recursal/Fanatic-Fandom huggingface dataset:
UI Hacks

## The Code:

javascript:(function(){rwf=function(){$(".footer").remove();$(".linkTable").remove();$("object").attr("width",$(window).width()-20).attr("height",$(window).height()-20)};$(window).resize(rwf);rwf();})()

## How to Create a Bookmarklet:

1. Create a new Bookmark
2. Copy the code above into the 'URL' portion of the bookmark and name it something fancy like 'Resize Prismata Screen'

## Usage:

1. Goto http://play.prismata.net
2. Click on the bookmarklet to resize the screen.

## Tweaking the Size:

Resize the browser window, and the game should resize dynamically.

## Known Issues:

This is a crude hack and will likely stop working at some point. Hopefully by that time there will be a real resize feature on the official play page.
Vai Mauronax

Vai Mauronax

 **unit** (see more)At the start of your turn, gain
, and pay : 7 (Chill 7: add 7 chill to target until next turn. Units with chill greater than or equal to their health cannot block.)

 Cost:

[data page]

**Vai Mauronax** is a Blue-red unit.

## Strategy

Due to being able to freeze for 7, Vai is absolutely crushing against 1-supply large absorbers such as Centurion or worse, Defense Grid. It isn't bad even if the opponent's largest absorber is only a Wall, but the bigger that absorber gets, the better Vai gets.

Usually if there is neither a big absorber to freeze nor a good red sink Vai is not something you should get, as the double Animus will then mean wasting a lot of red. Something like Perforator makes it viable in almost any set.

Note that Vai's freeze costs an attack to use. Therefore it is important to not use it automatically, but only use it if it denies absorb, forks two important defenders, or something.

Also remember that the next turn damage indicator from your opponent doesn't account for the fact that Vai's freeze costs an attack, so you need one less defense than it says you need. (It also assumes that none of the freeze will be wasted, which is almost never the case.)

## Openings

Player 1

1. DD
2. DDE
3. DDD
4. DDDB
5. AAW (S if not attacked)
6. Vai Mauronax +D (Defend)

This allows getting TTTW the turns after.

Player 2

1. DD
2. DDE
3. DDDDC
4. BAA
5. Vai Mauronax +DD

Leaves 20 Econ but takes damage first.

Player 2 Rush

1. DD
2. DDE
3. DDD
4. BAA
5. Vai Mauronax (Float 2)
6. TTTT

Not practical without a Red sink, such as Immolite, instead of Tarsiers.

Player 1 Centrifuge (1) line

1. 1
2. DD
3. A (Float 3)
4. Vai Mauronax (1GGB left)

Benefits from Auric Impulse (Full econ turns, can buy Wall).

Player 2 Centrifuge (1) line

1. 1
2. DA
3. TD (Float 1)
4. Vai Mauronax (GGB left)

Player 1 Flame Animus (1)

1. DD
2. DB
3. D1
4. DD1
5. WA (Float 1) (TA if no Attack setup)
6. Vai Mauronax

This requires a Red sink.

Player 1 Ferritin Sac (1) and Perforator (2) rush.

1. DD
2. A
3. DD12
4. DA
5. Vai Mauronax

Player 1 Centrifuge (1) line

1. 1
2. DD
3. A (Float 3)
4. Vai Mauronax (1GGB left)

Benefits from Auric Impulse (Full econ turns, can buy Wall).

Player 2 Ferritin Sac (1) and Auric Impulse (0) line.

1. DD
2. DA
3. TD01
4. TTA
5. Vai Mauronax

Benefits from a Red sink.

## Change log

* February 17th, 2016
	+ Cost decreased from 14 to 13
* May 23rd, 2015
	+ Cost decreased from 15 to 14.
	+ Chill ability increased from 6 to 7.
* May 1st, 2015
	+ Added to the game.
Turn

A game of Prismata is divided into **turns** that include the Action, Breach and Defense phases.

In general, a Prismata game goes through the following cycle, ending once one player's units are destroyed:

* Player's turn
* Player may attack, initiating a damage or defense phase
* Opponent's turn
* Opponent may attack, initiating a damage or defense phase
* Repeat

During a turn, a player can purchase units or trigger click abilities, usually revolving around one or both of these two overall goals:

* Keeping his or her defense above the opponent's attack value, limiting how many units are permanently damaged or destroyed.
* Raising his or her attack value up to or above the opponent's defense in order to inflict maximum damage to opponent units.
Frostbite

Frostbite

 **unit** (see more)2 (takes 2 turns to construct)
, and sacrifice Frostbite: 3 (Chill 3: add 3 chill to target until next turn. Units with chill greater than or equal to their health cannot block.)

 Cost:

[data page]

**Frostbite** is a Red unit. It's an inexpensive source of chill, but it self-sacrifices at use.

## Strategy

Frostbite can be considered the red equivalent of Gauss Charge and Pixie, in that it can be a sink for  that would otherwise have gone unused at the end of the turn.

At 3Chill, Frostbite is able to chill all defenders in the basic set, most notably Wall. Against breach-vulnerable units such as Tarsier and Shadowfang, Frostbites can be stockpiled to threaten a breach, forcing an opponent to spend an additional 5 for Walls to defend against each 2 Frostbite. A good counterplay to this is to build semi-breach-resistant units such as Drake and constantly allow small breaches (often for 0 or 1) since spending a large pile of Frostbites is a high cost to pay for only a small breach. Naturally, this counter is less effective if you have more vulnerable units such as Tarsier, but still applies. The only time it really doesn't apply at all is in games featuring legendary absorbers such as Centurion or Defense Grid, as in those games a breach for exact is fatal even if your opponent payed a high cost for it. Therefore Frostbite is usually very strong in games with legendary absorbers.

Frostbite is countered hard by vigilant defense units such as Xeno Guardian and Ossified Drone.

Since Frostbite chills for a fixed 3, having defenders with amounts of health that are not multiples of 3 (Forcefields and Infusion Grids, for example) can allow a player to defend more comfortably. In this scenario, since not every Frostbite is able to chill for the maximum amount, the defending player needs less total defense to avoid getting breached. On the other hand, Frostbites can be paired with other chill that may be in the random set, especially Cryo Ray, to chill for exact amounts and apply more pressure.

Frostbite is also produced by both Frost Brooder and Endotherm Kit.

## Change log

* June 30th, 2015
	+ Build time increased from 1 to 2.

## External Links

* Defending against Frostbites in Prismata, a blog post by Elyot Grant. *(July 14, 2015)*
Grimbotch

Grimbotch

 **unit** (see more)4 (Lifespan 4: dies after 4 turns)
: gain

 Cost:

[data page]

**Grimbotch** is a aggressive Red unit with limited Lifespan that can also block.

## Strategy

**Grimbotch** is a cheap offensive red unit with a limited 4 lifespan. It can be thought of as a Rhino without Prompt but costing 1gold less and able to attack one more time.

The main use of Grimbotch is as a temporary attacker for the mid-to-late game, similar to how you might use Rhinos but *much* better. They are extremely efficient at this role, enough to often justify Animus in sets where you wouldn't otherwise want it. However, be aware that in most cases you should not buy Grimbotchs as your first attackers, becuse they will soon expire and your damage will stop increasing while you begin to fall behind in constant damage. Thus you would be better off starting with permanent attackers (such as Tarsiers) and transitioning to Grimbotches only when you have a respectable amount of permanent attack. The exception is when the opponent has only an Animus and few Drones with which to buy defense, as it will only take a small amount to damage to overcome them. For this reason it is often foolish to miror a very early Animus in Grimbotch sets.

As with all units with lifespan and blocker, Grimbotch is most efficient when used to take fatal damage on the turn that it would die. Mind the availability of counters to this strategy however. In a nutshell it is more useful as 2 on its last turn, but you might consider attacking with it in cases when getting the absorb in defense is uncertain.

## Openings

Player 2 Rush:

1. DD
2. DA
3. TTD
4. 2x Grimbotch +D (TTD vs non red)
5. 2x Grimbotch +D

Player 1 Vivid Drone (1) rush.

1. DD
2. A1
3. Grimbotch +T
4. 2x Grimbotch +1 (Defend)
5. Grimbotch +R

Player 2 Turn 1 Tyranno Smorcus (2) rush.

1. A
2. D2
3. TT
4. x2 Grimbotch
5. x2 Grimbotch

Player 1 Turn 1 Tyranno Smorcus (2) rush.

1. A
2. 2
3. DD
4. x2 Grimbotch
5. x2 Grimbotch

A fast rush.
Story

Mike Fong is the in-house writer for Lunarch Studios. During the kickstarter campaign for update 2014-05-12 Fong produced a video detailing some of the basics of Prismata's setting and plot.

## Setting

The setting for Prismata is Beacon One, a tide-locked planet that is otherwise similar to Earth with plant and animal life.
The light side is governed by The Alliance, a human organization. The dark side is home to a faction of robots which defected from their human masters.

## Plot

The plot for the game will follow the story of a Swarm Wielder named Swade as he attempts to deal with a plague known as V.I.L.E, which is making robots more aggressive and defiant.

## References

1. ↑ https://www.kickstarter.com/projects/lunarchstudios/prismata-a-new-hybrid-game-of-pure-strategy
Unit mechanics

**Unit mechanics** are a collection of common features of many Prismata units.

## Basic mechanics

This particular mechanics are seen on nearly every unit.

Cost
Units aren't free. They typically require some basic resources to purchase them.
 Build time
Most units do not become active immediately after being purchased. Build time is the number of turns before this happens. For most units, this is simply one turn.
 Health
Health is the amount of attack required to destroy a unit. Most units heal from any damage they survive between turns.
## Special mechanics

 Blocker
This unit adds its health to a player's defense value during a turn. With some exceptions, opponents must damage blockers before any other units.
 Ability
A click ability is an optional effect a unit can have on a turn. This is usually a tradeoff: when blockers use their ability, their health is no longer added to defense for that turn.
 Attack
Attack is the amount of damage a unit can contribute in attacking opponent units between turns. Some units contribute this automatically at the start of a turn, but many others must use their click ability to contribute to it. This damage becomes part of a player's attack value during a turn.
 Chill
Chill is similar to damage in that it is added to attack value, helping to overcome defense, but it can only prevent enemy units from blocking. This happens only if an enemy unit is chilled for an amount equal to its health.
 Prompt
Prompt units are blockers with zero build time and begin blocking the same turn they are purchased. They cannot use their click ability on that round, however.
 Fragile
Fragile units do not heal from damage.
 Stamina
Some units have limited stamina and can only use their click ability a set number of times.
 Exhaust
Exhaust can apply to either a unit's turn-start effect or to its click ability. Exhaust indicates that the respective feature is disabled for a set number of turns after use.
 Lifespan
Some units have a set lifespan of a specific number of turns.
 Frontline
Players can directly assign damage to enemy units with Frontline, even without wiping out or breaching.
Self-sacrifice
Some units sacrifice themselves as part of their start-turn effect, while others do so when they use their click ability.
The Invasion

The Invasion is the final mission in The Onslaught section of Challange Pack 3. It is the only mission in the pack with a difficulty rating of three skulls.

**Victory window message**
 *Congratulations! This puzzle is a monster. Many Lunarch developers and testers took multiple hours to complete it. Well done.*

## **Hints and solution**

### Solution

Units in (parentheses) the attack column are damaged but not destroyed.
Antares

**Antares** was the first of the Grandmaster sets. In addition to the Base Set, Antares contained 8 advanced units. It was released on September 25th, 2014.

## Antares panels

Given page name is not for a unit page or the unit is missing a panel.
Given page name is not for a unit page or the unit is missing a panel.

Given page name is not for a unit page or the unit is missing a panel.
Given page name is not for a unit page or the unit is missing a panel.
Given page name is not for a unit page or the unit is missing a panel.

Given page name is not for a unit page or the unit is missing a panel.

## External Links

* Introducing a new feature in Prismata: the Grandmaster Set, a blog post by Will Ma. *(September 25th, 2014)*
Wild Drone

Wild Drone

**Colorless unit** (see more) (Frontline: can be attacked directly)
At the start of your turn, gain 2

 Cost:

[data page]

**Wild Drone** is an economic Colorless unit with Frontline and more Health than standard Drones.

## Strategy

Wild Drones are a very effective economic alternative in the early game in case of aggressive sets. Costing 5gold + energy for an income of 2 is a savings of 1 over buying two Drones. This can help accelerate your early game with an earlier Blastforge or Animus buy. The main downside of Wild Drone is that, with Frontline, it can be targeted by opponents directly and mitigate your ability to use Walls or other defenses for their absorption.

In a game with Wild Drones, you do not want to go full on into Wild Drones due to their ability to be targeted, especially in games where building up to 3 attack is easy to do. Buying enough Drones is still a high priority for feeding the mid-game and late-game economy.

However, if one were to think of Wild Drones as 'defenses' rather than 'economy', Wild Drones can be considered one of the best health/gold cost units in the game. For the effective price of 3 (after the initial payback of 2 from its 5 investment), you get 3 points of defense. This is cheaper defense than most basic blocking units, and even better cost effectiveness than some more advanced defenses. Though it is true that Wild Drone does not have Block, and that your opponent can choose to ignore it in favor of breaching (which they should, since 3 attack implies being able to take out 3 Drones and reduce your economy by 3 rather than 2 from going after the Wild Drone), you can sometimes leave your economy in plain sight as your opponent goes for the breach. Every turn after the first that the Wild Drone survives is just extra gravy in terms of cost effectiveness.

Wild Drones also do very well when combined with other Frontline units, like the Hannibull, Shredder, or Iceblade Golem since you ultimately give your opponent the ability to shoot at multiple higher-than-average health targets.

## Openings

Both players can use Wild Drone to build unusually fast high-economy openings in slow sets. For player 1, the following is possible, although it might not be wise to commit to so many Wild Drones unless you're planning on a breachproof or frontline-centric strategy:

1. Wild Drone
2. Wild Drone + EE
3. Wild Drone + Wild Drone

For player 2, this is a common less committal opening:

1. Wild Drone + E
2. Wild Drone + D
3. Wild Drone + DC or Wild Drone + DB

## Change Log

* February 17th, 2016
	+ Supply decreased from 10 to 4.

## External Links

* Unit of the week #3: Wild Drone, a discussion on Reddit. *(February 1st 2015)*
Thunderhead

Thunderhead

 **unit** (see more)3 (Lifespan 3: dies after 3 turns)
 (Frontline: can be attacked directly)
At the start of your turn, gain

 Cost:

[data page]

**Thunderhead** is a Green-blue unit.

## Strategy

With 4 attack and an astounding 11 defense, Thunderhead is easily one of the strongest units in the game. However, it's lifespan and frontline attributes make it vulnerable to chill, burst damage, and especially absorb denial. Even if these aren't in the Random Set, Thunderhead must be bought at the right time to maximize its value. Buy it too early, and it won't absorb as much damage as it could. Buy it too late, and the opponent will destroy it early. A well-timed Thunderhead can absorb 18-21 damage and deal 8 damage, more than making up for its cost.

It's worth noting that in some mid-late game situations, buying Thunderhead is worthwhile even if it's killed immediately. A guaranteed 4 damage and 11 soak for 15 is quite good.

If the enemy is committed to a strategy that is locked on ramping attackers to gain value, this unit can quickly counter it while opponent is stalled on paying for defense.

A good point to have it bought is when the Opponent has 5-7 constant Attack, since it will be near the full Attack value that Thunderhead can soak by the turn it  dies. User should be over enemy Absorb as well for effective counter pressure.

Builds based on heavy Red or low Economy are weakest to Thunderhead, since they can't commit to defense efficiently or add value back. However, the pressure of such a set may impede getting it cleanly, or at all.

If you buy a Thunderhead followed by a Redeemer, the Redeemer's Gauss Charges arrive right before Thunderhead's lifespan runs out.

## Counter Units

Units that can create a burst of attack for a low cost are a threat to Thunderhead. Such units include Gaussite Symbiote, Grenade Mech, The Wincer, Tia Thurnax, and Venge Cannon.

Arka Sodara, Bloodrager, Lancetooth, Mega Drone, and Thermite Core all deny absorb, which is where Thunderhead gets most of its value.

## Change log

* December 9th, 2015
	+ Attack decreased from 5 to 4.
	+ HP increased from 10 to 11.
* August 8th, 2015
	+ Added to the game.
Supply

The **supply** of a unit is the maximum amount either player may buy during a game. Each player has their own supply.

Units may have supply limits of 1, 4, 10 or 20 (which are sometimes referred to as 'Legendary', 'Epic', 'Rare', and 'Common').

Generally, the lower the supply of a unit, the stronger its potential, though there are exceptions. For example, Amporilla is 4-supply but much more likely to determine the outcome of a game than Mega Drone, which is 1-supply.

Units built by the effects of other units do **NOT** use supplies. Examples: Hellhound, Sentinel, Lucina Spinos, Infusion Grid, Defense Grid.
Thermite Core

Thermite Core

 **unit** (see more)5 (Lifespan 5: dies after 5 turns)
, and pay : construct two Pixies

 Cost:

[data page]

**Thermite Core** is a cheap Blue unit which helps with offensive finesse.

## Strategy

**Thermite Core** allows players to store a small amount of Attack between turns as Pixies. Storing the damage in this manner can help attacking more effectively when additional attack would be absorbed by a non-fragile blocker anyway.

Due to its very low cost, Thermite Core can generally be bought with leftover blue much like one would buy a Pixie. Again, because it is so cheap, even if it is not used even once over its 5 Lifespan, it's not a huge loss, and sometimes the small value gained by saving one  for later can turn out to be significant over the course of a macro game.

## Change log

* April 6th, 2018
	+ Click ability changed from click, pay , and construct a Pixie to click, pay 2, and construct two Pixies.
	+ Lifespan decreased from 8 to 5.
* June 10th, 2016
	+ Lifespan increased from 7 to 8.
* November 1st, 2014
	+ Lifespan decreased from 10 to 7.
* October 11th, 2014
	+ A bug where units like Auride Core and Thermite Core wouldn't look different after they have been clicked has been fixed.
* October 4th, 2014
	+ Added.
Wall

Wall

 **unit** (see more) (Prompt: blocks immediately)

 Cost:

[data page]

**Wall** is a Prompt blocker Blue unit of the base set.

## Strategy

**Wall** is the higher Health blocker of the base set; its Prompt makes it especially useful to patch your defense. Its 3 Health allows it to absorb up to 2 damage and stay alive, making it is the best absorber of the basic set alongside Steelsplitter.

Walls alone, however, do not make for a good defense as they do not provide defensive granularity. In this situation, your opponent can deny your Wall's absorb by only attacking in multiples of 3. Combining Walls with Engineers and other defenders of different Health values allows you to block any amount of damage effectively.

Wall can also be used to block immediately and die, once your opponent has enough damage for you to lose a Wall and still absorb for maximum on another Wall (or a bigger absorber such as Doomed Wall). Walls are the best base set unit for this role as well, not just for absorbing.

As a rule, try to build Prompt blocker units only when you need their Health to make it up for your defense. Building preventive defense with block units without Prompt is way more efficient as most of these units can provide you more attack (Shredder) or more health for their cost (Infusion Grid).
Tutorial 2 (Defense)

**Tutorial 2 (Defense)** is the second level in the Prismata campaign.

## Setup

The player begins with 3 Walls, 6 Husks, 1 Steelsplitter, and 3 Tarsiers. The opponent begins with 5 Gauss Cannons.

## Solution

A sample solution looks like:

1. Steelsplitter
2. with 2 Walls,  Steelsplitter
3. with 2 Husks and Wall,  Steelsplitter
4. with Husk and Wall,  Steelsplitter
5. with Wall,  Steelsplitter
6. with Wall,  Steelsplitter
7. with Wall,  Steelsplitter
Tarsier

Tarsier

 **unit** (see more)2 (takes 2 turns to construct)
At the start of your turn, gain

 Cost:

[data page]

**Tarsier** is an offensive Red unit, with 2 build time. It's part of the base set.

## Strategy

**Tarsier** is red's basic attacker. It is the most efficient constant damage source from the base set, but takes 2 turns to build.

In random sets containing no better attackers they should usually be your main source of damage. Be careful not to overvalue them though, most random set attackers are better and most random sets contain attackers. Also, since Tarsiers have 2 build time, you do not need to buy a Blastforge preemptively in order to block the first two Tarsiers with a Wall; you can just buy it right after the opponent buys Tarsiers and your Wall will still be ready in time.

Another consequence of the Tarsiers' 2 build time is that they are worse later in the game. They are great attackers to start with but in the mid-to-late game Rhinos may be a better use of your  since they attack immediately while Tarsiers take two turns to even do anything at all.

If possible, try to take advantage of the Tarsiers' 2 to deny your opponent the ability to absorb. For example, if you already bought one attacker and your opponent responded with an Infusion Grid, buying Tarsiers and no other 1 attackers is an excellent idea because the 2nd and 3rd points of attack would have just been absorbed anyway, so it's like the Tarsiers didn't really have 2.

Tarsiers must be protected from breaches at mostly any cost, as their 1 Health will let your opponent wipe them out very easily. That makes them a risky proposition against opponents with access to Chill or damage burst.

Tarsiers of course combo as a force multiplier with the Amporilla.
Tutorial 5 (Full Game vs. AI!)

**Tutorial 5 (Full Game vs. AI!)** is the fifth level in the Prismata campaign.

## Setup

The setup is that of a Base+5 game. The player begins with 2 Engineers and 6 Drones while the opponent begins with 2 Engineers and 7 Drones.

The five expansion cards are always the same: namely, Gauss Fabricator, Flame Animus, Husk, Amporilla, and Centurion.
Tesla Coil

Tesla Coil

 **unit** (see more)When Tesla Coil is bought, construct 2 Engineers.
 (Fragile: does not heal)
, and consume an Engineer: gain

 Cost:

[data page]

**Tesla Coil** is an agressive Green-blue unit, which consumes Engineers to produce attack.

## Strategy

**Tesla Coil** initially offers great value in terms of gold for , considering it comes with 2 free Engineers. This benefit must be weighed against the cost required to keep the Tesla Coil firing over the course of the game though, as you likely will have to continuously buy Engineers only to sacrifice them for attack, especially with multiple Coils in play. You should also be wary of your Engineer supply, as when you run out of Engineers to buy your Tesla Coils won't be able to attack anymore.

Tesla Coil has some anti-synergy with itself because the more you have the more Engineers you have to buy every turn just to power them. This means not only that you will run out of supply more quickly, but also that it becomes hard to keep your defense granular, and maybe hard to spend your tech as well (because so much of your gold is being spent on colorless units every turn).

The maximum attack you can get from Tesla Coils in a game is 90, not counting Engineers spent or gained, so, in some sets it's not advisable to start with them.

Because of their need for Engineers, Tesla Coils synergize well with units that produce Engineers like Sentinel and Hellhound. It also has good synergy with units that make a good use of the extra energy, like Galvani Drone, Electrovore or Cauterizer. As it spends Engineers, it is an excellent follow-up to an Antima Comet attack.

## Openings

Player 1:

1. DD
2. DD
3. DCB
4. DDS
5. Tesla Coil

Rush timing:

1. DD
2. DC
3. DB
4. Tesla Coil

Player 2:

1. DD
2. DDC
3. DDB
4. Tesla Coil

High econ delays buying tech by 1 turn.

Player 2 Synthetizer (2).

1. DD
2. DB
3. DD2
4. Tesla Coil
5. Tesla Coil

Player 1 rush having Doomed Drone (1)

1. DD
2. B1
3. 112
4. Tesla Coil
5. Tesla Coil
6. Tesla Coil
7. WE...

## Change log

* October 15th, 2015
	+ Cost decreased from 12 to 11.
	+ Comes with 2 Engineers instead of 3 when bought.
* May 23rd, 2015
	+ Cost increased from 10 to 12.
	+ Comes with 3 Engineers instead of 2 when bought.
* November 15th, 2014
	+ Supply decreased from 10 to 4.
* September 23rd, 2014
	+ Cost changed from 11 to 10.
The Solar Fields (Expert Challenge)

The Solar Fields is the fifth mission of the first episode in Prismata. Complete all the missions of the episode to unlock the expert mission challenges. This mission is a time challenge, where the enemy will overwhelm you with numbers after several turns, if you cannot breach first. After the 4th Gunbot Forge becomes online on turn 15, it becomes almost impossible to survive. Below are hints and one opening that you can win easily from.

**Victory window message**
*Even at a price of 30BBB, the Advocate would likely still be massively overpowered in competitive Prismata.*

## **Solution**

Info: There are a few solutions (varying from 2 openings) to this mission. Only the more economic opening is described here.

 In the most heated part of the mission (when there are three Gunbot Forges), the damage dealt by the enemy can be optimally absorbed without — or with very few — engineers.

 Turn 4: B E GG

 Turn 8: B S WW

 Build four Walls and one or two Engineers every round while slowly destroying the enemy Gunbots and Gunbot Factories. As soon as the enemy can't really threaten your defense anymore, replace the build Walls slowly with Steelsplitters.
Zoo (Expert Challenge)

Zoo is the 6th mission of the second episode in the Campaign. The player faces a relentless onslaught of Red units with a limited set of Red units to use themselves to fend off the oncoming horde.

**Victory window message**
*One of our testers managed to clear this challenge while only purchasing 2 Shadowfangs! What's the fewest you need to win?*

## **Hints and solution**

### General hints and tips

 There is at least one solution which buys no additional Animus.

### Starting Turns

 1. ER5 | Lucina Spinos
 2. ERR2 | Lucina Spinos
Unreleased Content

There is a large amount of unreleased content for Oxygen Not Included. Some of these can occasionally be reached in game (such as Refined Metals), but many of them are only hinted at in the files, art assets, or developer streams.

## Critters

Two critters are currently in the files but not in-game:

 Shockworm |  | Shockworms are exceptionally aggressive and discharge electrical shocks to stun their prey.

## Plants

The files mention several plants that are not obtainable:

 Palmera Tree |  | A large, chlorine-dwelling Plant that can be grown in farm buildings.Palmeras grow inedible buds that emit unbreathable hydrogen gas.

## Buildings

The files have many unreleased buildings, such as:

* Smelter
* Oxypressurizer
* Salt Lamp
* Laser Burner
* Metal Reclaimer
* Stasis Chamber
* Plant Air Conditioner
* Splitters and Joiners for Electricity, Liquid, and Gas
* Omniprinter
* Liquid Channel

## Electrum

Electrum is a conductive Metal alloy composed of gold and silver.
It is suitable for building Power systems.

### Properties

 Ore, Generic Buildable, Solid, Metal Ore

## Gas Mercury

(Hg) Mercury is a Metal heated into a Gaseous state.

## Solid Mercury

(Hg) Mercury is a Metal in a Solid state.

## Helium

(He) Helium is an atomically lightweight, chemical Gas.

## Liquid Helium

(He) Helium is an atomically lightweight, chemical element cooled into a Liquid state.
Tutorial 4 (Building Economy/Tech)

**Tutorial Tutorial 4 (Building Economy/Tech)** is the fourth level in the Prismata campaign.

## Setup

The setup is similar to that of a normal game. Both players begin with 2 Engineers and 6 Drones.

Instead of the base set, the available units include Drone, Engineer, Blastforge, Wall, Steelsplitter, Omega Splitter, Conduit, Gauss Cannon, Gauss Fabricator, and Xeno Guardian.
Diagrams (Legacy)/en

These **diagrams** can be placed into the world to show off your skill in not just the art of surviving, but also thriving.

With the exception of the Pike of Resurrection and the Pike of Victory all will slowly decay over time and will eventually need repair.

It is possible to demolish any of them, returning some of the resources used.
Befallen (Legacy)/en

### Background

**Befallen** was one of many towns to be wiped out after the arrival of Kur with the residents from long ago now being a warning for any who may enter. Draemar at one point called Befallen his home, and can be found not too far away to the east.

### Characteristics

Befallen is to the north of Tilian, near the northern coast of the Sundered Isle. In addition to having a working forge, there is a large number of undead that can be found in the area, so treading lightly is recommended.
Vivid Drone

Vivid Drone

**Colorless unit** (see more)As an additional cost to buy Vivid Drone, consume 2 Drones.
At the start of your turn, gain 3

 Cost:

[data page]

**Vivid Drone** is an economic Colorless unit which is more efficient and more breach-vulnerable than standard Drones.

## Strategy

Even counting that they cost 2 energy, Vivid Drones are much more efficient than standard Drones. This doesn't mean you should open with Vivids on your first turn, however: in the early game it is more important to buy multiple income per turn than to save a few gold. The exception is if you want to go for an extremely low-economy opening and get technology on turn 1 or 2 without wasting energy.

It is generally advisable to buy at any time when it fits on a medium economy, since its efficiency means the defending costs are less taxing, enabling more focus on getting Attackers.

Also be careful about reducing your base Drone count too much by building Vivid Drones if you want to make use of other units like Plexo Cell or Plasmafier (or even just Forcefields). Even if you don't plan on using other Drone-consuming units, getting rid of your last real Drones can deprive you of emergency defense capabilities and is likely a bad idea if there are powerful burst units such as Tia Thurnax or The Wincer.

## Openings

In games where you know you want a very large economy, opening with a Vivid Drone + 2 Engineers on your first turn is more efficient than taking a typical 4 Engineer build using standard Drones. In the following builds, 1 represents Vivid Drone.

For player 1:

1. 1EE
2. 11
3. DDDD
4. DDDD
5. DDDDC, or DDDDA, etc

For player 2:

1. 1EE
2. 1DD
3. DDDD
4. DDDD, 1DDA, 1DDC, etc

There's larger value for Player 1 with Doomed Drone (0).
This in particular with medium absorb, efficient attack and no extra soak.

1. 1EE
2. 01D
3. 00DD
4. 001 (8 left)

## Synergy with Defense

Similar to Drone, it can be played for preemptive soak along with Drone-consuming units, although it's a limited niche due to Drone expenditure.

Consider this:

1. Vivid Drone. (Pay 2 and Energy.)
2. Plexo Cell. (Pay 2-1 and 2 total now.)

Taking a 1 turn delay as a 70% cost adjustment, this becomes very efficient.

Cost can be then considered as about 3 preemptively, for 4 soak.

## Change log

* December 30th, 2016
	+ Cost changed to 2 + consume 2 Drones.
	+ Gold production changed to 3 per turn.
	+ Supply increased from 4 to 10.
* December 9th, 2015
	+ Cost increased from 4 + sacrifice 3 Drones to 4 + sacrifice 4 Drones.
	+ Gold production increased from 5 to 6 per turn.
* January 8th, 2015
	+ Cost increased from 4 to 4 + sacrifice 3 Drones.
	+ Gold production increased from 2 to 5.
	+ Gold production changed from click-action to start-action.
	+ Is no longer a blocker.
Deer (Legacy)/en

> Deer normally run at the first sight of a human, but with a little patience and a good weapon these creatures provide a wide variety of materials and food needed to survive the frigid night.
>
>

### Characteristics

A standard ungulate that is often seen in the woods. Fast and limber, they are not a particularly good choice as a source of food, but they are the only sources of leather. **Deer** Deer\_-\_Bestiary.mp3 are fast creatures, and so hunting them with a Long Bow is preferable, though a skilled hunter can sneak up to them with ease.

Both males and females have features that distinguish themselves from each other. The males have antlers to distinguish themselves from the females while also being slightly bulkier; the bucks can typically be found on their own while foraging. The females are leaner and lack the antlers of the males while also tending to be found more often in packs.
Dire Bear (Legacy)/en

> Since Kur's arrival, Dire Bears have adapted to overcome the hostile environment the Sundered Isle has become. These once docile creatures will not hesitate to rip apart anything they have deemed edible.
>
>

### Characteristics

These bears Dire\_Bear\_-\_Bestiary.mp3 are a particularly bad nightmare given form, and can more commonly be found along the coastal slopes of the island. Large, durable, and extremely powerful, tangling with them, especially when encountered in pairs, is not an easy endeavor. Their ferocious attacks can penetrate even the strongest of armors.
Cavern of Lost Hope

This long narrow ice cave contains the portal back to Freydalyn, and a ressurection point.

No enemies spawn inside the cavern.

Note:

You are prevented from building anywhere in the cavern, with the exception of two small spots near the mouth of the cavern, where it opens into the ice plains. It is highly recommended that you build a torch pedestal as close to the mouth of the cavern as possible, as it can be extremely hard to see the opening to the cavern when out on the plains of Oscira. A campfire is also recommended, as cold damage will be one of your biggest problems in Oscira. Not only is the area extremely cold, but many of the enemies cause damage which dramatically increases your cold level.
Everwood (Legacy)/en

> Remnants of a fallen Forest Giant, rumor has it the wood is infused with the essence of the Sundered Isle.
>
>

### Background

**Everwood** is sought after by Kur, as it is imbued with the spirit of the Sundered Isle. The only obstacle preventing him from simply taking the Everwood are the Forest Giants which, unfortunately for him, are one of a few creatures that can battle him head on.

### Characteristics

These logs are very rare and only dropped by defeating a Forest Giant. They are silver in color and also give off a smokey effect while out in the world. If Everwood is in your inventory while ringing the gong in Oscira, then Kur will be summoned to battle at the expense of one Everwood from your possession.
Argo (Legacy)

### Background

Despite **Argo's** apparent worship of Kur, the town met a similar fate as the others of the island. Maltinius, of whom defended Argo, fell in battle against the mighty dragon, and subsequently lost his Grey Reaver.

### Characteristics

**Argo** is the town closest to the remnants of your crashed boat, and also is within sight of one of the three Dragon Towers on the island. A Forge can be found within the town along its western edge, and in the center of Argo resides a dragon statue which will occasionally have a Crude Spiked Club beside it.
Everwood (Legacy)

> Remnants of a fallen Forest Giant, rumor has it the wood is infused with the essence of the Sundered Isle.
>
>

### Background

**Everwood** is sought after by Kur, as it is imbued with the spirit of the Sundered Isle. The only obstacle preventing him from simply taking the Everwood are the Forest Giants which, unfortunately for him, are one of a few creatures that can battle him head on.

### Characteristics

These logs are very rare and only dropped by defeating a Forest Giant. They are silver in color and also give off a smokey effect while out in the world. If Everwood is in your inventory while ringing the gong in Oscira, then Kur will be summoned to battle at the expense of one Everwood from your possession.
Defiled Skeleton (Legacy)/en

> Defiled Skeletons represent all that remains of the villagers and lost travelers of the Sundered Isle.
>
>

### Background

**Defiled Skeletons** Defiled\_Skeleton\_-\_Bestiary.mp3 were once the inhabitants of the Sundered Isle, but have since been cursed to roam the island for an eternity by the dragon, Kur. Another form of Defiled Skeletons can be seen around Vek, but their bones are blackened from the same flames that engulfed the town long ago.

### Characteristics

These skeletons are the most common to be found around the island, but should not be taken lightly. They can typically be found in groups and can easily sneak up on a person due to their quiet nature.
Skin

A **skin** is a visual display style for a Prismata unit. Each player by default has the Classic skin equipped for all units, but alternative skins can be won in the Armory. Once you have won a skin, you can choose whether to equip it in the Skins tab of the Customize section. If you do equip the skin, all of your units (but not your opponents units) will be displayed with that skin in games. Many units have multiple alternative skins. If you win more than one skin for a unit, you can only choose one to equip (or you can keep the Classic skin).
Cured Meat (Legacy)

> Satiates a good amount of hunger and replenishes some heat.
>
>

### Characteristics

Cured Meat is your basic meat food at first. You will find it usually in a pouch at your spawn in point, near the other left for you items in Early Access. These may or may not stay.
Cured Meat can also be found in camps, or towns. Often it appears near Leantos on the shore line.
Eating Cured Meat, or any food can help with your cold condition, and aids in recovering lost health.
At this time the crafting of cured meat is not possible.
Forest Giant

>
> Ancient natives of Tarvhas and shepherds to all the life birthed on the islands; the forest giants have retreated back into nature following the recent tragedy that befell the land.
>
>

## Background

The former inhabitants of the islands of Tarvhas lived in peace with these giant guardians, as the **Forest Giants** protected the islands from any forces that may have wanted to bring harm to it. These creatures have lived on the island far longer than anything else and thrive on the spirit magic produced by it. They are the enemies of Kur, and will stop at nothing to prevent him from taking full control of the isle, though as more are slain, Kur's hold on the islands only strengthens.

## Characteristics

At a distance, a Forest Giant Forest\_Giant\_-\_Bestiary.mp3 may seem like a weird cluster of vines and trees. When you come close, however, it wakes up and lashes out, and those who interrupt its slumber are liable to learn just why it's a bad idea.

Each Forest Giant, named by previous inhabitants, holds a magical rune required to unlock passage towards Jormungahr as listed below.

**Eldair**: Rune of Worship

**Ket**: Rune of Origin

**Grot**: Rune of Souls, and Rune of Frost (used to unlock a portal on Oscira)

**Thuum**: Rune of Growth

## Locations

As of Build 65, 8-1-2019, two of the Forest Giant have been moved from their previous locations.

Three of the four Giants can be found on Freydalyn, and the fourth is located on the island Oscira, which can be reached by a portal found on Freydalyn.

The developers are in the pogress of creating a more guided progression through the giants. Forest Giant Eldair is now located close to the starting zone on the second island, Thuum now requires specialized armor that protects against spirit damage, and Grot is located in a newly added zone (Oscira) that requires significantly higher level gear to survive in.

**Eldair**: Wild Woods (Previously located in the Eldair Forest)

**Ket**: Shudderwood

**Thuum**: The Northlands

**Grot**: Island of Oscira, reached from a portal found near the Northwind Forest
Bandages (Legacy)/ru

> Stops wounds from bleeding.
>
>

### Характеристики

Эти **Бинты** можно встретить в игре ещё с ранних версий, они использовались разработчиками, но небольшое их количество всё же попало в общественные версии игры. Они принимают форму белого куба, и обеспечивают только эффект остановки кровотечения, когда потребуется.

### Trivia

* This item has been removed from the Journal as of Build 17705.
Diagrams/en

These **diagrams** can be placed into the world to show off your skill in not just the art of surviving, but also thriving.

With the exception of the Pike of Resurrection and the Pike of Victory all will slowly decay over time and will eventually need repair.

It is possible to demolish any of them, returning some of the resources used.
Tutorial 1 (Attack)

**Tutorial 1 (Attack)** is the first level in the Prismata campaign.

## Setup

The player begins with 3 Steelsplitters and 1 Omega Splitter. The opponent begins with 3 Walls and 5 Tarsiers.

## Solution

Because the NPC possesses only 5 total , it is impossible for him to destroy your Omega Splitter and you therefore cannot lose. A sample solution looks like:

1. 3 Steelsplitters
2. with Omega Splitter,  3 Steelsplitters
3. with Omega Splitter,  3 Steelsplitters
4. with Omega Splitter,  3 Steelsplitters
5. with Omega Splitter,  3 Steelsplitters
Cured Meat (Legacy)/en

> Satiates a good amount of hunger and replenishes some heat.
>
>

### Characteristics

Cured Meat is your basic meat food at first. You will find it usually in a pouch at your spawn in point, near the other left for you items in Early Access. These may or may not stay.
Cured Meat can also be found in camps, or towns. Often it appears near Leantos on the shore line.
Eating Cured Meat, or any food can help with your cold condition, and aids in recovering lost health.
At this time the crafting of cured meat is not possible.
Dire Wolf (Legacy)/en

> Dire Wolves are an unusually large and intelligent species of wolf that roam the areas beyond Argo. They prefer to attack in packs surrounding their prey when they can and eating them alive.
>
>

### Characteristics

**Dire Wolves** Dire\_Wolf\_-\_Bestiary.mp3 prefer to hunt in packs much like their smaller hill stalking cousins. These wolves are extremely vicious and should only be fought when properly equipped.
Defiled Skeleton (Legacy)

> Defiled Skeletons represent all that remains of the villagers and lost travelers of the Sundered Isle.
>
>

### Background

**Defiled Skeletons** Defiled\_Skeleton\_-\_Bestiary.mp3 were once the inhabitants of the Sundered Isle, but have since been cursed to roam the island for an eternity by the dragon, Kur. Another form of Defiled Skeletons can be seen around Vek, but their bones are blackened from the same flames that engulfed the town long ago.

### Characteristics

These skeletons are the most common to be found around the island, but should not be taken lightly. They can typically be found in groups and can easily sneak up on a person due to their quiet nature.
Boat Wreckage (Legacy)

### Background

You have crashed upon the shores at this location upon being exiled by your people; it is now up to you to determine your future.

### Characteristics

A boat wreckage is one of the starting points for whenever you create a new character - and a default respawn point. It's identifiable by the ruined wooden boat on the shoreline and is a good orientation point. Note that it is also unusually bountiful in basic crafting materials like stone and flint. Grab 'em all and head inland!
Camp Fire (Legacy)/ru

> Используется для приготовления мяса и обеспечивает тепло.
>
>

### Characteristics

A **Camp Fire** can be used to craft various items, and are also sources of warmth to help survive the frigid nights of the Sundered Isle. Over time, a camp fire may lose its flame, but they can be re-lit if you have a piece of flint and at least one wood log.
Bandages (Legacy)/en

> Stops wounds from bleeding.
>
>

### Characteristics

These **Bandages** are leftovers from a developer build that managed to slip into the public versions of the game. They take the form of a white cube when out in the world, and only provide the effect to stop bleeding when consumed.

### Trivia

* This item has been removed from the Journal as of Build 17705.
Flesh Ripper (Legacy)/en

Template:Infobox Weapon

> Forged from blackened ebon steel by the great smiths of Kalsul, Flesh Ripper truly lives up to its name in combat. The sword was thought lost after Lycor and his Undead Furies sieged the ancient city.
>
>

### Background

The **Flesh Ripper** was created by the great smiths of Kalsul and imbued with the essence of the Sundered Isle. In an attempt to prevent this powerful blade from falling into the claws of Kur and his undead army, some inhabitants of the island tried to smuggle it far away. During their endeavor they were forced aground by a rock formation off the coast of Argo where this legendary artifact still remains to this day.

### Characteristics

Just as its name suggests, this weapon is made to rip apart flesh. With its serrated edges and silver texture it is truly a fierce blade. The Flesh Ripper can only be found off the coast of the island on a small rock formation alongside a wrecked boat.

### Recipes

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```
Diagrams (Legacy)/ru

These **diagrams** can be placed into the world to show off your skill in not just the art of surviving, but also thriving.

With the exception of the Pike of Resurrection and the Pike of Victory all will slowly decay over time and will eventually need repair.

It is possible to demolish any of them, returning some of the resources used.
Cured Meat (Legacy)/ru

> Очень хорошо насыщает, восстанавливая большое количество голода, так же восстанавливает некоторое количество тепла и здоровья.
>
>

### Characteristics

Cured Meat is your basic meat food at first. You will find it usually in a pouch at your spawn in point, near the other left for you items in Early Access. These may or may not stay.
Cured Meat can also be found in camps, or towns. Often it appears near Leantos on the shore line.
Eating Cured Meat, or any food can help with your cold condition, and aids in recovering lost health.
At this time the crafting of cured meat is not possible.
Draemar (Legacy)

> Draemar is a defiled skeleton said to wander the Sundered Isle. Not much is known about this creature other than it seems to be looking for something. Very few have lived to tell the tale of this encounter.
>
>

### Background

**Draemar** originally hailed from Befallen, and now wanders the Sundered Isle trying to find something only known to him.

### Characteristics

Glowing white, Draemar is most noticable once the sun sets, and can be found in multiple locations around the island. He is most commonly encountered between the Ruined Watch Tower of Corta'Zhul and the Northern Ruins.