Ancient Secret Arts

The **Ancient Secret Arts** are powerful cultivation methods. Any one of these arts is enough to make any cultivator into a hegemon and make countless deities shiver. Starting from the seventh to the second, Ancient Secrets were not truly ranked on strength, but more on difficulty and how scarce they were in the three realms.

## Known Arts

### The Supreme Conqueror Sutra

First of the Ancient Secrets and strongest cultivation method within the Three Realms. Legend has it that this cultivation method predates the Three Realms and doesn't have a creator. Wars were waged on the mere suspicion of its location, and many false manuals spread within the higher realms. Therefore, it's hard to tell whether it's the real deal or another fraud. According to the legends, regardless of your Dao foundation or previous method, with enough talent, you can cultivate it!

However, there are two conditions. First, you must pursue the Supreme Dao. Second, you must pay the price of severing emotions and desires to become the embodiment of your ambitions. As long as you can fulfill those conditions, all across the multiverse, you shall be unrivaled! According to the ancients, there was once an expert that uncovered an incomplete version and mastered forty percent of the manual. With that alone, he almost conquered the Three Realms! The Overlord and the Warden had to join hands to eliminate him!

### Blossoming Death Art

Ranked second among the Ancient Secrets. Just like the Infernal Soul Devouring Art, it allows its user to refine souls. However, you use those souls to condense Death Flowers. Each Death Flower Represents an additional soul.

As long as all Death Flowers are not destroyed, you cannot die, and will always be reborn. With each layer, two flowers can be condensed. A maximum of eight.

You can also cultivate Death Essence. Death Essence drastically enhances your resilience, regeneration abilities and allows you to turn corpses into Death Puppets. The mightier the corpse, the more Death Essence is required. Better yet, because they function with Death Essence, Death Puppets do not fear nullification talismans.

Death Essence can also feed souls to improve their grades and open the road to true necromancy. If you can cultivate it to the pinnacle, you can also open a gate to the reincarnation cycle to wrest or swallow souls. Meanwhile, with a massive quantity of death essence fueling your body, even if you got beheaded, you could still rebuild your body.

At the pinnacle, even if only one piece of you remains, you will not die.

At the third layer, among other things, the Blossoming Death Art allowed its practitioner to use a forbidden skill: Death Conversion. In failure, they would perish, with all their death flowers extinguished and their soul erased. But in success, they would rise above all, and "abandon life" to ascend to a greater state of existence. However, the traditional result was…death. Within the Higher Realms' mightiest houses, finding Blossoming Death Arts cultivators wasn't that daunting. However, because going a step further required Death Conversion, finding one beyond the third layer…was absolutely impossible.

### Absolute War Sense

More suitable for battle madmen and madwomen, it allows its user to separate body and consciousness to fight solely on instinct. Said instinct is empowered by several folds. Ten times for the first layer, one-hundred times for the second one, one-thousand times for the third, and ten-thousand for the fourth. Speed and strength skyrocket at the same pace. Moreover, it allows the user to control a multitude of artifacts at the same time. The same ten, one-hundred, one-thousand, ten-thousand pace. Possessing a battle-will greatly lessens the burden of learning this art. However, it is not a requirement. Needless to say, Absolute War Sense and Seer's Vision contradict one another. There are no known cultivator to have been able to cultivate the two.

### Seer's Vision

Only Origin Sight wielders can cultivate this ability. On top of Origin Sight's own skills, it allows you to see through all mirages, and grasp the memories, past and all possible futures of your target. Everything they are and all they can do becomes evident to your eyes. You can also use their past against them through lethal illusions and even trap their soul in a potential, fatal future to destroy them should they fail to overcome it. At the pinnacle, you can alter reality. Of course, there are limitations. Your targets' cultivation base and your own soul power determine how far you can see and how much control you can have. The stronger they are, the harder the task. Moreover, having Origin Sight is one thing, mastering this ability, another. Disposition matters a lot. Only those with a heart as calm and steady as a mountain can master this ability.

### Mount Meru

The sixth Ancient Secret, Mount Meru was both a defensive and offensive art with four layers. With each, its size rose exponentially. At the fourth, it was more than one million kilometers wide, effortlessly able to obliterate a mortal solar system.

### Samsara Breaking Wheel

The Seventh Ancient Secret was the Brahmas' core secret, in the Three Realms, only they possessed a copy. And only those Heaven Warding Temple deities at the Ancestral God Rank or above had the right to cultivate it. Of the top seven Ancient Secret, the Samsara Breaking Wheel ranked seventh for two reasons. First, it was the easiest to cultivate. Second, it didn't possess any offensive ability. Its only skill was...undoing Fate and Truth Laws! As long as the user's cultivation surpassed that of his foe, even an Embodiment couldn't escape! For that reason, it was the nightmare of all Seer's Vision cultivators!

## Trivia

* Due to Konrad's strange method of splitting his body into three distinct aspects, he was able to simultaneously cultivate both Absolute War Sense and Seer's Vision to its peak.

## References

1. ↑ Chapter 241
2. ↑ Chapter 302
3. ↑ Chapter 247
4. ↑ 4.0 4.1 4.2 Chapter 241
5. ↑ Chapter 345
6. ↑ Chapter 302
7. ↑ Chapter 482