Games

The Land of Souls has a number of custom, in-built games that players can use to their heart's content! Often, there will be places to play them at taverns, and players can set up their own play areas as well.

## Tashket

### Rules

The following is an excerpt from the historian Aridan's book, *Games of Irkhakhu through History and the Modern World.*

> "Tashket, derived from the native Irkhilakhu word for "carpet game" is a betting game similar to the previously mentioned Five-Set Ante, played on a green carpet. Chances are, you, the reader, are quite familiar with the rules, but in the case that you are one such as myself, reading this book from a time in the far distant future, then this is how our most popular betting game is played.
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> First, a player must have access to at least one 6-sided dice, though generally each individual player must keep 3. There are four rounds, during which a player will roll this dice with varying outcomes. Different combinations of these outcomes will result in different point values, and bets can be placed each round. Whoever ends with the highest score receives all money (or other objects of value) that were bet.
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> The game is played thusly: An ante is placed in the centre to start off the game. This is done in various amounts throughout the country, but often the ante has a worth of approximately 5 Eston Tembul among poorer communities and anywhere between 2 to 7 Eston Kshrelbul among wealthier populations. One player will roll a single die, to begin the first round. This will count towards every player's sequence. Subsequently each player will make their own individual rolls, unseen by other players, and make their first bet. In round two, players roll and bet once more. This sequence is repeated once more, when players will have a total sequence of four numbers. The particular order they are in does not matter for counting points. In the case that two players receive the same amount of points, then a final roll is done to determine who wins. The player with the lowest roll wins, except in the case of 3, which beats all other rolls.
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> Generally, a player has three options with each round: To pass a bet (this can only be done if every player agrees to it), to raise the bet, or to forfeit. Upon forfeiting, you no longer have to partake in the betting of that round, and your bet is lost to the pot, for the winner to receive.
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> The game is scored as follows:
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 Pair
 Two Pairs
 Sequence of Three
 Snake Eyes
 Three of a Kind
 All odds/evens
 Sequence of Four
 3 - 3 - 3 - 3

> If a player has two or more of these combinations, then their points from each are added together. Obviously, having no combination is worth no points, and getting snake eyes does not also itself count as a pair, so two 1's is considered 20 points and not 30.
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### Mechanics

A host right clicks a green carpet to begin hosting, and other players join by right clicking the carpet. The host begins the game by left-clicking the carpet once, and after that, left clicking causes you to roll (1-6) and right clicking indicates a forfeit of the round. Bets must be handled by the players.

## Other game.

### Rules

(Another excerpt from Aridan's *Games of Irkhakhu through History and the Modern World*)