Good Boy

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* Upgrade

### Text

**Last Breath**: Give your other Good characters my Attack and Health this brawl.

## Good Boy

### Text

**Last Breath**: Give your other Good characters double my Attack and Health this brawl.

### Artist

Kate (Ekaterina) Chesalova

**Good Boy** is a character card. He is a 2/2 with a Last Breath ability that gives all your other Good characters its Attack and Health.

## Strategy

**Good Boy** has very small stats for a level 6, but he has, hands down, the strongest ability to leverage those stats - giving them to every other Good character when he dies. Even so, he needs buffs to be effective on level 6. He heavily incentivizes you to make your entire board consist of Good characters, and unless his ability is being used in a special way, he wants to be in slot 1 to die as soon as possible. Many Good-heavy boards are heavily focused on finding him once they hit level 6.

Many good ways to have **Good Boy** make an impact immediately include Sting, Haunted Helm, Monkey's Paw, Ugly Gosling Helm, Robin Wood, Supports like Boom Hilda and The Green Knight, and especially Magic Sword +100. Even without these, Spells like Hugeify and Gigantify can help. Be wary of buffing **Good Boy**'s Health too much too soon, as if he survives hits, he may not die before the characters he intends to buff to. He does need to have its stats increased in some way, as a +2/+2 buff to the whole team is usually not enough to compete on level 6.

**Good Boy** is a good way to give a Royals composition a little extra power in the late game if he can be buffed. One of the big problems with Royals is that they don't really have anything to look for at level 6 which means they often get outclassed by level 6 compositions. However, most royals compositions are entirely Good characters, so **Good Boy** fits right in. Court Wizard is a notable partner, often being able to use the Attack from **Good Boy** multiple times due to his ability.

Upgrading **Good Boy** is a huge power spike, as not only does **Good Boy** have higher base stats, but its ability is doubled even relative to its stats. Consider **Good Boy** when you see Knighthood!

**Good Boy** has notable synergy with Princess Pea, who if Supported passes on **Good Boy**'s buffs to characters Supporting her when she dies - Good supports can double-dip this way.

Copycat can be placed in front of **Good Boy** to great effect - letting it buff your board when it attacks and then again when it dies naturally. If Copycat is Upgraded, it can double the stats given to the rest of the board. It is particularly effective when combined with either Friendly Spirit or a second **Good Boy**, as the **Good Boy** trigger will buff the other character which will be bigger when it triggers itself. With Crown of Atlas, Copycat can benefit directly from **Good Boy**, and Wombats in Disguise fit into the combo too since they can be buffed by **Good Boy** just before their Last Breath goes off.

Trophy Hunter can also leverage **Good Boy** in some cases, as **Good Boy**'s ability is also a Slay ability for him. If **Good Boy** can be buffed enough to Slay, its bonus is doubled. This is difficult to achieve in practice but can be more likely with two **Good Boy**s, with the second buffed by the first.

## Notes

* If a **Good Boy** causes a character to summon after dying, the summoned character will be summoned before the **Good Boy**'s Last Breathe ability triggers. This works with a Time Flies + Crown of Atlas, Mordred, and Mirror Mirror. An upgraded **Good Boy** combined with Mirror Mirror can be one of the most dominant strategies in the entire game, as your good characters effectively get quadruple the **Good Boy**'s stats!
	+ A **Good Boy** summoned from a Phoenix Feather won't receive the buff from the original **Good Boy**, as it is identical to the original.
	+ Summoning a **Good Boy** with Phoenix Feather can be very effective when combined with Bearstein, as Bearstein will multiply its stats upon resummon.
* An interesting detail about **Good Boy**'s ability is that it only gives your "other" characters the extra stats, which seems like an unnecessary addition, as **Good Boy** will always be dead when the ability triggers. However, that one word prevents **Good Boy**s from receiving their own stats from a Copycat, creating exponentially larger stat increases. This was an extremely dominant strategy before it was changed.

## History

 June 18, 2021 | Released in *Storybook Brawl's* Early Access launch.