Kurum

*"I have walked the world for ten millennia and never have I encountered a place like this."* *- Kurum on the Domain of Kullinzios*

## Kurum the Sun Giant

### Skills:

Hand-to-Hand Combat, Weapon Proficiency in All Weapons, Tracking, Hunting, Mediating, Healing

### Major Flaw/Flaws:

Pacifist Unless Forced, Sometimes Large Size

### Habits/Hobbies:

He is a religious individual with a belief in reincarnation of spirits, so he spends a lot of time praying and reusing anything he can of those he is forced to kill. He also enjoys good liquor, although it does not seem to have an effect. Polishes his helmet often.

The male entity stands roughly 15 feet tall, weighing over 1000 pounds. His ebony hair would be braided in a warrior fashion behind his head, dangling two feet roughly. His beard in a similar manner is braided three times. Eyes bold yet warm, they shine almost in a light red-orange hue. Skin of bronze, the giant has sun-kissed skin and similarly faded red tattoos of elaborate design across his arms and chest, a sun centered on his upper sternum. The man's physique is near impeccable, having been trained many lifetimes over. Keeping his posture straight and proud, Kurum rarely shows signs of insecurity in his demeanor, yet humility is one of his strongest traits.

### Armor

The giant adorns heavy fur armor, strapped in a way to reveal is upper body tattoos that reveal his lineage and lifetime of physical training. There are gold plates on his shoulders, bracers and boots, topped off by an ornate war helm made of a gold metal alloy and tipped with ivory horns dyed in blood red. Despite its size and cumbersome nature that would normally remove some agility, Kurum does not seem affected by it.

### Arms

Kurum's main weapon is a staff that is incredibly ornate, telling a history of several thousand years of work. At the end of the staff would be a bright stone creating the shape of a hammer, where the staff would wrap around. This hammer staff would weigh over a hundred pounds, unable to be used by any non-giant.

## Consent Sheet

### Consent to Dice Roll RP

Yes

The nomadic giant Kurum is as old as dozens of civilizations and as such he has a many tales of the past. Despite this, Kurum hails from a tribe of warrior monk sun giants that do not take part in political affairs, and as such his influence over historic events has been kept very minimal. Kurum does not discuss his past often, but the giant's every action seems influenced by his lifetime of dedication to his religion and morals. He up to recently seems to have wandered mostly alone, living entirely off his own survival skills and instincts, rarely having to fight off anyone less they seek their own end. This was the case until he wound up in the Domain of Kullinzios.

### Skills

Being a large giant, the man is immensely strong and can move most anything that humans typically struggle to with ease. Given his background of warrior monk training, he is trained in almost any weapon history provided over the years, from daggers to halberds to whips and flails. Since he is a nomad, he also has broad survival skills and can hunt, track and forage most any food he requires, as well as build his own temporary shelters. The giant specializes in seeking peaceful ends and also has skills in healing others and helping them to recover.

### Major Flaws

The nomad is by all means a pacifist unless absolutely forced to fight. From any sane and typical person, he will rarely seek conflict to be resolved in force. Unless his opponent is deathly intent of attacking him and cannot be convinced, he will not pull the first punch. Also, his large stature and heavy weight makes typical human doors a massive obstacle and small spaces his ultimate enemy.

### Minor Flaws

Since his size is such an issue, he is also very loud and unintentionally obnoxious. Also, his nomadic nature means does not carry many possessions on himself.

## Personality

Fairly open to new people and respectful, Kurum seeks to protect and include anyone he meets in his ideal safe environment. This means he will fight to counteract any fatal conflict that may arise. The giant is defined by his pacifist ideas, but if there is no other choice and he is pushed to the limits, the aftal asham will enter a brutally protective state, where he fights with horrifying intensity to keep those he cares about safe.

### Beliefs

He respects authority and property, tending to not borrow from others unless absolutely necessary. Bowing is a typical gesture in his culture whenever displaying respect or gratitude, even upon meeting someone. Experiencing life and the world is considered a blessing in his religion and he finds peace in knowing more than he did the day before. As a warrior monk, whenever he is forced to take a life, he prefers to make use of the creature's parts in order to honor it, and prays for their safe reincarnation. Reincarnation and recycling of spirits is a large factor in his faith, so he does not fear death and he does not mourn losses, only wishing for them to reach the new life they are supernaturally meant to.

### Quirks

He really enjoys polishing his helmet. Like, really enjoys it. It is shiny and brings him much joy. Also, he enjoys liquor even though it never gets him intoxicated. His eyes glow whenever put in the dark, making him really bad at being sneaky.

## Relationships

### Samir Aghar

The first individual Kurum met in the Domain of Kullinzios, Samir is a good friend and companion of his. While he does not know much about the man, he enjoys his company and treats him as a brother, despite their age difference.

### Victoria

The head of his clan and leader of the keep that he calls his home now, Kurum has much respect and appreciation for this person. He has called her the Ice Queen and Queen of the Dead, affectionately.

### Veldrin Rrostarr

This non-human is one of the first people Kurum became acquainted with in the keep. He appreciates the man's brash honesty and directness, though wishes he could temper himself a bit more.

### Savora

This dark person is respected and cared for by Kurum, despite his lack of understanding as to much of what she is or what she is after. Nonetheless, she is clan and therefore protected.

### Lex Roweson

The farmer is an acquaintance of Kurum's that he recognizes as a clan member. Outside of this they have not bonded much outside of mutual care for others.