Jeogeot Waterways Network

The Southern continent Jeogeot has its own network of navigable waterways. In past, Jeogeot was not a popular destination for sailing, as its waterways are mostly formed of a central continental sea, the Jeogeot Gulf. However, after the addition of Water Passage and the connection to Sansara via Bellisseria, the waterways of Jeogeot became important both for sailing and flying.

In addition, Jeogeot has many remote waterways, which lack rezz zones and are little known.

## Waterways

The following is a list of all navigable waterways in Jeogeot with all the challenges that sailing among them implies. There are two distinct groups of waterways: connected and unconnected.

### Connected Waterways

The following waterways are connected one with each other and allow sailors to travel to the continents in North:

**Jeogeot Gulf** is the most important place to sail on the continent. It is an inland sea. Until the construction of the Water Passage, it was not connected to anything. Its size is slightly larger then the historical seas of Sansara, like Mare Secundus or Sea Of Fables. The Jeogeot Gulf is connected to Jeogeot's road network in a single place, at The Great Bridge.

The gulf hosts many surprises for visitors. For example, the Ichelus Volcano, the Zebrasil Infohub, USS Nimitz in Woodbine and the island of Shamon are worth a visit. It is highly accessible. One can reach the gulf by direct teleporting, which is the easiest way.

Most land allow objects to be rezzed, so sailors can release their boats almost anywhere. They must be aware that the auto-return time is often set to only one minute, so they must get onboard fast. Subak sim, located in North-East, hosts an airstrip and is good for releasing both boats and airplanes.

The gulf hosts some small islands.

Water is usually deep enough for sailing and the shores are steep. Ships can usually go very close to the shores without any risk.

**Water Passage** is the main connection between Jeogeot Gulf and Sansara via Bellisseria. When Jeogeot was released, there were a few unconnected water sims in the area, useless for navigation. The Water Passage was made by adding a few water sims where needed to provide a continuous coastal waterway. The passage lacks almost completely any rezz zone and is, except for places close to the shores, deep enough for the largest ships.

**Branch Waterways.** They are shorter navigable waterways connected with the Water Passage, extending into nearby subcontinents. Before the construction of the ater Passage, they were completely unconnected.

* '*Pyri Waterways* encircle the island of Pyri. They are navigable. Flying is, in most places, not allowed for avatars, but it is permitted for airplanes.
* *North-East Channels* are found among Jeogeot North Islands and Jeogeot North Peninsula. They encircle almost completely the islands in North and separate them from the peninsula. To West, they separate the sea-oriented premium homes of Bellisseria from Jeogeot. Among the points of interest, one can find the Forgotten Gardens in Hanshin sim.
* *Private Waterways* can be found throughout the coast. They are short, usually linking a few docks. Jeogeot usually has a very steep coast, so that canals cannot be dug.

### Unconnected Waterways

It is supposed that the Linden Officials initially wanted to create a coastal waterway surrounding Jeogeot, as they later did with most continents. However, this project never became reality. There are 20 isolated places around Jeogeot's outer coast where sailing is, at least in theory and for short distances, possible.

From West to East, they can be listed as follows:

* **North-West Island Coast**. It is a waterway strip that almost reaches the Jeogeot Gulf in North, follows the West coast of Jeogeot North - West Island and then reaches one of the channels in Jeogeot Riverside, further advancing until it reaches a sim of protected water. For most of its length, the waterway is a narrow coastal water. In Fymatigue, it sosts a *marina reserve* area and it is possible to reach the road through parcels of protected land. Road connections also exist in Ninereeds and Silvercreek. Some parcels don't allow objects entry. No rezz zone had been identified.
* **West Riverside Coast**. It is a narrow coastal waterway stretching on the West shores of Jeogeot Riverside. Only one sim is missing and it could be linked to the North-West Island Coast, forming a long navigable way. No rezz zones exist.
* **West Section 1** is composed of two water sims, linked through a narrow gap. One missing sim corner prevents it from being linked with West Riverside Coast.
* **West Section 2** consists of two flooded sims on the North side of a peninsula.
* **West Section 3** consists of a single flooded sim on the South shore of a peninsula.
* **West Section 4** consists of 3 flooded sims on the West end of a peninsula.
* **South Section 1** consists of 4 flooded sims. Residents living close to them can use them for sailing. No rezz zones.
* **South Section 2** consists of a single flooded sim, unconnected to any waterway.
* **South Coast Waterway 1** is located in Jeogeot South Coast and consists of two flooded sims. One sim corner prevents them from joining South Coast Waterway 2.
* **South Coast Waterway 2** is located in Jeogeot South Coast. It connects 9 sims through a narrow coastal waterway and 3 flooded sims, which are part of a gulf. It has no rezz zones. A road comes very close to the waterways. One missing sim corner prevents the waterway from joining South Coast Waterway 1.
* **South Coast Waterway 3** is located in Jeogeot South Coast. It joins only 3 sims, as a missing sim corner prevents it from joining South Coast Waterway 4. It hosts a big boat and a German fishing town.
* **South Coast Waterway 4** is located in Jeogeot South Coast and connects 3 sims. As a point of interest, there is a lighthouse.
* **South Coast Waterway 5** is located in Jeogeot South Coast and has only one flooded sim.
* **East Section 1** consists of two flooded sims.
* **East Section 2** consists of a single flooded sim.
* **East Section 3** consists of two flooded sims.
* East Sections 4, 5 And 6 **consist together of 4 flooded sims. They are separated by sim corners, otherwise they would form a continuum waterway. They lack rezz zones and are unconnected to any road.**
* **Moonbase Gulf** consists of 9 sailing sims and is located in Moonbase Gulf, a distinct Subcontinent. As for 2020, thanks to a private investment, it has a dock and a connection to the road network. Of special interest is the Moonbase, located inside a crater on a sim-size island.

## Transport

The Jeogeot Gulf always had limited traffic thanks to its remoteness. With the construction of Water Passage, it became the terminus of a sailing and flying line to Sansara. The Water Passage also became highly important. Traffic is significant along this waterway. The unconnected waterways have only limited importance. The SLGI Fleet has a dedicated ship flying over the gulf, the water passage and all the way to the Forgotten Gardens. The YavaScript pods have a short journey along the rivers in Jeogeot Riverside.

## See Also

* Second Life Geography
* List Of Waterways
* Jeogeot