Boss Types

## Chasers

**Chasers** are bosses who warp around the map and, once spotting a player, will relentlessly chase them. This happens to also be one of the most used Boss type in all of Slender Fortress - the reason being is because of how easy it is to make a Chaser Type Boss.

* **Survival Chasers**
	+ **Survival Chasers** are probably the worst kinds of Chasers you could come face to face with. This is because they have insane persistence, pretty fast speeds and the only way to shake them off your tail is if they find someone else or because they got stuck on something. This means they are inescapable if you find yourself in an area all alone. They do however hardly wander from their spawn point, making this boss one players try to stay hidden from.
* **Hit and Run Chasers**
	+ **Hit n Runs** are special types of Chasers that can Teleport behind players. They usually insta-kill and can make unfair spawns to the point where the player loses all sprint. They can also spawn in rooms close by but not directly behind a wall. But to make this boss type easier, they only chase for a dozen seconds and then they disappear.
* **Look and Run Chasers**
	+ **Look and Runs** are special types of Chasers that speed up if you don't look at them. But if you look at them they slow down. This kind of boss was made so the players' only way of fending off the boss is looking at it while running backwards and is recommended for losing these bosses because it will be impossible if you don't look at them.

## Paranormals

**Paranormals**, also known as *teleporters*, warp around the map. They have a really slow or little to no speed and can be easily outran by majority of the classes. They slide because they have no chasing animations. Usually touching them will result in a instant death. They have a devastating static effect that could also kill you from a distance if you fail to get out of the static range. The Static Effect can be reduced by looking away from the boss.

## Statues

**Statues** are the most underused boss type. These bosses approach players if eye contact is broken. This can be from blinking or from not looking at the boss. This can be difficult because sometimes these bosses can spawn behind you making them hard to evade. They only make sounds when moving, these sounds comprise of stone scraping, scare cord or laughing or breathing all depending on the boss. This boss also can't kill people when being stared at. This is one of the only boss types that actually recommend you to stay in groups. The reason why is because it will rarely move if everyone is looking at it. The strategy on your own however is looking at them until you get out of the room they are in.

## Chargers

**Chargers** are special types of Chasers. They will charge at the player if in the Boss's Field of View for too long. And the definition *charge* means that they go incredibly fast, but can't walk or move when idle. It is possible to escape Chargers but it is very hard to achieve.

* **Wandering Chargers**
	+ They are like the regular chargers except they move around. This makes it very hard to avoid them especially if you make a noise. Most of these bosses are surprisingly slow when in chase mode. These bosses also tend to spawn with decoy bosses to make them slightly harder, but some do not.

## Shooters

**Shooters** have ranged attacks. Guns, grenades or any other projectiles fall under this category. These bosses use weapons to attack. Bullet attacks deal weak damage, but projectile attacks deal stronger. Most bosses are usually slow in this category due to the long ranged attacks.

## Proxy Masters

**Proxy Masters** are special bosses who spawn in up to 8 or more players from the BLU team to help them kill the RED team. These bosses don't attack the player unless there combined with another boss type. The amount of proxies a proxy Master can have is different every boss. These bosses can be dangerous if they are around with a lot of proxies because the boss and the proxies can trap you. It is also notable their chase Theme becomes a round Theme making it play for the whole round.

* **Proxies**
	+ Proxies are the small bosses that are spawned in by the Proxy Master. The interesting thing about these bosses is that they are player controlled which means BLU team can assist the proxy Master in killing the RED team. Proxies may also get a rage mode which will make them faster and stronger, this Rage mode is triggered with a shriek from Left 4 Dead 2. The proxies can be different depending on which class you pick when playing proxy. They are very dangerous in groups and can even swarm players, but if alone every class is a serious threat, even a lone spy or a scout is a threat.

## Obstructors

**Obstructors** are a new type of bosses that don't interact with the players until they mess up with them closely. Most of them are blind, deaf with no speed, or possibly a little. Until players approach them closely, they will charge at them. Most of them have a high static radius.