BAMM

The **Biometric Arm-Mounted Multitool**, or **BAMM** for short, is a device that Brian gave to Sonja during the events of *Vertigo 2*. It comes with all sorts of quirks and features that help to assist Sonja throughout her journey to the reactor core.

## Features

### Health Indication and Medical Systems

While there was no health indicator in *Vertigo Remastered* (at most, your screen would apply a vignette effect when health was low, which would gradually just regenerate back to full if you stopped taking damage for a short period), there is one with *Vertigo 2*, since you now have health that doesn't fully regenerate, and requires first aid to replenish completely.

Health is indicated by a percentage from 0-100%. Obviously, 0% or lower (yes, you can get negative numbers occasionally) will happen when you die, though it's possible, albeit extremely rare, to get 0% health and just *barely* survive. There's also an achievement if you survive your health reaching 2% or lower.

Regardless of difficulty, BAMM will regenerate your health any time it drops below 50%. It makes a beeping sound when regenerating. Once you reach 50% health, BAMM gives you a small jingle to let you know. You must use first aid to replenish it the rest of the way after that. Note that BAMM's health regeneration is disabled completely when you enable NG+ (New Game Plus).

The Hearty the Heart™ Friendly Mortality Indicator is a purple heart shown on the wrist-mounted display. Its expression will change depending on your health, such as a grin at 100% health, or a more scared look at 50% or lower.

BAMM will say "Low Health Warning" and sometimes "Emergency: User Death Imminent" (likely a reference to the HEV Suit in *Half-Life*, which says the same thing when health is critically low) to alert you when your health is critically low, and that you need to take cover or heal.

BAMM can also medically induce you into a coma to let your body heal itself after major trauma, seen once at the start of Chapter 8.

### Teleportation Module

In *Vertigo Remastered*, Sonja had to use the Spacetime Manipulator, a handheld tool that must be equipped in order to teleport around. It was annoying at times to carry around, not to mention its slow pointer speed. In *Vertigo 2*, BAMM comes with a teleportation module of its own which, instead of being equipped first, can be used at any given time. Its range is farther than the Spacetime Manipulator's, and you're teleported instantly as soon as you release the teleport button. It also points instantly to where you're aiming, instead of waiting for it to catch up after moving like some kind of strange fishing rod.

### Ammo Synthesis Module

A useful feature of the BAMM, this will create ammunition for your current weapon on the fly, as well as for weapons you're carrying in your inventory. Your ammunition is unlimited, but BAMM can only store so many slots at a time for each weapon, and won't begin generating more until you use up at least one magazine/round slot. The number of maximum slots, as well as their regeneration speed, varies depending on the weapon, and is not affected by difficulty. Basic weapons such as the Ionizer Handgun will regenerate one of its ammo slots significantly faster than a more powerful weapon such as the Altershock Revolver. Every weapon has its use, and the ammo synthesizer has been balanced accordingly to encourage strategizing when to use each weapon.

There is a toggleable setting in the game options (enabled by default) that allows weapons to automatically reload in your inventory when not in use for a while. Your gun will not get reloaded until the last ammo slot is filled up for that gun, so sometimes it might take a while.

The Meat Nailer and Phage Launcher both have a weapon mod that adds an extra ammo slot to the synthesizer.

### Inventory

BAMM has 3 wrist slots which can store varying items. Some items can also stack in said slots. You can stack up to 2 syringes or healthfruit in a slot, 2 grenades, 5 extinguisher grenades, and 3 encryption keys.

### Molecular Filtration System

When you are underwater, BAMM can extract oxygen molecules from the surrounding water and directly deploy it into your bloodstream. This means you don't have to come up for air, allowing you to stay underwater indefinitely.

## Encyclopedia Entry

### **BAMM** | Self-Referential

CATEGORY: Device

CLASS: Personal

The BAMM is a condensation of much of Brain’s research into a single wearable nuclear-powered contraption. The primary functions are the biometric sensors and medical systems, and the Hearty the Heart™ Friendly Mortality Indicator is driven by an actual artificial consciousness instilled with a fear of death.

Automatic health monitoring and medical attention is just the beginning of its capabilities though. And it also includes a refined and safer-the-ever teleportation solution, opting for Alcubierre-style warp bubbles rather than the dangerous wormhole used in the Spacetime Manipulator.

Also includes an integrated long-range communications system, a solid state drive storing an extensive encyclopedia of information, an inventory tracker, ammunition synthesizer, and more.