Paralysis (status condition)

File:Ash Pikachu Static.png
The **paralysis** condition (PAR) (Japanese: **まひ** *Paralysis*), also called **paralyze** in the Pokémon Stadium series, causes a Pokémon to be unable to attack ("fully paralyzed") a quarter of the time. Additionally, its Speed is reduced to 50% of its previous value (25% prior to Generation VII). Many moves that cause paralysis are Electric-type. Ground-type Pokémon can be paralyzed, but not by Electric-type moves or by the Battle Arcade. In Generation V, Pokémon glow yellow when afflicted with paralysis, and in Generation V and VIII their animations become slower.

## Effect

In general, a paralyzed Pokémon runs a 25% risk of losing their turn due to full paralysis. In addition, the afflicted Pokémon's Speed is decreased. The specifics work differently between generations.

### Generation I

The Speed of a paralyzed Pokémon is decreased by 75%. In the handheld games, this is subject to the stat modifications glitch.

### Generation II

If a paralyzed Pokémon Baton Passed to another paralyzed Pokémon, the second one would not have its Speed reduced until a move which affected the Speed stat modifier, recalculating its Speed, was used. In Pokémon Stadium 2, however, the new Pokémon's Speed is reduced if the last Speed-modifying attack used was one that raised Speed. It will not be reduced if the new Pokémon uses a Speed-modifying attack.

In Pokémon Stadium 2, much like in subsequent generations, a short animation plays when a Pokémon cannot move due to full paralysis, albeit its visuals are borrowed from Spark.

### Generations III and IV

An animation is shown now when a Pokémon is fully paralyzed (in contrast to previous generations, where there was only an animation when paralysis was inflicted). The text is also different when fully paralyzed. Instead of saying "X is fully paralyzed!" it will say "X is paralyzed! It can't move!"

### Generation V

Pokémon now glow yellow and their animation slows down when inflicted with paralysis.

### Generation VI

Electric-type Pokémon are now immune to paralysis.

### Generation VII onward

The Speed of a paralyzed Pokémon is decreased by 50% (as opposed to 75%).

## Causes

### Moves

A Pokémon can be paralyzed when struck by any of the following moves.

### Other causes

A Pokémon has a 30% chance of being paralyzed after making contact with a Pokémon with the Static Ability, and a 10% chance after making contact with a Pokémon with Effect Spore. A Pokémon can also become paralyzed if it directly paralyzes a Pokémon with the Synchronize Ability. If a Gorging Form Cramorant is hit by an attack, its Gulp Missile will cause the opponent to get paralyzed.

## Curing

Paralysis can be cured with the use of a Paralyze Heal or a Cheri Berry (PRZCureBerry in Generation II). In addition, like all other major status conditions, it can be cured by the items Full Heal, Rage Candy Bar, Lava Cookie, Old Gateau, Casteliacone, Lumiose Galette, Shalour Sable, Big Malasada, Full Restore, Heal Powder, Lum Berry (MiracleBerry in Generation II), and Sacred Ash.

The moves Refresh and Rest remove the paralysis from the user, while Heal Bell (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and Aromatherapy remove it from all Pokémon in the user's party. In addition, the move Psycho Shift shifts the paralysis onto its target (thereby healing the user). Furthermore, if its target is paralyzed, Smelling Salts will cure the paralysis in addition to becoming more powerful. In Generation I only, using Haze cures the opponent from paralysis.

Pokémon with Natural Cure will be cured upon switching out, those with the Hydration Ability will be cured whilst it is raining. Pokémon with Shed Skin have a 30% chance of being cured every turn, and Pokémon with Healer have a 1/3 chance of curing their allies.

## Prevention

Starting in Generation VI, Electric-type Pokémon are immune to being paralyzed. However, if a Pokémon's Electric type is changed through a type-changing move like Soak, it is then paralyzed and switched out (resetting to the Electric type), the paralysis will remain.

Pokémon with the Abilities Limber and Comatose are completely immune to being paralyzed. Pokémon with the Ability Leaf Guard will be protected from status conditions in harsh sunlight. In Generation IV only, the Ability Magic Guard will prevent Pokémon from being fully paralyzed; however, it does not prevent the Speed reduction.

The moves Safeguard and Misty Terrain (for grounded Pokémon) will protect the party from status conditions for five turns. A Pokémon behind a substitute cannot be paralyzed, except due to Synchronize.

## Advantages

While paralysis, like all major status conditions, has primarily negative effects, it can be advantageous to have it in certain conditions. Pokémon with Guts, Marvel Scale, and Quick Feet will have their Attack, Defense, and Speed increased, respectively, when paralyzed, poisoned, or burned. In addition, the base power of Facade is doubled (from 70 to 140) when inflicted with any of these three status conditions.

## Paralysis (status condition)

, when the player is inside the Battle Pyramid, the types of Pokémon encountered on each floor follow a set of categories; one of these categories is Pokémon with moves that paralyze.

## In the spin-off games

### Mystery Dungeon series

Paralyzed Pokémon cannot use moves or regular attack, but they can still throw items. Their Movement Speed is reduced by one stage. Paralysis wears off after a few turns.

### Rumble series

Paralysis (**Paralyzed** when inflicted in-game) is a negative status in the Rumble series. A Pokémon affected by paralysis is unable to move or use any moves for roughly five seconds. However, if the affected Pokémon is controlled by a player, inputting movement or button commands will make the effect wear off faster, with a minimum duration of about two seconds. Paralyzed Pokémon shake in place with their body surrounded by yellow lightning-bolt-shaped particles.

No types are immune to paralysis, but Pokémon with the Adept, Electric Boost, or Steady Special Traits cannot be paralyzed, and those with the Reflector Trait will cause the user of the paralysis-inflicting move to become paralyzed instead if hit by one.

### Pokémon Conquest

As in the main series, in Pokémon Conquest, paralysis lowers the Pokémon's Speed, and there is a 25% chance at the start of each turn for the Pokémon to be fully paralyzed and unable to act, though their Warrior may still use items and abilities. Because Pokémon Conquest uses Speed to determine the accuracy of attacks, Pokémon inflicted with paralysis also suffer a heavy penalty to their accuracy and evasion. Paralysis can be inflicted by abilities, attacks, and Electro Nodes in Dragnor. It can be cured with Warrior Skills, items, or ending the Pokémon's turn in a hot spring, water bucket, or next to one of Dragnor's Revival Nodes.

### Pokémon Shuffle

In Pokémon Shuffle, a paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.

Paralysis can be inflicted by Pokémon with the Dragon Shriek, Lightning, Paralyze, Quake, or Shock Attack Skills. The Paralysis Combo Skill also boosts damage against paralyzed foes.

Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.

## Trivia

* Paralysis can be inflicted by moves of twelve different types, more than any other non-volatile status condition.

## In other languages

Template:Project Games notice

de:Paralyse
es:Paralizado
fr:Statut#Paralysie
it:Paralisi
ja:まひ
zh:麻痹（状态）