recursal/Fanatic-Fandom huggingface dataset:
Box World

Box World is a short story that appears in the collection 'Confessions of a Space Librarian and Other Stories'.

**Plot**

A handful of people escape from the comfortable prison of Box World

**Characters**

Nolec95ten - the protagonist, also 'Nolec'

Jil4eva - his online freind

Doctor Snert - his case worker. Also a scientist - of Predictive Evolution. Has predicted that humans will evolve into giant slugs.

Tulis89 - the dead guy in Box 3

The teenager in box 4.

Reva19A - 8 year old girl in Box 5

Wevin7 - Little boy in box 6

Baby in box 7

**Details of Box World**

Each box is 2x2 meters

Each box has Virtual Reality, on all four walls and holo-projectors

The floor can be a treadmill

There is a table, a chair and a terminal. Toilet, shower, bed, exercise machine, lights, AC, food and water dispensers.

Occupants are also given 'muscle drugs' as well as anti-claustrophobia drugs and anti-depressants

Occupants have access to games, quizzes, piped in television (a thousand channels of every kind of entertainment) and countless virtual realities.

Boxes are stacked up in 'massive hives'

The only crimes are libel and slander. This is removed by moderators

Each box is serviced by cleaning and repair bots. They live in cubbies. They can move between boxes via their own tubes. They can also change nappies.

Beyond the metal walls of the box is insulation foam and pipes.

Between each box is an area of about a metre full of pipes, cables and wires and AC ducts, then an outer shell of 'shipping container'.

Each box has a maintenance exit

Between each container is a two foot void

Above all the boxes, in at least some areas are poly tunnels full of tomatoes and sheds full of cows. They are tended to by the bots
Isle of the Dead

The Isle of the Dead lies west of Nillamandor, in the heart of the Diamond Sea.

It was once one of a hundred little island kingdoms that once florished in this area, but after the War of the Necromancers it was all but destroyed.

The Island comprises the City of Hulmino, the Tower of Wuldred and Town of Ghest
Jharrow Hall

Capital city of the reclusive race of half-dwarves that inhabit the underground area of the island of Yaja.

From the Middle Kingdom

This
is a tavern, by the name of the Black Crystal, or the Black Cat if you prefer
since the words are the same in dwarfish.’

also, in regards to the local mountains:

The Southern Mountains run all the way from Jharrow Hall to Bengak Hi. The mountains are shot through with tunnels like veins in a body. It took us six days to get here. When we arrived under Bengak Hi our scouts told us that the Ju army was leaving. We watched and chose the best time to lend the most aid.’
Borat River

The Borat River is the second largest river in the country of Vegas. It runs from its source in the Axeblade Mountains, through the forests and salt marshes of the thralldom of

    Orebro to eventaully empty into the North Diamond Sea.

Quote from the Portal of Returning:

*A week later we crossed the mighty Borat River on a low stone bridge, although we had to wait for a regiment of Ixnay warriors to cross first, coming in the other direction*

*(note: I'm sure Ive written somewhere else that these rivers are unnammed in the book???)*
Boatmurdered

*Hudkah showed is the secret door and off we went. With the help of the dwarves, who were from Boatmurdered and knew the area we found the Long Dark Ways, ancient dark elf highways that sat deep in the lower parts of the Middledark. It took the helpful dwarves just five hours to find somewhere they recognised and in ten hours we were at their fortress - the dwarven stronghold of Boatmurdered itself.*

*..*

*About a hundred dwarves lived in Boatmurdered and we were well looked after, fed and given good rooms. It looked like we had made it after all!*

Later when Fenrir is back there:

*Fenrir and his friends were all welcome at the fortress, but the guards would not let the minotaur in. They were directed to some disused chambers outside the fortress entrance.*

*'You cannae trust a minotaur, lad', warned the captain of the guard. 'They will always turn on you in the end.'*

*The rooms were dirty, but they made the best of it and camped their the night.*

..

*Reinward entered the fortress for the first time. He went through the complicated entrance full of traps and murder holes, and along the intricately carved halls to the 'market square' an elegantly vaulted chamber with a wonderful mosaic on the floor.*

*It appeared that whenever a dwarf of the fortress was at a loose end they would take it upon themselves to further beautify their home.*

*As Ren traded with a dwarf called Humple the trader, two other dwarfs were bust carving a scene on a nearby wall with small hammers and chisels.*

*Humple drove hard bargains. He wasn't much interested in gems - the fortress was full of them - but items from the overworld were greatly treasured, particularly animal furs and skins.*

'
Island of Yaja

The Island of Yaga is the setting for the fantasy novel 'The Middle Kingdom'.

It lies far to the east of Nillamandor.

The Island has three kingdoms on it, in the south is the Kingdom of Dullo, in the North is Ju and in the middle is Kaletan.
The capital of Ju is Rakasuul

The capital of Kaletan is Tengak

The Island of Yaja is divided into 3 kindgoms. The evil kingdom of Ju in the north, the forest kindgom of Kale in the middle and the arable kindgom of Dullo in the south. Kaletan and Dullo are in alliance, the king of Kaletan is married to the sister of the King of Dullo, and the king of Dullo is married to the King of Kaletans cousin.

**Neighbours**

To the west of Yaja are the island kingdoms of Silandad and Vaeneen.
Al Hamdalla

The north eastern region of Fiarka is one of the few places not exclusively controlled by noggish nations. Joppa and Basil are the two main city states if the region. This whole area is know as the Al Hamdalla region.

This region also contains the settlements of Vomzeraz and Bak Payn.

From Dragon Isle:

‘Oh yes,’
smiled Floran as he bowed his head in apology. ‘There is a network of twenty-three
pyramids throughout the Al Hamdalla region. Only the Vizards of Heshmatiye know
how to use them. You couldn’t get a dragon through one, a horse maybe. They use
a great deal of magical power to send even just a man.’

**Teleportation**

From IOD:

‘Oh yes,’
smiled Floran as he bowed his head in apology. ‘There is a network of twenty-three
pyramids throughout the Al Hamdalla region. Only the Vizards of Heshmatiye know
how to use them. You couldn’t get a dragon through one, a horse maybe. They use
a great deal of magical power to send even just a man. They are somewhat
limited in range, but not only can a Vizard travel from pyramid to pyramid he
me also travel to other destinations as long as he has magically marked them
beforehand.’

..

The River that flows through Joppa is called Ojumf
Cavu's Letter

Arrives Day 296:

I'm sorry I cannot come and meet you, there is a lot going on elsewhere that I must attend to.
Hopefully this letter finds you well. If you have succeeded in joining a city faction, then the
next step is to see how high you can get up in it. The higher the better. Do remember though,
Fenrir old chap, that you are one of the good guys here. Any acts of wanton naughtyness will
make Gerty sad and none of us want that.
If you need funds, then enquire after a gentleman called Morne Mardo who is a merchant
with a premises on the market square. Give the password 'Burnt Cakes' and when he asks your name
give it as our favourite watchman/dung sweeper.
Mardo will provide funds, but please only use this money for furthering our cause and also when
you go there, go in disguise, as a merchant or whatever with some vaguely plausable cover story.
When you are down at the market see if you can pick up a copy of a book. The title of the book
I will not name here, but see if you can find it based on these clues:
1. The novel's title has seven words
2. The first word is a title for a grand old dame
3. The second word is made up of two words, the first is what Sune is the goddess of and the second is
a material made from yarn that might decorate collars or cuffs.
4. The third word is a conjunction and the middle part of a bandana
5. The forth word is a pronoun for number 1
6. The fifth word means lots
7. The sixth word is the race of our good friend with the name 'The upper part of William'
8. The seventh word may possibly describe the relationship between our friends Durz and Berum

You'll need this book for later!

Cavu the Cursed

P.S. Don't forget to snoop about for that Serpent Door!
Iron Valley

The Iron Valley gets its name from the attempts of local dwarves to tame the area. Largely they were unsuccessful and as a result the valley has dozens of haunted mines and ruins with in its area.

**History**

One hundred years ago the King of Styke gifted the valley to the dwarves of the Spidertooth Mountains in the hope that they might tame the area. If anything they made it worse as it is now one of the most dangerous areas in Styke.

One of the most deadly palces is Erellis Castle.
Cavu's Letter on Random

On day 527 Fenrir gets a letter from Cavu:

'Brother Random has to be reminded how important this all is. Could you stage a fake vampire attack on his shop? Just scare his family a little. Oh is that too much do you think? Now that I say it out loud is does sound like too much. If you can come up with something else then? The important thing is that he doesn't get lost in all that lovely loot and all the money we've given him. Perhaps we were wrong paying him so much up front? He really needs to stay in Tezzir and do what he's meant to be doing. Anything we can do to make sure he stays focused would be good.'
Darknessdeep

When Gilliard DeRosan is hunted and taken by Anya the Vengeance Demon she takes him to an altered reality known as Darknessdeep.

DeRosan thinks that he is in a version of Waterdeep that is 50 years on from when he was last in the real Waterdeep and that he rules it in the name of his dark lord Asmodeus.

In reality his is in a pocket dimension in the Abyss that was created by Anya using her powers as a Vengeance Demon.

Fenrir and Corum also find themselves transported here, initially thinking they have been resurrected, they eventually learn they are in the Abyss and escape.

**Information given from Werner:**

*De Rosan is the lord, he has courtiers and retainers, servants and slaves. The other lords of Darknessdeep are as evil and corrupt as him. Then there are the powerful wizards and clerics that have come to an agreement with him. Only the evil prosper though. You then have the guards and watchmen, who are all undead now.
And at the bottom of the heap you have the citizens. Somehow we get by, scraping a living from the ruins. A very small minority of the citizens plot against De Rosan and are known as the resistance.*
Big Tam

```
Visible Tatoos (*Bad-Ass Solo*)

```

```
STATS

points 63

INT  [5]

REF  [10/9]

TECH [6]

COOL [9]

ATTR [6]

EMP  [8/2]

BODY [10]

MOVE [8]

LUCK [3]

```

```
SKILLS

Combat Sense......[4]

Awareness/Notice{I[4]

Weapons Tech....{T[10]

Stealth.........{R[4]

Athletics.......{R[6]

MA- Karate......{R[10]

Melee...........{R[3]

Handgun.........{R[8]

Rifle...........{R[5]

Submachinegun...{R[3]

5   2   7   9   4

```

```
WEAPONS          type skl  dmg  #/rof rly

Buzz Hand         MLE  12 2d6+4

Wolvers           MLE  12 3d6+2

Armalite 44        P   17 4d6+1  8/1   S

Kalisnikov A-80   RIF  13 6d6+2 35/25  S

Arasaka Miniami10 SMG  12 2d6+3 40/20  V

CYBERWARE

Basic Neural Processor

 -Boosterware - +1 to initative

 -Tactile Boost - +2 touch Awareness

Muscle and Bone Lace

Cyber Optic

 -Micro-optics

 -Infrared - total darkness w/heat

CyberArm(R) w/ Buzz Hand

 -SuperChrome

Independent Air Supply - 25 min

Synthskins

ARMOR: Flack Vest,

```

```
COMPUTED STATS

```
Gosford

The town of Gosford stands on the banks of the Goose River, in the north west of the country of Styke.

This is the city of the Prince of Rhoneland, a principality of the Kingdom of Styke. Port Angel to the west on the coast is the largest city in Rhoneland, but Gosford is the royal seat. It is a rugged capital, built along the mountainous banks o

   f the river.

It is home to the infamous ship 'The Camper' which hunts pirates up and down the Goose River and out into the Diamond Sea.

**Prentender to the Throne**

The current Prince of Rhoneland, Lord Chamweather, is under constant threat from the 3rd Prince of
Germuno a pretender to the throne of Rhoneland. Germuno is a bit of a folk hero in these parts, but anyone caught praising him is likely to get into trouble with the current prince.
Borderville

Borderville is a small town in the Spidertooth Mountains, a region in southern Styke.

When the Duke of Barklaw was exhiled from Bellavia he and his entourage set up camp here. Thirty years later it had grown into a sizeable town. Nominally it is a sub-Barony of Styke but since it is very hard to get to it is left much to its own devices.
Ergan

Ergan is known as 'The Murderer of Townbridge'.

In the year 1009 he entered into a pact with an Undead God and as a result the whole of the town was slain by his hand.

He was imprisoned in Toad Hall. King Woad keeps him alive for his own wicked ends, the rumours being that he draws the power of the Undead from Ergan in sime mysterious and evil fashion.
House Urdo

Powerful trading and mercenary dealing noble family of Westgate.

**Members**

Jorkronas Urdo - Head of the family. Tough fighter. Veteran of many conflicts (currently in a Barrel in POS!)

Namana Urdo - His wife. Manages the families trade interests

Marko Urdo - Eldest son. Currently out of the city

Kay Urdo - Daughter. Poet

Katheera "The Succubus" Urdo - Youngest Daughter - and naughty assassin

Benda Urdo - Elderly mother of Jorkronas

Kooper Urdo - younger brother of Jorkronas. Has a wife and four children

Navius Urdo - younger brother of Jorkronas . Not married

Mantel Urdo - male cousin of Jorkronas. Married with two children.

Renata Urdo - female cousin of Jorkronas. Teenager, unmarried

10 other minor family members.

Total: 28

Additional retainers: 45

Mercenaries: 200
Gharlie the Doppelganger

Gharlie

First appears in the story when she replaces Giselle.

Oz works it out quite quickly as described below:

*Oz raced to find Roberta and having done so, spent the rest of his cash on another True Seeing spell. Roberta followed him up to the Fest Hall and pointed out Giselle. She saw that Giselle was in fact a doppleganger!
She then cast a Sound Burst spell into the rafters that left off a big bang and startled some pigeons as well as all the guests. Oz then hit Giselle over the back of the head and he and Fenrir carted her out into the night.*

*Fenrir was most puzzled, to say the least, but Oz was sure Roberta was right. They took Giselle into the nearby Minotaur's Head tavern and dragged her into a room then tied her up.*

*After some interrogation at included Fenrir cutting off her ear, (And praying he wasn't making a huge mistake!) the doppleganger confessed and revealed that the real Giselle was alive but had been swapped for a double only just this morning at the North Ward watch house.*

Gharlie is only interested in money though and the Brewery Gang easily persuade her to join them,

She later becomes Corum's sort of girlfriend.

She hates Fenrir for cutting off her ear (although it did get healed back by a cleric later)
Angels of Scada

Angels of Scada is a humorous look at life in the Offshore Industry.

   **Facebook ad text:**

Are you an worker in oil and gas? (Or ex-worker!)
Are you fed up of worrying about the oil price?
Are you in need of a good laugh?
If you are then this is the book for you!
(If not, read it anyway!)

A 'no holds barred' humorous look at life in the offshore oil and gas industry.

**Back cover blurb:**

Out in the deepest darkest part of the North Atlantic,  the FPSO Finsteraarhorn is the destination of engineer John Yorvick, a man with far too many ex-wives, children and lovers, and Julian Fotherington-Thomas an ex-SBS man who once guarded the QE2 in 1970's Israel.

John is a bon vivant and general now-it-all, Julian is a coffee and cigarette fuelled maniac. Between the two of them they must bring the Finsteraarhorn's oil production back from disaster, save the day and make it home in time to salvage John's marriage.

John committed such a despicable act back on 'the beach' that he needs to get home as quickly as he can, but first he must sort everything out on 'the boat' and perhaps then Julian won't kill him and toss his body over the side?

A carefully detailed account of life offshore and the often absurd characters that can be found there, based on fifteen years of real experience.

**Synopsis:**

The story follows the protagonist, John Yorvick, a software engineer as he goes offshore to the FPSO Archie, a floating production, storage and offloading vessel in the North Atlantic.

While working offshore he muses on his very complicated love life, his three wives, his eight children and his two girlfriends and ponders what is happening back on the 'beach' in the office and all the characters he knows there.

As the days go by the situation gets worse and worse, an aggressive client turns up and John must work night and day, with virtually no sleep, for a week until everything is sorted out and he can go home.

At the same time, his life onshore is unravelling, his wives are all fighting amongst themselves and he is juggling everyone's needs via phone calls and text messages.

He interacts with the intense and mostly insane client, an ex-SBS man called Julian Fotherington-Thomas, Stainer, a pompous and idiotic offshore worker, Kirk Stirrup, an old friend and Kirsty Poole, a colleague he hasn't seen in years.

As the situation unfolds and the software he is there to fix goes more and more wrong John is pushed to the edge of his endurance, but by some miracle he manages to pull it all together and go home.

He returns home by helicopter but it crashes, or does it?

This book is arranged in ten chapters. There is lots of swearing, a small amount of sex. It offers a true to life look at life offshore, but with fictional corporate entities and people. It is as funny a story as I could make it!
Dreggen

Human

Baddy

Says he is from Elbonia but he is from Tanud.

Is a 'navigator' but leads the Red Maiden to Tanud where a dragon flames it

Leaves the group at Vine Street

Ghene meets him again at the Spire where he is being held by the spire dragons. Ghene works out he is a messenger from Old Bones.

Dreggen tells him:

Dreggen
looked down at the blade and licked his lips. ‘Well, it doesn't matter now
anyway. I was just a servant. All of us are servants to the dragons.Twelve
dragons and ten people. Sent east by King Primus. He has a... connection to Garumuda.The
dragons are crowded onto this island, always fighting amongst themselves. What
they need is living room. If they invade Nillamandor from the west, while Garumuda
invades from theeast then the whole continent can come under the control of
dragonkind.’

...

‘Very well! Garumuda
wants to set up a gateway, a portal between east and west.’

...

‘The Spire
dragons found me first. I could not hide my mind from them, they know
everything. Now they are deciding what to do with me.’

...

Even so, Ghene’s
hand returned to the pommel of his dagger. What would it mean if Dreggen’s
message got to King Primus? He realised that the dragons of the Spire now knew
everything that Dreggen knew, so even if he did kill him it would probably get
to Primus anyway. Not unless the white dragons had more sense than he had seen
them display thus far. Still, Dreggen was dangerous and certainly a threat to
the Great Forest and all of Nillamandor.
Depoka

Depoka is a large monastery on the Western Isle.

The monks, among other things, brew beer and wine.

Regular monks wear orang robes. Elder monks wear black robes.

The monks follow the teachings of Cyno (who may have been a Yajian dwarf and maybe not!)

Depoka sits atop the Black Mountain.

**Monks**

Buto

Cyno

Ito

Pantat - an older monk who works as a brewer. Dies at Rangung

Hajai - a young monk. Dies at Sangung.

Amic - a gooseherd Telor meets him at the Temple prison.

Becar - mentioned by Amic, a gardner

Guru Lyvacy - a combat master. Telor meets him at the Temple prison

**Martial Arts**

Monks are trained in unarmed combat. Moves include:

The Seventh Grip of the Dragon

Hold of the Python

The Vanishing Strike of the Unseen Hand is a special disarming attack only used by the most experienced of fighters
Corum

Corum

**Early Life**

Is one of Rollo's older brothers.

Is a member of the Lavius Family.

A tale, as told by Rollo as an example of his brother's attitude to life is recalled here : With the Rangers

**In game**

Started as a watchman in Waterdeep

Became a 'Special Investigator' for a while, after looking into various affairs such as the abduction of the Rat Catcher's Guildmaster and the murder of the McNasty family.

Friends with Fenrir.

Headed the Investigation into the McNasty Murders.

Becomes the owner of the Dungsweeper's Guild. Sets up the 'Pail Closets' in Waterdeep under a range of hygiene reforms.

Moves into the Old Jock's Brewery and is a founder member of the Brewery Gang.

Is part of the watch during the Sweep of the Sick.

Is a regular on the wall, defending Waterdeep during the siege of the horde of King Obould Many-Arrows.

Mans the wall with Veddic and Cavu on 26th Elient when there is an attack.

Corum, Fenrir and Veddic faught against orcs and giants on DAY 199 (27 Eleint) when Waterdeep was breached.

Went to Darknessdeep with Fenrir.
Jade Ravens

A group of adventurers/mercenaries tied to Lavinia Vanderboren and mostly protectors of her ship the Blue Nixie.

There are four of them:

Tolan - the leader

"Bob" - does not usually give his name so Rollo called him this

Cascus - dwarven druid

Liamae Teslikaria - sorceress. Joins the gang for a bit and is friends with Oz. Is also part of The Brewery Gang. Searched for Oz when he went missing, Last mentioned in the write up on DAY 215, in Waterdeep with the crew of the Sea Wyvern.
Fossworld Wikia

## Published Works

The Middle Kingdom

Confessions of a Space Librarian

Drummond the Intergalactic Robotic Manservant

The Portal of Returning

Angels of Scada

## Welcome to the Fossworld Wikia

This is a collection of notes on the characters, events and places in all my works of fiction. It acts as a library of facts to keep myself straight as much as anything else. I'll keep adding to it though, to help flesh out the worlds that I am creating.

**Fantasy Setting - The world of Goffehag**

This is my main fantasy setting and conisists of the Continent of Nillamandor and the Island of Yaga.

Three novels and two short stories cover this setting:

The Portal of Returning (1095 PF)

Island of Dragons (1099 PF)

A Land of Trees (1101 PF)(first three chapters only)

The Middle Kingdom (1115 PF)

In The Forest South Of Freyl (Circ 1120 PF)

The Road to Gosford (Unspecified)

There is also some lore associated with the Fossworld MUD. (1100 PF)

Also under development is The Vale of Thorns.

There is also a useful Timeline for keeping the history of this world straight.

**Science Fiction Setting - Bill's Universe**

This is the setting for my science fiction stories. This setting is known as Bill's Universe.

Three short stories cover this setting:

Tall Tales in Space (1113 KC)

Confessions of a Space Librarian (1120 KC)

Drummond, the Intergalatic Robotic Manservant (1123 KC)

Prejudice (?)

**Novels set in the real world**

Angels of Scada

Miss Take - a crime thriller

**Dungeons and Dragons**

Here are some pages that help me keep track of everything that is going on!

Dungeons and Dragons Campaigns
Battle of Bonnollo

From the Middle Kingdom:

‘But
there are thousands of them. Tens of thousands. Send them forward. In the
battle of Bunnollo the tide was turned when the enemy baggage charged down from
a hill on to our army. As I recall they thought it was a whole other army and
fled.’

Awan
flushed red with anger. Jalangkung had unwittingly reminded him of his father’s
final battle. It had been his only ever defeat and it had been a bitter end to
an otherwise glorious career.

‘I
know my history, necromancer, it was different. It was an open battle and this
is a siege.’

Jalangkung
gestured, ‘This is a hill. That is the baggage. Send them.’
Dungeons and Dragons Campaigns

Get your D&D Timeline here! (bit out of date)

This is the complete list of PCs and NPCs: Dramatis personæ

### ***Locations***

Darknessdeep

Kingsholm

Pedestal

Rikaryon's Isle

The Earth Node

The Great Grotto

Barovia

Midpoint Island

The Lost Refuge

Westgate

Mathghamhna - The Arcane Order College of Wizardry

**Notes**

Bags of Holding

EPHOD OF AUTHORITY

MERTHUVIAL
Gressy

Gressy - the kingdom (of sorts!) of the elves of the Great Forest.

Their current ruler is a Queen.

Church and state are joined in Gresssy and the GFC hold great power in the kingdom and in a sort of unofficial way that seems weird to humans, jointly rule the place.

The leader of the GFC is an anicent female elf called Lilly.
Hommlet

The Village of Hommlet lies three or four days journey east of Waterdeep.

It is close to the Moathouse, an abandoned fortress that also contains a hidden Yuan-ti portal (or Snakegate) to a location close to Kingsholm near the Moonsea.

Several adventure parties have been sent here for various reasons.

Oz and Alduin came here to seek out Alduin and among other things, killed two Bullettes.

Cale, Mathmoss and Pensato were sent by Cavu in search of the Snakegate.

Veddic, Billitoppe, Durz and Arahel came through Hommlet on their way to Kingsholm.

RESIDENTS

Elmo Oats

Elem Oats - captain of the malitia

Beaver Baggons - low level cleric of Moradin

Jaroo - druid

Rannos Davl and Gremag - traders

Humperdink              - male gnome expert - a tracker and guide - has an odd squirrel like face

Agnes                  - innkeepers daughter at Inn of WW. 17 years old. CHA 8

Jack                   - Elmo's neighbour and drinking buddy

Theb Thibbletoe           - The village Elder of Hommlet

Canon Terjon              - The Cleric of Tyr of Hommlet

Ostler Gundigoot          - The Innkeeper of Hommlet

Mytch                  - The Miller of Hommlet

Lieutenant Que              - Representative of Burne and Rufus of Hommlet

Frishick Mins              - Representative of refugee camp of Hommlet

Trisha                  - farmers daughter. Shagged by Alduin

Mrs Murfle               - the leather workers wife

Mr Weaver              - the weaver

Mrs Hopps              - the brewers wife

Derdnie???
Fossworld MUD

Fossworld MUD is a Multi-User Dungeon (a sort of online multi user text adventure) which has loads of lore in it which has fed into my novels.

Anything that I consider cannon but which has originated from the MUD and not yet made it into any novel will be detailed here.

Timeline

**Areas that have originated from the MUD**

Humferring Forest

Timu

Vampis Keep

Callwell Cathedral

Werith's Wayhouse

Toad Hall

Townbridge

Murgot

Angor

Caladrak

Black Forest

Malibor

Rheim and Gulper

Mufiecats

Green Vale

Laroshell

Crocker

The Hook

Wilde's Farm

Toadstone Farm

The Dragon Isle

Tower of Cuther

Dynaric caves

Basil

Basil Army Camp

Fumvdifre

Drow City

Bakpayn

Joppa (Fiakra)

Temple of the bull

Spider Kingdom

Garnnordod Mountain

Ulrim

Borderville

Lake Carmarg

Glonk

Uffia

Trinket-trapper Caves (Goblin Caves)

Heartland Desert

Vomzeraz

Tanglewood

Hannah

Makira

Numnocker

Tormwood

Valley of the Damned

Rogin

Entland Road

Gosford

Isle of the Dead

Hulmino

Tower of Wuldred

Ghest

Tanderha

Erellis Castle

Pumryh Island

Crystal Castle

Nakkar Demon Jungle

Enkel City

Zarat (Antman colony north of Joppa)

Joilan's Sanatorium

**People that have originated from the MUD**

Otto Von Furter

Casper Von Furter

King Klomper

Baron Crocker

Baroness Hook

**Monsters and Objects that have originated from the MUD**

Bugbear

Mountain Goblin

Hobgoblin

Kobold

Hill Giant

Sandman

Trolls

Black Wolves

Dragons

Lamia

giant, purple sand worm

Giant Werble

Wyvern

Yochlol

a dark crow

Kampflut

Nirins

White Elms

Timu furs

lyra leaves

lunka berries

Strangle Vine

**Bill's Universe**

Peak City

Stolypin Station
Humferring Forest

Humferring Forest

West of Timu on the road to Ulrim. The Soldiers Road goes through it.

Humferring Forest, legend has it a might battle was once fought there. (It was 100 years ago!)

Within is :
The cemetery of Lord Varkness, who lost ten thousand men, here on the
bitter battle ground of Humferring Forest, fighting the nogs.

In the crypt :
Lord Khul was one of Varkness's captains. He died under a curse
after burning two witches in Ulrim and here is remains are left
to rot in semi-life for all eternity. That's probably why he is
so angry. He is dressed in full plate armour.

On the gravestones :
Here lie the bones of Sir Junner, who fell at the first
charge with an arrow in his eye.

Sir Kumperbund, who died hiding in a ditch and was taken painfully from the
rear by a noggish marine.

Here lies the Maid of Ulrim, who died of her wounds after the charge
of Umper Hill.

In Memory of Prince Jullopinsen, who had his head cut off on the field
in circumstances unknown.

Here lies the remains of Captain Rushworthy, who died defending his lord.
Eriss

Eriss

Became a memember of the crew of the Sea Wyvern. Was a regular in fights against the various pirates and octopuses that attacked the ship and often included in shore parties.

Left the crew at Renkrue but later rejoined.

Went her own way for a while, but then returned and went to Waterdeep with the rest of the crew.
Angor

Angor

Angor is a large forest to the west of Timu in the country of Styke.

It is home to many undead and evil sorcerers, but a few hardy souls make a living here as hunters and woodsmen.

Part of Angor is so dark and evil inhabited it is known as the Black Forest.

The west side of the forest forms much of the coast line of eastern Styke as it meets the Diamond Sea.

From the Middle Kingdom:

'The first thing that was done when my people landed was to plant the seed of this tree. It is one of the magical seeds of the west. Carried by my ancestors across the oceans when Angor was invaded.'

Roztov noticed that Mellane did not mention that the forests of Angor had been invaded by humans. Humans with axes, it was not part of his races history that he was proud of.

'It has stood here ever since, as a lighthouse for the port, and a guardian of the town.'
Baroness Partik

Quote 1:

Late on in the evening a fine lady known as Baroness Partik arrived, with her servants, and booked rooms. She seemed in a hurry and was rude to the innkeeper as she made arrangements. Both the young men tried to engage with her, but she brushed them off. Fangorino even made a drunken pass at her, but she side-stepped his advances then gave him a very loud piece of her mind. The young barbarian beat a retreat back to his table.

Quote 2

Fangorino went upstairs to dry off and bumped into Baroness Partik, the noblewoman he had argued with the night before. She was having no luck moving a long chest into her room as her servents were too feeble. Fangorino could not get into his own room as it was blocked by the chest.

'Well, you move it then, you huge oaf, you are certainly big enough!' she snarled at the barbarian.

Fangorino snarled back, but all this did was make the servent quiver in terror and run away. The barbarian sighed, the grabbed the chest and dragged it into her room. He noticed that their was a strong smell of earth coming from the box.
Enttland

Entland is a country in Nillamandor.

The majority of the roads and highways of Enttland are very safe.

The capital city is Werfen.

another city is called Sharmes.

The language of Enttland is known as Enttish.

**Wars**

Enttland has been at war with Lunaria twice. Lunarian-Enttish Wars

*~Enttland was east of Bellavia, and they shared a border. It was land locked, and had terrible relations with all the kingdoms around it, especially to the south and east. There was a country of savage madmen to the south, who periodically raided the southern regions of Enttland, coming down from the mountains in marauding bands in the middle of the night.*

*~'The highways of Enttland are well kept, and very pleasant to ride upon. It is a land of rolling hills, with always the far off purple shadows of mountains to the east. The road to Werfen ran east, and the mountains would be my constant companions all the way to the city. The land I was riding was very sparsely populated, it had a wild quality, the dark hills brightly decorated with heather and gorse.*

*~The majority of the roads and highways of Enttland are very safe. This area was not troubled by bandits or goblins. Once we were on the main highway, which headed west to east along the backbone of the country running parallel to the great Gylefen River it was pretty plain sailing. Every so often we would pass another band of travellers on the road and bid then good day, or perhaps we might spot a vessel on the river to our north and exchange a friendly wave. Every twenty or so miles on the main highway there is a royal hostel, which while a trifle more expensive than the privately run inns, were excellently provisioned. It was one of my favourite journeys, that fortnight through the gently rolling hills of the shires of Enttland.*

~I would say Enttland is currently in the period that we would have called the Renaissance. A harping back to older art styles, but with a touch of the Baroque, you have many great paintings in your collection. You can see the imagery is being taken from the ancient motifs. The voluptuous ladies, the dramatic poses.
Groza

Housekeeper at the cottage rented by Fenrir and Arahel.

She is in the cottage when it is burgled by the Night Masks. They lock her in her room.

**When Fenrir finds the cottage has been burgled the watchman (Groza's brother in law) tells him:**

'Sorry to say, my lord, but you have been the victim of a cunning burglar. Unfortunetly for you a lock is only as good as the door it is on, or indeed as good as the person that keeps the door.
Well, I'm sure a lord of such fine character as yourself is not used to such things but sadly here in Westgate the only way to prevent yourself from being robbed in future, if you have the coin, is to pay off the Night Masks. It is a sad state of affairs I know, for me, a man of the law, to say such things, but none the less it is true.'

...

Later on Groza brings various problems to Arahel that she thinks a fey can sort out, such as goats that are giving sour milk and pregnant girls.
Gort

There are tribes of gort in Pechenga.

From the Portal of Returning:

*There was actually small populations of nog-human half-casts, descended from, I presumed, unfortunate human women raped by noggish raiders. I found it hard to imagine a human male raping a noggish wench, however hard up he maybe. In any event, these poor half-breeds were called gorts, and were universally shunned.*
Galloseb

William McGonagall says of Galloseb in Drummond the Intergalactic Robotic Manservant,

*And the gas giant in question, it’s a novelty planet. Time sheers and continuum vagaries everywhere. You’ll go to bed in blue pyjamas and wake up in a pink nightie. You’ll discover a unicorn in your bed and a leprechaun in the wardrobe and you’ll have no one to blame but yourself*

It is in the Urusa System.

It is where the Gas Giant Atmosphere Sampling Project is taking place.
팀선비 위키

## 팀선비 위키

팀선비 회원들이 만들어가는 위키입니다.

주제
--

팀선비에 관한 것들뿐만 아니라 온라인 게임, 보드게임, 포켓몬, 노움부터 데스윙까지 모든 것들을 다룹니다.

## 팀선비 한눈에 보기

**인문사회과학캠퍼스 종신회장 권웅준**

인문사회과학캠퍼스 회장 서민규

자연과학캠퍼스 회장 신채훈 (종신회장 추대 예정)

총무 김민서

인사부장 이형욱

기획부장 최유담

서기 조성윤

팀선비 현재 회원 172명

팀선비 본방 112명

팀선비 리그 오브 레전드 (매니저 최유담)

팀선비 하스스톤 (매니저 서민규)

팀선비 보드게임

팀선비 히어로즈 오브 더 스톰 ~~들어가지,,,말,,것,,,(feat. 구>아재방 현>왈왈방)~~

~~선비아재협회~~

1. ↑ 2022.05.12 공지방 기준. 아래 인원도 동일 날짜 기준으로 작성.
Illusians

The Illusians are a robotic race, inhabitants of many planets in Bill's Universe. They do not communicate by sound waves. They communicate with each other by high frequency radio waves.

The war between the Illusians and the Terrans forms the main plot of the short story Tall Tales In Space.

Named Illusians:

Isaac

Jacob

Quotes :

*He didn’t think Illusians could be considered good looking by anyone’s standards. They had a metallic quality to their skin. It seemed to be optional, or was decided by some process unknown to Rewton as to how many eyes and arms they had. This one had three arms, all ending in a clump of long fingers and jointed with probably a dozen elbows each. This one also had eyes to the number of six all clustered at the base of its head underneath a huge horn, or maybe some kind of snorkel. There appeared to be no mouth or ears. Its long low squat body had a stocky leg at each corner.*

*Over the course of the day he learned a few interesting facts about his alien captors.
The Illusians were an escaped robotic race, their masters being long since dead. Certainly it was hard to tell by looking at them, they look more like large beetles than robots.
In terms of their own race, they appeared to be very adaptive and fairly peaceful. Any one Illusian could do the job of another one after only a few days training. It was also hard to imagine how one of these great hulks could get angry at another one. There seemed to be so little for them to argue about.
There is little crime, in fact they didn’t really understand the concept of crime. Occasionally an Illusian would behave in a manner dangerous to another. The wrong doer was seen as faulty and was ‘dismantled’.
They favoured democracy as the main mode of politics, Isaac could only explain the human races politics by their primitive modes of communication. He though Rewton very backward.
They communicated with each other via radio waves which had meant that someone had had to design and build a device to communicate with humans. Their large brains were apparently in their torsos.*

**Space Travel**

Illusian ships use anti-matter drives to go at
very nearly the speed of light. We do not bend and crush the same way a human
might under the forces of great gravity. The expansion of our race has been
slow, but up until now it has not seemed to matter as we are very long lived.’

(I think this would have to change by the time of Drummond)
Erin Ja

Erin Ja is married to Karhad, the owner of the Devil's Brew tavern in the Thar.

She turned out to be an Erinyes.

Her and Karhad turn up at Kingsholm. She attempts to abduct Billi from the Coronet and Cabbage but fails when Arahel turns into a Beholder and chases her off.

Later that night she attempts to meet him at the east gate but is once more thwarted.
Anya

Anya

Anya is selected by the demons of Waterdeep to take out Gillard DeRosan. As she has a grudge against him she is tattooed with a Logos by Ellis Aderbrent and turned into a *Vengeance Demon*.

Age : 35

Had a 'bad phase' in her early 20s

**History**

Initially Veddic is told by Deverreck that she is 'needed by Kossuth'.

*We now need a woman called Anya. We don't know anything more than that.'
Veddic rolled his eyes and Deverreck continued,
'We only have a few pieces of this puzzle, but we know she is important because we have heard that a man called Vinet the Bloody is looking for her, may indeed already have her.'
Deverreck steepled his fingers and leaned back in his chair,
'Vinet took over from Fenrir Thunderstaff after his death as the chief of the demon cultists in Waterdeep. You should seek him out first. Another thing, there will, undoubtedly, be blood, and I'd rather not have a trail of it leading back here. While I am always delighted to see you, it would be better if you stayed away from here for a while. Perhaps don't report back until after you have Anya?*

She is held by the Blood Drinkers in the underground lair. The place is raided by Fenrir, Veddic, Corum and Raya who 'rescue' her.

On their return to the surface though they have to hand her over to Boris Himmelhammer and his big band of sell swords. (These are agents working for the Aderbrent Villa)

Veddic is then told:

*If Aderbrent has Ellis and Anya we need to convince him to take the next step. What that is we don't know at this time. Do you have Vinet alive, or any of the Blood Drinkers? It would be useful to question then to learn their intentions. Come to the villa when you have information.*

Veddic visits Royus Aderbrent but gets little in the way of useful information.
At this pont De Rosan begins to realise a plot is against him, but like most people doesn't really know what is going on!

Veddic talks to Royus again and gains access to Anya. By this time they also have the Logos.

She is tattoed by Ellis Aderbrent with the Logos at the chapel in the Hillgauntlet Villa. (After Royus refuses to do it at the AderbrentVilla!). The Grey Hands get wind of this and raid the Villa. While the others hold off the Grey Hands, Fenrir takes Anya's *limp and bloody body up into the lightning filled sky*.

He takes her to Old Jock's Brewery and puts her on Corum's bed. It is not long before Corum and Fenrir are arrested.

In the end though, because Maliantor (of the grey hands) realises that this is the only way they have left to take out De Rosan they should do it *his way*.

Corum and Fenrir take Anya to the Artemel Villa where De Rosan resides in his persona of Bandar Red Raven.

Using bluff and luck they get Anya to De Rosan. De Rosan, Corum and Fenrir are transported to Darknessdeep.

Darknessdeep is DeRosan's own private fantasy world where Waterdeep is ruled by devils. It is in fact a pocket plane in part of the Abyss (check).

What happens to Anya after that is unknown!
Bezebelle

Leader of the Night Parade in Westgate.

Lore:

Meanwhile, a young lady called Gelly was at the door and representing the Night Masks offered to give information on the Night Parade for 300 gold coins. Fenrir accepted and was told;

''

I have the name of a being that describes herself as the leader of the Night Parade. There is a house on Snip Street that can only be found by those that really look for it. It is said by some that this is the dwelling of the last members of the Night Parade in Westgate. Her name is Bezebelle and she is said to be unspeakably evil. However, I have heard from a usually trustworthy source that she knows the location of a Snake Gate. How I don't know, I suppose you can ask her, but if I was to guess I would say that creatures that are essentially nightmares made flesh have skill in moving between Planes.

''
Gods of Nillamandor

DIETIES

Etruna - Goddess of Nature
- woshiped by wood elves, druids and rangers

Blimaron - God of the Sea
- worshiped by sailors and people who live by the sea

- their clerics are known as 'the blue priests'

Marbak, Prince of the Undead
- avatar in 291.mob

Boros, a Joppian Bull God

Lizardmen's evil deity, Morgash

Perrefoz, the God of Fire
- avatar in 140.mob

Alingobob - a Joppian desert god

Culthu is an Ancient Undead Demon, and God of Evil Magics and Necromancy

Karnak is a huge spider

Bishmila - joppian god of mercy

Galaphree, Neutral
- goddess of fortune and luck

Mirac, Evil
- god of destruction and disease (this is only Yaja right???!)

Leela, Good
- northern nature/party goddess

Remom

- truth, justice etc (added for Island of Dragons chapter 2)

Aerekrig

- dwarven god of war and honour
Janet

Janet Blenk is the daughter of Doctor Blenk and Mrs Blenk.

As a young girl she travelled with her parents into deep space beyond Crysto's Star.

When they crash landed on Psuedo-Earth she was able to comminicate with it. The planet communicated to her parents and other humans through her.

She has only one arm.
Forest River

The Forest River is so called as it never once leaves the Great Forest. It runs from the heart of the Forest, through Foona and finally reaches the Diamond Sea at Gijon.

Lysander of Foona sits on the Forest River.

The river is reasonably well travelled and considered safe by the standards of Nillamandor although piracy is commonplace.

**Quote from the Portal of Returning:**

*Their journey down the Forest River by barge from Lysander had been uneventful and they had arrived in Gijon on the Diamond Sea refreshed.*
Ellis Aderbrent

The son of Royas Aderbrent, a nobleman of House Aderbrent in Waterdeep. He is a mapmaker at Horizon's Sails.

Gets involved in the Bloodwar in Waterdeep as his skill as a mapmaker and draughtsman is required to tattoo the Logos onto Anya so she can be turned into a Vengeance Demon.

Veddic tries to get him to convert to Kossuth so that the church can control him. He causes himself and the Aderbrent trouble with his clumsy advances but eventually Royas relents and allows to conversion.
Ghost of the Sea Wyvern

The Ghost of the Sea Wyvern was the Lady Lotus Dragon AKA Rowyn Kellani.

She came back to haunt Shifty and Retzal after the murdered her and threw her over the side of the ship.

When Retzal and Shifty left the Sea Wyvern it was left to the NPCs to work out a solution.

As the ghost could not travel over land they worked out a way to trap her in a magic jar.

Fenrir and Oz encounter Shump at the Badger Tavern in Otttery St Mary as he travels north.

Once more it is left to the NPCs to deal with! :D

Janakkes Lavius-Lavius, Rollo's cousin and also a Paladin came down to the tavern and as the lads learned later sorted it all out so that was fine.

This was the poem she taunted shifty with:

*Inside Out and Outside In,*

*Fickle doubt and Wicked Sin,*

*Drift ever deep, Swirling into the gloom,*

*Forget about sleep, in this tormented doom,*

*Find a dark cave, to call your bed,*

*Find a black wave, to rest your head,*

*Feed a shark, with your heart,*

*Feed a clam, with your ham,*
Feed the eels, with your heels,

*Feed the whales, with your nails*

*Feed the fish, with a human dish,*

*Revenge is sweet, when you're a flounder's treat,*

*A creature of ink, and needle prick,*

*Qualled to think, and did the trick,*

*Skulking dark skin, put the knife in,*

*With 'narry a shout, turned me inside out,*

*Now shunned by land, and comforted by sea,*

*I'll seek the hand, that undid me,*

*Lightning's son, has been undone*

*Unbuttoned and broken, under the ocean,*

*I'm not linger, with my final foe,*

*I'll snap his fingers and break his toes!*

*I'll sup on his blood, use his skull for a cup!*

*His tears will flood, as his bone marrow I sup!*

*You'll rue that day, you did me in proper,*

*As my slave you'll stay - In Davy Jones locker!*
Claress Cathedral

Claress Cathedral

The ruined cathedral in the north west district of Timu.

Contains The Tomb Of Princess Evalynn.

The paintings on the walls show various events in Princess Beril's life. One shows her ill-fated wedding day, when the wedding party was attacked shortly before the ceremony and Prince Mirkin was carried off by a large golden dragon. Another shows her donning a suit of emerald armour in preparation of war. She was forced to take the kingdom in hand and defend it against many attacks over the years by those who thought that Styke would fall easily without any solid male leadership.

**Related Timeline**

962 Good King Clorron Von Furter takes thrown, grandson of Indigo

964 Princess Evalynn born

978 Good King Clorron dies, Princess Beril (14) takes the thrown

980 Yevaud, the Usurper of Tomsk ( a dragon ) invades and conquers Tomsk

981 Yevaud attempts to conquer Styke by killing Prince Mirkin (Beril betrothed)
- Queen Beril (17) rallies the army.

982 Yevaud is defeated and hides in Angor

997 Lord Varkness become ruler of Styke.
- forced into an unwanted marriage Queen Beril flees to Entland.
(on her death he body is returned to Timu.)