Patch 3.3.5

Patch 3.3.5 was officially released on 10th August 2017

### Developer's Introduction

3.3.5 is officially here! We planned to have this out weeks ago, but there always seemed to be "just one more thing" to add. The update adds some major new modding features like hi-res maps and support for importing units from Hegemony Rome, plus a handful of interface and gameplay adjustments.

Read below for all of the changes and drop us an e-mail at help@longbowgames.com if you have any problems.

And, if you haven't already, check out the Steam workshop to see some of the amazing work the community has been doing, including the latest Classical World mod (CW4) that uses the new Hegemony Rome import feature in 3.3.5 (you'll need to own Hegemony Rome and have it installed for this to work).

I've also got to drop a quick plug for our newly announced adventure game Golem! It's quite a departure from Hegemony, but if it goes well it will open up a lot more options for a future Hegemony IV so if you're up for something different or know someone else who might be please pass along the link.

And finally, we are also working on the next expansion for Hegemony III - it doesn't have an official release date yet but we're hoping to at least get a few details out in the coming weeks so stay tuned.

### Bug Fixes and Minor Changes

* Unit build page no longer shows a 'Next' button unless there are enough units to show on the next page (makes space for one additional build button in some cases)
* Editor now supports loading/saving map files that are larger than 4gb
* Map editor will now skip over files with corrupted forts/cities
* Fixed a bug with floating weapons on Kush Archers imported from Hegemony Rome
* Filled in some missing archer and javelin sounds effects
* Further fixes related to the Windows 10 Creator Update crash
* Attempted fix for the startup crash caused by the Windows 10 Creator update
* Added mod support for importing assets from Hegemony Rome (units, animations, etc)
* Added support to the editor to load high-res DTED version 2 height fields
* Height samples per degree lattitude/longitude is now configurable in the terrain editor advanced properties windows (allows for higher/lower res heightfields)
* Guards in Illyric cities now use the proper Illyric units
* Fixed floating crew on Gallic light warship
* Fixed crash when AI was trying to disband a unit that had already been removed
* Added some support for modding background music
* Improved error messages for missing mod dependancies
* Fixed possible crash when spawning units on custom maps (usually happened with Raider generals)
* Globals.xnt files can now be loaded via script (allows for per-campaign stat changes)
* Added mod support to add new Companion brigade names
* Fixed bug with Pyrrhus campaign victory points
* Basic Forced March is now available for all combat units but can be upgraded using faction skills
* Adjusted bonuses for skirmish/battleline stances (removed speed effects, added charge/block bonuses)
* Fixed some group movement issues that caused units to overlap
* Increased the speed of morale loss in combat (units will rout with fewer losses than before)
* Adjusted how brigades determine when they are in a ford
* Added support for 'requires.txt' files inside mod folders to indicate which mods/dlc are required
* Fixed a crash when changing the stance for a linked group of ships
* Fixed a potential crash when beaching a linked group of ships
* Baggage trains now display a supply radius when any friendly unit is selected
* Units resupplying from a baggage train now get the 'In Supply' buff
* Added new tooltips to the faction skill screen
* Dropped 'Heavy March' skill
* Adjusted skill requirements to build some Etruscan units