Aberration

Aberrations are a rare type of entity that share the common trait that they are abnormalities in the universe, some sort of glitch or error in space, time, or belief. Aberrations are most often the result of botched spells or other acts that break the natural flow of the world.

There are no known way to bind or ward away Aberrations and most of the time they can only be contained until they naturally run out of power.

## Types of Aberrations

* ***Chronovore:*** Chronovores are responsible for missing time, attaching to people or locations and temporarily taking them out of time.
* ***Clockstoppers:*** Clockstoppers cause areas of frozen time when they are created.
* ***Doppelganger:*** Doppelgangers are a phenomenon where a perfect duplicate of an individual is spontaneously created, it is impossible to differentiate a doppelganger from the original, and if confronted by the existence of the other, both original and doppelganger become overcome with psychotic obsession to eliminate the copy. When practitioner are victim of doppelganger, their consort is duplicated as well.
* ***John/Jane Doe:*** Does are a phenomenon where false people appear in crowded area, most typically within cities. These individuals lack souls. Why does appear is unknown, they appear as rather forgettable humans, typically adults.
* ***Jockey:*** Jockeys are malignant entities drawn to people who over abuse mediumship and channeling entities, presenting themselves as helpful but hijacking the practitioner, typically to perform dangerous and risky behaviors.
* ***Unmade:*** Unmade are ghastly things where individuals or creatures are turned inside out by magical backlash.
* ***Harrow:*** The Harrow and lesser harrows are a predatory form of entity which attach to a practitioner's dark thoughts and applify them, while providing the practitioner with anima fueling their self-destructive and nihilistic behavior.
* ***Thaumivore:*** A Thaumivore is a predatory creature which is attracted to anima, violently sucking it out of its prey. Thaumivores are attracted to magic and will negate any spell cast at them and drain artifice of their magic.
* ***Fallen:*** Fallen are entities which have broken off their 'script' so to say, no longer bound by the convention that directed them or bound by the great seal. Fallen fae may lie, for example. Fallens are often drawn to destroying everything they once stood for.
* ***Renunciation:*** Renunciations are abstract beings that latch onto individuals and turn their entire view upside down for good or ill; transforming a dedicated vegan into a carnivore, anarchists into fascists, or cold blooded killers into overly empathic saints.
* ***Malus Loci:*** A Malus Loci is a location that has become toxic and hostile to mortals and entities, seeking to corrupt and break them, as to be able to absorb them. As a Malus Loci grows in power the location that hosts it becomes more and more twisted and obviously supernatural.
* ***Stains:*** Stains are psychic traces left by repetition and particularly strong psyches on objects or locations (such as a serial killer's weapon), as individuals handles a stained object part of the original owner's own psyche sips into them, subtly altering their behavior at first but with repetition may lead to drastic changes.
* ***Fragments:*** Fragments are created when a mortal is exposed to particular kind of magic or entity that leave them incomplete; part of them is stolen or destroyed, leaving a gaping hole in their soul. Fragments are faced with three options: recover what was stolen, find something else to fill the void, or slowly disintegrate.
* ***The Lost:*** The lost are unfortunate souls who through isolation and neglect have had their connections to the world frayed to the barest threads and risk falling into the abyss. As their connection to the world are so thin, the losts struggle to be noticed or heard no matter how much they try.