recursal/Fanatic-Fandom huggingface dataset:
Field Training Actor Complaint

**Field Training Actor Complaint** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

I'd like to file a formal complaint re: the unauthorized use of my voice in a state of quality that I did not agree on.

The fact that they were planning to use material from what I thought was a rehearsal was not communicated to me at all. Had it been, I would have disallowed the use of those recordings!

I want use of the Ranger Field Training Course recorded messages to halt immediately. I will not stand for this humiliation among my peers. I will go to HR with this if necessary.

Signed,

Randall Polaski

## Location

The file can be found in the Maintenance Sector. It is located inside the small office at the entrance to Field Training.
Heptonstall

**Heptonstall** was a Ranger in service to the Federal Bureau of Control.

## Biography

Heptonstall was part of a Ranger squad along with Thomson, Guy, Hazzard, Remus, Cho, and Simon Arish. Even after Arish left the squad, all seven remained close friends, and they routinely participated in card games against each other. Heptonstall was to procure the beers for the group's next game, Remus having done so for the previous one.

When the Hiss invasion occurred, Heptonstall was corrupted by the Hiss in the Maintenance Sector, becoming a Hiss Distorted. All the others in the squad except Arish suffered the same fate, and Jesse Faden can later help Arish recover his friends' belongings by tracking down and eliminating Hepstonstall in the NSC Coolant Pumps.

## Notes

Heptonstall's name is spelled as "Hepstonstall" in the Upcoming Game Reminder Collectible.

## References

1. ↑ Upcoming Game Reminder
2. ↑ Old Friends
Cho

**Cho** was a Ranger in service to the Federal Bureau of Control.

## Biography

Cho was part of a Ranger squad along with Thomson, Guy, Hazzard, Heptonstall, Remus, and Simon Arish. Even after Arish left the squad, all seven remained close friends, and they routinely participated in card games against each other.

When the Hiss invasion occurred, Cho was corrupted by the Hiss in the Maintenance Sector, becoming a Hiss Ranger. All the others in the squad except Arish suffered the same fate, and Jesse Faden can later help Arish recover his friends' belongings by tracking down and eliminating Cho in Ventilation.

## References

1. ↑ Upcoming Game Reminder
2. ↑ Old Friends
Astral Plane Counteressay

**Astral Plane Counteressay** is one of the Collectibles in *Control*.

## File text

**ALTERNATIVE PERSPECTIVE**

**OBJECTS OF POWER AND THEIR ASTRAL CONNECTIONS**

SUMMARY:

Dr. Darling is insistent that certain Objects of Power share a direct connection to the **[REDACTED]**, an entity or group of entities that we have little information on (or little that I am allowed to access). In his written reports, he states that there is a clear link between these Objects of Power, the **[REDACTED]**, the Astral Plane, and the Oldest House itself. His work supposes these links are innate, a fact ingrained into the very **[REDACTED]** of Objects such as the Hotline or the Service Weapon.

But what if these particular Objects were never linked to the **[REDACTED]** but had that connection forced upon them? Isn't it strange that no other Objects of Power require such direct contact with the **[REDACTED]**? Isn't it strange that using the Service Weapon or the Hotline will result in grievous harm or even death if the user is not the Director or at least worthy of the role? Why do we assume this involvement by the **[REDACTED]** is a natural fact and not something more **[REDACTED]**?

Refer to file 6-23-9382 for full report.

## Location

The file can be found in the Research Sector. It is located on a filing cabinet near Emily Pope's desk inside Dr. Darling's office in Central Research.
Fra Mauro Supplement

**Fra Mauro Supplement** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

**Fra Mauro (AWE-7)**

**DETAILS:**

The Apollo 14 entity (commonly known as "Fra") underwent a series of physical examinations upon its admittance into the Oldest House.

The entity can speak, though its poor grasp of the English language makes any meaningful communication impossible. Interview material can be found at **[REDACTED]**.

Its physical form consists solely of the Extravehicular Mobility Unit (EMU) spacesuit used by NASA astronauts, the same model worn by the other crew. This could be an authentic EMU taken from one of the NASA astronauts (though this suit does not bear any wearer's name) or one materialized through conversion or possibly **[REDACTED]** corporealization. The suit itself is slightly damaged, which is likely due to the fact that the command module did not have a fourth seat for the entity to strap into during re-entry.

The EMU is entirely hollow and pieces can be removed, though this seems to agitate the entity. X-rays and spectrograph imaging have shown **[REDACTED]**-shaped outlines existing within the suit. For safety reasons, the entity will be contained in a secure cell until more information can be gathered.

## Location

The file can be found in the Investigations Sector. It is on the table in Mobile Lab 2 in the Fra Mauro AWE hangar.

## See also

* Fra Mauro AWE
* Fra Mauro Summary
Lewis McNairy

**Lewis McNairy** is a Chief Excavation Officer of the FBC and was his job to support the Research team. He denied Dr. Ash's request to move a "lightweight, one- or two-man, military-grade helicopter" to the Foundation Sector piece by piece for the purpose of surveying the vast expanse of the columns by air. Lewis considered this request to take too much time, money and effort, he also highlighted the many people that he had lost in trips to the foundation.
Astral Spike (Astral Research)

## Astral Spike

**Astral Spike** is one of the collectibles in *The Foundation* expansion of *Control*.

## File text

**FIELD RESEARCH ON ASTRAL ENTITY: ASTRAL SPIKE**

**--CONFIDENTIAL--**

SUMMARY:

Astral Spikes are metastructural entities found in the Astral Plane. Their existence was first confirmed when a single Spike travelled into our dimension through the mind of an Astralnaut (see report **[REDACTED]** for details re: Agent Gibson).

Astral Spikes seem to exist beyond our dimension's physical laws. They do not resemble any living creature or animate object we have yet encountered. They are even dissimilar to Astral Copies, despite the fact that both originate from the Astral Plane.

The Spikes are immensely dangerous, emitting a wavelength that disrupts all organic and inorganic matter in their immediate vicinity with catastrophic results. Discerning the nature of this wavelength has been difficult for obvious reasons, but the Parakinesiology Department continues to investigate.

Refer to the file **[REDACTED]** for full report.

## Location

The file is automatically obtained during The Nail, after defeating the waves of Hiss enemies in the large chamber between Research Site Gamma and the Cave System (when on route to complete the ritual in the Deep Cavern.)

ㅤ
Executive Sector

The **Executive Sector** is a sector of the Oldest House. Acting as the administrative nerve center of the building, it is the location of the Director's office, the Federal Bureau of Control's executive faculty, and the Communications and Nostalgia Departments.

## Areas

* Director's Office
* Executive Affairs
* Central Executive
	+ Board Room
	+ Dylan Faden's HRA cage
	+ Songmaster Jukebox secure room
* Cafeteria
* Nostalgia Department
* Dead Letters
* Communications Department
	+ Mail Room
	+ Pneumatics
	+ Hotline Chamber

## Gallery

### In-game

Board RoomCafeteriaCentral ExecutiveDylan RoomJukebox RoomDead LettersDirector's OfficeExecutive AffairsHotline ChamberHotline ChamberMail RoomMail Room, front viewPneumatics
### Maps

Current map overlay, raw imageOriginal map overlay (before March 2020), in-gameOriginal map overlay, raw image

 Miscellaneous
Evade

**Evade** is one of the abilities that Jesse can obtain in *Control*. This ability is gained when Jesse binds herself to the Object of Power known as the Merry-Go-Round Horse from the side mission known as A Merry Chase. Evade allows Jesse to quickly dash across a short distance, avoiding danger but also consuming energy. This ability can be paired with Shield to execute Shield Rush.

## Achievements and trophies

The following achievement and trophy is connected to Evade.
Hiss Sniper

**Hiss Snipers** are a type of Hiss-corrupted personnel and are an enemy type in *Control*.

## Combat

In combat, Hiss Snipers will generally spawn in a relatively distant location, using sniper rifles with large searchlights attached which they use to fire at Jesse from afar. When aiming, the searchlight will glint, revealing their location; there will also be a light trail showing where they will fire, enabling Jesse to avoid their shots. In close combat, they will use a bayonet affixed to their rifle to attack.

An advanced variant of the Hiss Sniper appears in the Foundation, this Sniper has a more prominent health bar like mini-boss enemies, and has the ability to teleport on taking damage.

## Research summary

*Main article: Hiss Sniper (Collectible)*

Hiss Snipers are no less lethal. The corruption has not changed their tactics. They clearly prefer to maintain a good distance from their target, waiting in elevated positions for a clear shot. Care should be taken in open spaces. Check the balconies. I should note that their rifles are equipped with a bayonet for close-quarters combat and the Hiss Snipers are well aware of how to use it.

## Gallery

Research record sketchHiss Sniper taking aim
Former (Collectible)

## Former

**Former** is one of the Collectibles in *Control*. It is a Hotline call from the Board.

## Transcript

< The Former/Dissent >

< is back/not gone >

< It is Previous/Disappointment >

< and is not part of The Board/Us >

< We Apologize/Deny All Knowledge >

< for the inconvenience >

< You will see/face the Former >

< It is stealing/linking Altered Items >

< It builds a Competition/Not Us >

< You must espionage/destroy >

< when possible/inevitable >

< Do not believe/get hyped >

< about the Former's lies/ads >

< We provide/offer better Bonus Package/Health Plan >

< If you leave >

< you will be sorry/dead >

< and you will never work/exist >

< in this Torn/Cosmic Reality again >

< Yes >

## Location

This Collectible is obtained as a reward for completing the side mission Fridge Duty.
Havana Supplement

**Havana Supplement** is one of the Collectibles in *Control*.

## File text

**Havana (AWE-48)**

DETAILS:

Bureau medical staff personally evaluated the injured embassy personnel when they arrived back in the country. While the victims reported cognitive issues, dizziness, and fatigue, further testing by Bureau medics found intense cell damage similar to that of radiation exposure.

Agents and research staff remained to take soil samples from the surrounding area, but found no trace of an **[REDACTED]** beyond the health issues of the staff.

The Communications Department disseminated a story of foreign powers using **[REDACTED]** **[REDACTED]** on the embassy staff, resulting in various health issues that required the embassy to be evacuated. The story successfully took hold, gaining brief international attention.

## Location

The file can be found in the Executive Sector. It is located in Pneumatics; from the entrance, head down the stairs and then up the stairs to the right. Enter the Clearance Level 1 door on your right. The file will be on the computer desk in front of you.

## See also

* Havana AWE
* Havana Summary
Eagle Limited Supplement

**Eagle Limited Supplement** is one of the Collectibles in the *AWE* expansion of *Control*.

## File text

**The Eagle Limited (AWE-44)**

DETAILS:

The Bureau has gathered concrete evidence that the train derailment was in fact the work of the paracriminal group known as **[REDACTED]**, which, according to the Bureau's intel, has shown a concerning interest in experimenting with the artificial manufacturing of altered materials.

Knowing the group largely operates in the American Midwest, the Bureau worked alongside the FBI to ascertain their movements and rendezvous locations. This cooperation provided agents with information that led to an arrest in conjunction with the AWE case. Under suspicion of involvement, **[REDACTED]** was brought in for questioning.

An interrogation performed by Agent **[REDACTED]** resulted in the suspect being kept in a holding cell for two days without food, in breach of the Paracriminal Rights Act. Afterwards, the suspect confessed to his involvement in the **[REDACTED]** group and provided information on other members in exchange for his freedom.

## Location

The file can be found in the Investigations Sector. It is in the control room of the Eagle Limited AWE hangar (accessible using the elevator.)

## Notes

This is one of the few Collectibles where some redaction contains actual text underneath. For the majority of other written Collectibles, the text underneath the redaction is simply the word "REDACTED", written repeatedly for longer blocks or with some letters cut off for shorter blocks. In this case, the redaction obscures the name of an agent which is written below.

1. ↑ Hewitt
Central Research

**Central Research** is a location within the Research Sector of the Oldest House. It is the central hub of the Research Sector, with the Sector Elevator and connections to Luck & Probability, the HRA Lab, the Firebreak and Dr. Darling's Office for example. Central research has very blocky and squared off architecture with large trees standing in the middle.

## Hidden Locations

1. On one of the walls, there is an office that Jesse can not reach without getting to high ground and either evading into it or firstly shooting the windows of the office, then levitating into it. Inside the office is a normal office layout.
2. At the top of the Central Research, there is a balcony that Jesse can levitate to. The balcony has stairs, taking the stairs down will lead to a sound booth area. Interestingly, activating the sound in the sound booth will make objects near the speakers start to float including Jesse's attire.
Green

**Green** is one of the Collectibles in *The Foundation* expansion of *Control*.

## File text

I don't know if yuo can see this because I dont know if I'm reelly here. I see a pen in myh hand, I see myself but it's all wroong it's the wrong angle it's thewrong me andd it's all green. Look out fr thee color green everythig turns greenn when its close. Dn't let it get close. Don't let it in.

But iff yu do no maater what YOU DO NOT SPEK TO IT. Please. I need yu safe Pegy. I donnt want you to ennd up here too.

I don't know where I've gon.

## Location

The file can be found in the Foundation, at the Astral Platform (the area in the Astral Plane accessed via the Canyon Rim.) From the Astral Platform PE Control Point, continue upwards to the next area with red sand. The collectible is here, at a small Bureau work site behind the large rock pillar.
Jim Bozer

**Jim Bozer** is the Vice Chief of Staff of the Federal Bureau of Control.

## Biography

Bozer had an office located in the Executive Sector. Shortly before the Hiss invasion, an unknown anomaly occurred, causing a sticky note to duplicate and cover every side of his office, making the space unusable. Bozer submitted a complaint about the problem and decided to work from his home until the issue was resolved. The office is still covered in sticky notes as of the Hiss invasion.

Bozer and Malcolm Milosz planned to play a game of golf together at 7:00 AM on a Sunday. Jim, confirming this, also asked Malcolm whether he had heard about or had any information on the Tennyson Report's author, whom Director Trench was furiously seeking. He also received a complaint from D. Rodriguez, who messaged him to vent about the Bureau's faulty mail tube system.

## References

1. ↑ Sticky Note Complaint
2. ↑ Tee Time
3. ↑ Mail Tube Complaint
Control 2

* Development
* Game
* Series

***Control 2***, formerly referred to as **Codename Heron**, is the upcoming sequel to *Control*, being developed by Remedy Entertainment. It is currently in a design stage of development.

## Development

*Control 2* was announced by Remedy Entertainment on November 11, 2022. It will be co-developed and co-published by Remedy and 505 Games, with Mikael Kasurinen returning as director for the *Control* franchise, and will continue to use the Northlight game engine.

Remedy CEO Tero Virtala stated that *Control 2* had entered a proof-of-concept stage as of February 2023, with "detailed concepts on the game vision and all creative areas including the gameplay, narrative and art." He further stated that *Control 2* will expand the story and world of the original *Control*. As of October 31, 2023, *Control 2* remains in a proof-of-concept stage:

## Notes

One of the door symbols in the Oceanview Motel, the two broken concentric circles with a line sticking out from the bottom, is internally named motel\_door\_symbol\_control2\_a.tex, suggesting a connection to *Control 2*.

## Gallery

Concept art from announcement release"control2" Oceanview Motel symbol
## References

1. ↑ "The sequel to Control: Remedy Entertainment signs a co-development and co-publishing agreement with 505 Games for Control 2" on remedygames.com, 11/11/2022
2. ↑ "REMEDY ENTERTAINMENT SIGNS A CO-DEVELOPMENT AND CO-PUBLISHING AGREEMENT WITH 505 GAMES FOR CONTROL 2" on investors.remedygames.com, 11/11/2022
3. ↑ "REMEDY ENTERTAINMENT PLC: GAMES ROADMAP FORTIFIED FOR FUTURE GROWTH" on investors.remedygames.com, 2/10/2023
4. ↑ "Alan Wake 2 launched with a great reception – laying the foundation for future" on investors.remedygames.com, 8/31/2023

 Miscellaneous
Dyna-mite

**Dyna-mite** is one of the Collectibles in *Control*. It is an unofficial music video for the song "Dynamite," produced by "Federal Bureau of Control Records," featuring Dr. Casper Darling.

## Transcript

**Note**: *This Collectible has no subtitles; the transcript shown below is an approximation of the audio.*

[video starts with Darling adjusting the camera as the music starts]

Nobody knew her name

But she turned up just the same

There was a knock on the door

A thump on the floor, and the party turned insane

As she called out her name...

And she walked in, looking like dynamite

She said, "Now come along, boogaloo through the night"

And by the way she's moving, well, dynamite

Might she not, with all she's got

She's got the whole town lighting up dynamite

Nobody quite knowing what to do, wrong or right

But they all know Jesse is dynamite

They're right!

[instrumental outro]

## Location

This Collectible is automatically obtained during the main story mission Take Control. It is obtained during the sequence in the Oceanview Motel after finding the presentation screen playing the video.

## Trivia

* The song covered by Darling in this Collectible is "Dyna-mite" by Mud.
* Darling features simultaneously in three roles in this video, first as the singer, wearing his standard lab coat. He is also the guitarist, wearing a black suit, and the keyboard player, wearing a red suit.
* HRA Researcher 2, a character who appears in the HRA Lab after the main story mission Threshold, sings a line from this song in ambient dialogue.
FBC Reminder: Pink Documents

**FBC Reminder: Pink Documents** is one of the Collectibles in *Control*. It is an overhead reminder announcement for the Federal Bureau of Control's employees.

## Transcript

[Overhead notification]

FBC SPOKESPERSON: Reminder! This week, any documents that suddenly appear pink, light red, or any shade in between must be incinerated immediately. Failure to do so will result in termination and possible bodily harm. Thank you for your attention.

[Overhead sign-off]

## Location

This Collectible can be found in the Containment Sector, in Central Containment. From the Logistics Control Point, Head back towards Central Containment and enter the offices on the second floor. This recording will be found in the back on the left.
Hiss Agent (Collectible)

## Hiss Agent

**Hiss Agent** is one of the collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS CORRUPTED AGENT**

**--CONFIDENTIAL--**

SUMMARY:

The Hiss manifest in human hosts in numerous ways. The most common and least intense form is seen in the many corrupted agents floating throughout the Bureau.

The Hiss Agents have maintained their human appearance, undergoing no obvious physical transformation. The most notable distinction from an unaffected human is the fact that they levitate.

These Hiss have displayed no aggressive behavior. They only seem interested in vocalizing the strange incantation ad infinitum. Perhaps these vessels are only meant to propagate the Hiss corruption, like spores or wi-fi boosters. Or are they cocoons, preparing to enter their next stage of evolution? When attacked, Hiss Agents disappear, perhaps entering a state of invisibility or undergoing a transformation into a purely resonant form? Research is ongoing.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Welcome to the Oldest House, after cleansing the Hiss-corrupted agent.

 Miscellaneous

ㅤ
Human Hand Chair

The **Human Hand Chair** is an Altered Item contained by the Federal Bureau of Control in the Oldest House.

## Summary

A plastic seat shaped like a human hand from the 1960s. The hand's palm forms a seat with the fingers acting as the chair's back. The item affects gravitational forces, attracting and repelling objects near itself with an unknown force. Its fingers have also been observed to change position, though too quickly to be witnessed or filmed. The item may be changing forms rather than moving. The item only displays these effects during full moons. Sample analysis confirms that it contains human genetic material.

Found in a warehouse in Albany. A team of ranger trainees who were accompanied by an experienced field agent were dispatched to investigate local rumors when they encountered the item. They successfully retrieved the item.

## Containment Procedure

The following procedures for containment for the item in the Oldest House:

* Item must be kept in isolation, removed from other unsecured objects.
* Under no circumstances is the item to be sat in.

## See also

* Hand Chair Procedures
* Albany AWE
* Albany Summary
* Albany Supplement
Fan Supplement

**Fan Supplement** is one of the Collectibles in *Control*.

## File text

**The Oscillator (AI3-KE)**

SUPPLEMENTARY MATERIALS:

(extract from formal interdepartmental complaint)

The notion of "fan death" has now become widely known in the region, since Foreign Investigator **[REDACTED]** met with a local journalist to explain how electric fans operate at speeds that may suffocate users by overly disturbing the air.

As our agency is still young, we must take care to avoid missteps. Any explanation given to the public must provide sufficient yet vague rationale that will reaffirm their certainty that ours is a stable, controlled world. We must tread carefully, especially in this increasingly technological world, with the radio and other innovations allowing information to travel at speeds previously undreamt of. This is precisely why we insist that our department handle all communication with public bodies.

With all due respect,

William S. Powers, Head of the Department of Public Knowledge and Diversions

## Location

The file can be found in the Maintenance Sector, on the upper level of the NSC Power Plant. From the NSC Power Plant Upper Level Control Point, head towards the entrance to the Black Rock Quarry but do not enter the hallway. The file is behind the three large fan boxes at the entrance which block off part of the ring.

## See also

* The Oscillator
* Fan Procedures
Kyiv

**Kyiv** is the capital of Ukraine and was the location of the Kyiv AWE in early August 2011.

## History

The citizens of Kyiv heard and sometimes recorded incredibly loud sounds from no discernible location. Civilians exposed to the sound were reported to experience mental and physical symptoms in the days that followed exposure, including aphasia and sleep paralysis, with severity seemingly correlative to proximity to the supposed epicenter. In response to the event, the Communications Department of the FBC created videos alleging the event to be a hoax referred to as "Sky Trumpets." Additionally, the local population attributed the event to industrial drilling or Seismic Hum, ideas which the Bureau reinforced in order to further misdirect civilians from a potentially paranatural source.

## See also

* Kyiv AWE
* Kyiv Supplement
* Kyiv Summary
Hiss Ranger (Collectible)

## Hiss Ranger

**Hiss Ranger** is one of the collectibles in *Control*.

## File text

**FIELD RESEARCH ON HISS ENTITY: HISS CORRUPTED RANGER**

**--CONFIDENTIAL--**

SUMMARY:

The Rangers are the Bureau's well-trained and well-armed expeditionary forces. Their Hiss-corrupted counterparts are equally formidable.

Prior to corruption, Rangers were trained to use a variety of weapons in order to face any threat found during AWE response or Threshold exploration, including sub-machine guns, assault rifles, and automatic shotguns. Hiss Rangers utilize these weapons as well as the advanced tactics taught by Bureau instructors, Some are additionally outfitted with Bureau-made body armor. Hiss Rangers have no observed paranatural abilities beyond some being protected by a shielding of dense Hiss resonance, capable of stopping bullets.

Considering the advanced training the Hiss Rangers are capable of applying to their situation, is it feasible to consider the human mind still remains intact to some degree? Or is the Hiss able to tap into this combat training and utilize it? Further observation is required.

Refer to file **[REDACTED]** for full report.

## Location

The file is automatically obtained through the main story mission Unknown Caller, after binding the Floppy Disk and fighting off the Level 2 Hiss Demolition Expert which appears upon exiting Pneumatics.

 Miscellaneous
Log 1: Discovery

**Log 1: Discovery** is one of the Collectibles in *The Foundation*. It is the first of eight so-called Ash Tapes, recordings made by Dr. Theodore Ash, Jr. during his time in the Foundation of the Oldest House.

## Transcript

My life's been a strange one. Certainly stranger than I'd like. But this place… it's something else. The floors crawl, the walls slither. It's a shifting pit. On the street, it's just another drab building, standing there for anyone to see. But no one does. How did we miss it? Northmoor–– Acting Director Northmoor now, is on a train from Washington. He'll expect answers, which is why I'm making these tapes. They're evidence that I'm at least trying to understand. Father searched his entire life for something like this and we find it one week after he's buried. He always hated irony. Of course, Father, the great Director Ash, would've been the first man in. And look at me, his bookworm son, the supposed Head of Research, who can't stop his legs from shaking long enough to step over the threshold.

## Location

The Collectible can be found in the Foundation. It is located at Research Site Gamma, on the ground near the sign pointing towards the Deep Cavern.

ㅤ
Hiss Agent

**Hiss Agents** are a type of Hiss-corrupted personnel and are one of the enemy types in *Control*.

## Overview

Hiss Agents are the most common type of former Bureau personnel who have been corrupted by the Hiss. They are the only Hiss-corrupted to keep their human physical appearances, though they noticeably levitate at variable heights depending on the scale of the room they are in. Hiss Agents do not attack, nor do they react to anything around them. They simply float and chant the Hiss incantation. If they are attacked, they simply disappear.

Hiss Agents are encountered throughout the inhabited areas of the Oldest House. During the first main story mission, Welcome to the Oldest House, Jesse Faden is asked to attempt to cleanse a Hiss Agent in Central Executive; she is unsuccessful, noting that the Hiss have "burrowed in too deep" and attempting to remove it "rips [the agents] apart."

## Research summary

*Main article: Hiss Agent (Collectible)*

The Hiss Agents have maintained their human appearance, undergoing no obvious physical transformation. The most notable distinction from an unaffected human is the fact that they levitate.
These Hiss have displayed no aggressive behavior. They only seem interested in vocalizing the strange incantation ad infinitum. Perhaps these vessels are only meant to propagate the Hiss corruption, like spores or wi-fi boosters. Or are they cocoons, preparing to enter their next stage of evolution? When attacked, Hiss Agents disappear, perhaps entering a state of invisibility or undergoing a transformation into a purely resonant form? Research is ongoing.

## Notes

Hiss Agents are internally referred to as "Floaters."

## Gallery

### In-game

Hiss Agents (Cafeteria)Hiss Agent maintenance workers (NSC Energy Converters)Research record sketch
Kansas

**Kansas** is the place where the Benicoff TV object of power was discovered, the Bureau dispatched agents to Kansas, who discovered that a man had bound himself to the object. The man and the object were taken into to the Oldest House.

## See also

* Benicoff TV
* Benicoff TV (Collectible)
* Benicoff and Sons Electrics
Furnace Complaint

**Furnace Complaint** is one of the Collectibles in *Control*.

## File text

**FEDERAL BUREAU OF CONTROL**

Re: The Furnace - why aren't we allowed to burn outdated paperwork in it? Seems like a waste of a perfectly good fire. I'm just trying to save you a few bucks and a lot of sweat. Usually people in suits appreciate that, right?

What is the furnace even heating? And who's in charge of it anyway? It's always lit but I never see anyone tending to it. And the noise it makes, isn't it a little... I don't know, off? I mean I can't be the only one who hears that weird wheezing or whatever it is.

Someone should take a look at that thing. Might be time for a replacement.

## Location

The file can be found in the Maintenance Sector, in the upper area of the NSC Coolant Pumps. The file is located in the control room by the NSC Coolant Pumps Upper Level Control Point.
Astral Plane (Threshold Kids)

## Astral Plane

**Astral Plane** is one of the Collectibles in *Control*. It is an episode of *Threshold Kids*, a FBC-produced video series used to explain paranatural concepts to young children.

## Transcript

[*Threshold Kids* intro, approximated: "Step into the FBC, there's lots to do, there's lots to read, but look don't touch, and don't scream much, let's join the Threshold Kids, let's join the Threshold Kids!"]

[video starts with a drawn out version of the FBC jingle over the FBC logo, panning over several drawings; Meg and Topher are then seen drawing pictures]

TOPHER: Hey Meg! What are you drawing? I'm drawing a dog!

MEG: I'm drawing the Pyramid.

TOPHER: The what?

MEG: The Pyramid!

[Meg shows her drawing of her standing next to the Black Pyramid]

TOPHER: What's a peer-a-men?

MEG: The Black Pyramid. It's in the Astral Plane.

TOPHER: Airplane?

MEG: Astral Plane! It's big, white, and empty. Or is it?

[Topher opens his mouth; camera zooms in on Meg]

MEG: It's a weird crazy alien dimension. The white goes on forever.

[camera shows Meg's drawing of the Pyramid, then pans to a drawing of two people near a large tree]

MEG: You can get lost in all that white... and never find your way back home.

TOPHER: I miss my home.

## Location

The TV holding this Collectible can be found in the Maintenance Sector. From the Ventilation Control Point, head towards the Janitor's Office. You'll see a hallway leading towards a break room (the same break room from the Merry-Go-Round Horse anomaly.) About halfway down that hall is a doorway to your right, leading to another break room, which holds the relevant TV.
Hiss Ranger (Airborne)

**Airborne Hiss Rangers** are a type of Hiss-corrupted personnel, being a subtype of Hiss Rangers. They are one of the enemy types in *Control*, added in *AWE*.

## Overview

Airborne Hiss Rangers act as a combination of regular Hiss Rangers and Hiss Elevated. They use the weapons used by regular Hiss Rangers (submachine guns, shotguns, and assault rifles/carbines), and will regularly throw hand grenades which can be Launched back with the Launch Explosives ability upgrade. However, they are also capable of Levitating and Evading in midair.

## Research summary

*Main article: Hiss Ranger (Airborne) (Collectible)*

This evolution, being so similar to the Elevated, possibly indicates that Hiss can "share" permutations through a type of network or perhaps osmosis. However, the fact that this development in Hiss Rangers has only been observed in the Investigations Sector may indicate that an environment factor is responsible. They could be responding to an Altered Item or other paranatural element found only in that sector. Or perhaps this is the natural progression of the Hiss Ranger phenotype. Not enough time has passed to determine a conclusive trajectory of development of each of the Hiss manifestations, assuming any such trajectory exists.

## Achievements and trophies

An achievement and trophy is gained when killing enough of these entities.
Blessed

**Blessed** may refer to several people or organizations the FBC regards as being connected and involved in paracriminal activities:

* "Blessed" organization – The internal name the connection was given during investigation
* Blessed Organization – A report by Agent Tim Spalder about the topic
* Blessed Pictures – One of the companies believed to be part of the organization
* Blessed Repair and Service – One of the companies believed to be part of the organization
* Chester Bless – A person believed to be part of the organization
Found Footage

Mobile containment unit

**Found Footage** is a side mission in *Control*'s first expansion. It becomes available after completing the mission "The Foundation" and the first objective of the succeeding one, "The Nail".

## Overview

The mission can be initiated by exploring the Foundation, using both newly gained abilities, Fracture and Shape. Shape is needed for Jesse Faden to reach the entry of a cavern, aloft in the Foundation's Cave System, Fracture opens up the Chasm inside the cavern. Entering it will give Jesse her first mission briefing.

Mission start
*Jesse enters a dark pit in the Cave System, where she finds an Altered Item on the loose.*
Mission end
*Jesse uses the light of the Altered Item to escape the caves, after which she secures the Item in a mobile containment unit.*
## Objectives

* Use the Altered Item to escape the Chasm (Foundation / Chasm)
* Contain the Altered Item (Foundation / Chasm)

## Rewards

In addition to the Shifting Fragment, a rare Mod and three Ability Points, VHS Tape Procedures is collected upon containing the Item.
Furnace Research

**Furnace Research** is one of the Collectibles in *Control*.

## Transcript

[audible burning noises throughout the recording]

FURNACE RESEARCHER: My name is Dr. Pierse, lead researcher of the Parakinesiology Department. I believe that I've discovered a code omega paranatural entity residing within the Bureau itself. Right under our noses! Darling refused to allocate me the budget or resources, so I'm taking matters into my own hands. Let this recording be the proof I need to convince them! The Furnace can speak! It has been talking to me for some time now. Listen.

[pause; burning noises continue]

FURNACE RESEARCHER: Did you hear that? It's a sentient force, capable of communicating! I checked, and there's no record of ever installing this furnace. I believe that- oh sorry, what?

[pause; burning noises continue]

FURNACE RESEARCHER: Yes, I can feed you. What do you eat?

[pause; burning noises continue]

FURNACE RESEARCHER: I see. I'll try to find some volunteers.

## Location

This Collectible can be found in the Maintenance Sector, in the Furnace Chamber. It is located on the mail tube station to the left of the Furnace itself.
Faden Rides the Elevator

**Faden Rides the Elevator** is one of the Collectibles in *Control*'s *AWE* expansion. It is a Hotline message from the missing writer and Prime Candidate Alan Wake.

## Transcript

Darkness engulfed the elevator. There was something there. A presence. Jesse Faden could hear it. A call. It was faint. Reaching for her from a dark place. Faden was sensitive to visitations. She had them all the time. From her guiding star. And the previous director. She was the perfect receiver. As if she'd been made for this.

Faden paused to feel it. The force at play here. It was changing things around her. Subtle. Trying to make her act. Faden didn't like that. Her guide felt it too. Polaris didn't flare up in defense as she'd done with the Hiss. So it wasn't all bad. Not a hostile transmission. It was powerful but it was coming from far away. And made weak because of the distance. It was a distress call. Faden sensed a drowning man. A man desperate to escape. She sensed something else too. A hunger in the dark. Not unlike the hostile resonance. Waiting. She knew that desperate acts can have grim consequences. It was this, more than the man's despair, that made her follow the call.

The elevator lights winked back on. The darkness receded like a memory. There was a new button on the elevator control panel: "Investigations Sector." Faden pressed the button. The elevator doors slid shut with practiced bravado.

## Location

This Collectible is automatically obtained in Central Executive by approaching the Sector Elevator after *AWE*'s first story mission, A Dark Place, is unlocked, which occurs after the main story mission The Face of the Enemy is completed.
Former/Quotes

This page contains a list of quotes and dialogues from the Former.

## *The Foundation*: The First Key

**Former:**  < Locks @#$#@$ Ancient @#$#@$ Reason @#$#@$ Abalone >

## *The Foundation*: Warning

**Jesse:** "Board? Are you there?"

**Former:** < Danger @#$ Director @#$ Board @#$ Broken @#$#@ Deeper @#$ Understand? >

**Former:** < Tool @%& Other @!!# New @$#\* Forbidden @$\*$ Board @#\*$ >

**Former:** < Given @#$#@ Former @#\*# Yours ##%!#@ Necessary @#$\* Go >

## *The Foundation:* Encounter

**Jesse:** "I'm getting pretty tired of being jerked around the Astral Plane. If you're listening, I want some answers!"

**Former:** < Hello #@$% Home >

**Former:** < Alone #@$% Long @%@# Visitor @#$! Happy >

**Former:** < Tunnel @#%! Open !#$@ Grateful >

**Former:** < Welcome #@$% Speak? >

**Jesse:** "Uh, hi there. It was nice of you to give me something the Board wouldn't. What are you getting out of it?"

**Former:** < Void @#$@$# Nothing @#$@ Egress >

**Jesse:** "So I'm just supposed to believe you're a particularly charitable, uh, whatever you are?"

**Former:** < Neither @#$@# Both @#$@ Hungry? >

**Jesse:** "Hungry? I mean, yeah, actually, I'd love a sandwich or something. That's not what you meant, was it?"

**Former:** < Right @#$#@$ Panini @#$@# Former @#$ Board @#$ Abalone >

**Jesse:** "Are you part of the Board? Or used to be?"

**Former:** < Once $%@% Split @#%$ Board @\*#!& Blame >

**Jesse:** "OK, so you split because the Board blamed you for...?"

**Former:** < Inside @#$! Beyond @%@! Nail @#$@ Rescue @%@! House #$@ Son @#%@% Warning >

**Jesse:** "God, it'd be easier to play charades. Do I need to rescue someone?

**Former:** < No >

**Jesse:** "I don't know what I expected. Listen, this has been great, but I have to go. Thanks for your help, and, uh, stay out of trouble."

**Former:** < House $@\*\*@! Listen @#!# Nail @#$@ Leech @#$@ Burn @!$#@ Go >

**Jesse:** *What is Former trying to tell me about the Board? Should I trust either of them?*
Hewitt

Agent **Hewitt** was an investigative agent for the Federal Bureau of Control.

## Biography

Hewitt was assigned to the Investigations Sector under William Kirklund, and was part of the team investigating the Eagle Limited AWE. After a suspect believed to be part of the perpetrating paracriminal group was arrested and held for questioning, Hewitt and fellow agent Guthrie conducted an interrogation of the suspect which was harsh - even violating the Paracriminal Rights Act - but effective; the suspect was locked in a cell without food for two days, upon which he confessed to being part of the group and informed on other members for his freedom.

Despite its results, the interrogation's violation of Bureau policy caused Hewitt to be suspended from the case and placed on desk duty by Kirklund. Angered, Hewitt responding by complaining about the Bureau's insistence on not using "classified terminology" during interrogations of people who "already [knew] the facts". Hewitt further declared an intent to continue pursuing the case despite being suspended, believing the perpetrators to be nothing less than terrorists.

## Note

In Interrogation Complaint and Eagle Limited Supplement, the interrogator is named Hewitt. (In the latter, the name is redacted but appears underneath in the source text.) However, in Suspect Interrogation, another related Collectible, the interrogator gives his name as Guthrie instead. It is uncertain whether they are meant to be the same character.

## References

1. ↑ Eagle Limited Supplement
2. ↑ Interrogation Complaint
Dragon Whistle

**Dragon Whistle** is one of the Accessories in *Nioh 2*. They provide the player with passive bonuses to attack, defense, drop rates, and many more. Players can equip up to two accessories which can be managed in the equipment menu.

## Description

The Dragon Whistle is a wind instrument made from bamboo used in traditional Japanese music played at the court of the ruler.
Hank Wilder

**Hank Wilder** was the security chief for the FBC during their initial explorations of the Foundation of the Oldest House.

## Biography

Wilder received the correspondence Foundation Accident from Marcus Talbot that detailed the death of Robert Ricardo and how there should be a special division in the FBC to map out the Foundation Sector in the Oldest House.
Enemies

**Enemies** come in various forms and sizes. These can be FBC Rangers or other personnel corrupted by the Hiss, hosts infected by the Mold, and even Objects of Power corrupted by the Hiss. Some enemies are shielded in a similar manner as Jesse's Ability of the same name. They also use various weapon types, such as rifles, shotguns, and explosives, and some types can use various paranatural abilities. Each enemy has a certain level which is displayed above their health bar. A plus sign near their health bar indicates that a Hiss Cluster is nearby restoring their health.

## List of enemy types

### Astral Entities

Charge Attack

## Achievements and trophies

Many achievements and trophies in *Control* are related to enemies, most often Hiss enemies specifically, and several of the bosses. Usually these achievements are unlocked based on number of kills made and/or the method of killing. See the respective boss articles, this section on the Hiss, and the various Abilities for more achievements and trophies. The ones listed here are only available in the game's expansions or the *Ultimate Edition*.
Hand Chair Procedures

**Hand Chair Procedures** is one of the Collectibles in *Control*.

## File text

**Human Hand Chair (AI63-KE)**

CONTAINMENT PROCEDURE:

Item must be kept in isolation, removed from other unsecured objects. Under no circumstances is the item to be sat in.

DESCRIPTION/ALTERED EFFECT:

A plastic seat shaped like a human hand from the 1960s. The hand's palm forms a seat with the fingers acting as the chair's back.

The item affects gravitational forces, attracting and repelling objects near itself with a force of **[REDACTED]**. Its fingers have also been observed to change position, though too quickly to be witnessed or filmed. The item may be changing forms rather than moving.

The item only displays these effects during full moons.

Sample analysis confirms that it contains human genetic material.

BACKGROUND:

Found in a warehouse at **[REDACTED]**, Albany. A team of ranger trainees (accompanied by an experienced field agent) were dispatched to investigate local rumors when they encountered the item. They successfully retrieved the item (see case PAI-6122 for details).

## Location

The file is automatically obtained after cleansing the Human Hand Chair during the side mission Langston's Runaways.

## See also

* Human Hand Chair
* Albany AWE
* Albany Summary
* Albany Supplement
Fake Planes

**Fake Planes** is one of the Collectibles in *Control*.

## File text

Dear New York Tribune,

Airplanes aren't real. I figured out how they do it.

The windows are TV screens. The whole thing moves on big tracks like a rollercoaster that moves through underground tunnels in the Earth. Airports are more like train stations.

They do this because the sky is full of monsters that they don't want us to know about. The planes we see in the sky are the monsters. The government made the Earth-trains look like the monsters so they could lie to us better.

Don't contact me.

## Location

The file can be found in the Executive Sector, in Dead Letters. It is located in the Clearance Level 2-locked room near the Dead Letters Control Point.
Guthrie

Agent **Guthrie** was an investigative agent for the Federal Bureau of Control.

## Biography

Guthrie was assigned to the Investigations Sector under William Kirklund, and was part of the team investigating the Eagle Limited AWE. After a suspect believed to be part of the perpetrating group was arrested and held for questioning, Guthrie conducted an interrogation of the suspect which was harsh - even violating the Paracriminal Rights Act - but effective; the suspect was locked in a cell without food for two days, upon which he confessed to being part of the group and informed on other members for his freedom.

## Note

In Suspect Interrogation, the interrogator gives his name as Guthrie. However, in Interrogation Complaint and Eagle Limited Supplement, two other documents describing the same interrogation, the interrogator is named Hewitt. (In the latter, the name is redacted but appears underneath in the source text.) It is uncertain whether they are meant to be the same character.

## See also

* Suspect Interrogation
* Paracriminal Rights Act
Astral Spike (Multimedia)

## Astral Spike

**Astral Spike** is one of the Collectibles in *Control*. It is Presentation 23.4 in the "Introduction to Paranatural Topics" series of informational recordings by Dr. Casper Darling.

## Transcript

[FBC jingle, presentation intro]

DARLING: An early hypothesis was that the mindscape of the Astral Plane is subjective. But that was fast proven wrong. It's an actual place, not a construct of the mind, even though it is with our minds that we enter and experience it.

[Transition to footage of Darling pointing out a diagram of an inverted black pyramid]

DARLING: But then, one could argue that's the case with all reality.

[Transition to a series of pictures of the Astral Plane over a blue background]

DARLING: We've been able to record footage of the Astral Plane by monitoring the brain activity of those experiencing it. That is the only concrete material that has come out of the Astral Plane expeditions... apart from one shocking exception. In the Astral Plane footage, we're always in the vicinity of the pyramid. We've concluded that this, not the entire plane, is what the Board controls.

[Transition to footage of a console]

DARLING: We have glimpsed movement, native species, always in the distance. And yet, contact was made.

[Transition to a series of pictures of an Astral Spike over a blue-green background, then a picture of Dr. Darling]

DARLING: We don't have footage of this, a technical malfunction, but when one of our Astralnauts returned... A Brain Cloud, an Astral Fugue, had hitchhiked a ride in his head. It ruptured out, killing the subject in question. It's a relentless predator, pursuing thoughts, minds, lethal to those the entity feeds on. Proper containment protocols are to be observed when dealing with it.

[FBC jingle, presentation outro]

## Location

This Collectible can be found in the Research Sector. From the Astral Exhibition Control Point, head into the first lab room of the Astral Exhibition, and an interactible television will play this Collectible.