Dragsa City

### Inhabitants

Gods, champions, celestial defenders, angels, and a scattering of other non-mortal creatures

Dragsa City is the city of the gods in Chronias at the peak of Mount Celestia. It rests slightly above the peak, built on clouds.

### Inhabitants

The city is inhabited mostly by gods, champions, celestial defenders, angels, and a scattering of other non-mortal creatures who have moved in. Not all gods live here, but many who don't will still visit from time to time. The gods who live in Dragsa city tend to be rather pompous.

A lot of the gods have a designated champion that they selected to live on Celestia with them.

AT-833ZY is an automaton made by Gond, given to Saalva because no one else wanted it.

### Access to the city

There is one way in, through The Golden Gates. The gates lead to a staircase up into the city. If you try to fly into the city without being given special access to do so, you end up flying through a cloud into nothing, the city does not exist in the space it should unless you ascend the staircase.
Normally, having mortals visit is an exciting event. They are usually brought in by invitation from a specific deity as an expected visit.

Since Czarshann snuck in and then began her siege, visitors and unfamiliar faces have been significantly less welcome. The city itself has been a lot less alive, most people avoid going out on the streets unless they have to, observing those who do from windows and towers. The people of Dragsa are cautious of unknown people entering the city. Usually only those who are brought in with trusted connections are allowed in.

Communication around Celestia for the most part has been blocked/jammed since the siege.

Potential options for the players

* Theodore offers to contact Aearon, who is fighting on the front lines with Czarshann
* Try and contact Saalva/get his attention at the gates to escort you in (communication around celestia has been spotty because of the siege, contacting him may be difficult.)
* Ter - hoping that word doesn't get back to Bahamut
	+ Pros: he knows the city and some of the people there
	+ Cons: if he gets spotted and recognized, people would know he is not in Carceri and word could get back to Bahamut

## Dragsa city places of interest

### The Golden Gates

* An enormous set of gates fashioned by gond. Despite the maliable properties of gold, these gates hold strong and fast and have never been broken, though many powerful entities have tried
* They are guarded by 3 angels (Shadrack, Meshack, Abednego). The angels have very don't fuck with me energy, even Czarshann hasn't yet tried to take them on in combat. They decide who to open the gates for
	+ The angels are a cross between hundred handed ones and cyclops. They are giants that stand 40 feet tall, with 100 arms that float around their torso. They have one large eye.
	+ On either side of the gate are giant mounds of boulders, each between 5 and 10 feet in diameter. If provoked, the angels can summon the boulders to their hands and throw them and an incredibly rapid rate (6 per round). As they throw them, they imbue them with radiant energy. (+17, 4d12 bludgeoning + 4d6 radiant damage)

### The Stairway to Heaven

* The stairs cannot be climbed unless you have passed through the gates first. Otherwise, they are not corporeal to you and you simply pass through them.

### The Celestia Acropolis

* Where meetings would be called and official business conducted

### The Celestial Concourse

* aka the hall of the gods
* A courtyard outside the acropolis, where the gods mostly mill around and interact. Encircled by pillars topped with statues of various gods

### The Planegazer’s Conduit

* A large tower next to the acropolis where the gods can get a clear view of the realms and planes and hear the prayers of their patrons and worshippers.

### Gond’s workshop

* 20 billows work at Gond's will powering his anvil where he crafts the finest things
* The place bustles with automatons, perfectly crafted creatures made from metal
* Line of pedestals containing gifts from people of things given in return for projects Gond made them. Some contain notes saying why they were given.
	+ If investigated, several are found to be from Bahamut. Bahamut has given some incredible gems unlike any other: an infinitely faceted gem, a glass orb containing liquid gold that reforms into a dragon flying around and then splashes into the side and turns into a shower of gold coins, returning to liquid droplets of gold. One pedestal gift from Bahamut states it was given as thanks for inventing the functionality of his hidden palace.
	+ The players could sneak around Gond’s workshop and try and find the original plans for the tower. This would also give them extra information about the layout/content, but comes with more risks

### The Spire of Waukeen

* When an item is tossed into the fountain at pool at the base of the Spire of Waukeen, it tosses out an item that someone tossed into a pool at another Spire of Waukeen.
	+ If any wealth is thrown in the pool it spits out something else: sometimes greater value, sometimes lesser. Known to draw in a lot of Gamblers. Once an item comes out of the fount, it cannot go back in, and simply bounces off of the water back at the thrower.
	+ It is rumoured to give good luck if you receive something of lesser value than what you put in. More superstitious people might make amulets or lucky charms out of the 'worthless' junk that they get from the pool. The greater the difference in the loss, the luckier the charm.
* A percentage of the offerings made to Waukeen go to this Spire. They appear above it and fall in without causing anything to fall out.

### Sune’s Passion House

Sune is the goddess of love, beauty and passion. She made her home in Dragsa city open to all.

* A large sign on the front of the establishment warns those who enter "Acknowledge this sign before you enter: Most who enter Sune's passion house experience an extremely heightened sense of arousal". A creature cannot enter if they have not acknowledged the sign.
* Anyone who enters the passion house finds themselves in a state of heightened arousal
* Ash Lee is an eladrin (they/them) champion of Sune who lives in the Passion House
	+ Included in Sune’s domain is breakups, which extends to severing a connection between a god and their patron - or potentially Sonen and one of her minions. Ash is someone who can help out in this regard.
* Queenie is hanging out in the Passion House when/if the players visit

### Glockenspiel Amphitheatre

The Amphitheatre and its surrounding buildings and tower are home to Gloss Glockenspiel and her champion Faye Resnick.

* Anyone on the stage is immune to fear and bolstered with confidence
* Anyone on the stage can control the volume and projection of their voice to be heard anywhere throughout Chronias, the current layer of Mount Celestia.

### Other Pillared towers

Surrounding the acropolis with various purposes and houses of the gods

* Bathhouse
* Amphitheatre

## Traitorous Mooshai and the Morally Corrupt Faye Resnick

### Faye Resnick

Faye Resnick is the champion of Gloss Glockenspiel, the goddess of sex, drugs, and rock and roll. She accidentally found a way to contact Mooshai through a mirror, which she keeps hidden from everyone else on Celestia. She doesn't realize who she is talking to.

If the party finds her, she will say she knows someone who can absolutely tell them where to find Bahamut’s home. However, putting the party in contact with them would put her in an awkward position, so they would need to pay a price/bribe. One easy price the party could pay is a valley warper.

**Finding Faye Resnick**

The party has to ask people in Dragsa city who might know how to find Bahamut's home:

* Asking Aearon Caladring about someone who can track people
	+ Aearon is in a rock band and has a groupie that always seems to know where they are playing before anyone else does, no matter how they choose to announce their shows. If anyone knows how to find a location, this obsessive groupie probably has a special way.
* Asking Ash Lee about someone who can get information
	+ Someone they hook up with brags about a connection they have to someone who can get any information on anyone in Celestia or the Hells… for a price. They have a meeting planned at a bathhouse that the party could tag along with…
* Asking Saalva if he has any sketchy contacts
	+ He has a connection that has been getting him the best drugs, and they claim to be able to get anything for the right price.
* Asking Gond about Bahamut's tower
	+ Gond knows how to find the tower but won't tell the players. If pushed, he will warn Bahamut.
	+ Gond designed Bahamut's hidden tower

### Mooshai

Mooshai knows the true nature of Tiamat and Bahamut. After all, they were the one to steal and swap around the Platinum dragon mask in the first place. They know the details of the curse breaking process. They also know that a powerful group was hunting down chromatic dragons and searching for the platinum dragon mask (due to Volhaut breaking into the Imperial vault). Because of this, they put together that the group is planning to break the curse - and therefore either knows or is going to learn the true name of Tiamat.

The information Mooshai wants in return for the location of Bahamut’s palace is the true name of Tiamat.

If the party agrees to these terms, Mooshai will use a fiendish blood promise spell - should any of them learn the name of Tiamat, Mooshai will learn it in the same moment as them. Additionally, they cannot let Tiamat know they made this deal.