recursal/Fanatic-Fandom huggingface dataset:
Double Attack

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{{ #vardefine: $pagename | Double Attack
}}{{ #vardefine: $name
}}{{ #vardefine: $kr\_release | 1
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}}{{ #vardefine: $pt\_release | 1
}}{{ #vardefine: $sp\_release | 1
}}{{ #vardefine: $ocg-jp | 1
}}{{ #vardefine: $ocg | {{ #var: $ocg-jp }}{{ #var: $kr\_release }}{{ #var: $ae\_release }}{{ #var: $tc\_release }}
}}{{ #vardefine: $tcg-en | 1
}}{{ #vardefine: $tcg-fr | 1
}}{{ #vardefine: $tcg | {{ #var: $tcg-en }}{{ #var: $tcg-fr }}{{ #var: $de\_release }}{{ #var: $it\_release }}{{ #var: $pt\_release }}{{ #var: $sp\_release }}
}}{{ #vardefine: $ocg-tcg | {{ #var: $ocg }}{{ #var: $tcg }}

}}{{ #vardefine: $regions\_count | **Expression error: Unrecognized punctuation character "{".**

}}{{ #vardefine: $has\_db\_id | {{ #var: $ocg-jp }}{{ #var: $tcg-en }}{{ #var: $tcg-fr }}{{ #var: $de\_release }}{{ #var: $it\_release }}{{ #var: $sp\_release }}

}}{{ #vardefine: $token-counter | {{ #var: $token | {{ #var: $counter }} }}
}}{{ #vardefine: $monster | 1

```
  }}{{ #vardefine: $card_type | Spell

```

}}{{ #vardefine: $property | Normal
}}{{ #vardefine: $passcode | 34187685
}}{{ #vardefine: $limitation\_text | This card cannot be in a Deck.
}}{{ #vardefine: $level-rank | Level
}}{{ #vardefine: $dm2\_number | {{ #var: $dm1\_number | }}
}}{{ #vardefine: $dds\_number | {{ #var: $dm2\_number | }}
}}{{ #vardefine: $dm4\_number | {{ #var: $dds\_number | }}

}}{{ #vardefine: $vg | 1 }}

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Monthly Activity Event 2 (06/18)

Hello, and welcome to Yu-Gi-Oh! Revolution Fanon Wiki’s monthly activity event! In an effort to promote site activity and immersion in roleplay, we’re offering a $700 reward to each character on the Wiki who meets certain activity requirements; this month's reward is doubled to make up for the staff team missing last month's event. For a character to be considered eligible, they must have participated in a minimum of 4 roleplays reaching at least 7,500 bytes each. Roleplays can easily exceed this minimum, and frankly, they normally do. This event will run until June 31st, the end of the month, and will start over again next month July 1st, and so on. Fill out the form and post below to claim your reward. An admin will reply to let you know when your credits have been doled out.
Look

To **look** at (確（かく）認（にん） *Kakunin*) a card is to see the card's face. When looking at a card, the player is allowed to view the card's entire face. Before looking at an opponent's card, the player must ask their opponent for permission first; the opponent is not allowed to refuse or ignore a legal request to look at one of their cards.

After looking at cards, they are returned to their original location and position. If cards in the Graveyard or that are banished are being looked at, their order must not be changed. If the top card of the Main Deck is being looked at due to being face-up (such as with "Convulsion of Nature" or "Pharaoh's Treasure"), it may not be picked up to look at it.

## Cards that can be looked at

At any time during the Duel, either player may look at cards that are public knowledge, being the following:

* Face-up cards on the field
* Xyz Materials
* A monster that would be Summoned
* Cards in Graveyards
* Face-up banished cards
* Face-up cards in Extra Decks
* A face-up card on the top of either player's Main Deck
* Any card that is currently being revealed

In addition, players may also look at cards in their own hand, face-down cards they control, and all cards in their Extra Deck.

Both player's Main Decks and face-down banished cards may not be looked at unless a card effect allows the player to do so.

Some cards may prevent the player from looking at cards in specific zones. For example, "Question" prevents the opponent from looking at cards in the Graveyard of its controller until it has resolved.
Monthly Activity Event 1 (04/18)

Hello, and welcome to the first of Yu-Gi-Oh! Revolution Fanon Wiki’s monthly activity events! In an effort to promote site activity and immersion in roleplay, we’re offering a $350 reward to each character on the Wiki who meets certain activity requirements. For a character to be considered eligible, they must have participated in a minimum of 4 roleplays reaching at least 7,500 bytes each. Roleplays can easily exceed this minimum, and frankly, they normally do. This event will run until April 30th, the end of the month, and will start over again next month May 1st, and so on. Fill out the form and post below to claim your reward. An admin will reply to let you know when your credits have been doled out.
Equip Spell Card

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 Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: Ausrüstungszauberkarte
* **Italian**: Carta Magia Equipaggiamento
* **Korean**: 장착 마법 카드 (裝着魔法 Card) *Jangchang Mabeop Kadeu*
* **Portuguese**: Card de Magia de Equipamento
* **Spanish**: Carta Mágica de Equipo
* **Chinese**: 裝備魔法卡 *Zhuāngbèi Mófákǎ / Zong1 bei6 Mo1 faat3 kaat1*
 Lists
* members
* support
* anti-support

An **Equip Spell Card**, known as an **Equip Magic Card** (Japanese: 装（そう）備（び）魔（ま）法（ほう）カード *Sōbi Mahō Kādo*) in the *OCG*, is a Spell Card that is a card that is equipped to a face-up monster on the field. Equip Spell Cards are type of **Equip Card**; Equip Cards can either be Equip Spell Cards or Trap Cards that are treated as Equip Cards.

When you activate an Equip Spell Card, you must target a face-up monster on the field to equip the card to; the Equip Spell Card's effect applies to that monster as long as it is equipped. Equip Cards constantly target the monster they are equipped to; even while negated, Equip Cards remain equipped and continue to target the monster. If the equipped monster is no longer face-up on the field, or is no longer a valid target, the Equip Card is immediately destroyed.

Equip Cards can be equipped to monsters controlled by either player, and changing control of a monster does not cause control of an Equip Card to change. While the equipped monster can be the opponent's, the Equip Card's controller is the one referred to "you" in the Equip Card's card text, not the controller of the equipped monster.

## Examples

* An ATK-boosting Equip Spell Card is "Axe of Despair".
* A DEF-boosting Equip Spell Card is "Horn of Light".
* Some Equip Spell Cards with unusual effects are "Premature Burial", "Amplifier", "Re-Fusion", "Twin Swords of Flashing Light - Tryce" and "Snatch Steal".
* An Equip Spell Card that both boosts ATK and grants the monster an additional effect is "Big Bang Shot".
* Some Equip Spell Cards with a negative effect are "Mask of Brutality" and "Darkworld Shackles".
Quick-like Effect

Template:Cleanup
When you activate (flip face-up) a Continuous Trap Card that has a Quick-like Effect, you can choose to activate that effect; in this case, the Quick-like effect does not create an additional Chain Link. You simply state if you will also activate the effect of the Continuous Trap Card at the same time you activate the card itself. If the Continuous Trap Card is already face-up on the field, you can activate it in a new chain, or chain its effect to another card, similar to Quick Effects of monsters. Quick-like Effects can be activated during either player's turn.

**Example 1:** Player A activates "Mystical Space Typhoon" and targets Player B's set "Cyber Network"; Player B activates "Cyber Network" and chooses to activate its effect, banishing 1 LIGHT Machine-Type monster from his/her Deck.

"Cyber Network" resolves first and banishes a monster, then it is destroyed by "Mystical Space Typhoon" and its second effect is activated, Special Summoning the banished monster.

**Example 2:** Player A Normal Summons "Steelswarm Hercules"; Player B activates "Bottomless Trap Hole". Player A activates "Infestation Infection" and chooses to activate its effect, shuffles "Steelswarm Hercules" into the Deck and searches for another "Iswarm" monster.

"Infestation Infection" resolves first and prevents "Steelswarm Hercules" from being banished by "Bottomless Trap Hole".

**Example 3:** Player A activates "Pot of Dichotomy" and targets 3 monsters in the Graveyard to be shuffled into the Deck; Player B activates "Sealing Ceremony of Suiton" and also activates its effect, discarding a WATER monster and banishing one of the monsters "Pot of Dichotomy" targeted.

"Sealing Ceremony of Suiton" resolves first, banishes one of the 3 monsters targeted by "Pot of Dichotomy", and the latter's effect fades out.

## Example

File:CastleofDragonSouls-SDBE-EN-C-1E.png

## See also

* Trigger-like Effect
* Ignition-like Effect
Human

Template:Unknown name

 Japanese (romanized)
 English
 Lists
* members
* support
* anti-support

**Human** is a Type of Monster Card only used in the anime, during one of Carly's fantasies. She imagined herself letting a Deck full of "King of All" cards fly around freely.

"King of All", which features Carly's crush Jack Atlas in its artwork, is the only card shown with this Type. This is not a real card in the anime, only a part of Carly's imagination.

## Example

File:KingofAll-JP-Anime-5D.png
Template:Card types
Nomi

File:SephylontheUltimateTimelord-LC5D-EN-SR-1E.png
"**Nomi**" (のみ *nomi*, a Japanese adverbial particle that means "only") is a special term that refers to some Monster Cards. Nomi monsters cannot be Normal Summoned, Set or Special Summoned, except by fulfilling a special requirement. They always have the summoning condition *"Must be Special Summoned by (method)"* (formerly *"Must be Special Summoned by (method), and cannot be Special Summoned by other ways"* and *"This card cannot be Special Summoned except by (method)"*), as well as the summoning condition *"Cannot be Normal Summoned/Set"*, if the monster in question is an Effect Monster.

Examples of Nomi monsters include "Armed Dragon LV10", "Doom Dozer", "Judgment Dragon", "Raviel, Lord of Phantasms", "Rainbow Dark Dragon", "Red-Eyes Darkness Dragon", "T.G. Halberd Cannon‎‎", "Star Eater", "Shooting Quasar Dragon", most "Infernoid" monsters, all "Nekroz" Ritual Monsters, all "Ritual Beast" Fusion Monsters, all Masked HERO monsters, and most "Elemental HERO" Fusion Monsters. It is also to be noted that the Special Summoning of these cards can only be done while the card in question is in the owner's hand unless stated otherwise in card text.

There are also "Special Summon-only monsters", often called "Semi-Nomi monsters", with similar but somewhat less restrictive Summoning restrictions/conditions, like "Black Luster Soldier - Envoy of the Beginning".

In Japanese text, "Nomi" text is written as either 「？？？でのみ特殊召喚できる」(*??? de Nomi Tokushu Shōkan dekiru*: Can only be Special Summoned by ???) or 「？？？でしか特殊召喚できない」(*??? de Shika Tokushu Shōkan dekinai*: Cannot be Special Summoned except by ???)

## List

Main article: **Script error: No such module "Autolink".**
## See also

* Special Summon-only monster
* Special Summon Monster
Duel

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 Japanese (romanized)
 English

* **German**: Duell
* **Italian**: Duello
* **Korean**: 듀얼 *Dyueol*
* **Portuguese**: Duelo
* **Spanish**: Duelo
* **Chinese**: 決鬥 *Juédòu / Kyut3 dau3*

A **Duel** (Japanese: デュエル *Dyueru*) is a single game between two opposing players or teams, who use a variety of Monster, Spell, and Trap Cards to defeat their opponent and win the game.

A Duel progresses in a series of turns which passes between players as the Priority does to organize the play.

### What you need to Duel

All you need to Duel is a Main Deck and an opponent to Duel with. You may also need six-sided dice, coins, counters and Tokens if required.

In addition to that, you can have an Extra Deck, Side Deck, Game Mat, card sleeves, and game supplies like paper, pencils and calculator.

### Preparing to Duel

Before starting a Duel, follow these 5 steps:

1. After greeting your opponent, shuffle your Main Deck with all its cards face-down. Then you may shuffle and cut your opponent’s Deck (be careful when touching your opponent’s cards).
2. After shuffling, place the Decks face-down in the proper Deck Zones on the field. If using an Extra Deck place it in the Extra Deck Zone with all its cards face-down.
3. If you are playing a Match, Duelists show each other their Side Decks if they have them (without revealing the cards), and record the number of cards in it, also confirming that they have 15 or fewer cards.
If you exchange cards between your Side and Main Decks between Duels of a Match, count the cards of your Side Deck for your opponent again to show that the number of your cards remain the same.
4. Use a random method to decide who chooses to go first. Duelists may roll a die, play rock-paper-scissors, etc. as long as it is agreed upon and clearly understood by all Duelists beforehand. The Duelist chosen by the random method chooses who goes first.
For the next Duel in a Match, the losing Duelist chooses who goes first. In case of a Duel ending in a DRAW, another random method should be employed to choose the deciding Duelist.
5. After deciding who go first, both Duelists draw 5 cards from their Main Deck to form their starting hands. If the deciding Duelist does not announce his or her choice of who will go first prior to drawing cards, they must automatically go first.
Starter Deck: Dark Magic Reverence

This Starter Deck is based around the timeless Dark Magician, the tried and true companion to legendary duelist Yugi Muto. This deck relies on getting Dark Magician to the field, while also powering it up with very useful support cards. With a wide variety of cards tailor made for Dark Magician, this deck makes its deck master a viable threat. In a pinch, this deck also has Dark Magician Girl, who gains more power with Dark Magician in the Graveyard.
Lockdown

A **lockdown** is where one player has either partial or complete control of the playing field, leaving the opponent with few options to come back, and win, if they even exist at all. This can be done by either preventing certain cards from being played, certain areas of the field from being accessed, or even trapping the opponent in a non-progressive loop, forcing them to go through the same set of predetermined motions without any way of breaking and/or countering the loop.

The following are well-known Lockdowns:

* Dark Simorgh Lockdown
* Dragon Lockdown
* Jackal Lockdown
* Judgment Colosseum Lockdown
* Ojama Lockdown
* The Last Warrior Lockdown
* Wattlock
* World Lock

Traditional-only Lockdowns:

* Yata-Garasu Lockdown
* Tsukuyomi Lockdown
Pick up a card

Japanese (romanized)
 English

* **German**: Nehmen
* **Italian**: Prendere
* **Spanish**: Tomar

 File:EnchantingFittingRoom-DR2-EN-C-UE.png
**Pick up** (めくる *Mekuru*) is an outdated term used in card texts prior to the Problem-Solving Card Text update. To pick up is to look at or reveal a card from the top of the Deck or a face-down card on the field with a card effect.

Current card texts replace "pick up" in one of two ways. Picking up a card from the Main Deck or field without allowing the opponent to see it is called "looking", whereas picking up a card from the Main Deck or field so that both players can see it is called "revealing". "Excavating" is a type of revealing card(s) from the top of the Main Deck.

Picked up cards are not removed from their current location for gameplay purposes, so are still considered to be in the Main Deck or on the field; if picked up cards are sent to the Graveyard, added to the hand, banished, etc., they will be considered to have come from the Main Deck or field. Picking up a Set card does not flip it, so its Flip effect does not activate.

Unlike drawing, a player does not lose the Duel if they cannot pick up a card due to having no cards in their Main Deck.

## See also

* Reveal
	+ Reveals face-down cards
	+ Excavate
* Look
Illusion Card

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 Japanese (romanized)
 English
 Lists
* members
* support
* anti-support

**Illusion Card** (幻（げん）想（そう）カード *Gensō kādo*) or **Fantasy Card** is a card type in the *Yu-Gi-Oh!* manga. It is thematically similar to the Illusion Magic Alignment.

At least two such Illusion cards exist, "Eye of Deception" and "Copycat".
Pay

Japanese
 Japanese (romanized)
 English

* **German**: bezahlen
* **Italian**: pagare
* **Korean**: 지불한다 (支拂 ??) *Jibulhanda*
* **Portuguese**: pagar
* **Spanish**: pagar
* **Chinese**: 支付 *Zhīfù / Zi1 fu6*

To **pay** (Japanese: 払（はら）う *Harau*) is to give up LP for a card effect or cost. Typically, paying LP is a cost, although some cards involve paying LP for an effect.

A player cannot pay more LP than they have left. If paying LP is a requirement to activate a card or effect and the player cannot, that card or effect cannot be activated. If paying LP is part of a maintenance cost and the player cannot, that card is destroyed (even if the payment is mandatory). "Destructive Draw" is the only exception to this rule, which states in its card text that if its controller cannot pay its maintenance cost, instead that player's Life Points become 0.

In the *OCG*, a player can pay LP equal to their current LP. As such, if a mandatory maintenance cost (such as that of "Terrorking Archfiend") requires the player to pay the exact amount of LP they have remaining, that cost must be paid and that player loses the Duel.

"Spell Economics" allows the player to activate Spell Cards that normally require Life Points to be paid as a cost, such as "Dimension Fusion" and "Brain Control", without paying those Life Points.

## See also

* Pays Life Points for cost
* Pay Life Points for effect

## References

1. ↑ Template:Cite web
2. ↑ Template:Cite book
Ignition-like Effect

Similar to Ignition Monster Effects, some Spell Cards have an **Ignition-like Effect** which requires a manual activation by the card's controller during their Main Phase 1 or 2.

Activating the card "Fusion Gate" (placement onto the field or flip face-up) does not Special Summon monsters, so at that time, neither "Royal Oppression" nor "Solemn Warning" can be activated as a response.

Activating the Ignition-like Effect is not considered to be activating a card, so if you then activate the Ignition-like effect of "Valhalla, Hall of the Fallen", "Royal Oppression" can be used to negate the effect, but "Solemn Warning" cannot. This is because the effect of "Royal Oppression" states that it can negate the activation of effects, but "Solemn Warning" can only be used to negate the activation of a card.

## List of OCG/TCG cards with Ignition-like Effects

*Note: This list is incomplete*

## See also

* Trigger-like Effect
* Quick-like Effect
Delta Accel Synchro Monster

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 Japanese
 Japanese (romanized)
 Japanese (translated)
 English
 Lists
* members
* support

A **Delta Accel Synchro Monster** is a subtype of Accel Synchro Monster, which is itself an anime-only sub-type of Synchro Monster. All Delta Accel Synchro Monsters require at least three other Synchro Monsters as Synchro Material (one Tuner Synchro Monster and the rest non-Tuner Synchro Monsters) for its Delta Accel Synchro Summon, and can only be Summoned when the player is in a state of Top Clear Mind. The only known Delta Accel Synchro Monsters are "T.G. Halberd Cannon" and "Cosmic Blazar Dragon".
Amon

> "*You may know how to Link Summon, but I have mastered it, GO REINCARNATION LINK SUMMON! Be reborn from the Valley of Flames, Salamangreat Pyro Phoenix*"
> ― Blaze using Reincarnation Link Summon
>
>

**Amon** also known as the Pro-Duelist **Blaze**, is an individual living in from Domino City. He is hailed as *The Phoenix* due to his usage of the Salamangreat Archetype and it's special property of Reincarnation Link Summoning. Amon is the CEO of the Reef Foundation, a leading technological company which has assisted in the development of Solid Vision with Mass, allowing Duel Monsters to be interacted with by the Duelist during duels.

## Trivia

* In the ideal world, Amon would be voiced by "Nathan Fillion".
Illusion Magic

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{{ #vardefine: $pagename | Illusion Magic
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}}{{ #vardefine: $ocg-jp | 1
}}{{ #vardefine: $ocg | {{ #var: $ocg-jp }}{{ #var: $kr\_release }}{{ #var: $ae\_release }}{{ #var: $tc\_release }}
}}{{ #vardefine: $tcg-en | 1
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}}{{ #vardefine: $tcg | {{ #var: $tcg-en }}{{ #var: $tcg-fr }}{{ #var: $de\_release }}{{ #var: $it\_release }}{{ #var: $pt\_release }}{{ #var: $sp\_release }}
}}{{ #vardefine: $ocg-tcg | {{ #var: $ocg }}{{ #var: $tcg }}

}}{{ #vardefine: $regions\_count | **Expression error: Unrecognized punctuation character "{".**

}}{{ #vardefine: $has\_db\_id | {{ #var: $ocg-jp }}{{ #var: $tcg-en }}{{ #var: $tcg-fr }}{{ #var: $de\_release }}{{ #var: $it\_release }}{{ #var: $sp\_release }}

}}{{ #vardefine: $token-counter | {{ #var: $token | {{ #var: $counter }} }}
}}{{ #vardefine: $monster | 1

```
  }}{{ #vardefine: $card_type | Spell

```

}}{{ #vardefine: $property | Quick-Play
}}{{ #vardefine: $passcode | 73616671
}}{{ #vardefine: $limitation\_text | This card cannot be in a Deck.
}}{{ #vardefine: $level-rank | Level
}}{{ #vardefine: $dm2\_number | {{ #var: $dm1\_number | }}
}}{{ #vardefine: $dds\_number | {{ #var: $dm2\_number | }}
}}{{ #vardefine: $dm4\_number | {{ #var: $dds\_number | }}

}}{{ #vardefine: $vg | 1 }}

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Pendulum Zone

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Pendelzone
* **Italian**: Zona Pendulum
* **Korean**: 펜듈럼 존 *Pendyulleom Jon*
* **Portuguese**: Zona de Pêndulo
* **Spanish**: Zona de Péndulo

The **Pendulum Zones** (Japanese: ペンデュラムゾーン *Pendyuramu Zōn*, abbreviated Ｐ（ペンデュラム）ゾーン in card text) are two card Zones introduced in *Starter Deck 2014*. Each player has two Pendulum Zones: the left Pendulum Zone, colored blue with a blue Pendulum Scale jewel; and the right Pendulum Zone, colored red with a red Pendulum Scale jewel. In the *Yu-Gi-Oh! ARC-V* anime, they are depicted as blue columns of light when occupied (no column is shown when that Zone is vacant).

In addition to being played as a monster, a Pendulum Monster can alternatively be activated from the hand as a Spell Card in a Pendulum Zone. Some card effects can place a Pendulum Monster in the Pendulum Zone without activating it. While in a Pendulum Zone, the Pendulum Monster's Pendulum Effects are applied rather than its monster effects. A Pendulum Monster cannot be Set in a Pendulum Zone. Pendulum Monsters are only treated as Spell Cards (of a non-specific variety), not monsters, while in a Pendulum Zone.

## Location

### Current field

The Pendulum Zones are located in the leftmost and rightmost Spell & Trap Zones. These Spell & Trap Zones are treated as Pendulum Zones as well only if there is a Pendulum Monster (that is not treated as an Equip Card) in that zone, regardless of its complementary zone, but effects that place Pendulum Monsters in Pendulum Zones can still place them in these zones even while they are unoccupied.

File:Playing area with Extra Monster Zones.png
### Old field

Prior to the release of *Starter Deck 2017* in the *OCG* and *Starter Deck: Link Strike* in the *TCG*, the Pendulum Zones were distinct zones in which only Pendulum Monsters could be placed, and only as Spell Cards. The left Pendulum Zone was located in between the Field Zone and the Extra Deck Zone, and the right Pendulum Zone was located in between the Graveyard Zone and the Deck Zone.

File:Newfield.png
## See also

* Pendulum Monster
* Pendulum Scale
* Pendulum Summon
* Pendulum Effect

## External links

* yugioh-card.com/hk *Master Rule 3: Overview* Template:Icon
* yugioh-card.com/hk *Master Rule 3: Overview* Template:Icon
* yugioh-card.com/en  *Learn How to Pendulum Summon Tutorial Video* Template:Icon

fr:Zone Pendule
Cyberse

Japanese
 Japanese (romanized)

* **Korean**: 사이버스 *(Saibeoseu)*
* **Portuguese**: Ciberso
* **Spanish**: Ciberso
 Lists
* members
* support
* anti-support

**Cyberse** (サイバース *Saibāsu*) is a Type of monster. This Type is used by Yusaku Fujiki and Revolver in *Yu-Gi-Oh! VRAINS*. Appearance-wise, they resemble creatures and humanoids strongly connected to elements of digital technology and cyberspace. At times, they tend to resemble Insect, Machine or Psychic monsters (the humanoids bearing design elements from the *TRON* franchise). The name is a portmanteau of "Cyber" (サイバー *Saibā*) and "Universe" (ユニバース *Yunibāsu*).

Their general theme revolves around swarming the field with weak monsters to easily Link Summon powerful Link Monsters, and they also have lots of monsters that gain effects when banished in a similar vein to Psychic monsters.

## In the anime

In *Yu-Gi-Oh! VRAINS*, the Cyberse monsters appear to be a special kind of monster related to the Cyberse world. When Yusaku used these monsters in his Duel against the Knights of Hanoi, the spectators were surprised to see him possess Cyberse monsters. As stated by Revolver, through currently unknown means the Knights of Hanoi had destroyed a vast amount of them to the point they believed Cyberse monsters to be extinct.

## Examples

Bitron-YS17-EN-C-1E.pngNormal MonsterDraconnet-YS17-EN-C-1E.pngEffect MonsterDecodeTalker-YS17-EN-UR-1E.pngLink Monster
## Trivia

* This is the first new Type to be used by the protagonist of a spin-off series.
Phantom Synchro

Japanese (romanized)
 English

A **Phantom Synchro** (ファントムシンクロ, *Fantomu Shinkuro*) is a method of Synchro Summoning a Synchro Monster from the Graveyard instead of the Extra Deck. This type of Summon was first performed by Crow Hogan in the *Yu-Gi-Oh! ARC-V* anime.

Presently in the anime, the only way to perform a Phantom Synchro is by the effect of "Blackwing - Gofu the Vague Shadow".

This is the complete opposite of the effect caused by the Trap Card "King's Consonance". Though not called "Phantom Synchro", a Synchro Summon using the same requirements was performed by Akiza Izinski in the *Yu-Gi-Oh! 5D's* anime by using "Shining Rebirth" to Synchro Summon "Black Rose Dragon" from her Graveyard using materials that were on the field.

## References

1. ↑ Template:Episode
2. ↑ Template:Episode
Limited

Japanese (romanized)
 English

* **German**: Limitierte Karte
* **Italian**: carta Limitata
* **Korean**: 제한 카드 (制限 Card) *Jehan Kadeu*
* **Spanish**: carta Limitada

In the *OCG* and the *TCG* Advanced and Traditional Formats, **Limited** (制限 *Seigen*) cards are cards that players are allowed only one copy of in their Main Deck, Side Deck, and Extra Deck combined. Less commonly, Limited and Semi-Limited cards may be called **Restricted** cards.Template:Fact

These cards are Limited as of January 1, 2018 for the *OCG*, and November 6, 2017 for the *TCG* Advanced Format.

## Changes

### *TCG*

#### Moved out of the list

There are no changes from the September 2017 Lists.

## Anime and manga

During the Battle City tournament, it is stated that players can only have one copy of "Monster Reborn" in their Decks. This influences Yami Yugi and Yami Marik's Duel, in which Yami Marik is forced to recycle his only copy of "Monster Reborn" in order to Special Summon "The Winged Dragon of Ra" from the Graveyard.

Template:Forbidden and Limited lists
Rare

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 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Rare
* **Italian**: Raro
* **Korean**: 레어 *Reeo*
* **Portuguese**: Raro
* **Spanish**: Raro
* **Chinese**: 稀有 *Xīyǒu / Hei1 jau5*

**Rare** (Japanese: レア *Rea*) cards are identified by usually having a silver card name and the image being not holofoil. The chances of getting one in a Booster Pack in the *TCG* is 1:1.

In sets *Flaming Eternity* and later, Rare cards and cards of higher rarities can be found as Ultimate Rares.

As of *Duelist Revolution*, Rares are now printed with a bronze-like card name instead of the previous silver, along with the universal change that the name plate is closer to the top part of the card, and the overall card does not contain the minute blots from the card printing press.

There are also Colored Rares that are given away as Duelist League participation cards. Starting with DL09, the colors were Blue, Bronze, Light Green and Light Blue versions of the 20 cards in the set, while DL11, DL12 and DL13 have Green, Red, Blue, and Purple versions. The colors Black and White are also available in the *TCG* set, *Battle Pack: Epic Dawn* and *Battle Pack 2: War of the Giants*.

## Other games

* In *Yu-Gi-Oh! BAM*, Rare cards and are identified by Template:BAM-Icon (Series 1), Template:BAM-Icon (Series 2) or Template:BAM-Icon (Side Series). These cards have a cost of over Template:BAM-Icon 100000 (except Series 1 Boss Cards), ranging from Template:BAM-Icon 20 to 250 or under Template:BAM-Icon 5.
	+ After the new shop update on August 8, 2013, these cards have a cost of over Template:BAM-Icon 75000 or Template:BAM-Icon 15 or more or Template:BAM-Icon 1.

Template:Rarity
Normal Spell Card

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: Normale Zauberkarte
* **Italian**: Carta Magia Normale
* **Korean**: 일반 마법 카드 (一般魔法 Card) *Ilban Mabeop Kadeu*
* **Portuguese**: Card de Magia Normal
* **Spanish**: Carta Mágica Normal
* **Arabic**: أوراق السحر العادية
* **Chinese**: 通常魔法卡 *Tōngcháng Mófákǎ / Tung1 seong4 Mo1 faat3 kaat1*
 Lists
* members
* support
* anti-support

A **Normal Spell Card**, formerly known as a **Normal Magic Card** (Japanese: 通（つう）常（じょう）魔（ま）法（ほう）カード *Tsūjō Mahō Kādo*), is a Spell Speed 1 Spell Card, so it cannot chain to other effects, even those of other Normal Spell Cards, but can be chained to by Spell Speed 2 or Spell Speed 3 cards.

The turn player may Set a Normal Spell Card and activate it on the same turn, which is useful if the player plans to use effects of cards that discard from your hand (such as "Card Destruction" and "Morphing Jar") to keep their useful Spell Cards from being discarded. Normal Spell Cards can only be activated during the turn player's Main Phase 1 and Main Phase 2, with the exception of "Curse of Fiend" which can only be activated during the Standby Phase.

After the Chain in which the Normal Spell Card was activated resolves, it is sent to the Graveyard, unless any the Normal Spell Card specifies that it remains on the field (such as "Swords of Revealing Light").

Normal Spell Cards have no icon in the *OCG*/*TCG*, but some video games use a blank circle .
Normal Trap Spell Card

Japanese (translated)
 English
 Lists
* members
* support
* anti-support

**Normal Trap Spell Cards** are a property of Trap Spell Cards used in *Yu-Gi-Oh! R*. They are treated as both a Spell Card and a Trap Card. They can be activated as either of them normally would.

## Example

File:CrossCounterTrap-JP-Manga-R.jpg

Template:GameplayAnime
Points to

Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)

A Link Monster **points to** a zone (リンク先 *Rinku Saki*, lit. "Next to the Link") if that zone is directly adjacent to the tip of the Link Monster's Link Arrow. If a monster occupies such a zone, the Link Monster points to that monster, and the two monsters are linked. If a Link Monster points to a Main Monster Zone, players can Special Summon a monster from their Extra Deck to that zone.

A Link Monster in a Main Monster Zone can never point to a Main Monster Zone on the other side of the field, and a Link Monster in an Extra Monster Zone can never point to the other Extra Monster Zone. This is because Link Monsters can only point to zones that are touching them.

## See also

* Linked
* Link Monster
* Link Summon
* Link Rating
* Link Arrow
* Link Material
Main Monster Zone

Japanese (romanized)
 Japanese (translated)
 English

* **German**: Main-Monsterzone
* **Italian**: Zona Mostro Main
* **Korean**: 메인 몬스터 존
* **Portuguese**: Zona de Monstros Principal
* **Spanish**: Zona de Monstruos Principal

**Main Monster Zones** (メインモンスターゾーン *Mein Monsutā Zōn*) are the 5 zones in the center of the field in which monsters are placed on the field. Prior to the introduction of the Extra Monster Zones, these were the only Monster Zones on the field.

Since the introduction of the Extra Monster Zones, monsters Summoned from the Extra Deck can only be Summoned to an Extra Monster Zone or a Main Monster Zone that a Link Monster points to. If control of a monster in an Extra Monster Zone is changed, it is placed in the Main Monster Zone (even if control is changed back later).
Random

Japanese (romanized)
 English

* **German**: zufällig
* **Italian**: a caso
* **Korean**: 무작위 (無作爲) *Mujag-wi*
* **Spanish**: al azar
* **Chinese**: 隨機 *Suíjī*

**Random** (Japanese: ランダム *Randamu*) refers to when a card or cards are picked from a selection in a way such that the outcome is unpredictable.

The two main ways of doing this are as follows:

1. To hold the cards up, with their backs facing your opponent, and have them choose one at random.

2. Put them into a pile, shuffle them, and then take the desired/required number off the top.

Both of these methods are generally acceptable, although the second can be deemed to be more "purely random".

In the *Yu-Gi-Oh! 5D's* anime, the Duel Disk performs this function.
Side Deck

Japanese (romanized)
 English

* **German**: Side Deck
* **Italian**: Side Deck
* **Korean**: 사이드 덱 *Saideu Dek*
* **Portuguese**: Deck Auxiliar
* **Spanish**: Side Deck
* **Chinese**: 備牌 *Bèipái / Bei6 paai4*

A **Side Deck** (Japanese: サイドデッキ *Saidodekki*) is a collection of between 1 and 15 cards, separate from the Main Deck. The Side Deck is used in Matches between Duels, to alter the contents of the Main or Extra Deck. Previously, the Side Deck could not be used to alter the contents of the Extra Deck, though this has been changed. This is done to better suit a strategy against an opponent's Deck.

For example, a Burn Deck, a Deck based around dealing direct damage through Card effects and Spell Cards, could be easily countered by including several cards to prevent Life Point damage, such as "Des Wombat" or "Nature's Reflection".

Common Side Deck cards include various forms of Spell and Trap removal, such as "Dust Tornado" and cards that can directly counter common strategies, such as "Prohibition", "Chain Destruction" and "Royal Prison".

Since a Side Deck is not compulsory, a value of 0 for a Side Deck is considered legal. In both the OCG and the TCG, any value between 0 and 15 inclusive is permissible.

The Side Deck is invaluable in tournament play. Facing certain Decks can be a walk in the park or a nightmare depending on the contents of your Side Deck.

## References

1. ↑ Yugioh-card.com Change in Rulebook.

fr:Side Deck
Position

A card's **position** is its orientation on the field (face-up or face-down), and, for monsters, its battle position.

## Visible side

There are two distinct states a card can be in with respect to visible side: face-up and face-down (also referred to as Set).

Face-down cards have no properties (name, Attribute, Type, Level/Rank, ATK, DEF, effect) until they are changed to face-up. A face-down card being looked at or revealed is still considered face-down and is returned to its original position once the player(s) have finished viewing it.

## Battle position

Main article: **Script error: No such module "Autolink".**
There are two distinct battle positions a monster can be in: Attack Position and Defense Position. Monsters on the field (and those that would be Summoned) exclusively and always have a battle position. Attack Position monsters are placed vertically while Defense Position monsters are placed horizontally.

## Combinations

Monsters can only be Normal Summoned in face-up Attack Position, and can only be Normal Set in face-down Defense Position; while "Light of Intervention" is active, monsters can be Normal Summoned in face-up Defense Position. If a monster would be Special Summoned but no position is specified, it may be Special Summoned in face-up Attack or Defense Position, but some card effects can Special Summon monsters in face-down Defense Position. When a monster is Flip Summoned, it is changed from face-down Defense Position to face-up Attack Position.

Monsters can only be in face-down Attack Position due to the effect of "Darkness Approaches".

## Positions off the field

While positions usually only apply on the field, some effects give cards positions off the field. For example, "Different Dimension Capsule" banishes a card face-down, and "Pharaoh's Treasure" shuffles itself into the Main Deck face-up. Additionally, Pendulum Monsters on the field that would be sent to the Graveyard instead place themselves face-up in the Extra Deck.
Set

Template:About

 Japanese (romanized)
 English

* **German**: Setzen
* **Italian**: PosizionamentoVerb: Posizionare
* **Korean**: 세트 *Seteu*
* **Portuguese**: Baixar
* **Spanish**: Colocar
* **Chinese**: 蓋牌 *Gàipái / Goi3 paai4*

 File:Face Down Defense Position.png
 File:Back-EN.png
To **Set** (Japanese: セット *Setto*) is to place a card face-down on the field.

Monster Cards can be Normal Set from the hand in the Monster Zones, which places them in face-down Defense Position on the field. Each player can only perform 1 Normal Summon or Set per turn.

With the exception of Field Spell Cards (which are Set in the Field Zone), Spell and Trap Cards are Set in the Spell & Trap Card Zones. Cards that are Set in the Spell & Trap Zone or Field Zone are are placed vertically.

Pendulum Monsters cannot be Set in the Pendulum Zone as Spell Cards. Prior to the introduction of Extra Monster Zones, Pendulum Zones were separate zones, so no cards could be Set in them; after the introduction of Extra Monster Zones, two Spell & Trap Zones are used as Pendulum Zones instead, although they are not treated as Pendulum Zones if there is not a Pendulum Monster in them (such as if a Spell or Trap Card is Set in them).

Flipping a card on the field face-down (such as by the effect of "Book of Moon" or "Scrap-Iron Scarecrow") and Special Summoning a monster in face-down position (such as by the effect of "The Shallow Grave" or "Magical Hats") are both forms of Setting.

## See also

* Normal Set
* Battle position
* Flip

## References

1. ↑ Template:Cite book
2. ↑ Template:Cite web
Quick-Play Spell Card

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 Japanese (translated)
 English

* **German**: Schnellzauberkarte
* **Italian**: Carta Magia Rapida
* **Korean**: 속공 마법 카드 (速攻魔法 Card) *Sokkong Mabeop Kadeu*
* **Portuguese**: Card de Magia Rápida
* **Spanish**: Carta Mágica de Juego Rápido
* **Arabic**: أوراق السحر السريعة
* **Chinese**: 速攻魔法卡 *Sùgōng Mófákǎ / Cuk1 gung1 Mo1 faat3 kaat1*
 Lists
* members
* support
* anti-support

**Quick-Play Spell Cards**, known as **Instant Magic Cards** in the OCG (Japanese: 速（そっ）攻（こう）魔（ま）法（ほう）カード *Sokkō Mahō Kādo*), are a type of Spell Card that are Spell Speed 2. The turn player can activate Quick-Play Spell Cards from their hand during any Phase of their turn; either player can activate Set Quick-Play Spell cards during any Phase in either player's turn, except during the turn they are Set.

Cards like "Scapegoat" and "Rush Recklessly" are examples as Quick-Play Spell Cards.

## Mechanics

Players may activate Quick-Play Spell Cards from their hand during their own turn, but cannot activate them from their hand during the opponent's turn, except by the effect of "Condemned Maiden".

Face-down Quick-Play Spell Cards can be activated during either player's turn, but they cannot be activated the turn they are Set. i.e. If a player Sets a Quick-Play Spell Card during their own turn, they cannot activate it until the beginning of their opponent's next turn.

Quick-Play Spell Cards can be Chained to other cards.

**Example**

* Player A activates "Dark Hole".
* Player B chains "Imperial Order".
* Player A chains "Mystical Space Typhoon" from their hand.

## Example

File:MysticalSpaceTyphoon-SDMP-EN-C-1E.png
## References

1. ↑ 1.0 1.1 yugioh-card.com Official rulebook version 7.1; page 18
2. ↑ entertainment.upperdeck.com (Archive) Advanced Gameplay FAQs - Rules for Quick-Play Spell Cards
Semi-Limited

Japanese (romanized)
 English

* **German**: Semi-Limitierte Karte
* **Italian**: carta Semi-Limitata
* **Korean**: 준제한 카드 (準制限 Card) *Junjehan Kadeu*
* **Spanish**: carta Semi-Limitada

In the *OCG* and the *TCG* Advanced and Traditional Formats, **Semi-Limited** (準制限 *Junseigen*) cards are cards that players are allowed only two copies of in their Main Deck, Side Deck, and Extra Deck combined.

These cards are Semi-Limited as of January 1, 2018 for the *OCG*, and November 6, 2017 the *TCG* Advanced Format.

## Changes

### *TCG*

#### Moved into the list

There are no changes from the September 2017 Lists.

#### Moved out of the list

There are no changes from the September 2017 Lists.

Template:Forbidden and Limited lists
QR code

Template:Wikipediapar

A **QR code** (abbreviated from **Quick Response Code**) is a two-dimensional matrix barcode found only on Duel Terminal cards. It is printed in the center of the back of the card.

Although it is printed on the back of the card, it is not considered to be a marked card as it not visible to the naked eye. A backlight is required to see the code.

WormLinx-DT02-EN-DNPR-DT-QR.pngWorm Linx DT02-EN029UnitedWeStand-DT06-JP-DNPR-DT-QR.pngUnited We Stand DT06-JP042
Spell Speed 1

English

* **German**: Zaubergeschwindigkeit 1
* **Italian**: Spell Speed 1
* **Korean**: 스펠 스피드 1
* **Portuguese**: Velocidade de Magia 1
* **Spanish**: Velocidad de Hechizo 1
* **Chinese**: 咒文速度１

**Spell Speed 1** (Japanese: スペルスピード１) is the slowest of all Spell Speeds. These card effects cannot be Chained to the activation of a card or effect. Typically, these effects cannot be Chain Link 2 or higher, unless multiple Spell Speed 1 effects are activated simultaneously.

The following are all Spell Speed 1:

SoulRelease-THSF-EN-SR-1E.pngNormal Spell CardShrineofMistValley-AP01-EN-C-UE.pngField Spell CardBannerofCourage-YS15-EU-C-1E.pngContinuous Spell CardBashingShield-BP03-EN-C-1E.pngEquip Spell CardBlackLusterRitual-DPBC-EN-C-1E.pngRitual Spell Card
GaleLizard-BP03-EN-C-1E.pngFlip EffectGraviCrushDragon-YS15-NA-C-1E.pngIgnition EffectGraveSquirmer-YS15-EU-C-1E.pngTrigger Effect
CalloftheMummy-BP03-EN-C-1E.pngIgnition-like EffectPsiStation-BP03-EN-C-1E.pngTrigger-like Effect
## Rules

* Spell Cards (except Quick-Play Spell Cards), Ignition Effects and Ignition-like Effects can only be used by the turn player during an open game state in the Main Phase, unless otherwise stated on the card itself (such as "Curse of Fiend").
* Spell Speed 1 effects cannot be Chained to the activation of another card or effect.
	+ For example, when you activate "Storm", you cannot then Chain "Pot of Greed" to draw cards before using "Storm" effect, since "Pot of Greed" is a Normal Spell Card, and is therefore Spell Speed 1.
* If multiple Trigger Effects or Trigger-like Effects are triggered at the same time, they follow the rules of "Simultaneous Effects Go On Chain". This is the only time a Spell Speed 1 effect can be Chain Link 2 or higher.
	+ For example, if two "Mystic Tomatoes" battle, they are both destroyed by battle, and both their effects activate simultaneously.
Ritual Summoning condition

A **Ritual Summoning condition** is a condition printed on Ritual Monsters which indicates the intended Ritual Spell Card to Ritual Summon it. This is always listed at the start of the card text.

This means that Ritual Monsters are Special Summon-only monsters, so must first be Ritual Summoned before they can be Special Summoned by any other effect, such as "Monster Reborn". The card text of non-Effect Ritual Monsters comprises only the monster's Ritual Summoning condition. Nonspecific Ritual Spell Cards, such as "Advanced Ritual Art" and "Contract with the Abyss", can be used to Ritual Summon monsters that meet the requirements of the Ritual Spell Card, despite older structures of the Ritual Summoning condition stating otherwise.

Prior to its *Legendary Collection 3: Yugi's World Mega Pack* reprint, "Relinquished" was the only Ritual Monster without a listed Ritual Summoning condition.
Normal Rare

**Normal Rares** (ノーマルレア *Nōmaru Rea*) are identical to Commons, except they are much harder to find. Unlike other rares, these cards are rare because of this. Comparable to the TCG Short Print and rumored Super Short Print rarities, Normal Rares only exist in the OCG, thus they are restricted to Japanese cards. They started in Vol.3, back in 1999, and are still being included in current Japanese released sets. The approximate chance of finding one is 1:30.

On the Official Card Database, this rarity is unmarked.

## Example

File:MaxxC-EXP4-JP-NR.jpg
Template:Rarity
Parallel Rare

Template:Redirect

**Parallel Rare** (Ｐ（パラレル）Ｒ（レア） *Parareru Rea*, or simply **Parallel**) is a generic term, used to refer to cards where the entire card surface is holographic (that shows up as an even "haze" on most scans).

* Normal Parallel Rare: Also known as "Parallel Common."
* Super Parallel Rare
* Duel Terminal Normal Parallel Rare: Duel Terminal cards -exclusive. Based on Normal Parallel Rares, but with a different Parallel Coating design.
* Ultra Parallel Rare
* Secret Parallel Rare
	+ Extra Secret Parallel Rare

## Trivia

* In the *Yu-Gi-Oh! ARC-V* anime, Sylvio Sawatari's "Dart" deck is stated to only contain Parallel Rare cards.
* In the anime, the use of a parallel rare cards generates a special effect on the hologram.

Template:Rarity
Perinett, Warden of the White

**Description** | This card can only be Xyz Summoned with another "Of the White" monster. You can only control 1 "Perinett, Warden of the White". You can activate one of three effects:
* If "Nere, Champion of the White" is the Xyz material; This card gains 1000 ATK until the end of the Battle Phase, also it can make a second attack during each Battle Phase this turn.
* If "Narsi, Guardian of the White" is the Xyz material; You can send 3 "Blue-Eyes" monsters with different names from your Deck to the Graveyard; your opponent banishes 3 monsters from their Deck.
Normal Trap Card

Japanese
 Japanese (ruby)
 Japanese (base text)
 Japanese (romanized)
 English

* **German**: Normale Fallenkarte
* **Italian**: Carta Trappola Normale
* **Korean**: 일반 함정 카드 (一般陷穽 Card) *Ilban Hamjeong Kadeu*
* **Portuguese**: Card de Armadilha Normal
* **Spanish**: Carta de Trampa Normal
* **Arabic**: أوراق الفخ العادية
* **Chinese**: 通常陷阱卡 *Tōngcháng Xiànjíngkǎ / Tung1 seong4 Haam6 zeng6 kaat1*
 Lists
* members
* support
* anti-support

**Normal Trap Cards** (Japanese: 通（つう）常（じょう）罠（トラップ）カード *Tsūjō Torappu Kādo*) are Spell Speed 2, and can be used in response to the effects of everything that is classified as Spell Speed 1, such as Effect Monsters, and Spell Cards, or Spell Speed 2, which include Quick Effects, most other Trap Cards, and Quick-Play Spell Cards. Trap Cards have to be Set face-down and can be activated after the turn you Set it (starting from the opponent's Draw Phase). Some Trap Cards, like "Delta Crow - Anti Reverse," have conditions in which they can be activated the turn they are set, or even directly from the hand. In addition, the effects of other cards, such as "Makyura the Destructor," can enable you to activate Trap Cards in such ways.

Some Normal Trap Cards, like "Blast with Chain" and "Horn of the Phantom Beast" become Equip Cards after activation; in this case, they remain on the field after activation.