Warmog's Armor

## Stats

Unique: +10% cooldown reduction

+800 health

+200% base health regeneration

## Passive

Grants Warmog's Heart if you have at least <span style="color:**Script error: The function "keyword" does not exist.**;">3000 **maximum** health.

Unique – Warmog's Heart: Regenerate 「 <span style="color:**Script error: The function "keyword" does not exist.**;">2.5% **maximum** health every half-second 」「 <span style="color:**Script error: The function "keyword" does not exist.**;">25% **maximum** health every 5 seconds 」if damage has not been taken in the last 6 seconds (3 seconds for damage from minions).

## Menu

Defense › Health

Defense › Health Regen

**Warmog's Armor** is a finished item in  League of Legends.

## Cost Analysis

**Gold Value**
* 10% cooldown reduction =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 800 health =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* 200% base health regeneration =  **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Total Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

*Warmog's Heart Gold Value*

* 750 health regeneration = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ **Gold Value** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** **Total** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

*Passive Gold Value*

* 25 health regeneration (for every 100 health) = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**

Gold Efficiency*\**

* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is 105.26% gold efficient, without its passive.
	+ While healing with Warmog's Heart, it's at least 1052.63% gold efficient.
	+ This is further increased by 31.58% for every 100 health obtained from other sources.

## Similar Items

**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Frozen Mallet**
**Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).****Spirit Visage**

## Lore

*The living armor protected the greatest troll warrior in the entire realm during the bloodiest and most devastating battles of the Rune Wars. Deep within the dark woods of Crystone the living armor waits to protect its next owner. A word of warning required before seeking out Warmog... it will protect you for a time, but when it grows tired of you, who will protect you from it?*

## Map-Specific Differences

 Howling Abyss differences

* Warmog's Heart healing per second reduced to <span style="color:**Script error: The function "keyword" does not exist.**;">5% of **missing** health from <span style="color:**Script error: The function "keyword" does not exist.**;">5% of **maximum** health.

## Notes

* The unique passive is considered health regeneration and is therefore not affected by effects that do not interact with health regeneration (i.e **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**). Effects that do modify health regeneration also modify the passive - for example **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** which multiplies his health regeneration by 0 for the duration of the effect, thus effectively disabling the passive.

## Trivia

* The previous unique passive used to belong to the removed item **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
* Self-inflicted damage and the Nexus Obelisk will not disable the Unique passive.
	+ At roughly 40,000 maximum health, the health regeneration from this item's passive alone is enough to withstand the Nexus Obelisk indefinitely, since it will stay active despite the constant damage, and heal it back at the same rate.

## Patch History

V8.12 - End of the *Curse of the Drowned* event (June 18th, 2018)
* Now again available on the Howling Abyss.

V8.11 - Start of the *Curse of the Drowned* event
* Removed from Howling Abyss.

V8.5
* Warmog's Heart health threshold increased to 3000 from 2750.

V7.9
* Warmog's Heart health requirement reduced to 2750 from 3000.
* Warmog's Heart health regeneration per second increased to <span style="color:**Script error: The function "keyword" does not exist.**;">5% **maximum** health from <span style="color:**Script error: The function "keyword" does not exist.**;">3% **maximum** health.
* Undamaged cooldown reduced to 6 seconds from 8.
* New Effect: Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions and monsters.

V6.14
* Added to the Twisted Treeline.

V6.9
* New Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
	+ Old Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** = **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Health reduced to 800 from 850.
* Now grants 10% cooldown reduction.

V5.22
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Health increased to 850 from 800.

V5.16
* Now grants 200% base health regeneration.
* Passive removed.
* New Effect: You gain *Warmog's Heart* once your maximum health exceeds 3000.
* New Passive - Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore <span style="color:**Script error: The function "keyword" does not exist.**;">3% of your maximum health **every second**.
* Item cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V5.8
* Available on Howling Abyss.

V4.20
* Recipe changed: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Item cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Health reduced to 800 from 1000
* Unique passive - Restores 1% of maximum health every 5 seconds. Health restore increases to 3% of maximum health if damage hasn't been taken within 8 seconds.

V4.3
* Combine cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V3.6
* **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** is no longer available in Howling Abyss (The Proving Grounds).

V3.03
* Passive Health Regen reduced to 1% of maximum Health per 5 seconds from 1.5%.

V3.01
* Recipe changed: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

V1.0.0.152 Rework
* Recipe: **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** + **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**
* Item cost: **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Combine cost: **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* +1000 health
* NEW Unique Passive: Restores 1.5% of your maximum health every 5 seconds.
* This item no longer gains health and health regen per unit kill.

December 21, 2011 Hotfix
* Fixed a bug where **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** would go beyond 350 bonus health on assists.

V1.0.0.131
* Passive health gain cap reduced to 350 from 450.
* Passive health regeneration per 5 seconds reduced to 10 from 15.
* Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5.
* Health regeneration per 5 seconds gain per kill or assist reduced to 1 from 1.5, minion kill reduced to 0.1 from 0.15.

V1.0.0.129
* No longer purchasable in the Dominion game mode.

V1.0.0.108
* Tooltip will now show the current stats on its passive.

V1.0.0.103
* Combine cost reduced to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.
* Health increased to 920 from 770.
* Passive changed to: Permanently gain 4.5 health and 0.15 health regeneration per 5 seconds per minion kill. Champion kills and assists grant 45 health and 1.5 health regeneration per 5 seconds. Bonuses cap at +450 health, and +15 health Regen per 5.

V0.9.25.21
* Health reduced to 850 from 900.

V0.9.22.16
* Recipe cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**.

May 15, 2009 Patch
* Maximum health stack increased to 500 from 400.
* Health regeneration per 5 seconds cap increased to 62.5 from 50.

April 18, 2009 Patch
* Recipe cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Total cost increased to **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).** from **Lua error in Module:ImageLink at line 377: attempt to call field 'arguments' (a nil value).**
* Added a cap for bonus health / regen of +400 Health, and 50 Health regeneration per 5.
* Health gain per kill modified to 4 from 5 (to 40 from 25 on champions), and regeneration per kill modified to 0.1 from 0.05 (to 1 from 0.5 for champions).

## List of Items

Starter items
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Potions and Consumables

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Distributed

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Advanced items

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Special Game Mode Exclusive items

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cs:Warmog's Armor
de:Warmogs Rüstung
es:Armadura de Warmog
fr:Warmog, l'Armure Vivante
pl:Plemienna Zbroja
pt-br:Armadura de Warmog
zh:狂徒铠甲