Angler

Angler***Map Icon*** Classic Expert MasterStatistics

Sounds

* Internal NPC ID: **369**
Sleeping AnglerStatistics

Sounds

* Internal NPC ID: **376**

Not to be confused with Angler Fish.
The **Angler** is an NPC concerned exclusively with catching fish, who appears as a young kid. He does not sell anything, but rather assigns quests to players. Quest objectives generally involve catching him rare fish from particular biomes or layers, for which he dispenses various rewards.

On PC, Console, Mobile, Old Chinese, tModLoader, and tModLoader Legacy, he will throw Frost Daggerfish at nearby enemies when threatened, dealing 10 / 15 / 17 damage at the start of the game.

* Additionally, on PC, Console, Mobile, and tModLoader he will gain various stat increases as the player progresses.

The Angler is first encountered as the **Sleeping Angler** randomly spawning on the sand or on the water surface of the Ocean biome (or rarely in the underworld). He will move in when:

* There is an empty house.
* The player has interacted with him and has woken him up (`⚷ Interact`).

The Sleeping Angler is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades.

## Initiating a quest

* The day's quest is determined at 4:30 AM each day, regardless of whether or not the Angler has been spoken to.
* In order to find out where to find the quest fish, the player needs to speak to the Angler and select his "Quest" option.
* The player will require a Fishing Pole, bait, and a sizeable amount of liquid (see fishing) to catch the quest fish.
	+ The item will only be catchable while its quest is in effect (from 4:30 AM of that day until 4:30 AM of the next day, and before the player's daily catch has been turned in)
	+ The quest fish can only be caught if it is not already in the player's inventory.
* Speaking to the Angler again will remove the quest fish from the player's inventory, and reward them with items.

## Quest list

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## Quest rewards

After a quest has been completed, the Angler will reward the player with one item, a number of Coins, and possibly some bait.

* **Item chances:** The chances of functional, non-potion items gradually increase from their base rates (shown below) with the number of quests completed: they become more likely (and others less likely) as more quests are completed.
	+ At 50 quests, the chances of receiving a functional item reward are 2x the base rate.
	+ At 100 quests, the chances are 4x the base rate.
	+ At 150 quests, the chances are the highest, at 6.67x the base rate.
* **Coin quantity:** The number of coins awarded increases with the number of quests completed, and is rounded down to the nearest Gold Coin (or Silver Coin, if less than 1), up to a maximum of 10. The average coin reward is approximately 70, plus 150 per completed quest, before rounding. These values are doubled in Expert Mode.
* **Bait chances:** The Angler may additionally reward the player with an amount of bait, with chances scaling from ~50% on the first completed quest to 100% by the 50th quest. The average quality and amount of bait given similarly increases with the number of completed quests, up to a maximum of 7 Master Baits.

**Notes:**

* On the Old-gen console, Windows Phone, Old Chinese, 3DS, and tModLoader Legacy versions, after the 150th completed quest, the chances permanently reset to their base rates below, as if the player was always on their first quest each time thereafter. Coins are not affected by this and continue to scale up to a maximum of 10 per quest.
* On the PC version, Console version, Mobile version, and tModLoader version, the Angler's Happiness mildly affects his rewards, higher happiness treats the reward as if you've completed more quests than you actually have, and lower happiness treats the reward as if you've completed less quests. For example, assuming no quests are completed, the odds of getting the High Test Fishing Line may range from 2% at the Angler's lowest happiness to 2.778% at his highest possible happiness, compared to the base rate of 2.5%.
* Rewards will not include duplicates of the info accessories already in the player's inventory or Portable Storage, unless the player has them all.

### Reward lists

Only one of the following special rewards may be obtained. The chances listed are affected by the number of quests completed. Chances are rolled in the order given by the list below, starting from the top. This means rewards near the bottom have a slightly lowered chance of being obtained than what is listed. These chances are not affected by Luck.

1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Possessions include inventory and equipped accessories, along with the 4 types of Portable Storage.

If none of the rewards listed above are rewarded, one of the following will be obtained, and in no particular order. Chances are unaffected by Luck, the number of quests completed, nor by the Angler's happiness.

If bait is being rewarded, chances of getting which type are in the order listed below. The chances listed are affected by the number of quests completed. As noted above, chance of obtaining bait ranges from 50% to 100% and is based on the number of quests completed.

The minimum amount of bait obtained is determined by the number of quests completed. Once 25, 50, 100, 150, 200 and 250 quests are completed, the minimum amount is increased by 1, for a total of 7 bait. There is also a small chance of obtaining an extra bait if below 250 quests completed.

## Living preferences

* ​Party Girl
* ​Demolitionist
 Dislikes | * ​Desert

For more information, see NPC happiness.

## Shimmered form

When submerged in Shimmer, the Angler will transform into his Shimmered form. This has no impact on gameplay or dialogue and is only a visual change. He can be returned to his classic look by submerging him in Shimmer again.

## Notes

* The Angler is one of the few town NPCs that can be obtained regardless of the current stage of game progression (others being the Guide, Stylist, and  Golfer).
* The Sleeping Angler spawns randomly, like the other bound NPCs. It is not guaranteed that he will initially spawn on either shore. The player may need to wait a while at a shore before he appears.
* The Sleeping Angler is able to float on both water and honey.
* If a quest is not completed before the next day begins (4:30 AM the following day), a new quest begins, whether or not the Angler is spoken to.
	+ It is possible to catch quest fish before the Angler has spawned in a world. However, most quest fish require fishing in a specific environment, making this an unlikely catch.
* The Angler will never assign quests that require the player to catch fish from the Crimson in a Corruption world, or from the Corruption in a Crimson world.
* No quest fish will be caught if the day's quest catch already exists in the player's inventory. It is possible to catch more than one quest fish in a day if the player drops previously-caught quest fish on the ground, or stores them in a chest or other storage item. For this case, a fish in the player's "trash slot" does not count, so putting the first one there allows picking up a second quest fish. Holding the item in the air with a cursor does not count as holding, with another quest fish in the trash slot allows pickup of a third one lying on the ground, allowing for a maximum of three quest fish in the inventory.
* While most NPCs die via the usual death animation, the Angler simply vanishes in a puff of smoke. He also has a unique death message: Instead of "<Name of Angler> was slain..." the message reads "<Name of Angler> has left!". This is likely due to rating concerns, as depictions of children being killed tend to result in an "Adults Only" rating from the ESRB, which might have limited the game's distribution.
	+ This is not the case in the Nintendo 3DSversion, as the status message reads "Angler was slain…" due to the game not being updated by Re-Logic for those platforms. He still vanishes in a puff of smoke.
* If the Angler is killed after being saved, and there is no suitable house for him to live in, he will settle in as soon as one becomes free, like any other NPC.
* If the Angler is killed, the game does not know whether to spawn him in a house or respawn him on the beach, so it does both. This can result in getting 2 Anglers.Verify
* The number of completed quests is tied to the character, rather than the world. The minimum number required for a particular reward can be accrued by completing quests in multiple worlds. The number of completed quests for the purposes of achievements is instead a running total for all characters in all worlds, so multiple characters can contribute to earning achievements.
* The current fishing quest for a world's in-game day is tied to the name of the characters. It is, for example, impossible to have two characters with the same name claim rewards in the same world.
* The Angler provides all three components of the Fish Finder, which is one of the sub-assemblies of the Cell Phone. Three more of his gifts can be combined into the Angler Tackle Bag, which is required to craft the Lavaproof Tackle Bag.

The Bestiary entry for the Angler: *"The Angler, a rude fishing genius, sends others to find weird, rare fish. He rewards random items, entertained by any misfortunes."*

## Achievements

 **Servant-in-Training** • *“Complete your 1st quest for the angler.”*Complete 1 **Angler** quest. Category:  Challenger
 **Good Little Slave** • *“Complete your 10th quest for the angler.”*Complete 10 **Angler** quests. Category:  Challenger
 **Trout Monkey** • *“Complete your 25th quest for the angler.”*Complete 25 **Angler** quests. Category:  Challenger
 **Fast and Fishious** • *“Complete your 50th quest for the angler.”*Complete 50 **Angler** quests. Category:  Challenger
 **Supreme Helper Minion!** • *“Complete a grand total of 200 quests for the angler.”*Complete 200 **Angler** quests. Category:  Challenger
 **Glorious Golden Pole** • *“Obtain a golden fishing rod.”*Obtain the Golden Fishing Rod from the **Angler**. Category:  Collector
## Tips

* In multiplayer, advancing the day forward to dawn using console commands does not reset the quest cooldown; the player still needs to wait another 24 minutes (24 in-game hours) for a new quest. However, advancing the day to midnight and waiting 4.5 minutes until dawn does work.
* If the game does not save after the player turns in the daily quest, the game can be closed without saving to turn in the quest again with different rewards. This can be done multiple times to attain desired rewards without having to wait 24 minutes for a new quest.
* Building mini-biomes is useful for quick access for fishing biome-specific fish, as some biomes such as the Jungle, Corruption, or Crimson may be more time-consuming and/or dangerous to travel to.
* When attempting to get new accessories from quest rewards (e.g. to gain the ingredients for the Fish Finder), remember to hold accessories you already have gained from quest fishing in your inventory, to avoid receiving duplicates. However, if you have them all already, try to only hold two of them to minimize the chances of having another. Completing quests in Pre-Hardmode also increases the chances of getting one of them.
* Shimmer can be used to transform duplicate accessories into other accessories.
* Doing the achievements can be more easily done on Journey Mode by skipping the day cycle using the Time menu and using the Duplication menu for the quest fish.
* When attempting to get furniture items from the Angler, it is best to minimize your chances of getting functional items. This means it's optimal to only complete quests with characters that have done less than 50 fishing quests, with two out of the three components of both the Fish Finder and Angler Tackle Bag in your inventory, and with the Angler at minimum possible happiness.

## Names

The Angler may have any of the following names:

* Adam
* Bart
* Billy
* Bobby
* Bryce
* Charles
* Danny
* Grayson
* Ivan
* Izzy
* Jey
* Jimmy
* Johnny
* Matty
* Miles
* Nathan
* Phillip
* Sammy
* Simon
* Spencer
* Timmy
* Tyler

## Quotes

### Interaction quotes

	* "Thanks, I guess, for saving me or whatever. You'd be a great helper minion!"
	* "Wha? Who might you be? I totally wasn't just drowning or anything!"
	* "You saved me! You're awful nice, I could use you... er, I mean, totally hire you to do some awesome stuff for me!"
 **Any time:**

	* "Did you know I have <number of quests completed> amazingly awesome fish now!? That's because as far as errand monkeys go, you're actually a bit useful!"
	* "Wooow! You've bothered me, like, <number of quests completed> times! If I didn't have a cool fish for each time, I would be really mad!"
**When a quest is available:**

	* "Psst! I might have a job for you. Don't think you can say no, either!"
	* "I want a fish and you're going to find me one! Ask me about it!"
	* "<Name of Angler> wants YOU as the official <name of world> errand monkey!" (reference to the famous World War I U.S. propaganda poster featuring Uncle Sam)
	* "Hey! Just the sacrifi- I mean competent fishing master that I've been looking for! "
**When a quest is completed:**

	* "Oh! Thanks for the fish I asked for, now scram!"
	* "You make a great errand monkey! Now go away!"
	* "Muahahahahaha! You did it! You're still in one piece though, how boring!"
	* "Woah!? You actually did what I asked, and survived! Nice, hand it over and beat it!"
	* "Awesome catch! It's all going according to plan! He he he!"
**When the Quest button is clicked after the daily quest has been completed:**

	* "I have enough fish! I don't need your help right now!"
	* "You have entertained me enough for today, go."
	* "I don't have anything for you to do right now."
	* "Only one fish a day, please go away!"
	* "I haven't even used the last fish you gave me. I don't need another."
	* "You are done, the grand <name of Angler> dismisses you!"
**When a quest has been completed:**

	* "I'm bummed out! There's probably been fish that have gone extinct before I even was born, and that's not fair!"
	* "Whaaaat?! Can't you see I'm winding up fishing line??"
	* "There's no chefs in all of <name of world>, so I have to cook all this fish myself! "
	* "I don't have a mommy or a daddy, but I have a lot of fish! It's close enough!"
	* "Let a kid give you some advice, never touch your tongue to an ice block! Wait, forget what I said, I totally want to see you do it!"
	* "Ever heard of a barking fish?! I haven't, I'm just wondering if you did!"
	* "Hey! Watch it! I'm setting up traps for my biggest prank ever! No one will see it coming! Don't you dare tell anyone!"
	* "<Name of world> is filled to the brim with the most outlandish kinds of fish!"
**When Dryad is present when a quest has been completed:**

	* "Heh heh, you shoulda seen the look on <name of Dryad>'s face when I stuck that piranha tooth in the chair!"
**When Tavernkeep is present when a quest has been completed:**

	* "How come <name of Tavernkeep> won't sell me any ale? I want to try some! What a grouch!"
**During a Party:**

	* "What, you think I like parties because I am a kid? Well, you're right, so get to partying!"
**During a Blood Moon, when a quest is available:**

	* "I have a request for you! No, I don't care that there's a zombie apocalypse right now!"
	* "Hurry up and listen! I need you to catch something for me right now!"
	* "You know, super scary things lurk in the water during a Blood Moon! You should totally go try it! I'll watch from here!"
**During a Blood Moon, when a quest has been completed:**

	* "Blood Moon is the worst time to fish! The fish bite, yes, but so do the zombies!"
	* "There's a bajillion monsters running around out there right now!"
	* "I hate Blood Moons! I stay up all night because of all the scary noises!"
	* "You should try fishing when the water is all bloody! It's to die for!"
**While it's raining:**

	* "I always go fishing in the rain! It's why I wear this hat!"
	* "Yes! It's raining! Now I can watch you get soaking wet while you fish for me!"
**During a thunderstorm:**

	* "This one time at fishing camp, lightning struck the lake! Suddenly, all the fish floated up to the surface for free!"
	* "Thunderstorms are the best time to go fishing! Also the most dangerous! That's why I'll send you to do it for me!"
**During a windy day:**

	* "Is this some kinda hurricane!? I almost got hit by a dolphin!"
	* "Wind is usually a great time to fish, but this is too much! I almost hooked my eye out!"
**When in a Graveyard:**

	* "How can I fish out there?! Are you crazy, or just stupid!?"
	* "I'm totally scared right now! It is all YOUR fault!"

### Happiness quotes

	* "I'm good, now fetch me a fish!"
**When homeless:**

	* "I'm a kid, you need to give me a house! Are you dumb!?"
**When far from home:**

	* "I left my fishing pole at home, and it's waaaaay over there! Drat!"
**When in a sparse area:**

	* "Yes! I get to be alone with all my fish!"
**When overcrowded:**

	* "I don't like all these people scaring my fish, so make them go away!"
	* "I hate all these strangers - they scared all my fish half to death!"
**When in the Ocean:**

	* "Why is the Ocean my favorite place to go? It has tons of cool fish, duh!"
**When in the Desert:**

	* "Did you hit your head? Duh, the Desert doesn't have fish!"
**When in an Evil Biome or the Dungeon:**

	* "Hey stupid, the fish here in the Corruption/Crimson/Dungeon are all trying to kill me!"
**When near the Princess:**

	* "[Name of Princess] the Princess is not a fish, yet she doesn't annoy me! That's really cool!"
**When near the Demolitionist:**

	* "[Name of Demolitionist] the Demolitionist actually knows what they're doing, unlike some OTHER people! I kinda like that!"
**When near the Party Girl:**

	* "[Name of Party Girl] the Party Girl actually knows what they're doing, unlike some OTHER people! I kinda like that!"
**When near the Tax Collector:**

	* "[Name of Tax Collector] the Tax Collector actually knows what they're doing, unlike some OTHER people! I kinda like that!"
**When near the Tavernkeep:**

	* "I hate [Name of Tavernkeep] the Tavernkeep, and anyone else who treats me like a child!"

## Trivia

* The Angler is a child, and therefore younger than all the others. The only other NPC who is a child is the Princess. His sprite is a block shorter than any of the others.
	+ The Angler seems to be an orphan, judging by his quote "I don't have a mommy or a daddy, but I have a lot of fish! It's close enough!"
	+ The Angler is allergic to bees, as shown when he gives the quest to find the Bumblebee Tuna.
	+ The Angler is not allowed to try Ale from the Tavernkeep as seen in the quote "How come <name of Tavernkeep> won't sell me any ale? I want to try some! What a grouch!". This refers to the fact that the Angler is presumably under the Legal drinking age.
	+ The Angler often seems to disregard the player's safety, as shown by his quotes. Example: "Hey! Just the sacrifi- I mean competent fishing master that I've been looking for! "
	+ Despite his professed love of fishing, he is never himself seen fishing, and the only fish he provides to the player are mounted as trophies.
* The quest dialog for the Clownfish is a reference to the 2003 American computer-animated adventure movie *Finding Nemo*.
* The quest dialog for the Batfish is a reference to "Batman Theme", the title song of the 1966 *Batman* TV series.
* The quest dialog for the Pengfish is a reference to the fictional superhero Superman.
* Despite his quest dialog claiming that he will be rich, the Jewelfish is still worth nothing when sold.
* Although this is extremely rare, it's entirely possible to give the Angler a Bunnyfish and receive a Bunnyfish Trophy, suggesting he immediately gave it back.
* The Angler's quote referencing the act of touching your tongue to an ice block references the fact that very cold objects, such as ice blocks, cause the saliva in the tongue to freeze inside the pores of the tongue, causing the tongue to become stuck to the ice. This behavior is referenced comically in films and cartoons, such as *A Christmas Story*.
* Despite his dislike of the desert for its apparent lack of fish, several fish can be caught in the desert, including two quest fish. The Desert quest fish were added only in 1.4.
* The Shimmered form of the Angler references the Kappa of Japanese mythology.

## History

PC version
* Desktop 1.4.0.1:
	+ Removed "Bryce" as a possible name.
	+ Angler's Quest rewards are now more likely to give you the Info Accessories.
		- Additionally, he will not give the player duplicates of an accessory they have in your inventory, unless they already have them all.
	+ Added 2 new quotes, informing the player of the number of quests they have completed.
	+ Fixed some inconsistent or inaccurate Fishing Quest dialogue text.

* Desktop 1.3.4.2: Now correctly shows up on the Lifeform Analyzer.

* Desktop 1.3.0.1:
	+ Sprite updated.
	+ Angler's quests now always give gold coins.
	+ Added Fisherman's Pocket Guide, Weather Radio, Sextant and Golden Bug Net.
	+ Quests now tell where to find the quest fish.
	+ Golden Fishing Rod only requires 30 completed quests now (instead of 50).
	+ Several drop chances changed.

* Desktop 1.2.4.1:
	+ Fixed bug where "Wyverntail" was named "Whyverntail".
	+ Angler's quests now show when using other languages.
	+ Fixed bug where Sleeping Angler would move slowly on tiles if attacked by enemies.

* Desktop 1.2.4: Introduced.

Console version
* Console 1.07: Introduced fishing on Console editions, including the Angler NPC, fishing quests, and their rewards.

Nintendo Switch version
* Switch 1.0.711.6: Introduced.

Mobile version
* Mobile 1.2.11212: Introduced.

Nintendo 3DSversion
* 3DS-Release: Introduced.

## References

1. ↑ 1.0 1.1 Information taken from the PC 1.4.0.5 source code, method `AI_007_TownEntities()` in `Terraria.NPC.cs`. There may be inaccuracies, as the current  PC version is 1.4.4.9.

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