Mysterious Sea

The Mysterious Sea can be explored in Britann with the fleet. Once blueprints are obtained, various ships can be built to explore a section of the Mysterious Sea to fight enemies and gain prizes. First, Sailors must be recruited for 10 copper coins per sailor. Sailors act as the fleets HP. Only one Sea may be explored per Britann exploration. Once inside a Sea, the fleet cannot be altered and more sailors cannot be recruited.

Each floor follows the same layout: a 6x6 grid with one revealed starting square and filled with "mist." The mist can be cleared for bronze, silver, or gold coins, depending on the Sea, in order to reveal enemies. Once the Boss is cleared and the Whirlpool is found, the fleet can move on to the next floor. The fleet cannot go back to previous floors once it enters the Whirlpool. Once all floors are completely cleared, the Sea is resolved.

When an enemy or boss appears, the mist in the 8 squares around that enemy cannot be cleared until the enemy is defeated. As an exception, this does not apply when enemies force themselves to appear once the fleet enters a new floor.

After the fleet battles an enemy, the total sailors is reduced by HP lost. Once the Sailors reach 0, the fleet can no longer battle. However, mist can still be cleared for coins. Once a new adventure is started, new sailors can be recruited and the floor resumed.

## Seafaring Skill

* Left Skillset
* Middle Skillset
* Right Skillset
* Lord of the Five Seas

* Helm Mastery
* Cannon Mastery
* Pillage

Lv. 1 - Sailors lost entering the next stage -30%
Lv. 2 - Sailors lost entering the next stage -60%
Lv. 3 - Sailors lost entering the next stage -90%

Lv. 1 - In Britann, fleet cannon DMG +6%
Lv. 2 - In Britann, fleet cannon DMG +12%
Lv. 3 - In Britann, fleet cannon DMG +18%

Lv. 1 - Victories at Seas give +200 B-tads
Lv. 2 - Victories at Seas give +400 B-tads
Lv. 3 - Victories at Seas give +600 B-tads

* Measure
* Accounting
* Treasure Hunting

Lv. 1 - Per 20 Mists dispersed, Snail HP +20. Per 20 Mists dispersed, Snail DEF +2. Mists dispersed: 900/900
Lv. 2 - Per 20 Mists dispersed, Snail HP +30. Per 20 Mists dispersed, Snail DEF +3. Mists dispersed: 900/900
Lv. 3 - Per 20 Mists dispersed, Snail HP +40. Per 20 Mists dispersed, Snail DEF +4. Mists dispersed: 900/900

Lv. 1 - Mint Grid drops +20% NAV Gold Coins
Lv. 2 - Mint Grid drops +35% NAV Gold Coins
Lv. 3 - Mint Grid drops +50% NAV Gold Coins

Lv. 1 - Detect Lv. 1 Secret Treasures on the seas
Lv. 2 - Detect Lv. 2 Secret Treasures on the seas
Lv. 3 - Detect Lv. 3 Secret Treasures on the seas

* Fishing
* Archaeology
* Exploration

Lv. 1 - Catch Lv. 1 Fish on the seas
Lv. 2 - Catch Lv. 2 Fish on the seas
Lv. 3 - Catch Lv. 3 Fish on the seas

Lv. 1 - Investigate Lv. 1 Ruins on the seas
Lv. 2 - Investigate Lv. 2 Ruins on the seas
Lv. 3 - Investigate Lv. 3 Ruins on the seas

Lv. 1 - Explore Lv. 1 Veins on the seas
Lv. 2 - Explore Lv. 2 Veins on the seas
Lv. 3 - Explore Lv. 3 Veins on the seas

Lv. 1 - In Britann, fleet cannon DMG +6%. Per Sea Area conquered, Snail ATK +5. Per Sea Area conquered, Snail RUSH +5. Areas of Mysterious Sea Conquered: 6/6
Lv. 2 - In Britann, fleet cannon DMG +12%. Per Sea Area conquered, Snail ATK +10. Per Sea Area conquered, Snail RUSH +10. Areas of Mysterious Sea Conquered: 6/6
Lv. 3 - In Britann, fleet cannon DMG +18%. Per Sea Area conquered, Snail ATK +15. Per Sea Area conquered, Snail RUSH +15. Areas of Mysterious Sea Conquered: 6/6

## Pirate Paradise

* Floor 1
* Floor 2
* Floor 3
* Floor 4
* Floor 5

**Clear Cost** 1 NAV Bronze Coin per mist

**Clear Cost** 2 NAV Bronze Coins per mist

**Clear Cost** 5 NAV Bronze Coins per mist

**Clear Cost** 10 NAV Bronze Coins per mist

**Clear Cost** 1 NAV Silver Coin per mist

## Bibini Bottom

* Floor 1
* Floor 2
* Floor 3
* Floor 4
* Floor 5
* Floor 6

**Clear Cost** 20 NAV Bronze Coins per mist

**Clear Cost** 20 NAV Bronze Coins per mist

**Clear Cost** 30 NAV Bronze Coins per mist

**Clear Cost** 40 NAV Bronze Coins per mist

**Clear Cost** 50 NAV Bronze Coins per mist

**Clear Cost** 2 NAV Silver Coins per mist

[¹] After defeating, get SpongeRob relic

[²] Discover Miracle Conch relic
## Mecha Sea

**Special Considerations:** When the Boss is revealed, each time mist is cleared HP will be lowered until the Boss is defeated. From the 2nd layer onwards, the Boss appears as soon as the fleet enters the floor.

* Floor 1
* Floor 2
* Floor 3
* Floor 4
* Floor 5

**Clear Cost** 50 NAV Bronze Coins per mist

**Clear Cost** 50 NAV Bronze Coins per mist

**Clear Cost** 50 NAV Bronze Coins per mist

**Clear Cost** 50 NAV Bronze Coins per mist

[¹]Reveals a sequence of 5 enemies

**Clear Cost** 5 NAV Silver Coins per mist

[¹] Defeat enemy to obtain the Gypsy Glory ship blueprint
## Poseidon Temple

**Special Considerations:** Once a single enemy has been discovered, all enemies will force-appear from the mist, except the Boss. Once Treasure Hunting 3 is unlocked, a new enemy appears on each floor.

* Floor 1
* Floor 2
* Floor 3
* Floor 4
* Floor 5
* Floor 6
* Floor 7

[¹]After blowing the horn, obtain the Venetian Gunboat ship blueprint

**Clear Cost** 50 NAV Bronze Coins per mist

**Clear Cost** 50 NAV Bronze Coins per mist

[¹]After blowing the horn, unlock Dragon Palace

## Dragon Palace

* Floor 1
* Floor 2
* Floor 3
* Floor 4
* Floor 5

[¹] Fight an enemy for Travel Permit

## Doomsday Sea

The final Sea is unlocked after activating the Kraken Trumpet relic. This is a unique floor where the boss is the Kraken and each enemy is a Tentacle that revives at the next exploration. The Psychic Tower can be activated to assist the fleet, which must consist of the three strongest ships each at max level.

To complete this Sea, the Pcychic Tower needs to first be activated. After activating, four more towers will appear throughout the map. A fleet consisting of the three strongest ships each at max level will only be able to defeat 3 tentacles per exploration. However, once the Psychic Tower is activated, Tentacles can no longer revive and are permanently defeated. Each tower affects the two tentacles surrounding it

[1]Revealed after the Psychic Tower is activated. Once activated, a boss must be defeated before the Realm Trait is acquired
[2]Once the Psychic Tower is Activated, four show up in the corners to take the original's place. The Tentacles adjacent to it are the ones it affects