recursal/Fanatic-Fandom huggingface dataset:
Untangling the Web

**Untangling the Web** is a quest obtained in the Underworld by speaking with Vernix.

## Description

Kill Acid Slugs and Acid Elementals to fill Vernix's jars. Return to Vernix with the filled jars for your reward.

*Vernix say, stranger has proven big power. You now ready to help Green Goblins big time. Green Goblin and outsider not need to be enemy. Need to be friend against common enemy. You help Green Goblins with important mission. We tell you important information. Help your people not be eaten.*

*Go find acid slugs and acid elementals. They very dangerous, but me think you can handle it. Fill these jars with acid from these.*

### Progress

*Acid very important to stopping master plan of Gray Goblins. You get acid, ok?*

## Objective

All of the following:

* Slay 12 Acid Creatures
	+ Location: Stygian Abyss
* Return to Vernix
More Ore Please

**More Ore Please** is a quest obtained in the mining camp south of New Haven by speaking with Mugg the Miner.

## Description

*Have a pickaxe? My supplier is late and I need some iron ore so I can complete a bulk order for another merchant. If you can get me some soon I'll pay you double what it's worth on the market. Just find a cave or mountainside and try to use your pickaxe there, maybe you'll strike a good vein! 5 large pieces should do it.*

### Progress

*Hmmm... we need some more Ore. Try finding a mountain or cave, and give it a whack.*

### Completion

*I see you found a good vein! Great! This will help get this order out on time. Good work!*

## Objective

All of the following:

* Obtain 5 ore - The ore needs to be marked as a quest item by single clicking on the player's character and selecting "Toggle Quest Item".

## Reward

* Craftsman's Satchel - Contains 2 pickaxes.
Magic Arrow

Shoots a magical arrow at Target, which deals Fire damage.

**Magic Arrow** is a first circle magery offensive spell that deals fire damage to a target. The amount of damage is based on the caster's magery and inscription skill, minus the target's fire resistance.

## See also

* Earthquake
* Explosion
* Fireball
* Flamestrike
* Meteor Swarm
A Tangled Web

**A Tangled Web** is a quest obtained in the Underworld by speaking with Jaacar.

## Description

Kill Bloodworms and Blood Elementals to fill Jaacar's barrel. Return to Jaacar with the filled barrel for your reward.

*Will friend help Jaacar with small errand for big friend? Jaacar need big barrel full of blood. Can friend do that? Best place to get blood is blood elementals and bloodworms nearby. If you do, Jaacar give to you special present! More special than favorite recipe!*

### Progress

*Jaacar need barrel filled all the way to the top! Good friend, go fill the barrel for Jaacar.*

## Objective

All of the following:

* Slay 12 Blood Creatures
	+ Location: Stygian Abyss
* Return to Jaacar

## Reward

* A bag of treasure.
	+ The bag contains:
		- Emerald x5
		- Amethyst x5
		- Chainmail Tunic - Minor Magic Item
		- Talisman - Tinkering Exceptional Bonus: 23%; Tinkering Bonus: 11%
		- Cleaver - Lesser Magic Item
Basket (medium round)

**Basket** is a stealable artifact decorative item.

## Source

Baskets can be acquired in the Yomotsu mines dungeon. It has a rarity of 1 and therefore spawns approximately every hour and a half. A minimum of 100 (Grand Master) stealing skill is required.

(132.42'N 88.22'W) The basket is located at the southern central end of the map, next to a mining cart and scaffolding.

## Clean Up Britannia points

Baskets are worth 5 Clean Up Britannia points.
Nightshade

**Nightshade** is a reagent used in alchemy, inscription, magery and mysticism.

## Source

Nightshade can be found on the ground throughout Sosaria and purchased from alchemists and mages.

## Uses

### Alchemy

Nightshade is used in the following alchemy items:

* Deadly Poison Bomb
* Greater Poison Potion
* Invisibility Potion
* Lesser Poison Potion
* Poison Potion
* Sakkhra Prophylaxis Potion
* Vial of Vitriol

### Magery spells

Nightshade is used in the following magery spells:

* Blade Spirits
* Clumsy
* Cunning
* Curse
* Energy Bolt
* Energy Vortex
* Feeblemind
* Harm
* Incognito
* Invisibility
* Mass Curse
* Mind Blast
* Poison
* Poison Field
* Strength
* Weaken

### Mysticism

Nightshade is used in the following mysticism spells:

* Animated Weapon
* Mass Sleep
* Nether Cyclone
* Rising Colossus
* Sleep
* Spell Plague
Mystic's Guard

**Mystic's Guard** is a stealable artifact item and shield.

## Source

Mystic's Guard can be acquired in the Underworld dungeon. It has a rarity of 5 and therefore spawns approximately every day. A minimum of 100 (Grand Master) stealing skill is required.

(45.31'N 19.28'W) Located on the island, near the undead room.

## Clean Up Britannia points

Mystic's Guard is worth 2500 Clean Up Britannia points.
Knowledge of the Soulforge

**Knowledge of the Soulforge** is a quest obtained in the Royal City by speaking with Aurvidlem the Artificer.

## Description

Stand near a soulforge and use the Imbuing skill to unravel magical items. Retrieve Enchanted Essence and give it to Aurvidlem. There are three magical elements that the soulforge can unravel from a magic item: Magical Residue, Enchanted Essence, and Relic Fragments. Each Imbuing recipe includes a quantity of one of these ingredients.

*Well met! To continue your training, you must learn to unravel more powerful magic items. You must have a magic item. Stand near a soulforge and unravel the magic item into magical ingredients until you obtain Enchanted Essence.*

*Return to me with the Enchanted Essence, and I will reward you with a scroll of power.*

### Progress

*We meet again. Remember to stand near a soulforge and unravel magic items into ingredients. You have the aptitude to be a great Artificer. Do what I instruct, and bring me the result.*

### Completion

*Well done! You are becoming a skilled Artificer. Come back if you wish to continue to learn.*

## Objective

All of the following:

* Obtain 50 Enchanted Essence

## Reward

* Knowledge - This is a backpack containing A Mythical Scroll Of Imbuing (115 Skill).
Basket (tall round)

**Basket** is a stealable artifact decorative item.

## Source

Baskets can be acquired in the Yomotsu mines dungeon. It has a rarity of 2 and therefore spawns approximately every three hours. A minimum of 100 (Grand Master) stealing skill is required.

(135.42'N 90.59'W) The basket is located at the northwestern end of the dungeon, next to some scaffolding.

## Clean Up Britannia points

Baskets are worth 15 Clean Up Britannia points.
Magic Reflection

Lowers the caster's Physical resistance, while increasing their Elemental resistances. Active until the spell is deactivated by recasting on the same Target.

### Reagent(s)

Garlic, Mandrake Root, Sulfurous Ash

**Magic Reflection** is a fifth circle magery spell that increases a target's elemental resistances while lowering their physical resistance. The amount of elemental resistance applied is based on the caster's inscription skill.

## Publishes

* **Publish 69  (16 Dec 2010):** The Magic Reflection spell will once again be enhanced to provide additional tactical options in player versus player combat. At this time, any targeted non AoE spell, regardless of its circle, can be reflected (excluding Bard Masteries). This change will add variety and additional tactical options when fighting a character who has cast magic reflect. The magic reflection spell decreases the caster’s Physical Resistance and physical resistance cap, while increasing the caster’s Elemental Resistances. This spell now works off a pool, if you do not have any reserves left in your pool you only have to cast the spell once to replenish it, If you have reserves in your pool you must cast Magic Reflect once to remove the spell and again to re-add the spell.

* When a player casts magic reflect they will receive a pool of reflection power which is based off of their Magery, Inscription and scaled by their Magic Resistance.
* The level of the spell cast on a target will remove power for the targets reflection pool. The more powerful the spell you cast, the better chance you have of defeating the magic reflection.
* If the spell is not successful in bringing down the magic reflect, the spell will be reflected back to the caster.
* Once a spell is cast that succeeds in depleting the pool of reflection power, it will damage the target. This is true even if the first spell cast successfully breaks the reflect.
* Once a reflect is broken, there is a 30 second delay before the target can cast reflect again to replenish their pool.
* Magic reflection will only be removed thru purging or recasting magic reflection with an active reflection power pool.
* Items of reflection will take 60 seconds to charge.
* After equipping a reflect item there will be a 60 second delay before the reflect is active.
* This will use only one charge from the item.
* The reflect will act in the same manner as if it had been cast by the character wearing the item.
* Once the reflect is broken, the wearer must wait 60 seconds before the item will place another reflect spell.

## See also

* Arch Protection
* Protection
* Reactive Armor
Becoming One with the Shadows

**Becoming One with the Shadows** is a quest obtained in New Haven by speaking with Chiyo the Hiding Instructor.

## Description

Practice hiding in the Ninja Dojo until you reach Hiding skill.

*Come closer. Don't be afraid. The shadows will not harm you. To be a successful Ninja, you must learn to become one with the shadows. The Ninja Dojo is the ideal place to learn the art of concealment. Practice hiding here.*

*Talk to me once you have achieved the rank of Apprentice Rogue (for Hiding), and I shall reward you.*

### Progress

*You have no achieved the rank of Apprentice Rogue (for Hiding). Talk to me when you feel you have accomplished this.*

### Completion

*Not bad at all. You have learned to control your fear of the dark and you are becoming one with the shadows. If you haven't already talked to Jun, I advise you do so. Jun can teach you how to stealth undetected. Hiding and Stealth are essential skills to master when becoming a Ninja.*

*As promised, I have a reward for you. Here are some smokebombs. As long as you are an Apprentice Ninja and have mana available you will be able to use them. They will allow you to hide while in the middle of combat. I hope these serve you well.*

## Objective

All of the following:

* Increase Hiding to 50
Ultima Store

The **Ultima Store** is an in-game store that allows players to shop for a variety of in-game items with sovereigns, a virtual currency that can be purchased from the Origin store. The sovereign balance is stored in the master account wallet. Most items previously purchased from the Origin store that could be redeemed for in-game items are now available for purchase with sovereigns from the in-game Ultima Store. Expansions, booster packs, and game time codes still must be purchased through the Origin Store, as these items are applied directly to the account.

## Accessing the store

To access the Ultima Store, players must first be out of combat and in a safe log-out area such as an inn or a house where they are an owner, co-owner, or friend.

In the classic client, click the Help button in the character paperdoll and select "Ultima Store" or click on "UO Store" in the toolbar.

In the enhanced client, access the main menu and select "Ultima Store", or click the UO Store icon in the default hotbar.

## Store navigation

Items in the store are divided into several categories. Click on a category name to view items in that category.

* **Featured:** Items that are new, popular, or on sale.
* **Character:** Items that can be used by the character.
* **Equipment:** Equipment that can be used by the character.
* **Decoration:** Items that can be placed in a home or on a ship.
* **Mounts:** Mounts that characters can use to ride around on.
* **Miscellaneous:** Miscellaneous items.
* **Promotional Code:** Used to apply any existing promotional codes previously purchased from the Origin store, or apply promotional codes obtained from the Origin store.
* **FAQ:** Opens the Ultima Store webpage for more information and FAQs

Items can be searched for by entering text in the search dialogue at the bottom of the Ultima Store and clicking the "Search" button. Players must wait 30 seconds between each search.

### Filtering

Using the "Sort By" box, players can sort items by: Name, Price (High to Low), Price (Low to High), Newest, and Oldest.

## Purchasing items

Each item listing has a description, which can be viewed by hovering the cursor over the item. The item price is given at the bottom of the item listing.

To purchase an item, click on the item and enter the quantity to purchase in the new window that appears. Clicking "Okay" adds the item to the cart. To checkout, click on the "Cart" button at the top right of the window. The cart will display each item, the quantity, and the cost. The total cost is displayed at the bottom. The quantities can be changed in the cart and items can be removed with the "Remove" button. To complete the purchase, click "Buy" at the bottom right, which will trigger a confirmation window.

Purchased items will be placed in the player's backpack. If there is no room in the backpack, a message will be displayed indicating that space is needed. Once space is available, the items will be delivered.

Most items in the store are not account bound, but some items have item restrictions, all of which are listed in the item description.
Bottles of Spoiled Wine (2)

**Bottles of Spoiled Wine (2)** is a stealable artifact decorative item.

## Source

Bottles of Spoiled Wine (2) can be acquired in the Underworld dungeon. It has a rarity of 4 and therefore spawns approximately every 12 hours. A minimum of 100 (Grand Master) stealing skill is required.

(51.51'N 8.00'W) Located in the gray goblin camp, near the weapons and bedrolls.

## Clean Up Britannia points

Bottles of Spoiled Wine (2) is worth 50 Clean Up Britannia points.
Sculpture

*Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.*

* Sculpture (fish)
* Sculpture (lantern)
* Sculpture (monk)
* Sculpture (tower)
Shard

A **shard** is a playable server in *Ultima Online*. The term was created by Raph Koster as a fictional explanation to why there are multiple playable servers in the game.

> ...the evil wizard Mondain had attempted to gain control over Sosaria by trapping its essence in a crystal. When the Stranger at the end of Ultima I defeated Mondain and shattered the crystal, the crystal shards each held a refracted copy of Sosaria.
>
>

## References

1. ↑ Koster, Raph (8 January 2009). "Database 'sharding' came from UO?". RaphKoster.com. Retrieved 26 July 2020.
Imbuing

**Imbuing** is a magic skill that allows players to imbue items with magical properties. The amount of skill determines how much magical power an artificer can imbue in an item. It also allows players to magically unravel items into special ingredients. Artificers use these ingredients when imbuing items with magical power. Magically unraveling items always destroys the item in the process.
Hiding

**Hiding** is a thief skill that allows players to become invisible to other players and creatures. The player will be revealed if they move, speak, cast a spell, loot a body, attack someone or something, and other possible ways. It can be very difficult or impossible to hide while being attacked, so be sure to run a good distance away from the enemy and exit combat mode before attempting to hide. While hidden, the player is not impervious to detection or attack. Players can be revealed by spellcasters, the Detecting Hidden skill, and tracked by the Tracking skill. Players can also take damage from area effect spells and purple potions.

To use the skill directly, click the icon in the Skills window.

## Training hiding

First, train the skill up from a ninja or thief NPC. Then speak to Chiyo the Hiding Instructor in New Haven and pick up the quest Becoming One with the Shadows which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from ninja or thief NPC
* **40 - 50:** Accelerated skill gain quest in New Haven - Becoming One with the Shadows
Human

**Humans** are a race of beings on Sosaria. They were the first playable race in *Ultima Online*.

## Racial abilities

Protectors of Britannia, humans have adapted to their environment, improving many beneficial traits and abilities:

* **Strong Back** (passive) - Years of hard work allow more weight to be carried on strong backs, above what is determined by their strength.
* **Tough** (passive) - Adept at recovering from adversity, humans regain hit points more quickly than in times past.
* **Workhorse** (passive) - Enterprising techniques have led to breakthroughs in resource recovery, giving a better chance of finding more resources while gathering hides, ore and lumber.
* **Jack of All Trades** (passive) - Diverse inclinations attune humans to a base understanding of all skills, even untrained ones.

The Mondain's Legacy expansion pack is required to gain these abilities.

## See also

* Elf
* Gargoyle
Poisoning

**Poisoning** is a thief skill that allows players to poison a weapon or even food and drink. This will cause damage to whoever is attacked with the poisoned weapon, or to whoever consumes the food or drink. Weapons will be poisoned until used and will need to be re-poisoned after using. Poisoning a weapon causes karma loss. Poisoning also has a passive bonus on influencing the strength of the Poison spell.

To use the skill directly, click the icon in the Skills window, target the poison potion, and target the weapon, food, or drink to poison. **Do not** double click the green potion first. Doing this will consume the potion and poison the player.
Rumors Abound

**Rumors Abound** is a quest obtained in the Royal City by speaking with Egwexem the Noble on the southern steps near the moongate.

## Description

*I know not the details, but from what little truth that can be separated from rumor, it seems that the Holy City is being savaged repeatedly by the Arisen. Diligence demands that you make your way with haste to the Holy City, which lies some distance to the south-east. Please take this writ and deliver it to Naxatilor so he will know that I sent you.*

### Completion

*I am sorry, I am too busy to...*

\*You hand Naxatilor the writ\*

*I see that Egwexem has sent you. It is good that you have come, we could use your help.*

## Objective

All of the following:

* Deliver 1 Egwexem's Writ
* Deliver to Naxatilor
Ginseng

**Ginseng** is a reagent used in alchemy, inscription, magery and mysticism.

## Source

Ginseng can be found on the ground throughout Sosaria and purchased from alchemists and mages.

## Uses

### Alchemy

Ginseng is used in the following alchemy items:

* Barrab Hemolymph Concentrate
* Greater Heal Potion
* Heal Potion
* Lesser Heal Potion
* Smoke Bomb

### Magery spells

Ginseng is used in the following magery spells:

* Arch Cure
* Arch Protection
* Create Food
* Cure
* Earthquake
* Feeblemind
* Greater Heal
* Heal
* Paralyze Field
* Protection
* Resurrection

### Mysticism

Ginseng is used in the following mysticism spells:

* Cleansing Winds
* Healing Stone
* Mass Sleep
Stealth

**Stealth** is a thief skill that allows players to move around while hidden and also passively influences the success of several Ninjitsu abilities. Learning this skill requires a minimum of 30 skill in Hiding.

To use the skill directly, click the icon in the Skills window.

## Complimentary skills

* Hiding
* Ninjitsu

## Training stealth

First, train the skill up from a ninja or thief NPC. Then speak to Jun the Stealth Instructor in New Haven and pick up the quest Walking Silently which will provided accelerated skill gains up to 50. Be sure to buy the skill up first before accepting the quest since players cannot buy skill while on an accelerated gain skill quest.

* **0 - 40:** Train from ninja or thief NPC
* **40 - 50:** Accelerated skill gain quest in New Haven - Walking Silently
Yew

**Yew**, also known as **the city of justice**, is a city located on the northwestern end of the continent in Britannia. It can be found on both the Trammel and Felucca facets. Yew is a starting city option.

## Lore

Yew is a small, peaceful town nestled amongst the trees in the great forest of northwestern Britannia. Its people live at peace with the land, raising crops, tending flocks, and gathering wild plants for use in healing and magic. Because of its quiet pastoral nature, Yew attracts many rangers in addition to the druids who founded it.

The druids are known for their ability to see things truly and without bias, and are responsible for having constructed the mighty Empath Abbey, which is found in the nnorthern portion of the city. This place is a center for learning and self-reflection that draws travelers from the world over.

Because of their eternal quest to find justice and equality, the druids have also been given the responsibility for administering justice. The great courtroom on the far western edge of the city's boundaries has often been the site of momentous trials, and the prison beyond has been the home for many dangerous criminals.

In the heart of Yew, a magical portal has been opened that allows access to the great elven home, The Heartwood. The druids of Yew and the elves of the Heartwood have been exhanging good will through ambassadors, though there have been claims of hostile factions on both sides.

For those interested more in adventure than in history or peace, the wilderness around Yew is wild, indeed. A small number of shops provide the needs for adventurers with the skills to brave the wilds, but little is offered in the way of further training, as no guilds make their homes here.

Amenities: Baker, Bank, Bowyer, Butcher, Carpenter, Counselors' Guild, Healer, Tanner
Scraping the Bottom

**Scraping the Bottom** is a quest obtained in the Underworld by speaking with Xenrr.

## Description

Catch a Mud Puppy from the underground river in the Abyss and bring it to Xenrr for your reward.

*Green Goblins have big problem. If you help, me help you. Important fish live at bottom of river. Goblins call it Mud Puppy. Very strange fish. Have to fish very far down.*

*You bring Mud Puppy to Xenrr, me give you special reward.*

### Progress

*You must fish deeper. Mud Puppy is on bottom.*

## Objective

All of the following:

* Obtain 1 Mud Puppy
* Return to Xenrr
Anatomy

**Anatomy** is a combat skill that allows players to evaluate the ability of other creatures. This skill also improves healing and passively increases combat damage. At 60 skill points, players can cure poison. At 75 skill points, players can see an enemy's fatigue as a percentage. At 80 skill points, players can use a bandage to resurrect a ghost.

To use the skill directly, click the icon in the Skills window and target a nearby animal, monster, pet, or player.
Bruises, Bandages and Blood

**Bruises, Bandages and Blood** is a quest obtained in New Haven by speaking with Avicenna the Healing Instructor.

## Description

Head East out of town and go to Old Haven. Heal yourself and other players until you have raised your Healing skill to 50.

*Ah, welcome to my humble practice. I am Avicenna, New Haven's resident Healer. A lot of adventurers head out into the wild from here, so I keep rather busy when they come back bruised, bleeding, or worse.*

*I can teach you how to bandage a wound, sure, but it's not a job for the queasy! For some folks, the mere sight of blood is too much for them, but it's something you'll get used to over time. It is one thing to cut open a living thing, but it's quite another to sew it back up and save it from sure death. 'Tis noble work, healing.*

*Best way for you to practice fixing up wounds is to head east out to Old Haven and either practice binding up your own wounds, or practice on someone else. Surely they'll be grateful for the assistance.*

*Make sure to take enough bandages with you! You don't want to run out in the middle of a tough fight.*

### Progress

*Hail! 'Tis good to see you again. Unfortunately, you're not quite ready to call yourself an Apprentice Healer quite yet. Head back out to Old Haven, due east from here, and bandage up some wounds. Yours or someone else's, it doesn't much matter.*

### Completion

*Hello there, friend. I see you've returned inn one piece, and you're an Apprentice Healer to boot! You should be proud of your accomplishment, as not everyone has "the touch" when it comes to healing.*

*I can't stand to see such good work go unrewarded, so I have something I'd like you to have. It's not much, but it'll help you heal just a little faster, and maybe keep you alive.*

*Good luck out there, friend, and don't forget to help your fellow adventurer whenever possible!*

## Objective

All of the following:

* Increase Healing to 50
Lockpicking

**Lockpicking** is a thief skill that allows players to open locked items with a lockpick, which can be purchased from thief shopkeepers. Some locks are harder to pick than others and some, such as house doors, are impossible to pick. The skill level determines the success rate.

## Complimentary skills

* Detecting Hidden
* Remove Trap
Origin Systems

**Origin Systems** was a video game development company based in Austin, Texas that originally developed *Ultima Online*. It was founded on 3 March 1983, by Richard Garriott and his brother Robert. The company was purchased by Electronic Arts in 1992 and then disbanded in February 2004. Mythic Entertainment took over support of *Ultima Online* in 2006.
Mysterious Supper

**Mysterious Supper** is a stealable artifact decorative item.

## Source

Mysterious Supper can be acquired in the Underworld dungeon. It has a rarity of 3 and therefore spawns approximately every six hours. A minimum of 100 (Grand Master) stealing skill is required.

(45.31'N 19.28'W) Located on the island, near the undead room.

## Clean Up Britannia points

Mysterious Supper is worth 25 Clean Up Britannia points.
Bowcraft and Fletching

**Bowcraft and Fletching** is a trade skill which allows bowyers to rely on the forests of Britannia for their weaponry. One who truly lives off of the land, a bowyer may carve bows, crossbows, arrows, and bolts from trees, avoiding the need to ever venture to town.

## Complimentary skills

* Arms Lore
* Blacksmithing
* Carpentry
* Tailoring
* Tinkering

## Training bowcraft and fletching

Unlike other skills, there are no accelerated skill gain quests available in New Haven.

* **0 - 33:** Train from a bowyer NPC
Minoc

**Minoc**, also known as **the miners' frontier**, is a city located on the northeastern side of the continent in Britannia. It can be found on both the Trammel and Felucca facets. Minoc is a starting city option.

## Lore

The city of Minoc has boomed in recent years, due to the rich veins of ore that can be found in the nearby mountains. Situated along the northern coast of Britannia, the city is a haven for the tinkers, miners and blacksmiths who depend upon these abundant resources for their livelihood. Those who wish to begin a career in any of these arts, as well as prospectors who are willing to brave the danger-filled forests nearby, will find this town an excellent home.

Minoc is also interesting in its large population of gypsies and old-timers who have been mining since the town was a small hamlet. Because it is fairly distant from the rule of Lord British and has grown up quickly from very small beginnings to significant wealth, Minoc is a rough frontier town. Although guards keep the peace in the city streets, the surrounding countryside can be dangerous indeed. Travelers should beware of bandits, thieves, and prowling monnsters. Mount Kendall is one of Britannia's most famous mountains, knownd for its caves and rich ore veins.

For those seeking to learn a trade, Minoc offers guild halls for miners and warriors.

Amenities: Architect, Armorer, Bank, Blacksmith, Butcher, Counselors' Guild, Healer, Provisioner, Stable, Tanner, Tavern, Tinker
Urn (blue)

**Urn** is a stealable artifact decorative item.

## Source

Urns can be acquired in the Yomotsu mines dungeon. It has a rarity of 3 and therefore spawns approximately every six hours. A minimum of 100 (Grand Master) stealing skill is required.

(141.35'N 87.02'W) The urn is located at the northern end of the dungeon, next to a cage and some scaffolding.

## Clean Up Britannia points

Urns are worth 25 Clean Up Britannia points.
Forensic Evaluation

**Forensic Evaluation** is a miscellaneous skill that allows players to find out information about a corpse, and the events surrounding its demise. The higher the skill level, the higher the chances of determining the events, and the accuracy of the description.

To use the skill directly, click the icon in the Skills window and target a corpse, player, or container.
Blanket of Darkness

**Blanket of Darkness** is a stealable artifact decorative item. It functions like a bedroll and will roll out facing south or east.

## Source

Blanket of Darkness can be acquired in the Wrong dungeon. It has a rarity of 8 and therefore spawns approximately every eight days. A minimum of 100 (Grand Master) stealing skill is required.

(93.36'N 40.38'W) (91.29'N 40.42'W) Located on the first floor, in the prisoner cells. The item can spawn in multiple locations.

## Clean Up Britannia points

Blanket of Darkness is worth 750 Clean Up Britannia points.
Basket (small round)

**Basket** is a stealable artifact decorative item.

## Source

Baskets can be acquired in the Yomotsu mines dungeon. It has a rarity of 1 and therefore spawns approximately every hour and a half. A minimum of 100 (Grand Master) stealing skill is required.

(133.03'N 91.45'W) The basket is located just east of the entrance of the dungeon, around the winding path and next to a mining cart.

## Clean Up Britannia points

Baskets are worth 5 Clean Up Britannia points.
Done in the Name of Tinkering

**Done in the Name of Tinkering** is a quest obtained in the Underworld by speaking with Fiddling Tobin the Tinkerer.

## Description

Travel into the Abyss and find five floor traps using the Detect Hidden skill. Collect the floor traps by using the Remove Traps skill. Bring the components of the trap to Tobin for your reward.

*The name's Tobin, friend. Specialist in all forms of tinkerin' that involves traps. Only private contract stuff of course, royal projects an' the like. I've joined this Society of Ariel Haven so that I might find any new devices that might be in this ancient place.*

*Say then, this old bird Dugan has been holding us up with a bunch of bureaucratic mumbo jumbo. Something about dangerous creatures or some such. Since you ain't under her thumb, why don't you go look around and bring ol' Tobin back any traps ye discover. I'll need several specimens to work out the particulars. In exchange, I will share with ye any tinkeries I discover from it. What do you say?*

### Progress

*Hmm... Looks like traps are findin' you more than you're findin' the traps. Keep it up though, by the looks of your clothes these traps will be a rare find!*

## Objective

All of the following:

* Obtain 4 Floor Trap Components
* Return to Fiddling Tobin the Tinkerer
Mining for Quality Gems

**Mining for Quality Gems** is a consumable book that gives miners a chance to gather regular gems while mining. To star mining gems, the tool needs to be set to "Ore and Gems."

## Source

Mining for Quality Gems can be purchased for 10,625 gold from the blacksmith vendors in the Royal City in Ter Mur.

## Usage

When using the book, the player is presented with this message:

*You have learned to mine for gems. Target mountains when mining to find gems.*
Missing

**Missing** is a quest obtained in the Underworld by speaking with Elder Dugan the Prospector.

## Description

Search the Underworld for the lost adventurers. Either bring word of their progress or evidence of their fate to Elder Dugan for your reward.

*Well met, traveler. I am Elder Dugan, leader of the Society of Ariel Haven. We are a society of prospectors who have obtained writs of commission from Baron Almric to colonize this mountain.*

*After this mysterious mountain appeared complete with its own door... we sent in scouts and discovered that it is an ancient city, abandoned and overrun with wild creatures. Thus, with the blessing of our Baron, we have come to claim and settle this new area and it will be called Ariel Haven.*

*We have been sending out adventuring parties to slowly push back the wild beasts and thus far we have managed to secure this hall. Yesterday we sent a party in further to find our next area to claim and they have not returned... I am becoming concerned.*

*In your travels in this mountain would you look for my people? If they are well, please bring me word, if misfortune has befallen them, please bring me evidence of their fate.*

### Progress

*Greetings, have you any news of my people? I am encouraged to see you well!*

### Completion

*Oh this is indeed sad news. It seems my worst fears have been realized! These writs were given to Evan and Kevin Brightwhistle, Sergio Taylor, and Sarah Bootwell. Based on your description of the ghastly scene, they have met a most untimely end! This is a great setback to our society as they were each great friends to me and an asset to the society.*

'*Tis strange that there were only four bodies... There was a fifth member of the party, Neville Brightwhistle but he was the youngest and least experienced of the party so if his elder brothers are lost, surely young Neville met a similar fate. 'Tis a tragedy, surely.*

*Please take this torch with my thanks. It may not seem like much, but it is magic and will never burn out. You will find that rotworms fear fire so it will protect you from them as you venture further into these cursed halls.*

*Tread carefully traveller, each member of the party had one of these so I suspect that the rotworms are not what ended their lives.*

## Objective

All of the following:

* Obtain 4 Ariel Haven Writs of Membership
* Return to Elder Dugan the Prospector

## Notes

The remains of the adventuring party can be found southwest of Ariel Haven in an area with Bloodworms and Rotworms. Entering the area gives this message:

You observe the remains of four humans here. As you observe the tragic scene, you are reminded that you promised to bring evidence to Elder Dugan of their fate.
Kill rotworms to get a chance at a drop of the writ. When one dies that has the writ, the following message is given and an Ariel Haven Writ of Membership appears in the player's inventory:

As the rotworm dies, you find an pickup a scrolls case. Inside the scroll case is parchment. The scroll case crumbles to dust.
Taste Identification

**Taste Identification** is a miscellaneous skill that allows players to determine the type of potion or potion keg in their possession, or to determine if an object is poisoned or not.

To use the skill directly, click the icon in the Skills window and target the food, drink, potion, or potion key to taste.
Cartography

**Cartography** is a trade skill which has two primary uses. It can be used to create one of several types of maps. Secondly, it is used to decode treasure maps that are sometimes found as loot on monsters.

## Creating maps

To create maps, double-click a Mapmaker's Pen and choose the type of map to create.

## Decoding treasure maps

To decode treasure maps, double-click on the map. The success of the decoding depends on the Cartography skill level.
Bottles of Spoiled Wine (4)

**Bottles of Spoiled Wine (4)** is a stealable artifact decorative item.

## Source

Bottles of Spoiled Wine (4) can be acquired in the Underworld dungeon. It has a rarity of 7 and therefore spawns approximately every four days. A minimum of 100 (Grand Master) stealing skill is required.

(58.05'N 6.45'W) Located in the gray goblin camp, in the vault room.

## Clean Up Britannia points

Bottles of Spoiled Wine (4) is worth 350 Clean Up Britannia points.
Reagent

**Reagents** are consumable items used in casting magical spells and creating scrolls through inscription. The lower reagent cost property reduces or eliminates the need for reagents in spell casting, but reagents are still needed when creating scrolls.

## List of reagents

### Magery reagents

The following are reagents used in alchemy, magery, and mysticism:

* Black Pearl
* Blood Moss
* Garlic
* Ginseng
* Mandrake Root
* Nightshade
* Spiders' Silk
* Sulfurous Ash

### Mysticism reagents

In addition to magery reagents, the following are reagents used in mysticism:

* Bone
* Dragon's Blood
* Daemon Bone
* Fertile Dirt

### Necromancy reagents

The following are reagents used in alchemy and necromancy:

* Batwing
* Daemon Blood
* Grave Dust
* Nox Crystal
* Pig Iron
Poison

The Target is afflicted by poison, of a strength determined by the Caster's Magery and Poison skills, and the distance from the Target.

### Reagent(s)

Nightshade

**Poison** is a third circle magery offensive spell that poisons a target. The amount of damage is based on the distance to the target and caster's magery and poisoning skills.
Flamestrike

Envelopes the target in a column of magical flame the deals Fire damage.

**Flamestrike** is a seventh circle magery offensive spell that deals fire damage to a target. The amount of damage is based on the caster's magery, Evaluating Intelligence, and inscription skills, minus the target's fire resistance.

## See also

* Earthquake
* Explosion
* Fireball
* Magic Arrow
* Meteor Swarm
Blood Moss

**Blood Moss** is a reagent used in alchemy, inscription, magery and mysticism.

## Source

Blood Moss can be found on the ground throughout Sosaria and purchased from alchemists and mages.

## Uses

### Alchemy

Blood Moss is used in the following alchemy items:

* Agility Potion
* Greater Agility Potion
* Invisibility Potion
* Kurak Ambusher's Essence

### Magery spells

Blood Moss is used in the following magery spells:

* Agility
* Chain Lightning
* Clumsy
* Earthquake
* Energy Vortex
* Explosion
* Incognito
* Invisibility
* Magic Lock
* Magic Untrap
* Mana Vampire
* Mark
* Meteor Swarm
* Polymorph
* Recall
* Resurrection
* Reveal
* Summon Air Elemental
* Summon Creature
* Summon Daemon
* Summon Earth Elemental
* Summon Fire Elemental
* Summon Water Elemental
* Telekinesis
* Teleport
* Unlock
* Wall of Stone

### Mysticism

Blood Moss is used in the following mysticism spells:

* Bombard
* Eagle Strike
* Hail Storm
* Nether Cyclone
* Stone Form
Housing

In *Ultima Online*, players can own **housing**. Housing allows players to lock down items, secure containers, place vendors, control access to the house, and transfer ownership.

## Placing a house

To place a house, a House Placement Tool must be used. They can be purchased from Architect NPCs at Carpenter shops.

## House decay

Houses that are condemned will start to decay. Condemned houses can happen by:

* Placing another house - The only way to prevent the old house from falling is to trade it to another account.
* An account becomes inactive - There is a 90 day grace period and after that the house will begin to decay. The house will not fall if the account is reactivated before the final stages of decay and it will refresh at the following server up.

The decay cycle has six stages and takes five days in total:

* Like New
* Slightly Worn
* Somewhat Worn
* Fairly Worn
* Greatly Worn
* In Danger of Collapsing

### In Danger of Collapsing

Once a house reaches the In Danger of Collapsing (IDOC) stage, the house becomes set to private and all access is removed. The house will then drop after 5, 10, or 15 hours. When the house drops, all addons disappear and the remaining contents fall to the ground. There is a chance that Grubbers will spawn and steal some contents. Kill them to recover the items.

Once a house falls, it triggers a random delay timer which prevents any house from being built in the same location right away.

### Demolition Pending

The Demolition Pending stage is used on houses with rental vendors or accounts that have been suspended. Houses with rental vendors will cycle completely through two IDOC states before they fall and reactivating the account will not save it. For accounts that have been suspended, the house will not fall until any questionable contents have been dealt with by game staff.
Spiders' Silk

**Spiders' Silk** is a reagent used in alchemy, inscription, magery and mysticism.

## Source

Spiders' Silk can be found on the ground throughout Sosaria and purchased from alchemists and mages.

## Uses

### Alchemy

Spiders' Silk is used in the following alchemy items:

* Barako Draft of Might
* Bottle of Ichor
* Elixir of Rebirth
* Nexus Core
* Night Sight

### Magery spells

Spiders' Silk is used in the following magery spells:

* Dispel Field
* Energy Field
* Fire Field
* Flamestrike
* Greater Heal
* Harm
* Heal
* Magic Reflection
* Magic Trap
* Mana Drain
* Mana Vampire
* Meteor Swarm
* Night Sight
* Paralyze
* Paralyze Field
* Poison Field
* Polymorph
* Reactive Armor
* Summon Air Elemental
* Summon Creature
* Summon Daemon
* Summon Earth Elemental
* Summon Fire Elemental
* Summon Water Elemental

### Mysticism

Spiders' Silk is used in the following mysticism spells:

* Healing Stone
* Enchant
* Eagle Strike
* Mass Sleep
* Sleep
* Spell Trigger
Curse

Lowers the Strength, Dexterity, and Intelligence of the Target. When cast during Player vs. Player combat the spell also reduces the target's maximum resitance values.

### Reagent(s)

Garlic, Nightshade, Sulfurous Ash

**Curse** is a fourth circle magery spell that temporarily lowers the target's strength, dexterity, and intelligence. The amount it is lowered is based on the caster's magery skill and the target's Resisting Spells skill. Additionally, for PvP targets, their resistance maximums are lowered by 10. The duration is based on the caster's Magery skill, up to 144 seconds.

## See also

* Clumsy
* Feeblemind
* Mass Curse
* Weaken
Location

*Ultima Online* takes place in the world of Sosaria.

## Facets

Main article: Facet
There are currently seven facets in Sosaria.

* Felucca
* Trammel - Introduced with the *Ultima Online: Renaissance* expansion.
* Ilshenar - Introduced with the *Ultima Online: Third Dawn* expansion.
* Malas - Introduced with the *Ultima Online: Age of Shadows* expansion.
* The Tokuno Islands - Introduced with the *Ultima Online: Samurai Empire* expansion.
* Ter Mur - Introduced with the *Ultima Online: Stygian Abyss* expansion.
* Valley of Eodon - Introduced with the *Ultima Online: Time of Legends* expansion.

## Types of locations

* Cities
* Cemeteries
* Dungeons
* Islands
* Shards
Ultima Online: Mondain's Legacy

***Ultima Online: Mondain's Legacy*** is the seventh expansion to *Ultima Online*. It was released on August 30, 2005. On July 30, 2009 it was released as a free upgrade to all subscribers.

## Description

Seven ages ago, the multiverse of *Ultima Online* was created when the wizard Mondain shattered the Gem of Immortality. In each shard of the crystal, a version of Sosaria lived on, seemingly undamaged and unaffected. Life continued on...

But Mondain's Legacy was more than just a shattering of immortality. The damage to the fabric of creation was deeper than anyone knew. Today, we see the signs of decay and corruption, tainting the once pure world of Sosaria…

To fend off that evil, to make right what has grown wrong, the protectors of Sosaria have returned, an ancient race, long ago forgotten and faded into myth...the Elves of Sosaria.

## Features

*Ultima Online: Mondain's Legacy* includes groundbreaking new features, including:

* New Playable Race: Elves
* New Human Racial Abilities
* Collections
* New Quest System
* New Crafting Additions
* New Spellweaving Skill
* New Dungeons
* Twisted New Enemies
* New Deadly Weapons
* Fantastic Elvin Inspired House Tiles
* Increased Storage Capacity, House Pets, and Other Goodies

## References

1. ↑ Mythic Entertainment Announces Ultima Online: Mondain's Legacy Expansion Pack is Available… on EA.com
The Exchange

**The Exchange** is a quest obtained in the Royal City by speaking with Aliabeth the tinker.

## Description

*Hello there! Hail and well met, and all of that. I must apologize in advance for being so impatient, but you must help me! You see, my mother and my eldest sister are visiting soon, and I haven't seen them in quite awhile, so I want to present them both with a surprise when they arrive.*

*My sister absolutely adores white chocolate, but gargoyles don't seem to care for it much, so I haven't been able to find any here. It was recently my mother's birthday, and I know that she would love some finely crafted gargish jewelry, but the jeweler hasn't had her favorite jewel in stock for quite some time. If you could help me obtain five pieces of white chocolate and one dark sapphire, I will reward you with a bag of hard to obtain imbuing ingredients.*

### Progress

*Remember, I need five pieces of white chocolate, and one dark sapphire. Please do hurry!*

## Objective

All of the following:

* Obtain 5 white chocolates
* Obtain 1 Dark Sapphire

## Reward

* Average Imbuing Bag
* Loyalty Rating
The Art of War

**The Art of War** is a quest obtained in New Haven by speaking with Alden Armstrong the Tactics Instructor.

## Description

Head East out of town to Old Haven. Battle monsters there until you have raised your Tactics skill to 50.

*Knowing how to hold a weapon is only half of the battle. The other half is knowing how to use it against an opponent. Tis' one thing to kill a few bunnies now and then for fun, but a true warrior knows that the right moves to use against a lich will pretty much get your arse fried by a dragon.*

*I'll help teach you how to fight so that when you do come up against that dragon, maybe you won't have to walk out of there "OooOOooOOOooOO'ing" and looking for a healer.*

*There are some undead that need cleaning out in Old Haven towards the east. Why don't you head on over there and practice killing things?*

*When you feel like you've got the basics down, come back to me and I'll see if I can scrounge up an item to help you in your adventures later on.*

### Progress

*You're making some progress, that I can tell, but you're not quite good enough to last for very long out there by yourself. Head back to Old Haven, to the east, and kill some more undead.*

### Completion

*Hey, good job killing those undead! Hopefully someone will come along and clean up the mess. All that blood and guts tends to stink after a few days, and when the wind blows in from the east, it can raise a mighty stink!*

*Since you performed valiantly, please take these arms and use them well. I've seen a few too many harvests to be running around out there myself, so you might as well take it.*

*There is a lot left for you to learn, but I think you'll do fine. Remember to keep your elbows in and stick'em where it hurts the most!*

## Objective

All of the following:

* Increase Tactics to 50
Dexterity

**Dexterity** is a stat that represents a character's hand-to-eye coordination and reflexes. Stamina (and thus swing speed) is determined by a character's dexterity stat along with parrying ability and speed of applying bandages in healing. There is a soft cap of 125 on each stat.

## Dexterity bonuses

The Dexterity Bonus item property can be found on bracelets, rings, and somtimes on artifacts and increases the dexterity stat up to a hard cap of 150.

## See also

* Intelligence
* Strength
Titan's Hammer

**Titan's Hammer** is a stealable artifact item and war hammer.

## Source

Titan's Hammer can be acquired in the Doom dungeon. It has a rarity of 10 and therefore spawns approximately every 32 days. A minimum of 100 (Grand Master) stealing skill is required.

(134.33'N 74.44'W) Located in the northwestern part of the dungeon, to the west of the switch puzzle.

## Clean Up Britannia points

Titan's Hammer is worth 2750 Clean Up Britannia points.