recursal/Fanatic-Fandom huggingface dataset:
I tre re bestie

***I tre re bestie*** è un racconto italiano in *Lo cunto de li cunti* di Basile: è il terzo racconto della quarta giornata ed è narrato da Meneca.

## Trama

Il re di Verdecolle ha tre figlie che sono amate dai tre figli del re di Belprato. I tre principi però sono stati maledetti da una fata e sono diventati animali (un falco, un cervo e un delfino), per questo il re di Verdecolle si oppone alle nozze. Il falco allora manda tutti gli uccelli a privare gli alberi di Verdecolle di tutte le foglie, il cervo chiama gli animali della foresta a rovinare i campi, mentre il delfino si accorda coi mostri marini per devastare le spiagge con tempeste tali da non lasciare neanche una barca. Il re allora accetta le nozze. La regina Grazolla regala alle figlie tre anelli uguali, che le aiuteranno a riconoscersi come parte della stessa famiglia se si incontranno dopo molto tempo.

Fabiella e il falco vanno a vivere in un palazzo oltre le nuvole, Vasta e il cervo in un una casa nel cuore della foresta con un giardino senza pari, Rita e il delfino in un castello su uno scoglio in mezzo al mare. Nel frattempo Grazolla ha un figlio maschio che chiama Tittone: il principe cresce e decide di cercare le sorelle di cui non si era più saputo niente. Grazolla gli dona un anello uguale a quello delle sorelle.

Tittone vaga a lungo fino ad arrivare al palazzo di Fabiella. Lei e il falco lo ospitano con gioia, e quando Tittone parte per cercare le altre, il falco gli dona una delle sue penne e gli dà una formula da recitare per usarla. Tittone trova Vasta e il cervo e passa del tempo da loro; prima di partire riceve dal cervo uno dei suoi peli e la stessa formula del falco. Infine Tittone visita Rita e il delfino, e prima di andarsene riceve dal delfino una delle sue scaglie e la formula.

Tittone torna sulla terraferma, e dopo un po' trova una torre in mezzo a un lago nella foresta. Alla finestra c'è la principessa di Chiaravalle, che gli chiede di riportarla a suo padre: un serpente l'ha rapita e rinchiusa. Per salvarla Tittone usa la formula imparata e i cognati compaiono davanti a lui per aiutarlo. Il falco manda dei grifoni a prendere la principessa nella torre e portarla da Tittone. Il drago se ne accorge e nuota dalla torre verso la riva, ma trova ad aspettarlo tutti gli animali richiamati dal cervo, che lo fanno a pezzi. Il delfino invece fa alzare il mare e distrugge completamente la torre.

I tre animali rivelano di essere stati maledetti perché la madre aveva fatto un torto a una fata: sarebbero stati animali finché non avessero salvato una principessa in difficoltà, e adesso la maledizione è spezzata. Richiamano una carrozza trainata da leoni, lasciano la foresta e si fermano a un'osteria dove le sorelle di Tittone li raggiungono. Tutti insieme tornano a Verdecolle. Per i festeggiamenti vengono chiamati anche i re di Belpoggio e Chiaravalle, che finalmente ritrovano i figli perduti.
Banner of Adyghan Prime

The banner took its last shape shortly after the colonisation of Adyghan Prime, but the objects and symbols on it date back to **M0**.

The green field resembles the youthfulness and dynamism of Adygh, while golden symbols resemble the ancient roots of it. The twelve stars stand for the twelve ancient princedoms which had come together to form a republic, while the three arrows resemble the peace between the princedoms. Aquila below must not be mistaken with the Imperial Aquila, this one is presumably the first Aquila to exist, dating back to **M0**, it is simply the sigil of one of the most successful Adygh empires. The text below says "Adyghe".
Vir The Robot Boy

***ViR: The Robot Boy*** is an Indian animated kids adventure television series aired on Hungama TV. It is about a humanoid robot boy and his adventures. It is produced by Maya Digital Studios in association with Cosmos Entertainment Pte. Ltd (Cosmos) based in Singapore. The series debuted on 9 November 2013 at 11.30 am.

## Plot

ViR is a humanoid robot with human-like qualities, emotions and superhuman abilities. The series follows his humorous escapades as he manages to save the day with his quick thinking and a wide array of robotic abilities, along with his closest friends - Chulbul, the pet donkey, 8 year old Imli and Gintu, his magical Djinn. He is a creation of Dr. Prem Sahay and he lives with him. The main antagonist is Mad Max with his henchman Timbaktoon.[1][2] This Movies Is Mixed With Episodes..
Inpes

The closest planet to the Nydus star, Inpes is a volcanially active world with a atmosphere primailly made up of sulphur dioxide carbon dioxide and ammonia, home to the species known as the Liber. It is widely used as a mining world, as its volcanoes spew molten metal, not magma, as the planet's core is extremely metal rich. Facilities have been built alongside the volcanoes, and artificial channels dug to funnel the metal rich slag into the refineries.
Skaven

"*Steeling themselves, the pitiful remnants of the city's once proud populace descended. In the ancient halls of kingship they found the Dwarfs, now naught but gnawed bones and scrapes of cloth. And there they saw by the dying light of their torches the myraid eyes about them, glittering like liquid midnight as the rats closed in for the kill. The manlings stood back to back and fought for their lives, but against such implaciable ferocity and countless numbers of the verminous horde, their weapons were useless. The tide of monstrous rats flowed over them one by one, dragging them down to be torn apart, the yellow chisel-teeth sinking into their soft-flesh, the dark futted mass drowning their pitiful screams with their hideous chittering...*"
—Translated from the Tilean tale "The Doom of Kavzar" also called "The Curse of Thirteen"

The **Skaven**, sometimes known as the **Ratmen**, the **Ratkin** or the **Children of the Horned Rat**, are a malevolent and diabolical race of large humanoid rat-creatures that inhabits a massive inter-continental underground empire known in their tongue simply as the Under-Empire, where at the very heart of Skavendom lies the horrific city of Skavenblight, the species capital city and the probable birthplace of the Skaven race. The Skavens as a whole are a cruel, treacherous and highly numerous species that have since spread their loathsome corruption to the farthest corners of the Warhammer World. From deep below the earth, these scavengers have built a vast Empire, whose military power and incomprehensible numbers has the potential to smother the kingdoms of the Old World in a seething tide of violence and anarchy. It is believed by all of Skaven-kind that the world is destined to be theirs, for they consider themselves the Supreme Master Race, undeniably superior in everyway to all the other races of the World.
Adepta Sororitas

"*The Emperor is our Father and our Guardian, but we must also Guard the Emperor.*"
— Teachings of the Adepta Sororitas
The **Adepta Sororitas**, also known as the **Sisters of Battle** and formerly known as the **Daughters of the Emperor**, are an all-female division of the Imperial Cult's ecclesiastical Adepta known as the Ecclesiarchy or, more formally, as the Adeptus Ministorum. The Sisterhood's Orders Militant serve as the Ecclesiarchy's fighting arm, mercilessly rooting out corruption and heresy within humanity and every organization of the Adeptus Terra. There is naturally some overlap between the duties of the Sisterhood and the Imperial Inquisition; for this reason, although the Inquisition and the Sisterhood remain entirely separate organisations, the Orders Militant of the Sisterhood also act as the Chamber Militant of the Inquisition's Ordo Hereticus. The Adepta Sororitas and the Sisters of Battle are commonly regarded as the same organisation, but the latter title technically refers only to the Orders Militant of the Adepta Sororitas, the best-known part of the organization. The Sisterhood serves as the Ministorum's only official military force because the Decree Passive laid down by the reformist Ecclesiarch Sebastian Thor held that in the wake of the Age of Apostasy of the 36th Millennium, the Ecclesiarchy cannot maintain any "*men under arms*." This was supposed to limit the power of the Ecclesiarchy. However, the Ministorum was able to circumvent this decree by using the all-female military force of the Sisterhood's Orders Militant.

## Notable Sororitas

* Elissa Palsara
* Juliar Emilia Constance
* Olivian Olassion
* Serah Delatine Immalia
Doraemon

**Doraemon** is an anime and manga was composed by Fujiko F Fujio in 1969 in Japan. However, when the anime series went to India in 2005, it was changed from the original version. Manga is yet to be released. It has won Nickelodeon Kids' Choice Awards India 2 times in a row for Best Show For Kids 2013 and 2015.

## Manga

Manga has been not released in India till now.

## Anime

First broadcast on a local broadcaster by Hungama TV since February 13 2005. Hungama TV's sister channel, Disney Channel India began showing reruns of the old dubbed Doraemon episodes by Hungama TV since November 19 2010.

## Episodes

***Episodes***- Episodes of Doraemon where started from Doraemon 1979 anime series. Then episodes from the 1990's are starting from November 13 2012 on Disney Channel India and Hungama TV since last week of April 2013 and from June 10 2013 Doraemon episodes from the 2000's has started airing both on Hungama TV and Disney Channel India. Episodes from 2005 were also broadcast on Hungama TV and Disney Channel India in between October and November 2013 and in the month of May and June the episodes from 2007 were started broadcasting only on Disney Channel India. Doraemon 2005 anime is also started on hungama TV and Disney channel India in Hindi as *New Doraemon*. Doraemon will be available on Amazon Prime Video India

## Movie

There are total 20 movies of Doraemon released in India. Out of which, two films had a theatrical run. The first film to release in theater was ***Nobita and the Steel Troops The New Age*** which was a massive hit in Indian theaters. The second film to release in theaters was ***Nobita aur Jadooi Tapu***. The list of films which were released in India are
Lizardmen

"*Before Elves, before Dwarfs, before Men, the Old Ones arrived upon this world. Then came Chaos and the Great Plan of the Old Ones was unmade. We are the last of their servants, and only by our hand shall the Great Plan be restored, with the total defeat of the usurping younger races.*"
— Inscription upon the eastern boundary stone of the temple-city of Hexoatl.

The **Lizardmen**, sometimes known as the **Cold Ones** or the **Children of the Gods**, are an ancient, savage race of cold-blooded reptiles that were at one time the first and oldest civilization within the Warhammer World. Long before the rise of Men, Elf or Dwarf, the Empire of the Lizardmen ruled supreme. Alien, enigmatic, and without mercy, the Lizardmen were there when it all began and will be there when the world draws its last dying breath, never tiring nor relenting until order is finally restored to this uncaring, chaotic world. Such is what they were made to do, for they are the ancient servants of the Old Ones, the one true protectors of this very world.
Wikia talk:Portal de la comunidad

¡Esta es la **página de discusión general** del wiki! Los fundadores del wiki deberían dejar aquí un mensaje de bienvenida y alentar a los nuevos editores y visitantes a participar en el wiki. Utilizad esta página para dejar avisos sobre novedades o las últimas noticias referentes al wiki, también podéis usar el **foro** para comunicaros con los usuarios.
Rogue Traders

"*The endless dark of the universe is yours, if you but reach out to take it. Yield nothing—the void respects only strength.*"
— Serren Travius, Rogue Trader
**Rogue Traders** are unique and powerful human individuals who serve as a combination freelance explorer, conquistador and interstellar merchant for the Imperium of Man. They are hereditary Imperial servants and nobles, given a starship, a crew, and sometimes a contingent of Space Marines (in very rare cases) or troops of the Imperial Guard and *carte blanche* to roam those worlds of the galaxy that still lie beyond Imperial control or knowledge. In their task of exploring and exploiting the still-uncharted regions of the galaxy for Mankind, Rogue Traders might come across worlds harbouring long-forgotten human civilisations which will be later incorporated into the Imperium by official Adeptus Mechanicus Explorator fleets and expeditions of the Imperial Navy and Imperial Guard. Other times they find empty or alien-dominated planets ripe for colonisation, conquest or exploitation by the Imperium--and themselves.

## Notable Rogue Traders

Notable Rogue Traders created by our community.

* Robert Darjeeling
Vladimir von Carstien

Gender
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**Vladimir von Carstien** is an Ordo Xenos Inquisitor of the Holy Inquisition and the adoptive father of a yet another Ordo Xenos Inquisitor, Charles von Carstien.

Almost nothing is known about Vladimir. He partook in the Damocles Gulf Crusade, where he is rumoured to have found Charles von Carstien, his adopted son - where his actual parents were killed in the crossfire when the Crusade reached their home. He mentored Charles and grew him into an Ordo Xenos Inquisitor like himself.
Helixius

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**Helixius Prime** is the homeworld of the Imperial Guard regiment of the Servants of the Emperor, with a highly zealous and disciplined population, it is a beacon of hope and creed in the Ghoul Stars.

The communications with planet were cut off for an unknown reason, Every attempt to establish it back again has been failed. According to the reports of the rescue part which was tasked to find out what has been going on, the infrastructure of the planet is heavily damaged beyond repair and not a single corpse nor the remains of an organic life form was found. Experts assume that it was one of the tendrils of Hive Fleet Jormungandr what wiped out all sentient life on the planet. But this theory was cancelled due to future discoveries of the team, a portion of the flora and fauna survived whatever hit the planet, if it were to be the Tyranids, not a single nail of an animal would have been found.

Later on, harder to track due to high psyker population previously resided but still to be found, trails of Chaos forces have been discovered upon the planet's surface. Whether it still lies unproven, the theory is that warriors of Chaos had invaded the world and collected every single individual living on the planet for their purposes, their intentions unknown.
23rd Garrison

**23rd Garrison** is a military compound on the Imperial Ice World of Blessing of the Blessing-born Imperial Guard regiment which was built into what once was a stadium.

## Satellite Locations

* Chapel Jupiter-7
* Chapel of the Ebon Lady
* Chapel Saturn-9
* Miss Juicy’s Joy-Toys

## People of Note

* Amalric
* Astra Winterscale
* Azrael Grimm
* Barbeque Jacks
* Caesar Tarygon
* Chrome
* Dani Kai-Ron
* Delta-Rho 24
* Errand
* Goat Kai-Ron
* Isaac Cymedes
* Ingall Hexx
* Jenkins
* Jobs
* Jonah Dust
* Logistus IV

* Matthieu
* Mocks
* Nadu
* Nexus VI
* Noelle
* Olivian Olassion
* Osteokor
* Sami Kai-Ron
* Sigma

* Silas
* Theophilus of Athenor
* Thomas
* Timra Lovdahl
* Ulric
* Whitson
* Vochs
* Zaliyne Astovyr
* Zero-Eight
Ordo Malleus

"*I shall not counsel you against fear of the daemon: the Emperor knows you have none. But even psycannon and daemonhammer cannot carry the day against such a foe, for what use is the bolter shell against disease, terror and madness? No, it is faith! Faith is our impenetrable shield and when faced with such belief the daemon becomes weak. Faith is our fiery sword and with it we burn out the diabolic cancer of Chaos wherever it is found.*"
— Attributed to Lord Inquisitor Hephaestos Grudd
The **Ordo Malleus**, whose Inquisitors are often referred to as **Daemonhunters**, is the sub-division of the Imperial Inquisition tasked with protecting the Imperium of Mankind from the daemonic dangers of Chaos. Along with the Ordo Hereticus (Witch Hunters) and the Ordo Xenos (Alien Hunters), the Ordo Malleus makes up the byzantine organisation that is the Inquisition. Aided by the elite psychic Grey Knights Space Marine Chapter, who serve as the Ordo Malleus' Chamber Militant, it is the task of the Inquisitors and Acolytes of the Ordo Malleus to destroy the physical manifestation of Chaos, daemons, in the physical universe as well as any other agents of Chaos who threaten both the peace and the souls of the Imperium's people.
Adam Hakken

Gender
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**Adam Hakken**, most often known simply by his last name. Hails from Savlar, where he worked maintaining the gigantic chemical pumps, which keep the mines somewhat inhabitable. Having taken up the offer of joining the Savlar Chem-Dogs, he left the corrosive hellhole of its mines to *"Serve the Emperor"*. His motivations erred towards the usual chem dog side, that being, *"Anywhere is better than Savlar"*, and *"I get to steal anything that isn't nailed down"*.

### Hakken's Vocation

Hakken swiftly gained an affinity for fire, after *Acquiring* a Magnus Pattern Hydra Flamer array, an exceptionally rare flamer weapon, consisting of a pair of flame projectors worn on either arm, it was designed to provide a hidden option for witch hunters, wearing it under heavy clothing, with the fuel distributed around the body in small tanks. He modified the weapon to draw fuel from a single, large tank, and increased the pressure, using expertise gained from his work with the Savlar chem pumps. The resulting weapon, he christened "Woof." After a very poor joke, namely. *"How do you make a heretic go woof? Cover 'im in promethium, and set 'im alight."*

### Joining the 8th

Hakken's road to the 8th Penal legion was a simple one. He was simply nearby when his unit was slaughtered. The commissar, curiously, was killed by a flamer, where the rest were killed with lasguns.
Servants of the Emperor

"*We are the Servants of the Emperor! Of his light we have reborn, to the eternity we will carry it!*"
—Battle cry of the Servants of the Emperor.

**Servants of the Emperor** is an Imperial Guard regiment originating from Helixius system of the Ghoul Stars region. The regiment is renowned for having a very high ratio of uncorrupted psykers among them, despite being assigned to battles against Chaos cultist factions.

They are known to be highly zealous of the Imperial Creed, despite being unrelated to the Ecclesiarchy. They bore their golden and black banners across many demented, corrupted worlds, purging them from the armies of Chaos cultist factions.

One should note that every single individual was assigned to a duty in the regiments favour, the entirety of Helixius's population was officially enlisted soldiers. Marriages were done as a part of the military duty, to sustain the required manpower that is necessary to keep the regiment alive and fighting. Even the most joyful of acts are done in a sense of duty, to keep the motivation high is to keep fighting harder, if they were to be done in the first place.

The fate of the regiment is unknown, presumed to be annihilated.
Xonians

Some expeditioners claim that they have seen anthropoid creatures roaming the surface of Xon, agile and cautious. Some claim that they even attacked them, seemingly extremely hostile to anything that is alien. It's possible that these creatures might be living in the caverns located under the planet's surface, which is a very large tunnel system. They are called "creatures" by the expeditioners, but what they exactly look like remains unknown, for they wear masks of some sort and wrapped in black clothes. The technology they use is both advanced and primitive, they have been reported using slingshots and energy weapons at the same time.
Minsitheac

Subrace
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**Minsitheac** is a Chaos Khornate daemon who is a flesh-hound and human hybrid, who happened to possess Astemyr Nekhu during his mission to evacuate the Eclessiarchial command staff. While he was not able to completely take over his mind and body, he successfully crowded him and influenced his actions.
The Ek

**The Ek** are the brute caste of the Liber species, lower in intelligence, but with muscle mass and bone thickness outstripping their fellows. these are the soldiers, bodyguards, thugs, and heavy workers, mining and construction are given to the Ek. Easily tricked but fiercely loyal and stubborn to a tee, someone you want on your side in a bar fight, or a war.
Srus

Colonised by a group of dissatisfied Auz who have had enough of the jungles, who later became Awur. The planet is almost entirely covered in ocean, with only one major continent, and many smaller islands scattered on it. As such, the locals have adapted by adding fins, gills, and all else needed for underwater life. Although the planet itself is quite pleasant, it is hardly a powerhouse. It has decent economy, but its main output is food. The oceans provide it in vast quantities and is largely exported off-world. Due to the fact that there is little to no limit on the size of the population, and food is plentiful, the planet has the largest population of all the Khess worlds.
Strineo

Orbiting the Nydus star, Strineo is a primarily tundra world, with large ice sheets covering the north and south poles, the equator is a chilly 10 degrees during summer, and minus 10 in winter, but it is perfectly habitable by Libers, unlike the poles, which are minus twenty in summer, and minus one hundred and eighty in winter. It is the site of various industry, including timber plantations, and mining ventures. However its most notorious feature is the gigantic prison complex, owned by CCC Corp.
Imperial Navy

"*If the Adeptus Astartes are the Emperor's wrath, and the Imperial Guard His hammer, then His Holy Navy is His mighty shield.*"
— Cardinal Kregory Hestor
The **Imperial Navy** is one of the armed forces of the Imperium of Man. While the Imperial Guard represents the Imperium's ground forces, the Imperial Navy is responsible for the fleets of starships that maintain order between the stars and planets in the Imperium, for all space and air support provided to the infantry of the Imperial Guard, and for transporting those Guardsmen across the galaxy to the Imperium's myriad warzones. The battlefleets of the Imperial Navy are constantly engaging threats both inside and outside the Imperium's borders.

## Imperial Fleets

Notable Imperial fleets that are created by our community.

* Adyghan Navy Privateer Fleet

## Imperial Ships

Notable Imperial ships that are created by our community

* The Emnity
* Thumb of the Emperor
* Index-finger of the Emperor
* Middle-finger of the Emperor
* Ring-finger of the Emperor
* Little-finger of the Emperor
* Merciless VIII
* Hammer of Flame
* Flamewrought
* Brass Boar

## Imperial Navy Crew

Notable Imperial Navy commanders & crew that are created by our community

* Captain Nicholas Byrne
* Victus Alephius
* Yamizh Kuadzhe
Kelthro

The Kingdom of Kelthro is the second oldest nation in the phoenix isle, and the only nation to match the mighty Dracian empire for wealth. Having been formed when the first King of Kelthro forcefully subjugated the other people who had settled the lands of the Engapheli desert and along the banks of the Kuphila, Kelthro is and always has been a nation supported by slaves. Be  they born into their position or taken from their homes elsewhere, the slaves of kelthro vastly outnumber the free men. Every household in kelthro is home to slaves, and they perform every task that the free men of kelthro deem beneath that, be that serving food, manual labour, or serving as ‘escorts’ for the free men. Every slave has their purpose, as those who refuse to serve are subject to draconian punishments, the least of which being beatings or flogging, the worst of which being given to the king's torturers. As would be expected, the majority of the armies of kelthro are made up of slaves, and they are constantly required to fight, most often in lightning raids against other nations to collect more slaves, as they are always in need of more. This has however made enemies of almost every other nation, meaning their slave armies are more than ever required to defend the kingdom’s borders, leading to more slave raids on other nations.
Neuronic Powers

**Neuronic Powers** are such abilities not known or used widely in the galaxy, it is the ability to operate and manipulate the electrical surge through neurones, without the help of psionic powers, developed by the Punisher Priests of the Cult of the Punishers.

First, they are taught to use it on their own body, to remove the pain in case of a deep wound or amputation, inflicting pain to test their willpower, or boosting their muscles with extra charge, to move faster than the Punisher standards. In the next level, they learn to recognise the electrical identity of their memories occurring inside their brains. Later on, they learn to manipulate them too. In the last level of Neuronic powers, candidates learn how to operate and manipulate an another individual's electrical surge, through skin interaction. They learn how to remove another's pain, and if it is the case of "punishment", they learn how to constantly inflict pain, without letting their victim faint. They learn how to monitor another's thoughts and memories, and if needed, to manipulate them. They learn how to show their own memories to others. It is unknown that if it has ever been needed, but they also learn to manipulate the feelings such as pleasure too.

The Neuronic powers are fascinating, but it is probably the second most dangerous ability to master - first being the Psionic Powers. During training candidate may stop his own heartbeat, crush his internal organs with the pressure inflicted by spasms, break their own bones apart, again, by the pressure inflicted by spasms, manipulate themselves into madness, manipulate themselves into a retard, stopping some or all their brain functions, and all of above to an another individual, in a wrong attempt. And these are but a fraction of what can happen if something goes wrong. It requires focus and hundreds of thousands of hours of training to master it.
Awur Strain (Khess)

**Awur**, a group of dissatisfied Auz who have had enough of the jungles colonized the planet of Srus, which is almost entirely covered in ocean, with only one major continent, and many smaller islands scattered on it. As such, the locals have adapted by adding fins, gills, and all else needed for underwater life.
Charaktere

This page serves as a directory for the notable **characters** in the *Haikyū!!* series, including characters from both the manga and anime series. Characters that have not appeared in the anime are represented with art from the manga.

## Karasuno

Characters from, or related to, Karasuno High School.

## Nekoma

Characters from, or related to, Metropolitan Nekoma High School.

## Aoba Johsai

Characters from, or related to, Aoba Johsai High School.

## Date Tech

Characters from, or related to, Date Technical High School.

## Fukurōdani

Characters from, or related to, Fukurōdani Academy.

## Shiratorizawa

Characters from, and related to, Shiratorizawa Academy.

## Johzenji

Characters from, or related to, Johzenji High School.

## Tokonami

Characters from, or related to, Tokonami High School.

## Wakutani Minami

Characters from, or related to, Wakutani Minami High School.

## Ohgiminami

Characters from, or related to, Ohgiminami High School.

## Kakugawa

Characters from, or related to, Kakugawa Academy.

## Ubugawa

Characters from, or related to, Ubugawa High School.

## Shinzen

Characters from, or related to, Shinzen High School.

## Nohebi

Characters from, or related to, Nohebi Academy.

## Itachiyama

Characters from, or related to, the Itachiyama Institute.

## Tsubakihara

nobCharacters from, or related to, Tsubakihara Academy.

## Inarizaki

Characters from, or related to, Inarizaki High School.

## Sarukawa Tech

Characters from, or related to, Sarukawa Technical High School.

## Mujinazaka

Characters from, or related to, Mujinazaka High School.

## Kamomedai

Characters from, or related to, Kamomedai High School.

## Niiyama Girls'

Characters from, or related to, the Niiyama Girls' High.

## MSBY Black Jackals

Characters from, and related to, MSBY Black Jackals.

## Schweiden Adlers

Characters from, or related to, Schweiden Adlers.

## Yukigaoka

Characters from, or related to, Yukigaoka Middle School.

## Kitagawa Daiichi

Characters from, or related to, Kitagawa Daiichi Middle School.

## Minor Characters

Vorlage:Main

de:Charaktere
List of Stitch Casts

## Casts

Ben Diskin

Colleen O'Shaughnessey

Dave Wittenberg

Derek Stephen Prince

Eden Riegel

Gwendoline Yeo

Hiroshi Yanaka

Hisako Kyōda

Hitomi Hase

Jeff Nimoy

Jess Winfield

Kanji Suzumori

Kari Wahlgren

Keith Silverstein

Kirk Thornton

Kumai Motoko

Kōichi Yamadera

Kōji Ochiai

Laura Bailey

Meghan Strange

Miyako Ito

Shōzō Iizuka

Stephanie Sheh

Steven Jay Blum

Sōryū Konno

Ted Biaselli

Tomoe Hanba

Unsho Ishizuka

Yuka Nishigaki

Yuki Ishii

Yuri Konno

Yūki Kaji
8th Penal Legion

**The 8th penal legion**, is an Imperial Guard regiment, composed entirely of criminals. Those members of Imperial society, or the Imperial Guard, who have committed crimes against the Imperium, but have been allowed a chance to redeem themselves in the eyes of the God-Emperor.

## History

The men and women of the **8th** legion were last deployed to the spinward front, where the legion was used as a line breaker against the renegade Imperial Guard elements. In one such offensive, known as the Battle of Red-oubt, by surviving members, nine tenths of the force was destroyed. The name is agrim reference to the walls of the fortress, which were supposedly painted red by the blood of the many men who died attempting to climb them.

Another force attending the Battle of Red-oubt, was the 26th Arani Crusaders, a badly understrength regiment commanded now by its commissar.

During the Battle of Red-oubt, the advance became bogged down amongst the remains of an earlier armoured push, which had been heavily mined. The more zealous elements of the **8th**, charged through the minefield, and were quickly cut down in droves, by both the mines, and a determined defence from the renegades. An attempt by the commissar of the 26th was made to rally the charge, and continue the advance, but he was shot down in the attempt. It was in fact the 26th regiment’s psyker, who led the charge that toppled the bastion. Accounts claim she spoke to the dying commissar, and he bequeathed her his sash, at which point she rallied the soldiers around her, and carried the day with a final charge which broke through the fortresses’ defences.

After the Battle of Red-oubt, the **8th** and 26th were amalgamated together, unofficially, under the leadership of the psyker, Listed in munitorum archives as Hera Immalia. The unofficial name for this new formation, was reported as “Hera’s Hussars.” This formation took part in several other major conflicts, before being rotated out, due to the 26th’s heinous casualties. It is presumed that the new formation masqueraded as the 26th, in order to qualify for such a rotation, as a penal legion would not be afforded such.

## Notable Guardsmen of the 8th Penal Legion

* Hera Immalia
* David "Mac" Macmillan
* Michel "Bandit" Jones
* Lucy Thirren
* John "Mute" Turner
* Jack "The Ripper"
* Adam Hakken
* "Stitches"
Hungama T.V Wiki

## Welcome to the Hungama T.V Wiki

This Wiki Is For Hungama Tv Fans.........Come And Enjoy The World Of Hungama Tv...Help Us To Make This Wiki Good.....................

## Explore This Wiki

you can explore all the cartoons in hungama tv right here in this wiki.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Task Force "Twilight Eagles"

Twilight Eagles is a task force formed by the Emergency Khase three thousand years ago. They function as the secret police force of Khase, besides of being consisted of people who are specially trained in intelligence, handpicked veterans from Adyghan Guard and Adyghan Rangers are also involved.

First, they were merely a special forces unit before the Damocles Crusade, but after the Inquisitors' oppression, it became the secret hand of the Khase, against the threats within and without.

They have many advanced technologies at their disposal, whether heretical or not, they take any kind of technology that is necessary to use to complete their tasks silent and swift.

## Notable Members

* Berslan Tyghuzh
* Janset T'lhysha
* Kazbeg Kodzheshaw
* Aslhen Imperykoe
* Kaplhen Mastyrkoe
* Wes Zhaziy
* Khyzbech Nach'e
* Soslan Jambech
* Nalbiy Kuadzhe
* Nurbyy Kalewubate
* Yinarmes Yemenshore
* Nesren Thaghapsew
* Askerd Batyrkoe
* Jamberd Tamzokue
* Anzor Hazhukoe
* Tagir Kump'yl
Lady Freide

Gender
 Affiliation
 Identity
 Citizenship
 Marital Status
 Occupiation

**Lady Freide** is an Ordo Malleus Inquisitor of the Holy Inquisition, one of many Inquisitors who have been sent to Adyghan Prime to investigate the ongoing suspicions.

She has a personal, heavily defended military compound in the large, rural territories of the planet.
Mountain Steel

Mountain Steel is a scarce kind of metal that is incredibly hard to destruct, only to be found in Falder. It is actually not an element alone but a mixture of many minerals, making it impossible to be produced artificially or with alchemy.

Since its discovery, it has been targeted, seeked and mined by industrialized kingdoms, and been a reason to fight over. Very small amount of it can be found on southern Shady Mountains, Wicked Mountains and Three Horns Mountains, and massive amounts of it can be found on middle and northern Shady Mountains, where the home of Kavkassians is at. Kingdom of Steichnia and Kingdom of Russhland has been fighting over it against the Kavkassians for about a hundred years. Kavkassians refuses to give neither their homeland nor Mountain Steel to anyone, they believe that it is a gift which is granted by their smith god Tlepsh for them alone. And due to the rarity and value of the Mountain Steel, the two kingdoms have been committing all kinds of barbarism upon them.
Chaos

"*Every moment of anger, hate, deceit, pain, suffering, pleasure, and desire is mirrored in the power of Chaos. When its legions march, they march to return upon us a ruin that is of our own making.*"
— Arenal, Eldar Farseer

**Chaos**, also known to its servants as the **Primordial Truth** or the **Primordial Annihilator**, and to the Imperium of Man as the **Archenemy**, is the universal and usually malign spiritual force embodied by the malevolent intelligent entities comprised of psychic energy that live in the Warp. Chaos is the equal and opposite of Order. The entities who embody Chaos are mostly daemons, but the term also encompasses those mortals who have thrown in their lot with Chaos, ranging from simple peasants and/or manufactorum labourers who serve as Chaos Cultists, to Traitor Imperial Guardsmen, planetary militia, Imperial nobles, Planetary Governors, and even the mighty Chaos Space Marines and Traitor Titan Legions of the Dark Mechanicus.

## Chaos Warbands

Notable Chaos Warbands created by our community.

## Chaos Cultists

Notable Chaos Cultists created by our community.

## Chaos Space Marines

Notable Chaos Space Marines created by our community.

* Ortus

## Chaos Daemons

Notable Chaos Daemons created by our community.
Yuna Kamihara

i museum Forests e lamio re mel Obaa bye iem fera Suzuki,Jun,Tombo trmao não Taro ger nexts Penny,Kenny,Ted,Marvin

i lero running Suzuki run Foods loeáco Stitch Running rains Obaa

Yuna e Stitch Ichariba Ohana Sleeping is anyone e rei de masucõ

Jumba Jookiba e Pleakley i Chicke leramo Vedria egg Good thank you
Galaxy Under Siege

This Galaxy is the home of many people and with it conflicts but what makes this Galaxy unique is the heart only known by two names, the anomaly, or simply the void.

## Planets

### Nydus

* Inpes
* Litu
* Virid
* Omus
* Strineo
* Caeler

### Khess

* Betekhess
* Srotta
* Srus
* Azuru
* Addendum

## Factions

* The Liber Conglomerate
* Khess Empire

## Species

* Braenaran
* Zudreiturnians
* Keovisians
* Xonians
* Libers
* Khess
Kingdom of Steichnia

Capital: Kalesch

Royal House: House Reischeigh

Current King: Hanzel Reischeigh

Allies: -

Enemies & Rivals: Kingdom of Forgruïr

Kingdom of Steichnia is located in the main land of Falder, settled in and around the Eastern Bronze Mountains. Its culture is mostly Germanic-like. The main currency of the kingdom is the technology. Magicians, Wizards and Witches are never welcome to the kingdom, due to the conflict between the Science and Magic.
Dark Elves

The **Dark Elves** (Eltharin: *Druchii*) are one of the three elven civilisations. They are the descendants of those who supported prince Malekith in his failed bid to ascend to the Phoenix Throne of Ulthuan. When Malekith was rejected and burned alive by the Flames of Asuryan, his followers fled from Ulthuan to the western continent of Naggaroth. There, ruled by Malekith who they now know as the Witch King, they become a cruel and bitter slaving nation sustained by constant raids on the younger races and their cousins on Ulthuan. Six millennia on, their ancestral feud against the High Elves has not ended. Their many attempts to retake Ulthuan have since been thwarted but Malekith's ambition remains unchanged; his fortunes may yet change.
Bretonnia

"*Son of the soil, thou art born to labour and to serve, protected by thy betters. Thou shalt give unto thine glorious liege the taxes that he requires. Thou shalt labour all but feast days. And no more than a tenth-share shall you keep for kith and kin. Rejoice! For a Knight of Bretonnia provides your shield.*"
—Vows of the Peasants unto their Bretonnian Lord

The **Kingdom of Bretonnia** is a highly chivalrous feudal kingdom that lies between the lands of the Grey Mountains and the Great Ocean. Bretonnia is second only in size and military power to that of the Empire of Man, both their chief rival and closest allies, having a culture and society that revolves around the ideals of nobility, social birthright and the upholding of a strictly enforced code of chivalry. Ruled by a Royarch, the nation of Bretonnia has been known throughout the Kingdoms of Man for having the greatest Knights within the entire Old World, rivalling or in some cases even surpassing that of the Knightly Orders of the Empire. A proud and honourable kingdom, the warriors of Bretonnia comprised mostly of Knights and Noblemen, who ride into battle with lance, horse, and sword, seeking out glories and rooting out injustice wherever they go.

## Characters

* Rodrik Cyrasse the Bastard
* Jehan Cyrasse
Jehan Cyrasse

**Jehan Cyrasse** is a Bretonnian whore who lived in Parravon, in a brothel. She has been beaten and burned to death due to the felony of practising witchcraft. Though it is uncertain if such charge is true or not, it was rather the crowd's opinion in her, rather than the absolute truth. She has a son that she named Rodrik, but unfortunate for her son, she could not give the care he needed from a mother, due to her seedy business.

## Past

Jehan Grew up as a daughter of an abusive, alcoholic father and youngest sister to fifteen. Same as all her brothers and sisters, she would be set loose into the streets as beggars and thieves and would get a beating from their father if the amount of the income is not high enough, and then he would leave for the tavern and drink all the money they have made throughout the day, leaving them barely enough to survive. Their mother had died soon after her birth, their eldest sister Elanor looked after them since then, fed her brothers and sisters with whatever she could hide away from their father, the money that she earned from prostitution.
After their father died due to overconsumption of alcohol, They maintained their way of living until she grew up to be a young woman, stealing and begging, until all of her brothers and most of her sisters were jailed due to their deeds. Their family fell apart, and Jehan left alone on her own.

Seeing her eldest sister managing to feed all her brothers and sisters with her profession, Jehan also decided to begin this business, seeing it a way out of poverty. And she was a beautiful woman indeed, a little malnourished, but still able to do it. She went to the brothel where her sister Elanor used to gain her day, and spoke to the madame and began her life as a whore.

Four years later, she became pregnant, had to cease working for few months and spent her savings during her pregnancy, where a large portion of her money was gone. She gave birth to a boy, which she named Rodrik, who she could not raise properly due to her seedy business, which caused the slums to raise her child instead.

Seventeen years later, when she was almost done saving enough money to leave the brothel behind, she was marked as a witch by the surrounding neighbourhood for a reason, beaten and burned to death.
Northmen Tribes

Current Capital: Gurband

Current King: Hallkatla the Ruthless

Allies: -

Enemies & Rivals: Everyone except themselves

Other Tribes and Jarls:

* Kjalmø - Jarl Wulfric
* Drakelö - Jarl Bior
* Jorgum - Jarl Gunnar
* Fendur - Jarl Pal
* Gwarb - Jarl Thorfinn
* Heindall - Jarl Sigfreed
* Amorth - Jarl Rhogar
* Lörder - Jarl Valgard

Northmen Tribes is a tribal federation located in northwestern Falder, north of the Crying Mountains. There are nine tribes in this federation, each governed by a Jarl, and nine Jarls elects a King amongst them, by a trial of champions. The king has no function on other Jarls' lands, but leads the armies on raids and other battles, so that the federation stays a federation, not a kingdom. The main political goal of this barbarian federation is to conquer whole Forever Snow Realm and claim the title of true rulers of the North. Other than that, they basically invade and lay raids on other lands, to claim the richness that they have. Ethnically, they share the same ancestors with Steichtians, but they got separated due to the distance between them and religious beliefs about one and a half thousand years ago. They worship the old gods of the North, while Steichtians believes in a monotheistic religion.
Orks

"'*Ere We Go, 'Ere We Go, 'Ere We Go!*"
— Common Ork chant heard during a Greenskin WAAAGH!

The **Orks,** also called **Greenskins**, are a savage, warlike, green-skinned race of humanoids who are spread all across the Milky Way Galaxy. They share many features with *Warhammer Fantasy* Orcs (and were initially called "Space Orcs" to distinguish them). They are seen by their enemies (pretty much everyone else in the universe) as savage, warlike, and crude, but they are the most successful species in the whole galaxy, outnumbering possibly every other intelligent race, even Mankind (with the very plausible exception of the Tyranids).

Greenskins are one of the most dangerous alien races to plague the galaxy. Numerous beyond belief and driven always to fight and conquer, the Orks threaten every single intelligent species of the galaxy. Orks are possibly the most warlike aliens in the 41st Millennium, and their number is beyond counting. Amid constant, seething tides of war and bloodshed, burgeoning Ork stellar empires rise and fall. Mercifully most are short-lived, soon destroying themselves in a maelstrom of violence and internecine conflict, but should the Orks ever truly unify, they would crush all opposition.

The Orks' unquenchable thirst for battle has always proved their downfall: historically, the Ork tribes have spent much of their time fighting amongst themselves, waging brutal wars with only the strongest surviving. On occasion, an Ork leader will emerge who is mighty enough to defeat his rivals and unite the warring tribes. His success draws other tribes to him, and soon a great WAAAGH! is underway -- partly a migration, partly a holy war that can exterminate the populations of entire star systems. When the Orks are on the rampage, the galaxy trembles, and in these dark days of the End Time, there are more WAAAGH!s rising than ever before recorded.

## Ork Warbands

Notable Ork Warbands created by our Community.

## Orks

Notable Ork characters created by our Community.
Archpunisher Death

**Archpunisher Death** is the leader of the Cult of the Punishers and Punisher Priests, governor of the Frozen World of Tormunglaciem. His appearance constantly changes, he has the ability to shapeshift into anything and anyone he wills to, he is immensely powerful, thanks to his absorption of a fragment of the Nightbringer. He is called Death because he gave up his name in order to become the Archpunisher of the Cult of the Punishers. There is no recorded information about his early life, nor a rumour.
House Sethil

Status: Active

House Colors: Black and Red

House Motto: Steel your mind, for the body is but a vessel.

House Leader: Unknown

House Members: Unknown

Location: City of Deathmyre, Land of Outlaws, Pirate Bay, Western Bronze Mountains, continent of Falder

Allies: -

Enemies & Rivals: -

## Background

House Sethil is a new house, having overtaken its predecessor in a mass assassination of the houses former masters; the new rulers call themselves the plague priests, wearing long black robes and cloaks; and a fiendish looking crow mask. They rule their people with fear and ruthlessness.

More recently, their numbers of soldiers has risen, how this has been done is anyone's guess; many believe it is because they are hiring gangs and outlaws from their lands, others believe it is to do with forced recruitment of children from their own city; known as Deathmyre.

Whatever the reason, their ranks have bolstered tremendously, all wearing the striking red uniforms with the tall hats. The men at arms carry weapons in either disciplined blocks or as smaller skirmishes, most often seen with swords and shields, but polearms and pikes have been used also.

They are also famed and feared for their impressive navy, their ships range from quick boarding craft too hulking brutes of ships, largest too ever sail the seas, this is mostly thought to have occurred because of their proximity to the sea, and before these times pirate raids were frequent, but now it's almost like a pact has been signed.