recursal/Fanatic-Fandom huggingface dataset:
Castle Genio

**Castle Genio** is a ruin located on Genio Island, the largest island of the Solitary Isles archipelago. A marvellous fortress built in 3E:60, its ruined halls are said to contain fabulous treasure and terrible peril.

Known locations within the complex are as follows:

## Ground Level

* Upper Works
* Ragnar Towers
* Shrine of the Fountain of Youth
* Davorean Temple

## First Level

* Castle Basement
* Caves of Kuthutulu

## Second Level

* Halls of the Sleeping Heroes
* Chambers of the Obelisk
* Tomb of Fellmarg

## Third Level

* Vaults of the Guardians
* Temple of Moloch

## Fourth Level

* River Caverns
* Wiseau Castle
* Ashmantle Halls
* Bhal-Hamatugn
Durakka

**Durakka** is an Ahktarran sword-for-hire known to lead a band of twenty-four kobolds. He is active in the borderlands of Valliste and the Infinite Caliphate. He is the elder brother of Hector Tisk, Bishop of Cynidicea.

## Biography

Durakka recruited his kobold bandits from Yusdrayl, a kobold queen from the Sunless Citadel.

In 4E: 28, Durakka and his band attacked the masque at Vestang Manor successfully taking many prisoners with them into the desert and towards the Valley of Death. Salvador Bekez bribed Durakka to leave the captives in the ruined city and refuse to lend aid to Neheshru, but it may have been that the bandit planned to abandon his employer are receiving his fee anyway.

After the Raiders of the Lost City managed to convince Yusdrayl to no longer lend her kobold warriors to Durakka, he hired himself to the Order of the Obsidian Eye, but abandoned his employer when the Raiders offered him another bribe. From there, the Ahktarran headed north, where he assembled a new gang, including figures such as Vincente and Tonja. Pressed by the forces of the Count of Escudor, Misael Castillo, Durakka raided the town of Valencia and kept its citizens in a state of terror until he was persuaded to depart by the Raiders of the Lost City and the money they paid him. He took his bandits to Ashinana's Oasis to recover the remainder of the promised bribe. After receiving his payment, he and his bandits elected to remain at the oasis, where they took on guard work for the oasis in exchange for a lucrative amount of coin.

During the various battles that took place in the oasis over the next few months, Durakka and his bandits were active defenders, and in the final battle against a Cynidicean force led by Lady Sabina, Durakka was killed. His brother revived him, but he was killed again shortly after, swallowed by a neothelid. He was not revived a second time.
Chapter 106

## Logic's Biggest Foe

**Logic's Biggest Foe** is the 106th chapter of The Beginning After The End Novel

## Summary

Reynold contemplates on his conversation with Arthur and ends up having guilts for not being able to say 'son'. such a simple term of endearment. It took him a while dragging his sorry feet at the cave.

Looking around, the only one he could see was Elder Rinia, who was cradling something by the fire, with him not being able to bring himself to go inside the tent to face his family he sat by Elder Rinia. Elder Rinia told Reynold that Arthur left already, also revealing the fact that she knew about Arthur's Secret. After Elder Rinia admonished Reynold she gave the thing that she was cradling to him and said it was a gift from Arthur's master for the Leywin family and left to prepare some food.

After Reynold carefully peeled away the layers of the blanket what inside was a small bear infant mana beast. With Ellie getting sight of the mana beast after she left the tent she asked his Father if she can have it, with the mana beast appearing to accept Ellie as it's master Reynold decided to give it to his daughter to protect her. She named the mana beast Boo and went to help out Elder Rinia in preparing the food with Boo and told his Father that her Mother is awake.

Reynold then immediately stood up from his seat and went inside the tent to console his remorseful wife.
Ducal Council

The **Ducal Council** comprise the advisors of Kyra Alariat, Duchess of Bongenio. She delegates most of the governing of the islands to the council.

Its members are as follows:

* Lord Charles Ragnar, Chancellor of the Solitary Isles
* Lord Obed Kuthutulu, Steward of the Solitary Isles
* Sir Alain Ragnar, Marshal of the Solitary Isles
* Lady Edith Covendale, Spymaster of the Solitary Isles
* Terrina Menus, Royal Mage of the Solitary Isles
Fe Zheng

**Fe Zheng** is a monk, a protege of Zuch Achtunge. A proud, strong woman, Fe Zheng ran away from a life of luxury in Port Hanong to join a group of travelling monks and live a life of adventure.

When Zuch Achtunge constructed the Dojo of the Leaping Lizard, Fe travelled to the Solitary Isles to pledge herself to his teachings. She accompanied him to Scuttlecove and the Isle of Dread, but was separated from her master when he was imprisoned beneath Tamoachan. They did not reunite until they met again in Uskarn.
Danacretes

**Danacretes** is a Cynidicean high priest of Zargon. He was present in the Temple of Zargon when it was stormed by the Raiders of the Lost City during their rescue of Degalla. He later was present during the attack on Ashinana's Oasis, hoping to reclaim Zargon's horn. By this time he was undead, having been transformed into a vampire by Lady Sabina.
Armin Arabani

**Armin Arabani** was a nobleman and head of House Arabani. He was long obsessed with the idea that his family could claim descent from one of the drow captains of Anager's invasion of Alfheim, despite his apparent lack of any elven ancestry. He had a liaison with an elven woman and, after the death of his only son and heir, he legitimised the product of his extra-marital affair - his daughter, Anwyn Arabani.

He was killed at his daughter's wedding by the werewolf Ganriel T'renhazaan.
Derek Sablestaff

**Derek Sablestaff** is a Ralurian native to the Sunset Isles.

He has been involved in many schemes over the years and been the target of several adventurers, such as Bahnibus Kytilas-Kelsar, and the members of Salaphrim's Five. He was known to have kidnapped the Galinean Lanthia.

In 4E:27 he was the Ralurian liasion to Dracarinax and assisted them during their invasion of the Solitary Isles. After the occupation was ended, Sablestaff remained behind, feeding Dracarinax and his followers vital information about the ongoing state of affairs on the island. During this period he crafted the blade Morinuru for Farvadin li'Knowlern.

In 4E:30 he was known to be in Mokeria, travelling with Vella the Raven and Jain Dwontson.
Auriga Sirkinos

**Auriga Sirkinos** is a Cynidicean worshipper of Usamigaras. He is the leader of the Magi of Usamigaras, a faction opposed to the worshippers of Zargon.

The Raiders of the Lost City met him to gain information on how to defeat Zargon. He allowed them access to the oracle Ankhara, but refused to accompany them to the Eye of Zargon.
Diamond Lake Garrison

Centuries ago, long before the founding of Free City, a petty lord commanded the shores of the lake and the nearby iron ore and silver mines from a sturdy hilltop keep. Today, the refurbished ruin of that keep serves as home to more than 60 members of the Free City Militia, soldiers tasked with patrolling the northern hills, keeping watch over the lizardfolk-infested Mistmarsh to the south, and liaising with halfling, gnome, and dwarf communities in the region.
A third of the soldiers are always on patrol, a wide circuit of nearby roadways and wildlands that takes them away from Diamond Lake for a week at a time. Remaining soldiers drill, maintain the garrison, hunt, and familiarize themselves with local terrain. The bored soldiers present rich mining ground for a cadre of clerics and paladins of Khor, who provide spiritual and magical aid to the warriors from a stately chapel within the garrison.
Alakast

**Alakast** is a staff wielded by Surabar Torlak in his battles against Nabthatoron.

The weapon lay in the Spellmason's tomb for centuries until Nidrama instructed Surabar's descendant, Belisarius Torlak, on how to recover it. It was lost after Belisarius disappeared, only to be taken by a trio of hags in Vaprak's Voice before being recovered by Shera Torlak, Belisarius' daughter and last living descendant of the Spellmason.
Cult of Zargon

The **Cult of Zargon** is a term for a loosely connected group of individuals connected by their worship of the Great Old One Zargon. This faith is the state religion of the lost city of Cynidicea, but the entity also has worshippers amongst those on the surface. The Order of the Obsidian Eye is an affiliated organisation.

## Known Members

* Darius
* Policrates
* Neheshru
* Misael Castillo
Decrihni Baiul

**Decrihni Baiul** is an individual residing in the Cauldron region.

Decrihni stands about 5 feet tall and has a thick, barrel-shaped body and arms and legs like the trunks of healthy trees. His eyes protrude from beneath a coarse brow and his bulbous nose is shot through with burst blood vessels. His shaggy black hair is chopped short, and he
wears a scraggly black beard.
Degalla

* Dragon Form
* Human Form

**Degalla** is a young brass dragon who lives somewhere near the Valley of Death. Her lair, a half-buried skull of a mature brass dragon, is known locally as Dragonsgrave.

It was here that she was met by a group of adventurers from Ashinana's Oasis. These adventurers were on the trail of Durakka, who had kidnapped a few of the residents of the oasis. The adventurers befriended Degalla, and she promised to scout ahead and otherwise assist them on the rest of their journey.

They later encountered here in the Dancing Tabi, where she had taken the form of a startlingly precocious ten year old girl. She would accompany the Raiders of the Lost City on a return trip to the Valley of Death. After this she would leave to be on her own for a while.

During her absence, the group encountered a gnome called Kap, who seemed interested in Degalla’s whereabouts.

Much later, the Raiders of the Lost City would hear from Calcryx that Degalla had been kidnapped by the Cynidicean followers of Zargon. The Raiders rescued her from the Temple of Zargon in Deep Cynidicea and brought her to Akharin Sangar where they were met by Kap, who rewarded them and escorted Degalla to safety.
Bongenio

**Bongenio** is the capital, largest settlement, and only real city in the Solitary Isles, serving a seat of government, centre of trade, and main port. It was founded in 3E: 1051 by Duke Douglas of Alariat, Grand Captain of the Legion of Light, on a former supply point utilised by the Legion of Light during the Vaelkara War. The supply base was itself at the site of the ancient Davorean "City of Eternity", and these ruins can still be seen, giving the city an appearance of age much greater than its thirty-odd years of existence would otherwise suggest. Citizens of Bongenio claim that the ruins are even more extensive underneath the city, though apart from a small system of sewers built in the first decade of the city, the caverns beneath Bongenio have hardly been explored.

The Solitary Isles had been mostly abandoned since the Great Plague of 3E:500, and the remaining native inhabitants had left with Ariya Genio to colonise Tempest in the following century. Prior to Bongenio's founding, a small group of necromancers had settled around the Tower of the Magi a few decades earlier, but Duke Douglas' colony was the first real attempt at re-establishing permanent habitation on the islands.

With the Duke's death nineteen years later his younger son, Dovinio, inherited the islands as well as the throne of Macrodonia. Dovinio granted land to veterans of the Despoiler's War and Macrodonians looking for a new start, and the population increased rapidly. He delegated day-to-day administration of the islands to his younger sister, Kyra, and though Dovinio remained "King of the Solitary Isles", he mostly left the islands to their own devices. Upon the king's death there was a succession struggle, which ultimately led to Kyra being crowned queen, passing over the claims of Dovinio's children, Clevinus and Justinia.

Bongenio is governed day-to-day by the Mayor of Bongenio, Vendath Chen, who owes his position to the favour of the Ducal Council.

## Locations of Interest

The Ducal Palace, residence of Her Grace, the Duchess Kyra Alariat, dominates the central district of Bongenio. Three of the great noble families - Ragnar, Covendale and Kuthutulu, have their own manors nearby, as does the thaumaturge Pandora. To the south is the harbour, notable for the famed Golden Griffon Inn and the less frequented Sand Crab, as well as the Temple of the Three Wyrms, unusual in containing shrines to Dracarinax, Wyrmissa and Velinthorac. Law enforcement is handled by the Ducal Guard, who operate out of the Bongenio watchhouse.
Celestial Architects

The **Celestial Architects**, a trio of deities revered by gnomes, comprise of Thinker, Maker and Driver. Gnomish faith, as detailed in their holy book, the Nemoinomicon, considers them to be the creators of existence. Unlike other faith, the Celestial Architects do not demand worship, nor do they answer prayers.
Alluin Trisfiel

**Alluin Trisfiel** is a changeling rogue/bard played by Joanna.

## Character Sketch

Alluin's personality and character is closely guarded.

## Biography

Little is known of Alluin's life, except for the period in 4E:29 when he was briefly a member of the Iron Stoves while they searched for the lair of the Ghostlord. He left the group shortly afterwards.
Bahnibus Kytilas-Kelsar

## Character Sketch

Bahnibus (certain to be an alias) is a slim, short elf, dark-featured and with Galinean ancestry. He makes his living by a myriad of confidence tricks and seduction and is known to be the father of countless half-elves scattered about the known world. Flattery is his preferred trick for getting what he wants and though he hates to admit it, and will hate himself for it, Bahnibus will run and preserve his own hide if the going gets tough. He has a few infamous verbal tics, including declaring things "legendary".

## Biography

Small and sleek, "Bahnibus Kytilas-Kelsar" (unlikely to be his real name) guards his origins and history closely. He was born around 3E: 970 in Liderial, but has in recent years taken up residence in the abandoned Kelsar estate of Edhen. "Bahnibus" is infamous for the number of assumed identities he possesses, and the cons and scams he has pulled, the most notorious of which culminated in the King of Lerid's underwear being flown from the parapets of the royal keep. He subsequently spent some time in the elven resistance of Lord Calain, acquainting himself with other rebels such as Tahlemar and Kyillae Evaeshor, Enailis Nailo and Livia li'Sylvaen. Lately, he has been adventuring with the half-elf Raoul the Crow, after a revelation that Raoul was one of Bahnibus' many bastard by-blows. Despite the blood ties, the pair do not see eye-to-eye.
Elgon Alariat

**Elgon Alariat** is the Duke of Alariat, the son of Duke Mikalius Alariat, nephew to King Dovinio Alariat of Macrodonia and Duchess Kyra Alariat of the Solitary Isles, and grandson of Douglas Alariat, Grand Captain of the Legion of Light.

Elgon's father resisted Dracarinax's takeover of Emparia and paid with his life, leaving Elgon, barely a child, to take the ducal title. His mother, Lady Celeste Warding, negotiated terms with the Lord Hierophant, allowing the Alariat family to keep their lands.

Since then, the young Duke has earned a reputation as somewhat of a rake, paying little attention to his responsibilities and spending most of his energy pursuing more pleasurable pursuits. Earl Michael Warding, Elgon's uncle on his mother's side, hopes to draw the youth into the underground resistance against Dracarinax, but has so far had little success.
Enailis Nailo

**Enailis Nailo** is a former adventurer, and one-time member of Salaphrim's Five. He is now an instructor at the Academy of Thaumaturgy in Coronet.

## Biography

Enailis was born in Liderial in 2E:995. After the occupation of the city by the humans of Lerid, Enailis joined the resistance of Lord Calain. After Reynald d'Alpuget raped Enailis's sister Nimhaela, Enailis sought revenge and slaughtered the man in cold blood. Unfortunately, Reynald was the favourite son of Sir Marcel d'Alpuget, Chief of the Leridian Trailblazers, and Enailis found himself a marked man. He fled Lerid, joining up with Zuch Achtunge and Ganriel T'renhazaan. After meeting Agmar Schwarzwald and Thrain Chi-Minh at the "Giggling Gigolo" in Mokerius City, Enailis was a founding member of "Salaphrim's Five", an adventuring group sponsored by Salaphrim al'Hezron.

Together Enailis and his companions plundered the tomb of the sorcerer Jalzannel before being brought by Salaphrim to Parvor, where they raised the siege of Perist. He discovered talent with the Art, and enrolled at Augustus Thaum's Academy of Thaumaturgy to learn the ways of magic. During this time Enailis temporarily left the adventuring party when he formed a relationship with the galinean Xellaria Galin, fathering a child on her.

Salaphrim, needing Enailis' assistance, transported him to reunite with the rest of Salaphrim's Five in Emparia, where they were subsequently captured by the Ralurians, and utilised as pawns by Sombros Shadelord in his plot to assassinate the Dark Matriarch Liselle Doomguard.

After this assassination, Enailis and the rest of the party were drawn in a dark and frightening realm, where they battled evils thought long dead, such as Jask-Incalin and the Night Dragon. Afterwards, Enailis was able to escape, and found himself back in Parvor. From there he travelled to Coronet, and joined the other thaumaturges at the Academy.
Challenge of Champions

The **Challenge of Champions** was a competition sponsored by the Guild of Adventurers. In 4E:26 it was held in Cauldron, during that city's Flood Festival. In 4E:28 it was held in Ashinana's Oasis, during the Festival of St. Hector. In 4E:29 it was held in L'Trel, in the Crusader Lands.

## Competitors and Rankings

### 4E:26 (Cauldron)

1. The Necrocants (390 points)
2. Knightmares (370 points)
3. The Shadowmen (360 points)
4. Dragonfighters (355 points)
5. The Amazons (345 points)
6. The Taverndwellers (340 points)
7. The Striders (300 points)
8. Squad of the Skull (270 points)
9. The Band of Four (260 points)
10. Bisquayne's Army (260 points)
11. The Scorpions (240 points)
12. Four Fat Guys (155 points)
13. The Snowdevils (100 points)
14. Skragga's Minions (disqualified)

### 4E:28 (Ashinana's Oasis)

1. Raiders of the Lost City (400 points)
2. Three of Four (320 points)
3. Rock Gnomes (300 points)
4. Dragonfighters (295 points)
5. Shieldbreakers (290 points)
6. Knightmares (280 points)
7. Four Horsemen (280 points)
8. Omega Squad (270 points)
9. Dangermen (260 points)
10. A-Team (280 points)
11. Mapletown Brigade (240 points)
12. War Dogs (230 points)
13. Roustabouts (180 points)
14. Guttertrash (120 points)
15. Bjolgar's Berserkers (110 points)
16. Bisquayne's Army (100 points)

### 4E:29 (L'Trel)

1. Blademasters (370 points)
2. Amazons (365 points)
3. Merry Elves (365 points)
4. Dragonfighters (360 points)
5. Knightmares (350 points)
6. Brackenton's Elite (325 points)
7. Team Pegasus (320 points)
8. Tristan's Troubleshooters (315 points)
9. Beerguzzlers (300 points)
10. Southdale's Finest (300 points)
11. Iron Stoves (290 points)
12. Bisquayne's Army (260 points)
13. Green Menace (220 points)
14. Brawlers (175 points)
15. Grunthogs (170 points)
16. Longshots (100 points)
17. Four Who Roar (70 points)
18. Noblemen (disqualified due to cheating)
Cagewrights

The **Cagewrights** is a mysterious organisation linked to the demon lord Adimarchius. It is believed that Kaurophon and Vervil Ashmantle were associated with the organisation at various points.

According to a vision that the heroes of Fort Makmon experienced on the Isle of Dread, the cult was founded by Dyr'ryd to free Adimarchus from his prison.
Anwyn Arabani

**Anwyn Arabani** is a noblewoman and head of House Arabani after the death of her father, Armin Arabani at the hands of the werewolf Ganriel T'renhazaan.

Before the death of her father, she was engaged to the drow Vloneraan T'renhazaan, but he too was killed by the same werewolf, his own twin brother.

She was previously resident in the Solitary Isles, but after her father's death moved permanently to Sasserine.
Age of Worms

Player's Guide

## Player Characters

Party Name: Unnamed Adventuring Party

Cecile HussGnorbitt SilverthreadGreybeardOrren LorchesterRuby JadeVintarsa Barhata

## Chapter Summaries

 Chapter 2
 On Smenk's request, the heroes penetrate a tripartite cult operating in secret underneath Dourstone Mine, hoping to merge their three unholy deities. The name of Kyuss and rumors of worm-eaten dead arise.
Bundaris McAonghus

**Bundaris "Bun" McAonghus** is a half-elf fighter played by Taran.

## Biography

Bun is the son of Aodh and Noor McAonghus. He is adventurer and travels with his younger brother, Salmanief.

Together they fought the gargoyle Verag, rescued Sir Alain Ragnar from the clutches of Ulag, and escaped the trap set by Grak bin Ulag, Ulag's son.

## Notable Possessions

Bun wields the blade Orcsbane, and possesses the Medallion of Lore and the Wand of Recall.
Bek

**Bek** was a Macrodonian refugee who settled in Valliste after the Macrodonian Civil War. He was the husband of Merit and the father of Salvador Bekez. He was obsessed with discovering a source of Sablium, and died during an attempt to synthesise it.

His son discovered a note on a corpse of Bek's friend in the Underworld, detailing how the latter had been betrayed by him.
Arnon Mistwalker

**Arnon Mistwalker**, born as **Arnon li'Faelnar** is one of the Nine Masters of Thaumaturgy and the Lord Spellweaver of the Eldara.

Arnon's family has served the Aspen Throne for generations, and Arnon was the son of Faelnar Mistwalker, the long-serving Lord Spellweaver of the Aspen Kingdom. His father died during the War of the Orcish Incursion, and Arnon succeeded him.

The loss of arcane magic was a personal blow to Arnon, but he provided strong support to Archmage Augustus Thaum in his quest to rediscover the secrets to casting spells. When thaumaturgy was discovered, Arnon was one of the first to join the new orders.
E'lun Tusk

**E'lun Tusk** is a male half-orc artificer played by Michael W.

## Biography

Of largely Orschan descent, El'un was abandoned by his family as a young child. Fortunately the orphan boy was subsequently adopted up by an elderly gnome tinkerer/artificer who took him and trained him in the craft. Despite this kindness, El'un always felt like an outcast in the clan. One day his adopted father fell ill and died. With nothing else to keep him there, El'un left to learn more about his trade, taking his fathers tools and making his own way in the world.

He was present in L'Trel on the day of the great fire. In the chaos he was recruited into the Volkrad Army by L'Roi and helped bring order to the troubled city. He formed a group with a few other volunteers, and after the end of the immediate crisis in L'Trel, they escorted Pitar Kratys back to his family freehold in the south. Pitar's son, Tarran Kratys, requested assistance in defending the freehold against the Blood Rune orcs, and the heroes helped the Kratys family hold off the orcs by defeating the orcish captain, Hallir and his lieutenants. During the siege, E'lun disappeared, with his companions having no knowledge of his destination.
Council of Nine

The **Council of Nine** is the ruling body of thaumaturgy. They are based in Coronet, the Sunset Isles.

## Members as of 4E:26

* Augustus Thaum (archmage)
* G'tarak
* Polida
* Xolonan Galin
* Sol'kanar Sylvaen-Keller
* Arnon Mistwalker
* Belsida de Lerid
* Salaphrim al'Hezron
* The Ninth Master

## Members as of 4E:29

* Augustus Thaum (archmage)
* G'tarak
* Polida
* Xolonan Galin
* Sol'kanar Sylvaen-Keller
* Zsien Yatoriz
* Belsida de Lerid
* Salaphrim al'Hezron
* The Ninth Master
Bongenio sewers

The **Bongenio sewers** lie beneath the city of Bongenio, and ferry the city's waste away from its citizens.

These sewers were not constructed with the city, rather than are the remnants of part of the ancient Davorean City of Eternity, and were repurposed by the current inhabitants of the city. Deeper tunnels below the sewers are believed to connect them to different islands in the archipelago. A route to Silatan Island was confirmed when the heroes of Fort Makmon used the sewers to escape an occupied Bongenio during the invasion of Pierce McBrian.

The Thieves Guild of Bongenio is also known to use the sewers as their hideout.
Festival of St. Hector

The **Festival of St. Hector** was a festival held to celebrate the completion of the Cathedral of St. Hector in Ashinana's Oasis. It was hosted by Marquesa Ashinana Vestang and Bishop Hector Tisk.

## Attendees

### Nobles

* King Fernando diValliste of Valliste
* Crown Prince Carlos diValliste
* Princess Royal Isabel diValliste
* Duke Laredo diPellarna of Semzana
* Duke Gunrad Sallino of Vallanzik
* Count Misael Castillo of Escudor & Countess Ana Maria Castillo
* Cardinal Mother Superior Hypatia
* Bishop Alexandre of Semzana
* Count Ramiro diCalarno of Calarno and Countess Urraca diCalarno

### Pit Fighting Competitors

* Jain Dwontson
* The Iron Bull
* The Wonder of Mokeria
* Bad Kitty
* Lucien Lereaux
* The Barber of Bashings
* The Bullet
Diamond Lake General Store

The **Diamond Lake General Store** is a shop in Diamond Lake.

Running a successful business in the town means avoiding entanglements with the constantly maneuvering mine managers and scrupulously avoiding favoritism (real or perceived). No merchant better understands this reality than Taggin, the amiable master of the town's largest general store. Tables line the walls within, stacked high with rope coils, lanterns, bottles, gloves, and gear. Wagon wheels rest against barrels filled with nails and candles. The inventory includes most common adventuring gear, and Taggin cheerfully offers to special order anything he does not have in stock from Free City, a process that "usually takes about a week." He's even willing to procure especially rare items such as spell components for a 15% markup on the standard price.
Golden Griffon Inn

The **Golden Griffon Inn** is the premier establishment in the city of Bongenio. Its proprietor is Thadeus Moonsong, a former Legionnaire of Light and veteran of the War of the Orcish Incursion. He and his wife Nora Moonsong once ran the inn together, but Nora was killed during the occupation of the Solitary Isles by soldiers under the command of Pierce McBrian.

Thadeus' daughter, Mercy can also be found here, usually playing music with fellow musician Biralo.
Dovinio Alariat

**Dovinio Alariat** is King of Macrodonia and the Solitary Isles.

## Biography

Dovinio was a tall, impressive man, with wide, strong shoulders, a firm grip and a deep booming voice. A native of Emparia, Dovinio inherited his position through his mother, who was the daughter of the last Pharaoh to rule Macrodonia in the Third Epoch.

His father, the renowned Duke Douglas of Alariat, Grand Captain of the Legion of Light, died in the battle with the Despoiler, a few years after Dovinio's mother died.

By 4E:27 Dovinio had ruled for more than two decades and wasrespected by the people of Macrodonia as a wise, just, fair and noble ruler. He was able to restore Macrodonia's lost glory when most thought it gone for good, and had been incredibly effective in warding off the predatory advances of Valliste and the Infinite Caliphate. He was an incredibly calm and patient man - qualities that make governing such an extensive realm much easier.

There was, however, some concern that Dovinio's son and heir Clevinus, was too reckless in his youth and may not make an effective monarch when he finally succeeded his father. Dovinio hoped to prove them wrong.

He ruled with his advisors, notably Royal Mage Freija Doorgan, and Vizier Garhopi, and his bodyguards, otherwise known as "Immortals", are led by the warrior Mahen.

He died in 4E:27, during a trip to the Solitary Isles, where his Freija Doorgan gave him a poisoned elixir that transformed him into a horrific Spawn of Kyuss, leading the heroes of Fort Makmon no choice but to kill him. After this, a race for the crown began between the heroes and Doorgan - whoever could reach the royal vault next could decide the next monarch of the Solitary Isles. The heroes prevailed, and while Dovinio's son, Clevinus, took the throne in Macrodonia as **Jagontay XIII**, in the Solitary Isles Dovinio's sister, Kyra Alariat, became queen, alongside her new husband, Charles Ragnar, as king.
Goomjaba

**Goomjaba** is an Orschan shaman of the Blood Rune tribe. During the siege of the Kratys Freehold, he assisted his leader, Hallir, in the strategy to defeat Tarran Kratys and his hired defenders. Under the cover of night, however, members of the Iron Stoves secretly entered Hallir's camp and one of them, Tygon, slew the shaman as he slept.
Augustus Thaum

**Augustus Manzorian Thaum** is the current Archmage of Atallas, Lord of the Nine Orders, and Chair of the Council of Nine.

Perceptive, wise and powerful and founder of the art that bears his name, Thaum is respected by all practitioners of magic and acknowledged as one of the worthiest archmages ever to hold the title. In the closing days of the Third Epoch, Thaum was apprenticed to the chronomancer Kandalon Georgeton.

From Kandalon, Thaum learnt patience, knowledge and wisdom. Thaum used these qualities to hold the wizardly orders together when the loss of magic following the Despoiler's War threatened to tear them apart. As archmage, he felt it was his responsibility to find a way to recapture the art, and, with the aid of the traveller Kangrin, he did.

Seven years have passed since Augustus Thaum discovered thaumaturgy and the order has flourished since. From his home in the Academy of Thaumaturgy in Coronet, Thaum monitors the activities of both the Ralurians and Dracarinax. He confers frequently with his ally Velinthorac and has assisted the Balance Wyrm and his priests on numerous occasions.
Balthasar

**Balthasar** is a town in the Avera Desert, north of the Elsir Vale and south of Orscha.

It is populated chiefly by humans, with a smattering of other races. Its most prominent citizens are Borric Thalmann and Jacob Bakst, and its parish priest is Father Algernon Barnock.

In 4E:27 Thalmann was murdered by agents of the yuan-ti. The Vivielbibibi avenged his death by hunting down those responsible, being granted access to the Tower of the Smoking Eye as their reward.
Embril Aloustinai

Dastūrya **Embril Aloustinai** is the beautiful high priestess of the Red Lady, and one of the most potent spellcasters on the Isle of the Ancestors. She is well-liked by Cauldron's citizenry and is one of the greatest supporters of Bluecrater Academy in Cauldron. Despite her high position, most of the day-to-day activities and ceremonies of the Spire of the Red Lady are run by her second-in-command, Ike Iverson. Embril instead mainly focuses on her own projects, making public appearances from time to time when she feels her presence would be helpful to the church.

Last year, Embril ordered the construction of a new spire for the Spire of the Red Lady which will effectively block the morning sun from falling on the nearby Ralomish shrine for most of the year. At around the same time, the three Ralomish priests from the Sun King's shrine were drowned in a tragic boat accident on Crater Lake. Brother Kristof Jurgensen believes that Embril was involved somehow, although he has no proof of such.
Alhaster

**Alhaster** is a city in Mokeria.

The rugged northern shore of the Bay of Aderilund rises from warm waters. Merchant ships once sped between busy ports along the coastline, into the Bay of Aderelen, but much of the region has once again fallen into shadow. For the past twenty years Alhaster has been ruled by a tyrannical former Legionnaire named Zeech Lorchester. Prince Zeech's skill in battle is said to be unrivaled throughout all of Orspederia and beyond, for he carries with him the protection and blessings of Wyrmissa. He is assisted in rulership by his closest advisor, Lady Lashonna.

The town of Alhaster itself curls around a natural harbor that shelters numerous ships, from proud sailing vessels to small rickety fishing sloops. Buildings have been crammed onto the rocky promontory with such congestion that they almost seem afraid of the gray, featureless lands beyond rotting hills of brown and black and gray stones and vast muddy tidal flats pocked with collapsed structures and stunted trees. The town itself is a montage of different architectural styles, designs, and cultures. Black towers rise ominously along the walls and cliffs surrounding the town, while intimidating golden-domed temples and pagodas cast shadows upon huge wood and stone manor houses that reach cathedral height. Interspersed with these are endless rows of hovels made from bits of timber, barrels, sides of boats, and rubbish. The shanties spread at the feet of the town, like flotsam washed up at the seashore.

For many years two structures have dominated Alhaster s skyline. In the center of town rises the ominous Cathedral of Wyrmissa, while on the highest cliffside stands Zeech's Palace. A mongrel display of different styles and tastes, the palace is surrounded by gardens and perches precariously upon the cliffside.

Alhaster is a town divided the rich areas feature stone buildings, some of which are of considerable age. They rub gables with huge timber temples and manors. These streets are regularly patrolled and kept immaculately clean by an army of gray-clad workers (who themselves are not encouraged to talk to visitors). Due to Wyrmissa's status as Zeech's nominal overlord, worship of the Chaos Wyrm is encouraged in the city, thought other religions, chiefly Mokerianism and the Spluerian faith, are common.

In stark contrast to the western third of the town is the true misery of Alhaster, hovels of flotsam and rubbish crammed together in tangled heaps, each using the other hovel for support as much as the soggy ground below. Despite the poor quality of its buildings and miserable state of its citizens, Low Alhaster is in many ways more important to the town s continued prosperity than High Alhaster, for it is here that the corrupt merchants and pirates rule.

Alhaster is the major port in the Bay of Aderilund. Much of the trade that passes through the town would be illegal in more lawful climates, but here, the law is less concerned with morality than it is with maintaining the status-quo.

As long as the various petty nobles and fanatics in the interior need drugs, food, slaves, and weaponry, Alhaster will continue to prosper.
Darius

**Darius** was a Cynidicean priest of Zargon.

## Appearance

Darius sported tattoos of purple tentacles on his face and wrapping around his neck. He wore bronze chain mail over a dark green tunic and carried a two handed flail with two spiked heads.

## Biography

Darius was the former lover of Neheshru, another priest of Zargon. Decades ago, the pair had a child, Dorn. Darius' brother, Demetrius, was a fervent follower of Usamigaras and hence a deadly rival, but Darius proved the victor when Demetrius was assassinated.

Darius was killed in battle with the Raiders of the Lost City, felled by an arrow loosed from Abbad Khan's bow.
Allustan Neff

**Allustan Neff** is a wizard of some renown who resides in Diamond Lake.

Brother to Mayor Lanod Neff, Allustan recently returned to the town after an extensive period in Mokerius City. The alliance between the governor-mayor and his pocket police might not be enough to cow Diamond Lake's powerful mine managers, but Lanod Neff holds a subtle advantage thanks to the presence of his distinguished brother. None dare move against Neff so long as Allustan is around.
Great Crusades

**The Great Crusades** were a series of conflicts in Orspederia pitting a coalition of Thulian, Olfolk and Long-Yi nations against their (usually) Orschan enemies. Their main legacy was the settling of the Crusader Lands. The War of the Orcish Incursion is sometimes counted amongst them.

## Crusades

* First Orspederian Crusade (3E:287 - 292)
* Second Orspederian Crusade (3E:311 - 315)
* Third Orspederian Crusade (3E:318 - 320)
* Fourth Orspederian Crusade (3E:402 - 405)
* Golish Crusade (3E:463 - 465)
* First Infernal Crusade (3E:479- 482)
* Second Infernal Crusade (3E:519 - 523)
* Third Infernal Crusade (3E:564 - 578)
* Rhestish Crusade (3E:897)
* Chaos War (3E:1011-1016)
* War of the Orcish Incursion (3E:1069 - 1070)
Dracarinax

**Dracarinax**, also known as **His Emerald Magnificence** and **The Great Wyrm of Order** is a dragon of great power and dedication to the principle of Law. He first appeared in the aftermath of the Despoiler's War and quickly set about consolidating power.

He is resident in Emparia, a nation he rules through Lord Hierophant Kelanun Oathmaker. Dracarinax is currently allied with the Brotherhood of Black Lies and the Ralurians. Under this alliance Pierce McBrian was able to blockade the Solitary Isles in pursuit of cultists of Chaos.

The ultimate embodiment of Order, Dracarinax was the first Great Wyrm to seize territory in the aftermath of the Despoiler's War. Searching for a land that would provide with the means possible to best his eternal foe, he found Emparia, recently weakened from years of war, ripe for the picking. It was quickly conquered, and he deposed King Jorvin, installing a Lord Hierophant of Order in the King's place.

A magnificent specimen of dragonkind, Dracarinax is immense, almost four hundred feet from nose to tail - much larger than most great wyrms. His hide is a shimmering and gleaming green, translucent like a coat of woven emeralds, and trimmed with rich golden edges.

Dracarinax has now ruled Emparia for almost two decades, and the effects of his rule are noticeable. Life in Emparia is heavily regulated, and ordered. The Order Wyrm maintains a large bureaucracy to run the nation smoothly in addition to a large, well- disciplined and dedicated military to keep the populace under his control. Dracarinax is a harsh, but fair ruler. There is justice in his realm, but it is cold, unforgiving and unrelenting - devoid of a heart.

The Wyrm is currently making preparations for his long awaited assault on his rival Wyrmissa. He believes that with his better armed, and better-organised troops he can inflict a crushing defeat on the Chaos Wyrm. However, the wily Wyrmissa may still have a few surprises to come.
Firouz al'Algarin

**Firouz al'Algarin**, also known as **Firouz bin Yassir** was a Sultan of Qarld and Infinite Caliph. He was the son of Caliph Yassir, and came to the throne in the aftermath of his father's death in the Fifth Macro-Qardleean war. He was the last of his dynasty, as he disappeared mysteriously, with his opulent palace left to rot and the Infinite Caliphate splintering in his absence. According to an inscription placed near the ruins of his palace, Firouz was cursed by a wizard named Nazir al'Azrad.

Firouz's personal scribe was a man named Khalid bin Varzakh and his betrothed was Aurelia bint Nazir.

In 4E:28 the Raiders of the Lost City discovered the Caliph's ruined palace while on the search for Salima, kidnapped wife of Emir Yazid al'Arridi. They discovered that the aforementioned curse had transformed the Caliph into a beholder, and twisted his mind. Aided by the ghost of his personal scribe, the Raiders were able to brew a potion that cured his madness (but did not restore his form) and then assisted him in travelling to track down Nazir and lift the curse for good.
Cubbin

**Cubbin** is the Sherrif of Diamond Lake.

Mayor Lanod Neff exerts his capricious will via the agency of the pompous Cubbin, a man so renowned for corruption that many citizens assumed the announcement of his commission was a joke until he started arresting people.

Sheriff Cubbin maintains *law* in the sense that he breaks up fights that get too big to ignore.
Bhal-Hamatugn

**Bhal-Hamatugn** is a kuo-toa temple complex that lies in the Underworld below Castle Genio. It can be reached from the River Caverns.

Before his rescue by the heroes of Fort Makmon, it was led by Zenith Splintershield. After this, there was a brief power struggle, which concluded with the dragon Dhorlot taking full control of the temple.
Baccaran

**Baccaran** is a pasty substance that is dried and kept as a powder or sometimes as a paste. It has numerous, difficult to obtain ingredients, and acts as a mild hallucinogen.

## Effects

* Delivery: Ingested
* Addiction DC: 13
* Addiction Rating: Low
* Primary Effect: Disadvantage on STR checks until you finish a long rest. You gain advantage on WIS checks for 30 minutes.
* Side Effects: You have a -3 penalty on saving throws against illusions for 2d4 hours after using this mild hallucinogen.
* Overdose: If more than one dose is taken in a 24-hour period, the user immediately takes 2d6 psychic damage and the side effect is doubled in penalty and duration.
* Crafting DC: 18
* Price: 10 gp
Grehlia Carinis

**Grehlia Carinis** is a Ralurian.

## Biography

She is small and stout and has mousy brown hair cropped just above her ears. She typically keeps it slicked back with some greasy substance to keep it out of her eyes. Her eyes are the same brown as her hair, and she tends to breathe through her mouth unless she’s on a job. In such cases, her focus sharpens noticeably, and she moves as silently and gracefully as any to have practiced her trade. She speaks with a noticeable lisp, but any who have pointed her impediment out to her have usually ended up screaming in agony as her magic rips through them.
Diamond Lake Smelting House

The **Diamond Lake Smelting House** was built by the wild mages of Mokerius City to settle disputes and conflicts between the mine managers. Runoff from this fortress-like building accounts for the majority of the pollution that killed off the lake. Vulgan Durtch is the chief smelter but is rarely seen. Benazel the Alchemist has a business in the northwest tower of the smelting house and sells many potions and alchemical items.
Calcryx

* Dragon form
* Human form

**Calcryx** is a white dragon wyrmling owned by the kobold tribe led by Yusdrayl.

## Biography

A bad-tempered creature, Calcyrx was tended to by the dragon keeper Meepo. The goblins that shared the Sunless Citadel with the kobold tribe kidnapped Calcryx and held the dragon prisoner. Meepo enlisted the help of the Raiders of the Lost City who found and returned the dragon safely.

When the Sunless Citadel was invaded by Zargonites, Calcryx escaped to Ashinana's Oasis where she met with the Raiders of the Lost City and informed them of the Cynidicean invasion of the Sunless Citadel and the capture of Degalla.
Elsir Vale

The scattered human towns and villages of the land now known as the **Elsir Vale** grew up along the Dawn Way, an important east-west trade road linking the heavily settled lands that lie northwest across the Endless Plains with the exotic kingdoms and goods of the coastal lands lying to the southeast.

## History

Much of the Dawn Way was built during the time of ancient Davorea, more than a thousand years ago. While the empire is long gone, their roads, bridges, and cisterns remain in use to this day. After Davorea passed, Orschan raiders kept traffic along the Dawn Way light for many years; few caravans dared the long and dangerous trek. Almost none of the ancient cities of Davorea survived the fall of the empire, with the notable exception of Dar Hest. Consequently few humans lived in Elsir Vale during those years - only scattered settlements of druidic folk who tapped into the rich planar magic of the Vale. In the end, however, they left behind little more than grassy barrows and stone circles on the hilltops. By about five hundred years ago, Dar Hest (Now known as Rhest, a corrupted form of the Davorean name) came to control the vale and a large swath of land north of the Giantshields as well. Soldiers from Rhest secured the roads all the way to Dennovar and beyond, creating a safe passage for trade. More and more traders traveled the Dawn Way, and the petty kingdom of Rhestilor grew wealthy on the tariffs exacted from the passing merchants.

Under the kingdom's shield, the towns along the Dawn Way - Brindol, Dennovar, Talar, Terrelton, and the rest - grew up from tiny hamlets or lonely soldiers' posts to flourishing human settlements.

But the men of Rhest reached too high, and too far, and their kingdom of Rhestilor collapsed under civil strife and war. Almost two hundred years and fifty years ago, the city of Rhest was burned by the victorious crusaders of Port Jiang, at the culmination of the Rhestish Crusade, called to end the Rhestish practice of demon worship. Although the warriors of Rhestilor fought ferociously, the city was abandoned and the already weakened kingdom broken. The locks and canals surrounding Rhest fell into disrepair, and the Blackfens Swamp swallowed the ruined city. In the years after the kingdom's fall, the crusaders annexed the Elsir Vale, adding it to their holdings. Most of the local lords still hold titles derived from the crusaders who conquered Rhestilor.

## Climate

Elsir Vale lies in the subtropical latitudes. Summers are hot and dry (although punctuated by the occasional in tense thunderstorm), and winters are warm and rainy. Large stretches of the area are quite arid, and the vale is flanked by vast savannahs stretching for mile after dusty mile. The forests that stretch across most of the vale's northern reaches are stifling and blisteringly hot in the summertime, with not a breath of wind to relieve the oppressive heat.
Elixir of Fantasy

The **Elixir of Fantasy** is a substance developed decades ago by worshippers of Zargon. It is distilled from mushrooms that grow beneath Cynidicea, and is a powerful hallucinogen that makes the user believe he is something else. The priests of Zargon use the elixir to control their fellow Cynidiceans.

## Effects

* Delivery: Ingested
* Addiction DC: 17
* Addiction Rating: High
* Primary Effect: The imbiber retreats into a dreamlike state, lost in her own fantasies for 2d4 hours. During this time, she has 50% chance to lose any action she attempts, as described in the *bestow curse* spell description. Long time users of the elixir typically develop favourite fantasies that they live out over and over in exhaustive detail.
* Secondary Effect: Disadvantage on WIS checks until your next long rest
* Side Effects: While the elixir of fantasy is in effect, the user has disadvantage on all initiative checks and saves against illusion spells and effects.
* Overdose: None
Coil of Magar

The **Coil of Magar** is a ring created by the wizard Magar Stormfighter to serve as a companion and a magical aid. This electrum ring has a stylized lightning bolt scribed around it. When worn by a living creature, the ring gleams with a dusty, silvery light. Magar’s favourite spells featured lightning.

It was found by Mercy Moonsong on Taboo Island within the Isle of Dread.

## Powers

When attuned, this ring grants a wearer who is able to cast spells two additional spell slots with which to prepare and cast spells of up to 3rd level. The extra spells are stored in the ring. The ring permits only spells that, in its opinion have something to do with storms, thunder, and lightning to be stored.