Barrier Orb

## Description

Place a wall that fortifies after a few seconds.

For Ultimate costs or Ability cooldowns in Team Deathmatch, see here.

— In-game description

**Barrier Orb** is a basic ability for Sage.

## Description

Barrier Orb is primarily a Barrier ability that Sage must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing a wall. Upon first equip the indicator will be oriented to be perpendicular to the direction Sage is facing. Sage can recast the ability to rotate this indicator 90°. Using Alternate Fire allows her to have full control over the exact angle the indicator is positioned in. Recasting the ability after using Alternate Fire will reset the indicator to a perpendicular or linear position. If Sage unequips Barrier Orb, the orientation of the indicator upon reequipping will be the same as it was when she unequipped the ability.

Upon activation, a wall containing multiple segments will rise up from the ground, blocking line of sight and preventing anything from passing through them. A segment will not be created if it would not be in contact with any horizontal terrain. The segments each have their own health amount, which will increase after being allowed to fortify a few seconds after forming. Enemies can destroy a segment by dealing enough damage to it to deplete its health using weapons or some damaging abilities.

Towards the end of the wall's duration the health of any remaining segments will each begin to decay for a percentage of their remaining health. Segments with less health than others will not expire before them, and all remaining segments will expire simultaneously.

Barrier Orb equippedBarrier Orb castBarrier Orb activated

## Update History

**v7.04**
* Fixed an issue where Barrier Orb can break when being placed in between doors such as C Garage on Haven.

**v7.0**

* Fixed issue where Barrier Orb would sometimes rotate multiple times from a single button press when placing it.

**v6.11**

* Fixed an issue where when Sage rotated her Barrier Orb 90 degrees, she was blocked from placing the wall for .8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.

**v6.04**

* No longer fortifies to max HP in cases where damage was received before fortification

**v5.12**

* Fortify delay increased 3.0s >>> 3.3s

**v5.09**

* Fixed an issue where by walling herself into a corner, the wall would immediately break.

**v4.04**

* Improved the system used to place Barrier Orb at targeted ground locations

**v3.03**

* Fixed Barrier Orb being destroyed by  Boom Bot,  Owl Drone, or  Fakeout if they are placed in a way that overlapped a segment of the barrier wall

**v3.01**

* Can no longer be placed on some projectiles while they’re in the air or deployed on the ground

**v3.0**

* Cost increased 300 >>> 400
* Agents blocked by Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo

**v2.07**

* Fixed a bug where placing Killjoy's  Turret next to Barrier Orb would sometimes break it

**v2.06**

* Fixed issue where Cypher's  Spycam broke Barrier Orb when placed close to it

**v2.03**

* Killjoy's  Lockdown can no longer be placed inside Barrier Orb in some instances
	+ If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed

**v2.0**

* Fixed an issue where Omen could plant the Spike while elevated on Barrier Orb

**v1.14**

* Can no longer be cast in Buy Phase
* Once fortified, Barrier no longer loses health over time. It now only starts to deteriorate a few seconds before it expires.

**v1.11**

* Sage wall segments no longer break if a player dies on top of them

**v1.07**

* Initial wall HP reduced to 400
	+ The wall will retain its max HP of 800 when it becomes fortified 3 seconds after it was summoned
* Cost reduced 400 >>> 300
* Duration increased 30 >>> 40 seconds
	+ **This is an undocumented change and is estimated to have appeared during this patch**

**v1.01**

* Cast range reduced 20 >>> 10 meters

**v1.0**

* Segment health reduced 1000 >>> 800
* Duration reduced 40 >>> 30 seconds

**v0.50**

* Cost increased 300 >>> 400 credits

**v0.49**

* Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes
* Will only spawn a chunk of the barrier if it is supported by the ground
	+ This can mean it will sometimes only spawn 2 barrier chunks