recursal/Fanatic-Fandom huggingface dataset:
Help

If you have any Questions, feel free to ask an Admin like User:Internheadup for help!

## How to play

There are several pages on the Wiki that help you understand the game. You should check out the following:

* Menu to learn how to Navigate around the Game.
* Cards to find out what Cards are made out of.
* Turn to learn more about how each turn happens.
* FAQ for Frequently asked Questions.

## How to create a new Page

When you create a new page you should follow the format of existing pages, just look at a few pages in the same category you want to create or look for existing Templates of them, like Template:Creature or Template:Scourge. If you want to create a different kind of page, you can ask an Admin, like User:Internheadup for help!
Heartseeker

The **Heartseeker** is a Weapon in Nightbanes.

## Abilities

The Heartseeker's first ability is Hail of Bullets. It deals 1 Ballistic damage to an enemy Creature every turn.

Its second ability is Earthbind, which allows the creature to deal 1 damage to Flying creatures, as well as its attack damage.

Its third ability is Execute.

## How to get

You can find this Card in the Base and Base Light Booster.
Jean-Pierre Chevalier, Revolutionary

**Jean-Pierre Chevalier, Revolutionary** is a Vampire Lord in Nightbanes.

## Abilities

Jean-Pierre Chevalier, Revolutionary's Dark Gift is Shatter.

Her first passive Ability is Curse, with a chance.

## How to get

You obtain this card by evolving 1 Jean-Pierre Chevalier and 4 Wand of Eternal Darkness and 4 Heartseeker with 3000 Blood Pearls in the Evolution Shop.
Dojo

The **Dojo** is a Location in Nightbanes.

## Abilities

The Dojo's first ability is Guard. It increases the maximum health of all of your Corrupted creatures by 1.

Its second ability is Chain Attack. It has a chance that one of your Corrupted creature gains an additional attack.

## How to get

You obtain this card as Loot from Grandmaster Goku.
Guild Raid

Guild Raids are Quests that your Guild need to accomplish together. To complete a Guild Raid, you need to defeat the Raid Boss 100 times. As each player can only attack each Boss 13 times, you need at least 8 players in the guild to accomplish the Quest.

Guild Raid Progress is reset every Monday between 0:00 ad 0:30 am (UTC). After this you can fight them again.

# Gain

Raids are great sources of all things of value in Nightbanes. You can obtain Cards (see Reward and Loot), Experience, Blood Pearls, and even Blood Rubies! As the Raids will reset every week, Raids are an unlimited source of Bloodrubies.

### Reward

You can only receive Reward cards if you defeat the opponent at least 5 times, and you will only get the Blood Rubies for certain, the other cards only have a chance to drop.

### Loot

Loot works like Loot on Scourges, you have a chance for Loot to drop every time you beat the opponent.

### Faction

Like in the Quest Regions , there are Factions in the Raid regions, which sell powerful cards, once they get to know you!

# Raids

## Portals

The Portals Raid Consists of 5 Raid Bosses:

### Cow King

Main article: Cow King
### Oblivion Emperor

Main article: Oblivion Emperor
### Hive Overlord

Main article: Hive Overlord
### Primordial Dragon

Main article: Primordial Dragon
### Scintilla the Deathwalker

Main article: Scintilla the Deathwalker
## Darkcrawler Caverns

The Darkcrawler Raid Consists of 3 Raid Bosses:

### Darkcrawler Cave Guardian

Main article: Darkcrawler Cave Guardian
### Darkcrawler Broodqueen

Main article: Darkcrawler Broodqueen
### Darkcrawler Titan

Main article: Darkcrawler Titan
Flying

**Flying** is a passive ability, which means it will be active as soon as the creature is in play.

*For a list of all Cards with this ability, click here!*

## Variations

Flying always only has a chance to activate. It only takes effect when being attacked by an opposing creature.

## Strategy

**Flying** creatures must beware of creatures or weapons with Earthbind, as they take increased damage from them!
Killer Werewolf

**Killer Werewolf** is a Creature in Nightbanes.

## Abilities

Killer Werewolf's first ability is Execute.

Its second ability is Reflect, with a chance.

Its third ability is Disable, disabling the opposing enemy.

## How to get

You obtain this card by evolving 4 Werewolfs, and 4 Thrilling Werewolf with 4000 Blood Pearls in the Evolution Shop.
Eternal Death Chill

**Eternal Death Chill** is a Vampiric Power in Nightbanes.

## Abilities

Eternal Death Chill's ability is Iceblast, dealing 1 damage to *all* enemy creatures.

Its second ability is Jinx, removing 1 Bloodlust from *all* inactive enemy creatures.

Its third ability is Reshuffle.

## How to get

You obtain this card by evolving 4 Death Chill 3000 Blood Pearls in the Evolution Shop.
Freeze

**Freeze** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Freeze can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Freeze ability is activated before you deal Ice damage. Check the Turn Order article to see in what order your abilities are activated.
Giant Boar

**Giant Boar** is a Creature in Nightbanes.

## Abilities

Giant Boar's first ability is Toughness, reducing damage by 2.

Its second ability is Terrorward, reducing damage by 2.

Its third ability is Stun, with a chance.

## How to get

You obtain this card by evolving 8 Terror Bear, and 12 Wild Boars with 4000 Blood Pearls in the Evolution Shop.
Fear

**Fear** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Fear can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Impaler

The **Impaler** is a Weapon in Nightbanes.

## Abilities

The Impaler's first ability is Bloodbane. It increases the creature's Rage against Vampiric creatures by 2.

Its second ability is Diableria. It deals 1 damage directly to the opposing Vampire Lord.

Its third ability is Necrosis. It prevents 3 healing for the opposing enemy creature for one turn, and negates their Tenacity ability.

## How to get

You can find this Card in the Base and Base Light Booster.
Helga Steinhausen

**Helga Steinhausen** is a Vampire Lord in Nightbanes.

## Abilities

Helga Steinhausen's Dark Gift is Enrage. It increases the rage of all her Undead Cretures by 1
His first ability is Enrage. It has a chance to increase the rage of one of her Undead creatures by 1.

## How to get

You can purchase this card for 100 Bloodbadges in the PvP Rewards Shop.

## Strategy

Powerful with a deck that plays many undead cards, use with cards like Graveyard and Necromancer.
Diamond Skin

**Diamond Skin** is an ability in Nightbanes. It is a active ability, which means it will be active as soon as the creature is in play.

*For a list of all Cards with this ability, click here!*

## Variations

Diamond Skin can appear as certain activation, or with a chance to activate. It will only take effect upon being attacked.
Frost Sword

The **Frost Sword** is a Weapon in Nightbanes.

## Abilities

The Frost Sword's first ability is Weaken, decreasing the opposing creature's Rage by 1.

Its second ability is Freeze, increasing the creature's Ice damage by 1.

## How to get

You obtain this card by evolving 2 Frost Dagger and 8 Longswords with 2000 Blood Pearls in the Evolution Shop.
Doctor Blood

**Doctor Blood** is a Creature in Nightbanes.

## Abilities

Doctor Blood's first ability is Dispel, removing one negative effect from *all* your creatures.

Its second ability is Evade.

Its third ability is Heal, healing *all* your creatures for 1.

## How to get

You obtain this card by evolving 12 Blood Surgeons, 8 Meat Cleaver and 8 Earthmends with 5000 Blood Pearls in the Evolution Shop.
Ignite

**Ignite** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Ignite can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Ignite ability is activated before you deal Fire damage. Check the Turn Order article to see in what order your abilities are activated.
Damnation

**Damnation** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Damnation can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Damnation ability is activated before you deal Shadow damage. Check the Turn Order article to see in what order your abilities are activated.
Firestorm Phoenix

**Firestorm Phoenix** is a Creature in Nightbanes.

## Abilities

The Firestorm Phoenix's first ability is Fireball. It deals 2 Fire damage to one enemy every turn.

Its second ability is Fireball. It deals 3 Fire damage to *all* enemy creatures on leaving play.

Its third ability is Reshuffle. It shuffles this card back into your Draw Pile on leaving play.

## How to get

You can purchase this card in the PvP Reward Shop once you reach 2750 ELO.
Dispel

**Dispel** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Dispel always appears as certain activation. It will always activate during the card's turn. It can target one or all of your creatures, and may only target creatures of a certain Race. It will always remove 1 negative effect from the target creature.
Enrage

**Enrage** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Enrage can appear as certain activation, or with a chance to activate. It can activate on Entering Play, on leaving play, or during the card's turn. It can target itself, one, several or all of your creatures, and it often only targets a specific race. The rage can be increased by usually 1 or 2, in rare cases by 3.

There is a variation of **Enrage** for every Damage School, which increase all damage dealt from that school, including abilities like Fireball.

## Strategy

Enrage works well on creatures with the Brothers in Arms ability !
Nightbanes Wiki/Section 4

Wiki Community

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Recent changes | New pages | Missing pages

How to help
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Frostbite

**Frostbite** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Frostbite can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Manaburn

**Manaburn** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Manaburn can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Lucky Gun "Goldfinger"

The **Lucky Gun "Goldfinger"** is a Weapon in Nightbanes.

## Abilities

The Lucky Gun "Goldfinger"'s first ability is Hail of Bullets, dealing 2 damage on entering play.

Its second ability is Hail of BUllets, dealing 2 damage, with a chance.

Its third ability is Incite, with a chance.

## How to get

You can purchase this card in the Shop, or -very rarely- find it in a Booster Pack.
Infection

**Infection** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Infection can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Infection ability is activated before you deal Toxic damage. Check the Turn Order article to see in what order your abilities are activated.
Saddle Up

**Saddle Up** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Saddle Up always appears as certain activation. It can activate during the card's turn, or on entering or leaving play.
Roy's Razors

**Roys Razor's** are a Weapon in Nightbanes.

## Abilities

Roy's Razors's first ability is Lifebane. It increases this creature's damage against Corrupted creatures by 2.

Their second ability is Berserk. It has a chance to deal 2 Physical damage to an enemy creature.

Their third ability is Lifeleech. It heals the wielding creature by 2 after dealing attack damage.

## How to get

You can obtain this Card from the Oldtown Booster.
School-Enrage

**School-Enrage** is a type of ability that exists in different variations for the different Damage Schools. **School-Enrages** are active abilities, which means they will only activate if the Creature has a full Bloodlust Counter.

## Variations

School-Enrages can appear as certain activation, or with a chance to activate. They will activate during the card's turn. It can target itself, one, several or all allies, and the increased damage ranges between 1 and 2.
Shadowstep

**Shadowstep** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Shadowstep always activates on attack. It may only work against creatures of a certain Race.

## Strategy

Shadowstep works well with Diableria  to build a fast deck, that can defeat your opponent before his big monsters become active!

Try using creatures that cannot be blocked by ANY creatures, such as Crypt Fiends and Robotic Hounds, which are tough enough to survive for a few attacks, and Straw Demons and Tomb Bats which have a chance to dodge/come back to life!
Graveyard

**Graveyard** is a Location in Nightbanes.

## Abilities

The Graveyard's first ability is Guard. It increases the maximum health and health of all of your Undead creatures by 1.

Its second ability is Summon Brittle Skeleton. It puts one Brittle Skeleton card into play on your side.

## How to get

This card is a Loot card that can drop from the Bone Lord.

## Strategy

Many Cards profit from the Graveyard additionally to it's normal bonuses, some of these are Skeleton Warrior, Skeleton, Necromancer.
Obtaining Cards

There are multiple ways to Obtain Cards.

## Questing

You obtain Cards through questing, there are two ways this can happen. This includes Raiding.

### Reward

On most Scourges on level 1 and 2 you will obtain one or 2 Cards when you finish the quest. These are most frequently Creature or Weapon Cards. They are usually common or uncommon cards.

### Loot

Most Scourges also drop Loot, like Osdraconis. Loot Set cards can only be obtained through this method. Most looted cards are rare or uncommon. Loot cards have a random chance of dropping from a defeated oppoent. Loot can only be acquired from Scourges level 2 or higher, or from Epic Bosses.

## Shops

There are multiple shops in which you can acquire cards with the four different currencies.

### Cards Shop

In the Cards Shop you can buy featured powerful premium or single Booster Cards with Blood Diamonds, or Boosters and Decks with Blood Diamonds or Blood Rubies, or the Base Light Booster with Blood Pearls.

### PvP Rewards Shop

In the PvP Rewards Shop you can buy cards for Blood Badges. You can also buy cards that you unlock by having a high ELO for Blood Pearls here.

### Faction Rewards Shop

In the Faction Rewards Shop you can buy Cards that you unlock by having a high enough Reputation in the corresponding Region for Blood Pearls.

### Level Rewards Shop

The Level Rewards Shop sells cards that you unlock when you reach a certain Level. Note that you get one of those cards *for free* when you reach the level.

### Quests Rewards Shop

In the Quest Rewards Shop, similarly to the Level Rewards Shop, you can buy additional copies of cards that you earn and unlock by completing certain Quests.

### Archive

In the Archive you can buy previously featured premium cards as well as Boosters & Decks .

## Evolution

Main article: Evolution
In Nightbanes you can Level or Evolve your cards with Blood Pearls to make them stronger. You can do this through the Evolution tab in the Shop.
Preserve

**Preserve** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Preserve can appear as certain activation, or with a chance to activate. It can activate on enter play, leave play, or during the card's turn. It can target one or all of your artifacts. It can add 1 to 5 structure points.
Pack Leader

The **Pack Leader** is a Creature in Nightbanes.

## Abilities

Pack Leader's first ability is Slayer. It curses an enemy to increase their incoming Physical damage by 1.

Its second ability is Enrage, which increases an Lycanthrope allies Rage by 1.

Its third ability is Bloodbane, which increases the creature's Rage against Vampiric creatures by 2.

## How to get

You obtain a copy of this card when finishing the Natalia Quest. After that you can purchase additional copies from the Shop.
Plaguebolt

**Plaguebolt** is a Vampiric Power in Nightbanes.

## Abilities

Plaguebolt's first ability is Poisoncurse. It curses 2 enemies to recieve 1 additional damage from Toxic sources.

Plaguebolt's second ability is Envenom. It deals 2 Toxic damage to one enemy.

## How to get

You can find this Card in the Base and Base Light Booster and the Empty Graves or Death From Below Decks.
Night Totem

**Night Totem** is a Creature in Nightbanes.

## Abilities

Night Totem's first ability is Damnation, increasing Shadow damage of all your creatures by 1.

Its second ability is Diamond Skin, ignoring *all* attack damage.

Its third ability is Advance, with a chance.

## How to get

You can purchase this card in the PvP Reward Shop for 75 Blood Badges.
Gargantuan Anaconda

**Gargantuan Anaconda** is a Creature in Nightbanes.

## Abilities

The Gargantuan Anaconda's first ability is Stun. It will stun an enemy creature for one turn every turn, making it incapable of attacking or using active skills.

Its second Ability is Devastate, allowing it to deal excess attack damage directly to the opposing Vampire Lord.

Its third ability is Inoculation, which reduces all incoming damage from Toxic sources by 2.

## How to get

Gargantuan Anaconda can be evolved from 4 Bilespitter, 4 Toxin Injector and 8 Giant Serpent for 3000 Blood Pearls.
Penance

**Penance** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Penance can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
Nameless Terror

**Nameless Terror** is a Creature in Nightbanes.

## Abilities

Nameless Terror's first ability is Iceblast, dealing 2 damage, with a chance.

Its second ability is is Weaken, decreasing Rage by 2.

Its third ability is Void, with a chance.

## How to get

You can purchase this card from the Shop after reaching Benevolent Reputation with the Dimensional Drifters in Portals.
Region

Regions are the areas you do quests in. Each Region has 7 Scourges in them which you can fight. Regions are thematic, and will give you corresponding cards.

## Crows Hill Cemetery

This is the first region in Nightbanes. It is Populated by Necromancers and Undead. Its Last Boss is Osdraconis and its Epic Boss it Bone Lord. In this region you can obtain mainly Undead themed cards.

## Dark Forest

This is the second region in Nightbanes. It is Populated by Lycanthropes and Beasts as well as living plants. Its Last Boss is Ivan and it's Epic Boss it Natalia, Lycan Mooncaller. In this region you can obtain mainly Bestial and Lycanthrope themed cards.

## Underground Sewers

This is the third region in Nightbanes. It is Populated by Rat People and Abominations. Its Last Boss is Ratling Warlock and its Epic Boss it Zlatan, Lord of the Sewers. In this region you can obtain mainly Abominable themed cards.

## Oldtown

*For the card set, see Oldtown Set, or for the Booster, see Oldtown Booster!*

This is the fourth region in Nightbanes. It is Populated by Vampires and Corrupted. Its Last Boss is Corrupted Morphling and its Epic Boss it Grandmaster Goku. In this region you can obtain mainly Corrupted and Asian styled cards.

## Abandoned Industrial Complex

This is the fourth region in Nightbanes. It is populated by Professor Pirkman's creations and demons from the Plague plane. Its Last Boss is The Blobber, and its Epic Boss is Professer Pirkman. In this region you can mainly obtain cards with Toxic abilities or damage.
Lord of the Undead

**Lord Of The Undead** is a Creature in Nightbanes.

## Abilities

Lord Of The Undead's first ability is Devastate.

Its second ability is Enrage. It increases the Rage of all of your Undead creatures by 1.

Its third ability is Lifeleech, which heals it for 2 after dealing attack damage.

## How to get

You can obtain this Card from the Base Booster.
Manastorm

**Manastorm** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Manastorm can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Manastorm ability is activated before you deal Mystic damage. Check the Turn Order article to see in what order your abilities are activated.
Mystic Kelpie

**Mystic Kelpie** is a Creature in Nightbanes.

## Abilities

Mystic Kelpie's first ability is Netherbolt, dealing 1 damage to *all* enemy creatures.

Its second ability is Tenacity, returning with 3 health, with a chance.

Its third ability is Evade, with a chance.

## How to get

You obtain this card by evolving Kelpie ??? with ??? Blood Pearls in the Evolution Shop.
Icecurse

**Icecurse** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Icecurse can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Icecurse ability is activated before you deal Ice damage. Check the Turn Order article to see in what order your abilities are activated.
Recuperation

**Recuperation** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Recuperation can appear as certain activation, or with a chance to activate. It usually activates during the card's turn. The heal amount can go from 1 to 7, with higher amounts being found on Vampiric Power cards.
Ravenstaff

The **Ravenstaff** is a Weapon in Nightbanes.

## Abilities

The Ravenstaff's first ability is Curse. It will curse 2 enemy creatures to increase their incoming attack damage by 1.

It's second ability is Nightward, which will reduce all incoming Shadow damage by 1.

## How to get

You can find this Card in the Base and Base Light Booster.
Pendant of Soulmending

The **Pendant of Soulmending** is an Artifact in Nightbanes.

## Abilities

The Pendant of Soulmending's first ability is Dispel, targeting *all* your creatures.

Its second ability is Heal, healing *all* of your creatures for 1.

## How to get

You obtain this card by evolving 4 Vitalizing Pendant and 8 Sylvan Cloak with 4000 Blood Pearls in the Evolution Shop.
Nightbanes Wiki/Section 3

Guides

* How to Obtain Cards

Cards by Statistic and Card Set

* **Damage School**
	+ Physical
	+ Ballistic
	+ Fire
	+ Ice
	+ Toxic
	+ Holy
	+ Psychic
	+ Mystic
	+ Shadow
	+ Electric
* Creature Types

* **Cardsets**
	+ Base
	+ Oldtown
	+ Faction
	+ Premium
	+ Evolution
	+ Loot
	+ Reward
	+ Misc
* Rarity
	+ Common
	+ Uncommon
	+ Rare
	+ Epic
	+ Legendary
Nightbanes Wiki/Section 2

Videos

Game Mechanics

* Turn Order
* Abilities
* Curse
* Toughness

* Enrage
* Inflict Damage
* Periodic Damage

Card Types

* Vampire Lord
* Creature
* Artifact
* Vampiric Power
* Weapon
* Armor
* Mount
* Location
* Creature Types

* Corrupted
* Vampiric
* Lycanthrope
* Undead
* Bestial
* Demonic
* Abominable
* Techno
* Righteous
* Ethereal
* Draconic
* Xeno
Natalia Usbekov, Soul Mender

**Natalia Usbekov, Soul Mender** is a Vampire Lord in Nightbanes.

## Abilities

Natalia Usbekov, Soul Mender's Dark Gift is Heal, healing *all* of her creatures for 3.

Her first passive Ability is Heal, with a chance to heall *all* her creatures for 1.

## How to get

You obtain this card by evolving 4 Natalia Usbekov and 8 Sylvan Cloaks with 3000 Blood Pearls in the Evolution Shop.
Reinforcements

**Reinforcements** is an active ability, which means the creature needs a full Bloodlust counter for it to activate.

*For a list of all Cards with this ability, click here!*

## Explanation

This ability *only* has a chance to activate if the creature has a full Bloodlust counter, and the enemy has more creatures in play, at the point where this creature is killed.

It will put two fresh copies of the card in play, with full Health, and empty Bloodlust.
Necromancer

**Necromancer** is a Creature in Nightbanes.

## Abilities

The Necromancer's first ability is Summon Skeleton. It will summon one Skeleton Card into play every turn.

Its second ability is Enrage. It has a chance to increase the attack damage of one of your Undead Creatures by 1 for this turn.

Its third ability is Heal. It heals one of your Undead creatures for 1, but only if you have Graveyard in play.

## How to get

You can obtain this Card from the Base and Base Light Booster and the Empty Graves Deck.

## Strategy

The Necromancer is especially powerful with a Graveyard Card, as the Skeletons he summons also benefit from it. Equip him with a sturdy Armor to increase the time he can summon skeletons, or a Necromancer's Cloak to further support your Undead creatures.
Shock

**Shock** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Shock can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Lucy Kang

**Lucy Kang** is a Vampire Lord in Nightbanes.

## Abilities

Lucy Kang's Dark Gift is Enrage. It inreases the Rage of all of your Vampiric creatures by 1 for a turn.
Her first passive ability is Enrage, which has a chance to increase the rage of one of your Corrupted creatures by 1.

## How to get

You can obtain this card from the Oldtown Booster.
Necrosis

**Necrosis** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Necrosis always activates during the card's turn. On cards other than creatures and weapons it may only have a chance to activate. Creatures with this ability will always target the opposing enemy, or sometimes all enemy creatures, other cards target any one enemy or all enemies.

## Strategy

Use this in ability in unison with Exectute and Earthbind to spell any enemies' doom!
School-Toughness

**School-Toughness** is a type of ability that exists in different variations for the different Damage Schools. **School-Toughnesses** are passive abilities, which mean they are active as soon as the creature enters play.

## Variations

School-Toughness' can range between 1 and 3. If the ability is not on a Creature, Weapon, or Armor, the ability will be cast on a Creature, like in the case of Black Horse Level 3.
Motorcycle Streethawk

The **Motorcycle Streethawk** is a Mount in Nightbanes.

## Abilities

The Motorcycle Streethawk's first ability is Enrage. It increases the rage of one of your Corrupted creatures by 1.

Its second ability is Incite. It will add 1 Bloodlust to all of your inactive creatures on leaving play.

## How to get

You can find this Card in the Base and Base Light Booster.
Retreat

**Retreat** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Retreat can appear as certain activation, or with a chance to activate. It will always activate at the end of your turn.

## Strategy

Most creatures with this ability have some kind of Inflict Damage ability and are often quite fragile, so they do well far away from your opponent's active Creatures!
Overload

**Overload** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Overload can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Overload ability is activated before you deal Electric damage. Check the Turn Order article to see in what order your abilities are activated.
Masterfull Assassin's Blade

The **Masterfull Assassin's Blade** is a Weapon in Nightbanes.

## Abilities

The Masterfull Assassin's Blade's first ability is Cruelty, increasing the creature's Physical damage by 1.

Its second ability is Execute.

Its third ability is Vanquish, with a chance.

## How to get

You obtain this card by evolving 300 Assassin's Blade with 5000 Blood Pearls in the Evolution Shop.
Pure Soul

**Pure Soul** is a Creature in Nightbanes.

## Abilities

Pure Soul's first ability is Heal, healing *all* of your creatures for 2.

Its second ability is Heal, healing one of your Righteous creatures for 1.

Its third ability is Demonward, reducing damage by 2.

## How to get

You obtain a copy of this card and unlock it in the Shop upon reaching level 40.
Nightbanes Wiki/Section 1

Welcome to the Official Nightbanes WikiWelcome to the Nightbanes Wiki
The Nightbanes compendium by the players, for the players.
We are currently maintaining 2,334 pages (1,160 articles). Please feel free to contribute by creating new articles or expanding on existing ones.

About Nightbanes

Nightbanes is a collectible card game in a modern horror setting. Collect over 500 cards, with more being added all the time, to build a deck and defeat powerful PvE opponents, or test your mettle against other players in PvP![Read more...]
Mindblast

**Mindblast** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Mindblast can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
News

Field of the Dead - a limited time region coming to Steam on June 1st!

Darkcrawler Caverns. What lies beneath the Dark Forest? Climb down into the depths and defeat the darkcrawler hordes together with your guildmates!

Abandoned Industrial Complex, a new region for all players! Fight mutated monsters and demons from the Plague Plane.
Lucky Gun Ace Of Spades

The **Lucky Gun Ace Of Spades** is a Weapon in Nightbanes.

## Abilities

The Lucky Gun Ace Of Spades's first ability is Hail of Bullets which has a chance to deal 2 Ballistic damage to one enemy.

Its second ability is Hail of Bullets, which has a chance to deal 2 Ballistic damage to one enemy on entering play.

Its third ability is [[Incite] which has a chance to add 1 Bloodlust to one of your inactive creatures.

## How to get

You can find this Card in the Base Booster.
Netherbolt

**Netherbolt** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Netherbolt can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
Menu

The Menu is the button in the bottom right of the game. Through it, you navigate to the different parts of the game.

## News

Here you can see news about upcoming Regions, Raids and more, as well as the current featured Premium Cards and newest boosters!

## Encyclopedia

The Encyclopedia shows all cards that are in the game. Cards that you don't own are greyed out.

You can filter through the Encyclopedia to show only cards of a special Type, creatures of a certain Race, by abilities et cetera.

## Shop

Main article: Shop
This brings you to the different shops in Nightbanes. Read more about the shops here!

## Deck Editor

Main article: Deck Editor
In the deck editor you can build your decks and sell excess cards.

## Quests

Main article: Quests
Here you fight against AI-controlled Scourges to earn Cards, Bloodpearls, Experience and Faction Points.

## PvP

Main article: PvP
In PvP you can fight other Players in friendly matches, against their passive, AI-controlled decks, or directly in active PvP!

## Guild Raid

Main article: Guild Raid
In guild raids you fight powerful opponents, and earn awesome loot and reward cards. If you can defeat them.

## Rankings

The Rankings show the players, be it in PvE or PvP.

## Settings

Here you can Change the game language, and other game settings.
Paranoia

**Paranoia** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Paranoia can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Paranoia ability is activated before you deal Psychic damage. Check the Turn Order article to see in what order your abilities are activated.
Rat Familiar

The **Rat Familiar** is a Creature in Nightbanes.

## Abilities

Rat Familiar's first ability is Shadowstep. It cannot be blocked by Abominable creatures.

Its second ability is Summon Pestilence Rat, summons 1 Pestilence Rat.

## How to get

Purchase this card for 500 Blood Pearls in the Faction Rewards Shop after reaching Neutral reputation with the Mirrorbreakers in the Underground Sewers.
Shatter

**Shatter** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Shatter can appear as certain activation, or with a chance to activate. It can activate during the card's turn or on leaving or entering play. It usually destroys one, in rare cases two weapons or armors.
Shadowcurse

**Shadowcurse** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Shadowcurse can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Shadowcurse ability is activated before you deal Shadow damage. Check the Turn Order article to see in what order your abilities are activated.
Raven Familiar

The **Raven Familiar** is a Creature in Nightbanes.

## Abilities

Raven Familiar's first ability is Flying.

Its second ability is Evade.

Its third ability is Incite, with a chance to add 1 Bloodlust to an inactive creature.

## How to get

Purchase this card for 2500 Blood Pearls in the Faction Rewards Shop after reaching Glorified reputation with the Followers of Gaia in the Dark Forest.
Location

**Locations** are a type of Card in Nightbanes. There can only be one Location in play at a time. If a Location card is in play, and another Location card is played, the old Location card is destroyed. There is no way to remove a location card, other than playing another Location card.

*For a List of all Locations, click here!*

## Abilities

Locations have one to three abilities. Most of the time Locations have defensive Abilities.
Reflect

**Reflect** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Reflect can appear as certain activation, or with a chance to activate. It will activate upon being targeted by an enemy ability.
Igor Potevnik

**Igor Potevnik** is a Vampire Lord in Nightbanes.

## Abilities

Igor Potevnik's Dark Gift is Enrage, increasing all of his Lycanthrope creatures' Rage by 2
His first passive Ability is Enrage, which has a chance to increase the Rage of one of his Lycanthrope creatures by 1.

## How to get

You can purchase this card in the Shop, or -very rarely- find it in a Booster Pack.
Poisoncurse

**Poisoncurse** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Poisoncurse can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Poisoncurse ability is activated before you deal Toxic damage. Check the Turn Order article to see in what order your abilities are activated.
Mafioso

**Mafioso** is a Creature in Nightbanes.

## Abilities

Mafioso's first ability is Evade, with a chance.

Its second ability is is Chain Attack, with a chance.

Its third ability is Precision, increasing this creature's Ballistic damage by 1 if you have Godfather in play.

## How to get

You can obtain this card from the Oldtown Booster.
Nosferatu

The **Nosferatu** is a Creature in Nightbanes.

## Abilities

Nosferatu's first ability is Wolfward, which wards off 2 damage from Lycanthropes.

Its second ability is Lifeleech, which heals it for 1.

Its third ability is Toughness, preventing 2 attack damage, but only if you have Mortacore in play.

## How to get

Purchase this card for 2000 Blood Pearls in the Faction Rewards Shop after reaching Esteemed reputation with the Mirrorbreakers in the Underground Sewers.
Scourges

Scourges are the opponents you face during Quests and Raids. They are beings that stand in your way of power, therefore you shall destroy them.

Defeating Scourges will always reward you with Faction Points in the region as well as Experience and Blood Pearls. You will also get a Reward for finishing a Quest of defeating them multiple times, and you will often have a chance to gain Loot from them as well.

## Gain

You always gain something from defeating Scourges.

### Standard

You will always receive Faction Points, Experience and Blood Pearls for defeating Scourges. How much and how many differs from Scourge to Scourge.

### Reward

On most **Scourges** on level 1 and 2 you will obtain one or 2 Cards when you finish the quest. These are most frequently Creature or Weapon Cards. They are usually common or uncommon cards. On Level 3 you will receive Blood Rubies the first time you complete the Quest.

### Loot

Most **Scourges** also drop Loot, like Osdraconis. Loot Set cards can only be obtained through this method. Most looted cards are rare or uncommon. Loot cards have a random chance of dropping from a defeated oppoent. Loot can only be aquired from Scourges level 2 or higher, or from **Special Scourges**.

Note that you can have several Loot drops at once (like a Graveyard and a Bonewall from Bone Lord).

## Special Scourges

These Scourges are rarer, and harder to defeat than normal scourges. They usually require you to build a Deck specifically to defeat them.

### Last Boss

The Last Boss of a Region is a powerful Scourge and the last one you need to defeat to advance to the next region.

### Epic Boss

Epic Bosses are extremly powerful **Scourges** that you can only face after beating the Last Boss Quest of a Region on the hardest difficulty. They will Reward you with a powerful card, and can drop a Location Card and another Rare card as loot!
They are extremely difficult to beat, and will require you to build a deck specialized in defeating them.

### Raid Boss

Main article: Guild Raid
Raid Bosses are even more extremely powerful Scourges that you can only face if you are in a Guild and have reached at least Level 10. To accomplish the Quest, a Raidboss has to be defeated 100 times, and as each player can only attack 13 times, you need at least 8 players in the guild to defeat them.
Rotworms

**Rotworms** are a Creature in Nightbanes.

## Abilities

Rotworms's first ability is Decompose. It has a chance to remove up to 2 Structure Points from an enemy Artifact.

Its second ability is Evade. It allows this creature to evade an ability targeting it.

Its thirs ability is Reinforcements. It gives this creature a chance to put 2 Rotworms in play on leaving play, if the enemy has more creatures in play than you.
School-Curse

**School-Curse** is a type of ability that exists in different variations for the different Damage Schools. **School-Curses** are active abilities, which mean they are only activated once a creature has a full Bloodlust counter.

## Variations

School-Curses can appear as certain activation, or with a chance to activate. They will activate during the card's turn. It can target one, several or all enemies, and the increased damage taken ranges between 1 and 3.
Lucy Kang, Manipulator

**Lucy Kang, Manipulator** is a Vampire Lord in Nightbanes.

## Abilities

Lucy Kang, Manipulator's Dark Gift is Enrage, increasing the rage of *all* of her creatures by 1.

Her first passive Ability is Enrage, with a chance to increase the Rage of one of her Corrupted creatures by 2.

## How to get

You obtain this card by evolving 4 Lucy Kang and 12 Gang Members with 3000 Blood Pearls in the Evolution Shop.
Remove Magic

**Remove Magic** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Remove Magic always appears as certain activation. It will always activate during the card's turn. It can target one or all of your creatures, and may only target creatures of a certain Race. It will always remove 1 negative effect from the target creature. Unlike Dispel, Remove Magic activates even if the creature is stunned, possibly removing the stun.
Blood Surgeon

**Blood Surgeon** is a Creature in Nightbanes.

## Abilities

The Blood Surgeon's first ability is Tenacity. It has a chance to return the Blood Surgeon to play with 1 health if it is hit with a fatal attack.

## How to get

You can find this Card in the Base and Base Light Booster and the Death From Below Deck.

## Strategy

With only one Bloodlust and a Healing ability this creature is a good base in an equipment Deck.
Manacurse

**Manacurse** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Manacurse can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Manacurse ability is activated before you deal Mystic damage. Check the Turn Order article to see in what order your abilities are activated.
Signet of the Archon

The **Signet Of The Archon** is an Artifact in Nightbanes.

## Abilities

The Signet Of The Archon's first ability is Incite. It has a chance to add1 Bloodlust to one of your inactive creatures.

It's second ability is Blood Toll which will deal one damage to your Vampire Lord on entering play.

## How to get

You can find this Card in the Base and Base Light Booster.
Poison

**Poison** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Poison can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Osdraconis

**Osdraconis** is a Scourge in  Nightbanes.

## Strengths

Osdraconis is the Final Boss in the Crows Hill Cemetery region. His most powerful ability is Iceblast, on Level III he will deal 1 Ice Damage to one of your creatures every turn. Osdraconis' Deck consists mainly of Undead creatures, most of them with Ice Damage, and many with Flying abilities.

## Strategy

Osdraconis is easily countered with the Iceward ability, as most of his damage is Ice. For this purpose you can Farm Reputation in the Area (Corrupted Morphling III gives most Reputation other than Osdraconis itself) and buy one or two Shadowfrost Demons in the Faction Reward Shop. Shadowfrost Demon's Iceward negates most of Osdraconis' damage, while bypassing the powerful Crypt Wight's Resilience ability due to it's Ice damage, as well as the spectre's Flying ability with his abilities - the perfect counter.
Precision

**Precision** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Precision can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Precision ability is activated before you deal Ballistic damage. Check the Turn Order article to see in what order your abilities are activated.
Pest Control

**Pest Control** is a Vampiric Power in Nightbanes.

## Abilities

Pest Control's ability is Deathtouch. It destroys 2 Bestial enemy creatures.

Its second ability is Envenom, dealing 1 damage, targeting all enemy Bestial creatures.

Its third ability is Recuperation, healing your Vampire Lord for 3.

## How to get

You can purchase this card in the PvP Reward Shop for 25 Blood Badges.
Mei Ling the Corrupted

**Mei Ling the Corrupted** is a Vampire Lord in Nightbanes.

## Abilities

Mei Ling the Corrupted's Dark Gift is Weaken, reducing the Rage of all enemies by 2 for a turn.

Her first passive Ability is Necrosis.

## How to get

You obtain this card by evolving 4 Mei Ling and 8 Toxin Injector with 3000 Blood Pearls in the Evolution Shop.
Skeleton Berserker

**Skeleton Berserker** is a Creature in Nightbanes.

## Abilities

The Skeleton Berserker's first ability is Tenacity. It has a chance to return the Skeleton Berserker to play with 1 health if it is hit with a fatal attack.

## How to get

You can find this Card in the Base and Base Light Booster and the Empty Graves or Death From Below Decks.