recursal/Fanatic-Fandom huggingface dataset:
Frantic Scouring

**Frantic Scouring**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Discard 1. If you do, create 3 Tools.' to 'Discard 1 to create 3 Tools.'
* Upgraded effect changed from 'Discard 1. If you do, create 4 Tools.' to 'Discard 1 to create 4 Tools.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 0 to 1
* Effect changed from 'Discard 2. If you do, create 2 Tools and gain Wits (3).' to 'Discard 1. If you do, create 3 Tools.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Discard 1. If you do, create 2 Tools and gain Wits (4).' to 'Discard 1. If you do, create 4 Tools.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Discard 1. If you do, create 2 Tools and gain Wits (5).' to 'Discard 1. If you do, create 2 Tools and gain Wits (4).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Discard 2. If you do, create 2 Tools and gain Wits (2).' to 'Discard 2. If you do, create 2 Tools and gain Wits (3).'
* Upgraded effect changed from 'Discard 1. If you do, create 3 Tools and gain Wits (3).' to 'Discard 1. If you do, create 2 Tools and gain Wits (5).'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Discard 2. If you do, create 2 Tools.' to 'Discard 2. If you do, create 2 Tools and gain Wits (2).'
* Upgraded effect changed from 'Discard 2. If you do, create 3 Tools.' to 'Discard 1. If you do, create 3 Tools and gain Wits (3).'
Ramparts

**Ramparts**

* Effect changed from 'Deal 18 damage to the first enemy if you are Tough. Otherwise, gain 12 shield and Tough (2).' to 'Gain 20 shield. Gain 2 fixed shield whenever you play another non-Mana card with this in hand.'
* Upgraded cost changed from 3 to 6
* Upgraded effect changed from 'Deal 26 damage to the first enemy if you are Tough. Otherwise, gain 16 shield and Tough (3).' to 'Gain 24 shield. Gain 3 fixed shield whenever you play another non-Mana card with this in hand.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Deal 14 damage to the first enemy if you are Tough. Otherwise, gain 10 shield and Tough (2).' to 'Deal 18 damage to the first enemy if you are Tough. Otherwise, gain 12 shield and Tough (2).'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Deal 20 damage to the first enemy if you are Tough. Otherwise, gain 15 shield and Tough (3).' to 'Deal 26 damage to the first enemy if you are Tough. Otherwise, gain 16 shield and Tough (3).'
* No longer unlocked by default.

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Name changed (was 'Triple Strike')
* Cost changed from 3 to 4
* Effect changed from 'Deal 3x3 damage to the first enemy.' to 'Deal 14 damage to the first enemy if you are Tough. Otherwise, gain 10 shield and Tough (2).'
* Upgraded cost changed from 3 to 4
* Upgraded effect changed from 'Deal 5x3 damage to the first enemy.' to 'Deal 20 damage to the first enemy if you are Tough. Otherwise, gain 15 shield and Tough (3).'
Revelation

**Revelation**

* Effect changed from 'Gain Wits (6) and Purity (1).' to 'Gain Wits (5) and Purity (1).'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Gain Wits (8) and Purity (1).' to 'Gain Wits (6) and Purity (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded effect changed from 'Gain Wits (8) and Purity (2).' to 'Gain Wits (8) and Purity (1).'
Purging Waters

**Purging Waters**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana.' to 'Deal 15 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana.'
* Upgraded effect changed from 'Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana.' to 'Deal 18 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse 2 yourself if you have no mana.' to 'Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana.'
* Upgraded effect changed from 'Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse 3 yourself if you have no mana.' to 'Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Reduce the duration of your debuffs by 2 if you have no mana.' to 'Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse 2 yourself if you have no mana.'
* Upgraded effect changed from 'Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Reduce the duration of your debuffs by 3 if you have no mana.' to 'Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse 3 yourself if you have no mana.'
Sanctity

**Sanctity**

* Effect changed from 'Draw 3, Cleanse yourself 1 time and lose 1 Curse.' to 'Draw 2, Cleanse yourself 1 time and lose 1 Curse.'
* Upgraded cost changed from 4 to 3
* Upgraded effect changed from 'Draw 3, Cleanse yourself 2 time and lose 2 Curse.' to 'Draw 2, Cleanse yourself 2 time and lose 2 Curse.'
* Card Tier changed from 1 to 2
Items

Items can be acquired over the course of a Breach Wanderers run to provide additional bonuses to the character.

## Item Energy and Acquiring Items

After each fight, the player will receive an amount of Item Energy. Once a player reaches 100 Item Energy, they will be able to activate their Relic in order to receive an item. Extra progress past 100 Energy is kept and will immediately be applied towards filling the progress bar once the item is claimed or discarded.

By default, the player will only be shown a single item which they can choose to either take or discard. For each level of Arcane Connectivity upgrade the player purchases from the Forge, they will be presented with an additional item that can choose from, for a total of three choices if both level of Arcane Connectivity have been purchased. If the player does not want to take any of the offered items, they can instead choose to Discard them. Doing so will provide 20 Item Energy towards the next unlock.

The items offered are randomly chosen from among all items in the regular item pool. After an item has been offered once, it will not normally be offered again during that run regardless of whether it was taken. If the player reloads their save (either by closing and re-opening the game or by choosing to save and quit to the main menu and then continuing) the history of offered items will be reset. Players still won't be offered items they already have equipped, but they will potentially be offered items they had previously discarded, not chosen, or replaced.

Before choosing an item, the game first rolls to determine whether the item chosen will be a Trinket or a non-Trinket. If the player has at least one empty Trinket slot, there is a 60% chance of a Trinket being chosen and a 40% chance of a non-Trinket item being chosen. If all of the player's trinket slots are full, the chance is instead 40% for a Trinket and 60% for a non-Trinket item. Only whether or not an item is a Trinket is considered for this. All items within the category (meaning either all Trinkets or all non-Trinkets) have an equal chance of being chosen.

Some items are not in the general Item pool and can only be obtained from specific Events. For example, the  Trinket is received from the Drakes VS Silgas event in Area 2.

## Item Slots

During a run a character can only equip a limited number of items:

* 1 Outfit
* 1 Weapon
* 2 Accessories
* 5 Trinkets

At level 1, characters will only have access to 2 Trinket slots, with additional Trinket slots being unlocked at levels 3, 6, and 9.

When attempting to claim an item, if all slots for that category of item are currently full the player will be prompted to choose an already equipped item to remove in order to make space for the new item.

## Event Items

Some items can only be acquired from specific Events. With the exception of  and , these items can only be acquired from events and will never be offered as normal item rewards.
Runic Focus

**Runic Focus**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 2 mana. Gain 2 additional mana if played after a Spell.' to 'Reduce the cost of a spell in your hand by 4 until you play it.'
* Upgraded effect changed from 'Gain 3 mana. Gain 4 additional mana if played after a Spell.' to 'Reduce the cost of a spell in your hand by 6 until you play it.'
* Rarity changed from Rare to Common

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 2 mana. Gain 2 additional mana if your last card played this turn was a Spell.' to 'Gain 2 mana. Gain 2 additional mana if played after a Spell.'
* Upgraded effect changed from 'Gain 3 mana. Gain 4 additional mana if your last card played this turn was a Spell.' to 'Gain 3 mana. Gain 4 additional mana if played after a Spell.'
* Now unlocked by default.
Horrifying Mutation

**Horrifying Mutation**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Give all enemies Curse (4) and Powerful (1).' to 'Give all enemies Curse (6) and Powerful (1).'
* Upgraded effect changed from 'Give all enemies Curse (7) and Powerful (2).' to 'Give all enemies Curse (10) and Powerful (2).'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Upgraded effect changed from 'Give all enemies Curse (6) and Powerful (1).' to 'Give all enemies Curse (7) and Powerful (2).'
Nature's Blessing

**Nature's Blessing**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Heal 12. Reduce all statuses by 1. Draw 1 per status removed.' to 'Reduce all statuses by 1. Draw 1 per status removed. Heal 12.'
* Upgraded effect changed from 'Heal 15. Reduce all statuses by 2. Draw 1 per status removed.' to 'Reduce all statuses by 2. Draw 1 per status removed. Heal 15.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 6 to 3
* Effect changed from 'Heal 10. Reduce all statuses by 10. Draw 3.' to 'Heal 12. Reduce all statuses by 1. Draw 1 per status removed.'
* Upgraded cost changed from 6 to 5
* Upgraded effect changed from 'Heal 12. Reduce all statuses by 12. Draw 4.' to 'Heal 15. Reduce all statuses by 2. Draw 1 per status removed.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Heal 10. Reduce all statuses by 10. Draw 2.' to 'Heal 10. Reduce all statuses by 10. Draw 3.'
* Upgraded effect changed from 'Heal 12. Reduce all statuses by 12. Draw 3.' to 'Heal 12. Reduce all statuses by 12. Draw 4.'
Rupture Strike

Gain  (5) this turn if you have 5 or more ranks of , and  (5) this turn if you have 10 or more.

## Rupture Strike+

### Effect

Deal 4x2 damage to the first enemy.
Gain  (7) this turn if you have 5 or more ranks of , and  (7) this turn if you have 10 or more.

## Other Details

### ID

0270

**Rupture Strike**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Gain Powerful (6) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more.' to 'Deal 4x2 damage to the first enemy. Gain Powerful (7) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 4x2 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have.' to 'Deal 3x2 damage to the first enemy. Gain Powerful (5) this turn if you have 5 or more ranks of Powerful, and Powerful (5) this turn if you have 10 or more.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Deal 4x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have.' to 'Deal 4x2 damage to the first enemy. Gain Powerful (6) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 3x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have.' to 'Deal 4x2 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have.'
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Deal 3x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have.' to 'Deal 4x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 4 to 3
* Effect changed from 'Deal 2x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have. ' to 'Deal 3x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have.'
* Upgraded effect changed from 'Deal 3x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have. ' to 'Deal 3x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have.'
* Card Tier changed from 1 to 2
Pocket Blade

Draw one Pocket Blade without increasing the Fatigue Counter whenever you reach 0 mana.

## Pocket Blade+

### Effect

Deal 3x3 damage to the first enemy.
Draw one Pocket Blade without increasing the Fatigue Counter whenever you reach 0 mana.

## Other Details

### ID

0313

**Pocket Blade**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Deal 2x2 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana.' to 'Deal 3x2 damage to the first enemy. Draw one Pocket Blade without increasing the Fatigue Counter whenever you reach 0 mana.'
* Upgraded effect changed from 'Deal 2x3 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana.' to 'Deal 3x3 damage to the first enemy. Draw one Pocket Blade without increasing the Fatigue Counter whenever you reach 0 mana.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 2x2 damage to the first enemy. Draw this card whenever you reach 0 mana.' to 'Deal 2x2 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana.'
* Upgraded effect changed from 'Deal 2x3 damage to the first enemy. Draw this card whenever you reach 0 mana.' to 'Deal 2x3 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana.'
Sextant

**Sextant**

* Effect changed from 'Gain Wits (1). Draw 1 if your last card played this turn was a Skill. Temporary.' to 'Gain Wits (2). Draw 1 if played after a Skill. Temporary.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain Wits (2). Draw 2 if your last card played this turn was a Skill. Temporary.' to 'Gain Wits (4). Draw 1 if played after a Skill. Temporary.'
Insidious Powerstone

**Insidious Powerstone**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw one Insidious Powerstone whenever an ally or enemy dies.' to 'Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw one Insidious Powerstone whenever an enemy or ally dies.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw this whenever an ally or enemy dies.' to 'Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw one Insidious Powerstone whenever an ally or enemy dies.'
Leeching Seeds

**Leeching Seeds**

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Trigger Leech 1 times on the first two enemies. Give them Leech (2).' to 'Trigger Leech 1 time on the first two enemies. Give them permanent Leech (1).'
* Upgraded effect changed from 'Trigger Leech 2 times on the first two enemies. Give them Leech (4).' to 'Trigger Leech 2 time on the first two enemies. Give them permanent Leech (2).'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 0 to 1
* Upgraded cost changed from 1 to 2

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 0
* Type changed from Spell to Skill
* Effect changed from 'Deal 4 damage to the first two enemies. Give them Leech (2).' to 'Trigger Leech 1 times on the first two enemies. Give them Leech (2).'
* Upgraded cost changed from 3 to 1
* Upgraded effect changed from 'Deal 8 damage to the first two enemies. Give them Leech (3).' to 'Trigger Leech 2 times on the first two enemies. Give them Leech (4).'
Regrowth

**Regrowth**

* Effect changed from 'Draw the top 1 non-Mana card of your discard pile.' to 'Draw the top 1 non-Mana card of your discard pile. Gain Growth (3).'
* Upgraded effect changed from 'Draw the top 1 non-Mana card of your discard pile.' to 'Draw the top 1 non-Mana card of your discard pile. Gain Growth (6).'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Draw the top 1 non-Mana of your discard pile.' to 'Draw the top 1 non-Mana card of your discard pile.'
* Upgraded effect changed from 'Draw the top 1 non-Mana of your discard pile.' to 'Draw the top 1 non-Mana card of your discard pile.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Draw the top 1 of your discard pile.' to 'Draw the top 1 non-Mana of your discard pile.'
* Upgraded effect changed from 'Draw the top 1 of your discard pile.' to 'Draw the top 1 non-Mana of your discard pile.'
Sacrificial Onslaught

## **Sacrificial Onslaught**

### Effect

Sacrifice all of your allies.
Then, for every enemy or ally that died this turn, gain  (2) and heal 3.
Deal 5x2 damage to the first enemy.

## Sacrificial Onslaught+

### Effect

Sacrifice all of your allies.
Then, for every enemy or ally that died this turn, gain  (3) and heal 5.
Deal 7x2 damage to the first enemy.

## Other Details

### ID

1922

**Sacrificial Onslaught**
Ritual of Blood

**Ritual of Blood**

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Lose 3 health. Upgrade all Blood Bursts in your hand.' to 'Lose 3 health. Upgrade all Blood Bursts and Poisoned Bursts in your hand.'
* Upgraded effect changed from 'Lose 3x2 health. Upgrade all Blood Bursts in your hand.' to 'Lose 3x2 health. Upgrade all Blood Bursts and Poisoned Bursts in your hand.'
Poison Splash

**Poison Splash**

* Effect changed from 'Give Poison (30) to any enemy and Poison (10) to yourself.' to 'Give Poison (20) to the first two enemies and fixed Poison (10) to yourself.'
* Upgraded effect changed from 'Give Poison (35) to any enemy and Poison (5) to yourself.' to 'Give Poison (24) to the first two enemies and fixed Poison (6) to yourself.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 1 to 2
* Effect changed from 'Give Poison (20) to any enemy and Poison (8) to yourself.' to 'Give Poison (30) to any enemy and Poison (10) to yourself.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Give Poison (26) to any enemy and Poison (6) to yourself.' to 'Give Poison (35) to any enemy and Poison (5) to yourself.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 2 to 1
* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Give Poison (25) to any enemy and Poison (6) to yourself.' to 'Give Poison (26) to any enemy and Poison (6) to yourself.'
* Card Tier changed from 1 to 3

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Name changed (was 'Poison Nova')
* Cost changed from 4 to 2
* Effect changed from 'Give Poison (10) to any enemy and Poison (5) to all enemies.' to 'Give Poison (20) to any enemy and Poison (8) to yourself.'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Give Poison (14) to any enemy and Poison (7) to all enemies.' to 'Give Poison (25) to any enemy and Poison (6) to yourself.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Give Poison (8) to all enemies.' to 'Give Poison (10) to any enemy and Poison (5) to all enemies.'
* Upgraded effect changed from 'Give Poison (12) to all enemies.' to 'Give Poison (14) to any enemy and Poison (7) to all enemies.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Give Poison 8 to all enemies.' to 'Give Poison (8) to all enemies.'
* Upgraded effect changed from 'Give Poison 12 to all enemies.' to 'Give Poison (12) to all enemies.'
Scattered Blast

**Scattered Blast**

* Effect changed from 'Deal 8 damage to all enemies. Apply 8 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.' to 'Deal 10 damage to all enemies. Apply 10 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.'
* Upgraded cost changed from 5 to 6
* Upgraded effect changed from 'Deal 12 damage to all enemies. Apply 12 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.' to 'Deal 14 damage to all enemies. Apply 14 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 8 damage to any enemy. Apply 8 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.' to 'Deal 8 damage to all enemies. Apply 8 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.'
* Upgraded effect changed from 'Deal 12 damage to any enemy. Apply 12 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.' to 'Deal 12 damage to all enemies. Apply 12 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Deal 8 damage to all enemies. Apply 8 arcane to them. Reduce cost by 1 when you play a non-mana, non-cannon card. Temporary.' to 'Deal 8 damage to any enemy. Apply 8 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.'
* Upgraded effect changed from 'Deal 12 damage to all enemies. Apply 12 arcane to them. Reduce cost by 1 when you play a non-mana, non-cannon card. Temporary.' to 'Deal 12 damage to any enemy. Apply 12 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary.'
Pernicious Totem

Give fixed  (3) to a random enemy whenever you play a non-Mana card with this in hand.

## Pernicious Totem+

### Effect

Unplayable.
Give fixed  (5) to a random enemy whenever you play a non-Mana card with this in hand.

## Other Details

### ID

0207

**Pernicious Totem**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Unplayable. Give Poison (2) to a random enemy whenever you play a non-Mana card with this in hand.' to 'Unplayable. Give fixed Poison (3) to a random enemy whenever you play a non-Mana card with this in hand.'
* Upgraded effect changed from 'Unplayable. Give Poison (3) to a random enemy whenever you play a non-Mana card with this in hand.' to 'Unplayable. Give fixed Poison (5) to a random enemy whenever you play a non-Mana card with this in hand.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Name changed (was 'Pernicious Idol')
* Type changed from Skill to Spell
* Effect changed from 'Unplayable. Give Poison (4) to all enemies when drawn. Increase this value by 4 when discarded.' to 'Unplayable. Give Poison (2) to a random enemy whenever you play a non-Mana card with this in hand.'
* Upgraded effect changed from 'Unplayable. Give Poison (6) to all enemies when drawn. Increase this value by 6 when discarded.' to 'Unplayable. Give Poison (3) to a random enemy whenever you play a non-Mana card with this in hand.'

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Effect changed from 'Unplayable. Give Poison (4) to all enemies if this is in your hand at end of turn. Increase this value by 4 when discarded.' to 'Unplayable. Give Poison (4) to all enemies when drawn. Increase this value by 4 when discarded.'
* Upgraded effect changed from 'Unplayable. Give Poison (6) to all enemies if this is in your hand at end of turn. Increase this value by 6 when discarded.' to 'Unplayable. Give Poison (6) to all enemies when drawn. Increase this value by 6 when discarded.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Unplayable. Give Poison (3) to all enemies if this is in your hand at end of turn. Increase this value by 5 when discarded.' to 'Unplayable. Give Poison (4) to all enemies if this is in your hand at end of turn. Increase this value by 4 when discarded.'
* Upgraded effect changed from 'Unplayable. Give Poison (5) to all enemies if this is in your hand at end of turn. Increase this value by 7 when discarded.' to 'Unplayable. Give Poison (6) to all enemies if this is in your hand at end of turn. Increase this value by 6 when discarded.'
Hero's Resolve

**Hero's Resolve**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 4 shield and Purity (1). Draw 1. Removed.' to 'Gain 8 shield and Purity (1). Removed.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Gain 8 shield and Purity (1). Draw 1. Removed.' to 'Gain 10 shield and Purity (1). Removed.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 0 to 1
* Effect changed from 'Gain 6 shield and Purity (1). Draw 1. Removed.' to 'Gain 4 shield and Purity (1). Draw 1. Removed.'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Gain 8 shield and Purity (1). Draw 2. Removed.' to 'Gain 8 shield and Purity (1). Draw 1. Removed.'

### Version v0.4523 - August 18, 2021

* Effect changed from 'Gain Tough (2) and Purity (1). Draw 1. Removed.' to 'Gain 6 shield and Purity (1). Draw 1. Removed.'
* Upgraded effect changed from 'Gain Tough (3) and Purity (2). Draw 1. Removed.' to 'Gain 8 shield and Purity (1). Draw 2. Removed.'
Searing Ray

**Searing Ray**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Give Burn (4) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property.' to 'Give Burn (4) to any enemy. Transform 1 card into Agonizing Blaze. It retains its Removed or Temporary property.'
* Upgraded effect changed from 'Give Burn (5) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property.' to 'Give Burn (5) to any enemy. Transform 1 card into Agonizing Blaze. It retains its Removed or Temporary property.'

### The Interlude Update (v0.8012) - March 21, 2023

* Type changed from Spell to Skill
* Effect changed from 'Deal 14 damage to any enemy. Create 1 Temporary Immolate.' to 'Give Burn (4) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property.'
* Upgraded effect changed from 'Deal 18 damage to any enemy. Create 1 Temporary Immolate+.' to 'Give Burn (5) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property.'
Preparations

**Preparations**

## Changes

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Create 2 Smoke Bombs.' to 'Create 2 Smoke Bombs. Create 1 Smoke Bomb in your discard pile.'
* Upgraded effect changed from 'Create 2 Smoke Bombs.' to 'Create 2 Smoke Bombs. Create 2 Smoke Bomb in your discard pile.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Create 3 Smoke Bombs.' to 'Create 2 Smoke Bombs.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Upgraded cost changed from 2 to 1
* Upgraded effect changed from 'Create 4 Smoke Bombs.' to 'Create 3 Smoke Bombs.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Cost changed from 1 to 2
* Effect changed from 'Create 1 Smoke Bomb.' to 'Create 2 Smoke Bombs.'
* Upgraded cost changed from 1 to 2
* Upgraded effect changed from 'Create 3 Smoke Bomb.' to 'Create 4 Smoke Bombs.'
Improvised Strike

### Effect

Discard 1 Tool to deal 5x2 damage to the first enemy and create a Temporary copy of this card.

## Improvised Strike+

### Effect

Discard 1 Tool to deal 7x2 damage to the first enemy and create a Temporary copy of this card.

## Other Details

### ID

1401

**Improvised Strike**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Discard 1 Tool. If you do, deal 5x2 damage to the first enemy and create a Temporary copy of this card.' to 'Discard 1 Tool to deal 5x2 damage to the first enemy and create a Temporary copy of this card.'
* Upgraded effect changed from 'Discard 1 Tool. If you do, deal 7x2 damage to the first enemy and create a Temporary copy of this card.' to 'Discard 1 Tool to deal 7x2 damage to the first enemy and create a Temporary copy of this card.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Discard 1 Tool. If you do, deal 4x3 damage to the first enemy and give it Weak (1) and Frail (1).' to 'Discard 1 Tool. If you do, deal 5x2 damage to the first enemy and create a Temporary copy of this card.'
* Upgraded effect changed from 'Discard 1 Tool. If you do, deal 5x3 damage to the first enemy and give it Weak (2) and Frail (2).' to 'Discard 1 Tool. If you do, deal 7x2 damage to the first enemy and create a Temporary copy of this card.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Upgraded effect changed from 'Discard 2 Tool. If you do, deal 8x3 damage to the first enemy and give it Weak (2) and Frail (2).' to 'Discard 1 Tool. If you do, deal 5x3 damage to the first enemy and give it Weak (2) and Frail (2).'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 1 to 0
* Effect changed from 'If your last card played this turn was a Tool, deal 6 damage to the first enemy and give it Frail (1).' to 'Discard 1 Tool. If you do, deal 4x3 damage to the first enemy and give it Weak (1) and Frail (1).'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'If your last card played this turn was a Tool, deal 10 damage to the first enemy and give it Frail (2).' to 'Discard 2 Tool. If you do, deal 8x3 damage to the first enemy and give it Weak (2) and Frail (2).'
* Unlock level changed from 5 to 1

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 0 to 1
* Effect changed from 'Deal 3x2 damage to the first enemy if your last card played this turn was a Tool.' to 'If your last card played this turn was a Tool, deal 6 damage to the first enemy and give it Frail (1).'
* Upgraded cost changed from 0 to 1
* Upgraded effect changed from 'Deal 4x3 damage to the first enemy if your last card played this turn was a Tool.' to 'If your last card played this turn was a Tool, deal 10 damage to the first enemy and give it Frail (2).'
Occult Ritual

**Occult Ritual**

* Effect changed from 'Apply 4 Arcane to any enemy. Increase this value by 14.' to 'Apply 2 Arcane to any enemy. Increase this value by 12 and cost by 1. Shuffle this card into your deck after playing it.'
* Upgraded cost changed from 4 to 1
* Upgraded effect changed from 'Apply 6 Arcane to any enemy. Increase this value by 18.' to 'Apply 4 Arcane to any enemy. Increase this value by 16 and cost by 1. Shuffle this card into your deck after playing it.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Apply 8 Arcane to any enemy. Increase this value by 10.' to 'Apply 4 Arcane to any enemy. Increase this value by 14.'
* Upgraded effect changed from 'Apply 10 Arcane to any enemy. Increase this value by 14.' to 'Apply 6 Arcane to any enemy. Increase this value by 18.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Apply 6 Arcane to any enemy. Increase this value by 10.' to 'Apply 8 Arcane to any enemy. Increase this value by 10.'
* Upgraded effect changed from 'Apply 8 Arcane to any enemy. Increase this value by 12.' to 'Apply 10 Arcane to any enemy. Increase this value by 14.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Apply 4 Arcane to any enemy. Increase this value by 8.' to 'Apply 6 Arcane to any enemy. Increase this value by 10.'
* Card Tier changed from 1 to 2
Mechanized Plating

**Mechanized Plating**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Discard 1. If you do, gain Purity (1) and Sturdy (4). Temporary.' to 'Discard 1 to gain Purity (1) and Sturdy (4). Temporary.'
* Upgraded effect changed from 'Discard 1. If you do, gain Purity (2) and Sturdy (6). Temporary.' to 'Discard 1 to gain Purity (2) and Sturdy (6). Temporary.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Discard 1. If you do, gain Purity (1) and Sturdy (5). Temporary.' to 'Discard 1. If you do, gain Purity (1) and Sturdy (4). Temporary.'
* Upgraded effect changed from 'Discard 2. If you do, gain Purity (2) and Sturdy (8). Temporary.' to 'Discard 1. If you do, gain Purity (2) and Sturdy (6). Temporary.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Discard 1. If you do, gain Purity (1) and Sturdy (2). Temporary.' to 'Discard 1. If you do, gain Purity (1) and Sturdy (5). Temporary.'
* Upgraded effect changed from 'Discard 2. If you do, gain Purity (2) and Sturdy (4). Temporary.' to 'Discard 2. If you do, gain Purity (2) and Sturdy (8). Temporary.'
Rookie Strike

**Rookie Strike**

## Changes

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Deal 3x2 damage to the first enemy. Transform into Journeyman Strike if this dealt 10 or more damage.' to 'Deal 2x2 damage to the first enemy. Transform into Journeyman Strike and keep it in hand if this dealt 10 or more damage.'
* Upgraded effect changed from 'Deal 5x2 damage to the first enemy. Transform into Journeyman Strike+ if this dealt 10 or more damage.' to 'Deal 3x2 damage to the first enemy. Transform into Journeyman Strike+ and keep it in hand if this dealt 10 or more damage.'
Mystic Outburst

**Mystic Outburst**

## Changes

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Deal 25 damage to the first two enemies. Apply 6 fixed Arcane to yourself' to 'Deal 30 damage to the first two enemies. Apply 6 fixed Arcane to yourself'
* Upgraded effect changed from 'Deal 32 damage to the first two enemies. Apply 8 fixed Arcane to yourself' to 'Deal 38 damage to the first two enemies. Apply 8 fixed Arcane to yourself'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Deal 24 damage to the first two enemies. Apply 6 Arcane to yourself' to 'Deal 25 damage to the first two enemies. Apply 6 fixed Arcane to yourself'
* Upgraded effect changed from 'Deal 32 damage to the first two enemies. Apply 8 Arcane to yourself' to 'Deal 32 damage to the first two enemies. Apply 8 fixed Arcane to yourself'
* Card Tier changed from 1 to 5

### Aether Storm Part 1 (v0.6014) - March 2, 2022

* Cost changed from 5 to 6
* Effect changed from 'Deal 25 damage to any enemy. Apply 6 Arcane to yourself' to 'Deal 24 damage to the first two enemies. Apply 6 Arcane to yourself'
* Upgraded cost changed from 5 to 6
* Upgraded effect changed from 'Deal 35 damage to any enemy. Apply 8 Arcane to yourself' to 'Deal 32 damage to the first two enemies. Apply 8 Arcane to yourself'
Putrid Infection

**Putrid Infection**

* Effect changed from 'Trigger Poison 1 time on every enemy. Give them Poison (16). Summon 1 allied Poison Sprite.' to 'Trigger Poison 1 time on every enemy. Give them Poison (20). Summon 1 allied Poison Sprite.'
* Upgraded effect changed from 'Trigger Poison 2 time on every enemy. Give them Poison (20). Summon 1 allied Poison Sprite+.' to 'Trigger Poison 2 time on every enemy. Give them Poison (24). Summon 1 allied Poison Sprite+.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Trigger Poison 1 time on every enemy. Give them Poison (15). Summon 1 allied Poison Sprite.' to 'Trigger Poison 1 time on every enemy. Give them Poison (16). Summon 1 allied Poison Sprite.'
* Upgraded effect changed from 'Trigger Poison 2 time on every enemy. Give them Poison (18). Summon 1 allied Poison Sprite+.' to 'Trigger Poison 2 time on every enemy. Give them Poison (20). Summon 1 allied Poison Sprite+.'
Rip Open

**Rip Open**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Deal 4x3 damage to the first enemy. If it's Bleeding, give it Vulnerable (2) and deal 4x3 additional damage to it.' to 'Deal 4x3 damage to the first enemy. If it's Bleeding, give it Vulnerable (2) and deal 4x3 more damage to it.'
* Upgraded effect changed from 'Deal 6x3 damage to the first enemy. If it's Bleeding, give it Vulnerable (3) and deal 6x3 additional damage to it.' to 'Deal 6x3 damage to the first enemy. If it's Bleeding, give it Vulnerable (3) and deal 6x3 more damage to it.'
Devouring Strike

If this kills it, increase your recoverable health and heal by 12 and transform into .

## Devouring Strike+

### Effect

Deal 7x3 damage to the first enemy.
If this kills it, increase your recoverable health and heal by 16 and transform into .

## Other Details

### ID

2213

**Devouring Strike**

## Changes

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Effect changed from 'Deal 4x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike.' to 'Deal 5x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike.'
* Upgraded cost changed from 3 to 2
* Upgraded effect changed from 'Deal 6x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+.' to 'Deal 7x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+.'

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Cost changed from 2 to 3
* Effect changed from 'Deal 2x3 damage to the first enemy. If this kills it, increase your recoverable health by 12, heal 12 and transform into Sated Strike.' to 'Deal 4x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike.'
* Upgraded cost changed from 2 to 3
* Upgraded effect changed from 'Deal 3x3 damage to the first enemy. If this kills it, increase your recoverable health by 16, heal 16 and transform into Sated Strike+.' to 'Deal 6x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+.'

### The Fetid Coast Balance Update (v0.4634) - October 21, 2021

* Effect changed from 'Deal 2x3 damage to the first enemy. Heal 12 if this kills it.' to 'Deal 2x3 damage to the first enemy. If this kills it, increase your recoverable health by 12, heal 12 and transform into Sated Strike.'
* Upgraded effect changed from 'Deal 3x3 damage to the first enemy. Heal 16 if this kills it.' to 'Deal 3x3 damage to the first enemy. If this kills it, increase your recoverable health by 16, heal 16 and transform into Sated Strike+.'
Resourcefulness

**Resourcefulness**

## Changes

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain 3 mana. Transform 1 into Smoke Bomb.' to 'Gain 3 mana. Transform 1 card into Smoke Bomb.'
* Upgraded effect changed from 'Gain 5 mana. Transform 1 into Smoke Bomb.' to 'Gain 5 mana. Transform 1 card into Smoke Bomb.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Effect changed from 'Gain 3 mana. Create 1 Smoke Bomb if you aren't Hidden.' to 'Gain 3 mana. Transform 1 into Smoke Bomb.'
* Upgraded effect changed from 'Gain 4 mana. Create 2 Smoke Bomb if you aren't Hidden.' to 'Gain 5 mana. Transform 1 into Smoke Bomb.'
* Unlock level changed from 2 to 5

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Effect changed from 'Gain 3 mana. Create 1 Smoke Bomb.' to 'Gain 3 mana. Create 1 Smoke Bomb if you aren't Hidden.'
* Upgraded effect changed from 'Gain 4 mana. Create 2 Smoke Bomb.' to 'Gain 4 mana. Create 2 Smoke Bomb if you aren't Hidden.'
Monsters

Breach Wanderers includes a variety of different **Monsters**, each with their own unique attack patterns and abilities. Monsters appear in specific Areas, and some only appear on certain Depths.

Each monster has a pair of Monster Cards that they can drop. If a monster appears in multiple areas, it can only drop cards in the earliest area it appears in. For example,  can appear in both Area 1 and Area 2, but their two cards can only be received if they are fought in area 1.

# Aether Plains (Area 2) Monsters

Notes:

* Treant Defender and Treant Conjurer appear together as a single fight.
* Dragonfly Rider and Thornberry Captain only appear as part of an Event that can occur after the midboss of Area 2 when playing on Depth 3. Although the Monster card they drop is Epic rarity, the fight otherwise has the same rewards as a normal fight.
Royal Coffers

**Royal Coffers**

* Effect changed from 'Create 3 Treasures. Upgrade all Treasures in your hand.' to 'Create 2 Treasures. Upgrade all Treasures in your hand.'
* Upgraded cost changed from 8 to 5
* Upgraded effect changed from 'Create 4 Treasures. Upgrade all Treasures in your hand.' to 'Create 3 Treasures. Upgrade all Treasures in your hand.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Cost changed from 6 to 7
* Effect changed from 'Create 3 Treasure. Upgrade all Treasures in your hand.' to 'Create 3 Treasures. Upgrade all Treasures in your hand.'
* Upgraded cost changed from 6 to 8
* Upgraded effect changed from 'Create 4 Treasure. Upgrade all Treasures in your hand.' to 'Create 4 Treasures. Upgrade all Treasures in your hand.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 4 to 6
* Effect changed from 'Create 1 Treasure. Upgrade all Treasures in your hand.' to 'Create 3 Treasure. Upgrade all Treasures in your hand.'
* Upgraded cost changed from 2 to 6
* Upgraded effect changed from 'Create 1 Treasure. Upgrade all Treasures in your hand.' to 'Create 4 Treasure. Upgrade all Treasures in your hand.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 5 to 4
* Upgraded cost changed from 3 to 2
* No longer unlocked by default.
Mystic Renewal

**Mystic Renewal**

* Effect changed from 'Discard your hand. Lose all mana. Gain Frenzy (1).' to 'Legendary. Gain Frenzy (1), Wits (1) and Mana Boost (1). Removed.'
* Upgraded cost changed from 3 to 8
* Upgraded effect changed from 'Discard your hand. Lose all mana. Gain Frenzy (1).' to 'Legendary. Gain Frenzy (2), Wits (2) and Mana Boost (2). Removed.'

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Cost changed from 4 to 5
* Upgraded cost changed from 2 to 3

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Cost changed from 6 to 4
* Effect changed from 'Discard your hand. Lose all mana. Gain Frenzy (1). Transform into Mental Respite.' to 'Discard your hand. Lose all mana. Gain Frenzy (1).'
* Upgraded cost changed from 4 to 2
* Upgraded effect changed from 'Discard your hand. Lose all mana. Gain Frenzy (1). Transform into Mental Respite+.' to 'Discard your hand. Lose all mana. Gain Frenzy (1).'
Poisoned Burst

**Poisoned Burst**

* Effect changed from 'Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary.' to 'Give Poison (8) to any enemy. Gain Poisoned Blood (1). Temporary.'
* Upgraded cost changed from 1 to 0
* Upgraded effect changed from 'Give Poison (16) to any enemy. Gain Poisoned Blood (1). Temporary.' to 'Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Deal 2 damage to any enemy. Give it Poison (10). Gain Poisoned Blood (1). Temporary.' to 'Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary.'
* Upgraded effect changed from 'Deal 2 damage to any enemy. Give it Poison (13). Gain Poisoned Blood (1). Temporary.' to 'Give Poison (16) to any enemy. Gain Poisoned Blood (1). Temporary.'
* Unlock level changed from 8 to 2

### Trials of the Breach Part 1 (v0.7042) - October 25, 2022

* Upgraded effect changed from 'Deal 2 damage to any enemy. Give it Poison (12). Gain Poisoned Blood (2). Temporary.' to 'Deal 2 damage to any enemy. Give it Poison (13). Gain Poisoned Blood (1). Temporary.'
* Unlock level changed from 1 to 8
Shadow Breath

**Shadow Breath**

* Effect changed from 'Give all enemies Curse (3), Frail (1) and Weak (2).' to 'Give all enemies Curse (4), Frail (1) and Weak (2).'
* Upgraded cost changed from 5 to 4

### The UI Overhaul Update (v0.5103) - January 12, 2022

* Effect changed from 'Give all enemies Curse (4), Frail (1) and Weak (2).' to 'Give all enemies Curse (3), Frail (1) and Weak (2).'
* Upgraded effect changed from 'Give all enemies Curse (6), Frail (2) and Weak (3).' to 'Give all enemies Curse (5), Frail (2) and Weak (3).'
Scaled Defenses

**Scaled Defenses**

* Effect changed from 'Gain Fortress (3) this turn and 14 shield. Discard 1.' to 'Gain Fortress (3) this turn, 16 shield and Sturdy (6). Discard 1.'
* Upgraded cost changed from 4 to 5
* Upgraded effect changed from 'Gain Fortress (5) this turn and 18 shield. Discard 2.' to 'Gain Fortress (4) this turn, 20 shield and Sturdy (8). Discard 2.'

### The Interlude Update (v0.8012) - March 21, 2023

* Effect changed from 'Gain Plated (6) this turn and 14 shield. Discard 1.' to 'Gain Fortress (3) this turn and 14 shield. Discard 1.'
* Upgraded effect changed from 'Gain Plated (8) this turn and 18 shield. Discard 2.' to 'Gain Fortress (5) this turn and 18 shield. Discard 2.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Plated (4) this turn and 14 shield. Discard 1.' to 'Gain Plated (6) this turn and 14 shield. Discard 1.'
* Upgraded effect changed from 'Gain Plated (6) this turn and 18 shield. Discard 2.' to 'Gain Plated (8) this turn and 18 shield. Discard 2.'

### Aether Storm Part 3 (v0.6243) - July 15, 2022

* Effect changed from 'Gain Plated (4) this turn and 12 shield. Discard 1.' to 'Gain Plated (4) this turn and 14 shield. Discard 1.'
* Upgraded effect changed from 'Gain Plated (6) this turn and 16 shield. Discard 2.' to 'Gain Plated (6) this turn and 18 shield. Discard 2.'
Hardened Shell

**Hardened Shell**

## Changes

### The Release Update (v1.0) - June 9, 2023

* Effect changed from 'Gain Reflect (4) this turn and Plated (4) this turn. Retained.' to 'Gain Reflect (3) this turn, Plated (3) this turn and Fortress (3) this turn. Retained.'
* Upgraded effect changed from 'Gain Reflect (6) this turn and Plated (6) this turn. Retained.' to 'Gain Reflect (6) this turn, Plated (5) this turn and Fortress (3) this turn. Retained.'

### Trials of the Breach Part 2 (v0.7111) - December 19, 2022

* Effect changed from 'Gain Reflect (4) this turn and Plated (4) this turn.' to 'Gain Reflect (4) this turn and Plated (4) this turn. Retained.'
* Upgraded effect changed from 'Gain Reflect (6) this turn and Plated (6) this turn.' to 'Gain Reflect (6) this turn and Plated (6) this turn. Retained.'

### Aether Storm Part 2 (v0.6136) - May 7, 2022

* Cost changed from 3 to 2
* Upgraded cost changed from 3 to 2