002: Character Proficiencies

## Requirements

In order for a character to have a Proficiency, the user is required to have at least 14 points in the following:

* In order to gain a Proficiency in a Taijutsu, the user must have 14 points into their Taijutsu Skill stat.
* In order to gain a Proficiency in a Ninjutsu, the user must have 14 points into their Ninjutsu Skill stat.
* In order to gain a Proficiency in a Genjutsu, the user must have 14 points into their Genjutsu Skill stat.

## Proficiency Types

The following are the Proficiencies the user is capable of obtaining:

 **Ninjutsu** | No Element Ninjutsu
* Gravity Release
* Energy Release
* Lava Release
* Radiation Release
* Crystal Release
* Boil Release
* Magnet Release
* Dust Release
* Plasma Release
 Wind Ninjutsu
* Scorch Release
* Sound Release
 **Genjutsu** | Genjutsu

**Note**: Advanced Elements (with the suffix of Release) is required to have a Proficiency in their Base Element first, before the user is capable of gaining a Proficiency in the Advanced Element. Medical Ninjutsu also requires a specific Feature in order to be able to gain a Proficiency in Medical Ninjutsu. Sealing Ninjutsu requires the user to be B Rank and have at least 14 Chakra Control in order to gain a Proficiency in this Ninjutsu Type.

## Proficiency Slots

Everyone begins with 1 Proficiency Slot at Character Creation/E Rank. The user may state their starting Proficiencies in their Character Creation. The user gains additional Proficiency Slots at: D Rank, C Rank, B Rank, and A Rank. This comes to a total of 5 Proficiency Slots.

## Learning Proficiencies

In order to gain a Proficiency, the user must meet the requirements of gaining the Proficiency and simply request it in their training. If approved, the user's Character Sheet will reflect this. The user may also replace Proficiencies. To do this, the user must request which Proficiency will be replaced and which Proficiency will take it's spot in their training. The user may only replace Proficiencies once a month. Jutsu will not be refunded for this change in Proficiency.

## Proficiency Bonuses

Now that you have your Proficiency, this is what you get for having a Proficiency in that specific jutsu type:

* +2 Accuracy to actions of that type
* +5 Bonus damage with actions of that type
* +1 DC to status effects made with that type.
* Capability of Ranking-Up their jutsu mid-battle\*
* Capability of gaining Master Rank and Ultimate jutsu in that jutsu type.
* Capable of performing Bonus Actions (given the user has enough Chakra Control) in that jutsu type.

## Ranking-Up Jutsu Mid-Battle

One of the biggest perks to having a Proficiency is being able to Rank-Up your jutsu mid-battle. Each jutsu (Journeyman Rank and Master Rank) will have D through A Rank jutsu ranks. The user is capable of increasing the rank of the jutsu up to their rank. A B Rank is capable of Ranking their jutsu up to B Rank (at a higher Chakra Pool cost) for a more devastating jutsu. The user may not Rank-Up their jutsu to a rank higher than themselves. The user may also 'Rank-Down' their jutsu to use a lower powered version of the jutsu for various reasons. Ranking up the user's Jutsu also affects the DC of any status effect caused by the jutsu.

## Specific Rules by Discipline

**Taijutsu**: The user's weapon's Special Effect is now a passive and will automatically activate upon a successful hit on their target. This will no longer require the user to use a Modify Bonus Action to perform.

**Ninjutsu**: The user is capable of gaining an Advanced Element within that Base Element. For Fire Ninjutsu, the user will have access to gaining an Advanced Element of either Lava Release or Radiation Release. The user must, first, gain a Proficiency in the Advanced Element before they are able to use it.

**Genjutsu**: The user is required to have a Proficiency in Genjutsu in order to use Genjutsu.