General Grievous

General Grievous learned the art of war as a Kaleesh warlord fighting against the Huk species. That war ended when the Jedi Council decreed the Huks to be the victims of Kaleesh aggression and made the Kaleesh people pay for their actions. Angered by the Jedi order, Grievous is further embittered when he barely survives a shuttle crash. His broken body is rebuilt on Geonosis, an act paid for by the InterGalactic Banking Clan as a gift to their Separatist leader, Count Dooku.
      Count Dooku trains Grievous in lightsaber duelIng techniques, and Grievous proudly collects the lightsabers from the Jedi he defeats. Grievous has four metal arms and can fight with four lightsabers at once, making him a terrifying opponent in melee combat. He faces Anakin Skywalker and Obi-Wan Kenobi during the Battle of Coruscant but manages to elude them. He is not so fortunate when he fights against Obi-Wan on Utapau, dying at the end of an epic confrontation.

## Rise of the Empire Era

#### General Grievous (Episode III)            (CL 14)

Medium Kaleesh (cyborg) Soldier 8 / Elite Trooper 3 / Officer 3

**Destiny:** 2; **Force:** 6; **Dark Side:** 10

**Initiative:** +16; **Senses:** darkvision; Perception +14

**Languages:** Basic, Kaleesh, Muun, Geonosian

**Defenses:** Fort 28, Ref 35 (flat-footed 31), Will 28

**Hit Points:** 101; **Damage Threshold:** 28

**Immune:** atmospheric and inhaled poison hazards

**Weakness:**vulnerable to ion damage and stunning effects

**Speed:** 8 squares

**Melee:** lightsaber +21 (2d8+21) or

**Melee:** lightsaber +19/+19 (2d8+15) or

**Melee:** lightsaber +14/+14/+14 (2d8+15) with Double Attack or

**Melee:** lightsaber +9/+9/+9/+9 (2d8+15) with Double Attack and Triple Attack

**Ranged:** heavy blaster pistol +17 (3d8+7)

**Base Attack:** +13; **Grapple:** +19

**Attack Options:** Double Attack, Dual Weapon Mastery, Melee Defense, Point Blank Shot, Triple Attack

**Special Actions:** Battle Analysis, Deployment Tactics, Outmaneuver, Tough as Nails

**Abilities:** Cha 14, Con 11, Dex 19, Int 15, Str 22, Wis 10

**Special Qualities:** command cover +2, share talent (Outmaneuver)

**Talents:** Armored Defense, Battle Analysis, Deployment Tactics, Greater Weapon Focus (lightsabers), Improved Armored Defense, Outmaneuver, Tough as Nails, Weapon Specialization (lightsabers)

**Feats:** Armor Proficiency (light, medium), Double Attack (lightsabers), Dual Weapon Mastery I & II, Martial Arts I, Melee Defense, Point Blank Shot, Triple Attack (lightsabers), Weapon Focus (lightsabers, simple weapons), Weapon Proficiency (lightsabers, pistols, rifles, simple weapons)

**Skills:** Climb +8 (may take 10 when distracted, may reroll and keep better result), Endurance +12, Initiative +16, Jump +13 (may take 10 when distracted, may reroll and keep better result), Knowledge [tactics] +14, Perception +14, Survival +7 (may reroll and keep better result in hot or arid environments)

**Posessions:** 4 lightsabers, heavy blaster pistol, cloak

Notes
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* To remove unnecessary redundancy, repetitiveness, or outright errors.
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* The original text has been updated due to official errata.

In all cases, this contributor is confident that the context and meaning of the original text has not been compromised as a result of these edits. Edits that affect stats or that might have an impact on gameplay should contain reference notes on what was changed and why.