recursal/Fanatic-Fandom huggingface dataset:
Props

A prop is a static Object that can be used for a variety of purposes. These are typically Objects that are meant for decoration. However in Project Spark, almost everything can be used as a prop, even Characters if taken special care of. Therefor when an Object is referred to as a Prop, it typically only holds properties associated with decorating.
Title Update (1.01.2)

*This is an outdated update. This update was followed by Title Update (1.02.0)*

This update was released on October 22, 2014.

## Release Notes

General Updates

* Fixed an audio bug that would sometimes cause some emotes to not play.
* Fixed a bug that sometimes caused the game to crash when returning to the main menu from the Champions Quest Episode sections menu.
* Fixed a bug that caused DLC purchased through the Xbox Store to not show up as purchased in-game until the game was restarted.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst87554.aspx
Play

*Information, statistics, and challenges that inspire*

Play, explore, and be inspired!

*"Of course, but what should we explore?!"*

## Community Moderation

Project Spark allows access to content made by other players. Some of this content may not be suitable for everyone. If Players choose, Project spark can show them only moderated creations that have been deemed suitable for all ages by Team Dakota. This setting can be changed in the options menu.
Kodite Extraction

## Description

ASTRO MINERS use amazing tools and devices to mine Kodite, a resource which promises unlimited power to those who can unlock its secrets.

Unlock this content pack to acquire KODITE EXTRACTION!

## Create

* New MALE ASTRO MINER CHARACTER and OUTFIT
* New MALE HEAD and HAIR to create with in [Character Studio]
* New PROPS including PICKAXE and animated TERRAIN DRILL
* New machine SOUNDS and terrain EFFECTS
* Use the DRILLING MACHINE ASSEMBLY to grind through terrain

## Play

* Crossroads: Take control of a drilling machine and tunnel your way to hidden treasures!
Mia

## Skills

Mia throws a rope hook and pulls an enemy to her side. Tap to throw the hook cable back to the current target. If Bloodthirsty slash has been learnt, it will be cast immediately after.

Mia uses magical energy to make a corrosive fog mass, dealing sustained damage to enemies near Mia. Mia will also take damage but will gain increased magic resistance.

Mia slashes the enemies in front and immobilizes them. The action will continuously absorb each other's life until released, dealing magic damage.

Mia's power comes from a brave girl's heart , increasing strength.

Not Awakened yet
 *N/A*

## Sources

1. http://db.youba.com/dtcq/yingxiong/77

2. http://dotarenastuff.blogspot.sg/p/mia.html
Raven

* 9-4: Intimidating Shadow
* 11-7: Passageway
* 14-5: Scattered Remains

## Skills

Raven swaps positions with a target enemy. If Raven has learned Magic Bolt, she will immediately shoot the target with Magic Bolt upon swapping positions.
*The success of swapping increases with ability level.*
*At level 90, enemies below level 90 will be successfully swapped every time.*

Fires a Magic Bolt, Stunning the enemy and dealing Magic damage.
*At level 90, damage increased by 792(+8.8 per level).*
*Chance of stun increases with ability level.*
*Enemies under level 90 will be stunned every time.*

Awakens the enemy's deepest fears, dealing heavy AOE Magic damage to the enemy and reducing their defense.
*At level 70, damage increased by 297(+3.3 per level).*
*Reduce enemies' Physical Armor by 90(+1 per level).*

Raven leads with commanding purpose, increasing all allies' Physical Attack.
*At level 50, Aura: damage of entire Party increases by 360(+4 per level).*

Upon death, Raven's killer will be greatly weakened. Her teammates will also be encouraged to seek revenge against the target enemy.
*At level 30, all allies receive 630(+7 per level) bonus Physical and Magical Attack.*

## Awakening Quest

The Rolling Hills
Dragon's Lair
All members must survive the stage.
* Max Health+1200
* Evasion+10
* Physical Armor Piercing+10
* (100)
* (200)

## Sources

1. http://db.youba.com/dtcq/yingxiong/32

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea
Nomadic Warrior - Female

## Description

The NOMADIC WARRIOR bands with brave heroes to protect the people of Verdia from the ravaging undead!

Unlock this content pack to acquire the NOMADIC WARRIOR CHARACTER, new mix-and-match CLOTHES, and more! Features include:

## Create

* New NOMADIC WARRIOR for the character gallery
* New HEAD and HAIR options for female characters
* New HELMET and CLOTHING options for female characters
* New AI combat brain that attacks and defends
* New NOMAD'S SWORD
Zombies

### Description

**Zombies** can be used in the Create or Play modes of Project Spark. They are available as a choice of enemy when playing Crossroads.

### Pop Culture References

#### TV

AMC's The Walking Dead - When adventuring in Crossroads mode with **Zombies** chosen as the enemy, one will see abandoned houses around the map that act as Enemy Spawn triggers that are similar to other Crossroads random spawns. On the door of these houses a sign is posted and when interacted with, displays the message "Don't Open, Dead Inside" which is a clear reference to The Walking Dead's
hospital scene found in the very first episode. The origin of the text was revealed in the Webisode "The Oath".
Legendary Arsenal

Tired of goblins raiding your village? Are zombies refusing to stay down? Then you need the Legendary Arsenal!

Visit the renowned Legendary Blacksmith and acquire swords and axes imbued with the elemental powers of Fire, Earth, Ice, and Wind! Bring weapons enhanced with Kodite crystals to your next skirmish and show those pesky goblins and zombies who’s boss!

## Create

* All-new Brute-sized Blacksmith Character
* Customize melee attacks with a new Blunt Attack Weapon
* Over 40 all-new Props, Sounds, and Assemblies
* New Library Brains turn normal weapons into Magical Weapons

## Play

* Equip all-new Weapons to activate Magical Attacks
* Equip the Blacksmith’s Hammer to perform Blunt Melee Attacks
* Activate Blunt Attack Animations for Humans, Goblins, and more!
* Crossroads: Add the Legendary Arsenal workshop to your game
* World Wizard: Play as the Brute-sized Blacksmith
Twitter

Tweets by @proj\_sparkwindow.twttr=(function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],t=window.twttr||{};if(d.getElementById(id))return;js=d.createElement(s);js.id=id;js.src="https://platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);t.\_e=[];t.ready=function(f){t.\_e.push(f);};return t;}(document,"script","twitter-wjs"));
Champions Quest Summary

As the battle rages between the Creation Well and the Void, Spark travels to Kora and recruits Champions to battle the Void. Champions and Spark work together to battle the void, protect the inhabitants of Kora, and ultimately determine the fate of the Universe.

Champions are pruned from seemingly everyday people that have an inherent skill, power, or trait and are often brave, noble, or in some way a bastion of good and hope. Champions are often looking to save or protect their very world and remain committed to defeating the Void once its true purpose comes to light.

While Sparks often develop strong emotional bonds with their Champions, the very act of becoming a Champion occurs when a Spark melds with the Champion. This act brings out their natural powers, can bring forth additional powers, and allows the Spark and Champion to intuitively work together. This also allows Sparks and Kodite to become visible by these chosen Champions. These powers tend to grow in power or reveal themselves as the Champions themselves becomes more experienced in their new role. Ultimately, it is unpredictable as to who and when Spark will anoint a new Champion. It is unknown exactly what a Spark needs to see in a candidate and why they choose who they do.
Title Update (1.04.0)

*This is an outdated update. This update was followed by Title Update (1.04.02)*

This update was released on December 22, 2014.

## Release Notes

*Title update 4 releases today with a number of optimizations to Kinect, play, the marketplace and create mode. Below are the top optimizations included.*

### New Features

* New Champion Picker: A new champion picker allows you to choose between more than 4 champions, makes champion switching quicker and provides easy and useful character selection UI for your creations. (bugged)--Visko (talk) 14:58, 9 January 2015 (UTC)
* Marketplace Updates: The marketplace includes new UI and updates to categorization and descriptions. We heard from the community you wanted an easier time of understanding what was included in each pack and bundle. This is step 1 in making the marketplace more searchable, understandable and transparent to users.

### Champion's Quest

#### Multiplayer

* Local co-op players can now rotate the camera.

### Kinect

* The Kinect Recording meter will now decrease after a recording is deleted.
* Cropped portions of Kinect recordings no longer count towards the budget.
* You can now use a full length Kinect recording as an emote.
* Audio cropped from the beginning of a Kinect Recording no longer plays back the first time the recording is triggered in Play Mode.
* Pausing and unpausing the recording playback no longer causes the audio and the animation to be out of sync.
* Fixed crashes that occurred when disconnecting the controller or a player is recognized by the Xbox during the recording countdown.

### Play

* The default health meter now displays values correctly.
* Worlds are no longer displayed in Create Mode for a second or two when entering Play. *not true, this still occurs*--Visko (talk) 14:58, 9 January 2015 (UTC)
* Fixed a performance hitch that occurred whenever anything changed scale, which will fix a lot of hitches, including when killing enemies and leveling up.

### "General Updates"

* Text Fixes and Localization Improvements
* Overall Stabilization and Bug Fixing

## Next Patch

*Title Update 4 will also receive a small update next week that will address 4 more bugs:*

* *Not all of Seph the Sorcerer's challenges unlock correctly. His leveling challenges do however and each challenge you do unlock now will retroactively unlock once this is fixed next week.*
* *In some instances when you delete a Kinect recording from your brain, it won't remove that from your Kinect recording budget. This was a bug prior to Title Update 4, but something we wanted to make sure was fixed for Kinect.*
* *In Multiplayer guests can put packs the host doesn't own in their level. Once a multiplayer session is over, if the host tries to go back in that level, they will be locked out of it because they don't own the packs.*
* *Remixing showcase levels will not properly work at the time. Hold on trying to remix any Team Dakota showcase levels until the update next week.*

## References

1. ↑ http://forums.projectspark.com/yaf\_postst100562.aspx
Official Project Spark News Page

*This page describes Project Spark's Official News Page. The actual Official News can be found on their website at http://forums.projectspark.com/blog/news*

## Description

On May 21st 2014, Team Dakota announced the release of their Official Project Spark News Page.

The game's news is reported in a blog-style that can be found either on the top of their webpage on the far right side of the bar, or at the bottom-most section of their forums.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst54187.aspx
2. ↑ http://forums.projectspark.com/
3 Foods You Must Eat to Muscle

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CODENAME: Billy Goat Gruff

*This is an outdated update. This update was followed by Project Spark Update 7-2-2014*

This update was released on June 23, 2014.

## Release Notes

* Improved overall stability by resolving several crash bugs.
* Made minor performance improvements on Xbox One and Windows 8 beta clients.
* Fixed an issue affecting voice audio tracks.
* Made several fixes to the Cloud Autosave system.
* Fixed a bug that prevented several challenges from being properly triggered.
* Resolved an issue that prevented lineage information from properly displaying.
* Fixed a tile issue that could cause some displayed items to improperly move across the screen.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst61859.aspx
Distress Call

## Description

During a Kodite research operation, first contact transpired between humans and a species of mysterious extraterrestrials. The alien demonstrated an act of aggression toward humankind, but its true motives were unclear.

With similar reports incoming, ASTRO TECHS are working around the clock responding to DISTRESS CALLS throughout the Galaxy.

Unlock this content pack to acquire DISTRESS CALL!

## Create

* New FEMALE ASTRO TECH CHARACTER and OUTFIT
* New FEMALE HEAD and HAIR to create with in Character Studio
* New sci-fi themed PROPS to create scenarious with and furnish buildings
* 4 plug-and-play ASSEMBLIES aid with rapid building and quest creation
* New sci-fi themed SOUNDS

## Play

* Crossroads: Help the communcations officer contact mission control; beware of power-hungry foes!
Sculpt Tool

The Sculpt Tool can deform Terrain in a number of ways. There's progressive addition/subtraction via the Expand and Erode tools; flat addition/subtraction via the Add and Subtract tools; lattice smoothing of terrain vertices via the Smooth tool, and lattice randomization via the Roughen tool; Flat horizontally restricted terrain addition via the Plateau tool, and flat horizontally restricted terrain subtraction via the Tunnel Tool; Alternative Terrain formation with the Cubify tool as well as reverting via the De-Cubify tool.
Challenge Update May 22, 2014

*As part of today’s update to Project Spark, we are specifically excited to update Challenges. We’ve been listening closely to your feedback after last month’s update, and many of these changes are in response to your comments on our forums and in our Twitch stream chat. Today’s changes should allow more players to earn more Credits across the board. Now that we have more content packs released, we want you to be able to earn it faster and continue creating new and epic worlds!*

*Today’s update is aimed at these key goals:*

* Enable everyone to unlock their first full content pack much sooner with Credits.
* Add value to Challenges for our most dedicated players who only have repeatable Challenges left.
* Add variety to our most popular Daily Challenges.
* Improve the readability of the Challenge menu interface.

*Let’s talk specifics:*

* All Daily Challenges now award 50% more Credits. You can now earn 1,050 Credits every day from Daily Challenges. Premium bumps that total to 2,100 Credits per day.
* We’ve added 27 new Goal Challenges (one time Challenges) that award 4,050 Credits in total. Premium bumps the possible earnings to 8,100 Credits.
* Several current Goal Challenges now award more Credits. This will primarily benefit new players on their first day of play.
* All 33 “Tile Experiment” Challenges have been moved from Daily to Goals.
* More and better Daily Brain Challenges – Should be more reliable now, but keep us honest!
* 1 New Milestone Challenge for receiving “Thanks” on our forums.
* The Crossroads Coins Daily Challenge now rotates with three new daily challenges for killing each enemy type in Crossroads. This was actually our most popular daily challenge, so we wanted to give you a little more variety here.

*As a reminder, you can view Challenges by clicking on your profile in the top right corner or pressing the View button on Xbox One. From there, select the Challenges tab. There are three more tabs in this section, all filled with a variety of Challenges to go after. Timed Challenges represent Daily and Weekly Challenges that frequently change. Milestones feature more long term focused rewards for players to earn over time during the course of play. Goals feature one time rewards for experimenting and completing specific objectives.*

*You can then spend the Credits you earn from Challenges in the Marketplace to unlock new content packs like Keys to the Castle or Desert Dunes.*

## References

1. ↑ http://forums.projectspark.com/yaf\_postst54281.aspx
Achievements

## Design

The **Achievements** of Project Spark were designed in mind to reward Players in a variety of factors; to reward skill, or accomplishing tasks in Play; for those who learned, and Created; as well as those who spent a little time doing a little bit of everything; and some for just investing one's time in Project Spark.

Both the Windows 8 and Xbox versions of the game award achievements for your Xbox Gamercard.

These ideas all fell within a set of 3 relatively distinct categories.

### Discoverability/Trying things

**Achievements** designed to encourage Players to try all the various aspects of Project Spark.

### Longevity/Participation

**Achievements** designed to reward commitment in your projects by gaining Downloads, Up Votes, completing Challenges, Milestones, playing UGC, leveling Champions, etc.

### Rewards for Great Creators/Skilled Players

**Achievements** designed to reward individual skill within Play such as by beating Crossroads without dying, gain followers, achieve specific UGC ratings, and more.

## Project Spark Achievement List

Project Spark has an initial 1000 Achievement Points available to all users of Project Spark. As well, the game was released with an additional 500 Achievement Points available to purchasers of DLC.

## Other Mentions

Team Dakota also mentioned as well on their Achievement Blog that they once had they idea of creating a Viral achievement. Though they did not mention why, this had to be cut although perhaps it may one day become a thing once again.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst77065\_Project-Spark--Achievement-Blog.aspx
2. ↑ http://www.xboxachievements.com/game/project-spark/achievements/
Haakon the Knight

Haakon was upgraded to Champion status on August 28, 2014. Previously he was included with the Knights Training Camp content pack. Click this link for details on the change.

#### Summary

A hardworking farm boy, Haakon longed to protect the kingdom as a Knight. When he stumbled across the magic sword of the legendary Sir Sigurd, he saw his chance to fulfil his dreams and began his journey toward knighthood.

#### The Story of Haakon

Haakon was a simple farmer until a fateful encounter with a ferocious troll who attacked his homestead. Brave and full of guile, Haakon maneuvered the fiend into the forest, where he discovered a legendary sword and shield. Wounded and weak, he swung at the troll and saw the spirit of a Royal Knight emerge from the sword and strike down the monster.

News of Haakon's deed spread to the King who summoned this "Hawk" to his castle. And when the King noticed Haakon's sword and shield, he explained that they once belonged to the fallen ROYAL KNIGHT SIGURD. Haakon confessed that it was the spirit of Sir Sigurd that helped him overcome the troll.

Intrigued by his story and certain that there was a mystical air surrounding the farmer, the King knighted Haakon and consigned him to the KNIGHTS' TRAINING CAMP for training.

Years later, Sir Hawk - along with the help of his trusted spiritual companion, Sir Sigurd - saved a caravan of travelers from a horde of goblin raiders. Spark, having observed Sir Hawk for some time was of his potential deeds and annointed him a Champion.

#### Information

**Class:** Knight

* Ambushed by a Troll, Haakon found the sword and shield of the Legendary Knight Sigurd. Bound together they defeated the Troll and Haakon was Knighted.

**Archetype:** Defender

* The Defender thrives when surrounded due to their superior defensive counter attacks and sword training allowing them the chance to spawn “ghost swords.” Fast damaging foes and high damage ranged opponents tend to challenge the Defender. Channeling the spirit of Sir Sigurd makes Haakon a well-rounded and formidable opponent.

**Weapon:** Knight’s Sword

* Adept in sword and shield combat, when Haakon teams up with the spiritual powers of Sir Sigurd they are nearly unstoppable.

**Personality:**

* Skilled but untrained
* Feels like an impostor due to his peasant background and wrestles with his discomfort in his new “Royal” skin
* May appear schizophrenic due to his relationship with Sigurd

#### Abilities

 3
 ?

**This Champion is unlocked from the Marketplace.**
CODENAME: Billy Goat

*This is an outdated update. This update was followed by CODENAME: Billy Goat Gruff*

The "Billy Goat" update was released on Xbox One and Windows 8.1 on Monday, June 2nd.

## Release Notes

Change List:

* Crossroads: Woman near Well roadside encounter now has dialogue set up properly and no longer blocks progression
* Challenges: Completing first crossroads level now allows you to properly complete the challenge
* Challenges: Zombies (AND other Enemies! like some Bandits) now appropriately own up to their defeat, allowing you to complete the related challenges. (No more undead or bandit spoilsports)
* Challenges: No more enhanced difficulty challenges. Challenges for removed assets such as the Flame Knight no longer exist.
* Performance: Noticeable hitch after assuming player control when entering test mode from edit mode after an autosave as been resolved
* Level Info Screen: Project Tab: Selecting a save no longer scrambles the displayed screenshots of multiple saves
* Create HUD no longer disappears, preventing you from entering the Pause menu when rapidly entering/exiting test mode
* Animation: Locomotion: Characters can no longer get stuck in a stuttering movement animation and rapidly vibrate in-place. (
* Audio stutter no longer present in background music while in the marketplace
* Audio stutter no longer present when opening the Profile Menu from the Main Menu
* Crash: forward vector cannot be zero Entering the properties menu of a prop while zoomed out far.
* 1st Person Camera: The location of the 1st person camera has been restored is proper place at the head socket.
* Published Levels No Longer Disappear from Client When More than 100 More Recent Cloud Saves or Published Levels Are Created

## Issues

* We're currently investigating a bug involving proper tracking and crediting of Lineage.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst54876.aspx
Brains

Every object has Brains, an operating set of conditions and results that dictate the motion, actions, and purposes of Props.

## Brain Tiles

For more information on Brain Tiles, please see their respective pages:

Assignment Brain Tiles
Post-Assignment Tiles
## Options

The selected brain has several options when editing:

 Game Options

## Brain Gallery

Below is the list of known "brains" available so far. *Note, this table is incomplete. Please add additional information if it is available to you.*

## Tiles

Two types of tiles exist for the operation of Brains: Assignment Tiles and Post-Assignment Tiles.

## Code

Brains have very specific parameters that can be edited to create complex interactions and behaviors. General conditions are shown below.

### Appearance

 <material C> color

### Movement

 stopif

### Combat

 Throw

## Reactions

 Delete

## Physics

 Gravity Factor
Void Storm - Emergence

A new enemy emerges - the VOID

Legend has it that the void is as old as the Creation Well itself - both have existed since the beginning of time immemorial. The two are old enemies, yet the Creation Well - by the force of sheer positive life energy - has managed to maintain control.

Now, the Void emerges once more as a dark anti-matter; one that spawns soulless monsters of varying strength, such as the VOID FIEND. The Void wants only more - more power and energy. More corruption. It is a sheer force of evil!

Unlock this content pack to acquire VOID STORM: EMERGENCE! Features include:

## Create

* New VOID FIEND CHARACTER with unique animations
* Over 30 new PROPS, EFFECTS, and SOUNDS!
* Corrupt landscapes with new VOID TENDRILS, PAINT, and WATER
* Attach VOID GROWTHS to characters to twist appearances
* 15 ENEMY ASSEMBLIES to drop into your worlds

## Play

* As a Champion, combat new ENEMIES that award XP
* Crossroads: Battle VOID ENEMIES and win the showdown at the CORRUPTED TOWER!
Full Moon Howl

This content pack was released on October 16, 2014

## Description

WOLVES gather in packs and howl at the moon when they sense danger. No matter the size or strength of a threat, the woodland WOLVES are sure to defend their territory!
Examine the content included in this pack. Then, exit the WOLF DEN and leap into action as a ferocious WOLF!
Unlock this content pack to acquire the WOLF and more!

## Create

* New four-legged ANIMAL – the ferocious WOLF
* Use wolves as foes, bosses, allies, or pets
* WOLF DEN prop can be used as an intimidating entryway
* New WOLF FANG prop can serve as decoration, quest items, and more
* New WOLF SOUNDS

## Play:

* CROSSROADS: Encounter a WOLF and gain a quest companion!

## References

1. ↑ http://forums.projectspark.com/yaf\_postst80964.aspx
Epic Artist World Builder

This pack was initially slated for a release at the end of 2014, but had to be delayed by a week pushing it into the beginning of January, 2015. While intending to then be released on January 5, 2015 it had actually been released on January 8, 2015.

## Release

*Get ready to shake up your worlds… literally (with terrain scrolling)! The Epic Artist World Builder Pack will release on Project Spark on January 8 with amazing new terrain potentials and 10 times the Kinect storage capacity.*

*Epic Artist World Builder Pack will be available for an introductory price of 800 tokens for all and 32,000 credits for Premium members. We can’t wait to see what you create with it!*

## Includes

* Up to 10 minutes of Kinect audio/video capture on Xbox One
* Terrain tinting and coloring for all material slots
* Separate properties for editing top, bottom and side terrain materials
* Scrolling and scaling of all terrain textures
* Turning on and off terrain scatter (e.g. grass blades, flowers, moss)
* Turning on and off different terrain rendering features (color mask, diffuse maps, normal maps, specular maps and reflection maps)
* New world properties for terrain
* Independently changing the friction and bounciness of terrain types with tumbling objects
* 25+ new Kode tiles to edit world terrain and individual terrain properties

## Developer Suggestions

*We’ve been messing around with the Epic Artist World Builder Pack for a while and since there’s so much coolness to take in, are here to give you ideas of where to start. Here are some epic creation suggestions:*

* You could use the 10 minutes of Kinect capture to record full dialogue scenes between actors and populate your world with unique living, acting and talking characters.
* You could use terrain scrolling along with a fixed position character to make a quick and easy infinite runner.
* Use the Woodlands Path materials brush, change its colors to orange and red, set it to slowly scroll and then add some fire patches along the way. What does that make? Lava!
* Turn all of the advanced properties of your terrain off, build all of your characters with primitives and you’re on your way to creating the next Indie gem.
* Ever heard of parallax scrolling? You could set up two different layers of terrain behind your player (either as a 2D sidescroller or top-down view) and have one scrolling at a different speed then the other when your player is moving. This helps give an extra dimension of movement.
* When the grass is blue, you know you’re on an alien planet! Change the color of your grass to make your worlds seem foreign, alien and futuristic.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst102451.aspx
2. ↑ http://forums.projectspark.com/yaf\_postst105123.aspx
Project Spark Update 8-5-2014

*This is an outdated update. This update was followed by CODENAME: Hippo*

This update was released on August 5, 2014.

## Release Notes

* Spark Premium will no longer be available for purchase with credits.
* Spark Premium subscribers will be able to purchase all DLC using credits, even during the "token only" introductory period.
* Spark Premium subscribers may receive early access to some Project Spark features prior to release.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst71447.aspx
Arctic Glaciers

Norborea: The northern territories of Kora where snow glistens and ice gleams. A frigid and beautiful habitat sprinkled with animals that favor the chill of the Arctic Glaciers.

Unlock this content pack to acquire the ARCTIC GLACIERS. Features include:

## Create

* Build your own ARCTIC adventures in a winter wonderland
* Over 60 all-new PROPS, EFFECTS, SOUNDS, and PAINT MATERIALS
* Create and play with new animals, including the ARCTIC TERN, TUNA, and SNOW FOX

## Play

* Crossroads: Select the ARCTIC BIOME and face the Glaciers of Norborea!
Void Storm: Builder's Pack

Expand your prop gallery with a stunning new CHARACTER, PROPS, and EFFECTS. Set the tone of your scenarios with loads of new MUSIC TRACKS. And utilize new ASSEMBLIES that enable you to create CHAMPIONS QUESTS of your own!

Also, with the content included in this pack, SPARK can auto-magically follow your Champion and interact with SPARK ASSEMBLIES that affect enemies!

Unlock this content pack to acquire VOID STORM: BUILDER PACK!

Features include:

## Create

* Exclusive FEMALE CHARACTER - KEA, with unique HEAD and CLOTHING
* Dozens of new MUSIC TRACKS and SOUND EFFECTS
* SPARK ASSEMBLIES enable interactions that affect enemies
* KODIAN ARTIFACT PROPS and EFFECTS
* CANNON PROPS, EFFECTS, and interactive ASSEMBLY
* New 2D BACKGROUND IMAGE PROPS

## Play

* Crossroads: Summon a Spark to gain a helpful companion
* Crossroads: Hire Kea to gain a strong combat ally
August 28 Haakon Change

This change was announced on Thursday, August 28, 2014

*As Team Dakota continues to drive towards the release of Hippo (our next major update) we've taken Knights Training Camp off the marketplace temporarily.*

## What this means

* If you already own KTC, good news, nothing changes for you.
* If you head to the marketplace to buy KTC, sad news, it won't be there for purchase.
* If you play the KTC showcase level and attempt to purchase it, worse news, it will tell you that offer is not available.

## What's happening behind the scenes

* We're notating all customers that current own KTC.
* Sometime after Hippo releases, hopefully within a couple of days, KTC will be available in the marketplace.
* The new KTC marketplace offer will not contain the character formerly known as Haakon.
* Haakon, newly promoted to champion, will appear as his own offer in the marketplace.
* Customers that previously purchased KTC, will be granted Haakon Champion, for free.

*We apologize for any disruption this may cause. This change needed to happen quickly, in order to clear the deck for what is certain to be Hurricane Hippo, and all it's great improvements. Hurricane Hippo will most likely cause some very painful UGC breaks, along with some number of unpleasant surprises for us all that we need to surface now.*

## References

1. ↑ http://forums.projectspark.com/yaf\_postst74152.aspx
Champion: Haakon the Knight

*This page is content included with the purchase of Haakon the Knight, for details on the Champion see Haakon the Knight*

Unlock this content pack to acquire the Champion - Haakon the Knight! Features include:

## Create

* BUILD and SHARE games and Crossroads adventures that star Haakon
* Create games that let players LEVEL UP as Haakon
* Customize characters in the Character Studio with all-new OUTFITS

## Play

* As Haakon, perform powerful MELEE ATTACKS and BLOCKS
* Summon the spirit of SIR SIGURD to fight by your side!
* Crossroads: Defeat enemies and complete quests to LEVEL UP
* UGC: Play and LEVEL UP in community created games that star Haakon
* Unlock NEW SKILLS and GALLERY Content as Haakon's level increases
* Unlock Character Studio Content
Visko:Tickets

```

http://forums.projectspark.com/yaf\_postst101815\_Several-Crash-to-Desktops--Void-Storm-Crossroads-UGC-Champion-Select.aspx - no response

Hello,
I’ve encountered a bug in Project spark, here is the info:

Platform:
Windows 8.1

Section of the game:
Champions Quest: Void Storm

Type:
Crash

Description:
When arriving at Champion Select in Void Storm, the game immediately crashes to desktop.

Steps to reproduce
1. Press Play
2. Press Champions Quest: Episodic Adventures
3. Press Episode 1: Void Storm
4. Wait until intro has completed.
5. When Champion Select presents itself, game freezes for 1 second
6. Game crashes

Additional information:

The crash bears resemblance to my Crossroad's crashes (when ending the game), and many of other player's levels of which I try to play and they also crash the game immediately. I can't recall them immediately and I apologize for not even bothering to note them, but one immediate example I can use is X-Zero.

X-Zero, Crossroads, Void Storm, and Champion Select Cubes all crash my game in a very similar manner.

### [Project Spark] Ticket #1308 has been created.‏

```
Nov 02 03:55 *- no response*

```

I think I may have reported this already, but I can't remember. I still am unable to complete any Crossroads games. I have numerous crash errors and reports. Even show up in the DXDiag. Probably some useful information, maybe. Maybe my Windows installation is borked. I don't know, I need someone to help though.

### [Project Spark] Ticket #1256 has been created.‏

```
*Oct 27 18:21* - no response

```

Hello,
I’ve encountered a bug in Project spark, here is the info:

Platform: PC

Section of the game: Crossroads

Description:
No matter the options or settings, whenever I enter the portal at the end of a Crossroads game and click Finish my game crashes to desktop and it restarts in the background.

Steps to reproduce
1. Load project spark
2. Go to “Play” and "Crossroads: Play and Change a Game"
3. Play through Crossroads to End
4. Click on Portal at End
5. Press A to Finish
6. Crash to Desktop
Lucia

## Skills

Summons a frozen sphere that is hurled at the enemy, bouncing between targets causing AOE magic damage.
*At level 90, damage of every explosive attack increased by 891(+9.9 per level).*

Lucia uses frost magic to cover the enemy in frost, dealing AOE magic damage.
*At level 90, damage increased by 990(+11 per level).*

Summon frosted armor for the weakest ally, increasing Physical Armor for a short period of time.
*At level 70, increase's targets Physical Armor by 180(+2 per level).*

The bitter cold of Lucia's presence sends the enemy into panic, greatly reducing all enemies' Magic Armor.
*At level 50, Aura: All enemies' Magic Armor is reduced by 72(+0.8 per level).*

Lucia's enhanced Arctic Armor can heal allies.
Enemies who hit the protected ally will receive a slow effect.
*At level 30, after equipping Arctic Armor, instantly receive 2750 points of health(+30 per level).*
*Base amount is not affected by Magic ATK or Healing Effect.*

## Awakening Quest

Scattered Remains
Remains of Titans
Lucia must personally take out the NPC Blake boss.
 Green Sprout | Devil's Snare* INT+45
* Max HP+1200
* Magic ATK+200

## Sources

1. http://db.youba.com/dtcq/yingxiong/35/

2. http://dotarena.com/docs/hero/id/35

3. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

4. http://dotarenastuff.blogspot.sg/p/lucia.html
Builder Pack: 2D Gameplay Icons

## Description

Expand your Icon Gallery with new 2D GAMEPLAY ICONS. Set includes a variety of Icons useful for game and HUD design.

For example:

* Display the Star or Crown above a tough enemy's head to inform the player of its importance.
* Use the Flag for capture the flag scenarios.
* Use the Sun and Moon to communicate events that occur during a specific time of day.

Unlock this content pack to acquire new 2D GAMEPLAY ICONS!

## Create

* Over 20 new 2D GAMEPLAY ICONS for the Icons Gallery
* Display Icons on the HUD or in the world
* Use Kode tile 'Display' then chose 'Gallery Picker' and select the 'Icons' filter to access Icons
* Use Kode tile 'Values' then choose 'Color' to customize the color tint of Icons
Objects

### Description

Objects are Props that can be used for a variety of purposes in Create Mode. Select the Prop Tool in Create Mode then open the extended browser. From there you will see several categories of Props that can be used, Objects is the first of the categories. Objects is a rather general term for Props that have a wide range of uses or capabilities as well as effects or purposes. Anything from an un-interactable Rock to a Kodian Blaster that can be equipped is considered an object.

Objects selected from this gallery are only ever 1 single prop, as in there are no additional props attached or glued to it unlike the Assemblies. However these Objects may have Brains, or may not have Brains automatically associated with them. *See Rock, See Coin.* Same goes for physics in that some Objects can be Tumbling or Fixed for instance. Some Objects might have collision on by default, and some might have collision off by default. Most Objects have their Brains turned on and assigned to Players, even if the object itself contains no functionality. Some Objects come with their Power state defaulted to on, whereas most Objects have their power state defaulted to off. **None of this is clear without thorough investigation.**
Jack

## Skills

Jack creates a mysterious wall of light, when it touches the enemy, it creates a copy of the enemy that is only able to attack normally. While the wall is there, the illusions that have been destroyed will return. (Summoned units cannot be copied)
*At level 90, max illusion level 90.*

Creating an Ion Shell, causing damage to surrounding enemies.
*At level 90, each second cause 637(+7 per level) damage.*

Jack picks a target, and uses magic to change their position (front goes to back, middle and back goes to front), still causing magic damage.
*At level 70, damage increased by 1350(+15 per level).*
*Chance of Repel increases with ability level.*
*Enemies below level 90 will be repelled every time.*

Ridicule an enemy and enrage, increasing physical attacks, but decreasing magic armor.
*At level 50, increase target physical attack by 180(+2 per level).*
*Target magic armor -180{+2 per level).*
*Ridicule accuracy increases with level.*
*Enemies below level 90 will always be hit.*

Not awakened yet
*N/A*
Assemblies

### Description

Assemblies are often a collection of Props that have been glued together. However a lot of assemblies aren't attached together at all, and are instead just saved as several objects grouped in a cluster. These Assemblies when being placed allow the Player to place the whole group at once, but once placed in the map, the user can no longer move each piece together as a group. The idea of an Assembly is to save a cluster of objects that all interact with one another for ease of replication.

### How to Use

Assemblies can be created by the player by selecting multiple objects with the editor's Prop Tool using "Multi-Select" mode. Select each piece that you wish to save and when finished, select "Save As". Here you will be brought to a Save Screen that is exactly the same as the Map's Save Screen, but here you're only saving the selected group of objects. After entering a description, name, and adding some tags you can save your collection into the Project Spark Gallery for further use or implementation later. Entire creations can be loaded into different levels this way.
Project Spark Update 7-2-2014

*This is an outdated update. This update was followed by Project Spark Update 8-5-2014*

This update was released on July 2, 2014.

## Release Notes

* Fixed an issue where edits to UGC details (name, desc, etc) weren't probably being saved.
* Improved performance with the [display] tile.
* Fixed a Crossroads issue where the Necromancer Sidequest would sometimes cause players to get stuck.
* Assembly will now properly move and rotate when moved.
* Only one autosave will be saved for each project.
* Fixed an issue where project thumbnail screenshots would sometimes disappear inexplicably.
* Resolved an issue that would sometimes cause a crash when exiting an unsaved level via the Test Mode Pause Menu.
* Add an Icon Legend to the UGC Info Screen Project Tab to clarify save icons.
* Project folders will now use the most recently created screenshot for display.
* Made several improvements to the Lineage system.
* Made a bunch of improvements to the Cloud save system.

## References

1. ↑ http://forums.projectspark.com/yaf\_postst66186.aspx
Atomik

## Skills

Atomik combines with another friendly hero, and gives 30% of his magic damage, magic crit and armor to that friendly hero. Also, the friendly unit's attack and casting speed will be increased. When Atomik combines with the ally unit, it will shock and stun all nearby enemies. When the ally hero receives a fatal attack, Atomik can sacrifice himself to block the damage, and recover a set amount of HP for that ally hero. (Atomik cannot combine with heroes that have a ressurection ability, or heroes that have suicide abilities. Also Atomik cannot block abilities such as from Khaos that causes death by continous damage over time.)
*At level 90,*

Atomik links to an ally. When linked, the ally is resistant to 10% of damage received, and Atomik is more vulnerable by 10% to damage received. Both Atomik and the linked ally will receive a bonus to HP regen speed. Whenever Atomik released another ability, the linked ally's attack and casting speed will be increased for a short time.
*At level 90,*

Causes enemies in a small radious to be under watch by Atomik, dealing magic damage and HP drain. As soon as the enemy's orientation is different than that of when the battle started, the enemy will receive a penalty, being stunned and receiving magic damage.
*At level 70,*

Atomik splits into several fragments, with his main body entering an invincible status. The fragments can block one attack each for each of the nearby allies, and Atomik will recover some Power when each attack is blocked.
*At level 50,*

Heroes with a Light class symbol  can receive increased magic attack.
*At level 30, skill stats*

## Awakening Quest

N/A
N/A - N/A times
N/A
 N/A | N/A
N/A
* (100)N/A
* (200)N/A

## Sources

1. http://d.longtugame.com/daotadata/hero?id=124
Brutus

* 6-5: Don't Look in the Mirror
* 10-3: Cleaver
* 11-6: Remains of the Fallen

## Skills

Brutus has never pitied the weak. As long as an enemy's Health is below 30%, this ability will deal heavy Physical damage. If an enemy is slain by Execute, then Brutus will receive a Power bonus.

Draws out anger within your enemies, causing their Health to gradually decrease for a given period of time.

Brutus counters attacks with his axe, dealing Physical damage to all nearby enemies.

Brutus lets out a courageous battle cry, greatly increasing his Physical Armor.

Heroes with an Ax Class symbol  can receive increased strength.
*At level 30, skill stats*

## Awakening Quest

The Rolling Hills
Complete alone.
 >
* Physical Armor+50
* (100)Physical Armor Piercing+10
* (200)Physical Attack+120

## Sources

1. http://db.youba.com/dtcq/yingxiong/28

2. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea

3. http://dotarenastuff.blogspot.sg/p/brutus.html
Dagwood

## Skills

Summons nature's wrath, attacking random enemies. Each hit causes up to 50% damage, and can only be used up to 7 times.

When the battle begins, Dagwood is currently preparing off the field, increasing ATK and HP. He can enter at anytime (in Arena, he enters 30secs after the beginning)

Summons 2 brave hedgehogs to fight. They have high magic resistance and can be used even if Dagwood is not on the field.

Ties an enemy to the spot using vines, not allowing enemy to move or cause physical damage, and is also unable to evade.

Off the field, Dagwood not only increases his ATK, but also his attack speed.
*At level 30, skill stats*

## Awakening Quest

Dragon's Lair
All must survive.
* Max HP+1000
* Magic Armor+30
* (100)Physical Piercing+10
* (200)Physical Crit+60

## Notes

It was introduced in November 2015 as the calendar hero.

## Sources

1. https://www.reddit.com/r/dot\_arena/comments/3n7ura/updated\_hero\_awakening\_guide\_for\_sea