recursal/Fanatic-Fandom huggingface dataset:
Attack Reflection

## Summary

Attack Reflection is the explicit ability to turn one's opponent's attacks against them. This is a rather powerful ability, being able to perform offense and defense simultaneously by effectively turning one's efforts against them. Some common limitations include only working on attacks of a certain type or power level, a lengthy preparation time, or a specific requirement for use.

This is not to be confused with one using another's powers against them, as that is simple trickery rather than an ability tailored to reflect incoming attacks.
Genius Intelligence

## Summary

A **genius** is an individual with an exceptional capacity for knowledge and intelligence. Geniuses can appear in a variety of forms and with a variety of specialties, and their exceptional intelligence is not necessarily universal, potentially only applying to certain subjects and fields that they excel in. These can be any number of things, such as scientific fields, military tactics, martial arts, and/or investigation. There are many levels of genius, as well, detailed on the intelligence page; a regular genius, on the level of those that exist in the real world, is generally limited to a few areas of expertise, while fictional individuals of greater intellects may be masters of many, if not all fields of science and even strategy as well.
Supernatural Willpower

## Summary

**Supernatural Willpower** is the ability to exceed one's own limits through sheer willpower to a degree extremely far beyond real human standards.

Although some characters can be considered to have a great will to achieve their goals or give their all in a fight, characters that have a willpower on this level can go vastly beyond what should logically be possible for them, with more extreme cases being able to oppose natural phenomena such as death.

Characters with this ability may be able to resist enormous amounts of pain, act even when unconscious or well beyond what they should be able to endure, resist possession and mind control, affect their environment, or even go against natural phenomena, such as death or the limits imposed by reality.

**Note:** This ability should only be given to characters that have explicitly displayed far beyond human levels of mental endurance. This may have been demonstrated in the form of a highly reliable statement or a significant event.
Light Manipulation

## Summary

The power to manipulate light.

User can create, shape and manipulate visible light, commonly referred to simply as light, is electromagnetic radiation that is visible to the human eye, and is responsible for the sense of sight.

Primary properties of visible light are intensity, propagation direction, frequency or wavelength spectrum, and polarisation, while its speed in a vacuum (299,792,458 meters per second/186,000 MPS) is one of the fundamental constants of nature. Visible light, as with all types of electromagnetic radiation (EMR), is experimentally found to always move at this speed in vacuum.

In common with all types of EMR, visible light is emitted and absorbed in tiny "packets" called photons, and exhibits properties of both waves and particles. This property is referred to as the wave–particle duality. The study of light, known as optics, is an important research area in modern physics.
Hair Manipulation

## Summary

**Hair Manipulation** is the ability to control hair, generally one's own, and use it in combat, generally to attack others with thick tendrils of hair, though many users can manipulate their own hair more precisely to make more complex constructs. The hair of many users is also prehensile, allowing them to manipulate and lift objects.
Incorporeality

## Summary

**Incorporeal** (or **Non-Corporeal**) beings are those who have no true physical form. Though they may have physical avatars or bodies, but their true essence exists non-physically, whether as a soul, as energy, or as an abstract concept. Being incorporeal is very different than Intangibility, as an intangible being's body is their true body, it just can't be affected by conventional physical forces. A incorporeal being does not usually have any kind of concrete, defined form, and can appear in many different forms if they wish, though the destruction of these bodies is of little relevance to the entity behind them.

Abstract beings are typically incorporeal.

## Killing Incorporeal Beings

Incorporeal beings can be killed through;

* Soul Manipulation, as long as the entity in question has a soul.
* Reality Warping
* Conceptual Manipulation
* Time Manipulation

among other means. Some incorporeal beings, for example, require bodies to survive, and therefore can be killed by destroying their bodies and keeping them from getting any hosts.
Gravity Manipulation

## Summary

The ability to **manipulate gravity**, one of the four fundamental forces that shape our universe.

Through the manipulation of gravity, users can emulate telekinesis and flight, can attract and repulse objects, can create local gravity fields to immobilize and even crush enemies. Sufficiently powerful users can potentially distort time and space and create black holes.
Statistics Amplification

## Summary

Statistics Amplification is when a character raises their parameters in the middle of a fight, and this is not related to their base form or some sort of "hidden power" that has been hidden or held back.

These boosts are usually temporary and are specific to one or a number of statistics.

This is also not to be confused with a change in form or state, and is thus not typically associated with any new abilities in particular. Instead, this ability serves as a means of overcoming the opponent through a sudden increase in combat effectiveness.

This ability is very common in video games, but is still prevalent within other works.
Water Walking

## Summary

The user can stand, walk or run on the surface of water and can move across it as easily as they would travel on land.

This could be accomplished by defying surface tension, through sheer speed, by releasing energy that keeps the water under their feet stable or by manipulating the water itself to make a solid surface.
Acrobatics

## Summary

**Acrobatics** is defined as the technique of performing maneuvers of balance, dexterity, agility, and coordination. In fiction, the levels of acrobatics can vary between simply performing extraordinary human movements to defiance of the laws of gravity and movement.

## Possible Uses

* **Hypermobility:** The user is capable of performing extremely agile movements with their body that could cause pain or even notable injuries to the vast majority of other people under the same conditions, including surviving falls by simply maneuvering.

* **All-Terrain Mobility:** The user does not suffer any negative effects by moving in different types of terrains: closed spaces, slippery surfaces, collapsing structures. The user could hardly lose balance and speed in such terrains.

* **Self-Momentum:** The character controls their own movements, being capable of accelerating and decelerating quickly with no issues, by physical means, such as pushing against a surface or grabbing an object mid-air, in order to change one's direction.

* **Surface Running:** By stepping on any solid (or even liquid) surface and continuing to move, the user is capable of moving on walls, ceilings, and other irregular surfaces. Unlike Surface Scaling, a user needs to keep their speed in order to keep moving across the surface, falling back once they lose momentum.
Plant Manipulation

## Summary

The power to **control plant-life**.

Users can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.

They can use their power for defense and support by growing plants from the ground and make them sprout seeds/fruits/berries, or even to possibly use plant chemicals to heal people or objects or manipulate their properties for a wide range of effects.

Though less commonly activated by passive users, the ability may deal a series of offensive techniques on a target. Using the plants as weapons enables users to grasp and strike continuously with vines and roots, project thorns at a distance, and quickly regenerate the withering weapons at the user’s will. They can make vines grow and climb around a target's neck, causing choking, or even strike with plants. A more subtle technique is to release damaging toxins and pheromones, affecting targets in which conditions should be treated quickly with ailments.

User may also control plants in their altered forms, i.e. concentrated forms, such as cotton clothing/fabric, paper, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate plants and wood for various purposes/effects:
	+ Camouflage by covering the user or blending in with leaves or petals.
	+ Chlorokinetic Constructs, including weapons, walls, armor or allies/servants.
	+ Matter Surfing using grass, trees, leaves, petals and/or any form of plants or their parts.
* Efficacy Manipulation including speed, density, hardness and/or sharpness.
* Flower Manipulation
* Fruit/Vegetable Manipulation
* Leaf Manipulation
* Rearrange the genetic structure in plants, including creation of mutant plants.
* Plant Attacks
* Plant Communication
* Plant Empathy
* Plant Enhancement
* Plant Growth
* Pollen Manipulation
* Sap Manipulation
* Seed Manipulation
* Seismic Sense through plants.
* Spore Manipulation
* Vine Manipulation

## Limitations

* May be unable to create plants, being limited to manipulating only from already existing sources.
* Most users are powerless in areas without plants or at least potential for plants to grow (infertile/barren soil).
* High levels of radiation in a concentrated area may cause defects in the ability.
* Users may be only able to control certain types of plants.
* Users may be limited on how many plants or how long they can control them.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Attacks from Fire Manipulation and/or Ice Manipulation can pose an issue.
* Susceptible to lightning strikes.
Age Manipulation

## Summary

The ability to **control the age of one's self, other organisms, and/or objects**. This can be used in a variety of ways, such as returning a target to a much younger state, rendering them a helpless child, or to rapidly age others, to old age and potentially even their death. In some cases, this effect is so powerful that it can reduce a user's surroundings to dust.
Automatic Translation

## Summary

**Automatic Translation** is the ability to understand and utilize verbal or non-verbal communication without any prior knowledge of the language.

Some characters with this ability are limited in some way, such as only translating verbal communication or text. While others can translate virtually any form of communication automatically.
Azalea Aculeus

## Submerged Alchemist

**Azalea Aculeus** commonly referred to as **Azalea**, is the second member of Vagabond Aegis. Debuting as a lone survivor of a decimated unknown clan comes a half-leviathan half-elf magic user. Primarily regarded as a support mage, this submerged alchemist finds herself in various dilemmas along with Sakurahime and Koji, fitting in despite her past of being lackluster support, who runs her previous parties into the ground.

Possessing the lowest guild rating possible combined with her unprecedented prowess in destructive spells makes her quite an enigma within the guild scene. Due to this, Azalea manages to draw unnecessary attention to herself, which daunts her. On the account of that, she conjures up expectations that add to the stress she has, leading her to stumble most opportunities she gets. Anticipated from Azalea's lackluster expedition performance came constant berating from her party to her inevitable dismissal. Azalea's discharge tanked her guild rating, making her an outcast among the organization, hence her title of the submerged alchemist. As a result of her egregious reputation, her party options narrowed down, frustrated at the entire debacle Azalea enlists herself as a guild mercenary. Continuing as an individual who assists other parties on quests, she finds herself of acquaintance with an incompetent group of adventurers,

## Combat Statistics

**Key: Guild Registration | Pre-Athanatos | Post Athanatos**

**Tier:** At least **8-B**, possibly higher, higher with skills | **Low 7-C**, higher with Skills, eventually **Low 7-B** | **Low 7-B**, possibly **6-C** with Neptune's Trident

**Name:** Azalea Aculeus

**Origin:** Ark: Roleplay

**Gender:** Female

**Classification:** Leviathan-Elf Hybrid, Fenris Associate, Alchemist, Aqua Meister, Hydromancer, Mage, Submerged Alchemist, Azure Artificer, Dismal Vagrant, 🥑

**Power and Abilities:**
Curse Manipulation

## Summary

**Curse Manipulation** is the ability to inflict curses and/or control the nature of curses, fantastical abilities that are explicitly intended to cause harm and misfortune against the target. Curses are primarily depicted as magical in nature and generally fall under the classification of Dark Arts, but they sometimes fall under an entirely different designation.

## Possible Uses

* **Death Manipulation:** Some curses are known to inflict instantaneous death to swiftly murder their targets.
* **Mind Manipulation:** Some curses were created for the purpose of controlling a target, allowing the user to manipulate the target from a distance without actively concentrating on them with a successful applications.
* **Pain Manipulation:** Many curses were created with the intention of torturing the target, allowing them to induce the sensation of agony in a target at will.
Dimensional Storage

## Summary

**Dimensional Storage** (also called **Hammerspace** or **Magic satchel**) is the ability to store as many items as one wishes in a sort of "storage area" without any regard for running out of room. Users are then able to summon the desired item(s) at their whim, making it seem as if they pulled each object out of thin air.

This ability is typically not used with any canonical explanations in fictional works.

## Possible Uses

* Entering the storage to hide from enemies.
* Trapping enemies inside the storage.

## Limitations

* Heavier objects may strain the user.
* The entry-point may place limits for the size of stored object.
Statistics Reduction

## Summary

The functional inverse of Statistics Amplification, **Statistics Reduction** reduces the overall parameters of one's opponent, such as physical or magical strength, defense, or speed, to hamper their fighting capabilities.

The effects of these abilities are usually temporary and may be reapplied or even stacked in rapid succession to prolong and increase the ability's effectiveness. Statistics Reduction is most frequently in video game series.

The effects of Statistics Reduction are entirely restricted to reducing the raw stats of one's opponent. The ability to eliminate the special powers of one's opponent should be listed under Power Nullification. Adding additional inhibiting effects, such as poison or paralysis, should be listed under Status Effect Inducement.
Fungus Manipulation

## Summary

The power to **manipulate fungi**.

Users can create, shape and manipulate fungi including yeasts and molds, as well as the mushrooms. They can cause fungi grow, move/attack or even rise from the soil and "walk", mutate fungi by rearranging DNA structure, etc.

## Possible Uses

* Create/generate/increase, shape, move and animate fungi for various purposes/effects:
	+ Organic Constructs of fungi, including weapons, walls, armor or allies/servants.
* Disease Generation
* Organic Attacks using fungus.
* Omnilingualism with fungus.
* Poison Manipulation
	+ Mental Hallucination
	+ Poison Generation and/or Miasma Emission
* Rearrange the genetic structure in fungi, including creation of mutant fungi.
* Seismic Sense through fungi.
* Spore Manipulation

## Limitations

* May be unable to create fungus, being limited to manipulating only from already existing sources.
* May be only able to control certain types of fungi.
* May be limited on how many fungi or how long they can control them.
* Most fungi are rather fragile, unless the user can increase their durability.
Aura

## Summary

**Ability to have energy envelop the user**. It can be used (consciously or subconsciously) for a variety of purposes (such as intimidation).

## Types

* **Explosive** - When activated, this type of aura creates a powerful shock wave of energy around the user. Also includes various elemental aura.
* **Overwhelming** - An aura which cause a variety of negative effects to the enemy. Effects range from weakness to unconsciousness to death (i.e., can kill by aura alone).
* **Fear-inducing** - Aura affecting an enemy's emotions, make them feel insecurity and fear. Generally has a negative impact on the target's fighting ability, and at high levels (in the absence of resilience), can cause hallucinations and induces insanity.
* **Rage-inducing** - Aura which forces the opponent to lose control of himself. Might function by simply reinforcing negative emotions such as anger, bloodlust, etc. and induces rage and complete loss of emotional control.
* **Materialized** - Aura that can transform into material objects (usually temporarily). Can be used to create weapons, armor, and in some cases even living creatures.
* **Catastrophe-inducing** - Aura that causes natural (or supernatural) disasters on a humongous scale. Might even allow the user to absorb from surroundings at an unlimited scale.
* **Charismatic** - Aura that causes a supernatural charm for its user. Allows a variety of purposes, such as causing the target to fall in love with the user.
Time Stop

## Summary

The ability to **stop time** and move around normally, an often specialized variant of Time Manipulation. In stopped time, characters can attack immobile opponents or set up and dodge attacks. Characters may be able to stop time for only a few seconds, or much longer - in some cases, they may be capable of stopping time indefinitely. Often, characters who can stop time can move in the stopped time of others as well.

## Note

* Unless users are shown or stated to have limits in terms of range, or that their ranges extend to areas beyond the universe, then they are assumed to be universal or higher by the virtue of affecting the very flow of time itself, thus all of time in the universe.
Dimensional Travel

## Summary

**Dimensional Travel** is the ability to move through alternate universes (or "dimensions"), crossing over across different planes of existence to reach other, far-off locations. This is rarely an ability on its own, often being achieved through other means such as Teleportation used to teleport into other universes, and Portal Creation used to open doorways into these universes.
Multiple Selves

## Summary

**Multiple Selves** - The ability which allows to have several different entities existing within one being. They can either being minds, souls, living organisms or even combinations of these types. This ability has a number of advantages and a number of shortcomings.

## Types

Multiple selves are classified in the following manner:

**Type 1 (Multiple Minds):** Generally describes those who has one or more personas or personalities co-inhabiting their mind. Note that characters that simply suffer from a dissociative identity disorder (also known as multiple personality disorder) don't normally qualify for this ability; in order to meet the requirements, their alternative identities must be extremely relevant, influent and grant them exceptional or supernatural powers, abilities and/or resistances, sometimes even affecting the very structure of their body.

**Type 2 (Multiple Souls):** Generally describes those who have one or more spirits or souls co-inhabiting their body. Those who are possessed by one or multiple spiritual beings would fall under this category. In order to qualify as "selves" such spiritual beings should preferably be sentient, regardless of them being autonomous, dormant or forcibly controlled.

**Type 3 (Multiple Organisms):** Generally describes those who have one or more organisms co-inhabiting their body. This includes parasites, symbiotes, multiple heads and such.

## Possible Uses

* **The division of roles** - Each self can be strong in some ways and is only activated when there is a need for its services.
* **Collective Intelligence** - One head is good, two is better, and if one head has a million consciousness at once, with a sufficient level of organization, they can replace a strategic headquarters or scientific institute.
* **Change in body** - Switching between selves may also change the body, getting different (and likely necessary) skills and abilities.
* **Mental resistance** - The presence of a large number of consciousness allows resistance to mental influences, because even if one of them succumbs to external control, the other personalities immediately bring the wayward personality to its senses.

## Limitations

* **Disorganization/chaos/power struggle** - If each self pulls control towards itself, a situation may arise in which control of the body randomly shifts from one mind to another, which obviously does not benefit the whole person.
* **Increased complexity of control** - Usually if there is one dominant self, it has to constantly monitor all the other consciousness, which requires considerable effort, and in certain situations severely limits other abilities (because there is no mental direction at the other faculties of the body).
* **Problems with memory** - Because the selves are still autonomous, when you switch from one to another, the memory information may be lost. Or else, one of the personalities may unknowingly erase the memories that are important to the another.
Poison Manipulation

## Summary

The ability to **generate and/or manipulate poisonous substances**, with a poison being a substance that causes averse effects on an organism when introduced into their system. The more specific toxin refers to any poison produced by a living organism, while venom is a toxin that is injected into a victim by bite or sting. While animals that normally produce poison would fall under the users of this power, others can produce and control more powerful poisons that can afflict a victim through ingestion, inhalation, injection, and/or skin contact.
Natural Weaponry

## Summary

The ability to use one's own body as a weapon, or manipulate materials from one's own body in order to form weapons and use them in combat. The user can also wield or create body armor in a similar manner.

Note that this ability is not the same as Weapon Creation, as this is the ability to create weapons from materials naturally formed in the body, rather than from the soul or other types of energy. Furthermore, while this ability is inherently related to Body Control, as well as Hair Manipulation, Bone Manipulation, and other respective abilities, characters with this ability are typically limited to only manipulating their bodies to create weapons.

## Possible Uses

* The user can harden and/or sharpen their hair, feathers, etc., and launch them at their opponent in a barrage of projectiles.
* The user can form blades, among other types of weapons, from their own bones, blood, etc.
* The user can harden their skin through natural means in order to shield themselves from attacks.
Invulnerability

## Summary

**Invulnerability** is the power to be immune to conventional harm.

Characters with such powers may simply be unaffected by normal attacks, necessitating the use of things like Durability Negation to get through. Others have more conditional invulnerability, such as one that just prevents harm from conventional weaponry, but can be easily circumvented by supernatural abilities. It can be considered the defensive equivalent of Durability Negation, negating simple Attack Potency, though one should be careful not to apply No Limits Fallacy.

This is distinct from simply particularly high durability, which may make a character seem invulnerable to weaker opponents. Only characters whose invulnerability is clearly more than simply being exceptionally durable for the verse's setting qualify.
Soul Manipulation

## Summary

**Soul Manipulation** is the ability to interact with one's soul or the souls of others. This ability ranges from being able to project the power of one's soul outward, grasping and ripping the souls of others out of their bodies, outright consuming souls to gain power, among other applications.

Generally speaking, we judge the potency of Soul Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Soul Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Soul Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.

It should be noted that the ability to interact with souls and other non-corporeal entities directly as if they were physical objects is usually considered Non-Physical Interaction and does not grant the user the ability to manipulate souls in other contexts.

Under normal circumstances, most characters are assumed to have a soul by default unless the original medium specifies otherwise. Those who do not possess soul are usually considered to be immune to most applications of Soul Manipulation.
Clairvoyance

## Summary

The term clairvoyance is generally defined as **the ability to gain information about an object, person, location or physical event through extrasensory perception**.

This can be manifested through a variety of different means, but are generally invoked through magical or psychic powers.

Extreme cases of this ability may lead to a mental overload, or, if one's mind is able to handle it, even Nigh-Omniscience.

For the specific type of clairvoyance related to perceiving the future, see the Precognition page.

## Types

* **Dream Scying:** The ability to see what happened in the past or future through one's dreams.

* **Enhanced Sight:** One is able to locate and perceive targets and distances far surpassing normal humans. This is one of the weakest forms of this ability and can also be treated as merely a type of Enhanced Sense.

* **Psychic Navigation:** Creating a mental map of the surrounding area and the area's contents.

* **Visual Linking:** Viewing something through someone else's eyes.

## Limitations

* Clairvoyant abilities often require focus and are thus impractical to use during a fight.
* The degree of one's clairvoyance may vary, with some providing extremely accurate images, while others may only receive vague or cryptic messages.
* May require another medium such as Tarot Cards or a Crystal Ball.
* This ability may be out of the user's control and provide uncontrollable or debilitating visions at the worst of times.
Ectoplasm Manipulation

## Summary

The power to manipulate Ectoplasm/Ghostly Energy. Variation of Energy Manipulation.

User can create, shape, and manipulate an energy unique to spirits/ghosts. Typically this comes in the form of beams or balls of energy that the user can charge and fire at enemies, and ignores the intangibility that is normally associated with ghosts or spirits. Usually, however, these attacks cannot harm living beings. It can also sometimes be used to create constructs and weapons, as well as forcefields, depending on the user. At higher levels, this can be used to ignore the conventional durability of ghosts, or even act as a form of Soul Manipulation.

## Possible Uses

* Charging balls or beams of energy that can harm intangible spirits.
* Construct Creation, making weapons or shields for the user to utilize.
* Absorbing and releasing the energy of ghosts.

## Limitations

* Ectoplasmic attacks don't likely harm regular living beings.
* Some users have a very limited supply.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* In the case of a ghost using this ability, it may cause them to eat away at their own body.
Subjective Reality

## Summary

**Subjective Reality** is the power that allows the user to manipulate the boundary between reality and unreality. It allows the user to induce reality to what is fiction, fantasy or imaginary, bringing them into existence, as well as turning facts, entities and events into unreality, vanishing them as if they were a mere dream or illusion.

## Possible Uses

* **Immersion:** The user's control over the boundary between reality and fantasy allows it to travel across it, capable to enter in any fantasy or imaginary setting such books, comics, movies, etc.

* **Existence Erasure/Nonexistent Physiology:** By turning entities into dreams or illusions, the user is capable of granting Nonexistent Physiology or even completely erase them from reality. In that fashion, is capable to turn fantasy, imaginary and nonexistent beings real.

* **Negation:** By making a recent event unreal, the user is capable to undo and erase any consequence produced by it. The user could be capable to negate attacks, injuries and even death.

* **Creation/Summoning:** The user is capable of creating and manifesting objects and entities that aren't real at all, and only "exist" in the imagination and dreams of the user and/or other beings.

## Limitations

* Could be limited to what one can change, as well as the period from what can change.
* Characters of Transduality (Reality/Unreality) are immune.
Mind Manipulation

## Summary

**Mind Manipulation** is the ability to manipulate and control the minds of others. It is associated with Telepathy and Mind Reading, and these powers are often possessed by the same characters. While basic mind manipulation can be used for psychic suggestion and simple manipulation, higher-level users of this ability can completely control others, drive them insane, plague them with illusions and hallucinations, and even rip their minds from their bodies.

Generally speaking, we judge the potency of Mind Manipulation both by what it can do and by how many people its user can affect at once with it. This may range from only a few people at a time to entire planetary populations.

When judging the potency of Mind Manipulation, and the resistance against it, there is a variety of factors to be considered. Such as the mechanisms involved, how many people the Mind Manipulation can affect, whether it has demonstrated to break through resistances, how great the effects are, etc.
Crystal Manipulation

## Summary

The power to **manipulate crystals and gemstones**. User can create, shape and manipulate crystalline structures such as rubies, glass, and diamonds, and many characters can use them as a source of energy and magic as well.

## Possible Uses

* Create weapons made of gemstomes
* Fire gemstone projectiles
* Transmute opponents into Crystal
* Use gemstones as a method of channeling energy

* Create sentient beings out of crystal
* Coat oneself in crystal to defend against attacks
* Seal opponents in Crystal to trap them

## Limitations

* May be unable to create crystal, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* May not be able to manipulate a more broad "Earth", such as stone and rock.
* Crystals can be broken and overloaded with energy, if that is their purpose.

## Note

Although the page title refers to crystals, for practical reasons, manipulation of gems is also included as a part of this ability.
Antimatter Manipulation

## Summary

The power to control antimatter, a material composed of antiparticles. This is an incredibly destructive power, as collisions between particles and antiparticles leads to the annihilation of both, ignoring durability in the process and causing an explosive release of energy capable of eclipsing a nuclear bomb with only a small amount of antimatter.
Nanotechnology

## Summary

**Nanotechnology** is a branch of technology that focuses on the manipulation of individual atoms and molecules, and is often used to refer to nanorobotics, the theoretical use of extremely small machines that operate on a microscopic level and operate within the bodies of living organisms to perform a wide variety of functions, such as medical treatments and the extermination of pathogens. In fiction, nanomachines often have a variety of other functions as well, and may allow the user to hack into or interface with technological systems, alter their own biology, regenerate from injury, and live much longer than usual or even become immortal, among a number of other applications. Some beings may even be composed out of nanomachines.
Precognition

## Summary

**Precognition** is the ability to see the future. The specifics of the ability, and whether or not they can act on the information they see to change the future, differs depending on the user and verse. The ability may only be useful for the short term; or it may be best for the long term. Precognition can allow characters to react to attacks faster than they'd normally be able to react to. The information it provides may be complex and intricate, or simple and limited, if not inaccurate, while other forms of precognition may be much more accurate.

Precognition may be based on any number of factors; it may be based on reading the minute body movements of an opponent, predicting their actions through observation, mathematical predictions, or through some unspecified magical or astronomical means, among any other number of abilities. Given this wide variety of methods, any given user's form of Precognition and its limitations should be described on their page.
Plasma Manipulation

## Summary

**Plasma Manipulation** is the ability to manipulate plasma, a state of matter in which an ionized gas becomes highly conductive. Plasma makes up such things like lightning and stars and is widespread in space. It can be created by heating gases or subjecting them to powerful electromagnetic fields. In combat, it can be projected as blasts and beams of plasma, similarly to traditional uses of energy, and it can also be used to make forcefields and other objects. Due to its associations with electricity and heat, it is often used by those who can manipulate such things, and can be used to easily melt objects.
Pressure Manipulation

## Summary

Pressure Manipulation is the ability to control G-Forces or metaphysical analogues in order to compress and/or expand an enemy, object, or space. It can occasionally be considered a sub-power of Gravity Manipulation. Normally, users of this ability are either extremely powerful espers or psychics, although many characters that don't fit under either classification have used it quite often. There are varying degrees of effectiveness to this ability, ranging from simply squeezing or pulling the opponent to crushing them into nothingness or popping them like a balloon.

## Uses

* Mechanical Repair and/or Maintenance
* Scientific Testing and/or Experimentation
* Torture and/or Interrogation
* Advanced Combat
* First Aid
Resurrection

## Summary

**Resurrection** is the ability to revive oneself or others after they have died. Often, characters can do one or the other, not both, but others can perform both. The limits of this ability vary from fiction to fiction and from character to character; some may be only able to resurrect those who have recently died, while others may be capable of bringing those who have been dead for quite some time back to life, even if nothing remains. The mechanisms vary as well.

When in the hands of a character who uses resurrection on themselves, giving them some degree of Immortality, this ability often co-exists with Regeneration, though the process can take some time. This ability is not to be confused with Necromancy, the ability to raise the dead as undead beings, but it also covers **Reincarnation**, characters who, upon death, eventually reincarnate the bodies of others - not as a mechanic of the verse, but through their own powers.

In many cases, self-resurrection may take too long to be combat applicable, but it still exists. The ability has similar limitations to regeneration, and one should not assume that, because a character has never failed to resurrect, that they can resurrect regardless of how they've been killed.
Self-Sustenance

## Summary

**Self-Sustenance** is the ability to maintain oneself infinitely without the typical requirements of life.

The methodology of this ability may vary greatly, and for certain types of creatures this may simply be a normal aspect of their being - for example, undead creatures generally do not require oxygen. Beings that are incorporeal or possess a similar natural ability would likely have this power.

## Types

* **Type 1:** **Respiratory Self-Sustenance:** The ability to live indefinitely without oxygen (or whatever substance that the creature's species breathes). This includes surviving in the vacuum of space or in the depths of an ocean. This may provide resistance to certain gas-based toxins.
* **Type 2:** **Nutritional Self-Sustenance:** The ability to survive indefinitely without food or water (or whatever the species of creature would generally rely on for nutritional value). This may provide resistance to poisons.
* **Type 3:** **Restful Self-Sustenance:** The ability to continue acting forever without rest or need for sleep. These users of this ability require no rest and do not run out of energy, or even feel tired. This ability denotes practically infinite stamina and may support a resistance to certain types of Sleep Manipulation.
Logic Manipulation

## Summary

**Logic Manipulation** is the ability to change, govern, and/or defy the very rules of logic within the context of one's own universe. This includes both classical logic (the logic that our universe operates within) and other logical systems entirely, such as many-valued logic or the logic of other realities. A being who can manipulate logic can effectively achieve any result they put their mind to at the highest applications of this ability, including refuting paradoxes, rewriting laws and causal systems, and the reconstruction of all of reality itself.

## Types

**Type 1: Logic Alteration:** Logic Alteration is the ability to manipulate logic by changing the way that it works. This is very similar to and tends to overlap with Truth Manipulation, in the sense that one is making something logically sound. In the case of the omnipotence paradox, this is lifting a stone too heavy to lift by making it so that you can lift it anyway.

**Type 2: Logic Mandate:** Logic Mandate refers to the ability to govern logic in its totality, ensuring that all things that are logical or illogical are only such because of you deciding they are. In the case of the paradox, the stone is only too heavy for one to lift because you decided that things *can* be too heavy to lift. To lift it, you declare this is no longer the case.

**Type 3: Logic Defiance:** Logic Defiance refers to a passive state of being rather than an ability outright. One who defies logic is free from the very workings of logic, and as a result only follow their own personal system of what can and can't be achieved. This renders the other types of Logic Manipulation useless. These beings lift the stone because they can.
Air Manipulation

## Summary

The power to manipulate air. User can create, shape and manipulate air, common name given to the layer of atmospheric gases and various compounds (mostly oxygen and nitrogen) surrounding the planet Earth that is retained by Earth's gravity, and wind, movement of air relative to the surface of the planet. It is an important factor in determining and controlling climate and weather, and the generating force of most ocean and freshwater waves. Wind occurs because of horizontal and vertical differences in atmospheric pressure, and include breezes, squalls, gusts, whirlwinds, zephyrs, gales, tempests, and hurricanes.

Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge.

## Possible Uses

* Air Mimicry
* Air shield by manipulating the density of the air
* Flight: Self-propulsion with wind
* Levitation: Levitate off the ground using air currents
* Gliding: Glide through the wind using air currents
* Enhanced Speed: Run as fast as the wind itself
* Enhanced Agility: Extremely flexible with the wind
* Can create tornadoes, or devastating wind storms
* Minor electric manipulation as users can manipulate atoms in the air to make necessary ions in order to produce electricity
* Minor illusion creation as users can manipulate air molecules through exnomophis in order to produce any kind of image of their choice
* Density and pressure control of the air
* Some can change oxygen levels in the air
* Draw power from natural disasters such as whirlwinds, tornadoes, or typhoons
* Some users can control smoke
* Deprive opponents of air to suffocate them

## Limitations

* May be unable to create air/wind, being limited to manipulating only from already existing sources.
* Distance, mass, precision, etc. depend upon of the knowledge, skill, and strength of the user.
* Ineffective in a vacuum: atmosphere must be present. Variations in air-pressure may complicate things for beginners.
* May be weak against Fire Manipulation, as fire is fueled by the oxygen in the air, thus making the flames stronger.
* Higher level Electricity Manipulation users can use electrons to detonate the various compound molecules within the air, overwhelming the user.
Power Bestowal

## Summary

**Power Bestowal** (not to be confused with Statistics Amplification) is the ability to grant other beings or objects new abilities or even new forms, although generally not superior to that of the granter's.

Note that just because a character can grant a power to another, does not mean that they can grant that same power to themselves. It must be stated that said ability can grant the user greater power as well. Sometimes it is seen as being Blessed by a deity or a higher being.
Shapeshifting

## Summary

**Shapeshifting** is the power to transform and reshape the form of one's body. Users are often called shape-shifters or metamorphs. The user can change their form, transforming and reshaping their genetic and cellular structure. They can impersonate others or enhance one's body for combat. Users with particularly flexible abilities can manipulate their form at will, combining abilities, traits, etc., being able to form limbs into weapons and such.

For limited shapeshifting, see the Transformation page instead.

## Possible Uses

* **Partial change of appearance** - Allows the user to copy features of other people, or simply change their age (i.e. to become outwardly younger or older). Usually limited to complexion and features of the organism (e.g. a thin person cannot gain the mass required to impersonate a healthy person).
* **Complete change of appearance** - Allows the user to completely transform into another person, even change their biological age (not simply appearing old or a child-like, but actually getting younger or older). In this case, not only the facial features are impersonated, but the body is as well. For example, an ordinary high school student impersonating a bodybuilder would obtain real muscles.
* **Partial transformation** - Allows the user to change their body parts or organs, making them not human. For example, the user can transform their hands into swords or transform their skin into steel.
* **Complete transformation** - Allows the user to completely transform into the other (non-human) being. For example, werewolves (transforming into a beast) and vampires (turning into a bat).
* **Partial conversion** - Allows the user to partially convert their body. For example, reduce in size or in some way alter the structure of tissues (making them stronger, or more elastic).
* **Full conversion** - Allows the user to completely transform their body, changing its shape, structure and material composition. For example, the user can turn into a creature of sand or stone. In advanced cases, user can convert the body into energy, which provides protection from physical impacts, as well as a certain degree of intangibility.
* **Ideal transformation** - Unlimited and absolute change to the physical form. A character with this ability can easily turn into a human, or into a rock, or into a wind, or even into in celestial objects.
Vehicular Mastery

## Summary

**Vehicular Mastery** pertains to characters that have extreme skill Piloting/Driving various types of transport. This includes, not only civilian vehicles, but customised vehicles too.

## Types

* **Land Vehicles:** The ability to have mastered transport whilst driving on roads, rough terrain, and in vehicles such as: Cars, bikes, trucks and tanks
* **Air Vehicles:** The ability to pilot aircraft and are able to push it to its limits. This includes aircraft such as planes and helicopters
* **Seaborne Vehicles:** The ability to be able to drive: Boats, submarines, and even ships with little difficulty.
* **Space Vehicles:** The ability to fly and manoeuvre ships/shuttles through dangerous hazards and be able to handle difficult situations.
Blood Manipulation

## Summary

The manipulation of the blood - the ability to allow one to control blood; modifying it, transforming it, using it as an attack, using it to protect or enhance the body as a whole, and rewriting the genetic code of blood cells.

## Types

Manipulation of blood as the liquid: a kind of manipulation of the water / liquid, allowing the blood to control as any other liquid material, changing its shape, partly even changing the structure (for example, increasing density), or even giving some unusual for normal blood properties (eg, creating Blood from the sharp blades). Also, due to the manipulation of someone else's blood, this ability allows you to kill the enemy at a distance, just tearing it their blood vessels.

The manipulation of the blood as a source of energy: can transform the blood into energy, replenishing their strength at the expense of other living beings. Usual vampire's ability.

The manipulation of the blood as an information object: allow both read information from the blood (learning everything about the victim), and change it by acting directly on the genetic code. Due to this, you can turn a person into something fundamentally different.

Blood Magic: due to increased energy and information capacity of the blood, it can also be effectively used for the creation of certain spells. In particular, even a drop of blood summon creatures enough to carry out the summoning. Also, if you have some enemy's blood, you can be remotely to impose a curse on him, or even to kill.
Hacking

## Summary

In fiction (and real life) hacking is the process of breaking into computers, robots, advanced artificial intelligences and/or software and taking control of the system. The process can be achieved through wireless connections or wired lines or through the addition of equipment (corrupted USB add-ons, nanomachines etc). Some fictions even extend the definitions into hacking things like reality or the human mind. In the latter case that would be a form of mind attack and the former is a form of reality warping. Hacking can also be described as a robot mind attack. Since robots are immune to conventional mind attacks hacking would be the next best thing.
Organic Manipulation

## Summary

**Organic Manipulation** is the ability to generate, shape and manipulate organic matter, that is the matter that possesses carbon in its chemical structure, also present in all life. Superset of Biological Manipulation, but without limited to control the properties of living beings, if not of any matter that is composed of carbon, including: oil, ink, sugar, alcohol, food (organic), natural poisons, wax, and more.