Ordothil

**THE GOD OF JUSTICE, LAW AND TRUTH**

**ALIGNMENT: LAWFUL GOOD**

Though none know his true name, the High Elves refer to him as Ordothil, and most races have followed suit. It means ''Warden of Order'' in the High Elven tongue. This god is generally depicted to be the most honest and truthful of all the gods, and ensures law and order between them, and extends it also to Narlathia, watching over it and punishing crimes done against gods, civilizations, or even people, the latter generally applying to pacts with him.

He is said to be the most easily deceivable of all the gods, but in reality, Ordothil is the most calculating and cold. He knows fully well when someone is using loopholes or when someone is attempting to cheat. Ordothil doesn't usually kill people, but instead, has the capability to imprison them for millennia, making him feared across all civilizations. He is not to be tampered with.

To those devout to justice, honesty, truth and law, he offers not his blessing, but his gratitude, and it can often come with assistance against those who would wrong the people around them, or worse.

It is said that Ordothil offers all mortals the ability to ask him ONE question without consequence throughout the entirety of their lifetime. As such, Ordothil is often unintentionally the patron of philosophers and scientists.

**A Cry for Justice**

O, Great Ordothil,

The weights in the sky,

Balance this one's heart

And if found guilty, sentence them to die.

**EFFECTS OF WORSHIP**

Ordothil cares little for worship or prayer. In the stead, Ordothil cares about honesty and truthfulness; no crimes must be left unnoticed or unpunished. Those who maintain this balance are in favour of Ordothil.

**Stage I**

Undergo a ritual that takes half an hour to make a plea to Ordothil; ask for assistance against someone who has wronged you within the last week. Upon completion, 100 gold disappears from the target and is added to your inventory. The person becomes targetted; if another one of their crimes are exposed, 500 gold disappears from the target and is added to your inventory. If another one of their crimes are exposed, they are taken to Ordothil's celestial prison.

**Stage II**

Target a person, any person at all, and make a plea to Ordothil. For the rest of their life, whenever they wrong you, humiliate you, or commit a crime towards you, they lose up to 1000 gold depending on the severity of the crime. If they murder you, they are taken to Ordothil's celestial prison.

**Stage III**

Become the Avatar of Ordothil; for a few moments, Ordothil sees through you. All past crimes that people have done in the past, in the general vicinity, are all revealed to you. When learning the names of these individuals, gain the ''Confess'' ability. It can be used once per 3 days, and is supposed to be used on guards. Whenever you accuse a criminal person to the guards using Confess, Ordothil speaks to you, and the guards will have no choice but to arrest the man and carry out a sentence depending on the severity of the crime. Gain a second ability ''Carry Sentence'', which can be used once per week. This ability will reveal a specific crime that someone has committed, to the entire group, and is not limited to NPCs.