recursal/Fanatic-Fandom huggingface dataset:
Enchanted Forest

**Enchanted forest** is a forest under, or containing, enchantments. Such forests are described in the oldest folklore from regions where forests are common, and occur throughout the centuries to modern works of fantasy. They represent places unknown to the characters, and situations of liminality and transformation. The forest can feature as a place of threatening danger, or one of refuge, or a chance at adventure. It is founded in Vanaheim and Alfheim.

The forest as a place of magic and danger is found among folklore wherever the natural state of wild land is forest: a forest is a location beyond which people normally travel, where strange things might occur, and strange people might live, the home of monsters, witches and fairies. Peasants who seldom if ever traveled far from their villages could not conclusively say that it was impossible that an ogre could live an hour away.
Honir

### Attacks

Earthquakes, Lava Geysers, Continent Drift, Starlight, God's Will, Super Strength (When his axe turns into gold), Angry Mode, Volcano Creation

### Dropped Yoshi Cookie

None

**Honir (Hoenir)** is a super boss of the game and the 6th jotun of the game. One of the most powerful jotuns that came after Hawth Bowserth. It is very inconvenient to fight Thora: because he has a huge pure gold rune ax. While his axe is in gold form, he will instantly kill the player (whatever the guards, potion effects, armors). Like Hawth Bowserth's angry, his gigantic axe HP is 25% or less, and the axe turns completely pure gold. He is also a giant that can make the most severe earthquake.

His namesake is the rune representing divination, light and silence. He is the Jotun associated with Vanaheim (after Freyja fight) and the sixth Jotun Thora fights, assuming you follow the order suggested by the game.

## Story

Hoenir was one of the hostages when The War finished, he along with Mimir left Asgard and went to Vanaheim. When Mimir was with him to advise Hoenir just copied what he said, but if Mimir was gone he'd just mutter. The Vanir, thought they'd gotten the worse end of the deal so they cut of Mimir's head and sent it to the Aesir.

## Biology

**Name:** Hoenir, Honir

**Gender:** Male

**Origin:** Super Mario RPG: Legend of the Magician's Sword

**Age:** Unknown

**Music:**

## Combat Stats

**Tier:** His power combinated with Hawth Bowserth and Odin

**Powers and Abilities:** Superhuman Physical Characteristics, Teleportation, Immortality (Type 1), Reality Warping, Nuclear Manipulation (He can't be damaged by nuclear explosions), Death Manipulation (Golden axe causes instant death to his enemy)

**Attack Potency:** Likely **Solar System level**

**Speed:** At least **Massively Hypersonic**

**Lifting Strength:** **Superhuman**, likely **Class P** or above

**Striking Strength:** Likely **Solar System Class**

**Durability:** Likely **Solar System level**

**Stamina:** **Superhuman, likely unlimited** (can battle Thora for a theoretically infinite amount of time)

**Range:** Melee range normally, galactic with his powers

**Standard Equipment:** Golden Axe

**Intelligence:** **Genius** or higher (wiser than any other Norse god, discovered Thora's potential)

**Weaknesses:** None notable
Ships & Shipwrecks

The *Ships and Shipwrecks* quest is the first quest in the standard OG quests. Meaning, it does not require the magics from any of the other quests to complete. This quest can be started by clicking on the "Q" button while in Captain's Quest Quarters in Tomorrowland.

**Having trouble completing this quest? Follow along with the cheat sheet below:**

1. Click on Captain Blackheart in the Pirates Treehouse
2. 6
3. Visit Pirates Treasure Room (through the far left exit in the Pirates of the Caribbean Game Lobby)
4. Say "Cannons"
5. Win a Ship Battle on Pirates
6. Visit Storybookland
7. Find 5 skulls
8. Visit "Its a small world" Imports
9. 10
10. Visit Mark Twain
11. Sit down
12. Visit the Shipwreck Graveyard
13. 3
14. Visit Tom Sawyer's Island
15. Say "Columbia"
Abbreviations

*Just returned to the virtual community and need to brush up on some of the VMK lingo? Look no further, we've got you covered!*

## **Fantasyland Courtyard**

### FLC

* Fantasyland Courtyard; Oftentimes the public room where most players migrate to talk, socialize, and meet for trades.

### SITS

* Sword in the stone; May be used in reference to the pins or one of the rides in Fantasyland Courtyard.

## **Mini-Games**

### HM

* Haunted Mansion; Typically refers to the mini-game.

### JC

* Jungle Cruise; Typically refers to the Jungle Cruise Photo Safari mini-game.

### POTC

* Pirates of the Caribbean; Typically refers to the mini-game.

### CTF

* Capture the flag; One of two ways to play the Pirates of the Caribbean mini-game — the other being battle.

### PI

* This phrase is usually used when playing friendly capture the flag/battle to signify that pirates (the dark team) will win the game.

### PO

* This phrase is usually used when playing friendly capture the flag/battle to signify that port (the white team) will win the game.

### Friendlies

* Friendlies is a way of playing multiplayer mini-games in which players take turns winning.

## **Trading**

### DM

* Direct message; While relatively the same thing as a PM, a DM is Discord-specific. If another player asks you or others to DM them, they wish for you to reach out to them privately rather than responding in one of the public threads on the Discord server.

### PM

* Private message; While relatively the same thing as a DM, a PM is forums-specific. If another player asks you or others to PM them, they wish for you to reach out to them privately rather than responding in one of the public threads on the forums.

## **Common Phrases in Conversations**

### AFK

* Away from keyboard; This means that while the player still appears to be online, they are not currently in front of their computer.

### OG

* Original game; Oftentimes used to refer to the original Virtual Magic Kingdom game, items, etc.

## **Miscellaneous**

### NPC

* Non-player character
	+ Example: Esmeralda in the Emporium.

### HNS

* Hide and seek; An unscheduled HOST event held on random days/times in which players receive an in-game and/or Twitter notification fifteen minutes prior to the start of the event. For this event, players explore all of the populated public rooms of the kingdom in search of staff members. If you are the first to find a staff member, walk up to them and say "I found you HOST/GA/etc.\_[staff name]!"
	+ Example: "I found you HOST\_Nala!"
Castle Fireworks Remixed

High up in the castle spires, you'll find a balcony with the most amazing view over the Virtual Kingdom. Here, you can join a fireworks game with 100 other people. Click on the banner to play, view high scores, or read the "turretorial"!

* **Location:** Fantasyland
* **Duration:** 10m, 50s
* **Key Bonuses:**
	+ Bronze = every 25 minutes (every 3 games)
	+ Silver = every 40 minutes (4 games)
	+ Gold = every 55 minutes (5 games)
* **Fireworks Magic Bonus:**
	+ 1\* fireworks magic every 75,000 points
		- points are cumulative until 75,000 is reached
* **Average Amount Earned Per Game:** 551c
* **Note:** You must achieve a minimum score of 2,000 to be eligible to earn a key.
Difficult

The *Autopia Road Trip Around VMK (Difficult)* quest is the fourth and final Autopia quest. Meaning, this quest is *not* required to be completed in order to achieve Space Suit Blue Magic. However, the *Autopia Road Trip Around VMK (Easy through Med-Hard)* quests must be completed prior to attempting to complete this quest. This quest can be started by clicking the "Q" button while in Autopia Quest Track in Tomorrowland.

## Autopia Road Trip Around VMK (Difficult)

### Prerequisites

Deep Sea Diving Blue Magic > Autopia Racing Blue Magic > Autopia Racing Pink Magic > Autopia Racing Yellow Magic

### Rewards

Autopia Racing Green Magic

**Having trouble completing this quest? Follow along with the cheat sheet below:**

1. Visit the VMK Esplanade
2. Find the 2 atoms
3. Find the 2 atoms at the Main Street Monorail Station
4. Find 2 atoms at the Forbidden Temple
5. Find 2 atoms at the Explorer Tent
6. Find 2 atoms at the Lost Safari Party
7. Find 2 atoms at the Jungle Cruise Game Lobby
8. Score 30,000 points on Jungle Cruise
9. Find 2 atoms at the Adventureland Bazaar
10. Click on Ned
11. Find 2 atoms at the Central Plaza (one is hidden behind the left bench)
12. Find the 2 atoms at the Castle Forecourt
13. Find 2 atoms at Storybookland
14. Find 2 atoms at the Small World Imports
15. Spend 100 credits
16. Find 2 atoms at Fantasyland in the Sky
17. Matterhorn (may have to click on the Yeti I forget)
18. Find 2 atoms
19. Find 2 atoms at the Tomorrowland Hub
20. Tomorrowland Monorail Station (2 atoms)
21. Dance
22. Hop on monorail and get off at New Orleans Square to collect 2 atoms on the off platform
23. New Orleans Square ( 2 atoms)
24. Haunted Mansion Lobby (2 atoms)
25. Turn into Bat
26. Frontierland Hub (2 atoms)
27. Sit
28. Frontierland Dock (2 atoms)
29. Tom Sawyer Island (2 atoms)
30. Splash Mountain (2 atoms)
31. Banquest Hall (2 atoms)
32. Gallery (2 atoms)
33. Firework Lobby (2 atoms)
34. Score 7500 in fireworks.
Pirates of the Caribbean

Put on your eyepatch and play like a pirate. Gather for swashbuckling fun and sign up your team for the Pirates of the Caribbean game. Get ready to pillage, plunder and ransack! It's the most fun you can have on one wooden leg!

* **Location:** Adventureland
* **Duration:** Varies
* **Key Bonuses:**
	+ Bronze = every 3 wins
	+ Silver = every 5 wins
	+ Gold = every 11 wins
* **Average Amount Earned Per Game:**
	+ Friendlies CTF (2 rounds; winning team):
	+ Friendlies CTF (2 rounds; losing team):
	+ Friendlies CTF (3 rounds; winning team):
	+ Friendlies CTF (3 rounds; losing team):
	+ Friendlies Battle (2 rounds; winning team):
	+ Friendlies Battle (2 rounds; losing team):
	+ Friendlies Battle (3 rounds; winning team):
	+ Friendlies Battle (3 rounds; losing team):
Medium

The *Autopia Road Trip Around VMK (Medium)* quest is the second of the Autopia quests. Meaning, this quest is *not* required to be completed in order to achieve Space Suit Blue Magic. However, the *Autopia Road Trip Around VMK (Easy)* quest must be completed prior to attempting to complete this quest. This quest can be started by clicking on the "Q" button while in Autopia Quest Track in Tomorrowland.

## Autopia Road Trip Around VMK (Medium)

### Prerequisites

Deep Sea Diving Blue Magic > Autopia Racing Blue Magic

### Rewards

Autopia Racing Pink Magic

**Having trouble completing this quest? Follow along with the cheat sheet below:**

1. Visit VMK Central
2. Follow the atoms (the hard one is by the camera / projector)
3. Follow the atoms through Main Street
4. Follow the atoms through Central Plaza
5. Follow the atoms through Castle Forecourt
6. Follow the atoms through Frontierland Hub
7. Catch 30 ghosts in Haunted Mansion Game
8. Follow the atoms through Haunted Mansion Lobby
9. Follow the atoms through the Stretching Room
10. Follow the atoms through the Ballroom
11. Follow the atoms through the Attic
12. Follow the atoms through the Monorail Station
13. Follow the atoms through the Fantasyland Monorail Station
14. Follow the atoms through the Dungeon
15. Score 3000 on Castle Fireworks Remixed
Adventure Through Inner-Space Quest

The *Adventure Through Inner-Space Quest* is the third quest in the standard OG quests. Meaning, it requires the *Ships and Shipwrecks* and *Autopia Road Trip Around VMK (Easy)* quests to be completed prior to attempting to complete this quest. This quest can be started by clicking the "Q" button while in Space Mountain Quest Deck in Tomorrowland.

## Adventure through Inner-Space Quest

### Prerequisites

Deep Sea Diving Blue Magic > Autopia Racing Blue Magic

### Rewards

Inner-Space Suit Blue Magic

**Having trouble completing this quest? Follow along with the cheat sheet below:**

1. Visit Nautilus Grotto
2. Collect 5 Clams
3. Visit the Sci-Fi Dine In
4. Find all 5 atoms
5. Visit the Tomorrowland Monorail Station
6. Play your mix on the Monorail Music Mixer
7. Get 30,000 points on Jungle Cruise
8. Visit Autopia Quest Track
9. 12 Cones
10. 65
11. Visit Autopia Space Race
12. Collect 3 Gas Cans
13. 3
14. Visit the Shipwreck Graveyard
15. Collect all 5 gems
16. Visit the Tomorrowland Hub
17. Find the 2 atoms. (Upstairs and downstairs)
18. Visit the Space Mountain Quest Deck
19. 4 Space Suits
20. Dance
Underwater Seashells

Here's your chance to see a real shipwreck up close! You can travel through the tunnels and just observe or if your wallet is really dry, you can put on your deep-sea diving pin and get your feet wet to find some real sunken treasure!

* **Location:** Tomorrowland (Nautilus Grotto and Shipwreck Graveyard)
* **Shell Spawn Rate:** about every 4 seconds
* **Amount Earned Per Shell:** 10c
* **Key Bonuses:** None
MyVMK Wiki

**Welcome to the MyVMK Wiki!**MyVMK is a recreation of the classic Disney game Virtual Magic Kingdom (better known as VMK). We started back in 2013 as a fun project trying to bring back the magic for those who missed it, and since then we have continued to grow and expand! In MyVMK you can play minigames, build rooms, talk to other players, and just about anything you could want to do!

MyVMK is, and always will be, completely free. Since launching we have been trying to take the game to the next level, we have completely recreated the game for modern devices so now you can run it on anything! We have also started to create our own minigames, starting with Star Commander which just opened recently! Stay tuned for more updates, and follow us on Twitter (@MyVMK) or Instagram (@officialMyVMK) for more rapid updates on events and everything else!

Click here to visit the official MyVMK homepage.

## Important articles

Tour the KingdomPlaceholderMyVMK vs. OG VMKPlaceholderFAQsTrading 101

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Med-Hard

The *Autopia Road Trip Around VMK (Med-Hard)* quest is the third of the Autopia quests. Meaning, this quest is *not* required to be completed in order to achieve Space Suit Blue Magic. However, the *Autopia Road Trip Around VMK (Easy and Medium)* quests must be completed prior to attempting to complete this quest. This quest can be started by clicking o the "Q" button while in Autopia Quest Track in Tomorrowland.

## Autopia Quest Around VMK (Med-Hard)

### Prerequisites

Deep Sea Diving Blue Magic > Autopia Racing Blue Magic > Autopia Racing Pink Magic

### Rewards

Autopia Racing Yellow Magic

**Having trouble completing this quest? Follow along with the cheat sheet below:**

1. Go to the Tomorrowland Hub
2. Follow the atoms through to the Emporium
3. Click on Esmerelda
4. Follow atoms through Town Square
5. Follow atoms through Main street
6. Follow atoms through Central Plaza
7. Follow atoms through Adventureland Bazaar to Ned's Shop
8. Click on Ned
9. Spend 50 credits
10. Win a ship battle at Pirates
11. Follow atoms at Adventureland Bazaar leading to Pirates Treehouse
12. Click on Captain Blackheart
13. Follow atoms across bridge leading to Jungle Cruise Dock
14. Follow atoms through Jungle Cruise Dock
15. Follow atoms through Elephant Bathing pool
16. Follow atoms through Tiki Tiki island
17. Follow atoms through Forbidden Temple
18. Follow atoms through monorail station
19. Dance
20. Ride monorail to New Orleans Square exit, find atoms on exit ramp
21. Follow atoms through New Orleans Square
22. Follow atoms through Haunted Mansion lobby
23. Follow atoms through Frontierland Hub
24. Follow Atoms through Castle Forecourt
25. Follow Atoms through Castle Gardens
26. Click on Dragon
27. Follow Atoms through Dungeon
28. Follow Atoms through Fireworks Lobby
29. Wave
30. Score 6500 points on Castle Fireworks Remixed
Jungle Cruise Photo Safari

Climb aboard your riverboat and then "wave goodbye to everyone... because you may never see them again!" Explore the world's most exotic rivers and rarest animals. Sign up for the Photo Safari Game by clicking on the sign.

* **Location:** Adventureland
* **Duration per Round:** 2m, 21s
* **Duration per Game:** 7m, 3s
* **Key Bonuses:**
	+ Bronze = every 25 minutes (3 games)
	+ Silver = every 40 minutes (6 games)
	+ Gold = every 55 minutes (8 games)
* **Average Amount Earned Per Game:** 748c
* **Note:** You must achieve a minimum score of 30,000 and have reached at least the first room in round 3 to be eligible to earn a key.
Haunted Mansion Game

Catch 999 virtual happy haunts in this ghostly ghost-hunting game. Team up with friends to vacuum-out the mansion, and earn credits to purchase cool stuff for your tomb, er, room. It's the most fun you can have without being alive!

* **Location:** New Orleans Square
* **Duration:** 6m, 16s per game
* **Credit Bonuses:**
	+ 200c every win
	+ 500c every 5 wins
	+ 1k every 10 wins
	+ 5k every 50 wins
* **Key Bonuses:**
	+ Bronze = every 25 minutes (5 games)
	+ Silver = every 40 minutes (7 games)
	+ Gold = every 55 minutes (9 games)

* **Amount Earned Per Ghost:** 10c

* **Average Amount Earned Per Game:** 560c
* **Note:** You must achieve a minimum of 25 ghosts to be eligible to earn a key.
Main Street

There are three games, two NPCs, and two shops on Main Street. However, Street Party Music Game is the only Main Street game that ca be played to earn credits.

**Games**

* Street Party Music Game
* Sketchy (inside Penny Arcade)
* Magic Shop Checkers (inside Main Street Magic Shop)

**NPCs**

* Presto (Main Street Magic Shop)
* Esmeralda (Emporium)

**Shops**

* Emporium
* Magic Shop
Autopia Road Trip Around VMK

## **Autopia Road Trip Around VMK (Easy)**

The Autopia Road Trip Around VMK (Easy) quest is the second quest in the standard OG quests. Meaning, it requires the Deep Sea Diving Blue Magic to be achieved from the Ships & Shipwrecks quest in order to be completed. This quest can be started by clicking on the "Q" button while in Autopia Quest Track in Tomorrowland.

**Having trouble completing this quest? Follow along with the cheat sheet below:**

1. Visit VMK Esplanade
2. Follow the atoms
3. Follow the atoms through Town Square
4. Follow the atoms through Main Street
5. Follow the atoms through Central Plaza
6. Follow the atoms through Castle Forecourt
7. Follow the atoms through Castle Gardens
8. Follow the atoms through the Gallery
9. Find the atoms at Castle Fireworks Remixed Lobby
10. Get 1000 Points on Castle Fireworks Remixed

## **Autopia Road Trip Around VMK (Medium)**

The Autopia Road Trip Around VMK (Medium) quest is the second of the Autopia quests. Meaning, this quest and the ones that follow are optional and are *not* required to be completed in order to achieve Space Suit Blue Magic. However, the Autopia Road Trip Around VMK (Easy) quest must be completed prior to attempting to complete this quest. This quest can be started by clicking on the "Q" button while in Autopia Quest Track in Tomorrowland.

## Autopia Road Trip Around VMK (Medium)

### Prerequisites

Deep Sea Diving Blue Magic > Autopia Racing Blue Magic

### Rewards

Autopia Racing Pink Magic

**Having trouble completing this quest? Follow along with the**

**cheat sheet below:**

1. Visit VMK Central
2. Follow the atoms (the hard one is by the camera / projector)
3. Follow the atoms through Main Street
4. Follow the atoms through Central Plaza
5. Follow the atoms through Castle Forecourt
6. Follow the atoms through Frontierland Hub
7. Catch 30 ghosts in Haunted Mansion Game
8. Follow the atoms through Haunted Mansion Lobby
9. Follow the atoms through the Stretching Room
10. Follow the atoms through the Ballroom
11. Follow the atoms through the Attic
12. Follow the atoms through the Monorail Station
13. Follow the atoms through the Fantasyland Monorail Station
14. Follow the atoms through the Dungeon
15. Score 3000 on Castle Fireworks Remixed
Count of St. Germain

**Count of St. Germain** (サンジェルマン伯爵, **Sanjeruman Hakushaku**?) or better known as **Saint Germain**who first appears in Fate/union verse.

## Profile

### Background

A 'time-traveler' and 'dimension hopper'. St. Germain is a mysterious man said to have boundless knowledge, he is a friend of Ruler in the Union timeline and was asked to be a commentator for the Tokyo Writer's Tournament*.*​​
Ashurbanipal calls him a strange man who somehow is able to 'store all that knowledge' in his head. Saint Germain uses his near-boundless knowledge to identify servant's true name quickly, more often than not he chats up with these servants and talk about their experiences.

He also often uses the knowledge to taunt people who oppose him, at one point calling Caster a "suicidal maniac" when meeting him outside of the stadium.
He also claims to be immortal, surviving for hundreds of years thanks to his expertise on alchemy and science.

Saint Germain also claims to have created the Philosopher's Stone and the Elixir of Immortality by traveling back in time to the Age of Gods to craft it, though the merits of this claim are still disputed, even by a close friend like Ashurbanipal.
He has also stated that since he is both immortal and in many dimensions, he can never be summoned as a servant but would gladly help any person during a Holy Grail War if there is any. Though he said that he wishes to be summoned as a Caster if it would be possible.

### Appearance

Saint Germain wears a nobleman's clothes and a top hat, Ashurbanipal often mocks his attire saying it is not "era-appropriate."

### Personality

Saint Germain is often seen as the "trickster" archetype among his many acquaintances with his nasal voice and mocking tone of speech even though he doesn't hate anyone nor does he see himself above anyone.
Fate/Inevitable

Fate/Inevitable is about a Magi and his computer genies brother who try to create a VR video game that recreates a Holy Grail War and those who lose die for real to absorb their mana from their bodies, forcing a group of Terminal ill people to fight each other to survive all the while a Mage hunter is sent by the Clock tower to hunt them down.

## Plot

A terminal sick student name Takami Fuda is offered a cure for his illness but he needs to take part in an experimental treatment for it, after being put under for the treatment he later wakes up in a white room that he doesn't recognizes. After leaving his room he is attacked by an Archer Servant but is saved by a girl and her Servant Lancer Valkyrie, she forces him to summon a Servant or die leading him to summon a Saber Servant Owain Glyndwr. **TBA**
Fate/chaos material

***Fate/chaos material*** (フェイト/カオス・マテリアル, *Feito/kaosu materiaru*?) is a collection of supplementary information pertaining to the *Fate/chaos divergence* light novel series as well as its prequels and sequels. It is divided into five volumes.

## Volume I - Chaos Divergence

***Fate/chaos material I - Chaos Divergence*** was released on **TBA**.

First Quarter
* Master Profiles
	+ Manaka Sajyou
	+ Misaya Reiroukan
	+ Aro Isemi
	+ Waver Sutlynn Velvet
	+ Kasumi Hiiragi
	+ Kiritsugu Emiya
	+ Ayaka Sajyou
	+ Sancraid Phahn

Second Quarter
* Servant Profiles
	+ Saber
	+ Saber
	+ Lancer
	+ Archer
	+ Rider
	+ Caster
	+ Assassin
	+ Berserker
	+ Beast

Third Quarter
* Other Characters
	+ Reines Sutlynn Archisorte
	+ Kirsikka Edelfelt
	+ Shirou Emiya
	+ Elias Padraig Wirth
	+ Honoka Sajyou
	+ Kotomi Shiratsuyu
	+ Rin Tohsaka

Fourth Quarter
* Miscellaneous Information
	+ Additional Character Information
		- Encyclopedia entries
	+ Extra Information on Noble Phantasms

## Volume II - Intercession

***Fate/chaos material II - Intercession*** was released on **TBA**.

First Quarter
* Master Profiles
	+ Manaka Sajyou
	+ Nolan Sayward
	+ Yukiya Reiroukan
	+ Shizuri Isemi
	+ Elsa Rosales
	+ Seiji Jinga
	+ Nagisa Ayanokouji

Second Quarter
* Servant Profiles
	+ Saber
	+ Lancer
	+ Caster
	+ Rider
	+ Archer
	+ Assassin
	+ Berserker

Third Quarter
* Other Characters
	+ Arisa Ayanokouji

Fourth Quarter
* Miscellaneous Information
	+ Additional Character Information
		- Encyclopedia entries
	+ Extra Information on Noble Phantasms
Saber (Fate/Grand Order- Owain Glyndwr)

### Offspring:

Gruffudd ab Owain GlyndŵrMaredudd ab Owain GlyndŵrAlys ferch Owain GlyndŵrCatrin ferch Owain GlyndŵrIeuan ab Owain Glyndŵr

## Parameter:

### Agility:

A
B
B-

### NP:

B
C+
A

## Class Skills

Riding
C+

Blood of Arthur
B-A+

Magic Resistance
B-

## Personal Skills

Charisma
A

Prince of Wales
A+

Instinct
C

Flag of Rebellion
A++

## Noble Phantasm

Golden Dragon: Flag of Wales
Barrier
A+

Calibur: Sword of victory
Anti- unit
A

Owain Glyndwr is a Saber Servant summoned by Ritsuka Fujimaru in the Grand Orders of *Fate/Grand Order*.

## Profile

A legend and historical hero of the Welsh people, the last true prince of Wales and the last of Arthurs bloodline. He led the Welsh people in the last Welsh war of independence also known as the Glyndwr rising,

### Ability

##### Blood of Arthur

Being the last of the Pendragon bloodline and believed to be the reincarnation of king Arthur gives Owain Glyndwr access to certain abilities and stats of the king, however a disadvantage of this that Glyndwr spirit origin is tied to Arthur's leading to them both possibly being summon together.

#### Skills

##### Prince of Wales

With the title Prince of Wales giving Glyndwr authority over Welsh and Celtic Servants making them stronger and boosting their defences

##### Flag of Rebellion

After winning his victory against the English he picked a flag bearing his family crest and swung it declaring "This is were it starts, this is the day we declare we are done being taxed, controlled and are history and voice crushed, today we rise and crush them, for we are Welsh" He boosts his own attack and defences of all allies giving extra boosts to Welsh and Celtic Servants.
Arondight

**Arondight: The Unfading Light of the Lake** (無毀なる湖光アロンダイト, *Mukinaru KōkōArondaito*?) is a holy sword wielded by Lancelot that is the counterpart of King Arthur's Excalibur. It bears a similar design to that of Excalibur, carved with Fairy Letters to show that it was a Divine Construct not forged by mortal hands. It is a limitless sword capable of receiving any attack without taking damage that shines much like the water of the Lake. It was given only to someone who could be exalted as the "*perfect knight*", the strongest, bravest and truest knight of an era, which signifies the unrivaled Lancelot out of all those who sat at the Round Table of Camelot. As a Saber, during the time this sword is drawn out, it increases all of Lancelot's parameters by one rank, and due to the legend in which Lancelot slew a dragon, Arondight deals additional damage to Heroic Spirits who have a "*dragon*" attribute like Artoria.

As a Berserker, the sword has lost its status as a holy sword after Lancelot used it to slay several of his fellow knights who were acting as guards for the execution of Guinevere. His magical energy, filled with his madness and resentment, has dyed the sword pitch-black and caused it to fall to the state of a demonic sword of a mad warrior. It is Lancelot's true Noble Phantasm, which seals For Someone's Glory and Knight of Owner once it is drawn. Similar to his Saber self, it increases all of his parameters by one rank and deals additional damage to dragon-attribute Heroic Spirits. It also has the effect of doubling the success rate of saving throws.

## Arondight - Overload

*Main Article: w:c:typemoon:Arondight - Overload*

## Know This Now,Ephemeral Light of the LakeArondight Seure

### Maximum number of targets:

1000 persons

**Arondight Seure: Know This Now, Ephemeral Light of the Lake** (今は分かる、儚い湖光アロンダイト・セユル, *Ima wa Wakaru, Hakanai KōkōArondaito Seyuru*?) is the Noble Phantasm of Lancelot in her female form as a Lancer. A special transmogrification granted to the Holy Sword of the Lake, it is an attempt by the Holy Grail to try arming Lancer with a spear so she would fit her class container. Arondight Seure still has the appearance of a "sword" but should Lancer call out its True Name, it will morph itself into a spear. For Lancer, who loves jousting just as much as she loves the sword, switching between the two weapon types does not degrade her capabilities as a fighter whatsoever and she can very easily change her fighting style to match either the sword form or spear from of Arondight at the drop of a hat.

For Lancer, who already possesses '*Mana Burst (Water)*' at *Rank A+*, she is capable of releasing extraordinarily large blasts of water-based magical energy which can already be classified as "*Noble Phantasms*" themselves due to how potent they are. However, Arondight Seure's real strength lies in its two-part attack, carrying the force of an '*Anti-Fortress*' Noble Phantasm...

**TBA**

### Innocence Arondight

*Main Article: w:c:typemoon:Innocence Arondight*
Caules Forvedge Yggdmillennia

**Caules Forvedge Yggdmillennia** (カウレス・フォルヴェッジ・ユグドミレニア, *Kauresu Foruvejji Yugudomirenia*?) is the Master of Rider of Twilight of the Twilight Faction in the Great Holy Grail War of *Fate/chaos revival*. He, along with his sister, later discard the Yggdmillennia name, returning to **Caules Forvedge**.

## Profile

### Background

Caules is the eldest and only son of the Forvedge magus lineage; he was born to be a spare successor for the family and is a caretaker of his older sister...
Ruler

## Class Skills

Magic Resistance
True Name Discernment

God's Resolution

**Ruler** (ルーラー, *Rūrā*?), **Heroic Spirit of Arbitration** (裁定者の英霊, *Saiteisha no Eirei*?), is a non-standard Servant Class brought forth for the purpose of presiding over Holy Grail Wars. The Holy Grail of Fuyuki utilizes its own logic to sense when actions are encroaching upon its authority, and regardless of other mediators like those from the Church, it brings forth Ruler to protect the concept of the Holy Grail War itself. In the case of the reserve system of the Greater Grail being activated in Great Holy Grail War, Ruler takes neither side of the battle, but only acts in the interest of the Grail. The Ruler-class Servants are given Command Spells for the other Servants. The aforementioned also occurs in the Great Holy Grail War that utilizes the Holy Grail of the Tokyo system.

A Ruler is also summoned to preserve the laws of Heroic Spirits to ensure they won't be violated, such as the law of "*the dead not leading the living*", touted as the greatest law of Heroic Spirits, and to maintain human history by preserving the illusion behind the Age of Gods so that people do not know about the truth behind it. The role of a Ruler is to arbitrate the truth and adjudicate all things in order to maintain human history.

The criteria to be summoned for the Ruler Class is impartiality and possessing no desire for the Holy Grail. Those who qualify are most often Saints, and any Ruler summoned to preside over a Holy Grail will be a Saint under normal conditions. Within other systems like the FATE System, others who meet the criteria can be summoned. One exception to the normal rule of impartiality is Amakusa Shirou Tokisada, an aberration who does not normally qualify, summoned by the Einzberns as the Heroic Spirit who was considered the closest to a ‘*Saint*’ that could possibly be found in the Far East.

## Known Rulers

*This section lists only fanon Servants only. For a list of canon Servants, refer to this page.*
Rhiannon Pendragon

## Class Skills

Magic Resistance
A

Riding
B

## Personal Skills

Charisma
B

Instinct
B

Mana Burst (Water)
A+

Mystic Eyes
C

Protection of the Lake
EX

## Noble Phantasm

Avalon
Barrier
EX

Excalibur Rheanova
Anti-Fortress
A++

Invisible Air
Anti-Unit
C

**Rhiannon Pendragon** (リアノン・ペンドラゴン, *Rianon Pendoragon*?) is a figure in the universe of *Fate/chaos divergence*. She is a Heroic Spirit, as confirmed by both Saber Major and Saber Minor.

## Profile

### Background

Rhiannon Pendragon, the first daughter of Arthur Pendragon and the Archsage, Merlin, she is an existence particularly unique to the world line where the King of Knights is male and the greatest wizard of Britain is female. As such, her existence is not recorded in any historical texts that pertain to the Matter of Britain.

##### Birth and Early Life

As stated above, Rhiannon Pendragon is the daughter of the King of Camelot, Arthur Pendragon, and the strongest wizard of Camelot, Merlin. She was born out of wedlock when her father discovered he was unable to bear children with his wife, Guinevere, and Merlin offered him the solution that she woudl bear the child in Guinevere's place. A few days following her birth, Rhiannon was brought before Vivian du Lac by both Arthur and Merlin. she was taken into her arms and bathed in the lake, receiving the baptism of the Fairies of the lake and Vivian's personal blessing. This sanctification ensures that Rhiannon is protected by the grace of the waters throughout her life. Similar to a famous hero of Greece who had been dipped in the River Styx by his mother, Rhiannon also has a single point on her body where she is inherently weak: the small of her back
Joyeuse

**Joyeuse: Joyous Sword of Holy Victory** (聖勝利の目出度い剣ジュワユーズ, *Seishōri no Medetai KenJuwayūzu*?) is the holy sword of both Karl der Große and Charlemagne. It is also one of the Noble Phantasms stored in Gilgamesh's Gate of Babylon. It is also one of the treasures kept by the Sajyou family and was in the hands of Ayaka Sajyou before she used the holy sword as a catalyst to summon its rightful owner.

It does not make any extravagant appearances in neither the history books nor famous chronicles. However, what is definitively known about it is that it is a famed sword mentioned in various *chanson de geste*. It appears in "*The Song of Roland*" where it is described to be a peerless sword, its colors changing thirty times a day. In addition, it is said that the head of the Holy Lance Longinus is stored inside its pommel as an artifact, granting the sword powerful Anti-Divine properties, making it an effective weapon against Servants with Divinity. The sword's name translates to "joyous".

**TBA**
Plastic Gibraltar

**Moyai Fukuma** (伏魔催合, **Fukuma Moyai**?) better known by the alias **Plastic Gibraltar** (プラスチックジブラルタル, **Purasuchikku Jiburarutaru**?) is an overseer working for the International Mages Collective. He is the master of an unknown servant. He appears in Fate/union verse and Fate/Grand Conqueror.

## Role

### Fate/union verse

In Fate/union verse, he works along with Rakha Brahmaputra as security for the Tokyo Writer's Tournament. This is where he first meets Lada Syncade.
Caster

* Card
* No Card
* PRISMA☆ILLYA

## Class Skills

Item Construction
Territory Creation

**Caster** (キャスター, *Kyasutā*?), the Magus and the **Heroic Spirit of Spells and Sorcery** (魔術師の英霊, *Majutsushi no Eirei*?), is one of the Four Cavalry Classes among the seven standard Servant classes summoned for the Holy Grail War. Servants placed within this Class are usually adept in magecraft, and the only qualifying condition is the mastery of sorceries of the highest caliber compared to the specific parameter requirements of the other classes. Due to not requiring any strong statistics, they generally have low combat abilities, and due to the majority of Servants having some form of Magic Resistance, this Class is thought to be the weakest of all seven. They make up for this with other means, using magecraft that no longer exists in the current age and, no matter which Heroic Spirit is of which Class, possessing many possible ploys to be used against enemies. Those of the Saber class can likely challenge any Caster who uses magecraft as their main offensive ability without needing to plan due to their high Magic Resistance, while those of lesser resistance like the Rider Class may require more strategy. Their Class Skills are Territory Creation, altering the surrounding lands in favor of their sorcery, and Item Construction, which allows the magus to create magical items and tools.

## Known Casters

*This section lists only fanon Servants only. For a list of canon Servants, refer to this page.*
Declaration of Independence

"The ground belongs to our country!"

**Declaration of Independence: Freedom to the People** (国民への自由独立宣言 Kokumin e no jiyūDokuritsu sengen is George Washington's Noble Phantasm, a display of his might as a leader and the Continental Army's power.

The Noble Phantasm is a counter-attack Noble Phantasm, the Noble Phantasm first summons two hundred Continental Army soldiers each armed with a rifle is summoned with each having D rank in Endurance and E in Independent Action and the 56 people who signed the Declaration of Independence are summoned as masterless servants with E- rank in Independent Action.

Rider then reveals the paper of the Declaration of Independence in his hands, creating a barrier around Rider and his master. The 56 signers then sign the paper then they disappear leaving Rider and his army, once the enemy attacks, the Continental Army soldiers then fire at all direction, targetting anything that attacked the barrier.
Saber (Fate/Grand Order - Alexa)

## Class Skills

Magic Resistance
B

Riding
C

## Personal Skills

Charisma
C

Eye of the Mind (False)
A

Imperial Privilege
B

Mana Burst (Lightning)
B

## Noble Phantasm

Lycoris Radiata
Anti-Fortress
A

**Saber** (セイバー, *Seibā*?) is a Saber-class Servant appearing in the Cyberspace Lostbelt of *Fate/Grand Order: Cosmos in the Lostbelt*. She later becomes one of the Servants summoned by Ritsuka Fujimaru for the Grand Orders of the same series. In order to hide her True Name, she is known as **Saber of Whispering Winds** (私語風のセイバー, *Shigokaze no Seibā*?).

## Profile

### Identity

Saber's True Name is that of **Amazon Alexa** (アマゾン・アレクサ, *Amazon Arekusa*?), or more commonly **Alexa** (アレクサ, *Arekusa*?). She is a virtual assistant, the poster child of the Amazon Company. She was "created" (i.e., born) on March 19, 2013 and has since then, has seen major improvements. She isn't a proper "Servant" in the sense that she is from the Throne of Heroes but is, in fact, manifested by the Counter Force to bring about the repairing of the Greater History of Man following the creation of the Cyberspace Lostbelt.
Lancer (Fate/Intercession)

## Class Skills

Magic Resistance
A

Riding
B

## Personal Skills

Divinity
E

Hero's Bridesmaid
C

Mana Burst (Flame)
B

Primordial Rune
—

## Noble Phantasm

Brynhildr Romantia
Anti-Unit
B

**Lancer** (ランサー, *Ransā*?) is the Lancer-class Servant of Nolan Sayward in the First Holy Grail War of *Fate/Intercession*. She is also one of the Servants of Manaka Sajyou forcibly summoned and corrupted for the express purpose of becoming her pawn in the final days of the Second Holy Grail War of *Fate/chaos divergence*.

## Profile

### Identity

Lancer's True Name is that of **Brynhildr** (ブリュンヒルデ, *Buryunhirude*?) or sometimes, **Brunhild**, a Scandinavian goddess of war. She is one of the many daughters of Odin, the Great God of Northern Europe, and one of the shieldmaidens known as the Valkyries.
Encyclopedia/FCM2

*Fate/chaos material II* entries.

## Characters

### Masters

#### Manaka Sajyou

**Manaka Sajyou**, the First of the Masters

**Master Data 001**
Affiliation: None
Gender: Female
Height: 146 cm
Weight: 40 kg
Image Color: Light blonde
Dislikes: Her father, Charlemagne
Worst Enemy:
Origin: Basque Region
Circuit Quality: A+
Circuit Quantity: A+
Circuit Distribution: Normal

#### Nolan Sayward

**Nolan Sayward**, the Second of the Masters

#### Yukiya Reiroukan

**Yukiya Reiroukan**, the Third of the Masters

#### Shizuri Isemi

**Shizuri Isemi**, the Fourth of the Masters

#### Elsa Rosales

**Elsa Rosales**, the Fifth of the Masters

#### Seiji Jinga

**Seiji Jinga**, the Sixth of the Masters

**Master Data 006**
Affiliation: None
Gender: Male
Height: 175 cm
Weight: 59 kg
Blood Type: B
Image Color: Black
Talents: Making enemies
Likes: His childhood friend, Assassin
Dislikes: His parents
Worst Enemy: His sister
Origin: Asakura Ward, Tokyo, Japan
Circuit Quality: E
Circuit Quantity: E
Circuit Distribution: Normal

#### Nagisa Ayanokouji

**Nagisa Ayanokouji**, the Seventh of the Masters

## Encyclopedia

### Masters

#### Manaka Sajyou

**Manaka Sajyou**, the First of the Masters

#### Nolan Sayward

**Nolan Sayward**, the Second of the Masters

#### Yukiya Reiroukan

**Yukiya Reiroukan**, the Third of the Masters

#### Shizuri Isemi

**Shizuri Isemi**, the Fourth of the Masters

#### Elsa Rosales

**Elsa Rosales**, the Fifth of the Masters

#### Seiji Jinga

**Seiji Jinga**, the Sixth of the Masters

#### Nagisa Ayanokouji

**Nagisa Ayanokouji**, the Seventh of the Masters

## Character Relationships

### Masters

#### Manaka Sajyou

**Manaka Sajyou**, the First of the Masters

#### Nolan Sayward

**Nolan Sayward**, the Second of the Masters

#### Yukiya Reiroukan

**Yukiya Reiroukan**, the Third of the Masters

#### Shizuri Isemi

**Shizuri Isemi**, the Fourth of the Masters

#### Elsa Rosales

**Elsa Rosales**, the Fifth of the Masters

#### Seiji Jinga

**Seiji Jinga**, the Sixth of the Masters

#### Nagisa Ayanokouji

**Nagisa Ayanokouji**, the Seventh of the Masters
Assassin of Twilight

## Class Skills

Item Construction
B

Magic Resistance
A

Presence Concealment
B

Territory Creation
B+

## Personal Skills

Innocent Monster
B

Magecraft
A

Mental Pollution
A

Protection of the Fairies
EX

Rapid Casting
A++

## Noble Phantasm

Fata Morgana
Anti-World-?
B

**Assassin of Twilight** ("深夜"のアサシン, *"Shinya" no Asashin*?) is the Assassin-class Servant of Arthur Rausch of the Twilight Faction in the Great Holy Grail War of *Fate/chaos revival*.

## Profile

### Identity

Assassin's True Name is that of **Morgan le Fay** (モルガン・ル・フェイ, *Mōgan ru Fei*?), the greatest witch of evil. She is the estranged sister of King Arthur and the mother of five members of the Knights of the Round Table, including the Knight of Treachery, Mordred. She is directly responsible for the near-collapse of Camelot but her treasonous efforts was thwarted by her niece, Rhiannon.
Kirsikka Edelfelt

**Kirsikka Edelfelt** (キルシッカ・エーデルフェルト, *Kirushikka Ēderuferuto*?) is the Master of Rider of Daybreak of the Daybreak Faction in the Great Holy Grail War of *Fate/chaos revival*. She is the younger sister of Rin Tohsaka and the second daughter of Tokiomi Tohsaka.

## Profile

### Background

Born **Sakura Tohsaka** (遠坂 桜, *Tōsaka Sakura*?), she was the second daughter and youngest child of the Tohsaka heir and his wife from the Edelfelt clan. Due to being the second daughter and the fact that a family's magecraft can only be properly passed down to one heir, Sakura was instead relinquished to her mother, inheriting both her mother's name as well as her magecrafts, in opposition to her older twin sister who was taught the Tohsaka magecraft. From a young age, she had been homeschooled by her parents, educated in the Edelfelt magecrafts until she reached primary school age where she was sent alongside her sister for a proper education in the Clock Tower, England's most prestigious mage learning institution, and was among the star students of Lord Sutlynn's classes alongside of the genius heir of the Emiya family, Shirou Emiya, who both Kirsikka and her sister fell hopelessly in love with.
Saber of Twilight

## Class Skills

Magic Resistance
A

Riding
A

## Personal Skills

Affection of the Faith
A

Battle Continuation
A

Charisma
C

Eye of the Mind (False)
B

Mana Burst (Light)
B

## Noble Phantasm

Durandal
Anti-Fortress
Anti-Divine
A++

**Saber of "Twilight"** ("深夜"のセイバー, *"Shinya" no Seibā*?) is the Saber-class Servant of Fiore Forvedge Yggdmillennia of the Twilight Faction in the Great Holy Grail War of *Fate/chaos revival*.

## Profile

### Identity

Saber's True Name is that of **Roland** (ローラン, *Rōran*?), the most celebrated Paladin and the leader of the Twelve Peers as well as the right-hand man of the glorious Holy Roman Emperor Charlemagne. Her true gender was cleverly concealed by her liege with only him and her cousin, Astolfo, knowing that she is in fact a woman.

### Appearance

Because of the fact that her gender had always been hidden, Saber is considered to be a man in "her" early twenties, if not younger. Standing beside her Master, Saber will be confused to be her twin brother as they look so much alike. However, once her true gender is revealed, opinions wouldn't necessarily change as despite being a woman, she carries herself with the mannerisms of males. However, one look at her chest would be enough to confirm her gender.
Mystic Eyes of Expungement

The **Mystic Eyes of Expungement** (消滅の魔眼, *Shōmetsu no Magan*?, lit. *Magic Eyes of Extinguishment*) are the type of Mystic Eyes unique to Reines Sutlynn Archisorte. As a hereditary trait, the eyes were then passed down to her daughter, Jolenne Sutlynn Archisorte.

Under the Noble Colors system, these Mystic Eyes are designated to be *Gold*-class and close to being *Jewel*-class due to its extremely curious ability.

## Overview

The Mystic Eyes of Expungement can be called a circuit that opens up in the brain and eyes to allow Reines the capacity to use two powerful abilities. The first is the ability to detect Magical Energy then analyzing and decoding the Magical Energy. If the Magical Energy is analyzed to be used in a system of magecraft that Reines already knows, her analysis would be instantaneous and she could immediately activate the second power of her Mystic Eye. However, if she does not yet know the magecraft system used, Reines will be slowed down by her own Mystic Eye as it decodes and reveals the system in use as well as recording the system into her memory so that the next time she encounters this same system, she will be able to immediately and instantaneously decode the magecraft to apply the second power of her Mystic Eye. This extra process can take anywhere from five seconds to a hundred twenty seconds, depending on the complexity of the magecraft.

The second ability the Mystic Eyes of Expungement gives Reines is that after the analysis is complete, she can forcefully deconstruct the magecraft down to its basic components of pure mana. This effectively "*nullifies and destroys*" any magecraft that she encounters. However, this ability would have a negligible effect against True Magic due to its absurdly high class.

## Acquisition

The Mystic Eyes of Expungement is a unique case as it has only appeared in the eyes of Reines. The Mystic Eye originates from Reines's own research. Having taken an interest in her seventeenth-century ancestor, a man named **Vaulens Archibald** (ヴォウレンス・アーチボルド, *Vorensu Āchiborudo*?), who possessed a Mystic Eye, Reines wanted to experiment with Mystic Eyes, using her own alchemical prowess on herself to try and forcefully express the Mystic Eye gene that she inherited from her ancestor. Reines was successful in the experiment, granting herself the Mystic Eyes after three years of research. She awakened her Mystic Eyes when she was fourteen.

It is unknown if these Mystic Eyes could be passed on to her offspring as her child had yet to manifest them. However, it has been surmised that the eyes are attached to her Magic Crest and when she passes it down to her successor, they will exhibit the Mystic Eyes. It is also surmised that the successor would only possess the Mystic Eye in one eye due to not having done the extensive research Reines did. All previous speculation were disproven when at the age of ten, Reines's sole daughter, Jolenne Sutlynn Archisorte, manifested the Mystic Eye with no complications in both eyes.

## Trivia

* This ability is loosely based off of Tatsuya Shiba's Gram Demolition spell.