recursal/Fanatic-Fandom huggingface dataset:
The Watchtowers

*"Do what thou wilt." - Alistair Crowley*

## Information

### Background

The Coffins are one of the oldest families in Ocean City, having been instrumental in the founding and development of the community nearly from its inception. The family has maintained an often bitter, but always beneficial, rivalry with the Fenwicks; both families wishing to see the city prosper and their individual power increase. Before the war, the Coffins thrived and spread their influence throughout the city.

After the bombs fell, however, the world was a very different place. Ocean City was in ruins and the Coffins were left with little more than their name. The rebuilding process was slow and the family found that they could no longer achieve their goals alone. Fortunately, there was no shortage of survivors who sought survival and power in the city’s new paradigm, thus the Watchtowers were created. The family had long participated in Hellfire clubs and similar occult practices to stay the boredom of living at the top of the social ladder, and this general motif of elitism and occultism became the foundation of the organization; rites and obsession with lineage encourage solidarity and loyalty among the rank-and-file of the group.

Though the family’s current matriarch. Lydia Coffin, might play her political games by means of keeping resources in tight supply and demand, it's the Watchtowers that do the dirty work upon the boardwalk.  The Watchtowers patrol the streets and enact the necessary everyday tasks of maintaining the Coffin family’s power base.

Strong occultists often dressed in dark robes or sharp scholarly outfits, they work dark magics within the solid walls of The Coffin’s Bazaar.  Though typically standoffish they believe fate will fight most of their battles. They only come out to fight when they have to, and if it's bad enough that they must take field, then there is nothing but poor tidings for those who have roused their tempers.

### Recent Events

Recently, the Watchtowers have been stepping up their presence in the streets of Ocean City. While they remain relatively isolated and do not involve themselves directly in the conflicts in community, they have been making an effort to be more visible. The exact goals and plans of the gang remain shrouded in mystery, but there is definitely something stirring in the basements and meeting halls of the organization. No matter what they have planned, it is unlikely to bode well for the Coffin’s enemies and rivals within the city…

## Player Characters

* Lydia Coffin
* --
Fenwick Inn

*Located in Old Town, the Fenwick Inn is one of the oldest Pre-War structures still standing in Ocean City.*

## History

### Background

A Pre-War structure originally owned by the Fenwick family, the Fenwick Inn is in fairly good shape for a building that survived the bombs falling. Acting as both the city hall of Old Town and the base of operations for The Seven Thrones, the inn has several floors of rooms that are not available to rent despite the building's intended purpose. August Fenwick calls the suite on the top floor home, and the sizable dining room downstairs is utilized as a space for town meetings. It's no secret the meetings are purely held for show; unless a citizen of Old Town is a member of the Thrones, they have little sway in the decision making process.
Horace Quentin

*"You better watch yourself, Mother Ocean can turn on you in an instant if you disrespect her..."*

 **Player** | NPC

## History

### Background

Horace was born to the sea. His father was a strong and successful sailor, often disappearing onto the waves for weeks at a time, only to return with essential supplies and a healthy amount of freshly caught fish. His mother was a sturdy woman who refused to let any obstacle slow her down and she was an essential part of his father’s endeavors, repairing sails and curing the catch for use as rations on the ocean.

Nearly as soon as he could walk, Horace would accompany his father on short excursions onto the sea; learning the proper way to hoist a sail and catch the fish that was their livelihood. When his father departed on longer trips, Horace would stay home with his mother and learn the essential procedures and practices that made such long trips possible.

When Horace was in his late teens, a terrible storm swept the seas when his father was out on the waves and never returned. Horace, already the master of his own hand-carved boat, set out to re-establish his family’s connection with the loose confederation of sailors in his father’s absence. What he found was a disorganized and rebellious collection of stubborn old men. His childhood of essential structure and survival drove him to try to organize these scattered Mariners.

He was partially successful at first, striking deals of mutual benefit from every sailor he met, but true structure eluded him. Content for the moment, he began to expand the newly acknowledged Ancient Mariners and strike fruitful business deals with the land-bound settlements along the coastlines of the Atlantic.

When he came to Ocean City, he saw opportunity along those docks. Scattered travelers had maintained the societies that had formed in the pre-War boomtown, but such travelers were unfortunately scattered and far between for the community to truly thrive. Horace was a man with the means and the motive to solve that issue and he approached the ruling families with a deal that he knew they could not refuse. In exchange for essential trade and securing ferry lanes, Horace acquired a new base of operations for his Mariners and a position of unexpected political prominence.

Since the deal was struck, Horace has begun to use his increasing influence to grow and further organize the Mariners into a true force to be reckoned with. He has little direct influence in the streets of Ocean City, but that does not concern him, as him and his men have acquired almost unchallenged dominion over the seas.
Рыцари Ключа/Броня и повреждения/Броня

### Active Armor

Активная броня состоит из микроскопических зарядов взрывчатки, которые при попадании детонируют и отбрасывают снаряды от корпуса корабля или ангела. Устойчива к фугасному урону, уязвима к лучевому.

### Carbon Mesh

Броня состоит из углеродных волокон, которая исключительна устойчива к ударным нагрузкам. Устойчива к баллистическому урону, уязвима к фугасному.

### Ceramic Plating

Пластины из полимерной керамики,имеющие высокие отражающие и теплорассеивающие свойства. Устойчивы к лучевому урону, но уязвимы к баллистическому.
The Coffin's Bazaar

*"The Coffin family has always been influential in Ocean City, and Coffin's Bazaar has become the center of the family's power in the restored Ocean City."'*

## Background

Coffin's Bazaar was a successful business in Ocean City at the turn of the 20th Century and did much to cement the commercial power of the Coffin family. Catering to tourists and locals alike, the Bazaar was one of the best places to find both souvenirs and basic supplies alike. The Bazaar itself did not survive into the middle of the century and was largely forgotten by the time of the War; as the Coffin family sought to modernize and expand into other areas of interest, the Bazaar languished and eventually folded in favor of more modern enterprises.

However, after the War shattered Ocean City's infrastructure and left the Coffins in an uncertain place, the family sought to rebuild and it chose to do so by returning to its roots. The Coffins established the Bazaar upon the grounds where it once stood and sought to cater to the desperate denizens of Ocean City. Initially, due to weak supply lines and limited resources, prices were prohibitive to most of those living in the city, but it was enough for the Coffins to reestablish themselves as influential, though their position remained precarious.

However, after a deal was struck with the Ancient Mariners and supplies began to flow into the city again, the Bazaar reached new heights. Prices dropped into a range that the common public could afford and the Coffins once again found their prospects on the rise. The Bazaar now stands as central to the family's power and the influence of their associated faction, The Watchtowers.

## Present Day

The Bazaar is the center of trade within Ocean City; if you need it and have the caps to purchase it, the Bazaar is where you can find it. The Watchtowers guard the Bazaar relentlessly, never allowing any others to threaten the lifeblood of the gang and its sponsor family. This leads to the Bazaar being both secure and affordable for locals and visitors alike to shop.
Swampfolk

"*You done messed up now, outsider!"*

## Information

### Background

Although Point Lookout and the other wilderness areas around the Capital and Ocean City did not suffer a direct hit during the Great War, the radioactive fallout can be seen in the indigenous population that have slowly devolved over the decades. Sporting sinewy, pockmarked bodies oozing with strength and pus, the Swampfolk are a violent and stupid bunch, and they don't take well to strangers. They have a rudimentary belief system, and mark their territory with fetishes: straw dolls hanging from trees and bone totems. Anthropologists have speculated the swampfolk have a belief in the occult, and some postulate they pray to a hitherto unknown entity named Ug-Qualtoth.

## Player Characters

* --
* --
Oceanside Power Plant

*"A ruined, but still operational nuclear power plant to the northwest of Ocean City, Oceanside provides power to the city despite its disrepair."'*

## Background

The Oceanside Power Plant was constructed in the decades before the war to replace the increasingly outdated coal plants of the area. Built using the height of modern technology, the plant was a hallmark of efficiency and output. Equipped with both robotic maintenance workers and security forces, it was largely self-sufficient and only required occasional human intervention to operate.

When the bombs fell, the plant was only incidentally damaged, with three of its four reactors surviving the blast. The fourth reactor was determined beyond the scope of the automated maintenance workers to repair and it has been left abandoned. The other three reactors were temporarily taken offline for a few decades, with documentation noting the process as necessary to implement repairs. When they came back online, however, most of the plant's output was stored in massive batteries or otherwise dissipated, as the destruction had taken down many of the power lines and networks, leaving the power with no place to go.

When Ocean City was successfully restored to its former glory, one of the first goals of its residents was to reestablish power. When a scouting party discovered the plant being largely intact, if dangerous for human life, they left the plant in the capable hands of its robotic tenders, taking only a security pass which would allow any who needed to return safety from the security forces present there.

## Present Day

Oceanside is largely still untouched since the War, with its automated workers and security largely still operational. Once in a while, a human "overseer" is needed to maintain power output and allow the plant to continue operating at peak efficiency, leading Ocean City to comission a small party to journey there every year or so to prevent interruption of power to the City. Combat readiness has proven essential for these expeditions as some of the protectrons that defend the plant sometimes deviate from their programming and go rogue, not to mention the presence of cannibalistic Swampfolk in and around the abandoned fourth reactor.
Trade Depot Interface and Module

This page is a discussion of the Trade Depot Sub-Module.

The Trade Depot Sub-Module is designed to handle the transactions of the player while at a given Starport. Functionally, the Trade Depot Sub-Module is identical to the Trading and Commerce Module; a page has been included on the topic here in the event that any new features needed specifically for the Trade Depot at Starport are ever required (such as an "Analyze" function, as was present in SF1). The Trading and Commerce Module will generate a Current\_Trade object incorporating the Starport's information when the player enters the Trade Depot at Starport. It will therefore be necessary to include Starports as trader entries in the trade\_data.xml file, and to have some kind of error checking involved in the event that this information is missing.

NEXT: Lounge Interface and Module

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Utilities and Editors

'*Page has been recycled. We'll use this one to describe all the data generators and editors. With luck, we can get their descriptions done just on this page. Not sure what exactly we need to discuss here.*

* Sector Generator
* Encounter Editor
	+ Includes communications messages
* Mission Editor
* Character Editor
* Trade Item Editor
	+ Includes artifacts (and properties), minerals and trade goods
* Lifeform Editor
* Starship / Vehicle Editor

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A24 (company)

**A24** là công ty giải trí độc lập của Mỹ được thành lập vào ngày 20/08/2012 bởi Daniel Katz, David Fenkel và John Hodges. Công ty có trụ sở tại Thành phố New York, chuyên về phân phối và sản xuất phim điện ảnh và truyền hình.

Katz, Fenkel và Hodges trước khi thành lập A24 đã làm việc trong lĩnh vực sản xuất điện ảnh. Sau đó, bộ ba rời đi và cùng nhau sáng lập một công ty chuyên phân phối phim điện ảnh, ban đầu lấy tên gọi **A24 Films**. Dù bắt đầu vận hành từ năm 2013 với tác phẩm *A Glimpse Inside the Mind of Charles Swan III*, công ty chỉ phát triển mạnh vào cuối năm đó với việc phát hành tác phẩm *Kỳ nghỉ thác loạn*. Công ty được biết đến nhiều hơn sau khi có được bản quyền phân phối *Người máy trỗi dậy* và *Căn phòng* tại thị trường Mỹ, bản quyền phân phối toàn cầu với *Phù thủy*. Công ty đã ký hợp đồng với DirecTV Cinema và Amazon Prime vào cuối năm 2013, hợp tác phân phối một số phim điện ảnh. Tên công ty được rút ngắn thành A24 vào năm 2016. Bộ phận truyền hình của A24 đã sản xuất *The Carmichael Show*, *At Home with Amy Sedaris* và *Lâng lâng*.

Tính đến năm 2019, công ty đã nhận được tổng cộng 25 đề cử Giải Oscar. Năm 2016, các bộ phim do A24 phân phối đã giành được các Giải Oscar cho Nữ diễn viên chính xuất sắc nhất (Brie Larson trong *Căn phòng*), Phim tài liệu hay nhất (*Amy*) và Hiệu ứng hình ảnh xuất sắc nhất (*Người máy trỗi dậy*). Năm 2017, tác phẩm *Ánh trăng* đã giành được Giải Oscar cho Phim hay nhất, Kịch bản chuyển thể xuất sắc nhất và Nam diễn viên phụ xuất sắc nhất trong khi vào năm 2019, bộ phim *Ánh sáng tăm tối* do A24 phân phối được đề cử cho Quay phim tốt nhất.
Рыцари Ключа

Мечтали ли вы когда-нибудь промчаться верхом на ангеле сквозь бездну космоса к другим планетам, прогоняя тьму пылающим мечом? Защищать невинных с помощью божественного света и ядерных боеголовок? Танцевать с прекрасной принцессой в хрустальном дворце с видом на кольца лазурно-голубого газового гиганта? Подарить цветок божеству и заслужить в ответ улыбку?

Мир Рыцарей Ключа - это высокое фентези, вплетенное в ткань научной фантастики, безумный мир, живущий во вполне последовательным законам. Здесь будет свой Темный Властелин и отважные герои, любовь и ненависть, заклинания потрясающие ткань мироздания и эпический Квест. И все это произойдет во вселенной, где работает закон больших чисел, а научный метод дает результаты столь же уверенно, как и в нашей.

Это также военная фантастика про пилотов гигантских человекоподобных боевых роботов с чувством локтя, веселыми похождениями привилегированных юных аристократов и их столкновениями с вселенной, которая не вполне дружелюбна к человечеству в целом.

# Правила

Расширение базовых правил NINE для описания мира рыцарей Ключа.

## С чего начать?

Прочитать учебник по системе.

Затем создать своего персонажа, следуя инструкции.

## Перки

Каждый персонаж начинает игру с тремя перками в дополнение к тем, которые полагаются ему согласно значениям его талантов. Ниже приведены списки перков и росчерков, доступных в сеттинге Рыцарей Ключа.

## Дополнительные правила

* Полет и дистанция
* Магия
* Обнаружение
* Наведение и помехи
* Броня и повреждения

## Ангелы

Каждый ангел уникален. Сотворенные богом ковчега тела радикально отличаются размерами, массой, скоростью и способностью нести оружие, оборудование, магические артефакты и прочие атрибуты. Подробное описание см. в статье Анатомия ангела.

# Сеттинг

Описание устройства и истории мира рыцарей Ключа, его мест и персонажей.

## История

Общий обзор мира. Лучше всего начинать читать именно отсюда.

Рыцари Ключа/Историческая справка

## Расы и государства

Описание действующих в сеттинге крупных политических сил.

Священный Солнечный Альянс / Holy Solar Alliance (HSA)

Последнее Королевство К'ра / The Last Kingdom of K'ra (LK)

Неприсоединившиеся / The Unallied

Вольные Княжества / Free Principalities

Рой / The Swarm

Бездушные / The Soulless

## Прочее

Планеты

Ковчеги

## Тизеры

Это литературные прологи к сеттингу и играм по нему. Очень советую прочитать, чтобы почувствовать общее настроение мира

Тизер первый: Нерутинный патруль

Тизер второй: Прием у кардинала

Тизер третий: Наследование

Тизер четвертый: Кавалерия
Изумрудный Клык/Алгоритм генерации

Для того, чтобы создать персонажа для Изумрудного Клыка, необходимо выполнить следующие шаги:

1. Придумать своему персонажу имя и историю.
2. Выбрать расу персонажа
3. Прочитать статью о талантах. Упорядочить фасеты в порядке важности для вашего персонажа, затем упорядочить таланты внутри каждого фасета.
4. Вычислить получившиеся компететности и уровни талантов.
5. Выбрать своему персонажу три перка. При этом учитывать, что на этом этапе нельзя выбирать перки с тэгом Secret.
6. Если уровни талантов [Training] и [Education] выше нуля, то приобрести равное уровням в этих талантах количество перков с тэгами Training и Education соответственно. Да данном этапе уже можно приобретать перки с тэгом Secret.
7. Выбрать для своего персонажа статус и репутацию, общей стоимостью, не превосходящей уровень его [Connections].
8. Учитывая уровень [Wealth] персонажа, выбрать ему начальную экипировку.

Все, генерация завершена.

Для более красивой записи и упрощения генерации существует автоматизированная карточка.

Тахир прекрасный солдат и очень известен, а вот характером он подкачал. Поэтому его таланты распределены так:
**Combat**
Might 1
Training 2
Perception 3
**Resources**
Connections 2
Wealth 4
Education 6
**Personality**
Wits 3
Presence 6
Cunning 9
**Три стандарнтых перка**
Таос святой и поэтому выбирает себе перк Ascended Magic и к нему Flock of Blades, его фирменный стиль боя, призывающий летающие призрачные кулаки из солнечного света.
Он также выбирает перк Status, чтобы описать свой высокий статус в церкви Шахира.
Наконец он берет перк Heir, поскольку после военной службы у него осталось некротехническое улучшение и наградная кираса.
**Перки Training**
Конечно же Таос берет перк Martial Arts. Он увеличивает свою стойкость на единицу и добавляет своими атакам статус Shaken.
Также он берет перк Combat Expertise, отражающий его боевой опыт и упрямство в бою.
**Перк Education от расы**
Перед тем, как стать отшельником, Таос занимался помощью раненным и стал неплохим врачом. Поэтому он приобретает перк Medic.
**Статус и репутация**
Таланты и перки дают Таосу в общей сложность 4 единицы на приобретение статусов и репутаций.
Поскольку он монах, он выбирает себе статус Priest.
Также он является легендой среди солдат Воющих Пиков и поэтому приобретает Etiquette (Военные) и Legend (Военные).
**Имущество**
В общей сложности Таосу полагается от таланта и перков 7 единиц имущества. основная часть его имущества - наградная кираса и оставшиеся со службы некротехнические модификации:
* Light Armor
* Armorweave Skin
* Wired Reflexes
* Black Blood
Miscellaneous Modules

This is an index and introduction to the "miscellaneous" modules that will be in SF3. While these modules are not necessarily "prestigious", they nonetheless perform some very important functions within the game itself and will require some fairly robust coding when the time comes. The following modules are currently considered to be in this "miscellaneous" category.

* Event and Plot Handler Module
* Onomastikon Module and Database
* Main Menu Module

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Holly Golightly

"*Aw, you're cute. With your penis. And failures."*

## History

### Background

Holly grew up in Rivet City with just her father around. She managed to garner herself some street smarts in that time, and her dad taught her how to throw a punch. Or, more accurately, how to jam someone's nose in and run, or if they're a dude, dole out a pretty wicked nut shot. It's not enough to get her out of serious trouble, but she won't hesitate to throw down when she feels threatened.

She's worked a good deal of odd jobs in her twenty-seven years, none of them very prolific, but a casino is a better option than a whorehouse, and so when The Duchess Gambit opened up, she was quick to apply. She landed a job as a waitress, and while she likes having a roof over her head and makes decent tips, she can't stand the Dixie Land music or kitschy outfits the waiting staff is forced to wear. But she sucks it up, puts on just the most pleasant demeanor you can imagine when she's serving tables, and saves the griping and groaning for when she's back in the kitchen or off the clock.

## Personality

Holly is stubborn, outspoken, has a smart mouth, and wry sense of humor. No self-deprecating humor here; she's perfect, it's the rest of you chuckleheads who need to change. She can put up a good front when she's dealing with customers, but she'll be the first to complain about them behind closed doors. She generally doesn't get along well with girly-girl types, and her friend pool is filled mostly with men as a result. She's easily "one of the guys" and aside from having to put on that kohl eyeliner and robe for work, she stays away from makeup and dresses, the consummate tomboy.
Plot

This page and the following pages of the design document will outline the basic plot of SF3, including the game's premise and a walkthrough of the game's events. Some of the material will repeat (and hopefully expand upon) what's in the game's timeline.

For text of the mission's briefing, see the Mission Briefing page.

For the walk-through of the game's events, see the Starflight III Storyline Summary page.

## Timeline of Events, pre-4642

~~A timeline of events in the Starflight Universe can be found at the main SF3 website. Another timeline can be found in the Starflight Role Playing Game. Where there is a dispute between the two, the version of events from SFRPG should be considered the more accurate; some events from the SF3 site timeline were added specifically for the original permutation of the game and have since been dropped. That said, some events on the SFRPG timeline will not be included in SF3, owing to artistic license on the part of the editors of that project.~~ *At this point, this is the only publicly available version of the timeline. It may be adjusted as the project continues. Capi3101 (talk) 16:42, February 18, 2016 (UTC)*

## Timeline of Events, 4642-4655 (private)

The following is the timeline of events between the end of Starflight II and the beginning of Starflight III, used again to form the backstory for the events of SFIII. Again, there are some points in this timeline that have been altered since its original conception; those alterations have been kept in as text that has been struck-through. This timeline is the **private** timeline (for the game's developers); any past event relevant to the mission should be listed here, as well as anything that "was as it really happened". ***THIS SECTION CONTAINS MAJOR SPOILERS.***

## Timeline of Events, 4642-4655 (public)

The following is the "public" timeline of events between the end of Starflight II and the beginning of Starflight III, used again to form the backstory for the events of SFIII, and the one that will be shown to the general public (i.e. any spoiler-like material should not be in this timeline, and events may be different from the way they are listed in the private timeline in the interest of suppressing spoilers). ***THIS SECTION CONTAINS MAJOR SPOILERS.***

## Side Quests

This section contains information on various "side quests" which a player may choose to undergo during the course of playing the game. Side Quests will not help the player complete the primary mission of the game directly, however they may be designed to make the final overall mission easier. Some side quests may also be designed to be a complete waste of time.

As of this writing, there have been no specific side-quests suggested by the members of the SF3 project. Side-quests will not become a priority until very late in the project's development, by which time we hope to have an Event Handler in place as well as a Mission Editor that will allow for easy design of such missions. When the time comes to add side quests, they will be discussed here.

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Resources

This page will provide a quick reference to resources that may be useful to members of the development team. These involve links to various sites, lists of materials that will be in the game, and reference materials. Pages may be added to and removed from this list as their importance is evaluated during the development of the game.

The following list provides links to the resource pages currently available:

* Project Access Information
* Project Files
* GUI (Interface) Catalog
* Link to Zharous's Design Documents

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Archibald Whitmore

*"Quote here."*

## Personality

A coy man with easy sense of humor, quick with a joke or to light up your smoke, Archie is all fun and games until you give him a hard time, then he's a queen bitch from hell- he doesn't take too kindly to those trying to play on his better nature, because while he *might* have one, he's heard every sob story post-apocalyptia has to offer. He simply does not have the time, and will tell you so with a repertoire of snips that would be humorous to outside observers. But what Archie lacks in empathy, he makes up for by being that guy who seems to know everything, and talks about it twice as much as he should, he's a shameless gossip, and while he likes friends, he can't stop his glib tongue- so its best to watch your words, because its not like you're going to get an apology out of the guy.

## Appearance

Walks with assistance of a cane after catching a bullet with his knee, the leg no longer bends, and it makes him rather slow.
Ai trúng số độc đắc

**Ai trúng số độc đắc** là một gameshow truyền hình do Đài Phát thanh và Truyền hình Hà Nội thực hiện. Chương trình được mua bản quyền từ vương quốc Anh với tên gọi: Have you got the ball của hãng Maverick TV và đã có mặt tại Việt Nam. Mục tiêu của người chơi là giành được giải thưởng độc đắc của chương trình. Chương trình được phát sóng vào lúc 19h50 tối thứ 6 hàng tuần trên kênh H1 từ ngày 04/01/2013 đến 15/01/2016. Người dẫn chương trình lúc đầu là diễn viên Lương Mạnh Hải đến tháng 09/2013. Từ tháng 10/2013, Lương Mạnh Hải đang bận, người kế nhiệm là NSND Tự Long.
Jump Pod

The Jump Pod allow the player to move their fleet instantaneously to a set of desired coordinates. The efficiency of the Jump Pod is determined by how many stars are close to the destination.

## Obtaining

The Jump Pod can be acquire at the Starport for some MU. MU is the money in the Starflight game that you can buy equipment in the game.

## How To Use It

To use the Jump Pod, please do the following steps:

1. First, you need to make sure that your ship is equipped with a Jump Pod. You can check this by accessing the Engineer Menu from the Starship Interface.

2. Once you have confirmed that your ship is equipped with a Jump Pod, you cab use it by selecting the Jump Pod option from the Engineer Menu.

3. After selecting the Jump Pod option, you will be prompted to enter the coordinates of your destination. You can do this by using the arrow keys to move the cursor and the Enter key to select the desired coordinates.

4. Once you have entered the coordinates, your ship will jump to the specified location.
Modules, Interfaces and Engines

This page and the following pages of the design document will outline the game's underlying engine. Whereas up to this point, the design doc has dealt with what will be in the game, this portion of will deal with how that information will get into the game and how it will be processed at run-time. There are eight general modules that will make up the underlying engine for Starflight III: Core, Combat, Starport, Starship, Planetary Exploration, Trading and Commerce, Encounter, and Miscellaneous. Topics such as artificial intelligence, starport offices, space travel and communications will be covered under these basic headings; where they are large enough or important enough to warrant their own discussion, a page will exist for it. These "sub-modules" are considered a part of these larger modules, though they may be referred to as full modules in their own right (and indeed, they may require the lion's share of the work for certain modules).

The following provided links to the various in-game modules:

* Core Module and Database
* Basic Combat Module
	+ Artificial Intelligence Module
* Starport
	+ Operations Office Interface and Module
	+ Bank Interface and Module
	+ Fleet Configuration and Mechanic Interface and Module
	+ Personnel/Crew Assignment Interface and Module
	+ Trade Depot Interface and Module
	+ Lounge Interface and Module
	+ Casino Interface and Module
* Starship Module and Interface
	+ Hyperspace Module / Inter-Stellar Travel
	+ Inter-Planetary Travel Module
* Planetary Exploration Module
* Trading and Commerce Module
* Encounter Module
	+ Communication Mechanics, Interface and Engine
* Miscellaneous Modules
	+ Event and Plot Handler Module
	+ Onomastikon Module and Database
	+ Main Menu Module

NEXT: Core Module and Database

PREVIOUS: Delta Sector Bestiary

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Project Access Information

*Much of the information on this page is either obsolete or has been redacted. I doubt we would want this to be available for the entire Internet to see anyways. Capi3101 (talk) 22:10, February 17, 2016 (UTC)*

### Overview

Describes resources and tools used by the project.

Also details general access passwords.

### SVN Repository (subversion control version system.)

General acess information:

* URL: svn://www.starflight3.org/SF3
* User Name: (per user.)
* Password: (per user.)

SVN contains the source for all engine variants and also the common
Data dir and the Doc dir. Knowing how to work with the repository its
an essential first step to
start contributing to the project.

You have to install svn then create a dir for the project in your harddisk anywhere you want with any name you want then right-click on it, the click checkup respository and enter the svn site host and password. This will create a copy of the entire repo to that dir. Once
you do an alteration, create a dir or add files use the contextual menu on the directory that contains the changes, right-click then checkout menu. The changes will be copied to the server after checking file versions. To know if anyone esle has updated the repo righ-click on
your repo dir then click on update and the changes will be copied to your local copy of the repo.

On note the repo is aprox 400 mb so you may want to checkout only a
part of it (sizes may be out of date.):

/Doc/ is 17MB - this is where developer and user manual files are
/Data/ is 197 MB
/External/ is 85 MB
/Mingw/ is 60MB
/Source/ is 190 MB
/Target/ is ~ 20MB before you build and ~ 200 MB after building
When you update the repo only update your changes never the entire
repository. If you want to build with the msvc project you will need
all except Doc and Mingw.

When submitting a change, please make sure to add descriptive comments to the description field, even if you're just checking in some reference files. Note that you can also go and update your comments on a changelist after the fact, if you need to make a correction - when viewing the log file, you can right-click on a changelist (or it's description - I don't have it in front of me at the moment.) and modify... This is important for scrolling log changes.

### FTP

Ftp is used to exchange interesting files between project members but
any file that relates to the project should be in the SVN repository
instead.

### Task Database/Bug Tracker

The task list is used to register TODO records about the project and
short term objectives. Browse the task list to know the state of the
project and where the focus of this project contributions has been put
on.

This will be implemented in the near future.

NEXT: Project Files

PREVIOUS: Resources

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Al Mart

*"Yesterday's convenience, today!"'*

## Background

Built inside the remains of a pre-war superstore, Al Mart is the Commonwealth shopper's one stop shop for their every need. Or so the proprietor claims. As it stands, he's not far off: Al Mart offers everything from refurbished pre-war electronics to boxed, canned, and fresh foodstuffs, all in one convenient location.
Life-Saving Station

*"Built within the remains of an abandoned first aid station along the Boardwalk, the Life Saving Station is the local home of a splinter group of the Followers Of The Apocalypse in the Capital Wasteland."'*

## Background

Before the War, the Life Saving Station was a simple first aid station catering to the tourists of the Boardwalk. It was never intended for large scale or intensive care, but rather as a place to tend the small wounds and food poisoning that plagued the tourists of Ocean City. It was an inglorious, but essential part of the Boardwalk.

After the bombs fell and brought Ocean City to its knees, the Life Saving station sat largely abandoned. Though it was sometimes used as a temporary squatting place for down-on-their-luck residents and as a short term base for an upstart gang, the station was largely ignored by everyone. Its structure was sound, but its surroundings continued to degrade from lack of attention.

A scant few decades ago, the Follower of the Apocalypse arrived in the Capital Wasteland after following a small detachment of the Brotherhood of Steel as it journeyed west. The small handful of Followers did not stay around the Capital in any large numbers, instead continuing east and into Ocean City. When they arrived, they quickly settled into the Life Saving Station due to its meager, but serviceable, facilities and equipment.

## Present Day

Since the Followers arrived in Ocean City, the Life Saving Station has been repaired and fortified sufficiently to both serve the people of Ocean City and be safe from the neighboring gangs. Due to its important services, the Station is largely considered neutral, but upstart and overly bold gangs sometimes threaten the Station, which has lead to a small group of Followers forming a gang of their own to protect the Station and taking the name The Surgeons to earn the respect of the locals.
A-HA

**A-HA** là một game show thành công nhất của Nippon TV Nhật Bản, chương trình do Đài Truyền hình Thành phố Hồ Chí Minh phối hợp cùng công ty Đông Tây Promotion thực hiện, được phát sóng vào lúc 21h30 thứ sáu hàng tuần trên kênh HTV7 từ ngày 01/08/2014 đến 23/10/2015. Người chơi chỉ cần “thật tinh mắt” để nhận ra sự khác biệt của một bức tranh, hình ảnh, đoạn video của chương trình cung cấp. Và khi nhận ra họ thường reo Aha!.
100 giây rực rỡ

**100 Giây Rực Rỡ** với 1 format có những điểm mới lạ hứa hẹn sẽ mang đến hứng thú cho khán giả. 100 Giây Rực Rỡ là cuộc thi tài năng với các hình thức biểu diễn đa dạng: Ca hát, nhảy múa, diễn xuất, ảo thuật, xiếc… cùng nhiều tài năng khác. Tất cả các tiết mục dự thi đều có thời gian chấm điểm như nhau, không giới hạn thời gian thể hiện tiết mục và số lượng thí sinh, và thí sinh giành được sự đồng thuận nhiều nhất của 100 khán giả tại trường quay sẽ trở thành người chiến thắng tuần thi đó.

Chương trình sẽ được phát sóng vào lúc 21h00 thứ 6 hằng tuần trên kênh VTV3, bắt đầu từ ngày 14/9/2018.

## Khung giờ phát sóng

Chương trình có 3 mùa phát sóng:

* Mùa thứ 1: 21:00 thứ 6 hàng tuần (từ 14/09/2018 đến 21/12/2018).
* Mùa thứ 2: 21:00 thứ 6 hàng tuần (từ 18/10/2019 đến 13/01/2020).
* Mùa thứ 3: 20:00 thứ 7 hàng tuần (từ 01/08/2020 đến 31/10/2020).

## Tạm ngừng phát sóng

* Ngày 21/09/2018: Do trùng với lễ quốc tang chủ tịch nước Trần Đại Quang.
* Ngày 06/10/2018: Do trùng với lễ quốc tang nguyên chủ tịch HĐBT Đỗ Mười.
* Ngày 15/08/2020: Do trùng với lễ quốc tang tổng bí thư Lê Khả Phiêu.
2 ngày 1 đêm

***2 ngày 1 đêm*** (tiếng Anh: **2 days 1 night**) gồm 6 thành viên khách mời: Trường Giang, Ngô Kiến Huy, Lê Dương Bảo Lâm, Kiều Minh Tuấn, Cris Phan và HIEUTHUHAI.

Ở mùa đầu tiên phát sóng vào lúc 20h30 tối chủ nhật ngày 19/06/2022 đến 30/10/2022 trên kênh HTV7 và phát đồng thời trên ứng dụng VieON. Sau đó, một phiên bản đặc biệt có tên là *Mùa lễ hội* tiếp tục phát sóng từ ngày 18/12/2022 đến 26/02/2023. Mùa thứ 2 đã bắt đầu phát sóng vào lúc 20h30 ngày 01/10/2023, sau khi La cà hát ca mùa đầu tiên khép lại.

Ở tập đặc biệt phiên bản Việt Nam phát sóng vào lúc 21h15 tối chủ nhật ngày 06/11/2022 đến 11/12/2022 trên kênh YouTube Đông Tây Promotion và phát lại chương trình 2 ngày 1 đêm phiên bản Hàn Quốc vào lúc 20h30 tối chủ nhật ngày 06/11/2022 đến 11/12/2022 trên kênh HTV7.

Ngoài ra, chương trình được phát lại vào lúc 10h10 thứ hai đến thứ tư hàng tuần trên HTV9 (14/11/2022 - 23/11/2022; 29/11/2022 - 06/12/2022; 12/12/2022; 14/12/2022 - 01/02/2023), 15h20 thứ năm (26/01/2023) hàng tuần trên kênh HTV7.

## Tạm ngừng phát sóng

* Ngày 28/11/2022, do trùng với thời điểm diễn ra truyền hình trực tiếp: hoạt động giải trình tại phiên họp thường trực HĐND TP. HCM về hoạt động hiệu quả quảng cáo trên địa bàn thành phố.
* Ngày 07/12/2022, do trùng với thời điểm diễn ra kỳ họp thứ 8 HĐND TP. HCM khoá X.

## Nhà tài trợ

* Lifebuoy (19/06/2022 - 25/09/2022).
* OMO (19/06/2022 - 25/09/2022).
* Pond's (19/06/2022 - 25/09/2022).
* Wall's (19/06/2022 - 25/09/2022)
* Samsung (02/10/2022 - 30/10/2022).
* Kinh Đô (02/10/2022 - 30/10/2022).
* Cholimex (18/12/2022 - 26/02/2023).
* Lipton (18/12/2022 - 26/02/2023).
* Bia Sài Gòn (18/12/2022 - 26/02/2023).
* Hảo Hảo (18/12/2022 - 26/02/2023).
5 vòng vàng kỳ ảo

**5 vòng vàng kỳ ảo** là một chương trình truyền hình có format gốc mang tên tiếng Anh là *5 Gold Rings*, được công ty MegaGS mua bản quyền của ITV Studios và Talpa sản xuất. Đại Nghĩa là MC chính của chương trình trong mùa 1. Bạch Công Khanh là người dẫn dắt chương trình trong mùa 2.

## Khung giờ phát sóng

• Mùa 1 phát sóng vào lúc 20h00 thứ bảy hàng tuần từ 01/12/2018 đến 23/03/2019 trên VTV3.

• Mùa 2 phát sóng vào lúc 20h30 thứ 5 hàng tuần trên kênh VTV3 bắt đầu từ 02/09 đến 02/12/2021.

Tuy nhiên chương trình này đã được phát lại 2 lần: 1 lần trên VTV3 và 1 lần trên VTV6 (2019).

## Tạm ngừng phát sóng

* Trừ 1 số phát sóng ngày 09/02/2019 do trùng lịch phát sóng chương trình tết nguyên đán.
20th Century Studios (Việt Nam)

**20th Century Studios** (được gọi tắt là **20th Century**, hoặc **20th**, trước đây gọi là *Twentieth Century-Fox Film Corporation* từ 1935 đến 1985 và *Twentieth Century Fox Film Corporation* từ 1985 đến 2020) là sản xuất phim Mỹ, công ty con của The Walt Disney Studios, một bộ phận của Công ty Walt Disney. Studio nằm trên Fox Studio Lot ở khu vực Century City của Los Angeles.

Trong hơn 83 năm, hãng là một trong những hãng phim lớn của "Big Six" (sáu tập đoàn truyền thông lớn nhất nước Mỹ); được thành lập từ sự hợp nhất của Fox Film Corporation và Twentieth Century Pictures vào năm 1935. Năm 1985, hãng phim được News Corporation mua lại, sau đó là 21st Century Fox vào năm 2013 sau việc tái bố trí tài sản của News Corp.

Ngày 28/03/2019, Disney mua lại 20th Century Fox thông qua việc sáp nhập với 21st Century Fox. Bắt đầu với phim Breakthrough, tất cả các bản phát hành studio đã được phân phối bởi Walt Disney Studios Motion Pictures.

Vào ngày 17 tháng 1 năm 2020, 20th Century Fox đã tuyên bố sẽ đổi tên thành 20th Century Studios, nhằm mục đích tránh nhầm lẫn với Tập đoàn Fox hiện đang tách biệt.
ABP News

**ABP News** là một kênh tin tức truyền hình miễn phí bằng tiếng Hindi của Ấn Độ thuộc sở hữu của ABP Group. Kênh tin tức được ra mắt vào năm 1998 với tên gọi ban đầu là STAR News trước khi được ABP Group mua lại. Nó đã giành được giải thưởng Kênh tin tức tiếng Hindi hay nhất trong phiên bản thứ 21 của Giải thưởng Học viện Truyền hình Ấn Độ vào năm 2022. Kênh này đã bị những người biểu tình cáo buộc là có phần và ủng hộ tư tưởng của chính phủ cầm quyền.
GUI (Interface) Catalog

This is a plan of guis as a catalog of screens from previous games and mockup images.

*I seem to be missing a lot of these images. Either that or they never existed in the first place. Either way, I need to go back through my files on my home computer to ensure that I have got access to everything. This page is really the last thing that needs to be finished up before I can call it good.* Capi3101 (talk) 17:05, February 25, 2016 (UTC)

## Menu Mode GUIS

### Intro

A movie intro.

TODO

## In Game GUIS

### Cargo Hold

The ships or TV inventory. Also used to pickup things from the surface or dispose of things.

TODO

### Communications

A dialog window that appears inside the travel screen.

Com|{UP}Starflight3%2fScreenshots%2fGui%2fTraveling%2fm1.png

### Orbital

Shows an image of the planet and a small rectangular view with signaled dots of data.

Scan|{UP}Starflight3%2fScreenshots%2fGui%2fOrbital%2fNAV%20Z%20MK6.png

### Recruiting Terminal

Shows current crew members, available crew members and their stats.

Crew|{UP}Starflight3%2fScreenshots%2fGui%2fRecruiting%2fPER%20Z%20MK1.JPG

### Starbase

A big image or a navigatable 3D scene. Clicking travels to other rooms.

SB|{UP}Starflight3%2fScreenshots%2fGui%2fStarbase%2fSF3%202006-08-21%2012-53-46-64.bmp

SB2|{UP}Starflight3%2fScreenshots%2fGui%2fStarbase%2fthrynn4.jpg

### Starmap

Shows some info about the stars in the current system or nearby or important space objects if in hyperspace.

Can also be used for a planet surface map.

SM|{UP}Starflight3%2fScreenshots%2fGui%2fStarmap%2fSTM%20\_%20MK1.JPG

### News Terminal

A sort of read-only chat room.

Term|{UP}Starflight3%2fScreenshots%2fGui%2fTerminal%2fCON%20Z%20MK1.jpg

### Trading Terminal

Used for trading operations.

Trade|{UP}Starflight3%2fScreenshots%2fGui%2fTrading%2fTRD%20Z%20MK1.png

### Traveling

The most complex gui in the set. Shows a small text log window, ship stats, one icon for each crew menber on the left, one icon for each ship in the encounter vicinity, a local radar.

Trav|{UP}Starflight3%2fScreenshots%2fGui%2fTraveling%2fm1.png

## Secondary GUIS

TODO

NEXT: Concluding Thoughts

PREVIOUS: Project Files

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The Surgeons

*"The art of medicine consists of amusing the patient while nature cures the disease." - Voltaire*

## Information

### Background

The Surgeons are not a gang in the traditional sense, rather they are the response to the gangs of The Boardwalk. The Followers Of The Apocalypse came to the Capital Wasteland by following and sometimes allying with the Brotherhood of Steel in the march eastward. When the Brotherhood chose to settle in the ruins of Washington D.C., the Followers chose to continue their journey and finally settled in the much more stable Ocean City; after being granted a base in the ruins of the old Life-Saving Station along the Boardwalk, the Followers began to settle in and recruit likeminded young men and women in their quest to improve life for the wastelanders of the area.

Unfortunately, the Boardwalk is not known as a hospitable place. The local gangs are not foolish enough to drive out medics and would-be humanitarians, but many of the more ambitious gang leaders saw an opportunity to acquire their own exclusive medical aid by taking the station as their own. The Followers did what they could and refused the “protection” of any one gang, inadvertently placing themselves in the precarious position of being effectively unprotected from the unrest in the streets.

After a particularly destructive raid by some gang-members trying to prove a point, a few of the more headstrong young recruits decided enough was enough. When the Station began winding down and closing shop the next night, these bold individuals chose to forego sleep. Instead, they donned masks and took to the streets under the cover of darkness. They patrolled the area around the Station and drove off any gangbanger lacking the wisdom to respect the Followers’ neutrality. Thus, the Surgeons were born.

### Recent Events

The Surgeons do not seek territory nor do they have any grander goal beyond protecting their homes from raids by other gangs. During the day, no gang willingly causes trouble in the neutral Station, and as night falls each day the Surgeons seek to ensure it remains that way at all times. The gang’s de facto leader, the self-titled “Dr. Feelgood,” fights a nightly battle with his own troops as well as the Station’s unruly neighbors; some of the Surgeons have proven to be too swift in returning to their gang upbringings and they wish to “encourage” others from encroaching on the Station by claiming territory around the Station for their own. Dr. Feelgood realizes that this would be an exercise in futility and would ultimately increase tensions instead of alleviating it. For now, he has been able to keep them under control, but it is a challenge that is deeply in need of a permanent solution…

## Player Characters

* --
* --
Starflight III Wikia

## Welcome to the Starflight III Wikia

Welcome to the unofficial Wikia site for the ongoing Starflight III project. Starflight III is the "official" sequel to the 1986 PC classic Starflight by Binary Systems and its 1989 sequel Starfight II: Trade Routes of the Cloud Nebula.

The project, ongoing since 1999, has seen a great deal of difficulty as technologies and expectations have changed, and as managers of the project have come and gone. Significant work on the original project ended in 2012, but recently a new community has developed and interest in renewing the project has arisen. At the time of this writing, the intent of this site is to host a design document written for the project in 2011.

Link to SF3 Design Document Table of Contents

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
AVG (Công ty CP Nghe nhìn Toàn cầu)

**Truyền hình AVG** là thương hiệu dịch vụ truyền hình trả tiền do Công ty Cổ phần Nghe nhìn Toàn cầu (AVG) được cung cấp kể từ ngày 10/10/2010 đến trước ngày 26/04/2016 và từ ngày 10/08/2019 đến nay. Từ ngày 11/11/2011, khi Truyền hình An Viên (AVG) phát sóng chính thức thì Truyền hình An Viên (AVG) ra mắt nền tảng truyền hình internet (OTT) với ứng dụng có tên là NetHub.

Trong giai đoạn từ ngày 26/04/2016 cho đến cuối tháng 6 năm 2019, Mobifone đã được mua lại với đặt tên thương hiệu mới là MobiTV. Truyền hình AVG đã được phát trên hai hạ tầng là truyền hình số mặt đất (DTT) và truyền hình số vệ tinh (DTH), phủ sóng toàn quốc.

Từ ngày 26/10/2023, Truyền hình AVG chính thức ngừng phát sóng 11 kênh truyền hình quốc tế trên hệ thống DTT và DTH. Trước đó, Hệ thống kênh của AVG cũng đã ngừng phát sóng nhiều kênh từng được quảng cáo trong trailer ngày 09/06/2021. Đây được cho là dấu hiệu cho thấy sự xuống sức và tổn thất lớn về doanh thu của AVG, khi phần lờn khách hàng đăng ký dịch vụ thường chỉ xem các kênh phim điện ảnh quốc tế như HBO, Cinemax và một số kênh khác như Cartoon Network, Discovery v.v.

Kể từ ngày 07/12/2023, Truyền hình AVG sẽ ngưng phát sóng 18 kênh giải trí, tin tức, thể thao VTVcab trên tất cả các hạ tầng. Theo đó, toàn bộ thuê bao Cao Cấp và Cơ bản sẽ điều chỉnh xem Gói Cơ Bản mới. Các thuê bao Cao Cấp sẽ được nhân đôi hạn sử dụng khi điều chỉnh này có hiệu lực.