Adventure speed

**Adventure speed** is used to determine the time it takes for someone to travel on the map. It has two components, Adventuring Flying Speed and Adventure Fly Speed Bonus.

Adventure speed is different from Adventure Exploration Speed, which relates to unlocking locations with Exploration.

## Formula

The generic formula is simply

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{\displaystyle AdventureSpeed = AdventureFlySpeed \* (1 + AdventureFlySpeedBonus) \* (1 + DifficultyMultiplier)}

, where:

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{\displaystyle AdventureFlySpeed = 1 + 0.1\*ArtifactMastery}

, with

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{\displaystyle ArtifactMastery}

 being the Artifact Mastery skill level,
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{\displaystyle AdventureFlySpeedBonus}

 is the sum of all Adventure Fly Speed Bonus the character has, as a fraction (so +325% = 3.25)
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{\displaystyle DifficultyMultiplier}

 depends on the "Base Adventure Speed" difficulty setting and is:
	+ Very Quick : 1
	+ Agile (base difficulty): 0.5
	+ Ordinary (immortal): 0

For Agency abbots, their adventure speed is also multiplied by 3.75.

## Improving Adventure speed

### Adventure Flying Speed

The Adventuring Flying Speed can only be improved by Artifact Mastery skill level, refer to that page for a full list of sources of skill overcap and base skill level. A shortened list that ignores law-dependent bonuses and born traits would be:

* Divinesword Talisman: base +0.3, +4 for a perfect T12 Talisman, +5 for a perfect T15.
* Spirit Contracts of Tiger, Bear Wolf: base +1, +3 for a T12 beast. The rider needs Primordial Spirit / Attainment State Cultivation Level.
* Obsessions:
	+ Killing: +2
	+ Giving Up: +2
	+ Arrogant: +1
	+ Sympathetic: +1
	+ Anxious: +4
* Spring Festival Torch Dragon clothing: +2 for the set
* Legacy Artifact Truthbringer: +10
* Manuals:

 Sword of Rebirth

### Adventure Flying Speed bonus

You can access the complete speed of Adventure Fly Speed Bonus sources on the property page. A shortened list ignoring law-dependent bonuses and born traits would be (for a Xiandao cultivator):

* Spirit Contracts: base 150% (`AddV`), +240% for a T4, up to +960% for a T12 beast other than Rabbit ridden by a Primordial Spirit or Attainment State cultivator.
* Talisman of Departing Shadow: base +30% (`AddV`), +420% for perfect T12
* Talisman of Spiritual Travelling: base +18% (`AddV`), +252% for perfect T12
* Random Talisman: base +6%/12%/18%/24% (`AddV`), depending on generated level.
* Foreign Affair Branch: base +10% (`AddV`), up to +400%.
* Possible Fortuitous Encounter on the Snowfield outcome: +50% (`AddV`)
* Cultivation Level bonus (cumulative), similar numbers depending on their precise cultivation stage apply to Six Paths Reincarnation Law cultivators:
	+ Core Shaping: +100% (`AddV`)
	+ Golden Core: +200% (`AddV`) so +300% total
	+ First Achievement: +200% (`AddV`) so +500% total
	+ Second Achievement: +300% (`AddV`) so +800% total
	+ Demi-God: +500% (`AddV`) so +1300% total
* Manuals

 Windrider's Chant
 Cardinal Spiritual Evasion
 Cloudwalker

## Locations distances

Keep in mind that to obtain the adventure time you need to multiply the values by two (back and forth) and there's an extra 120s needed to trigger an adventure.

## References

1. ↑ `XiaWorld.PlacesMgr.GetCost()`
2. ↑ `XiaWorld.OutspreadMgr.GetCost()`