recursal/Fanatic-Fandom huggingface dataset:
Immortal

> "*Mercenary Morochuco.*"
> ― In-game description.
>
>

The **Immortal** is a mercenary maneuver cavalry in *Wars of Liberty*. It is a maneuver cavalry that is good against assault units, they can also gather food from huntables.

## Overview

The Immortal is a maneuver cavalry with good attack speed and damage against assault units and artillery. Like most maneuver units, they are countered by skirmish units and heavy infantry in melee. Unlike most military units, they can gather Food from huntables.

Immortales are available as a home city shipment mercenary unit for some civilizations.

## Further Statistics

 **Weak vs.** | Skirmish Units

## Home City Cards

Click for a list of Home City Cards related to the Immortal

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Cavalry Combat" is available to the Belgians, Dutch, French, Italians, Lakota, Ottomans, Russians, and Spanish.
* "Hire Immortales" is available to the Bolivians, Peruvians, and Spanish.
* "Hire Andean Mercenary Army" is available to the Bolivians, Chileans, and Peruvians.
Foot Artillery

> "*Light artillery. Better against infantry than buildings.*"
> ― In-game description
>
>

## Overview

The **Falconet** is a light artillery available for the Europeans and it is trained at the Artillery Foundry from Capital Age and beyond. For its cost the cannon has average speed and rate of fire, and is strong against infantry, buildings and ships.
Hatamoto Samurai

> "*Samurai swordsman loyal to the Tokugawa Shogunate that inflicts area damage in hand combat. Good against shock units and buildings. Ignores armor.*"
> ― In-game description
>
>

The **Hatamoto Samurai** is a Heavy Melee Infantry that is available for the Japanese Isolation consulate ally. It is a Heavy Melee Infantry that excels in fighting Shock units and buildings thanks to its strong attack and hitpoints. It is trained individually from the Consulate. Like most consulate units, it is automatically upgraded on every Age advancement.

## Overview

The Hatamoto Samurai is a population-heavy Heavy Infantry that is essentially the stronger version of the Samurai. They are a strong frontline fighter especially if sufficiently supported by ranged units and/or artillery thanks to their melee attack that ignores most armor and much higher hitpoints than most melee infantry. They can also be used to help bringing down enemy buildings due to its excellent siege damage. However, it costs 4 population space which makes massing them quite difficult to do. As with most Consulate Units, they start with +10% hitpoints and damage. Like most Heavy Infantry units, it is vulnerable to Skirmish Units and Artillery.

Unlike most military units, it costs 290 Export to train, meaning that in order to mass this unit, the player will have to sacrifice their villager gathering rate by increasing the Export trickle rate at the Consulate which can severely impact their economy especially in the early game, for this reason it is recommended to keep training villagers in order to maximize the Export gathering rate if the player wants to center their strategy on this unit.

## Upgrades

The Hatamoto Samurai is automatically upgraded on every Age-Up.

* +30% hit points and attack
* +40% hit points and attack
* +50% hit points and attack

## Further Statistics

 **Weak vs.** | Skirmish units and Artillery

## Home City Cards

As the Hatamoto Samurai is unique to the Japanese Isolation, only their cards and other civilizations' TEAM cards that benefit them are shown in the following tables:

Click for a list of Home City Cards related to the Hatamoto Samurai

TEAM Shipments are highlighted in **Green**
The Bishop

**The Bishop** is a National Age politician in *Wars of Liberty*, available to the Maltese. As soon as the player advances to the National Age by choosing him, 2 Settlers appears in the Home City shipment point.

## Trivia

* The Bishop is a faithful who receives the leadership of supervising a congregation, pastors or priests
Grenadier

> "*Heavy infantry that throws grenades to defeat infantry or buildings.*"
> ― In-game description
>
>

## Overview

Grenadiers are a European shared unit available at Barracks. They are an elite Heavy Ranged Infantry that throws a grenade before engaging the enemy with their musket.

## Civilization Differences

* As seen above, the Danes, the Italians and the Russians have access to Royal Guard and Imperial Guard levels.

## Trivia

* They were upgraded from the base game and given the infantry bonus to reflect their anti-infantry utility.

## Changelog

1.0.14c:

* Grenadier’s Hitpoints down to 180, from 245, Ranged Armor up to 0.50, from 0.30 and Traintime down to 42, from 50.

## See Also

* Humbaraci
* Legion Peruana
Hof

> "*Annex for the Temple. Provides unique Swedish improvements. It's free but it takes more time to build.*"
> ― In-game description
>
>

## Overview

The **Hof** is an annex available to Swedes and can be built next to a Temple from National Age. The intersting aspects of it are its cost-free construction mitigated by a longer build time and its improvements which revolve around Faith and military. Because it is free, the building has a small base line of sight and provides little experience when finished.

## Techs

* **Midsummer**: settlers get 10% more hitpoints and 5% speed; 100 Food 100 Wood;
* **Blòt**: Herdables Food cost changed to Faith; 150 Coin;
* **Yule Log**: buildings get +2 LoS; 150 Wood;
* **Mjölnir Pendant**: Infantry units give you 1 Faith when trained; 100 Food 100 Wood;
* **Dela Horse**: Swedish cavalry coin cost changed to Wood; 300 Food;
* **Viking Revival:** boats move 20% faster and siege attack of all units increased by 33%; 500 Wood 200 Coin.
Onna-Bushi

> "*Female Japanese warrior armed with a naginata. Good against shock units and buildings. Ignores armor.*"
> ― In-game description
>
>

The **Onna-Bushi** is a Heavy Melee Infantry that is available for the Japanese Isolation consulate ally. It is a cheap and fast-moving Heavy Melee Infantry that excels in fighting Shock Units thanks to its ability to deal piercing (siege) damage in melee and Buildings. It is trained individually from the Consulate. Like most consulate units, it is automatically upgraded on every Age advancement.

## Overview

The Onna-Bushi is essentially a unique version of the Partisan in terms of stats, making it only suited to fight against Shock Units and destroying Buildings since they possess little melee damage but a high multiplier against shock units. However, they could still be used as a support frontline fighter en masse thanks to their melee attack that ignores most armor and slightly higher hitpoints than most archaic melee infantry. They can also be used to help bringing down enemy buildings due to its decent speed and siege damage. As with most Consulate Units, they start with +10% hitpoints and damage. Like most Heavy Infantry units, it is vulnerable to Skirmish Units and Artillery.

Unlike most military units, it costs 60 Export to train, meaning that in order to mass this unit, the player will have to sacrifice their villager gathering rate by increasing the Export trickle rate at the Consulate which can severely impact their economy especially in the early game, for this reason it is recommended to keep training villagers in order to maximize the Export gathering rate if the player wants to center their strategy on this unit.

## Upgrades

The Onna-Bushi is automatically upgraded on every Age-Up.

* +30% hit points and attack
* +40% hit points and attack
* +50% hit points and attack

## Home City Cards

As the Onna-Bushi is unique to the Japanese Isolation, only their cards and other civilizations' TEAM cards that benefit them are shown in the following tables:

Click for a list of Home City Cards related to the Onna-Bushi

TEAM Shipments are highlighted in **Green**
Chileans/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* UnstoppableStreletsy Strategy
Guarda Negra

> "*Brazilian unique unit. Stealthy scout infantry. Great raider.*"
> ― In-game description
>
>

The **Guarda Negra** is a melee shock-scout infantry that is unique to the Brazilians and can be trained from their Ultimate Building, the Engenho. It is a scout infantry that can use the stealth ability.

## Overview

The Guarda Negra are a quick moving shock - scout infantry that is good against Skirmish Units and Artillery thanks to their speed and ranged resistance. They can also be used to raid unsuspecting villagers thanks to their speed and innate stealth ability, allowing them to weave in and out of combat and quickly hide themselves.

Guarda Negra are vulnerable to Heavy Infantry and cannot sustain prolonged fights given that they are classified as Scout Units and possessing low hitpoints. They also have weak siege attack making them unsuitable to siege enemy buildings.

### Special Ability

* Toggle Stealth: The Guarda Negra turns invisible which hide them from most units and buildings while getting a 50% speed penalty. Attacking enemies automatically reveals them.

## Further Statistics

 **Weak vs.** | Heavy Infantry and Artillery

## Home City Cards

As the Illimani is a Bolivian unit, only shipments related to the Bolivians and other civilizations' TEAM cards are shown in the following tables:

Click for a list of Home City Cards related to the Illimani

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

## See Also

* Plastun
* Zinglin
* Auca Runa
* Boxer
* Umpakati
Campbell Saunders

### Family:

Justin Saunders (Brother)Mick Saunders (Brother)Jesse Saunders (Brother)Unnamed MotherUnnamed FatherUnnamed Sister

### Friends:

LukeMaya

Tori

Tristan

Dallas

Harry

**Campbell "Cam" Saunders** (2000 - 2017) was a sophomore at Degrassi like his Junior Hockey teammates, Campbell was a strong athlete. However, unlike his teammates, Cam was good-hearted, gentle, nice, shy, cool, and sweet. He got along with almost everyone, but was awkward with girls due to being new in the romance department. Not too good at holding grudges, he also believed in giving others a second chance.

Cam tried to be himself at all times, but it was difficult since everyone counted on him to be a perfect image when he all wanted was just to fit in. Whatever confidence he lacked in social settings, however, he more than made up for it on the ice with his dominating skills yet, ironically, he disliked hockey.
Rabona

The **Rabona** is a unique support unit of the Peruvians. It can heal units and construct buildings.

## Overview

The Rabona is a support unit for the Peruvian civilization. It is a healer that also builds all military buildings including Walls, Outposts, Barracks, Stables, Artillery Foundries, Arsenals, and the Town Hall.

One Rabona is spawned at the Town Center at the beginning of the match, and additional ones can be trained from the Town Center. Their fighting capabilities are only strong enough to play a supporting role and thus should only be used as a last resort for combat or to help the Explorer in fighting treasure guardians.

A card from the Home City that delivers the Rabona hero, the Mariscala, also boosts the fighting capabilities of the Rabona.

Rabonas can be used to build forward bases and build defenses in areas where sending Cholos or other villagers would be too risky. Also consider that with Peruvians, all the main military buildings can be built from the Enlightenment Age, allowing you to build a base even before reaching the Natioanl Age.

## Changelog

1.0.14 patch:

* The Rabona line of sight has been corrected to 24.
Roto

> "*Cheap Chilean villager who gathers more slowly but benefits more from economic technologies.*"
> ― In-game description
>
>

## Overview

The **Roto** is the unique villager of the Chileans. They are cheaper and less durable than other villagers. However, they benefit more from economic improvements thus allowing them to boom their economy into the late game.

Being a cheap and slow gathering villagers initially, the player must rely on the civilization bonus on getting resource crates for every shipment sent from the home city. In the late game, this is offset by the ultimate building, the Salitrera which steadily produces resource crates over time.

## Changelog

1.0.14 patch:

* The Roto has received a couple of changes:
	+ Cost increased to 190 Food from 180 Food.
	+ Bounties adjusted to 19.
	+ Train time increased to 46 from 43.
Tribal Council

The **Tribal Council** is the council of leaders for the Native American civilizations in *Wars of Liberty*. They are a replacement of the Home City for the Haudenosaunee, Lakota, Mapuche, and Tupi, but not for the Inca, whose Home City is similar in structure to the one of European and Asian civilizations. Unlike the other Native American civilizations, the Mapuche's Tribal Council houses their shipments directly on the field, allowing them to field more shipments than most civilizations.

The Tribal Council consists of five members: The Messenger, The Wise Woman, The Warrior, The Elder, and The Chief, and are used in similar ways to politicians when the Native Americans Age up. However, while European civilizations have different politicians available in each Age, the same five Tribal Council members are available in every Age and each member can only be used once with their bonus depends on the Age in which they are chosen, similar to the Wonders for the Asian civilizations; the later the Age they are chosen, the more powerful the bonus they provide.

## List of Tribal Council Members

* Haudenosaunee
* Inca
* Lakota
* Mapuche
* Tupi

## See Also

* Politician, the equivalent for European and Nation States civilizations
* Immigrants, the equivalent for Latin American civilizations
* Party, the equivalent for Anglo civilizations
* Wonder, the equivalent for Asian civilizations
* Library, the equivalent for African civilizations
* Voyage, the equivalent for Polynesian civilizations
Lakota/Home City

This page contains all Home City Cards available for the **Lakota** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* Chief
* War Leader
* Shaman
* Wise Woman
* Messenger
Scytheman

The **Scytheman** is a heavy melee infantry available for the Balkans. It has a small area of effect and a bonus against cavalry.

## Upgrades & Improvements

The following tables show the available upgrades and technologies available at the Casern.

* *Note: The Scytheman can only be upgraded up to **Recruit** status.*

## Changelog

1.0.14c:

* The Maceman has been replaced by the Scytheman, which is a unit with the exact same statistics.
* The Scytheman has increased its Hitpoints to 120, up from 115, and their multipliers against Cavalry is now x4, up from x3.

1.0.14-a-b:

* The Maceman has received a couple of changes:
	+ Line of sight corrected to 12.
	+ Cover hand attack corrected to 6 from 7.
	+ Speed increased to 5 from 4.

## History

*The war scythe was a weapon used by the peasant armies both in militias and revolts. Unable to obtain the same weapons as their feudal lords, their work tools could be converted into weapons relatively easily and cheap. As an infantry weapon, the military scythe had practical applications both in offensive actions against enemy infantry and as a defensive measure against enemy cavalry.*

*The Kosynierzy were Polish soldiers, often peasants, armed with war scythes, that participated in all the uprisings along the XIX century, becoming a symbol of the peasantry and Polish struggle for independence. Kosynierzy uniform was based on the Krakow regional peasant garb, unsung a white sukmama dress, plus a red military rogatywka cap.*
Spanish/Strategy

* Sorry. Due to some technicalities, please set your editor to classic editor before creating your strategy page as visual editor will give you a unstandardized blank page. Click here for more details. Thank you.

The list is organised alphabetically only. Might be improved in the future.

* A generally useful general guide for a generally ok civ
Rocket

* Basics
* Actions
* Commands
* Type
* Modding

 nil

* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* ConvertsHerds
* CountsTowardMilitaryScore
* HasBountyValue
* Ranged
* Unit
* Military
* UnitClass
* AbstractArtillery
Pyrpolikon

> "*Makeshift Greek explosive ship transformed from a Fishing Boat.*"
> ― In-game description
>
>

## Overview

The **Pyrpolikon** is a unique Greek ship that is trained from transforming a Fishing Boat. It is a Ship that is limited to five units. It is a ship that deals a lot of damage but dies after it attacks, making them essentially a Saboteur but on water.

## Further Statistics

 **Weak vs.** | Land Units and Artillery
Pā

Pā
--

The **Pā** is an economic building in *Wars of Liberty* that becomes available once the National Age is reached. As it trains Settlers/Villagers and acts as the default drop-off point for Home City shipments, it is the most important of all buildings. Pās also support 15 population from the start and can support more with improvements.

In standard random map games, Maori players start the game with a Pā Porter. Until the National Age is reached, no more than one Town Center can be built at a time. With each age-up until Imperial Age, 1 more Pā is available for construction.

Up to 50 villager-type units can garrison in Pās for shelter from attacks. By doing so, they give the Pā an attack, allowing players to survive and fend off attacks. Pās also automatically attack passing enemy ships at all times.

## Overview

The Pā works overall similarly to a normal Town Center: it trains villagers for the economy, garrisons economic units and gets a ranged attack from that, receives shipments from the Home City and it's the building a game gets started with.

Aside from that, the Pā also trains infantry units normally seen in Training Grounds and improves its hitpoints and ranged damage as if it was an Outpost. This means that, while a risky tactic, a Pā can be used as a cheap substitute of a Fort.

There are other minor improvements which progressively increase population room and give the Pā a food trickle, becoming more important as an economic building.

Lastly, the default shipments arriving point is a little fire pit that comes alongside settlers and the Warchief. This element has obstruction, but cannot be damaged, built or destroyed like a building.
Shaka

**Shaka** is the unique Explorer of the Zulu. It moves faster than most Explorers and has the Shield Bash attack. Like other Explorers, it becomes stronger with each Age Up and can build Town Centers, but can't build Trading Posts.

## Abilities

**Shield Bash**

100
3
x0.25
x0.25
## Upgrades

The damage and hit points of Shaka increase with each Age Up.

**National Age**

Hit points: 660
Hand attack: 19
Siege attack: 35
Shield Bash: 110
**Capital Age**

Hit points: 780
Hand attack: 23
Siege attack: 41
Shield Bash: 130
**Industrial Age**

Hit points: 960
Hand attack: 28
Siege attack: 51
Shield Bash: 160
**Imperial Age**

Hit points: 1200
Hand attack: 36
Siege attack: 64
Shield Bash: 200
Tashunke Prowler

The **Tashunke Prowler** is a unit available for the Lakota. A melee rider with an area attack, it can go stealthy and ambush enemy units or villagers. They take no population, and grow in strenght as they grow in number (5% more hitpoints and 10% more damage with each tashunke you have near eachother).

## Upgrades

(free)
(free)
Myeong Goong

## Overview

The Myeong Gung is the Korean foot archer. It has better ranged armor than other archers and above average speed.

## Changelog

1.0.13c

* Wood cost from 60 to 55
* Hp from 110 to 90
* Ranged armor from 0.30 to 0.40
* Rate of fire from 1.5 to 3
* Maximum range from 16 to 18

1.0.14 patch:

* The Myeong Gung has received the following changes:
	+ Cost increased to 40 Food and and 60 Wood from 40 Food and 55 Wood.
	+ Hitpoints increased to 100 from 90.
Shuar

The Shuar are Minor Allies, they can be allied by building a Trading Post at their Trading Post site and in the case of The Colombians through sending the **Salesian Vicary** shipment and building a Native Embassy.

## Unit

* **Shuar Bodoquero**: Shuar infantry armed with a blowgun. Good against Cavalry.

## Technologies

  Tzantza
  Curare
Ottomans

* Default
* Flag Pack

## Music theme

> "*Automatically train Settlers. Unit are stronger, give you more training experience, but can't be upgraded until Imperial Age. Infantry and cavalry generate Coin when sieging. Best at: Raiding and Fighting.*"
> ― In-game description.
>
>

## Overview

The **Ottomans** are a European civilization, one of the original playable civilizations from *Age of Empires III*. In *Wars of Liberty*, the Ottomans are a civilization who favors using strong gunpowder units and powerful artillery. They are fighting not to lose their identity, while the revolutions of the Orthodox populations of their empire break apart one after another, distracting the Porte from focusing on economic growth and reforms.
## Features

* Villagers slowly train automatically from the Town Center
* Unites trickle coin while siegeing
* Military units are overall stronger in early Ages
* Military units can only be upgraded in Imperial Age

### Unique Units

The Ottomans have several unique units.

 Janissary: Heavy infantry unit. Deals bonus damage against cavalry and light infantry with its hand attack.

 Nizam-i-Cedid: Ultimate heavy ranged infantry. Carries a sword to beat cavalry.

 Deli: Cavalry armed with a spear and shield. Has Trample mode.

 Cavalry Archer: Ranged cavalry armed with a bow. Deals bonus damage against cavalry, artillery, and Coyote Runners, but less against Villagers.

 Spahi: Cavalry that is only available from the Home City. High hit points, does area damage, and has Trample mode.

 Abus Gun: Light artillery that acts like a skirmisher. Good against heavy infantry and light cavalry.

 Humbaraci: Grenadier, good against infantry and buildings.

 Dardanelles Gun: Super-heavy artillery. Moves and fires slowly, but does tremendous damage against infantry and buildings. Replaces the Heavy Cannon at the Factory, can also be sent from the Home City.

Revolutions

* Ismail Qemali and Fatma N' Soumer.

## Portals

* Civilizations
* Minor Allies
* Religions
Picador Infernal

> "*Immigrant Polish scout cavalry armed with a lance.*"
> ― In-game description
>
>

Picador Infernal is an immigrant Scout cavalry that is available from the Polish Immigrants. It is a Scout - Shock cavalry that excels in fighting Skirmish Units, villagers, and artillery. Being an immigrant unit, it is available to be trained in batches of 4 units in National Age, 5 units in Capital Age, and 8 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Food and Coin cost.

## Overview

Picador Infernal is a powerful Scout cavalry that has lower hitpoints compared to most Scout cavalry but makes up for it with their speed and high attack, allowing them to efficiently raid villagers and Skirmish Units, and also artillery if sufficiently protected. Like all Scout cavalry, the player must not send them carelessly against Line and Assault units as they are difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Lancer, they possess fewer hitpoints but more attack than Lancers while possessing no damage multiplier which makes them closer in stat to Uhlans, making them a general-purpose cavalry to bolster the player's cavalry force, especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that is can be trained and utilized from the get-go without having to worry about unit upgrades.

## See Also

* Lancer
* Uhlan
* Batalhão do Diabo
Okhrannik

> "*Russians ultimate hand cavalry good at raiding buildings and villagers.*"
> ― In-game description
>
>

## Overview

Okhranniks are strange heavy cavalry units; they do not possess the hit points or damage that other cavalry like the Hussar have. They also have the highest siege damage out of every non-elephant cavalry unit in-game. Okhranniks enjoy a damage multiplier against Villager and artillery units, so this is what they should go for; attacking enemy Villagers, artillery and taking out strategic instillations placed by the opponent. A fully upgraded Imperial Oprichnik can take out settlers in 2-3 hits.

Due to their unconventional damage, Okhranniks should avoid fighting in hand-to-hand combat, as they will surely be killed. Ranged cavalry can also be an issue because of their multipliers against heavy cavalry.

When besieging enemy settlements, Okhranniks should target the buildings that the opponent needs desperately. Such buildings include Forts (if they are in the settlement), Town Centers (this will cripple some AIs, and for players, make a great setback in the middle of the game) and resource buildings. Players should ensure that the enemy is not around, as the attack will be nullified if they are near their settlement when they player attacks them. Place scouts of some sort (preferably Ryadovoy) around the area; this way, the player will know when to retreat before the enemy army returns and slaughters them. Have half of them attack enemy settlers while the remaining take down enemy buildings; if the player attacks at the right time, they can easily cripple or even destroy the opponent before their army is able to get back to defend it.

## Upgrades

(free)
(free)

## Changelog

1.0.13 patch:

* Okhrannik get a training limit of 10
* Moved to Industrial Age
* Cost increased to 120 food and 120 coin from 90 food and 60 coin
* Population increased to 3 from 2
* They get shadow veteran upgrade.

1.0.14 patch:

* Okhrannik’s limit increased to 15 from 10.

## See Also

* Malon
* Marauder
* Rosior
Trained Bear

> "*Trained Bear. A bear trained to dance in a circus.*"
> ― In-game description
>
>

## Overview

The **Trained Bear** is a Pet unit available for the Romanians. It has a higher cost than other similar units such as the war dog in exchange for a better performance against guardians. They are a different version of the **Bear Cub** that can be rescued from certain treasures.

* *Note that the unit is tagged as hand infantry, meaning that upgrades, bonuses or multipliers that affect hand infantry may be able to affect the Trained Bear too.*

## Upgrades

Trained Bears are automatically upgraded in every Age.

     +20% hit points and Attack
     +30% hit points and Attack
     +40% hit points and Attack
     +60% hit points and Attack
## Home City Cards

As Trained Bears are unique to the Romanians, only their cards are shown in the following table:
Sharpshooter

The **Sharpshooter** is a Powerful Ranged Infantry with the ability to have a better attack the farther they are from their opponent, available for the Americans if they choose a Confederate politician to advance to Age IV.

## Changelog

1.0.13 patch:

* Sharpshooters get +10 ranged attack, up to 40 in normal range and 70 in Sharpshooter range.

1.0.14 patch:

* Sharpshooters have received the following changes:
	+ Cost increased to 90 Food and 90 Coin, up from 60 Food and 70 Coin.
	+ Range decreased to 28, down from 30.
	+ Line of sight decreased to 32, down from 36.
	+ Train points increased to 50, up from 40.
	+ Heavy Cavalry malus decreased to x0.5, down from x0.6.
	+ Has received a x0.5 against Light Infantry malus.
Tatterdemallion

> "*Italian lancer fighting for South American independence. Good against infantry.*"
> ― In-game description
>
>

The **Tatterdemallion** is an immigrant Assault cavalry that is available from the Italian Immigrants. It is an assault lancer cavalry that excels in fighting Infantry in general. Being an immigrant unit, it is available to be trained in batches of 5 units in Capital Age, and 8 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Food and Coin cost.

## Overview

Tatterdemallion is a powerful but frail Assault cavalry that specializes in fighting against Infantry, they are also good at raiding villagers and artillery due to their excellent speed and costing only 2 population space unlike most Assault Cavalry. Like all Assault Cavalry, the player must not send them carelessly against Manoeuvre units and Heavy Infantry in large numbers as they are difficult to replace due to them costing shipments to train instead of normal resources.

Compared to the Latin American Escolta, they possess fewer Hitpoints and melee multipliers against Infantry compared to Escolta's melee multiplier against Heavy Infantry, making them an all-rounder supplement to the player's cavalry force, especially in civilizations that can quickly gather shipments. They are also automatically upgraded on every Age-Up making them a strong force that is can be trained and utilized from the get-go without having to worry about unit upgrades.
Sajkas

## Šajkaš

> "*Serbian naval ranged infantry. Ignores armor on range.*"
> ― In-game description.
>
>

The **Sajkas** is a unique Serbian naval infantry that is trained from the Torpedo Boat. It is a tough ranged naval infantry that ignores armor at range. It is good against infantry and ships.

## Overview

The Sajkas is a naval infantry unit that has more ranged and siege attack compared to the Nation States Sailor. Their extra ranged damage allows them to engage enemies more safely at a distance. Like all naval units they are countered by Melee Shock Units and Artillery.

## Further Statistics

 **Weak vs.** | Melee Shock Units and Artillery

## See Also

* Marine
* Infante de Marina
* Sailor
Italians/Home City

This page contains all Home City Cards available for the **Italian** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.

All cards are unlocked by default starting from Patch 1.0.14

* Vatican Obelisk
* Military Academy
* St. Peter's Basilica
* Manufacturing Plant
* Harbor
Pishtaco

> "*Slow firing skirmisher with a powerful attack. Good against cavalry.*"
> ― In-game description
>
>

## Overview

The **Pishtaco** is a unique ranged infantry available for the Inca. It has low hitpoints, but a good attack and is cheap.

## Changelog

1.0.14 patch:

* The Pishtaco has received a couple of changes:
	+ Now has the AbstractHeavyInfantry tag.
	+ Rate of fire corrected to 3 from 4 on all ranged and siege actions.
Shinsengumi

> "*Japanese secret police. Good at detecting and defeating Spies. Ignores armor.*"
> ― In-game description
>
>

The **Shinsengumi** is a Heavy Melee Infantry that is available for the Japanese Isolation consulate ally. It is a Heavy Melee Infantry that excels in fighting Spies thanks to its ability to deal piercing (siege) damage in melee and ability to see stealth units. It is trained individually from the Consulate. Like most consulate units, it is automatically upgraded on every Age advancement.

## Overview

The Shinsengumi is a population-heavy Heavy Infantry with excellent siege damage and multipliers against spies making it suited to fight against Spies and destroying Buildings since they possess piercing melee damage. They could also be used as a support frontline fighter thanks to their melee attack that ignores most armor and slightly higher hitpoints than most melee infantry. They can also be used to help bringing down enemy buildings due to its decent speed and siege damage. As with most Consulate Units, they start with +10% hitpoints and damage. Like most Heavy Infantry units, it is vulnerable to Skirmish Units and Artillery.

Unlike most military units, it costs 160 Export to train, meaning that in order to mass this unit, the player will have to sacrifice their villager gathering rate by increasing the Export trickle rate at the Consulate which can severely impact their economy especially in the early game, for this reason it is recommended to keep training villagers in order to maximize the Export gathering rate if the player wants to center their strategy on this unit. It is recommended to keep a few Shinsengumi in the player's army at all times in order to help detect Spies and especially mines.

## Upgrades

The Shinsengumi is automatically upgraded on every Age-Up.

* +30% hit points and attack
* +40% hit points and attack
* +50% hit points and attack

## Further Statistics

 **Weak vs.** | Skirmish units and Artillery

## Home City Cards

As the Shinsengumi is unique to the Japanese Isolation, only their cards and other civilizations' TEAM cards that benefit them are shown in the following tables:

Click for a list of Home City Cards related to the Shinsengumi

TEAM Shipments are highlighted in **Green**
Siege Elephant

* Basics
* Actions
* Commands
* Type
* Modding

 nil

* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* AbstractConsulateUnit
* AbstractConsulateSiegeFortress
* Unit
* Military
* UnitClass
* AbstractLightCavalry
* AbstractArtillery
* HasBountyValue
* Ranged
* CountsTowardMilitaryScore
* AbstractSiegeElephant
* AbstractElephant
* ConvertsHerds
Mapuche

* Default
* Flag Pack

## Music theme

> "*Tribal Council members are in battle, and can send many shipments at the same time. Everything gives you more experience, villagers generate experience. Best at: Harassing and Using Shipments.*"
> ― In-game description.
>
>

## Overview

The **Mapuche** are a Native American civilization in *Wars of Liberty* and were one of the premiere South American Natives alongside the Tupi and Inca.
In *Wars of Liberty*, the Mapuche are a people that have been shaped by an almost constant state of warfare, in every battle you’ll see your tribal council on the forefront of your colony and the main way to victory will be through the use of constant harassment through the use of your various cavalry units.
## Features

* Get twice the kill experience from everything
* Villagers trickle experience while working
* They can send various shipments at once

### Unique Units

 Waikilaf: Hand unit with a bonus against cavalry.

 Trangolaf: Hand unit with a bonus against infantry.

 Tralkatufe: Ranged unit with a bonus against infantry and cavalry.

 Mawidanche: Emergency unit. Good against everything.

 Huampelen: Cavalry unit with a bonus against special units. Good at exploring.

 Winitufe: Light cavalry unit with a bonus against cavalry and artillery.

 Kaweltulinko: Cavalry unit with a bonus against infantry.

 Malon: Raiding cavalry with good Siege damage and bonuses against Villagers, artillery, and siege units.

 Artillery Piece: A weak artillery unit with a bonus against infantry.

Tribal council: The player have five tribal council members as your Explorers, and can use a shipment to get a sixth. Unlike most civilizations, each council member represents a part of the Home City and gets a set of shipments to choose from.

1. War Chief
2. War Leader
3. Shaman
4. Wise Woman
5. Messenger
6. Ulmen

### Unique Buildings

 Ruca: Supports 20 population and can work like a native embassy.

### Powers of Nature

 Battle Drums: Available at Discovery Age for all SAN, it trains a certain amount of warriors anywhere on the map.

 Snow Warning: Available at Colonial Age, slows down all enemies in that area.

 Captivity: Available at Fortress Age for all SAN, instantly imprison some enemy units.

 Earthquake: Available at Industrial Age, greatly damages buildings.

 Tornado: Available at Imperial Age, damages everything in its path, which is completely random..

## Trivia

* Mapuche was the passion project of team member Hoop Thrower. Having joined the team to add this civilization to the game and building a library of mapuche history to research it properly.
* Tahattus came up with the idea of having the Tribal Council ingame, as the team was trying to find a way to make the civilization experience themed while distancing themselves from Spanish gameplay.
* The mapuche were deliverately designed to not have heavy cavalry in Age II.

## Changelog

1.0.3c:

* 1 Covered Wagon card is now infinite, allowing you to rebuild your base even if you lose all your villagers.

## Portals

* Civilizations
* Minor Allies
* Religions
Oromo Horseman

## Overview

The Oromo Horseman is a unique Hand Cavalry of the Ethiopian Civilization. They are trained at the Cantonment.

It's base damage is comparable to the Camel Rider, but it's anti infantry damage is what makes it a stronger option against infantry of all types aling with it's better hitpoints. Oromo's can serve the same purpose as Camel Riders, but overall handle units like skirmishers and line infantry much stronger.

The Oromo is a good offensive unit that is good for tanking damage from lines of ranged infantry while supporting infantry like Neftenyas or Askaris can deal more damage.

## Changelog

1.0.14 patch:

* Oromo Horsemen have received a couple of changes:
	+ Cost increased to 115 Food and 115 Coin, up from 100 Food 100 Coin.
	+ Bounties increased to 23, up from 20.

## Portals

* Civilizations
* Minor Allies
* Religions
San Patricio

> "*Immigrant artillery. Strong against infantry.*"
> ― In-game description
>
>

The **San Patricio** is an immigrant artillery that is available from the Irish Immigrants. It is a light artillery that excels in demolishing buildings, ships, and Infantry. Being an immigrant unit, it is available to be trained in batches of 1 unit in Capital Age and 2 units in Industrial Age respectively each at the cost of 1  with the exception of Uruguayans who are able to train them individually for Wood and Coin cost.

## Overview

San Patricio is a powerful and quick-moving artillery that has multiplier against buildings, ships, and infantry making them an excellent unit to take down enemy fortifications and Infantry. Like all artillery, the player must not send them carelessly against Shock Units, Assault Units, and Maneuver Units as they have slow movement speed and difficult to replace due to them costing shipments to train instead of normal resources.

Their stats are comparable to the European Horse Artillery, which makes them a powerful general-purpose artillery especially against civilizations that mainly uses infantry armies. They are also automatically upgraded on every Age-Up making them a strong force that is can be trained and utilized from the get-go without having to worry about unit upgrades.

## See Also

* Artisanal Cannon
* Horse Artillery
Sepoy

* Basics
* Actions
* Trained Via
* Commands
* Type
* Modding

 nil

* Galleon
* File:India barracks icon.png Barracks
* Agra Fort
* Agra Fort
* Agra Fort
* Agra Fort
* File:Fort icon.png Maltese Tower

* LogicalTypeValidSharpshoot
* LogicalTypeNeededForVictory
* LogicalTypeHandUnitsAutoAttack
* LogicalTypeLandMilitary
* LogicalTypeScout
* LogicalTypeValidSPCUnitsDeadCondition
* LogicalTypeGarrisonInShips
* LogicalTypeRangedUnitsAutoAttack
* LogicalTypeVillagersAttack
* LogicalTypeHandUnitsAttack
* LogicalTypeRangedUnitsAttack
* LogicalTypeMinimapFilterMilitary
* Military
* UnitClass
* Unit
* AbstractHeavyInfantry
* AbstractInfantry
* CountsTowardMilitaryScore
* AbstractCavalryInfantry
* Ranged
* AbstractGunpowderTrooper
* HasBountyValue
* AbstractRangedInfantry
* ConvertsHerds
* AbstractSepoy

## Overview

Sepoys are ranged heavy infantry that are especially effective against cavalry due to a damage multiplier. They are vulnerable against artillery and skirmishers.

## Further Statistics

 **Hit points** | * Cree Tanning (+5%)
* Navajo Weaving (+5%)
 **Attack** | * Yoga (+5%)
* Smokeless Powder (+30% vs )
* Clenched Fist (+25% for hand attack)
 **Cost** | * Master Lessons (-20% to unit upgrades)
* Entradas (-10% Coin)
 **Speed** | * Apache Endurance (+5%)
 **Sight** | * Goggles (+4)
Japanese/Home City

This page contains all Home City Cards available for the **Japanese** civilization in *Wars of Liberty*.

* **Green**: TEAM Shipment that is sent to each player in a team.
* **Purple**: Shipment that can be sent an INFINITE number of times.
* **Red**: Shipment that can be sent TWICE.

All cards are unlocked by default starting from Patch 1.0.14

* Emperor's Treasury
* Fortress
* Imperial Court
* Merchant's Guild
* Customs House
Texas Ranger

The **Texas Ranger** is a American Ranged Light Cavalry unit with an extra bonus against heavy infantry and cavalry available if the player chooses a Confederate politician to advance to Age III.

## Changelog

1.0.14 patch:

* Texas Rangers have received a couple of changes:
	+ Cost changed to 90 Food and 110 Coin, from 50 Food and 150 Coin.
	+ Train points increased to 38, up from 33.
Ruca

> "*Supports 20 population and trains the Native units you are allied with.*"
> ― In-game description.
>
>

## Overview

The **Ruca** is the Mapuche unique large house providing 15 population space like the Haudenosaunee Longhouse, but with the ability to train Native Warriors from allied tribes. On the downside it costs much wood so it's not efficient as a building.

It may be built on an advanced position next to Corrals or War Huts, to provide support units when building an army. The excessive build limit allows this without the risk of losing population count.

## See also

* House, basic population building.
* Log Cabin, house that trickles wood.
* Pā, Town Center with large population room.
Rangatira

The **Rangatira** is the unique Explorer unit available for the Māori. The Rangatira is the leader of a Māori clan, or hapū. Trains allied natives, can train Trading Post Travois, supports ten population, and is used to advance in Age by going on Voyages. Like other Explorers, the Rangatira becomes stronger with each Age up, but can not construct new Town Centers.

## Abilities

The Rangatira lacks the usual one-shot ability for combating Treasure Guardians found on most civilizations' Explorer units, but does have some unique abilities of its own.

* **Trading Post Travois**: Available from Age I. Cost 200 Wood, build limit of 10.
* **Leadership**: The Rangatira passively supports 10 population. This bonus is temporarily disabled when he goes on Voyages.
* **Voyage**: The Polynesians method of Aging up requires their Explorer unit to go on Voyage. The unit will be unavailable for the duration of the Voyage.
* **Kuri**: Available from an Age I shipment. Unlocks the ability for the Rangatira to train War Dogs. Cost 75 Food, build limit of 5.
* **Kingitanga**: Available from an Age II shipment. Increases the Rangatira's hitpoints by 50% and allows him to train Villagers and Priests. You will need to have built a temple and selected a Religion to train Priests.
* **New Ways**: Available from an Age III shipment. The Rangatira can unlock European Market technologies to research: Hunting Dogs, Gang Saw, and Placer Mines.

## Upgrades

The Rangatira is upgraded automatically with each Age up.
     National Age: +25% Attack and Hit Points.

     National Age: +30% Attack and Hit Points.

     National Age: +40% Attack and Hit Points.

     National Age: +50% Attack and Hit Points.

## Changelog

1.0.14 patch

* The Rangatira is no longer considered a Villager, therefore it will no longer make the Idle Villager flag show up.
* Rangatira’s rate of fire corrected to 1.5 from 1.8 on his hand attack.
Mutineer

> "*Mutinous british sailor who now joins your cause. Deals Siege damage on range.*"
> ― In-game description
>
>

The **Mutineer** is a mercenary ranged infantry unit in *Wars of Liberty*. It is essentially a stronger version of the Marine.

## Overview

The Mutineer is a heavy ranged infantry that deals siege/piercing damage at range. This allows them to deal with most units at range and also allows them to fight against Light Ships. Like all heavy infantry, they are countered by skirmish units and artillery.

Mutineers are available as a random map mercenary for civilizations that can train mercenaries and home city shipments for the Maori.

## Further Statistics

 **Weak vs.** | Skirmish Units, Shock Units, and Artillery

## Home City Cards

Click for a list of Home City Cards related to the Mutineer

* INFINITE Shipments are highlighted in **Purple**
* TEAM Shipments are highlighted in **Green**

### Shared Cards

* "Infantry Hitpoints" is available to the Danes and Spanish
* "Infantry Combat" is available to the Belgians and Danes.
* "Fencing School" is available to Europeans, Latin Americans (with the exception of Paraguayans) and Indians.
Light Cavalry (disambiguation)

**This article is a disambiguation page for Light Cavalry (disambiguation)**

The following is a list of links to pages that might share the same title.

Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.

*For the Anglophone shared unit article, see Light Cavalry (Unit)*.
*For the unit type article, see Light Cavalry*.
Totenkopf Hussar

> "*German ultimate heavy cavalry with good attack and hitpoints. Heals faster than other units when idle.*"
> ― In-game description
>
>

## Unit Information

### Type

Cavalry
Heavy Cavalry
Hand Cavalry

## Overview

The Totenkopf Hussar is the German ultimate cavalry unit. It possesses high hitpoints and good damages overall, but the real perk is the ability to heal itself when idle and at a double rate than usual. This makes it a very resistant unit and a proficient mean to block the enemy while assaulting their colony from diverse directions.

## Changelog

1.0.13 patch

* Totenkopf Hussar’s now have a Train Limit of 15.

1.0.14 patch

* The Totenkopf Hussar has received the following changes:
	+ Cost reduced to 160 Food and 120 Coin from 200 Food and 150 Coin.
	+ Speed corrected to 6.75 from 6.5.
Opolchenets

> "*Volunteer militia armed with a pike. Good against cavalry and buildings.*"
> ― In-game description
>
>

## Overview

The **Opolchenets** is an archaic heavy infantry unit from Russia which is armed with a pike and behaves pretty much like a Pikeman, the difference is that it can be trained in blocks and it is relatively cheaper. It comes in five from the Blockhouse and only one from Forts and Galleons: in the first case it costs less, in the second it is more powerful.

Due to being an archaic unit they are upgradable only to Veteran.

## Changelog

1.0.14 patch:

* Opolchenets Block has received a couple of changes:
	+ Now correctly receives the Wood cost discount.
	+ Moved to the National Age from the Capital Age.
	+ Guard and Imperial upgrades have been removed.

## See Also

* Maceman
* Pikeman
Trangolaf

The **Trangolaf** is a unique heavy melee infantry available for the Mapuche. It has a good siege attack and a bonus against infantry.

## Changelog

1.0.14 patch:

* The Trangolaf has received a couple of changes:
	+ Hitpoints reduced to 120 from 125.
	+ Trainpoints increased to 36 from 30.
	+ Cost increased to 60 Food and 60 Coin from 60 Food and 50 Coin.
	+ Bounties adjusted to 12.
Torp

> "*Annex for the Barracks. Supports population and musters Bevaring Allotments.*"
> ― In-game description
>
>

## Overview

The **Torp** is an annex only available for the Swedes' Barracks form National Age. The building can be built reasonably fast thanks to the Sawmill continously filling you with wood. Its main ability is spawning 10 Bevaringer at once with the **Bevarig Allotmet** improvement, for 300 Wood, Food and Coin; it can muster them virtually infinite times, but the next cost will increase by 30%. It also provides 15 population, even though 2 Houses give more of that and collectively costing less wood.

## See also

* Hof
* Observatory
* Maypole