Disguises

* **Source:** Galaxy Guide 11: Criminal Organizations (pg. 85), Gundark’s Fantastic Technology (pg. 107)

### Disguise Kit

* **Type:** Typical disguise kit
* **Skill:** Con: disguise
* **Cost:** 500cr
* **Availability:** 2, R
* **Game Notes:** This kit contains an easily hidden voice-distorter, prosthetics, pigments, and contact lenses. It allows humanoids to pass for a member of some other humanoid species of similar size, adding a +1D bonus to any *con: disguise* skill rolls.
* **Source:** Coruscant and the Core Worlds (pg. 125), Ultimate Adversaries (pg. 155-156)

### Doubler Suit

* **Type:** Human-sized three-dimensional imaging system
* **Model:** Modified Corellidyne Holographic Projector Doubler Suit
* **Cost:** 30,000cr
* **Availability:** 4, X
* **Game Notes:** Once programmed, an Easy *Mechanical* roll will allow projection of lifelike image duplicating the character. The image can be projected in any direction, up to 10 meters away. The operating character should secretly inform the gamemaster of attempts to project the holo image, specifying location and distance relative to the true individual. If a successful roll is made, all others will see the apparent image of original character projected as previously indicated. Viewers must make Very Difficult *Perception* or *search* roll to discover the true nature of the image (at a range of 50 meters or more; for every 10 meters close to the target, reduce the difficulty by one level.
* **Source:** Galaxy Guide 10: Bounty Hunters (pg. 88), Gundark’s Fantastic Technology (pg. 52)

### Flesh Camouflage

* **Type:** Personal disguise device
* **Model:** Illicit Electronics Flesh Camouflage
* **Skill:** Computer programming/repair
* **Cost:** 11,000cr (computer), 500cr (per retinal contact part; non-reusable), 500 (per SecCard taker), 250cr (per flesh concealment kit, non-reusable)
* **Availability:** 4, X
* **Game Notes:**

* Creates retinal contacts to replicate the retina pattern of the target to be impersonated (uses *security* for retinal scans), SecCard identification paperwork (uses *security* for card scans), and flesh disguise replicas to copy the physical characteristics of the target to be impersonated (uses *con: disguise*)
* The operator must make a *computer programming/repair* roll:

* Very Easy: Contacts, SecCard, and flesh are all unusable
* Easy: Contacts: +2 to associated component skills
* Moderate: +1D to associated component skills
* Difficult: +1D+2 to associated component skills
* Very Difficult: +2D to associated component skills
* Heroic: +3D to associated component skills

* **Source:** Galladinium’s Fantastic Technology (pg. 95-96)

### Holographic Image Disguiser

* **Type:** Holographic image disguiser
* **Model:** Corellidyne CQ-3.9x
* **Cost:** 25,000cr
* **Availability:** 4
* **Game Notes:** This small unit can be worn on a belt and projects an holographic image over an existing real world object or living creature. Its memory capacity can store only a single holographic image and it can operate for 2 minutes before recharging, though it’s possible to hook it up to a larger power supply. The holoprojection is almost perfect and even moves as the item or person shrouded moves. It takes a Difficult *search* roll to detect a fake, though sensors, cameras and droids get a +2D bonus to detect it.
* **Source:** Arms and Equipment Guide (pg. 91), Ultimate Adversaries (pg. 155)

### Shadowcloak

* **Type:** Disguise field
* **Model:** Shadowcloak
* **Skill:** Con: disguise
* **Cost:** 10,000cr
* **Availability:** 3, R
* **Game Notes:** This device, when worn, distorts the wearer’s voice until it cannot be recognized, even to a voice reader. It also creates as static “black field,” which generates a field of blackness over the wearer’s entire body. This makes the subject featureless to all eyes and sensors. A shadowcloak grants a +6D bonus to any *con: disguise* skill checks made to conceal a character’s identity. An opposed *search* roll can be attempted against the wearer’s *con: disguise* skill if an observer wishes to identify the subject. The downside is that a subject cannot walk around without being identified, but must instead remain stationary. The device can maintain its black field for an hour, after which it must cool down and recharge for 4 hours.
* **Source:** Coruscant and the Core Worlds (pg. 44-45)