Session Two

Session Two occurred in person at Morgan and Ed's house on Monday, January 18, 2021. Austin, John, Angie, Mo, and Jackie were in attendance.

## Session summary

We pick up with the group celebrating their win at The Wet Pelican in Winksomsin. Vitali and Silver are engaged in a game of Sevenbones, a dice-based gambling game, against Fred and Bread, while Nara looks on. They are approached by a woman, Torborg Jensen, who asks if they would be able to help her find her missing daughter, Greta.

The gang accepts and starts investigating. Mrs. Jensen explains that Greta and her friends were out hiking and Greta was seen headed towards the Haunted House. Scared, her friends turned back and returned to town, abandoning her. A merchant confirmed that he saw her in the yard of the haunted house on the evening three days ago. The party inquires about the other children and discovers that two of them were the children of Mrs. Jensen's neighbor. Nara consults her tarot deck and gets the impression that something dangerous, but sad and lonely, is at the house.

They follow Mrs. Jensen to her neighbor's house and knock on the door and ask to speak to her children. Her children are shy at first, but Bread proves very good with kids and gets them to open up a little. They say that they were all playing Dragons in the woods and Greta just turned and started walking towards the house, like something was calling to her. They were all too scared to follow and returned to town.

The gang decides to investigate the house. On the way to the house, which is several hours southwest of town, they encounter some merchants, who they scare off. Silver and Nara search their carts for scrying equipment, but don't find any besides a book titled "Scrying for Dummies". A thunderstorm starts right as they reach the gates of the house which are padlocked shut with a large sign that reads "WARNING: HAUNTED". Bread starts flying the group over the gate while Silver picks the lock, and they approach the house. At the door are two large stone gargoyles which Bread, a gargoyle themselves, tries to communicate with but finds to be statues.

They get up onto the porch of the house and break in through the front window. They are immediately frightened by the appearance of several glowing orbs and retreat further into the house. In the dining room, they smell the scent of rotting food and instead turn into the entryway. Bread hears the sound of footsteps upstairs and rushes upstairs looking for Greta. The rest of the group ensure that the front door is unlocked for an easy retreat (encountering a cold spot along the way) and follow up the stairs. At the top of the stairs, something tries to push them down but they all survive unharmed.

At the top of the stairs, Bread investigates the Master Bedroom and finds nothing. Tinkerbot heads into the back of the house to investigate where he finds several crates of loot and a journal from a man whose daughter, Alex, died of cholera during the Cholera Epidemic. Tink scans the journal for posterity, then takes it and returns to the front of the house.

The rest of the party hears crying and ventures into the front bedroom. There, they are set upon by the ghost of Alex, who has become an Attic Whisperer headed by a creepy faceless doll. She has been collecting other children as her "friends" and now wants to collect the party as well so they'll stay with her and play with her. Bread tries to talk her down, but she bites them causing them to become tired. Vitali tries to talk her down as well and his voice is stolen, information which he relays telepathically to the rest of the party. They decide that before they can figure out how to get Alex to move on, they'll need to beat her into submission. Silver kicks her and they gang up on her, reducing her to zero hitpoints at which point her spirit leaves the doll.

The children wake from their slumber, Vitali gains his voice back, and Bread is no longer tired. The party evacuates the newly awakened children from the house and loads them onto the cart, fearing a potential second danger. Returning to the house, they hear a knocking noise. They quickly realize that it's the now-docile spirit of Alex, and develop a system of yes-or-no questions to figure out how to help her find peace. They locate her grave out in the graveyard, dig her body up, and cremate her. Finally, before leaving, they loot and raze the house.

Returning to town, they place the children in the care of Bronwyn Redbark, an elfish healer. They figure out where each child is from and discover that some of them have been missing for as long as twenty years, though they haven't aged a day. They send messengers to the surrounding towns telling parents to come collect their children.

## Rewards

**Experience**

Attendance: Bread, Vitali, Silver, Nara, Tink - 200 XP

Attic Whisperer: 640 XP ea.

Glowing orbs: 120 XP ea.

Cold Spot: 80 XP ea.

Rapping Spirit: 80 XP ea.

Total XP: 1,120 XP

**Materials**

1,630 gold, 533 silver, 620 copper (326 gold, 106 silver, 125 copper ea.)

Ball, 10"

Bear trap

Blackfire clay

Block set, wooden alphabet (2" cubes)

Blue Book of Emerald Bay

Book of Letters

Caltrops x5

Chalk x20

Coffin, common

Creepy doll

Cypher books, 1 pair

Fishing kit

Footprint book

Holy symbol to Desna, wooden

Holy text, Book of Desna

Ink x16

Juggler's kit

Lock, average

Marbles x3

Mirror

Noble's Outfit

Padded armor

Portrait book

Scholar's outfit

Shortsword

Signal horn

Skeleton key

Traveler's dictionary, Elfish

Traveler's dictionary, Thursen

Traveler's dictionary, Undercommon

Troll oil

Vermin repellent

Weapon's cord x5

See previous: Session One

See next: Session Three