Terms

A glossary of miscellaneous terms that sometimes come up when describing metahumans and their powers. Players are not required to know these.

### **Inherent Powers**

Powers that an individual is born with. About half of all metahumans have access to their abilities from birth.

### **Triggered Powers**

Powers that arise in response to a traumatic event. This might be something like developing super strength after being beaten up in a fistfight, or the ability to turn invisible after suffering a public humiliation. About half of metahumans discover their powers this way.

### **Kinesis**

Kinesis is the ability to move matter with your mind. Telekinesis applies to all forms of matter, while other variants such as pyrokinesis or hydrokinesis may be restricted to specific elements.

All abilities that involve Kinesing and manipulating objects require you to be able to sense the object in some form, enough to understand what its shape is and where it's located. There are ways to subvert this, such as extending one's senses through the object, but that tends to require an additional power. As a note, the smallest the naked eye can see is a grain of sand, meaning it is impossible to consciously manipulate matter on a microscopic level without an ability specialized for doing so.

### **Telefragging**

Telefragging is the act of making an object just appear inside another. This does not work in this universe like it would in others. What happens when teleportation or something of similar appearance happens is that any atoms in the air are immediately replaced with the atoms of the object or entity being made to appear. No two atoms can exist in one place at a time or else it would cause catastrophic devastation. By default, teleportation powers can only switch their user's position with particles in the air, but a very few are able to do it with solid and liquid matter as well.

### **Hardlight**

Hardlight in Lellorium is essentially a solidified form of light. It's nearly frictionless, comes in both liquid and solid forms, has nearly no mass, and carries energy incredibly well but requires an incredible amount of energy to maintain. Most notably, it's completely indestructible barring powerful magnetic fields, reflective surfaces, or refraction. While not inherently sharp, technologically generated Hardlight is a material capable of reaching monomolecular cutting edges when engineered to be so. This makes the edge one of the most dangerous yet fragile places of any blade.

This property is magnified when Hardlight is created cheaply using lower energy costs. The less energy used in creating and maintaining the blade, the more ‘fragile’ it becomes, gaining flaws that allow even minor electromagnetic disruptions to shatter it. Power-generated Hardlight is no different, it requires intense effort and precise control or it will not even be able to form. Additionally it requires continuous effort to maintain which often causes decay quickly in Elementals or Absorber sickness quickly in Absorbers. This goes double for those under the effects of power dampening, causing them to decay or burn through their stocks incredibly quickly to form even the smallest amount of Hardlight if any is even able to be created at all.