Modokus

Modokus as created in Heroforge

Short Summary of who the character is as a person/what their goals are.

## Backstory

### Left on the Doorstep

Modokus never knew his real parents. They, or someone else, left him on the doorstep of the castle, Scathan Reach, a school housing one of the the ancient orders of the Blood Shepherds, an order of mercenary monster slayers.

Modokus was found, perhaps a week old, shivering and starving in the cold, outside the castle gates one morning by the man who would raise him, Master Sul Trocir. Being found on the steps of the Blood Shepherd schools was not an uncommon way for them to recruit new members, and Modokus was one of many babies found this way. Sul took the boy in and named him Modokus, from the ancient Djikstari tongue, modoku, which means to rebuke, to censure, or to silence. The boy, like many others, had been rebuked by his parents.

### Born Cursed

upon picking the baby up, Sul noticed the boy had a strange birthmark on his upper back, a dark circle with two bites taken out of it on either side. It was known as the mark of the sun devourers.

Modokus was born on a cursed day, when the moon cast a shadow of an eclipse on the world, and the moon’s penumbra crossed the eternal penumbra of Kvalik’s eclipse. In this place where the shadows of the world's two moons converged, all the children born during this overlap were born with this strange birthmark on their backs; The symbol that Modokus had.

Word had spread quickly of these children, and a powerful astrologian of a nearby kingdom named Hasmur the Oracle, set to work to find out what this mark could mean. In his studies he was shown a vision and spoke a prophecy. He said:

*“When the children of Kvalik gather and lift their voices as one, the sky will darken with the wings of war, the moon and stars shall be lost, and a new convergence will dawn. A convergence of blood.”*

The last two convergences were devastating events that shook the entire world as it collided with other planes of existence. Another one could not be allowed to come to pass. Upon making this prophecy, the Astrologian dubbed the mark, the mark of the sun devourers, and urged these children to be carefully guarded, so they would never come together to fulfill this prophecy.

The prophecies of Oracles are not always true, but when Sul found this out, Modokus’s name took on a new meaning. Rebuked, and also silenced. The prophecy said the children of Kvalik would need to raise their voices to bring this convergence, so Modokus was sworn to a vow of silence, to never raise his voice or speak at all.

### Trained Alone

Many of the other Blood Shepherds and even his fellow trainees were wary of Modokus as he grew up. The implications of his mark, making him possibly a harbinger of destruction, was not lost on them. He learned to read and write and simple signs known only to the blood shepherds to communicate. But aside from Master Sul, and some other trainees who gave him a chance, Modokus' circle of trust was very small.

Modokus was trained to become a blood Shepherd, in the school of the Kirin, who specialize in speed, precision, and divine magic. Modokus learned all three subjects well.

### Failed Ritual

To become a true blood Shepherd, one must undergo a ritual that mutated the blood of the user to use it as a component for casting hexes and enhancing their weapons. Their blood must undergo a series of mutations that allows it to be used in this way. Part of the ritual requires the potential shepherd to drink a poisonous concoction that sometimes kills the trainee if his body rejects it.

Modokus had worked day and night to become a blood Shepherd, but on the day of his ritual, his body immediately rejected the very first mutagen potion. Before it could even be completely administered, he began seizing and his body began swelling. It felt like his blood had turned to acid in his veins, boiling inside his skin.

He nearly died. Were it not for the healing magic of Master Trocir, he would have died. His fever lasted for weeks and it took him months of rehabilitation and healing magic to get him physically healthy again. The fever, however, had permanently damaged his mind, leaving all the knowledge he had gained from his studies, but slowing his ability to process new information.

He was well trained, but he could not become a true blood shepherd and cast magic the way his fellow students who survived their mutations could.

### Leaving the Kirin

Modokus is not a blood shepherd, and he was dismissed from the school and their order. But he is a skilled fighter who has been trained to channel magic. He cannot channel the divine magic his fellow shepherds do, but with the guidance of Master Trocir, he learned to channel primal magic instead through meditation and discipline.

He was unable to become a Blood Shepherd. But fighting monsters is all he knows, and he knows it well. He is ready to make his own way in the world, slaying monsters for money, as he was always raised to do.

## Campaign

A brief history of your character's major contributions to the campaign, broken down by arc, and some of their stronger character moments that defined their growth/journey. You can even include some of their thoughts about how different situations turned out that you might not have had a chance to express during the session.

### Aether Nightsong Arc

(Everything from the very beginning of the campaign to when we left Eero and Yunet behind to enter the Quedem Mountains. (Sessions 1-5)

### Mysteries of the Mist Arc

From Session 6 to the present (Currently we just finished Session 14).

## Relationships

### Edric

**E**dric keeps the party alive he has many tools, and has a vast well of knowledge. He is heavily reliable at accomplishing something he puts his mind to. He Trusts too easily. However he is still the person I would reach out to - due to his vast arsenal and sharp wit.

### Eero

Eero, I can identify with. He doesn't speak much like me - However our reasons are different. He can't and I wont. Although perhaps I cannot as well. I won't try. He seems heavily determined and highly willing to help and highly motivated.

### Monana

Monana was a enigma. She wasn't much for flaunting her political charge, she was small in stature but not in heart or hat. Its for sure better she isn't part of the group anymore, as she seems happier not running around under ground.

### Leora

I don't know what drives Leora. Perhaps the same thing as me. A sense of duty, but perhaps on second thought not the same as me - she doesn't have a wander-lust like I do, and she doesn't seem to be getting much out of the party. I think she is home sick.

### Yunet

Yunet is new to me, I don't have a read on her abilities nor her internal motivation - yet.

### Ena

Ena is quiet and to the point. I am still worried about her - I trust her, But I also don't.

### Minty

Minty needs to go do what makes her happy. She isn't bad but doesn't belong in the party from what I can tell. She is very critical and never seems to be pleased unless she is antagonizing.

### Via

Via is innocent and chaotic. To the point of unsuitability. I witnessed her threatening a snail with a knife in the underdark just to see the snails reaction...

## Magic Items

* Eldrich Tattoo, *Acquired from the Luracian Armory*
* Boots of Speed
* Ring of Mind Shielding
* Bag of holding (Temp holding onto it)

General Inventory items: Bed roll, wood flute, skin drum, General clothes, Short sword, quarterstaff, sling, backpack, ribbons.

## Trivia

* Example: Modokus's name has never been, and will never be, Modubious, Modoouukus or Mordekai
* Modokus was granted eldritch claws but still uses them as giant fists and doesn't really scratch with them.
* Modokus meta game reason for not talking is because I knew I wasn't going to be able to attend a good amount of sessions. No matter how many time Ashley wants to say "If you were here you would know" I still won't quit my job to play D&D.
* Modokus' no nonsense personality that I have crafted in my head, but can't really show - is loosely based off of Geralt Of Rivia.
* Modokus has lots of opinions but generally doesn't voice them - due to him realizing his opinions are just that.
* Modokus was 1 damage short of killing one of the 3 hags, before they escaped - Modokus was somehow not hurt during that whole conflict.