Leadership Boni

Leadership Boni was exclusive skills put in the player's choice, using the abilities of their individual Heroes on the battlefield. The skills were exclusive of Second part of the story and available only on Human factions (every faction in True Story).

## List of Leadership Skills

### Ironfist, Royal Army (under Larine the Exile), Golden Guard (under Cora Redfist), and other allied units

Pack of the Bloodclaw

* Description: Strengthens Zed, and allows Ironfist to train Bloodfangs, Direwolves tamed by the Ironfist trained to battle their enemies. Requires only resummoning Zed.
* Background: In his teens, in a rarest show of compassion, Gardon Bloodclaw found a dying direwolf pup, took care of it, and the pup turned up to be Zed. In exchange, the Direwolf exchanged it with utmost loyalty, and it also can call upon Direwolves to follow it. Then, Ironfist soldiers trained these Direwolves, becoming Bloodfangs, fighting on their battlefield against all odds, the most dangerous pets Humans can afford.

Naval Expertise

* Description: Fortifies both structures and ships (as well as mechanical units in True Story), adding armor and hit points for both.
* Background: Merlon Seabright, Admiral of the Imperial Navy, has countless Imperial Academy officers and engineers on his side. He learnt not only building stronger fleets, also fortifying their bases.

Whispers in the Dark

* Description: Gives Cora Redfist a Shadow Orb, 10 permanent damage bonus (removed in True Story), and increases the damage of Zealots and Crossbowmen by 2 and enables them to do Frenzy, giving them temporary boost in movement and attack speed.
* Background: Ever since she left Aedale, Cora cannot help but feel like she is being watched. In the night, she even dreams of the whispers. They tell of knowledge that would not only help her conquests, but it could also help her save her sister, eradicating the demonic corruption. She could decide to either ignore the whispers - or listen to them and profit from their knowledge. They say the dark is a good place for those who call it home, but they also say that once you step into it, you cannot turn back.

Medicine of the Exile

* Description: Unlocks Larine the Exile's Regeneration Aura, enables faster regeneration. And also enhances Chaplain's Healing ability.
* Background: Larine the Exile, while traveling the Kingdoms, she enables her Herbalist skills to use, by experimenting upon multiple medicinal plants and medical skills.

Elves of the Ironfist

* Description: Replaced Bowmen with Ironforged, and adds Larine's damage (removed in True Story).
* Background: Elven Army sent their part in the battle against Demon Legion in Lor, 2 regiments worth of Elven warriors. One of the regiments, are staunch critics of Queen Renova's rule and untrained recuits. They were trained by Ironfist, by Thanok. After the spartan training, they enabled themselves to fight battles, while expressing their contempt and hatred to the Queen more openly.

Shadows of the Shadow Master

* Description: Strengthens Fighters, Marksmen, Skeleton Warriors, Banishers, Necromancers and Darksteel Golems (removed in True Story) with Shadow Skills, making their attack rate faster.
* Background: Lord Brian the Fallen, Gardon's former tutor's movements are mysterious, even to his student, who shared most of his secrets. But regardless, he infused Ironfist with his skills.

Claire's Leadership

* Description: Sharpens Elites and their weapons, giving additional damage to Elites.
* Background: Claire, Thanok's protege, gives her units, the Elites, stronger weapons and combined with training, wreaking havoc.
* Note: Available only against Undead Nexus.

Thanok's Leadership

* Description: Fortifies Elites, adding hit points and armor to Elites.
* Background: Thanok, the spartan Ironfist trainer, trains them so hard, even dying soldiers fight with their last breath when the name of Thanok was heard or mentioned.
* Note: Available only against Undead Nexus.

Academical Knowledge

* Description: Increases mana on non-Hero units.
* Background: Cora Redfist, forced to leave the Imperial Academy by her father, she joins the Imperial Navy, where she studied water magic. During her time, she learnt the secret to deeper mana limit.

Heroes of Zyainor

* Description: Increases health and mana on heroes.
* Background: Vail before meeting Toraes, instead of an army in her side, enables to survive with her own skills and wits. She can teach a few trick on her sleeve on the generals, giving them more survivability.

Dragons of Zyainor

* Description: Increases reduction of piercing damage on Black Drakes, and gives magic immunity on Black Dragons.
* Background: The pact between Gardon Bloodclaw and the Black Dragons of Zyainor is sealed. The dragons, once part of the Nation of Zyainor, joins Ironfist. With many dragons joining them, alongside those initially independent.

### Golden Guard, Hammerfall and allies

Holy Crusade of Van Durce

* Description: Increases health of Peasants, Crossbowmen, Zealots, Executors and Angelics.
* Background: Despite what his enemies say, High Lord Renald Van Durce's titles were not because of his relation to the Imperial family, but of his skills. He turned the most lopsided battle against Demon Legion to flow towards the Imperial Army's victory. He turned the last battle against Demons, driving them away forever. His appearance made even the dying soldiers fight for the last time, fighting against everything unholy.

Order of the Holy Bastion

* Description: Increases damage, health and armor of Paladins.
* Background: Paladin Order, after the demise of Salomar the Healer, and both Kingdoms and Gardon Bloodclaw joined forces and sealed their fates with shadows, undead, dragons and necromancers, they joined Golden Guard voluntarily. Under Sir Praxeus Braelon's speeches, they fight with holy zeal at their side.

Chosen of the High King

* Description: Enables to train Shieldbreakers, and replacing Riflemen with the Chosen of Hammerfall.
* Background: When Zarin Hammerfall became High King, he chose the best Dwarven Shieldbreakers and Riflemen among the clans as his own personal guard. Most accepted, and those who accept became Zarin's bodyguards, making their High King proud.

## Orcs (True Story)

### Orc Clans

Wrath of the Darkmind

* Description: Increases the attacking speed of Outrunners, Trackers and Raiders by 20%.
* Background: Ever since the fall of his clan under Grael's leadership, Rath has changed. He never outright hated Humans before he watched the Wolves tear their women and children apart, before he witnessed the Bulls bash their heads in and the "normal Humans" burn them alive. Especially after he learned of Inara's fate and heard the name of Greymoore, the one who was responsible for EVERYTHING, his hate became more and more uncontrollable. Now, far from Rangul and the other clans, he and his vengeful wolfriders want only one thing: They want to see mankind being burned to the ground.

Children of the Viper

* Description: Enables the training of Venom Spiders and Vengeful Spiders.
* Background: Her imprisonment has forever changed Inara. She feels nothing but hate and anger for the Humans who tortured her and forced her to fight her own kind. During her imprisonment, however, she has formed a special relationship with the spiders that were in her prison cell. While small predators, not at all as big as some found in the forests, she could find use in them - and fed them in return. It is rumored that she even used the tiny spiders to poison some guards. Since she gained her freedom, she has continued to improve relationships with spiders - up to a point that even the larger variants consider her their queen. And when she calls for them, they come to her aid.

Ancient Powers

* Description: Increases Rock and Crystal Golems' attack damage by 5 and hit points regeneration by 200%.
* Background: After finding a strange monolith in the forest, new powers have awakened within Grofzag - powers that allowed him to form armies of golems. With each passing day, he unlocks more of this power. While its origin remains a mystery, apart from the memories that he saw when close to the monolith, there have been no side effects so far.

Wisdom of the Old

* Description: Increases spellcasters' hit points by 100 and armor.
* Background: Zairmak is without a doubt the oldest Orc alive. While the question how old he actually is remains unanswered (and, for the most part, unasked as well), he is more than willing to share his experience and wisdom to help younger generations survive longer - for what use is his experience if he doesn't use it in the name of his people?

High Quality Production

* Description: Increases the hit points of Clockworkers, Sappers, Shredders, Warmechs and War Zeppelins by 200.
* Background: Pechan's career began as a skilled engineer of the Goblin Federation whose mechanical creations have earned him a place in the leadership of the federation. However Pechan's restless nature has led him to continue working on his creations, ever improving them and making them better and better.

Awakened Bloodlust

* Description: Increases the attack rate of Headhunters, Witch Doctors and Batriders by 20%. Also makes the Headhunters' Berserk ability no longer increase damage taken.
* Background: Times have changed much for the Dark Trolls. While they can no longer call themselves pacifists, they try not to let their bloodlust overwhelm them. At the same time, they have started to embrace it when in combat. Grella trains their people to stay in control of their rage so that they can return to peaceful lives when the war is over.

Rage of the Exiles

* Description: Increases the attacking speed of Huntresses and Raiders by 20%.
* Background: Okri had always been rather hot-headed. After she was exiled from her clan, it got only worse and she revels in any kind of bloodshed. Her rage doesn't blind her however, she has managed to control it. The mere sight of the damage she inflicts upon others inspires her warriors to try to keep up.

The New Guard

* Description: Enables the training of Fanatics and Converters in the Barracks.
* Background: Amari has big goals for the future of both her people and its allied races. She also seeks to change the society of her people - a lot. In order to establish this "new order", she works with Ishzog to set up a new guard of the most skilled warriors. All who belong to this group are absolutely loyal to her. Tradition dies and the new guard rises in its place. A new age has begun.

Golden Hand

* Description: Increases the amount of harvested gold of Peons by 5.
* Background: Vanessa may have recently lost the favor of her adoptive father and some members of the Deathbreeze Clan, but her connection to the Goldaxe Clan remains strong. Hortnog has even let her in on some secrets that he keeps close to his chest. Vanessa can make use of these secrets to further the goal of the Orcs, no matter the opinion of other clans.

Discipline of the Legion

* Description: Increases damage by 5, hit points by 200 and armor by 2 to Ogre units.
* Background: Brockta is not just a very eloquent ogre, he also has a lot of experience both in combat and leadership. Having united a large portion of his people under his banner and marching them eastwards to confront the Demons proved his skills beyond any doubt. The Ogres serving him are disciplined and powerful - just like Brockta himself.

## Undead (True Story)

Total Destruction

* Description: Increases the damage dealt by Deathguards, Icekeepers and Deathlords by 5.
* Background: While he is by no means the foolish brute his enemies believed him to be, Ornasion still prefers the use of brute force over more subtle plans. He expects his soldiers to completely destroy any who stand in their way - and makes sure they live up to his expectations.

Ancient Knowledge

* Description: Increases mana on non-Hero units.
* Background: The ancient Tremalon, head of the Zirr Nexus, has access to all knowledge collected by his nexus. Some of this knowledge has been forgotten even by Aridon, the creator of the Undead. While Tremalon does not actively read all the tomes himself, he knows that knowledge is power and can be dangerous in the wrong hands - which is also why he hesitates to give it to others. However, if circumstances demand, he will share what he has to.

Venom of the Deep

* Description: Grants Lashers and Driders the Envenomed Weapons ability.
* Background: There are many ways to increase one's standing in the Sisterhood of the Spider Cult. In addition to political gambits, treachery and intrigues, assassinations, poison is a rather well known tool to further ones' ambitions. While the Dark Elves prefer more... subtle ways to dispose of their enemies, when open conflict is unavoidable, Pentiss orders her forces to use poison against her enemies. Coincidentally, those who keep using poison after the battle often succumb to it themselves under mysterious circumstances..

Mothers of the Brood

* Description: Enables the training of Brood Mothers in the Crypt.
* Background: In life, Haran'tel-kazor had been forced to make some tough decisions, amongst them the use of magic to increase the breeding capacity of the brood mothers to hold against the endless legions of the Undead. Some of these brood mothers have not taken well to the necromancy and experiments of the Ejara that brought them back to life as breeding stock. They became mindless beasts with a constant urge to rend and tear. Too dangerous for the breeding chambers, they instead accompany their king to fight battles - and still, somehow, these unliving monsters bear unborn life in them...

Maidens of Eternal Beauty

* Description: Increases the hit points of Banshees and Fallen Maidens by 200 and decreases the mana cost of Possession to 100.
* Background: Both in life an undeath alike, Meya keeps a staff of her personal maidens around herself to make sure that she continues to look as dashing as always. While her vanity alienates her from many other Undead, there is an abundance of members of the Rohir Nexus who wish to serve her in every way possible.

Reunited in Death

* Description: Increases the hit points of Frost Wyrms and Korzar by 200 and their armor by 2
* Background: When he returned as a bodiless armor, Kazardius and his forces were tasked with raiding the graveyards of the dragons to collect their corpses for their master Aridon. Among the remains of the black dragons Kazardius found his former companion Korzar. The Ca'rach brought the powerful black dragon back to life - along with many other powerful black dragons of Zyainor.

Royal Retinue

* Description: Increases the hit points of Dark Archers and Stalkers by 100 and their damage by 5.
* Background: While failing to reform the elven military, Keera had a small number of elite guards that would protect her at all times. Now in death, Keera seeks to increase their number by training her undead followers and having them constantly hone their skills.