recursal/Fanatic-Fandom huggingface dataset:
Creature Keeper

**Price** | TBD

**Creature Keeper** is an upcoming top-down action-adventure RPG funded through Kickstarter. Players can befriend wild creatures and raise them as fighting companions, equip a variety of weapons, armor, and accessories to customize their playstyle, manage their pocket garden to grow food, buffs, and items while out in the wild, fill their bestiary as they kill enemies to learn their stats and unlock buffs, and more.

## Official description

Creature Keeper is a top-down action-adventure RPG where you can befriend wild creatures and raise them to fight alongside you! Scout the creatures of the world and build up your dream team! Cook foods to strengthen your creatures and craft trinkets from the materials grown in your pocket garden. Learn skills from your strongest to help you take on bigger creatures.

* 50 Unique creatures to befriend and fight alongside with. Assemble your dream team from the ground up!
* A polished combat system built upon fluid animations and tight controls
* A variety of weapons, skills, and magic to customize your playstyle with
* The Pocket Garden : A farm on the go. Grow ingredients, buffs, equipment, and more without ever needing to return to town. Useful both inside and out of combat!
* A cooking system, based on creatures' tastes, to power up creatures! Learn recipes from eating foods and as you level your cooking skills.
* The Bestiary : More knowledge = more power! Raising or fighting creatures will level up Bestiary Entries which grant descriptions, notes, skills, player stats and more
* Colorful, fluidly-animated sprites interacting in hand-designed environments
* Original music and sound design done by the same person making the gameplay and art - me!
* Community Backed Development : Creature Keeper has a set direction already, but your feedback will help see where it can improve. Join the Discord server via this link : discord.gg/hf9UZsQ

## Game support

This wiki does not provide game support. If you need help with your game, you should use the game's Discord server.
Creature Keeper Wiki

Wiki.png

Welcome to the  Wiki
the *Creature Keeper* guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding existing ones.

About Creature Keeper

Creature Keeper is an upcoming top-down action-adventure RPG funded through Kickstarter. Players can befriend wild creatures and raise them as fighting companions, equip a variety of weapons, armor, and accessories to customize their playstyle, manage their pocket garden to grow food, buffs, and items while out in the wild, fill their bestiary as they kill enemies to learn their stats and unlock buffs, and more.

A free demo of Creature Keeper is available on itch.io. No release date for the full version has been announced. [read more]

Useful Pages

Bestiary

Creatures

Equipment

Pocket garden

Guides

How to play guide for Creature Keeper

Game support

Videos

 Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Main page sections: Top · Flex · Bottom. Changes for the main page can be proposed here.
Veromus' Castle

## Drops

**Veromos** drops
**\_\_**
**Tier**

Tier 9
1320
800
800
1080
800
800
45
3.4%
1080
800
800
45
3.4%
960
520
520
36
36
42
4.4%
13
55
400
400
54
90
1800
360
360
3%
1500
300
300
96
96

## Boss Tactics

Veramos has two phases like all bosses, but goes through a visual change and gets a completely different move. In either phase, without 1k magic armor or more, you will not survive most of his attacks. Ranged characters have an advantage in this fight.

### Phase One

Veromos will only attack from the left or right side of the arena. He only has one attack that launches him in the air. .

* Throw Sickle: This attack launches magical sickles horizontally across the room from the wall Veramos is currently closest to. This attack lasts a long time and is extremely difficult to dodge. Without magic armor, this attack will 1 shot all characters.
	+ Tip: This is a move to i-frame through with skills
* Demoniac Blitz: Veromos thrusts himself diagonally up, dropping energy spheres on the ground. He dashing diagonally back to his original place, also dropping more spheres. He creates more energy spheres closest to where he will stop. There will be gaps in the middle of the arena just wide enough to be safely.
	+ Tip: You can i-frame into the spheres to destroy them and give you space to attack him when he lands. You can also avoid the attack completely by maneuvering in the center of the arena of wall jumping from the side his starts the attack.
* Demoniac Rush: Similar to the blitz, but instead Veromos dashing across the ground once. This skill comes out faster than the blitz.
	+ Tip: You can jump over this attack, but you can't counter it.
* Corrupted Beam: Veromos shoots a beam across the ground. It is very easy to dodge.
	+ Tip: Wall jump near him to dodge the attack. Characters can get free basic attacks on him here.
* Sorcerer Pillar: Veromos summons beams of light that shoot from the ground and linger for a few seconds. They are spaced evenly to allow players a safe place to hide. Veramos always does this skill either during another skill or will do another skill during this skill. In either case, this makes dodging very challenging.
	+ Tip: Depending on the attack Veromos is doing, this is a good time to i-frame through his skill (the sickles or his demoniac attacks) or wait/heal.
* Summon Corrupted Rain: Veromos pauses to summon a deadly rain that covers the entire arena. The only way to dodge it is to enter the holy safe zone that will appear randomly in the arena.
	+ Tip: Sometimes the safe spot is close to Veromos allowing you get free attacks. Similarly, the safe zone makes you immune to all damage from him. This can be useful if this attack is paired with another he launches (Sorcerer Pillar)

Defeating Veromos' first life bar makes him transform into his final form.

Tip (placeholder): Veromos provides many openings to safely attack. The 2nd phase is much easier than the first.
Flesh Biome

The **Flesh biome** is a high-level, subterranean location, and the current penultimate biome that is accessible in the overworld via normal means. This biome is littered with grotesque enemies that are large enough to physically block players from advancing. Spike traps and blood pits litter the biome. This biome does not provide any useful resources, but serves as a useful measure of power for the player before advancing to Hell.

### Resources

None
Biomes
Beehive

The **Beehive or Bee biome** is the primary homeworld of bees. The beehive has a number of enemies and resources useful to progress in the middle tiers of Equipment progression. Most of the enemies here fly and shoot projectiles.

### Locales and Hazards

Water pool

Honey lake (slows the player down and prevents the use of consumables)

### Treasure/Unique Items

 Hoparite Ore
Hoparite Mining Node
Gloves
Beehive Chest
Boots
Beehive Chest

Category:Biomes
Corrupted Biome

The **Corrupted biome** is the final biome players will reach in V0.9. This biome is home to the strongest enemies in the game and numerous hazard. It is rumored this this biome is the source of the Corruption in Noyah. Corrupted enemies are around every corner and death is one step away. Should players brave the traps and rough terrain, unique and powerful Consumables can be found.

To enter to corrupted biome, the player needs to enter a Black Hole found in specific locations at night in Noyah. The player cannot use portal scrolls in the corrupted biome.

### Hazards

This biome has the most hazards than any other biome. Every path has swinging axes, floating buzzsaws, and spike pits. Most paths use a combination of spikes with another trap. Currently, most characters are killed instantly if making contact with any of these traps.There are also sections of the biome that can only be traversed by wall climbing, sometimes between traps. The constant threat of flying enemies makes this biome the most difficult to traverse.

ceiling spikes

### Enemy List

All flying enemies can move and attack through terrain in this biome (except Spider Flies). Therefore, the player must remain aware of all directions of their screen

## Tips

* Use a warp scroll at the entrance of the Black Hole from the biome it spawns. If you die or are playing multiplayer, you and your team can quickly return to the biome.
* You can catch the elevator upon entering by walking or dashing to the left while zoning in.

Category:Biomes
Magical Defense

Magical Defense  calculates how much enemy magical damage your character takes. Magical defense reduces magical damage by a specific percentage, having diminishing returns at high thresholds. Magical defense can be increased with Equipment and temporarily boosted with certain Consumables.

Category: Statstics
Diamond Striker

*This article is a stub. You can help Creature Keeper Wiki by expanding it.*

The **Diamond Striker** is an untameable stationary turret creature.

## Attack patterns

The diamond striker remains stationary, charging up a beam every few seconds. The striker's "eye" will twinkle before firing, and the beam penetrates creatures, the player, and some walls.
Rhys

**Rhys** is by far the tankiest character and probably the best character to play for beginners. His abilities are strong, he has the highest base HP and Armor in the game so he can take a lot of hits and he is the most forgiving. He also has two ways of healing himself and his allies, as well as giving him a temporary HP boost. He is, however the slowest character in the game as far as movement and attack speed and also lacks any ranged attacks so that is something to take into consideration when choosing to play **Rhys**.

## Attacks

### Basic Attack

Vylat performs a melee ranged combo on the ground or in the air.

### Holy Verdict

 - **Rhys** swings his sword, leaving a diagonal wave of holy energy in it's wake, dealing damage to all opponents that are hit by it.

### Consecration

 - **Rhys** calls upon holy powers to purify the land near him, bathing the area in divine power which deals ongoing damage to all opponents standing within.

### Touch of Faith

 - **Rhys** uses his holy touch to heal himself and allies in a single burst.

### Heaven Shield

 - A large dome of holy power surrounds **Rhys**, regenerating him and any of his allies inside. It also applies a shield which gives a temporary HP boost *(this ability can stack multiple times)*.
Lance

**Lance** is an arcane ranger that primarily uses a bow to strike down his enemies. **Lance** is unique in the fact that his primary fire has three levels of charge to it. The longer you hold the attack button down, the stronger his charge will be until it caps out, releasing a very powerful strike. Like Allure, he is primarily damage focused and has no ability to heal himself, though the fact that he can keep enemies at range makes him slightly easier to handle than Allure. His magical enhancements primarily focus on electrical damage and the ability to confuse the enemy.

## Attacks

### Basic Attack

Lance fires his arrow that can hit enemies from a great distances.

### Overload

 - **Lance** fires an electrically charged arrow that pierces all opponents in a straight line in front of him.

### Astral Shot

 - A beam of astral energy is fired from **Lance**'s bow. Despite having relatively short range compared to his other abilities, it pierces and stun all enemies it hits for massive damage.

### Arcane Prison

 - **Lance** creates a field of electrified force on the ground which electricutes and stun enemies caught inside.

### Thunderstorm

 - **Lance** becomes a conduit of electrical energy, creating a massive electrical storm that hits all enemies on screen multiple times for heavy damage. **Lance** is unable to move but is invincible for the duration of the storm.
Underground Snow Biome

The **Underground Snow biome** is one of the first third underground biomes players will visit. There are fewer enemies than other biomes and many of which are easy for players to handle.

### Locales and Hazards

Night Creatures

Fishing

Blacksmith (rescue)

### Enemy List

Condition
Snow Turtle
Snow Bat
Snow Troll Melee
Snow Worm
Sticky Fluid

### Faction Enemy List

Condition
Snow Troll Melee

### Treasure/Unique Items

the bucket
Food

Category:Biomes
NPCs

**NPCs** are friendly non-playable characters found in *Mists of Noyah*. NPCs have a number of supportive functions that are useful to the player for crafting items, defending the fortress, and buying and selling resources.

**In V0.6** the player begins with a single NPC and can find more as they venture into the world. Npcs used to found in the world will immediately be placed in the fortress. NPCs in the fortress will patrol the ground level killing enemies within their range. NPCs will target the nearest enemy and approach others or remain stationary to defend the fortress. NPC will not leave the base. While NPCs are durable, they aren't invincible. NPCs at low life will retreat towards the crystal. NPCs do regenerate their health slowly and can be the target of buffs and healing skills. NPCs will die if they health reaches 0.

### NPC List

They then are "captured" and must be found again in the world. NPCs are found typically in 2 different areas within a specific biome. NPCs are planned to have expanded services with the continued development of Mists of Noyah.
Divine League/Season 2/Group B

## Results

**Lua error in Module:Game at line 45: attempt to call field 'splitAllArgs' (a nil value).**

**Lua error in Module:Game at line 45: attempt to call field 'splitAllArgs' (a nil value).**

**Lua error in Module:Game at line 45: attempt to call field 'splitAllArgs' (a nil value).**

**Lua error in Module:Game at line 45: attempt to call field 'splitAllArgs' (a nil value).**

**Lua error in Module:Game at line 45: attempt to call field 'splitAllArgs' (a nil value).**
The World

The World of Noyah is filled with dangerous enemies, terrain, and treasure. Players wanting to improve their fort, get better gear, and gather resources will need to venture far and deep to progress through the game.

## Day/Night Cycle

Noyah has a day-night cycle where every 12 hrs (1 hour = 1 real world minute), the sun either sets or rises. The change spawns different enemies and resources. At night on the surface biomes, Night Creatures respawn the majority of enemies. The watch icon in the upper right corner of the screen indicates what time and phase the world is currently.

### 7th Moon Horde

Every 7th Night, a horde of Night Creatures attack your Fortress. They spawn from 4 gates, two on each side of the fort. They will attack everything between them and your crystal. Use gates to slow them down and NPCs as a last resort. An undefended fort with wooden gates will not last long against the horde.

## Biomes

There are currently 15 biomes. The biome progression is linear. Players advance from the home base and have limited options until reaching Hell.

* Forest
	+ Snow > Desert /or/ Caves > Pyramid
		- Desert & Pyramid > Jungle > Beehive > Floating Island > Mushroom > Ice > Beach > Ocean > Flesh > Hell

The Corruption biome is only accessible through Black Holes found in the Snow, Desert, Jungle, Ocean, Hell biomes at specific locations and intervals at night.

Category: World
Book of Lore (Mutation)

## The Book of Lore for Aether II

The Book of Lore is a returning item from the Original Aether, coming to the Aether II's 1.8mutation update. The new Book of Lore will not require you to put items in to it like in the Aether I. Instead, when an item is put into your inventory, a page in the book will be created about the item and how to make it; the page will stay forever. In addition, in order to discover a new mob, you just have to get close enough to it and the Book of Lore will create a page about that certain mob (not certain yet). It has also been showed in aermail that the upcoming Aether II's Book of Lore will contain a Forge tab, Knowledge tab and Discoveries tab. The Knowledge tab will act like the Aether I's Book of Lore; the Discoveries tab will show mobs you have discovered in your adventures, while the Forge tab will contain a sort of questing system. It is unknown if you get the book if you spawn, if you will have to craft it, or if you can only get them in dungeons.

## Trivia

* You may be able to buy an Aether II's Book of Lore from a new NPC called Edison withAether Coins when the 1.8 update is released.
* The new Book of Lore will be able to tell you crafting recipes and altar recipes, (as seen in the picture below) as well as info about the item, unlike the Aether I's Book of Lore that only told you info about the item.
Mobs

**Mobs** are living and moving game entities. The name for them is short from mobile and was carried over from the genre of old MUD games.

## Spawning

Mobs spawn in various ways, depending on the light level and other criteria. Many types of mobs often spawn in groups of the same species. Mobs cannot spawn on non-opaque blocks or in water (except for aquatic mobs), in lava or on half blocks like slabs. Exceptions are mob spawners.

Mobs can also be spawned via spawn eggs in creative mode or via the `/summon` command.

## Behavior

Mobs have general behavior properties akin to players, as they are subject to physics and can be hurt by many damage sources that would hurt a player. Some mobs have immunity to damage and/or effects, however.

## Mobs

### Passive

* Aerbunny
* Aerwhale
* Carrion Sprout
* Kirrid
* Glactrix
* Glitterwing
* Sheepuff

### Neutral

* Burrukai
* Moa
* Taegore

### Hostile

* Aechor Plant
* Cockatrice
* Swet
* Tempest
* Valk
* Zephyr

### NPCs

* Edison
* Necromancer
* Josediya
* Mysterious Figure

## Removed

* Battle Sentry
* Flying Cow
* Labyrinth Eye (mini-boss)
* Mimic
* Phyg
* Sentry Golem
* Sentry
* Sentry Guardian (mini-boss)
* Slider Host Mimic (mini-boss)
* Slider (boss)
* Tracking Golem
Jungle

The **Jungle** is a poisonous biome home of the Tiki Faction. Not only are their poisonous lakes, some of its enemies attack with poison as well. The is a lush biome which whose resources are all useful for players progressing through the game.

### Locales and Hazards

Poison (slows players, prevents the use of consumables, and decreases HP)

### Enemy List

Condition
Blood Firefly

Monkey
Leather

Jungle Tiki Melee

Jungle Tiki Ranged

### Treasure/Unique Items

None

Category:Biomes
Mists of Noyah

*This article is a stub. You can help Mists of Noyah Wiki by expanding it.*

 Mode(s) | Co-op

**Mists of Noyah** is a 2D Co-op Survival RPG, in which the player must collect resources to fortify their base, leveling up their skills during the day and fight the hordes of horrifying creatures that will hunt them at night.

## Characters

* Allure
* Ninn
* Lance
* Rhys
* Vylat

## Game support

For game support, see the official Discord.

## External links

* Official website
* Official Discord
Mists of Noyah Wiki/Section 4

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Creature Keeper Wiki/Bottom section

Help Wiki

General Help

Getting Started

Editing pages

New pages

Moving pages

Basic images

Links

Community

Register

How to help

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
Factions

Noyah is home to several enemies that have formed their own factions. Faction enemies can drop Weapons or Accessories. Faction enemies only spawn in the day. Most faction leaders can spawn multiple faction enemies around them.

## Trivia

* In V0.6 Enemies with factions have a fort that can spawn in the world. This fort spawns waves of enemies, some of which cannot be found in the wild. Faction buildings work as a spawner and can be destroyed by the player to stop the enemies from spawning. There used to be a counter in the player's inventory that shows how many faction buildings have been destroyed in the current play setting.
Characters

There are currently 5 characters in the game to pick from, each with their own abilities and play styles, and each one deals with the challenges you will face in a slightly different way. Characters are planned to have visual alternates in future updates.

### Leveling

As players kill enemies or harvest materials, they gain experience. Gaining enough experience will level up a character. Upon leveling up, a player receives:

* Life and mana refill.
* 1 talent point
* 1 perk point

##### Talent points

Talent points are spent on upgrade player skills. Players gain 1 talent point per level. Skills cost 1 talent point to unlock and increase in cost as when further increased.

##### Perk points

Perks provide permanent stats boosts. Players can select from a randomly generated choice of 6 stats. Each stat can be of differing quality levels (Common - Legendary). Perks options change when reloading the game.

### Characters at a glance

Notes

* Crowd Control refers to skills that inhibit/debuff enemies.
* Support skills refers to skills that heal or strength the player and/or allies.
* Overall scores differ pending cooperative or solo play.
Moa Egg/AetherI

Type
 Durability
 Renewable
 Stackable
 Data Value
 ID Name

**Moa Egg** is an item in the *Aether*.

## Obtaining

They are laid by tamed or wild Moa mobs, akin to Chickens. Moas are uncommon, so one may have to search a fair bit before they find a Moa. They are also uncommon Dungeon chest loot.

## Usage

Moa Eggs have to be placed inside an Incubator, using Ambrosium Torches to warm the egg. After a while, the egg will hatch, and a Baby Moa will spawn. Feeding the Baby Moa with Aechor Petals will make it mature into an adult. Four for a Blue Moa, six for White Moa, and eight for a Black Moa.

## History

### **The Aether**

* Initial release: Introduced
* 1.02: Baby Moas no longer lay eggs.
* 1.04: Fixed a bug where White Moa Eggs would be slightly blue

## Gallery

* From left, Blue Egg, White Egg, Black Egg.
Night Creatures

As the name suggests, these creatures only appear during the night. Certain biomes have a unique creature that also appears at night. Corrupted Creatures also only appear at night.

### Zombies

These always appear on the surface biomes at during the night. They are not much of a threat to players. Few of them are stronger than the others and some drop useful resources.

### Unique Night-Spawning Creatures

These are enemies that will spawn in certain biomes at night but are not in the class of Night Creatures. They all have a unique drops that will be useful for crafting Accessories.
Tools and Fishing Rods

The mechanics of collecting resources is a an important part of surviving and thriving in Mists of Noyah. With various tools, players can mine ores and collect materials used to make Potions, Equipment, upgrade the fort, and more. There are two types of gathering Statistics: Gathering Strength and Fishing Power and each are augments by specific tools: the Tool (Pickaxe) and the Fishing Rod. Gathering strength denotes the amount of "damage" you deal to a Resource Node. The higher the damage, the faster it is to harvest the material. At maximum levels, the player can harvest a tree and ore deposit in a single hit. Fishing power relates to type of fish the player can catch. The higher the number, the rarer the fish the available to catch.

## Fishing Rods

The fishing or your hands can be used to gather fish from piers located in specific points in the wold. Theicon appear over the players character when you are able to begin fishing.
Strawman

*This article is a stub. You can help Creature Keeper Wiki by expanding it.*

The **Strawman** is a training dummy that is technically a creature, although it does not serve most of the functions of other creatures.

## Attack patterns

The strawman has no attacks or movement aside from spawning in random spots, and serves only as a training dummy for the player and their creatures.

## Drops

* Dead Branch
* Solid Wood
Physical Defense

Physical Defense  calculates how much enemy physical damage your character takes. Physical defense reduces physical damage by a specific percentage, having diminishing returns at high thresholds. Physical defense can be increased with Equipment and temporarily boosted with certain Consumables.

Category: Statstics
Mana Points

**Mana Points**  displays your current amount and maximum mana amounts. Mana is used to use character active skills. Skills cannot be used if the current amount of mana is below the skill casting requirement. Currently, mana pools can be increased with Equipment and temporarily boosted with Potion Buffs.

Mana is naturally regenerated slowly over time. Drinks and Mana Potions recover mana more rapidly.

Category: Statstics
Drinks

**Drinks**, like Food, are special type recovery consumables that provide an initial Health and Mana recovery and, most, also provide benefits to character Statistics. Drinks serve the purpose of keeping buffing a character and healing mana in a pinch. Drinks that provide a buff have a cooldown the duration of the drink (4 mins). Milk does not have a long cooldown.

Category: Consumables
Resources

Resources are distributed throughout the world of Mists of Noyah. They are elements of nature that are useful to your character, for high progress in the game and for the survival of your character in general. The pickaxe tool or your hands can be used to gather from various different resources nodes. Icons will appear over the players character when you are able to begin gathering (chopping node, flora node, and mining node).

## Resource Nodes

### Trees and Rocks

The gathering speed from these resource nodes will depend on your Gathering Power. It is not advised to gather while enemies are present unless you can destroy node in a few hits. Resources will burst from the destroyed node and the node will respawn after some time. Tree resources are used to make Consumables, upgrade the fort, and are important fuel for the forge. Rock nodes provide minerals used to create Equipment.

### Plants

These resource nodes require a single button input and will be destroyed regardless of gathering power. As such, they tend to drop between 1 ~ 3 units of resources. Plants provide resources to craft Consumables.

### Terrain Resources

These are resources that can be gathered with the Bucket, or obtained by killing enemies. The bucket will always gather 10 units of a resource and is more efficient than farming enemies. Terrain resources are used as reagents for a variety of items.

Sprite
Caves
Medium Worm
 Sand
 Snow
 Lava

NOTE\* Water can be made at the cooking station using snow or ice.
Enchantment Table

**Enchantment mechanics** was introduced in patch v0.0.5. You can use the enchantment table to enchant your items. Enchantment table's located on the third floor of your <link> fort <link>. The enchantment table consists of two tabs, one to disenchant and one to enchant. You disenchant some worse gear to get the crystals (green, blue, or purple) then you go to the enchant section to try your luck. The higher the item's enchantment level, the less likely you increase the item's enchantment level. You need 2 silver per enchant your item.

Remember that stats are very important in the game, the stronger the item, the higher the stats will be. You can easily increase the level of the enchantments on 6 different accessories, your weapon, armor and helmet. All of this combined will give a considerable increase to your stats. Remember that each item's enchantment level can be increased infinitely and pretty easily up to level 25.

## Crystals

tier 1-3
 Blue Crystal
tier 4-6 or craft with
20 Green Crystals
 Purple Crystal
tier 6+ or craft with
20 Blue Crystals

## How to use

In this topic I'll do a tutorial on how to disenchant and enchant items.

### Disenchanting

1 - Interact with the Enchantment Table;

2 - When interacting, you'll see the "Disenchant" tab;

3 - Put items that you want to "Disenchant" from your inventory to the Enchanting Table;

4 - Click on "Disenchant";

5 - Collect the gems.

### Enchanting

1 - Interact with the Enchantment Table;

2 - Place the item you want to enchant in the inventory;

3 - Click on the "Enchant" tab;

4 - Place the item you want to enchant and the gem on the enchanting table;

5 - Click on "Enchant" and try your luck!
Ocean

The **Ocean biome** the only fully submerged biome. It is accessed from the Beach or currently using the water warp from the starting village. This biome is home to many powerful enemies and treasure.

Due to the entire biome being underwater, players need Potion of Gills to survive. The player has greater vertical jumps but move slowly horizontally. Care should be taken as enemies have normal movement and fall speed underwater.

### Locales and Hazards

Water (slows players and prevents the use of consumables)

Low light and visibility.

### Enemy List

Jellyfish
Ocean Worm

Ocean Turtle

Lamprey
Enguia
Tail

Locust Leader
Essence of Water

### Unique Night Enemy List

Shark
Octopus
Essence of Water
Sun Altar

The **Sun Altar** is a block recieved after defeating the Sun Spirit, as of the ***Aether 1.9 Pre-release***. The Sun Spirit drops the Sun Altar upon death, as well as the Gold Key. The Sun Altar allows the user to control the time in the Aether, with the GUI being opened by right clicking the Sun Altar after placing it. The player can slide a sl

   ider which determines the time of day, with the very far left of the bar consisting of dawn, and the very far right consisting of night. As time passes in the Aether after deafeating the Sun Spirit, the player will need to continually move the slider back into position to keep the time at the position they require.

## Trivia

If you try to use the Sun Altar in any other dimension than the Aether, in the chat it will say "The Sun Spirit has no power over this realm"

## Known Bugs

* Due to the Achievement reset glitch in the Aether 1.9 Pre-release, once the player quits and re-enters the game, the Sun Altar will no longer be usable, as the game will not recognize that the player has defeated the Sun Spirit, and another will not spawn to replace the one that was killed before.

**As of Aether II Alpha, the *Sun Altar* has not been implemented yet.**
Mists of Noyah Wiki

Welcome to the Official Mists of Noyah WikiWelcome to the Official Mists of Noyah Wiki
The free *Mists of Noyah* wiki encyclopedia with 86 articles that **anyone** can edit!
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About Mists of Noyah

**Mists of Noyah** is a 2D Co-op Survival RPG, in which the player must collect resources to fortify their base, leveling up their skills during the day and fight the hordes of horrifying creatures that will hunt them at night.[Read more...]

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Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Forest

The **Forest** is the first biome players begin their adventure within Noyah. The Fortress is positioned in the west of this biome's . Home to the Orc Faction, this place offers the introduction of many of the basic mechanics of the game. The forest will the one of first places players can get wood and learn how to traverse Noyah.

### Hazards

Spike pits

Water Pool

### Day Enemy List

Forest Slime
Bull
Buffalo Horn
Leather
Boar
Firefly

### Faction Enemy List

Orc Berserker
Cloth
Orc Ranger
Cloth
Orc Shaman
Cloth
Orc Raider
Orc Leader

### Treasure/Resources

Forest Trees
Ice Cream
 Day Flower
Hp Potion
Speed Potion
 Wood
Gates
Weapons
 Forest Chest
1-4 Iron Bar  (50%)
1-4 Rope  (35%)
Essence of Nature  (12%)
Forest Gloves  (12%)
Traveler Boots  (12%)
Nature Ring  (12%)

Category:Biomes
Treasure

As you explore the dark caverns of the world, you may come across different types of **Containers** buried in the game. The two most common types are Chests and Obelisks.

## Chests

You will find **Chests** scattered around each biome you explore, and most will contain loot related to that biome. Chests are a good source of crafting materials. There are also special pieces of equipment that can only be found in chests. To open a chest, just walk up to it and attack it, then collect your reward.

## Pickups

These buffs are temporary boosts to Statistics that last until your character respawns.

Category: The World
Hell

The **Hell biome** is the Easternmost biome in Noyah. It goes without saying that the enemies here are some of the most powerful. Should players brave this biome, they will find little terrain to move on and plenty of flying enemies to challenge them. To reach the biomes most precious resources, players will need to craft Potion of Gills and Potion of Obsidian to traverse the lava pools

### Hazards

Lava slows players and quickly decreases HP. It functions like water; entering lava displays an air gauge.

### Unique Night Enemy List

Hell Imp
Fire Shard
Flyer
Underground Jungle

The **Underground Jungle** similar dangers as the surface Jungle. Many of its enemies quickly track players and may box them in the poison. However, there are very useful treasures to find should players brave this biome.

### Locales and Hazards

Night Creatures

Fishing

Poison (slows players, prevents the use of consumables, and decreases HP)

### Treasure/Unique Items

the bucket
Food

Category:Biomes
Retaliation

Retaliation  is a stat that provides the character thorns damage. In other words, this stat calculates the amount of damage enemies suffer when successfully attacking the player. The higher the number, the more damage returned to the enemy. Retaliation damage does not reduce damage taken by the player nor can it be a critical hit.
Corruption

The **Corruption** is a plague affecting Noyah. It builds as over time as players survive in the world and kill specific enemies.

### Corruption Level

As corruption builds in Noyah, the world becomes more hostile to players. At the same time, boons also are enabled that increases experience and loot gain as well as other perks.

### Corrupted Creatures

These creatures only appear during the night and are spawned by corruption. The 7th night horde will spawn outside The Fortress trying to destroy you and are only composed for corrupted creatures. All flying corrupted enemies can move and attack through terrain in this biome. Therefore, the player must remain aware of all directions of their screen. Certain Corrupted enemies start appearing at different levels of corruption.

## Trivia

* The Malphas enemy is named after a popular Discord user.
Stairs

* Aether II
* Aether I

 Sell Value
 Tool
 Stackable
 Flammable
 Drops
 Data Value

**Stairs** are blocks that allow mobs and players to change elevation without jumping.

## Obtaining

Stairs have the same mining requirements as the blocks they are crafted from.

### Natural generation

Stairs naturally generate as a part of some structures in the Aether.

## Usage

Stairs can be used as decoration but are mostly used as a way of efficiently moving horizontally and vertically without needing to jump.

## Issues

Issues relating to Stairs are maintained on the Aether Issue Tracker. Report issues for Stairs there.

## History

 1.10b1 | Name-ids changed and numerical ids are now 4183-4191. Added Crude Scatterglass and Icestone Brick Stairs.

### **The Aether**

* Initial release: Introduced
* 1.9 Pre-release: Holystone, Mossy Holystone, Icestone, Skyroot, Carved, Angelic, and Hellfire Stairs added
* 1.9 Pre-release 3:
	+ Aether Axes now work on Aether Stairs
	+ Aether Pickaxes now work on Holystone Brick Stairs, and Icestone Stairs

Template:BlocksAetherI
Statistics

Mists of Noyah currently has twelve visible character statistics. Characters develop by equipping Equipment, selecting perks, and finding temporary buffs.

## List of Statistics

 Health Points Mana Points
 Physical Attack
 Spell Power
 Physical Defense
 Magical Defense
 Attack Speed
 Movement Speed Retaliation
 Fishing Power
 Gathering Power Cooldown Rate
 Spirit
 Critical Hit Drain

#### Categories of Statistics

 Critical Hit
 Physical Defense Magical Defense Drain
 Fishing Power Gathering Power Spirit

## Character Levels

As players gain experience by mining ores, fishing, cutting trees and plants, and killing enemies. Upon leveling up players will get:

* An instant refill on Health and mana
* 1 Perk Point
* 1 Talent Point (see Characters for skill information)

### Perks

Perks are Mist of Noyah's method for players permenantly increasing statistics. The perk window will provide 6 random stats of various levels of power for the player to choose from. All perks cost a single perk point, so it's important that the player selects the highest quality perk of the desired stat. Perks can be reset using a potion. Below are the list of perks and there bonuses.
Creatures

*This article is a stub. You can help Creature Keeper Wiki by expanding it.*

A variety of **creatures** are found throughout the world. Many of them can be befriended through food to fight alongside the player. Killing and raising creatures will earn points to fill out the bestiary.

## Taming

Creatures can be tamed by equipping an appropriate food and throwing it at them. The food item must hit them otherwise they will ignore it. In the current demo version, all tamable creatures require either  Blood Orange or  Moondrop Fruit.

## List of creatures

There are currently only 25 creatures available, but the full game will include over 50.
Ice Biome

The **Ice biome** is the wear frozen skeletons roam the halls. Many paths lead to long falls from great heights. It is very dark and at night, a powerful enemy stalks players.

### Locales and Hazards

Water Pool

Pit Spikes

### Enemy List

Condition
Ice Skeleton
Ranged Ice
Skeleton

Ice Skeleton
Mage

Ice Moth
Glowing Wings

### Unique Night Enemy List

Frozen Ghost
Essence of Snow
Vial of Souls
Frost Shard
Primary source of vial of souls.

### Treasure/Unique Items

Cryo Mining Node
Crown
Ice Chest
Scarf
Ice Chest
Ice Chest

Category:Biomes
Mists of Noyah Wiki/Section 1

Welcome to the Official Mists of Noyah WikiWelcome to the Official Mists of Noyah Wiki
The free *Mists of Noyah* wiki encyclopedia with 86 articles that **anyone** can edit!
Please feel free to contribute by creating new articles or expanding on existing ones.

About Mists of Noyah

**Mists of Noyah** is a 2D Co-op Survival RPG, in which the player must collect resources to fortify their base, leveling up their skills during the day and fight the hordes of horrifying creatures that will hunt them at night.[Read more...]
Health Points

**Health Points**  displays your current amount of life/hit points and the maximum amount of life you have. Your character dies when your current health reaches 0. Characters revive at the fortress with full life and cannot currently be revived elsewhere by other means. Health can be increased with Equipment and temporarily boosted with Consumables and certain character skills.

All character's health can be regained by using Food and Healing Potions. Rhys, Ninn, and Vylat possess a form of healing with the former two capable of healing allies as well. Health currently does not regenerate on its own.

Category: Statistics
Desert

The **Desert** is an arid biome with a huge pyramid. This biome is split in two between it and the Pyramid. What makes it distinct from the pyramid are nature resources and access to the Corrupted Biome.

### Locales and Hazards

Water pool

There are 2 pits in this biome. Falling in them is an instant death.

### Treasure/Unique Items

 Sand
on sand and using a bucket.
the bucket
 Wood
Gates
Weapons
Charcoal

Category:Biomes
Pyramid

The **Pyramid** is the subterranean biome within a huge pyramid. This biome share similarities with the Desert. What makes it distinct from the desert are the traps and unique enemies. There is currently no unique items found in this biome.

### Locales and Hazards

Spike pits: There are a number of spike pits within the pyramids. One such pit can only be crossed by jumping on appearing platforms.

There are 2 pits in this biome. Falling in them is an instant death.

### Unique Night Enemy List

Condition
Draugr Nihilist
Snow Biome

The **Snow biome** Noyah's frigid area and home to the Troll Faction . The enemies are large here or have wide attacking skills so players need make sure to keep or close the distance.

### Hazards

Spike pits

Ceiling Spikes

Water pool

### Day Enemy List

Condition
Mammoth
Heavy Leather
Giant Raw Meat

### Unique Night Enemy List

Undead Bat
Wolf

### Treasure/Unique Items

Cutting Ice Trees
 Snow Chest
Essence of Ice  (12%)
Ancient Pendant  (12%)
Nomads Scarf  (12%)
Frost Ring  (12%)

Category:Biomes
Sword

* Aether II
* Aether I

 Type
 Durability
 Damage
 Renewable
 Stackable
 Data Value

**Swords** are melee-based weapons used to deal damage to mobs and/or players. A handful of swords are craftable, while others are rare drops.

## Obtaining

Candy Cane Sword is obtainable from Presents, with a 5.95% chance.

### **Mobs**

Pig Slayer, Vampire Blade, Flaming Sword, Holy Sword, Lightning Sword, and Valkyrie Lance are dropped by the Slider boss, respectively with a 4.15%, 0.75%, 4.15%, 5.66%, 3.02%, and 0.75% chance.

## Usage

Left-clicking while holding a sword will do damage to both mobs and players, more so than if by bare hand. Upon damaging a mob or player, a sword's durability is decreased by one.

Skyroot Swords can be used as a fuel in Holystone Furnaces, smelting one item per sword.

## Issues

Issues relating to Sword are maintained on the bug tracker. Report issues for Sword there.

## History

### **The Aether**

* Initial release: Introduced
* 1.04: Fixed a bug where Skyroot Swords used a normal Wooden sword sprite
* 1.9 Pre-release 3:
	+ Changed sprites for elemental swords
	+ Increased elemental sword durability to be twice that of iron swords

### **Aether II**

* Initial release: Introduced
* 1.7.10-1.3: Fixed broken Enchantment multipliers on elemental swords

Sword/AetherI
Accessories

Mists of Noyah has a wealth of accessories that a player can equip in 8 slots. Accessories provide additional boost in various Statistics and provide some build customization. Unlike Armor, many accessories can be found in treasure chests and by killing enemies. Many of them can be crafted as well. Stronger accessories require rarer materials, killing stronger enemies, or diving into deeper biomes. While copies of any accessory cannot be worn, the player can equip multiple different rings, shields, masks, and other types of accessories. Like other Equipment, accessories can be upgraded for dismantled for upgrade crystals.
Armor

**Armor** is divided into two pieces, helmets and chest armor. Each piece has three different weights, robe, light, and heavy. Light armor is in the middle of the different types providing moderate protection and offensiveness. As there are no set bonuses, players are free to equip whatever armor fits their needs. Like other Equipment, armor provides no aesthetic changes to a character. All armor can be crafted, though the iron heavy armors can be purchased from the Blacksmith. Each piece within a tier of armor provide identical stats, with the chest piece typically requiring more reagents craft. When building armor, consider building the helmet piece first to have earlier access to the stats.

## Robes

Robes favor offensive stats and mana with lower defense. These are great for building a glass-cannon character while requiring to avoid all damage. Robes offer little protection even when upgraded and is not recommended for endgame soloplay unless highly skilled. This type of armor uses Cloth as a base for the majority of recipes.

**NOTE\*\*\* Statistics listed are the individual stats on each part. Stats are identical; you can calculate the total of the set by multiplying the stat totals by 2.**

## Light Armor

**Light armor** provides a balance between attack and defense. Light armor will provide more protection and less offensive stats than robes, while providing more offense and less defense than Heavy armor. This armor can be useful if you want this type of balance and more flexibility with equipping accessories. This type of armor uses Leather as a base for the majority of recipes.

**NOTE\*\*\* Statistics listed are the individual stats on each part. Stats are identical; you can calculate the total of the set by multiplying the stat totals by 2.**

## Heavy Armor

**Heavy armor** favors defensive stats and health with lower offensive stats. These are great for building a tanky character boosting your survivability. Heavy armor provides poor amounts of mana and physical and spell power. While difficult to craft, the high protection this type of armor provides is a recommended build path for those entering into the endgame biomes as enemies can typically kill you in one or two hits using lighter armor. This type of armor uses Heavy Leather as a base for the majority of recipes.

**NOTE\*\*\* Statistics listed are the individual stats on each part. Stats are identical; you can calculate the total of the set by multiplying the stat totals by 2.**
Allure

**Allure** is the Solar Emperor, with quick and flaming cuts. **Allure**'s aggressive combat style will melt the life of any monster that crosses his path. Allure uses fire to destroy his opponents. He is primarily about dealing a lot of damage to his opponents, however this comes at the cost that he has very little support or sustain abilities. He is primarily melee focused, but has no ability to heal himself outside of items. He is a high risk/high reward character and requires the most mechanical skill to play well.

## Attacks

### Basic Attack

Allure performs a melee ranged combo on the ground or in the air. His ground combo can trigger a charge for a more powerful attack.

### Rising Sun

 - A swift upwards slash that deals heavy damage to opponents in front of **Allure**, sending him high into the air and making him immune to damage during strike.

### Burning Souls

 - Summons a flaming spirit that travels forward and hits all opponents in a straight line in front of **Allure**, dealing heavy damage as well as sets them on fire for a short duration.

### Combustion

 - **Allure** sets the ground around him ablaze, dealing damage and pushing back all opponents caught in the burning wake.

### Fiery Hurricane

 - Summons a massive tornado of fire that moves forward in the direction **Allure** is facing which decimates all opponents in its's path.

###