recursal/Fanatic-Fandom huggingface dataset:
Qunsalworth

Qunsalworth is a retired member of the monster hunter guild and the mother figure of John Smith

## Description

A red dragonborn who wears red armour with small spear heads on the front. She has her left ear prised and has long flowing crimson hair

## History

As a member of the monster hunter guild Qunsalworth she has achieved many things. From being slayer the of Beast of the East to being the one who brought down Slav-lear Glutin. However after many years of service she retired from the Guild after finding John Smith and adopting him. She tought John the way of the blade but when he displayed excellent social skills she taught him to utilise them skills and become a politician

## Relationships

### John Smith

Seeing him as somewhat of a son she is the mother figure of John and is the only reason he is still alive
Geo Daehan

**Geo** (pronounced: /dʒiː.əʊ-/) is an In-eo skill user and a member of TBT. He is a player character played by Hung03.

Geo was raised by his mother figure in the north east of Sujung Seom, and is part of the tropical In-eo subspecies. Geo left Sujung due to a curse that was given to him.

## Description

Geo is an In-eo around 4 foot 6 (5ft2 if when tailafied) he has a relatively muscular body for his size pale skin, across his body are random black scales and two tattoos, one on each arm, his long sea green hair flows up dramatically. Geo is 21 years of age

### Statical Description

 alignment
 gender
 size

## Biography

Geo was once a timid young man as he lived in a rough part of Sujung suburbia but as he age he learned the great talent of not giving a fuck. As an adult he is quite a brash person and can be relatively hard to get along with, as he discriminates against bipedal creatures.

## History

Before Geo turned 9 his memory is week at best. He was enrolled in the Deep Sea Academy, the DSA, where he was known as the Blacktail Bookworm for the years of his education he spent in the library. He chooses to spiralise in aquatic ruins and the history of the world.

As he was approaching the end of this education at the DSA Geo decided to follow an old tradition of DSA students, one where you get your favriate teacher a gift. So he ventured up onto the land to the Seruleean Cave. The Seruleean Cave is rumed to hold many great items and artefacts and Geo was sure he could find something for his teacher. As he walked into the cave he was met with piles of items from gold, to armour, tridents and headbands. He walked over to one of the head bands and picked it up. He knew this headband from the way it looked, it was a Headband of Intellect.

As he was checking over the Headband he hurried the found of foot steps. He started to make his way out of the cave. He herd someone yell out and the sound a item hitting the floor and then a sharp pain in right leg as a trident clipped his right the thigh.

He got out of the cave and after checking that he wasn't being followed, Geo took a moment to breath and realised he had never ran with his feet before. But he had made it out and headed back into the sea. He walked into the sea expecting to sea expecting the familiar feeling of his fish tail to wash over him. But it didn't

## Character Information

Geo uses skills and has a wide knowledge of history both under the water and above it.
Locations in the Book of Towers

entrance to the tower of X: ancient nemract. Location of the tower of X, a point outside of most reality bound by most the laws of this universe in a place a forgetton yet all too important god is trapped.

entrance to the tower of the C (real name XXXXX XX X) the forbidden lands where an ancient beast lives trapped by 16 guardians yet there is more then meets the eyes

tower of s ??? (deto has already been told of this place but yet to realise its a tower muhahahahaha)

tower locations
 The tower of the C/ ???
 the tower of S
Goyang-i kaes

Goyang-i Kaes the half tabaxi and is the light mage of the Dark eclipse adventuring party,

## Character Information

### Connections

Dark Eclips:Klynn Onyx, Jin Sekai, Calan, Dain Ironfoot

## Status

### DeathReason

Killed by Klyn Onix while out of control in Kitsuna Mode

## Description

Goyang is a Human, formally half tabaxi and is 6 feet tall.

As a tabaxi he was covered in black and white fur and worse a fabulous hat. He still wears the hat at a human

## Relationships

### Cho Sakai

Goyang and Cho were a cupple, soon to be ingaged, before Cho was killed by the False Hydra. After she was revived she ask Goyang if he would get back with him and he declned
Kreacja

Kreacja is a Ice creation / Dark creation Ice god Dark god spell

## Effect

Once you have inscribed the magic circle you must spend 8 hours in meditation to activate the spell and create a person of any playable race made of Pure magic. Once that 8 hours is over you may choice one of 3 classes
Fighter - Will serve you and your every combat wish (1300 points)
Lover - Will love you till the end of your life (300 points)
Guardian - Will follow one set task that involves defending something (1300 points)
You may create a character sheet using the amount of skill listed in the type of person

## Table

Dark god
Fighter - Will serve you and your every combat wish (1300 points)
Lover - Will love you till the end of your life (300 points)
Guardian - Will follow one set task that involves defending something (1300 points)
You may create a character sheet using the amount of skill listed in the type of person
\*Kreacja, i create a [choisen class] of my creation
\*\* A item of at least 25,000 gp
Main Timeline

From the earliest days to the present age, the history of the E-moregar is exciting and riddled with twists and turns. Take a trip into the past, whether it's before or after The Parting.

## Major Events

These significant, world-wide events had a major impact on E-moregar and form part of common knowledge throughout.

*Main Article: Major Events*

### Before the creation of the Moons

* Creation of Aku, the White Moon
* Creation of Janus the Blue Moon
* The first Tsuki Defenestration

## Conflicts

Theses are conflicts in the world. From wars between nations to powerfull factions

*Main Article: Conflict*
Half-elf

## Appearance

To humans, half-elves look like elves, and to elves, they look human.

## Features

* Ability Score Increase. Your Charisma score increases by 2, and two other ability scores of your choice each increase by 1.
* Age. Half-elves age at much the same rate as humans, reaching adulthood at the age of 20. They live much longer than humans, however, often exceeding 180 years. Min age 180. Max hp 100
* Alignment. Half-elves share the chaotic bent of their elven heritage. They both value personal freedom and creative expression, demonstrating neither love of leaders nor desire for followers. They chafe at rules, resent others' demands, and sometimes prove unreliable, or at least unpredictable. They are good and evil in equal numbers, a trait they share with their human parents.
* Size. Half-elves are more or less the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
* Speed. Your base walking speed is 30 feet.
* Darkvision. Thanks to your elven heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
* Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
* Languages. You can read, speak, and write Common, Elven, and one language of your choice.
* Skill Versatility. You gain proficiency in two skills of your choice.
Races

Races in E-moregar are broken down into 2 category's Humans and Monsters

## Humans

Humans references to all races that are seen as civilised by humans,

*Main article : Human Races*

## Monsters

*Main article : Monster Races*

Monsters are broken down into the following ranks

### True

Any creature that is Ascended can ascend to this rank if they are above level 8000 and have the required power

True creatures are mear steps away from becoming Minor Deities.

### Ascended

Creatures that are Lords can achieve this rank rank by haveing an adequate amount of power and being level 6000

### Lord

Lords are creatures above level 4000 and are broken down into the following three ranks

### Catastrophe Rank

The creatures of this rank have a kind of threat that no single nation could handle. It would require international cooperation to give the human race even a chance at survival.

### Disaster Rank

Small nations would have no chance against such a threat, and a larger one would need to expend all its resources to handle it.

### Calamity Rank

A threat that could topple a country's government

### Hazard Rank

A threat that could potentially cause widespread damage to a single town or region.

### Standard Rank

This is the normal power of a creature broken down into S, A, B, C, D
Malediction Magic

Malediction Magic is a newer form of spells that are cast by constantly chanting the same incantation for the duration of spell

## Rules

You may start chanting a spell on your turn using 2 actions. On your following turns you must keep chanting with 2 actions to keep using the spell and pay the Turnly mana cost. When you are chanting a spell and take damage you must make a DC 14 + the damage you have taken (max of 18) constitution save to keep chanting the spell

## List of spells

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey. You can specify a simple and general course of action, such as “Attack that creature,” “Run over there,” or “Fetch that object.” If the creature completes the order and doesn't receive further direction from you, it defends and preserves itself to the best of its ability.
You can use your action to take total and precise control of the target. Until the end of your next turn, the creature takes only the actions you choose and doesn't do anything that you don't allow it to do. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well.
Guppy

Guppy is the god of reincarnation

## Abilities

Guppy controls reincarnation and therefore has domains in Life and Death. He gave the Half Tabaxi of Gilaless a Luxion beacon to allow them to reincarnate 9 times.

## Possessions

### Luxion beacon

The luxion beacon is a cannonball-sized dodecahedron has golden handles on two sides, and emits a dull undulating grey glow

## Gallery

**Guppy**, Sana Daedi and Callen form Detofox's tiktok
Infernal Beelzebub Anarchia Cruul de Apokalypsi, the Opposite of Divine, Prince of Suffering and Torment, Master of all Sin, Conqueror of the Underworld, and King of all Demonkind

Infernal Beelzebub Anarchia Cruul de Apokalypsi, the Opposite of Divine, Prince of Suffering and Torment, Master of all Sin, Conqueror of the Underworld, and King of all Demonkind, otherwise know as Bubi, is a follower of Guppy and a warlock of Asmodeus

## Character Information

### Name

Infernal Beelzebub Anarchia Cruul de Apokalypsi, the Opposite of Divine, Prince of Suffering and Torment, Master of all Sin, Conqueror of the Underworld, and King of all Demonkind

### Character Titles

Infernal Beelzebub, Anarchia Cruul de Apokalypsi, the Opposite of Divine, Prince of Suffering and Torment, Master of all Sin, Conqueror of the Underworld, King of all Demonkind

### Age

"Old enough to steal your mother's heart"

## Description

Bubi is an archdemon, has three eyes and can switch between a mascot and humanoid form. In his humanoid form, he is a regal Tsundere, but has a tendency to be sweet at times. He has a deep, calm voice that can be gentle from time to time, but is usually commanding, friendly, and stern.

## Character Information

Infernal Beelzebub Anarchia Cruul de Apokalypsi, the Opposite of Divine, Prince of Suffering and Torment, Master of all Sin, Conqueror of the Underworld, and King of all Demonkind has the power of a level 15 Hexblade Deities mage
Gezo Freeward

Gezo Freeward is a Leonin from The Grand House of Freeward and is currently completing his Malaga, a journey that he needs to complet to become the next head of the Freeward house.

## Description

Gezo is a white furred lion with braided hair and wears large silver and golden armour. The armor is enchanted so it only weighs the same amount as leather armour.

## Biography

Gezo is proud and posh even by Leonin standards. He cares deeply about his house and the possible shame he could bring down on it. He would never fight in a bar or in the street but if at the right place and the right time he is a powerful foe to be reckoned with.

## History

Since the age of 4 Gezo has been training for his Malaga, a journey that his farther completed and his mother before him. On his Malaga he must complete 3 goals, one being set by him, another by his farther and the third being one that every Freeward must complete:

1. Master his Arcane magic in connection with his blade
2. Find a powerful sword that he will be able to use for the rest of his life
3. Find the member of the Looseward house that is currently on there Malaga and defeat them in one on one combat

## Character Information

Gezo uses a variaty of Elemental Arcane magics along side the sword: Venuzdonoa, the Abolisher of Reason. He also has acsses to the Origin magic spell, Delsgade allowing him to use the swords Seal Released form.

### Cog 1

Gezo first casts the Fire Graduate, Hell spell "Hell Fire" and channels that power around his body and his the blade of the sword its self. This form lasts for 18 seconds (3 rounds) and gains a +3 to casting his fire magic and all damage done by Venuzdonoa is dubbed.

### Notable Items

* Venuzdonoa, the Abolisher of Reason
* Freeward armour

## Quotations

"the weight is terrible" - talking about Venuzdonoa

## Trivia

* Gezo's Cog ability's are named that way because he doesn't have the imagination to come up with a cool name for the state
	+ In reality they are a reference to Luffys Gears from One Piece
* His Malaga takes inspiration from Keyleth's Aramenté from Critical Role
Rules on Preparing everything

Preparing is the act of being ready to use a skill or spell and having it fresh in your mind. However this does not mean that you have to have a spell or skill prepared to use it. However if you dont have it prepared theses penalty's are put in place.

## Arcane spell

If you cast an arcane spell that you do not have prepared, when you roll mana cost treat the cost as a Nat 1

The amount of Arcane spell you can have prepared is your (Con mod + Int mod + Chr mod)

## All skills

If you use a skill that you do not have prepared, you can't. Skills that are not prepared, you can not use. However not all skills need preparing

The amount of skills you can prepare is your Con score + Int mod X 2

## Devine spells

Devine spells that you have not prepared, you can cast but with double the mana cost

You can prepare up to your Class level x 2 amount of spells. Level 1 spells do not need to be prepped
Infestation

Casting Time: 1 action

Range: 30 feet

Components: V, S, M (a living flea)

Duration: Instantaneous

You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn't move.
Rings of Enochian

The rings of Enochian where created by the Minor deities Enochian to give to her 4 generals

## Ring of the Beast

This ring has a wolf head on it and is a golden band. It was give to Sana before she knew if she was a general.

### Beast Tail Mode

By unleashing the power locked in the Ring of the Beast the user grown magical fer whitch protects them from magic attacks by raising there pac by 3 for the duration. It also dubbles there manna for the duration of this form and cuts any mana spent in half. This form can be held for 30 seconds (5 rounds). Once this effect has been used it can not be used till a short or long rest

## Ring of the Angel

### Angel Wing Mode

By releasing the power in the ring you grow white wings whitch give you 40 ft flying speed. Your mana spent is also cut in half. This state lasts for 30 seconds (5 rounds). Once this effect has been used it can not be used till a short or long rest
Mana Method

## Description

The user forms runes out of natural mana and arranges them to form instructions for their magic to follow, such as "pursue the target" or "grow bigger". These arrangements can be applied directly to a spell or be formed into a larger magic circle. Simple instructions only require simple arrangements, but larger, more complex designs can create more powerful spells and effects.

Mages of the Fifth Stage and below are too weak to form the runes properly, and only mages of the Third Stage or higher are skilled enough to use the technique in combat scenarios.

### True Magic

At its peak, Mana Method focuses the mana of nature and generates the real element, known as **True Magic**. For example, Lightning Magic becomes True Lightning Magic and generates real lightning. Because it utilizes the vast amount of mana in nature, the strength of the resulting spell is far beyond what the mage would be able to produce by themselves

## Effects

When you use Mana Method with a spell that does not require it you can attach one of theses effects

* Trap - When attached you can "place" a spell with in range of the spells casting. Then if a creature comes with in range of the spell you can trigger it to activate
* Selective - When you cast a spell with a area range you can tell it not to hit ceren creatures

When you use Mana Method your mana roll has -1 modifier

## Spells

*To see all of the Mana Method Spells see this page: Category: Mana Method Spells*

## Users

*To see all of the Mana Method Users see this page: Category: Mana Method Users*
Light Arcane spell list

Light magic focuses on support and dealing damage in special ways

## Dunamancy

Dunamis is "the primal magical energy of potentiality and actuality, an anticipatory arcane force that helps shape the multiverse and might very well be what holds its elements together, like an infinite web of unseen tethers. ... Those who study to control and tap into this near-invisible power can subtly bend the flow of time and space by controlling the forces of localized gravity, peering into possibly timelines to shift fate in their favor, and scattering the potential energy of their enemies to rob them of their potency.

## Orb

orb magic is the creation use and application of pure mana to create orbs that can be used in varies ways

## Candle

The candle spells are a set of 4 spells that focus on buffing you and your allies

## Angel

Angle magic focuses on empowering your friends to make them stronger
Regular Slime

## Features

***Ability Score Increase.*** Your Constitution score increases by 2 and your Dexterity increases by 1.

***Age.*** Slimes are considered mature at 25 and can live well into their 150s. Max 100. Mini age 130

***Alignment.*** Slimes are mostly chaotic neutral, or chaotic good, but some have grown evil.

***Size.*** Slimes are usually anywhere between 1 and a half foot tall to just over 3 feet. Your size is Small.

***Speed.*** Your base walking speed is 25 feet. You have a climb speed of 10 feet.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Alchemist's Glow.*** As an action, you can make yourself the color of your skin. This provides you with 10 feet of bright light, and 10 feet of dim light in all directions. This trait produces no light while in magical darkness.

***Acid Splash.*** You can fire a ball of acid at an enemy 25 feet away from you. This deals 1d6 acid damage on a hit, on a miss the target is poisoned for 1d4 rounds.

***Languages.*** You can read, write and speak Common and one other language of your choice.
Light Familiar

## Spell

Light Familiar is a Light Advanced Summon spell.

## Effect

The cast Summons a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel, The familiar has its own iniative and has 2 actions per turn. Its actions are:

Teleport: it can instently move up to 30 feet

Heal: It can heal the closed allie, if tie then the caster picks

## Table

Teleport: it can instently move up to 30 feet
Heal: It can heal the closed allie, if tie then the caster picks
Ryoiki Tenkai

Ryoiki Tenkai is a Sacrilege, Beginner Dark spell.

## Effect

As the core spell of the Sacrilege Archetype, it is the most researched and developed of the list. It is also known and used by every Sacrilege Archetype Practitioner in known existence. However, it was first created by a mage known only by his nickname, Infinity. He taught other the *Ryoiki Tenkai* but was always the master of it. To this day he is known to be the ultimate cast of it.

*Ryoiki Tenkai* can not be used in conjunction with mana zone and ultimate magic. It is believed that this is because of the difference between standard Dark Mana and Sacrilege Mana being too great.

Each caster’s *Ryoiki Tenkai* is different and no two are ever the same. Even identical twins would have slight differences to their *Ryoiki Tenkai.*

Once the spell ends the caster gains a level of Exhaustion

*At higher ranks: The level of Exhaustion is increased by one per rank. The increases to cast rolls is increased by 1 per rank as well*

## Table

Once the spell ends the caster gains a level of Exhaustion
*At higher ranks: The level of Exhaustion given for ill will is increased by one per rank. The increases to cast rolls is increased by 1 per rank as well*
Sanctuary

Sanctuary is a Ice Ice Beginner spell

## Effect

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't proTect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

## Table

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.
Hallucination

Hallucination is a Curse Advanced Dark spell

## Effect

Choose a creature within range that has a 'Cursed Mark'; the creature must make an intelligence save or they Hallucinate. Choose one from the following:

- Surrounded: they believe they are surrounded by enemies. Targets of this effect are give the fwinwfi effect

- Bugs: they feel like bugs are crawling under their skin. Targets of this effect are give the fwinwfi effect

- Flare: they hallucinate that the sun is 10x brighter than it is. Targets of this effect are give the blinded effect and are knocked prone

- Mutation: they perceive themselves as a mutated version of themselves, and become feral. Targets of this effect will attack any creature with in 10 feet of them useing only there teeth and hands, not caring if they are friend or foe

- Peace: they believe they are in a calm and relaxing area. No damage can snap them out of this. Targets of this effect are give the fwinwfi effect

- Ocean: they believe that they are drowning underwater, and cannot reach the surface. Targets of this effect are give the fwinwfi effect

- Parasite: they believe there is a parasite insider of their head, crawling around and can feel its movements. Targets of this effect are give the fwinwfi effect

*At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.*

## Table

- Surrounded: they believe they are surrounded by enemies
- Bugs: they feel like bugs are crawling under their skin
- Flare: they hallucinate that the sun is 10x brighter than it is
- Mutation: they perceive themselves as a mutated version of themselves, and become feral
- Peace: they believe they are in a calm and relaxing area. No damage can snap them out of this
- Ocean: they believe that they are drowning underwater, and cannot reach the surface.
- Parasite: they believe there is a parasite insider of their head, crawling around and can feel its movements.
At higher ranks: the curse remains for a minute longer per rank up to teacher. At teacher up to god, the length increases by an hour, although concentration becomes 3 when upholding 2 curses or more.
Rogues of the Cobra

The Rogues of the Cobra are an allance made by High Assault and Blackbow factions in an effort to work together to achieve there joint goals

## History

THe Rogues of the Cobra were first formed when the leaders of High Assault and Blackbow put together a team to conduct a raid on a Retaliation of the Lamb safe house were they believed a high ranking Aasimar member of the Retaliation was hiding, named Nolgan. They stormed the safe house and killed everyone inside however Nolgan got away throw teleportation magic. The group was kept running to hunt Nolgan down
Skill point system for level 2000 to 3000

The skill is point system is similar to leveling up or skill trees in video games. You use them to buy new skills, magic or arts. You also use them to upgrade classes and arts

## How to gain skill points

There is one main way to gain skill points

* Through the DM's Discretion

## Skills

### Skill costs

 C Skill
 B Skill
 A Skill
 S Skill

### Skills requirements

You must buy all skills from the previous level, to unlock the new capacity for each skill, such as you need to buy 4 D ranks to get 8, and you need to have 3 C ranks and 16 D ranks, to buy 6 C and 20 D, so on and so forth.

## Increase inability scores

You gain one point to put in a ability score for every 125 point

## Extra Arcane Prepared Spell

 8
 9
 10
 11
 12

## New spells for a grimoire

A grimoire can hold up to 30 spells. As you increse the amount of spells in your grimoire you are able to buy higher rank spells

## Misk Magic

Depending on your level depends on what resistances and barrier magic you can take
Holy Berserk

Holy Berserk is a Pure Light Graduate spell

## Effect

*May the holy light protect you and make the world pay for its insolence.*

Your physical damage is doubled and you add 5 to both acs, you cannot cast spells during this time but you can be affected by any spells previously cast.

*At higher ranks: you can increase the duration by 12 seconds per rank*

## Table

*At higher ranks: you can increase the duration by 12 seconds per rank*
Fire Armor

Fire Armor is a Fire, Fire Beginner spell

## Effect

Using surrounding fire, you mold it around your body as it embraces you, offering increased protection. You gain one point of ac to eather your pac or mac

*At higher ranks: One exstra point per rank, teacher and above require consontration and the duration increses by 12 seconds per rank*

## Table

At higher ranks: One exstra point per rank, teacher and above require consontration and the duration increses by 12 seconds per rank
Right of passage

***Right of passage*** is a 3rd-level Illusion spell

## **Description**

When you cast this spell, choose a seal, contract, badge or other form of identifying document. If the document is forged, ability checks to identify it as fake are made with disadvantage. If the document is official, add an additional clause or liberty the document grants. Readers must succeed on an intelligence saving throw or accept the addition as part of the document

Divination spells work on theses contracts

## Trivia

Taken from

https://www.youtube.com/watch?v=mIrVdbLYcxk&list=TLPQMDgxMTIwMjFcWeKDcatSDg&index=2&ab\_channel=Runesmith
Flower Blade, Glimmer

## History

The Flower Blade Glimmer was used in a war long before The Parting during the first rise of Arcane magic

It was eventually found and used by Goyang-i kaes

## Features

*Shortsword, Requires Attument*

When attacking with this weapion you have +3 to hit

*Armament Full Control Effects*

*Lightspeed.* Useing this sword the user can attack 3 times as one action.
Klyn Onyx/Chronology

## Campaign One

### War with Morik Stormhand

Morik Stormhand was a powerfull Litch who also specialised in the Shadow Extraction arcatype of arcane magic. When Morik threatened the leader of the Thyrakstydian Empire, Empress Violette Koil Thyrakstydian, with enslavement Klyn came to the Empires aid defending it from Morik. The war the insued lasted for 3 years, desamating the population of the Empire and its land. However Klyn emerged victorious and took Morik's phylactery to be used in his staff and his soul as a Shadow Solider. It was in this battle that Klyn's loved Aboeleth shadow solider, Steve, fell.

In reward for this service to the Empire he was given the rank of Milatery Advisor in the empire and was offered Empress Violette Koil Thyrakstydian's hand in marriage. He declined the offer in aid of becoming stronger but telling her he hopes she will wait for him.

### Slaying of Arcturia

During this battle Klyn's Giant Vulture, Bert, died to Arcturia's finger of death spell and the Purple Worm, Pete, was crushed by a cave in caused by Arcturia

### Battle of Nivardom

Where Niv-Mizzet was killed and risen. In this battle 2 of the 3 Frost Giant soldiers Klyn had risen during this days with Dark eclipse were killed leaving only Joel alive
Yggdrasil

Yggdrasil is a World Tree Magic Ice King spell

## Effect

If the user haven't moved in 4 turns you can activate this spell and the caster will take no damage. All allies with in range heal 2d6 at the start of there turns but the cast will be sent to 1 hp if the spell ends. While in this state you are incapacitated and paralysed how ever can still move. The spell ends if the caster moves
Shadow monarch

## Perquisites

* Have at least 4 shadow solders
* Be teacher in dark magic

#### Shadow solder storage

Useing this feature you can store shadow solgers in the space between the overworld and Shadowfall. In this space your solders can live, train and store there equitment. The amount of solders you can keep there is listed on the table

#### Commander

Your shadow solders are now givven a role by there summonier. The roles each give a diffrent set of powers that improve the higher the shadow monarch class level gets.

*Note: all stat boniuses are capped at 30*

#### Spell expertise

All shadow extraction spells do not need to be prepped and when you roll mana cost for them the roll is treated as a 6

At 12 level when casting a shadow extraction spell; once per short rest you have advantage on the roll

At 15th level when casting a shadow exstaction spell; Thise per short rest you have advantage on the roll

#### Pack tactics

All your solders have the pack tactics skill

#### C Rank skill

All of your shadow solders gain a C rank skill from this list

* Silent brain
* Size manipulation
* Sword creation
* Improved Initiative

#### True shadow

When you resarect a shadow and the shadow you all ready have they keep there skills and any other magic thay know

### Ver 2.

#### Shadow Monarch Level

You level for the Shadow Monarch class is as follows:

Total CR of all shadows / 15

#### Shadow Solder Extraction

You have have as many shadows extracted at once up to a total CR of 120

#### Spell expertise

All shadow extraction spells do not need to be prepped and when you roll mana cost for them the roll is treated as a 6

At 4th level when casting a shadow extraction spell; once per short rest you have advantage on the roll

#### Spell Bonius

At 5th level when casting a shadow extraction spell; You gain a bonus of your class level x2

### Ver 3.

#### Solider ranks

You gain the ability to rank certain soldiers to give them certain ability's that improve at levels 5 and 7

#### Bonus Proficiency

Starting at 3rd level you gain one proficiency's that's the same as your shadow soldiers that are currently summoned

#### Spell expertise

Starting at 4th level you gain advantage on Shadow Extraction Spells

#### Inescapable Destruction

Starting at 6th level, your ability to channel negative energy becomes more potent. Necrotic damage dealt by your arcane dark magic spells ignores resistance to necrotic damage.

#### **Monarch's Domain**

Once per short rest, you can unless a wave of darkness creating the Monarch's Domain. While in this domain, shadow soldiers belonging to its creator have advantage on a attack roles and casting roles. They also take half damage
The Parting

The parting was a cosmic event that started Erra 1. It was caused by a mutany by a small branch group of gods called, The Breakers

## Timeline

### Final War

The Final War was a group of 3 games seen over by The God of the Gods to determine who was going to be the winner of The Parting

### Devine Rules

After the parting a set of devine rules where put in place by the Elemental gods. Some are listed below

*Main Article: Devine Rules*

* A god must not interfere with there followers lives
	+ They may if they are giving there follower powers throw a sanctioned class ability
* A God and a mortal must never:
	+ Get married
	+ Have intermate relations

## Outcome

At the end of the parting The Breakers where defeated and each where even there own devine punishment
Half orc

## Appirance

#### Age

Half-orcs mature a little faster than humans, reaching adulthood around age 14. They age noticeably faster and rarely live longer than 75 years. Min age 75 max Hp 120

#### Size

Half-orcs are somewhat larger and bulkier than humans, and they range from 5 to well over 6 feet tall. Your size is Medium.

#### Darkvision

Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

#### Menacing

You gain proficiency in the Intimidation skill.

#### Relentless Endurance

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.

#### Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

#### Languages

You can speak, read, and write Common and Orc. Orc is a harsh, grating language with hard consonants. It has no script of its own but is written in the Dwarvish script.
Material/effect table

## The table for material/effects of the base 25 metals.

This table is here to show a complete list of the base 25 materials, with there complete effect for weapons, armours and accessories. The mean price per pound is the mean value for the price of a pound of metal in a bar form, the price of the metal actually in a range of 10% each side of this price unless its "cheap" then the range is discounted to 60% to 75% of that number. These prices per pound are only a guideline for a 1 lbs bar the calculation for the price of a mundane object is calculated on the sheet when making the item or generating it.

The discount range (if cheap) is 69% to 100% the normal price.
Ice Arcane spell list

Ice magic speclises in support magic

## Ice

Ice magic creates and uses ice to achieve its goals

## Ice healing

Theses spells use ice to heal your targets

 Ice Advanced

## Ice creation

By useing ice magic you can create other simi-liveing creatures

Dark god
\*Kreacja, i create a [choisen class] of my creation
\*\* A item of at least 25,000 gp

## Water

Water spells use the creation and manipulation of water to achieve various effects

## Mercury

This magic allows the user to generate and manipulate mercury
Half-fox

## Appearance

Half-kitsune are able to retain physical features from both of their parents, like skin or hair color, although certain dominant characteristics are obvious. Most prominent are the tail and the fox ears that replace the human ears. Those features come in many colors and sizes found in foxes from different ecosystems around the world. A half-fox might be born without a tail or without their fox ears, but never without one or the other. Due to their showing features they are often called "fox ears" or "fox tail" by other pure humans.

## Features

* A humanoid race with fox ears, fox tail, both or more anthropomorphic features of a fox.
* Ability Score Increase. Your Constitution scores are increased by 1.
* Age. They mature in their late teens and live about 160 to 200 years. Max hp 100
* Alignment. Half-kitsune can either be strongly chaotic or lawful, but tend to be more neutral and opportunistic in developed societies.
* Size. Your height is a little lower than humans, ranging from 4 feet to 5' 10". Your weight is between 80 and 140 pounds. Your size is Medium.
* Speed. Your base walking speed is 30 feet.
* Languages. You can speak, read, and write Common and Sylvan.
* Darkvision. Thanks to your fox heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
* Skill Versatility. You gain proficiency in two skills of your choice.
* Fey Ancestry. You have advantage on saving throws against being Charmed, and magic can’t put you to sleep.
Language

In E-moregar, there are many different languages, mainly determined by Races and geographic. Accent do differ between locations.

## Common Languages

Common, or in real word languages English, is the most common language spoken over E-moregar. The script can be directly translated into English however there are symbols that contain a block of meaning, similar to Kanji.

It is broken down into 4 differing types:

## Beast Languages

Beast is a widen term for races that are not common. Each have a slight difference depended on what continent its being spoken on. Some even share scripts with others or common

## Exotic Languages

Exotic Languages are normaly spoken in diffrent realms or where created to hid from people who speek common and beat languages

### Undercommon

Undercommon was a trade language spoken by the majority of intelligent races native to the Underdark. It was spoken with only the hands as to not attract monster that could easyly wipe out its speekers
Oborogasumi

Oborogasumi is a staff created by Shay as his right of passage to become a wizard

## Features

***Wonderous item, Staff, Requires attunement (by someone who has king rank in Fire Magic)***

While attuned to this staff the user gains the following effects:

* *Mana regeneration*. At every even initiative order the user of this staff regains 2d6+2 mana
* *Dragons Flame.* When a arcane fire magic spell is cast by the user attuned to this staff the cast roll can not fail

*Charges.* Oborogasumi has 12 charges. Theses charges restore at dawn or the end of a long rest.

The charges can be used to cast the following spells at Master rank with a cast roll of 18:

*Commands.* If the user speaks the attached command word the staff will do the attached effect. The command words can only be spoken once per day.

If the users name is Shay, or they were given the staff by Shay, they also gain the following effects while attuned

* *Regeneration.* At the start of every turn roll a d6. On a 6 the user of the staff regains 4d8 hit points
Torm

**Torm** is the god of duty, loyalty, righteousness, obedience and law. The symbol of the **Loyal Fury**, a right-hand gauntlet held upright with palm forward, was known as the Hand Resolute among his followers. It symbolized not only that Torm was the good right hand of Tyr, representing the God of Justice's missing sword hand, but also the principle of forebearance, that the true and just had to pause and consider their actions first so as to ensure their intent would uphold the chivalric ideals Torm exemplified.

## Description

Torm could appear as a 12 feet (3.7 meters) tall man in ancient, helmless plate mail stained dusky purple. Sometimes his form was that of a blond, handsome young man, while at others he was an aging warrior with grey-white hair, though he often shapeshifted into a lion-headed man when entering combat. No matter his form, he seemed stern in voice and manner, with dauntless courage set in his square jaw and righteous light flashing from his striking, deep blue eyes.

## Personality

Torm's apparent demeanor seemed slightly different based on his current persona. In his younger form he had incredible charisma and self-confidence combined with quiet enthusiasm, while his older one seemed to have endured uncountable evils without being broken. In any case he was possessed of an eternal calm, and all his avatars were completely fearless.

## Relationships

Torm greatly revered Tyr, seeing him as his spiritual father. He was also a staunch ally of Ilmater.

## History

The origins of Torm were a mystery, although it was known he was once a mortal hero during the time of the fall of Netheril, who eventually became a demigod.
Half Tabaxi

## Appearance

Half-Tabaxi are a result of contact between Humans and Tabaxi. They appear mostly Human, with a few cat-like traits, such as ears, tails, and fangs. Half-Tabaxi are often subject to a lot of discrimination, and haven’t had a chance to form their own society or culture due to their sparse population.

## Features

* Ability Score Increase. Your Dexterity score increases by 1
* Age. Half-Tabaxi age at about the same rate as Humans. Max hp 75
* Alignment. Half-Tabaxi tend towards chaos similarly to Tabaxi, but have no strong tendency towards good or evil.
* Size. Half-Tabaxi are very similar in size to Humans, if not a bit slimmer. Your size is Medium
* Speed. Your base walking speed is 30 feet.
* Languages. You can speak, read, and write Common and one other language of your choice.
Geoffrey Boulderdown

Geoffrey Boulderdown is a 62 year old male half-elf armorer.

## Description

He has short, straight, red hair and green eyes. He has rugged silver skin. He stands 174cm (5'8") tall and has a lean build. He has a square, forgettable face with a very long spotty beard. He has a piercing on his left eyebrow.

## Biography

He proudly worships Chautea the Great Mother. He uses sarcasm and insults commonly. He is very talkative. He likes to know how things work. He collects teeth from diffrent beasts.

## History

Geoffrey was known at The Information Guild for being a tinkerer and having a special interest into prosthetic limbs
Rui's Web

Rui's Web is a Dark Teacher Shadow spell.

## Effect

This spell summons thin, razor sharp 'web's' that attach to surfaces and piece through flesh and bone. The target and try and escape the webs however most tragets will find them selves trapped in the webs.

## History

Rui's web was a spell created and utilised by Klyn Onyx in his many battles over his time in Erra 0

## Components

The spell requires verbal components to cast
Shadow

Shadow is a Star Elf a type of fay from Feywild. He was created by the dark emotions from the destruction of Eclipse.

## Biography

Shadow was born at a yet unknown point during the Era of the first elves, dating back 1000 years before Erra 1. He is an ancient Startouch Elf and an Archmage, who has a complicated relationship with humanity, elves, and dragons.

## History

Little is known about Shadow's  early life. He was able to master the magic of all 4 Elemental magic and Maladiction magic, and he possessed the "Shadow Slime Suit" a magical suit made out of slime that unlocks a great power inside of the wearor.

## Character Information

Shadow has uses of all 4 elemental magic with his specalty being Dark magic. He has also mastared Malediction Magic and can combine it with his Dark magic

### Notable T**echniques**

* I am Atomic
	+ His signature technique is the result of all of his hard work in where he pours much of his power into his blade into a devastating strike that once struck against its target, he or she will disintegrate followed by an nuclear explosion that can shake the land to pieces and even affect space. The attack can also project a barrier ensuring anyone outside it would not be affected by the attack.
* Serious Dash
Wall of Hell Flames

Wall of Hell Flames is a Hell Fire Teacher spell

## Effect

You create a wall of fire on a solid surface within range. You can make the wall up to 60 feet long, 20 feet high, and 1 foot thick, or a ringed wall up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When the wall appears, each creature within its area must make a Dexterity saving throw. On a failed save, a creature takes fire damage, or half as much damage on a successful save.

One side of the wall, selected by you when you cast this spell, deals fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.

## Table

One side of the wall, selected by you when you cast this spell, deals fire damage to each creature that ends its turn within 10 feet of that side or inside the wall. A creature takes the same damage when it enters the wall for the first time on a turn or ends its turn there. The other side of the wall deals no damage.
Full Counter

Counter Vanish「カウンターバニッシュ, Kauntā Banisshu」: With his palm facing an incoming attack, Meliodas folds his thumb and little finger. He then, rather than reflecting "magic" attacks, completely disperses the attacks used against him.[4]

Revenge Counter「リベンジ・カウンター, Ribenji Kauntā」: Meliodas turns off his abilities so that he can take damage. After Meliodas has taken enough damage, he charges his blade with power and strikes his enemy with it. This is considered to be Meliodas' ultimate attack. When Meliodas used Revenge Counter against Hendrickson, Gowther stated that he had a survival chance of 0.2%. This ability is reminiscent of the Original Demon's power, Crisis.
Loss Timeline

The Loss Timeline is a alternate timeline from the standard timeline where the winning group of the parting was The Breakers.

## Main Changes

* The Breakers won the events of The Parting
	+ During theses events 3 out of the 4 members of Dark eclipse died, leaving only Goyang-i kaes the only one alive
		- Becuse of their deaths Callen try's to commit suicide. She succeeds but is revived as a Hollow One
	+ The 4 elemental gods where executed by The Breakers and the rest of the gods where locked away to be uses at the whim of The Breakers
* The Breakers put one god to rule over one continent and most mortals have been enslaved apart from the few that were chosen by The Breakers as there champions
* There is a small rebellion against The Breakers led by the Goddess Hestia and Bell. They were originally part of The Breakers but went told what would happen once they won
Great Sage

Great sage is a heartless and emotionless persionaty that is fully driven by logical computations

It will give ansures to any questions it can

Great sage can also manige 3 skills for 8 hours with a 12 hour cooldown

Great sage can also be givven full control of the body for 15 minuets where it will use everything to complete its given task. Cooldown is 1 day