Corrupted Cores

"Corrupted cores can be achieved by being born corrupted or when infusing themselves with core properties goes wrong. Corrupted Cores are deformed and have more slime, along with being beefier. They rely heavily on being in their slime, and when they are are not in the slime, majority of their abilities become way weaker. Their energy is usually quickly burned, however when in slime, their energy storage is expanded if they do this while at least on top of there slime. Their attacks also deal more damage, and standing in the slime causes damage to enemies standing in it. Corrupted cores also have a overdrive form, however after it passes they become derpy. Corrupted cores take a long time to heal, and when they are not in their slime they become very weak. They can take hits better than some other types of cores."

#### **Compatible cores for it:**

**Mod info:**

Can have a 8x9 default mod grid size with a max grid size of 10x11 and no "birth" mod grid.

**Core info:**

Has a 1.6x core size (real huge core) that their HP is 1000 and core health is 400 as well as having a 5% damage reduction buff that stacks with anything (caps at 99%) and being over all really tanky. They're also immune to taking extra damage from themselves, this includes hybrids.

**The lore behind it:**

Whether it was due to a genetic birth defect, playing with wayyyyy too much firepower, or was just a failed thing that Aztec didn't mean to make (but loved them anyway... I think), corrupted cores don't have the clearest backstory, but one fact that is clear is that all cores (besides a few variants) hate them. They're considered the most mistreated cores out of all the variants due to the belief of them just being bad at birth and their "bad nature" overall.

**What it can do:**

They can teleport with their slime with some elements, get and store a lot of energy with said slime, inflicted their slime on others which deal damage over time, can hit very hard, can have more abilities that vary with what their main element there born with. Although, if you don't like face tanking there's always the second best options which is anything that involves magic/uses a lot of energy as well as support classes like healer and potion brewers. these cores normally favor defensive and health over attack and speed as well as losing 85% (70% with variant lefts) blank dash distance when compared to a normal core and dodge chance is caped at 10% for them no matter what.

**Variant upsides:**

Good taking a lot of hits, a more stronger version of elemental-surge that lasts longer, and cover a huge area in slime that both benefits them and damages people on it (basically a big A.O.E), all attacks or slime inflicting when on slime, one of the three core elementals that aren't birth locked.

**Variant downsides:**

The cool down of there overdrive is really bad and it's after effect is too, no slime = not very usable, can lose energy really quickly if not careful (e.g not using there slime), more likely to have some form of mental/physical deformity, a bigger and weaker core size.

**Dev Notes:**

"originally these things where over powered due to the fact they where just a direct upgrade to a normal core but during public release (just like demi-core) it got nerfed into where it is today, oh and also i got inspiration for corrupted cores due to this song: https://youtu.be/Ex-fvP0i388 don't ask me how" -Yt