recursal/Fanatic-Fandom huggingface dataset:
Tavern

Working effects:

* With at least **3** workers gain  **Gleeman's Tales**: Every evening, a Gleeman tells stories about past glories, and times before the Great Civil War. (+3 to Global Resolve) Same building effects do not stack.

Can fulfill services:

* Can fulfill **Leisure** for  Humans and  Beavers
* Can fulfill **Luxury** for  Beavers and  Foxes

 Humans working here get **+5 Resolve**
Beanery

Working Effects:

* Lizards working here get **+5 Resolve**
* Foxes working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Wandering Merchant

Wandering merchants only appear in regular glades. They offer a chance to trade outside of the usual scheduled visits to the trading post. Each offers a unique assortment of goods and perks, but fewer goods overall compared to normal traders. They become available for trading when discovered, but only stay for a limited time.

Each trader appears to occur once per map. (Needs confirmation.)

There are three wandering merchants available: the Seer, the Hermit, and the Shaman.

### The Hermit

Ruenhar Brightclaw: *"Do not be afraid, stranger. This forest is only hostile to those looking to exploit it."*

The Hermit rarely visits royal settlements, and actively avoids the Crown's officials. But he seems eager to trade with you.

Ruenhar appears to offer goods related to fox foods and simple resources.

### The Seer

Alune Soulgazer: *"The Blight might have taken my sight, but my journey is far from over. Take a look at what I've collected over the years."*

A strange woman is observing the settlement from afar.

Alune appears to offer fuel, basic resources, and ways to manage Hostility.

### The Shaman

Gex Runescale: *"The Holy Flame bless you, Viceroy. May I offer you some of my wares?"*

A mysterious and imposing figure has been spotted near the settlement. He is pulling a wagon full of herbs and ointments.

Gex appears to primarily offer goods related to alchemy.
Harpy

Harpies are a noble and fragile species, yet with a primal, aggressive side. They excel at alchemy and love to work with cloth .

Harpy firekeepers can teach villagers how to be more nimble and agile. Global carrying capacity is increased by 5.

## Needs

Needs are unique requirements that can increase Resolve of this species when they are fulfilled.

## Buildings which grant a bonus

These buildings grant some kind of bonus when worked by  **Harpies**
Encampment

Encampments are groups of settlers lost in the woods that can be either brought into your settlement (using plant foods) or returned to the Citadel for amber (using animal foods). Small encampments can be found in regular glades and large encampments in dangerous and forbidden glades.

Small Encampment

A destroyed camp in the wilderness. There are still survivors in the area.
 Threats
 Working Time
 Time Reduction
 Solution
 Requirements
* 12 Berries
* 12 Mushrooms
* 12 Roots
* 12 Meat
 Working Effects
 Rewards

Large Encampment

A destroyed camp in the wilderness. There are still survivors in the area.
 Threats
 Working Time
 Time Reduction
 Solution
 Requirements
* 24 Berries
* 24 Mushrooms
* 24 Roots
* 24 Meat
 Working Effects
 Rewards
Granary

Humans working here get **+10% chance to double yields**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Scribe

Humans working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Clearance Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Monastery

Working effects:

* With at least **3** workers gain  **The Green Brew**: Gentle vapors seem to soothe the wilderness. Hostility is decreased by 100. Same building effects do not stack.

Can fulfill services:

* Can fulfill **Religion** for  Humans and  Lizards
* Can fulfill **Leisure** for  Humans and  Beavers

Working Effects:

* Humans working here get **+5 Resolve**
* Lizards working here get **+5 Resolve**
The Citadel (Smouldering City)

*From the beginning, the world has been regularly haunted by the Great Storm. The only mainstay for the surrounding lands is the Smoldering City (The Citadel). The eternal fire burning on the top of the mountain around which the Citadel is built seems to ensure safety, but the rains are merciless to everything outside its protection. Every few years, citizens go out into the world to explore lands, build settlements, and acquire supplies. Occasionally, remains from the previous Storms can be found: road debris, destroyed buildings, or the remains of an unlucky caravan that did not reach the shelter on time. But there always comes a time when the raindrops get heavier and the air starts to smell too light, and each of the Scorched Queen's subjects must return to seek shelter from the impending destruction.*

The Smoldering City is where you can purchase Upgrades and claim completed Deeds between settlement rounds. Remember that all time spent in the city counts toward Blightstorm Cycle Progress.
Upgrades

Upgrades are obtained by spending Citadel Resources gathered on each expedition. There are 3 resource types: Food Stockpiles; Machinery; and Artifacts. The chart below describes each upgrade's benefits, required materials, and level restriction. Each level within an upgrade line must be claimed before proceeding to the next level of that line.
Fishmen Lighthouse

Fishmen Lighthouse

Once upon a time, there must have been a coast and a harbor here. Now this place is haunted by Fishmen and the waters have withdrawn. an ominous light is coming from the top of the lighthouse.
 Threats
 Working Time
 Time Reduction
 Solution
 Requirements
* 30 Coal
* 30 Sea Marrow
* 44 Planks
* 30 Tea
* 30 Oil
* 30 Resin
 Working Effects
 Rewards
* Structure turns into Converted Fishmen Lighthouse. Produces 5 Sea Marrow per minute. Counts as 16 Harmony Decorations and can be moved.
Brick Oven

Lizards working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Destroyed cage of the Warbeast

A forbidden glade event. Values from Prestige 20.

Description:

* A destroyed royal guard camp. It looks as if one of their warbeasts got out and razed the entire encampment to the ground. The beast, usually obedient to its masters, must have been provoked by something.

Timer:

* 8 minutes

Time:

* 1 villager: 7 min 27 sec
* 2 villagers: 6 min 27 sec

Timeout penalty:

* Unleashed Beast: Hostility of the forest increases by 240.
* Hunting Ground: Every newcomer caravan arrives with 2 fewer villagers on board.

Requirements:

None

Working penalty:

* Decay: Spawns 2 to 3 pieces f living matter upon activation.

Rewards:

* Keep goods
* Send to the Citadel
Clan Hall

Working effects:

* With at least **3** workers gain  **Ancient Ways**: The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All camps produce a +100% greater yield. This bonus does not affect Woodcutters' Camps. Same building effects do not stack.

Can fulfill services:

* Can fulfill **Brawling** for  Lizards and  Foxes
* Can fulfill **Religion** for  Humans and  Lizards

 Lizards working here get **+5 Resolve**
Workshop

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Storm Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Hallowed Small Farm

Uses nearby farm fields to produce  Vegetables (★★★),  Grain (★★★). Has improved production and more worker slots.

Farms fields can only be built on 'Fertile Soil'.

Farm Key Stats:

* Can plant fields in a **8x8** area
* Plowing a field takes **10** seconds
* Gets **+10%** extra products by default

 Humans working here get **+10% chance to double yields**

## Recipes

Produced
 9  Grain | ★★★
Blightstorm Cycle

*The world of Against the Storm is governed by an eternal cycle. Every few decades, a cataclysm known as the Blightstorm occurs, and wipes the entire World Map clean. The only safe haven is the Smoldering City.*

The calendar (bar) at the bottom of the screen shows how much time is left before the next Blightstorm. The bar slowly fills up with every settlement you complete or abandon. The Amount of time passed is based on the number of years you spend in a given town. When the bar reaches the end hash mark, you will no longer be able to establish new settlements. The only thing you can do is complete the cycle by clicking on the button next to the bar. Once the Blightstorm starts, the World Map reshapes itself. Settlers take refuge in The Citadel while all settlements are destroyed, biomes are regenerated, and modifiers appear in new places.
Cornerstone

Cornerstones are unique buffs applied to your settlement. A new cornerstone can be chosen once a year at the start of the Drizzle (excepting the first year where it comes partway through). Cornerstones will be offered up through year 10. They can also be purchased occasionally from traders.

A variety of cornerstones will be unlocked as level increases.
Treasure stag

*"A patron of the spirit world. Once discovered, it flees deeper into the forest. It is said that a special treasure awaits the one who captures it."*

Treasure stags are a type of event that can only be found in regular glades. When the glade they live in is opened, they will flee to a nearby dangerous or forbidden glade. The glade they flee to will be clearly indicated on the map, and they will remain there for a limited time before disappearing, incentivizing the opening of their destination glade.

Catching the stag in its destination glade yields rewards. Unlike most events, catching them is instantaneous and does not require workers; it is done directly from the event prompt in their destination glade, and any goods obtained are deposited directly into your warehouse. Due to the short time window to catch them, it may be helpful to have the game set to auto-pause on opening a glade.

Stags appear not to have a pre-set destination, and will travel a great distance across the map in order to reach an unopened glade. Stags can occur multiple times on a map.

There are three types of treasure stags: black, golden, and royal.

Golden Treasure Stag

Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.
 Threats
 Working Time
 Time Reduction
 Solution
 Requirements
 Working Effects
 Rewards

Royal Treasure Stag

Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.
 Threats
 Working Time
 Time Reduction
 Solution
 Requirements
 Working Effects
 Rewards

Black Treasure Stag

Its elusive nature allows it to move like a ghost through the foggy thicket. It is believed that the beast is tied to the spirit world and the Ancestors. A special treasure awaits the one who finds it.
 Threats
 Working Time
 Time Reduction
 Solution
 Requirements
 Working Effects
 Rewards
Blight Post

A specialized building dedicated to fighting Blightrot. Blight Fighters will prepare  Purging Fire during drizzle and clearance seasons, and use it to burn Blightrot Cysts during the storm.

Working Effects:

* Lizards working here get **+5 Resolve**
* Harpies working here get **+10% chance to double yields**
Rainpunk Foundry

A very advanced piece of technology.

Rebuilt industry building from forbidden glade event Destroyed Rainpunk Foundry

Working Effects:

* Beavers working here get **+5 Resolve**
* Lizards working here get **+5 Resolve**
* Foxes working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Storm Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Forsaken Altar

The Forsaken Altar is a mechanic that only appears in prestige games. It offers "stormforged cornerstones", which are typically supercharged variants of legendary cornerstones, for a price of citadel resources and settler lives.

As a point of comparison, the legendary cornerstone Survivor Bonding offers +1 global resolve and +10% villager speed, while the stormforged variant by the same name offers +3 global resolve and +25% villager speed.

The Altar can only be activated during Storm season, and allows you to peruse the available perks before choosing and paying. You can choose which citadel resources and which settler races you wish to pay with. You can choose to forego paying with blood, but this increases the cost in citadel resources. Food Stockpiles, Machinery, and Artifacts are worth 1, 2, and 3 points apiece respectively.

The Altar *also* requires you to have made a certain amount of progress on the settlement; activations become available after 3, 6, and 9 points of Reputation earned. If a stormforged cornerstone has not been claimed, the altar activation point remains available.

The choices available to you persist from storm to storm.
Druid's Hut

Harpies working here get **+10% chance to double yields**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Clearance Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Brick

Mostly used for construction.

Bricks are one of 3 major processed building materials used in construction, along with fabric and planks. Most industrial building are built with various combination of these 3 goods, making the production of bricks essential to progress.

Usage - Crafting
Pack ofBuilding Materials
Building Materials
Building Materials
Petrified Tree

Petrified Tree

A strange tree that's been turned to stone by the rain. It's radiating its sickness to the other trees around it.
 Threats
 Working Time
 Time Reduction
 Solution
 Requirements
* 30x Incense
 Working Effects
* Petrification: A petrified tree is radiating its sickness onto the entire forest. Tree felling is 50% slower.
* 15 Amber
Bcoins Wiki

**Welcome to the Bcoins Wiki!**

Bcoins is a full-featured economy Discord bot with over 16,000 registered servers and 32,000 registered users.

Coded and developed by Wewert#8780, Bcoins offers many engaging and non-pay-to-win features; farming, ranks, factions, IRL and user-driven markets, pets, gambling, and so much more.

Bcoin's icon resembles a gold coin with a large B drawn on it, similar to the icon of Bitcoin, a popular cryptocurrency.

We're a collaborative community website about Bcoins that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Resources

 https://discord.com/invite/bcoins | Bcoins Community Discord Server

## Key Categories

Items

Crops

**Editor Resources**
Forester's Hut

## Forester's Hut

### Refunds Materials

Yes

Uses nearby farm fields to produce  Resin (★★),  Crystalized Dew (★★).

Farms fields can only be built on 'Fertile Soil'.

Farm Key Stats:

* Can plant fields in a **8x8** area
* Plowing a field takes **20** seconds
* Gets **+10%** extra products by default

 Beavers working here get **+10% chance to double yields**

## Recipes

Produced
 3  Crystalized Dew | ★★
Beaver House

Building specifically made for Beavers. Has to be built near a Hearth.

This structure can house **2**  **Beavers**

Housing fulfills these needs:

* +3 Resolve for **Beaver Housing**: Beavers prefer to live in cozy, wooden homes. Beaver Houses are required to fulfill this need.
* +3 Resolve for **Basic Housing**: All species require at least basic shelter from the constant rainfall and gusting winds.
Distillery

Working Effects:

* Humans working here get **+5 Resolve**
* Foxes working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Species

There are five different species within Against the Storm: Humans, Beavers, Lizards, Harpies and Foxes. Each of them have their own needs that need to be fulfilled to keep their Resolve high. At the same time, each species has different workplace specializations that increase their effectiveness when employed in appropriate buildings.

* Resilience: How fast a species reacts to changes in resolve. Higher resilience = slower resolve changes.
* Demanding: Initial Resolve threshold to start gaining reputation.
* Decadence: How far the Resolve threshold moves after gaining a reputation point. Higher decadence = larger increases in the amount of Resolve required to gain reputation.

## Needs

Each species has a set of Needs which increases the species' Resolve when satisfied. All species gain +3 to resolve when housed, and an additional +3 when in their unique House (Human House, Lizard House, etc.)
Cookhouse

Lizards working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Flawless Smelter

Lizards working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Storm Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Butcher

Lizards working here get **+10% chance to double yields**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Giant Stormbird's Nest

Giant Stormbird's Nest

A never-before encountered Stormbird subspecies. She is fiercely guarding her nest. The clouds around the settlement have begun to darken...
 Threats
 Working Time
 Time Reduction
 Solution
 Requirements
* 60 Roots
* 60 Mushrooms

* 90 Meat
* 90 Insects
 Rewards
* Tamed Stormbird - Counts as 16 Harmony Decorations, provides 5 Eggs per minute and 3 Harpies Resolve.
Flawless Brewery

Humans working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Against the Storm Wiki

**Welcome to the...**
**Against the Storm Wiki**
**303 articles • 400 files • 2,659 edits**

**About the Wiki**

This is the unofficial wiki about the video game **Against the Storm** that anybody can edit. It plans to document all of the content that can be found in the game.

The official AtS community wiki can be found HERE

**About the Game**

Against the Storm is a roguelite city builder set in a fantasy world where it never stops raining. As the Queen’s viceroy, you’re tasked with building and managing new settlements inhabited by intelligent beavers, lizards, harpies, foxes and humans.

**Wiki Links**

BuildingsGoodsSpeciesMechanicsCornerstone

**Editor Help**

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles
Factions

Factions are user-run clans which allow you to join up and play with friends.

## Usage

N/A

To **create** your own faction, the command *bcreatefaction <name>* needs to be used in a channel where the Bcoins bot works. There is a small fee of 5000 BC when creating a faction.

Users can be **invited** to factions using the command *binvite <user/ID>. Users are only able to be invited by users who are already in the faction and are rank Sergeant. If a faction has 50 members, users will not able to join.*

Factions have separate **vaults** from user vaults that safely store BC. Money stored in faction vaults cannot be robbed and are only able to be accessed by high ranking faction members. Vaults can be expanded via leveling factions or using grand halls. Commands *bvdep <amt>* and *bvdraw <amt>* can be used to interact with vaults. High ranking faction members are able to grant vault BC to factionmates with *bvpay <user> <amt>*.

Faction leaders or high ranking faction members are able to manage permissions for each user in a faction by using the commands *bpromote <user>* or *bdemote <user>*. All faction rank permissions can be viewed with the command *bfacperms*.

Faction **power** can be increased with the command *bfaclevelup* which increases the faction level and gain vault & fleet capacity. To **leave** a faction, a user must currently be in a faction and not be a faction leader. If you are a faction leader, run the command *bdisbandfaction* else if you are a user, run the command *bfactionleave*.

A faction's **name** can be **changed** if a user has the rank Lieutenant or higher (leader) by running the command *bchangefactionname <name>*. Factions have icon banners which can be customized by running the command *bbanners*. The top ranking factions can be viewed by running the command *btopfactions* (alias *btf*).

Navel fleets are a faction **exclusive** feature than be used to earn **money** passively. Starting an expeditition with a fleet has an initial cost for purchasing units. The command *bunits* can be run to get started.
Bath House

Working effects:

* With at least **1** workers gain  **Regular Baths**: Every evening, villagers gather to talk, bathe, and strengthen their bonds with one another. Villagers with low resolve will leave the town 30% slower. Same building effects do not stack.
* With at least **3** workers gain  **Good Health**: Regular baths improve everyone's well-being. Global production rate is 25% faster. Same building effects do not stack.

Can fulfill services:

* Can fulfill **Treatment** for  Foxes and  Harpies
Holy Temple

Working effects:

* With at least **3** workers gain  **Sacrament of the Flame**: There can be nothing more sacred than a flame in a world soaked with rain. For every 200 seconds spent sacrificing goods in the Ancient Hearth, Hostility is reduced by ‑25 (the bonus is added retroactively). Sacrificing multiple resources at the same time will progress this effect's timer faster. Same building effects do not stack.
* With at least **3** workers gain  **Consecrated Scrolls**: Learning from the consecrated scrolls allows us to better understand the threats we're facing. Every 2 villagers with the need for education fulfilled decreases the forest’s Hostility by ‑10.

Can fulfill services:

* Can fulfill **Religion** for  Humans and  Lizards
* Can fulfill **Education** for  Beavers and  Harpies

 Lizards working here get **+5 Resolve**
Roads

Roads are utilized to speed up workers as they move on them. Workers will tend to stick to roads when traversing throughout a city. There are a few different types of roads that provide differing bonuses while requiring differing materials. All roads have a construction time of 2, and a size of 1x1.
Tinctury

Working Effects:

* Humans working here get **+5 Resolve**
* Harpies working here get **+10% chance to double yields**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Decorations

Decorations are a category of buildings used to upgrade hearths.

Decorations come in three categories

* Comfort (Green)
* Aesthetics (Blue)
* Harmony (Yellow)

Each upgrade to a hearth requires a certain amount of population and different amounts of decorations from each category.

Many decoration objects are unlocked via completing deeds.

Bigger decorations count as multiple decorations of their type, based on their size. Converted objects from glade events also count as Harmony decorations and can be moved freely. Only decorations fully within the range of a hearth will count towards the requirements for it.
Purified Fox House

Building specifically made for Foxes. Has to be built near a Hearth.

This structure can house **6**  **Foxes**

Housing fulfills these needs:

* +4 Resolve for **Fox Housing**: Foxes prefer to live in wooden, well camouflaged houses. Fox Houses are required to fulfill this need.
* +3 Resolve for **Basic Housing**: All species require at least basic shelter from the constant rainfall and gusting winds.
Map Modifiers

Modifiers found on the world map add a rule to your game, and offer additional rewards for completing a settlement. Most modifiers make the game harder, but some are tradeoffs, and a few are purely positive. Each map modifier has an associated deed for your first completion of a settlement with that modifier.
Kiln

Lizards working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Storm Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Cellar

Humans working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Drizzle Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Mechanics

## Cycle

*Main article: Cycle*

The storm destroys everything except the Citadel, which is protected by the eternal fire in the city. Every **cycle** resets the Map, except for the Citadel, upgrades, and deeds. When the storm is about to come, i.e, the year limit of the current cycle is reached, the player is forced to start a new cycle.

## Phase

*Main article: Phase*

Progress in the game are divided into **phases**. Each **phase** unlock more game mechanics.

The current phase of the cycle is shown on the top right corner of the map. Below it is a progress bar showing the progress until the next phase. Progress can be earned by completing deeds of the corresponding phase. When the progress bar reaches 100%, the game will enter the next phase upon starting a new cycle.

## Deeds

*Main article: Deeds*

The player can receive various rewards from completing **deeds,** listed in the deeds menu in the Smoldering City. Most provide 50 XP, while others offer aesthetics, cornerstones, or the rare embarkation bonus. Deeds marked with a green diamond in the upper right are also Steam achievements.

## Settlement

*Main article: Settlement*

The core gameplay of **Against the Storm** is the process of building a settlement. The further away the settlement is from the Citadel, the more difficult it is. The player has to accumulate a certain amount of reputation points to win, while reaching 14 impatience points will cause the player to lose the game. The game can be made more challenging by increasing the difficulty. This also increases final score and citadel rewards.

## Orders

*Main article: Orders*

The player can accumulate reputation points from completing orders, quests given by the queen. On Normal or Hard difficulty, a total of 11 orders will be unlocked as the game progessees. While on very hard difficulty, only 10 orders will be unlocked. There are 3 difficulty levels: Easy, Medium, and Hard. More difficult orders will be given when the settlement difficulty is harder.

## Trading

*Main article: Trading*

Trading is unlocked by building the trading post building. Traders will now arrive regularly to buy and sell goods. Trade routes is also unlocked to trade certain goods regularly. Without upgrades, up to 2 trade routes can be maintained simultaneously.
Faction Banners

N/A

Faction Banners are faction banners are used to decorate your faction. As of 12/08/21 there are 13 publicly available banners each costing 10k BC when switching banners. *\*All information and images cited from bbanners*

## Banner information

* Solar Wind - Solar Wind can be equipped with the command bsetbanner 0
* *Wild Outlaw - Wild Outlaw can be equipped with the command bsetbanner 1*
* Bcoins Represent - Bcoins Represent *can be equipped with the command bsetbanner 2*
* Totally Flushed - Totally Flushed *can be equipped with the command bsetbanner 3*
* High Roller - High Roller *can be equipped with the command bsetbanner 4*
* Explosive Aftermath - Explosive Aftermath *can be equipped with the command bsetbanner 5*
* Rainy Day - Rainy Day *can be equipped with the command bsetbanner 6*
* Fiery Uprising - Fiery Uprising *can be equipped with the command bsetbanner 7*
* Bolt Strike - Bolt Strike *can be equipped with the command bsetbanner 8*
* Ayy Lmao - Ayy Lmao *can be equipped with the command bsetbanner 9*
* Doge Nation - Doge Nation *can be equipped with the command bsetbanner 10*
* Iron Sword - Iron Sword *can be equipped with the command bsetbanner 11*
* Eggplant - Eggplant *can be equipped with the command bsetbanner 12*
Camp Half Blood Austin Minecraft Wiki

**Welcome to the Camp Half Blood Austin Minecraft Wiki!**
Virtual Demigods Questin' for Fun

We're a collaborative community website about Camp Half Blood Austin Minecraft that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Toolshop

Beavers working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Storm Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Consumption

Consumption control is an upgrade to the Smoldering City unlocked by the Obsidian Archive at Level 3. It requires 10 Food Stockpiles

The Consumption Menu allows players to individually turn on/off any consumable usage including Raw Food, Complex Food (Processed Food), Coats, and Services. Do note that villagers will eat complex foods that do not grant resolve if no other options are available.

Once unlocked. the consumption menu can be accessed by selecting "Consumption" from any panel (Orders, Trading Post, Trade Routes, and Recipes).
Used Cigarette

Jeez, have these people heard about ashtrays?

**Cigarette** is a common loot obtained through exploring (99.9% drop chance). It can be used to craft Gunpowder.

## Appearance

Cigarette appears as the default *cigarette* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

This item is purchasable from the **market**, with prices typically being around **~100-150 BC**.

The current ideal price for trading weeds are **~60 BC**.

## Trivia

* Used Cigarette was one of the first items to receive a user-submitted description, written by *eld#0001.*
* It is also the only common item that isn't obtainable through other means than exploring.
Manufactory

Harpies working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Storm Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Leatherworker

Working Effects:

* Lizards working here get **+10% chance to double yields**
* Harpies working here get **+5 Resolve**

## Rain Engines

Rain engines are available for purchase when the appropriate citadel level is reached. To use Rain Engines in this structure you must pay 4  Pipes. They will consume  Clearance Water to function. Consuming rain water increases chances of a BlightRot infection.

Every level of a given engine gives all perks up to that level for the (total) cost of the water usage listed.

Active Engine
 2
 3

Passive Engine
 2
Big Log

Punch trees!

**Big Log** is a uncommon loot item found in your inventory. It works with *bsell*, *blist*, and *bbuy*.

It is obtained through exploring (99.9% drop chance), planting Forest plants (7 days - base grow time, drops 500 logs), or manifesting it (costs 400PP (Prestige Points) to manifest each.)

## Usage

The Big Log can be used to craft many necessary things, viewable by performing the command *binfo log*

* Work Tools
* Forge
* Diamond Shield
* Iron Shield
* Iron Pickaxe
* Fishing Rod

## Appearance

The Big Log appears as the default *wood* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

The logs are purchasable from the **market**, with prices typically being around **~500 BC**.

The current ideal price for trading logs are **~500-800 BC**.

## Trivia

* Logs are placed third in most use in recipes.
Tough Leather

You wouldn't want to pick a fight with this.

**Tough Leather** is a very rare loot item found in your inventory. It works with *`bsell`*, *`blist`*, and *`bbuy`*.

It is obtained through exploring (0.35% drop chance) or manifesting it, using 25,000 PP (Prestige Points) each.

## Usage

The Big Log can be used to craft Big Backpack. This is viewable by performing the command `*binfo leather*`.

## Appearance

Tough Leather appears as the default *cow2* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

Leather is purchasable from the **market**, with prices typically being around **~24,500 BC**.

The current ideal price for trading leather is **~10,000-15,000 BC**.

## Trivia

* 1000 Boots can be melted with a Forge to crate 1 Leather.
Scrap Metal

It's pretty scrappy if you ask me.

**Metal** is an uncommon loot item obtained through exploring (99.9% drop chance) and forging. It can be used to craft Work Tools, Steel Beam, Big Backpack, Bomb, Tractor, Sprinkler, Intel Disruptor, Robber's Radar, Diamond Shield, Iron Pickaxe, Iron Shield, Fishing Rod, and the CPU.

## Appearance

Metal appears as the default *gear* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

Metal is purchasable from the **market**, with prices typically being around **~100 BC**.

The current ideal price for trading metal is **~40-200 BC**.

## Trivia

* Scrap Metal has the most recipes of all the items, being an essential to the player's inventory.
Purified Lizard House

Building specifically made for Lizards. Has to be built near a Hearth.

This structure can house **6**  **Lizards**

Housing fulfills these needs:

* +3 Resolve for **Lizard Housing**: Lizards prefer to live in warm, dry homes. Lizard Houses are required to fulfill this need.
* +3 Resolve for **Basic Housing**: All species require at least basic shelter from the constant rainfall and gusting winds.
Exotic Bean

**Bean** is a crop item that is obtained through farming (2 hours) and by exploring (46.5% drop chance). It can be used to craft Espresso Coffee and Dark Chocolate.

## Appearance

The Bean icon is drawn and appears as a smooth, brown, oval-shaped coca bean, with a dent that goes across the bean.

## Market & Trading

This item is purchasable from the **market**, with prices typically being around **~750 BC**.

The current ideal price for trading Beans are **~500 BC**.
Rusty Knife

Better get your tetanus shot first.

The **Rusty Knife** is a uncommon loot obtained through exploring (99.9% drop chance). It can be used to craft the Dagger and Hunting Handknife. It is also forgeable, giving 7 metal per forge.

## Appearance

Rusty Knife appears as the default *kitchen knife* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

The knife is purchasable from the **market**, with prices typically being around **~50 BC**.

The current ideal price for trading knives are **~50-90 BC**.

## Trivia

* The Rusty Knife is the most common forgeable item in the game.
Weeds

The bane of gardeners everywhere.

**Weeds** are a common loot obtained through farming and exploring (99.9% drop chance). They can be used to craft Tough Rope and Fertilizer.

## Appearance

Weeds appear as the default *ear of rice* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

This item is purchasable from the **market**, with prices typically being around **~150-350 BC**.

The current ideal price for trading weeds are **~150 BC**.

## Trivia

* Weeds were the first item to receive a user-submitted description, written by *QuirkyWallaby#1671.*
* Prior to the v5.9.6 Update, weeds used to be able to have a reduced grow time if the user had prestige. This was disabled because of a oversight that allowed weeds to continuously multiplied through the use of fertilizer and tractors.
	+ As result of the extreme weed multiplication, thousands of fertilizer would be used on pumpkin plots to generate millions of BC.
Rock

It'll rock your world.

**Rock** is a common loot item that is obtained through mining (99.9% drop chance) and by exploring (99.9% drop chance). It can be used to craft Bricks.

## Appearance

Rock appears as the default *rock* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

This item is purchasable from the **market**, with prices typically being around **~50 BC**.

The current ideal price for trading Rocks are **~20 BC**.

## Trivia

* The rock was the first item, holding the id of 0 (prior to the switch to the String naming system)
* After the infamous **Update of Updates** *(v5.7.0)*, there was a glitch that allowed monstrous amount of rock to be instantly mined through the use of a Diamond Pickaxe (cooldown wouldn't affect drop rate). Increased rock drop rates from pickaxes would be removed as a result in Update v5.7.5.
	+ This caused large quantities of rock to flood the market (which at the time were costing ~1k per). This would result in a huge drop of hall and brick selling across the marketplace.
Diamond

The rarest gem in a... certain block game

**Diamonds** are an extremely rare mining loot item that is obtained through mining (0.65% drop chance) or explore loot (0.26% drop chance).

## Usage

Diamonds can be used to craft various tools and items. All craftable items from diamonds can be viewed by using the command *binfo diamond*

* Diamond Shield
* Diamond Pickaxe
* Diamond Rod
* Diamond Handknife
* Rankup Token

## Market & Trading

Diamonds are purchasable from the market. The typical price for diamonds are 22.5k
Market

Working effects:

* With at least **2** workers gain  **Market Carts**: Small wooden carts, perfect for transporting goods. Global carrying capacity is increased by 10. Same building effects do not stack.

Can fulfill services:

* Can fulfill **Luxury** for  Beavers and  Foxes
* Can fulfill **Treatment** for  Foxes and  Harpies
Old Boot

Smells great!

**Boot** is common loot obtained through fishing (99.0% drop chance). With 1000 boots, they can be melted by a Forge for 1 Leather.

## Appearance

Boot appears as the default *hiking boot* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

This item is purchasable from the **market**, with prices typically being around **~100 BC**.

The current ideal price for trading boots are **~15 BC**.

## Trivia

* Before the v5.9.4 update, Boots served no purpose but to sell, until a few server members suggested a feature that allowed 500-1000 leather to be forged into one leather.
Rich Wool

This wool appears to be very wealthy.

**Rich Wool** is a rare loot item obtained through opening crates, exploring (10.2% drop chance), or hunting (percentage to be determined). It can be used to craft the Incubator and Activewear.

## Appearance

Rich Wool appears as the default *ewe/ram* emoji.

*As it uses a default Discord emoji, the appearance may differ across platforms.*

## Market & Trading

Rich wool is purchasable from the **market**, with prices typically being around **~750 BC**.

The current ideal price for trading wool are **~600-1k BC**.

## Trivia

* Rich Wool is the most common drop in crates.
* Though wool can be obtained via hunting, the drop chance percentage is not shown when running *bloot hunting*.
Black Madness

**Black Madness** - достаточно хороший по гп демон от Nammon, присутсвует синк, что добавляет фановость, довольно простой, но и прикольный декор. Сам лвл выполнен в НК стиле.

## История

Изначально был выпущен еще на сервере Аронакича в день когда бд был сломан. Один из первых кто поиграл в уровень был Astral поставил некоторые прогрессы и дальше его не проходил. После появления нового бд, лвл был перенесен и додекорен, по итогу отдан на верификацию Laki который верифнул его за 669 попыток.

Также есть продолжение уровня - Black Madness II.
Slaughter

**Slaughter** - владелец сервера WorldGDPS.

## История на сервере

По его словам он узнал про этот сервер на стриме у Аронакича (первого овнера) они сдружились, а позже **Slaughter** так и вообще получил ко-овнера. Но также по словам **Slaughter** после рекламы Eiriley Аронакич превратился в "хохла бебро-вымогателя" и после чего он стал меньше активить на сервере, а позже **Slaughter** купил сервер за плюс минус 1000₽. Сейчас имеет права на сервере в Discord.
United Provinces of Québec

## Québec

Flag of the UPQ

The United Provinces of Québec is a Democratic Socialist nation in Northern Canada. It sits to the south of Helluland, to the west of the Atlantican Congressional republic, and to the east of Markland.

### The Uprising against the Kingdom of France

During the downfall of the Kingdom of France, the people of the colony of Québec did not see the Kingdom as a reliable Nation as the King, King Louis, could not afford to keep the colony afloat, the people were unhappy with the inflation and the working conditions in the factories and working places were awful and very dangerous, the Army there weren’t happy either so they along with the people revolted, there were very few loyalists in the colony at the time but they did surprisingly put up a good fight. When the First French Republic was founded the government didn’t see a point in holding onto a war torn land so they let Québec have their independence, though they celebrated it initially, the first government of Québec, then known as the Republic of Québec, was not stable and was very corrupt, but the people stuck with it as they saw it better than the French. The Republic of Québec lasted for 12 years after the Uprising.
Uranium

A mineral of the modern age.

**Uranium** is a mining loot item that is obtained only through mining (0.65% drop chance).

## Usage

Uranium can be used to craft a Nuclear Reactor.

## Appearance

Uranium appears as a green recolor of JoyPixel's *rock* emoji.

*As it is not a default Discord emoji, the appearance doesn't differ across platforms.*

## Market & Trading

This item is purchasable from the **market**, with prices typically being around **~120k**.

The current ideal price for trading Uranium are **~90k-120k**.

## Trivia

* Uranium is tied in rarity with Platinum.
* Uranium, along with many other introduced mining loot in the **Mining Update** *(v5.7.6)*, had no purpose until the rollout of the **Generators Update** *(v5.7.8)* the next day.
Strawberry

**Strawberry** - клан на сервере WorldGDPS.

## История на сервере

История Strawberry началась с того что Nosgubb решил создать свой форум. И первое жилище Strawberry был канал в телеграмме. Тогда Strawberry ещё называлась PGW/GW (ParonGeometryWorld/ Geometry World) и Strawberry начала строить Element уровни. Сейчас в Strawberry людей маловато, но возможно их станет больше. На данный момент Strawberry находится в дискорд сервере. Основатели: KionikDown, Nosgubb