Patch Notes (1 April 2017)

The Patch Notes below are taken from this forum thread of the game's forums.
*The Patch Notes below are taken from this forum thread of the game's forums.*

* Reduced passenger build-up/swarming in some cases at zone boundaries
* Fixed a UI bug on Schedule Editor when having a large number of gates
* Fixed a few bugs related to assignment dialog being up while creating kitchen/cafe zones
* Kitchen/food delivery improvements; deliveries now scheduled for noon
* Fixed a bug related to checking whether objects are functional or not
* Vehicles now do better target-selection to avoid getting stuck
* Fixed a bug resulting in leftover trash/dirty floor when no trash zone
* Fixed a bug with the '# Standing' for aircraft hover during boarding
* Adjusted passenger AI to better distribute & re-check intentions
* Adjusted agent-positions for using several kitchen/retail objects to prevent no-path conditions from causing lockups
* Pending construction prep carts no longer usable until finished constructing
* Fixed a bug that could cause excessive garbage buildup due to an agent pooling issue
* Fixed several issues with Garbage pickups & stuck garbage trucks
* Greatly reduces chance of passengers missing flights due to their lesser needs/stuck at Cafe
* All passengers should now engage in getting picked up within 1.5 hours after having missed a flight
* Fixed a bug with redundant dismantle object projects resulting in a demolish to grass
* Fixed a bug with kitchen objects sometimes not getting fully restocked
* Fixed a bug with dropped off passengers being stuck when the airport is not functional / they spawned bored, outside
* Fixed a class of bugs resulting in stuck pax + staff when the objects they started using (or were headed to) are destroyed
* Fixed an issue with placing walls where doors had been previously
* Fixed an issue that could rarely result in queues becoming 'stuck'
* Fixed an issue that could cause workmen tasks to get stuck after firing workman
* Several save/load fixes & minor performance improvement
* Fixed an issue with placing Dumpsters & Doors on zones
* Fixed a bug with RetailCashRegister showing kitchen as “no inventory” when should be “not assigned”. (Sorry, kitchens may need to be reassigned)
* Janitors will now assist with loading garbage into garbage trucks
* Adds a handful of new flooring colors/tile visual styles
* Adds a new design/style of cafe chair & table
* Some decorative bushes can now be rotated
* Adds a basic 'Planning Mode' set of drawing tools
* Enables **Cafe/Kitchen** functionality again!

**Save Game Files from Previous Versions**
We encourage you to start a new game with this patch, however many recent saved games will work fine. Depending on the age of your saved game, you may experience issues attempting to play on this latest patch however. We make every effort to ensure that patches are backwards compatible with older saved game files, but it is not always realistically possible. When reporting bugs please try beginning a new game to ensure that the issue isn’t related to an old save game file.

**Specific Known Issues in this Update**

* Multiple kitchens / cafes: Staff priorities are not properly tuned yet which may result in staff running back and forth between cafes/kitchens in generally undesired ways.
* Performance: We are aware that performance is a problem for many players right now and we will be focusing on it much more directly in the coming updates. Performance is critical to gameplay in SimAirport and we take it very seriously; you can expect to see substantial improvements in the near future.