Age of Titans

First Age

20,000-11,250 years ago (0-8750 I)

Preceded by the Age of Creation

Followed by the Age of Dragons

This age was defined by the height of the Empyrean Empire and of giant power. It also saw the creation of the Jotunbrud, races, creation of the metallic dragons, the discovery of Mankind, and the landing of Elves and Orcs.

* Titans strict caste system, called The Ordning brings structure, but also infighting. Over time this cast system forms the Jotunbrud races, giants, ogres, dwarves, and others. They laregely worship the Empyreans as gods/kings.
* Titans domesticate some of the great dragons, imbuing them with the strength and likeness of metals. The new creatures become the first Metallic Dragons.
* Titans, filled with confidence after reigning in the metallic dragons, attempt to create a new servant race from the archaic hominids of Ord. This leads to the birth of the Vashar.
* The crystal sphere is pierced by fleets of ships from other parts of the omniverse. Landing of the Elves and Orcs. Stories of this war between Elves and Orcs was known as the War of Wings.
* Eos is fascinated with the elves and orcs. Knowing no other mortal races outside of his sphere, his attention to them evokes jealousy in many of the Empyreans.
* The Vashar continue survive all attempts to exterminate them and refuse to bow to the will of the Empyreans or recognize their sovereignty. They manage to kill an Empyrean Titan and their open defiance has a profound effect on the Empyrean princess Lyttan.
* The Empyreans and their followers continue to grow jealous of the elves gifts and the two factions begin to skirmish with one another. Eos is so heartbroken that he vanishes from the cosmos. Shortly afterwhich, the first Elf Lords rise up, wielding great and terrible powers.
* With Eos suddenly missing, the Seraphim act on their own elevate a tribe of archaic humans with enhanced gifts, bringing Mankind into existence.
* Lyttan grows increasingly unstable under the influence of the Vashar and comes to the conclusion that the Abyss is the true natural state of the multiverse. She and her loyal titans and demons ravage the Empyrean Empire for resources and souls. Most of the Empyreans are killed in the battles. The Empire crumbles and the dwarven survivors flee east to disappear into the mountains taking the worship of their god-kings with them founding the Kingdom of Kolzamor.
* The surviving Empyreans, with their godly powers, realize that their mere presence on Ord causes too much upheaval and retreat to a less fragile planes, vowing to never again endanger the material plane with the power of their true forms.

## Cultures

### Dwarves

As the main peoples of the Empyrean empire, the Dwarves are reaching their golden age and founding their greatest cities. Dwarven culture is strong and resilient and the peoples are unified. At this time, there is only one culture of Dwarves, the Mountain Dwarves. Many Dwarven mansions exist and trade in the deep-roads under the mountains is extensive. The Dwarves are wealthy and powerful, being considered the leading race among mortals.

### Elves

Elves are new to the world. As a race of besieged survivors their numbers are severely limited and their culture has yet to truly develop. Most live in small invisible communities in the wilderness. Elves are a desperate people barely surviving in a world without allies. Eos is fascinated by the Elves and creates Powerful Elflords to manage and hold together communities. They are considered living gods along with Eos, the Sun, and the Twin Moons. Elves have few allies in this time and are not widely known. The sundering has not happened yet and most elves are high-elves. Many elves also make pacts to serve dragons in order to protect them from Orcs and Goblin-kin.

### Orcs and Goblin-Kin

Goblin-kin are numerous and well organized. Factions among the Goblin-kin constantly struggle and war against each other. Their empire has yet to rise and most of them live nomadically throughout the Delt lands. There are some tribes that begin to worship dragons. Orcs are new to the world, as are Elves, and they live for the express purpose of eliminating the Elves. To this end, they often rally Goblin-kin to their cause. Orcish warlords lead armies of goblins or serve hobgoblin chieftains. Many Orcs of Scro blood exist and these Scro Orcs constantly work to steer the Goblin-kin to war with the other races.

### Humans

Humans are a mostly nomadic race, divided into four major tribes.

* The Northerners - The men of the North live mostly in thatch and timber villages on the outskirts of Dwarven mansions. Most focus solely on producing food and have no great skill at smithing or stonework compared to the Dwarves, although powerful heroes and chieftains occasionally arise among them. Some communities live apart from dwarves as hunter-gatherers, or form villages lead by Furbolgs and other descendants of the Giants.
* Easterners - The men of the East are sailors and explorers, discovering a wide and open land teeming with game. Cut off from the Empyrean faith, these hunters develop a spiritual attachment to the land and animals, eventually leading to the faiths of Kidan and Waidan. Without a great enemy to fight, culture in the East diversifies greatly and the Shanren, Yonguren, and Kenkaren cultures arise quickly. Human cities rise more quickly here than anywhere on Ord. The great city of Gangdan becomes one of the heights of Human civilization.
* Southerners - The men of the South live as they have for time immemorial. Immense herds of cattle graze on the massive grassland of Greater Hul. Small red-brick towns arise at the trading crossroads and caravans travel great distances to trade goods from the South to the Dwarves of the North. Hulese culture advances faster than other human cultures in the North and small trade towns eventually become wealthy city-states.
* Vashar - On an isolated plateau in the Far-East, Vashar numbers grow. Knowledge of their creation and resentment towards their creators festers in the hearts of these men. Vashar warlocks and sorcerers radiate out in all directions and bring word of far-distant cultures. Their greatest allies are the Kenkaren and Tengu. Vashar warriors, trained by immortal Tengu sages exchange this knowledge and culture with the Kenkaren people and urge them to greater conflict. The three cultures have profound influence on one another.