Star Scanner Tips

This article lists all possible tips randomly offered by Star Scanners (Red, Blue, White) during a scan. These tips change into another random one every 10 seconds, or every time the scanning window is closed and reopened.

Note: This list is incomplete.

## Red Star Scanner

> Blue Crystal Artifacts contain Blueprints for modules that increase efficiency of your Transport and Miner ships.
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> Each player gets their own Artifacts in Red Stars. You cannot steal other player's Artifacts. Defeating the Cerberus forces together is the best strategy.
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> It's a good idea to move some ships to the Red Star Scanner while the search is in progress. That way you'll be ready to jump them immediately when the star is found, without losing valuable time.
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> Keep an eye on your empire Hydrogen levels, to make sure you have enough to jump all your ships to the Red Star and back to safety.
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> Participating in Red Star missions is a great way to gain Influence, which can help you and your Corporation climb higher on the leaderboards.
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> Position your undamaged Battleships in the front lines so they take most enemy fire and protect more vulnerable ships behind them.
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> Orb Artifacts contain Blueprints for Weapon and Shield modules that you can fit on your Battleships.
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> Some modules work best when other players' ships are nearby.
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> Tetrahedron Artifacts contain Blueprints for powerful support modules that can be equipped on Battleships and higher level Transports or Miners.
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> The bigger the artifact, the more resources and Blueprints it will provide when researched.
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> There is no combat between player ships in Red Stars. Your Battleships will only fire against Cerberus forces.
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> Though retrieving Artifacts is the primary goal, Red Stars are also rich in Asteroid Fields. Just make sure your Miner ships stay out of harm's way, or protect them with Battleships.
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> Upgrading your Red Star Scanner allows it to find higher level Red Stars. Higher level stars contain better Artifacts, but are also guarded by stronger Cerberus forces.
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> Use the chat window to coordinate strategies with other players.
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> You can only have one Artifact loading on a Transport ship at a time.
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## Blue Star Scanner

> Blue Stars are constantly collapsing. Stay within the safe area towards the center of the star. Ships caught in the collapsing red area will be instantly destroyed.
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> Do not enter the central sector that contains the Blue Star, unless absolutely necessary. The Blue Star will apply constant damage to all ships inside its sector.
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> Equipping your Battleship with the right modules can be key to winning Blue Stars. View past replays to analyze other players' strategy, and don't be afraid to experiment with new modules.
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> The Battleship that survives the longest is the winner of the Blue Star mission. If the last remaining Battleships are destroyed simultaneously, the match ends in a draw and there is no winner.
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> The goal of the Blue Star is to survive longer than the other Battleships. Avoid engaging in combat with Cerberus ships, or use them against other players.
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## White Star Scanner

> Miner ships will speed up Relic creation when depositing Hydrogen on White Star planets. Make sure your mining operations are adequately protected against enemy fire.
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> Players that can participate in a new White Star search will show a faded White Star icon around their player number in the Corporation members list. Players who are participating in an active White Star will show a solid icon.
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> Ships docked on the Corporation's return Stargate will automatically jump back to safety when the White Star goes Supernova.
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> Time passes by very slowly in White Stars. Use the extra time to coordinate your strategy with your fellow Corporation members.
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> The Delta shield can allow your Battleship to arrive at strategic positions faster than ships with heavier shields.
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> The more participating members you have in your Corporation, the more likely it will be to detect richer White Stars.
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> Use the STAR SYSTEM chat tab while in the White Star to privately communicate with your Corporation members. Players from the competing Corporation cannot see your messages.
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> Use the Time Machine to preview combat results and see what state the system will be in once your ships arrive to their destination.
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> You can only send a small number of ships to White Stars. Your Corporation may want to discuss in advance who jumps what ship, and when.
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> You cannot upgrade your ships and their modules while they are on the White Star. Pending upgrades will apply when the ships return home.
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> Your transport ships are vulnerable while they are loading Relics. Have a plan to protect them during the entire load operation.
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