Ghosts

Ghosts are a monster family in Rosacotta Kingdom. They are spectral humanoid enemies. They share some common traits; Their lack of a corporeal form allows them to float through walls, and, to a rising degree, totally resist physical attacks. This makes ghosts a large threat, as they can be impossible to dispel if one does have access to magical or elemental attacks. This is reflected in their threat levels, which may seem inflated compared to other monsters.

## Variants

### Ghost

The first and most common member of the ghost family. They can come in groups of 3-5, where they aggressively pursue their targets. If alone, however, they are much more dormant. They often live in abandoned buildings, or invade and reside in rarely used portions of houses, like basements or attics. In these scenarios, heroes are generally summoned to exterminate them. Ghosts have a very high resistance to physical attacks, such as swords or arrows, but are highly vulnerable to magical/elemental attacks, especially light type. Ghosts can often be dispelled in just a single magical attack.

### Forgotten

The second most common member of the ghost family. They are the bitter spirits that refuse to let go. They are light green in color, and slightly bigger than their predecessors. They have large claws to scratch their prey. Forgotten are often mixed in with groups of regular ghosts, making larger groups of up to 10 ghosts. These types of ghosts leave behind a residue where they live, which can serve as a warning that a building is haunted. They are even more resistant to regular attacks than ghosts, and often take more than one spell before they are destroyed.

### Revenant

The third member of the ghost family. They are a good bit more rare than Forgotten. Revenants are violent reminders of the past. They are large, red spirits with large claws and horns. These monsters, while often spotted alone, sometimes party up with other Revenants or follow Reapers around. They are significantly faster than other ghosts, and their claws leave burning wounds. They are often seen wandering around at night in rural areas. They do not occupy residential areas like their predecessors do. At threat level 7: Monsoon, Revenants should be handled cautiously and totally avoided by heroes without knowledge of casting. They are nigh invulnerable to physical attacks, and take fair damage to magic. They are quite vulnerable to water type attacks.

### Reaper

The penultimate ghost. Reapers are large, malicious bringers of death. They wear dark robes. Their piercing eyes glow in the dark. Reapers are fast, cunning spirits that are to be avoided at all costs. Their claws leave deep wounds that cancel out forms of healing. If one is struck by a Reaper's attacks, it may be too late. They mostly hunt alone, but can sometimes be followed by 1-3 revenants. They should be avoided by everyone, including heroes. Multiple casters are required to defeat them. They are entirely resistant to physical attacks, but are vulnerable to light type and electric type spells.

### The Last Duppy

The final member of the ghost family. A mythological creature in the world of Rosacotta Kingdom, The Last Duppy is an ancient evil that haunts earth. It appears as a massive human face with jet black skin, brown teeth, and long hair that floats in every direction. Unlike most other monsters, It is thought that there is not a single instance of The Last Duppy present in the world at a time. Instead, it is specifically summoned after “Every other ghost has been vanquished”. So the legend goes, after this seemingly impossible criteria has been met, The Last Duppy will appear somewhere. It is unknown how this legend started, but it goes back incredibly far in history. The Last Duppy is entirely resistant to physical attacks, and is thought to withstand a massive amount of magical damage before it is dispelled. Due to this, It gets a ranking of Level 11: Celestial Ravaging. If the Duppy is real, It would require the effort of the greatest casters and heroes to solve the issue.