Entity 002

* No-Clipped Object
* No-Clipped Wall

**No-Clipping** (Noclipping, or Noclip) is a widespread phenomenon inside of the Backrooms, where users or objects fail to collide with solid surfaces, such as walls, ceilings, or floors. Instead of being classified as an entity -- it has absolutely no characteristics that would make it either a living entity, object based entity, or even enigmatic entity, it simply too different to be regarded as one, from now on it will be classed as a phenomenon, and is only on the entity list due to its significance and commonality inside of the Backrooms, as well as it being the only phenomenon to appear in both normal reality, and the Backrooms.

The phenomenon is quite common across the entirety of the Backrooms and is guaranteed to be inside all levels to some extent. The word No-Clipping, is defined in video games, where a player character or object fails too collide with in-game objects or surfaces, causing them to fall through them or pass through as if they were not there in the first place. Inside the Backrooms, this principal is the same, however instead of passing through to the other side of a wall, you instead end up in a completely different location due to the inerrant unpredictability of no-clipping, as well as the general rules of the Backrooms. It is theoretically possible to find a stable wall to no-clip through and end up on the other side. however, no walls or objects have ever been found.

When experiencing a no-clipped state, users will instantaneously be transported to the exit point of the no-clipped surface, often being a separate level, or somewhere else in the level. Transportation is instantaneous, and once exiting, users vision will become blurred or distorted in a similar fashion to data-moshing or pixilation. The environment will reflect this vision for around a few seconds, before instantly returning to normal. You only need to touch the surface slightly to turn into a no-clipped state. And while the experience may be instantaneous for you, you will appear to be quickly pulled into the wall for users observing you enter. Users experiencing no-clipping often have drastic symptoms afterward -- though you can build a tolerance to it --headaches, dizziness, paranoia, existential dread, strong feelings of being watched, vomiting, stomach aches, et cetera, is just a few of the possible, yet common symptoms of no-clipping. These symptoms are not permanent and last only around a few hours to as long as a day at most. Victims also describe being completely incapable of locomotion -- including breathing -- for around the time their vision is distorted. Some witnesses also claim to feel hands gripping around their body, most prevalently around the face, waist, and throat. All users will experience no-clipping when traversing levels however, as no-clipping is the only method of escape from levels -- doorways, no-clipped objects, and other such exits are all no-clipped.

There are variations of no-clipping, where either objects or personnel fall or phase through, the most common version is for objects inside the Backrooms, these will often be small areas under the object in question where it rapidly phases through over and over again, this eventually will result in the object phasing through completely, or becoming stuck in the floor. This same thing can happen to humans but is incredibly uncommon, and you have more of a chance to die in the Backrooms than ever die from no-clipping or things relating to it. The second type is for larger spaces and objects, such as humans. Entities are incapable of no-clipping, meaning it may be a safe way to escape one -- this type of no-clipping encompasses entire walls, floors, or ceilings, and will often result in transporation to other levels. You can tell a no-clipped wall or object is near by the loud static it emits, as well as a low rumbling noise made by the wall or object. Generally you should avoid these walls as they pose a significant danger and unpredictability to them, there is no guarantee where it will take you, you could end up anywhere in the Backrooms by no-clipping or even outside of it. One theory on no-clipping is that it could be a way to actually exit the Backrooms, through the same way you came in, you can exit through it. However it has never been proven, as it is unprovable, since if you were to exit the Backrooms through no-clipping, you wouldn't be able to tell anyone in the Backrooms about it.

Persons aren't the only things that can no-clip through solid objects and walls, vehicles are capable of the same thing, various cars have been found crashed inside the Level 0 on various occasions, and rarely other levels. Pieces of large objects such as airliners have also been found, as well as pieces of boats and helicopters, giving the awful idea that not even in air or sea are you safe from somehow no-clipping out of reality. This also may explain the variety of different disappearances from airliners or even sea-vessels, one prominently being Malaysia Airlines Flight 370, which disappeared on March 8th 2014, and a piece of an airliner was found to perfectly match that of the airliner that was on Flight 370. Pieces of the Flor de la Mar have been found in the waters of Level 7, how the pieces originated there is unknown and it is possible that objects such as cars, ships, and aircraft do not follow the same rules that persons do when no-clipping, instead allowed to enter any level of the Backrooms regardless of probability. Also, the Flor de la mar disappeared in the 1600's, most likely it was no-clipped into the Backrooms recently and in pieces rather than the entire vessel.

While it is possible to leave via no-clipping, it also runs the risk of going further into the Backrooms, and this is often the majority of no-clipping. In Level 0, no-clipping has a guarantee of entering into Level 1, which directly circumvents the dangers of the phenomenon in general, however it still has a small chance of taking you into a sub-level of Level 0, or even outside of the Backrooms, into the Oxygen Ocean (The Void). Its better to avoid no-clipping entirely, or if possible, as it has too much unpredictability as to your ending location for it to be a suitable form of transportation to other levels or even leaving. When entering the Backrooms through no-clipping you will always only enter the first four levels of the Backrooms (0 - 3), with this rule only being circumvented by being inside a car or general vehicle / object.

## How its caused

No-clipping is fairly enigmatic on how it is caused within levels. But the general consensus is that it is caused as a direct downside of level generation. When a level generates rooms it may accidentally merge with another room. This wouldn't be so bad since they do this all the time, however when two walls are directly overlapped within each other they will cause the wall to become essentially glitched to a point in which it will become no-clipped to keep itself from completely obliterating itself. Essentially the two walls flip between which one is on top of each other, rapidly. Usually no-clipping occurs more often on floors and ceilings then on actual walls, because the chance of them interlinking is far more likely than walls. If more than one wall is linked with the wall, it is known as an extreme generation error, and is usually fixed by the level regeneration process, as well as pretty much all other no-clipped walls. However these walls often don't last long within levels, and is often why you will find pieces of walls completely destroyed for no apparent reason. Entering these is possible but highly unlikely as you are no-clipping between multiple walls, and you can eventually become stuck in-between them all. A process which eventually can just kill you.

If you have any more questions regarding phenomenon such as this, or questions on no-clipping as a whole. Reach out to this email.

DevinMarskinyMEG@backmail.com