Drugs

* **Game Notes:** High-quality andris can be ingested directly, dissolved under the tongue, or taken with food. A dose increases *Perception* scores by +1D for one hour. Due to the increased sensitivity, damage done to the character while under the influence of the spice is increased by +1D.
* **Source:** Shadows of the Empire Planets Guide (pg. 40), Adventure Journal 2)

### Carsunum Black Spice

* **Type:** Physical-enhancing drug
* **Model:** Black Sevari Spice
* **Cost:** 1,000cr per dose
* **Availability:** 4, X
* **Game Notes:** Carsunum users become more intelligent, faster, stronger, and generally more able. Users also experience a mild euphoria and increased confidence. This benefit has a dark side: after the effect wears off, users become listless, sometimes poisoned, and occasionally overdose fatally. Carsunum increases all abilities and skills by +1D for 1D hours. At the end of the effect, the user takes 1D damage for each hour under the influence (the carsunum bonus cannot be applied). Force skills and bonuses from Force Points are decreased by -1D per dose for the appropriate period.
* **Source:** Shadows of the Empire Planets Guide (pg. 40), Adventure Journal 2)

### Cyduct Chemical Booster

* **Type:** Interdermal injection system
* **Model:** Seselin Medicinal Electronics Cyduct E-23 Booster
* **Skill:** first aid
* **Cost:** 1,250cr
* **Availability:** 3, F, R, or X
* **Game Notes:** An Easy first aid roll is required for first time set up. A variety of different chemical compounds are available from physicians by prescription. The booster holds up to 10 doses.

* **DiMatolin** - 100cr - 1 hour duration - Negates *Dexterity* penalties in high gravity environments (up to x1.4 standard gravity)
* **Elisinandrox** - 250cr - 10 hour duration - +1D+1 to *Strength* or *stamina* to resist radiation sickness
* **Gresholl-polyforim** - 150 cr - 3 hour duration - Negates *Strength* penalties in high-gravity environments (up to x2 standard gravity)
* **Haladreshin** - 200cr - 8 hour duration - +1D to *Perception* and related skills; effective as neurological stimulant
* **Requilisant** - 200cr - 6 hour duration - Negates *Dexterity* related penalties in low and zero gravity environments

* **Source:** Galladinium’s Fantastic Technology (pg. 43-44)

### Death Stick

* **Type:** Narcotic
* **Model:** Ixetal Cilona Extract Drug (fluid or solid)
* **Cost:** 6,000-10,000cr per dose
* **Availability:** 3, X
* **Game Notes:** Users experience a temporary explosion of bliss. Anyone who samples a death stick must make a Difficult *willpower* skill check. If failed, the character suffers a -1D penalty to both his *Dexterity* and *Knowledge* attributes. After 1-2 hours, the effects wear off, and the character must attempt a Very Difficult *Strength* check. Failure indicates addiction and the loss of -1 pips of *Strength* (which is permanent, unless treated). Anyone wishing to break their addiction can seek treatment, but this is costly. At the GM’s option, lost points of *Strength* can be recovered by using the *(A) medicine* skill (difficulty equal to 20, +1 per lost point of *Strength*), or the Accelerate Healing or Accelerate Another’s Healing Force powers.
* **Source:** Coruscant and the Core Worlds (pg. 18)

### Elixir of Infatuation

* **Type:** Mind-affecting drug
* **Model:** Zeltron Elixir of Infatuation
* **Cost:** 250cr (per vial)
* **Availability:** 3
* **Game Notes:** A creature that imbibes the transparent, odorless liquid becomes infatuated with the first creature he or she sees afterwards. The mind-influencing effect lasts for 1D hours, and a successful Difficult *willpower* roll negates the effect. If the drinker and the source of the infatuation are of the same species, apply a -1D+1 penalty to the drinker’s roll. If both are human or near-human, but of different species, apply a -2 penalty to the roll instead. Creatures with Dark Side Points or immune to mind-influencing effects are immune to the elixir. An infatuated creature suffers a -2D penalty to *Perception*-based rolls regarding the source of infatuation. If this source threatens the infatuated creature in any way, the victim gets another *willpower* roll to negate the elixir’s effect.
* **Source:** Ultimate Alien Anthology (pg. 197)

### Glitterstim Spice

* **Type:** Telepathic booster drug
* **Model:** Kessel Glitterstim Spice
* **Cost:** 6,000-10,000cr per dose
* **Availability:** 4, X
* **Game Notes:** Glitterstim is sealed into slim black cylinders. To activate the spice, one pulls back the opaque outer wrapper, exposing the inert glassy fibers of the spice to the light. As the spice reacts to the light, scintillating and glowing from within, it ripens. When the transparent fibers glow a pearlescent blue, they are ready to consume. The consumer takes the spice orally, which dissolves in his or her mouth with a crackling and faint show of tiny sparks. Characters imbibing glitterstim are considered Force- sensitive for 10 rounds. During this time, they can read the surface thoughts of a target person. This functions like the Receptive Telepathy Force power, except that the user is restricted to using his or her Perception to make the difficulty roll. Those who already have the Force power derive no benefit from using gitterstim.
* **Source:** Shadows of the Empire Planets Guide (pg. 40), The Jedi Academy Trilogy Sourcebook (pg. 86)

### Orfite Scent Mask

* **Type:** Recreational olfactory scent mask
* **Model:** Orfa Olfactory Corporation Scent Mask
* **Cost:** 200cr (400cr off Kidron)
* **Availability:** 2
* **Game Notes:** The apparatus consists of a breath mask connected by a tube to a small belt unit, which holds about half a liter of water. A small tablet is inserted into the unit and the belt creates a mist that travels up the tube into the breath mask. Scent tablets are five credits apiece, while intoxicant tablets are ten credits each.
* **Source:** Planets Collection (pg. 150)

### Ryll Spice

* **Type:** Narcotic
* **Model:** Ryloth Spice
* **Cost:** 100-250cr per kg
* **Availability:** 2, R (legal on Ryloth)
* **Game Notes:** Ryll spice has little effect on beings other than euphoria and interesting, sometimes disturbing, hallucinations. However, when used in excess, it can be a dangerous and addictive drug which stimulates (and sometimes burns out) the pleasure centers of most species brains.
* **Source:** Shadows of the Empire Planets Guide (pg. 41)

### Signature Scent Synthesizer

* **Type:** Computerized fragrance synthesizer and replicator
* **Model:** Paradour Enterprises Signature Scent Synthesizer
* **Cost:** 1,500cr, 150cr (refills)
* **Availability:** 3
* **Game Notes:** Some fragrances may contain biological ingredients (such as pheromonal additives) that may induce an exceptionally strong effect on some beings. In game terms, “victims” of such pheromonal fragrances might suffer penalties to *willpower* rolls to avoid infatuation or resist the effect of *command*, *con*, *persuasion*, and similar skills. Enterprising characters with the appropriate chemistry background may concoct all kings of substances with a number of psychological effects
* **Source:** Galladinium’s Fantastic Technology (pg. 46)