can create new elemental or chemical, toxic, combustible, or explosive substance. He can also manipulate the reactions of the chemical substances as a result.

**"Synthesized Backlash: Rotator Residuum" -** Creates a multitude of spheres that generates an infinite amount of chemical reactions, each of which can affect multiple universes at once.

**"Synthesized Backlash: Rejoinder Nitrogen" -** A single drop of liquid nitrogen that can flash-freeze anyone that is near them, immediately killing them instantly.

**"Synthesized Backlash: Rejoinder Antimatter" -** A drop of antimatter that can effectively assimilate to normal matter and destroy them completely.

**"Synthesized Backlash: Rejoinder Fission" -** By combining chemicals (2H + O H2O), it create a nuclear explosion, similar to a Big Bang, but much more concentrated and powerful.

**"Levigating Pull: Element Zero" -** Mevekus compresses all of neutronium to create a sphere with so much gravity that it can redirect attacks to it, and can eviscerate anyone through and through.

## Nucular Brangs

His Nucular Brangs contain different concepts from his deteriorating mind, they are of the following: (Keep in mind that his Pithsts-hejelnk is ingrained within his speech)

1. **Heavenly Light: Chains of Fate -** Binds the target and uses their own energy against them, if their energy heals/aids them, it will then use their own energy as fuel to create a new kind of energy that can effectively knock them or possibly kill them.
2. **Heavenly Light: Harpoons of Justice -** It fires so many harpoons that will pierce the enemy or the defense that they are protecting themselves with. Once hit, it will then use "Heavenly Energy" to disintegrate them, or to knock them down.
3. **Sorrowful Rain: Murky Vexation -** Rains down the energy of sadness and sorrow, killing those who are near it due to so much emotional energy being outputted, the more victims that die within this spell, the more it gets stronger.
4. **Ne Cuncteris Permanens: Unus Annus (Abiding Delay: One Year) -** It will create a black and white spiral around the battlefield, and **whenever an enemy tries to think about attacking Mevekus either in a good or bad way, they will have a timer above their head with a continuous clock ticking sound, and once the clock strikes zero, they will die with the death that they deserved.**
5. **Paragon's Recurve -** Creates a deep ocean and rains down tall black cylinders **that will erase the enemy from existence due to the ocean being "too deep" for someone to go back, the deep water's purpose is to use their own emotion and energy to "bring them down, deeper into the ocean".**
6. **Qouth The Raven Nevermore: "Oldroot"** - Summons a giant dark raven without any facial features, it will then surround Mevekus in a dark aura of pure sorrow and hate. This will then **overwhelm enemy with dark energy, engulfing their very being, afterwards they will cease to exist, as the concept of them existing is gone and taken away by the raven**. **The Raven can be controlled by Maverick, making no one escape it's terror.** The technique can also be used with other techniques in tandem, to either attack enemies or to protect himself from attacks. The **"Full Incantation"** can increase the area of destruction, as well as increasing the overall damage, the incantation are as follows (A reference to an ARG named "OldRoot"):

> "Those who are pure will see what hides in the darkness.
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> Deeper down the rabbit hole, with false prophets deceiving reality of whom angels name.
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> The Raven is Watching, they are the answer, They are waiting.
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> Purge yourself from your sins, Purge yourself from your desires, Purge yourself from your flesh.
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> Perception. Deception. Hidden Inside. Remember. It's all connected.
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> Become Void, Open Your Mind's Eye.
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> Unfinished, An author lies dead, an author unknown, remaining unread, remaining untold.
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> **De Praeteritis Obumbratio, Quoth the Raven Nevermore: Oldroot"**
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## Weapons

### **Démodé: Ancient Decrepit of Elderly Old**

A rusty sword with bronze-copper plating on the cross guard, attached together with a melting glass. It possesses one ability which the manipulation of the very raw form of energy called **"The Energy",** which can manipulate the very raw form of energy and can be used in a infinite amount of attacks and techniques, thus naming it the oldest sword in existence.

### **Sigil of Writing: Eerie Image**

A Pole staff resembling a ballpen only with the tip being replaced with a cube of grass and a glass sphere with the inside constantly raining on top of a black sphere, orbiting around it. Its ability divided into 4 sections:

1. **"SWEI: Ballpen Manipulation" -** can manipulate both plastic, metal and ink, all of these can work in tandem to create spears from ink chambers, big polymer-metal alloy spikes for trapping and piercing enemies. With Ink manipulation, he can turn his body into ink and can phase thru attacks, he can also use the certain ink to reform structures and trap his enemies in ink.
2. **"SWEI: Rain Manipulation" -** can manipulate rain to either, produce any kind of rain (poisonous or any other liquid), he can also stop them causing anyone who move through the stopped raindrops to be fatally injured. Even if there is no rain, Mevekus can summon them at will, like Ink Manipulation he can also meld with the rain, making him intangible to attacks. He can also materialize parts of his body onto different raindrops which will remain functional despite the separation. With the help of rain, Mevekus can also heal his wounds back since he can materialize them onto himself, effectively healing the injury (even though Mevekus can do this, he will still need quite a ton of stamina to summon the rain itself, but if the rain is already present, then its a different story).
3. **"SWEI: Grass Manipulation" -** can manipulate grass to either trap or damage enemies using poisonous types of soil and grass. This can be used for ambush as it can be in tandem with Ink Manipulation to essentially be invisible. He can also use the grass as blades or projectiles and can injure anyone who is near it, the effects can be increased with his previous abilities.
4. **"SWEI: Black Hole Manipulation" -** can create black/white/worm hole and can manipulate them at will. By using this he can travel through dimensions thru a worm hole, push enemies away with a white hole, and destroy enemies with a black hole, he can also switch the holes independently and can modify their current state, which can make all of his aforementioned abilities to work in tandem.