Splash (Tower)

Produces a large number of shells in a spiral around it, rather than aiming at enemies. Can attack air enemies

## Unique Characteristics

Splash has Projectile Count as its Unique Characteristics.

**Projectile Count** is the number of projectiles it fires in one revolution (360 degree rotation) around the tower in one attack.

Leveling up the tower increases the Projectile Count

Projectile Count: 6 + 0.18 \* *Tower Experience Level* [Max: 20]

## Other Features

* Splash Tower does not feature "Rotating Speed" characteristic, as it fires in a spiral. Enemies often fall between the projectiles and don't get hit.

* Attack Speed instead determines how many revolutions Splash will perform. Increasing attack speed will increase the revolutions Splash will do and fire more projectiles overall.

For example. Attack speed of 2.25 and Projectile Count of 6 means Splash will spin 2.25 revolutions per second and firing 13.5 projectiles per second.

* Splash Tower features Accuracy in its secondary characteristic.

**Accuracy** - determines the size of hitbox of the projectiles (in tiles). The higher accuracy, the larger the hitbox which means each projectile is more likely to hit an enemy. (Max Accuracy is 120% or 1.2 tiles). Accuracy can only be increased by Upgrade Levels not through Experience Levels

* Each projectile can hit one enemy.

## Stats

Splash Tower Stats (not including research , PWR tower from Exp Levels, and Tile Bonuses)

## Abilities

 Fast Mechanism
 Fast Bullets
 Rifled Barrels
 Powerful

**Penetrating Bullets**: Damage is lowered by 10% but bullets can hit as many enemies as it can travel. For each enemy is attacks, its damage is reduced by 60% such that 1st enemy takes 100% damage, 2nd enemy takes 60% damage, and 3rd enemy takes 36%, and etc.

**Rifled Barrels**: Deals 10% more damage to enemies who are moving 0.8 tiles per second or less. Freezing Effects and Snowball/Blast Stuns are considered when enemies are moving.

## Strategy

Splash Tower is a generalist tower that is able to attack both ground/air enemies. However it struggles mainly against Armored enemies since they take 25% damage and completely resistant to Regular enemies.

Fast enemies can go through low level Splash Tower easily because of how slow projectile speeds and low accuracy. This can be reduced by upgrading the tower or placed in attack speed tiles or through Fast Bullets/Fast Mechanism abilities.

**Best tile placement:** Damage and Attack Speed

Attack Speed increases revolutions from Splash Tower therefore firing more projectiles as a result which makes hitting enemies much easier on average.

Damage increases damage dealt although it is less useful than Attack Speed, It synergizes well with Penetrating Bullets because of the 10% damage loss.

**Optimal 2 Abilities:**Penetrating Bullets, Fast Mechanism

Penetrating Bullets is a must have if you have cluster of enemies. Although it deals 10% less damage per enemy hit and 60% for every penetrated enemy, the damage quickly accumulates on every enemy as Splash gets more attack speed as well as Projectile Count to counteract the damage loss. This is very useful for farming since you will have many enemy spawners up at once.

Fast Mechanism is better than Fast Bullets. More attack speed means more projectiles dealing more average damage since more projectiles means more chances to hit enemies.

Rifled Barrels works well against enemies who move less than 0.8/sec. This effect can easily activate using Freezing Tower and Blast Tower. Both towers reduces speed. Stunned enemies moves at 0/sec.

Even Fast enemies will be slowed less than 0.8/sec under freeze effect or stun effect.

However Enemies can bypass freezing effect such as Jet and Icy enemies and therefore much harder to activate Rifled Barrels effect.

**Magnet** and **Splash** **Tower** combines well while attacking a boss.

## Research

(Does not include endless research)

These research are exclusive to Splash Tower Only. To see all researches, see Researches

**Damage** - Damage dealt to enemies

**Accuracy** - Projectiles are more likely to hit

**Max Experience Level** - Experience Limit in levels

Increases the max experience level of the tower (EXP level). At level, the max tower experience level is 4.

**Projectile Speed** - Tiles per second

Damage bonus from this research stacks additively with Damage research

**Range** - Range in tiles

**Price** - Tower Price in Coins

Reduces the cost to build Splash Tower. By default it costs 80 coins.

**Attack Speed** - Shots per second

**Rotation Speed** - Degrees per second

**Experience Multiplier** - Each XP point is multiplied by this.

**Upgrade Price** - Price of tower upgrades in coins

**Projectile Count** (Unique Characteristics) - Number of Projectiles

**Projectile Count** is multiplied by this value. This increases **Projectile Count** from 6 - 9.42 projectiles to 7.2 - 11.304 projectiles (Based on Tower EXP level)

**Starting Level** - Initial Tower Level

When purchased, Splash Tower will immediately start at that EXP Level. At Max level, Splash Towers will start at EXP Level 4 with 1 Ability Unlocked.

**Passive XP at max upgrade level** - Amount of tower gets per second on max upgrade level.

If not at max level, the formula of XP/second goes by (XP rate / 10 \* tower upgrade level)

**Damage - Fast bullets** - Tower Ability Upgrade

This uses the base value of **Damage - Fast bullets** and adds it per level. (Additive)

 Projectile Speed - Fast bullets

**Damage - Penetrating bullets** - Tower Ability Upgrade

This uses the base value of **Damage - Penetrating bullets** and adds it per level. (Additive)

**Damage to next enemy - Penetrating bullets** - Tower Ability Upgrade

This uses the base value of **Damage to next enemy - Penetrating bullets** and adds it per level. (Additive)

**Attack speed - Fast mechanism** - Tower Ability Upgrade

This uses the base value of **Attack speed - Fast mechanism** and adds it per level. (Additive)

**Enemies speed - Rifled Barrels** - Tower Ability Upgrade

This uses the base value of **Enemies speed - Rifled Barrels** and adds it per level. (Additive)

**Damage - Rifled Barrels** - Tower Ability Upgrade

This uses the base value of **Damage - Rifled Barrels** and adds it per level. (Additive)

**Base damage - Ultimate** - Tower Ability Upgrade

This uses the base value of **Base damage - Ultimate** and adds it per level. (Additive)

**Chained damage - Ultimate** - Tower Ability Upgrade

This uses the base value of **Chained damage - Ultimate** and adds it per level. (Additive)

**First Generation** - Significant Increase of Characteristics

- Damage +5% / Projectile Speed +10%

**Second Generation** - Significant increase of Characteristics

- Attack Speed +10%

**Third Generation** - Significant increase of Characteristics

- Upgrade price -2%, Damage +10%

## Advinas Dialogue

### 2.5

**Advinas**: Meet the brand-new Splash tower!

**Advinas**: You probably won't use it much for now, but it can be extremely useful against enemies you'll meet in future.

**Advinas**: Splash tower shoots in all directions and doesn't aim at a particular enemy.

**Advinas**: It can attack flying enemies, which means it's more universal than the Antiair tower.

## Trivia

* Splash and Multishot are the only 2 projectile based towers who do not have seeking projectiles
	+ Splash and Multishot are also the only two towers whose projectile speed research also increases damage.
* Splash and Blast are the only two damaging towers who do not target a specific enemy.
* Splash's number of barrels increases as its projectile count increases.
* When magnet is activated splash will still continue to try and fire in 360 degree fashion, though projectiles will still be redirected to the strongest enemy.