Catherine Mary Cooper

* 🔹 **Lore Producer:** *Reserved for Sarah Hanrahan of The Try Channel (collect a 🔹ncv2 to make it official, **Try Channel**)*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Columbus Dutch**

This character's story began in the 1939 Columbus Dutch inaugural season.

* Full Name: **Catherine Mary Cooper**
* Jersey Number: **20**
* Current Lore Chapter: **Genesis 1939 Columbus Dutch (January—August, 1939)**
* Position: **SF3** • **Emergency Small Forward** for the **Columbus Dutch**
* Age in Chapter: **20 years old**
* Date of Birth: **November 24th, 1918**
* Modern Country of Origin: **England 🏴󠁧󠁢󠁥󠁮󠁧󠁿**
* Career Goal: **Incredible Focus**
* Struggle: **a Sense of Direction**
* Alignment: **Lawful Formal**
* Height: **6' 7" | 2.0066m**
* Weight: **197 lbs | 89.3577kg**
* Character Level: **1 *- Rookie***

### Play Style: **None**

Cooper isn't known for a distinct play style yet.

### Player Class: **None**

Cooper isn't known for a distinct player class yet.

### Alignment: **Lawful Formal**

* **Lawful** = characters who follow strict rules and adhere to prescriptive laws and regulations, no matter how unpopular it makes them.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Catherine Mary Cooper was born on October 30th, 1918, in Dover, Kent, England. She was inspired to play basketball after watching a match between local teams while visiting her relatives in the United States. Mesmerized by the athleticism and strategy of the game, she decided to pursue a career in basketball. Motivated by her desire to become the best player she could be, Catherine's proudest moment so far discovered was being signed by the Columbus Dutch as a Founding Syndicate Player. She hoped to bring her incredible focus and dedication to the team, despite struggling with a poor sense of direction, which often led to humorous on-court mishaps.

Catherine felt privileged to be part of the Columbus Dutch and held her teammates in high regard. Her **Lawful Formal** ***Alignment*** and adherence to rules made her a disciplined and dependable player, albeit somewhat reserved. She was always eager to learn from her peers and strove to improve her skills. When dealing with the media spotlight, Catherine was unfailingly polite and well-spoken, choosing her words carefully to uphold her image of formality. She rarely allowed her emotions to show, maintaining a calm and collected demeanor even in the face of criticism.

The Head Coach of Columbus Dutch, John Slack, discovered Catherine during a tour of Dover. She was throwing rocks off the white cliffs, contemplating the atrocities brewing across the channel. Impressed by her height, potential, and unwavering dedication to aiming objects, he offered her a try-out with the Dutch back in Columbus, Ohio in the United States. Team management signed her as a free agent weeks before Media Day and Fan Fest, anticipating that her focus and discipline would contribute to the team's success.

## Details

* Favorite Food: Lavender Shortbread
* Favorite Color: Ocean Blue
* Favorite Animal: White Peacock
* On-Court Habit: Adjusts her uniform at least five times more frequently than any other player on the Dutch
* Piece of Trivia: Fluent in French and German
* Has a Fear Of: Facial Hair
* Diet Plan/Training Regimen: a balanced diet of lean protein, whole grains, and fresh produce, combined with rigorous daily training, including agility drills, strength training, and yoga
* Pop Culture Interests: Classical music, period dramas, and Jane Austen novels
* Love Interest: *None yet discovered*
* Other Professional Interest: Etiquette Coaching

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, names of people, previously-established Lore, team names in other professional sports, and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™ (SIPP)** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Columbus Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Cleveland Dutch*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Catherine Mary Cooper*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, available to be claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: **ESLA/EULA 1.0** | Press Pass: All Access