Potion Effects

Potion Effects are a vanilla minecraft mechanic which is commonly used in Nightfall as a means to give temporary buffs or penalties to survivors, monsters, and even Lesser Demons.

## Alterations

Nightfall does change some potion effects to have distinct extra features not otherwise present on certain vanilla potion effects.

* All potion effects do not emit any particle effects, making them all invisible.
	+ However, most of them will still show up on the HUD even while not in the inventory menu.
* Poison and Withering, unless otherwise specified, are blocked by all forms of damage resistance
* Taproot prevents Poison and Withering entirely.
* Poison damage is lethal.
* Strength and Weakness are half as effective when used on Warhammer, Tui's **Kindled Light**, Radiant Wand, and Midnight Scythe **(Cleave Stance)**
* Survivors with any level of Haste recieve the following extra effects:
	+ Quarry Drops are more likely to occur. (1/2000 -> 1/1250 odds)
	+ When mining for Cobblestone, Grains of Sand, or crafting Torches, Mortar, **Dwarven Armor**, Stairs, or Half-Slabs, resources acquired are doubled by placing extra copies within the **Shared Resource Chest**.
	+ Armor Blocks can be placed and refined faster.
	+ The cooldown of Dwarven Pickaxe is reduced.
* Hero of the Village is retextured and renamed to **Fortified Armor**
	+ Fortified Armor will block 10% of incoming Armor Shred per level.
* Conversely, Bad Luck is retextured and renamed to **Weakened Armor**
	+ Weakened Armor will amplify incoming Armor Shred by 10% per level.
* Fortified Armor and Weakened Armor counter each other additively.
* Bad Omen is renamed to **Specials Disabled**
	+ Specials Disabled prevents the activation of most Item Abilities and all Consumables while active.
	+ Specials Disabled does not affect passive abilities, nor will it retroactively turn off any ability which was activated before Specials Disabled was applied.
* Hunger does **NOT** passively affect the hunger/armor durability meter, it instead makes armor repairs consume more gold.
	+ **Right Click** repairs with the Dwarven Pickaxe cost +25 gold per level.
	+ Shrine Repairs and Dwarven Pickaxe **self repairs** cost +25% more gold per level.
	+ Wrench repair costs are unaffected.
	+ Sources of armor repair which don't cost gold are also unaffected.
* Blindness increases a survivor's Darkness affliciton by 1 stage.
* Night Vision is slightly retextured and renamed to **Dark Vision**, not to be confused with the Dark Vision item.
	+ Night Vision clears and prevents Blindness caused by poor lightning conditions.
* Absorption hearts are replaced with stronger Shield Hearts.
	+ All current sources of Shield Hearts are not tied to the Absorption potion effect.
* Lesser Demons cannot target Invisible players.
* Resistance 10 grants intangibility and invulnerability all sources of damage except admin commands, sepekus, Shrine Protection, or the void.
* Stun is a common effect against **Survivors** which is shorthand for the following:
	+ Slowness 10
	+ Jump Boost -10
	+ Fall damage resistance to counter the negative jump boost.
	+ Multiplicative 75% Knockback resistance.
	+ Specials Disabled

## Effect List

### Fire Resistance

Duration varies based on upgrade level.
Lasts an additional 0.5 seconds longer per **Upgrade Blaze** infinite.
Buff expires when target is damaged.

### Hunger

Duration increases by a further 0.5 seconds per **Biting Breath** infinite.