RUIN/Plot and Endings

As an editor of the wiki, note that this page holds large amounts of spoilers for Security Breach and its RUIN DLC. If you have not seen the game fully, it is suggested you look away from this page until you do.**Thank you!**

Much like the base game, Security Breach's RUIN DLC is heavily story-focused, holding multiple plot points and endings. As such, the full story, all three endings and certain gameplay elements will be documented here.

## **Main Route**

**RUIN** begins with Cassie climbing through an opening in the boarded up entrance to the Pizzaplex during the daytime. She begins to call out to Gregory, noting that she received his message, but fails to get a response. As revealed on the newspapers scattered around the location, the Pizzaplex has been completely abandoned after a supposed Earthquake resulted in its destruction. After climbing down from the entrance, Cassie hears a noise and heads in the direction of the, now destroyed, Glamrock Freddy statue to investigate. She finds a flashlight being held by a broken S.T.A.F.F. Bot stuck in a nearby wall and proceeds to take it from the twitching machine. After heading up the stairs of the gift shop, she hears a music box before Gregory can be heard calling out for help. She then finds a **Roxanne Walkie Talkie** (called a "Roxy-Talky") lying on the ground and proceeds to speak with Gregory. Gregory explains that something has grabbed him and dragged him into the sinkhole under *Roxy Raceway*, to which Cassie explains she isn’t near him yet.

Cassie jumps down the elevator shaft and begins climbing the ladder before being nearly crushed by the elevator as it barrels down to where she is. When she makes it to the top of the elevator shaft, she finds a vent and crawls through it before she falls into a kitchen. She then encounters Ruined Chica, who attempts to jumpscare her before malfunctioning and temporarily shutting down. She continues onward and finds a Faz-Wrench, commenting that it looks similar to one her dad owns. She uses it to charge a panel nearby and open a door. She heads down another flight of stairs before noticing the Blob in a hole in the wall, to which it quickly disappears. As she walks through the halls, Dread Unit can be heard thanking people for joining the show before deactivating. She begins to head through a sewer pipe before Monty runs out of it, pushing Cassie into the water behind her.

She falls unconscious and proceeds to wake up in Monty Golf. She crawls through the rubble before being approached by Mask Bot who offers her Vanny’s mask, now called a Security Mask. Mask Bot immediately deactivates once Cassie takes the mask, and Cassie comments on the mask, noting it to not belong to Bonnie and noting the wiring on the inside. When equipping it, she is met with the V.A.N.N.I. (Virtual Augmented Neural Network Integration unit) interface, which includes Helpi. The interface acknowledges that Cassie is a new user, and begins to pair the mask to her. Helpi explains that despite the weird effect the mask gives the world, she is still in the real world, simply claiming that Fazbear Entertainment has “made it better”. It then goes on to explain that the mask is used to locate and repair Security Nodes, like the one Cassie had fixed earlier. After removing the mask, Cassie is shocked to see Helpi is still communicating with her, to which he explains that the transponder implant that the mask had given her allows him to communicate with her wirelessly, whether or not the mask is being worn.

As she continues onward, she finds a Fazbear Technician Remote Camera Station, that luckily is already powered on. As she’s flipping through the cameras, Helpi encourages her to use the intercom, in which doing so sends a message of Cassie’s own voice to the location she’s looking at. When Cassie comments on the fact that it used her voice, Helpi simply claims he created it using samples of her voice. Helpi then explains that the intercom system is used to lure animatronics to a specific location. She continues making her way through Monty Golf, and gets a call from Gregory telling her to deactivate all Security Nodes to free him. She then finds an electrified door that she must deactivate with a security node, which can only be interacted with after deactivating its child nodes. After finding a node and fixing it, Cassie gets an alert from Helpi that he’s detecting an anomalous entity in the V.A.N.N.I. network, and that Cassie should ask it to leave. Cassie is then jumpscared by a strange entity, and Gregory calls stating to stay away from it, and that Monty is responding to a distress signal it just sent out. After avoiding Monty and activating all the necessary nodes, Monty Golf’s power reactivates and Cassie can hear Gregory’s voice beckoning her to look at the camera and see the, now open, door.

Gregory then informs Cassie that she can head through the Security Office to find her way to the Daycare, but to be careful of Monty. Whilst heading through the office area, Monty attempts to attack Cassie once again, but finds himself stuck behind a metal gate. After Cassie heads into the next room, Monty is able to free himself and continue pursuing her. After completing more nodes, Cassie heads into a security room and believes she’s found a dead-end before Helpi encourages her to check the camera station and gain a new perspective. When putting on her mask, she can hear Gregory’s voice telling her that the camera is the way forward. Using the camera, Gregory tells her to find the symbol, in which she must detect a prop that looks similar to the symbol being shown. Doing so removes the central monitor in the office, allowing Cassie to move forward. Cassie comments on how strange this is, but Helpi simply responds that she must be seeing things. Cassie then finds herself outside of Superstar Daycare, and gets a call from Gregory who informs her that if she can find her way to the Daycare Theater, then she’ll be able to use the catwalks to get to the Raceway.

As she begins crawling through the Daycare, Cassie is grabbed by Moon who attempts to punish her for being awake. However, when he’s shined by her flashlight he panics at the sight of light and falls down out of view. Once she drops into the Daycare, she is then confronted by Sun who claims he’s trapped in a nap and desperately requests that she reboot them so that they can be whole. Moon attempts to overtake Sun, but Sun quickly explains to Cassie to activate the generators before using their zipline to fly off. Cassie can then hear Gregory’s voice informing her to find and activate the generators. While Cassie explores, Sun keeps Moon and himself stationary as they grasp their head. However, when activating the first generator, Moon becomes frustrated exclaiming that it won’t work and that Cassie must take her nap. Gregory’s voice once again informs Cassie to find the next generator, and Cassie makes her way to the next one. During this section, The Entity has a chance to appear and activate nearby Glamrock Endoskeletons, who are otherwise stationary throughout the Daycare. Activating another generator results in Moon to become even more frustrated, claiming the light makes him hurt and that it’s grinding his gears. Gregory’s voice then informs Cassie that Moon is stuck, and Cassie is now able to approach him. Doing so allows Cassie to reboot the Daycare Attendant, causing him to become Eclipse. Eclipse is much calmer, and activates his safety mode when detecting that Cassie is in danger. He then proceeds to carry her out of the Daycare, explaining that he must clean up before they can open the location, before shutting the door on Cassie, locking her out of the Daycare. Before leaving, Cassie can hear Sun shakily thank her.

After activating parts of the node outside of the Daycare, Cassie inadvertently activates some of the Glamrock Endoskeletons near her, causing them to walk around and pursue her. After completing the node, Cassie can enter the Daycare theater, where she hears Gregory’s voice tell her to check out the camera station. Behind the station, recordings of Gregory being chased by Vanny can be seen. Detecting all the anomalies on the camera station results in a gigantic Endo appearing on-stage, though it only exists when the mask is on. After it appears, Cassie must head through the mouth of the endoskeleton, in which she believes herself to be stuck. Helpi quickly informs her that its all in her head and to take the mask off, and in doing so she finds herself inside a vent. Cassie ends up falling through the vent like before, this time landing in the ride found in Monty Golf. While on the ride, Cassie is shown a story in which Monty looked up to the Glamrock animatronic band, which in this ride includes Glamrock Bonnie. The ride then shows Bonnie giving Monty his guitar, allowing Monty to join the band in his place, and it ends with Roxy giving Monty a haircut, and Monty obtaining his iconic look. The ride then begins to speed up however, and Cassie notices that ahead there’s no more track. She quickly jumps off and onto the catwalks of Monty Golf, where she nearly falls. Gregory then calls Cassie and informs her that the gondola can be rerouted to the maintenance room, and all Cassie has to do is deactivate the Security Node and then use the track controller.

After activating the area’s power, Cassie is able to use the cannons to shoot at Monty targets and open up pathways to allow her to reach the scattered nodes. One of these paths leads to a white doorway only visible while wearing the mask. When walking through it, Cassie is teleported to another location. Disorientated, Cassie asks how she got over there, to which Helpi responds that she simply walked there. As she continues exploring and deactivating the necessary nodes, Cassie enters another white doorway when the rabbit Entity returns on a straight catwalk and attempts to attack Cassie. However, it is stopped and disappears in a cloud of orange cubes, to which Helpi explains that he took care of it, and that the area is safe now. Gregory then chimes in that he helped as well, updating Helpis system jammer. After finally completing the security node, the ride opens a new pathway, and Cassie is able to jump back on the ride and head through. Once in the maintenance room, Gregory calls and congratulates Cassie on getting closer. When Cassie presses him on how he knows that, he simply states that he’ll explain later and “that thing” is here and he needs to hide.

Cassie continues to make her way through the various maintenance rooms, eventually finding her way into a large room filled with machinery. After reactivating the room’s power, Cassie notices a conveyor belt moving Chica to an unknown location. Cassie continues onward and proceeds to climb onto a different conveyor belt and head into the Bakery. Cassie looks down a hole in the floor and notices the Entity interacting with a strange object. The Entity notices her and quickly kicks her out of the V.A.N.N.I. Network. Cassie expresses pain, and gets angry at Helpi, stating he claimed to have gotten rid of it. Helpi explains that the Entity has bypassed his signal jammer, and has created one of its own. Helpi then explains the object the Entity had interacted with is an AR Inhibitor, and that the V.A.N.N.I Network is inaccessible until the inhibitor is deactivated. Cassie then notices Chica, still on the conveyor belt, being dropped into the Bakery. As she’s watching, the giant Cupcake atop the bakery entrance activates and stares at Cassie with glowing blue eyes. It then proceeds to activate a robotic arm that shoves Cassie off the platform she was standing on, and onto the same level of ground where Chica is. The cupcake continues to watch Cassie as she makes her way around, and Chica can be seen attempting to get up, as she’s fallen into a malfunctioning recharge station, and is being constantly shocked with electricity. She eventually climbs out of the station and begins wandering around, attempting to eat garbage off the floor. Chica attempts to chase after Cassie when noticing her, but is blocked off by a large chunk of concrete that had fallen on top of her. Walking forwards some more, Cassie is able to locate, and deactivate, the AR Inhibitor, allowing her to use the mask again.

Using the mask allows Cassie to pass through the large cupcake in the center of the Bakery, and deactivate all the nodes in the area, avoiding Chica while doing so. Cassie makes her way into the upper east server room, to which she realizes she cannot remove the mask. Helpi doesn’t answer her question, but explains that she should be safe from the Entity within this room, and it is in her best interest to stay in the V.A.N.N.I. Network anyway. Helpi then explains that Cassie has been able to restore power to the east wing of the Pizzaplex, and that deactivating the parent nodes in the west should allow her access to Roxy Raceway. As she makes her way through the mostly digital area, Cassie notices that the Entity is back, this time much larger in size, despite Helpi stating that the area should be safe from it. Helpi simply responds that he said it “SHOULD” be safe. After Cassie solves the anomaly puzzle to unlock the way out, she is able to take off the mask and escape the massive Entity. As she makes her way through the utility tunnels, Cassie eventually finds herself in Roxy’s Salon. When entering the room, Roxanne can be heard crying in front of a mirror. Cassie expresses sympathy for Roxy, however this results in Roxy jolting up asking who’s there and stating that they can’t hide from her. Gregory then calls Cassie on the walkie, to which Roxy identifies the voice as him and runs off to find him. Cassie attempts to stop her, but Roxy is gone before Cassie is noticed. Cassie quickly tells Gregory to run as Roxy’s after him, to which he reassures Cassie that he’s safe and has found a hiding spot. He then informs Cassie to turn off the nodes to follow Roxy and to hurry because she’s close.

While exiting the Raceway Salon, Roxy can be seen running off to find Gregory. While deactivating each of the nodes, the Entity will occasionally set up AR Inhibitors to forcibly keep Cassie’s mask on. As well as this, deactivating some of the nodes causes eyeballs to sprout out of the ground, which Cassie expresses is gross. After finally deactivating all the child nodes, Chica appears in the Raceway and wanders into a nearby bathroom, where she collapses on the floor in a pile of trash. If the player had obtained Chica’s voice box from the Chica’s Feeding Frenzy minigame, then Cassie is able to put it back into Chica’s throat, causing Chica to exclaim that she smells pizza before deactivating permanently. After making her way back to, and deactivating, the security node, Cassie makes her way into back halls of the raceway. While back there, she comments on how quiet it is, worrying that she’s too late. After she climbs down a ladder, Monty falls into the room, much to Cassie’s surprise. He roars at her before jumping into the water below, and Cassie must now navigate through the room without falling into the water and being attacked by Monty. After making her way through the flooded room and opening the door, Monty attempts to jump at Cassie, but is electrocuted by a now activated Glamrock Bonnie neon sign. Cassie continues forwards and makes it to the Raceway, immediately calling Gregory when doing so, but receiving no answer. Cassie theorizes that she could get a better signal if she heads deeper into the raceway. As she heads through the raceway, a malfunctioning Staff Bot temporarily blocks her path, asking if she needs assistance, before its head falls off and Cassie tells it to be quiet. She continues onward and eventually encounters Roxanne again, who is still searching for Gregory. Using a nearby camera station, Cassie is able to lure Roxy away from her, with the station using Gregory’s voice instead of Cassie’s. After luring Roxy towards a boarded up doorway, Roxy breaks down the boards and Cassie presses onward, stating that she needs to find Gregory before Roxanne does.

Cassie continues on her way, eventually finding a kart that randomly activates and charges for Cassie, knocking over multiple crates and blocking the way back. After opening up another doorway, Cassie is grabbed by Roxanne who demands that she return her eyes. Cassie yells for Roxanne to let go, in which Roxanne does so and apologizes before experiencing an error, and getting separated via the door closing in between the two. Cassie, still in shock from the encounter, quickly calls Gregory and tells him that she’s made it to Roxy Racers, and frantically requests him to respond. Gregory does so, and Cassie asks what happened. Gregory proceeds to explain that something had tunneled down and broke everything on its way, trapping Gregory. Cassie suggests going out to call the police, to which Gregory questions how that’s meant to help them and that there isn’t time. Cassie begrudgingly agrees and asks him where he is, to which he once again responds that he’s under the raceway. Cassie thinks for a moment and asks Helpi how she can get down there, to which he responds that the area is on security lockdown, and she must deactivate the security nodes in Fazer Blast and Bonnie Bowl. Cassie then makes her way through multiple hallways to get to Bonnie Bowl. When entering the location, she is met with a Wind-Up Music Man sitting on a counter, deactivated. Going further into Bonnie Bowl’s ice cream parlor, Cassie finds a camera station, which shows a room filled with multiple Wind-Up Music Men walking around, some of which are significantly more damaged than the regular ones. As she makes her way through the location, she finds her way into Bonnie Bowl’s Arcade, which holds an AR Inhibitor inside. She deactivates it, and continues onward, finding more groups of Lil Music Men, which Cassie comments on, stating that they look like the DJ. After moving past them and deactivating another inhibitor, Cassie is able to deactivate the child nodes, deactivating small groups of the Music Men with each one. Once Cassie deactivates the security node, the curtains on the Ice Cream Parlor’s stage open up, allowing Cassie to go through and deactivate the inhibitor behind the stage.

Heading through the hallway behind the stage, Cassie finds Glamrock Bonnie’s room, which looks similar to the rooms in Rockstar Row, and multiple deactivated and broken S.T.A.F.F. Bots. In the room is a signed poster by Freddy, and when Cassie puts on the mask, she finds a vent behind it. Helpi informs her that the vent leads directly to Fazer Blast, but Cassie objects, stating she refuses to head through another vent due to the last few times she has. She doesn’t get a choice however, as the vent sucks her in and she falls down a purple tunnel with strange music playing. The tunnel ends with the Entity’s head staring at Cassie before she finds herself in Vanny’s hideout, dawned with drawings of the Princess Quest rabbit enemies, and a large golden sword stuck in the Princess Quest 3 arcade cabinet. Cassie crawls through the vent and finds herself in Fazer Blast, annoyed at the prospect of the Security Nodes being down below in the arena. As she explores the Fazer Blast arena, she once again finds the white doorways, which lead her to the Security Node. While searching for the child nodes, Cassie is unable to remove her mask, and is stalked by the Entity. After completing the Security Node, another white doorway appears and leads Cassie to the inhibitor that was preventing her from removing her mask. After deactivating it, Cassie finds Glamrock Freddy lying under a pile of rubble. Cassie runs over and asks Freddy if he’s okay, but when Freddy stands up, it’s revealed that he has no head. Freddy then begins to chase after Cassie, using the broken hatch on his stomach as a sort’ve toothed mouth. Cassie eventually finds another inhibitor, but Freddy appears on the other side of it and begins to approach Cassie. When deactivating the inhibitor, Cassie is able to put her mask on, causing Freddy to become completely invisible, allowing Cassie to make her escape through a vent, where she is then pursued by another Wind-Up Music Man. Once she finally escapes both animatronics, Cassie goes through another vent and finds herself in a utility tunnel.

After heading through the tunnel and into the Roxy Party Garage, Cassie gets a call from Gregory. Cassie informs him that she shut down the security nodes and asks if she’s close, to which Gregory explains that there’s one more node keeping the underground sealed. When Cassie asks where the node is, Gregory claims that Roxy is the final node and Cassie must deactivate her. Cassie hesitates, but Gregory presses for her to do it and save him. Cassie makes her way through the garages before eventually finding Roxy trapped under a forklift. When Cassie approaches Roxanne, Roxy greets her and expresses that she remembers Cassie from her “special day”, even noting the type of cake Cassie likes, as well as her birthdate being the 11th because, in her own words, “you are number one - twice.” Roxy then asks Cassie if she booked her party, assuring her that her friends would show up this time. Cassie then proceeds to silently put the Faz-Wrench in Roxy’s eye socket, much to Roxy’s confusion, and deactivate her. Cassie apologizes, to which Roxy simply states that she loves carrot cake, and wishes Cassie a happy birthday. Cassie continues to apologize to Roxy as she twitches and completely shuts down. This then opens the door to the underground section of the Pizzaplex, to which Cassie enters. Helpi then congratulates Cassie on deactivating the last Security Node and explains that he’s found where Gregory’s signal is coming from, and that Cassie is leaving the V.A.N.N.I. Network’s coverage zone, making the mask unusable. As Cassie heads down, she begins to cry softly before finding her way to the elevator and takes it down to the Freddy Fazbear’s Pizza Place location. The location is blocked off however, and Cassie continues to cry as she makes her way past the large Freddy statue and into a small tunnel. She finds herself in an underground cave system, lit up by a few bioluminescent rocks and mushrooms. At the end of the cave appears to be a small building. As she heads through the cave, her flashlight’s battery dies, much to Cassie’s frustration. Within the cave, multiple gift boxes holding Faz-Tokens can be found.

As Cassie heads into the building at the end of the cave, she continues to find Faz-Tokens and eventually finds the disheveled and barely functioning Candy Cadet. Depositing the Faz-Tokens into Candy Cadet will result in him telling Cassie a story about a mother and her son living in the woods. The story follows the mother capturing a monster and locking it in the basement. The monster would constantly make noises, scaring the boy, but the mother assured him that it was fine. Eventually, the story ends with the mother leaving for the day and the boy opening the door to the monster after he hears it sing the same lullaby that the boy’s mother would sing. Passing Candy Cadet, Cassie finds the room Burntrap was originally found inside, but nobody is inside. Cassie then finds her way down further into the location, finding a room with a large machine labeled M.X.E.S. and a forklift. Within the room, Cassie can attempt to activate the forklift, but it cannot get through the door. Cassie can also once again use the Security Mask, and Cassie is able to find a small monitor that informs Cassie that the Security Protocols are deactivated, and asks if she wishes to proceed. Selecting yes turns on the machine and causes the Entity to crawl out of it and attempt to grab Cassie before something pulls it back inside. The door in front of the forklift opens, and the forklift drives straight through, destroying a concrete wall behind the door. Cassie heads through asking if Gregory is in there, to which he claims she has. Except, much to Cassie’s horror, Gregory is not inside that room. Rather, a tall endoskeleton begins to talk towards Cassie, repeatedly claiming to be Gregory. The animatronic attempts to grab Cassie before Roxanne jumps in the way and tells Cassie to run. Cassie runs out and the two animatronics can be heard fighting. Suddenly, Cassie gets a call from the real Gregory, who has been trying to contact her and tell her that he was never in the Pizzaplex to begin with, and that something was trying to trick her. Cassie questions if she can trust that this is the real Gregory, but Gregory argues that she doesn’t really have another option and that she needs to get out of there. Gregory then explains that his friend has access to the building maps and to follow his instructions. Cassie to follow his instructions, Cassie then turns to see the animatronic had defeated Roxanne and is now beginning to chase after her.

It is at this point in the game that the main splits into its various endings.

## **Endings**

### **Neutral Ending**

During the chase, Gregory gives Cassie instructions on how to get out of the tunnels. The player must follow Gregory’s directions to get this ending. At the end of the chase, Cassie finds her way to an elevator and activates it, shutting the door on the animatronic and cutting off its arm. Gregory then explains over the intercom that Cassie was never meant to go to the Pizzaplex, and that the animatronic tricked her into coming. Gregory isn’t sure what the animatronic is, but he knows that it’s been trapped below the location for a very long time, and the M.X.E.S. security program was designed to keep the animatronic hidden, and that shutting down the security has freed it. Gregory quickly reassures Cassie that it isn’t her fault however, and he knows she was simply trying to help what she thought was him. Gregory then claims that he can’t risk them being followed and apologizes before the elevator shaft begins to fall downwards, leading to Cassie’s presumed death. After the credits are finished, Roxanne can be heard saying “Cassie?” before the game cuts back to the title screen.

### **Brazil Ending**

To obtain the “Brazil” Ending, during the chase sequence after Gregory calls her, Cassie must go in the opposite direction of Gregory’s instructions. Doing this follows Cassie finding a cutout of Fredbear, in which she must equip the Security Mask. Doing so shows a cutscene with Gregory, Vanessa & Helpi sitting on the same hill from the Princess Quest ending, and Gregory exclaiming that he found a place to hide. The game simply ends after this screen.

### **Scooper Ending**

The Scooper ending requires the player to go back through the game and find all the secret cameras at the camera stations. The player can find these cameras by zooming out on the minimap at certain camera stations. Doing so will open doors seen on these cameras, allowing the player to enter the location of this ending. The secret cameras are located at the following camera stations:

* The first station found in Chapter 1.
* The one at Monty Golf’s catwalk found in Chapter 3.
* The first camera station found in Chapter 5.
* The camera station in Bonnie Bowl found in Chapter 7.

After each secret camera has been found, and all the doors are open, the player must go through with the chase sequence like normal. When starting the chase however, the animatronic is now seen wearing a Mascot suit of what appears to be some kind of lion character. At the end of the chase, Cassie must run through the now open set of doors, leading the animatronic into a larger room with a smaller control room in the back part of it. After Cassie runs through the last door, she shuts it behind her, locking the animatronic in the larger room. Cassie then proceeds to press the button inside the control room, activating the machine inside, and causing the room to fog up. The animatronic jumps out from the fog and tries in vain to break through the window to Cassie, but is then met with the large mechanical claw which grabs the animatronic and takes it away. When the fog dissipates, the animatronic can be seen lying on the ground, presumably dead.

## **Trivia**

* The names for each ending are what they are referred to within the game files. A fourth name labeled "None" is listed alongside them, though there doesn't appear to be a fourth ending.
	+ The name for the "Brazil" ending is possibly a reference to the 1985 film, *Brazil*, in which the ending follows the main character fall into a delusion of a false happy ending.
* It is heavily implied throughout RUIN's story that the Redemption ending is the canon ending of the base game, as several things in RUIN point to this.
	+ Glamrock Freddy is missing his head.
	+ Vanessa is absent outside of RUIN's secret ending, which shows her in the same outfit she had in the Redemption Ending.
	+ The Redemption ending is the only one to not feature a collectible comic page.
	+ Vanny's hideout features a sword in the AR world that has been wedged into the Princess Quest 3 arcade cabinet.
* DJ Music Man is strangely absent from the game's story entirely, with the sole exception of a small mention from Cassie.