Silahlar

**Weapons** are items used to kill mobs faster which can be found as loot or created through crafting. When a player left-clicks a mob no more than 3 blocks away, they will deal a level of damage based on what they are holding. There are currently only four items in *Minecraft* which are considered as proper weapons: Swords, Tridents, Bows and Crossbows(1.14). Axes can also be wielded as weapons (as can some other tools), but they are more considered as tools, and therefore they have detrimental side-effects when used as weapons. Also, some potions can be used as weapons.

## Weapon materials and efficiency

Swords can be crafted from five different materials. The sword materials, **from highest to lowest** attack strength/durability, are as follows:

1. Diamond
2. Iron
3. Cobblestone
4. Gold
5. Wood Planks

## Durability

Each material has a limited number of uses (referred to as the weapon's level of Durability), and each will deal a specific number of hearts damage (attack power). Better materials both mean more damage and higher durability, with the exception of gold, which has very low durability.

## Critical Hits

Critical hits can be dealt by Sprinting or Jumping and then landing a weapon strike on the target. They deal more damage than basic attacks which can be dealt by just left-clicking a player.

## Dealing damage

A Mobs' health is measured in "hearts", just like a player's.

This is a chart cross-referencing weapons with materials to find the amount of damage dealt. Notice the pattern.

As fists and arrows do not have a "material", their damage is constant.
Although Hoes are tools, they are not counted as weapons and have the same effect as fists (no durability loss and same damage).

Before Beta 1.5, fist and non-tool attacks did Dosya:Half a Heart.png damage. This was increased in Beta 1.5 to  damage, but it was then reverted in the Adventure Update. However, this was balanced somewhat with the addition of critical hits.

## Bows

*Main article: Bow*
Arrows provide ammunition for a bow, and they can either be crafted or found as a common drop from Skeletons. When fired, they will fly in a ballistic trajectory affected by Gravity and drag in air or Water traveling approximately 3 blocks when fired parallel to a flat plane with no charge, 2 blocks average with minimum charge 15 blocks average with medium charge, and 24 blocks average with maximum charge. Players can pick up previously-fired arrows that have stuck into a surface; however, if the arrow was shot by a creative player or by a bow with infinity, only players in creative can pick the arrow up. If a skeleton shot the arrow, then no player can pick it up.

## Tridents

*Main article: Trident*
Tridents are spear-like weapons that are stronger and more accurate than any weapons and were added to *Minecraft* 1.13. They are both ranged and melee weapons. Tridents are currently only obtainable in creative mode or in survival mode when a player kills a Drowned wielding one. They deal 4 hearts (4x
) of damage when thrown and 4.5 hearts (4.5x
) of damage in melee.

## Crossbows

*Main article: Crossbow*
Crossbows are bow-like weapons that have been added in the update 1.14 and do more damage than the bow. Arrows are ammunition for the crossbow, and can be loaded in the same way as a bow; however, a player can also right click to load an arrow in a crossbow. In order to shoot the arrow, a player needs to either hold the right mouse button or right click again. Crossbows can deal up to 5 hearts (5x
) of damage. Crossbows can also use Firework Rockets as ammo which will do area damage. To load a firework rocket, a player must have the firework rocket in their left hand and the crossbow in their right and either holding or right-clicking.

Pillagers, a mob added in 1.14, will use crossbows when attacking players or villagers, and may drop their crossbows as a rare drop.

## Tools as Weapons

Axes, Pickaxes and Shovels can be used as weapons. If a player is holding anything besides these three or a sword, a normal attack will deal 'fist' damage. However, the Durability of a tool will wear down at twice the rate if it is used as a weapon, with the rationale that it is not being used for its intended purpose.

## Weapons as Tools

Swords can break many blocks faster than punching them by hand, but each broken block wears down the durability of the sword at twice the rate, similar to when tools are used as weapons, as it is not being used for its intended purpose. The one exception is that the fastest way to break Web is too use a sword.