recursal/Fanatic-Fandom huggingface dataset:
PDA (Wasteland 3)

## Effects

+1 Nerd Stuff

**PDA** is a trinket in *Wasteland 3*.

## Description

This device frees up your brain to focus on more important stuff, like what (or who) to have for lunch.

## Location

* Peterson Air Force Base: Located in the vault, accessed after La Perla gives the access code as a token of good faith during Slaver's Bounty. Three in total.
Marginalia

**Marginalia** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Marginalia
Look for clues about Michael's murder.
Bring Toynbee to Justice
Investigate Michael's treasure hunt to find his murderer
Success - Toynbee brought to justice and safe found
Confront Toynbee about Michael's murder
Find the Hidden Safe in Fairplay.
Investigate Toynbee, Curie, and Siegel
Michael Morengo was murdered. Dr. Christie has asked you to investigate and bring the murderer to justice.
Check Michael's possessions for clues.
Toynbee attacked you over the safe. She is definitely Michael's murderer. Time to serve up some justice.
In investigating Michael Morengo's murder, you find that he was investigating a lost treasure.\nFinding the treasure may lead you to his murderer.
Toynbee was brought to justice, and you found the safe that she and Michael were searching for.
You found the missing page in Toynbee's possession. If she knows about the treasure hunt, she may know about the murder.
You've solved Michael's murder, but the treasure is still out in Fairplay.
The last person to check out the Fairplay Gazette was a staff Librarian.\nSee if Toynbee, Curie, and Siegel know about the treasure or the murder.
The note from Michae's notebook says \"Outlaws of Old Colorado - pg 143.\"
Page 143 of \"Outlaws of Old Colorado\" says that an uncrackable safe went missing. A note in the margins mentions the Fairplay Gazette 1.
Fairplay Gazette 1 has a story circled about a house built at 4th and Clarke where a brothel once stood. A note in the margin mentions Fairplay Gazette 2.
Fairplay Gazette 2 is missing the Obituaries page. Maybe someone has it.
You found the missing page from Fairplay Gazette 2 in Toynbee's possession. She is probably the murderer.
The missing page of Fairplay Gazette 2 is an obituary for the owner of the safe. His birthdate 1-2-3 is circled.
Toynbee has agreed guide you to the safe's exact location.
Toynbee says that only she knows the exact location of the safe at the address in Fairplay.
You took Toynbee into custody so that she can show you where the treasure is.
Fairplay Gazette 2 was last checked out by staff Librarian."

```
NMine

Where Ranger HQ puts serious criminals to work. There are two living areas, the field workers getting 'nicer' accomodations and a rec area. Lifers are forced to work in the mines, and are kept in a seperate area that is heavily guarded.

Areas of interest :

1) Guard post. When you first enter.

2) Light convict labor. Field workers.

3) Felon access and barracks. There is a computer system in place to monitor the felons. The heavy door leading to the mines can ONLY be opened from the guard door. It (smaller guard door) can not be opened while the heavy door is open.

4) Silver mine. Here you will find roaming felons and other convicted NPCs.

NOTE: Hacking the door system, picking locks, freeing convicts, or stealing from the guards turns ALL guards hostile.

Plot details are covered in the Ag Center page.
NRangerCenter

## This is no longer valid. Going with factions

Here it is! The first new map. It's still in progress, so weigh in over at squeezins with your thoughts.

Stuff to do in the new HQ:

1) Bartender

2) NPC recruits (the bartender will tell you about thier abilities if you ask)

3) Doctor

4) Library

5) Store

6) Recruitment center (what the 'old' HQ was)

7) Vault/Prison area

The store is in the non-library wing, and the recruitment center is south, next to the doctor. The shops/lib require an active buer or forg skill pass to use. The Prison/Vault area has 2 locked lockers, a safedoor with 3 more locked and trapped lockers, and 3 locked cells containing prisoners. Not sure yet if they will be hireable. The NPCs in the vault are the best you can optionally recruit. A few familar faces will be there. Here is a list of Bartender topics and responses:

{NPC Name} : NPC Disc\*

HELP : Well, the Doc is down to the east, and you can find some raw recuits down south at the Recruitment Center.

SHOP : Well, we have a library and a shop here, but they don't do business with rabble.

ELEVATOR : That leads down to the vault.

VAULT : I hear the top brass hangs out down there, never seen it myself.

PASSWORD : What, you think I know? I'll tell you this, I've seen people go down there and never come back!

RANGERS : Damn straight! I know everybody in this place, who do you want to know about?

* Sample NPC discriptions :

Yeah, I know Displacer. Hell of a smart guy, but he has gotten flak from the brass for messing with the mainframes. You need a techie? He's your guy, just don't stick a gun in his hand, he might shoot himself. [High IQ, Tech skills, low CON]

Nick? I've seen him around. Always bragging about what a good shot he is. People might say something if he couldn't back it up. If it shoots lead, he's your man. [High DEX, high gun skills]

Eyemixer you say.... (starts to whisper to you) Not too smart, not too fast (goes back to normal voice) but built like a tank and the luckiest man around. [really low IQ, low SPD, high AGI, high STR, high CON, high LUK]

{Ranger Ben}Now that's who most of you young pups come in here asking about. He's brass man, brass. You wanna talk to him you better find a way down to the vault. [What do you think? He's gonna be in the vault, he just flat out kicks ass:)]

Boom-Boom like to blow things up. Tanks, walls, people, his mother. Nasty, nasty, nasty guy. Won't touch a gun, but if it explodes, he's your man. [high dex, very low CHR, high luck, 0 gun skills, good demo, bomb dis, alarm dis, AT]
Nitro spike

Revives all Incapacitated squad members.

**Nitro spike** is a consumable item in *Wasteland 3*.

## Description

Incapacitated party members don't need to stay down. All they need is the Spike, a friend, and a quick stab in the heart.

## Crafting

Ingredients to produce one (1) unit
* 1 Muscle Tissue
* 1 Frozen Heart

## Locations

* Ambush site: In the medical crate before final arena.
* Downtown Colorado Springs: Sold by Mary Milk-Teeth.
* Sold by world map merchants B. B. Gunn, O'Leary Family.
Ol' Navy revolver

**Ol' Navy revolver** is a tier 1 handgun in *Wasteland 2*.

## Description

This navy hoss may only be a colt but it can kick like an army mule

## Characteristics

The weapon alerts enemies (generates noise) in a 15 unit radius.

A potential replacement for your starting pistols until you get your hands on better models. While it does slightly more damage than the same-tier .38 Semi-Automatic pistol, it suffers from an increased AP cost which makes it less effective in the hands of a more or less combat-oriented character (with 9+ APs). Simply put, it will always do one shot less than the pistol, which practically nullifies the damage margin. However, since you're not going to use both of the tier-1 handguns for that long, it doesn't really matter too much.

## Strip parts

* Junk parts
* Small scope

## Locations

* Ag Center: random loot in containers.
* Highpool: random loot in containers.

## Trivia

* The **Colt Model 1851 Navy** cap & ball .36-caliber revolver was a six-shot, single-action percussion weapon produced by Colt's Manufacturing Company from 1861 until 1873. It incorporated the "creeping" or ratchet loading lever and round barrel of the .44-caliber Army Model of 1860 but had a barrel one half inch shorter, at 7.5 inches. It saw widespread use in the American Civil War and on the American Western frontier. In that time this revolver was converted to fire the .38 heeled bullet metallic cartridge.
NAgCenter

Major food and mineral (silver) provider for Ranger HQ. Also houses the Sat Relay station. Lifers serve time in the silver mines, lesser offenders work in the fields.

Places of interest:

1) Ag shop

2) Sattelite Control Room

3) Path to Silver Mines

Plot thoughts:

1) HQ Access sat uplink to monitor strange signals.

2) Free Rangers - Libertate mine prisoners\*

3) Temple - Liberate mine prisoners\*

* After liberating the felons, you gain access to the sat center and have a chance to hack the system. No hacking is needed for HQ players.

There are also ways for you to be sent to the mines as prisoners (not HQ players) in which case you HAVE to free the prisoners to escape.
Orders from Ranger Command

**Orders from Ranger Command** is a lore book in *Wasteland 3*.

## Description

Official orders from General Woodson to Major Prasad, with a Ranger star at the top of the page.

## Transcript

Instructions to Major Vera Prasad:

(a) Take command of convoy designated Team November and cross the Rocky Mountains to the city of Colorado Springs. Make contact with Saul Buchanan AKA “The Patriarch.”

(b) Establish a base of operations in Colorado Springs. Recruit and train additional personnel as needed.

(c) Preserve the life and position of the Patriarch at all costs. Do whatever is necessary to secure the aid promised to the Desert Rangers.

(d) Locate Colonel Angela Deth and her Advance Team. If Advance Team is deceased, collect bodies for burial. If alive, ascertain reasons for loss of communication. Disciplinary action is authorized at your discretion.

(e) In the event of your death or incapacitation, these orders shall apply to the senior surviving member of the expedition.

WADE WOODSON

Commanding General, Desert Rangers,

## Location

* Ambush Site: Received from Major Vera Prasad.
Mustard bottle

**Mustard bottle** is a crafting component in *Wasteland 3: Cult of the Holy Detonation*.

## Description

The mustard in this bottle is long past its sell-by date, but it'll still cut it.

## Crafting

Used to craft Special sauce bottle or Thousand island bottle.

## Location

* Cheyenne Research Level: Inside mound of shit.
* Can be retrieved without downsides if Hazmat armor set  equipped. Otherwise diving results in obtaining Diseased  and The Stink  status effects and also very bad memories.

## See also

* Ketchup bottle
* Mayo bottle
Note to Llewellyn

**Note to Llewellyn** is a lore book in *Wasteland 3*.

## Description

A hastily scribbled note to someone called Llewellyn. From the handwriting it seems as if the author was quite angry. (Victory to Llewellyn)

## Transcript

LLewellyn, this place is a shit hole. I want you to clean up your station AND the inside of the vault before the Patriarch's visit next week. Also, take an inventory of all the weapons and armor in there so we have it on hand in case he asks, and while you're at it give his golden hammer a polish too. if he peeks his head in, we want him to see that thing shining like a sunny day!

## Location

* Aspen, Little Hell: Basement. Inside the locked locker next to Llewellyn.
Oluwademilade

**Oluwademilade** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A polite, soft-spoken administrator of Steeltown, Oluwademilade takes care of all job processing affairs at Steeltown - mostly by ushering people into the various processing tests necessary for figuring out where they fit in Steeltown, according to the computation engine.

In private, he's a collector of nostalgia items and absolutely adores having complete sets. He's particularly interested in nesting dolls and other tchotchkes.

## Interactions

### Quests

* Working Stiff: Land your dream job with his help!
Mutilated diary

**Mutilated diary** is a lore book in *Wasteland 3*.

## Description

The diary of a traveller who froze to death behind the airport commune. Most of the pages are missing.

## Transcript

::Most of this diary's pages have been ripped out::.

*November 17th*

Dianne left.

Doug left.

We're better off without them.

*November 20th*

Don't believe their lies.

Machines are just machines.

We're going to be ready.

## Location

* Denver Airport: Buried in the snow near V.I.C.I. during Counterintelligence.
Nozz Jockey

**Nozz Jockey** - character in Fountain of Dreams.

## Main information

He works as a tanker for clowns. He is also afraid of the College administration and is always nervous.

## Interactions

When you enter the Garage and take a step, he will greet you fearfully and ask you to leave before Kiwi and Willie find out about it. If you follow him, he will ask if we are going to leave, if the answer is no or get closer to him, he will blow up the fuel tanker.

## Intersting facts

* Judging by what he says ("Kiwi will skin me alive, Willie sharpen the knives"), one can understand that they want to kill him or put him in a torture room, like Joey.

## Appearance

Nozz Jockey appears only in Fountain of Dreams.
PP-81

## Performance Data

### Damage

**Burst shot** (6 AP):
13 - 16 x4 (52 - 64)

### Critical chance

+1%
1.7x damage

### Hit chance

At point blank: +12%
At maximum range: -30%

### Range

Maximum11m - 9mOptimum9m - 4mPoint blank4m or less

### Chance to jam

2%
6 AP to unjam

### Capacity

35 x .38 ammo
5 AP to reload

## Item Data

### ID

SMG\_Tier\_2\_2

**PP-81** is a tier 2 submachine gun in *Wasteland 2*.

## Description

This is a Soviet answer to an American question.

## Characteristics

The weapon alerts enemies (generates noise) in a 18 unit radius.

## Strip parts

* Junk parts
* High capacity mag
* Sturdy mag

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Mysterious case

**Mysterious case** is a consumable item in *Wasteland 3*.

## Description

An unadorned metal case given to you by Satoshi. He asked you to hold onto it and never open it.

## Effect

Opening it yields some minor scrap for sale. If you do not open it and reach the Point of No Return in the endgame, it yields the Resisted Temptation achievement and a full set of Nucular armor .

## Location

* Sans Luxe Apartments: Received from Satoshi.
Newt

**Newt** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

Newt is the daughter of a Steeltown employee, who was hired by Markham. Conditions of the contract forced Newt and her mom to conceal the latter's diabetic problem, which they managed by smuggling insulin doses into the complex with every letter they exchanged. Problem is, since the lockdown was enacted, Newt found herself unable to deliver new insulin doses to her mom and is afraid she's going to go into shock, fast.

## Interactions

* If you do not complete these steps, Newt's mother is found dead in the connector between the loading bay and the laser assembly hall on the Factory Floor
Joker

**Joker** is a character in *Wasteland 3*.

## Background

A goat leisurely paces this well-decorated room. It appears even-tempered and attractively rounded. As your eyes meet, it trots up to you, a playful spring in its step. The goat is wearing a bucket around its neck. Someone has stenciled 'Joker $10' onto the side of the pail.

## Behind the scenes

* In case you're curious, Joker has two different messages, depending on the client's sex:
	+ Male: *Once you've dropped the requisite amount of money into the bucket, the goat lets out a satisfied bleat and turns around, its tail wiggling enticingly.*
	+ Female: *When you drop the requisite amount of money into the bucket, the goat looks at you with soulful eyes, opens its mouth, and unfurls a glistening eight-inch tongue.*

## See also

* Mountain Goat
* Billy and Jean
Old Soldiers Never Die, they just FADERs Away

**Old Soldiers Never Die, they just FADERs Away** is a quest in *Wasteland 3*.

## Background

Soldier-3 is planning a revolution against General-3. The Rangers can help.

## Walkthrough

This is an alternative version of Homecoming, focused on Soldier-3 and finding his old buddies and making sure the Head Researcher makes it out alive. It's actually unclear which version is supposed to take precedence, and Jane Doe's quest does reference the fact that Soldier's rebellion happened, but years earlier.

## Raw strings

```
Old Soldiers Never Die, they just FADERs Away
Don't kill my first friend
Don't kill my second friend
Don't kill my third friend
Wipe out the Faders
Return to the Old Soldier tell him all faders are dead\n
A winner is you
A winner is NOT you
All of Soldier-3's friends are dead.
Help the Old Soldier clear out the base.
Don't kill the FADER Soldier on the Science Level.
Don't kill the FADER Soldier on the Command Level.
Don't kill the FADER Soldier on the Living Quarters level.
Try not to get the Old Soldier's friends killed, FADER Soldier on the Science Level, the Command Level and the Living Quarters level.
You killed the old Soldier
Soldier-3's friends are dead. He'll find a different solution - without your help.
The FADER Soldiers on the Science Level did not make it out alive.\n(Level 2)
The FADER Soldiers on the Command Level did not make it out alive.\n(Level 4)
The FADER Soldiers on the Living Quarters Level did not make it out alive.\n(Level 3)
The Head Researcher did not make it out alive.\n(Level 2)
Also make sure to spare the life of the Head Researcher\n
The Fader Soldiers on the Science Level made it out alive.\n(Level 2)
The Fader Soldiers on the Command Level made it out alive.\n(Level 4)
The Fader Soldiers on the Living Quarters Level made it out alive.\n(Level 3)
The Head Researcher made it out alive.\n(level 2)
None of the Old Soldier's friends survived"

```
Nucular armor set

**Nucular armor set** is an armor set in *Wasteland 3*.

## Armor set

* Nucular armor helmet
* Nucular armor chest
* Nucular armor legs

## Effects

Cumulative effects of all items.

* +61 Armor

## Location

Satoshi offers you the Mysterious case in Sans Luxe Apartments. If you do not open it and reach the Point of No Return in the endgame, it yields the Resisted Temptation achievement and a full **set of Nucular armor**.

## Missing armor parts

Initially, the armor was supposed to be divided into five parts, but two of them were cut from the release version - hands (gloves) and feet (boots). However, all images of the armor remained unchanged, and the two missing pieces are not shown anywhere.

## Gallery

* Nucular armor helmet without unique glow
* Nucular armor chest without unique glow
* Nucular armor legs without unique glow
* Nucular armor hand, not included in the release version
* Nucular armor feet, not included in the release version
Oddly-shaped container

**Oddly-shaped container** is a crafting component in *Wasteland 3*.

## Description

On the top of this plastic jug is a handle next to a wide opening with a screw-on lid. The bottom, narrow enough to fit in a cup holder, has a spout with an attached plug. The Arapaho's sigil is painted on its front. It smells like ammonia.

## Location

Peterson Air Force Base, Ranger HQ Garage: In a container once the garage is staffed.

## See also

* Snake Squeezins
* Worm in formaldehyde
Nurse Firenze

**Nurse Firenze** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

Officially the medical expert in charge of the admin level, Firenze is suffering from a nasty cold infection that prevents her from being able to execute her duties properly - or so she says. Everything falls to Assistant Rahmen. Once the factory fracas is resolved, she will open up and it turns out she was simply unwilling to fix the workers (or her cold), because it cuts into her profits.
Opportunist

**Opportunist** is a quirk in *Wasteland 2: Director's Cut*.

## Description

It takes a certain ethical flexibility to take advantage of others, and it's a flexibility you possess. Your predatory nature means that you kick your enemies just a bit harder when they're down. However, you're also equally timid and fearful of harm coming to you, and as a result, you do less damage to those that are healthy.
Nuke grenade

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Ability

Deals massive damage to all targets in the affected area. Leaves behind a hazard that inflicts minor damage and Burning for 3 turns.

## Item Data

### ID

ITM\_DLC2\_Consumable\_Grenade\_NukeGrenade

**Nuke grenade** is a consumable item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

The power of the atom, now in your pocket!

## Crafting

Ingredients to produce one (1) unit
* 1 Frag Grenade

## Locations

* Cheyenne Observation Level: Sold by Sick Rick.
* Cheyenne Loading Dock: **Recipe** in the large container behind Holy Radiation hazard.
* Cheyenne Power Storage Facility: Rewarded by Glowing Angels in Water Reservoir if at least one squad member has a significant amount of Holy Radiation.
* Randomly found in grenade boxes throughout Cheyenne Mountain.
Overwhelming Fire

### Effect

+3% chance of inflicting precision strike effects with each bullet fired in a normal heavy weapon attack.

### Requirements

Heavy Weapons 7
Battering Fire

**Overwhelming Fire** is a perk in *Wasteland 2*.

## Effect

+3% chance of inflicting precision strike effects with each bullet fired in a normal heavy weapon attack.

## Description

You can more reliably debilitate your foes using Heavy Weapons.
Muscle tissue

**Muscle tissue** is a crafting component in *Wasteland 3*.

## Description

A heap of muscle, tendon, tripe, and organs. The raw materials needed for entry level mad science.

## Crafting

Used to craft various items.

* Cardio Regulator chest armor mod
* Frozen Ferret ammo
* Hobo Dog consumable item
* Nitro Spike consumable item
* Suture Kit consumable item
* Incredibly Real Doll joke item

## Locations

* Ambush site: Dropped by Dorseys.
* Commonly drops from animals.
New Thoughts library

**New Thoughts library** is a library in Needles. Enter the gray building in the north east of Needles.

## Skills

* Brawling
* Climb
* Clip pistol
* Knife fight
* Pugilism
* Rifle
* Swim
* Knife throw
* Perception
* Assault rifle
* AT weapon
* SMG
* Acrobat
* Gamble
* Picklock
* Silent move
* Confidence
* Sleight of hand
* Demolitions
* Forgery
* Alarm disarm
* Bureaucracy
* Bomb disarm
* Medic
* Safecrack
* Cryptology
* Metallurgy
* Toaster repair
* Electronics
* Doctor

* Brawling
* Climb
* Clip pistol
* Knife fight
* Pugilism
* Rifle
* Swim
* Knife throw
* Perception
* Assault rifle
* AT weapon
* SMG
* Acrobat
* Gamble
* Picklock
* Silent move
* Confidence
* Sleight of hand
* Demolitions
* Forgery
* Alarm disarm
* Bureaucracy
* Bomb disarm
* Medic
* Safecrack
* Cryptology
* Metallurgy
* Toaster repair
* Electronics
* Doctor
Mushroom Cloud Church

**Mushroom Cloud Church** is a location in Needles. Enter the large building in the south east of Needles.

## Overview

On the first serious trip here, you are asked to retrieve the Bloodstaff from the Temple of Blood in the northwest. Doing so will net you a nice reward from the bishop.

The second time will be under orders from the Mushroom Cloud headquarters to retrieve the Bloodstaff. Simply follow the instructions you were given. Use password "Dipstick" to speak with the Bishop.
Notice of fraud

**Notice of fraud** is a junk item in *Wasteland 3*.

## Description

The image on this poster is worn away. The text below reads, "Do not serve this man! He is suspected of skipping out on bar tabs all over town. He may go by the aliases 'Scotchmo' or 'King of the Jungle'. If you have any information concerning this man please contact your local authorities."

## Locations

* The Bizarre Interior: In a container by Masato's stand.
Mysterious Mask

## Effects

+10 Perception

**Mysterious Mask** is an armor piece in *Wasteland 3*.

## Description

Videmus enim nunc per speculum in enigmate tantummodo relucere ac referri, tunc autem facie ad faciem. Nunc cognosco ex parte: tunc autem cognoscam, sicut et cognitus sum.

### Translations

For now we see through a glass, darkly only a reflection, but then face to face. Now I know in part; then I shall know even as also I am known.
The quote is from 1 Corinthians 13:12. The line following is a famous line from the bible: "And now these three remain: faith, hope and love. But the greatest of these is love."

## Location

Grave in Mysterious Cave.
If Provost is alive and you find a Minerva coin (such as with Toaster Repair in "Snowed Inn" Resort), the Provost says a few lines in Latin, and a new marker on the map appears called "Mysterious Cave" in the Northwest.
Main article: The Provost.
Neil Thomas

* WL2
* WL3

Santa Fe Springs

*Wasteland 3*

Hoon Homestead → Colorado Springs

7 Coordination
1 Luck
3 Awareness
4 Strength
4 Speed
8 Intelligence
3 Charisma

6 Blunt Weapons
9 Submachine Guns
8 Field Medic
8 Surgeon

Explorer\*
Fast Reload
On the Mend
Scout\*
Stimpaks
Whack-a-Mole
∗ without the Outdoorsman skill

27

260

Brother **Neil Thomas** is a recruitable character in Santa Fe Springs in *Wasteland 2* and a member of Angela Deth's rogue Ranger squad in *Wasteland 3*.

## Background

### *Wasteland 2*

Neil Thomas is an ex-God's Militia gunner who became disillusioned by the corruption in the church. He wanted to do good in the world, and after he left, he hung up his guns, not seeing any group that seemed to have the interests of the common people at heart. Now, however, having heard the rangers' recruiting call, he's decided to find out if they are worthy of his skills. During this time, he worked alongside Pistol Pete in killing various Militia soldiers.

Two years after Team Echo's visit, Thomas interacted with Angela Deth during her recovery phase, reminiscing about his time in the old God's Militia, and reflecting on what good came from the new Militia.

### *Wasteland 3*

Thomas wound up joining the Rangers and eventually returned to Arizona with Angela Deth. When Colonel Deth decided to go dark, he followed her, working behind the scenes to depose the Patriarch.

## Interactions

### *Wasteland 2*

#### Details

* Neil Thomas will offer his services to the player at the Santa Fe base after the second radio call and intervention request, independent of the litter count.

## Inventory

### *Wasteland 2*

* Weapon:
	+ MP5k
	+ Makeshift Mace
* Armor: Kevlar vest

## References

1. ↑ No Way Home p.29-30: *"“I’m sure by now you’ve heard I used to be in the Militia myself, and now, I am not.”
“That’s the rumor,” Angela admitted.
“It is the truth. The old Militia was corrupt. They used God as an excuse to kill whoever they wanted to grab power.” A large man wearing a pink tutu stood out in front of the casino; he waved at Thomas as they walked past, and Thomas waved back. “I will not be a part of that perversion of God’s laws.”
“I also heard you and Ranger Pete killed more than a few Militia soldiers.”
“We did.” He looked at her then. “Does that bother you, Captain?”
“Less than you might think,” she answered honestly. “I heard what good came of it, too.”
“This way,” he said, leading her down a side street. “I would not be allowed in the city if things had not changed. Perhaps my head would be, but only on a pike.” He chuckled."*
Mysterious Cave

**Mysterious Cave** is a location in *Wasteland 3*.

## Points of interest

* This area is only marked on the world map if you find the Provost and have the Owl of Minerva in your inventory. It will automatically appear on the map and you can head there (note, you can just grab the owl from inventory and *then* collect Provost from the Warrens. Once on location, simply head inside and down the tunnel to witness the ceremony and receive the Illustratio perk. There are a couple of diggable spots throughout the corridor too.
* The NPCs involved in a ritual are marked as Knights Kadosh - a reference to a Freemasonic degree or ceremony of initiation. The term "Kadosh" is derived from the Hebrew word "קדוש", which means *holy* or *consecrated*.
* Like all Masonic Degrees, the Knight Kadosh Degree attempts to teach the initiates a series of moral lessons by the use of allegory and symbolism. "The lesson of this degree is to be true to ourselves, to stand for what is right and just in our lives today. To believe in God, country and ourselves."
Lazar Blazer

**Lazar Blazer** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A member of Abigail Markham's admin staff. Lazar is one of the key members of Abigail's R&D department and the head of its energy weapons sales department. He is also quite the number, particularly when it comes to his disruption weapons that can disable factory workers by messing with their cybernetic implants. He claims there's no lasting damage - while Di points out that long term effects include occasional fainting, sleep loss, hairloss, memory loss, nosebleeds, erectile disfunction, and sterility. Short term effects include third degree burns, convulsions, and loss of bladder control.

Needless to say, he doesn't like interfering with his sales pitch.
Nuke Hopper

## Statistics

### Combat Speed

Not applicable

**Nuke Hopper** is an enemy in *Wasteland 3*.

## Description

A robot armed with small nuke. Explodes on death.

## Inventory

**Possible item drop (0-1 items)**
* Acidic sludge
* Combat analysis processor
* Focusing crystal
* LED matrix
* Optical sensor
* Cutting blades
* Glowing ooze
* Industrial saw blade
* Laser emitter
* Purified tar
* Reactor core
* Remote control chip
* Titanium plating
* Turret chassis

**Possible junk drop (0-1 items)**
* Bent actuator
* Crushed heatsink
* Melted capacitor
* Shorted control chip

## See also

* Bomb Hopper
* Gas Hopper
Noodles Ad

**Noodles Ad** is a cassette tape in *Wasteland 3*.

## Transcript

What's the perfect food? Noodles!

How many do we have? Oodles!

Who should have some now? Yoodles!

Masato makes the best - Noodles!

Hi, folks! This is Masato at the Bizarre, and I have discovered the perfect food! Instant noodles! But pre-war packets are hard to come by, so I have reversed-engineered their deliciousness and have them for sale at my stall for all to enjoy!

Yes, at Masato's noodle stand, we have oodles of noodles for yoodles!

What's the perfect food? Noodles!

How many do we have? Oodles!

Who should have some now? Yoodles!

And now we have to go. Toodles!

## Locations

* The Bizarre Interior: In a container by Masato's stand.
Nail board

## Performance Data

### Damage

**Melee** (5 AP):
13 - 24

### Critical chance

+1%
3.1x damage

## Item Data

### ID

Blunt\_Tier\_1\_2

**Nail board** is a tier 1 blunt weapon in *Wasteland 2*.

## Description

Perfect for busting punks and crackin' skulls.

## Characteristics

Can attack diagonally.

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Note in a teenaged scrawl

**Note in a teenaged scrawl** is a junk item in *Wasteland 3*.

## Description

"Dad. I'm glad we finally talked. I haven't been myself since mom and sis went missing, and I guess neither have you. At least now we have each other, right? See you when I get back."

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Mutant Commune

*The following is based on* Fountain of Dreams*. It was never officially part of* Wasteland *and after three decades, it's unlikely to be.*
The **Mutant Commune** are a Florida faction and location in *Fountain of Dreams*.

## Background

Small cabin in the Everglades. Several intelligent mutants live there under the control of Roger Ribbet.

## In game

* You can find Wilfred there if you come there with a free place in the team.
* If you come there after recruiting Wilfred without a goal, then we will notice the mutant, we will chase after him, but he will elude us.
* After recruiting Gramps and Dr. Brewhoe in the story, you must come there to negotiate with Ribbet. After we find out the location of the Fountain of Dreams.
Nuclear Knight's Helmet

## Effects

+15% Cold resistance; +15% Fire resistance; +15% Explosive resistance

**Nuclear Knight's Helmet** is an armor piece in *Wasteland 3*.

## Description

This helmet isn't guaranteed to protect you from radiation, but it can't hurt, right?

## Locations

* Peterson Air Force Base: Located in the high security armor, accessed in the vault after you deliver Hallie to La Perla during Slaver's Bounty.
Old man

Remastered

**Old man** is the leader of the agricultural center in 2087.

## Overview

Over 100 years old, he is still vigorous and bright of eye, although he rambles incoherently at times. The farmers remove their hats as they approach and wait for him to speak. He leads the community with kindness and confidence, although recently he was forced to lead them in exile, as Harry the Bunny Master took control of the fields with legions of furry creatures at his command, running the center by himself.
Mysophobic

**Mysophobic** is a quirk *Wasteland 2: Director's Cut*.

## Description

Ever since you got measles as a child, you've been obsessed with keeping healthy. You've researched every single cure under the sun to make sure you can fight off the endless advance of disease, and keep yourself meticulously clean. You see dirt, grime, and germs everywhere you look, especially on other people. That means you're more effective at using healing items, but you're also so paranoid about others infecting you that you refuse to squander any treating your own injuries.

#### Illiterate

Oddly enough it appears that characters with Mysophobia are also Illiterate and are unable to read any skill books themselves. They must have skill books read aloud to them by another party member.
Nucular armor chest

**Nucular armor chest** is a armor piece in *Wasteland 3*.

## Description

The pinnacle of human warfare - the atomic-powered soldier. Inside, the reactor's warmth should be soothing, but it isn't.

## Armor set

* Nucular armor helmet
* Nucular armor chest
* Nucular armor legs

## Locations

* Received from Satoshi at the endgame if you do not open the mysterious case, alongside the other two pieces of the set.
Nucular armor legs

**Nucular armor legs** is a armor piece in *Wasteland 3*.

## Description

The legs are too heavy to use unpowered. Luckily, the cells are good for about eighty centuries.

## Armor set

* Nucular armor helmet
* Nucular armor chest
* Nucular armor legs

## Locations

* Received from Satoshi at the endgame if you do not open the mysterious case, alongside the other two pieces of the set.
Mr. Taggart

## Background

Mr. Taggart is a merchant found in the Temple of Titan who sells three complete Amigo outfits. Thus allowing your party to re equip from the clothing destroying effects of the M.A.D. Monks suicide explosion by dressing your party as The Three Amigos.

He shares a name with a character in Blazing Saddles and uses the line "I'd say you've had enough" in a scene identical to one in that film. This potentially makes this NPC a "double reference".
My Body Requires This

**My Body Requires This** is a quest in *Wasteland 3*.

## Background

*Masato is obsessed with finding a package of pre-war Ramen Noodles, so he can reverse-engineer the magic recipe of the beforetimes.*

## Walkthrough

* A fedex quest. You are asked by Masato to find some pre-War instant ramen noodles for him to experience again. The machine that dispenses them is located in the diner in the southern warrens. You can use the silver coins found in parking meters in the corridors of the bizarre - or just Nerd Stuff 5 to make it cough them up. Return to Masato to make his day and earn another recruit for Ranger HQ: A cook!

## Rewards

* A cook for Peterson AFB mess hall, increasing Ranger allegiance.

## Raw strings

```
My Body Requires This
Search the Warrens for ramen noodles.
Bring the ramen noodles to Masato inside the Bizarre.
Return to the Bizarre and tell Masato we ate the noodles.
Masato is obsessed with finding a package of pre-war Ramen Noodles, so he can reverse-engineer the magic recipe of the beforetimes.\n\n\n[Reward: Ranger HQ mess hall recruit]
Masato asked us to find a package of pre-war ramen noodles. He thinks we might be able to find one somewhere in the Warrens below the Bizarre.
Masato will be excited to get his hands on the authetic ramen noodles we found.
Masato is dead. There is no way to complete this mission.
We've eaten the ramen noodles, and they were delicious. We should inform Masato they're gone.
We told Masato that we ate the ramen noodles. He was furious.
We handed the ramen noodles over to Masato. He was incredibly excited to experiment with them.
The Bizarre was abandoned. Everyone inside is dead or has fled.
We found a strange vending machine in an old diner deep within the Warrens. It offers prizes in exchange for silver coins. One of the listed prizes is noodles.
We obtained ramen noodles from a vending machine in the Warrens."

```
Negotiator

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

* 15% to apply Shocked
* Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### Value

$ 556

**Negotiator** is a sniper rifle in *Wasteland 3*.

## Description

Open your negotiations with the other party twitching on the ground.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+16 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 222 - 289 damage in weapon stats.

In fact damage will vary depending on a target:

* 288 - 375 damage against mechanic targets (+30% Damage).
* 155 - 202 damage against organic targets (-30% Damage).

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Location

Peterson Air Force Base: Sold by Inspector Delgado in the Ranger armory, once established.
Observation Level

**Observation Level** is a location in *Wasteland 3: Cult of the Holy Detonation*.

## Background

The Observation Level was once where Cheyenne scientists monitored the Holy Detonation. Now it's where the Primorialists have their camp.

## Points of interest

* This is the hub area for the entire DLC. Upon entering the main chamber for the first time, you get to witness the Nucleists fleeing from the Primordialists once they spot the Rangers, with Angel Iridium entering the cooling vats to gain a brief reprieve from the radioactive heat. After the dust settles, you can talk to Proteus and Polyp, to get the lay of the land. Inside the chamber there are also multiple merchants, providing gear and other necessities for the DLC.
	+ The stubborn crate in the center requires using Bezoar's skin flute and knowing the tumor song from the locker in the mushroom lab at the Research Level.
* At the southern end of the level is an irradiated pump that can give unlimited stacks of Holy Radiation  debuff. By the pump are exits to The Holy Detonation Chamber and Power Storage Facility. To get to the areas necessary to progress the plot, you need to backtrack to the hub entrance, the antechamber, and use the consoles there to access the Security Level to the south and the Research Level and Loading Dock to the north. When you return from your first meeting with Proteus, you'll intercept a nice little radio chat. Curie will also offer updates whenever you return from completing one of the quests required for constructing the device to capture Iridium.

## Characters

Quest-related
* Proteus and Polyp/Father Bezoar

Merchants
* Sick Rick (weapons)
* Melanoma (armor)
* Goiter (general supplies)
* Bubo (healing and medicine)

Other
* Theodoric Curie
* Benign/Carbuncle

## Notable loot

* Surge Blaster: In the stubborn tumor crate. Use the skin flute and the melody found in the mushroom lockers to unlock.
* Visor frame and Infused Uranium Crossbow recipe: In the level 9 toaster near Iridium.
* Grimy cassette: Inside a container, near the entrance to the power storage facility and the holy detonation.

## Gallery

Concept art by Dan Glasl.
* "I wanted the **control room** it really feel like an 80's military command and control room, but with the epic mad science scale and depth."

The environment was created by Paul Fish.
Old journal

**Old journal** is a lore book in *Wasteland 3*.

## Description

This journal has a plastic, holographic cover, featuring a jet that banks and turns depending on the angle you look at it. On the inside of the cover is written "Journal of Ally Bleu."

## Transcript

The pages of this journal are yellowed with age, and the ink has faded with time in many of the earlier entries. It appears to have belonged to someone named Ally Bleu. The last entry reads:

 November 30, 2059

Gabriel Reyes and Althea Wesson came to our compound today. There was a tense bit where Sydney shot at them, but fortunately Jordan was there and recognized them from that time over in Balcon Park. They brought some coffee, and we talked over a warm drink. It was... nice. Civil. Pleasant, even. Strange to not be at the throats of someone not in the family, but that was the whole point, I suppose. They want us to head back into the city next week to meet with a man named Saul Buchanan. They even suggested relocating to Colorado Springs. Abandon the Peterson! Imagine that. We've been safe here for years, and they want us to move out and, what, become neighbors with them? And those despicable Knoxes?

We'll go to the meeting. They said this Buchanan fellow's very persuasive. And they promised us a tin of that coffee, so it won't be a total loss to check it out.

But I'm certainly bringing my guns.

## Location

* Peterson Air Force Base: War Room. Inside a locked desk (Lockpicking 2).
Original Inhabitants

**Original Inhabitants** is a cassette tape in *Wasteland 3*.

## Description

An ancient tape, dating back nearly to the Deluge of Fire, containing the words of the first settlers of the Bizarre.

## Transcript

Curtis was right. The Capital Mall's got everything we need.

There's room for everyone. Even tunnels where we can keep the pigs safe. Best of all, it's only got one entrance, which should be easy to defend.

I think... I think we can actually make a home there. A place where we can start to build again.

It's been two years almost to the day since the bombs fell. After everything we've been through, this feels like such a gift. A... a blessing. For the first time since the world ended, I feel hopeful again.

## Locations

* Warrens: Located in the container directly south of the prison block, near the frost worm.
Nuclear Crown

## Effects

+25% Resistance to Poisoned ; +25% Resistance to Shocked ; +25% Resistance to Burning ; +25% Resistance to Frozen ; +100% Resistance to Radiation

## Item Data

### Value

$ 750

**Nuclear Crown** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

The perfect headdress to herald the apocalypse, or at least it would be if everyone would stop snickering at you.

## Note

Unfortunately resistance to radiation effect does nothing against world map radiation neither with Holy Radiation. It is probably a bug, or exact behavior is unrevealed.

## Location

Cheyenne The Holy Detonation Chamber: Dropped by Proteus.

## See also

* Infused Nuclear Crown - more powerful version.
Obsidian Entertainment

Obsidian Entertainment is an American role-playing video game developer founded in 2003 after the disestablishment of Interplay Productions' Black Isle Studios. Although it has created original IP, Obsidian has mostly developed sequels to existing games, and many of their games are based on licensed properties. Obsidian continues to operate under the management of its founding officers: Feargus Urquhart (CEO), Chris Parker (COO), Darren Monahan (CIO), Chris Avellone (CCO) and Chris Jones (CTO).

## History

On April 20, 2009, Bethesda Softworks announced that a new game in the *Fallout* series, *Fallout: New Vegas* would be developed by Obsidian. It was released in October 2010. Of note is the fact that many Obsidian designers formerly belonged to Black Isle Studios, which produced *Fallout* and *Fallout 2*, as well as most of the series' lore.

Obsidian Entertainment revealed that they are pitching an unknown original IP to several publishers and are getting very good results.

## List of games

* Star Wars: Knights of the Old Republic II – The Sith Lords (2004)
* Neverwinter Nights 2 (2006)
* Neverwinter Nights 2: Mask of the Betrayer (2007)
* Neverwinter Nights 2: Storm of Zehir (2008)
* Alpha Protocol (2010)
* Fallout: New Vegas (2010)
* Dungeon Siege III (2011)
* South Park: The Stick of Truth (2013)
* Wasteland 2 (2013)
* The Wheel of Time[15] (TBA)
Night Terror (Wasteland 3)

## Night Terror

**Night Terror** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

Night Terror is a prisoner in the Security Level of the Cheyenne Mountain Complex in the Maximum Security Prison and can be freed by passing a Nerd Stuff 10 skill check. Get some candies though, they loves them.

There is also a way to bypass Nerd Stuff skill check by using 2 rangers.
Mute Dolphin

## Mute Dolphins

**Mute Dolphins** - participants in crazy performances at Killer Clown College in *Fountain of Dreams*.

## Background

as part of the show, the Mute Dolphins are armed with the AK47. They are quite dangerous and want to kill everyone.

## Interactions

* When you enter their room, they will hide in the water, and when you stand on the bridge and go further, they will throw you into the water and attack!

## Tips

* They are quite powerful, so it is better to use fully-automatic fire from a machine gun against them.

## Interesting facts

* The Swimming skill will not help you avoid drowning in water.

## Appearances

Mute Dolphins appear only in "Fountain of Dreams"
Ol' Baldy

**Ol' Baldy** is a character in *Wasteland 3*.

## Background

Ol'Baldy is an Automatronic that acts both as a showcase for the Patriarch's Museum and as a Informational guild. It may be fully sentient or only partially Sentient. Due to its individual AI, It is the only Automatronic in the Museum who does not fall under control of October 11
Nitro-Ray

### Dam. type

**Cold**. Scales with Weird Science, maximum penetration, effective against organic targets (+30% damage), ineffective against non-organic targets (-30% damage), often has a chance to apply Frozen.

## Effects

**Frost Blast** (8 AP): Fire a wave of cryo energy, flash-freezing anyone in its path.
Damage 50-100% of weapon damage.
Applies Frozen.; Anti-organic
+30% damage to organic targets
-30% damage to mechanic targets

## Item Data

### ID

ITM\_VehicleUnlock\_Turret\_NitroRay

**Nitro-Ray** is a vehicle turret in *Wasteland 3*.

## Description

Instantly freezes enemies! Puns not included.

## Location

Paint Mines: Reward from Disappeared mission. (MISSABLE! You need to kill Wind-that-Tangles without questions).