Public spells by element

These are spells separated by Element. Some spells may not have an element and can instead by found by type.

## Primary Elements

**Air:** Air spells are those that move the air and fabricate winds, causing gusts and gales to fly around to push or lacerate targets.

**Arcane:** Arcane spells incorporate the mental magics such as teleportation and telekenesis.

**Earth:** Earth spells utilize the ground around them, creating fissures or forcing ruptures from below.

**Fire:** Fire spells allow for the caster to inflict burns on targets, unleashing whips of flame or throwing fire to attack.

**Light:** Light spells are used to blind or create illusionary effects. Light constructs are also possible.

**Poison:** Poison spells can cause horrific status afflictions or deal additional damages internally to their targets.

**Shadow:** Shadow spells tamper in darkness, swallowing light and blinding targets in a dense shroud.

**Water:** Water spells manipulate liquids around the target including inks and blood in varying states of matter.

## Sub-Elements

**Crystal:** Crystal is a specialised form of Earth magic, in which the use deals in crystalline lattices over simple dirt and rock.

**Flora:** Flora is a special sub-type of Earth, where the caster can manipulate plant life rather than the earth directly.

**Ice:** Ice is a sub-type of Water magic, where the use typically deals with the solid state of a liquid.

**Lightning:** Lightning is a specialised form of Air magic, where opposing polarities collide against each other to generate electricity.

**Metal:** Metal is a sub-type of Earth magic where the user manipulates ores and alloys.

**Snow:** Snow is a specialised variant of Water magic, where the user can manipulate a not-so-solid form of Ice.

**Sound:** Sound magic is a specialised variant of Air magic, where the vibrations in the air are used rather than fabricating gusts.

## Dual Type Elements

Dual-type elements are a hybrid element that has two parent elements. These are standalone and do not require both parent elements to cast these spells. They may retain certain properties of the parent elements like burning and blinding, but cannot use the base element's type of spells (Such as Ash being unable to use straight wind or fire spells) unless the secondary element itself is that parent element.

 **Ash (Fire/Air):** Ashen spells involve the use of Fire and Air magic simultaneously used, filling the area with smoke and ash while obscuring light.

 **Ecliptic (Light/Shadow):** Ecliptic is an anomaly hybrid, using both light and dark magics and creating estranged effects that ignores its own elements.

 **Lava (Fire/Earth):** Lava magics use Earth and Fire at the same time, manipulating Earthen products in a molten state.

 **Mist (Water/Air):** Mist spells use Water and Air, taking small airborne droplets and manipulating them with dense fogs.

 **Mud (Water/Earth):** Mud spells use both Earth and Water, only manipulating earth in liquid states.

 **Plasma (Fire/Lightning):** Plasma spells use Fire and Lightning magics, creating burning liquids.

 **Sand (Earth/Air):** Sand utilizes Earth and Air, similar to Mist where earthen particles are manipulated with the air.

 **Steam (Fire/Water):** Steam uses Fire and Water magics, using water in a gaseous state and can inflict burns.