recursal/Fanatic-Fandom huggingface dataset:
Nancy Tan

Name: Nancy Tan

Profession: President of the Citizen Affairs Bureau of Shenue

Age: 29

Status: Human / 10% Conduit

## Bio:

As the President of the Citizen Affairs Bureau, people are Nancy’s business. She oversees acting as a buffer between the citizen populations in Shenue and the government. She does this by managing the many branches of civilian outreach offices that litter many of Shenue’s poorest areas. She never thought that she would be responsible for aspect of governance, but sometimes life offers you opportunities that you simply can’t turn away. Of course, she doesn’t always send her privileged troops out to the boonies, but she could simply say she did and that’d be that. Nancy has a certain distaste for red tape within the GPS and often prefers to do her work without a middle man, or woman. Her invitation to the supreme council was different than others, being added solely upon the reasoning that the committee needed someone that could understand Shenue citizen’s needs; in the case of an emergency; the committee would need someone within these departments to help reduce shock amongst the populace. Nancy, knowing she had nothing better to do, agreed to help with the committee.
Battle of the Blackspire

The Battle of the Blackspire was a major conflict in the year 20.18, uniting the forces of the Tyrranean Coalition, lead by the Saviours, against Zaikerik the Betrayer and his Black Legion.

The battle took place at the foot of the Blackspire, within the Palewood.

There were many losses on both sides of the conflict, until the Saviours managed to defeat Zaikerik and force the Crown of the Dead upon him, forcing him to dismiss his legion.
Elementals

Elemental Incarnates (Or simply Elementals) are a group of magical creatures which originate on the Elemental Realms, and occasionally cross over into the Mortal realm.

On the Elemental Realms, Elementals appear to be creatures of flesh and blood, with only slight resemblances to their element. There is a large variety of creatures on these realms, in all different shapes and sizes. However, when they manifest on the Mortal Realm, they appear to be made entirely from their respective element. Additionally, when Elementals manifest in such a way, they are created from already existing materials in the Mortal Realm. For example, a water elemental may form from a pond. Because of this, Elementals cannot appear in a place that has none of its respective element.

Most Elementals are mindless beasts. Such creatures can easily be summoned and controlled by elemental magic users.

### Higher Elementals

Higher Elementals are more intelligent creatures, able to freely move between the Realms, and able to command vast elemental power. Such creatures often consider themselves the rulers of all other Elementals. Before the creation of the Dragon Sovereigns, a group of "Elemental Lords" ruled over elemental magic, and made pacts with mortals to grant magical power. After the dragons arrived, they quickly subdued the Elemental Lords and ended their tyranny.

The Elemental Lord still exist, and have a fierce rivalry with the dragons. They still occasionally make pacts with mortals, but have to be more subtle lest they attract the ire of the Dragon Sovereigns.

Higher Elementals are only able to be summoned and commanded by the most powerful magic users.

### Varieties of Elementals

#### Fire

Lampad

Fire Beast

Salaman

Ifrit

#### Air

Sylph

Wind Beast

Thoren

Asterai

#### Earth

Dwergon

Stone Beast

Oread

Titan

#### Water

Naiad

Water Beast

Undine

Marid
Dylan Haytham

*"If I'm ever woken up before 10 AM it had better be because the house is on fire"*

Dylan Haytham is a New Havenite Private Investigator, and secretly a sorcerer, working in Erradan. He has the unique ability to see magical energies and auras

### Physical Description

Like most people from New Haven, Dylan has an unusual hair colour. In his case it is teal, and his eyes are the same colour. On the rare occasions that he sports facial hair, it is a slightly darker shade of teal. His skin is pale.

Dylan is tall, standing at 6'2", and quite slender.

Dylan's preferred clothes are a long coat over a waistcoat, and a tie. When out on the job, he likes to wear a fedora.

### Personality

Most people would describe Dylan as a miserable and overly sarcastic man, with a disrespect for authority figures and a plethora of bad habits.

All this is true, but it doesn't mention Dylan's obsession with mystery, or his honest desire to protect the people of Erradan from crime and corruption. He genuinely cares about people, though he never acts like it.

Dylan is very pessimistic, with practically nonexistent self-esteem. Yet this doesn't his determination to do what he thinks is right. He is incredibly slow to anger, but when he is angry he is quiet.

Dylan isn't very good at talking to people. When he's not being deadpan, he's making sarcastic remarks, or simply insulting people. Nevertheless, if someone does manage to stick with him long enough to become a friend, he is incredibly loyal and kind to them.

Dylan smokes, drinks heavily, and stays up so late that it's early. His house is a mess, and he completely lacks any sort of organisational skill. He tends to have short-lived flings with random people late at night, and is incredibly drawn in by anyone with an air of mystery.

Dylan has a rivalry with the Constabulary, who he considers to be incompetent and corrupt.

### Skills and Abilities

#### Detective Skills

Dylan is very perceptive, and an expert investigator. Whenever he meets someone new he meticulously analyses them, and can usually tell a lot. Dylan also has an excellent memory, and picks up on seemingly irrelevant details. Because of this, often his thoughts are difficult for others to follow, and he takes a convoluted disorganised route to the solution.

Dylan is also very knowledgeable about the city of Erradan, and its varied groups. He has claimed to have a contact in every faction, and has many favours owed.

#### Magic

Dylan's most unique power is his natural attunement to the flow of magical energies, which he can see as manifestations of colour and light. Around everybody is an aura which shows their magical potential, if any. Depending on the colours and patterns, Dylan can determine what class of magic they are, what type of magic they use, and how powerful they are. This aura is fainter if solid objects are in the way, and gets fainter with distance. He can also detect magical items in this way.
Dylan can also see traces of where magic has been used, and can tell its variety.
The Shodan

## Description

Once no more than a small ragtag group of mercanaries
and vigilante patriots, the Shodan have become a serious political entity that
has become a serious player in the fight for Shenue and its people. Started as
nothing more as a split force that was made by a small group of people in the
outermost reaches of Shenue’s territories to fight back against Ashura-Kai
schemes; the organisation has since grown to include even more people in its
reach to fight against the end.
Jack

*"When the odds are against you, change the rules"*

Jack is a character from the Wild Wastelands campaign, acting as a guide and employer to the characters. He is responsible for causing Arden, Elijah, and Lilya to meet one another.

Jack is a lone Wayfarer, who wanders the Frontier. He is mostly known as a gambler and a mystic, earning a living from services such as fortune telling and seances. He is also notorious as a cheat when gambling, which is why he doesn't stay anywhere too long.

## Background

We know very little of Jack's background. We do know he is from a wayfarer family, and was raised as such. Other than this, we only know bits and pieces of what he has told, and these should be taken with a dose of skepticism.

Jack claims he won his wagon in a bet, yet also claims that the esoteric paraphernalia within it are heirlooms from his family.

Jack claims to have heard a prophecy from an old women whom he offered food and shelter. This prophecy mentions about Elijah Al-Sept and the God-King's Gold.

Jack has some connection to the strange gold coins found by Elijah, Arden, and Lilya.

## Description

### Appearance

Jack is a man of Tyrranean Wayfarer heritage. He has tanned skin, dark brown hair, and yellow eyes. He styles his hair in a unique way, with the sides shaved in the middle spiked up wildly.

Jack can usually be seen wearing a red duster coat, with a red waistcoat beneath. He often wears a patterned tie.

### Personality

Jack is a friendly, affable, and usually honest man, who finds it easy to socialise. He is often excitable, and very little seems to bring him down.

Jack has a fascination with being unique, and heavily believes in destiny, and other superstitions. He follows the wayfarer belief that everyone has a part to play in a grand story.

Jack believes in truth, honesty, and freedom of information, and is usually forthcoming with people. However, he also believes in using cheating and trickery to succeed, and likes to exaggerate the truth.

### Skills

Jack has many skills, but is not a true master of anything. The mystic heritage of the wayfarers has granted him minor prophetic powers, as well as the ability to commune with spirits. He also has been trained in arcane magic, and in the use of firearms.

Jack can play the guitar and sing, he is good with animals, and has minor medical experience. He is also very dexterous, and quite good at sleight of hand.

## Trivia

* Jack's name is reference to two things:
	+ The first is the card type, the "Jack", which is in reference to his fondness for card games.
	+ The second is the phrase "Jack of all Trades", which is in reference to his many skills, and his mastery over none of them.
* As with most Wild Wasteland characters, Jack is connected to a tarot card. Jack's card is the Hanged Man.
COG

The Clockwork Overseer Guardian, or C.O.G. is the unrecognised dragon sovereign of technology and Clockwork beings.

C.O.G was created from plans of unknown origin within Varrawyn that were found in the hands of one Jeswick Cawl, who set about gathering a team of scientists with a variety of talents to work on the project. After six months C.O.G gained cognitive function and began to mature.

After the construction was complete the scientists were made to sign the Ministerial Edict of Reticence and sent home.
Osric Zaunus

Osric Zaunus was the eldest of the Zaunus siblings of Varawyn during the latter period of the Age of Darkness. However, he was rarely in Varawyn, preferring to explore the world. Originally, he only explored northern Tyrrus, but after his brother Osfryd traveled into Hirokir, he followed in his footsteps to explore the mysterious jungle.

Osric encountered Emilio Ventura and Kagami Nakamura on his expeditions into Hirokir, and aided in taking down the Ghost Kraken during the climactic battle at the Court of Demons.

Osric married a woman from Hirokir, and they had two children; Osran and Karena.

Osric was present at the battle of the Blackspire.
Caerth

The Caerth are an ethnicity of humans native to the north of Tyrrus.

### Overview

The Caerth have a strong affinity with nature, and have many druids among them. They tend to live in the Hinterlands and the Everwood. Their heartland region of Caerland is sacred to druids, though is barely inhabited anymore and has instead been given over to the Elves. The Caerth do not have any of their own major nations, and are relatively primitive. It is said that fey blood runs through the Caerth.

### Appearance

The Caerth are commonly known for their brown hair and pale skin. Compared to the other people of Tyrrus, they tend to be quite short. Their eyes are commonly bright green, a sign of their connection with nature.

### Splinter Groups

All Tyrraneans are originally descended from the Caerth at some point, since Caerland is where humans first came into Tyrrus. However, there are some groups which split more recently, and as such have stronger ties. The Lamorran, the Moran, and the Athelings are so similar to the Caerth, that they are often considered to be part of the same greater ethnicity.

### Language

The Caerth language has changed minorly over the years, but remains very similar to what it always was. The Caerth language is largely influenced by the Elven language. Though Tyrranean is vaguely derived from Caerth, the two languages have split apart so much that they are now completely different.

Caerth is spoken by the Caerth tribes, and by many of their splinter groups.
Alyssa

Alyssa, also known as the Daughter, is an Archangel, and part of the Tyrranean Pantheon of Gods. She is sometimes considered to be connected to Shadowlight, especially when paired with her dark lover Daxanine.

Alyssa is revered all across Tyrrus, but her largest following is in the city of Thassalus, where she is revered as one of the Four Ladies, alongside Aysa, Ardella, and Livia.

## Themes

Alyssa is the primary Tyrranean deity of love, beauty, and desire. Beyond this, however, she is thematically confusing, since there are so many different interpretations, some of which cross the border between light and darkness.

### Interpretations

Some interpretations consider Alyssa to be a manifestation of something beyond mere mortal beauty. She is the most perfect and desirable being possible, yet is also unattainable due to her divinity. This interpretation is often used to represent divine love, and love of the gods, as opposed to love between humans.

The more popular and common interpretation is that Alyssa is a goddess of the concept of physical beauty and desire, and is therefore often considered more closely related to lust than to love.

A third interpretation sees Alyssa as a manifestation of true mortal love. This goes beyond mere physical beauty, and is not as intangible as divine desire. In this form, she is a patron of lovers, and is associated with romance and marriage.

Alyssa is also often heavily linked to ideas of conflict, and as such is sometimes considered a war goddess. This is likely related to the fact that love and desire often cause interpersonal conflict.

## Mythology

### Placement in the Pantheon

Alyssa is a daughter of Aysa and Aldin. Her brothers are Annor and Alshin, and her sister is Ardella. Daxanine is often considered to be her lover, though this is sometimes considered heretical.
Llyn'Hedfan

Llyn'Hedfan, otherwise known as the Queen of the Lake or the Dragonfly Queen, is an Ancient Elven queen who rules over the Sapphire Lake, in the Everwood.

Llyn'Hedfan is an elegant and graceful elven queen. She is a deadly fighter, acting with precision and purpose. She is also a powerful water magic user.

After the city of New Haven built a Dam on the Sapphire River, effectively preventing water from flowing into her lake properly, she became vengeful against humans. She allied with the Fomorraigh elves, and attempted to poison New Haven's water supply. She later used the elf Toredig to manipulate Aidan Bramwen into releasing the Green Man.
Osfryd Zaunus

Osfryd Zaunus was a player character from the early days, and appeared as a major NPC in the Legends of Tyrrus.

### Background

Osfryd was particularly interested in alchemy, and spent most of his life performing wild experiments, testing the boundaries of science. Osfryd did things that nobody else would have even thought of, and as such he was the single most innovative alchemist of his time.

Osfryd is credited with the advancement of Health elixirs, the invention of the combustion engine, the classification of many exotic alchemical ingredients, and the creation of a substance that could allow someone to see into the future. it is said that before his death, Osfryd was close to creating the legendary panacea, cure to all diseases. However he is also known for many other, much stranger and less useful, creations. Osfryd's "potion of absurdity" is infamous, known for eliciting completely random effects.

In 20.15, Osfryd went on an expedition beyond the Sunset mountains, along with his sister Kaylibeth-Joanne, and a mercenary named Ace. They were among the first Tyrraneans to discover the mysterious region of Hirokir, and Osfryd discovered many useful alchemical materials in the exotic jungles.

In 20.16, Osfryd was named the Archmage of Alchemy by the High Chancellors of Haven, after the previous archmage died during the Second Undead Invasion of Haven.

In 20.17, the Saviours arrived at Varawyn, to rescue Mina Frost from the clutches of Hartley Rochester and the Cult of the Blackspire. Osfryd himself had been fighting against the Cult, and so aided them in their endeavours. With the Saviours' aid, Osfryd managed to take over the Cult's territory in the Underfog.

Later that year, when Cedric Gallows and Dr Steiner were named Archmages, Osfryd attended the ceremony, and helped them against the terrible creatures which invaded the ceremony. He also provided Dr Steiner with a four-wheeled motor driven contraption, which he named a "quad-bike".

Osfryd was present at the Battle of the Blackspire, and provided a major contribution, driving his terrifying alchemically-powered carriage through the battlefield, and spewing a variety of fantastic concoctions at the Black Legion.

### Relatives

Osfryd was the second-eldest child of the Zaunus family, one of the four major families of Varawyn. His elder brother was Osric, his younger brother was Osworth, and his younger sister was Kaylibeth-Joanne.

Despite never being married, Osfryd did have a child, which he strangely named Zero-One. Nobody knew who this child's mother was, and there was much speculation. There was even a rumour that Zero-One was an artificial human, created as a clone of Osfryd.

Zero-One's children, Osfryd's grand-children, are named Kaylarisa and Oskar
Legends of Coryphiel Wiki

## Welcome to the Legends of Coryphiel Wiki

The world of Coryphiel is a fantasy RPG campaign setting, and the main setting for the "Steel and Scale" system. Coryphiel is a world where magic and industry collide; High fantasy combined with Dieselpunk technology, on an enormous scale, replete with a wide array of unique cultures, creatures, and characters. Coryphiel is a world filled to the brim with stories, from tales of gods and kings to gritty warzones, from dragons and heroes to political intrigue.

So, what do you want to learn about? Click one of the links below!

### The Magic

(Types of Magic, Users of Magic, How Magic Works)

## Featured Articles

### Shattered Union Campaign

The following articles may be relevant to players of the Shattered Union campaign.

Isla Cobre

Pirate Union

Calamaran Empire

The Shattered Sea

Vanessa Fang

Emilio Ventura

## Straight from the Esoteric Archives

A Forward, from the Archmage of Secrets, Ravian Nightwatch:

*Greetings, seekers of knowledge!*

*Within these pages you will find all the collected information of the world, as discovered by generations of those who have held my position. Our duty has been to discover, write, and keep all possible knowledge about the world. Though these archives stretch for miles, I am certain there is plenty more to be discovered! Ha!*

*I have compiled here, for you, a fraction of the knowledge kept within the archives, a much more summarised version. Within this, you can learn all about the different nations of our world, the various important figures, and the nature of magic and technology. I have obviously not included some of the darker secrets from within the archives, as it is my sacred duty to keep that eldritch and maddening knowledge to myself. Only I, with my strong resolve, can be remain (mostly) sane with this knowledge. Ha!*

*-Archmage Ravian Nightwatch, High Secretkeeper, Guardian of the Esoteric Archives, Chosen by the Dragon-Emperor, Knower of Forbidden Knowledge, Bearer of Titles, Writer of Books, Sometimes Poetry on the Side, It's not very good, I'm trying to get better, what was I talking about? Ha.*

*P.S. I've included some of my notes on some of these pages, for some extra information about more recent events, and my own opinions.*

*Ha!*

## Magic of Coryphiel

### Elemental Magic

Air Magic

Earth Magic

Fire Magic

Water Magic

### Divine Magic

Light

Darkness

Life

Death

### Forbidden Magic

Blood Magic

Blight Magic

Psychic Magic

### Magic Users

Mages

Sorcerers

Warlocks

Priests

Druids

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

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Conduits

## Description

Slang for “technologically augmented humans.”
While once coined as the term “cyborg,” conduits became the primary method of describing
individuals that used technology to augment their lives. In order to use their
enhancements, they had to become a “conduit” for energy to pass through- similar to a living
battery. While conduits initially made up less than 2% of Shenue’s population, breakthroughs in the application of
enhancements led to a robotic revolution – with hundreds using the technology
to grant them newfound powers. Since then, they have become a different
political entity within Shenue. Though much of Shenue has made peace with
conduits, there are many that practice discrimination upon conduits. Many of
these rules have led to the formation of multiple conduit rights lobbies, aimed
at encouraging dialogue about the unfairness conduits face in terms of living.

## Legacy

Many Conduits within Shenue city have expressed concerns about the living limitations being proposed on them by the government and local authorities. Despite becoming inescapable parts of daily life, Conduits are still discriminated against, often on the grounds of being unnatural, or attempting to merge technology with human flesh. There have been small movements based around the mobilization of Conduit rights, but these are often met with disappearances of organizers and protesters.
Mirvalbadir

Mirvalbadir is the Immortal Emperor of the Dominion of New Haven, trusted advisor and representative of the Dragonqueen Zythia, and is an Ancient Royal Dragon of the arcane dragon brood.

### Summary

As emperor, Mirvalbadir is the supreme ruler of New Haven, though rarely gets too involved in the internal politics of the nation, instead trusting it to his archmages, and operatives.

Before becoming in charge of New Haven, Mirvalbadir was a powerful and holy individual within Old Haven, being in charge of the city's Temple of Zythia.

At some point in the past, Mirvalbadir had a relationship with the earth dragon Kavaldar.

### Appearance

In his regular form as a dragon, Mirvalbadir is a large and graceful creature, covered in shimmering blue and purple scales, with large horns upon his head.

In his humanoid form, Mirvalbadir appears to be a tall, handsome, New Havenite man, with glowing blue and purple hair and eyes.

### Meeting the Saviours

Mirvalbadir encountered the Saviours during the Legends of Tyrrus. He first encountered Ayla when she attempted a ritual to communicate with dragons, and during this communication asked her to recover a pair of powerful arcane artifacts from Alatheen. Unfortunately she died attempting this.

He met her later, while he was in human form and she was undead, in the ruins of the Temple of Zythia in Haven. Here she helped him capture Kavaldar.

Later, at the 17th Dragon Summit where the saviours were invited, he was the representative of the Arcane Dragon Brood, and put Kavaldar on trial. However, later on during the summit Zythia appeared, and took over his place.
Great Vaikaal

Great Vaikaal is an old and powerful nation in Hirokir, which controls the majority of the western region. It is also sometimes known as Vaikalazta.

The capital of Vaikaal is the great city of Vaik'Kai, the Crystal City.

### OOC Summary

Great Vaikaal primarily takes visual inspiration from the Incan and Mayan civilisations (Mayan temples, Incan fortified mountaintops / terrace farms), however does not follow the same traditions or culture.

### Summary

Great Vaikaal is known for its powerful magic users, and abundant magical crystals. They are also therefore some of the best at manipulating crystal.

Until the confederation of the Zulaca Cities, Great Vaikaal was the largest nation in Hirokir. It is also the most heavily cultivated and urbanised; though the territory is mostly untamed jungle, Vaikaal is dotted with towns and temples, and terraced farmland built into the hills and mountains.

Great Vaikaal is ruled by an elite upper class of magically empowered clans. The most influential members of these clans are chosen to sit upon the governmental parliament, known as "The Itzyat". At the very head of this sits the Navenalli, a mage whose responsibility it is to maintain the capital's powerful magical network, and who spends most of their time asleep.

Great Vaikaal generally has an arrogant approach to foreign affairs, viewing their own nation as the greatest in the world, and all others as either submissive vassals, or heathens, despite the fact that they are a relatively small nation comparatively.

Much like the other Hirokiri nations, Great Vaikaal reveres the Spirit of Hir and devoutly follows the Tenets.
Annor

Annor, also known as The Guardian, is an Archangel, and a part of the Tyrranean Pantheon of Gods.

Annor's largest following is in Whytehold, due to his connection to honour, but he is also prominently worshiped across Tyrrus.

Annor is suspected to be a fragmented part of the White King, Solas Sorrowsong.

## Themes

Annor is primarly a god of protection. Priests of Annor devote themselves to protecting innocents, and Annor's name is often invoked by the devout when they are in danger. Followers of Annor have even been known to defend those of differing faiths.

Like Aldin, Annor is a warlike deity, but mostly on the defensive side. Those devoted to Annor would gladly start a fight to defend an ally, but not simply because they do not like someone else.

Annor is also the Archangel of chivalry and honour, his religion demands that warriors follow a code, to remain disciplined and to be respectful to their enemies and allies. A follower of Annor would never stab someone in the back.

Annor's symbol is a golden shield.

## Mythology

### Placement in the Pantheon

Like the other Tyrranean Archangels, Annor is a son of Aysa and Aldin. However, the legends state he was adopted, after showing great honour.

### Depiction

Annor is depicted as a large, muscular warrior with skin of marble, lifting a shield of herculean proportions that is larger than his entire body. Modern depictions of Annor show him in shining silver plate armour, but older versions often simply wear a skirt or loincloth.

*The Tome of Truths* states that Annor was *"A hulking muscular warrior, three times the height of a normal man, with hardy alabaster skin. Annor's great golden shield was even taller, and only the god's colossal strength allowed him to lift it. Yet the people did not shy from Annor's presence, for he was not threatening. His eyes were kind, and he stood as a great bastion against the forces of darkness.*
Orazulat

Orazulat was a city in Hirokir, on the Zulaca River, which suffered a great cataclysm after the Great Demon Czoloch kept imprisoned beneath the city was released.

For over a century, Orazulat served as a prison for Czoloch, the Eater of Secrets, a demonic amphibious being which emerged from the northern glaciers one summer, and began to plague the Zulaca River. Czoloch could seemingly not be killed, and so instead it was imprisoned at the temple of Orazulat, with constant wards to keep it suppressed.

Internal strife and civil unrest within Orazulat caused the wards to be neglected, and one day Czoloch managed to escape, and summon a horde of lesser demons to destroy the city. It is suspected that Czoloch allowed itself to be captured so that it could be taken to the heart of the city.

Many of the refugees from Orazulat fled to Tyrrus, and found a new life in Erradan.
Lothair

Lothair is an important city within the Dominion of New Haven. The city is a major stronghold in the East of the Dominion, known for the large number of Golems they possess and create, and for the prominence of the Guild of Artifice, who practically run the city.

Lothair uses Golems across the city in many ways, from walking street lamps, to automatons pulling carriages, to the Golem warriors walking upon the walls who defend the city.

### Background

After Old Haven fell to undead forces, the Dragonvale Republic fractured into many different city-states and noble houses. A few decades later the city of New Haven would be properly established as the new capital and reunite the region, however before that could happen, several major cities seized power over their surrounding areas. One of these was Lothair.

During the unstable years between Old Haven and New Haven, Lothair was the most powerful and influential city in the area around the Dragonclaw, largely due to being the first line of defense in the East, in case of a Whytehold invasion. To build up a powerful defense, and prevent the Kingdom from invading the fractured states of the Dragonvale, the Overseer of Lothair conscripted all Golem Knights in the region, and paid vast sums of money to the Guild of Artifice to enhance the city's defenses, build more golems, and construct powerful magical weapons and armour. Whytehold didn't invade at the time, but regardless, this granted great power and wealth to the Guild of Artifice, who expanded their own facilities and influence.

When at last, the Arcane Dragon Brood determined that New Haven would be the new capital, and reunited the Dragonvale under the Dominion of New Haven, Lothair peacefully acquiesced, however due to their significant power, arranged a treaty which granted them a level of autonomy not afforded to other cities, in exchange for the use of their golems and artificers in building up New Haven. As part of this treaty, the Guild of Artifice would not have to give up their exclusive secrets to the Academies, and would get a seat on the Archmage's Council.
Series 4

**Series 4** of *Wellington Paranormal* premiered on 16 February 2022.

Filming took place during May to June 2021. A casting call for extras was posted online on 15 April 2021. It has been reported that this will be the final series of the show.

## References

1. ↑ "Wellington Paranormal Citizens Brigade" - Facebook
2. ↑ "The mysterious case of Wellington Paranormal's Mike Minogue" - Stuff.nz
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 "Wellington Paranormal: episode guide" - AustralianTelevision.net
Morvelen

*"Fear not the dead. Fear the living."*

Morvelen, the Watcher of the Spirit Realm, is a Dark God associated with the Spirit Realm and is King of Wraiths.

### Description

Tall humanoid skeleton with no eyesockets - skull is smooth where they should be. His figure is often engulfed in mists of the realm, following him wherever he goes. The mists under his command can take shape, forming offensive constructs at will - something that Morvelen can bestow partially upon his most loyal servants. He wears a long robe with a hood, which is let down. There is a chain on his belt and two more hanging from his elbows, symbolising his bind to the Spirit Realm. The amulet on his neck is made from his crystallised soul, taking form of an octahedron. It emits the light that can be seen only by the dead, so that they may go to the Spirit Realm.

His weapons of choice are a sword (Salvation) and a whip (Damnation), the latter made out of damned souls. Salvation can mend souls, while Damnation's purpose is to cut the ties between body and the soul. The weapons can be combined together, forming a deadly combination. A strike with it will annihilate a soul of a mortal or leave a terrible scar on a stronger being.
Fire Magic

*"Nothing teaches you about moderation and control quite like fire does. One moment it's keeping you warm, cooking your food, and giving you light. The next moment its burning down your house and killing your family." - High Magister Rya Knightsholme of the Grand Academy of New Haven.*

Fire Magic, also known as Pyromancy, is the manipulation of fire and heat. It is a branch of Elemental magic.

### Overview

Fire Magic is very common, since it has many practical uses. Far more than simply a weapon, fire is a cornerstone of human civilisation, being used for heat, light, cooking, smelting, and power generation. Nevertheless, Fire is the most aggressive branch of elemental magic, and those who wield it are very dangerous indeed.

Philosophically speaking, Fire is related to the strength of the mind. As such, the strongest fire magic users are passionate and courageous. However, it is also difficult to control, so they tend to be short-tempered as well. The best fire magic users learn to control their temper, and therefore gain greater control over fire. Other traits associated with fire include a chaotic personality, a rebellious attitude, and a wild creativity.

Fire is adjacent to Earth and Air. Like Earth, it requires strong willpower. Like Air, it is free and chaotic. Fire is completely opposite to Water.

### Fire Magic Users

Anybody can learn fire magic with enough dedication, though it helps if they have an affinity with the element, and the above traits. If a nervous, weak-willed individual were to attempt to summon fire, they would barely be able to summon a spark. A fire magic user must also understand how fire works. They often spend years studying fire, until they gain an instinctual knowledge of how it burns and spreads. An excellent fire magic user will know exactly how much heat is required to set something on fire, and will be able to accurately estimate how long it will burn for. Though the greatest secret to learning fire magic is not being afraid of it. Those who learn magic through study are called Mages.

Fire Sorcerers are innately born with the capacity to summon fire, a power which usually manifests as they mature. They are born with an affinity with the element, but may not understand it as much as somebody who spent years studying it. This means that although they have power, they lack control. Fire sorcerers are considered to be incredibly dangerous for this reason.

There is another way to gain fire magic, becoming a Warlock by making a pact with a powerful elemental, or an ancient fire dragon. Such beings are often easy to anger, so this is a dangerous pact. However, in this case, the pact patron exerts some control over the magic used, so the magic user doesn't have to have as much of an affinity with fire.

### Limitations

Fire magic users are less powerful in cold and damp conditions, since more energy is required to summon flame in those conditions. In contrast, they are more powerful in hot conditions. Fire magic users usually cannot use any of their abilities underwater.

### Sub-Branches of Fire

Lava Magic

Smoke Magic

Lightning Magic
The Shenue Gazette

## Description:

The Shenue Gazette is the GPS's official newspaper, dedicated to providing up to date information for the citizens of Shenue. The newspaper runs daily, and is amassed from numerous sources before it is approved by governmental institutions, ensuring that it is proper and factual. The paper is distributed widely through all of Shenue, and is considered a morning ritual for many.
Kirkenhold

Kirkenhold is a major city in the Kingdom of Whytehold, in Tyrrus. It is the centre of the Church of the Light in the kingdom. The city is located in the duchy of Ebenreich, upon the King's Plateau.

Kirkenhold is home to the great Cathedral of Kirkenhold, the largest Cathedral of the Light in mainland Tyrrus. This is the residence of the Archbishop of Kirkenhold, the spiritual leader of the Kingdom of Whytehold.
Qui

Qui is a large region within the Three Dynasties of Shavhan, known for its rolling countryside, verdant forests, beautiful landscapes, and for being the most rebellious province in the Three Dynasties.

The Provincial Capital of Qui is Yansehama.

the peninsula of Qui is officially a part of the Xana'Gu territories, subservient to Vanh-Gu-Shei. However, the region experiences very little oversight and is more directly ruled by a scattering of disparate ministers and generals, whose obedience to the Imperial Authority is less than perfect. The rulers of this region often make deals with pirates, or hire foreign mercenaries to solve their problems, and their treatment of the native Taigon people of the South is often oppressive. Due to the reduced oversight and the minimal presence of Shoguvhan and his Dragons, Qui contains the most religious diversity among the Three Dynasties, and is often a refuge for those who are ostracized on the mainland. The rules of Names of Honour are not followed as strictly here, and creatures like Cambions, Elf-Bloods, and non-earth Dragonkin can find a place for themselves.

### Background

Qui was only fully absorbed into the Dynasties a few centuries ago, and its history is mired in geopolitical controversy. The lords of Yansehama wished for Three Dynasties protection from Zongols, but many other inhabitants of the area did not want Imperial rule, and so any hopes for a bloodless conquest were impossible. The Xana'Gu Emperor motivated armies and factions to support the war by promising to grant land and titles to those involved in the conquest. As a result, after the Empire's victory, Qui was split into fiefdoms ruled by warlords, mercenaries, ministers, and large portions of land went to guilds from the Capital.
Absolution

Absolution was a great magical weapon, famous for its role in the Legends of Tyrrus, when it was wielded by Gaius Lestrade.

Absolution is an ornate greatsword, decorated with draconic symbols. It was one of the most powerful weapons in the world, but it was created with a massive sacrifice. Within the gem of Absolution's pommel is stored the soul of a dark dragon, Vendrikyn.

When the wielder of Absolution willingly gives up some of their own strength and life force to the blade, it becomes empowered, with the power to kill almost anything with a single strike, and cut through any armour. The sword was instrumental in slaying many Black Legionnaires, including the infamous Sir Zeylin.

Absolution was shattered when Gaius struck Zaikerik the Betrayer with it, simultaneously freeing the soul of Vendrikyn within. Though it did not kill Zaikerik, it injured him, and he now permanently has a shard of the blade stuck in him.

Shards of Absolution still hold a portion of the power of the legendary blade, even long after the soul of the dragon within had departed. These shards have spread all across the world.
Mikhail Kriegstein

Mikhail Kriegstein is a prominent military officer of the Kingdom of Whytehold, and a member of the High Court. He is the High Commander of the Desert Errantry, Margrave of the East, Desert Marshal of Reinhildeburg, and Grandmaster of the Dune Guard. As such, he controls all of the Whyteholder armies within Izir, and is the primary driving force of the kingdom's campaign against the Izir Confederacy.

Kriegstein is a powerful warrior, a tactical genius, and a devoted follower of the light.
Keldai

Keldai, the Ravager, the Lord of Blood, is the Arch-Demon of slaughter and wanton violence. Originally from Hirokir, Keldai's influence can be felt all over the world, wherever there is war and rage.

Demons of Keldai are violent and bestial, barely capable of any thoughts beyond a savage rage, and a glee at seeing blood spilled.

Keldai has always had some influence in the Spirit Realm, feasting on the souls of those who die in bloody massacres. Since the destruction of Ulgard Greenblood, he has exerted his influence over more and more of the Spirit Realm, and now commands hosts of Demonwraiths.

Keldai's current Mortal Champion is Nikolai Wolfhelm.
Caerland

Caerland is the ancestral home of the Caerth tribe, and a home of many Elves. It is situated in the north-west of Tyrrus, above the region of Dragonvale

Caerland is a vast untamed forest, with very few human settlements. This is because it was gifted to the Elves by the Caerth tribe who once inhabited it. Old druidic shrines, and elven shelters, are scattered across the land.

Caerland was where the first human settlers of Tyrrus arrived, crossing the mountains from Hirokir.
Aderyn

Aderyn is an Ancient Elf of Tyrrus, heavily associated with phoenixes. She is the mother of Aiden Branwen and Morgan Asalaine.

Aderyn's life is innately connected to the "Phoenix tree" of Sorrowsong, a magical tree centuries of years old, which grew out of the ashes after the fire dragonlord Salvakoryn burned down the forest.
Portuqa

Portuqa is a major city in the Calamaran Empire, which sits upon an island of the same name. It is one of the largest and wealthiest cities in the Empire, and serves as an important connection to the Western seas.

Portuqa is also the name of the island upon which the city of Portuqa sits.

The emblem of Portuqa is a large severed crab claw, on a green and white background. This represents Krangaterra, the mythical giant crab guardian of the city, and also represents Greenblood's victory over this creature.

### Background

The city of Portuqa was, in ancient times, the heart of the Tuquessi Empire, which was later conquered by Calamar. Most of the old Tuquessi structures were destroyed and replaced by the Calamaran Empire, in an effort to completely subjugate them.

According to myth, the ancient Tuquessi Empire worshipped an enormous crab, the size of an island, called 'Krangaterra'. This is why the war between Calamar and the Tuquessi was colloquially referred to as "The War of the Squid and the Crab". The Calamaran Empire has mostly crushed the worship of Krangaterra, however some few ancient shrines remain. Krangaterra's existance is unconfirmed, though the island of Portuqa is known to have many large, monstrous crustaceans, some of which can grow to the size of a horse.
Anheirik's Mission

Anheirik's Mission is a small religious nation in the Portonecian Archipelago of the Shattered Sea. They control the islands known as "Anheiricia", or "The Mission Isles". The nation is nominally under the control of the Erdannian Empire, though acts mostly independently, in the interests of The Light.

Anheirik's Mission acts as an extension of the Tyrranean Church of the Light, and is formed of colonies founded by priests and missionaries from Tyrrus.

The priests who landed on these islands were some of the first settlers from Tyrrus, supposedly guided there by the Archangel Anheirik. They brought technology and culture from their homeland, and set about converting the natives to the ways of The Light.

Anheirik's Mission maintains a decently sized military and fleet, for the purposes of expanding the influence of the Church of the Light. They are dedicated to the destruction of Navicism, and the pagan religions of the Kanemoku.
Isla Calamar

Isla Calamar is a large island in the Shattered Sea, and is the heartland of the Calamaran Empire.

Isla Calamar is home to the capital city Calavierus, and most of the Empire's most valuable territory. The Island is a beautiful place, of grassy hills and stunning coastlines. The island also has a high concentration of Navicistic shrines, temples, and monasteries.
Mercia Scythe

Mercia Scythe is the High Magister of Forbidden Magic at the Grand Academy of New Haven. She is also a member of the Order of Secretkeepers.

Magister Scythe is an enigmatic figure with a mysterious past. She is known to be quite stern with her students, but is also considered an excellent teacher.

In terms of her own magical ability, not much is known. Though she is knowledgeable about all aspects of forbidden magic, it is not known if she can use them all.
F̵̨̤̗̀̀̎̕e̴̪̭͋̇n̸͕̥͈̋̀̚e̵̥͈͖̓͐̅b̶̩̼̓r̴͔̙̰̍̄̓̽ÿ̷̢̗̱͎́̍̕͝ś̵̨͚͎͉̉̅

S̴o̴m̴e̴t̴h̴i̴n̴g̴ ̴n̴e̴w̴ ̴l̴u̴r̴k̴s̴.̴

*Hello? Is somthing here? Very strange.*

D̴e̴a̴t̴h̴

*Well that's friendly, HA! Most curious, what are you?*

I̴'̴l̴l̴ ̴b̴e̴ ̴w̴a̴i̴t̴i̴n̴g̴.̴

*What for? Ha.*

S̴o̴u̴l̴s̴

*Souls! Ha. You wouldn't happen to know about that necrotic storm in Erradan last night? Ha!*

A̴n̴ ̴i̴n̴t̴e̴r̴l̴o̴p̴e̴r̴.̴ ̴N̴o̴t̴ ̴p̴a̴r̴t̴ ̴o̴f̴ ̴m̴y̴ ̴d̴e̴s̴i̴g̴n̴.̴

*And what design is that? Ha.*

Ṫ̸̛̛͔̜̫̲͓͇̼̜̠͖̱̞̺͙͎̿̅͋͌̃͋͋̀̍͋́̉̉̀̃͛̉̓̓̄̓͘͝͠h̵͇͍̰̋e̷̢̛͉͎̖̰̲̻͔̜̼̞̜̻͇̠̖̬̪̞̦̳̬̲͕͉͓͋͌̎̐̍̽͂̈͆̇̋͗̍̍͐̕͜͜ͅ ̴̲̓͐͒̍̈́͛̄̑̓̅͆͐̇̈́͗̀̂͌̄̆̾͐̕̕͘ę̶̨͇̰͖̮̮̱͓̤͖̼͖̬̬̣̙͈̞͉͚̪̞̮͐͋͆̋̔̊̓̈̄͘͜͝ͅǹ̷̡͚͍͙̖̤͉̱̮̜̙̞̠͙̰̏́͑̍͒͊́̿͒̕̚͘͜͝ͅd̵̡̨̮͙̜̹̻͇̆͂

*. . . . . . . . . I see, of what? Ha.*

*. . . . . . . . . Hello?*

*Hello? ... Hm, Ha.*
Azrik Al-Hassid

"*Do you trust me?"*

Azrik Al-Hassid was a legendary tomb raider of Izir, who lead a gang of mercenaries, called the Reclaimers. Azrik was an integral character in the events of the Legends of Tyrrus.

Azrik was an ally of Shukrizah IV, the Hoarder King of Alatheen, until he betrayed him in order to aid the Saviours. He later made a deal with the Grand Vizier Mahomet, and his dark master Zaikerik. As part of this deal he betrayed the Saviours. He then betrayed Mahomet by abruptly leaving, once he had what he was after all along.

Azrik's motivations are unclear, and his current whereabouts are unknown. What is clear is that he was far more than a simple thief, and has manipulated everyone else for the purposes of some mysterious plan.

Azrik was an incredibly capable swordsman, who enhanced his capabilities through the use of legendary ancient artifacts that he had discovered. He had a talisman that could summon and control sandstorms, a holy idol that allowed him to teleport great distances, multiple enchanted scimitars, and so on.
Mortimer Gallahowe

*"You are cordially invited to the advent of a new age of technology"*

Mortimer Gallahowe is a member of the Ministry of Erradan, and is considered by many to be a technological visionary. Gallahowe is responsible for dramatically improving the level of technology, and therefore the quality of life, of many of Erradan's citizens. He expanded the reach of electrical lighting to almost the entire city, and increased the production of Clockwork Golems. He is also a patron to all mechanics and tinkerers, always willing to help them when they're in need.

Despite this wonderful public appearance, Gallahowe is also a member of the Evolved Society, and is the secret mastermind behind a city-wide gang of augmented criminals, morally corrupt scientists, and cutthroat inventors.

As far as the public knows, Mortimer was the only child of the previous Lord Erskine and Lady Elissa Gallahowe, but he was a rebellious youth and went away travelling in his teens. When Lord and Lady Gallahowe died in 20.70, Mortimer suddenly appeared out of nowhere to inherit their fortune.

However, research has indicated that Lord Erskine and Lady Elissa had no children. Not to mention, the circumstances of their death are incredibly vague and mysterious. Any attempt to research this further appears to be covered up.

Mortimer Gallahowe is married to Lunaji Gallahowe, a Hirokiri woman who he met on the travels of his youth. They had a son, Zane Gallahowe, but he was murdered by unknown assailants in 20.88.
Irakoth

Irakoth is a port in Izir, on the edge of the Ruined Lands, and therefore close to the cursed city of Azathica. It is not part of the Izir Confederacy, and in fact is part of no sovereign nation, existing instead as a nebulous city-state. It is rumoured that Irakoth serves Azathica, sending them tribute in the form of the goods they gain from trade.