Morad

The Pounding Industrial Heart of the Verithian Empire

### Religions:

Majority; TheEverforge, The Judge, The Matron Arcanum Minority; All other Verithian Gods

### Exports:

Ships, Heavy Metals, Refined Materials, Precious Minerals, Weapons, Guns

### Major Settlements:

Feldspar, Heavy Meldar, Iron Hold, Black Gate, Rumbleton Downs

Morad is a world of  rock and stone, home to the Dwarfs, Gnomes and Goblinoids such as Hobgoblins, Orcs, Goblins and Bugbears. In the age of Verithian Rule, this world has become the Beating Industrial heart of the Empire as these hardened and Sturdy race forge the Might ships of war of the Imperial Navy and produce all the

## ***Government***

While it is their duty to enact Imperial Laws on Morad, common law is written by a consortium of the five most powerful Guilds from the Large Foundry Cities, each appointing a Burgermeister to serve on their behalf, unity and cohesion is kept by the Planet’s governor, The Overseer. The Overseer is elected by the Guilds, and carries a term of ten years, with no term limit, though most Overseers rule for between three to five terms. The current sitting Overseer is a Dwarf by name of Gasparde La Ferronnerie , halfway through his third term. His heroics in the War of Roses have made him beloved by his peers and a stand out in the eyes of the Crown, and his softer view on goblinoids has made him a champion of a demographic often overlooked within the Foundry Cities. The laws of the cities are enforced by a military guild of  warriors called Stokers that act as guards and are bolstered by Verithian Marines if needed.

## ***Prejudices***

Morad is a polarized world, it is the Native home of not only Veritihian Dwarves and Gnomes, but also a large population of goblinoids. The Dwarves and Gnomes while outwardly welcoming to a degree, beneath the surface prejudice and discrimination smolders like the coal fires the fuel Morad’s industrial complexes. Goblinoids are met with hardship as they struggle to overcome prejudice stemming from the many Brutal Orc clans of the Scalded Steppes, to the Goblin Tribes of the Plains of Rust. The Hobgoblins of the Blackstone Reaches, like their kin; are seen as evil creatures and often meet this expectation. While Goblinoid society is cruel and harsh, some individuals escape it to carry on lives removed from the hostility, though fewer such individuals are hobgoblins than true goblins. Those few who did take this risk and succeed often met cautious praise and moderate acceptance from Morad and the Empire at Large.

## ***Crime***

As this world is a Booming industrial center it has rumors of a black market arms trade and illegal sale of naval weaponry. And while not proven it is believed this seedy underbelly on Morad is allowed to propagate due to corruption within the Royal Navy and within the Governing guilds themselves.

## ***Climate/Geography (if Any)***

Mordin is a harsh and rocky Planet. The planet is dominated by mountains with occasional plateaus. They are home to savage goblinoid raiders and bloodthirsty wildlife, with few natural surface resources worth exploiting, However beneath the surface are vast biome of bioluminescent fungi that on some occasion reach the surface of the planet as glowing forest of Lichen and Mushrooms