recursal/Fanatic-Fandom huggingface dataset:
Glutedon

## Description

The Glutedon is a strange creature. Appearing to be a mix of two types of Oceanic creatures, the Glutedon has 8 squid-like limbs that are used both as a means of maneuvering themselves but also snatching and gripping onto their prey. To compliment the squid-like limbs their head and mouth is very much in the appearance of a vicious shark. If you are ever unfortunate enough to be within the same water as a Glutedon, depending on your size it may attack you in one of two ways. For larger creatures it will attack in a harrying fashion, attacking over and over and ripping small pieces of flesh from the prey until they are completely too weak to fight back or swim away. For smaller they will simply grab ahold of you with all limbs, holding you close while they rip your flesh from you with their massive maw.
Cassius Ward

## Sir Cassius Ward

A newly knighted Cassius being a cutie patootie

Born as the youngest child of Florian and Sylvia Ward, Cassius spent the majority of his life training to follow in the footsteps of the family that came before before him to become one of the powerful protectors of Dukan.

As a witness to both the bombing and the destruction of the City of Dukan, Cassius's goals for the future have drastically changed in recent times.

## Physical Appearance

Cassius is 5’10”/178cm. He has short, curly brown hair. He has a slightly muscular build. Regarding age, Cass appears as if he would be 18-19 years old if he were human. In reality, he is 103 years old. He wears chainmail as well as a rather plain tunic, along with his white knight scabbard. When dressed casually, Cass will tend to dress up a bit as he has a reputation to uphold due to his family’s status.

Previously, Cassius would have worn the Ward family tabard.

## Campaign Overviews

### Campaign One

During the first campaign, Cassius (as a squire) was a witness to the initial bombing of Dukan. Spotting the one responsible for the explosion, Cassius was quick to give chase.

During the campaign, Cassius was tasked with the job to investigate the bombings in the hopes to find out who was responsible for the act. Unfortunately, his search would prove unsuccessful.

### Knighting Ceremony

After the events of the first campaign, it was decided that Cassius would receive his title of knighthood.

Altogether, there were four squires who were in line to become knights. Small competitions in teams of two occurred, Cassius's first match being with Ciril Kullak, who was a very avid cheater cheater pumpkin eater.

After winning the fight, Cassius's second match was against Victor Boroi. Being a more honorable match, Cassius was claimed as the victor.

Cassius was promptly knighted at the end of the ceremony.

## Trivia

* He will always introduce himself with his full name, but insist upon being called "Cass"

## References

1. Milk's brain
2. Trill is the one who traumatized him though
Razor Grass

## Description

An extremely tough grass that thrives in arid climates and beach dunes. Much like its relative Marram grass in appearance each singular blade holds a thorn-like spike. In addition though the stem forms a recessed triangle in cross section with the outer edges forming a blade like edge.  A single blade is unlikely to confer more than a paper cut wound but razor grass in the right conditions will grown in painful meadows. Anyone foolish enough to stride into such a glade better have stout lower clothing and boots or have it slowly shredded back to bare skin as the struggle against the waist high blades pull.

Razor grass has been put to good use in the communities that it borders. It makes an extremely hard wearing thatch, only installed by the most skilled thatcher with thick gloves. In coastal areas it has been found to make sturdy reed canoes that offer a modicum of protection against some of the more people sized aquatic predators.
Thenean Cheeses

### Yarg

Made from cow’s milk, Yarg is a semi-hard cheese made distinctive by being wrapped in nettle leaves, resulting in a unique, almost mushroom-like flavor. A popular variety is Wild Garlic Yarg, which swaps the nettles for garlic leaves.

### Stinking Solom

Molded into large wheels, the cheese is said to have an odour resembling dirty socks and wet towels. The cheese increased in sales by 500% when it was discovered that the cheese could be successfully moulded into large outlandish shapes. Very structurally sound.

### Dukanese Hop

Dukanese Hop gets its name from hops, the very same hops used in the brewing of beer. The cheese has a beer-like taste that many people say goes well with –you guessed it– wine.

### Moldiy Mozzarella

A Moldiran semi-soft cheese. Due to its high moisture content, it is traditionally served the day after it is made, but can be kept in brine for up to a week.

### Fondue

Fondue is a Thenean melted cheese dish served in a communal pot over a portable stove heated with a candle or spirit lamp, and eaten by dipping bread into the cheese using long-stemmed forks

### Eye Cheese

A semi-hard cheese, that is filled with air pockets that remind one of small 'eyes' looking back at them. Sometimes the cheese even has molded irises!
Gatavana

A basket-hilted broad sword of Valdiran design. This war sword had a wider blade than the common Valdiran rapiers. A gatavana is a cut and thrust sword that has extra weight for greater penetration. Commonly wielded as a sidearm by the city guard of Valdiras.

The name derives from the "cat-like" shape of the pommel.
Irongut Tar

A drink from Urokh, favored by those of Orcish blood. The aroma has been likened to rotting meat or fresh entrails, but the drink itself has the consistency and viscosity of plain ricewine or potato liquor, if a little frothy. Going through several tankards without retching is a rite of bonding amongst warbands. Lesser races are...discouraged from sampling it, but some mercenary companies have adopted the custom of drinking Irongut Tar as a hazing rite.
The Red Vivarium

A small wooded area located between Vrana and the fishing town of Vazer. It is off the road, just north before the bridge heading to the fishing town of Vazer. The area has become known by this name for it's many dangerous animals and outcasts who have made it their home. The primary use it sees today is the temporary housing of newly imported animals unless they are deemed to bland for the Black Aviary or simply not to the liking of the Corbeanu family. Any animal seen unfit for display is left to roam this area by itself to survive or die as the leaders do no longer care, truly survival of the fittest. In recent times, with the shift in power dynamic on the island, it has also seen an increase of hermits and outcasts who no longer want to live under Vrana's thumb or are simply on the run. These shifty although often brave people, work in teams or alone when and if it suits them. One thing is clear however they have to be quite strong to last more than a few weeks in these parts for the creatures that dwell here are no laughing matter.
Slowworm

## Description

A distinctly unusual creature. While appearing to be a snake this is in fact a legless lizard which either through mutation or divergent evolution has not developed binocular vision. Unlike its mundane shy slowworm cousins this is an aggressive predator. Its eyesight being poor, it hunts at night using sound and vibration to track its prey even having a call that suggests echo location. Some larger specimens have cropped up in folklore. They are similar in size to a mature adult python although successful specimens can grow to match the largest Anacondas in size. The uninitiated know them as One Eyed Serpents.
Scewered Sea Side

The dish local to Vergons common society. It is based on a skewer made out of a regular wood. It is most popularly filled with prawns. Seasoning primarily contains paprika, garlic and chives giving it the feeling of a hearty cooked home meal. The high society has a different variation on the dish. The skewer made out of a Narwhals tusk filled with rarer fish types which are seasoned with Basil, Paprika, mint and a few drops of lemon as a lighter appetizer.
钟羽

钟羽
--

钟羽，又称织羽者，翼族亚人类种，种族最明显的特征为每个个体都有一对或数对独特的专属翅膀，同时，这些个体基本都有至少一种至多三种性质不同的能力，除了一般的物理能力以外也会有个体会自然产生可以对现实产生影响的能力，而这些能力的效果通常会反应在自身的翅膀上，而他们的翅膀可以以较为纯粹的方式提取并使用他们的能力，以用于战斗，但对于大部分的钟羽来说，翅膀并不能飞行 仅限于在半空中漂浮（也可以滑翔），除此以外就是钟羽们与生俱来的高弹跳力，同时可以成为施展能力和引导能量的媒介。

钟羽主要分为两个大类，行军种和飞行种。

行军种的钟羽翅膀刚直，关节灵活且直接，可动性高，仅可近地滑翔，翅膀的质量和密度都十分优秀，翅膀的每一部分都可以很好的运用于进攻，并且相对于飞行种，行军种翅膀与背部的链接部分要更加灵活，这意味着他们的整个翅膀可以拥有极大的旋转角度，而飞行种的通常就比较局限，但好在他们有更加多且灵活的配件。

飞行种的钟羽翅膀结构曲线偏多，关节丰富且多以球状关节为主，翅膀上多附带辅助结构，但翅膀主体本身却更多的是一些辅助关节和辅助部件，他们通常仅有末端结构可以适用于战斗，且甚至仅有单刃，刃翅上也通常不配有球状关节或者是与行军种性能类似的关节，这导致在大多数情况下，飞行种都不适合直接用翅膀进行战斗，但翅膀中丰富的环形，球形结构可以更好的帮助他们集中体内自循环能量，用于代替翅膀进行远程战斗，以及最重要的，用于各种环境下各种情况下的自由飞行，这是行军种钟羽所办不到的。

现在的钟羽社会中，两种钟羽的数量占比差距并不大，飞行种的数量要比行军种的数量要多，且更容易见到。

钟羽会随着年龄的增长而自然的构建出翅膀的新结构，在成年时，还会在头上长出标志性的光环，不过光环的构造与翅膀有些许不同，光环为自身自发形成的神经网络在翅膀的能量下引导形成的固态神经网络能量聚合实体，可以用意念控制那些连接上此网络的附属物（如附件翅，傀儡等）。钟羽的翅膀与自身体内的自循环能量场通常保持着实时的不可见立场链接，用强硬的手段移除钟羽的翅膀大多是不可行的，并且钟羽能通过立场感受到翅膀的部分触感，很多时候被他们描述为幻肢痛。

在同类中，能力种类越多的个体自身素质越高同时能力也越强，而自身翅膀的数量则决定了自身在同类中的地位的高低，数量多者则地位高，反之则低，但同时，不论以什么手段杀死同族都会遭到地位高的同族的追杀。

在与异类的“交往中” ，因为种族天生的好战特质和过人的素质，单凭实力可以几乎碾压大部分亚人种，仅有像龙族亚人种一类的种族能跟他们打的有来有回。不过他们并不会对普通人类种有较高的杀意/敌意，而对于其他非人物种来说，钟羽确实是一个非常麻烦的强大种族。

而强大力量的代价则是，钟羽中的女性大多都无法正常生育，即便艰难的怀上胎，要么就是因为种族内的人因缺乏相关知识而在接生时出差错，要么就是被从胎儿时期就开始产生的强大力量反噬，在要么就是直接因为发育不完整的翅膀而导致大出血。

钟羽个体均较为长寿，仅次于龙族亚人种，时代变迁 现存的1亿5千个钟羽们分布在亚人种联盟中，部分个体集中生活在被他们称为“灭绝的钟塔”的建筑群中。钟羽们很爱吃辣，酒量也很好，他们吃的辣常被人说成是“地狱里头熔岩一般的辣”。

半对单翅的钟羽，历史上仅有三位：海德拉，古川泠月以及她的母亲，文献记载 前者是被称为夜济者的左半对单翅钟羽，性别未知 被描述为，拥有接近神的能力的救世主，带领着众钟羽在第一次大融合战争中取得胜绩，但却背叛众人，最终在枯叶革命中被12根翅膀穿刺心脏而死 。

羽逝：钟羽的死亡不会留下尸体 他们会在将死之时身体慢慢转化成鸟类的羽毛 然后飘散

归根：钟羽其实为人造种族，被用为统一世界的工具，以压倒性的优势摧毁了许多种族势力后开始蓄力反叛，终于在枯叶革命中在海德拉的领导下实现了独立。而制造钟羽的那些人却没有就此罢休，没过多久，他们制造了一场骗局诬陷了海德拉，宣其背叛众人，最终，海德拉被阿泠父亲用十二根翅膀刺穿心脏死在了十字架上，枯叶革命就此告一段落。

钟塔：目前已知的钟塔仅有三座，其中一座被当作大部分现存钟羽的栖息地，也就是灭绝钟塔，另外两座下落不明且大概率损坏。灭绝钟塔如今依旧能够启用，且有专门的守护者看守，仅在有需要时才会开启钟塔，守护者们虽然来自于钟羽社会但一旦加入便会自觉脱离钟羽社会，被选中的守护者们可以使用钟塔的力量，现存的三座钟塔被告知拥有控制既定范围内的时间的作用，每座的具体功能不一，其分别为加速，倒流，以及停止时间，而灭绝钟塔正是那座用于停止时间的钟塔。
Zemek ix Aqan-Vesh - Hammer of The Crawling Void

The head of the maul is a single slab of obsidian rock, its handle formed of thorny wood that is splintered and rotting. The obsidian slab does not reflect light, but a sickly green mist surrounds it, along with the sound of garbled hissing in infernal and deep speech.

A foolish lord whose a castle atop a mountain once called out to Aqan-Vesh, seeking to build a tower that would reach past the sky. For his hubris, his greatest champion was corrupted by the crawling void. When the corrupted champion's maul struck the castle foundations, the mountain inverted itself, drowning the city and all within.

Somewhere far beneath one of the deepest lakes is the ruins of the impossible city, and at the lowest, deepest point of the ruin, waiting, is the Zemek. Some renegade historians have suggested the inverted city - and the hammer - lies, infact, in the depths of the Xira-Kol, but very few take such outlandish stories seriously.
Sunken Tower

Originally thought to be just a small old home, this ruin located on the coast west of Faruhm extends far down into the ground with many levels. It is now believed it used to be an ancient watch tower of some sorts, looking out over the ocean.

It's exact contents and layout is not known, and since the Thread have set up an outpost here no one else is allowed entry, sparking even more discussion of what lies within. Even they have not fully explored the tower yet, as it continues on below even further.
Diamond Wood

## Description

The only source of diamond Wood is as gathered driftwood pieces and the occasional trunk. Highly prized and highly valued this material can be fashioned into the hardiest of wooden objects. A special craft and tool set is required to even cut the wood before fashioning it in detail such is the hardness. A shelf made of diamond wood would campaign well to the best steel shelf's but be a fraction of its weight.
Veilstone

## Description

Veilstone is a unique magical resource found all across Ekros. It has many practical and arcane uses such as heightening magical ability, usage as an arcane foci as well as a large variety of effects when applied to weapons and enchanted. The majority of Veilstone found within the world is set in massive veins within the Durus Mountains on the Loch Continent but it has been found all across Ekros, usually found within the depths of a mountain range. It is said that prior to it's fall that the City State of Dukan held the largest amount ever collected within it's various stores.
The Riversong Dirge

## **Profile**

A martial order of monks, druids, clerics and rangers based out of Doldur, with chapterhouses in Duvir and Maldur. The leadership is composed of former pirates and ex-cultists of the Cazek Fratery. Their core mission is to contain the heresy of the Cazek, and ensure the cult is unable to spread beyond the First Mountains. They've tried burning the cult out from the the swamps and the forests and the mountains, but they've never managed to make it stick.

Despite low level successes, the true leadership of the cult has been incredibly hard to root out. They have not found much luck in cultivating alliances with urban nobility and merchants, and have tended to focus on finding and sacking hidden temples and shrines within the forests and swamps. Out of necessity, they tend to be well versed in jungle survival and navigating the mountains, and some among their number are accomplished scouts, trackers and hunters.
诸星 怜

姓名：诸星 怜

性别：女

年龄：45岁 已固定

生日：12月27

身高：175

种族：多罗尼

出生地：人类帝国

所属国：亚人联邦

现状：自我放逐至亚人联邦流浪中。

职业：赏金猎人

介绍：

想法独特的帝国人，幼年习武至今，约20年前结识了一位志同道合的亚人好友，但两人却因战争被迫分开，她受召走上了战场，凭借过硬的技术和运气，她所在的队伍英勇杀敌，一直到一次行动时，厮杀的过程中，她听见了脚边刚倒下的尸体上传来了熟悉的声音，她颤颤巍巍的过去看，却发现那是正自己的好友，而亲手杀死他的正是自己，就在那一瞬间，她的内心崩溃了，也因此被一旁的战斗波及，炸伤了一只眼睛。

她因伤被调往后方，也因此存活了下来，一并带回的还有沉重的负罪感，而就在那之后的某一天晚上，象征黎明的枝丫悄然拜访，给予了她力量，可在她眼里那却只剩下讥讽。

她不能拒绝接受这份力量，但是她选择了拒绝使用这份力量，在她眼里看来，这力量就像是杀死好友后送上的卑劣的战利品一样，用了这份力量她就更对不起她旧友的在天之灵。

无论如何她都无法原谅自己，于是她亲手砍瞎了自己的另一只眼，选择封闭，选择了遗忘，她选择遗忘自己的这份力量，遗忘自己的过往，遗忘自己的种族，自己的身份，遗忘自己的名字，自我放逐到故友生前的土地上，去帮助，救助那里的人们，借此完成自己那几乎不可能完成的救赎。

如今的她名为诸星怜，披着破旧的衣裳戴着斗笠，拿着战场上捡来的破刀剑，独自一人行走在亚联南方小城市的街道中，做着她认为对的事情，不惜一切代价拯救那些陷入困境中的人们，即使最终被背叛也毫不在意。

她几乎完全断绝了自己的社交，不再无意义的沟通，她的内心虽然封锁，但实则十分空旷，空旷到“拯救”二字不论在何处都清晰可见，但即便如此她依旧拒绝和任何人交流，直到一个人的出现。

“桐山莲，她和自己很像。”每每见到她都会有这样的想法在心中盘旋，但是那也仅仅只是感觉，她具体也说不上来到底哪里相像。莲本应该也只是像其他人一样成为过客中的一员的，但不知怎么的，她总能在各种各样的地方碰见莲，久而久之，也就相互认识了，但实际上，熟悉的脸并不少见，但是让自己想要主动接近的，莲是第一个。

绝大部分时间莲几乎不说话，她会用简单易懂的行为来表示自己的想法，但这个办法对于双目失明的怜来说几乎没有任何意义，因此也几乎只有怜在身边时，莲才会开口说话。

她们俩几乎不会主动邀请见面，总是在街上或者是别的什么地方偶然相遇，然后一起共事，最后欣然辞别，久而久之双方也就基本了解了对方经常出现的地点，也逐渐的慢慢聊了起来。

怜平日里看起来严肃的性格对莲并不起什么作用，但或许也是因为这样，呆在莲旁边时她会觉得安心，尽管偶尔还要面对来自莲那十分小孩子气的恶作剧，但时间一场她也就自然习惯了，而怜是半个酒蒙子，酒不离身，但却从不抽烟，而莲却是最多只接受抽烟，对此莲有着自己的理由。

能力：未被唤醒的黎明之力

被动：“再走一趟”

在受到致命攻击时会把本体传送至一处远离原点的随机地点，仅留下一片幻影在原处。

武器：刀

一把很普通的刀刃，与战场上拾取，配上自己随意买的刀鞘，稍加处理后变成了能够勉强使用的样子。
Aardvesh-Kos

# The Eternal Forge-Waters

## Overview

The massive lake bounded by the Arnora Peaks. It is a lovely lake, where the waters are prenaturally blue, despite ash and smoke and dust flowing from various mines and Mictalan-Kos.

## Rumors

The lake is lovely. The woods surrounding the lake are lovely. There are no underwater shrines in the lake depths. There are no ritual sacrifices, conducted in secret, before harvest seasons.
Skeldgrave Rotwine

A product of the Skeldgrave Brewery (no relation to the two-bit graverobber Skeldvarn of Vizgrad). A strong, hearty dark ale, full of molasses and a hint of apple and winter fruits, made by good working folk for good working folk. The name rotwine comes from the dark, heavy consistency of the (surprisingly tasty, slightly fruity) ale.
Rimeblade

Common name for small butchers and hunters knives in Calor. Typically made with wooden handles and a sharpened, single sided obsidian cutting blade. In addition to hunters and butchers, rimeblades are often found in the hands of swamp cultists who use them for ritual bloodletting, scarification and sacrifices.
Hearthaxe

The ceremonial weapon of the Hearthguard of the High Chief of Vogh Moldir. These weapons are possession of "the state" rather than any individual High Chief.

5ft in length and bearing a long thin blade, these long-axes are entirely made of bronze and are highly decorated. Whilst not suitable for battlefield use, the axes are primarily seen at formal state functions, though can be used in a pinch.

The Hearthguard are free to carry whichever weapons they prefer alongside these axes, serving primarily as a mark of renown. An uncommon mark of uniformity in a culture known to prize rugged individualism. To be handed a Hearthaxe is to receive the personal favour of the High Chief.
Avlaur

### Grand Princes Guard

Being the Capital of the Grand Principality, Avlaur is the only of the 3 citys that has the wealth to field a standing military. Although Vadisz has the military capability of taking any of the other two citys should he wish, he is unfortunately handcuffed by the rumors of fratricide. Not willing to field the army for fear of total rebellion by all local Boyars and the populace alike he is forced to sit on the military and look for other means in securing his position as Grand Prince. He does however field the Grand Prince’s Guard aka The Cozacks, a heavy calvalry formation exclusively drawn from the Boyars. They are largely seen wearing with Griffon winged pennants attached to their saddle and bridle.

### Wealth

When the 3 principalities were one, Avlaur was the administrative and trade centre gaining all of the attention in regards to foreign connection. The other two cities are unknown or uncared for by any foreign dignitaries. Much of the industry of the other 2 cities was supplemented from the great riches of the Alvaur hoard. As of now, the split between the cities has put the other two into turmoil as they try to maintain the upkeep from their own coffers. Now that the Veilstone has been discovered in Rakovf, Vadisz is paranoid that he may be losing foreign interest. Without outside investors, Avlaur may find itself without sources of income and may be needing to dip into it’s own coffers to continue functioning as normal. Despite the vast wealth it holds, there may come a time in which it no longer has a well to draw from.

Fratricide Rumors

The Grand Prince Janosz died suddenly and it seemed to many that Vadisz was perfectly positioned to capitalise on the untimely death of his Eldest brother. Immediately a whirlwind of rumor and suspicion that Vadisz had played a part in his brother’s untimely death began to spread. These rumours turned many of the Boyar’s away from Vadisz and into supporting Orosz, the seemingly favoured brother of Janosz. Despite this Vadisz proclaims his innocence, stating that his rapid coronation was merely an effort to maintain the stability of the realm citing Janosz childlessness and the threats posed by both the phage and the greed of lesser states desiring the wealth of Alvaur.
Durus Marches

A sparsely populated yet very fertile region of Vogh Moldir. The Durus Marches border the Durus mountains and the city of Faruhn to the North West.

Whilst the lands of this region are very fertile, few Voghians seek to eek out an existence so close to the foreboding Durus mountains. Whilst nominally owing fealty to Tor Acharne and other mountain lordships scattering the region, these things are never formalised in Vogh Moldir.

Far from the city of Vogh Moldir, the region sees few travellers and those that enter its borders are usually passing through on their way to Faruhn or Vogh Moldir city.

A heavily hilled and forested region, the few cleared expanses of land offer rich grazing for livestock and arable land suitable for agriculture. However, the dangers of the mountains are never far away. Whilst the local chiefs send patrols around the region on occasion, their attention is often focused on the mountains themselves. Thus, bandits and highway men are not uncommon in the region, sheltering in the dense forests and preying on the few travellers in the region. Horsemen of the Warband of the West Wind very rarely venture this far out into the hinterlands of Vogh Moldir and thus the inhabitants are required to defend themselves more often than not.

Tor Acharne and other mountain chiefdoms infrequently fight minor border skirmishes over land they nebulously believe to be theirs. Indeed, much of the region is contested between various chiefdoms. Often, the areas closest to these Tors are more willing to accept the protection of their overlords, for a small price.
隐秘学

隐秘学是一个特殊的魔法体系，从神秘学中衍生，是一个以世界各层规律为研究方向和理论基础的非常规魔法体系，隐秘学中没有一个像玛娜一样的常规魔力系统，且甚至大多数常规的隐秘学术法都不需要额外供能，仅需要完成准确的仪式后便可触发，而隐秘学因为是最接近巨脉的法术，使得它的强度在其他条件接近的情况下远大于其他魔法体系，但同时这也是个学习起来十分困难，十分依赖天赋的魔法体系。

仪式是隐秘学中最重要的一个环节，几乎所有的术式驱动都需要仪式，仪式的完整度和精确度决定了这个仪式的成功率和强度。仪式空间内的所有实体都会影响仪式结果，所以倘若人在旁边，输出的结果通常带有这人的部分主观抽象表现。通常，仪式里的需求物品元素包含但不限于：空间，时间，物体新旧属性，温度属性，质量属性，色彩属性，空间属性，象征意义，主持人思维观点，主持人/术法作用人的言语，声音/噪音，光线分布等。

仪式本身也有不同的举行方式，除了最常见的地面置物法，还有简易的画符法，以及部分术式所需求的言灵法等，如上所说，隐秘学的仪式所需要的材料不一定是实物材料，也有可能是言语，或者是描绘出的特殊图案等，同时，在仪式内容的完整度和精确度不变的情况下，仪式持续时间越短，最终效果强度越高，这条规则对所有隐秘学术式适用。

元素武器是指隐秘学四大元素对应元素武器分别是火的权杖，水的圣杯，风的长剑，土的咒石，这些是用于驱动和启动隐秘学术式的必需品，不同亲和元素的隐秘学学者会使用对应的武器，同时，也有高阶学者会选择使用四合一魔法轴。

元素武器不但是启动仪式的必需品，还是用于让使用者链接现实与脉络视界的器具，这些经过特殊处理后的魔法器具可以让使用者接入脉络视界，进而看到巨脉，了解规则，举行仪式。学者在相应的亲和元素中更容易获得启迪，同时，元素亲和也代表了新人学者日后一段时间所学习的法术范畴。

不论是隐秘学相关书籍还是隐秘学导师，都不会直接告诉学者们某个仪式需要的元素素材，而是会指引他们进入脉络视界中，从巨脉那里获得答案，在不同时间不同条件下接入脉络视界，会在巨脉中获得不同的答案，而当学者接入脉络视界的时候，巨脉会通过特有的方式告知学者仪式的需求，这种所谓的特有的方式，通常是对学者本人而言，而每个人接到的答案的内容和风格都是不定的，但给出的答案均不会超出每个人自身学识的理解范围。

刻印是一门相对困难的学问，但是大多数时候的隐秘学术式释放都依赖刻印后的快捷施法，毕竟在战斗中花十几二十分钟举行一个仪式只为了释放一次普通攻击未免有点贻笑大方，因此，刻印技法在隐秘学中是一个十分重要的项目。刻印指的是将术法仪式的施法时刻“记录”下来，刻印成用于快捷释放的对应印章。印章可以用于制作施法器具，也可以单独拿出来使用（最简单的办法便是印在纸张上当作纸符使用）刻印印章的使用方式可以进行自定义，而刻印时所“记录”下来的施法时刻的完整度和精确度也会影响印章的质量，完整的记录可以最大限度还原施法时刻以及输出结果，话虽如此，由于刻印法术的难度较高，因此新人学者们的隐秘学学习几乎都是在先人导师的带领下进行的。

印章通常可以多次使用，具体使用年龄因印章材质和载体材质决定，破损的印章无法再次使用，并且即便使用某些手段“修”好，也并不会恢复功能，隐秘学学者们通常都有许多难以总结的方法来保持自己的印章不受磨损，同时还能保证它们的功能。

刻印印章大多数时候都处于待命状态，只有通过指定手段启动后才会依照原仪式进行术法释放，而这种指定的启动手段也有许多种，包括但不限于注视，力量之词（咒语），手势（肢体动作），描绘图案等，同时，元素武器也能启动印章，这是可以肯定的。

隐秘学术式类型多种多样，基本可以涵盖绝大多数魔法体系中的法术技能，换句话说，绝大多数魔法体系中的法术技能都能通过隐秘学的逻辑和方式来释放，但并不是所有法术技能都被包含在四大元素亲和内的，那些不包含在四大元素内的法术技能在学习难度上都要比有元素亲和的法术要困难一些，因此新人学者在学习时通常都会从自身拥有的亲和元素所对应的法术技能群开始学习，并且度过漫长的“新手期”。

高阶的隐秘学学者们的研究对象通常是巨脉本身的内容，一般而言，隐秘学学者们是无法确定巨脉给出的这个仪式有几成是接近世界底层逻辑的，所以通过巨脉来进行的仪式多少都有某种软上限，因此，高阶学者们会自己先研究底层逻辑，再根据底层逻辑和仪式规律以及经验，来在不接入巨脉寻求答案的情况下，自己组装仪式进行实验。这种方法十分困难，同时对于世界底层逻辑的猜测和了解还会逐渐磨损他们的心智，但同样此行的研究所带来的回报十分恐怖，因此几乎每一个研究出这类法术的学者们都会将自己的成果视为珍宝，不过因为这些法术极其强大的能力和影响，所以即便如此这些法术通常都不会随意释放。

虽然说隐秘学的绝大部分法术仪式都是不需要额外供能的，但有一个单独的分支除外：治疗术分支。隐秘学的术式仪式都是依照自然规律进行的，而治疗的过程对于隐秘学来讲相当于是一种逆自然的行为，因此需要外力助燃，治疗向隐秘学术式多是能够治疗整个生命物体上的，包括他的精神层面和物理层面，不过效果而言，于大多数类似效果的法术区别并不大。

术法反冲是进行一个仪式结束后必然出现的现象，反冲程度有大有小，效果也不尽相同，而反冲的具体威力则依据仪式的完整度和精准度而定，理论上来说，进行一次完整度和精确度百分百的仪式，就不会产生回火；反冲的不同效果是根据仪式本身而发生变化的，不同的术法仪式会有不同形式的反冲，这些形式包括但不限于：状态型反冲（如水术法的反胃、土术法的窒息、火术法的灼烧、风术法的眩晕等）、矢量型反冲（可能类似于爆炸）、异变反冲（指反冲对象的身体结构或者精神结构遭到影响，甚至发生变化）等。

此外，学术中还有一个特殊的针对反冲现象的法术：反冲回流，它可以讲反冲的力量重新聚集，用于别处，而具体强度也是与原反冲威力呈正比，但相对的，这个法术特别考究时机，同时特别容易逆反自然规则，进而召唤出根源之物。

根源之物是一种特殊的怪物类群，它们通常会因为某些个体逆反了世界的底层规律而出现，亦或者是因为某些隐秘学术法中的仪式错误，触发了禁忌。根源之物是极其危险的个体，它们本身在学者之间也流为禁忌，仅仅只是提其名字便会另大多数学者们闻风丧胆，它们身上展现出的力量是超出现有认知水平的超越性的力量，而它们的发源地也是来自另一个特殊的课题：伪空之中。

基于根源之物的强大特性，在学者们因失误召来它们时，正面迎战是被禁止的操作，真正应该做的是尽可能的封锁区域，并且修正仪式，某些根源之物个体出现时会带有明确的目的性，协助其完成任务也能将它们送回伪空中去。
Almus

# *The Ruined City*

## **Recent Events**

The entire city of Almus is a dead city. The buildings still largely stand although aged and showing the weathering of time. Abandoned by its inhabitants following the descension of its Patron Solom. It is said they still wander the many streets and buildings in a haze. A place many seeking lost treasures have gone but few have returned, none however with anything of value, yet.
The Thousand Pages

## **Profile**

In other cities lawyers are regarded variably as a necessary evil, a tool of the bloodsucking nobility or a novelty with very little use. In Valdiras, the word of law is golden. As such, the requirement for skilled readers, writers and interpreters of contracts is almost as large as the need for bakers or soldiers. The lawyers of Valdiras, fondly known as "Inkblots" and unfavorable described as "Scratchers" or "Scribblers" hold a place of almost unparalleled importance. There are hundreds of law firms, each specialising in an element of contract law. Employment contracts, purchasing contracts, charters, wills, transaction receipts, deeds, the list is almost as endless as the numbers of those who ply their trade with quill and ink. Some of these houses have grown wealthy and influential, The House of the Golden Quill, The Parchmentii and The Society of Underwriters to name but a few. These organisations are more than just scribes. They are the only ones with the knowledge, experience and political clout to navigate the nuances of Valdiran contractual law.
The Thread

## **Profile**

A major faction of Ekros, The Thread is spread across the entire globe. In some ways known as The Religion of Ekros, the Thread’s mission statement is to always be neutral and to preserve/discover any and all information about The Veil. To some, their neutrality is a ruse and they are simply biding their time before making their move using all of the mysterious knowledge they’ve acquired. To others, the Thread is an archival community of spiritualists, seeking enlightenment and simply waiting until they have true answers to share.

In any case, for now the secrets they harbor are not accessible to those not within the order itself and through many ages they have maintained their neutrality, even in cases it was not beneficial for them to do so.
All-Toppings Bread

## Overview

Amongst the people there is much discussion where this food actually originated from. Some fervent defend it to be a creation of the one of the Cheese Maker Guilds in Theneas others rumour it be be a creation of The Green Harvest of which the recipe got liberated. What is known as fact today is that it has made a surge in popularity amongst the poor and rich population alike. Refugees use it as a simple bread with whatever they can afford as a topping for their main meal. The more culinary elite however see it as more of a challenge, to outclass one and other with the most extravagant of ingredients.

## Variants

### Ekros Roulette All-Topping Bread

Hide a ghost pepper on one slice of all topped bread and take turns taking slices.
Factions & Free Companies

## **Major Factions**

*For a full list, see Major Factions*

*Placeholder text to describe Factions in general*

### **The Kin of The First**

Composed of Orcs, Humans, Elves and Dwarves, the Kin of the First are devoted to balance in the face of imminent chaos. Based in Vogh Moldir.

### **The Thirteen**

13 Fleets of marauders, raiders and pirates, led by ruthless Admirals under the rule of a High Fleet Marshal.

### **The Thread**

A major faction, dedicated to neutrality, as well as preservation and discovery of knowledge of The Veil. Based out of Brevik.

### **The Tower**

A congregation of Ekros' most talented spellcasters who advise various great houses across the realm. Based in Theneas.

## **Free Companies**

*For a full list, see Free Companies*

*Placeholder text to describe Free Companies in general*

### **The Company of The Thorn**

Established by dissatisfied members of The Rose Company.

### **The Order of the Ghostslayer**

The first established Order of Bloodhunters, originally based out of Dukan.

### **The Order of the Profane Soul**

Upstart order established by dissenting students of the Order of the Ghostslayer, based out of Valdiras.

### **The Rose Company**

The largest and most powerful of the Free Companies.
The Weeping Waterfall

A place of serene, unnatural beauty. This oasis of calm is found in the most unexpected of places, underneath the Mountains of Carth.

Any who witness the placid pool, cascading water and lush verdant greenery are struck dumb by shear overwhelming beauty. The faint sound of choral harmony and flitting of fireflies in the warm afternoon twilight only adds to the effect. It has been known that all who witness it unprepared are driven to bouts of debilitating tears.
The Order of the Ghostslayer

## **Profile**

Established within the city of Dukan under the orders from the Archon Casimir Karpov, The Order of The Ghostslayer is the first established Order of Bloodhunters. Initially created with the intent of generating an elite force for the City to protect against Abominations and other foul creatures within the wilds, there was a split within that caused the establishment of The Profane Soul, ever since The Order is now an independent entity, although with a huge amount of loyalty to the city of Dukan and those that rule it. The Order also still participates in the various wars under the Dukan banner as needed.

With Dukan recently destroyed and no clear news of this order it is unknown if they have survived in any condition. However with the regiments of the former Dukan military splintering into warbands it is possible that they will show up somewhere to stake a claim.
Cloven Hoof

A long bladed pole ending in a curved and double edged blade. Was primarily used by special units within the Dukanese military however is now seen with the different factions that arose after the burning. At the bottom of the blade sit 4 downward facing spikes to pull possible mounted combatants off their horse or leave a large wound that would require immediate medical attention or risk bleeding out.
The Modest Merchants

## **Profile**

A collective of traders and peddlers gathered to help each other in times of need. They have a collective fund if one of them gets robbed, make agreements with towns about market times and places and offer each other helpful advice. They have an official guild hall in Krammond, where Baltair Andarsan resolves disputes between members.

## **Home Base**

Krammond, though they operate within the Dukani sphere of influence
Ziemnol

In the wild north of Brevik, local settlements have started experimenting with fermenting potatoes to make them into a hard liquor. It is known locally as Ziemnol and often taken on long trips where water is not always readily available. Visitors from the south have mockingly called this 'Potato Wine'.
Amalgam Divitiae

## Description

Found within the larger cities at choice points in the sewer networks. People lose coins and small valuables to drains and sewers on a daily basis. These items for the most part remain lost but the may also be washed, under extreme rains, into focus points around the drainage network. As a collection build up through corrosion or sediments it may form into an amalgamated mass.

When found these lumps of items can be very valuable, holding many coins and items of jewelry. The chance finding of Amalgam Divitiae by a street urchin could lift them to a higher level of their society, not the grand heights of the cities leadership but possibly at the low end of the merchant classes.
The Smiling Pond

## Overview

Despite it's name and shape, there's not really much to laugh about. Located in the Wilds of Brevik the pond reeks of death, is a sickly green and highly acidic. No plants or other vegetation can be found near. Those who venture out into the wilds and manage to successfully fill a vial could splash the acid or throw the vial for 2d6 acid damage on hit.

## Rumors

However, not all entrepreneurs who wanted to make a quick buck returned. The ones who did return speak of a moving, amorphous mass stalking around. It is unsure if that's just rumors spread to keep a monopoly on the acid, or if there's really a monster down there.
Valdiran Honour Blade

Valdiran society sets out strict codes of conduct in all matters of life. The same is true for duelling. When one party feels they have been unfairly treated and left with no alternative recourse, a judicial duel may be called for.

These duels are rarely true matters of honour, more frequently they are fought by those without the funds to hire a lawyer. Honour duels have strict rules regarding the attire of combatants, no armour may be worn. Thus, combatants often wear purpose made and heavily padded "jackets."

Thus, dueling blades are often wickedly sharp and rigid thrusting swords. Specifically designed to forgo the cut in favour of piercing the opponent's padded jacket, these swords bear no edge, more akin to a slender spike than a true sword.

Fairly uncommon affairs in modern Valdiras, duels are most frequently fought between rival "Inkblots" with a score to settle. These amateur matches still draw crowds of spectators to witness the two heavily padded individuals thrust wildly at one another in an effort to draw first blood.

Useless in most practical combats, Valdiran Duelling swords are a novelty among weapon collectors and aficionados. Highly decorated ceremonial blades are still worn by the Scribe Superiors of The Thousand Pages as a mark of their office and a sign of their readiness to defend "the Law."
The Kin of The First

## **Profile**

Made up of Orcs, Human, Elf and Dwarves, The Kin of The First liken themselves as the Inheritors of Ekros. Believing their ancestors were the first to cross The Veil into Ekros, they believe that the land is rightfully theirs to govern and not one single faction or race should hold sway over all. Balance is utmost important, especially in tumultuous times of recent as wars and battles have broken out between many. Believing there is an imminent threat of Ekros falling into chaos, they take it upon themselves to Peacekeep, either through diplomacy or blade.
The Vranese Proxy

## **Profile**

Long standing mercantile collective that has been holding a monopoly on the trade of The Dezoliu Enclaves quality craftsmanship. In its history it has been guided by an appointed "President" however locally known as a tool wielded by the seven ancestors of the tribes, who specialize in their unique crafts. It's prime directive for the last century has been to keep total domination over the goods flowing in and out of the Enclave. The Vranese Proxy upholds a ban on any foreign traders and will only allow trade with those who engage their services, which is to act as a middle person for all import and export. Rumored to have financed the hostile take-over by Solom Corbeanu
Toad in the Hole

A hearty meal served in some of the cheaper waterfront taverns of Vogh Moldir. Often the cheapest dish on offer, a toad or two are sautéed in butter and served baked in a pastry casing. Upper-class establishments seeking the rustic feel of the poorer establishment often substitute toads for more expensive cuts of meat.
The Idilsarai

# Stonemaidens or the Idyll

## Overview

Favored places marked by stone cairns, painted Cyan, Yellow, & Red. Devotees will leave offerings of smooth stones, shaped like eggs around the cairns.

## Regional differences

Their depictions vary by region, but they are commonly painted or drawn as tall, gaunt women in hunter's garb, carrying obsidian spears, their skin the consistency of basalt or metal ore, with eyes that shine like lightning.

### First Mountains & Arnora Peaks

Considered Guardians or Wardens, Travelers are expected to leave offerings for Safe Passage

### Durus & Lena Mountains

Travelers expected to avoid hunting birds which nest in the vicinity.

### Carth

Tribes bury their dead in Sky cairns to be claimed by the Idyll as reward.
Espada de Alegria Roja - Sword of Red Mirth

A falcata with a crimson blade which echoes with a woman's laughter as it cuts and kills, burning minds and blinding eyes with bloody red tears.

The story goes that a pirate captain was once asked by his most prized courtesan whether he loved the sound of pillage or the sound of her voice, to which he answered: both. When she was taken ill, she found a forgemaster who could work souls as well as iron, and bound hers to a weapon for her beloved. After years of successful hunts, he slew his own crew to keep hearing the sound of her voice.

The weapon is said to be in the possession of The Thirteen. Rumours surface every few years of boarding actions accompanied by peals of a woman's joyful laughter amidst the screams.
Dewdrops

A green, teardrop shaped sweets made from bean paste and gelatin, flavoured to be sweet and tart. Children are warned not to accept drops from strangers, or to follow trails of dewdrops to forest huts. Upscale taverns and pubs may occasionally have **Flamedrops** on hand, which are dewdrops flavored with sharp liquor.
Wall Drow

A delectable street food that has just started popping up throughout Vogh Moldir, this tasty treat is a kebab typically composed of pork shoulder and intestine though it can be found made of varied dark meats. This dish has yet to fully cement its identity so ingredients, spices, and preparations can all vary wildly. Nobility has begun flirting with the idea of creating higher end versions of the meal with better quality meats while somehow failing to realize that ruins the joke.
Kel-Xapotec

# Sea Barrow

An island settlement located to the south-east of the Arnora Peaks. A farming village with strange traditions, where the dead are given sea burials, wrapped in seaweed and bound to heavy rocks. The dead form a ring around the island, under the waves. At the center of village is a tall, steep pyramid, as wide as a small hut and as tall as twenty men, composed of obsidian crystals from the sea of glass. The villagers are mostly human, though they have clammy skin and large eyes and appear to have a strange affinity for the waves.
Fried Dough Drops

A creation of Dukan typically eaten as a breakfast, fried dough drops are square or round-shaped pieces of (usually) palm-sized dough that are deep fried and served coated in finely-ground sugar. Fried dough drops may sometimes be filled with or served alongside jam or chocolate and pairs well with coffee. Best served warm.
Lesser Whiptail

## Description

A small reptile that is a boon in urban environments due to its diet of insects and rodents. These creatures can reach a half meter in length with most of that being tail, which they use to whip and stun their prey. Agile climbers, and capable of surprising speeds in bursts it can hunt upwards of thirty rats in a single day.
Horses of Loch

## Descriptions

### Dukanian Charger

Following Dukan's knightly tradition, these steeds are the finest warhorses in Ekros, bar none. Dukanians are tall, strong and sturdy. Easily capable of bearing the weight of a warrior in full plate harness and its own barding. A finer example of a warhorse could not be found anywhere though Dukanian chargers will struggle to gallop for long periods of time. With the fall of Dukan, these beasts are highly prized.

### Thenean Silvermanes

Horses renowned for their grace, agility and beauty, a Silvermane will be easily identifiable by the long flowing silver manes and tales sported by all of the breed.

### Voghian Garrons

Shaggy, squat and surefooted. Garrons are accustomed to hilly terrain and are bred for endurance rather than speed.

Long thought unsuitable for battle, the Warband of the Westwind put paid to that theory.
Hermit Buffalo

## Description

A species of bovine that roam open plains in arid and temporary climates. This is an exclusively herd creature, animals separated from the heard do not last long as they lose their protection through grown and degradation. The Hermit Buffalo is a shy creature but naturally cooperative in its family herd. Lacking a thick hide the herd builds a coat around the individuals in a cooperative manner.

Small herds may only be able to manage coats that resemble untidy haystacks or compost heaps. Larger herds though construct coverings that look like simple tribal huts perhaps with some instinctive insight that people are a danger that the buffalos predators may avoid. The Hermit Buffalo moves at night and is extremely stealthy for a creature of its size. It is not unknown for a small party of adventures who lapsed in watch discipline to wake up in a large village that was not there the previous evening.
Caelbrand - Sword of the Uniter

Caelbrand or "Hard-Blade" in Voghian, is the legendary sword of Arthwyr the Uniter.

This blade is almost as famous as Arthwyr himself, many aspiring heroes of Vogh Moldir can only dream to have sagas as grand as the Sword of the Uniter.

To some, the blade could cleft mountains, to others it laid waste to armies of demons, dragons and elves.

Caelbrand was crafted by Arthwyr's own hand, the first blade crafted by human hands on Ekros. As such it is known in Vogh Moldir as the "Father of Swords."

None truly know the whereabouts of this legendary blade, though heroes throughout the centuries have set off on their Beli Mawr in the hope of finding the blade and returning it to Vogh Moldir, laying it at the feet of the High Chief. Such a deed would elevate one's saga to the levels of Arthwyr himself.
Loch

## Settlements

*For a full list of towns and villages in Loch, see Towns and Villages of Loch*

The major city states of Dukan, Urokh, Theneas, Vogh Moldir and Brevik can be found on the Loch continent.

## Regions

*For a full list of regions in Loch, see Regions of Loch*

Some defining regions are the Durus Mountains.

## Landmarks

*For a full list of landmarks in Loch, see Landmarks of Loch*
Sayf Al-Khayin - The Traitor’s Blade

A rusted kopis wielded by a fallen daughter of the desert, the name of her clan struck from memory. Her sin was grievous enough that every record of her deeds has been expunged from communal records. She is only referred to as Al-Khayin, The Traitor.

The only record of the weapon comes from a snippet of a folktale among certain desert tribes meant as a warning against betraying tribe and clan:

> woe to the traitor whose sword arm slew kin who knew no kith nor clan woe to the betrayer the lock will remain unturned no blood to blood will call woe to the traitor whose sword and arm lie buried forgotten beneath glass sands
>
>

There is some contention among Valdiran historians whether the phrase is Glass Sands, Glass City or City Under Glass Sands. Some have theorized that the blood and the key refer to a descendent wielding the blade - but the nature of what will be "unlocked" remains vague.
Mictalan-Kos

# The First Forge

A mining city close to the Arnora Peaks. The city serves as a logistics hub and clearing house for the mined ore, minerals, and precious stones from the Arnora peaks. Predominantly dwarven, human, and half-elven, hardy and practical folk, with some odd customs for births and deaths. The dead of Mictalan are burned in special crematory forges, their ashes infused to small weapons which are thrown to the center of the Aadrvesh-Kos.
La Lamentacion - The Lamentation

A scutum-style tower shield tall as a man and thrice as wide, La Lamentacion is said to be the last fragment of a tower that reached to the sky and fell to invaders before the sundering of The Veil.

It is said to have only been wielded once since then, by a lowborn child of the desert who had lost more that it was possible for someone to lose. The shield echoed his loss, and their howl of lament brought an entire city to its knees in despair, their soldiers robbed of the will to fight, move, or even breathe.

The story does not say what happened to the shield: but the lowborn child became a great leader and champion of the city, so it stands to reason that an instrument of his rise would be hidden somewhere within. In bards' tales, the city is Valdiras of old, but historians have been unable to find specific incidents that match the story.
Ghost Spider

## Description

A bone white arachnid the size of a house cat. While this venomous spider is incapable of weaving webs it more than makes up for it with its ability to become invisible while stalking prey and use of Misty Step. They typically hunt in small packs of four to eight but live in colonies that can number as many as eighty adults.

While they can be found in a wide variety of environments they are extremely photosensitive so they will never build a nest anywhere exposed to sunlight as it causes their eggs to decompose. They show an uncommon level of awareness of natural phenomenon, only a fool stays in an area if they see a ghost spider fleeing.

They also exhibit some very odd behaviors, for example, the species in the Carth Desert have been known to lap up salt and then inject it into their kills to preserve the meat. These unique regional behaviors has lead to speculation that perhaps they are more intelligent than they appear.
The Company of The Thorn

## **Profile**

A relative new comer to the free companies. Formed from the dissatisfied members of The Rose Company whilst based in Urokh. The company is, led by a moderately competent drunk by the name of Eric Kraven. Going by the reports of its leader it would be unwise to engage this company under contract as he is willing to switch sides to suit circumstances.
Battlestaff

A favored weapon of the monks near the Senyara Oasis. This 5ft long iron rod needs to be wielded in two hands and deals 1d8 bludgeoning damage. The staff can be twisted to quickly become two smaller rods which deal 1d4 bludgeoning damage instead, ideal for two weapon fighting or giving an unarmed friend a quick weapon to defend themselves.
Baron Robett Valance

## **Profile**

A minor noble from the city of Dukan leading refugees from the city. Robett is an older man with a proud disposition and a commitment to safeguarding the people of Dukan. Through dint of noble blood and having the most armed men for miles around, the Baron has become a figurehead for the dispossessed masses of Dukan.
The Green Harvest

## **Profile**

An informal name of a loosely organized group of entrepreneurs who aim to be the exclusive suppliers of rare spirits and delicacies to customers with the most refined palates in the realm.

Their catalogue includes:

* *Agua Verde de Vida*
	+ A restorative liqueur made with coffinmaker venom, hive fungus, fermented and refined with the rarest herbs and spices
* *Seamarrow*
	+ Rejuvenating oils made with the marrow and tallow of adult Archipelago Turtles
* *Redfang Rum*
	+ Rum prepared with an infusion of red drowner's follies.

*Facts:* Yes, their catalogue is exclusive and exorbitantly expensive, but they offer only the best. Yes, there is a referral system and yes, there is a waiting period while they verify your bona fides (*as in, can you actually afford their Good Shit, or are you just bullshitting*).

*Fake News*: No, the Green Harvest does not operate "farms" of coffinmaker hives, that would be macabre and in poor taste. How would you even run a farm like that? You'd need people extraordinarily resilient to poison, and with almost zero moral qualms about turning live bodies into dead ones and dead bodies into weird fungus hives. Any insinuations to that effect will lead to formal complaints to people in high places, and worse, litigation.
Traveling Mounds

## Description

Roughly a meter large in any direction, moving in groups along ley lines these large mounds are most often used as calendars for the location they are found along their journey. Despite their rather large size and assumed connection to Shambling Mounds, the Traveling Mounds are for the most part completely non aggressive and seen as positive beings within the world of Ekros. Since they have such a positive reputation often times people will leave them "Gifts" on the Back of their large mound. It is not uncommon to see trinkets and baubles left atop the mound. Traveling Mounds can be found all across Ekros and share the visage of the region they may be found in. The largest concentration of Traveling Mounds is on the continent of Calor.
Voghian Liquid Courage

Sold as a healing potion in the more low end stores for the downtrodden adventurer. It is murky in color with a hint of blue. Sold with a shoulder shrug "It should heal you, could have been worse". When consumed the player must roll a d10. On a 1-3 they take 1d4 poison damage, on 4-10 they get healed for 1d4+2.
Duneblade

Deadly scythe-swords of the Carth Desert tribes. The inside curve of the weapon could be used to trap an opponent's arm, or to pull an opponent's shield out of the way.

The blade is only sharpened on the outside portion of the curved end.

As a bonus action, you may attempt to rend the shield away from your foe. Make an opposing strength check at advantage to remove the shield from your target.

Finesse Warlocks of [ Blade Pact] have long studied the use of this weapon in the hopes of mastering it in combat.