Capture Zone

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This is an image of a circular Capture Zone in-game, within the current HTML5-based Bonk.io.

This is a Capture Zone in-game, within the former Flash-based Bonk.io.

**Capture Zones** were a feature within the Editor in the original, Flash based Bonk.io, and have been carried over to HTML5 recreation of Bonk.io, and was present within its development, being Bonk 2 Alpha and Bonk 2 Beta.

### **Basic Definition**

Capture Zones are a certain area that a player / a team must control (i.e. be the only player / team within its boundaries) for a certain amount of time. When the Capture Zone has filled to its boundaries, that player / team wins the round.

## **How to Use**(HTML5 Recreation)

Within the Editor, Capture Zones have multiple settings and rules that can be used to modify them. Below is a list of these features. To directly some other aspects of the capture zone, such as size, refer to the Platforms article.

**Capture Zone Type -** The option to either have it as a "Normal Cap Zone" which allows all teams to be able to fill it up, or to have it instantly fill up for only a certain team, while not being fillable with others, "Instant [Team Colour] Win". This appears as a drop-down menu, with the default being "Normal Cap Zone."

**Capture Time** - The amount of time it would require for a player to fill up the capture zone without being interfered, based on seconds. When there are multiple players of opposing teams in the same capture zone, it will not be filled. However, when there is multiple of the same team in a capture zone, the filling speed is multiplied based on the amount of players within it.

**Shape to use** - The shape that is being chosen to be using to be used as the Capture Zone, as it appears from a drop-down menu.

## **Differences from the Flash-based Bonk.io**

**Capture Zone Types -** Within the Flash-based Bonk.io, there wasn't an option to use the "Instant [Team Colour] Win" capture zones, unlike in the HTML5-based Bonk.io.

**Min Capture Time -** It's possible to set a Capture Zone's fill time to 0 seconds within the Flash-based Bonk.io, which resulted in the game auto-filling it, causing the round to instantly end as a draw. This has since been changed in HTML5-based Bonk.io, where all capture zones need to be at least 0.01 seconds, where one player/team has to be within it to end the match.

**Circles Only -** Capture Zones within the Flash-based Bonk.io were only able to be circular, as their size was directly edited within their Map Properties Page, with the radius was only allowed to be a value between 0.01 and 20, with 20 nearly covering the entire visible playing field. This has since been changed in HTML5-based Bonk.io, as Capture Zones can now be any convex shape.

**Other Limitations -** Features such as allowing it to shrink, move, interact, with other objects aren't there for capture zones within the Flash-based Bonk.io, but are available in HTML5-based Bonk.io.

**Filled Color -** Once a Capture Zone was filled in the Flash-based Bonk.io, it edges glow slightly, and a "ding" noise was made. In the HTML5-based Bonk.io, this has been replaced with the outline of the capture zone switching a green color, and a "futuristic ring" is played.

## **Trivia**

- The first map with a Capture Zone within it was "Capture Zone Test" by Chaz, which was released on October 26, 2016, for the community's input on it. The map was made before capture zones were publicly accessible within the the Flash-based Bonk.io's Editor, on October 28, 2016. The map has since been deleted, for unknown reasons.

- The Capture Zone has gone through several redesigns throughout its time on the Flash-based Bonk.io, with it ending up as 3 curved lines with small circular points at the ends of them, with gaps between them. It has been changed again, going into the HTML5-based Bonk.io, where it was remodeled as a simple white outline that goes around its perimeter during its development in Bonk 2 Beta.