Repair Station

The Repair Station is a device aiding the process of performing repairs.

## Characteristics

### Pros

Applies faster repairs. Can extinguish fire. Can clear smoke clouds within 2x of the repair range.

### Cons

Has an energy upkeep. Can initiate repairs at unwanted moments.

### Main use

As expected, the primary function of the Repair Station is making repairs easier. When placed, the device will generate a repair field around itself, which will automatically start repairs whenever any piece of structure, device, or a weapon in the radius receives damage. This effect is akin to the player-triggered repair field ("*R*" key by default) being continuously applied at the center of the Repair Station, and even has the same exact range (passive ability of the Armourdillo commander amps the range of the Repair Station's repair field by 50%).

Repairs started by the Repair Station are conducted 1.5 times faster than the manual repairs triggered by the player, and spend the same total amount of resources required to complete the repairs (although due to the 1.5x speed, the resources are likewise drained at a faster rate).

Normal repair rate (using "*R*" key) is 14 HP/second. With a repair station in range it gets to 21 HP/second.

Like the manual repair key, the Repair Station is also capable of extinguishing fires.

A unique function of the Repair Station - not present with the manual repairs - is its ability to clear smoke clouds produced by the Smoke Bomb launcher. This special effect is applied within a radius of double the normal range of the repair field. The center of the smoke cloud must be in range of this radius in order to be affected.

When placed, the Repair Station passively consumes 10 energy per second.

### Other info

In theory, the intended utility of the Repair Station is its automatic repair function, as it relieves player of having to spend some of their APM on repairing the damage dealt. This can be a double-edged sword however, as losing control over repairs by having them always immediately triggered by the Repair Station can sometimes put the user in an unfavorable position. The economy drain may be a hindrance in tight situations, since sometimes it's a viable option to temporarily just accept the damage, especially when trying to save resources for a much needed device or weapon - said resources will instead be instantly delegated to repairs by the Repair Station.

Additionally, note that the Repair Station will only ***repair*** the damaged structure, not *rebuild it*. Any destroyed struts will still have to be rebuilt manually.

Another issue is that the repairs will stop the doors from operating. Having a door stuck open by the repair station may put the user in a very dangerous predicament. Having it stuck closed on the other hand may prevent the player from returning fire at the opponent, following an attack.

Typically, a Repair Station will rather be desirable for its secondary function - the ability to clear smoke bomb clouds. Because the Repair Station is completely unaffected by smoke cloud's property of blocking repairs, as well as due to its massive range, it is an effective counter to the Smoke Bombs, and forces the opponent to detonate them away from the base, diminishing their effectiveness.

The repair station is a toggleable mod, which is activated by default.

### Trivia

Repair Station used to explode up upon destruction, damaging the objects and structure around it (similar to the Battery). This effect was later removed, as it made the device overly vulnerable to Firebeam attacks.