Jonathan

## Strengths/Weaknesses

**Strengths**

‏‏‎ ‎
* Outputs monstrous amounts of damage with full Hamon
* Moves have huge hitboxes,
	+ Will often punish opponents even after being hit

**Weaknesses**

‏‏‎ ‎
* Low mobility
	+ Slow walk speed
	+ Short moves
* Moderate end-lag on moves,
	+ Makes Powerful Attacks easy to dodge

## Commands

Jonathan was confirmed for the game alongside Will Anthonio Zeppeli and Robert E. O. Speedwagon.

Most of his moveset and character model remains the same from *All Star Battle*. New additions to Jonathan's attacks includes him using the spear he attacked Dio with shortly after his transformation as a Powerful Attack. Several of his new combos and sidesteps are now based on his boxing skills (displayed during his childhood in *Part 1*).

As a Hamon User, Jonathan has a **Hamon Gauge** that determines the strength of his attacks.

**Style/Other**

Hamon Breathing
 ON GROUND CHARGEABLE
Jonathan performs a pose and Hamon Breathes, filling up the Hamon Gauge. He cannot move and is vulnerable to attacks while doing so. Filling up the gauge will automatically empower his Normal and Powerful Attacks, and enhance/alter the properties of all his skills. It will also shorten the cooldown time on said skills. Using skills will drain a portion of the Hamon Gauge until there's an insufficient amount to use.My Final Hamon...ON GROUND
When Jonathan health hits zero for the first time, if his partner is still alive, he will be granted a decent portion of continuously draining health to continue on. All attacks and skills are unusable, leaving Jonathan with a special final attack in which he attacks with crossed fingers, dealing considerable damage. Once his health reaches zero once more, or if he successfully lands his final attack, Jonathan will finally be Retired.

**Skills**

Zoom Punch!
 +  ON GROUND
Jonathan slides forward and extends his arm to punch at medium range. If Hamon-enhanced, the skill will execute quicker and allow Jonathan to continue attacking from it.Overdrive Barrage! +  IN AIR OK ON GROUND
Jonathan slides forward and unleashes a short flurry of punches ending in an uppercut. The last hit will send opponents flying. If Hamon-enhanced, the skill will execute quicker, unleash more punches, and receive a damage boost. The skill can be used in mid-air, and its damage is dependent on the how much of the Hamon Gauge is filled.Sendo Hamon Overdrive!
 +  / EX  +  EX SKILL TRAP ON GROUND
Jonathan punches the ground and sends his Hamon spreading out over a wide area, damaging and crumpling opponents caught. If Hamon-enhanced, the skill will execute quicker, have a larger area of effect, and receive a damage boost.

**EX Version**: Jonathan will be invincible when first executing the skill. The Hamon wave will be unblockable, and Jonathan's recovery time from the skill is reduced as well, allowing him to follow up. This is in addition to other benefits granted by the Hamon Gauge.Who'll be the Last One Standing!
 +  / EX  +  EX SKILL ON GROUND
Jonathan spins as his hands are engulfed in flames, before diving forward, both fists extended. If an opponent is hit, the two-handed strike will hit them in the abdomen. Jonathan then pulls one fist back before punching them off, sending them flying as he very briefly turns around and looks down. If Hamon-enhanced, the skill makes Jonathan invincible during its execution, receives a damage boost, and the speed and distance of the dive is increased. The skill's damage is dependent on how much of the Hamon Gauge is filled.

**EX Version**: The skill will execute even quicker than when Hamon-enhanced, has increased speed and distance of the dive, make Jonathan invincible while he is diving, and receives a damage boost. This is in addition to the damage benefits granted by the Hamon Gauge.

**Dual Heat Attacks**

Sunlight Yellow Overdrive! (Solo)
 +  ON GROUND
Jonathan executes the very move that he used to defeat Bruford beginning with a very fast kick. If the kick lands, the opponent is hit in the abdomen, before Jonathan proceeds to pummel them at different angles and knocking them into the air, all while reciting his signature lines. After charging an immense amount of Hamon energy, Jonathan unleashes a rapid flurry of punches into the opponent as they fall towards him, ending with them spiraling away after a two-handed crossing punch. Compared to All Star Battle, most of his speech is removed in favor of several grunts.Here comes my Hamon! (With Zeppeli) +  ON GROUND
The two of them attack the opponent's head, sequentially with a Hamon-charged Zoom Punch from Jonathan and a Sendo Wave Kick from Zeppeli, before they charge up and run up to the opponent and unleash a double Sendo Hamon Overdrive-enhanced Zoom Punch into them, the two reciting the phrase commonly associated with Overdrives.

### JoJolities

* **One-in-a-Million Potential**: Jonathan must completely fill his Ripple Gauge. (200 Points)
* **Father! Grant me your final power!**: Jonathan must connect a Powerful Attack as the third step in a mid-air combo. (200 Points)
* **I want to become a true gentleman!**: Jonathan must successfully execute 5 Combo Breakers. (300 Points)
* **I'll knock you until you cry like a little girl!**: Jonathan must achieve a collective hit count of 200. (500 Points)
* **Own your fear!**: Jonathan must Retire an enemy with a Dual Heal Attack. (800 Points)

## Combos

**BnB combo**  ➜  +  \*cancel ➜  +  ➜  ➜  +  \*cancel ➜ +.

**Alt BnB**  ➜   ➜ Hold  \*collapse ➜  +  \*cancel ➜  +  ➜  +  \*cancel ➜  +  ➜  ➜   ➜  ➜ \*juggle  + .

**Bar combo**  ➜  +  \*collapse ➜  >  ➜ (air)  \*backstab ➜ \*land  ➜ (air)  ➜ \*land  ➜  +  \*cancel ➜  +  ➜ .