"Stubby" Voltaic SMG

Purchased for:

 — Item description

The **"Stubby" Voltaic SMG** is one of the Engineer's alternate primary weapons. Fitting to its nickname, it is a short and stout submachine gun which has had an electrical generator wired into its firing mechanisms. A node on the side of the gun lights up and powers down whenever there is a magazine inserted into or removed from the gun, respectively. The Engineer never makes use of the massive foregrip on the weapon, despite the fact it would help to dampen recoil.

As the gun's name suggests, it comes equipped with electrical features; by default every shot fired has a 25% chance to electrocute the target, damaging them over time while also slowing their movement.

The weapon's "full ammo" interaction consists of the Engineer briefly twirling it around vertically in his hand.

## Modifications

There are five tiers of modifications and each tier has two to three upgrades. Only one modification can be equipped per tier.

## Overclocks

Overclock calculations happen after modifiers.

## Stats Breakdown

### Unique Modifications

 **Electric Arc** | **Electric Arc** causes each bullet fired out of the Stubby to have a chance to proc an area of effect lightning attack. If the bullet either procs a new electrocute DoT on an enemy or refreshes an existing Electrocute DoT, then there's a 25% chance that Electric Arc's AoE will proc too. For example: if the listed electrocution chance is 50%, then Electric Arc has a 50% \* 25% = 12.5% chance to proc. Upon activation, Electric Arc will inflict a standard electrocute DoT on any creature within a 2.75m radius of the primary target's center of mass.

### Unique Overclocks

**Note**: Overclocks that work by **shooting turrets** require the targeted Sentry to have been built. Until a new Sentry (i.e. deployed by the Engineer) is built, the Engineer won't be able to hit it with shots fired from the weapon.

**Turret Arc** | **Turret Arc** is an Unstable Overclock that electrically charges a Sentry whenever it is hit by a bullet that would normally electrocute a creature. Charged sentries electrocute anything in a small area around it, damaging and slowing it. If 2 or more sentries within a 15 meters radius are charged, they will also create an electric arc between each other, applying the same damage to anything caught in between them and slow effect to creatures.
* Tick Interval: 0.2s
* Radius: 2m
* Movement Speed: x0.2 (80% Slowdown; Does not affect Dwarves)

**Turret EM Discharge** | **Turret EM Discharge** is an Unstable Overclock that triggers an electrical explosion around a sentry whenever it is hit by a bullet that would normally electrocute an enemy.
* Maximum Damage Radius: 3m
* Radius: 5m
* Minimum Damage: 50%
* Fear Factor: 50%
* Friendly Fire: 10%
* Armor Break: 0%
* Cooldown: 1.5 sec per Turret

## Mastery

Each modification that is purchased advances a mastery bar by one unit.

Mastery unlocks:

* Three modifications – **First Stripe** Weapon Paintjob
* Seven modifications – **Deepcore** Weapon Paintjob
* All (12) modifications – **The Company Special** Weapon Paintjob

## Skins

Full gallery of skins can be seen in Weapon Skins.

## Trivia

* The weapon's main body - the Subata 312 - is likely produced by the same firearms manufacturer who made the Subata 120, the Driller's pistol.
* The weapon's electric damage does not actually affect the amount of damage taken by electrocuted enemies.

 This page is possibly not up to date.

 This page is possibly not up to date. It was last updated for Update 34: Modest Expectations