recursal/Fanatic-Fandom huggingface dataset:
Boson Class Destroyer

An incredible destroyer, built by the Tankium Syndicate. Its several turret hardpoints can be mounted with almost any turret from the Syndicate, so can be quipped for any mission, plus it uses the Lance Cannon for a coaxial weapon. Its huge engines allow it to fly at unspeakable velocities. However, as with almost all Syndicate ships and weapons, it has a huge weakness. Made with some incredibly advanced tech, it costs a lot of production effort to build so there aren't many in service. As such, it was built to fight off sheer numbers of enemy ships, and they coordinate fire onto several ships simultaneously.

## Technical Information

### Armament

3 x size 9 high energy turret hardpoints2 x size 3.5 high energy turret hardpointsLance Cannon (size 6 Photon Cannon)

## Usage

### Role(s)

Kiting the Enemy, using its superior speed to destroy larger ships
Nano Shredder Vulcan M72

Powerful nanobot dispenser by the Tankium Syndicate.

Designed by a civilization in the Tankium Federation, known as the Yunkad Coalition, It fires huge numbers of nanobots at enemy ships, if enough can land on the enemy the bots can pull apart the entire ship, reducing it to shrapnel. It also passes through most shields undisturbed.

However it does have a very limited range for a Tankium weapon.

The Purple Colour Variant does not dismantle matter, these nanobots will instead scan the atomic composition of the target, causing no damage but gaining information about it.
Xsotancide - Class Obliteration Titan

## Usage

### Role(s)

Jump into the most intense Xsotan sectors in existance, single handedly, without escort

### Affiliations

Tankium Federaiton

"The Federation will, one day, eradicate all Xsotan from all galaxies and bring eternal peace and freedom to all inhabitants of said galaxies! Every. Single. Xsotan. Will. Die! FOR THE FEDERATION!"

A ship of immense proportions contructed by the Tankium Federation. It has one and only one purpose - to obliterate any and all Xsotan that come into its sensor range. Comprised of little more than thousands of weapons and pure rage of the Federation against the Xsotan threat, it is likely to eradicate any that come close.

Such a thing will likely be destroyed without escorts, but are never deployed with escorts. Within the ship, there are millions of dart like objects that fire out in all directions. Equipped with tracking and thrusters, they will home in on any nearby Xsotans, each dart will get one kill.

They are also equipped with Rift-Capable Warp Drives (RCWDs) and are able to warp into rifts.
Annihilator Plasma Cannon

a powerful plasma cannon with 4 barrels from the Tankium Syndicate.

   Its projectiles consist mainly of quark-gluon plasma, which is highly unstable and extremely energetic. As the very early Universe was in this state of matter, it can be said that a collision with these plasma rounds is like starting a miniature big bang next to the enemy armour.
Ivan Seal

**Ivan Seal** (Born in May 22, 1973 at Stockport, England) is an English painter and friend of James Leyland Kirby. He is widely known for collaborating with Kirby and creating the paintings that serve as covers for The Caretaker's musical projects, starting with *Persistent repetition of phrases* (2008) up to *Everywhere, an empty bliss* (2019), including Kirby's other moniker The Stranger and music released under his own name. His art style mainly focuses on combining elements of everyday life and abstract figures together. He currently resides in Berlin, Germany.

## Artworks Used by The Caretaker

**\*Artworks with a colored outline may not be shown in their original dimensions. *(NOTE: COLORS MAY NOT SHOW UP ON MOBILE)***

## Trivia

* On the Discogs page for Everywhere At The End Of Time - Stages 4-6 (4CD Set), the artwork "*cobbintrotypts mantalpeass secondpriss" is misspelled as "**cobbintrotyptsmantalpeass** secondpriss".*
* The artwork *"hometdumt"* was once Ivan's profile picture on Instagram.
* The name of *"pm, why bees are very silent"* is an anagram of Everywhere, an empty bliss.

## External Links

* Ivan Seal's Instagram Page
* Ivan Seal's Wikipedia Page
* Ivan Seal's Carl Freedman Gallery Page
* Ivan Seal's website

## References

1. ↑ Instagram | Carl Freedman Gallery - Page ID = 2-sQ7ftvPs
2. ↑ 2.0 2.1 2.2 Krome Gallery | Ivan Seal: True as Applied to You, False as applied to You. - Page 12
3. ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 FRAC Auvergne | Dossier de Presse: Ivan Seal / The Caretaker (PDF)
4. ↑ Youtube | The Caretaker - 'Take care. It's a desert out there...' in memory of and for Mark Fisher
5. ↑ 5.0 5.1 5.2 Instagram | Carl Freedman Gallery - *Blame Shines Within the Demise*
6. ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Royal College of Art | Ivan Seal
7. ↑ 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 FRAC Auvergne | Dossier Pedagogique: Ivan Seal / The Caretaker (PDF)
8. ↑ 8.0 8.1 8.2 WikiArt | Ivan Seal - *Organbin Bedser*
9. ↑ 9.0 9.1 9.2 Instagram | Carl Freedman Gallery - *Cobbintrotypts Mantalpeass Secondpriss*
10. ↑ 10.0 10.1 Instagram | FRAC Auvergne - *Cobbintrotypts Mantalpeass Secondpriss*
11. ↑ 11.0 11.1 Instagram | Ivan Seal - *Friday Night*
12. ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 12.8 Carl Freedman Gallery | Ivan Seal
13. ↑ 13.0 13.1 13.2 Instagram | Cabinet & Studiolo - *Manimated Sluj*
14. ↑ 14.0 14.1 14.2 14.3 Discogs | The Caretaker – Everywhere At The End Of Time - Stages 1-3
15. ↑ Daily Art Fair | Ivan Seal (\* The artwork's title and year are incorrect.)
16. ↑ 16.0 16.1 Instagram | FRAC Auvergne - *Ciphotacit Drownubribi*
17. ↑ 17.0 17.1 17.2 James Fuentes Online | Ivan Seal: Generation Game - *Cloneddroepha Drislaarabesleru*
18. ↑ Discogs | The Caretaker – Everywhere At The End Of Time - Stages 4-6
19. ↑ Microsoft Bing | Image ID = BCC91208D19326FC0EBF5C5455C4ABBC92DC987E (\* The original source has been removed.)
20. ↑ Instagram | Carl Freedman Gallery - Page ID = BKfiFf5g\_FD
Baron Class Carrier

- 24 x 105mm Bolters, in 12 twin mounts

- 1 x Point Defense Laser System

- 15 x Close in Weapons Systems

## Design and Mk.1

Originally planned as a replacement for the antiquated Regal Class Carriers, the further along the design phase went the less it looked capable of fulfilling the same role. This did not go unnoticed and command shifted priorities to a lighter carrier. The new direction combine with the use of the Dark Matter power core that has become a defining feature on newer Raven ships resulted in the Baron prototype beginning construction in 3767C.E. and being completed in 3769C.E. During trials the ship proved exceptionally good a performing covert actions as in low power mode the reactor put off energy levels only barely above ambient radiation. The hull itself was also conformed in such a shape as to reduce its cross-section.

pleased with the results of the tests more of the line was ordered into production. Testing continued with the prototype while the second of the class was under construction. During one of these tests while the ship was charging its BlinkDrive an odd fluctuation caused the ship to jump before the computer was ready and the ship vanished. We are still unsure of what happened to the ship and her crew, but the ship is officially listed as MIA.

## External Links

Mk.1 - https://steamcommunity.com/sharedfiles/filedetails/?id=2215019310
Micars Empire

The Micars Empire was named not after their species of Drath, but their homeworld of Micars. After being integrated into the Tankium Federation, they became a completely different entity. Before unification they were attacked by a far more advanced alien civilization. All Drath were pushed off Micars and retreated to the gas giant of Xaolia, in the system. They hid there for a long time, the atmosphere being calm and gentle enough to keep a sky city stable, and thick enough to hide in it effectively. The hydrogen gas atmosphere was harvested for resources and energy.

It eventually became apparent that the attacking aliens left Micars for some unknown reason. So it was resettled, but the habitation stations on Xaolia were kept up. Since those stations were such a large project, the Drath eventually became very good at mega engineering and large scale projects in general. With the help of the Saelians, they are incredible terraformers.

Far later, when the Empire became strong, after the calamity of the Drath home galaxy, their neighbors of the Tankium Federation and all the people in it were on the verge of death at the hands of the Xsotan. They lost planet after planet, eventually losing all their homeworlds and their immense Dyson sphere. Little did they know it, but the few remaining souls of the Federation had to retreat to Drath territory, despite them being so xenophobic. But it was safer than being home.

Soon, the Drath would begin to be pushed back too, but the Xsotan had some sort of.... civil war? This would buy them time to expand. It also gave the Tankium Federation time to reclaim their former glory and push the Xsotan out of their galaxy for once and for all. The Drath almost killed every suon, saelian and drimax in existance.

After the Federation did reclaim their former glory, they waged war on the Micars Empire and integrated them into the Federaiton. But they were forgiven, so long as they drop their xenophobic attitude, which eventually, of course, they did. The Federation turned them from an enslaving dictatoral empire who shot everyone on sight into an egalitarian star nation, embracing freedom, technology and xeno.
Drimax United Systems

The Drimax United Systems makes for an extremely useful scientific Star-Nation for the Tankium Federation. The Drimax race is very good at specific things (such as maths where there is a specific goal) they are interested in. This comes at a cost of being bad at anyhting not specific such as conversations. They are sometimes observed repeating things they say quietly for no apparent reason.

They decided joining the Federation would be the most logical thing they could do. Their lack of communication skills made the situation awkward at times but it was a good decision for both sides.

In any case, they make for valuable scientists and engineers.
Oberon Class Corvette

- Anti-Fighter Escort

- Anti-Fighter Escort

## Design and Mk.1

The second ship class to ever be produced by Raven Corp it took a couple of prototypes before a final design was settled upon. The first of the new class would come off the lines in 3192C.E.

Oberon was designed as a small patrol ship not even equipped with a BlinkDrive. The ship being extremely cheap made it accessible to the local law enforcement teams to maintain order against minor infractions while still being more powerful than pirate gunboats or skiffs, being equipped with 4 x 105mm Bolters as a standard armament meant it was a formidable threat vs those classes of ships. These ships were rarely deployed into combat situations until the Third Pan-Galactic War where any and all armed ships were needed. Their small size made it hard for large weapons to hit them and they acted as anti-fighter escort ships for carriers, cruisers, or battlecruisers.

## Mk.2

Due to failing performance results the Mk.1 was the first ship to ever be retired from service by Raven. The RCN took note of this and went to work bringing the class up to modern standards. The new ship was larger and more capable retaining updated 105mm Bolters and being equipped with an additional 8 CIWS as its performance as an anti-fighter ship proved lacking during the Third Pan-Galactic War. The new ship featured modern sensors, a single class 0.5 shield generator, and Trinium hull plating making it a fully capable combat vessel in its own right. While much more expensive than its outdated counterpart it was a necessity, to ensure the ship was capable of performing its policing duties unhindered.

## External Links

Mk.1 - https://steamcommunity.com/sharedfiles/filedetails/?id=1668006363

Mk.2 - https://steamcommunity.com/sharedfiles/filedetails/?id=2033983753
Solstice Shipyards

## Early

Solstice shipyards began construction in 3085C.E. after the newly formed Raven Corporation Navy found the need to begin producing their own ships. It took 19 years before the shipyard was fully functional. it became the primary source of all Raven ship production moving forward.

## Calamity

Solstice was hit hard by Calamity, all shipbuilding facilities were either damaged or destroyed leaving Raven with no way to produce new ships for the coming battles, meaning the only ships available were the older ships used during the Third Pan-Galactic War. Cut off from most of our allies with only outdated ships for defense Raven had to consolidate its forces in order to protect the hub planets. Without the ability to trade for resources Solstice remained in a state of disrepair far longer than it should have, with the primary Construction yard only just becoming operational in time to begin construction of the Sovereign Class.
Synchrotron Particle Superweapon

The Synchrotron is a very large and even more powerful superweapon, used on the Tankium Federation's Project Cataclysm. The weapon itself is an immense 15 km long barrel lined with thousands of positron generators. It takes up a large portion of the massive ships spine.

The Tankium Syndicate does not posess any as they do not have the resources. It is incredibly powerful even for a superweapon, able to tear entire planets and even black holes to shreds like paper. The Federation is also experimenting with making the particles home in on enemy ships, using magnet mounted fighters to deflect the massive streams of positrons.

It can target enemy ships, and when it hits one it will cause immense explosions similar to that of the Trinity due to positron annihilation. And it doesnt need to recharge after firing; the beam can stay on for a near-eternity.

The Hypertriton-Class Battleship is known to yield an immensely downscaled version, but the Syndicate cannot use Hypertriton Synchrotrons.
Ballista-Class Artillery Cruiser

The Ballista-Class Artillery Cruiser is an experimental cruiser in development by the SR. Per its namesake, the ship mounts a powerful coaxial energy cannon, which can punch through most ship’s shields in a matter of seconds. As of currently two of these vessels have been completed, with more planned for production in the coming years.

## Technical Information

### Armament

1 x M3 Hyper cannon12x M31 Light bolter turrets

4x M31V3 PDC cannons

## Usage

### Role(s)

Fire-support vessel, fortification destroyer
Hydra Double Barrel Railgun

Powerful railgun turret with 2 barrels. By the Tankium Syndicate, it features high accuracy and very long range. Its fire rate is high but yield is comparitively low relative to other Tankium weapons. It sends its rounds through large superconducting, heat resistant rails along with a massive electrical current.

It also fires the round in multiple different subspace dimensions, all quantum-entangled, so that they all have the same inertia, which effectively multiplies the bullets kinetic energy several-thousandfold. And the number only increases as technology improves.
Timeline

The events of our story start long before anyone had even heard of the Xsotan. We all started somewhere, some more fortunate than others.

## Eras

2217C.E. - 2286C.E. First Pan-Galactic War

2286C.E. - 2942C.E. Republic Era / Period of Prosperity

2942C.E. - 3095C.E. Warring Factions Era / Second Pan-Galactic War

3095C.E. - 3337C.E. Imperium Era

3337C.E. - 3442C.E. Aftermath Era

3442C.E. - 3709C.E. Council Era

3709C.E. - Present Calamity / Xsotan Invasion
Spear of Ceron

The Spear of Ceron was a salvaged ship made from a multitude of unknown ships, seemingly pirate in nature. It is the first vessel of the Kral to survive orbital temperatures, and to successfully defeat a pirate corvette. It was equipped with 4 standard chainguns, and 2 engines scrapped from different ships, with a Kralian hull patch-worked with refubished pirate hull pieces.
Incineration Plasma Thrower

A weapon similar to a Flamethrower of the Tankium Syndicate. While is only has an extremely short range, which limits its use significantly, it is incredibly powerful as it melts through enemy armour and electronic equipment, while causing so much damage to shields that it almost instantly drains even the most reinforced of targets.
Everywhere at the end of time - Stage 1

"beaten frowns after" Ivan Seal, 2016

> "*Here we experience the first signs of memory loss. This stage is most like a beautiful daydream. The glory of old age and recollection. The last of the great days.*" - *The Caretaker (Bandcamp)*
>
>
>
>

## Album Information:

*Everywhere at the end of time - (Stage 1)* is the first installment of *Everywhere at the end of time* and is meant to represent the second stage of Alzheimer's. This stage covers record sides A and B and contains twelve tracks.

## The Caretaker - Everywhere at the end of time - Stage 1 (WEIRDCORE.TV)

### Music by

James Leyland Kirby

In conjunction with its official debut on Bandcamp, *Everywhere at the end of time - (Stage 1)* also saw the release of a music video, with visuals created by WEIRDCORE.TV (\*\*\*FLASHING LIGHTS WARNING\*\*\*).

Tracklisting for the music video is about the same however it should be noted that the track that plays for "B3 - Quiet internal rebellions" (2016) is replaced with "E8 - Long term dusk glimpses" (2017).

The music video itself consists of shots of manuvering through various liminal space-like empty rooms styled with Art Deco, a design which was heavily prominent during the 1920's and 1930's. Projected onto the rooms is old film footage of ballroom dancing, musical numbers, women swimming, and much more. The album cover artwork, "beaten frowns after" (2016) is seen all throughout the rooms.

### Sample Information:

Each of the rooms are based off of pre-existing locations in real life, and come from *Archinteriors Volume 32*. For all intents and purposes, each of the rooms will be referred to as what they are called in the aforementioned collection.

All projected footage is sourced from movies and films from the 1930's, 1940's, and 1950's.

## References

1. ↑ Genius | Layton & Johnstone - Say It Isn't So
2. ↑ Genius | Layton & Johnstone - It All Depends on You
3. ↑ Genius | Layton & Johnstone - Alabamy Bound
4. ↑ Genius | Layton & Johnstone - In a Little Second Hand Store
5. ↑ Genius | Layton & Johnstone - Willow Weep for Me
Hyperdimensional - Class Subspatial Starship

### Armament

Subspatial Torpedoes, 20 Trinity Nuke silos, 27 High-Energy Weapon Hardpoints (only useful when surfaced or against equally dived Subspatial Starships)

## Usage

### Role(s)

the equivalent of modern day submarines; can be used as a submarine carrier, nuke submarine or attack submarine

### Affiliations

Tankium Federation

A starship similar to a 'space submarine' built by the Tankium Federaiton. The Syndicate does no thave the technology to use Subspatial Starships. It can effectively 'dive' into higher dimensions (such as a 4th spatial dimension), making it incredibly difficult to detect and shoot. To counter it, one would need weapons and sensors that can also dive into higher dimensions.

To make matters worse, it has many weapons that can reach ordinary starships in the 3rd dimension such as a missile similar to a torpedo that only surfaces itself in the 3rd dimension when its near enemy armour. Many modified Trinity nukes are also available, capable of destroying huge areas of enemy territory.

According to string theory, there are many dimensions higher than the 3rd. Subspatial Starships can dive by effectively riding gravitons into the 4th dimension

Source: https://en.m.wikipedia.org/wiki/Graviton#Gravitons\_in\_speculative\_theories
"Pegasus" Boarding Shuttle

Sometimes it is necessary, to board enemy ships, be it to extract VIPs, sabotage ships or capture enemy ships. As buying boarding shuttles was too expensive for Retrograde, they needed an alternative, especially with the Empire around. This alternative came in the form of the "Pegasus" Shuttle. Design began in 3225C.E. and was done in 3233C.E., after some troubles with the engine shielding. It was a simple and sturdy design with enough room for ten fully equipped marines and a piece of heavy equipment like a heavy machinegun. The passenger compartment was sealed from the cockpit and could be emptied of any gases, so it could be used in vacuum.

The extra armor around the passenger compartment was added in 3235C.E., after it was discovered, that there was next to no protection for the passengers. In the first few years, a surprisingly high amount of marines died because pointdefenses and antifighter-weapons had no problems piercing the walls of the shuttle. In 3236C.E. two 13mm machineguns were added to the top, because it's lack of armament sometimes made it unnecessarily hard to escape fighters, although it was not designed for direct combat. It was designed to out run any enemy.

Pegasus Shuttles played a major role in the liberation of the Freeport, as it was of too much worth to Retrograde to be destroyed.
Z7

This heavy cannon-like weapon built by the Tankium Syndicate was dubbed simply "Z7" for counterespionage reasons. The weapon has 4 huge cannon barrels which will cause great damage. It doesnt even use a lot of power either. It can fire the shells one at a time or, if you are feeling very overkill, it can fire all 4 simultaneously. Unfortunately, apart from the 4 separate barrels, the fire rate is quite slow due to the sheer size of the shells. The sheer recoil, and the slow traverse, gives it a role similar to the Annihilator Plasma Cannon.
Sovereign Class Battlecruiser

- 16 x Class 3 railguns, in 8 Mk.2 Turrets

- 24 x Class 1 railguns, in 12 Mk.5 Turrets

- 64 x 105mm Bolters, in 32 twin mounts

- 14 x Point Defense Laser Systems

- 28 x Close in Weapon Systems

## Design and Mk.1

Shortly after Calamity started the RCN realized just how outclassed their ships were against the Xsotan, with loss ratios greater than 4/1. Realizing this they withdrew their forces from the galactic scene to fortify their defenses. Raven engineers went to work in 3712C.E. Time was critical and in 3714C.E. concepts for a new battlecruiser utilizing all available technology and sparing no expense. This would come to realization in 3715C.E. when the first of these new battlecruisers were laid down.

Rolling off the line in 3719C.E. the Sovereign class was a game changer for Raven, being equipped with the latest technology acquired from allies and enemies alike. Their  introduction opened a new chapter for the RCN. Many ships would come in the following years bearing the advanced technologies pioneered on the Sovereigns.

## External Links

Mk.1 https://steamcommunity.com/sharedfiles/filedetails/?id=1883510353
Impaler Antimatter Railgun (OG Version)

### yield

~500 decillion J = 500 000 000 000 000 000 000 000 000 000 000 J - ~1 decillion J, depending on variantrequires ~800 decillion J - ~1.5 decillion J to fire, depending on variant

### role

Anti Superheavy, Precision, Long Range, sometimes doubles as a superweapon for planetary bombardment

This is how the Impaler Antimatter Railgun was like before its lore rework. This variant no longer exists in lore.

The "Impaler" Class Levitating Exotic-Superconducting Antimatter Railgun X-41, AKA Impaler Antimatter Railgun for short, is a large, extremely powerful railgun as used by the Tankium Syndicate. It fires immense, extremely heavy slugs at obscene velocities. Antimatter is used as the propellant, and the rails themselves are made from very exotic materials. They are superconductors but rather than using electrons to carry an electric current, a different particle with a much higher charge is used. Also, due to the fact it floats, it can rotate very fast.

Needless to say, it can easily tear a hole clean through an unprepared enemy.

No one knows how such a weapon can manage its recoil. Such a heavy round, flying at almost the speed of light, would undoubtly result in a lot of recoil. Such a huge force should easily tear the gun off its electromagnetic levitation mount. The most popular theory states that it uses extremely strong inertia dampeners just after it fires.

It does, unfortunately, require a lot of energy to fire. Furthermore, if it is destroyed it will likely take the entire ship, as well as some nearby ones, with it due to the release of large amounts of antimatter.
Pan-Galactic Republic

## Origins

The First Pan-Galactic War saw many long standing factions find their end. Their names and legacies lost to time, but from the ashes rose a beacon of light. The remnants of the fallen kingdoms and empires banded together to end the horrendous conflicts raging in the absence of galactic law. It took several years of careful politics to end the fighting, but in 2286C.E. they managed to broker a peace and end the wars.

## Period of Prosperity

After wars end the newly formed Pan-Galactic Republic created common laws and regulations. Any disputes between factions could be held through the courts and settled by neutral third parties. Despite this there were those who did not agree with the new system and took to piracy and the Republic counted by creating a standing police force not loyal to any one faction but for the security of all. These times would become known as the Period of Prosperity and for awhile things were good. Piracy was at its lowest in recorded history, wars were swiftly ended by the combine forces Republic sympathizers, and economies were booming. The longer things went on the more the light began fading into darkness.

## Dimming of a light

All good things must come to an end and somewhere in the late 2800s rumors of corruption began floating around. Once easily settled debates now sometimes ended in accusations of bribery or bias to one side, resulting in the opposing parties going to war. With Republic forces scattered trying to maintain order, piracy began to rise thus spreading the forces even thinner.

## End of an Era

This loop of self destruction spiraled out of control until in 2942C.E. the members of the Republic pulled their funding. With the Republic no longer able to hold the factions together it was only a matter of time before truces and agreements fell through, with no one to intervene they took to war, thus ending the brightest era of the known timeline. The Warring Factions era had begun.
Factions

The factions are the heart of this project. Every Member creates Ships and Lore for their Faction, where each faction interacts with others to create a lively Universe. The Factions of the Project are the following:

## Trading / Economical

Factions under this category prioritize trading and industry to have a strong economy.

* Raven Corp
* Blink Industries
* AEGIS Inc
* Democratic Republic of Thule
* Secaran Republic (SR)
* Pan-Galactic Republic
* Pan-Galactic Imperium

## Mercenaries

Factions under this category have large amounts of mercenaries, which will fight conflicts for a price.

* Retrograde Solutions GmbH
* Krallian Assault & Salvage Fleet - KASF

## Technologist

Factions under this category have high technology in comparison.

* Tankium Syndicate
* Siv Corp

## Unknown Backgrounds

Factions under this category do not have a known background.

* Black Star Assemblies

* Traveller Knights

* Scavengers

## In-Game Factions

* Haatii
* Xsotan
Duke Class Light Cruiser

- 6 x Type 2 plasma repeaters

- 8 x 105mm Bolters, in 4 twin mounts

- 4 x Point Defense Laser Systems

- 8 x Close in Weapons Systems

- Electronics Warfare

- Data Interception

## Design and Mk.1

With the technology gap between the RCN and the Xsotan all but eliminated, the command put out a contract for the designing of an electronic warfare vessel. Three subcontractors put in their bids and of those, two were put into trials against the other. The winning design receiving the full contract of 10 new cruiser sized warships specializing in EW and counter EW. The Design of Duke was chosen in 3770C.E. and completed in 3771C.E.

Along with the standard array of weapons these new ships are equipped with advanced sensors, scanners, and jammers. This allows the Duke class to hack, jam, intercept, or disrupt everything from radars and communications arrays up to weapon or missile targeting systems. The class is also equipped with one of the most powerful BlinkDrives in the fleet.

All these traits makes the class an excellent reconnaissance ship, where the advanced sensors can collect valuable data while staying out of detection range of even planetary based early warning systems or disrupting their subspace scanners to mask the arrival from an allied fleet.

## External Links

Mk.1 - https://steamcommunity.com/sharedfiles/filedetails/?id=2217819327
"Home" - Headquarter Retrograde Solutions

### Armament

- 8x "Theseus" Cannon- 10x "Europa" Pointdefensesystem- 12x "Ajax" Bolter- 10x "Argos" Chaingun

## Usage

### Role(s)

- Shipyard- Home

- Repair dock

- Light factory

### Affiliations

Retrograde Solutions

With construction finished in 2889C.E., this station has since been the Home and operation base of Retrograde Solutions.

When they had a stroke of luck, they finally had a chance to build a place to stay, a place where their families were safe. This is the reason why it is positioned in a nebula and also why it is armed that heavily. It has multiple slots for Bolters, Canons, Chainguns and Point defenses. It also has 8 Torpedo launchers and Hangars.

Its protected mainly by armor, but also has some protection from shields.

After the construction was finished, it was constantly upgraded and extended. One of the first Upgrades was a small shipyard module, for easier repairs, which also was upgraded over time, to allow bigger ships to be repaired.
Singularity Class Experimental Battleship

### Shielding

Negative Superluminal Gravitational Field (Only projectiles faster than light can penetrate it)

### Armament

many Extreme - Energy Turret Mounts (quantity to be announced)

## Usage

### Affiliations

Tankium Federation

The Singularity-Class Experimental Super Battleship serves as a testament to the technology and power of the Tankium Federation. A ship of indescribable proportions, filled with technologies so advanced not even the Federation can keep it stable. Its shield is reinforced to the point where it can even prevent collisions, making it neigh invincible on the battlefield. The only known way to beat it is to "get lucky"; the technology is extremely unstable. All of this extreme technology requires ludicrous amounts of energy, antimatter annihilation is no longer enough to power it! So instead it uses a black hole to generate power, which is about as safe as it sounds. With every second its operational, it has a chance to go supernova.

While extremely unsafe, more recent ones have improved significantly in reliability. Still a long way off 'reliable'.

Several weapons have been developed to use such massive amounts of power such as Warp Railguns, Antineutronium Cannons and Black Hole Cannons.

Of course, this is well beyond the tech owned by the Syndicate.

### Extreme-Energy Weapons:

Warp Railgun

Antineutronium Cannon

Black Hole Cannon

Tachyon Phase Cannon
Disney Milo Murphy's Law (2016)

File:Disney Milo Murphy's Law 2016 Title Card.PNG  **Disney Milo Murphy's Law** is an American animated television series from the creators Dan Povenmire and Jeff "Swampy" Marsh, which premiered on October 3, 2016 on Disney XD.

## With the Voice Talents

* Al Yankovic as Milo
* Mekai Curtis as Zack
* Sabrina Carpenter as Melissa

* Adrian Pasdar as Mr. Chase
* Alyson Stoner as Kris, Lydia (ep10)
* Ariel Winter as Jackie (ep5)
* Brett Dalton as Brick (ep8)
* Chrissie Fit as Amanda
* Christian Slater as Elliot
* Clancy Brown as Javier (ep5)
* Dan Povenmire as Dakota
* Danica McKellar as Veronica (ep7)
* Debbon Ayer as Mrs. Brulee (ep6)
* Dee Bradley Baker as Diogee
* Diedrich Bader as Martin Murphy
* Django Marsh as Chad (ep1)
* Gregory Michael Cipes as Mort
* Jeff "Swampy" Marsh as Cavendish
* Jemaine Clement as Doctor Zone (ep3)
* Jim Hanks as Captain Wilson (ep3)
* John Hodgman as Foreman (ep1)
* Jonathan Mangum as Fernando (ep3)
* Kate Micucci as Sara Murphy
* Kevin Michael Richardson as Coach, Corporal Wolinsky (ep3)
* Laraine Newman as Ms. White
* Leah Remini as Ms. Baxter (ep8)
* Mackenzie Phillips as Principal Milder
* Mark Hamill as Mr. Block
* Michael Hirano Culross as Mr. Drako (ep10)
* Ming-Na Wen as Savannah (ep8)
* Mitchel Musso as Wally
* Pamela Adlon as Brigette Murphy
* Phil LaMarr as Marcus Underwood
* Rob Morrow as Mr. Brulee (ep6)
* Sarah Chalke as Miss Murawski (ep2)
* Scott Peterson as Scott (ep1)
* Slash as Slash (ep10)
* Sophie Winkleman as Time Ape (ep3)
* Thomas Lennon as Henry (ep6)
* Vanessa Williams as Doctor Underwood (ep5)
* Vincent Martella as Bradley
* Wayne Brady as Eugene (ep3)

### **Additional Voices**

* Al Yankovic
* Alyson Stoner
* Bob Bowen
* Brock Powell
* Carlos Alazraqui
* Chrissie Fit
* Christian Slater
* Dan Povenmire
* Debbon Ayer
* Dee Bradley Baker
* Diedrich Bader
* Django Marsh
* Eileen Galindo
* Gregory Michael Cipes
* Haley Tju
* Jeff "Swampy" Marsh - Fireman (ep5), Additional Voices
* Jemaine Clement
* John Hodgman
* Kate Micucci
* Kevin Michael Richardson
* Landry Bender
* Laraine Newman
* Mackenzie Phillips
* Mekai Curtis
* Michael Hirano Culross
* Mitchel Musso
* Nathaniel Semsen
* Olivia Olson
* Pamela Adlon
* Phil LaMarr
* Phoebe S. Hughes
* Robert F. Hughes
* Romi Dames
* Sabrina Carpenter
* Sam Lavignino
* Scott Peterson
* Soleil A. McGhee
* Sophie Winkleman
* Tyler Mann
* Vincent Martella
"Orthos" Medium Fighter Chassis

Fighters dont grow in Asteroids, and since Retrograde left their criminal lives behind them, they didnt have many chances to capture fighters. When the development of the Cerberus was done and the first Minicarriers were deployed, a way to replace fighters was needed. This lead to the development of the Orthos Chassis, a Medium Fighterchassis, which ended in 2918. It can carry multiple small or medium weapons next to the cockpit, and a large weapon under its belly. The most used armament is that of the Orthos-A, but due to the usage of multipods, switching weapons is not much of a problem. Some Pilots even customized their ships with other upgrades and weapons.

## Technical Information

### Armament

- 2 x 90mm Cannons- 4 x 13 mm Heavy Machinegun

## "Orthos-A" Medium Fighter

Being the main fighter in use by Retrograde, the Orthos-A has a balanced armament. It consists of two cannons under its belly, for use against big and slow opponents, and four heavy machineguns next to the cockpit.

One of its drawbacks are in fact the cannons. They are heavy, making it harder to turn and firing them for prolonged periods of time can slow the ship down. This makes it an easy target for point defenses and other fighters
Tachyon Obliteration Cannon

The Tachyon Obliteration Cannon is an immense particle cannon with a 3 km long ship built around it as used by the Tankium Syndicate. However, they are extremely expensive to build as they require certain exotic states of matter to build. These are made in massive particle colliders around entire planets, so very few of these ships can be built as the Syndicate dont have the resources to build more.

Due to this price they are used only in very desperate situations such as the late Calamity and Tankium Civil War.

Tachyons are exotic particles with imaginary (the square root of a negative number) mass. They always travel at superluminal velocities (faster than the speed of light) and, oddly, gain velocity as they lose energy. Tachyons dont exist anymore but it is possible, albeit extremely difficult, to create and weaponise them

Due to their superluminal velocity they can hit targets through black holes and due to their ability to gain velocity as energy is lost they can interact with enemy armour particles an infinite amount of times (in fact the more armour present on a ship the deadlier this weapon becomes)

Even though there are very few of them, they are a force to be reckoned with

This is the 100th page on this wiki
Tiberius Class Battlecruiser

- 6 x Torpedo launchers

- 2 x "Nyx" Coaxial Hybrid cannon

- 10 x "Europa" Point defenses

- Command

- Long range Combat

- Support

When Retrograde developed the "Nyx" hybridcannon, they lacked a ship to actually mount it. This is the reason for the development of the Tiberius-Class Battlecruiser. Development started in 3342C.E., roughly one year after the development of the Nyx was finished. As this was the third ship Retrograde developed, development was making steady progress, with only one major setback. During the construction of a first prototype in 3349C.E. a worker was welding next to the oxygen tanks of the life support systems, which he assumed to be empty. The tanks were in fact filled with oxygen, which lead to a combustion which concluded in a chain reaction, which greatly reduced the effectivity of the available life support systems. This also lead to fires on various decks. Multiple workers were killed, many were injured, repairs took weeks to complete. Following the accident, the workers were extra cautious, which slowed down the whole process but prevented any more incidents. The first ship was done in 3354C.E. with more to follow.

## Task

Tiberius Battlecruisers were developed mainly as a long range support ship, but also as a command ship. Because of this, it has multiple big turret slots, three big Multipods, 8 small ones and multiple antenna arrays, to stay in contact over large distances. All this makes it good to serve as a flagship for operations or small fleets, or to serve as a carrier with self defense potential.

## Protection

During develeopment one of the main concerns was, where to put the cannon and how to handle the fact that the whole ship needs to turn in order to hit the target. The solution to the last problem was an easy one, as more cannons meant more area that could be covered, so there is no need for overaccurate aiming. For the first problem, engineers had the idea to put it in the front part of the ship. That way the cannons could be seen from the bridge, which helps in aiming them at the enemy. These two coaxial Hybridcannons fit perfect in the role of long range engagements.

The rest of the standard armament consisted of six Theseus cannons and eight Ajax Bolters. Additionally six Torpedo launchers were added to the front.
Desolation Plasma Railgun

### damage type

high velocity, high density plasma cannon, balanced between high explosive and armour piercing

### Fire Rate

1 bolt every 10 secondsTakes 6 seconds to charge rails

The 'Desolation' Plasma Railgun used and built by the Tankium Syndicate. It is essentially a railgun that fires plasma instead of a solid slug.

It can fire a large plasma 'bolt' at high velocity, like a railgun. The result is a projectile capable of either melting whatever it hits or going straight through it like a typical railgun. Or sometimes even both.

However, the rails must charge up for a few moments before it can fire.
Super Oblivion Assault Gun

### power use

3 PW - 30 EW depending on variant (twice as much as a regular Oblivion Assault Gun on average)

### role

General Purpose but more often used against larger ships

### damage type

Super-high Intensity laser

An Oblivion Assault Gun, made by the Tankium Syndicate, except this one has 2 extra 'shards', on the top and bottom. It is much more powerful than the original, which was already an extremely powerful Photon Cannon. Though it comes at a cost of higher mass, slightly slower turn rate, and even larger amounts of supremely powerful technology.

As more shards are used in the construction of this Oblivion Assault Gun, it is able to create more electron-positron pairs and annihilate them with 4 internal particle beams instead of 2, creating an even higher intensity stream of gamma-photons
RS-Freeport

Retrograde needed a way to offer their services to everybody. That way they were not too dependent on single customers. They also needed fresh blood and know-how as they started designing their own ships. This are the reasons why they wanted to construct a freeport, where everybody could freely trade with anybody.

The construction started in 2973C.E. near one of Raven Corp's sectors, but still on neutral ground. Only slight weaponry and defenses were installed, to show guests that it is not a military station. It still was in range for ships at "Home" to help, for the case its guests should have really bad manners. The only armored parts were the big cargo storages, as they were basically big meat shields for the main part of the station. There was a widely accepted no-weapons-zone in a 15km radius around the station. After a while even pirates started visiting the station, as it was true neutral ground and everybody accepted it that way.

On the top and the bottom of the station there is one biodome each, to deliver a small amount of food for the station population. In the center there are small workshops and a big marketplace, where anybody could rent a shop and sell their goods or offer their services. Above (or below) that, are the logistic-levels of the station, with generators, life support and other important systems. The levels before the biodomes are quarters for the crews of the ships that dock at the freeport.

In 3325C.E. the empire seized the freeport for their own use. It became a logistics center in this corner of the empire's reach and an important stop for political or otherwise important prisoners. It was liberated in 3330C.E., together with Raven Corp's Sector. This was an important step, as it was symbol for many Retrogrades strong will and, even more importantly, the start of Retrograde's war against the empire.
The Heroes Guard of Disney Junior Town Wiki

**Welcome to the The Heroes Guard of Disney Junior Town Wiki!**
We're a collaborative community website about The Heroes Guard of Disney Junior Town that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

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*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Trevan Alliance

The Trevan Alliance is a star-nation-state of the Tankium Federation.

Trevans are a race of people with 4 arms. The capital of the Alliance is the Trevan homeworld of Sinus, located in the Delta Osrea System.

Trevans are also strong in comparison to humans, but are not quite as intelligent, partly due to more of their brains being dedicated to the processing and coordination of their 2 extra arms. Which gets worse the more they try to use simultaneously.

Their Alliance joined the Federation when they were saved from a Xsotan fleet that was about to start dismantling Sinus.
Proton Class Mini Carrier

A small carrier as used by the Tankium Syndicate. These are capable of using matter manipulators to create ships from virtually nothing, allowing it to launch entire assaults by itself. It also carries an indescribably huge amount of fighters, 4 weapon points, 2 Boson Class Destroyers and 2 Project Trinity nuclear silos.

After the Syndicate was founded they were reclassified as carriers (from mini carriers)

It even has more shield than anyone could possibly want.

A force to be reckoned with

.
Planetary Assault Ship

The primary ship used by the Tankium Syndicate for planetary sieges. Able to store a massive ground invasion force, and can support them with orbital fire. It doesnt have any other armament, though. The Planetary Assault Ship also comes with a massive teleporter array, intended to give it the ability to teleport huge numbers of forces simultaneously onto different spots on the planet.

## Technical Information

### Hull

relatively thin TGX Composite armour for its size

### Shielding

relatively weak hardlight shield (for its size)+ gravielectromagnetic field projector

### Armament

4 size 10 high energy turret hardpoints (for planetary bombardment)

## Usage

### Affiliations

Tankium Syndicate / Federation

Furthermore, it features a massive cloaking array on the top of the ship, able to cloak it extremely well. Making the Planetary Assault Ship extremely hard to detect. It takes a huge amount of power to cloak a ship of its size, though, so only used when needed. This was done mainly to hide it from any planetary mounted anti starship weaponry. While cloaked, however, it cannot fire its orbital strike weapons, because that gives off a massive energy signature that the cloaker cant handle.
Teravolt Area Denial Tesla

A potentially brutal tesla based weapon, as developed by the Republic of Vanadia of the Tankium Syndicate. It is notable for its ability to target multiple enemy craft at the same time, firing beams of electrons at all of them at once. They are rarely used however, due to their very short range. The Syndicate is used to striking the enemy from very long range so they cant fight back effectively.
Yunkad Coalition

A Star-Nation-State of the Tankium Federation.

With their homeworld being constantly manipulated by an AI that decided to grow an ecosystem on the world, the Yunkad is a collection of sentient species with the same homeworld. They are best known for their biomechanical traits. All species, intelligent or otherwise, on the planet are biomechanical. They evolve with things like shield generators or Photon Cannons as organs of their bodies. They are very advanced, being semi-immortal but without most of the disadvantages suons get from this trait.

Since their creation at the hands of this AI, each intelligent species has been at war with the others, mostly for a food source. Some banded together for survival until they eventually unified. Some were driven to extinction.

The Federation had first contact with the Yunkad Coalition in the year 15 455 BC.
Newton Force Laser

The Newton, developed by the Tankium Syndicate, or specifically, the Vanadian civilization within it, does not cause significant amounts of damage on enemy ships. It instead applies ludicrous forces to them, changing the targets position significantly. With 2 modes, repulsion and attraction, it is incredibly versatile.

As it only exerts a certain force, larger ships are not moved around as significantly as smaller ships due to a large mass.

## Strategies

It is able to throw allies into enemy lines (such as ramming ships), and to make them quickly retreat. It is even able to exert forces on scenery such as asteroids, throwing them at enemy ships.

When the force is applied closer to the ends of a ship it can cause it to spin, throwing off its aim.
Avorion Collaborative Lore Project Wiki

*The Avorion Collaborative Lore Project or Avorion Origins is a community made timeline of events leading up to the events of the game.*

**Welcome to the Avorion Collaborative Lore Project Wiki**Avorion Origins was started as a way to encourage the community to work together to create a living universe. What stated with one man quickly evolved to include several community members and began to take shape. Where we are at today is a result of each and every member of this project. And of course, a huge thanks to the Boxelware team for giving us Avorion and making this project possible.
We are proud to reveal this project and share it with all of you in hopes it will be as fun for you all as it has been for us.

## Important articles

Factions

Timeline

Pan-Galactic Imperium

Coalition

### Want to Join us?

No Problem! You can contact us (FELDruebe, Joexer, Sinclair) via the official Avorion discord

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles