The United Empire/Traits

There are many paths for these humanoids, though they tend to prefer economic and military development.

About
Gameplay
**Traits**
Ships
Strategy

* Can use  Influence to Buyout star system improvements, research Technologies, and purchase resources on the Marketplace.
 Expansionists I
  Yuusho Citizens
 Off-World Agribusiness
 Patriots II
 Xenolinguistics

## Starting Condition

The United Empire start with **Raia**, a Unique Planet that is Terran-type making it both  Temperate and  Fertile. It gives: 8 Food, 4 Industry, 6  Dust, 4  Science per Population.

Their initial population consists of 2xImperialsand 1xYussho. While their initial resource consists of 100  Dust and 375 Manpower.

Their government is a Federation, with  Industrialist being the main Political Party. There are  Industrialist and  Militarist Political Parties on the Senate. There are in total 3  Industrialist representatives and 1  Militarist repesentative.

Because of the faction trait, the United Empire will start with Xenolinguistics and Off-World Agribusiness already researched. Unlocking the Stage Two of Economy and Trade and Xenolinguistics, respectively, as well as unlocking both of their Deeds.

They initially have 2 Ships, consisting of:

1x  **Explorer Ship** equipped with the Modules: 1x **String Gravitics Engine**, 1x **Basic High I Slugs** and 1x **Improved Probes**.

1x **Colony Ship** equipped with the Modules: 1x **String Gravitics Engine**, 1x **Basic High I Slugs** and 1x **Basic Colonization**.

They also have an initial Hero called "Dmitri Lenko". He is anImperialCounselor within the  Industrialist Political Party. He has the Unique Skills of  +5% Hull Plating absorbtion on the Fleet that he was assigned to and  +5%  on the System he was assigned to.

Their initial Battle Tactics are **Turtle**, **Power to Shields** and **Plasma Distortion**.

## Population Traits

Due to a unique turning point in the UE campaign, you will receive a one-time choice to indoctrinate your citizens into a new culture. If you choose this, you will immediately change every population unit of "Imperials" in your empire with one of "Mezari" or "Sheredyn", depending on your choice. Note also that one of the options is to change nothing, and continue having "Imperials" citizens.

Because of this there are effectively 3 different population types worth knowing about for the UE:

 20 Imperials Population
 50 Imperials Population

 20 Mezari Population
 50 Mezari Population

 20 Sheredyn Population
 50 Sheredyn Population

 20 Yuusho Population
 50 Yuusho Population

## Political Traits

### Imperials

 Anti-Ecologists
 Pragmatic

**Note:** These are identical to the Riftborn, unlike the Imperials' collection bonuses.

### Mezari

 Anti-Religious
 Curious

**Note:** These are identical to the Sophons. In earlier versions of the game, the pop collection bonuses were as well, but they've since had a nice rebalance to work better with the UE's natural influence mechanics.

### Sheredyn

 Anti-Pacifists
 Xenophobic

**Note:** As a small gesture of dark humor, the political traits for the Sheredyn happen to be identical to those of the Cravers.

### Yuusho

 Anti-Pacifists
 Anti-Scientific

## AI Personality Traits

**Militarist:** This empire will choose war over peace and will try to expand.

**Mercantile:** This empire will try to seize resources economically.

## Potential Unique Faction Quest Rewards

These are the unique rewards (as opposed to ones which are just randomly-chosen strategics/luxuries/one-time-FIDSI-boosts/etc) which only this faction has access to, earned by completing their faction quest. Rewards in different columns are mutually exclusive, only accessible on their branch of faction quest.

1. ↑ 1.0 1.1 Varies with Celestial Vines, Shipbound and Choir affinities