recursal/Fanatic-Fandom huggingface dataset:
Example Everything Machines

## Andrew Young

This everything machine outputs 4 belts of the desired shape.
It is has a 6 wide blue print for each of the 16 quadrants(4 pieces x 4 layers) for a 6\*16=96+ wide machine.

It builds any shape including difficult shapes like Rocketship.

It paints a basic shape and cuts it to 4 identical pieces that gets used to make 4 copies of the final shape.

1. Mixer
2. Shape selector
3. Painter
4. quadrant cutter
5. left right / top bottom routing
6. half stacker
7. Filler piece cutter
8. Filler piece attacher
9. routing
10. Stacker 1
11. routing
12. Stacker 2
13. Filler piece remover
14. routing
15. Final 3 stackers

### Test Formating

#### hidden

NAV

Hello

To be completed Later
Boris Melodies

boris melodies is the debut studio album by boris johnson. he maked all the music all by himself. it is a smash hit and sold 2 trillion copies (one for every ant)

## Track listing

1. Boris Melodies
2. I love the UK (FEATURING THE DOSHER)
3. Brexit and tea in the morning
4. I will kill you with my massive sledgehammer
5. Melodies
6. Googoog go Jab Jab (Ft. John Lenog)
7. I have come down with a cold
8. Boris's funny day
Transistor

## Transistor

### Description

Forwards the bottom input if the side input is truthy (a shape, color or "1").

## Details

### Unlocks at level

25

The Transistor is a wire building that takes the bottom input and only outputs it if the left input is truthy, otherwise it outputs nothing. A flipped variant also exists, outputting if the right input is truthy.

## Comparison to Logic Gates

The transistor is not considered a Logic Gate despite unlocking at the same level, and differs from the gates in both the nature of their output and the arrangement of their input and output ports.

Preserving the details of a signal rather than simple truthiness means that transistor-driven gates can be preferable for controlling Filters, or simply having a more readable wire network over large distances. Three wires containing 1 or 0 signals may be difficult to discern the meaning of - but three wires respectively carrying zero or red, zero or blue, and zero or green should probably be attached to a colour mixer rather than shape assembler.

Transistors have a different arrangement of inputs and outputs, which can make them more space-efficient for some kinds of signals processing. Consider the following two four-input AND calculators, one which uses transistors and one which uses AND gates:

The shape of the transistors allows them to be chained much more easily than logic gates, which require space on either side for their inputs - this makes the transistor gate significantly smaller for the same result. (A similar design can also be used for an OR gate - simply add NOT gates to each input and the output.)

## Signal Conversion

Transistors are the only way to convert a boolean signal back into a shape or color signal (or a null signal, if it is false). This can be useful for readability - for instance, attaching a transistor to the boolean output of a Belt Reader and feeding its other input into the south input will result in it sending the item output if the belt is active, and a null signal otherwise. This has the same truthiness as simply forwarding the boolean output, but indicates what specific item is being tracked by that wire when inspected by the user.
Storage

The new design of the storage

The Storage unit can store one shape up to 5,000 units. This can be used as buffer for product or for temporary storage when a shape isn't needed to free up space around the hub. A useful property of the Storage is that it can be used as an overflow gate. If the Storage unit is empty, it will pass all inputs to the left output. However, if it contains items, or if the left output is blocked, it will begin outputting to the right. This property is used in some freeplay factories to automatically pass shapes through a Stacker or Painter if only one input is present.

The Storage unit also has two wire outputs: one on the left side that checks whether the unit is at maximum capacity, and one that outputs the shape currently stored in the unit. You can also double throughput by connecting two lanes carrying the **same** shape to the inputs and a **regular** balancer and two lanes to the outputs.
Level 11

**Level 11**

Level 11 unlocks Chaining Extractors which are really useful for mass producing shapes in large quantities. To unlock it, it is very simple.

**Be Aware, The Following Content Are Spoilers. Try doing it yourself then look for help.**

First, make the same shape and colour as Level 10. Then cut it in half. Rotate the left output CCW and put the right output as clockwise or discard it. Produce circles and colour them in green. Cut them in half and use the left-side produce. Rotate it clockwise. Stack the half-star and green circle together and deliver it to the hub.
Belt

The **Belt** (also known as the **Conveyor Belt** or, when used in long stretches, the **Transportation Line**) is an exceptionally essential building used to transport items. It is unlocked at the beginning of the game.

Belts will automatically link with buildings and other belts turning corners to do so, prioritizing buildings. They will face in the direction the cursor moves when placing them. `Alt` reverses the orientation, and `Ctrl` stops automatic orientation. Like other buildings, belts will remember their placement orientation, but this mainly only affects placing individual belt tiles. Unlike other buildings, they will not be automatically deselected after being placed, allowing for clicking and dragging.

A corner belt is formed when a straight belt is able to form a connection on its side. The belt will prioritize connections that rotate its back but will do nothing if the same type of connection can take place on both sides. Corner belts remember their original straight orientation, which they will revert back to if they lose their connections.

Holding `Shift` while using the cursor to drag enables Belt Planner, which will place a stretch of belts in an L shape from the position where it was activated to the point where the mouse button is released. Pressing `R` will flip which direction the belts travel first. Before releasing the mouse button, a preview in the form of a green line is shown. Like regular placement, Belt Planner will not destroy existing buildings, but will destroy existing belts.

If a belt abruptly ends with no connections, an item on the belt will halt upon reaching the end, which will cause a backlog. Placing a belt over a preexisting belt will delete all items on the original belt.

Example usage of the Belt Planner.All 81 ways a belt can be connected to 4 adjacent buildings.
If you are considering using a Belt Reader to provide a source for a clock pulse, note that the it takes for the rendered objects 40.7 seconds to travel 110 tiles which gives a speed of 2.70 tiles / second. This was measured at a multiplier of 10.0, but it is beleived this speed is not affected by the multiplier. This is contrary to how the **real** speed operates, which is 2 items / second. If you picture the multiplier is the variable width of the belt, the speed would remain constant.

## Strategies

Movement with the Arrow or WASD keys works while placing belts or using belt planner, making it easy to place belts over long distances.

In order to quickly clear clogs in factories or long stretches of belts, Belt Planner can be used over the existing belts to clear them. Since Belt Planner does not destroy existing buildings, it can be used over structures on a belt line such as balancers and mergers.
Hub

## Introduction

The **Hub** is a building with sixteen (16) inputs and 1 wires output (showing the shape to complete the current level). It cannot be placed, copied, or deleted. Upon creation of a new savegame, the Hub appears in the center of the screen, with the status of the game on top of it (current level, the required shape and amount needed to advance, and the level reward).

The **Hub** can be considered the center of the game, both figuratively and literally. This is because, in order to advance levels, gain upgrades, and unlock new buildings, shapes corresponding to the current requirement must be delivered to any of its sixteen inputs. Due to the limited number of inputs on this building, it is only possible to deliver at most 382.4 items per second (22,944 per minute).

## Strategies

Upon reaching later levels with large shape requirements (say Level 18 which requires 250,000 shapes), the limitation of only sixteen inputs can get in the way of quickly advancing levels. This is why most advanced players choose to connect Balancers to it in order to increase the amount of inputs. This is a useful tactic because Balancers can route two inputs to one output. This same strategy can be applied with Storages; and although it takes up more space this way, if there is any kind of stalling or overflow-- or just a need for an "alternate" hub --, Storages can handle it better.

## Trivia

1. The Hub is at the intersection of 4 "chunks" (16x16 areas of space). Of those 4 chunks, the upper-right chunk will always have squares, the lower left chunk will always have circles, and the two other chunks will have red and green.
2. Chunks positioned further from the Hub will have deposits that are bigger, and more complex, meaning there are fewer deposits that are purely one shape.
3. Conveyors are not needed to import items; if the output of a building leads into the hub, the hub will accept it.
Level 19

The shape you have to create for level 19 matches the shape you need to upgrade from tier 6 to tier 7. It is therefore recommended that you upgrade everything to tier 6 before proceeding. Once everything is upgraded to tier 6 you can clear out old machinery that's no longer needed.

## Solutions

**\*\*\*SPOILER WARNING\*\*\***

If you don't want to ruin your fun with the game, try to figure out stuff for yourself.

See also: Efficient Designs#Purple Shape and White Star Maker
Vannesa

**General:**

Vannesa was a scientist for the asylum Jack woke up in. Brock and Jack found her underneath a table, hiding from a few zombies trying to get her. She was pictured with an orange bob cut.

First appearance: The Apocalypse

Main weapon: Pistol

Death: Moving Day

**Death:**

While in the factory and exploring, Larry accidentally dropped a cinder block on Vannesa, trapping her halfway underneath while zombies started walking over. She was swarmed and eaten, watched by all her friends.
Filter

### Description

Only allows through items which match excactly the provided shape / color. If you put in a boolean 1, it allow everything through, if you put in a boolean 0 it will allow nothing through.

## Details

### Unlocks at level

22

A filter receives a wires input that tells it to put certain things through. If the input is a Boolean 0, it will put all the items in the left output, the opposite for 1. If the wires input is an item, it will put the items that match exactly going through the front output. It will put the others out the right output. If the wire input is nothing (nil) the filter will stop operating; if this is undesirable you can prevent it by using logic gates.
Omni Guide

In shapez.io, there are multiple ores close by you at the start, the majority being things such as Squares, Circles, Stars, and, less commonly, half Windmills (or "Fans", whatever you wanna call it).

However, as you go further out, ores seem more random and combined/jumbled together into abominations.
This page describes somewhat useful ores that are hard to come by.

## The Greatest Shape (WuSuRuCu)

WuSuRuCu (nicknamed **Omni**) is a somewhat rare ore, being the result of the game combining a circle, windmill, square and star into one ore to be mined by extractors.

Other permutations of WuSuRuCu (for example, SuWuCuRu, RuCuWuSu) are also Omnis, and can be distinguished from other shapes easily, all 4 corners being different to one another.

If two corners are the same, you've got yourself hyped up over a fake Omni. No RuRuWuCu or SuWuCuCu.

This ore can be extracted and processed into all shapes, making it a good choice to create complex shapes without requiring multiple conveyor belts from long distances to meet.

The only way an encounter with an Omni could be better is if a green deposit, a red deposit and a blue deposit are close by.
Mustafa Ceceli 3. Kez 'Mahalle Kahvesi' Dizisinde!

Saray TV ekranlarında izleyiciyle buluşan, Limon Film imzalı dizinin kadrosuna sürpriz bir isim katılıyor.

Başrollerini İbrahim Çelikkol ve Hilal Altınbilek'in paylaştığı dizinin kadrosuna şarkıcı ve aranjörü Mustafa Ceceli dahil oluyor. Oyuncu diziye 197.bölümle 3. kez Ramiz Ceber karakterini canlandıracak.

Mahalle Kahvesi yeni bölümüyle Çarşamba akşamı Saray TV'de.
Levels

For most levels, the hub requires a certain amount and certain kind of shape to progress to the next level. The first 26 levels are predetermined, and each unlock a new mechanic. The shapes needed for each level gradually get more difficult to make. After finishing level 26, the shapes are randomly generated for the goal.

Most levels require a certain number of the requested shape to reach the goal. However, level 14, and all freeplay levels, require a certain number of shapes to be delivered ''per second'' to reach the goal. While this removes the need to generate thousands of shapes, it can become incredibly difficult to keep up with the ever-increasing shapes demand in freeplay.

Unlike Upgrades, completing a level does not consume the required number of shapes. This means shapes delivered to complete a level can be reused for upgrades.

1. ↑ The upgrade branch and tier the shape is first required for, if it exists. Only the first building is listed for conciseness.
2. ↑ Upgrades are actually available from the start of the game. The icon for upgrades is simply not shown.
Level 20

The **Logo Shape** is required to complete **Level 20** (**18** before the Wires Update) and unlock Tier VIII (8) and above upgrades.

This is the first level that cannot be created by stacking each layer on top of each other.

Hints
 **Hint 3:** If you get the small square to overhang, how can you fix the rest of the shape? Try getting half of the shape correct.

## Solutions

**SPOILER WARNING:** If you don't want to ruin your fun with the game, try to figure out stuff for yourself.

Solution

22x5 Logo shape generator with color mixer -

24x9 Logo shape generator with color mixer -

16x6 Logo shape generator with color mixer -
Cutter

* Normal
* Cutter (Quad)

## Cutter

### Description

Cuts shapes from top to bottom and outputs both halves. If you use only one part, be sure to destroy the unwanted part or it will stall!

## Details

### Unlocks at level

2

The Cutter cuts the input shape in half vertically. The left half is outputted across from the input, while the right half is outputted farther away.

## Cutter (Quad)

### Description

Cuts shapes into four parts. If you use only one part, be sure to destroy unwanted parts or it will stall!

## Details

### Unlocks at level

17

The Quad Cutter cuts the input shape into quarters. The outputs, in order from near the input to far, start with the top right quarter and go clockwise.

The orientation of the cut is not affected by the orientation of the cutter. Visually, the cut makes the most sense when the cutter is facing upwards.

Empty layers in the output shapes are removed by the cutter.
Bob

**General:**

Bob worked at the factory with Larry and Josh before the outbreak, and Jack didn't want to let the three into the group. During the quarrel, Bob was attacked by a zombie. Clark saved him by shooting the zombie. Bob was pictured with a hard hate and a light beard.

First appearance: Nowhere Safe

Main weapon: N/A

Death: Nowhere Safe

**Death:**

After Clark saved Bob, another zombie walked up behind him and bit his face. They killed the zombie after it was too late. Bob's reanimated corpse tried to bite Jack, and Jack knocked his head off with a bat.
Belt Reader

### Description

Allows to read the current items form a belt, as well as measuring the throughput.

## Details

### Unlocks at level

15

The belt reader can be placed in the flow of a conveyor belt and shows how many items per second pass through. It does so by taking the average throughput over the last 10 seconds, giving it a similar latency. It also outputs a Boolean showing if something is going through, and and a wire showing the shape or color going through.
The sun

the sun is a mass of incandescent gas. a gigantic nuclear furnace where hydrogen is built into helium at a temperature of millions of degrees. yo ho its hot (the sun

## the sun

### Affiliation

not a place where we could live

is not a place where we could live). but here on earth thered be no life without the light it gives.

## things we need from it

* its light
* its heat
* its energy

without a doubt without the sun thered be no you and me.

## trivia

* the sun is hot.
	+ it is so hot that everything on it is a gas (iron copper aluminum and many others).
* the sun is large.
	+ if the sun were hollow a million earths could fit inside and yet the sun is still only a middle sized star.
* the sun is far away.
	+ about 93000000 miles away and thats why it looks so small
* and even when its out of sight the sun shines night and day
* the sun gives:
	+ heat
	+ light
	+ the sunlight that we see
* scientists have found that the sun is a huge atom smashing machine
* the heat and light of the sun come from the nuclear reactions of hydrogen carbon nitrogen and helium

## references

1. ↑ the sun is a mass of incandescent gas a gigantic nuclear furnace. where hydrogen is built into helium at a temperature of millions of degrees.
2. ↑ the sunlight comes from our own suns atomic energy
Compare

### Description

Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.

## Details

### Unlocks at level

26

Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.

If one of its inputs is nothing (nil), it will forward this nothing value; if this is undesireable, you can use logic gates to prevent this.
Upgrading

Each building can get various upgrades to its processing speed. This is done in the upgrades window (`F` by default). To purchase these upgrades, the player must first deliver a certain amount of specific shapes to their hub, which will be consumed upon upgrading. The higher the tier of upgrade, the more complicated the shapes get.

As you can see the shapes needed to upgrade buildings are different up until tier 6 then they are the same. These shapes also match the shapes you need to produce at levels 19 and 20, so you ought to make sure your upgrade tier matches your level going forward from that point on.

Upgrades continue until Tier 1000, but past Tier 8 the speed boost increase reduces substantially.

## Upgrade requirements

9 - 28: Plus 0.1 per tier   `8+.1×(t-8)`

29 - 58: Plus 0.05 per tier   `10+.05×(t-28)`

59 - 108: Plus 0.025 per tier   `11.5+.025×(t-58)`

109 - 1000: Plus 0.0125 per tier   `12.75+.0125×(t-108)`
2. ↑ 2.0 2.1 2.2 2.3 30k plus 10k per tier   `30000+10000×(t-9)`
3. ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 20k plus 5k per tier   `20000+5000×(t-9)`

## Trivia

* The tier VI shape is always the tier V shape with an extra layer added to the top or bottom.
* Excluding Mixing & Painting, each upgrade path begins with an uncolored pure full shape, followed by an uncolored cut shape, a colored shape, a 2 layer shape, and a 3 layer shape.
Level 9

Level 9 marks the first level at which it is possible to upgrade buildings to tier 4 and above because you will have access to the Color Mixer. This is also your first opportunity to upgrade "Mixing & Painting" from tier 1 to tier 3 to closer match the other upgrade tiers. It is recommended that you do so first.
Logic Gates

* AND Gate
* OR Gate
* NOT Gate
* XOR Gate

## AND Gate

### Description

Emits a truthy boolean signal if both inputs are truthy.

## Details

### Unlocks at level

25

The AND Gate will emit a 1 signal if both inputs are truthy. You can construct a NAND gate by attaching a NOT gate to its output.

## OR Gate

### Description

Emits a truthy boolean signal if one or both of the inputs are truthy.

## Details

### Unlocks at level

25

The OR Gate will emit a 1 signal if either of the inputs are truthy. You can construct a NOR gate by attaching a NOT gate to its output.

## Details

### Unlocks at level

25

The NOT Gate will emit a 1 signal if the input is NOT truthy (0 or nil). It will emit a 0 if the input is truthy (shape, color, or boolean)

## XOR Gate

### Description

Emits a truthy boolean signal if either of the inputs are truthy, but not both.

## Details

### Unlocks at level

25

The XOR Gate will emit a 1 signal if only one input is truthy. You can make an XNOR gate by attaching a NOT gate to its output.
Modular Designs

This page is about Modular Designs for creating shapes. Modular designs are Designs which can be easily scaled. Other Alias include Chainable, Repeatable and Tileable Designs.

## DISCLAIMER

**\*\*\*SPOILER ALERT\*\*\***

If you do not want to **spoil** the *fun* of getting to figure out your own modular designs, DO NOT PROCEED.

Otherwise, if you're having troubles figuring out how to make your designs or want to compare your own to the ones below, then feel free to proceed.

ALSO, if you think you have something to add or change, you may do so, but please in a uniform way.
Level 14

On this level you are tasked to produce a shape at a throughput of 8 shapes per second. You will need to sustain this throughput for approximately 18 seconds. This is the first and only level that has a throughput requirement until you reach freeplay at level 27. This throughput corresponds to upgrade tier 5, so it is recommended to upgrade all the buildings to this tier before continuing to play.

## Solutions

**\*\*\*SPOILER WARNING\*\*\***

Solution for lower upgrade tiers...
Kara

**General:**

Kara was David's wife, and her son was Billy. She was found in the shack and brought to Clark's house. She was given a knife, and helped protect the group. After watching her family die, she became more quiet. Kara was pictured with curly, short black hair.

First appearance: Moving Day

Main weapon: Knife
Tunnel

* Tunnel
* Tunnel Tier II

* Entry
* Exit

* Entry
* Exit

The **Tunnel** is used to transport items underground for a set maximum distance. This allows for item lines to cross buildings or other item lines. Tier I tunnels are black and trapezoidal, while Tier II tunnels are white and rectangular.

They come in pairs, with each pair consisting of one entry tunnel and one exit tunnel. Tier I tunnel pairs can be placed 5 tiles apart, while Tier II tunnel pairs can be placed 9 tiles apart. This allows them to cross 4 tiles and 8 tiles, respectively.

Like belts, tunnels will not be automatically deselected after being placed. An exit tunnel will be placed if a valid tunnel pair can be formed; otherwise, an entry tunnel will be placed. While placing tunnels, if the location where the cursor is at can form a valid tunnel pair, the potential pair will be shown by a green line.

Because exit tunnels are treated as facing in the opposite direction as their corresponding entry tunnels, placing a tunnel will flip the current building placement rotation.

Each entry tunnel automatically links itself to the nearest in-range exit tunnel of the same type and opposite orientation. Tunnel pairs do not act like teleporters, and instead, they will form a hidden belt track that acts like a regular belt.

Tunnels provide little to no speed advantage when used in replacement of regular belts, but because items are transported underground, less buildings are needed, and the items do not need to be rendered.

## Smart Tunnels

The Smart Tunnels setting, turned on by default, allows tunnels to automatically delete unnecessary belts when being placed.

A newly-formed tunnel pair will check for and delete a stretch of belts facing the same direction that occupies the entire space between the two tunnels. Smart Tunnels will also delete unnecessary extra tunnels if a potential new tunnel pair stretches past them, allowing for tunnels to be placed via dragging.

The setting only works for exit tunnels and cannot detect both belts and unnecessary tunnels in tandem.

## Notes

* Both automatic tunnel type selection and smart tunnels can be circumvented with copying and pasting.
* If two entry tunnels point to the same exit tunnel, only the closer one will work.
	+ Before the Wires Update, no check was performed to see if an exit tunnel has already been linked, meaning that more than one entry tunnel could send items to the same exit tunnel. Additionally, farther entry tunnels were prioritized. This was marked as a glitch.
Pipette

Pipette is a function that copies the building under the cursor. It's another way to change the building tool rather than pressing the button in the bar or a hot key. By clicking the "q" key with the cursor over a building, you will select the building and its orientation. If "q" is pressed over a resource deposit, it will select the extractor with the most recent orientation.
Destroying Old Factories

Do you want to destroy some of your old factories because there isn't enough room? You probably do, but in the beginning of the game it said not to! If you press G then go to Stored then you can see how much of a certain shape is stored in the Hub, use this page to see if you have got enough of a shape to delete the factory.

This can be adapted into a strategy which will reduce the messiness of your factory. This simple yet boring method consists of starting be collecting nothing but uncoloured circles until you have 1825 of them, you will then delete all of your buildings and belts and begin collecting the next shape for however many you need. This strategy is extremely slow and after a couple of hours you may have only reached level 5 but it is good if your factories get very crowded and even laggy because you are only producing one shape at a time. Consider trying it out!

The shapes are in order required for leveling, then the upgrade-only shapes at the end. The blueprint shape is at the very end, since unless you're doing the previously described strategy, you will need it infinitely (and even with the strategy).
Level 12

Level 12 is the introduction of blueprints, where it allows the player to copy, cut and paste factories once unlocked. The  shape is the currency for blueprints, as pasting a building costs an amount of them depending on size.

The player also have access to the chaining extractor so this is a good time to replace the old extractors and any balancers you have combined them with.

## Solutions

**\*\*\*SPOILER WARNING\*\*\***

If you don't want to ruin your fun with the game, try to figure out stuff for yourself.

See also: Blueprint shape, Efficient Designs#Blueprint maker
Un Camino Hacia el Destino

## Sinopsis

Luisa Fernanda es una hermosa joven que está terminando el bachillerato y tiene dos pasiones en la vida: tocar el violín (lo cual hace magistralmente) y la jardinería, hábito que aprendió de su padrastro, Pedro. Un encuentro provocado por el destino hace que Luis, un abogado ambicioso y vividor y verdadero padre de Fernanda, atropelle a la muchacha y ella termine en el hospital donde trabaja Carlos Gómez Ruíz , un joven doctor que queda inmediatamente flechado por ella.

## Personajes

* Paulina Goto - *Luisa Fernanda Pérez Altamirano / Luisa Fernanda Montero Altamirano*
* Horacio Pancheri - *Carlos Gómez-Ruiz*
* Jorge Aravena - *Pedro Pérez*
* Ana Patricia Rojo - *Mariana Altamirano de Sotomayor*
* Lisette Morelos - *Amelia Altamirano de Pérez*
* René Strickler - *Luis Montero Fernández*
* Eugenia Cauduro - *Marissa de Montero*
* Brandon Peniche - *Javier Farías*
* Manuel Landeta - *Hernán Sotomayor Landa*

## Curiosidades

* Esta telenovela, marca el debut protagonico del actor Horacio Pancheri en Televisa y en México.
* En 2016, los protagonistas de la novela, Paulina Goto y Horacio Pancheri, confirmaron su noviazgo a través de las redes sociales. En 2018, los actores terminaron su relación.
* Horacio Pancheri no realizó ninguna telenovela en su natal Argentina, haciendo su debut actoral en México.
* La actriz Lisette Morelos (quien interpreta a Amelia, la mama de Luisa Fernanda) ya había trabajado con Paulina Goto en la telenovela Niña de mi Corazón, siendo en esa telenovela, su rival de amores.
* Paulina Goto aprendió a tocar el violín para las escenas en que necesitaba tocar.
* Esta telenovela es un remake de "La hija del jardinero", telenovela realizada por TvAzteca en 2003.
Balancer

* Balancer
* Merger (Compact)
* Splitter (Compact)

The **Balancer** (also known as the **Distributor**, or the **Merger** or **Splitter** under their respective contexts) is used to merge 2 belts into 1, split 1 belt into 2, or evenly distribute the contents of 2 belts.

A balancer has two inputs at its back and two outputs at its front. It will alternate which output incoming items are sent to, starting with its left. If one of the outputs is clogged, it will always output to the unclogged output.

For the most part, both inputs are treated as the same. If items enter both inputs at almost the same time, the balancer will prioritize the left input, and it will also only flip its chosen output once instead of twice. This allows for the contents of two full lines to be evenly mixed.

## Merger (Compact)

* Right-side input
* Left-side input

## Details

### Unlocks at level

10

The **Compact Merger** (also known simply as the **Merger**) is used to merge 2 belts into 1. Unlike the balancer, it is only one tile large.

A compact merger has an input at its back and at one of its sides, and an output at its front. It will send items entering either input to its output.

If items enter both inputs at almost the same time, the compact merger will, regardless of its own orientation, prioritize inputs coming from the north, then the east or west, and then the south.

## Splitter (Compact)

* Right-side output
* Left-side output

## Details

### Unlocks at level

20

The **Compact Splitter** (also known simply as the **Splitter**) is used to split 1 belts into 2. Unlike the balancer, it is only one tile large.

A compact splitter has an input at its back, and an output at its front and at one of its sides. It will alternate which output incoming items are sent to, starting with its front. If one of the outputs is clogged, it will always output to the unclogged output.
Virtual Processors

Virtual processors are wire-layer buildings used to virtually assemble shapes on the wires layer. It can be unlocked and used when completing level 25; after delivering 25k of  shapes.

They can be useful for analyzing the current goal shape the HUB request for; breaking it down into steps by using any individual type, into basic quadrants.

* Virtual Cutter
* Virtual Rotator
* Virtual Stacker
* Virtual Painter
* Virtual Unstacker

## Virtual Cutter

### Description

Virtually cuts the shape into two halves.

## Details

### Unlocks at level

26

The **Virtual Cutter** is a wire-layer building that displays the following object cutting into two halves inputted from the following shape. The wires outputted from the virtual cutter are the outputted shapes that are cut, making the use for other type of buildings that can go through from the Virtual Cutter.

Unwanted shapes outputted from the virtual cutter do not to be trashed, but instead ends in a dead end of the analyzing branch.

## Details

### Unlocks at level

26

The **Virtual Rotator** is a wire-layer building that displays the following object rotated by 90 degrees clockwise inputted from the following shape. It can be continued further through the analyzing branch as an output.

## Virtual Stacker

The Virtual Stacker is a wire-layer building that simulates a Stacker, fusing the shapes you input if possible, otherwise stacking the right input on top of the left input.

### Description

Virtually stacks the right shape onto the left.

## Virtual Painter

The Virtual Painter is a wire-layer building that simulates a Painter, painting the shape you input and outputting that shape colored fully by the dye you input.

### Description

Virtually paints the shape from the bottom input with the color on the right input.

## Virtual Unstacker

The Virtual Unstacker is a wire-layer building that simulates the inverse of a Stacker, separating the topmost layer from the others.

### Description

Virtually extracts the topmost layer to the right and the remaining ones to the left.
Level 26

This shape matches the shape you need to produce to upgrade from tier 8 to tier 9. You should make sure you've upgraded everything to tier 8 before proceeding from here.

Many people struggle with this level. A common problem is that if you cut stacked shapes, parts that are not welded together will drop to the first level.

Click 'expand' to see hints...
 **Hint 3**: The red layers (2 and 3) can be created almost in the same manner as the shapez logo was created, except that instead of welding everything together at the end, you need help from the white circle to prevent certain parts from falling down. The order in which these parts are melded is important.

## Solutions

**\*\*\*SPOILER WARNING\*\*\***

If you don't want to ruin your fun with the game, try to figure out stuff for yourself.

Click 'expand' to see solution...

See also: Efficient Designs#Rocket Shape Maker
Extractor

* Normal
* Chain

The Extractor is a building used to extract shapes or colors from source tiles. It is unlocked from the start of the game.

Extractors have a thinner white border. They can only directly output onto a belt, so their outputs have to be merged using balancers, and it is impossible to utilize the entirety of a resource patch.

## Extractor (chainable)

### Description

Place over a shape or color to extract it.

## Details

### Unlocks at level

12

The Chain Extractor is a variant of the Extractor, used to extract shapes or colors from source tiles, with the upgrade that it can be chained so that one extractor feeds into the next. It is unlocked after Level 11.

Chain extractors have a thicker dark border. Because chain extractors can feed into adjacent chain extractors, they are much more space-efficient, and the entirety of a resource patch can be utilized.

Their base speed is 0.4 items/s (24 items/min), exactly 1/5 of the belt base speed. This means that if they are on the same upgrade tier, 5 extractors will exactly fill a belt.

Extractors will only produce output when placed on a shape or color resource tile. If placed on a blank tile, they will do nothing.
Wire

The **Wire** is the main building and the first building to be unlocked by completing Level 20 and successfully deliver 25k of these  logo shapes. This is the marking point where the first wire-layer buildings will be introduced in later levels.

## Wire

### Description

Allows to connect logical components and can transfer item signals, color signals, boolean signals.

## Details

### Unlocks at level

21

It is used to carry signals between buildings like the Switch, logic gates, displays, virtual processors, and more. Wires are placed on the Wires Layer, meaning they are placed in a separate grid to normal buildings.

There are 2 variants of the wire: green and blue. A wire will connect to adjacent wires of the same color, but not the other color, allowing you to run signals directly next to each-other.

A Wire carries a signal, which can be a Boolean (0 or 1), a color, or a shape. If a wire is connected to an input, its signal will become that input. If a wire is connected to 2 inputs with different signals (e.g. two switches; one off and one on), a short-circuit occurs and the wire turns red. You can see the signal being carried through a wire by hovering the cursor over the wire, or connecting it to a display or building with a display.
Trash

The trash building is a building that can be unlocked by completing Level 1 and successfully deliver 30 of these  gray circle shapes. It is one of the first and sometimes essential buildings to be achieved along with the Cutter.

The trash building destroys all shapes from any input, which is useful for unclogging the Cutter and the conveyors if necessary. Conveyors can be unclogged necessarily with the Storage, since it also acts as an overflow gate.
Ensilic Wiki

= Emnialpa Notsh Wikioh Fij Ensilic!!! =
A made up language.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Shapez Wiki

**Welcome to shapez's official wiki!**
Here, you'll find information about shapez's buildings, mechanics, and more.

*There are still many pages that need to be written or completed. Any contributions to this wiki are appreciated!*

shapez is available for Windows and Linux on Steam or itch.io. A demo can be found on the official website.

### Official links

#### Game

* Web demo
* Steam
* itch.io

#### Other

* Shape viewer
* Discord server
* Subreddit
* Github repository
Harcadium 119

## Description

L'Harcadium est le 119è élément du Tableau de Mendeleiev. Il est extrêmement difficile à obtenir car il faut faire fusionner des noyaux de calcium et d'uranium (essayez de faire ça chez vous, je vous donne 1 million d'euros si vous réussissez). On en trouve très peu dans la nature, sauf dans les trous noirs ultramassifs.

## Propriétés détaillées

Il n'est stable qu'a une température supérieure à 44.000 degrés Celsius, mais peut être condensé en méta-harcadium, qui peut être utilisé à basse température pour construire des murs. Car, grâce à une structure spéciale, l'Harcadium est résistant à toute technologie ou arme de combat connues.

Il est également utilisé comme source d'énergie. Ou, plus étrange mais intéressant quand même, en faire une ARME. Docteur Nova s'est servi de noyaux d'Harcadium dans sa bombe Projet V. Si elle avait été activée sur Terre, l'énergie dégagée aurait suffi à fissurer le noyau terrestre et à couper la terre en morceaux.
Boris Melodies 2

boris melodies 2 is the sequel to boris melodies. he created all the songs and musics on the record and it was also a smash hit like the original and sold 2,5 tirllion copies (one for every rat)

## Track listing

1. Boris Melodies 2
2. Tories (Ft. Rishi)
3. Chips and fsih
4. Knock you out cold with my boxing gloves
5. Money
6. I love drinking tea and crisps
7. Getting brexit done
8. The Big Boris Bash (Featuring Rishi)
IIè Incursion

## Création

Diabolicat a de grandes ambitions. Il vient a peine de quitter le Monde des Chatons mais, avec son instinct de criminel, est déjà un grand méchant. Il va ressortir le concept d'Incursion et va nommer son armée la Nouvelle Incursion (plus tard appelée la Deuxième Incursion par les historiens).

Elle suit la Ière Incursion et est suivie de la IIIè Incursion.
United Systems of America

The **United Systems of America**, commonly referred to as the **US** or the **USA**, is the successor state to the United States of America. Along with the Sternreich and the Solar Commonwealth, it is one of the most influential colonial powers.

## Post Great War

The United States had barely gotten its feet wet in European trenches before the armistice was signed.  The American public, which had been put under significant pressure to intervene in the Great War by both President Woodrow Wilson, as well as British and French representatives, felt lied to, and Wilson’s poor diplomatic performance during the treaty proceeding solidified public dissatisfaction with the ruling Democratic Party.  Having only narrowly defeated Republican challenger Charles Hughes in the 1916 election, Wilson’s cabinet realized that he stood little chance at reelection.  Hughes reemerged on the political scene in 1918 as a vocal critic of the incumbent president, building upon his platform of retaining a strong defensive military but remaining isolationist unless provoked, and became a strong contender for the Republican nomination as he campaigned through the summer of 1919.  He was soon challenged himself, however, by his former running mate Charles W. Fairbanks, who had previously served as Vice President to the late Teddy Roosevelt.  Fairbanks had a more radical and involved plan for American geopolitics, one more reminiscent of Roosevelt’s Rough Rider colonialism, and while he competed for the same demographic as Hughes, he shunned the label of Republican and ran under the ticket of a revitalized Bull Moose Party.  The Wilson administration’s damage control was poor, and he dropped out of the race after Quentin Roosevelt, Teddy’s son, returned from France with the 95th Aero Squadron and threw his full support behind Fairbanks.
Lucien Van Saucisse

## Résumé

IVè Incursion

Lucien Van Saucisse détient le record du mouton ayant vécu le plus longtemps. Il est né en 1845 (rendez-vous compte, à l'armistice de la Seconde Guerre Mondiale, il avait déjà 100 ans !) et est connu pour être le premier à avoir réussi à contrôler DEUX matières élémentaires, ce qui en fait probablement LE meilleur en combat rapproché de toute la IVè Incursion ! Il détient aussi le record du criminel ayant participé au plus grand nombre d' Incursions (3).
ESS Halicarnassus

ESS *Halicarnassus* was a dreadnought battleship built during the First Contact War for the Earth Expeditionary Force. It was the lead ship of the *Halicarnassus*-class. Heavily armed and substantially armored, it became a deciding factor during the Amaris campaign and served as Admiral Knight's flagship during the last years of the war. Even during the Colonial Independence period, it is almost unsurpassed in displacement, primary battery caliber, and belt armor.
Wires

Wires are unlocked after completing Level 20. Pressing the E key switches between the physical layer and the wire layer. Since the wire layer is separate from the physical one, most wire buildings can be in the same place as physical buildings.

## Belt Reader

A Belt Reader outputs the shape going through and whether the belt is moving. It also shows how many items per second are coming through. It is unlocked after level 15.

## Storage

The Storage has 2 wire outputs: 1 output for the stored shape, and 1 boolean that checks whether the storage is at max capacity. It is unlocked after level 16.

## Quad Painters

The first use of the wires are Quad Painters. They have 4 wire inputs, 1 for each corner of a shape. It is unlocked after level 20.

## Switch

A Switch is a button that acts like a switch. It is unlocked after level 20.

## Filter

A Filter will filter the inputted shape/color from the belt input. It is unlocked after level 21.

## Constant Signal

A Constant Signal will emit any set signal. It is unlocked after level 22.

## Display

A Display shows the signal that is inputted into it. It unlocks after level 23.

## Logic Gates

Logic Gates take only boolean signals and returns 1 boolean signal. They are unlocked after level 24.

## Transistor

A Transistor forwards the signal from behind, if the signal from the side is truthy (shape, color or 1). They are unlocked after level 25.

## Virtual Processors

Virtual Processors are the wire variants of normal buildings. They preform the actions of their physical counterparts on signals instead of shapes/dyes. They are unlocked after level 25.

## Shape Analyzer

A Shape Analyzer returns the shape and color of the top right corner of the lowest layer of the inputted signal. It is unlocked after level 25.

## Compare

A Compare returns 1 if both signals are exactly equal. It unlocks after level 25.
Το Μεγάλο Μάτι του Κα'αρ

Το Μεγάλο Μάτι του Κα'αρ είναι ένας υπερυπολογιστής μεγάλου μεγέθους, περίπου όσο ένα μικρό άστρο, ο οποίος μπορεί να υπολογίσει το μέλλον.

Λειτουργία

Το Μεγάλο Μάτι σκανάρει μια συγκεκριμένη περιοχή αναλόγως την ενέργεια που θα χαλάσει για να εντοπίσει την θέση και την ορμή κάθε μορίου σε αυτή την περιοχή ώστε να καθορίσει το τι θα γίνει στο μέλλον. Χρησιμοποιεί ένα συμπαντικό θυλάκιο δημιουργημένο αποκλειστικά για τον υπολογιστή το οποίο έχει στρεβλωμένη ροή του χρόνου για να κάνει υπολογισμούς πολλές φορές πιο γρήγορα από αυτούς που θα έκανε σε κανονικό χρόνο.

Μικρότερες εκδόσεις έχουν δημιουργηθεί για πολύ περιορισμένους χώρους, τα λεγόμενα μάτια του Κα'αρ.
Greco-Turkish War

The Greco-Turkish War of 1919-1921 was fought between Greece and the Ottoman Empire immediately following the Great War.

With the Ottoman Empire in disfavor due to widely circulated reports of genocide and massacres perpetrated against Armenians and ethnic Greeks of the Pontus region, Greece declared war on the Turks in 1919. In early 1920 the war went well for Greece as their forces steadily pushed in from the Aegean coast. Istanbul was already essentially occupied by the British. By late 1920 and early 1921 Turkish resistance had stiffened and the Greek forces began to suffer setbacks.

By mid 1921, with the Greek offensives faltering, the British finally stepped in to support Greece militarily and the final Turkish defenses were shattered.

The war was concluded by the Treaty of Rhodes in late 1921. The treaty terms included ceding Istanbul and the Aegean coast to Greece as well as the establishment of a new independent Greco-Armenian state of Trebizond in the region of Pontus.

In Greece, the war gains prompted growth in the 'Megali' or Greater Greece movement. In Turkey, on the other hand, the loss of the war proved to be fatal blow to the Turkish National Movement and the Young Turk Revolution. Though greatly weakened, the Ottoman Sultanate was restored.
Central Powers

The Central Powers was the alliance of Germany, Austria-Hungary, Bulgaria, and the Ottoman Empire who were co-belligerents during the Great War. The Central Powers were opposed by the Allied Powers, also known as the Triple Entente.

The pre-war alliance of Germany and Austria-Hungary formed the core of the central powers, which Bulgaria and the Ottoman Empire joined once the war had begun. Italy, despite being part of the pre-war Triple Alliance with Germany and Austria-Hungary, refused to honor their alliance and eventually joined the Allied Powers.

The Central Powers were on the verge of losing the war when Emperor Karl I of Austria-Hungary brokered a peace deal with the allied powers. The Germans signed on to these peace negotiations, effectively ending the Great War and the alliance of the Central Powers.
EarthGov

### Government

Multinational organization (original form)Totalitarian dictatorship (current form)

### Head of State

placeholder

The **United Earth Dominion**, colloquially referred to as **EarthGov**, was a supranational alliance of powers formed in response to the threat of the Valandaux. Originally envisioned as a temporary solution to the logistical and strategic lack of coordination between various national fleets during the First Contact War, the United Earth Dominion would gradually evolve into a repressive, totalitarian state following the ratification of the Preservation of Democratic Government Act. The formation of EarthGov and its transformation into a superglobalist regime served as the primary inciting force behind the Colonial Independence War.

## Background

First contact with the Valandaux, First Contact War, etc.

## United Earth Defense Pact

Original form of the international cooperation agreement

## Colonial Independence War

History of the conflict with nationalist colonies