recursal/Fanatic-Fandom huggingface dataset:
Crystal Infected Creatures

**In-game description:**

"Hmmm... What do you want?

Ah, so you want to put down those things?

The Boars have drank too much crystal water, it's changed them.  More powerful, more agressive to the people in the village.

Takes more than just your everyday weapons to take them down. You need Crystal Weapons to do real damage."

*>Great!<*

"Here are a few for you to use. Your going to need a few of them regular arrows to finish a Blue Boar off once their shields are gone.

Bring me back some blue tusks. Oh, and if you run out, here is the Blueprint for making Crystal Arrows.

Make it 4 tusks for all the help I am giving you."

**Rewards:**

At the start of this quest, you are gifted 10 Blue Crystal Arrows and the blueprint for them.

**How to access:**

Find the Hunter on the Village Island to give you this quest.

**Description:**

The villagers mention there is a Hunter on the island that can teach you about Crystal Weapons and their use. Once you have located the Hunter, in order to complete the his mission, you need to have a Branch Bow to use with the Blue Crystal Arrows he gives you. Find the Blue Crystal Boars scattered around the island, and shoot them a couple times with the Blue Crystal Arrows to drop their shield. Then finish the boars off with regular arrows or any other weapon. (You can pick up the arrows you've used!) They will drop boar tusks, as well as raw meat and bones. Talk to the Hunter to complete the mission, and get another: Ol' Breakwater Hermit.
Coconut

In-game description:

"+ 18 Water

A tropical fruit used to recover Hydration, and also used in crafting."

## Sources

* Found at the base of  Palm Trees.
* Harvested from Palm Trees.
* May occasionally be dug up when using the shovel (even on islands with no palm trees).
* Found in crates that wash up on shore

## Uses

* As a source of drinking water, to increase hydration.
* Bone Armor requires 2.
* Bamboo Armor requires 2.
* Coconut Bomb requires 1.

## Notes

* Coconuts float, so they may be found anywhere where the water can carry them.
Underwatercrate

You can also find them deep at sea, along smaller islands. Bubbles are seen at the surface above the chests, which can be collected using the Grabber Arm attachment for your boat. Treasure chests contain various amounts of yellow shards. The ones found at sea can contain various items such as fences, wood walls, red stone walls, boat docks, hand weapons, exclusive weapons,
Spiders

## Spider

Spends too much time on the web

Spiders are hostile mobs than spawn within the game on the starter island..

## Strategy

After you grab the first Titan Relic, the Turtle Titan attacks with an energy beam that spooks the local wildlife out of hiding. A swarm of spiders approaches your location and attacks- Get 'em! (Any available weapon will do)
Bloodline

Bloodline is a mechanic within the game that allows you to pass down progression from you previous life to your next.

As you progress in-game you can earn Blood Tokens, these are what allow you to pass down items and progression, everything is worth their own amount of tokens. They can be obtained by killing bosses, completing certain feats or missions/quests, making it to milestones, etc.

A list of things you can get with Blood Tokens (not everything is listed here):

- **STATS**, every stat can have 5% of it passed down to your next life for 1 Blood Token each, and you can spend an extra 2 Blood Tokens for another 5%, and then 3 more for an extra 5%, the total amount you can spend is 6 Blood Tokens for 15% of a stat, you can do this for every stat.

- **CURRENCY**, the amount of currency you gain isn't actually dependent on your past life, prices go as follows:

VERN: 1 Token for 100 Vern, 3 Tokens for 450 Vern, 6 Tokens for 900 Vern, 9 Tokens for 1,350 Vern

KRYN: 3 Tokens for 110 Kryn, 6 Tokens for 210 Kryn, 9 Tokens for 310 Kryn, 12 Tokens for 410 Kryn.

YEMON: 6 Tokens for 50 Yemon, 9 Tokens for 78 Yemon, 12 Tokens for 105 Yemon

**RACE REROLL**, 6 Tokens for a race reroll, 10 for a race reroll with an exclusive pool (basically meaning a reroll pool that only has certain races in it for a better chance at getting what you want)
Nuntius

**Lore**

A race with an almost angelic like appearance. Often have extremely bright blue skin or paper white skin. Grey hair and intricate masks welded to their very faces.

Origins mostly unknown, a clan that once appeared one day, believing to be superior to every other race as they were in belief that they were messengers of God, they wore masks as to separate themselves from the other races and not breathe the same air as them. Often waging war and bringing horrible crimes upon "lesser" races, they justified their actions saying it was in the name and will of God. After making their presence know, one final war was waged and their race was sealed away in an inescapable prison, devoid of sunlight, only to escape centuries later. After so long in a dark environment, their skin has gone near completely pale and have lost most of the pigment within them.

**Racial Abilities**

Our Divine Justice (Activated Ability), step into a counter pose/position for 2 seconds, if hit within that window of time, you will counter their damage with a blinding light and hit them back for 3/4 of the damage of the move they used towards you.

Masks of the Greaters (Passive), poison status effects are less effective on you, you are more vulnerable to insanity status effects but can no longer reach full insanity.

**Race Stats**

Begins with high above average knowledge, above average speed, aura, and durability, and below average willpower and strength.
Demolition Hammer

A hammer for demolition

In-game description: "A hammer made to destroy walls, floors, constructions, and contraptions. It's your one stop shop for remodeling."

## Sources

* Crafted from the builders bench (1 Stick, 1 RedStone)

## Uses

* Destroy placed building pieces, contraptions, etc. The crafting ingredients will drop on the ground.
Note Bottle

In-game description: "A glass bottle with a note in it. These are commonly found along the shore of islands."

Note Bottles contain Captain's Logs, Sea Legends, and Cautionary Tales, which both include lore for the world.

## Sources

* Found in glass bottles washed up on shore
* Found in glass bottles that are dug up with shovel
Hand of Midas

**Base Stats:**

+3 Artifacts used

+Heavy ass hand, 1.3X damage

+Heavy ass hand, 0.85X speed

**Special Use:**

The Hand of Midas is player equipment, but once you put it on, it cannot be taken off. Hand of Midas multiplies all money gained by 1.5X, and applies a stun proc every 7th hit guaranteed by turning the opponent into gold (for an extremely short time). Also gives a special ability called Midas Touch, when used, thrust your fist forward, anyone hit will be initially knocked back, before turning to Gold and having the same stun effect as your passive stun but longer. Does very moderate damage, but anyone who has the Midas Touch used on them will feel lasting effects after being turned to gold (0.85X speed, same as your debuff, lasts for 2 minutes). Midas Touch can be used to execute, if the player is extremely low health. Their corpse will stay as a Gold statue, and yes, it can be sold for large amount of money.
Shark

Da dun. Da dun. Da dun da dun da dun... dun dun dun!

A shark will attack you if you swim out into deep water. They are swift and deadly! After getting a black screen with "You died" across it, you will wash up on the shore of the island you were near, with your items scattered around you.

## Strategy

Sharks will one shot kill you. Probably take a boat out if you're going that deep next time!
We meet again?

**In-game description:**

"Oh hello!

This is quite the place isn't it? I love it out here in the wilds. I can be free to do whatever I want.

And what I want is to unlock these Ancient Ruin secrets. This site actually has a specific name, the Titan Gate Ruins." ...

**How to access:**

This mission of the game can be unlocked by first completing the mission: Glowing Pedestal.

**Description:**

Find the Archaeologist and he will tell you about the Titan Gate Ruins. Show him the Titan Stone Relic you found.
Backing up your save

This page is under construction so please be patient :)

We hope to add screenshots to this tutorial in the future for clarity.

Right now the way to save your worlds is by navigating to C:\Users\\*YOUR PC NAME\*\AppData\LocalLow\SoaringPixels\Breakwaters\PlayerSaves\DefaultPlayer\Worlds , and save your world from there.
Titan Cage Conch (mission)

"I have heard stories of Ancient relics of great power. These power Conch are able to change the world around them and even control the Titans!

There is a Hermit on this island who has some tales about these Conch. Seek him out and see if you can locate these magic conch."

**How to access:**

This mission of the game can be accessed by talking to the Hermit on the second island in the game.

**Description:**

Chris directs you to seek out the Hermit on the island to find out where to locate the Conch. The Hermit tells you to unlock the secrets of the ruins. Get the Titan Cage Conch and return to the Hermit to complete the quest.

***Dialogue: Titan Cage Conch:***

"Hnnn. Who are you?!

Chris sent you, huh?

Well what do you want?"

*>Titans?<*

"Trying to fight the Titans? Not many people are crazy enough for that.

If you are set on picking a fight, you are going to need a Titan Cage Conch. The tales tell, if you blow on one of those it will trap the Titan so you can battle it.

No one has ever defeated a Titan though, after a while they always go back to the safety of deep water. You should talk to my friend Roshi, he knows more about this stuff."

*>Ok<*

"If the stories are true, then unlocking the secrets of the ruins will point you towards a Titan Cage Conch. Figure out that secret and sail to where it points.

A word of caution, ocean water is toxic to any living thing soaked in it for too long. I heard those rock golems used to be fish!"

*>Thanks<*

"I have heard of a lot of Conch in the world. They can do all sorts of things like control the weather, control the tides, summon monsters, even change day to night!

It's MAGIC I say! MAGIC! I don't care if you think I am crazy... those Golems have fish in them too, I just know it..."
Blueprint

## Blueprint

### Source

* Mission Rewards
* Trader NPCs

### Cost to sell

(varies)

In-game description:

"Learn how to make this contraptions by using this Blueprint

Can only be learned once"

## Sources

* Given various Blueprints as mission rewards from NPCs
* Some Blueprints may be purchased from Trader NPCs
* Some Blueprints may be dug up with a Shovel

## Available Blueprints

* Boat Flare (Archaeologist, mission reward)
* Blue Crystal Arrows (Hunter, mission reward)
* Cannon (Villager Trader, 500 Yellow Shards)
* Charge Cannon (Ol' Breakwater Hermit, mission reward)
* Charge Cannon Shot (Ol' Breakwater Hermit, mission reward)
* Chaser Boat (Ferry Trader and Villager Trader, 900 Yellow Shards)
FAQ

## Frequently Asked Questions

[Information by SoaringPixels - Discord] [Slightly edited from the original for clarification]

***Q:** How long have you been working on Breakwaters?*

***A:*** Breakwaters started production around July 2019. It was a solo dev for about 12 months after which a few people joined the team. Since then we have scaled up/down based on the needs of the project. Currently its a solo dev project.

***Q:** What platforms will it be on?*

***A:*** The goal is to ship on PC, Xbox, and Playstation.

***Q:** Single player or multi player?*

***A:*** Both. We want to ship single player and online co-op. If network co-op isn't ready at launch, it may be turned on during Early Access.

***Q:*** *What languages will it be in?*

***A:*** Currently we are looking at supporting English, Spanish, French, German and Portuguese with the intent of adding more in the future. (Japanese, simplified Chinese, etc)

***Q:*** *At what stage of development is Breakwaters?*

***A:*** Mid production

***Q:*** *What engine is Breakwaters being built in?*

***A:*** *Unity*

Q: Is the water from a package in the asset store?

A: No. The water in Breakwaters is a custom-built system that uses multiple simulations to create the interactions you see.

Q: How many people are currently working on the project?

A: Currently Breakwaters is a solo dev project with great support from the community.

Q: Why the name "Breakwaters"?

A: In the world/fiction a Breakwater is a rare person who fights back against the monsters of this world (Titans, Golems, and Humanoids) to help the civilization. As you adventure across the world you earn the title of Breakwater.
The Book of Life

**Base Stats:**

+4 Artifact used

+1.3X Health Regen

**Special Use:**

The Book of Life is an artifact that can be found in Heaven, one of the afterlives. Using this will provoke the wrath of the Gods, so you must be extremely cautious when using it. If you manage to make it to where the Book of Life is held in heaven without being smited down and dying, you can use it to cheat death, the lowest your max HP can go from dying is 85%, but if you are to die again while having 85% max HP you will obtain a visually differing healthbar which lets you know you're in danger. Although your HP can no longer drop to 75%, you can still be sent to the Afterlife if you die too much, if you die two more times without regaining your life, which would be the equivalent of dropping to 75%, you have a 50/50 chance to be sent to the Afterlife, and with each death your chances grow more slim, with it going to 40/60, 30/70, 20/80, 10/90, before reaching 0/100 and you being guaranteed to go to the Afterlife.
Raw Meat

## Raw Meat

### Source

* Chickens
* Blue Crystal Boar
* Boar
* Rats
* Yellow Crystal Crabs

### Cost to sell

1 Yellow Shards

In-game description:

"4 Food, +35 Health

"Can be cooked on a Fire Pit which adds stat recovery."

## Sources

* Obtained as a mob drop from chickens, crabs, boar, rats, etc.

## Uses

* Can be eaten raw to recover some Food and Health stat.
* May be cooked on a firepit or roasting pit and eaten as cooked meat.
Recipe Bench

In-game description:

"Prepare cooking materials that are required for recipes.

Items made here will require a Firepit to cook them."

Some recipes may be found in the game as blueprints.

## Sources

* Crafted at the builders bench (10 Seagrass, 5 Hard Wood, 4 Steel Metal, 2 Empty Bottle)

## Uses

* Combine ingredients to make make recipes that can then be cooked on a Firepit or Roasting Pit
Mana/Aura

In this world, mana is much like how atoms are to our world, they are the building blocks of everything, being able to wield mana would be like being able to manipulate the very fabric of reality itself, cutting through or stitching it back together again. Though for most, the extreme power and intensity of raw mana is too much, like trying to wield a nuclear power within your own hands it'd simply destroy the average human in an instant.

So, what do you do if you want to wield mystical abilities but also don't want to be turned to human mince meat? Well, you find your aura. While mana is the entirety of reality, an aura is more like one specific aspect of our reality, it can represent almost anything that isn't man-made actually, it could be an element of nature or an emotion of a living being, the very concept of time could be within ones hands. Just because an aura doesn't disintegrate people and turn them to dust doesn't mean it's a lesser power, in the right hands with the right ability it could be equally as devastating if not more, and these aren't the only ways to use mana and aura.

Some people have found out how to enhance themselves and almost become one with mana, and if compatible, their aura's too. Some use it to turn themselves into human tanks, capable of breaking through brick walls with their hands without breaking a sweat, others may want to be able to run like the wind, climbing walls like spiders and leaping over towers, some have even used it to enhance their senses and mind, becoming human computers who can sense almost any incoming attack. Of course this comes with it's risks as well, with some experiencing effect such as:

Every single muscle in their body exploding

Having seizures and going braindead from overwhelming senses

Boiling blood

Boiling blood so hot that they explode

Exploding bones

Exploding flesh

Exploding everything

Skin melting off their body

Eyes popping (or alternatively exploding if you so please)

And many many other things you probably wouldn't want happening.

And so with that, I believe this concludes our brief teachings on aura and mana, I have been The ████████ and I do hope you've enjoyed our time together.
A Place to Work

**In-game description:**

"My research indicates that the Titan Relic is buried among ruins on this island. We are going to need some tools to have any luck finding it."

*>Tools?<*

"First we are going to need a Builder's Bench, gather some Seagrass and Sticks to make one. Seagrass grows in shallow water, and you can find Sticks in Bushes if you give them a few good whacks. Come back to me after you have crafted and placed a Builder's Bench."

*Note: You can craft a Builder's Bench from your Base Craft's Menu after you have collected the required resources. Once it is crafted you can place it by pressing the use button with it selected in your inventory.*

**Rewards:**

The Archaeologist will give you a water bottle.

**How to access:**

This is the second mission of the game which can be unlocked by first completing the mission: Berries and Coconuts.

**Description:**

Once you have completed the previous mission and talked to the Archaeologist, you will then be tasked with crafting a Builder's Bench. To unlock the Builder's Bench, you must first craft a Crab Shell Axe.
Improbus

**Lore**

Improbus are people made of straw and cloth bags, with the appearance of scarecrows. They were created by a lone engineer who sat atop a tall, tall peak, with nothing but his own creations to accompany him. After his passing, they had already begun to manufacture themselves and multiply with knowledge gained from his abandoned workshop. It's controversially debated in their world whether or not they're counted as living things, and whether or not they really feel. Some are left unforgiven, some are left sympathized.

**Racial Abilities**

A Strawman's Curse (passive), when you wipe, a portion of your past life's reputation and bounty is passed onto the next life, along with some cash. You are no longer effected by the bleeding status effect, and the poison status effect instead of damaging you, will slightly corrode you, meaning your strength and durability will slightly deteriorate and weaken. You are more prone to insanity than other races and gain it more easily. Fire damages you in extreme amounts but anyone you hit while you are on fire will be set on fire as well.

Straw Bind (activated ability), take a small leap forward and embrace anyone in your path. Those who you hug will be marked, you can either use Straw Bind a second time to deal a slight amount of stun, or you can use an attack, and anyone marked will be damaged and hit by the attack if they're within a certain range.

**Race Stats**

Extremely high above average knowledge and aura, high above average speed, average strength, below average durability and willpower.
Currency

There are multiple in-game currencies depending on your location. You can exchange currencies for each other at bankers around the map.

Vern - Standard currency used universally around the map, most convenient to have a lot of, but not the most efficient. Looks like a standard silver coin.

Kryn - The special currency of the Old World Magma and Tundra islands, known for it's durability and resistance to survive in the harsh conditions (will lose less Kryn upon death than Vern due to this). Kryn is worth about 5 Vern, and if you were to buy something in the Magma or Tundra islands that's say worth 15 Kryn (75 Vern), you'd have to buy it for either 15 Kryn or 95 Vern instead of 75. This applies for other currencies. Looks like a dark unrefined hard metal.

Yemon - The special currency of the Old World Jungle islands and usable in all of New World, very valuable, worth about 20 Vern per Yemon. Works the same as Kryn where if you were to buy something with Yemon, for example something costs 5 Yemon (worth 100 Vern), you'd buy it for either 5 Yemon or 125 Vern. Yemon have the appearance of a vibrant gold square shaped coin.

Crystallite - The special currency of Old World's Rift Corruption, Limb, and the Origin Point trainers, Crystallite are extremely valuable and only found within the Old World Rift's Corruption, Limbo, and the Origin Point, each crystallite is worth about 50 Vern. Buying something for just 2 Crystallites ( worth 100 Vern) would cost 2 Crystallites or 150 Vern. Trainers in the Origin Point and Limbo are the only people that won't accept Vern as a currency.
Seagrass

In-game description: "A common resource found in the ocean. Very commonly used when crafting things."

## Sources

* Seagrass can be found along the coastline of islands.

## Uses

Seagrass is a common resource probably used in more recipes than any other. So it's always a good idea to collect some if you don't have much in storage. This item can be used to craft a Leaf Hat.

## Notes

* Cut seagrass floats, so it may be washed away if left in or close to the ocean.
* Has no sale value at a shopkeeper's.
Relics and Keys

**In-game description:**

"Now that the Pedestal is powered we should be able to use the Titan Relic as the key to unlock it."

**How to access:**

This mission of the game can be unlocked by first completing the mission: Power the Ruins

**Description:**

Go back to the Titan Gate Power Source ruins, and place the Yellow Titan Relic on the pedestal.
Gonna Need More Relics

**In-game description:**

"So it did reveal something in the ocean.

Everything the ruins have told me has been true.

In that case before you head out to the Cage Ruins in the deep ocean we are going to need to find another Titan Relic to activate those ruins.

There is a village on an island not too far from here. It should be marked on your map.

You may be lucky enough to find a Treasure Map like the one my brother gave you for the Titan Relic.

You will need a boat to get there. This island should have all of the resources you need to build your first boat."

**How to access:**

This mission of the game can be unlocked by first completing the mission: Relics and Keys

**Description:**

Collect enough resources to build a Boat Dock and construct your first Boat. Sail your boat to the nearby Village marked on your map. Talk to the different villagers and you will find a Cartographer. He will sell you a Titan Relic Treasure Map for 26 yellow shards. Use the map to locate the "X" marks the spot, and dig up the Titan Relic with your Shovel. Bring the Relic back to Shu to complete the quest.
Repairs/Medicine

**Regular Doctors**

Regular doctors can be found in most villages and towns, their range of what they can heal is limited.

REPAIRS

Blinding 50 in-game currency

Ear Damage 20 in-game currency

Frostbite 35 in-game currency

Burns 30 in-game currency

**Shrine Blessings**

You can obtain a Shrine Blessing at ancient Shrines across the map, (if you're a Nuntius you can use the Nuntius exclusive Shrine but no one else can). Shrine Blessing will heal your injuries if you sacrifice another player or bring a rare drop from a powerful monster slain. All injuries are guaranteed to be healed EXCEPT for severed limbs, severed limbs only have a 50/50 chance to be healed and regenerated, and you'll just be given a regular human arm back.

**Bandages**

Bandages can be bought for 15 or 80 in-game currency, for 15 you just get a regular one-time use bandage repair, for 80 you can buy a case full of 10 bandages you can carry around, and not only apply to yourself, but apply to yourself. Bandages will negate the bleeding status effect (very useful for severed limbs or broken ribs), and will also negate the effects of Burn injuries. Bandages are temporary though, and will fall off after 2 in-game days.

**The Doctor Shack**

The Doctor Shack will spawn randomly around the map in a few set locations, meaning you can recognize the places it might possibly spawn. The Doctor Shack in some places might be easy to miss, but most the time you can spot it, it's a very run-down and beat up old shack with a strange aura. It's much bigger on the inside than it looks on the outside. The doctor in the shack can heal every injury except for severed limbs, but it's quite expensive unless you bring the doctor a drop from a monster slain. You only have to give them 5 monster drops and from there on out you'll always have the discount (until you wipe).

Broken Bones - 100 in-game currency (50 if you gave monster drops)

Blinding - 75 in-game currency (25 if you gave monster drops)

Ear Damage - 40 in-game currency (10 if you gave monster drops)

Frostbite - 50 in-game currency (15 if you gave monster drops)

Burns - 45 in-game currency (15 if you gave monster drops)
Venari

**Lore**

A monster like race, often have the looks of felines, racoon like beings, or more indescribable mythical beast features, ranging from a dark tanned skin to a pitch black, despite the more intimidating appearance and beast like figure, they're a more peaceful kind. Although still carnivorous, often prefer to hunt less person/human-like organisms, but still often feared as people eating creatures either way and are discriminated. It is much less common to see Venari now after being hunted into near extinction. The remaining living Venari are often found living in more obscure villages or living on their own or with a small pack in unknown or secrete areas, hidden from most people.

**Racial Abilities:**

Natural Hunter (passive), the footsteps of nearby players are highlighted on the ground and leave a trail behind. Players also have a slight visible aura, the appearance of the aura depends on what aura they have and how much they have trained their aura.

Claws (activated ability), your attacks deal more bleeding damage. You also deal extra % damage, piercing past defense with your claws.

Heightened Smell (activated ability), for a short time, you can see the silhouettes of all nearby players by sniffing them out. There more this ability is used, the more it is trained and the more your range increases.

**Race Stats:**

Extremely high above average speed, high above average strength, average willpower and aura, below average durability and knowledge/intelligence
Blood Locket

**Base Stats:**

+1 Artifact used

+1.1X health regen

**Special Use:**

Once item is in inventory, can be used right away. If used, will take up +1 Artifact, and allow player to store money within the Blood Locket, specifically Yemon. For every kill you get, either on a player or monsters **(only certain monsters count, so you cant just grind weak monsters for money)**, the money inside the locket is multiplied by 1.25X. For every death, money is multiplied by 0.85X (losing money), and for every wipe, money is multiplied by 0.5X.

The max amount of money that can be stored within the locket at any time is 150 Yemon, but you can still go above. Once you go above max (150), you run the risk of breaking the locket, meaning the artifact is destroyed and no longer in your inventory. The same happens when you withdraw money from the locket, everytime you make a withdrawal of money from the locket there is a 1/20 chance of it breaking.
Cannon Ball

In-game description: "A heavy iron ball used as ammunition for cannons.

+150 Explosive Dmg"

## Sources

* Found in crates that wash up on shore, or flotsam from destroyed pirate ships
* Crafted at the Forge or the Boat Dock (5 steel metal, 3 tree sap, 2 fire flower)

## Uses

* As ammunition for cannons either on land or boat
Lives

Gamething is a semi-permadeath game, everytime you die you lose 5% of your max HP, you can regain this by defeating bosses, special trials, or finding artifacts among other things. If you are to ever die so much you drop below 75% max HP, you will be sent to the Afterlives, in which you are given the option to either willfully wipe your character and begin a new life, or take on trials and challenges to escape the Afterlife, escaping the Afterlife is no easy task, but you can try as many times as you like.

Outside of the Afterlife there are also ways to choose to wipe your character, it works in a prestige sort of way, as where depending how much progress you had on your previous character, your new character can begin with boosts and benefits that would make them progress faster and be a more powerful character than before. This mainly refers to the Bloodline mechanic, but there are also achievements and quests which will give you special boosters you can use once you've wiped.

All things lost on death:

5% Max HP

Money

Loot/Items

Slight stat degradation if killed while in the Afterlife
Ancient pochita sovereignty banner

glory to motherland

**Base Stats:**

+5 Artifacts Used

+5X Health

+2.5X Health regen

+2X Damage

+1e+22X Glory

**Special Use:**

NOT FOUND. YOU CANT HAVE IT. ONLY SUPREME USE. USED GIVE GREAT GLORY. TAKE CONTROL. ALL PLAYERS NOW BOUND TO MY WASD KEYS. YOU WILL BE BANNED IF RESISTANCE IS GIVEN. GAIN +500X GLORY EVERYTIME FOREIGN SCUM IS KILLED. +1.5X TO ALL STATS FOR EVERY GLORY GAINED.
Lore

Any lore that isn't in any specific chronological order, such as character lore is just sorted A through Z for convenience.

SECTION 1: WORLD LORE

The Gods and The People P1

The Gods and The People P2

The New World Domains

The Improbus

The Nuntius

SECTION 2: CHARACTER LORE

Aurelius, The Undying

Kami Shepherd, Blood of the First

Nefas, The Keeper of Origins

Ulixes, The Illusionist

Tor, The Legendary The Great

Johan Tank, Ruler of King's Green

Lord of the World

Krull, the Undead

Macario and Krieg, the Plague Hunters

Gorm, Abomination of the North

alej, the first gypsyborn

SECTION 3: MISC LORE

Recap of Overall Lore Chronoligical

Sinner Agents

Mana/Aura

Threat Level

Revival
Salmon Cooked

In-game description:

"+65 Health, +8 Food"

## Strategy

Found in water in and around islands, fish may be caught using "unconventional" method of removing the water under the fish with a bottle of refined yellow crystal. Often times, fish will beach themselves at low tide and can be found washed up on the shore.

## Uses

* Cooked salmon has a larger health and food increase than raw
Pirate Ship

Fire the cannons!

You can find pirate ships sailing the ocean near Pirate Towers. Sometimes they venture forth and sail near your base of operations on an Island. No one appears to be manning the tiller or the cannons... haunted perhaps?

## Strategy

Pirate ships fire upon you from cannons on either side of their ship. They can be destroyed by several volleys of cannon balls or ballista shot. If you happen to catch one near shore, you can also attack it if you have a Titan Stone Hammer.
Artifacts

Artifacts are extremely rare items that can be obtained, and give great power to those who hold them. Each player can have 5 artifacts max.

There are 3 levels of artifacts, each one rarer and more powerful than the last

Minor Artifacts are the most common type of artifact, and the least powerful. Each Minor Artifact is worth just 1 Artifact.

Imperium Artifacts are the second most common or rare artifact depending on how you look at it, it's simply just inbetween the 3 types of artifacts in terms of rarity and power. Imperium Artifacts range between 2-3 Artifacts worth, depending on which one you find.

God Artifacts are the rarest and most powerful artifacts in the game. Each is worth 4 artifacts.
The Gods and The People P2

**First Steps**

Adam awoke, confused and bewildered, he glanced at the towering deities before him before taking a closer look individually, almost like a dog before new people curiously sniffing around, he had seem to taken them in one at a time, head tilted and shifting with peircing eyes before looking upon himself, almost seemed to be as if he was admiring his own seemingly perfect form, the craftsmanship of the benevolent Gods. Adam was yet aware of who the Gods were, who he was, how he had came to be, much less where he was. He found he was now tumbling around through the void of space, unable to control himself anymore after moving around too much. The Gods were expecting a lesser being then them but not by this far of a stretch, since he was unable to control himself in the void of space, Magna had finally found use for one of his many creations. He brought his most beloved planet to Adam, the planet he saw as his absolute best work, and Adam had gladly taken to the land. He stumbled for a bit before finding balance in his legs, it was like a new born taking it's first steps, in-fact that's almost exactly what Adam was, the mind of a just born child within the body of the first ever man, of course babies and children did not exist yet and was yet a concept to be unraveled. Cupido decided to give Adam a nudge along and urged Semper to put something in that brain of his, although giving the gift of knowledge already to Adam, it was merely just the capability to learn, and so Semper reached out and laid his finger on the head of Adam gently, afterall it was like a human putting their finger on an ant only ants also still had yet to exist but I digress, and like that in an instant Adam knew it all, he could run and bound with grace, he could speak and converse with the Gods, he could even more deeply admire the beauty of the world created, and he could understand that he, he was simply not the same. Years went by, he found himself unable to perform all the amazing feats the Gods could or anything close, of course compared to the humans who came after him he was a force to be reckoned with, he could have taken on armies of men alone, but before the Gods he was nothing, he was insignificant just being him.
HERE LIES YOU.

**Base Stats:**

+4 Artifacts used

+1.45X Health regen

+1.2X Multiplier to stat gain

-1.3X Max health

**Special Use:**

HERE LIES YOU, a tombstone that can be found in purgatory. If you can manage to reach the tombstone in purgatory without dying, you can interact with it, beginning a mini-boss fight, where you fight against a monster which resembles your character but rotted and deformed. Defeating the boss will have you take on the appearance of the monster, giving you a darker desaturated skintone and ram-like horns.

You gain more life back when defeating bosses or doing trials, and you now have lifesteal, +0.5% of your HP everytime damage it dealt.

You Gain a special move named the same as the Artifact, HERE LIES YOU. When the move is used, an AOE attack will occur, in which everyone caught in the area of the attack will be dealt decent damage, as well as being temporarily stunned and temporarily given Level 3 insanity, once the effect is over, all players still will have Level 1 insanity. This is all said to occur due to traumatic flashes of the future being given to whoever is effected by it, giving terrifying visages of how one will die.

Whenever you die, you will be put into a phantom-like state, where you can open special rifts to specific areas where you can choose to respawn. Wherever you respawn, a tombstone will erupt from the ground along with you, the tombstone is only temporary, but while it's spawned in, it provides a 1.5X damage boost to you and anyone else with the same artifact in the area around it.

When you wipe, you can return to the original Tombstone in purgatory in your next life to collect various items from your previous life.

The artifact provides a new permanent race that isn't lost when wiped.
Breakwaters Wiki

**Welcome to the...**
**Breakwaters Wiki**
**269 articles • 369 files • 2,408 edits**

**ABOUT THE GAME AND THE WIKI**

This is a wiki for the video game Breakwaters by SoaringPixelsGames.

"Breakwaters is an Indie Exploration Survival game with unique water interaction."

"Build structures that hold/divert the water, or craft crystal items to bend the water to your will. Take down Titans as tall as a mountain to calm the sees. Voyage across a massive world with multiple biomes and creatures, find rare treasures and unique places. Help humans & fantasy creatures, craft new items, collect rare resources, earn items and artifacts that control the ocean." **- SoaringPixelsGames**

Note: While the information on this page is updated as quickly and as accurately as possible, many things are subject to change. If you see that information is not present, please feel free to join in contributing to the knowledge base. Thank you!

**NAVIGATION**

MissionsResourcesMobsCraftingWeaponsToolsContraptionsBoatsFood

**HELPFUL LINKS**

* Getting Started
* Where to find Redstone

**TECH STUFF**

* Backing up your save file
* FAQ
Salmon

Salmon item icon

In-game description:

"4 Food, +15 Health

A fish commonly found in schools around tropical islands.

Can be cooked."

## Strategy

Found in water in and around islands, fish may be caught using "unconventional" method of removing the water under the fish with a bottle of refined yellow crystal. Often times, fish will beach themselves at low tide and can be found washed up on the shore.

## Uses

* Can be eaten raw for a small food and health increase
* May be cooked for a larger health increase
Johan Tank, Ruler of King's Green.

Johan Tank is one of the men who was bestowed power by the Lord, he rules over a portion of the New World known as King's Green. Living up to his name, he's a giant man clad in a suit of armor of equal proportions. Faceless, hidden behind a helmet that is his very crown, he won't hesitate to protect King's Green, he doesn't let anyone in or out, instead of sitting upon a throne he stands guard at one of the most trafficked areas of the borders, a one man army, all other areas of entry are guarded by his armies while he stands lone at this spot. He calls his ability Strength of the World, it's most likely an aura but it's not confirmed, every living being who inhabits his territory only adds to his power, and ruling over one of the largest domains of the New World, and having his ability only further amplified by the Lord, he's a man of monstrous proportion. But there is such a thing as too much, if he were to let too many people within King's Green, it would be too much for his mortal body and he would explode with power. King's Green is widely regarded as one of the safest places throughout the whole world because of it's strict and deadly borders, and Johan Tank trying his best to keep it safe. If abominations or monsters were to run rampant in there and begin killing it's people, Johan would weaken, it's in his best interest to keep it as safe as possible to maintain his power.
Rain of Ancients

The rain we see pouring down today is said to be the sorrowful tears of our Ancient Gods.

**Base Stats:**

+3 Artifacts Used

+1.2X Stat Gain to Willpower and Knowledge

**Special Use:**

When it rains, it pours. Any damage you deal that does less than 5% of the opponents max health is multiplied by 0.7X, any damage that deals more than 5% is multiplied by 1.3X. M1 damage multiplied by 0.9X, M2 damage multiplied by 1.2X.
Pirate Base

What did the ocean say to the pirate? Nothing, it just waved.

Pirate Bases are located in the deep ocean. There are multiple types of bases. One is a black stone structure with various staircases leading to the top. Pirate Bases are surrounded by Pirate Towers in the ocean, and full of Pirates on the interior. Another type of base is a large island with multiple Pirate Towers, Pirate Ships, and Pirates, and has many docks and locked buildings, There is a big Yellow Crystal in the center, holding back a large amount of water, with a Giant Green Crystal Golem guarding it.

## Strategy

In the ocean around the Base are Pirate Towers (see separate article for strategy against pirate towers)

Once you have a clear path to dock your boat, you are ready to invade the base proper. Pirates can be taken down by sword or arrow. Watch out for the exploding barrels that are scattered around the base! Enter the inner buildings via locked doors (hold the interact button to unlock).

Work your way up various stairs and across docks, defeating more pirates as you go. Careful you don't get kicked off high platforms, or you may meet the large blue crystal golem the pirates are keeping in the basement of the Black Tower type of base! The pirates at the top of the base are the toughest, as they are wearing iron armor. Once they are beaten, you can access the black metal chests full of loot. Stash as much higher-value drops as you can carry in your inventory, as you can sell to various merchants.
Verboten's Final Gift

**Base Stats:**

+1.2X Stat Gain (except for aura)

+1.4X Stat Gain (for aura)

+1.1X Damage when aura charged

**Special Use:**

When used, instantly boosts you to the 4th stage of Aura Training, if already on the 4th stage or above, will simply boost you by a single level of training. If maxed, the 1.1X damage boost is turned to 1.3X. In your next life, you'll start off with a high aura stat and the first two stages of training already obtained.
Jiangshi

**Lore**

Jiangshi are said to come from The Lost Valley, those who have died but somehow been revived in there. They often appear to be rotting, and wear a paper talisman. They will begin to burn if exposed to sunlight, so they are often found hiding within dark areas with no light.

**Racial Abilities**

Jiangshi (passive), you now burn in the sunlight. You walk and run slower, but your jump height and jump speed is greatly increased. Your dashes/rolls are now replaced with leaps, they have much farther distance and speed then regular dashes/rolls. Increased health regen and chance to cause poison damage because of your rotting flesh. Every 5th hit is guaranteed to cause poison damage

Life Absorption (activated ability), leap forward and grab anyone in your way, you will begin to drain their health and add it to your own. This will also regenerate hunger and slightly increase your stats. If the player you grab has a much higher will power stat than you do, they will negate the effects of this move. You can also use Life Absorption to execute players if they have low enough health, killing 5 players with Life Absorption will give you another life.

**Race Stats:**

High above average durability, speed, and strength, average willpower, below average aura, extremely below average knowledge
Klim

**Description**

Klims are the evolution of Jiangshi, they've completely rotted away and are now just skeletons held together with red strings and the clothing worn on them.

**Racial Abilties**

Klim (passive), you no longer have to worry about hunger, and you have a largely increased stamina bar. You no longer burn in the sun and your speed is greatly increased due to your body being made of nothing but light bones. Your durability and strength is weakened a great amount as a result. You're no longer effected by any status effect except for insanity. You keep the improved leap dash/roll from Jiangshi, but lose pretty much everything else.

Disassemble (activated ability), this move is used a counter or just a temporary escape, using this as a counter will have your skeleton fall apart into pieces on the ground and rebuild itself behind the opponent you just countered, they'll be temporarily stunned leaving them open to an attack. Using it as a temporary escape will just have you fall apart onto the ground and stay there for a while, unable to take damage.

Shock and Awe (activated ability), let out a quick "BOO!", has a very small aoe but if hit will stun your enemy temporarily.

Note: Klim is Milk backwards
President of the World

President of the World, a title bestowed unto him by himself, once a man beaten down and out of luck in his previous world, now a megalomaniacal ego-driven ruler. While he has the best interests for humanity itself, he holds a distaste for almost all the other strange new races he's come to see in the New World, and thinks it would be best to oppress their numbers, their role in the world, or simply exterminate them altogether. Almost nobody knows how he actually looks, and those who have seen him don't know just who they've just seen, all imagine him in their own image, as their ideal being, what they would believe a God to look like. He's mainly an aura wielder, his ability being strange as he's somehow managed to obtain two auras. One of the two is the Aura of Fear, the ability to inflict crippling terror upon others simply by being in his presence or through visages. The other is the Aura of Amplification, he can amplify the strength of any force, be it turning a rock that was lightly hurled into a speeding deadly projectile, turning gusts into high winds, almost anything can be amplified, even people. Those who he sees fit to rule he will amplify in their whole, while doing this will have him permanently weakened as long as they are alive or as long he decides to not undo the amplification, in the end it's worth it as he turns mere men into forces to be reckoned with, and with each ruler of his killed, he grows stronger.
Replacement Limbs and Parts

**Engineer's Prosthetics**

You can travel up to the Engineer's house on top of the large spire within The Fallen Valley to talk to an Improbus, who will give you a prosthetic limb designed by the Engineer before their passing.

Metal arms will greatly increase Block Duration and increase the damage of melee combat.

Metal legs will increase speed, jump height, and roll distance. (will also buff Mad Dog combat exclusively)

If you have a fractured skull, you can buy a Metal Lobe Prosthetic, which will increase willpower, knowledge, and give you a special ability which allows you to "scan" the area around you (basically just ESP allowing you to see everyone through walls and obstacles within a certain radius)

**Soul Puppet Limbs** (?)

**Viridi Medicine** (?)

**Cursed Limbs** (?)
Bound Eyes

Blind Walker is a subclass that allows for you to awaken a new heightened sixth sense of sight.

Bound Eyes Stage 1

Gain the ability to see players through walls in a short radius, while using this you can only see the silhouettes of players and nothing else, the world is pitch black. The effectiveness of this ability can be greatly buffed by the Unyielding Mind path of Aura Mastery.

Bound Eyes Stage 2

You can now see players in a further radius, and the world is now very dark instead of pitch black. The effectiveness of this ability can be greatly buffed by the Unyielding Mind path of Aura Mastery.

Bound Eyes Stage 3

The radius at which you can sense players is increased in greater amounts than before, the world is much clearer now then before when using the ability, has the same i-frame dodges as the Unyielding Mind path of Aura Mastery. You also gain the ability to see spirits, they spawn randomly around the world and after someone dies. Interacting with a spirit gives knowledge stat and also a small random amount of money.
Game Team

Hersh - Owner, Founder, and Builder

Six - Co-Owner, Founder, and Animator

p0vd - Scripting

Kachupi - Scripting

Ac3d - Modelling

Nilpy - Artist

Sad\_nt - Artist

Oddly Enough - Massive Manager (if you change this again im going to fucking skin you alive)

Drako - Head Admin

Godly Doggo - Admin

Ody - Admin

Link - Admin

DarkieChan - Moderator

AtakBandit - Moderator