Heavy Gunner

Heavy Gunner

Starts with the onslaught system including a light machine gun, Strong sustained firepower and suppresses enemies with a hail of bullets

core: Suppression Bullet hits have a heat dependent chance to Suppress enemies, reducing their accuracy and movespeed.
Can carry an extra weapon.
baseline Dashing is slower, but lasts longer, granting 30% dodge chance, movement accuracy, and shield regen for its duration.

Start with the LG-2 'Onslaught' LMG, which prints its own ammo while in the backpack.
level 5 The Heavy Gunner gear grants 15 Armor, 10% critical chance, and weapon hits regain 3 health and 10 shield.
Doubled while Onslaught system is running or while dashing, but always have 25% longer item cooldowns.

level 10 All weapons reload 25% faster, have 25% reduced weapon upgrade costs, and weapon upgrade kits offer four attachment choices.
Start with a Custom Upgrade Kit.
level 15 Unjamming grants a random power-up and reduces running item cooldowns by 10s, jamming chance increased.
Unjamming whilst the Onslaught system is running increases its active duration by 5 seconds.
level 20 All projectiles gain one bounce and gain 25 damage.
2% chance for any% shot to be a staggering Ultrashot that deals 1-1500 bonus damage, represented by a green damage number.
Unlocks Overdrive slot
level 25 Picking up ammo grants an ammo regeneration powerup, and supplies the Onslaught System with 5 missiles which are fired while it is active.
prestige LG-2 gains double ammo regeneration.
Cosmetic only: Energy Orb
challenge Beat the Final Boss with the class at least 140% difficulty in the classic mode

All classes gain 5% movement accuracy.

Doubled effect for party members in coop
insanity Beat the last boss with the class in the following modes:
[\_] 200% Classic Mode
[\_] 140% Madness mode
[\_] 140% Tactical mode
[\_] 140% H-Adrenaline mode
Onslaught System gains a 20% chance to not consume missiles and fire the next one instantly.

Cosmetic only: Glow Aura

* Can slow/disorient enemies, reducing their accuracy and movement speed
* Rapid reloads and inherent armor
* Upgrade kits offer more choices
* Onslaught System works with almost any weapon, increasing firepower while granting ammo regeneration
* Can carry an additional weapon
* Weapons will jam more often than usual
* No bonuses to a *specific* weapon type
* All items have longer cooldowns

## Signature Item

Onslaught System

Turns on the onslaught feed system, taking energy from movement and vision systems.
Grants strong ammo regeneration, highly reduced recoil, increased firerate and a chance to fire twice for a duration.

## Memory Modules

Weapon Drop

A random common class weapon and upgrade kit is sent to the proceeding teleporter after obtaining 35 kills. Higher module power decreases the requirement.

Routine

Active reload grants Routine, increasing armor penetration by **[1]** and movement speed by **[1%]**. Stacks 15 times - Failing loses all.
Perfect active reloads grant 2 stacks.

Charge

Dashing grants **[15%]** increased critical chance for 2 seconds and damage immunity while dashing.

Specialized Ammo

Grants **[1]** selections of custom ammo types at first teleporter usage and passively increases critical damage by **[40%]**.

Drone Mod

Allows your companion drone to fire. The drone has a range of **[750]** and a firerate of **[50]** shots per minute.

(Companion drone is only available when solo.)

Field Rations

Health crates grant **[75%]** increased health and permanently increase healing by **[5%]**.

Ammo crates grant double ammo.

Press the Attack

Active reload grants a brief surge of speed with **[20%]** dodge chance and **[35%]** increased accuracy while moving for 2 seconds.

On the Edge

Grants **[15%]** increased critical strike chance below 35% health and **[50]** health regeneration over 85% health.
(Hidden) Increases shield max by 50.

Pack a Punch

The first found weapon is upgraded **[3]** times and also gains **[15%]** more weapon damage.

Hold Breath

Standing still continuously stabilizes the stance, reducing weapon deviation and recoil by up to **[135%]** and increasing critical strike chance by up to **[40%]** - resets on shots fired.

Madness

Increases credits gain by **[15%]** for each consecutive kill - combo diminishes after 5 seconds.

Decreases accuracy by **[15%]**.

Scarred

Increases existing life steal and health regeneration by **[35%]** as well as armor by **[10]** when shields are below 50 or down.

Take Cover

Standing near intact destructible cover grants **[40%]** increased shield regen and **[20%]** increased accuracy.

Increases maximum shields by 50.

Killer

Headshots deal **[15%]** more damage and increases the chance of finding damage powerups by **[75%]**.

Drill

Each consecutive hit grants one stack of Drill with **[3%]** increased firerate and **[5%]** reduced weapon deviation.

Stacks 10 times.
Misses halve the stacks.

Character Classes

Breacher | Sniper
Assassin | Raider
**Heavy Gunner** | Engineer