recursal/Fanatic-Fandom huggingface dataset:
Matthias Snow

**Known Weapons:** | The Crafter's Persona (Blacksmith's Hammer),
The Psychopomp's Hand (Sickle),
The Sea Maiden's Rock (Meteor Hammer),

**Sir Matthias Snow** is a Knight, blacksmith, and novice mage from the town of Tumblar.

## History

Matthias Snow is a blacksmith who aspired to become a Knight. Hailing from the obscure land of Dnaydop, he left to travel the lands, eventually leading him to Tivit. Having learned of the Union of Plort and having seen what the Marizu had done during his travels, he elected to move to the region, eventually settling in the town of Tumblar. He would then set up a blacksmith shop, his profession in Dnaydop.

Matthias lives in a district of Tumblar with many an immigrant from the land of Cockerelgnash, specifically from an area that practices more advance forms of mah-shin-nema and weapon crafting. Truly the challenges set by his clients were grand, so much so he elected to begin practicing the art of Eich-Tee-Ehm-Ehl, due to its constructive properties. But the town of Tumblar is also home to a corrupt vigilante force, which led him to begin to practice the healing arts of Beytah, as well as more combative means of Eich-Tee-Ehm-Ehl. He frequently gives shelter to passing Knights.

He has since gained his title of Knight.

## Trivia

* Yes, the name is a reference to Game of Thrones. No, Mattman has not seen or is interested in said show.
Nechsiv

The river Nechsiv runs through the eastern Diskord.

### **Location:**

The river Nechsiv runs through Barony Juliette, in the Confederation of Diskord.

### **Governed by:**

The Nechsiv falls under the dominion of Baron Juliette.

### **Reference:**

 missing

The **river Nechsiv** is a raging river that forms part of La Wunj's natural defences, along with the Bravneit Mountains; the castle Corro stands on the opposite side of the river from the former capital of Iric.
Barony Juliette

Azure, a cog Or.

Map of all features in Barony Juliette.

Barony Juliette, showing Castle Tegnoh (yellow) and La Wunj (grey).

**Barony Juliette** (formerly Barony Dann) is one of the two original baronies of the land long known as Iric; the lands to the north were formerly those of Barony Huinesoron, but this was dissolved when Iric formed. Barony Juliette now spans the south-eastern reaches of the Riding of Sittorese and the Confederation of Diskord (La Wunj).

## Landmarks

### Castles

* Tegnoh (baronial seat)
* The Castle on Tango Down

### Sea Routes

* Iric Route
* Chaett Route

## Geography

### Mountains

* Bravneit Mountains
* Chuneil Mountains

### Rivers

* Sozeri
* Bhot
* Nechsiv
* Meibot
Bast

Sable, a cat grey.

**Bast, the Grey Lady,** was one of the greatest paladins of Jay and Acacia. When the founders of Plort departed, she became one of the Triumvirate that ruled in their stead.

Never much concerned with rule, the Grey Lady appointed Leto as a baron over the people of her domains. This appointment was emulated by Cam when she instituted the baronial system, and when Bast departed, last of the Triumvirate, she formulated the Edict of Bast and founded the current baronial system.
De'endee

Keep De'endee, shown (red) within Barony Iximaz.

Baronial seat of Iximaz.

**De'endee** is the baronial seat of Barony Iximaz. It is small for a castle, but it boasts one of Plort's most extensive libraries on Arpying, with the complete works of masters such as Gaigacks and Arrenson. Lady Iximaz lives in Keep De'endee alone save for her brother and a few servants to help keep the place running, and as such, guests are almost always welcome.
Ngort

## Ngort

Castle Ngort, shown (yellow) within the former Barony Cassie.

### **Description:**

Ngort is the former seat of Baron Cassie.

### **Location:**

Ngort lies in Barony Eshakhar, in the Protectorate of Borrd.

### **Governed by:**

Ngort is ruled by Baron Eshakhar.

Former baronial seat of Cassie.

### **References:**

The North, where Cassie is from.

**Ngort** is the former baronial seat of Cassie.
Mayen Croft

**Mayen Croft** is an area within Vidya Gaym, almost entirely Marizu-occupied except for any competent mage (or "modifier", as they create magic to modify Mayen Croft) and a few powerful individuals who all hail from Yu'Tub, known as the Heroes of Yu'Tub. It is known for its very block-like architecture and lax central government (each city basically governs itself, producing similar rules across the board), the first of which is often accused of being "stolen" from Terraria or Roebloks by Terrarian and Roebloksian nationalists, respectively. In turn, Mayen Croftian nationalists believe that Terrarian and Roebloksian architecture was stolen from Mayen Croft.

## Current and former Heroes of Yu'Tub

* Sky of Mayen Croft
* Daniel, Rider of the Diamond Minecart (former)
* Bodil the Fourtieth (former)
* Mark Eplair (not on a regular basis)
* Lady Shadow Eldi
* Patrick and Jennifer, aka the Popular Ememos
* Tienti the Exploding
* Captain Spaar-kulz
* Suhndi
* and many others

## Moat of Tales

Built by the Guild of Telling Tales, the Moat of Tales is a canal that runs through Mayen Croft. Most citizens of Mayen Croft support it and are rabidly in favor of its expansion, with their only criticism being its cost. However, to some rational thinkers, the Moat of Tales was a completely unnecessary show of Mayen Croft patriotism and serves as a haven for Mayen Croft's famous explosive-wielding Trolls.
Kattekri-tri

The river Kattekri-tri lies in central Barony Neshomeh.

### **Location:**

The river Kattekri-tri lies within the Commonwealth of Wechi, in Barony Neshomeh.

### **Governed by:**

The Kattekri-tri falls under the dominion of Baron Neshomeh.

### **Reference:**

Category Tree

The **river Kattekri-tri** is the western tributary of the river Navbah. It is wide and inviting at its junction with the Navbah, but higher up it wanders in many streams that often cross each other. It is not unknown for travellers on the Kattekri-tri to wander in circles for days before finding the main course again.
Cipher

**Cipher the Merchant** is a knight of Plort.

## The Tale of the Merchant King

Everything has its price; be it the finest sword in the land, the most exquisite cloth, or a military rank. If you want it, it's just a matter of price, and finding the right person. And trust me, all ye good lords, Cipher the Merchant King is the person you want to be friends with.

Originating from the lovely town of Tumblar, Cipher inherited the family business from his father; the old drunkard was a shallow bloke, his only interest was making more gold to spend on rye the same day. After he passing away, the young heir decided to move out, close the first shop, and venture into the lands unknown to establish alliances and make some friends. He was led by a vision; a vast network of informants and suppliers, ready to provide with anything the client desires, no matter the cost, or methods. Be it the exchange of favours, investing into small shops, or simply blackmail and threats, as long as it could be used to obtain the goods - Cipher will use it.

Cipher has no side - his own well-being is the most important for him. He also doesn't identify himself with any coat of arms, nor a special mark. He is not, however, anonymous. Be it the Union, or the League, his goods (and information he possesses) always go to the highest bidder, and most people know that. There is only one question you must ask yourself, m'lord:

Are you the highest bidder?
Harophin

**Account Created**
 **Joined TinyHuge**

Harophin is a TinyHuge Regular, and Moderator.

## History

### Finding TinyHuge

Before playing TF2 for the first time in 2008 Harophin spent most of his days playing World of Warcraft (and still does to this day).  Having tried Team Fortress 2 he began playing it for a few months but quit in pursuit of playing WoW and rejoined the TF2 community with a new steam account since he lost the information for his prior account, in the summer of 2013, his Mercenary Badge reads that he started TF2 again on the 28th of August 2013 (2:06:00 GMT).  After jumping around servers and games for a while, Harophin found videos of TinyHuge made by Haunting, a fellow staff member, and promptly joined in hopes to find a community to call home.

### Adventures on TinyHuge

After joining TinyHuge, Harophin began making friends and soon became a regular and earned VIP status.  Just over a year later in early 2017 Harophin was appointed moderator by the Administrators.

## Trivia

* Harophin's most played class is Spy, with his second most played class being 1/5 the time he has on Spy.
* Harophin's most played game ever is World of Warcraft totalling over 30,000 hours of playtime (just about 3.5 years of playtime).
* Harophin grew up on videogames, beginning at the age of 2.
* The first games that Harophin remembers playing were Kingpin : Life of Crime and Unreal Tournament
* Harophin and his entire family consisting of 2 older sisters, his mother and his father all played World of Warcraft together as a family in the early days of the games life.
Filius Caeli

**Filius Caeli** is a civilian of Plort.

## The Tale of Filius Caeli

Filius was a traveller along the lands of Weab, and could often be seen in Fanvik-Neht, Yu’Tub, and Tivit. He was a seeker of lore, always on the search for new stories to satisfy his curiosity.

During a sojourn in Tivit not too long ago, Filius heard of the valiant knights of the Protectorate of Plort. Seeing in Plort a trove of stories yet unread, Filius sailed along the Hyparlink trade route to the island of Konti-Nyuum, where he immersed himself in the exploits of the renowned Jay and Acacia, the lore of the Knights of Retben, and many other divers and sundry tales of the knights of Plort. However, even Plort could not satisfy his never-ending desire for new stories, so he set out for Weab once more, returning to Plort whenever he heard that a knight returned from battle against the Marizu.

Filius would have been content to continue living as a wanderer, going between lands, had he not seen the dread Marizu face-to-face. One day, as Filius was sampling a new tale in the land of Fanvik-Neht, behold, he came face-to-face with a band of Marizu that were sworn enemies of the Knights of Retben. Thus Filius set forth for Plort to seek the knights’ aid.

Filius was warmly welcomed in the City of Borrd, but alas! the knights whose aid he had sought to procure had either disappeared or had never been to the region of Fanvik-Neht where the Marizu had attacked. Yet Filius harboured no ill will against the knights, but decided to become a citizen, for even a wanderer will find the path to the Mountains of Purmeshun closed to all but citizens of the nations of Plort.

Though Filius still wanders far and wide—as is his wont—and has even extended his wanderings to the fabled Library of Dammd, he is somehow never far from Borrd whenever a knight returns from battle. Eager to hear of the conquest in full detail, he will be one of the first to welcome the hero of Plort upon his or her return from a raid against the vile Marizu.
Barony Araeph

Argent, a pen gules with features Or.

Map of all features in Barony Araeph.

Barony Araeph, showing Castle Retben (red) and Borrd (grey).

**Barony Araeph** was the longest-lasting barony in Plort, and contained the oldest lands. The capital city, Borrd, lay within its final borders.

## Landmarks

### Castles

* Retben (baronial seat)
* Ofum

### Roads

* Great Western Highway
* Hyparlink Route
* Waterfall Road
* Coast Road

## Geography

### Rivers

* Karaktar
* Plaht
* Staurilyn
* Gotfik
* Se-Vah
* Yuwebap
* Disc
* D'Jitalspass
* Hoe'm Payj
Librarians’ War

The **Librarians' War** was a swift but bloody war between the new-forged Commonwealth of Wechi and the ruling Protectorate of Plort. It was sparked by the diffusion of democratic ideals from the young Republic of Iric, and by the election of Neshomeh as baron in the southern regions.

During the war, Wechi assaulted the city of Vaekew, in the former Principality of El-Jheycom; Lady Kaitlyn's defence of the city prevented its annexation to Wechi.
TinyHuge Gaming

**Founded**
 **Founder**
* Axelholyfist
* Haunting
* i.Might
* Lord Ryan
* Mafiaboss
 **Moderators** | * Racadel
* RB26
* Dumpling Dispencer

**TinyHuge Gaming** was a public Steam group created by i.Might on January 7, 2018. It advertised information and statistics regarding the server, and raised awareness on donating directly to the server. The Profile image for the group was designed by Haunting.

Around early June 2019, the group was found deleted around the time the server shut down.
L'Urque

L'Urque is on the border between Barony Kaitlyn and Barony Neshomeh.

### **Location:**

L'Urque is located in Barony Kaitlyn, and within the borders of the Protectorate of Borrd.

### **Governed by:**

L'Urque is governed by its founder, Ælcalen.

### **Reference:**

Lurking.

   **L'Urque** is a town, located in the Protectorate of Borrd. It lies in the mountain glades of the Lhawgin Heights beside the main road from Andboc to Vaekew, between the former nation of El-Jheycom and Wechi. L'Urque grew up around the mead-hall of Ælcalen, being a convenient place for travellers between Borrd and Wechi to stay their journey and take refreshment of song and drink by the hearth.
Barony Cassie

Per chevron, vert and sable.

Map of all features in Barony Cassie

Barony Cassie, showing Castle Ngort (yellow).

**Barony Cassie** lay variously in the Protectorate of Borrd and the Riding of Sittorese, on the borders of the Republic of Iric, and consisted of territory once held by the Kingdom of Chaett. Due to this, and its comparative isolation from the rest of Borrd, this barony occasionally had trouble with rebels and outlaws.

## Population Centres

### Towns

* Tumblar
* Godreve

## Landmarks

### Castles

* Ngort (baronial seat)
* Godreve Castle (Sir Ekyl's keep, for which the town was named)
* Ruins of Flayme

### Roads

* Godreve Road
* Lighthouse Road
* Western Arc

## Geography

### Mountains

* Larninkurv Mountains
* Raeltym Mountains
Liege Goldberg

**Liege Goldberg** is a resident of Autor. Many years ago, Liege Goldberg planned to send his army of Loriers, armed with advanced weaponry, to conquer all the lands of Weab. In a brief and unprecedented alliance with Fanvik-Neht, the Protectorate of Plort landed on his shores and forced his armies to retreat.
Guggle Fluid

**Guggle Fluid** is a magical potion invented by the nation of Guggle. It can be poured into any container and provide powerful scrying capabilities if one concentrates their thoughts on a single subject. However, unlike regular scrying, which may become more precise as concentration increases, Guggle Fluid becomes less precise as one continues to scry, leading many users with deep mental scars if they stare at it for too long.

An interesting fact is that Guggle Fluid can only see something if it truly exists, whether as an actual object or as an artwork. As a result, something that many (including some famous figures of Yu'Tub) do in their spare time is try to see what images get dredged up when they scry on the subject of themselves. What regular people often see is pictures and posts of them doing stuff. What famous citizens of Yu'Tub often see is a lot of art and stories others have made about them, varying in quality. It is accepted as common knowledge that residents of the Scholars' Empire should not use Guggle Fluid beyond what is necessary to obtain any necessary information.
Larfen Shack

The map of Barony Larf is currently under revision.

Baronial seat of Larf J. Stockins.

The **Larfen Shack** is located on the outskirts of the now abandoned cross-river suburbs of La Wunj. Baron Larf J. Stockins may not be found there often, since he likes to prowl the countryside, but it *is* the place where his mail will be delivered to.
Larninkurv Mountains

The Larninkurv Mountains form the central divide across Konti-Nyuum.

### **Description:**

The Larninkurv Mountains run north-south across the entire island. They form part of the border between Borrd and Wechi, and between Borrd and the Riding.

### **Location:**

The Larninkurv Mountains are within the Protectorate of Borrd, the Riding of Sittorese, and the Commonwealth of Wechi.

### **Governed by:**

The Larninkurv Mountains pass through the baronies of Neshomeh, Kaitlyn, Huinesoron, and Eshakhar.

### **Reference:**

Learning curve

The **Larninkurv Mountains** are a steep range stretching from the southernmost peninsula of Wechi across Konti-Nyuum's girth to the northernmost point of Baron Huinesoron's domain in Borrd. Anyone who wants to get ahead in Plort must surmount the Larninkurvs eventually, especially if they come through Wechi or the Diskord first.
Godreve

Godreve is a traffic junction in the Riding of Sittorese.

### **Description:**

Godreve is a town centred on the castle of Sir Ekyl. It is also the name of the actual castle.

### **Location:**

Godreve is located at the border of Baronies Huinesoron and Eshakhar, and within the borders of the Riding of Sittorese.

### **Governed by:**

Godreve is governed by Sir Ekyl, once in the name of Baron Cassie.

### **Reference:**

Google Drive (GDrive)

**Godreve** is located near the centre of Cassie's former baronial lands, in the heart of the Riding of Sittorese and equidistant from Borrd, Wechi and former Iric. This town, a portion of the surrounding countryside, and the castle by the same name were awarded to Sir Ekyl when the then new baron chose to grant him a fief, in recognition of their friendship.

The town is decently sized, defended by a well-trained militia and Ekyl's retinue of men-at-arms, and the castle it grew around is an imposing hilltop structure known for stout defences and a vast library said to contain tomes on all subjects. Sir Ekyl prefers to do most of his governing within his keep and spends much time reading or writing in the library when he isn't away travelling, but he can still be found in town for festivities or occasions such as oversight of civic projects, like the road which now connects Godreve with Baron Cassie's seat at Ngort, the port town of Tumblar, and the Pankae Road to La Wunj, or defending his fief from outlaws, rebels or the occasional troll raiders. As these lands were often restless, Ekyl's men could at times be found patrolling the barony outside of his actual territory. Despite unrest in the barony, Godreve became known as a place where knights from far and wide may come to tell their tales, and Sir Ekyl often invites knight or baron alike to come read from the tomes in his castle library, or even add to the collection themselves.

Since Cassie lost her Barony due to being absent too long, Sir Ekyl and his men-at-arms have not been seen outside of his fief; he is probably just minding his own business, hoping to be left alone by both Barons Eshakhar and Huinesoron.
Lhawjeck

The river Lhawjeck forms part of the border between Borrd and Wechi.

### **Location:**

The river Lhawjeck forms much of the border between Baronies Phobos and PC, and Barony Neshomeh

### **Governed by:**

The Lhawjeck falls under the dominion of Barons Neshomeh, Phobos, and PC.

### **Reference:**

Logic

The **river Lhawjeck** forms part of the border between the Commonwealth of Wechi and the Protectorate of Borrd. It flows from the Mountains of Reverence, and ultimately joins the river Plaht to form the river Staurilyn.
Great Western Highway

The Great Western Highway runs from the O-Road to the city of Vaekew.

### **Description:**

The Great Western Highway runs from the O-Road to the crossing of the Karaktar river.

### **Location:**

The Great Western Highway runs through Barony Phobos and Barony Huinesoron, and entirely within the Protectorate of Borrd.

### **Governed by:**

The Great Western Highway falls under the dominion of Barons Phobos and Huinesoron.

### **Reference:**

None; suitable for renaming.

The **Great Western Highway** is one of the main routes to western Plort, along with the Coast Road. It runs from the O-Road to the city of Vaekew.
Dedubya

**Dedubya** is a nation on the continent of Weab. It is part of the Are-Pea Alliance, and a member of Blawg. It takes up much of El-Jhey’s former territory. It is ruled by the Dreemeers and the sorceress Danees.

In Dedubya, the collection of masks - called Aikawns - is of great import, with a large focus on collecting as many Aikawns as one can through either creating them or purchasing them from others. Aikawn thievery, however, makes up much of Dedubya's black market. In Dedubya, performances are contingent on the quality and variety of masks.
Du'um

The continent of Weab.

**Du'um** is a city within the District of Eidsaf'twaer in Vidya Gaym. It is inhabited by hundreds upon hundreds of demons and other hellish creatures, various citizens, and a single man known variously as the Warrior of Du'um, the Warrior of Iddquad (after the godly powers he has access to), or simply Du'um Man.

Du'um has been attacked a few times by the Marizu and Trolls, but is relatively intact. It has long been famous as a well-built city, enjoyable to visit; of late portions of it have been redeveloped and given the name New Du'um.

Du'um has a bit of a rivalry with Wolfreidi, resulting in the nasty spread of accusations of Darknessism from the former to the latter, although there are many who are affiliated with both.

A sad fact about Du'um is that an unstable young architect from Du'um who was very involved within its community famously murdered several children his age in a house of learning. It was a tragic event, and likely one of the things that Du'um is most famous for, for as the heralds of Weab searched the land for a nation they could blame the incident on, their blame eventually came to rest on Du'um.
Sovet

**Sovet** is a nation on the continent of Weab. Not far west of the Are-Pea Alliance, Sovet is a militaristic nation whose people enjoy feats of martial skill and weaving song or story in equal measure. Ritualised (or not so ritualised, for criminals or prisoners of war) gladiatorial contests are a favourite pastime in Sovet, with winners or combatants often determined by the drawing of lots, and it is said the typical man or woman of Sovet is equally talented with sword, harp and pen.
Mistwall

The **Mistwall** is a barrier of mist between the known lands and other, stranger places. The lands beyond the Mistwall seem to vary wildly in climate and location, and most assume that the Mistwall is magical.

On occasion, monsters such as the Inter'Nelerors attack Plort from beyond the Mistwall.

## Nations Beyond the Mistwall

* Arell
* Nusantara
* Ydyff
Lolita

**Lolita** was a Troll who came to live in Gaf at some unknown point in its history. During the diaspora, Lolita emerged in the guise of a woman with a claim on the throne of old Gaf, which she used to bring much of the diaspora under her rule. However, her reign was not just, and she was an ally of the Marizu, planning to eventually betray her subjects to them and swear fealty to Emperor Xing; when this was discovered, a knight named Nihilo raised his banners in rebellion, claiming himself rightful king and calling a sizable army to his cause. Nihilo's revolt caused a bloody civil war in which many past heroes either fell or distinguished themselves once again, on both sides, but eventually, Lolita was defeated; at the very end of the Battle of Hobaf, the two monarchs faced each other in single combat, and the troll queen was slain. Those who had fought for her were pardoned, but her capital was razed to the ground, and in its place Nihilo founded the kingdom of Wugwah.
Arpying Road

The Arpying Road runs from Critta-Kalthin to Keep De'endee.

### **Location:**

The Arpying Road runs through Barony Iximaz, and entirely within the Protectorate of Borrd.

### **Governed by:**

The Arpying Road falls under the dominion of Lady Iximaz.

### **Reference:**

RPing

The **Arpying Road** is the access road to Keep De'endee from the city of Critta-Kalthin. It is named for the martial art of arpying, which is much studied at De'endee.
Green Ads

The **Green Ads** are relatives of trolls, but more subtle and insidious. Of late, they have invaded Borrd and Ozerbord, accosting travellers wherever they go. Some have the power to bear travellers away to the distant land of Apstor.

The Green Ads caused much turmoil in Plort when they first arrived, sending even the barons running in fear. A meeting was held to find a way to deal with the problem, but Kanun and Spelin did not answer the people's pleas, and no other conclusion was reached.

Many say that the Green Ads can be dispelled by the magic arts of Brawzer-Ahdunn and Ad-Blawk, though others claim that these disciplines have no effect.

The Green Ads
Sparbor

Sparbor is in the north-eastern Refuge of Ozerbord.

### **Location:**

Sparbor is in the north-eastern Refuge of Ozerbord, beyond the remit of any barony.

### **Governed by:**

Sparbor is ruled by Lord Protector Tomash.

### **Reference:**

The original backup PPC Board, or 'Spare Board'.

**Sparbor** is a ruined town located in the Refuge of Ozerbord. One of the 'twin towns', Sparbor was once larger than Ozerbord, but in more recent times has become an abandoned ruin.
Jay

Sable, an unsheathed sword argent.

**Jay**, along with Acacia, was one of the original Protectors of Plort. Following their exile from the castle Harpwire in Fanvik-Neht, Jay and Acacia founded the Protectorate of Plort, Konti-Nyuum. They ruled wisely from their fortress Otik in the city of Borrd - until the day they vanished mysteriously.
Mountains of Reverence

The Mountains of Reverence form part of the border between Barony Neshomeh and Barony PC.

### **Description:**

The Mountains of Reverence form part of the border between Barony Neshomeh and Barony PC.

### **Location:**

The Mountains of Reverence lie between the Protectorate of Borrd and the Commonwealth of Wechi, and between Barony Neshomeh and Barony PC

### **Governed by:**

The Mountains of Reverence fall under the dominion of Barons Neshomeh and PC.

### **Reference:**

References.

The **Mountains of Reverence** are a mountain range in the Protectorate of Borrd and the Commonwealth of Wechi. Branching off the Wattuf Mountains, the Mountains of Reverence are named for the old tradition of journeying there to give thanks after a pilgrimage to the Purmeshun Range. It is said that each mountain resembles another in the Marizu lands, and that the mountain a knight climbs will determine his or her destiny.
Empire of Fanvik-Neht

The continent of Weab.

The **Empire of Fanvik-Neht** is one of the largest and most powerful nations of the continent of Weab. Jay and Acacia's first castle of Harpwire was in its northern reaches, and it was from Fanvik-Neht that they fled to Konti-Nyuum. Under the leadership of Emperor Xing, it is now allied with the Marizu League.
Blawg

**Blawg** is an alliance of nations in Weab. It seeks to stem the incursion of the So Shall Medea and Guggle movements into Weab.

The movement takes its name from the first conquest of Guggle, the fair nation of Blawga. Thus far, they have kept the SSM confined to a northern island, and Guggle restricted to the forests of Yu'Tub and Blawga. El-Jheycom was an associate member.

## Known Members

* El-Jhey
* Dedubya
* En-Sain-Jawno
Jid'auks

## River Jid'auks

The river Jid'auks forms part of the border between Barony Neshomeh and Barony Huinesoron.

### **Description:**

The river Jid'auks runs from the Raeltym Mountains to Flayme, where it joins the Jid’ryv.

### **Governed by:**

The Jid'auks falls under the dominion of Barons Neshomeh and Huinesoron.

### **Reference:**

GDocs, i.e. Google Docs

The river **Jid'auks** is a northern tributary of the river Jid'ryv in the Riding of Sittorese.
Maklaur

Maklaur is in the north of Barony PC.

### **Location:**

Maklaur is located in Barony PC, and within the borders of the Confederation of Diskord.

### **Governed by:**

Maklaur is under the dominion of Baron PC; its warden is Baron Huinesoron.

Former baronial seat of BeautyID.

### **References:**

Maglor

**Maklaur** is the former seat of Baron BeautyID, and lies in the western region of Diskord. Its beautiful orchards are tended by a large number of servants, for the former Baron has a habit of returning unexpectedly for visits.

Baron Huinesoron is warden of the castle, and head of the College of Arms based there. The presence of the College means that the corridors of Maklaur are lined with shields and heraldic devices.
Teebor

Teebor is in north-eastern Barony Huinesoron.

### **Location:**

Teebor is located in Barony Huinesoron, and within the borders of the Refuge of Ozerbord.

### **Governed by:**

Teebor is governed by Lord Protector Tomash, as Mayor, and militarily by Baron Huinesoron.

### **Reference:**

T-Board

**Teebor** is the capital city of the Refuge of Ozerbord. It was constructed by Sir Tomash and Baron Juliette (then known as Dann), and its buildings are designed to echo the architecture of the city of Borrd.

Following Sir Tomash's ascension as Protector of Ozerbord, Teebor became the capital of the Refuge of Ozerbord. The small population of the former capital moved to Teebor, and it became the host for various annual festivals, including the Games of Batveg.
Coastal Forest

The Coastal Forest grows in Barony Phobos and Barony Huinesoron.

### **Location:**

The Coastal Forest lies within Barony Phobos and Barony Huinesoron, in the Protectorate of Borrd.

### **Governed by:**

The Coastal Forest falls under the dominion of Barons Phobos and Huinesoron.

### **Reference:**

None; suitable for renaming.

The **Coastal Forest** of Borrd is the site of the ruined fortress of Ofum.
Barony Neshomeh

Vert, between a steaming teacup argent charged with elanor blossom proper and a cat grey preparing to leap, a bend grey with three parchment scrolls proper, each being marked by a quill argent with shaft vert.

### **Ruled by:**

Baron Neshomeh

Map of all features in Barony Neshomeh

Barony Neshomeh, showing Castle Arkive (red).

The **Barony of Neshomeh** once extended into Borrd, claiming all the land south of the river Gudryting. This land was gifted to Baron Phobos when he joined his house to Baron Neshomeh’s. The Barony of Neshomeh then became exactly contiguous with the Commonwealth of Wechi; however, since the 2017 Council of Plort, it has extended into the Riding of Sittorese, taking in the mine at Spyraton and the ruins of Flayme, and in 2018 it lost the region between the  Auksidentym and Auriantym Chains to the new Barony Hieronymus.

## Population Centres

### Cities

* Andboc
* Manyuel

## Landmarks

### Castles

* Arkive (baronial seat)
* Ruins of Flayme
* Kwendi
* Los Taelis
* Ruins of Zeenotzed

### Libraries

* Hautew Gyd
* Lhyst
* Glausarie

### Roads

* Hyparlink Route
* Iron Highway
* Castle Spur
* El-Jheycom Road
* Vaybek Road

## Geography

### Mountains

* Larninkurv Mountains
* Lhawgin Heights
* Obref Chain
* Mountains of Reverence
* Turaipod Heights
* Raeltym Mountains
* Auksidentym Chain

### Rivers

* Lhawjeck
* Plaht
* Chekin
* Navbah
* Blulenc
* Kattekri-tri
* Jid'ryv
* Jid'auks

### Other

* Rhedlenc Marshes
* Umor Woods
* Wechi Gap
Monastery of Spectacle

The Monastery of Spectacle, shown (red) within the former Barony Thanasius Ampelius.

### **Description:**

The Monastery of Spectacle is the former baronial seat of Thanasius Ampelius.

### **Location:**

The Monastery of Spectacle is located in Barony PC, in the South of western  Diskord.

### **Governed by:**

The Monastery of Spectacle is under the dominion of baron PC.

Former baronial seat of Thanasius Ampelius.

### **References:**

Probably the former Baron’s spectacles and role-playing a monk.

The **Monastery of Spectacle** was the baronial seat of Barony Thanasius Ampelius. Besides Thanasius Ampelius, other known residents include Karrin the Blue, the Fast Seneschal and the baron's body double, Death Dendle.
Bodldops Hospital

The Bodldops Hospital is in central Barony Kaitlyn.

### **Location:**

The Bodldops Hospital is located in Barony Kaitlyn, and within the borders of the Protectorate of Borrd.

### **Governed by:**

The Bodldops Hospital is run by Baron Kaitlyn

Baronial seat of Kaitlyn.

### **References:**

Bodldops (ex-PPCer)

The **Bodldops Hospital** is a free hospital in Barony Kaitlyn. Founded by Baron Kaitlyn immediately after her appointment as baron, it is named for the one who first introduced her to the Principality of El-Jheycom, in whose former territory it stands.

The hospital currently serves as home to both Baron Kaitlyn and her husband, Baron Huinesoron.
Games of Batveg

The **Games of Batveg** are an annual autumn festival in Plort, celebrating writing and storytelling. They take place in the city of Teebor, close to the Batveg Mountains.

The archives of its entries are kept in the Fanvik Whirl, in the castle Fanvik. Winners of the Games often participate in Nahn-Oh Wry-Moh.
Temple of Spelin

The Temple of Spelin is at the junction of the Graymar and Ponchuashun rivers.

### **Location:**

The Temple of Spelin is located in Barony PC, and within the borders of the Protectorate of Borrd.

### **Governed by:**

The Temple of Spelin is under the dominion of Baron PC; Ye Scape-Grace is its warden and high priestess.

Former seat of Triumvir Bast.

### **References:**

Spelling

The **Temple of Spelin** is one of the twin temples, and is dedicated to the god Spelin. Pilgrims heading for the mountains of Purmeshun bring tribute to the temple en route. The temple once served as the fortress of the Grey Lady, Triumvir Bast, before her departure.

Since the 2017 Council of Plort, Ye Scape-Grace has been the high priestess of Spelin Tam-Ara, and warden of the temple. Under her rule, it has been bedecked with flags, and has seen a resurgence in popularity.
Font of Bulapka

The Font of Bulapka lies in the extreme west of the Refuge of Ozerbord.

The **Font of Bulapka** is the only body of water of any size in Ozerbord, and was famously the goal of the Quest of the Five in the early days of the Triumvirate. It was thus the cause of the first expedition beyond the Wattuf Mountains. On its shores stands the ancient castle Jenerel'stor, once the seat of Baron Leto. The waters of Bulapka are rumoured to have healing properties - or, according to some, the power to erase memories.
Karaktar

## River Karaktar

The river Karaktar forms the northern border of Barony Kaitlyn.

### **Location:**

The river Karaktar lie within the Protectorate of Borrd, between Barony Kaitlyn and Barony Huinesoron.

### **Governed by:**

The Karaktar falls under the dominion of Barons Kaitlyn and Huinesoron.

### **Reference:**

Character

The **river Karaktar** forms the northern boundary of Barony Kaitlyn and the former Principality of El-Jheycom. It flows from the Larninkurv Mountains, and ultimately joins the river Chekin to form the river Plaht.
Geymez Plateau

The Geymez Plateau is the western half of the Confederation of Diskord.

The **Geymez Plateau**, bounded by the Batveg and Wattuf mountains, is the lowland half of the western region of Konti-Nyuum. It was originally part of the Refuge of Ozerbord, and provided space for refugees to pitch their tents. Since the 2017 Council of Plort, it has been acknowledged as part of the Confederation of Diskord.
Kwenaya

Castle Kwenaya lies in the Refuge of Ozerbord.

### **Governed by:**

Kwenaya is under the dominion of Protector Tomash, but is still held by Baron Huinesoron.

Former baronial seat of Huinesoron.

### **References:**

Quenya

**Castle Kwenaya** was the long-time baronial seat of Barony Huinesoron, until his departure to take control of the former Barony Araeph. He still retains title to the castle, and Kwenaya still holds a vast collection of arms and armour from those knights who have departed Plort, or fallen in battle. Before he goes to war, Baron Huinesoron often pays a visit to Kwenaya, and bears the weapons and shields found there into battle, in memory and honour of the lost.

Castle staff include the warden Terri, the hunter Rosalind, and the messengers Sandra and Freckles, though the latter two also serve in the Baron's new castle.
Acacia

Argent, an arrowhead sable.

**Acacia**, along with Jay, was one of the original Protectors of Plort. Following their exile from the castle Harpwire in Fanvik-Neht, Jay and Acacia founded the Protectorate of Plort, Konti-Nyuum. They ruled wisely from their fortress Otik in the city of Borrd - until the day they vanished mysteriously. Sir Ekyl says that he and Acacia once met briefly in Tivit, but her whereabouts since are unknown.
Castle on Tango Down

The Castle on Tango Down is at the mouth of the Sozeri.

### **Location:**

The Castle on Tango Down is located in the Riding of Sittorese, in Barony Juliette.

### **Governed by:**

The Castle on Tango Down is currently run by Baron Juliette.

Former baronial seat of DML.

### **References:**

A project DML occasionally plugged.

**The Castle on Tango Down** was the castle of Baron DML. It was never completed.
Marizu League

The Marizu League (orange) set on the continent of Weab.

The **Marizu League** is one of the dominant powers of the continent of Weab. It consists of a loose collection of countries, ruled to one degree or another by the Marizu.

The Marizu League occupies much of the former lands of the Scholars' Empire. By the use of the foul magic of pla'tool, the Marizu have driven the worshippers of Kanun back to isolated strongholds and scattered holdouts.

Most nations of the Marizu League suffer from ongoing rebellions against the Marizu. If they can be driven forth, and the dire magic of pla'tool ended at last, the League may once again become the Empire of old. It is to this end that the Union of Plort and its allies wage war on the Marizu League.

The Creipipastar Wichen runs through the southern Marizu League.

## Nations of the League

* Confederation of An-Emay
	+ The heartlands of the Confederation are still held by the Scholars' Empire.
* Doktaru
	+ The eastern half of Doktaru is still held by the Scholars' Empire.
* Dropern
* Fantopra
* Kingdom of Lotor
	+ Lotor broke away from the Scholars' Empire realm of Medellurth, with which it is engaged in constant war.
* Pokhemmon
	+ Pokhemmon, which split off from Vidya Gaym some time ago and is currently negotiating its eastern border with the Confederation of An-Emay, is a small but prominent nation known primarily as a tourism hotspot. Its wild animals are mind-bogglingly diverse and powerful, yet even a child can tame them with the proper tools. Citizens of Pokhemmon worship various animal gods of the land, the sea, the sky, space, time, and life and death itself. They are a friendly, intensely loyal people, ready to defend any slight to them, their heroes, or their culture in battle. The magical art of Mons is practised widely in this nation.
* Potoc
* Prashette
	+ The western half of Prashette is still held by the Scholars' Empire.
* Roe Lin
	+ Roe Lin broke away from the Scholars' Empire realm of Air'ihpotre, and has recently conquered its last remnants.
* Staar-Tric
	+ Staar-Tric was the first nation of the Scholars' Empire to pledge its allegiance to the Marizu League.
* Staar-Wos
	+ Staar-Wos is in constant war with neighbouring Staar-Tric, despite them being ostensible allies.
* Sti Venkeen
* Sureloch
* Magedom of Yung Wi-Sods
	+ The original realm of Yung Wi-Sods split in two; the Scholars' Empire still holds the Viceregency.

## Vassals

* Tynee-Vandam Co-Prosperity Hegemony
* West-North
Marizu

The **Marizu**  are the biggest threat to Plort. They roam freely throughout the lands of Weab, terrorizing civilians and defiling the work of those in the land of Autor.

Marizu warlords are skilled in the dark arts of Pla'tool, which they use to attack the Scholars' Empire. Many nations have fallen to the Marizu League, and only a few stand against them.
Constitution of Ozerbord

The **Constitution of Ozerbord** is the foundation of law in the Refuge of Ozerbord. It was established by the Baronial Council following the creation of the Refuge. It is modelled on the Constitution of Plort.

Specific provisions of the Constitution include:

* All citizens of the Union of Plort may seek refuge in Ozerbord in times of war.
* Article 74: The Protector of Ozerbord shall be the Lord and Ruler of this nation, and none may ever put him out of his place.
* Article 75: Huinesoron, sole baron of the lands beyond the Wattufs, is appointed Protector of Ozerbord.

The wording of the Constitution was used by Sir Tomash and Baron Dann to successfully argue that, since Baron Huinesoron had failed to protect the Refuge, he was no longer Protector. Tomash assumed the post, and its responsibilities, in his place.
Oh Ozerbord

***Oh Ozerbord*** is the national anthem of the Refuge of Ozerbord. The population of Ozerbord varies dramatically. For most of the year, it is very low, but during the Games of Batveg, and other games and festivities across the year, it swells to ten or a hundred times its normal size.

During the low-population times of the year, Ozerbord’s anthem *Oh Ozerbord* - originally penned by Baron BeautyID - goes like this:

> *Oh lonely land*
>
>
> *Oh quiet streets*
>
>
> *Oh mighty Wattufs*
>
>
>
> *Oh Ozerbord, we sing to thee*
>
>

It is slow, with the final syllable of every line except the last being drawn out extensively. This is because those final syllables take the place of the second halves of the lines, which are sung only during festivals, and much faster:

> *Oh lonely land - ring with a thousand voices clear!*
>
>
> *Oh quiet streets - be filled with faces new and friends so dear!*
>
>
> *Oh mighty Wattufs - we scale your heights and gaze on distant sea!*
>
>
>
> *Oh Ozerbord - with a thousand tongues we sing to thee!*
>
>
Borrd (City)

## Borrd

Borrd, shown (grey) with its hinterlands, is an enclave within Barony Huinesoron, and part of the Protectorate of Borrd.

### **Description:**

Borrd is the capital city of the Protectorate of Borrd, and of the Union of Plort.

### **Location:**

Borrd is located within the borders of the Protectorate of Borrd. It is not part of any barony.

### **Governed by:**

Borrd is ruled by the Council of Borrd, and administered militarily by the same body.

### **Reference:**

PPC Board

The city of **Borrd** is located in the Protectorate of Borrd, which is named after it. The capital and first city of both the old Protectorate of Plort, and the current Protectorate of Borrd. The castle Otik stands at its centre on a high rock outcrop. Borrd overlooks a natural harbour where the great fleets of Plort moor.

Since the 2017 Council of Plort, Borrd lies outside the normal baronial structure; its military administration is managed jointly by the barons on the Council of Borrd.
Friwep

## River Friwep

The river Friwep forms part of the border between Barony Phobos and Barony Iximaz.

### **Location:**

The river Friwep lies within the Protectorate of Borrd, between Barony Phobos and Barony Iximaz.

### **Governed by:**

The Friwep falls under the dominion of Barons Phobos and Iximaz.

### **Reference:**

Freewebs

The **river Friwep** forms part of the border between Barony Phobos and Barony Iximaz. Flowing down from the Hustit Range to the Gu-Gel, the Friwep is said to have once been a mighty torrent. These days, it is barely more than a stream.
Knights' Road

The Knights' Road runs from the temples of Kanun and Spelin to the Purmeshun Range.

### **Description:**

The Knights' Road runs from the temples of Kanun and Spelin to the Purmeshun Range.

### **Location:**

The Knights' Road runs through Barony PC, and entirely within the Protectorate of Borrd.

### **Governed by:**

The Knights' Road falls under the dominion of Baron PC, but by long tradition is left untaxed.

### **Reference:**

Getting Permission

The **Knights' Road** is the road from the temples of Kanun and Spelin to the Purmeshun Range. It is the last stage in the pilgrimage of prospective knights to the Purmeshun Range.
Eyem-Chaett

Eyem-Chaett is in the city of La Wunj.

### **Location:**

Eyem-Chaett is located in Barony Juliette, and within the borders of the Confederation of Diskord.

### **Governed by:**

Eyem-Chaett is subject to the laws of the Confederation of Diskord.

### **Reference:**

IM chat.

**Eyem-Chaett** is an inn in La Wunj, the capital of the Confederation of Diskord and of the former Republic of Iric and Kingdom of Chaett.
Johan

**Johan the Orange** is a civilian of Plort.

## The Tale of Johan the Orange

Johan the Orange as a child grew up in the Guggle-occupied Yu'Tub. He lived a very sheltered life, and had only heard of Fanvik-Neht and the Marizu in quiet whispers. When he was old enough to live on his own, he left Yu'Tub and began to live in Pokhemmon, and witnessed atrocities committed by the Marizu, and fled to live with the Potters' Moore. He got separated from them as he passed through Tivit, and got horribly lost. He eventually heard stories of Knights that fought off the Marizu threat, and wished to help.
Auriantym Chain

The Auriantym Chain forms part of the border between the Commonwealth of Wechi and the Riding of Sittorese.

### **Description:**

The Auriantym Chain forms part of the border between the Commonwealth of Wechi and the Riding of Sittorese.

### **Location:**

The Auriantym Chain lies in western Barony Hieronymus.

### **Governed by:**

The Auriantym Chain falls under the dominion of Baron Hieronymus.

### **Reference:**

Eastern (oriental) time – Time zones determining interactions on the Board and in chat. Incidentally, "Eastern Time" (a.k.a. US east coast time) is the Board server time.

The **Auriantym Chain** is the eastern branch of the Raeltym Mountains, forming part of Wechi's border with the Riding. Castle Fanvik lies between it and the Auksidentym Chain.
Edict of Bast

The **Edict of Bast** is the law of the Union of Plort which determines baronial boundaries. It was laid down by Triumvir Bast before her departure, at the creation of the baronial system.

The Edict determines the boundaries of new baronies according to a series of arcane formulae. It takes into account the nation of the new baron's residence, but also places a strong emphasis on historical associations. Somehow, it all works out.

## Known Text

"We hereby empower You, as leader of the knights of Your Demesne, to protect and defend this Sacred Land from all threats, both those that strike from afar, and those that creep from within."

## The Real World

In the Real World, the Edict of Bast consists of Huinesoron reacting to people's wishes as best he can.