Lia Garnette

**Lia Garnette** is a gun-toting vigilante who is the lookout for the crew of the *Windwaker*. She joined the Anchor Pirates to rescue her mother and become the fastest draw in the world by eating a devil fruit made of light. They are played by Leo Gray.

## Lia Garnette [they/she]

Image source: https://www.deviantart.com/grobi-grafik/art/Gunslinger-530756748

## Statistics

### Debut:

Session 4: "Raid on Atama Marines, A Grimm arrival!"

### Occupations:

Gun-for-hire (freelance), Lookout (The Windwaker)

## Appearance

Lia stands at 6'3" tall and has light brown skin with long, stick-straight black hair and brown eyes. They wear brown leather armor, brown work boots, a tattered red poncho, and a frayed tan ten-gallon hat. On her hips are two holsters containing 8-shot revolvers as well as a gun belt with extra bullets. They're narrow in build, not being particularly strong, but making up for it in speed and agility.

Two-Shot does not tend to rush but can be light on their feet when needed. Her clothing is evocative of Clint Eastwood's character in the Western film, *A Fistful of Dollars,* and she moves and stands in a similar way to this character as well.

## Personality

Compared to the rest of the Anchor Pirates, Lia leans towards being serious. In particular she does not suffer fools gladly and prefers that people say what they are thinking. Although they are always ready to draw their weapons, they can be especially brutal when faced with figures from their past, whereas they take down less important enemies swiftly and coldly. She speaks with a non-specific Southern drawl, though she's not talkative aside from what's socially necessary.

Lia is especially attached to their mother, Anna Chekhov, as they are currently searching for her. She also speaks fondly of her aunt, a farmer who raised her in her mother's absence. However, they tend to keep everyone else at arm's length.

## Abilities

### Proficiencies

* **Skills**: Animal Handling +6, Intimidation +3, Perception +8 (Expertise), Stealth +6, Survival +6
* **Saving Throws**: Strength +0, Dexterity +6
* **Armor**: Light and Medium Armor, Shields
* **Weapons**: Simple and Martial Weapons
* **Tools:** Tinker's Tools, Calligrapher's supplies

### Spellcasting

#### Cantrips

* Druidcraft (see Level 4)
* Thorn Whip (see Level 4)

#### 1st Level (3 slots)

* Cure Wounds
* Disguise Self
* Goodberry (1/day)
* Hail of Thorns
* Hunter's Mark

### Class: Marksman

#### Level 1

* **Skill Proficiencies**: Perception, Stealth
* **Hawk-Eyed**: At 1st level, your proficiency bonus is doubled when making Perception checks. If your proficiency bonus is already doubled for the perception skill, you may choose another skill that uses your Wisdom modifier. Your proficiency bonus is now doubled for any ability check that uses the chosen proficiency instead.
* **Duel of Death**: Beginning at 1st level, you focus your aim and killing intent onto one creature to target their weak points. When you hit a creature with an attack roll using a firearm or sling, you can mark the target for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4. You can use this feature to mark a creature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

#### Level 2

* **Spellcasting**: By the time you reach 2nd level, you have learned to use special tactics and abilities to better deal with your targets.Special tactics are the equivalent of "Spells" in 5th edition, and tactic slots are the same as "Spell Slots."
* **Fighting Style - Deadeye**: You gain a +2 bonus to attack rolls you make with firearm or sling weapons. This effect does not stack with the Archery fighting style.
* **Gunsmith**: Beginning at 2nd level, you can use your Tinker's Tools to craft any type of nonmagical firearm or sling and ammunition for a weapon you possess by spending half of the standard cost listed in Chapter 5. During a successful long rest, you must have spent at least 1 hour during it to completely build one firearm or up to five pieces of ammunition. You cannot repeat this process until the next time you complete a long rest.

#### Level 3

* **Prey Awareness**: Beginning at 3rd level, you can use your action to expend 1 Tactic Slot to focus your awareness on the region around you. For 1 minute per Tactic Slot you expend, you can sense whether the following types of creatures are present within 1mile of you: aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number. Additionally, you may select one creature you have seen before when you activate this feature. While this feature is active, you know if the target creature is within 1 mile of you, but not its exact location.

#### Level 4

* **Feat - Mysterious Power (Druid)**: Choose a class from standard 5th edition: bard, cleric, **druid**, sorcerer, warlock, or wizard. You learn two cantrips of your choice from that class’s spell list (*Druidcraft*, *Thorn Whip*). In addition, choose one 1st-level spell from that same list (*Goodberry*). You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Your spellcasting ability for these spells depends on the class you chose.

### Subclass: Gunslinger

#### Level 3

* **Quick-Draw:** At 3rd level, you master the art of the ambush. On your first turn during combat, you gain a +10 bonus to your speed. If you use the attack action on that turn with a firearm or sling, you can make one additional attack. You gain an additional benefit on all turns after your first turn. At the end of each such turn, you can attempt to hide as a bonus action if you meet the normal requirements for hiding. Gunslingers often use this ability to shoot, move beyond the scope of their foes' darkvision, and then hide.
* **Gunslinger Tactics**: From 3rd level, you have darkvision with a range of 90 feet. You also gain access to additional tactics at 3rd, 5th, 9th, 13th, and 15th level. You are always able to use these tactics, and they do not count against your number of Marksman tactics known. From 3rd level, you have darkvision with a range of 90 feet. You also gain access to additional tactics at 3rd, 5th, 9th, 13th, and 15th level. You are always able to use these tactics, and they do not count against your number of Marksman tactics known.

Gunslinger Spells
 5th
 9th
 13th
 17th

### Devil Fruit: Pika-Pika no Mi (Glint-Glint Fruit)

At Lia's current level, she gains the following abilities from her devil fruit:

* Lia gets a permanent +2 to AC.
* She is immune to radiant damage and has resistance to bludgeoning, piercing, and slashing damage from
* They gain +10 to her movement speed.

### Background: Folk Hero

#### Skill Proficiencies

* *Animal Handling*
* *Survival*

#### Rustic Hospitality

Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

### Race: Variant Human

* **Ability Score Increase**: +1 to Wisdom and Constitution scores
* **Skill Proficiency**: Intimidation

* Feat - Firearm Expert (re-flavored from Crossbow Expert): Thanks to extensive practice with guns, you gain the following benefits:
	+ You ignore the loading quality of guns with which you are proficient.
	+ Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls.
	+ When you use the Attack action and attack with a one handed weapon, you can use a bonus action to attack with a gun you are holding.

## Relationships

### Anchor Pirates

#### Takano Newgate

Both Takano and Lia have things in common, such as their searches for their desired devil fruits, but Takano's laidback attitude contrasts with Lia's serious determination. They are currently amiable towards each other but are cut from different cloths.

#### Captain Rodan Newgate

Lia and Rodan respect one another, though Lia's appreciation for Rodan often goes unspoken. Rodan was the one who suggested that Lia join the crew, despite her initial reluctance and previous experience being on her own.

### Family

#### Detective Anna Chekhov

Lia adores her mom, despite not seeing her as much due to her mom's demanding job as a detective. When they were 16, they took a stand against Celestial Dragon Bradwell Caligula by taking their mom's guns off the wall and shooting him in the chest, wounding but not killing him. (It is not clear yet how Anna felt about Lia's actions.) Due to her guns being used in Lia's crime, Anna was arrested and extradited to the Max-Security prison Impel Down in the Grand Line. While Lia feels guilty that their mom is in prison for a crime they committed, they have spent the past three years tracking her down. They're so desperate for any information on their mother that they resort to threats and interrogation when meeting someone who might know where she is.

#### Aunt Aphra

Lia regards her aunt highly, though not nearly as highly as she regards her mom. They mentioned in Session 5 that they get their animal and plant skills (Druidcraft) from Aphra.