Sharkweir

Siege of Sharkweir, 999 2E.

**Sharkweir** was the fourth city of the Kingdom of Noxia, and acted as a vital trading hub between the Kingdom of Noxia and the Mountain Dwarves of the Five Axe Republic. At its height, before the Siege of Sharkweir, it had an estimated population of over 15,000.

## Description

Built on a crossroad between Noxia and Lichendeep, near the mouth of a river leading into the Inner Sea, the city was fairly easy to spot from a distance. Due to being built across both sides of a river, a being a trading hub, Sharkweir was known for its mixed population of farmers, sailors, traders, and artisans, in addition to having an above average population of Mountain Dwarves.

Like every town and city in the Kingdom of Noxia, Sharkweir had two units of guards. The Royal Guards were there to protect the Duke, whilst the Sharkwatch were considered the day-to-day city watch. Sharkweir was divided into 8 districts: Boneyard, Copper Bank, Red Docks, Southrise Quarter, Spicewell, Sunrise Quarter, Sunset Quarter, Union Quarter.

### Boneyard

The Boneyard was the largest residential district in Sharkweir, and got its name for the various catacombs, cemeteries, and graveyards in the district.

### Copper Bank

The Copper Bank was the latest expansion to the city, and was considered more a shanty town or slum. Most of the working class citizens of Sharkweir lived here. The district got its name due to how poor it was, with most people living off of copper coins.

### Red Docks

The Red Docks was the trade district of Sharkweir, and getting its name from the high volume of Red Lilys that passed through the river.

* **Gladiator Arena:** A legalized fighting arena that hosted regular championships for up-and-coming gladiators to partake in a chance at glory and riches.
* **The Adventurers League:** The headquarters of a monster hunter guild. It was rare to find for than the guild leader and the administrative staff here.

### Southrise Quarter

A district on the edge of the city, it was where most of the local businesses and artisans owned stores, due to the foot traffic.

### Spicewell

The upper class district, full of large manor houses and the Duke's Manor.

* **Goldborne Bank:** One of a series of banks operated by the Goldborne Banking, known for its state-of-the-art vault and expensive marble interior.

### Sunrise Quarter

A middle-class district with lots of taverns and local businesses.

### Sunset Quarter

A middle-class housing district on the western side of the city, outside the walls.

### Union Quarter

Working-class housing with lots of farm land and fishermen.

## Society

### Demographics

Sharkweir was considered a small city with a population of 15,273 as of 998 2E. Like most places within the Kingdom of Noxia, Humans represent the largest portion of the population (75%), with Dwarves (5%), and various other races making up the remaining (20%).

### Notable People

##### Campaign One: Silvered Fates

* Dralos Grimwood: Former warlock of Savras, turned Deathlock Wight.

## History

Founded in 727 2E to serve as a trading post and secure the crossroad.

In 1003 2E, was besieged by rogue Soul-Bound.

Main article: Siege of Sharkweir