recursal/Fanatic-Fandom huggingface dataset:
KavehKoopa

KavehKoopa is a professional coder, gamer, and one of Kirbymasters87's friends.

## Projects

### Mario Forever CD

Since between the late 2000s and early 2010s, Kaveh was introduced to Mario Forever created by Buziol Games. The first version he played was version 2.1.6. In 2017 he is working on his own Mario Forever Fangame called Mario Forever CD. His preview can be found here

## Friends

* Kirbymasters87
* TMK
* Jamie261

## Likes

* Dance Dance Revolution
* In The Groove
* Pump It Up
* Minecraft
* Gumball
* Pokemon
* Mario
* Anime
* JoJo's Bizarre Adventure
* The Koopalings (Mostly Larry, Ludwig, and Morton)
* Penball
* Laserbladeshipping
* The Tepig evolution line
* The Squirtle evolution line
* J-Music
* Mario Forever
* Vocaloid (Favorite is Fukase)

## Despises

* Being rushed
* Being limited on his electronics
* Fortnite
* The Koopa Kids (FreezeFlame22)
* Being insulted online
* Keemstar
* Geekchicshipping
* Penwin
* Wasps

## Trivia

* He is the oldest member of the PXP Madlads.
* He knows Japanese (he's getting to know the Kanji's better)
* His birthdate is the same day as beatmania THE FINAL was released.
VenturianTale Cringe Comp

The VenturianTale Cringe Comp series is a series compiled of VenturianTale videos or fan-videos about him. This series is really hated among the VenturianTale Fandom as there are three episodes. One of which were two parts.

## Episode 1

The first episode was released on January 23, 2017 as this episode was random selected VenturianTale Videos. This is also the most viewed one of them all.

## Episode 4

Episode 4 will be the last of the VenturianTale Cringe Comps as it will be released on April of 2019. Harold will make his debut in this video as Harold has been Kirby's favorite TDI character since the start of the show.
Verdant Chaos

My research shows a clear evolutionary path for the plants of this planet; this was no experiment nor a biological attack.

The plants evolved in a way that not only allowed them to take over structures in no time but to also spread chemicals that drive people suicidal. It is both amazing and horrifying.

**Damage**

If (X) is the number of disasters played before this one,then it causes:

A- 1  damage.

B- X  damage.

C- 1+X  damage.
Animated Apocalypse Songs

Greenland is a song sung by Darwin and Matthew Davis

Matthew Davis: Greenland? So weird.

Sterlin Rivera: It is strange.

Darwin: Greenland. It's full of horrifying things. It's full of devils and evil things that are coming for you. It's creepy, it's crawly, there's other stuff to come. That's why I must take you. So you can become my minions. And all of you will be, so happy.

Darwin: Greenland.

Matthew Davis: Greenland

Darwin: It feels so very unlike. So beautiful in every single way.

Darwin: Greenland.

Matthew Davis: Greenland it doesn't-

Sterlin Rivera: Greenland.
Warp Storm

Warp technology is common to the old civilizations. Warp devices are attached to complicated stabilizers to prevent warp anomalies from occurring during use.

During the onslaught of the apocalypse which ended the worlds of old, many tried to use warp to escape the reach of disasters without concern to the integrity of the stabilizers. This is what we believe to be the source of the warp storm.

The strange anomaly flickers in and out of our existence seemingly at random time and space with varying intensities.

Is it jumping through time? Or does it exist in 5 dimensions? More observation is required.

**Damage**

If (X) is the number of disasters played before this one,then it causes:

A- 0  damage.

B- 1+X  damage.

C- 1+X  damage.
The Next Beginning (Extended Mix) - Kirb's Return to Funland

**The Next Beginning (Extended Mix) - Kirb's Return to Funland** is a BeepBox song for the YouTube playlist **Kirb's Return to Funland**.

## Trivia

The song is meant to resemble a tune from *Impractical Jokers*, a television show airing on the network **trutv**. It comes from a "punishment" with a star of the show, and the song is as follows:

## Lyrics

*Weeeeell you told me all the things... that you can't do!*

*You used to be the man, but then you sold out to...*

*The money!*

*The fame!*

*Ain't it a shame- such a shaaaaame! You're such a crying shaaaaame! A really ugly shaaame...*

*Keep making farts on TV!*
Ed, Edd n Eddy: Ultimate Custom Night

Ed, Edd n Eddy: Ultimate Custom Night is a FNaF Fan Game that uses characters from Ed, Edd n Eddy as the Main Protagonist is Eddy's Brother which is the only playable Character.

## Gameplay

This uses ideas from Ulitmate Custom Night it has twelve characters as they will try and get into your Office.

## Controls

A - Close the Left Door

D - Close the Right Door

W - Close the Vent
Throne Rooms

Throne rooms are the starting rooms of the players and represent the scavenger's command bridge.

There are a total of 10 throne rooms.

Throne rooms have wild connection points.

### Advanced effects

A variant of the game employees the effects on the back of the throne rooms.

1. Yellow- When you move a room, rotate it.
2. Purple- Flip: Take an action.
3. Blue- Action: Rotate one of your rooms.
4. Black- Flip: Discard the top 10 cards from the deck.
5. Green- Flip: Rotate two of your rooms.
6. Red- Connected rooms can't be manipulated.
7. Orange- Flip: Discard shop, place 5 new cards.
8. White- Connected vaults are active.
9. Pink- Flip: All players have to swap two of their rooms.
10. Teal- Flip at anytime: Prevent two disaster damage.

### Trivia

* Each room is commanded by a different race.
* The flip effect only exists for throne rooms.
Magmaquake

Geothermal energy was common knowledge in the old civilizations. Controlling and utilizing this resource was no challenge for the
advanced technology they possessed.

Unfortunately for the, the various disasters that befell
them drove their energy systems out of control. What was one of the most reliable sources of energy became one of the most devastating sources of destruction.

Earthquakes coupled with magma irruptions, or magmaquakes as the scavengers call them, have become a natural occurrence in the devastated
worlds of old.

**Damage**

If (X) is the number of disasters played before this one, then it causes:
A- X  damage.

B- 1  damage.

C- 1+X  damage.
One Night at Yoshi's

One Night at Yoshi's is a Game from Kirbymasters87 and is the first Game to be relased by Kirbymasters87.

## Gameplay

The Game follows you in Yoshi's Island where you need to survive one night. Press Space to shine the Light and press the Vent button to close the vent.

## Trivia

* This is the first ever Scratch Project made by Kirbymasters87.
The Compendium of Folklore Wiki

## Welcome to the ***The Compendium of Folklore***

The ultimate online encyclopedia and source for all things folklore, paranormal, and supernatural.

The goal of this wiki is to have information on all things considered *unseen* or *uncommon*. That means fae, skinwalkers, interdimensional beings, demons, doppelgangers, and deities have a place on this site!

## **Dive right in!**

This is a community-based site, so if you have information to add to an article, please feel free to do so! (**Warning: If you add information that is not relevant or considered spam, your changes will be reversed and you will receive a two-day ban.)**

We are open to photo submissions of sightings, drawings, or any kind of art that is relevant to the information on this wiki!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Aurora Whale

This magnificent creature means us no harm. It doesn't even recognize our presence and is just enjoying a itself floating in space.

I don't know how it evolved space travel abilities but it uses them just to move from one water worlds to the next.

I believe this one is young and the adults of its species must have migrated to another system. I think this one will follow them once it is old enough.

**Damage**

If (X) is the number of disasters played before this one,then it causes:

A- 1+X  damage.

B- 0  damage.

C- 1+X  damage.

**Trivia**

* Aurora whales are a fictional species in the game Magistream although they are modeled after blue whales rather than the sperm whale here.
Мир Ностра

**Мир Ностра** - договор, заключённый между большей частью государств сектора Ностра по инициативе королевства Пран. Согласно нему, запрещается ведение войн во всём секторе. Если одно из государств подвергнется атаке, то вступить на его защиту будут призваны все члены договора. Договорённость является некого рода оборонительным союзом, но его члены не имеют права в любой момент покинуть его.

Был заключён между всеми государствами сектора, кроме Эндарго.
Candy Vault

The candy vault grants five treasure points.

There is one candy vault in the game.

The candy vault has three connection points all of which are golden.

**Effect**

Once activated, the vault or the rooms surrounding it cannot be manipulated.

**Trivia**

* This vault is modeled after the candy shop room but has a more powerful effect.
Ancient Awakening

The sentry somehow woke up! And now it doesn't recognize us as the rightful owners of the active vaults we have which makes it extra angry!

**Effect**

Causes 1  extra damage for every active vault.

**Damage**

If (X) is the number of disasters played before this one, then it causes:

A- X  damage.

B- 1  damage.

C- 1+X  damage.
Nebula Drake

This organism is so amazing! Many would pay a lot for the chance to study it. I would pay a lot to stay away from it.

It was discovered sleeping on an asteroid that came from a nearby nebula (hence the name) and was subsequently captured by the old civilization for extensive study.

The containment chamber malfunctioned during the apocalypse and the imprisoned beast broke free to exact revenge on its captors.

The drake still sleeps among the shattered worlds of old. Occasionally disturbed by greedy scavengers who are swiftly given a lesson on why it is important to NOT awaken the nebula drake.

**Damage**

If (X) is the number of disasters played before this one,
then it causes:

A- X  damage.

B- 2  damage.

C- X  damage.
Extradimensional Rift

We didn't do it! I swear! It was already there when we arrived.

We just probed at it to see what it is and if we should close it. They noticed and opened it wide to attack us. The demons and their masters and all the other horrors.

I am no fool! I know there are enough troubles in this system; I know better than to try and open a gate way to bring more disasters upon us.

But they are here and they hunt every moment of my existence, even when I am awake. The eyes! Especially the eyes!

**Effect**

Shuffle another disaster into the deck.

**Damage**

If (X) is the number of rooms played before this one, then this causes:

A- 0  damage.

B- 1+X  damage.

C- 1+X  damage.

**Trivia**

* What appears to be a white entropy demon is seen coming through the rift. The color is probably a temporary symptom of crossing into a new world.
* What appears to be tentacles are seen sneaking out of the rift. It is not clear what these tentacles belong to, but they appear in two passageway rooms.
Time Anomaly

"Time and space may appear different to us, but they are components of the same fabric."

I remember my teacher telling us this while explaining general relativity. I wish he was here to explain the effects of having an extradimensional rift on time.

After the rift opened up, time started ... I don't know what to call it but time isn't going right. I should have paid more attention in class!

Tomorrow was yesterday and yesterday will happen tomorrow and I am losing my mind!

Or maybe that is all that is actually happening? We are just losing our minds. Right?! There is no way time will just flow in reverse.

**Effect**

Reverse the turn order.

**Damage**

If (X) is the number of disasters played before this one,then it causes:

A- 1+X  damage.

B- 0  damage.

C- 1+X  damage.
Big Vault

Big vaults grant three treasure points when active.

There are 4 big vaults, each with its own unique art.

Big vaults have three connection points each; two golden and one silver.

**Trivia**

* The big vault with a  connection point to the north, a  connection point to the east, and a  connection point to the south may be a reference to the alien from the movie The Thing.
Medium Vault

Medium vaults grant two treasure points when active.

There are 6 medium vaults, each with its own unique art.

Medium vaults have two connection points each; one golden and one silver.

**Trivia**

* The vault with  connection point to the north and  connection point to the east may be a reference to a specific origami fold.
* The vault with a  connection point to the east and a  connection point to the south may be a reference to the Ark of the Covenant.
* The vault with a  connection point to the west and a  connection point to the south may be a reference to the Wardrobe from the Chronicles of Narnia.
Aurora Veil

I managed to decrypt a part of the files and look there, I was right!

The Aurora Veil was a project to develop a defensive barrier. But just like physical shields; they hurt when you push them fast in the face of your opponent.

The now uncontrollable aurora wave flows through the system bringing icy destruction where it goes.

How long will it persist? My computer froze before I got that far in the decryption.

**Damage**

If (X) is the number of disasters played before this one,then it causes:

A- 2  damage.

B- X  damage.

C- X  damage.

**Trivia**

* Aurora Veil is a ice type Pokemon move introduced in Generation VII.
EMP storm

It looks like a storm but it makes no physical sense. How can it generate EMPs like that? What is storming in the first place? Where does it get the energy to sustain its existence? Where can I buy good electromagnetic shielding at reasonable prices?

A physics research center nearby should have been able to answer all these questions (or at least the last one) but last I talked to them they kept talking about floating jellyfish.

**Effect**

Room text does not apply to this disaster.

**Damage**

If (D) is the number of disasters played before this one, then it causes:

A- 0 square damage.

B- 1+D X damage.

C- 1+D moon damage.
Entropy Demon

Entropy is discovered early by most sentient civilizations, understanding it properly is a misfortune reserved only to the most advanced ones.

Demons! I don’t understand (nor do I want to) how entropy is related to demons, but there is one right here!

Records show a way to enslave it into operating a Szilard's engine, but I don’t believe it; the demon is trying to deceive us.

Board of us not taking its bait, it shows us samples of his powers to taunt us.

What I fear to ask is: Is she the last of her kind? Or is she just a scout?

**Damage**

If (X) is the number of disasters played before this one,then it causes:

A- X  damage.

B- 1+X  damage.

C- 1  damage.
Golden Meteor

I believe some of the citizens of the ancient civilizations must have escaped the system. This disaster is poof of that. The items and gold in the meteor were valuables the escapees must have ejected into space once they realized they were carrying dead weight.

I may be able to find the direction they escaped in by analyzing the radiation and dust in the meteor as well as accounting for the conditions that fused the individual items into one giant mass.

But the problem is that I will not find them there, and the fact they had to eject what they thought of as valuable means bad news. Still, it is an endeavor worth the effort.

**Effect**

Add 5 cards to the next round's Shop.

**Damage**

If (X) is the number of disasters played before this one, then this causes:

A- 1+X  damage.

B- 0  damage.

C- 1+X  damage.
Small Vault

Small vaults grant one treasure point.

There are 4 small vaults, each with its own unique art.

Small vaults have one connection each. Also, they do not have golden connections, this may indicate that they are active even without matching their connection points.

**Trivia**

* The small vault with the  connection point to the west may be a reference to the Dark Crystal from the movie with the same name.
* The small vault with the  connection point to the south may be a reference to Maltese Falcon from the movie with the same name.
Ionic Tornado

Our level of theoretical physics has allowed us to understand how these anomalies behave, but not how they are created or controlled.

Still, the small cannon shells that are responsible for generating these tornadoes are found almost everywhere in the worlds of old.

The scavengers made a pact of honor to neither attempt reverse engineering them nor take any of them out of the worlds of old. How much honor do scavengers have? A lot, surprisingly.

But every now and then, a scavenger would carelessly or “accidentally” trigger an ionic tornado shell to the displeasure of all parties caught in the disaster.

**Damage**

If (X) is the number of disasters played before this one, then it causes:

A- 1+X  damage.

B- 1+X  damage.

C- 0  damage.
Super Lightning

This is no natural phenomenon; this is a directed attack. The problem is that the attackers are autonomous invisible artificial satellites. They self-destruct when detected and appear to activate and attack randomly.
They must have been part of a defense network with specific targeting protocols. It is unclear if we fit the profile of their targets or if their protocols got scrambled by the disasters that spread these satellites everywhere in the system.

A running joke in the system is that those hit by super lightning are “Lucky”

**Effect**

Players who block all the damage from this disaster (even if by the effect of a room) have to sacrifice 2 rooms.

**Damage**

If (D) is the number of disasters played before this one, then it causes:

A- D square damage.

B- 1+D X damage.

C- 1 moon damage.
Kotaroh Higuchi

## Relacionamentos

### **Família**

Shino Higuchi (Irmã); Taro Higuchi (Pai); Shia (Mãe); Kotarou Higuchi (Reencarnação/Sobrinho-Neto); Shino Higuchi (Sobrinha-Neta)

### **Romances**

Misha

O **Kotaroh Higuchi** era amigo de Misha quando eles eram crianças, e também filho de Taro e Shia. Ele era um meio-demônio, capaz de ver anjos, demônios e espíritos, além de ter visões das mortes que se aproximavam das pessoas, mas quando ele tentava informar os aldeões sobre suas visões, eles acreditavam que ele era o causador das mortes e o rotulou de aberração. Kotaroh foi intimidado, às vezes junto com sua irmã Shino, encontrando-se evitado como um pária. Apesar desse tratamento, Kotaroh ainda fez uma amiga, que por acaso era a aprendiz de anjo chamada Misha, a quem ele encontrou aparentemente por acaso. Ela falou com ele em japonês formal, o que o incomodou sem fim, então, eventualmente, ela começou a falar com ele de uma maneira infantil (o que o fez rir, então ela continuou a fazê-lo). Kotaroh amava muito Misha e pediu-lhe que saísse com ele. No entanto, Misha (sendo um anjo e não sabia o que isso significava) não entendeu, então Kotaroh explicou que queria estar com ela para sempre (é por isso que Misha pediu a Kotarou para sair com ela no tempo presente em sua primeira reunião). Mas o que Misha estava fazendo ao visitar Kotaroh era contra as regras do Céu, e ela foi repreendida e ordenada a ser mandada de volta para o Céu por Sasha. Depois que ele ouviu isso, Kotaroh decidiu que iria para o Céu com Misha, pensando que nunca seria feliz sem ela, e cometeu suicídio pulando de um penhasco para a morte. Infelizmente, isso fez Misha ser presa em um emaranhado de espinhos por muitos anos em arrependimento, por estar com ele e por levá-lo a se matar por ela. Misha viveu muitos anos na prisão com sentimentos de dor e tristeza, ao saber da reencarnação de Kotaroh em Kotarou, foi enviada para finalmente fazê-lo feliz.
Disastles Wiki

## Welcome to the Disastles Wiki

A non-traditional card game about building castles and gathering treasure, while trying to survive various disasters.

As per game rules, players take turns adding rooms to their castle or taking actions made available by the rooms they already have. The goal is to survive the many disasters that randomly befall all players while gathering and activating treasure filled vaults. The surviving player with the most treasure points wins the game.

The game was funded successfully through Kickstarter and can be preordered via PayPal from the producer's website.

An online version is available on the game website as well as a free version published on Tabletop simulator.

## Game specifications

* Number of players: 1-5.
* Age: 6+
* Match duration: 20-50 minutes.
* Game pieces: 137 cards; 25 Vaults, 75 rooms, 12 disasters, 13 catastrophes, 10 throne rooms, 1 "You go first" card and 1 Turn actions card.

* Navigation
* Activity

## Navigation

Game Rules

The Rooms

The Disasters
Nuclear Meltdown

I know what the phrase means, but that is not what happened. We had no nuclear reactors!

What actually happened is that the nuclei of the atoms in the areajust went and turned into a quantum liquid. At least that is what the physicist said before he turned into a radioactive liquid. The Beta radiation levels are literally through the roof, which was also melting.

**Damage**

If (X) is the number of disasters played before this one,then it causes:

A- X  damage.

B- X damage.

C- 2  damage.
Непобедимая сотня

**Непобедимая сотня** - список сильнейших воинов с точки зрения Рыцарского ордена Изеры, составляемая ответственной должностью с согласованием Заседания Легенд. В учёт берутся способности, подвиги, поверженные противники и множество мелочей, которые и определяют место в списке. Чем выше, тем более сильным считается воин. При желании, способом продвижения по списку является победа над вышестоящим. Любой желающий может вызвать последующего война на дуэль. Если желающий не находится в списке, то вызов он может бросить только последнему в сотне. Если сотник, которого вызвали на дуэль отказался от неё, то автоматически терпит поражение. Допускается отказ по техническим причинам, а т.е. невозможности явится в назначенное время. В таком случае он сам устанавливает, дату не более чем через год после вызова.

Сам список постоянно поддаётся критике из-за нескольких особенностей:

* Сильным фактором расположения в списке является субъективное решение Заседания Легенд. Его члены порой руководствуются личной неприязнью или предпочтением разбираемого кандидата списка.
* Многие войны никогда и не попадали в этот список, хоть и обладали соответствующими навыками. Часто здесь судят по раздутости баек, а не по настоящему навыку.
* Не учитываются войны, которые не пользуются оружием ближнего боя. Таким образом в список не могут попасть маги или лучники, но в то же время не все рыцари пользуются мечом, алебардой, копьём или иным подобным оружием. По этой причине возникало немало споров и несоответствий. Например: Громовержец, несмотря на всё своё рвение попасть в список, не был причислен к сотне. Причиной было использование исключительно лука во время боя, хотя сам он носил тяжёлые латы и чтил рыцарский кодекс. С другой стороны, Достославный Ян, числится вторым, но вообще не пользуется оружием. Многие считают это правило несправедливым
* Зачастую, из-за огромных расстояний между сотниками, расселённых по всем уголкам Тасмара, а порой и за его пределами, процесс продвижения по списку практически невозможен. Если один член живёт в Азилоне, а следующий по списку в одной из прибрежных государств пустыни Йа'Ана-Ссах, то рассчитывать на дуэль в ближайшем времени нет смысла. Ни один обычный посыльный даже письмо не сможет доставить по этому пути менее чем за год. А саму пустыню Йа'Ана-Ссах никакой гонец не осмелится пересекать без проводников. Доставка информации по этим маршрутам требует слишком больших денег, которые есть далеко не у всех сотников.
* Ранее список постоянно обновлялся, а позиции перемещались. Сейчас же один и тот же состав сохраняется очень долгое время. Можно было бы подумать, что все встали на свои места, но это не так. Позиции в списке всё ещё не соответствует реальным достижениям, а некоторые из сотников пропали без вести, но всё ещё остаются в перечне.
Passageways

Passageways are basic rooms that have no special effect and have no golden connection points. Also, they always have only two connection points.

There are a total of 20 passageway rooms, each has two connection points.

There are three types of passageways:

1. Hallway: Has its connection points on the sides.
2. Staircase: Has its connection points at top and bottom.
3. Corridor: Has its connection points at two neighboring sides.

**Trivia**

* Passageway rooms have an overall green color scheme with green borders. The only other rooms that have green border are the Spinning Chamber and the Warping Chamber (although a quarter of its border is blue).
Madness Jellyfish

A worker was caught sabotaging the equipment. Under interrogation, he really seemed to believe that was what he was hired to do. He also seemed to believe that the jellyfish he saw floating everywhere were completely normal. When the crew were informed of this, they also wanted to know what was unusual about the jellyfish. Some of them had even named them and saw them as pets, stealing rations for them, although the rations eventually just rotted.

Some think this is an advanced form of sleep sickness, others suspect that the jelly fish is not a hallucination but an extra-dimensional mental parasite, visible only to its host. Are they native to the worlds of old? Or were they transported here by an unsuspecting scavenger?

**Effect**

Pass an outer room tot he player to your right.

**Damage**

If (D) is the number of disasters played before this one, then it causes:

A- 2 square damage.

B- D X damage.

C- D moon damage.
Economic Crash

That meteor was a curse in disguise!

We were so happy to get all these extra treasures and artifacts and no one thought about how this is going to affect the system's economy.

The prices dropped a little and the scavengers who didn't get a share from the meteor panicked and sold everything. The value dropped further and people raced to sell fearing a crash that they were actively causing!

And now it hits everyone and no one can afford to excavate anything.

**Effect**

All layers can only take actions this round. Discard the shop as normal.

**Damage**

A- 1+X  damage.

B- 1  damage.

C- X  damage.
My greatest April Fools Joke yet!

*My greatest April Fools Joke yet!* previously known as *This is how you DON'T play Super Mario Maker 2*, is a video from Kirbymasters87 as this video was to trick the TIHYDP community into thinking this is a real TIHYDP video but in reality, it's a 1 minute video that has nothing to do with the video.
Kotarou Higuchi

## Relacionamentos

### **Família**

Shino Higuchi (Avó); Kotaroh Higuchi (Tio-Avô); Taro Higuchi (Bisavô); Shia (Bisavó); Shino Higuchi (Prima)

### **Amigos**

Koboshi Uematsu
Misha
Takashi Ayanokoji
Shia

## Produção

### **Interpretado por**

Miyuki Sawashiro

O **Kotarou Higuchi** (樋口湖太郎 Higuchi Kotarō) é o personagem principal de Pita-Ten. Ele geralmente cuida de si mesmo e mora sozinho com o pai. Sua mãe morreu ao salvá-lo de ser atropelado por um caminhão. Tanto no anime quanto no mangá, Kotarou aprende novas habilidades e se torna muito mais feliz quando Misha mora com ele, e ele finalmente entra na escola de sua escolha com seus amigos.

## Enredo

### Mangá

No mangá, Kotaro começa como uma criança razoavelmente inteligente que está um pouco deprimida. Seu estado emocional é principalmente devido aos efeitos posteriores da morte de sua mãe em um acidente de trânsito traumatizante durante sua infância. Ele perde a auto-estima e a fé em suas habilidades; fechando o coração para os outros e ficando zangado e pessimista com frequência. Ele gosta de pensar que é maduro e responsável, mas na realidade é bastante recessivo e tem muito a crescer. Ele se apaixona por Misha, mas eventualmente tem que desistir dela no final. Ele tem 1/8 de sangue demoníaco (sua mãe era 1/4 de demônio, não seu pai) e, como tal, ele é mais do que capaz de ver anjos, demônios e qualquer coisa sobrenatural - embora ironicamente deteste essa habilidade. Seu desejo final de Misha é não ter mais essa habilidade e, como tal, ele pode finalmente viver no mundo real. De todos os cuidados, devoção e amor de Misha, ele finalmente aprende a ser verdadeiramente feliz e aprende a passar por problemas de frente, em vez de se esconder ou ficar frustrado. Ele também é a reencarnação do amado 'Kotaroh' de Misha, seu principal motivo para dar-lhe toda a atenção e preocupação. Seus melhores amigos são Koboshi Uematsu e Takashi Ayanokoji (mais conhecido como Ten-chan).

### Anime

No anime, Kotaro começa com menos sucesso na escola e é bastante deprimido. Ele é muito maduro e responsável, apesar de sua pouca idade, e sempre mantém seus sentimentos trancados no melhor de sua capacidade. Desde criança, Kotaro pode ver anjos e demônios, mencionados por Koboshi e Takashi. Conforme a série avança, ele começa a desenvolver sentimentos por Misha, como ele se sente sozinho sem ela ao seu lado. Ele até grita alto quando ele ouve que Misha vai se sacrificar para ressuscitar Shia. Quando o anime chega à sua conclusão, ele se tornou muito mais feliz do que antes (devido a Misha) e, como resultado, ele lida muito melhor na escola.

## Relacionamentos

### Família e amigos

* Takashi Ayanokoji
* Misha
* Koboshi Uematsu
* Shia
Taro Higuchi

## Relacionamentos

### **Família**

Shino Higuchi (Filha); Kotaroh Higuchi (Filho); Kotarou Higuchi (Bisneto); Shino Higuchi (Bisneta); Akane (Ex-Noiva); Shia (Ex-Esposa)

### **Romances**

Akane (Ex-Noiva); Shia (Ex-Esposa)

O **Taro Higuchi** é o nome do bisavô de Kotarou. Ele é um homem teimoso e muito pé-no-chão, determinado e corajoso de criança para pessoa idosa. Quando criança, ele conheceu uma jovem chamada Shia (um demônio acidentalmente transportado para o mundo humano como um bebê) que ele tentou convencer que ela não era azarada ou diferente, e finalmente conseguiu fazê-la feliz e se tornar sua amiga. Um dia, Shia desapareceu e Taro ficou muito chateado. Vários anos depois, Taro, agora um jovem adulto, encontra Shia novamente em Tóquio, onde ele estava trabalhando e noivo de uma mulher rica chamada Akane. Porque os demônios envelhecem fisicamente em uma taxa diferente dos humanos, Shia parece ter sete ou oito anos aqui, embora ela fosse mentalmente adulta; ele se casou com ela e eles tiveram dois filhos, Kotaroh e Shino. Mesmo que tivessem momentos infelizes e tristes, ambos tentaram viver juntos em paz. No final, Shia - incapaz de controlar seus instintos demoníacos - quase matou seu próprio filho. Desprovida de energia, ela saiu com Nya e ele nunca mais a viu. Mas ele ainda esperava que ela retornasse toda a sua vida. Ele morre mais tarde no mangá antes que Shia possa se lembrar dele.
Koboshi Uematsu

A **Koboshi Uematsu** (*植松 小星 Uematsu ko hoshi*) é um dos personagens principais da Pita Ten. a feroz e pequena amiga de infância de cabelo loiro de Takashi e Kotarou é retratada como um personagem muito assertivo. Ela ama muito Kotarou, mas tem vergonha de confessar seus sentimentos a ele.

## Aparência

Koboshi tem cabelos loiros na altura dos ombros com franja e olhos castanhos. Ela usa orelhas únicas em formato de gato no cabelo todos os dias. Ela normalmente usa seu uniforme escolar, com uma camisa branca, um arco e uma saia, embora ela possa ser vista com roupas casuais às vezes.

## Personalidade

Koboshi está sujeita a raiva e muito superprotetora, fazendo com que ela fique constantemente irritada com as palhaçadas infantis de Misha e com o apego a Kotarou.

## Enredo

### Mangá

No mangá, Koboshi claramente ama muito Kotarou. Ela tenta o seu melhor para impressioná-lo e estar perto dele; de aprender a cozinhar tortas de maçã, apenas para ter a torta de cair em sua cabeça e confessar suas afeições. Ela é alegre e extrovertida, mas eventualmente descobre que ela tem muito a crescer. Até o final do mangá, ela ainda é uma pessoa alegre, mas abandonou suas orelhas de gato infantil e está começando a amadurecer em uma jovem mulher.

### Anime

No anime, Uematsu interpreta mais uma parte de alívio cômico, de repetidamente gritando com Misha em voz alta para consistentemente perfurar Hiroshi em um sentido cômico. Ela trabalha duro contra Misha (que ela vê como uma rival) para ser o objeto de afeto de Kotarou, e ela tem a vantagem de ser sua amiga de infância, e a garota que ele mais fala. Quando criança, Koboshi defendeu Kotarou e protegeu-o daqueles que o intimidaram por causa de sua perda de ter uma mãe. Ela se apega a uma lembrança de Kotarou consolando-a depois de cair de um escorregador quando eram mais jovens, mas foi um sonho febril causado por uma gripe.

## Relacionamentos=

### Kotarou Higuchi

Uematsu é apaixonada por Kotarou, mas nunca admitiu isso a ele.
Comet Dragon

Nope! Just nope. You thought the drake was bad? This thing drives a comet! Yes, it drives it.

The old civilizations recorded it visiting them once every 10 years. They would build a great, uninhabited, city for it to destroy until it is satisfied. It would then go back to its comet and leave.

Now, there is no great city to satisfy its appetite for destruction so it settles for whatever the scavengers build. And because they never get to build anything big, the dragon never leaves.

It drives its comet inside the system from one dig site to the next.

If you see the comet, prepare for pain; the dragon is here soon and no one escapes it unharmed.

**Effect**

All players have to sacrifice one room.

**Damage**

If (D) is the number of disasters played before this one, then it causes:

A- D square damage.

B- 1 X damage.

C- 1+D moon damage.
Void Weavers

They are definitely harmful to the scavenging operations, but I believe they are great to have around.

For starters, they chased the bees away.

And they are not aggressive as long as you don't get in the way of their work.

But what is most fascinating is their work; they weave space time into threads that stabilize reality. That disables warp technology but also appears to have a countering effect to extradimensonal interference. The down side is that they often destroy or disable rooms that are connected to their webs.

Could they be from a dimension opposing to the demons? Or could they have been engineered by the old civilizations to combat their cunning invaders?

**Effect**

If you block all disaster damage from this, you have to sacrifice 2 rooms.

**Damage**

If (X) is the number of disasters played before this one, then this causes:

A- 1+X  damage.

B- 1  damage.

C- X  damage.
The Singularity

Who would have thought that connecting a computer from the old civilizations to our mainframe would upload a sentient AI to our network turning all our robots sentient and hostile? I sure didn't.

Good news is we managed to isolate the local AI control to one room and ejected it out of the station. Bad news is the robots are still rampaging and it will take a lot of work to deal with that.

**Effect**

All players have to sacrifice one room.

**Damage**

If (X) is the number of disasters played before this one, then this causes:

A- X  damage.

B- 2  damage.

C- X  damage.
Hiroshi Mitarai

O **Hiroshi Mitarai** (御手洗 大 Mitarai Masaru) é um dos poucos personagens que é quase sempre consistente em termos de enredo em tanto o anime e o mangá. Hiroshi não sabe que Shia é um demônio e Misha é um anjo; mas ele tenta exorcizar Shia e se apega a Misha. Apesar disso, ele trabalha duro para enfrentar o nome de sua família, mas sempre fica atrás do Ten-chan nos testes. Ele perde sua primeira escolha para a educação por causa das notas do exame e, consequentemente, acaba na Elementary's middle school, Misaki Middle.

Tanto no Anime quanto no Manga, Mitarai tem uma águia chamada Jimmi, que ele pode chamar com um apito.
The 13th Seal

I don't know anymore. Nothing makes sense. All is lost.

Had we known of this earlier... Had we somehow foreseen this...

It is too late now. Nothing can stop it.

It haunts our dreams and our reality.

It is our end.

**Damage**

This catastrophe is unique in that it has no base damage and does not follow the standard damage distribution and has no special effect.

If (X) is the number of disasters played before this one,then it causes:

A- 2X  damage.

B- 2X  damage.

C- 2X  damage.

**Trivia**

* Originally, there were supposed to be 12 disasters and 12 catastrophes, but this one was added at the end of the development process making it the 13th catastrophe; hence the name.
* The pyramid with eyes on it may be a reference to Bill Cipher and the weirdmageddon event from the TV show "Gravity Falls".
Kaoru Mitarai

A **Kaoru Mitarai** (御手洗 薫 Mitarai Kaoru) é a irmã mais nova de Hiroshi, Kaoru Mitarai é a irmã culinária com uma séria paixão por Ten, a quem ela ama muito - muitas vezes ela cozinha para ele ou então planeja casamentos e casamento para ele. Ela reage violentamente a qualquer um que se atreva a ser mau com Ten ou Hiroshi- embora ela valorize Ten mais do que Hiroshi. Ela usa o que parece ser uma fita métrica, amarrada em um arco, em seu cabelo. Kaoru tem uma presença razoavelmente regular no anime; mas extremamente raramente no mangá (ela é descartada da página do elenco eventualmente, e é um dos únicos personagens que é). Seu sobrenome, como o de seu irmão, pode ser traduzido como banheiro, e seu primeiro nome significa perfumado. Nessa interpretação, seu nome completo significa "banheiro perfumado". Ten pensou em nomeá-la como abuso infantil. Ela muitas vezes termina suas frases com "desu wa" no anime.
Trench Club

**Trench Club**

Often homemade, these clubs were heavily used in World War I for lack of anything better for close quarters combat. They're typically made from wooden shafts with anything metal (like bolts or large cogs) placed around the end to weight them.

Damage: sw+2 cr

Reach: 1

Parry: 0U

Weight: 3

ST: 10

Cost: $35
Morbas

Морбас - человек, ответственный за всё происходящее на Терранойе и её вселенной. Самоуверенный писака-стихоплёт, презирающий свои таланты, которые, с его точки зрения, посредственны и не требуют навыка. Художник-неудачник, сильно комплексующий по этому единственному поводу. Ничего не терзает его душу так, как осознание собственного неумения рисовать. Но глубоко в душе он верит, что не в скором будущем, спустя долгие годы практики, он таки научится рисовать на уверенном уровне. Иначе же его путь сложится в духе судьбы Адольфа, закончившись в итоге самоубийством. Если вы хотите заставить его плакать всю ночь в подушку, можете показать ему свои рисунки, которые были бы лучше его мазни. А поднять его самооценку можно лишь ИСКРЕННЕЙ похвалой его рисунков или демонстрацией более худших работ.
Space Bees

"Nooo! Not the bees! Not the bees!"

And that was the last we heard from the unfortunate fools who were trying to scavenge what turned out to be a huge space bee hive.

'What are space bees?' you say!...

**Damage**

If (X) is the number of disasters played before this one, then it causes:

A- 1  damage.

B- 1+X  damage.

C- X  damage.
Шквал

### Умение

Создаёт невероятно мощный порыв ветра по желанию обладателя. Действует только в открытом море.

### Проклятье

Ветер неконтролируем. С лёгкостью рвёт паруса и ломит мачты.

**Шквал** - магическая абордажная сабля, позволяющая своему владельцу создавать направленный поток сильного ветра. В настоящий момент находится у Мёрфи Тейлора, который использует её для управления Дьявольским Тритоном.

## Свойства

Шквал - на вид обычная абордажная сабля, покрывшаяся разнообразным морским осадком, видимо, пролежав долгое время под водой.

Её необычное свойство проявляется, когда носитель делает ею взмах ///
Nuclear Vault

The nuclear vault grants five treasure points.

There is one nuclear vault in the game.

The nuclear vault has three connection points; two golden and one silver.

**Effect**

Every time this vault is activated, the owner must sacrifice a room.

**Trivia**

* This room is one of the four rooms with mandatory link effects, the others being the unhappy neighbour and the two briber's vaults.
Firion Reynard

Warlock from Pantook. First year student at Sator.

Written by Dasidreidia

 Physical Description

The Reynard Twins have fair complexions, silver hair they keep generally cropped around their ears, and eyes that are a blue so pale they border on silver. They are an average height for warlocks, still towering over humans at 6'6", and wiry. Made up of long, lean, whipcord muscles rather than thick bulk. They dress in garb generally trendy among the youth in Acoma, favoring cropped leather jackets, loose fitted pants, and boots with a fair amount of belts and buckles, more for decoration than utility.

## Personality

Quick and clever like their two-tailed fox spirit, mischievous and just a bit arrogant, the Reynard Twins, are frequently finding new ways to make a bit of light-hearted trouble. They enjoy having a good time with other witches their age, but may be a bit snobbish towards the humans they'll meet at the school, thinking them a less evolved species. Weapons and weaponry intrigue and delight them, a passion bolstered by their parents' work as smiths in Acoma and their Metal Element. They are passable students in other classes, though, despite being witches, are rubbish at Spells.

## History

Balthier and Firion were raised by their parents and their parents’ twins. Their parents were smiths, so they spent their whole lives around metal and forges. They were always lighthearted and happy, and their childhood was a good one. Just before they turned 16, their element manifested. Their element being metal was extremely unusual among the witches, and it was decided they could learn their element better at Sator.

## Storyline

Arrival Room 2 - The twins meet some of their fellow students upon arrival to Sator.
Large Vault

Large vaults grant five treasure points when active.

There are 2 large vaults, each with its own unique art.

Large vaults have four connection points each; three golden and one silver.

**Trivia**

* The large vault with a  connection to the north and west, a  connection to the east, and a  connection to the south may be a reference to Smaug from the Hobbit novel.
Celestial Goddess

They are coming for me, I hear their whispering, the demons!

But they will not get me. The goddess came to me in a dream and told me she will protect me. Goddesses protect from demons... it is their job, right?

So why do I still hear them?

Maybe more people have to believe. Yes! That must be it.

I must make more people believe in her. But not with violence... I don't think she will like that... yes! I will help fix a room of the neighboring station to make them see the benevolence of the goddess.

But I need to leave this jail first... I don't know why they say I was sabotaging the station... must be the demons controlling them. Goddess protect me!

**Effect**

All players may rotate a room of the player to their left.

**Damage**

If (X) is the number of disasters played before this one, then it causes:

A- X  damage.

B- 1+X  damage.

C- 1  damage.
Nya

A **Nya** é o nome do pequeno gato preto que está sempre com Shia. Tanto no anime quanto no mangá ela é chamado Nyaa por Misha (desde o som que um gato faz, "Nyo" ou "Nya" em japonês) e embora ela insista que não é seu nome verdadeiro, ela nunca revela seu nome verdadeiro. , então ela se tornou conhecido simplesmente como "Nyaa". Tanto no mangá quanto no anime, Nyaa despreza Sasha (o sentimento é mútuo), e em ambas as versões ela é um demônio completo. Seu nome verdadeiro é Klaus (também revelado na novela Pita-Ten).

## Aparência

Ela parece um pequeno gato preto com um ribon e um sino em volta do pescoço. A forma humana de Nyaa tem cabelos louros sujos na altura do queixo e olhos azuis frios.

## Personalidade

Ela é rabugento, fácil de frustrar e incomodar.

## Enredo

### Mangá

No mangá, Nya é uma demônio que é apaixonado por Shia, comprovado por suas palavras quando ela levou seu corpo embora pela última vez. Ela freqüentemente a ajuda em situações de quase morte e tenta ensiná-la como ela pode ser um demônio adequado. No entanto, ela fica facilmente frustrado por sua incompetência e relutância em matar humanos. Ela é sempre descrito como um antagonista , com um longo manto e um olhar sinistro em seus olhos, mas tudo o que ela realmente faz é proteger os Shia. O entristece, no final, que ela prefira ficar no mundo humano e não sair com ela, o que resulta em sua morte. A forma humana de Nyaa tem cabelos louros sujos na altura do queixo e olhos azuis frios. ela parece ter alguma história alemã, mas seu passado é completamente desconhecido, além do ódio profundo e irracional que ela mantém pelos mortais e sua proximidade com os Shia. Ela é bastante alto e sempre vestido com um longo manto preto - ela usa um pequeno sino onde estaria em volta do pescoço como um gato - e ela é claramente uma demônio muito poderoso e inteligente. Perto do final, ela aparece uma última vez para recolher o corpo de Shia e depois desaparece para sempre.

### Anime

No anime, Nyaa é apenas a mentora de Shia. Ela tenta fazer o melhor para ela, e embora ela tente ensiná-la a ser má, ela simplesmente não pode (ela é muito gentil e benevolente), o que a deixa muito frustrada e irritada. Perto do fim, é revelado que o mal era, em última análise, para o seu próprio bem, ou então, seria eliminado da existência e das memórias daqueles que a conheciam. Depois que Shia é apagada, é claro que ela a ama, e ela trabalha dia e noite em uma tentativa infrutífera de tê-la ressuscitada (embora Misha a tenha ressuscitado no final e as poções de Nyaa sejam desperdiçadas).
Дикие Хребты

**Дикие Хребты** - огромный комплекс нагорий в центре Тасмара, простирающийся на очень обширные территории. Типы ландшафтов сильно варьируются. Встречаются как зелёные горы, покрытые разнообразной растительностью, так и пустынные плоскогорья. Ближе к середине Диких Хребтов находятся густые заросли джунглей.

Большая часть этих территорий не изучена, а местность считается нейтральной или дикой зоной, хотя помимо разнообразных племён аборигенов здесь находятся самые крупные города дворфов, постоянные стоянки Малахитовой Орды и другие геополитические образования.
Жаншель-Кюри фон Паль

**Жаншель-Кюри фон Паль** - бывший министр обороны Эндарго, уволенный со своей должности по решению Центральной Магической Комиссией, обвиняющей его в противозаконных исследованиях в области магии. Был приговорён к заключению в Долламор на неопределённый срок, но сбежал ещё до поступления приказа и отправился в Вортхайм, который захватил используя сильную магию. С тех пор провозгласил здесь собственное государство, которое не признаётся ни одной из стран мира. Но и Эндарго до сих пор не может вернуть родную столицу.
Terranoia World вики

## Добро пожаловать на **Terranoia World вики**

Эта вики была содержит творения моей нездоровой фантазии. Это скорее мой дневник. Дневник в который я записываю мир, его истории, его персонажей. Читать ли эти бредни - вам решать. Сейчас на этой викии пустовато. Сперва бы я предпочёл немного статей написать, а уж потом заниматься дизайном.

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Cult of Doom

The prophet's word is the truth; the doomsayer has spoken!

The great lord is upon us. We must show our worth!

We must make sure the sealing technology is not discovered.

Destroy the ruins of the ancient civilizations! Bring disasters upon the fools who try to unearth them. And let our lord usher us into a better existence.

**Effect**

When this is played, every player may discard the top 5 cards from the deck.

**Damage**

If (X) is the number of disasters played before this one, then it causes:

A- 1  damage.

B- 1+X  damage.

C- X  damage.

**Trivia**

* The design on the wall and the mask resemble the face of Doom.