Street Fighter Alpha/Overview

Promotional arcade flyer for Street Fighter Alpha

Syun Nishigaki
Setsuo Yamamoto
Yuko Takehara
Naoaki Iwami
Naoshi Mizuta

Game Boy Color
PlayStation
PlayStation 2
Sega Saturn
Windows
CPS Changer
Java ME
PlayStation Network

JP June 5, 1995
NA June 27, 1995
EU July 27, 1995
**CPS Changer**
US July 27, 1995 (Publicity)
JP October 20, 1995
**PlayStation**
JP December 22, 1995
NA February 7, 1996
EU May 1996
**Saturn**
JP January 26, 1996
EU January 25, 1996
NA June 6, 1996
**Game Boy Color**
EU 1999
NA March 24, 2000
JP March 30, 2001
**PlayStation Network**
NA August 14, 2008
PAL December 24, 2008
JP December 3, 2014
**PC**
NA June 14, 1998

horizontal orientation,
384×224 resolution,
60 Hz refresh rate,
4096 colors on screen,
16,777,216 color palette

* General
* Gameplay
* Reception
* Legacy
***Street Fighter Alpha: Warriors' Dreams*** is a 1995 fighting game by Capcom originally released for the arcade for the CP System II hardware. It was the first all new *Street Fighter* game produced by Capcom since the release of *Street Fighter II* in 1991. *The working title for the game was Street Fighter Legends*.

The game introduces several new features, expanding on the Super Combo system previously featured in *Super Street Fighter II Turbo*, with graphics drawn in the same cartoonish style Capcom employed in *Darkstalkers* and *X-Men: Children of the Atom*.

The plot of *Street Fighter Alpha* is set after the original *Street Fighter* but before *Street Fighter II* and thus the game features younger versions of established characters, as well as characters from the original *Street Fighter* and Final Fight, and a few who are new to the series.* Mechanics
* Storyline
*Street Fighter Alpha* revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge. Like in *Super Turbo*, the Super Combo gauge fills in as the player performs regular and special techniques. When the gauge reaches Level 1 or higher, the player can perform a Super Combo technique. The number of punch or kick buttons pressed simultaneously when performing a Super Combo determines the amount that will be used.

In addition to Super Combos, the player can also perform a special counterattacking technique called an Alpha Counter (Zero Counter in the Japanese version) after blocking an opponent's attack, which consumes a level of the Super Combo Gauge.

There are two playing styles that can be selected after choosing a character: "Normal" and "Auto". Auto differs from Normal in that the character automatically guards against a limited number of attacks (provided the character is not in the middle of performing an attack).

Auto also allows the player to perform an instant Super Combo by pressing a punch and kick of the same strength simultaneously, but at the expense of reducing the maximum level of the Super Combo gauge to one.

There are also new basic techniques such as Air Blocking, the ability to guard during mid-air, and Chain Combos (also known as Alpha Combos, or Zero Combos in Japan), which are combos that are performed by interrupting the animation of one basic move by performing another of equal or greater strength. In addition to recovering from an opponent's throw, the player also has the ability to roll on the ground when they fall to the ground after an attack.The single player mode consists of seven random computer-controlled opponents and a final opponent whose identity depends on the storyline of the player's selected character. M. Bison is the final boss for half of the characters.

There are also two hidden characters: Akuma, who returns from *Super Turbo* as an alternate final boss only after certain in-game requirements are met, and a new character named Dan (a popular Capcom spoof character), who challenges the player during the course of the game if certain requirements are met.

The game also features a secret two-on-one Dramatic Battle mode in which two players as Ryu and Ken fight against a computer-controlled M. Bison, a match inspired by the final fight between the characters in *Street Fighter II: The Animated Movie*.Reviewing the arcade version, a critic for *Next Generation* derided the game's lack of major changes from previous iterations of the series, but concluded, "Capcom's right, in a way. *Street Fighter* only needs subtle changes for now; it's already got the most important thing: great gameplay." He gave it three out of five stars.

*Street Fighter Alpha* was followed by two sequels: *Street Fighter Alpha 2* in 1996 and *Street Fighter Alpha 3* in 1998. Like *Alpha*, the two games were originally released for the arcades, followed by a few upgraded editions and home versions. All three games in the series and their variations were included in the PlayStation 2 compilation *Street Fighter Alpha Anthology*, released in 2006.
A manga adaptation based on the original *Alpha* and *Alpha 2* by Masahiko Nakahira was published in *Gamest* game from 1995 to 1996, and was later adapted into English by UDON in 2007. Two different animated adaptations were also produced: *Street Fighter Alpha: The Animation* in 1999 and *Street Fighter Alpha: Generations* in 2005.