recursal/Fanatic-Fandom huggingface dataset:
Marksman

The **Marksman**'s accurate shooting and jagged arrowheads inflict bleeding wounds on his enemies. His enchanted arrows fly incredibly far and mortally wound his opponents. His magic horn encourages his side to attack the enemy and the rage of the hunt grants him truly fearsome speed and agility. The Marksman's bow is a serious challenge to any opponent. Drawing it to its limit, the hero releases an arrow which devastates everything in its path.

## Biography

The Keepers did not know his real name, and very few have ever seen the Marksman up close. Any encounter with the Marksman was very brief: a dashing horseman suddenly appeared, skewered his target with an arrow, and vanished.

He studied for years to achieve his archery skills. Even after he became a master, he never ceased to practice, always striving for absolute perfection. His motto was “You can always do better,” a truth understood by his beloved, well-trained horse. The loyal steed could read even the briefest glances from the hero and was always a faithful comrade and friend. The rider never used spurs or straps, and his horse's bridle was only for show.

The Marksman's enemies dreamed of his destruction. A great bounty had been put on his head, but even the kingdom's heroes were unable to capture him until the skilled mage they called Sorcerer stepped in. The Keepers spread a rumor of a caravan of Imperium captives about to head off to Egisar. Immediately, the Marksman saddled up his trusted Greymane and rushed to intercept the caravan. But the line of chained slaves and the guards escorting them were only a mirage. The clever Sorcerer had created an illusion, and the best archer in the Imperium flew towards the trap at a full gallop. A bottomless quagmire full of poisonous Prime fumes enveloped the great warrior. The enemies could not defeat him by force, but they won by their cunning. The Sorcerer received his well-deserved reward.

But the Marksman was not dead. The Spell Trap, covered in Prime, changed him terribly, binding him to his dear horse. After a full day in the fetid swamp, he escaped, a mighty centaur filled with sorrow, hatred, and a thirst for vengeance.

In memory of his dear friend, the Marksman kept his horse's old bridle as a Catalyst. It constantly reminds him of his loss – and of those who are to blame. A fury approaching madness rules the hero on the battlefield, but when he shoots, he never misses.

## Trivia

* He shares a Battalion Skin theme with the Bard.
Prime World Wiki/Section 3

Guides

* How to play guide for Prime World
* Game support

Trailer

Twitter

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Search clans

Clicking this button opens a special window that displays the list of clans along with detailed information about each: their rating, their status (whether they are under siege, and how long it will last), and their suzerain, if any. In this window, you can quickly find and gather information on any clan in Praia.

In addition to the general clan list, you can also select other tabs, which display a number of things:

* Vassals – the current list of subordinate clans
* Recommended – the list of clans whose capture would be profitable
* Ongoing sieges – displays rebellions, sieges, and protections afforded to each clan
* Former vassals – the list of former vassals of the clan
* Requests – petitions from those who wish to become vassals

When you hover the mouse over the name of a clan, a popup menu will appear which displays the list of available operations, such as sieges.

Next to the table headers you will see a pencil icon. You can use this to search for clans by name.

For example, perhaps you wish to find a clan in the general clan list. To do this, open the appropriate tab of the table, press the icon next to the "Clan Name" and enter the desired search term, then press “Enter” or click the left mouse button inside the window. You need not enter the full name – you can just use an abbreviation or the first few letters. In this case, all clans that match your search term will be displayed.
Secret Shop

The secret shop is a building where you can buy special items you can't find anywhere else. They are located in the bot lane jungle of the Keepers and the top lane jungle of the Imperium. It sells all items found in the spawn shops and also the 5 scrolls you can obtain from the playground along with the Ceremonial Dagger.

### Available Items

* **Healing Potion:** Restores 400 Health over 20 seconds. Vanishes after use.
* **Energy Potion:** Restores 400 Energy over 20 seconds. Vanishes after use
* **Speed Potion:** Increases Speed by 40% for 10 seconds. Vanishes after use.
* **Invisible Ward:** Places an invisible lantern, which creates a zone of visibility around the hero, revealing any invisible beings nearby. The lantern disappears after 6 minutes. Vanishes after use.
* **Teleportation Scroll:** Teleports the hero to the friendly building nearest the selected location. Vanishes after use.
* **True Sight Potion:** The hero can see invisible beings until he dies. Vanishes after use.
* **Cleansing Potion:** Removes the most harmful negative effect. Vanishes after use.
* **Ceremonial Dagger:** Deals 75 damage to the selected hero. If this attack kills the enemy, the hero accomplishes a deed. Vanishes after use.
* **Divine Scroll:** Restores Health (Depending on hero's level), healing Health (Depending on hero's level) every 3 seconds. If the hero dies during the healing period, resurrection time is reduced by 20% . Vanishes after use.
* **Gemini Scroll:** For 35 seconds, a twin of the hero is created, having 40% of the hero's Health & Energy and 110% of the hero's Strength and Intellect. As long as the double exists, the cooldown time of the hero's talents is reduced by 20% . Vanishes after use.
* **Starfall Scroll:** Deals damage in a selected area after a short delay. Vanishes after use.
* **Bird Scroll:** For 10 seconds, creates a region within which allies' Strength and Intellect are increased by 15% and enemies' Strength and Intellect are reduced by 15%. Also, healing effects are 50% less effective on enemies within the region. Does not affect the Ancients. Vanishes after use.
* **Light Scroll:** The hero blinds nearby enemies, making them miss their attacks 50% of the time for 6 seconds. Vanishes after use.

### Holiday Items

This Items are only available in specific holidays.

**Celebrating Halloween 2012:**

* **Pumpkin!:** When activated, turns the hero into a pumpkin for 10 seconds. and as long as he does not move enemies can not distinguish between him and a regular pumpkin.

**Snowball:**

* **Snowball:** Strikes the first hero in its path. Blinds the enemy for 3 seconds and stuns an already blinded target for 1 second. Restores an ally's Health by 50 and dispels the most dangerous negative effect. Disappears after use.
One Blood

The increase in maximum Health is distributed between the hero and the hero's panther.
 As long as the panther is alive, the hero is resistant to damage, but **50%** of the incoming damage is transferred to the panther.
 The panther is reincarnated next to the hero **45** seconds after its death.
 The panther becomes stronger with each Level.
Ranger

The Wanderer is the most reliable bodyguard. He never fails to come to his allies' aid, protecting them vigorously by taking damage in their place. This hero resolutely attacks enemies, forcing them to battle with him. Each blow of the enemy only makes the Wanderer more bold and powerful. Thus the Wanderer never retreats, as long as his sword of justice thirsts for vengeance.

## Biography

Wanderers. Pilgrims. Pathfinders.

These gruff warriors can often be found haunting taverns in the small settlements that dot the periphery of the Prime Zone. Solitary and taciturn, they know the many paths that wend their way through that dangerous territory, but seldom are they willing to share their knowledge with others. Thanks to the innumerable treasures it holds, the Prime Zone has no love for uninvited guests.

Only one story is gladly told there: the tale of the first Wanderer. He was serving as the first falconer of a minor lord when a grave disaster struck the village. One night a horde of the Touched emerged from a neighboring forest. Hideous satyrs and ravenous sirens attacked the peasants, and the small contingent of local guards was powerless to stop them. At the head of the horde stood a terrible Amanita, a giant covered in moss and mold, wielding a tree ripped up by the roots as a club.

The falconer fought alongside the guardsmen, but he knew that the battle was hopeless. That was when destiny brought him face to face with the horde's leader. The falconer dodged a blow from the great club and plunged his sword into the monster's breast. The brave warrior was covered from head to toe in blood steeped in prime, and it awoke the power of the hero within him. The Amanita fell, and the attacking Touched flew in terror without their leader.

Many of the peasants were so desperate that they forgot the danger before them and, inspired by the Wanderer's example, threw themselves upon the Touched battlemasters. A few of them survived, and so the ranks of the Wanderers grew.

They left their catalysts with their lords and swore an oath to come to their aid in times of great danger. And so they disappeared into the ruins of the Prime Zone, hoping to make their way further into the depths of the cursed forest and prevent future attacks on local villages. For the hero's true duty lies not in satisfying the whims of lords, but in serving the people – both Dokhts and Adornians.

But when war broke out, the Wanderers began to return to their lords to keep their vows and aid them in their quest for victory.

## Trivia

* The Wanderer heavily resembles to the "Prime World Defenders" main hero; "Ranger" makes this explicit.
Spa

## Description

The **Spa** was the building where you could send your heroes to rest after a battle to restore their Vigor, a mechanic that limited how much a hero could be used in the Tea House, and while depleted would reduce the amount of rewards for winning or losing a game. It also increased Vigor regeneration of all heroes by 3% (+3% per upgrade).

There were 4 options as to how to regain your heroes' vigor:

* Option 1: Restored vigor for 1 outpost in 5 seconds for a low ammount of silver.
* Option 2: Restored vigor for 1 battle in 10 seconds for a medium ammount of silver.
* Option 3: Restored full vigor in 10 seconds for a higher ammount of silver.
* Option 4: Restored full vigor instantly for a low ammount of gold.
Pied Piper

The **Pied Piper**'s primary strategy is to simultaneously control as many opponents as possible. He can turn enemy soldiers into his permanent servants and force enemy heroes to follow him for a time. Thus the Pied Piper has decided the outcome of many battles. Rats obedient to the hero's will can attack the enemy, while their master remains a safe distance away. They can also steal Prime from their enemies. The Pied Piper's only drawback is that he is a weak melee fighter.
## Biography

Unrestrained and sarcastic, he was skeptical of Imperium research, openly criticizing it and calling it “pseudo-science,” a term that quickly landed him in jail. Eternal darkness reigned in the prison, and he quickly lost count of the passing days. But for him, the true torture was the silence. He had always had difficulty remaining silent himself, and could not stand a silent environment.

To keep from losing his mind, the prisoner began to whistle simple melodies. The unusual noise attracted the prison rats. He made a simple flute from some copper pipe fragments and was surprised to find that with each new melody, more and more rats came to him. The flute fascinated the rodents. They obeyed the music like good soldiers obey their general.

The flautist worked for a long time at controlling his army, and his first success was achieved when they gnawed through the prison bars. The prisoner escaped, his gray army with him. The rats were his hands, ears and even eyes, since he still could not gaze at the light for long.

The last thing he wanted was to return to prison, and so, to avoid persecution, he decided to serve the lord of the land by joining the military. At first, he was not taken seriously: what good is a pied piper for an army? Perhaps his rats can steal a few coins from the enemy or nibble some holes in their cloth banners? But the Dokhts appreciated any skill, and the task of the lord was to find a use for it. Soon, it became clear that the piper's homemade flute could control not only rats, but people, as well. Suddenly, every company in the army wanted the flautist with the dark glasses. Now they often call him the “Rat Catcher,” though he swears that he never once did anything to hurt his rodent friends.
The Arsenal

The **Arsenal** is a structure that maintains the army equality on a lane. If an arsenal is destroyed, the main base will become vulnerable and opponent will send super minions(replace melee minions) on that lane and all opposite minions on that lane will have their health increased.

* lv 10
* HP 4497
* HP regen 0
* all six stats 0
* phys/mag dmg reduction 0%
Playground/Guide

1) Don’t stop level even if you will soon lose it. You will get some prime for trying.

2) Don’t use bonuses until levels 7-8, they cost too much.

3) In the beginning and after winning the level press right mouse button. You will skip animation and save some seconds.

4) I recommend training mini-game in practice. If you prefer to play for heroes like Eraser, Shadow, Healer you will have to do it during game session. If you think about team, of course=)

5) You have 2 balls to throw. Press right mouse button and ball which was second will be first. It’s useful to change balls position.

6) If you have balls of colors which you don't need throw it in empty place.

7) With practice you will soon know which colors are popular in each scroll. For example, Healing Scroll usually asks for Green and White and Bird Scroll for Yellow and Red.

8) Catch falling crystals. Each of them increases your prime on 5.

9) Always ask your team which scrolls they want. Usually you have to make Healing Scroll to everyone, Bird Scroll for Tanks and Supports and Blinding Scrolls for Murders.

10) Double Scroll should be given to good auto attackers: Archer, Jaeger, Duelist

11) You may always choose low-level scroll by pressing this button.

You will make more scrolls but won’t get a lot of prime. You choose.

12) Bird Scroll is most important during team fights. Always use it. But don’t throw them all together. Ask who will put Scroll this time.

13) Star fall is a useful scroll for jungler. He may easily and fast steal enemy’s Gold Pack or take his own. Hero Shadow also may use it. She will kill all soldiers near enemy and then use her ultimate.

14) Blinding Scroll is effective against all auto-attackers. If in enemy’s team there are more than 2 auto attackers (Archer, Jaeger, Immortal, Duelist) Blinding scroll is even more useful than Birds.

15) Look at Heath of your teammates. Always send Healing Scroll to teammate who has bad situation with Health.

16) if you play for Eraser or Shadow you can walk away from mini-game, gank enemy and go back. Enemies will be absolutely perplexed as they won't know where you are: on the line or in mini-game.

**Guide created by:** clockwork bird.
Priestess

This hero does not spend her time destroying enemies. Instead, all of her talents focus on healing her allies and increasing their strength and defense. The hero can heal multiple allies at once, enabling allied soldiers to storm the enemy more effectively. But it is in the most decisive battles that the Healer truly shines, saving allies on her team from the brink of death.

## Biography

From her childhood, the noble lord spoiled his daughter. To his delight, she grew up into a rare beauty, and one who knew the benefits of her appearance. She so conducted herself that all around her jumped to fulfill her every whim.

None of the tournaments lacked her involvement. Men performed many miracles of heroism for her and would give their lives for her if necessary. Once, as they fought for her attention, some warriors mortally wounded each other. The girl was stunned by the sight. Giving in to a sudden urge, the girl leapt into the arena and shouted loudly: "Do not die! Look at me! I order you not to die!"

The spectators marveled as the soldiers stood up, their mortal wounds healed, their faces full of amazement at their salvation. It was the sweetest feeling they had ever had! The girl was flattered that men were willing to die for her, but even more pleased that she could save their lives. That was true beauty: saving the lives of gallant warriors! She would do this for the rest of her life!

## Trivia

* Curiously enough both her Default Skin and her Medicine Woman Priestess Skin share the same weapon.
Prince of Thieves

The nimble and quick **Prince of Thieves** is a dangerous opponent, despite his weak defensive capabilities. Blinding the enemy with a smoke bomb, unleashing a flurry of attacks with his perilously sharp sword, then finishing him off with a final shot: these are the Prince's treacherous, but very effective, tactics. In addition, the hero's incredible luck gives his allies extra Prime. In an attack, the Prince's fancy blade can damage all nearby enemies.
## Biography

Sentimental fools believe that the Prince, as a child, was forced to steal to survive. But that couldn't be farther from the truth. The Prince grew up in an affluent community and never lived in poverty. His passion for others' carefully guarded treasures did not come all at once. He just liked to acquire things that no one else possessed. Besides filling orders, the Prince would also travel to the land of the Touched to get some rare totems, which were very valuable but also very difficult to obtain.
The thief's mastery grew over the years. With the help of a smoke screen, he could sneak unnoticed into any room, infiltrating even the most secured places. But he could deal with any guards head-on, too; he was, after all, a master swordsman.
The fame and success of the thief attracted the attention of his enemies.
Once, the Dokhts kidnapped the Prince's girl. To him, living with this was worse than suffering in any prison. For four seemingly endless years he worked for the Dokhts, and the deeds that he did during that time still haunt his memory.
The Prince was able to arrange his girl's escape, and they have since enjoyed their long-awaited freedom. But when the hero returned home, many noticed that his character had become quiet and grim. He would now only take work which required him to steal something from the Dokhts. When the Prince heard rumors of a new war with the Imperium, he was the first to enlist.
The lord he has sworn to serve can rest easy: the Prince never disobeys an order. But asking him about his past won't do any good; he won't say anything. Or, perhaps he'll drop a mysterious phrase which arouses your curiosity but only makes things more complicated.

## Trivia

* Fire Fox is in love with him, but he rejected her because he already had a love interest.
* He resembles the **Prince** from the Prince of Persia series.

## Guide

For a detailed guide for this Hero, follow this link: Prince of Thieves Guide
Vigor of the Ancients II

**+3.5** Energy Regeneration
**Battle:** Creates a special barrier for **6** seconds. Enemies which cross the barrier are stunned for **0.4** seconds., whereas heroes with set talents  spawn their doubles for **15** seconds. The double's statistics depend on the hero who spawns it, but its Strength and Intellect are **3** times lower and it takes **3** times more damage.  120 seconds.
Tavern

## Description

The **Tavern** allows you to complete daily quests. Quests provide you with extra experience for your heroes, and if you meet the requirements you can also earn Silver, Resources or even Talents. To complete these quests you must send one or more heroes. You can't use these heroes in any mode until they complete the quest, or you cancel it.

The higher the level of your tavern, the better the rewards. At certain levels you'll unlock the chance to earn better talents:

* **Levels 1–14:** grants Special (green) and Rare (blue) talents.
* **Levels 15–29:** may give you Rare (blue) and Unique (purple) talents.
* **Levels 30–40:** may give you Rare (blue), Unique (purple), and Exclusive (orange) talents.
Sap

**Sap** is one of the materials that the Keepers collect to further improve their castles. Sap is gathered from Rubber Trees in the Keeper castles or obtained after a battle.

Sap is used in the construction and further upgrade of most buildings in the Keepers castles.
It's also used in the Pearl Farms to double the production of Prime crystals.
Stats

The stats are what make heroes hit harder, last longer, attack faster...
The stats are:

* **Health**: The most simple form of durability, the more you have, the more it'll take the enemy to make you die.
* **Health Regeneration**: This is how much health your hero regenerates every second.
* **Energy**: This is what your active talents consume. If you are using a character that uses a lot of active talents or whose active talents cost a lot of MP, this is one of the stats you have to favor over the rest.
* **Energy Regeneration**: This is how much energy your hero regenerates every second.
* **Strength**: Increases your hero's physical damage overall, both from auto-attacks and abilities.
* **Intellect**: Increases your hero's magical damage overall, both from auto-attacks and abilities.
* **Cunning**: Increases the critical strike probabilities of your character and penetration.
* **Agility**: Increases the attack speed of your character and their penetration.
* **Stamina**: Increases your character's resistance to physical damage, and also it's Magical defense if their will is low.
* **Will**: Increases your character's resistance to magical damage, and also it's Physical defense if their stamina is low.
* **Speed**: Determines how fast your character moves around the map.
* **Vigor (Off-Game):** The stamina, courage, willingness, or mood of the Hero. Empty Vigor will prevent the Hero from carring all the spoils of battle. Vigor is slowly restored over time, but can be quickly recovered by sending your hero to your inn/spa.
Steel Might

Enemies slowed by the Border Guard talent cannot become invisible.
The talent restores **9** seconds faster, and the mantrap activation increases the hero's speed by **30%** for **4** seconds.

Upgrades the Guarding Borders talent.

## =Change Log

-As of Update 11.17.1 The mantrap activation now grants the Hero 30% bonus Speed for 4 sec.
Native Land

Native Land takes the concept of Native Terrain (land that is controlled by your team through raising flags) to the extreme. In this 5v5 map, when heroes are on Native Terrain, they are more powerful than on the original Borderlands. So powerful, in fact, that even if your opponents are outleveling you by two to three levels, you can equalize the fight if you’re on Native Terrain.

Here’s the breakdown of the boosts you’ll receive on Native Terrain:

* Speed is up by 5
* Regen of HP and Energy is up by 100%
* Either Strength or Intellect is up by 30% (whichever is higher)
* Incoming damage is reduced by 25%
* Cooldowns are reduced by 40%

Heroes with abilities that can create their own areas of Native Terrain are effective on this map. For example, Maiden/Nymph’s Bewitch ability creates a circle of Native Terrain around herself. Not only will she get the additional Terrain bonuses, but her allies will, too. There are several other heroes with abilities like this, including Quarrier/Rumbler and Warlord/Shogun.
Woodsman

The **Woodsman's** attacks do not reveal his location, which makes this hero a great master of the art of ambushes. His enchanted Wicked Tree is a deadly trap for enemy heroes who have foolishly decided to pursue the Witch Doctor. The hero is also protected by his Rageing Skin, which he never takes off. The secret of the Woodsman's success lies in using his talents in an effective order to produce a lethal combination.

## Biography

A young zoologist was once famous for his detailed descriptions of the rare and dangerous creatures he found in the Primezone, a turquoise scar left on the face of Praia by the Cataclysm. The scientist was unafraid of monsters and of the Prime anomaly, which was changing nature itself. Many creatures he himself discovered; others he repeatedly observed, though at arm's length. That vicious region had long ago become familiar to him.

But there are creatures in this world far more dangerous than the Touched: humans. An Adornian expeditionary force captured the scientist. The zoologist found himself in captivity, sharing his knowledge to keep himself alive. The other side, after all, always wanted to know everything they could about the Touched. But the prison walls could not hold him for long and he soon escaped.

The scientist wove through the most dangerous areas of the Primezone, hoping his pursuers would lose his trail. In the end, weakened by hunger, the fugitive lost his own way. In the torturous disaster zone, a place it had seemed he knew by heart, he disappeared without a trace. The years of endless wandering drove the scientist to madness, distorting the world in his mind. He learned to control the growth of trees. Bears shared their skins with him and birds and plant roots became his weapons.

For thirty long years, he roamed the Primezone, but he never met a single other person. When he finally made contact with people once more, he found out that, to them, he had only been gone for one year. Scientists suggested that the zoologist had been trapped in a space-time anomaly and welcomed the hero with honor.

For his wisdom and his connection with nature, they consider him a woodsman. But he knows no magic, just much knowledge and experience. The Woodsman's Catalyst, a sprouted cedar seed, proves that he is master of even the most amazing wonders of the forest. Much time has passed and the sprout is still fresh and green.

## Trivia

* His lore seems to be inspired by "Visu the Woodsman and the Old Priest", a Folklore japanese tale.
Unquenchable Thirst

The hero's Health is restored based on **15%** of damage dealt by attack and class talents. Health is however needed to activate talents, instead of Energy. The hero's Health is increased by **30%** of his maximum Energy.
**Bonus:** If used on Native Terrain, class talents consume **30%** less Health.
The Mark

The hero places The Mark on the opponent for **15** sec. Each second that The Mark is set on the target and the hero has it in sight, the damage of the first blow that the hero will deal to the marked target is increased by **20%**, up to **120%** total.
 **Bonus:** When this talent is used on Native Terrain, activation does not require spending any Energy.
Required Level 4
Vampire

A **Vampire's** main motivation is an unquenchable thirst that constantly makes them balance the powers of life – their own and their enemies'. Dark servants help the hero disappear, absorbing the blows, while their master reaches the foe with a slash of the blade from afar. After surprising their quarry with a rose, the hero will chase anyone down to drag them away for a feast – one that will nourish and delight the Vampire, and the Vampire only.
## Biography

For ages his clan had ruled their own lands, but the world they knew was swept away by the Cataclysm. The borders of all the domains laying within the new Imperium were redrawn to encompass Prime deposits, and what was once an independent province became the backwater of a large domain.

A few decades later, a young Lord arrived to meet his new subjects. He was shown every courtesy — during the day, that is. When night fell, the Master of the Tower, the last scion of the ancient Scarlet Rose clan, attacked him with curses, yelling, “I shall not suffer subservience to any Imperium!” The Lord’s faithful heroes managed to subdue the attacker, but the Lord himself was nevertheless amazed by the Master's sheer power and awesome swordsmanship — it is rare indeed for a mere human to stand against two heroes.

“You have rebelled against Imperial authority and deserve to die, but I shall give you a final chance: drink a chalice of Prime, and you may be rewarded with a new life instead of death,” said the young Dokht lord to his captive.

Thus from Prime arose Vampire, a hero thirsting for the blood and vitality of his foes. The Scarlet Rose, the symbol of his ancient clan, now eases the suffering of the Dokht Imperium's many enemies by cutting their earthly existence short with the Bloody Slash of its owner’s rapier. The Vampire uses the Blood Ritual to restore his vitality, consuming the blood of his foes before disappearing into the gloom.

## Trivia

* The "Scarlet Rose" Clan is mentioned as a weapon that the Dahaka carries, hinting that the Dahaka and the **Vampire** lores might be connected in some way.
* The **Vampire** has the highest starting health of all heroes.
Summon a Demon

Conjured a demon in **0.6** sec. for **12** sec., whose attacks inflict **23-200**  damage. The Demon’s Health equals **833-3438** (based on the hero’s Strength or Intellect, whichever is greater).
**Bonus:** When the Demon is summoned on Native Terrain, it will inflict an additional **70-617**  damage to all nearby enemies.
Rumbler

Big and strong, but slow, this hero can ignore most enemy attacks. The **Rumbler**'s steps shake the earth, knocking his enemies into the air and preventing them from escaping his crushing blows. When surrounded by enemies, the hero can hide in an impenetrable rock, becoming completely invincible and recovering his strength.
Despite his lack of speed, the Rumbler is capable of suddenly ramming the enemy's ranks, scattering his foes left and right. Therefore, his position is in the heat of battle, where he can protect his weaker allies by taking the brunt of the enemy's assault.

## Biography

The Rumbler never boasted of his strength. He quietly worked at the irrigation dam, turning the huge wheels to operate the gates. The water was mixed with Prime, which multiplied his strength, but the hero-to-be did not consider his power to be anything special.

He would have probably lived out his days there, making a quiet, decent living, if he had not caught the eye of a famous martial artist. Admiring the power of the young worker, the Sensei invited him to try his hand at fighting some heavyweights. Initially the Rumbler lost often, but he liked the contests and trained hard, studying textbooks and manuals about wrestling.

In the next tournament, he was undefeated, winning a dozen fights in a row. The Rumbler knew all the secrets of his art and thrice received the Master of Fighters award, which he proudly displayed. It was he whom Queen Isabel invited to an exhibition match with the Dokht champion in honor of Armistice Day. What rage the noble master felt when the opponent struck him down with a cheap shot in front of the ruler of the Keepers!

From that day, the Rumbler has known no rest. In battle, he immediately charges into the thickest concentration of Imperium troops, looking for his adversary. Enemies stumble and fall as his charge shakes the earth and his fists deal crushing blows, but the Rumbler's revenge is still incomplete: he has yet to find the scoundrel who robbed him of his title.

## Trivia

* The Rumbler has the highest starting fortitude of all heroes (65 fortitude).
* His Okra rumble skin resembles Fiona the ogre from the "Shrek" movies.
* A shadowy figure very similar to the Rumbler can be seen in the Challenge mode loading screen.
Unity

When this talent is activated, the panther resurrects, if it was dead, recovering **25%** Health and joining the hero for **3** seconds
 As long as the talent is active, the hero and panther become immune, increasing their Speed to **120** and inflicting **55-330**  damage with their attacks (based on Strength or Intellect, whichever is greater).
Required Level 8
Whisp

**Whisp** is a master of the art of invisibility and expertly handles her magic fan. The hero can cover her allies with an aura of invisibility and her presence on the battlefield gives her team several additional powers. But Whisp is not only able to aid her friends: a throw of her fan can scatter her enemies and when several of these enchanted fans move together in a deadly dance, they become a devastating weapon in team battles as well as one-on-one matches.
## Biography

Since she was a child, the girl loved to play hide and seek, and few could ever find her. She liked to surprise her friends, and more than anything, the little girl dreamer of delving into the mysterious world of magic.

She asked a great magician to take her on as his apprentice. At first, he wanted to get rid of her, but he was soon captivated by her amazing abilities. By the next day, the posters advertising the magician's act included his new helper: Whisp.

On stage, she delighted the audience by disappearing, as well as by her knife-throwing skills: laughing and dancing, she could hit any flying target, even when blindfolded. Among the master's props, Whisp found a shining metal fan and since then she always brought it to her performances. Her fame grew daily, but as it grew, so did jealousy. Those envious of the girl's talents decided to humiliate her, to spoil her show, by pelting the actress with stones. But just as the first rock was airborne, the girl smiled, waved her fan gracefully and disappeared. The audience applauded in admiration and the opponents left in disgrace, the sound of the girl's silvery laughter filling their ears.

When the war started, Whisp's unusual abilities were needed in battle. She won with ease, facing the trials of the battles and campaigns without difficulty. Because of her restless nature, she changed lords as quickly as sets of clothes, but eventually she found one who could help her reach the height of her heroic abilities.

## Trivia

* Her Karakuri Skin might be a reference to the japanese Karakuri: the use of mechanical devices to create movement, used during the 18th and 19th century in Japan to create movement in puppets.
Warlord

The **Warlord** has always confidently led his troops to victory, smashing through the opponent's defense and boldly attacking the most dangerous enemy himself. Blows from his heavy weapons knock enemies back, and the Warlord's charmed armor protects not only him but his allies as well. Nothing can break the Battle Spirit of soldiers and heroes fighting under the holy banner of this great determined warrior.
## Biography

It's said that there is a Field Marshal's baton in every soldier's knapsack. The Warlord is a perfect example of this. He started off as an ordinary soldier, but soon began forging his own path, showing himself to be the very incarnation of courage and perseverance. He never retreated, always fighting till the last drop of blood was spilled. During the First War, the Warlord earned a reputation as a deadly swordsman. After the armistice was signed, he successfully led daring raids against the Touched as a field officer. It was he who brought an entire company through the treacherous Cloud Pass, leading a successful surprise attack against the monsters and freeing the settlers' camp from their grasp. For this heroic deed, the Emperor awarded the Warlord with his own personal banner. He takes it with him wherever he goes.

The Warlord does not put much faith in tactical games and relies more on fierce attacks, his two-handed mace, and his comrades in arms. His years of combat have taken their toll: he's not as quick as he used to be, but his powerful blows and unshakable spirit remain. In the heat of battle, when the enemy is pressing in from all sides and all seems lost, this great warrior rises and leads his warriors into the fray.

After each battle, the Warlord's orderly weaves a braid into the Warlord's beard for each dozen of his enemies that was slain, tying the braids with ribbons from captured enemy banners. The military code of honor requires that, before he dies, the enemy must know who defeated him.

## Trivia

* His Celtic Warlord Skin could be the warlord in his younger days, since he used to be a swordsman before he was a mace user.
* His lore says he uses a 2 handed mace but that can't be true since he uses a shield in his other hand.

## Guide

For a detailed guide for this Hero, follow this link: Warlord Guide
Warehouse

**Restrictions:** | One per castle

 **Restrictions:** | One per castle

## Description

A warehouse increases the maximum amount of resources you can store in your castle.

## Notes

* If the storage is full then no more of that resource can be obtained, preventing you from collecting them from Resource Gathering buildings. Any excess resources from battles will be lost.
Wicked Tree

Summons a Wicked Tree whose attacks deal **16-145** damage and which has **360-1498** Health (based on Strength or Intellect, whichever is greater).
The Wicked Tree disguises itself as a regular tree and then catches and immobilizes an enemy when he is nearby.
When a Wicked Tree dies, nearby Wicked Tree become inactive for **4** second.
This talent supports a maximum of **10** trees at a time.
 **On Native Terrain, the Wicked Tree's attacks burn** 16-145 **Energy (based on Intellect).**

## Change Log

-As of Update 11.17.1 Wicked Trees' Health is increased to 360-1498 (instead of 290-1180), Range of the ability is increased by ~57%, A delay between the tree planting and their ready state is reduced to 0.6 sec (instead of 1.5), and Fear duration (when one Wicked Tree is destroyed and nearby trees stop grabbing enemies) is reduced to 4 sec (instead of 7).
Spirit Beacon

For **10** sec., creates a Spirit Beacon at the target location that increases Agility or Cunning (whichever is greater) of nearby allies by **2-31** (based on Intellect).
**Bonus:** When used on Native Terrain, the beacon also reduces the attack damage sustained by nearby allies by **3-34** (based on Strength or Intellect, whichever is greater).
Wendigo

Show everyone, that the time of Nightmares has begun! And remember — Wendigo is a lot more powerful during the night!

## Biography

In the heart of Praya, legends are handed down from mouth to mouth, from generation to generation. Mostly they are superstitions and kind sayings but there are some stories about dreadful creatures that no soul would wish to encounter. Once a creature like that showed up near the Castle and after a while, inside. Some citizens still cannot accept that their beloved ruler gave the monster a chance to prove itself in service. But what's done is done...

They say the times were hard many years ago when there was no Castle at all. The land itself seemed to revolt against the dwellers who were trying to cultivate it but, alas, in vain: endless floods ruined the harvest and food supplies were running out with each passing month... Thousands of people were starving and even the once-safe roads became dangerous — most frugal food supplies were then a good-enough reason to stain the hands with blood. While large settlements were somehow surviving, small distant villages suffered the most.

One of such villages was home to a young man whose name is lost in centuries. His father and he were the only hunters — a gleam of hope for all the villagers during the dark times. Day and night they were tracking down the prey to provide for their family and neighbors.

Heavy rain fell, rivers burst the banks, and animals abandoned the place that used to be their home. With the weight of the world on his shoulders, the exhausted youth went hunting towards the mountains. Rumor had it that a tremendous monster was living there, and its meat could support the people for a long time. More than once locals saw the sinister creature by a prime mountain spring: it seemed like the behemoth was coming there to water.

The boy was missing for three long days, and the villagers started to consider his funeral. It was a gloomy day that suddenly changed into a dark, impenetrable night. Frightened villagers hastily hid in the houses. A little girl was looking through the window and noticed a monstrous creature entering the hunters' hut. A piercing shriek penetrated the air: the mother of the once-human monster cried in terror.

The hunter boy slew the monster in the mountains and, driven by hunger, tried the meat of his prey. Deeply imbued with prime, the meat made him unconscious as soon as he finished. Unbearable pain shot through his mind: he satisfied his hunger but paid for it dearly.

When the hunter came to his senses, nothing human was left in him. There was just a memory, a memory about his home. The home where he had to return by all means to do something important... But when he showed himself, even his own mother rejected him.

The darkness disappeared, those who survived ran to other settlements, and so the village was left once and for all. But Wendigo, the embodiment of deadly hunger, stayed there until one day he ate enough to recover parts of his twisted mind.
Swamp King

The **Swamp King** always relies on his ravenous "steed." The toad catches delicious enemies with his long tongue and eats them, growing in size and appetite! The toad loves to jump – and the bigger it grows, the more deadly its crushing leaps become. If someone dares to offend the Swamp King's best friend, a throw of his battle ax will put a stop to the insolent fool.

## Biography

"So, what's the Swamp King like? I'll tell you about us... I and my twin brother lived together, studying magic. Successfully, too: we could make the whole of Adornia thunder! What? You haven't heard of us? Well, my brother's a...tadpole from a different pool, you know. Well, actually, the Angry Ocean!"

"What in the world are you talking about, brother? Ribbit! You must understand, sometimes we try too hard to have a sense of humor, like our mother taught us! Well, I'm the toad, and this here is my brother, the rider. Ribbit! One day I gave my brother some green tea spiked with Prime. But he switched drinks on me... And look at the results: all green and warty!"

"Don't interrupt! Things have worked out alright. Now we're heroes. Our old broken wands are our Catalyst. We were resurrected, together. Perhaps our heroic duality is because of our twin...am I having trouble expressing myself? Anyway, not all is lost! We've been raised and we're a pair now... And so we fight. One of use leaping, the other riding."

"By the way, these enemy heroes are tastier than flies! Well, one of use jumps around... while the other swings his ax! And during battle, we might get something we need from an enemy, an ingredient... we've already come up with a ritual to get rid of this curse. Of course, we've got nothing to complain about now, but we'll still be heroes without this toad curse, so why not get rid of it? Ribbit!"

## Trivia

* His Female Swamp King Skin shares a identical weapon with the Female Frog Whisperer Skin.
Plague Doctor

Meet long-awaited Plague Doctor! An old herbalists in a frightening mask, he has learned many terrible secrets and now he is ready to give a set of surprises to the opponents.

## Biography

The earth of Praia fills with rumors about the new Hero. Nobody saw his face, but the courage shown before a disease has already glorified his name. The Plague Doctor who came from inside of epidemic comes to the borders!

Report No. 3461. August 9

A group sent to fight robbers — do you remember the naughty gang, my Lord? — became the witness of an extraordinary phenomenon. A reticent sorcerer, who lived alone on the suburb of one of the villages for the last year or one and a half, was attacked, but … he defeated all robbers without any help. The new Hero is coming, my Lord!
Storm Thrower

The **Storm Thrower** uses his talents to charge up storms of Energy and strike the enemy's entire detachment with shots of chain lightning. He effectively attacks enemy heroes with balls of lightning and his electrified weapon. By using the power of thunder, the hero can easily escape anyone pursuing him, incinerating the pursuers in the process. And the Rage of the Skies, an attack on all enemy heroes, lets the hero deal a decisive blow to those who have managed to survive his previous attacks.
## Biography

One night, as the rain poured down in torrents, this hero was born as a flash struck the earth. The baby's first cry came as the thunder pealed and lightning split the sky, its reflection the first sight the wide little eyes had of the world.

From that day, they called him Storm. He grew up to be a clever yet stubborn child, but that wasn't what was strange about him. When he was sad, it would begin to rain. When he was angry, the thunderclouds would swell to great heights and flashes of lightning would rend the air. Storm could ignite a spark from his finger, and when he was having fun, flashes of bright light would fill his eyes.

Everyone knew that the boy was on his way to becoming a hero, but when people asked the local lord to help him uncover his heroic abilities, he refused. He believed that he would meet his destiny on his own.

Storm went off into the wilderness of Sik'Hai. He wandered out among the ancient drawings in the desert. On the third day, a dry thunderstorm broke out. Piercing flashes of lightning rent the sky, crashing into the dunes. The sands struck by the powerful blasts were transformed into glass. Storm Thrower hovered in the center of the wild elements, lightning encircling his body. The storm intensified, the flashes merging into an endless cascade, and the atmosphere was filled with suspended Prime. Suddenly, everything stopped. The hero had subdued the storm!

He had long thought he was the only one in Praia who could tame the lightning, but a hero with similar powers soon appeared in the Imperium, as well. Now, the Storm Thrower looks to battle with this rival master of thunder.
Unicorn House

**Restrictions:** | One per castle

 **Restrictions:** | One per castle

## Description

**Unicorn's House** increases number of talents and resources that can be stored in your castle by 32 and 1000 respectively. All of your heroes will receive 720 experience (the effect is not cumulative). Produce resources one of the following resources daily: 1000 |, 1000 |, 1000 |, 2000 , 2 .

## Notes

* This building was only available for a limited time, and costed a small amount of  Silver instead of  Gold.
* A player can have the Cat House, Dog House, and Unicorn House structures operating individually but only the first one deployed will offer the experience bonus.
* If you have multiple pet houses, you can only summon a single pet at a time. However, you can switch between them at any time.
The Turret

Turret is the main defensive structure in Borderlands, each side has a total of 12 turrets placed along three lanes, 4 on each lane.
The middle turret on the lane is the strongest, outer turrets are less strong and arsenal turrets are least strong mainly because 2 turrets are defending a ramp.
Turret will reveal stealth and attack any hostile unit in its sight, except wards (from shop and extra talents).

**Attack priority**

Enemy hero who dealt damage/ is going to deal damage to an allied hero.
Enemy melee/ranged minions, summoned unit.
Enemy hero in range.
Enemy siege minions.
*(Turret will **immediately** change its target if a higher priority target moves in its range, instead of changing target after killing the previous one.)*
Treasury

**Restrictions:** | One per castle

 **Restrictions:** | One per castle

## Description

This buildings produces one gold coin every 23 hours and will increase your castle's population by 120.

## Notes

* This building can only be obtained if you meet one of these two conditions:

* You purchase or have already at some point purchased a hero for nine gold coins during the Hero on Sale event. In this case you will find the Treasury waiting for you in your Storage. You can get there by clicking Construction -> Building Storage.
* You have purchased all the heroes from the Hero on Sale event for silver. In this case you can find the Treasury by going to the Services tab in the Construction menu. The cost of the building in this case will be nine gold coins.