Defense Yard

The defense yard is building that is found at the upper left region in the player's base. The main purpose of the defense yard is to build and upgrade defense towers, which aid the player in battle in various ways. The player starts off with three defense tower slots on their base but can unlock up to six by leveling up the defense yard, with the fourth slot unlocked at level 9, the fifth slot at level 12, and the sixth at level 20. Leveling up the defense yard also increases the level caps of defense towers and unlocks more towers to build. Upgrading the machine shop is required to upgrade the defense yard.

## Towers

NOTE - All defense towers must be assigned to a defense slot in order to receive their benefits

NOTE - All defense towers are immune to unit abilities with the exception of taking increased/decreased damage from strengthened/weakened units and are completely unaffected by them. Defense towers also never trigger any abilities.

NOTE - All defense towers have a maximum limit of 4 built and installed. The player must choose at least one other type of tower to use if they have unlocked at least 5 slots on their base and wishes to fill all slots. The towers must be upgraded individually

**Bunker** - For starters, the base alone in battle does not have a lot of health. Building bunkers allow the base to take more hits from enemy units, giving more time for the player to deploy a unit and hopefully kill the distracted invaders. One strategy is to place bunkers in front of the towers that can shoot, making them harder to destroy and allows them to keep attacking enemy units. This tower is the cheapest to build from the start.

**Cannon Tower** - The cannon tower is the second tower that can be built. The main purpose is to deal damage to enemy units, particularly enemy recon as cannon towers gain an incredible 150% damage boost against recon, doing over double damage compared to other unit types. When leveled up, this tower has the capability to instantly destroy recon units with low defense and deal significant damage to others. With a long range of 40m, cannon towers can easily attack most enemy units and can be very powerful if used right.

**Satellite Link** - The satellite link is the third tower the player can build. The main function is to provide bonus supply points at the start of the battle. This means the player can easily deploy several cheap units immediately at the start of the battle, deploy an expensive tank or artillery, or save up points to deploy everything at once at a faster rate than normal. The boost stacks with all other boosts, such as other satellites and unit rank bonuses, allowing an even larger starting pool of supply points.

**Anti Air Tower** - The fourth tower to be unlocked and built, similarly to the cannon tower its main purpose is to damage enemy units in battle. Like the cannon tower, anti-air towers gain a 150% damage boost against air units. It has a slightly shorter range than cannon towers of 35m. The anti-air tower shoots rapid bursts of four shots when attacking.

**Garrison** - The first of its kind, the garrison provides an alternate way of supporting the player. The purpose of the garrison is to reduce the deploy cost of any infantry units in the player's squad. By leveling it up, the garrison provides bigger deploy cost reductions. The effect stacks with other garrisons and multiple can be used together to reduce costs even further. As long as the garrison remains installed on the base, the player also sees the reduced cost of all infantry units when looking at their info in the hangar and unit previews in the officer's club, allowing the player to better judge what units to use when looking through their spare units based on their current defense tower setup.

**Motorpool** - A tower with the same purpose as the garrison, but applies to recon units instead. Just like the garrison, deploy costs of recon units are also reduced in the hangar and unit previews as long as the motorpool remains installed on the base.

**Sniper Tower** - As its name mentions, one can easily guess what this tower is used for. Just like the cannon tower, it damages enemy units, receiving a 150% damage boost against infantry. The sniper tower has the longest range of 55m out of all the defense towers that shoot but also deals less damage.

**Tank Depot** - A tower with the same purpose as the garrison, but applies to tank units instead. Just like the garrison, deploy costs of tank units are also reduced in the hangar and unit previews as long as the tank depot remains installed on the base.

**ATC** - A tower with the same purpose as the garrison, but applies to air units instead. Just like the garrison, deploy costs of air units are also reduced in the hangar and unit previews as long as the atc remains installed on the base.

**Rocket Tower** - The last unlockable tower and the most expensive to build at the start, the rocket tower functions just like a cannon tower, receiving a 150% damage boost against tanks. The rocket tower shoots a volley of four rockets, though the damage is only split between two hits.

## Trivia

* If the player taps on a tower mid-battle, they can see the stats and what it is good against if it is capable of attacking.
	+ In the past, if the player inspects a tower that does not do damage, such as the satellite link, they will see that the tower is classified as a bluesteel (blue) unit and it would be good against tanks.
	+ If the player taps on a tower that has been destroyed, the stats will show up for a split second before automatically closing.
* As the player increases a defense tower's level, its appearance will change at certain levels, making them look more powerful, similar to units.
	+ The satellite link has a bigger change in animations than other towers. When just built and low leveled the satellite moves up and down. After it receives its first appearance change, the satellite moves side to side instead and stays like so.