List of Secondary Abilities

## Secondary Talents

* Acting - the ability to act
* Artistic Expression - produce art in various mediums
* Carousing - partying, getting toasted and still being composed enough to not look like a jackass
* Diplomacy - smooth talking for mediation and getting people to not kill each other outright
* Fortune Telling - reading someone's fortune
* Haggling - bargaining, getting a better deal in a trade
* Instruction - teaching others
* Interrogation - getting information from someone, both nicely or less-than nicely
* Intrigue - plotting, using power to achieve your own ends
* Mimicry - impersonate people, other accents, or replicate other sounds with your voice
* Negotiation - be like Paradigm City's top Negotiator, Roger Smith; similar to the Diplomacy Talent
* Persuasion - persuading people to do stuff or believe you
* Poetic Expression - the ability to write poetry and not sound like a conceited asshole while doing so
* Public Speaking - being able to speak to crowds without wetting yourself in fear
* Scrounging - finding stuff that would be hard to find otherwise under almost any circumstances
* Seduction - making people want to have intimate relations with you
* Sense Deception - detecting lies
* Style - knowing how to dress and look good
* Swimming - the thing that keeps you from drowning when you are in water
* Throwing - throwing things, usually dangerous things
* Ventriloquism - making your voice sound like it is coming from somewhere else

## Secondary Skills

* Acrobatics - gymnastic ability, helps reduce damage when falling from high up
* Animal Training - getting animals to do tricks or train them to do a job
* Archery - shootin' a bow and arrow accurately
* Artillery - operating things that make big booms
* Blacksmith - making stuff out of metals
* Blind Fighting - fighting competently when you cannot see
* Boat Handling - operating a boat or other water-going vessel
* Brewing - manufacturing alcoholic beverages
* Bribery - knowing how, when, and where to bribe people to do things
* Camoflauge - blending into your surroundings in order to effectively hide
* Carpentry - making stuff out of wood
* Climbing - utilizing your hands, feet, and/or climbing equipment to scale vertical surfaces
* Cooking - making food
* Dancing - being good at dancing, professional or otherwise
* Debate - pwning people in arguments with reason and logic
* Demolitions - knowing about explosives and how to arm and disarm them
* Disguise - making yourself look like someone else in order to deceive people
* Escapology - be like Harry Houdini, getting out of bindings
* Falconry - using a falcon to hunt; an old practice that has largely fallen out of style, but is pretty dang cool
* Fast-Draw - IT'S HIIIIIIGH NOOOOON! the ability to draw your weapon faster than the other guy can
* Fast-Talk - convincing people with a lot of words rather than with reason or logic
* First Aid - giving basic medical attention to yourself or someone else
* Fishing - catching fish
* Forgery - mimicking the handwriting of someone else or copying a document by hand
* Gambling - being able to play games of chance without losing too much too often
* Game Playing - playing games of strategy and skill, like chess, go, or senet
* Gunsmithing - repairing firearms and making various kinds of ammunition
* Heavy Weapons - using weapons that are heavy, usually big gunz that are not artillery
* Herbalism - knowing how to blend herbs and plants; being an effective apothecary
* Hunting - hunting and killing prey for food or sport
* Hypnotism - putting people into a trance and getting them to do stuff or help them psychologically
* Jeweler - producing or appraising jewelry
* Journalism - knowing how to research, discover, and write news stories
* Leatherworking - making things out of leather
* Lip Reading - watching someone's mouth and understanding what they are saying without hearing them
* Lock Picking - opening locks without having the right key or combination
* Mechanic - fixing machines like cars
* Meditation - putting yourself into a trance-like state; focusing your mind inward
* Networking - knowing a guy, who knows a guy, who knows a guy that can get you information or something
* Photography - taking cool photos so you can post them online and be full of yourself
* Pickpocket - taking things off a person's clothes or body without them noticing
* Pilot - operating flying machines
* Pottery - making things out of ceramic or clay
* Research - finding information through conventional sources like libraries
* Singing - singing in such a way that it does not make people cover their ears and throw things at you
* Sleight of Hand - performing acts of legerdemain, magic tricks
* Speed Reading - reading things really fast
* Torture - interrogating people by making them hurt a lot
* Tracking - following the trail of a person or animal
* Traps - setting traps

## Secondary Knowledges

* Accounting - keeping an account in a conventional way, also auditing accounts for finding errors
* Alchemy - familiarity with alchemy texts and practical, applicable knowledge of alchemy (eat your heart out, John Dee)
* Anthropology - the study of human societies throughout the ages
* Archaeology - the study of ancient cultures long since past through preserved artifacts, art, and sites
* Architecture - designing buildings, both in function and aesthetic
* Area Knowledge - applies to a specific place (Orlando, Tampa, etc); you know about a specific local area
* Art History - the study of art as an academic subject
* Astrology - an ancient Greek philosophy, favored by hippies and neopagans, allows you to determine horoscopes based on celestial bodies
* Astronomy - the scientific study of celestial bodies, planets, constellations, etc.
* Biology - the study of life and organisms in all their forms
* Bureaucracy - knowing bureaucratic processes and how to work them to get what you need
* Chemistry - the scientific study of chemicals, chemical compounds, and their interactions
* Cryptology - the study and interpretations of codes and ciphers
* Economics - knowing how an economy works and being able to hold it over people's heads like an asshole
* Engineering - understand, design, and diagnose problems in all forms of mechanical systems
* Ethnology - study of the characteristics of various peoples and the differences and relationships between them
* Fine Arts - knowledge of the fine arts of painting, sculpture, architecture, music, poetry, and performing arts
* Folklore - knowledge of folk tales, often of a particular area or from a specific culture
* Forensics - trained in the recognition and interpretation of physical clues at crime scenes
* Geology - study of rocks, minerals, and other aspects of dirt
* Heraldry - study of the art and language of heraldry, interpreting heraldic imagery
* History - study of things that happened in the past, both regarding the world and specific places
* Literature - familiarity of literature of one or more specific cultures and nations
* Logic - using logic to solve logical problems and some such
* Mathematics - knowledge of mathematical concepts, numbers, and the like
* Metallurgy - knowledge of the properties and behaviors of metals and alloys
* Military Science - techniques to conduct a military campaign
* Philosophy - study of the nature of knowledge, reality, and existence
* Physics - the science of matter, its composition, and its behavior
* Propaganda - using information, often biased or misleading nature, to promote a political cause or point of view
* Psychology - the science of human nature and psyche
* Theology - the study of religion
* Toxicology - knowledge of poisons, their effects, and their antidotes
* Vice - knowing about things like bars, blackmail, drugs, and strip clubs. How is this useful? Gaia only knows...

## Lores

(This is not an exhaustive list of all lores)

* Garou Lore - lore regarding werewolves as a whole
* Tribe Lore - lore regarding specific werewolf tribes
* Fera Lore - lore regarding changing breeds that are not werewolves
* Faerie Lore - lore regarding changelings, fae, chimera, and all that wyrd stuff
* Vampire Lore - lore regarding vampires as a whole
* Mage Lore - lore regarding mages as a whole
* Spirit Lore - lore regarding spirits and their various types
* Ghost Lore - lore regarding ghosts and specters
* Wyrm Lore - lore regarding the Wyrm, its corruptions, and machinations (Caution: high levels of this can invite Wyrm corruption or set the Wyrms forces after your ass (as determined by ST))