Quincy Desmar

**Quincy Desmar** is a Storm Genasi, High Roller Gunslinger / Bullet Witch Warlock and a member of the Order of Restoration. They are Haelley's first character of the Palamoa Campaign.

## Character Information

### Also Known As

Q (Damen Stones) Quincy Alwynn Feyre Desmar (Kylan Desmar) Darling (Kaziyea Sandestra)

### Class

Gunslinger, High RollerWarlock, Bullet Witch

## Episode Appearances

### **Description**

#### **Appearance**

Quincy has been described as having dark purple-grey skin and white hair that is braided down her back which occasionally can be seen zapping with small crackles of lightning. Quincy wears a long teal coat and over-the-knee leather boots, and a very pirate like hat that was gifted to them from Flamecannon, keeping a pistol on their belt. Quincy has also been noted to have a spider tattoo on the back of her left hand. There are also simple lines tattooed on her right wrist.

After their encounter with Kalistock Hgymire in *Kra'Kash*, Quincy and the rest of the party were branded with a mark on their left hand, in the form of two suns encased within a moon that appeared to be shattering, which Seren knew as the "Ruined Moon". While the marks were identical in design, the smaller sun in Quincy's mark has a purplish/maroon colour to it, sharing the same color as Seren's. After reuniting with Ob and hearing more of the Ruined Moon's history, Ob changed this color to a deep purple with gold outlining.

Since making a Pact with Bolton, Quincy's hair is now streaked with small red flames alongside the occasional sparks of blue lightning.

#### **Personality**

Quincy has shown to be protective since from her history at *The Wandered Eye* prior to meeting the group, which has definitely increased since meeting RX, despite how often they tend to be a bad role model including teaching him to swear and losing track of him on occasion. The quality is also shown in their attempts to focus the enemies' attention on themself to protect those around them. Her protectiveness has quality only been amplified when they made their Pact with Bolton, after wrestling with the loss of their friends, and desiring more power to protect those who were left.

Quincy also enjoys things in almost a childlike manner, like when she received new pistols to try out from Bolton and excitedly ringing the bell at Masq's shop. Their child-like nature has been heavily dampened by recent experiences closely related to the Order of Ruin, giving them an anxiety disorder and making them prone to panic attacks whenever they interact with a member of the order. This anxiety has permeated their day to day decision making, making them more prone to caution and fear in regards to their organization and members.

They also exhibit less respect for authority than the average person and shows little care for rules. Quincy also speaks often of being told stories, recalling Nana who taught them much of what they know.

### **Biography**

#### **Background**

Much has been revealed of Quincy’s past, but there remain some questions left unanswered. Quincy told Seren in "A Few Things for the Road" that they call a ship home, stating she would "search every dock in the world to find it" as they has been separated from it for several months. She was mentioned to be a part of "Kylan's crew" when she told Nomzyo of her ship, *The Misty Moon*. Quincy has also told Seren that he reminds her of an old crewmate, Kerrack, noting they have a similar sort of divine magic.

In "No Rest For The Wicked" several familiar faces are seen at the docks in *Kra'Kash* including one of Quincy's old crew - Damen Stones. While on the docks, Quincy panicked at possibly being seen, having also taken particular notice of a ship called *The Sapphire Star.* After revealing themself to Damen, Quincy, Tabernacle and Killian were dragged on to *The Misty Moon* for a conversation out of sight, while Seren lingered behind to talk briefly with a Water Genasi man who told Seren he was looking for his sister, a woman he called Quincy, but was sure she would never be seen around the looks of pirates, in reference to *The Misty Moon*. On *The Misty* *Moon*, Quincy told Damen about her time spent away from the ship. They explained how they were thrown from the ship by a cannonball in an attack and washed up on the shores of the *Puhan Trading Company* where they were then taken to a labor camp. Quincy escaped the camp and had been looking for the ship ever since.

The party later ran to *The* *Misty Moon*, to escape the fires of *Kra’Kash*, setting sail on the ship that Quincy lived and worked on for over a decade, before the adventures of the stream began. Time here revealing their personal room on the ship and as well as meeting Kerrack and Kylan who both shared Quincy’s last name. After Kylan burst into the mess hall using their full name the party learned that Kylan was Quincy’s adoptive father of sorts.

With the introduction of Kaziyea, a Sand Genasi that Quincy was quite fond of, it was revealed that between Quincy being thrown from *The* *Misty* *Moon* and the start of the stream, Quincy settled in *Kra’Kash* for some time, where they worked as a bouncer at *The Wandered Eye*, a brothel in the Purple Grove district of *Kra’Kash*. Quincy admitted they cared for Kaz very much as they departed from *The* *Misty Moon* in *Krapjess* as the two said their good-byes.

In a conversation with Bolton in "A Lesson in History"*,* Bolton revealed he knew a lot about Quincy's history and more specifically that they were running from something. Quincy told Bolton that if they were to stop running, she would be caught and taken back to a place she didn't want to return to. When asked why, she said it was because she was "the villain in someone else's story". Bolton assured her that he knew what it looked like when someone ran from something they deserved and Quincy didn't look like that.

#### **Game Statistics**

Quincy as a Storm Genasi has the following abilities -

* Lightning Resistance
* Lightning's Swiftness - Movement speed increases by 5 feet
* Fury of the Storm - Knows the *Thunderclap* cantrip and can cast *Witch Bolt* once per long rest

Quincy is a Gunslinger with the subclass High Roller. Gunslinger gives her the following -

* *Fighting Style* - Quincy chose Akimbo which negates the usual damage penalty for two-weapon fighting with firearms
* *Quick Draw* - Quincy has advantage on initiative, when not surprised, and can stow or draw two weapons at the top of initiative and after every action
* *Critical Shot* - Quincy now can get critical hits on a 19 or 20
* *Poker Face* - Quincy has advantage on ability checks against others discerning her thoughts and emotions and can impose disadvantage likewise
* *Risk Dice* - Quincy, at level 6, has 4d8 per long rest to fuel *Deeds* which they have chosen the following
	+ *Bite the Bullet* - Quincy can roll a risk die and regain that + their constitution modifier in temporary HP as a bonus action.
	+ *Limb Shot* - Quincy can aim for an object a target is holding and if they fail a constitution save must drop an object of Quincy’s choosing
* *Extra Attack* - Quincy can make a second attack when taking the attack action
* *Gut Shot* - Quincy can incapacitate a Large or smaller creature when she scores a critical shot until the start of their next turn. This does not apply to elementals, oozes or undead

As a High Roller gunslinger, she is able to push her luck with a little risk to increase her odds of success. Gunslinger grants her the following abilities:

* *Bonus Proficiencies* - Quincy gains proficiencies in all gaming sets and chose a bonus skill in Perception
* *All In* - Quincy can use a risk die to bolster a saving throw or attack before they know the results, but a 1 on the dice is an automatic failure no matter the d20 roll, with the chances of failure increasing with the risk dice as they level up
* *Gambler’s Taunt* - Quincy can use her reaction and a risk die to make a ranged attack, when she sees an ally within 30 feet is hit with a melee attack, and on a hit the attack on her ally is nullified and the attacker has disadvantage to hit anyone else until they make an attack on Quincy
* *Risky Business* - Quincy can make an attack roll or saving throw against a hostile creature at disadvantage to regain one expended risk die

Quincy is a Warlock, with the subclass of Bullet Witch. Warlock gives them the following -

* *Otherworldly Patron -* Quincy has made a bargain with Bolton for power
* *Pact Magic* - Quincy gains the ability to cast magic bestowed by her patron Bolton
* *Eldritch Invocations -* Quincy has access to invocations that add additional magical abilities
	+ *Mask of Many Faces :* Quincy can cast *Disguise Self* on herself at will
	+ *Armor of Shadows :* Quincy can cast *Mage Armor* at will without material components
* *Pact Boon*: *Pact of the Talisman* - Quincy is gifted a token of Bolton's favor, in the form of a talisman, that allows them to roll a d4 when making an ability check a number of times equal to their proficiency bonus that are regained after a long rest

Bullet Witch grants her the following abilities:

* *Powder Infusion* - Quincy can infuse their bullets with magic with their spell slots or with the assistance of an ally with spell slots. Quincy can create one magic bullet per long rest and once crafted, these bullets remain magical until they are fired
* *Shaman's Ward* - Quincy gains resistance to radiant damage.

#### **Feats**

Quincy has taken the following feats -

* *Gunner* - Quincy gains proficiency with firearms, ignored the loading property of firearms and being within 5 feet of a hostile creature does not impose disadvantage on attack rolls
* *Sharpshooter* - Quincy's long range attacks do not impose disadvantage, ignore half and three-quarters cover and can declare a -5 penalty to hit to gain a +10 to damage

#### **Notable Items**

* *Ob's Charm*
* *~~Peril & Pain~~* (no longer functioning)
* *Panache* - Quincy's original pistol altered to take custom ammunition
* *Driftglobe* - gifted to them by Alaerith
* *Revivify Goodberry -* a last gift from Seren who combined a *Goodberry* with the components for *Revivify*
* *Reputation -* a magical rifle commissioned to Ember in *Nij'a*
* *~~Bolton's Bowler~~* - allows the attuned user advantage on ranged attacks (returned to Bolton)
* *Gate Stone* - comes in pairs and once a day lets the user teleport to the other stone (the other is with Galatea)
* *Ear Cuff of the Vampire Bat -* for perception checks relying on hearing you can take 1d4+4 piercing damage and gain that as a bonus to the roll
* *Puncture*

1. ↑ A class and subclass designed by our friends at Mage Hand Press from their 5e expansion book, *Valda's Spire of Secrets*
2. ↑ A homebrew subclass created by Darrin for the unique instance of Quincy becoming a warlock of Bolton
3. ↑ Mechanically, Haelley rolls on a *Panic Attack Table*, designed by Darrin. The result of the roll determines the severity of the panic attack and lays a penalty on Quincy in game. To clear the panic, Quincy either has to be removed from the situation or, while in combat, succeed a DC 17 Wisdom save or a DC 19 Wisdom save if Esmeria is present.
4. ↑ In "Bar Brawls & Singing Sirens"
5. ↑ Found in "Lost Friends & New Allies (The Ballad of Bo & Gal - Part 5)" and *Identified* in "On The Meta"