High-risk items

These are items that are often desired by traitors for themselves or as an objective for the Syndicate. Thieves who get caught with stealing one of these items are often charged with Grand Theft or even Syndicate Collaboration, given sufficient evidence.

### Captain's Antique Laser Gun

This gun is kept in a glass case in the Captain's Quarters, but is hooked up with an anti-theft system. Breaking the case will trigger a lockdown, shutting and bolting all the doors out of the room, and the AI will be alerted. Keep this in mind, and plan your heist before you carry it out.
What makes this gun so special? It automatically regenerates energy without any draw backs. Enemy agents would kill to steal this for research. They do exactly that a lot.

### Hand Teleporter

Using this you can create a portal to a set destination (however this must be set with a large teleporter device, either in the Teleporter room, Derelict or the Abandoned Satellite).
If you find the options severely lacking, you can make new teleport beacons in Research Division OR grab one of the existing ones and move it (suggestion : move the bridge beacon somewhere safer).
Hilariously enough, there is a random setting, using it allows you to randomly jump about to a nearby location. This is not advised without an EVA suit and internals. However as an antagonist, it is a very useful tool for escape when you DO NOT have time to take down a wall OR have any tools.

### Rapid Construction Device (RCD)

Enemy agents want this new device for their own infiltration and station building exploits.
This little bugger can be set (by clicking in active hand) to do a number of things:
* Build Floors (1 Ammo used)
* Build a Wall (3 Ammo used)
* Build an airlock (10 Ammo)
* Take apart a floor tile (3 Ammo)
* Take apart a Wall (5 Ammo) (Does not work on reinforced walls)
* Take apart an Airlock (10 Ammo)

Can be loaded with Compressed Matter Cartridges, one Cartridge holds 10 units and 30 units is max loaded. Be forewarned that using an RCD causes it to emit sparks, which can cause fires.
It also can robust the shit out people. Or AIs, if needed.

### Jetpack

For proper use of a jetpack, remember these simple rules:
* Black jetpacks are filled with carbon dioxide by default. Using these jetpacks as internals will knock you unconscious and suffocate you.
* Refill blue jetpacks with oxygen, not air (if you wish to use it for your internals, otherwise fill with any gas).
* Always set it to 16-25 pressure if you aren't using the emergency mask from your starting box. If you still have that, hurry up and find something else!
* Always toggle it on when you want to move or need to move quickly, but toggle stabilization off if you're just drifting so as to not waste your supply and remain untrackable.

These are relatively easy to steal. Getting away with them is another matter. As the jet pack is too large to place in a backpack, people seen wearing or carrying a jet pack on the escape shuttle tend to be stunned and stripped.
Void Jet Packs may also be found in [REDACTED], which are filled with oxygen.

### A Functional AI

Be careful! If you are the Traitor and your objective is to steal a functional AI, remember that AIs can be traitors too, and even regular Asimov AIs will not want to be carded without reason.

### Station Blueprints

Using these you can rename existing areas into whatever you want, and create new areas that can have APCs and Air Alarms in them.

### Secret Documents

Syndicate agents will also occasionally carry some Syndicate documents that Nanotrasen would love to get their hands on. Centcom rewards enemy document deliveries with a large sum of cargo points.
Just remember that it's the papers inside that's valuable, not the folder that carries it.

### Plutonium Core

Every Nanotrasen station is outfitted with an on-board self-destruct device, for those highly unlikely scenarios in which CentComm or the Captain nukes the station to hell. This nuke is powered by highly radioactive, extremely rare weapons-grade plutonium, which the Syndicate would love to get their hands on for their own nuclear purposes. They've even provided you with a special box to store the thing.
The nuke is located in the Vault. To deconstruct the nuke, follow these steps:
* Use a special screwdriver (with a thin tip, traitors get this with the objective) to open the front panel
* Crowbar to pry off the front panel
* Wirecutters to cut the mass of wires (warning: this step may irradiate you)
* Cable, to tie off the remaining wires
* Pen, to draw cut lines
* Welding tool, to cut into the warhead
* Nuke core container, to store the core, unless you like dying of radiation

IF YOU'RE STEALING THE CORE, DISABLE THE VAULT CAMERAS. THE AI WILL CUCK YOU FOR BREAKFAST.

### 28 Moles of Plasma (Full Tank)

As Plasma is being used all over the station, it may be hard, if not impossible to secure all the hand-held storage Plasma Tanks.
These tanks are obtained from a Tank Storage Unit found in Toxins research, Engineering, Atmospherics, or ordered at the Cargo Bay. They must be filled (>1000 kPa) with Plasma Gas to successfully complete the "Steal a full plasma tank" Traitor objective. From a syndicate's point of view, failing to get these is almost impossible, much less accepted.

### Unused Slime Extract

Slime Extract need to be extracted from baby Slimes, typically held in Xenobiology. Once subdued, use the slime processor to extract the goo. Be warned, extract cannot be taken from adult Slimes!

### Medal of Captaincy

Quarters**Used for:** Validating your claim as captain

And because enemy agents love to discredit and shame NanoTrasen, the theft of station command medals are on the rise for just this reason.
There are two Medals of Captaincy on each station, Captain starts with one attached to his jumpsuit and second can be found in the medal box in his office.

### Nuclear Authentication Disk

This disk contains the codes needed to unlock the syndicate nuke used in Nuke and Blob to destroy the entire station. The disk is also protected from teleportation, and its carrier will be blocked from entering any teleportation portal.
If you are the Captain, for the love of all that is good in this world protect the disk with your life. Don't leave the damn thing lying in your office. Pocket it, give it to someone trusted, anything rather than leaving it open for anyone to grab. Its location can be tracked with a pinpointer, so merely hiding it won't help you.
Destroying or spacing the disk will cause it to respawn in a random pre-designated location on the station. Also, syndicates love getting their grubby little red space suited hands on this. If the object gets in their hands, call all hands on deck and say "We're fucked", as a syndicate team with the disk is a good team at that.

### Ablative Armor Vest

One of these is given to station security in the Armory, but more can be ordered from Cargo Bay in experimental gear crates.

## Other Sensitive Items

These items, although not actively sought out by syndicate agents, should still be considered sensitive and their possession worthy of scrutiny.

### File:Meat.pngCorgi Meat

Ian is the station's most beloved pet. Its brutal murder would strike a terrible blow to morale in a show of Syndicate force. A piece of meat from the corgi may be requested by Syndicate operators as evidence.

Corgi meat can be extracted by gibbing or putting the unfortunate canine through a wash cycle in the Locker Room If you are unrobust, you can also order a corgi from Cargo.

### File:Laser Pointer.pngLaser Pointer

Can be pointed at people's eyes to blind the unprotected. Why anyone would want this is anyone's guess. The Research Director, the Lawyer and the Librarian start the shift with one.

### File:Pinpointer.gifPinpointer

A locator device developed by NanoTrasen to keep track of top-priority sensitive items. The capture of one of these devices could compromise NanoTrasen security to a large extent, and may even be a precursor to more direct attacks by the Syndicate.

One is given to the Captain in his office, and it is tuned to the Nuclear Authentication Disk's signal.

### File:Advegun.pngAdvanced Energy Gun

A special weapon that automatically recharges its batteries. Can be obtained by researching.

### File:Diamond Drill.pngDiamond Mining Drill

A cutting-edge mining drill. Can be obtained by researching or finding it out on the Mining Outpost.

### File:Holdpack.gifBag of Holding

Can carry any object, regardless of size. Can be obtained by researching.

### File:Hypercell.pngHyper-Capacity Cell

Cutting edge in portable power storage technology. Can be obtained by researching.

### File:Diamonddone.png10 Diamonds

Valuable mineral. Can be obtained by mining.

### File:Golddone.png50 Gold Bars

Valuable mineral. Can be obtained by mining and partly from the Vault.

### File:Uraniumdone.png25 Uranium Bars

Valuable mineral. Can be obtained by mining.