Umbra Monstras

The **Umbra Monstras** are bloodthirsty monsters driven by base instincts, inhabiting various parts of Aion and in their home dimension, Sombra Regni. They are best described as "personified beings of fear", causing chaos whenever they sense fear.

## Overview

**Umbra Monstras** are classified as "hostiles extradimensional creatures". Since ancient times, they have constantly plagued Aion, thus they're considered as the ultimate threat to life itself.

## Appearance

The Umbra's bodily appearance are varied, but their most defining feature is their bright red-orange skin and their bone-like black armor platting.

## Tiers

#### Tier 1

Also known as the **Greenhorn Class,** the weakest tier, resembling grotesque shadows or phantom beasts. They feed on minor fears and anxieties, causing nothing more than unpleasantness. They can be dispatched by average militia, hunters and some brave civilians.

#### Tier 2

Also known as the **Juvenile Class;** slightly more solid and formidable, resembling twisted parodies of natural predators. They feed on worries, fears of danger and everyday stress. Student adventurers and mentor-pupil teams can defeat them, though not without effort. Killing one is a rite of passage.

#### Tier 3

Also known as the **Titan Class** they are the more competent Umbras; Much larger and powerful, capable of threatening entire towns or cities if enough terror is present. They resemble distorted beasts from a nightmare, with bony protrusions, extra limbs or other unnatural features. Only experienced adventurer groups have a chance against them, and their defeat is a symbol of competence.

#### Tier 4

Also known as the **Disaster Class**, they manifest when fears of war, catastrophe or collapse reach a fever pitch. They appear as gargantuan and nightmarish abominations, representing doom itself. Encountering one often means fleeing or perishing, as all but the most powerful heroes are outmatched. They bring terror on a large scale.

#### Tier 5

Also known as the **Armageddon Class,** they are the most powerful of Umbra and the most extremely rare, thankfully. If the Tier 4 Umbra are disaster-level threats, then these Umbras are potentially world-ending. Only the most legendary of Beta and Alpha-ranked adventurers can stand a chance against these monsters. Due to their rarity, not much is known about them. In fact, the number of Armageddon Umbra can be counted by a person's fingers and toes.

## Drawbacks

**Their connection to fear:** Since the Umbras feed on fear and emerge from it, reducing widespread terror could weaken them. Giving people hope, courage and confidence in the face of adversity may make the Umbras starve and lose power. Bravery and optimism are the antidotes to fear they subsist on.

**Fragmentation of belief:** If people stop believing in the threat of the Umbras altogether, dismissing them as mere myth or superstition, it could damage the creatures. They have no power without the fear and credulity that shapes them. Destroying faith in danger could condemn them.

**Inability to handle joy or positivity:** Just as the Umbras are powerless without fear, direct exposure to cheer, joy, merriment or delight might leave them weakened, confused or even destroyed. Anything that makes one "forget" dread for even a moment could be their downfall.

**Their single-minded hunger:** The Umbras devote themselves utterly to spreading terror and chaos. Any move or tactic that does not feed their ravenous hunger could be seen as pointless or contrary to their nature. This one-track mind could be exploited through misdirection, distraction, or by offering "fear" that does not quite satisfy their needs.

**Lack of empathy:** Feeling or relating to the emotions of mortals seems beyond the Umbras. They cannot truly understand the complexities of joy, courage, love, or virtue. As mimics of fear, they have no empathy. Calls for mercy or noble sacrifice would mean nothing to them. They could be destroyed by the one thing they cannot comprehend.

**Sealing/banishing magic:** As extradimensional creatures, the Umbras may be vulnerable to magic that seals, banishes or expels threats from other realms/dimensions. Ancient sealing spells, holy symbols of protection, or wills of iron could repel them back to the shadows they came from with enough force or faith behind them.

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