Phyrr Space

*Phyrr Space is a region of the galaxy shrouded in myth and legend. Riven with strange anomalies so intense that stellar travel in the region is extremely dangerous and requires the use of powerful psychics in order for ships to safely navigate its depths. Being nearly impossible to reach, Phyrr Space is only accessible via the Gods Eye Gate, a single treacherous but somewhat navigable warp gate through the many volatile, stellar disturbances that bar passage to the region from the rest of the galaxy. Within Phyrr Space awaits a truly vast expanse of interstellar wilderness containing hundreds of Star Spawn empires and numerous demonic infestations. There exist countless writhing entities, beasts of the limitless abyss, born there or forged there by technologies unspeakable. These ancient leviathans fall upon mortals like great predators, rending metal, flesh and soul apart with equal ease. Phyrr Space stands at the very frontiers of Human civilization, and only the strongest, most determined people can hope to survive.*

*Near Space starships take great risk when entering this region of the galaxy as it is known to be home to the infamous blood drinking warbands who prey on targets to feed their unholy appetites, as well as being frequented by merciless barbarian raiding fleets whom venture forth from the darkness to unleash their devastating fury on all in their path. However, despite all this, worse perils still stalk its radiant darkness. Drunk on slaughter, vast armies the likes of which the more civilized regions have never seen clash in monstrous battles with massive hordes of mutated abominations. Hundreds of temples dedicated to nightmarish Gods reek with the blood of countless screaming sacrifices, and the slave markets heave with flesh for sale. Life is meaningless and short lived in pitiless realm that is Phyrr Space. The blood of the dead stains the sands of a thousand worlds red every day in the most brutal, merciless and unforgiving battles the galaxy has ever known. A realm where the weak do not live long, and where living means a constant fight for survival and supremacy.*

*Humanity has made many attempts to cleanse Phyrr Space of the evils that lurk within, but all of these crusades have ended in failure. Only the bravest explorers and treasure seekers ignore the many dangers of Phyrr Space and venture into its depths. It is rare that any of these individuals will ever be seen again. Only those able to fight their way to freedom from slave-pits and horrific monsters may have a chance at returning home. Saturated with arcane powers that permeates all of its worlds, this region is permeated with strange energies of which slowly warps those mad enough, or desperate enough, to reside within. For this reason all of the peoples of Phyrr Space are affected to some extent by these arcane powers, causing their flesh to warp and mutate. The myriad peoples of Phyrr Space live in a place where demons are all too real, wars for survival are always near, and death is a constant companion. To be alive in Phyrr Space is to know that the galaxy is a hostile place and that a war for your very survival is always near.*

*They have endured conditions that no sane human would be able to survive with their sanity intact. Tales of being hunted by demons over ever changing terrain are common, and confrontations with one’s worst fears are frequent. Many worlds within this region are seen as sites of Holy Pilgrimage by the peoples of Phyrr Space. It is the ambition of many men and women of this dangerous realm to grow into a mighty warrior, and eventually to travel to these holy sites and submit themselves to the judgement of their gods. Those who survive on this path are changed forever, transformed into some of the mightiest warriors of all the galaxy and welcomed back into the fold of their people with spirited roars and bellowing song; for where better to seek glory than in a place that houses more monsters than men. The worlds within the realm of Phyrr Space are unique in comparison to those found elsewhere in the galaxy, and each planets environment is shaped by its inhabitants and the many Gods they venerate.*

*A deity who has become connected to its followers on a deeply spiritual level will follow them to whatever world they inhabit, warping these planets to resemble its nature. When a deity's followers claim a world, this deity uses its powers to reshape it into a form which pleases it. The terrible and yet beautiful realm of Phyrr Space is the result of containing the largest single concentration of Chaos Stars in the galaxy and the number of Star Spawn races living within its confines is not known. The vast majority of these peoples descend from countless billions of humans who settled the area millennia ago after the war with the demons. Over the course of centuries, they have been affected by their close proximity to a Chaos Star and been forever changed in a multitude of unpredictable ways. Ethereally beautiful and dangerously savage, these races range from quite civilized to vicious barbarians. Although they share the same ancestry as the peoples living within Near Space, both Humans and Star Spawn feel little kinship with the other.*

*Often coming into conflict with one another for various reasons. Living beyond the threshold of the Gods Eye means that the inhabitants of these dark worlds are much more aware of what lurks within the Astral Realm. They know that the control humans delude themselves into believing they have over the galaxy is purely illusory, and that every moment the galaxy teeters on the edge of chaos and oblivion. The realm of Phyrr Space has been, for as long as can be remembered, under siege by innumerable murderous foes, a place that sits forever at the brink of total annihilation. Amidst the vast cosmos, the armies of the Star Spawn clash in never-ending battles. These wars are fought not for glory, nor plunder, but simply to survive. Every day, the worlds of Phyrr Space rock and shudder with titanic conflicts the likes of which are unmatched by even the most incredible battles of Near Space. Countless generations have fought, bled, and died holding back the demonic hordes whenever they surge forth in numbers unimagined.*

*These wars often last for many hundreds of years, so that entire worlds become little more than a gigantic arena where the opposing forces are constantly pitched against each other. For thousands of years, they have met the endless demonic tide, able to match their ferocity and return it in kind. It is thanks to the ferocious warriors of the myriad Star Spawn peoples that Humanity has been able to flourish for so long, blissfully ignorant and safe, whilst the sons and daughters of Phyrr Space fight till they draw their very last breath.*

## *Major Factions of Phyrr Space*

* ***Nimidian Empire:***

***Throneworld - Nimhs***

***Controlled Worlds - 38,000***

***Classification - Star Spawn***

***Sub Category - Draconic***

*The Nimidians are a race forged in the merciless crucible of war. It is all they've ever known. Over countless millennia their culture and society has evolved into one that revolves almost solely around martial arts, honor, strength and war. A race of highly competitive tribal warriors, their history is one of bloodshed, conquest, and vengeance. While this has created a very hardy, aggressive and dangerous people, it has slowed their technological advancement. When they did reach the stars to find other peoples waiting for them, their initial reaction was to conquer and dominate. Born from the chaos and destruction of the battlefield, Nimidians are natural warriors and are known for slaughtering small armies single-handedly. Trained to wield innumerable weapons and clad in brutally designed powered assault armor, Nimidian warriors are consummate killers of men. Bedecked with the skulls of their victims and bearing monstrous weapons stained with the blood of a thousand foes, the Nimidians are the most terrifying opponents of all. Despite appearing as mindless berserkers, Nimidians are expert tacticians, laying down tactics and controlling battles with a few words. The Nimidians are an extremely tall, robust, and muscular humanoid race, the males standing 12'0 ft tall and the females standing 10'6 ft tall, although many are larger. Also, all Nimidian males possess two large curving horns rising from their thick skulls while all Nimidian females lack this trait. They have sharper canines, slightly pointed ears, and vivid eyes with vertically slit pupils. Nimidians are incredibly strong, their strength far exceeding that of 100 strong men. They are physically immune to all forms of fire and burns, including electrocution. The Nimidians are rightfully feared near and far as the "Dragon's Kin" by other races and are capable of breathing fire. Nimidians are also capable of hardening their skin at will, making it comparable to armor. They possess a gland which drives them to hyper-aggression. When faced with a life-threatening situation the gland sends the Nimidians into a murderous rage, causing them to kill anything in sight. In this state, Nimidians become totally unresponsive to pain and can withstand wounds that would slay a lesser warrior. Driven to heights of frenzy beyond comprehension, they sweep all before them in an endless tide of bloodshed.*

* ***Sanguinar Emperium:***

***Throneworld - Caballah***

***Controlled Worlds - 40,000***

***Classification - Star Spawn***

***Sub Category - Vampyrrhic***

*The Sanguinarians are a race of beautiful vampyrrhic humanoids inhabiting Phyrr Space and are the rulers of one of the largest stellar empires in the known galaxy, their vast Emperium spanning thousands of worlds. Sanguinarians are very proud and arrogant, they consider themselves superior to everyone else, and to lose at anything is a great disgrace. An important aspect of Sanguinarian culture is the wide spread utilization of eugenics to "advance" Sanguinarian growth. This is done through selective reproduction and the artificial augmentation of their genome. The Sanguinarians strongly resemble baseline humanity, except for a few key differences. The Sanguinarians are naturally much taller and more muscular than humans, averaging 7'6 ft between 8'4 ft tall. They also sport slightly pointed ears. Their most noticeable feature is that all of their race possess a pair of feathered wings sprouting from their backs which often vary wildly in coloration. Sanguinarians are supernaturally strong, possessing superhuman physical strength 20 to 30 times greater than a human and are capable of easily dismembering dozens of armed humans in combat. Their blood has a natural regenerative element to it, allowing Sanguinarians to rapidly heal most wounds. A Sanguinarian's healing ability is such that they can suffer impalement directly through the chest and recover almost instantly. However, if they are severely weakened, they will go into a state of hibernation. Sanguinarians are extremely fast, being able to move faster than the eye can see and appearing as a distorted blur making it seem as if they are teleporting. They are well known to feed on fresh blood, however, it is not the blood itself that they are feeding on. It is the life-force energy contained within the blood and Sanguinarians can thrive for many weeks from a single feeding. They need not eat, sleep or drink, all of their mortal needs are replaced solely by feeding. Other types of feeding include sustaining themselves on emotional and psychic energies. Sanguinarians possess heightened senses of smell, enhanced hearing, and night vision. They are gifted in the area of psychic abilities, with the entire race displaying at least some degree of quasi ability, being able to manipulate the thoughts and dreams of others, enthrall humans as slaves, or create powerful blast of arcane lightening.*

* ***Worlds of The Rushar Kings:***

***Throneworld - Malar***

***Contolled Worlds - 48,000***

***Classification - Star Spawn***

***Sub Category - Chimeric***

*The Rushar are a race of towering, shape-shifting, techno-barbarians and a peoples as wild and untameable as the Chaos Star that spawned them. They are a fearsome warrior race whose sons love nothing better than to charge into battle, clad in intricate suits of spellforged power armor etched with magical runes. When other worlds slacken in their defenses and grow soft, their ships invariably set out raiding in all directions in search of glory. However, despite  their barbaric appearance and culture, in truth they are a highly disciplined and martial peoples who maintain a strong sense of honor. The Rushar as a single, cohesive people do not exist and they are instead divided into various, numerous tribal confederations that are as much at war with each other as they are with everyone else. These various tribes are often nations unto themselves: possessing varying pantheons of gods, traditions, heroes, and tribal dialects. Rushar society is extremely warlike, with the strongest warrior leading the tribe as their "King". This warrior king leads until he is physically incapable of doing so any longer, at which point his strongest son will take up the mantle in his place. Most notably, the Rushar are massive individuals, averaging 8'6 ft tall for the females and 9'2 ft tall for males. Rushar possess impressive levels of strength, being 50 times stronger than a human, as well as displaying enhanced speed, reflexes, endurance and agility. Rushar possess enhanced senses and are able to sense danger in close proximity to themselves. They are capable of becoming a man-beast hybrid, which grants them superior physical abilities, making them very deadly close-quarters combatants. The Rushar are renowned for their unthinking savagery in battle and the legends of their many enemies are ripe with accounts of terrifying feral creatures stalking the shadows. Their tribes produce some of the fiercest men and women in the known galaxy, and they are easily ranked among the most savage warriors one can encounter. Possessed of an animalistic fury, a Rushar is an unpredictable beast who is a blessing when set upon one's enemies and a curse when turned against you. Their lust for battle cannot be sated even by the endless, internecine warring of their tribes and eventually, every Rushar sets their eyes on foreign worlds to plunder.*

* ***Nagyri:***

***Homeworld -***

***Inhabited Worlds - 34,000***

***Classification - Star Spawn***

***Sub Category - Chimeric/Draconic***

* ***Saphiron Hegemony:***

***Homeworld - Saphira***

***Controlled Worlds - Unknown***

***Classification - Unknown***

*The most mysterious and elusive of all Phyrr Space peoples, the Saphirons number only a fraction of any of their neighbors, but their technological superiority makes them powerful beyond all proportion. They are widely believed to be the most technologically advanced and oldest race in the galaxy. Their warriors are among the best and like the shimmering blade, Saphiron warhosts carve through the ranks of their enemies. The structure and function of the Saphiron government remains unknown to outsiders. While able to be killed, Saphirons are immortal beings and are not made of flesh and blood. Rather, Saphirons are living manifestations of light and energy. They naturally radiate energy, and under normal circumstances, any mundane melee weapon that strikes them will turn to ash, as they are only able to be harmed by weapons infused with powerful arcane energies. Solid-shot weapons have little to no effect upon them, and even a plasma blast or powered blade may be deflected by their fate-altering auras. Yet they are also a crippled people that exist only as spirits wrapped in great suits of magic enhanced power armor. Other nations view them as monsters, for their race was fading when it discovered a deadly secret -- that by consuming the life force of a sentient being they could extend their own life span. This lead the Saphirons to invade countless worlds and murder billions of innocents during their conquest. Being a war-like and cruel race, the great danger posed by the Saphirons was the fact that they were strong in the use of arcane sorcery and quasi abilities along with being technologically advanced. They were known to enslave or wipe out every civilization they encountered. At their height, the Saphirons population numbered thirty billion Saphirons and one trillion slaves. They were convinced that they no longer had anything to fear from the galaxy at large, and they may have been right, but the real danger came from within. This arrogance and cruelty lead to their downfall, as the comparatively primitive races whom they had "uplifted" with new technologies rebelled against them. Because of this many Saphirons have sought alternatives for sustaining themselves. The greatest hope of the Saphirons is to develop technologies that will allow them to live without destroying others.*

* ***Nephalem:***

***Homeworld - Unknown***

***Controlled Worlds - Unkown***

***Classification - Unknown***

*The Nephalem, as they are called by others of their kind, are the corrupted kindred of the Saphirons, clinging to a way of life that the others believe will lead to their destruction. The Nephalem revel in piracy, enslavement and torture, and are sadistic in the extreme. Constantly preying on targets across the galaxy in order to feed their unholy appetites for other sentient beings' souls. Highly intelligent and devious, the Nephalem are the living embodiment of all that is wanton and cruel in the Saphiron character. The divide between the Nephalem and the rest of their people is so great that they are considered a separate species all together by most Saphirons. The forces of Nephalem exist solely to devour any and all life that they encounter. Their martial strengths are speed, surprise, and overwhelming force. They are not creatures of flesh and blood, and as such, they are almost impervious to destruction, and their spellplate armored bodies are swift to heal even the gravest wounds. Given time, severed limbs reattach, armor plating re-knits and shattered bodies are rebuilt. The only way, then, to assure a Nephalem's destruction is to overwhelm its ability to self-repair, to inflict such massive damage that its ancient regenerative systems cannot keep pace. Enemies of the Nephalem know they must never be lax in their vigilance, for seemingly out of nowhere raiders can arrive without warning, carried across the stars aboard their infamous Souleater warships. Nephalem society is splintered and lacking in any true unity. They owe their first allegiance to themselves and then to the Cabal to which they belong. Having carved out a sizable empire among the stars, the Nephalem will suffer no intrusion into their territory. To venture unheralded into their realms is to invite destruction, many large and territorial Nephalem cabals reside within, along with their twisted and deadly pirate bands of pitiless warriors who live only to inflict pain. All Nephalem exhibit a predatory instinct that is otherworldly in its intensity, and utterly necessary to their continued survival. The Nephalem are a race fighting for their existence and nothing, no matter how brutal or reprehensible, is beneath them. As far as the Nephalem are concerned genocide, deceit, and torture are not simply acceptable, it is preferable when dealing with lesser races.*

* ***Felinids Prideworlds:***

***Homeworld - Artemisia***

***Controlled Worlds - 47,000***

***Classification - Star Spawn***

***Sub Category - Chimeric***

*The Felinids are a race of humanoids that bear various bestial traits, such as clawed hands and feet, muscular fur-covered bodies, and bestial heads. The Felinids come in a variety of appearances, some appearing as extremely large, 6'0 ft to 10'0 ft tall anthropomorphic predatory big cats, such as lions and tigers. While others of their race appear much closer to humans in appearance, possessing many feline-like features but not to the same extreme as their larger and more feral brethren. It is believed that the Felinids were originally shape-shifters who have since lost the ability to return to their "Human" form. Felinid society is a social structure based around large, independent tribal communities. One planet can house dozens, if not hundreds of tribes, with each one owing its allegiance to a local ruling tribe which in turn owes fealty to the planet's king and his royal tribe. The ruling tribes are ruthless and dictatorial, conscripting the less powerful Felinid tribes into service and forcing them to fight according to the combat strategies and orders of battle laid out by their commanders. Open wars between tribes are rare though skirmishes between rival young warriors are common. These raids and occasional deaths do not embitter the tribes to one another, and regardless of how hard-fought their battles might be, the Felinids would come to the aid of another tribe against a foreign invader. Status within a Felinid tribe is typically regulated by tradition and ritualized combat between those with "royal" lineage. Those wishing to obtain a higher position simply has to challenge an opponent of higher status in a brutal and often fatal duel. The exception to this is those among them whose felinid features are less pronounced, those Felinids who are not graced with more bestial features and appear too "human". This specific type of Felinids is generally treated as inferior and make up the lowest social class of their society. Being treated as more akin to hereditary serfs. Felinid technology is distinctive in many respects, not least of which is its unusual combination of ornate, tribal appearance masking deadly, sophisticated weaponry. However, despite the species' obvious technological prowess, including access to adaptive camouflage and plasma weaponry, traditional, ancient weapons, such as blades and spears, are still widely employed.*

* ***Tyri Enclaves:***

***Homeworld - Tyria***

***Controlled Worlds - 60,000***

***Classification - Star Spawn***

*The Tyrians are a race of technologically advanced space faring amphibious humanoids who dwell upon many worlds within Phyrr Space. Their humanoid features are fey-like, more similar to the Elfen, whom they are believed to descend from, than they are to humans. Tyrians are capable of interacting with surface dwelling races, as they can survive outside of the water. However, due to centuries of being hunted as highly sought after exotic slaves, they do so rarely. Their history dates back tens of thousands of years; they, like most Star Spawn, can live to great ages that may seem inhuman to outsiders. Tyrians live in cities and isolated settlements within shallow seas and coral reefs, where protection and food is abundant. They train aquatic animals to serve as their guardians, similar to the way humans train dogs and horses. They are usually green, purple, and blue skinned; darker on the back and lighter on the belly. Many have dark stripes or spots, but these tend to fade with age. An adult Tyrians stands roughly 6'4 ft to 7'0 ft tall and weighs about 200 pounds. As a Star Spawn race, the Tyrians are highly fish-like, with webbed feet, hands, and gills. There is additional webbing down the back, at the elbows and, notably, also where human ears would be. Like Elfen, the Tyrians are capable of cross breeding with other races of humanoids, Star Spawn and baseline humans alike, and hybrids, while extremely rare, are not unheard of. Multiple births among their people are frequent and has lead to them having a massive and wide spread population. Their culture stresses the importance of water, it being a focal point of their entire society, religion, and existence. The royalty among the Tyrians are regarded highly, for example, a king among their race can pass decrees with impunity and his authority will rarely, if ever, be questioned. The Tyrians have adhered to the laws of long dead kings and queens for thousands of years, with very few among them ever questioning this. When a king or queen dies, the Tyrians carve their face into a great stone, as a means of honoring them and their deeds as rulers. In laws of inheritance, no distinction is made between sons and daughters. Instead, children inherit in order of birth regardless of gender. In the case of an inheriting female, her name is passed on to her children, instead of the name of her husband.*

* ***Shokai Tribes:***

***Homeworld -***

***Controlled Worlds - 29,000***

***Classification - Star Spawn***

*The Shokai are humanoid beings with prodigious size and strength. They are far taller than most other races, even surpassing the Nimidians and Gorgers in this regard. Much like other races, the physical appearance of the Shokai tends to differ depending on gender. Generally the Shokai have a reddish-brown, coal black, and dark grey skin tones and large horns protruding from their foreheads. However, females' forehead horns are typically only bumps. On average, Shokai males are 36'0 ft tall and females are 30'0 ft tall. A robust race, both males and females are extremely muscular. Other main differences between males and females are that males have a spiked spine that protrudes through their skin, and as well as rougher faces. Their strength is unrivaled among most of the other mortal races and many warriors seek them out for battle as a means of testing themselves. Shokai live in small tribes that number between forty and sixty Shokai. This is usually made up of three to five extended families. Most Shokai live in the same tribe their entire lives. On rare occasions, a tribe that becomes too large will split into smaller tribes or smaller tribes will merge together. Tribes are lead by Chieftains who only maintain power for as long as they can prove they are suitable for that role. As a result, leadership constantly changes. New leaders are chosen by contests. Any Shokai can challenge the Chieftain in an attempt to replace him. Shokai follow a strict command hierarchy, and the orders of a Chieftain are always followed without question, even if that leader is untested or weak (followed, that is, until the leader is replaced). Shokai caught stealing, cheating, or disobeying the Chieftain are severely beaten. Pain is considered a healthy motivator in Shokai society. Shokai never associate or communicate with other races and are dismissive, contemptuous, and arrogant towards them. However, Nimidians are an exception, as the Shokai respect their adeptness in combat. Shokai possess many traits prized by the Nimidians; they are brutally strong and completely loyal. Their culture is more refined than one would presume from their hulking appearance: they are known to recite war poetry and meditate in their spare time.*

* ***Gorgers:***

***Homeworld - Straga***

***Controlled Worlds - 26,000***

***Classification - Star Spawn***

*Gorgers, also known as Bulls, are a massive bull-headed breed of savage humanoids infesting much of Phyrr Space and beyond. They are a race that is known famously for their savage temper, brute strength and an insatiable hunger for raw flesh. Growing much larger than most other humanoids and far greater in muscular bulk, most of them reaching 20'0 ft in height, although in rare cases they are known to grow as large as 26'5 ft tall. Their thick-skulled heads are broad and ugly, and their sharp horns can eviscerate with a single thrust. Many have the cloven-hoofed hindquarters of a beast and other hideous deformities of the body. They are unnaturally strong and powerful, and make formidable warriors. So great is their strength that these monsters are able to heft immense axes as tall as a fortress gate, and can cleave an armored main battle tank in half. Even in a violent world used to constant warfare, it is hard not to be in awe of a creature that can smash a man's ribs and send him flying through the air with a single swipe of an iron-bound club. Though if raw strength alone isn't enough to cause a stir, the sight of a Gorger reaching out a meaty hand to lift up and consume his recently broken victim in great, greedy bites is sure to register horror in all but the boldest of hearts. The straightforward bull-charge is their favored way to smash any opposition and greedily grab what they like. It is the Gorgers way to take more than their share, in fact, most Gorgers have a bully mentality that pushes them to take as much as possible. The only way to stop their aggression is a show of superior force even greater than them. Gorgers are possessed of a terrible hunger for flesh, particularly the flesh of humanoids. Yet it is not the gnawing hunger a mortal feels when deprived of sustenance, but a deep thirst for the unholy exhilaration the Gorgers experience when they consume the flesh of their enemies. Even a glimpse of the color red is sometimes enough to rouse the greed of a Gorger tribe, for it reminds them of the glories of blood-mad gluttony. In this state of bloodlust, the Gorgers join with one another under the leadership of a particularly large and ferocious War Chieftain and share in a part of their glory. They will descend upon unsuspecting worlds and sweep across their surfaces like locust, devouring all they see before them.*

* ***Orog Hordes:***

***Homeworld - Unknown***

***Controlled Worlds - One Million***

***Classification - Unknown***

*The Orogs are a violent and savage race that live among the galaxy's darker and more dangerous locations. Known for their aggressive behavior, the rest of galactic civilization regards them as beasts and their presence is generally treated as a blight to be purged. In appearance, Orogs are humanoid in form and resemble a mammalian-reptilian hybrid. They have hunched postures, double-jointed hind legs, and thick sinewy skin. Orogs stand between 7'6 ft and 13'0 ft tall when upright. They also bear two small curving horns that sweep away from their skulls, large tusks that are very close to the corners of their mouths, and sharp poisonous quills protruding from their backs. Worlds dominated by the Orogs tend to be unpleasant places to live. Most are overcrowded planets which have been largely stripped of natural resources by successive generations of this fast-breeding, savage species. The lack of resources has resulted in a tight-knit, pack-based society in which rival hordes wage constant warfare against one another for control of scarce resources. This incessant warfare has made each generation of Orogs stronger and more aggressive than that which preceded it, but their an unwillingness to cooperate has kept Orog society extremely brutal. No Orog has proven to be good-willed and most of them don't value the lives of their own, sometimes beating or even killing each other for enjoyment. Orogs are asexual, reproducing by laying hundreds of fertilized eggs. During this process the backs of the reproducing Orogs become riddled with blister-like growths that contain small Orogs, which quickly break free and quickly grow to adult size. Among these savage beasts exist a special caste which are both larger and more intelligent who rule over the various Orog hordes. They are the source of Orog technological advancement, directing their lesser brethren in the construction of starpships and warmachines. These Orogs are quite rare, however, with only one in a thousand births producing such creatures. Orogs are very strong, being able to smash through steel and concrete. They also possess incredible regenerative abilities allowing them to recover rapidly from severe tissue damage and broken bones. Due to a very high birth rate, Orogs are the most wide spread species in the galaxy, outnumbering every other intelligent race.*