Alesir

Alesir is a continent located in the Western Hemisphere of Loom near the West Pole. Alesir is defined as including both mainland Alesir as well as Levanahm and Iudeaiya, collectively referred to as the Sundered Isles. It is the southernmost continent of the Cloudburst Chain, and shares the Inbetween Sea with the rest of the continents within that chain. Politically, Alesir consists of eleven sovereign states.

## Geography

Alesir is the southernmost continent of the Cloudburst Chain, being south of Starfyk and southwest of Hazzem and Carnelsica. Its maritime borders consist of the Chain Sea to the north, the Reaching Ocean to the east, and the Achorealis Strait to the west between Alesir and the Western Polar Cap. There are two major mountain ranges on the mainland, the Sequestered Belt along the northern coast and the Dichroitern Mountains along the southwestern coast. The Sundered Islands' inland regions are almost all higher in altitude than the mainland, and there are no major mountain ranges. There is a minor mountain range along the eastern coast of Iudeaiya, the Alnai Cliffs, as well as large swath of high-altitude tundra and boreal forest. Levanahm has a butte

## Climate

Alesir's climate falls mostly within the humid continental climate band, exhibiting significant seasonal contrasts with cold winters and hot summers. Portions of the western coast are considered to be cool-summer temperate, whereas portions of the westernmost reaches of the continent can be classified as subarctic or, in some cases, tundra. While Alesir's winters can often be tempered by the ocean coastline of western and southern Alesir, some stretches of Alesir's coasts are subject to a cooling effect from Loom's oceanic currents, and the eastern half of the continent sees frequent winter storms.

### Arcane Influence on Meteorological Patterns and Volatility

Alesir has significant arcane meteorological volatility. The tempering effect typically expected from large bodies of water on temperature extremes is, notably, hardly present (if present at all) in terms of the practical effect on climate and annual weather and temperature extremes and patterns. Any effect from the Shattered Sea to temper weather and temperature is, for the most part, outweighed by the meteorological volatility generated by arcane disruptions to the climate and environment, such as the Gridwork Flood, the Blightspill, and the Sundered Jubilee. Alesirian meteorologists have devised a measurement system to predict severity of arcane weather influence through measuring background aetherial radiation and making predictions combining that data with a variety of other meteorological data points, patterns, and historical records.

The intensity of these arcane influences do vary significantly from year to year. In years of particularly extreme influence, extreme cold and heat are often recorded and more frequent and intense droughts and storms occur. One such example is in 1878 A.E.M., which had some of the quietest background aetherial radiation readings on record and saw seasonal ice caps spreading into the northern mouth of the Shattered Sea and winter storms into mid-spring, as well as one of the most brutal heat waves the continent has ever recorded.

#### Prediction of Arcane Weather Disruption

It is extremely difficult, if not impossible, to measure the specific interlocking forces that combine to create the arcane meteorological systems influencing Alesir's climate and weather. However, by measuring background aetherial radiation, it is possible to make predictions as to severity. It has been observed that in years with particularly severe and frequent arcane weather influences, Alesir's background aetherial radiation is drowned out quite significantly, becoming much quieter and more difficult to record. In contrast, in years with little to no arcane weather influence, the radiation will be at standard or elevated levels. There are several groups which take recordings and measurements at seasonal transitions and other meteorologically significant periods throughout the year, which most then submit to the Society of Alesirian Atmospheric Sciences (SAAS). This data is processed by the Weather Disruption Sciences Panel, which then publishes a Weather Disruption Predictive Report for that year. These reports have a 60-80% accuracy rate, with the accuracy increasing when predicting shorter-term levels of disruption. This rate has significantly increased since the inception of the Weather Disruption Sciences Panel in 1782, at which point accuracy levels were reported to be between 20% and 50%.

## List of States and Territories

The list below includes all entities recognized as being sovereign states within the continent of Alesir.

* High Kingdom of Ravenstead, a parliamentary monarchy. Ravenstead's capital is Solitude.
* People's Union of Iudeaiya, a constitutional republic. Iudeaiya's capital is Shemesh'ir.
* Industrialist Empire of Vitom'av, a technocratic elective triarchy. The Vitom'av Empire's northern capital is Severnst and the southern capital is Kholodgor.
* Prophet's Republic of Kosodania, a prophetocratic democratic republic. Kosodania's capital is Qir'levav.
* People's Republic of Levanahm, a constitutional republic. Levanahm's capital is Yaraych'ir.
* Ierofani Harmonic Union, a militarist absolute monarchy with a sprawling bureaucracy. The Ierofani Union's capital is Lakaria.
* The Unclaimed Totalic Colonies, colloquially referred to as the Contaminant Heartlands. The capital city/most major settlement is Hellignom.
* Sheim Shor Continuum, a former incorporated corporate satellite state now operating as a constitutional republic. Sheim Shor's capital is Dioptel.
* Solunar Councildom of Soleoros, a confederation of various groups . Soleoros's capital is Asfintet.
* Caaspinic Immortalist Imperium, a militaristic autocratic empire. The Caaspinic Imperium's capital is Keizersted.
* Prismatic Coast Federal Republic, a federal republic. The Prismatic Coast's capital is Lattice.