Bulimic Puzzle

The first section of the Bulimic Puzzle.

The Bulimic puzzle is a subsection to Grand Bulim Avenue in which the player has to pick the correct path in two puzzles based on the Ghost Girl's story.

## Walkthrough

Each Section consists of the same room repeating multiple times; although the answer to each iteration does not change, each iteration has some slight differences to the previous.

Choosing correctly will lead the player into a green room with a bench, which will occasionally hold an item as a reward.

Choosing incorrectly, however, will lead the player into a red room without a bench, in which an enemy or enemies will appear. The player will not be able to progress to the next iteration until they make the correct choice.

Each failure will result in progressively harder enemies appearing, until the player eventually makes the correct decisions or dies. These punishments, in order, are:

* 1 Leech
* 3 Leeches
* 1 Mirror
* 2 Mirrors
* 1 Large, multi-limbed Leech
* 2 of the above Large Leeches
* Shoggoth; the path forward is barred, trapping and killing the player.

### Section 1

* Description
* Correct Solution
* Iterations

The first puzzle is a room with a large mirror in the center, with a door to the left and right. Each door has a poster next to it, which change with each iteration.

The correct choice is going through the left door. Doing so three times will lead to Section 2.

#### Iteration 1

In the first iteration, the left is a black-and-white image distorted beyond comprehension, while the right picture is a stylized portrait of a beautiful woman.

#### Iteration 2

In the second iteration, the left image is the same, but the right image shows a much less detailed version of the woman, who now appears distressed, surrounded by eyes with a red background.

#### Iteration 3

In the final iteration, the left image is a clear photo of Jane Exspiravit; the woman in the right photo is now featureless.
### Section 2

* Description
* Correct Solution
* Iterations

In the second section, the key components are an apple resting on a pedestal in the middle of the room, a toilet with a light over to the left side, and an open door to the right.

If the apple is eaten, bars will slide out of the floor to block the door; puking will cause the bars to retract. After eating the apple, the player is able to puke into the toilet.

The room contains other environmental objects, such as:

* A sink with a mirror over it.

* Two vending machines.

* Pipes in the ceiling.

The correct answer is to eat the apple, then walk through the bars without puking. Doing this three times will lead to the Baby Room.

#### Iteration 1

In the first iteration:

* The mirror over the sink is broken.

* The light over the toilet is green.

* The vending machines are broken and full of viscera.

* The pipes in the ceiling are clogged.

* There are insects all over the floor.

* There is a large yellow stain on the wall next to the door.

#### Iteration 2

In the second iteration, the only difference is that the vending machines in the corner are no longer full of viscera; they appear normal, though are turned off.

#### Iteration 3

In the final iteration, a lot has changed.

* The mirror is fixed.

* The light over the toilet is off.

* The vending machines are on.

* The pipes on the ceiling are clean.

* There are no more insects.

* The yellow stain is gone.

### Baby Room

The final room of the area contains a crying baby on a bloodied changing station. The player can choose to either take the baby with them, kill the baby or leave them behind. There are no greater consequences to the player's choice.

Continuing onward, the player will be teleported onto a train track, with a train heading directly towards them; however, the Ghost Girl will stop it at the last second, and they both disappear; walking down the track will lead the player to a sinkhole, where the player will find a torn piece of Dani's leash. Entering this hole will take the player into the next major section of the game, the Mines.

## Enemies

Leech

Mirror

Shoggoth King Eel of the Abyss

## Symbolism

This area has strong ties to Jane Exspiravit's body image and eating disorders.

Section 1 focuses heavily on her self-image, where the right door represents an unobtainable and unhealthy body standard. The left photo clearing up represents Jane accepting herself for who she is, while the right image's decline represents the understanding that her idealization of an impossible body standard was harmful.

Section 2 represents Jane overcoming her bulimia; failing to eat the apple, or puking it back up, is indulging her eating disorder, leading to a harmful outcome. The bars over the door and the green light over the toilet represent her eating disorder encouraging her to fast or puke.

## Trivia

* The song in this section, Bulimic, is played through boom boxes found in each puzzle room.
* The pedestal that the apple rests on is similar to the one that the orb hovers over in the Save Stations.

The first section of the Bulimic Puzzle.The second section of the Bulimic PuzzleThe barred door in the second sectionThe good result roomThe bad result roomThe room with the changing stationThe BabyThe Ghost Girl stopping the trainThe hole leading to the Mines