Crafting 101

- Artisan (General Crafting high xp) - Personal Mineral (any personal ) Extractor - 2677xp
- Architect - (Couch low 2142xp) Gungan Head Statue - 31499xp
- Armorsmith - Padded Armor Segment - 3430xp
- Weaponsmith - (Metal Staff low xp) Advanced Sword Core - 4287xp
- Droid Engineer - (MSE Droid low xp) Stimpack Dispensor Module - 5000xp
- Chef - Veronian Berry Wine - 3920xp
- Tailor - Hot Pants - 5000xp
- Merchant - Fishing Pole - 360xp

#### **Scout Based:**
- ​​​Ranger - Multiperson Camp - 1000xp
- Bio Engineer - Scent Camouflage - 2400xp

#### **Medic Based:**
- Medic (Medical Experience) have to do med crafting to gain Advanced Liquid Suspension
- Medic (Medicine Crafting Experience) - Liquid Suspension - 300xp / Biological Effect Controller - 210xp (Need 10,500xp for Medic xxx4)
- Combat Medic/Doctor Medical Healing - Advanced Liquid Suspensions - 13800xp (Need 93,000xp for Medic 444x / 461,250xp for Doc 444x / 386,250xp for CM 44x4)
- Combat Medic/Doctor Medical Crafting - Advanced Biological Effect Controllers - 2700xp (Need 96,000xp for Doc xxx4 / 80,000xp for CM xx4x)

#### **Entertainer Based:**
- Ent Healing - A Fanfar - 3000xp
- Dancer - A Fizz - 6420xp & A Kloo Horn - 5000xp
- Musician - A Slitherhorn - 556xp & A Mandovio - 6000xp
###

#### == Crafting 101 ==

 With these guides you'll be able to level any applicable profession in the most efficient manner possible. This guide assumes you are crafting in "practice mode" and using any resources you can find to level your skills faster.=== Crafting macro semi-automated version (slower) ===

```
/ui action toolbarSlot00;
/pause 0.5;
/ui action defaultButton;
/pause 6;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype No Item;
/createPrototype No Item;

```

Depending on the profession and the amount to grind duplicate this macro and make 4 of these on 4 separate buttons ingame.

**Explanation**:

**/ui action toolbarSlot00;** Slot00 refers to the first button on your toolbar. When you are setting up this crafting macro, put a crafting tool in the 1st, 2nd, and 3rd toolbar slots. Then when you set up the rest of the macro you can changed this command to **/ui action toolbarSlot01; and /ui action toolbarSlot02;**

**/ui action defaultButton;** This command simulates enter. Having this in your macro will select the previous crafting schematic that you used. So it is VERY important that you do 1 craft before turning off the macro, so that the macro works properly.

/**pause 6;** Pauses for 6 seconds, in this time-frame you **need to click on your ingredients to fill the schematic**, the game will **NOT** do it for you, it's manual unless you set up a macro outside of the game (more on that in automated macro section). Once you are comfortable with the speed of this you can decrease the /pause to 3 instead of 6. That way most anything you craft will be completed by the time the macro repeats itself.

**/nextCraftingStage;** presses button "next" for you

**/create Prototype No Item;** Creates an item from a schematic in **practice mode** this is very important because practice mode gives twice as much EXP but creates no item as a result. When you are leveling you'll always want to use Practice mode in your macro.

So Here's the entire repeating macro put together.

This macro is named Crafting. So make sure you make it the same if you want to get this to repeat. If you want to change the name, change the last line of text to /macro (Name of Macro); so it'll repeat.
 /ui action toolbarSlot00; /pause .5; /ui action defaultButton;

```
/pause 3;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype No Item;
/createPrototype No Item;
/pause 1;
/ui action toolbarSlot01;
/pause .5;
/ui action defaultButton;
/pause 3;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype No Item;
/createPrototype No Item;
/pause 1;
/ui action toolbarSlot02;
/pause .5;
/ui action defaultButton;
/pause 3;
/nextCraftingStage;
/nextCraftingStage;
/nextCraftingStage;
/createPrototype No Item;
/createPrototype No Item;
/pause 1;
/macro Crafting;

```

## What to craft to level each profession

### Artisan

No matter if you're going for Chef or Droid Engineering you will want to start with Engineering I in Novice Artisan

Materials needed total for **Master Artisan**:

To be added

Credits needed total **Master Artisan**: 40000 or free if you find someone to teach you in-game (recommended)

#### **Engineering I**:

Amount of metal needed for this step - 64of any metal**.**

Money needed: 1000 credits to level or free if you find someone to teach you in-game (recommended)

What to craft: 4 Ambient Solar Energy Surveying Tools or 4 Wind Current Surveying Tools in **Practice Mode**. They both give **67 exp** in non-practice mode and **134 exp** in Practice Mode, they also require the least amount of materials per craft and any metal will do.

#### **Engineering II**:

Amount of metal needed for this step - 128of any metal**.**

Money needed: 2000 credits to level or free if you find someone to teach you in-game (recommended)

What to craft: 8 Ambient Solar Energy Surveying Tools or 8 Wind Current Surveying Tools in **Practice Mode**.

#### **Engineering III:**

Amount of metal needed for this step - 368of any metal**.**

Money needed: 3000 credits to level or free if you find someone to teach you in-game (recommended)

Here you unlock armor repair tool and weapon repair tool, they each give 62 exp in non practice and 125 exp in practice modes and require 1 less metal. You can switch to crafting those or stay with Surveying Tools.

What to craft: 23 Ambient Solar Energy Surveying Tools or 23 Wind Current Surveying Tools in **Practice Mode**.

#### **Engineering IV:**

Amount of materials needed for this step:

Money needed: 4000 credits to level or free if you find someone to teach you in-game (recommended)

What to craft: 4 Deed: Wind Power Generator in **Practice Mode** for 1784 exp each.

You can craft personal mineral extractor to use for yourself instead but I don't recommend it. Reason being that unless you're an architect your extractors will come out as low BER (base extraction rate) and manually surveying for materials with several characters at a time is preferable.

#### **Domestic Arts I - IV:**

Amount of materials needed for this step:

What to craft: 6 Deed: Wind Power Generator in **Practice Mode**

#### Business I - IV:

Amount of materials needed for this step:

What to craft: 6 Deed: Wind Power Generator in **Practice Mode**

#### Surveying I - IV:

Survey for anything and sit anywhere, even in city, once you reach exp needed for Surveying I-IV learn them in city or from players, you'll gain more exp if you train each level.

### Entertainer craft method:

Materials needed total for **Master Entertainer**:

Credits needed total **Master Entertainer**: 40000 or free if you find someone to teach you in-game (recommended)

#### Novice Entertainer

##### Musicianship I - IV

Amount of materials needed for Musicianship I - IV: 1440 any metal

What to craft: 32 Slitherhorn, you can find it under "Instrument" with General Crafting Tool

##### Entertainment Healing I - IV

Amount of materials needed for this step Entertainment Healing I - IV:

30 Wood, 15 Metal per Fizzz // 630 Wood total, 315 Metal total

What to craft: 21 Fizzz, you can find it under "Instrument" with General Crafting Tool

Dancing I-IV:

Amount of materials needed for Dancing I-IV:

What to craft: 32 Kloo Horns (You learn these when you learn Novice Musician)

#### Musician:

    Materials needed total for **Musician**:

##### Novice Musician:

Amount of materials needed for Novice Musician:

What to craft: 24 Slitherhorns, you can find it under "Instrument" with General Crafting Tool

##### Musical Techniques I - IV:

Amount of metal needed for Musical Techniques I - IV: 13140 any metal

What to craft: 292 Slitherhorns, you can find it under "Instrument" with General Crafting Tool

##### Musical Knowledge I - IV:

Amount of metal needed for Musical Knowledge I - IV: 13140 any metal

What to craft: 292 Slitherhorns, you can find it under "Instrument" with General Crafting Tool

##### Musician's Wound Healing I - IV:

Amount of metal needed for Musician's Wound Healing I - IV: 7865 any metal

What to craft: 143 Fanfars, you can find it under "Instrument" with General Crafting Tool

##### Musician's Fatigue Healing I - IV:

What to craft: 143 Fanfars, you can find it under "Instrument" with General Crafting Tool

Amount of metal needed for Musician's Fatigue Healing I - IV: 7865 any metal

#### Dancer:

    Materials needed for **Master Dancer** total:

##### Novice Dancer:

Amount of materials needed for Novice Dancer:

What to craft: 24 Kloo Horns, you can find it under "Instrument" with General Crafting Tool (You learn these when you learn Novice Musician)

##### Dancing Techniques I-IV:

Amount of materials needed for Dancing Techniques I-IV:

What to craft: 292 Kloo Horns, you can find it under "Instrument" with General Crafting Tool (You learn these when you learn Novice Musician)

##### Dancing Knowledge I-IV:

Amount of materials needed for Dancing Knowledge I-IV:

What to craft: 292 Kloo Horns, you can find it under "Instrument" with General Crafting Tool (You learn these when you learn Novice Musician)

##### Dancer's Wound Healing I-IV:

Amount of materials needed for Wound Healing I-IV:

What to craft: 143 Fanfars, you can find it under "Instrument" with General Crafting Tool

##### Dancer's Fatigue Healing I-IV:

Amount of materials needed for Fatigue Healing I-IV:

What to craft: 143 Fanfars, you can find it under "Instrument" with General Crafting Tool

### Architect

Materials needed total for **Master Architect**:

#### **Novice Architect**

Amount of materials needed for this step:

What to craft: **19** Deed: Wind Power Generator in **Practice Mode** for 1784 exp each.

###### **Furniture I**

Amount of materials needed for this step:

What to craft: **39 Couches**, you can find it under "Furniture" with "Structure and Furniture Crafting Tool" for 1427 exp each.

###### Furniture II

Amount of materials needed for this step:

What to craft: **40 Ottomans**, you can find it under "Furniture" with "Structure and Furniture Crafting Tool" for 1931 exp each in "Practice Mode"

###### Furniture III

Amount of materials needed for this step:

What to craft: **40 Large Couches,** you can find it under "Furniture" with "Structure and Furniture Crafting Tool" for 2520 exp each in "Practice Mode"

###### Furniture IV

Amount of materials needed for this step:

What to craft: **49 Large Couches,** you can find it under "Furniture" with "Structure and Furniture Crafting Tool" for 2520 exp each in "Practice Mode"

###### Construction I-IV

What to craft: **96 Sofa Chairs**, you can find it under "Furniture" with "Structure and Furniture Crafting Tool" for 3779 exp each in "Practice Mode"

###### Installations I-IV

What to craft: **96 Sofa Chairs**, you can find it under "Furniture" with "Structure and Furniture Crafting Tool" for 3779 exp each in "Practice Mode"

###### Buildings I-IV

What to craft: **96 Sofa Chairs**, you can find it under "Furniture" with "Structure and Furniture Crafting Tool" for 3779 exp each in "Practice Mode"

### Armorsmith

What to craft for EXP = Padded Armor Segments

### Droid Engineer

What to craft: DE Novice requires general artisan xp. After novice, v1 Flight Computer grants 840 droid crafting xp (researching best schematic still) to get Advanced Droid Production (2xxx) done. After that, Stimpack Dispensor Module - 5000xp to master.

### Merchant

#### Novice to Master Merchant

Amount of materials needed for Master Merchant total:

What to craft: **269 Fishing Poles** for 1511 exp each, you can find them under "Misc" category with General Crafting Tool.

### Tailor

Amount of materials needed for Master Tailor total:

#### Novice Tailor:

Amount of materials needed for this step:

What to craft: 11 Deed: Wind Power Generator in **Practice Mode** for 1784 exp each.

##### **Casual Wear I-III**

Amount of materials needed for this step:

What to craft: **229 Ribbed Shirts**

## Where to go from here

	* + - * + 580 metal
					+ 180 steel
					+ 160 low grade ore
					+ 80 non ferrous metal
					+ 40 aluminum
					+ 3480 metal
					+ 1080 steel
					+ 960 low grade ore
					+ 480 non ferrous metal
					+ 240 aluminum
					+ 3480 metal
					+ 1080 steel
					+ 960 low grade ore
					+ 480 non ferrous metal
					+ 240 aluminum
					+ 2370 any metal
					+ 1880 any wood
					+ 300 any metal
					+ 600 any wood
					+ 1280 any Wood
					+ 630 any Metal
					+ 43090 any metal
					+ 1080 any metal
					+ 24320 any wood
					+ 24850 any metal
					+ 960 any wood
					+ 360 any metal
					+ 11680 any wood
					+ 4380 any metal
					+ 11680 any wood
					+ 4380 any metal
					+ 7865 any metal
					+ 7865 any metal
					+ 80070 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 94815 Metal
					+ 855 Steel
					+ 760 Low-Grade Ore
					+ 380 Non-Ferrous Metal
					+ 190 Aluminum
					+ 2755 Metal
					+ 855 Steel
					+ 760 Low-Grade Ore
					+ 380 Non-Ferrous Metal
					+ 190 Aluminum
					+ 3120 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 3510 Metal
					+ 6000 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 3200 Metal
					+ 6000 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 6000 Metal
					+ 7350 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 7350 Metal
					+ 24000 metal
					+ 19200 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 24000 metal
					+ 19200 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 24000 metal
					+ 19200 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 1883 metal
					+ 1076 chemical
					+ 1883 inorganic
					+ 26550 Fiberplast
					+ 16400 Hide (synthesized hide will do, buy it on the market off a vendor)
					+ 8465 Metal
					+ 495 Steel
					+ 440 Low grade ore
					+ 220 Non ferrous metal
					+ 110 Aluminum
					+ 1595 Metal
					+ 495 Steel
					+ 440 Low grade ore
					+ 220 Non ferrous metal
					+ 110 Aluminum
					+ 6870 Fiberplast
					+ 6870 Metal
					+ 2040 Fiberplast
					+ 1700 Hide
					+ **34 Cloaks** (hood or no hood doesn't matter), you can find them in "Hood" category with Clothing and Armor crafting tool or with crafting station in a city if you don't have the tool.
					+ 5880 Fiberplast,
					+ 4900 Hide
					+ **98 Cloaks** (hood or no hood doesn't matter), you can find them in "Hood" category with Clothing and Armor crafting tool or with crafting station in a city if you don't have the tool.
					+ 5880 Fiberplast,
					+ 4900 Hide
					+ **98 Cloaks** (hood or no hood doesn't matter), you can find them in "Hood" category with Clothing and Armor crafting tool or with crafting station in a city if you don't have the tool.
					+ 5880 Fiberplast,
					+ 4900 Hide
					+ **98 Cloaks** (hood or no hood doesn't matter), you can find them in "Hood" category with Clothing and Armor crafting tool or with crafting station in a city if you don't have the tool.