Enchanting

*In Silverpath, all monsters have elemental immunities or weaknesses, and some of them even have elemental attacks.*

First of all, you need to know which monster has which elemental weakness or immunity. Check in-game "Monster Diary" from quest panel to do so.

Once you detect your enemy's weakness you can imbue your weapon with that specific element to deal higher damage, or increase your elemental defense against your enemy's elemental attacks by imbuing your armor and accessory with counter element.

**Enchanter**

Enchanter NPCs have option to use enchanter panel, there are only 2 slots for enchanting, one for elemental stone and the other is your equipment.

By putting an equipment and a elemental stone, you can simply imbue your equipment with an element. This process is irrevesible, so think twice before you do it. It is recommended to upgrade your gear to +5 (V) first before you enchant it. Otherwise, failure of an upgrade without protection dust will result in loss of your both item and elemental stone.

Enchanting has 100% chance of success, because it is irreversible, elemental stone is binded to the weapon forever and also each element has a counter element, which makes it strong against some, but weak against some other.

**How to make Elemental Stones**

In order to craft an elemental stone, you first need an elemental shard, which determines your elemental stone's element. Second ingredient is a magicstone. Magicstones have 3 different sizes and their size determines your elemental stone's type. By using "mixing" from mixer NPC, combine an elemental shard with a magicstone to create an elemental stone.

Small magicstones are for creating elemental pearls, which is used for enchanting accessories. Regular magicstones are for creating elemental crystals, which is for enchanting armor and finally Ultimate magicstones are for creating elemental ores, which is used for enchanting weapons.

You can use mixing to combine magicstones with themselves to acquire bigger ones. You need atleast 4 of same magicstone to make a bigger magicstone. Mixing 4 small magicstones will give you 1 regular magicstone, and mixing 4 regular magicstones will result in getting a single ultimate magicstone. Currently, biggest possible magicstone is the ultimate one.

**Enchanting a Weapon**

An elemental "essence" is required to enchant a weapon. You can find some of them in chests but most of the time, you have to craft them by mixing one "Ultimate" Magicstone and one Elemental Shard of the specific element that you desire.

Once you have an elemental ore, use Enchanter NPC's enchanting panel to combine your weapon with an element.

An enchanted weapon has two benefits, the fact that now it deals higher damage to counter element(s) and it's special debuff effect of corresponding element. (Ex. Darkness imbued sword will deal higher damage to light enemies, but even if your enemy isn't light, your "Curse" effect, which deals spiritual damage over time, will weaken your enemy).

**Enchanting an Armor**

An elemental "crystal" is required to enchant an armor. You can find some of them in chests but most of the time, you have to craft them by mixing one "Regular" Magicstone and one Elemental Shard of the specific element that you desire.

Once you have an elemental crystal, use Enchanter NPC's enchanting panel to combine your armor with an element.

An enchanted armor has good and bad sides. It greatly reduces counter element attack damage. Also enchanted armor blocks 10% more damage from non-elemental attacks, but still, the element that counters your armor's element, will deal you double damage, so be careful against your counters by either running away or changing your armor. (Ex. Water enchanted armor blocks most of the fire damage, but once a wind element attack touches you, wearing water armor will feel worse than wearing no armor against that enemy).

**Enchanting an Accessory**

An elemental "pearl" is required to enchant an accessory. You can find some of them in chests but most of the time, you have to craft them by mixing one "Small" Magicstone and one Elemental Shard of the specific element that you desire.

Once you have an elemental pearl, use Enchanter NPC's enchanting panel to combine your accessory with an element.

An enchanted accessory has one single benefit that it grants you immunity against counter element's debuff effect. In some cases, It may feel useless against specific enemies, yet in some other, enchanted accessory could be a life-saver. Enchanting your accessory is always recommended, but don't waste your magicstones and shards or pearls on enemies that doesn't really require to be immune against.

**Elemental Balances**

Arrows on the image shows which elements counters which.

In detail, each element is resistant to itself for a little bit, and more than a little bit resistant to it's counter element's counter. But it is only significantly resistant to just it's counter.

Light and Dark are exception in this case, they are resistant to eachother and weak against itselves.

There are total of 7 elements but no-element is also effected by other elements yet no power against.

Fire is weak against Water but strong against Earth

Earth is weak against Fire but strong against Wind

Wind is weak against Earth but strong against Water

Water is weak against Wind but strong against Fire

Light resists Dark but weak against itself

Dark resists Light but weak against itself

Metal is weak against all 6 other elements above, but incredibly strong against No-Element.

No-Element is incredibly weak against Metal and lightly weak against 6 other elements, No-Element has no strength over any element.

**Monsters and their elemental status**

Monsters have custom elemental tables, which means, a monster can have both fire weakness and fire element to attack. Their elemental tables are listed in Monster Diary under quest panel.

If a monster is too hard to beat, you may need to make a complete set, enchanted with specific elements, just to counter that enemy. In order to do that, first check Monster Diary if that mob has x2 or x5 damage weakness to any element, if it has any of x5, that monster will be pretty easy to defeat by that element. If monster has multiple weaknesses, check their immunity against them. Immunity means that monster can be still weak agains the element but, it is immune to element's debuff effect (Ex. Monster can be x2 weak to Fire, but can be immune to burn). So, when there are no x2 or x5 weaknesses, you can still focus on their immunities and make the fight eaisier, a monster can be just x1 effected by water element, but if it is not immune to water's frosting effect, you can use a water element weapon to continuously slow down the enemy movements.

Rarely, a monster can have no elemental weakness and even uniquely, can be completely immune to any elemental debuff. In that case, just use a regular upgraded sword.

When it comes to increasing your defense against a monster, check if it has an elemental attack from the diary. If answer is yes, imbue your armor with the element that counters monster's attack type. You will still be vulnerable to elemental debuffs if your accessory is not enchanted with the same counter element, enchanting your accessory could be very helpful against some elements (Ex. Using fire armor against earth damage is a good choice, but if your accessory isn't imbued with fire, earth's poison effect will still be casted on you, which deals % damage over time.)