Skilltree: Agility

The **Agility Skilltree** has 14 unique Abilities (Version 1.06).

Each Ability has 1-4 level and pre-requirements to learn them.

## Abilities

##### **Arrow To The Knee**

*When landing a Critical ranged attack on your opponent, you cripple him with an arrow to the knee, limiting his movement to 1 tile only and ruining his chance of becoming an adventurer.*

Level 1: 10% chance to cripple

Level 2: 25% chance to cripple

Level 3: 50% chance to cripple

Level 4: 75% chance to cripple + Roots opponent for 3 turns

Effect Duration: 3 Turn(s)

##### **Open Wound**

*Your light attacks have a chance to make your opponent bleed, inflicting damage each turn.*

Level 1: 5% Chance to cause 1 base point(s) + 10% weapon damage

Level 2: 10% Chance to cause 1 base point(s) + 15% weapon damage

Level 3: 20% Chance to cause 2 base point(s) + 20% weapon damage

Effect Duration: 3 turns.

##### **Dirty Shot**

*Your ranged attacks have a chance to hit your opponent's privates, forcing him to use his next turn to tend to his junk.*

Level 1: 5% Chance to stun

Level 2: 10% Chance to stun

Level 3: 15% Chance to stun

Level 4: 20% Chance to stun + This attack will cause 50% more damage

Effect Duration: 1 Turn(s)

Requirements: **At least 1 skill point invested in this tree**

##### **Critical Strike**

*Increases your critical hit chance.*

Level 1: 5% bonus critical hit chance

Level 2: 10% bonus critical hit chance

Level 3: 20% bonus critical hit chance

Requirements: **At least 1 skill point invested in this tree**

##### **Retaliate – Active Skill (Melee)**

*They won't push you around any longer! Every time an opponent attacks you in melee, you immediately strike back with a medium attack.*

Cooldown: 0 turns

Condition: You must have a melee weapon equipped

Effect Duration: 3 turns

Requirements: **At least 3 skill point invested in this tree**

##### **Backstab – Active Skill**

*Teleport behind an enemy, ignoring tile movement and stamina cost and inflicting light attack damage.*

Cooldown: 6 turns

Condition: You must have a free tile behind the enemy

Requirements: **At least 3 skill point invested in this tree**

##### **Strapped Up**

*You've finally decided to bring more arrows into the arena.*

You start battles with more arrows.

Level 1: 1 additional arrow(s)

Level 2: 2 additional arrow(s)

Level 3: 3 additional arrow(s)

Level 4: 5 additional arrow(s)

Requirements: **At least 3 skill point invested in this tree**

##### **Combo Attack**

*Your successful melee attacks have a chance to immediately trigger an additional Light Attack.*

Level 1: 5% bonus chance at extra light attack

Level 2: 10% bonus chance at extra light attack

Level 3: 17% bonus chance at extra light attack

Requirements: **At least 3 skill point invested in this tree**

##### **Sleight Of Hand**

*Switching weapons will not cost a turn anymore.*

Level 1: Free weapon switch

Requirements: **At least 5 skill point invested in this tree**

##### **Eye Of The Tiger**

*Your successful hits can bless your next attack to have 100% Hit Chance.*

Level 1: 5% chance

Level 2: 10% chance

Level 3: 20% chance

Level 4: 30% chance + Your next action will not cost Stamina

Requirements: **At least 5 skill point invested in this tree**

##### **Rapid Shooter**

*Grants you a chance to fire an additional normal shot in the same turn.*

Level 1: 10% chance for extra shot

Level 2: 20% chance for extra shot

Level 3: 40% chance for extra shot

Requirements: **At least 7 skill point invested in this tree**

##### **On Guard!**

*Successfully dodging an attack fills you with excitement, pride, and joy, giving you a chance to break all the rules and play another turn.*

Level 1: 10% chance for extra turn

Level 2: 20% chance for extra turn

Level 3: 30% chance for extra turn

Level 4: 40% chance for extra turn + 50% bonus Defense Points for 3 turns

Requirements: **At least 7 skill point invested in this tree**

##### **Hotshot – Active Skill (Ranged)**

*Fire 3 consecutive light attack arrows with a 100% hit chance.*

Cooldown: Once per battle

Requirements: **At least 9 skill point invested in this tree**

##### **Fog Of War – Active Skill**

*Unleash a poisonous cloud upon all nearby enemies, causing them to flee as far as they can from you an poisoning them for 3 base points + 20% of your weapon damage.*

Cooldown: Once per battle

Effect Duration: 3 Turn(s)

Requirements: **At least 9 skill point invested in this tree**