recursal/Fanatic-Fandom huggingface dataset:
Spring

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

The spring is quite simply that, a spring. If you jump on it it will propel you higher up into the air than you could normally reach. This spring in particular hails from the game Donkey Kong Jr. where Donkey Kong Jr. would use it to help him free his father Donkey Kong from Mario. Springs, or trampolines, would later become a common occurrence in Mario games helping Mario new heights and hidden secrets. Sometimes Mario can even pick them up and carry them!

## **Item Usage**

The Spring works pretty much exactly how you would expect it to. If you jump on it you can get higher up into the air. It can also be picked up and thrown at other fighters and depending on what part of the spring hits them it will either damage them or knock them backwards. If someone is in the middle of an attack when they jump on the spring the attack will be canceled as they get bounced off of it. If someone in the air lands on a spring it will count as hitting the ground and restore their mid-air jumps as well as saving them from falling helplessly in the air in a state of freefall.
Vampire

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Enemy Info**

The Vampire is found in the Cavern of Earth near the town of Melmond. Initially its believed that the Vampire is responsible for the rotting land after it had destroyed the town’s church. The Warriors of Light were sent out to slay the Vampire, but after doing so they learned that it wasn’t responsible for the affliction to the earth. In truth, the Vampire was just a minion working for the Fiend of Earth, Lich.

## **Fight Pattern**

The Vampire has a high amount of health for an enemy and it will generally try to stay out of the fighter’s melee range. The Vampire however is vulnerable to fire attacks and will take extra damage from them. On higher difficulties the Vampire will swing it's cape in front of itself in order to block ranged attacks, however this does not work against fire. The Vampire also possesses a limited form of regeneration as it will slowly regain its lost health over time.

## **Attacks**

### **Gaze**

The Vampire’s eyes will flash yellow as it sends out a small yellow projectile straight forward. This projectile moves extremely quickly and if it hits a fighter it will deal a minimal amount of damage, but also stun the fighter for a few seconds.

### **Bite**

The Vampire will only use this attack in one of two situations. First if a fighter gets within its melee range and is unable to get away. The second is if the Vampire is able to hit the fighter with its Gaze attack and stun them. If either of these occur the Vampire will lunge at the fighter and bite down onto them to inflict a decent amount of damage as well as regain some of its health.

### **Ice**

The Vampire will conjure a chunk of ice before flinging it forwards. The ice is relatively slow moving, but deals more damage on impact than Gaze.
Vector the Crocodile

Character
 Game of Origin
 Release Date of Origin
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## **Spirit Info**

Vector’s first interaction with the Sonic crew occurred after a new island mysteriously rose out of the ocean’s deaths. Vector went to check it out on his own, but got captured by Doctor Eggman. After getting rescued by Knuckles, Vector teamed up with him, Espio the Chameleon, Charmy Bee, and Mighty the Armadillo to work together and foil Dr. Eggman’s plans. Some time after this Vector formed Team Chaotix alongside Espio and Charmy where the three would act as detectives-for-hire with Vector as the leader and the brains of the operations.

## **Spirit Battle**

This Spirit Battle will put the player against King K. Rool representing Vector. King K. Rool will deal an increased 1.25x damage with all of his melee attacks. If a minute passes before the player is able to KO King K. Rool, then Pit and Greninja will spawn in representing Charmy and Espio respectively. Pit and Greninja do not need to be KO’d in order to win, but they will make the battle significantly more difficult.
Stack-Up

Stage Type
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 Release Date of Origin
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## **Stage Info**

In 1985 the Robotic Operating Buddy was released as a companion to the NES. Two games were created that it could communicate with. One being Gyromite, and the other was Stack-Up where you could control Professor Hector to jump on buttons which would send commands to R.O.B. such as moving to the left or right, lowering or raising its arms, and grabbing or letting go of an item.

## **Stage Layout**

This stage is modeled off of R.O.B.’s setup for the game Stack-Up. There are three platforms with the one in the middle set lower than the other two. There is a large R.O.B. in the background of this stage and it can place blocks onto the platforms. This stage will always start out with three blocks set in some pattern on the platforms. They can be split evenly, have 2 blocks on one platform, 1 on another, and none on the third, or have all three blocks on one platform. Each block is exactly as long as each platform. Additionally, a fourth block will start out in R.O.B.’s hands held aloft in the middle of the screen. Each of these blocks (including the one in R.O.B.’s hands can be fought on top of and are solid platforms. If one of the initial platforms does not have a block on it, then players can pass through that platform.

## **Hazards**

### **Stack-Up**

As the fight rages on, the R.O.B. will be moving blocks around between the three platforms. The first thing the R.O.B. will do will be to place the fourth block on top of one of the platforms. It may not necessarily do this right away however. Be careful however. If you are underneath where the R.O.B. is placing a block and don’t get out of the way when it gets placed you will be crushed beneath the block and instantly KO’d.

## **Soundtrack**

* **R.O.B. Series**
	+ Stack-Up/Gyromite - A remix of various music tracks from Stack-Up and Gyromite including Gyromite's "Title Theme", Stack-Up's "Title Theme", "Memory Mode", "Direct Mode", Gyromite's "Level Theme" and finally Stack-Up's "Bingo Mode". [SSBB]
	+ Test Mode
* **Stack-Up**
	+ Bingo
	+ Memory

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this stage!
Unown

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

A Psychic-type Pokemon of "unknown" origin, these mysterious 'mon are found in the Ruins of Alph and are known as "Symbol Pokemon". Indeed, each of the first-discovered 26 Unown seem to represent different letters of the English Alphabet. Then, exclamation mark and question mark variants were discovered later on. They are rather weak despite their rare nature and can only learn the move Hidden Power—well that and, according to *Smash* anyway, Take Down.

## **Attack Description**

A random, singular Unown flies on and off-stage relatively quickly, slashing into any foes that it manages to make contact with along the way. This is a rather profound, single slash that is even capable of KO'ing fighters when they are at high percentages. Suddenly, a gaggle of Unown will follow suit, making haste towards the first Unown in a diagonal swarm. Any fighter that makes contact with the swarm of Unowns will take consistent damage and be forced towards the top of the screen.
Thoreau

Chance of Appearance
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## **Assist Trophy Info**

Thoreau is a Pixl created to resemble a hand who claims that they were locked away by the Ancients in a chest for 1,500 years. Thoreau allows Paper Mario to grab and throw most enemies allowing Paper Mario to damage enemies regardless of their defense stat. According to Tippi, Thoreau may sound posh and upper class, but he’s not afraid to get his hands dirty.

## **Mode of Assistance**

Thoreau works similarly to equippable items in that as soon as he’s been summoned he will fly behind the player and follow them for the next 20 seconds. During this time, Thoreau boosts the player’s Throwing stats causing any thrown items to both deal more damage on hit, but also allows them to be thrown farther than they normally would be.
The Imposter

Character
 Stage
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## **Spirit Info**

The Imposter is an alien entity that has copied the form of a Crewmate with the intent to kill the crew through any means necessary. Whether that’s snapping their necks, shooting them with a gun, stabbing them several knives with a knife, impaling them on their blade-like tongue, depriving them of oxygen, or even convincing their fellow Crewmates that they are actually an Imposter. Imposters have several tools at their disposal with which they can mayhem and dispose of the crewmates. Perhaps the most well-known tool at their disposal is their ability to travel through the ventilation shafts to quickly travel from one side of the map to another.

## **Spirit Battle**

The Imposter will start out being represented by any playable character in the roster except for Zoroark or Charade. This character will be randomized everytime this Spirit Battle is fought, including on retries. When this character has been KO’d they will be replaced by Zoroark who has now been exposed as the true face behind the Imposter. The initial character, as well as Zoroark, can periodically go invisible to represent the Imposter using the vents to travel. Both the initial character and Zoroark must be KO’d within 2 minutes or the player will lose this Spirit Battle.
Torgal

Chance of Appearance
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## **Assist Trophy Info**

Torgal is a frost wolf who was raised as a pup by the Rosfield family. Though Torgal got separated from the family for thirteen years, he eventually was able to find them again and stuck by Clive’s side as a companion from that point on. While Torgal at first just appears to be a regular wolf, he actually has the ability to imprint on Dominants and gain powers based on them if he’s imbued by their aether. Torgal’s closeness to Clive Rosfield, Joshua Rosfield, Jill Warrick, and Cidolfus Telamon allows him to take on the abilities from Ifrit, Phoenix, Shiva, and Ramuh respectively.

## **Mode of Assistance**

Torgal is a fast Assist Trophy who is able to easily run and jump around the stage as he hunts down fighters to attack. However what makes Torgal unique is the fact that the player that summoned them can actually give commands to Torgal to alter how they attack. This is done by simultaneously pressing the Shield button as well as either Up, Down, or Left/Right to give a command to Torgal. The player is able to continually switch between these commands to shift how Torgal assists them up until the point that Torgal leaves the field. These commands and what they do are as follows:

* **Sic** - This is Torgal’s default attack style and can be activated by pressing Shield+Left/Right. When using Sic, Torgal will focus on using biting attacks to inflict damage with weak but rapid bites.
* **Ravage** - Ravage is activated by pressing Shield+Up. When using Ravage, Torgal will go more for body blows as he puts a focus on knocking opponents around through the air and commonly trying to knock them towards his summoner if possible so that they can be combo’d from there with a follow-up attack. Torgal will also launch fighters up into the air while fighting under this style, but unless they have taken a really high amount of damage they are unlikely to be launched off the screen.
* **Heal** - Heal is activated by pressing Shield+Down. When using Heal, Torgal will howl and create a restorative field around himself that can heal his summoner a small amount of health for every second that they remain in this field. Torgal will not keep this field up indefinitely however and after a couple seconds of using it Torgal will return to using either Sic or Ravage, whatever was their previous command.
Suspicious Stew

Game of Origin
 Release Date of Origin
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## **Item Info**

Depending on which flower it's made with, this suspicious stew will grant adventurers with a random status effect. Can't say that the taste will really land, but it might hit the spot with an added boost—or not!

## **Item Usage**

Pick up and eat the Suspicious Stew as you would any other Food item, and then watch its "magic" go to work! Alongside 20% damage healed, a random status effect will be granted unto the user. This includes positive changes, like reflective powers, temporary super armor, a boost to your jumping and speed capabilities, and persistent health regeneration. On the other hand, you might also be hit with a temporary nerf of all stats, grow a Lip's Stick flower on your head, be poisoned, or be covered in ink! Truly a roll of the dice in this game that we call *Smash*.
Yuna (Spirit)

Character
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 Release Date of Origin
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## **Spirit Info**

Daughter of High Summoner Braska, from a young age Yuna was determined to follow in his footsteps and bring the next great Calm to Spira. A natural summoner and champion of the people, it's little wonder how Yuna was able to inspire the loyalty of so many Guardians when most Summoners only traveled with one or two.

## **Spirit Battle**

Getting close enough to Yuna is going to be difficult as Assist Trophies continuously spawn in on her side throughout the match. The good news is she never has more than three Assist Trophies at a time and they are all ones that you can attack and KO.
Super Happy Tree

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
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## **Stage Info**

The Super Happy Tree is a magical tree found only on Yoshi’s Island. It’s said to be able to grow every type of fruit that can be found on the island including the legendary Heart Fruit. In his younger days Bowser would steal the Heart Fruit from the Super Happy Tree so that he could use it for himself to unlock the power of being Super Happy. After a group of Yoshis chased down Baby Bowser to reclaim the Happy Fruit and when they finally took it back Baby Bowser pouted and claimed it tasted rotten anyways.

## **Stage Layout**

This stage has a very cardboardy feel to it and has the image that it’s appearing out of a storybook. The main platform is shaped like a gently sloping V like a book that's been opened as the platforms and background seem to be coming out of the book. The stage features three platforms above the main one. The first is a small platform on the left side which tilts downwards to the right just a bit. The second platform is on the right half of the stage being slightly higher up in the air than the first platform and slightly longer. Additionally the second platform diagonally descends towards the left. The third platform is longer than each of the other two and is higher up at the top of the Super Happy Tree. While this platform is flat, the right half of it has another platform stacked immediately on top of it putting it just slightly higher in the air than the left half.

This stage also features three clouds which drift off to the side of the stage. While there is one cloud on the left and two on the right, each cloud shares the same design and properties. If a fighter stands on a cloud for about four seconds it will begin to dissipate and disappear. This timer is reset each time a fighter jumps off of the clouds. Items do not affect the clouds and after disappearing the cloud will reappear after another seven seconds have passed.

## **Soundtrack**

* **Yoshi's Story**
	+ Jungle Yoshi Fever
	+ Yo Yo Yoshi!
	+ Yoshi's Story - A quirky-styled remix of the Yoshi’s Song track with the second half of the game’s main theme combining multiple instruments together but primarily acoustic guitar and woodwinds. [SSB64]
	+ Yoshi's Tale - A remix of the ending track Yoshi’s Song along with the main theme that uses tropical instrumentation including steel pedal guitar and heavy percussion. [SSBB]
The Spitter

Chance of Appearance
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## **Assist Trophy Info**

The Spitter is a newer type of special infected which mutated during the Green Flu Infection. Spitters, like other special infected, are grotesque and have mutated to have an unhinged jaw and an elongated neck along with various patches of eroded skin or facial featuring suggesting that Spitters are not immune to their own acid. When Spitters find survivors they will hack up a large globule of acid and hock it towards the Survivor. When the acid ball makes contact it splashes out into acid and leaves a puddle of sizzling acid on the floor. Some Survivors have tried bum rushing Spitters to kill them before they can spit, but the acid in the Spitters body spills out leaving a puddle of acid at their corpse.

## **Mode of Assistance**

Spitters work similarly in Smash as they do in Left 4 Dead. The Spitter will lob a ball of acid towards a fighter and if that ball makes contact with anything it will splash out leaving a dangerous puddle of acid on the ground in a Bowser-sized pool. This acid deals constant damage to anyone standing in it. The Spitter will first try to focus on any fighter that is trying to hide away from a fight or is determined to be playing defensively. If The Spitter’s AI doesn’t detect anyone playing that way it will spit its acid towards randomly determined fighters. Killing The Spitter can be just as dangerous as it is in Left 4 Dead as on her death a pool of acid will appear where The Spitter was killed. Each acid pool, including the one left behind by The Spitter’s death, will linger for 6 seconds before it disappears.
Spider-Drone

Game of Origin
 Release Date of Origin
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## **Item Info**

The Spider-Drone is a gadget invented by Peter Parker during the events of Insomniac’s Spider-Man game on PS4. The Spider-Drone can operate autonomously in its efforts to help Spider-Man take down thugs and villains. The Spider-Drone does this by hovering and firing out small beams of electricity which can stun people on a hit so Spider-Man can take them out with ease.

## **Item Usage**

The Spider-Drone must be picked up and thrown in order to be activated. Once the Spider-Drone has been activated it will hover in the air and fly about on its own terms where it will attempt to seek out and attack the foes of its user. The Spider-Drone will fire out small electrical currents which zap opponents for a small amount of electric damage. However these shots will interrupt most actions that a fighter can attack and will stun them briefly allowing for follow up attacks.

The Spider-Drone’s shots can also be reflected right back at the Spider-Drone and when this happens the Spider-Drone will send up stunning itself for a brief second or two as it floats through the air harmlessly. The Spider-Drone has a limited battery which will run out either after a set amount of time has passed or it fires a set amount of shots. Additionally, the Spider-Drone can be attacked and if it takes enough damage it will be destroyed.
Superspicy Curry

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

Superspicy Curry means business! Take just one bite of this delectable Dream Land dish, and your mouth will literally catch fire! Run in place all you like to try and fan the flames—it is for naught.

## **Item Usage**

As soon as a fighter eats the Superspicy Curry, they'll see how well it lives up to its name. A constant stream of flames begins to shoot from their mouths, and they'll constantly be running in place as they desperately try to fan them out! The flames travel in a slight arc, up and down, continuously until the item's effects dissipate. They travel about as far out as a Kirby and a half, and dish out consistent damage to those caught in their path. The fighter's movement capabilities will change, too, as they'll constantly dash instead of being able to walk. The fighter may use all means of attack or motion while the Superspicy Curry is activated, though, including grabs or even taunts.

## **Other Notes**

In **Super Smash Bros. Brawl**, eating Superspicy Curry will cause you to shoot fireballs, much like in *Kirby's Dream Land*. In *Smash 4* onward, fighters shoot a constant flurry of flames from their mouth, making the curry work more akin to its appearance in the *Kirby: Right Back at Ya!* anime.
Tower of Salvation

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## **Stage Info**

A tower so high it’s said to stretch all the way into the heavens. It first appeared in Sylvarant following the day when Colette Brunal received the Oracle on the Day of Prophecy. The Tower of Salvation is a very central location to Tales of Symphonia as the heroes visit it on multiple locations before its destruction towards the end of the day.

## **Stage Layout**

Tower of Salvation features a thick main platform which extends to the bottom of the blast zones. The soft platform floating in the middle is always present during the match however the blue and green platforms are not. The match will start out with either the green or blue platforms present which can fade away after some time has passed. A short time later, either the same platforms can reappear or the opposite platforms will appear for a time. Both sets of platforms will never appear at the same time.

## **Soundtrack**

* **Tales of Symphonia**
	+ Beat the Angel
	+ The Edge of Nowhere
	+ Encounter with Renegade
	+ The End of a Thought
	+ Escape From Enemy Base
	+ Fighting of the Spirit
	+ Full Force
	+ Keen-Edged Blade
	+ Keep Your Guard Up!
	+ The Law of the Battle
	+ Lloyd
	+ On the Very Edge!
	+ The Struggle to Survive
Takamaru (Assist Trophy)

Chance of Appearance
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## **Assist Trophy Info**

When an evil alien menace threatens Edo, Japan a young apprentice samurai is sent on a secret mission to drive them off and save his countrymen. Initially armed with just a katana and his wits, Takamaru travels across the lands clearing out four nearby castles of their alien influence and collecting power-ups and more weapons along the way. At the end of his quest, Takamaru makes his way through Murasame Castle where he defeats the alien entity and frees the nearby lands of its influence.

## **Mode of Assistance**

When on the field Takamaru can quickly dash and jump about the stage getting to any foe he needs to in short time all while mimicking the choppy animations of his original game. Takamaru has two actual attacks he will use with the first being a flurry of rapid sword swings which can trap an opponent and deal up to 40% damage if they are there for the whole thing. The final swing of Takamaru’s blade will knock them away with high knockback. Takamaru’s other attack is to throw four windmill swords out around him in an X-formation which fly out far and deal minimal damage to opponents they hit. Takamaru can throw them out pretty quickly though as he runs around.
Surtr

Character
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 Release Date of Origin
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## **Spirit Info**

The brutal and malicious king of Muspell, Surtr believes that power is absolute and because he is power that means he has the right to conquer and destroy all who oppose him. With his daughters Laegjarn and Laevatein at his side he destroys the Kingdom of Nifl and burns their forests to ash. From there he uses an alliance forged with Princess Veronica of Embla and moves to attack Askr and the Order of Heroes.

## **Spirit Battle**

Surtr is represented by Ike who is wielding a slightly altered version of the Death’s Scythe item. This version of the Death’s Scythe has a fire effect to its attacks and it cannot be dropped by Ike. Despite these changes the Death’s Scythe is still just as powerful as ever. Ike is accompanied by two Pyras who are representing Surtr’s daughters Laegjarn and Laevatein. These Pyras focus on attacks using their fire and swords and will never swap into Mythra. While you only have to defeat Ike to clear this Spirit Battle, the Pyras won’t make it easy for you and will attack aggressively to protect Ike.
Super Repel

Game of Origin
 Release Date of Origin
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## **Item Info**

Super Repels are a souped-up version of Repels and are used by Pokemon Trainers to keep wild Pokemon away. While there is an even stronger version called the Max Repel, the Super Repel is actually more cost effective. This is because Super Repels cost $3.5 per step while Max Repels cost $3.6 per step and the more basic Repels cost $4 per step.

## **Item Usage**

When a Super Repel is picked up off the stage it will be used immediately as the fighter sprays it around themselves. This will create a translucent barrier to appear around the fighter for a short time. This barrier does not reflect projectiles or stop other attacks by any means. Instead, any opposing fighter that enters or spends a second inside of this barrier will end up taking a small amount of damage which continues until they leave the Super Repel’s area of effect.
Super Mushroom

Game of Origin
 Release Date of Origin
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## **Item Info**

What's this? A simple red mushroom you say? Not so I say. Why all one must do is take a bite and you'll grow in size! Double your height and strength with just one bite of these delicious Super Mushrooms and you too can squash Goombas and Koopa Troopas like the legendary Mario himself. But be careful, getting hit will cause you to lose your added strength and shrink back to your normal size.

## **Item Usage**

In Smash Bros, upon grabbing a Super Mushroom the player will increase in size making them both a bigger target and hit their enemies even harder. A full list of the effects of the Super Mushroom include:

* Makes the character, as well as their hitbox and hurtbox, bigger.
* Character becomes 1.6x heavier and decreasing the effect of knockback against them.
* Attacks deal 1.56x more damage and knockback. Does not include projectile attacks.
* Thrown items will travel farther and deal more damage.
* Slightly increases jump height.
* Increases falling speed.
* Slightly increases running speed.
* Longer landing lag when using aerial attacks.
* Increases the size of of ledge sweetspot.
* Character's sound effects and voice will lower in pitch.

This transformation only lasts for about 10 seconds. If while under the effects of a Super Mushroom to come into contact with a Poison Mushroom you will return to normal size. The same goes for if you touch a Super Mushroom while under the effects of a Poison Mushroom.
You're a Mean One

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage
 Submitted By:

## **Description**

The Grinch is here to steal Smashmas and he’s sent some friends to keep you busy while he goes to steal everyone’s gifts and decorations. You’ll have to fight off all seven of the Grinch’s friends if you want to be able to save Smashmas. The order your opponents will spawn in is randomized and the fight will begin as a one on two.

Once you have defeated two of the Grinch’s allies, the stage will Stage Morph from Mountain Village to Icicle Mountain. At this point three more of the Grinch’s allies will spawn.

Once you have defeated three of the Grinch’s allies on Icicle Mountain, the stage will Stage Morph again from Icicle Mountain to Summit. At this point the Grinch’s final two allies will spawn.

## **Soundtrack**

* **How the Grinch Stole Christmas**
	+ You're a Mean One, Mr. Grinch
Unakami Cliff

Stage Size
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## **Stage Info**

Unakami Cliff was once a primary location during a young man’s investigation into the Ayashiro family in Myojin village. This same young man at one point fell from this cliff and temporarily lost his memory, including his identity as a detective. Thankfully for him his assistant Ayumi Tachibana was looking for him and helped him to not only recover his memory but also to solve the mystery of The Missing Heir. But why and how did he fall from the cliff? Was foul involved? Why was he even here? Could something else have happened at Unakami Cliff? All these questions and more would have to be answered through the young man’s investigation.

## **Stage Layout**

The ground for Unakami Cliff is split with about 60% of it being a sandy beach and 40% of it being perilous ocean. There are walk-offs to either side (well, a swim-off to the right) with a large cliff above the coast. The brown lines indicate what parts of the cliff are platforms and have two zigzagging lines that lead up from the coast that fighters can run or jump on similar to the platform arrangement of Moray Towers. While the top of the cliff stretches all the way to the blast zones on the left, it stops close to the edge, leaving a gap between it and the rightmost edge of the stage.

## **Soundtrack**

* **Famicom Detective Club: The Missing Heir**
	+ Deepening Mystery
	+ Real Criminal
	+ Title
	+ Truth
	+ Utsugi Detective Agency
* **Famicom Detective Club: The Girl Who Stands Behind**
	+ Bar Sambora
	+ Downtown (That's Right 1)
	+ Girl Standing in the Back (Opening)
	+ Sunset (Ayumi Tachibana)
	+ Title
Stanley the Bugman

Chance of Appearance
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## **Assist Trophy Info**

A humble bug exterminator who was hired to fumigate a greenhouse belonging to a rich socialite. For the most part Stanley's job was pretty mundane. He'd use his insect repellant to remove offensive insects from the plants and collect his paycheck. One strange and random night however a large ape would attack the greenhouse that Stanley worked in which left it as the Bugman's duty to remove the ape by whatever means necessary and protect his lady's plants.

## **Mode of Assistance**

When Stanley hits the field he'll pull out his bug exterminator and just start pumping the spraycan perhaps excessively as a light green cloud of noxious gas emanates around Stanley. This gas will shift around a small amount as puffs of gas come off of it and it gently sways left and right. Fighters who are caught inside of the pesticide will take damage at a rate of 1.5% per second and have high odds of tripping, until they get out of the cloud.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Whitestone

Stage Type
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## **Stage Info**

The City of Whitestone spent many generations as an independent city-state ruled by the de Rolo family. In modern times, Whitestone saw a period of dark years as Sylas and Delilah Briarwood exterminated the majority of the de Rolo family and took control of Whitestone by force. Percival de Rolo returned after many years with Vox Machina at his side to fight back against the Briarwoods and drive them from his family’s ancestral home. Since then the city of Whitestone has expanded under the leadership of Percy’s sister Cassandra and has since joined together with the Republic of Tal’Dorei.

## **Stage Layout**

Whitestone is a long grounded stage set in the middle of the Dawnfather Square. The Sun Tree is prominently featured in the background and you can sometimes see Keyleth speaking to the Sun Tree or opening up a portal inside of it as she travels through along with Vox Machina. You may also see Keyleth and the others coming out of the tree the same way. The background also features a tavern called the Tipsy Quorum in the background’s left and a bakery called the Slayer’s Cake in the background’s right. Vex’ahlia and Taryon can sometimes be seen walking to and from the Slayer’s Cake.

As for the actual layout of the stage there are four soft platforms up above the stage that are arranged in a sorta dome-esque layout with two higher platforms in the middle and two lower platforms to the left and right.

## **Soundtrack**

* **The Legend of Vox Machina**
	+ Fighting Back
	+ The Legend of Vox Machina
	+ Meet the Briarwoods
	+ No Mercy Percy
	+ Scanbo
	+ Shadows at the Gates
	+ Tavern Brawl
Super Leaf

Game of Origin
 Release Date of Origin
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## **Item Info**

The Super Leaf is one of Mario’s many powerups that he can use. When activated it transforms him into Raccoon Mario as he grows raccoon ears and a raccoon tail. With this powerup Mario is able to whip his tail around and even fly through the sky so long as he gets a running jump first!

## **Item Usage**

When a fighter picks up the Super Leaf they’ll sprout a pair of raccoon ears as well as a tail. While in midair a player can hold the jump button down which will cause them to float in midair for up to three seconds. Players can attack while they are floating in midair and if they let go of the jump button then can press to hold it again to resume floating for however much time they have left in their three seconds.
Trent Ikithon

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## **Spirit Info**

Trent Ikithon is a powerful wizard and serves as the Archmage of Civil Influence for the Cerberus Assembly as well as the head of the Volstruckers, a group of magical assassins and spies. Trent was vicious and brutal in his teachings as he abused his students which ended up pushing Caleb Widogast to his breaking point when he was required to burn down his family home, with his family inside of it, as part of his training. Thankfully for Caleb and the Dwendalian Empire as a whole, The Mighty Nein exposed his crimes to the Dwendalian Empire and through their actions Trent Ikithon was sentenced to life imprisonment.

## **Spirit Battle**

This Spirit Battle begins with two Robins on the field, one male and one female, to represent Eadwulf and Astrid respectively. Eadwulf and Astrid both have 100 HP to the player’s 150 HP and both must be KO’d before the real opponent will appear. Once Eadwulf and Astrid have been defeated, Trent Ikithon will spawn, represented by Nergal. Nergal will have 150 HP and will get a free Final Smash the first time he gets knocked down to 50 HP or less.
Sweet Sweet Kingdom

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## **Stage Info**

Sweet Sweet Kingdom is a Battle Mode course that first appeared in Mario Kart 8 Deluxe and is based off of the racetrack Sweet Sweet Canyon. Sweet Sweet Kingdom is designed similarly to a figure-eight with a little extra to the side and like Sweet Sweet Canyon it is filled with a variety of desserts and pastries. Drive through a stack of syrupy-sweet pancakes and around a castle made of candy as you battle it out against a bunch of other racers!

## **Stage Layout**

This stage takes place on the actual battle course of Sweet Sweet Kingdom looking at the arena from the side. A glorious stack of syrupy pancakes is shown on the left which fighters can jump on and use as four soft platforms. Over on the right there is a ramp next to the candy castle which operates as a large soft platform as well that fighters can either fight on top of or below. Additionally, this platform is a walk-off. The red box floating above the sky represents a floating prison cell which only appears during the Renegade Roundup hazard.

## **Hazards**

### **Renegade Roundup**

Renegade Roundup is a new Battle Mode that debuted in Mario Kart 8 Deluxe involving teams of Authorities and Renegades. In Smash, this battle mode is translated as a hazard that occurs periodically on this stage whose beginning is signaled by the arrival of a large red flying prison flying down from the top of the screen and resting in the air. While the jail is floating in the sky a few Piranha Plants with red and blue sirens on their heads will sprout up on the stage. If a fighter gets too close to one of these Piranha Plants the plant will bite towards them and attempt to get them in their jaws. The Piranha Plants will chew on the fighter for a couple seconds, dealing damage to them, before swallowing them and teleporting the fighter inside of the jail cell. Fighters can mash the control stick to get out of the Piranha Plant’s mouth and must do so before they are swallowed to escape their fate.

The jail operates under some unique rules. First of all, it's a fully solid obstacle meaning that fighters will bounce off of it and can’t fall through or jump up into it. Items cannot spawn in the jail cell and only a rare few attacks can pierce through its walls such as a shot from the Daybreak. The jail can be attacked and if it takes enough damage it will break and release all of the trapped fighters inside of it. It is highly recommended that fighters who are trapped in the cell focus their efforts on attacking it and freeing themselves as the jail will detonate and explode after a set time hurting all fighters who were trapped inside of it for a high amount of damage.

## **Soundtrack**

* **Super Mario Kart**
	+ Battle Mode

* **Mario Kart 64**
	+ Battle Arenas

* **Mario Kart Wii**
	+ Block Plaza
	+ Chain Chomp Roulette
* **Mario Kart 7**
	+ Honeybee Hive
* **Mario Kart 8**
	+ Shy Guy Falls
	+ Sweet Sweet Canyon
	+ Water Park
* **Mario Kart 8 Deluxe**
	+ Battle Stadium
	+ Dragon Palace
	+ Sweet Sweet Kingdom
Squid Sisters

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## **Assist Trophy Info**

A singing duo made up of two cousins named Callie & Marie, after their popularity skyrocketed following the release of their songs they found themselves a central piece of Inkling pop culture and the hosts of the Inkopolis News program. Where Callie is more optimistic and peppy, Marie is much more sarcastic with lazy tendencies. They're the granddaughters of the hero Cap'n Cuttlefish as well as his Agents 1 and 2 when it comes to the Octarian Invasion. They remain extremely close to each other even after the results of the most recent Splatfest where Marie was deemed more popular than her sister. However as of late Callie seems to have mysteriously disappeared leaving Marie sick with worry especially with the Octarians invading once again.

## **Mode of Assistance**

With the Squid Sisters on the field they'll come with a piece of their Splatfest band stage and together the duo will begin to belt out one of their hit classic songs as the screen begins to zoom in close on them. It starts slow to start, but gets faster the longer the song goes on. While this is happening the blast zones for the stage are shrunk as well which makes it a LOT easier for anyone to get a quick and easy KO on their opponent.
Wishiwashi

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

While Wishiwashis are incapable of evolving, they do carry the unique ability Schooling. With this ability Wishiwashi is capable of calling forth other nearby Wishiwashi to join forces and achieve its School Form making Wishiwashi more formidable in battle. When in School Form, Wishiwashi are feared as the demon of the sea and can even send a Gyarados running away in terror. Once weakened however the summoned Wishiwashi will abandon their colleague and leave the solo Wishiwashi to fend for itself.

## **Attack Description**

When Wishiwashi first appears out of the Poke Ball it will be alone in its Solo Form. After a moment the Wishiwashi will dive straight down through the platform and fall offscreen. A couple seconds later, Wishiwashi will return in its School Form at either the left or right hand bottom corner of the screen. Wishiwashi will proceed to move forward across the screen as it dives down below the screen’s view, and swims forward as if the bottom of the screen was the ocean as it constantly rises above the water and dives back down.

As Wishiwashi leaps out of the water it will damage any opponents that its body makes contact with and knock them far away. When Wishiwashi reaches the end of one side of the screen it will turn around and swim back the other direction. After Wishiwashi has concluded its two laps across the bottom of the screen it will revert to its Solo Form and disappear.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Toko Fukawa

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## **Spirit Info**

Known as the Ultimate Writing Prodigy, Toko Fukawa was a member of the of Class 78 at Hope’s Peak Academy alongside Makoto Naegi. Though she’s quite the accomplished writer, especially with romance, she has problems with her own social behavior and due to constantly being bullied as a child has grown to be extremely distrustful. The nicer someone is to her, the more suspicious she is of their intentions. Just be sure not to be around her if her other personality comes out.

## **Spirit Battle**

The battle begins with Sephiroth being affected by mini status as he tries to run away from the player as much as possible. Sephiroth will attack if they get close, but otherwise will prioritize running away. If the player is unable to KO Sephiroth in 1 minute then they will fail this Spirit Battle. However if the player is able to KO Sephiroth then a new fighter will spawn in. This second fighter represents Toko’s other personality and will be represented by a normal sized Sephiroth who is extremely aggressive and will attempt to hunt the player down and hit them hard. This second Sephiroth also comes into the fighter with enhanced damage and knockback on their attacks so watch out!
Woman in Box

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## **Enemy Info**

The Woman in Box is one of *Fatal Frame II's* more noteworthy ghosts, and a violent one at that. She haunts the All God's Village after hiding in a kimono box with her newborn child in a gambit to escape oncoming darkness for naught.

## **Fight Pattern**

Woman in Box will do exactly what she says on the, er, box, and remain inside of a precarious kimono box until she is disturbed. A fighter will need to walk past the kimono box in order to whisk her out. Once she has broken out of the box, she will lurch forward in a ratchety, slow-moving zombie-esque manner towards characters. When she is dealt enough damage, she will become emboldened and move faster, even being capable of dashing towards opponents.

## **Attacks**

### **Life Drain**

If Woman in Box latches onto a fighter, she will eerily moan into them, sapping away their life force this side of Azkaban. Their life force can be visibly seen flowing into the Woman in Box's mouth, just like our favorite Dementors. When she is satiated, she will pull back before moving forward again, performing the same attack. Naturally, sucking out her opponent's life force will replenish her own, so dispatching her quickly is recommended.
Wizpig

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## **Spirit Info**

Origin unknown, Wizpig is an evil wizard pig from outer space who got bored one day and decided to conquer his own planet. He succeeded, and got bored again and decided to go conquer more. This eventually led him to Timber Island where he challenged the residents to a race for the fate of their planet. Even after usurping Taj the Genie, turning Drumstick into a frog, and hypnotizing several of their friends, Timber and Diddy Kong teamed up to win a series of races against Wizpig’s servants and eventually won against Wizpig himself at the Future Fun Land.

## **Spirit Battle**

Wizpig will be represented by Ganon, a fellow pig-like conqueror and wielder of magic. Ganon’s magical-based attacks will deal an increased amount of damage and Ganon will be unable to transform into his Ganondorf self. Additionally, if Ganon runs forwards long enough, he’ll be able to damage opponents just by running into them.
Wanda

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## **Assist Trophy Info**

Wanda is a helpful fairy from Mushroom Kingdom's forests. When Wario maniacally drops buckets upon the heads of Mario, Princess Peach, and Yoshi, it's up to Wanda to help guide them towards the goal. She later appears in the SNES version of *Wario's Woods*, where she helps Toad defeat the portly plumber in a series of versus puzzles.

## **Mode of Assistance**

Wanda's turned a new leaf. Instead of helping folks who've become bucket-heads, she's the one dropping the buckets! Wanda will flutter around the stage, honing-in on a specific opponent. She'll fly several feet above their heads, conjuring a bucket from midair. If the bucket hits an opponent, it will fall on their head, scrambling their controls and enhancing the possibility of tripping until it disappears or is knocked off. It might also slow them down some, ala the Timer. It can be knocked off by a hard enough attack or will disappear after 8 seconds. Wanda will attempt to drop a bucket over a fighter's head three times before flying away. Once she drops a bucket over one opponent's head, she will probably fly over another's to attempt the same thing unless it is a 1-vs.-1 match.
Winged Cloud

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## **Item Info**

Flying high up in the sky, Winged Clouds will tease Yoshi with the secrets they hold inside. Each of them contains something useful such as Flowers, Five Stars, Extra Lives, and ! Switches. In order to open them up however Yoshi must throw an egg at them. Any other kind of attacks will not open the clouds at all.

## **Item Usage**

In Smash, the Winged Cloud serves as a container item similar to Crates and Party Balls. Rarer and more powerful items have a higher chance of appearing inside of a Winged Cloud than they have of appearing as a normal item spawn. In order to open the Winged Cloud though, just like in Yoshi's Island, you must hit it with some type of projectile attack. Mega Man's Metal Blade, a Super Scope, and Robin's Thoron will all do the trick just fine.
Souflee

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## **Enemy Info**

Souflees are small cake-like creatures with a creamy frosting and cherry-shaped eyeball on top of their head. The smile on its face is actually just a marking meant to trick others. Souflees are non-combatants who seem to have no loyalties to any god or army. Souflees enjoy taunting others and then speeding out of harm's way as if they were just pranking you. Those who manage to chase a Souflee down and defeat it however will find themselves well rewarded.

## **Fight Pattern**

Like their predecessors the Poppants, Souflees do not attack and will instead attempt to rapidly flee from any fighters that approach them. They are a very rare spawn and will mostly only be seen as part of challenges or special event spawns. If a fighter is able to defeat a Souflee they will drop a large amount of high-tier Stat Boost power ups.
Swirlix

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

Swirlix is a small Pokemon that’s been mistaken for cotton candy by more than one fledgling trainer. Swirlixes are known to only eat sweets and if they don’t get enough in a day  they become very grumpy. These sweets seem to become a part of Swirlix’s body as they have a very sweet smell and can spit a sweet sticky string to tie up their enemies. With their ability Sweet Veil, they’re even able to use their sickeningly sweet smell to prevent themselves and any allies from falling asleep in combat.

## **Attack Description**

When Swirlix appears it will begin emanating a sweet-smelling aura as it spins and dances in place, trying to entertain while also being helpful to its summoner. As this is happening Swirlix will exude a pink aura-like cloud around it. This aura is small and focuses itself on Swirlix. If a fighter has any part of their body within Swirlix’s aura they will be slowed to a similar level of the Timer item.