recursal/Fanatic-Fandom huggingface dataset:
Grey Ox

The first goblins migrated to the Material Plane from the Feywild. Over time they changed while exploring the world now call the Westlands. The goblinoids of the Empire were a brutal lot and even the cunning goblins did not fare well when their brutal neighbor's conducted raid after raid. Many became slaves, some joined their larger cousins. All except Gremnor. They took their tribe and headed east to Clayth where they had an auspicious meeting, one that would change their way of life forever. One that would harden them for the trials to come. One that would prove their worth in this plane. That's the day they met the All Father and aided him in freeing some of the other tribes who were slaves. Due to their due to their toughness and determination they were successful. They were given the name the Grey Ox tribe due to their resilience, and they were grey because normally an ox pulls the chains, not breaks them.

Many years later they still teach their children about Gremnor and his sacrifices of keeping the clan safe. The ideals of always standing in front of those weaker than themselves, even if the odds were against them, may lose some but in turn inspire others to join and stand in front of the weak. This meant a lot of the best of their tribe were not measured by what they did, but who they effected. It didnt matter how much one person could do if those who lived on weren't successful. A lot of goblins in the tribes had a tendency towards barbarians and fighters, but the more understanding of the people became priests and druids, as they would help the strong by making sure their wounds would never be lethal, thus working as a group. The trial to become a full fledged member of the Grey Oxen was as rigorous as the people. You needed to be a leader, by bringing a group together for a better cause, then after you needed to go into the cave of tempting where you must survive with your new allies, while the cave tempted you with power by sacrificing your allies. Finally, you must meditate on your death in the Waterfall of the Fallen, for you must be willing to sacrifice yourself for your friends to live.
The haggled information

***25th Zeoln 1623,***

Hags mysterious creatures indeed so much knowledge in one creature yet they live such futile lives. It matters not, it provided us with information even if we doubt its truthfulness. The following information might or might not be truthful.

The hag was accompanied by a large beetle and a flying familiar, both of terrifying strength and power. Caution is advised to those coming upon a hag of any kind. Their true power is released when the coven is together, but alone or with their familiars and pets… They pose a threat that should only be dealt with prepared.

I sought out Jericho lord of the seekers… a cleric of… a cleric of the gods. Presented him with the Night Hag Head that our excursion party hunted and overcame. His powers allowed us to gain the following information.

Are there more of your kind out there, hag.

*“Of course… maybe”*

Is there a portal towards the underdark on this continent.

*“Those filthy creatures are here somewhere… Have you tried swallowing it? I hear that’s the best way to keep your wits… just drink… drink up. That which you seek will be north, in a cave from my dwelling. It’s the only being that I know of who could do such a thing”*

That is all the information the hag told us. For me for now not all information on this particular hag shall be released to the public eye.

***-Nesston Orbis Dorybar Anaxif Erikur Thristleneedle, Of the Order of the Magus.***
Mammon, Archduke of Greed

***Mammon, Archduke of Greed***

This massive demon is made of money. His corpulent body is
clad only in a woven platinum loincloth and a myriad of golden bangles, necklaces, rings, and chains. His skin is a deep golden
hue, and his bald head is surmounted by a magnificent crown. The figure’s grin is wide, wicked, and dripping with avarice.

***Rich and Ostentatious.***

 Mammon, the Golden Duke, the Arch-Devil of Greed, embodies the desire for material wealth that is so prevalent in mortals, and he has grown fat on the
Material Plane’s greed. Supplicants enter into service with
Mammon, hoping desperately for a taste of the mind-boggling
treasures that flow through his realm. The Arch-Devil of Greed
rarely has to try to corrupt souls—they willingly cast themselves onto his counting room floor.Befitting his appetites, Mammon is a rotund devil, and
massively tall. He clads his golden body in ostentatious wealth. His only concession to actual clothing is a scant loincloth woven
from platinum threads.

***Greed Embodied.***

 Mammon’s greed knows no bounds. It is the one constant that allows mortals hope when dealing with
him. If Mammon wants something badly enough, he spares no
expense to get it, and even the lowliest supplicant can leverage
that desire to his gain. Damned souls can be rescued from the Halls of Avarice by trading some unique bauble that has escaped
Mammon’s collection, or by offering to deliver an even more valuable soul in their place. Of course, such promises must be
delivered, which means somehow coercing or tricking another living person into Mammon’s clutches.
Azriel, The Flare

One of the three leaders of the celestial paragons. Her's watches over the choir of solar angels, leading them in tangent with the teaching of Logan. Azriel is a Solar female of great power, her hatred of the undead has lead an agenda regarding the elimination of undead, and a final end to the council.

Said to be don in gold armor her brilliants on the battle field matches that of a second sun. When the mightiest of the demons, the most hell-bent destructor fiends and the evil deities themselves crawl from the pits of Hades to challenge good, the Azriel and her choir will always be among the defenders. Her forces are the elite fighting force of justice in the planes, and when not fighting evil, they are in the direct service of Logan.
The Baroness

The Baroness is sometimes seen as a floating, robed, monolithic, and gargantuan woman, with her impassive, expressionless face bracketed by an imposing mantle of sharpened blades. No reliable witness has ever heard her speak, although she can communicate through her servants.

The Baroness is a largely ineffable enigma. No one knows how the Baroness came to be or what her true purpose is. No one knows what her ultimate goal is but she strides towards 'something' in what appears to be a convoluted maze of mysteries. Beyond this, what compels her to act, if anything, remains open to conjecture. On all other matters, she seems persistently apathetic.

Warlocks who pull power from the Baroness do so without her knowledge, at first. The ties of power that bind a warlock to her become permanent. You become a parasite to an immortal power. Because of this, when you become a follower of the Baroness, your time is measured, for when you earn her notice your skin begins to flay itself slowly and painfully. If you walk in her shadow, you will die in agony. If you earn gaze, your flesh will dissolve into nothingness and your conciseness will be tortured throughout eternity.
Totivillus, Scribe of Hell

This unassuming tiefling-looking man has reddish walnut-colored skin and small horns and he wears a simple, gray scribe’s robe.

***Evil in Triplicate.***

Devils track everything, and therein lies the difference between the creatures of demonkind and the creatures of the Nine Hells. The devil responsible for all pacts, soul-stealing contracts, and documents signed in blood. Totivillus, who also creates errors in sacred scrolls and who encourages nodding scribes to drift to sleep and ruin a fresh page of vellum.

***Serves Mammon.***

To all outward appearances, Totivillus is the most powerful servant of the Archduke Mammon, though in the infernal chain of command his immediate superior is Duke Berith, the Duke of False Coins and the Master of Accounts. To the unbiased eye, Totivillus is at least as powerful as Duke Berith, and some believe he rivals Mammon himself. However, this is not reflected in public or even in the confidential lists of Hell’s feudal order. Totivillus is a sort of hidden archduke, and that is the way he prefers to operate, shielded by reams of paper and ranks of intermediaries. Humble Appearance. Totivillus is a baron, but unlike most of the princes of Hell, he does not appear wealthy, powerful, or even outwardly malignant. His simple robe seems gray from a distance, but on close inspection it is actually a white garment woven with tiny letters that describe his history and deeds in the Infernal tongue.
Duncan Arathel's Lament

Duncan Arathel’s Lament ~ Written by Wyrik Three Strings, Last of the Companions

Duncan was a Righteous King.

Of him the harpers sadly sing;

the last whose realm was fair and free

between the Wealds and Mirrored Sea.

His hammer was true, his spear was keen.

His shining helm afar was seen;

the countless stars of heaven's field

were mirrored in his silver shield.

But long ago he rode away,

and where he dwelleth none can say;

for into darkness fell his star

in lands where the shadows are.
The Underdark gate of Ulrok

*The gate to the Underdark is situated on the northern part of the city, 100ft south of the ruins of the city wall, where it was previously known as Excavation site Number 6, is located beneath a small hole 5ft wide and 10ft across which gives access to a vertical shaft 100ft deep that ends in a chamber that contains the actual gate to the Underdark.*

*The chamber itself is a great work of stonemasonry, the entire chamber walls including the floor are smoothed stones, but the gate itself is made entirely of metal, 6ft tall, 10ft wide and 1ft deep, it occupies the entirety of a wall in the chamber, a pair of doors that meet in the middle and the gap between the two is almost invisible. But the most curious thing about this gate is the absence of any kind of hinge or door handles, and the only irregularity on this smooth gate is the keyhole. An oblong hole of 5 inches wide and an inch tall, it shows no indication of mechanical parts inside. The keys to this door are surprisingly available since any kind of sword will do, any traveler willing and brave enough to risk the Underdak only needs to insert a sword inside the hole and turn it 90 degrees, then the gate will open. But before any kind of traveler decide to venture underground they need to be aware or even be paranoid of what lies on the other side, because all these characteristics of the gate are an indication of the danger that lies beyond, a thick strong gate to prevent any kind of breach, a metallic gate and smoothed walls (Probably with metallic component beneath the stones) against the famous burrowers of the Underdark, and swords as keys to this gate.
After opening the gates what lies beyond is the Underdark in general, but more immediately the brave visitors will be met with two tunnels, with signs written in Undercommons (The author suggest you learn it before you venture beneath). The right will lead you to Nemtaruhm, an underground town mainly populated by the cautious duergar people. And the left will lead you to ‘danger’ as the sign indicates in undercommon, the exact nature of the danger that lies on the left side is still unknown (But the author’s experience suggests Umber hulks and creatures of similar nature or worse), but nonetheless the humble author suggests caution in general.*

*Candid, 6th of Mielat, 1st year of the colony.*
Feed the Forest Ritual

**Level** - *1–9*

**Casting Time -** *1 round*

**Components -** *V, S, DF*

**Range** - *self*

**Target -** *self*

**Duration -** *1 hour/level of the spell*

*This spell may be prepared in any slot of 1st–9th level. When cast in the Weald, it feeds a constant trickle of magical energy into the forest. For the duration of the spell, you can cast spells of the same level or lower without the forest sending challenge creatures to coax you into casting more magic for the Weald to siphon. The forest remains aware of you and may interdict or attack you for other reasons. Feed the forest spells appear on a druid’s list the first time they prepare spells within the Weald. At the GM’s discretion, rangers and fey casters / fey warlocks with a similar tie to ancient powers of nature may also receive these spells.*
Erasti Prologue, Season Two

“They say that history is the greatest of all teachers, and the tales of past deeds define who we are in the present. What we shall become in the future, is shaped by lessons we can gleam from times past. With the telling of these tales, the light of truth, illuminates us all.”

“I shall tell you of such tales. Those that are quite familiar to me, for I have spent nearly a lifetime piecing them together and archiving here, in this very tome. For years I have studied its passages and pondered its truths. Line by line, I have committed each word to memory. Perhaps now in the telling of it, I shall at last find the answers I seek.”

“Our story takes place in the Western part of Clayth known as Erasti. It is a place of coin, intrigue and iron. A city abuzz with peddlers and hustlers, hard-haggling merchants, and nobles who are as competitive as they are ruthless in their pursuit of coin. Vibrant and colorful, it was once cut off from the Westlands of Kavaari by an unnatural Stormwall and carefully guarded by the Master of Storms, Feng Bao a mighty dragon. But those times have long  passed. Hungry for the marketplaces of Clayth and the Mirrored Sea, trade flows from the West. Erasti sits at the heart of it, a gateway between the two continents whose streets and coffers fill. It is a city with vast promises, a place where you can realize your dreams, or see them shattered forever.”

“As prosperity comes to the great city, so does many problems. The coin and the promise of riches has attracted some unsavory elements. The Watch, once a paragon of virtue, is now beset with corruption. There are no empty roads that lead to Erasti, one finds wagoneers or bandits, sometimes they are one and the same. The Grand City of Noxi, once the heart of the King’s power has fallen beneath the Vampiric Queen of the Ashlands and her horde. The devastation she laid was such, that the husk of a once vibrant capital is cursed with the slaughter of its population. Haunted, diseased, plagued, the city itself behaves unnaturally and is under a shroud of perpetual gloom. The Triumvirate of Princeps, for there is no longer a King, has called a quarantine of the City of Night, least one returns with a pox that beguiles magical healing and spreads its doom to the citizenry.”

“The Prodigal Princeps, Arturo Andrazzi , has sent forth riders to all corners of Vir’Exalon. He calls all those who manifest an Aethermark to gather at Nocturne Keep, North of the Erast River, but outside the City of Noxi itself. Once a vibrant keep, it has fallen into disrepair save some new construction for a barracks, a great hall and kitchen. The Outerwall and Gate still stand from years gone by, a testament to their engineers. The Keep offers few comforts that can be found just South of the river, but the promise of the Marks, and steady coin have ensnared the interest of many.”
Myrfield

* Myrfield is a farming town located in the bottom half of hex 71.49.
* The town and the immediate area around it is affected with a Plant Growth spell.
* The town is run by a council of people from the different aspects of life. A cleric, an arcane researcher, the captain of the guard, a ranger and tracker, a trader and moneyman, and the leader, an elected people's woman.
* The town recently came under incursion by one of their own council members, who was turned from wizard to necromancer by another. He used shadows to attack and kill people all around the small town. A party from Ulrok, consisting of Anton, Tingus, and Drax, came to the town's aid and uncovered the plot with the help of the council, putting Relvern, the necromancer, in chains.
* Relvern now resides in the town's jail, in a room warded against arcane magic, where he will serve a life sentence.

### Council

**Council Leader Avashar**

* A cheery halfling woman elected by the people for her good intention and kind nature.

**Arcanist Springfield**

* A tall, blonde, strong looking human man who runs the arcane

research in Myrfield. His appearance is odd for one of his profession.

**Vicar Machedan**

* A nature cleric to Logan Sunstrider; she runs the temple and

heads up all religious proceedings in the town. She has long, white
blonde hair, and a fierce yet fair and caring temperment.

**Yorin Tasaker**

* A half-elven ranger, this bald man, wiry looking man is often

wearing a hooded green cloak. He watches over hunting and tracking, and
all manner of forest matters.

**Captain Sirchedac Deyoril**

* This stocky, black haired, bearded bear of a man is the Captain

 of the Guard in Myrfield. He doesn't have much time for the political,
buerocratic proceedings of the council, but sits on it anyways in the
name of duty.

**EX-COUNCIL Relvern Shevrez**

* Relvern was the economist and trader in the town. Short brown hair, and an unathletic physique, Relvern is no fighter. Respected among his peers as a businessman and accountant, Relvern turned traitor after learning necromantic magic from a necromancer in a fort to the west of town. He attacked the town with shadows, killing many before a party from Ulrok consisting of Anton, Tingus, and Drax, with the aid of the council, discovered his plot and imprisoned him. He now serves a life sentence in the town jail.
Aethermarks

**Aethermarks** are physical manifestations of Aether that have registered themselves on a mortal body. They have appeared on many of Vir'Exalon's races. Aethermarks are more intricate than a birthmark and more distinct than a tattoo. They are a magical sigil of unknown origins, etched in the skin with shades of blue, green, and purple so vivid that they appear to glow, though the mark provides no real illumination.There are an unknown number of Aethermarks manifesting in the world, nor has anyone cataloged them or fully understands them...yet. Princeps Arturo Andrazzi has sent out a global wide call to bring mark bearers to Erasti for study. Little is known about them and many people have many differing opinions. With the arrival of magic proof disease and plagues manifesting, Princeps Andrazzi feels the Marks might hold answers to many questions. We do know that the Aethermarks provide the bearer with magical talents.

Aethermarks typically appear in younger adults as they reach maturity, however this is not exclusively the case. There are three distinct manifestations of each Aethermark that correlate in size, intricacy, and power. As the Aethermark gains power (from least to greater) it will expand in size and complexity rather than forming a different mark. Often the mark will manifest first as the least and through study and focus the bearer increases his power and with this increase, the Aethermark also increases granting additional abilities. However, there are some who will manifest a lesser mark or even greater without explanation. Any who manifest even the least Aethermark, however, can expect at least some change in their lifestyle as they find new and better employment opportunities or scorned by their family and friends. Fear of the unknown grips many, while fascination grips others. It should be noted that many Aethermarks appear but lay dormant, there is no know reason for this currently.

Some Aethermarked feel no different than before the manifestation, while others develop a tic, or feel power burning beneath their skin, while others never fell warmth. It varies with each person and some marks seemed to have duplicated themselves on different people from different parts of the world. Whether the Aethermarked are accepted or outcast, each nation, society and individual's opinion is unique.
Ansaroth

Ancient beyond memory, no known mention of this ruin exists in written history. Though the ruin is now largely concealed by rough buildings of wood and stone, the winds of long ages wore away the original structures on the surface. Only a stone floor and 6 feet or so of a thick circular defensive wall on the southern side of the site remain. Holes and passages, however, lead to winding subterranean halls and rooms whose purposes have long been lost to time. As one descends through the chambers, galleries, and passages, the rooms begin to taper toward a single, spiraling stairway, cut into the inside of an enormous shaft. The stairs descend for several hundred feet before breaking off, but the shaft continues to descend, at least as far as a dropped torch can illuminate. Only the worst weather drives those in the buildings above inside for shelter. The trolls, orc, bugbears, and fraughashar who occupy the buildings consider the ruin cursed and haunted, but they remain nonetheless in service to those that sent them there. The occupants barricaded all the known entrances to the ruin below, but one portal sees occasional use when a serious transgression occurs. The guilty party or parties are forced through the portal, which is then sealed behind them. They are slain on sight should they emerge within sight of Ansaroth before five nights have passed, but if they reappear any time after that they are allowed to rejoin their fellows. Thus far, this has yet to occur. Tempers flare easily within the ancient chambers, and those within sometimes fly into a killing rage for little or no reason. Every manner of frightening sight or sound has been reported at one time or another, but groups of warriors as large as a dozen have gone missing entirely
Wyrik Three Strings

A stout dwarf that wore a bright scarlet cloak and a hat with a quail feather tucked in it. His nickname of Three Strings comes from the three-stringed lute he played. He was the court bard for the court of Ulrok, and Ellesandra's Master of Ravens. According to a pair of nymphs, he would sing with the deepest voice, like a waterfall in the rain lamenting it's loss and smelled of blueberries and mead. By Ulrok the Bold, he was described as loyal to a fault.

The last time he was seen by the pair of nymphs, he had been charged with a task by Ellesandra that he had deemed beyond his ability, at the Tower of Twilight within the Weald.

He, alongside Duncan the Peaceful, journeyed west after the deaths of Ulrok and his wife. Neither of them have been seen since then.
Wombat Combat

Wombat combat is a unique area because the location is always changing. Every so often a fight will occur and only the certain few are invited. This limited time arena is hollowed out of the earth and brought to life for one night only where several beast races get together and fight in non-sanctioned events to the death.

Members pay an entry fee and much betting and wagering happens. The guards sometimes raid the place and shut it down, while the fight is happening. It's dangerous to be caught in the arena unmasked , so many wear masks covering their faces with many exits in case trouble arises.

Bilgrim Yeben Uriros Lanfan is a 85 year old male rock gnome former bandit. He has cropped, wavy, dyed orange hair and brown eyes. He has soft gray skin. He stands 124cm (4'0") tall and has a regular build. He has a square, sightly face with a medium beard. He is missing two fingers from his right hand. He is always serene.
Zhanxian Fist

Zhanxian Fist, a mid size mercenary company that specializes in policing troubled cities and guarding interesting locations. They will sell off the services of platoons and squads as opposed to being an army in the field. They are found in Keep Nordholt, located on the Western border of the Sea of Ash. The Keep isn’t a fortress but a large walled town that is arranged in the style of a military training camp with permanent buildings.
World Factions

*Note: Some factions fall into multiple categories. They have been placed in all that apply for your convenience.*

### Military Factions

* Anocracy of the Red Sails
* Crusaders of Justice
* Knights of the Tome
* Order of the Radiant Lancers
* Order of the Valorous Griffon
* The Seventh Sword of Light
* Red Legion
* Zhanxian Fist

### Religious Factions

* Crusaders of Justice
* Knights of the Tome
* Order of the Radiant Lancers
* Order of the Valorous Griffon
* Order of the Unconquered Sun
* Sisters of Sorrow

### Tribal Factions

* Drasilmir Plains Barbarians
* People of the Free Wind
* The Earth Trialers
* The Stormborn

### Monastic Factions

* Moonhoods
* The Earth Trialers
* The Iron Hands
* The Sanctioners
* Order of the Unconquered Sun

### Mysterious Factions

* Apostles of Ash and the Nai-Vakti
* Moonhoods
* The Earth Trialers
* The Sanctioners
* The Shepherds
* The Stormborn
Call the Chaos Ritual

**Call the Chaos Ritual** (Abjuration/Evocation/Necromancy)

**Level** - Unknown

**Components** - V,S,M (Tome of Inevitability; thirteen scented candles, chalk and blood)

**Casting Time** - 3 hours

**Duration -** Special

*The caster calls the attention of Xvyym, Primal Chaos from Behind the Stars by speaking the ritual words inside the tome. Once Xvyym's attention has been called to a creature, that creature is forever owned by Xvyym regardless of its wishes. The thirteen candles light one by one, and the caster is transported to the Shadowfell, viewing the Primal Chaos in its monstrous glory, a purple black nebula of power and pure hunger, dominating the night sky. Xvyym immediately gains control of the caster's soul, and forges a pact with the caster. The caster is then transported back to the location where the ritual was cast.*
BitTorrents

## Tracker BitTorrent

Un Tracker BitTorrent est un serveur qui aide à la communication entre pairs en utilisant le protocole BitTorrent. Dans le partage de fichiers en peer-to-peer, un client BitTorrent sur l'ordinateur d'un utilisateur demande un fichier, les parties du fichier demandé résidant sur des machines de pairs sont envoyées au client, puis rassemblées dans une copie complète du fichier demandé.
**Voyez une liste des Trackers BitTorrent reconnus**

## Logiciels

Pour effectuer des transferts BitTorrent, il faut généralement un logiciel puisque la plupart des navigateurs ne supportent pas nativement ce protocole.
**Voyez une liste des Clients BitTorrent populaires**

## Échanges d’invites

Pour accéder à certains Trackers privés il faut parfois un code d'invitation fourni par un usager existant de ce tracker. Il existe certains groupes où l'échange de code d'invitation est leur principale raison d'être. Dont Échange d'invitation|Tracker
Yloomsgate

* Yloomgate, often called simply Yloom, is a small thropal sized village located at hex coordinate 64.53.
* A small river/large creek runs through the town, heading south towards the sea.
* It has about 3 or so roads that all connect in front of the Wench, the local inn.
* It has a church to elven god Viethiel Vandrian. As such, the town is hostile to orcs and their kin. Half orcs are best to avoid it.
Embassy from The Grand Duchy of Dornig

The Grand Duchy of Dornig has sent an Ambassador to Erasti in recent months to help secure trade for the Duchy on a National level as well as protect and seize upon Dornig interests.

**Ambassador Crastor Highbridge**

House Highbridge holds considerable lands within the Grand Duchy of Dornig, overlooking fertile soil and dozens of mills. Due to the strategic importance of the crossing they hold over one of the largest rivers in the kingdom, as well as the significant number of soldiers they are able to field, their continued fealty and loyalty is paramount to the crown.
Lesser honors are commonly granted to the slightly smaller houses such as these to placate them, such as the eldest son serving as ambassador to a distant city, rather than as adviser to the resting Imperiatrix.

Crastor Highbridge could not have been a more apt choice to represent the Duchy. An affable, generous man quick with his courtesies and keen to shower praise on those he favors, the shrewd noble trusts few implicitly but still finds himself needing to work with them toward a common goal. With so many different factions vying for control of the Kingdom, he realizes full well that whichever comes out on top will more than likely dismiss him for his position, since his house has already thrown their lot in with the Moonsong, and so is more than eager to pose as everyone’s friend, and nobody’s foe.
His unsurprising knack for diplomacy has made him an asset to his Kingdom, and his willingness to abuse underhanded methods has both secured and advanced his position. Aside from his silver tongue, the man possesses absolutely no combative skills of note, and therefore constantly surrounds himself with a retinue of guards. His lack of enemies has kept him safe, for the most part, but even the greatest jugglers are capable of fumbling. One wrong word, poor investment of botched extortion, and the house of cards that house Highbridge has delivered to the city may well come crashing down.
Primogen

"Primogen are primal entities who shape reality by virtue of existing. They are part of the very fabric of reality, and they cannot be destroyed any more that you can destroy death or treachery. They can only be bound by the Estelar working in concert and the only known forces capable of keeping them bound are the High Laws. They are immortal. Their fiendish servants are immortal. They don’t NEED to conquer you. They just do what they do. The Voice in the Darkness “wins” when you succumb to madness; she doesn’t need to occupy your city if she occupies your mind. The next thing is to understand what it takes to release a Primogen. It’s nothing so simple as breaking a seal or melting a ring. The conditions for the release of a Primogen are different for each one, and involve a long-term manipulation of the Purpose of Reality, current highlaws and specific sets of instances at the right time. If an Primogen is released, it generally won’t return at full power. It will take time for its power to grow. The impact will also greatly depend on WHICH Primogen is released. I have a working theory that the Primogens may be the force that drove the first breaking and may have extensive knowledge of how the world was created, it’s purpose and they willingly choose to work against it as entropic agents. We may be calling these Primogen the ‘Enemy’ and not realize the two are one and the same.”

“These are the Primogen that we know exist, little to nothing is known about them other than these names or titles.”

~ From the Codex Horiliax from the Second Age, Author Unknown.

* **The Oath Breaker**
* **The Gatekeeper**
* **The Rage of War**
* **The Unmaker**
* **The Truth in the Darkness**
Throne of Glass – Die Erwählte

* Version 1
* Version 2

**Throne of Glass – Die Erwählte** ist das erste Buch der Reihe.

## Handlung

"Celaena Sardothien ist jung, schön und zum Tode verurteilt. Doch dann taucht Chaol Westfall, Captain der Leibgarde, auf und bietet ihr eine einzige Chance zum Überleben. Kronprinz Dorian hat sie dazu ausersehen, einen tödlichen Wettkampf zu bestreiten: Wenn es ihr gelingt, für ihn 23 kampferprobte Männer zu besiegen, wird sie ihre Freiheit wiedererlangen. Beim gemeinsamen Training mit Captain Westfall findet sie immer mehr Gefallen an dem jungen, geheimnisvollen Mann. Und auch der Kronprinz lässt sie nicht kalt. Zeit, über ihre Gefühle nachzudenken, bleibt ihr allerdings nicht. Denn etwas abgrundtief Böses lauert im Dunkeln des Schlosses - und es ist da, um zu töten."

–Beschreibung auf **dvt** Quelle

## Charaktere

* Celaena Sardothien
* Dorian Havilliad
* Chaol Westfall
* König
* Aedion Ashryver
* Rowan Whitethorn
* Manon Blackbeak
* Nehemia Ytger
Xvyym, Primal Chaos from behind the Stars

Little is known of the being called Xvyym, also known as the Blind Formless Chaos That Lies Behind the Stars, or the Primal Chaos. It, for neither he nor she seems appropriate, is an outer being belonging to an group of immensely powerful, yet inscrutable beings called the Gods of the Dark between the Void. Xvyym is described as a gibbering mass of uncontrollable destructive power at the center of the universe. Xvyym is believed to be totally indifferent to the cosmos and may not even be aware of his own existence.

Despite Xvyym's seeming indifference to everything, including any folk mad enough to worship Xvyym, the Primal Chaos has and does have cultists and warlocks. These are often power seekers wanting the destructive force of Xvyym to work for them and their schemes, but Xvyym's carelessness means this is a perilous endeavour easily prone to backfire. Xvyym was worshiped in ancient times by small groups in a place called the Wastes that Hunger. Almost all records of that place no longer exist.

The worship of Xvyym is largely undocumented among mortals modern times, although some communities ithillids and slaadi worship it. The only rumored temple to the power is located in the ruins of the broken city in the Entropic Plane.

**A Note from New Ulrok:** Xyvvm's influence on a soul can seemingly be prevented or at least abated by the use of a Greater Restoration spell. The Cottonborn Yfnebar, though he must never know it, is the only known living being to have experienced Xvyym's creeping influence and survive.

Tome of the Inevitable

Call the Chaos Ritual
Warlock Patrons

* ***Ludomir Imbrium the XVI, The Moonlit King*** ***Exiled in Quarantine ~ N/A***
* ***Nicnevin, Queen of Witches***
* ***Mesikammen the Bear King***
* ***Morrinn of Grokeheim, The Snow Queen***
* ***Sarastra Aestruum, Queen of Night and Magic*** ***Deceased ~ N/A***
* ***Ulorian the River King***

### ***Primordial Wild Fae***

* ***Hypsill-tarii, The Dreaming Serpent (Hexblade Pact)***
* ***The Rana-Tasre (Light Eater Pact)***

## **Great Old One Pacts**

* ***The Baroness***
* ***Xvyym, Primal Chaos from behind the Stars******(Hexblade Pact)***
* ***Rhistiria, the Riptide (Lurker in the Deep Pact)***

## **Infernal Pacts**

* ***Arbeyach, Prince of Swarms***
* ***Belphagor, Hell’s Inventor***
* ***Ia’Affrat the Insatiable (Hexblade Pact)***

* ***Mammon, Archduke of Greed***
* ***Totivillus, Scribe of Hell***

## **Celestial Pacts**

* ***Amirinia, the Arm of the Sun, the First Benevolence***
* ***Azriel, The Flare***
* ***Brotherhood of St. Raziel (Hexblade Pact)***
* ***Nexal Naltecona, The Awakened Wind***

## **Undying Pacts**

* ***Ulrok the Undying***
* ***Captain Wellington Zane (Lurker in the Deep Pact)***

## **Lichdom Pacts**

* ***The Council***
* ***Shucneq******(Hexblade Pact)***
Atodae

Lush jungle forest canopy a city that thrives called Atodae. The city majors in exports of timber from the surrounding dense forest, pineapples, bananas, citrus fruits, yams, cocoa, sago, cassava, heart-of-palm, avocado, papayas, mangos. People make it’s living trading these goods. As well as underground trade that is less talked about as the jungle provides its own source of protection for more nefarious acts. Where acts such as stealing, killing, trafficking, and making money in illegal diamond/rare metal trade are common in the criminal world of this city. In the daytime it hides most the ugliness that comes out at night. Though it is not uncommon to see people beat or even killed in the streets should an unsuccessful theft take place or a person of lesser status bumps into a guard. They use the Ostlake and the river north as means of transporting goods as well as secret paths through the jungle to connect with outer cities. The surrounding outer towers are used as posts for trained wardens and guards to protect the city from any invading enemies. It’s main enemies being the Lizardfolk south, Avenue of Lizard-Sphinex area, that disturb trade as well as cause problems as the People of Atodae and the Lizardfolk as in constant strife and war against each other. Another threat that lies within the jungle are indigenous tribes of trolls that hunt unsuspecting parties as well as the people that live in the surrounding areas.

There is a hierarchy in place in the city, most of common folk while those wealthier hold a higher status. The Rani, or queen, of the city is a Woman named Chanda Laghari, a strong Amazonian kind of woman. She rules over the people and looks over the trade industry as well as maintains order with her husband, Juhy, who holds a slightly lesser position of power than the Rani, the Reha; or king. The Law of the Jungle very much applies here, where those who are strong and apply ruthless self-interest will be most successful.
Télévision numérique terrestre

## Antennes

La télévision numérique est reçue soit par un syntoniseur intégré à un téléviseur récent, soit par un boîtier décodeur numérique (en anglais set-top box) relié à un téléviseur plus ancien. Le récepteur décode le signal reçu par une antenne de télévision standard.

**Consultez notre page antennes sur le sujet pour plus de détails.**

## Enregistreur numérique personnel

Un enregistreur numérique personnel ou magnétoscope numérique (également appelé numériscope, DVR de l'anglais Digital Video Recorder, ou encore PVR de l'anglais Personal Video Recorder) est un appareil électronique destiné à l'enregistrement dans une forme numérisée d'un signal vidéo et du son associé, sur divers supports.En plus des fonctions d'enregistrement et de programmation horaire, les enregistreurs numériques personnels sont dotés de fonctions interactives complémentaires.

**Consultez notre page Enregistreur numérique personnel sur le sujet pour plus de détails.**

## Syntoniseur numérique haute définition

La majorité des téléviseurs récents ont la capacité de recevoir le signal numérique grâce à leur syntoniseur numérique. Il suffit d'y brancher l'antenne de notre choix et les stations à proximité devraient être disponibles sur votre télévision.

Vous pouvez également avec un syntoniseur numérique directement sur votre réseau local qui pourra retransmettre le signal aux différents écrans de votre maison (pour vu qu'ils soient compatibles). C'est le cas entre autres des produits de SiliconDust, les HDHomeRun.

Vous pourriez aussi connecter un syntoniseur sur votre ordinateur. Plusieurs solutions s'offrent à vous dont des cartes PCI internes (WinTV Quad) ou des périphériques USB (WinTV-dualHD) utilisés pour simplement regarder la télévision sur l'ordinateur ou en faire un serveur complexe pour un système pour toute la maison.

## Guide de télévision

Plusieurs sites offrent des guides horaires en ligne par exemple TVHebdo ou bien Zap2it
Ia’Affrat the Insatiable

A dark, droning cloud containing thousands of gray, thumb-sized wasps, shifts and swarms around the black silhouette of a tall human with glowing red eyes. The wasps, too, glow with the heat of a low-burning coal and are wreathed in foul-smelling smoke.

***Faithless Servant***.

Ia’Affrat is the inverted reflection of his unkempt, overly-unyielding creator, Arbeyach, Hell’s Prince of Swarms, and may soon be his successor. Ia’Affrat acts as Arbeyach’s emissary to the courts of his rivals and to the mortal world as diplomat, spy, assassin, and scourge. Though he serves the rigid and resolute Prince of Hell, Ia’Affrat shows little loyalty to his maker. The eloquent and sophisticated creature has betrayed his master in thousands of small ways over the centuries, and eventually may betray him utterly. Until then, Ia’Affrat’s shifting hive mind is pursues an unquenchable lust for arcane mysteries, human interaction, and the material pursuit of unwholesome flavors and dark delights.

***Joker and Devourer.***

Ia’Affrat delights in comedy, wine, song, dance, food, and inflicting torture and public humiliation on his foes—he is a rapacious devourer, gluttonous and greedy for all transient pleasures. Ia’Affrat abhors all permanency and leaves nothing in his path but ruin. He laughs with glee at the shattering of keystones, the stench of burning paint, and the hollow echoes of a library reduced to rubble
Weather Spells

## Weather Ward

*1st-level abjuration*

 **Duration** | Conc. Up to 1 hour

You create a ward around yourself protecting you from snow, rain and other natural weather effects no matter how violent for 1 hour from non magical sources, Extreme temperatures hold no effect on you magical or not, if you are carrying a creature or being carried by a creature they are considered within this ward as well and gain these benefits.

**At Higher Levels:** The ward's radius increases to 5 feet with a 3rd-level slot or higher, and does not require concentration if cast with a 5th-level slot higher.
Withered Heath

Withered Heath ~ Complete Version

The North Wind strode upon withered heath,
Low the Weald, Twilight twisted no leaf:
Where shadows lie, stalked silent thief
and dark roads plundered crept beneath.

The Wind came down from planes so cold
Moonlit Court, intrigue of old

Frozen waltz and unseen gaze

Yet danced upon a midnight haze

The shadowed Wind wailed North to South;
Disembarking near forest mouth,

Through darkened path and soulless tree
The Banshee sorrow cried, cried for thee.
Enregistreurs numériques personnel

Des systèmes autonomes sont vendus sur le marché, ils se distinguent pour leur simplicité et facilité d'installation.

* Tivo
* Tablo
* ChannelMaster
* HDHomeRun DVR Services

Un micro-ordinateur équipé des périphériques nécessaires (carte d'acquisition vidéo, carte de réception télévision, disque dur, carte vidéo et audio reliables à un téléviseur ou à un ensemble home cinéma), de processeurs adéquats, de mémoire vive suffisante, peut se transformer en enregistreur numérique personnel, après installation d'un logiciel spécialisé. Les spécialistes le décrivent alors comme un HTPC.

* MythTV
* NextPVR
* Media Portal
* TVHeadEnd
* Windows Media Center (Windows 8.1 et moins)
Tanserhall

Tanserhall is the most ancient and sacred of all dwarven cities, beloved of Jazzeak Anvilheart. Far below its consecrated hearths and shrines is their holy of holies: the rune-etched Cradle Cave where the patron god once worked the forges in life during the Gods War. Here Jazzaek showed them gleaming metals and glittering jewels that are bound to Vir'Exalon as the Prime Material Plane.

The dwarf clans of Tanserhall are pious and reclusive. The few who choose to travel (and fewer still that speak of home) describe it as an awe-inspiring complex, more a massive underground cathedral than a city. The dwarves worship Jazzaek Anvilheart and Iuna with strict parity, to avoid provoking their anger, and they listen closely to the wise counsel of Priests of Xengarath. They keep their holy sights pure by barring other races from most of the halls entirely. Even the cantonal dwarves must undergo ritual purification and sanctification before they can walk within, and for other races the labyrinth of bureaucracy, custom, and outright dwarven obstinacy make it nearly impossible to gain entry. To deal with those unwilling to use proper channels, the dwarves constructed a lethal maze of trapped corridors to intercept unwelcome visitors. Transgressors are rarely seen again. Rumor says only one in every hundred is spared, the rest transformed into stone statues that act as both a warning and ward against further intruders.

Tanserhall once stood amid lofty peaks, but the land came crashing down from the blows of Jazzaek’s wrathful hammer and now the Most Hallowed Hall sits amid mere hills. Terrace farms dot the jagged slopes, worked by free dwarves overseeing a great many thralls of other races. Farming these hardscrabble hills is hard work, but better than toiling in the dwarven mines. From deep within the Cradle Cave, a strange and frightening foe has emerged in the form of a horde of ***Arbeyach*** spawn. These upright, ink-black hulking brutes are crowned with elk horns. Many have engaged them in combat, but the creatures’ terrible jaws deliver an infection that can turn the inflicted into another of the beasts. Why they have come now and what they want has not yet been discovered, but their aim is clearly hostile
Télévision

## Télévision Numérique Terrestre

Avec la TNT comme avec la télévision analogique les ondes radio
utilisées pour transporter l'image sont analogiques. Ce sont d'ailleurs les mêmes bandes de fréquences qui sont utilisées dans les 2 cas. Ce sont donc les mêmes ondes, mais encodées différemment.

**Consultez notre page sur la Télévision numérique terrestre pour beaucoup plus de détails.**

## Boîtiers décodeurs (Set-top box STB)

Une set-top box (STB), terme anglophone, est un boîtier décodeur (littéralement « boîte de dessus de poste »). Il désigne de façon générique tout adaptateur transformant un signal externe en un contenu et l'affichant sur l'écran d'un téléviseur.

**Alors qu'il s’agisse d'Android box, AppleTV, Roku ou autres, consultez notre page Boîtiers décodeurs sur le sujet**

## Services de vidéo en continu

Les services en vidéo continu sont souvent une source intéressante pour compléter votre divertissement.

**Netflix, Ici.Tou.tv, Youtube ou autres, consultez notre page Vidéo continu sur le sujet**

## Kodi

Kodi (anciennement XBMC Media Center ou XBMC) est un lecteur
multimédia libre. Il supporte un large choix de formats multimédia et incorpore des fonctionnalités telles que les listes de lecture, les visualisations audio, les diaporamas d’images, les prévisions météo et toute une série d’extensions tierces.En tant que Media center, Kodi peut lire la plupart des formats de fichiers audio et vidéo, et afficher des images depuis n’importe quelle source virtuelle, incluant les CD, DVD, disque USB, Internet et Réseau local. Kodi offre aussi la possibilité de regarder des vidéos en streaming ou d'écouter les radios sur Internet.

**Consultez notre page Kodi pour beaucoup plus de détails.**

## BitTorrents

BitTorrent est un protocole de transfert de données pair à pair (P2P) à travers un réseau informatique. Le protocole BitTorrent part du constat suivant :

* Quand une information se trouve sur un serveur informatique unique, plus elle est demandée, moins elle est accessible (par saturation du

serveur)

* Cette tendance est renversée si chaque client informatique en train de télécharger l'information devient aussitôt serveur à son tour de ce

qu'il a déjà téléchargé

**Consultez notre page BitTorrents pour plus d'informations.**

## Télévision IP (IPTV)

Le terme IPTV regroupe la télévision en direct, la vidéo à la demande (en anglais Video on Demand ou VoD) et les séances de rattrapage (en anglais catch-up TV). Les méthodes de communication sont diverses.

**Consultez notre page Télévision IP pour en connaitre d'avantage sur le sujet.**