Breaking out of your Property

It is possible to **break out** of certain properties to build outside the intended room. Technically this is not condoned by Utherverse and is against the TOS, but it has never been enforced, so it is at your own risk if you loose anything outside the intended build-space especially if Utherverse starts enforcing this. There are some properties that do not have this unenforced limitation and they are usually marked with **(No Boundaries)** in their name in the Property Catalog.

Specific scripts, such as the move to scripts help you break out of your property. It's helpful if you already know what the teleport coordinates are. There are a few topics on this forum that describe the coordinates for some of the property templates. Looking at the Stats panel (F2) shows both your current coordinates and the current property template number.

Not all properties can be broken out of. Some will make your avatar unmovable and make it get stuck, notably transport centers and many other properties alike. It is simply not possible to ever break out of these properties. While others might have air-gaps where you can still decorate in but still have areas that your avatar will be unmovable, an example of this is a basic park, but again there are many more with this limitation.

The coordinates for a breakout on a park (Template 1154) will work for all parks with the same Template number. So you can copy down the XYZ from an existing park breakout and use them on a Move to Location script on your park.

It helpful to have flying enabled so you don't fall when you teleport to coordinates in the sky or under the default location. Once you are outside, you can make a big Court Floor and set it to Colidable so you can land there. Once you have this, you can start building. What property template are you trying to break out of?

That said this article helps you breaking out of your property. To allow you decorate there, which usually gives a lot more space for you to build.

## How to break out

*This example uses a **Basic Zaby Layout 1 V2** to break out, but this method works for most properties that can be broken out of.*

The first step is to open your Prop Editor and create any prop, it really does not matter which prop you create, though for purpose of this article we use the Air Conditioner prop. This prop is often used, as it is located at the beginning of the Prop list and easy recognizable by anyone for use as a teleport.

Then you need to go to the Script tab, and add the script **Move To Location**. Next, open the Statistics panel by pressing **F2** and find your coordinates within the property, these can greatly vary depending what type of property you are in. If you add these exact values into the move script clicking the Air Conditioner will port you to the exact location you are when reading the values. Therefore you need to modify either the **X**, **Y** or **Z** value. For the purpose of this guide we've chosen to change the **Y** value and give it a value of **2000**, and left the **X** and the **Z** at **0**.

Clicking the air conditioner now will teleport you to the roof of the zaby.

## Properties that have been broken out of

Sometimes it is not obvious if a certain property has a teleport installed as the decorator decorated the inside as well as the outside. Usually hovering over props with your mouse might change the cursor into a icon. This indicates there is a Locate script installed on the prop. Clicking this might relocate you to the outside of the boundaries. Warning, because this cursor icon is shared with other scripts it might also teleport you to a complete different property or location.

## Selling properties that have been broken out of

A common issue for selling properties is not having a Startpoint setup for the buyer. This normally requires the lengthy process of procuring decorating rights in the buyers property to setup a Startpoint of your creation, or the explanation to them how to do this.

A neat trick to avoid this altogether is setting up a trigger box\_01. With the **move to location** script installed on it, and the **trigger** option enabled in the state tab. This will instantly move the buyer to the correct location you would want them to see and avoid having to setup Startpoint. Make sure you do not use any other script then the move to location.

A disadvantage of this trick is that it makes the **default** start location set by Utherverse effectively inaccessible.

 Bots -
Chromium -
Decorating Guides -
Deco Tools -
Domain -
Prop Editor -
Property -
Props -
Prop States -
Ramps -
Scripts -
Transport -
World Texture Editor -
 Animated Textures -
Audio Add Sound -
Audio Play Music -
Being.Me -
Bots -
Cached Web Image -
Dance Pole -
Door Object -
Lighting -
Move To scripts -
Pickup Object -
Sprites -
Scale Object -
Trigger Linked Script -
Web Browser (Chromium) -
 Animal Props -
Alpha Pine Tree -
Beds -
**Breaking Out** -
Chairs & Seating -
Doors -
Diving Board -
Dungeon Crosses -
Fire Places -
Floors -
Pole Dance Pole -
Primitive Props -
Lapdance Chairs -
Ramps -
Rope Prop -
Sign 01 -
Tileable Props -
Texture Translucent -
Triggers -
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