recursal/Fanatic-Fandom huggingface dataset:
Credentia

**Credentia** is the home realm of the Credentials.

## Description

Credentia was made by two aspects. Vitriol and the unknown in an unknown event. They made the realm entirely of an material called Alom. But it was a different Alom, essential Alom. After the realm was complete, the first Arrhythmians were made, fifteen to be exact, these were the fifteen stars. A few more were made. The RuleBreaker is an cruel Arrhythmian who was sent to the dream realm. It had no intention towards it's own kind. It was sent to the dream realm for a mission and treatment.. Another world was created. Ferotopia. The world is like earth. As soon Arrhythmia started to develop, They saw Ferotopia as an experience to conquer. Millions died year after year. Then month after month. Now, Ferotopia is outstretched from it in a safe distance. Other planets outside Arrhythmia that was in the Hour Cluster were purged, cleansed and gravitated. Others were spaghettified. Prophecies of events were created by Ferotopians to worship and honor the Arrhythmians. Some are known to be horrific nightmares or cryptics. Others are brilliant saviors to Ferotopians.. One prophecy is about the RuleBreaker. Dark times ahead... Dark Times.. Before that were the Super gods. Ancient Arrhythmians. They were here before all. Arrhythmia is a realm of conquerors.. It was until they stopped. Only took over worlds through war. The Realm has 15 Sanctums that are as massive as 3,000 Massive Stars.

## History

Although the true history of this realm is unknown, a history has been provided by some cultists: Over 80 nonillion ages ago, it's the second day of creation. Heaven was being constructed by the Almighty Father and creating the Underworld. God was one of the first beings in existence. While He created those, He saw a few orbs of light that were called His siblings. One of them formed into a young lady, she was named Alchimia. God created the remaining of the universe - Alchimia created the Meskoverse with Vitriol. A few decades later, more deities were created. At that time, while the population was 5.3 million, some deities went mad. Xaragon is one of the first denizens that was an Firdausi and not Arrhythmian that went mad with power. The leaders had to seal him away so he can do no more further damage. They said " We don't want the same incident happening... Especially with the Rule - Breaker." - Several decades to the present, the Meskoverse was officially called Arrhythmia due to the population of mortal souls being sent here. Everything has been well.

## The 16 Sanctums

There are 16 sanctums in Credentia, each are basically an personal court for their leaders. Alchimia is the leader of them all, while Vitriol prefers to monitor and watch. Each Sanctum is ruled by 1 or 2 Credentials. They are exactly the 16 Nityas.

[ TBA]
Arbeshk

**Arbeshk** is one of the earliest Arcutha created by God, he was imprisoned along with the rest of the Arcuthas for billions of years in The Abyss, a dimension found by God to serve as the prison of the most dangerous beings in Creation.

## Overview

Once his leader, Calur, opened the gateway to the Abyss, him, along with the other Arcuthas were sealed inside said Abyss, Arbeshk, however, wanted to live alone and as an Arcutha he was able to travel outside the Multiverse, he now made his home on a planet he himself created. He will only return once when the end of all occurs. Whether he will be prevalent or not is up to destiny.

## Powers and Abilities

As one of the first Arcuthas created, he has unimaginable amounts of power, though he is weaker than Calur and Ordas. His power is so great, he made a cloaking spell so effective, the Primordials and Outer Gods thought he had completely disappeared. As an Arcuthas, he is one of the very few beings that can pierce the veil separating the Universe and the outside Multiverse, he even made a planet just for him when he was there. He also detected Yog-Sothoth slumbering.

## Myths and Legends

Arbeshk is an original character created by Bruh5645242/Lol122333 for *The Demonic Paradise* before being moved here.
Book of All

File:Sv159407-image-kwvx72ae.jpg
The **Book of All**, also known as **The Book of All Books**, is a book created by an unknown creator before the First Day of Creation that contains all the information and history of Creation, as a kind of encyclopedia containing records and information about all gods, angels, demons, aeons, primordial and pre-existential, including God himself. Furthermore, it is revealed that Holy Books such as the Holy Bible, considered the Word of God by Christians, are only fragmentary avatars of the Book of All, with the creation story having been "edited" to be able to be interpreted by ancient peoples and peoples of the 21st century.

## Overview

The Book of All is revealed to be an almighty semi-sapient deity whose power is placed over all beings of all creation, including the creator of creation, God, also being the book in which the fate of all beings in Creation is recorded and determined in advance. It is determined that the Book of All is unreadable, as this would reveal the truth behind a certain reader and, therefore, the Book of All will always show a false version of the future to the reader, regardless of whether it is a God or primordial. There is only one being that can read The Book of All Books, as it exists outside of God's creation narrative, which is an omniscient and unknown entity known only as the Reader.

## Myths and Legends

The Book of All is an original concept created by Had3s1235 for the *Gods and Demons wiki*.
Arcutha

> Long before the almighty created the archangels, he created the Arcuthas, ancient primordial beings, they are even said to be the early angels, their leader, Calur, oh boy, that's the nastiest son of a bitch they got, if you dare to touch his family, say bye bye to your wings.
>
> Lucifer.

The **Arcuthas** were the the first creations of God, older than the Angels and any thing he created.

## Description

The biggest difference between the Arcuthas and Angels is that the Arcuthas do not lose their holy appearance after falling and that they reproduce.

They, however, are nothing in comparison with God and thus unable to break the lock that God created, that separates them from the Universe. They harbor an immense hatred towards Therion for corrupting them and seek to destroy him, not knowing he was already killed by God.

## History

Billions of years ago, before even the creation of the Archangels, God created the Arcuthas to assist Him against Khaos and Azathoth in the conflict, these beings were once pure and didn't know evil, that was until Therion came and corrupted them, turning them into evil beings, God then locked them away in The Abyss which Arcuthas were unable to escape. With their hatred and anger, they had turned a sector of the Abyss into a hellish dimension where they ruled. When Diablo was sent to the Abyss for trying to destroy Creation, he met the Arcuthas and started to corrupted them himself and manipulate the beings to be his own soldiers, but Calur would not allow him to corrupt his people and tried to kill Diablo, he seem to succeed but instead Diablo pretended to be one of them and continue to manipulate them.

Currently, their leader, Calur, has escaped the realm with the help of Pazuzu and now tries to capture one of the Primordials to open a gateway to the Abyss. Not all of the Arcuthas were corrupted by the dragon as some ran away and hid themselves in the newly formed Creation. After their release, The Arcuthas settled somewhere in the Andromeda Galaxy, they have amassed a lot of wealth.

## Notable Arcuthas

* Akiel
* Arbeshk
* Arca
* Barak
* Calur
* Kyrclon
* Ordas
* Tarica
* Tharo
* Many more unnamed Arcuthas

## Myths and Legends

The Arcuthas is an original species created by Bruh5645242/Lol122333 for *The Demonic Paradise* before being moved here.

## Quotes

> Aaannd of course, the only myths and fairy-tales the demons conjured up that turned out to be real. How nice. What next is true? Aliens? God's evil twin? My ex-wife's nonexisted heart?
>
> An Unnamed Hunter.

## Trivia

* Due to his contact with many of them, Carl Black is one of the only entities to know lots about them, even above being such as Dantalion and Belphegor.
Abdul Alhazred

> Alhazred is a crazy Arabic sorcerer who had written the Necronomicon hundreds of years ago. No one's sure how he managed to do so. Some legends said he wrote it as a prophet of the Outer Gods. Some told how he was born between a human and an eldritch being. Some, on the other hands, just plain out stated he was just lucky, a piece within the greater games of Creation.
>
> Odin.

**Abdul Alhazred**, also known as the **Mad Arab**, was an eighth century sorcerer and writer from Damascus who compiled the Necronomicon, a grimoire based on the teachings of the Old Ones.

## Overview

Alhazred was a major worshiper and prophet of the old ones Cthulhu and Yog-Sothoth despite his claiming of being a Muslim. He used the knowledge gained from these beings to compile the Necronomicon, which would be translated into English and eventually found its way into the hands of Miskatonic University.

## Personality

As is obvious thanks to his alias "The Mad Arab", Alhazred was considered insane by his contemporaries for his ramblings. Though this may seem mad, this was from his interaction with beings far beyond his comprehension, so it's more reasonable then one would assume.

## History

Alhazred was born to unknown parents from Damascus during the year 700.

In 730, using the mad knowledge he gained from his interactions with the old ones, he authored a grimoire to contain their teachings. This book would eventually be translated into English, and be known as the Necronomicon. It was due to the creation of the book that lead to his kidnapping eight years later, being taken into the Outerverse.

There, he was punished for revealing their secrets to the world by being horribly tortured. They took his eyes, his tongue, and then afterword his life. After he was killed, only rags, dust, and bones remained. Even after his death, he remained a vengeful ghost, completely willing to give away any secrets of the old ones to those who ask him.

## Myths and Legends

Abdul Alhazred is a fictional character created by Howard Philips Lovecraft, originally appearing in *The Nameless City*. Funnily enough, Abdul Alhazred isn't Arabic in origin. Abd al-Hazred would be more accurate, however even that name has its problems.

## Trivia

* Alhazred's name would often be used as a pseudonym for H.P. Lovecraft, for what reason is unknown.
Nidhogg

Nidhogg is one of the main player characters of Death in Felrin. Currently controlled by Out of Character Cast member Neo, Nidhogg is a Path of the Giants Barbarian Lizardfolk who is forcibly reintroducing himself to civilization following the relocation of his egg at birth.

Nidhogg
 Class
 Alignment
 Age
Aspects of God

> Yes indeed Helel, I am infinite and eternal. No beginning and no end. Not only did I create existence, but I Am existence. Yet, you know, I was shaped by forces external. Even the "I" you see now, including you, is just one of my forms, with one of many of my many names.
>
> God to Lucifer.

The **Aspects of God**, as the name suggests, are several manifestations that God has performed and performs since the beginning of time and even before, whether through avatars, aspects, emanations or facets of His ineffable and unfathomable being.

## Overview

The concept of God manifesting is something present in several Abrahamic religions, where because God is truly unspeakable, transcendent and ineffable, He then manifests himself in the physical realm (some say even in the spiritual realm) through mere extensions and fragments/shards of His original and absolute self, known as Manifestations of God, among them, the most famous are the Burning Bush, the Pillar of Fire and Cloud, and of course, his most famous manifestation of all, was when God manifested himself through His Son, Jesus Christ the Good Shepherd.

## Alter Egos

### Aspects of God

* God - The absolute aspect of God, being closest to what "God Is".

### Emanations/Gnosticism

* Bythos - Masculine aspect/emanation of God.
* Autogenes - Androgynous aspect/emanation of God.
* Abraxas - Aspect of God's Duality.
* Sophia - Lesser Feminine Aspect of God.
* Ennoea
* Horos
* Thelesis
* Zoe
* Logos - Word of God.
* Ecclesia
* Anthropos
* Agape
* Synesis
* Ecclesiasticus
* Agape
* Ainos
* Metricos
* Paraclete
* Pistis
* Patricos
* Elpis

### Avatars

* Jehovah - The Word of God (the Father).
* Jesus Christ - The Word of God (the Son).
* Holy Spirit - The Word of God (the Holy Ghost).
* Ancient of Days - Aspect of the tyranny of God.
* Nebro - The Apathetic Creator Aspect of God.
* Yaldabaoth - Aspect of the Wrath of God.
* Angel of the Lord - The Voice of God.
* Abraxas - Aspect of God's Unlimited Power and former Hubris.
* Fimbultyr - Aspect of authority over God's order.
* Sabaoth - Aspect of God's Military Power.
* Brahman - Aspect of God's Unfathomable power.
* Shangdi - Aspect of God's Heaven.

### Angels

* Michael - The Right Hand of God.
* Lucifer - The Will of God (rejected).
* Raphael - The Healing of God.
* Gabriel - The Strength of God.
* Uriel - The Fire of God.
* Jophiel - The Beauty of God.
* Satanel - The Wrath of God (rejected).
* Satanael - The Justice of God.
* Zaphkiel - The Beholder of God.
* Anael - The Grace of God.
* Azrael - The God's help.
* Sariel - The Will of God.

### Humans

* Adam - Bodily Manifestation of the Masculine Aspect of God (rejected).
* Eve - Bodily Manifestation of the Feminine Aspect of God (rejected).

## Trivia

* Despite the name, it should not be confused with Theophany. While theophany refers to God, the Creator, manifesting himself physically and visibly to human eyes, the "Manifestations of God" refers to God (the unspeakable and incompressible and inexplicable archetype that just is) manifesting through aspects and different conceptions of self, like Yesh, the closest to what "God" would be.
Christmas

> Ho ho ho! Merry Christmas!
>
> Santa Claus.

The **Christmas** is a holiday on December 25 that celebrates the birth of Jesus Christ of Nazareth, who many Christians believe to be the Son of God.

## Overview

The Christmas is one of the most important dates out of the year, it takes place on December 25th, a date that was originally to celebrate the day of the Sun, but ended up becoming the date to commemorate the birth of the man Jesus Christ, which many Christians believe to be the Son of God who came to save mankind from their sins.

Although Christmas is a festival of Christian origin with the intention of celebrating the birth of Jesus, many people of other religions and even atheists celebrate Christmas, exchanging gifts, lighting their homes with lights and a Christmas Tree. One of the most famous symbols of Christmas alongside Christ himself is the charismatic and friendly Santa Claus, who many consider to have been inspired by the Christian bishop known as Saint Nicholas. Santa Claus is an elderly man who wears red clothes and delivers presents to children who behaved during the year and delivers charcoal to children who didn't behave.

Although Christmas is celebrated on December 25th, it is currently held that Jesus was not born on December 25th, it is believed that Jesus would have been born between March 9th and May 4th of the year 5 BC. However, the celebration remains due to its meaning about love and hope.

## Quotes

> What is the true meaning of Christmas? The real meaning of Christmas is love. "For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life." The Son of God became human and lived among us, was like one of us, but without sin. He died for you to live. There is no love greater than this.
>
> Santa Claus.

> Christmas is more than just gifts... Christmas is love. It's the most special day of the year, the day everyone is loving each other, a day where everyone is caring about their family instead of just themselves. The day we commemorate the birthday of the Son of God. Praise be to our Lord and Savior. Forever. Amen.
>
> Mary Magdalene.

> Beats the little bell
>
>
>
> *Bell of Belen*
>
> *Already God boy was born*
>
> *For our good*
>
> *Paz in the Earth, asks for the bell*
>
> *Cheerful to sing*
>
> *Bless God boy*
>
> *Our home*
>
> *Today the night is beautiful*
>
> *Together me and her*
>
> *We are going to the chapel*
>
>
>
>
> *Happy to pray*
>
> Jingle Bell christmas music excerpt.
PLANTS VS ZOMBIES VLAMMAH Wiki

**Welcome to the PLANTS VS ZOMBIES VLAMMAH Wiki!**
Plants vs Zombies Custom fangame

We're a collaborative community website about PLANTS VS ZOMBIES VLAMMAH that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Terracards Wiki

**Welcome to the...**
**Terracards Wiki**
**12 articles • 133 files • 741 edits**

**About the wiki**

This is a Fandom wiki about the game *Terracards*. It plans to document all of the content from this game.

**About Terracards**

***Terracards*** is a video game of roguelike deckbuilder genre developed by Pixel Purrfect and published by Pixel Purrfect. It was released on Steam for Microsoft Windows on November 8, 2023. (Read more...)

**Navigation**

CropsAnimalsStructuresEssencesGame Play Elements

**Helpful links**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Wiki Wiki Badminton

**Bienvenue sur le Wiki Wiki Badminton !**
Le badminton est un sport de raquette. Il oppose soit deux joueurs en simple, soit deux paires, en double et en mixte, placés de part et d'autre d'un filet. Les joueurs frappent un volant avec une raquette.

Nous sommes un site Web communautaire et collaboratif à propos de Badminton que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

Viktor Axelsen

*Besoin d'aide pour construire cette communauté ?*

* Règles de ce wiki
* Commencer
* Comment contribuer
* Gérer votre nouvelle communauté
* Guides
* Toutes les pages d'aide

Vous pouvez également faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
Area Iterator Settings

Data structure which specifies iterated area for Area Iterator and Area Iterator Asset.

## Fields

### Chunk Settings

Chunks Settings of the system in which chunks will be iterated.

### Radius

Size of the area. If area shape is set to Sphere: radius value represents radius of the spherical area. If area shape is set to Box: radius value represents half of cube-shaped area side length

### Shape

Enum representing shape of the area. Possible values are:

* Box
* Sphere
Cellular Data Generator

Asset implementation of I Map Value Provider of Cellular Data structs. Based on seed, scale, distance calculation type and jitter values generates a Cellular Data for specified position (x, y, z).

## Fields

### Seed

Seed of Fast Noise Lite random numbers generator.

### Scale

Predicted size of generated cells. Scale value represents inversed of Fast Noise Lite's frequency value.

### Distance Type

Distance calculation function enum specified in Fast Noise Lite. Possible values are:

* Euclidean
* EuclideanSq
* Manhattan
* Hybrid

### Jitter

Jiitter of cells. The higher jitter value, the more chaotic shape each cell has.

## Methods

### GetValue

#### CellularData GetValue(float, float, float)

Returns Cellular Data for specified world position
Abyss

### Inhabitants

Abaddon, Satan (In the future), Arcuthas, Fear, Therion (fragments), Livyatan (On-Off)

> And I saw an angel come down from heaven, having the key of the bottomless pit and a great chain in his hand. And he laid hold on the dragon, that old serpent, which is the Devil, and Satan, and bound him a thousand years, And cast him into the bottomless pit, and shut him up, and set a seal upon him, that he should deceive the nations no more, till the thousand years should be fulfilled: and after that he must be loosed a little season.
>
> Revelations 20:1-3 (KJV).

The **Abyss** is a megaversal prison meant for beings beyond compression like the Primordials and Arcuthas. It is where the devil, Satan, will be imprisoned for a thousand years after being defeated by the Man Riding a White Horse in the Apocalypse.
I Chunk Instance Provider

This interface defines GetChunk(int, int, int) method which provides a Chunk component (of course with the GameObject). The returned GameObject with chunk component will instantiated on scene and chunk will be initialized with an index specified in methods arguments

## Methods

### GetChunk

#### Chunk GetChunk(int, int, int)

Returns chunk with an index specified in argument as **x**, **y** and **z**
Archive/Josh Murday

Josh Murday or just Murday as he is often referred to as is a spirit who in life created a number of containers which held pieces of his body (Often vials of his blood or strands of his hair) as well as documents with information about his life and experiences, he then buried these containers in seemingly random locations.

If the story is to be believed it is said that when Murday died his spirit became bound to the containers he buried and anyone who came upon one of his containers would find themselves being haunted by Murday, the extent of Murday's power is not entirely known but it is said that he can somehow "feed" on a persons memories extracting any and all information about a person he can then use this information to make a persons darkest nightmare a reality driving them to insanity. Murday's most common tactic however is to use a person he is haunting and manipulate their mind taking control of them and make them convince their family and friends of his existence it is believed that by doing this Murday can spread his influence and haunt more people, by convincing others of his existence Murday can spread to others like a virus it is unknown as to how exactly this works but study into Murday's containers may hold the answer, the documents within Murday's containers suggest that Murday lived a very troubled life he often expresses his disgust with humanity and sees humans as selfish and barbaric but what is interesting about his writings is his desire to be remembered in all of his writings Murday describes his wish to "Reside in the minds of all man" it is feasible to suggest that in death Murday has found a way to do just that.
Chunks Data

Required component for a chunks system

## Fields

### Container

Transform containing all chunks of this data. Chunks created manually on scene will be searched in this Transform. Chunks spawned in runtime will be children of this Transform. If set to null (not recommended) all Chunks will be spawned directly in the scene without a parent.

### Settings

Chunks Settings which are used for all chunks managed by this ChunksData. It should be the same as Settings set in chunks and all chunks prefabs used among this system.

### Chunks

List of chunks added in ChunksData. The only purpose of this field is visualisation of chunks in Unity inspector, since all chunks are held in Dictionary anyway.

## Methods

### Init

Initializes chunk. This method sets and validates chunk's index, sets game object's name based on the index, binds chunk settings and calls completion event.

#### void Init (ChunkSettings)

Init method overload called for chunks manually set in the scene in editor before the game started.

#### void Init (ChunksSettings, Vector3Int)

Init method overload called for chunks created after the game started.

## Events

### OnChunkInitialized

Called after chunk was initialized. After this event chunk is certain to have correctly set Index and Settings
World Repositioner

Class which moves whole world (all chunks and observer) so that observer is near position zero (0,0,0) on scene. This class is useful when we are dealing with huge worlds where player can travel thousands units away from scene center. Because of the fact that at positions of several thousands units the precision becomes lower and physics may work incorrectly it is recommended to keep player near the center of the scene. That’s why this component moves the whole world towards the center.

## Fields

### Observer

Transform whose position will be the reference. The world will move to keep its position near (0, 0, 0).

### Limit Distance

Distance at which the world will trigger repositioning. Set it to several thousands for the best effects.
Chunk Spawner

Component implementing I Chunk Instance Provider which instantiates Chunk instance based on template from Chunks Provider

## Fields

### Chunks Container

Transform in which chunks will be instantiated. If set to null (not recommended) chunks will be spawned directly in the scene.

### Chunks Provider

Provider of chunk templates from which chunks will be cloned and instantiated. Must implement I Chunk Provider interface
Angel of Death

> Angels of Death are special angels associated with death. Their main duty is to lead the souls of the righteous into the heavenly plane to eternally bath in the glory of God.
>
> Carl Black.

An **Angel of Death** is a special and important class of angel created by God with the assistance of Death. They are responsible for reaping the souls of the faithful and pure when it is their time to die.

## Overview

The Angels of Death attend to Death and collect the souls of those who worship God. They are similar to reapers in appearance, wearing dark cloaks and carrying scythes.

## Description

The angels of death use their scythes to rip the souls of the living out of their bodies. Because of their weapons, jobs, and appearances, they are often confused with reapers.

Although the angels of death are not reapers, they both attend to Death.

The first angel of death is Azrael, the True Archangel of Death and Retribution. He is the leader of the angels of death as well as many other powerful angels.

The Angels of Death are invisible most of the time, appearing only at the last minute, when their boss Death is about to claim his next victim. They take many forms, such as a truck, malfunctioning racing cars, even runaway trains or barrels of oil. Often they proceed to murder or predict murder.

## Notable Angels of Death

* Azrael (Leader)
* Sariel
* Rahab
* Lucifer (Disputed)
* Michael (Disputed)

## Quotes

> See if you can stop me.
>
> An angel of death at Death's work.

> The Angel of Death is a noble title only the worthiest of angels could possibly achieve. By achieving that title, you're becoming one with the cosmic cycle of life and death and rebirth and ascend to a higher level of the world.
>
> An Angel.

> They all share a name you know. Magael. In the angelic tongue, it means "Scourges of God". A perfect name for a bunch of bloodthirsty murderers in angel's skin. No denizen of Hell want to get on a Magael's bad side, 'cause unlike other angels, they don't fall. Regardless of how sinful the crimes they commit, since they do it "in the name of God", they will never fall.
>
> Matt Wright.

## Trivia

* Both Michael and Lucifer are said to be angels of Death themselves but this is still being disputed.
Alchimia

**Alchimia** is the personification of Alchemy and potential pre-existential.

## Overview

Alchimia is the unknown wife of Vitriol. She is known to be many things. Alkehest is one of her common names. Though, she prefers to be called Phanes or Alexandria. She is the mother of almost every Credential that represents something. Like Vitriol, she is a Primordial.

Most of the stars in the universe is believed to be created by God or the Big Bang. Alchimia is the creator a lot of the stars within the universe. She created many entities with her emotions and thought. She gave birth to 15 main entities before she emotionally made the rest.

## Appearance

Often shown once in Alchemy artwork, she's depicted as a beautiful, young lady who Embodies Alchemy.

Alkehest is a tall woman with blue/ purple hair. She is known to wear clothes similar to Arabian queens or Normal clothes depending on her mode.

## Personality

Most of the time, Alchimia is actually quite tranquil. Despite this she can be very narcissistic.

## Powers and Abilities

* **Nigh Omnipotence**: Alchimia has near limitless powers beyond any normal deity can ever imagine. Having Beyond God like capabilities. Alkehest is the perfect example as she has near limitless abilities. It's limited to an extent to keep her from going crazy
* **Entity Creation**: Alchimia has the ability to create entities that she chooses to create. Her emotions itself can spawn credentials based on a certain emotion. She cam also manipulate all of them at her will.
* **Alkahest: *She can manipulate the very substance she embodies.***
* **Arcanepotence: sʜᴇ ʜᴀs ᴛʜᴇ ᴀʙɪʟɪᴛʏ ᴛᴏ ᴍᴀɴɪᴘᴜʟᴀᴛᴇ ᴀʟʟ ᴍᴀɢɪᴄ ᴀɴᴅ ᴀʟᴄʜᴇᴍʏ.**

## History

After the Primeval Wars ended and the creation of the Megaverse began, Vitriol looked into the same primordial water the God did when Barbelo formed. When Vitriol saw his reflection, he saw Alchimia staring back at him. Alchimia was pulled out of the void and finally started existing, viewing the formation of the universe together.

## Myths and Legends

Alchimia is a female depiction of Alchemy created by Leonhard Thurneysser in 1574.
Classement mondial

Le circuit World Tour comprend une trentaine de tournois internationaux. Seuls les meilleurs joueurs de Badminton au monde peuvent participer à ces tournois. Les joueurs gagnent des points de classement en fonction de leurs performances dans ces tournois. Plus un joueur performe, plus il gagne de points et plus il monte dans le classement. Le classement est mis à jour tous les mardis pour refléter les derniers résultats des tournois de badminton. Il existe différents classements pour les hommes et les femmes, ainsi que pour les doubles masculins, les doubles féminins et les doubles mixtes.

## Top des premiers mondiaux

### Top 10 simple homme

 2
 3
 4
 5

### Top 10 simple dame

 2
 3
 4
 5
Death in Felrin DnD Wiki

Death in Felrin Concept
*Death in Felrin* is the first part of an online Dnd campaign in the world of Tolkir. The campaign is currently ongoing and consists of one Dungeon Master (currently self-referred to as Cheebo) and six players: *Flip* as Erdan, *Airrow* as Ember, *VixLe* as Mister V, *Newfie* as Iffren, *Neo* as Nidhogg, and *Neku* as Jacky.

The game takes place over Youtube recording, where players remotely continue a long-running campaign in session style formats.

### **PLOT SUMMARY**

Six players have been reported to have shown up to Bountin, a town known for its heavy bounty hunting underground scheme. Each has been called to the area for their own personal gain, but under the assumption that there is a particularly large bounty on "The Gold-Toothed Devil"; an ex-bounty hunter and now outlaw of the country. As of current sessions, it is unknown as to how or why the party is drawn to Bountin specifically.

## Notable Characters

### *KEY PAGES*

* Tolkir (World)
* Timeline and History
* Cast & Characters
* Pantheon of Gods
* Current Plot
Bermuda Beast

The **Bermuda Beast**, also known as the **Bermuda Triangle Monster**, is a terrifying creature of colossal size that inhabits the Bermuda archipelago in the Atlantic Ocean region.

## Overview

Several urban legends exist regarding the Bermuda archipelago, as several disappearances have already occurred on the archipelago, with theories ranging from interactions with extraterrestrials, demons or distortions in the fabric of time and space, or more common explanations such as strong winds and storms.

One of the theories surrounding the possible person responsible for the crash of planes and the disappearance of ships and boats is that a monster or a demon lives in Bermuda that attacks people and their means of locomotion. Some believe it to be a dinosaur, or a cryptid. Although some find the idea reasonable to believe, for such a creature to be able to shoot down planes that fly kilometers above the surface, it would have to be thousands of kilometers long and hundreds of kilometers high to be able to bring down planes in midair, which makes such a theory something disposable, since it is impossible for terrestrial creatures to reach that size.

However, if such a creature really inhabits the seas, it is possible that it is a descendant of some mythological being, not created by the laws of nature, but by God, such as Behemoth or Livyatan.

## Appearance

The creature is apparently some sort of snake or fish with extraordinarily gigantic physical characteristics by the standards of any animal that has ever lived on Earth, with its size reaching up to 5 km in length, with only its eye being larger than a full-grown man. Such a creature would still be over a hundred meters tall.

A creature of that size for modern science would be impossible to exist due to the fact that the planet's gravity would crush its body and reduce the creature to a large mass of crushed flesh as soon as it pulled its head out of the water, meaning that such a animal may not be a creature born on Earth or another world, but rather come from some extra-dimensional realm. Being neither earthly nor alien, but a multidimensional deity.
Celestial

> Invaders? When humans cowered in the dark of night as apes, we lit their way. When the beasts went on the hunt we lit their way. We were the original Gods, now we seek to take back what was ours.
>
> Polaris.

**Celestials** are the sentience within stars and the night sky scattered throughout creation.

## Overview

The Celestials are a race of Spirit formed near the dawn of the universe and served as one of the first things worshiped by Mortal Species.

## Description

Their physical bodies in the Mortal world are the stars themselves; radiant and shining balls of fire. This form however is more along the line of an avatar serving as a shadow of their real cores in the spiritual world. Their Spiritual Cores look otherworldly, being simultaneously simple yet incomprehensible geometric shapes weaving in and out of each other.

## History

After the battle with Therion, God and Khaos finally made amends with eachother, coming together on their grandest project yet: Existence. Using Khaos' body, God created matter and the physical, ultimately capping it off in a Big Bang spreading it across the Megaverse. As Matter pooled together and came more dense, the pieces of Khaos' body clumped together, ultimately forming the stars. As they originated from Khaos, these clumps held immense spiritual power, that power culminated in sentience. Though it should be stated that this was a rare occurrence as not all stars gained sentience, only a few, however that few were of great number.

Millions upon millions of years passed, until life formed in the primordial soup of the earth. As the first animals walked across the land they looked up towards the stars, unknowingly supplying the Celestials with a great power: belief. The power of the Celestials sky rocketed as a result, noticing this the Celestials continued syphoning power from this belief growing ever more powerful. Upon the birth of humanity however, the Celestials were in awe of how much belief humanity offered, syphoning that power like gluttons.

But that all came to an abrupt stop, when the first of the Deities arrived on earth, cutting off the Celestials lifeline of power. As more and more gods came to earth and gained worship, the more and more fury brewed in some of the Celestials. Ultimately a group of Celestials led by Polaris declared war on the gods who they believed stole what was theirs. The newly named Invaders warred against the gods in a bloody and ruthless war, however in a duel between the Earth's guardian Celestial: [NAME NEEDED], and the leader of the Invaders: Polaris, the Invaders were beaten and forced into isolation among the stars.

## Myths and Legends

The Celestials are an original race created by Nogetron for the *GaD wiki*. Based on beliefs on astrology and worship of the night sky.
Archive/Sabnac

File:Void.png   **Sabnac** is a demon god associated with poisons, apparent in his epithet "Lord of Poisons". His star is Wormwood, which forms the tip of The Dagger in the larger constellation known as The Assassin. Sabnac is acknowledged especially by assassins and unsavoury mercenaries, though certain witch doctors claim he also offers protection from poisons. He has been known to take the form of a wizened man with the head of a frog or a bubbling pool of acidic mud, but is rarely seen alone.
On Observer Chunk Change Listener

Class that tracks observers (usually players) position in the chunk system and calls an event whenever its chunk Index changes. This component is useful when dealing with events which should happen when the player changes the chunk (for example: loading/unloading chunks, changing chunk LODs, generating new chunks, runtime baking new navigation meshes, spawning new NPCs, etc).

## Fields

### Data

Chunks Data of the chunk system in which chunks are checked

### Observer

Transform whose position changes are tracked by this component
Chunk LOD

Component managing LOD (Level Of Details) changing of a single chunk.

Use this component if you want to load and unload different LOD meshes as replacements for chunks which are far away from the observer (player). There should be one ChunkLOD for one chunk. There is a context menu in ChunkLOD which automates creation and assigning of Chunks Content and ReplacementMeshFilters objects.

## Fields

### Chunk

The Chunk whose LOD is changed. Its Content is deactivated when LOD is changed to any other level than 0

### Replacement Mesh Filter

MeshFilter which will hold a replacement mesh for levels 1 and higher

### Mesh Replacements

List of LOD Data structs which contain mesh which replaces the chunks content and distance from which that mesh is used

## Events

### OnChunkLODRefreshed

Event called when the chunks LOD changed. It passes chunks distance as a parameter.

## Context Menu

### Setup Component

Creates missing Content and ReplacementMeshFilters objects and assigns them to corresponding fields
Bipolar Games - Chunk System Documentation Wiki

**Welcome to the Chunk System Documentation!**
Documentation and manual of Chunk System by Bipolar Games

## Important articles

Will show up in the futurePlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Chunks Settings

ChunksSettings is a required asset containing basic settings for the whole chunks system. ChunksData, all Chunks and many other components in one system will use the same ChunkSettings.

## Fields

### ChunkSize

Vector3 representing size of Chunks which influences distances between chunks, LOD changing and others. X and Z are horizontal dimensions of chunks. Y represents the height of chunks. If any of the dimensions is set to 0 it means that this dimension doesn’t matter and chunks along this axis will not be counted nor generated (as if their size along that axis was infinity).

For example if we want to create a flat 3D world, we will set X and Z to some finite values (preferably about 250 meters), and Y to 0, as vertical movement isn’t as important as horizontal movement.
Internal Playtest 3

Internal Playtest 3 took place on November 15, 2023, and served as a quality assurance playtest for Iteration 1.4, which was also developed within the same day. It built upon feedbacks from In-class Playtest #3 regarding Iteration 1.3.

## Objective

This playtest sought to QA for the following design changes:

* The changes in the Heroes initiatives to give all heroes unique Ini numbers. This was done to mitigate the issue of players breaking even too often at the start of a game.
* Reworked Fia ability to only cause a reduction in Movement instead of Freezing enemies completely.
* Changed stats for the panda.

More importantly, this was also the first QA playtest for the game with 5 players.

Team I (Rajat): Fox, Crane, Squirrel.

Team II (Stan): Fox, Squirrel, Dog.

Team III (Emma): Dog, Fox, Monkey.

Team IV (Igor):  Crane, Monkey, Bunny.

Team V (Franek): Monkey, Fox, Squirrel

## Process

### Notes from the playtest

* The killing is not a good tactic even with teams that deal high damage.

* Igor tried to stand on points and block other people's points using monkeys and bunnies.

* Rajat chose a team that deals high damage and chain kills with Squirrel.

* Stan went for a more traditional damage and healing team.

* Emma and Franek team went for a more well-rounded approach.

* The playtest had to end early with just one round of the Ultimate flag because we ran out of time for our time-boxed meeting

### Gameplay Results

Due to neglect, we do not have game points result for this playtest. We do recall the result being Team III (Emma) won. Emma was the first turn player of this player, which proves it is still possible for a First-turn player to win.

## Results

* The biggest concern we have had since the first iteration of the game was the fact that first-turn players are at a tactical disadvantage by nature of them forced to reveal their strategy first in a round. This was also compound by 5 out of 7 heroes having abilities that manipulate enemy movements, making it even more apparent for last turn players to cheat first-turn player out of a flag capture. In this playtest, the first-turn player won so it is possible, albeit requiring more specific strategies or oversights from the enemies.
* The initiative change put characters that could abuse going last to hijack flag points from other players, namely panda and crane, to the higher initiatives. This means it is less likely for teams with movement-manipulating heroes to go last. It worked fine to reduce the toxicity of these heroes within the playtest as none of these kind of gameplays were recorded.
* The game is playable with 5 players without requiring significant change in the rules or almanac.
Danika Antonov

## Danika Antonov

### Aliases

* Nika (by friends)
* Little Darling (by Kyrian Durant)
* Babygirl (by Tristan)
* Dani
* Mrs. Durant (by Tanya Rallis)
* Cornflake (by Cedric Ellison)

### Relatives

* Unnamed father
* Isabel Antonov (biological mother)
* Sasha Antonov (maternal guardian/aunt)
* Vivian Sorokin (stepmother)
* Cassie Kinnard (stepsister)
* Alistair Vitale (stepbrother-in-law)
* Esther Vitale (stepniece)
* Cain Vitale (stepnephew)
* Sydney Vitale (stepniece)
* Kyrian Durant (husband)
* Piper Durant (daughter)
* Mikhail Antonov (grandfather)
* Elmira Antonov (grandmother)
* Sylvie Durant (sister-in-law)
* Ridge Lester (brother-in-law)
* Harriet Lester (niece)
* Mabel Lester (niece)
* Elliott Durant (father-in-law)
* Freya (mother-in-law)

### Occupation

Employee at KD industry (formerly)* Interior designer (currently)
Cassie Kinnard

**Cassidy Vitale** (née **Kinnard**) (born December 6th, 19??) is a main character in the Sanctum Crest Series She is the only daughter of Michael Kinnard and Vivian Sorokin , she is the former stepdaughter of Christine, who is Michael's second wife, the stepdaughter of Sasha Antonov, who is married to Vivian, and the younger stepsister to Danika Antonov and former one of Alistair Vitale. After Michael and Christine divorce, Alistair and Cassie are no longer stepsiblings. She later on marries Alistair and becomes the mother of Esther, Cain and Sydney Vitale.

* THIS IS MY OC, THIS ISN'T A REAL LIFE SERIES.(
Ainsley Winters

## Ainsley Winters

### Aliases

* Ani  (by friends)
* Angel  (by Cedric Ellison)
* Miss Smiley  (by Cedric Ellison)
* Lady Death  (by Kallum Creede)
* Ainsie  (by Bronwyn Lester)
* Soleada  (by Leticia Winters)

### Relatives

* Harris Channing (father)
* Leticia Winters (mother)
* Alana Channing (identical twin sister)
* Eduardo Winters (maternal grandfather)
* Cedric Ellison (husband)
The Legend of the Seven Swords Iteration Notes

Below is the list of The Legend of the Seven Swords iteration notes. Note that Iteration 1.0 is considered as the game's initial development and does not contain any iteration notes. Refer instead to Development.

* Iteration 1.1 Notes (November 2, 2023)
* Iteration 1.2 Notes (November 8, 2023)
* Iteration 1.3 Notes (November 12, 2023)
* Iteration 1.4 Notes (November 15, 2023)
Samantha Lindsay

**Samantha "Sam" Lindsay Howard** é uma estudante norte americana do ensino secundário extrovertida que é membro do grupos das *Sete Escolhidas* e é da categoria de *Fox*.

## Aparência

**Sam** é uma jovem do 12ºano de cabelos loiros e olhos escuros. É esguia, mas com massa muscular devido ao exercício que pratica regularmente e têm uma estatura média. Gosta de usar roupas folgadas e confortáveis e as famosas jaquetas de basquete são a sua peça favorita.

## Personalidade

**Sam** não leva a escola e os estudos muito a sério e prefere viver *o aqui e o agora*, mas isso pode-lhe custar o futuro. É muito extrovertida e efusiva, sempre dizendo piadas e palhaçadas. Por ter um grande senso de aventura é corajosa e gosta de se arriscar. Não têm muitas vezes noção do perigo e a sua adrenalina é muito intensiva. Mas faz de tudo para proteger os que ama e sempre dá um jeito de ajudar os outros.

## Curiosidades

* Gosta de brincar e chamar-se de Nike de vez em quando, pelo facto de Vanessa Lewis ter o apelido de Vans por usar essa marca quase sempre.
The Legend of the Seven Swords Playtest

Below is the list of The Legend of the Seven Swords playtests.

## Internal Playtests

*Internal playtests take place within the development team member. It always occur on Wednesday after we went over feedbacks from the previous feedback. We then proposed changes to address feedback, review them as needed, and implement simple paper prototype to playtest newly added features before release.*

* Internal Playtest #1 (November 1, 2023)
* Internal Playtest #2 (November 8, 2023)
* Internal Playtest #3 (November 15, 2023)

## In-Class Playtests

*In-Class playtests take place with a peer group of Game Design 3. Both groups exchange game and members one on one so that each team can wholly dedicate their time and efforts to review and feedback on the game.*

* In-Class Playtest #1 (November 6, 2023)
* In-Class Playtest #2 (November 9, 2023)
* In-Class Playtest #3 (November 13, 2023)
* In-Class Playtest #4 (November 15, 2023)

## External Playtests

*External playtests take place with people currently not enrolled or employed by the Department of Game Design at Uppsala. The format for this can be either through Tabletop Simulator or in real life, depending on playtester's preferences.*

* External Playtest #1 (November 22, 2023)
* External Playtest #2