recursal/Fanatic-Fandom huggingface dataset:
Helikar

Helikar

(Kepler-298)

Alliance of Independent Settlements

Distance from Sol 1547 ly

System security rating 3/5

System civilian population 1,326,745

Number of assigned police squadrons: 20

Number of assigned naval squadrons: 5

System jump gate coordinates 21547825

Ascension 18 52 09 Declination +48 49 31

Stars in system (single-star system)

Kepler-298, 0.66 solar masses, 0.58 solar radii, metallicity -0.1 Fe/H, spectral class K5

Non-CHZ planets

Brecrutan (Helikar 1), unknown Earth masses, 1.96 Earth radii, orbital period 10.48 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 530.3 K, uninhabited

Eveubos (Helikar 2), unknown Earth masses, 1.9 Earth radii, orbital period 22.93 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 406.7 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Ibradus (Helikar 3), unknown Earth masses, 2.5 Earth radii, orbital period 74.47 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 271.6 K, uninhabited

CHZ moons

Thunziea (Helikar 3 b), 1.27 Earth masses, 1.16 Earth radii, equilibrium temperature 272 K, population 1,289,951

Jump Gate Station: Level 15, distance from jump gate 0.2 AU

System Details

Helikar is one of the more recently colonized Kepler Sector systems. Ibradus is a frozen water world, with the entire surface being covered in ice, which itself covers an ocean that is hundreds of miles deep. As a consequence of this and its much higher gravity than normal habitable bodies, it is not inhabited, but its moon has over a million colonists living on it. This system is reasonably safe, as its defense force use effective patrol routes to root out pirates, and they have powerful enough ships to destroy pirate squadrons. Sometimes pirate squadrons will slip past the defense force squadrons, though, so the outermost regions of the system may not be the safest place to go for covert data transmission or other missions requiring you to go to an area where no other ships are within scanner range. Trading in Helikar can be somewhat profitable; bring in wood and other construction materials, as well as submarine equipment, as a major source of water for Thunziea comes from scooping water from ice boreholes on Ibradus, since the moon has more of a desert or wasteland terrain with very few bodies of water large enough to supply water. The spacelane from the jump gate to the jump gate station is somewhat longer than expected in this system, and pirates will try to hide near it since it has the most interstellar traffic, but the system defense force squadrons will generally destroy pirate squadrons as soon as they are reported along this spacelane. Like many Kepler Sector systems, you can occasionally see Kroll ships in this system, although the Kroll prefer going to Bandorian systems; they mostly come to human systems to get antimatter fuel.
Perth Dran

Perth Dran

(HD 7199)

Bandorian Protectorate

Distance from Sol 117.4 ly

System security rating 5/5

System civilian population 156,275,984

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 12

System jump gate coordinates 01174892; note that this system has an accelerator jump gate

Ascension 01 10 47 Declination -66 11 17

Stars in system (single-star system)

HD 7199, 0.89 solar masses, 0.96 solar radii, metallicity +0.28 Fe/H, spectral class K0 IV

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Elutov (Perth Dran 1), 92.2 Earth masses, unknown Earth radii, orbital period 615 days, semi-major axis 1.36 AU, orbital eccentricity 0.19, equilibrium temperature 199.1 K, uninhabited

CHZ moons

Danverus (Perth Dran 1 b), 1.32 Earth masses, 1.23 Earth radii, equilibrium temperature 250 K, population 156,039,582

Jump Gate Station: Level 15, distance from jump gate 0.56 AU

System Details

Perth Dran is one of the closest Perth systems to Sol, just over 100 light-years away, and this brings up frightening possibilities as to what might have happened if the Perth had used this system as a staging base to attack Earth during the Perth War. Danverus is one of the few bodies that have been terraformed by the Perth; generally speaking, it seems that the Perth preferred to live in habitat domes than to terraform entire bodies to make them habitable for them. It is a cold, barren moon, with steady terrain and only a few large bodies of water. Some wildlife was apparently brought to the moon by the Perth colonists, and it is mainly domestic animals, adapted to survive without care by their owners, who were all killed. Several mass graves have been found on the moon, and these have given researchers considerable confusion, since the Perth had all supposedly committed mass suicide at the same time by an order of their government when the war began to turn against them; the identity of the gravediggers is unknown, as human ships did not attempt to land on Perth planets and moons for about 20 years after the end of the war. Officially, human ships were prohibited from entering space formerly controlled by the Perth for 20 years after the end of the war; but, many pilots of both civilian and military ships did this in secret.
Lanerunner (starship)

## History

The Lanerunner was designed as a medium transport for the civilian market. It was designed with a very tough hull, allowing it to deliver to underwater cargo terminals on oceanic planets and moons. Mystic Drive Yards prioritized fuel efficiency in the design of the Lanerunner, allowing it to reach an impressive range of 40 AU with its main fuel tanks, and 5 AU on the secondary fuel tank. Despite having a mine rack weapons emplacement, the Lanerunner was sold without any mines equipped, to deter its potential use by terrorists. The Lanerunner was designed with mixed missile pylons to make it effective against both capital and subcapital ships. Despite its size, it still handled quite well, although it had a fairly low turnrate. The Lanerunner proved to be quite popular on the civilian market, selling 190,000 units in its first 50 years on the market. The Protectorate Navy ordered 8,000 units for use as atmospheric and aquatic light military transports. The Lanerunner was mainly used as a secondary transport ship by commanders of large trading convoys, and as a transport by private cargo transport or passenger ferrying operations. While it was marketed as being a good stealth minelayer when upgraded, there is no evidence that the Lanerunner was ever used in this role.

## Overview

Useful both as a solid medium transport and an excellent stealth minelayer when upgraded, the Lanerunner is one of the most commonly seen medium transports on the spacelanes. A notable shortcoming of the Lanerunner is that it is not equipped with mines in its stock form; this is to discourage use of the Lanerunner by terrorists by not giving them easy access to a considerable number of mines. The Lanerunner is also moderately weak defensively, but it has a very tough hull. Its weapons layout is quite varied, but also not extremely powerful; however, it still packs enough of a punch to deter most pirates.

### Weapons Emplacements

4 ultra MPs fwd, 3 heavy MPs fwd, 2 ultra MPs aft, 1 heavy MP aft, 4 light pylons, 2 heavy pylons, 2 ultra MPs oblique fwd, 1 mine rack aft

Stock DPS Rating: 21,500

 Afterburner 2
 Afterburner 3

Date of Release: 3968

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 10

Advanced Combat Scanner

Comm Relay

Fuel Scoops

Plasma Collector/Recycler

Stealth Package

Heat Shielding

Atmospheric Drive

UCP/Asteroid Scanner

ECM 3

Repair System 3

Variable-Thrust Maneuvering Thrusters

Threat Assessor

Bounty Informer

### Equipped Weapons

10x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft, 2 oblique fwd port, 2 oblique fwd stbd)

4x Brock Industries High Power Rapidfire Plasma Pulse Cannon (3 fwd, 1 aft)

4x Brock Industries Lightning missile

2x Brock Industries Pluton Torpedo Mk2
Lusuibos

Lusuibos is an inhabited rocky moon of Gniranan. It is notable for the deep green color of its surface, which is caused by massive amounts of plants and fungi. Lusuibos only has a few small bodies of surface water; most of its water is in underground river systems a few kilometers beneath the surface, seeping up in some areas to make it just enough to form a water cycle in the moon's atmosphere.
Interstellar Gas Transport Corporation

The Interstellar Gas Transport Corporation is a large gas mining corporation, founded in 3870 and based in the HN Pegasi star system. It is allegiant to the Bandorian Protectorate. The Interstellar Gas Transport Corporation uses large ships custom-built by Mystic Drive Yards in its mining operations, which consist of collecting gas from gas planets and obtaining samples of gas from both gas planets and other sources for scientific research. The corporation was given a cooperative alliance status by the League of Asteroid Belt Settlements in 3948.
Mu Imperatoris

Mu Imperatoris

(HD 82943)

Asgardian Alliance

Distance from Sol 89.6 ly

System security rating 4/5

System civilian population 128,974,326

Number of assigned police squadrons: 56

Number of assigned naval squadrons: 14

System jump gate coordinates 00896371; note that this system has an accelerator jump gate

Ascension 09 34 50 Declination -12 07 46

Stars in system (single-star system)

HD 82943, 1.13 solar masses, 1.12 solar radii, metallicity +0.32 Fe/H, spectral class G0

Non-CHZ planets

Gerinus (Mu Imperatoris 1), 639 Earth masses, unknown Earth radii, orbital period 219.3 days, semi-major axis 0.74 AU, orbital eccentricity 0.42, equilibrium temperature 315 K, uninhabited

Non-CHZ moons

Gueter (Mu Imperatoris 1 b), 1.39 Earth masses, 1.29 Earth radii, equilibrium temperature 315 K, uninhabited

Phomelea (Mu Imperatoris 1 c), 1.02 Earth masses, 1.01 Earth radii, equilibrium temperature 315 K, uninhabited

CHZ planets

Thopatera (Mu Imperatoris 2), 556 Earth masses, unknown Earth radii, orbital period 442 days, semi-major axis 1.19 AU, orbital eccentricity 0.2, equilibrium temperature 250 K, uninhabited

CHZ moons

Linzarilia (Mu Imperatoris 2 b), 1.05 Earth masses, 1.03 Earth radii, equilibrium temperature 250 K, population 128,033,528

Jump Gate Station: Level 15, distance from jump gate 0.3 AU

System Details

Mu Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. It was taken by a powerful enough Asgardian task force that the Bandorian task force sent to take the system was forced to retreat. Most of the original citizens of the system were killed by the Asgardian forces or sent to various labor camps throughout Asgardian space; many such atrocities were committed by the Asgardian Alliance during its occupation of Imperial space and throughout the war against the Empire. Mu Imperatoris has since become one of the more important systems of the Asgardian Alliance, with its accelerator jump gate allowing ships to travel to any system within 25,000 light-years of this system in one jump. However, the system has also become a haven for UEO criminal activities, as well as UEO ships, so despite the high security rating this system is actually not very safe. This system has an asteroid belt orbiting between 4.0 and 6.5 AU, and it is very rich in metals and precious metals, but pirates will commonly hide here waiting for miners; they will wait until the mining ships have practically filled their holds with materials, then attack them; many miners choose to dump their cargo rather than risk their lives. The local government does not approve of this activity, but does nothing to stop it either.
Kerdava

Kerdava

(HD 188015 A)

Asgardian Alliance

Distance from Sol 171.6 ly

System security rating 3/5

System civilian population 956,380,563

Number of assigned police squadrons: 36

Number of assigned naval squadrons: 15

System jump gate coordinates 21374716, accelerator

Ascension 19 52 04 Declination +28 06 01

Stars in system (binary system)

HD 188015 A, 1.09 solar masses, 1.1 solar radii, metallicity +0.29 Fe/H, spectral class G5 IV

HD 188015 B, 0.21 solar masses, unknown solar radii, metallicity unknown, spectral class unknown

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Chazeon (Kerdava 1), 401 Earth masses, unknown Earth radii, orbital period 456 days, semi-major axis 1.19 AU, orbital eccentricity 0.15, equilibrium temperature 234 K, uninhabited

CHZ moons

Sutriuq (Kerdava 1 b), 1.09 Earth masses, 1.03 Earth radii, equilibrium temperature 256 K, population 310,475,609

Endreon (Kerdava 1 c), 1.04 Earth masses, 1.01 Earth radii, equilibrium temperature 260 K, population 320,716,189

Henus (Kerdava 1 d), 1.0 Earth masses, 1.0 Earth radii, equilibrium temperature 258 K, population 304,147,590

Jump Gate Station: Level 14, distance from jump gate 0.35 AU

System Details

Kerdava is an important system because of its accelerator jump gate, which allows you to travel to any system within 25,000 light-years of the jump gate. This system is very important to the Alliance; so much so that they have assigned three full naval fighter groups and 36 squadrons of police Superdart class fighters to guard it, in addition to the many small and medium-sized capital ships in the system. Piracy is still rampant in this system, since the system defense force are only instructed to defend the AAN installations, not the main spacelanes. Many UEO transports come to this system; the purpose for this is not known, but it is rumored that they are bringing in supplies of the synthetic drug rapturine, to which many Asgardian citizens as well as UEO members are addicted. The naval shipyard here produces the AAN Gallante Class Cruiser, a light cruiser designed to protect convoys from Bandorian commerce raiders. If you come to this system, it's recommended that you use at least a Conqueror, as it should have enough firepower to repel most of the UEO ships, but a Glazov or Astral Wing would probably be better. The Lanerunner class transports are tough enough to withstand most attacks as well; the Victor Clipper, Victor Cutter, and Victor are also good ships to use in this system. This system was also the birthplace of Emmanuel Cheron.
Kharkov (starship)

## History

The Kharkov was designed for a 3995 Protectorate Navy design order for an ECM support ship with interception capability. The ship underwent an intensive optimization procedure, leading to the final release of the ship being over a decade after the original order was placed. Once finished, the design was declared by several military experts to be the finest ECM support ship in the last five centuries. It performed admirably in the Second Kroll War, and in the Third Interstellar War. The Protectorate Navy ordered 20,000 units originally and another 40,000 units at the start of the Second Kroll War. The Kharkov proved surprisingly popular on the civilian market, given it was a hyper-specialized ship, with over 70,000 units sold in its first 50 years on the market. The UHW Navy ordered 800 units in 4012.

## Overview

The Kharkov is designed as an ECM support ship, and is optimized for this role to the extreme. Its strange handling characteristics and powerful shields make it difficult to kill if an experienced pilot is at the controls. While the Kharkov has mediocre offense and little upgrade potential compared to many more conventional fighters, it exceeds all other civilian ships in its ECM support capabilities. The Kharkov is often assigned to protect Glazov or other assault ship squadrons from enemy missile supports. The Kharkov can also be used as an anti-fighter interceptor.

### Weapons Emplacements

2 ultra MPs fwd, 4 light pylons

Stock DPS Rating: 20,000

 Afterburner 2
 Afterburner 3

Date of Release: 4007

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Sensor Relay

Comm Relay

Bounty Informer

ECM 3

ECM Power Doubler

Dual-Layer Shield Array

Stealth Package

Type-1 Cloaking Device

Fuel Scoops

Quad-Unit Active Anti-Missile EMP Emitter System

Armored Fuel Tanks, Damage Resistance +500

Electronics Shielding

Cockpit Ejection Module (Speed: 100 m/s, R2P4Y4, Range 2.5 AU, shields 250, Reactor 1, Base Scanner, Comm Relay)

Variable-Thrust Maneuvering Thrusters

### Equipped Weapons

2x Brock Industries Disruptor Pulse Cannon fwd

4x Brock Industries Antimatter Burst Missile
Orus

Orus is the second and last major planet in the Mythosia star system. It is an inhabited medium-sized ringed rocky planet with three major moons, none inhabited. The surface of Orus is mostly water two meters deep, but there are a few large isolated landmasses. Two of these landmasses, which are very close to each other, and the surrounding area of water, make up a vast amusement park; most of the citizens here live in marine habitats near this park and are employees there. The park uses genetic engineering to create all kinds of strange animals, which has been considered to be fair use of genetic engineering by the Asgardian government. The creatures in the park are not all friendly; some are monstrous predators which require constant vigilance to contain and powerful weaponry to neutralize. Many rich tourists who come here hire bodyguards to accompany them in the park in case of animal attack. Orus has three medium-sized moons, which, combined with its rings, give it a truly amazing night view.
Hausmann

Hausmann

(HD 106270)

Bandorian Protectorate

Distance from Sol 277 ly

System civilian population 32,638,480

Ascension 12 13 37 Declination -09 30 48

Stars in system (single-star system)

HD 106270, 1.33 solar masses, 2.5 solar radii, metallicity +0.08 Fe/H, spectral class G5

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Crisnon (Hausmann 1), 3108 Earth masses, unknown Earth radii, orbital period 1872 days, semi-major axis 3.27 AU, orbital eccentricity 0.2, equilibrium temperature 153.4 K, uninhabited

CHZ moons

Telemenides (Hausmann 1 b), 1.95 Earth masses, 1.79 Earth radii, equilibrium temperature 250 K, population 32,517,809

Termeanides (Hausmann 1 c), 1.19 Earth masses, 1.09 Earth radii, equilibrium temperature 154 K, uninhabited

Xolnuaturn (Hausmann 1 d), 1.0 Earth masses, 1.01 Earth radii, equilibrium temperature 154 K, uninhabited

Vudrara (Hausmann 1 e), 0.79 Earth masses, 0.87 Earth radii, equilibrium temperature 154 K, uninhabited

## History

### Colonization Period

Hausmann was originally colonized by the Bandorian Protectorate in 3847, with a planned initial wave of 180,000 colonists. Telemenides was first terraformed, with the terraforming process concluding in 3875, when the colonists were then allowed to land on the surface. At this time, the number of colonists had increased to over 284,000.

### Bandorian Period

Hausmann was the location of a major battle during the Second Kroll War, in which the enemy Kroll forces, working with the Toraki, used their knowledge of the system gained from dealings with the Duskhan League to form a major invasion force. The battle lasted from 15 June 4208 until 27 September 4211, when the enemy Kroll and Toraki forces retreated from the system. The Bandorian forces lost 78 capital ships and over 400 subcapital ships, while the alien forces lost 26 capital ships and over 8,000 subcapital ships. Over 210,000 civilians and 15,000 military personnel were killed in orbital and atmospheric bombardments of Telemenides by alien ships and aircraft (deployed from transport ships). Other than this battle, Hausmann was mostly peaceful under Bandorian control. Before the war, Hausmann was known as a major hub of medical industry and research, with thousands of advanced hospitals. The Duskhan League established a base in Hausmann in 3965. The Santonian Order had built a base on a space station in the outer regions of the system for training personnel and stockpiling supplies in 3895. The Santonian Order later expanded this base to include a supply center for repairs and maintenance of starships, and built a major surface base on Telemenides in 3924.

### 4025 Guide to the Universe

Hausmann is a minor industrial hub with major factories of New Severodvinsk Shipyards, Brock Industries, and Seldar Industries. It is also a center of data processing and hospitals; this system is a major hub of medical progress, and many new medical procedures and cures are developed here. The system is quite secure, and a Santonian Order base is located in the outer regions of the system. The Duskhan League have a small trading base here as well.
Kiakra (starship)

## History

The Kiakra was designed as a compact multi-role ship, mainly for short-duration in-system flights. It was fairly fast and maneuverable, as well as having a comfortable interior and plenty of stock equipments, making it a popular ship for commuters. It was also commonly used by pilots who only flew in atmospheres, especially on highly populated planets and moons. Due to its lack of larger weapons mountpoints, the Kiakra was not ordered by any major navies. The Kiakra was designed to be fairly simple and easy to repair, but also with the best parts, to ensure maximum reliability. It was produced in fairly small numbers, but demand for it was always incredibly high, with most newly produced units being sold within hours of appearing on the market. A total of 50,000 units were produced and sold in its first 50 years on the civilian market. Later versions of the Kiakra were produced in greater numbers, but sold just as quickly; an estimated 670,000 units of all variants were produced until it was discontinued.

## Overview

The Kiakra is a multi-role ship produced in fairly small numbers compared to mainstream ships such as the Crank. It is hampered in its performance by a weak powerplant, which results in a weak defense and an offense that is mediocre at best without HV missile launchers. The Kiakra has a generous cargo capacity considering its very compact hull structure. It has superb handling, especially in the atmosphere, where it can compete with the best atmospheric fighters in the hands of a skilled pilot. The Kiakra comes with a tremendous amount of stock equipments for the price, making it an excellent deal.

### Weapons Emplacements

8 light MPs fwd, 2 light MPs aft, 2 heavy pylons, 2 light pylons

Stock DPS Rating: 11,200

 Afterburner 2
 Afterburner 3

Date of Release: 4000

## Equipment Defaults

iSFTL Drive

Shields

STL Drive System

Reactor 8

Advanced Combat Scanner

Comm Relay

Threat Assessor

Bounty Informer

ECM 2

Repair System 2

Heat Shielding

Atmospheric Drive

Fuel Scoops

Plasma Collector/Recycler

TBA UCP Collector

1x Solace-class Escape Pod

TIN Comm Link

### Equipped Weapons

10x Brock Industries QF Ion Pulse Cannon (8 fwd, 2 aft)

2x Brock Industries Antimatter Burst Missile

2x Brock Industries Pluton Torpedo Mk5
Pallas (starship)

## History

The Pallas design process started in 4010 with the design team's plan for a multi-role starship. It was originally a standard starship design with a block-shaped hull for maximum cargo capacity, but then was turned into more of a flying-saucer type of hull. The new hull design and maneuvering thruster layout gave it impressive handling characteristics and a very high yaw turnrate. The Pallas was designed with a hull that was very sturdy despite its unusual shape, and equipped with a large range of equipments to make it a good multi-role ship. Its weapons capabilities were decent, but it was still used more often by traders than bounty hunters. The most popular modification or extra equipment for the Pallas was a level-3 afterburner, as traders used them to help in outrunning most pirate fighters. The Pallas had decent fuel economy and range, with a single main thruster for impulse power. Due to its asteroid scanner, it was popular among LABS and IMG pilots. It was quite popular on the civilian market, selling 144,000 units in its first 50 years there. No major military forces ordered the Pallas, although the Protectorate Navy requested the hull design blueprints in 4015, possibly to use in designing a more combat-oriented ship with the same hull structure.

## Overview

The Pallas represents one of the most interesting design evolutions on the market today; the design started out as a standard Dominator clone design with a boring slab-sided hull and somewhat mediocre performance, and was turned into the powerful, highly effective and unique ship that it is now. Some features on the Pallas that you won't find on many other Dominator clones include excellent multi-vector weaponry, higher speed, and a very high yaw turnrate, allowing for quick escapes from enemy ships. The Pallas is equipped with an asteroid scanner for mining and a stealth package for hiding from enemy ships.

### Weapons Emplacements

4 ultra MPs fwd, 2 ultra MPs aft, 6 light pylons, 2 light MPs lateral, 2 light MPs oblique fwd, 2 light MPs oblique aft

Stock DPS Rating: 8,000

 Afterburner 2
 Afterburner 3

Date of Release: 4013

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 9

Advanced Sensor Array

Comm Relay

Bounty Informer

Stealth Package

Fuel Scoops

Heat Shielding

Atmospheric Drive

ECM 3

Repair System 3

TBA UCP Collector

UCP/Asteroid Scanner

### Equipped Weapons

6x Brock Industries Ultra Disruptor Cannon (4 fwd, 2 aft)

6x Seldar Industries Foxhound missile

12x Brock Industries Ion Pulse Cannon (2 oblique aft port, 2 oblique aft stbd, 2 oblique fwd port, 2 oblique fwd stbd, 2 port, 2 stbd)
Mothma

Mothma

(HD 4732)

Asgardian Alliance

Distance from Sol 184.3 ly

System security rating 3/5

System civilian population 18,768,345

Number of assigned police squadrons: 6

Number of assigned naval squadrons: 4

System jump gate coordinates 20461793

Ascension 00 49 13 Declination -24 08 12

Stars in system (single-star system)

HD 4732, 1.74 solar masses, 5.4 solar radii, metallicity +0.01 Fe/H, spectral class K0 IV

Non-CHZ planets

Menvonus (Mothma 1), 753 Earth masses, unknown Earth radii, orbital period 360 days, semi-major axis 1.19 AU, orbital eccentricity 0.13, equilibrium temperature 466 K, uninhabited

Non-CHZ moons

Uthetis (Mothma 1 b), 1.56 Earth masses, 1.39 Earth radii, equilibrium temperature 470 K, uninhabited

Ruvyria (Mothma 1 c), 1.5 Earth masses, 1.4 Earth radii, equilibrium temperature 467 K, uninhabited

Konnomia (Mothma 1 d), 1.02 Earth masses, 0.99 Earth radii, equilibrium temperature 465 K, uninhabited

CHZ planets

Cehiri (Mothma 2), unknown Earth masses, unknown Earth radii, orbital period 2732 days, semi-major axis 4.6 AU, orbital eccentricity 0.23, equilibrium temperature 237 K, uninhabited

CHZ moons

Seunides (Mothma 2 b), 1.13 Earth masses, 1.05 Earth radii, equilibrium temperature 239 K, population 10,526,270

Gneyonia (Mothma 2 c), 1.04 Earth masses, 1.0 Earth radii, equilibrium temperature 245 K, population 8,004,593

Jump Gate Station: Level 15, distance from jump gate 0.52 AU

System Details

Mothma is a fairly important Asgardian system, since one of the few Asgardian Navy shipyards is located in this system. A Navy recruiting center and fighter base are located near the jump gate. The jump gate is heavily armed and armored, with over 100 separate weapons emplacements. There are numerous other fortified installations in this system. Pirates can occasionally be found in Mothma, but only on disused spacelanes or when the Navy fighters are undergoing repairs. Mothma is assigned six squadrons of the new Hornet Mk2 police interceptors for spacelane patrol and four squadrons of Doom class ships to defend the Navy installations. No lone pirate would want to engage a Doom, especially one with Navy grade equipment installed. However, pirate squadrons do occasionally engage the Hornet interceptors; if you give assistance to the police you will be generously rewarded. Trading in Mothma is somewhat subject to change; prices tend to fluctuate wildly. One of the few items which you can always get a good price for is weapons of any kind. The shipyards in this system are usually well stocked with ships in good condition and with good equipment installed. There is a thick asteroid belt between 5.0 and 7.5 AU with dense concentrations of asteroids, although many of the larger asteroids are claimed by the IMG. The asteroids in this system tend to have higher concentrations of precious metals, especially platinum, and gemstones. You can get good prices for gemstones at the jump gate station, and the spaceport commerce markets offer good prices for both gemstones and platinum.
Menijak

Menijak

(HD 331093)

Bandorian Protectorate

Distance from Sol 163.7 ly

System civilian population 48,297,374

Ascension 19 42 29 Declination +31 44 25

Stars in system (single-star system)

HD 331093, 1.03 solar masses, 1.11 solar radii, metallicity +0.17 Fe/H, spectral class K0

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Jukrila (Menijak 1), 477 Earth masses, 13.56 Earth radii, orbital period 622 days, semi-major axis 1.44 AU, orbital eccentricity 0.59, equilibrium temperature 167 K, uninhabited

CHZ moons

Vozreksor (Menijak 1 b), 1.09 Earth masses, 1.04 Earth radii, equilibrium temperature 276 K, population 32,056,713

Irana (Menijak 1 c), 0.57 Earth masses, 0.78 Earth radii, equilibrium temperature 265 K, population 14,379,283

## History

### Colonization Period

Menijak was originally colonized by the Bandorian Protectorate in 3759.

### Bandorian Period

Menijak was stable and peaceful under Bandorian control, with a regular rate of development and population growth. Its jump gate was completed in 3786.

### 4025 Guide to the Universe

Menijak is a safe industrial hub and Starconnect hub. It has factories of Spirit Shipyards, Mystic Drive Yards, Seldar Industries, and UHW Shipyards. In addition to these, there are many local factories that produce consumer products, as well as drones, probes, and a wide variety of small ships meant for interplanetary travel or trips to space stations near inhabited planets or moons. Both of the system's inhabited moons had to be terraformed before colonists could live there in the long term, and this was completed in 3780 for Vozreksor, and in 3817 for Irana. Irana has less than half of Vozreksor's population due to its less developed infrastructure. The system has a very small commerce market, so most of its products are exported to other systems. The system defense forces here are powerful enough to easily destroy any pirate squadrons, making the spacelanes quite safe, as well as the fact that most of the trade in the system is going out in exports, rather than an even split or mostly imports; pirates often don't target exporting convoys in their home system, since they have to deal with the system defense force and escorts, which are likely to be closer together since most exporting convoys use the main spacelane directly from their planet/moon/space station of origin to the jump gate, which is easier for the system defense force to patrol and keep free of pirates.
New Charon

New Charon

(HD 40307)

Alliance of Independent Settlements

Distance from Sol 41.7 ly

System security rating 4/5

System civilian population 2,109,457,991

Number of assigned police squadrons: 64

Number of assigned naval squadrons: 16

System jump gate coordinates 10070149

Ascension 05 54 04 Declination -60 01 24

Stars in system (single-star system)

HD 40307, 0.77 solar masses, unknown solar radii, metallicity -0.31 Fe/H, spectral class K2.5 V

Non-CHZ planets

Xeccuvis (New Charon 1), 4 Earth masses, unknown Earth radii, orbital period 4.31 days, semi-major axis 0.05 AU, orbital eccentricity 0.2, equilibrium temperature 804 K, uninhabited

Cugigawa (New Charon 2), 6.6 Earth masses, unknown Earth radii, orbital period 9.62 days, semi-major axis 0.08 AU, orbital eccentricity 0.06, equilibrium temperature 617 K, uninhabited

Seziri (New Charon 3), 9.5 Earth masses, unknown Earth radii, orbital period 20.4 days, semi-major axis 0.13 AU, orbital eccentricity 0.07, equilibrium temperature 480 K, uninhabited

Sibrara (New Charon 4), 3.5 Earth masses, unknown Earth radii, orbital period 34.6 days, semi-major axis 0.19 AU, orbital eccentricity 0.15, equilibrium temperature 401 K, uninhabited

Kithea (New Charon 5), 5.2 Earth masses, unknown Earth radii, orbital period 51.8 days, semi-major axis 0.25 AU, orbital eccentricity 0.02, equilibrium temperature 351 K, uninhabited

Non-CHZ moons (none)

CHZ planets

Puibos (New Charon 6), 7.1 Earth masses, unknown Earth radii, orbital period 197.8 days, semi-major axis 0.6 AU, orbital eccentricity 0.29, equilibrium temperature 224 K, uninhabited

CHZ moons

Choxonope (New Charon 6 b), 1.3 Earth masses, 1.21 Earth radii, equilibrium temperature 269 K, population 2,108,640,100

Jump Gate Station: Level 14, distance from jump gate 0.09 AU

System Details

New Charon is a highly important system for scientific researchers, as it is one of the few systems with a comparable number of incontestable planets as the Sol system. As a strategic location, it is the headquarters of the AISN Second Fleet, with over 100 capital ships based in this system. The system is also known for its large number of gas dwarfs, which are not seen very often in other systems. Many experimental colony designs are tested on Sibrara, which is a rocky planet, as well as on Xeccuvis, where most of the colony designs have to use neutronium since other metals would simply melt at some times, especially when the star is in an active period. Once good colony habitat designs are found, they are immediately sent to the AIS research community for extensive analysis before they are actually even considered for use in colonization.
Kolguyev (starship)

## History

The Kolguyev was designed as a replacement for the Korolev Class Interceptor and as a support interceptor to the Glazov. While the Korolev performed quite well, it was considered too slow in acceleration and deceleration to be used for rapid strike or pursuit missions requiring ships that could accelerate to top speed very quickly- where every second counted towards the ultimate success or failure of the mission. The Kolguyev was designed with similar armor/shield ratios to the Korolev, but with considerably more powerful engines; it was feared at one point in the design process that the engines would tear the ship apart, but incredibly strong hull braces were added, to prevent such disasters from happening. The Kolguyev had a very large number of maneuvering thruster banks, allowing for a very high turnrate as well as incredibly precise handling; in the hands of skilled pilots, Kolguyevs could perform maneuvers that were seen as impossible in other ships. The Kolguyev design team tried to make the ship as modernized as possible, adding an incredible amount of systems and features, while keeping the price relatively affordable. It was a major sales success, with over 600,000 units sold in its first 50 years on the civilian market. An additional 16,000 units were purchased by the Protectorate Navy, and 400 each by the UHW Navy and LABS Navy. The AISN purchased 500 units for testing in 4027 and an additional 2500 units in 4030.

## Overview

An extremely modernized design, the Kolguyev is designed as a replacement for the Korolev Class Interceptor and a supplement to the Glazov, though it is not as powerful. It has extremely good handling and has been called a joy to fly by many experienced pilots. Its performance is exceptional, and the fact that it is in the Heavy weight superclass means that it can take up to 8 escorts if the escort control system is fitted. It has a powerful DPS and good defensive support equipments. It has less cargo capacity than most multi-role ships but can still take some cargo. It has a powerful ECM and stealth equipment suite even in stock form.

### Weapons Emplacements

6 ultra MPs fwd, 2 heavy MPs fwd, 4 ultra MPs aft, 3 ultra MPs lateral, 5 light pylons, 2 heavy pylons

Stock DPS Rating: 132,000

 Afterburner 2
 Afterburner 3

Date of Release: 4025

## Equipment Defaults

ISFTL Drive

Shields

STL Drive System

Reactor 15

Advanced Sensor Array

Comm Relay

Bounty Informer

ECM 3

Repair System 3

Kolguyev Advanced Combat AI Computer

Fuel Scoops

Plasma Collector/Recycler

Stealth Package

Type-1 Cloaking Device

Heat Shielding

Atmospheric Drive

Variable-Thrust Maneuvering Thrusters

ECM Power Doubler

UCP/Asteroid Scanner

Electronics Shielding

TBA UCP Collector

Dual-Layer Shield Array

Regenerative Armor Plating

1x X1-class Escape Pod

Comm Jammer

Squadron Telemetry Datalink

### Equipped Weapons

16x Brock Industries Ultra Disruptor Cannon (6 fwd, 4 aft, 3 port, 3 stbd)

2x Seldar Industries Plasma Accelerator Cannon fwd

2x Brock Industries Standard HV Missile Launcher fwd

5x Seldar Industries Foxhound missile
Nu Imperatoris

Nu Imperatoris

(HD 48265)

Bandorian Protectorate

Distance from Sol 285 ly

System security rating 4/5

System civilian population 15,267,941

Number of assigned police squadrons: 44

Number of assigned naval squadrons: 11

System jump gate coordinates 12854371

Ascension 06 40 02 Declination -48 32 31

Stars in system (single-star system)

HD 48265, 0.93 solar masses, unknown solar radii, metallicity +0.17 Fe/H, spectral class G5 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Vunaturn (Nu Imperatoris 1), 369 Earth masses, unknown Earth radii, orbital period 700 days, semi-major axis 1.51 AU, orbital eccentricity 0.18, equilibrium temperature 291 K, uninhabited

CHZ moons

Vonovis (Nu Imperatoris 1 b), 1.25 Earth masses, 1.16 Earth radii, equilibrium temperature 290 K, population 5,039,153

Thanneonus (Nu Imperatoris 1 c), 1.19 Earth masses, 1.1 Earth radii, equilibrium temperature 291 K, population 5,014,561

Yagreon (Nu Imperatoris 1 d), 1.13 Earth masses, 1.06 Earth radii, equilibrium temperature 290 K, population 5,109,316

Jump Gate Station: Level 15, distance from jump gate 0.6 AU

System Details

Nu Imperatoris was one of the 24 core systems of the Galactic Empire before its fall. Bandorian forces moved swiftly to occupy Imperial systems at the request of the Emperor’s youngest daughter, his only surviving relative, who ended her life after requesting that former Imperial and Bandorian forces reintegrated into a single faction. Many of the core systems were occupied by the Bandorian forces, who gave relief and support to the Imperial citizens. The remnants of the Imperial Navy were merged into the Protectorate Navy, effectively quadrupling the size of the forces at the disposal of the Protectorate Navy, which was quite small at the time, as the Protectorate focused more on ground forces than space forces. Nu Imperatoris is a relatively safe system, and has major factories of Brock Industries, Imperial Shipyards, Military Grade Industries, and Spirit Shipyards. Many prototype defense stations are tested in this system, and the networks of defense stations protecting the Imperial naval shipyard in this system are immense. The Imperial naval shipyard in this system is still in use today. Many Asgardian politicians wanted to force the Protectorate to give back the Imperial systems, saying that they had stolen them; however, the Protectorate simply refused to respond to the allegations and massed forces in the Imperial systems.
Mizara

Mizara

(Kepler-511)

Alliance of Independent Settlements

Distance from Sol 1461 ly

System security rating 2/5

System civilian population 28,935

Number of assigned police squadrons: 12

Number of assigned naval squadrons: 3

System jump gate coordinates 71164017

Ascension 18 51 47 Declination +47 34 30

Stars in system (single-star system)

Kepler-511, 1.0 solar masses, 1.2 solar radii, metallicity +0.01 Fe/H, spectral class G3

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Onnoliv (Mizara 1), unknown Earth masses, 6.2 Earth radii, orbital period 296.64 days, semi-major axis unknown, orbital eccentricity unknown, equilibrium temperature 299 K, uninhabited

CHZ moons

Zuchunope (Mizara 1 b), 1.01 Earth masses, 1.0 Earth radii, equilibrium temperature 297 K, population 27,915

Jump Gate Station: Level 14, distance from jump gate 0.25 AU

System Details

Mizara is a failed colony in almost every respect, since it has been established for almost 400 years and has a population of slightly less than 30,000 people. The star of this system is of interest to many researchers. The system has no manufacturers currently in business, either minor or major, and the only manufacturer to ever start production in this system went out of business since so few ships ever come to the system. Mizara is one of the safer systems in the Kepler Sector, however. Pirates and other criminal ships are a rare sight in this system, probably because it is not worth their while to come here in order to attack traders or other ships with valuable cargoes since these kinds of ships rarely, if ever, come to this system. Mizara does maintain a fairly large system defense force for its population size, which contributes to its overall safety despite its security rating, which is considered unjustly low by many people. Trading in Mizara is easy, as the system's desperate commerce markets will pay a high price for just about anything, and the system only exports a few commodities such as wood and stone. Although the system's star has a reasonable metallicity, there is no asteroid belt to speak of in this system, so mining is not a good way to make money here. If you come here with a large ship full of a variety of trade goods, you can make a huge amount of profit, as the markets here are almost always empty due to the incredible lack of almost any industrial production. Some criminals come to Mizara to hide from the authorities in their home systems, but they will rarely attack other ships since they are trying to keep a low profile. Still, it is not recommended to come to Mizara without taking into account the possibility of sudden attacks by criminals.
Kaslo Arms VK-7

Kaslo Arms VK-7

The VK-7 was a powerful, durable design of combat android made by Kaslo Arms. The design was first made by Vitaly Morsinov in 4530 as the seventh design revision in his VK-series of combat android designs; it was the only VK-series design to enter mass production, which happened in 4532. The VK-7 had a built-in heavy pelser cannon in its right arm meant for sniping at long range and a built-in rapid-fire disruptor cannon in its left arm, meant for fire support or crowd control. Unlike many of the other designs manufactured by Kaslo Arms, the VK-7 had no flight capabilities. It had a multi-layered defense system, with both armor and a shield emitter, as well as a small fold-out kinetic cannon meant to destroy incoming missiles. The VK-7's armor was made of an alloy that was specifically designed to reduce the effect of EMPs, making it more difficult to disable using EMP weapons. Compared to other combat androids of the time, the VK-7 was fairly low-intelligence; however, it was produced in fairly large numbers; estimates range from between 75,000 to 95,000 total VK-7s constructed. The Protectorate Army purchased 60,000 units of the VK-7, while the remainder were mostly purchased by private individuals or corporations.
Pi Imperatoris

Pi Imperatoris

(HD 31527)

Bandorian Protectorate

Distance from Sol 125.9 ly

System security rating 4/5

System civilian population 8,259,676

Number of assigned police squadrons: 48

Number of assigned naval squadrons: 12

System jump gate coordinates 11259361

Ascension 04 55 38 Declination -23 14 31

Stars in system (single-star system)

HD 31527, 1.0 solar masses, 0.9 solar radii, metallicity unknown, spectral class G0 V

Non-CHZ planets

Niria (Pi Imperatoris 1), 11.54 Earth masses, unknown Earth radii, orbital period 16.55 days, semi-major axis 0.13 AU, orbital eccentricity 0.13, equilibrium temperature 771 K, uninhabited

Yestea (Pi Imperatoris 2), 15.83 Earth masses, unknown Earth radii, orbital period 51.3 days, semi-major axis 0.27 AU, orbital eccentricity 0.11, equilibrium temperature 529 K, uninhabited

Non-CHZ moons

Guzater (Pi Imperatoris 2 b), 1.32 Earth masses, 1.23 Earth radii, equilibrium temperature 530 K, uninhabited

Tretolia (Pi Imperatoris 2 c), 0.9 Earth masses, 0.96 Earth radii, equilibrium temperature 529 K, uninhabited

CHZ planets

Zanroicarro (Pi Imperatoris 3), 16.5 Earth masses, unknown Earth radii, orbital period 274 days, semi-major axis 0.82 AU, orbital eccentricity 0.38, equilibrium temperature 299 K, uninhabited

CHZ moons

Hulliutania (Pi Imperatoris 3 b), 1.25 Earth masses, 1.17 Earth radii, equilibrium temperature 296 K, population 4,119,315

Inzadus (Pi Imperatoris 3 c), 1.14 Earth masses, 1.07 Earth radii, equilibrium temperature 297 K, population 4,095,672

Jump Gate Station: Level 15, distance from jump gate 0.21 AU

System Details

Pi Imperatoris was one of the 24 core systems of the Galactic Empire. It has dwindled in population and industrial output significantly since the fall of the Empire. However, it is still home to major factories of Imperial Shipyards and Mystic Drive Yards. The system is well defended by a fairly large system defense force, although pirate incursions are somewhat of a rarity; the Empire was known to publicly execute captured pirates, and the Protectorate still carries out this principle by destroying pirate ships before they can surrender. This tradition of keeping order by means of capital punishment is frowned on by liberal organizations and factions such as the United Nations and the Asgardian Alliance, as well as the increasingly liberal Alliance of Independent Settlements. Some members of minor factions have criticized this method as well, calling it too harsh; but the leaders of the Protectorate responded that the pirates and other UEO criminals would do the same thing to innocent civilians.
Polvurn

Polvurn is the second and last major planet in the Kapetyn star system. It has two inhabited rocky moons, Sulvara and Hanvunov. Polvurn is a large rocky planet, with a minimal atmosphere. It is potentially terraformable, but the Bandorian local government decided against terraforming it due to its high gravity.
Nodogorov

Nodogorov

(HD 43197)

Bandorian Protectorate

Distance from Sol 179 ly

System security rating 5/5

System civilian population 984,538,991

Number of assigned police squadrons: 80

Number of assigned naval squadrons: 25

System jump gate coordinates 22403716, superaccelerator

Ascension 06 13 36 Declination -29 53 50

Stars in system (single-star system)

HD 43197, 0.96 solar masses, 1.00 solar radii, metallicity +0.4 Fe/H, spectral class G8 V

Non-CHZ planets (none)

Non-CHZ moons (none)

CHZ planets

Xonnosie (Nodogorov 1), 190.7 Earth masses, 9.5 Earth radii, orbital period 328 days, semi-major axis 0.92 AU, orbital eccentricity 0.83, equilibrium temperature 240 K, uninhabited

CHZ moons

Uphoria (Nodogorov 1 b), 1.39 Earth masses, 1.3 Earth radii, equilibrium temperature 250 K, population 469,737,840

Furia (Nodogorov 1 c), 1.21 Earth masses, 1.12 Earth radii, equilibrium temperature 254 K, population 506,722,169

Jump Gate Station: Level 14, distance from jump gate 0.15 AU

System Details

Nodogorov is a major center of Bandorian shipbuilding, as well as business and trade. Brock Industries, New Severodvinsk Shipyards, Bandoria Stardrive, Kordon Shipyards, and Spirit Shipyards have major factories in this system. Trading in Nodogorov is fairly easy; bring in raw materials and go out with industrial products, although you can get very good prices for selling ship system modules in this system. Nodogorov is very safe, and you will almost never encounter pirates here. There are four asteroid belts in Nodogorov: between 1.5 and 2.5 AU, 3.75 and 4.0 AU, 6.0 and 8.0 AU, and 8.75 and 9.5 AU. All four belts are densely concentrated with many asteroids rich in resources such as radioactive materials and metals, as well as precious metals and gemstones. The system has several minor Bandorian naval shipyards, and these are heavily protected by squadrons of Glazov and Firewing class ships, which are very powerful. The system’s jump gate is guarded by a squadron of DJ-950 class heavy assault corvettes, which can easily handle UEO squadrons, in addition to the many hundreds of flak emplacements on the jump gate. It is rumored that Nodogorov is the location of the training center for the Nocturns, a society of Bandorian elite assassins. The system is of minor interest to researchers due to the planet’s high eccentricity.