recursal/Fanatic-Fandom huggingface dataset:
.22 cal rounds

**.22 cal rounds** is a type of ammunition in *State of Decay 2*.

## Description

> "*The .22 caliber rounds are the most common type of ammunition found in State of Decay, because of their abundance the ammunition is also the cheapest to craft within your workshop. Although they are abundant, they are considered the weakest caliber to fire. The guns that use .22 caliber rounds are normally some of the lowest damage dealing firearms but also the most accurate and precise.*"
>
>
>

## Weapons that use .22 cal rounds

**Note:** B — Can get from The Bounty Broker. H — Can be found in Heartland.
Nightmare Bidybabs

The **Nightmare Bidybabs**is the quinary antagonist of *Baby's Nightmare Circus.*They are one of the five main antagonists. They reside within the magenta tent in the circus, and appears from The Easy Way to Funtimes Round Two.

Like all other animatronics, the Bidybabs will attempt to kill the main protagonist. Since the game is actually a game within a game, the Bidybabs' AI is set to kill any player.

## Appearance

The Bidybabs range from extremely withered to only slightly withered. One of them is missing the top of its head, and one has empty eye sockets and only glowing pupils. They are small but strong and dangerous with sharp teeth. They are also very noticeably withered and deteriorated.

## Behavior

The Nightmare Bidybabs are little clown girls who seem to stick together as a group, as they are often seen hugging or riding each others' shoulders. They will also cause the screen to flicker, and it will get progressively darker to the point where it's almost impossible to see. At this point the player must check on the Bidybabs until the screen stops flickering. If they don't, the Bidybabs will escape and jumpscare the player, resulting in a game over.

## Gallery

The Nightmare Bidybabs in the extra menu.A Nightmare Bidybab in the back of the room.A Nightmare Bidybab that has fallen over after being flashed with the light.A Nightmare Bidybab that has fallen over after being flashed with the light, as well as another one staring at her.Two Nightmare Bidybabs hugging each other.A Nightmare Bidybab slumped over as the other emerge from the shadows.A Nightmare Bidybab that has fallen after being flashed with the light, and the other two watching her.The Nightmare Bidybabs riding each other's shoulders.The Nightmare Bidybabs riding on each other's shoulders about to escape.The Nightmare Bidybabs' jumpscare.A Nightmare Bidybab's jumpscare in Classic Mode.A Nightmare Bidybab's jumpscare in Classic ModeThe Golden Bidybab prize from Classic Mode.
Apocalypse Bat

### Description

This aluminum baseball bat is fitted with industrial-strength bolts for enhanced skull-crunching capabilities.

> *"This aluminum baseball bat is fitted with industrial-strength bolts for enhanced skull-crunching capabilities."*
>
>

The **Apocalypse Bat** is a Blunt Melee Weapon in State of Decay 2. It is included in the Doomsday Pack.

## Gallery

The Statistics of the Apocalypse Bat as seen in-game.The Apocalypse Bat equipped.A 3D render of the Apocalypse Bat.
Danger Dog PPSh-41

**Danger Dog PPSh-41** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the World War 2 Pack.

## Description

*A skilled post-apocalypse gunsmith heavily modified this Soviet submachine gun to face today's nightmare world. It includes a welded-on AK-style suppressor, modified action to support three-round bursts, and other optimizations.*

## Location

* Only available as a reward from its corresponding bounty.
Echo-S6 Pistol

**Echo-S6 Pistol** is a ranged weapon available in *State of Decay 2*.

## Description

*"Classic .45 caliber accuracy and reliability, with an integral suppressor to avoid inviting extra guests to the party. It ain't fancy, but fancy's overrated.
--Kelly "Sasquatch" Eldridge"*

## Location

* Heartland. This pistol can be found in green military containers.
* Must be traded from another player in a **Heartland** multiplayer session to be used in your main game community.
Brogan Trekker

The **Brogan Trekker** is the last Brogan out of the three. The Trekker is the slowest out of the rest of them with a slow acceleration yet it has the highest trunk space. The Trekker has a low fuel consumption with average speed making it average in fuel consumption. This vehicle has some of the worst handling out of any vehicles in the lineup.

WARNING: When upgrading the Trekker to the Hellion you will lose the extra cargo space on the top.
CLEO SMG

## CLEO SMG

### Weight

14 lbs

**CLEO SMG** is a ranged weapon available in *State of Decay 2*.

## Description

*"Challenge: Extreme volume of standard targets at short to medium range.

Solution: Maximize capacity and rate of fire.

Accuracy Reduction: Acceptable

Survival\_Rate\_Goal: +1.6%.

-excerpt from CLEO blueprint"*

## Location

* It can be purchased from Red Talon traders in exchange of Prestige.
CLEO Shotgun

**CLEO Shotgun** is a ranged weapon available in *State of Decay 2*.

## Description

*"Challenge: Replicate shotgun experience for end user by delivering exceptional ordnance to wide area with each trigger pull."*

*Survival\_Rate\_Goal: +2.7%*

*-excerpt from CLEO blueprint*

## Locations

* It can be purchased from Red Talon traders in exchange of Prestige.
Antler Knife

### Description

"Take this blade in hand and perhaps you’ll be able to discover your own barbaric yawp."
--Cash Beaumont

> *"Take this blade in hand and perhaps you’ll be able to discover your own barbaric yawp."
> --Cash Beaumont*
>
>

The **Antler Knife** is a Close Combat Melee Weapon in State of Decay 2. It can be obtained through the The Bounty Broker by killing 2 Bloaters with Crossbows. It is included in the  Bundle Up Pack.
Beetle Mallet

### Description

One swing is all you should need to knock down that horde... which is good, because you'll be exhausted after two.

"This thing could bring order to the court even faster than my old gavel."
--Constance Lawton, Trumbull County Judge

> *"One swing is all you should need to knock down that horde... which is good, because you'll be exhausted after two.
>
> "This thing could bring order to the court even faster than my old gavel."
> --Constance Lawton, Trumbull County Judge"*
>
>

The **Beetle Mallet** is a Heavy Melee Weapon in State of Decay 2. It is included in the  Anniversary Pack.

## Gallery

The Statistics of the Beetle Mallet as seen in-game.The Beetle Mallet equipped.
CLEO Warhammer

### Description

Hypothesis: Redistribution of mass to key impact points accelerates incidents to successful conclusion.

Survival\_Rate\_Goal: +2.0%.

-excerpt from CLEO blueprint

> *"Hypothesis: Redistribution of mass to key impact points accelerates incidents to successful conclusion.
>
> Survival\_Rate\_Goal: +2.0%.
>
> -excerpt from CLEO blueprint"*
>
>

The **CLEO Warhammer** is a Blunt Melee Weapon in State of Decay 2. It is included in the  Daybreak DLC

## Gallery

The Statistics of the CLEO Warhammer as seen in-game.The CLEO Warhammer equipped.
Facility: Farming Complex

## Farming Complex

The Farming Complex Facility can only be found in the Heartland DLC. It functions as Gardens and Farms do, but has some unique elements added.

When you move into the Jurassic Junction base this Facility is broken down and requires repairing. It can also be upgraded twice.

## Farming Complex

If repaired, grows food. Can be upgraded to provide it's own water and much more food.

**Requirements:**

* None (Built-in)

**Facility Actions:**

* Boost Yields
* Upgrade: Farming Complex 2 (**+2 Food/Day, +Water Supply**)
	+ Provide Water to this facility, and grow additional food per day.

**Passive Bonuses:**

* Crop: Vegetables (**+2 Food Per Day**)
* Garden Mod Compatibility (**Accepts Garden Mods**)

## Farming Complex 2

Grows a lot of food. Has a passive water supply, if we have an expert in subsistence farming.

**Upgrade** **Requirements:**

* An expert in Subsistence Farming
* 8 Materials
* 3 Labor

**Facility Actions:**

* Boost Yields
* Upgrade: Farming Complex 3 (**+2 Meds/Day, +2 Food/Day**)
	+ Grows a few meds.
	+ Grows even more food per day.

**Passive Bonuses:**

* Crop: Vegetables (**+4 Food Per Day**)
* Water Supply (**Water Access For This Facility**; Requires an expert in Subsistece Farming)
* Garden Mod Compatibility (**Accepts Garden Mods**)

## Farming Complex 3

Grows a few meds. Grows an immense amount of food. Has a passive water supply, if we have an expert in subsistence farming.

**Upgrade** **Requirements:**

* An expert in Subsistence Farming
* 5 Boxes of Seeds
* 6 Materials
* 4 Labor

**Facility Actions:**

* Boost Yields

**Passive Bonuses:**

* Crop: Vegetables (**+6 Food Per Day**)
* Crop: Herbs (**+2 Meds Per Day**)
* Water Supply (**Water Access For This Facility**; Requires an expert in Subsistece Farming)
* Garden Mod Compatibility (**Accepts Garden Mods**)
Facility: Factory Incinerator

## Factory Incinerator

The **Factory Incinerator** is a unique built-in facility, only found in the Tranquility Factory base. It allows you to burn some resources to temporarily boost morale and your max storage capacity.

Accepts Universal Facility Mods.

In-game description: A high-capacity incinerator, perfect for efficient, morale-boosting disposal of waste ... or anything else, for that matter.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Burn Stuff! (**+25 Morale** for 46m, **+5 Max Storage** for All Resources for 31m) (Costs 1 of Each Resources, and 1 Labor)

**Passive Effects:**

* No Passives
Facility: Rusty Machinery

## Rusty Machinery

The **Rusty Machinery** is a unique built-in miscellaneous facility, only found in the Tranquility Factory base. It serves no purpose other than taking up a large facility slot.

In-game description: Abandoned machinery left in the yard to rust. We could clear this out to make more space.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Clear Heavy Trash

**Passive Effects:**

* No Passives
Echo-C3 Karambit

### Description

"I knew a guy who had one of these from way back. His grand-daddy saw a lot of action in the Pacific, and brought it back with him after the war. 'Course, that one wasn't made from some high-tech alloy bullshit like this. I mean, it don't even make a noise when you drop it."
--Kelly "Sasquatch" Eldridge

> *"I knew a guy who had one of these from way back. His grand-daddy saw a lot of action in the Pacific, and brought it back with him after the war. 'Course, that one wasn't made from some high-tech alloy bullshit like this. I mean, it don't even make a noise when you drop it."
> --Kelly "Sasquatch" Eldridge*
>
>

The **Echo-C3 Karambit** is a Close Combat Melee Weapon in State of Decay 2.
Facility: Looted Supply Drop

## Looted Supply Drop

The **Looted Supply Drop** is a unique built-in miscellaneous facility, only found in the Red Talon Daybreak FOB base. It serves no purpose other than taking up a small outdoor facility slot.

In-game description: This Red Talon supply drop has been heavily looted. We should clear it out to see if anything useful is left.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Clear Looted Supply Drop

**Passive Effects:**

* No Passives

## Trivia & Notes

Dismantling the Facility will yield you an APC9 RT assault weapon and the Basic Tee (Red Talon Security) outfit.
Crow's Beak

### Description

This brutal pick-axe was built from a wrought-iron fence and fine-tuned for maximum skull puncturing. A little hard to swing.

> *"This brutal pick-axe was built from a wrought-iron fence and fine-tuned for maximum skull puncturing. A little hard to swing."*
>
>

The **Crow's Beak** is a Blunt Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Crow's Beak as seen in-game.The Crow's Beak equipped.A 3D render of the Crow's Beak.
CLEO Assault Shotgun

## CLEO Assault Shotgun

### Weight

18 lbs

**CLEO Assault Shotgun** is a ranged weapon available in *State of Decay 2*.

## Description

*"Challenge: Increase end user survival rate versus highly augmented targets.*

*Solution: Maximize sustained damage at close range."*

*- excerpt from CLEO blueprint*

## Location

* It can be purchased from Red Talon traders in exchange of Prestige.
Echo-2 Mamba

### Description

Another one of these super-quiet swords. My thanks to whoever's cranking these out, 'cause this thing is fuckin' sweet. Kinda reminds me of an officer's saber, only this sure ain't Army surplus.
--Kelly "Sasquatch" Eldridge

> *"Another one of these super-quiet swords. My thanks to whoever's cranking these out, 'cause this thing is fuckin' sweet. Kinda reminds me of an officer's saber, only this sure ain't Army surplus.
> --Kelly "Sasquatch" Eldridge"*
>
>

The **Echo-2 Mamba** is a Bladed Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Echo-2 Mamba as seen in-game.The Echo-2 Mamba equipped.A 3D render of the Echo-2 Mamba.
D-Bartini

**D-Bartini** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the Stay Frosty Pack.

## Description

*"Winter is a time for comfort, and there is no better comfrot to be had than a reliable bolt-action rifle with rapid cycling and a box magazine. This particular version features a shortened barrel for improved mobility."*

*--Cash Beaumont*

## Location

* Only available as a reward from its corresponding bounty.
Ceremonial Bayonet

### Description

An old honor-guard bayonet from days long past, lovingly maintained. Faded initials are carved into the pommel, but too worn to make out.

> *"An old honor-guard bayonet from days long past, lovingly maintained. Faded initials are carved into the pommel, but too worn to make out."*
>
>

The **Ceremonial Bayonet** is a Bladed Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Ceremonial Bayonet as seen in-game.The Ceremonial Bayonet equipped.
CLEO Machine Pistol

## CLEO Machine Pistol

### Weight

7 lbs

**CLEO Machine Pistol** is a ranged weapon available in *State of Decay 2*.

## Description

*"Pattern Adjustment: Significiant increase to rate of fire.

TODO: Measure end-user survival rate vs. augmented targets.

-excerpt from CLEO blueprint"*

## Characteristics

* Variant of the CLEO Pistol.
* Full auto conversion.
* Extended magazine.

## Location

* It can be purchased from Red Talon traders in exchange of Prestige.
Czech M8

**Czech M8** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the Trifecta Pack.

## Description

*"It has been said that nothing travels faster than bad news. This comptition pistol, equipped with factory-grade compensator and red-dot sight designed specifically for fast, accurate shot placement, has another opinion."*

*--Cash Beaumont*

## Locations

* Only available as a reward from its corresponding bounty.
Civilian Uzi 22 Pistol

**Civilian Uzi 22 Pistol** is a ranged weapon available in *State of Decay 2*.

## Description

*"A recreational homage to the classic submachine gun. This one's in a pistol configuration, granting better mobility and visibility at the expense of precision."*

## Location

* Random loot.
* Trading.

## Variants

* Raider's Uzi 22 - Uzi 22 with Full Auto conversion.
* Civilian Uzi 22 Carbine - Uzi 22 Carbine with Increased accuracy.
CLEO Battle Axe

Survival\_Rate: +1.3% from v19.53

-excerpt from CLEO blueprint

> *"Pattern Adjustment: Secondary blade added to increase destructive capability.
>
> Survival\_Rate: +1.3% from v19.53
>
> -excerpt from CLEO blueprint"*
>
>

The **CLEO Battle Axe** is a Bladed Melee Weapon in State of Decay 2. It is included in the  Daybreak DLC

## Gallery

The Statistics of the CLEO Battle Axe as seen in-game.The CLEO Battle Axe equipped.
Facility: Abandoned Locker

## Abandoned Locker

The **Abandoned Locker** is a unique built-in miscellaneous facility, only found in the Loch & Keogh Self Storage base. It serves no purpose other than taking up a small indoor facility slot, however dismantling the facility will yield you some items.

In-game description: Mystery storage locker! Open it to find out what's inside.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Dismantle & Loot

**Passive Effects:**

* No Passives

## Trivia & Notes

Dismantling the facility will either yield you 5 Materials, or a package containing:

* Precision G17
* 1x 9mm Round
* 1x Bag of Snack
* 1x Bottle of Stimulants, and
* 1x Bottle of Strong Painkillers
Classic SKS Rifle

**Classic SKS Rifle** is a ranged weapon available in *State of Decay 2*.

## Description

*"It's not the prettiest weapon you'll find, but thanks to its durability and the millions churned out over the past half-century-plus, odds are you'll find one sooner or later."*

*-- Cpl. Maya Torres*

## Variants

* Hunter SKS
* Non-Compliant SKS
Camp Kelenqua

**Camp Kelenqua** is one of seven home sites located in Meagher Valley. It's one of the medium bases of the map, located in the Lake Kelenqua region, on the western part of the map.

> "*Once a quiet retreat for kids, now usable as a makeshift living complex. Includes a functional kitchen and a well.*"
>
>
>

## Facilities

The base has **13** facility slots: 4 small outdoor, 7 small indoor, and 2 large slots.

### Built-In Facilities

* Bunkhouse
* Cafeteria Kitchen
* Command Center
* Heavy Trash (Clearable)
* Old Well
* 2x Parking
* Seating Area (Clearable)
* Storage

### Open Slots

* 2x Small Indoor Slots
* 2x Large Slots

## Layout

Camp Kelenqua is a former kids' summer camp, which probably have seen better days. It is superior but almost identical to the Cabin Park Motel base.

The camp is surrounded by a tall log wall. It's been damaged here and there since the Outbreak, those spots remained the weak points of the perimeter even though survivors managed to patch most of them up. The base has 3 entrances: one in the front and one on both sides. The entrance by the parking spots and near the large slots have shooting platforms on both sides.

Inside the walls the base consists of 5 buildings: A main building, 3 log cabins, and a small shed. Outside you'll find two Large slots and the Heavy Trash. The Storage is by the main building, under a roof. Inside the main building you'll find the Seating Area and the Locker by the front desk. The Command Center in the room behind the desk and the Cafeteria Kitchen is in another room next to it. There's also a restroom in the building, but it's not functional.

The small shed has the Old Well inside. The south cabin has the Bunkhouse, and the other two cabins have enough room for a small indoor slot.

The 2 Parking spots are in front of the base.

## Requirements

When playing on Meagher:

* 5 Survivors
* 1000 Influence (500 with Green Map)

When moving to Meagher:

* 5 Survivors
* 1500 Influence (750 with Green Map)

## Trivia & Notes

* The base's *Center Cabin* and *North Cabin* slots have a passive bonus called *Built-in Beds*, providing +2 Beds each (**+4 Beds** in total). These effects are active regardless of what facility you have built in these slots. With the built-in Bunkhouse the base provides a flat **+8 Beds** in total.
BBQ Fork

### Description

Once used to grill up tasty meat for a meal, now used to puncture rancid meat before it can eat you. Ironic, yet effective.

> *Once used to grill up tasty meat for a meal, now used to puncture rancid meat before it can eat you. Ironic, yet effective.*
>
>

The **BBQ Fork** is a Close Combat Melee Weapon in State of Decay 2. It can be obtained through the Independence Pack - Weapon Delivery Supply Drop accessed via the Radio menu.
Blackhawk .45 Revolver

**Blackhawk .45 Revolver** is a ranged weapon available in *State of Decay 2*.

## Description

*"A beautiful modern replica of a classic cowboy-style revovler. Not for everyone, but if you're looking to make a statement it's nice to have this hard-hitting iron on your hop."*

*--Helena Cruz, former cop turned Network operative*
Facility: Outdoor Beds

## Outdoor Beds

The **Outdoor Beds** is a sleeping facility, providing Beds for your community.

Accepts Sleeping and Universal Facility Mods. Must be upgraded first.

## Outdoor Beds

Provides two beds and a morale penalty. No upkeep cost.

**Building Requirements:**

* Small Slot (Outdoor)
* 2 / 3 / 4 / 6 / 8 Materials
* 1 Labor

**Facility Actions:**

* Upgrade: Outdoor Beds 2 (**Three Beds, Facility Mod Slot**)

**Passive Effects:**

* Beds (**+2 Beds**)
* It's cold out here! (**-1 Morale**)

## Outdoor Beds 2

Provides three beds and a morale penalty.

**Upgrade Requirements:**

* 5 / 6 / 8 / 12 / 15 Materials
* 1 Labor

**Facility Actions:**

* No Facility Actions

**Passive Effects:**

* Beds (**+3 Beds**)
* It's cold out here! (**-1 Morale**)
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)
D-BAR

**D-BAR** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the Stay Frosty Pack.

## Description

*A high-end hunting toy with all the bells and whistles. The rapid-cycling bolt allows for faster firing, which is supported by the box magazine. The ultralight frame is great for toting this around, but does give it an extra kick.*
Facility: Liquor Store

## Liquor Store

The **Liquor Store** is a unique built-in miscellaneous facility, only found in the Barricaded Strip Mall base. It serves no purpose other than taking up a small indoor slot, however clearing it will earn you some rewards.

It doesn't have a Facility Mod slot.

In-game description: Can be dismantled for ethanol & various luxury items.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Dismantle & Collect

**Passive Effects:**

* None

## Trivia & Notes

* Dismantling the facility will yield you the following:
	+ 10x Materials
	+ 12x Jugs of Ethanol
	+ 1x Bottle of 30-Year Scotch
	+ 1x Bottle of Imported Vodka
	+ 1x Bottle of Premium Tequila
Echo-1 Wraith

### Description

I'm not actually sure what this ninja-sword is made of. Whatever it is, it barely makes a sound when I'm slicing through zeds. That's damn handy.
--Kelly "Sasquatch" Eldridge

> *"I'm not actually sure what this ninja-sword is made of. Whatever it is, it barely makes a sound when I'm slicing through zeds. That's damn handy.
> --Kelly "Sasquatch" Eldridge"*
>
>

The **Echo-1 Wraith** is a Bladed Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Echo-1 Wraith as seen in-game.The Echo-1 Wraith equipped.A 3D render of the Echo-1 Wraith.
Apocalypse Sword

### Description

A heavy Chinese war sword issued in the second world war, highly regarded for its potential to remove limbs in a single stroke.

> *"A heavy Chinese war sword issued in the second world war, highly regarded for its potential to remove limbs in a single stroke."*
>
>

The **Apocalypse Sword** is a Bladed Melee Weapon in State of Decay 2. It is included in the Doomsday Pack.

## Gallery

The Statistics of the Apocalypse Sword as seen in-game.The Apocalypse Sword equipped.A 3D render of the Apocalypse Sword.
## Trivia

* Described generically as a "Chinese war sword", the Apocalypse Sword most closely resembles the *dadao* (大刀) or "big dao". This is a machete- or falchion-like variant of a more traditionally thin *dao*. These did see use in the Second Sino-Japanese War and World War II by Chinese militia units.
Facility: Shooting Range

## Shooting Range

The **Shooting Range** is one of the two Training Facilities. It increases your survivors' Max Stamina, gives them a passive Shooting experience rate bonus, and allows starting training regimens to passively increase your survivors' Shooting skills.

Accepts Shooting Range and Universal Facility Mods.

## Shooting Range

Increases max Stamina. Passively speeds Shooting improvement. Use labor to rapidly improve Shooting skill.

**Building Requirements:**

* Small Slot (Indoor/Outdoor)
* 4 / 5 / 7 / 10 / 13 Materials
* 2 Labor

**Facility Actions:**

* Training Regimen: Shooting
* Upgrade: Shooting Range 2 (**Trains Wits, +Wits XP**)

**Passive Effects:**

* Best Practices (**+25% Shooting Experience Rate**)
* Stamina Training (**+20 Max Stamina**)

## Shooting Range 2

Increases max Stamina. Use labor to level up shooting or wits. Improves shooting and wits XP gains.

**Upgrade Requirements:**

* Sheriff Leader
* 10 Scraps of Circuitry
* 8 / 10 / 13 / 20 / 25 Materials
* 2 Labor

**Facility Actions:**

* Training Regimen: Shooting
* Training Regimen: Wits

**Passive Effects:**

* Best Practices (**+25% Shooting Experience Rate**)
* Measured Analysis (**+25% Wits Experience Rate**)
* Stamina Training (**+20 Max Stamina**)
* Fine Tuning (**Improved Gun Accuracy)**
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)

## Military Shooting Range

The **Military Shooting Range** is a unique built-in Shooting Range facility, only found in the Fort Marshall base. It has the same properties as the Shooting Range 2. Can't be demolished.

Accepts Shooting Range and Universal Facility Mods.

In-game description: Increases max Stamina. Passively speeds Shooting and Wits improvement. Use labor to rapidly improve Shooting or Wits skill. (Equivalent to Shooting Range 2)

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Training Regimen: Shooting
* Training Regimen: Wits

**Passive Effects:**

* Best Practices (**+25% Shooting Experience Rate**)
* Measured Analysis (**+25% Wits Experience Rate**)
* Stamina Training (**+20 Max Stamina**)
* Fine Tuning (**Improved Gun Accuracy)**
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)
APC9 RT

**APC9 RT** is a ranged weapon available in *State of Decay 2*.

## Description

*A modern submachine gun, constructed from aerospace-grade alloys. Features a collapsible stock and 30-round magazine that can deal with almost anything you might encounter.*

*This particullar model was intended to replace the aging Red Talon service weapons across the globe, but history intervened before it was fully deployed.*
Facility: Outpost Center

## Outpost Center

The Outpost Center Facility can only be found in the Heartland DLC. It functions as a Command Center in the Jurassic Junction home site.

This facility can be upgraded once.

## Outpost Center

Determines outpost limit. Upgrade to raise the limit and allow a facility mod.

**Requirements:**

* None (Built-in)

**Facility Actions:**

* Base Management

* Upgrade: Outpost Center 2 (**+2 Max Outposts**)
	+ Increases the outpost limit and enables installation of a facility mod.

**Passive Effects:**

* Outpost Support (**+3 Outpost Limit**)
* Radio Menu Unlocks (**Find Resources**)
* A Quiet Base (**-30 Zombie Threat**)

## Outpost Center 2

Determines outpost limit. Has room for one facility mod.

**Upgrade Requirements:**

* 6 Materials
* 2 Labor

**Facility Actions:**

* Base Management

**Passive Effects:**

* Outpost Support (**+5 Outpost Limit**)
* Radio Menu Unlocks (**Find Resources**)
* A Quiet Base (**-30 Zombie Threat**)
* Command Center Mod (**Accepts Command Center Mods**)
Bilge Rat Shovel

### Description

Some say this shovel was designed exclusively for finding treasure. But perhaps it's the true treasure after all? In either case, I'm told that's still the original handle. I would expect it has a lot of slaying left in it yet.
--Cash Beaumont

> *"Some say this shovel was designed exclusively for finding treasure. But perhaps it's the true treasure after all? In either case, I'm told that's still the original handle. I would expect it has a lot of slaying left in it yet.
> --Cash Beaumont"*
>
>

The **Bilge Rat Shovel** is a Blunt Melee Weapon in State of Decay 2. It can be obtained through the The Bounty Broker by killing 15 zombies with Blunt Weapons. It is included in the  Plunder Pack.

## Gallery

The Statistics of the Bilge Rat Shovel as seen in-game.The Bilge Rat Shovel equipped.
1911 The Producer

The **1911 The Producer** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the Bundle Up Pack.

## Description

*"This compact, feisty pistol reminds me of what a young lady once said: "I'll stop wearing black when they make a darker color."*

*-Cash Beaumont*

## Location

* Only available as a reward from its corresponding bounty.

## Variants

* 1911 - original variant
* 1911 Long Slide
* Hobbyist's 1911 - 1911 with sight
* Surplus 1911 - 1911 World War 2 Pack
* WWII Commander's 1911 - 1911 World War II model
* Dillinger Pattern 1911 - 1911 with full auto conversion.
A Lost Friend

- or -

* 200 Influence

**A Lost Friend** is one of the five **Marshall Stories** mission.

## Requirements

This mission appears randomly while you're in Marshall.

## Objectives

* Speak with *woman* about her missing friend.
* Travel to the Savini Residence to search for *man*.
* Listen to the grateful *man*.
* Speak to *man* when you are ready to leave.
* Return *man* to his base.
* Wait while *man* is welcomed home.
* Wrap up by talking to *woman*.

## The Mission

A woman asks for help through the radio. When you meet her, she says the following:

> "*One of ours has gone missin'. Think you can find 'em?*"
> ― Woman
>
>

You have the following dialogue options to react:

I can help.
(Agree to search)Sorry, this isn't my problem.
(The *enclave* will leave the area.)

If you agreed to help, she continues:

> "*The kid went to check out the old Savini place. He was hoping the former residents might've left some useful stuff behind. This'll all be over before you know it.*"
> ― Woman
>
>

Your task is to find her friend at the Savini Residence. When you get there, the place will be swarmed by zeds. After you clear them out, you must talk with the survivor you were looking for.

> "*You're not a zombie, are you? You're not a zombie! Thank God. Hey, you should look through this place before we leave. It's got way more than I can carry! Let me know when you're ready to head out.*"
> ― Man
>
>

Once you're done looting, you need to take him home. As you arrive, the woman flips out.

> "*Didn't I tell you to be careful? Just 'cause folks used to live there don't make it safe.*"
> ― Woman
>
>

> "*Aw, c'mon, don't embarrass me in front of my new best friend!*"
> ― Man
>
>

She wants to talk with you afterwards.

> "*I wish there was a bigger way I could show my gratitude, but this reward will have to do.*"
> ― Woman
>
>

You have the following dialogue options to react:

You're welcome.
(Accept rucksack of Ammo as reward)Thanks, but no. I didn't do this for a reward.
(Gain Extra Influence)

Depending on your decision, your reward will either be an Ammo Rucksack and 100 Influence, or 200 Influence. The mission ends afterwards. The enclave turns Friendly and will remain on your map as an Ambient Enclave.

## Notes & Trivia

* Bloaters always spawn at the Savini Residence when approaching the location, exercise caution when moving in to avoid getting trapped in Bloater cloud.
* A Feral also spawns once you tell the man you're ready to head out.
Bloodmobile

The Bloodmobile is a limited edition vehicle from Undead Labs' 2020 partnership with Red Cross, encouraging players to donate during a time of need. The Bloodmobile is functionally identical to the Ambulance, but is decorated with inverted colors and blood spatters. It replaced the deliver Wizard Van radio command for 500 influence.
CLEO Greathammer

### Description

Pattern Adjustment: Implemented significant mass increase to improve survival rates when facing targets of augmented size.

TODO: Repeat trials with subjects selected for improved physical capacity.

-excerpt from CLEO blueprint

> *"Pattern Adjustment: Implemented significant mass increase to improve survival rates when facing targets of augmented size.
>
> TODO: Repeat trials with subjects selected for improved physical capacity.
>
> -excerpt from CLEO blueprint"*
>
>

The **CLEO Greathammer** is a Blunt Melee Weapon in State of Decay 2. It is included in the  Daybreak DLC

## Gallery

The Statistics of the CLEO Greathammer as seen in-game.The CLEO Greathammer equipped.
Accuracy

Accuracy determines the maximum range in which a player is guaranteed a headshot when aiming for a zombie's head with a Ranged Weapon. This stat is based on the minimum spread on the weapon, which also increases with each consecutive shot and therefore lowering the accuracy if the player is continuously firing.

There is little variance between the different types of ranged weapons, with the exception of shotguns which typically have the lowest accuracy.
Facility: Rain Collector

## Rain Collector

The **Rain Collector** is one of the three Utility Facilities. It provides base-wide water for your community.

Accepts Universal Facility Mods.

## Rain Collector

When worked, provides base-wide water.

**Building Requirements:**

* Small Slot (Outdoor)
* 1 / 1 / 1 / 2 / 3 Materials
* 1 Labor

**Facility Actions:**

* Collect Water

**Passive Effects:**

* Staying Hydrated (**+1 Morale**; requires Water)

## Unique Rain Collector Facilities

Certain Home Sites will have their own unique built-in Rain Collector. All of them have the same properties as the regular Rain Collector, however some also have extra benefits. These are the following:

## Old Well

The **Old Well** can only be found in the Cabin Park Motel and Camp Kelenqua bases. It provides the same benefits as the Rain Collector, plus the Still's Purified Drinking Water passive.

Accepts Universal Facility Mods.

In-game description: Provides water to the base.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Collect Water

**Passive Effects:**

* Staying Hydrated (**+1 Morale**; requires Water)
* Purified Drinking Water (**+3 Morale**; requires Water)

## Water Tank

The **Water Tank** can only be found in the Squelones Brewing Company base. It provides the same benefits as the Rain Collector.

Accepts Universal Facility Mods.

In-game description: Provides water to the base.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Collect Water

**Passive Effects:**

* Staying Hydrated (**+1 Morale**; requires Water)

## Well House

The **Well House** can only be found in the Mazzara Farm base. It provides the same benefits as the Rain Collector, plus the Still's Purified Drinking Water passive.

Accepts Universal Facility Mods.

In-game description: Provides water to the base.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Collect Water

**Passive Effects:**

* Staying Hydrated (**+1 Morale**; requires Water)
* Purified Drinking Water (**+3 Morale**; requires Water)
Civilian Uzi 22 Carbine

**Civilian Uzi 22 Carbine** is a ranged weapon available in *State of Decay 2*.

## Description

*"A recreational homage to a decades-old submachine gun design. The carbine configuration grants better mid-range precision in exchange for reduced mobility and visibility."*

## Characteristics

* Variant of the Civilian Uzi 22 Pistol
* Increased accuracy.

## Location

* Random loot.
* Trading.

## Variants

* Civilian Uzi 22 Pistol - original variant
* Raider's Uzi 22 - Uzi 22 with Full Auto conversion.
Doomsday Carbine

**Doomsday Carbine** is a ranged weapon available in *State of Decay 2*. The weapon was introduced as part of the Go Bag Pack.

## Description

*"We must be free not because we claim freedom, but because we practice it." A sentiment no doubt shared by the forward-thinking prepper who modified this USC carbine, adding a small optic, a drum magazine and a nice muzzle brake.*

*--Cash Beaumont*

## Characteristics

* Upgraded variant with a small optic, drum magazine and a Proffessional Brake

## Locations

* Only available as a reward from its corresponding bounty.
Bowie Knife

### Description

Named for a notorious knife fighter who died while holding out against a siege by overwhelming numbers. Hopefully your experience will differ.

> *Named for a notorious knife fighter who died while holding out against a siege by overwhelming numbers. Hopefully your experience will differ.*
>
>

The **Bowie Knife** is a Close Combat Melee Weapon in State of Decay 2. It is included in the  Open Range Pack and can be obtained while scavenging.
CLEO Heavy Sniper

**CLEO Heavy Rifle** is a ranged weapon available in *State of Decay 2*.

## Description

*"Key Feature: Delivers maximum firepower via accelerated consumption of ammunition.*

*TODO: Measure end-user capacity for patience and precision required for optimal use."*

*- excerpt from CLEO blueprint*

## Location

* It can be purchased from Red Talon traders in exchange of Prestige.
Cutting Machine Blade

### Description

Ripped from an industrial cutter and gripped with paracord, this hunk of metal has seen its way through dozens of zeds.

> *"Ripped from an industrial cutter and gripped with paracord, this hunk of metal has seen its way through dozens of zeds."*
>
>

The **Cutting Machine Blade** is a Bladed Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Cutting Machine Blade as seen in-game.The Cutting Machine Blade equipped.
Church on the Hill

The **Church on the Hill** is one of seven home sites located in Cascade Hills. It is one of the two medium bases on the map, located in Crossroads.

> "*A dated but well-loved church in the heart of the community, offering protection, calm, and an excellent vantage point for snipers to keep the neighborhood safe.*"
>
>
>

## Facilities

The base has **13** facility slots in total: 7 small outdoor, 5 small indoor, and a large slot.

### Built-In Facilities

* Bell Tower
* Command Center
* 4x Parking
* 2x Pews (Clearable)
* Storage

### Open Slots

* 1x Small Indoor Slot
* 2x Small Outdoor Slots
* 1x Large Slot

## Layout

The Church On The Hill (as the name suggests) is a church, located on top of a hill.

The base is surrounded by a secure brick wall with metal spikes on it, stopping zeds and survivors alike from climbing through. Though the wall is high, a flower bed in the front and makeshift platforms by the parking lot can aid your base defense. There are 3 entry points: A small gate towards the junction next to the base, another gate in the back leading to the parking lot, and a third gate by the graveyard behind the church. Two small outdoor slots can be found in front of the church and a large slot next to it.

The church has 2 entrances: A double door in the front, and a single door in the back. Most windows on the sides are also climbable from the outside, making the church vulnerable during an attack in case the zeds manage to breach through the gates.

When entering the church through the front door you'll find yourself in the lobby. To the left you can find a small room (not usable), and a ladder leading up to the Bell Tower to the right. Going forward you'll enter the main hall. The Storage, an empty small slot, and two Pews facility are located here. The Locker is also here, behind the pulpit. In the back you can find the Command Center on one side and an office on the other, which is also not usable.

Two Parking spots are located in the back corner of the base, while the other two are next to the Bell Tower.

## Requirements

When playing on Cascade:

* 5 Survivors
* 1000 Influence (500 with Green Map)

When moving to Cascade:

* 5 Survivors
* 1500 Influence (750 with Green Map)

## Trivia & Notes

* The Command Center in this base gets a passive bonus called *Gorgeous Environment*, giving **+3 Morale** to every community member.
* Make sure your community is prepared for a fight when summoning a siege with the Bell Tower. The bell's noise actually increases the Threat Level during the attack which might increase the siege's length and difficulty. You'll only receive the threat level reduction after the siege is over.
Backup Bossy

**Backup Bossy** is a ranged weapon available in *State of Decay 2*.

## Description

*"It has been said that one who lives fully is prepared to die at any time. On the other hand, if you carry one of these trusty revolvers, I say you are instead preparing to live.
--Cash Beaumont"*

## Location

* It is part of the Critical Response Pack.
* Can be found randomly.
Facility: Parking

## Parking

The **Parking** is one of the three basic facilities. Every base has 2-4 of them. It allows you to transfer items and rucksacks from your vehicles' trunk into your Locker and Storage. You can also upgrade your vehicles here if you have the appropriate Vehicle Upgrade Kit.

It doesn't have a Facility Mod slot.

In-game description: With the appropriate items, upgrade parked cars. We can also quickly grab vehicle supplies from our stockpiles here.

**Building Requirements:**

* None (Built-in)

**Facility Actions:**

* Grab Vehicle Supplies
	+ Withdraw Items from Supply Locker
		- Withdraw Gas Can
		- Withdraw Toolkit
		- Withdraw Advanced Toolkit
	+ Craft Items
		- Load Gas Can
* Upgrade Car

**Passive Effects:**

* No Passives

**Overview of Parking Spots of Bases:**

* Corner Office
* Container Fort
* Loch & Keogh Self Storage
 Drucker County | * Cabin Park Motel
* Vogel House
* Wally's Bar and Grill
* Mike's Concrete
 Meagher Valley | * Camp Kelenqua
* Clarington House
* Mazzara Farm
* Squelones Brewing Company
 Providence Ridge | * Firewatch Fortress
* Prescott Fire Station
 Trumbull Valley | Every base on the map has 4 Parking spots.
Breaching Hammer

### Description

When the folks in uniform need a hammer to break a door, it looks like this. Works on zombies, too.

> *"When the folks in uniform need a hammer to break a door, it looks like this. Works on zombies, too."*
>
>

The **Breaching Hammer** is a Blunt Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Breaching Hammer as seen in-game.The Breaching Hammer equipped.A 3D render of the Breaching Hammer.
## How to Obtain

* Random loot
* Warlord: Weapons for All - Can be dropped when you spare the surrendering survivor.
Echo-S5 Gas Launcher

**Echo-S5 Gas Launcher** is a ranged weapon available in *State of Decay 2*.

## Description

*"So somebody's mass-producing grenade launchers, using a US Army spec as the baseline, and modifying them to deliver a specialized toxic-gas payload. Am I the only one wonderin' what the fuck is going on here?"*

*-- Kelly "Sasquatch" Eldridge*

## Location

* Can be found as loot on Red Talon agents.
Facility: Sniper Tower

## Sniper Tower

The **Sniper Tower** is one of the 4 Leader Projects - it is unlocked by the Builder Leader. As a Defense Facility it allows your survivors to shoot at zeds around your base. It has similar properties as a level 2 Watchtower, however it has some additional benefits.

It doesn't have a Facility Mod slot.

In-game description: Offers sniper support via the radio. Reduces threat. Can spend ammo for additional threat reduction. Supports two armed guards. For this to function, we must have at least one survivor equipped with a firearm (or two armed survivors for full effect).

**Building Requirements:**

* Builder Leader
* Large Slot (Outdoor)
* 2 Cases of Chemicals
* 8 / 10 / 13 / 20 / 25 Materials
* 4 Labor

**Facility Actions:**

* Additional Threat Reduction (**-6 Zombie Threat)**

**Passive Effects:**

* Armed Guard (**One Active Guard**; requires Ammo in Storage)
* Additional Guard (**Second Active Guard**; requires Ammo in Storage)
* Dedicated Sniper (**Radio Unlocks: Sniper Cover**)
* Active Defense (**-4 Zombie Threat**; requires Ammo in Storage)
* Cost of Doing Business (**-1 Ammo Per Day**)
* Daily Maintenance (Noisy) (**-1 Materials Per Day, +1 Zombie Threat**)
Facility: Red Talon Watchtower

## Red Talon Watchtower

The **Red Talon Watchtower** Facility is only available after you unlock its Prefab in Daybreak. If you could upgrade your regular Watchtower to level 3, it would probably become this Facility.

It doesn't have a Facility Mod slot.

## Red Talon Watchtower

Dramatically reduces base threat and supports three armed guards for base defense. For this to function, we must have at least one survivor equipped with a firearm (or three armed survivors for full effect).

**Requirements:**

* Small Slot (Outdoor)
* Prefab: Red Talon Watchtower
* 2 / 2 / 3 / 4 / 5 Materials
* 1 Labor

**Facility Actions:**

* None

**Passive Effects:**

* Daily Maintenance (**-1 Materials Per Day**)
* Cost of Doing Business (**-1 Ammo Per Day**)
* Triple Guard (**Three Active Guards**; Requires Ammo)
* Professional Defense (**-6 Zombie Threat**; Requires Ammo)

## Red Talon Watchtower (FOB)

This unique version of the Red Talon Watchtower is a built-in facility in the Red Talon Daybreak FOB base. It functions the same way as the regular one, however it can be "upgraded" to have the CLEO Support Transmitter.

It doesn't have a Facility Mod slot.

In-game description: Dramatically reduces base threat and supports three armed guards for base defense. For this to function, we must have at least one survivor equipped with a firearm (or three armed survivors for full effect). Also includes some kind of aftermarket radio transmitter labeled "CLEO Drone Strike Control," but it's all busted up ... maybe we should fix that?

**Building Requirements:**

* None (built-in)

**Facility Actions:**

* Call Chavez for Help
* Repair Custom Radio Transmitter (**Re-Enable Drone Strikes**)

**Passive Effects:**

* Daily Maintenance (**-1 Materials Per Day**)
* Cost of Doing Business (**-1 Ammo Per Day**)
* Triple Guard (**Three Active Guards**; Requires Ammo)
* Professional Defense (**-6 Zombie Threat**; Requires Ammo)

### Customized Red Talon Watchtower

Dramatically reduces base threat and supports three armed guards for base defense. For this to function, we must have at least one survivor equipped with a firearm (or three armed survivors for full effect). Also includes a fully functional radio transmitter for calling in CLEO-guided drone strikes (via Radio Menu).

**Upgrade Requirements:**

* 1 RZX Ultrasonic Range Finder
* 1 Labor

**Facility Actions:**

* None

**Passive Effects:**

* Daily Maintenance (**-1 Materials Per Day**)
* Cost of Doing Business (**-1 Ammo Per Day**)
* Triple Guard (**Three Active Guards**; Requires Ammo)
* Professional Defense (**-6 Zombie Threat**; Requires Ammo)
* CLEO Assault Protocol (**CLEO Fire Support Available**)
CLEO Mace

TODO: Explore aesthetic variations to increase end-user adoption.

-excerpt from CLEO blueprint

> *"Goal: Deliver superior striking power while avoiding undesired mass increase.
>
> TODO: Explore aesthetic variations to increase end-user adoption.
>
> -excerpt from CLEO blueprint"*
>
>

The **CLEO Mace** is a Blunt Melee Weapon in State of Decay 2. It is included in the  Daybreak DLC

## Gallery

The Statistics of the CLEO Mace as seen in-game.The CLEO Mace equipped.
Facility: Drone Uplink

## Drone Uplink

The Drone Uplink Facility can only be found in the Heartland DLC. It becomes available for construction after you recruit IzzBee for your community.

In-game description: Enables drone recon and drone strikes. Can summon a CLEO drop of valuable equipment.

Note: CLEO drops summoned by this facility won't hold any CLEO items from the Daybreak DLC, but high-tier weapons that can also be found in the main game.

**Requirements:**

* An expert in Machine Learning
* Large Slot (Outdoor)
* 10 Materials
* 1 Labor

**Facility Actions:**

* Call for CLEO Drop (Requires an expert in Machine Learning)
* Drone Hacking (Requires Power)

**Passive Effects:**

* Drone Reconnaissance (**Radio Unlock: Drone Recon**; Requires Drone Hacking to be active)
* Drone Strikes (**Radio Unlock: Drone Strikes**; Requires Drone Hacking to be active)
Bastard of Belleau Wood

### Description

This thing must be a century old, but it's immaculately maintained, with a well-worn handle and brutal serrated edge. An inscription can be found on the blade, worn down but still barely legible: "Come on, you sons of bitches, do you want to live forever?" -SGT MAJ D.D. USMC 6/6/18

> *"This thing must be a century old, but it's immaculately maintained, with a well-worn handle and brutal serrated edge. An inscription can be found on the blade, worn down but still barely legible: "Come on, you sons of bitches, do you want to live forever?" -SGT MAJ D.D. USMC 6/6/18"*
>
>

The **Bastard of Belleau Wood** is a Bladed Melee Weapon in State of Decay 2.

## Gallery

The Statistics of the Bastard of Belleau Wood as seen in-game.The Bastard of Belleau Wood equipped.