Collectibles

collectibles are scattered all around the world of Lone Fungus, they can be found in hard to reach areas, behind breakable walls, and occasionally just out of the way of the intended path, typically requiring some ability and/or spell to obtain.

There are a lot of different collectibles, these include:  Health Crystals,  Mindshrooms,  Brain Nodes,  Ladybugs,  Astral Fragments, Relics, Parry Emblems, Abilities and Spells.

## Health Crystals

Health Crystals are your main way to increase Greencap's HP. There are a total of 12 of them.

## Mindshrooms

Mindshrooms are your main way to increase Greencap's MP. There are a total of 75 of them.

## Brain Nodes

Brain Nodes are your only way to increase Greencap's available "Relic Slots". There are a total of 8 of them.

## Ladybugs

Ladybugs are the one of the game's main collectibles, you can get them by doing various platforming challenges all around the game, they can be used in Color Caverns, at what seems to be a shrine to get other items. There are a total of 25 of them.

## Astral Fragments

Astral Fragments are one of the game's main collectibles, you can get them by doing various platforming challenges inside Astral Gates, they don't do anything as of now, but will later have a functionality. There are a total of 47 of them.

## Sharpening Stones

Increases  Pine Sword damage by +2. They don't appear directly in your inventory, but a number will be shown next to the Pine Sword indicating the damage increase, eg. "+2". There are a total of 4 of them.

## Spell Stones

Spell Stones increase the number of Spells you can have equipped at once. There are a total of 3 of them.

## Relics

Relics can be equipped by a certain  Brain Node cost. They have a variety of different effects and can be found scattered all around the game. There are a total of 60 of them.

## Parry Emblems

Parry Emblems can be equipped, though only one at a time. They have a variety of effects that affect the "parry" acquired after obtaining the  Shield Cap, and can be found scattered all around the game. There are a total of 14 of them.

Double FlashShort CooldownHealing ParryParry VortexParry SprintIce BlockAuto ParryProtection ParryMind ParrySwordmaster ParryFire ParryPower ReflectLaser ParryLiving Projectile
## Abilities

The order shown here matches the order on the inventory screen.

Pine SwordWall BounceGround BounceSpin BounceGreat SlashGreat Spin SlashSilver OrnamentHealing FungusShield CapMushmover InfusionFire BounceMagnetic FungusSpin JumpRoyal OrnamentUpwards DashForward DashMeteor StrikeCrouch JumpMagic Crouch JumpAstral MushmoverConjure MushmoverDash CrystalWater BreathBlue Key InfusionTeleportation WandAcid SandalsMagic DashPower Extractor

## Spells

Shows the order of spells as they appear in the inventory.

Bouncy SporeSpicy NutVibrant CrystalReturning ContraptionBouncy BallGolden LightBoost ProjectileAcid HammerBerserkSpark Ball

## Mapshrooms

Each area has a mapshroom. When collected, they show your completion percent for the current area when viewing the map. The icon is different depending on the area. Finding all of them unlocks the Explorercap skin.

Acid DungeonCorrupted TunnelsMossy RuinsColor CavernsDeep GrottoGold MinesLava TempleFrozen DepthsMechanical FortUndergrounds

## Keys

There are 2 keys to find, which open their respective gates. They are very hidden and take may a few steps to find, and a lot of abilities to reach.

Iron KeyGold Key
### Iron Key

In the Frozen Depths, a Minor Statue tells Greencap a secret. Their dialogue is:

"I've kept this secret for so long, below the Big Germ's chamber is a key."
Specifically, this is what they are referring to:

There is a secret room below the chamber of one of the first Bosses you fought, The Big Germ, who dropped the  Bouncy Spore spell. Their room is marked by the Bouncy Spore icon, in Color Caverns. https://lone-fungus.fandom.com/wiki/File:Iron\_key\_location.png
The exact purpose of the Iron Key, and it ultimately leads to *(full spoilers)*:

* It opens a locked door in Deeper Grotto, at the far south-east section that's accessed via the bottom of Mechanical Fort.
* The nearest Gold Shrine is directly below Mechanical Fort, right next to the path that joins the two areas.
* The locked gate is directly west from that Gold Shrine (just keep walking left from the shrine)
* The gate leads to a boss, Red Crawler Queen.
* The boss drops the  Teleportation Wand, an ability that allows you to teleport back to your last used save shrine.

### Gold Key

In the Gold Mines, after obtaining the teleport wand, there is a puzzle room with two switches and two gates, that holds the gold key. The gold key is needed to get into a room in the Mechanical Fort, which holds the  Royal Ornament, which lets you warp to Silver Shrines.

How to acquire: Get  Silver Ornament, then flip the first, then second switch and get locked in. Teleport to the last location with UP and B which teleports you to the silver shrine directly above you. It allows you to get the gold key since the gates don't reset.

## Miscellaneous

### All Seeing Eye

The All Seeing Eye will whisper at you and shine a beam of light towards hidden passages or breakable walls. There are a LOT of them, tucked away all over, easy to miss, especially ones in the ceiling. The Eye is found in the room just beyond the gate in the west of Deep Grotto that opens once you collect all ten spells. The Eye can also be shown to a particular statue to unlock the location of all  Mindshrooms on your map.