New Player Builds/LodViss

# Lodwig/Vissra

## Retainer and Vessel

### Summary

By leaning into her healing, Dandra can be a formidable supporting force in her team using a utility Vessel such as Ta'yji.

### Roles

Support - Focuses on utility items to help their team.

Disabler - Has crowd control to disrupt enemies.

Dispel - Can dismiss buffs and debuffs.

Durable - Capable of taking lots of damage through self-healing or mitigation.

## Pros and Cons

### Pros

* Massive CC potential
* Decent burst
* Respectable survivability
* Moderate versatility

### Cons

* Low damage without investment
* Uses Energy, vulnerable in sustained encounters
* Struggles with initiation without utility items

## Ability max priority

  Lodwig Q

## Talents

### Capstones

Mass over Matter provides excellent survivability, due to the large amount of CC this build utilizes. When paired with Absorption, it also provides respectable sustain via healing.

Body as Bread allows nearby allies to benefit from Lodwig's taunts by giving healing as he withstands attacks from enemies.

## Items

### Starting Items

 +  +  +  +

Boots are cheap- allowing for more consumables such as Summoner Scrolls, Cleansing Potions, Wards or even Healing Potions for a particularly difficult match-up. In addition, extra movement speed can help Lodwig initiate (or run away from) fights.

 **River Charm**

River Charm gives a considerable increase to  Health Regeneration, and allows a larger budget for active items that can be shared to a lane partner. This is especially useful for when a laning partner gets a stacking item or a dead-end item to start.

 **Inscriber's Satchel**

Inscriber's Satchel is a solution to Lodwig's lack of reliable initiation, through the use of Arcane Pact. Uses of Arcane Pact are very flexible, from launching a surprise initiation to aiding an escaping ally, but its limited stock limits the amount of uses it has during the laning phase.

 **The First Coin**

The First Coin is great for a duo lane, and builds into The First Bribe. The First Bribe refunds gold when using active items, which helps for maintaining utility.

### Early-game Items

 **Soul of Gold**

Soul of Gold increases gold generation by a respectable amount, which can supplement purchases of active items throughout the game. Its extra  Health Regeneration is also helpful for increasing survivability.

### Mid-game Items

 **Spear of Zael**

Good damage, excellent CC, but pricey. Consider settling for Occult Carver early and finishing Spear after boots.

 **The First Bribe**

Although the additional stats are less than ideal- save for the  Cooldown Reduction- for scaling, the gold refunded by Bribe's passive is helpful for maintaining a budget during later phases of the game.

 **Banner Bearer Boots**

Banner Bearer Boots provide Lodwig a powerful utility for himself and nearby allies, which can be used to engage, escape, or simply to rush out of base faster.

 **Nullification Mantle**

Nullification Mantles are a cheap way to increase  Magic Resistance, and so stacking them is helpful against predominantly Magical damage teams.

### Team Utility Items

 **Steelvine Armaments**

Steelvine Armaments are a strong defensive option, granting  Armor and unlocking Steelvine Protection, which grants a damage shield to nearby allies.

### Enemy Counters

 **Trapper's Toolkit**

Trapper's Toolkit provides a variety of traps that can limit enemy movement by creating zones of hazard. In addition, traps can be placed mid-combat to disrupt enemy coordination.

 **Bell of Dancing Shadows**

The Bell of Dancing Shadows can shut down enemy CC chains or DoTs using Dancing Shadow.

### Consumables

 **Health Potion**

Helpful for early game sustain.

 **Cleansing Potion**

Great for dismissing debuffs, especially against enemies such as Rhonheim or Entom.

 **Sight Ward**

Helps with maintaining vision, especially if the enemy has a roamer.

 **Watcher's Ward**

Can be used to deny enemy vision, as well as detecting stealthed enemies, such as Synestra.