recursal/Fanatic-Fandom huggingface dataset:
Alex Breidtbach

Der Hübsche

(Stiefmutter)

Das Vermächtnis (Geist)

**Alexander Breidtbach** leidet an einer schweren Herzerkrankung und gilt als der Hübsche im Club der roten Bänder.

## Beschreibung

Er tritt sehr selbst sicher und arrogant auf, ähnlich wie sein Vater Matthias. Zudem kann er seine Stiefmutter Charlotte nicht leiden.

Er stirbt während seiner Herz OP in Staffel 1 Folge 8.

## Staffel 1

### Folge 1

Er spielt gerade mit einigen anderen Fußball und verpasst seinem Mitschüler Marvin Ohrfeigen, als er plötzlich zusammenbricht. Im Krankenhaus angekommen versteht er die ganze Aufregung nicht im geringsten und legt sich dort mit einem Mitarbeiter an, der ihn in das Zimmer zu Hugo bringt.

Dort erfährt Alex das sein Zimmernachbar im Koma liegt.

*(Rest folgt)*

### Folge 3

Sein Vater und seine Stiefmutter statten ihm einen Besuch ab. Alex will wissen was die Ärzte gesagt haben, aber sein Vater weicht der Frage aus und will ihm ein Einzelzimmer organisieren.

Später wird er, als er schläft, von Toni geweckt. Marvin ist da und hat ihm ein paar DVDs und die Hausaufgaben vorbei gebracht. Doch Alex zeigt sich nicht dankbar und schikaniert seinen Schulkamerad. Toni stellt ihn dafür zu rede.

### Folge 6

Alex ist mit seinem Vater und seiner Stiefmutter bei einem Gespräch mit Prof. Dr. Reusch. Die Ärztin will ihn für weiter Untersuchungen im Krankenhaus behalten. Weder Alex noch sein Vater Matthias sind davon begeistert.

Als sich der Club später im Zimmer von Hugo und ihm trifft, schlägt Toni vor am Abend die Sternschnuppen zu beobachten. Nach anfänglichem zögern sagen alle dem Treffen zu.

In der Nacht kann Alex nicht schlafen und fährt deshalb in seinem Rollstuhl durch die Station. In einem Raum sieht er Jonas sitzen und rollt zu ihm. Dieser erklärt,das er für die anstehende Matheklausur lernt und die Schule vermisst.

### Folge 7

Bei einer Besprechung mit Dr. Wendtland erfährt Alex, dass er ein angeborenes Problem mit dem Herzen hat (Hypertrophe Kardiomyopathie) und wohlmöglich eine riskante Operation vor ihm liegt.

### Folge 8

Er verstirbt während der riskanten Herzoperation.

In der italienischen Version starb er in Staffel 1 Folge 4!

## Staffel 2

Alex erscheint den Anderen als "Geist" und gibt ihnen Ratschläge.

## Staffel 3

Er fährt mit den anderen ans Meer um die Asche von Benito zu verstreuen. .

Nach einiger Zeit verabschiedet er sich und man sieht in nur noch in Zwischenszenen in denen er mit Leo am See redet
Auction of Eldra Kaitis

Grakkus

Eldra Kaitis

Jee Kra

Darth Maul (secretly)

Hondo Ohnaka

Lom Pyke

Aurra Sing

Troo-tril-tek

Vorhdeilo

The Auction of Eldra Kaitis was an auction held for Eldra Kaitis.

## Appearances

* Darth Maul, Part I (Mentioned Only)
* Darth Maul, Part II
* Darth Maul, Part III
* Darth Maul, Part IV (Mentioned Only in opening crawl)
* Darth Maul, Part V (Mentioned Only in opening crawl)

## Sources

* *Star Wars: Absolutely Everything You Need to Know, Updated and Expanded (indirect mention only)*
Hugo Krüger

Der gute Geist

> *"Die Welt muss unsere Geschichte kennenlernen."* - Leo zu Hugo in "Das Vermächtnis"
>
>

**Hugo Krüger** ist ein Koma-Patient und liegt bereits vor der Handlung von Club der roten Bänder zwei Jahre im Koma.

## Beschreibung

Hugo nimmt in der Handlung und auch in der Gruppe Club der roten Bänder eine Sonderstellung ein, weil er von Beginn an im Koma liegt und somit (scheinbar) nicht aktiv am Geschehen der Klinik teilnehmen kann. Nach einem Sprung aus hoher Höhe von einem Sprungbrett in einem Freibad, liegt er ohne Bewusstsein im Koma.
Jedoch ziehen die Club-Mitglieder den Jungen einfach wie selbstverständlich mit ein in die Vorkommnisse und erklären ihn ebenfalls zum Club-Mitglied.

Zudem kommentiert er die Geschehnisse als Stimme aus dem Off. So wird klar, dass er scheinbar alles aus seiner Umgebung mitbekommt.

Hugo Krüger lebt, während er im Koma liegt, in einer "Zwischenwelt". Dort lernte er auch 「Jonas,Alex und Benito kennen. Die Handlungen finden in dem Schwimmbad, wo sich sein Unfall ereignete, statt.

## Videos

Hugos Trailer:

Interview bei „Volle Kanne” mit Nick Julius Schuck:
FeatherClan

Owned by Patchfeather

Join Page:Roleplay:Territory & Camp

## Allegiances

**Leader:**

Lightingstar - raven black she-cat with gray stripes. (Patch)

**Medicine Cat:**

Primroseheart - ginger tabby she-cat. (Patch)

**Deputy:**

Thunderheart - ginger she-cat. (Patch)

**Warriors:**

Flightclaw - calico tom. (Patch)

Flyface - black Oriental she-cat. (Mink)

Lionclaw - ginger tom. (Shore)

Blazemoon - red she-cat. (Shore)

Swiftwing - black and white tom. (Ripple)

Maplepelt - calico she-cat. (Ripple)

**Apprentices:**

Patchpaw - calico tom. (Patch)

Larchpaw - cream tabby she-cat (Spots)

**Queens:**

N/A

**Kits:**

N/A
Glass strats

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The Sawperhero skip

The Sawperhero (or Yajisaw) skip is a trick only available in the Dark route. It appears on the beginning, between the double ladder and gatling part and the sparkling moving platform. It allows you to cut and pass through a big saw's cycle that you normally are forced to do.

## Normal way

Normally, when you reach this place, the saw starts to move slowly on right, and quickly on left, and you have to take a break between the two platforms, in order to go the left side. We all were thinking after many tries, that the saw's cycle was weakless, and it was impossible to rush to the left without waiting in the middle of the floor.

## The skip

By using precise moves and perfect timing, it's possible after the first saw's passage to go immediately to the left side without being hit. This shorcut is able to save around 11 or 12 seconds, but it's very difficult to execute. That's why we call it the Sawperhero skip (Saw + Superhero).

Like most of the Limbo's skips, either you save precious seconds, or you kill your run if you die. The advantage of this trick is that if you already feel you have bad timing to do it correctly, you still can cancel it by staying hung on the left platform, and wait for the normal saw's cycle.

## How to do it

Soon... We're currently working on this new skip.
StarClan

File:StarClan.png

Welcome to StarClan, where the good cats go after they pass away. StarClan is in constant war with the Dark Forest, and create prophecies to guide the Clan Cats. They have a strong connection with Medicine Cats, leaders and an occasional clan cat.

**Useful Links**
Roleplay Page • Category • Join Requests • Rules

## Allegiances

### Former Leaders

**Lightning**—black and white bi-colored tom. *Roleplayed by: Mink*
**Avalanche**—white and gray tom *Roleplayed by: Spots*
**Sun**—ginger tabby she-cat. *Roleplayed by: Shorewillow*
### Former Warriors

**Riverwhisper**—dark gray she-cat. *Roleplayed by: Ripple*
Colette Skip

Demonstration of skip

The Colette Skip is a once rare event where the runner can save about 10 seconds by getting rid of a brain slug extra early. It is named after Suisse French LIMBO runner DarthColette, who discovered the skip.

This skip takes place after the weights puzzle. The player gets hit by a brain slug, runs into the light and is then forced to slide down a hill where, in a regular scenario, he would need to run into another light to eventually use a box to reach the creatures who eat the slug from the characters head.

In a Colette Skip, the player jumps on the exact right spot after sliding down. This is a frame-perfect action that triggers the action of the creatures to get rid of the slug. The player can then immediately continue the run without having to turn back.

### Setup

After *years* of being a mythical dream skip, runner sad\_david broke the code and found a setup for the skip, making it actually reliable in runs. It is possible to perform with both keyboard and gamepad controls.

1. After you got the brain slug is attached to your head, get into the light and turn around, as usual
2. When you approach the slope, jump on it from shortly after the brain slugs cocoon's position on the ceiling
3. Slide down the first slope after you pass the tree in the foreground and see two patches of grass on the ground. Do a little jump around the second patch
4. On the second slope, jump down as late as possible so, so you get a long walk before the creatures on the ceiling
5. Once you pass the little rock for about two thirds, perform a jump
6. When you x position is alsmost beyond the leftmost creature, let go of every input
7. When you are beyond the leftmost creature, press left
8. If done everything correctly, you have now performed a Colette skip. Congratulations!
LIMBO Speedrunning Wikia

## Welcome to the LIMBO Speedrunning Wikia

The ultimate source for strats, glitches, runners and - most importantly - swag for your LIMBO speedruns.

There are 57 pages on the LIMBO Speedrunning Wikia.

## Where to Start

Firstly, keep in mind this wiki is still under construction and it will take a few more ***years*** to get it polished. We try to keep valuable information here for runners of all skill levels. If you are a beginner at LIMBO speedrunning or even speedrunning in general, you might want to start at the General Rules page. You should continue going through the basic strats and, after that, the routing. Links to the main skips and more specific strats are provided so you can start learning to run LIMBO right now.

## State of the Wiki

This wiki is currently under construction and will hopefully get content soon! We are currently collecting and writing articles and recording videos without any kind of a specific plan, so hopefully the bigger picture will emerge in the foreseeable future. What you should find here, when finished is the following:

* Detailed descriptions of the different routes and how to master them
* Detailed descriptions of certain skips in particular
* Compiled information on bits and bobs that are interesting, but are not used in speedruns yet.
* Extremely important swag moves, no runner should miss!

We hope, our knowledge encourages new runners to give the game a try and soon compete with the top runners and - most importantly - find new tricks nobody has seen yet.

You can check the TABLE CONTENT HERE.

## Why Such a Wiki?

Playdead's 2010 video game **LIMBO** is a challenging platformer with an interesting and breath taking minimalist black/white visual aesthetic, stunning sound design and amazing natural feeling controls. Speedrunning the game is extremely fun but also quite challenging. The length of a run usually takes somewhere between 40 and 50 minutes - dependent which route you play - and thus has a nice length for a speedrun game. However, by now the game has pretty much been optimized by every step and jump you take and it would be a shame to withhold that knowledge from those who only recently thought about doing a speedrun of LIMBO.

This wiki tries to accumulate the knowledge and experience from the best LIMBO runners to pass them on and help newcomers reach that sub-43 in no time!
Early Sparks Egg

Much like Dark Skip, if the player jumps to the upper part of the end of the dark autoscroller early, it's possible to

### Discovery

???

reverse momentum jump up to the area where the box is stored. From there, the player jumps over to the other side and waits until the map rotation is finished before attempting to squash the egg - otherwise, the egg isn't collected. This saves waiting for the box to get the Sparks egg.

Saves about 10 seconds.
Pipe Boost

Demosntration of skip

In order to skip a cycle of manipulating the pipe seesaw, it's possible to cause the pipe to have unbelievable upwards momentum. By jumping so early that Limboy reaches for the pipe, the grab causes him to clip into the lower corner of the pipe, causing hitbox issues. With the right momentum and setup, you can climb the edge of the pipe and walk across without trouble.

Saves 5 seconds.
Platform Boost

After pulling out the cart at the very beginning, there's a platform hanging off a rope where the strategy is to grab the rope and jump off the rope onto the edge of the platform. However, with a precise enough jump, you will hit the sloped part of the edge and, by holding jump while hitting the edge, can skip an entire landing animation, as well as an extra horizontal boost towards the boat.

Saves about a second.
Gore Filter

Exclusive to the XBOX 360 version of LIMBO, the **Gore Filter** is a special option that reduces the darkest and goriest parts of the game, such as excruciating death scenes and, most importantly, the removal of the corpses of children. This is most evident in the Corpse Pool section of the game, where, instead of the infected child walking into and drowning in the pool, Limboy can easily walk across with planks already in place. This saves waiting for the child, et cetera, for basically free, at the cost of playing on XBOX 360. The allowance of the filter is a subject of controversy and is still up for debate.
True 100%

True 100% is the fourth and final category and displays all that this game has to offer. This includes the normal route as well as the hard route, with 10 eggs collected throughout the journey - nine from the normal route and one from the end of the hard route.

To get 100% in the most efficient way, play the game as a normal 9 eggs run until the 8th egg, "Under Ground." Once you crack this egg, select the chapter where you stand on top of the platform before the mosquito (this is the only time selecting a chapter during a run is allowed). Instead of jumping into the pond, head down the ladder and finish the game hard route style, without forgetting the final egg "Going Up."
Normal Route

The Normal Route is the standard any% route for LIMBO. The timer starts when the player presses "Start the Game" and ends when the boy hits the glass wall. Collecting eggs is not required on this route. The required route is the 'standard' route, where the boy climbs up the ladder and goes towards the mosquito.

Normal Route exclusive strategies include the Mosquito, Magnet Skip, Alien Skip, Celulith Skip, Cart Boosting, Dark Skip, and Zetbox, in that order.
Limboonlyforfrench

The saying #limboonlyforfrench is a sarcastic statement that says that speedrunning LIMBO is only for people who have the French nationality. The saying originates from the fact that all the top runners are French

* In any% Normal Route out of the seven runners who managed to achieve a sub42 time, only one - Buckeye, who is American - is not French
* Currently seven out of the top 10 runners for normal route are French, which Stefan and RainingEndavor (both Canadian) being the only one besides Buckeye
* Out of a total of 45 currently registered runners in the leaderboards, 22, almost 50%, are French
* Three out of the ten registered runners for the Hard Route are non-French (Zet, Stefan, hppylttletrees) and the 9 eggs route only has two non-French runners: Darth Colette, who is, however, Suisse French and klekotek who is Hungarian

As of 2017, these stats have mostly shifted away from these French trends:

* Out of the 16 sub-42 runners in Normal route, half are non-french.
* In the top ten for Normal route, only 3 now are French - Melegant, Celulith, and Yajijy.
* Out of the 83 players of the game, 27 are French.
* In the 16 registered runners for hard route, 8 are non-French. For the 9-eggs route, 9 out of 17 are non-French
Hoboinferno

File:Hoboinferno.jpg

> *And the LORD said unto the other Quebecois: "I am HOBOINFERNO, the Blaze of Beggars" -*
>
>

> -*His Holiness, HOBOINFERNO*
>
>

His Holiness, **HOBOINFERNO**, is a former LIMBO runner who graced the annals of history for a short while before His decision to leave the community to lead themselves in His honor.

Very little is known about His Holiness other than his inaugural and final run on April 28, 2015. To the untrained eye, the run looks like a total farce, through the appearance of mistakes and hesitation. But it is complete folly to accept it as such, without any further analysis into His insights. What may be seen as a mistake is really His reflection on how the section could be improved. What may be seen as a death is really His insight into deaths that few had done before. What may be seen as hesistation is really His thoughtfulness and meditation on how to best demonstrate to the previously pagan and unclean LIMBO community what LIMBO speedrunning really was. And what better way to demonstrate to the heathens of the world what a speedrun is than to have the slowest run ever known?

### The Run

On April 28, 2015, His Holiness submitted a final time of a 1:18:13, the slowest final PB ever submitted to the leaderboards at the time.

https://www.twitch.tv/videos/44274408

He would hold this prestigious title for one year, six months, and two days. With this time he submitted the caption he is well-known for: "***putain de bordel de merde***" - "holy fucking shit". It would come to be "His Golden Rule" - a prayer for many and a holy banner for all to stand under.

## Personal Life

Not much is known about His personal life. It is theorized He descended from Heaven into Hell (Quebec) before time was relevant in order to spread His word. He waited many aeons for the Earth to cool, host His people, and eventually to demonstrate what LIMBO speedrunning meant before reascending into Heaven.

### Alternate Names

In the meantime, He wandered the Earth looking to spend His time helping others selflessly before His final words were spoken. As a result, he is also known by many other names, including **Zarathushtra Spitama, Jesus Christ, Siddhartha Gautama, Muhammad (Ali), Joseph Smith, Smith Joseph, Steven Quincy Urkel,** and, strangely, **Not--HOBOINFERNO**. The legends that apply to these people and more apply to this one holy and beloved prophet, The One Who Speaks Of Fucking Shit.
Alien Skip

Demonstration of Skip

**Alien Skip** (also known as "skip du skip" or "Magnet Skip Skip") is a precise time save based on the same area that Magnet Skip resides. During the end of the rotation of the level, it is possible to trigger the opening of the door, climb the magnet box, jump to and climb the ladder, and run through the door without getting crushed, though it is very precise to do so. Its alternate names are based on the fact it skips another skip, Magnet Skip.
Willybop

Demonstration of method

The **Willybop** is a method of box management during the double box drop section. By hitting the second button a lot earlier, it would normally be impossible to come back in time to get the first box under the second. However, by standing Limboy under the left corner of the first box and jumping while it falls, the box rolls towards the second, giving it enough of a boost in speed to make it to te second box before it falls.
Versions

There exist various version for LIMBO for different platforms. Differences between these versions are minor and all are allowed for speedrunning.

## XBOX 360

The original release of LIMBO. At the end of the game, the rope after the second hotel doesn't move, which makes the scene a bit slower. The elevator in the marathon section, as well, has modified chain physics, leaving certains strats like pulling the elevator onto the upper platform unwieldy.

This version also has a modified hard route, in that it does not bypass normal route sections in lieu of a more difficult run. Instead, it contains a number of extra eggs which are not present in other versions. These eggs constitute four of the additional 12 eggs that are exclusive to this version, meaning that, while Hard Route runs are impossible, this version is the only one that makes 20 Eggs and 21 Eggs runs possible.

This version has an exclusive setting called Gore Filter. The fact that this exists sparked a major controversy, leading to the goddamn Gore War of 2017, where everyone lost their minds over a timesave nobody had utilized in a Normal, Hard, 9 eggs, or True 100% run. While technically resolved, this part of history remains a soft spot for some, which may lead to the goddamn Gore War II of 20XX.

## PC (Steam)

Most used version. Dubbed 1.0.0.1. Includes 3D mode. Available for Windows, Mac, Linux and SteamOS. You can use both controller and keyboard to play.

## PC (DRM free)

Same as Steam version, except if you collect eggs, instead of getting achievements, the number of eggs you collected out of 11 shows up on the screen directly.

## PlayStation 3

No major differences with PC version are known. Slightly different loading times.

## XBOX One

No major differences with PC version are known. Slightly different loading times.

## PlayStation 4

No major differences with PC version are known. Slightly different loading times.

## PlayStation Vita

No major differences with PC version are known. Slightly different loading times.

## Wii U

No major differences with PC version are known. Slightly different loading times.

## Mobile (iOS/Android)

This version uses touch control which makes it harder.
Rock Boost

Near the end of the slope leading up to the dead spider, there is a rock at the very bottom with a slope towards the right. By jumping very accurately from the slope and landing on the right part of the slope, you will gain an extreme boost towards the right in order to activate the fallen spider cutscene that much faster.

Saves about a second.
Close Grab

During the second brain slug passage, after you destroyed the pipe and fill the room with water, you can climb up to the top of the left ladder and then jump. If done correctly, the boy will almost fall into the water and down, however he will grab the ledge last second and survive. You will still have plenty of time to reach the top of the right ladder well in time.
Worm Strats

The **brain slugs** (also called **worms** or **maggots**) are annoying creatures that attach to the boy's head and automate his movement. While they are unavoidable, some measures can be taken to minimize the time, a brain slug attack wastes. There are a total of **five** brain slugs in the game, however, you can only find up to **four** in a single run, as the last one is either part of the Normal or the Hard Route part.

### Worm Skip

The attack of the brain slug will *always* force the boy to walk left. Usually, if you walk to the right beyond the slug, a short animation will start where the boy itches a bit, and then turns around the other direction. However, if the boy is facing to the left already when the brain slug attaches to his head, he will start walking left immediately instead of itching a few times. This trick is almost frame perfect, as one has to face to the left the moment the brain slug detaches from its nest. This strat can be used at every brain slug in the game.

A correct performed turn around saves approximately 2 seconds.

### Basic Brain Slug Movement

While under the influence of a brain slug, you will be forced to walk into one and the same direction. While you can't change the direction, using the directional inputs still increase or decrease the boy's speed. To maximise the speed, press the direction the boy is currently walking to and time your jumps as you usually would, just as without influence of a brain slug.

### Press Jump to Turn Faster

If you don't get a Turn Around immediately, you can still minimize the time by pressing and holding the jump button while the boy itches. This also works for the scripted turns that happen when the boy enters a source of light. When walking into light, don't let go of the direction you're currently holding, as it will minimize the time before the animation. Be cautious to not press the button to early, though, since that would perform another jump in the direction the boy was moving before and as such delay the turning. **As soon as the boy stops and itches, press and hold the jump button, to break free from this state a little earlier.**

[VIDEO/GIF PLZ]

### Colette Skip

A well known but extremely hard - almost random - way to decrease the affected time of the first brain slug is the Colette Skip. See the page for more info. [LINK -> Colette Skip at "unrecreatable skips"]
RNG

"*LIMBO has zero RNG - until you get really good.*" -Sutiibu

RNG (**R**andom **N**umber **G**enerator) refers to events that happen (almost) completely random in a game and cannot or only very hard predicted during a speedrun. Complete mathematical randomness is impossible in video games as of now, except you have true rng chip in your computer that gets its values from quantum physics level and the game was conceptualized for one of these. Usually, games get their RNG values from so called *seeds* that are mostly calculated from the system time at a certain point.

## RNG in LIMBO

Contrary to popular belief, there actually exists RNG in LIMBO. While in early stages of running the game, the player will hardly notice it, after achieving a certain skill level, the few RNG that does exist can make or break a run. Especially towards the end, RNG events accumulate.

### Piston RNG

~~The piston after the elevator can have a good or a bad cycle. Sometimes, you'll perfectly make the jump over it after pulling the boxes at the ceiling, but other times you'll need to wait an extra bit.~~

The Piston is NOT RNG. It is triggered somewhere after the machine guns/before the gravity boxes on the Normal Route. To get a good cycle, go through gravity boxes as fast as possible, maybe even using a Zetbox.

### Hotel Light RNG

After you get the good jump from the ropeway, the hotel sign can flash in a good or a bad cycle. Optimally, you can walk up the plank and immediately jump after you reach the top. If in a bad cycle, you will amost need to wait a full cycle after you reach the top until you can jump.

It is believed (by glitch hunter Zet) that the light cycles are triggered somewhere in the game as well. That exact trigger hasn't been found as of yet though.

### Rope RNG

Directly after the second hotel light, you will encounter a long rope that you need to hang on to. Usually it happens that you can walk down from the flashing "H", to hang on the ledge right next to you. Now, either the rope has a strong movement left and right or moves once to the right and remains almost still afterwards. If latter is the case, you cannot do a quick rope and have to rely on a safe strat by jumping to the "H" to your left again after it stopped glowing and from there back to the rope. If it still moves with a lot of momentum after that first move, you can simply let go of the ledge while the rope is moving to the right and the boy will grab the rope while falling down.
Block Clip

Demonstration of skip

The Block Clip is a glitch near the end of the game, where the player can clip trough a large block using the gravity turns. This allows the player to skip one cycle.

### *Execution*

There is a variety of ways of performing the Block Clip. All of them start with the player standing close to the left edge of the platform before the machine gun. As soon as gravity forces the player back on the floor, the player runs the whole length of the platform and jumps as far possible. This allows the runner just enough time to hit the magnet and jump back up to avoid the bullets from the gun. From this point everything is about climbing down the block at the right time and **holding down**. Although few bullets hit the players feet, the character will not die but clip trough the floor as soon as gravity turns. To get this timing right, there is a variety of ways:

#### **1 - The Jump**

*(Demonstrated in the video below)*While upside down, run towards the block and turn around. When gravity kicks back in, the player will automatically catch the edge of the block when pressing right, making the runner able to climb up immediately. As soon as the player is able to, perform a small jump and climb back down the block.

#### **2 - The Prayer**

In this method, the player does not jump on the block but falls all the way. As soon as the player touches the ground, climb up the block as quickly as possible. Wait until the character has "recovered" from his climb and is standing up straight. This small bit of waiting is usually kept for a small
prayer. Hit down immediately after this recovery and hold the button.
Spider Boost

Demonstration of boost

While pushing the spider body towards the spike pit, it's possible to climb it as it makes it's final roll into the pit. Depending on when Limboy climbs the body, the boost can, at best, clear you over the ledge and save the climbing animation. At worst, it can fling you directly into the spike pit. For the most part, though, the strategy is not overtly risky.

Saves 0.5-1.5 seconds.
Celulith Skip

Demonstration of skip

While the gear leading to the shock ladder is going up, it's possible to climb up a glitched hitbox to reach a far gear and jump over to the ledge early. With enough practice, the tooth skip becomes less of a skip and more of a movement optimization, as it's relatively simple, but also saves very little time.

Saves 0.5 seconds.
Cart Boosting

Demonstration of method

In much the same way that boat boosting works, cart boosting allows the runner to speed up the cart a little bit per jump without losing momentum to anything other than friction. However cart boosting is particularly more difficult, as a cart is a flat surface about half the width of the boat. In order to make this work, you have to run to the right edge of the cart just before running off, and then reverse momentum jump and quickly change direction again back towards the right. It also has to be timed well enough to make sure you reach the ladder to hop over the saw.

Saves up to 2 seconds.
Ymira

**Ymira** é um dos heróis da Calradia que o jogador pode recrutar gratuitamente.

Ela tem boa Comércio e habilidades de primeiros socorros, fazendo-a útil para um jogador que não tem estas habilidades. No entanto, Jeremus também tem estas habilidades, além de muitos mais. Por outro lado, Ymira é um dos dois heróis a serem recrutados no nível 1, permitindo-lhe ganhar níveis e adquirir novas habilidades muito rapidamente em comparação.

Alayen atrai-la e os dois têm um romance de cortês acontecendo, mas frustrados por seu nascimento comum e seu status de nobre. Ela não gosta Matheld devido à oferta de criação de um casamento arranjado para ela no futuro do Nord e para tirar um pedaço de saque dela sem simplesmente observando que Matheld foi o único a fazer a matança. Ela também não gosta Lezalit, acreditando que ele é muito afeiçoado e aberto sobre a sua conversa de flagelação e pendurando seus colegas soldados.

Quando você deixa Ymira apoiar sua causa como um rei / rainha, ela vai falar dos conselhos antigos que poderia contrariar o domínio de um senhor para verificar contra a tirania. Baheshtur vão criticar a sua decisão, no entanto, afirmando que, se tal é permitido, então os nômades e pastores vai suportar todos os encargos de tributação como os burgueses e os moradores não vão querer tal.

Ymira tem / tinha parentes ricos em Veluca. Como uma menina jovem que amava à noite no jardim, jogar xadrez e ouvir música. Ela também tem conexões em Yalen como enquanto não bem-vindo na casa de seu pai lá, sua irmã iria recebê-la.

Ymira não é considerado um nobre, de modo a promover o seu senhorio a vai prejudicar suas relações com a maioria dos nobres de Calradia. Se lhe for dada terras, ela irá recrutar o que quer que as tropas estão disponíveis em suas propriedades para lutar por ela.
Atributos de base

Seu personagem tem quatro **atributos de base** que afetam o que você pode fazer de forma mais profunda. Atributos podem fazer 2-3 coisas: eles lhe dão algum tipo de vantagem imediata, e eles também permitem que você possa aumentar as Habilidades que são dependentes desse atributo. Força e inteligência também permitir melhores armaduras/livros a serem utilizados, as Habilidades só pode ser aumentadas para um terço de um determinado atributo ( arredondado para baixo ) . Por exemplo, Pele de Ferro é uma habilidade baseado em Força, assim que um personagem com Força 14 só pode aumentar a sua Pele de Ferro até o nível 4, enquanto 15 de Força permitirá Pele de aço até o nível 5. Além disso, cada atributo carrega seus próprios benefícios. Veja a seção sobre Habilidades para obter mais informações.

Quando você cria um novo personagem depois de seleccionar um fundo, você receberá quatro pontos para gastar em atributos, e sempre que subir de nível, você receberá mais um. Estas escolhas não pode ser alteradas uma vez comfirmada, por isso certifique-se de gastá-los com sabedoria!

O nível máximo de atributos é de 63.

## Tabela de Atributos

Existem 4 atributos no jogo, são eles :

 Agilidade
 Inteligencia
 Carisma
Getting Started

This page tries to help newcomers how to get started on speedrunning LIMBO, using the different tools available and deciding for their version.

## Recording/Streaming

If you want to get your runs into the leaderboards, there must be a way for you to record or stream your runs. The most convenient way is to stream you runs on a site like Twitch and have your streams recorded. Be sure this option is switched on before you start. If you get a pb on stream, you can easily highlight the section of the stream to store it. However, it is recommended to also record your runs locally in case you lose connection during a pb paced run. That way you can still upload your pb on youtube.

### Software

Different Software can be used to stream your runs. Newer consoles like PlayStation 4 and XBOX One support twitch streaming natively, for older consoles you need a video card in a computer that will do the streaming. If you play the windows version, everything can be done on one machine.

Different software is available for streaming on windows, two of the most popular which are Open Broadcaster Software and XSplit. Since LIMBO doesn't keep running when its window is not active, it is important to keep recording the run even if your connection fails; otherwise, if the program reconnects after losing the connection, the streamed screen will be black. One more information how to stream, check the Twitch setup guides.

## Timer

Depending on the version you're playing on, you have different possibilities, timing your runs. As described on the General Rules page, the timer begins the frame you press "Start New Game" and ends the frame the boy hits the glass. You are free to use as many splits as you like and split wherever you like as long as the timer starts and stops at said frames. Be sure however that you should easily be able to time the split at the same scenes consistently so you can keep track of your current time and have a realistic sum of bests.

The most commonly used timer is LiveSplit since it is easily customizable and easy to use. A more minimalistic timer with less features is WSplit. If you play on PS4, you can use the system's showed uptime to keep track of your run. Just hit "Start New Game" the moment, your timer reaches a new minute.

## Git Gud

Practice makes perfect and speedrunning is no exception. Especially in LIMBO where RNG is few, be sure to learn the tricks and hammer them into your muscle memory. If you want to compete on the top of the leaderboards, it's advised to watch the current WR videos and see the strats the runners commonly use at the moment and try to recreate them. Starting runs will be fun but once you reached a point where any death practically kills the run, it can become quite frustrating. Know for sure, we have all been at that point and wanted to ragequit speedrunning, however finally getting that sub42 pb is a reward that will feel well worth it.
Basic strats

Before diving into the specific strats and optimizations, it's important to get familiar with the most basic strats and functions of the engine of LIMBO. Knowing the how the physics work, especially **momentum**, helps you get a feeling for the boy's movement and not lose much time due to badly timed jumps or unnecessary walking.

### Jumping

The first and most important rule: **Jumping is faster than walking!** Well timed jumps are considerable faster than simply walking and probably saves *minutes* during a full run; however, simply staying on the jump button breaks the momentum of the movement. To get the most out of your jumps, walk two steps, perform a jump, land on the ground and as soon as the boy's second foot hits the ground, perform the next jump. If done correctly, you will perform another full jump without losing any of your gained momentum.

[INSERT VIDEO HERE]

### Reverse Momentum

The **reverse momentum** is a simple move that abuses the possibilities of the LIMBO engine. By walking into one direction to gain the required momentum for a full jump, the moment you press the jump button, press the opposite direction. If done correctly, the boy will make a full jump into the opposite direction than the one you just walked. For a few scenes, this strat is extremely valuable, for example the **boat**.

[INSERT VIDEO HERE]

### Climbing

In LIMBO, **climbing** over a ledge is an extremely time consuming move, so you want to minimize the necessary climbs in your run. Often it is faster to just climb up a ladder or a rope to the top and perform the jump on top of the ledge then, if that means you can skip the climb.

[Comparison Video? -> double gate ladder?]

### Slopes

The boy's behaviour on slopes is a tricky one, as it can be both your friend and your enemy, since it may either speed up your momentum or break it. Try to **never** simply walk over the edge of a slope, since that will slow you down significantly, instead perform a jump to the middle of the slope to gain a lot of momentum and the ability to make a longer jump. This mechanic can be abused to get a **boost** at the very beginning of the game.

There is a way to climb over edges from ladders more quickly than otherwise and while it only saves a minor amount of time, this way of doing it is crucial to get Alien skip as well as optimized movement for the events that happen after Zetbox. To get the fast climb, before reaching the end of the ladder, on the controller simply press the direction the slope you want to climb on and A.

[Demo video? Link to "boost", which I recently recorded on twitch.]
One-cycle H

Instead of waiting a cycle for the electricity to turn off at the big H, it's possible, with a precise jump and timing, to land far enough on the H at the right timing to skip having to wait. The timing window is relatively tight, and, if it isn't done carefully enough, may result in waiting for the rope cycle, or, even worse, death.

Saves about 5 seconds.
Dark Skip

Demonstration of skip

The Dark Skip is a trick which appears on the last quarter of the game, after the cart session, and before the first gatlings. On this part of the game, you're supposed to activate the lever to make turn the ground, walk on the right, and then, you need to use the wood box to go down without touching the electric ground.

With the Dark Skip, you're able to go to the bottom way without using the woodbox. It's 20 to 25 seconds faster than the normal way.

## **How to do the Dark Skip**

To do the Dark Skip, you need to do a long jump while the map is rotating, due to the activated lever.

3 steps to do it successfully :

- After climbing the ladder, you need to place yourself on the corner, between the ground, and the bottom passage. On the corner, you can see a background's relief, a kind of screw, which will help you to position yourself.Take place in the middle of the screw and the left edge. This first step is a little difficult because you have to wait the swinging light bulb to see correctly where you are.

- You have to jump to the right at the good timing to reach the edge without touching the electric field. The sound of the boulder rolling and hitting the wall helps a lot to find this delicate timing (you can also start running when the lamp is on the left). This jump has to be a "running jump" (2 steps), or it will be too short to reach the edge, because of speed lacking.

- If you succeed it, jump on the right but be careful to touch and slide a little in the "slope" to slow down yourself, or the height will kill you.
Facções

Há cinco facções em Mount & Blade, enquanto no Warband foi acrescentado uma sexta facção. Eles estão constantemente em guerra, tentando assumir o território e feudos um do outro. Eles nunca vão conquistar uma facção inteira sem a ajuda do jogador.

Cada facção é distinguido por um estilo diferente de exército; alguns têm uma excelente infantaria, outros tem excelentes arqueiros ou cavalaria, ou uma combinação de ambos.

Cada facção tem um monarca e seus vassalos, bem como pretendente ao trono que espera por alguém (o jogador) para defender sua causa. Os requerentes podem ser encontrados na cidade (aleatoriamente, nenhuma especifica), e você pode pedir um viajante para informar a sua localização pelo preço de 30 denars. Requerentes nunca serão encontrados em uma cidade que pertence à facção para a qual eles são o reclamante. Por exemplo, Prince Valdym o Bastardo nunca vai ser encontrado em uma fortaleza pertencente ao Reino da Vaegirs.

O jogador pode se juntar a uma facção, começar uma rebelião, ou criar a sua própria facção. No jogo original, um jogador que tenha criado uma facção não pode ter senhores a seu serviço. Eles são considerados como uma facção rebelde, e o jogador como único Senhor é obrigado a proteger e expandir todo o reino. Este não é o caso em Warband; um jogador pode atribuir companheiros como vassalos e senhores rivais convencer a desertar.

Uma facção será eliminada após alguns dias depois de todo o seu território ser conquistado e todos os seus exércitos forem derrotados. Se uma facção teve todo o seu território conquistado, mas, em seguida, recupera um feudo, o tempo da eliminação será reposto, e os vassalos da facção que será capaz de começar a recrutar novamente.

As facções presente no início do jogo estão listados abaixo. Para mais informações sobre cada um, vá para suas respectivas páginas.

## Criando seu próprio reino

Mount and Blade: Warband permite que você crie sua própria facção e de terras a seus companheiros para torná-los seus próprios vassalos. Para obter mais informações, consulte a página Reino De Calradia.
Zetbox

Demonstration of skip

**Zet Box** is a manipulation of the boxes after the guns to save a gravity cycle in that section. Instead of pushing a box past the gravity switch, waiting out the cycle, and setting it up the slope in order to get to the upper area with the box, it's possible to push the button box onto the trigger and climb the rising box such that both Limboy and the box make it up to the upper area in one cycle. While this saves about 5 seconds in reference to the area, it doesn't necessarily save that much time due to how Piston Cycles work.
Beebox

Beebox was a bounty hunter.

## Appearances

* *Darth Vader 7: Shadows and Secrets, Part I*
* *Darth Vader 8: Shadows and Secrets, Part II*
* *Darth Vader 9: Shadows and Secrets, Part III* (indirect mention only)
* *Darth Vader 10: Shadows and Secrets, Part IV (indirect mention only in opening crawl)*
* *Darth Vader 16: The Shu-Torun War, Part I*
* *Darth Vader 17: The Shu-Torun War, Part II*
* *Darth Vader 18: The Shu-Torun War, Part III (Corpse)*
Boat Boosting

Demonstration of method

While going on the boat journey, you can walk from one end to the other and reverse jump back to the first end to add momentum to the boat forward. Due to drift, a mechanic in water where some objects have a tendency to move in one direction over the other, the addition of momentum going forward will make the boat go faster, but momentum in the opposite direction won't affect the overall momentum too much. During the ride, you can achieve about 8 jumps before reaching the shore.
Habilidades

O nível da habilidade determina a sua potência . Cada uma das habilidades de um personagem pode ser aumentado a partir do nível 0 para nível 10. Há 24 habilidades.Cada habilidade tem um atributo base. O nível da habilidade de um personagem não pode ultrapassar um terço do seu nível em seu atributo de base ( exceto através do uso de livros ) . Por exemplo, Tactica tem um atributo base da inteligência ; Se a inteligência é o nível 9 , Tactica não pode ultrapassar o nível 3. Para os jogadores , os níveis iniciais são ditadas pela criação de personagem e pode ultrapassar esta limitação.

### Tipo

O tipo de uma habilidade determina como isso afeta o grupo. Existem três tipos de competências:

Habilidade do grupo
A habilidade dos grupos concede uma capacidade de grupo como um todo. O nível de uma habilidade do grupo é escolhido entre o membro do grupo que tem o nível mais alto em que a habilidade, independentemente se é o jogador ou um companheiro. Se o jogador tem uma habilidade do grupo treinado para o nível 2 ou superior, um bônus pode ser concedido (ver abaixo).

Habilidade do líder
Como uma habilidade do grupo, uma habilidade do líder concede uma capacidade de um grupo. No entanto, apenas o nível do líder na habilidade é usada.

Habilidade pessoal
A habilidade pessoal concede uma capacidade de um líder ou companheiro individual. Em geral esta habilidade apenas beneficia o indivíduo. No entanto, no caso de 'instrução', todo o grupo se beneficia da experiência bônus. Portanto vários companheiros com 'Instrução' pode ser usado para dar uma vantagem maior para o grupo.

Bonus de Habilidade do grupo
Se o personagem do jogador tem um nível suficiente em uma habilidade do grupo, um bônus será concedido. Se maior for a habilidade do grupo não é do caráter do jogador, o membro que tem o maior nível de habilidade que irá determinar o valor base de Habilidade do grupo, enquanto o nível do personagem do jogador irá conceder bônus de nível de acordo com o gráfico:

 2-4
 5-7
 8-9
 20

Isto significa que as habilidades do grupo podem obter um nível máximo de 14, quando o personagem do jogador é treinado até o nível 10 .

### Atribuição de pontos de habilidade

Quando um personagem sobe de nível é concedido um ponto de habilidade . Para atribuir pontos de habilidade do personagem de um jogador use a tela "personagem" . Para atribuir pontos de habilidade de um companheiro: Selecione seu nome na tela de "Grupo"; Clique em "Conversar"; Selecione "O que você pode me dizer sobre suas habilidades?"
Rope-a-Dope

Demonstration of boost

As an alternate strategy to Tree Skip, the Rope-a-Dope is a box boost to get to the rope sooner.

The theoretical limit of the rope-a-dope is having the middle of the box be the same as the right edge of the foreground tree, but 99% of boosts work from the middle of the tree.

Saves approximately 3 seconds.