Update 0.2.0

* Collider for cutter beams (Stinger and Split Saw) is larger than the VFX themselves, causing undesired fire damage to the Player's surroundings
* Rail guide weight is inconsistent after processing.
* Incorrect button prompt used to back out from keybinding with a gamepad in the pause menu.
* Repairing while listening to an audio log will stop playback
* In Science Geckos, the padding that can spawn on storage bins remains unmoved when yanking the bin
* Cutting the Reactor with the Stinger will cause it to vapourize rather than explode.
* Helmet light no longer working, after using Reset to defaults in the Key Mapping menu
* After dying via a cutter overheat, the overheat VFX persists until user makes a new cut.
* The user cannot navigate past the Brake option in the Controls menu, when using a controller
* When purchasing an upgrade with the controller, the user is kicked back to the tool on which the mouse pointer is hovering over
* The user is kicked out of the Equipement tree, when wanting to access a tool and the mouse pointer is hovering over another tool
* Inconsistency with Brake control remapping on controller.
* Black textured parts on the flush switch in scanner mode.
* When backing out of the keybind remapping menu, the user returns to the options' Gameplay tab
* On a fresh user\_config.ini, rebinding brake from leftctrl to any key makes the brake action become a simultaneous button press with leftctrl and the selected key
* A certain portion of the power junction box texture remains visible in scan mode
* After changing languages in the options, a UI element doesn't scale properly in the remapping menu when rebinding an action
* The "padding" / aluminum panels on Stargazers are marked for the barge but are only processed by the furnace
* On science geckos the lights and the storage bins with aluminum panels make a single object
* Fuse handles remain functional and deal electrical damage, after being detached from their panel
* Misc. Action 01/Misc. Action 02 prompts don't update after remapping the gamepad controls
* Gamepad remapped interaction prompt does not update to new input
* Remapped gamepad input does not update the tutorial tooltips
* Tab Right/Tab Left prompts don't update after gamepad remapping
* Gecko's Silverfish don't have a name tag in the HUD when hovering over them
* Pressing Y on the front end plays the audio for deleting a profile no matter which screen the user is on
* Cut guards have permanent burn effects on them
* Cockpit door console not attached to a wall in the Stargazer.
* Mackerel Noses are using the old cut point bases
* When picking up fuses, the cutter's arms do not animate
* Gamepad Start/Back does not update button callouts after rebinding
* HUD Cycle Scan prompts don't update, after remapping the gamepad scan inputs
* Toggle Work Order prompt doesn't update after gamepad remapping
* Pressing F (keyboard) or Y (gamepad) prompts the Restore Defaults pop-up in Contract Sequence, HAB, Pause Menu, and while Deleting Profile
* Hydroponics cabinet glass is too cloudy
* Gecko cockpit interior UV has alignment issues
* Hitting the back wall with force does not send correct impact intensity numbers
* Player voice option in FE and pause have no scroll over sfx
* Pressing Y on the Post Session Screen brings up the “Restore Defaults” pop-up from the key rebinding feature.
* Confirm/Decline button callout does not update after rebinding gamepad keys
* Unable to back out of Control Remapping screen after reassigning a key
* Confirm/Decline prompts don't update after gamepad remapping
* In the Kiosk the input for the Back prompt is not displayed, when using a controller
* Padding inside of Science Gecko has metal impact fx instead of soft impact fx
* During Contract sequence, entering a name with the letter T will open the webpage within the Steam client
* Icon for View button is incorrect when using XBOX Controller