recursal/Fanatic-Fandom huggingface dataset:
Pain Suppression

The power to **neutralize one's sensitivity to physical pain**. Opposite of Pain Augmentation.

## Also Called

* Anesthesia
* High Pain Tolerance
* Enhanced Pain Threshold

## Abilities

Users can block pain at will, are incapable of feeling pain or are highly resistant to the physical pain of any kind, allowing them to think clearly and continue to move without even flinching despite horrific and grievous injuries. Users can continue to move, ignore torture and generally function in situations where the pain would disable a normal person. The user does not react at all when damaged, they can walk onward as they are being damaged or continue fighting without stopping no matter how hard they are hit.
Certain users may also be able to neutralize others' pain.
Tabaxi

***Ability Score Increase.*** Your Dexterity or Senses score increases by 1.

***Age.*** Tabaxi have lifespans equivalent to humans.

***Alignment.***

***Size.*** Tabaxi are taller on average than humans and relatively slender. Your size is Medium.

***Speed.*** Your base walking speed is 30 ft., climb 20 ft.

***Languages.*** You can speak, read, and write Common.

***Darkvision.*** You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

***Cat's Claws.*** You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength or Dexterity modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

***Cat's Talent.*** You have proficiency in the Perception and Stealth skills.

***Feline Agility.*** Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Power Negation

**Power Negation** is the ability to cancel out the magical powers of other beings as they are being used. It can also be used to reverse or undo spells as well as nullifying the power of some magical objects. The power to **nullify powers/abilities**.

## Capabilities

The user can cancel out the powers of others and/or their effects, making them unable to utilize their powers as long as they are under the user's focus/area. This is useful in a supportive role as it can protects the user from harmful attacks, and even possible undo the simulating-passive alternation powers of an opponent, in turn making them powerless.
Acidic Poison Generation

The power to **secrete an acidic substance with poisonous/venomous properties.** S

## Also Called

* Acidic Poison/Venom Secretion/Generation/Emission
* Poisonous/Venomous Acid Secretion/Generation/Emission

## Capability

The user can secrete a substance that has the properties of both poison and acid. It may come from their mouth, hands or pores all over the body.
Radiation Manipulation

The power to **manipulate radiation and radioactive material.** The ability to generate, manipulate or have immunity to toxic radiation

## Also Called

* Induced Radioactivity
* Radioactivity \*Alteration/Change/Control/Influence/Manipulation/Modification/Warping
* Radiation Control
* Radiokinesis
* Radioactive/Radiation Energy Manipulation

## Abilities

The user can manipulate radiation; energy in the form of photons, electrons, positrons, protons, neutrons, or unidentified forces produced from thermal emissions, electromagnetism, nuclear fission chain reactions, or radioactive decay. Across the universe, everything possesses a radioactive element, from plant life, foods, metals, soil, electronics, and nearly every material we use. All divergent from safe to energetic radiation that can break subatomic bonds.
Variety of radiation can vary in what they can do, their origins of creation, and what stops them from harming or inducing stability to the erratic particle/energy to convert them into non-radioactive material. Alpha and Beta are a form of particle radiation produced from an unstable atom to stabilize the atom. These forms of radiation can be stopped by paper or millimeters of aluminum due to being "heavy" and incapable of penetrating them. Gamma and neutron radiation are one of the dangerous forms of radiation that exist in the universe. They can penetrate nearly all forms of matter. They can penetrate living organisms and organic material and "destroy the subatomic particles that permit them to exist." This can be helpful for the user because they can destroy any unwanted molecular material such as mutations, cancers, viruses, prions, and nanotechnology though radiation can contradict their uses. As radiation can damage organic material, it can inadvertently cause mutations in DNA, RNA, gnomes, proteins, and chemicals. The user may expose themselves or others to damaging amounts of radiation that can induce symptoms of radiation syndrome, such as vomiting, fatigue, headaches, muscle inflammation, diarrhea, bone damage, skin burns, to the decay of organs, flesh, and finally death. This can counteract this if the user possesses radiosynthesis, absorbing radiation to sustain accelerating metabolism to achieve healthy cells, organs, bones, and overall enhanced health.
Reanimation

Power to **reanimate corpses and dead beings**. Variation of Animation. Not to be confused with Resurrection.

## Also Called

* Anti-Death Inducement
* Dead Summoning
* False Resurrection
* Reconstitution

## Capabilities

The user can reanimate corpses and dead beings, making them able to move and react. They are usually under the user's control, but because the corpses are likely mindless, they have to be carefully monitored. However, some users may be able to create sentient or semi-sentient undead.
Molecular Manipulation

The ability to mentally manipulate the molecules of objects or one's self on a molecular level.
The power to **manipulate molecules.**

## Also Called

* Leptokinesis
* Molecukinesis
* Molecular Adjustment/Alteration/Change/Control/Influence/Manipulation/Mastery/Modification/Shifting/Transformation/Warping
* Molecule Manipulation

## Capabilities

The user can manipulate molecules, a group of two or more atoms bonded through chemical bonds and the smallest unit of a physical substance or compound. Near every state of matter is composed of molecules, from most organic compounds (proteins, amino acids, nucleic acids, sugars, carbohydrates, fats, and vitamins), the layers of the Earth, and every material humanity has utilized. The user can control nearly every form of matter. Due to its versatility and potential, this ability possess numerous applications that can affect the physical plane's prominent aspect, matter—for example, creating any matter to form any material and substance by clumping molecules together, or destroying a substance by dismembering and asunder its molecular structure back to its roots, existing molecules. The user possesses some authority over matter, from manipulating states of matter, biology, elemental and universal forces, density, mass, transforming an object to another form, etc. Users can control matter to affect the physical universe and treat it as their sandbox.
The Siege of Hallow Hill

The war between Mages and Rogue Witches leading to the creation og the Vale and the Bane

## History

In the beginning, Hallow Hill belonged the Pure-blooded Rogue Witches, whom of which practiced  Light magic and Dark magic to balance each other along with the forces of nature. A few centuries before the war, Hallow Hill saw influx of Mages, witches who do not practice Light and Dark Magic as and Spellcasters, witches who do not hold no individual powers are only able to do basic abilities (scrying, casting spells, potions). Spellcasters especially then and now were viewed as the lowest level of witch possible and were not all respected form of witch compared to others. To Rogue Witches, they were the scum of the universe and not worth the little magical abilities they possessed let alone worthy enough to hold the title of Witch. Discord ensued between the Rogue Witches, Mages and Spellcasters as Rogue Witches showed their disdain and open attacked and killed any Mages or Spellcasters within their sights. Tensions had also arisen among the Light and Dark Rogue Witches. The slaying of two sister Rogue Witches caused an all-out war where witches from every side were accused of committing such an atrocity.

Even though they managed to battle together against the Rogue Witches for the ownership and power, they found themselves outnumbered and outpowered until a Spellcaster, Mage made a deal with a demon and a Biter to summon enough power defeat the Rogue Witches and take over Hallow Hill. Few Rogue Witches (both Light and Dark) survived the war and the over the centuries went to hiding. Some procreated with only Rogue Witches to pass their lineage power while others who grew tired of hiding mated with Mages, Spellcasters, or Demons to create a new lineage of Rogue Witchhood retaining a vast array of power. However due to the fear that the few Rogue Witches who survived would come back and seek revenge for their kind, they cursed Rogue Witches to source their power from a Vale and Bane that would weaken the once great power that they had. A descendant with special lineage from different families would become part of the Vale or Bane and would be destined to hunt each other until one or the other is victor.

The land of Hallow Hill is now a booming supernatural hotspot where creatures from all-over come to stay and lurk in. It no longer belongs to the Rogue Witches, although there is a growing cult of people who wish to return to the days were Rogue Witches were top dog and everyone at their beck and call.

This siege led to the creation of Vale Witches, Bane Witches, Spiritcasters, Reaper Witches, Modern Rogue Witches.
Biological Manipulation

The power to **manipulate life and living organisms**. Biological manipulation is the ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.

## Also Called

* Biology Manipulation
* Vitakinesis

## Capabilities

Users can manipulate life and living organisms, including but not limited to genetic alterations and physical distortion and/or augmentations of biological functions. They can cause cells to augment to induce advanced or declined biological healing, induce and cure diseases like cancer, induce appearance alteration, manipulate pheromones, and even increase physiological maturity.
Disintegration

The power to **collapse a target into dust, or disintegrate matter through touch, telepathy or through beams.**

## Also Called

* Cataclysm
* Disintegrating Touch
* Dissociation

## Abilities

The user can cause targets (whether organic or inorganic material) to lose cohesion by various means. Some can make matter fall apart into dust, wipe away their target on a molecular/sub-atomic level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-atomic dust or energy but not absolutely annihilated.

## Applications

* Death Inducement by disintegrating a life-form.
* Destruction by disintegrating an inanimate object.
Scrying

**Scrying** is the ability to look into a suitable medium with a view to detect significant information as well as a magical ability to find a person or an object through the use of a crystal or magical relic, and a map. It is one of the four basic abilities possessed by Witches, Spiritcasters, Spellcasters, witch-hybrids, [and Warlocks.

## Users

* Spellcasters
* Spiritcasters
* Hybrids
* Witches
Heat Manipulation

The power to **manipulate heat**. Sub-power of Thermal Manipulation.

## Capabilities

The user can create, shape and manipulate heat by increasing the kinetic energy of atoms and thus making things hotter, ranging from subjective feeling of heat to absolute hot]]. It is the flow of energy described in thermodynamics. From a culinary standpoint, this power excels in providing food among other luxuries. Warm temperature can be also be comforting, especially within colder climates and counteract cold-based illnesses. However too much heat can make a normal environment become stagnate, sweaty and generally unbearable. It can also induce fainting, Heat Stroke, and unhygienic odors to rise due to Dehydration.
Half-Elf

***Ability Score Increase.*** One ability scores of your choice increase by 1.

***Age.*** Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.

***Size.*** Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.

***Speed.*** Your base walking speed is 30 feet.

***Languages.*** You can speak, read, and write Common, Elvish, and one extra language of your choice.

***Darkvision.*** Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

***Fey Ancestry.*** You have advantage on saving throws against being charmed, and magic can't put you to sleep.

#### Human Culture

***Skill Versatility.*** You gain proficiency in two skills of your choice.

#### Elf Culture

***Elf Weapon Training.*** You have proficiency with the swords and bows, also the longsword is considered a finesse weapons in your hands.
Merging

The power to **form a mixture between existing creations**. The ability to temporarily merge two or more beings into a single being, which results in a completely new and stronger being.

## Capabilities

The user can merge two or more separate objects into one, regardless of whether the objects are organic, inorganic, living, dead, technological, etc. They can decide which parts of the objects are dominant in the union, what is deleted and which merge. Unlike Hybrids, this does not guarantee in Hybridization, but it can technically qualify if one of the subjects are of different species.
Editing description

**Silver, shaggy hair gently hangs over a skinny, frowning face. Heavy black eyes, set wickedly within their sockets, watch delightedly over the village they've barely related to for so long.**

**A scar reaching from just under the right eye , first running towards his fairly big lips and ending on his forehead leaves an intriguing memory of lost comrades.**

**This is the face of Bruce Barney, a true nobleman among dark elves. He stands short among others, despite his skinny frame.**

**There's something curious about him, perhaps it's his bravery or perhaps it's simply a feeling of remorse. But nonetheless, people tend to invite him into their homes, while making up bigger stories about him.**
Clairalience

The power to **acquire information using smell outside the normal range of detection**.

## Also Called

* Clear-Smelling
* Inodorous Contact
* Intuitive Smelling
* Psychic Smell

## Capabilities

Users can acquire information using smell outside the normal range or not connected to their ordinary or physical senses, being extrasensory perception in "smell" form, on distances beyond their normal ranges or being able to sense scents that are beyond their normal olfactory range. They may be able to smell psychic/spiritual levels/beings. In addition, users could psychically perceive smells and nasal sensations from past events, future events or locations currently out of normal human smelling range. Furthermore, they could perceive smells and nasal sensations from other dimensions. They could even psychically receive olfactory and nasal sensations (i.e. itchy nose, stuffy nose, runny nose, anosmia, sneezing, bloody nose), with the presence of psychic energy.
Sublimation

The power to **transform into or have a physical body made up of air.** Technique of Air Manipulation. The ability to transform into a gaseous, mist, or fog-like form

## Also Called

* Aero/Aerokinetic/Air Body/Physiology
* Sublimation

## Capabilities

Users are made up of or can transform their body completely into air. A user's transformed form is anatomically identical to their normal form, aside of being made of air, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately the user can transform into homogeneous matter, without any part of their form being more important than the other.
Spellcasters

## Powers and Abilities

 File:Spellcaster.jpg
***Basic Powers***

* **Spell Casting:** The ability to cast spells and perform rituals.
* **Potion Making:** The ability to brew magical potions.
* **Scrying:**

***Inactive Powers***
**Individual Powers:** Most witches have their own unique individual powers or sets of powers but spellcasters lack any and are limited to their basic abilities.
Concussion Beams

The power to **discharge beams of pure solidified energy**.

## Also Called

* Concussion Beam/Blast/Ray/Arc Emission/Projection/Generation
* Concussive Beam/Blast/Ray/Arc Emission/Projection/Generation
* Solid Beam
* Solid Energy Blasts

## Capabilities

User can release concentrated beams and blasts of pure solidified energy that causes concussive damage, with effects ranging from a slight push, a hard hit, a knock-out, paralysis, discomfort, minor to major damage, shattering, explosions and up to total annihilation of the target.
Portal Creation

* Portal creation Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations.The power to **create portals for transport between two non-adjacent locations**.

## Abilities

User can open a hole in the universe connecting two non-adjacent locations. This may be done in a very neat manner, such as connecting two doorways in the universe, or it may be done very sloppily like breaking a rift in the space-time continuum. They may tear a tiny hole through two universes, overlap two points in the universe or a wormhole connecting those two points. This is another form of teleportation. The user can create a portal that also allows them to teleport alongside people or direct their attacks.

This ability may come in the form of a "Portable Portal", which allows users to make instant holes in anything the circle can be stuck to. Offensively, the user can create vortexes to suck in objects.
Temporal Stasis

The power **to stop time while still being able to move around normally**. Sub-power of Time Manipulation.

## Also Called

* Temporal/Time Freeze/Pausing/Freezing/Immobilization/Stasis/Stopping.
* Chronokinetic/Time Immobilizing.

## Capabilities

User can stop time while being unaffected themselves, or may also allow others to be unaffected. If the user moves before this ability ceases, it would appear to everyone that the user teleported.
Time Travel

The ability to **travel through time**. Combination of Time Manipulation and Teleportation. **Time Travel** is the ability to move through time and space into the past or the future. This ability can be achieved through an independent power or through other means such as spell casting and potions. Users of this power can travel through time in both directions, though there are many differences between traveling to the past and to the future.

Time Travel is a powerful and potentially dangerous ability as it can be used to change the course of history.

## Also Called

* Chronoportation/Chronotravel/Chronojumping
* Temporal Relocation/Travel/Teleportation
* Time Jump/Jumping/Leap/Leaping/Traveling

## Capabilities

Users can travel and send others to the future/past. Some users may be limited to remaining on the same spatial spot of a differing timeline, others may be able to move to a different spatial position.
Stone Manipulation

The power to **manipulate minerals**. Variation of Earth Manipulation.

## Also Called

* **Lithokinesis**
* Mineralkinesis
* Oryctokinesis
* Rock Manipulation
* Stone Manipulation

## Capabilities

User can create, shape and manipulate any/all minerals, a naturally occurring, homogeneous inorganic solid substances with a definite chemical composition and characteristic crystalline structure, color, and hardness. This includes rocks, which are composed of grains of one or more minerals or |mineraloids held together by chemical bonds.
Mortality

The condition to **be vulnerable to injuries and death**. Opposite to Immortality and Invulnerability.

## ​Capabilities

The user is or becomes vulnerable to injuries and death. This condition is usually fulfilled through loss of immortality, loss of invulnerability]], falling from grace, etc. whatever the case may be, the user becomes a mortal being and/or were always mortal.
Sonic Scream

The power to **emit a highly enhanced scream of a high amplitude**. **Sonic Screaming** is the ability] to generate vocal sounds of a higher amplitude than a normal human. It is a rare and lethal power, but lower-level. These screams can also shatter windows.

## Also Called

* Bionic Scream/Shriek
* Deafening Scream/Shriek
* Howling Voice

## Capabilities

Users can emit/produce/generate an extremely powerful scream/shriek of high amplitude for a variety of purposes from their vocal cord and mouth, typically for offensive purposes, like causing destruction. The attack usually manifests as a destructive stream or a destructive wave of sonic energy and can only destroy anything in front of the user unless they turn around, moving the scream in the process. Normally whenever the user screams, it requires them to be extremely loud and have a perfect aim. Once the user starts, they can't stop until all the energy is released. The user can also direct their screams over large distances and even send them at specific targets, only affecting the enemy without affecting their allies.

Depending on the skill of the user, the attack can severely vibrate many materials causing them to shatter or disintegrate, repel targets with immense air pressure, or disorient, injure or even outright kill any organic target by fatally rupturing their internal organs or reducing their bones to powder.
Telesthesia

The power to **possess extremely accurate senses**. The ability to see a distant and unseen target using extrasensory perception.

## Also Called

* Augmented Senses
* Advanced/Heightened/Increased/Strengthened Perceptions
* Advanced/Heightened/Increased/Strengthened Senses

## Abilities

The user has extremely accurate senses, allowing them to see, hear, smell, taste and feel better than an average member of their species. On this level, the user maybe capable of developing other senses (ex; a esp, sensing blood, etc).
Light Manipulation

The user can **manipulate light** into force fields, project it from their body and emit it as energy to heal or repair objects, plants and wounds (mental and physical). Its users have the ability to project and control light and magical energy. In stronger cases, is a devastating ability to emit burning light from one's body, mostly through the palm. Its strength can also be controlled, from harming a single being to destroying entire cities. the light is able to cause death to those who look at it, causing them to burn from the inside out. When directed at someone can incinerate them almost instantly unless have photokinetic immunity which immunity to intense burning light. It is Opposite to Darkness Manipulation.

## Uses

* Channeling through moonlight, sunlight, or lasers.
* Purification/healing of darkness, curses, possession, or unwanted energy source.

## Limitations

* The owners of the power cannot use this power on themselves.

## Known Users

* some Rogue Witches (inactive)
* The Four

## Background

A magical being with this ability can channel nature through their body and project it in a concentrated and powerful blast of light which seems to manifest as magical energy or a kinetic force, concussively throwing or repelling objects a considerable distance. They have shown to be able to combine or charge their light into a ball of energy which explodes when it hits the ground.

## Usage

Photokinesis has a number of uses. Some of these uses are:

* Producing blasts of light.
* Rendering beings unconscious and returning a person's consciousness.
* Breaking magic spells.
* Generate a Super-nova of light
* Creating some form of fire

## Limitations

* May be unable to create light, being limited to manipulating only from already existing sources.
* Distance, energy mass, precision, etc. depend upon the knowledge, skill, and strength of the user, and their power's natural limits.
* Users light is affected by everything that all light is, unless they are powerful/skilled enough to overcome these limits:
	+ No matter how powerful the light is, it will pass through anything completely transparent.
* Power Mimicry
* Photokinetic Immunity
Matter Ingestion

The ability to consume any sort of matter without any ill effects on the user.
The power to **consume and digest any substance without injury**.

## Also Called

* Ingestive Adaptation
* Solid Matter Ingestion
* Superhuman Digestion

## Abilities

The user can eat any substance without harmful effects, regardless of what they consume. They can consume matter in any form - solid, liquid or gas.
Electricity Manipulation

**Electrokinesis** is the ability to manipulate, create and project electricity and lightning.

This power can ignite things or cause very destructive explosions upon impact. Also, by controlling the strength of the power, it can be used to torture others. It is also connected to Atmokinesis, allowing users to create lightning bolts.

## Also Called

* Electric Current Manipulation
* **Electrokinesis**

## Capabilities

Users can create, shape and manipulate electricity. As an elemental power, electricity manipulation is very simple and straightforward accompanied with a near-limitless myriad of uses. Most commonly, users would be able to discharge large amounts of electricity in order to shock their opponents, potentially paralyzing them, burning them, or even stopping their hearts in severe cases. Beware accidentally harming allies if the user's control over electricity is not precise enough. Some users would also be able to summon lightning bolts from the sky or create thunderstorms at will. Even if their opponent is resistant to electricity, the immense heat generated from lightning traveling through the sky, which is around 6 times hotter than the surface of the sun, will definitely pose a threat to them.

At a more advanced level, users would be able to exert control over electronics and other devices powered by electricity, allowing them to remotely access, disrupt, and control technology, such as mobile phones, televisions, computers, traffic lights etc. They would be able to perceive or even control data stored on electronic devices, or even assume control over the entire device purely through electrical connection. Some specialized users would be able to use electricity to for more miscellaneous uses, such as enhancing one's senses through Electroreception, the ability to sense natural electrical stimuli which can allow them to sense their surroundings by generating electric fields and detecting the distortions in those fields.

At the ultimate level, users would be able to control electric fields and all charge carriers, allowing them to manipulate the force that holds atoms together within objects or flow through the nervous systems of living creatures. At this stage, electricity manipulation becomes extremely dangerous and effective, essentially giving the user the ability to control living creatures and objects through the precise manipulation of electricity and electrical fields within them. In the former case, they would be able to read the thoughts of others through electrical signals produced by their brains and control their movements as if they were puppets by manipulating the electricity used by the nervous system to send signals to the entire body. In the latter case, users would be able to move objects as if they were using telekinesis.
Incineration

The power to **destroy an entire object or person with extreme heat**. Combination of Destruction and Heat Manipulation. Variation of Disintegration.

## Also Called

* Cremation
* Immolation

## Capabilities

The user can utilize high temperatures to instantly incinerate almost anything, reducing it to ashes. High-level users can control what part of the target they want to incinerate and destroy the target so completely that absolutely no byproduct is left, not even ashes.
Claircognizance

The power to **gain information of all sorts through intrinsic means**.

## Also Called

* Clear-Knowledge/Knowing/Recognition/Thinking
* Knowledge Intuition
* Psychic-Knowledge/Knowing/Recognition/Thinking
* **Receiving Revelation** (Supernatural)
* Strong Gut Feeling/Instinct

## Capabilities

The user can gain information about a person, object, place, skillset, ability, or event through intrinsic knowledge, as it just "comes to" the user's mind. In addition, users could psychically perceive information from past and future events or locations beyond the mental or sensory range. Furthermore, they could acquire knowledge from disembodied spirits and other extradimensional entities, wherein enables them to translate other biological senses into a cognitive equivalent.
Complete set

———-

The call of the fog

The forgotten rites & The corrupted vale

The fall of the eight

The Blood Sage
The Scared Sallow

Character

8 witches

Cameron Cox - temporal stasis/ freeze vision (Ability to freeze objects and other individuals with one's gaze)

Donovan Bonner - sound manipulation , echolocation, concussion beams

Izaiah Todd - healing factor (Ability to heal rapidly and with greater finality from any injury; the rate of recovery varies from character to character. Can sometimes result in the slowing of aging, regenerating entire human limbs and organs without hindrance from the Hayflick limit by completely removing it and immunity to illnesses and other defects.)

Harvey Richards - telesthia, telescopic vision

Tanner Langley - power augmentation

Jessa Graves. - bone manipulation

Charlie Holland -duplicate,( make multiple copies and versions of oneself), duplication temporal, temporary time travel

Raquel Kirby - clairolfactance, clairgustance, psychokinesis, clairvoyance, Clairaudience, possession

4 evil characters | ultimates

Allen Carew

Alban Staple

Anna Faylare or Fraunces Ginter

Libby Waldegrave

—-

Book 1

Evil character: Tenley Carlson - mind control/ memory manipulation truth speaking

Book 2

Evil character: Casen Cantu - hmmm maybe immortality, retrocognition, retrocogmition projection, animation (Ability to bring inanimate objects to life or to free an individual from petrification ) frees (the…..) teleportation

Book 3

Brantley Hodge - summoning…telepathy

Powerful twins…

Cael Cooley - hydrokinesis, dowsing (The ability to locate water, sometimes using a tool called a dowsing rod), sublimation, water breathing

Lesley Cole -force field generation, magnetism manipulation,

Book 4

The bane (the alternates)

Aaliyah Hurst - heat vision, laser eyes, fire breath, pyrokinesis

Carolina Underwood  disintegration, liquidifidation maybe

Sera Martinez - animal control, animal morphing body part substitution

Evie Lawrence - elemental transmutation

Jasiah Carrillo - astral tapping

Gerardo Pope/ Thurstan Manston - self detonation, explosion, reformation

Spence Phillips- resurrection

Samson Cardenas - earth manipulation, stone and plant manipulation, earthquake generation

Plot twist one of the eight and one of the vale p end up together

Book 5

 The 4 (ancient ones)

Essokinesis, reality warping, Portal Creation, Dimension Travel

Superhuman Tracking

Psionic Blast, Kinetic Absorption

Poison Generation, Matter Ingestion, Generation, acidic toy, manipulation Radiation Manipulation maybe

Temp Venom Invulnerability except when weakened has its powers used against the,

Extra parent:Psychic Surgery
Clairsentience

The ability to acquire psychic knowledge by feeling.The power to **feel things outside the range of normal perception**. Sub-power of Clairvoyance.

## Also Called

* Intuitive Feeling
* Psychic Feeling

## Abilities

User can feel in a way that isn't connected to their physical senses, on distances beyond their normal ranges or being able to sense things that are beyond their normal tactile range. In addition, users could perceive textures and tactile sensations from past events, future events or locations currently out of normal human touch range. Furthermore, they could psychically perceive textures and tactile sensations from other dimensions. Users could even receive textures and tactile sensations (i.e. itchy palms, hairs standing on end, a prickly feeling, heat/cold, etc.), with the presence of psychic energy.
Power Sensing

The power to **sense the presence of supernatural powers within others**.
The ability to sense or recognize superhuman powers.

## Also Called

* Ability Detection/Sensing/Identification
* Power Sensing/Identification

## Abilities

The user can sense the presence of supernatural powers and possibly gain detailed understanding about them, including their type, quality and intensity.
Animal Mimicry

The power to **mimic the abilities, traits, and behavior of animals**.

## Also Called

* Animal Mimicry
* Animal Power Mimicry/Replication
* Faunal Imitation/Mimicry

## Capabilities

The user can use/imitate animal powers, they can run like an ostrich, swing like a monkey, sprint like a cheetah, move like a cat, take the strength of an ant, track like a dog, hide like a turtle, constrict like a snake, etc. They cannot transform into animals, as this power only enables the user to mimic animalistic traits while still in their original form. Some users can mimic multiple animals at once.

## Applications

* Use and imitate animal traits and abilities.
* Possess any special abilities of animals.
Elasticity

The power to **possess an elastic body**. The ability to stretch, deform, expand or contract one's body into any form imaginable

## Also Called

* Elastic/Stretchy/Stretch Powers
* Elongation/Plasticity/Stretchability/Elasticism
* Elastic/Expandable/Malleable/Stretchy/Stretchable Body
* Ductility/Mutability/Pliability
* Hyperelasticity/Superhuman Elasticity
* Super Stretching

## Abilities

Users are or can become extremely malleable and elastic, allowing them to stretch, flatten, deform, expand, and contract their whole body, including limbs, torso, neck, etc. They can control how elastic/flexible they or parts of them are, allowing them to change their bodies into various tools or other constructs.

They are extremely hard to wound or hurt due to their body reflexively absorbing damage by stretching with attacks, but may still feel pain.
Death Whisper

The ability to **listen to the voices of the deceased**. Not to be confused with Spiritual Mediumship.

## Also Called

* Death Whispering
* Soft Speaking

## Abilities

User is able to connect to a supernatural network that broadcasts messages about the deceased or dying, which gives them the capability to hear the voices of people who were murdered or previously died. They can gain advice from the dead, sense/predict the coming death of a person, etc.
Venom Manipulation

The power to **manipulate poisons**.

## Also Called

* Poison Bending/Control
* Toxikinesis
* Toxin Control/Manipulation
* Toxokinesis
* Venom Control/Manipulation

## Capabilities

The user can create, shape and manipulate poisons and poisonous substances. For the sake of clarity: *poison*, *toxin*, and *venom* are terms for any substance that injures the health or destroys life when absorbed into the system: **poison** is the general word, **toxin** is a poison produced by an organism (plant, fungus, animal); it is especially used in medicine in reference to *disease-causing bacterial secretions*, **venom** is especially used of the poisons secreted by certain animals, usually injected by bite or sting.
Clairvoyance

The power to **acquire information using sight outside the normal range of detection**.

## Abilities

Users can acquire information using sight outside the normal range of detection about an object, person, location, or physical event. Usually, they can also do so without the aid of their vision, allowing them to act when they are unable to use their eyes.

Users would be able to detect beings/entities normally completely undetectable, like spiritual and psychic beings. Additionally, they can perceive sights and visual sensations from other dimensions and from past events, future events, or locations that are currently outside the range of normal human senses or vision. This also means that they can receive optical/visual sensations (i.e. itchy eyes, crying/watery eyes, rolling eyes, sharper vision, rapid blinking, blurry vision, blindness) from things outside the normal range of perception.
Night Vision

The power to **see clearly in darkness**.

## Also Called

* Darkvision
* Dark Seeing
* Darkness Optics
* Night Perception/Sight
* Seeing in the Dark

## Capabilities

User has excellent night vision, the ability to see in low light conditions or even total darkness. Whether by biological or technological means, night vision is made possible by a combination of two approaches: sufficient spectral range, and sufficient intensity range.
Superhuman Speed

**Superhuman Speed** is The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed.
Essokinesis

Essokinesis is the manipulate realityin which one seeks to create, alter, or even destroy reality and the laws it is bound by with the power of the mind.

**Reality Warping** is a rare and extremely powerful ability, which is defined as the ability to change or manipulate reality and the world, itself to various degrees.

For a reality warper, nearly all things are possible and almost anything they want can be done. This ability may be used and manifested in many different ways, from changing physical aspects, the user's surroundings, augmenting powers to distorting the very fabric of space and flow of time itself.

Any power that truly stems from Reality Warping is considered to be extremely rare and those in possession of it are almost always portrayed in positions of great power.

The power to **manipulate reality**.

## Abilities

The user can manipulate reality or the existential state of anything or everything the user chooses to command. Reality is the sum or aggregate of all that is real or existent within a system. Everything that humanity has categorized as real or possesses a physical impact on their surrounding area can be defined as actual.
Thermal Manipulation

The power to **manipulate temperature**.**Thermokinesis** is the ability to control and generate heat, allowing the user to increase temperature at will. If used on an object or liquid, adding enough heat can lead to boiling, ignition, melting or combustion. Additionally, heat can be channeled into plants to increase their natural growth rate

## Also Called

* Temperature Control/Manipulation
* Thermal Control
* Thermal Energy Manipulation
* Thermodynamics Manipulation
* Thermokinesis

## Abilities

User can create, shape and manipulate temperature, a form of kinetic energy between particles at the atomic or molecular level: the greater the movement of these particles, the greater the thermal energy and reversed. Heat itself is internal thermal energy that flows from one body of matter to another, it is not the same as the energy contained in a system—that is, the internal thermal energy of the system. Rather than being "energy-in-residence," heat is "energy-in-transit."
Resurrection

The power to **bring the deceased back to life**. Not to be confused with Reanimation, which brings back the dead and controls them against their will.

## Also Called

* Cheating Death
* Resurrection Spell
* Reversed Death
* Revival/Reviving
* Rising from Death/Grave
* Resurgence

## Capabilities

The user can bring oneself and others back to life. While this power is similar to necromancy in that it raises the dead, resurrection is different in that it fully restores a creature's body, mind, *and* soul to full health while reanimation only creates undead with varying cognitive function.
Binding

The power to **bind, imprison or otherwise stop targets**. Sub-power of Telekinesis.

## Capabilities

User is able to use supernatural powers/traits that bind, imprison, paralyze and/or otherwise stop targets moving normally and possibly completely freezing them where they were. It can be achieved using various means including energy-based or physical restrains or mental effects.
The Four

The ancient ones? very ancient reincarnated set out to destroy the the 8 vale witches bc they are after the forgotten rites....

Essokinesis, reality warping, portal creation, dimension travel

Superhuman tracking

Psionic blast, kinetic absorption

Poison generation, matter ingestion, acid generation, acidic toy, manipulation, radiation manipulation maybe

Temp venom invulnerability except when weakened has its powers used against them

Allen Carew

Alban Staple

Anna Faylare or Fraunces Ginter

Libby Waldegrave

* immortality
Death Manipulation

The power to **decide, determine and manipulate the cause of death**.

## Also Called

* Cause of Death Control/Manipulation
* Death Control
* Necrokinesis

## Capabilities

User can decide, determine and manipulate the cause of death, allowing them to determine and control when, how, where, and why someone dies and even induce the circumstances/events that will lead to the targets appointed death.

## Users

* Reaper Witches
* Souleaters
* Spiritcasters via Spiritual Mediumship and Spirit's COD
Precognition

**Precognition** is the ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from. This power is highly desirable, since it often helps a supernatural evade dangerous situations and use to their advantage. It is one of the most helpful defensive powers that a witch can possess.
The power to **perceive the future**.

## Also Called

* Antecognition
* **Foresight**

## Abilities

Users can foresee possible futures and observe what may happen. As knowledge of the future invariably causes that future to change, visions of the future are subject to frequent shifting. While not being able to select futures or travel through time, these visions may assist in possible courses of action.

## Universe Differences

Some visions may be set in stone whether or not you see them, others may happen only if the players select a certain course of action. This depends mainly on whether or not users are viewing *Destiny* or *Probability*.
Prophecy

The ability to predict what will happen in the future.The power to **create prophecies**.

## Also Called

* Prophecy Building/Creating/Generation/Writing

## Capabilities

The user is able to create and predict prophecies, being able to re-write history and intervene with even godly affairs. They can set the course of a chain of events which will lead to some of the greatest moments in history and cause destinies to collide. This power is the only form to disrupt Destiny Manipulation itself.
Acid Generation

The power to **generate corrosive acids**. The ability to generate acid, can be manifested through touch or as a spray (e.g. acid spit, acid blood, etc.).
Sub-power of Acid Manipulation.

## Capabilities

The user can generate acids, bases and other caustic/corrosive substances of various levels of corrosiveness, from weak burning sensations to burning a big hole in even the strongest materials.
Psionic Blast

The power to **use mental-based supernatural powers**. The ability to overload another's mind causing pain, memory loss, lack of consciousness, vegetative state or death after having created a psionic link into that individual's mind

## Capabilities

Users can use various forms of psychic abilities/powers, including telekinesis, Telepathy, Teleportation, Precognition, etc.

These abilities are considered supernatural phenomena]] related to psychological attributes of consciousness, such as the mental, emotional and (possibly) spiritual.
Force-Field Telekinesis

The ability to **manipulate matter using force-fields**. Sub-power of Force Field Generation. Variation of Telekinesis.

## Also Called

* Barrier Telekinesis
* Flyrokinetic Telekinesis

## Capabilities

The user can encapsulate or grasp matter or energy with force-fields to manipulate it. The user can trap opponents or enclose objects inside a levitating dome of force. They can use force-fields to levitate or make platforms.
Air Manipulation

**Aerokinesis** is the POWER to manipulate and produce air and affect the flow, velocity and chemical composition of air and wind. This is a common power possessed by all Spirits and some Witches.

## Ability

Wind manipulation is the power to control wind. One with this power might be able to affect wind flow in such a way that they could produce tornadoes, hurricanes, influence the weather to produce tropical storms, or even just push back an enemy with a strong gust of wind. It is also possible for one with this power to be capable of self-propelled flight using wind currents, as well as manipulating and changing the chemical structure of certain gases. Aerokinesis can also be used to levitate objects and throw them.

## Sub-Elements

### Atmokinesis

The ability to influence and manipulate the weather and storms.

### Telekinesis

The ability to move objects with the mind.

## More

Users can create, shape and manipulate air. Since air cannot be seen by conventional methods, neither can the attacks and derivatives formed by/from it, making it an invisible and versatile weapon that is very difficult to block and dodge. Since air is the originator for most natural disasters and all forms of weather, the user has control over nature’s most dangerous element allowing them to perform a wide variety of feats.

## Users

* Spiritcasters
* Spirits

## Applications

* Aero-Telekinesis by controlling the air around objects.
Acid Manipulation

The ability to **manipulate acids**.

## Also Called

* Acid Bending/Control
* Acidokinesis
* Base/Caustic Bending/Control/Manipulation
* Oxykinesis
* Serqekinesis

## Capabilities

The user can create, control and otherwise manipulate acids, bases and other corrosive substances, controlling the causticity, where and how the acid affects the object, amount of fumes it releases etc. Impressively, a strong enough acid can melt or corrode through metal, skin and other solids susceptible to it's affects. However this reaction won't always be the case.