The Wicked End

"*The final duel in the journey of the Wandering Widower*"
***The Wicked End*** is the 6th and final episode of *Yu-Gi-Oh!: DEVOLUTION*.

## Transcript

[*A woman in a bird-shaped mask struggles to crawl down a path in the woods, grunting with each movement. Attached to her body is a long chain, which is linked to a Japanese wagasa. Suddenly, the woman's hand comes into contact with a white cloth, and she looks up to see The Wanderer. He stares at her before pulling away one of his robes, revealing a clay pot filled with water.*]
**Wanderer:** Here. You should drink something.

[*He kneels down and offers the pot, but the woman shakes her head. Standing behind The Wanderer is a man dressed in black robes, a conical hat, and tattered dolls.*]
**Wanderer:** Are you all right?

[*The mysterious man, better known as Necromancer raises his katana and strikes down at The Wanderer, but the attack is blocked by The Wanderer's Duel Disk. Both of them struggle while the man eerily chuckles. As The Wanderer tries to defend himself, the woman stabs him with a sharp object and twists it in his midriff.*]
**Wanderer:** GAAAAHHH!!

**Necromancer:** That looks pretty bad... Heheheh...

[*After some more struggling, The Wanderer activates his Duel Disk and pushes away Necromancer's katana, which slices off his hand and sends the blade flying through the air. The Wanderer grips his wound while panting, giving Necromancer a cold glare.*]
**Necromancer:** How about one last Duel before you bleed out...? Heheheheh...

[*Kneeled next to Necromancer is the masked woman, who stares at The Wanderer after moving her chained wagasa aside.*]
**Wanderer:** First...let the girl go.

**Necromancer:** As you can see, it will be difficult for me to Duel with only one hand. My doll aids me in more ways than one, regardless if she wants to or not.

[*Among the bloodstained dolls strewn across his clothes, Necromancer heavily emphasizes the one dangling over his chest.*]
**Necromancer:** This here contains the soul of my pretty little girl. Anything that happens to the doll, happens to her.

**Wanderer:** Huh... Necromagic.

**Necromancer:** Uh-huuuuh... But I think who my doll is will interest you.

[*Necromancer moves his fingers that have strings looped around them, which manipulates the woman to remove her mask. As it falls to the ground, The Wanderer realizes that Necromancer's hostage is the The Dueless, who supposedly died from poison. The Wanderer's mind is blurred by memories of his wife as he looks into her tortured eyes.*]
**Wanderer:** No! ...That's not her.

**Necromancer:** Oh, it's her. Haven't you wondered why her spirit abandoned you? Isn't that why you've become a lost drunk drowning in misery?! I dug her up, and through my necromagic, revived her... Even gave her back those beautiful eyes.

[*The Dueless unwillingly puts her mask back on. As for The Wanderer, he turns to look at his wound; he is bleeding profusely.*]
**Wanderer:** The bleeding isn't gonna stop... If I'm gonna die...I'm taking you with me!

[*He aims a finger at Necromancer. The Duel has begun.*]
**Necromancer:** Hahahahaha... Don't die too soon.

**Wanderer:** My turn! I'll Summon Strike Ninja in ATK mode!

[*The battlefield is strangely empty.*]
**Necromancer:** Where's your Monster?

**Wanderer:** You'll see.

[*Strike Ninja dramatically appears before The Wanderer.*]
**Wanderer:** That ends my turn.

[*Necromancer uses his strings to make The Dueless draw a card.*]
**Necromancer:** I'll set one Monster in DEF mode, then I'll lay one card facedown.

**Wanderer:** I draw. Strike Ninja, destroy his Monster!

[*When Strike Ninja prepares to attack, Necromancer's facedown card is revealed to be Goblin Zombie.*]
**Wanderer:** A zombie?!

[*Strike Ninja → Goblin Zombie = Necromancer LP: 4000*]
**Necromancer:** Heheheheh... When Goblin Zombie's destroyed, I can search for another Zombie-type Monster and add it to my hand.

**Wanderer:** I'll end my turn.

[*The Wanderer examines his cards, one of which is Raigeki.*]
**Wanderer:** This can help me destroy his new Zombie Monster...

**Necromancer:** Draw... I Summon Gernia in ATK mode. My turn's finished.

**Wanderer:** Now I'll activate the Raigeki Spell Card, destroying all the Monsters on your side of the field!

[*A violent bolt of lightning zaps away Gernia.*]
**Necromancer:** He's too eager...

**Wanderer:** Come forth, Doomcaliber Knight! This is the beginning of your end! Both Monsters will attack directly!

[*Strike Ninja launches several daggers, but as he does this, Necromancer holds up The Dueless's voodoo doll. This forces her to stand up and get hit by the daggers. Doomcaliber Knight immediately follows, piercing her with its blade.*]
[*Strike Ninja + Doomcaliber Knight → Direct attack = Necromancer LP: 400*]
**Wanderer:** Why was she attacked?!

**Necromancer:** I told you she helped me in Duels... When my spell over her wears off, I use this doll. What I control the doll to do, she mimics.

**Wanderer:** Those other dolls...

**Necromancer:** My prettiest girls. Their bodies gave out after so many Duels. Replacing them can be troublesome.

**Wanderer:** So if you lose all your Life Points...

**Necromancer:** I'll die, but you'll kill her in the process. What will you do?

**Wanderer:** ...I'll end my turn.

**Necromancer:** Now that I'm up, Gernia's effect activates, returning it to the field!

**Wanderer:** No... If he's revived, then my Doomcaliber Knight's effect will be triggered!

**Necromancer:** Meaning it will sacrifice itself to destroy the effect Monster! Now I'll activate Smashing Ground, which will destroy your Monster with the highest DEF!

[*Strike Ninja is targeted and destroyed.*]
**Wanderer:** Now I don't have any Monsters on my side of the field!

**Necromancer:** I Summon Des Feral Imp in ATK mode! Thrash him!

[*Des Feral Imp → Direct attack = Wanderer LP: 2400*]
**Necromancer:** Activate Quick-Play Spell, Sebek's Blessing! Because Des Feral Imp attacked your Life Points directly, I'll gain Life Points equal to the damage you suffered.

[*Sebek's Blessing effect = Necromancer LP: 2000*]
**Necromancer:** I lay one card facedown and end my turn.

**Wanderer:** I draw. For my turn, I Summon Strike Ninja again!

**Necromancer:** Hmph. Clever. You've put multiple Strike Ninjas in your Deck.

**Wanderer:** And this ninja will be just as strong as the last one! Attack Des Feral Imp with Razor Wind Blade!

[*Strike Ninja → Des Feral Imp = Necromancer LP: 1900*]
**Wanderer:** I'll return the pain back to you.

**Necromancer:** The only thing you've done is trigger my Trap Card, the Time Machine! Now Des Feral Imp will be revived!

**Wanderer:** He was prepared for my attack. I'll end my turn by laying this card facedown.

**Necromancer:** I'll play the Spell Card Pot of Greed, allowing me to draw two more cards. Next, I'll tribute Des Feral Imp for the Dark Ruler Ha Des.

**Wanderer:** Activate Trap Card, Gravity Bind! Now only Level 3-or-lower Monsters can attack!

**Necromancer:** Since Ha Des is Level 6, it can't attack. I guess your Strike Ninja will be spared for now...

**Wanderer:** It's my turn now.

[*The card drawn is Archfiend of Gilfer, a Level 6 Monster.*]
**Wanderer:** (*Archfiend of Gilfer... I could activate Shield & Sword, and then summon him to destroy Ha Des. But with Gravity Bind still in play, he wouldn't be able to attack.*) My turn ends.

[*Necromancer draws Fiend's Sanctuary.*]
**Necromancer:** The wheels of fate are turning. Your move...

**Wanderer:** (*He didn't do anything... I can use this time to rethink my strategy.*)

[*The Wanderer draws Magician of Black Chaos, a Ritual Monster.*]
**Wanderer:** (*This won't help. I need the Ritual Spell Card to Summon this Monster.*) I'll pass as well.

[*Necromancer turns to the Dueless.*]
**Necromancer:** Draw it...

[*He chuckles at the card drawn.*]
**Necromancer:** I'll end my turn.

**Wanderer:** (*I can't keep letting him gather cards!*) Activating the Spell Card, Graceful Charity! I'll draw three cards, then discard two. I'll activate Shield & Sword, which switches *all* Monsters' ATK points with their DEF points!

[*Ha Des's stats become ATK/1600 and DEF/2450.*]
**Necromancer:** His ATK is now 1600...

**Wanderer:** Now, manifest! Possessed Dark Soul!

**Necromancer:** Your Monster's Level is low enough to attack, but it isn't strong enough to destroy Ha Des.

**Wanderer:** Watch me send him back to Hell! Go, Blood Burning!!

[*Possessed Dark Soul → Dark Ruler Ha Des = Necromancer LP: 1800*]
**Necromancer:** Gah! How could this happen!? My Ha Des should survive!

**Wanderer:** When I activated Graceful Charity, I discarded two cards. Because Archfiend of Gilfer is now in the Graveyard, he lowers the ATK of Ha Des by 500 points!

**Necromancer:** You can't hide behind your Trap anymore... For my turn, I activate Heavy Storm! All the Spell and Trap cards on the field are now destroyed!

**Wanderer:** He can attack with any Level Monster now!

**Necromancer:** Before I end my turn, I'll lay one card facedown.

**Wanderer:** Your facedown card doesn't scare me! I Summon the Souls of the Forgotten! Then I'll activate the Black Magic Ritual, offering all three of my Monsters as tributes!

[*Strike Ninja, Possessed Dark Soul, and Souls of the Forgotten are sent to the Graveyard.*]
**Wanderer:** Descend! The Magician of Black Chaos!

[*The Wanderer declares an attack by raising his hand, as though he were taking hold of Black Chaos's staff.*]
**Necromancer:** Reveal facedown trap, Zoma the Spirit.

[*The Trap turns into a Monster with 500 DEF. The Wanderer stops Black Chaos from attacking.*]
**Wanderer:** STOOOOP!!

**Necromancer:** If you hadn't recalled your attack, Zoma would've been destroyed, but you would've taken damage equal to your Magician's ATK strength.

**Wanderer:** I would've lost...

**Necromancer:** Hahahah! You really think you can win!?

**Wanderer:** I'll activate Pot of Greed. I draw two extra cards.

[*He draws Watapon.*]
**Wanderer:** When Watapon is added to my hand by an effect, I can Special Summon him to the field.

**Necromancer:** Nothing you Summon will be able to stop me.

[*The Dueless draws a card, but hides it.*]
**Necromancer:** Let me see it.

[*She refuses.*]
**Necromancer:** SHOW IT TO ME!

[*The Dueless shakily lifts the card, to Necromancer's delight.*]
**Necromancer:** Activate Fiend's Sanctuary.

**Wanderer:** What the hell is that?

**Necromancer:** This Spell Card allows me to Special Summon one Metal Fiend Token to the field. Next, I'm activating Soul Exchange. I can use my two Monsters as tributes, along with your Watapon.

[*Wanderer's eyes widen.*]
**Wanderer:** A three-Monster tribute...? It can't be!

**Necromancer:** Let me show you something special... The Wicked Avatar!!

[*The Wicked Avatar enters battle with ATK/100 and DEF/100.*]
**Wanderer:** A God Card with only 100 ATK points? Something's wrong.

[*The Wicked Avatar's ATK suddenly increases to 2900.*]
**Wanderer:** What?! Its ATK changed!

**Necromancer:** The Wicked Avatar will have 100 more ATK points higher than the strongest faceup Monster on the field.

**Wanderer:** The strongest Monster is my Magician of Black Chaos, which means the Avatar can now destroy him!

**Necromancer:** Because I activated Soul Exchange, my Avatar can't attack this turn. I lay this one card facedown.

**Wanderer:** I have to find a way to kill that thing. I'll remove on EARTH-type Monster from my Graveyard. Now I can Special Summon The Rock Spirit! Then I'll Tribute him and set one Monster in DEF mode. I put one card facedown. Your turn.

**Necromancer:** That DEF Monster is useless. Activate Trap Card, Gorgon's Eye. Now your facedown Monster's effect is negated! My Avatar will attack!

[*The Wicked Avatar targets The Wanderer's facedown Monster, revealed to be Dark Magician Girl.*]
**Necromancer:** A Dark Magician Girl... Avatar, destroy her!

[*A beam fires Dark Magician Girl, but is absorbed by Magic Cylinder.*]
**Necromancer:** Hmph? What is that?

**Wanderer:** Your attack triggered my Trap Card, Magic Cylinder! The Avatar's effect will be negated, and directed back at your Life Points! I won!!

[*Necromancer chuckles and snaps his fingers. Magic Cylinder returns to its facedown position.*]
**Wanderer:** What happened to my Trap?!

**Necromancer:** All your Trap and Spell Cards can't be activated for the first two turns after the Avatar is Summoned. KILL HER!!

[*Dark Magician Girl is destroyed.*]
**NEcromancer:** You're lucky she was in DEF mode, or else you would've lost Life Points.

**Wanderer:** (*If I can't use Spells, Traps, or attacks to destroy it, then what can I do?*) I'll switch Magician of Black Chaos to DEF mode. My turn's done.

**Necromancer:** Since I know your facedown card is Magic Cylinder, I'll destroy it by activating Dark World Lightning! After discarding one card from my hand, I can destroy one facedown card on the field!

**Wanderer:** My Trap Card!

**Necromancer:** Avatar! Finish his Magician off!

**Wanderer:** GRAAAH!!

**Necromancer:** I end my turn.

[*Since Magician of Black Chaos is no longer on the field, The Wicked Avatar's ATK becomes 100.*]
**Wanderer:** (*Its ATK returned to 100. But even if I summon another Monster, the Avatar will be 100 points stronger.*) Now that it's been two turns since the Avatar's been Summoned, I can activate the Spell Card, Dian Keto, increasing my Life Points by 1000!

**Necromancer:** It won't do you any good.

**Wanderer:** Next I'll activate Card of Sanctity! After removing from play all the cards in my hand and field, I can draw two cards from my Deck!

[*He looks at the cards with anticipation.*]
**Wanderer:** I lay these two cards facedown and end my turn.

**Necromancer:** Hmph. Your bluff won't save you. I Summon Injection Fairy Lily in ATK mode. I'll equip her with Mage Power. For every Spell or Trap I have on the field, Lily will gain 500 ATK points, meaning the Avatar's ATK is 1000. Lily... Pierce him directly!

**Wanderer:** GH-GAAAHH!!

**Necromancer:** I'm not through yet. Blow him away!

[*Injection Fairy Lily + The Wicked Avatar → Direct attack = The Wanderer LP: 1500*]
[*The Wanderer's groans worsen.*]
**Necromancer:** It's over for you.

**Wanderer:** I'm...not...dead yet!

**Necromancer:** Oh, you will be after my next turn...

**Wanderer:** There won't be a next turn. I'm ending this Duel now!

[*The Wanderer places his fingers on the top of his Deck. Silence falls.*]
**Wanderer:** DRAW!!

[*His draw creates a surge of wind.*]
**Wanderer:** I'll activate the Trap Card, Exchange of the Spirit!

[*Exchange of the Spirit = The Wanderer LP: 500*]
**Wanderer:** After paying 1000 Life Points, both our Decks switch with our Graveyards!

**Necromancer:** Why would he throw away some many of his cards...?

**Wanderer:** Activating the Spell Card, Soul Release! Now I can remove up to five Monster from my Graveyard from play. I'll pick these four cards!

[*He banishes Curse of Dragon, Catapult Turtle, Gaia the Fierce Knight, and Barrel Dragon.*]
**Necromancer:** Four Monsters...

**Wanderer:** Finally, I'll activate the Trap Card, Return from the Different Dimension!

[*Return from the Different Dimension = The Wanderer LP: 250*]
**Wanderer:** After paying half my Life Points, I can Special Summon five Monsters I removed from play for one turn!

[*Catapult Turtle, Buster Blader, Barrel Dragon, Gaia the Fierce Knight, and Curse of Dragon are Summoned simultaneously.*]
**Necromancer:** Heheheh! No matter how many Monsters you've Summoned, they're never be stronger than the Avatar!

**Wanderer:** Attacking isn't the only way to defeat you.

[*Catapult Turtle glows, and every other Monster vanishes.*]
**Necromancer:** Why are they glowing?!

**Wanderer:** When Catapult Turtle launches a Monster, half their ATK will be taken from your Life Points, and I'm launching them all!

**Necromancer:** Pssh, you won't do it. If you do, she'll suffer the damage.

**Wanderer:** I'm not aiming for you. My target is the Avatar!

[*This is a slight bending of the rules. Catapult Turtle can only launch one Monster per turn, and it cannot target opponents' Monsters.*]
**Necromancer:** Ghh! If the attack hits my Monster, I'll lose all my Life Points!

**Wanderer:** Aim...! And...!

[*Before The Wanderer can declare an attack, Necromancer holds up The Dueless's doll, forcing her to stand in front of him.*]
**Wanderer:** What are you doing to her?!

**Necromancer:** Forfeit the Duel!

**Wanderer:** What?

**Necromancer:** If you don't I'll kill her right here!

[*Necromancer clenches the doll, crushing The Dueless's body.*]
[*The Wanderer falls to his knees and exhaustedly looks over to Catapault Turtle. He then turns to The Dueless, who nods. The Wanderer prepares to draw from his Deck and looks up, to which The Dueless shakes her head.*]
[*Suddenly, The Dueless throws a nail at her doll in Necromancer's clutches, piercing it and his hand.*]
**Wanderer:** NO!!

[*Since her doll was struck, The Dueless collapses. Blood flows out of her, relative to where the nail was thrown.*]
[*As Necromancer stumbles, The Wanderer resumes his turn, aiming Catapult Turtle at his foe.*]
**Wanderer:** Catapult... LAUNCH!!

[*Injection Fairy Lily and The Wicked Avatar vanish into blood and flames, and Necromancer erupts with damage.*]
[*Everything is enveloped in white. Moments later, The Wanderer weakly opens his eyes, finding himself in The Dueless's lap.*]
**Dueless:** [*sobbing*] Please... Please come back to me!

**Wanderer:** It's you...

**Dueless:** I thought you wouldn't wake up...

**Wanderer:** Y-you're alive... How...?

[*He grabs her shoulder.*]
**Dueless:** When he saw you were about to forfeit, his focus on me weakened for a moment. I aimed...and hit a non-fatal spot on the doll...so you'd both think I was dead... It was the only way to stop you from losing...!

[*The Wanderer's body starts convulsing.*]
**Wanderer:** Wh-what happened to me?

**Dueless:** After winning...you blacked out.

**Wanderer:** I won... Does that mean...you're safe?

**Dueless:** Yes... Yes!

**Wanderer:** That's good- [*violent coughing*]

**Dueless:** Don't talk! Just hold on!

**Wanderer:** I can't... I'm d-dying...

**Dueless:** No, you're staying right here with me...

**Wanderer:** I'm- I'm not scared... B-because I got to see you one last time...

[*The Dueless takes a sharp piece of wood from the ground and holds it to her neck.*]
**Dueless:** Please! Let me die with you!

**Wanderer:** No... Y-you have to live... Not just- just for me...

**Dueless:** For this world...

**Wanderer:** Until death reunites us...

[*The Wanderer passes away in his wife's arms, and she breaks down crying.*]
[*The Dueless tearfully places her doll over The Wanderer's body. A montage of his Duels plays out with Politik by Coldplay in the background.*]

[*A man grinds his foot into the dirt. He dons a crucifix, circular shades, a gas mask decorated with nails, and a coat covered in blood-written words. Nails protrude from his hands.*]
**MADMAN:** [*quoting Revelation 17 of the Holy Bible*] And he carried me away in the spirit of the wilderness. And I saw a woman sitting on a scarlet beast that was full of blasphemous names and it had seven heads and ten horns. The woman was arrayed in purple and scarlet, and adorned with gold and jewels and pearls, holding in her hand a golden cup full of abominations and impurities of her sexual immorality. And on her forehead was a name written of mystery: God give me strength in this Duel. In Jesus' name I pray...

[*He drops a large wooden cross, posing with his Duel Disk.*]
**MADMAN:** AMEN!

[*Opposite of the man, The Dueless, cloaked in The Wanderer's attire, reveals herself from behind a wide fan. She holds Obelisk the Tormentor in her hand.*]
**Dueless:** Before this Duel is over, your God will fall...before mine!