1.4.1.001

The **1.4.1.001** update rebalanced various aspects of the mod, with some focus on critical hits and debuffs, along with some vanilla items. It also reworked the throwing class into a new custom class known as Rogue, added a new mechanic known as Proficiency, and added new Music Boxes and Dedicated items.

## Additions

* Added Level Meters for magic, melee, ranged, rogue, and summoner.
* Added Dark Spark, Divine Retribution, Light God's Brilliance, and Plague Keeper.
* Added Magic Scarf and Hat, Profaned Soul Artifact, and Rogue Emblem.
* Added Omega Blue Chestplate, Omega Blue Helmet, Omega Blue Leggings.
* Added Chaotic Puffer, and Devil Fish.
* Added Bear's Eye, and Rock.
* Added Supreme Mana Potion.
* Added Bear (buff), Burnt Out, Defensive Guardian (buff), Healer Guardian (buff), Noseless Popo, Offensive Guardian (buff), Popo (buff), and Silva Invulnerability.
* Added Music Box (Astrum Deus), Music Box (Brimstone Crag), Music Box (Brimstone Elemental), Music Box (Calamity), Music Box (DoG Phase 2), and Music Box (Lower Abyss).
* Added Alcohol Poisoning and Proficiency mechanics.
* Added the  rarity.

## Changes

### Bosses

#### Aquatic Scourge

* Buffed Boss Rush damage modifier from 2.5x to 3x.
* Increased Venom duration from poison clouds from 4 seconds to 5.
* No longer takes 65% damage from rain projectiles such as the ones spawned by Nimbus Rod and Shaderain Staff, Crystal Serpent's split projectiles, and Vilethorn-like projectiles.

#### Astrum Aureus

* Buffed Boss Rush health from 1,000,000 / **1,600,000** / **1,840,000** to 2,400,000 / **3,840,000** / **4,480,000**.
* Buffed base contact damage from 70 / **112** to 90 / **144**.
* Increased God Slayer Inferno duration from contact from 2.5 seconds to 3.
* Increased God Slayer Inferno duration from crystals from 1 second to 2.
* Now has set amounts of contact damage per phase instead of having damage based on health.
* Now drops Greater Healing Potions.
* No longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

#### Astrum Deus

* Buffed large worm's Boss Rush health from 1,900,000 / **3,040,000** / **4,000,000** to 2,500,000 / **4,000,000** / **4,800,000**.
* Buffed small worms' Boss Rush healths from 610,000 / **976,000** / **1,184,000** to 720,000 / **1,152,000** / **1,344,000**.
* Buffed Boss Rush damage modifier from 2.5x to 2.75x.
* All segments no longer take 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* Increased God Slayer Inferno duration from head segment contact from 2.5 seconds to 3.
* Decreased God Slayer Inferno duration from body segment contact from 2.5 seconds to 2.
* Decreased God Slayer Inferno duration from tail segment contact from 2.5 seconds to 1.5.
* Increased God Slayer Inferno duration from lasers from 1 second to 2.
* Increased God Slayer Inferno duration from mines from 2 seconds to 4.
* All segments now inflict God Slayer Inferno on contact at all times instead of only after being defeated prior.

#### Brain of Cthulhu

* Buffed Boss Rush health from 200,000 to 400,000.
* Buffed Creeper's base Boss Rush health from 20,000 to 40,000.
* Buffed Boss Rush damage modifier from 3x to 4x.
* No longer deals extra contact damage in Death Mode.
* Can no longer hit the player while teleporting.
* Decreased the speed at which Creepers spawn in phase 2.

#### Brimstone Elemental

* Buffed Boss Rush health from 3,500,000 / **5,600,000** / **6,400,000** to 4,000,000 / **6,400,000** / **7,200,000**.
* Buffed Brimling's Boss Rush health from 150,000 / **240,000** to 200,000 / **320,000**.
* Buffed Boss Rush damage modifier from 3.25x to 4x.
* Dust bombs are now spawned less frequently.
* Dust bombs now inflict Brimstone Flames for 3 seconds instead of 5.
* Brimstone Hellfireballs now inflict Brimstone Flames for 10 seconds instead of 6, produce less dust, and their explosions now last for 3 seconds instead of 5.
* Brimstone Barrages and Hellblasts now inflict Abyssal Flames for 3 seconds instead of 2.
* No longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

#### Bumblebirb

* Buffed Boss Rush health from 1,140,000 / **1,824,000** / **2,096,000** to 1,700,000 / **2,720,000** / **3,040,000**.
* Nerfed contact damage from 250 / **400** to 200 / **320**.
* Nerfed clone contact damage from 200 / **400** to 140 / **280**.
* No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.

#### Calamitas

* Buffed phase 1's Boss Rush health from 2,000,000 / **3,200,000** / **3,840,000** to 2,200,000 / **3,520,000** / **4,160,000**.
* Buffed phase 2's Boss Rush health from 5,500,000 / **8,800,000** / **9,920,000** to 5,900,000 / **9,440,000** / **10,400,000**.
* Buffed Cataclysm's Boss Rush health from 1,400,000 / **2,800,000** / **3,400,000** to 1,500,000 / **3,000,000** / **3,800,000**.
* Buffed Catastrophe's Boss Rush health from 1,100,000 / **2,200,000** / **2,800,000** to 1,300,000 / **2,600,000** / **3,200,000**.
* Decreased charge speed for both phases.
* Increased Brimstone Flames duration from phase 1 contact from 3.33 seconds to 5.
* Decreased Horror duration from contact with both phases and her brothers from **5** seconds to **3**.
* Increased Brimstone Flames duration from lasers from 2 seconds to 3.
* Brimstone Hellfireballs now inflict Brimstone Flames for 10 seconds instead of 6, produce less dust, and their explosions now last for 3 seconds instead of 5.
* Both phases and her brothers longer take 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* Nerfed Cataclysm's base contact damage from 70 / **140** to 60 / **120**.
* Nerfed Catastrophe's base contact damage from 80 / **160** to 65 / **130**.
* Increased the brothers' Brimstone Flames durations from contact from 3 seconds to 5.
* Decreased the brothers' Marked for Death durations from contact from **5** seconds to **3**.
* Decreased Cataclysm's Brimstone Flames duration from his flamethrower from 4 seconds to 3.
* Decreased Catastrophe's Brimstone Flames duration from his fireballs from 4 seconds to 3.
* Increased Life Seeker's Brimstone Flames duration from contact from 1 / **1.33** seconds to 2.

#### Ceaseless Void

* Buffed Boss Rush damage modifier from 1.5x to 2x.
* Buffed Dark Energy's Boss Rush health from 30,000 / **60,000** to 37,000 / **74,000**.
* Decreased Dark Energy's Horror duration from contact from **10** seconds to **5**.

#### Crabulon

* Buffed Boss Rush health from 3,000,000 / **4,800,000** / **5,760,000** to 3,900,000 / **6,240,000** / **7,200,000**.
* Buffed Crab Shroom's Boss Rush health from 50,000 / **100,000** to 90,000 / **180,000**.
* Nerfed Boss Rush damage modifier from 4.75x to 4.5x.
* Now spawns further away from the player during Boss Rush.
* Buffed contact damage from 30 / **48** to 40 / **64**.
* Now has set amounts of contact damage per phase instead of having damage based on health.
* Increased fall speed while jumping.

#### Cryogen

* Buffed Boss Rush health from 4,200,000 / **6,720,000** / **7,840,000** to 5,400,000 / **8,640,000** / **9,600,000**.
* Buffed Cryogen's Shield's Boss Rush health from 170,000 / **340,000** to 200,000 / **400,000**.
* Buffed Boss Rush damage modifier from 3x to 4x.
* No longer regenerates its shield during phases 4 and 5.
* No longer takes 50% damage from Crystal Bullet shards and Holy Arrow stars.
* Now spawns the Archmage when defeated if he isn't currently present.
* Cryogen and Cryocore variant 2 are now guaranteed to inflict Frostburn on contact, and also inflict Chilled now.
* Increased Frostburn's duration from contact from 1.67 seconds to 2.
* Increased Frozen's duration from Ice Blasts from 1 second to 1.5.
* Ice Blasts, Ice Rains, and Ice Bombs now inflict Frostburn and Chilled.
* Ice Rain no longer inflicts Frozen.
* Aurora Spirits, Cryocore variant 1, and Cryogen's Shield now inflict Frostburn and Chilled on contact.
* Increased Frostburn duration from Cryocore variant 2 from 1 second to 1.5.

#### Desert Scourge

* Buffed Boss Rush damage modifier from 4.75x to 6x.
* The main worm now inflicts Bleeding in all difficulty modes instead of just Expert Mode and higher.
* Decreased Bleeding duration from small worms' heads from 3.33 seconds to 3.
* Decreased Bleeding duration from small worms' body segments from 1.67 seconds to 1.
* Decreased Bleeding duration for small worms' tails from 0.83 seconds to 0.5.
* Dried Seekers no longer inflict Bleeding.

#### The Destroyer

* Buffed Boss Rush health from 3,800,000 to 5,000,000.
* Buffed Probe's Boss Rush health from 85,000 to 100,000.
* Now takes greatly decreased damage for 8 seconds after spawning.
* Decreased overall speed.
* Body segments now have a chance to fire homing lasers.
* Lasers now inflict On Fire! in Revengeance Mode.
* All segments no longer take 50% damage from Crystal Bullet shards and Holy Arrow stars.
* Body segments no longer take 65% damage from rain projectiles such as the ones from Nimbus Rod and Shaderain Staff, Crystal Serpent's split projectiles, and Vilethorn-like projectiles.

#### The Devourer of Gods

* Buffed phase 2's Boss Rush health from 700,000 / **1,120,000** / **1,280,000** to 1,100,000 / **1,760,000** / **1,920,000**.
* Decreased the speed at which both phases and The Devourer of Thots burrow when despawning.
* Phase 2's head and tail now have a higher damage taken modifier during Boss Rush.
* Both phases no longer take 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* Both phases and The Devourer of Thots longer take 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
* Increased God Slayer Inferno duration from head contact from 2.5 seconds to 5.
* Increased God Slayer Inferno duration from body contact from 2.5 seconds to 4.
* Increased God Slayer Inferno duration from tail contact from 0.83 seconds to 3.
* Increased flamethrower's God Slayer Inferno, Frostburn, and Darkness durations from 7 seconds to 10.
* Both phases and The Devourer of Thots now inflict Frostburn and Darkness in all difficulty modes instead of just Expert Mode and higher.
* Warped and Extreme Gravity are now applied to all players in multiplayer instead of just the player The Devourer of Gods is targeting.
* Phase 2 and The Devourer of Thots now have their own gores instead of reusing phase 1's.
* The Devourer of Thots now burrows away after The Devourer of Gods' first phase is defeated.
* Increased God Slayer Inferno duration from The Devourer of Thots' head from 2.5 seconds to 3.
* Increased God Slayer Inferno duration from The Devourer of Thots' body from 1 seconds to 2.
* Increased God Slayer Inferno duration from The Devourer of Thots' tail from 1.33 seconds to 1.5.
* The Devourer of Thots no longer inflicts Horror in Revengeance Mode.

#### Duke Fishron

* Buffed Boss Rush health from 4,400,000 to 5,000,000.
* Nerfed Boss Rush damage modifier from 3.25x to 2x.
* Decreased contact damage modifiers.
* Now spawns further away from the player during Boss Rush.
* No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

#### Eater of Worlds

* Buffed head's Boss Rush health from 20,000 to 40,000.
* Buffed body segment Boss Rush healths from 30,000 to 60,000 each.
* Buffed tail's Boss Rush health from 40,000 to 80,000.
* Buffed Boss Rush damage modifier from 3.5x to 5x.
* No longer deals extra contact damage in Revengeance Mode.

#### Eye of Cthulhu

* Buffed Boss Rush health from 600,000 to 1,200,000.
* Buffed Boss Rush damage modifier from 4x to 6x.
* Buffed Servant of Cthulhu's Boss Rush health from 60,000 to 120,000.
* Decreased phase 2's Revengeance Mode contact damage modifier.

#### Golem

* Buffed body's Boss Rush health from 780,000 to 900,000.
* Buffed head's Boss Rush health from 400,000 to 600,000.
* Buffed fists' Boss Rush healths from 320,000 to 500,000.
* Buffed Boss Rush damage modifier from 1.75x to 2.5x.
* Now spawns further away from the player during Boss Rush.
* Fists no longer deal more damage in Revengeance Mode.
* Removed health-based player damage taken mechanic.
* All parts now inflict Broken Armor in Revengeance Mode.
* No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

#### The Hive Mind

* Buffed phase 1's Boss Rush health from 650,000 / **1,040,000** / **1,264,000** to 1,300,000 / **2,080,000** / **2,560,000**.
* Buffed phase 2's Boss Rush health from 740,000 / **1,184,000** / **1,408,000** to 1,300,000 / **2,080,000** / **2,560,000**.
* Buffed Boss Rush damage modifier from 4x to 4.5x.
* Buffed phase 2's contact damage from 30 / **48** to 40 / **64**, and its Shade Nimbus damage from 28 / **44** to 36 / **56**.
* Increased Horror duration from phase 2 contact from **1.5** seconds to **5**.
* Buffed Dank Creeper's contact damage from 18 / **36** to 24 / **48**, and its Shade Nimbus damage from 24 / **48** to 28 / **56**.
* Buffed Dark Heart's Shaderain damage from 30 / **48** to 36 / **56**.
* Shade Nimbuses now despawn quicker.

#### Jungle Dragon, Yharon

* Buffed Boss Rush health from 9,000,000 / **14,400,000** / **16,000,000** to 9,500,000 / **15,200,000** / **16,800,000**.
* Nerfed Boss Rush damage modifier from 1.25x to 1.1x.
* Now has a limit of 2 Bumblebirbs at a time instead of 4, and summons only 1 at a time instead of 2.
* No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
* Flare Dusts from both Yharon and Angery Flame no longer inflict Holy Flames.
* Nerfed Bumblebirb's health from 120,000 / **240,000** to 60,000 / **120,000**, and its contact damage from 200 / **400** to 170 / **340**.

#### King Slime

* Buffed Boss Rush health from 500,000 to 1,000,000.
* Buffed Blue Slime's Boss Rush health from 12,000 to 24,000.
* Buffed Spiked Slime's Boss Rush health from 24,000 to 48,000.
* Buffed Boss Rush damage modifier from 3x to 4x.
* Now disables Hooks.

#### Lunatic Cultist

* Buffed Boss Rush health from 1,800,000 to 2,200,000.
* Buffed Phantasm Dragon's Boss Rush health from 500,000 to 800,000.
* Buffed Ancient Vision's Boss Rush health from 300,000 to 600,000.
* Buffed Boss Rush damage modifier from 2.5x to 3.5x.
* Now spawns further away from the player during Boss Rush.
* Ice mists now inflict Frozen, Chilled, and Frostburn.
* Lightning orbs now inflict Electrified.
* No longer causes the player to take more damage from all sources in Revengeance Mode.
* No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

#### Moon Lord

* Nerfed forehead eye's Boss Rush health from 1,250,000 to 1,200,000.
* Buffed hand eyes' Boss Rush healths from 875,000 to 900,000 each.
* Buffed core's Boss Rush health from 2,500,000 to 2,800,000.
* Buffed True Eye of Cthulhus' Boss Rush healths from 1250 to 1500.
* No longer causes the player to take more damage from all sources in Revengeance Mode.
* No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

#### The Perforators

* Buffed The Perforator Hive's Boss Rush health from 2,400,000 / **3,840,000** / **4,800,000** to 3,500,000 / **5,600,000** / **6,400,000**.
* Buffed Boss Rush damage modifier from 4.75x to 5x.
* The Perforator Hive's Blood Geysers and the Perforators' Blood Clots now inflict Burning Blood for 2 seconds instead of 3.33.
* The Perforator Hive's Ichor Shots now inflict Ichor for 3 seconds instead of 3.33.
* The Perforators' heads and tails now inflict Bleeding in all difficulty modes instead of just Expert Mode and higher.
* Increased Burning Blood duration from the small Perforator's head from 2 seconds to 3.
* Increased Burning Blood duration from the medium Perforator's head from 3.33 seconds to 4.
* Increased Burning Blood duration from the large Perforator's head from 4 seconds to 5.
* Decreased Horror duration from all three Perforators' heads from 5 seconds to 3.
* The Perforators' body segments can now inflict Burning Blood and Bleeding.
* The Perforators' tails can now inflict Burning Blood.

#### The Plaguebringer Goliath

* Buffed Boss Rush health from 6,800,000 / **10,880,000** / **12,000,000** to 7,200,000 / **11,520,000** / **12,800,000**.
* Buffed contact damage from 90 / **144** to 100 / **160**.
* No longer takes 25% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* Now has set amounts of contact damage per phase instead of having damage based on health.
* Missiles no longer increase in damage based on health.
* Increased Plague duration from contact from 3 seconds to 5.
* Decreased Horror duration from contact from **5** seconds to **3**.
* Increased Marked for Death duration from contact from **2** seconds to **3**.
* Decreased Plague duration from stingers from 4 seconds to 3.
* Decreased Plague duration from missiles from 8.33 seconds to 5.
* Increased Plague duration from Plague Homing Missiles from 2 seconds to 3.
* Increased Plague duration from Plague Chargers from 1 second to 2.
* Increased Plague duration from large Plague Chargers from 1.33 seconds to 3.
* Now has gores.

#### Plantera

* Buffed Boss Rush health from 4,200,000 to 5,200,000.
* Buffed tentacles' Boss Rush healths from 150,000 to 180,000.
* Buffed Boss Rush damage modifier from 2.5x to 3.5x.
* Tentacles no longer deal extra contact damage in Revengeance Mode.
* Plantera phase 2 and her tentacles now inflict Bleeding and Poisoned in Revengeance Mode.
* Thorn balls now inflict Poisoned.
* No longer takes 50% damage from Crystal Bullet shards and Holy Arrow stars.

#### Polterghast

* Buffed Boss Rush health from 5,400,000 / **8,640,000** / **9,600,000** to 6,000,000 / **9,600,000** / **10,560,000**.
* Buffed clone's Boss Rush health from 1,500,000 / **2,400,000** / **3,040,000** to 1,700,000 / **2,720,000** / **3,360,000**.
* Buffed Boss Rush damage modifier from 1.75x to 2x.
* Hooks now fire phantom shots less frequently.
* Polterghast, its clone, and its hooks now only inflict Horror in Revengeance Mode.
* Polterghast and its clone no longer take 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* Polterghast and its clone no longer take 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
* Now has gores.

#### Profaned Guardians

* Buffed the main guardian's Boss Rush health from 500,000 / **800,000** / **960,000** to 1,000,000 / **1,600,000** / **1,920,000**.
* Buffed the rock guardian's Boss Rush health from 300,000 / **420,000** / **560,000** to 600,000 / **840,000** / **1,120,000**.
* Buffed the crystal guardian's Boss Rush health from 200,000 / **280,000** / **336,000** to 400,000 / **560,000** / **672,000**.
* Buffed Boss Rush damage modifier from 1.25x to 1.75x.
* The main and rock guardians' spears now inflict Holy Flames.
* The main guardian's flares no longer inflict Holy Flames.

#### Providence, the Profaned Goddess

* Buffed Boss Rush health from 9,000,000 / **14,400,000** / **15,840,000** to 10,000,000 / **16,000,000** / **17,600,000**.
* Buffed offensive guardian's Boss Rush health from 200,000 / **400,000** / **500,000** to 400,000 / **800,000** / **1,00,000**.
* Buffed defensive guardian's Boss Rush health from 150,000 / **300,000** / **360,000** to 300,000 / **600,000** / **720,000**.
* Buffed healer guardian's Boss Rush health from 200,000 / **400,000** / **500,000** to 400,000 / **800,000** / **1,000,000**.
* No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
* Increased Holy Flames duration from Holy Blasts from 2 seconds to 4.
* Increased Holy Flames duration from Holy Bombs and Molten Blasts from 2 seconds to 3.
* Decreased Holy Flames duration from Molten Blobs from 2 seconds to 1.5.
* Holy Spears and laser now inflict Holy Flames.
* Icarus' Folly is now applied to all players in multiplayer instead of just the player that Providence is targeting.
* The defensive and offensive guardians' spears now inflict Holy Flames.
* The offensive guardian's flares no longer inflict Holy Flames.

#### Queen Bee

* Buffed Boss Rush health from 420,000 to 840,000.
* Buffed Boss Rush damage modifier from 3x to 5x.

#### Ravager

* Buffed body's Boss Rush health from 3,600,000 / **5,760,000** / **6,720,000** to 4,100,000 / **6,560,000** / **7,360,000**.
* Now spawns further away from the player during Boss Rush.
* Scrap projectiles now last for 3 seconds instead of 3.5.
* Body no longer takes 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* Free head lasers now inflict On Fire!.

#### Signus, Envoy of the Devourer

* Buffed Boss Rush health from 3,900,000 / **6,240,000** / **7,040,000** to 4,300,000 / **6,880,000** / **7,680,000**.
* Buffed Boss Rush damage modifier from 1.75x to 2x.
* Decreased time between teleports.
* Decreased Horror duration from contact from **10** seconds to **5**.
* No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.

#### Siren and Leviathan

* Buffed The Siren's Boss Rush health from 3,700,000 / **5,920,000** / **6,720,000** to 4,100,000 / **6,560,000** / **7,200,000**.
* Buffed The Leviathan's Boss Rush health from 6,700,000 / **10,720,000** / **12,160,000** to 7,300,000 / **11,680,000** / **13,120,000**.
* Buffed Boss Rush damage modifier from 3.5x to 3.75x.
* The Leviathan now starts her charge further away from the player.
* Increased Frostburn duration from Ice Shield and Frost Mists from 2.5 seconds to 4.
* Frost Mists now inflict Chilled and Frozen.
* Increased Confused duration from Music Notes from 1 second to 2.
* Both no longer take 50% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.

#### Skeletron

* Buffed Boss Rush health from 1,700,000 to 2,500,000.
* Buffed hands' Boss Rush healths from 90,000 to 1,000,000.
* Skulls now inflict Weak in Revengeance Mode.

#### Skeletron Prime

* Buffed Boss Rush health from 780,000 to 1,560,000.
* Buffed Prime Cannon's Boss Rush health from 350,000 to 700,000.
* Buffed Prime Vice's Boss Rush health from 420,000 to 880,000.
* Buffed Prime Saw's Boss Rush health from 280,000 to 560,000.
* Buffed Prime Laser's Boss Rush health from 280,000 to 560,000.
* Buffed Boss Rush damage modifier from 2x to 2.5x.
* Skeletron Prime, Prime Vice, and Prime Saw now inflict Bleeding in Revengeance Mode.
* Revengeance Mode skulls now inflict Weak.
* Lasers now inflict On Fire! in Revengeance Mode.
* Skeletron Prime and its limbs no longer take 50% damage from Crystal Bullet shards and Holy Arrow stars.

#### The Slime God

* Buffed the core's Boss Rush health from 2,700,000 / **4,320,000** / **4,800,000** to 3,000,000 / **4,800,000** / **5,440,000**.
* Buffed the Ebonian Slime God's Boss Rush health from 3,800,000 / **6,080,000** / **7,200,000** to 4,400,000 / **7,040,000** / **8,000,000**.
* Buffed the Crimulan Slime God's Boss Rush health from 3,000,000 / **4,800,000** / **5,760,000** to 3,400,000 / **5,440,000** / **6,400,000**.
* Buffed the split Ebonian Slime God's Boss Rush health from 1,900,000 / **3,040,000** / **3,600,000** to 2,200,000 / **3,520,000** / **4,000,000**.
* Buffed the split Crimulan Slime God's Boss Rush health from 1,500,000 / **2,400,000** / **2,880,000** to 1,700,000 / **2,720,000** / **3,200,000**.
* Buffed Boss Rush damage modifier from 4.75x to 5.25x.
* Increased Distorted duration from Core contact from 3 seconds to 4.
* Decreased Horror and Marked for Death duration from Core contact from **5** seconds to **2**.
* Decreased the speeds of the large slimes and their projectiles.
* Lowered distance required for large slimes to teleport to the player.
* Expert Mode Crimulan Slime God no longer inflicts Cursed.
* Increased Brimstone Flames and Mana Sickness durations from Ebonian Abyss Balls from 1 second to 2.
* Increased Brimstone Flames and Cursed durations from Crimulan Abyss Balls from 1 second to 2.
* Corrupt Slime Spawns can now inflict Mana Sickness in all difficulty modes instead of just Expert Mode and higher.
* Crimson Slime Spawns and Spiked Crimson Slime Spawns can now inflict Cursed in all difficulty modes instead of just Expert Mode and higher.

#### Storm Weaver

* Buffed phase 2's Boss Rush health from 3,000,000 / **4,800,000** to 4,500,000 / **7,200,000**.
* No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
* Both phases now have gores.

#### Supreme Calamitas

* Buffed Boss Rush health from 4,000,000 / **6,400,000** / **7,200,000** to 4,100,000 / **6,560,000** / **7,360,000**.
* Buffed Brimstone Heart's Boss Rush health from 60,000 / **120,000** / **160,000** to 90,000 / **180,000** / **240,000**.
* Nerfed contact damage from 450 / **720** to 350 / **560**.
* Nerfed bullet hell 3 projectile damage from 420 / **640** to 400 / **600**.
* Nerfed bullet hell 4 projectile damage from 440 / **700** to 400 / **600**.
* Nerfed bullet hell 5 projectile damage from 500 / **800** to 400 / **600**.
* Players are no longer launched upwards if underground while Supreme Calamitas is alive.
* No longer takes 12.5% damage from Crystal Bullet shards, Holy Arrow stars, split Terra Arrows, and split Terra Bullets.
* No longer takes 50% damage from ranged projectiles while Vortex armor's stealth ability is active.
* Decreased Abyssal Flames duration from both Brimstone Hellblasts and Brimstone Skulls from 4 seconds to 3.
* Increase Brimstone Flames duration from Brimstone Barrages from 2 seconds to 3.
* Decreased Vulnerability Hex duration from bullet hell Brimstone Hellblasts from 3 seconds to 2.
* Increased Vulnerability Hex duration from direct Brimstone Hellblasts and Brimstone Barrages from 1.5 seconds to 2.
* Brimstone Monsters and Brimstone Skulls now inflict Vulnerability Hex in all difficulty modes instead of just Death Mode.
* Buffed Brimstone Heart's health from 100,000 / **200,000** / **240,000** / **300,000** to 160,000 / **320,000** / **360,000** / **480,000**.
* Removed all previous projectile resistances from Brimstone Hearts, but they now take 12.5% damage from Celestus' split projectiles.

#### The Twins

* Buffed Spazmatism's Boss Rush health from 1,300,000 to 1,900,000.
* Buffed Retinazer's Boss Rush health from 950,000 to 1,400,000.
* Spazmatism now inflicts Bleeding in Revengeance Mode.
* Retinazer's lasers now inflict On Fire! in Revengeance Mode.
* Both eyes no longer take 50% damage from Crystal Bullet shards and Holy Arrow stars.

#### Wall of Flesh

* Buffed Boss Rush health from 3,200,000 to 4,700,000.
* Buffed Boss Rush damage modifier from 3.5x to 4x.
* Hungries and Leeches no longer deal extra damage in Revengeance Mode.

### Enemies

* Bobbit Worms, Colossal Squids, both Eidolon Wyrms, Giant Squids, Gnashers, Gulper Eels, Laserfish, Maulers, Scorn Eaters, Trashers, and Viperfish now have gores.
* Various enemy debuff times have been adjusted, a full list can be found below:

* Blood Orbs can now drop from bosses that deal no contact damage, but can no longer drop from enemies that deal less than 6 contact damage, and decreased their drop chance without Bloodflare armor from 16.67% to 8.33%.
* Removed the increased amount of kills needed to lower the Lunar Events' pillars' shields in Expert Mode.
* Post-Devourer of Gods seasonal moons now only grant stat bonuses to their exclusive enemies instead of all enemies, and increased the contact damage modifier from 2x to 2.5x.
* Post-Yharon Solar Eclipses now only grant stat bonuses to its exclusive enemies instead of all enemies, and increased the contact damage modifier from 2x to 3x.
* Revengeance Mode enemies now drop 2x more money instead of 5x.
* Changed the health and damage modifiers given to enemies during early Hardmode from 80% / **60%** to 75%.
* Decreased Aquatic Seeker's spawn rate.
* Armored Digger changes:
	+ Buffed health from 2000 / **4000** to 40,000 / **80,000**.
	+ Buffed head's contact damage from 50 / **100** to 90 / **180**, its body's contact damage from 40 / **80** to 70 / **140**, and its tail's contact damage from 20 / **40** to 55 / **110**.
	+ Body segments will now shoot scrap projectiles at the player occasionally.
	+ Increased segment count from 10 to 42.
	+ Increased speed and jump height.
	+ Changed on hit dust type from 234 to 6.
	+ Decreased amount of dust produced when hit.
	+ Now drops Demonic Bone Ash and Draedon's Remote instead of Ectoblood.
	+ Increased coin drop count from 10  to 5 .
	+ Can no longer despawn as long as it has a target.
* Buffed Bobbit Worm's health from 7000 / **14,000** to 10,000 / **20,000**, its damage from 110 / **220** to 150 / **300**, and decreased its spawn rate.
* Buffed Colossal Squid's health from 181,500 / **363,000** to 220,000 / **440,000**, its contact damage from 110 / **220** to 150 / **300**, its Ink Bomb damage from 130 / **200** to 140 / **220**, and they are no longer transparent while aggressive.
* Cryons and Ice Claspers now inflict Glacial State in all difficulty modes instead of just Expert Mode and higher.
* Eidolon Wyrm changes:
	+ Nerfed the juvenile's health from 200,000 / **400,000** to 160,000 / **320,000**, buffed its contact damage from 130 / **260** to 170 / **340**, and buffed its projectile damage from 120 to 160.
	+ Buffed the adult's contact damage from 1100 / **1500** to 1500 / **3000**.
	+ Both wyrms no longer inflict Horror and Marked for Death in Normal and Expert Mode.
	+ Increased distance required for both wyrms to despawn.
	+ Ice mists now inflict Frozen, Chilled, and Frostburn.
	+ Lightning orbs now inflict Electrified.
* Buffed Giant Squid's health from 200 / **400** to 400 / **800**, and its damage from 50 / **100** to 80 / **160**.
* Great Sand Shark is now able to send a barrage of sand blasts into the air every few seconds, and it no longer takes 50% damage from Crystal Bullet shards and Holy Arrow stars.
* Buffed Gulper Eel's health from 35,000 / **70,000** to 80,000 / **160,000**, its head's damage from 120 / **240** to 135 / **270**, its body's damage from 70 / **140** to 90 / **180**, and its tail's damage from 50 / **100** to 65 / **130**.
* Buffed Laserfish's health from 120 / **240** to 240 / **480**, its laser damage from 64 / **100** to 80 / **120**, and it now shoots a laser every 2 seconds instead of 3.
* Buffed Luminous Corvina's health from 400 / **800** to 800 / **1600**.
* Buffed Mauler's health from 144,000 / **288,000** to 165,000 / **330,000**, and its contact damage from 115 / **230** to 135 / **270**.
* Buffed Mirage Jelly's health from 5000 / **10,000** to 6000 / **12,000**, and its damage from 80 / **160** to 100 / **200**.
* Buffed Moray Eel's health from 110 / **220** to 180 / **360**, and its damage from 35 / **70** to 45 / **90**.
* Buffed Plaguebringer's Boss Rush health from 150,000 / **300,000** to 200,000 / **400,000**.
* Buffed Reaper Shark's health from 150,000 / **300,000** to 190,000 / **380,000**, its contact damage from 125 / **250** to 160 / **320**, and they are no longer transparent while aggressive.
* Lowered the amount of Sand Sharks that need to be killed to summon the Great Sand Shark from 20 to 10, however, subsequent summons will still require 20.
* Sand Tortoises now inflict Holy Flames in all difficulty modes instead of just Expert Mode and higher.
* Stormlions now inflict Electrified in all difficulty modes instead of just Expert Mode and higher.
* Buffed Toxic Minnow's cloud damage from 40 / **80** to 60 / **120**.
* Buffed Viperfish's health from 80 / **160** to 160 / **320**, and its contact damage from 30 / **60** to 60 / **120**.

### Items

* All items that normally stack to 99 now stack to 999.
* Nerfed Bloody Mary's critical strike chance boost from 15% to 7%.
* Bouncy Bombs, Bouncy Dynamite, Dynamite, Sticky Bombs, and Sticky Dynamite now stack to 999.
* Calamitas' Brew's tooltip now states that it affects melee projectiles.
* Reworked Defiled Rune, now disables wings instead of halving player health and increasing enemy damage reduction by 50%.
* Draedon's Remote can no longer be crafted.
* Buffed Everclear's damage boost from 20% to 25%, but removed its critical strike chance boost.
* Galactica Singularity now stacks to 999 instead of 69.
* Hunter Potions now function in the Abyss.
* Ice Mirrors can now be crafted with 10 Fallen Stars, 10 Glass, 20 Iron or Lead Bars, and 20 Ice Blocks at an Anvil.
* Magic Mirrors can now be crafted with 10 Fallen Stars, 10 Glass, and 20 Iron or Lead Bars at an Anvil.
* Nerfed Moscow Mule's critical strike chance boost from 12% to 3%.
* Omega Healing Potions are now crafted at Draedon's Forge instead of an Ancient Manipulator.
* Revengeance's tooltip now mentions how the mode changes the effectivness of defense.
* Revivify Potion now causes attacks to heal for 5% of their damage instead of 10%.
* Shadow Keys can now be crafted with 1 Golden Key, 5 Bones, and 20 Obsidian at an Anvil.
* All vanilla Solutions and Astral Solutions now have a buy price of 5 .
* Buffed Star Beam Rye's magic critical strike chance boost from 5% to 8%.
* Strange Orb's tooltip now says the pet provides light "while underwater" instead of "in the abyss", and its Young Siren light pet now only provides light while the player is submerged in liquid.
* Buffed Tequila's damage, damage reduction, and knockback boosts from 3% to 4%, but nerfed its critical strike chance boost from 3% to 2%.
* Nerfed Tequila Sunrise's critical strike chance boost from 9% to 3%.
* Updated the following items' tooltips to reflect throwing being reworked into rogue:
	+ Aerospec Headgear.
	+ Ataxia Hood.
	+ Auric Tesla Plumed Helm.
	+ Bloodflare Helm.
	+ Daedalus Visor.
	+ Eldritch Soul Artifact.
	+ God Slayer Mask.
	+ Nanotech.
	+ Raider's Talisman.
	+ Reaver Cap.
	+ Silva Mask.
	+ Statigel Mask.
	+ Statis' Ninja Belt.
	+ Tarragon Helmet.
	+ Victide Headgear.
	+ Wulfrum Mask.
* Buffed Vodka's damage boost from 5% to 8%, but nerfed its critical strike chance boost from 5% to 2%.
* Buffed Whiskey's damage and knockback boosts from 3% to 4%, but nerfed its critical strike chance boost from 3% to 2%.
* Buffed Yharim's Stimulants' damage boost from 5% to 6%, but nerfed its critical strike chance boost from 5% to 2%.
* Zen Potion now uses 1 Bottled Water, 2 Blighted Gel, 3 Essences of Eleum, and 1 Pink Gel in its recipe instead of 1 Calming Potion, 3 Blighted Gel, and 3 Pink Gel.
* Zerg Potion now uses 1 Bottled Water and 3 Essences of Chaos in its recipe instead of 1 Battle Potion.

#### Armor

* Aerospec armor changes:
	+ Aerospec Breastplate no longer provides 20 mana and 1 minion slot, and instead provides 3% increased critical strike chance.
	+ Aerospec Hat now provides 20 mana.
	+ Aerospec Helmet no longer provides an 8% increase to summon damage, and instead provides a 5% boost to movement speed, and a minion slot.
	+ Summoner Aerospec armor's set bonus now grants a 16% minion damage boost instead of a 5% movement speed bosot.
* Astral armor's set bonus stars now have a 1 second cooldown instead of 2, nerfed its critical strike chance boost from 22% to 17%, and its description now specifies the critical strike chance boost.
* Ataxia armor changes:
	+ Melee set bonus geysers now penetrate 3 times instead of infinitely, last 2 seconds instead of 1, and only up to 3 can exist at once.
	+ Ranged set bonus chaos flames now deal 50% of the held weapon's damage instead of 25%.
	+ Nerfed Ataxia Armor's critical strike chance boost from 5% to 4%.
	+ All Ataxia helmets no longer boost critical strike chance.
	+ Ataxia Helm's tooltip now mentions that it boosts melee projectile damage.
	+ Nerfed Ataxia Helmet's summon damage boost from 12% to 5%, and reworded its tooltip to say it boosts "minion damage" instead of "summon damage".
	+ Buffed summoner Ataxia armor's set bonus summon damage boost from 5% to 40%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
	+ Nerfed Ataxia Subligar's critical strike chance boost from 5% to 3%.
* Auric Tesla armor changes:
	+ Nerfed set bonus critical strike chance boost when standing still by 50%.
	+ Rogue set bonus rogue critical hit damage when under 90% health has been increased from 2x to 3x damage.
	+ Increased the damage modifier that rogue set bonus critical strikes have from 2x to 3x.
	+ Increased magic set bonus explosion damage from 400% projectile damage to 700%.
	+ Increased magic set bonus ghostly bolt damage from 260% of the held weapon's damage to 420%.
	+ Melee set bonus health-based damage boost stops scaling at 50% health instead of 66%, and its flat damage boost has been increased from 1.5x to 2x.
	+ Moved Auric Tesla Space Helmet's 120% damage boost to the summoner set bonus.
	+ Nerfed Auric Tesla Cuisses' critical strike chance boost from 10% to 5%.
* Bloodflare armor changes:
	+ Nerfed summoner and rogue set bonus damage boosts when under 80% life from 15% to 10%.
	+ Moved Bloodflare Helmet's summon damage boost to its summon set bonus, increased it from 10% to 55%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
	+ Nerfed Bloodflare Helmet's life regeneration boost under 50% health from 3 to 2.
	+ Buffed Bloodflare Body Armor's critical strike chance boost from 7% to 8%.
	+ Nerfed Bloodflare Cuisses' critical strike chance boost from 10% to 7%.
* Daedalus armor changes:
	+ All helmets no longer provide any critical strike chance boosts.
	+ Nerfed Daedalus Headgear's summon damage boost from 10% to 5%, but buffed the summoner set bonus boost from 5% to 20%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
	+ Nerfed Daedalus Leggings' critical strike chance boost from 4% to 3%.
* Demonshade armor changes:
	+ Increased Enraged's damage boost from 300% to 500%.
	+ Nerfed Demonshade Helm's critical strike chance boost from 30% to 15%.
	+ Demonshade Helm now boosts summon damage by 100%.
	+ Nerfed Demonshade Breastplate's damage and critical strike chance boosts from 20% to 15%.
* Gladiator armor now provides rogue bonuses:
	+ Gladiator Helmet now increases rogue damage by 5%.
	+ Gladiator Breastplate now increases rogue critical strike chance by 5%.
	+ Gladiator Leggings now increase rogue velocity by 5%.
	+ Set bonus now increases defense by 5, and rogue damage and velocity by 10%.
* God Slayer armor changes:
	+ Magic set bonus offensive flames now deal 200% projectile damage instead of 150%.
	+ Nerfed rogue set bonus stat boosts while at full health from 15% to 10%.
	+ Moved God Slayer Horned Helm's summon damage boost to its summon set bonus, buffed it from 14% to 65%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
	+ Buffed God Slayer Chestplate's damage boost from 10% to 11%.
	+ Nerfed God Slayer Leggings' critical strike chance boost from 10% to 6%.
* Meteor armor no longer completely removes Space Gun's mana cost; it now reduces it by 50%.
* Nebula armor's damage boosts are now 15% less effective.
* Obsidian armor now provides extra bonuses:
	+ Helmet now increases rogue damage by 5%.
	+ Breastplate now increases rogue critical strike chance by 5%.
	+ Leggings now increase rogue velocity by 5%.
	+ Set bonus now increases defense by 3, and rogue damage and velocity by 10%.
	+ Set bonus also provides immunity to fire blocks such as Hellstone, and temporary immunity to Lava.
* Pumpkin armor now boosts rogue damage by 10%.
* Reaver armor changes:
	+ All helmets and Reaver Rage no longer provide any critical strike chance boosts.
	+ Ranged set bonus rockets now deal 130% of the held weapon's damage instead of 180%.
	+ Nerfed Reaver Helmet's summon damage boost from 10% to 5%, but buffed the summoner set bonus boost from 5% to 16%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
	+ Reaver Scale Mail no longer provides any life regeneration.
* Silva armor changes:
	+ Nerfed some of the set bonus damage boosts during Silva Invulnerability:
		- Nerfed ranged set's damage boost from 50% to 40%.
		- Nerfed rogue set's damage boost from 20% to 10%.
		- Nerfed summoner set's damage boost from 15% to 10%.
	+ Removed magic set's critical strike chance boost it granted during Silva Invulnerability.
	+ Nerfed the damage boost that the rogue set bonus grants to rogue projectile critical hits from 350% to 300%.
	+ Moved Silva Helmet's summon damage boost to its summon set bonus, buffed it from 13% to 75%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
	+ Nerfed Silva Armor's critical strike chance boost from 10% to 8%.
	+ Nerfed Silva Leggings' critical strike chance boost from 9% to 7%.
* Moved Statigel Hood's summon damage boost to its summon set bonus, buffed it from 10% to 18%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
* Tarragon armor changes:
	+ Hearts can now drop from bosses that deal no contact damage, however they can no longer drop from enemies that deal less than 6 contact damage.
	+ Summoner set bonus no longer emits light.
	+ Moved Tarragon Horned Helm's summon damage boost to its summon set bonus, buffed it from 10% to 50%, and reworded its description to say it boosts "minion damage" instead of "summon damage".
	+ Nerfed Tarragon Breastplate's life regeneration from 3 to 2.
	+ Nerfed Tarragon Leggings' damage and critical strike chance boosts from 10% to 6%.
* Buffed Victide Helmet's summon damage from 5% to 9%, reworded its tooltip to say it boosts "minion damage" instead of "summon damage", and gave it an extra minion slot.
* Buffed Wulfrum Helmet's summon damage from 3% to 6%, and reworded its tooltip to say it boosts "minion damage" instead of "summon damage".
* Xeroc armor changes:
	+ Now only provides boosts for rogue stats instead of all damage types.
	+ Set bonus now has a cap of 3 blasts and 3 fire projectiles at once.
	+ All of the set bonus projectiles have had their damages adjusted:
		- Orbs now deal 120% projectile damage instead of 80%.
		- Blasts now deal 20% projectile damage instead of 15%.
		- Fire projectiles now deal 15% projectile damage instead of 10%.
		- Stars now deal 160% projectile damage instead of 130%.
		- Bubbles now deal 120% projectile damage instead of 130%.
	+ Nerfed Xeroc Wrath's critical strike chance boost from 10% to 5%.
	+ Buffed set bonus rogue damage boost from 7% to 9%, and gave it a rogue velocity boost.
	+ Nerfed Xeroc Mask's rogue damage and critical strike chance boosts from 12% to 11%, and removed its minion slot boost.
	+ Buffed Xeroc Plate Mail's rogue damage and critical strike chance boosts from 6% to 7%.
	+ Xeroc Cuisses now boost rogue damage by 5%.
* Vortex armor's stealth ability now boosts ranged damage by 40% and ranged critical strike chance by 15% instead of 80% and 20% respectively.
* Several vanilla armor pieces have had their defenses adjusted:
	+ Gladiator Helmet now has 4 defense.
	+ Gladiator Breastplate now has 7 defense.
	+ Gladiator Leggings now have 5 defense.
	+ Hallowed Plate Mail now has 18 defense.
	+ Hallowed Greaves now have 13 defense.
	+ Solar Flare Helmet now has 29 defense.
	+ Solar Flare Breastplate now has 41 defense.
	+ Solar Flare Leggings now have 24 defense.
* Prehardmode vanilla ore armor sets now increase mining speed by varying amounts:
	+ Copper armor now increases mining speed by 15%.
	+ Tin armor now increases mining speed by 10%.
	+ Iron armor now increases mining speed by 25%.
	+ Lead armor now increases mining speed by 20%.
	+ Silver armor now increases mining speed by 35%.
	+ Tungsten armor now increases mining speed by 30%.
	+ Gold armor now increases mining speed by 45%.
	+ Platinum armor now increases mining speed by 40%.

#### Accessories

* Reduced the sell values of all Calamity accessories.
* Nerfed The Absorber's life regeneration boost from 3 to 2, and made attacks heal for 5% of their damage instead of 6.25%.
* Affliction no longer has increased life regeneration in Revengeance Mode.
* Alchemical Flask and Plague Hive now have a limit of 6 Plague Seekers at a time, and they now last for 3 seconds instead of 2.5.
* Buffed The Amalgam and Amalgamated Brain's damage boosts from 10% to 12%, but they no longer grant any critical strike chance boosts.
* Nerfed Ambrosial Ampoule's life regeneration boosts from 3 to 2 each, it now uses 5 Frigid Bars and 15 Stardust in its recipe, and it is now crafted at a Hardmode Anvil instead of an Ancient Manipulator.
* Nerfed Amidias' Spark's spark damage from 10 to 6 in Prehardmode, and 40 to 36 in Hardmode.
* Arkhalis's Lightwings, Hoverboard, and Leinfors' Prehensile Cloak now count for the Any Wings recipe group.
* Asgardian Aegis and Asgard's Valor no longer provide any life regeneration.
* Nerfed Astral Arcanum's defense buff while under a damaging debuff from 40 to 20.
* Nerfed Astral Arcanum and Celestial Jewel's life regeneration boost when under a damaging debuff from 8 to 4.
* Avenger Emblem can now use the Rogue Emblem in place of any of the other emblems in its recipe.
* Removed Bloodflare Core and Core of the Blood God's lifedraining aura.
* Buffed Bloodflare Core and Core of the Blood God's damage boost when under 15% health from 15% to 20%.
* Removed Bloom Stone, Chaos Stone, and Cryo Stone's critical strike chance boosts, but buffed their damage boosts from 2% to 3%.
* Buffed Core of the Blood God's damage boost from 5% to 7%, but removed its critical strike chance boost.
* Halved all of Crown Jewel's life regeneration boosts, removed its life regeneration boost when affected by any of the Drunk Princess' drinks, and nerfed its defense boost while affected by one of the Drunk Princess' drinks from 20 to 10.
* Buffed Daedalus Emblem's ranged damage boost from 5% to 10%.
* Dark Sun Ring no longer provides any critical strike chance boosts, and its life regeneration has been nerfed from 2 to 1.
* Buffed Dimensional Soul Artifact's damage and critical strike chance boosts from 15% to 25%, but it no longer bypasses damage and critical strike chance caps.
* Nerfed Elemental Gauntlet's melee critical strike chance boost from 10% to 5%, and its tooltip now mentions that it boosts melee projectile damage.
* Nerfed Elemental Quiver's ranged critical strike chance boost from 10% to 5%.
* Nerfed Elysian Aegis' life regeneration from 3 to 2.
* Buffed Ethereal Talisman's magic damage boost from 10% to 15%, nerfed its magic critical strike chance boost from 10% to 5%, and removed its life regeneration boost.
* Buffed Frost Flare's damage boost from 5% to 10%, but removed its critical strike chance boosts.
* Godly Soul Artifact's Sons of Yharon no longer inflict Holy Flames.
* Nerfed Grand Gelatin and Life Jelly's life regeneration boosts when standing still from 5 to 2.
* The Hard modifier now increases damage reduction by 0.25%, Guarding increases it by 0.5%, Armored increases it by 0.75%, and Warding increases it by 1%.
* Harpy Ring no longer provides any life regeneration boosts.
* Decreased the amount of Rage that Heart of Darkness grants at a time.
* Heart of the Elements changes:
	+ Buffed defense from 6 to 9.
	+ When the Elementals are enabled: buffed damage boost from 5% to 8%, removed critical strike chance boosts, and nerfed life regeneration boost from 2 to 1.
	+ When the Elementals are disabled: buffed damage boost from 6% to 10%, removed critical strike chance boosts, and nerfed life regeneration from 3 to 2.
* Nerfed Honey Dew's life regeneration while in the Jungle from 2 to 1, and its life regeneration while under a damaging debuff from 3 to 2.
* Laudanum no longer provides any critical strike chance boosts.
* Nerfed Living Dew's life regeneration while in the Jungle from 2 to 1.
* Magic Quiver's tooltip now specifies that it increases arrow damage.
* Buffed Nanotech's rogue damage and velocity boosts from 10% to 15%, nerfed its rogue critical strike chance boost from 10% to 5%, and its Nanoblades now deal 33% projectile damage instead of 100%.
* Removed Nebulous Core's critical strike chance boost, but buffed its damage boost from 10% to 12%.
* The Precise modifier now increases critical strike chance by 1% instead of 2%, and Lucky increases critical strike chance by 2% instead of 4%.
* Psychotic Amulet now uses  rarity instead of , nerfed its damage boost modifier when standing still from 25% to 20%, and nerfed its critical strike chance modifier from 25% to 10%.
* Nerfed Radiant Ooze's daytime life regeneration boost from 2 to 1.
* Reaper Tooth Necklace no longer provides any critical strike chance boosts.
* Removed Rose Stone's critical strike chance boost, nerfed its life regeneration boost from 2 to 1, and buffed its damage boost from 2% to 3%.
* Nerfed Scarf Boost's melee critical strike chance boost from 10% to 5%.
* Scarf Cooldown now causes Rod of Discord's Chaos State to last longer in all modes instead of just Revengeance Mode.
* Sigil of Calamitas no longer provides any life regeneration boosts.
* Siren (buff) no longer gains extra life regeneration in Hardmode.
* Renamed Spirit Generator to Spirit Glyph.
* Nerfed Statis' Belt of Curses' rogue critical strike chance boost from 10% to 5%.
* Buffed Stress Pills' damage boost from 5% to 6%, but removed its critical strike chance boosts.
* All vanilla wings now display their stats in their tooltips.
* Rebalanced most Calamity wings:
	+ Buffed Aureate Booster's flight time from 90 to 120, but nerfed its horizontal speed from 10 to 8, its horizontal acceleration from 2 to 1.5, and reduced all of its vertical speed stats.
	+ Nerfed Celestial Tracers' horizontal speed from 13 to 12, but buffed all of its vertical speed stats.
	+ Buffed Discordian Wings' flight time from 125 to 180, but nerfed its horizontal speed from 9 to 7.75, its horizontal acceleration from 2 to 1.5, and reduced all of its vertical speed stats.
	+ Nerfed Drew's Wings' horizontal speed from 13 to 12, but buffed all of its vertical speed stats.
	+ Nerfed Elysian Tracers' flight time from 200 to 160, its horizontal speed from 11 to 10.5, and buffed all of its vertical speed stats.
	+ Nerfed Elysian Wings' flight time from 220 to 180, and its horizontal speed from 11 to 9.75.
	+ Buffed MOAB's flight time from 50 to 60, but nerfed its horizontal speed from 9 to 7, its horizontal acceleration from 1.3 to 1, and reduced all of its vertical speed stats.
	+ Nerfed Seraph Tracers' horizontal speed from 10 to 9, buffed its horizontal acceleration from 2.25 to 2.5, and reduced all of its vertical speed stats.
	+ Buffed Skyline Wings' flight time from 30 to 60, but nerfed its horizontal speed from 8 to 6.25, and reduced all of its vertical speed stats.
	+ Buffed Soul of Cryogen's flight time from 60 to 100, but nerfed its horizontal speed from 8 to 6.25, its horizontal acceleration from 1.35 to 1, and reduced all of its vertical speed stats.
	+ Buffed Starlight Wings' flight time from 110 to 150, but nerfed its horizontal speed from 9 to 7.5, its horizontal acceleration from 1.5 to 1, and reduced all of its vertical speed stats.
	+ Nerfed Tarragon Wings' flight time from 250 to 210, and its speed from 11 to 9.5.
	+ Buffed Xeroc Wings' flight time from 160 to 180, but nerfed its horizontal speed from 9 to 8.5, its horizontal acceleration from 2.25 to 2, and reduced all of its vertical speed stats.
* Yharim's Gift's sky flares are now faster, have smaller dusts, and produce less dust.
* Yharim's Insignia's tooltip now mentions that it boosts melee projectile damage.

#### Weapons

* Minions will now adjust their damage values if the player's summon damage changes.
* Various vanilla weapons have had their damages adjusted:
	+ Blizzard Staff, Phoenix Blaster, and Venus Magnum now deal 25% less damage.
	+ Razorpine now deals 5% less damage.
	+ Frostbrand and Magnet Sphere now deal 10% more damage.
	+ Flower of Frost, Gungnir, Poison Staff, and Tome of Infinite Wisdom now deal 20% more damage.
	+ Muramasa and Stake Launcher now deal 25% more damage.
	+ Amber Staff, Charged Blaster Cannon, Clinger Staff, Crystal Vile Shard, Elf Melter, Excalibur, Flamethrower, Keybrand, Life Drain, Lunar Portal Staff, Nettle Burst, Night's Edge, Paladin's Hammer, Phasesabers, Pulse Bow, The Rotted Fork, and Wasp Gun now deal 55% more damage.
	+ Christmas Tree Sword, Inferno Fork, Medusa Head, Sleepy Octopod, Staff of Earth, True Night's Edge, Venom Staff, and Wand of Sparking now deal 66% more damage.
	+ Breaker Blade, Celebration, Ghastly Glaive, Proximity Mine Launcher, and Spectre Staff now deal 100% more damage.
	+ Psycho Knife now deals 300% more damage.
* Several vanilla weapons have had their mana costs adjusted:
	+ Blizzard Staff now has a mana cost of 7.
	+ Book of Skulls now has a mana cost of 12.
	+ Frost Staff now has a mana cost of 9.
	+ Tome of Infinite Wisdom now has a mana cost of 10.
	+ Unholy Trident now has a mana cost of 14.
* Nerfed Absolute Zero's damage from 56 to 51.
* Buffed Abyss Blade's damage from 80 to 100.
* Buffed Acceleration Round's damage from 7 to 9.
* Buffed Acid Round's damage from 24 to 36, added its enemy defense-based damage mechanic to its tooltip, and it now adds 20% of the target's defense to its damage instead of 100% with a minimum of 30.
* Nerfed Aeries' damage from 44 to 35, gave it auto use, and replaced Phoenix Blaster in its recipe with Cursed Capper.
* Nerfed Alluvion's damage from 53 to 45.
* Alpha Ray changes:
	+ Nerfed damage from 280 to 240.
	+ Main fire now deals 80% base damage instead of 100%, and split lasers now deal 40% base damage instead of 50%.
	+ Alt fire now deals 170% base damage instead of 200%.
	+ Now uses 15 Darksun Fragments in its recipe instead of 8 Cosmilite Bars.
* Anchor, Ball O' Hurt, Blue Moon, Dao of Pow, Flower Pow, Golem Fist, KO Cannon, The Meatball, and Sunfury's 200% damage boosts now apply to all difficulty modes instead of just Revengeance Mode and higher.
* Buffed a few of Animus' random damage values from 2500, 4000, and 7500 to 4000, 6000, and 9000 respectively.
* Buffed Anti-materiel Rifle's damage from 4000 to 7000.
* Buffed Apotheosis' damage from 267 to 333, changed its rarity from  to , and added 5 Shadowspec Bars to its recipe.
* Buffed Arctic Arrow's damage from 13 to 16, and they now inflict Glacial State for 3 seconds instead of 2.
* Ark of the Ancients' stars now have knockback.
* Buffed Ark of the Cosmos' damage from 320 to 350.
* Buffed Astral Blaster's damage from 72 to 100.
* Buffed Astral Staff's damage from 110 to 180.
* Buffed Atlantis' damage from 45 to 70.
* Buffed Azathoth's damage from 100 to 240, but it now shoots orbs half as frequently.
* Buffed The Ballista's damage from 95 to 145, but its arrow now sets target immunity frames to 12 instead of 6.
* Nerfed Ballistic Poison Bomb's damage from 60 to 55, but it can now pass through Platforms.
* Buffed Banshee Hook's damage from 130 to 155.
* Nerfed Barinade's damage from 10 to 8.
* Beam Sword, Caustic Edge, Ghastly Glaive, Magic Dagger, Night's Edge, Paladin's Hammer, Phoenix Blaster, True Excalibur, True Night's Edge, and Venus Magnum now have auto use.
* Buffed Bloodfire Arrow's damage from 30 to 40.
* Nerfed Brackish Flask's damage from 42 to 40.
* Buffed Brimstone Fury's damage from 17 to 21.
* Nerfed The Burning Sky's damage from 210 to 200.
* Decreased the frequency at which Calamari's Lament's squids fire projectiles.
* Buffed Carnage Ray's damage from 30 to 35.
* Buffed Celestus' damage from 145 to 150.
* Chain Guillotines' 20% damage boost now applies to all difficulty modes instead of just Revengeance Mode and higher.
* Buffed Chaotrix's damage from 110 to 150.
* Nerfed Chicken Cannon's damage from 22 to 12.
* Nerfed Claret Cannon's damage from 255 to 215.
* Buffed Cleansing Blaze's damage from 150 to 250.
* Thrown Cobalt Kunais are now larger.
* Holding Coldheart Icicle now stops the effects of Purified Jam's Invincible buff.
* Comet Quasher's meteors now have knockback.
* Buffed Contagion's damage from 300 to 600.
* Buffed Cosmic Bolter's use time from 20 to 18.
* Nerfed Cosmic Discharge's damage from 1050 to 1000.
* Buffed Cosmic Kunai's damage from 108 to 200, nerfed its knockback from 5.5 to 5, and increased its range.
* Buffed Cosmilamp's damage from 150 to 200.
* Crimsaber's ichor rain now has knockback.
* Crushsaw Crasher's axes are now larger.
* Buffed Crystal Blade's damage from 32 to 45.
* Crystal Bullet's shards now deal 60% damage.
* Crystalline's projectiles are now larger.
* Nerfed Cursed Capper's damage from 30 to 24, but gave it auto use.
* Buffed Daemon's Flame's damage from 130 to 160.
* Buffed The Dance of Light's damage from 385 to 515.
* Dank Staff's Dank Creepers now charge at enemies instead of latching onto them.
* Buffed Deathhail Staff's damage from 100 to 180.
* Buffed Deathwind's damage from 200 to 265.
* Buffed Devil's Devastation's damage from 359 to 450.
* Diseased Pike and Pandemic's Plague Seekers now last for 3 seconds instead of 2.5.
* Buffed Draconic Destruction's damage from 150 to 210.
* Buffed Dragon Rage's damage from 683 to 800.
* Nerfed Dragon's Breath's damage from 236 to 220.
* Drataliornus changes:
	+ Buffed damage from 360 to 410.
	+ Changed its rarity from  to .
	+ Backfire now decreases defense by 20 and damage reduction by 20% instead of 30 and 30% respectively.
	+ Sky flares are now faster, have smaller dusts, and produce less dust.
* Dualpoon now uses 5 Hallowed Bars in its recipe.
* Buffed Earth's damage from 420 to 840.
* Elysian Arrows now produce less dust, and their sky flares are now faster, have smaller dusts, and produce less dust.
* Nerfed Empyrean Knives' damage from 880 to 650.
* Buffed The Enforcer's damage from 1650 to 2200.
* Enhanced Nano Round now uses  rarity instead of , produces less dust, and its nanomachines now deal 30% of the main bullet's damage instead of full.
* Buffed melee Eradicator's damage from 225 to 300.
* Nerfed rogue Eradicator's damage from 450 to 300.
* Buffed Essence Flayer's damage from 280 to 450.
* Nerfed Ethereal Subjugator's damage from 110 to 75.
* Buffed Eviscerator's damage from 57 to 65.
* Buffed Excelsus' damage from 161 to 235.
* Buffed Executioner's Blade's damage from 550 to 615.
* Buffed Exoblade's damage from 2500 to 3500.
* Buffed Fabstaff's damage from 330 to 700.
* Fate's Reveal now spawns its flames at the cursor instead of around the player.
* Buffed Feather Knife's damage from 17 to 20.
* Feller of Evergreens now uses the Any Wood recipe group in its recipe instead of just Wood.
* Buffed Feralthorn Claymore's use time from 18 to 12, but removed its vilethorn projectile.
* Buffed Flame Scythe's damage from 130 to 145.
* Flash Round's flashes now deal 25% of the bullet's damage instead of full.
* Buffed Forsaken Saber's use time from 22 to 17.
* Frostspark Bullets now deal 20% more damage to enemies immune to Glacial State instead of 4 additional damage, and now use  rarity instead of .
* Buffed Galaxia's damage from 336 to 425.
* Buffed Galeforce's damage from 16 to 18, and its use time from 19 to 17.
* Nerfed Ghastly Visage's damage from 110 to 92, buffed its use time from 29 to 26, and its souls now take 1 second before they can start homing.
* Nerfed Ghoulish Gouger's damage from 160 to 150.
* Buffed Golden Eagle's damage from 145 to 160.
* Buffed Goobow's damage from 42 to 46, its use time from 24 to 19, but nerfed its knockback from 4.5 to 3.
* Halved Grand Guardian's healing effect, it can no longer heal off of The Devourer of Gods' phase 2's body segments, and it can now heal off of The Devourer of Thots.
* Grax's Grax Boost no longer boosts melee critical strike chance.
* Nerfed Greatsword of Blah's damage from 410 to 280.
* Buffed Gunk Shot's damage from 25 to 30.
* Nerfed Halibut Cannon's damage from 6 to 3, its damage in Hardmode from 12 to 6, and its damage post-Moon Lord from 24 to 12.
* Buffed Heavenly Gale's damage from 550 to 600.
* Buffed Hellwing Staff's damage from 18 to 20.
* Holy Arrow's stars now deal 70% damage.
* Buffed Holy Fire Bullet's damage from 23 to 27, and its explosions now deal 85% of the bullet's damage instead of 33%.
* Hyperius Bullets are now worth 20  instead of 10 , and its secondary bullets now deal 80% damage instead of full.
* Buffed Hyphae Rod's damage from 13 to 20, but nerfed its knockback from 4.25 to 2.
* Icicle Arrows and Icy Bullets now use  rarity instead of .
* Icy Bullet's shards now deal 50% of the bullet's damage instead of 33%.
* Buffed Impaler's damage from 90 to 120.
* Buffed Infernal Spear's damage from 1040 to 1700.
* Buffed Lacerator's damage from 700 to 900.
* Buffed Lazinator's damage from 30 to 40, but nerfed its use time from 6 to 9.
* Nerfed Leviatitan's damage from 93 to 80.
* Buffed Magnetic Meltdown's damage from 127 to 135.
* Decreased Majestic Guard's healing from 6 health per hit to 4.
* Nerfed Mana Rose's damage from 11 to 9.
* Buffed Mangrove Chakram's damage from 56 to 84.
* Buffed Minigun's damage from 310 to 390.
* Nerfed Mirror Blade's damage from 260 to 236.
* Buffed Mistlestorm's damage from 54 to 99.
* Buffed Molten Amputator's damage from 220 to 250.
* Buffed Monsoon's damage from 55 to 63, and changed it.
* Buffed Mourningstar's damage from 330 to 650.
* Buffed The Mutilator's damage from 630 to 950.
* Nerfed Mycoroot's knockback from 1.75 to 1.5.
* Napalm Arrows now produce 3 flares instead of 1-3, and the flares now deal 30% of the arrow's damage instead of a flat 9.
* Buffed Needler's damage from 35 to 38.
* Buffed Neptune's Bounty's damage from 345 to 540.
* Buffed Night's Ray's damage from 30 to 35.
* Nerfed The Obliterator's damage from 88 to 63.
* Buffed Pandemic's damage from 90 to 100.
* Nerfed Phangasm's damage from 200 to 112.
* Nerfed Phantasmal Fury's damage from 400 to 363, changed its rarity from  to , and it's now crafted at an Ancient Manipulator instead of a Draedon's Forge.
* Buffed Phoenix Flame Barrage's damage from 235 to 290.
* Buffed Photoviscerator's damage from 92 to 165, and changed the word "melt" in its tooltip to "melts".
* Buffed Primordial Ancient's damage from 235 to 385.
* Buffed Primordial Earth's damage from 80 to 85.
* Buffed Proporse Pistol's damage from 45 to 65.
* Increased Red Sun's solar flares Holy Flames durations from 3.33 seconds to 15, and they no longer collides with tiles for most of their duration.
* Buffed Rouge Slash's damage from 130 to 370.
* Buffed Sanguine Flare's damage from 182 to 500, its shot speed from 8 to 14, and decreased the acceleration of its orbs.
* Nerfed Scourge of the Cosmos' damage from 2000 to 1500.
* Nerfed Scourge of the Desert's damage from 18 to 16.
* Buffed SDFMG's damage from 172 to 250.
* Changed Shadowbolt Staff's rarity from  to , and it's now crafted at an Ancient Manipulator instead of a Draedon's Forge.
* Buffed Shifting Sands' damage from 90 to 95.
* Shimmerspark's stars now have knockback.
* Buffed Siren's Song's damage from 55 to 77.
* Buffed Sky Glaze's damage from 8 to 10.
* Nerfed Solar Flare's damage from 88 to 50.
* Buffed Soma Prime's damage from 300 to 400, but nerfed its extra critical strike chance from 50% to 40%.
* Buffed Soul Edge's damage from 265 to 365.
* Buffed Soul Piercer's damage from 150 to 185.
* Spectralstorm Cannon's lost souls now have knockback.
* Spectre Rifle's spectres now have knockback.
* Buffed Staff of Blushie's damage modifier from 0.2 to 0.5.
* Buffed Star Cannon EX's damage from 70 to 88.
* Nerfed Starfall's damage from 45 to 39.
* Buffed Starmada's damage from 300 to 308.
* Buffed Storm Dragoon's damage from 110 to 135.
* Storm Ruler's marks now use LocalNPCImmunity.
* Buffed Storm Spray's damage from 15 to 18.
* Buffed Stream Gouge's damage from 280 to 350, and its beam now deals 400% base damage instead of 200%.
* Buffed Subsuming Vortex's damage from 182 to 520.
* Sulphuric Acid Cannon now inflicts Venom instead of Poisoned.
* Sun God Staff's Solar God Spirit now shoots lasers more frequently.
* The Swarmer is now affected by Hive Pack and other items which affect bee projectiles.
* Buffed T1000's damage from 174 to 370.
* Buffed Tarragon Throwing Dart's damage from 184 to 230.
* Buffed Teardrop Cleaver's damage from 15 to 18.
* Buffed Tears of Heaven's damage from 65 to 72.
* Nerfed Terra Arrow's damage from 13 to 9, increased its rarity from  to , it now splits 2 times instead of 1-2 times, and its split arrows now deal 50% of the main arrow's damage instead of 66%.
* Nerfed Terra Bullet's damage from 12 to 9, decreased its rarity from  to , increased its price from       7  50   to 20 , they now produce less dust, and they now split 2 times instead of 2-3 times.
* Buffed Terra Ray's damage from 55 to 70, but nerfed its knockback from 5.5 to 4.
* Nerfed Terror Blade's damage from 330 to 262, and its beams now explode when hitting enemies.
* Buffed Titanium Railgun's damage from 50 to 70, nerfed its knockback from 3.5 to 3, and its beam's dust no longer has gravity.
* Titanium Shurikens are now larger.
* Buffed Triactis' True Paladinian Mage-Hammer of Might's damage from 3500 to 5000.
* Trinity's bolts now have knockback.
* Buffed Triploon's damage from 70 to 80, and its recipe now uses 15 Depth Cells, 5 Lumenyl, and 5 Tenebris instead of 5 Ectoplasm.
* Buffed True Ark of the Ancients' damage from 82 to 85, and it now shoots more stars and in a larger spread.
* Nerfed True Bloody Edge's damage from 88 to 70, and its blades now set target immunity frames to 9 instead of 7.
* Buffed True Paladin's Hammer's damage from 128 to 180.
* Typhon's Greed now shoots more water spirits frequently, they now deal full damage instead of 70%, and they now produce less dust.
* Nerfed Undine's Retribution's damage from 40 to 36, and it now always shoots 3 spears instead of 3-5.
* Vampire Knives now deal 55% more damage instead of 25%.
* Split Vanquisher Arrows now deal 70% of the main arrow's damage instead of full.
* Nerfed Venusian Trident's damage from 360 to 136, changed its rarity from  to , and it's now crafted at an Ancient Manipulator instead of a Draedon's Forge.
* Nerfed Verium Bullet's damage from 9 to 8, and changed its rarity from  to .
* Nerfed Viscera's damage from 180 to 153, but buffed its mana cost from 20 to 15.
* Buffed Vivid Clarity's damage from 198 to 350.
* Buffed Vortexpopper's damage from 15 to 20.
* Buffed Voidragon's damage from 370 to 480.
* Nerfed Voltaic Climax's damage from 110 to 90.
* Nerfed Wrath of the Ancients' damage from 52 to 47.
* Nerfed Wulfrum Axe's damage from 10 to 7.
* Nerfed Wulfrum Blade's damage from 15 to 12.
* Nerfed Wulfrum Hammer's damage from 8 to 7.
* Nerfed Wulfrum Pickaxe's damage from 8 to 5, and its knockback from 2 to 1.
* Nerfed Xeroc Pitchfork's damage from 300 to 180.
* Buffed Yharim's Crystal's damage from 110 to 240.
* Nerfed Yharon's Kindle Staff's damage from 232 to 160, decreased its life regeneration boost from 2 to 1, it no longer causes melee attacks to inflict Holy Flames, and its Sons of Yharon no longer inflict Holy Flames.

### Buffs

* All Calamity debuffs no longer have doubled duration in Expert Mode.
* Abyssal Flames, Brimstone Flames, Burning Blood, Holy Flames, Holy Inferno, and Plague's death messages now have periods.
* Heart Attack no longer provides a life regeneration boost.
* "Plague" is now capitalized in Plague's death message.
* Nerfed Tyrant's Fury's melee critical strike chance boost from 30% to 10%.
* Warmth now provides immunity to Chilled, Frozen, and Glacial State.

### Other

* The Adrenaline Meter now has a unique border.
* The Adrenaline and Rage Meters now play sounds when full.
* The Astral Infection now only strikes on the Dungeon side of the world.
* Most bosses can now naturally spawn in Death Mode if they haven't been defeated yet.
* Decreased Death Mode's increased damage taken modifier from **50%**} to **25%**.
* The Drunk Princess now has unique dialogue for if the player has either Siren's Heart equipped.
* The Drunk Princess now has a dialogue message where she will state the name of a random Patreon donor. The list of donors are as follows:

	* SoloMael.
	* Chaotic Reks.
	* The Buildmonger.
	* Yuh.
	* Littlepiggy.
	* LompL.
	* Lillith Saintclaire.
	* Ben Shapiro.
	* Faye.
	* Gibb50.
	* Braden Hajer.
	* Hannes Holmlund.
	* profoundmango69.
	* Jack M Sargent.
	* Hans Volter.
	* Krankwagon.
	* MishiroUsui.
	* pixlgray.
	* Arkhine.
	* Lodude.

* The Dryad now sells Jungle Roses and Nature's Gifts.
* Irradiated no longer boosts critical strike chance.
* Switched the final two mana star sprites after consuming all permanent mana power-ups.
* Rage can now only be gained from contact with enemies not spawned by Statues, hostile projectiles that are not from Traps, and true melee strikes.
* The player no longer deals 5% more damage and takes 5% more damage in Revengeance Mode after a boss has been defeated.
* Increased the effectiveness of defense post-Plantera in Revengeance Mode from 62.5% to 75%.
* Increased the Revengeance Mode post-Moon Lord minimum damage taken modifier.
* Decreased spawn rates for all Calamity biomes and post-Moon Lord Rain.
* Super Dummies and Target Dummies can now be hit as long as no bosses are alive, instead of requiring 3 Town NPCs to be alive.

## Resprites

* Resprited Reaper Tooth.
* Resprited Blood Pact, Deific Amulet, Skyline Wings, Spirit Glyph.
* Resprited Bladecrest Oathsword, Blossom Flux, Celestus, Contagion, Cosmic Bolter, Dualpoon, Fabstaff, Hematemesis, Holiday Halberd, Old Lord Oathsword, Phangasm, Soma Prime, Terra Arrow, Terra Bullet, Terra Edge, Terra Flameburster, Terra Lance, Terra Ray, Terra Shiv, Terratomere, Triploon.
* Resprited Adrenaline Meter (buff).
* Resprited Rage Meter border.
* Resprited Armored Digger, Eidolon Wyrm (adult), Eidolon Wyrm (juvenile), Mauler.
* Resprited Brimstone Elemental's gores.
* Resprited Jungle Dragon, Yharon's map icon.
* Resprited Alluvion and Monsoon's Typhoon Arrows, Ark of the Cosmos and Galaxia's star, Astral Star, Blood Scythe, Blossom Flux's Arrows and Spore Bombs, Bolt Arrow, Celestus, Contagion's Arrow and Balls, Supreme Calamitas' Brimstone Fireblasts and Brimstone Giga Blasts, Terra Edge's beam, Terratomere's beam, Tradewinds' feather projectiles.

## Fixes

* Fixed Abyssal Amulet, the Abyssal Weapon buff, Alchemical Flask, Ataxia Helm, Elemental Gauntlet, Frost Flare, Soul of Cryogen, and Yharim's Insignia not inflicting their respective debuffs on other players in multiplayer.
* Fixed Abyssal Diving Suit and Abyssal Diving Suit Plates' tooltip and description still saying that the plates reduce damage by 25% instead of 15%.
* Fixed an error caused by certain accessories and armor that emit light from the player.
* Fixed Anarchy Blade and Exoblade not benefitting from any modifiers which boost damage.
* Fixed Arctic Arrow's projectile missing its item's resprite.
* Fixed all Calamity arrow projectiles not internally counting as arrows.
* Fixed Astral Staff's projectiles not dealing magic damage.
* Fixed Astreal Defeat's arrows not producing flames.
* Fixed Aureus Cell, Grape Beer, Margarita, Red Wine, and Sunken Stew not giving appropriate effects when using Quick Buff.
* Fixed ranged Bloodflare armor's souls, Exoblade's comets, summoner God Slayer armor's souls, Soul Edge's souls, and Undine's Retribution's spears not following the player correctly.
* Fixed summoner Bloodflare armor's mines not functioning properly in multiplayer.
* Fixed Bumblebirb despawning in multiplayer.
* Fixed a bug with The Devourer of Gods' transition to his second phase in multiplayer.
* Fixed Elemental Gauntlet and Yharim's Insignia giving negative melee speed.
* Fixed Ghastly Visage not checking for the Mana Flower correctly.
* Fixed Holy Inferno calling Providence, the Profaned Goddess by her old name.
* Fixed Ice Shield (buff)'s description still saying that the buff reduces damage by 50% instead of 20%.
* Fixed rogue Illustrious Knives using melee Empyrean Knives in their recipe.
* Fixed The Leviathan considering The Siren as still alive even if The Siren had been killed.
* Fixed Lunar Event enemies not spawning if a pillar spawned in the Astral Infection.
* Fixed Plague Hive not boosting bee damage.
* Fixed Ravager's scrap projectiles dealing no damage.
* Fixed a sheeting error on Skyline Wings.
* Fixed Spectre Hood's magic damage penalty not functioning properly.
* Fixed Tenebris not spreading correctly.
* Fixed Viper Vines not growing correctly.