recursal/Fanatic-Fandom huggingface dataset:
Bridge City Guard

**Bridge City Guard** is a team of superheroes operating out of Bridge City. Though they are considered a team, most of their confrontations are as either individuals or as an incomplete group.

## Bridge City Guard

### Members

Mystery/Sresil VodensFire Knight/Daniel Worthy

Hercules/Thrammodus

Nightstep/Natasha Burrows

## History

The four members of BCG were brought together to combat the forces of Amber Opal after they invaded and took control of a portion of Bridge City.

Several criminal organizations and noteworthy criminals began turning up dead, one after the other. Unbeknownst to the general public and the city authorities, the terrorist/mercenary company Amber Opal was behind the killings, eliminating what they perceived as "potential hindrances" to their showcase.

The four individual vigilante's took notice of the killings and eventually came into contact with the forces of Opal. Through these confrontations the four found one another and ultimately decided to join forces to take down the group.

## Members

**Mystery**

**Fire Knight**

**Hercules**

**Nightstep**
Ryker Beorhtric

**Ryker Beorhtric** is an Ancient Nobleborn Elf Sun Cleric played by Pause in The First Quest. Ryker was born during The Hatching and was one of the main founders of the The Beorhtric Fighters Guild, which protected the other races emerging from the Hatching from large threats.

## Characteristics

**Appearance**

Ryker is taller than the average 6 ft Elf. He has white hair and is long and is always in a ponytail. He has a muscular physique. Ryker is pale like most elves and wears golden armor worn by each of the Beorhtric family members which has the Beorhtric crest in the middle.

**Personality**

Ryker is a very analytical on the battlefield, always sizing up his opponents, and tries to find their weaknesses if a battle were to erupt. He also tends to be very cautious on the battlefield, which adds to his strategic nature. He also has a very generous side to him and is open minded when it comes to adding new members to the Guild like Druggert who Ryker gave him the option of joining the party and giving Druggert the possibility of joining the Guild.

**Relationships**

## History

**Background**

**The First Quest**

**Fate**

Ryker after barely beating the Blood Cobra Den, Ryker allowed the adventurers that accompanied him to join the Beorhtric Fighters Guild, and it is assumed they made their way to the Guild Hall.

## Trivia

* *"Beorht"* means bright in Old English elements while *"ric"* means power or rule.
Yeren

## Powers & Abilities

**Superhuman Strength:** Yeren is superhumanly strong. While the exact level of his strength hasn't been revealed, he has been shown to be capable of lifting at least 10 tons.

**Superhuman Speed:** Despite his great size, he is able to run and move at speeds that are beyond the capability of the finest human athlete.

**Superhuman Stamina:** Walter's musculature generates less fatigue toxins during physical activity than the musculature of an ordinary human. At his peak, Yeren is capable of physically exerting himself for at least several hours before the build up of fatigue toxins in his blood begins to impair him.

**Superhuman Durability:** Yeren is more resistant to injury than an ordinary human. Hecan withstand powerful impact forces, falls from great heights, and high caliber bullets without being injured.

**Regenerative Healing Factor:** Injuries such as deep slashes, punctures, or broken bones heal completely within a matter of hours. It isn't known if Walter's healing powers grant him an increased lifespan, greater resistance to diseases, drugs, or toxins than he ordinarily would.

### **WEAKNESSES**

His fur becomes very uncomfortable in tropical climates and if set alight can cause his severe burns.
Shadow Stroker

## Powers & Abilities

**Peak Human Strength:** Her physical strength is at the peak level of natural physical limits of a woman of her height, weight and build.

**Peak Human Speed:** Her speed is at the peak of human capability.

**Peak Human Agility:** Suzuki's natural agility is at the level of an Olympic gold medalist. She can easily coordinate her body with balance, flexibility, and dexterity.

**Peak Human Reflexes:** Her reflexes are at the peak of human ability.

**Peak Human Senses:** Her five senses are enhanced and function at the peak of human perfection.

**Peak Mental Resistance:** Natasha is extraordinarily capable at withstanding torture.

### **ABILITIES**

**Master Martial Artist:** Michiko is an expert in many fields of martial arts. These include various styles of karate, judo, aikido, ninjutsu, savate, muay thai, multiple styles of kung fu and boxing.

**Expert Acrobat:** She is an Olympic class athlete, gymnast, acrobat and aerialist capable of numerous complex maneuvers and feats.

**Expert Marksman:** Michiko is an extremely accurate marksman skilled in sharpshooting and knife throwing.

**Multilingual:** She is fluent in Japanese, English, French, German, Chinese, Spanish, and several other languages.

**Gifted Intellect:** She possesses the ability to quickly process multiple information streams and rapidly respond to changing tactical situations.

**Expert Tactician:** She is a very effective strategist, tactician, and field commander.

**Master Seductress:** She is an expert in the field of seduction.

**Expert Spy:** Natasha is highly trained in espionage, stealth, disguise, infiltration, and demolitions. She is skilled in psychological manipulation and can mask her real emotions perfectly. She is capable of killing in cold blood when the need arises.

### **WEAKNESSES**

Michiko is not superhuman and can be injured and killed like most humans.

### **PARAPHERNALIA**

**Shadow Skin:** A specially designed body suit developed to be resistant to damage against small firearms and high temperatures.

### **WEAPONS**

Glock 17 x2

Dagger
Stampede

Very little of Stampede's Pre-Too Strange life is known.

## Powers & Abilities

**Enhanced Strength:** Stampede is capable of lifting 12 tons.

**Enhanced Speed:** Stampede can run faster than the finest human athletes.

**Superhuman Stamina:** He can exert himself fully for over 6 hours before tiring.

**Superhuman Durability:** His skin is resistant to anything less than 50 caliber. His bones and muscles are also significantly dense, allowing him to take heavy collisions and blunt-force trauma and suffer little to no damage.

**Superhuman Senses:** All of Stampede's senses are beyond the peak human limits and even greater than most animals.

**Regenerative Healing Factor:** He can heal significantly fast than humans, from injures that would kill humans or at the very least leave them out for the count.

### **ABILITIES**

**Skilled Combatant:** Stampede is a formidable brawler, utilizing his great strength to its fullest. He also has minor knowledge of judo, boxing and wrestling.

**Honor/Duty:** Of the whole two dozen, Stampede is said to be the most honorable and will do whatever he can to complete a job, even if it puts his life in certain danger.

### **WEAKNESSES**

Large and powerful enough ammunition can cause major damage and even death.
WALL

The **WALL** is an elite team of non-powered and super powered individuals founded by H.A.L.E. director Amelia Stone, for the purpose of world protection from inner and extra terrestrial threats. No one race or country is solely protected, with WALL activities and operations spanning the entire globe.

## WALL

### Members

Shadow Stroker/Michiko SuzukiSever/? ?

Yeren

Silverfold/Clayton Morrithy

Reach/Alexander Gwin

Branmoore Man/ Arthur Cleese

Z/? ?

Prey/? ?

Barrage/Subject 19

## History

The idea of WALL was conceived back in the 1920's by Aaron Fyllet, the director of HALE at the time, who proposed the idea to the heads of the four families. He proposed the idea of a team of hand-picked individuals, both with powers and without, who would would function as a first line of defense for both the humans and the aliena against any individuals or groups whom were deemed to aggressive or ferocious to combat with regular soldiers and agents. Though the idea was found intriguing by the heads, the four decided against the idea, believing that relationships between the two races to not be strong enough to create a fully functional, beneficial squad of fighters.

The next mention of the group was in 1985, following the dismantling and definitive end of NEEDLE. Tabitha Stone, the former director and Amelia's mother, mentioned the idea to Benson in passing, commenting that if the right time for the team was not then, it would in the not too distant future.

## Members

### Current

**Risen**

**Shadow Stroker**

**Sever**

**Silverfold**

**Yeren**

**Reach**

**Atlanta Man**

**Prey**

**Nightstep**
Rio Born

Almost none of Rio's Pre-Too Strange life is known, other than she was born in Brazil.

### **Joining Too Strange**

Born joined the group around 5 years after the Battle of Terryf.

## Powers & Abilities

**Nigh Invulnerability:** Her bones, skin and muscles are denser and harder and so are beyond human potential, making her incredibly durable. She is durable enough to the point that severe beatings with wooden and steel implements would cause no discomfort and head-on physical attacks from Zombie Billy result in no damage. Se can survive the impact of speeding trucks and hundreds of pounds of explosives.

**Flight:** Rio is able to fly as fast as a fighter jet and can fly high enough before she physically feels short of breath and ice begins to develop on her skin.

**Superhuman Strength:** Rio's dense bones, skin and muscles allow for her to inflict considerably strong blows on his opponents. She is capable of lifting at least 50 tons.

**Superhuman Speed:** Her powerful leg muscles allow her to run faster than the finest human athletes.

***Superhuman Agility***: Her agility is greater than that of an Olympic gold medalist.

***Enhanced Reflexes***: Rio's reflexes border on superhuman level.

***Enhanced Stamina***: Her body eliminates the excessive build-up of fatigue-producing chemicals in her muscles, granting her exceptional endurance and lung capacity. She can exert herself at peak capacity for 4 days straight before showing any signs of fatigue.

***Accelerated Healing Factor***: Despite her near invulnerability, it is possible for Rio to be hurt. If injured, she is capable of recovering from mild injuries twice as fast as it would take an ordinary human.

**Peak Human Reflexes:** Her reflexes are at the peak of human ability.

### **ABILITIES**

**Skilled Brawler:** Despite having no knowledge of martial arts, Rio is a very skilled brawler, using her massive strength and durability to great effect.

### **WEAKNESSES**

**Near-Unbreakable Flesh:** As her skin cannot be lacerated by conventional materials, her superhuman durability is a hindrance if she suffers injuries that are too severe for her to heal on her own and require surgery, such as internal injuries.

### **TRANSPORTATION**

Old Man Destroyer, various other vehicles
Spiknit

Spiknit is a Neutral element Pico Pet. It is first encountered in Pico Forest level 8. It does not appear as the boss of any level. In Pico Pets Puzzle, it has the Spiky Body ability.

## Description

*It never leaves its vest, but the soft fabric doesn't make its spikes any less dangerous.*

## Levels found in

* Pico Forest: 8
* Sandy Dunes: 5
* Challenge Tower: 2

## Name origin

"Spiknit" is derived from "spike" and "knit".
Sprint

## Powers & Abilities

**Limited Super Speed:** Vincent is able to move a maximum of 100 meters in 4 seconds. Every 100 meters he must stop, then he can travel further.

### **ABILITIES**

**Skilled Boxer:** Before joining H.A.L.E. was a gifted professional boxer, with championships to his name.

### **WEAKNESSES**

She is a human as can be both injured and killed the same way/s as any other human.
Ato Realms Database Wikia

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## **Welcome to the Ato Realms Database Wikia**

Ato Realms Database is the one and only encyclopedia dedicated to the Realms of Ato and all of their inhabitants. This wikia is in place to allow those who choose to search within, to find out as much as possible about not only the realms and the inhabitants, but also the similarities and differences between the worlds.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Old Man Destroyer

A battleship dubbed the *Great Destroyer* was commissioned in England in 1940 during World War II. During its three year construction, the ship was imbued daily with enchantments by a young wizard to further strengthen and enhance the ships effectiveness.

The enchantments resulted in various abilities for the ship, though for unknown reasons it never set sail during or after the war.

### **Joining Too Strange**

Destroyer joined the group around 1 year before the Battle of Terryf.

## Powers & Abilities

**Flight:** The magic used on the ships allows for the unique ability of flight. Destroyer is capable of flying at heights as high as 50,000 feet.

***Strength***: Old Man is capable of pulling twice its weight, equal to 100,000 tons

***Speed***: Destroyer can move at speeds as fast as 61km/h.

***Enhanced Durability***: The magic used has augmented the properties of the ship, making every piece of metal and steel significantly stronger than it was when it was first created.

**Self-Fixing:** Equivalent to an accelerated healing factor for a human or other being, Old Man can repair himself from both minimal and sever damage within a matter of minutes.

### **WEAKNESSES**

Although OMD is significantly durable and can repair himself, enough physical damage can prove fatal, such as being completely severed in two. If significant pieces are missing after an attack, Destroyer is either unable to regenerate those lost pieces or it takes a much longer time to repair.

### **WEAPONS**

* 9 × 16 in (406 mm)/50 cal Mark 7 guns
* 20 × 5 in (127.0 mm)/38 cal Mark 12 guns
* 80 × 40 mm/56 cal anti-aircraft guns
* 49 × 20 mm/70 cal anti-aircraft cannons
Destroyer

## History

A battleship dubbed the *Great Destroyer* was commissioned in England in ?. During its three year construction, the ship was imbued daily with enchantments by a young wizard to further strengthen and enhance the ships effectiveness.

The enchantments resulted in various abilities for the ship, though for unknown reasons it never set sail during or after the war.

### **Joining Too Strange**

Destroyer joined the group around 1 year before the Battle of Terryf.

## Powers & Abilities

**Flight:** The magic used on the ships allows for the unique ability of flight. Destroyer is capable of flying at heights as high as 50,000 feet.

***Strength***: Destroyer is capable of pulling twice its weight, equal to 100,000 tons

***Speed***: Destroyer can move at speeds as fast as 61km/h.

***Enhanced Durability***: The magic used has augmented the properties of the ship, making every piece of metal and steel significantly stronger than it was when it was first created.

**Self-Fixing:** Equivalent to an accelerated healing factor for a human or other being, Old Man can repair himself from both minimal and sever damage within a matter of minutes.

### **WEAKNESSES**

Although Destroyer is significantly durable and can repair himself, enough physical damage can prove fatal, such as being completely severed in two. If significant pieces are missing after an attack, Destroyer is either unable to regenerate those lost pieces or it takes a much longer time to repair.

### **WEAPONS**

* 9 × 16 in (406 mm)/50 cal Mark 7 guns
* 20 × 5 in (127.0 mm)/38 cal Mark 12 guns
* 80 × 40 mm/56 cal anti-aircraft guns
* 49 × 20 mm/70 cal anti-aircraft cannons
Big Man Strong

## History

Very little of BMS's Pre-Too Strange life is known, other than the fact he was born in the southern region of the U.S.

### **Joining Too Strange**

BMS joined the group around 1 year before the Battle of Terryf.

## Powers & Abilities

**Size Alteration:** Strong is able to increase in size by 6 ft intervals. At 6 feet tall, he can increase to 12, then to 18, then 24, and so on and so forth.

* **Superhuman strength:** When he increases in size, his strength doubles with each change.

Naturally, Strong possesses the strength level of a man his age, height and weight who engages in regular intensive training.

**Superhuman Durability:** With significantly dense skin, Strong is capable of surviving lethal gunfire, blunt force trauma, explosions and can take attacks from the likes of Zombie Billy.

### **ABILITIES**

**Skilled Fighter:** He is a skilled fighter with backgrounds in boxing, wrestling and judo.

### **WEAKNESSES**

Even with his dense skin, Strong can be hurt, With certain materials and enough force his skin can be penetrated

### **TRANSPORTATION**

Old Man Destroyer, Ram Pickup, various vehicles
Grimdoline

## Powers & Abilities

**Nigh Invulnerability:** Her bones, skin and muscles are denser and harder and so are beyond human potential, making her incredibly durable. She is durable enough to the point that severe beatings with wooden and steel implements would cause no discomfort. Se can survive the impact of speeding trucks and hundreds of pounds of explosives.

**Superhuman Strength:** Grim's dense bones, skin and muscles allow for her to inflict considerably strong blows on his opponents. She is capable of lifting at least 8 tons.

**Superhuman Speed:** Her powerful leg muscles allow her to run faster than the finest human athletes.

***Superhuman Agility***: Her agility is greater than that of an Olympic gold medalist.

***Enhanced Reflexes***: Grim's reflexes border on superhuman level.

***Enhanced Stamina***: Her body eliminates the excessive build-up of fatigue-producing chemicals in her muscles, granting her exceptional endurance and lung capacity. She can exert herself at peak capacity for 2 days straight before showing any signs of fatigue.

***Accelerated Healing Factor***: Despite her near invulnerability, it is possible for Grim to be hurt. If injured, she is capable of recovering from mild injuries twice as fast as it would take an ordinary human.

**Peak Human Reflexes:** Her reflexes are at the peak of human ability.

### **ABILITIES**

**Skilled Brawler:** Despite having no knowledge of martial arts, Grim is a very skilled brawler, using her massive strength and durability to great effect.

### **WEAKNESSES**

**Near-Unbreakable Flesh:** As her skin cannot be lacerated by conventional materials, her superhuman durability is a hindrance if she suffers injuries that are too severe for her to heal on her own and require surgery, such as internal injuries.

### **TRANSPORTATION**

Grim uses various conventional and unconventional modes of transportation, depending on the situation at hand.

### **WEAPONS**

**Iron War Scythe:** Grimdoline's favorite weapon, a razor sharp war scythe weighing 10 kilograms.
Paleface

Nothing of Paleface's Pre-Too Strange life is known.

## Powers & Abilities

**Teleportation:** Paleface possesses the ability to teleport anywhere he wants within a 1km radius

### **ABILITIES**

**Skilled Tactician and Strategist:** Paleface is an accomplished strategist.

**Expert Combatant:** He is an expert in hand-to-hand combat, being very skilled in multiple martial arts.

**Expert Marksman:** He can throw/shoot most projectile weaponry with great aim and is skilled in firearms.

**Expert Sickleman:** Face is proficient with sickles, his most commonly used weapon.

**Weapons Proficiency:** He does not typically utilize weapons other than his sickles, but he is proficient in wielding swords, staffs, sticks, axes, clubs, maces, spears, bows, knives and daggers, and is skilled with firearms.

### **WEAKNESSES**

Paleface can be injured and killed by anything that can do the same to humans.

### **PARAPHERNALIA**

**Coat:** He wears a water and fire retardant coat. The coat offers a medium level of resistance to electric shocks, force impacts and cannot be pierced by normal conventional sharp edged materials like sharp wood, glass, iron, copper and aluminum. The suit also gives some resistance to high temperatures.

**Mask:** Paleface's signature white mask is capable of withstanding various levels of ballistics.

### **WEAPONS**

Dual Sickles

Winchester Lever-Action Rifle
United World Guard

?

### **Members**

Current

**Master Prime Superman**

**Drummrod Batman**

**Wave Aquaman**

**Lady Cerise Green Lantern**

**Mechanical Cyborg**

**Vanish Flash**

**7 Martian Manhunter**

**Queen Mora Wonder Woman**

**Onyx Black canary**

**Crimson Spear Green Arrow**

**Lady Eagle Hawkgirl**

**Sapphire Witch Zatanna**

**Gauntlet Atom**

Former

?
Big Brother 1: Toons

***Big Brother: Toons*** is the first *Big Brother* season of Jacob Number1's Brantsteele Reality Series, airing on June 29th, 2016.

 **Winner**

 **Runner-up**

 **Jury: *Vicky***

 **Jury: *Daphne***

 **Jury: *Vicky***

 **Jury: *Daphne***

 **Jury: *Daphne***

 **Jury: *Daphne***

 **Jury: *Daphne***

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**

 **Evicted**
Two Dozen Two Strange

**Two Dozen Too Strange**, often called **2D2S** is a mercenary company comprised of non-powered and super powered individuals founded by the late Lionel Rathlyn. The group has existed for twenty years, and the current members make up the groups seventh incarnation.

## Two Dozen Too Strange

### Members

Old Man Destroyer/Winston HenleyCutdown

Zombie Billy

Losstop

Outburst

Paleface

Kitten

Stampede

Big Knife Red

Tatty C

Reach

Asian Hybrid Serpent/Subject 347

Bright Eyes

Big Man Strong

Mask Master

Major Poison

Killer Tiger/Subject 483

Alien War Machine/Soldier 1973

Plum

Tophat Dandy

Ringer

Rio Born

Wrath

## History

**FOUNDING & EARLY YEARS**

Two Dozen Two Strange was first formed in 1996 by Lionel Rathlyn. Originally much smaller in size, the group was formed for the purpose of protecting diamond mines belonging to Rathlyn in Africa. The first members were noteworthy villains whom Rathlyn broke out of prisons throughout the world. The group proved greatly effective, beyond expectations, and were eventually given greater jobs than "property guards", such as guarding Rathlyn and his associates. They were also leased to various criminal organizations, governments, warlords, and political figures for various reasons, often ones involving violence, blood, bullets and intimidation.

**CLASH WITH H.A.L.E.**

Following numerous incidents involving 2D2S, most centered around civilian casualties, refusal to accept blame and pay for damages, H.A.L.E. forces launched an assault on the group at Rathlyn's compound in Rabandwa. The conflict lasted three days and claimed the lives of Rathlyn, half the members of the group, many H.A.L.E. operatives and the compound was destroyed. The remaining members of Strange fled the country, evading capture from H.A.L.E.

**TOO STRANGE**

The surviving members of the group remained together, establishing themselves as a mercenary company called Too Strange. They took jobs and assignments similar to what they had taken before and grew in size, eventually reaching two dozen members. It was then that they named them selves Two Dozen Too Strange and have kept the name ever since.

## Members

### Current

**Warshock**

**Old Man Destroyer**

**Cutdown**

**Zombie Billy**

**Losstop**

**Outburst**

**Paleface**

**Kitten**

**Stampede**

**Big Knife Red**

**Tatty C**

**Reach**

**Asian Hybrid Serpent**

**Bright Eyes**

**Big Man Strong**

**Mask Master**

**Major Poison**

**Killer Tiger**

**Alien War Machine**

**Plum**

**Tophat Dandy**

**Ringer**

**Rio Born**

**Wrath**
Gradaks

## Powers & Abilities

**Superhuman Strength:** Like all fully grown Giants, Gradaks is capable of lifting in excess of 50 tons.

**Superhuman Durability:** As a giant, his skin, muscles and bones are considerably denser than a humans, and as such he is much more durable than a human, capable of receiving 50 caliber fire and having the bullets bounce off.

### **ABILITIES**

**Master Combatant:** Gradaks is an expert in hand-to-hand combat. After joining H.A.L.E. he was taught earth bound martial arts and has become adept in several styles.

**Weapons Proficiency:** Typically Gradaks utilizes two maces as his weapons of choice, but he is proficient in wielding swords, staffs, sticks, axes, clubs, maces, spears, bows, etc.

### **WEAKNESSES**

His skin is not impenetrable and as such any fire that is large and powerful enough can cause him considerable damage.
Terruga

Terruga is a Ground element Pico Pet. It first appears as the boss of Pico Forest level 4. In Pico Pets Puzzle, it has the Pummel ability.

## Description

*This pet can get easily disguised as a rock. Well, actually, it IS a rock.*

## Levels found in

* Pico Forest: 4, 5, 7
* Snowy Mountain: 2,5
* Sandy Dunes: 8
* Challenge Tower: 2

## Name origin

"Terruga" is derived from "terra", meaning "land", and "tortuga", meaning "turtle" or "tortoise".
Minami Tanaka

* Cast Image
* Agency Image

**Minami Tanaka** (田中 美海, *Tanaka Minami*) was born on January 22nd, 1996 in Kanagawa Prefecture, Japan. Her common nickname is **Minyami** (みにゃみ). She voices Amor in B.A.C, one of the main antagonists of 8 beat Story♪.

## Background

Ever since Minami was a child, she loved anime such as "Ojamajo Doremi" and "Sailor Moon". She first became interested in becoming a voice actress in her upper elementary school years when she saw many names appearing in the closing credits of anime and realized for the first time that "anime voices are done by people," and saw the profession of voice acting firsthand. At her elementary school graduation ceremony, she declared, "I am Minami Tanaka, in the future I want to become a voice actor and play various roles." In order to become a voice actress, she joined the drama club in junior high school to understand the joy of acting, and in high school she joined the broadcasting club that specialized in voice.

In 2012 she passed the avex × 81produce "Wake Up, Girls! AUDITION". The seven members who won the award at the same time formed the voice actress unit "Wake Up, Girls!", which Minami debuted with as the role of Minami Katayama. Since then she is affiliated with 81Produce.

Since then she has won many awards and is known for roles such as Mary Saotome from "Kakegurui", Lily Hoshikawa from "Zombie Land Saga" and Thomas and Tank Engine (2022-).

She was casted for the role of Amor in 8beatStory♪ in 2020.

## Personality and Hobbies

Minami's hobbies include video games, online shopping, and nail art. She played the game "Tottokotoko Hamutaro" on the GameBoy Advance she received as a birthday present when she was in first grade, and played games such as "Gakuen Alice" and "Fate/stay night [Realta Nua]" on the PlayStation 2 when she was in middle school. She has also visited Comiket since she was in junior high school, buying goods and other items she wanted.

Her special skills include swimming and typing. When she was in elementary school, she became addicted to the online game "Chocottoland", and through the in-game chatting there, she was able to improve her typing skills.

Minami holds a drivers license.

## Etymology

* The name **Minami** means "beautiful" (美) (**mi**) and "ocean" (海) (**nami**).
* Minami's surname **Tanaka** means "field, rice paddy" (田) (**ta**) and "middle" (中) (**naka**), which literally means "dweller in the rice fields" altogether.
Killer Tiger

Tiger's Pre-Too Strange life is unknown.

## Powers & Abilities

**Superhuman Strength:** Tiger is capable of lifting and moving around with weight in excess of 6 tons.

**Superhuman Speed:** Tiger can move faster than the finest human athletes.

**Superhuman Durability:** Killer possesses skin significantly tough than either human or big cat skin and can withstand small arms fire.

**Superhuman Senses:** All of Tigers senses are beyond that of humans and greater than most animals.

### **ABILITIES**

**Stealth:** Despite Killer's large size, she is incredibly stealthy.

### **WEAKNESSES**

If his tough skin in penetrated, the results for AHS can be significant.
Too Strange

**Too Strange** is a former mercenary company comprised of non-powered and super powered individuals founded by the late Lionel Rathlyn. Following their apprehension and the latter world wide event referred to as The Fall, the group now makes up the majority of the United Nations funded team known as Bastion and is currently under the leadership/control of Luther Bagwen.

## Too Strange

### Members

CutdownZombie Billy

Losstop

Wild West

Stampede

Big Knife Red

Tatty C

Chainwire

Asian Hybrid Serpent/Subject 347

Bright Eyes

Big Man Strong

Mask Master

Major Poison

Killer Tiger/Subject 483

Plum

Wrath

### Affiliation

Lionel Rathlyn (formerly)Luther Bagwen

Bastion

United Nations

## History

### **Before Imprisonment**

The original incarnation of Too Strange was formed by the now deceased Lionel Rathlyn.

The current incarnation of Too Strange were imprisoned in Tombooney Heights by Luther Bagwen, the owner of the prison, in March of 2007.

### **The United Nations Calls/Bastion**

With the United Nations plan to create their own team of super powered individuals in the works, Luther approached the U.N. with the combined force of Too Strange & several other individuals as a potential starting point. His proposal was accepted and he was put in charge of the Bastion Program.

The Too Strange members were "marked" by Luther to prevent them from betraying him. They were then released from Tombooney, reunited with their weapons and gear and were paired together with several other individuals to create the team called Bastion.

## Members

### Current

**Warshock**

**Old Man Destroyer**

**Cutdown**

**Zombie Billy**

**Losstop**

**Wild West**

**Stampede**

**Big Knife Red**

**Tatty C**

**Chainwire**

**Asian Hybrid Serpent**

**Bright Eyes**

**Big Man Strong**

**Mask Master**

**Major Poison**

**Killer Tiger**

**Plum**

**Wrath**
Cutdown

## History

Very little of Cutdown's Pre-Too Strange life is known. Cutdown is believed to of have been born in Japan, though this has never officially been proven.

### **Joining Too Strange**

Cutdown joined the group around 1 year before the Battle of Terryf.

## Powers & Abilities

**Nigh Invulnerability:** His bones, skin and muscles are denser and harder and so are beyond human potential, making him incredibly durable. He is durable enough to the point that severe beatings with wooden and steel implements would cause no discomfort and head-on physical attacks from Zombie Billy result in no damage. He can survive the impact of speeding trucks and hundreds of pounds of explosives.

**Enhanced Strength:** Cutdown's dense bones, skin and muscles allow for him to inflict considerably strong blows on his opponents. The exact weight he can lift is unknown, though he is capable of lifting at least twice his own body weight.

***Enhanced Agility***: His agility is greater than that of an Olympic gold medalist.

***Enhanced Reflexes***: Cutdown's reflexes border on superhuman level.

***Superhuman Stamina***: His body eliminates the excessive build-up of fatigue-producing chemicals in his muscles, granting him exceptional endurance and lung capacity. He can exert himself at peak capacity for 24 hours straight before showing any signs of fatigue.

***Accelerated Healing Factor***: Despite his near invulnerability, it is possible for Cutdown to be hurt. If injured, he is capable of recovering from mild injuries in 1/2 the time it would take an ordinary human.

**Peak Human Reflexes:** His reflexes are at the peak of human ability.

### **ABILITIES**

**Master Martial Artist:** He is an expert in all Japanese weapon and non-weapon based fighting styles and martial arts.

**Master Acrobat:** His years of training and experience have made him an expert acrobat, gymnast, and aerialist.

**Expert Marksman:** He can throw most projectile weaponry with great aim.

**Weapons Proficiency:** He is proficient in wielding naginatas, nagamakis, swords, staffs, sticks, axes, clubs, maces, yaris, bows, etc.

### **WEAKNESSES**

**Near-Unbreakable Flesh:** As his skin cannot be lacerated by conventional materials, his superhuman durability is a hindrance if he suffers injuries that are too severe for him to heal on his own and require surgery, such as internal injuries.

### **TRANSPORTATION**

Old Man Destroyer, various other vehicles

### **WEAPONS**

Cutdown's preferred weapons are cold weapons from japan. These particular weapons are specially made and include: Naginata, Nagamaki, Yari, Katana, Wakizashi, Tanto, Kanabo, Aribo, Yumi, Ono
Tatty C

## History

Very little of C's Pre-Too Strange life is known. She was born in Latin America, most likely Mexico, and by the time she was 16 was a seasoned street gangster.

### **Joining Too Strange**

Tatty joined the group around 6 months year before the Battle of Terryf.

## Powers & Abilities

As a human, Warshock possesses no superhuman powers.

She possesses the strength level of a woman her age, height and weight who engages in regular moderate training.

Lethal Tattoos: The tattoo's on C's body are used as weapons and protection. If they are struck by bullets, blades, bats, pipes or any other foreign object, they harden to a steel-like quality. She can 'peel off' each tattoo and use them as projectiles and hand held weapons. Most look similar to knives and shuriken.

### **ABILITIES**

**Skilled Combatant:** C is a skilled hand-to-hand combat, utilizing boxing and kickboxing as her main sources of moves, though she does commonly improvise.

**Street Smart:** Tatty possesses the experience and knowledge necessary to deal with potential difficulties and dangers in an urban environment.

**Expert Marksman:** She can throw most projectile weaponry with great aim and is well-versed in the use of firearms.

**Weapons Proficiency:** She does not typically utilize weapons other than her tattoo's, but she is proficient in wielding knives, daggers and various firearms.

**Bilingual:** C is fluent in English and Spanish.

**Expert Vehicular Driver:** He is proficient in driving cars, trucks and motorcycles.

### **WEAKNESSES**

Not all of C's body is covered in tattoo's, so any well aimed shot or strike will cause her damage and potentially even death.

### **PARAPHERNALIA**

**Silver Cross:** A silver, cross shaped necklace C wears. She is never seen without it and often uses it to pray before going out on a job.

### **TRANSPORTATION**

Old Man Destroyer, Custom Harley Davidson Motorcycle, various vehicles
Cactur

Cactur is a Grass element Pico Pet. It is first encountered in Sandy Dunes level 1, without needing to defeat it as a boss. In Pico Pets Puzzle, it has the Spiky Body ability.

## Description

*An all-round Pico Pet of the plant type. Its bulb is actually a storage of delicious juice.*

## Levels found in

* Sandy Dunes: 1, 2, 3, 4, 6, 7, 9, 10
* Challenge Tower: 6

## Name origin

"Cactur" is derived from "cactus" and "turban".
Warshock

Very little of Warshock's Pre-Too Strange life is known. He was born in the U.S. and served in the military before becoming a mercenary.

### **Joining Too Strange**

Warshock joined the group around 1 year before the Battle of Terryf.

## Powers & Abilities

As a human, Warshock possesses no superhuman powers.

He possesses the strength level of a man his age, height and weight who engages in regular intensive training.

### **ABILITIES**

**Master Tactician and Strategist:** Benson is an accomplished strategist.

**Master Martial Artist:** He is an expert in hand-to-hand combat, being very skilled in multiple martial arts through both his training in military combatives and instruction under various private instructors. He is considered one of the finest martial artists on Earth.

**Advanced Military Operator:** He is well-versed in all Armed force disciplines including intelligence gathering, escape arts, assassination, demolition, survival tactics, hunting, swimming, mountaineering, march/drill skills, map making and reading, decoding cipher and other secret code messages, reading and making wood craft signs and other secret code languages, disguising, interrogation, computers, explosives, communication systems, vehicles and electronic appliances used in armed forces.

**Expert Marksman:** He can throw most projectile weaponry with great aim and is well-versed in the use of firearms.

**Expert Swordsman:** Morgan is proficient with swords and staffs, but is more comfortable with firearms.

**Weapons Proficiency:** He does not typically utilize weapons other than his firearms, but he is proficient in wielding swords, staffs, sticks, axes, clubs, maces, spears, bows, knives and daggers, etc.

**Multilingual:** Colee is fluent in English, Japanese, Spanish and German.

**Expert Vehicular Driver:** He is proficient in driving cars, motorcycles, trucks, jets, tankers, helicopters, motorboats, and submarines.

### **WEAKNESSES**

Samuel is human and as such can be killed by the things that kill all humans.

### **PARAPHERNALIA**

**Battle Attire:** As Warshock, he wears a water and fire retardant costume. The costume offers a medium level of resistance to electric shocks, force impacts and cannot be pierced by normal conventional sharp edged materials like sharp wood, glass, iron, copper and aluminum. The suit also gives some resistance to high temperatures.

**Mecha Gloves:** Colee utilizes a pair of exoskeleton-like gloves/gauntlets on his arm to significantly increase his physical strength. Using the gloves, Sam is able to smash through solid concrete and bend thick steel.

### **TRANSPORTATION**

Benson uses various conventional and unconventional modes of transportation, depending on the situation at hand.

### **WEAPONS**

Benson's preferred and undoubtedly favorite weapons are firearms. His current 'main arms' are:

Colt M4A1 w/ M203 grenade launcher

Colt Anaconda

Glock 17

Bowie Knife

Serbu Super Shorty
Zombie Billy

Very little of Warshock's Pre-Too Strange life is known. It has been established that he was born in France and that he is supposedly over 100 years old.

### **Joining Too Strange**

Billy joined the group around 3 years before the Battle of Terryf.

## Powers & Abilities

**Invulnerability:** His muscles, skin and bones are significantly denser than a humans. He is impervious to bullets, fire, extreme cold and can survive without food, water and oxygen. He is invulnerable to mental and psychological attacks.

**Superhuman Strength:** The full limits of Billy's strength have yet to be seen, but it is known that he can lift over 100 tons and can go toe-to-toe with formidable opponents such as Cutdown and even Ashwolf.

**Superhuman Stamina:** Billy does not get tired and so he does not need to rest, meaning he can exert himself indefinitely.

**Enhanced Speed:** Though he is not the fastest speedster, his powerful leg muscles allow him to run faster than the fastest human athlete.

### **ABILITIES**

**Brawler:** Though he has no knowledge of martial arts of styles of combat, Billy uses his immense strength and durability to great effect as a brawler.

### **WEAPONS**

Though he does not carry around any weapons, Billy has been shown wielding logs, stones, chains, steel poles, car doors, and basically anything he can get his hands on as a weapon.
Bright Eyes

## History

Very little of Bright's Pre-Too Strange life is known. He was born in Australia and served in the military before becoming a mercenary.

### **Joining Too Strange**

Bright joined the group around 1 year before the Battle of Terryf.

## Powers & Abilities

**Destruction Eyes:** Bright possesses the ability to produce destructive energy beams from his eyes. The beams are powerful enough to demolish houses and lay waste to entire forests.

He possesses the strength level of a man his age, height and weight who engages in regular intensive training.

### **ABILITIES**

**Master Tactician and Strategist:** Benson is an accomplished strategist.

**Master Martial Artist:** He is an expert in hand-to-hand combat, being very skilled in multiple martial arts through both his training in military combatives and instruction under various private instructors.

**Advanced Military Operator:** He is well-versed in all Armed force disciplines including intelligence gathering, escape arts, assassination, demolition, survival tactics, hunting, swimming, mountaineering, march/drill skills, map making and reading, decoding cipher and other secret code messages, reading and making wood craft signs and other secret code languages, disguising, interrogation, computers, explosives, communication systems, vehicles and electronic appliances used in armed forces.

**Expert Marksman:** He can throw most projectile weaponry with great aim and is well-versed in the use of firearms..

**Weapons Proficiency:** He does not typically utilize weapons other than his own eyes, but he is proficient in wielding swords, staffs, sticks, axes, clubs, maces, spears, bows, knives and daggers, etc.

**Expert Vehicular Driver:** He is proficient in driving cars, motorcycles, trucks, jets, tankers, helicopters, motorboats, and submarines.

### **WEAKNESSES**

Samuel is human and as such can be killed by the things that kill all humans.

### **PARAPHERNALIA**

**Bright Eyes Uniform:** As Bright Eyes, he wears a water and fire retardant costume. The costume offers a medium level of resistance to electric shocks, force impacts and cannot be pierced by normal conventional sharp edged materials like sharp wood, glass, iron, copper and aluminum. The suit also gives some resistance to high temperatures.

### **TRANSPORTATION**

Bright uses various conventional and unconventional modes of transportation, depending on the situation at hand.

### **WEAPONS**

Bright always carries a combat knife and two Glock 17's, as his back up weapons, though in close quarters he uses these in place of his eyes
Silverfold

## Powers & Abilities

As a human, Clayton possesses no superhuman powers. Before having his limbs removed, he possessed the strength of a man his age, weight and height who engaged in regular intensive workouts and sports.

### **ABILITIES**

**Mechanic**: Though not considered an intellectual genius or gifted, Morrithy is competent around electrical and mechanical devices. He can take apart and reassemble most machines, though the time in which he can complete this process depends on his familiarity with the object.

**Skilled Hand to Hand Combatant & Martial Artist:** Clayton has learnt martial arts and combat sports since he was a child, taking on and becoming adept in a wide variety of styles, including Boxing, Savate, Muay Thai, Wrestling,Kenpo, Sambo, Judo, Jiu Jitsu, Karate, Chinese martial arts and many more.

**Slightly-Trained Acrobat:** Through his training and sports, Morrithy has learnt to increase his agility and perform acrobatics. Though his skills are not on the same level as some of his teammates, they are superior to the average human.

### **WEAKNESSES**

**Partial Human:** Though he is human, Clayton tends to not consider himself as such, due to his mechanical limbs. When not wearing his mask or costume, Clayton finds showcasing his arms and legs almost impossible, preferring to cover them with long sleeves, pants and gloves. He has admitted in the past to spending hours staring at himself in the mirror, crying to himself until he collapses.

### **PARAPHERNALIA**

**Alpsteel Limbs:** The arms allow Morrithy to lift and move as much as 100 tons, while his legs enable him to jump and leap great heights and distances impossible for humans . As they are made from Alpsteel, the limbs are practically indestructible.

**Alpsteel Backpack:** An Alpsteel backpack device consisting of six tentacles and a scorpion-like tail stinger equipped with a blade.
Lady Cerise

## Powers & Abilities

Due to the experiments performed on her body, Mythluv possesses several powers.

* **Energy Projection:** Cerise is capable of releasing/exerting energy to attack her opponents. She can create beams, spheres, rays, etc
* **Flight:** Cerise is capable of flying to great heights and can fly 150 km/hr.
* **Superhuman Durability:** Lady is durable enough to the point were she can go blow for blow with opponents such as Rockwing.
* **Enhanced Stamina:**She is able to perform superhuman feats consecutively without tiring for as long as 5 hours.

* **Superhuman Strength:** She can lift at least 10 tons.
* **Healing:** Cerise can heal broken bones and skin lacerations four times faster than humans.

### **ABILITIES**

**Skilled Combatant:** Despite relying heavily on her energy attacks, Lady is capable of holding her own against several super powered individuals in hand to hand combat.

**Talented Dancer:** Lady is competent in various forms of dance such as jazz, salsa, belly dancing, tango, etc.

### **WEAKNESSES**

If an attack is strong enough it can cause severe injuries. She cannot regrow lost body parts or organs.
Tophat Dandy

## History

Dandy's Pre-Too Strange life is largely unknown. From what has been revealed, Dandy was originally a passenger aboard the Titanic, whose soul possessed a magicians magic kit after leaving it's human body

### **Joining Too Strange**

Dandy joined the group around 2 years after the Battle of Terryf.

## Powers & Abilities

**Soul Possession/Manipulation:** A soul that has possessed an object is able to manipulate it to varying degrees. In Dandy's case, the soul has taken possession of a magicians magic kit and as such is able to manipulate everything from the hat to the cards. The hat can be altered in size, the cards can be hardened like steel, the scarf chain can be never ending, etc.

* **Superhuman Strength:** Dandy is capable of moving and pulling at least 1 ton. The exact limits of his strength is unknown.
* **Superhuman Speed:** He can move faster than the finest human athletes..
* **Regeneration:** If damaged, Dandy can regenerate what he has taken possession of.

### **ABILITIES**

**Skilled Combatant:** Dandy is a formidable fighter. As his choices for weapons are unusual and because he is an opponent most have never seen before, let alone fought, conventional martial arts and styles are not effective and he is also unpredictable with how he fights.

### **WEAKNESSES**

If every item that is possessed is destroyed, Dandy will cease to exist.

### **PARAPHERNALIA**

Magician's Hat

Scarf Chain

Wand

Cards

Knives

Rings

Dice

Cups

Red Balls
The Berserkers

**The Berserkers** were a group of 200 genetically modified humans who targeted New York City based businessman Vincent Freed and his company Freed Industries, desiring revenge against the man and everything he possessed.

## History

Following Freed's development of the Rise Formula, 300 individuals were administered the mixture, in an attempt to create enhanced humans with abilities reaching superhuman levels. Of the 300 test subjects, 240 survived the injection.

Though the subjects acquired superhuman levels of strength, speed, stamina, agility, reflexes, durability and advanced healing capabilities, the overseers deemed the subjects to be too aggressive and unstable to "effectively" control once they entered "Berserk Mode". After reading the overseer's evaluations, Freed ordered the subjects to be disposed of.

The subjects were executed and disposed of in an abandoned mine. The extent of the healing factor of the subjects however was not fully realized, and as such two hundred of the executed men and women rose up and dug their way out of the mine.