recursal/Fanatic-Fandom huggingface dataset:
The Lost Garden (Book)

You see a papyrus sheet.

It weighs 1.00 oz.

## Content

The Lost Garden

Princess Maharuh was said to be the kindest creature to ever walk the earth. She was dearly loved both by her people and by the djinns. One day as the princess wept because of all the pain and the evil ways of the world the djinns came to comfort her. And since they loved her so much they called upon their powers to grow a garden of magnificent beauty for her. From now on, Maharuh visited her enchanted garden whenever she was sad, and whenever she went there a smile would come to her face and she would find new strength to continue her work with renewed vigor and inspiration.

But humans grow old and weary, and time did not fail to do its cruel work on fair Princess Maharuh. As she grew old, her visits to the garden became less and less frequent and one day when she laid down to rest underneath her favorite tree, she never woke up again.

The garden was perhaps the most valuable thing she left behind, and it was certainly the one she had held dearest while still alive. Maharuh's people did not share her love for nature's beauty, and many simply viewed the garden as an example of horticulture that could be harvested for money. Soon after her death, a merchant caravan came and offered great sums for the garden and all that was found inside it. They dug out the trees and harvested the fruit, planning to rebuild the garden in their native land.

Soon after the caravan had left the city, a terrible sandstorm arose. When the storm had cleared, the caravan was gone and with it all that was left of Princess Maharuh's garden.

## Location

In a bookcase, inside Ankrahmun apothecary library
Tomidod23 el papi

humano de genero omosecsual que vive con un yeti llamado willump,se dice que tomidod es un careta que no aprecia a la gente toda basada que juega volibear, razones por que es omosecsual

ve porno de cuadrados?

tambien fue exorcista a los 23 años, hizo varios exorcismos a leopapas, uno a pifancio y a agusto

se dice que hizo 1 exorcismo a kuakin y sufrio un senton que lo hospitalizo por 3 meses
Fears to Fathom: Norwood Hitchhike

**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Основная информация

### Жанры:

Survival horror

**Fears to Fathom: Norwood Hitchhike** — игра, разработанная и изданная студией Rayll Studios. Игра была выпущена 6 января 2022 года на Windows.

## Сюжет

Во второй части «​​Fears to Fathom» вы играете за Холли Гарднер, 19-летнюю девушку, которая возвращалась домой с игровой конференции. Поскольку пробки стали ужасными, она решила пойти по длинному пути, чтобы избежать пробок, что приводит к незапланированной поездке в мотель. Она даже не знала, что происходит в Норвудской долине. Она выжила, поскольку сделала правильный выбор.

## Интересные факты

***Этот раздел нуждается в заполнении.***
Researchpaper 02-56 A (Book)

You see a paper.

It weighs 1.00 oz.

## Content

> Researchpaper 02-56 A
>
>

> The work on the cat-eye spell is progressing well. Soon we will be able to reproduce this spell that is used by several of the elder races. Once this has been accomplished we will finally be able to see in the dark without attracting unwanted attention.
>
>

> The problem is to stabilize the spell so it can be maintained during a predictable period of time. Also, the hurtful effect of sudden light to the spell caster must be palliated.
>
>

> [It appears that the author began doodling some kind of image at the bottom of the page... some kind of small creature with whiskers]
>
>

## Location

In a crate inside Ankrahmun apothecary library.
Fears to Fathom: Home Alone

**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Основная информация

### Жанры:

Survival horror

**Fears to Fathom: Home Alone** — игра, разработанная и изданная студией Rayll Studios. Игра была выпущена 30 октября 2018 года на Windows.

## Сюжет

В первой части «Fears to Fathom» вы играете за Майлза, 14-летнего ребёнка, который сидит дома один, а его родители уехали из города на работу. По мере развития истории он вскоре попадает в беду. Сможет ли он пережить ночь? Он выжил, потому что сделал правильный выбор.

## Интересные факты

***Этот раздел нуждается в заполнении.***
Suns and Stars - Part II (Book)

You see a book.

It weighs 13.00 oz.

## Content

> Suns and Stars - Part II
>
>

> Very basic rituals depend on the influences of dawn and dusk, or of night and day. Other, more complex rituals may only be performed at very specific times, perhaps even at a specific hour. Other rituals that are more complex still are bound to specific days, and to specific times as well. In fact, some individual spells can only be performed once a year or once every other year, while the most powerful of rituals may only be carried out during stellar constellations that are so incredibly rare that centuries may pass before the ritual can be performed again. Given the power and knowledge of the ancients it seems reasonable to assume that they have prepared rituals whose time has not even come to this very day. Since most of the ancient races have disappeared from the lands it is well possible that some of the rituals are still buried in some long-forgotten ruin, while others might actually be in the possession of some surviving heir of one of the ancient races.
>
>

> Who knows. The astrological knowledge of the ancients is yet to be rediscovered. We are perfectly positive that some of the discoveries we have made can be considered as the groundwork for further, more elaborate theories which one day might rival that of the ancients. Still, it would be an immense progress if we could rediscover some of the ancients' lost astrological writings.
>
>

## Location

In a crate inside Ankrahmun apothecary library.
Tales of a Stranger, Part II (Book)

You see a papyrus sheet.

It weighs 1.00 oz.

## Content

Tales of a Stranger, Part II

The nature of the prophecy was kept a secret by the priests. They called for the stranger, who seemed to have lost his memory, to be brought to the temple, where they talked to him and asked him all kinds of questions. To their dismay, he could not give them even the seemingly basic answers they sought, for his memory was as blank as the surface of the desert after a sandstorm. The priests, however, had the wisdom of the secret prophecy to guide them, and so they challenged the stranger with five tasks to fulfil before they could reveal his destiny to him. The stranger, seeking greatness and knowledge of his future, swore he would fulfil all the tasks or die trying.

His first task was to locate the eldest of the scarabs deep under the desert sands and to return with an egg laid by this powerful scarab as proof of his success. The stranger is said to have descended into the deepest known burrow of the scarabs.

Sadly... the stranger never returned.

## Location

In a bookcase inside Ankrahmun apothecary library.
Musings of Gha'Kuul - The Akh (Book)

You see a papyrus sheet.

It weighs 1.00 oz.

## Content

> Musings of Gha'Kuul - The Akh
>
>

> Cursed be the Akh, for it diverts our attention to things that are but trivial and transitory! Too many fail in their quests for ascension because they give in to their akh's temptations. If only they knew that ascension holds the key to all our grievances! Only by ascending can we redeem the akh from its mortal bounds and free the Rah and the Uthun to strive for divinity. For each mortal creature holds the key to divinity, to be a god of his own right.
>
>

> Unfortunately, the so-called gods are jealous. They do not want the mortals to take what they think is rightfully theirs. It is because of this that they have instructed their followers to condemn the sacred state which they call undead. Brothers and sisters, unite! See through the deceptions of the akh! Shed your mortal shells and embrace the death-that-is-not-death! Ascend and be reborn!
>
>

## Location

In a bookcase inside Ankrahmun apothecary library.
The Windows Show Wiki

**Welcome to the The Windows Show Wiki!**
This wiki is about the upcoming object show, The Windows Show, being created by mallow.

We're a collaborative community website about The Windows Show that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Yahya

Yahya is an NPC in Darashia. He is the manager of the caravan.

Players can travel with him to the Oasis, Rumiyya's outpost, for 285 gp; or to Ankrahmun's stable, for 485 gp. You get a little discount if you have an apple on you.

Be aware that the caravan departs during the first forty minutes of every hour in Dura. You must wait for the next convoy otherwise.

## Transcripts

> Player: Hi
> Yahya: Greetings traveler... Your face looks fresh and palms smooth, with time the desert will take its toll. Remember, if a camel once gets his nose in the tent, his body will soon follow.
>
>

### Passage

>
> Player: passage (within the first forty minutes of an hour)
>
> Yahya: We can drop you at the Oasis, Rumiyya's outpost, or take you all the way to Ankrahmun, which one is it going to be, then?
>
>
>
>

>
>
> Player: Ankrahmun
>
> Yahya: It will cost you 485 gold to ride to Ankrahmun's stable with us, but if you have an apple for Humphrey [he gestures at the dromedary nearby who appears to be staring toward you with doe eyes] I will cut you a discount. Deal?
>
>
>
>

>
>
> Player: Oasis
>
> Yahya: It will cost you 285 gold to ride to the oasis with us, but if you have an apple for Humphrey [he gestures at the dromedary nearby who appears to be staring toward you with doe eyes] I will cut you a discount. Deal?
>
>
>
>

>
>
> Player: Passage (any other time)
>
> Yahya: The caravan departs during the first forty minutes of every hour here in Dura. You must wait for the next convoy otherwise.
>
>
>
>

### Other

>
> Player: job
>
> Yahya: I watch over the caravan here and make sure we have enough supplies to depart.
>
>
>
>

>
>
> Player: Camel
>
> Yahya: I have heard myths of another species of the dromedary in distant lands where these creatures have two humps rather than one. Remarkable! . .
>
> Yahya: Can you imagine it? [he snorts and shakes his head] Two humps? Hah!
>
>
>
>
News & Events

#### **Cold waters of the North**

*On the dimly lit morn of the town, the rhythmic sound of wood chopping reverberates beyond it's outer walls. The furnaces burn steadily with what they're given: fresh timber all through the night. For before many the townsfolk the task of sharpening spears and fitting arrows is about – a practical preparedness for the ever reliable cold waters of the north. As they sit in the deep of winter with little to do, no crops to farm nor game to hunt, the town's residents engage their time in what they can; if not something available today for them then gaining advantage for something they will need tomorrow. The late seasons of the thaw are not too far off, which brings threat by way of each creature and beast being endowed with new found strength but also a ripe opportunity of great heaps of meat and fur.* From **Friday, January 12th's** Server Save, until **Tuesday, January 16th's** Server Save, the Lands of Dura will find themselves in the time of an early thaw. All Creatures will have **Double Life (2x Health)**. And, as is natural, they will have **proportionate Experience and Loot**, though due to their lumbering size they will **appear (spawn) 25% slower**. It will not affect Raid Creatures. But take care, a blizzard is still possible after the thaw

## 2023

### December

#### **The Grynch is coming down to steal Christmas!**

*In the tucked away town of Thais on a snowy winter night, while their parents are all bellowing cheerfully amidst great sips of eggnog up at the tavern's bar.. an old man, with a beard nearly like Santa himself, seated in an armchair betwixt the hearth's glowing fire on one side and a towering Christmas tree on the other shares with the gathered children a mischievous tale about a mischievous character... with by the by the story accompanied by a puff on his pipe.*

*"...He comes down from the mountains to each and every village looking to steal away all our joy and and all our presents... But do not fear him my children, he's no harm or threat to any of us... he is merely lonely and his only harm is to himself... just one kindness towards him from you and his frosty skin will melt like snow near the hearth and his heart swell 3 times so big as any of ours..."*

The Grynch just might be coming down from the snowy peaks of Dura on Christmas Eve, **December 24th at 20:00** EST & Christmas Day, **December 25th at 16:00 EST**. Who knows what mischief he will cause and if his icy heart can be melted...
Premium account

Dura is free to play, but players might want to get a premium account to earn certain benefits.

Premium players are able to

* have a promoted vocation, which reduces experience, skill, and item loss by death and also increases regeneration ability.
* travel by boat and magic carpet.
* access to certain premium-only lands such as the island city of Edron.
* use premium-only spells.
* access to exclusive premium-only outfits.
* buy and own houses and guildhalls.
* access to Realm's Aid.
* have increased VIP Entries from 50 to 200.
* have depot Space increased from 1000 to 5000.
Researchpaper 44-33 C (Book)

You see a paper.

It weighs 1.00 oz.

## Content

> Researchpaper 44-33 C
>
>

> The divination spell designed to specify the gender of an unborn child has been completed successfully after several tests using other divination spells. The lack of worthwhile studies in divination magic hampered our efforts considerably, but I'm convinced this spell will provide future researchers in the field with invaluable information to work on. We plan to use the techniques we have developed in order to detect the presence of hostile creatures and to recognise signs of life in the area of the spell's effect.
>
>

## Location

In a crate inside Ankrahmun apothecary library.
Legacy of the Tombs (Book)

You see a papyrus sheet.

It weighs 1.00 oz.

## Content

Legacy of the Tombs

... were sealed with powerful magic. Only those were allowed to pass who sacrificed one of the peculiar coins that in ancient times were paid by those who came to visit their beloved dead. For this was the way of the Ritual of Sealing. Behind the seal, the mighty traitors were trapped forever. Such was their hatred and their lust for revenge that the very walls and stones became imbued with them and the lower tombs turned into places of utter doom, places where no mortal should venture to go. And to this day one of the traitors lurks in each of these tombs, surrounded by vicious traps and by powerful minions that serve both to protect them and to hold them captive. Woe to the fools who dare challenge the traitors in their prisons! For torturing and killing intruders is the only amusement that is left to these tortured souls.

## Location

In a Bookcase inside Ankrahmun apothecary library.
Praise be our Pharaoh! (Book)

You see a papyrus sheet.

It weighs 1.00 oz.

## Content

> Praise be our Pharaoh!
>
>

> By the powers that remain and the powers of old,
>
>

> by the wisdom of the scarab and the kiss of the scorpion,
>
>

> by the infinity of the sand and the eternity of the mountains,
>
>

> by the life-giving powers of water and air,
>
>

> by the death-bringing powers of fire and lightning,
>
>

> by the blessing of death and the revelations of undeathâ€¦
>
>

> Praised be our Pharaoh!
>
>

## Location

In a bookcase inside Ankrahmun apothecary library.
Researchpaper 74-08 G (Book)

14:21 You see a paper.

It weighs 1.00 oz.

## Content

Researchpaper 74-08 G

We haven't yet managed to improve the 'find person' spell. However, we are still convinced that in theory it must be capable of divulging additional information such as the experience and power of the targeted persons as well as their general physical condition and the chemical composition of their last supper. There are numerous problems, though, and it is well possible that we have to start all over again. This would mean, of course, that we would have to create some spells to obtain information by means of magic which is plain to see when you are close to the targeted person. One might argue that it is a waste of time and resources to develop such a spell, but then I see no other way to create a similar spell that features enhanced range and a combination of effects.
Digrah Cain

## Transcripts

> Player: Hi
> Diqrah Cain: [His posture visibly perks up at the opportunity to converse] Hiho! Would you care to stay a while and listen? I get rather lonely most days here amongst the ruins.
>
>

> Player: Ismael
> Diqrah Cain: Ah yes, my protege! His enthusiasm for education is matched only by his penchant for being unplaceable on certain nights. I have seen him steal glances at the spangles of Jamilah's dress more than once, hopefully he will never be comprimised by her allure. Though I cannot deny her part for the souls here in this edge of the world, but I would never let such an indulgence impose upon my vocation. Perhaps one day he will learn.
>
>

> Player: Job
> Diqrah Cain: I dream of the day that a long lost member of the pharaoh bloodline returns to restore Ankrahmun to greatness... Until that day, I toil here... tending to the remains of the palace, and by more than only to its physical remnants, to be sure its history is not lost to the sands of time.
>
>

> Player: Ankrahmun
> 15:00 Diqrah Cain: What brings you here, traveler? Most folks that visit the city spend their time on the East side... dreaming of the riches they might one day fall upon.
>
>
Ab'Dendriel

Ab'Dendriel is a city accessible both to premium and free account players.

It is located in the northern portion of the main continent and is ruled by elves.

Players can get there by walking or by boat, sailing from Carlin, Edron, Thais or Venore.

One of the five blessings can be purchased in Ab'Dendriel with NPC Edala, on a tower outside of the city to the southeast.
The Great Pyramid and the Undying Pharaoh (Book)

14:28 You see a papyrus scroll.

It weighs 8.00 oz.

## Content

The Great Pyramid and the Undying Pharaoh

The great pyramid is the centre of our beloved city. It is there that our praised pharaoh resides, surrounded by his trusted servants. Far below the palace, hidden in the deepest dungeons of the ancient pyramid are the tombs of despair. The old pharaoh met his fate there, and it is said he still roams the hidden passageways, bound forever to his undead body. So great was the wisdom of Arkhothep that he granted his father eternal unlife, so that he may to atone for his sins and become worthy of ascension. Who knows? Perhaps one day he, too, will ascend, leaving both the curse and his tomb behind him and taking his place at Arkhothep's side. But I fear his folly defies all attempt to cure it. He has proved unyielding to the wisdom of his son's preachings for as long as I can remember. Long will be his road, and a million deaths he shall die before he will see the light of the wisdom that will free him from his prison.

## Location

On a gilt table in Ankrahmun apothecary library.
Mysterious bag

In Dura monster may drop mysterious bags. This bags are not containers. When used they may give rewards such as gold coins, platinum coins or precious gems.

There are x types of mysterious bags.

Yellow mysterious bag: may give x amount of gold coins. They have x% of chance to break.

Red mysterious bag: May give x amount of gems, like small emeralds, or platinum coins. They have x% of chance to break.

Blue mysterious bag...
Tales of a Stranger, Part I (Book)

14:25 You see a papyrus sheet.

It weighs 1.00 oz.

## Content

Tales of a Stranger, Part I

It was in a time of dread that a stranger came to our lands. More dead than alive was he when he was found in the desert, and the merchants who found him took pity on him and brought him hither. But how great was the amazement and the wonder when it turned out that he wore a birth-mark on his neck that looked exactly like a scarab! The crowd was struck with awe, and it was soon decided that he was to be taken to the priests, so that they might ask the gods for an omen. And so it came that while the man was still lying in a slumber full of delirious dreams the priests burnt incense and performed an ancient ritual to ask the gods for advice and for guidance. The high priest climbed the tallest pyramid and called for the knowledge of the wind and the wisdom of the sand. For three long days the stranger was caught in the perilous purgatory that separates life from death, and for three long nights the priest was haunted by visions. As the sun rose following the third night, the stranger opened his eyes and looked around in confused amazement. It was that moment that the delirious priest began to espouse his prophecy.
Shadia

## Shadia Blimp

* Normal
* Skinny
* Inflated
* Deflated

## Appearence

Shadia looks like an obese girl with no nose and ear. She wears a purple shirt, some pants/skirt and fishnets (She doesn't wear them now because it's a pain to draw).

## Trivia

* She comes from character.ai with the character Dave from "Vs. Dave and Bambi".
* Shadia isn't fat, Just full of air!
* She inflates in fear or at will.
* She doesn't like being deflated even if She's complimented.
* She's a bit of a gamer and likes to chill in the night while playing with Jerome.
* Shadia used to be Mushroom Toppin Gal.
* Shadia looks like that because at 8th grade: Someone (Warome) dared her to drink a random potion in the science class and when she drank it, her body inflated to the body we know today!
	+ She forgives Warome today.
* The first ever drawing of Shadia makes wear some shorts but that's the only time she wears shorts instead of wearing a skirt.
* She is Musophobic (Scared of Rats or Mice).
* Shadia has "Daddy Issues".
	+ It maybe caused by her childhood since she had an abusive father.
* Her Father is based on FunnySupernovaeAsshole's Real Father.

## Gallery

Young ShadiaShadia's first apperenceShadia reads a bookA comic of Shadia and Jerome talking about Shadia's Old BodyA picture of the gang but youngShadia and Jerome as BambisonasShadia blows out a fire from her carShadia in her christmas outfit.Reguigy's Drawing of him and Shadia.A hypothetical design of Shadia if she was made when Jerome looked like Bambi.A comic of Shadia getting a job but fails because of her inflationA sketch of ShadiaAn other skinny ShadiaShadia's Son: Charles
Runes & Knives

In Dura, there are runes, made out of blank runes; But also throwing knives, axes and kunais those are made out of raw metal and used by 120+ knights (Knives and axes) And paladins (Knives and kunais)

Ancient runes can’t be made, they’re looted from creatures based on player experience, ancient runes are around 30% stronger than regular ones of the same type

Elemental runes/Throwing knives are now inter-exchangeable. You can exchange any elemental rune/Knife for another element rune/Knife at the magic shops.

> Player: Exchange [rune/knife]
>
>
> NPC: I see you want me to alter the magical nature of a [rune/knife], easy enough, how many do you want me to perform this for?
>
>
> Player: 999
>
>
> NPC: I see you want me to alter the magical nature of 999 [rune/knife], what do you want it altered to?
>
>
> Player: [rune/knife]
>
>
>
> NPC: Pleasure doing business with you.
>
>

Exchange [quantity] [rune/knife] [desired rune/knife]

* Exchange 99 heavy magic missile rune incinerate Rune.
* Exchange 99 heavy magic missile rune Thorn Rune.
* Exchange 99 heavy magic missile rune Icicle Rune.
* Exchange 99 heavy magic missile rune heated throwing knife.
* Exchange 99 heavy magic missile rune envenomed throwing knife.
* Exchange 99 heavy magic missile rune frosted throwing knife.
* Exchange 99 heavy magic missile rune charged throwing knife.
Transportation

People that are more powerful tend to be wealthier, and wealthier passengers weather on carpets or boats tends to bring more luggage. So naturally they need to pay a bit more for the extra cargo. The more you level up, the more you pay for transportation. This system is called travel by weight.

In Dura, fast traveling is expensive so choose your first city wisely.

## Modalities

### Aquatic

#### Boat

Boats are the most common way of fast traveling in Dura, it's available in every major city except for Ankrahmun.

#### Steamship

The steamship provide an underground alternative to Boats, being able to reach places without sea access such as Kazordoon.

### Aerial

#### Magic carpet

The magic carpets are cheaper alternative to boats, but they are available only in some specific locations.

You can find magic carpets in Ankrahmun, Edron, Darashia and Femor Hills.

### Terrestrial

#### Caravan

The caravan is found in Darashia. It crosses the Darama desert to supply Ankrahmun.

From time to time, to get the caravan ready to travel, players must restock it's supplies delivering 400 vials of water, 200 wheat and 120 wood.
Cities & Locations

## Major Cities

Ab'DendrielAnkrahmunCarlinEdronDarashiaKazordoonRookgaardThaisVenore
## Locations

### Ankrahmun Surroundings

* Kha'labal Desert
* Kha'zeel Mountains

### Carlin Surroundings

* Ghostlands
* Fields of glory
* Ice Islands
* Northport

### Edron Surroundings

* Stonehome
* Cyclopolis
* Northern Ruins
* Dragon Lair
* Cormaya

### Darashia Surroundings

* Devourer Desert
* Daramian Minotaur Pyramid

### Kazordoon Surroundings

* Kazordoon mines
* Femor Hills

### Thais Surroundings

* Fibula
* Greenshore
* Mount Sternum

### Venore Surroundings

* Greenclaw Swamp
* Jakundaf Desert
* Plains of Havoc
* Outlaw Camp
Ancient Mummies (Book)

13:50 You see a book.

It weighs 13.00 oz.

## Content

Ancient Mummies

Ancient mummies are fiends of horrendous powersâ€¦

Only the bravest warriors dare to challenge them, and most of these fools join the ranks of the mummiesâ€™ undead legions all too soon. In life, each of these ancient horrors was a champion in his own right, but now that they have entered the dreadful state of undeath they have become truly formidable, for there is no way to kill them for good. No matter how hard they are hit the ancient powers bound to their mummified bodies will always make them rise again in all their horrifying glory to take revenge on the living.

## Location

In a bookcase, inside Ankrahmun apothecary library
The basics of repurposing leather (Book)

Home > Library > The basics of repurposing leather

It hints about how to make leather scraps.

It reads:

> Leather is a wonderful material made into wonderful products no doubt but alas it does see, especially for the never tiring adventure... the end of it's days. Whether dirty or perforated or besotted it does reach an end, however that's where the exquisite art of repurposing comes into fold, heheeh forgive the pun, and through this lovely art leather never really dies!
> The first thing to do is find something leather that has met it's end, like a backpack or even bag that has seen better days. Simply take a knife to it and cut it up into leather scraps, not a kitchen knife which will be too weak to pierce the leather but not a blade of combat either as that will cause more loss of the salvage than we would like. After that, well the rest is up to me and the other persons of my trade, clothier and leatherman! So bring it to us and you'll be sure to get a fair deal for it.
>
>

This book can be found near the following NPCs:

* Rudolph's clothing store in Edron.
* Gamon's furniture store in Thais
Suns and Stars - Part I (Book)

You see a book.

It weighs 13.00 oz.

## Content

> Suns and Stars - Part I
>
>

> It stands to reason that the stars and the suns influence the flow of magic. The astral patterns wax and wane like the tides, and it is not possible to perform certain summonings on inappropriate days, to give but one example. The study of astrology is pointing at further influences that go well beyond summoning creatures, though. For instance, the influence of the stars and the suns seems to increase with the power level of the performed incantation or ritual. The more mana is used in a spell the more it is susceptible to extra-Duran influence. For this reason it seems quite safe to assume that certain powerful rituals are only possible when the stars are correctly aligned. We consequently hope to achieve through close observation and through careful calculation a measure of exactness concerning the right timing of rituals which we did not dare dream of so far. Several magic incantations we have never managed to reproduce until now might actually be achieved once we know the ideal stellar constellations. This would explain why all our previous attempts to achieve these effects were doomed to fail.
>
>

## Location

In a crate inside Ankrahmun apothecary library.
The Lamp of Tazur (Book)

You see a papyrus sheet.

It weighs 1.00 oz.

## Content

The Lamp of Tazur

The lamp of Tazur was made of finest gold by the most skilled goldsmith of the land. He bound one of the mightiest and most evil djinn into it. The djinn was forced to do his every bidding. Using his power the artisan defeated legions of enemies. He even travelled to distant Drefia which in those days was at the zenith of its glory, and he met many necromancers who were willing to share their knowledge with him. This way he became even more powerful. Using stolen lifeforce he lived longer than any man was meant to live, and with his own eyes he saw the might of his necromancer allies decline. Legend has it that one day the djinn of good decided to stop the outrageous cabals of Drefia. Other stories say that it was in fact the evil djinn who saw their power threatened by it. Whatever the true cause might be, one night a star fell down from the sky and smashed most of Drefia, breaking its evil power forever, and the goldsmith finally met his fate. His most prized treasure, the lamp of Tazur was lost that night. It is said that it is still there somewhere, hidden on the ocean bed, waiting for a new owner.

## Location

In a bookcase, inside Ankrahmun apothecary library
Experience Quests

Home > Quests > Experience quests

Exploring Dura's map is dangerous, but it is also rewarding. There are several places to discover, some key locations may reward the player with experience points. This is a list with the approximated locations of them.

Only 33% of your total experience might come from experience quests. If you get a message that you can't gain any more XP from these quests you should start hunting monsters before continuing.

**Warning**: take into account that raids and ambushes might happen in any of this locations, so the monster shown here are only the bare minimum you will face.

## Rookgaard

Note: In Rookgaard, premium account areas **can be accessed** by free account players.

## Main

In main, all areas can be accessed by free account players, except for Edron.
Rewar the Bloody (Book)

You see a book.

It weighs 10.00 oz.

## Content

> Rewar the Bloody
>
>

> Rewar the bloody was a petty man of intrigue with the aspiration to become king. Through manipulation and deception he acquired a great deal of power. To raise his status, he claimed various heroic deeds of others as his own. Though he silenced anyone who could put his exploits into question, suspicions amongst his knightly peers began to rise. On one occasion, he claimed credit for having slain a dragon that was truthfully felled by a shepherd that Rewar assumed had died in the fight. Another knight confronted Rewar with a wounded, but alive, shepherd and called his bluff. Rewar, seemingly infuriated, demanded a trial by combat, thinking that he would easily best a mere herder of sheep, unskilled in the use of arms. When he learned that not the shepherd but the accusing knight would be his opponent, Rewar fled the court and sought solace in a remote castle at the border.
>
>

> There, he led a life as a robber baron for a while until a force of the realm drove him out. He then became a traveler, visiting many wonders of the known world and beyond. He served as a sword for hire for some time, but serving did not suit him well and he abandoned his employers often in the time of their greatest peril. He typically managed to do so with a good part of the employerâ€™s wealth. Some he betrayed for gold, others out of spite. With his reputation ruined, his traveling intensified.
>
>

> As an old man he returned to the realm and used his ill-gotten wealth to buy himself a pardon from a young, new king. A few old knights remembered him and his misdeeds and tried to put him on trial again. Through intrigue and bribery, Rewar dodged their accusations until he finally died of old age.
>
>

## Location

In a crate inside Ankrahmun apothecary library.
Morgathla Reveals the Secrets of the Mask (Book)

You see a papyrus sheet.

It weighs 1.00 oz.

## Content

> Morgathla Reveals the Secrets of the Mask
>
>

> ...so Morgathla revealed to him one of the secrets it was guarding, a secret that had been thought lost for a long time. And Arkhothep forged the parts of a powerful mask and assembled it on a demon altar. He had secretly erected this unholy shrine underneath the great pyramid he had planned to use as the final resting place for his father. So strong was this altar's magic that it fused the parts to form the famous Helmet of the Ancients as soon as they were placed on it. Eight helmets Arkhothep crafted, one for himself and one for each of his allies. But he did not fully trust his fellow conspirators, so he inserted ordinary rubies into their helmets, while his own helmet was imbued with the eternal power of a soul ruby. This way those helmets had only a fraction of his own helmet's powers. But Arkhothep's precautions against his allies went further than that. He only revealed the secret to forge one single part of the helmet to each of them, and each of them was taught the secret to forge a different part. Arkhothep clearly saw through his allies' greedy natures. He knew they would never share their knowledge with each other, and he foresaw that their greed would make them plot against each other rather than against him.
>
>

## Location

In a crate inside Ankrahmun apothecary library.
Recovering the Secret of the Mask (Book)

## Content

> Recovering the Secret of the Mask
>
>

> The secret of the high mask of the ancients was thought to be lost in time forever. But with the coming of the undying pharaoh its secrets were snatched away from the scarabs and the sands. Once more, masks were forged that contained the secret energies of lost aeons. Their true powers remained a mystery, but from the little that showed at first glance it was clear that they were most powerful indeed. Unfortunately, the pharaoh decreed that their powers were not meant for ordinary mortals, and ordered them to be destroyed. It is said that it was necessary to combine the powers of different ancient idols in order to create those legendary artifacts.
>
>

## Location

In a crate, inside Ankrahmun apothecary library.
Sa'luk

## Transcripts

Player: Hi Sa'luk

Sa'luk: Greetings, adventurer. May your journey be safe and profitable.

Sa'luk: Steal some wares and you're a thief. Steal a continent and you're a king.

Player: job

Sa'luk: No one comes to this forgotten place without a purpose. Some come for knowledge or enlightenment, many come for gold and glory.

Player: ankrahmun

Sa'luk: The city itself is older than every culture that stands here today, and so it has its own secrets, waiting to be stumbled upon.

Player: secrets

Sa'luk: So many secrets buried in the sands... Those who dig around tirelessly will undoubtedly find something, but sometimes sweat is not enough, you may also need sharp wits.
Darashia

Darashia is a city accessible to both premium and free account players.

It is located in the northern portion of the Darama continent.

Players can get there by walking, crossing an underground passage south of Venore; by boat, sailing from Venore; or by Magic carpet flying from Ankrahmun, Edron or Femor Hills.
Researchpaper 88-04 F (Book)

You see a paper.

It weighs 1.00 oz.

## Contents

> Researchpaper 88-04 F
>
>

> [You can tell that large portions of the page have been scratched and scribbled over to conceal the original writings]
>
>

> On the request of our beloved pharaoh we have stopped the research on the XXXXXX spell and have destroyed all related research. Although we had found considerable success with XXXXXXXXXXXX and XXXXXXXXXX and even seemed to have a solution for the problem of the XXXXXXXXXXXXX leak, the project has been discarded. Even the side reports were destroyed.
>
>

> An apology has been issued to the pharaoh for thoughtlessly researching in this field.
>
>

## Location

In a crate inside Ankrahmun apothecary library.
Raids

Home > Raids

Throughout the lands of Dura monsters have grown restless and unchecked, killing indiscriminately, whether passerby on the roads or making attacks on cities and their inhabitants, all while growing stronger and in greater numbers in their homelands. Dura is overrun and in danger of being lost.

Raids happen regularly on Dura, so much so that you will experience one to three on average when you play. There are over 290+ Raids: the 60+ original 7.6 raids, 170+ custom raids, and 60+ custom boss raids. There are raids for all levels of player and they occur everywhere throughout the map. No one or no place is left out. Raid Monsters will be different than Non-Raid Monsters. They may contain more loot, give more experience, act or behave differently. There are also over 1500+ mini-raids.

Always check the Raids channel so you are aware of what raids are active on Dura, otherwise you might find yourself in unwanted danger, or meet a quick death!
Bow of the Kha'labal Quest

This page contains spoilers. Click on expand if you want to see it anyway.

1. Go to the lower part of the Parrot Tomb
2. Head to the Theristrut Branch (west side, where the efreets spawn) and to the Ankh-like room.
3. There is a fountain guarded by an Efreet, with a different sqm (tile) next to the eastern wall.
4. Stand on it, face east, and say "Awake in peace!"
5. Kill the mobs, go to the final room and click on the statue to get your bow.
Researchpaper 33-16 H (Book)

You see a paper.

It weighs 1.00 oz.

## Content

Researchpaper 33-16 H

The â€œstoneskinâ€ spell is still flawed. The test subjects complained about severe problems when moving, and some actually suffered from partial paralysis or even from acute petrification! However, I still believe the spell might be useful as some sort of emergency measure because I imagine that turning oneself into a statue for a while might come in handy when all other options have failed. Oddly enough, it is quite simple to focus the spell into an object, preferably an amulet, so the change is still bound to an object that serves as a transmitter.

Obviously, the problem is related to the one we had when we tried to channel certain spells through runes. I'm afraid that while research covering spontaneous magic has made great advances since the early days we are still at the beginning when it comes to channeled spellsâ€¦

## Location

In a crate, inside Ankrahmun apothecary library.
Dura Wiki

**Welcome to the Dura Wiki!**

```
This collaborative community wiki is a repository of information about Dura, an online MMO open tibia server based off of Tibia.

```

We're a collaborative community website about Dura that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## News and Events

January 12 to 16 - **Cold waters of the North.**

## Game content

Cities & LocationsCreatures & BossesCustom mechanicsBlessingsItemsLibraryNPCsQuestsRaidsSpellsTransportation
Pyrite

**Pyrite**, also known as **Fool's Gold** is a cream-and-white tabby she-cat with green eyes.

**Pyrite** was a member of Stalker's Group, known by the nickname as Fool's Gold. She joined Thunderclan to be a spy and became quick friends with Breezeshade and the two slowly became mates. Pyrite gave birth to Morningkit, Shadowkit, Patchkit and Snapkit. She attempted to recruit her kits to Stalker's Group, but her plans were immedietaly revealed by one of the warriors. After her failed mission, she was exiled by Stalker from her group. Wandering the areas around clans, she was found by Morningpaw and Shadowpaw, whom she enganged in a fight with and ultimately lost the fight due to her wounds.
Lubo

## Location

North-east of Thais in Lubo's Adventurer-Shop.

## Notes

Lubo claims to sell maps, but apparently he just sold the last one five minutes ago. Lubo's dog is named Ruffy.

He also claims to sell sixpacks of worms but when asked he keeps quiet.

## Transcripts

Player: offer

Lubo: I sell torches, fishing rods, sixpacks of worms, ropes, water hoses, backpacks, apples, and maps.

Player: Dog

Lubo: This is Ruffy my dog, please don't do him any harm.

**Sells**
 Crowbar
 Fishing rod
 Oil soaked torch
 Red apple
 Rope
 Torch
 Waterskin
Banishment of the Seven Conspirators

You see a papyrus scroll.

It weighs 8.00 oz.

## Content

> Banishment of the Seven Conspirators
>
>

> So the seven were banished to the depths of seven cursed tombs. There they are waiting, imprisoned for eternity.
>
>

> One was buried outside the city in the shadows of the south-eastern tower, close to the pharaoh yet forever banished from his grace.
>
>

> One was buried in the ancient ruins far to the north, a tribute to her love for all that is old.
>
>

> One was buried some paces north of the tar pits. Blackness engulfed his withering heart, and blackness shall engulf his final demise.
>
>

> One was buried in the fields of stone. His will was as hard as a rock, so lifeless stone will cause his fall.
>
>

> One was buried near the Mountain, between its eternal body and a small stony hill, so that his rest may be eternal and unrelenting like the mountain he loved so much.
>
>

> One was buried somewhere on the peninsula to the west, so that his restless slumber might be soothed by the murmuring of the waves.
>
>

> One was buried not far to the north of the oasis. He was the one who found it most difficult to part from this world.
>
>

> The sands of the desert swallowed them all and sealed their fate. They are lost and yet they are denied the peace of true death.
>
>

> This is the fate of those who draw the wrath of the pharaoh on themselves.
>
>

## Location

In a bookcase inside Ankrahmun apothecary library.
The Legion (Book)

You see a book.

It weighs 8.00 oz.

## Content

The Legion

The first of the legion of slaughter were some of the unique creations of the gods. For not only races were created in the god wars but also individuals of power. Though most of these loners followed the path that the gods had planned for them, some lacking restraint and company became driven mad by their loneliness. Crazed, they defied the gods and banded together, accumulating an army of the mad and the lost. This army went on to rampage through the battlefields of their days. They caused havoc and destruction on both sides but ultimately were crushed and thought deadâ€¦.

â€¦But some of them survived, hidden at unholy places. In time they grew in power and once again were horrible to behold. Their rise fell into a time of relative peace, after the reawakening. Surviving relics of the former wars disdained what they saw. Where others saw harmony they saw weakness. Where others saw love, they saw a lack of ambition. They renewed their old bonds and looked for fallen allies of days long past. They reformed the legion, which was a mockery of the power of the past. Yet their madness, hatred, and ambition drove them forward. They began to look for the guidable, the power-hungry, and baited them with poisoned promises. They are still out there, scheming, manipulating, looking to increase their power in clear defiance of all gods.

## Location

In a bookcase, inside Ankrahmun apothecary library
Томми

**Данная страница является заготовкой!**
Она содержит в основном макет страницы и лишь некоторую информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.
**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Информация

### Первое появление:

«Fears to Fathom: Norwood Hitchhike»

**Томми** (англ. *Tommy*) — персонаж из игры «Fears to Fathom: Norwood Hitchhike». Он является одним из сотрудников Мотеля.

## Личность

***Этот раздел нуждается в заполнении.***

## История

***Этот раздел нуждается в заполнении.***

## Интересные факты

***Этот раздел нуждается в заполнении.***

## Галерея

***Этот раздел нуждается в заполнении.***
Мотель

**Данная страница является заготовкой!**
Она содержит в основном макет страницы и лишь некоторую информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Мотель

**Мотель** (англ. *Motel*) — локация из игры «Fears to Fathom: Norwood Hitchhike».

## Информация

***Этот раздел нуждается в заполнении.***

## Интересные факты

***Этот раздел нуждается в заполнении.***

## Галерея

***Этот раздел нуждается в заполнении.***
Researchpaper 35-22 D (Book)

You see a book.

It weighs 13.00 oz.

## Content

Researchpaper 35-22 D

The 'Foeburner' spell still is not working. Somehow it seems impossible to specify a group of targets to be excluded from the area of the spell effect. If only we found a way to use a spell or a spell-like ability to define non-target groups we could finally make the spell work. For now, however, we have stopped the research because we felt it is necessary to create the groundwork for future research in the field. The question is: Should we focus on working out a special definition spell, or is it actually possible to weave some sort of divination spell into the pattern of the foeburner in order to receive a satisfying result with a single spell. I am somewhat inclined towards the latter option because of the satisfactory results we have recently achieved in the field of divination magic.

## Location

In a bookcase, inside Ankrahmun apothecary library
Достижения (Carson House)

**Данная страница является заготовкой!**
Она содержит в основном макет страницы и лишь некоторую информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.
**Достижения** (англ. *Achievements*) — необязательные задания в игре «Fears to Fathom: Carson House», связанные с прогрессом прохождения, стилем игры, поиском секретов, коллекционных предметов и т. д.
Энди Рейнольдс

**Данная страница является заготовкой!**
Она содержит в основном макет страницы и лишь некоторую информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.
**Данная страница является незавершённой!**
Она содержит неполную информацию. Вы можете помочь нам, закончить её, написав недостающую информацию.

## Информация

### Первое появление:

«Fears to Fathom: Carson House»

**Энди Рейнольдс** (англ. *Andy Reynolds*) — персонаж из игры «Fears to Fathom: Carson House». Он является одноклассником Ноя Бейкера и Тёрнера.

## Личность

***Этот раздел нуждается в заполнении.***

## История

***Этот раздел нуждается в заполнении.***

## Интересные факты

***Этот раздел нуждается в заполнении.***

## Галерея

***Этот раздел нуждается в заполнении.***