recursal/Fanatic-Fandom huggingface dataset:
Enemies

Below is a list of all known enemies currently in the game. Some of them are capable of using the Demon Speed ability which allows them to cover a large distance in the blink of an eye and getting them dangerously close to the player.

All enemies can be marked by looking at them and pressing the mark key (G by default). This will temporarily highlight them with a red outline that can be seen through walls so their movements can be tracked.

Enemies have more health and do more damage on higher skill levels.

* Salem Servant - Weak enemy who uses revolvers to shoot at the player.
* Nurse/Bloody Nurse - Regular Nurses are melee only while Bloody Nurses fire 2 blood balls as a ranged attack.
* Cutter/Dark Cutter - Regular Cutters shoot a red fireball and are flesh colored while Dark Cutters shoot a purple fireball that can home in on the player.
* Butcher/Bloody Butcher - Regular Butchers are melee only while Bloody Butchers shoot 2 blood balls as a ranged attack.
* Clown - Shoots a homing flaming skull as a ranged attack and has a deadly melee attack as well as speed.
* Drowned Surgeon/Lobotomized Doctor - Both shoot green fireballs but the Lobotomized Doctor (red skin) has about twice as much health as the Drowned Surgeon (green skin).
* Faceless/Drowned Faceless - The Drowned Faceless (green skin) are melee only and have about twice as much health as the regular Faceless (red skin). However, the regular Faceless can shoot 3 bursts of 2 fireballs at the player in an inaccurate manner.
* Witch - Deals damage by staring at the player. If the player allows her attack to complete, damage is taken directly to the player's health, bypassing armor. Also has the ability to summon enemies on the map to her location.
* The Rotten - Much larger and stronger variations of all enemies that start appearing on Kill Em All difficulty and higher.
* Abyss Wanderer - Extremely powerful boss enemies who only appear on Abyss difficulty.

This is merely a placeholder for when we gain more credible statistics on monsters, such as attack damage, speed, health, and other things. If you have any more information, or would like to elaborate on a particular enemy type, please contribute!
Soulless Gladiator

Rank 3 Figurine Trinket - Improved version of the Soulless knight.

### Tips

* This trinket allows for possibly the most effective Armor builds, but is often overshadowed by Panda of Awesomeness due to that a melee player is much more reliant on their Maximum Health increases. The Movement Speed allows for more careful and accurate gaming for some but gives a drastic backstep for Witch encounters.
Electric Leeches

**Electric Leeches** are large eel-like creatures native to Concurrent Skies, and are only encountered in *The Legend of Spyro: A New Beginning*. In the console version, they suck the mana out of Spyro when he draws close and attack him once they've completely drained his mana. Being an electric-type creature, Electric Leeches are immune to the Electricity element. When dealing with them, the Earth element is particularly effective.

## Appearance

Electric Leeches have shiny black backs, magenta underbellies and tiny cyan eyes on the side of their heads. Around their mouths, full of minuscule, yet quite sharp teeth, they have four fang-like teeth jutting out of their skin. The leeches dwell in small white pools of water dotted throughout the Concurrent Skies. The Electric Leeches are connected to electricity like a socket if you look at their tails.

## Gallery

Concept art of a Electric LeechAn electric leech draining Spyro's energy.
## Trivia

* In the Nintendo DS version of *A New Beginning*, Electric Leeches suck out your Fury energy.

**Bosses**
Trinkets

Trinkets are equipable items that will improve either player stats or weapon stats. The player's level is calculated based on the level and rank of the Trinkets currently equipped. They are divided into ten different categories:

* Evidence
* Figurine
* Gloves
* Cases
* Pistol customization
* SMP customization
* Shotgun customization
* Nailgun customization
* Railgun customization
* Rings

The requirements for unlocking consecutive categories of Trinkets are raised every single time a new category is unlocked.

Trinkets can also be upgraded in the Trinket manager with Fragments and Karma. Fragments are created by either breaking apart already existing Trinkets (when you have an unneeded double or lower level) or by breaking apart ink bottles.

Demon Chests can also be opened or broken down in the Trinket manager and contain one Rank 3 Trinket at a level of 1-7. The level of the Trinket is random but can be upgraded further. They can also contain a Ring.

See each category page for a list of currently available Trinkets. Please help the wiki grow by adding more info on the Trinkets like boost upgrades and by participating on official Steam discussion thread.
Pistol Custom Clip

This Rank 1 Pistol Customization Trinket is a beginner tier item. When fully upgraded this can give an extremely useful ghost reload chance, making it a good choice for beginning players.

### Tips

* This trinket can be combined with the Unholy Ammo Bag (35% ghost reload chance) and Phobos Marine (28% ghost reload chance) for an 88% chance to not consume ammo.
* In the same slot the Tactical Pistol Kit and the MK2 Version, as well as the Pistol Magnum Mod, and its Mk2 version, or even the Pistol Custom Grips, which drastically improve weapon handling and damage characteristics.
Pistol Tactical Kit Mk X

Rank 4 Pistol Customization Trinket. Improved version of the Pistol Tactical Kit Mk 2.

### Tips

* The 'Pistol Stability' stat is essentially two stats rolled into one: +Fire Rate and -Recoil. This, combined with the much higher chance at x2.5 damage Critical Hits makes the alt-fire capable of dealing a frightening amount of damage accurately and in short order.
Machine Pistol Bullet Case

The Machine Pistol Bullet Case is a Rank 1 Evidence Trinket that gives the player a Silenced Machine Pistol (SMP) and supplies some SMP ammo at the start of a level. Higher upgrade levels give more starting ammunition based on a percentage of your max ammo capacity.

### Tips

* This Trinket is useful for players who wish to use the SMP as their main weapon and to increase their chances of survival in the early stages of a level.
King's Ring

The King's Ring is a Ring which increases max armor and armor pickups as well as improving Pistol damage.

### Base stats:

* +11% increased maximum armor
* +11% increased armor pickups
* +11% increased Pistol damage

### Improvements per level:

* +1% increased maximum armor
* +1% increased armor pickups
* +1% increased Pistol damage

### Stats at max level (200)

* +210% increased maximum armor
* +210% increased armor pickups
* +210% increased Pistol damage
Figurine

Figurines are Trinkets that will improve the player's armor, health and stamina and may have additional benefits as well. The effects greatly vary from figurine to figurine.

Below is a list of all known figurines.

## Trivia

* The Panda Warrior, Angry Panda and Panda of Awesomeness are mentions of Fu, the brave panda-knight from Super Panda Adventures, another game by Paul Schneider, the creator of UNLOVED.

* GunGirl refers to the same character from the homonymous freeware game, also created by Paul Schneider, while GunGirl 2, GunDude, GunDude 2, Scythe and Scythe 2 are references to the same characters present on GunGirl 2, another freeware game by Paul Schneider.

* Mars Marine, Indigo Marine, Hell Marine and Phobos Marine are all references to Doom, the game UNLOVED is based on.
* Soulless Knight is possibly a reference to Dark Souls, a Fromsoftware game.
Kukri of the Hunter

This Rank 2 Evidence Trinket is a variation of the Bloody Kukri that sacrifices some of its life leech power, 15%, but adds a 30% damage boost to all small weapons. This would of course have similar benefits to the Bloody kukri, such as less of a need to pick up health/armor/ammo and such, but also is more adaptable in that it allows a player to get a weapon; its important to note that the other evidence trinkets at Rank 2 offer 50% damage bonuses, rather than 30%.

### Tips

* This is an improvement of the Old Kukri.
* If you want an adaptable character this is a great trinket for the reasons listed above.
* If you prefer to melee mostly or want more life leech, try the Bloody Kukri instead
Shotgun Shell

The Shotgun Shell is a Rank 1 Evidence Trinket that gives the player a Super Shotgun and also supplies a small amount of Shotgun ammo at the start of a level. Higher upgrade levels give more starting ammunition based on a percentage of your max ammo capacity.

### Tips

* This Trinket is useful for players who wish to use the Super Shotgun as their main weapon and to increase their chances of survival in the early stages of a level.
Unlockables

There are three categories of unlockable content in UNLOVED:

* Memories
* Achievements
* Titles

Memories are unlocked by using the Photos that are collected in-game. They provide some backstory to the world of UNLOVED as well as a small sum of Karma.

Achievements are in-game milestones that are reached after completing certain requirements. Each new unlocked achievement also grants a Steam achievement.

Titles are unlocked by earning Q, it is a form of experience that is gained from killing enemies and melting down Photos, Ink Bottles, as well as Fragments. Q does not affect player level and is only used to unlock titles. Just like Photos and Ink Bottles, Q is awarded even if the player does not complete a map.
Silver Key

Silver Keys are used on Totems to receive some special reward. Both keys and Totems will be scattered around the map and are rarely found together. There is no key-totem match meaning that any key will open any Totem. Silver Keys are also used to open Demon Chests on Beast Mode, Unearthly and Abyss difficulty.

Like all collectibles, Silver Keys are global meaning when one is collected, it will be available for all players in the game and anyone can open any Totem or Demon Chest with it. When searching for Silver Keys, turning the flashlight off can be helpful since Silver Keys come with a glowing particle effect that is more easily visible with the flashlight off. There will always be a sufficient number of Silver Key available to open all Totems and Demon Chests on a map.
Pistol Magnum Mod Mk X

Rank 4]] Pistol Customization Trinket. Improved version of the Pistol Magnum Mod Mk 2.

   Rank 4 Pistol Customization Trinket. Improved version of the Pistol Magnum Mod Mk 2.

Increases Pistol Base damage. Pistol Base Damage is the normal value assigned to the weapon when used in damage calculation. Magnum increases this value before subsequent modification by figurine, evidence, and ring damage calculation. It should be noted that the magnum series of trinkets are the only trinkets that can affect this base damage.

### Trinket Upgrade Progression

* Pistol Base Damage is not the same as Pistol Damage, confirmed by Blue.

* Though not noted in the Trinket's description, this is confirmed to be one of it's effects
Pistol Armor Piercing Bullet

Pistol Armor Piercing Bullet is a Rank 2 Evidence Trinket and a stronger version of the Rank 1 Pistol Bullet Case. This trinket gives the player a Pistol and some ammunition at the start of every level, and also increases the player's Pistol damage.

### Tips

* This trinket is a good choice for players who wish to improve their Pistol as a main weapon and to increase their chances of survival in the early stages of a level.
Unholy Ring

The Unholy Ring is a Ring which will improve the player's effectiveness with the Shotgun and SMP.

### Base Stats

* +11% Shotgun damage
* +2.2% Shotgun ghost reload chance
* +0.55% Chance to double SMP damage per shot

### Improvements Per Level

* +1% Shotgun damage
* +0.2% Shotgun ghost reload chance
* +0.05% Chance to double SMP damage per shot

### Stats at max level (200)

* +210% Shotgun damage
* +42% Shotgun ghost reload chance
* +10.5% Chance to double SMP damage per shot
Ring

Rings are equippable items which, much like Trinkets, will boost both weapon and player stats. They have their own slot separate from Trinkets that must be unlocked and only one Ring can be equipped at any time.

Rings can be obtained from Demon Chests or through the "Buy Random Trinket" option in the Trinkets menu and can be upgraded to a maximum level of 200. To upgrade a Ring, the player needs the required amount of Karma and Rubies. Unlike Trinkets, Rings do not have any effect on the player's level.

## List of Rings

B**old indicates that the Ring will have a stronger effect on these attributes**

## Upgrading Rings

Initially, the player will need 1 Ruby and 20 Karma to upgrade a ring to level 2. This will increase by +1 Ruby and +20 Karma for each subsequent upgrade level so for example, to upgrade a Ring from level 44 to 45, the player will need 44 Rubies and 880 Karma.
Spyro's Lair

**Spyro's Lair** was an official minisite of the *Spyro the Dragon* website from 2007-2010. Based on *The Legend of Spyro: The Eternal Night* and later *Dawn of the Dragon*, the site allowed users to sign in and create their own dragon based on designs from *The Eternal Night* (2007-2008) and *Dawn of the Dragon* (2008-2010), play minigames, talk with friends, etc.

## List of Minigames

* Wings of Fury
* Fireball Alley
* Dare the Dragon
* Path of Fire
* Cavern Escape

## Gallery

Spyro's Lair splash screen post-April 2008 countdownMinigames
## External Links

* Spyro's Lair Dragon Generator - archived from Spyro's Lair
Totem

Totems are locked cases that require a Silver Key to be opened. Once opened, they will award a random Totem from the list below to the player. Totems and Silver Keys are scattered around the map and they are rarely found close together. When playing multiplayer, all players will receive a reward when a Totem is opened regardless of who opens it.

The player should use caution when opening Totems as this will increase heat levels releasing the next wave of enemies earlier and with greater strength and numbers.

The numbers of available Totems on a map will depend on the difficulty being played:

* Sliver of Mercy - 3 Totems per map
* No Hope - 4 Totems per map
* Kill Em All - 5 Totems per map
* Time To Die - 6 Totems per map
* Beast Mode - 7 Totems per map
* Unearthly - 8 Totems per map
* Abyss - 9 Totems per map

## Totem Rewards

\*The effects of these Totems will be stronger or weaker depending on the difficulty being played. Higher difficulty levels will cause the Totems to give a larger boost
Demon Chest

The Demon Chest is a collectible item that spawns exclusively on Time to Die difficulty and all later difficulties. One chest can spawn on Time to Die while two chests can spawn on Beast Mode, Unearthly and Abyss difficulty. The player also has a 20% chance of receiving a Demon Chest if they find all three card pieces on Beast Mode, Unearthly and Abyss.

Once opened with a Silver Key, the chest will appear in the player's inventory upon successfully completing the map. Once in the inventory, the player is able to unlock the chest at the cost of 999 Karma and receive a random Rank 3 Trinket with a random upgrade level or there is a 10% chance of receiving a random Ring. Alternatively, Demon Chests can be broken down for 1764 Karma, 324 Fragments and 7 Abyss Coins.

Like all other collectibles, Demon Chests are global meaning that all players present in the game will receive a Demon Chest when it is opened regardless of who opens it. However, players should be very cautious when opening Demon Chests as they greatly increase the heat levels and can trigger large and dangerous enemy spawns. The Demon Chest will not be given to players who fail to complete the map or join the game after it was opened. Because of this, it is generally common practice to not open Demon Chests until all the Blood Machines have been filled and the players are heading back to the elevator.

## Demon Chest Spawn Chances

Demon Chests have a random chance to appear on all maps that is dependent on the difficulty chosen and the map size. The larger the map size, the greater the chance of finding a Demon Chest. The tables below show the chances for a Demon Chest to spawn on each difficulty and map size. All spawn chances are halved when playing Arcade Mode.

### Beast Mode Difficulty on Ultra Violence

 Medium
 Large
 Huge

### Beast Mode Difficulty on Arcade Mode

 Medium
 Large
 Huge

### Unearthly Difficulty on Ultra Violence

 Medium
 Large
 Huge

### Unearthly Difficulty on Arcade Mode

 Medium
 Large
 Huge

### Abyss Difficulty

 Medium
 Large
 Huge
Armor

Armor (or Armor Plate / Armor Shard / Combat Vest) are pickup items that appears as two blue, metal plates stacked on top of one another with the words *Nightmare Inc. protecta* inscribed on a seal, and the Combat Vest as a very dark-blue looking shirt. Once acquired, it will increase the player's armor points by a random number between 10-20 if it was pre-spawned on the map, and 30-50 for the Combat Vest. Sliver of Mercy and No Hope difficulties give 50% more armor on pickup.

At base value, a Player will always have 50 Maximum Armor. This means that you will acquire another 50 Maximum Armor upon acquiring 100% Max Armor from either Trinkets, Rings or Totem buffs.

Enemies have a chance of dropping Armor when killed. Armor collected from enemies will always add 15 points to the player's armor bar, and can be increased by acquiring Trinkets or Totems that give Armor Pickup benefits. The Armored Gauntlets trinket and the Blue Die Totem being a few examples.

When the Player acquires Armor and wears it, the Armor Protection buff activates, shielding the user from Health damage, excluding the Blood Machine, Witch, Rotten Witch and the "rotten" Abyss Wanderer attack. Armor Protection is an attribute that only works when Armor is worn.

The base value of Armor Protection is **always** 25%, meaning you only take 75% of the total damage from every attack that wasn't inflicted by a Witch. The more Armor Protection you have, the less damage your Armor takes, increasing its' effectivity. Armor Protection stacks with benefits from Trinkets, Rings and Totems

**Note:** Ever since the 1.0.9d hotfix, a Player may only increase their Armor Protection up to a total of 85% with trinkets alone. This means that equipping anything that gives over 85% Armor Protection will go to waste. However, it is still possible to raise it to 90% using Totem buffs such as Shoulder Guards, Marine Armor or Iron Helmet.
Demon Speed

Demon Speed is an ability that some monsters possess that allows them to quickly cover large distances in the blink of an eye. While using Demon Speed, monsters are often able to cross entire rooms, sometimes even more than one allowing them to easily sneak up on the player.

Whenever a monster uses this ability, they will have some small black clouds surrounding them for a few seconds afterwards.

Not all monsters are capable of using Demon Speed. The currently known list of monsters that can use the ability are:

* Salem Servant
* Nurse
* Cutter
* Butcher
* Clown
* Witch
* Abyss Wanderer
Search Party Report

Search Party Report is an 8 page long chain of Memories to be unlocked.

It is comprised of the following pages: #01, #02. #03, #04, #05, #06, #07 and #08.

## Search Party Report #01

 OUR FLIGHT TAKES OFF IN TWO HOURS

## Search Party Report #02

 APPARENTLY THE CHIEF OF POLICE IS ALSO MISSING

## Search Party Report #03

 OR OTHER ORGANIC LEAVINGS

## Search Party Report #04

 KASPER SAYS IT'S JUST MY NERVES PLAYING TRICKS

## Search Party Report #05

 IT'S PROBABLY JUST THIS GODDAMN STENCH DOWN THERE

## Search Party Report #06

 I KNOW IT MUST BE DIFFICULT WITH ME LOSING MY SHIT ALL THE TIME

## Search Party Report #07

 THEY LEAD SO FAR DOWN, THIS SEEMS ALMOST IMPOSSIBLE...

## Search Party Report #08

 I'M FINALLY HOME...
Pistol

The Pistol is a weapon that the player can acquire in UNLOVED.

## Description

The Pistol is a semi automatic handgun and is one three weapons that the player can spawn with using trinkets (the others being the SMP and Super Shotgun) or it can be found ingame. The Pistol holds 10 rounds in each magazine and the player can carry a maximum of 100 rounds for it by default. It is also unique in that each shot if fires has a chance of landing a critical hit on enemies that will deal 250% damage (critical hits will usually cause a larger blood splatter and a loud crunching sound is heard as well). The Pistol is generally the most common weapon in the game with 3 or 4 often being found on each map.

### Primary Fire

The Pistol's primary fire shoots single bullets a at slow rate with near pinpoint accuracy. It deals moderate damage and will kill most lower tier enemies in 2 to 5 shots. Larger enemies however will require many more hits.

### Secondary Fire

The Pistol's secondary fire shoots twice as fast as the primary fire but with reduced accuracy. This allows the Pistol to more effectively handle groups of enemies or larger enemies up close.

## Ammo

Pistol ammo is very common in each level and comes in two types. A small pickup that will give the player around 20 bullets and a large pickup that will give the player around 50 bullets. The small ammo pickup can also be dropped by dead enemies.

## Upgrades & Trinkets

*See articles: Pistol Customization and Weapon Mod*

## Pros & Cons

### Pros

* Good all around weapon which is bolstered greatly by Trinkets. It functions well against most enemies
* Plentiful ammo
* Very accurate even over long distance
* Only weapon that can score critical hits

### Cons

* Trigger happy players can burn through ammo quickly, especially with the alt fire
* Struggles sometimes against larger groups of enemies

## General Tips

- With the right trinkets, the Pistol becomes a real powerhouse of a weapon capable of dealing with any enemy in the game.

- Use the Pistol's laser accuracy to pick off enemies well before they can ever get close to you

## Trivia

The Pistol most closely resembles a SIG Sauer P226

## Gallery

###
Card Piece

On every map, there are always 3 scattered card pieces to be picked up. When all three card pieces are picked up in a single round, the player will receive an additional Trinket reward. Once all three card pieces are obtained, the Trinket will immediately be added to the player's inventory. If the player dies without completing the map but found all three card pieces, the Trinket will still be rewarded.

On Beast Mode, Unearthly and Abyss difficulties, Card Pieces are colored red with a yellowish glow instead of white and have a 20% chance of awarding a Demon Chest to the player once all three are found. However, unlike the Trinket rewards, the player must complete the map in order to receive the chest even if all three card pieces are found.

In multiplayer, card pieces are global. This means that all players in the game will receive a reward once all three pieces are found regardless of who finds them.

When looking for a card piece, it can be helpful to turn off the flashlight (press F by default). Card pieces come with a glowing particle effect which can make them easier to spot in the darkness. Card pieces may be difficult to locate if they spawn in a brightly lit area and this may cause players to skip a room when looking for cards if the card's glow effect is not easily visible.
Belt of Fire

The **Belt of Fire** is a barrier of fire that surrounds Malefor's domain in *The Legend of Spyro: Dawn of the Dragon*. It is empowered by dark magic, and its heat is so intense that not even a dragon master of the fire element can withstand its flames. The other side of the Belt of Fire lies the Burned Lands.

When the Destroyer crossed the Belt of Fire, the barrier became temporarily weakened. This allowed Spyro and Cynder to get through to Malefor's domain before its strength returned, but at the cost of Ignitus's life. The Belt of Fire would soon spread throughout the world when the Destroyer completed its journey, slowly destroying the planet, until Spyro used his power to stop the destruction and rebuild the world.

## Gallery

The Belt of Fire seen in the background during the Warfang seigeThe Belt of Fire being spread across the world by the Destroyer

**Bosses**
Fellmuth Arena

The **Fellmuth Arena** is a gladitorial arena taking place aboard the massive flying pirate ship, the Fellmuth, and is set as the third level in *The Legend of Spyro: The Eternal Night*.

## Story

Spyro was taken to Fellmuth Arena by Skabb and his band of Skavengers to fight enemies such as the Ravage Rider, the Blundertails, and more for their cruel entertainment. After the first fight, Spyro was once again summoned by the Chronicler and regained his earth element. At the end of the fights, Spyro was forced to fight Cynder, but was interrupted by the arrival of Gaul's army, who took Cynder away and unwittingly created a diversion for the purple dragon to escape the Arena.

After the assault of Gaul's army, Spyro tried to find his way off the Fellmuth, and eventually reached the Skabb's captain quarters to find a map to where the White Isle was located. There, Skabb confronted Spyro, blaming him for the trouble that fell upon Fellmuth, and battled the purple dragon as revenge. Spyro emerged victorious, and Skabb fled with the help of Scratch and Sniff, with Spyro in hot pursuit.

## Gallery

*Main article: Fellmuth Arena/Gallery*

 Apes (Soldiers - Leaders, Commanders) - Toad Weeds - Bulb Spiders - Death Hounds - Dreadwings Grove Worms - Grove Mites - Grove Beasts - Growths - Skavengers - Skurvywings Blundertails - Fire Cannons - Sabertooths (DS) - Armourdilloes - Stone Trolls Fire Elementals - Elemental Crystal Brutes - Crystal Ball Spiders
**Bosses**
Executioner

The **Executioner** is a large golem wearing golden armour and wields a long sword. He was Spyro's opponent in Fellmuth Arena during *The Legend of Spyro: The Eternal Night* for the entertainment of the Skavengers.

## Gallery

Rough sketches of the Executioner by Rod Wong.
## Trivia

* The Executioner had a very similar appearance to the Ice King and the Electric King. He also shared the same character animations as both Kings.
* The Executioner had armour that looks similar to a Spartan Hoplite, but he used a sword instead of a spear.
* According to its concept art profile, the Executioner was made from junk and pieces collected by the Skavengers over the years.

## References

1. ↑ *Metal King Concept Art Profile*.

 Apes (Soldiers - Leaders, Commanders) - Toad Weeds - Bulb Spiders - Death Hounds - Dreadwings Grove Worms - Grove Mites - Grove Beasts - Growths - Skavengers - Skurvywings Blundertails - Fire Cannons - Sabertooths (DS) - Armourdilloes - Stone Trolls Fire Elementals - Elemental Crystal Brutes - Crystal Ball Spiders
**Bosses**
Trinket manager

The Trinket Manager is where the player can upgrade their Trinkets or Rings and also unlock Demon /Abyss Chests.

To upgrade Trinkets, the player will first need to unequip the Trinket they want to upgrade. Then after opening the Trinket Manager, the Trinket needs to be selected from the list and placed in the upgrade slot by clicking the "Fill Slot" option. The Trinket can then be upgraded or broken apart. The player can only upgrade Trinkets if they have the required amount of Fragments (Abyss Coins in the case of Rank 4 Trinkets) and Karma.

Each upgrade cost is calculated as follows:

* Fragments: 3x current level of trinket.
* Karma: 50x current level of trinket.
* Abyss Coins: Add 47 to the amount required for the previous upgrade

For example, to upgrade a Rank 1 level 1 trinket to level 2, the player needs 3 Fragments and 50 Karma. To upgrade to level 2, 6 Fragments and 100 Karma are needed. To level 3 is 9 Fragments and 150 Karma and so on.
Pistol Silver Bullet

The Pistol Silver Bullet is a Rank 3 Evidence Trinket and the upgrade to the Rank 2, Pistol Armor Piercing Bullet trinket. The Pistol Silver Bullet has a greater increase in Pistol damage per level than the Rank 2 trinket and can have a max upgrade level of 7.

### Tips

* This trinket is a great improvement over the Pistol Armor Piercing Bullet and is essential for high-level Pistol builds.
Arborick

**Arborick** is a large, wooden sentinel who resides in the Ancient Grove. He was sought after by the Skavengers when he was run into by Spyro.

## Appearance

Arborick is a golem completely made of logs of wood. He first appears as a great tree floating on a body of poisonous water in a clearing when he seems to be resting.

## Story

Arborick was a target for the Skavengers, who worked to capture him and have him be the main star in their gladitorial arena.

Upon entering the depths of the Ancient Grove for the Chronicler, Spyro and Sparx came across the tree Spyro saw in his vision, perceiving it to be where the Chronicler is. The young purple dragon then called out for a sign, and the tree transformed into its true form: Arborick. The wooden golem attacked Spyro but was eventually felled by the dragon's might. When the Skavengers and their leaders, Skabb, Scratch and Sniff came upon the scene, they chose to replace Arborick with Spyro instead as their tournament's main attraction.

## Tactics

Arborick's first phase is more complicated than most bosses in the game, as the mechanic is not explained - the player must set each of its body parts on fire for him to take permanent damage. If he is not completely engulfed after a certain amount of time, Arborick will spin the flames away, reganing most of his health.

In the second phase, his battle is more straightfoward, and only Dragon Time is needed to avoid his attacks, as he can be harmed like any other boss.

## Gallery

Arborick's sprite in the mobile version of The Eternal Night
## Trivia

* Arborick shares the same character animations as the Stone Sentinel from *The Legend of Spyro: A New Beginning*.
* He makes a cameo in the final commercial video advertisement for *The Eternal Night*.
* In the Nintendo DS version of *The Eternal Night*, Skabb is fought in the place of Arborick.
* Scratch pronounces his name as "Arbo-Rick", though his name is written with both words together.

 Apes (Soldiers - Leaders, Commanders) - Toad Weeds - Bulb Spiders - Death Hounds - Dreadwings Grove Worms - Grove Mites - Grove Beasts - Growths - Skavengers - Skurvywings Blundertails - Fire Cannons - Sabertooths (DS) - Armourdilloes - Stone Trolls Fire Elementals - Elemental Crystal Brutes - Crystal Ball Spiders
**Bosses**
Rank 3

Rank 3 is the third rank for Trinkets the Player has access to in UNLOVED and can be recognized by their red outline. These Trinkets provide stronger attributes and an overall better stat growth potential compared to their Rank 1 and 2 counterparts. In addition to these improvements, some Rank 3 Trinkets possess new stat effects that usually fall in line with a Trinket's particular role, either by expanding on its strengths or helping to mitigate its vulnerabilities.

Rank 3 Trinkets can only be obtained from Demon Chests found on Beast Mode, Unearthly and Abyss difficulties. Once opened in the Trinket Manager, the chest will reward the player with a single Rank 3 trinket of a random level. Rank 3 trinkets can have maximum level of 7 and unlike Rank 1 and 2 and 4. The look of each upgrade is defined by the color of its frame; grey for level 1, brown for level 2, blue for level 3, white for level 4, yellow for level 5, red for level 6 and purple for level 7. In addition, all Trinkets can be broken down to reclaim a large amount of Karma and Fragments.

## List of Rank 3 Trinkets

### Evidence

* Kukri of the Slayer
* Pistol Silver Bullet
* Shotgun Shredder Ammo
* Machine Pistol Hollow Point Ammo

### Figurine

* Scythe 2
* GunDude 2
* GunGirl 3
* Panda of Awesomeness
* Soulless Gladiator
* Hell Marine
* Phobos Marine

### Gloves

* Corrupted Heister Gloves
* Occultist Gloves
* Warlock Gauntlets
* Marine Gloves

### Cases

* Armored Vest
* Ultimate Ammo Bag
* Unholy Ammo Bag

### Pistol Customization

* Pistol Tactical Kit Mk 2
* Pistol Magnum Mod Mk 2

### SMP Customization

* SMP Elite Silencer
* SMP Special Elite Kit

### Shotgun Customization

* Shotgun Kingslayer Choke
* Shotgun Serial Killer Choke
* Shotgun Devastator Choke

### Nailgun Customization

* Nailgun Arena Trigger
* Nailgun Spectre Ammo
* Nailgun Power Ammo

### Railgun Customization

* Railgun Assembly Upgrade V3
* Railgun Core Upgrade V3
* Railgun Gearworks Upgrade V3
Toad Weeds

**Toad Weeds** are nocturnal creatures that appeared outside in the Temple grounds, only appearing in *The Legend of Spyro: The Eternal Night*. They are hostile, and more aggressive than their close relatives, the Frog Weeds.

Toad Weeds attack Spyro by lashing him with their tongues. They can dig themselves underground to protect themselves from Spyro's attacks, but Spyro can still throw them into the air for an air combo.

## Gallery

Toad Weed profile by Roderick WongToad Weed concept art by Roderick WongToad Weed concept art by Roderick WongToad Weed concept art by Roderick Wong

 Apes (Soldiers - Leaders, Commanders) - **Toad Weeds** - Bulb Spiders - Death Hounds - Dreadwings Grove Worms - Grove Mites - Grove Beasts - Growths - Skavengers - Skurvywings Blundertails - Fire Cannons - Sabertooths (DS) - Armourdilloes - Stone Trolls Fire Elementals - Elemental Crystal Brutes - Crystal Ball Spiders
**Bosses**
Cheetahs

**Cheetahs** are a race of felines in *The Legend of Spyro: Dawn of the Dragon* that reside in a village within the Valley of Avalar. They are a peaceful people that live a quiet life in the wilds of the Realms.

## Story

### History

Centuries ago, the Cheetah race worshipped the first purple dragon Malefor alongside Dragonkind and the Moles. After Malefor's fall to darkness and the ongoing war that followed, the cheetahs gained a fearful distrust of dragons, believing them to be the cause of the misfortunes that befell them. The cheetah clan disconnected themselves from the outside world to protect themselves and their village; in addition, they passed down the story of Malefor's past to their descendants.

### *During The Legend of Spyro: A New Beginning*

Many years later, a corrupted Cynder came to power while under Malefor's control, terrorizing the cheetah clan along with the surrounding land she enslaved. This increased the mistrust of Dragons into the already sheltered cheetah tribe, including the current village leader, Prowlus. Despite this, not all cheetahs share the same fear and distrust of dragons as their leader.

### *The Legend of Spyro: Dawn of the Dragon*

Three years after Malefor returned, the Cheetahs were forced into action when his army threatened their way of life. One cheetah warrior named Hunter attempted to help the Dragons in the war against Malefor before his village got involved. After their encounter with Spyro and a reformed Cynder, the cheetahs joined the Dragon race in their fight against Malefor's forces.

## List of cheetahs

* Hunter
* Prowlus
* Meadow
* Hermit

## Gallery

A blue cheetah concept art for *Dawn of the Dragon* by Yannick CorbozA yellow cheetah concept art for *Dawn of the Dragon* by Yannick CorbozFull cheetahs lineup for *Dawn of the Dragon* by Yannick CorbozThe Ruins of Warfang stone mural of Malefor being worshipped by Dragonkind, the Cheetahs and the Moles
## Trivia

* According to the mural in the Ruins of Warfang, the Cheetahs worshipped Malefor long ago along with the Moles and the rest of Dragonkind.
* All of the cheetahs in *The Legend of Spyro: Dawn of the Dragon* have very similar appearances. Though they may be in different colors and hold different weapons, in artwork they all have the same stance and the same eyes.
* The cheetahs are similar to the elves in many forms of literature, as they are an agile race who live solitary lives and mostly wield light weaponry such as bows and arrows.

## References

1. ↑ 1.0 1.1 The Legend of Spyro: Dawn of the Dragon Prima Strategy Guide, page 27

**Bosses**
Celestial Moons

The **Celestial Moons** are two individual moons featured in *The Legend of Spyro: The Eternal Night*. The green ghoulish moon (left) is named "**Zella**" and the bigger, bright celestial body (right) is named "**Adrano**".

## Story

In *The Legend of Spyro: The Eternal Night*, the Celestial Moons play a role in telling when the Night of Eternal Darkness will occur. Said spectacle will start when the moons are at an eclipse, shrouding the realms in darkness for a short while.

During Spyro's journey to find the Chronicler and rescuing Cynder, the Celestial Moons drew closer and closer to each other, eventually eclipsing one another during Spyro and Gaul's duel at the Well of Souls. As the moons formed an eclipse, a beam of dark energy was generated from the lunar alignment and shot itself down into the mountain. Spyro became caught in the beam and the dark energies of the eclipse transformed him into Dark Spyro, allowing him to destroy Gaul. The lunar alignment beam eventually faded away as Cynder saved Spyro from the influence of Dark Aether.

In *The Legend of Spyro: Dawn of the Dragon*, the Celestial Moons are briefly seen at the start of Twilight Falls when Spyro, Cynder and Sparx escape the Catacombs with Hunter. After the three year time gap, they are now seen apart from one another.

## Gallery

Concept art of the Celestial Moons by Roderick WongThe Celestial Moons eclipsing at the climax of the storyThe Celestial Moons' eclipse about to project of a beam of dark energy into the Well of SoulsThe Celestial Moons as seen in *Dawn of the Dragon*
## Trivia

* The names of the Celestial Moons are only mentioned in the GameBoy Advance version of *The Eternal Night*, and in the console game files and concept art.
* Though in concept art Adrano is a pale orange, in-game it's closer to pink.

## References

1. ↑ *Spyro 2007 Fortress props*. (Date Posted - May 12, 2018). *Artstation*.

 Apes (Soldiers - Leaders, Commanders) - Toad Weeds - Bulb Spiders - Death Hounds - Dreadwings Grove Worms - Grove Mites - Grove Beasts - Growths - Skavengers - Skurvywings Blundertails - Fire Cannons - Sabertooths (DS) - Armourdilloes - Stone Trolls Fire Elementals - Elemental Crystal Brutes - Crystal Ball Spiders
**Bosses**
Shadow Gates

**Shadow Gates** are metal gates that contain items and switches. They found in several levels of *The Legend of Spyro: Dawn of the Dragon*. To get through, Cynder would need to use her Shadow Strike to sink under the magic generating around the opening the gate and emerge from the other side and unlock the gate using the switch inside.

## Trivia

* In the console versions of *Dawn of the Dragon*, the Shadow elemental gates have visages resembling Malefor's.

**Bosses**
Rank 2

Rank 2 is the second rank for Trinkets the Player has access to in UNLOVED and can be recognized by their yellow outline. These Trinkets provide stronger attributes and an overall better stat growth potential compared to their Rank 1 counterparts. In addition to these improvements, most Rank 2 Trinkets possess new stat effects that usually fall in line with a Trinket's particular role, either by expanding on its strengths or helping to mitigate its vulnerabilities.

Rank 2 trinkets are less common than Rank 1 Trinkets, with only a small chance of appearing as a reward at the end of a match in place of a Rank 1 Trinket, depending on the difficulty setting. They can be found as a reward from gathering Card pieces and there is a 10% chance of finding one by purchasing a Trinket from the Trinket Manager. All Rank 2 Trinkets found are at level 1 and must be upgraded to achieve max level.

Like Rank 1 Trinkets, Rank 2 Trinkets can be upgraded to a max level of 5, requiring a far greater amount of Karma and Fragments the higher the upgrade. The look of each upgrade is defined by the color of its frame; grey for level 1, brown for level 2, blue for level 3, white for level 4, and yellow for level 5. In addition, all trinkets can be broken down to reclaim a small amount of Karma and Fragments.

## List of Rank 2 Trinkets

### Evidence

* Bloody Kukri
* Kukri of the Hunter
* Pistol Armor Piercing Bullet
* Shotgun 00 Buckshot Shell
* Machine Pistol Armor Piercing Bullet

### Figurine

* Scythe
* GunDude
* GunGirl 2
* Angry Panda
* Indigo Marine

### Gloves

* MMA Gloves
* Heister Gloves
* Surgeon Gloves
* Armored Gauntlets
* Special Forces Gloves

### Cases

* Pistol Ghost Mag Pouch
* SMP Ghost Ammo Case
* Shotgun Ghost Ammo Belt
* Ghost Ammo Bag
* Ammo Vest
* Heavy Ammo Bag

### Pistol Customization

* Pistol Tactical Kit
* Pistol Magnum Mod

### Nailgun Customization

* Nailgun Dense Ammo
* Nailgun Military Trigger

### Railgun Customization

* Railgun Gearworks Upgrade V2
* Railgun Assembly Upgrade V2
* Railgun Core Upgrade V2

 Rank 2 Reward Chance

 No Hope
 Kill Em' All
 Time to Die
 Beast Mode
 Unearthly

 Rank 2 Upgrade Expenditure

 Fragments needed for upgrade
Golems of the Deep

## Golems

The **Golems of the Deep** are a race of creatures that serve as the embodiment of destruction. They are said to bring about the Great Cleansing: the end of the world. The Dark Master Malefor claimed that the true nature of the purple dragon breed is to reawaken the Destroyer and the Golems of the Deep to initiate such an event.

Only one known Golem of the Deep was summoned by Malefor in *Dawn of the Dragon*.

## Gallery

Concept art of an ape-like Golem by Veronique MeignaudConcept art of a shark-like Golem by Veronique MeignaudConcept art of whale-like Golems Concept Art of a Golem by Veronique MeignaudConcept art of a snake-like Golem by Veronique MeignaudConcept art of a scorpion-like Golem by Veronique MeignaudConcept art of a worm-like Golem by Veronique Meignaud"Crab Palace" Golem by Yan Le Pon
## Trivia

* In the Nintendo DS version of *Dawn of the Dragon*, other Golems made a brief cameo as Malefor tells Spyro of 'the duty of the purple dragons'.
	+ The Ice Golem shown in the Nintendo DS screenshot resembles the Ice Titan Hydros from *Hercules* while another resembles Torizos from *Super Metroid*.

**Bosses**
Flying Jellyfish

**Flying Jellyfish** are animals that first appeared as creatures living in Convexity. They appeared later in *The Legend of Spyro: The Eternal Night*, living in the Ancient Grove.

They are harmless creatures, but a certain type of flying jellyfish in the Ancient Grove has the ability to shock anyone who lands on top of them to protect themselves.

## Gallery

Concept art of Jellyfish by Roderick WongFlying Jellyfish in the Ancient Grove

**Bosses**

 Apes (Soldiers - Leaders, Commanders) - Toad Weeds - Bulb Spiders - Death Hounds - Dreadwings Grove Worms - Grove Mites - Grove Beasts - Growths - Skavengers - Skurvywings Blundertails - Fire Cannons - Sabertooths (DS) - Armourdilloes - Stone Trolls Fire Elementals - Elemental Crystal Brutes - Crystal Ball Spiders
**Bosses**
Grove Mites

A **Grove Mite** is an insect in the Ancient Grove, similar to the Fire Beetles in Munitions Forge and are an enemy in *The Legend of Spyro: The Eternal Night*.

The Grove Mite inhabits the pathways of the Ancient Grove, preferring to hide near Tuba Plants. Attempting to blend in, it emerges from nests in the ground and springs using swarm tactics to overwhelm and drain potential victims. This parasite will use its poison sting and Magic draining ability to defend the nest site.

## Trivia

* Grove Mites bear a resemblance to the Grove Worms.

## References

1. ↑ *More from the Dragon's Vault...* . (Date Posted - Dec. 31, 2010). *Blogger*.

 Apes (Soldiers - Leaders, Commanders) - Toad Weeds - Bulb Spiders - Death Hounds - Dreadwings Grove Worms - **Grove Mites** - Grove Beasts - Growths - Skavengers - Skurvywings Blundertails - Fire Cannons - Sabertooths (DS) - Armourdilloes - Stone Trolls Fire Elementals - Elemental Crystal Brutes - Crystal Ball Spiders
**Bosses**
Stone Sentinel

The **Stone Sentinel** is a large stone golem in *The Legend of Spyro: A New Beginning* that resides in Tall Plains. It is worshipped by the Atlawas as a god of the shrine Cyril was held captive in.

## Story

The Stone Sentinel is the god of the shrine in its home, Tall Plains. When angered, he can be a formidable foe and can cause the seasons to become unbalanced. The Atlawas were unable to give tribute to the Stone Sentinel when Cynder and her forces arrived, and thus the Stone Sentinel became enraged, unknowingly becoming Cynder's guard to the Ice Guardian, Cyril, after she disturbed the shrine the Sentinel was in.

Spyro eventually defeated the Stone Sentinel to free Cyril, and brought balance of the seasons back to Tall Plains.

## Trivia

* The Stone Sentinel shares the same character animations as Arborick from *The Eternal Night*.

**Bosses**
Wyverns

**Wyverns** are a dragon-like species of grublin in *The Legend of Spyro: Dawn of the Dragon*.

## Story

The Wyverns first appeared when Spyro and Cynder were defending the Cheetah Village against the Grublins. After defeating the first wave of Grublins, Sparx caught sight of a group of flying creatures heading towards them and recognized them as Dragons, believing that they were going to be saved. However, upon close inspection, they weren't Dragons at all, but grublin-like creatures that only *resembled* Dragons, and Sparx panicked upon this realization. Their alignment with the Grublins became clear when the Wyverns joined them on their assault against the cheetahs, Spyro, and Cynder.

The Wyverns later appeared in cutscenes during the seige in Warfang, aiding the army of Grublins in their attack, and are later battled at the Dam, trying to stop Spyro and Cynder from filling the canyon the Destroyer was in with water to slow it down. The Wyverns made later appearances in the Burned Lands and in the Floating Islands. One Wyvern even appeared as an Elite Enemy.

## Tactics

Wyverns are tricky enemies, since they have the ability to easily avoid attacks while airborne thanks to their slender bodies. They have the ability to screech out rays of dark energy at their targets and use various attacks. Wyverns need to be struck down from the air to ground level in order to attack them directly.

## Gallery

Early Wyvern designs by Veronique MeignaudEarly Wyvern designs by Veronique MeignaudEarly concept of a Wyvern, which included the enemy having a Bowman Orc riderClose up of a Wyvern at the DamConcept design of the Wyvern enemy in the DS version of Dawn of the Dragon by Alister LockhartA Wyvern sprite in the Nintendo DS version of *Dawn of the Dragon*An Ice Wyvern sprite in the Nintendo DS version of *Dawn of the Dragon*An Earth Wyvern sprite Wyvern in the Nintendo DS version of *Dawn of the Dragon*A Shadow Wyvern in the Nintendo DS version of *Dawn of the Dragon*
## Trivia

* In aerial combat, over water or lava, a blast of Cynder's Wind element will send the disoriented Wyverns spiraling and falling to their deaths the instant they touch either lava or water.
* Given that its earlier design had a Grublin rider perched on its back, the Wyverns were planned to serve as mounts and aerial transports for the Grublins, much like how the Dreadwings were used for the Apes.

**Bosses**