Garen/LoL/Gameplay

de:Garen/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

**Edit**

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**Info**

## Damage type

### Type

File:Heal power.png
Heal

Notes
* *Perseverance* does not go on nor refresh its cooldown from damage which was fully prevented by a  shield or  invulnerability.

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**Info**

## Damage type

### Sub-type

Proc damage

Physical

## Counters

### Knockdown

See Notes

Blocked

Not Interrupted

Notes
* The enhanced attack will apply other on-hit effects and can  critically strike as normal (the bonus damage does not).
	+ The bonus damage will also apply  life steal.
	+ The bonus damage is applied to structures.
* The enhanced attack will still complete even if the target becomes  untargetable during the attack windup and applies its effects accordingly.
* If the  slow has a  cripple effect within the same status effect, it will also be removed together with the *slow*; e.g. **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).**  slow is a separate status effect from its damage reduction, thus *Decisive Strike* does not remove the damage reduction.
	+ Likewise, **Lua error in Module:ImageLink at line 132: attempt to call field 'arguments' (a nil value).**  slow is separate from the  true damage over time.
* *Decisive Strike* does not protect **Garen** from re-application of  slows on him.
	+ Area of effect  slows (i.e - **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**) are re-applied immediately after removal if **Garen** stays in the corresponding area.
* Spell shield will only negate the  silence.
* *Decisive Strike's* leap can pass very thin terrain and will otherwise not be able to. In any case, **Garen** will still hit his target.

**Edit**

Duration:**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**

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* Map-Specific Differences

**Info**

### Targeting input

No Target

Notes
* *Courage's* bonus resistances are only gained when it is ranked up at least once, but *Courage's* passive is retroactive.
* Any enemy unit counts towards *Courage's* bonus resistances: champions, minions, monsters (including epic ones), summoned units and turrets. The bonus is equal in all these cases.
* *Courage* will only grant bonus resistances from units killed by **Garen** himself. **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** of allies do not count.
* The  Tenacity increase  stacks additively with the *tenacity reduction* from  Brittle, but multiplicatively with other sources.

**Map-Specific Differences**

 Howling Abyss differences

* Bonus resistances on-kill changed to 0.5. *Number of enemy kills needed to reach the maximum amount changed to 60.*

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* Map-Specific Differences

**Info**

## Damage type

### Sub-type

AOE DOT damage

Physical

Notes
* The initial casts count as an ability activation for the purposes of on-cast effects such as Spellblade, charging **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, and stacking **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
	+ Deactivating the ability manually does not.
* Each spin triggers a stack of **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.
* Silencing **Garen** will prevent him from deactivating the ability early.
* For the purpose of moving closer to an enemy when right clicking them, *Judgment* also reduces **Garen's** attack range to 100 for the duration.
* *Judgment* cancels **Garen's** last movement command upon ending.
* Each spin deals damage simultaneously to all enemies within its range when the spin is completed.
* The spin animation is capped at once per 0.2 seconds, but the amount of ticks will keep on scaling.
* The armor reduction stacks multiplicatively with other percentage armor penetration effects.

 Abilities
 Movement
 Items
 Disabled
 Interrupted by
 Consumables
 Spells
 Interrupted by

**Map-Specific Differences**

 Ultra Rapid Fire differences

* Can not stack spin casts.

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**Info**

## Damage type

### Aggro

Spell damage

True

True

## Counters

### Spell shield

Blocked

Notes
* *Demacian Justice* is cancelled and does not go on  cooldown under the following circumstances:
	+ The target becomes  untargetable.
	+ The target leaves  sight range while **Garen** is  nearsighted.
	+ The target dies.
* The target will die if they're at least under <span style="color:**Script error: The function "keyword" does not exist.**;">**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**% **maximum** health + <span style="color:**Script error: The function "keyword" does not exist.**;">**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** **flat** health on top of that. This does not count effects that mitigate true damage, such as  shields.