recursal/Fanatic-Fandom huggingface dataset:
Lies

You feel bad about this junk, though.

**Lies** is a passive item.

## Notes

* **Betrayer's Lies** - If the player has Betrayer's Shield, it gains infinite ammo, a much larger magazine size, increased accuracy, and extremely high fire rate.
* **Wicked Sister** - If the player also has Magnum, Magnum gets 200 max ammo and a knife on the front of the gun that will block bullets when reloading.
* The only way to obtain this item is by destroying Brother Albern's chest.
* Lies also works to upgrade Ser Junkan's level.
* Lies cannot be used at the Junk shrine.
* This item isn't required to unlock Finished Gun.
Enemies without Ammonomicon Entries

Certain enemies in Enter the Gungeon do not have entries in the Ammonomicon, despite being fully functional in-game. Some of these enemies are part of the Cult of the Gundead, within the Gungeon, whereas others are part of various Gungeoneer's pasts.

This page does not include the plethora of strange enemies from the R&G Dept.

## Enemies within the Gungeon

*(All names are either taken from the sprites of the enemy, or from what little cues are given in game).*

## Enemies outside of The Gungeon

Health
Walks towards the player, shooting bullets in bursts of three.

Runs away from the player, deflecting bullets with a shield similar to that of most NPCs.
Sits in formation, firing individual bullets at the player before eventually moving down the screen and disappearing.
Hegemony Ships are not technically enemies, and have more in common code-wise with projectiles than they do other enemies featured on this page. Functionally however, they are still individual foes that the player can dispatch, and thus they have been listed here.

## Harmless Entities

These creatures don't actively attack the player, and only deal damage if they are jammed.

## Notes

* Both the Chancellor and Old Chancellor are referred to as 'Toadies' via their sprite names, with the name 'Chancellor' coming from the Ammonomicon entry of the Bullet King.
* 'Candle Guys' are remarkably similar in appearance to both decorative candles in Bullet Hell, and a type of enemy in the R&G Dept that uses a Magnum to actively attack.
* The 'Kernel' is called the *'Kernal'* by its sprites, which is likely a misspelling.
* Many enemies are specific to certain floors, meaning that while they have a base health, their health will effectively be multiplied in all scenarios in which they are encountered.
Hungry Bullets

The magic of the Gungeon brings sentience to these just-fired bullets, and they resort to their most basic instinct to feed.

**Hungry Bullets** is a passive item and a bullet upgrade.

## Effects

* Adds a chance for the player's bullets to become blue. Blue projectiles will 'eat' any enemy projectiles within a radius of 1.5 tiles around them, destroying them.
	+ For each bullet 'eaten', the projectile will gain a 10% damage and size increase.
	+ Individual hungry bullets will become 'sated' after eating 8 projectiles, and will no longer consume any more, effectively capping the damage and size multiplier per bullet at 80%.
* Doubles the damage of beam style Guns.

## Notes

* Hungry Bullets is usually more effective for guns that fire many bullets in a large spread, such as shotguns.
* Does nothing against enemy beams, such as those fired by the Shelleton, Beholster, or Det.
* The beam damage multiplier granted by Hungry Bullets does not stack with the beam damage multipliers of Shock Rounds, Flak Bullets, Explosive Rounds, Shadow Bullets, Vorpal Bullets, Blank Bullets, Devolver Rounds or Katana Bullets.
* If the player is using the Phoenix, its short-ranged flame burst with each shot can occasionally destroy any bullet the burst touches.
* If duplicates of this item are somehow obtained, further increases the chance of the player's bullets to become blue.

## Trivia

* The quote "Hungry Hungry!" and resemblance of the item to a hippopotamus is a reference to the game Hungry Hungry Hippos.
Heart Synthesizer

**Heart Synthesizer** is a passive item.

## Effects

* If the player is not at full health, adds a 20% chance to gain half a heart upon completing a room without taking damage.
	+ If Heart Synthesizer triggers, it will spawn a half-heart on top of the player.

## Notes

* **Synthetic Shield** - If the player has Armor Synthesizer or Ammo Synthesizer, grants a familiar that orbits the player and blocks shots. If all three synthesizers are picked up, grants three familiars.
	+ The familiar follows the player with almost no delay and represents the synthesizer the player does not currently have (i.e. if the player has Armor Synthesizer and **Heart Synthesizer**, it will appear to be an Ammo box).
* Heart Synthesizer has no benefit for The Robot, as he cannot use hearts. It still does, however, contribute to the synergy mentioned above.
* The Synthetic Shield Synergy familiar in-game orbiting the player
Gripmaster

The **Gripmaster** hovers over the player. After a while, it will attempt to grab the player. If the player is successfully grabbed, it will shoot the player to a previously cleared room, which will be reset and have all enemies respawned. It automatically dies if all other enemies in the room are killed. Gripmasters deal no damage, even if jammed.

Gripmasters also have a small chance to pull out a pistol and shoot in all directions. When this happens, Gripmasters need to be killed normally to clear the room.

Gripmasters don't appear in any specific layouts, instead having a low chance of replacing a random enemy, usually the strongest one in the room, on any floor similar to Confirmed. If the player is successfully grabbed and shot out of the room, the Gripmaster won't reappear if the player re-enters the room it was in.

## Notes

* Getting grabbed by a Gripmaster unlocks Daruma.
* Much like the Tarnisher, the Gripmaster will flash blue just prior to grabbing. The player will need to dodge roll as soon as it does in order to avoid being grabbed.
* The Ammonomicon entry can only be unlocked by clearing the room without the Gripmaster grabbing the player.
* Shells dropped by enemies that are killed before the Gripmaster grabs the player and resets the room will remain until the player's next visit.
	+ It might be beneficial to kill all enemies except one and then intentionally let the Gripmaster grab the player, allowing the enemies in the room to be killed multiple times for more shells.
* After unsuccessfully trying to grab the player 3 times, the Gripmaster will vanish, regardless whether the room is cleared or not.
* If any Chance Kin or Keybullet Kin spawn, getting grabbed by the Gripmaster will despawn them.
* There is a small chance for multiple Gripmasters to appear in a single room.
* There is a bug where if a Gripmaster is dazed (e.g. by using Table Tech Stun) and the last enemy in the room gets defeated while it is dazed, it will persist until the player clears another room or gets caught.

## Trivia

* The Gripmaster is a reference to the Wallmaster from the *Legend of Zelda* series.
* The name may also be a reference to the Gripmaster series of hand exercise tools used by some competition shooters.
* The sprites for the Gripmaster with a pistol refer to it as the 'Shootmaster'.
* The internal game stat that tracks how many times a player has been caught by a Gripmaster is called 'TIMES\_HIT\_WITH\_THE\_GRIPPY'.
Keep of the Lead Lord

The **Keep of the Lead Lord** is the 1st chamber of The Gungeon. It appears to be a castle-like complex containing libraries, gardens, and metal wear.

## Notes

* There is always a room containing a Fireplace in the Keep of the Lead Lord, which can be extinguished with any non-oil Goop and then interacted with to reveal the room containing the hatch to the Oubliette.
	+ One (or two) water barrels can almost always be found randomly in a separate room on the same floor.
		- This water barrel can rarely spawn inside of the Oubliette entrance room, which can make the sewers inaccessible.
	+ After extinguishing the fireplace and activating it, the chance for a water barrel to spawn within the same room as the Fireplace increases dramatically for the save file.
		- The spawn chance for this water barrel appears to be independent from water barrel spawns outside of the fireplace room.
	+ The hatch to the Oubliette will always be locked and require two Keys to open. These locks work identically to wall locks.
	+ The fireplace room will usually be located on a dead end.
* If the player character's past has been killed, they can interact with the Hero Shrine at the starting room to increase their curse to 9.
* Chests on this floor have a small chance to spawn Glitched Chests, which teleports the Gungeoneer to a glitched version of the next floor upon being opened.
* Although normally seen in the Abbey & Hollow, a single cardinal may be seen in the **first floor**, within a small cemetery filled with gravestones. He is the only enemy in that room.
* The Keep of the Lead Lord is the only one of the five main floors to not contain an Elevator room, due to not having any shortcuts.

## Trivia

* During the Alpha, the Keep of the Lead Lord acted as the game's tutorial, with signs telling the player what to do as opposed to the Hall of Knowledge with Ser Manuel.
	+ In addition, the music that used to play in this chamber were the tracks now used in the Abbey of the True Gun. A version of the Abbey's song occasionally replaces the Keep's music for the entire level.
* Keep of the Lead Lord is the only chamber that doesn't have a teleporter in the start room.
* In Exit the Gungeon, there is a painting depicting the Bullet plunging Blasphemy into Ganon's head.

## Bugs

* A particular room that appears in the Keep of the Lead Lord where two Chain Gunners spawn will sometimes consider the room cleared if the first Gunner is defeated before the second starts appearing, opening its doors and allowing the player to warp. The player can leave the room at any time, even with the second enemy still alive.
	+ If the player returns to the room while the enemy is still alive, the doors close again until it is defeated.
Dog/fr

Le **Chien** est un objet passif dans Enter et Exit the Gungeon. La Chasseresse démarre avec cet objet dans les deux jeux.

* Enter the Gungeon
* Exit the Gungeon

## Effets

* Fait apparaître un compagnon chien qui suit le joueur.
	+ A 5% de chances de déterrer un pickup après avoir fini une pièce.
	+ Identifie les mimiques en aboyant.
		- Le chien n'aboiera pas devant les Mimiques Piédestaux ou les Mimiques Murs.
	+ Le joueur peut caresser le chien en appuyant sur la touche d'interaction.
		- Bien qu'il n'y ai aucun avantage mécanique à le faire, il est vivement recommandé de souvent caresser le chien, car c'est vraiment un bon toutou.

## Notes

* Ne peut pas être lâché par la Chasseresse.
* Le joueur ne peut pas caresser le chien s'il est actuellement en combat.
* Si le joueur vole (avec le Jetpack par exemple), il peut toujours interagir avec le chien mais il n'y aura aucune animation de caresse.
* Si le joueur joue Le Marine et qu'il perd son casque, il n'y aura plus d'animation de caresse, mais il pourra toujours interagir avec le Chien.
* La plupart des Gungeonniers sourient en caressant le chien, à l'exception du Robot, dont le moniteur affiche un coeur, Le Pilote et La Balle qui restent sérieux durant l'animation. Il n'y a aucune explication à cette sériosité.
* L'animation de caresse de La Condamnée est plus lente que celle des autres personnages. Cela n'est pas le cas avec son apparence alternative.
* Le Pistolero ne sourie pas pendant les caresses car il n'a pas d'expression faciales.
* Le chien peut faire des roulades par dessus les fosses.
* Si le joueur a le Baby Good Mimic et qu'il se transforme en chien, chaque Chien aura une chance individuelle de trouver un objet. Les deux feront l'animation de déterrage si l'un trouve un pickup, et le joueur peut interagir avec les deux.

# Trivia

* ***Unused:* Husky** - Si le joueur a le Wolf, cela fait apparaître des versions miniatures des deux compagnons qui suivront le joueur.
* Le nom du Chien implique le fait qu'il soit un remplacement pour son Loup, Junior.

Reste aux cotés de la Chasseresse. Il a un bon nez pour trouver les trésors, mais tous les essais pour l'entrainer au combat ont ratés.

## Effets

* Fait apparaître un compagnon chien qui se déplace en volant avec un jet-pack.
	+ Le chien ira chercher n'importe quel pickup présent sur l'écran et les récupérera pour le joueur. Cela inclut donc les  , les ballablancs, les pièces d'armure, cœurs, crédits Hégémoniques, et les Powerups
	+ Le joueur peut aussi caresser le chien en appuyant sur la touche d'interaction, sauf si le Chien est en train de récupérer un pickup.
Double Vision

5/6 | 420
The favored brew of Two-Shot Erias. During her time in the Gungeon, she claimed that drinking before a gunfight would double her effectiveness in combat, but for obvious reasons was not taken too seriously. Perhaps there was some truth in her tales.

**Double Vision** is an active item.

## Effects

* While active, doubles the player's fired bullets, reducing accuracy in the process.

## Notes

* **Dwarven Stout** - If the player also has Stout Bullets, Double Vision will triple shots fired instead of double.
* **Five O'Clock Somewhere** - If the player also has Crestfaller, reloading will fire a glass bottle that has a chance to stun enemies hit. Reloading Crestfaller while standing on a liquid replenishes the ammo missing in the current magazine, similar to Gungine.
* **Special Reserve** - If the player also has the Molotov Launcher, Molotovs create green pools of fire, which do not harm the player and permanently light enemies on fire.
* This item also works while playing Winchester's minigame.
* If you have multiple active items, switching off Double Vision while active will end the effect prematurely.
* The two bullets fired can be desynced by using the item while the current gun is in-between shots. This is easiest to achieve with slow firing weapons like Sniper Rifle or A.W.P..
* When paired with Backup Gun, it fires three shots forwards and one backwards, as opposed to the two forwards and two backwards that one would expect.

## Trivia

* This item is a reference to the 1993 film Tombstone, in which Doc Holliday, drunk, pulls out a second gun after being called too drunk to fight.
* This item might also be a reference to the "Drunk Missile" from Rise of the Triad.
* The synergy  **Dwarven Stout** may be a reference to the alcoholic beverage of the same name in the video game RuneScape.
* The synergy  **Five O'Clock Somewhere** references the Jimmy Buffet song of the same name.
Lead Maiden

**Lead Maidens** are an enemy encountered both on early floors and later ones. They will slowly hop towards the player, then open up and fire three rings of triangular bullets that will stick to walls, then fire towards the player. Upon death they explode.

Lead Maidens cannot be damaged while they are closed, even when under debuffs like fire and poison. Bullets that hit them will instead ricochet off their body (similar to Minelets).

Lead Maidens can be dangerous in rooms containing little to no cover, floor hazards, limited movement space, and numerous dead ends that they can force the player into. However, their attacks are very predictable and can be easily avoided once the player is familiar with them.

## Notes

* While stunned or frozen, Lead Maidens will remain open and therefore remain vulnerable.
* Using a blank while a Lead Maiden is open will make it immediately close back up again.
* Despite how they always open up facing forward, they can be damaged from all sides.
* Their projectiles will not stick to tables and instead be destroyed upon contact.
	+ However, unlike most bullet types, contact with pots will not destroy the bullets.
* If poisoned or on fire, it will not take damage until it is open.
* If the player is killed by the Lead Maiden after it dies, the death screen will display killed by "Your own slow reflexes" as a failsafe.

## Trivia

* The Lead Maiden is based on the presumed torture device, the iron maiden.
* *Daughter of Slaughter* is based on a song from the band Iron Maiden called Bring Your Daughter... to the Slaughter.
* In the physical ammomicon, there is a doodle of a Bullet Kin putting a ribbon reading "EZ" on it.
Elder Blank

5/6 | 630
Feared strongly by the Order of the True Gun. Anathema to all Gunkind.

**Elder Blank** is an active item.

## Effects

* Upon use, activates a blank.
* Increases curse by 2 while held.

## Notes

* **Blank Generation** - If the player has Blank Companion's Ring, the companion becomes a smaller version of Old Red and will automatically fire a second blank after Elder Blank's effect ends.
* **Bullet Kiln** - If the player also has The Kiln or Luxin Cannon, Elder Blank creates a Glass Guon Stone upon use if either gun is held, up to a maximum of four at a time. This limit can be worked around by dropping excess glass guon stones on the floor before using the Elder Blank, and then collecting them again.
* **Elder Blank Bullets** - If the player also has Blank Bullets, the blank effect reflects all projectiles instead of deleting them.
* If the player has the Full Metal Jacket, upon taking damage, the Elder Blank will be used automatically instead of a normal blank if it is charged.
	+ Triggers even if the player has multiple Active Items in their inventory, and the Elder Blank is not currently selected.
	+ Triggering Elder Blank via Full Metal Jacket will not grant a Glass Guon Stone if the player has the  **Bullet Kiln** synergy.
* Elder Blank does not activate the Blank Shrine.
* Unlike other active items (excluding Daruma), Elder Blank can be activated while dodge rolling.

## Trivia

* The  **Blank Generation** synergy may be a reference to the punk album Blank Generation by Richard Hell and the Voidoids.
Infuriating Note

**Infuriating Note** is a passive item. It is a note containing a mocking poem written by the Resourceful Rat. It is found randomly in any type of chest, aside from the sixth one which can only be dropped from a Mimic. Once all six notes have been found, no more notes will appear. After a note has been found, it can be found in your Ammonomicon for future reference.

## Effects

* Has six variants, each of which reveals one of the directions necessary to make it through the maze in the Resourceful Rat's Lair.

## Notes

* Each note has an unlock condition that must be met before they can appear:
	+ **First note**: Beat Gungeon Proper.
	+ **Second note**: Have an item get stolen by the Resourceful Rat.
	+ **Third note**: Enter the Oubliette.
	+ **Fourth note**: Obtain a Master Round.
	+ **Fifth note**: Kill Fuselier.
	+ **Sixth note**: Kill the High Dragun.
* Each of the notes has a unique Ammonomicon entry:
	+ **First note**: "I've taken your stuff, but you keep pushing through; I'll have to try harder, so rats off to you! -R.R."
	+ **Second note**: "Some chests are red, but more of them blue; no matter what's in 'em, I'll steal it from you! Thanks for the stuff, [random insult]! -R.R."
	+ **Third note**: "What I wouldn't give to see the look on your face. You wished for an item, and found this note in its place! Thanks for your continued patronage. Fufufufufufu... -R.R."
	+ **Fourth note**: "I should just kill you, but that'd be no fun; so just for a laugh, I've stolen your gun! Good luck, [random insult]! -R.R."
	+ **Fifth note**: "If you were to find me, I'd make you bow on your knees. You're just a rodent, and I'm the Big Cheese! -R.R."
	+ **Sixth note**: "Some say I'm a joker, but I'm bottling rage; it's tough getting a Mimic to gobble this page! Mimic bars. -R.R."
Heart Lunchbox

The miners who originally dug out the Black Powder Mines carried their meals in boxes like these.

**Heart Lunchbox** is a passive item.

## Notes

* **Finger on the Pulse** - If the player also has Pulse Cannon and takes damage, three miniature Pulse Cannons spawn around the player and fire at enemies, before disappearing.
* **Heart-Shaped Box** - If the player also has Lament Configurum, it will heal the player instead of dealing damage.
* Despite being able to be found in  and  rank chests, it will always have to be bought from a store at  rank price.
* Like all heart container items, The Robot will receive 5 to 10  instead.
* Like the other heart container items, the Heart Lunchbox will drop alongside a key if it is found from opening an  rank chest.

## Trivia

* The synergy "Heart-Shaped Box" is a reference to the song of the same name by Nirvana.
Dueling Pistol/zh

**Dueling Pistol** is a gun that fires large bullets which bounce twice.

## Notes

* If the player also has Ballot, bullets will bounce five times instead of twice and damage is increased by 25%.
* If the player also has Silver Bullets, Dueling Pistol will deal an extra 50% damage to jammed enemies for a total of 487.5% damage.
Flak Bullets

Though technically not how flak works, the Gungeon has always operated more on the naive assumption of how guns work than how they actually do.

**Flak Bullets** is a passive item and a bullet upgrade.

## Effects

* Whenever a bullet hits an enemy or wall, or reaches its maximum range, it splits into several smaller, lower-damage bullets that travel outwards within a limited range.
* Doubles the damage of Beam style Guns.

## Notes

* **Anti-Aircraft** - If the player has RPG, it spawns seven homing flak bullets on impact.
* Piercing bullets will not split when hitting enemies, but will split when hitting a wall or reaching their maximum range.
* Different weapons have their bullets split into different numbers of smaller bullets, and the smaller bullets do varying amounts of damage.
	+ For example, the Marine Sidearm splits into 4 bullets, the Dungeon Eagle splits into 3, and the Winchester Rifle splits into 7.
	+ The damage of each smaller bullet is equal to the damage of the original bullet divided by the number of split bullets.
* The beam damage multiplier granted by Flak Bullets does not stack with the beam damage multipliers of Shock Rounds, Katana Bullets, Explosive Rounds, Shadow Bullets, Vorpal Bullets, Blank Bullets, Devolver Rounds or Hungry Bullets.
* Flak Bullets makes Casey fire three high-damage bullets when swung. This is due to the fact that Flak Bullets have a set range, while Casey normally shoots an invisible bullet with near-zero range. Whether this was intentional or not is unknown.
* Reflecting any enemy bullets with Casey causes the bullets reflected to split into multiple enemy bullets.
* The Shock Rounds-like chaining effect will not appear with child projectiles fired from the VertebraeK-47.
* Flak Bullets makes Alien Engine rapidly fire bullets when fired. The reason for this phenomenon is the same as for Casey.
* Flak Bullets does work with most beam weapons.
* Flak Bullets causes Boxing Glove to fire bullets in a relatively wide spread, and the reason for this is the same as Casey.
* If two copies of Flak Bullets are acquired through modding, luck or through the double item chest glitch, the smaller bullets will continuously split into more bullets. This continues until the game crashes or the extra copy of Flak Bullets is dropped.
* With Face Melter, bullets that come out of the amplifier will turn into default-looking bullets when splitting.
* Flak Bullets will overwrite the  **Terminated, Too** synergy on the Grenade Launcher. At least, this is true if the synergy comes from Lich's Eye Bullets.

## Trivia

* Flak Bullets becomes incredibly powerful coupled with piercing weapons like Buzzkill.

* Flak Bullets' description, along with the descriptions of many other items like the Barrel, imply that the Gungeon is a living entity in itself. This may make the Gungeon itself a Mimic.
Rat Boots

The Resourceful Rat's prolific thievery is legendary - and these boots helped him do it. Stolen off a hapless pointy-eared adventurer.

**Rat Boots** is a passive item that can be found in one of the four chests after defeating the Resourceful Rat.

## Effects

* Grants temporary invulnerability and flight when the wearer walks out over a pit for about 1 second.
* Increases movement speed by 1.5.

## Notes

* **Resourceful Indeed** - If the player also has Partially-Eaten Cheese, Elimentaler, and Resourceful Sack, the player becomes the Resourceful Rat, preventing items from being stolen when they're left behind in rooms.
* Use of Cigarettes is not possible during the invincibility period.
* Can be used to cheat in some of Winchester's games by walking over the gaps and onto solid ground inside the game area.
* The effect does not activate if the player has flight.
* If you stand above a pit with Rat Boots after killing Lich's first stage, it's possible to soft-lock the game. To do this, you have to fall and take damage as the hand grabs you.
* If duplicates of this item are somehow obtained, further increases player's movement speed.

## Trivia

* This item is a reference to the Hover Boots from the game The Legend of Zelda: Ocarina of Time, sharing a similar appearance (albeit with a more cheese-like look) and effect, however the Hover Boots don't provide invincibility. The "pointy-eared adventurer" mentioned in the description is also a reference to Link, the protagonist of the Legend of Zelda series.
Enraging Photo

Deal extra damage for a short time after getting hit.
On the journey to the Breach, the Pilot once asked her why she always stared at this photo. Later, she was released from the brig.

**Enraging Photo** is a passive item. The Convict starts with this item.

## Effects

* Upon taking damage, the player gains double damage for 4 seconds.
* Upon taking damage, the player's guns will be instantly reloaded.

## Notes

* Cannot be dropped when playing as The Convict.
* This item will carry over into characters' pasts.
* When found as other Gungeoneers, it cannot be sold to the Sell Creep or eaten by the serpent.

## Trivia

* The man in the picture is Black Stache, the Past Kill from The Convict's past. He works for the Hegemony of Man, and betrays The Convict at the start of her past.
* "Don't Believe His Lies" is a reference to the film Memento, in which the protagonist has a polaroid with these words written on it.
* Originally called “Death Sentence” in the pre-alpha.
* Subsequently called "Locked Up" in the alpha.
Polaris/zh

**Polaris** is a gun with three levels. Killing enough enemies with the gun causes it to level up, increasing its damage. However, taking damage decreases the gun's level by 1.

## Notes

* Taking any damage, even while the gun is not equipped, will decrease its level.
* Taking damage while at level 1 resets any progress made towards the next level.
* Dropping Polaris will reset its level.
* Level 2 requires killing 11 enemies of any type, while level 3 requires 20.
* Polaris's level does not affect its selling price.
* Prior to the Supply Drop Update, Polaris had 400 maximum ammo.

## Trivia

* This gun is a reference to the Polar Star from Cave Story.
	+ Cave Story's weapon leveling mechanics are also the inspiration for this weapon's abilities.
	+ The "two small tick marks" refers to Quote ("), the main playable character of the game.
Gilded Hydra/zh

**Gilded Hydra** is a gun that fires large bursts of piercing, bouncing bullets. Its magazine size is increased by 1 for each half heart the player is missing, and healing any missing health decreases magazine size.

## Notes

* If the player also has Gilded Bullets, Gilded Hydra's damage is increased by 25%.
* Magazine size will not increase when playing as The Robot.
* Dropping the gun will reset the magazine size.
* The gun's bullet spread is always symmetrical, though extra bullets due to passives such as Shadow Bullets do not necessarily share the symmetry.

## Trivia

* The decreasing health adding to the clip size (as well as the 2:1 reference) is an allusion to the Lernean Hydra of Greek mythology, a beast that would sprout two heads in the place of one that was severed.
Mourning Star

**Mourning Star** is a gun. Targeting an enemy with the tracking beam for a short time will call down a large, high-damage orbital strike at their location. The beam persists while the trigger is held, and it will slowly move in the direction of the player's crosshair. The beam leaves a trail of fire wherever it hits.

## Notes

* **Chest High is the Best High** - If the player also has Cog of Battle, damage is increased by 25% and the player will glow yellow after flipping a table, increasing damage by 100% for a brief time.
* Inactive mimics will not be activated by the tracking beam, and cannot be targeted for a strike.
* The tracking beam will destroy destructibles, such as the Beholster's homing rockets.
* The impact damage of the beam is unaffected by passive items.
* Only the head of the Ammoconda can be targeted to call down a strike.
* If the player has a shot-multiplying item like Helix Bullets or Scattershot, it is possible to call down multiple strikes simultaneously; a strike occurs for every tracking beam that is in contact with an enemy during the targeting period.
	+ This is also possible with Bouncy Bullets, provided that the rebound of the tracking beam also comes in contact with an enemy.

## Trivia

* This gun's appearance and effect are based on the Hammer of Dawn from *Gears of War* videogame series. The synergy with the weapon and Cog of Battle is a reference to the same video game series.
* This gun's name is possibly based off of the medieval weapon known as a morning star, which is a club with a spiked sphere on the end.
Flynt

**Flynt** is an NPC that can be rescued from a cell in the Oubliette, Gungeon Proper or the Abbey of the True Gun. After being rescued, he will set up shops in the Gungeon, where he will sell key, chest, and election themed items and guns.

Unlike other shopkeepers, the guns and items he sells cost keys instead of coins.

## Quotes

**After being rescued:**

* "My rescuer! I know you had no choice but to vanquish my fellow lock to free me. An unfortunate sacrifice, but a necessary one... Come by my shop whenever you see me! There are many things in my stores that you might find helpful."

**After leaving the cell:**

* "Come see me later! I'll open you to a world of reasonably priced goods."

**Entering his shop:**

* "This is the Key Shop, where I trade my wares for ! You could say that I sell Key Items! Kikikiki!"
* "Welcome!"

**Purchasing an item:**

* "That's a Key-per!"
* "A turnkey solution!"

**Attempting to purchase an item without enough keys:**

* "Gotta keep that one locked up, I'm afraid."

**Talking to him:**

* "The locks in this place are all sentient."
* "When you unlock a door in the Gungeon, they... go to a better place. I hope. Who can say?"
* "I was one of them, once. Until one night, the walls began to shift... and I was never connected to a door."
* "Now, I trade for keys to get them out of the hands of Gungeoneers."
* "But what do I know?"

**Shooting him:**

* "A tumbler eh?"
* "I'm pinned!"

**Stealing from him:**

* "Thief!"

**Attempting to buy an item after stealing from him:**

* "No sale, thief!"

## Trivia

* If you look above the keyhole on his face he appears to have a mustache instead of rust.
* His name is possibly a reference to a flintlock, an antiquated firing mechanism for black powder guns.
* The dialogue mentioning “I was one of them, once. Until one night, the walls began to shift...and I was never connected to a door.” likely refers to how the floors are number-generated and how rooms disconnect from each other.
* There is some irony in Flynt selling the AKEY-47 and Shelleton Key to the player, as both of these items can be used to unlock doors and chests, something that Flynt tries to prevent (as the locks in the Gungeon are sentient and supposedly die upon being unlocked) by trading keys for items to prevent gungeoneers from using said keys. By selling the AKEY-47 and Shelleton Key to the player, he is effectively allowing them to kill as many of the Gungeon's sentient locks as they please.
Homing Bullets

**Homing Bullets** is a passive item and a bullet upgrade.

## Effects

* Bullets have a 20% chance to home in on enemies.
	+ This chance increases for weapons that have a slower fire rate: Weapons like the A.W.P. and the Black Hole Gun are guaranteed to trigger Homing Bullets.

## Notes

* **Dumb Smart Bullets** - If the player has Scattershot, bullets unaffected by Homing Bullets become larger and deal 50% more damage.
* **Smart Bombs** - If the player also has Bomb or Ice Bomb, they will home in on targets and blow up slower.
* This item grants stronger homing than Crutch, but does not apply to all bullets.
Ring of Chest Friendship

This ring was first given to Winchester, largely due to a naming mix-up. With little use for treasure, Winchester eventually gave it away as a prize in one of his strange games.

**Ring of Chest Friendship** is a passive item.

## Effects

* Increases the chance of finding rewards upon clearing rooms.
* Doubles the chance of finding chests upon clearing rooms.

## Notes

* Can be sold by Flynt for 1 key.
* Owning duplicates of this item will not stack its effects.

## Trivia

* ***Unused:* Double Chest Friends** - If the player has Ring of Mimic Friendship, further increases chest drop rate by 25%.
High Kaliber

**High Kaliber** is a gun that was added in the A Farewell to Arms update.

The gun fires a shot, which upon hitting an enemy, marks the enemy and causes the enemy's soul to leave its body. The soul will despawn after a short amount of time, if it hits a wall, or if a blank is used. If the player comes into contact with this soul, the enemy takes massive damage. Soul collection kills non-boss enemies instantly, and deals 55 damage to bosses. Additionally, all other marked enemies in the room take 5 damage.

The gun takes 6 ammo per shot, effectively having an ammo capacity of 111.

## Notes

* **Kailber k'pow uboom k'bhang** - If the player also has Holey Grail, Cursed Bullets, or Yellow Chamber, the split soul initially moves towards the player instead of away.
* If the player has Scattershot or Helix Bullets, each bullet that hits will spawn a soul, and the damage dealt by collecting souls is not decreased.
* Helix Bullets causes souls to quickly travel towards the player and stop right in front of them, making them easy to collect.
* Remote Bullets causes souls to move towards the crosshair.
* Fat Bullets increase the size of the souls, allowing the player to collect them more easily.
* Souls cannot be picked up during the player's invincibility frames after being hit.
* Damage dealt by the souls bypasses the boss DPS cap.
* Stealing a boss's soul can damage bosses while in normally undamageable states, such as when Blobulord is split into smaller Blobulon-looking bullets.
* This gun is especially useful in co-op play, as souls can be collected by a partner or even the partner's ghost.
* When fighting the Ammoconda, souls only appear when you hit the head of the snake.

## Trivia

* You can kill the Gunreaper by shooting once and taking his soul. You cannot, though, kill the Lord of the Jammed with it, as the bullets just phase through it.
* The synergy  **Kailber k'pow uboom k'bhang** is most likely a reference to the term "ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" of the H.P Lovecraft story "Call of Cthulhu".
* This gun is most likely a dual reference to both Soulcalibur, a fighting game series featuring a demonic blade that turns its host into a nightmarish abomination similar to what the Entry physically describes the gun as, and Soul Reaver, a spinoff game from the Legacy of Kain series starring an undead vampire that consumes the souls of his slain foes.
* The damage done by stepping on enemies souls is known internally as *'Soul Burn'*.
* The maximum ammo of the High Kaliber is a reference to the biblical Number of the beast (666).

## References

1. ↑ *KthuliberProjectileController* class
Military Training

**Military Training** is a passive item. The Marine starts with this item.

## Effects

* Decreases reload times by 20%.
* Reduces weapon spread by 17%, increasing accuracy.
* Decreases charge times for charged guns by 16.7%.

## Notes

* Cannot be dropped when playing as The Marine.
* Carries over to the pasts.

## Trivia

* Military Training was originally called “Roughneck” in the pre-alpha.
* Military Training was subsequently called "Armored Heart" in the alpha.
* This is the only item that affects guns' charge time. However, there are a number of synergies that reduce the charge time of one of the guns involved in them.
* The pickup line, "Hold Facing Enemy", is likely a reference to the film "Edge of Tomorrow".

## See also

* Items
* Reload Speed Boosts
H4mmer

**H4mmer** is a gun that fires a barrage of bullets. The last shot in the magazine is a hammer, which deals extra damage and can stun enemies.

## Notes

* **Hammer and Nail** - If the player also has Nail Gun, maximum ammo is increased by 50% for both guns. Nail Gun deals triple damage, while H4mmer gets 5 hammer shots at the end of every magazine and spins a wood beam around the player when reloading an empty magazine.

## Bugs

* There is an issue with the  **Hammer and Nail** synergy where if the ammo count exceeds what the base gun would have without the 50% maximum ammo, the current ammo count would revert to that amount. Additionally, partial ammo kits cannot have the ammo go above the base gun's amount, unless it is applied to H4mmer itself.

## Gallery

* H4mmer with the  **Hammer and Nail** synergy.

## Trivia

* This gun could be a reference to the Call of Duty**®**: Black Ops II gun named "HAMR".
* The description is most likely a reference to 'fanning the hammer', which is done to make a revolver fire faster. In this case, it is a fully automatic revolver.
Omega Bullets

One of a pair of artifact bullets forged by Edwin's daughter as part of her journeyman's trial.

**Omega Bullets** is a passive item and a bullet upgrade.

## Effects

* The final shot of a weapon's magazine deals double damage.

## Notes

* **Diamond Weapon** - If the player has Frost Bullets, the last shot of each magazine is guaranteed to be an ice bullet.
* **Emerald Weapon** - If the player has Irradiated Lead, the last shot of each magazine is guaranteed to be a poison bullet.
* **Ruby Weapon** - If the player has Hot Lead, the last shot of each magazine is guaranteed to be a fire bullet.
* **J am** - If the player has Alpha Bullets, reload times for all guns are decreased by 33%.
* **Remnant** - If the player has Lower Case r, adds an omega after each BULLET.
* This item is very effective for guns that have a single bullet in each magazine, such as AU Gun, as every shot will have increased damage, as well as guns that have a unique bullet at the end of the clip, such as The Judge.
* This item only affects Blasphemy's sword beams, and only the sixth beam after doing a double tap reload.
* This item has no effect on beam guns.

## Trivia

* The synergies Ruby Weapon, Diamond Weapon, and Emerald Weapon are all bosses from *Final Fantasy VII*.
* The letter "Ω" (Omega) is the final letter of the Greek alphabet and is frequently used as symbolism for the end or finality, and vice versa for Alpha (α) bullets.
* The  **J am** synergy could possibly be a reference to the Bible, as God is repeatedly referred to as "I am" beginning in Genesis, and ending in Revelations 22:13, *"I am the Alpha and the Omega, the First and the Last, the Beginning and the End."*
Machine Pistol

**Machine Pistol** is a gun.

## Notes

* **Behold!** - If the player also has Com4nd0, M1911, Void Marshal, Eye of the Beholster, and Trank Gun (the weapons the Beholster uses in game), when the Eye of the Beholster is held, the other five guns rotate around the player and shoot at nearby enemies, still using up ammo from each gun. Obtainable through the Beholster shrine, although it can be activated without.
* **Pistol Machine** - If the player also has Fortune's Favor, Laser Sight, Nanomachines, Bionic Leg, Shock Rounds, or +1 Bullets, Machine Pistol becomes perfectly accurate, its shots are linked with electricity that can damage enemies, and its shots gain the Angry Bullets effect.
* **The Submachinist** - If the player also has the MAC10, the guns will be dual wielded.

## Trivia

* This gun resembles a Mini Uzi, a compact, blowback-operated machine pistol developed in 1980, chambered in 9x19mm Parabellum.
* This gun is one of the six guns wielded by the Beholster.

* The Machine Pistol's appearance with the  **Pistol Machine** synergy.
Mountain Cube

Mountain Cubes stay stationary until the player lines up with them horizontally or vertically, causing them to slide towards the player and attempt to deal contact damage. Mountain Cubes explode when killed, damaging and freezing nearby enemies but not harming the player. If they are still alive when the rest of the room is cleared, they will melt without exploding. Mountain Cubes also leave water wherever they slide.

#### Notes

* Because Mountain Cubes explode, they can be killed instantly by using iBomb Companion App.
* Mountain Cubes are vulnerable to Battery Bullets as it can electrify their water trails.
* Mountain Cubes appear as an environmental hazard in Exit the Gungeon.
* They will still follow the player and attempt to strike them even while charmed.

#### Trivia

* In the physical Ammonicon, a Blizzbulon is shown transforming into a Mountain Cube, showing a connection between them.
* Mountain Cubes are inspired by similar enemies in Fork Parker's Holiday Profit Hike, one of Dodge Roll's previous games.
	+ The Ammonomicon entry for the Mountain Cube references them being "known to exist outside of the Gungeon", a reference to Fork Parker's Holiday Profit Hike. The Ammonomicon entry also says that they can be "seen wearing tacky sweaters", which matches the visual appearance of these enemies in Fork Parker's Holiday Profit Hike.

## Lead Cube

Lead Cubes behave like Mountain Cubes, but cannot be damaged or killed until the room is completed. However, Lead Cubes can be transmogrified before the room is completed.

#### Notes

* Lead Cubes can be killed after a room has been cleared, and may drop 1  after dying.

### In Exit the Gungeon

* Lead Cubes do not appear in the Enter the Gungeon sequel Exit the Gungeon as enemies, however they do appear as drifting obstacles in the minigame 'Helmet Kicko'.

## Flesh Cube

Flesh Cubes behave like Lead Cubes, but leave trails of fire whenever they slide. When they collide with an obstacle, they send bullets in all directions. They cannot be damaged or killed until the room is completed, and they die when the rest of the room is cleared. As with Lead Cubes, they can be transmogrified before the room is cleared.

#### Trivia

* The Ammonomicon quote, "a pound of flesh", is possibly a reference to a line from Shakespeare's "The Merchant of Venice". The villain, Shylock, demands a pound of flesh from the main character.

## Gallery

* The expression a Mountain Cube makes when it has successfully impacted the player.
* A Mountain Cube sliding.
* Mountain Cube's death animation when all enemies in the room are killed.
* The expression a Lead Cube makes when it has successfully impacted the player.
* A Lead Cube sliding while a Blank Companion's Ring familiar waddles behind it.
* Lead Cubes fall asleep when the room is cleared.
* Flesh Cubes tend to light themselves on fire when the player gets close to their line of sight, often as a warning before they charge.
* A Flesh Cube sliding.
* A Flesh Cube disappearing upon the room being cleared.
Ghost Bullets

**Ghost Bullets** is a passive item and a bullet upgrade.

## Effects

* Bullets pierce through enemies and pass through obstacles(including tables).
	+ Each bullet can pierce through one enemy.
	+ Bullets that have pierced an enemy deal half damage.

## Notes

* **Electron Pack** - If the player also has Proton Backpack, kills with the Proton Backpack spawn Gunslinger's Ashes ghosts that attack enemies.
* **Ghost With the Most** - If the player also has Gunslinger's Ashes, its ghosts will be larger and freeze enemies, and its reload time is decreased by 20%.
* **Reanimate** - If the player also has Lower Case r, it will fire the words SPOOKY, GHOST and BOO.
* This item has a negative synergy with many explosive weapons. Rather than exploding on impact, it goes through the enemy, only exploding once hitting the wall or another enemy.
	+ A strategy you can use to counteract this is to drop Ghost Bullets, then later pick it up again once the room is cleared.
* This item works well with Bouncy Bullets, letting bullets potentially hit the same enemy multiple times.
Poxcannon

**Poxcannon** is a gun that fires poisonous t-shirts that have significant knockback. Enemies poisoned by this gun leave behind a pool of poison creep upon death.

## Synergies

* **The Return** - If the player has Pig, it turns green and fires flaming bats.
* **Well Dressed** - If the player also has T-Shirt Cannon, both guns fire explosive wardrobes at the end of their magazines.

## Trivia

* Despite the Poxcannon poisoning enemies, the gun is not a member of the POISON gun class.
* This weapon is a reference to the 'Pax Pox', a blanket term for diseases contracted at conventions, named after the **Penny Arcade Expo**, or 'PAX' convention.
	+ This is confirmed by a tweet released by the official Dodge Roll Games Twitter account on the 27th of April 2016 in which they announced *"Enter the Gungeon brought the PoxCannon back from PAX! Available in the latest update on PC!"* above a video demonstration of the weapon.
	+ This weapon may also be a reference to a practice of American colonists using smallpox infected blankets to spread disease among Native American peoples. [citation needed]
* The tagline refers to the merchandising meme "I [achieved something] and all I got was this lousy t-shirt".
	+ The term "Lousy" in this case may also refer to Lice, which are parasitic insects.

## Gallery

* The twitter post in which Dodge Roll revealed the Poxcannon
Fallmonger

The **Fallmonger** is a boss in Exit the Gungeon. It is the corpse of the Wallmonger from *Enter the Gungeon,* having been re-purposed into an elevator.

## Behavior

Throughout the entire boss fight, Spent will appear on top of the Fallmonger at random points, before throwing themselves off. They do not actively seem to target the player, but can complicate other attacks should they fall in inconvenient places or at inconvenient times.

* Releases several pulsating bullet rings from its mouth, accompanied by a fast spread of three bullets from each eye.
* Spawns disorganized large bullets around it which move into its mouth, before firing out three fast circular patterns of shots.
* Fires a rotating stream of bullets from each eye, accompanied periodically by rising walls of bullets from below.
* Fires a ring of bullets from its mouth, accompanied by several additional random larger bullets.

## Trivia

* The Fallmonger is the only place that Spent appear in Exit the Gungeon.
* In early versions of the game, the Fallmonger was known as the 'Deathvator'.
* In the code, the Fallmonger is referred to as the 'Wallevator'.

## See also

* Bosses
* Enemies
Melted Rock

This rock is a testament to one poor soul, whose agony was so great that it still echoes in the bodies of the freshly deceased.

**Melted Rock** is an active item.

## Effects

* Causes enemy corpses to explode on use, dealing 15 damage to nearby enemies.

## Notes

* **Alternative Rock** - If the player has Face Melter, instead of firing four streams, Face Melter fires two parallel columns of notes. Reloading fires a guitar pick with a chance to stun.
* **Dead Place** - If the player also has Mine Cutter, its damage is increased by 25%.
* **Extreme Operation** - If the player has Ammo Synthesizer, Melted Rock causes each corpse to fire a bullet at a nearby enemy in addition to exploding.
* **Human Shield** - If the player has Crisis Stone, Melted Rock causes each corpse to spawn a shield after exploding, similar to the Betrayer's Shield.
* Prior to v1.1.3, the explosions could hurt the player.

## Trivia

* This item and its description are references to the character Melting from Nuclear Throne, who is able to cause corpses to explode.
* If the Melted Rock is used after defeating Gatling Gull, when the birds appear to pick up the body, they will all stay in place until the player uses the elevator to the next floor.
* The synergy  **Dead Place** is a reference to the game Dead Space, where the first weapon is a repurposed laser used for cutting rock.