recursal/Fanatic-Fandom huggingface dataset:
House Sinclair

## History

An old family deeply rooted in the tradition of their foundation, House Sinclair is rumored to have existed at the very founding of Granthelia, yet this is tale primarily regaled by the Sinclairs themselves. Despite the rumors of their venerable status within the city, no one denies that House Sinclair possesses a considerable amount of wealth and political clout. The Sinclairs have forged their name with a reputation for being the finest bankers of Granthelia. However, few Sinclairs truly leave the Highborn Gardens as they’ve developed a taste for the opulent, and a disgust for anything less. None the less, House Sinclair employs its adept masters of economics to communicate with businesses domestic and foreign as often as it can. With this, they have an established necessary relationships of benefit with various nations abroad. Yet it would be a mistake for one to confuse this with a sense of respect. The Sinclairs, as polite and kind as they seem to guests on the surface, hide a nature of maliciousness and outright hatred for foreigners as well as many of their fellow nobles. This attitude has left them aloof and self absorbed. However, it is not unknown for houses to use Sinclair investments to further their own means abroad and at home.

As time progresses, the bloated and toxic nature of the Sinclairs as become ever more evident. Despite such, this has yet to become an issue for the Sinclair’s endeavors. Continuing their usual efforts, House Sinclair retains valuable relationships with other nations and houses, where necessity provides. With this, their wealth has skyrocketed to greater levels of extravagance. Being an economic juggernaut with a silver tongue has not spared House Sinclair from its own share of rumors and dark tales. In less pleasant company, stories of embezzlement and widespread corruption within House Sinclair permeate. However few say this openly, so House Sinclair marches into the future of Granthelia alongside its fellow noble houses, head held high.
Boris Grindle

Boris Grindle

### Appearance

Boris is 5"11, Bald, Thick light brown beard, Blue eyes, Muscular build, 230lbs.

## Background

Boris was abandonded when he was a baby, he has no clue of his origins, his parents, his date of birth. He grew up with a pair of farm folk, where he learned to farm for most of his life. He decided to start new somewhere in Hearth, In Hearth is where he joined the military as a sentinel.

## Known Associates

### Friends

Kret

Rodrik Wisse
Amaelia

## Personality

He is very stoical, but likes to drink.. He does not laugh much. He loves action and adventures.

### Likes

* Anything to get drunk.
* His weapons.
* Any types of food to solve his hunger.

### Dislikes

* Rivers.
* People who dislike him.
* Not having a home.

### Quirks

* He daydreams frequently while guarding.
* Does not trust people other than his friends.
* Gets angry easily towards stupid people.

## Other

### Theme Music

https://www.youtube.com/watch?v=gR3bVQCDhlc
Drel'Kara

## Overview

Drel'Kara, more simply Kara, is a recent arrival to Novania. She has taken quite well to city life and works in the research department of the NIC. She is an air mage, and is currently studying astral magic as well.

### Appearance

A brunette woman in her 20’s with brown eyes. Drel’Kara stands around 5’9. She has a face tattoo on one side of her face in an intricate design. Her hair is most often in a ponytail and hangs to about her middle back. She is shapely, having what most would call an hourglass figure. Kara’s skin is a pale shade, though the only skin she shows is her face and hands. More often than not, Kara is in clothing with many pockets and pouches.

## Known Associates

### Friends

-Julina Aelium

-Pelokas Hiljaa Mieli

-Galya

-Khatun Bhatak

### Family

-Drel'Miksa(Brother)

-Drel'Varya(Cousin)

-Magnolia Vhara Mieli(Daughter)

-Drel'Vika

### Likes

* Reading
* Magic
* Studying
* Tea
* Libraries
* Discovering new things
* Cats

### Dislikes

* Large crowds
* Fights
* Seeing the aftermath of violence
* Being lied to

### Quirks

* Kara, while sometimes overly proper, is able to be rather affectionate with the one person she chooses to give her time to. She does not take well to sharing, and nothing gets her angrier than finding out she is being used.
* Because of some of the less savory studies her family was involved in, Kara is especially unnerved by Beastfolk.

## Other

### Face Claim

Ambi's Sketch

Other Claim(Minus the Yellow eyes
Ancona

## History

Ancona was founded in 3E 992 by a conglomerate of forums, academies, and orators looking to distance themselves from the overcrowding and conservative rhetoric of Rhold.

An infant compared to many Ulyssian settlements, Ancona has nonetheless distinguishes itself for its strong academic institutions and effective planning of its city layout and infrastructure along more modern lines. Debate and speech are held to less conformity so long as no speech violates the sanctity of order or criticizes the emperor.

## Geography

Ancona is located toward northern Gallanon, where the terrain is more hilly.

In terms of social geography, Ancona has one of the youngest populations in Ulyssa, giving way to more speech more accepting of change and the embrace of outside views.

## Government

All decisions are made by a forum composed of college headmasters.

## Economy

Tuition to attend the institutions of Ancona are expensive, equal to those of Rhold. These finances go toward the town's maintenance and the payment of lecturers.
Celle-Plairanon

## History

Celle-Plairanon was founded as a small farming community between close-knit families, and has slowly expanded to be one of the largest agricultural producers in Ulyssa. While this title is now under question due to diminishing performance, orators still describe the community as the empire's breadbasket.

## Geography

Located between the Cerullis and the Rus Rivers, Celle-Plairanon has a huge amount of arable land. The land is mostly flat, and many of the trees have been cut to transform the land into farmland. There are signs, however, that the land is deteriorating from overuse and lack of plant variety, as some areas are beginning to turn to sand and others are producing lower yields with each season's pass.

## Government

The government has always been organized by the leading families of the town, which have changed hands many times throughout its existence. Generally, the owner of the most land is put to this task, but at other times another may assume the task.

While the leader has authoritarian rule, tradition has ensured that these leaders hold local forums often to receive advise from those ruled. Given the smaller populations, this is feasible.

### Law

Due to the low literacy of this town and the surrounding farmlands, understanding of the law comes from the forums and from criers.

## Economy

Celle-Plairanon is the largest community of farmers in Barantium and, in fact, the entirety of Ulyssa. People in Celle-Plairanon have families who have stayed for many generations. A huge variety of crops are grown and then transported to trading hubs to be shipped to the other provinces of Ulyssa.
Hexbreaker

## Origin

A little known relic throughout Aevonhold, the Hexbreaker is said to have been an item of great power and importance, with a multitude of references in Aurosi fiction and history throughout the third era. While the specific origin of the Hexbreaker is debated, it had surely come from the Astral Plane.

## Physical Description

A small oblong crystalline construct, the specific shape and texture of the item seemed to undulate and warp at a whim.

## Effects

The Hexbreaker is a legendary and infamous item. It is said that it requires one soul to charge, but has the ability to cure any ailment and even restore a person to life. Upon usage the artifact is destroyed forever, and many references to the Hexbreaker in history and fiction detail the bloodshed over the items use.
Arcane Permeation

## Overview

Arcane Permeation is the process in which great amounts of Arcane energies are applied to an entity or construct large quantity over short periods of time, or in small quantity over long periods of time. The effects of Arcane Permeation can vary greatly and can be seen all throughout Aevonhold.

Arcane Permeation can be found in many forms within Aevonhold and beyond, and the exact results of extreme Arcane Permeation can be seen in many forms throughout the realm. Such as the case of Volvars Rift Crisis of 3E 1164 and the subsequent creation of many Beastfolk, to the forms of magical corruption seen by all mages throughout Aevonhold.

In some forms, Arcane Permeation can cause sickness and in others complete physical transformation.
Holy Mother’s Sight

Also known as: The Eye of the Mother, Silmän Äiti

## Appearance

The center of the flower resembles an eye, thus the name. Their petals come in the colors of light blue or white - but very rarely it can be found in gold. Petals are in two tones, lighter in the center around the “eye.” Plant has four petals with slight hairs covering the entirety of the flower that keep it insulated from the cold.

## Notes

Grows in caverns where Mountain Summit Dragons settle, typically found in at the mouth of the caves.

People treat it with great care, before its plucked or used in any brew it’s often told a prayer and asked to be allowed to take it from the cave and is believed to be a rare find. It is usually taken out of the earth with its roots in order to be replanted into a pot. The potted plant is then taken to the rooms of those that are either deathly injured or ill.

Thrives in the wild off bits and pieces of the meals of the dragons of their cavern, growing near corpses of cattle or sheep picked clean of any meat. Some believe the dragons purposefully take care of them to mark their territory.

The flowers have been seen with a substance believed to be blood either on them or near them when out in the wild. Sometimes it is fed blood into the soil its potted, in hopes to keep it alive and thriving and provide the room with “the holy mother’s care.”
Challex

## Geography

Located on the southern tip of Antonelle, and by extension Alenthyl, Challax is home to the city of Lavette Rochelle, the headquarters of “Le Croix Pateé Rouge”, and the seat of power for the current ruling house of Antonelle, House Gilbeault. Challax is another place in Alenthyl that produces champagne, albeit to a lesser extent than Calcassonne and Arlenne.

The mighty city of Lavette Rochelle rests on the southern coast of the county, serving as the economic heart of the Duchy.  It is also the first stop for the famed Alenthylian Arcane Locomotive, which ships building materials and those wealthy enough to afford the experimental form of transit from Lavette Rochelle to Alenton.

## People

The people of Challax are typically kindhearted and pious, although they can also be shrewd and even two-faced at times.  Most feel a strong sense of pride and loyalty to House Gilbeault, who are almost universally beloved among the citizens they rule over.

## Ruling Family

House Gilbeault are known as some of the most skilled and renowned diplomats in the entirety of Alenthyl and perhaps Aevonhold. Predating the conquest of Saint King Alen, it was House Gilbeault that arranged and maintained the titanic web of political marriages and treaties that ensured the Kingdom of Antonelle held itself together and prevented infighting, serving as the de facto royal family of Antonelle, although that matter was heavily contested at the time.

After House Redgard swore fealty to Saint King Alen Capewell, House Gilbeault began to negotiate with the Saint King, adopting The Holy Light as their religion and marrying several members of their own family off to high ranking military officers in the Saint King’s army.  Through their clever actions, and excellent skills in negotiation, House Gilbeault was allowed to keep the lands they held, retaining control of the newly integrated county of Challax, and being named Dukes of Antonelle.

In 3E 987, House Valentine managed to successfully complete a coup, assassinating or otherwise dispatching a great deal of the once sprawling Gilbeault family.  Being the most popular of the barons, they assumed direct control of Antonelle while the remaining members of the now incredibly weakened Gilbeault family retreated to their family estate. It was believed that the once ancient and venerable house was ready to collapse, and tensions were running high.

However, through their incredible skill in diplomacy, House Gilbeault slowly recovered.  Following the Broadwing Destruction and subsequent flight of House Valentine to Novania, House Gilbeault retook control of the County of Challax, as well as the greater Duchy of Antonelle, and have continued the steady process of rebuilding their influence over the rest of Alenthyl.
Conquest of Yucerta

Casualties| * High

## Overview

There had been tension between the two countries prior to the war, mostly due to differences in their religions and cultural practices, since both sides thought that their way was right and the other was wrong. None of it was enough to start a war, but it was enough to convince the Peratecas to conquer Yucerta and try to wipe out their culture when the opportunity presented itself.

Yucerta was a small country to the west of Peramul that came seceded from Ulyssa in 3E 456 along with Peramul itself, the border of the two countries being a long river,  Río Tlacoatl. In the past, the two countries had been at peace with each  other and shared a common festival, La Tomatina, but there came a time when a number of chieftains from Yucertano tribes decided that they  wanted to expand east into Peramul.

They sent out warriors to capture  several of Peramul’s outlying villages over a period of four years. On  the fifth year, Peramul, being more advanced in warfare because of  repeated skirmishes Rune’Daathians, sent out the bulk of their military  into Yucerta to crush the opposing forces. They won the war after only a  year, but decided to continue on through Yucerta and conquer all of the  land, uniting the continent under the Nation of Peramul.

## Yucertanos Resistance

In the decades following the Perateca conquest of Yucerta, underground resistance members would spread propaganda by slaughtering seagulls and pinning the corpse by the wings to the wall of a public building over  the graffiti “Si no estás asustado, ¿por qué yo debería tener miedo?”  (Literally meaning: “If you aren't afraid, why should I have fear?”)

This graffiti was interpreted as a statement that the Peratecas are  monsters that should have been driven away by the seagulls, but weren’t. The second part implies the resistance’s willingness to fight back as  ruthlessly as Peramul.

Perateca soldiers swept through the cities, towns, and villages of Yucerta and located the meeting areas for resistance members. Caught resistance members or sympathizers were imprisoned, interrogated, and  exiled. After seven years, there were not enough supporters of the resistance remaining in the country, so the movement fell apart. Some descendants of the Yucertanos saw the exile of their parents and  grandparents as an outrage, but many saw it as an act of mercy and so did not feel the need to rebel. By this time, only the older generations wished to be freed from Peramul, while younger generations had adjusted to the change in lifestyle and no longer cared.
Drel'Vika

Drel'Vika

## Overview

### Appearance

Unacceptably short and frail by Volvarian standards. Her features are thin and sharp all-around, thin arms, thin lips, thin face and neck. She sports a tattoo across her nose, under her left eye and down her left cheek. Her hair is dark and short. Her hands up to her elbows are almost always covered by ornate leather gloves, concealing burn scars.

## Background

Born after the rift crisis she was given away to House Drel in New Volvar at a young age. She was raised there and taught fire magic before leaving for Novania around year 1189.

## Known Associates

### Friends

* Isibeal Brennan
* Ghal'Vir
* Tel'Grov
* Archer Wrenne

#### Acquaintances

* Ozan Bakhiir
* Edwin Baker
* Russell Whitlocke
* Nadiyya Bakhiir
* Gron
* Vir'Katya

## Personality

### Likes

* Fire
* Power
* Art
* Architecture
* Music

### Quirks

* Short. (but not really)
* Deadpan.

## Other

### Theme Music

https://www.youtube.com/watch?v=-eJbxI-jZbA

### Face Claim

Pic above

Voice:

☀https://youtu.be/q4Vid0dKVIs?t=53s
Flash 'n Bash (Verb)

*Flash 'n Bash (Verb)*

Definition: Slang for a common tactic employed by the Silver Legion when vastly outnumbered. The practice involves a tight formation wherein the magic users cast the spell Flash, temporarily blinding the enemy force. After the foes are blinded, the formation moves forward and begins to engage the them in melee range. After the confusion settles, the group forms back up, and repeats the process again.

Example sentences:

"The bad news is, we're outnumbered 2:1. The good news is, we've got the cavalry coming in a couple of days, and we just received a fresh supply of essence. Now, we've got enough men to hold them off for a few days, but we're going to want to pull together and give them the old *Flash 'n Bash* if we really want to start leveling the field."
Arcane Essence

## Overview

Arcane Essence is a magical mineral found throughout Aevonhold that is used as a catalyst and resource in spell casting. Arcane Essence is a relatively porous material found in veins deep underground where it can be mined. While the process of mining the material is quite simple and doesn't require any specialized tools to properly gather, it is unknown exactly how old the process of mining Arcane Essence is.

The use of Arcane Essence is wide spread across Aevonhold, serving as a main component in spell casting and religious ritual alike.

### Refinement

Arcane Essence can be further refined from its gravel-like form in order to be used in component based magics such as Sigil Scribing, a process of Artificing. The process of refinement is quite involved, requiring that the energy from a large amount of Arcane Essence is deposited into a smaller amount which is finely ground.

## Appearance

In its mineral form, Arcane Essence exists as a porous rock with an almost indigo blue exterior. Within these mysterious rocky formations is a beautiful cobalt swirl of color reminiscent of distant starlight. After the Essence is broken apart quite easily, it forms a rough gravel-like collection of shimmering rocks as the breaks in the material seemingly refract light even in complete darkness.

When the Essence is further refined, it takes the form of a fine cobalt powder that shimmers and shines and seems to stick to surfaces quite easily.
Gron

## Overview

Gron is a large, yet relatively young Yselnativa. He originally surfaced near the shores of Novania after being cast out by his clan, eager to explore and see what this world had to offer him.

### Appearance

Gron is a hulking, overgrown Yselnativa with light-blue skin, wearing nothing but a pair of torn pants. He is often seen with spots of dried blood on his horns and tusks, often in relation to his hunts. He has a muscular build and tends to stand out if seen in a crowd.

### Renown

During the coronation of Viceroy Silas Capewell, Gron was granted the first of what he hopes to be many awards, a genuine Novanian Silver Cross, for his valiant efforts in distracting and eliminating some of the traitors armed with crossbows during the assassination of the deceased King Alwin Sarethi. After having received the medal it only served to strengthen his bond with the nation of opportunity he had just grown acquainted with, Novania.

## Known Associates

Friends

* Altani Sarnai
* Aurelia
* Leslie Lécuyer
* Tel'Grov

Acquaintances

* Gwyn
* Khatun
* Mor'Lena
* Pelokas Mieli
* Pyrnix Mieli
* Rose Filsdeux
* Sion Raffi
* Jal'Azir
* Drel'Vika
* Zephyr Impiraco

Dislikes

* Galya Writhen

Enemies

* Wildlife
* Grell (Brother)

## Personality

Gron has a good heart and is well-tempered, eager to make friends with anything capable of returning a smile. The hulking individual is known to go on long hunts, often returning with large critters or parts of one strung up over his back.

He is eager to learn, trying his best to pick up and use the common he has heard from day to day. In his mind, none are greater than Gron. He is truly the best at everything there ever was, and everything there will ever be.

Recently, the Yselnativa has grown fond of exhausting exercise, powering through hours of it every day. He can usually be seen running countless laps around Hearth every day nearing dusk, doing his best to improve upon his physique.

### Likes

* Cold climates
* Exercise
* Snow
* Meat
* Hunting
* Learning new things
* Handshakes

### Dislikes

* Warmth
* Vegetables

### Quirks

* Open and forthcoming, tends to share his opinion on things even if it is an unpopular one.
* He considers himself a hunter, not a warrior.
* ~~Lacking proper training in combat; he is often prone to sudden unconventional attacks in the middle of a battle.~~ After many years adapting to proper Novanian warfare, the giant has an excellent grasp on handling combatants, using his superior strength to push his advantage.
* He is often stubborn, claiming that his will is absolute. As most Yselnativa he is hard to anger, but when actively provoked, there is little holding him back.

## Other

### Theme Music

* Happy Gron!
* Enraged Gron
House Rhak

## Overview

An old house, sworn servants of House Del. The members of House Rhak typically acted as torturers and interrogators for the ruling Del. Most commoners disliked and distrusted the Rhaks due to this, as they had a terrible reputation. House Rhak's final member died trying to assassinate the Novanian king Ausra Capewell.
Emilie Bakhiir

## Background

Text

† - Deceased

[BEING REWRITTEN]

	+ A fanciful recurve bow, with a motif of leaves and ivy. The tips curl with a flourish, and the lacquer is a slightly shimmering sage green color. The entire piece is hand-carved with care and atention to detail. (Power II, Punch I, Unbreaking III)
* Ozan's Blade of Redolence
	+ An intricate dagger, forged in Rune'Daath. It is expertly forged with damascus steel, inlaid with gold and inscribed with Rune'Daathian text. It seems to have seen a great deal of use; worn out but well kept.
Fragmenting Arrow Tips

## History

Fragmenting arrow tips are a recent invention of engineering first used in Granthel. They turned up in the murders of several middle and middle-upper class members before the War of Forsaken Faiths.

## Usage

An arrow with a fragmenting tip is fired like any other arrow. Due to the weight of the arrow, it can be a little awkward to fire if one is not accustomed to it. The material from which it is made also gives the arrow less overall impact. The weight and potential awkwardness are due to the compact tinkering within the arrow: upon any significant impact, three prongs jut out from the arrow and go through fleshy surfaces.

Fragmenting arrow tips are useless against even the most basic armors, such as leather. Unlike most other arrows, this variety impacts with less force, making the fragmenting tip useless. The effect is dampened against creatures with tough hides, such as werewolves, or resistance to impacts.

However, it is quite effective against humans without armor. This makes the fragmenting arrow tip a weapon for killers and murderers, as it is able to penetrate the body and split in order to mince internal organs.

## Commonality

Fragmenting arrow tips are a common item in black markets, especially those of Granthel. Otherwise, they are exceedingly rare, and few would have the knowledge or reason to craft them.
Beastfolk

## Overview

### Origin

Beastfolk, or Beastmen, are the unnatural result of Arcane Permeation combining beast and mortal. Most Beastfolk reside from present day Volvar, where permeating Arcane energies plagued the main landmass and a majority of Volvar's residents perished in 3E 1164.

Beastfolk within Volvar are not violent by nature, but they are often assumed to be due to the fact their main colony is warring with some native Volvarians mages, who view them as abominations. This colony is located within the ruined city once known as Ashmoor, now assumed by the Beastfolk under self-proclaimed mayor Harley MaCrough. Under his leadership, they are attempting to form a civilization of their own.

In greater Aevonhold, Beastfolk are created through controlled permeation by magical experimentation or further anomalies outside of Volvar.

## Characteristics

### Appearance

Beastfolk posses the physique that they did when they were human, but have traces of the animal they were joined with. Such as fur (often patchy and scattered) as well as odd disjointed features from the animals body. Beastfolk are not pretty. They are abominable amalgams of humans and animals.

### Biology

While Beastfolk are an inherently stable form of Arcane Permeation, the resulting form of the Human-Animal hybrid brings on a slough of health complications, ranging from reduced lung capacity and motor function to damaged immune systems and increased susceptibility to diseases that would normally affect the animal construct they had been fused with. Those who are fused with animals too dissimilar from the human form, such as invertebrates and cold blooded animals die almost instantly.

Beastfolk are also incapable of reproduction, as the magically induced incompatibility with both Mortals and their own kin would serve to remove any chance of a proper birth, as well as the fact that their reproductive organs are thoroughly malformed and unable to be used in any functional manner.

### Magic

As Beastfolk are the result of severe Arcane Permeation, their astral connection has been damaged beyond repair. As a result, Beastfolk have no ability to cast magic or consume Arcane Essence. Though Beastfolk are still inherently magical constructs, they may still find the use of material portals and hold within them a base magical energy higher than that of a normal mortal construct.
Highborn Fountain Plaza

## Background

The center of the highborn gardens is dominated at its center by the Plaza Fountain. This fountain stands easily above one or two stories, being roughly one hundred meters in diameter. The grandiose nature of its size and ornate design, depicting various noble insignia and people, is matched by its interior. Never seen by any nobles of the gardens, let alone other castes of society, it houses a vast complex of machinery.

Said to be constructed when Granthelia first rose from coasts of the continent, the machines within the fountain produce melodies not unlike smaller music boxes that frequent taverns and homes across the civilized world, particularly Elterlein. The likelihood that the music's machinations are of this base origin is disputed, leaving the possibilities of its creation open to interpretation. However most assume it is powered by means of esoteric machinations.

## Superstition

The common folk of Granthelia, amongst their own social circles often speak of the fantastical music and its origin. Some say that arcane scholars in the beginning created a magical device to play soothing tones for the nobles of Granthelia. This perpetual device has been considered with more sinister possibilities however. Some say that the music is truly of a tonality to keep the Lord's docile and arguing amongst themselves. This is touted as a reason the reigning Wrenne’s have remained in power for so long.

Others speak of more bizarre situations. It is rumored by the more mentally questionable that old king lives on within the fountain, keeping the music going and taming the nobles with its sounds, until he might spring forth and reclaim his throne. The farther one travels towards the outer isles, the more inane the theories grow as to the nature of the Plaza Fountain's music.

## Slang

The fountain has drawn the attention of more than just the nobles that appreciate it daily. Words adopted to term it by the common class are widespread, but a few primary ones rise to regular use.

"Ballad Belcher" - Derived from the thought that the fountain's music is truly a tonal ballad to the existence of Granthelia

"Dastinwood Drencher" - Coming from the recent and unfortunate incident involving a certain noble falling into the fountain itself

"Wrenne Waterworks" - A less used and more esoteric terms referring to the fountain's fantastical connection to the rest of the city's plumbing through seemingly unconnected means
Efriescia

## History

Efriescia was once a great and accepted rival of Alhambara in the second era. It was a major producer of wines and a wide array of crafts. While Efriescia controlled trade within the provinces and around the Cerullis, Alhambara would control trade along the Rus and have a greater international presence.

However, the rise of the Maelri and the slow deterioration of Ulyssa has contributed to Efriescian economic decay. Many of its citizens have either departed for Siecian ports or Gallanon in search of opportunity.

Today, compared to the rest of Sies, Efriescia is fifth in terms of population and seventh in terms of gold exchanged. Despite the diminished status, the city still holds the Greater Forum of Sies because families in Maelri and Alhambara-- the obvious alternatives to Efriescia-- would refuse to allow the forum to be held in the other city.

## Geography

Efriescia is located more inland along the Cerullis River. Surrounding the city proper is an array of rocky terrain with patchwork patches of arable land. All arable land is home to grape orchards, and the western bank is home to a small yet sprawling forest of these orchards.

Efriescia is known for its manipulation of water. Canals and streams run through the city; some citizens row small boats down them while ferrying patrons, conducting local trade, or playing stringed music with lyrical accompaniment.

The style of the city is reminiscent of both Gallanon and Sies, featuring huge amounts of color as well as poignant detail to geometry and arched design.

## Government

Efriescia follows the Gallonese model of government.

### Law

Efriescia has acquiesced to the Gallonese Code system of law due to its frequent contact with the province along with the presence of Taurum legionaires. Despite the adoption of Gallonese Code, characterized by coded law and the ubiquity of judicial oration, law along class lines still exists in Sies. As an unintended consequence, these class laws are enforced even more strictly than in the coastal cities and towns in Sies, among them the much despised curfews for certain lower classes and the embarrassing displays of subservience or deference lower classes must show to those higher.

## Economy

Efriescia is a major producer of wine. The city has, despite the influence of Maelri, retained its production of glass and stained glass. Other forms of small craft are also practiced, and the arable land also makes Efriescia a fair producer of grapes and tomatoes. Efriescia also sees tourism and entertainment in the form of narration due to Gallonese presence.
Al'Mahjep

## History

Relocated farther down the Golden Coast after a period of relative obscurity, Al’Mahjep has reemerged under the leadership of Count Ozan Bakhiir.

Unlike in the past, housing is not limited to only Rune’Daathians and their families, however it is asked that those wishing to live within the village do not oppose the traditional values.

In 1182 and for a few years thereafter, the town was used as training grounds for werewolves to train. The purpose was to allocate space and allow time for them to control their curse so they may not harm the citizens of the Novanian mainland.

## Geography

Al'Mahjep is settled along the Gold Coast, a large land to the west of the Deurlyth mainland. The structures are built on small sandbar islands along its coast.

## Government

Al'Mahjep is a barony under the Novanian Throne. Its baron is Sir Ozan Bakhiir.

## Economy

The economy of Al'Mahjep is supported by its brewery and hookah business. Agriculture also plays a role.
Calcassonne

## Geography

Wedged in the center of the County near several natural barriers, Calcassonne is home to the headquarters of the Silver Legion chapter of The Holy Templar of Alenthyl. It features a great deal of grassland, along with several rivers, that run from Mon Michel out into Goldensea as well as a lake near the northeastern border.

The land has proven ideal for the breeding and training of horses and by extension, calvary. The vast majority of cavalry units within the Alenthylian military are either from, or trained in Calcassonne. As the soil quality is relatively good, Calcassonne also produces champagne and the more expensive varieties of Antonellan wine. Most of Calcassonne’s agricultural production is dedicated to livestock, primarily cattle and poultry, although it does feature several large orchards.

## People

The people of Calcassonne are fiercely patriotic of their homeland.  There is an old joke stating that in the county of Calcassonne, birth rate and recruitment rate are synonymous.  It is estimated that nearly one in three citizens of the county will do some sort of military service within their lifetime, and any (particularly male) members of the gentry are practically shunned if they haven’t completed at least one tour of duty.

Otherwise, most individuals from Calcassonne are fiercely determined and ambitious, often rising from common grunts or lowly officers to positions of power and prestige within the Alenthylian military.

## Ruling Family

House Redgard is famous for its fanatic devotion to the Holy Light, and its great contributions towards the Silver Legion. One of the few major houses that predates the Saint King, House Redgard was quick to rebel against the Kingdom of Antonelle, becoming the first major Antonellan house to convert to the Holy Light and pledge their fealty to Saint King Alen.

With them came around a third of Antonelle’s military might, ensuring that the Saint King would meet little resistance as they began their invasion. In exchange for their loyalty, Saint King Alen bestowed House Redgard the county of Calcassonne, which they have proudly continued to rule to the present day.
Clairesse

Name: Clairesse

Age: 22

Race: Alenthylian

Gender: Female

Personality: Friendly (Work in process)

Character description: Blonde hair that falls neatly to her shoulders, green eyes. She wears lovely dress.

Height: 5'6

Weight: 102

Reference pictures:

http://imgur.com/a/QdxHU

http://imgur.com/a/ewGaA

OCC notes: I will work on this as much as I can bare with me
Demaim

## History

Demaim began as a minor trading hub and farming community along the Nibinene River. However, over the past hundred years, the modest town has been transformed into a vibrant city. Waves of Ulyssians have migrated from the eastern borders as Nobugo claims more and more territory. The waves of workers and the need to re-center the location of the Greater Forum of Barantium propelled Demaim into the force it is today.

## Geography

Demaim is located in central Barantium. With the current borders, Demaim rests, approximately, in the center of the province. Demaim is built around the Nibinene River, which merges into the Cerullis River. The surrounding land is arable, but it not as fertile as other parts of the province.

## Government

Demaim hosts the Barantine Greater Forum, making it an important political center for the province. The government of Demaim is notably egalitarian while still following the structure of Gallonese Code in their law. For instance, the Praetor appoints an administrator over Demaim after hearing council from the citizens. The administrator will hold another council if the administrator or the people are not satisfied.

Famously, the inclusion of the people in the process has resulted in numerous, terrible instances in history where uncouth or more radical leaders have risen at the behest of the people and were harder to depose. This has, more than most settlements in Barantium, made Demaim less sworn to uphold more egalitarian principles; instead, the city has fashioned a blend of Barantine and Gallonese politics.

## Economy

Demaim's central location in Barantium makes it a hub of trade within the province. The city features a dizzying number of stalls in its markets, spread flat along roads of coarse dirt and gravel. Boats and ships travel upstream to purchase the crops and cheap woolen clothing traded in the city.

The Barantine Greater Forum is also held in Demaim, and the number of people drawn also gives Demaim a part-time tourism economy. The city holds a market festival which coincides which each meeting.
Toch

## History

While only considered the capital of Taurum for the past 400 years, Toch has been home to effective warriors and leaders for over a millennia. However, with recent military difficulties, its status as capital and the face of Taurum has come under question by provincial rivals.

## Geography

Toch is split by a small river, the Ulfor, which flows from the Paphrenelies toward the coast. The terrain is rocky and inhospitable, and agricultural yields from the lands surrounding the river are, surprisingly, poor.

Toch resembles the appearance of a large warcamp. Permanent structures, such as wells and arenas, are surrounded by training yards and masses of erected tents. The feeling, overall, could be described as claustrophobic, and there is little privacy to gain.

## Government

The Greater Forum of Taurum has no reign on activity in Toch, even though Toch is widely considered to be the capital of Taurum. The government has its own military hierarchy and authoritarian brand of power gained from wisdom and combat strength.

### Law

Laws are harsh, and punishments are harsher. However, no punishments aim to disable an individual permanently and there exist no jails or prisons. Whippings, work sentences, and remediation to the victim or victim's family are common punishments.

## Economy

Historically, Toch used to provide disciplined and combat-hardened soldiers respected throughout the continent of Auros. Now, with an ever-diminishing number of cheaper slaves charging in the front lines, Toch mainly provides mercenaries and legionaires supported by conscripted slaves to enforce law in more restless parts of Ulyssa.

Toch's economy has become smaller as fewer generations choose to uphold the province's history, preferring the opportunities for wealth in neighboring provinces or abroad.
Emperor Dorian Fandon III

## Overview

Dorian Frederick Fandon III is the current emperor of Elterlein. He currently reigns in his late 50s and has been known to be a strong and decisive leader, having dealt with several political conflicts within his nation's borders, as well as policing the Elten-Ulyssian border.

## Background

He was born from the union of Frederick Fandon II and Kadia von Keratklad, a noble woman who was a daughter of the Arminian  archduke.

## Other

Dorian Fandon has two children, though his oldest, Theodore, abdicated as heir to the throne after being injured in battle. His daughter, Sofia-Aalond, was instead named heiress to the Elten throne by her father.
House Vincent

House Vincent is a small, insignificant House within the Duchy of Centrafeld. They currently hold a small keep known as Rickland Hill, though many of its members reside within the current capital of Centrafeld, Beckendale.

## History

Originally formed with Roland Vincent was knighted for outstanding service in protecting the Earl, he was bestowed the small keep of Rickland Hill. House Vincent gained wealth by owning mining operations within what would become the Crags, though their wealth was never very large. When the Crags was split from Centrafeld, House Vincent continued to remain somewhat relevant within the Crags, continuing to own their mining operations and have connections within Houses of the Crags.

Due to these connections, a betrothal was arranged between Robert Jerinn, the current Duke of the Crags, and Morella Vincent. Morella was made Duchess of the Crags beside her husband. However, her husband met an untimely death and the Crags passed to Morella in their entirety.
Raymond Willow

## Raymond "Ray" Willow

"You call five-hundred push ups, another two-hundred sit ups, twenty times around the field, a thousand slashes across the dummy's stomach and three spars training? I call that a morning routine!" -A young Raymond.

## Background

Epilogue (Because these are fun for me; I'll do an update to this page as well, backstory and all in recognition of the characters I leave behind!):

Mysteriously and without a trace, Raymond disappeared into the forests of Granthel in a grand scheme to make himself stronger. Save for the mysteriously dated letters to family, his existence is assumed to be one that has come to a full stop. Twenty years after his disappearance, however, a story of an odd helmeted man that guides those lost in the harrowing clutches of the Granthelian forest has begun to circulate.

There is very little known about this mysterious warrior other then the fact that he goes by the title: The Knight of Willow.

# Friends

Has severed all ties to those in Deurlyth, save his family.

# Family

Lucia Willow (Mother)

Rollo "Graves" Mornings (Father)

Leslie Mornings (Half-Brother)

Diedre

## Personality

A shadow of his past self, Raymond is a deadpan and quiet husk of a knight carried by his blistering pride that has wailed out like a candle. Void of all that once made him the person he was—energetic and ambitious—he clings to the persona of a fallen Paladin validated only by the safety of those he stumbles by. The lucky who catch him in midst of battle, with the glide of the sword, may find a relic of a once carefree and bold man.

### Likes

* Fire.
* Light.
* Another's smile.
* A tattered and broken helmet. He seems unusally fond of it.

### Dislikes

* He seems to be unnerved at the fall of dusk.

###

###
House Bellamy

## History

Founded in far more recent times, House Bellamy stands apart from its fellows of lengthy lineage and strong bloodlines. House Bellamy began as a peasant family, infamous sellswords and mercenaries in which all male and some females would train to serve in the service of the wealthy. It would just so happen that the then patriarch of the Bellamys, Desmond Bellamy, was in the employ of King Atlon Wrenne. During his service, Desmond Bellamy found himself and his men superior to the foppish noblemen who composed the king’s guard. Due to this, the Bellamy guardsmen often compensated for the king’s own, which would stand at on one certain night. It was on this night that the king’s own guard were cut down by attackers, and a remainder of Bellamy’s forces were forced to fend off the assailants. The Bellamys defeated the men, and infamously never allowed their opponents to not step within a 2 meter box they formed about the king’s shocked form. It was this night that the King granted Desmond Bellamy a title of his own, a small plot in the highborn gardens. From then on, Bellamy descendants have followed in their primarch’s footsteps as able guardsmen for men of wealth and power.

To the other houses, Bellamy comes off as an upstart and crude clan of peasants, with no proper blood. But as the Bellamy’s are directly backed to their claims by the word of the Wrennes, no one has yet to openly oppose them. Despite their attitude of disdain, many Granthelian nobles can boast a small complement of Bellamy guardsmen, trained family members from the house. Following in Desmond’s footsteps, every single male family member devotes himself to training in combat from a young age. After that, they are hired out to nobles, royals, and the wealthy of Granthelia and abroad. It is in this way that the house garners a handsome revenue, and a finer reputation as loyal protectors. It is rumored that occasionally the women of Bellamy also follow such a path, but it has not happened in some time. Despite their upstart nature and the disdain they incur, the Bellamys stride onward successful and proud of their brief lineage.
Flora

This is a comprehensive list of plant life throughout Aevonhold written and unwritten, categorized by region. This page also includes a list of plant life that can be found commonly in many different parts of the realm.

## Continent of Auros

* Elterlein
	+ Spitfire Ambrosia
	+ Talmorain Moss
	+ Ganzanian Fire Daisy
	+ Fandon's Frost Rose
	+ Silver Eiblum
	+ Elten Mountain Blossom
	+ Bloodthorn Brier

* Kotimaa
	+ Holy Mother’s Sight
	+ Gift’s Moss
	+ Holy Father’s Pine

* Nobu
	+ Vulmine Algae
	+ Farstream Lily

* Rune'Daath
	+ Nabac Root
	+ Manticore's Breath

* Sinval
	+ Milguine Bulb

* Ulyssa
	+ Lion Mane
	+ Emperor Fern
	+ Parsidian Thistle
	+ Rhaemani's Passion
	+ Mursbane
	+ Silver Sprawlbrush
	+ Siege Hellebore
	+ Tall Steppe-Sorrel

* Zahvwan
	+ Weeping Cross
	+ Bowale Rot
	+ Whomping Ivy
	+ Chameleon Poppy

## Western Region

* Alenthyl
	+ Alentine Moss
	+ Duke's Fieldcress
	+ King's Thousand-Leaf
	+ Lady's Jonquil
	+ Lightpetal
	+ Southern Archweed
	+ St. Varren's Root
	+ Tealberry Bush
	+ West Clinging Thistle
	+ Widow's Hood

* Deurlyth
	+ Black Spider Fern
	+ Cave Bellflower
	+ Dusk Arrowgrass
	+ Eachern's Common Eyebright
	+ Evening Marsh-Orchid
	+ Mountain Crow Bramble
	+ Shallow Locke Root
	+ Shoreside Knotweed
	+ Stone Ground-Nettle
	+ Violet Pond Moss
	+ White Faraway Daisy

* Granthel
	+ Putrid Horse Nettle
	+ Bloatwort Root
	+ Edenbalk Fern
	+ Mournstar Hanging Blossom

* Volvar
	+ Forner Tree

## Common

* Varrow Tree
* Short Wolvesbane
* Common Water-cress
House Morrigan

### Sigil

Three trees with black trunks and deep green leaves displayed across a simple grey field.

### Heirlooms

* "The Heart of the Ironwood", an ancient petrified ironwood branch.

### Notable Members

* Simon Morrigan (Deceased)
* Duke (Count) Augustine Morrigan
* Knight-Serjant Alexander Morrigan
* Lillianna Morrigan, Head of the Estate
* Francis Morrigan

House Morrigan is a rather small and insignificant family. Before becoming the Dukes of the Arbor, House Morrigan was all but unknown, being a family that primarily focused in a small lumbering and mining company. Despite this, however, House Morrigan is one of the few small Houses that has remained solely in the Arbor.

## History

In 809 of the Third Era, a large fire raged throughout the Arbor, consuming the capital city and Duke's estate. The fire was devastating and destroyed large amounts of wealth. Benjamin Morrigan, however, owned a large amount of lumber and a small amount of wealth. The man assisted greatly in the reconstruction and as such, as knighted. He took a sigil and name of his own, and established House Morrigan.

In the years that followed, House Morrigan remained as a simple lumbering family, making a small amount of wealth trading their lumber and mined goods. They had little significance, until Emperor Avangantamos Capewell II gave House Morrigan the Duchy of the Arbor. This was because most families that held the Arbor had no desire to keep it, and the Emperor saw that House Morrigan was one of the only families to remain there.

## Significance

The only significance House Morrigan had before becoming Duke of the Arbor was gained by selling lumber to important people or noblemen. Their significance was negligible, at best. Recently, however, since becoming Duke of the Arbor, they have grown in significance and power, though only slightly. Now, their House name is well-known, albeit disliked and disrespected.

## Relationships

House Morrigan remains outwardly neutral to other Houses, having no allies or enemies. However, most other Houses look down on House Morrigan, seeing them as weak and unimportant - aided greatly by the spineless head of the House, Simon Morrigan.