Tribulation IX

Immortal difficulty, with all the difficulty sliders cranked up to the max.

## Tribulations

There are a large number of different Tribulations which increase the difficulty above regular Immortal Mode.

* Yin Yang Might (increases Torch Dragon power 2x-4x)
* Might of Fire (increases Phoenix power 2x-4x)
* Might of Water (increases Flood Dragon power 2x-4x)
* Immortal Might (increases non-player Sect power 3-9x)
* Cavern Calamity (Mysterious Cavern appears on Day 160/80/30)
* Taiyi Hunters (Spawns elite Primordial Spirit Human Invaders on Day 250/200/150)
* Yaoguai Raids (Spawns elite Primordial Spirit Monster Invaders on Day 160/120/80)
* Monsters Rampage (Spawns additional Monsters in the Player Sect x1-3)
* Narrow Escape
* Harsh Weather
	+ Hot Summer (Increases temperature during Summer Season +10)
	+ Cold Winter (Decreases temperature during Winter Season by -10)
	+ Thunderstorm (Increases chances of Thunderstorm Weather and Lightning actually striking by 300%)
* Intricate Buildings
	+ Rough Craft (Increases Building Material requirements by 2x)
	+ Toil and Moil (Construction is 3x slower)
	+ Weathered (all buildings have lower durability/health by 90%)
* Lost Arts
	+ Lost Feng Shui (Observatory information is turned off)
	+ Lost Alchemy (maximum 80% Alchemy success rate, doubles ingredient requirements for crafting Pills)
* Scarce Resources
	+ Air of Decay (Items decay twice as fast)
	+ Soaring Prices (Items cost double from all sources)
	+ Scant Items (Wilderness maps hold lesser *[sic]* items -> Camp map item stacks have 0.4 times the number of items)
* Hard Times
	+ Desolate Sect (Reduces number of Mortals passing by the Player Sect)
	+ Simple Sect (lowers Disciple count to 9/12/18)
	+ Restless Age (Halves number of Mortals recruited by 50%)
	+ Talent Shortage (Reduces Five Attributes of recruits by 30%)
* Mean Merchants
	+ Tricky Path (Doubles time between Merchant visits)
	+ Currency Crisis (Merchants carry less *[sic]* Spirit Stones by 50%)
	+ Limited Deal (Merchants will only buy one category of items, instead of only not buying one category)
* Tao Disorder
	+ Element Chaos (Increases chance of negative elemental Weathers)
	+ Qi Ebb (Increases chance of Qi Drought Weather)
	+ Yin Yang Chaos (Polar Night occurs yearly)
* Frail Pets
	+ Katabasis (Increases time for pet to recover after being defeated by an additional 3 days to 6 days.)
	+ Disturbed Qi (Reduces Pet's Max Qi by 30%)
	+ Loose Core (Reduces Pet's Artifact Power Bonus and Spell Power Bonus by 75%)
* Cold World
	+ All By My Self *[sic]* (Mysterious Cultivator does not appear)
	+ Agent Clash (Constructing Agencies reduces Favor by 100 for Sects already present in that Region)
	+ Cold Hearts (Increased chance characters have the Withdrawn Personality for Social Minigame by 300%)
* Ancient Awe
	+ Thunder Might (Increases chances of Thunderstorm Weather)
	+ Dragon's Might (Mysterious Cavern cannot be fully suppressed)
	+ Good Appetite (Mysterious Cavern demands sacrifices more frequently)
* Worldly Chores
	+ Hard Policy (Policy Events occur less often by 50%)
	+ Life of Luxury (Doubles costs of building Agencies)
	+ Bureaucracy (Double costs of maintaining an Agency Policy)
* Emotionless Immortal
	+ Out of League (Factions start with -100 Favor)
	+ Wary Eyes (Favor increases at half speed)
	+ Impersonal (Connection requirements doubled)
* It gets harder (Increases power of Invaders)
	+ All Invaders (including Ancient Cultivators) receive the "Increased Strength" buff (`FightPowerUp`), which provides the following per stack:
		- 10% base (BAddV) Artifact Power Bonus
		- 10% base (BAddV) Spell Power Bonus
		- 10% base (BAddV) Barrier Power Bonus (Percent)
		- 50 (AddV) Global Secret Body Power (Value)
		- 50 (AddV) Global Secret Body Endurance (Value)
	+ The number of stacks increases over time, up to a maximum of 9999. The number of stacks is 1+Day/28, rounded down.
		- For example, at Day 1000, Xiandao Invaders will receive 36 stacks of the buff, increasing their Artifact Power Bonus, Spell Power Bonus, and Barrier Power Bonus (Percent) by 360% base.

## References

1. ↑ Settings\World\Immortal\Constraint\Constraint.xml
2. ↑ Settings/Modifiers/Modifer\_Env.xml
3. ↑ `XiaWorld.Npc.AddNoLimitEnemyModifier`