Alpha Level 0.1

**Survival Difficulty: Class 5**
**》Unsafe**
**》Unsecure**
**》Entity Infestation**
**Alpha Level 0.1**, often referred as "The Danger Zone," is a sub-level of Alpha Level 0.

## Description

Despite the general layout and structural design of Alpha Level 0.1 being quite similar to Alpha Level 0, the level holds many distinct differences. Alpha Level 0.1 seems to have a generally red-and-orange tint, including its decaying wallpaper and similarly decrepit carpeting. Curiously, this level also holds a unique property, in which it becomes noticeably more derelict and destroyed the further one travels. For example, the gleaming-red fluorescent lights will, over time, begin to appear broken, with bits of shattered glass layering the carpet; certain ceiling tiles will be missing, having seemingly fallen out; the tinted wallpaper will slowly appear to be torn, appearing to have been shredded by some unseen figure. According to several documented explorations of Alpha Level 0.1, wanderers may begin to experience heavy onset feelings of paranoia and dread after extended periods of time spent traversing the level.

### Lights-Out Event

Reportedly, a strange phenomenon occurs in Alpha Level 0.1 at intermittent intervals — typically every four-to-five hours — being that all of the level's ceiling-bound fluorescent lights suddenly cease function and shut off. During this period of stark lightlessness, numerous entities will emerge from unseen corners, sealing one's fate unless they have otherwise secured a method of defense, shelter, or escape. The entities in question are largely unknown, only making their presence known with their low huffs of breath and glowing eyes.

## Entities

**Alpha Level 0.1** is home to many entities, such as Partygoers, Thetas, and ???.

## Colonies and Outposts

This level is devoid of colonies and outposts. There are numerous justifications, including, but not limited to:

In spite of reaching this level, locating distinct human beings is extremely valuable. It is estimated that there are approximately 2-5 substantial humans on the level.

The hostile climate would destroy a settlement in minutes, especially when the lights go out. Additionally, there are almost no resources available at this level.

The formation of a colony is almost impossible at **Alpha** **Level 0.1**, since it would mean death; however, multiple wanderers can jump into the same hole and emerge together. Yet, it is unclear whether they can build a name at this level.

## Entrances and Exits

### Entrances

To enter **Alpha** **Level 0.1**. Find a vent in Alpha Level 0 and crawl into it. Once you enter the vent, the entrance vanishes, so now you must progress through the vent. The time it takes to crawl through the vent can vary; some unfortunate wanderers claim they crawled through the vent in a matter of minutes, while others say it took them days to exit.

Please note that any entrances that lead to **Alpha** **Level 0.1** that are not mentioned above are either fake or unconfirmed.

## Exits

Unfortunately, there have been no documented entrances on entering Alpha Level 0 from **Alpha** **Level 0.1**, instead, all exits in **Alpha** **Level 0.1** lead you to another sub-level.

* Finding a claustrophobic corridor and entering it will bring you to Alpha Level 0.7.
* Noclipping into a wall that seems remodeled will lead you to Alpha Level 0.2.
* Finding a glass door will lead you to Alpha Level 1.1.

Despite the fact that there are several exits, finding them has proven to be exceedingly difficult and dangerous due to the level's abundance of hostile entities.