Patch 16

Released: Fri 10th January 2020

Link: https://store.steampowered.com/news/app/629760/view/1703983455797631052

This patch contains various bug fixes, improvements and balance changes, including things such as the ability to jump kick, use kicks with more equipment, adjustments for held shield mode and the ability to bind the console key in options.
Please remember to rebind your console key in options, since a lot of you have used .ini edits before to bind it!

 **Gameplay**

* Removed Christmas stuff
* Added fortifications to Grad commander part
* Enabled texture streaming amortization options by default to improve performance. Will significantly reduce stutters on some (older) computers

 **Combat**

* Reverted backparry change from previous patch fixing the attacks going through parry in cases where enemies were 90 degrees to the side from the player
* Fixed attacks going through parry on active parry and chambers where enemies were 90 degrees to the side from the player (same as above, but was in place since release)
* Improved stab windup animations to see transition to release easier (does not show up for self)
* Third person Feint animations are now slightly more snappy/responsive
* Global feint lockout increased 25ms, this will make feint punishing easier
* Parry recovery increased 25ms
* Chambering will now disarm like a parry when on low stamina, meaning you can no longer chamber at 1 stamina without being disarmed
* Disabled team hitstop for strikes (Experimental)
* Morph to kick 15ms faster
* Added jump kicks
* Throwables and ranged equipment can now kick
* Throwables can now be used on ladders
* Shield wall now has a longer raising/lowering delay to prevent abuse in duels
* Players can now riposte out of the shield wall at any time, even without blocking
* Shield wall stab riposte animation now comes from the same side, making it a bit harder to read
* Shield wall shields now have 1 less stamina negation, but 25ms more parry window (50ms more total compared to regular parry)
* Shield model now acts as blocking collider during ripostes, buffing their ability to 1vX
* Shield wall turncap more lax
* Shield wall movement speed increased to 66% (from 50%)
* Couch no longer disarms
* Removed previous CombatTest changes, CombatTest now has experimental movement on it. Added SKM variant.

 **Weapons & Equipment**

* Executioner sword turncaps nerfed. Now more strict
* Zweihander main mode stab windup slowed down 25ms
* Bastard Sword 1H strike release reduced 25ms
* Greatsword main mode stab release reduced 25ms
* Bardiche main mode now 15cm longer
* Maul stamina drain on strike increased by 1
* Estoc main mode stab combo 50ms faster
* Poleaxe all windups 25ms faster
* Shortspear stab windup 25ms faster
* Shortspear miss recoveries reduced to 400ms
* Shortspear throw now 250ms faster
* Increased blunt slowdown on hit slightly (Tier 1 12.5 -> 15%, Tier 2 25% -> 30%)
* Increased Recurve Bow damage against Tier 2 and Tier 3 chest (4HTK instead of 5HTK)
* Improved Bow 1p firing animations, making it more snappy/satisfying to shoot
* Adjusted longbow sway slightly
* Buffed Crossbow and Longbow projectile speed very slightly
* Throwing knifes now throw faster
* Throwing knife can now be equipped slightly faster
* Throwing Axe can now be thrown twice in a row faster
* Throwing Axe proj speed slightly faster
* Tier 2 Chest now has the same speed as Tier 1 Chest, making it a straight upgrade
* Slowed down shield throws and reduced their damage
* Deliverable despawn time from 20s to 30s
* Throwable two handed rock now throws faster
* Throwable shields now get thrown with LMB if nothing is in the right hand.
* Fixed pavise planting not working on LMB anymore
* Toolbox structures now build faster across the board

 **Visuals & Misc**

* Fixed a bug where invasion actually counted 'tickets' for deaths and could cause loss if a team died more than 1000 times
* Fixed the case where ladders would be climbed while holding because someone got onto it
* Tightened collision on footsoldier wagon and king wagon
* Fixed wonky skinning on splinted arms
* Improved fall damage camera shake
* Console key can now be bound in options
* Feitoria gate can’t interrupt open but can interrupt closing