Bedhead

A
*(This article refers to the room the player returns to after saving the game. You may be looking for the room physically present in Lore's House.)*

**Bedhead**, hereafter referred to as the Save Room, is nearly identical to Lore's Room, but is distinct in that it acts as a "one-way hub". Lore will enter this room upon selecting Continue, dying, or resting at a Ledger. The door leads to the last used Ledger, or if the user has tampered with their save file, the location configured for the X and Y position of their character on the map of their choice.

As the game continues, objects will begin to fill the room. These objects appear upon specific player actions. Interacting with the drawer will allow Lore to put on his Sweat Shirt if he is not already wearing it.

## Collectibles

1/2

**1 - Food Bowl**
Appears after the player fed Baron.

The bowl will either contain Viking Feast Dog Food or Garbage depending on what you feed Baron.

**2 - Dog Food Can**
Appears if the player takes the Viking Feast Dog Food Can.

The can will be empty if the player feeds Baron or throws it away. The can will be left unopened if the player takes the can without doing anything with it.

**3 - Destroyed Collar**
Found before entering The Forest.

**4 - Binder's Apple**
Appears if the player steals Binder's apple in The Spine.

**5 - Book**
Appears after the player interacts with all of the booktowers in The Spine. Binder will say you've "Met all the booktowers" when its unlocked.

**6 - Axe**
Appears if the player acquires the Axe.

If the player throws the Axe at Barghest at the end of the second fight, the Axe will be missing.

**7 - Windup Gizmo**
Appears if the player allows Windup Gizmo to follow them after finding it.

**8 - Plushie**
Appears if the player has died before, or fails the first encounter with the Barghest.

**9 - Small Dog Figurine**
Obtained in The Spine, to the right of Binder.

**10 - The Artifact**
Appears after finding The Artifact in the Trial Between Worlds.

**11 - White Sock Pile**
All the socks from Chapter 1.

**12 - Red Pickle Jar**
Appears after the player tries to eat the pickles found in Break Room 103.

**13 - Red Sticky Note**
Appears after completing the task set by G8r in the Server Room.

**14 - Stapler**
Found on Floor 2 in Cubicle **4D**.

**15 - Potion**
By taking one of the three potions in Nekane's room.

**16 - Floppy Disk**
Found on Floor 2 in Cubicle **2C**.

**17 - Drink**
Appears if the player feeds all the Faceless in Lunch Rush.

**18 - Sandwich**
Appears if the player drops a lot of sandwiches in Lunch Rush.

**19 - Duck Pile**
Appears after completing the task set by Phish.

Goose only appears if the player found it.

**20 - Tower Corp Propaganda**
Found on Floor 1 in a drawer of a random cubicle.

**21 - Red Deerstalker Hat**
Given by Joe upon entering Floor 2.

The Hat will disappear from this room after leaving Floor 2.

**22 - Phone**
Given by Lore's Father after defeating The Boss if the requirement for the positive outcome is met.

**23 - Red Sock Pile**
All the socks from Chapter 2.

**24 - Aesthetic**
Found in Vapor Cave.

**25 - Emelio's Axe**
Given to Lore by Emelio in Emelio's Home if the player chose to play along with Emelio.

**26 - Factus**
Obtained in Avocado's Home.

## Gallery

All CollectiblesAll Collectibles with the light onNo CollectiblesNo Collectibles with the light on
## Trivia

* The Save Room is the only place where you can choose whether or not to wear the Sweat Shirt after interacting with the drawer.
* Even though the lightswitch explodes at the beginning of the game, it is fully operational within the Save Room.
	+ Breaking the lightswitch in the hallway of Lore's House (by turning it on and off repeatedly) will cause this lightswitch to appear scorched, though it will still work.

## References

1. ↑ https://clips.twitch.tv/FantasticDiligentRaccoonPeanutButterJellyTime