NewWorld Online

**NewWorld Online**, abbreviated as **NWO**, is a highly popular VRMMORPGwith medieval and fantasy elements, in which most of the plot of BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense occurs in.

The protagonist is an amateur player who enters the game world of *NewWorld Online*, where the plot revolves around her ridiculous defense capabilities and the overpowered skills she obtains at random. The game had been running for more or less a month before Kaede first logged in to the game.

## Description

In the protagonist's fictional universe, **NewWorld Online** is a VRMMORPG, or a Virtual Reality Massively Multiplayer Online Role-Playing Game. Much like other MMORPGs, people logging in for the first time are brought to a space where they are allowed to choose their preferred weapon. The weapon they choose highly affects the build of the character they want to have, as many of the game's skills are directly related to the weapon itself.

It is possible in the game to specialize in other non-combat activities, such as crafting; in return for being non-combatants, crafters receive a massive downgrade, something which could be described as a penalty, to all damage they would deal with a weapon or skill. On the other hand, throwing items such as bombs are not affected by this damage reduction.

There are dungeons that are restricted to crafters only, such as mines. None of the monsters that reside within are hostile unless attacked, in which their materials can be harvested after being defeated. It is possible to beat these monsters by utilizing crafting skills such as mining.

## Events

An in-game event can be described as a secondary quest in *NewWorld Online.* They provide challenging tasks for a player, party, or guild to accomplish, all of which are ranked accordingly. The administrators themselves launch these events. Events can range from resource collecting and player-versus-enemy to player-versus-player competitions. Players, parties or guilds on the top spot usually earn a valuable reward for dominating an event.

> *See also: **Events***
>
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## Mechanics

### General

**Floors** (**Layers** or **Stages**; 層)
The game's structure is divided into different worlds that are called floors or layers. To access the next layer, the player must defeat a specific boss in order to move on to the next floor.

* **First Floor**

The first floor is where most players start. The floor's theme is inspired by fantasy and spiritual elements found in different folklore. This floor mostly comprises green forests and fields, large bodies of water, and other natural landscape formations. In these forests, there are insectoid and mammalian monsters.

Maple and Sally defeated the Forest Guardian before moving on to the second floor.

* **Second Floor**

A medieval-style floor in which architecture spans a wide area of the world. The architecture is mainly inspired by the medieval and reconnaissance ages, while still bearing resemblance to modern-day buildings. Most of the guilds and their guild houses are established here; the most notable ones are Maple Tree, Congregation of the Holy Swords, and the Kingdom of the Flame Emperor.

Maple single-handedly destroyed the Green Giant that led to the third floor with [Atrocity].

* **Third Floor**

A floor that still retains medieval elements, but most of its architecture is made out of machinery. Machinery and mechanical parts are seen everywhere on this floor.

When Maple ran into an NPC, she was told of the Machine God, who later gives Maple an eponymous skill. She later defeats the boss using the skill, transforming her into a large machine with multiple weapons.

This is where Maple destroyed a Four-Armed Robot that led to the fourth floor with help from Kanade's magic.

* **Fourth Floor**

A traditional Japanese-themed floor. The NPCs residing in this layer are mostly Japanese spirits or beings called the Yōkai*.* Kasumi later obtains a new set of equipment in this layer after defeating a sentient sword boss located in a basement.

Maple defeated this floor's boss, a blue Fox Spirit with a white and red mask, with members from the Congregation of the Holy Swords seperately from her guild because she got sick.

* **Fifth Floor**

A cloud-themed floor that has weather-related bosses.

The Maple Tree guild took on a yellow Giant Jellyfish as the boss.

* **Sixth Floor**

A horror-genre floor filled with spirits, zombies, and Haunted Houses.

The Maple Tree guild took on the boss together after the seventh event ended.

A Giant Specter was the boss which the Maple Tree guild took down together.

* **Seventh Floor**

The seventh floor has a vast natural landscape with snowy mountains, steep cliffs, and volcanoes visible in the distance. This is the floor where a lot of monster entities live. There are also friendly critters in the land, so it may be possible that some may join the player as their own monster companion.

**Environment**

Players can find themselves in many extreme situations in NWO. Some of these situations could include being covered in snow on a mountain, walking through a desert or lava, and being covered in fire or other elemental attacks. The system offsets these extreme conditions to prevent any health constraints. For example, a block of snow that fell on a player's head will not feel cold at all, and the player won't feel dehydrated when walking through an extremely hot region in real life, like in a desert.

While it was not stated in the anime, a fatigue system exists in-game.? The effects of this fatigue system is shown with Sally.

**Quests**

Players acquire quests through many means, such as picking up an item or talking to an NPC. The rewards vary greatly, from a little money or experience to acquiring game-breaking skills. Many quests have simple limitations such as equipment type, stat amounts, or a chain of actions.

**Character**

Players have in-game manifestations called avatars or characters, which are influenced by the build they create and the decisions they choose to follow.

**Statistics**

This terminology refers to HP, MP, STR, VIT, AGI, DEX, and INT, the basic scores defining a character's build. Frequently shortened as **stat** or **stats**.

* **HP** or **Health Points** is the indication of a character's continued ability to function.
* **MP** or **Magic/Mana Points** indicates the character's capability to cast active skills.
* **STR**  or **Strength**  is a character's physical power and carrying capacity.
* **VIT**  or **Vitality**  is a character's measure of armor or defense.
* **AGI** or **Agility**  refers to a character's attack and movement speed.
* **DEX**  or **Dexterity** functions as the overall luck of a character.
* **INT**  or **Intelligence**  is related to the damage to the active skills of a character.

Players are given 100 stat points when starting the game, which they can assign to whatever stat they wish to raise. Every two levels, a player receives 5 stat points. On levels ending in 0, such as ten, twenty or etc., they receive 10 stat points instead. HP and MP increase by 20 per point.

* A high VIT score scales down the damage received by poison.
* There are skills that affect the one-for-one ratio for stats, such as [Absolute Defense] and [Conqueror] (Maple, Mai, and Yui, respectively).

**Weapons**

Weapons are offensive items that are used by a character to cause damage to other entities in-game, preferably monsters. Starter weapons are acquired from the beginner weapon selection at the start of the game, while the rest of the weapons are looted from chests, bought, or created. These weapons specify a character's build and even limit their progress due to game restrictions.

Wielded

* Swords
	+ Longswords
	+ Katana (subclass?)
* Staves (Mage-specific?)
* Pickaxe (Crafter-specific?)
* Knives
* Twin Blades
* Maces
* Hammers
* Great Axe
* Bow and Arrow (Seen only as an avatar)
* Shield and Sword
* Great Shield and Short Sword

Expendable (Throwing)

* Kunai
* Traps
* Bombs
	+ As expanded, also identified as 'Throwing', regular players may only equip 5 at a time. Those with Production jobs are shown to have the capability to exceed this limit.

**Skills**

Players can acquire skills by doing or repeating actions that meet their requirements or prerequisites. These actions might be as simple as defeating something with your shield 15 times, buying some items from a store, receiving multiple poison attacks, or using a skill scroll. Prerequisites also may be as simple as having 10 in a specific stat. Though skills may be forgotten, the only way to acquire them again is by paying a fee. The fee is either 50,000 or 500,000, varying between different media.

**Party**

A party is an organized group of players, but not necessarily a Guild, that goes on to accomplish a specific task, quest or event. The maximum size of a single party is 8.

## Trivia

* It is still unknown whether more non-combatant job classes are available in NewWorld Online besides crafting.
* Maple has become the game's sub-mascot due to the Players and developers seeing her ignorant and insane game breaking makes her a perfect pseudo-final boss. (As they would need to contact Kaede Honjou for permission to use the avatars of herself and Maple Tree for genuine event bosses).
* Its never explained how the avatars run as there is no VR equipment for feet.
* As Sally/Risa Shiramine (a veteran gamer) never stated otherwise, everyone has their natural faces in the game.
	+ Customizing hair and eye color seem doable, given no one IRL in the series has the same colors as the game characters.
	+ In the Developer Playback of episode 6, one of the developers speculates that Maple might be a smelly old man using a female avatar, suggesting that it is possible to change your appearance.
* The floors oddly seem to reflect Maple Tree with the exception of Maple herself.
	+ The first two floors are different but similar to each other, just like the twins Mai and Yui.
	+ The third floor has machinery and gadgets, reflecting Iz as a crafter.
	+ The fourth floor is ancient Japan-themed, reflecting Kasumi.
	+ The fifth is elemental-themed, reflecting Kanade's spells.
	+ The sixth floor is haunted house themed, reflecting Sally's fear of the undead.
	+ The seventh floor is a normal to place that includes anything, reflecting Chrome as a regular player.

## References

1. ↑ Episode 1
2. ↑ Web Novel Chapter 55
3. ↑ Web Novel chapter 76
4. ↑ Developer Playback 6