Treant

Treant

**Museum**
Information according to the in-game Museum. Inaccurate information will be marked.

 Common Name

Treant

**Release Versions**

1.0
March 23, 2018

**Spawn Command**admincheat summon cw\_Treant\_Character\_BP\_C
**or**
admincheat SpawnDino "Blueprint'/Game/Mods/CubeWorld/Blueprints/Animal/cw\_animal\_treant/cw\_Treant\_Character\_BP.cw\_Treant\_Character\_BP'" 500 0 0 35

**Domestication**

Tameable
Rideable
Breedable

 Yes

 No

 No

 Taming Method

 Knockout

 Preferred Kibble

 Kibble (Fungus Beast Egg)

 Preferred Food

 Veggies

**Data**
 Magic

 Yes

 XP For Kill

1,227.692261 XP

 Drops

* Mageweave Bark
* Magic Berry
* Magic Fiber
* Magic Wood
* Primary Magic Core

 Feces Size

 None

 Drag Weight

1000

**Habitat**

Magic Forest Outer-Ring
Mountain Forest Center

The **Treant** is one of the creatures in Pixark.

## Museum descriptions

### Wild

From afar, it appears to be a tree. It may even appear to be one up close. Don't get too close, however. These powerful treants will punish anyone that disturbs them.

### Tamed

A trained Treant can be a good guardian. They are capable of hiding themselves by transforming into trees. There are rumors that they can even be trained as powerful turrets.

### Subspecies

Over the course of interaction with other dinos and creatures, some Treants grow stronger arms, and evolve into a more intelligent creature, who is more more inclined to use its ranged attack. It is also noted that tamed Treant subspecies are more restrained; they are able to stay where they are as whistled, instead of indiscriminately charging its way forward like their normal counterparts.

## Appearance

While disguised, the Treant looks like a purple tree with a magic core in middle, floating just above the ground. If angered, it will transform into a humanoid wood creature.

## Drops

* Mageweave Bark
* Magic Berry
* Magic Fiber
* Magic Wood
* Primary Magic Core

Special Drops:

* Elemental Boots
* Elemental Gloves
* Elemental Helmet
* Elemental Pants
* Elemental Coat
* Bone Wand
* Apprentice Wand
* Dark Wood

Will rarely spawn a Baby Treant upon death.

## Stats

1Percentages are based on the value of the stat the moment the creature was tamed (after taming effectiveness)

2The Base damage for this creature is not yet known.

3Movement speed is always 100% and can not be leveled

4Torpidity increases every level on wild creatures, but can not be increased once they are tamed.

* For a comparison of the stats of all creatures, see Base creature statistics.
* For an explanation of exactly how the levelup calculation works, see Creature Stats Calculation.

Movement Speed
 Walking

* For a comparison of the speeds of all creatures, see Base creature speeds

## Taming

**Note:** Non-magical Sleepy Arrows fired from a bow or crossbow deliver extra torpor over time for 5 seconds after impact. Only two instances of this effect can be in effect at once - a third arrow hit before the effect has fully resolved will result in potential torpor being wasted. For maximum efficiency, time your shots so that they land 5 seconds apart. The numbers given here are assuming you do so.

For passive tames, there is a long wait between the first and second feedings as the creature eats, after which it follows the feeding intervals listed. These feeding intervals are estimates - the actual interval will vary per-creature based on random chance.

You must stay in the Magic Forest while taming, otherwise it will run away from you or revert back to a tree.

They have very high health and very high torpor, so it takes a lot of arrows, but it shouldn't die.