Collectivist

**Parent Class:** Radiant

*Long ago, a terrible disease befell a small kingdom. The people were poor, and many could not afford the price charged by the healers of the neighboring lands. Horrified by the greedy exploitation of the sick, a single radiant journeyed across the kingdom, healing all he met. On his journey, he met a similarly merciful vitalist, and the two exchanged their knowledge of mystical healing arts. It is thus that the art of collectivism was born.*

### Psionic Weaving

Despite having no power points, the collectivist still has the psionic subtype and can gain psionic focus. They may use their veilweaver level in place of their manifester level and the vivification class feature in place of the spirits of many class feature for any feats. They must still meet all other prerequisites.

### Psikashic Bond (Su)

The collectivist has the ability to unify itself with its allies by creating an psikashic bond, a unique receptacle of psionic and akashic energy that can bind the collectivist’s life force to the life force of others, allowing them to ease their wounds and draw their ailments upon themself. The collectivist may invest and reclaim essence into and from their psikashic bond just like a veil or other akashic receptacle. The effects of the psikashic bond, including vivifications, do not apply to the collectivist.

For each point of essence invested in the psikashic bond in this manner, all allies in the collective gain 5 temporary hit points and a +1 insight bonus on saving throws. As long as essence is invested in the psikashic bond these temporary hit points do not expire and automatically restore themselves at a rate of 1 per point of essence per round. If an ally the collectivist has invested essence into becomes diseased, poisoned, or fatigued, the collectivist automatically senses the condition and may draw it out of the ally and take it upon themselves by burning a point essence (a swift action that can be taken as part of normally reassigning essence). If the ally has multiple conditions, the collectivist may burn 1 essence per condition to draw them all with the same action. If the condition originally allowed a saving throw, the collectivist may make a new saving throw to resist the effect at its original DC. If successful, the burned essence is immediately restored. If they fail, they gain the status effect and it continues on the collectivist for its remaining duration. Additionally, the collectivist may expend their psionic focus to draw the same condition out of multiple allies.

This ability replaces akashic bond, but counts as akashic bond for prerequisites and determining the effects of other abilities.

### Collective (Su)

A collectivist learns to use akashic energy to connect willing hearts through an internal network that strengthens their mystical bonds. As a standard action, a collectivist can join a number willing targets into their collective equal to their key ability modifier or half their collectivist level, whichever is higher. The collectivist must have line of sight to each target, each target must have a Wisdom score of at least 1, and all targets must be within Medium range (100 ft. + 10 ft. per class level). The collectivist is always considered a member of their own collective, and does not count against this limit.

The collectivist can choose to remove a member as a free action on their turn, and any member can voluntarily leave the collective as a free action on their turn. Any member whose Wisdom drops to zero or who moves out of range of the collective is automatically removed. If a member enters an antimagic field (or similar effect), the connection to the collective is suppressed until that member leaves the field. A member who leaves the collective for any reason immediately loses any and all benefits they may have gained from being a member. A collectivist is aware of the status of their collective and can, roughly, sense the presence of each member.

A collectivist can utilize certain veil effects through their collective. If a veil heals damage or specifies it only affects allies or willing targets, they can utilize this veil effect on a member of their collective regardless of the range of the actual veil effect. All other non-range restrictions still apply. If they are capable of manifesting powers or casting spells from a different class (as is the case for a multiclass collectivist), any compatible spell or power with a range greater than personal can also be used through the collective.

If a member of the collective dies, the member is removed from the collective and the collectivist must make a Fortitude save (DC 15) or burn 1 point of essence for every 4 Hit Dice (minimum 1) of the fallen member and be sickened for a number of rounds equal to their Hit Dice.

* At 15th level, a collectivist’s collective range is limitless on the same plane as the collectivist.
* At 19th level, a collectivist’s collective reaches even across to other planes and dimensions.

### Collective Healing (Su)

Whenever a willing member of the collectivist’s collective could regain lost hit points or ability damage, the collectivist may choose to redirect any or all of that healing to one or more other willing members of the collective as a free action. This can transfer instantaneous healing (such as the Immaculate Touch veil), healing from ongoing healing effects (such as fast healing), and even hit points gained from rest (in which case, a member of the collective would rest for a period of time as normal, and the amount of hit points and ability damage healed would go to another).

In any case, the original recipient of the healing effect chooses whether to allow the diverted healing, and does not gain the benefits of any healing they grant to another. The type of healing (positive energy, negative energy, construct repair, etc.) is unchanged from the original source for determining who or what can be healed.

Example: Judith the guru is a willing member of Stefan the collectivist’s collective. She drinks a potion of *cure light wounds* that would normally heal her for 6 hit points, but Stefan decides to redirect 4 of those points to himself. Judith agrees and, as a result, Judith is healed for 2 hit points, and Stefan is healed for 4. If there were more members in Stefan’s collective, Stefan could spread the healing from that potion out even more as long as the sum of hit points healed was no greater than 6.

A collectivist may even heal wounds through collective healing if at full health. This may only be used with healing effects such as potions, powers, spells, veils, or other such effects. Healing from long term care or natural healing cannot be transferred in this way.

### Vivification (Su)

Starting at 2nd level and every even level thereafter, the collectivist may choose one vivification from the following list. Whenever the collectivist invests essence into their psikashic bond, they may grant their allies the benefits of one vivification they know. For each additional point of essence invested in their psikashic bond, they may either grant them the benefits of an additional vivification they know, or increase the benefits of an already granted vivification as described in its entry. Each ally may gain the benefits of a different vivification, the collectivist need not use the same benefit for all allies.

Clarity: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Intelligence score, +1 for each additional point of essence used with this vivification.

Durability: While this vivification is used on an ally, they gain a DR 1/–. This damage reduction increases by 1 for each additional point of essence used with this vivification.

Ferocity: While this vivification is used on an ally, they gain a +2 insight bonus on their damage rolls, +2 for each additional point of essence used with this vivification.

Fortitude: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Constitution score, +1 for each additional point of essence used with this vivification.

Insight: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Wisdom score, +1 for each additional point of essence used with this vivification.

Might: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Strength score, +1 for each additional point of essence used with this vivification.

Personality: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Charisma score, +1 for each additional point of essence used with this vivification.

Regeneration: While this vivification is used on an ally, they gain fast healing equal to the amount of essence used with this vivification. If there are at least 5 points of essence used with this vivification, they gain regeneration instead of fast healing when in bright light.

Renewal: Each minute the ally spends with this vivification on them they heal 1 point of ability damage. For each additional point of essence used with this vivification, an additional point of ability damage is healed each minute. For every hour an ally spends with this vivification on them, 1 point of ability drain they are suffering is converted into a point of ability damage. For each additional point of essence used with this vivification, an additional point of ability drain is converted to ability damage each hour.

Restoration: Each minute the ally spends this vivification on them they heal 1 temporary negative level. For each additional point of essence used with this vivification, an additional temporary negative level is healed each minute. For every hour an ally spends with this vivification on them, 1 permanent negative level they are suffering is converted into a temporary negative level. For each additional point of essence used with this vivification, an additional permanent negative level is converted to a temporary negative level each hour.

Speed: While this vivification is used on an ally, they gain a +1 enhancement bonus to their Dexterity score, +1 for each additional point of essence used with this vivification.

Talent: The collectivist chooses any one class skill she possesses. While this vivification is used on an ally, that ally gains a +1 competence bonus on checks with that skill, +1 for each additional point of essence used with this vivification. The collectivist may take this vivification multiple times, choosing a different skill each time.

This ability alters vivification, but does not prevent the collectivist from taking other archetypes that alter or replace vivification.

### Telepathy (Su)

Starting at 3rd level, all willing members of the collectivist’s collective (including the collectivist themself) can communicate with each other telepathically, even if they do not share a common language. Psionic creatures who are willing members in a collectivist’s collective (including the collectivist themself, if they can manifest powers) may manifest unknown powers from powers known by another willing psionic creature in the collective as if they were making physical contact.

A collectivist may temporarily deactivate, and reactivate, this ability as a swift action that can be taken as part of normally reassigning essence.

### Psikashic Expansion (Su)

Starting at 4th level, the collectivist expands the strength of their collective, choosing to become a stronger healer, or to offload harm on others. They only gain the additional effects that come with a feat if they choose that ability through this class feature (e.g. a collectivist who chooses harming and also has the Veils of Life feat does not gain the ability to double the bonus from Veils of Life.)

If they choose healing, the collectivist gains the Veils of Life feat as a bonus feat. The collectivist is not capped by the healing granted by the veil when determining how much bonus healing Veils of Life provides. If they already had Veils of Life, they may gain an akashic feat for which they qualify instead. At 8th level, they double the bonus that Veils of Life grants.

If they choose harming, the collectivist gains Unwilling Participant as a bonus feat. The collectivist may burn a point of essence to activate Unwilling Participant as a move action instead of expending psionic focus. If they already had Unwilling Participant, they may gain a psionic feat for which they qualify instead. Creatures who fail their save take a -1 penalty to attack and damage rolls per point of essence invested in the psikashic bond. In addition, the collectivist can transfer any negative condition they could normally transfer into themself into unwilling collective members instead, forcing the target to suffer the condition’s effects as though they were the original target. If the effect allowed a saving throw, the target may attempt a new save at the original DC, though they take a penalty on this save equal to the number of points of essence currently invested in the psikashic bond. Additionally, when an unwilling member of the collectivist’s collective dies, they do not need to make a save to avoid burning essence or becoming sickened.

This ability replaces unwilling bond.

### Greater Psikashic Expansion (Su)

Beginning at 9th level, the collectivist gains a new ability based on their psikashic expansion.

If they chose healing, the collectivist can use their own life energy to restore a slain ally to life. As a standard action, the collectivist may take 2 points of essence burn to restore one creature within 60 ft. who has died within 1 round to life with a number of hit points equal to the collectivist’s level. The creature’s body does not need to be intact but more than 50% of the corpse must be present for this ability to function. At 14th level, the collectivist may take 4 points of essence burn to use this ability on a creature who died in the last minute and restore them to a number of hit points equal to double the collectivist’s level. At 19th level, the collectivist may take 6 points of essence burn to use this ability on a creature who died in the last 10 minutes and restore them to half of their maximum hit points.

In addition to these abilities, allies who die while in the collective are no longer removed. Instead, their souls remain in the collective for a number of days equal to the collectivist’s Wisdom modifier, and the collectivist may restore their life so long as their body is within range of the collective. The collectivist must still obey the time limits imposed by this ability, but the lingering souls may be brought back by other effects (such as a psionic revivify power).

If they chose harming, the collectivist can offload damage from their allies to their enemies. By burning one point of essence as an immediate action when a collective member takes damage, the collectivist can transfer that damage to another collective member. At 14th level, the collectivist may burn 2 points of essence as an immediate action to cause all damage for one round that a single collective member takes to be transferred to another collective member. At 19th level, the collectivist may burn 3 points of essence as an immediate action to cause all damage dealt to any number of collective members of their choice to be transferred to another collective member. They may choose the who the damage is transferred to for each instance of damage.

This ability replaces resurrection.