recursal/Fanatic-Fandom huggingface dataset:
Gold Pig

* Overworld
* Battle
* Portrait

> "*You will only be an annoyance if I keep you around. It's better to get rid of you.*"
> ― Gold Pig
>
>

**Gold Pig** is a character in Everhood. They are the primary antagonist for the first half of the game.

## Characteristics

### Appearance

Gold Pig is a large, purple pig who wears many pieces of golden jewelry, aptly fitting their namesake. They have a single golden gemstone eye, and a large dark scar streaks down the middle of their face. They wear a golden necklace fitted with three red gems, one green gem, and one blue gem.

### Personality

Gold Pig is greedy and power-hungry. They hoard piles of gold and other valuables due to their greed, and they send servants such as Blue Thief to steal for them. They are somewhat cowardly, so they send servants in their stead to protect them.

## Battle

Gold Pig can be fought at the Desert Temple. After obtaining Red's arm, they can be fought again at Bubblegum Land. Completing the fight in the Desert Temple will unlock the "B-B-E-G DEFEATED" achievement. Dodging all attacks in either fight will unlock the "No Hit Gold Pig" achievement.

## Story

Gold Pig is first met after obtaining the V.I.P Card in the Dance Club. They are met by Purple Mage and Blue Thief, as they reveal they have paid Blue Thief to steal the player's arm from them before they could reform. Afterwards, Gold Pig uses their magic to pick Red up and throw them into the Incinerator. Upon surviving or reviving within the Incinerator, Gold Pig steals Blue Thief's legs and runs off with the player's arm, fleeing to the Cosmic Hub. From here, Gold Pig sends several hired minions to hinder the player's progress, such as Knight Lost-a-lot, Purple Mage, and Professor Orange.

Gold Pig is met once again in the Desert Temple. Red defeats them, and they relent and allow Red to retrieve their arm back. Gold Pig flees the temple. Later, Red defeats the Maze Monster in Cursed Castle, who reveals before dying that they were working for Gold Pig. The Maze Monster's death triggers the appearance of pink spirits that lead the way to a secret section of the maze. Red eventually reaches Bubblegum Land, Gold Pig's final hiding place.

## Trivia

* Gold Pig is around 2 meters and 15 centimeters tall.
* The internal name for the overworld sprite of Gold Pig's gemstone eye is "GoldPig\_Garnet," while the internal names for the necklace gems are "GoldPig\_Aquamrine" (blue), "GoldPig\_MediumEmerald" (green), and "GoldPig\_SmallRuby" (red). The overall naming scheme implies that Gold Pig's gemstone eye is a garnet, which is a gem never explicitly mentioned within the game's dialogue, unlike the other three gems.
Batteries

* Overworld
* Inventory

**Batteries** are an item in Everhood. They are found by interacting with the broken car in the Desert. Obtaining this item unlocks the "You Monster" achievement.

This item is part of the trading quest, and it is given to Brown Mage in Midnight Town after giving them Toilet Paper. This allows the player access to Brown Mage's house, south of Midnight Town's fountain.
Arm

* Overworld
* Inventory

The **Arm** is an item in Everhood. It is Red's right arm, which was stolen by Blue Thief.

## Story

In the very beginning of the game, Blue Thief steals the right arm from Red's broken body because Gold Pig had promised to make them taller for doing it. Gold Pig wants the arm to prevent Red from killing, or more likely, to prevent Red from potentially killing them. Blue Thief gives Gold Pig the arm, but Gold Pig betrays them and runs away with the arm and Blue Thief's legs.

Gold Pig tries to hide from Red in their hideout, and they send their servants, namely Knight Lost-a-lot and Purple Mage, to stop Red. When the player reaches Gold Pig, they will try to fight them themselves. After this, Gold Pig will give up and let Red have their arm back.

Once Red gets their arm back, they can kill people. Frog will teach Red how to use the arm, and the Lost Spirits will urge them to kill everyone in the world. Red can choose not to kill people and face the Frog's Wrath battle, or they can choose to kill everyone and transcend into another realm.

## Gameplay

After getting the right arm back, Red can absorb notes and shoot them back to damage foes following a set of rules:

* To shoot out a projectile, Red must first absorb two notes of the same color.
* Getting hit while having one or two charges will remove said charges.
* No more than one projectile can be stored at a time, and trying to absorb more than 2 notes will shoot it out.
* Upon absorbing two notes of different colors, the color will change to that of the latter note.
* A projectile will be blocked if it hits two normal notes or one tall note.
	+ However, this will also destroy the notes the projectile hit.
* Black notes can't be absorbed.

## Gallery

"The End" achievement iconObtaining the arm in the treasury
Brown Slim Mushroom

> "*I am neither glad nor sad. I just hope you find peace in your endeavors.*"
> ― Brown Slim Mushroom
>
>

**Brown Slim Mushroom** is a character in Everhood. They are the divine Mushroom elder that lives in a secluded area of Mushroom Forest.

Their fight can be accessed west of the Forest Spirit after the player finds all eight Mushrooms hiding in Mushroom Forest and then talks to the Forest Spirit. Alternatively, their fight can be accessed after killing the Forest Spirit. Completing the Brown Slim Mushroom fight awards the Ruby.

## Characteristics

### Appearance

Brown Slim Mushroom is a very long and skinny brown mushroom, aptly fitting their namesake.

### Personality

Brown Slim Mushroom is wise and composed. They speak peculiarly and give the impression of an individual who has reached enlightenment. Brown Slim Mushroom is grateful for the player's efforts in either entertaining their Mushroom kin or for ending the Forest Spirit's life. They display their thankfulness by allowing the player to experience an otherworldly battle.

## Battle

Dodging all attacks will unlock the "No Hit Brown Slim Mushroom" achievement.

Brown Slim Mushroom is not a difficult battle, but it has some unusual features that may feel overwhelming at first. It can warp the stage and elongate or shorten it. When this happens, dodging sideways is recommendable since jumps can be hard to time right. At a certain point in the fight, the Mushroom will mirror the stage to the upper half of the screen, which can throw off the player. Since it doesn't change the fight itself in any way, the upper part of the screen can be ignored.

At the start of the fight, it is recommended to stay in lane 3, as it is the safest. When the visuals become weird, move to lane 1. When the screen gets the fisheye effect, it is recommended to dodge rather than to jump over attacks, as the visuals mess with the depth perception. When the fisheye effect turns convex, return to lane 3 as it is the safest, then stay around lane 3 until the yellow attacks arrive. Once the yellow attacks arrive, move to lane 1. After that attack, move to lane 3 and dodge.

## Story

*This section is a stub. You can help Everhood Wiki by expanding it.*
## Trivia

* If the player completes the Brown Slim Mushroom fight after obtaining their arm, Brown Slim Mushroom will die afterwards, regardless if they were spared.

## Gallery

"No Hit Brown Slim Mushroom" achievement iconBrown Slim Mushroom gives the player the RubyRed fights Brown Slim MushroomRed fights Brown Slim Mushroom
Everhoodchan

**Everhoodchan** is a character in Everhood. They are exclusive to the "Custom Battles" option in the PC version of Everhood, where they appear as a default battle.

Everhoodchan was created to showcase the mechanics of the pre-built Custom Battle Editor included with the game. They do not appear within the regular game's content, so they are not considered to be canonical.

## Characteristics

### Appearance

Everhoodchan appears as an anime-style pop idol, with blue hair, a red bow, and a Japanese sailor outfit. They hold a microphone at all times.

## Battle

*This section is a stub. You can help Everhood Wiki by expanding it.*
Fishing Hook

* Overworld
* Inventory

The **Fishing Hook** is an item in Everhood. It is obtained in Midnight Town after giving the Stone Guardian a Cake. Alternatively, if the player has their arm, they can attack the Stone Guardian to obtain the Fishing Hook.

This item is part of the trading quest, and it is given to the Goldfish in Midnight Town in order to receive A Nice Stick.
Cat God's Lair

The **Cat God's Lair** is a location in Everhood. It is a hollowed-out tree that is guarded by Cat God. Within the lair is Super Racket 2 and an unwinnable Incinerator.

## Appearance

The Cat God's Lair is a green path that leads to a purple tree with a blue door. Within the tree is a cabin that contains a purple closet, a TV and a SMEGA console initially covered in purple sheets, and a door with a red lock.

The flooring is composed of purple bricks, and the surrounding void is dotted in small colorful flowers. Color-shifting blue and purple flowers grow out of the bricks close to the TV and SMEGA console.

## Story

After the player retrieves Red's arm in New Game+, they can wander around the Cosmic Hub until they encounter Sam. They ask for Red's assistance in defeating a powerful monster that guards a hidden treasure, offering to split the reward with Red. If the player accepts their request, Sam guides them through the Lair Door, which leads to the Cat God's Lair.

As the player approaches the lair, Cat God appears and attacks them. After the player completes the Cat God fight, they can speak to Sam to have them pick the lock to the door of the lair. However, if Red kills Sam beforehand, the door cannot be unlocked, and the lair will become permanently inaccessible.

Upon entering the lair, Sam challenges Red to a game of Super Racket 2. After Sam is defeated, or after exiting the minigame early, Sam picks the lock of the door on the right side of the lair. They enter the door but become scared of what is inside and run out of the lair. At this point, the player will be unable to leave the lair via the entrance, forcing them to enter the door that Sam just unlocked. Entering this doorway leads the player into an Incinerator which they cannot survive. The flames consume Red's wooden body, leaving behind Pink. The player attempts to control Pink, but Pink refuses and rejects them with a bolt of pink lightning.

If Professor Orange is alive, they appear with GRUNDALL and offer to help Pink by building them a new body to inhabit. Pink follows them out of the Incinerator and to the Laboratory. However, if Professor Orange is dead, Pink will become upset and criticize the player for being a killer. They refuse to allow the player to assume control of their body, and they vow to remain within the Incinerator to prevent the player from hurting anyone else.

## Trivia

* The Cat God's Lair contains a closet, which, if opened, reveals a strange array of psychedelic colors. If the player checks the closet while Sam is still present, they will become annoyed at Red for holding up their game of Super Racket 2.

## Gallery

Outside of the Cat God's LairThe Cat God's LairOpened closetThe Incinerator doorThe Incinerator doorA Higher Being appears during the IncineratorThe Incinerator
Desert

The **Desert** is a location in Everhood. It is accessed through the Blue Door in the Cosmic Hub. Traversing through the Desert will lead to Gold Pig's Temple.

## Appearance

The Desert is a very unique area, given the fact that it is entirely in 3D rather than 2D. It consists of a singular path stretching into the horizon with ruins scattered all over.

## Story

Upon first entering the Desert, the only thing to do is walk forward along the path. After a few minutes of walking, Red will come across Rasta Beast resting at a campfire. The player may choose to join them and spend the night resting.

Shortly after the campfire, Knight Lost-a-lot will stop Red and threaten to kill them. However, they are only bluffing, and they allow Red to continue forward. Next on the pathway is a broken car. Upon interacting with it, the player gets a choice whether to take the car's batteries or not for the trading quest. If the player chooses to take them, it will grant the "You Monster" achievement, and the car will stop making sound. After moving past the broken car, the player will soon arrive at Gold Pig's Temple.

## Gallery

Concept artwork of the DesertConcept artwork of the Desert campfire"A long road, eh?" achievement iconThe DesertRasta Beast's campfire in the distanceResting by the Desert campfireBroken structures in the DesertA broken car in the DesertApproaching Gold Pig's TempleApproaching Gold Pig's TempleThe CarTextures of the Car
Abyss

The **Abyss** is a location in Everhood. It is first seen near the beginning of the game after the Post Mortem fight, and again during the Normal ending after traveling through the Cottage.

## Appearance

The Abyss is a pitch-black location with a colorful glowing stone path. During the second visit, the Abyss is filled with shallow water, which becomes deeper when straying away from the main path.

## Story

When Red first dies in the Incinerator, they experience the Post Mortem fight and end up in the Abyss. They travel along the glowing path, reaching a Red Gnome who takes them into the Gnome fight. During the fight, Buddha, the Dev Gnomes, and the Cube appear, followed by an offer to hear the First Absolute Truth.

After completing the Lost Spirit's Revenge fight, Pink returns to the Abyss through the Cottage. When they stray from the main path, the cold, murky water constantly threatens to drown them. Their body will periodically sink partway into the water, and they complain that the water feels painful and freezing cold. Each time this happens, the player has the choice to either "Let it happen" or to "Resist." Attempting to immediately sink will cause Pink to automatically resist it, but afterwards, they will encounter Frog, which will allow the player to insist and get Pink to truly sink.

If the player instead refuses to sink and continues to wander around the Abyss, they can listen to the spirits of various characters express their regrets. They encounter visions of Green Mage, Purple Mage with Zob and Rob, Gold Pig and Blue Thief, Rasta Beast, Professor Orange, and finally Frog after exhausting all of the available dialogue.

## Gallery

Map of the Abyss during the first visitThe Abyss during the first visitMap of the Abyss during the second visitGlowing stone path in the AbyssHeart-shaped path in the AbyssThe Abyss threatens to sink PinkGreen Mage in the AbyssPurple Mage in the AbyssGold Pig in the AbyssBlue Thief in the AbyssRasta Beast in the AbyssProfessor Orange in the AbyssFrog in the Abyss
Emerald

* Overworld
* Inventory

The **Emerald** is an item in Everhood. It is obtained after killing Light Being in either Midnight Town's flower shop or the Cart Carnival. The Light Being fight in Midnight Town is accessible after obtaining the Golden Key from Brown Mage's trading quest.

If Light Being is not killed in Midnight Town, they will disappear without dropping the Emerald. After the player obtains Red's arm, Light Being then has a 50% chance of spawning in the Cart Carnival's theater, where they may still be killed in order to acquire the Emerald. If Light Being does not appear, Cart Carnival must be completely re-entered to re-roll their spawn chance.

This item is one of three gems required to access the Dev Gnomes fight, alongside the Aquamarine and the Ruby.

## Story

According to the note found in Green Mage's playroom, Brown Mage hid the Emerald inside an indestructible chest stored with an "acquaintance," in order to keep the gems separated.
Bretonnia

## Földrajz

Bretonnia az Öregvilág egyik legerősebb emberlakta királysága, ami nyugatra található a Birodalomtól. A két emberi birodalmat csupán a Grey Mountains választja el egymástól, aminek két végén a stratégiai pontoknál erődöket emelnek. Axe Bite Pass elég kedvelt útvonal bármely oldal seregének, míg a Gisereux Gap nevű felfölf szintén kedvelt útvonalnak számít.

## Régi lore

A nyugati emberek királyságai jól rendezett közösségekben élnek, kis- és nagyvárosokban. Társadalmuk erősen és mereven feudális alapokon nyugszik: urak, lovagok, városlakók és alacsony sorú parasztok vannak. Minden királyság élén egy király áll, akik tanácsnokokat tartanak a legbátrabb, legkulturáltabb és leglovagiasabb és vakbuzgó nemesség tagjaiból. A királyságok bizonyos fokig eltérnek, gyakran háborúznak is egymással.

Érdemes kiemelni a vallási rendeket, amik harcos szerzeteseket tömörítenek és vagy ispotályos vagy templomos lovagrendbe szerveződnek. Eme szerzetesek elhivatott személyek, akikben égő gyűlölet lakozik a külföldiek felé, főleg ha azok nem is nyugatiak. A nyugati királyságok ősellenségei az déliek, akik istentelen pogányok, akik rászolgáltak, hogy kegyetlenül lemészárolják mindnyájukat. Illetve a szőrös barbár északiak, akik szintén nem érdemelnek irgalmat.

## Haderő

A nyugati királyságok serege lovagokból (akár lovasok is), íjászokból, számszeríjászokból, parasztokból, könnyű gyalogosokból és hűbéresekből (szintén akár lovasok) áll. A lovagok mivel lenézik a távharci fegyvereket, így azokat soha nem használnak. Lovaik direkt erre tenyésztett csatamének lehetnek, amiket páncélzattal láthatnak el. A lovagok speciális esete, mikor szerzetesekből lévő templomosok, vagy ispotályosok vannak jelen.

A parasztság műveletlensége miatt csupán improvizált fegyvereket használ, a hűbéresek pedig bármilyen fegyvert használhatnak.

## Forrás

1. ↑ The Empire (4th Edition) - 12. oldal
2. ↑ Forces of Fantasy - 14. oldal
Achievements

**Achievements** are virtual accomplishments that are earned by playing Everhood. They are unlocked by completing certain tasks, such as completing a fight without getting hit. There are 78 total achievements, 46 of them being "hidden achievements." 45 of the 46 "hidden achievements" involve "no hit," the other hidden achievement being "KILLED THE CREATORS." 6 achievements were introduced in the Version 1.0.4 ml update.

No-hit achievements cannot be unlocked on "Story Mode" difficulty; a higher difficulty setting must be selected. Furthermore, dying and restarting from a checkpoint does not allow the player to unlock no-hit achievements; the player must select "Retry" to restart the fight from the very beginning. Selecting "Retry from last Checkpoint" will invalidate it, even if it is used to skip the intro cutscene for the Post Mortem or Higher Beings fights. (However, it is allowed for the Lost Spirit's Revenge intro cutscene.)
Peaceful Forest

A **Peaceful Forest** is a location in Everhood. It is the opening area and serves as the tutorial.

## Appearance

Peaceful Forest is very small and has only one path. There is a clearing, where the game starts, as well as a small open area with Frog and the first Save Point.

## Story

### Pre-Arm

The game starts in a small clearing, where the player sees Red broken into pieces. There is a short cutscene of Blue Thief stealing their right arm. Walking forward along the path will lead to Frog, who will teach the player how to fight. Clearing the Frog tutorial fight will move the log blocking the path forward. Past the log is the entrance to the Dance Club.

### Post-Arm

After Red obtains their arm back, they can return to the Peaceful Forest and make their way to the beginning of the game where they first started. Along the way there, the Higher Beings fight will trigger. While killing the Higher Beings is not required, doing so will award the "Nature loves the fierce and bold" achievement. After completing the Higher Beings fight, the player can continue towards the start of the game, where they will encounter Blue Thief. Talking to Blue Thief or killing them will open a back entrance to Midnight Town.

## Gallery

Map of a Peaceful ForestFrog and the first Save Point in a Peaceful Forest
Crystal Key

* Overworld
* Inventory

The **Crystal Key** is an item in Everhood. It is guarded by the Maze Monster within Cursed Castle's maze.

After reaching the maze on the west side of the castle via the Very Long Plank, the Crystal Key can be found on the ground in the upper-left section of the maze. It is used to unlock the door in the north part of Cursed Castle in order to reach the room containing the Mirror Of Truth. It immediately shatters upon use, but it still unlocks the door.
Incinerator

The **Incinerator** is a battle in Everhood. It is a special encounter that occurs after the player encounters Gold Pig in the Dance Club. It is divided into two sections, "Part 1," and an even more challenging "Part 2."

Canonically, the player is not meant to win the Incinerator fight; they are meant to die and be sent into the Post Mortem fight, which is then followed by the Gnome fight. However, if the player does survive Part 1 and Part 2 of the Incinerator, it will allow them to skip the Post Mortem and Gnome fights.

Another Incinerator fight occurs in New Game+ after defeating Cat God at their lair, but the player cannot win and their death is scripted.

## Battles

### Part 1

Clearing part 1 of the Incinerator will unlock the "Turn up the heat." achievement, while dodging all of the flames will unlock the "No Hit Incinerator Part 1" achievement.

Victory confetti will occur if the player manages to survive, followed by congratulations for their victory. However, the narrator states that the player must die, and they are thrust into Part 2 of the Incinerator encounter.

### Part 2

Clearing part 2 of the Incinerator will unlock the "Non Inflammatory" achievement, while dodging all of the flames will unlock the "No Hit Incinerator Part 2" achievement.

For Part 2, it is recommended to stand between two safe tiles and move around as needed. There are two RNG sections that require fast reaction times. The remaining parts of the fight have static patterns that can be memorized, but they still require fast reaction times from the player.

### Cat God's Lair

In New Game+, another Incinerator fight occurs within the Cat God's Lair. However, it is not possible to survive this, and the player's death is scripted. A Higher Being shows up and watches Red's demise. If the player wishes to avoid the initial hits from the flames, it is recommended to stand in the bottom row and move horizontally into the safe columns. This is followed up by a larger arena that contains several unavoidable columns of fire that enclose the player in the middle.

## Trivia

* In the vertical slice demo, the Incinerator is not a fight, but rather a short interactable sequence. A treadmill pulls the player right towards the Incinerator, and they can slow their approach by moving left. Touching the flames will queue the post-Incinerator battle.

## Gallery

Concept artwork of the Incinerator"Non Inflammatory" achievement icon"No Hit Incinerator Part 1" achievement icon"No Hit Incinerator Part 2" achievement icon"Turn up the heat." achievement iconGold Pig drops Red into the IncineratorIncinerator Part 1Incinerator Part 1Incinerator Part 1Incinerator Part 1 victory confettiIncinerator Part 2Incinerator Part 2Incinerator Part 2Corpses of the IncineratorBroken IncineratorThe Cat God's Lair Incinerator doorA Higher Being appears during the Cat God's Lair IncineratorThe Cat God's Lair Incinerator
Blue Thief

* Bag
* No Bag
* Portrait

### Item Description

A small creature with a blue hat who has lost its legs but they sure didn't lose their mouth.

### Locations

Peaceful Forest
Dance Club
Laboratory
Desert
Gold Pig's Temple
Abyss
Waiting Room

### Soundtrack

Blue's Theme

> "*Please take me with you! I'll help get your arm back from Gold Pig! Just, don't leave me...*"
> ― Blue Thief
>
>

**Blue Thief**, also known as **Blue** or **Blue Mage**, is a character in Everhood. They start out as a minor antagonist, stealing Red's arm, but they become a supporting character for the remainder of the game.

## Characteristics

### Appearance

Blue Thief is a small gnome-like creature wearing blue clothing and a pointy, droopy blue hat. They have a yellow beard and a bulbous red nose.

### Personality

Blue Thief is an assertive and outspoken individual. They are friendly with Red and provide them with helpful advice on how to progress during the adventure. As time passes, Blue Thief becomes forgetful of past events.

## Story

Before Red can awaken in a Peaceful Forest, Blue Thief appears from the shadows and steals Red's arm, then runs away. They are seen running through the woods before entering the Dance Club. Red makes their way to the V.I.P Room of the Dance Club, where they encounter Blue Thief once again, standing next to Gold Pig. Gold Pig tosses Red into the Incinerator, but they survive and return to the V.I.P Room. Gold Pig is gone, leaving only Blue Thief alone and motionless on the ground.

When Blue Thief is spoken to, they explain that Gold Pig stole their legs. They request Red to carry them so the two of them can work together to find Gold Pig. Red picks Blue Thief up, where they will sit in the inventory and provide guidance throughout the game. Together, Red and Blue Thief collect three pieces of the Blue Door in order to travel through the Desert and reach Gold Pig's Temple. After Red defeats Gold Pig, Blue Thief retrieves their legs and no longer accompanies Red.

When Red obtains their arm, Blue Thief returns to the start of the game in a Peaceful Forest. Red can either speak to Blue Thief or kill them in order to have them reveal a secret passageway to Midnight Town. If spoken to, Blue Thief explains that they stole Red's arm because Gold Pig promised to make them taller. They reminisce about the adventure they spent together, and they are grateful for Red's kindness.

## Trivia

* If the player waits for a little bit more than 9 minutes in the V.I.P Room without picking up Blue Thief, they will start to slowly crawl along the pathway, first southward then westward. If the player stands in Blue Thief's path, they will be gently pushed out of the way.
	+ It is possible that, once Blue Thief has been picked up and incorporated into the player's inventory in this crawling state, merely the visual sprite of Blue Thief disappears from the room. This leaves an invisible crawling Blue Thief that can still push the player and be talked to, although it has no purpose.
Nice Stick

* Overworld
* Inventory

A **Nice Stick** is an item in Everhood. It is obtained in Midnight Town after giving the Goldfish a Fishing Hook.

This item is part of the trading quest, and it is given to Brown Mage in Midnight Town after giving them Toilet Paper and Batteries. In return, the player receives the Golden Key.
Special Encounters

**Special encounters** are battles that do not follow the same mechanical rules as classic battles. Instead of the normal arena, the battle takes place in the overworld, where the player has to avoid attacks while controlling their character in the same way as they would in the overworld.

## List of Special Encounters

* Incinerator Part 1
* Incinerator Part 2
* Quantum Battle
Dark Knight

* Overworld
* Battle

> "*...YOU DARE ENTER MY DOMAIN?*"
> ― Dark Knight
>
>

The **Dark Knight** is a character in Everhood. They appear in Green Mage's fantasy game, Medallion, as the second boss fight. The Dark Knight will challenge the player to a fight when they approach the bridge to the next area.

## Characteristics

### Appearance

The Dark Knight is a tall humanoid fully clad in sturdy purple-black armor. They carry a greatsword with a pink blade, a brown hilt, and a gray pommel. The horns on their helmet resemble antlers.

### Personality

The Dark Knight has a menacing presence and speaks threateningly. Their intimidating demeanor is maintained until they cast away their sword and begin whimsically dancing.

## Battle

Dark Knight's fight mixes elements from Medallion's previous battles: normal blue notes and tall pink notes. This fight can be quite tricky, requiring the player to focus on deflecting and dodging at the same time. The notes can be difficult to dodge at times, mostly with a small portion at around one minute into the fight. Dodging all attacks will unlock the "No Hit Dark Knight" achievement.

## Story

As Red makes their way through the Outskirts of Village, they reach a bridge where the Dark Knight blocks the path forward. The Dark Knight reveals they have been commanded to not let anyone cross, and they threaten to kill Red. Although they wield a large sword, they cast it away, comically causing the sound of glass shattering in the distance. They opt to attack Red by dancing. Red defeats the Dark Knight, which results in them commending Red's skills. The Dark Knight states they hope that Red is a good-aligned character before jumping into the water underneath the bridge.

## Gallery

Spritesheet of the Dark KnightBattle spritesheet of the Dark KnightBattle sprite of the Dark Knight's sword"No Hit Dark Knight" achievement iconThe Dark Knight guards the bridgeThe Dark Knight after being defeatedThe Dark Knight looms over RedThe Dark Knight casts away their swordThe Dark Knight dancesThe Dark Knight is defeated
Soul Lantern

* Overworld
* Inventory

The **Soul Lantern** is an item in Everhood. After retrieving Red's arm, it is obtained by interacting with the rightmost Lost Spirit in the Court of the Lost Spirits at the Cosmic Hub.

If the player stands still for a short amount of time, the Soul Lantern will create a trail of blue paw-shaped footprints that leads towards the closest soul. If they are in the Cosmic Hub, it will instead lead to the closest door that still contains souls. If all souls have been killed, then no trail will show.
Stir

A folyó kezdetét a törp településig, Karak Kadrinig lehet visszakövetni, a nyugati lejtőknél. A Stir gyorsan nagyobb folyóvá válik egy mély erdei völgyben. A Stir majdnem egész hosszában keresztülhalad a Great Foresten, ahol számos forrás és patak ömlik belé. Nagy szélessége és kevés átkelőhelye miatt természetes védvonalat alkot Stirland (dél) és Talabecland (észak) között. A Birodalomban szokás folyókról elnevezni területeket, a Stir folyóról Stirland provincia lett elnevezve.

## Előfordulás

* Warhammer Armies: The Empire (4th Edition)

## Források

* Warhammer Armies: The Empire (4th Edition) - 13. oldal
A Titan's Desire

**A Titan's Desire (巨人族の本懐)** is the third episode of The Titan's Bride anime.

## Plot

Koichi was given a one-month deadline and accepted that he would remain in this country during that time.

I'm just puzzled by Caius's love of doting, but the lives of the giants were even more amazing! In Tiledant, a giant country whose concept of "prosperity" is the source of power, there are many couples here and there who love each other very much.

"It is recommended rather in our country," of course Caius, who also urged Koichi and love to grow.

It's a lie, it's in the courtyard here. I can't keep up with cultural differences!?
Shopkeeper

* Frisbee Hat (Overworld)
* Flower Pot (Overworld)
* Frisbee Hat (Battle)
* Flower Pot (Battle)

> "*No troublemaking in my shop!*"
> ― Shopkeeper
>
>

The **Shopkeeper** is a character in Everhood. They own the flower shop in Midnight Town and are a participant of the trading quest.

## Characteristics

### Appearance

The Shopkeeper is a tall, purple creature dressed in a green robe with big sleeves. They first wear a trash can lid on their head which can be replaced with a clay pot later.

### Personality

The Shopkeeper seems mild-mannered, kind (only breaking this pattern when threatened by the player), and jovial; they find wonder in simple (and sometimes bizarre) places. The Shopkeeper is passionate about plants- most evidently flowers. It's likely they find comfort in the clay pot "hat" over the trash can lid due to pots being associated with flowers. They seem to also be fascinated by the spectacle of fights (when not physically involving themselves), as is seen when they react to the fight between the player and the Light Being. If the player unlocks the chest within their shop (during a pacifist run or before fighting Shopkeeper), they'll remark on the contents inside with: "So that was in that chest! Truly sensational!"

## Battle

The Shopkeeper can be fought after retrieving Red's arm. Dodging all attacks will unlock the "No Hit Shopkeeper" achievement.

The Shopkeeper puts up quite a challenging fight. First, they will litter the stage with black notes, only sneaking a few regular ones here and there. Damaging them in this part of the fight can help, but don't commit too much to it as better opportunities will come later in the fight, and surviving is more important to best them.

After the first short phase, the Shopkeeper will cover part of the screen with flowers and summon a long string of swinging black notes. The player will need to jump roll over it several times in quick succession. Following the swinging notes, the screen will explode into a flashy colorful background, which can make it hard to see the yellow notes. Deflecting is very effective here.

Next, the Shopkeeper will summon three shorter strings of swinging black notes, followed by a long period of black notes. Finally, the last part of the battle consists exclusively of tall notes; pink, blue, and black ones. This is the best part to deal damage to the Shopkeeper. This last portion is looped and will begin again if the Shopkeeper is still alive when the fight ends.

## Story

The Shopkeeper is found in Midnight Town, managing their flower shop, although the player cannot actually buy anything from them. They initially wear a Frisbee Hat which they will trade for the player's Flower Pot. The player can then utilize the Frisbee Hat for the trading quest to eventually obtain the Golden Key from Brown Mage.

Interacting with all of the Shopkeeper's flowerbeds will award the player the "Taking It Slow, Smell The Flowers" achievement. However, if the Shopkeeper is killed, the flowers in their shop will shrivel and die, which will prevent the player from being able to receive the achievement on that save file.
Opal

* Overworld
* Inventory

The **Opal** is an item in Everhood. It is Green Mage's eyeball gemstone, and it is found on the ground on the west side of Mushroom Forest.

East of the Opal's location is Green Mage, who requests for help in locating their eye. The player gives them the Opal in order to progress through the area and through the story. In return, Green Mage gives the player a Flower Pot, which is a required item in the trading quest.
Isolation Room

The **Isolation Room** is a location in Everhood. It is located near the end of the game's Normal ending and is only accessible after completing the Sun and Lost Spirit's Revenge fights.

## Appearance

The Isolation Room is a vast, pure-white expanse. Its only landmark is the Cottage, a wooden cabin which can be found by following a small trail of footprints that lead to the door.

## Story

*This section is a stub. You can help Everhood Wiki by expanding it.*
## Gallery

Footprints within the Isolation RoomThe Cottage as seen from the Isolation Room
Obstacle Course

The **Obstacle Course** is a minigame in Everhood. It is a movement-based race hosted by Vampire at the Cart Carnival. The player must maneuver Red on the overworld through a small obstacle course. If the player is able to achieve a time of less than 34.5 seconds, they will be rewarded with a slice of Cake.

## Trivia

* Under normal circumstances, Vampire's standard dialogue at the beginning of the minigame is "Get ready!" However, if the player ever fails to complete the Obstacle Course under 34.5 seconds and selects "Yes" when offered to retry the minigame, this forever alters Vampire's intro dialogue to randomize between either "Hi! Ho! Not that easy, heh?" or "Hi! Ho! You will never beat it, slowpoke." This altered dialogue continues to persist, even if the player obtains the Cake and even if the player saves and reloads the game.

## Gallery

Vampire welcomes the player to try out their Obstacle CourseVampire's intro dialogueRed jumps over hurdlesVampire states the universal record
Minigames

Super Racket against Noseferatchu

**Minigames** are side activities in Everhood. They are quick, small games that involve completing some type of challenge. They are activated by interacting with certain characters who will offer the player the chance to participate in the minigame.

## List of Minigames

* Obstacle Course
* Kart Race
* Super Racket

## Gallery

Vampire's Obstacle CourseRacebot's Kart Race
Soundtrack

The **Everhood Soundtrack** is a collection of music tracks that play during Everhood. The soundtrack was composed by various music artists, including Chris Nordgren, Cazok, Lewmoth, Dancefloor is Lava, Gunnar Olsen, ROZKOL, OurMusicBox (Jay Man), HALLEY LABS/KITCALIBER, lolita (as roxy), and KM\_EXP.

## External Links to Soundtrack

* Amazon Volume 1, Volume 2, and Volume 3
* Bandcamp
* FirstPress
* GOG
* Spotify
* Steam
* The Yetee
* YouTube

## Trivia

* Several songs have motifs of other songs in the soundtrack. For example, the main motif of "Frogs are Friends" can be heard in the opening notes of the track "Revenge." "Psychedelic Breakdown" and "Powers of Destruction" also have identical bits, as well as "Pranks and Party Poppers" having a similar section to one in "The Final Battle."
* The music tracks "heavy (Everhood Mix)" and "72 (Everhood Mix)" composed by lolita (as roxy), are heavily edited arrangements of HALLEY LABS's music tracks, "MEGAFAUNA" and "nOISE gATE" respectively.
* "Credits" is a sample from "Finale Extravaganza" by Chris Nordgren.
* Some music tracks by Chris Nordgren were not originally made for the game; they were originally uploaded to SoundCloud under different names, years before Everhood.
* The track "Euthanasia Rollercoaster" is named after a hypothetical design for a roller coaster designed by Julijonas Urbonas, with its purpose being to humanely kill its passengers through intense force.

## References

1. ↑ https://www.youtube.com/watch?v=6tLS6Dqbs\_E
2. ↑ https://www.youtube.com/watch?v=1TntF\_2jCsE
3. ↑ https://soundcloud.com/christian-wiz-nordgren/finale-extravaganza
4. ↑ https://soundcloud.com/christian-wiz-nordgren/tracks

## Notes

1. ↑ Referred to as "Post Morten" in certain versions of the soundtrack
2. ↑ Referred to as "Blood Stained" in certain versions of the soundtrack
3. ↑ Official name is unknown
4. ↑ Official name is unknown
5. ↑ Official name is unknown
6. ↑ Official name is unknown
7. ↑ Official name is unknown
8. ↑ Official name is unknown
9. ↑ Official name is unknown
10. ↑ Name according to SoundCloud upload
Masterpiece

The **Masterpiece** is a character in Everhood. They were created by Professor Orange in an attempt to stop Red from retrieving their arm. According to Professor Orange, the Masterpiece is an "artificial replication of an ancient creature."

## Characteristics

### Appearance

The Masterpiece is a monstrous and static-like creature composed of white outlines that constantly flicker. They display rainbow colors as they unleash their attacks. They have two large clawed hands. The sides of their head are covered with what resembles either fur or whiskers. A jagged row of teeth lines the bottom of their head. They have small beady eyes with thick eyebrows.

When the Masterpiece dies, they change to red and fade away.

## Battle

The Masterpiece is fought in the Laboratory within Mushroom Forest, after completing the GRUNDALL fight. Dodging all attacks will unlock the "No Hit Masterpiece" achievement.

The battle with the Masterpiece initially comes off as intimidating, sending more notes than other early enemies and appearing to build up to a grand attack. However, most of the notes can be safely dodged by sticking to one of the far sides, and the Masterpiece prematurely dies 19 seconds into the fight.

## Story

After beeating GRUNDALL, Red leaves the room they found themselves in. After going down or up the path in front of them, they're confronted by Professor Orange standing next to a metal dome, claiming that their masterpiece is about to be unleashed, albeit for a limited time. The door to the dome opens and the extremely short fight with Masterpiece. Professor Orange, in complete desbelief, thinks of another way to defeat Red and swiftly leaves.

The dome that Masterpiece came out of can be opened later in the game to obtain the Aquamarine.

## Trivia

* The music that plays during the Masterpiece fight is the same music that plays during the Cat God fight. Given Professor Orange's statements about Masterpiece, it is likely they were trying to artificially recreate Cat God. It is also discovered that the dome housing Masterpiece was powered by the Aquamarine, which is a gem associated with the Cat God statue in the Cosmic Hub.

## Gallery

Battle spritesheet of Masterpiece"No Hit Masterpiece" achievement iconProfessor Orange's MasterpieceThe interior of the Masterpiece's domeRed fights the MasterpieceRed fights the MasterpieceRed fights the MasterpieceRed fights the MasterpieceThe Masterpiece dies
Save Points

> "*Do you want to save?*"
> ― Save Point
>
>

**Save Points** are characters in Everhood. They appear throughout the game and are interacted with to manually save progress. They have different things to say, often commenting on where the player is located.

## Characteristics

### Appearance

Save Points are depicted as typical lamp posts. During Medallion, one Save Point is bent into the shape of a cow, and another one wears a green bycocket. At the Junkyard are large humanoid Save Points.

### Personality

Save Points are mostly friendly and are happy to give the player the chance to save their progress. They usually wish the player good luck after saving their progress, and few of them seem disappointed if the player chooses not to save. A few Save Points give the player advice, such as the ones in Mushroom Forest and Midnight Town. Certain Save Points have quirky personalities, such as the Cursed Save Point in Medallion that jokingly threatens to erase the player's progress.

## Story

They appear at important points in the game when the player would need them most. The first Save Point is introduced sleeping next to Frog and wakes up after Red battles them. Two Save Points show up in the Kart Race minigame but don't talk to the player.
Post Mortem

**Post Mortem** is a battle in Everhood. It takes place if the player dies in the Dance Club's Incinerator. There are three sections during the fight, involving spirit Frog, the White Skeleton, and Pink in order.

Dodging all attacks during Post Mortem will unlock the "No Hit Post Mortem" achievement.

## Strategy

If the player dies, they can select "Retry from checkpoint" to skip the cutscene at the beginning.

During the first section involving spirit Frog, go to lane 2 then immediately move to lane 3. Repeat this until the first section is over. Jump rolls will be needed during the last part of the first section. For the final attack, jump roll from lane 3, to lane 2, to lane 1.

During the second section involving the White Skeleton, remain in lane 3 as much as possible until multiple faces show up in the background, then move to lane 4 or 5. When the orange attacks appear, jump roll to avoid them.

During the third section involving Pink, move to lane 5 and dodge when necessary. When the chain of tall pink attacks appears when the piano plays, stay around lane 3 and dodge left when needed.

## Trivia

* In Latin, "post mortem" translates to "after death."
* If the player is able to survive the first Incinerator fight, the Post Mortem and Gnome battles are both skipped.

## Gallery

The intro, showcasing the SunIntroIntro transitionSpirit Frog appearsSpirit Frog plays the banjoSpirit Frog plays the banjoSpirit Frog plays the banjoThe White Skeleton dancesThe White Skeleton dancesThe White Skeleton goes haywireThe White Skeleton diesPink sleepsPink strugglesPink strugglesPink awakens
Locations

**Locations** are places that the player can visit in the universe of Everhood. Generally, bigger locations are accessible via magical doors, and smaller areas are usually next to a bigger one.

## List of Locations

* Peaceful Forest
* Dance Club
* Abyss
* Cosmic Hub
* Cart Carnival
* Mushroom Forest
* Laboratory
* Midnight Town
* Medallion
* Dark Forest
* Cursed Castle
* Desert
* Gold Pig's Temple
* Corridor
* Isolation Room
* Cottage
* Waiting Room
* Cat God's Lair
New Game+

**New Game+** is a gameplay mode in Everhood. It becomes available after clearing the game once by obtaining the Normal ending. New Game+ automatically incorporates minor gameplay changes to both existing and new save files.

## List of New Content

* The "Insane" difficulty setting is unlocked, which is the highest difficulty setting.
* A new boss fight called Cat God becomes available. After retrieving Red's arm from Gold Pig's Temple, enter the Cosmic Hub and walk around the area above the Grey Door to trigger the appearance of Sam, a New Game+ exclusive character. They will lead the player to Cat God.
	+ There are two New Game+ exclusive endings that can occur after defeating the Cat God, the Yellow Doll ending and Alone ending. The ending depends on whether or not Professor Orange is alive.
* If the player walks near the paintings in Cursed Castle after retrieving Red's arm, they will see a special cutscene involving Pink.
* A new character named Cazok appears in the south part of Cursed Castle after retrieving Red's arm.
* A new character named Lewmoth appears in the far north section of the Mushroom Forest after retrieving Red's arm.

## Trivia

* Frog will have new comments during New Game+.
	+ Frog will break the fourth wall if the player encounters them in Peaceful Forest on "Insane" difficulty, mentioning they are impressed that the player chose such a high difficulty option.
	+ When the player encounters Frog in the Cosmic Hub, they will comment they can tell by the player's movements that they have been there before.
* If the player has their arm and has not killed any souls, Higher Beings speak to them in the Dark Forest. This dialogue is slightly altered on a New Game+ playthrough, where the Higher Beings mention that they believe the player has been there once before.

## Gallery

New Game+ unlock notification"Insane" difficulty settingThe Cat God's Lair, which is accessible after defeating Cat GodCursed Castle cutscene involving PinkCazok at Cursed CastleLewmoth in the Mushroom Forest
## Notes

1. ↑ Also occurs in a normal playthrough (no New Game+) if the player is in "pacifist mode" after obtaining the arm
Stone Guardian

*Not to be confused with the Stoneguards.*

> "*I REALLY LIKE EAT. BUT I NO MOVE.*"
> ― Stone Guardian
>
>

The **Stone Guardian** is a character in Everhood. It is a stone block that lives in Midnight Town. It is a participant of the trading quest.

## Characteristics

### Appearance

The Stone Guardian is a large black block with intricate purple markings. The markings consist mainly of blocky spirals. Some of the markings form its face, and it has knitted eyebrows.

### Personality

The Stone Guardian speaks curtly and loudly. It claims to enjoy eating food.

## Story

The player can interact with the Stone Guardian to learn that it desires some food. They can give it Cake, which it will eat. However, the Stone Guardian complains about the cake's poor taste and rockets off into the sky, leaving behind the Fishing Hook. Alternatively, if the player has their arm, they can attempt to kill the Stone Guardian in order to obtain the Fishing Hook.

## Gallery

The Stone Guardian hints it wants foodThe Stone Guardian rockets off into the sky