Devil Room

## Devil Room Items

 Utility
 Description
 Notes

 Utility
 Description
 Notes

 Conjuration
 Description
 Notes

 Mastery
 Description
 Notes

 Mastery
 Description
 Notes

 Conjuration
 Description
 Notes

 Conjuration
 Description
 Notes

 Mastery
 Description
 Notes

 Mastery
 Description
 Notes

 Summoning
 Description
 Notes

 Conjuration
 Description
 Notes

 Magic
 Description
 Notes

 Mastery
 Description
 Notes

 Mastery
 Description
 Notes

 Mastery
 Description
 Notes

 Mastery
 Description
 Notes

 Ward
 Description

 Shapeshifting
 Description
 Notes

 Mastery
 Description
 Notes

#### The Blood Dice

Number: 1
Price: **0** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0**
Effect:
A single use item that allows you to sacrifice any number of your powers and attempt to roll for additional powers in either the same elemental school, or out of the entire available power list. Sacrificing a level **2** or greater power allows you to roll for a number of powers equal to the sacrificed power's level.
ex: Sacrificing a Level **2** power will allow you to roll for **2** additional powers.

#### Contract: Aibhleann

Number: 2
Price: **2** Powers
Element: **Fire** + **Demonic**
Use: Mastery
Type: Utility
Energy Cost: **0** - Passive Effect
Effect:
An additional **10** skills are added to the basic powers list and you learn **Pyromancy**. These skills will be related to the elements of **Fire** and **Illusion**. They will be different from skills that are already present on the list, and count as **Demonic** skills in addition to their other types.

#### Razor Blade

Number: 3
Price: **1** Power
Element: **Blood**
Use: Utility
Type: Conjuration
Energy Cost: **0**
Effect:
A steel razor blade that can be summoned at any time. If used it will cut deeply into your flesh, causing a wound that will require stitches or medical attention. So long as the wound isn't healed all of your **Offensive** skills have their levels increased to **3**.

#### The Book of Belial

Number: 4
Price: **1** Power
Element: **Blood**
Use: Utility
Type: Conjuration
Energy Cost: **0**
Effect:
Every **24** hours you may roll a **115**-sided die. For the next **12** hours you gain the power associated with that number from the basic Powers list.

#### The Necronomicon

Number: 5
Price: **2** Powers
Element: **Undeath**
Use: Utility
Type: Conjuration
Energy Cost: **0**
Effect:
You gain the abilities Necromancy and Conjure Necroplasm. Whenever you would roll for a new power, you may instead roll a **10**-sided die for an **Undeath** power.

#### The Broken Mirror

Number: 5
Price: **2** Powers
Element: None
Use: Utility
Type: Conjuration
Energy Cost: **0**
Effect:
A small hand-mirror with an ivory handle and a cracked glass. While holding it you can send anyone who looks into it to **Tartarus**. The mirror itself will not travel with you if you send yourself there and can be taken by someone else.

#### Infamy

Number: 7
Price: **3** Powers
Element: **Demonic** + **Protection**
Use: Defensive
Type: Conjuration
Energy Cost: **4**
Effect:
Conjure a grey mask that appears over your face and lasts **30** seconds. While the mask is worn there is a **50**% chance that a shield will appear in front of you each time you would be harmed, blocking the effect.

#### Satanic Bible

Number: 8
Price: **2** Powers
Element: **Demonic**
Use: Utility
Type: Conjuration
Energy Cost: **3**
Effect:
You gain the ability to become immune to all Holy relics and effects that specifically harm demons for **1** hour. Can only be used once every **24** hours.

#### The Nail

Number: 9
Price: **2** Powers
Element: **Blood**
Use: Utility
Type: Conjuration
Energy Cost: **0**
Effect:
You gain the ability enter Level **3** Demonic Strength and Level **1** Metamorphosis for **10** minutes. However you become physically, mentally, and spiritually exhausted for the remainder of the day, causing all of your powers to lose a level until you get at least **8** hours of sleep.

#### Dead Raven

Number: 10
Price: **1** Power
Element: **Undeath** + **Occultism**
Use: Utility
Type: Summoning
Energy Cost: **0** - Passive Effect
Effect:
Each time you take damage a large undead Raven will be summoned. This Raven will mercilessly attack your enemies until they are killed or you unsummon it. Only a single Raven can be summoned at a time. Summoner increases the number of Ravens that can be summoned.

#### The Curator's Key

Number: 11
Price: **1** Power
Element: **Occultism**
Use: Utility
Type: Conjuration
Energy Cost: **1**
Effect:
A silver key on a tagged key ring that can open any lock. Can even be used to unlock combination locks and other types of locks that keys can't normally be used for. Has a bronze tag on it that reads "Property of the Temecula Museum of History".

#### Dark Matter

Number: 12
Price: **2** Powers
Element: **Blood**
Use: Utility
Type: Conjuration
Energy Cost: **0** - Passive Effect
Effect:
The first Offensive skill you use each day will be empowered by darkness, causing it to become **Shadow** in addition to its other type(s). Anything hit by the offensive skill will be also be inflicted with Level **1** Fear.

#### A Child's Soul

Number: 13
Price: **1** Power
Element: **Demonic**
Use: Utility
Type: Conjuration
Energy Cost: **0** - Passive Effect
Effect:
The Levels and Energy Costs of your Powers are doubled. Levels of Powers cannot exceed Level **4**.

#### The Blue Dice

Number: 14
Price: **1** Power
Element: **Occultism**
Use: Utility
Type: Conjuration
Energy Cost: **0**
Effect:
A single use item that allows you to roll for any **Defensive** skill. This item can reappear in the Devil Room even after it is obtained and used.

#### The Cracked Mask

Number: 15
Price: **2** Powers
Element: **Undeath**
Use: Defense
Type: Mastery
Energy Cost: **0**
Effect:
Luna Calavera's broken mask, which seems to have been repaired some kind of red blood-like glue. Upon receiving near-fatal wounds all of your skills have their level increased to **4**, granting their bonus effects, and you become **Undead**, causing your heart to stop, organs to stop working, and all restorative effects to harm you. You are healed by **Necroplasm** effects however. You also learn **Feign Death** at all times.

#### Fire Mind

Number: 16
Price: **1** Power
Element: **Fire**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive
Effect:
All of your skills are imbued with the element of **Fire**, and as such as effected by things that normally influence them and things that affect **Fire** skills. You also learn Conjure Fire and each time you would gain a new power, you may roll a **2**-sided die. If you get a **1** you can instead choose to roll for a **Fire** element power using a **10**-sided die.

#### A Mother's Soul

Number: 17
Price: **2** Powers
Element: **Demonic**
Use: Utility
Type: Conjuration
Energy Cost: **0** - Passive Effect
Effect:
You learn Fire Ward, Cold Ward, Affliction Ward, Death Ward, Curse Ward, and Circle of Protection.

#### Achoimre's Shadow

Number: 18
Price: **1** Power
Element: ???
Use: Utility
Type: Shapeshifting
Energy Cost: **0** - Passive Effect
Effect:
When you die, you will be resurrected as an Aberration at the location of the last place you slept. An Aberration is creature that is neither living, dead, or even **undead**. Upon being revived you gain black skin and bright glowing red eyes. You lose all previous powers you had and gain Eater of Flesh which allows you to consume the flesh of others to gain their strengths and abilities.

#### Pound of Flesh

Number: 19
Price: **2** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
A literal pound of cut, raw, demonic flesh. Buying it and consuming it seems to please Belxephon. When picked up you learn a random **Demonic** skill and the number of items that appear in the **Devil Room** is increased by **2**.

#### Forgotten Rosary Bead

Number: 20
Price: **2** Powers
Element: **Angelic** + **Demonic**
Use: Utility
Type: Conjuration
Energy Cost: **0** - Passive Effect
Effect:
Each time a Devil Room appears, there is a **50**% chance it will instead be an **Angel** Room.

#### The Loophole

Number: 21
Price: **0** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
A demonic slip of paper that looks like a complex legal document. Allows you to trade in Devil Room items in place of normal powers. Also allows you to give up a Devil Room Item to regain the Powers you spent to acquire it, but only while you are in a Devil Room.

#### A Father's Soul

Number: 22
Price: **2** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
Your Offensive skills have their levels increased by **2**, but your Defensive and Utility skills have their levels decreased by **1**.

#### Book of Ur

Number: 23
Price: **4** Powers
Element: **Ferocity**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
Upon gaining this item you learn either Hellion or Drakonid, and when you use Beastial Wrath you also gain Level **1** Fortify.

#### Blue-Flame Candle

Number: 24
Price: **2** Powers
Element: **Cold**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
Each time you use the same Power in succession, its Energy Cost is reduced by **1**. Down to a minimum of **1** Cost.

#### Planchette

Number: 25
Price: **2** Powers
Element: **Occultism**
Use: Utility
Type: Mastery
Energy Cost: **5**
Effect:
A planchette, normally used in tandem with a Ouija board. When held up to the user's eye it allows them to pass through solid objects for **10** seconds. Does not grant immunity to "energy" effects, such as magic.

#### The Grey Dice

Number: 26
Price: **1** Power
Element: **Occultism**
Use: Utility
Type: Mastery
Energy Cost: **0**
Effect:
A single use item that allows you to roll for any **Utility** skill. This item can reappear in the Devil Room even after it is obtained and used.

#### Abaddon

Number: 27
Price: **0** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
You lose all non-**Demonic** powers, but gain all **Demonic** powers from the Basic Powers and their Energy Cost is reduced by **1**. Any **Demonic** powers you already had have their levels increased by **1**.

#### Lord of the Pit

Number: 28
Price: **2** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
You gain the ability to enter Level **3** Metamorphosis for **5** minutes. While under this specific form of **Metamorphosis** you gain the ability to fly. Can only be used once per day.

#### The Prince's Wallet

Number: 29
Price: **2** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
A black wallet containing a black credit card. Automatically makes all other **Devil Room Items** in the room free. When picked up it is also is immediately replaced with another **Devil Room Item**.

#### Experimental Treatment

Number: 30
Price: **2** Powers
Element: **None**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
Reduces the levels of all of your skills to **1**, then redistributes a number of levels equal to the levels you lost plus **2** randomly among them.

#### Gemini

Number: 31
Price: **2** Powers - **1** from each Twin
Element: **Demonic** + **Occultism**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
Both you and your twin can perform each other's skills, but only the level **1** variant. If a character other than Lucas or Yuri picks up this item they will receive a random Devil Room item instead.

#### Cat-o-Nine Tails

Number: 32
Price: **6** Powers
Element: **Blood** + **Demonic**
Use: Offensive
Type: Utility
Energy Cost: **0** - Passive Effect
Effect:
The base levels of all of your powers are set to **3**. This also extends to all future Powers you obtain. Upon being obtained the item whips you mercilessly, scaring your back. This scar cannot be healed through any means so long as you have this effect.

#### Lost Momento

Number: 33
Price: **3** Powers
Element: None
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
A cameo featuring a beautiful young woman that looks strangely similar to the Twin's mother...

#### Contract: Guaricana

Number: 34
Price: **2** Powers
Element: **Demonic** + **Blood**
Use: Utility
Type: Conjuration
Energy Cost: **0** - Passive Effect
Effect:
**Blood** skills are re-added to the basic powers list and you learn Hemomancy. Whenever you would roll for a new power, you may instead roll a **10**-sided dice for one of these new **Blood** powers. Most of these **Blood** powers will be different, taking after Guaricana's style of demonic power.

#### Smooth Pebble

Number: 35
Price: **3** Powers
Element: **Earth**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
You learn **2** **Earth** skills of your choice.

## Obtained Items

These are items that have already been "bought" by a character, and as such they have been removed from the item table and replaced with new items.

#### Black-Flame Candle

Buyer: Yuri
Old Number: 2
Price: **1** Power
Element: **Occultism** + **Demonic**
Use: Defense
Type: Ward
Energy Cost: **0** - Passive Effect
Effect:
You are immune to curses of all kinds.
#### Book of Sins

Buyer: Yuri
Old Number: 7
Price: **1** Power
Element: **Demonic**
Use: Utility
Type: Conjuration
Energy Cost: **3**
Effect:
Every **24** hours you roll a **7**-sided die. For the next **12** hours you gain the ability to curse other people, instilling the effect of a sin associated with that roll in other people for **6** hours.
* 1: Lust - Causes great lust in a person, impairing their judgement and causing them to seek out anyone they deem attractive in an attempt to sate their base desires.
* 2: Gluttony - Incites a feeling of great hunger and need in a person. They will go out of their way to consume far more than their normal diet, to the point of self-harm.
* 3: Greed - The target becomes exceptionally greedy, causing them to refuse to do anything for anyone else if they don't get some kind of financial gain out of it. They will go out of their way to make money, even if it puts them in great danger.
* 4: Sloth - Inflicts an almost debilitating lazyness on a target, causing the affected to do as little as possible.
* 5: Wrath - An impossible fury builds up within the target, causing them to become so enraged that they will violently attack and hate everyone around them for virtually any reason.
* 6: Envy - Causes the target to want everything everyone else has, and become jealous to the point of disliking most other people, even over small things. They will cheat, steal, and lie to get what they want from others.
* 7: Pride - The target gains a massive sense of arrogance and a near god-complex. They will view everyone else as lower and less than they are.

#### Ceremonial Robes

Buyer: Yuri
Old Number: 11
Price: **1** Power
Element: **Shadow** + **Demonic**
Use: Utility
Type: Conjuration
Energy Cost: **1**
Effect:
You gain the ability to conjure a black cloak twice per day. Each time this cloak is conjured it can be used to guard from any type of attack once, greatly diminishing its damage to almost nothing. However the cloak only lasts a few seconds each time. If the cloak is consumed the level of your an **Offensive** skill of your choice is increased by **1** for the remainder of the battle. You can choose to increase the level of the same skill twice.

#### Goat's Head

Buyer: Lucas
Old Number: 19
Price: **1** Power
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
As long as you are present, the '***Devil Room'*** will always appear after defeating a boss and will hold an additional item. Blunt physical attacks that hit the top of your head, and nothing else, cause you no harm.
#### Pentagram

Buyer: Lucas
Old Number: 25
Price: **2** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
Upon obtaining this item, you choose one of your powers. The level of that power is permanently increased to **3**. Effects that lower the levels of your powers do not lower the level of the chosen power below **3**.

#### The Pact

Buyer: Lucas
Old Number: 30
Price: **2** Powers
Element: **Demonic**
Use: Utility
Type: Mastery
Energy Cost: **0** - Passive Effect
Effect:
Grants you a pact with Belxephon, allowing you to use all **Demonic** skills without risk of becoming possessed. You also learn Chaos Nexus.

## Lost Items

These are items that appeared, but were not bought. Even thought they weren't taken they are still removed from the item pool and will not appear under normal circumstances.

#### Brimstone

Old Number: 32
Price: **2** Powers
Element: **Blood** + **Demonic**
Use: Offensive
Type: Magic
Energy Cost: **7**
Effect:
A massive surge of demonic blood builds up within your body for approximately **2** seconds, before it is released as a pillar of crimson blood. The blood will destroy anything it passes through and has an effective range of **50** yards.