Kingdom Rules

### Founding a Kingdom

In order to create a nation, you must have at least 8 people who intend to become members. You’ll need to speak with the Founder or the Discord Manager with the following details and wait for their approval. Feel free to add more detail, but your application should touch on at least all of the following topics:

1. How the land was found and/or its previous history
2. Name of the nation and why it’s being founded
3. Governmental system and who the leader(s) is/are.
4. Your nation’s borders, Magic formula is:

Chug it in a calculator and also get an outlined screenshot of the place on the Dynmap.

1. Extra details such as culture, religion (pantheons), customs & economy
2. A screenshot of your Nations Banner.

Once your nation is approved, the nation’s leader(s) may then post an announcement in #Kingdoms-advertising regarding the founding of their nation. This announcement should follow the template pinned in the same channel.

### Expansion

Every member of your kingdom can claim up to 80 chunks.

A chunk is 16x16, so a member can claim up to 143x143 space.

You can add 143x143 space for every new member you get.

Any time you expand your nation, you must post an announcement to #Kingdom Advertisements regarding the details of your expansion.

Any expansion should be justified by lore or have RP reasons (i.e., more farming zones, more housing for the people, put pressure on other nations, etc.). Your nation should also be actively building the infrastructure necessary to support these reasons within the expansion territory (i.e., roads, farms, towers, etc.). If the exerted land claim is excessive, an admin may step in to check if you have the infrastructure necessary to legitimize your nation’s claim.

Conflicts between nations resulting from expansion will not be handled directly by the admins in most circumstances, as this is part of the roleplay experience. Conflicts should be played out in RP, thereby contributing to the lore of the server. However, if the rules of RP are broken, then staff may have to intervene.

### Villages and Vassals

A village is the step before an area becomes a kingdom,

in order to become a village WITH NO vassals you need: 3 people.

in order to become a village WITH vassals you need: 4 people.

In order for a village to have a waystone you must have at least 8 people (you can become a kingdom with vassals, as well as without the title of kingdom, you still however require the same amount of people.)

Vassals

A vassal is any established kingdom that has been established for at least one week's time (real life time).

A vassal can govern the village/area that it is a vassal to, however if they gain 8 people then they are allowed to become a separate nation.

A Kingdom may become a vassal to another nation if one of three requirements are met

1. they have no established structure of government or buildings
2. they have less then 5 active members of their nation
3. you have won a battle over the declared nation and taken hold of their land you need

You need only to meet one of these requirements and you can become a vassal

a vassal has ultimate authority of a nation under them but may choose to rule over them however they see fit (with the exception of slavery following the roleplay guidlines

### War Procedures

winning two battles equals a war win.

War Buildup

War buildup is a bit misunderstood, so the idea of this is to hopefully clear up the amount of buildup necessary to declare war. Please remember that wars are always a last resort. Wars will take a while to build up to and are not something that you can achieve with a snap of the fingers in Oracle RP. Below is an example of what proper buildup looks like:

The God War

A citizen of Nation A burns a large field in nation B’s territory

Nation B asks for nation A to compensate them for the destruction of a extremely important religious symbol

Nation A refuses to pay Nation B for the damages

Nation B decides to sack a city in nation A to compensate the crimes against them

Nation A is outraged by this and decides to publicly denounces Nation B

Nation B in response also denounces nation A

Nation A announces that it will not allow any citizens from nation B in their territory

Nation B also announces that citizens of nation A cannot enter their territory

Nation A spot people from nation B in nation A and kill them as a response

Nation B sends a ultimatum for Nation A to pay 2 stacks of Drachma (or enough gems to equal the same amount) by the end of the week

Nation A pays them back by raiding one of nation B’s towns

[Nation B declares war on nation A]

(This was a meme example to show how to increase tensions. Please be serious with your initial build up reason)

It’s extremely important to keep in mind to not try to declare war at the first opportunity you can. Continue building up until you see that there is nothing more to grow. If you try to declare war prematurely, it will result in nothing and the war will be forgotten. So even if war looks inevitable, continue to build up until you think that it’s more than justified to declare war.

### Kingdom priority

any kingdom within the land of oracle has priority in terms of all lore and land claim(this includes any special lore items, lore quests, land disputes and etc.). nomads and loners will have second priority in terms of lore and otherwise.