Glyph of Frost

## Glyph of Frost**Edit**

 **Glyph of Frost**Glyph of Frost4512 SpellMark of Frost

**Glyph of Frost** is a Tier 1 () Spell of the Frost faction. This uncommon card was released with the Twilight Edition and has no affinity variants, nor a promo version.

This card has been changed already, compared to its original appearance in BattleForge.

Glyph of Frost is an incredibly useful early-game spell for Frost users, as it provides the factions signature form of Crowd Control at both a cheap and effective cost.

## Card Info

**Mark of Frost**
Creates a glyph that explodes as soon as enemies are nearby freezing up to 7 / 7 / 7 / 9 enemies in a 15m radius for 15 seconds. After freeze wears of, targets are immune against Freeze for 10 seconds. Vanishes after 20 / 25 / 30 / 30 seconds. Affects ground targets only. Reusable every 10 seconds.
## Notes & Strategies

Glyph of Frost is a card that has a number of great applications at its disposal, the most basic of which is its capacity for freezing entire groups of enemies. More complex is its use in Area Denial, given the spell marks a target location as its "trigger zone", an enemy must cross into it to activate the spell. During its lifetime, that area cannot be crossed lest that who triggers it suffer a nasty chill.

## Campaign PvE

Glyph of Frost is very useful for the early-game. Simply cast it between you and a group of enemies, then pull them into the area of effect to drop the ice bomb. You can then attack with impunity, which can make the early game much less harrowing. However, this is remarkably slower than simply using  with  to shred through them with damage.

This spell can be used across all four tiers, and while its effectiveness wavers in the later-game; it remains a very cheap method of applying freezes to enemy units.

## Random PvE

Glyph of Frost serves similar application in Random PvE as it does in Campaign PvE. Though its application is almost exclusively to the early-game due to the fast-paced nature of this mode. Generally, you will use this spell to deal with the first few camps, then move on.

Glyph can also be popped near your allies if they require some Crowd Control support, if that is needed.

## PvP

Glyph of Frost can be a very decicive card to play in Player vs Player. Because the Glyph remains in the air for up to 30 seconds, that creates a zone that your enemy must always account for and try to either avoid or safely trigger to pass. Its capacity for area denial cannot be understated this way.

### Strengths

* **Extremely cheap with a powerful payoff**

*At 45 power per casting, and with the potential to freeze 9 targets for 15 seconds, this card is extremely cost-efficient; as long as it hits its mark.*

* **The glyph serves as a warning not to cross for up to 30 seconds**

*For every second this glyph is on the field, its a constant warning to your opponent: "Do not cross". Whether or not they abide is to be seen.*

* **Can be used to decentivize summoning units in its area**

*The Glyph will be triggered even if a creature is summoned inside of its area of effect, meaning it can be called when sieging an enemy base to discourage summoning into its zone of control.*

### Weaknesses

* **Glyph takes about 2 seconds to actually drop once triggered**

*2 seconds is enough time for a swift unit to run out of the area and render the Glyph wasted.*

* **Glyph does not cover a vast area, so avoiding it is not difficult to do**

*Because the Glyph only covers a relatively small area, enemies can simply go around it and not even trigger it.*

* **Glyph only triggers and freezes ground units**

*Anything that can fly doesn't care that Glyph exists. Get out the way.*

* **Glyph can be wasted easily by simply sacrificing a dirt cheap unit into it**

*Self-Explanatory*

## Card Upgrades & Drop Locations

Displayed below are the card's upgrades and where to obtain them.

## Gallery

* Card Artwork
1/1
## Patch History

Patch #400030
* :
	+ Removed blank space in the upgrade card III.

Patch #400022
* Decreased the card's energy cost from 50 to 45 power.
* **Mark of Frost**:
	+ Increased number of potential affectable targets from 5 / 5 / 5 / 7 to 7 / 7 / 7 / 9.

## See also

Playable Cards

OrbsNumber of OrbsTypeRarity563 matching cards