Big Top Breakout

**Big Top Breakout** is the second prison released related to the Season Pass of The Escapists 2. You're put to work as a circus act in order to make money off of performing prisoners.

## Jobs

 Balloon Artist
 Hanging Posters
 Lion Feeding

## Escape Plans

* It's A Long Shot - Fixing the Human Canon
* Wind Up Merchant - Scaring the Elephant
* Perimeter Breakout - Digging past the wall, or cutting through some fences and going through a cyan door

## Key Map

Guard Numbers are the orders shown in the character display page, with the first guard being number 1.

1. Cyan Key,  Red Keycard
2. Cyan Key
3. Red Key,  Cyan Keycard
4. Green Key,  Cyan Keycard
5. Purple Key,  Red Keycard
6. Red Key
7. Yellow Key
8. Green Key,  Red Keycard
9. Green Key
10. Yellow Key
11. Purple Key,  Cyan Keycard
12. Cyan Key
13. Red Key
14. Yellow Key,
15. Cyan Key,  Red Keycard
16. Red Key
17. Green Key
18. (Riot Guard)  Purple Key,  Cyan Keycard
19. (Riot Guard)  Red Key

## Ways to Escape

There are three ways to escape: one unique singleplayer escape, one unique multiplayer escape, and a perimeter breakout that can be done solo or with friends.

### It's A Long Shot [Solo]

##### **Preparation**

* Raise  Intellect to at least 60.
* Locate 1x Crowbar.
* Locate 1x  Timber, 2x  Spring, 1x  Duct Tape, 1x  Hammer, and 1x  Coconut.
* Craft a  Makeshift Launcher and a  Makeshift Helmet.

For finding the items, coconuts will be found in desks (the desk on the roof of the theatre usually has one), and so will springs. In the main warden's table, there is a guaranteed spring.

##### **The Escape**

* Use the  Crowbar to fix the Human Cannon (east of the Big Tent in the middle of the map),
* Interact the cannon with a  Makeshift Launcher and a  Makeshift Helmet in that order.
* Escape!

### Wind Up Merchant [Multiplayer]

##### **Preparation**

* Raise your  Intellect to 70.
* Locate Circuit Board,  Wire,  Lighter,  Comb or  Toothbrush.
* Locate Piece of String, and a  Handkerchief.
* Find the  Enclosure Keys (they are located at a desk behind a multiplayer door south of the kennels),
* Locate and knock out guards with  Red Keycard and  Cyan Keycard. Copy their keycards with  Circuit Board and Wire, then craft and use  Molten Plastic to make Fake Red Keycard and  Fake Cyan Keycard.
* Take the Fake Red Keycard onto the roof using the ladder between the mess hall and show tent, then enter the room with the red keycard and get the  Chattering Teeth from the desk within.
* Use the  Chattering Teeth, Piece of String, and Handkerchief to craft a  Wind-Up Mouse,

##### **The** E**scape**

* Take the  Wind-Up Mouse, Enclosure Keys, and  Fake Cyan Keycard and everyone in your team.
* Head for the elephant lockup on the southwest of the map. Open the front gates with  Enclosure Keys, then get behind the elephant cage with the  Fake Cyan Keycard and release the mouse into the elephant cage.
* Escape!

### Perimeter Breakout [Solo/Multiplayer]

#### **Method 1**

##### Preparation

* Raise your  Intellect to 60
* Locate 1x  Talcum Powder, 1x  Toothpaste, 1x Lighter, 1x Comb or  Toothbrush (or 2 each, optional)
* Locate 4x  File, 3x  Duct Tape, 2x  Pillow, 1x Bed Sheet, and 1x  Guard Outfit or Infirmary Outfit.
* Craft a  Sturdy Cutters, a  Bed Dummy. Also craft a  Wad of Putty and a Molten Plastic (or 2 each, optional)
* Find and knock out guard with  Cyan Key. Use Wad of Putty to copy the Cyan Key and obtain the  Key Mould, then use  Molten Plastic to craft a Plastic Cyan Key.
* Optional: Craft a  Plastic Red Key using the same method above.

##### The Escape

* Place your  Bed Dummy in your bed and check in at last roll call on 21:00.
* At the end of roll call, wear your Guard Outfit or Infirmary Outfit then head to the room with ladder, climb up the ladder and follow the wooden planks until you get to the fence with a red door on it. Either cut through the fence with the Sturdy Cutters, or use your Plastic Red Key if you have it.
* Continue following the wooden plants and use your  Plastic Cyan Key on the way to open the door.
* Cut through both fences at the end, then hop off the roof and run past the perimeter.
* Escape!

#### Method 2

##### **Preparation**

* Raise your  Intellect to 60
* Locate 1x  Talcum Powder, 1x  Toothpaste, 1x Lighter, 1x Comb or  Toothbrush.
* Locate 1x  Timber, 1x  File, 3x  Duct Tape, 3x  Sheet of Metal, 2x  Pillow, 1x  Bed Sheet, and 1x  Guard Outfit or Infirmary Outfit.
* Craft a  Sturdy Shovel and a  Bed Dummy, as well as a  Wad of Putty and a Molten Plastic.
* Locate and knock out guards with  Cyan Key. Use Wad of Putty to copy the Cyan Key and obtain the  Key Mould, then use  Molten Plastic to craft the Plastic Cyan Key.

##### **The Escape**

* Place your  Bed Dummy in your bed and check in at last roll call on 21:00.
* At the end of roll call, wear either  Guard Outfit or Infirmary Outfit, then head north and hide between the shower and guard quarters. Wait until 23:00, then sneak behind the fence with the Plastic Cyan Key.
* Start digging under the fence using your  Sturdy Shovel and run to the other side. Be careful since guards may walk pass that area and spot the tunnel entrance on the ground.
* Escape!

## Videos

**It's A Long Shot Guides**

**Wind Up Merchant Guide**

**Perimeter Breakout Guides**

## Trivia

This is the only prison in the second game to feature a unique routine, which is the Show time.