recursal/Fanatic-Fandom huggingface dataset:
Vault

A **Vault** is a special type of Cave in Alaria that generally contains one of the Song Fragments created by the breaking of the Evertree's Song. Each Vault is either the place where all the Song Fragments should reside, or a place from which a Song Fragment needs to be recovered in order to restore the Song and defeat The Withering. Puzzles of varying types and difficulty stand between the Apprentice and the Song Fragment in each of the latter category of Vaults.

There are seven Song Fragment Vaults, and one additional Vault, (the Treeheart Chamber,) where the Apprentice must place all collected Fragments in order to restore the Evertree.

* Treeheart Chamber located next to the Alchemy House in Alchemist's Grotto
* Vault of Searching located in the Meadow Quarters
* Vault of Arriving located in the Plains District
* Vault of Thriving located in the Forest Region
	+ There is also a Cave of Thriving which must be entered first
* Vault of Warning located in the Island Locale
* Vault of Tricking located in the River Precinct
* Vault of Withering located in the Valley Province
	+ There is also a Cave of The Withering which must be entered first
* Vault of Renewal located in the Mountainside Ward

Vault of Searching entranceVault entrances glow in the dark
Cheval

Le cheval est un animal originaire de l'Europe, notamment de Ranska. Il est également une monture terrestre représentant plusieurs classes montées telle que le Chevalier.

Aperçu

Un cheval peut être de couleur blanche, noire, beige, grise et/ou brune. Il y a également le Pliohippus, un animal Préhistorique ayant l'allure d'un tigre.

Le cheval à une Défense (ou une Résistance) et une Mobilité élevées, mais sa Vitesse est faible.

Classes à dos de cheval

•Chevalier (Série Principale Les Légendes d'Arkensius)

•Paladin

•Cavalier Archer

•Maître(sse) Chevalier

•Calamistre(sse)

•Médecin(e)

•Magicien(ne)

•Cavalier/Cavalière Préhistorique

Dans la Série Télévisée et le Film

Les chevaux dans l'Anime et le Film sont Jones et Myéline devenus des animaux "magiques" dû au Sceptre des Ténèbres de la Bête, utilisé par Sorciéro.
Critter Center

* Critter Center
* Critter Center Painted

The Critter Center is one of many Buildings that can be placed in the Apprentice's Towns. It's a one-story business that resembles a giant cat on the outside, complete with paws, ears, and eyelids over the windows. Inside there is a sales counter in front, as well as some tables to work on pets, and even small enclosures to hold them. There are a few active hotspots that generate humourous messages. The only thing for the Apprentice to purchase in the Critter Center is a Pet House.

The Critter Center can have up to three Residents as workers, but only one slot is unlocked at first. The Critter Center is not available at the start, and the blueprint must be unlocked by caring for six Critters and adopting four.

The Critter Center can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. There are four Token slots that can be used to expand the number of workers, or give more Myora every day.

## Notes

* Console players may not yet see the Pet House for sale at the counter, as that was just added during PC Update 1 in January 2022. It should be added in a future update for all consoles.

Interior of the Critter Center
Les Ombres de Sorciéro

Les Ombres de Sorciéro est le 2ème épisode de l'Anime, dont le précédant est Le Sorcier des Ténèbres et le suivant est Felinidae, Dragon et Bête.

Synopsis

Sorciéro décida de brouiller ses pistes en créant des Ombres du Sorcier avec le Sceptre de l'Esprit des Ténèbres. Lara, ayant entendu la nouvelle de Shadduw, alerta ses alliés au sujet de la nouvelle attaque du Sorcier des Ténèbres. Nos amis doivent arrêter leur nouvel adversaire avant qu'il ne soit trop tard.

Histoire

À venir...

Personnages

**Protagonistes**

Lara

Laurina

Reine Laurina VI

Jones

Myéline

Izzy

Gukko

Zilvur

**Antagonistes**

Sorciéro

Ombres de Sorciéro

Soldats de Sorciéro

**Autres**

Shadduw

Distribution

À venir...

Notes

1. Cet épisode est le seul dans lequel Dark Wing, le Corbeau de Sorciéro, est absent.
2. L'une des Ombres du Sorcier est plus sombre que les autres.
3. Le titre français de l'épisode était Les Ombres de Wizardio.
Requests

**Requests** are ways that Residents interact with the Apprentice — how they make their wants and needs known. Completing Resident Requests increases Harmony in the Town that Resident belongs to.

The first request any Resident has is for a house to live in. Once they have a house, Residents always want a job, preferably one in their Dream Job. Once moved in and employed, Residents may have a different Request each day.

Note that resolving any Resident Request counts for the Festival "Interdimensional Smile Day."
Airship

**Airships** are used by Younglings to travel the Cosmos. They typically resemble watercraft, with a hull, deck and sails, though there are a couple of different designs that can be seen in Grow: Song of the Evertree.

The most common type (pictured at right) can often be seen in the distant sky circling Alaria and the Evertree. Rarely, this model can even be seen docked at an Airship Dock or even found buried in a mysterious cave. This style has a yellow wood hull, with a very rounded and deep keel, portholes along the side, including in the keel, and a fully enclosed cabin. There are large giant wing-like sails on each side aft, and the prow sports an interesting stylized figurehead. The cabin is painted with pastel blue and yellow triangles. The overall design is quite reminiscent of the rest of the buildings built by the Everkin, which fits in with the lore that they are craftsmen of all sorts with unusual skills and talents who like to trade with the Aerum.

    The second style of Airship is typically spotted hovering over Traderkin, the trading Everkin, as they sell their wares on a World crafted by the Apprentice. This style of Airship mostly resembles a large whale, with an open cabin for the pilot, and fin-like sails on each side and aft of the ship. Four large balloons are tethered by a rope and harness, presumably to keep the ship afloat in the air. The pattern of triangles painted on the balloons once again suggest that this is Everkin construction.

The front view of an Airship.From a distance... you look like my ship.Look, ma! I'm flyin'!An Airship that's been abandoned in a cave.An abandoned Skyship found as a ruin in the Island Locale.
Speech Bauble

Allows you to communicate with folks over long distances. Hey, there's a match-three game on here!

### Source

Given by Book and Coppertop

The **Speech Bauble** is a passive tool that allows the Apprentice to communicate with Book and Coppertop over long distances.

It is one of the first tools the Apprentice receives from Book and Coppertop.

It can be found in Key Items in the Apprentices Inventory, but does not appear in the Tool Selection Wheel. Its mouseover text in Inventory view indicates that there is a match-3 game on the Bauble.
Town

The **Town** is the part of Alaria where Buildings can be placed. Each Town is part of a District which must be unlocked by singing at a Harmony Stone once 100% Harmony has been achieved at the previous District (except for the first, which is unlocked as part of the main Quest.

Buildings, Decorations, Walls and Paths can only be placed within the boundaries of a Town, and the Apprentice must be within the Town boundaries to build, and there are limits to the numbers of each that can be placed within a single town. The Apprentice cannot build in a different Town from the one they are currently in. When first unlocked, each Town has several Blockers that must be removed in order to both increase the Town's Harmony as well as free up more space to build.

The center of each Town is the Town Square, which is usually near the Town's Dock and an Everkin Door. The Town Square is where the Town's Harmony Stone can be found, which is both a visual meter of Town Harmony, as well as a tracker for various goals to help increase the Town's Harmony. The Town Square also serves as the fast-travel marker on the overhead map for each Town. Once 100% Harmony has been achieved, the Apprentice can sing at the Harmony Stone, completing that area and unlocking the next.

There are seven Towns, corresponding to the seven Districts:

* Meadow Quarters
* Plains District
* Forest Region
* Island Locale
* River Precinct
* Valley Province
* Mountainside Ward

## Trivia

* Town names can be customized from the Overview Map. Changing the Town name also changes the District name.
Mountainside Ward

**Mountainside Ward** is the name of the seventh and final District unlocked and the final Town the Apprentice must rebuild. The District is located in the southeastern corner of Alaria, south of (and across the river from) Plains District, and west of Valley Province.

## Locations

The Mountainside Ward District is one of the smallest Districts by size, and most of the District is consumed with the Town limits. The other major features include the grove of enormous mushrooms, and the row of giant columns left over from the ruins of Alaria. The District is known to include four noted locations. There are xx Caves, a Vault and a Nature Reserve. Many Chests, including locked Iron and Gold ones, are scattered about, as well as a few Journals detailing lore of events from before the beginning of the game.

Mountainside Ward' noted locations consist of:

* Mountainside Ward (town)
* Nature Reserve
* Vault of Renewal
* Mushroom Grove - Southeast of the vault entrance, a small grove with several suspicious 'mushrooms'

**Secret locations in Mountainside Ward**
There are also some caves.

## Town

The Town of Mountainside Ward is located in the southwestern part of the District, and is one of the largest towns by area, but, because it is built on terraced cliffs (much like the town of Valley Province), it is difficult to fit in some of the largest buildings. The usual Dock and Town Square can be found, with the Dock directly adjacent to the north of the Town Square. The Everkin Door is quite a ways away from the Town Square, south and up a hill, making it among the least convenient doors to use. Additionally, there are xx other blockers besides the Dock to be removed or rebuilt:

### Harmony

The following tasks are available on the Town's Harmony Stone to assist in increasing Town Harmony. It is not necessary to complete all eight tasks if Harmony is achieved in other ways (meeting Resident's needs, for example). It is not necessary to achieve 100% Harmony or sing to this Harmony Stone to win the game, and nothing additional happens if you do.

 Variety - Have x/8 unique buildings built

 Beautification - Customise x/8 buildings 3 times

 Reclamation - Remove x/4 blockers from the District

 Decorator - Place x/16 Decorations around town

 Town Size - Have x/18 residents in town

 Dream Job - Have x/3 residents in their dream job

 Artisan - Match x/3 level 6 or higher jobs

 All thumbs - Match x/3 level 3 or lower jobs
Pohko

The **Pohko** are one of the known races of the Cosmos in Grow: Song of the Evertree. They are uncommon visitors to Alaria, but seem quite eager to move in and help out. The Pohko do not appear to have any special relationship to the Evertree or the Song of Myora.

Pohko are known to appear in at least two genders with mild distinct physical differences between them. They have large, sharply pointed ears, and horns that stick out from the sides of their heads. Their eyes are always a solid glowing yellow. Other than those features, Pohko are indistinguishable from Aerum. They can have any Hair Style or Facial Hair that the Apprentice can wear, as well as having their hair dyed any available colour.

Pohko are also able to wear any Clothing the Apprentice and other Residents can wear, including Hats, Contacts and Glasses, which leads to a very wide variety of designs for visiting Pohko.

## Culture

Little is known about the Pohko, as the Apprentice is never introduced to any noteworthy characters from that race. There are a few interesting, but inconsequential visitors that the Apprentice can bump into.

* Tracey Feld - a Pohko who seems obsessed with jogging, or perhaps just showing off.
* Robby Drake - A cleanliness-obsessed Pohko looking for a Bathhouse.

Robby Drake - BatherTracey Feld - JoggerAn average PohkoAnother Pohko
World Seed

**World Seeds** are created by the Apprentice using Alchemy, combining Essences to create unique recipes. A total of 50 essence (with a minimum 3 different types and maximum of 5 different types) must be expended in order to create a new world seed.

Once a World Seed has been created, it can then be planted in the branches of the Evertree where it will grow into a small World, which the Apprentice must tend and grow until it is ready to be released to wander the Cosmos. Certain recipes are known to create a Perfect Seed, these recipes can be found on Alchemy Tables throughout Alaria.

There is also a random chance when creating any World Seed (including perfect seeds) that a Strange Seed will instead result, creating a unique, but limited world to explore. This outcome, however, is purely random (roughly 10% chance) and there is no trick to increasing the chance of getting a Strange Seed.

The appearance of the seed itself is semi-randomized and does not necessarily reflect how a World grown from it will look.

Dark as wine World SeedPearl-like World SeedMetallic, veined World Seed
Bakery

* Bakery
* Bakery Painted

The Bakery is one of many Buildings that can be placed in the Apprentice's Towns. It is a 1-story business with a vaulted ceiling. The interior of the Bakery is that of a successful small bakery -- with a sales counter up front displaying numerous baked goods ostensibly for sale. There's a large oven in the back, along with a kitchen/prep area. There are several active hotspots that generate humourous messages or small amounts of Myora. There is nothing for the player to purchase in the Bakery.

The Bakery can have up to two Residents as employees, but only one slot is unlocked at first. As it is required to progress the initial plot, the Bakery is available as soon as the Apprentice is able to build Buildings.

The Bakery can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. There are four Token slots to fill, and one of 3 front decorations or 5 roof decorations can be added for extra flavour (see gallery below).

Interior of the BakeryBread front decorationCupcake front decorationPretzel front decorationBread roof decorationCroissant roof decorationCupcake roof decorationFrosting roof decorationPretzel roof decoration
Alchemist's Grotto

* Alchemist's Grotto (daytime)
* Alchemist's Grotto (evening)
1/2**Alchemist's Grotto** is the starting area for the Apprentice in Grow: Song of the Evertree. In this small bastion of security from the effects of The Withering, the Apprentice studied for many years to perfect the Alchemy necessary to craft new World Seeds and save the Evertree.

Alchemist's Grotto is a small area, containing the Alchemy House, home of the Everheart Alchemists' Guild, which, by the time of the events in *Grow: Song of the Evertree*, is reduced to just the Apprentice and two constructs: Book and Coppertop. There are also a very small garden, which occasionally sprouts Flowers; a well; a few Trees (including one that can be cut down); a small waterfall and pool, with a bridge that crosses the tiny stream coming from the pool; and a roost where Kazumi lives. A single white Harmony Stone can be found near the exit that leads to the Meadow Quarters district, and the entrance to the Treeheart Chamber can be found here as well, although it is covered with vines of The Withering at first. Once the Everkin have re-introduced themselves, a secret passage opens leading to Everkin Alley and the portal to Where-Ever.

Alchemy House and its wellBridge, waterfall, choppable Tree, and gardenArchway leading to Meadow Quarters, the Harmony Stone, and the waterfall and choppable TreeEntrance to Treeheart Chamber (blocked by The Withering), entrance to Everkin Alley, and Kazumi at their roostOverhead view of Alchemist's Grotto
Hidden about the area can be found a few small Chests, including one locked Gold Chest (which cannot be reached until Meadow Quarters is unlocked).

Although there are a number of areas within the Grotto whose names display at the top of the screen with a musical flourish like new discoveries, there is no discovery list for Alchemist's Grotto, and none of these locations count towards any District's discovery list.

In order to unlock the Meadow Quarters and begin building Towns, the Apprentice must first complete a few tutorial days, including sprouting a World Seed and tending the resulting World a couple of times, learning to sing, and meeting the Everkin. Once all of those conditions are met, Book will draw the Apprentice's attention to the Harmony Stone which has begun to glow with the Apprentice's connection to the Song of Myora. Once the Apprentice sings to the Stone, the Withering is pushed back away from the archway leading to the Meadow Quarters, and that District and Town become unlocked and accessible.

Alchemist's Grotto has a marker on the Map that indicates the Alchemy House, but when directed there, Kazumi instead lands the Apprentice outside at their roost.
Lucifer Morningstar

"*No. You will live, John Constantine. You will live so you will have the chance to prove that your soul truly belongs in hell. Oh, you will live. You will live. "*

-**Lucifer** (in his form on Earth-C205) [src]

***Information***

Lucifer Morningstar is the son of The Presence and the brother of Michael The Archangel.

He is also a frequent enemy of John Constantine.

**Real Name**

Samael

**Status**

Alive (Immortal)

**Date Of Birth**

Dawn of Time

**Portrayed By**

Tom Ellis

Peter Stormare (Earth-C205 Form)

Beau Daniels (Arrowverse)

## **Biography**

Lucifer was created by the Presence at the Dawn of Time to create and Michael to shape the light.

Many years later Samael was promoted to manager of Hell (The dimension where the souls of the damned go upon they're death).

### **Lux Bar, Los Angeles, California, USA**

Lucifer later retired from hell and set up a Bar in LA on Earth-666.

Needing the help of his demon soldier, friend, and servant, Mazikeen, to help locate Amenadiel's lost necklace, Lucifer made a deal with John Constantine of Earth-1 to let her out; thus Lucifer owed Constantine a favor. Following the retrieval of the necklace, Lucifer cashed in the favor Amenadiel owed him to leave him and Mazikeen alone on Earth. To ensure he could not be tempted to return to Hell, Lucifer had Mazikeen cut off his angel wings, signifying him leaving his old life behind. Lucifer then opened the nightclub Lux with Maze's assistance.

Some years later, Lucifer became aware of a Crisis impacting the multiverse, leading to John Constantine returning in order to cash in his favor. Meeting John's fellow compatriots, John Diggle and Mia Smoak, Lucifer aided them in retrieving the soul of Oliver Queen by gifting them a card with his likeness inscribed on it, allowing the trio to venture into Purgatory for a limited time. Despite being aware of the Crisis, Lucifer was evidently indifferent toward the situation and returned to his activities as normal. After the Multiverse was destroyed, Lucifer returned to his life as normal once the Paragons and Spectre rebooted the Multiverse; though Lucifer's history was altered so that he personally brought Maze to Earth .

By 2016, Lucifer had settled into a hedonistic lifestyle in Los Angeles revolving around running Lux and making Faustian deals with various people in various industries in exchange for favors. But then one night he witnessed the murder of a close acquaintance. Lacking faith in the L.A.P.D., Lucifer inserted himself into the investigation, working with homicide detective Chloe Decker. After the case is solved, Lucifer decided to continue working with Chloe as an LAPD civilian consultant.

## **Relationships**

### **Allies**

Azazel

Beelzebub

Neron

Elias

Satan

Barbatos

First of The Fallen

Trigon

John Constantine (Earth-Prime)

### **Enemies**

John Constantine

John Constantine (Earth-C205)

Etrigan The Demon

Jason Blood

Boston Brand/Deadman

Swamp Thing
Community Gardens

* Community Gardens
* Community Gardens Painted

The Community Gardens is one of many Buildings that can be placed in the Apprentice's Towns. It's a small, open space enclosed by a wooden split-rail fence, with a single, small red shed in the back. There are six raised bed gardens, in which many mushrooms and colourful plants can be seen, but not harvested. There is no accessible interior to the main building. There is nothing for the Apprentice to purchase in the Community Gardens, and only a couple of active hotspots that generate humourous messages.

The Community Gardens can have up to two Residents as workers, but only one slot is unlocked at first. The Community Gardens is available from the very beginning, and it's required to build a few to unlock certain other buildings.

The Community Gardens can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. (Note that the main building starts out a slightly different shade of red than if the red Wallpaper is used). There are two Token slots to fill to modify other building properties.

The Community Gardens prior to the January 2022 update, when nothing was growing.
Oleander

Oleander the Florist

**Oleander** is one of five Romance option characters in Grow: Song of the Evertree. He is a young Aerum who was friends with the Apprentice prior to leaving Alaria with his family. He came back to Alaria following his sister to bring her back home, Arralyn, however, she convinced him that they should both stay and help rebuild Alaria. Oleander loves flowers and studies their meanings, making flower arrangements that carry specific messages with the styles and colours of flowers.

Like his sister, romancing Oleander might actually happen by accident. The dialogue options are somewhat ambiguous as to whether they are encouraging a deep friendship or an actual romance. Choosing the final Romance dialogue option (marked with double hearts in the dialogue selection), will lock all other characters out for romance, and begin the final portion of Oleander's romance quest. There are no apparent changes or rewards for completing Oleander's romance quest.
Wiki Les Légendes d'Arkensius

**Bienvenue sur le Wiki Les Légendes d'Arkensius !**
Bienvenue sur le Wiki Fandom de la future nouvelle série de jeux vidéo "Les Légendes d'Arkensius"! Ce nouveau site web contient des articles représentants les personnages, modes de jeu, musiques et bien plus!

Les Légendes d'Arkensius est une série de jeu vidéo inspirée par Fire Emblem, dont le premier jeu fera sa sortie en 2022/2023 sur la Nintendo Switch (Lite/OLED). Les jeux raconteront l'histoire d'une Felinidae nommée Lara-qui est réellement la Féline Divine-à travers ses quêtes pour sauver Arkensius, son continent natal, de tous ses adversaires qui veulent détruire le Cycle Légendaire-et les Légendes du Passé.

Note Importante: Les articles de cette page (Galleries, Informations des Personnages, etc.) ne doivent PAS être modifiés sans l'autorisation accordée par la créatrice originale de ce Wiki Fandom (Hinoka2005), exceptée pour les corrections des fautes de grammaire et d'orthographe.

Note Supplémentaire: Les images des personnages, armes, classes, etc. sont indisponibles pour le moment. Merci de patienter pour ajouter ces médias dans tous les articles de ce Wiki Fandom.

Nous sommes un site Web communautaire et collaboratif à propos de Les Légendes d'Arkensius que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !

## Articles importants

*Besoin d'aide pour construire cette communauté ?*

* communauté

Vous pouvez faire partie de la grande famille des communautés Fandom. Venez visiter le Centre des communautés !

*Fondateurs de la communauté* : Rédigez une description correcte et courte pour votre section d'accueil concernant le thème de votre wiki. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent. Puis, n'hésitez pas à visiter le tableau de bord des administrateurs pour plus de conseils.
Flour Mill

* Flour Mill
* Flour Mill Painted

The Flour Mill is one of many Buildings that can be placed in the Apprentice's Towns. It's the tallest building the Apprentice can place in the game, and has the only basement in the game. It's a multi-story windmill, with multiple fan blades on the front outside.

Inside, the central room is dominated by the millworks, while a set of stairs leads downwards, where the Apprentice can find numerous bags, barrels and other items. There are a few active hotspots that generate humourous messages or Myora. There is nothing for the Apprentice to purchase in the Flour Mill at all.

The Flour Mill can have up to three Residents as workers, but only one slot is unlocked at first. The Flour Mill is not available at the start and the blueprint must be unlocked by completely revitalizing the first World on the Evertree.

The Flour Mill can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is red, the walls are green and the skirting is blue. There are four Token slots to fill to modify other building properties.

Interior of the Flour MillInterior of the Flour Mill down in the basement.Interior of the Flour Mill down in the basement.
Hair

This page covers the various types of **Hair**, **Facial Hair** and **Hair Dyes** the Apprentice can find and wear. *All of these are listed under Clothing in the game, however, due to the amount of graphics, Hair was moved to a separate page on this wiki*.

## Hair Styles

**Hair Styles** are used to change the Apprentice's or Resident's appearance and are worn on the head. Hair Styles cannot be given to Veiled Residents. Like other clothing items, Hair can be removed or replaced without consuming the original, unless it is given to a Resident. Hair can be found as purchasable rewards from the Festival traders, or from Lucky Boxes, or as rare drops from Chests. The more common Hair Styles can also be purchased from the Hair Salon.

* Note that Arralyn is the only character in the game who gets a hair clip. This item is unique to her and only appears if she is the Apprentice's romantic choice. Like most other romance-specific characters, you cannot give Arralyn anything to change her appearance.

Click "Expand" on the table below to see a full list of available Hair Styles. Please note that the "Daybreak" hair dye was used to show the dramatic differences between hairstyles when it comes to how the dyes affect the hair.

## Facial Hair

**Facial Hair** is used to change the Apprentice's or Resident's appearance and is worn on the face. Facial Hair items cannot be given to Veiled Residents, but can be given to any other Resident regardless of gender, and they will wear it. Like other clothing items, Facial Hair can be removed or replaced without consuming the original, unless it is given to a Resident. Facial Hair items can be found as purchasable rewards from the Festival traders, or from Lucky Boxes, or as rare drops from Chests. They can also be purchased from the Hair Salon. Facial Hair will always be the same colour as the individual's hair - applying a Hair Dye sets it for all the hair on the head (including the eyebrows), however, the effects are generally less dramatic on Facial Hair.

Click "Expand" on the table below to see a full list of available Facial Hair styles.

## Hair Dye

**Hair Dye** is used to change the colour of the Apprentice's or Resident's Hair, eyebrows and **Facial Hair**. It cannot be given to Veiled Residents. Like other clothing items, Hair Dye can be removed or replaced without consuming the original, unless it is given to a Resident. Note that only one Hair Dye can be used at a time, so Hair and Facial Hair cannot be different colours. Hair Dye will have different effects on different hair styles as well, so check the #Hair Styles section for more information.

Click "Expand" on the table below to see a full list of available Hair Dyes and examples on a couple of hair styles.
Picnic Area

Picnic Area

*"An outdoor spot where townsfolk can socialize. They provide the sandwiches, we provide the ants."*

The **Picnic Area** is one of many Buildings that can be placed in the Apprentice's Towns. It's a simple facility, composed of a raised platform, with a picnic table covered in a red-and-white checkered cloth. None of the Picnic Area has any interactivity (the benches cannot be sat upon, for example).

The Picnic Area has no slots for workers, nor are there any customisation options. The Picnic Area is not available at the start of the game, and its blueprint must be unlocked by cutting down 60 Withering grass with the Sickle in addition to catching 35 Insects.

## Notes

* Placing a Picnic Area will increase harmony in the District by a small amount.
Town Square

A Town Square

The Town Square is the center of every Town, and is the only building that can be modified but not moved. As each Town is unlocked, the player gains access to the Town Square fast travel via Kazumi, as well as an Everkin Door (once they've been unlocked).

The Town Square is a small park area, featuring two strips of groundcover Grass with several benches, some planters with Shrubs and Trees, and a few random Flowers. The center of the square (which is actually a paved oval area) is dominated by the Town's Harmony Stone, a large, white, egg-shaped object with several stones embedded in it that light up when certain goals have been met ("achieving Harmony").

The Town Square can be customised once the Town has achieved 100% Harmony. The Apprentice can choose to modify the Flowers, Shrubs, Trees or Grass, by using seeds, fruit, nuts, and whole plants harvested from Worlds planted in the branches of the Evertree. The resulting Flora will alter any of the cosmetic tree, flower and shrub Plots placed by the Apprentice within the Town's limits, and will also affect the appearance of the grass throughout the entire District. Usually, these plants are cosmetic-only, and cannot be harvested (though there are some notable exceptions like the trees on either side of the Meadow Quarters Everkin Door.) Note that both large and regular tree plots will both be modified if the Town Square is customised with a different fruit. The Large Tree Plots will grow mega versions of the tree, while Tree Plots will just grow regular-sized trees of the same species.
Sub-Quests

There are several **Sub-Quests** in Grow: Song of the Evertree that are necessary for completing the game.

These quests are tracked in Book (some are listed as Goals, others are not) and often completing them will lead to a material reward.

* Elderkin's first quest
* Brokin's challenge
* Chopkin's request
* Bumpkin's need
* Wateringkin's unfortunate choice
* Fisherkin's competition
* Catchkin's plea
* Arralyn's Move-in
* Oleander's move-in
* Kathleen's Small House
Café

* Café
* Café Painted

The Café is one of many Buildings that can be placed in the Apprentice's Towns. It is a 2-story business that resembles a percolator or coffee pot on the outside, complete with a flapping lid on top of the chimney. The interior of the Café is very cozy, with 6 tables, and a central counter displaying various pastries and coffee for sale. The second floor of the interior is visible, but inaccessible. While there are a few interesting hotspots inside, none of them generate any bonus Myora. There is nothing for the player to purchase in the Café.

The Café can have up to three Residents as employees, but only one slot is unlocked at first. The Café blueprint must be unlocked by raising the Harmony in Meadow Quarters to at least 50%.

The Café can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. (Note that in the case of the Café, "skirting" actually refers to the awning between the first and second floors). In the second screenshot in the infobox, the roof is blue, the walls are green and the skirting/awning is red. There are four Token slots to fill, and one of two roof decorations can be added for extra flavour: Dancin' Beans or a Coffee Cup.

Interior of the CaféCoffee Cup roof decorationDancin' Beans roof decoration.
Vault of Renewal

The **Vault of Renewal** is the seventh Vault the Apprentice enters in search of lost fragments of the Song of Myora. Located in Mountainside Ward to the southwest of the Town Square, the Vault's grand entrance can be found across a a small lake and accessed by hopping across a path of lilypads over deep water.

For those Apprentices less-confident in platforming, the Vault entrance can also be reached by jumping along the rocky perimeter of the lake's left side or dropping from above via the gap between the tall flat-capped mushroom and the smaller round shroom in the included vault entrance picture.

The interior of this vault takes the form of a maze split into four regions, each requiring the retrieval of a keystone alongside lesser prizes including chests and an Everkid. After all four keystones are retrieved a stone door will retract, allowing recovery of the missing song piece from the dais at the far end of the cavern.

Like all Vaults, time does not pass while inside the Vault, so the Apprentice can take their time navigating the labyrinth.

## Walkthrough

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*

**WALKTHROUGH (SPOILERS)**

Upon entering the Vault, a cutscene will show the location of keystones scattered throughout a labyrinth covering the floor of this large cavern. For the sake of expedience and clarity, a map of the maze layout from the perspective of initial entry is appended, do note the Everkid tucked in the bottom left dead end of the bottom right maze quadrant.

After retrieving and returning all four keystones (along with pilfering any chests encountered in the trips through each quadrant) the locked stone door at the far end of the cavern will unlock, allowing the Apprentice to reach the Dais holding the Song Fragment of Restoration. Once collected, return down the ramp and exit the Vault through the grand entrance.

## Related Goals

* Locate Song Fragment (8)
* Return Song Fragment to the Treeheart Chamber (8)
Mycela

The **Mycela** are an incredibly long-lived and mysterious species of sentient humanoid fungi, presumably Younglings like the Apprentice and other Aerum, however, they have been on Alaria for much longer than any other species.

Mycela are known to appear in two different distinct forms, both resembling giant humanoid Chanterelle or button mushrooms. The first kind have wide mushroom caps for heads, while the other have round mushroom caps for heads. When standing perfectly still (perhaps in some form of hibernation?) the Mycela appear to be nothing more than giant mushrooms, transforming into their more humanoid forms only after the Apprentice interacts with them.

Mycela do not treat time as other Youngling species do -- considering a century or two to be a "nap." They are not only long-lived, however, but appear to possess some mysterious ability to survive the destruction caused by The Withering. When the Apprentice pushes back the Withering covering their hiding spot, they are able to emerge safely. They also appear to exist on certain other Worlds -- especially Fungi worlds.

Mycela are capable of limited speech, but have several idiosyncracies, including inserting the word "Shroom" into many sentences, and treating all non-Mycela as a single entity or group.

Mycela can never be Residents or Visitors to the Districts of Alaria. They are very sedentary, aside from their curious dancing.

## Notes

* Several Mycela can be found dormant in a hidden Mushroom Grove within the Mountainside Ward
* To awaken them, approach all 6 small mushrooms and press the interact button (E on PC) to trigger an introduction cutscene
* Discovering the Mycela hiding spot on Alaria will result in an award of the **Wide Mushroom Hat**, which is the only way to acquire that hat. There is no Achievement for doing so, however.

Round-capped Mycela.Wide-capped Mycela.Mycela attending the running of a strange obstacle course
Grow: Song of the Evertree Wiki

Welcome to the

Wiki!
The Grow: Song of the Evertree Wiki is dedicated to the game Grow: Song of the Evertree.

**About**
**Grow: Song of the Evertree** is a single player fantasy adventure by Prideful Sloth and is published by 505 Games.

Players take on the role of the last Everheart alchemist and must take care of the Evertree, which was once the cradle of the various worlds of Alaria. The central task of the players in *Grow* is to create new worlds, and restore the Evertree by pushing back The Withering. Meanwhile, they will also make new friends, befriend creatures, go fishing, explore Caves, expand the Towns and much, much more.

*Grow* was released on November, 16 2021 for PC (Steam), PS4, XBOX ONE and Nintendo Switch.

**Important articles**

* Buildings
* Customization
* Decorations
* Pets
* Quests
* Resources
* The Withering
* World Seeds
* Everkids
* Modding Grow

**Wiki Community**

We are currently maintaining 1,969 pages (182 articles)!

Recent changes | New pages | Missing pages

*Need help building out this community?*

* Rules of this wiki
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* Managing your new community
* Guides
* All Help articles

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

**The Wiki**
We're a collaborative community website about Grow: Song of the Evertree that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

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**Trailer**

Announcement Trailer, PS5, June 5,2021

**External links**
* Discord
* Official site

Twitter
Large House

* Large House
* Large House Painted

The Large House is one of many Buildings that can be placed in any Town. It is a residence that can hold up to three Residents, but only one slot is unlocked at first. Unlike the Small House, the Large House is not available at the start and the blueprint must be unlocked by building 2 Inns and 6 Small Houses, and also finding homes for 15 Residents. Note that the blueprint doesn't become available until after Kathleen has become a Resident, so any Inns and Houses built previous to that point are not counted toward unlocking the blueprint.

The Large House can be customised in a number of ways. The roof, walls and skirting can each be painted with various Wallpapers. In the second screenshot in the infobox, the roof is blue, the walls are red and the skirting is green. Up to two flower boxes can be added, as well as a mailbox and Pet House. Additionally, there are three Token slots to fill.

The cost of building the Large House starts at 225  in the Meadow Quarters, but goes up from there according to the following table:

Cost to build per District
Forest Region

**Forest Region** is the name of the third District unlocked and the third Town the Apprentice must rebuild. The District is located west of Meadow Quarters and north of the River Precinct. The District all the way to the west right against the outer wall of Alaria, and borders Meadow Quarters to the west, and the River Precinct, which is across the river, to the south.

## Locations

The Forest Region district is very large, encompassing almost the entire western edge of Alaria. In addition to several natural features, like lakes, waterfalls, and many hidden trails, the District is known to include four noted locations, and is also home to two *secret* locations as well. There are 2 Caves, a Vault and a Nature Reserve. Many Chests, including locked Iron and Gold ones, are scattered about, as well as couple of Journals detailing lore of events from before the beginning of the game.

Forest Region's noted locations consist of:

* Forest Region (town)
* Nature Reserve
* Vault of Thriving
* Cave of Thriving

"Kazumi! Not on the-- Awww, you're gonna break it again..."*This article is full of spoilers. We cannot guarantee all spoilers are hidden, so proceed with caution!*

**Secret locations in Forest Region**
* Alchemist's Abandoned Workspace (along with a white Lucky Box)
 Also there are two caves in the Forest Region. One is the Cave of Thriving, which is simply the entrance to the Vault of Thriving (since the actual Vault entrance is blocked by a rock slide).
The other cave is the cleverly hidden (by a "Stay out!" sign) home of the Polka Enthusiasts Society (and sworn enemies of the Yodeling Appreciation Society). Unlike the Yodelers, the Polka cave is not dangerous, except to your ears.

## Town

The Town of Forest Region is located in the southwest area of the District. The usual Dock and Town Square can be found, however, both the Dock and the Everkin Door are located above the Town Square on separate cliffs: the Dock is to the northeast, while the Everkin Door is due west of the Town Square. Additionally, there are four other blockers besides the Dock to be removed:

* Small Rock Pile - Northeast of the Town Square, costs 260  to remove.
* Garbage Pile - Due north of the Town Square, costs 390  to remove.
* The Withering - Just south of the Town Square, costs 260  to remove.
* The Bridge - Northeast of the Town, it blocks access to island with the Nature Reserve and costs 300  to clear.

### Harmony

The following tasks are available on the Town's Harmony Stone to assist in increasing Town Harmony. It is not necessary to complete all seven tasks if Harmony is achieved in other ways (meeting Resident's needs, for example). After achieving 100% Harmony and singing to the Harmony Stone, Island Locale is the next one unlocked.

 Variety - Have x/7 unique buildings built

 Beautification - Customise x/5 buildings 3 times

 Reclamation - Remove x/3 blockers from the District

 Decorator - Place x/12 Decorations around town

 Town Size - Have x/14 residents in town

 Guardian - Complete x/3 resident requests

 Dream Job - Have x/2 residents in their dream job
Légendes du Passé

> 20 Légendes, dont une endormie dans le cœur d'une Mortelle depuis des décennies. Humains, Dragon et Bête, ces Immortelles représentent les éléments du continent d'Arkensius.
>
>

Les Légendes du Passé sont des personnages très importants qui apparaissent dans tous les jeux de la série principale, et qui sont mentionnées dans Les Légendes de Fire Emblem. Elles représentent les éléments du continent d'Arkensius, dont la plupart sont basés sur des éléments réels.

Les Légendes du Passé sont les créatrices du Cycle Légendaire, le Cycle Magique d'Arkensius qui harmonise humains, dragons et bêtes, tous mortels et immortels.

Histoire

Les Légendes du Passé sont nés en l'an 0, plusieurs siècles avant l'époque actuelle des jeux (1157-1260). Elles étaient des Emblèmes magiques, sans magie ni descendant(e)s. 100 ans plus tard, les Emblèmes Magiques se transformèrent en Légendes. Des années plus tard, les Légendes du Passé (exceptée la Féline Divine) donnèrent naissance à leurs descendant(e)s, qui portent les mêmes Encoches que leurs ancêtres.

Mais plusieurs années plus tard, les Légendes du Passé font face aux Monstroskelets mystérieux, des Bêtes Démoniaques du continent d'Arkensius. Ces créatures étaient trop nombreuses pour que les Légendes-et leurs descendant(e)s-puissent les repousser. C'est à ce moment que les Immortelles décidèrent de protéger la Féline Divine en la transformant en une créature Mortelle nommée Felinidae.

La Féline Divine fut métamorphosée en une Felinidae, dont elle s'endormit dans son cœur pendant des jours, qui devenèrent des semaines, des mois et enfin, des années. Les autres Légendes du Passé furent pétrifiées en statues de pierre (les statues de Niuhkuskus), tandis que leurs fescendant(e)s prirent fuite vers leurs terres natales de l'Île Légendaire.

**Présent**

Les Légendes du Passé qui furent pétrifiées en statues peuvent êtres réveillées grâce au Rituel Légendaire de l'Éveil, un Rituel Magique que l'on peut accomplir grâce aux Pierres Divines. Lara, la protagoniste principale de la série, peut se transformer en la Féline Divine grâce à sa Pierre Magique pour affronter les boss finaux (Skelemogon, Tangiblé Skelet, etc.)

En l'an 1220-1240 (Les Légendes d'Arkensius: Légende Divine-Les Légendes d'Arkensius: Étoiles Fabuleuses), la Féline Divine fut "ressuscitée" de sa forme Felinidae.

Membres

•Flammarius

•Solminia

•Thündrøs

•Shaydia

•Ondine

•Munhiia

•Constellyia

•Shadduw

•Icytiara

•Dragoshkos

•Bistoriqos

•Peghasius

•Al Licornia

•Flohccon

•Gramoirre

•Wingo Plumo

•Narcovius

•Spirifanto

•Desesandy

•La Féline Divine

Éléments représentées par les Légendes du Passé

Le feu, le soleil, la foudre, la nature, l'eau, la lumière, les ténèbres, la lune, la glace, le dragon, la bête, le pégase, la falcorne, la neige, la magie (aura), le ciel, le poison, l'esprit, le sable et la Divinité Légendaire sont les éléments (ou crétaures) representées par les Légendes du Passé.
Watering Can

A convenient tool for watering plants!

The **Watering Can** is a convenient tool for watering plants.

It is one of the first tools the Apprentice receives from Book and Coppertop.

## Usage

It is used to water plants that have been planted by the Apprentice using the Seed Bag. Once a plant has been watered, either a clock will appear, which means the plant must grow overnight, or a Song note will appear, which means the Apprentice must sing the Song of Myora to grow the plant one more stage before the clock symbol appears.
Alaria

**Alaria** is the main location and the name of the game world (not to be confused with Worlds as grown from World Seeds) in Grow: Song of the Evertree. Before the coming of The Withering, Alaria was a mighty city, but fell into Withering-choked ruins.

Alaria at the base of the Evertree, covered by The Withering at the start of the gameA Kazumi's-eye view of Alaria once it has been cleared of The Withering at the conclusion of the game's main storyline
Building Upgrades

Building Upgrades are found in the world of Alaria in Chests, by Fishing in glowing spots, by operating Lucky Boxes, and by farming Resources on Worlds. They are used to upgrade Buildings that the Apprentice built in order to produce more Myora. These Upgrades will only drop once the Apprentice has unlocked their respective Building's blueprints and built at least one copy of the building.

Once the Apprentice collects 30 of these Upgrades, this will complete a Goal in Book. The Goal listing in Book must be clicked on to activate the Building Upgrade, as otherwise more Upgrade items for that Building type will continue to drop.

## Notes

* Any Upgrade items collected beyond 30 are useless; they cannot be broken down for Essence or sold.
* Once the Apprentice has completed a set by clicking the goal in Book to complete the upgrade, that item will not drop again and will disapear out of the Apprentice's Inventory. This will free up the drop rates for other Upgrades which have not been completed yet.
* For the Ranch, there are three versions of the Ranch Toy, but all three count together towards the 30 goal.