recursal/Fanatic-Fandom huggingface dataset:
Tim Drake

Student

Member of the Titans

Titans Tower

**Timothy "Tim" Drake** is the adoptive son of Bruce Wayne, and the second Robin. He later became a member of the Titans, joining to help fight Darkseid's attack.

## Personality

In many ways, Tim Drake's personality is similar to his predecessor, Dick Grayson he is determined to succeed in missions and is willing to take risks to do so. However, Tim takes his heroism far more seriously than Dick and does not have the natural confidence that Dick did.

## Powers and abilities

* Acrobatics
* Computer Hacking
* Computer Operation
* Disguise
* Gadgetry
* Genius Level Intellect: Tim possesses an IQ of 142.
* Gymnastics
* Investigation: Tim Drake is often cited as the most analytic of Batman's proteges, as his detective skills are on par with Batman himself.
* Leadership
* Martial Arts: Tim Drake is trained in hand-to-hand combat by Batman himself. After years of training and experience, Tim has been able to fight off the likes of super villains as well as his own teammates sometimes. He has even been able to strike harder than Red Hood. As part of his Robin training, Bruce taught Tim a technique called "language of combat," wherein he can communicate with others while fighting.
* Stick Fighting: Tim is highly skilled in the use of a bo staff in combat.
* Peak Human Condition
* Tactical Analysis: While simple and complex investigation is Tim's forte, even in stressful situations Tim can analyze an issue and come up with a plan almost immediately.
* Throwing
* Weaponry

## Equipment

* Bo-Staff
* Utility belt

## Transportation

* Batmobile
* R-Cycle

## Trivia

* It is unknown if Jason Todd was Robin before Tim, or even exists in this universe.
KHT

The Russian manufacturer Omsk Heavy Machine Design Bureau & Plant began with developing steam locomotives, tanks, and submarines in the late 1980’s. In the early 2020’s they began to focus on military grade SVs, and by the end of the decade, Omsk SVs were finding their way into the hands of Wire-Heads. The popularity of the company was clear in 2031 as the Omsk Charga was the SV of choice for that year’s First Ranker.

Their current production model is the кит (pronounced 'kite'), which means “whale” in Russian. Contrary to its name, this vehicle is a light weight class as opposed to its heavy predecessor. Good at quick strikes and sniping, the array of weapons systems available to the кит range from simple and sturdy to state of the art technology thanks to Omsk’s background in military armament.
Dinah Lance

**Dinah Laurel Lance** is a vigilante based in Star City, and a member of the Justice League.

## Powers and Abilities

### Powers

* **Canary Cry**: Dinah has a canary scream, that has been known to reach levels 300 decibels and higher. She has a lot of control over her voice, and it almost never gets out of control.

### Abilities

* **Acrobatics**
* **Driving**
* **Investigation**
* **Peak Human Condition**
	+ **Peak Human Strength**
	+ **Peak Human Reflexes**
	+ **Peak Human Endurance**
	+ **Peak Human Stamina**
	+ **Peak Human Agility**
	+ **Peak Human Balance**
* Martial Arts
	+ Aikido
	+ Boxing
	+ Capoeira
	+ Dragon Style Kung Fu
	+ Hapkido
	+ Judo
	+ Jujitsu
	+ Krav Maga
	+ Muay Thai
	+ Savate
	+ Tae Kwon Do
	+ Wing Chun
* **Tactical Analysis**
* **Weaponry**
Stock Market

The Solid State Stock and Ventuno Stocks Option Mods are extremely valuable when wanting to gain a lot of credits in game.

Unlike other option mods, the two stock mods vary in price from day to day. This allows a player to buy stocks when the price is low and sell stocks when the price is high to make a profit. The amount of stocks you can buy is limited by the 1020 mod cap and the amount of credits you have.

Warning: Do not buy an SV when you have maxed outed your mod inventory capacity as this will freeze the game.

## Suggested Stock Buying and Selling Days

 76
 77
 11

Assuming a new game if you follow the above buying and selling route you can expect the following gains. It is recommended to not purchase anything until you are satisfied with the amount of credits you have.

**First Cycle (Days 1-100)**

- Solid State Stock bought on Day 12 = 20

- Credits when sold on Day 76 = 365,160

- Ventuno Stock bought on Day 77 = 108

- Credits when sold on Day 11 = 758,376

**Second Cycle**

- Solid State Stock bought on Day 12 = 86

- Credits when sold on Day 76 = 1,570,188

- Ventuno Stock bought on Day 77 = 443

- Credits when sold on Day 11 = 3,110,746

**Third Cycle**

-Solid State Stock bought on Day 12 = 353

- Credits when sold on Day 76 = 6,445,074

- Ventuno Stock bought on Day 77 = 108

- Credits when sold on Day 11 = 12,780,040

**Total Credit Earnings** = 12,780,040

This amount will be enough to fully set up and customize several mechs. If you want to max out your credits at 99,999,999 you can continue this until the Seventh 1-100 day cycle.
Hartman

For almost sixty years American Stars has been creating SVs. Their engineers are the fathers of the very first Multi-Legged-Rough-Terrain Transport. Since creating “Soldier Boy”, this manufacturer’s Armored Vehicle Department has been on the cutting edge of SV design.

Their current production model SV is the Hartman, the inheritor to their popular Aeon series. The Hartman is a super heavy-weight class SV, designed to maximize offensive and defensive power. With high armor and firepower, these machines are known to handle punishment as well as they deliver it. The Hartman is named after a Sergeant who was active in a war of the previous century.
S.L.A.I.: Steel Lancer Arena International Wiki

**Welcome Wire-Heads to the S.L.A.I.: Steel Lancer Arena International Wiki!**
S.L.A.I.: Steel Lancer Arena International is a mecha combat video game developed by Genki and published by Konami exclusively for PlayStation 2. It is the sequel to *Phantom Crash*.

This wiki is a collaborative effort, so please feel free to make edits or add pages for anything that is missing.

Be part of the SLAI Reddit Community.

Be part of the SLAI Discord Community.

## Main Articles

**Parts**

Body Mods

Leg Mods

Arm Mods

Shoulder Mods

Option Mods (Vanilla/Unmodded)

Option Mods (PCSX2 Discord Balance Patch)

Paint Kit

Decal Kit

**Chips**

Chip

Chip Stats

Chip Personality

Chip Schedule

**SVs**

Builds

Proton

KHT

Carro

Zwerg

Hartman

**Shops**

Shops

Servers

New SV Schedule

Used SV Schedule

Wild Machines Schedule

Persona

Music

**Other**

Story

Characters

References

**Guides**

Game Completion

Tier Lists

PvE Meta Guide

PvP Meta Guide

Stock Market and Money Making

Chip Experience Guide

Terms

FAQs

Tips

Glitches and Errors
Glitches and Errors

This is a list of glitches and errors found within S.L.A.I.: Steel Lancer Arena International. These may not be present on emulated versions of the game.

## Gameplay Bugs

These are glitches that negatively impacts gameplay and performance.

- **Option Mod is stuck in a slot:** This is very rare, but can be fixed by dismantling an SV or reloading a save.

**- Terrain Glitches:** It is possible for the player and the computers to get stuck under the terrain of a map. This often happens on maps with slopes such as London and Cairo, but has been reported on New York as well. If stuck under the terrain the computer and player cannot be damaged.

**- Module Limit Freeze:** If you are at 1024 modules (Arm, Shoulder, Body, Leg, and Option) and purchase an SV from a shop the game will freeze. You will have to reload a save and sell excess modules to correct the issue.

- **Paint Glitch?:** Buying an "original color" paint kit may cause it to glitch and prevent you from purchasing the color again. \*\*This was listed on the Japanese wiki, but is hard to understand, if you experience this please let us know! https://wikiwiki.jp/wire-heads/%E3%83%90%E3%82%B0%E5%A0%B1%E5%91%8A

## Minor Glitches

These are glitches that do not affect gameplay, but may be noticeable.

## Errors

These are developer oversights that are a permanent part of the release game

- **The Jump stat for Option Mods does not exist:** At some point between the development of the game and the launch the stat was disabled. This negatively impacts the balance of many option mods that could have otherwise had more use in game.

- **Carro 6-Wheels Stabilizer 2 oversight:** The Stabilizer 2 stat is half what it should be when compared to other leg modules. This makes these legs extremely susceptible to stuns and pushback.

- There exists a lot of grammatical errors and language inconsistencies throughout the game. This appears to be the result of poor localization, although it is much less noticeable than in Phantom Crash.
Proton

In 1969 a small manufacturing plant was founded in old Tokyo. Fifty eight years after its humble beginning, Kojima Heavy Industries became the first company to manufacture Scoot Vehicles in Japan. For over forty years now, Kojima SVs have been a favorite of Wire-Heads across the globe.

Their current production model SV is the Proton, a descendent of Kojima’s first generation model, the Photon. The Proton is a super light-weight class SV, esteemed by its fans for its max speeds, nimble handling, and variety of available weapon systems. What the Proton lacks in shielding, it makes up for in maneuverability and armament.
Chip

Chips are artificial intelligences that accompany you in your explorations of HAVEN. Chips can be bought, sold, repaired, and transferred at Difference EG.

In total there are 48 different chips available with 8 different personalities. You can keep up to 50 chips in game, including the E-Chip.

Each chip comes with its own stats, make sure to pick a chip that benefits your playstyle and build. A chip's name cannot be changed once bought.

See the chip skill stats and chip personalities pages for more information.

## E-Chip

E-Chips are special beginning chips that cannot be destroyed in battle, but cannot level up to gain greater stats. E-Chips use the daemon, Knocker, to speak to the player during cutscenes and when at the different servers. E-Chips have stats better than unleveled chips, however a regular chip will quickly gain better stats after a few matches. Rentals and Drones use E-Chips during matches.

It is not recommended to use your E-Chip except in extreme circumstances where you are unable to afford to transfer your destroyed Animal Chip.

## Special Chips

These are chips that special NPCs use that are not available for use by the player. They have a unique appearance that correlates to existing chip types and all have a chip type of special.
Leg Mods

Page is Work in Progress (WIP)

The Leg Modules you choose has a critical effect on the maneuverability of your SV. In conjunction with an SV's overall weight, your Leg Mod determines how well you can move during matches. Increasing the weight of your SV through the use of heavier parts or customization at Edgeworks has a negative impact on nearly all Leg Mod attributes. Goes overweight with your SV will significantly decrease its maneuverability.

## Core Stats and Terms

**Weight:** The total weight of the listed part.

**Armor:** The amount of armor granted to total Armor Points of the listed part.

**Tuning:** How light (a negative number) or heavy (a positive number) the mod is and what stats it would give at that tuning level.

**Max Payload:** Total weight that the current legs can handle without a significant decrease in performance.

**Max Speed:** The base number for evaluating an SVs potential speed in game. It is modified by the overall weight of your SV. Heavier parts and modifications will decrease the max speed.

**Veering Speed:** How fast your SV can turn.

**Jump Power:** Determines the maximum height of your jumps.

**Dodge Step:** The distance traveled laterally when performing a dodge maneuver.

**Stabilizer:** How quickly your SV recovers after landing from a jump. How much the jump stun affects you depends on how much you use jumping as part of your combat maneuvering.

## Hidden Stats

These are stats that are not visible in game and are known through the use of external references or data viewing programs.

**Jump Speed:** How quickly you rise to the max possible jump height.

**Mid-Air Dodge Step:** The distance traveled laterally when performing a dodge maneuver in the air.

**Back Step:** The speed your SV travels while moving in reverse. Wheeled Leg Mods tend to excel at a rapid forward and backward movement.

**Stabilizer 2:** How fast you recover after being hit by a powerful weapon. If your SV has a low stabilizer value, you can be paralyzed by opponents with rapid firing weapons, chain stunning your SV.

**STAJ (Stun Time after Jumping):** - A fixed value, this number is the minimum amount of time you can be stunned after landing, regardless of how good your Stabilizers are.
Builds

A page dedicated to strong and fun player builds.

Whether you are just starting out, are a returning player, or want to try something new, this page will help you. Most of these builds do not have to be followed exactly and can be flexible. As you get better at the game you may find certain weapons or mods work better for your playstyle. The chips are the most flexible areas, with the chip mostly chosen by player preference. See Chip Stats for more details.

If you want to add your own build please follow the same image naming conventions (brand, SV name, and some other identifier) and format (cropped image of SV in the hangar) as the other pictures. When adding builds it is a great idea to describe why it works well and what the build is good at. Builds that are not well designed will be removed.

View the Tier Lists page for an overall view of the best chips and modules.

## Special Unit Builds (Post-Game)

These units are only available after completing the storyline of the game. They are purchased on specific days and locations in Wild Machines.

* Day 48 Stuttgart - Molniya (Omsk's prototype SV)
* Day 76 London - Ardito (Ventuno's port model)
* Day 77 Tokyo - Elint-Re (Kojima's recon model)
Money Making

This page includes information and tips regarding gaining and keeping Crypto Credits in S.L.A.I.: Steel Lancer Arena International.

## Rumbling

**Credit Prizes** - The credits gained from defeating opponents. The tougher the opponent, the more credits are rewarded. See the Enemy Stats page for a breakdown on how many credits each opponent provides.

**Rapid Bonus** **System** - The credits and chip experience multiplier you receive from chain killing opponents. The Rapid Bonus timer can be tracked using the Rapid Bonus Gauge in the bottom right of your HUD around your destroyed count.

* It starts at x1.0 for 1 kill and caps at x9.9 multiplier at 30 kills. The Rapid Bonus time degrades faster the higher the multiplier. Starting at 40 seconds for 1 kill and falling down to 10 seconds at 30 kills.
* Rapid Bonuses are how you will level faster and get more credits, try to maintain them as much as possible during matches. It is recommended to keep a few Drones alive that you can quickly kill to link Rapid Bonus chains.
* Tokyo, New York, and Las Vegas are the best arenas for leveling and getting credits due to their size and layout. Hong Kong is the worst.

**Sponsorship** - If you defeat 15 or more enemies in a challenge match, excluding Drones, you will get offered a sponsorship for the SV Brand you are using. This sponsorship provides a x1.2 multiplier to your prize pool. To maintain the sponsorship you must defeat at least 10 enemies per match, including Drones, not lose twice in a row, and not use another manufacturer's SV.

You gain 1 credit for each instance of damage done to an enemy.

## Rumbling Objects

Credit Cubes - Blue boxes that drop from the supply ship at the supply point. These range from 1000 CR to 30000 CR depending on difficulty. If you want to farm these Hong Kong is the recommended stage as it has a single drop point and many areas where you can wait for the supply ship safely.

Destroyable Object Table (WIP) -https://wikiwiki.jp/wire-heads/%E3%81%8A%E9%87%91%E7%A8%BC%E3%81%8E

## Other Sources

Stock Market - The best way to gain credits in this game. The end of the second cycle and beginning of the second cycle are enough to fully customize any SV.

**Earn 1,110 Credits Each Day -** During the main server menus you can rotate the right analog stick clockwise as many times as possible, you will start moving upwards. The higher you go, the more credits you will gain. You will gain 10 credits, then 100, and finally 1000 credits each day this is done.

The Gold Nugget, Uncut Diamond, and 12 Pendent Option Mods have the same buy and sell value. Meaning you can protect your credits from potential loses by buying these Option Mods and selling them when you need the credits. Normal Option Mods sell for 70% of their buy value.
Body Mods

The Body Modules you choose for you SV determines the type or brand of SV you pilot. Once picked, the Legs, Arms, and Shoulder Mods must match the brand of the Body Mod.

Your Body Mod contains Option Mod socket holes, which determine how many Option Mods you can equip on your SV and will greatly affect your build. The lower the weight of the Body Mod, the greater the number of sockets at the expense of armor. Generally it is more weight/armor efficient to have a lighter body with more sockets, than to have a heavy body with less.

## Core Stats and Terms

**Weight:** The total weight of the listed part.

**Armor:** The amount of armor granted to total Armor Points of the listed part.

**Sockets:** How many socket holes your body armor gives.

**Tuning:** How light (a negative number) or heavy (a positive number) the mod is and what stats it would give at that tuning level.

## Proton

PROTON-K7P2 Body: Ultralight body mod for high-speed Proton SV.

## KHT

KHT-0.279 Body: Long-range battle body mod for the KHT SV.

## Carro

CARRO-H8/6 Body: Well-balanced body mod for the Carro SV.

## Zwerg

ZWERG-EV.3 Body: Zwerg SV body mod: for short/mid-range combat.

## Hartman

HARTMAN-IP1 Body: Ultralight body mod for high-speed Proton SV.

## ELINT-Re

ELINT-Re-K9E2 Body: Body mod for electronic recon ELINT-Re SV.

## Molniya

MOLNIYA-0.476 Body: Body mod for the Omsk prototype Molniya SV.

## Ardito

ARDITO-H8M Body: Ardito SV body mod: Carro sports model.
J'onn J'onnzz

The Watchtower

**J'onn J'onnzz**, also known as **Martian Manhunter** and **John Jones**, is the last son of his home planet, Mars, and a superhero based in Detroit. He is also a founding member of the Justice League.

## History

### Early life

J'onn is the last surviving member of the Martians of Mars, after all his entire race was wiped out by their bitter enemies the White Martians. He eventually traveled to Earth where he integrated into their society and took on the identity of John Jones and became a police detective.

## Powers and Abilities

### Powers

**Martian Physiology:** As a Martian, J'onn possess superhuman attributes.

* **Superhuman Strength:** He is much stronger than any normal human.
* **Superhuman Durability:** He is shown to be able to take a lot more physical harm than regular humans.
* **Superhuman Speed:** He can move must faster than any normal human.
* **Flight:** He can make himself fly.
* **Shape-Shifting:** He can change his physical appearance.
* **Intangibility:** He is able to lower his density to phase through object. When he does so, he appears transparent, and when physical things interact with him, he appears to vibrate.
* **Regeneration**: He can heal and recover from wounds much faster than regular humans can.
* **Telepathy:** He can read minds and project his thoughts.
* **Telekinesis:** He can move objects with his mind.

#### Weaknesses

* **Fire:** J'onn has a psychological fear of fire which can render him powerless.
Koriand'r

Member of the Titans

Princess **Koriand'r**, also known as **Kori**, is the former princess of her home planet Tamaran. She is also a founding member of the Titans, after had come to Earth under unknown circumstances.

## History

Her history at this moment is unknown, but it is known that she has a very loving relationship with her boyfriend, Dick Grayson.

## Appearances

### Films

* Batman: Court of Owls (voice over phone)
Chip Personality

Chips are artificial intelligences that accompany you in your explorations of HAVEN. Each Chip can be any personality. The Difference EG shop will sell at least one Chip of each personality type each day. See Chip Schedule for a full list of Chip appearances.

Below is a breakdown of the 8 different personality types and examples of various dialogs the Chip will display in game. The names of the personalities are fan names based on the dialog.
1.4.4

**OvO 1.4.4** is the latest big update of the game.

## Changes

* Font was changed to a new, modernized looking font.
* One new skin was added, being Shy Guy.
* Triple jump feature got added.

## Play

Play it here at: https://dedragames.com/games/ovo/1.4.4/

## Trivia

* This is also the 2nd update with the newly added wavedash feature.
* No new levels were added during this update.
Bat-Family

## Bat-Family

### Members

Batman/Bruce WayneAlfred Pennyworth

Nightwing/Dick Grayson

Robin/Tim Drake

### Goal

To protect Gotham City from the criminal underworld

The **Bat-family** are the protector of Gotham City.

## Members

* Batman/Bruce Wayne - Founder and leader.
* Alfred Pennyworth - Butler.
* Nightwing/Dick Grayson - The first Robin.
* Robin/Tim Drake - The second Robin.

## Allies

* Titans
	+ Starfire
* Superman

## Known enemies

* Scarecrow
* The Joker
* Court of Owls
* Two Face
Option Mods

Options Modules boost various capabilities of your SV, can be equipped on all SV types, with the exception of the 1/16th scale models, and take up little weight. Once you have accumulated a large stock of Option Modules, you can switch them in and out as your preferences change. Most of the stats of Option Mods are hidden in the game with the exception of Weight, Armor Points, and Optical-Camo, requiring the use of a reference or a data viewing program to know what they do.

Despite their descriptions most option mods provide little combat benefits, therefore it is recommended to use this and the builds page to determine which options mods are most useful.

## Nomenclature

**Price** - Price to buy the mod in The Mechanist and Wild Machines

**Armor Points** - How much armor is added to your overall armor

**Weight** - How much weight each option part takes up

**Sockets** - How many option slots each part uses

**CHI (Critical Hit Increase)** - This value works in conjunction with your Chip's Accuracy skill, increasing the chance of critical hits by a flat percentage e.g. 1 point in CHI gives a 1% increase chance to critical hit dealing double damage.

**Jump** - Increases Jump height, NOTE: The Jump stat for Option Mods was removed in the release version. Therefore all mods will show a 0, the number in the parentheses is the pre-release value.

**BC (Beam Coating)** - Percentage based damage reduction from energy weaponry, lasers will have no effect on a BC of 100.

**OCD (Optic-Camouflage Duration)** - How long the OC Module can keep your cloak active. Values are in deciseconds, e.g. 120 OCD gives 12 seconds of optic-camouflage.

**OCR (Optic-Camouflage Recharge)** - How fast the OC Module regenerates a full charge. OC Modules tend to be balanced with a high or low weight in conjunction with either a fast recharge and short duration, or a long duration and long recharge.

**Lock-On Skill** - Increases the size of your lock-on box, will increase the respective Chip stat directly.

**Lock-On Speed** - Increases the speed of lock-on target acquisition, will increase the respective Chip stat directly.

**Auto-Aim Skill** - Increases the size of your Auto-aim box, will increase the respective Chip stat directly.

**Auto-Aim Speed** - Increases the speed of Auto-aim target acquisition, will increase the respective Chip stat directly.

**TAPS Skill** - Increases the size of your melee box, will increase the respective Chip stat directly.

**TAPS Speed** - Increases the speed of melee target acquisition, will increase the respective Chip stat directly.

**Protect** - Increases occurrence of Protect repulsion shield based as a flat percentage e.g. 4 points in Protect gives a 4% chance to trigger your repulsion shield.

**Scout** - Increases radar range.

**Chip Protect** - Decreases the amount of damage that your Chip takes by a flat percentage. Useful when staying in arenas for long stretches of time.
1.3.2

1.3.2 is a version that features 40 levels. There is a glitch called save warp that lets you beat the game in just mere seconds.

Changelog:

- Can now load and download replays (advanced mode)

- Can now toggle Debug mode using F2 and the pause menu button (advanced mode)

- Now has a version number

- Updated discord link in tips

- Can now unlock every level in the game by double clicking the spinning logo in credits. (see Secrets)

- Now has a skin box on the Main Menu.

To play go to https://dedragames.com/games/ovo/1.3.2/.
Super Mario Odyssey Wiki

**Welcome to the Super Mario Odyssey Wiki!**
We're a collaborative community website about Super Mario Odyssey that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Coming soon...

Please don’t edit anything here, I will finish creating all pages.
Pole

Pole is a skin that can be bought for 30 coins.

## Appearance

The head of the Pole skin appears to be an orange block divided into triangles of slightly differing shades of orange. The body is shown to be also divided into a similar manner, but being divided into 2 separate rectangles also with 2 slightly differing shades of orange.

## Trivia

The skin first appeared in the 1.0 version of the game.
OvO 2

**OvO 2** is the sequel to the original OvO, the game plays almost identical to the original, with the exception of the new wall climbing mechanic, as well as some physics of some moves being different, or removed entirely. It is unknown if this game is still in development.

It has ~16 levels and has no timer at the end. Instead, you get to a level which shows you your time in seconds (for some reason) and a flag that brings you to level 1.

OvO 2 is playable Here
Purified

Purified is an achievement that is unlocked when you complete the game. It will give you the Batter skin as a reward. The achievements description says "Finish every level".

Trivia: The achievements icon is a reference to the French RPG "OFF".

- The name "Purified" could also be a reference to "OFF" Purified Zones
Secret Coin

The Secret Coin is a secret coin, in accordance to its name.

## How to get it

The Secret Coin can be found in the Shop area. When in the shop, stand on top of the red hesh platform. Then, jump through the gap on the top-right and move into the skin selection box. Keep on moving left until you have found the Secret Coin. On collection, you will get the achievement Secret Coin. The achievements description says "Collect the secret coin".
Journey Through the portal

**Journey Through the portal** is the sixth section of the game. It features levels 41 to 48: eight of the hardest levels of the game; Introducing the new mechanic of portals; basically, teleporting the player to another portal instantly, keeping your momentum and speed.

There are 8 coins to find, one in each level. When level 48 is completed, the "A mystical journey" achievement is unlocked, with the special skin "Pulse"

## Levels

* Level 41, Initialization
* Level 42, Procedural
* Level 43, Hysterical Quadrilateral
* Level 44, Back-propagation
* Level 45, Arithmetic
* Level 46, Recursion
* Level 47, Rocket Science
* Level 48, Binary

## Trivia

* On the earlier versions of the game, Level 41 could be played, as it was an under-development idea at the time. The current level 41 is an enhanced version of this previous one.
* The naming scheme of the levels all represent mathematical concepts, highlighting the scientific atmosphere of these levels.
1.1

1.1 was one of the biggest updates since 1.0. This along with Version 1.0 and 1.3.2 were the only two versions to be given to Cool Math Games. They had a very strong sitelock installed, but it is still available to play, and is mostly played, at https://armorgames.com/ovo-game/18655?via-search=1. But, if you want to play the on Mobile, go to https://web.archive.org/web/20191213102023/https://dedragames.com/games/ovo/.

Trivia: This version that was the first version to include the Adalich skin.
Runner

Runner is an achievement that can be unlocked by beating the game in less than 20 minutes. The achievements description says "Finish OvO in less than 20 minutes". Every person with on OvO any% run submitted to speedrun.com is under 20 minutes. By comparison, only a select few have added the Light Speed acheivement to their trophy case.
The Smile

**The Smile** is a smile made out of spikes, it can be seen at the top of level 16, trying to kill you, and in level 52, twice. The first time, it tries to shoot you with many, many rockets. However, at the very end of the level, the "Smile" tries to push you through the floor and into the void. It is very easy to avoid, yet at first requires some practice.
Higher order

**Higher Order** is the third section of the game, consisting of levels 17-24. These levels use all the mechanics from previous sections to test the ability of the player dealing with multiple mechanics at once. This section has no new mechanics and only works off of the previously introduced ones.

There are 8 coins to find, one in each level. When level 24 is completed, the "Higher Order" achievement is unlocked along with the OvO+ Skin.

## Levels

* Level 17, Take it slow
* Level 18, Mirrored room I
* Level 19, Little Spikehouse
* Level 20, Dormant contraption
* Level 21, A way up
* Level 22, Iterations
* Level 23, Leap of faith
* Level 24, Maelstrom
Augustus Gloop

This is the character from the 2005 version.

Augustus Gloop is one of the first main antagonists and the first kid to get his punishment. He acts gluttonous, sloppy and greedy. He eats way too much chocolate. Augustus comes from Dusseldorf, Germany. He is the first winner who finds the Golden Ticket.

The Oompa Loompas fish him out of the chocolate.

### The Golden Ticket

He is the first kid to find a Golden Ticket. This could be foreshadowing how he is the first kid to be punished and leave the factory during the tour.

### Appearance

* Augustus has light skin, red hair and blue eyes
* He is fat than the other kids just like his mom and dad.
* He is the tallest child all of the five kids, along with Charlie.

### The Chocolate Room

Augustus is the first to be removed to the tour. He drinks from the chocolate river and falls in which causes him to get sucked up the pipe. Mrs. Gloop really wants to get her son back from the room.

### Relationships

Willy Wonka - Augustus is a big fan of Willy Wonka eating a bunch of his Wonka Bars.

Charlie Bucket - Augustus was very rude towards Charlie in the hallway of the factory, Augustus asks Charlie if he wants some chocolate, Charlie says he wants some but Augustus says he should of bought some.

Mrs. Gloop - She is Augustus's mother and dotes on and overfeeds him because she wants him to be just as big and fat as her, however, at the end of the film, he is covered in chocolate and she is telling him not to bite his fingers. This concludes, that she now has sudden worry, and will try to feed her son properly, now.

Mr. Gloop - He is Augustus's father and doesn't really interact with him in the movie, as he has a background appearance in his son's interview, but he is shown making sausages that are probably a special dinner for Augustus, as a congratulations for finding the golden ticket (or it was possible that he was working on a display).

### Trivia

* Augustus doesn't know to swim as revealed when he falls in the chocolate river.
* When Augustus is next to the 4 children he is one of the tallest.

Also the same here happened in the 1971 version.

* Augustus is the only kid who visited one room (The Chocolate Room)
* Augustus is the only child to not go on the boat ride.
* He is potrayed by Phillip Wiegratz. Wiegratz wore a fat suit during the filming.
* He is the first child to find the golden ticket, get eliminated, have his song and leave the factory.
* Despite being mean to Charlie, Augustus agrees that the chocolate waterfall was beautiful.
* He is the only character to come from a country that isn't England.
* His dad (Mr. Gloop) doesn't have any lines in the movie.
* He and Veruca Salt are the only golden ticket winner from Europe.
Salt's Nuts

Salt's Nuts is the name of the factory Rupert Salt owns and manages. The company is famous for its revolutionary nuts.

## Workers

* Rupert Salt (owner/manager)
* Salt's Nuts Girl (worker)

## The Golden Ticket

Mr. Salt orders all the workers to find the golden tickets for Veruca. It took a few days before they found one.

## The Pay

It is known in the 1971 film that the pay is very poor at Salt's Nuts. Henry Salt tells the workers they get a one pound raise so it implies that they don't get much money. It also takes a long time for them to find the golden ticket.
OvO Wiki

**Welcome to the OvO Wiki!**
We're a collaborative community website on OvO, a platformer game that is fun for all ages! At the moment, we are under development. This means that anyone, including you, can build and expand this page. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## The Game

This wiki is all about the web game OvO, by Dedra Games. You can play it yourself for free here.

OvO is a 2D platformer game where the objective is to go through levels and complete them.

The latest version of the game contains 61 levels, 4 of which were produced by members of the community though events. However, in earlier versions there are only 40 levels.

Levels are grouped into 9 sections, each containing 8 levels (except for Community Levels, which currently contains only 4 levels, and The Training Level). The sections, in this order, are: Basics, Getting serious, Higher Order, Mechanics, OvO Space Program, Journey Through the Portal, Community Levels, The Gauntlet, and Training Level.

If you are considering speedrunning OvO, join our Official Discord Server!

The Official OvO Speedrun.com Leaderboard!

Click here to play OvO online for free!
Custom Levels:

Hi! Here we can share our custom levels for OvO!! Just format it like below!

NAME: HAPPYSHOT10

DATE: 1/26/23

CODE:

```
{"layout":{"width":4000,"height":1000,"name":"Family Test","number":184,"holder":{"x":176.00000000000006,"y":128}},"player":{"x":112,"y":376},"layers":{"Layer 0":{"Solid":[{"x":56,"y":408,"width":520,"height":8,"angle":0},{"x":88,"y":240,"width":168,"height":8,"angle":1.5707963267948966},{"x":160,"y":240,"width":168,"height":8,"angle":1.5707963267948966},{"x":576,"y":408,"width":2352,"height":8,"angle":0},{"x":936,"y":400,"width":96,"height":8,"angle":5.410520681182422},{"x":1128,"y":8,"width":336,"height":8,"angle":1.5707963267948966},{"x":912,"y":16,"width":336,"height":8,"angle":1.5707963267948966}],"Spike":[{"x":312,"y":392,"width":32,"height":32,"angle":0},{"x":344,"y":392,"width":32,"height":32,"angle":0},{"x":376,"y":392,"width":32,"height":32,"angle":0},{"x":408,"y":392,"width":32,"height":32,"angle":0},{"x":392,"y":392,"width":32,"height":32,"angle":3.141592653589793},{"x":360,"y":392,"width":32,"height":32,"angle":3.141592653589793},{"x":328,"y":392,"width":32,"height":32,"angle":3.141592653589793},{"x":376,"y":496,"width":880,"height":32,"angle":3.141592653589793},{"x":576,"y":392,"width":32,"height":32,"angle":0},{"x":608,"y":392,"width":32,"height":32,"angle":0},{"x":640,"y":392,"width":32,"height":32,"angle":0},{"x":672,"y":392,"width":32,"height":32,"angle":0},{"x":656,"y":392,"width":32,"height":32,"angle":3.141592653589793},{"x":624,"y":392,"width":32,"height":32,"angle":3.141592653589793},{"x":592,"y":392,"width":32,"height":32,"angle":3.141592653589793},{"x":448,"y":224,"width":32,"height":32,"angle":0},{"x":480,"y":224,"width":32,"height":32,"angle":0},{"x":512,"y":224,"width":32,"height":32,"angle":0},{"x":544,"y":224,"width":32,"height":32,"angle":0},{"x":528,"y":224,"width":32,"height":32,"angle":3.141592653589793},{"x":496,"y":224,"width":32,"height":32,"angle":3.141592653589793},{"x":464,"y":224,"width":32,"height":32,"angle":3.141592653589793}],"Flag":[{"x":1184,"y":312,"width":97,"height":199,"angle":0}],"JumpThrough":[{"x":80,"y":320,"width":80,"height":8,"angle":0},{"x":1128,"y":328,"width":80,"height":8,"angle":1.5707963267948966}],"GroundPoundSolid":[{"x":576,"y":344,"width":328,"height":8,"angle":0},{"x":1000,"y":312,"width":120,"height":8,"angle":0}],"RocketLauncher":[{"x":736,"y":392,"width":64,"height":32,"angle":0}],"JumpBoost":[{"x":280,"y":392,"width":32,"height":32,"angle":0}]}}}

```
Enjoy!
Coin Connoisseur

Coin Connoisseur is an achievement that can be unlocked by collecting 10 coins. In the 1.0, 1.1, 1.2, 1.3 versions of OvO you have to get 12 coins in order to get the achievement. It does not grant any gold (not including the gold you get from a coin). The achievements description says "Collect 10/12 coins".
Secrets

One of the Secrets in OvO in 1.2.3 plus is that when you're on the menu, click on credits, then click on the spinning sand timer, it will unlock all levels in the level tab in the menu.

On 1.4.1 to 1.4.4, this will also unlock all Skins you get for beating certain categories. This includes OvO+, Electrical, Astronaut, Pulse, MaterWelon, and even The Fallen.
Pink Guy

**Pink Guy** is a skin that can be bought in the shop for 20 coins. The skin first appeared in the 1.0 version of OvO.

## Trivia

* The skin is a reference to Pink Guy, an internet comedian, vlogger, chef, musician, satirist, and absolute madman.
* Pink Guy can also be seen in the Training Level, (Level 99) where an image of him can be found in a secret area.
Basics

**Basics** is the first section of the game, consisting of levels 1-8. The levels are very simple, and serve as a tutorial for the game. Text throughout this section explicit how to move, jump, dodge, and how to die.

## Levels

Names of every level, along with the corresponding level number

* Level 1, Start
* Level 2, Hard
* Level 3, Harder
* Level 4, Hardest
* Level 5, Dangerous
* Level 6, Impossible
* Level 7, Godlike
* Level 8, Jump & Dive

## Trivia

* In earlier versions of the game, Basics was split in 16 levels in two sections: Basics I and Basics II. Since version 1.3, those two were merged into a single one.
Getting serious

**Getting serious** is the second section of the game, consisting of levels 9-16. These levels are basically an extension of what the player learned in the last section, putting those mechanics in new ways and variations, as well as testing the players reaction time with said mechanics. The only new element added to this section are moving walls and platforms.

There are 8 coins to find, one in each level. When level 16 is completed, the "Getting Serious" achievement is unlocked.

## Levels

* Level 9, A Wise Decision
* Level 10, A matter of strength
* Level 11, Reactivity
* Level 12, A little spike maze
* Level 13, A matter of speed
* Level 14, Timing
* Level 15, Deadly Contraption I
* Level 16, A Way Down

## Trivia

* Please add trivia and information for a skin if there is one i didnt have any when i made this page and i cant comment
James Fox

**William Fox** (born 19 May 1939), known professionally as **James Fox**, is an English actor, from a well-known acting family. He appeared in several notable films of the 1960s and early 1970s, including *King Rat*, *The Servant*, *Thoroughly Modern Millie* and *Performance*, before quitting the screen for several years to be an evangelical Christian. He has since appeared in a wide range of film and TV productions.

Fox also appeared as Veruca Salt's father Rupert Salt in Charlie and The Chocolate Factory.
E Mode

**E State** is a mode in which the player is unable to jump, although you can dive, with your hitbox being sideways. If you do a GPC (wavedash) your hitbox will be in that state still. It is useful in level 10. To enter you need to slide and restart at the same time. To exit you need to slide again. Use it to your own advantage.

\*video may not fit on the screen if it doesn’t then save it by tapping on it and hold it and press import or save to photos button and check your files/photos\*
The Fallen

The Fallen is a skin that can only be used by getting the achievement Top Charts. The Fallen requires no coins to purchase. This is one of the hardest skins to get, as you need to beat the game in 12 minutes to achieve the skin.

## Appearance

The Fallen, like many other skins, is similar to the Default skin, but a front piece of the head is completely broken off, as well as the bottom portion of the left arm, the whole body is shown to be more of a dark greenish color. The Fallen is also wearing a green overcoat.
Dimensions

**OvO Dimensions is not the original game! To find the wiki for OvO, click here: https://ovogame.fandom.com/wiki/OvO\_Wiki**

OvO Dimension is a 3D-platformer mixed with new level concepts, and older level concepts. The "worlds" you go through during the game are: The Grid, Quiet Plains, Frigid Peak, Desert Temple, The Ascent, OvO Space Program, Planet X, and Chaotic Dimension. The game totals 80 levels (as of 1.0.0), and range in difficulty. If you aren't able to beat a certain level to get to the next world, you can purchase the next world using the coins you've earned. In addition, instead of having to get skins/characters for doing achievements, every five levels you beat, you get a new skin/character. The game seems to have recently been released, as there as still some bugs. The game is a **collaboration between Dedra, Drestuff, Nico Bros, [Space Bass Supernatural], and rcab.** On the Dedragames website it can be found with replacing the OvO/OvO at the end of link and changing it to: "OvO3". **This will redirect you to poki.com where the game is located!**

https://www.dedragames.com/games/ovo3/
Higher Order

*This article is about the achievement, the section is linked Here.*

Higher Order is an achievement that can be unlocked by completing the Higher Order section of the game. You will get the OvO+ skin on completing the achievement. The description for the achievement says "Finish the Higher Order section of the game.".
1.0

1.0 is a verison that features 40 levels and advertisements during the game. It was also the first official version to include the achievements OvO (Achievement), Hitting da head, Hurtin da head, Tutorials, Higher Order, Mechanics, OvO Space Program, Purified, Coins! Coin Enthusiast, Coin Connoisseur, and Coin Hunter. The skins also included are: Default, Electrical, Pole, Pink Guy, OvO+, Knight, Dark Knight, Light Knight, Astronaut, Alien, Erigato, and Batter. If you tried to clip on a wall that's more than 8 pixels wide you'd get stuck. To get unstuck you need to dive.

To play go to http://devovo.surge.sh/.
ShyGuy

**ShyGuy** is a skin released along with version 1.4.4. You need 5 coins to purchase it. It was designed by both the developers and the OvO speedrunner "ShyGuy," hence the name.

## Trivia

* The skin's design is heavily based on the ShyGuy enemies from the Super Mario Brothers franchise.

## Gallery

ShyGuy's character icon.The skin's announcment on the Coolmath Games website.
Coin Hunter

Coin Hunter is an achievement that can be unlocked by collecting 30 coins. In the 1.0, 1.1, 1.2, 1.3 versions of OvO you have to get 24 coins in order to get the achievement. You do not get any gold from this achievement (apart from the gold that you get when grabbing a coin). The achievements description says "Collect 30/24 coins".
Mr. Gloop

Mr. Gloop is the father of Augustus Gloop and the husband of Mrs. Gloop. He is also a German butcher. He is seen in the movie making sausages that could be a celebration for Augustus winning the golden ticket or he could just be working on a dinner.

Mr. Gloop is potrayed by Harry Taylor. He doesn't go to the factory but is seen smiling at his son. His full name is unknown and he is probably in his 50's.
Procanim

**Procanim** was the very first version of OvO, before it was even named OvO. This is the base project: A game jam in December 2018. The game gets stuck in a never-ending loop at level 16.

You can play it at http://procanim.surge.sh/.

Even though the menu shows 64 levels, you could only play the first sixteen.
OvO 3

OvO 3 is a 3 dimensional game but you can only move in the 2nd dimension. It was soon added to poki. A lot of people played, and who wouldn't? There were 80 brand new levels, with two new skins unlocked per section. And of course, as Dedra always has it, there are secrets.

Play OvO Dimensions!: https://dedragames.com/games/ovo3
Gauntlet

**The Gauntlet** is the eighth section of the game, consisting of levels 53-60. These are some of the hardest levels with the new mechanic of gravity changing.

## Levels

Names of every level, along with the corresponding level number

* Level 53, Welcome to Spikeland!
* Level 54, The Rocket
* Level 55, Deadly contraption l
* Level 56, Alternating Sequence
* Level 57, Motion Blur
* Level 58, Spikeland
* Level 59, The Spiral of Death
* Level 60, TOWER OF PAIN

## Trivia

* There is no achievement or skin for beating The Gauntlet, being the first and only one.
OvO Crash Test

OvO Crash Test is a Beta for OvO], allowing access to new features and levels not yet in the main game. This version is also the current one on coolmathgames.com. OvO Crash Test features 8 new levels, from level 53 to 60 labeled "The Gauntlet". These levels showcase new features which may be present in the future. Play it now: Crash Test
Coin Enthusiast

Coin Enthusiast is an achievement that can be unlocked when the player has collected 5 coins. In the 1.0, 1.1, 1.2, 1.3 versions of OvO you have to get 6 coins in order to get the achievement. It grants no gold (not including the gold you get from the coin.) The achievements description says "Collect 5/6 coins".
Itch OvO

**Itch OvO** is a version that was posted on itch.io, a indie game platform. It was the final version that was sent to a game jam! This version has 16 levels with a training stage. You can play it at https://skymen75.itch.io/ovo

## Trivia

Itch OvOs Training Stage is level 8 in Procanim. This is the only version of OvO to be submitted to a game jam.
Sam Beauregarde

Samuel 'Sam' Beauregarde is the father of Violet Beauregarde and the wife of Mrs. Beauregarde. He is a car owner and works in the car business. He is friends with Veruca Salt's father, Henry Salt on the boat ride.

He is also known as a local politician. He is the only parent in the tour who has a first name other than Mr. Salt.

He is not overly villainous, as not many negative attributes stand out unlike the kids in the tour. When accompanying his daughter to the factory, he seems gracious at first, shaking hands with Mr. Wonka and giving him his business card, which Mr. Wonka, a businessman himself, accepts. His graciousness, as mentioned before, is also extended to Mr. Salt, whom he also sees as a potential business partner, despite the rivalry between his daughter and Veruca. Mr. Beauregarde seems amazed by the inner workings of Wonka's factory, such as the chocolate-mixing waterfall.

When Violet takes the gum over the protests of Willy Wonka, Mr. Beauregarde only shows mild concern over Mr. Wonka's warnings. Instead of bluntly ordering Violet not to use the gum, he says for her not to do anything foolish as she starts chewing. His concerns turn to pride that his daughter had the opportunity to try the first three-course chewing gum meal; when Violet says she tastes baked potato, he comments "With sour cream?" and laughs. Only when the side effects occur does he express concern with "Violet, you're turning violet, Violet!" He is last seen escorted to the Juicing Room by the Oompa-Loompas, and angrily shouts "I will get you for this, Wonka, if this is the last thing I ever do!"