Kain

* Elder Kain
* Young Kain
* Human Kain

## Summary

A vampire antihero, Kain was inextricably tangled in plots to control the fate of his world, Nosgoth. The son of an aristocratic family, he lived the life of an ambitious young nobleman, never realizing his undiscovered destiny – to take his rightful place as Balance Guardian, and serve the Pillars of Nosgoth. During one fateful journey, Kain was cruelly assassinated and resurrected from the dead. His quest for vengeance led him on a torturous journey of self-discovery as his curse of vampirism took irrevocable hold on his soul.

Cunning and relentless, Kain battled the oppressive agents of fate that sought to destroy him. For centuries, he ruthlessly pursued a singular ambition: to restore the land of Nosgoth, and return it to vampire rule. Armed with the legendary Soul Reaver blade, and pursued by his fallen creation Raziel, he hoped to reclaim his true role as Scion of Balance from the wreckage of history.

## Stats

**Destructive Ability:** **Small Building level+** with his bare hands (A Kain extremely weakened by a 200 year coma {in Blood Omen 2} is able to pierce an iron armor and rip out a soldier's heart with his bare hands with little effort, Iron has a hardness of 490 MPa, this was calculated at 3161284 Newtons. Kain at the beginning of Blood Omen 1 should be even stronger. Kain throughout Blood Omen 1 drank from special blood fountains, and only one of these fountains, increased his strength several times, and Kain passed from being able to move rocks of a few hundred kilograms, to move rocks of several tons, which indicates an increase in strength of at least 10 times, probably more, and Kain drank from two of these fountains. Vampires also increase their physical strength by drinking normal blood, and Kain drank hundreds of liters of blood. With all this Kain from the beginning of Blood Omen 1 to the end (between one or two months), will increase his strength at least 30 times), **Large Building level**  with the mace (Kain using the spiked Mace at the beginning of the game, can destroy in one hit, 3 rocks of the same size, this was calculated in an energy of 98 kg of TNT, and Kain after that, increased his base strength about 30 times, so the Strikes with the Spiked Mace, should also be 30 times stronger), **Large Town Level+** via Lightning (Can disintegrate a Red Demon with two attacks, and the Red Demons suffer very little damage from the blows of the Elder Kain with the Reaver and the Balance Emblem, needing dozens of hits to kill a single one, which means that the Lightning spell is much more powerful than Kain's physical attacks), **Varies** at least **City Level** to **Far Higher** via the Soul Reaver (While the Red Demons suffer very little damage from the Elder Kain's blows using the Reaver and Balance Emblem, requiring dozens of hits to kill a single one normally, The Soul Reaver is capable of blowing 4 Red demons to pieces in a single blow, according to calculations, the Soul Reaver is approximately 480x more powerful than Kain, since the Red Demon suffers so little damage from Kain's blows, it can be said that its durability is equal or similar to the energy of Kain's blows. Even if the calculation is not taken into account, the Soul Reaver is much more powerful than the Lightning spell, since while it takes two attacks of the spell to kill a Red Demon, the Soul Reaver can blow up to 4 in one hit). The Soul Reaver "does increasingly more damage with each strike", even just hitting the air, it also "grows in power" by absorbing souls, so as long as Kain keeps attacking with the sword, it will increase its power indefinitely), can ignore durability via Blood and Soul Manipulation and some artifacts | At least **Large Building level+** likely **Higher** (Although at the beginning of Blood Omen 2 Kain was seriously weakened, by the end of the same, Kain had to have recovered his power from before being in coma, vampires get stronger by drinking blood, and Kain likes to drink blood, his evolutions increase Kain's power even more, he should be at least 200 times stronger than in Blood Omen 1, probably more, as seen in Blood Omen 2, Kain can increase his strength several times in a few days, {Kain went from being able to do this, near the beginning of the game {in chapter 2 or 3}, to being able to do this in the middle {in chapter 5}, and after that, he kept increasing his strength even more. And those events are two or three days apart, if not less. Between those two events, Kain drank a few hundred liters of blood, as he killed and drank the blood of dozens of people}, so between the blood and his evolutions, he should increase his strength at least 2x every year, likely several times more), at least **City Block level** via Fury (Allows make a strike much more powerful than normal), **Varies** At least **City level** to **Far Higher** with the Soul Reaver, **Higher** via Soul Reaver + Fury, **Higher** via Immolate (Immolate does more damage the Hylden Lord than a combination of the Soul Reaver and the Fury ability) | **Unknown** at least **Town Level**, likely **Higher** (As previously mentioned, Kain can increase his strength several times in a few days by drinking blood, taking into account that he likes to drink blood, and 1100 years have passed since Blood Omen 2, Kain should be at least more than a thousand times stronger than in Blood Omen 2, plus his evolutions that increased his power even more), **Higher** with the Reaver (With the Fragments), **Higher** via Fury, **Small City level** via Lightning (The Lightning spell should be much more powerful now),  **City level+** (Immolate should be much more powerful now) | **Universal level** (As the Scion of Balance, Kain "Balances the entire Universe" and this allows him, harm the Elder God). All incarnations of the Reaver/Soul reaver ignore conventional durability by remove the blood or attacking the soul; Blood Manipulation, Soul Maniplation, Reality Warping, Telekinesis, Space-Time Manipulation, Matter Manipulation, Biological Manipulation and some Spells ignore conventional durability, **Varies**, likely **Far higher** (The ability of the Time Guardian, allows him to summon creatures from other times, including a future version of his enemy, even if he is far more stronger)

**Strength**:

**Lifting Strength:** At least **10 tons** (able to move big shoulders) | At Least **Over 100.000 tons,** likely **Over 500.000 tons** (Able to effortlessly humiliate Raziel in physical strength with one hand. Raziel, who can effortlessly move objects weighing over 400 tons , struggles to break Kain's grip, but is not even able to move his wrist, all this while Kain speaks casually), **Higher** (Kain increases his strength by consuming Blood and with the passage of time, and he drink thousands of liters of Blood, and passes "a few years" from the previous feat)

**Speed****:** At least **Subsonic+** (Can effortlessly dodge arrows at point-blank range,can dodge energy projectiles that are more faster than arrows), possibly **Supersonic** reactions and combat speed (comparable to or faster than average vampires, who can dodge crossbolts effortlessly. Raziel as a wraith who had lost his vampiric powers, including his speed, can dodge bullets from portable hand cannons at point-blank range. average vampires should be similar in speed. Can easily strike and kill another vampire), **Higher** with wolf form (Faster than before). At least **Subsonic+** travel speed with bat form (Can travel across cities in a short timeframe). **Massively Hypersonic+** attack speed (One of his spell is able to summon lightning from sky) | At least **Transonic** possibly **Supersonic+** reactions and combat speed (Able to block and dodge the strikes of the vampire Sebastian, as well as being able to hit him. and the Vampire Sebastian has a super-speed ability , this speed being far superior to average vampires), **Higher** with Berserk Dark Gift | **Massively Hypersonic+** reactions and combat speed (Able to easily defeat several Lightning Demons simultaneously, that can attack and move at real lightning speed, and can easily dodge multiple times at point-blank range, the attack "Crack of Lightning" that is "As quick and deadly as a Lightning bolt from the sky" and is even capable of reflecting it with a blow from his sword at point-blank range. Kain can dodge the attacks of Raziel, as well as catch him in the middle of a jump at close range, who can also easily dodge the attack Crack of Lightning , and is faster both attacking and moving than Kain. Able to strike and defeat Raziel) **Higher** with berserk, likely **Sub-Relativistic** (Berserk should be greatly improved in Kain's Elder version, increasing several times his speed), **Higher** by using Dimension and Time Fragments via teleportation and time manipulation, **Relativistic+** with Supernova.

**Travel speed: Unknown,**able to travel, continental distances in minutes.

**Durability**: **City class**,able to whithstans the stucks of the Soul Reaver in his youngth,**Far higher,**at least **Large Miuntain** class likely **Higher** Kain gain endurace with the years and consume blood.

**Range**: Standard melee range physically, higher with the Soul Reaver. Several meters with Wraith Blades's powers and telekinesis,**Far higher** with Natural Phenomenon,able to create a Supernova.Universal,Kain balance all the universe.

## Equipament

**Vorador's signet ring :** This ring serves to summon the Vampire Vorador (Kain's mentor) anywhere, anytime.

**The Soul Reaver:**

"Time fades even legend, and the origin of Soul Reaver has been lost long ago. But its purpose remains – to feed on the souls of any creature it strikes. Kindred, this blade and I."
―Kain —

"*The Soul Reaver, Kain's ancient blade – older than any of us, and a thousand times more deadly.*
The legends claimed that the blade was possessed, and thrived by devouring the souls of its victims. For all our bravado, we knew what it meant when Kain drew the Soul Reaver in anger – it meant you were dead."

—Raziel—

The **Reaver**, and, later, the **Soul Reaver**, is a weapon which has appeared in every title in the *Legacy of Kain* series. It is a flamberge-class sword with a broad, undulating serpentine blade.The Reaver was originally an enchanted sword, forged by Vorador at the Ancient vampires' behest to destroy their prophesied adversary, the Hylden champion. It could drain its victims' Blood, but was altered when it absorbed the soul of the time-traveling wraith Raziel. Hereafter, Raziel's spirit inhabited the blade, and it obtained the ability to devour the souls of those it struck. Much later in Nosgoth's history, when Kain attacked Raziel with the physical blade, it proved unable to devour its younger self, and shattered, releasing Raziel's soul (the Wraith Blade).The sword's passage through time is a complicated one, and its existence has been, and will be, entwined with Raziel's for all infinity within the Nosgoth universe.

Powers & Abilities

* **Indestructible:** The sword is forged with metal and the energy of the Pillars of Nosgoth, making the sword (like the pillars), indestructible. The Sword only can be broken by a paradox, like fighting with another Soul Reaver or absorbing its own soul (i.e. absorbing Wraith Raziel).
* **Sharp:** It is sharp enough, to cleanly cut other metal swords, and one person in two.
* **Blood and Soul Absorption/Manipulation:** The sword was empowered with vampire magic, allowing it to absorb the blood of whoever it strikes. After absorbing Wraith Raziel, the sword gained the ability to absorb the soul of those it struck, even if there are no wounds, completely ignoring the durability of the enemy. When a creature is impaled, the sword removes their entire soul/souls from their body and then absorbs it. The sword also has the ability to increase its power by striking foes (or even the air) and absorbing their blood/souls.
* **Multi/Interdimensional attacks:** By absorbing the soul of wraith Raziel, the sword is made of two parts, "The material/physical" and the "spectral". This means the sword attacks in a multi-dimensional way, attacking in the spectral and material realm at the same time, damaging both physical and non-physical beings.
* **Energy Projection/Manipulation:** The sword can project energy in two ways, either with long distance projectiles, or a powerful explosion of energy.
* **Life Force Absorption:** The sword can drain life energy through nicks and scratches.
* **Balance Emblem:** The sword has access to various abilities thanks to an artifact called the "Balance Emblem". This emblem is made of 5 pieces, with the central piece being "Balance" and the other four being **"Time (Blue)", "Dimension (Green)", "Lightning/Energy (Yellow)" and "Flame (Conflict)",** and each gives the Soul Reaver a unique power:
	+ **Balance:** Surrounds the reaver with red energy that increases the damage that the sword can deal. Allows it to make an explosion of energy, and can also destroy holy barriers in a single hit.
	+ **Dimension:** Allows Kain to make a Dimensional teleportation and attack several enemies consecutively, ignoring the speed of the enemy. Also, the green energy that surrounds the sword when it attacks reflects the damage onto nearby enemies.
	+ **Flame (Conflict):** The sword is surrounding by fire, with its hits setting fire to the nearby enemies for a short time. It also gives Kain the ability to use pyrokinesis at long range, and can induce anger in nearby enemies to make them attack each other.
	+ **Lightning (Energy):** Creates a burst of lightning rays that attack close enemies and allows summon lightning from the sky.
	+ **Time:** Struck enemies become slower, and the sword can slow down the time in the area.

* **Elemental Manipulation:** The sword can also manipulate the elements of Air, Fire, Ice, Light, Earth, Darkness and Spirit.
	+ **Light Reaver:** Blinds enemies one by one or in a radius, as well as operating crystal oriented devices.
	+ **Dark Reaver:** Make the user invisible, can create matter from darkness, creating mini-shadows that chase and hit enemies.
	+ **Fire Reaver:** His strikes burns enemies and can make a explosion of fire.
	+ **Air Reaver:** His strikes create whirlwinds and can make a tornado. Can destroy earth and ice element barriers.
	+ **Water Reaver:** His attacks freeze enemies and can make a explosion of ice. Able to freeze waterfalls.
	+ **Earth Reaver:** Grants the user control over his own weight, used to create earth bridges, and can create earthquakes. His attacks also reflect onto nearby enemies.
	+ **Spirit Reaver:** The only Reaver attuned to the Balance element, formed by the combination of every soul of the Balance Guardians and The Wraith Blade. Can purify, increases several times the power of the Blade, and can make a super explosion of energy.

* **Reality Warping:** The most powerful ability that the Sword has. The sword being in contact with another version of itself (whether physical or spectral), has the ability to distort reality, creating a time paradox that "warps and bend reality".

**Minor equipment (BLOOD OMEN 1):**

* Weapons
* Armors
* Artefacts

* **Iron Sword:** Standard Kain's weapon.
* **Spiked Maced:** Can stun enemies and destroy several rocks of 2 meters in one strike.

* **Axes:** Called Havoc and Malice, these weapons can be used to chop up to 2 trees in one hit and make slashing combos. While wielded, the user can't use magic.

* **Flame Sword:** A burning sword, it turns the victims into ashes, preventing some kinds of undead and creatures to resurrect, regenerate or reassemble.

- **Iron Armor:** Kain's standard armor,was a normal armor but was reforged with Hellfire by The Necromancer Mortanius.Give to kain high defense and fire protection.

* **Bone Armor:** It causes lower forms of undead to ignore the user.

* **Chaos Armor:** While wearing it, any damage inflicted to the user is reflected back to the attacker.

* **Flesh Armor:** It drains the blood of the enemies that are damaged by the user, feeding him.

* **Wraith Armor:** As armor that exists in both the Spectral and Material Realms, it divides the damage taken at cost of magic.

- **Flay**: Flay artefacts were projectiles that homed in on an enemy, then ripped the flesh from its bones.Kain being Elder can make this ability the form passively,without artefacts.

- **Implode:**If these projectiles struck an enemy, their body rapidly compressed. The remains exploded when the internal pressure became too great to be contained.

- **Slow Time:** Slow Time artefacts worked like a spell. All enemies and creatures in the area moved at a quarter of their normal speed for a limited time.

- **Font of Putrescence:**These artefacts were homing projectiles that caused enemies to decompose upon contact. The pool left by their dissolved bodies acted as a trap, promising the same fate to anyone that stood in it.

- **Pentaliche of Tarot:** Tarot randomly picked how Kain's enemies would die. There were five different outcomes that could be dealt, and it killed all assailants who were in close proximity to Kain. From observation, it appeared that the five outcomes were as follows:
	* Flay.
	* Dissolve (Font of Putrescence).
	* Implode.
	* Explode into lots of tiny bits (like Flay, but with no skeleton left).
	* Exploding dismemberment (bigger bits left than 4, like when the Soul Reaver was used).

* **Anti-Toxin:**If Kain became poisoned, Anti-Toxin was the cure. These artefacts were particularly useful around Dark Eden, where Kain was frequently poisoned by the mutant inhabitants.
* **Energy Bank:** These artefacts filled Kain's magic reserves for a while, but when their effect faded, Kain was left with no magical energy at all. Despite this disadvantage, the Energy Banks were valuable for use with the Soul Reaver. They ensured Kain had the magical energy needed for the sword to show its full potential.
* **Heart of Darkness**: The Heart of Darkness cards are representations of the relic, (from the true heart of Janos Audron), these cards have the same power as the original heart "restore vampiric unlife", the hearts serve as a resurrection for Kain, if he is killed, he instantly resurrects, giving him enough "life" to be able to fight, Kain can also use the hearts to heal himself and recover all his energy.

**BLOOD OMEN 2 WEAPONS & ARTIFACTS**

* **Weapons:** Blood Omen 2 Weapons
* **Nexus Stone**: A stone of unknown origin, it has the ability to manipulate Space and Time, allowing the bearer to create portals to any place in the world he wishes, the stone also protects the bearer from the attacks of the Soul Reaver blade

## Powers & abilities

* **Superhuman Physiology****.**
* **Expert tactical.**
* **Weapons mastery.**
* **Stealth mastery.**
* **Wall Crawiling**
* **Telekinesis:** Can manipulate objects to distance, can keep people in the air and move them in all directions, it can attack enemies internally, damaging them inside or drawing their blood, can launch a Telekinesis shot that can destroy large stone pillars and can make the same,simply move his hand, can make telekinetic explosions,hang them enemies and can create chains that immobilize the enemy in the air, regardless of what Kain does.
* **Regeneration****: Fractional,**if the body of Kain is weakened,he simply descompose in bats,and then reform,Likely **Spiritual.**
* **Immortality** **Reliant/Undead/Resurrection/Invulnerability**: Kain as Scion of Balance is tied to the "Pillars of Nosgoth" in a special way, not only gives him **Eternal life and Undead** (he also has by be a vampire), but gives him true immortality, since the pillars protect him from being killed, Kain can be injured and incapacitated, but not killed, the only way to kill Kain is with his own sword "The Soul Reaver", because it is specially connected with the pillars.Kain also has the ability of self-resurrection

* **Shapeshift:**Kain can change of form into:

-**Mist form:** With the form of mist,Kain it becomes intangible against attacks and physical projectiles, as well as magical / energetic (it is only intangible to magic and energy when purified and converted into Scion of Balance), it also becomes immune to water and can pass through bars, It allows to move faster than normal, it is able to activate and deactivate it in fraction of seconds. Normally Kain cannot attack in this form, but if are in contact with natural mist, can do so while maintaining its intangibility.

-**Werewolf**: Kain's turn into a black big werewolf,kain in this form can move more quikly than normal,jump maters of distance,can attack with his claws.The Werewolf become much more powerful during full moon.

-**Bats:**Kain can turn into a band of bats,allowing travel large distance quickly,also if the body of Kain suffer a major damage,he descompose and reform in bats, regenerating.

-**Beguile/disguise** : Kain change his aparence in human,useful to inflitrate and find information.

* **Repel:**Create an energy field that makes Kain invulnerable and reflects magical spells.

**Soul manipulation**:

* **Soul Death:** Launches a projectile that removes the soul from the target.

* **Control mind**: With this spell Kain could throw a magic projectile that allowed him to replace a Human's Soul with his own, completely taking control of his victim's body and it's actions. While possessing an enemy, Kain's soul-absent body would be protected against all damage by a Repel barrier. The body possessed by Kain would immediately perish if it sustained enough damage or if the spell's *grip* was released, allowing him to regain control of his real body.

* **Spirit wrack:** Could be considered an upgraded version of the Control Mind spell, because it allowed Kain to fire a magical projectile that replaced **any** creature's Soul with his own, taking full control of his victim's body. Like the Control Mind spell, while his soul was absent, Kain's body would be fully protected by a Repel-like barrier; and if he decided to release his grip from the possessed body or it sustained enough damage, that body would inevitably perish.

**Blood manipulation:**

* **Blood Shower:** Kain removes blood from every creature in a range of 10 to 15 meters.

* **Blood Gout:**When used, it allowed Kain to create a projectile from his own blood which upon striking an enemy, would drain their blood to feed Kain.
* **Incapacitate:** Launches a projectile that freezes the person in time.

* **Inspire hate**: Can inspire hate among the enemies, causing them to attack each other.

* **Lightning:** Summon thunderbolts of the sky that fall at real speed and disintegrates enemies.

* **Stun:** Causes a mental shock, which leaves the victim stunned.Also work with ghost.

* **Light:**Kain create artificial light, it allows to illuminate an entire area, for several seconds, useful to avoid traps and avoid ambushes in dark places.

* **Sanctuary**: The spell enabled him to Teleport back to his grave from any place in Nosgoth. If Kain's health was very low, this spell would also partially refill his blood vial when used.

* **Biological evolution: Pupating**, also referred to as **evolution** or **devolution**, is a characteristic unique to the Vampires descended from Kain and the own Kain. All such Vampires evolve by *"retreating into quiescent states from which they emerge transformed"*, developing new dark gifts and abilities corresponding to their individual traits.

* **Enchanted senses and not-physical interaction:**Kain is able to see and interact with spirits.

* **Absorbing veins:**To Kill powerful vampire Kain "absorb his veins" and gain the Dark gift (special abilities) of the vampire.

* **Blood absorption power:** Kain can gain the power of anyone by drinking his Blood,and also gain physical strentgh and endurace.

* **Fury:**allows kain make a much more powerful strike that normal, with his hands or a weapon.

* **Berserk:** allows Kain attack and move, more quickly than normal.

* **Floating:**allow Kain to silently land nearby Enemies and strike undetected.The ability could also be used to slightly extend the range of Kain's jumping.
* **Jump/Superleap**: allows Kain to jump great distances.
* **Charm:** Charm was the ability to "subjugate [mortal] minds" and control their actions, as long as they were nearby.
* **Immolate:** Create a ring of fire that lifts the enemy in the air and then aflame.
* **Soul necromancy:**Kain is able to divide his own soul into several fragments, these soul fragments can be used to return to life corpses (in addition to turning them into vampires), the person that Kain resurrects with this method, obtains much of Kain's powers , however, this process leaves him quite exhausted, having to rest or consume blood to recover, likewise as many times as he does, he will have to give a smaller and smaller portion of his soul, and therefore the resuscitated is less powerful.

**Lightning manipulation/generation:**Kain can cast 2 types (more 1 variation) of electric Rays from his hands:

* **Powerful short-range rays**.This reaches 3 meters away,weakens/kill and immobilizes the target.Can make immidetly

* **Rays of long range:** Kain uses it when the enemy is far away, he can control the direction and speed of the lightning, this is a little less powerful than the short range Rays:

- **Yellow:** is done with two hands, kain controls speed and movement.

- **Violet:** is a little more powerful than yellow, kain can control direction, but not speed.

These rays yellow and violet, are rays of charge, yellow takes 4 seconds to cast, and the violet 1.8 seconds.

* **Teleportation :** A normal teleportation,Kain can use for move or for combat.This ability his use also in Soul Reaver 2 and Defiance.The time to make varies,but also is less that 1 second,also the form varies,sometimes Kain have the close his hands and anothers only with his mind,without moving.

### **Scion of Balance powers**

When Raziel purified Kain with the Spirit Reaver (Raziel's wraith Blade, combined with all the souls of the Balance Guardians,Kain was "elevated" to a higher state, going from being a Guardian Balance to Scion of Balance.

**True Immortality:***"Kain, as the Scion of Balance, tied to the pillars [The Pillars of Nosgoth], could only be killed by the Soul Reaver. (Pillars are the lock, the Reaver is the key)...Kain can suffer, be damaged, incapacitated, contained and forced to decompose to bats, but not killed"*.

* **Universal Balance:** As The Scion of Balance, Kain "Balances the entire Universe" (i.e. is a creature of universal power).

* **Power Bestowal:** Kain as The Scion of Balance can "create" Guardians (giving them the power of his respective pillar) and also "Kill" pillar Guardians at will.
* **Purification:** Kain can purify other beings as the Scion of Balance

* **Passive Reality Warping:** Kain was purified with a variant of the Soul Reaver inside his body. He also uses the Soul Reaver sword. By joining two Soul Reavers, it creates a time paradox powerful enough to "Warp and Bend Reality". Kain is "Out of Destiny" thanks to having the soul of two Raziels, and is a Walking Time-Paradox, so he should be like Raziel. Raziel is free from the Wheel of Fate and the circle of Life and Death, and thus is no longer bounded by or affected by fate, including the flawless precognition/retrogonition/clairvoyance of Moebius and the Elder God. Additionally, due to having his own soul bounded to his arm, he exist in a paradoxical state, being unaffected by time paradoxes and is capable of changing an otherwise immutable timeline.

Kain as Scion of Balance, balance the entities of his world (allowing him to create/destroy guardians), and has access to the power of the "**Pillars of Nosgoth**", though to a lesser extent than the pure guardians known as **The Circle of Nine:**

**Pillars of Nosgoth**: Reaching infinitely into the sky and deep into the earth,being indestructible, the Pillars are the embodiment of the divine force/entities of the world which preserves the life of the land. The spiritual and physical health of the land is tied inextricably to the Pillars, their integrity, or lack thereof, directly influences the balance of the world. The nine ancient Pillars and their Guardians represent the principles of **Mind, Dimension, Conflict, Nature, Energy, Time, States, Death**, and - at the center, binding them all together - **Balance**.

The Pillars have stood like silent sentinels over Nosgoth since before the dawn of recorded history, and have perpetually been represented by an oligarchy of sorcerer-guardians known as the Circle of Nine.

Each Guardian is marked from birth, chosen and summoned by the Pillar he is destined to serve for his lifetime. Each Circle member was bonded to the Pillar he served and the guardians themselves are symbiologically bound to each other. The Pillars reflected the mental state of their servants.

In return, the Guardians are granted longevity and with extraordinary powers related to the principle that the guardian represents. The death of a Circle member is inevitably followed by the birth of a successor, whom it is the responsibility of the remaining Guardians to seek out and apprentice into the Circle.

**BALANCE GUARDIAN:**

***Description**:* They influenced the regulation of other magic in Nosgoth, and were charged with pruning the corrupted forces of the Circle.

Abilities:

Balance Guardians could draw upon other Guardians' abilities in order to kill off those who went astray.

The souls of the Balance Guardians purified Kain, and allows him to use all the powers of the rest circle members.

**MIND GUARDIAN:**

**Description:** The Mind guardian was charged with reigning over the limitless power of thought, consciousness, and emotion.

Abilities:

* **Telepathy/Empathy/Mind Manipulation:** The Guardian has Telepathy, can commune with peoples only with his mind.The mind Guardian also is "Hypersensitive to peoples' emotions and thoughts", Basically, the guardian passively knows the thoughts and emotions of the people/creatures around him. They also "reigned over the limitless power of thought, consciousness, and emotion", then, they can not only feel and read the emotions and thoughts of his enemies, but also manipulate them.
* **Telekinesis:** Able to move/manipulate objects with the mind. Can move multiple objects in different directions simultaneously.
* **Illusion Creation/Psychosomatic Illusion:** The guardian has the ability to create illusions.The illusions make real damage with his strikes and abilities.
	+ **Mental Simulacrum:** The Guardian create copies of himself. These copies are destroyed from one strike.
	+ **Psychic Spheres:** The Guardian create a great amount of psychic spheres to strike the enemy.
	+ Likely many more illusions.

**DIMENSION GUARDIAN:**

**Description:** The Dimension guardian was charged with controlling and defining the very boundaries, consistency, and form of space itself.

Abilities:

* **Dimensional View:** They have the ability to see/perceive different dimensions.
* **Dimensional Travel:** Able to move/travel between dimensions at will.
* **Portal and Dimensional doors creation:** Can create portals and doors to others dimensions.
* **Summoning and Dimensional Banishment:** The Guardian is able to summon/send creatures from/to other dimensions with portals. The items summoned would depend on the guardian's life, as the demons Azimuth (a Dimension Guardian) summoned were banished upon her death. Thus the beings summoned are loyal to the guardian, as the guardian was their umbilical cord to the land of Nosgoth.
* **Space/Spatial Manipulation:** The Guardian can "Control and define the very boundaries, consistency, and form of space itself".
* **Spatial Rift:** An instant teleportation.
* **Energy Projection:** The Guardian is able to cast energy-based guided projectiles.

**CONFLICT GUARDIAN:**

**Description:** The Conflict Guardian was charged with presiding over the precepts of change and upheaval.

Abilities:

* **Draw energy from the battle:** The ability of the Pillar of Conflict allows the guardian to "Draw energy from the battle".Which basically gives him infinite energy / stamina since while he or others fight around, he absorbs energy.
* **Emotional/Empathic manipulation:** The Conflict Guardian has the ability to "Incite or resolve Wars/Battles/Arguments" They can inspire hate/rage/anger among the enemies, causing them to attack each other and can make a spell that cause calm .
* **Call Shadows:** The Guardian can summon allies to the battle, like four Shades (special types of shadows)
* **Offensive and Defensive Magic:** The guardian can cast magic to fight, like energy projection (small Projectiles or walls of energy) and fire manipulation.
* **Discard Bolt:** The Guardian is invulnerable when casting these single seeking projectiles.

**NATURE GUARDIAN:**

**Description:** The nature guardian was charged with governing over plants, animals, and all forms of natural life in Nosgoth, and manipulates the behavior of life and the elements.

* **Nature/Life/Biological Manipulation:** Through his magic he can change the nature of life itself, animating and warping plants, trees, etc., and influencing animals, they "Influence Nature."
	+ **Plant Manipulation:** User can, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. The user can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants. They can use their power for defense and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.
		- **Tentacle Manipulation:** The Guardian can summon inter-dimensional tentacles, which move between the material and spectral planes, trapping and immobilizing the enemy, and slowly taking away their life energy.
	+ **Forest Manipulation:** User can create, shape and manipulate the forest (including jungles, taiga, rainforests, woodlands, etc.) and everything in them, including all the aspects of the forests, from the purely physical ones and also mythical/conceptual ones.
	+ **Animal Manipulation/Lordship:** The user has total domain and control over all beasts and animals around the world, they have unlimited control and power over all manner of creatures ranging from the mundane to the most powerful and mythical. They control them to do their bidding like, help them during situations, use them against foes, use them to see locations and get information about a particular place, use them for flight. Some can see through the creatures eyes that is controlled, allowing them to spy on others. User can also understand or communicate with them, hence creating and strengthening friendships.
	+ **Biological Manipulation:** They can "Warp creatures growth and abilities",Creating "new and weird life forms for his own purposes".
	+ **Poison manipulation:** Can create creatures and plants that throw it.

An example of these abilities are the creatures and plants in proximity to the Dark Eden:

The creatures range from fat viscous monsters that move like slugs that shoot a poisonous projectile, plants that release a poisonous toxin, and humanoid creatures which shoot omnidirectional bumps from their bodies.

* **Communion with Nature/Natural Empathy:** The guardian has the ability to commune with nature like plants, animals, etc.
* **Elemental Manipulation:** The guardian can manipulate the elements, at least in regards to fire, water, earth, air, snow, and lightning. Can likely manipulate all fundamental elements in Nosgoth, including light, ice, and darkness. Can also induce Volcanic eruptions, so he also can manipulate Magma.
* **Weather Manipulation:** The Nature Guardian has "The weather itself at his behest". They can sense, create, shape, and manipulate weather, i.e. the meteorological patterns, creating rain, wind, hail, lightning, snow, sleet, fog and temperature changes.This includes the ability to generate various natural phenomena like tornados, or control the intensity of the weather in highly concentrated (inside room) or vastly extended (continental) areas.

There are four main factors of Weather manipulation:

* **Air Manipulation** - for wind and related effects.
* **Electricity Manipulation** - lightning in all variations.
* **Thermal Manipulation** - make it cold or hot.
* **Water Manipulation** - rain, snow, fog, etc.

**Summon Natural Phenomena:** The Nature guardian can summon natural phenomena for combat.

"A natural phenomenon is not an engineered event manufactured by humans, although it may affect them. Common examples of natural phenomena include sunrise, the weather, decomposition, free fall and erosion. Most natural phenomena, such as fog, are relatively harmless so far as humans are concerned. Various types of natural phenomena include the following: Geological phenomena, Meteorological phenomena, and Oceanographic phenomena"

Types of natural phenomena include:

Weather, fog, thunder, tornadoes, biological processes like decomposition and germination, physical processes like wave propagation, erosion, and tidal flow(moonbow), and natural disasters such as electromagnetic pulses, volcanic eruptions, and earthquakes.

List of Natural phenomena:

* **Erosion Manipulation:** The user can manipulate the natural processes of erosion and weathering, speeding or slowing it, reshaping rocks or landforms in different ways. They can also control how the erosion or weathering happens, giving the user control of how they wants to erode or weather rocks and landforms.

*Physical phenomena:*

* **Gravity - ( Gravity Manipulation ):** User can create, shape and manipulate gravity, a natural phenomenon by which all matter is brought together, toward one another. If they exist, the user may be able to manipulate gravitons, hypothetical elementary particles that mediate the force of gravitation.
* **Magnetism - ( Magnetism Manipulation ):** Users can generate, control and manipulate magnetism in all its forms, both natural (planetary, solar, lunar, stellar, magnetosphere, magnetic materials/ferromagnetism, etc.), organic (generated by the electric currents of living beings) or artificial (everything creating/using electricity). User can affect any matter that is magnetic (iron, nickel, cobalt and their alloys, some rare earth metals, naturally-occurring minerals such as lodestone) manipulating and controlling them as they will and indirectly use them to manipulate other things.
* **Boiling** - Boiling is the rapid vaporization of a liquid, which occurs when a liquid is heated to its boiling point, the temperature at which the vapour pressure of the liquid is equal to the pressure exerted on the liquid by the surrounding atmosphere.
* **Freezing** - Freezing is a phase transition where a liquid turns into a solid when its temperature is lowered below its freezing point. In accordance with the internationally established definition, freezing means the solidification phase change of a liquid or the liquid content of a substance, usually due to cooling
* **Crystal growth** - Crystal growth is the process where a pre-existing crystal becomes larger as more growth units (e.g. molecules, ions) add in their positions in the crystal lattice or a solution is developed into a crystal and further growth is processed.

*Chemical phenomena:*

* **Oxidation - Redox** (reduction–oxidation),is a type of chemical reaction in which the oxidation states of atoms are changed. Redox reactions are characterized by the transfer of electrons between chemical species, most often with one species (the reducing agent) undergoing oxidation (losing electrons) while another species (the oxidizing agent) undergoes reduction (gains electrons).The chemical species from which the electron is stripped is said to have been oxidized, while the chemical species to which the electron is added is said to have been reduced. In other words: Oxidation: is the loss of electrons or an increase in the oxidation state of an atom by another atom, an ion, or a molecule.
* **Reduction:** is the gain of electrons or a decrease in the oxidation state of an atom by another atom, an ion, or a molecule.
* **Rusting** - Rust is an iron oxide, a usually red oxide formed by the redox reaction of iron and oxygen in the presence of water or air moisture. Several forms of rust are distinguishable both visually and by spectroscopy, and form under different circumstances.

*Biological phenomena:*

* **Decomposition** - the process by which organic substances are broken down into a much simpler form of matter.

* **Growth** - The term cell growth is used in the contexts of biological cell development and cell division (reproduction). When used in the context of cell development, the term refers to increase in cytoplasmic and organelle volume, as well as increase in genetic material following the replication during S phase. This is not to be confused with growth in the context of cell division, referred to as proliferation, where a cell, known as the "mother cell", grows and divides to produce two "daughter cells".
* **Natural Disasters:** User can create, shape and manipulate all forms of natural disasters, including avalanches, earthquakes, volcanic eruptions, hydrological disasters, meteorological disasters, wildfires, health disasters, space disasters, etc.
	+ **Avalanche Creation:** The user has the ability to create/generate avalanches (also called a snowslide or snowslip), which is a rapid flow of snow down a sloping surface.Avalanches are typically triggered in a starting zone from a mechanical failure in the snowpack (slab avalanche) when the forces on the snow exceed its strength but sometimes only with gradually widening (loose snow avalanche). After initiation, avalanches usually accelerate rapidly and grow in mass and volume as they entrain more snow. If the avalanche moves fast enough some of the snow may mix with the air forming a powder snow avalanche, which is a type of gravity current
	+ **Drought Creation:** The user can create droughts: an extended period when a region receives a deficiency in its water supply, whether atmospheric, surface or ground water. A drought can last for months or years, or may be declared after as few as 15 days.
	+ **Earthquake Generation:** The user can create earthquakes at will.
	+ **Eruption Inducement:** Users can cause volcanic eruptions, sending out lava and ash, they can do this by either awakening existing volcanoes or making a new one to cause an eruption.
	+ **Epidemic Creation:** The user can create epidemic, rapid spread of infectious disease to a large number of people in a given population within a short period of time, usually two weeks or less.
	+ **Flood Creation:** The user can create flood: an overflow of water that submerges land which is usually dry. Floods Directive defines a flood as a covering by water of land not normally covered by water. The primary effects of flooding include loss of life, damage to buildings and other structures, including bridges, sewerage systems, roadways, and canals.
	+ **Hurricane Creation:** The user can create hurricanes to cause massive damage, the strength of the hurricane depends on the power/skill of the user and the environmental factors.
	+ **Meteor Summoning:** User can summon or create meteors causing massive and widespread damage.
	+ **Storm Manipulation:** User can sense, create, shape and manipulate storms, including strong wind, hail, thunder and/or lightning (a thunderstorm), heavy precipitation (snowstorm, rainstorm), heavy freezing rain (ice storm), strong winds (tropical cyclone, windstorm), or wind transporting substance through the atmosphere as in a dust storm, blizzard, sandstorm, etc.
	+ **Storm Generation:** The user is able to generate various storms of wind, rain, hail, snow, sand, dust, and lightning.
	+ **Supernova Inducement:** The user is able to cause stars to go supernova, a stellar explosion that is more energetic than a nova. This explosion can end the entire solar system life,but not destroy it. Higher-level users may be able to cause even stars that are not massive enough to go supernova.
	+ **Tidal Wave/Tsunami Generation:** The user can call forth huge water waves to crash down at their targets, washing everything away in a powerful torrent. Note that various fluid elements can be used to generate the tidal wave, including lava, sand, and blood.
	+ **Tornado Creation:** The user can create tornadoes, whirlwinds and similar forms of wind storms.
	+ **Whirlpool Generation:** The user can generate whirlpools, swirling bodies of water that can be used to attack or trap enemies.

**ENERGY GUARDIAN:**

**Description:** The energy guardian's field of magical specialty is the harnessing and manipulation of energy. They ruled over the wild arching power that spawns the storm and sparks life itself.

*Abilities:*

* **Energy Projection:** The guardian can cast small projectiles of blue energy that chase the enemy.
* **Lightning Manipulation:** the guardian can manipulate the electricity:
	+ **Lightning:** Summons thunderbolts of the sky that fall at real lightning speed and disintegrates enemies.
	+ **Sky Fury:** This spell calls lightning from its fingertips to blast in the objective's direction. This is a fairly hard projectile to dodge due to its speed, but it takes a long time to cast.
* **Creation:** The guardian can manipulate energy to create objects. This is see when an energy guardian (DeJoule) created spheres of energy in combat. They likely can create other objects too.
* **Technology Manipulation:** The guardian has the ability to draw energy and manipulate it to power objects / devices.
* **Skin aura:** the guardian can make a "skin of energy" that has different types of effect of who stay close of her: "This magical aura has an insidious effect on anybody standing nearby - sapping their energy and blistering their skin, sterilizing cells, etc".
* **Tempest's Cloak:** Using its contrast over the omnipresent surges of energy, this Guardian can imbue its own body or the bodies of its allies with a shocking force. Any physical attack upon the effected target while in this state will cause just as much damage back upon the attacker.
* **Life Creation and Manipulation:** The energy guardian can manipulate the forms of life and possibly also can create life: "They ruled over the wild arching power that spawns the storm and sparks life itself".

**TIME GUARDIAN:**

**Description:** They were charged with keeping the flowing currents and movements of the temporal world in check.

Abilities:

* **Time Manipulation:** The guardian can "Bend Time", manipulating the flow of time. They can speed up time and slow down time, on an individual or in an area, and possibly can stop time.
* **Limited Nigh-Omniscience:** The Guardian of Time can see and understand the Time-Stream, which allows to see anything that he wants, be it in the past, present or future, even allowing him to see other "paths" of time (see other timelines). The Chronoplast, a special room built by one of the Time Guardians, enhances the Guardian's ability to see the Time-Stream, allowing him to see infinite timelines.

* **Summoning from the Past, Present and Future:** The Guardian of Time can "summon" and control different creatures from the past, present and future, including a future version of his enemy, and these summonings have the powers of the creature.
* **Time Travel:** The Time Guardian has "Control over Time Travel", creating machines to travel to the past and future at will.

**STATES GUARDIAN:**

**Description:** They were charged with presiding over the shapes and forms of all physical matter.

Abilities:

* **Matter State Manipulation:** The State Guardian is able to shape and change the states of all Physical Matter (Solid,Liquid,Gaseous and Plasma) at will, as well as can warp the states to make them different.
	+ **Air Solidification:** The user can manipulate pressure in the air molecules to solidify the air, with the level of solidity going from loose jelly to metal-like hardness or beyond.
	+ **Condensation:** The user can condense gases into liquids, changing their state of matter from gas to liquids. This is how rain happens when it gets cold in the sky where the clouds are.
	+ **Constructs Creation:** The user can change matter, into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
	+ **Deionization:** The user can deionize atoms and molecules, which can be caused by simply cooling down plasma and ions into gases.
		- Allows create Air and Gas.
	+ **Evaporation:** User can cause objects, including themselves and/or other beings, atoms separate and lose cohesion, "evaporating" into the surrounding environment. They can either fuse target back together or sublimate target by fatally dispersing the atoms/molecules into nothingness. During the process of vaporization and fusing, target may move to a new location, which is why this is often mistaken for teleportation.
	+ **Freezing:** The user can reduce the kinetic energy of atoms meaning they effectively make things colder, ranging from slightly chilly levels to absolute zero.
	+ **Gas Manipulation:** User can create, shape and manipulate anything that is gaseous, a phase of matter characterized by relatively low density, high fluidity/no definite shape, and lack of rigidity. Gas is very compressible but tends to expand indefinitely, and it fills any container.A small change in temperature or pressure produces a substantial change in its volume. The uses of this ability range from creating gas to camouflage to creating poison. Examples of Gases are: Air, Oxygen, Neon, Carbon Dioxide, Vapor, Nitrogen, Chlorine, Hydrogen, Helium and Smoke.
		- **Explosion Inducement** (creating flammable gases): The user can cause an explosion in a variety of ways and of any scale, with varying effects ranging from stunning to total annihilation.
		- **Fire Negation** (by manipulating oxygen gases required to make fire): The user can negate fire and any fire-using attacks, ignoring their effects on the user and stopping their effects on creatures, objects or places, such as stopping a building from burning down.
		- **Gas Attacks:** The user can release/use gaseous matter to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
		- **Gas Generation:** The user can generate various gases.
	+ **Ground Liquefaction:** The user is able to liquefy any ground type (such as ice, rock, sand, lava, etc.). The Guardian is not only able to liquefy the ground, but also transform it, such as turning the earth into lava, etc.
	+ **Ionization:** The user can ionize different types of atoms and molecules, which can be caused by simply heating up air/gas, electrical activity, or changes in the air's electric fields, etc. In other words, the user can create plasma that they can use as an ionized air channel/medium for to allow electric current to flow through, thereby creating electricity. They can tap into a variety of different energies, even cause certain ionization to produce positive electricity. They can also ionize different types of metal to create more efficient weapons.
		- **Discharge:** User can control the flow of electric charge through a gas, liquid or solid and other matters. Properties and effects of electric discharges are useful over a wide range of magnitudes. Tiny pulses of current are used to detect ionizing radiation. The user can release large quantities of electrical energies in radius wise to cause massive damage. The user can also formulate a current as to how the electrical energy flows and guide it as to where the user desires.
		- **Prevalent Discharge:** The user is capable of discharging destructive electrical energy that flows through the air negating all resistance that may be received from air or space. The destructive electrical energy is capable of destroying an entire area, region, village, town, city, country or world.
		- **Electricity Generation:** The user can generate electricity.
		- **Heat Generation:** The user can increase the kinetic energy of atoms, meaning they effectively make things hotter, ranging from slightly warm levels to absolute hot.
	+ **Liquid Manipulation:** User can create, shape and manipulate anything that is liquid, the only state of matter with a definite volume but no fixed shape. A liquid is made up of tiny vibrating particles of matter, such as atoms and molecules, held together by intermolecular bonds. Like a gas, a liquid is able to flow and take the shape of a container, but unlike a gas, a liquid does not disperse to fill every space of a container, and maintains a fairly constant density. Some liquids resist compression, while others can be compressed. A distinctive property of the liquid state is surface tension, leading to wetting phenomena. Examples of liquids are: Water, Blood, Mercury, Acids, Milk ,etc
		- **Liquid Attacks:** The user can release/use liquids to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
		- **Liquid Generation:** User is able to generate any liquid.
		- **Viscosity Manipulation:** The user can manipulate viscosity: the resistance of fluids to a change shape, influencing spraying, injection molding, and surface coating
	+ **Melting:** User can liquefy objects/organisms by causing the molecules to merge together and thus lose total physical cohesion. Viscosity depends on the object being liquified, if it has a high water content then the object could become completely water-like liquid. If the object is rock-like or inorganic, then it will become a thick and mud-like liquid, while metal would become like mercury.
	+ **Petrification:** The user can transform matter and objects, including living beings, into stone.
	+ **Plasma Manipulation:** User can create, shape and manipulate plasma, a state of matter consisting of fully ionized gas of low density containing an approximately equal number of positive ions and electrons. It is important to note that although they are unbound, these particles are not ‘free’. When the charges move they generate electrical currents with magnetic fields, and as a result, they are affected by each other’s fields.
		- **Burning** (by producing hot plasma): The user can burn almost anything, they can heat up parts of objects or the bodies of creatures, and the whole object itself leaving only a pile of ashes.
		- **Plasma Attacks:** The user can release/use plasma to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc
		- **Plasma Conversion:** User can absorb plasma energy and convert it to any type of energy and vice versa meaning to absorb any type of energy and turn it into one of the lesser energies which comprise of basic plasma.
		- **Plasma Radiation Manipulation:** User can create, shape and manipulate radioactive plasma on the low end of the EM Spectrum, being neither a solid, liquid or truly a gas even by transition phase standards. Plasma radiation is volatile and corrosive, capable of emitting low level EM Field to disrupt electrical fields, atomic bonds and physical/immaterial cohesion aside from disruptive Electromagnetic Pulse's or Neutrino White Washing waves
		- **Electromagnetism Manipulation** (to control Plasma): User can create, shape and manipulate electromagnetism which (with the exception of gravitation) account for almost all physical phenomena observable to the unaided human senses, including light and other electromagnetic radiation, all of chemistry, most of mechanics (excepting gravitation), and of course magnetism and electricity. That being said, only a few truly powerful individuals are capable of reaching such heights of power, most users have to content themselves with lesser if still impressive abilities. Due to the intense versatility with electricity (such as electrocution, heat generation, computer, mind hacking, electrolysis etc) and magnetism (such as metal manipulation, magnetic levitation, atomic manipulation, attract and repel etc), electromagnetism is one of the most powerful and versatile abilities in existence.
	+ **Density Manipulation:** User can manipulate density, which is defined as mass per unit of volume. This allows them to alter solidity, change the size of substances, create or destroy matter/mass in a volume, change inertial resistance (mass), make things intangible, either strengthen or weaken gravity, concentrate or expand matter, or create pressure differences in a fluid (gas, liquid, plasma) to induce a current and possibly use it to move solids.
	+ **Disintegration:** The user can cause targets (whether organic or inorganic material) to lose cohesion in various means.Some can make matter fall apart, wipe away their target on a molecular/sub-molecular level or even revert matter into pure energy. Regardless of the means, the target is reduced to either molecular/sub-molecular dust or energy but not absolutely annihilated.
	+ **Granulation:** The user can transform people and objects into small particles,ranging in size from relatively rough to fine dust
	+ **Solid Manipulation:** User can create, shape and manipulate anything that is solid, characterized by structural rigidity and resistance to changes of shape or volume. The atoms in a solid matter are tightly bound to each other, either in a regular geometric lattice (crystalline solids,which include metals and ordinary water ice) or irregularly (an amorphous solid such as common window glass). Examples of solids are: Concrete, Crystal, Dust, Glass, Metals, Minerals, Sand, Wood, Snow.
		- **Solid Attacks:** The user can release/use solids to attacks of various shapes and/or intensities, either projected, used as a part of melee attacks, etc.
		- **Solid Generation:** The user can generate various solids.
		- **Move/Lift Solid:** The user can move/lift solids.
		- **Semisolid Manipulation:** User can create,shape and manipulate semisolids, semisolid-like object constructs as well as being able to generate or reshape semisolids.
		- **Solidification:** User can solidify or give solid-like properties to of liquid, gas, and plasma or other form of matter by causing the loose molecules/particles/energy to come together, with the level of solidity going from loose jelly to metal-like hardness or beyond.
			* **Corporealization:** The user can transform non-corporeal beings (such as ghosts and spirits) and/or themselves, into a physical form and give them a tangible body that can be felt.
	+ **Shapeshifting:** The guardians, in addition to transforming into mist, have the ability to change shape into wolves, bats, likely water and probably more (the original symbol of the pillar of the states are the mentioned changes of form). This supports the ability Quiescent Transformation, which is nothing more than Kain's improved mist form. And likely, they can change his physical form between: Solid, Liquid, Gaseous and Plasma.
	+ **Quiescent Transformation:** A variation of evaporation.This spell turns the Guardian into mist, making him invulnerable to attack. In this form he has a Dash Attack that if it hits will envelop the objective and hold in the place.Right before the dash hits, the Guardian will shift back into a solid form for a moment. By trapping the target in this "dash" mode, the guardian will slowly absorb his vital energy.

* **Transmutation**: The States guardian can Warp the states, to make them different.

**DEATH GUARDIAN**

**Description:** Death Guardians held a measure of mastery over the afterlife. They were charged with helping to ensure equivalency between life and rebirth.

Abilities:

* **Necromancy:** The power to utilize magic involving the dead, death-force and/or souls.The guardian has show different types of this abilities between:
	+ **Resurrection:** The guardian is able to bring the creatures / people back to life. The guardian himself has a self-resurrection ability, being able to use it in combat at least 2 times, however he returns in a weakened physical state, but his magic remains intact.
	+ **Undead and soul summoning:** The guardian has proved able to summon the following creatures:
		- **Skeletons warriors:** Skeletons equipped with swords.
		- **Explosives skeletons:** The guardian can summon explosive skeletons at low range for defense to mid-large range for offense.
		- **Spirit:** Brown, Energy Bolt throwing spirit creatures. Shoots homing energy bolts that dissipate after some time.
		- **Shadow:** The Guardian can Summon shadows to combat.
		- Likely more
* **Soul Manipulation:** The guardian of death has the ability to manipulate the souls of creatures. He can remove the souls of the creatures and/or fuse/seal them in different objects.
* **Dimensional Travel:** The guardian can travel from the material plane to the spectral plane or vice versa at will.
* **Hellfire Manipulation:** The Guardian can manipulate hellfire. One of the Guardians of Death (Mortanius, the Necromancer), proved to be able to use this ability, as he created one of Kain's armors with hellfire

Other powers:

* **Space-Time Manipulation:** Combines the powers of the Dimension and Time Guardians.

* **Transmutation and Life Manipulation:** Three Guardians (States, Energy, Nature) combine their powers and create an expansive red dome of energy that "Absorbs, recreates, and consumes life, leaving behind only a twisted parody". This dome was bigger than mountains and could grow to consume the whole world, leaving it practically dead.
* **More Powers:** In addition to those powers, Kain could combine more guardian powers and have new abilities, but they would be totally speculative.

## References

Physical statistics

Strength

• Kain drinks from multiple Strength enhancing blood fountains .

Can push huge boulders that look to be at least several tons .

• Crushes several large stone 's into fragments with each strike .

• Effortlessly overpowers and rag - dolls Raziel , who can output over 57 MN of force without effort and potentially more than 270 GN with . This is not enough to waver the torque in Kains wrist . "

Hardness / Toughness

• Receives meager wounds from the Soul Reaver A Weapon that can blast fully armoured Knights to pieces on strike .

• A Thug activates a batch of large explosive ' s , blowing a massive hole in a building ( that has concrete / brick walls several feet thick ) , Kain just on the other side of the wall stands and dusts himself off , otherwise unharmed . BO 2

• Laughs at Raziels attempts to harm him with his claws , proceeds to take several strikes without a scratch . The pressure at the tip of Raziels claws being between 30 - 277 PPa ( Petapascals ) . ( greater than the pressure inside the core of our star focused tip ! )