Moonlighters

**Overview**

*Moonlighters have two jobs.  By day, they are seemingly ordinary people who turn into spies, superheroes and Friars(?) for their second job.  These heroes can also burst out of a phone booth to attack their base. Mechanically speaking, this faction functions like superheroes, spies, princesses, clerics, SHIELD, and grannies mixed together.  Enjoy!*

This faction is part of the Smash Up Inside Smash Up custom expansion! Other factions in the expansion: Chimeras, Hybrids, Insane Ape Mounties

**Details**

**General**

* Name: Moonlighters
* Author: Lonan
* Complexity: 2/5
* Version: 5
* Last Updated: Spring 2022

**Mechanics**

* Deck Search/Arrangement

**Breakdown**

This faction has 5 minions of power 5, 2 minions of power 2 and one minion of power 1. This makes them have a total printed power of 30 or an average of 3 power per minion. They have 10 actions that are broken down as follows:

* 3x Play on Base Actions: 2x Phone Booth, 1x Double Shift
* 7x Standard Actions: 2x Previous Employments, 2x Switch Jobs, 1x Shift Change, 1x Transfer, 1x Overtime, 1x New Job, 1x Paycheck!

**Cards**

**Minions**

**1x Elizabond (5)**: Choose one ability.  Ongoing: Other players must discard a card after they play an extra action OR Ongoing: Other players must discard a card after they play an extra minion.

**1x Captain Elderly (5):** Choose an ability.  Talent: All your other minions here have +1 power until the end of the turn OR Talent: Look at the top card of your deck. Place it on the top or bottom of your deck.

**1x Nick Friarly (5):** Choose an ability.  Play an extra minion here OR Ongoing: After this base scores, you may move one of your other minions here to the base that replaces this one.

**1x Snowburst (5):** Choose an ability.  Ongoing: After another player plays a minion, you may move this minion there OR Talent: Move one of your minions here.

**1x Senior Spy (5):** Choose an ability.  Draw a minion from the bottom of your deck OR Ongoing: You may play an action before this base scores.

**2x Co-Worker (2):** Ongoing: At the start of your turn you may destroy this minion to search your deck for a minion of power 5 or more and play it here.

**1x Well Connected Individual (1):** At the end of your turn, search your deck for a minion and place it on the top or bottom of your deck.

**Actions**

**2x Phone Booth:** Play on a base. Ongoing: If you have a minion here, you may destroy this card at the start of your turn to search your deck for a minion of power 5 or more and play it here.

**2x Switch Jobs:** Destroy one of your minions of power 5 or more to search your deck and/or discard pile for a minion of power 5 or more and play it there.

**2x Previous Employments:**  Place two minions from your discard pile on the bottom of your deck.

**1x Double-Shift:** Play on a base.  Ongoing: After a base scores, you may move a minion from that base to here.

**1x Shift Change:** Choose a base.  All your cards there that have OR abilities switch the chosen ability to a different ability printed on that card until the end of the turn. Play an extra action.

**1x Transfer:** Move up to two of your minions from one base to another base.

**1x Overtime:** Draw two cards from the bottom of your deck.

**1x Paycheck!:** All your minions of power 5 or more gain +2 power until the end of the turn.

**1x New Job:** Look at the bottom two cards of your deck.  If any are minions you may play one of them as an extra minion. Return the others in any order you choose.

**Bases**

**(25) Hidden Fortress (5 3 2):** Before this base scores, each player may destroy one of their minions here to play a minion from their deck of equal or less power.

**(18) Jobs R Us (4 3 2):** Ongoing: After the first time each turn that a minion is played here, its controller may draw a card from the bottom of their deck.