recursal/Fanatic-Fandom huggingface dataset:
Ninurta

Ninurta, also known as Ningirsu, was a prominent god in Babylonian and Sumerian mythology. He held a significant role as a warrior deity associated with agriculture, irrigation, and the protection of cities. Ninurta's mythology and attributes were shaped by his association with strength, valor, and the productive forces of the land.

Ninurta was often depicted as a young and powerful god, wearing a horned helmet and carrying various weapons such as a bow and arrow or a mace. His depiction symbolized his role as a fierce warrior, representing the might and valor required to defend civilization and ensure its prosperity. Ninurta's appearance conveyed his authority and readiness to confront challenges and enemies.

As a god of agriculture, Ninurta was closely connected to the fertility of the land and the success of agricultural endeavors. He was believed to control the waters and the irrigation systems, ensuring the proper flow of water to nourish the crops. Ninurta's association with agriculture highlighted the importance of the land and its fertility in sustaining human communities and civilization.

Ninurta's role as a protector extended to defending cities and their inhabitants. He was revered as a guardian deity, responsible for maintaining order, suppressing chaos, and defending the boundaries of civilization. Ninurta's fierce warrior nature and his arsenal of weapons represented his determination to safeguard cities and their inhabitants from external threats and internal turmoil.

The worship of Ninurta included ceremonies, rituals, and festivals dedicated to honoring his strength and seeking his protection and favor. In times of war or during agricultural cycles, people would invoke Ninurta's name and offer prayers and sacrifices to ensure victory in battles and abundance in harvests.

Ninurta's mythology often featured his conflicts with monstrous creatures and malevolent forces, portraying him as a hero who vanquished chaos and restored order. One of his notable feats was the defeat of the dragon-like monster Asag, who threatened the fertility of the land. These myths emphasized Ninurta's role as a champion of civilization and his ability to overcome obstacles that posed a threat to human well-being.

Throughout Mesopotamian history, Ninurta remained a prominent deity, particularly in the city of Lagash, where his cult center was established. His influence extended beyond religious and mythological contexts, with his symbols, such as the plow and the mace, being employed in administrative and legal contexts.

Ninurta's mythology and worship reflected the ancient Mesopotamians' appreciation for the productive forces of the land and the need for protection and defense. As a warrior deity associated with agriculture, Ninurta represented the symbiotic relationship between human civilization and the natural world, highlighting the importance of strength, valor, and order in sustaining prosperous and thriving communities.
Mazakar Horde

A powerful tribe of the Askar. The tribe alone is as powerful as entire lesser empires. It controls millions of star systems and billions of worlds. The Mazakar Horde has battled the Holy Terran Star Dominion and then the Holy Terran-Orion Eternal Dominion for thousands of years. Many times sending entire armadas to the Sol system in futile attempts to destroy the God Emperor of Humanity homeworld. The Askar tribe's ancient chieftains rule through strength and viciousness, not focusing on any kind of advancement for the Askar kind but only interested in battle and conquest, even fighting against other Askar tribes for domination of the Milky Way Galaxy.
Mekhi Potter

Human born on Earth in the 3rd Millennium AD, she became an outspoken advocate for the right of people to have the guarantee to work and was against robots taking over jobs. She was an outspoken leader within the Human Rights to Work Protests, leading the Detroit chapter. Calling for a global constitution that would guarantee every person a job.
Old Gods of Torment

A group of beings that exist in deep space, tormenting and devouring entire planets that are undefended. The Holy Terran-Orion Eternal Dominion and other great galactic powers have been able to drive these beings from so called civilized space where the bulk of humanity lives within, but these so called 'Old Gods of Torment' still number in the thousands and will occasionally attack heavily populated metropolis worlds. These OGOT beings vary in size and form, many are hideous and ugly to human perception. They are usually bulks of tentacles, spiking protruding bones, and numerous eyes that cover the mass of their bodies, they usually have various mental powers and can infiltrate the mind of most other beings. Some Old Gods of Torment have been at war with Starbloods for millions of years, a constant struggle for dominance. Many OGOT beings have retreated into the CAD Regions of the milky way or have left the milky way galaxy entirely and sleep dormant in the void between galaxies.
Mon'Zo'Ri

A Starblood teacher, who mentors Maxamas and Zoephiria Hendrix. Mon'Zo'Ri has dark blue skin and bright glowing eyes, being millions and millions of years old, like the fellow members of his alien species, he's able to hibernate and sleep for extended periods time up to thousands and thousands of Earth years. He is a wise and patient being and has the ability of premonition, being able to see many events that will happen in the future. The fellow members of his species have great abilities like him but cannot see the future as he can, for this unusual ability his people do not trust him and the leaders of his kind demean him whenever they have the opportunity, they fear him and are afraid to lose power.
Klyp Formor

A human mercenary and bounty hunter in the 7th Millennium AD, he was born on Nasada Prime, a world within the Zordorn Holy Protectorate. He and his family were lower caste workers on Nasada Prime, in his young adulthood he became tired of the almost slave like conditions of his life and became a criminal on his homeworld, eventually finding passage off of the world and becoming a galactic mercenary. In the later part of his life he was hired by Zanadoo Grim for a hit and run job against a Holy Terran Star Dominion, treasure convoy.
Lahamu

In ancient Mesopotamian mythology, Lahamu, also known as Lammasu, was a primordial goddess associated with chaos and the forces of creation. Lahamu, whose name translates to "the muddy one," played a significant role in the creation narrative of the Enuma Elish, the Babylonian epic.

Lahamu was often depicted as a fearsome and monstrous deity with a human-like body and fantastical features. She was portrayed with a horned headdress or crowned with a tiara, symbolizing her divine status. Lahamu's appearance conveyed a sense of power and primal energy, representing the raw and untamed forces of creation.

As one of the earliest deities to emerge from the primeval chaos, Lahamu represented the initial stages of creation. She was associated with the formative elements of the cosmos and the chaotic forces that existed before the establishment of order. Lahamu embodied the fertility and potential inherent in the chaos, serving as a symbol of the generative power that underlies creation.

Lahamu's role in the Enuma Elish was primarily as a protective goddess. Alongside her male counterpart, Lahmu, she was invoked to ward off malevolent forces and ensure the stability and continuation of the cosmic order. Lahamu's protective function highlighted the ancient Mesopotamians' belief in the need for divine guardianship and the recognition of the chaotic forces that coexisted with the ordered world.

While Lahamu's individual worship may not have been as prevalent, her presence in the creation myth and her association with primal chaos influenced the ancient Mesopotamians' understanding of the origins of the universe. Lahamu represented the untamed and formative forces that preceded the establishment of cosmic order, illustrating the dynamic and transformative nature of creation.

Lahamu's depiction and symbolism reflected the ancient Mesopotamians' recognition of the diverse and multifaceted aspects of the divine. As a primordial goddess associated with chaos and creation, Lahamu represented the dynamic and creative forces that shaped the world. Her presence served as a reminder of the inherent power and potential within chaos and the ongoing interplay between order and chaos in the ancient Mesopotamian worldview.
Kay Amos

A human born on Earth in the 3rd Millennium AD, she became an outspoken proponent within the thought that all robots should be destroyed and that humanity should rely on itself. She hacked the virtual world of LIVE many times throughout World War III, spreading her beliefs and trying to convince those connected to LIVE to join the Global Alliance of Equality or the Singularity Riots.
New Earth

New Earth is an artificially created world. A disc world, looking like the stories of what ancient flat Earth theorists thought the Earth looked like. It is shielded by multiple forcefields and held together by Plasmasteel, it was created over centuries.

The created planet is the headquarters to the New Earth Union, even though every New Earth Union member state has its own capital world. New Earth is the center of all government for the unified decisions of the Union. All major government decisions are made on New Earth on behalf of the respective member powers. Major government bodies, organizations, and corporations on the created planet include: The New Earth Union Senate, The Chamber of Representatives, The New Earth Union Workers Guilds, Council of United Free States, Galactic Dynamics Corporation, Infinite Interstellar, TEVOKO Corporation.

The populace of the planet is varied, thousands of different species coexist in almost total peace, besides the occasional underworld activity that occurs on all industrial worlds throughout the universe and the common bar brawl over gambling gone wrong. Greed and corruption abound in secret. New Earth is separated into districts, different species prefer to stay in their own districts dedicated to their own way of life but all groups and races congregate to other districts and visit for various reasons.
Malakar

Malakar, the Ruthless Conqueror: Malakar is a colossal deity of conquest and domination, residing on the war-torn planet of Dethar, a realm perpetually consumed by violent conflicts. Standing as a towering figure with obsidian armor and eyes burning with malice, Malakar seeks to expand their influence through relentless warfare. The Askar, both awed and terrified, offer sacrifices to appease Malakar, hoping to secure victory in their own battles.
Nergal

Nergal, known as Erra in Akkadian, was a significant deity in Babylonian and Assyrian mythology. He was primarily associated with war, plague, and the underworld. Nergal held a dual nature, representing both destruction and regeneration, and played a complex role in the ancient Mesopotamian pantheon.

Nergal was often depicted as a fearsome warrior, adorned in armor and wielding weapons such as a mace or a double-edged sword. His appearance conveyed strength and ferocity, symbolizing his association with war and the destructive forces of nature. Nergal's role as a god of war reflected the ancient Mesopotamians' understanding of the brutal realities of conflict and the need for divine protection and victory in battle.

Beyond his role in warfare, Nergal was also closely connected to pestilence and the infliction of diseases. As a god of plague, he was believed to bring illnesses and epidemics upon humankind. This aspect of Nergal's nature emphasized the fragility of human existence and the vulnerability to unseen forces that could bring about suffering and death.

Nergal's connection to the underworld was another prominent aspect of his mythology. He was considered the ruler of the realm of the dead, presiding over the fate and judgment of souls. Nergal's association with the underworld highlighted the cyclical nature of life and death, with his domain representing the transformative journey of the deceased.

Despite his associations with destruction and death, Nergal also held a regenerative aspect. As the god of the noonday sun, he represented the scorching heat and the life-giving properties of sunlight. Nergal's connection to the sun and its transformative energy conveyed the belief in the cyclical nature of existence, where destruction and death are followed by rebirth and regeneration.

Nergal's worship and cult centers were prominent in ancient Mesopotamia, particularly in the cities of Cuthah and Kutha. Rituals and offerings were dedicated to appease him and seek his favor, particularly in times of war or during outbreaks of disease.

The mythology surrounding Nergal depicted him as a complex and formidable deity, embodying the dualities of destruction and regeneration, war and healing, death and rebirth. His presence in the pantheon reflected the ancient Mesopotamians' recognition of the harsh realities of life and the cyclical nature of existence. Nergal's worship served as a reminder of the need for protection, resilience, and the eternal cycle of life, death, and renewal.
Xeekee

The Xeekee, pronounced as "Zee'Key" are a group of advanced aquatic lifeforms, that vary in stature and form but consider themselves to be a unified race. The Xeekee are actually two very distinct alien races, the Xee and the Kee, the Xee being much larger and more powerful. All beings of the Xeekee primarily live on Ocean Worlds but many do live in their great starships and many Xeekee, especially smaller Kee are genetically modified to live out of water. Many Xeekee have arms and legs like average humanoid races but they're huge and come from genetic engineering. The majority of Xeekee worship the Old Gods of Xee who govern and rule over the majority of Xeekee, the majority of the Xeekee live within the Xeekee Domain.
Milkyverse

The entire universe formed into a single galaxy in the 7th Millennium AD, turning the universe into the Milkyverse, at least that's what it's known as by the inhabitants of the former Milky Way Galaxy. The Milkyverse is now a chaotic and mysterious place to everyone. Jump points are no longer valid, computers on the many starships throughout the many civilizations are working overtime to remap the new universe. The Milky Way galaxy is no more. All star systems are remixed and have changed positions.
New Britannia

A member of the New Earth Union, created in the 4th Millennium AD, after the fall of Earth to the God Emperor in the Earth Civil War. New Britannia was formed by members of the British Royal Family who refused to worship the Emperor and devote their loyalty to him. The Articles of New Britannia were signed on New London, declaring New Britannia a free and independent star state, free of the Emperor and the newly formed Holy Terran Star Dominion.

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In the 7th Millennium AD, New Britannia is a powerful member of the New Earth Union and is ruled over by Queen Elizabeth XIX, she is one of the most vocal proponents in the New Earth Union Senate for the New Earth Union to continue its fight against the Holy Terran Star Dominion and to never surrender.
Spirit of New Earth

The capital ship known as Spirit of New Earth is a large defense ship of the Leviathan Class, made in the New Earth Union for the defense of New Earth. The ship is more highly armed than other ships of the class, possessing triple the power cores and triple the amount of heavy laser cannons and mass drivers, as well as mailstrom mega guns and defensive shields as well as armor plating and internal hull bracing, which greatly limits cargo space and hanger bays to the minimum required. The spirit of New Earth is the pinnacle of ship design. It is the flagship of the Home Fleet, a fleet defending New Earth and the New Earth Home Stations, that orbit New Earth. The Spirit of New Earth has had to lead the defense of New Earth multiple times and has been damaged many times over the centuries but has never been fully destroyed and always refitted with new technology.
Star-Sword

A Star-Sword, also known as STARSWORD and STAR-SWORD and by many other names to many different civilizations. Is a solid energy beam melee weapon. The weapon is used by Tribunals, pirates, soldiers of various civilizations and many Starbloods across the universe. The weapon was created billions of years ago by a secretive group of Starbloods, who reside in a galaxy within the Hydra Cluster. The energy sword has had many changes over the eons and many build it in different ways but the majority of them all have the same energy beam that resembles a constant beam of lightning.
Sol System

A star system within the Holy Terran Star Dominion. The planets within the Sol System include: Earth, Mars, Venus. Sol was the primary starting point of the God Emperor's reign, Earth becoming his primary Throne World. The Sol System has been known by many different names throughout the eons by many different powers and factions throughout time, Sol being an old Latin name for the sun in the system and so stuck as a name for the system itself. It was the name chosen to be the permanent designation within the Holy Terran Star Dominion.
Quendrillian

Originating from the oceanic planet of Quendril in the Draco Nebula, the Quendrillians are a marine species evolved from bioluminescent jellyfish-like organisms. They possess translucent bodies adorned with intricate patterns of luminescent tendrils that respond to their emotions and act as a means of communication. Quendrillians have mastered bioengineering, allowing them to manipulate their bodies and adapt to various environments, including both land and water. They possess a deep connection to their planet's vibrant ecosystem and hold a spiritual belief in the interconnectivity of all living beings. Their full name is Quendrillianthidraveximus, which translates to "Serenity Seekers of Quendril."
Zephriel

Zephriel, the celestial being of resplendent grace, embodies a captivating blend of power and serenity. With iridescent wings that span wide, reflecting the hues of twilight, Zephriel moves with a graceful fluidity that mesmerizes all who behold this angelic presence.

Zephriel's essence exudes a gentle aura of tranquility, soothing troubled souls and bringing a sense of calm to turbulent hearts. With each ethereal step, a delicate melody seems to accompany this celestial being, resonating with the harmonies of the heavens and permeating the air with a sense of peace.

The radiant countenance of Zephriel is adorned with eyes that hold a depth of wisdom beyond mortal comprehension. Within those celestial orbs, secrets of the cosmos and profound insights are unveiled, drawing seekers of truth into a transcendent dance of enlightenment.

Zephriel is a celestial guide, appearing in moments of uncertainty and doubt, leading lost souls towards paths of clarity and purpose. This angelic presence whispers gentle words of encouragement, infusing hearts with renewed hope and reminding them of the inherent strength and resilience within.

As Zephriel moves through the celestial realms, a celestial symphony follows in the wake, as if the very fabric of reality reverberates with the celestial chords of this angel's presence. The harmonies intertwine with the divine frequencies of love and joy, stirring the soul and awakening a profound sense of awe and wonder.

Zephriel's wings, shimmering with opalescent hues, carry the dreams and aspirations of those who dare to reach for the stars. With each flutter, they scatter stardust upon the Earth, inspiring creativity, igniting passions, and infusing mortal endeavors with a touch of the divine.

Those who encounter Zephriel are embraced by a compassionate presence, where burdens are lifted and wounds are healed. This angel's touch is gentle yet transformative, instilling a renewed sense of purpose, kindling the flame of divine potential within each individual.

Zephriel, with a name whispered in hushed reverence, brings forth a celestial light that dispels darkness, illuminating the path of righteousness and guiding seekers towards a higher understanding of truth. In the embrace of Zephriel's radiant presence, one finds solace, inspiration, and a connection to the vast tapestry of the cosmos.

To witness Zephriel is to glimpse the profound beauty and majesty of the angelic realm, to be enraptured by a celestial embodiment of grace and enlightenment. This celestial being, with its celestial wings and ethereal radiance, invites all who seek to transcend the ordinary and embrace the extraordinary heights of the divine.
Vodraka Kingmoor

A Holy Grand Marshall serving in the Grand Army of Terra in the Holy Terran Star Dominion in the 7th millennium. Holy Grand Marshal Kingmoor commands the Kingmoor Star Legion, as well as commanding many Holy Generals of many Terra Legions, in multiple Holy Crusades. His tactics vary and he is known as a military genius, though he has many times simply used brute blind force to defeat enemies without any concern of life lost.

He was bestowed lordship of his own protectorate, The Holy Protectorate of Kingmoor. Consisting of hundreds of worlds and dozens of Star Systems. Vodraka was also blessed with the Emperor's Lifeforce for his many victories against multiple heretic forces and his tributes to the Emperor. The blessing of the Emperor's Lifeforce has extended his life beyond the usual fifty years of the typical Holy Grand Marshal and soldier in a Star Legion.

His many victories are numerous but he has lost many battles as well, which he has tried to hide from the God Emperor of Humanity. Especially his failed attempts to conquer Zeetarian and Tridarian worlds.

His protectorate is raided constantly by pirates and mercenaries. Especially Morbis Veldan who has stolen trillions of credits worth of goods and materials, even raiding the imperial shipyards of his capital, she is a primary heretic fugitive within his protectorate.
Valkaroth

Valkaroth, the Sanguine Ravager: Valkaroth is a bloodthirsty deity that stalks the crimson plains of Kar'lorah, a realm drenched in perpetual twilight. With jet-black wings spanning vast distances, Valkaroth strikes fear into the hearts of both mortals and divine beings. Their talons drip with the life essence of fallen warriors, and their piercing gaze instills a sense of dread. The Askar call upon Valkaroth to channel their inner ferocity and unleash untamed savagery upon their enemies.
Veerak Zann

A human galactic criminal, born in the year 5,698 AD. She has spent decades building up her criminal empire, centered around Zann Galactic Industries. She has no qualms in killing any who pose a serious threat to her ambitions. Being over 400 years old. She keeps herself alive through intensive cybernetic implants and alien medicine. In her old age, she is now obsessed in finding a way to extend her failing life.
Raid on Bojomu

Within the 7th Millennium AD, Zanadoo Grim and his crew raided the Dominion mining world of Bojomu. Stealing trillions of credits and a great deal of precious minerals. The raid was a great success, at least in Grim's opinion. He lost a few dozen crew members but he was pleased with the outcome. After the raid, Zanadoo spent and wasted the entire plunder on: gambling, prostitution, spirits, and Muggdust. The crew suspecting that they had been cheated by Zanadoo started a mutiny. But Grim persuaded his crew that he hadn't spent it at all but had invested it for them and that they would all get it back once the Dominion had given up the search for them.
The Unified Empire of New Manikongo

In the 7th Millennium AD the empire is ruled jointly by four queen sisters: Aziza Manikongo, Zara Manikongo, Nia Manikongo, and Amara Manikongo. All share equal authority after the brutal death of their parents Queen Amina Manikongo and King Malik Manikongo at the hands of the God Empress of Humanity. The Empire was formed after the end of the tumultuous Earth Civil War in the 4th Millennium AD. From the ashes of conflict, the Unified Empire of New Manikongo rose to prominence, marking a pivotal turning point in the history of humanity. A member of the United States of New Africa.

The Unified Empire of New Manikongo is a sprawling interstellar dominion, encompassing a vast expanse of star systems and planetary colonies. Governed by a central council of wise and visionary leaders, the Empire strives to unite diverse cultures and species under its banner, embracing a philosophy of inclusivity and cooperation.

Advanced technologies permeate the fabric of society within the Empire. Pioneering scientific advancements have unlocked the mysteries of space travel, enabling efficient interstellar transportation and the establishment of thriving colonies on distant worlds. Futuristic cities shimmer with sleek architecture, bustling with a harmonious blend of beings from different corners of the galaxy.

At the heart of the Empire lies the majestic capital, Nova Manikongo, a beacon of progress and unity. Here, towering spires reach for the stars, housing grand institutions of knowledge, scientific research centers, and cultural hubs that celebrate the rich tapestry of the Empire's heritage.

The Unified Empire of New Manikongo upholds a deep reverence for nature and the preservation of the galaxy's ecological balance. Sustainable energy sources, intricate terraforming techniques, and advanced environmental preservation efforts ensure that the Empire's expansion is in harmony with the natural order of the cosmos.

In this grand tapestry of the future, the Empire fosters intellectual pursuits and artistic expression, valuing the creative endeavors that enrich the human spirit. Art galleries, theaters, and virtual reality simulations transport inhabitants to realms of imagination, where they can explore alternate realities and shape the very fabric of existence.

Underlying the Empire's vision is a steadfast commitment to peace and cooperation. The scars of the Earth Civil War have taught valuable lessons, guiding the Empire's leaders in their pursuit of diplomacy and conflict resolution. A network of interstellar alliances and trade agreements intertwines the Empire with other advanced civilizations, fostering mutual growth and understanding.

As the Unified Empire of New Manikongo extends its reach into the farthest corners of the Milky Way galaxy, it carries the torch of hope and unity, a shining example of humanity's capacity to rise above adversity and forge a bright future. In this age of boundless possibilities, the Empire stands as a testament to the indomitable spirit of exploration and progress, illuminating the cosmos with its radiance.
Unigalaxy War

The Unigalaxy War also known as the Universe War, and Armageddon was a conflict that involved the entire known universe of the Milky Way, once the Darkness revealed itself the war had begun, the Darkness seemed unstoppable. The Unigalaxy fought the Darkness for centuries and centuries. Eventually creating a device that forced them into a pocket universe, trapping them in an other dimensional prison.
Zarkarion

Zarkarion, the Ebon Doombringer: Zarkarion is an embodiment of darkness and destruction, reigning over the desolate realm of Kar'volthar, a world cloaked in eternal twilight. This colossal deity, adorned in armor forged from obsidian and adorned with glowing runes of ancient power, wields a massive obsidian blade that leaves trails of pitch-black shadows in its wake. Zarkarion's presence corrupts the very essence of life, with their touch spreading decay and despair. The Askar invoke the name of Zarkarion to unleash devastation and bring about the collapse of civilizations.
Subjugation at Epsilon Centauri (6010 AD)

* Ship names: Holy Terran-Orion assault carrier "Eternal Nova," New Earth Union destroyer "Pleiades' Guardian"
* Details: The Holy Terran-Orion Dominion launches a massive assault on the Epsilon Centauri system. The Eternal Nova, with its superior firepower and overwhelming forces, obliterates the Pleiades' Guardian. The New Earth Union's destroyer stands no chance against the Dominion's relentless onslaught, resulting in their complete subjugation and the solidification of the Dominion's hold over Epsilon Centauri.
Zara Manikongo

Queen Zara Manikongo is renowned for her fierce spirit and her unwavering determination, she jointly rules The Unified Empire of New Manikongo with her three sisters. She is a formidable warrior who fearlessly defends her kingdom and its people. Zara is deeply connected to the ancestral traditions and heritage of her African roots.

She actively preserves and promotes traditional cultural practices, ensuring that they remain alive and cherished by future generations. Queen Zara is known for her strong sense of justice and her commitment to preserving the natural environment.
Zoephiria Hendrix

Born on Earth in the 4th millennium AD. She fought against the All Seeing Eyes as well as against their leaders the God Empress and God Emperor in the Earth Civil War, being a member of the United Peacekeeping Forces of Earth and after the defeat of that army she joined the United Resistance Front and the Great Resistance began, during the Great Resistance she met and fell in love with Maxamas Hendrix, a fellow Resistance member and fighter in the United Resistance Front. They married and were separated many times by the God Emperor, who put then into exile on separate alien worlds multiple times. The God Emperor kept them both alive, no matter how many times they would escape and continue their fight against him.

Concept art of Zoephiria HendrixConcept art of Zoephiria Hendrix

During the later part of the Great Resistance, Zoephiria and Maxamas had a daughter together and named her Serenity. Zoephiria wanting their daughter to be raised in a healthy and safe place convinced Maxamas that they needed to raise their daughter away from the United Resistance Front and leave their duties as commanders for a few years, at least until Serenity reached adolescence. Zoephiria and Maxamas left the United Resistance Front for ten years and raised their daughter alone on a planet secluded from all the fighting and conflicts of the Great Resistance. After the ten years were done, Zoephiria and Maxamas went back to their duties in the URF and brought their daughter with them, Zoephiria taught her daughter everything she knew about tactics and combat from a very young age. She had no choice but to help her daughter be knowledgeable in combat and war.

Zoephiria Hendrix is a primary figure in the reformation of the New United Resistance Front in the 7th Millennium and the foundation of a new government on the world that would be fondly known as TAZM PRIME by many inhabitants of the universe. She was one of the writers and signers of the Constitution of TAZM. TAZM PRIME would become a center of cosmic freedom and a symbol of liberty for all species, alien and human alike. Zoephiria was one of architects of TAZM PRIME and an organizer for great fleets and armies that would later fight the Vis'Ori'Ki.

Zoephiria and Maxamas were known throughout the United Resistance Front as the commanders of the Dawnbreaker and the Dawnbreaker Dozen, their special elite unit. Together they won many engagements against the Holy Terran Star Dominion. Many times taking on entire fleets alone, especially after their ship was modified with Starblood by Gal'Mu'Ri and his people after Zoephiria, Maxamas and their Dawnbreaker Dozen had rescued them from the Dominion. Their ship the Dawnbreaker was known throughout the Dominion during the Great Resistance.
The Holy Tribunal Order of Holy Terra

A Holy Order of Tribunals, tasked by the Emperor to guard all the Holy Sites of Terra, especially the Holy Palace of Terra and the Holy Grounds of Terra. But also especially the Holy Armory. The Tribunals within the order were especially genetically engineered by the God Emperor to be particularly fanatically in their belief of his divinity. They were created within labs as practical slaves, their minds brainwashed since their creation.
Viskker

A feline like alien species that vary in size and look. Most walk like humans and walk with two legs, others are more primal and walk on all fours. Many are highly intelligent, there are many Viskker empires and civilizations. Some are war like, others are peaceful and only want culture and art to flourish. A notable member of the species is princess Ataya'Eri Candrava.
Zanadoo Grim

A human born in the 7th Millennium, on the planet of Ardeka VI, a world in the Emboor Holy Protectorate. Grim was a scavenger in his youth and barely survived day to day, his parents died when he and his siblings were very young, he would protect his younger brother and sister for those early years on the streets until they grew up when they joined the Emboor Holy Protectorate Army, Grim tried convincing them not to join but they did anyways. He became a petty criminal on his homeworld of Ardeka VI until he joined Zann Galactic Industries as a transporter and local low ranking enforcer on Ardeka VI, over the years he gained rank in the corporation and eventually became a galactic transporter, gaining the command of a ship of his own, a HGT-BLIX-3000 which he named The Muggbane, eventually buying it from his employer to gain more profits for himself, after a few years he tried to become an independent contract mercenary but Zann Galactic Industries didn't allow him to become fully independent, he still has to pay the criminal organization fees to avoid a bounty on his head. He is known as a pirate throughout many star systems and has been known to commandeer starships from time to time and raid colony worlds for anything he and his crew could get their hands on.
The Muggbane

A heavily modified HGT-BLIX-3000, owned and commanded by Zanadoo Grim in the 7th Millennium. The Muggbane is heavily armed and armored and has weapons as powerful as some battleships in the fleets of some cosmic empires, especially the added Hyper-Cannon mounted to the belly of the ship, which can also extend out as a battering ram against enemy ships. It has many added sections which are not on a normal HGT-BLIX-3000. With so many weapons and modifications, The Muggbane is a force to be reckoned with when it's at full capacity, at times fighting an entire planetary defense fleet for prolonged periods and still surviving.

The Muggbane is 30 times faster than a stock HGT-BLIX-3000, when at full working capacity, making it one of the fastest ships in the Milky Way Galaxy. And has as much power as four Holy Terran-Orion Eternal Dominion Titans, having multiple alien designed power cores and three stolen miniature alien jump drives, which allows the ship to jump three times in quick succession without waiting for cooldown but Zanadoo Grim is notorious among his rotating crew for letting his ship fall to decay. Many of the systems on the ship are not running at full capacity. Zanadoo Grim would rather add more flair to his luxurious captain's cabin than upkeep the expensive systems that he added over the years. Many systems are falling apart and the engineers that he hires can barely keep it going at times. But even with only barely functioning systems The Muggbane is still a powerful ship.

The Muggbane has a large cargo hold, capable of holding thousands of tons of cargo or entire auxiliary starships. The Muggbane also has comfortable crew quarters for over 300, with the ability to hold over a 1,000 if direly needed, but at the cost of comfort. The crew rarely exceeds 50 on any given day. Grim is notorious throughout many sectors for cheating and lying to his crew.
The Crypt

Gamma-Rex's flagship for the majority of his reign as King of all Pirates in the Milky Way, until Maxamas Hendrix and Amarax Mirvega reclaimed it. The Crypt was Zoephiria and Maxamas Hendrix's starship the Dawnbreaker, Gamma-Rex had found it derelict near Gamma Station and claimed it for himself, modifying it over the centuries, adding many new systems and painting it midnight black. Zoephiria and Maxamas would use it throughout the Darkness Invasion and the war with the Vis'Ori'Ki.
URF - Trinity Class

The United Resistance Front, Trinity Class starship, was a ship designed and built during the 4th Millennium AD, to fight the forces of the God Emperor and God Empress. There were three ships built within the class. The most famous of which was the Dawnbreaker commanded by Zoephiria Hendrix and Maxamas Hendrix.
The Messengers

A group of crystal like entities who were saved by Maxamas and Zoephiria Hendrix in the 4th Millennium AD. They were allowed to have safe haven in the newly created Free Republics which had been built within the Earth's core. They are beings of pure Starblood.

For this generosity, the Messengers helped the Hendrix's and their Republics to build. They assisted their scientists and their inventors. They even exchanged their artistic inclinations.

The Messengers are varied in shape and form, as well as size, but they all look somewhat like crystal. They are very altruistic beings and no strife or division has occurred within their society for millions and millions of Earth years. They are a bastion of hope for many within the Republics.
The Kingdom of New Halavala

In the vast expanse of space, nestled among the countless stars, exists a remarkable African ruled monarchy known as The Kingdom of New Halavala. Rising from the remnants of a united Africa, this celestial kingdom represents the fusion of tradition and futuristic advancements within the United States of New Africa.

The Kingdom of New Halavala is a beacon of cultural heritage and scientific innovation. Its regal capital, New Halavala Prime, floats gracefully amidst the cosmic tapestry, a mesmerizing testament to the grandeur of African civilization. Towering skyscrapers adorned with intricate patterns and vibrant hues reflect the rich diversity of the kingdom's people, representing a harmonious blend of ancient tribal traditions and cutting-edge technology.

The monarchy of New Halavala, led by the visionary ruler King Mansa Nkosi, traces its lineage back to the great African empires of old. King Mansa Nkosi, a revered figure in the annals of history, is renowned for his wisdom, charismatic leadership, and unwavering commitment to the progress of his people. Under his guidance, the kingdom thrives as a utopian society, where the pursuit of knowledge, justice, and cultural preservation intertwines seamlessly.

Technological marvels are commonplace within the kingdom, seamlessly integrating with the natural wonders of space. Advanced spacecraft ply the interstellar highways, transporting citizens and goods to distant celestial destinations. Innovative energy systems harness the power of the stars, providing sustainable and limitless power to the kingdom's thriving cities and settlements. Augmented reality and virtual realms offer immersive experiences, enabling individuals to explore the vast depths of African history and heritage.

The Kingdom of New Halavala embraces a deep reverence for nature, epitomized by the lush floating gardens that adorn the kingdom's outskirts. These magnificent botanical wonders serve as both a source of sustenance and a sanctuary for rare and exotic flora and fauna from across the cosmos. Environmental harmony is a core principle, and the kingdom's inhabitants actively work to preserve the delicate balance between technological advancement and ecological preservation.

A vibrant cultural tapestry weaves through the kingdom, manifested in its people's customs, traditions, and celebrations. Festivals showcasing captivating music, dance, and art are held regularly, filling the celestial skies with joyous melodies and vibrant colors. The kingdom's libraries and academies serve as bastions of knowledge, preserving the collective wisdom of African civilizations and nurturing the intellectual curiosity of future generations.
Subjugation at Andromeda Gamma (6004 AD)

* Ship names: Holy Terran-Orion cruiser "Centauri's Might," New Earth Union frigate "Renegade's Resolve"
* Details: The Holy Terran-Orion Dominion descends upon the Andromeda Gamma system, seeking to assert its authority. The Centauri's Might, with its superior firepower and impenetrable defenses, decimates the Renegade's Resolve. Despite the New Earth Union's bravery, they stand no chance against the overwhelming might of the Holy Terran-Orion Dominion, leading to their crushing defeat.
Terra Legion

A military formation, the Terra Legion consists of 10,000,000 legionaries. Anyone is allowed within a Terra Legion. The Dominion armed forces are massive and the Terra Legion is one of the main segments of those armed forces. There are so many Terra Legions that the names are at times not logical or whimsical, at times multiple Terra Legions have had the same name, the bloated nature of the Grand Army of Terra causing clerical errors. A Terra Legion's primary commander is a Holy General, which can vary in General rank from the highest ranking Grand General to the lowest ranking Brigadier General.

The Terra Legion is formed into many sub units, the Division being the largest unit, having 250,000 legionaries each of these sub formations is commanded by a Holy Brigadier Colonel, each Division within the Terra Legion is divided into regiments which have 25,000 legionaries, each regiment is commanded by a Holy Brigadier Corporal. The regiment is divided into 10 battalions, each battalion has 2,500 legionaries, a battalion is commanded by a Holy Brigadier Major.
United Resistance Front

A fighting force that rose up after the fall of Earth in the Earth Civil War, The United Resistance Front (URF) was a fighting force that had millions of members and its headquarters was in the URF Unity City in Earth's mantle. The URF had multiple space fleets and multiple bases on planets throughout the galaxy as well as space stations but its main centers of operation were in the Sol System, hidden from the Dominion in self contained cities in the mantles of the major planets.
Unigalaxy League of Unity

The Unigalaxy League of Unity, was a huge alliance of various galactic powers that joined together to fight The Darkness and their countless puppets. Thousands of Empires, Unions, Republics, and corporations joined in the fight against the darkness, the League was and is the biggest conglomeration of powers ever to be unified in a common goal, that goal being defeating The Darkness and all traces of their reach in the Milkyverse.
Xee

The Xee, are a part of the Xeekee, they are an ancient race of aquatic lifeforms. Most are huge and massive in size but some are smaller. They vary in stature and look. Many look very alien and others look almost like ancient Earth sea life of the primordial oceans. They are very intelligent and many posess almost magical abilities. Many Xee are considered as Gods among the Xeekee, the Old Gods of Xee practically control every facet of the most powerful Xeekee empire, the Xeekee Domain.
The Skirmish at Nova Epsilon (5994 AD)

* Ship names: Holy Terran-Orion battleship "Celestial Crusader," New Earth Union frigate "Relentless Pursuit"
* Details: Near the Nova Epsilon system, the Holy Terran-Orion battleship, Celestial Crusader, engages the New Earth Union's frigate, Relentless Pursuit, in a swift skirmish. The Celestial Crusader's formidable weaponry and advanced targeting systems overwhelm the Relentless Pursuit, leaving it heavily damaged and unable to continue the fight. The New Earth Union, recognizing the futility of their position, orders a tactical retreat, handing victory to the Holy Terran-Orion Dominion.
Stellaris-class Cargo Freighter

* Manufacturer: AstroTrans Industries
* Description: The Stellaris-class Cargo Freighter is a massive interstellar hauler designed to transport goods across vast distances. With its modular cargo bays and efficient propulsion system, it can handle a wide variety of trade routes and deliver cargo with unmatched reliability.
URF Science City

A great city in the outer core of the Earth, created as part of the Hidden New World in the 4th Millennium AD during the Great Resistance, with the help of many Starbloods, especially Mon'Zo'Ri. The Science City was meant to be the catalyst for the turning point in the war against the God Emperor and God Empress, but malfunctions in hibernation modules throughout the science city caused a complete collapse of the United Resistance Front. In the 7th Millennium AD it was rediscovered and rebuilt. Still used by the New United Resistance Front.
United Novus Kingdom

A member of the New Earth Union, a small but powerful kingdom, formed from New Britannia. The United Novus Kingdom is ruled by descendents of the British royal family. In the 7th Millennium AD, it is ruled by Queen Anne XXIII, it controls a dozen star systems with hundreds of worlds and moons. Its fleets are formidable for its size. The customs and culture are reminiscent of ancient to 21st century England. The United Novus Kingdom is a more monarchy centered power compared to the more powerful New Britannia. Queen Anne XXIII, is a rival to Queen Elizabeth XIX of New Britannia. She claims to be the true monarch of all descendants of the people of the United Kingdom from Earth's past.
The Dying City

It was a dark dark night, in that stinking and dungy undercity. It was an undercity that was in turmoil, a shattered and breaking city. It was an undercity on a forgotten Dominion world, a world that had been taken over by criminal gangs and pirates. It was a city that had so many struggles, the people there were not free, they were not living, they were barely breathing.

Gordasa Fe was one person living in this undercity, she worked in the mechanisms of the city, the large machines that ran the process of this dying city. She was a thirteenth generation engineer, trained since birth to run the undercity processes just like her parents and her parents parents and so forth.
Vash

A Grand Master Tribunal, born in the seventh millennium. One of the only known Tribunals to betray the god Emperor and attempt to overthrow him. She rejected the god Emperor's divinity and plots to become Empress over the Holy Terran Star Dominion.

She is a lower level Grand Master Tribunal in the hierarchy of the Royal Divine Line of Ascendancy, but her Starblood abilities are substantial. She is known for her ruthless campaigns against the Askar. Many times single handily killing thousands in a single engagement. She is known as the "Blueblood Drinker" within many Askar tribes because after many battles she would be drenched in the blue blood of the Askar.

She is the primary ruler and Empress of the Pax Galactica of Holy New Terra.
Green

Green is one of the Pink pirates. She previously served under Captain Sourtrout, where she learned of piracy from Agast Bujjon. After Sourtrout ended his career, she didn't trust Captain Carver who tried to keep the crew together and she instead found more secure work with Captain Pink.

When the Pink pirates wanted to find out where Sourtrout's hidden booty was, they staked out his home in Guardian's cove. The Salty wench pirates managed to get through the traps, after which Green threatened them. After a short fight which she won, she declared that they would allow the Pink pirates to follow them to find the treasures. When the treasure was found, she was still loyal enough to Agast to offer the Salty wench crew half of the treasure.

Her most notable feature is her sharp tusks, which draws black blood from herself when she tenses up.
The Keepers of Light

A mysterious group of Starbloods. They usually use their tuned powers for good, but from time to time their actions could be considered evil by some. It is not known how old they are as a group, but some members have claimed to be older than the universe itself. The Keepers of Light are varied aliens, but usually all wear flowing robes and hoods, and wear a face covering made of metallic substances to conceal themselves.
Xul'kar

Xul'kar, the Whisperer of Damnation: Xul'kar is a sinister deity that resides within the nightmarish realm of Phantasmagoria, a twisted dimension of eternal torment and fractured realities. Cloaked in shadow and adorned with spectral chains, Xul'kar possesses the power to manipulate minds and sow seeds of madness. The Askar approach Xul'kar with a mix of dread and desperation, seeking the deity's influence to unleash devastating psychological warfare upon their enemies.