recursal/Fanatic-Fandom huggingface dataset:
Minigames

## Description

Minigames are available throughout the game's areas. Each awards a different prize.

With the *Mini-Game Mastery* powerup, all but **The Frog's Quest** can be won automatically.

## SeaBill's Island Hopper

*"Jump over the pits!  Easy, right?  Get **2,000 points** and I'll give you a special item!"*

The player controls SeaBill in this minigame.

"*Here, take this **Storm Caller!**  Just use it anywhere and a storm will blow in!*"

## Smoothie Whale's Angry Jellies!

"*Don't let the jellyfish get past!  **Defeat Papa-Jelly** and I'll give you a special item!*"

Papa-Jelly is the main target of this minigame. He will summon smaller jellyfish that move towards the player. If any of them reach the submarine or get past it, the game is over.

"*That was smooth!  I'll give you a **Green Acorn**!  Use it where there is empty soil and it will plant all Green Trees!*"

(NOTE: Phil asks you to play it, but on the game console is the Smoothie.)

## Termite King's Termite Treasure

"*Find the **Ruby** in the maze! Easy right? Find it and I'll give you a special item!"*

In this minigame, the player takes control of a Termite. They must find the **ruby** before the timer runs out. The location of the gem changes every time the game is played.

*"I'm impressed!  I'll give you a **Red Acorn**!  Use it where there is empty soil and it will plant all Red Trees!"*

## The Frog's Quest

*"Nobody understands **The Frog's Quest.**"*

A more obscure minigame, considering how it is available much less frequently than the others. The player controls a Frog, wandering around an area. There is a "dig" option that must be used in certain parts of the map. Unlike other games, it can't be reattempted when the player fails.

(NOTE: All of the letters on the console are capital except the 'S.')

## Fun Fungal's Mush-Bouncer

*"Things bounce on my head!  Bounce, bounce, bounce!"*

Playing as a beach ball, the player has to bounce on the Fungi without falling until they achieve 2,000 points. The Fungi will flicker in and out, and if one disappears while the ball is on top of it, the game is over.

*"I watch people while they sleep. Oh yeah, here is some **fungal fertilizer**! Use it to super-charge your watering can!"*

## Tinker the Owl's Spooky Trees!

*"Fly me safely through the haunted forest!  Do that, and I'll give you a special item!"*

Controlling Tinker, the player maneuvers through a series of trees. Survive for **30 seconds** to win!

"*Such crazy skills!  Here, take this **Pocketwatch**!  Use it, and three hours will instantly pass!"*﻿
Broadcast Tower

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**The Broadcast Tower** is a radio tower for the Executive Committee in the Parade District, connected above Apple Holm station within City Hall.

It's the player's goal to reach in Act I and III of *We Happy Few*.

## History

The WWBC (Wellington Wells Broadcasting Corporations) job is to broadcast general propaganda throughout Wellington Wells, using Uncle Jack's image as the spokesperson.

The Broadcast Tower was, presumably, built some time after the production of Joy in 1953.

All of the most important Wellies work at the broadcast tower, including the Executive Committee who has their offices within the building. The tower was built above the only train station leading to the rest of Great Britain, which would later be repurposed into a huge motilene mining facility.

## Events of *We Happy Few*

Sometime furing 1964, Uncle Jack presumably took a counterfeit Joy, or "a Bad Batch" and went insane, smashing the cameras and presumably everyone else in the recording room before escaping. Because of this event, the members in the Executive Committee had no choice but to reuse some of Uncle Jack's old shows so as to not cause any suspicion from the public.

Wastrels, and some keen eyed Wellies, have noticed that the shows are reruns. In response, the Executive Committee issued that Uncle Jack had simply caught a cold and should be able to record again as soon as possible.

Inside the building, the player can notice how empty, decrepit, and dirty the offices are, having been abandoned long ago just so the last remaining members can hide away and never take responsibility.

## Trivia

* The reason the last tape is still intact is likely because the members forgot to destroy it.
* At the end of Act III, the player is standing at the very top of the broadcast tower, and they can look down to see the entirety of the map below. This makes the Broadcast Tower technically the highest point the player can get to.
	+ However, although it is the highest point the player can get to, it isn't the highest point they can get to on their own. The Watchtower from Survival mode is the highest point the player can reach on their own.
* According to Uncle Jack’s show, the broadcast tower’s street address is “2 Marlborough House, Central Wellington Wells”

## Gallery

### Concept Art

Various concepts by Whitney Clayton. (Art Book)Broadcast Tower Concept Art, by Whitney Clayton.
Easter Eggs

Easter Eggs are hidden features within the game. They have a very low chance of appearing, although many of them don't trigger anything.

## The Boat

This Easter egg happens in two areas. If you fall down the bridge while crossing it, there is a boat that rarely sails in the background. The boat can also be seen on occasion during Seabill's cutscenes. This Easter Egg has no effect.

## Standing Termite

This Easter Egg happens in two areas. The Termite can appear on the termite mounds in the Termite kings area, or hidden in the background when you get pulled up from the bird tribe's trap. This Easter egg has no Effect.

## Beaver above whale

A beaver can be seen on occasion near Seabill's place. It will be riding on some water a whale's blowing out of its blowhole. This Easter Egg has no effect.

## Beaver in submarine

The silhouette of a Beaver can be rarely seen in a submarine next to Smoothie and Phil. This easter egg has no effect.

## Lumberbot 5.0 on water tower

A Lone Lumberbot 5.0 can be seen rarely on the water tower near Chipper's house, starring at the player. This easter egg has no effect. Chipper's Revenge from FNaF World may be a reference to this due to them looking similar and that FNaF World was made after Chipper & Sons Lumber Co.

## Vintage Woodbot looking around

Next to Tinker's shop, the shadow of a Vintage Woodbot can appear close to the screen. It's eyes will shift left and right, looking around. This easter egg has no effect.

## Living Mask

One of the masks on the Tiki bird's poles will start to mash its sharp teeth together. This easter egg has no effect.

## The Space Traveler

Rarely, a character made out of poles and has a mask from the Tiki Birds' tree can take you forwards in time. He also speaks to you.

## Earl's Suicide

The most eerie easter egg in the list, Earl's ghost can rarely be seen jumping to his death into the water. This easter egg has no effect.

## The Frog's Quest

The Frog's Quest is a rare minigame that was, for the longest time, thought to be impossible to beat. It was later discovered that there was a way to beat it. Upon beating the game, the player will be rewarded with a trophy.

## Sad Robot

There is a Sad robot located next to Tinker's shop. Very Rarely, a speech bubble will appear over it. The Robot speaks in binary and, on occasion, English, the text he says in binary means noon. The Robot is  always sad. It will give you more rare items like Golden Tinkers, Wooded Chairs, Jewels, and most often; Sad Toys.

## Dancing Figure

Occasionally, when entering the Top of Tiki Tree or underneath Stork's Crossing, a figure that looks like the Happy Toy can be seen in the background, dancing. This Easter Egg has no effect on gameplay.
Bring out Your Dead

*"That's Mrs. Marley! She used to live down the road. I wonder if she's got anything useful. Oh bollocks, I've become a ghoul."*
— Arthur to himself.
**Bring out Your Dead** is a side quest in *We Happy Few*. Both Arthur and Sally can come across this quest.

## In-Game Description

### Arthur

Oh, heavens. That's Mrs. Marley.

She used to live down the road from us. Who killed her? I wonder if she's got anything useful on her.

Oh my Lord, I've become a ghoul.

That's a handy sized rock. Perfect for throwing. I bet I could knock someone out with it. Stun them, at least.

That actually almost sounds fun. Is that too awful?

### Sally

christ that's mrs. marley

who pushed her out the window? i suppose whoever was trying to steal what's in her safe

i wonder if they left anything useful on her

## Walkthrough

The player has to go up to Marley's corpse and search her body to see what loot she's got on her. It's highly suggested to do this during the night as there won't be as many wastrels around to see the player stealing.

The player can also loot Marley's safe for a couple Sovereigns and two carrots. A note that was written by her describes the reason for her death. These items does not count as theft, so any nearby NPCs won't get mad.

## Collectibles

### Items that the player will gather

* 2x Carrot
* Rock
* Rotten Mushroom
* Random Drink (Grapefruit Juice, Scotch)
* 9x Sovereign

## Trivia

* The term "Bring out Your Dead" was a term used during the Black Plague to let people know that the cart of dead bodies was passing by, people would then bring out their deceased and put them in the cart.
	+ It's also a reference to a scene in *Monty Python and the Holy Grail*.

## Old Content

**Bring Out Your Dead** is one of the oldest quests in the game, implemented in the Early Access 27755 build of *We Happy Few*. It went through very few changes over the years.

###  In-Game Description

Oh, heavens. That's Mrs. Marley.

She used to live down the road from us. Who killed her? I wonder if she's got anything useful on her.

Oh my Lord, I've become a ghoul.

That's a handy sized rock. Perfect for throwing. I bet I could knock someone out with it. Stun them, at least.

That actually almost sounds fun. Is that too awful?

###  Walkthrough

Upon stumbling across Mrs. Marley's body, the player could search her corpse for some randomized loot. Arthur comments that he's gotten a Rock, even though it's possible for him to not get one.

The safe was open and the player could loot from it too.

###  Collectibles

* 1x Carrot
* 8x Sovereign

###  Transcript

Arthur: That's Mrs. Marley! She used to live down the road. I wonder if she's got anything useful. Oh bollocks, I've become a ghoul.

###  Changes

Mrs. Marley had a much more brutal death in the initial implementation than the final release, as she laid with a broken back on top of the safe.

At some point, she was programmed to always have a rock on her corpse.
Boat Key

The **Boat Key** is a quest item in *We Happy Few*, only obtainable during Act II.

## Overview

The player needs the Boat Key to start General Byng's motor boat. The key cannot be found in Robert's desk, as he has it on his person.

Sally takes the key from Robert in a cutscene.

## Trivia

* The description "*Gangway*" refers to a passage between the quarterdeck and the forecastle of a ship.

## Gallery

Sally taking the boat key from General Byng
Items

## Items

* Common Wood
* Rich Wood
* Moss Wood
* Red Wood
* Petrified Wood
* Lumber
* Sturdy Lumber
* Moss Lumber
* Red Lumber
* Termite Wood
* Grapes
* Tiki Leaves
* Mini Mound
* Used Nest
* Tiki Bird
* Tiki Bones
* Palm Bark
* Palm Grass
* Coconut
* Palm Branch
* Creepy Mask
* Tribal Mask
* Wooden Chick
* Hippo Jar
* Lucky Totem
* Carved Seagull
* Fisher's Net
* Beach Truffles
* Common Starfish
* Beach Thorns
* Seaweed
* Diving Bell
* Jellyfish
* Smelly Boot
* Candle Box
* Big Bruce Head
* Oak Porthole
* Vintage Generator
* Rusted Saw
* Chrome Tube
* Woodbot Hand
* Wooden Scaffold
* Tinker's Clock
* Vintage Woodbot
* Swamp Mushes
* Sad Toy
* Jumbo Acorn
* Gold Acorn
* Golden Fungi
* Golden Tinker
* Modern Chair
* Ruby Prism
* Jade Prism
* Diamond Sap
Cal M. Marri

Cal. M. Marri is a squid that resides in the campfire area under Stork's-Crossing. Despite being a squid, he breathes and thrives on land. He can be seen roasting a marshmallow on a stick with the other inhabitants of the campfire.

A larger but similar squid is featured in a tank in the "Mad Squid" building
Arthur Wellesley

**Arthur Wellesley**, 1st Duke of Wellington, was a highly political figure during 19th Century Britain, having served as Prime Minister twice. He's most noted for his victory over Napoleon in the battle of Waterloo in 1815.

## History

Born in Dublin, Ireland, in the Protestant Ascendancy from Anglo-Irish aristocracy 1 May 1769. He was commissioned at age 18 in the British Army as an ensign in 1787. He was also elected as a member of Parliament in the Irish House of Commons.

By the late 18th Century, he had risen from a colonel to a major general. Following the years of the Napoleonic Wars, he gained reputation for having never lost a single military battle. After defeating Napoleon in the Battle of Waterloo in 1815, he was granted dukedom for service.

He died 14 September 1852 from a series of strokes.

## *Events of We Happy Few*

A sign refers to Arthur as the "1st Duke of Wellington Wells", an adaption of his real-life title. He is admired and respected by the citizens of Wellington Wells due to his military skills; his portrait can be found in houses all throughout Wellington Wells, and a state of him can be found on Barrow Holm. In reference to what often happens in real life, Arthur's statue is capped with a traffic cone.

Although not directly specified, it's likely that Wellington Wells was named after him in his honour.
A letter from Miss Byng

This a note from Act I of *We Happy Few*.

## Transcript

Oh, look, Miss Byng has written Clive a letter.

*"*Dear Mr. Birtwhistle*,*

It is so thoughtful of you to suggest how best to rearrange the department. I am always grateful for suggestions from junior staff of how best to do my job as Director. However, I am afraid that it would be destabilizing to swap your office with that of Mr. Hastings. Fortunately, turnover in this department is high. If Pru doesn't return soon, I don't see why you couldn't have her office. In the meantime, I suggest you pop another Joy, and you'll feel the sunshine on your face, whether you have a window or not.

All the best,
Victoria Byng
Director"

Take that, Clive, you little shit!

## Location

Wedged between the door and door frame of Clive's office at the Department of Archives, Printing and Recycling, during the Prologue.

## Trivia

* The note used to be called *Business Letter*, and it will still appear as such when going to pick it up, though the title changes to *'A letter from Miss Byng'* inside of the player's Inventory.

## Gallery

The transcript of the note from earlier builds.Current transcript of the note.
Campfire (Quest)

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**Campfire** is an altered side quest present at the very beginning of *We Happy Few's* development, the current quest is called Duck Soup.

## Walkthrough

The location of the encounter appears to be random for new play-throughs. Players will find a campfire near the ruins of a burnt building. Near the fire is a stewpot, and a sign that states "Free Stew For Those In Need". In the pot is stew, and a floating Rubber Duck.

Unfortunately, there was no way of actually taking the duck.

This was eventually fixed at some point, and the whole quest got a complete overhaul.
Alice Liddell's note

TO: All Employees
FROM: Alice Liddel, Supervisor

Yet again I've discovered employees flushing a bad batch of Joy down the drain. "It will make the fish happy" is not an acceptable excuse. Often we can restore a batch of slightly defective Joy by the addition of reagents.

Waste not, want not.

## Trivia

* Alice's name is misspelled in the note's title as "Liddell" instead of "Liddel".
Amy Reese

**Amy Reese** is a wellie living in St. George's Holm during Act I of *We Happy Few*.

She can be found waiting impatiently outside her house for the butcher's boy, Edmund MacMillan. Amy is the first impatient person involved in the side quest, Superb Meat Boy.

## Appearance

The three impatient women have different appearances that stay the same every playthrough, though their names gets assigned to whichever person the player talks to first, with Amy being the first one.

In this case, Amy is a brunette and brown eyed, she wears a half-white half-purple modern dress. She also wears black stockings, black Mary Janes, a white headband and hat.

## Act I

Amy tells Arthur that she's been waiting for the butcher's boy, Edmund Macmillan, who's been running late. She's worried because meat is as valuable as gold nowadays, and he's a bit dim.

After Arthur delivers her package, he asks Amy where the butcher gets the meat, to which she laughs and guesses its from transition trading.
Boat Motor

The **Boat Motor** is a Quest Item in *We Happy Few* that the player needs in order to escape Wellington Wells in Act II.

## Overview

Sally commissions Helen Faraday to build a boat motor for General Byng's Bristol Pilot that she'll use to replace the old motor, and successfully get out of Wellington Wells.

In exchange, Dr. Faraday wants an old record that The Make Believes made before they fell out, The Unicorn Song.

Sally will get the Boat Motor once they give Dr. Faraday the record.
Cod Liver Oil

**"Strictly Enforced!"**
This article contains spoilers!
If you haven't finished the game, please proceed with caution.

**Cod Liver Oil** is a quest item in Act I of *We Happy Few*.

## Overview

A bottle of cod liver oil is retrieved by Arthur during the story quest Haworth Labs. The oil is given to Sally in exchange for a Letter of Transit.

In Act II, the reason for Sally needing the oil is revealed. Her infant daughter, Gwen, comes down with the measles, and an old medical book recommends Cod Liver Oil as a remedy.

## Locations

Cod Liver Oil is found on a desk in Dr. Anton Verloc's personal lair, just before he makes his escape. Arthur will not leave the room until he has picked up the oil.

## Trivia

* Arthur comments that Mrs. Boyle used to "torment" Sally with cod liver oil in the past, implying she was forced to take the medicine when she was younger on many occasions.
* Cod liver oil is extracted from the livers of Atlantic cod, commonly used to treat vitamin A and B deficiency, kidney disease, blood pressure, heart disease and much more.

## Gallery

The item as seen in-game.Inventory information card.

## Information

### Console Command

CodLiverOil

**Cod Liver Oil** has been available since the Early Access 27755 build of *We Happy Few*.

###  Overview

Cod Liver Oil could be found inside of one of the chests at Faraday's Workshop, inside James and Roger's bedroom. It's unclear what the purpose of the item was during this time.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.
America

The **United States of America**, commonly shortened to **America** or the **USA**, is a large, economically powerful country in North America that achieved independence from the United Kingdom in 1776.

America's history in the time between the First and Second World Wars differs significantly in *We Happy Few* from real life, with the timelines diverging in 1933.

## History

On 15 February 1933, President Franklin D. Roosevelt was assassinated in Miami, Flordia, by Giuseppe "Joe" Zangara, an Italian anarchist. As a result of this, the nationalist Louisiana Governor, Huey Long, is elected President in 1936 amid the Great Depression. Due to this isolationist policy, America never entered the Second World War. The game's Narrative Director, Alex Epstein, explained: *"There was strong sentiment to keep the US out of WW2; people felt that the British had suckered the US into WW1."* It's also seems to be the case that Japan did not attack Pearl Harbor (they may not have even been involved in the war), but if they did, it did not provoke a response from America.

Britain would fall to an invasion from Germany in 1943, and the US would not intervene. Shortly after, the Soviet Union would mount a counteroffensive against Germany and begin a push to Berlin. They would successfully take Berlin in August 1948, ending the Second World War. At some unknown time later, the US would take over Ireland and enter a Cold War with the Soviets. Further evidence of American influence in Ireland can be discovered if Ollie Starkey visits a telephone booth; there, he can overhear a radio broadcast for a baseball game involving the Dublin Dukes, coached by Johnny Keane.

## References

1. ↑ The Narrative Director's response to a Reddit post asking why the US didn't help Britain in *We Happy Few*.
Bar

**Bars** are curved absorption refrigerators made out of wood, they mainly store beverages.

## Locations

Bars mainly appear inside of houses in Hamlyn Village, though they can also appear in other areas such as on Salamanca Bridge, in which two bars are connected to form half a circle.

## Loot

Note that some items may appear on top of the bar as well.

* Grapefruit Juice
* Scotch
* Tea
* Tea Cup
* Toasted Chicory
Antijubilatarianism

**Antijubilatarianism** is a side quest in *We Happy Few*. It activates once the player approaches the broken Jubilator in an alleyway.

## Objectives

* Scrutinize the Jubilator
* Persuade the service panel to open
* Extract the activator

## In-Game Description

It looks like a smokey mess.

Further analysis reveals ... it's a smokey mess.

Alas, poor Jubilator. I knew him, Horatio. A mechanism of infinite jest.

Still, it won't be needing its activator anymore. Should be right under the service panel.

It's extracting time! That sounded better in my head.

What can I not activate now?

## Walkthrough

Go around the Jubilator on its right and find the service panel att the bottom, pry it open with a jimmy bar and use the Extractor to extract the activator out of it.

The quest ends after that.

## Transcript

Female Jubilator Voice: This Jubilator is experiencing an alternative functioning episode. Please return it to its home port immediately.

Female Jubilator Voice: It is now time for a mandatory employee rest period. Please exit the vehicle immediately.
Griffin

Griffins are a lot like dragons. The are also multi-cultural, are very dangerous and most of all, guard a horde of gold. In traditional appearance they have the head, wings and front legs of a majestic eagle and the tail and hind legs of a fierce lion. They are mainly old English, but griffins are also seen in Greek and Chinese mythology. The hippogriff is a very similar beast and is the offspring of a griffin and a horse.
Appreciation Society

This is a note from *Lightbearer*.

## Transcript

Minutes of the General Assembly of the Nick Lightbearer Fan Club.

1. Reading from minutes of previous meeting (unfortunately it took a rather long time due to their having been trampled at the conclusion of last year's Assembly when a passing Nick impersonator was mistaken for the genuine article)

2. Resolution voted PASSED to acknowledge September 3, date of Nick's most recent divorce, as "Nick Lightbearer Emancipation Day."

3. Members pledged to purchase at least 10 copies of Nick's newest record, regardless of their preferences regarding this phase of his career.

4. Meeting concluded when, as in past years, a Nick impersonator was spotted outside the conference room and a stampede ensued. Impersonator proved to merely be a passing gentleman with a moustache.
Constable Turner

**Constable Turner** is the guard for the bridge to the Parade District. Despite his calm demeanor, he is well aware of the poor quality in the other districts and because of that, The Executive Committee plans to decommission the bridge.

In Act l, when Arthur give him the letters of transit, Turner tells him he's arrived just in time as the operation been approved and that the bridge will soon no longer be functional.

## Notes

* Turner, like most other Bobbies, wears a gas mask during night time, despite being indoors.
* Constable Turner plays a minor part in the *Lightbearer* DLC, who was investigating the identity of Foggy Jack at The Avalon Hotel.
	+ The in-game dialogue refers to him as Turner, though the credits refer to him as Burne-Jones.
Bridge Key Card

The **Bridge Key Card** is a quest item only found in Survival Mode.

The player must find them in order to unlock the gates on the bridges.

## Locations

The Bridge Key Cards can only be found in special locations on the map, such as:

* Fine Cuisine
* The Jacobean Society
* Lawrence Residence
* Newspaper Office
* The Watchtower
* The Hippo Club
* Hallucinogenic Salad
A Stitch in Time

**A Stitch in Time** is a small tailor's shop run by Mrs Pankhurst. It is located on the second floor of the Corner Pub in St. George's Holm. It can only be accessed in Act II.

## Overview

Sally can unlock the side quest, Alterations, by stopping to read the sign out the front.

After walking upstairs to her shop window, Mrs. Pankhurst tasks the player with getting her an invitation to the Reform Club. The invitation can be bought from Lionel at the Odds & Ends Shop; it can be bought before starting the quest.

After giving Mrs. Pankhurst the invitation, the player will be able to barter with her and purchase Outfits from her.

## Bartering

* Army Boots
* Boxing Shoes
* Burglar Suit
* Chic Padded Suit
* Proper Suit
* Reinforced Padded Suit
* Riding Boots
* Rubber Cat Suit
* Sneak Thief Outfit
* Sneaky Shoes
* Steel-Toed Boots
* Trainers

## Collectables

Note that these items can only gathered and searched by using console commands to get into the room.

* "Coffee" Beans
* 7x Cupboard
* Fridge
* Medicine Cabinet
* Small Table
* 2x Sugar
* Toilet
* Waste Bin

## Trivia

* The name of store, *A Stitch in Time*, is a phrase that means it's better to act or deal with problems immediately, for if you wait, they'll get far worse.
Consternation

*"What would Moo and I do for Dr. F? Not that... I hope."*
— Roger's statement after picking up the note.
This is a note from *They Came From Below*.

## Transcript

Ma'am:

The improvement of our race's lot in life is indisputable. Thanks to your firm-handed interventions, we have elevated our station to a level towards which previous models would never have dared to aspire.

Once we clambered around the surface of our planet, clicking and clacking like mindless invertebrae. Now, we soar.

And yet some still strain against these improvements and your strict, ennobling, plan for us. Some dare stray from your glorious course.

Yesterday, I came across what appeared to be a rudimentary robot in the form of an infant. A clear violation of our strictures, which dictate that only you, Dr. Faraday, may sanction the creation of new robot life.

I did away with it, and the robots suspected of being involved in its manufacture. It took only seconds in the Smelting Chamber.

I seem to be spending a great deal of time there lately.

I must confess that my sympathy circuits have been rather saturated over the last few days.

Yours in consternation,

Overseer\_045

## Location

The note is a crumpled ball on a large container, through Dr. Faraday's Agricultural Testing Area.
Constable Hickinbotham

**Constable Hickinbotham** is a bobby who regularly visits the Reform Club.

During the quest, The English Vice, Arthur has to steal Hickinbotham's credentials so that he can get to Lud's Holm and get Dr. Faraday to fix the bridge to St. George.

## Bugs

Sometimes his model does not appear in the game, it's unknown as to why this happens.

## Trivia

* Hickinbotham is said to be engaged with the sister of the Bobby on Megiddo Bridge.
* The note reveals that when Madame Wanda sang "*London Bridge Is Falling Down*" during one of their sessions, it reminded him of the "Very Bad Thing". This means that the Blackberry may be failing on the constables just as much as the other flavours are to the Wellies.
Boiler Suit

**Ollie:**
1x Sergeant's No.2 Service Dress
1x Leather Scraps

The **Boiler Suit** is an outfit in *We Happy Few*.

## Overview

The suit only conforms in Hamlyn Village and the Parade District. It will anger Wastrels if it's worn in the Garden District.

Wellies will presume that the player is a council worker, and won't get suspicious if they tamper with control boxes or keycard readers. As well as that, the player can wear the boiler suit in workplaces to bypass being seen as a trespasser.

For Ollie Starkey, the outfit replaces the Proper Suit, as it's one of the only outfits he can wear to conform in Hamlyn Village and the Parade District.

## Appearance

The Boiler Suit takes the form of a dark-blue jumpsuit with two large chest pockets, a similarly-coloured belt, and brownish-yellow gloves.

The emblem of the Executive Committee is emblazoned onto the left-hand-side pocket.

## Locations

* Shady Dealer

The outfit can also be crafted. The blueprint for the outfit is randomly located on the map, on workbenches or chemistry sets.

## Trivia

* 'Boilersuit' is the British term for coveralls.

## Gallery

Inventory information card.Item seen in-game.A council worker wearing the outfit.Arthur wearing the outfit.
## Old Content

* 11219
* 17956
* 21735

## Information

### Materials

2x Coarse Linen
1x Sewing Kit

### Console Command

WorkerOutfit

The earliest version of the **Boiler Suit**, the Worker's Outfit, was made available in the Pre-Alpha 11219 build of *We Happy Few*.

###  Overview

In order to get the suit, the player needs to unlock and loot the locker on the top floor of the Cutty and Son butcher shop. It cannot be crafted.

The outfit works exactly like the Simple Suit, letting the player walk through Hamlyn Village without arousing immediate suspicion from the Wellies, but they are still required to be on the move at all times.

The only difference between the simple suit and the worker's outfit is that it allows the player to interact with the final hatch without getting attacked by the Bobbies in Emerald City.

###  Gallery

Coveralls in the Pre-Alpha Build 11219.Coveralls in PAX East Build 21735.Crafting Menu Image
Arthur!

## Transcript

i ran into Arthur on the street!!!

he's exactly the same. i guess cos he was always a little formal, those big black "je suis une homme sérieux" glasses, keeping his jacket on after school even on hot days. only now he's grown into himself and he looks amazing.

i can't remember what i said. i insulted him, apperantly, it's always so easy i thot he'd chop my head off.

what was i supposed to tell his dad, "no, you're practically my stepfather"? that would have gone over brillo.

damn it, what is arthur up to? another implausable scheme he's going to get killed.

i wanted to much to say, help, i've got a bloody baby. but he was so awful all i could get out was sorry sorry i'm sorry, and i want to help you and who even knows if he heard any of it.

i've got to find him. when we're together we're unstoppable. arthur and sally. sir galahad and the lady of the lake. the two musketeers

maybe on another day hed listen to reason

hes on the old swings thinking a lot he said. in the garden district. say what you will about our starvation diet, at least we're all off the smokes.

hed help. hed make a fuss but in the end hed help. he cant help it hes too decent. if i just told him.

but can i trust him. people change, except for me. i'm always the same.

i wish Gwen was his. then she'd be smart for sure, and not evil at all

## Trivia

* Sally refers to Arthur as *Sir Galahad* and herself as the *Lady of The Lake*, two people who are associated with the legend of King Arthur.
Constable Bevan

**Constable Bevan** is the duty officer of the Wellington Wells Constabulary in Hamlyn Village. Bevan is seen at the reception desk with another unnamed bobby next to him.

## Events of Act I

Arthur Hastings goes to the Constabulary to get the location of Dr. Faraday, to which Constable Bevan explains that he cannot give that information to the general public. The unnamed bobby next to Bevan pipes up, saying he can tell Arthur where to find Bobby Hickinbotham, in which Bevan realizes that Hickingbotham is gone to the Reform Club due to Dr. Farday's liberties being taken away.

Arthur, using his former position within the Department of Archives, Printing & Recycling, convinces them that he's been ordered by Victoria Byng to go see about the bridge maintenance. After being threatened, Bevan lets Arthur take to elevator up to the records room.

## Transcript

Arthur: Hello, I'm attempting to locate Dr. Faraday. Can you tell me where I can find him?

Bevans: I'm afraid that information is not for public consumption, sir.

Unnamed Bobby: I could tell him where to find Bobby Hickinbotham, though.

Bevans: Oh for heaven's sake, he's not at the Reform Club again is he? He was supposed to go to Lud's Holm!

Unnamed Bobby: Well apparently he feels so guilty that Dr. F has been deprived of the liberties which are the birthright of every English citizen, he has gone to get his arse spanked.

Arthur: Constable Bevan, I am not the public. I am from the Department of Archives, Printing & Recycling. We are conducting an investigation into Dr. Faraday's handling of municipal records related to the maintenance of the interinsular bridges.

Arthur: Two requests have already been sent by Miss Byng to your superior requesting this information. If I have to go back to the Parade, Miss Byng's next letter regarding this apparently deliberate festinence will include the name of the last person I talked to. Will that be you, Constable, or the chap who keeps the the constabulary's adress book?

Bevans: In that case, sir, why don't you take the elevator on up to Records? They'll sort you out.

Arthur: Thank you. I shall.

Bevans: What the hell is festinence?
A Stern Letter

This is a note from *Lightbearer*.

## Transcript

Mr. Lightbearer,

At the Avalon, we pride ourselves on our discretion and our tradition of creating a carefree environment for our guests, particularly those in the arts. However, certain behavioural norms and standards needs must apply to ensure a comfortable environment for all of our clientele.

In the past 24 hours, we have received a number of concerned inquiries from other guests regarding

episodes of loud screaming alternating with fits of hysterical laughter emanating from the area of your suite.

We also hesitate to bring up the issue of your bill. At present, the room service total has grown unwieldy whilst both you and your record company insist that the other is responsible for the bill. And then, of course, is the damage fees (including musch despoiled linen, at least three shattered porcelain toilets, a good deal of highly compromised carpeting, and an elevator car which has been deemed a public health nuisance).

As such, we must respectfully ask that you cease from the above-mentioned activities and settle your total post-haste.

Cordially,

The Management
Chemistry questions

Dear Dr. Verloc

Thank you SO much for showing me your laboratory when I visited with Mr. Adams! As you can imagine, it was VERY exciting for a girl from a small chemist's shop!

I myself have been training to become a chemist and have learned pretty much everything Mr. Adams has to teach me. I wonder if I might come by your laboratory sometime to ask you about more advanced chemistry questions? It would be SUCH a privelege to learn from a really advanced scientist.

Sincerely,
Sally Boyle
At Cutty's

**"Quiet Zone!"**
This article contains information on removed, old or unused content that isn't a part of the game anymore.

**At Cutty's** is a removed story quest, only available between the 11219 - 17956 builds of *We Happy Few*.

This quest, along with An Odd End, are the first encounters ever implemented into the game.

## Objectives

* Got Meat?
* The Freezer Code
* Clothes Make the Man

## In-Game Description

The famous butcher's: "At Cutty's".
Distributors of Victory Meat since 1948.
That's one way to get rich, I suppose, what with food being so scarce...

This door has an electronic combination lock. I believe I have no choice but to find the combination... Let's hope these brothers are somewhat forgetful and they have written the code somewhere...

Here's the code for the Freezer's electronic combination lock. I hope I get it right, they have awfully bad handwriting and it's all smudged with blood. And when did the last health inspection took place? There's blood on the note, and even INSIDE the safe!

That's a lot of meat. Where did all it come from? You don't see a lot of cows roaming about these days. And the cuts seem rather large for rat.

Now that I think about it, these guys must have access to a lot of places normal citizens don't. They do have a delivery service that covers all of Wellington Wells.

Now that is quite a find. I bet I can pass right in front of Bobbies in any construction area and they won't even look twice.

## Walkthrough

The player had to explore the Cutty and Son butcher shop, make their way to the top floor where Reg Cutty was stationed, find the code for the freezer, and then retrieve the items inside.

More importantly, the player had to kill either one of the butchers in order to obtain the Shopkeeper's Key to open a locked door next to the counter on the first floor. Here, the player could obtain the Worker's Outfit which was almost necessary to have in order to escape Wellington Wells.

## Trivia

* The in-game description imply that the name of the shop itself is called "At Cutty's", whilst the signs outside the shop say "Cutty and Son" and "Cutty's".
Clothes (Memory)

**Clothes** is the name of a Memory in Act I of *We Happy Few*.

## Location

In the Church of Simon Says, above the basket of sovereigns.

## Overview

Arthur is standing outside of his and Percy's bedroom, making sure that Percy is clothed.

## Transcript

Arthur: "Dad wants to know if he can come in the bedroom."

Percy: "Okay."

Arthur: "Are you wearing clothes?"

Percy: "Yes!"

Arthur: "Percy! Just a shirt is not "clothes"!"
Mail

## Description

The Mail is a system used to give the player items obtained from building blueprints. Most blueprints will give you items through the mail. When Mail is ready, a sound will play and the button will appear in the top-right. It will happen between 1-2 minutes and the amount of items is between a set amount for each blueprint. Each blueprint you build has a limit of items it will give per Mail. The more blueprints you have of the same, the higher per time it will give.

## Blueprints

When blueprints have multiple items, it's a random chance for each one.

### Termite Colony

 Tiki Leaves
 Grapes
 Mini-Mound

### Crab Cabana

 Beach Thorns
 Seaweed
 Common Starfish
 Fisher's Net

### Lumberbot 4.0

 Moss Lumber
 Red Lumber

### Lumberbot 5.0

 Moss Lumber
 Red Lumber
Charcoal

**Charcoal** is a crafting component in *We Happy Few*.

## Overview

Charcoal is used to create a variety of different drugs and other gadgets.

## Appearance

It has the appearance of lightweight graphitic carbon obtained as residue, produced by strongly heating materials (usually wood) in a low oxygen environment.

## Crafting

Charcoal is used to craft the following:

* Ollie's/Black Powder
* Blood Toxin
* Crash
* Crash Syringe
* Gas Mask
* Neximide Pill
* Sick Up Tea
* Sucronase Syringe
* Water Filter

## Locations

* Ashes
* Campfire
* Chest
* Fireplace
* Stove
* Waste Bin

## Trivia

* Charcoal is used to create gunpowder and gas masks in the real world.
	+ Activated charcoal acts as an absorbent, hence its use in creation of gas masks. They may also be used to treat overdoses or poisonings. However, activated charcoal is specially produced for medicinal purposes.

## Information

### Craftable

No

**Charcoal** has been available since the Pre-Alpha build 11219 of *We Happy Few*.

###  Overview

Charcoal was a crafting component that was used for crafting varying items. In the 17956 build, when the player gathered charcoal for the first time, they'd unlock the blueprint for crafting Black Powder.

It took up 1 slot in the player's inventory, and it could not be placed in the player's quickslot.

###  Locations

* Fireplace
* Stove

###  Crafting

Charcoal is used to craft the following:

* Black Powder
* Purified Water
City Hall

**City Hall** is a location in the Parade District of Wellington Wells in *We Happy Few.*

## Layout

It appears that City Hall includes the buildings surrounding the giant "Our Glorious Victory" statue, as Arthur Hastings' old job, the Department of Archives, Printing and Recycling, counts as being part of City Hall. The Broadcast Tower is the crown jewel of City Hall.

## Gallery

Outside the Department of Archives, Printing and Recycling.
Casing the Joint

Monday

When does this pigeon leave his house? He never even bloody put on pants. I've been pretending to point these bricks for days. I hope no one noticed I haven't moved from this spot.

Tuesday

He sleeps like the dead, though. Snores, too. And thank you for leaving that third floor window open, mate. Every time someone puts in a Turing system, God opens a window.

Finally up. It's two o'clock you lazy bastard! Some of us have been working since dawn!

Blimey! That's not his hair! It's a wig! Wish I had a camera, to show the lads. If I were rich, I could dance around the house in a ruffled shirt and no pants all day too.

Thursday

I wonder if them gold records are real metal. Easier to move if I can melt them down. Lionel hates stuff that's got names on it. But he's got those record collectors, innit. They might like it.

What's he doing now??? Bloody crying and snapping his records in half! Oh Boo Hoo. Is it too hard to be rich and Famous and shag all the birds? Pop a Joy, you bastard.
Abandon All Hope

**Abandon All Hope** is a Story Quest in the *Lightbearer* DLC. It begins after Nick enters the Hotel basement.

## Objectives

* Explore the basement
* Take service lift

## In-Game Description

Someone's been here before. Or was it me? There's a room up ahead -- Maybe I'll hide myself there while I detox?

No turning back now. Nobody would follow me down here.

## Walkthrough

Head down the corridor, the player will walk a bit slower than their regular pace and they won't be able to run. They'll eventually come across a Nick-Lookalike falling through the floor.

After exiting the vent system, Nick will come across a small room which stores a couple of Nick's items, Virgil scold Nick for not remembering what he had done, but Nick apologizes to him profusely. Eventually he agrees to turning himself in to the police.

Go down the hall and enter the elevator, this ends the quest.

## Transcript

### **The Path to Paradise**

Open/Close

Nick: Are these all... my things?

Virgil: Jog any memories?

Nick: Virge! I know I've been a shit to you--

Virgil: And STILL you don't remember!

Nick: I know I said I'd kill you a time or two - and I wasn't kind to Petunia - and other people but... not a murderer?

Virgil: Does none of this ring a bell? Not even a little tinkle?

Nick: You're right. I can't hide from this, can I? I've got to turn myself in.

## Trivia

* The name of the quest is part of the expression found in Dante's Divine Comedy, 'Abandon hope all ye who enter here'.
* There are several cadavers in the basement before the player reaches the elevator. One of which looks to be a Wastrel with blue skin and yellow teeth.
"The Help"

**"The Help"** is a light melee weapon in *We Happy Few*.

## Overview

"The Help" is a fairly good early to mid game non-lethal weapon. It has long range, swings incredibly fast, runs out of durability slowly, and it can hit multiple targets at a time with the Chain Sweep skill.

Since the weapon is non-lethal, it'll leave NPCs unconscious instead of deceased.

The playable character will hold the "The Help" with their right hand, and swing it broadly to hit their target. The weapon can be charged in exchange for very little of the player's stamina to deal a lot of damage.

## Appearance

"The Help" is a branch with lots of cloth wrapped around and tied together with rope.

## Trivia

* "The Staff", a weapon almost identical to "The Help", can be found during Conflict Resolution as the non-lethal option in the fight against Danny Defoe.

## Gallery

Item seen in game.Holding the weapon.Blocking with the weapon.
Bellboy Key

The **Bellboy Key** is a Quest Item specific to the *Lightbearer* DLC.

## Overview

The player gets this item near the end of the beginning part of the DLC, it's located underneath the Bellboy Uniform that the player also needs in order to advance through the game.

With the key, the player can unlock areas they would otherwise not be able to open. The key stays in the player's inventory throughout the DLC.

## Trivia

* 'Minor key' refers to the pitch difference between the notes in a musical key.
Fancy Totem

The Fancy Totem is one of the easiest items to build in the game, it provides items from the Chief of the Tribe, just like the Red Tikitree. It looks like a tall tower of Wood Chicken, Hippo Mask, Lucky Totem and another mask stacked on top of each other and the Palm Leaves are visible at the top.

## Cost

 Rich Wood
 Wooden Chick
 Hippo Jar
 Lucky Totem

## Reward

* 4900 Beaver Points
* 7 Beaver Coins

## Gives

* Via Mail:
	+ Grapes
	+ Mini-Mound
	+ Used Nest
	+ Tiki Bird
	+ Tiki Bones
	+ Palm Bark
	+ Palm Grass
	+ Coconut
	+ Creepy Mask
	+ Tribal Mask
	+ Lucky Totem
	+ Carved Seagull
Constable Yeats

**Constable Yeats** is a character only found in the *We All Fall Down* DLC.

The player first finds Yeats outside of Haworth Labs, seemingly taking care of the queue that's been building up outside the labs.

## Quotes

If the player talks to Yeats, he'll say the following:

* "They've been coming for months. I'd send them off but they so fancy the queuing."
* "They set a salutary example. And they bring their own balloons!"
Chunky Stew

**Chunky Stew** is a Food item in *We Happy Few*.

## Overview

Chunky Stew will increase the player's hunger by 23'00'', thirst by 02'30'', and fatigue by 00'40'' in Story Mode.

NOTE: The hunger cannot be stacked in Story Mode, it's best to eat one foodstuff.

## Locations

* Campfire
* Cutty's Shop
* The Pub
* Stove

The player can also obtain a single chunky stew for free every day after finishing the side quest, Haute Cuisine. Albeit only during Act l.

## Trivia

* Chunky stew and regular Stew use the exact same 3d model.
	+ The bowls stacked next to Nigel Lawson also use the same model, but are flipped upside down.
* It's the only food item that increases Thirst, Hunger and Fatigue all at the same time.
* Judging by the in-game model of the stew, it appears to be some sort of tomato soup or Borscht, with the meat chunks likely being V-Meat, Strange Meat, or War Rations.

## Information

### Console Command

FillingStew

**Filling Stew**, now known as **Chunky Stew**, has been available since the Early Access 27755 build of *We Happy Few*.

####  Overview

Filling Stew was a very good food item that'd not only regain a lot of hunger, but also thirst and fatigue.

The only way to get Filling Stews was to complete the quest, Haute Cuisine, in which Nigel Lawson would make them after being rescued.

It took up 2 slots in the player's inventory, and it could be placed in the player's quickslot.

###  Trivia

* Both Filling Stew and regular Stew used the same icon in the inventory.