Jill

**Jill** is a Vampire from Clan Assamite.

## Biography

Most impressive. Ghouls, dogs, electric fences, passive infrared, triple redundant electronics, video surveillance -- everything but crosses and garlic. I think I shall enjoy this.

You became a thief not because you needed money, but because you needed mental stimulation. You'd tried chess, Go, code breaking, hacking --- even aikido --- looking for a challenge. Every time, you found that once you'd mastered the rules and principals, there was nothing more to learn, no more challenges.

You tried burglary and hoping that at least the variety of security systems and the number of possible combinations of measures would keep you occupied for a while.

What you found was a world as endless as human ingenuity -- living, changing, constantly facing you with new puzzles, You were hooked.

You only lost once, when you broke into the fortress home of a reclusive financer and art collector. You didn't know anything about vampire princes, and though you defeated the security, nothing could have prepared you for what you found. Minutes later, you were lying in an alley, drained of blood with almost every bone in your body broken. You were dying, and you knew it.

Then liquid fire started pouring down your throat. At first you thought some bum was trying to revive you with cheap liquor, but when your eyes cleared you saw a guy in a suit standing over you, wiping his wrist with a handkerchief.

You drifted in and out of consciousness, and have vague memories of a car, then a plane, then a helicopter and a castle in the mountains.

Your unknown benefactor spent some time talking with a group of people in Middle Easter dress, in some language you couldn't understand then he gave you some more of the fiery medicine and regained full consciousness.

He explained that these were very important people, and he wanted you to tell them how you'd gotten into the fortress. They listened carefully, asking occasional questions in almost perfect English. When you'd finished, they nodded and talked among themselves for a while, then your friend told you that you would be looked after here, and when you were better you'd go to work for the clan.

You can't resist a mental challenge. If you see a locked door, you just have to know what it's guarding. If you see a security system, you have to find out its weaknesses. You've found that killing vampires can be a challenge in itself -- and you've never forgotten the first time you met one. After all, it's the only time you ever lost.

Roleplaying Tips: You're a hacker, a puzzle freak -- the macho types might regard you as a nerd, but you get the job done quicker and more neatly than charging in with cannons and grenades.

Talk a little too quickly, and get excited and highly technical on the subjects of security systems and computers. Without rubbing their faces in it, let people know that you think you're smarter than them --- which in your scale of values means you're better than them.

**Equipment:** Custom laptop computer with every kind of connector and adapter, lockpicks, electronics toolkit, collection of home made anti security gadgets

## Stats

**Nature:** Plotter

**Demeanor:** Competitor

**Generation:** 11th

**Physical:** Strength 2, Dexterity 2, Stamina 2

**Social:** Charisma 2, Manipulation 4

**Appearance:** 2

**Mental:** Perception 3, Intelligence 3, Wits 4

**Talents:** Alertness 3, Dodge 1, Subterfuge 1

**Skills:** Firearms 1, Melee 1, Repair 2, Security 4, Stealth 3, Survival 2

**Knowledge:** Bureaucracy 1, Computer 2, Investigation 5

**Disciplines:** Celerity 1, Obfuscate 2, Quietus 1

**Backgrounds:** Generation 2, Resources 2, Status 1

**Virtues:** Conscience 3, Self Control 4, Courage 3

**Other Traits:** Game Playing 2

**Path of Blood:** 7

**Willpower:** 6

**Weakness:** Consuming Kindred Blood causes Damage