Hacking

Hacking takes a big part in DDS. You can hack nearly everything using Commands - Enemies, stations, even projectiles.

## Nodes

Nodes are basic hackable computer in DDS, they often connect to other computers, granting faraway access.

Nodes are named after what computer they connect to e.g. node named 'camera\_node' will probably connect to 'camera\_hub' granting access to camera control.

## Stations

Stations are interactable objects, that restores certain stats to both player and enemies.

### Repair Station

Will completely heal your Skeletons ARM.

Will appear in Graph as repair\_station\_x, where x is number of repair stations in current mission, starting at 0.

### Ammo Station

Will restore your guns SPR. Won't restore your Grenades.

Will appear in Graph as ammo\_station\_x, where x is number of ammo stations in current mission, starting at 0.

### Slug Needle

Will restore your SLG.

Will appear in Graph as slug\_needle\_x, where x is number of slug needles in current mission, starting at 0.

## Controllers

### Doors

Used to manipulate sealable doors.

Will appear in Graph as door\_x or x\_door, where x is a place the door leads to, e.g. bridge\_door

### Camera Hub - 2

Used for camera control, all cameras are connected to Camera Hub, may be only one in every mission.

#### Cameras - 1

Each camera can be controlled on its own.

Will appear in Graph as camera\_x, where x is index of list of cameras in current mission, e.g. in mission with 2 cameras, you will have cameras: camera\_0 and camera\_1.

### Turret Hub - 4

Used for controlling all turrets in a mission, all turrets are connected to Turret Hub, may be only one in every mission.

Will appear in Graph as turret\_hub.

SUSPEND - 4 - Suspends all turrets in the level.

BEFRIEND - 8 - Befriends all turrets in the level.

#### Turrets

Each turret can be controlled on its own.

Will appear in Graph as turret\_x, where x is index of list of turrets in current mission.

## Defense Mechanisms

### Lock

Locks are used to lock certain computers. If a computer is locked, you need to first unlock it via the lock before you are able to hop in it.

Will appear in Graph as x\_lock or lock\_x, where x is the name of the thing it locks.

### Communication Hub (Com Hub)

Can be used to Suspend communication between enemies.

Will appear in Graph as com\_hub, may be only one in every mission.

### Overlord - 8

The first time you hop to anything in a mission (other than a backdoor), the overlord becomes active. Each time you hop to a device for the first time while the overlord is active, there is a percent chance that a punishment will be triggered. This punishment chance starts at 20% and increases by 10% every three first-time hops. Punishments are chosen randomly from the following list:

* Warning: sends a message to the player. No mechanical effects.
* Purchase: steals $100 from the player.
* Position Compromised: sends nearby enemies after the player.
* Weapon Discharged: forces the player to fire their weapon.
* Weapon Unloaded: forces the player to reload their weapon.
* Grenade Thrown: throws a grenade.
* Specter: summons a specter to chase after the player through walls.

Suspending the Overlord will prevent these effects.

### Orbital Beacon

Orbital Beacon will summon Black Knights if there are more then 50% killed enemies.

Can be Suspended. You can also call Black Knights on your own, without triggering the 50% kills.

Will appear in Graph as orbital\_beacon, may be only one in every mission.

## Others

### Toilets

FLUSH - Creates a loud noise, drawing enemies to the toilet.

EXPLODE - Take a wild guess.

### Workstations

DOCS - Prints a list of documents on the computer.

READ [docname] - Reads the chosen document.

### Punch Clock

Allows you to see the location of all cyborgs on the level.

### Datastore

SUCC - Grants the player 8 data. Can only be used once.

### Blood Bank

EXCHANGE - Grants the player 8 data at the cost of 8 armor.