recursal/Fanatic-Fandom huggingface dataset:
Olivia Bridges

**Olivia Bridges** est née le 15 juillet 1980 à Douglas, en Écosse.

## Biographie

Née d'une famille de sorcier au sang-mêlé, elle grandit dans un environnement paisible dans la campagne écossaise.

Dès son plus jeune âge, et après avoir manifestés des signes évidents de magie, ses parents lui apprenne qu'elle est une sorcière. Olivia nie d'abord, ayant l'image d'une vieille femme au nez crochu et recouvertes de verrues, mais elle apprend vite que les sorcières et sorciers sont loin de ressembler à cela. Après avoir accepté l'existence de ses pouvoirs, elle fait en sorte de ne pas les manifester dans les environnements moldus.

## Scolarité à Poudlard (1991-)

Olivia intègre Poudlard la même année que Harry Potter et Drago Malefoy. Elle comprend vite que les différentes maisons sont rivales, bien que cela n'empêche pas des élèves de différentes maisons de devenir ami(e)s.

#### Première année

Discrète et timide, Olivia n'est pas une élève qui s'exprime particulièrement en cours. Essayant de se lier d'amitié avec d'autres filles de sa classe, elle éprouve des difficultés car son statut de sang-mêlé est arrivé jusqu'aux oreilles de la bande à Malefoy, ne loupant ainsi jamais une occasion de la rabaisser. De ce fait, peu de personnes osaient être avec elle, ne voulant pas devenir une cible de Malefoy.

Au milieu de l'année, et constatant que les élèves Serpentard préfèrent être invisible aux yeux de Malefoy et sa bande, elle décida de se rapprocher d'un des seuls élèves qui semblait lui tenir tête publiquement au sein de la maison au serpent : Stephen Strano. Mais intimidée par le jeune élève, elle met du temps avant de l'aborder.

Elle commence tout d'abord par s'asseoir à la même table que lui en cours lorsque cela est possible, puis leurs amitié évolue par des conversations sur les cours, mais aussi des travaux de groupe par deux sur différents sujets.

#### Deuxième année

Tout comme une grande majorité des élèves, elle est surprise, voir scandalisée d'apprendre que Drago Malefoy est devenu l'attrapeur de l'équipe de Quidditch de Serpentard. Stephen lui apprend qu'il a acheté sa place en offrant à toute l'équipe des Nimbus 2001.

## Étymologie

Olivia est un prénom féminin de la langue anglaise. Il est dérivé du latin oliva "olive". Le prénom a été popularisé par le personnage de William Shakespeare dans la pièce Twelfth Night, mais en fait, le prénom apparaît en Angleterre dès le XIIIe siècle.

Anglais : variante de Bridge. Le -s représente généralement le cas génitif, mais peut occasionnellement être un pluriel. Dans certains cas, ce nom désigne une personne originaire de la ville flamande de Bruges (Brugge), qui signifie "ponts", et qui avait des liens commerciaux importants avec l'Angleterre au Moyen Âge.
Romane

**Romane** est née en France et était une connaissance de Gideon Prewett.

## Biographie

Née en France, Romane est une moldue ayant connaissance du monde magique par sa cousine, Lucile, qui a étudié à Beauxbâtons.

Peu après le décès de son fiancé dans un accident, elle s'enferme chez elle pour faire le deuil de sa mort. Lucile n'aime pas le fait qu'elle se soit enfermée toute seule et l'invite à passer du temps avec elle, à Londres. Sa cousine travaille au Chemin de Traverse dans un magasin de robes d'occasion.

Dans cette boutique, elle y rencontre beaucoup de monde, mais sa cousine semble très bien connaître certains clients, tels que les Weasley ou encore les Prewett. C'est ainsi que Romane fait la connaissance de Gideon. Bien qu'ils ne se parlent pas plus, lorsque sa cousine lui informe que Gideon doit mettre à l'abris son enfant, elle n'hésite pas à lui rendre se service, profitant de cette occasion pour débuter un nouveau de chapitre de sa vie en adoptant Ash.

## Relations

#### Gideon Prewett

Ils font connaissance dans la boutique où travaille Lucile. Cette dernière sait garder des secrets et est en bon terme avec le peu de membre de l'Ordre qu'elle a croisé, ce qui pousse Gideon à faire confiance à Lucile en lui demandant un service. Ainsi, Romane est mise directement en relation avec Gideon, qui l'informe de son problème et lui demande de s'occuper de Ash.

#### Ash Prewett

Fille de Gideon, Romane l'adopte à bras ouverts et se comporte comme sa mère biologique. Lorsqu'elle atteint ses douze ans, Romane juge bon de l'informer de l'identité de son père biologique.

#### Lucile

Cousine sorcière, elles s'entendent très bien et n'hésite pas à se reposer l'une sur l'autre en cas de problème.

## Étymologie

Romane est la version féminine de Romain, issu du latin "romanus" signifiant " habitant ou originaire de Rome".
RHAP Stars of the Year Brant Steele Wiki

**Welcome to the RHAP Stars of the Year Brant Steele Wiki!**
Dedicated to compiling the results of RHAP's Stars of the Year Brant Steeles

We're a collaborative community website about RHAP Stars of the Year Brant Steele that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Every year since 2019, Rob Cesternino and Mike Bloom of RHAP run a Brant Steele simulation featuring the pop culture icons of the year.*
Mascot characters Wiki

**Mascot characters Wikiへようこそ！**
This wiki is a place for people to collaborate with their peers on the Internet to build up information about the spirits and guide characters that serve as mascots for social games and MMOs.

このWikiは、ソシャゲやMMOなどのマスコットとなる精霊・ガイドキャラに関する情報について、インターネット上の仲間と協力しながら作り上げていくための場所です。

まずは、ページの上のほうにある「新しいページをつくる」または「編集」ボタンをクリックして、サイトの構築を開始しましょう。

## ご利用の手引き

* Wikiのルール
* 使ってみよう
* 編集するには？
* コミュニティを管理しよう
* ガイド
* 全てのヘルプをチェック！

このWikiは、多くのFandomコミュニティの１つでもあります。ぜひFandom コミュニティセントラルもご活用ください！

**設立者の方へ**: このウェブサイトでどのような話題を扱うのか、解説を書きましょう。話題 (ゲーム、テレビシリーズなど…) についての基本的な情報をメインページに書き、訪問者に伝えましょう。アドミン・ダッシュボードでは、サイト構築のヒントをご案内しています。
Encylopedia super chatobia Wiki

**Welcome to the Encylopedia super chatobia Wiki!**
is over in Episodes come back!

We're a collaborative community website about Encylopedia super chatobia that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
TAC - TURANİC ARMY CLAN

## TEMEL BİLGİLER:

TAC, [Turanic Army Cooperative] TAC'a bağlı, internet

## Turanic Army CLAN

üzerinde 2022 yılında Oğuzhan Beğ, Ömer Beğ ve John Smith tarafından kurulan ve yönetilen, tüm dünya ülkelerinden insanların bir araya toplandığı fakat kurucu üyelerinin Türk olduğu Nasyonal Sosyalist bir alt klandır. TAC , TURAN'ın topluluk ve halk sunucusu, TURANA'a destek vermek isteyen herkesin katılabilmesi adına kurulmuş bir alt klanıdır. TAC bir çok düşman ve dost edinmiş, oldukça bilindik, gururlu, inancına bağlı ve onurlu bir klandır, temel ve birincil amacı TAC destekçilerini bir araya toplamak, Nasyonal Sosyalizm hakkındaki yanlış düşünceleri ortadan kaldırıp insanları uyandırmak, Adolf Hitler'in Nasyonal Sosyalizmi'nin modern temsilciliğini üstlenmek, günümüz dünyasının rezilliğini ve kayıtlara bilerek yanlış geçilmiş gerçek tarih akışını insanlara göstermek ve anlatmak, ne pahasına olursa olsun TAC ve TAC destekçisi herkesi yükseltip TAC'ı daha iyi yerlere getirmek, dini ve varoluşsal gerçeği, hakikati bulmak ve insanlığa yaymak, "Aciz İnsanoğlu" tablosunu ortadan kaldırıp ırk gözetmeden insanların üstün bir varlık olduğu ve üstün olması gerektiği gerekçesiyle kusursuz insan topluluğunu oluşturmaktır.

## TARİHİ VE GEÇMİŞİ:

Turanic Army Clan, 2022 yılında TURAN adına kurulan nasyonal ve ww2 temalı sunusucudur. Discord isimli platformda etkin olarak hizmet vermiştir.

## ALTIN DÖNEMİ:

2022-2023 yılları arası TAC'ın Discord üzerinde 1 yıllık aradan sonra tekrar dönüşü ile benzeri yaşanmamış başarılara imza attığı, gelmiş geçmiş en refah ve altın çağlarını yaşadığı dönemdir, Ömer Beğ ve TURAN TURANİCSTREPREMSİON yönetiminin başarıları ve üstün çabaları sayesinde bir çok düşmanı alt etmiş, intikam almış ve bir çok dost ile yoldaş toplamayı başarmıştır. Bu dönemde TURAN için en başarılı şekilde yürüyen olay Türkeschlacht olmuş ve bir çok düşmanı mağlup ederek yıllarca geriye götürmesiyle, ayrıca geçmişteki onlarca başarılı operasyon ve olay ile tarihe adını altın harflerle yazdırmış ve saygınlık kazanmıştır.
TURAN - TURANİCSTREPTEMSİON

## Temel Bilgiler:

TURAN HAKKINDAKİ TEMEL BİLGİLER TABLODA VERİLMİŞTİR:

### YÖNETİCİLER

- Oğuzhan Beğ- Ömer Beğ - John Smith - Atakan Beğ [2021-23] - Mareşal Beğ - Skeiza - Ayaz Beğ - Bozkurt Beğ

### YÖNETİLEN KLANLAR

Turan KağanlığıTuranic Army ClanTAC Rcs Sunucuları

### İDEOLOJİ

Oğuzizm, Turanizm, Aşırı sağcılık, İslamcılık, Nasyonalizm, Otoriter

### BAŞARILAR

100+ Nation Darbesi, 2,5 yıl hakimiyet. Dejenere İmhası

### KLAN ÖZELLİKLERİ

Aşırı Sağcı, Saldırgan, Yayılımcı, Gelişimci, Kutsal Kağanlık.
Li Yuncong

* 1
* 2

Li Yuncong, he is the first generation of Tianyun Province, he is very young, but very powerful and a handsome guy. Unlike other geniuses, he is not so cold or arrogant. He is polite and does not easily make enemies with others.

## History

Initially without any defeats, he only realized the existence of someone stronger when he faced a Double Eye Pupil expert. This defeat left Li Yuncong with a lingering illness, hindering his further progress. However, Li Yuncong possesses the thunder and lightning treasure technique, which happens to be what Shi Hao needs.

Coincidentally, Shi Hao also came to the Tianhe, hoping to get some treasures in the Tianhe, so Shi Hao and Li Yuncong met. When Li Yuncong saw Shi Hao, he bowed first and then started talking to Shi Hao. During the conversation, Shi Hao saw that he was very strong, so he wanted to spar with him. Li Yuncong didn't refuse, so they started sparring with him in the Tianhe River.

After the discussion, Shi Hao had an idea, so he hoped that Li Yuncong could exchange treasure techniques with him, and said that his treasure technique was the Suanni treasure technique, and he would guarantee that you would not suffer any loss. Li Yuncong was moved, so he gave Shi Hao his precious skill, the Thunder Sky Bird Skill, and both parties were happy as they each got what they needed.

This time when he met Li Yuncong in the Tianhe River, Shi Hao also learned a big secret. The big secret was that his old rival Shi Yi did not die but came to the upper world. Shi Hao knew this big secret from Li Yuncong. Li Yuncong had already regarded Shi Hao as a friend, so he talked about everything. During this period, Li Yuncong mentioned a person who had double pupils. Although he was very young, his strength was higher than his own, and he was defeated because of this.
Shi Hao was immediately moved when he heard this. After all, double pupils are rare, only one in a million. In addition, Shi Yi happened to have double pupils, so Shi Hao reasonably suspected that Shi Yi was not dead. After asking Li Yuncong again what he looked like with double pupils, he confirmed that Shi Yi was not dead. Since Shi Yi is not dead and has come to the upper world, he will encounter him sooner or later, so Shi Hao is on guard.
Level 1 "Dilapidated Alley"

## Overview

Level 1 also known as "Dilapidated Alley" is the 2nd level in the A.R Chambers (Altering Reality Chambers)

## Description

Level 1 is an alley that is 1 km in length, the alley looks to be like any other alley from earth, the level itself has tunnels with signs labelled with "Safe" where no entities can get you, the level also has an effect where time never passes and it always seems like its around night time, there are some vending machines across the level and they actually work, all you have to do is find a quarter on the side of an alley and you can get a snack, these snacks have been described as "tasty" to people despite the weird packaging, examples of weird packaging are chips named "Prongles" or soda named "Popsci"

## Entities

There is one entity that inhabits this whole level

### Entity 1 "Umbra"

Umbra is the first documented entity that has ever been recorded in the altering reality chambers, he usually stares at people from a long distance appearing as a slim dark figure that resembles a tree, he is theoretically the one responsible for the time effect of this level, there has only been a few instances where Umbra decides to approach people, The first person of those people just happened to be part of the S.T.P Organization, the audio recorder was found but it was quite damaged and the employee was nowhere to be found, nonetheless the S.T.P Organization managed to recover some of the audio logs

```
Chat Log 109 Date 05/12/2003 a.k.a the first known appearance of Umbra

```

```
Unnamed Employee: Hey there Dylan i know your probably hearing this right now after i have come back from this mission but i gotta say things have been weird in level 1, there's this weird shadow like figure that kind of looks like a tree? I thought this place didn't have entities, wait i think its getting closer.....s-shit
Chat Log 110 Date 05/12/2003 a.k.a the presumed death of the employee

```

```
Unnamed Employee: H-Hey Dylan....i might not make it back....if your seeing this im realizing that im probably fucking dead....this entity has been chasing me for a while now....please tell [REDACTED] i love her...wait no NO NO-*cuts off*

```

The S.T.P Organization has not revealed the name of this employee

## Other Threats

The level itself contains very little materials as the quarters for the vending machines are pretty rare which can lead to starvation

## Alliances

### Followers of Umbra

A group consisting of 10 people, they worship Umbra and believe that it is he true god of the altering reality chambers, they are not hostile and are pretty calm unless you insult Umbra

## Entrances

* Go through a corroded metal door on Level 0 to enter

## Exits

* Go through a tunnel that shines rainbow lights as if there's a party there to go to Level 2
* (NOT CONFIRMED) Go through Umbra's body to go to Level -1
Im on a wiki wow Wiki

**Hollow's Sanctuary!**
This is **Hollow's Sanctuary**! A "peaceful" wiki that has outlandish amounts of wackiness but can be enjoyed by most.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 14

Description:*Level 14 is an oasis. The forest from your dreams shimmering in the night. Close your eyes for a moment. You can see it, right? The crashing waterfalls. The crimson grass, wet with dew. The eternally starlit sky. Even the branches on the trees reach up as if trying to touch it. You can hear the forest whispering to you. You’ll be happy here, you’re sure of it. After all, everyone else is. And why should you feel down when others are so content?*

Entities:Don't worry about that

Entrances:*You know how to get there by now. Just keep going. You're so close.*

Exits:*You won’t have to worry about that.*
Level 0 "The Mall"

## Overview

Level 0 also known as "The Mall" is the 1st level in the A.R Chambers (Altering Reality Chambers)

## Description

Level 0 is an infinite mall that contains various different shops along the halls, the mall itself looks abandoned and has been described as 'eerie' to some, people have also stated that the level gives off the feeling that they are being watched, the shops in this level don't have clear names, are completely lifeless, and contain dusty and half-broken items, the lights flicker off for around 5 seconds every 5 minutes or so.

## Other Threats

While not a particularly dangerous level, there are a few threats to be known about Level 0, that being the weird effect the level gives to other people, there have been instances where the level has given people paranoia, it is unknown why this happens or where the paranoia is coming from, these people can go insane and turn hostile

## Alliances

### The Scavengers

There are around 60 people in this group, be wary of them as they carry glass knives that they made from the shards of glass on this level, they eat human flesh to satisfy their hunger and have all gone hostile due to the effects of the level, DO NOT APPROACH AT ALL COSTS

### Merchants of Level 0

There are around 200 people in this group, they are friendly and easily noticeable as they own an entire shop, they typically give items for free and some of them even chose to stay here due to its safety, oddly enough the shop they own seems to stop the mental effects of this level

## Entrances

* Die by unnatural means (Get murdered, fall of a building, drown, etc)

## Exits

* Press a green button that randomly spawns around the level to get to Level 6
* Go through a corroded metal door that has the label "Exit" to get to Level 1
* Find an out of place object in a shop and touch it to get sent to Level -0 (ex: a shoe in a jewelry store or a lamp in a clothing store)
Level 13

Description:Level 13 is a seemingly infinite apartment building with an extremely high number of floors.Within each floor, there are many small residences, each with a number on the door. These numbers are in a system where it lists the floor, the section of the floor, and the apartment number. The current design of the building is similar to that of typical 1980's architecture. The walls in the hallway are white, and the carpet is of a brown, geometrical design. This design is consistent throughout all floors.

Entities:Entity 22,Entity 24,Entity 14,Entity 13 have all been seen on the Level

Entrances:

* Entering an apartment building on Level 11.
* No-Clipping through the floor on Level 12.
* No-Clipping into a yellow wall on Level -2.

Exits:

* No-Clipping through a red wall will lead you to Level -1.
* No-Clipping through the floor will cause you to fall down every floor. Once you reach the ground floor and clip through it, you will be on Level 14.
* Touching a rusty pipe will lead you to Level 3.
* Exiting through the front door in the lobby will lead you into Level -5.
Level 12

Description:Level 12 appears to possess a simple effect not shared by any known Level, in that it censors itself. Any attempts to record or photograph Level 12 will result in either a simple white image or a mass of noise and TV static. When uploaded to another device, footage of Level 12 will convert into a standard SMPTE testing screen, lacking any color. It is unknown why or how this change occurs. Any information included with footage or image data, such as a filename, is also censored.

Entities:No Entities are believed to be in the level

Entrances:It is unknown exactly how transport to Level 12 is achieved,

Exits:research, the escape route discovered by Prov. Team Matrix may transport players to Level -1, Level 1, Level 4, Level 10, Level 19, Level 23, Level 25 or Level 34.
Level 0

Description:Looks like ordinary empty rooms. The walls are wooden, most likely birch. The floor will be covered with an old brown carpet. The ceiling is smooth sandstone. White fluorescent lamps are almost everywhere on the ceiling, sometimes there are outlets.

Entities:There are no Entities on the Level

Entrances:The most common way to enter Level 0 and the minecraft backrooms in general is to glitch though the textures of your minecraft world.

The fortresses of Level 283 rarely contain wooden doors with the walls made out of birch wood; entering these doors will lead to Level 0.

Exits:Exiting Level 0 is only possible by noclipping, which will always result in entry to Level 1. As newcomers to Level 0 are often unfamiliar with the mechanics of the minecraft Backrooms, it is necessary to keep your bearings and adapt quickly to the environment in order to exit.
Level 6

Description:Very little is known about the actual structure of Level 6, as the level is shrouded in total and complete darkness. No light permeates the level, and light sources brought into the level have no function. Navigation of Level 6 is carried out by feeling one's way through the darkness, which has revealed that the level is comprised of a seemingly endless series of tight hallways made of a smooth, cold material (likely concrete.)

Entities:It is unknown of what Entities are on the Level

Entrances:Level 6 can be accessed through the Boiler Room in Level 5. Another entrance is near Base Omega in Level 4. Any other entrances have yet to be discovered. players are advised to use the Boiler Room as a base of operations and to make frequent return missions.

Exits:Exploring deep enough into Level 6 can lead to a stairwell down to Level 7. The easiest way to find this stairwell is to listen for the faint sound of water. Taking a wrong turn at an indeterminate point in the level may block off access to Level 7 and, indeed, the entrance back to Level 5. Finding a rare, large metal door that will lead to Level 129. Additionally, accidently tripping over a wire can lead to Level 6.1.
Clone Tomorrow

## Today

**On god, who's baby is this???? It is clearly not mine.**

**Clone Tomorrow** "Today" is a photo negative version of Clarson, and the unofficial baby of Tomorrow.

Not much else about Clone Tomorrow (he's a baby)

## Bio

### Appearance

#### Biologically

He is a bluish dog that has black eyes with (pale) orange and purple pupils. He has two pointy ears and a blue tail. Finally, the inside of his mouth is a turquoise blue.

#### Clothes

He wears an orange shirt with white sleeves, along with white overalls with white pants too. He also dons purple shoes as well.

### Personality

Since he is a baby, he has the mentality of a baby too. He

### Power

Clone Tomorrow currently has no known powers, making him pretty much harmless.

## Other

### Trivia

* Clone Tomorrow watches **The Fruity Cats**.
	+ Clone Tomorrow also watches Skibidi Toilet.
* Clone Tomorrow shares a birthday with Carson.
Enigmatic level (The End)

Description:The End is supposedly a 'trap Level' that creates the illusion of escaping The Minecraft Backrooms. The layout of this Level consists of a seemingly endless modern library, with the main area in the center decorated with metal letters spelling 'the end is near'. players who enter this level will experience near complete silence, with some areas measuring at -6.2dB. The center region of the Level is nearly as silent as the rest, though the computer terminals within buzz loudly. It is recommended to stay here and not explore to prevent feelings of isolation.

Entities:Theres unknown documented Entities in the level.

Entrances:The End can be accessed through doors that would typically indicate an exit. Most commonly, this is any door with a neon sign above it although this is not a guarantee. It is also possible to fall into The End via no-clipping but this seems to be rare and at complete random.

Exits:The fake realities of The End can sometimes contain exits into other, safer Levels. However, this is not consistent. A reliable way to leave The End has not been discovered. It is possible that fake realities can lead into other Levels of the minecraft Backrooms.
Super Mario Horror

> - "Okie-Doki Mario Will Get You Next Time" (Mario quote from Mario Kart Double Dash inspiring the art)
>
>

## Super Mario Horror

### Relationship

Super Horror Peach (Love partner)R (Ennemy)

## Bonus

### Inspiration

"Okie-doki Mario will get you next time" (Mario Kart Double Dash)

### Power

Rank : 3/5

Super Mario Horror is a art made by Shadow-Shana inspiring by a quote of Mario Kart Double Dash and he is the N.004 in the book

### Story

(Warning : The story is completly invented because Super Mario Horror doesn't have a background)

Super Mario Horror is a Mario become possessed by a demon and become bloodthirsty

### Physical Apparence

Super Mario Horror is similar to Mario but with bloody eyes and sharp teeth he also holds a knife

### Personnality

Super Mario Horror he's very sadistic and kill everyone he see with the most disgusting and inventive methods with his knife, he is a gentleman only with his love Peach

### Powers

he doesn't show his power but had the same abilities as Mario with demonic powers and more but he thinks that's fun to limit himself he can altered the soul of the others

### Trivia

* Even some characters are inspired by Mario Madness Friday Night Funkin, Super Horror Mario is not Ultra M
* This is why the story is not similar to Mario Madness
* Super Horror Mario altered peach's soul to become like him
* He and Peach are the only ones to live in the Mushroom Kingdom because they killed all the people
Level 1

Description:Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. Unlike Level 0, this Level possesses a consistent supply of water and electricity, which allows indefinite habitation by players providing that appropriate precautions are taken. It is also far more expansive, possessing staircases, elevators, isolated rooms, and hallways.

Entities:The only Entities that have been seen on the level are Entity 3,Entity 5 and Entity 7

EntrancesGet here from Level 0 by noclipping. This Level has many entrances; opening ordinary doors in many Levels has a good chance of leading to Level 1. Additionally, climbing one of the trees in Level 11.1, the end of the fifth event in Level 92, and completing The King's trial in Level 94 are all reliable ways of returning to Level 1.
Level 25

Description:Level 25 is mostly comprised of large, echoey rooms that are often filled with arcade machines. These rooms are coated with a constant yet thin layer of dust on the floor, as well as the various ledges or shelves that can oftentimes be found nailed into the tall, often maroon-painted walls.

Entities:No Entity's have been seen in the level

Entrances:Level 25's entrances and exits are virtually identical, as the arcade machines to enter or leave Level 25 can be found both in this level and the other tethered levels. The unique entrance to Level 25 is in Level 4, whereby a single door resembling that of a janitors closet can occasionally be spotted in isolated, small rooms of the aforementioned office level.

Exits:For exits, however, working arcade machines have been known to transport to the following levels:

* Level 0
* Level 5
* Level 9
* Level 10
* Level 11
* Level 19
* Level 24
* Level 29
* Level 37
* Level 50
* Level 90
* Level 108
* Level 120
* Level 141
* Level 150
* Level 165
* Level 188
* Level 201
* Level 790
* Level 888
Enigmatic level (The Dark Metro)

Description:The Dark Metro is an old industrial town stuck in a permanent nighttime. The Dark Metro is a strange level, unofficially considered by most as an “opposite level” — similar to The Whiteout and The Blackout — given its connections to the enigmatic level of a similar name, The Metro. The levels share various parallels and opposite traits. The most obvious of these is that The Metro is full of lights and The Dark Metro is borderline pitch-black; in addition, The Metro is inside and The Dark Metro is outside. Both levels are also the home of heavily misunderstood entities with anomalous abilities. The strongest piece of evidence to this theory is the inability to enter The Dark Metro without first being in The Metro

Entities:Only Entity 11,Entity 9,Entity 7 and Entity 3 have been reported on the level

Entrances:As mentioned earlier, the only known information about how to enter The Dark Metro is that it can only happen by accident on The Metro. Other possible ways of traveling here have proven to be fruitless such as usage of Level 797, The Mountain King Ritual, and most especially requesting a trip here through The Metro itself.

Exits:no known exits are believed to exist
Enigmatic level (The End Of The Fucking World)

The End Of The F#c\*ing World, formerly Level 600, is an enigmatic level of the Backrooms accessible from Road to Ruins.

Description:The End Of The F#c\*ing World is a dangerous Level due to the low supply rates and the omnipresent hostile entities.

The End Of The F#c\*ing World resembles the remainder of a city destroyed by nuclear warfare. There's no radiation present and the time of day is locked to noon. The streets are destroyed and covered in debris, with this carrying over to the houses and other facilities, examples being supermarkets and military outposts.

Entities:Entity 0,Entity 3,Entity 6,Entity 7,Entity 13,Entity 14,Entity 16 have all been seen in the level

Entrances:To access The End Of The F#c\*ing World, you can randomly find it in The Blue Channel, going towards it will eventually drop you into the Level. Another way to access this Level is to go to the west of Road To Ruins and jump off on the road, which will bring you to The Blue Channel. Once here, continue to travel west until finding this Level.

Exits:To exit The End Of The F#c\*ing World, you have to find the edges of this Level. Once there, you can jump off and enter The Blue Channel.
Level 3

Description:Level 3 is a series of long, dark, twisting hallways that work similarly to Level 0. They all consist of randomly segmented rooms, which form in no particular pattern, and are extremely loud with the noises of machinery.

Entities:Entity 33,Entity 37,Entity 39,Entity 42,Entity 44,Entity 40,Entity 46,Entity 50 have all been found on the level in mass numbers.

Entrances:

* Unlocked doors on Level 2 commonly lead to Level 3.
* Elevators on Level 4 and Level 5 can lead back to Level 3.
* Entering bunkers on Level 10 can sometimes lead to Level 3.
* Buildings on Level 11 that have a similar look to Level 3 on the inside can sometimes teleport you to it.
* Rusty pipes found inside Level 13 may lead to Level 3 should you make contact with them.
* The Metro is also an easy way to access Level 3.

Exits:

* Elevators on Level 3 can usually lead to Level 4 and Level 5.
* Wooden doors lead to Level 31.
* Sitting in the front seat of cars that are found in the electrical rooms will cause you to fall unconscious. Upon waking up, you will be in Level 69.
Level 23

Description:Level 23, otherwise known as the Petrified Garden, is a massive, planetoid-sized superorganism comprised primarily of several intertwining trees

Entities:Entity 3,Entity 8,Entity 7,Entity 13,Entity 21,Entity 24 have all been found in the level.

Entrances:Level 23 can be entered through massive hollow trees found in Level 37 and Level 47. These trees will be significantly larger than other trees around them and will have conspicuous green bark. There is also another hollow tree entrance in Level 135 that will lead to Base Seedling. Level 23 can also be entered through a hollow log-shaped structure in Level 121.

Exits:Upon entering the water reservoir at the core of the Level, you will be randomly no-clipped into the middle of the ocean in either Level 7 or Level 121. There is also a chance to no-clip into one of the exhibits in Level 43. In the centre of Base Seedling, there is a hollow tree that will take you back to the Level 135. This exit serves as a two-way gateway between Level 135 and Level 23.
Level 19

Description:Level 19 is a complex series of randomly shaped attic spaces, packed with a heavy clutter of boxes, vintage furniture, and other miscellaneous items. While the exteriors of these items are frequently found damp, dust-covered, and dirty, the interiors of these items will, more often than not, be in near pristine condition.

Entities:Entity 3,Entity 6,Entity 14 have all been found on the level

Entrances:Level 19 can be accessed via climbing into random holes within Level 1.

Other entrances include Level 18, which is done by turning around and leaving the level upon arrival, and Level 183 via old manholes on the traversable paths of its sewers.

Exits:One can exit Level 19 by falling through any of the non-glowing floorboards or crevices, resulting in a variety of outcomes. Such as appearing on Level 38, Level 202, Level 432, and Level 654.

Alternatively, occasional, broken or damaged doors can lead to Level -2, Level 5, Level 12, or Level 20.

As a third method of exit, finding either handheld games or small arcade devices within the boxes can teleport one's self to Level 40, or Level 212.

Finally, the presumed perimeters of Level 19 cause intense blurriness and general decay that is usually apparent on Level 19, however experiencing these processes at the boundaries of Level 19 will take you to Level 140.
Enigmatic Level (The Blackout)

The Blackout is an Enigmatic Level in The Minecraft Backrooms. It is a parallel to the The Whiteout, which was discovered first.

Description:The Blackout is a perfect mirror of The Whiteout. It represents an abandoned and forgotten house, infested with cobwebs and extremely fragile floorboards. A large section is also burned and infested with mold. Unlike The Whiteout, this level is infested with Entity 9, Entity 8, and Entity 3.

Entities:Entity 3,Entity 8 and Entity 9 all infest this level

Entrances:To enter, you must travel far into The Whiteout. You will eventually come across a grey door, which will lead to The Blackout and lock behind you.

Exits:There is no confirmed exit, however one is theorized to exist.
The Minecraft Backrooms Wiki

**Welcome to the The Minecraft Backrooms Wiki!**
the minecraft backrooms

We're a collaborative community website about The Minecraft Backrooms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Level 18

Description:Level 18 is the 19th Level of the Minecraft Backrooms. It resembles a memory from the players past .

Entities:Entity 36 are the only Entity found on the level.

Entrances:This Level has no consistent entryway, due to it largely being based upon the player themself. Most commonly, wanderers appear whenever they experience a resurgence of memories. However, there has been noted to be a consistent entrance on Level 17, despite being rare.
Enigmatic level (The Hub)

Description:The Hub is a hidden level which serves as the nexus to the entire Minecraft Backrooms, containing an entrance to every single level. It is a safe place for any player looking to pass by and/or live in.

Entities:Theres no Entities in this level

Entrances:

* Following a specific sequence of halls and doors in Level 1 may lead to The Hub.
* Given its connection to every level, it is hypothetically possible to no-clip into The Hub from any given level.
* A rare phenomenon exists in which a door to The Hub temporarily manifests in a random level.

Exits:Unlocking and entering any level door in The Hub will bring you to its respective level. It should be noted that the level doors are one-way and you cannot return to The Hub from the other side, as the doorway from within the entered level will disappear after being crossed — along with the level key that was used for it.
Level 21

Description:Level 21 is a large Level consisting of four hallways. These hallways are all estimated to be about 26 blocks long. The hallways meet in the middle of the Level. The centre of the Level is a small open square with chairs and a desk. Entities never appear in this area but, instead, appear in the hallways.

Entities:Entity 3,Entity 8,Entity 16,Entity 19,Entity 23,Entity 31,Entity 37,Entity 39,Entity 40 have all been found on the level

Entrances:Various tears in the walls of Level 13 can be entered to reach this level. These Warp Tears, while encountered occasionally on Level 11, Level 9, and Level 6, are most stable and between Level 13 and this level, notable for emitting a high-pitched whine. The link between Levels is unknown. This Level can also be entered from Level 1.5 by random chance from noclipping.

Exits:

* Doors labeled 105 lead to Level 0.
* Doors labeled 356 lead to Level 356.
* Doors composed of sandstone can lead to Level 46.
* Doors labelled 34 lead to Level -6
* Doors labelled 8-20 lead to their respective Levels.
* Unlabeled doors lead to Level 1.5.
Sniper

Template:Icon

NO add fanon information! The reason the article of canon characters exists on Team Fortress 2's fanwork Wiki is that the record documenting the background of the character that the official TF wiki was never added.If you want an article about your version of a canon character, it's best for your subpage.For want read a better topic here: Team Fortress Wiki

## Characterise

### Personality

#### Appearance

He has shooting glasses with the colour yellow.

## Background

He was born in New Zealand, the Atlantis of the Team Fortress 2 universe. Because his biological parent fought over who they should be taken a one-seat rocket travelled to space. Mundy crawled into a one-seat rocket and was about to be launched into space only to crash landing in Australia, which is when his adoptive parents found him. [1]

## Notes

* He was writing a letter to his mum. [Sniper vs Spy]
Lucas

> - "You come from the game or you fell into it" (Lucas meeting R)
>
>

Lucas is the main protagonist of Mario '85 and the second entry in the book

Lucas is the victim of MX after he received a NES by his uncle Mark

Lucas was a 8 years old boy when he received a NES console with Super Mario Bros by his Uncle Mark, a week after beating the game MX encouraged Lucas to "go to sleep" and that "the lights wouldn't hurt". Soon after the two made contact, Lucas would be found dead of a seizure and MX claimed his soul absorbing it into the game placing it in the body of Luigi and being the playmate of MX. he gets chased by MX through level 1 and escapes through a pipe

### Physical Apparence

It is unknown what Lucas was like before his soul was trapped by MX.

In the game, he had the apparence of Luigi, with a white hat, green hair, green mustache, white overalls, green shirt and green boots

### Personnality

Lucas is pretty stressed by the situation and he's very distant to the others but he can be friends easily with someone (Except MX)

### Powers

He is immortal because MX gives him infinite lives for kill him infinite time

### Trivia

* The story take place before Lucas meet MX the first time
Enigmatic level (Level -1)

Level -1 is an enigmatic Level below Level 0.

Description:Level -1 is a presumably infinite hallway that has doors on either side. The Level consists of white-painted walls and numerous black doors. Each door leads to either Level -2, Level 0, The Whiteout or Level 2.

Entities:Only Entity 3,Entity 7 and Entity 13 have been seen in the level

Entrances:To enter, break a wall in Level 0, or noclip through any dark wall. Generally, noclipping anywhere in The Minecraft Backrooms is a great way to escape a Level with an unknown exit.

Exits:To exit, enter one of the many doors to enter Level -2, Level 0, The Whiteout and Level 2. It is recommended to enter the Level you desire once the door is found, as walking through this level's halls has unknown consequences. More Level entrances are rumored to exist beyond this point, but this is unknown.
Level 2

Description:Level 2, once regarded as being one of the main levels of The Minecraft Backrooms, is an infinite array of complex yet Euclidian maintenance tunnels that range in size, and once had a variety of uses.

Entities:Entity 16,Entity 24,Entity 32,Entity 34,Entity 36,Entity 37 have all been found in the level in large numbers.

Entrances:Infamously, Level 2 is most easily accessible from Level 1 via traversing down any corridors that appear to go on for longer than most corridors do in the level. Many individuals have also noclipped into Level 2

Exits:The most well-known, easiest to find, and most commonly used exits from Level 2 come in the form of exits to Level 1, Level 3, and oftentimes even Level 4, all of which take the form of unlocked doors. These exits, especially in recent years, are especially easy to spot, as players of years past often leave signs or engravings in the walls of anomalous doors that lead to these above levels.
Enigmatic level (Level -0)

Description:Level -0 is `*what the world should've been*` theorized to be the first Negative level of the Minecraft Backrooms. `*We have been given a gift.*` The layout of the level appears to have been `*copied by*` Level 0, although with distinct visual `*revelations*`. These `*prophetic*` visuals can range from vibrant pink and black checkerboard planes to areas of complete visual noise.

Entities:Its currently unknown of what entities are in the level.

Entrances:So far, Level -0 has only been accessed through attempts to access Level 0 from another level.

Exits:*Wait.*

Simply say the phrase

`*We can't let you leave.*`

*We* won't *let you leave.*
Enigmatic level (The Foundry)

Description:The extradimensional area players have taken to calling “The Foundry” is, fortunately for us, not particularly complicated or dangerous - at least not compared to many, *many* other such areas we’ve discovered or stumbled into so far. In pursuit of academic completeness I will describe every part of this space, beginning with the least interesting.

Entities:Only Entity 3,Entity 6,Entity 8,Entity 13 have been seen on the level.

Entrances:Theres no known entrances to the level.

Exits:Its currently unknown on how to exit the level
Level 9

Description:Level 9 is an infinite suburban area at midnight. This Level has darkness similar to that of Level 6, although not as dangerous. The houses vary in design and size, and each are completely different. Although there are reports of spotting two houses near each other that are the same.

Entities:Entity 3,Entity 6,Entity 17,Entity 14,Entity 20,Entity 23,Entity 25,Entity 31 have all been found in the level in mass numbers

Entrances:

* To enter, falling through the floor randomly in Level 8 is the main method of entering Level 9 for most players.
* Crawling up the sewer grate in Level 34 will lead to Level 9.
* One of the many doors inside Level 92 can lead to Level 9 as well as other Levels.
* The revolving door in Level 40 will lead to Level 9.
* The yellow arcade cabinet in Level 25 will lead to this Level.
* Entering one of the doors in Level 54 will lead to Level 9.
* The animated houses of Level 94 can rarely bring you to this Level.
* Break the window in Level 87 to enter Level 9.
* The backyard of Level 104 will lead to Level 9 after exiting the Level.

Exits:

* To exit, following the arrow street signs will soon lead to Level 11 after one-hundred (100) to two-hundred (200) blocks, although this will only be the case when following the signs.
* Walkways that lead to grass fields will lead to either Level 9.1 or Level 10.
* Level 60 can be accessed by No-Clipping through the street floor in Level 9. Entering a house will have a chance to randomly transport you to Level 53.
* Following the electric powerlines has a chance to bring you to Level 113.
* An airport can be found while following the signs to Level 11.
* Enter the airport to be transported to Level 36. No-Clipping will lead to the first few Negative Levels. Finding a playground and crawling through any kind of tube structure with white glowing interior windows will commonly teleport to Level 283's Tubes.
Team Fortress 2's fanwork Wiki

**Welcome to the Team Fortress 2's fanwork Wiki!**
Here is the fanwork of SFM related to Team Fortress 2 the popluar shooter game

We're a collaborative community website about Team Fortress 2's fanwork that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Fruity Cats

CHAT WE NEED BACKUP

*EDIT THE PAGE GUYS! GO GO GO!!!!!*

**The Fruity Cats** is a TV Show including cats that represent fruits!

## Blueberry

**Blueberry** is a member in Fruity Cats, she resembles a Blueberry.

### Appearance

She is a blue cat with pastel pupils, a top hat with a white ballerina dress and blue white boots, with some white gloves.

### Personality

She is hyper, peppy, and sometimes crazy.

## Physical description

### Eye color

Pink

**Grape** is a member in Fruity Cats, he resembles a purple grape.

### Appearance

Grape holds the appearance of a purple cat with a black tophat, pink eyes, black and white striped shirt with a black pants and shoes, he also has white gloves.

### Personality

He is adventurous, daring and good at gaming, his favorite games is Super Smash Bros Ultimate, and Animal Crossing: New Horizons

## Physical description

### Eye color

Lime

**Orange** is a group member in Fruity Cats, she simply resembles an orange

### Appearance

Orange is an orange cat with a leaf on her head, and a purple skirt with a white stripe in the middle

## Physical description

### Eye color

Pink

**The Cherry Twins** are a group member, they resemble cherries.

### Appearance

#### Cherry

Red Cat with a black shirt with purple dots on it. He also wears bleach-white pants with blue shoes.

#### Cherri

Red Cat with a white red skirt with red straps.
**Lemon** is an upcoming group member of The Fruity Cats! He resembles a lemon.

**Water****melon** is an upcoming group member of The Fruity Cats! She resembles a watermelon
Level 24

Description:Level 24 is the 25th Level of The Minecraft Backrooms. It is known in the database as "The Study", but many players just call it "The Moon".

Entities:Only Entity 6 has been seen on the level.

Entrances:The safest way to enter is through a painting of the Moon found in Level 57, but it can also be accessed through Level 1.

Exits:You can ask the miners to lead you out of the Level, which will take you back to Level 1.