Modifications

**Modifications** are items that can be used to add new effects or stat bonuses to certain weapons or armors. They can be attached at workbenches but they generally cannot be removed for reuse. If a new modification is installed in an already used slot, the original modification will be lost.

With the *Peril on Gorgon* DLC, raising Engineering to 150 will allow for the existing mod to be recovered when a new mod is inserted.

## Armor mods

### Armoring

* Anodized: Corrosive armor rating +5
* Augmented Reinforcement: Armor rating +3
* Factory Stock Armor Plating: No effect (default)
* Grounded: Shock armor rating +5
* Insulated: Plasma armor rating +5
* Laminated: N-ray armor rating +10
* Reinforced: Armor rating +2
* Toughened: Physical armor rating +5

### Gadget

* Automated ATP Injectors: At low health, grants a large bonus to sprint speed for a short time.
* Chrono-Field Aggregator: Restores some TTD on critical hit.
* Electro-Charged Surface: Stuns / damages melee attackers.
* Electromagnetic Flash Lens: Blinds nearby enemies when TTD is activated.
* Kinetic Pulse Redistributor: At low health, knocks back nearby enemies.
* Reactive Kinematic Shield Projector: At low health, grants invulnerability / HP regeneration.
* Reflexive Phobia Amplifier: Inflicts Terrify to human and creature melee attackers (with a cooldown).
* Skeletal-Muscular Adreno-Stimulator: Increases movement speed when TTD is activated.

### Skill kit

* Hunter Kit: Ranged Weapon Skills +5
* Improved Hunter Kit: Ranged Weapon Skills +10
* Improved Silver Tongue Kit: Dialog Skills +10 / Leadership Skills +10
* Improved Stealth Kit: Stealth Skills +10
* Improved Tech Kit: Tech Skills +10
* Improved Thug Kit: Melee Weapon Skills +10 / Defense Skills +10
* Silver Tongue Kit: Dialog Skills +5 / Leadership Skills +10
* Stealth Kit: Stealth Skills +5
* Tech Kit: Tech Skills +5
* Thug Kit: Melee Weapon Skills +5 / Defense Skills +10

### Utility

* Backpack: Carrying capacity +20kg
* Coat of Arms: Companion ability refresh +10%
* Cooling: Sprint speed +10%
* Cushioned Soles: Walk speed +10%
* Geographic Scanner: Interactable highlight range +5m
* Leaper Injectors: Dodge distance +30%
* Nightingale Step: Volume of footsteps -25% / Radius of footstep sound -25%

## Melee weapon mods

### Attack

* Mr. Acid: Damage type: corrosive
* Mr. N: Damage type: N-ray / damage -50%
* Mr. Ouch: Power attack damage +20%
* Mr. Power: Damage type: plasma
* Mr. Zap: Damage type: shock

### Grip

* HushGrip: Swing Noise -40%
* PowerGrip: Critical chance +10%
* Soft Speaker: Weapon Noise -90%, Intimidate +10
* SpeedGrip: Weapon attack speed +15%
* SureGrip: Weapon durability +25%

## Ranged weapon mods

### Barrel

* FunTimes Barrel: Critical damage +25%
* SpeedyMate Barrel: Rate of fire +15%
* Sure N' Straight Barrel: Ranged weapon spread -25%, Ranged weapon spray -80%
* Whisper Quiet Muzzler: Firing noise -90%

### Magazine

* Mag-Num: Magazine capacity +50%
* Mag-2-Power: Damage type: plasma
* Mag-2-Zap: Damage type: shock
* Mag-2-Melt: Damage type: corrosion
* Mag-2-Ray: Damage type: N-ray, Damage -50%
* Mag-2-Toxin: Damage type: corrosion, inflicts Poison

### Sight

* Exact-O-Sight: Post armor damage dealt +15%
* Extend-O-Sight: Weapon range +25%
* Gyro Sight: Weapon spread -20%
* Super Scoper 2000: 6x zoom