Statikk Shiv

## Stats

+40% attack speed

+25% critical strike chance

+7% movement speed

## Passive

Unique – Energized: Moving and basic attacking generates *Energize* stacks, up to 100.

Unique – Electroshock: When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;">120 **bonus** magic damage on-hit. Energized attacks bounce to 7 targets.

## Menu

Attack › Critical Strike

Attack › Attack Speed

Movement › Other Movement Items

**Statikk Shiv** is a finished item in  League of Legends.

## Cost Analysis

**Gold Value**
* 40% attack speed =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 25% critical strike chance =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 7% movement speed =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is <span style="border-bottom:1px dotted gray;cursor:help;" title="**Expression error: Unexpected < operator.**">**Expression error: Unexpected < operator.**% gold efficient, without its passive.

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Essence Reaver**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Infinity Edge**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Phantom Dancer**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Rapid Firecannon**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Runaan's Hurricane**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Stormrazor**

## Notes

* Each basic attack generates 6 *Energize* stacks while 1 is generated for every 24 in-game units traveled. This includes but is not limited to simple movement, using  dashes or  blinks, or being  displaced to another location.
* Attacks declared before the charged attack either lands, the target dies, becomes  untargetable or if that projectile is destroyed will not generate stacks.
* **Statikk Shiv's**  passive does not apply spell vamp, life steal or on-hit effects.
* **Statikk Shiv's** passive stacks with other  Energized effects.
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** *energizes* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** passive at the same rate as without, even if 3 targets are hit.

## Strategy

* An autoattack-reliant champion *energizes* **Statikk Shiv** faster by attacking than moving.
	+ Considering a movement speed of 380 units per second (*with normal tier 2 boots*), moving *energizes* 15.2 *charges* per second, while an average attack speed of a normal level 18 champion who has <span style="color:**Script error: The function "keyword" does not exist.**;">~1.2 attack speed with just **Statikk Shiv** *energizes* ~7.2 *charges* per second (*given the average possible attacks to energize charges*). Moving charges roughly twice as fast.
	+ **Statikk Shiv** works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage.

## Trivia

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is named after James 'Statikk' Bach, a Senior Game Designer at Riot.
* Prior to V5.22, **Statikk Shiv** had the same animation effects and sound with **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ When activating both **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** and **Statikk Shiv** passive within a small enough window, whichever was casted second will not have the sound effects replay (*due to the previous exact copy of the sound just previously playing*).
	+ The only difference is that **Statikk Shiv** applies the effect at the seven closest targets, whereas **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** targets all units that are affected by **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.

## Patch history

V10.11
* Bonus movement speed increased to 7% from 5%.

V9.23
* Combine cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Energized stacks per attack reduced to 6 from 12.
* Energized stacks per movement increased to (1 for every 25 units) from (1 for every 30 units).
* New Effect: Energized effects now also work on structures.
* Energized damage changed to 120 at all levels from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂67☂73☂79☂85☂91☂97☂104☂110☂116☂122☂128☂134☂140" data-round2="ceil">60 − 140 (based on level).
* New Effect: Damage from other Energized effects now stacks.
* Removed: Energized effects can no longer critically strike.
* Number of bounces increased to 7 from 5.
* Unique Energized bonus magic damage and chain lightning is now named Electroshock.
	+ Unique Passive - Energized: Moving and basic attacking generates *Energize* stacks, up to 100.
	+ Unique Passive - Electroshock: When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;">120 **bonus** magic damage on-hit. Energized attacks bounce to 7 targets.
	+ Previous Passive - Energized: Moving and basic attacking generates *Energize* stacks, up to 100. When fully  Energized, your next basic attack deals <span style="color:**Script error: The function "keyword" does not exist.**;"><span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂67☂73☂79☂85☂91☂97☂104☂110☂116☂122☂128☂134☂140" data-round2="ceil">60 − 140 (based on level) **bonus** magic damage on-hit.
	+ Previous Passive: Energized attacks bounce to 5 targets and are affected by  critical strike modifiers.

V9.17
* Bug Fix: Will no longer hit nearby targets outside of **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** when the holder attacks him within it.

V9.4
* Two passive effects (unnamed and Shiv Lightning) changed to Energized and a unique passive.
	+ Unique Passive - Energized: Moving and attacking will make an attack  Energized. Your  Energized attacks deal <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂67☂73☂79☂85☂91☂97☂104☂110☂116☂122☂128☂134☂140" data-round2="ceil">60 − 140 (based on level) **bonus** magic damage on hit.
	+ Unique Passive:  Energized attacks bounce to 5 targets and can  critically strike.

V9.3
* Total cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Attack speed increased to 40% from 35%.
* Critical strike chance reduced to 25% from 30%.

V8.15
* Total cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Combine cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V8.11
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
	+ Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V8.6
* Shiv Lightning damage reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂67☂73☂79☂85☂91☂97☂104☂110☂116☂122☂128☂134☂140" data-round2="ceil">60 − 140 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂68☂76☂84☂91☂99☂107☂114☂122☂130☂137☂145☂153☂160" data-round2="ceil">60 − 160 (based on level).
* Removed: Dealing 65% bonus damage to minions.

V7.9
* Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Energized attack bonus damage increased to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂60☂60☂60☂60☂60☂68☂76☂84☂91☂99☂107☂114☂122☂130☂137☂145☂153☂160" data-round2="ceil">60 − 160 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂56☂61☂67☂72☂77☂83☂88☂94☂99☂104☂110☂115☂120" data-round2="ceil">50 − 120 (based on level).
* Bonus damage to minions reduced to 65% from 120%.
	+ Energized attack bonus damage against minions reduced to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂99☂99☂99☂99☂99☂112☂125☂138☂150☂163☂176☂188☂201☂214☂226☂239☂252☂264" data-round2="ceil">99 − 264 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂110☂110☂110☂110☂110☂122☂134☂146☂158☂170☂182☂193☂205☂217☂229☂241☂253☂264" data-round2="ceil">110 − 264 (based on level).

V6.21
* Bug Fix: Audio for the empowered attack proc no longer plays through Fog of War.

V6.3
* Bonus damage increased to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂56☂61☂67☂72☂77☂83☂88☂94☂99☂104☂110☂115☂120" data-round2="ceil">50 − 120 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂30☂30☂30☂30☂30☂36☂41☂47☂52☂57☂63☂68☂74☂79☂84☂90☂95☂100" data-round2="ceil">30 − 100 (based on level).
* Damage against minions increased to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂110☂110☂110☂110☂110☂122☂134☂146☂158☂170☂182☂193☂205☂217☂229☂241☂253☂264" data-round2="ceil">110 − 264 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂66☂66☂66☂66☂66☂78☂90☂102☂114☂126☂138☂149☂161☂173☂185☂197☂209☂220" data-round2="ceil">66 − 220 (based on level).

V6.1
* Bonus damage to minions increased to 「 120% 」「 <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂66☂66☂66☂66☂66☂78☂90☂102☂114☂126☂138☂149☂161☂173☂185☂197☂209☂220" data-round2="ceil">66 − 220 (based on level) 」 from 「 75% 」「 <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂53☂53☂53☂53☂53☂62☂72☂81☂91☂100☂110☂119☂128☂138☂147☂157☂166☂175" data-round2="ceil">53 − 175 (based on level) 」.

V5.24
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.

V5.23
* Damage adjusted to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂30☂30☂30☂30☂30☂36☂41☂47☂52☂57☂63☂68☂74☂79☂84☂90☂95☂100" data-round2="ceil">30 − 100 (based on level) from <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂58☂66☂74☂81☂89☂97☂104☂112☂120☂127☂135☂143☂150" data-round2="ceil">50 − 150 (based on level).
* Bonus damage to minions increased to 75% from 50%.

V5.22
* Attack speed reduced to 35% from 40%.
* Movement speed reduced to 5% from 6%.
* Critical strike chance increased to 30% from 20%.
* Removed unique passive.
* Added unique passive - Energize: Moving and using basic attacks Energize you. When fully Energized, gain Shiv Lightning.
* Added unique passive - Shiv Lightning: Your next basic attack (on-hit) deals <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂50☂50☂50☂50☂50☂58☂66☂74☂81☂89☂97☂104☂112☂120☂127☂135☂143☂150" data-round2="ceil">50 − 150 (based on level) bonus magic damage, increased to <span class="pp-tooltip" style="position:relative; border-bottom:1px dotted; cursor:help; color: **Script error: The function "keyword" does not exist.**;" data-values="" data-values1="☂" data-values2="☂75☂75☂75☂75☂75☂87☂99☂110☂122☂133☂145☂156☂168☂179☂191☂202☂214☂225" data-round2="ceil">75 − 225 (based on level) against minions, that can spark to up to 4 additional nearby units. This damage can critically strike and scales with critical strike damage.
* Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Removed **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** from recipe.
* Added **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** to recipe.

V4.10
* Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V4.2
* The passive magic damage will now only critically strike if the associated attack critically strikes.

V1.0.0.152 Added
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**:
	+ Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ +40% attack speed.
	+ +6% movement speed.
	+ +20% critical strike chance.
	+ Unique passive: Moving and attacking build Static Charges. At 100 charges your next attack expends the charges to deal 100 magic damage to up to 4 targets. This damage can critically strike.

## List of Items

Starter items
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Potions and Consumables

Trinkets

Distributed

Basic items

Advanced items

Finished items

Minion and Turret items

Special Game Mode Exclusive items

Removed items

cs:Statikk Shiv
de:Statikks Stich
es:Daga de Statikk
fr:Poignard de Statikk
pl:Kosa Statikka
ru:Statikk Shiv
zh:Statikk Shiv