Stats

This page goes over all stats in the game. Some are rather simple and self-explanatory; others are more complicated. This page does not go over attributes.

## Here It Be

**Health Point** - The amount of health your character has. Try to keep this above zero.

**Stamina** - The amount of energy your character has. This is used for attacks and skills but can also be lost from getting attacked and block breaks. Stamina is sometimes referred to as 'EP' in-game (short for Energy Points).

**Encumbrance** - How weighed down your character is. As long as this value is kept below 25%, there are no penalties. If it does go above 25%, then there are penalties for Stamina Save, Attack Speed, Move Speed, and Dodge. When encumbrance is above 25%, the penalties are calculated as:

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{\displaystyle EncumbrancePenalties=(2/3)\*(Encumbrance-25\%)}

Note that penalties for Stamina Save, Attack Speed, and Move Speed are % penalties, whereas dodge is a flat
-X penalty.
**Damage** - No clue what this one does

**Accuracy** - This increases the chance of hitting one's target.

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{\displaystyle ChanceToHit=100\%+Attacker'sAccuracy\%-Defender'sDodge\%}

This assumes no blocking. *(need to figure out which is checked first, dodge or block)* Note that some skills can cause accuracy to go negative, namely Blinding Dust.

**Crit Rate** - The chance of a critical strike occurring.

**Crit Damage** - The amount a damage a critical strike deals based of a percentage of the damage stat.

**Attack Speed** - How often your character attacks *(need to look into how long an actual attack takes)*

> *Attack speed appears to cap at 2 per second. Needs more testing.*
>
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**Attack Range** - The range in which a character can hit its target

**Attack Angle** - The angle of attacks and possibly some spells *(need to verify this)*. For example, if a character's attack angle is 60°, then the character's attack can hit anything within 30° to the left and 30° to the right of wherever the character is facing.

**Block Rate** - The chance that a character will block an incoming attack or spell. Caps at 100%.

**Block Angle** - The angle in which a character can block incoming strikes.

**Dodge** - The chance that a character will dodge an incoming attack or spell. Does not cap.

**Move Speed** - The speed at which a character moves. Can affect the roll speed of the skill Back Attack.

**Turn Speed** - The speed at which a character turns. Is always one.

**CD Reduction** - Reduces the cooldown timers for skills.

**Stamina Save** - Decreases the stamina cost for attacks and skills.

**HP Restore** - Health gained per second.

**EP Restore** - Energy gained per second.

**Tenacity** - Increases the duration of physical buffs. Decreases the duration for physical debuffs. This is vital for defense against stuns. Caps at 75%.

**Volition** - Increases the duration of mental buffs. Decreases the duration for mental debuffs. Caps at 75%.

**Resistance** - A resistance percentage of a certain damage type. These are sharp, blunt, stab, flame, cold, electric, and poison. Caps at 90%.

**Threat** - A percentage value that determines how likely it is for an enemy to target a character. Is affected by Dwarf's Disgrace, Assassin's Hood, Orc Master's Skirt armor, and Evasion.