recursal/Fanatic-Fandom huggingface dataset:
Artifacts

This page lists all the artifacts that are currently on our server.

These artifacts must be brought to war, and cannot be bound, however they are **require**d to be attached to a structure.

 The Silver Blade
 Cloak of Lúthien

## Additional Info

* Holders of the One Ring, Must hold the One Ring. The Ring can be lost in war.
* **Crate Items** may be reenchanted for $5000
* Artifacts can be bound to a structure, but if the structure they are bound to is taken over then the artifact will be lost.
* **Artifacts not bound to a structure (City, Bandit Camp etc) must be carried on the owner at all times.**
* Artifacts that are bound to structures can't be lost during War and must be returned to the Owner.
* You can only have two artifacts in war. If you take more, if you die you will only get two back.
* If you have more than 2 Artifacts you will need to always keep 1 on you at all times. Force Carry artifacts must be carried on top of the additional artifact you carry due to being over.
* **When you get a artifact, you must tell a Staff member which artifact you got and how you got it or it may be taken!**
* If you are going to be inactive for a time you can request staff to lock down 3 of your chosen artifacts (It also depends on the time period, sorry no 2 month vacations)
* To maintain an artifact you must have a weekly time of at least **3 hours** to check your time run /ontime, Banned players may have their artifacts taken entirely.
* Artifacts can be stolen out of unclaimed chests.
* **Artifacts cannot have their bound location changed if a war is declared on the province the artifact is in.**
Character Creation

Creating characters is simple but at times difficult to achieve.

To create a character a player has to meet several requirements first:

* The character being created will cost you alignment, this alignment will be removed directly from you, this cost can rise or fall depending on the amount of Buffs or Debuffs you used

* Characters cost 3k Alignment and will be assigned to that alignment for future claims, You must provide a weapon or piece of armor to be your bound, unless you took a debuff that prevents that.
* There are ability tokens that can be redeemed into Buffs or Debuffs for the role you are making, They are divided into two categories: Major and Minor.

**Major Buffs** start off at a cap of 1, to increase the cap you need 1 **Major Debuff**, The max cap you can reach is two.

**Minor Buffs** start off at a cap of 2, to increase the cap you need 1 **Minor Debuff**, the max cap you can reach is four.

* Once the character is created the player decides on their limits, Can they be a Ruler? Can they be in any faction or Good/Evil only? Can they be in an Orc/Elf/Human/Dwarf only faction?
* An Enchanted Heart can increase the max cap.

Note: A character will **Always** cost a minimum of 3k alignment, You cannot take a debuff that will make you "zero-out" in cost.
Creating Religions (Archived)

To create a custom religion you would need to build a temple of worship in a chosen starting province,

Each religion has their own doctrines and if you make one you will need to choose atleast 2 bad doctrine and at most 4 good doctrines.

**Rules for making a Custom Religion:**

* The religion must have a place of worship built for it.
* Rules be made by the starting players for the religion.
* Good lore for it, so nothing childish.
* No IRL religion (Islam, Catholic etc.)
* If you are making a faith based in lore you wont need a temple of worship.
* Making a religion will cost your faction 50 Political Power + 25 for every **Good Doctrine.**
* You can have a maximum of 4 Good Doctrines
* You Must have min 2 Bad Doctrines

**Religions can only be made in Tribal Provinces.**

Here is a list of Doctrines
Expeditionary Forces

These forces are able to participate in a war regardless of Alliance, but there are rules the faction must follow for this.

To send volunteers the aiding faction must pay $1000 per player.

**Rules for Volunteerings:**

- There can be no volunteers on the attacker side if the attackers don't have anyone of their own people participating.

- Volunteers cannot bring troops

**Rules for Reinforcements:**

Players late to war can still join within 45 minutes of the battle start, they are however forced to start at the closest waypoint, Town or Fortress to the battlefield that is within friendly claimed territory

If one of the sides is defeated that side can not get reinforcements, reinforcements do not count as part of the battle until they arrive near the battle site

**Rules for Militia:**

WIP

Currently under staff discretion
Nilûzôr Dynasty

The Black Numenorean Nilûzôr Dynasty originated from Umbar's Old Adunaic Nobility. The head of the dynasty was Azrukhôr, the former emperor of Umbar, who had exiled himself to Dunland, claiming Kingship over the Dunlendings and attempting to found an Adunaic ruling dynasty over Dunland. After going missing one day, Dunland eventually went back to being ruled by local Dunlendings.

 --
 --
Outposts (Archived)

## Info

Outposts are small specialized variant of Settlements. Each province can only have one Outpost. Outpost will replace a field battle in war if sieged. Outposts cannot be used to claim new land and artifacts cannot be bound to Outposts. Outpost does not have to have a name.

Housing required by the **Base Requirements** cannot be used for the housing requirement made by **Buildings**

All armor stands and weapon racks must be equipped with faction related gear.

## Requirements

##### **Base Requirements:**

* 4 Houses
* 1 Water well or Water Source
* 1 Town Farm, 1 Fishery or 1 Market

##### **Building Slot Requirements:**

* 1 Structure

**Note: All structures requirements can be ignored if the recognizing staff deems necessary (Example: instead of a Library with books its a library of stone tablets)**

## Structures for Building Slots

### Monetary Structures

Money produced can range from "Common - Rare - Expensive or Exotic" Amounts

 Scouting Camp (Good)
Cannot be in Great Cities
 Market

### Miscellaneous Structures

 Tradesman
 Brewery

## Resource Structures

##### Refined Resources

 Apothecary

Outpost can have a small moat or ditch, at most 2 blocks deep.
Eventlines

Eventlines are ongoing server storylines, below you will see what ones are currently ongoing!

### **Varyg Eventline**

A mighty warlord rose to power, seemingly out of nowhere, he declares domination over the free peoples! and as a result a resistance has formed, Lord Varyg appears to siphon he power from a strange Ring, granting him superhuman capabilities, and he has vowed to gift it to his successor, a valiant warrior under his command.

On the other side, the Free Fighters attempt to fight his tyranny and contain this strange power!

**/EventLine**

### **Rise of the Necromancer**

**Faction Functions:**

* This faction is controlled by Staff
* This faction cannot directly own land, it instead 'occupies' it, releasing it back to its original owner upon the death of the necromancer
* Upon the death of this faction, cities taken over will remain as Undead Zones, disabling them until cleared out through a mini-event
* Nobody outside the Faction can fight for the undead, the Undead may not fight for anyone else other than themselves.
* The faction will randomly attack a bordering faction, however it will be more likely to attack places with towns, and without forts

**Necromancer:**

* Books of the Void
* Bound staff, used to summon 10 skeletons + 1 for any mob kill during war.
* At **4 Lives** gain "Raise Dead" | For each stack of bones in the inventory, summon 2 skeletons, for every stack of rotten flesh summon 2 zombies at target location.
* At **2 Lives** gain "Void Wraith" | For each singular durnor summon 2 Void Wraiths (Max 8), and -1 Health boost level (-2 hearts) for 20 minutes (This can bring you down to 1 heart if not careful)
* At **4 Lives** gain "Return Hero" | Able to 'resurrect' Characters that the necromancer or his generals have killed, the Character replaces one of the Undead Wight slots, and Keeps Bounds and Abilities, Invasion/Rally Horns are Turned into **one time** (Meaning, once they are used they are not given ever again) use Summons, and all Summon abilities are converted into a weaker but undead form, and given to the Necromancer. These characters can be resurrected even if they were killed prior to the "Return Hero" ability being unlocked, All Resurrect-able characters are marked with a "♠" Symbol by their name. Once this character is dead, it cannot be resurrected by the Necromancer again. The Character if resurrected has the same amount of lives (1) as the Wight Generals.

**Wight General:**

* Bound Cursed Blade
* Collects souls for the Necromancer for every kill.
* Mend Self | Gives a Bone Armor set, in the case the wraiths current armor is low on durability

Past Eventlines
 Rise of the Necromancer
Army Composition

The cost to bring troops into battle during war.

Outside of wars you can only bring 50 points worth of troops

You can only equip troops with equipment from their faction.

During wars you can bring 100 points worth of troops

## **Human Factions**

### **Gondor:**

**Dol Amroth Subfaction**

 Swan Knight

## **Orcish Factions**

### **Gundabad:**

 Gundabad Warg
 Gundabad Uruk

## **Other Factions:**

### **The Shire:**

 Mounted Hobbit Shirriff
 Banner Bearer
Custom Nations

These factions can be formed by players who wish to form their own destiny. To make a custom faction you need to have the same kingship requirements as everyone else.

You can only make a custom faction if there is good lore behind it, so you shouldn't be able to make a faction of blue dwarves in Ettenmoors.

### **Requirements:**

Requirements to actually form the faction are listed below:

* An unclaimed province unless a faction is giving you one, you cant faction troops that are enemies with the faction giving you land. (Example: Gondor giving land to have Haradric people form a faction). only the fathering faction of your troops and banners can give land.
* Minimum of 3 people willing to follow you into becoming a king, these players must be devoted to the faction and cant leave the day its created. the players will need to stick to their faction for a month or it is disbanded.
* You can also declare a Independence war if you have 3 players that will support the claim.
Recognized Stronghold

A Recognized Stronghold is very important. Strongholds are used to protect Countries provinces from invaders. To seize a province, your enemy must conquer all of your Recognized Strongholds in that province. To get your Stronghold Recognized, you must get a Builder or higher to inspect your build to decide if it meets the requirements or not.

You can use pre-generated structures to recognize but they also must meet the missing requirements.

**There is a maximum of 4 Strongholds per province**

### **Other Rules/Info**

- Your Recognized Stronghold must meet all the requirements even after being recognized.

- If you wish to have a minefield (bombs under pressureplates) you can have a maximum of 2-3 bombs per chunk (This includes Make-shift forts)

- Gates will be changed to a different block during war. (Depending on what the gate is made of, Iron Portcullis = Iron bars, Wooden gate = Iron Blocks and Wood Blocks)

- Towers if over 30 blocks tall must have a staircase instead of a ladder

- You may not add the following to your Stronghold:

* Lava

* Obsidian
* You cannot have walls filled with water (try keep things realistic)
* If there is a NON SOLID block (Stairs, walls, fence, bars) blocking a rope to climb up, the player is allowed to punch through, Players can also punch through battlements on top of walls if war host will allow it.
Siege Engines

**Currently Under Development**

Catapult- Shoots large exploding rocks, good for siege walls. Cost:64 Cobble, 128 Logs

Hwacha- Shoots a lot of arrows. Cost: 12 Iron, 64 Logs

Ballista- Shoots iron spears, good for ship and ground troops. Cost: 8 Rope Blocks, 64 Logs

Cannon- Shoots cast metal balls (custom item recipe), good for ships and forts. Cost: 48 Iron, 16 Logs
War Guide

This page is dedicated to players who need a guide to declaring war, preparing for a battle, and what to do during a battle.

### War Declaration

Declaring wars requires you to be a Faction Ruler, Wars cost Rations and Money.

You would have to pick a war goal for a war, each war goal has different battles to fight for them and different effects.

### Preparation for War

Prior to a battle players will need to prepare gear and troops.

For gear players would be recommended to use their factions armor (or mithril armor) preferably maxed (Eolean, Tough and durability modifiers where possible). A maxed weapon (Legendary, Swift, Reach, Knockback) and a Maxed bow (Some factions have other ranged weapons to use). And bring Athelas and Miruvor/ Orc Draught, Wars last a long time and these can be a deciding factor between dying or living.

Troops you can bring a max of 100 points of troops (Unless a specific role says otherwise), each troop costs a certain amount of points and those points can be found on this page here: Army Comps, Faction Rulers can bring a single invasion horn to the battle too.

### During War

Prior to the battle start a staff member will announce which players should teleport where, the players can bring a mount (max 5 Per side unless otherwise specified)

Depending on the battle players will have different objectives:

Naval Battles - Players start on a boat and can use siege weapons to bombard each other, or board each others boats. Warning being in water during a naval battle for 30 seconds or longer will drown

Field Battles & Sieges - Players will start in a camp (Recognized structure for defenders in sieges ) and the objective is to claim the defenders camp for long enough.
LORE Characters

## Information

On The Lord Of Embers if you meet the requirements you can play as a Lore Character. All Lore characters receive a character bound artifact or artifacts. For more info on artifacts please check out the page here.

Claiming a role will require you to be active, inactivity for a week after claiming a role will allow other players to claim the role for themselves. **To be counted as active** you must have a weekly time of 6 Hours (Use /ontime, to keep track)

If you leave a role, you cannot claim it again for 1 week. (to limit role hoppers)

### Nazgul

There are 3 named, permanent nazgul, and 6 unnamed nazgul. If a player has a custom character, they can have the character turned into a nazgul, losing their abilities but keeping their bounds, if any. These nazgul would inherit the lives of the character they were made from, but not the immortality of a Canonization Potion. (A rare item used to make limited life characters permanent life while claimed by the player who 'canonized' the role)

### **Limited Life Characters**

These characters are removed if they run out of lives, 1 life is lost when they die in war, and 1 Life can be lost if they die 2 times outside of war. (If they /back and die again it wont count, or if it is located in the PVP Arena)

### Role Crafting:

Role crafting allows any player to make their mark on history.

To make a Role you would need to pay 3000 Alignment (It gets removed from you), have a maxed weapon or Ability Token. (The alignment has to be removed from one singular faction that the role associates with) For more info visit the Character Creation Page
Alagos

The Alagos (Sindar for storm/wind) dynasty is an elven-taurethrim dynasty founded by one of the last heirs to Kimen Kah. Who during the fall of Kimen Kah fled to Dorwinion, where he married an Avarin elf. His descendants would continue to stay in Dorwinion and inter-marry with the elves until eventually his dynasty would become full of half-elves. It is said these Avarin-Taurethrim half-elves could have pale to slightly dark skin based on dominant genes while having the features of an elf. It is tradition to marry elves to continue making half-elf heirs. Some heirs are more elven than others(EX: King Coyotl is estimated to be 73% Avarin and only 27% Tauredain). Eventually the former heir's descendents would return to the Taurethrim and would be seen as god-like beings with their immortality and knowledge, and would be crowned as the ruling family due to their Kimen Kah ancestry and their seemingly divine appearance, knowledge, and immortality.
Landless Factions (Archived)

**This page has been removed and Archived.**

These factions are ones that managed to lose all their territory to another faction, and play as a faction in exile partaking in Guerrilla warfare.

The factions will count as Vassals or integrated territories to the faction that took them over. But they don't produce or give Political power to their Overlord.

They will need to cause an Independence war, which will cost the coin requirements and having 1 Stronghold (Not required to be recognized until war started), in your main Hideout Build

**Requirements for a Rebellion Hideout.**

* A at least 5 block tall wall surrounding the place
* Must look aesthetically pleasing
* 15 Tents, each has a bed and chest
* 2 barracks with 8 beds, 4 armor stands with faction armor, and 6 weapon racks with faction weapons.
* Rebel HeadQuarters, needs a command table, a table with several seats.
* A storehouse with 8 chests, 4 barrels and 1 crafting table

**Note:** Every hideout you build will give over the land to your rebellion during the civil war. You can only build them in your factions Territory, or Where your factions troops/ civilians naturally spawn.
Region Buffs

Region **Buffs** are obtained by controlling 100% of a region (Thick White borders on the map). There are 3 types of modifiers, and many types of Buffs that can apply. Only towns within the controlled region obtain these benefits.

### Modifier Types

 +Percent
 No Modifier

### Negative Modifiers

There are currently 2 negative modifiers, these apply at all times, even if you do not control the whole region.

 Hostile
Factions

These are the current factions of Middle Earth Northern Region.

 Rivendell | The Hidden Territory of Rivendell, their neighbors are the Durins Folk, and main Enemy are the Orc hordes of the mountains.
 Wood Elves | The Isolated Kingdom of the Woodland Realm, within the great forest of Greenwood and corrupted regions of Mirkwood.
 Lothlorien | The Golden Elves, Golden leaves upon White trees, a beautiful Kingdom, protected from any foul creatures.

**Dwarven Factions**

 Blue Mountains | Brethren of the Durins Folk, they see peace in the far west, with their trade allies Lindon they are not expected to see war anytime soon.
 Red Dwarves

**Bandit/ Pirate Groups:**
Eizo Aishiro

Name: Eizo Aishiro

Name Meaning:

Eizo - 影像 = Shadow Image

Aishiro - 藍城 = Indigo Castle

Age: 200

Gender: Male

Species: Shadow

Class: Striker/Leech

Element: Dark

Ability(ies): To manipulate Silhouettes

(Main) Occupation: To Trade and Sell goods

Inhabits: Dervas (Ferachi Capital)

Battle Location: Dervas’ Marketplace; Dervas Castle Entrance

Encounter: Zenmi Chapter 1, Stage 3; Zenmi Chapter 3, Stage 4

## Backstory

A Shadow trying to live a normal life away from his Father, Eiyami. Eizo seems Corrupted, but actually isn’t despite his Species. The reason why is currently unknown.

Eizo was once a Servant for the King of Ferachi, and was eventually Freed because his Father believed that he wasn’t receiving pay.

Eizo decided to become a Merchant instead to fit in with the other People. He began selling rare goods and jewels at high value. When he becomes rich enough, Eizo plans to buy a Mansion for himself.

He prefers not to talk about Eiyami mainly because Eiyami is a crazy individual who steals goods.
Expansion

There are various different ways to expand a Country. This page will inform you how to expand your Country and seize more land.

**Rations:** One Ration is 1 redeemable item produced by a Crop Farm, Animal Farm or Fishery in a town

**- Annex Unclaimed Territory:** If there is unclaimed territory boarding the Country you are in, then you need a Recognized Settlement or a Recognized Stronghold to colonize it. You will have to pay $**2500** and **1 Ration** to colonize.

**Oversea Colonization** costs $**3000** and **1 Ration + 1 additional Ration** for every sea province you cross that you do not control. You need to have a harbor at both points

You can only colonize with the faction rulers approval.

**- War:** If a province that you wish to make your own is already claimed by another Country you can declare war on that Country and take it. There are many different types of wars, that do different things upon victory or loss. To declare War you need a valid Casus Belli, and have enough resources to declare war. To find out how to declare War, click here.
Leto Agana belea

Asteria (sister),

Unnamed first Husband(deceased)

Zeus (husband),

Dionysus(Oldest son)

Apollon (son),

Artemis (daughter),

**Leto Agana Belea** was a Titan that became a goddess after her marriage to Zeus. She is known as the goddess of modesty and motherhood she is the mother of Apollon

## Appearance

Leto was a beautiful woman with long pink hair and green eyes

## Personality

As goddess of modesty and motherhood Leto was mild,kind and gentle she loved her sons and even

Being humble Leto didn't crave as much attention or worship as the other gods. Instead she prefers to do small kind acts like helping Zeus

A

## History

Leto was born on the island of Kos she was the daughter of Coeus and Phoebe not much is known about Leto before and after the war between the Titans and the Olympians. However after the war Leto married a young man and had her first son with him naming him Dionysus however her husband was killed because of hera living her to rise her son. Sometimes later on Leto's beauty and love for her son caught the eyes of Zeus he impregnant her and she became the wife of zeus making her a goddess hera had forbed her to give birth she then took her son a found the island of Delos which was the only island that hera has no conrtol over because it belonged to her sister Asteria she later gived birth to twins Apollon and Artemis and passed away a few min after.
(Archived) Political Doctrines

This system has been removed, this page only exists for Archive purposes

## Information:

A Political Doctrine is a focus a faction chooses or is forced to choose. Some of these doctrines can give benefits other can give debuffs.

When a faction chooses a Doctrine it will show others what it is focusing on in that time period.

**If your faction chooses a Doctrine it cannot change it for a Month, Meaning whatever debuffs or buffs they have they will be stuck with those for the time being.**

**All Vassals will be forced to follow their overlords Doctrine.**

## List Of Doctrines

\*Players get +100% more points for troops. This amount is reduced by 10% for every member in empire.

**Discontinued Doctrines**
Expansion Wars cost no Political Power.
Settlements

## **Info**

There can be at most 2 Settlements per province

Housing required by the **Base Requirements** cannot be used for the housing requirement made by **Buildings**

All armor stands and weapon racks must be fully equipped with faction related gear

## Outpost

Each province can only have one Outpost. Outpost will replace a field battle in war if sieged. Outposts cannot be used to claim new land and artifacts cannot be bound to Outposts. Outpost does not have to have a name.

##### **Base Requirements:**

* 4 Houses
* 1 Water well or Water Source
* 1 Town Farm, 1 Fishery or 1 Market

## Settlement

A Settlement is a Middleground between outposts and Cities.

**Base Requirements:**

* Council Hall or Town Hall
* 6 Houses
* 1 Water well or Water Source
* 1 Town Farm or 1 Fishery

## Capital / Great City

Cities are not capped by the amount of structures they can hold. As long as they meet the base minimum

##### **Base Requirements:**

* Town Hall or Lords Hall
* 12 Houses
* 2 Water Wells or 1 Water Source
* 2 Town Farms or 2 Fisheries

##### **Building Slot Requirements:**

* You need 6 Structures
* There is no Maximum on the amount of Structures you can have

**Note: All structures requirements can be ignored if the recognizing staff deems necessary and the player is creative (Example: instead of a Library with books its a library of stone tablets)**
How to become a Ruler

To become a Ruler of a faction you must meet all the necessary requirements.

You must be in the faction for at least a week to become a Ruler, or build a Settlement/City. However this rule can be modified for specific faction hopping players.

### **Factions without a Ruler:**

Requirements:

- You must have 2000 Alignment with the corresponding faction.

- You must own a Settlement in the Faction you want to be the ruler of.

- You can still build a recognized Town even if there's already 2 in the province. One of the Other Towns just gets deleted

### **Factions with a Ruler**

Requirements:

- You must own a Settlement in the Faction you want to be ruler of.

- You must start a Civil War. Contact a Staff member to start one. For more info check out Casus Bellis.

- If the ruler is inactive for 2 weeks you do not require a civil war.

### **Dual Rulership:**

In the case of a dual monarchy example; A King and Queen, both players will have full ability in ruling the faction but one player will be the town ruler.
(Archived) Political Power

This system has been removed, this page only exists for Archive purposes

## **Political Power**

Political Power is what Countries need to have to do special private events, Expansion, and upkeep.

Political Power is produced by Countries when they are at peace. So if you are at War with a foreign Country you will not generate any. Negative Production will continue removing political power even if at war.

Political power only stays with the king, so if the king leaves the Political power is reset to 0, however this is negated if you are part of the Kings "Dynasty"

#### **Generation:**

Political power is generated by specific buildings in a settlement or city.

#### **Upkeep:**

Every Country has an upkeep of Political power, that is caused by Strongholds, and War. Failure to Keep up with the upkeep will result in abandonment of the Stronghold, Losing War, or not being allowed to use a Fleet

- Each Stronghold you hold costs **10 Political Power** per week. If you don't have enough Political Power, your Stronghold will not be recognized until you can meet the required Power.

- **Wars reduce political power production by 50% for both sides, this includes if you are fighting as an ally in the war. (Not volunteers)**

#### **Extras:**

Extra stuff like Private events are expensive for political power and require Moderators and Above approval to watch over the event so that every player follows the rules you set out

It would cost **100 Political Power** and Moderator or above approval to start a Private Event such as; Jousting Tournament, Gladiator Arena, Wedding etc.
The Lord Of Embers Wiki

## **Welcome**

Welcome! To Lord of Embers, A land currently beset in the third age War of the Ring.

Sauron has risen, the West stirs, the delicate balance wears thin. History can develop on your actions.

Our Server Discord: https://discord.gg/Hpg6NqV

Click here to view our custom recipes!!!

### **Info**

 Official Political Map | Our political map, showing where each faction controls what territory.

### **Diplomacy**

 Naval Power Projection | Naval power projection and how Sea provinces

### **Authority** **& Rulership**

 Banditry | A way for neutral players to play, without affiliating with any faction.

### **Roleplay**

 Objectives | Events that players can enact to gain specific bonuses
War Goals

## Info

To declare war on another faction, you are required to have a valid reason to declare war and enough **Rations** to be able to afford the war.

**Rations:** One Ration is 1 redeemable item produced by a Crop Farm, Animal Farm or Fishery in a town

**Ration** costs are increased by 1 for every **Empire Sprawl** an Empire has. This cost applies to wars of both the Overlord and their Vassals.

Upon declaration of war, the war is not considered '**official**' until the war costs are paid

## **Reasons for War on other Countries**

### **Interior Conflict**

 **Change of Leadership** | Rebels fighting to change their faction leader. This includes within empires.
 **Expel Bandits** | Bandits are raiding your faction and you need to expel them.
 **Racketeering** | A wargoal to take control of towns and temporarily steal their resources

**EXAMPLE FOR WAR DECLARATION:**

**Attacker:** Rohan

**Defender:** Isengard

**Province (If applicable):** Province #

**War Goal:** Expansion

**Justification (If applicable):** They have taken Helms Deep through conquest, we demand it back!
Server Staff Roles

## War Hosts

These staff will focus on the war aspect, their job is to make sure wars run smoothly without problems. They cannot host a war if they are in a faction that is involved in the war.

## Event Hosts

These staff will focus on Events and their rewards, these include Artifact hunts/ challenges.

These guys will also focus on making the Character specific events too.

## Dungeon Hosts

These staff focus on running and designing staff-made dungeons and Utumno Events.

## Recognizers

These staff will recognize builds such as Settlements and Forts

## Production Managers

These staff focus on Political power and resources that settlements will produce

If no Hosts/ Managers staff are available KeyLime17 (Owner) will do it instead.
Builders Guild

The "Builders Guild" is a system where a player can use the LoE official Build Server to construct a build, city, fort to 100% completion. To then request an Administrator to review the structure, and determine its cost in resources.

Once the player pays the resource or money cost to the Admin, they have have their entire build moved to the Official server.

The Build server would have the same world seed as the official server to make it easier for players to build.

#### Build Server Rules:

* No mass destruction of Terrain
* No destruction of player builds
* No using this server to locate where a Player may be building
* No attempting to hide mass wealth through the build

If any of these rules are broken, the Player is subject to permanent removal from the build server.
Religion (Archived)

Click here for Religious Map

Religions are made to give buffs to each nation that follows it, every time a religion gets more nations to follow it then the more powerful a religion becomes, and of course each religion has debuffs to it too.

A place of worship can be made however you like it, there are no specific requirements as long as it resembles the faith and looks pleasing to the eye.

When you do a Holy war, the other faction immediately changes to your religion. But the provinces don't.

To clear out a religion from your province to replace it with your own one will require a temple of worship and 25 Political Power.

To Switch religions in your territory your religion needs to control more provinces than the dominating one and then pay 50 Political Power + 10 for every temple you have built.

Religions when more than one faction support it, they give out benefits. These do not apply to Lore faiths.

* If 2 factions support it then all traders, captains and spawners for cities are 50% cheaper
* If 3 factions support it, Colonizing costs 50% less coins.
* If 4 factions support it, Traders, Captains and up to 2 spawners in cities are free.
* If 5 or more support it, then colonizing cost no coins, and you get to create a Holy Relic which staff will give a buff based on your religion.

## **Current Religions:**

(Royal Blue)
 Serpent Faith
(Red)
Syncretism, Sea-Bound
 Faith
of
Ithilaras
(no color rn)
One Faith

**NOTE TO PLAYERS: you can create custom pages on the wiki for your religion if you wish to expand on it!**

Visit this page on how to make custom religions
Enchanting Guide

Enchants are a common thing on the server, be it on artifacts, crate items, dungeon loot or from using tomes to add them to items. Some of these have specific rules for reenchantment.

#### **Artifacts**

Artifacts may not have additional enchants added to them. However, if they lose their enchants, staff will bring those enchants back for free. (However, adding modifiers / reforging artifacts is still prohibited)

#### **Crate Items and Dungeon Loot**

Crate items and Dungeon loot can have their enchants modified with **Tomes**

If a Crate or Dungeon item loses its enchants, a player can pay $5000 to have the enchants returned.
Coast Southrons

Prince
 Lady
 Prince

***Information***

The Coast Southrons live in a fertile plain between Umbar to the west, Harrenor to the north, and the Nomads of the Half-Deserts to the south and east. It is the heart of Near Harad, containing its capital (WIP). We have a friendly and welcoming community. Join us!
Sophietta

Name: Sophietta/Sophie

Name Meaning:

Sophietta = A combination of my real name and a feminine end on any female first names. It's also the username of the co-owner myself.

Sophie = My real name, the name Sophie means "wisdom" in Greek. The name is also variant to Sophia.

Age: 19

Gender: Female

Species: Human

Class: Mage/Healer

Element: Light/Fire

Ability(ies): Creating fantasies out by mind, manipulation of hyperactivity, using coloured auras

(Main) Occupation: Entering Grande Bellion by daydreaming or sleeping

Inhabits: London, England (Real World)

Battle Location: Not Confirmed

Encounter: Not Confirmed

## Backstory

Aby's Best Friend from the Real World who acts as the co-owner of Project Hishuu.

Like her friend, she was also diagnosed with autism at a very young age and has problems with her communication until the age of 5.

Later on, she revealed herself that she also suffers from mild misophonia from the sound of barking dogs.

However, in the early 2014, Sophietta created a character (implied to be Delianna) who is related to another project as an OC. A few years later, she made Delianna an actual protagonist to her own project, Rogen Project (in which it was officially made in 2017).

Sophietta first met Aby on Deviantart as a watcher (or followers), afterwards, Aby joined the Discord server she was on and at that point, Sophietta grew a bond between her and her friend.

In 2019, she agreed to help her friend with her project as a co-owner, since she trusts Aby a lot. The more she bonded along with Aby, the more the friendship increases.
Teruka Usuma

Name: Teruka Usuma

Name Meaning:

Teruka - 照火 = Shining Flame

Usuma - 薄真 = Thin Truth

Role: Zenmi Main Protagonist

Age: 110

Gender: Female

Species: Youkai (Chōchinobake)

Class: Knight

Element: Light/Fire

Ability(ies): To manipulate Light (by swinging her sword), to transform into a Chōchin

(Main) Occupation: To Serve the King of Ferachi

Inhabits: Dervas (Ferachi’s Capital)

## Backstory

An abandoned Chōchin that trained for 8 years (after becoming a living being) to become one of the Strongest Knights in the Country of Ferachi.

Once Teruka found out about people causing chaos in the Capital, Dervas, she left her position to see what was going on.

And that’s where the Story begins.

## Inspiration

Teruka was slightly based off of Delianna from Rogen Project (as they’re both Elemental Youkai who solve Incidents, except one is a Princess while the other is a Knight), Chōchins (the “Armor“ around her waist resembles them), and Abel from Reiryoku Project (the First Installment in Project Hishuu)
Zenmi Project Wiki

## About Zenmi Project

Zenmi Project 「前実 = Before Reality」is planning to be a series of Danmaku Games with some RPG elements sprinkled in. It is a collab Project that was officially announced on March 13, 2019, which is owned by both Abys1 and Sophietta16 on Deviantart.

Zenmi is the third Installment in Project Hishuu.

Zenmi is composed of a bunch Characters and Stories, and will eventually become a soundtrack. When it’ll become a game is unknown.

*When naming Chapter’s Kanji, I use the normal Touhou formula (前実ＯＯＯ).*
Era’s Kanji also includes 3 Characters to keep them Consistent.

## The Team

The Team Terue Members consist of the following (going by Deviantart/Amino Names):

\***Abys1** (Leader - Project Creator, Character Maker and Story Teller)

\***Sophietta16** (Co-owner - Expression Portraits Drawer)

\***YUKI-320** (Helper - Character Maker and Story Teller)

\***Ryann1908**(Helper - SFX Creator, Drawer, HUD/UI Maker, and Jewel Case Creator)

\***Anyone who joins the Team Terue Discord Server is considered an additional Helper, and will be added here if they’re dedicated.**

## Latest activity

Below is Manami Terumatsu, one of the Main Protagonists in Zenmi Project.
Kuroji Sayaki

Name: Kuroji Sayaki

Name Meaning:

Kuroji - 黒地 = Black Earth

Sayaki - 冴矢記 = Skillful Arrow Record

Age: Unknown

Gender: Male

Species: Shadow

Class: Striker

Element: Dark/Light

Ability(ies): To Corrupt anything

(Main) Occupation: To Feed off of Negative Emotions

Inhabits: Unknown

Battle Location: Through the Alleyways (towards Teruka’s House)

Encounter: Zenmi Chapter 3, Mirage Stage (Midboss)

## Backstory

A Shadow hailing from the Nightmare Realm that plagued the minds of many. Kuroji is also responsible for corrupting Shion, so that technically means he’s behind the Events of Reiryoku and Genzoku, making him a true Antagonist of Project Hishuu.

## Inspiration

Kuroji was based off of Nehmirath from Reiryoku Project, who was also based off of The Thumbnail of the ”Monochrome Demon Child” from Danger Dolan’s Video “Top 15 Creepiest Things a Child has ever said”.

I’m not linking it in case they plague your mind too. You’ve been warned.
Arashi Umiya

Name: Arashi Umiya

Name Meaning:

Arashi - 嵐 = Storm

Umiya - 宇宮 = Roof of Shrine

Age: 12,021 (1 year before Reiryoku)

Gender: Male

Species: God/Youkai (A combination of the Tatarigami and the Akashita)

Class: Berserker/Striker

Element: Thunder/Water

Ability(ies): To Create and Manipulate Storms, To spread famine and Illnesses

(Main) Occupation: To terrorize Dervas, the Ferachian Capital

Inhabits: Manami’s Notebook

Battle Location: In the Sky (Above the Entrance of Mt. Chara)

Encounter: Zenmi Chapter 1, Stage 6

## Backstory

A Youkai God of Malevolence and Destruction, born from Manami’s Notebook when Manami was at the age of 12.

In Zenmi, Arashi becomes jealous of the other Characters that Manami created all because he doesn’t get drawn as often. So, his Rampage began at Dervas, grabbing the attention of one of Ferachi’s best Knights. All gets settled afterwards, and Arashi flies away, abandoning his own Master, Manami.

## Inspiration

In Terms of Design, Arashi was based off of Sutoku Tennō, Sugawara no Michizane, and the Akashita.
Project Hishuu

## Info

Project Hishuu *(秘集 lit. Secret Collection)* is a Collection of Projects and Spinoffs Abys1 created.

Project Hishuu was technically officially Created in 2014, starting the series off with Reiryoku.

The series currently contains the following:

* Reiryoku *(霊力 lit. Spiritual Power)*
* Genzoku *(玄続 lit. Mysterious Continuation)*
* Zenmi *(前実 lit. Before Reality)*

## Project Hishuu Locations

Locations for Older Grande Bellion are here

Locations for Higensō (Newer Grande Bellion) are here

## Currency Info

(World) Currency: Mana (Paper and Coins)

Mana Coin cost = equivalent to 10 Pennies or 1 Dollar, depends on how big the coins are

Mana Paper cost = equivalent to 10-100 US Dollar Bill, rare to come by

Silver Mana Paper = equivalent to 10 US Dollar Bill (100 Mana)

Gold Mana Paper = equivalent to 50 US Dollar Bill (500 Mana)

Platinum Mana Paper = equivalent to 100 US Dollar Bill (1000 Mana)

How Mana Prices work = American Price x10 value
Глава 172

**Потенциал слабых** (ak no ゃ く 者 し ゃ の 可 か 能 の 性 性 せ い Jakusha no kanōsei?) - это сто семьдесят вторая глава манги "Kimetsu no Yaiba" созданной Коёхару Готоге.

## Содержание

Санеми Шинадзугава поражен атакой Кокушибо и теряет указательный и средний пальцы правой руки. Проклиная свою неспособность отреагировать на удар демона, Санеми отмечает, что если бы Гёмей Химеджима не использовал свою цепь, чтобы отклонить траекторию атаки, он потерял бы обе руки. Он также видит, что запах его редкой крови начинает терять свое влияние на Кокушибо, утверждая, что он может быстро стать бременем.

Касугайрасу летит над головой, и Куиина Убуяшики спрашивает Кирия Убуяшики, следует ли им отправить Гию Томиока или Танджиро Камадо, чтобы помочь Убийцам Демонов победить Первую Высшую Луну. Тем не менее, Кирия твердо убежден в том, что Гёмей, Санеми, Муичиро Токито и Генья смогут победить демона и приказывают Гию и Танджиро продолжать путь к Мудзану Кибуцуджи.

Кокушибо выпускает Дыхание Луны: Седьмая Форма - Зеркало Несчастья - Лунный Свет, который издалека посылает ударные волны по Убийцам Демонов. Гёмей был поражен дальностью атаки, поскольку Кокушибо продолжает отбивать Столпов, на этот раз с Восьмой Формой Дыхания Луны - Лунный Уроборос, который ловит лодыжку Санеми и вызывает кровотечение. Санеми расстроен из-за его неспособности приблизиться к голове демона, и ему приходится использовать все свои навыки, чтобы просто уклоняться от своих атак, когда Кокушибо выстраивает очередную атаку. Выполняя Лунное Дыхание: Девятая Форма - Убывающая Луна, Кокушибо наносит еще больший урон Санеми, нанося удар в спину при атаке.

Гёмей кричит Санеми, но Столп Ветра говорит, что нужно забыть о нем, когда Кокушибо пытается покончить с ним с помощью Дыханием Луны: Десятая Форма - Сверлящие удары - Луна сквозь бамбуковые листья, но Муичиро спасает Санеми. Он говорит, что не даст Санеми умереть, так как он все еще способен владеть своим клинком обеими руками.

Между тем, Генья смотрит из-за колонны, застыв в страхе, что Кокушибо снова легко разрещет его пополам. Зная свою слабость, но все же решив поддержать своего брата и помочь своим друзьям, Генья остается на месте, не делая ни атаки на Кокушибо. Внезапно он вспоминает слова Танджиро о том, что он был самым слабым, у которого был самый большой потенциал, когда он объяснял, как ему удалось переломить ситуацию против Даки и Гютаро. Он сказал Генья, что после определенного числа комбатантов люди всегда будут отдавать приоритет самым сильным, и, следовательно, их охрана будет слабее по отношению к воспринимаемому слабому противнику. Решив сделать все возможное, Генья достает осколок клинка Кокушибо, готовясь сделать все возможное, чтобы победить демона.
Ameka Mizumaru

Name: Ameka Mizumaru

Name Meaning:

Ameka - 雨華 = Rain Flower

Mizumaru - 水丸 = Water Circle

Age: 12,098

Gender: Female

Species: Demigoddess

Class: Mage

Element: Water

Ability(ies): To manipulate the Sea and its Tides

(Main) Occupation: To Guard the Sea

Inhabits: Mizumaru Ocean

Battle Location: Not Confirmed

Encounter: Not Confirmed

## Inspiration

Ameka was based off of Manaphy from Pokémon and Moriame Hanareku from Rogen Project.
Manami Terumatsu

Name: Manami Terumatsu

Name Meaning:

Manami - 真波 = Real Wave

Terumatsu - 照松 = Shining Pine

Role: Zenmi Main Protagonist

Age: 19

Gender: Female

Species: Human

Class: Summoner/Striker

Element: Water/Dark (+ NEUTRAL ATTRIBUTE)

Ability(ies): To Draw Danmaku/Characters, to manipulate Ink

Ability Note: ONLY Physical Attacks can defeat her, which is the Neutral Attribute’s Signature Ability.

(Main) Occupation: To get out of Grande Bellion

Inhabits: Birmingham, America (Real World)

Battle Location: Dervas' Outer Wall

Encounter(s): Zenmi Chapter 1, Stage 5

## Backstory

Manami was Previously a Girl from the Real World.
She was born and raised in Kyoto for 7 years (she knows a little bit of Japanese, but not much) until her Parents moved to America, where she was taught English. She’s rather shy, and hates anything related to violence. Though, she keeps her thoughts to herself.

One day, she came across a device that transported Living Beings to Unreality (her father made it). She accidentally activated it, and so she entered a Land called Grande Bellion. She only brought her Notebook and Pen to help her calm down. However, whatever she draws becomes real. Why is this? Manami goes to ask for help. However, a Knight in Shining Armor mistakes her as a Culprit of the Otherworldly Incident.

So, that’s where Manami’s Journey begins.

## Inspiration

Manami was based off of Islabelle from Rogen Project (in Terms of Design), Renko and Maribel from Touhou Project (in Terms of Concept), and the wish of making your drawings come to life.
(Archived) Province Transaction

A province transaction will cost 50 PP to the faction giving it away and 100 PP for the faction taking it (Per Province)

Each province transaction will need to be directly overseen by an Administrator+ to ensure no faction will have given away land detrimental to their survival.

Provinces may not be transferred if this disconnects other provinces from the faction.

You can only transfer provinces that historically belonged to the faction, have the factions biomes within it, or Faction troops spawn there.

You can transfer AT MOST 2 PROVINCES every 2 weeks

***Note: These rules are bound to change if any 'loopholes' or 'gamey' situations arise.***
Yousei Genka

Name: Yousei Genka

Name Meaning:

Yousei - 瑛世 = Crystal Generation

Genka - 玄華 = Mysterious Flower

Age: 37

Gender: Female

Species: Human

Class: Mage

Element: Dark/Light

Ability(ies): To Predict the Future and to Manipulate Enigmas

(Main) Occupation: To Cut the Ties with the Eksl Cult and start a new leaf.

Inhabits: Finat (Keioke Nekaris Capital)

## Backstory

A previously infamous Eksl Cult Leader who worked alongside Cytheris and Eurythion (Eksl Cult Founders), who eventually Abandoned her position to turn over a new leaf.

She traveled to the Corvack Fair because of the rumors that finally began spreading. The Paranormal has always intrigued her. Unfortunately, the Owners caught wind of these Rumors, and closed off the Fair early before Yousei could enter.

She decided to head back home but got lost and ended up searching for Shelter, as it was raining heavily. Teruka, noticing a Girl running in the rain, decided to let her inside, oblivious to the dangers. Manami and the rest of the Team were scared... however Yousei just thanked Teruka and made herself at home. Manami was unsure of letting a stranger into the Home, but Teruka claimed her instincts made her do it.

Later on that week, Yousei began getting sick. Teruka had no idea what happened, so she headed out of the house to notice that the Guards were sick as well. Teruka, Manami and Team helped out Yousei until she was feeling a little better. Then, they went towards the Castle to warn the King what was going on. However, the King was sick too. How could this happen? The Team goes to find who was responsible.
Kairi Hanakuri

Name: Kairi Hanakuri

Name Meaning:

Kairi - 怪李 = Strange Plum

Hanakuri - 華栗 = Chestnut Flower

Age: 31

Gender: Female

Species: Human

Class: Mage

Element: Venom

Ability(ies): To Manipulate Fortunes

(Main) Occupation: To be a Fortune Teller

Inhabits: Virtua

Battle Location: Outside of Hanakuri’s Fortune Shack (Dervas)

Encounter: Zenmi Chapter 1, Stage 4

## Backstory

Kairi is a Fortune Teller who was taught Psychic abilities at a young age. She decided to take advantage of her Abilities and made a living off of manipulating other’s Fortunes.

When confronted in Zenmi Chapter 1, Kairi decides to manipulate the Protagonist’s Fortunes with heavy RNG-Based Spells.

After being defeated, Teruka/Manami receive a Charm from her that increases Critical Hits by 10%.