The Meta Laws

The Meta Laws are a set of commandments that the Storyteller has forged long ago. These rules are every changing in flux, as some become worthless and others too paramount. These Laws are set so that the World can stay pure of heart and not be corrupted by chaos. Upon breaking one of these laws, you have committed a Meta Fracture. A Meta Fracture automatically changes your alignment to Prime Evil, the lowest form of Evil and locks you as an Evil Character until your last Verge. Also, depending on the type of Meta Fracture you commit, you can either become a Prime Demon (Chaotic Evil), a Prime Daemoniac (Neutral Evil) or a Prime Devil (Lawful Evil). Being Prime Evil has its benefits but also has it's costs, as Prime Evils are often hunted by the forces of good. The Meta Laws are the following:

1. *"The one thing that stands true is that time is always moving forward. While it is possible to peer forward or peer backwards in the hourglass of the world, when one of those things happens, those actions are set in the Meta Law. Those actions, specifically those in the future are set in stone and any attempt to go around those actions will result in a fracture."* In the event that sight into the future is used, those actions that are described are set in stone and will happen regardless of intervention. Such is fate.
2. *"The Power of the Amber breaks the Meta Laws, this is true. But one thing will remain. The Law and Healing side of Amber can only be given to 1 Refraction per Puppeteer."* Only one character per Player can receive an Eye of the Exalt, in the event that a second character receives an Exalt Eye, that will be given to another player in the Party.
3. *"All those that depart from the world, both good and evil will find their place roaming within the Realm of the Dreamers by Weru and Weron and their Demidreamers. Any attempts to consume the soul of the departed or bring them back to life after they have officially passed on will result in a fracture of the Meta Laws."* Any character that commits the act of soul consumption of the deceased, or bringing the dead back to life will result in a Meta Fracture.
4. *"Slaying those that are a High Divine is considered a Meta Fracture, as killing a High Divine is an Impossibility and therefore breaking the Meta."* Becoming a God-Slayer or one that kills Gods or "High Divines" as a mortal is considered a Meta Fracture. This is because killing a God as a Mortal is technically an impossibility and impossibilities that are broken are also Meta Fractures.
5. *"10 Lives. The Verge is given to those as a blessing, to retry their life in the event that their life was cut short. It is a cycle that cannot be broken and will continue. In the event that it is circumvented, a Fracture will occur."* In the event that the Verge is circumvented through Evil ways, i.e. Lichdom (and becoming a Prime Evil) a Meta Fracture will occur.\*

\**Note: Eternals are not considered Prime Evils in the same way Lichs are. This is because there are Races that can exist outside the Verge, the two notable being Elves and the Alakai. Elves because their Founding Deity is still alive. The Eternals are an oddity because they technically stay in their current Verge life and the rest are considered cut off as their mind and soul become nothing more than necrotic essence. So similar to the Elves when they die they pass on to the Realm of the Dreamers as if they were on their 10th life.*