V.0.7.0

**V.0.7.0** Update released April 14th, 2022.

## New Additions

* First aid items now display "used" notification rather than "consumed"
* Loot containers are now in form of openables rather than storages
* Vehicles now have openable doors and loot inside
* The advanced shelters now require a blueprint to be found in order to be crafted
* Built shelters now have different perks and penalties based on their kind
* Built shelters now have decay. Some resources can be reclaimed from damaged shelters
* Camp Fire now has 3 cooking spots instead of 4
* Camp Fire and Bonfire now has cooking speed bonuses
* It is now possible to extinguish fires by pouring at least half a litre of water on them
* Standing next to a fire now gives a sanity bonus
* Standing next to a fire now gives an energy bonus
* Being over encumbered now has a sanity penalty
* Harvesting objects with tools now has an energy penalty
* Cooking spot mechanics and fire mechanics are now a single interaction
* Baits left in traps now have decay
* Baits now influence the type of animal that will be caught in trap
* Traps now have decay and ravaging mechanics
* Added Italian language
* Added fire starting count left for fire starting items when hovering over items in inventory
* Added salted status of meats when hovering over items in inventory
* Added warming up effect from warm food
* Added character death animation
* Added decay mechanic to water bidon
* Added boar pelt item and new craft for boar pelt boots
* Improved inventory context menu button highlighting
* Improved cooking spot UX
* Improved warmth balancing in mine location
* Improved water bidon logic
* Improved graphics of certain clothing items
* Improved balance of item requirements for built shelters
* Improved balance of item requirements for fires
* Improved balance of item requirements for traps
* Improved balance of healing per hour of all afflictions
* Improved balance of burns treatment rates
* Improved balance of starting gear
* Major improvements to weather system balancing
* Major improvements to weather system VFX
* Major improvements to warmth values for every weather condition
* Major improvements to researchable books placement
* Major improvements to crafted clothing and pelts usage
* Major improvements to clothing stats
* Major improvements to water bidon logic
* Major improvements to stick bed graphics
* Major improvements to sanity dialogue threshold

## Fixes

* Fixed issue causing bow to not zoom when aiming
* Fixed issue causing player to get stuck in certain places of weather station
* Fixed issue causing clothing to not respawn on load
* Fixed issue causing hand drill to have no decay and matches to have wrong decay
* Fixed issue causing dried plants to not be accepted in infusion recipes
* Fixed issue causing fire fuel status to not update while in interaction
* Fixed issue causing cooking spots to be available while fire is not lit yet
* Fixed issue causing fire to not get destroyed after taking cooking elements back
* Fixed issue causing traps to not be interactable with bait inside
* Fixed issue causing some pickables bounds to be outside container bounds
* Fixed issue causing weather condition to not start correctly on new game (always clear)
* Fixed issue causing fire starting items to be consumed fully from one start
* Fixed issue causing lighter item being placed in wrong position
* Fixed issue causing drying rack to not work correctly with cured pelts
* Fixed issue causing some interactions to lose items when inputting in slots that are already populated
* Fixed issue causing a certain snow buried house to be accessible
* Fixed various small issues with level design

**Versions**