Michinaru Kanazawa

**Michinaru Kanazawa** (Japanese: **金沢 路成**, **Kanazawa Michinaru**) is the middle hitter and professional decoy of the **Golden Generation** (Japanese: **黄金世代**, *Kogane Sedai*) group of the **Kiyose Higashi Academy Boy's Volleyball Team** (Japanese: **清瀬東 学院 男のバレーボール分隊**, **Kiyose Higashi Gakuen Danshi no Bareboru Chimu**) as well as for the Tokyo Brilliant Railway Division 1 Team.

## Statistics

 Stamina
 Game Sense
 Technique
 Speed

Among the **Kiyose Higashi Academy Boy's Volleyball Team** (Japanese: **清瀬東 学院 男のバレーボール分隊**, **Kiyose Higashi Gakuen Danshi no Bareboru Chimu**), Michinaru is the most athletic, unorthodox and unpredictable player. Although, he mostly joins in on the formation of his team and sticks to the strategies and tactics of the strategists, it is when the plan goes slightly off that he is capable of adapting and putting back into place. Kaoru describe him as a 'backup plan' just in case one of the two strategies have miscalculated and came up with the wrong conclusions. He can be described as a 'strategist' as well, but not in the sense that he is intelligent like Norimune or Keiichiro. Rather, he likes to experiment with different tactics and come up with surprisingly effective yet odd strategies that is uncommon for teams to use. Employing tactics such as: set up attacks from the back line, save shots with their legs, randomly change positions, or even attempt to copy their opponents' tactics.

As a player, he is incredibly athletic. Even though he was the latest to get into volleyball among the **Golden Generation** (Japanese: **黄金世代**, *Kogane Sedai*), he has shown that he can learn fundamentals and basic techniques rather quickly and is not afraid of experimenting with new things, often capable of improvising when things don't go according to plan. His natural athleticism has also made him an incredibly fast learner, allowing him to improve his skills merely by watching others to copy their movements, and while he does fail on the first few tries, eventually he makes the move his own and even tweaks it a bit to suit his own playing style. This natural athleticism has also made him incredibly proficient in mid-air battles, being capable of seeing the entire width of the court when he reaches his apex jump. His athletic ability combined with his energetic, hyperactive and experimenting nature has earned him the nickname of **Speedy Flash** (Japanese: **閃光**, **Senko**) and also due to his unusual playstyle.

**Jumping Reach:** 350cm

### **Skills**

 Setting
 Spike
 Technique
 Block

* **Natural Athleticism:** Michinaru is easily the most athletic player on the team, he is quick and agile, not to mention he has incredible reflexes and mobility. On top of that, his jumping ability is immense. While he does not jump as high as some of his other teammates, it should be noted that he only does minor callisthenic workouts such as push ups, sit ups, pull ups and squats, and yet somehow, his physical results are much better compared to someone like Yukitaka who had to work hard with incredibly heavy weights six days a week just to reach his level and beyond. His athleticism and natural aptitude towards volleyball also makes him also incredibly quick when learning skills, and has allowed him to imitate an opponent's or teammate's tactics and skills for his own usage when the situation calls for it.
* **Extraordinary Intuitive Blocking:** As a player who plays purely on intuition, contrary to that of Norimune, Michinaru is extremely skilled at blocking based on his intuitions and split-second observations. It is not as though he is completely guessing, but his ability to take in information and process them while playing is high and he can easily read an attack before the toss is thrown mainly because he focuses on the small nuances of how an attack works. As such, he is similar in a way to Norimune in that, while Norimune grasps the nuances of his teammates' defensive abilitiy, Michinaru grasps the nuances of the opponents' offensive playstyle to accurately guess the attack pattern and block spike consecutively. There are times however that he can still make a mistake, and that is when the receivers have to support him.
* **Proficient Decoy:** Aside from his abilities as an intuitive blocker, he is also an extremely capable decoy that is capable of attracting his opponents' attention to himself. Whether it be through his hyperactive personality, or his constantly changing tempo, his ability to confuse his opponents has made him a great threat on the court. At some points in his high school career, with the help of Yukitaka or Keiichiro, he was able to perform a variation of the Minus-Tempo Quick Strike that was inspired the graduated "Ultimate Karasuno Decoy". Although it wasn't refined and is still rough around the edges, his ability to adapt their strategy into the team's repertoire makes him more unpredictable since no one knows what he is going to do next, except for him. He can also act as a decoy for himself, by making obvious hints of defending an area to lure spikers in, from which he can perfectly receive the spike.