Lord of the Gaming World

## God Tier Gamer:

The user gains certain abilities in cyberspace because the rules of the real world don't apply, so manipulating the virtual reality by mere force of will is entirely possible.

The Abilities and Powers connected to this can be activated/Deactivated with a visual check list, like a cheat system where you can choose which ability you want active at anytime. Each and every ability/Powers listed below are Absolute and have no limitations, so you can be the 'God' of any Cyberspace or game your playing.

## Abilities:

Higher Consciousness:

* Users are able to denote their natural consciousness and reach a higher level of development. They are also able to be aware of an *ultimate reality*. With this, they can self-manage, awaken, and develop the hidden potential that has laid dormant within them.

Inner Power:

* The user is able to push their hidden strength within themselves and amplify it, gaining much untold power due to their incredibly strong force of will. Users will be able to bypass all limitations they've possessed on their offensive and defensive capabilities along with their overall abilities, increasing them to the fullest extent, whether it be from the heart, mind, soul, etc.

Selective Unity:

* Users can become one with anything, unifying their existence to various degrees: superficially to gain insight and understanding of something, more deeply to gain control of its elements and functions, or entirely to merge with it, expanding their existence.

* Users could for example bond themselves to an object (control/immortality), a being (mental/biological manipulation), a place (nature/urban manipulation), a force (supernatural dominion), the cosmos at large (cosmic awareness/manipulation) or something even greater (almighty ascension).

Self Transcendence:

* User can transcend their potential/capabilities beyond their normal limitations, whether physically, mentally, existentially, etc.

Ability Intuition:

* The user can, by seeing an ability at work, intuitively understand how it works, how to control it, and how to master it. The user can teach others how to control their abilities once seeing their power. Alternatively the user can also be able to develop a countermeasure if they understand an ability long enough to figure out it's weaknesses.
* The user can also learn enough about a power to exploit any potential weaknesses.

* If the user can copy a power, they can intuitively know how to control and master it.

Ability Mastering:

* The user has mastered the ability in question, not just being proficient in its usage, but also understood every concept and possibility available. Those who mastered the one ability may be able to even create concepts of such power that normal users are not capable of, as well as become resistant to having their power negated, among many other possibilities.

* Examples include someone who has full mastery of manipulating space can manipulate relative concepts such as distorting time and border of reality within said space, or an electricity manipulator can turn to control electromagnetism and related phenomenon. Some may even master the *source* of their abilities — life-force — and learn to manipulate that, to the point of controlling their own life force.

* Achieving mastery of an ability may be attributed to gruelling training or prodigious talent, and may not be so easy to achieve.

Old Prime:

* The user has great status both mentally and physically despite their old age either from years of training or off the fly making their opponents often underestimate them as well and they make it appear as if time has had no effect on their physical condition making them a force to be reckoned with. Some users have great intellect and are capable of being master strategists as well.

Tactical Analysis:

* The user is an extremely skilled strategic genius and apply this skill to several objectives, able to create strategies and plans several steps ahead of the opponent. They can elaborate complex plans/strategies and apply them not only in battle, but all activities that involve cunning intellect, e.g. strategic games. They can anticipate all of the possible obstacles/opportunities and know what the best actions to take in any situation, allowing them to adapt and prepared for future events in advance by considering a large number of scenarios/outcomes/options/paths, and plan ahead for them, to be ready for any situation that may occur and handle it effectively.

* Most of the users of this ability are very analytical and can understand or anticipate the enemies' moves, and always be two steps forward in any situation.

Detail Intuition:

* User can notice, process and understand any/all details of any situation or environment no matter how small, allowing them to intuitively understand and solve any problem or situation no matter how difficult or impossible it may be. It doesn't matter how small the clues or details are, they will automatically know and process them almost instantly.

* Some users may have such skill with this power that they can even fake having precognition.

360-Degree Senses:

* User is able to use any/all of their senses in all directions at once, allowing them to taste, feel/touch, smell, hear, see, etc., omnidirectionally at the same time.

Aim Dodging:

* The user can avoid linear attacks such as bullets and lasers by simply quickly positioning themselves away from the path of the attack before it is fired. This can allow the user to avoid attacks that travel much faster than the user themselves.

Enhanced Reflexes:

* User has drastically enhanced reaction speed, allowing them to dodge bullets, catch flies in mid-air, dodge and maneuver around complex attacks, catch falling objects, block detriments and react instantaneously to what others take more time to react to.

Absolute Reflexes:

* User possesses limitless reflexes, being able to react to everything there is, no matter how fast it comes. They can react at any speed and change actions on the fly at faster-than-blinding speeds. This places the user above virtually all other beings in the universe in reaction time.

High-Speed Reflexes:

* User can maneuver and react while moving at incredible speeds, allowing them to avoid hitting things along the way and maneuver and maintain speed no matter what space they may find themselves in, regardless of physical limitations such as inertia.

Accelerated Eyesight:

The user processes visual information at an accelerated rate, on speed that they can see things even when moving at high speed, making them unable to miss a thing, no matter how fast they go. They can see/process visual information with a very short time, see objects when they are moving fast, see things that may be otherwise too fast, allowing them to discern the sight with enough time to react to whatever caused it, etc.

Ultimate Vision:

* The user can use all (or the very least vast majority) of the Vision Faculty and Ocular Powers by possessing one or more eyes that grants them all. They are able to use any amount of vision-based powers at any time, and have complete control over their abilities. With this ultimate eye in the user's possession, any new vision-based powers can also be copied by their ultimate eye.

Absolute Sight:

* User is not limited to just the average range of enhanced seeing, they can see everything that goes on in the world, or even the entire galaxy, or maybe the entire universe. They can do more than just see everything that goes on, they can see the thoughts of anyone and everyone (not to be confused with Telepathy) and bypass time itself and can see the future and past.

Hyper Motion:

* The user can instantly change any/all linear motion directions and move in any direction, and go from running to crawling, flying to bouncing and so on. They can also change the speed of their motion, speeding or slowing instantly, so they don't need to gather momentum or care about inertia.

Auto-Reflexes:

* The user possesses extraordinary reflexes that are entirely involuntary. Due to this they can be used to attack and counter instead of for just defensive purposes. They can flawlessly coordinate their movements, automatically achieving maximum efficiency in any action.

* Because the user's body moves without the use of their brain they are free to strategize and can dodge a wider variety of attacks, even in a weakened condition. The reflexes can enhance the user's physical speed to react faster than the eye can see. Since their body moves on reflex and not reaction, feints and illusionary techniques are useless against the user.

Flawless Coordination:

* The user's physical abilities are heightened to the point where they can perform any physical act without difficulty. The user merely needs to imagine themselves doing the act in their mind, then they're able to perform it without any problem. This could range from free running, to juggling swords, to doing multiple back-flips.

Motion Concentration:

* User can concentrate/focus their bodies acceleration/inertia/motion/speed to any point of their bodies, such as arms, hands, feet, legs, fingers, etc. This allows them complete and sudden acceleration from any point on their body, which lets them attack or dodge anything without warning or time to react, this also grants them perfect reflexes and may even negate their inertia.

* Some users may have such skill with this that they can reach Invisible Speed.

Hyper Acceleration:

* The user can accelerate, decelerate and/or change direction multiple times in a short period of time and/or distance in terms of linear or rotational motion. They can utilize the derivatives of acceleration to change their acceleration, with the derivatives being *jerk* (rate of change in acceleration), *snap* (rate of change in jerk), *crackle*(rate of change in snap), *pop* (rate of change in crackle) and so on.

Accelerated Perception:

* The user's mind and senses process information at such speeds that time appears to have slowed down, allowing them to perceive what would normally be moving too fast to see and respond accordingly.

Accelerated Hearing:

* The user's senses process sound information at such speeds that they can hear every bit of an entire song, even if the length of the whole song was accelerated from a few minutes to one second, since they can process the whole song despite its speed. This also allows one to hear sounds that may be short, allowing them to discern the sound with enough time to react to whatever caused it.

Adrenal Activation:

* User can activate their adrenal glands for as long as they want, increasing their strength, speed, reflexes, and ability to withstand pain.

Accelerated Activity:

* The user can do anything at a faster speed than what is naturally possible, including thinking, moving, etc. regardless of what speed time is moving at. This gives the user an advantage in battle as they can think of strategies and fight at a faster rate than their opponent(s).

Accelerated Probability:

* The user can perceive the information of any situation and use the variables of that information to predict/perceive the paths that lead to certain outcomes will occur, based on what choices are made. They can then accelerate themselves along the path of their desire, which causes them to reach the conclusion of the path taken.

Parallel Processing:

* The user's mind is capable of carrying out multiple calculations and thought processes at once.

Computer Perception:

* The user possesses the analytical prowess of a supercomputer, allowing them to compute and process information at great speeds.

Hyper Mind:

* User can process unlimited amounts of information, without any hindrances or backlashes of information. They have the capability to process an infinite number of simultaneous calculations, allowing them to identify all the variables in any theoretical situation by instantly cross-correlating all information user has on them.

Indexing:

* The users of this power can index any and all different kinds of information, DNA, data, history, etc. The user can preserve such sources by putting them in a computer, vault, book, separate dimension, or on their own body or soul for protection.

Accelerated Thought Process:

* The user can process information at incredible speeds, allowing them to analyze and come to conclusions at an unprecedented rate and perceive everything at a faster time frame.

Slow-Motion:

* The user can move so fast that everything else appears to slow down or stop while the user moves normally.

Speed Mode:

* The user can enter a form/mode meant to enhance their speed and quickness, allowing them to reach higher speeds than they normally can.

Cyber Mode:

* Users can enter a cyber mode, giving them various technological cyber-based abilities. They can use this to travel through cyberspace or else materialize anything, from objects to abilities, from the cyber world.

Digital Interaction:

* The user has the power to interact with the digital plane without conventional artifacts, like a computer mouse. Via simple physical interaction the user can open a program or document on a non-touch pad computer. The user can see or sense the data-stream around the world and digital life-forms, as well as other digital things invisible to normal humans.

Hacking Intuition:

* The user knows instinctively how to hack through difficult mainframes of information and bypass intensively difficult levels of online security. The user can also hack the systems of incredibly complex devices and weapons to aid them in various situations.

Mechanical Intuition:

* The user can intuitively understand the operation of any mechanical device and subconsciously/effortlessly create a schematic in their mind. Many users are able to make complex devices or weapons out of mere scrap and "garbage".

Computer Operation Intuition:

* The user has immense knowledge of computers and everything connected to them, including hacking, coding, programming, fixing bugs/viruses, cracking passwords, etc.

Vehicle Intuition:

* The user is able to operate a variety of different vehicles (cars, motorcycles, tanks, walkers, hovercraft, robotic suits, aircraft, locomotive etc.) with ease.

Programming:

* The user can program a certain function in others to change their pattern of behavior or take control of them. Those who are themselves machine may transmit their own programming into other machines in order to continue living. This power is considered stronger than some aspects of Technology Manipulation in controlling other machines, because user does not have to constantly maintain their control, they just have to program them to follow their orders.

Program Physiology:

* User with this ability either is or can transform into living computer program. Users transformed form can be either anatomically identical to their normal form, aside of being made of computer program, in which case it contains all to organs and is somewhat vulnerable to attacks. Alternately user can transform into homogeneous matter, without any part of their form being more important than the other.

Download:

* The user can download anything, including energy, data, matter, etc. from anywhere and nowhere. They can download new materials, new information and even new powers out of nothing.
* If the user possesses powers that take time to reach full strength, this power can help speed up the process. This power can gather the energies and organize them into the form of a process bar to help reach completion.
* This power can even measure exact amounts of energies, substances, materials or other matters to be absorbed by the user (Ex. A hypodermic needle inserting a certain, measured amount of a drug)

Unrestricted Progress:

* The user can augmenting even when the process is interrupted, whether by having their abilities grow even when the process has stopped/cut off, if they stop pushing/pulling something, when they accelerate or decelerate, etc., they continue at a further magnitude rather than where they left off or starting over.

Digital Transport:

* The user can transporting themselves and/or others into digital realms, such as the Internet.

God Mode:

* The user is able to enter a state which allows limitless, godlike abilities, skills and traits making them nearly unstoppable with capabilities and powers that transcend all of the users basic limits whether physical, spiritual, mental, etc. With this power the user may gain virtually any kind of supernatural powers to the point of making them Nigh Omnipotent.

* *Controlled God Mode*: Users that possess control over this mode will be able retain their thought in the process, and not go berserk, while possessing the same or more level of godly strength and power to defeat their target.

* *War God Mode*: Most users lose their sense of humanity and goes berserk, making them ominous and evil. Their physical capabilities (strength, speed, and healing) increase drastically, allowing them to deal out devastating attacks while shrugging off horrific injuries with only one goal to defeat their enemy.

Optimal Finesse:

* The user can use all their skills to their highest potential. This effectively lowers any chance of failing to complete a set task or risks that may result in an undesirable outcome. The user of this ability has complete and utter control over their skills and instinctively knows which of their abilities will best suit any number of situations.

Perimeter Evasion:

* The user can sense when they are about to hit an object (such as a wall) or fall off an edge and then change direction or stop to avoid hitting or falling off the object or edge. This overcomes or ignores any physical limitations such as inertia or physical forces, so this can be done at any speed, even high speed. The user senses when they are about to run into something or run off a ledge as they move towards it at any speed. When the object or edge is sensed, the user will automatically or consciously act to change direction or stop to avoid danger, all before hitting or falling off something. This can be override if the user wishes to hit the object or fall off a ledge for whatever reason.

Automatic Acceleration:

* The user can accelerate themselves in any direction without the need of a physical force. They can accelerate as their inertia worked for acceleration instead of inertia (inertia is the tendency to maintain velocity, but with this power it is the tendency to maintain acceleration, whether it is speed or direction, or both). They can keep on accelerating, and applying a force to maintain that acceleration is completely optional.

Automatic Mobility:

* The user can make movements that are involuntary and automatic in every way. The user could not only make simple movements without needing to think, but they can do tasks and use skills (even the hardest ones) involuntarily with ease. Because they don't have to use their brain to make such movements, the user can freely think on their own while making good judgement. The user can perform movements no matter how complex. This can also be used for multitasking

Autopilot:

* Users with this power place a command on themselves, which causes them to lose self-awareness until the given task is complete. Essentially, users become organic machines, who act as if they are programmed. While in Autopilot, some users act as they always would, while others are completely emotionless. Either way, they are immune to emotions that hinder the task and will not remember the actions done while in it.

Automatic Tasking:

* The user can perform any task automatically, with their body focusing on the task at hand without having to use their mind to do any of the tasking, leaving the mind to freely think on its own without having to focus.

Unconscious Mobility:

* User can move, fight, act and do tasks, even while they are asleep or unconscious, kind of like sleepwalking. With this, they could drive a car or lift an object if they have a strength as well as cook, despite being asleep or unconscious. They use a special kind of "awareness" that lets them sense things in order to do these kinds of things. Some users may go back to sleep or being unconscious after a fight or task is done

Prescient Reflexes:

* The user possesses automatic reflexes, which perceive the future without the users brain or other powers. This allows their body to react to/plan out reactions/movements to future events and attacks even before other people know about, or have decided them, attacking, blocking, evading and countering enemies, and responding to events.

* As the user is not cognitive of the future the body knows, or how their body will move/respond against and what those responses are makes predicting them very hard.

Enhanced Speed:

* User can move much faster than the average member of their species, beyond what can be emulated via natural training and with little to no maintaining. However, this power is not without any ill effects, as it can strain the body, although some users may be resistant or even immune to the effects of high speed travel, including acceleration, friction, g-force, inertia, etc.

Evasion Calling:

* User can grant enhanced evasion to oneself or others, augmenting/increasing their ability to avoid/dodge attacks.

Evasion:

* The user can dodge/evade anything, including physical attacks, powers that manipulate the mind, space, time, gravity, physics, spiritual, biological, probability, motion, reality, telepathy, telekinesis, or any other mental power.

Target Lock Disruption:

* The user can disable powers that lock on or target others.

Enhanced Awareness:

* The user has an increased sense of awareness far above those of the user's species, often to the extent that few, if any, little details miss their notice.

Enhanced Tracking:

* The user can track others down easily via various means, ranging from scents to footprints. With enough experience, the user can follow tracks that are days or even weeks old. Some users may be able to reconstruct what has happened by sniffing around the area they are searching.

Sensory Tracking:

* The user can use sense and locate other people and/or objects by focusing on them, allowing them to find their location and sense their environment. This power works most effectively in finding missing people, as the user can sense the whereabouts of his target and point out the direction and distance between them

Predator Instinct:

* The user possesses predatory instincts, allowing them to become masters of hunting and tracking. One with this ability can discern numerous factors of a situation that make them a master of pursuit and capture. This includes what move a foe will make, where they are headed (if the user is in the foe’s proximity, or knows the foe fairly well), as well as how to effectively cause a foe to play right into one’s hands in combat/pursuit.

Enhanced Memory:

* Users can remember great volumes of information, in greater detail and for much longer than the average human, they can read books, listen to song lyrics, encounter people or experience events and recall a vast deal of the details of their experience. In addition, it takes less effort to recall the information they encounter, and they can remember it for longer without having to strain. Their memory is also more resilient against Memory Manipulation.

Enhanced Accuracy:

* User can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision is drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile.
* User can judge extremely long distances amazingly accurately, gauging the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation do not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're targeting at allows them to shut out outside distractions. They can compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target).
* User can resist perception-distorting abilities such as Illumination Emission.

Absolute Accuracy:

* User possesses limitless accuracy, being able to react to and hit any/all targets, no matter how impossible/improbable/unlikely the odds are or fast it is. They can instantly react and zero-in on their target without even having too aim/look at or even be anywhere near their target; including making absolutely impossible hits/shots, perfect shots with their eyes closed or hands tied and/or even successfully hit homing targets and disrupted/ignored targets. This places the user above virtually all other beings in the universe in accuracy.

Absolute Senses:

* The user is able to have all senses enhanced to an infinite scale, allowing them to see, smell, hear and otherwise limitlessly sense everything in existence, including conceptual forces and even immaterial beings/entities.

Distance Sense:

* The user can sense their distance from things located in their proximity or that they wish to know, be they physical (like people or objects) or non-physical (like knowledge or spiritual entities), allowing them to instinctively tell how far away is all the matter in their vicinity from them, or how close they are to things like, information they seek, goals they are intending to accomplish, reaching certain states/conditions (e.g., exhaustion), getting to certain destinations, etc.
* Unlike Spatial Perception where users are only able to sense spatial distances, Distance Sense deals with more than just sensing spatial distances, like, for example, sensing how close the user is to finding a certain word that they are looking for on the page(s) of a book.

Compass Sense:

* The user can sense directions like a compass, knowing where a specific direction is.

Navigation Intuition:

* User has a great sense of navigation, which allows them to know where areas, people and things are, the distance from where they are to another location, what routes can be taken, which direction the desired location is, etc.

Detection:

* User can sense the presence of matter/energy and possibly gain detailed understanding about the matter/energy they are sensing, including the amount/size of matter/energy they are sensing and whether it is hidden.

Sound Tracking:

* The user can sense and home in on the location of any chosen noise generated in an environment, including noises, voices, or spoken words. They can detect the location of an object or creature simply by sensing a sound or sonic pattern. The span of this ability varies depending on the skill of the user and can be as small as that of a town area to planet wide and beyond.

Attack Prediction:

* The user can interpret and predict enemy attacks and react to the incoming attack, brush off or avoid the incoming attacks even from dead angle. If they possess defensive powers and the attack is coming from behind, the defense power can activate on its own to block the attack.

Danger Intuition:

* The user can sense nearing danger, acute danger, potential immediate danger, or impending danger and sense unwanted or hectic threats to their well-being and evade it. The intuition usually regards themselves, but may include their surroundings (like a distant car-wreck).

Echolocation:

* User can emit sound waves and use the echoes that return from various objects to locate and identify the objects. Alternately, they can use ambient sounds to do the same. Since this ability isn't based on sight/light, Invisibility is useless against it, as are most forms of Camouflage.

Hyper-Instincts:

* The user possesses a mind/instincts that processes the world in the most advanced, optimal and efficient manner possible. They are able to find the optimal solution to any/all problems, whether it is about civilisation or nature, using the logical/illogical sense/strategies. They will find the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome any hardship with minimal damage and pull victory despite all odds.

* *Civilisation*: Place the user near a fridge and they will consume what will keep them alive and most likely stay in top physical form. Place them in a boardroom and they will develop the ideas to generate profits. Place them in a court room and they will utilise the eloquence to win a trial.

* *Nature*: Place the user in the middle of a jungle and they will access predatory type instincts and survive any and all form of conflict. Place the user in a war zone and the users can help win any kind of war.

Instant Learning:

* The user can gather and assimilate any kind of knowledge and understand it fully and instantaneously, this can happen in two ways:

* *Passively*: when the user reads, sees or hears any concept they will understand it completely, whether it is natural or supernatural. If the user comes into contact with any piece of “information” that is wrong, they intuitively know this and can discern what is correct and what is wrong.

* *Actively*: when the user wants information/knowledge they acquire it instantly and use it perfectly, e.g. the user can gain the skills and knowledge of a doctor to heal someone or gain the experience and skills of a master martial artist for fighting.

Enhanced Ability Learning:

* User can replicate/manifest/learn/master any powers/abilities intuitively, and utilise and enhance the powers to the highest peak in their potential and even push them beyond their limit and transcend them into a higher state just by learning how far it can really go. They can either copy the powers from others or by training oneself and manifest the desired ability.
* The user is able to copy and control/master other beings powers with ease even if it's not fully used, and understand how it works completely, knowing their strength, weakness, limitations, etc. granting user intuitive access to their applications and even develop a countermeasure, that the opponent never even knew they were capable of, users can even learn to combine/modify/redefine there powers granting brand new branches to their capabilities and abilities.
* Advanced users can learn to create/manifest/develop any ability/power by themselves simply through having creativity and training, once they gain the abilities users can enhance them to their peak with ease. Users can even bypass immunities like Power Mimicry Immunity, Power Absorption Immunity, etc. because they can learn and manifest rather then stealing/copying the desired abilities.

Intuitive Perception:

* The user can analyze and comprehend anything and everything they perceive instantly, including analyzing basic and universal concepts. This extends to the physical, mystical, or conceptual as well as anything natural, supernatural, divine, transcendent, etc.

Status Reading:

* User can read/view the complete status of anyone or anything, allowing them to see any/all powers/skills, stats, level, overall health, flaws, etc. the target possesses. They can also transfer that information to another medium so that anyone else, including the target, can view the information/status for themselves.

Technique Reading:

* User can read/see/view any and all attacks and techniques a target has, including techniques that are Hidden, Invisible, accelerated, and even incomplete (ie only part of attack/technique is performed).

* This can allow them to anticipate what attacks an opponent will use and even how to dodge or block it, some users can even use this power to copy and nullify their opponents techniques

Quality Sense:

* User can sense and judge the quality of anything, including abilities/powers, people, objects, locations, and/or even more general/abstract concepts or properties. Allowing them to tell what has true value/worth and what is truly without any quality/value.

Name Identification:

* The user can learn the targets true name by looking at a person or object, ignoring aliases and other false names.

Problem Detection:

* The user can detect/diagnose any/all problems (physical, mental, technical/technological, spiritual, supernatural, etc.) via various means.

Sound wave Perception:

* The user is able to see sound waves, though the appearance may vary

Intuitive Precognition:

* User can intuitively understand what is going to happen and how to deal with it. The power works on a purely instinctual level: users don't receive any additional data, but can spontaneously feel how events are going to unfold and what the best course of action is, making it more an inherent part of themselves than an external ability.

* This hyper-instinct allows them to make the right decision in any situation, multiplying their survivability and success rate, allowing them to overcome great hardships with minimal damage and pull victory from the jaws of defeat despite all odds.

Skill Adaptation:

* User can instantly develop skills to deal with threats or varying situations, either permanently or temporary.
* For example, after a certain situation, like a sword battle, the user may develop Enhanced Swordsmanship to use in such a battle. They could gain knowledge of medicine, and use it to heal someone who is severely wounded. Some users may develop enhancements to go along with the skills, making it seem as if they have had years of development and training in a few seconds.

Maximum Concentration Capacity:

* User can utilize 100% of their concentration, allowing them to push their physical and/or mental capabilities to their maximum potential, allowing the mind to perceive and respond without any distraction, obstacles become minor problems while objectives grow significantly easier to accomplish.

Path to Victory:

* The user is capable of choosing from a certain pathway of choices, a number which will ensure the highest likelihood of making them victorious in any kind of outcome.
* The user's power supplies them with whatever steps they need to take at the task they visualize; whether leading, governing, planning, combat, communicating, psychological manipulation, inventing, etc, or even flat out environment control through use of super-powered pawns.
* The user merely has to pick their conceptual desire, and will find the series of steps required to attaining their path to the victory.

Scanning:

* The user can scan anything and analyze the data and information that is gathered, including not just technological and digital subjects, but also subjects that are biological, chemical, etc.

Threat Identification:

* The user has the ability to identify any threats from anyone or anything by means of certain designations. The purpose of the power could either be a protection to oneself or for the others. Some users identifies a threat from someone or something through information.

Rhythm Intuition:

* The user has intuitive knowledge of the rhythm of sound waves, enabling them to easily understand what kind of sound is being projected, where it comes from, where it is going, decipher the sound for any sort of code, etc.

Adaptive Mind:

* The user can adapt mentally to any situation/condition/event/environment, never being caught off guard in sudden changes, and instantly reacting to new situations. They instantly and automatically analyze and understand any environment or situation, and deduce the most optimal course of action, allowing them to make the right decision in all situations.

Maximum Brain Capacity:

* User can use/access 100%/maximum levels of the brain capacity, gaining extended knowledge and usage of the brain, allowing them to think in ways that they could never have imagined or understood before

Enhanced Calculation:

* The user is inhumanly skilled at calculating things, ranging from predicting events and guessing where an object may be, to performing multiple calculations within a short time.

Enhanced Preparedness:

* The user possesses the ability to be aware of how to prevent certain possibilities or scenarios that other people would not consider. This is useful in defeating enemies, since the user would be aware of the enemy's powers or abilities.

Enhanced Response:

* User can make the right response in any/all situations, whether in personal life, communication, relationships, work, war, fight, conflict, battle, wilderness, survival, etc. They know what to do and how to act regardless of the circumstances, and always be able to pick the most optimal response in any scenario. Enabling them to achieve the best possible results in all fields of life and deal with events in the most efficient manner. They are able to seize all opportunities and make the most out of any situation.

Infinite Resourcefulness:

* User can creatively make the most out of all/any resources available (whether tangible or intangible, external or internal) with the most efficient manner. The resources include mechanical, technological, natural, environmental, instrumental, social, human, mental, psychological, physical, spiritual, financial, artistic, knowledge, information, skills, tools, talents, experiences, feelings, energy, time, science, relationships. Even the circumstances of all kinds (life conditions, social conditions, political conditions, military conditions, economic conditions).etc, all of which they can use to find a way through anything they face. They are able to see limitless possibilities in every event, situation or thing, etc. and apply them in creative ways to get their way out of any situation or overcome any challenge

Efficacy Intuition:

* The user possesses great, if not natural, knowledge of how to make the best of themselves. This includes how to make the best of their abilities, maximise the situation to full effect, making use of what they have available to them, utilising their maximum potential, how to get the best results and how to push themselves to get the best of their abilities.

Game Intuition:

* The user has immense knowledge about games, with keen eye for details, strategic mind, unbendable determination and confidence. They also possess high intellect and great minds for strategies in little time. As with their ability, they generally don't need to cheat, but certainly know how to, and how to spot another cheat easily.

* Moreover, users also are able to convince people to do what they want in games by using psychological tricks. They know the odds, can read the other players' intentions and resources, and know the best strategies to win any game.

Game Manipulation:

* User can manipulate any kinds of game and their theories, from table-top games like board games, card games, dice games, wargames, RPGs to modern video games. They are masters at any games they play and can easily set up or change any rules as they wish, bring game materials into reality or vice versa, essentially treat everything they see as just a *game*, even reality.

Enhanced Gambling:

* User can gamble at a master level and have some natural instinct when it comes to the art of gambling.

Supernatural Gambling:

* User can gamble beyond normal limitation and heads a great deal of knowledge in the art of gambling, gaining ability to gamble on abstract things rather than material.

Absolute Gambling:

* User can gamble with/for anything, including things like, power, love, youth, obedience, etc.

Golden Rule:

* Golden Rule is the chance of attracting wealth in one's life. It will make the user incredibly wealthy to the point where money trouble will be unknown, allowing them to live the life of a nabob.

Absolute Wish:

* The user can grant any wishes of others or oneself without any limitations: no resource needed, no condition required, no limited number, no delays for use/reuse, and no exception whatsoever.

* They can grant very vague or even inconceivable/impossible wishes that will always come true no matter what, as the power will automatically make up for the user's personal limitations when granting them.

Game Interaction:

* Users interact with a game as if it were real and get enhancements of different types depending on what game the user created/entered. May stem from Reality Warping.

Video Game Constructs:

* The user can create objects from video games. The user can create vehicles for a getaway, weapons for fighting, or money/valuables to make themselves rich.

Video Game Materialization:

* User can bring to life and wield the worlds created by video games into reality and may only be restricted by the game or their own imagination/creativity.

System Manipulation:

* The user can create, destroy or manipulate the state of systems, regardless of whether they have an organic, inorganic, physical or non-physical nature. This allows the user a virtually limitless amount of power.

Class System:

* Users are "part" of a System that give special abilities depending on the Class/Category/Job that the users choice. Depending on the system used, users can, when possible, create a new original class or a new version of an existing class that has the abilities of the old one with certain improvements.

Experience Manipulation:

* This power allows its users to manipulate the experience of yourself or others. It can be used to boost your experience to "max" or drop the experience of enemies to zero, but it cannot be used to acquire powers that you otherwise couldn't acquire through experience.

Variable Manipulation:

* User can manipulate all the variables defining the current state of reality, freely increasing/reducing/freezing/replicating them. They notably possess the supernatural ability to perceive and evaluate any variable, even those seemingly unquantifiable. As one might expect, this ability mixes extremely well with virtually all others, as it can amplify all their variables to infinite levels.

* It can also be used directly: time, space, matter, energy, mind, biology, every single existence and phenomenon is defined by variables, making reality itself a malleable clay in the user's hands, only limited by their skill and experience in shaping it.

Game Magic:

* The user is able to perform/cast a rare variety of magic spells and feats that relates to games.

Video Game Manipulation:

* User can manipulate any kinds of video games, including the coding and content of the video games, the physical copies themselves, including consoles and accessories.

Diverse Interface:

* User can isolate and/or interact with any particular subject from the reality around them be it physical, metaphysical, spiritual, etc. and reality will correct itself accordingly; user does not actually warp reality but simply alter its course to a particular effect their results ranging from the mundane to the extraordinary.
* It is not so different from a novice artist. The more they work at it, the more skilled they become or in short, they start off with causing minute changes and later, logic defying feats. Practice is the best of all instructors after all.

Luck:

* The user is gifted with an automatic and continuous supply of good luck, most have no control over this power as things considered "lucky" randomly and unexpectedly happens to them despite any predestined fate or logical reason. Ergo, nothing bad will happen or if it does, their power will sort it out no matter how impossible the situation is or how high the odds are against them, allowing the user to always be in complete context in whatever situation they are, be free to do as they please without consequences, and be untouched and ineffective to the laws of causality.

* All aspects of users life improve drastically: work, social, romantic, personal, financial, school and basically life as a whole would become easier, happier, and would excel altogether.

* **Ultimate Level:** User is lucky to the point where probability means nothing, and reality will change in order for a chance to turn towards their favour. The odds of making bad things happen to the user are impossible, and chance will always either favour the user or disfavour those who oppose the user.

Hypercompetence:

* User possesses powerful/incredible skill in one, several, or in some cases every possible field or discipline, whether intellectual or practical, formal or mundane: mathematics, cooking, strategy, sports, games, politics, fighting, mechanics, psychology, economy, art, medicine, investigation, etc.
* User demonstrate a mind-boggling level of perceptiveness and efficiency in their respective field(s), multiplying virtually impossible feats with ridiculous ease. Their unbelievable level of competence truly puts them in an unreachable category of their own, that simply eludes others' understanding.

Opportunity Sense:

* The user can sense opportunities in any situation for most useful actions to gain what they seek/want. They can sense the right time to strike in combat, or the right moment to take advantage of something.

Meta Luck:

* User is blessed with levels of luck so great that it bends the very structures of reality, constantly rearranging them to their advantage, whether they want it or not. Their luck affects them to the point where probability means nothing, as in they are immune and unaffected by the laws of causality, live life without consequences, are fated for wealth and riches, forge their own paths to whatever their heart's desires and fulfill their every wish, etc. This allows users amazing success in all activities and aspects of life, to surpass the most impossible odds, conquer the most difficult of tasks and trials, and even defeat the most unbeatable opponents.

* Their luck may be so powerful that no force within their universe or reality can take it from them, not even death, allowing their luck to be carried on into the afterlife or into their next life if or when they pass on. Luck Erasure will only reduce its effectiveness, rather than removing it entirely.

Self Sufficiency:

* The user is completely self sufficient and can overcome any obstacle without outside help, whether in the form of actual physical help from another person or objects that they could use. They can even eliminate basic needs like air and food.

Badassery:

* User is Rule of Cool personified, being able to perform outright insane stunts that would or should be impossible, or complete extremely difficult to pull off by a 'normal' human(s). The user will always remain calm and composed no matter the odds, or balance of the situation. The user can do any possible task and be completely independent in anything that they do, while accomplishing a superhuman feat.

Personal Mastery:

* User has completely control/mastery over anything/everything related to themselves, including their own reality, space, time, particles/molecules/atoms, gravity, body, identity, perceptions/perspectives, mind, soul, existence, origin, habits, etc.

* Any/all aspects/traits that define and relate to the user and their identity are under their complete control.

Accelerated Reprogramming:

* User can change their behavioural patterns, reflexes and habits at an accelerated rate, changing how they do things, gaining different habits and behavior within seconds or minutes rather than hours or days, or even months.

True Power:

* User can unleash and amplify their hidden powers and dormant potential abilities to the fullest and greatest extent. This allows the user to unlock the power that lies within their very being, granting them feats that defy logic.

* When the user unlocks their true power, they are able to do just about anything that is tied to their abilities to levels unfathomable, and their power is potent that if the user is ever stripped of it, it is never truly gone, but merely locked away again. If users manage to unlock it again, the powers that were lost are regained even stronger than ever before depending on the faith and will of the user.

Pattern Sense:

* User can perceive, analyze, and comprehend patterns in one's environment.

* This ability comes in two parts: the analysis and the perception. First, the user looks at a subject, or otherwise, comes into contact with it, which triggers the willful psionic analysis of a subject's properties and features (shape, density, texture, etc.). After the analysis, the user can pick up on any subject of the same molecular/chemical/genetic, or otherwise, structural makeup, and track them accordingly.

Enhanced Investigation:

* The user possesses unnaturally high skills in investigation and can uncover even the most elusive of secrets with enough effort.

Mystery Solving:

* The user of this power can solve various mysteries and conspiracies that are considered almost impossible to solve under normal circumstances.

Stealth Tactics:

* The user possesses incredibly extensive knowledge and skill in many types and ways of stealth tactics, enabling them to easily slip in and out of areas undetected. Their abilities in all manners of stealth are so refined they appear as mere illusions to those who have been lucky to spot the user. The users of this ability can move throughout even the most guarded of areas and act in true discretion.

Field Perception:

* User can perceive any/all fields or patterns of force, including leylines, invisible/intangible energies, force-fields, dimensional layers, boundaries, etc. This allows them to see how it all connects together or operates as well as finding any/all weak points it may or may not have.

Tranquil State:

* User can remain calm in virtually any situation, allowing them to think with perfect clarity even when under extreme emotional or physical distress. Users can endure mental stress, and can be essentially immune to emotional manipulation and highly resistant to torture.

Calm State:

* User is always calm, serene and relaxed regardless of the situation(s) or what happens to themselves or to others around them. Their body, mind, heart and soul are always perfectly clear and relaxed, and their mental fortitude and endurance is unbreakable/unyielding no matter what is happening, making them immune/invulnerable to stress, torture/torment, anger/rage, hatred, sadness, etc.
* User of this aren't simply apathetic, as they can still feel and experience emotions, rather its just that they will remain calm regardless of the emotion they are experiencing.

Tranquil Emotions:

* The user can control their emotions while maintaining tranquillity; by mastering their emotions, they can act with perfect clarity while in emotional situations.

Unpredictability:

* The user possesses a completely unpredictable nature, rendering them immune to users of Combat Perception, Body Language Analysis and Adoptive Muscle Memory. They can also evade Objective Precognition, which requires the target to have a direction in mind to be able to predict the outcome.

Victory Inducement:

* User can induce great and glorious victories to themselves, others and events when ever there is a conflict or a challenge. They can cause victory regardless of the power, invincibility, speed, traits, etc. of the target or the enemy.

Hypercognition:

* The user can instinctively or with little effort perform complex mental operations that are beyond the capability of a normal human mind, making their mental actions/process of acquiring knowledge and understanding through thought, experience and the senses more powerful than an average person.

* This does not necessarily translate into Enhanced, Supernatural or Absolute Intelligence as these mental feats are usually automatic and focused to a single trick, having little to do with deliberate cognitive thought

Tactical Genius:

* The user has a genius level of strategy and tactics, able to see through all angles/information/patterns/perceptives of any subject, conflict, condition, environment, etc. This gives them the ability to come up with plans/actions that will guarantee victory and make the wisest/optimal strategic and tactical decisions for the short and long term. They can consider all effects and outcomes, anticipate all obstacles, seize all opportunities, adjust effectively to any situation, manipulate all circumstances to their optimal benefits, and making the most out of anything around him to achieve their goals.

Accelerated Development:

* User can improve their natural abilities far faster and to greater extent or beyond the limitations of other members of their species. This applies at a genetic level, allowing the body to keep up with the users own rapidly developing skills/physical attributes, and at an intellectual level, to which their mind/mental capabilities can develop beyond their normal limits. Users with superpowers benefit the same way, and even allows them to awaken any latent abilities within them.

* As a result, user can(eventually) benefit from training that would otherwise cripple or kill a normal human being.

Ability Imprinting:

* User can copy other abilities/powers and then imprint them into themselves, allowing them to make the powers a natural part of them. This makes it near impossible for them to forget or lose the powers after they have learned them, as trying to erase/remove an imprinted power would be the same as trying to remove or erase an arm or a leg.

Instilled Knowledge:

* The user can instill and infuse vast amounts of knowledge into their mind by various means (supernatural, technological, etc.), rather than acquiring it through normal means such as study, experience, etc. The knowledge can be of any and all kinds, natural, supernatural, the known, the unknown, etc. One with this ability may have instilled knowledge in a specific field of study (like math, literature or a branch of science) or all subjects. The user may even have knowledge about the past, present or future, about alternate realities, the minds of others and knowledge beyond normal comprehension.

Ability Learning:

* User can copy other powers simply by learning how to use them. By observing the desired ability and focusing upon it, the user will be able to copy it.

Attribute Learning:

* User can copy other people's attributes simply by learning how to use them by observing the desired attribute in action and focusing upon it. The user can observe and copy attributes such as strength, speed, intelligence, agility, durability, etc.

Clear Mind:

* The user's mental boundaries and limitations are completely erased allowing their mental abilities (memory, calculation, learning, creativity, etc.) to be completely unrestricted or subject to blockage, knowing what they need to do and how they need to do it. This exponentially enhances one's integration of knowledge and can store it in more than a single interpretation, before accurately deducing which interpretation would best fit the scenario.

* Their mind is unrestricted and uninfluenced by any internal or external factors. It is a state of total awareness and reaction not impeded by higher mental function or emotion, a mind more open and reactive to subtle sensory input, intuition, and spontaneous action. It is a mind that is totally calm - a mind not influenced or caught up in events or others emotion, thus a mind more able to freely perceive and respond to any situation for the advantage of the user. Upon mastery, the user has essentially reached the ultimate mental pinnacle.

* User's minds are clear and free from all that normally would inflict them as they achieve a state of mental clarity, awareness and enhanced perception (sensory and intuitive) known as pure mind, produced by the absence of conscious thought, ideas, judgments, emotion (fear and anxiety), pre-conception, or self-consciousness.

* It is not a state of relaxed, near sleepiness, instead, the mind could be said to be working at a very high speed, but with no intention, plan or direction. This grants the user an unbelievable mental ability; the complete clearing of knowledge acquisition mediums, causing no limitations.

* However, this does not mean that the subject lives in the complete absence of emotion. If the drive or emotion does not hinder their goal, they may still peruse it. It also means that the person may still be haunted by past horrors. Although they will be able to still move on with life, it still has the potential to adversely affect someone.

Intuitive Aptitude:

* The user can instantly learn and understand the workings and mechanics of anything, regardless of how simple or complex. They can comprehend the complexity and exactness of events, organisms, objects, subjects, fields, powers, etc. without the need of long-term or special education, or explanation.
* **Intuition**, also called *Discernment* or *Instinct*, is the ability to "just know" personal information about an object, subject, or occurrence, including sensing how others will react to something that the user does or when something is about to happen. This ability is innate and cannot be turned off. A faculty of this ability allows the user to also (or instead) intuit spiritual truths and principles (sensing the presence of evil/danger/people that dislike the user, a feeling that one should or shouldn’t go somewhere, or the right thing to do in a situation); this faculty is called *Gnosis*.

Intelligence Infinitum:

* User has a continuously increasing intellect which can grow and adapt without any apparent limit. Their intellect increases every moment and allows them to solve difficult problems given they have the time to have their intellect increase to a sufficient level for necessary comprehension.

State of Mind:

* User can enter a special State of Mind, where they understand who they are and what their true purpose is. They are able to gain new abilities, as well as increase their current abilities. Users are also able to achieve outstanding feats that others are rarely capable of. User's intelligence increases, they gain enhanced awareness, increased speed, strength, reflexes, gain great mental focus, etc.

Mind's Eye:

* User has or develops The Mind's eye (also known as the inner eye or third eye) a mystical, esoteric and mental concept referring to a speculative invisible eye which provides perception beyond ordinary sight. In certain dharmic spiritual traditions such as Hinduism, the third eye refers to the ajna, or brow, chakra. In Theosophy it is related to the pineal gland. The third eye refers to the gate that leads to inner realms and spaces of higher consciousness.

* In New Age spirituality, the third eye often symbolizes a state of enlightenment or the evocation of mental images having deeply personal spiritual or psychological significance. The third eye is often associated with religious visions, clairvoyance, the ability to observe chakras and auras, precognition, and out-of-body experiences. People who are claimed to have the capacity to utilize their third eyes are sometimes known as seers.

* In some traditions such as Hinduism, the third eye is said to be located around the middle of the forehead, slightly above the junction of the eyebrows. In other traditions, as in Theosophy, it is believed to be connected with the pineal gland. According to this theory, humans had in far ancient times an actual third eye in the back of the head with a physical and spiritual function. Over time, as humans evolved, this eye atrophied and sunk into what today is known as the pineal gland. Dr. Rick Strassman has hypothesised that the pineal gland, which maintains light sensitivity, is responsible for the production and release of DMT (dimethyltryptamine), an entheogen which he believes possibly could be excreted in large quantities at the moments of birth and death.

Supreme Observation:

* User can observe/view/watch everything, everywhere, everywhen, and everyhow at the exact same time and regardless of where or when it is or might be. They can view realities outside of the whole of existence, into dimensions shielding against every form of observation, see the lives and connections that tie together anything/everything and the thoughts and dreams of every creature/entity/demon/god or eldritch horror that exists or doesn't exist. They can view out into the boundless emptiness and nonexistence where isolated and locked entities dwell.

* All that is, isn't, might, might not, could, could not, can, can't and won't exist is visible and laid bear before the user, and nothing can be hidden from their eyes.

* Unlike perception, which is the power to perceive anything/everything, this power only enables the user to observe/view/watch everything.

Flawless Precognition:

* User can foresee the exact futures and observe what will happen, with no mistakes and 100% certainty. Even if the future is changed by someone, it will mean nothing, as even the change on the future was already predicted by the user. Also, Precognitive Immunity does not protect the user against this power.

Reality Perception:

* The user can perceive reality, allowing them to sense the whole truth no matter how it is hidden. If the user is questioning someone, they will automatically know if target is lying and sense the truth.

* They are immune to illusions caused by users of Telepathy, Mental Manipulation, and Illusion Manipulation, even if the users of those themselves are not in the area (as in another building). The power can also be used to produce answers to questions that the user speaks aloud.

* The user cannot be fooled by tricksters or reality warpers who try to deceive them.

Absolute Command:

* The user can impose irresistible commands upon any kind of existence, natural and supernatural, living and non-living. Though commands are usually spoken, the user's intentions are what truly matters. They can impose complex commands with a single word, through a specific gesture or a sheer act of will, unquestioningly bending anything and everything to their will.

Absolute Will:

* Absolute will is almost unlimited in its scope. Anything that exists can be manipulated, including, but not limited to: matter, energy, causality, emotion, etc. The user can grab hold of creation and twist, bend, sculpt, and re-sculpt it into whatever form that they desire or can imagine. Unfortunately, the power to create something out of nothing is not at the users disposal, as a created universe, multiverse, or omniverse must first be in existence in order for the user to manipulate it. However, the user can twist reality in such a way that they mimic creation to an extent; i.e. projection of realistic illusions and bringing any form of fantasy to life through sheer force of will. So while the user cannot explicitly create, they can manipulate reality and bend rules to grant themselves the power to create, as well as a variety of other existing powers by rewriting their own nature simply by willing it to be so. Though this is unlikely and not the true nature of the power, it can be done.

* Concerning the nature of this power, it is seen as the shaping aspect of the construction of a reality. When a supreme being creates a universe, multiverse, or omniverse, this is the power that said being would use to put into order and manipulate the raw stuff of creation. This power is a sculptor of omni-existence on a supreme level, but not a creator. When this ability is possessed by a non-supreme being, said being is often seen as an existential usurper of creation, rather than a deity.

* So, to say that this power is limited only by the user's willpower would be redundant, as by nature the user of this power has an unlimited amount of willpower that he/ she can use to whatever effect that they desire. If creation is the blunt instrument of a supreme entity, then this power is the scalpel that fine-tunes all of omni-continuity. To summarise, this power is capable of manipulating creation as a whole without becoming one with it.

Cyberpotence:

* This power grants the user vast superhuman abilities that may elevate them to a God-like position in virtual reality or a deity in the real world. The user can manipulate the simulated reality of Cyberspace freely and without limit. The power of a cyberpotent may extend beyond virtual reality and into the real world. The power may even go for a reality warping being from a simulated reality.

Absolute Immortality:

* The user is absolutely immortal, and can not to die, age, get sick, be permanently wounded, is absolutely self-sustained and, as their mind and soul are as immortal as their biological bodies, they are immune to mental/spiritual damage. Any injuries the user suffers immediately heal, even if the user's body is disintegrated or blown up or completely erased and even if the user is completely destroyed to the sub-atomic level, they will still return to life. Alternately, some users are absolutely immune to all harm, and can never die from any natural causes.

* The user's existence and soul become completely free and independent of even the concept of reality, making them unbound to the subjects of life, death, and manipulations. Also, the power cannot be removed, rendered truly perfect and absolute.

Technology Manipulation:

* User can create, shape and manipulate technology and technological constructs, computers, robots, hardware and other devices that can be termed as "technology." Manifested as a special form of electrical/telekinetic manipulation, a special form of "morphing" which allows physical interaction with machines, or even a psychic ability that allows mental interface with computer data.

* User can control the flow of intricate machinery, and assemble or disengage their programming at will and operate most technology at distance. A variation of Electricity Manipulation, they control specific electrons and instructs them which items to engage or disengage and may be able to use the electric impulses to gently control smaller metal parts.

Crash!:

* The users can negate any sort of powers and usage that involves technological aspects, cause power drainage of technology, EMP, system errors or computer virus infections, etc.

Cyberlingualism:

* The user can communicate either telepathically, by speaking verbally, or by touching it physically, with all forms of technology, including machinery, computers and other electronics. The user can hack into cyber systems, restore information and break computer codes.

Physical Restoration:

* The user can repair and return any broken or damaged non-living object to its optimal state no matter how long it has been broken or how damaged it was.

Electronic Communication:

* The user can perceive, understand, control and generate electronic, digital, and radio transmissions with/without accessing any standard source of communication, they can generate signals through one electronic device to another or be an essence a living wireless hub/computer.

Advanced Technology:

* Users can create, own or find advanced technology, capable of completing tasks and feats so great that it only appears like magic such as controlling reality, living armor and weapons, devices, etc. The technology is so advanced that it's beyond mere human logic and imagination, that a single little child's toy can destroy an entire city.

Numerical Precision:

* The user can solve, measure, and calculate problems through numbers without using mathematical operations, but through pure intuition. They have an intuitive understanding of all forms of mathematics, perceive reality as a numerical construct and instinctively identify the variables/quantum possibilities in any situation. User can isolate/analyze/calculate any/all variables, to solve any/all problems, they possess flawless accuracy/precision, and allow them to always calculate the optimal choice/tactic in any situation, etc. instantly. They can tell how many bullets there is inside a gun and how many have been shot, the measurements of areas or coordinates without having data of it or any information, etc.

* An advanced user can tell the numbers of stars in a galaxy, know how many atoms in a certain body, and even determine the material percentage of any chemical compound or physical structure, tell the right time including hour, minutes, seconds and milliseconds with the slightest thought, which are winning numbers in a lottery, determine the speed and velocity of any object, calculate and predict every outcome related to cause and effect, etc. In the battlefield they can tell the number of incoming armies without counting them.

Head-Up Display:

* User can create or see a head-up display containing information about the world around them, allowing them to perceive data without requiring user to look away from their usual viewpoints.

Augmented Reality Vision:

* The user sees an augmented reality: a live, direct or indirect, view of world that includes digital elements such as information boxes regarding places. Unlike virtual reality, the digital components are added to the world as it is, rather than replacing it with an entirely new interface. Users also are capable of seeing streams of data or digital pathways, in addition to normally invisible Digital Forms.