recursal/Fanatic-Fandom huggingface dataset:
Павел Вершинин

**Павел Андреевич Вершинин** (род. 14 декабря 1995, г. Москва) — главный протагонист сериала. Является лидером группы подростков.

Его персонаж на первый взгляд кажется лидером без малейшего изъяна. Несмотря на то, что родители Паши очень состоятельные люди, в качестве своих друзей он выбрал ребят из среднестатистических семей. Влюблён в Аню. Едет в Чернобыль, чтобы найти украденные из родительской квартиры деньги. Но в итоге это путешествие делает из него настоящего героя.

#### Во 2 сезоне тело Павла захватывает вирус Зоны.

В альтернативных реальностях родился 7 ноября 1993 года и 14 декабря 1995 года.

## Силы

Изначально, Паша, человек с силами, способностями и физиологией обычного человека, но после долгого пребывания в Зоне, он вобрал в себя некоторые её способности; хоть и стал из-за этого в дальнейшем её марионеткой.

### **Силы**

* **Создание Фантомов**

Иллюзорные копии людей и предметов, созданные для обмана или коммуникаций с внешнем миром. Они практически идеально имитируют внешний вид, личность, воспоминания и поведение оригиналов. Фантомов часто используют для ловушек и переговоров. Фантомы не осязаемы, им нельзя нанести физический вред, но и они так же не могут навредить. У фантомов есть минус, они привязаны только к тому месту, где они были созданы.

* **Телекинез**

Оказывание воздействия (перемещение, левитация и т.д) на физические объекты, людей или сущности на расстоянии одним только усилием мысли. В самой зоне ЧАЭС способность в разы усиливается. Герой может использовать данную способность как и при защите, так и при атаке.

* **Телепатия**

Передача мыслей, образов, чувств одним существом в разум другого организма на расстоянии без использования каких бы то ни было известных средств коммуникации, лишь при помощи мыслей и образов.

* **Телепортация**

Перемещение тела или объекта в пространстве, из одного места в другое за очень короткий промежуток времени (практически мгновенно), без применения механики, на атомном или молекулярном уровне.

* **Психология**

Помимо паранормальных способностей выделяется великолепная стрессоустойчивость (на допросе в КГБ и нескольких перестрелок) и обучаемость. Быстро подстраивается под абсолютно любую ситуацию, даже путешествие во времени. Не склонен к рефлексии и глубокому самокопанию. Добивается своей цели практически любыми способами. Прекрасные лидерские качества, проявляющиеся как в стрессовых ситуациях, так и в спокойной среде в виде чёткого планирования действий, учитывая возможности и знания всех членов группы.
Вселенная, в которой не было взрыва на ЧАЭС

Вселенная, в которую попадает Паша в конце первого сезона, после того как предотвращает взрыв на ЧАЭС в 1986 году и возвращается в настоящее время. Пропадает, после того, как Паша сдает кровь с вирусом зоны, которую затем переливают маме Киняева и убивает отца Клэр Мэттисон в 1956 году. В этой вселенной взрыв произошел на атомной станции в РША «Calvert Cliffs», и распался не СССР, а США.
List of season 3 episodes

Network
 No. of episodes
 DVD release date
 Previous season

The **third season** of the American animated television series ***Andrew Bellringer***, created by animator Richard Stone, aired from October 17, 2001 to December 19, 2004, and consisted of 25 episodes and 47 segments. The series follows the adventures of the title character and his friends in the fictional city of Southernville. The season was executive produced by series creator Stone, who also acted as the showrunner. Stone halted production on the show to work on the 2005 film adaptation of the series, *The Andrew Bellringer Movie*. After production on the film, Stone resigned from the show as its showrunner, and appointed staff writer Jake Gradford to overtake the position. Season 3 was originally set to end the series after the release of the film, but the success prevented the series from ending, leading to a fourth season.

Several compilation DVDs that contained episodes from the season were released. The *Andrew Bellringer: The Complete 3rd Season* DVD was released in Region 1 on September 11, 2006, Region 2 on December 5, 2006, and Region 4 on November 23, 2007.
Magic Missile

*Magic Missile* is one of four Primary Skills. With its homing projectiles, it is considered to be the easiest Primary Skill to use.

Each new level simply increases the damage of the missile. *Magic Missile* can be further upgraded via its Sub Skills: More Missiles, Potent Missiles, and its Major Sub Skill Ether Charge.

Unique to *Magic Missile*, each missile has a range of damage it can deal. There is no visual indicator for how much damage any particular missile does.
ТВ-3

**«ТВ-3»** — российский федеральный развлекательный телеканал, посвящённый мистике, фантастике и приключениям.

Контент канала формируют телесериалы, художественные и псевдодокументальные фильмы мистического характера.

Появился в 1994 году, начал свою работу в Санкт-Петербурге, широкое вещание приобрел в начале 2000-х годов. Генеральный директор канала с 5 декабря 2016 года Валерий Фёдорович. Телеканал входит в крупнейший российский медиахолдинг «Газпром-Медиа Холдинг».

Слоган канала с 1 ноября 2015 года по 1 сентября 2018 года — «Всё, кроме обычного», а «Включи воображение, включи ТВ-3» (с 1 сентября 2018)

Канал охватывает 83,92 % населения России, еженедельно телеканал смотрят 28 миллионов россиян, он доступен в 2338 населённых пунктах. Одними из формирующих контент канала материалов являются программы на тему магии и чудес. Со второй половины 2000-х годов занимается производством собственных программ и сериалов.

## Программы

### Избранные

* «Гадалка» (с 2012)
* «Мистические истории с Виктором Вержбицким» (с 2012)
* «Человек-невидимка» (с 2013)
* «Дневник экстрасенса» (с 2016)
* «Знаки судьбы» (с 2017)

### Архивные

* «Городские легенды» (2007—2012)
* «Охотники за привидениями» (2012—2017)
* «Параллельный мир» (2012—2014)
* «Продавцы страха» (2007—2008)
* «Святые» (2011—2013)
* «ТВ-3 ведёт расследование» (2013)
* «Удиви меня» (2011—2013)
* «У моего ребёнка шестое чувство» (2012—2013)
* «Экстрасенсы против учёных» (2011)
* «Экстрасенсы-детективы» (2013)
* «X-версии. Другие новости» (2012—2016)

## Телесериалы

### Телесериалы собственного производства:

* Колл-центр (2019)
* Мёртвое озеро (2019)
* Обычная женщина (2019)
* [[1]] (2019)
* «Чернобыль. Зона отчуждения» (2017)
* «Неизвестный» (2017)
* «Анна-детективъ» (2016)
* «Сны» (2016)
* «Иные» (2015) — адаптация американского сериала «4400»
* «Чтец» (2015) — адаптация американского сериала «Обмани меня»
* «Слепая» (2014)
* «13» (2014)
* «Тёмные лабиринты прошлого» (2013)
* «Пятая стража»
* «Твой мир» (2012)
* «Я отменяю смерть» (2012) — адаптация американского сериала «Вернуть из мёртвых»
* «Часы любви» (2011)
* «Навигатор» (2011)
* «Мужчина во мне» (2011) — адаптация колумбийского сериала «Бывшая»
* «Здесь кто-то есть…» (2010) — адаптация испанского сериала «Кто-нибудь там есть?»
* «Куклы колдуна» (2010)
* «Дежурный ангел» (2010, 2012)
* «Башня» (2009, 2012)
* «Моя любимая ведьма» (2008) — адаптация американского сериала «Моя жена меня приворожила»

### Избранные зарубежные телесериалы:

* «Говорящая с призраками»
* «Её звали Никита»
* «Менталист»
* «Секретные материалы»
* «Твин Пикс»
* «Ясновидец»
ТНТ

**«ТНТ»** *(**Т**воё **Н**овое **Т**елевидение)* — российский федеральный телеканал. По данным на 2018 год занимает шестое место по популярности среди телеканалов России.

Целевая аудитория телеканала — возраст варьируется от 14 до 44 лет, ядро в основном составляет молодёжь — зрители от 18-ти до 30 лет. Телеканал прежде всего имеет развлекательную направленность, основу контента составляют телешоу и комедийные сериалы.

Телеканал ТНТ создан в 1997 году, c 2001 года стал входить в «Газпром-Медиа Холдинг». Флагманский канал субхолдинга «Газпром-медиа развлекательное телевидение», созданного в 2015 году.

ТНТ эта телевизионная сеть, основной источник дохода — продажа рекламы. ТНТ доставляет свой сигнал через спутники на четырёх разных орбитах, позволяя 27 собственным телевизионным станциям и более чем 350 региональным партнёрам получать и ретранслировать сигнал в соответствующих часовых поясах, практически во всех населённых пунктах России.

ТНТ имеет 100 % прав на все оригинальные шоу и владеет двумя крупнейшими продюсерскими компаниями страны — Comedy Club Production и Good Story Media, имеет эксклюзивные контракты с рядом ведущих российских шоураннеров.

С 10 октября 2018 года АО «ТНТ-Телесеть» возглавляет управляющий директор субхолдинга «Газпром-медиа Развлекательное телевидение» Роман Петренко.
Gadgets-Javascript

````
   var config = mw.config.get([
       'wgAction',
       'wgCurRevisionId',
       'wgPageName',
       'wgPageContentModel'
   ])
           $.get(mw.util.getUrl(config.wgPageName, {
               action: 'raw',
               maxage: '0',
               smaxage: '0',
           }))
           .done(function (wikitext) {
               console.log(wikitext)
           });

````

````
if(window.mw){
mw.loader.load(["ext.gadget.Admin_Dashboard","ext.gadget.SourceEditButton"]);
}

````
Minimon: Adventure of Minions Wiki

**Welcome to Minimon: Adventure of Minions Wiki**

**Need some expert tips?** Fichier:Minimon Expert Tips Video

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**Latest Poll**

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**Social Links**
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7yultukuri7 Sandbox
* この7yultukuri7 Sandboxは、PC版での閲覧推奨しますので、スマホの方はお手数ですが最下部にある「PC版で表示」をタップしてください。
* モバイル版で表示をするには複雑過ぎるページ、カスタムcss,javascript必要なページも一部存在し、そのようなページは単純なレイアウトのページに比べて多少見づらくなってしまいます。（例：たくさんのコラムのレイアウト、カスタムcss,javascriptでできているページなど。）

Special:RecentChanges

**Wiki Activity** (ウィキアクティビティ)

このwikiで最近何が起こっているのか知りたいですか？ 最新の編集内容を表示したいですか？
「アクティビティ表示」のボタンをクリックして、このウィキで何が起こっているのかを確認してください。

 アクティビティ表示

**RandomPage** (ランダムページ)

びっくりしたいですか？ 「ランダムページ」のボタンをクリックすると、前にこのウィキに存在したランダムなページに着陸することができるかも。

 ランダムページ

**Popular Pages** (人気のページ)

このwikiで人気・注目を集めているのか知りたいですか？
「人気のページ表示」のボタンをクリックして、このウィキで何が起こっているのかを確認してください。

 人気のページ表示

7yultukuri7 Wiki

### Index

* **ホーム**
* アドミン (未作成)
* ヘルプページ

### 全ページ

* 全ページ
* ユーザーページ
* プロジェクトページ
* ファイル
* MediaWiki
* カテゴリ
* モジュール
* トピック
BGM

## Examples

### Separate functions

```
{{BGM|image|001}}
```

Result:

```
{{BGM|image|001|size=20px}}
```

Result:

```
```

Result:

```
{{BGM|en-name|002}}
```

Result:岡宮道夫

```
{{BGM|ja-name|003}}
```

Result:大越香里じゃ
### Common function

```
{{BGM|get-data|001|_image}}
```

Result: Wiki-wordmark.png

```
[[ファイル:{{BGM|get-data|001|_image}}]]
```

Result:

```
{{BGM|get-data|002|_ja-name}}
```

Result: 岡宮道夫ja

```
{{BGM|get-data|003|_en-name}}
```

Result: 大越香里
Scarobo

Mid-row magic attacker. He can slow down an enemy.

## Pouvoirs et Capacités

### **Eveil**

Scarobo a un Eveil de type Adaptable, durant lequel Scarobo reçoit une augmentation de 50% à ses PV, son Attaque Physique et son Attaque Magique.

### **Combos**

Rivals

Horn and Claw

### **Equipement**

 lv10 Bonus
 lv25 Bonus

## Amélioration

* Gris
* Vert
* Blue
* Purple
* Orange

* Gris

* Vert
* Green+1

* Blue
* Blue+1
* Blue+2

* Purple
* Purple+1
* Purple+2
* Purple+3
* Purple+4

* Orange
* Orange+1
* Orange+2
* Orange+3
Font Awesome/アニメーション

## Font Awesome Animation

「Font Awesome Animation」という専用のスタイルシートを読み込めば、アイコンにより多くの動きをつけることができるようになります。

たとえば、faa-wrench animatedというclassを追加すれば、前後に揺れるような動きをつけることができます。アイコンはどれを選んでも構いません。

# 「Font Awesome Animation」一覧

参考
--

* Font Awesomeの使い方：Webアイコンフォントを使おう https://saruwakakun.com/html-css/basic/font-awesome
* Font Awesome Animation http://l-lin.github.io/font-awesome-animation/
Font Awesome/サイズ

ℹ️️

**高度なサイズのカスタマイズ1**

上のサイズ以外にしたい場合は自分の好きな名前のclassを追加して、そのclassに対してCSSでサイズ指定しましょう。

css

```
.my-small1 { font-size: 0.8em /\*0.8倍の大きさに\*/ }
.my-big1 { font-size: 6em /\*6倍の大きさに\*/ }

```

html5

```
<p><i class="fas fa-bomb my-small1"></i></p>
<p><i class="fas fa-bomb my-big1"></i></p>

```

結果

ℹ️️

**高度なサイズのカスタマイズ2**

上のサイズ以外にしたい場合は自分の好きな名前のstyleを追加してサイズ指定しましょう。

html5

```
<p><i style="font-size: 1.8em;" class="fas fa-tag"></i></p>/*1.8倍の大きさに*/
<p><i style="font-size: 4em;" class="fas fa-tag"></i></p>/*4倍の大きさに*/

```

結果
Чернобыль (фильм)

**«Чернобыль. Зона отчуждения»** — предстоящий российский фантастический триллер режиссёра Дмитрия Киселёва]. Выход в прокат изначально был намечен на 10 октября 2019 года[2]. Однако с 22 по 31 августа было голосование на "Премьер" которое приблизило премьеру до 19 сентября

## Сюжет

Фильм основан на одноимённом сериале[3], в котором главные герои пытались предотвратить катастрофу, произошедшую на Чернобыльской атомной электростанции. В киноленте им предстоит узнать, что за вирус подхватил Паша, сколько ещё существует «зон» и как вернуться к изначальной реальности[4].
Allegiance Battle Ship

video File:Placeholder
Operated by Allegiance soldiers, the Allegiance Battle Ship stores Heavy Laser Weapons, Bot charging stations and many Battle Bots inside its spherical body.

## Usage

It is used to deploy ground units like Battle Bots, Flame Bots And Soldiers. It is also used to destroy targets that aren’t flammable or too big for Flame Bots to destroy.

## Timeline

* -29

The Allegiance Battle Ships are first used.

* -23

The last of the ships are destroyed in a battle that ends the System War.
ルビ

## 普通のパターン

普通、ルビはこんな感じで振る。

```
<ruby>吾輩<rt>わがはい</rt></ruby>は猫である。名前はまだ無い。
どこで生れたかとんと見当がつかぬ。何でも薄暗いじめじめした所でニャーニャー泣いていた事だけは記憶している。吾輩はここで始めて人間というものを見た。しかもあとで聞くとそれは書生という人間中で一番<ruby>獰悪<rt>どうあく</rt></ruby>な種族であったそうだ。この書生というのは時々我々を捕えて煮て食うという話である。

```

すると、こうなる。

### ふりがな なし

わがはいは猫である。名前はまだ無い。

どこで生れたかとんと見当がつかぬ。何でも薄暗いじめじめした所でニャーニャー泣いていた事だけは記憶している。吾輩はここで始めて人間というものを見た。しかもあとで聞くとそれは書生という人間中で一番獰悪な種族であったそうだ。この書生というのは時々我々を捕えて煮て食うという話である。

### ふりがな あり

吾輩わがはいは猫である。名前はまだ無い。
どこで生れたかとんと見当がつかぬ。何でも薄暗いじめじめした所でニャーニャー泣いていた事だけは記憶している。吾輩はここで始めて人間というものを見た。しかもあとで聞くとそれは書生という人間中で一番獰悪どうあくな種族であったそうだ。この書生というのは時々我々を捕えて煮て食うという話である。

## 変えてみる

では、スタイルとフォントサイズを変えてみる。改行を加える

```
<div style="width:95%; padding:15px 1px; margin:1px 0 13px 0; background: #3A2A0D; border: 6px #513810 solid;　box-shadow: -5px 6px 0px #302009; color:#ffffff; border-radius:10px">
<span style="text-shadow:#000 0px 0px 3px, #000 0px 0px 3px, #000 0px 0px 3px; padding-left:5px; font-size:22px;"><ruby>最新<rt>さいしん</rt></ruby>アップデート<ruby>情報<rt>じょうほう</rt></ruby></span></div>

(改行)

```

### ふりがな あり

最新さいしんアップデート情報じょうほう

ルビが入ることで行間が変化して、格好悪い。一部のブラウザではルビの位置をCSS微調整することができず、使いにくいらしい。
Font Awesome/基本

スタイルプレフィックス(style prefix)とアイコンの名前を使用して、Font Awesomeアイコンを置くことができます。私たちは、アイコンが特性を持ち、自然にテキストの横に表示されます。

Font Awesomeはインライン要素で使用するように設計されているため、プロジェクト内で一貫したHTML要素を参照することをお勧めします。私たち`<i>`は簡潔さのためのタグと、最近ほとんどの人々が`<em></em>`強調/イタリック体の意味論的テキストのために使用しているという事実のために、タグを気に入っています。それがあなたのきらいではないなら、`<span>`より意味的に正しいです。

あなたは、アイコンを参照するために2つの情報を知っておく必要があります。

1. プレフィックス付きの名前 `fa-`
2. 使用するスタイルに対応する接頭辞。

```
<i class="fas fa-stroopwafel"></i> <!-- このアイコンは、 1) スタイルプレフィックス == fas 2) アイコンの名前 == stroopwafel -->
<i class="fas fa-stroopwafel"></i> <!--<i>要素を使用してアイコンを参照する -->
<span class="fas fa-stroopwafel"></span> <!-- <span>要素を使用してアイコンを参照する -->

```
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```
Skills

*Skills* are active and passive abilities that help you fight enemies. Your current skills can be viewed in the *Skill* tab via your Inventory. You gain a Primary Skill upon exiting Town for the first time.

All *Skills* have levels, with each level increasing that *Skill’s* potency. You can gain a new *Skill*, or upgrade *Skills* you’ve already learned, upon Levelling Up. Some *Skills* have prerequisites you must meet before learning them. Various Rings and Staves can add additional levels to a learned *Skill*, and can sometimes even grant *Skills* you do not already know. You can also increase the level of a *Skill* by purchasing Wisdom.

*Skills* fall under five main types:

* Primary Skills: Active *Skills* you fire with the right thumbstick. These are your main source of damage.
* Sub Skills: Passive S*kills* that add additional effects to their corresponding Primary Skill.
* Secondary Skills: Unique active *Skills* that require a cooldown between casts.
* Other Skills: *Skills* that affect your wizard’s passive stats such as Life, Mana, casting speed, etc.
* Welding Skills: Powerful combinations of Primary Skills.
Secondary Skills

*Secondary Skills* are powerful, instant Skills that can provide a variety of benefits for a large Mana cost. They also come with a long cooldown, about 20 seconds between casts.

All *Secondary Skills,* except Teleport, can be upgraded. This leads to a potency increase (more damage, longer effect duration), and usually includes a change to Mana cost. Cooldown is not affected by Skill level.

*Secondary Skills* cannot be cast while on cooldown, however cooldown rate can be doubled by learning Mental Focus.

All learned *Secondary Skills* can be found on the right of the screen, between the active Primary Skill and the right thumbstick.

You can only learn three out of the seven *Secondary Skills,* with the third becoming available to learn at Level 20. This limit cannot be bypassed via Equipment. Some epic Rings can grant you a *Secondary Skill*, but if you have already learned three other *Secondary Skills* you will not be able to cast it.

* Teleport
* Magic Shield
* Magic Circle
* Flash Freeze
* Ring of Fire
* Acid Rain
* Turn Undead
Rush

*Rush* is a Skill that increases your wizard's walking speed. As an Other Skill, it provides benefits with no cost to Mana.

Walking speed is something that may seem to have no combat benefit at first, but as your wizard climbs the Keep they will encounter Enemies that fire arrows, magic, or simply move faster. For bosses, having a few levels in *Rush* is helpful when facing Charles the Hammer, Monoculus, and Solomon. In higher difficulties, it is near mandatory to keep distance from enemies.

Beyond combat benefit, you may find that as you play the game more you will greatly enjoy the increased walking speed. Starting over on a new character can feel *particularly* slow. Thankfully, you can increase your wizard's walking speed via Equipment.

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Chests

Placeholder, delete and add info to The Keep

Chests can be found on any floor of *The Keep*, except the final 13th floor. They can spawn in any room beside the Entrance, Exit, or Balcony. They will always drop Gold, with a small chance of dropping Equipment. The only exception is a Chest containing a Boss Key. This special chest will drop the Key and nothing else.

Chests block all movement (except Ghosts) and also block projectiles (Fireball, Magic Missile) from your wizard. They do not, however, block enemy projectiles. Keep this in mind when fighting enemies, as they are often more harmful than helpful.

Once Chests have been opened, their visuals change and can no longer be interacted with. They will, however, still block movement and projectiles fired by your wizard.

If you find picking up Gold to be tedious and annoying, consider learning Telekinesis. The increased pickup range will allow you collect Gold dropped from Chests much quicker, without having to walk all around them.
Forum Staff

**Head Authors [closed]**
HA's are responsible for overseeing the whole wiki making sure team members are doing their job and that the wiki is up to date.
*Marks*
Murf, Gambit

**Lore Team [Open]**
LT's are in charge of making sure every custom made story or established SW lore is correct and fits in the SW universe.
*Forty One*/Chatterbox

**Story Team [Open]**
ST's are in charge of putting custom made stories for players and EP's on the wiki as well as putting up battalions and other story items.
*Forty One/Chatterbox*

**Moderator Team [Open]**
MT's are responsible for monitoring the wiki for any vulgar language or inappropriate material posted by users. They enforce the wiki rules and protect against spam.

**Grammar & Spelling Team [Open]**
GS team is in charge of making sure any article is some what readable.
List of episodes

***Andrew Bellringer*** is an American animated television series created by Richard Stone. The series is currently broadcasting on the LTV network. Since its debut on June 5, 1999, the series has aired over 200+ episodes, and is currently in its twelfth season, which premiered on May 4, 2017. The series follows the adventures of the title character and his friends in the fictional city of Southernville.

A feature film, *The Andrew Bellringer Movie*, received its premiere in theaters in the United States on January 6, 2005, a stand-alone sequel of the film, *The Andrew Movie: Andrew in the City*, was released in theaters on March 21, 2015. The first nine seasons are available on DVD for Regions 1, 2, 3, and 4 as of August 2017.

## Episodes

### Season 1 (1999–2000)

*Further info: List of season 1 episodes*

### Season 2 (2000–02)

*Further info: List of season 2 episodes*

### Season 3 (2001–04)

*Further info: List of season 3 episodes*

### *The Andrew Bellringer Movie* (2005)

*Further info: The Andrew Bellringer Movie*

### Season 4 (2005–06)

*Further info: List of season 4 episodes*

### Season 5 (2007–09)

*Further info: List of season 5 episodes*

### Season 6 (2008–10)

*Further info: List of season 6 episodes*

### Season 7 (2010–11)

*Further info: List of season 7 episodes*

### Season 8 (2011–12)

*Further info: List of season 8 episodes*

### Season 9 (2012–16)

*Further info: List of season 9 episodes*

### *The Andrew Movie: Andrew in the City* (2015)

*Further info: The Andrew Movie: Andrew in the City*

### Season 10 (2015–17)

*Further info: List of season 10 episodes*

### Season 11 (2016–17)

*Further info: List of season 11 episodes*

### Season 12 (2017)

*Further info: List of season 12 episodes*

### Season 13 (2019)

The thirteenth season of Andrew Bellringer was confirmed by Richard Stone on July 4, 2017 and will consist of 26 episodes. The season will air in early 2019.
Town

## Humble Beginnings

Each playthrough begins in *Town*. Upon leaving *Town* for the first time on Student Difficulty you will be offered to choose one of the four Primary Skills. This counts as your first Level Up.

In *Town* you can also find all of the game's NPCs:

* Morius the Guide
* Vernius the Professor
* Gallinus the Shopkeeper
* Decimus the Analyst

Morius, Vernius and Gallinus can help you along your journey up the tower by explaining certain aspects of the game, allowing you to purchase Wisdom, or by selling you Items and Equipment, respectively. Decimus, the Analyst, gives you the option to "spice it up" by adding restrictions for the rest of your current playthrough.

Using the Magic Key at any time within The Keep will open a door, bringing you back to *Town*.
Acid Rain

*Acid Rain* is an upgradable secondary skill that creates a stationary acid rain cloud in front of your wizard. All enemies that remain in the area suffer damage every second. Upgrading this skill increases both its damage and mana cost.

## Trivia

* *Acid Rain* combos well with any skill that keeps enemies in place. Lightning, Ball Lightning, Flame Lash can all Stun enemies after learning the required sub-skill, and the secondary skill Flash Freeze can freeze all enemies on-screen.
* *Acid Rain* has the potential to deal the highest damage-per-cast of any secondary skill, provided the enemy stays within the area of effect for its entire duration.
* After learning Mental Focus it is possible to have two *Acid Rains* active at the same time. If two clouds cover the same enemy, the damage stacks.(verify)
CT-7997 "Nino"

> "**FORWARD, BROTHERS! TO VICTORY! FOR THE REPUBLIC!***"*
>
>

> - Nino addressing the 212th Attack Battalion during a charge at the Battle of Geonosis
>
>

## CT-7997 "Nino"

Nino with Commander Cody and the 212th Attack Battalion

## Political Information

### Affiliation(s)

Grand Army of the Republic

CT-7997, commonly known as "Nino", was a clone trooper created by the Galactic Republic on the storm planet of Kamino.

He was assigned to the 212th Attack Battalion under command of CC-2224 Cody, conducting airborne operations and training for the battalion. Nino eventually was meritoriously promoted to Attack Regimental Commander for his leadership, advising the attack battalions aboard the Valkyrie Venator before giving the infamous Order Pepperoni, resulting in his ultimate demotion.

## Equipment

CT-7997 Nino dons a set of customized phase two, orange colored paratrooper armor allowing him to conduct high-altitude drops, as well as a jet pack for assaulting enemy positions.

Nino is also equipped with with a standard issue DC-15a rifle, who he affectionately refers to as, “Peacekeeper”, and a DC-17 pistol which has been rumored to swiftly execute numerous traitors and prisoners of the Galactic Republic.

Other equipment such as a survival pack, ammunition bandoleers, and thermal detonators have also been used by the trooper.

## Biography

CT-7997, like all other clone troopers was born on the planet of Kamino and trained as a soldier to serve the Galactic Republic. After serving a deployment in the 101st Hawkbat Company as a rifleman, he was assigned to the 212th Attack Battalion as a medic, forming a strong bond with the troopers of the battalion. Nino eventually was promoted to sergeant, tasked with leading a fire team.
Chaining

*Chaining* is a Lightning sub skill that causes arcs to spread from the primary target to a nearby enemy. Additional arcs spread from the previous enemy, rather than the primary target. These arcs deal the same damage and apply the same Stun as the primary beam. An enemy cannot be affected by more than one arc at a time, and any unused arcs simply don’t appear.

*Chaining* also affects all Lightning-based Welded Skills (Flame Lash, Ball Lightning, Blizzard Beam), though the effects may differ slightly.

*Chaining* has a *soft* level cap of 5. Further levels of *Chaining* may be acquired through Equipment.
Magic Shield

Magic Shield is an upgradeable secondary skill that boosts you defences by creating a "bulb" around you, that absorbs damage. Magic shield will not expire, but will be broken after absorbing the amount of damage which depends on a Skill Level. After Magic Shield is broken, the bulb disappears and the damage will be absorbed by health instead. It seems like Magic Shield have a constant Mana Cost of 80.

If you have a high level of a Magic Shield, invest to Mental Focus. Upgrading from level 4 to level 5 increase your Magic Shield from 200 to 250 which is a 25% increase of defense, while picking up Mental Focus allows Shield to be cast two times more often, meaning 100% increase of defense.

An attack that broke a shield will not deal damage to health.

Poison Damage bypasses shield.

Poison arrows, that hit a magic shield will not deal poison damage.

Damage Resistance is not applied to damage, absorbed by shield.
Welded Skills

*Welded Skills* are a unique type of Skill, in that they are a combination of two Primary Skills. You may only hold one *Welded Skill* at a time.

For a *Welded Skill* to appear during a Level Up, two requirements must be met:

1. Your new level must be a multiple of five (5, 10, 15, etc.)
2. You must have at least two primary skills

Even when these conditions are met, a *Welded Skill* may not appear as a choice.*(Needs confirmation)*

*Welded Skills* are affected by the current levels of the two Primary Skills being welded, as well as their corresponding Sub Skills. Major Sub Skills (Immolation, Ether Charge, Hurricane and Harden) do not affect the *Welded Skill*.

**Note:** *Welded Skills* are only affected by the level of primary and sub skills at the moment of welding. If a skill had a bonus from Equipment when the spell was welded, this bonus **will stay** after welding - even if the corresponding equipment is unequipped. Subsequent upgrades to the respective Primary and Sub Skills will not affect the *Welded Skill*. Other Skills, such as Battle Mage, Faster Caster and Siege Mage still affect the *Welded Skill*.

See the example below:

2. *Fire Missile will shoot two fire missiles, because the number of missiles is affected by the More Missiles skill.*
3. *The missiles Explode and emit Embers, because the corresponding sub skills are learned.*
4. *The mana cost of Fire Missile is affected by all mentioned skills.*

*Note that this version of Fire Missiles does not retarget because Potent Missiles is not learned, and Embers do not Explode because Immolation is a Major Sub Skill. If your wizard were to unequip the Staff, or learn Magic Missile (or any other Primary/Sub Skill) during future Level Ups, the already welded Fire Missile will not change.*

It is not recommended to use a *Welded Skill* before having a few levels of Battle Mage and Channel Mana, as *Welded Skills* require a lot of mana to cast.

*Welded skills* do not have levels. Instead, you have a chance to re-weld every level multiple of 5. Re-welding will update your current *Welded Skill*. All welding rules still apply.

*Welded Skills*, and the primary skills from which they are welded, are listed below:

* Fireball + Magic Missile = Fire Missile
* Fireball + Lightning = Flame Lash
* Fireball + Frost Jet = Steam Jet
* Magic Missile + Lightning = Ball Lightning
* Magic Missile + Frost Jet = Frost Missile
* Lightning + Frost Jet = Blizzard Beam
Immolation

Immolation is a major Sub Skill that detonates embers, produced by Fireball in ? seconds, dealing damage that is affected by Skill Level. Embers will now stop fading, they will explode instead. Enemy can prevent ember from exploding if enemy is hit by an ember before it explode. One enemy can be hit by multiple immolation explosions, even from one Fireball cast.

High Cast Speed is recommended if you want to specialize on this skill. Faster Caster and rare "Cast 150% Faster" Ring will help.

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Лёша

**Алексей Юрьевич Горелов** (род. 21 февраля 1995 года, в альтернативной реальности родился нет) — один из главных действующих лиц сериала «Чернобыль. Зона отчуждения». Является лучшим другом Паши и парнем Насти.

## **Характеристика**

Лёша самый дерзкий участник команды, бесстрашный парень. Любит поиздеваться над Гошей, очень много матерится. Импульсивный и любит похулиганить. Предлагает Паше устроить вечеринку в квартире, где хранятся 8 миллионов рублей в сейфе в комнате родителей Паши. Не смотря на свой ужасный и злой характер, Лёша очень добрый и отзывчивый парень, который готов помочь другу в беде.
Mana

Mana is the resource required to cast any Skill in the game.

Your wizard starts with a maximum of 50 Mana, which can be increased by learning Mana Up. Your wizard also slowly regenerates Mana, increased by learning Channel Mana. Other Skills also affect Mana such as Battle Mage, which reduces all offensive spell costs, and Meditation, which quadruples your Mana regeneration after taking no action for a short amount of time.

Attempting to cast a Primary or Welded skill without sufficient Mana will cause the weak version of the spell to be cast instead. This version deals less damage, does not benefit from any Sub Skills(needs confirmation), and will still cost the same amount of Mana.
Primary Skills

*Primary skills* are Skills that you fire with the right thumbstick. This will be your bread-and-butter spell for most of the game. You gain your first primary skill upon exiting Town.

There are four primary skills:

* Fireball
* Magic Missile
* Lightning
* Frost Jet

Each *Primary Skill* has 20 levels each. The first 12 levels can be unlocked starting from Level 1, with the last 8 requiring you to be Level 25+.

*Primary Skills* can be categorized into two types: Channeled and Non-Channeled.

Channeled *Primary Skills* include Lightning and Frost Jet. These skills, and their respective Sub Skills, will show as Damage per second and Mana per second in the Stats Tab.

Non-Channeled *Primary Skills* include Fireball and Magic Missile. These skills, and their respective Sub Skills, will show as Damage per cast and Mana per cast in the Stats Tab.

Your active *Primary Skill* is displayed in the top-right corner of the screen. Tap there to see all *Primary* and Welded Skills you have learned.
Equipment

*Equipment* comes in two forms: Staves and Rings. While equipped, Staves and Rings grant your wizard bonuses. Only a single Staff and two Rings may be equipped at any given time.

Two Rings may grant the same bonuses, and can **stack upon each other.** Certain Skills may have a maximum level.

*Equipment* can be bought from the Shopkeeper in Town, found within Chests, or dropped from a defeated Boss.

There is a limited variety of *Equipment* bonuses. They are classified as either Magic, Rare or Epic, with Epic *Equipment* generally granting the most powerful bonuses. Each scenario is different however, so a Rare Ring or Staff may be better than an Epic one if it covers your wizard's current weakness.

Expand the sections below to see all available *Equipment*.

## Staves

### Rare

* Find 500% More Gold
* +1 to Magic Missile, +1 to More Missiles
* +1 to Frost Jet, +1 to Chill Wind
* +1 to Lightning, +1 to Chaining
* +1 Damage, Cast 20% Faster
* +1 Damage, Resist 45% of Damage
* +1-2 Damage, +25% Mana Recovery
* +2 to Battle Mage, +20% Mana Recovery

### Epic

* Find 1000% More Gold
* +2 to Magic Missile, +1 to More Missiles
* +2 to Fireball, +1 to Explode
* +2 to Frost Jet, +1 to Cone of Ice
* +1 to Lightning, +2 to Stun
* +2 to Fireball, +2 to Battle Mage
* +2 to Frost Jet, +2 to Battle Mage
* +2 to Lightning, +2 to Battle Mage
* +2 to Magic Missile, +2 to Battle Mage
* +5 Damage, +1 to Battle Mage
* Cast 100% Faster, +2 Damage
* +2 Damage, Cast 50% Faster
* +1000% Life Recovery, Resist 75% of Poison
* +1000% Life Recovery, Resist 25% of Damage
* +200% Mana Recovery
* Grants Telekinesis, +100% Mana Recovery
* Grants Meditation, +100% Mana Recovery
* Grants Mental Focus, +3 Damage
* +1 to All Skills
* +2 to All Skills
* +3 to All Skills

## Rings

### Magic

* +20% Mana Recovery
* +75% Mana Recovery
* Earn 25% more xp
* Earn 50% more XP

### Rare

* +2 to Lightning
* +2 to Magic Missile
* +2 to Fireball
* +2 to Frost Jet
* +2 to Channel Mana
* + 2 to Chaining
* +2 Damage, Cast 10% Faster
* Cast 150% Faster
* +25% Mana Recovery, Resist 45% of Damage
* +50% Mana Recovery
* +100% Mana Recovery
* Resist 80% of Poison
* +1 to Mana Up +10% Mana Recovery
* +1 to Life Up +100% Life Recovery

### Epic

* +1-2 to Flash Freeze
* +1-2 to Magic Circle
* +1-2 to Acid Rain
* +1-2 to Magic Shield
* +50% Mana Recovery, +4 Damage
* +100% Mana Recovery, +1 to Channel Mana
* +200% Mana Recovery
* +2 to Mana Up +25% Mana Recovery
* +2 to Life Up +300% Life Recovery
* +1 to All Skills
* +2 to All Skills
Embers

Embers is a sub skill that scatters small fire "dots" around the target of an affected skill. Each ember can deal damage to a first enemy who touched it and then disappear. Embers fade fast, and wil disappear in ? seconds even if they do not deal damage. Enemy can be damaged by multiple "dots" of one Embers skill. Embers affect Fireball and all Fireball-based Welding Skills: Fire Missile, Flame Lash, Steam Jet. Fireballs and Fire Missiles will emit embers even if the projectile hit an obstacle. Fire Missile emit embres on hit. Flame Lash emit embers on enemy kill. Steam Jet releases small damaging clouds on enemy kill.

Notice that Embers skill has Explode as a prerequisite. This is the only minor Sub Skill that has another Sub Skill as a prerequisite.
Sub Skills

Sub skills are Skills that passively modify one of the primary skills. For example, normally Fireball deals damage to just one enemy, but if the Explode Sub Skill is learned, all fireballs will start dealing splash damage, in addition to any other damage dealt.

The drawback of a sub skill is the increased mana cost of a primary skill. Take a look on your mana cost and mana regeneration to be able to constantly fire your primary skill.

Every sub skill have the corresponding primary skill as a prerequisite.

Each primary skill have two sub skills and the "major" sub skill, that greatly increase the potency of the primary skill, but it also greatly increase mana cost, have a level requirement of 30 and have the other two sub skills as a prerequisite.

Sub Skills of a Primary Skills that are welded, affect this Welded Skill.

All available sub skills with the corresponding primary skills are listed below. Major sub skills are underlined.

## Fireball sub skills

* Explode
* Embers
* Immolation

## Magic Missile sub skills

* More Missiles
* Potent Missiles
* Ether Charge

## Lightning sub skills

* Chaining
* Stun
* Hurricane

## Frost Jet sub skills

* Chill Wind
* Cone of Ice
* Harden
Explode

Explode is a sub skill that deals damage to a target and to all targets around the target of an affected skill. The damage dealt depends on the Skill Level. Explode affects Fireball and all Fireball-based Welding Skills: Fire Missile, Flame Lash and Steam Jet. Flame Lash and Steam Jet trigger explosion only on enemy death, while Fire Missiles actually explode, effectively multiplying total explosion damage by a number of missiles, gained from More Missiles.

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Divine Sensation Pretty Cure!

***Divine Sensation Pretty Cure!** belongs to Hisakawa Ayuna. You can't edit anything unless you ask permission from her!*

**Divine Sensation Pretty Cure!** (ディバインセンセーションプリキュア！, **Dibain Sensēshon Purikyua!**?) is a brand new fan series created and directed by Hisakawa Ayuna, produced by Toei Animation and the 21th installment to the *Pretty Cure* series. It replaces Hyper Force Pretty Cure! in it's initial timeslot and it was replaced by Supreme Fashion Pretty Cure. The season's themes are Dreams, Emotions, Hope, Miracles, and Rainbows.

## Characters

### Pretty Cure

* **Minami Ayuka** (南歩花, **Minami Ayuka**?)
The lead protagonist. Ayuka likes all kinds of colors with her favorite being multi-color. She always brings smiles to children with no food, home, or toys, and gives back to all people in her neighborhood. However, she can go crazy when something is loud, or when it is raining outside. Her Pretty Cure alter ego is **Cure Lovable** (キュアロワブル, **Kyua Rowaburu**?), whose theme color is pink, and represents love.

## Trivia

* The series is inspired by *Shimmer Sensation Pretty Cure!* created by Ahim de Famille
Turn Undead

Turn undead is an upgradeable secondary skill that inverts the direction of enemies movement and increase all damage taken (weaken) by the affected enemies. Upgrading Turn Undead increase duration, weaken and Mana Cost. Best if used at the beggining of a battle to increase damage or in tough situations to avoid death.
The Keep

*The Keep* is where the vast majority of the game takes place. There are 13 floors in all, each randomly generated in layout.

Each floor of *The Keep* is comprised of several rooms, separated by hallways. A room can come in 5 different varieties: Entrance, Exit, Trap, Balcony, and Normal. Each floor will contain at least 1 Entrance and Exit room, can only contain 1 Balcony, and may contain as few as 0 or as many as 3 Trap rooms.

## Room Types

### Entrance

Entrance rooms are defined as connecting the previous floor layout to the current floor layout. This can be seen on the map as this icon: Entrance rooms cannot contain chests, spawn enemies, or hold bosses. They also cannot be **Exit** or **Trap** rooms.**(Verify)**

### Exit

Exit rooms are defined as connecting the current floor layout to the next floor layout. This can be seen on the map at this icon: Exit rooms cannot contain chests, nor be **Entrance** or **Trap** rooms. They will always spawn enemies, usually ones indicating what new enemies will appear on the next floor. If the current floor is a Boss floor (floor 4, 8, or 11), the Exit room will contain the boss.

### Trap

Upon entering a Trap room, gates fall locking all exits. Trap rooms will always spawn enemies, usually in larger numbers and more difficult varieties. The gates will not raise until all enemies within the room are dead. This can, however, be circumvented by using Teleport. Trap rooms cannot be **Entrance,** **Exit** or **Balcony** rooms.

### Balconies

Balconies are special, connecting two separate groups of rooms on the same floor. These rooms have both an entrance and an exit, can spawn enemies, but cannot spawn chests. Balconies cannot be **Trap** rooms. Both **Entrance** and **Exit** rooms can share an entrance/exit of a Balcony. Balconies will not spawn on boss floors (4, 8, 11).

### Normal

Normal rooms make up the rest of the floor. They can spawn enemies, chests, or even nothing at all.

## Floor 13

Floor 13 is the top of Solomon's Keep, and where you will fight The Infernal (and its variations) followed by Solomon himself.

Floor 13 is a single, big, square room with no hallways, entrances or exits, chests, or spawned enemies. This layout and size of the room is the same every game, unlike the rest of the keep.
Cone of Ice

*Cone of Ice* is a Sub Skill of Frost Jet. Each level of *Cone of Ice* increases Frost Jet’s area of effect, allowing it to affect more enemies. The larger spell benefits from the slowing effect of Frost Jet and the pushback effects of Chill Wind. All areas of the spell deal the same amount of damage.

Although it only specifies angle in the upgrade stats, *Cone of Ice* upgrades also lengthen Frost Jet allowing your wizard to hit enemies from farther away. Upgrading *Cone of Ice* becomes more important on higher floors due to the higher amount of enemies spawned.

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Magic Circle

Magic Circle is an upgradeable secondary skill that creates an area around the caster. While the caster is inside the area he receives additional Mana Recovery, Life Recovery and the time is slowed. That means that all enemies move and attack at a decreased rate. Enemies, that remain in the area while caster is out continue to suffer from a time being slowed. Projectiles, that fly through the Magic Circle are slowed. Upgrading this skill increase the radius of a Magic Circle and its Mana Cost. Duration, power of buffs and penalties does not increase with the level.

Base size is approximately 9 square tile's (or 7 rectangular tiles) wide.

The duration of a Magic Circle is approximately 18 seconds, and the cooldown is approximately 42.

Mana Recovery boost stacks well with any other Mana Recovery bonuses (Channel Mana, Meditation, Equipment).
Solomon's Keep Wiki

## Brave wizards, a terrifying keep, and... banana peels?

Solomon's Keep is a rogue-lite iOS and Android game that follows the graduation trial of Sirius, who has been tasked with bringing down a past student-turned evil wizard. After making the trek up Mount Awful, he reaches the entrance of the keep where he is greeted by none other than Solomon Dark himself. Sirius then enters the keep, fighting through 13 randomly generated floors. He encounters all sorts of enemies from skeletons and zombies to ghosts, demons, and a floating... eyeball... thing. Along the way he will use different spells, staves and rings, and the help of his fellow wizards to defeat his enemies. Will he make it to the top of the keep and bring down Solomon Dark?

## Popular Pages

Skills

Enemies

Bosses

Equipment
Stun

*Stun* is a Lightning Sub Skill that decreases the movement speed of affected enemies. The higher the *Stun*%, the larger the penalty. Enemies affected by *Stun* can still attack. The only enemy unaffected by *Stun* is the titular Solomon.

*Stun* has a *soft* level cap of 4, and a **hard** level cap of 5. If you plan to use Equipment that increases your level of *Stun*, consider only investing 1 or 2 points through Level Ups.

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Hurricane

*Hurricane* is a Lightning Major Sub Skill that deals screen-wide damage, slowly moving affected enemies counter-clockwise. The *Hurricane* is only active while Lightning is channeled.

It deals the same amount of damage to all enemies, regardless of how many there are. Keep in mind, however, that the rate of damage is higher the closer they are to your wizard.

*Hurricane* also has the additional benefit of "spinning-out" arrows, effectively blocking them. This works exactly like the Chill Wind Sub Skill.

Due to its large AOE and relatively low damage, *Hurricane* deals best with large groups of low health enemies. It can allow you to focus your Lightning on higher health targets, such as Zombies, while *Hurricane* can take out weaker enemies like Imps.

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*Hurricane* is a great skill to have a single level in because of the defensive and crowd control benefits it provides for only 10 Mana/sec. Because additional levels only increase damage, consider investing only one Level Up early on so you don't increase the Mana cost for very little gain.
Bosses

The *Bosses* of Solomon’s Keep are your intermittent tests of power and skill, and upon defeat reward you with a large amount of gold (~?) and a piece of either Rare or Epic Equipment.

The first 3 *Bosses* you encounter will be located in the Exit Room, locked behind a gate that requires a Boss Key to open. This key can be found within one of the Chests on the same floor.

Each *Boss* is unique in attack pattern, health, and movement. Click on each of their individual pages to learn more about them.

Charles the Hammer - Floor 4

Bone Daddy - Floor 8

Monoculus - Floor 11

The Infernal (The Unincarnate, The Unsummonable, The Unholy) - Floor 13 (Before Solomon)

Solomon - Floor 13
Orbs

*Orbs* can sometimes drop from Enemies, restoring Life (Red) or Mana (Blue). *Orbs* can be either small, medium, or large upon dropping, but shrink in size and potency over time. *Orbs* will slowly travel to your wizard within a small radius, though this can be expanded via certain Equipment or by learning the Skill, Telekinesis.

Early in the game *Orbs* are your primary source of Mana recovery, and continue to be a great source of Life recovery late into the game. Keep an eye out for them, as they can be the difference between living or losing!

## Trivia

* Life *Orbs* can be seen when Monoculus and their minions attack your wizard. These cannot be picked up, and instead heal Monoculus.