Worgen

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Worgen are large, lupine (wolf-like) humanoids that walk upright, but hunt and howl as wolves, and lope on all fours to run. They primarily inhabit forests and are natural hunters. Being bitten by or drinking the blood of a Worgen transmits the Worgen Curse and causes humans and Night Elves to be transformed into one. After the transformation, those that are overcome by rage and guilt gradually lose all vestiges of their former lives and turn mindless. By controlling their emotions via medication, magic, and self-discipline, Worgen may resist being overcome by their feral instincts.

Those that become so by choice, like the members of the Wolf Cult and Wolfcult, embrace their new lives as neither man nor beast and form tribal societies known as "Packs", such as the Bloodfang, the Nightbane, and Bloodmoon Pack. Other groups are more disciplined, like the Gilnean Worgen, but still run and hunt on all fours.

The Worgen were created during the War of the Satyr by the priestess Belysra Starbreeze and the druid Ralaar Fangfire who sought a solution to the wolf pack form, which embodied the full fury of the wolf Ancient Goldrinn, something the druids had never been able to command. Belysra and Ralaar believed that the magic of Elune could tame its uncontrollable rage. She thus created the Scythe of Elune, which mixed the power of the moon goddess with the wolf form, turning Ralaar and the Druids of the Pack into the first Worgen. They turned the tide in the war, but when Malfurion Stormrage called Ralaar (now known as Alpha Prime) a monstrosity, and the Worgen attacked the Night Elves. Malfurion was forced to seal them within the Emerald Dream after it was discovered that their bite turned other Night Elves into more Worgen, through what is now called the Worgen Curse.

Centuries later, the Worgen, including Alpha Prime, were freed from the Dream by the human archmage Arugal in order to fight the undead Scourge for Gilneas. While extremely effective against the undead army, the Worgen then turned on the Gilneans, prompting them to close the Greymane Wall. While no Worgen managed to enter the city, humans who had been bitten by them did. They would turn into Worgen themselves and spread the curse to the whole of Gilneas, including King Genn Greymane. Led by Alpha Prime, the Worgen outside grew in number, used tunnels under the Greymane Wall, and mounted an invasion to bite as many as possible. After being taught how to control their inner beast by the Night Elves, many Worgen are now members of the Alliance.

### History

#### Origin

Long ago, amid a brutal war between the Night Elves and the Demonic Satyrs in Kalimdor, a group of druids practiced a powerful yet unwieldy form that embodied the fury of the wolf Ancient, Goldrinn. Taught by Ralaar Fangfire, these Druids of the Pack sought to temper the uncontrollable rage inherent in their chosen form. To do so, they willingly submitted to the energies of the Scythe of Elune, a mystical artifact created from Goldrinn's fang and the staff of Elune.

Rather than abate the druids' fury, however, the weapon transformed Ralaar and his followers into Worgen: bestial humanoids enslaved by their own primal instincts. Blinded by all-consuming rage, Ralaar's druids tore through friend and foe alike during battle with the Satyrs. Night Elves wounded by the unruly beasts contracted a virulent curse that turned them into Worgen as well. Desperate to stanch the affliction's spread, Archdruid Malfurion Stormrage mournfully banished the Worgen beneath Daral'nir within the Emerald Dream, where they would be in peaceful slumber for all eternity.

#### Release

Over the years, the Scythe of Elune was hidden in Ashenvale, and the Druids of the Scythe - the original Worgen - were forgotten. The only proof that remained was a journal written by Fandral Staghelm. Before their release, wolf-men were known in human folklore as Worgen. They were known only in the timid whispers of the old, or the fanciful embellishments of the old, and a farmer's child was likely to hear myths of beastly wolf-men stalking the fields and marshes outside the village. In his studies, the mage Ur saw the Worgen in a homeworld he described as a dark place of nightmare, and although he wished to prove Worgen were real, he warned that they should not be summoned. While many remained in the resting state, some Kaldorei Worgen awoke and traveled the dream some time after their banishment, while others practiced shadow magic some time before their release.

Eighteen years after the Dark Portal, the undead Scourge arrived at the Greymane Wall outside Gilneas. Gilneas had constructed the wall to seperate themselves from the Alliance of Lordaeron and to protect the city from the oncoming Scourge. When the undead arrived at the wall, however, it became clear it would not hold back the dead forever.

Archmage Arugal told Genn of his findings, about bestial creatures imbued with preternatural strength and ferocity. He sensed that they were in some sort of resting state and wished to be freed, and suggested he could do so with Genn's blessing. The king agreed, on the condition that Arugal summon one first to be inspected. He did so, and with Genn's permission, summoned more, including Alpha Prime, and put them against the Scourge outside the wall.

As the battle between the Gilneans and the Scourge raged outside the wall, Arugal performed his summoning. He opened a rift connecting the physical world with the Emerald Dream, drawing the Worgen into Silverpine Forest. The wolf-men wasted no time in turning their fury on the Scourge. They tore through the undead in a storm of fang and claw, and the creatures were even more powerful than Arugal had expected.

At first this plan worked, and the Scourge were forced to fall back. However, with the undead army in retreat, Alpha Prime and the summoned Worgen turned on the Gilnean soldiers as well. After the retreat of the Scourge, Archmage Arugal betrayed his nation and swore loyalty to Alpha Prime, and developed a loyalty to the Worgen. Gilnean soldiers bitten by the Worgen were taken inside the wall, and when they became Worgen themselves, were hunted and killed, but could not be exterminated. Alpha Prime was the master of the Worgen in Silverpine forest, and held the maddened Arugal under his sway.

Led by Alpha Prime, and aided by the Archmage Arugal, the Worgen of Silverpine sieged the keep of the noble Baron Silverlaine. Situated above the tiny hamlet of Pyrewood, the keep quickly fell into shadow and ruin, now known as Shadowfang Keep. There, Alpha Prime and Arugal created the Wolf Cult to search for the missing Scythe of Elune. The Wolf Cult recruited humans willing to become Worgen. The Curse rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures immune to undeath. Arugal also used his magic to curse the village people of Pyrewood to turn into Worgen whenever the sun went down. Those that followed Alpha Prime would become the Bloodfang Pack, those that served Arugal became the Shadowfang Pack, and those cursed to appear as Worgen only at night became the Moonrage Pack.

While the Scourge ravaged the Eastern Kingdoms, Felwood was under siege by demonic forces, left over from the second invasion of the Burning Legion. The wounded and the dying were transported back to Darnassus, and Velinde Starsong was tasked with finding a means to defeat the demons. She prayed to Elune for a sign, and spent long hours in Darnassian libraries searching for an answer. As her time to return to her post drew near, her prayers were answered. Velinde had never heard of the Druids of the Scythe, and while searching for an answer to the demon problem, discovered the journal of Fandral Staghelm written after the death of his son, describing Scythe of Elune and wolf-men who had turned the tide in the War of the Satyr. She recalled that her aunt had spoken of an ancient artifact secretly entrusted to her before her death, and went to investigate her tomb. There, she prayed once again to Elune and was granted the Scythe of Elune, the very artifact the journal spoke of.

She prayed to Elune and was granted the Scythe of Elune, which had been the tool for the creation of the original Worgen, and which could also summon Worgen. Velinde received a vision after touching the Scythe, in which the Worgen battled an unflinching enemy, Lords of the Emerald Flame, in a vicious war. In reality, the Lords were the Satyr that had fought against the Night Elves and Worgen in the War of the Satyr.

Using the Scythe of Elune, Velinde was able to summon thirty Worgen to fight at her side against the demons. Later Velinde began to notice that some of her force were unaccounted for. It was as though the Scythe of Elune no longer required her presence to perform the summoning process. Perplexed by this development, she ordered the remaining Worgen to remain at the Shrine of Mel'Thandris in Ashenvale and began to search for Archmage Arugal, whom she had heard also summoned Worgen. From that point on her fate became a mystery to her comrades, but it was rumored that she was killed in Duskwood and lost the Scythe of Elune. The Terrowulf Worgen stayed at the Shrine in Ashenvale for a while, and eventually left, though it is not known where they went.

Velinde believed Archmage Arugal could be of help and set out to visit Shadowfang Keep, taking with her the Scythe of Elune. Upon her arrival in Booty Bay, she sent word to Shadowfang Keep of her intention to visit. Unbeknownst to her, Arugal had sworn loyalty to Alpha Prime, and Shadowfang Keep had been made a base for the newly forming Wolf Cult. Her missive never reached either of the Pack's leaders, however, and instead fell into the hands of Varkas, a follower of Alpha Prime who sought the Scythe to overthrow the Pack Leader. He and two others set out from Shadowfang Keep, determined to intercept Velinde and take the Scythe for their own. Velinde traveled from Booty Bay northward, and as her caravan reached Duskwood - a land cursed to eternal darkness several years prior - she felt as if she were being watched, and retreated to an abandoned mine called Roland's Doom for shelter. There, Varkas and his two followers attacked. In the chaos, Velinde dropped her torch, inadvertently lighting old explosives, and all four died in the resulting cave-in.

Not long after, the Defias Brotherhood began to excavate mines to fund their own nefarious schemes against Stormwind. While excavating Roland's Doom, a paranoid member - named Jitters - found the Scythe of Elune amidst the rubble. Once he touched it, the very shadows erupted with Worgen from the Emerald Dream, killing his comrades as they fled. Jitters lost the Scythe in the chaos, and hid in a barn in a nearby farmstead owned by Sven Yorgen. A few days later, Sven left for Darkshire, and the Dark Riders arrived, driven by the need to collect artifacts and demanding information on the Scythe of Elune from Sven's wife. When she attempted to lead them away, they killed her and her children. It is also known that the dark mage Morganth was searching for the Scythe of Elune, and stole  Ur's Treatise on Shadow Magic as well.

The Worgen in Duskwood grew in number, and took over the Rotting Orchard, Roland's Doom, and Brightwood Grove. There, the newly forming Nightbane Pack initiated humans to grow their numbers, constructed huts, practiced shadow magic, warred amongst themselves, and thrived. The Duskwood and Silverpine Worgen made contact, and served Alpha Prime as well as a Duskwood sect of the Wolf Cult, practicing the same rituals and initiations, and searching for the Scythe of Elune for their master. They used Manor Mistmantle and Roland's Doom as sites for rituals and initiation respectively.

Twenty five years after the Dark Portal, Arugal was decapitated by the Forsaken and buried in an unmarked grave, and the Worgen under his protection turned to live on the wilds of Silverpine Forest. During this time, Alpha Prime and his Bloodfang Pack had entered Gilneas using tunnels under the Greymane wall, and had been growing in numbers inside the nation for years. It is discovered that humans can become Worgen, an exaple being Landen Stilwell.

The Kirin Tor sent Sorcerer Ashcrombe from Dalaran to investigate Arugal's progress with the undead here in Silverpine Forest. Little did he know that the wizard had lost grasp on sanity. Once freed, he rushed to report to the Kirin Tor. In preparation for an assault on Shadowfang Keep, two Forsaken Deathstalkers were sent to the keep to gather intelligence. Days passed, and they did not return. Without their information, the Forsaken could not make a successful attack. While scouting the Shadowfang Keep, Deathstalker Adamant was captured and thrown into a cell guarded by a Worgen named Rethilgore. Deathstalker Vincent was later slain and left lying on the floor. Archmage Arugal resolved that if the investigating agents of the Forsaken and Kirin Tor would not serve his master with their sword and knowledge of his enemies, their moldering remains would serve him as a testament to what happens when one is foolish enough to trespass in his domain.

In Ashenvale, the Sentinels began to search for Velinde Starsong, finding the Terrowulf Pack occupying the Howling Vale. Though the sentinels did not know what the Worgen were, it is discovered that they are in some way related to the Scythe of Elune.

In Duskwood, the Carevin family hired adventurers to hunt the Nightbane Pack, hoping and failing to keep their numbers down.

### Wrath of the Lich King

Twenty seven years after the Dark Portal opened, the Lich King Arthas had heard of Arugal's activities and brought him back from the dead to work for him. This also meant that several Worgen under Arugal's command, the Wolfcult, allied with the Scourge in Northrend, staying in particular in the Grizzly Hills.

Some Worgen that served under Arugal have been forced into the service of the Lich King, turning them into Death Knights. When Worgen were pressed into the service of the Lich King, their minds were flooded with his indomitable will. The instincts of the Curse were shattered by his power, leaving the logical, human mind in the service of the Scourge. Worgen Death Knights are entirely of their own minds once freed, the bestial instincts having been shattered by the Lich King's will, and their self-control having been restored. The result is similar to a Worgen who completed the Ritual of Balance. When the Knights of the Ebon Blade were freed from the Lich King after the Battle for Light's Hope Chapel, only the human portions of the mind remained, giving the now free, undead Worgen control over its destiny, aside from their new Eternal Hunger.

### Cataclysm

In World of Warcraft: Cataclysm, it is revealed that the Worgen Curse has spread into the secluded kingdom of Gilneas, transforming many of its inhabitants into Worgen. However, with the help of their Night Elf allies, they have developed a partial treatment to the Curse which allows them to retain their sanity even while transformed. The Gilneans, many of which are now infected with the Worgen curse, are now found across the world, fighting for the Alliance in the Southern Barrens, Ashenvale, Felwood, and many other areas.

#### Teldrassil

While the Gilneas Liberation Front and the Bloodfang Pack fought the Forsaken in Gilneas and Silverpine Forest, most of their non-Worgen citizens fled Gilneas to the safety of Darnassus. The Night Wlves, who created the Curse in the first place, felt obliged to help the Gilneans. They created a dwelling in Darnassus for them to seek refuge in as the war for their home rages on. Afterwards, Gilneas was re-inducted into the Alliance.

#### Gilneas

After the Cataclysm, the gate to the Greymane Wall was destroyed, allowing the Forsaken to attack and invade Gilneas unhindered. Where once they attacked Gilneas city, the Bloodfang Pack fought to defend it from the Forsaken in the northern headlands. Within the city, Hiram Creed - a black Drakonid in disguise - created the Blackhowl Pack, including Worgen and humans strengthened and poisoned by his dragon blood.

#### Silverpine Forest

In Silverpine, former rebel leader Darius Crowley led the Worgen offensive to defend Gilneas, with the help of Ivar Bloodfang and the Bloodfang Pack. However, agents of Sylvanas Windrunner kidnapped his daughter Lorna Crowley and held her ransom in exchange for Crowley's surrender. Darius ultimately chose to surrender and fled into Gilneas. However, Bloodfang continues to fight against the Forsaken in the Hillsbrad Foothills and has even recruited the aid of the Stormpike Guard. Gilnean harvest-witches afflicted with the curse were trained as druids, some posing as inconspicuous bears and launching organized bear attacks on Forsaken battalions.

Many Worgen have taken up the druidic arts as a way to cope with their transformation, to help control their animalistic side or even to learn more about themselves and the powers that helped their race begin.

#### Felwood

According to Denmother Ulrica in Talonbranch Glade, with the bringing of the Gilnean worgen into the Alliance, it appears that even the feral Worgen of Kalimdor have joined the fold. These Worgen would be the original Night Elves of the Druids of the Pack, who caused the Worgen to come into existence, to begin with. Together, the Night Elf Worgen, the Gilnean Worgen, and the Night Elves formed the Talonbranch Pack, seeking to heal the forest and defeat both the demons and the goblins in the area.

#### Mount Hyjal

Some Gilnean Worgen joined the Twilight's Hammer and became Lycanthoth Vandals. Others joined the Cenarion Circle and became guardians of Goldrinn's Shrine. The Lycanthoth Vandals attempted to usurp Goldrinn with their own dark wolf god, Lycanthoth, but were defeated by those loyal to Goldrinn, including Worgen, orcs, Tauren, and Night Elves. Upon Lycanthoth's defeat, Goldrinn was able to return to the mortal world for the first time since his death ten thousand years ago in the War of the Ancients.

#### Duskwood

The Carevin family continues to seek those willing to hunt the Nightbane Pack and cull their numbers. Tobias Mistmantle had received a letter from his brother Stalvan but arrived in Darkshire to hear that he was dead. As the town would not tell him, he was forced to investigate his brother's fate on his own. Meanwhile, Oliver Harris has hired Jitters as help, as he catches, tests treatments on, and decapitates mindless Nightbane Worgen using a guillotine. One subject turns out to be Sven Yorgen, who was bitten some time after his family was murdered by the Dark Riders.

### Warlords of Draenor

After participating in the Battle for the Broken Shore, the Gilneas Brigade engaged with the Forsaken's fleet in Stormheim, and established the outpost of Greywatch. They fought with Sylvanas' Queensguard for both the  Aegis of Aggramar, and the Warden Towers spread around the Broken Isles.

### Battle for Azeroth

After the Battle for Lordaeron, the Bloodfang Pack continued to hunt the Forsaken in Silverpine and aided the Gilneans and elves in the Battle for Darkshore.

When Tess Greymane wished to become a Worgen, her father refused to give her the bite.

In Duskwood, Vassandra Stormclaw began working with Oliver Harris to find treatments to the Worgen Curse, and have been catching Nightbane Worgen as test subjects. The residents of Duskwood had been plagued by Bloodeyes, a particularly ferocious member of the Nightbane Pack. Master Harris's sedative was used to bring the Worgen back to Vassandra Stormclaw alive, who deemed her a perfect subject to test cures on.

### Biology

#### Appearance

Worgen are wolf-like creatures who possess coarse hair, pointed ears, and long snouts. However, one will also immediately notice their differences from wolves, namely their powerful, two-legged bodies which sport long fangs and dagger-like claws. When Worgen shapeshift, their bodies swell, growing a third in girth and height, originally loose-fitting jerkins ripping loudly. A male Worgen is at least as tall as a male Kaldorei, but nearly twice as wide and far more muscled. Females are on average around 8 feet tall, as are males when hunched over.

Worgen are faster and stronger than humans, with better eyesight and an animal instinct inside them that courses through their veins. Due to their ties with the wilds, Worgen can travel great distances by sprinting on four limbs at speeds rivaling even the swiftest horses, nightsabers, and mechanostriders. Worgen can leap great distances, across rooftops, between ships at sea, and over battlements.

#### Diet

Worgen possess a strong preference for meat. Worgen are omnivorous in human form, and are referred to as carnivores and predators in Worgen form.

Some Worgen like their meat raw and fresh from the hunt, and Gilnean Worgen hunt boar and deer in Packs and on all fours. A Worgen's feral side will never be fully at rest, and some fantasize about the hunt even in human form. Livestock went missing months prior to the attack on Gilneas, and Worgen without morals or those struggling for control have been tempted by human flesh. Worgen in the Alliance hunt for food in a way that the rest of the Alliance cannot, and can feed upon things others could not, but Genn Greymane still relishes the taste of summer's first fruits.

#### Senses

Worgen have heightened senses, including sight, smell, and hearing. The Worgen Curse does more than heighten physical senses, and Worgen can see things that no normal human can, such as auras. Eyesight increases in Worgen form. Even those that once needed glasses can see as never before and more clearly than ever dreamed possible, though may still need glasses in human form. Genn Greymane can see better in his Worgen form, even through intense rain.

Worgen have a great sense of smell. Worgen can detect the smell of the earth, the flora, the lingering scents of foraging animals and their waste, and every odor is unique and immediately perceptible and identifiable. Worgen can smell blood, meat, and prey from a great distance, and may be able to smell fear, the scent of fel, and more. Eric Thibeau claims to smell undeath, hatred, violence, and doubt. Mardigan fought a man who sought a potion to mask his scent from Worgen.

Worgen have more sensitive hearing. Darius Crowley could not help but overhear conversations under Tal'doren, thanks to his heightened hearing. Being a Worgen, hairs on the back of Genn Greymane's neck stood on end to alert him of someone behind him. Odo the Blindwatcher lost his eyesight long ago and adapted to using his other senses, similar to bats.

#### Reproduction

The Worgen Curse is just a curse. Its origins are rooted in the druidic Pack form that was later altered by the Scythe of Elune. The end result is Worgen we see today, beings that can transmit their affliction to others through a single bite. In theory, if two Worgen were to mate and produce an offspring, that offspring would not be a Worgen. The child would merely possess the genetic material of his or her parents, like any other child without the Curse.

In addition to bites, the Curse can also be transferred through the consumption of Worgen blood, or cursed directly from the Scythe of Elune.

#### Aging, Death, and Undeath/Afterlife

As with many Worgen, Genn Greymane more often than not remained in his lupine form. He felt stronger and younger that way. When in human form, however, he felt the aches of age. There is no healing factor, however, and many Worgen are seen with eye patches, several scars, and damaged ears, and bullets must be removed.

Even in death, Worgen still retain their lupine form, something Jarod Shadowsong had not expected. The Worgen Curse is beyond druidism, and Worgen return to Worgen form upon death. The Worgen Curse persists through death and into the afterlife, and Worgen can return during the Day of the Dead, and in other cases, as Worgen ghosts. Worgen appear in the Shadowlands, an example being Neena in Maldraxxus.

Worgen cannot become Forsaken, but can become Death Knights. The Worgen Curse makes raising them into undeath far more difficult than it is for normal humans. The Worgen Curse has roots in both the Emerald Dream (through the wolf Ancient, Goldrinn) and the holy power of the goddess Elune. In addition, those Worgen who imbibe the waters of Tal'doren — during the Ritual of Balance — have a further resistance to the corruption of undeath. Sylvanas' Val'kyr are less powerful than the Lich King and are unable to overcome this resistance and turn Worgen into Forsaken, but the powers of the Lich King himself are sufficient enough to raise Worgen as Death Knights. Worgen Death Knights can shapeshift, shown by Grant Lazarby. Forsaken can be Cursed to appear as worgen, like Apothecary Berard.

#### Weaknesses

The  Wolfsbane plant is deadly to Worgen, a weakness that persists in either form. It is known to grow in the Grizzly Hills and Gilneas, and can be found near trees and rocks in the forest. In the Grizzly Hills, Grizzly Hills Trappers in Silverbrook claimed to be allergic to Wolfsbane root and asked the Alliance to remove it for them, only to discover the trappers are actually Bloodmoon Worgen. In Gilneas, Wolfsbane was gathered by the Forsaken, and later made into oil and applied to weapons, making them deadly to Worgen.

Worgen are said to hate fire, which can be used to get their attention, and can be extremely effective when caught in their fur and can create a much more painful death than a sword will. Lord Godfrey used to burn the Worgen when he killed them, to make sure that they were dead. Worgen do not fear fire, however, and can navigate through actively burning structures to rescue others. Feral Worgen use candles, as well as campfires, bonfires, and torches, as seen in Brightwood Grove.

### Psychology

#### Instinct

Worgen are driven by a predatory instinct in their veins. Many tend to prefer more natural habitats, and are natural predators with a propensity to hunt. Their feral side will never truly be at rest. As though it satisfies some deep primal urge, Worgen tend to prefer running on all fours over using mounts like Azeroth's other races. Worgen can smell blood, and are excited by it.

Even among non-feral Worgen, respect can be earned within their group by the number of prey hunted or by hunting an incredibly elusive or dangerous prey. Alpha Prime describes being unable to hunt as excruciating torture for his kind.

#### Emotion

Worgen must always control their emotions lest they lose themselves to their form's feral instincts. Rage and guilt are two known emotions that elicit a Worgen's transformation. When a Worgen is driven to anger, or concentrates with a force of will, the beast within will come forward. Rage is natural to the Worgen form.

Worgen may begin to or even fully shift against their will when taunted, demonstrated Genn Greymane and Tobias Mistmantle. Rage can cause one to take Worgen form, an example being Grandma Wahl.

Loss, despair, rage, or guilt can cause someone to remain in their Worgen form, demonstrated by Darius Crowley who feared rejection from his daughter, Sven Yorgen who found his family butchered, and Lieutenant Thorn who saw her love sacrifice himself for her.

#### Intelligence

Worgen present varying levels of intelligence.

Most Worgen are sentient and present various levels of intelligence depending on sanity and control. Both disciplined and feral Worgen have been shown to communicate with words, growls, and howls as well as through nonverbal communication that is often imperceptible to humans, while mindless Worgen have been likened repeatedly to having intelligence akin to a wolf. Archmage Arugal had access to enchantments that allowed his favored Worgen servants to retain a fair deal of their human intelligence as well. The source of these enchantments remains a mystery to this day, as Arugal took these secrets with him to his grave.

Disciplined Worgen are those that may struggle to remain civilized, but still have a somewhat grasp on civilization, some examples being Genn Greymane, Tobias Mistmantle, and Halford Ramsey. Some self-disciplined Worgen have rejoined the Alliance as powerful allies, prepared to fight to keep their humanity and their place in society. The Gilnean Worgen in the Alliance strive to control their feral nature and use the Curse as a force to benefit the Alliance and reclaim their homeland. Gilnean Worgen can remain still when needed, although there is an evident urge to run, to hunt. Genn Greymane hunts on all fours, accompanied by other Worgen members of surviving Gilnean nobility. A well-disciplined Worgen may display the same amount of intelligence they had prior to becoming a Worgen.

#### Feral Worgen Dens

Feral Worgen are those who embrace the Curse and live in the wild full time, some examples being Alpha Prime and Ivar Bloodfang, and including the Bloodfang, Nightbane, and Terrowulf Packs. Feral Worgen attacked Gilneas under orders from Alpha Prime, including the Bloodfang Pack. Despite living in the wild, feral Worgen are capable of speech, magic, diplomacy and ultimately reasoning despite holding some otherwise primal tendencies. Nightbane Worgen steal reading material. The feral Worgen of Silverpine and Duskwood are members of the Wolf Cult.

Mindless Worgen are those entirely overcome by the Curse, some examples being Sven Yorgen, Mardigan, and some Gilneans. The rage and instinct of the Worgen Curse is so strong that, sometimes, reason is lost. The Curse's effects on the mind are capable of completely destroying the person that a Worgen once was. The condition itself cannot be lifted, but sanity can be restored to those not too far gone. Some Worgen go through stages of a mindless state, eventually losing their last vestiges of their former lives, a process that can be irreversible. If panicked, distraught, or enraged, Worgen may be vulnerable to the mindless state.

#### Treatments

One way Worgen can temporarily keep their sanity is by injecting themselves with a serum created by Gilnean chemist, Krennan Aranas. Another method is undertaking the Ritual of Balance, a Night Elven ritual that makes peace with traumatic events, thus bringing the Worgen balance between the human and wolf sides. This ritual involves eating a piece of Moonleaf (to help the mind prepare for the ritual) and drinking holy water from Moon Wells that recall traumatic and peaceful events so that a person may gain understanding and balance of one's self.

### Culture

#### Faith

Worgen are naturally drawn to and revere the wolf Ancient, Goldrinn, who in a way, is the progenitor of their race. Some Worgen, having had a natural connection to nature, have also taken up druidism. Typically, those whose minds have been brought back from wildness will continue to revere the same concepts they did prior to their turning into a Worgen (some examples being the Gilneans, many of whom still believe in the Light). It is seen though that some of those who have been turned also embrace and revere the nature-related spirits that resulted in their current status, an example being Genn Greymane and his newly found reverence for Goldrinn.

#### Magic

Some of the Worgen described by Ur were skilled in the mystic arts. According to Ur, "their magic is of darkness and corruption", and curses and supernatural poisons are common. In Duskwood, the Shadow Weavers of the Nightbane Pack conjure foul shadows to tear their enemies apart from a distance.

Harvest witches who contracted the Worgen Curse (which was druidic in origin) found that their powers were somewhat amplified, and after making first contact with the Night Elves, Cursed harvest witches were offered induction into the Cenarion Circle for both study and training as druids.

The Worgen Curse does more than heighten physical senses, and Worgen can see things that no normal human can, such as auras.

#### Naming Conventions

Once turned into a Worgen, many keep their human or Elven names from before. Some examples include Genn Greymane, Darius Crowley, Gabriel Bybee, Sabrina Pilgrim, Clifford, Eric Davidson, Desmond, Phin Odelic, Ducal, Ian Duran, Eadrik, Ed, Fiona, Mardigan, and Grant Lazarby.

Some keep their given name, but have surnames with lupine themes. Some examples include Bloodfang, Bloodhowl, Darkhowl, Fangborne, Growlblade, Iceclaw, Nighthowler, Moonstalker, Moonheart, Shadeclaw, Silenthowl, and more. Once he turned, Lord Geoffery Tulvan was known as Lord Geoffery Wildwolf.

Once turned into a Worgen, some take a new name altogether. Some examples include Alpha Prime, Blackmange, Bloodeyes, Eviscerator, Gorefang, Gutspill, Nightfang, Ripsnarl, and Razorclaw.