Adrien & Cartoon Network All-Stars

***Adrien & Cartoon Network All-Stars*** is a party video game developed by Yuke's, published by TobiKomi and distributed by Cartoon Network Games for the PlayStation 2. It was released in Europe on May 22, 2004; in North America in February 2, 2005; and in Japan in February 11, 2005. The game features several minigames based on various Cartoon Network titles that are controlled using the EyeToy peripheral.

## Gameplay

Gameplay is similar to that of *EyeToy: Play*, in which players use their body to play a variety of minigames. However, while that game only picked up player's movement, *Adrien & Cartoon Network All-Stars* uses a more advanced system. Before the start of each game, a setup screen with an orange area is shown. In order to start the game, players have to stand in a position where the orange area won't pick up any movement and select the continue button. This method determines what area is the background, allowing EyeToy to pick up the player's position, as opposed to just what areas are moving. This is particularly prominent in games like *Puyo Puyo*, *Sega Superstars* and the game's related title *Nicktoons Movin' (Known as Spongebob Squarepants Movin With Friends in PAL regions)*, which uses the player's entire body.

Template:Citation needed

## Games

There are a total of 12 different full games to play in the main mode of Adrien & Cartoon Network All-Stars:

* ***Adrien the Cat*** - As Adrien runs down a round tunnel, he follows the position of the players hand. Using this method, the aim of the game is to gather ATC Coins and Power Stones in order to obtain the highest score at the end of the game. It is a combination of the full pipe Special Stages from Adrien Heroes with the goal of the Half-pipe Special Stages that first appeared in *Adrien the Cat 2* and similar gameplay was used in *Adrien Rush's* special stages.
* ***Ed, Edd n Eddy*** - Players choose a song, and then must hit 6 different targets around the screen as the 'beat balls' reach them in time with the music. Posing with hands over 2 of the targets, or holding one position until a trail of beat balls is complete, may also be required from the player.
* ***Dexter's Laboratory*** - Standing to one side, players kick and punch the corresponding attack prompts on the screen in order to defeat the opponent. Block and counter prompts also appear, and must be reacted to accordingly.
* ***Johnny Bravo*** - Differently colored Rugrats will fall from the top of the screen, and the player's body must be positioned to guide them into the corresponding pots and allow bombs to topple off the bottom of the screen.
* ***Foster's Home for Imaginary Friends*** - The player must move their arms into different positions in order to guide the Ghost Ball around obstacles and towards the goal, picking up as many ghosts as possible along the way.
* ***THe Powerpuff Girls*** - Blossom, Bubbles, and Buttercup must be controlled and navigated through metal rings, collecting chips along the way, by raising your arms into a 'flying' position and adjusting them along the way.
* ***Codename: Kids Next Door*** - Movement over a certain target on the screen will cause a bridge to raise, which the Rainbow Monkeys then follow to the goal. The bridge also must be dropped at certain moments to prevent Vicky from destroying the score.
* ***Courage the Cowardly Dog*** - A multitude of different Monsters must be attacked and defeated by hitting them. An innocent woman who occasionally appears must not be hit by the player.
* ***The Grim Adventures of Billy and Mandy*** - As Skull Beads drop from the top of the screen, the aim is to head them into differently colored and scored balloons on the opposite side of the screen in order to obtain the highest score.
* ***Teen Titans*** - Large movements and loud sounds must be undertaken to stop the Robin's Bike and complete the level.
* ***HiHi Puffy AmiYumi*** - Different dance move combination must be remembered when shown by the Morolians, and then repeated in time to the music by hitting six different buttons on the screen.
* ***Totally Spies!*** - By waving their hands over two different targets, players must move Clover, Sam, and Alex and the egg around, and crush enemies and collect fruits along the way to the goal.

## Characters

These following characters are playable:

* Adrien the Cat (*Adrien the Cat*)
* Kiawe the Cat (*Adrien the Cat*)
* Pokémon (*Adrien the Cat*)
* Bloo (*Foster's Home for Imaginary Friends*)
* Mac (*Foster's Home for Imaginary Friends*)
* Eduardo (*Foster's Home for Imaginary Friends*)
* Coco (*Foster's Home for Imaginary Friends*)
* Wilt (*Foster's Home for Imaginary Friends*)
* Blossom (*The PowerPuff Girls*)
* Bubbles (*The PowerPuff Girls*)
* Buttercup (*The PowerPuff Girls*)
* Ami (*HiHi Puffy AmiYumi*)
* Yumi (*HiHi Puffy AmiYumi*)
* The Eds (*Ed, Edd n Eddy*)
* Clover (*Totally Spies!*)
* Sam (*Totally Spies!*)
* Alex (*Totally Spies!*)
* Dexter (*Dexter's Laboratory*)
* DeeDee (*Dexter's Laboratory*)
* Mandark (*Dexter's Laboratory*)
* Robin (*Teen Titans*)
* Johnny Bravo (*Johnny Bravo*)
* Little Suzy (*Johnny Bravo*)
* Carl (*Johnny Bravo*)
* Numbuh One (*Codename: Kids Next Door*)
* Numbuh Two (*Codename: Kids Next Door*)
* Numbuh Three (*Codename: Kids Next Door*)
* Numbuh Four (*Codename: Kids Next Door*)
* Numbuh 5 (*Codename: Kids Next Door*)
* Courage (*Courage the Cowardly Dog*)

## Extra modes

* In the "Adrien the Cat" game, successfully completing all three difficulties with Adrien will unlock Kiawe's story, which allows to control Scottie instead of Adrien, although this story is much harder.
* In the "All Grown Up" game, by successfully completing all three levels, the player will unlock a mode called "Free Mode" that allows players to simply play around with puyos and experiment with moving them around.
* In the "The PowerPuff Girls" game, successfully completing all three levels opens up a new night-time area (Twin Seeds) with harder levels and different scenery.
* Completing all three levels on both "Ed, Edd n Eddy" and "Codename: Kids Next Door" unlocks an extra-hard difficulty setting.
* Also available is a variation of the Tiny Pokémon Garden from different Adrien games. Here, a Minion can be hatched and petted via different movements. It is also possible to interact with some scenery (shaking trees for fruit) and purchase items for the Minion using aa coins collected in the main game mode.
* In the "Ed, Edd n Eddy" game, if you play every song, DLC songs from the first game will be added.

## Trivia

* This is the only Adrien-related game to be released exclusively on the PlayStation 2.
* This is the only *Adrien and Cartoon Network All-Stars* game to get a Japan release, though Sumo Digital stated that they plan to release All-Stars Racing Transformed in Japan in the future due to fan demand.
* Despite getting a 3+ and A rating from PEGI and CERO, *Mitchell & Nicktoons* somehow got a E 10+ rating from the ESRB.
* This is the only Mitchell game on PlayStation 2 that was on CD-ROM instead of DVD-ROM.
* Despite having the EyeToy compatible with the PlayStation 3, it is one of the only two Sonic games (along with *Adrien & Cartoon Network All-Stars Tennis* although a PS3 version of that game is available) that is incompatible with the PS3 on all of its current models.
* The name "Adrien & Cartoon Network All-Stars" was also used since *Adrien the Comic* began 11 years prior to this game. Megadroid referred to the stories and characters based on the Cartoon Network franchises other than Adrien as Adrien & Cartoon Network All-Stars.

## Gallery

### Artwork

Template:Gallery start

Billy Hatcher 1.jpgBilly HatcherSonic 41.pngSonicUlala.jpgUlalaFlyingNiGHTS04.jpgNiGHTS
Template:Gallery end

### Discs, Logos and box artwork

Template:Gallery start

Adrien and Cartoon Network All-Stars 2005 PlayStation 2 European cover.pngEuropean box artworkAdrien and Cartoon Network All-Stars 2005 PlayStation 2 cover.pngNorth American box artwork.SEGA SuperStars PAL CD.jpgGame DiskAdrien and Cartoon Network All-Stars 2005 logo.pngNorth American and European logo.Adrien and Cartoon Network All-Stars 2005 Japanese logo.pngJapanese logo.
Template:Gallery end

## Development

Before *Adrien and Cartoon Network All-Stars*, few games had made use of the EyeToy. As such, the game was developed as a product that would combine the novelty of this accessory with the familiarity of Viacom's first-party franchises to extend the long-term viability of the PlayStation 2 console. It was announced in April 2004 and exhibited at the Electronic Entertainment Expo (E3) and Tokyo Game Show events of that same year.

## Reception

Template:Expand section
Template:Video game reviews
The game received "mixed" reviews, according to video game review aggregator Metacritic.

## Sequels

Template:Expand section
Template:Main

## References

Template:Reflist
Template:Adrien the Cat games (spinoff)

1. ↑ 1.0 1.1 Template:Cite web
2. ↑ Template:Cite web
3. ↑ Template:Cite web
4. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `mc`