Siberys Dragonshard

### Class

Kineticist (gambler) 10/soulbolt 10/dark tempest 10//aegis (ectopic artisan) 20/ur-priest 10

## Physical description

### Species

Dragonshard gem
Hashalaq quori noble

### Eye color

Blue

Siberys, full designation **Siberys Dragonshard Facet 22B Cut 2X2** is a quori agent incarnated into a gem to infiltrate the Great Diamond Authority, in an initiative to overcome the gems' inability to be manipulated by the quori due to their collective lack of dreaming or sleeping. She possesses several unique abilities, and a rather uncanny countenance. She favors a sniping assassin style, and frequently departs from her post to eliminate key targets, causing significant disruptions in Homeworld's chain of supply and information logistics.

As a quori, she is an ancient scholar and loremaster, a kind of quori known as a dreamstealer, or *hashalaq*. She was chosen for her role because of the infiltration abilities common to hashalaqs. Gradually refined over the course of thousands of years, she became one of the only quori nobles to have ascended to that position from a lesser spirit, as opposed to being a new creation incarnated directly into a noble quori body. She gained the power and status of a **Last Guardian**, and a direct tie to one of the four stars that bestow Guardians their powers.

During the process of her "gestation", her spirit was physically attached to a gem, permanently anchoring it to the mortal plane which the gem was part of. As a result, she emerged with both the original 'programming' from the injector, and the memories and directives of her quori spirit. She is somewhat akin to a kalashtar in that her quori spirit is permanently merged to her gem body, but given that she serves quori interests and "replaces" a gem that "would've" emerged, she may be seen as a sort of gem Inspired.

## Personality

Siberys acts very distant and aloof in all of her dealings. She does her work without a shred of pride, and it appears she has no sense of ego, as she rarely puts herself above others and prioritizes the strengths of her foes to ensure she can establish conditions to edge out a victory. She seems reminiscent of Benikurage, implying it's an outsider or quori thing. She is also motivated by a powerful drive for curiosity, seeking to understand more about her world. On a personal level, and likely as a holdover from her times as a hashalaq, she is deeply interested in how mortals act and particularly how social they are, in contrast to the quori who are either isolationists or work against each other for power and rarely understand concepts like friendship (except for the quori nobles, who themselves are forged in the image of humanity).

She is also very interested in what makes people unique, and is unwilling to kill off unique people. On the other hand, she is perfectly fine with killing off countless examples of the same gem performing the same role over and over, doing so almost as if with pleasure.

## History

Even before becoming a quori noble, Siberys was once a hashalaq quori in service of Derse. She is estimated to be a million or millions of years old, and spent her life dedicated in research of the turning of the cycle. Over ten thousands of years ago, the quori collectively asked their lord to deliver an agent capable of infiltrating the gems. Their lord was special, because it could make physical objects and cast them into other dimensions, but only very rarely were their prayers answered. It brought forth Siberys into its realm, where nobody could enter, and bestowed upon her several powers, as well as a mythical title; she was the Last Guardian, the vanguard of her realm's demise. She was to prepare for this end, and ensure that it came to pass. Her assignment was Scintilla, the Gem Homeworld.

Prior to being incarnated as a gem, she briefly spent time at the heart of Dal Quor with the other quori nobles. She considers this time to be the start of her current identity, with the experiences fully reforging her into someone new. It was here that she was upgraded with her new powers, but her form was that of an ordinary hashalaq, except one who could command the power of the Blue Sun. Interestingly, she also developed her feminine gender identity here, as opposed to assuming it as a cover to fit in with Gem society. Prior to this time, she would've been referred to as mostly "he" or "they", but in retrospect, she realized she never gave it much of a thought, and it was the likes of Benikurage who pushed her to take that step.

When it was time for Siberys to depart for the mortal coil, they made sorrowful yet tearless goodbyes in their world's equivalent to a "party". Cast out of the realm by their lord's divine power, the essence of what would become Siberys was transferred to a remote colony in the outskirts of Homeworld territory. This was prior to their discovery of the Milky Way, and surely before the Gem War, back when galactic resources were plentiful and the empire was in its prime. "Possessing" a nascent garnet, Siberys' infusion filled the gem with magical potential and converted it into a dragonshard (although it names itself Siberys, it appears to more or less be a Khyber dragonshard, curiously enough.) It then emerged along with the other garnets (uvarovites and demantoids from her wall, and other kinds in other parts of the kindergarten, although only about 50 gems were produced.)

Siberys was initially mocked for her appearance, but she paid the others no mind; she had her instructions, and she was off to ingratiate herself with the Diamonds themselves. When she reached their palace, she was brought to Blue Diamond, where she was initially met with confusion.

*"What am I looking at? State your name, gem."* She said. It was here that Siberys got to determine her own name, although the choice was rather simple, and she simply had to look into her mind and see what was already there. Thus, she was Siberys Dragonshard. After reciting her instructions and getting testimony from the other garnets that she did in fact emerge with them, Blue added Siberys Dragonshard to the registry of gem types, as a kind of garnet. She had them all tricked, and with her inherently high status from being a garnet, she could secure power and safety to commit her impostorly deeds.

Over the next 6500 years, she was bounced around the empire, stationed to manage several colonies over the span of the millennia, and her final assignment was Earth, to assist with Pink's colony, and the recent insurrection. And then... The Gem War broke out in full. Suddenly cast into her first real conflict, Siberys took her time to approach things analytically. She was approached by Blue Diamond, who instructed her to field an army. She was bestowed her Prism. Over the course of the war, she tweaked with it, upgrading it several times. She met D.D during the war, a technical advisor repurposed into a specialist after suffering a crippling blow at the hands of Rose Quartz herself, a unique trait that caused Siberys to be rather protective of her. Siberys deserted her post several times, disguising as a rebel while leaving her Prism on auto-pilot, all to gain information about how the rebels worked. She studied the leader of the rebellion closely, coming close to assassinating her several times, but never being able to commit to it because of how fundamentally unique Rose was. Through magical deceptions, she studied the gem while she was alone, and learned that Rose Quartz was Pink Diamond. Rather than spreading this information to the Diamonds she so "loyally" served, she kept it to herself, waiting for the war to end, and to see the outcome. When Pink faked her shattering, Siberys kept her mouth shut, knowing that it was a ruse and that "Rose" was still out there.

At the end of the war, Siberys retreated off-world, taking her prism, and attended the war trials for the prosecution of several criminals. She was tried herself, for deserting her post, but she got away and cleared her name by informing the Diamonds that she was merely using unconventional strategies, using espionage to learn of the rebel's strategies and tactics and plans during the war to take advantage of that knowledge with her light army. Afterwards, she was allowed to be relieved of her duty, but remained with an assignment until the present, instead opting to apply her talents to gather information for the Diamonds, although she usually kept key details to herself.

## Relationships

### Benikurage, Paseri, Rei

For being one of the first people to show her what kindness is, Siberys is grateful towards Benikurage and her club. Her only concept of what a "family" is relates back to those times in Dal Quor. Although she does her work to fulfill her mission, and her mission to aid quori interests, secretly she is very hopeful that when her work is complete, she will be able to return to Dal Quor to spend more time with her "family".

### SunSky

As fellow Guardians of Space, these two have a kindred spirit sort of dealie. Since a lot of Siberys' demeanor comes from copying Benikurage, SunSky sees her as incredibly familiar to her only real friend, so while they aren't friends per se, they are colleagues on good terms with each other.

### Draconium Facet 6B6 Mint 9XX "D.D"

Siberys is particularly interested in D.D for being a unique character. She is also very intrigued in D.D's capacity to understand and thoroughly indulge in human pleasures, as well as her rebellious nature and curious ideals. She frequently enlists D.D's help while doing things to maintain her cover. Before D.D defects to Sollum, she is not aware of Siberys' hidden identity. After her defection, Siberys willingly reveals her true nature and asks her to assist in dismantling the Great Diamond Authority, promising to make room for Sollum to sweep in and rebuild the Gem Empire from what's left over. She also agrees to assisting D.D with having a higher status with her employer Choko.

The two have a pseudo-romantic casual and experimental relationship. Officially, they are "friends", but they partake in intimate gestures, except these gestures are hollow from *both sides,* since they are primarily doing it for the experience and sensations they get out of it, as opposed to any actual feelings of love for one another. D.D is the one to introduce her to human things most of the time, such as getting drunk on various drinks.

### Choko

Choko has never met Siberys before, but Siberys has seen Choko from "premonitions" of the future broadcast by their lord. She is quick to trust Choko, both because she is unique, and because she was taught that Choko is a friend to the quori, and that her lord treats her favorably. In worlds when they meet, Siberys' operation becomes more organized and planned out; with the aid of external forces, she is able to complete her duty and bring ruin to Homeworld. Unlike D.D, Siberys has no true allegiance to anyone other than her directives, so she never officially joins Sollum or bears their insignia.

### Steven Quartz Universe

Unlike D.D or Choko, Siberys actually has no issue with Steven's lofty ideals. She is willing to aid him, but rarely does so because their goals almost never align (she wants to cause her world's destruction, Steven is opposed to Homeworld's destruction.) and as well, his ideals conflict with her methods. After Steven takes his place as heir to the throne and ushers in peace, equality and democracy among gemkind, she sees him as an "enemy" but is unable to attack him directly. She mostly ignores him and continues her schemes.

## Abilities & Skills

As a quori empowered to be a master infiltrator and assassin, Siberys possesses proficiencies in a few specialized talents.

* Raw Attributes
* Skills
* Abilities
* Equipment

* **Strength** (18/+4): For someone who doesn't train in her strength at all, Siberys is surprisingly strong. Her sturdy and tough frame allows her to apply her strength effectively to carry large, heavy objects (including weapons too big for regular-sized people to use), use bows and load crossbows, or pack a punch with her unarmed strikes. She is comparable to Nikuiko in her strength (and coincidentally, Nikuiko can also wield oversized weapons, for unrelated reasons).
* **Dexterity** (24/+7): Although she is quite dexterous and can move with incredible precision, she is beaten out by Tsubaki. She uses her dexterity to aim her ranged attacks when she isn't psionically focused, so it is a skill she has honed over her thousands of years of existence. Notably, her ability to skitter around in the shade makes her a scary foe, and as well she is quite precise with her flying.
* **Constitution** (22/+6): For a gem, Siberys' physical fortitude is remarkable, with only augmented gems like B.D rivaling her. This is due to her gem type, as well as the reinforcement of her hashalaq body to her light form. For someone so long and lanky, it seems unnatural that she *can* withstand blows from topaz guards with relative ease.
* **Intelligence** (24/+7): With a genius-level intellect, Siberys is almost robotic in how she easily calculates things from the slightest hint or clue. Her analytical nature lends itself well to sizing up her foes, as well as creating escape routes and crafting believable alibis and lies, and because she is unhindered by an emotional mindset, she never self-sabotages because of her emotions.
* **Wisdom**: (28/+9): Though not as well as Tsubaki, Siberys has a strong comprehension of her own body and the world around her. When she's psionically focused, she relies on intuition primarily to determine her attack trajectory and timing.
* **Charisma**: (24/+7): Although she speaks with an unnerving tone and has strange body language, Siberys is confident in her dealings and what she says. She knows how to worm her way into someone's head and get them to agree with her, and she can make near-perfect analysis on what she needs to say to get her way.

Her mundane skills and proficiencies.

* **Depth Perception Pal, Look It Up**: Because she has three eyes, Siberys has a strong sense of vision and can accurately determine a target's distance.
* **Sensing the true intentions of others**: Her third eye is not just for show, as it in fact 'magically' (?) aids her in detecting the true intentions of others as they speak to her; it becomes harder to lie to her, and it is especially easier for her to determine if someone is under the effects of an enchantment based on their behavior. This strangely only applies when her third eye is open and visible, although it is a little disconcerting to others who see it and are used to two eyes.
* **Technology power user**: Siberys is capable of finessing technological gadgets and terminals to do what she wants. She can bypass basic security and, with time, write malicious code to infect a system. This mostly applies against gem tech, is less effective against Sollum's psionic technology, and is almost ineffective against human technology.
* **Disguises**: As someone who's needed to craft several illusory disguises to perfect her schemes, she's gotten considerably better at it over the years. She can perfectly replicate a particular form if she's studied it carefully at all angles.
* **Stealth**: Despite being 8 feet tall and towering over most people, Siberys has studied the art of the Minecraft Enderman. Always sizing up places that she can use to take cover and potential places that she needs to avoid to prevent excessive noise, she is surprisingly silent in her movement. She walks barefoot all over the place, anyways.
* **Knowledge**: Naturally, since Siberys is so old, she will know many tips and tricks. Particularly, she is good at acting as nobility, even if she doesn't like to draw attention to herself. With knowledge of Homeworld's information networks, she can gather lots of dirt to pin on people.

Siberys' class features, feats and other special powers.

* **Unique Physiology**: Being a completely new and strange kind of creature, Siberys has several strange powers.
	+ *Gem Traits*: This is a collective item for all of the powers she gets from having a gem and a body made of hardlight. She can fuse with other gems (though she is loath to do so because she doesn't feel that kind of connection with anyone except for, possibly, D.D.) She can poof and regenerate, as well as shapeshift on the fly. She can create bubbles to encapsulate small objects, and her bubbles are a bright blue, with a shifting plasma sort of texture.
	+ *Amplifying energy*: Her special gem power, Siberys can juice the efficiency of energy weapons in her possession, as well as charge things by placing herself between a weak current and something that requires power. She primarily uses this for her Prism, and is capable of creating deadly lasers and more numerous or more powerful light constructs.
	+ *Weapon Summoning*: Siberys can project a gem weapon, but hers is rather unstable. Instead of using the energy to summon a weapon, she uses it to fuel a shapeshift that weaponizes her hands into claws. She can only create working claws out of her regular arms. Because she can forge a mind blade, she only really uses her second claw to do combo attacks.
	+ *Mutant Eye*: Siberys has a third eye. This eye, when open, seems to take in information more easily, allowing her to sense the motives of others and read them easily. It is unsettling though, and most people who aren't used to it are put off by it.
	+ *Third arm*: Siberys has a third arm. She can use this for all of the things a normal arm is used for, including wielding weapons (such as her mind blade), but it is rather short so it is not that practical other than to hold things.
	+ *Resilience*: Siberys' hashalaq quori spirit is attached to her gem, which binds her to this plane. When she takes on a hardlight form, excess energy is used to create a hardlight projection of her hashalaq body, which takes the form of many noodle-like tendrils. These can be seen in her mouth, as well as in any deep cuts. She could even be missing a limb, and the tendrils would be fully visible, taking up the limb's place. She can withstand much more injury than a regular gem, but she does not have any regenerative abilities, so if she does not use precious psychic energy to heal herself, she will bleed out and poof.
	+ *Familiar Face*: As a hashalaq quori, Siberys can use her psychic power to make others perceive her as someone they deeply care about. As long as she doesn't do anything out of character, she maintains this illusion, although those with incredibly strong wills can see through it.
	+ *Idyllic Touch*: With a touch, Siberys can disrupt the sanity of a creature she touches, as well as possibly send their mind reeling as they recall better times. Although they cannot act, as their higher mind is locked away for the short time this works for, their self-preservation instincts still function and so they defend themselves from further attacks ordinarily.
	+ *Quori traits*: Since her spiritual form reinforces her physical body, Siberys is moderately resistant to acid, cold and electricity. As well, her psychology renders her immune to magical fear and charm abilities, as well as magical sleep. Unfortunately, she lacks the ability to teleport around and invade the dreams of others, since she does not physically exist in Dal Quor.
	+ *Malleable form*: Hashalaqs are already capable of shapeshifting to resemble other beings, and Siberys can do this as well. This doesn't actually help her because her gem body can already shapeshift, but if she did not have this ability, she would be unable to take a non-human shape because she couldn't shapeshift her skeleton.
	+ *Quori possession*: Since her quori spirit physically resides on the material plane, Siberys can possess things. When she oes this, it's very similar to the *magic jar* spell: using her gem as a focus, she projects her spirit into another willing being (similar to a legal contract, she can only possess willing creatures, but they don't need to fully understand the consequences of being possessed, they can just agree and she can *do it*. Because it is willing, it cannot be overcome with force of will, although any destructive acts she commits may be). The being can either be aided, hindered, in communion with or fully controlled by Siberys. She can also lay dormant within their body. She is loathe to do this as it leaves her body unconscious and defenseless (though in a state of suspended animation, so she doesn't poof or anything unless attacked), but it can provide a sizable boost to her tactical ability by taking control of a light contruct. She can use her psychic powers through targets of her possession, but not traits of her physiology, except for her Blue Sun powers (which are tied to her hashalaq spirit). If she is killed within 100 ft. of her body, she instantly snaps to it and wakes up; if she is killed beyond this range, she dies for real, hence why she is so hesitant to employ this tactic.
* **Last Guardian powers**: Siberys is a Last Guardian of Space, denoted by her connection to the Blue Sun (there are four of them: First Guardians are keyed to either the Green or Red Sun and have Space or Time powers respectively. Last Guardians are keyed to the Pink or Blue Sun and have Time or Space powers respectively.) The most basic trait of being a Guardian is a connection to the virtually infinite energy of one's connected Sun, and Siberys utilizes this radiant blue plasma and sunlight to power her abilities.
	+ *Space manipulation*: Siberys can warp space. Typically, she is only capable of swapping the locations of objects, and she appears to become a hole into the new location which consumes everything and deposits objects in their original position relative to each other to the new location. Essentially, she can teleport wherever, although without any subtlety. She can also alter objects' size to match their apparent size relative to her perception, allowing her to make things big or small. If she pushes herself further, she can create rifts. Any part of her can be used as a gateway to the Blue Sun, but she cannot herself teleport to the Blue Sun.
	+ *Nigh-omniscience*: Siberys can see across the entire domain of the Blue Sun, granting her near-omniscience about the workings of the entire universe. She has to actively focus on this power though, in particularly on whatever she wants to look at, otherwise she's looking at "everything" and no information is gained whatsoever because she cannot fathom what she's looking at.
	+ *Energy manipulation*: On top of her kinetic blasts, she can use a more raw form of her solar energy to charge up objects.
	+ *Wing creation*: Like SunSky, Siberys can project wing-shaped rifts from her back. They are similarly projected by a rift shield, although Siberys never reaches the emotional levels necessary to destabilize their rift shield. Also like SunSky, it is unknown if their flight is supernatural or if their wings have actual physical properties.
* **deudly firearms**: Siberys is a master marksman and can fire shots that pierce mountains with her psychic power. By focusing really hard, she can unleash all of her ambient energy into a single attack, dealing critical, almost universally fatal damage. Essentially, she is a very good Sniper on 2fort with a fully charged Machina, and her crosshair usually finds its way to someone's head. Her bullets, when armed and charged this way, pierce practically all known forms of armor, damage reduction and energy resistance; only sheer immunity protects from the elemental damage. The cost of using this ability is that she can't fire for a sizable few seconds afterwards, leaving her open to counterattacks or possibly losing a target behind cover.
* **Form mind bolt**: Siberys can summon a ranged weapon formed from her psychic energy. Although this usually appears, in its base form, as crystals that encircle her hand, she prefers much more sophisticated forms for her mind bolt. In firearm form, it has three configurations, one that fires laser beams of highly focused sunlight either in semi-automatic or automatic firing mode as well as having the option to produce a single plasma blast that decimates all in a tight explosion, and one that functions like a gravity pistol, shooting bolts of force and having the ability to create a tractor beam (which highly resembles Mass Effect biotics). When integrated with her Prism, it instead fires bolts of force with the same strength as her laser cannon, producing stronger bullets and a stronger tractor beam too. The blast consumes all it hits in spheres of telekinetic force that negate gravity on things within them, and she can control the spheres by focusing power through her gun. She can also shape her mind bolt into a mind blade to use it as a melee weapon.
	+ *Psychic strike*: Like other soul warriors, Siberys can charge her weapon with explosive psychic power to unload it on whatever receives her next attack. She can also attack an opponents mind in place of dealing extra damage to their bodies.
	+ *Psychic toolkit*: Siberys can shape her crystals into rudimentary tools, from simple lockpicks to a full engineering kit that uses her psychic commands to alter gadgets.
	+ *Ghost step/cleave space*: By shooting her gun into the air with a special bullet (that requires her psionic focus to be spent to conjure it), Siberys can create brief rifts in space that allow her to perform short-ranged warps.
* **Kinetic blast**: Siberys can shoot blasts of blue flame, electricity, sonic energy or ice, depending on her active energy type which she can change by regaining her psionic focus. She prefers fire. Her gun can channel her blasts with each bullet, allowing her to dish out devastating elemental damage with well-placed shots.
	+ *Composite blast*: Siberys can create more powerful blasts by tapping her unstable energy (see below). The only composite blast she knows is *crystalline needle blast*, which binds the energy of her kinetic blast to psionically conjured crystal needles which are fired at the enemy with the force of a bullet. They have immense piercing power and release shockwaves of their bound elemental energy, dealing significantly more damage. However, because they are a physical creation, she cannot use them through her mind gun.
* **Playing with fire**: Siberys can tap unstable energies within her to activate her powers. Since her energy is boundless, she cannot run out of the power necessary to use these abilities. This possibly ends up working against her, as holding this energy is incredibly dangerous; if she makes a misstep, she suffers immense psychic backlash and loses a not-insignificant fraction of her psychic power. If she runs out of this power, her physical form is instead ravaged by the explosive power of the Blue Sun, which can prove fatal quickly.
	+ *Cash out*: Holding this immense power is dangerous, but it has its benefits. She can drain this unstable energy into her power point pool, creating unstable and temporary power points for her to manifest her powers.
	+ *Burning wagers*: Siberys can perform things with a degree of risk to tap more of these energies. These all have a degree of luck to them: one of her wagers randomly changes her active energy type to one of its four selections, as well as grant her the ability to manifest an energy power. Another one allows her to conduct a power through her kinetic blast, but if she does not use the power right away, its energy is lost, as though she had used it. The most risky turns her kinetic blast into a physical attack, which prevents it from ignoring armor. It also makes it deal critical damage if it hits, but if it misses or fails to land true and deal meaningful damage, it counts as a misstep and she suffers backlash, which is bad because she just tapped energy as part of using her double or nothing power.
	+ *Know when to fold space*: This defensive ability draws upon her psionic focus but is fueled by the Blue Sun. Out of pure instinct, she warps space to teleport a very short distance away from a targeted attack, avoiding the ability entirely. She can only do this 7 times per day before exhausting the ability; it's tied to her fortitude.
	+ *Live dangerously*: Siberys can absorb elemental energy that corresponds to her active energy type and use it to tap unstable energy. She can only do this if she successfully defends against such an attack; one that hits her in full does not get absorbed and hurts her (although cold and electric attacks must still contend with her resistance).
* **Form astral suit**: When expecting to face a difficult opponent, Siberys can shape a suit of armor around her. This is formed from ephemeral essence drawn from Dal Quor, reinforced with her psychic power. It grants her a second pair of extra arms, a regenerating force field that fully absorbs damage sent her way, allows her to wield oversized weapons, grants her vastly empowered speed and reflexes, and allows her to burrow into earth and fly psychokinetically. It is also decently effective body armor.
	+ *Ectopic artisan*: Siberys can also shape this essence into an elusive astral warrior to fight her opponents from afar. This being is utterly huge and armed with a long glaive-like implement. It can also fly psychokinetically. Overall, it is not that powerful, but it can fight almost any generic guard or soldier-type one-on-one. It fights to the death and is rather simple in how it functions, unless Siberys personally oversees the exchange and updates it constantly to act on the evolving gamestate.
* **Power strike/Power critical**: By merging her kinetic powers and her mind gun into one ability, Siberys can use the energy from either her psychic strike, or a critical blow, to power a manifestation of her psychic abilities onto whatever she shoots. This ability is identical to the techniques used by dark tempests, and is a very common thing to pursue when a powerful manifester can form a mind weapon.
* **Casting divine spells**: By drawing power from her creator, Siberys can cast incredibly powerful divine spells. She can channel powerful miracles, invoke holy flames, and perform rituals to empower herself for the coming day. She can both heal and harm at will, but she cannot spontaneously convert the energy of a spell into healing or harming magic. She is also unrestricted in terms of spellcasting when it comes to her alignment; despite being lawful and evil, she can cast both chaotic and good spells. In fact, she uses chaotic spells mroe often than lawful spells, because they are usually more effective than lawful spells against the very rigidly lawful Gem society.
	+ *Stealing the abilities of others*: Siberys can copy the spell-like powers of others and use them with all of the same limitations, execpt for a potentially lower usage limit: she can use them up to three times a day before running out of power for them. The copied ability only lasts for a full day.
	+ *Channel negative energy*: As a special power, Siberys can channel a wave of negative energy to damage living beings around her, including the lifeforce of gems. She usually excludes herself from this wave, but she *can* choose to harm herself if she wishes to for whatever reason.
* **Dual identity**: Siberys has two forms; a social identity (her true form) which she uses to pretend to be an aristocrat and fit into gem society, and a criminal identity as a masked gem, where she regularly uses her shapechanging, divination-blocking and memory-blurring, and illusory powers, going to great lengths to hide her identity and true appearance. It separates her into two beings, one constantly trying to remain incognito, but even if her criminal identity is exposed, as long as nobody connects the two as one, she is still free. Fascinatingly, while in one identity, divination spells targeting her other identity fail entirely, as though she doesn't exist.
	+ *Magical girl transformation*: Siberys' swap from her social to her criminal identity involves a visual flair and loud noises. She practically explodes and expunges all of her lingering Blue Sun energy. She can do this in an instant, but only transforms in a safe position, where she knows she won't be detected. For this reason, she often gives a long pursuit as she has to make enough distance between her and her pursuers to avoid the obvious transformation signal. She often pretends to take her life by jumping down extremely long chasms into Homeworld's barren lithosphere, then either teleporting back to her station or taking flight to detour back into the city above.
* **Telepathy**: Siberys can communicate telepathically with any being within 100 ft. (30.48m) that has a language. Her messages appear in their mind in whatever conveys the intended meaning the best.
	+ *Mindsight*: Like other powerful telepaths, Siberys has focused her telepathy to locate and identify thinking beings within the range of her telepathy. She developed this ability to avoid being within the detection range of other beings, and to avoid sneak attacks.
* **Mythic powers**: As gifts from her patron, Siberys has access to several legendary talents that aid in her purpose. She can activate a mental veil that makes her incredibly hard to remember, as well as almost impossible to divine through basic methods. She can also draw upon her connection to her home plane to gather information in a manner identical to Suji. She can hear her name being spoken anywhere in the universe and can expend some of her noble energy to scry on those who do, as well as send limited messages and images of herself. If they say her name three times in a single breath, she can possibly possess them if their will is weaker than hers. She can bind contracts and enforce them with a geas on both parties, although her contracts and their magical effectiveness rely on written word and the letter of the law. She typically wreathes her hand in plasma from the Blue Sun and shakes the hand of whoever she's making the contract with, in a fashion similar to Bill Cipher. Even her death is hard to make permanent, as she can repair herself anywhere from 10 to 60 years after being shattered based on how much of this noble energy she had at the time of her demise. The rest of her mythic abilities are passive powers that augment her tools, or the investments she's made into her Prism.

Siberys really only has one tool of hers that's a physical object and not part of her psychic abilities.

#### Prism (Minor Artifact)

**Slot**: none; **CL**: 17th; **Weight**: 1 lbs.; **Aura**: strong conjuration
**Alignment**: LE; **Ego**: 29 (+4 vs non-mythic); **Senses**: 120 ft. darkvision; **Speed**: 30 ft. fly (good, Su); **Int**: 16, **Wis**: 16, **Cha**: 12; **Communication**: speech (English, Terran, Quori, Draconic)
**Powers**: at will – *summon monster V* (light army), *daylight, faerie fire, dancing lights*
3/day – *summon monster VII* (light army), *prismatic spray*
1/day – *summon monster IX* (light army), *prismatic sphere, prismatic wall, sunbeam, sunburst*

Of decidedly Gem origin, these pyramid-shaped optical prisms are fashioned seemingly out of a very finely polished crystalline substance, almost appearing as solid light. They contain an army of hardlight creatures in every color of the visible light spectrum. Ancient relics of Era 1 technology, the secrets to their creation have been lost to time, and as well, not many Prisms are known to remain in Homeworld’s hands, many having been lost at great battles or picked up by rogue agents.
While the prism’s intelligence will obey the orders of a powerful gem, they are sapient beings and so they may carry out orders with some creative liberties, particularly when the orders are unclear.

**Legendary Item: Prism (Minor Artifact)**

**Legendary Power: 2/day; Legendary Abilities: Upgradable, Returning, Powerful (x2), Unyielding, Eternal Bond**

Siberys’ Prism displays significant alterations. These appear to be code upgrades engraved into the crystal structure of the prism itself. It is infused with Siberys’ mental energy, and appears to be running on a heavily refined version of the principles that power Sollum’s technology. Through a psychoport trigger, Siberys can will it to her gem in a sort of “reverse-warp”, using her noble energy to power the warp. An encryption key based on her neural map grants her commands higher priority, preventing others from overriding her control with their own. It even seems to defend itself with a hardlight barrier that appears only for the moments when it is physically struck or shot at.

Perhaps most importantly is its ability to integrate with her psychic weaponry. The prism functions as a +3 crystalline focus (it applies to any form her mind blade takes, acting as a crystal hilt in blade form and a crystal bow in bolt or rifle form). Additionally, while so integrated in this way, the prism resonates with her and siphons power into her Emulate Technological Ranged Weapon blade skill, allowing her to shape her mind bolt as a gravity cannon with a -4 penalty to the enhancement bonus.
## Trivia

* Siberys' body is made up of ball joints, like she's a very big doll.
* Her third eye and arm are just there because I thought it'd make her look cool and alien. Same with the feet.
* She is based on an old incarnation of the Mind Stone (as in, the Infinity Stone) from 2018-19.
* Her mind blade as depicted in her reference art is based on the C-AE Phasma from Darken217's SciFi Weapons.
* Despite being named Siberys, she is blue like a Khyber dragonshard. Weirdly, both apply, because her intended function is to amplify her Prism's energy, while her gem also binds her quori spirit.