Dauntless

> *"Just tell me who to hit."*
>
>

**Dauntless** is one of the original six characters of Rising Thunder. Hailing from the United States of America (USA), this mech - piloted by Samantha "Sam" Cooper - is a rushdown-type character who emphasizes getting inside and staying inside an enemy's range with strong normals and movement-based specials. With the fighting style and motif of an infighting boxer, she commands a withering array of pilebunker-powered punches and is ultimately a relatively straightforward character; she is the only other character - alongside Chel - to carry an "Easy" difficulty rating.

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## Biography

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### **Quotes**

*Note: Dauntless is the only character at the moment who exclusively speaks English*

### **Appearance**

Dauntless has a very no-frills visual design, sporting the traditional red, white, and blue. The robot possesses an overall "boxy" design, with lots of rectangular shapes in her overall structure. The oversized fists are covered with special golden dusters, and the head itself has a golden helmet visor that can be manually flipped up or down for added protection. While not necessarily the tallest or largest mech, Dauntless has a solid and compact frame, lending to the image of an in-your-face fighter. This robot's relatively thin and exposed joints belie its biggest asset: powerful pilebunkers in each fist.

### **Personality**

Dauntless' pilot, "Sam" Cooper, is a brusque individual who is frank and to-the-point in most things she says. If there's anything she seems to enjoy, it's a good fight, and she's always itching to get into battle. While she doesn't like wasting time and appears to be a woman of action, she tends to get fired up when she finally gets her "good fight" and wants to make the most of it.

## Moveset

### **Movement Options**

Dauntless has an average-speed walk and a normal jump arc. Dauntless can dash a set distance either forward or backward with a double-tap in the desired direction, and holding forward after a forward dash allows her to run.

You can use Cold Drill in the air to change how you'll land, which can be useful for avoiding some attacks. Cold Drill also has armor when the ground version is held, which can be used to get past projectiles at medium range

Both of her Special 3 variations have invincible startup, and can be held to perform a feint.

### **Normal attacks**

**Performed on the ground**

**Performed in the air (while jumping)**

### **Target Combos (Scaling is not accounted for)**

 far M > H
 cl.M > H

### **Specials**

Alpha (a)

 Diesel Strike

Beta (B)

 Piston Tremor

Gamma (y)

### **Combos**

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## Strategy

### **General Strategy**

Dauntless is very fundamentals-based compared to most of the cast. She doesn't have any tricky fireballs to let her approach safely, instant overheads, or sudden sweeps from the other side of the screen. What she does have is a very solid set of tools to let her pressure her opponent and stay in their face once she's there. The secret to Dauntless's success is a strong ground game; while she's not helpless in the air (j.M is great air-to-air), you should do what you can to keep up pressure on the ground so you can get inside and stay inside.

Your general gameplan is to space yourself well and poke with crouching medium into cold drill. Cold Drill is safe on block, and if you condition your opponent to respect you after a blocked Cold Drill, you can safely start to pressure them. Baiting out DPs or other unsafe moves is a good way to do this.

Dauntless doesn't want to jump very often, and when she does you have to be sure it's safe. Many characters have fireballs to make approaching difficult for you, but don't jump forward over them! That's just a trap that will end with you eating an invincible uppercut. Your best bet is to neutral jump fireballs and approach at a safe pace. Blocking the fireballs will just let them fire another off sooner, so don't touch them! You can also use the invincibility from Vandal Hook[Feint] to move forward through projectiles.

When you manage to score a knockdown, a meaty Forward Medium or jumping attack overhead can lead to big damage. Try for this when you can, but if they start getting wise and using an invincible reversal, time your overhead just a little early to bait their reversal and punish it!

### **Matchups**

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#### **Main cast**

##### **Chel**

https://www.reddit.com/r/risingthunder/comments/3h2hc2/how\_can\_a\_salty\_dauntless\_scrub\_beat\_chel/ [needs to be added]

##### **Crow**

http://forum.risingthunder.com/discussion/2116/dauntless-vs-crow-help [needs to be added]

##### **Talos**

http://forum.risingthunder.com/discussion/2065/dauntless-player-needs-tips-strategies-for-handling-talos [needs to be added]

##### **Vlad**

#####

## Revisions

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Below is a list of changes to the character from version to version.

### **Alpha**

**Build 1263**

* New S1 variant! Diesel Strike hits high, but opens up new combo opportunities.
* S2 block stun reduced to 15 frames.
* S3 block stun reduced to 17 frames.
* S2 no longer hits opponents behind Dauntless.
* Dauntless’ steam power is now operational.

**Build 1312**

* Pose improvements for Dauntless’ landing roll.

**Build 1292**

* S1v2 punch recovery has been reduced by 1 frame, making it (just barely) safe on block.

**Build 1330**

* New S2 variant! Piston Tremor is a bit slower than Dust Breaker, but stays invincible longer and deals more damage – especially when charged.

**Build 1372**

* Reduced charged Piston Tremor recovery by 1 frame.
	+ *Dev Notes: This minor change is intended to make certain charged Piston Tremor followups slightly easier. It shouldn't impact matchups otherwise.*
* Overdrive now resets the juggle count when it hits airborne opponents.
	+ *Dev Notes: Dauntless isn't meant to have easy juggle combos into full Overdrive, but having it connect once after a juggle combo felt unnecessarily weak. With this change, it's still preferable to save her OD meter for ground combos, but she can generate a little extra damage at the end of certain juggles too.*

## Trivia

* Dauntless used to be called '**Atlas'**.

## See also

* Dauntless guides
* Dauntless combo videos
* Dauntless mentors

## External links

* The Dauntless thread - Rising Thunder official forums

## References

1. ↑ Rising Thunder - Meet the Robot Fighters Gameplay, Gamespot, https://youtu.be/wYNpOSU9EY4?t=56