Final Chapter: A Fact

The final chapter centers around Link preparing to fight Chuck Norris.

It contains two cutscenes, each of which are endings obtained based upon one's level of completion in the game.

## Bad Ending

The bad ending occurs when the player has collected less than 100 backups in the game. When one defeats Chuck Norris they are then given the following cutscene.

```
Chuck Norris:
French: "ok. Maintenant je peux te tuer"
English: "Okay. Now I can kill you.."

```

```
Chuck Norris:
French: "c'est quoi cette c0_\\3r]{ qu'est ce qui arrive a ma barbe?????"
English: "wait... what the f0_\\[ is happening to my beard?"

```

```
Chuck Norris:
French: "je me rase et ensuite je te tue."
English: "I shave and then I kill you."

```

if time=280

```
{global.speak=speak_norris

```

global.text="je me rase et ensuite je te tue.."
global.text2="I shave and then I kill you.."
sound\_play(snd\_crash)}

if time=300

```
{global.speak=speak_norris

```

global.text="je me rase et ensuite je te tue..."
global.text2="I shave and then I kill you..."
sound\_play(snd\_crash)}

if time=320

```
{global.speak=speak_norris

```

global.text="je me rase et ensuite je te tue...."
global.text2="I shave and then I kill you...."
sound\_play(snd\_crash)}

if time=340

```
{global.speak=speak_norris

```

global.text="Aaaah! ca n'en finit pas!"
global.text2="Aaaah! It doesnt stop!"
sound\_play(snd\_crash)}

if time=360

```
{global.speak=speak_norris

```

global.text="Aaaah! ca n'en finit pas!!"
global.text2="Aaaah! It doesnt stop!!"
sound\_play(snd\_crash)}

if time=380

```
{global.speak=speak_norris

```

global.text="Aaaah! ca n'en finit pas!!!"
global.text2="Aaaah! It doesnt stop!!!"
sound\_play(snd\_crash)}

if time=400

```
{global.speak=speak_norris

```

global.text="Aaaah! ca n'en finit pas!!!#je vais te tuer avec mes poings"
global.text2="Aaaah! It doesnt stop!!!#I'll kill you with my fists..."
sound\_loop(snd\_crash)}

if time=480
{global.text="prend ca!"
global.text2="take that!"
obj\_chucknorriscin.vspeed=2
obj\_cam.z=60
obj\_playcam.z=0
obj\_playcam.x=obj\_linkcin.x
obj\_playcam.y=obj\_linkcin.y}

if time=580
{obj\_playcam.z=20
obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=1
obj\_cam.vspeed=-1
instance\_create(640,432,obj\_chucknorriscin)
global.speak=speak\_norris
global.text="c'est quoi cette..."
global.text2="what the heck????"}

if time=640
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=1
obj\_cam.vspeed=-1
instance\_create(640,368,obj\_chucknorriscin)
global.speak=tex\_dustman
global.text="tu as oublie?#Chuck Norris peut faire le tour du monde#et se frapper le dos"
global.text2="you already forgot?#Chuck Norris can go around the world#and punch himself in the back of the head"
sound\_stop(snd\_crash)}

if time=740
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=1
obj\_cam.vspeed=-1
instance\_create(640,304,obj\_chucknorriscin)
global.speak=speak\_norris
global.text="je... ne peux plus... bouger...."
global.text2="I....can't....move...."}

if time=840
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=1
obj\_cam.vspeed=-1
instance\_create(640,240,obj\_chucknorriscin)
global.speak=tex\_dustman
global.text="en realite, ta vitesse est superieure a celle de la lumiere.."
global.text2="in fact, you are faster than the speed of light.."}

if time=940
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=1
obj\_cam.vspeed=-1
instance\_create(640,176,obj\_chucknorriscin)
global.speak=tex\_dustman
global.text="et tu vas revenir dans le temps..."
global.text2="and you will go back in time...."}

if time=970
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=1
obj\_cam.vspeed=-1
instance\_create(640,496,obj\_chucknorriscin)
global.speak=tex\_dustman
global.text="et tu vas revenir dans le temps...encore..."
global.text2="and you will go back in time....again..."}

if time=1000
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=1
obj\_cam.vspeed=-1
instance\_create(640,560,obj\_chucknorriscin)
global.speak=tex\_dustman
global.text="et tu vas revenir dans le temps...encore...encore..."
global.text2="and you will go back in time....again...again...."}

if time=1030
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=1
obj\_cam.vspeed=-1
instance\_create(640,560,obj\_chucknorriscin)
global.speak=tex\_dustman
global.text="et tu vas revenir dans le temps...encore...encore...#jusqua la fin des temps"
global.text2="and you will go back in time....again...again....#to the very end of eternity.."}

if time=1120
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=0
obj\_cam.vspeed=0
instance\_create(640,624,obj\_chucknorriscin)
global.speak=speak\_norris
global.text="mais... Ca n'a aucun sens!!!!!#personne ne peut vaincre Chuck Norris"
global.text2="But.... It has no sense at all!!!!#No one can defeat Chuck Norris!"}

if time=1220
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=0
obj\_cam.vspeed=0
instance\_create(640,112,obj\_chucknorriscin)
global.speak=tex\_dustman
global.text="Tu n'as pas ete vaincu...#On t'a offert un ticket a vie pour faire le tour du monde.#amuse toi bien...."
global.text2="We didnt defeat you.#we baught you a lifetime ticket to a world-wide trip...#have fun..."}

if time=1350
{obj\_cam.x=496
obj\_cam.y=800
obj\_playcam.x=640
obj\_playcam.y=432
obj\_playcam.vspeed=0
obj\_cam.vspeed=0
instance\_create(640,48,obj\_chucknorriscin)
global.speak=speak\_norris
global.text="Noooooooooooooooon!!!!!!"
global.text2="Noooooooooooooooo!!!!!!"}

if time=1400
{obj\_playcam.z=99999999
instance\_create(640,112,obj\_chucknorriscin)
global.speak=tex\_dustman
global.text="On dit que tu as compte jusqu'a +infini deux fois.#tu peux battre ton propre record"
global.text2="Some say you counted to infinity twice.#You can beat your own record..."}

if time=1500 room\_goto\_next()
</syntaxhighlight>

1/60