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Gauss Gun

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Gauss Guns** are hardpoint weapons in *Rebel Galaxy*.

## Details

The Gauss Gun is valued for its accurate, high-velocity fire, allowing engagement at great distances.

This weapon has the longest range of any of the Hardpoint weapons and ties for the fastest in the game. Due to it's extreme range and shot speed it's DPS can seem misleading. While mathematically it is mid tier in terms of damage; the fact that a higher percentage of shots tend to land then slower weapons makes it's damage functionally higher. Combine that with how far you can attack from from and it makes the Gauss Gun one of the most damaging weapons available.

When several are linked it's not unusual for the fight to be over before the enemy's weapons are in range of you.
Boulder Tech

**Boulder Tech** is a Commonwealth station in the Colorado system.

Boulder Tech has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchant's Guild. The Bar offers the Dice Poker mini-game.

Boulder Tech sells Holovids at a discount, as well as Diamonds and Pure Water. It has special interest (and will sometimes pay a premium) on Designer Clothes, Pulp Novels, and Red Star Beer.
HS Launcher

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

The HS Launcher

**HS Launchers** are launcher weapons in *Rebel Galaxy*. In the normal playstyle one is provided as a starting weapon automatically equipped to Launcher A.

## Details

Heat-Seeking missiles require engine lock in order to track, making them useless in head-on engagements.

An HS Launcher can be won playing 8-Ball at Topeka Station in the Kansas system.
2019 August 9 patch notes

These are the *Rebel Galaxy* patch notes for 2019 August 9.

## Pre-release version 0.85

* Turrets in garages that scale to your ship are properly scaled.
* Maximum jump ranges for most side missions have been reduced to cut down on jump travel frequency. This specifically affects newly generated side missions, as boards repopulate.

## Pre-release version 0.84

* Paint tool now has ‘structure masks’ per ship for struts and greebles. Choose ‘Add Structure Mask Layer’ from the layer menu. Adds a layer with just structural art with alpha-lock defaulted on, so you can paint ‘under’ structural elements.
* Selecting or adding a stencil automatically turns stencils on in Projection Tool.
Austin

**Austin** is a Commonwealth station in the Texas system.

Austin has an Equipment Bay, Ship Dealer, Mission board, Commodities Exchange, Bar, and Merchants' Guild. The Bar offers the 8-Ball mini-game.

Austin sells Soy Paste and Dry-Aged Yik-Yak at a discount, as well as Red Star Beer. It has special interest (and will sometimes pay a premium) on Designer Clothes, Components, Robot Modules, Pure Water, and Processors.
Amarillo

**Amarillo** is an Independent station in the Texas system.

Amarillo has an Equipment Bay, Shipyard, Mission Computer, Commodities Exchange, Bar, Merchants Guild, and Mercenary's Guild. The Bar offers the Dice and 8-Ball mini-games.

Amarillo sells Gold Ore and Pure Water at a discount, as well as Obtanium Ore. They are especially interested in purchasing Narco-Cola, Vat-Grown Tissue, Pulp Novels, and Soy Paste.
Korkus Galactic

Korkus Galactic are a Manufacturer in Rebel Galaxy. They manufacture the following ships:

* Turath
* Dravius
* Minotaur
* Scarab

And the following weapons:

* Mk1 Korian Viridian Laser
* Mk2 Korian Viridian Laser
* Mk3 Korian Viridian Laser
* Mk4 Korian Viridian Laser
* Mk5 Korian Viridian Laser
* Mk6 Korian Viridian Laser
Morgain Station

**Morgain Station** is an Independent station in the Discouragement system.

Morgain Station has an Equipment Bay, Shipyard, Commodities Exchange, Bar, Merchant's Guild, and Mercenary's Guild. The Bar offers the Dice and StarVenger mini-games.

Morgain Station sells Iron Ore, Diamonds, and Alien Fossils at a discount. It has special interest (and will sometimes pay a premium) on Soy Paste, Red Star Beer, and Void.
Alien Races

Rebel Galaxy Outlaw takes place in a future in which there has been contact with other **alien races**. While other species have been mentioned (such as the Gruthmax, which are important to the creation of Greel Whiskey), principally there are four types of beings you may encounter in the Dodge Sector. Races other than Humans seem like they are all males or do not have sexual difference at all.

## Encountered species

### Humans

* + Humans are the most populous species you'll find in the Dodge Sector. Every colony you'll encounter was founded by, named for, and (with one possible exception) are most heavily populated by Humans. Juno Markev, the main character of the game, is a Human.

### Greel Syndicate

* + Greel are the most common non-Human species you'll see. Best known for their whiskey and preference for games of chance, the player will most often encounter them (when they aren't shooting at you) in bars, gambling or hustling the 8-ball tables.

### Korian Outsiders

* + The Korians are seen throughout the Dodge Sector. The more respectable of their kind tend to operate as traders or business owners, but many tend to take up a life of piracy. They are never mentioned by name in *Rebel Galaxy Outlaw*, but they were the most frequently encountered alien species in the original *Rebel Galaxy*.

### Robots

* + Robots in Rebel Galaxy Outlaw are very advanced, with an intelligence on par with the organic races and often displaying emotions when talked to. Mostly found tending bars, working as janitors, and the like, they are rarely seen fighting alongside pirates and other hostiles, but sometimes take mercenary jobs. Recently (in the game), however, some robots have become violent due to a computer virus, and can be dangerous to face in combat.

## Other species

These two species appeared in *Rebel Galaxy*, but have thus far been absent from *Rebel Galaxy Outlaw*. They may or may not be added in future DLC.

### Murath Scavengers

* + One of the races from the original Rebel Galaxy not to appear in the game. They are a dog-like people who mostly work as miners and pilots. Their inclusion in DLC was mentioned as a possibility in a twitter conversation on January 10, 2019, but more recently the developers have said they were not included in any planned DLC. As DLC plans are still somewhat fluid, however, they may still eventually make an appearance.

### Viriax

* + One of the races from the original Rebel Galaxy not to appear in the game. Not much is known about them, as they are invariably hostile when encountered. Their inclusion in future DLC is unlikely, given their role in the original game.

## External links

* Rebel Galaxy Outlaw: News: It’s a Screenshot Saturday Part 4!
Coachwhip

The **Coachwhip** is a ship found in Rebel Galaxy Outlaw. These ships are flown by the Pirate faction.

## Description

The Coachwhip is a major upgrade from the Jackrabbit in terms of firepower and protection. It's also moderately fast and can be hard to hit when performing evasive maneuvers. These ships should not be underestimated.

### Loadout

* Torpedo Launcher
* Seeker Missile
* 2 Utility Lasers
* Gauss Gun
Injection Burner 2K

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

The Injection Burner 2K

**Injection Burner 2Ks** are an afterburner component system in *Rebel Galaxy*.

## Details

The Injection Burner 2k provides impressive acceleration and maintains blistering speed, but at a heavy power cost.

An Injection Burner 2k can be won playing 8-Ball at Dautry Outpost in the Medicine Hat system.
Mining Scanner

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Price

The **Mining Scanner** is a ship subsystems in *Rebel Galaxy*.

## Details

The Mining Scanner will flag resource-bearing objects in the vicinity of a scan, in addition to marking surface fracture points where these resources may be extracted.
ECM Package 1

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Reload time
 Lock chance
 Price

**ECM Package 1** is a type of electronic countermeasure defense in *Rebel Galaxy*.

## Details

Deploying ECMs in combat can spoof locked missiles into breaking off their approach.

An ECM Package 1 can be won playing 8-Ball at Port Ozark, Missouri.
Ion Blaster

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Ion Blasters** are hardpoint weapons in *Rebel Galaxy*.

## Details

While its range is very limited, the Ion Blaster packs a good punch for its low energy use.

An Ion Blaster may be won playing the 8-Ball mini-game in Port Belgrade of the Montana sector.
Dingo

The Dingo

## Cockpit

The **Dingo** is an available ship for Juno Markev in *Rebel Galaxy*. The Dingo is a ship that can only be bought at Bountiful Vista in the Eureka system after completing quest.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Notes

The Dingo is marketed as a compromise between an all-rounder and a space superiority fighter, and as such makes a few sacrifices to cater to this. The most obvious change is the reduction of weapon hardpoints from 6 to 4 in relation to its sibling model, but it attempts to remedy this by tacking on two additional missile hardpoints. Its hold size is upped by a small amount and its maximum cargo rank increased by one, giving it a maximum total hold size of 18; quite excellent for a full-sized fighter. Its maneuverability is diminished somewhat from the **Coyote**, but this is can be negligible when fitted with a Cyclic Afteburner. Besides all of that, it is almost identical in function and performance to the **Coyote** in combat. The reduced weapon hardpoints can be a sore spot if the pilot is used to flying the **Coyote** with a loadout that worked best with its six hardpoints, but the **Dingo** is the only ship in the game with four missile hardpoints, leading this ship to be best suited as a heavy bomber. The **Dingo** is an excellent ship for a role that involves lots of missiles and lots of loot to collect.
Foxbat

The Foxbat

## Cockpit

The **Foxbat** is an available ship for Juno Markev in *Rebel Galaxy*. It was added in patch 1.17.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Notes

The Foxbat is a modified version of the Dodge Trooper that has one less gun and launcher hardpoints. Despite this, it makes up for it by having a Turret mount - which is unique among dedicated fighters. The Foxbat may not have the straight-up firepower of the Coyote or the massive ordnance of the Dingo but it is currently the only playable Fighter-class ship with Medium armor. It is ideal for players looking for more durability in a dedicated Fighter without sacrificing speed, maneuverability, or firepower.

## NPC

Both Dodge Sector Police and the Mercenaries' Guild fly their own special variant of the Foxbat. Both variants are heavily armed with 6 gun hardpoints and 2 launcher hardpoints. It is advised to avoid engaging these early in the game.

#### Police Variant (Dodge Trooper)

The Dodge Trooper is a heavily-armed interceptor, with firepower second to the Pirate Revenant.

* 2 Tracer
* 4 Trion Accelerator
* Seeker Missile
* Torpedo Launcher

#### Mercenary Variant

The loadout of the Mercenaries' Guild variant is lighter compared to the Police variant but is less taxing to the ship's powerplant and still formidable nonetheless.

* 2 Photon Cannon
* 2 Combat Laser
* 2 Tracer
* Seeker Missile
* Torpedo Launcher

## Gallery

* A Dodge Sector Police Foxbat
* A Mercenaries' Guild Foxbat
* A civilian Foxbat flown by Juno Markev
Blackknight

**Blackknight** is a Red Devil station in the Merlin system.

Blackknight contains an Equipment Bay, Black Market, and Bar.

Blackknight sells Stolen Freight and Narco-Cola at a discount. They have a special interest in (and may pay a premium for) Hijacked Valuables, Thralls, Black Market Weapons, and Red Star Beer.
Chinook Refinery

**Chinook Refinery** is an Independent Outpost in the Montana system.

Chinook Refinery has an Equipment Bay, Ship Dealer, Commodities Exchange, Mission Board, Bar, Mercenaries' Guild, and Merchants' Guild. The Bar offers the Dice poker mini-game.

Chinook Refinery sells Ceramics at a discount. It has special interest (and will sometimes pay a premium) in Human Transplants, Robot Workers, and Gold Ore.
2019 August 6 patch notes

These are the *Rebel Galaxy* patch notes for 2019 August 6.

## Pre-release version 0.80

* Richter stole patch 0.79 so you’re not missing anything.
* Trion Accelerator & Photon Cannon have new unique artwork
* Performing numeric entry in paint program and then exiting to rename ship would leave text entry in numeric mode (but not any more!)
* Paint tool tooltips are bigger \*Paint tool numeric entry is much easier to read
* MFG Crosswind recognized properly as pedals
* Slight volume boost to commercials
* Very slight volume reduction to enemy fighter hull ‘clunk’
* Additional scene lighting tweaks in various conversations
* A few NPC character geometry tweaks for clipping
* EMP Javelin will be available in Bountiful Vista Equipment Bay in the event that the special mission version is inadvertently sold
* EMP Javelin title also has a star in front of it to make it stand out as ‘special’ more clearly
* Fixed a potential crash AFTER you died on death screen if another ship completed tractoring an object
* Leaving Richter’s mission areas after he has said to leave but before the mission has fully completed does not result in mission failure. That Richter is a real joker.

## Pre-release version 0.78

* Fixed crash in certain circumstances when breaking out of sublight due to atmospheric burn
* Fixed potential crash with certain stencil textures at certain zoom levels when painting near the edge in paint tool
* Some new stripe stencils added to paint shop
* Made a few instanced entity destruction that weren’t threadsafe…well, threadsafe
* PS4 button art revised, and missing art added
* PS4 button art on PC properly shows Share button instead of Pad
* Fixed ESC not saving when using it to exit paint tool
* Radar and Jumpdrives cannot be destroyed, only damaged – not only was it annoying, it was potentially catastrophic in unpopulated systems.
* Some lighting tweaks for various scenes and some minor character art tweaks
* Disable Transitions setting won’t be unavailable immediately after performing gamepad mapping
* A few minor spelling fixes

## Pre-release version 0.77

* Setting tips to OFF is now properly respected. We thrashed the tips into subservience.
* Can click on radio comm options with mouse again
* Shadow acne on some station exteriors when in 3rd person and in lower shadow settings or when in fullscreen windowed but at lower target resolution is fixed
* Cycle MFD button now properly shows as Cycle MFD/Secondary Context in key mapping screens
* Some siege mission descriptions that could have a duplicate word ‘station’ in them are fixed (once they regenerate)
* Orzu’s side mission Warning Shot – freighter no longer armed, and accidental police death doesn’t decrement disabled ship count, but instead fails mission properly
* Fixed some dangling disconnected hoses in a garage scene.
3D printing

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

*Rebel Galaxy* will include a 3D painting tool capable of permitting ships to be 3D printed.

## Official printing service

3D print fulfillment will be provided by Squip. Due to the company's site relaunch, this service will not be available at launch.

## Using other services or printers

The game will include the feature of exported compiled textures and standalone 3D files will be made available to allow players to use another 3D printing service or their own 3D printer.
SandHawk

The SandHawk

## Cockpit

The **SandHawk** is an available ship for Juno Markev in *Rebel Galaxy*.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.

## Notes

The Sandhawk will be the first dedicated fighter that the player will be able to purchase. It has the best speed and maneuverability in its class and with a decent amount of weapon hardpoints, it does the job quite well in the early stages of the game. The limited cargo is a bit of a hinderance for cargo runs or mining operations, however. The Sandhawk and Blood Eagle's uncluttered cockpit offers arguably the best visibility among all playable ships - great for those who prefer to play in first person view.

## NPC

The Mercenaries' Guild employs the Sandhawk as their medium-sized interceptor. Its loadout is quite dangerous but a bit taxing on the ship's powerplant.

* 2 Trion Accelerator
* 2 Tracer

* A Sandhawk flown by the Mercenaries' Guild
* Sandar's Sandhawk flying in formation with Juno Markev's Coyote
Eureka

**Eureka** is a system in the Dodge Sector.

It's the home station of Spanner.

It has one purchasable station heard in radio Ads for 250k (**50k** credits if the player haggles), Bountiful Vista. After you buy the station you can also develop it for business, adding services through its side missions (that require to interact with some characters, spend some credits and collecting specific resources), that also unlock exclusive weapons and ships you can't find elsewhere.
August 20th (version 1.11)

TECHNICAL

* Can now select full 4k resolution range properly even with display scaling, both in Fullscreen/Windowed Fullscreen

BALANCE

* Nerfed Infected Blockade mission
* Enemy swarm missile reload time doubled

INTERFACE

* Mining Laser shows proper GJ/s display for power drain in equipment bay
* Fixed a spelling issue in Beluga description
* KB/M controls now also 'block' held/released events on a menu state change (like gamepad/joystick do) to prevent issues like firing missiles on completion of a buddy summon

ART

* Some fancy new projectile artwork
* Fixed an NPC's collar weighting
* Fixed a clipping spinning station chunk in Topeka concourse

BUGS

* Fixed a corner-case where you could have an invisible bountry retrieval after failing or abandoning but then picking them up anyway. (They will now re-expose themselves in your hold if they were in that state, no action required)
* Fixed a pool issue where you could manage to fire a 'move ball' event while the cue was in motion for a strike.
* Fixed rare corner-case crash involving an automated mission-docking when the player managed to get to sublight just as it occurred

MISC

* Altered phrasing on some scouting missions not to imply that targets must be killed.

{{Patch note nav|2019]]
Minigame

In *Rebel Galaxy Outlaw*, **minigames** are various in-universe games that Juno Markev can play in the bar of some space stations.

These games involve gambling for credits or in some cases for a certain piece of equipment.

## List of minigames

* 8-ball
* Dice poker
* StarVenger
* Slots

### Equipment to be won with "Dice poker"

 ImRec Launcher | Weapon - Launcher
 Enhanced Tractor | Component - Tractor Beam
Neuvegas Casino

**NeuVegas** is an Independent station in the Nevada system.

Neuvegas has an Equipment Bay, Commodities Exchange, and Bar. The Bar offers the Dice and Slots mini-games.

Neuvegas does not sell anything, but it has special interest (and will sometimes pay a premium) for Diamonds, Dry-Aged Yik-Yak, Greel Whiskey, Human Organs, and Hitchcock Coronas.
CPC Laser

Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**CPC Laser** are hardpoint weapons in *Rebel Galaxy*.

## Details

The Compressed-Pulse Combat Laser overcharges standard Combat Laser technology at triple wattage, at the expense of higher power requirements.

The weapon is similar to Tachyon Gun in a way that it can deal extreme damage against targets and draws enormous energy when fired.
However, its concentrated on shield penetration instead of hull, making it better combination than Tachyon for Auto-cannon.
Also, with its high firing rate, it counts even more devastating DPS than Tachyon.

This weapon is one of the rarest weapons for it can only be obtained from scraps of Pirate Lords.
Marla

**Marla** is a character in Rebel Galaxy Outlaw.

## Description

She is a DoubleJack pirate who is an old friend of Juno Markev. She is concerned about Durgan's leadership, and recruits Juno to restore the DoubleJacks' former leader.

Her home base is station is Jessie's Den in Juarez.

After completion of her quest, Marla can be recruited as a buddy.

## As a Buddy

Marla's craft is unique as it has no faction counterpart. It appears to be a heavily modified version of the DoubleJacks Hyena, with extra boosters, wings, and a unique paint job. Her loadout consists of the following:

* 2 Gauss Gun
* 2 Ion Blaster
* Seeker Missile
* Torpedo Launcher

Notes: Marla will most likely be the next buddy you can have access to after Richter. Her heavy fighter's loadout is essentially a huge step over Richter's modified Prospector. She will serve you well until you unlock more capable buddies along the way.
Hellion

The Hellion

No Quarter's **Hellion** is an exercise in highest bang-for-the-buck engineering. Relatively nimble, with five broadside ports and superior hull plating, it suffers from only one secondary slot and low cargo capacity. A pirate's favorite.

With four turrets, the Hellion is a great entry level turret ship and can be worth the effort to increase your Red Devil Cartel influence for if you've planned to go for this ship. If you haven't planned to go on the shady side, raising your Red Devil Cartel influence may take so long that you find you have enough money for larger ships like the Scarab by the time you can afford a Hellion which may make it less appealing. Its three of its four turrets have full 360 degree firing arc and the fourth only has trouble hitting targets directly behind you. Alpha and Beta turrets are located on the spine of the ship with Alpha being on the posterior third of the ship and Beta being nearly on the nose of the ship. Gamma is on the belly of the ship, about a third of way back from the nose and has its firing arc obstructed by the belly of the ship slightly which prevents it from shooting targets directly behind you. Delta is the other belly mounted turret, located in the posterior third of the ship and has an unrestricted firing arc. Overall the Hellion is a very strong ship and is very cheap considering how strong it is with four turrets that can focus fire nearly any target and five broadside ports.
Jump Gate

**Jump Gates** are structures found in every system of the Dodge Sector that allow ships to travel to other systems via connecting jump links, provided that the ship has a Jump Drive installed. Every system has one Jump Gate at minimum. Jump Drive fuel is automatically refilled for free at any space station or Caballeros Inc. fuel distribution outpost, and ship fuel levels are monitored by the Fuel gauge [F] on the dashboard or HUD.

## Unstable Jump Links

While most Jump Gates are connected by stable jump links (marked white on the sector map), some jump links are unstable (marked red on the sector map). Ships can still travel through unstable jump links, but they will incur damage to random systems. Ship-board Components, including the Jump Drive, may even be completely destroyed based on the hidden statistic "Fragility", which tracks how often a Component has been repaired and increases the odds of losing that Component via unstable jump links. Destroyed Components cannot be repaired, and must be replaced by purchasing a new one. Losing the Jump Drive can be mitigated by purchasing its more expensive variant, the Shielded Jump Drive, which is impervious to damage from using unstable jump links.

In short, using Jump Gates with unstable jump links may provide a shortcut when traveling across the Dodge Sector, but this incurs repair costs and the risk of losing Components.

Unstable jump links include:

* Eureka / Mississippi
* Colorado / Nimpoo
* Colorado / Juarez
* Merlin / Discouragement
* Medicine Hat / 1167-C
* Dutch / Montana
* Vacaville / Littlehope
Inviolates

The **Inviolates** are a religious faction led by Father Beauregard.

## Description

Not much is known about them beyond their belief that jump gates in the Dodge Sector are said to be unholy and thus anyone who uses them must be "purified", or in other words, killed. Their ships are mostly quite durable but lightly armed. They can be found patrolling jump gates or harassing the player during autopilot or sublight transit in virtually any system and will attack the player on sight.

The Inviolates' official headquarters is at the Chapel in Sweetland. This facility is normally inaccessible, but a particular mission will allow you to enter.

## Ships

* Sacrament
* Pentecost
* Radiance
* Absolver
Icarus

The Icarus

The **Icarus** is extremely fast, with generous broadside capability, and excellent hull strength. 2 of the 4 turrets are side-mounted, a contentious arrangement. A formidable strike craft with a limited hold.

As the cheapest 4 turret ship not requiring any special faction levels, one might be tempted to buy the Icarus for some extra firepower from the 4th turret. Unfortunately the positioning of the turrets will only occasionally allow you to bear more than 3 of them on a single target at a time when targets are directly in front of you. Both Alpha and Beta (Alpha is the posterior turret, Beta is anterior) are located on the spine of the ship and have a full 360 range of fire but the two side turrets (Gamma is the right side, Delta is the left) have somewhat limited fire angle due to being laterally mounted and the Icarus' large engines which prevent them shooting directly backwards.
Joplin

**Joplin** is an Independent station in the Missouri system.

Joplin has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchants' Guild. The Bar offers the Slots mini-game.

Joplin sells Robot Modules and Robot Workers at a discount. It has special interest (and will sometimes pay a premium) on Vat-Grown Tissues, Designer Clothes, and Steel.
Laser Turret

Manufacturer
 DPS
 Damage
 Range
 Speed
 Reload Time
 Aim Assist
 Shield Penetration
 Hull Penetration
 Price

The Laser turret is a turret that can be equiped on a Turret hardpoint on a ship and can be either used as automatic defense, or controlled manually.

Like the Combat turret Laser turrets have the maximum range and speed for a turret. As such they may start shooting enemy ships before you spot them.
Clanton

**Clanton** is a Red Devil station in the Littlehope system.

Clanton contains an Equipment Bay, Black Market, and Bar. The Bar offers the 8-ball mini-game.

Clanton sells Alien Fossils, Void, and Hijacked Valuables at a discount. They have a special interest in (and may pay a premium for) Thralls, Scag, Bio-Weapons, Robot Warriors, and Greel Blue Label.
Commonwealth

The Commonwealth is a faction of the Dodge Sector civilians in Rebel Galaxy Outlaw.

## Description

The Commonwealth is the main government of the region and combines civilian and corporate interests. Most members are professional workers like traders, miners, prospectors, and cargo ship runners. Due to this fact, they are likely to carry expensive cargo, and you may threaten them to drop the cargo through radio communication, however, they might reject your threat.

They might found signaling distress call to player, when they are attacked by pirate factions, surrounded by mines. If you help them in such cases, they will reward you with offering their cargo or credits.

As they are lawful citizens, they are under protection of the Dodge Sector Police forces. Both of them will turn hostile toward you if you threaten or attack either of them.

Their stations are not open for those who are hostile to Dodge Sector Police force, and if you are friendly it's highly likely to get contraband scan before you dock.

## Ships

* Durston ("Trader")
* Platypus ("Trader")
* Mining Hulk
* Prospector
* Brahmin
* Conestoga
* Commonwealth Freighter Ships
Dry-Aged YikYak

Yikyak meat cannot safely be shipped alive - they tend to burst forth from the holds of spaceships mid-flight in a enthusiastically suicidal rampage of hatred. Moreover and unfortunately, freshly harvested Yikyak meat has the general odor and consistency of a hairy sponge soaked in turpentine. Once flash-frozen and aged over the course of 12 weeks, however, the famed Yikyak meat gains the flavor of a sauceless 12-week old Mcdonalds Mcrib. A delicacy always in high demand.

YikYak Herding is a contact sport. Successful herders are treated like royalty by the populace.

This bit of lore was revealed by Howie Day, one of the game developers, on Discord on 9/29/2019.
Noir

**Noir** is a Red Devil station in the Taggart system.

Noir contains an Equipment Bay, Black Market, and Bar. The Bar offers the Dice and Slots mini-games.

Noir sells Counterfeit Goods at a discount, as well as Scag. They have a special interest in (and may pay a premium for) Stolen Freight, Explosives.
Patch Notes Version 1.11

Rebel Galaxy Outlaw version v1.11 (August 20, 2019) - 40MB

### TECHNICAL

* Can now select full 4k resolution range properly even with display scaling, both in Fullscreen/Windowed Fullscreen

### BALANCE

* Nerfed Infected Blockade mission
* Enemy swarm missile reload time doubled

### INTERFACE

* Mining Laser shows proper GJ/s display for power drain in equipment bay
* Fixed a spelling issue in Beluga description
* KB/M controls now also 'block' held/released events on a menu state change (like gamepad/joystick do) to prevent issues like firing missiles on completion of a buddy summon

### ART

* Some fancy new projectile artwork
* Fixed an NPC's collar weighting
* Fixed a clipping spinning station chunk in Topeka concourse

### BUGS

* Fixed a corner-case where you could have an invisible bountry retrieval after failing or abandoning but then picking them up anyway. (They will now re-expose themselves in your hold if they were in that state, no action required)
* Fixed a pool issue where you could manage to fire a 'move ball' event while the cue was in motion for a strike.
* Fixed rare corner-case crash involving an automated mission-docking when the player managed to get to sublight just as it occurred

### MISC

* Altered phrasing on some scouting missions not to imply that targets must be killed.
System requirements

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

The following are the minimum and recommended **system requirements** for *Rebel Galaxy*. While these requirements do not represent a guaranteed working configuration, meeting the minimum requirements should ensure at least a launch-able environment.

## Minimum requirements

 Processor
 Memory
 TBD
 DirectX
 Storage
 Sound

## See also

* How to play guide for Rebel Galaxy
* Release date
Spartanburg

**Spartanburg** is a Commonwealth station in the Carolina system.

Spartanburg has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchant's Guild. The Bar offers the 8-Ball mini-game.

Spartanburg sells Robot Modules and Data Cubes at a discount. It has special interest (and will sometimes pay a premium) on Steel, Ceramics, and Nano-Fabrics.
Chapel

**The Chapel** is an Inviolate station in the Sweetland system.

The Chapel is not normally accessible, as the Inviolates are hostile to the player regardless of their position on the alignment gauge. However, during the main quest mission **Beauregard**, you will eventually be permitted entry. Your ship's jump fuel will be refueled, but there are no facilities at the station -- only the ability to meet with Father Beauregard as a part of the mission.
Trion Accelerator

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 DPS\*
 Damage
 Range
 Speed
 Reload time
 Aim assist
 Shield penetration
 Armor penetration
 Energy use
 Price

**Trion Accelerators** are hardpoint weapons in *Rebel Galaxy*.

## Details

Excellent range and destructive capability, but heavy power consumption makes this a poor choice for low end power plants.
Blood Eagle

The Blood Eagle

## Cockpit

The **Blood Eagle** is an available ship for Juno Markev in *Rebel Galaxy*. The Blood Eagle is a ship that can only be bought at Bountiful Vista in the Eureka system after completing the related quest.

## Comparison

Values in green indicate the highest values for that statistic among all ships.

[1] Can only be bought at Bountiful Vista in Eureka after completing the quest to unlock the ship dealer.

[2] Added to the game in post-launch content patches.

[3] Can only be bought at Bountiful Vista in Eureka, at Tefton Police in Montana and Syracuse Police in Utah.

[4] Can only be bought at Bountiful Vista in Eureka and Jesse's Den in Juarez.
Topeka Station

**Topeka Station** is an Independent station in the Kansas system.

Topeka Station has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchant's Guild. The Bar offers the 8-Ball mini-game. An HS Launcher can be won playing 8-Ball.

Topeka Station sells Iron Ore, Gold Ore, and Obtanium Ore at a discount. It has special interest (and will sometimes pay a premium) on Components, Religious Tracts, Soy Paste, and Holovangelism Vids.
Shielded Jump Drive

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Energy use
 Price

The **Shielded Jump Drive** is a ship component in *Rebel Galaxy*. It is a reinforced variant of the Jump Drive.

## Details

Advanced buffering technology provides shielding against damage from even the most unstable jump gates, and improved fuel capacity.
Radovich

The Radovich

The **Radovich** Hauler boasts an impressive hold size and surprising speed, presenting a slim rear profile. Deep-space haulers appreciate its impressive 7 turret mounts and 8 broadside ports. Despite its civilian look, it has formidable defenses for those who visit lawless regions.

With its very unusual high speed for its size the Radovich can be a very deadly long range turret skirmisher like the Scarab, and is an upgrade to the Scarab in virtually every area and can still be used in a more raw slug-fest with its 8 broadside ports. This one is well worth considering especially if you have been enjoying the Scarab.

Great ship for blockade-running and dead-drop missions because of its speed. Even if the enemy is using engine impairing, you can usually reach the station.

Maneuverability is great for its size, flies almost like a corvette or light frigate. Also good for mining and trading.

Turret placement on the Radovich is fairly standard. Three guns are evenly spaced along the narrow dorsal surface. The remaining four are placed in the center of each large side. Despite expectations from such a long ship, there is a pair of small and forgiving arcs directly ahead and behind the ship. Keeping a target in these narrow arcs is difficult relative to the benefits, so most captains are advised to accept the reduction to only 5 turrets: use broadsides against enemy capital ships. Even for a swarm of strike craft, a good blast with the broadsides is as quick as using pulse turrets to shoot them down. All turrets are blocked from shooting downward.
Optus Mk1

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Energy use
 Price

**Optus Mk1s** are ship radars in *Rebel Galaxy*.

## Details

The Optus Mk1 is the most basic radar assembly available. It tracks nearby objects, but provides no locking capability or color coding. In the veteran, sim, and old school playstyles
Tracer Turret

Manufacturer
 DPS
 Damage
 Range
 Speed
 Reload Time
 Aim Assist
 Shield Penetration
 Hull Penetration
 Price

The Tracer turret is a turret that can be equiped on a Turret hardpoint on a ship and can be either used as automatic defense, or controlled manually.

While a Tracer or Auto-cannon is a great way to manage power consumption all turrets have their own power supply that requires no management on your part, nor do they run out. Yet Tracer turrets must reload, as such they do less damage then other Turrets in situations where they must constantly fire.
Ship Classes

Reason: "*The information covered in this article is already available on the Ships page.*"

**This page is a candidate for deletion.**
Reason: "*The information covered in this article is already available on the Ships page.*"

The Following information is taken directly from Youtube and is subject to change pending further information released about the game.

1. Hammerhead
MFR HEHHO CO
Class Corvette
Speed Fast
Maneuverability Fast
Broadside Ports 3
Turrets 2
Secondary Ports 2
Software Banks 2
Hold Size 8
Hull Class Light
Price

A Favorite of Mercenaries and Pirates alike. The Blackburn is from a discontinued Thurman line of Corvette-Class vessels. Nimble and Fast it has limited weapons expansion options. But maneuverability gives it and edge in combat.

2. Mastadon
MFR Durham Aerospace
Class Light Frigate
Speed Fast
Maneuverability Fast
Broadside Ports 4
Turrets 3
Secondary Ports 2
Software Banks 2
Hold Size 15
Hull Class Light

The Mastadon is the consumer version of a popular militia frigate. It features 4 Broadside Mounts, 2 Secondary Ports, And 3 independent Turrets.

3. Tennhausen
MFR Durham Aerospace
Class Heavy Frigate
Speed Medium
Maneuverability Medium
Broadside Ports 6
Turrets 4
Secondary Ports 3
Software Banks 3
Hold Size 16
Hull Class Heavy

The Tennhausen has become a standard for military enforcement, And the consumer-class vessel is valued for its remarkable combat agility and expanded broadside capabilities.

4. Icarus
MFR Tyrek Industries
Class Corvette
Speed Very Fast
Maneuverability Fast
Broadside Ports 4
Turrets 4
Secondary Ports 2
Software Banks 2
Hold Size 10
Hull Class Medium

The Icarus is extremely fast with generous broadside capability and excellent hull strength. 2 of the 4 turrets are side mounted a contentious arrangement. A formidable strike craft with a limited hold.
Shield Generator 2

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

The Shield Generator 2

**Shield Generator 2** is a type of shield generator defense in *Rebel Galaxy*.

## Details

Robust damage absorption and a moderate recharge rate make this a commonly installed option.

## Requirements

This can only be equipped on ships with a maximum shield rank of 2 or higher.
Tallulah

**Tallulah** is an Independent Outpost in the Louisiana system.

It has an Equipment Bay, Ship Dealer, Commodities, Mission Board, Bar, and Merchants' Guild.

Tallulah sells Gold Ore, Iron Ore, and Diamonds with a discount. It has special interest (and will sometimes pay a premium) on Soy Paste and Red Star Beer.
Shield Generator 3

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

## Specifications

### Cost

62,000

**Shield Generator 3** is a type of shield generator defense in *Rebel Galaxy*.

## Details

Robust damage absorption and recharge rate provide an excellent defense.

## Requirements

This can only be equipped on ships with a maximum shield rank of 3 or higher.
Optus Mk2

*This article is a stub. You can help Rebel Galaxy Wiki by expanding it.*

 Manufacturer
 Energy use
 Price

**Optus Mk2s** are ship radars in *Rebel Galaxy*. In the veteran, sim, and old school playstyles, one is provided as a starting radar and automatically equipped.

## Details

The Optus Mk2 is a substantial improvement over the Mk1, offering locking capability.
Patch Notes Version 1.04

Rebel Galaxy Outlaw version 1.04

* Added another Rudder to the lower-priority list. We’re doing this for as many devices as we can to ensure these DON’T show up as primary joysticks.
* You can load custom kanji-named music files now.
* The error messages for “unable to load custom music” are a lot more friendly and useful!
* You can effectively swap A/B mapping for confirm/cancel and throttle up/down and have it function as expected in menus.
* If stencils are added that fail to load for format reasons (some PNG variants?), they don’t crash but default to black.
* Rare case where cracks could persist in cockpit after replacing an unrepaired hull is fixed has been…uncracked.
Playstyle

**Playstyles** in *Rebel Galaxy* are akin to difficulty modes. Once selected at the beginning of a new game, a playstyle is set for the course of the game and cannot be adjusted.

While similar to difficulty modes, they do not affect ally or enemy skill levels or any aspects of any ships or their systems. Ships don't become stronger or weaker; difficulty in that sense is identical between playstyles. Instead, a playstyle determines the availability of certain game features that can make play easier or harder as well as Juno's starting resources and ship equipment.

## Available playstyles

There are four available playstyles, listed and described here in order of difficulty from easiest to hardest.

### Normal

The developers recommend the normal playstyle for most players.

It offers the most generous starting gear and resources:

* Ranger LS 31 Colour Radar: Signifies enemies in red and allies in blue.
* Combat Laser
* HS Launcher
* Plastine Armour
* Shield Generator I
* Afterburner
* 4000 Credits

### Veteran

The veteran playstyle is intended for experienced space sim players.

The starting gear is a little more spartan:

* Optimus Mk2 Black and White Radar: Does not provide any friend or foe identification.
* Utility Laser
* Plastine Armour
* Shield Generator I
* 4000 Credits

Players can toggle between first and third person views at all.

### Sim

The sim playstyle is intended for devoted fans of space sims.

The starting gear is the same as in the **Veteran** playstyle, but:

* The third person view is unavailable. Players are limited to the cockpit view.
* Aim Assist is unavailable.

### Old School

The old school playstyle provides the most difficult experience.

The starting gear and feature limitations are the same as in the **Sim** playstyle, except that the Autopursuit (flight assist) feature is unavailable.
Velos Casino

**Velos Casino** is an Independent station in the Discouragement system. It is the original home of Veder Franks.

Velos Casino has an Equipment Bay, Shipyard, Commodities Exchange, Bar, and Merchant's Guild. The Bar offers the Dice and Slots mini-games.

Velos Casino sells Stolen Freight at a discount, as well as Antimatter Specks. It has special interest (and will sometimes pay a premium) on Thralls, Human Transplants, Greel Whiskey, Void, and Hitchcock Coronas.
September 26 (version 1.17)

Rebel Galaxy Outlaw Release version 1.17 (September 26, 2019) - 726MB
NEW SHIPS!

* The SPZ: Available Everywhere

The SPZ is a thoroughly gutted Pathfinder Plus chassis outfitted with dual side-mounted turrets. With only one primary weapon hardpoint and increased armor plating, it's an affordable option for the single-minded pilot who wants their defenses to take care of themselves while they get down to business.

* The Foxbat: Available at Police Stations

The Foxbat is a decommissioned police craft, refurbished for civilian use. Its excellent speed and maneuverability are supported by an underslung turret mount.

OPTIMIZATIONS

* A whole bunch of console optimization work has made it into the PC build, which should further improve performance on low to mid range machines
* Character model optimizations
* Some new level of detail (LODS) for larger station objects/planetary gates
* Texture optimizations
* Load time optimizations
* Tons of memory allocation optimizations
* CPU optimizations
* Just a whole lot of optimizations, y'all.

BUG FIXES

* Unequipping a weapon with a turret active would have a temporary turret scale issue in the scene. Now...it doesn't!
* Some minor scene geometry fixes. Doorways should stay put now, we promise.
* A few bartenders had an animation/gesture bug in their intro animation. Now they don't!
* Some minor pool animation tweaks on a male character
* Numerous minor fixes
Sorcerer

The Sorcerer

The **Sorcerer**-class Dreadnaught is a veritable fortress, boasting extremely heavy armor, twelve turret mounts, and fourteen broadside ports. It has limited maneuverability, but its death-dealing potential obviates this shortcoming.

This ship is really easy to use. It's closely grouped broadsides at the fore and centered turrets makes it simple to maximize damage when attacking crafts of all sizes.

A big hold makes it easy to scavenge the good stuff your destroyed enemies had before you vaporized them and allows to take some delivery missions if you bought a cargo extender.

Its size makes it a big target, you will need to upgrade your defensives capabilities to make sure you survive. As for all Dreadnaught you have to be careful not to get surrounded by more than you can chew, or this ship will become your grave.

Remember that fighters are small but when grouped can pound you down easily, consider equiping some Flak turrets to grind them.

The four secondary port bank can be outfitted with flak to help get rid of those pesky missiles, but remember they are placed roughly at the middle of your ship, you will need to manoeuver to place the ports where they need to be to maximize interception.
Patch Notes Version 1.15

Rebel Galaxy Outlaw Release version 1.15 (August 29, 2019) - 84MB

### FIXES

* Screenshots, Videos, and Paintjobs should properly save in user folders with special characters in them
* Custom music paths with special characters should properly store in settings and work as expected
* Fix annoying sounds played when adjusting axis throttles during Sublight
* Fixed some flair not showing in Beluga cockpit

### GAMEPLAY

* Radar range increased slightly
* Active range for low-end fighters increased slightly
* Once a context hold has begun that will initiate any sort of travel, all queued Comms will wait until its completion
* Cops will not contraband scan once autodock has begun
* Hostile appearance after autodock has begun will not cancel autodock

### BALANCE

* Increased Greel Whiskey & Components supplies in some markets

### EQUIPMENT

* New Shielded Jumpdrive (expensive!) can be purchased to protect you from Risky Jumpgate damage

### UI

* In resolutions above 1440 vertical, 50% larger Paint Shop UI is used

### ART

* Sequoia cockpit glass exterior has proper mapping