recursal/Fanatic-Fandom huggingface dataset:
Armor Advanced II

Template:Infobox perk

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armor Advanced II** is an armor perk in *Fallout 2*.

## Effects

* +4 Strength
* +75 Radiation Resistance

## Armor affected

* Advanced power armor Mk II

Template:Navbox perks FO2
Critter - NPC Male

*Welcome to the **Custom Art Repository!***

* Please remember to properly categorize any FRM's you upload by adding the correct category to the image page. Generally, the correct category name should be the same as the page name you are posting the FRM artwork on - which in this case is: `[[Category:Critter - NPC Male]]`
* If you are uploading critters or tiles that come in large sets, please provide a few **SAMPLE FRMs** in a table below, and **upload** an archived or zipped file containing all of the FRMs to a filesharing site of your choice to be linked in the table entry.

```
{{FRM table header}}
{{FRM table entry
}}

```

```
-> BEGIN TABLE W/ HEADER *IMPORTANT*
/*
Artist who made the FRM
The nomenclature of the art set
Mods (if any) that feature this art
File format of the art, only FRM for now
Description of the artwork; what is it?
Up to 10 images of the FRMs
...
Up to 10 corresponding download links
  HTTP Direct download link(s), see above
If an archive exists for large sets
*/
-> END TABLE HERE *IMPORTANT*

```
ArmCo ammunition construction appliance

Template:Infobox world object FO76

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **ArmCo ammunition construction appliance**, or **ArmCo ACA**, is a workshop object in *Fallout 76*, introduced in the *Wastelanders* update.

## Characteristics

Similar to mineral extractors and Scavenger Collectron stations, the ArmCo ammunition construction appliance produces a certain amount of ammo dependent on the type chosen in the terminal. Unlike mineral extractors, the machine does not require power to function.

The construction appliance produces a set amount of ammunition every 1.44 minutes, with the exception of .50 rounds being produced every three minutes. The machine's container can hold up to one pound of generated ammo.

## Locations

The ArmCo ammunition construction appliance can be built at a C.A.M.P. if the corresponding plan is known. The plan can be bought from Mortimer for 750 Template:Icon gold bullion upon reaching the Raiders reputation rank of Ally.

## Notes

* It cannot be crafted at a teammate's C.A.M.P.
* The ammunition container can be locked.
* The terminal cannot be altered.

ru:Аппарат изготовления боеприпасов (АИБ) «АрмКо»
Egyptian

An **Egyptian** mod environment is possible, for Fallout 4, with your help. Here is what we have so far:

## Requesting modders' help

We are requesting PC modders to strip these Fallout 4: Destiny 2 armors (ported by Adventfather) into separate armor pieces so that they can be worn by Player, Settlers, Raiders, Tribals, and some Gunners (Download the armor pack here). Variations of these armor pieces, broken down, can give awesome wearable parts. Currently they come in full robes with their accessories imbued into their robes. Helmets are separate, but standalone, there is no neck mesh.

 File:Destiny.png
This FO4: Destiny 2 armor pack has Egyptian garb for Anubis, Bastet, Horus, and Egyptian headwear components. There are even a few Legionary helmets that can be used for a Caesar's Legion remake. Colors of the armors need to reflect crimson red.

## Pyramids

An awesome pyramid blueprint for Sunshine Tidings Co-op, is provided by DrNonchalant at Nexusmods. This pyramid is fully functional if you are able to download all of its core requirements. Blueprints are functional through Transfer settlements mod.

 File:Pyramid at Sunshine Tidings Co-op.png
Pyramid bluprint at Spectacle Island is provided by jugbender at Nexusmods.

 File:Pyramid at Spectacle Island.png
Bloodlust

## Help us

My name is Manzo and i'm from argentina, me and a few friends are making a new mod, The mod's called ****Bloodlust****, and we are in this since july 2007.new but we know averithing of fallout 2 and 1, the mod will be in english but when we finish it we surely traduce it to spanish when we fish it.We need quite lot of help with this mod, the mod is HUGE and it's like 30% completed, but we are only 6 in the team so all the help you offer will be acepted. We need, someone who help me with 2D and 3D design, dialogues makers, scripts and mappers. Maps are almost done, but we're thinking of making new cities, and extra maps on old cities so we'll need just a few mappers. scripts and 2D design are the most wanted. It's a lot of work, and we don't want this mod dead, so we REALLY need help.Screen shots will be posted in two weeks more or less.

Team: Manzo, Cofran, Weelee, Cuca, Maru, Pichi.

Sorry if i wrote something wrong.

**Mappers**

Manzo,Cofran,Weelee,Maru,Cuca,Pichi

**Dialogues**

Manzo,Maru,Pichi

**Scripts**

Weelee, Manzo.

**2D Design**

Manzo,Pichi

**3D Design**

Manzo

**PLEASE HELP US**

We'll post more information shortly.
Fallout: Last Vegas

This modification is a total conversion "Game" that doesn't require Fallout: Tactics installed to run!

Fallout: Last Vegas is designed around the worlds of Fallout: 2, Fallout: 3, and Fallout: New Vegas, it will contain all the armors, weapons and items that are in Fallout: 3 and Fallout: New Vegas, this modification can be downloaded and installed to your computer and ran without having Fallout: Tactics installed and without your Fallout: Tactics CD in your computer.

The game will be made to work in both RTS and Turnbase mode to fit all the gamer's needs.

To find pictures, news, videos and even a forum click here: http://flvdt.ucoz.net/
B-team mod

**B-Team mod by Jargo**

This mod allows all your team members to appear in the armour they are wearing. FO2 party members do not change their appearance when changing armour, as default.

Supported NPC:

SULIK
VIC
CASSIDY
LENNY
MYRON
MIRIA
DAVIN
* Every armor is working now
* You can use old savegames with this mod
* Party members normally get their levels
* Fixed annoing savegame bug

The most recent version is 2.1.

[Download]

Killap released a [version] that works with his June 11, 2007 patch.

Part of the MIB88 Megamod
Cubik

Author of:

- different Cubik's Ammo Mod

- items editor for Fallout and Fallout 2  -  F2wedit
- critter editor for Fallout and Fallout2

- FO1 to FO2 map converter - FO2FO1 map converter v.2.1.3.7

- the tool named WORLDMAP STARTER for changing coordinates of starting location (Arroyo)
in Fallout2

- Fallout 2 Wasteland Mercenary 2 Mod Patch and FO2: Wasteland Merc 2 - Talking Heads Removing Patch

- new project of FO2 Worldmap Editor (not finished, but link to the tool is here: http://www.nma-fallout.com/showthread.php?202495-FO2-Worldmap-Editor )
Armor Class

For the Secret Service agent nicknamed "AC" in *Wastelanders*, see Derek Garrison.
Template:Infobox stat

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Armor Class**, abbreviated to **AC**, is a derived statistic in *Fallout*, *Fallout 2*, and *Fallout Tactics: Brotherhood of Steel*.

## Characteristics

AC is one of three stats by which a character can reduce or avoid damage. The other stats are DT (Damage Threshold) and DR (Damage Resistance). AC occupies the "first step" for combat and simulates the difficulty of landing a telling blow on targets that are evasive or otherwise highly mobile or wear armor that may completely deflect glancing hits without even needing to absorb the damage.

More specifically, before damage is even checked, the game generates a random number from 1 to 100 and checks it against a target number:

**Failed to parse (SVG (MathML can be enabled via browser plugin): Invalid response ("Math extension cannot connect to Restbase.") from server "http://mathoid-facade/v1/":): {\displaystyle Required = Adjusted\ to\ hit% - AC}**

If the random number is less than or equal to the required number, then the attack is declared to be a hit and DT/DR are then checked.

"Adjusted to hit%" means the character's base skill level modified by distance, weapon, aimed body part (if applicable), cover, etc. Notably, the required number can never be more than 95 - as a legacy of tabletop role-playing games, there is always a chance (one in twenty) to miss. Even more notably, outside of an aimed shot there is a minimum 5% chance to hit, but inside an aimed shot, individual body parts can have a 0% chance to hit, indicated by dashes instead of a proper number ("--").

Initial level: Starting armor class is equal to your Agility. Average characters will have an armor class of 5. This statistic can be further modified by armor and perks. In addition, at the end of each combat round, your AC increases by each unused Action Point.

## Related perks

* The Kamikaze trait sets the initial level to 0, instead of your agility.
* The Dodger perk increases AC by 5.
* The HtH Evade perk significantly increases the AC bonus at the end of each combat round, provided you are currently unarmed.

Template:Navbox derived stats

de:Rüstungsklasse
no:Armor Class
pl:Klasa pancerza
ru:Класс брони
uk:Клас броні
zh:防御等级
ArmCo

Template:Infobox business

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**ArmCo** was a pre-War munitions company.

## Background

ArmCo's products consisted of a portable reloading bench, capable of being built into Eyebots, as well as an ammunition construction appliance. The portable reloading bench was capable of creating ammunition while out in the field, specifically by ED-E in the Divide. The ammunition construction appliance was owned by Appalachian raiders, and could potentially be obtained and utilized by the Vault Dweller of Vault 76 in Appalachia.

## Appearances

ArmCo is mentioned in and their products appear in the *Fallout: New Vegas* add-on *Lonesome Road* and in *Fallout 76*.

## References

1. ↑ The Courier: *""*
ED-E: *"[SUCCEEDED] "*
(NVDLC04EDE.txt)

Template:Navbox pre-War companies

pt:ArmCo
ru:АрмКо
BSA file format

The **BSA** **file format** stands for Bethesda Software Archive. It has was originally used by Bethesda for Morrowind and was first used in in the Fallout series for *Fallout 3*. It is a binary file which contains textures, meshes, and other resources the game depends on. Preliminary work indicates that they have been bumped up to version *68* over Bethesda's previous game *The Elder Scrolls IV: Oblivion*, which used version *67*.

To open them with BSA Commander (Also see below) you have to do the following:

* Backup the original .bsa file
* Open the file in a hex editor
* Change byte 5 from 68 to 67
* Save
* Open in BSA Commander and extract the files

Another way is to use BSAUnpack, telling it to go on when it warns you about archive incompatibility

## Fallout BSA Unpacker

A fallout specific unpacker has been released on www.fallout3nexus.com

* The packer requires Java and is multiplatform.
* Get the program here: FO3 Archive Utility
Armor Ace (season)

For the animated television series of the same name, see Armor Ace and the Power Patrol.
Template:Infobox add-on

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:ASCTemplate:FO76LC

Template:Quotation

**Armor Ace** is the second season in *Fallout 76*, which ran from September 15 - December 15, 2020. It was scheduled to end on November 24, but was later extended to December 15, 2020, running for 91 days instead of 70. It debuted alongside *One Wasteland For All*.

## Background

This season brought a new scoreboard, playing as Armor Ace and the Power Patrol in their march of freedom against the dreaded Subjugator and their army of Red Viper minions. The aim of this adventure is to help lead the charge against the oppressive Vipers and fight for liberty as one progresses throughout the season.

## Notes

* The season's scoreboard was initially referred to as "The March Of Freedom" until the August 21, 2020 Public Test Server update, where it was changed to "Armor Ace" and later changed to "Scoreboard."
* The Rank 79 reward was initially listed as the Red Viper Skin (Handmade Rifle). However, by September 30, 2020, the item had been replaced by Tropic Lightning Camo Skin (Handmade Rifle) in-game and on Bethesda's website.

## Gallery

FO76 Armor Ace folks.pngPromotional imageFO76OW AA Promo.jpgPromotional image

Template:Navbox updates FO76

de:Rüstungsass (Saison)
es:As de la Armadura (temporada)
fr:As de l'armure (saison)
ru:Armor Ace (сезон)
FO2 Worldmap Editor

This will be the editor to help editing "worldmap.txt".

Some screenshots from the upcoming and working tool:

Choose the Tile which you want to edit:
File:FO2 worldmap editor 01.jpg

Editing selected Encounter Table:
File:FO2 worldmap editor 03.jpg

Editing Random Encounter from selected Table:
File:FO2 worldmap editor 04.jpg
Armor dealer

Template:Infobox world object

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armor dealers** are settlement objects in the *Fallout 4* add-on *Nuka-World*. They require Wasteland Warlord rank 2 to build, and can only be built in raider-controlled settlements.

## Characteristics

Armor dealers are similar to the settlers' merchant stores in normal settlements. However, these stores are instead controlled by members of the Nuka-World raiders that have taken over settlements in the Commonwealth. They are not tiered like the armor stands.

## See also

* Chems dealer
* Gear dealer
* Outfit dealer
* Weapons dealer
Armor-Go

Template:Infobox business

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Armor-Go** was a brand of lubrication oil available before the Great War.

## Appearances

A can of Armor-Go lubrication oil appears in *Fallout 2*.

Template:Navbox pre-War companies

fr:Armor-Go
pt:Armor-Go
ru:Бронегель
uk:Armor-Go
Fallout: Shattered Destiny 2

File:Promo1-2.png
The Fallout 2 total conversion mod "Shattered Destiny 2" (working title) by Lexx will continue the story from Shattered Destiny and is in development since May 2008. Details have been released for Shattered Destiny 2 here.

As of now, the development of the mod has been canceled.

## Details:

* new story
* new quests
* lots of new npcs
* new towns
* new talking heads
* new critters
* MrFixit will be available to craft items

Some of the first infos and screens are available at the moddb.com profile.

## External links

* Shattered Destiny 2 Profile on Moddb.com
Critter - NPC Female

*Welcome to the **Custom Art Repository!***

* Please remember to properly categorize any FRM's you upload by adding the correct category to the image page. Generally, the correct category name should be the same as the page name you are posting the FRM artwork on - which in this case is: `[[Category:Critter - NPC Female]]`
* If you are uploading critters or tiles that come in large sets, please provide a few **SAMPLE FRMs** in a table below, and **upload** an archived or zipped file containing all of the FRMs to a filesharing site of your choice to be linked in the table entry.

```
{{FRM table header}}
{{FRM table entry
}}

```

```
-> BEGIN TABLE W/ HEADER *IMPORTANT*
/*
Artist who made the FRM
The nomenclature of the art set
Mods (if any) that feature this art
File format of the art, only FRM for now
Description of the artwork; what is it?
Up to 10 images of the FRMs
...
Up to 10 corresponding download links
  HTTP Direct download link(s), see above
If an archive exists for large sets
*/
-> END TABLE HERE *IMPORTANT*

```
Armor Ace paint

Template:Infobox incomplete

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:ASC

**Armor Ace paint** is a paint scheme in *Fallout 76*.

## Characteristics

Unlocked as rewards during the seasons *Armor Ace*, *The Scribe of Avalon* and *Cold Steel*.

## Gallery

Atx camp machinery workbench powerarmor armorace l.webpScore s4 apparel outfit powerpatrol l.webpScore s4 skin weaponskin powerfist icebreaker l.webpScore s4 skin backpackflair armorace l.webpScore s4 skin backpackflair brickhouse l.webpScore s4 skin backpackflair platinum l.webpScore s4 apparel headwear beret powerpatrolblue l.webpScore s4 apparel headwear beret powerpatrol l.webpScore s4 apparel outfit icebreaker l.webpFO76 56AAWallpaper.pngScore s4 camp wallpaper coldsteel l.webpScore s4 camp floor coldsteel l.webpAtx playericon score 18.webpAtx playericon score 19.webpAtx playericon score 22.webpArmor Ace Player Icon.pngBrickhouse.png74PowerPatrolPlayerIcon.png100AAFullAssaultIcon.pngShooting Gallery.png100Stein.pngMichaelpatrick1.jpgMichael from the banner photo of Armor Ace using a painted pump-action Shotgun
fr:Peinture d'As de l'armure
Fallout: Shattered Destiny

The Fallout 2 total conversion mod "Shattered Destiny" by Lexx is the first of three chapters. In this mod, the player isn't the vault dweller or a chosen one, the player is just a guy like you and me in a post apocalyptic world that has been tortured over the years...

The work on this mod started in 2005 and over the last years, the content changed from a big total conversion with 6 or 7 new locations to a smaller total conversion in chapter-style. The main reason for this step was the lack of time and interested coworkers.

## Chronic, added to the Fallout history:

28 March 2161 - Some unusually heavy armed raiders attacks a caravan... the caravan, where you are a hired guard of. Because of the superior equipment of the raiders, everybody dies... well, not really everybody. Under heavy fire you can save yourself behind a bigger rock in the wastelands.

12 April 2161 - the player enters a small location in the so called "Grand Guignol", an enormous valley, where in former times a flowering city confessed, but finally swallowed by the wild desert sand. Now the modification and the first part, "Shattered Destiny" starts.

## Details:

* 12 new maps
* over 1000 new scripts
* approx 75 new dialog files#
* with more then 3500 new lines of text
* a few new videos
* new premade characters (with fallout 1 portraits)
* and so on...

Has been released.

## External links

* Fallout: Shattered Destiny
* Shattered Destiny Profile on Moddb.com
Atlanta Assult

In Atlanta Assult (an add on to fall out 3) you travel to Atlanta, to help out the rageing war of two tribes. The mongols and the bolds. choose only one side in what us to be hotlanta. If you choose the mongols you get high tech weapons, if you choose the bolds you get high tech resistant armore. Do whatever it takes to win for your side in ATLANTA ASSULT.
Arlington Library photo

Template:Infobox item

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FO3CC

**Arlington Library photo** is an image note that was cut from *Fallout 3*.

## Notes

This note was meant to be added to the Lone Wanderer's Pip-Boy as a note from Moira during the third chapter of the Wasteland Survival Guide quest. This can be seen from the editor id MS03 which links it to this quest. One of the tasks is obtaining a Card catalog holotape at the Arlington Library.

## See also

* Minefield playground
* Mirelurk spawning pod

Template:Navbox holodisks and notes FO3

es:Fotografía de la Biblioteca de Arlington
ru:Арлингтонская библиотека — фотография
uk:Арлінгтонська бібліотека — фотографія
Fallout1: Fallout Revisited

Fallout Revisited is a new version of the Fatal Damage Mod, its original download link is gone but can still be found here.

## Description

This mod changes weapon damages and armor stats to be more realistic. Damage values were calculated with help of **3G3 Guns! Guns! Guns!** weapon design system. Earlier versions of the mod were released in Poland and were liked by players.

Changes:

```
FDM:
-No AC bonus from armor.
-Modified HP of civilians and some of opponents - some people had as little HP as 12
(a leftover from GURPS or what?).
-More random ranged weapons damage - FDM had unrealistically lethal firearms due to less random damage.
-No HP bonuses for higher level NPCs.
-Shotguns now fire salvoes of pellets which cause small damage to armored targets, but huge damage to unarmored ones.

Game world changes:
I fictionalized RL weapons and ammo (.44 Desert Eagle, .223) to fit the post WWII divergence and changed AK-112 to be more fitting to retrofuturistic USA.

1. Desert Eagle is a pop culture joke - it will stay that way, but as a "native" Fallout universe weapon with DE looks
(just as a 10mm Pistol and .223 Pistol). Its name is changed to 12mm Pistol.

2. .223 ammo was developed specifically for AR-15/M-16 - which is too "modern" for ''Fallout'''s retrofuturistic
Science-Fiction setting and doesn't honour the divergence.
Its name is changed to 6mm. Now, it's a cartridge developed in mid-70s to replace the aging 7mm.

3. AK-112. The WTF rifle. It uses American ammo (5mm) and is used by US Army 50s Sci-Fi USA, yet the name suggests
Soviet origin. I changed it to Springfield Armory CR-112 - an old military rifle developed in 2012.
```

Instructions:
-Copy the DATA folder to *Fallout'*s main folder.
-The game engine doesn't allow giving additional hit points to player on level up, but they can be changed manually
with a savegame editor.

**From Fatal Damage Mod 1.0**

Some of the new weapon damages:

```
10mm Pistol: 11-33
Desert Eagle .44: 13-40
Assault Rifle: 18-55
Hunting Rifle: 21-65
Rocket Launcher: 215-650

```

Programs I used to make this mod:

FIME, F2wedit, Dimms Mapper, Fallout2 Mapper.

Thanks to:
Cubik (for tech help/testing an earlier version)

Sorrow
Armor forge

Template:Infobox world object

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **armor forge** is a constructible piece of manufacturing machinery added in the *Fallout 4* add-on *Contraptions Workshop*.

## Characteristics

The armor forge is used to produce light, medium and heavy versions of the leather, metal and combat armor sets from junk items and crafting components stored in the machine's inventory. The machine requires 12 units of power to operate. What type of armor the machine produces may be changed using a connected terminal, however, the specific armor piece (chest piece, leg, arm) produced will be random. Conveyor belts and other machinery can be attached to the front and back of the machine.

## Armor types and requirements

Template:Navbox crafting FO4

ru:Кузница брони
uk:Кузня броні
Color.pal

```
GIMP Palette
Name: !Fallout
Columns: 16
#
  0   0 255
236 236 236
220 220 220
204 204 204
188 188 188
176 176 176
160 160 160
144 144 144
128 128 128
116 116 116
100 100 100
 84  84  84
 72  72  72
 56  56  56
 40  40  40
 32  32  32
252 236 236
236 216 216
220 196 196
208 176 176
192 160 160
176 144 144
164 128 128
148 112 112
132  96  96
120  84  84
104  68  68
 88  56  56
 76  44  44
 60  36  36
 44  24  24
 32  16  16
236 236 252
216 216 236
196 196 220
176 176 208
160 160 192
144 144 176
128 128 164
112 112 148
 96  96 132
 84  84 120
 68  68 104
 56  56  88
 44  44  76
 36  36  60
 24  24  44
 16  16  32
252 176 240
196  96 168
104  36  96
 76  20  72
 56  12  52
 40  16  36
 36   4  36
 28  12  24
252 252 200
252 252 124
228 216  12
204 184  28
184 156  40
164 136  48
144 120  36
124 104  24
108  88  16
 88  72   8
 72  56   4
 52  40   0
 32  24   0
216 252 156
180 216 132
152 184 112
120 152  92
 92 120  72
 64  88  52
 40  56  32
112  96  80
 84  72  52
 56  48  32
104 120  80
112 120  32
112 104  40
 96  96  36
 76  68  36
 56  48  32
156 172 156
120 148 120
 88 124  88
 64 104  64
 56  88  88
 48  76  72
 40  68  60
 32  60  44
 28  48  36
 20  40  24
 16  32  16
 24  48  24
 16  36  12
  8  28   4
  4  20   0
  4  12   0
140 156 156
120 148 152
100 136 148
 80 124 144
 64 108 140
 48  88 140
 44  76 124
 40  68 108
 32  56  92
 28  48  76
 24  40  64
156 164 164
 56  72 104
 80  88  88
 88 104 132
 56  64  80
188 188 188
172 164 152
160 144 124
148 124  96
136 104  76
124  88  52
112  72  36
100  60  20
 88  48   8
252 204 204
252 176 176
252 152 152
252 124 124
252 100 100
252  72  72
252  48  48
252   0   0
224   0   0
196   0   0
168   0   0
144   0   0
116   0   0
 88   0   0
 64   0   0
252 224 200
252 196 148
252 184 120
252 172  96
252 156  72
252 148  44
252 136  20
252 124   0
220 108   0
192  96   0
164  80   0
132  68   0
104  52   0
 76  36   0
 48  24   0
248 212 164
216 176 120
200 160 100
188 144  84
172 128  68
156 116  52
140 100  40
124  88  28
112  76  20
 96  64   8
 80  52   4
 64  40   0
 52  32   0
252 228 184
232 200 152
212 172 124
196 144 100
176 116  76
160  92  56
144  76  44
132  60  32
120  44  24
108  32  16
 92  20   8
 72  12   4
 60   4   0
252 232 220
248 212 188
244 192 160
240 176 132
240 160 108
240 148  92
216 128  84
192 112  72
168  96  64
144  80  56
120  64  48
 96  48  36
 72  36  28
 56  24  20
100 228 100
 20 152  20
  0 164   0
 80  80  72
  0 108   0
140 140 132
 28  28  28
104  80  56
 48  40  32
140 112  96
 72  56  40
 12  12  12
 60  60  60
108 116 108
120 132 120
136 148 136
148 164 148
 88 104  96
 96 112 104
 60 248   0
 56 212   8
 52 180  16
 48 148  20
 40 116  24
252 252 252
240 236 208
208 184 136
152 124  80
104  88  60
 80  64  36
 52  40  28
 24  16  12
  0   0   0
  0 108   0
 11 115   7
 27 123  15
 43 131  27
107 107 111
 99 103 127
 87 107 143
  0 147 163
107 187 255
255   0   0
215   0   0
147  43  11
255 119   0
255  59   0
 71   0   0
123   0   0
179   0   0
123   0   0
 71   0   0
 83  63  43
 75  59  43
 67  55  39
 63  51  39
 55  47  35
 51  43  35
252   0   0
255 255 255
```

PAL\_File\_Format
FOnline: 2238

File:2238boxshot.png
**FOnline: 2238** is a Fallout game based on the FOnline engine. It is developed in english language by the developer group "Cvet & Rotators". There is no other language version planned for now.

The game is set in 2238, 3 years before Fallout 2. The world has been expanded and includes both the Fallout and Fallout 2 game areas. Due to its open system, the game doesn't follow the official Fallout timeline 1:1.

## Open Test

The first public alpha release started on 15. august 2009 and is further ongoing.

## External links

* official FOnline: 2238 website
* 2238 Developers blog
* ModDB Profile
* FOnline: 2238 Wiki
Combat Helmet

**Forums:** Index > Help desk > Combat Helmet
*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Whenever I try to create a new copy of any type of headgear, it ends up sideways as soon as I change the name. By that I mean, if I place it on an npc, the headgear appears next to the npc's head, sideways. Can anyone explain this, or do I need to make a new mesh for a unique headgear?

That One Six 22:22, 28 February 2009 (UTC)Is there anyone out there to help me?
Fallout: Between Good and Evil

**Overview**

*Fallout: Between Good and Evil* is an upcoming Czech and Slovak total conversion mod started in 2005 by Destinero and Mr. Lizard. The mod, nearly as big as *Fallout 2*, would be situated in South Arizona, Arizona and northernmost part of Mexico not very long before the *Fallout 1* story. However, initial ideas have been soon threatened by a because of hacker's attack very soon, and then resuscitated in fall 2006. Since then, the endangered project has been much better led and organized. Nowadays, the authors are well-known especially due to a lot of unique game art.

Today's *Fallout: Between Good and Evil* mod depends mostly on the work of Mr. Lizard (Jesterka), Karel (Kure), Aranelka, Prebral, DaVca, Warlord, Fuzzi, Crow, Ghostus, Nyibelunger and Zob, with contribution of many half-active members and foreign externs.

Obviously, the release date is very unsure and inestimable.

**Plotline**

Late summer, 2139. Albert, a flighty man from Backwoods, the hole of the squatters in the middle of nowhere, sends his closest family out of the dying farm, expecting some "visit". But Al's crops were dying due to extreme draughts and the visit didn't end up along the line. The player - Al's only son - comes back in the evening, finding his father and fiery home. But death of your cranky father still isn't the worst thing. Your girl, Chloe, disappeared without a sign. He is leaving the Backwoods with some little clues and a really neat rage. It looks that Backwoods is going to run dry anyway.

However big fury hit to his heart, he knows that he is not much more versed in the rest of the world than his broken, deathward neighbours - they haven't concerned about anybody for ages and anybody hasn't concerned about them. Before the player leaves slowly burning down native soil, he has got a tip about Chewelah and the man called Mr. Jarvis. According to the squatters' stories, it is a settlement where the bravest people decided to disappear. The player may only hope that the tales weren't a fancy and they didn't perish in the desert, and that Chewelah is not only another hellhole.

But Chewelah is not directly a quick happy end. Although the player gets the description of the murderers, this anarchistic, sniffy place is anything but not a paradise. Later, the player really meets some old friends or old fathers' friends, but the clues to Chloe and murderers seems to be spread out in many directions. He gets much more experienced, changes many lives and the old scares are more and more forgotten. He even cured himself from a draggy radiation sickness which suggests that Backwoods wasn't built in the best place. But it is known that the new contacts, among others, offers a lot of new informations. In spite of being on the way to a completely new life, maybe it is a time to get back to the family's old problems.

But will the vendetta bring the flimsy Chloe back?
Aqua Nuka-Cola

Template:Infobox quest

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:FOS

Template:Quotation

**Aqua Nuka-Cola** is an overseer quest and part of the Wizard of Water multi-stage questline in *Fallout Shelter*.

## Walkthrough

The first floor has a group of three raiders and a pair of mole rats. The next floor up has a group of four raiders and is the first raider camp objective. Once they are dead, the room contains a rare weapon. To the left of that is a group of three more raiders. The third floor has a group of four riders in the left room and is the second raider camp objective. Once they are dead, there is a legendary junk item in the room and a rare outfit. To the right of that is a group of three raiders in the next room.

The fourth floor has a raider leader accompanied by two more raiders. Defeating them rewards you with a lunchbox and the third objective. The room contains two Nuka-Cola Quantum. The room to the very left has three radroaches. The top floor has a group of three raiders, and an irradiated radroach accompanied by two additional radroaches. The irradiated radroach corpse may drop another Nuka-Cola Quantum.

## Notable quotes

* Template:Inline quote
* Template:Inline quote

## Gallery

FoS Aqua Nuka-Cola rewards.jpgRewardsFoS Aqua Nuka loc.jpg
Template:Navbox quests FOS

es:Aqua Nuka-Cola
ru:Аква Ядер-Кола
uk:Аква Ядер-Кола
EPA

The Environmental Protection Agency is a location that never made the final release of Fallout 2. EPA Design Docs can be found on The Vault (English)

There are 4 versions of EPA in circulation:

* Chris Parks original release
* Alternative Lifes version
* Killap's Fallout 2 Restoration Project version of Chris Parks original
* MIB88 Megamod version which was updated by both MIB88 and Chris Parks

Chris Parks EPA is true to the FO2 design documents, Alternative Life is Avegas own take on it.

Chris Parks EPA is now included in the MIB88 Megamod and the Alternative Life EPA is included in the MIB88 Megamod as a BOS research facility, with many new features such as "Curing" Lenny.
Arlington utility

Template:Infobox location

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

**Arlington utility** is part of the Metro system under the Capital Wasteland.

## Layout

The Arlington utility has collapsed from the continued deterioration over the years. It is an underground utility tunnel and hosts caves infested with raiders and mirelurks. It connects Arlington Cemetery North and the DCTA tunnel 014-B Potomac tunnel system.

## Notable loot

*U.S. Army: 30 Handy Flamethrower Recipes* can be found on the second floor in the "kitchen area." Coming from DCTA tunnel 014-B Potomac, it's past the caves. When entered, the tunnels will be full of raiders. Take the first stairs on the right and it will be on a shelf. From the Arlington Cemetery entrance, after passing the "White Line" sign, take the first left (a four way junction), then a right (a T intersection). The kitchen area will be on the right.

## Appearances

Arlington utility appears only in *Fallout 3*.

## Gallery

Arlington utility exterior.jpgThe utility's topsideUS Army HFR Arlington utility.jpgU.S. Army: 30 Handy Flamethrower Recipes
Template:Navbox metro FO3
Template:Navbox locations FO3

ru:Ст. Арлингтон, служ. помещения
uk:Ст. Арлінгтон, служ. приміщення
zh:阿靈頓公用隧道
Censor Mod

This is my first mod idea, and I'm surprised no one has made one yet.

I'm not very good with modding, but I ask if it would be possible for someone to go through every line of dialogue in the game and censor the swear words to move it down to a PG language range. I'm not sure if it would be hard, but I think it would be interesting to see.

The swear words could be muted, bleeped, replaced, warped, or hidden by any other method of censorship.

You could do this easily if you are talking about FO1 and 2. I am not sure how FO3 dialogue looks in file format. All you would need to do is open up every MSG file and do a find and replace for all common swear words e.g. F\*\*K can be found and replaced with Fudge etc. You would no doubt miss allot, but using this quick and dirt method you could do it in a couple of hours.

I have a suspicion you are talking about FO3 though.

Dude101
Black Dude

## Black Dude for Fallout 1/2

### Intro

This is my project of adding the black dude to the games Fallout 1 & 2. You can always check out the progress on this page.

Big thanks to **brother\_soifran** who has finished the combat armor animation set!

If you want to help, feel free to send me a PM on the NMA forum.

### Finished Animation Sets

#### Vault Suit WIP

File:Nmvalbaa.gifFile:Nmvalbab.gifFile:Nmvalbae.gifFile:Nmvalbak.gifFile:Nmvalbal.gifFile:Nmvalban.gifFile:Nmvalbap.gifFile:Nmvalbaq.gifFile:Nmvalbar.gifFile:Nmvalbas.gif
Building and cutting new tiles for Fallout 1 and 2

This tutorial by Pixote is designed to help modders cut and convert tiles for Fallout 1/2. It is based on the fine work of bbmultipass and friends, who originally built the Photoshop action and the program for converting GIF’s to Fallout FRM’s.

The only difference between the two is - this version makes 400 tiles, the original made 100 tiles, and the new Photoshop action cuts the tiles from the bottom left hand corner (000) to the top right hand corner (399).

File:Mastertilecutter.gif

The first thing you require is the folder Tiles. Inside the folder is the Photoshop file (PS - Tile Cutter), the Fallout color palette (Fallout Palette), the Photoshop action (Tilecutter 20x20), the program to convert the GIF’s to Fallout FRM's (Tilecutter), a folder named BIN, and finally the original readme file.

After opening the PS file (PS - Tile Cutter), you will notice the layer “tile mask”, it is being used as the template for cutting the tiles (It is the small blue box at position 000 - see above). Those images designed to be tiles must sit beneath this layer. Before running the action it is important to select the “tile mask” layer. Below is an example of a red brick dwelling soon to be made into roof tiles.

File:Mastertilecutter2.gif

*Steps…*

* 1 - Place the folder “Tiles” on the desktop (c: drive).

* 2 - Load the action “Tilecutter 20x20” into Photoshop.

* 3 - Load the file PS file "PS - Tile Cutter".

* 4 - Load the Fallout Palette (Tiles folder) - (Photoshop Menu bar - Image/Mode/Index Color, Palette tab – Custom…). Change the Dither to Diffusion, amount 75%.

File:Mastertilecutter7.gif

* 5 - Load the image you want made into tiles. Drag the image underneath the layer “tile mask” and the layer “GRID”. Turn on the grid layer and adjust the images position; see above. Note your image must be surrounded by the blue alpha color used in Fallout (#0000ff).

* 6 - Turn off the grid layer. Turn on and select the “tile mask” layer (the small blue box).

* 7 - Push the play button for the “Tilecutter 000-399” action. The files will be saved as GIF’s (000 to 399) into the folder “Tiles” on the desktop.

* 8 - Delete all the blank blue GIF images. (You can get a lot of waste - this building takes up about half of the allotted 20x20 space, but the empty tiles can be easily deleted). See below.

File:Mastertilecutter3.gif

* 9 - Rename your files. (Ex: 000 to RDBRK001). Use the program - File Renamer Basic. See below.

File:Mastertilecutter5.gif

* 10 - Use the program Tilecutter to convert your GIF’s into working Fallout FRM’s. See below.

File:Mastertilecutter6.gif

The finished example in the Fallout 2 mapper.

File:Test05.gif

Good luck with the tile cutting – Pixote
BIO File Format

BIO files are ***plain text*** files. They contain biographies of the 3 starting characters which can be chosen during the character creation stage, and can be found in the `\premade` folder.

## Format

There are no automatic linebreaks or scrolling on the character selection screen, so extra attention should be payed to make sure the length of each indiviual line does not exceed 26 characters (they can be up to 30 lines in length, but it's ugly). Also, the number of lines of content should not exceed 22 lines. The first line of text should be "So-and-so's story", in all capitals. Stylistically, there should be blank lines before and after the title.

```
(blank line)                      --
      Biography content             | --> 22 lines of content
                          "       --

           v
 26 characters maximum recommended

```

### Example

Taken from Narg's BIO file, `combat.bio`, exactly as it is shown (*Fallout 2*):

```

NARG'S STORY:

Narg's exceptional
physique has made him
one of the best hunters
in the tribe. Narg's
first, and usually only,
impulse is to crush
anything that he can't
figure out. Narg has
become quite adept at
crushing, and slicing,
and dicing. Narg would
like to prove his
worthiness to lead the
tribe and he'll let
nothing stand in his
way.

```

### Open with

.BIO files can be opened with any simple text-editing programs, like Notepad or WordPad.

## TeamX document

Original document at teamx.ru (in russian)
Arlington Dental Foundation

Template:Infobox association

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

The **Arlington Dental Foundation** was a pre-War dentistry group.

## Background

As a part of raising awareness for good dental health in the region of Arlington, VA, and Washington, D.C., they partnered with the Arlington Library, donating a generous sum to the library.

In return, the library changed the Arlington READS! literacy program to a "more holistic and hygienic program." The name was changed from the "Reading, Education And Development System" to the "Reading, Education, And Dental Supplies."

## Appearances

The Arlington Dental Foundation is mentioned only in *Fallout 3*.

## References

1. ↑ Arlington Public Library terminal; Literacy Programs

Template:Navbox associations

ru:Арлингтонская стоматологическая ассоциация
uk:Арлінгтонська стоматологічна асоціація
Exit Grid

1. Select the tiles you want and go to the tools pull-down menu and click 'exit'.

2. Scroll your screen over and then back - voila, green exit-grid.

To make the grid pop up at the appropriate time use a trigger. Set the action to 'Toggle Exit Grid' and the condition to whatever.

# Exit Grid Switch

To make an exit grid switch follow this

2. Click on entity and find the switch you want to use. Give it a 'Tag Name', 'exit' for example.

3. Create a new trigger with a new condition.

Object Script State of 'exit'

4. Create a new action.

Turn Exit Grids 'On'
Armor Ace (character)

Template:Infobox fictional

*This image comes from* Fallout Mod *or from websites created and owned by Game publisher or Game developer, who hold the copyright of* Fallout Mod*. All trademarks and registered trademarks present in the image are proprietary to Game publisher.
The use of images to illustrate articles concerning the subject of the images in question is believed to qualify as **fair use** under United States copyright law, as such display does not significantly impede the right of the copyright holder to sell the copyrighted material.*

Template:Quotation

**Armor Ace** is a fictional character created by the Dynamite Animation Company, serving as the eponymous protagonist of the pre-War television series *Armor Ace and the Power Patrol* and its associated products and merchandise.

## Background

The leader of the Power Patrol, a military organization aligned with the United States of America, Armor Ace is a soldier who fights against exaggerated, fictionalized versions of America's enemies, including the Red Vipers and the Yukon Five.

They are depicted wearing a suit of power armor similar to the T-60 series. The suit is primarily painted blue, with red and white accents, and a black and white Power Patrol logo on the chest piece. Their helmet features lenses that vary between red and white.

## Appearances

Armor Ace appears in *Fallout 76*. They are featured in the second and fourth seasons, *Armor Ace* and *Cold Steel*.

## Gallery

Armoraceandthepowerpatrol.jpgArmor Ace holding an Auto grenade launcherArmorace2.jpgArmor Ace planting a flagFO76 character armorace01.pngArmor Ace and members of The Power PatrolArmor Ace Power Armor.pngArmor Ace Full Assault power armor skinAtx playericon score 22.webp*Cold Steel* player iconScore s2 skin powerarmor paint acefullassault l.webpArmor Ace Full Assault power armorScore s2 skin powerarmor jetpack armorace l.webpArmor Ace jetpackFO76 score s3 skin backpackflair armorace helmet.webpArmor Ace helmet backpack flairScore s4 skin backpackflair armorace l.webpArmor Ace backpack flair
fr:As de l'armure (personnage)
ru:Мастер брони