Fighter

Abilities of the Fighter are mainly focused around melee combat, increase damage resistance and allow the player to quickly move around in a fight. Fighters are the core of any team, being the classic melee fighters. Additional abilities of this path allow you to use vampirism, stun opponents and more.

**Max level of Calling combat bonus**: +10% movement speed for 3 seconds after using any skill

## Abilities

**Super Twirl**

 **Cast range:** 0 to 2 meters

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

**Sacrificial Ritual**

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

**Tectonic Fault**

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

**Insatiable Strike**
Foretaste Effect resets after 7 seconds if the Insatiable Strike is not used within this period.

*Notes:*** Some Polymorphs may not be able to use this ability

* Stun, Repulsion and Attraction Effects will not let you use this ability** *[**WIP**] Instead of the third hit, character will make a short dash forward, dealing 450 Physical damage to every enemy on the way*

**Dash**

*Notes:*** Some Polymorphs may not be able to use this ability** *Stun, Repulsion and Attraction Effects will not let you use this ability*

## Leveling up the Fighter

See more about mechanics in the article: Callings

Abilities with the higher level replace their weaker counterparts.

### 1st Level of Calling

**Gem Cost**: 3 Link Gems, 15 Simple Gems

**Unlocked Abilities**: Slash I (weaker version of the Insatiable Strike), Light Sword (passive; summoned if the Fighter doesn't have a weapon)

### 2nd Level of Calling

**Gem Cost**: 5 Link Gems, 30 Simple Gems

**Unlocked Abilities**: Slash II (upgraded Slash I), Dash I

### 3rd Level of Calling

**Gem Cost**: 10 Link Gems, 50 Simple Gems, 1 Dark Gem

**Unlocked Abilities**: Slash III (upgraded Slash II), Dash II (upgraded Dash I), Super Twirl, Block (not implemented yet)

### 4th Level of Calling

**Gem Cost**: 15 Link Gems, 150 Simple Gems, 5 Dark Gems

**Unlocked Abilities**: Dash III (upgraded Dash II), Tectonic Fault I

### 5th Level of Calling

**Gem Cost**: 15 Link Gems, 150 Simple Gems, 5 Dark Gems, 5 Rainbow Gems

**Unlocked Abilities**: Sacrificial Ritual, Tectonic Failt II (upgraded Tectonic Fault I)

## Appearance

**Basic**

Low levels of Calling do not affect the appearance of characters

**Final**

Fifth level will change the appearance of Fighters - skin as well as pupils of the character turn red and demonic horns appear on the forehead.

**Awakened**

After the Awakening, Fighter changes even further: skin becomes darker and more saturated, horns grow even more.

## Gameplay

Since all the Fighter's damaging abilities are strictly melee - the best tactics for them would include constant movement and accumulation of the Foretaste Charge, which allows to deal colossal damage with the Sacrificial Ritual.

* Male character in awakened form of Fighter calling
* Female character in awakened form of Fighter calling
* Male character in final form of Fighter calling
* Female character in final form of Fighter calling