Getting Started

Getting started with Obscurum Pandemic can be complicated at first - but hopefully this will help guide you in the right direction.

Note:

* Obscurum Pandemic is more than just a total conversion of FNV, it's like another game inside FNV framework. A good computer is required to run a basic O-P game, and laptop is not recommended.
* Many, many so-called bugs can be fixed simply by increase computer's hardware resource, like increase RAM, graphic card, CPU etc...
* Without patience, caution, keen observation and proper use of your resources and capabilities you will die. A lot. New and casual players are not recommended.

## Requirements

Obscurum Pandemic requires the latest version of Fallout: New Vegas and the official add-ons:

* Dead Money
* Honest Hearts
* Old World Blues
* Lonesome Road
* Gun Runners' Arsenal

The Fallout: New Vegas Ultimate Edition contains all required add-ons, and can be obtained from various sources, including GOG, Steam and the Bethesda Softworks Online Store.

Check system requirements:

OS: Windows 7/8/10 (64-bit OS required). Simply because of RAMS, the more the better, that is.

Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent.

Memory: 8 GB RAM. And dont forget to do FNV 4GB patching so the exe can run more RAM than default.

Graphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent.

Storage: 15 GB available space. The PMRAV2 assets alone require 10GB.

## Installation

It is recommended that you install the mod using Nexus Mod Manager from the Nexus Mods page, or Mod Organizer 2. This can aid with installing and uninstalling mods with ease, as well as changing your load order. The Fallout Mod Manager - FOMM - Fork,also available on the Nexus, will work too.

Install, run, and manage mod load without said managers for Obscurum Pandemic is a very taxing project. Manual management is NOT recommended.

**Start a new game after you installed Obscurum Pandemic. Do not continue using an existing save.**

## Changes in Gameplay Mechanics

Obscurum Pandemic introduces a massive number of changes to the gameplay mechanics. Please dont come into this mod expect an usual FNV experience.

While Obscurum Pandemic can entirely be played without any prior knowledge of these changes, familiarity with them will help in creating a more viable character.

First and foremost, you are now expected to play in certain classes introduced at starting stage. These classes will control which perks you can access, and which new way of playing available to you.

Second, third, fourth changes etc you can take your time and explore further yourselves.

## Tips and Tricks

For those more curious about what awaits, the Obscurum Pandemic Tips and Tricks article provides a comprehensive introduction into Obscurum Pandemic, with a wealth of information collected to help prospective CONTRA building a viable character, survive and stay sane.

Prior knowledge about the possible Starting Locations also can considerably lower frustration for new players.

## Additional Mods

Modding Obscurum Pandemic is mostly a matter of taste, the mod can be played just as downloaded and installed. The mod team has certain aesthetics in design the theme, so see if you like them, and mod them away if you dont.

There are a number of oddities in Obscurum Pandemic, which may be conceived as bugs, though. Most of them are a matter of enough hardware to run the mod. Some is just a matter of default design, like the removal of pipboy light. A tiny of them are actually bugs, though you might not agree.

If you have any of the Caravan Pack, Classic Pack, Courier's Stash, Mercenary Pack or Tribal Pack add-ons installed, you will be handed a substantial amount of gear on game start. HOWEVER, the oddity of starting areas is that you are removed of them as soon as stepping outside of the door and choosing a background. If you would rather have this gear distributed throughout the wastes for you to find during gameplay, install the [1] to spread it around the places.