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**Medium** is an art element in The Sandbox Evolution.
The Music

Throughout the game, you'll either unlock certain songs through the Sandbox which are playable on the Record Player once unlocked, and which can play other songs throughout the game, though mostly only unlocked through completing The Tests. Most of the songs which have vocals are that of Ashley Barrett. Also included is the Humming which Red does as you the player wish throughout the game, though you can't really do much with humming beyond that of The Empty Set scene.

## The Music Of Transistor

* Humming
* We All Become
* In Circles
* Signals
* The Spine
* Paper Boats
Niola Chein

## Background

One would have difficulty finding a more active or outspoken member of the community of Cloudbank's Goldwalk district as Ms. **Niola Chein**. She allotted more than 66% of her available time on such activities as passing ordinances to improve underdeveloped regions, reaching out to and educating habitual nonvoters, or advocating for groups lacking adequate representation. Her motives were rarely questioned, as her love for the district was in fact sincere, stemming from positive early experiences that grew to become fierce nostalgia. Ms. Chein was not without detractors, however, and this became very clear at the opening she arranged for the Goldwalk Channel.

## The Channel

The Channel was to be a gallery space of sorts designed to showcase eclectic works from those pursuing nonstandard vocations that traditionally held little share. Instead, Ms. Chein found herself accused of stirring unrest by calling attention to meritless perspectives undeserving of notice. The group accosting her was angry for 17 different reasons in total, including how the Channel edged out a competing vote for a metro station that would have bridged the gap from Goldwalk to neighboring Highrise in one short ride. Ms. Chein publicly lost her composure for this particular incident, which would have escalated further if not for several individuals who stood in her defense. They later offered their support with any such matters in the future. She agreed to meet with them, not realizing who they were.

## Disappearance

The Camerata saw in Ms. Chein an invaluable moral compass of sorts, someone predominantly driven by philanthropic goals and seeking no personal gain from her actions. This type of perspective they felt was important counter-balance in comparison to some of the other individuals they had in mind, whose work was no less significant to the city, but whose intentions were not as plain to see. After her disappearance, those who knew Ms. Chein reluctantly came to believe that the Channel incident shook her resolve enough to where she decided to go away for a while, to reignite her passions.

* Function: Bounce()
* Age: 34
* Gender: F
* Selections: Empathy, Politics
* Reason Cited: 'Everyone deserves the best'
* Trace Status: Integrated.

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
Cheerleader

## Versions

New in version 2.0: Target amplifier

New in version 3.0: Selfshield

## Designation: Cheerleader

< !--
now these little fellows are quite remarkable really and i believe are the key to how the process is able to construct, or destruct as the case may be! whatever they set their sights upon, why it becomes impervious really, as though encased in thick glass. this way the process can just build and build and build, clean and happy, no distraction to surrounding environs, no need for pardon-our-dust or anything like that. it all gets done in a hurry. but not in a rush! not in a rush. the work, it is immaculate. royce.
--! >
The Spine

The Spine is a song found on the Transistor soundtrack, featuring the vocals of Ashley Barrett. It is first heard in the background in-game when Red finds the poster of herself on the way to the Empty Set.

## Lyrics

It's just skin and bones

Nothing inside

Sleeping alone

Fingers tied themselves in knots around the heart

It beats in time

I see the spine of the world

Sparkle and shine, light the inside

I see the spine of the world

I know it's mine, twisted and tied

You always go

Walking on coals

Walk away slow, feel the fire

Light your way to me

My siren song for you

I see the spine of the world

Sparkle and shine, like the inside

I see the spine of the world

I know its mine, twisted and tied

I see the spine

So come with me

We'll fly right over

Right over

Watch it break

If we get closer

Much closer

I see the spine of the world

Sparkle and shine, light the inside

I see the spine of the world

You know it's mine, twisted and tied
Transistor Wiki

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From the creators of Bastion, Transistor is a sci-fi themed action RPG that invites you to wield an extraordinary weapon of unknown origin as you fight through a stunning futuristic city. Transistor seamlessly integrates thoughtful strategic planning into a fast-paced action experience, melding responsive gameplay and rich atmospheric storytelling. During the course of the adventure, you will piece together the Transistor's mysteries as you pursue its former owners.
Released in 2014 the turn-based strategy game by Supergiant Games, focuses on Red, a young singer, who has come into possession of a mysterious intelligent sword called "The Transistor". Her enemies, The Process, pursue Red and Transistor; the game combines these running free movement segments with a turn-based strategy mode that can be entered into once Red's Action Bar is filled. From this strategy mode, Red can map out moves, actions, Functions and more, executing them with super speed upon exiting planning mode.

 **Game Features**

* An all-new world from the team that created Bastion
* Configure the powerful Transistor with thousands of possible Function combinations
* Action-packed real-time combat fused with a robust strategic planning mode
* Vibrant hand-painted artwork in full 1080p resolution
* Original soundtrack changes dynamically as the action unfolds
* Hours of reactive voiceover create a deep and atmospheric story
* 'Recursion' option introduces procedural battles after finishing the story
* Fully customizable controls custom-tailored for PC

Breach()
Spark()
Jaunt()
Bounce()
Load()
Help()
Mask() | Ping()
Switch()
Get()
Flood()
Tap()
Void()
Purge()

* Lillian Platt
* Niola Chein
* Wave Tennegan
* Preston Moyle
* Subject Not Found
* Shomar Shasberg
* Henter Jallaford
* Farrah Yon-Dale
* Bailey Gilande
* Olmarq

**The Camerata**
* Asher Kendrell
* Grant Kendrell
* Sybil Reisz
* Royce Bracket
 **Game Basics**

Game Lore
The City of Cloudbank
Locations
The Story
The Music

Game Guides
Achievements
Combat
Screenshots
Fan Art

Characters
NPC Characters
The Process

Turn-Based Combat
Functions
Limiters

To write a new article, just enter the article title in the box below.

**Registering**

* Feel free to register and join our user base by clicking **here**.

**Not sure where to start?**

* Find out more about the wiki on the **Help:Contents** page.

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Preston Moyle

**P. Moyle** was a man who lived in The City of Cloudbank. He was found dead by Red, and was absorbed by Transistor, granting the Jaunt() ability.

## Background

Cloudbank's racing circuit never knew the likes of **Preston Moyle**, who shattered speed records with aplomb for four years straight. Credited with popularizing the sport of 1200cc racing, Mr. Moyle gained celebrity not merely for his exceptional riding ability but also because he built his motorbikes with his own hands. Ever the thrill-seeker, Mr. Moyle became known for seeking out cloudbank's remotest strips of road. Then one day Mr. Moyle was altogether gone, having left all his personal effects behind -- save for his fastest bike.

## Freewheeling

Tracking systems on his bike indicate that Mr. Moyle headed northwest across the canals late one night, averaging speeding 228% faster than the common standard. He surely was aware that the northwestern corner of Cloudbank was offline pending investigation, and this was likely the appeal. Having his own abandoned part of town to race through on his custom bike was Preston Moyle's dream. And the reality lived up to the dream, judging by the volume of Mr. Moyle's Laughter recorded by his bike. However the recording stopped abruptly.

## Disappearance

OVC first declared Mr. Moyle's absence a full five days later, so sure were his associates that he would return like always. His close friends did not worry more than usual for three days, but for each subsequent day their worry increased an average of 84%. This quotient proceeded to spread to the numerous fans of Mr. Moyle's illustrious career, although administrators barred any appeals to search for him in an offline district.

* Function: Jaunt()
* Age: 29
* Gender: M
* Selections: Reflexes, Machinery.
* Reasons Cited 'I want to go fast and go far.'
* Trace Status: Integrated.

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
She Shines

"She Shines" is a song released in the soundtrack for the Apple TV version of Transistor, featuring the vocals of Ashley Barrett.

## Lyrics

I see the lights

Dance on the bay

All of the dark falls away

A glow from the heights

Glances along the water's skin

Nimble and bright

Swallowed in

I'm always breathless to see

Growing so slowly to greet me

Where I end and where she begins

When she shines for me at night

And her skies show green and white

She will keep us in her sight

We all lie beneath her light

Lost in the clouds

Like tears in the rain

Winking along

All the same

Sleeping alone

We never mind her diligence

Watching us all lie awake

Just on the edge of a dream

Growing so slowly to greet me

Tearing it all at its seams

When she shines for me at night

And her skies show green and white

She will keep us in her sight

We all lie beneath her light

When she shines for me at night

And her skies show green and white

She will keep us in her sight

We all lie beneath her light

When she shines for me at night

And her skies show green and white

She will keep us in her sight

We all lie beneath her light
Jerk

**Jerks** are a form of The Process. They are made, like other creations of The Process, of white metal, with a solid metal base and core shield, within which sits a red eye shrouded by strips of white metal. Uniquely, the Jerk has two oscillating arms which can rapidly strike the ground around it, causing massive shockwaves and damaging everything in its radius. Jerks will continuously move towards Red, since they are close proximity attackers.

## Versions

New in version 2.0: Retaliation mode

New in version 3.0: Towing beam

## Designation: Jerk

< !-- wouldn't want to agitate this particular specimen, would strongly advise against any such thing, do not disturb! although, it is quite docile really! not easily disturbed but not to be disturbed. its large frame suggests to me it is an older form, less efficient, less capable in some ways, though specialized, specialized like all the rest. it wouldn't still be around if it didn't have its uses, and just you look at it, you can guess that it's for i'm sure. you need a good plot of land to build upon, why, here's the process you ought to call. royce --! >
Help()

**Help()** is a Function or a combat ability which is absorbed from the body of Sybil Reisz.

## Help()

**Function:** Transformative, Auspicious
**Active Slot Effect:** Call a Friend to aid the User. Plan Friend's actions with Turn().
**Upgrade Slot Effect:** Give most Functions a chance to prevent Cells from spawning.
**Passive Slot Effect:** Gain a 25% chance to become a SuperUser on using Turn().
Young Lady

The **Young Lady** is a form of The Process. It is composed of a floating white metal body in the female form, with several white floating orbs surrounding it that turn red when firing. When a Young Lady is struck, it will teleport a short distance from sight, and will spawn a weaker duplicate of itself. It attacks using a rapid burst of laser fire.

## Versions

New in version 2.0: 2X firepower

New in version 3.0: Spawns Badcells

## Designation: Young Lady

< !--
most embarrassing, though i must admit i can't explain this one's rather conspicuous appearance, specifically its resemblance to the body of a woman. now, mathematically there is a chance this is coincidental, there is always a chance. but i find that hard to believe, and rather, i suspect the process is taking a bit of a liking to us, started taking on some of our quirks, like how one might subconciously assume the mannerisms of a friend? at any rate this one is very unusual, very much so, and rather temperamental too, so i've yet to gain a sense for all her intricacies. royce
--! >
Spike Ball

**Spike Ball** is a hazard element in The Sandbox Evolution.

## Summary

A hazard to make more interesting levels.

## Uses

The Spike Ball is used primarily as a trap in game levels. Walking into or jumping onto a Spike Ball will cost the player one heart (life).

They can be placed on the ground, on walls, in mid-air and in water, making them much more versatile than the standard Spikes.
Sandbox

The **Sandbox** is a hub for the Tests that can be accessed from Backdoors spread throughout both Cloudbank and Fairview.

## The Tests

* Planning Test
* Speed Test
* Stability Test
* Performance Test
* Agency Test

It also contains the door to the Practice Test.

As well as the Tests, the Sandbox contains:

* A hammock, this can be used once per Backdoor and will initiate a monologue of Transistor's thoughts on the current events.
* A record player, unlocked after completing a test, this unlocks songs as you beat more tests. It can eventually play every song.
* A Fetcher Process pet
* A Beach ball
Operator

The **Operator** is a form of The Process. It is comprised of a large white cuboid with four small diamond-shaped eyes on every flat side. It has no direct offensive capability but has high health and "attacks" by spawning other members of the process. It is the only minor process unit and has no Limiter file associated with it.

Note: Can somebody who knows how add a picture? Thanks.
Man

## Designation: Man

< !--
the process, i believe it is beginning to take on certain characteristics of its environment, its environment in this case consisting of your truly i suppose, and my associates. one of the others who shall be left nameless suggested this might be a form of tribute, like a living sculpture, but he or she does not know what he or she is talking about and i fear something else is going on here, something rather troubling. precaution thing but i've implemented a number of interlocking safety limiters that should keep the process well in line for just in case, can never be too sure. royce
--!>

## Trivia

Royce's mention of the addition of "safety limiters" to the Process may imply that when Red activates a Limiter she is not putting a restriction on herself, but rather she is removing a limitation from the Process that had always been in place. As the Transistor is all but stated to be the Process's very control mechanism this could very well be the case.
Limiters

Limiters are a collection of optional handicaps Red can unlock starting at level 5 onward. Activating a Limiter increases the rate at which Red's User Level increases, at the cost of granting enemies additional powers or imposing restrictions on The Transistor and its Functions. Similar to Functions, using a Limiter at least once in battle unlocks new Lore data from that Limiter, with each Limiter corresponding to a particular form of Process.
Royce Bracket's Messages

Once Red arrives in the Fairview district, she is able to access OVC terminals that display private messages sent from Royce Bracket to other individuals, particularly other members of the Camerata. These are the only OVC terminals with messages that can be scrolled down.

## Messages

 **[ PROTECTED MESSAGE | CONFIDENTIAL ]**

Header String Data: [Setting\_up\_in\_FV]

Sent 06-03-66 09:19 by Royce Bracket | Last Read 1 Yrs Ago

grant --

not a good format for debate, but there is no debate. we know the requirements:

+ low registered population density
+ access to civic resources (i do need light from time to time)
+ distance from administrative centers
fairview it is! your commute will be less fortunate but we'll have everything we need.
--royce

 **[ PROTECTED MESSAGE | CONFIDENTIAL ]**

Header String Data: [No\_more\_theories]

Sent 04-30-66 03:19 by Royce Bracket | Last Read 1 Yrs Ago

tonight i will be going in again.

this time i'm 100% positively certain.

i've figured it out!

tomorrow you will see it too.

exciting times! exciting times.

soon we will celebrate. --royce

 **[ PROTECTED MESSAGE | CONFIDENTIAL ]**

Header String Data: [The\_list]

Sent 08-21-66 05:04 by Royce Bracket | Last Read 10 Mos Ago

...subjects of a certain status, whose utter disappearance could be explained away. examples:

+ niola chein (flighty advocate behind Goldwalk)
+ wave tennegan (that broadcaster)
+ maximilias darzi (clothier always in the news)
+ shomar shasberg (brave or foolish? either way)
who else? use your imaginations. encrypted channel so go on, put it in writing, live a little!
--royce
Jaunt()

**Range:** | 350

**Jaunt()** is a Function or a combat ability used by Red through The Transistor. It is acquired through the absorption of Preston Moyle, and is a short-distance melee attack preceded by a dash.

## Jaunt()

**Acquired:** Absorbed, Story
**Function:** Evasive, Immediate
**Active Slot Effect:** Transport User to nearby location directly ahead.
**Recovery Time:** 0.75s(?)
**Turn() Planning Cost:** 20
**Usable in Turn() Recovery**
**Upgrade Slot Effect:** Allow most Functions to be used during Turn() recovery.
**Passive Slot Effect:** Recover more quickly after using Turn().
In Circles

"In Circles" is a song found in the soundtrack for Transistor, featuring the vocals of Ashley Barrett. It can be played at any time in the Sandbox after the player has completed the first Speed Test.

It also serves as the boss theme for Sybil. Midway through the encounter, the theme switches to the corrupted version "\_n C\_rcl\_s".

## Lyrics

I hear you buzzing, a fly on the wall

In through the window and up through the hall

Flying in circles just trying to land

I see you hurting, I do what I can

But I won't save you

I won't save you

Maybe you're looking for someone to blame

Fighting for air while you circle the drain

Never be sorry for your little time

It's not when you get there, it's always the climb

But I won't save you

I won't save you

I won't save you

I won't save you

## Meaning

The song is describing Sybil's unrequited love for Red. It is uncertain whether Red, as the in-game writer of the song, is directly referencing Sybil or just an unknown character in her song. Red did have interactions with Sybil for a while, and may have even known, to a certain degree, how she felt about her. However, Darren Korb, as the real-world writer of the song, is definitely referencing Sybil, as her's is the only battle in the game with a lyrical song.

Sybil is the "fly", falling in love with Red ("Flying in circles just trying to land"). Red is aware of the infatuation ("I hear you buzzing"), and tries to let her down gently ("I see you hurting, I do what I can"). Ultimately, Red does not feel the same way ("But I won't save you").

The second verse is a bit harsher, implying a depression from the fall ("Maybe you're looking for someone to blame / Fighting for air while you circle the drain"). Red gives the advice to learn from the experience ("Never be sorry for your little time") and respect that relationships are not a destination ("It's not when you get there, it's always the climb").
Locations

# Cloudbank

Within the city of Cloudbank there are various different districts, some explorable, some not accessible.

## Goldwalk

* 16th Street High-Pass
* Goldwalk Promenade
* Goldwalk Promenade North
* Courtyard
* Goldwalk Plaza
* Goldwalk Thoroughfare
* Passthrough
* Junction Jan's
* Goldwalk Channel
* Goldwalk Bay
* Amphitheater Walkway
* Amphitheater Parkway
* The Empty Set

## Highrise

* South Frustum Road
* Ferry Building
* Highrise District
* Main Gondola

# Fairview

* Fairview Bridge
* Fairview Woods
* Bracket Manor

# Sandbox

* Planning Test
* Speed Test
* Stability Test
* Performance Test
* Agility Test
* Practice Test
The Spine of the World

The Spine of the World, when encountered in-game, is a massive Processed creature. It affects The Transistor when nearby, rendering the Transistor dazed and causing it to slur its words and lose track of its surroundings -- almost like a drunken state. It attacks Red with its tail at first, randomly piercing through walls and structures, and even smashing down at her from above. She is eventually able to fight the main body and destroy it from within, "breaking its heart" as she promised The Transistor she would do at an OVC Terminal.

Before the events of the game, the Spine was apparently some sort of landmark or structure within Cloudbank. It is referenced in Red's song, The Spine, and The Transistor is heard stating, "The Spine of the World..." upon seeing the creature in the distance.
Brig

The Brig is where disruptive citizens and Raiders can be assigned to cool off.

# Tips

* A citizen who is angry enough will rampage throughout the station. They can be assigned to the Brig to let their anger level go down.
* Be sure to provide a Food Replicator in the Brig.
* If a Raider can be incapacitated, handcuffed, and sent to the Brig, after a certain amount of time they may become a citizen.
Cull()

**Range:** | 90

**Cull()** is a Function or a combat ability which is absorbed from the body of Olmarq.

## Cull()

**Function:** Destructive, Kinetic
**Active Slot Effect:** Strike nearby Targets upward with tremendous force.
**Upgrade Slot Effect:** Raise the kinetic impact or effect duration of most Functions.
**Passive Slot Effect:** Harm Targets on contact while executing Turn().
Paper Boats

**Paper Boats** is a song found in the soundtrack for Transistor, featuring the vocals of Ashley Barrett, and is played during ending scene and credits.

## Lyrics

Seconds march into the past

The moments pass

Just like that they're gone

The river always finds the sea

So helplessly

Like you find me

We are paper boats floating on a stream

And it would seem

We'll never be apart

I will always find you

Like it's written in the stars

You can run, but you can't hide

Try

Like the moon that makes the tides

That silent guide

It's calling from inside

And pull me here and push me there

It's everywhere

Hanging in the air

We are magnets pulling from different poles

With no control

We'll never be apart

I will always find you

Like it's written in the stars

You can run, but you can't hide

Try

I will always, always find you

I will always

I will always, always find you

I will always

I will always find you

Like it's written in the stars

We can run, but we can't hide

Try
I will always find you

Like it's written in the stars

We can run, but we can't hide

Try
I will always, always find you

I will always
Subject Not Found

The unnamed "narrator", who communicates through The Transistor, is referenced as "**Unknown**" or "**Subject Not Found**" in the game's trace data. Inside the game's code, he's referred to as "**Auden**", a name meaning "old friend", or "**The Boxer**", which implies that he may have been a bodyguard for Red. Also known as "Mr. Nobody" to a majority of fans.

He is in a relationship with Red. His sacrifice saved Red's life and started the events of the story.

## Background

Error: Subject background data corrupted during integration. Reason: Unknown.

## Exceptions

Recovered data indicates Subject had no Selections on record. There is a remote possibility (less than 5%) that this information is inaccurate due to data corruption. In the more likely event that the information is valid, Subject by definition cannot be matched with the census data, as 0% of Cloudbank willingly chose nonselection.

## Disappearance

Timestamp on Subject's integration coincides with timestamp of previous authenticated User relinquishing access and control. Although Subject's trace data was corrupted during integration, nonetheless such data has its uses, and consequently derived a suitable Function. Subject's trace data remains disjointed and cannot be recovered.

* Function: Breach()
* Age: ??
* Gender: ??
* Selections: Declined.
* Reasons Cited: 'Still figuring things out.'
* Trace Status: Non-recoverable.

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
The Transistor

The Transistor is the sword that was used by the Camerata to trace the consciousnesses of those they found helpful to their cause. The Transistor is the voice that is heard from it, and as Royce Bracket explains, it is normal for its wielder to hear the voices of those who dwell inside of it, but only the ones of the people that the wielder personally knows. Red carries along with her and enables her to interact with and destroy The Process, as it was once what controlled them. This ability was lost when it was removed from the Cradle for extended periods of time and then switched ownership from The Camerata to Red.

It was originally used by Royce Bracket to control the Process to build and demolish parts of Cloudbank according to what was voted on by the people. When he grew tired of this constant change, he allowed Grant Kendrell to use it for his cause to slow the change of their city, although they did not expect to lose ownership of it. It is apparently the only means of controlling or destroying The Process, as the assimilation of the town was essentially unhindered once they lost control of it. The Transistor may come from the neighboring reality that the Process themselves come from, and it may have been sent there by the Process itself as a means to jump from its own reality, which, according to Royce, it did not like, into the reality where Cloudbank existed.

Being traced into the Transistor is apparently a one-way street, and once inside, it is very difficult if not next to impossible to escape from. The only known way to remove oneself from the Transistor is to delete another competing consciousness that is attempting to leave from the Transistor as evidenced by Royce.

The Transistor is called the 'brush' by which the wielder may freely change the landscape of their world, as Red effortlessly recreates the Fairview Bridge without use of an OVC Terminal.
Memory

Memory is an in-game resource that determines how many Functions can be equipped. Every function uses a certain amount of memory when equipped. The total memory usage of all equipped function cannot exceed the maximum memory available to the player.

At the beginning of the game the maximum memory available to the player is 16. As the player levels up it is possible to upgrade maximum memory at total of 4 times, for a maximum memory of 32 at level 16.

 Authenticator | Cache | System | **Memory**
Olmarq

## Background

Very few are so well cut out for professional athletics as Olmarq, who famously corrected reporters anytime they addressed him using honorifics. As a rookie playing for the Highrise Hammers, Olmarq was a second-string quarterfielder, until a chance injury put the team's star out of commission, giving Olmarq his chance to shine. Any skepticism surrounding his qualifications quickly dissolved as he proceeded to lead the Hammers to a crushing 17-2 season; however, the following season proved an even greater surprise.

## Cursed

Olmarq gained a reputation for his dramatic yet reckless plays. He was very strong, especially for someone of his age and stature, which not only led to significant victories but also to many injuries on the field. Rival fans started calling him the 'cursed QF', as he inflicted some sort of injury to opposing team members in almost every match. This spurred controversy as to whether Olmarq was acting with intent or without control, with both possibilities being rather troubling. Moreover, the league sought new safety regulations affecting the pace and spirit of the sport, for which Olmarq felt personally responsible. When after one grueling match, a reporter asked what he made of his notoriety, Olmarq admitted he was considering retirement. Soon after an administrator whom he met after a high-profile win offered to help him make a comfortable arrangement.

## Disappearance

To the Camerata, Olmarq was a way of 'hedging the portfolio', in the sense that his talents and selections differed significantly from others they sought. At the same time, he was by every means unique as an individual, and his physical conditioning provided a useful data point. The Camerata reasoned that for Olmarq to go away would ultimately be for his own good. Indeed it was; following his reported retirement, his career was celebrated and his transgressions quickly overlooked or forgotten.

* Function: Cull()
* Age: 22
* Gender: M
* Selections: Strength, Concentration.
* Reason Cited: 'What's life without a little risk?'
* Trace Status: Integrated.

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
15 Nov 2013: Alpha 2a Released

* Botanists have been rebalanced. They should be more effective now.
* Fixed: Citizens sometimes teleport when hit in combat.
* Fixed: Some hints trigger for breached/dangerous rooms where they’re not necessarily relevant.
* Fixed: Citizens will attempt to eat from replicators in dangerous rooms.
* Fixed: an uncommon crash bug.
The Process

**The Process** is a large legion of semi-autonomous robots that are currently killing citizens in The City of Cloudbank. They are the primary antagonist to Red, and hail from a different yet intimately connected reality. Their jobs used to be to build and survey the city, being used by Royce Bracket to put up and down the various building plans he created in his engineering job. He seems to also be the one to have discovered them and watched their evolution when they created Man, Fetch, and Younglady versions. The Transistor makes jokes about their names as you meet them, and it is unclear whether they are named for what The Transistor calls them or if he makes the jokes based off of the names that presumably Royce named them.

They were originally controlled by the Transistor, which has been called the 'brush' of the city. Without it, the Camerata lost their control over their numbers and instead, they began to deconstruct the town back to its basic building blocks, treating the city and its inhabitants as if they were code and rewritable.

Because the Process come from a connected reality and are controlled by the Transistor, it may be safe to say the they were the ones that sent it in the first place as Royce feels like perhaps he wasn't the one that found it at all and it was the "otherwise around".

It seems that not all of the Process is hostile however, as stray Process such as Luna, the Fetch from the Sandbox (Help()), shows no hostility towards Red without the use of the Switch() function.

## The Process

* Cell
* Badcell
* Creep
* Jerk
* Young Lady
* Weed
* Cheerleader
* Clucker
* Snapshot
* Fetch
* Man
* Operator
Action Bar

The **Action Bar** is Red's Stamina allowance when she enters the Turn() state.

## Tips & Tricks

Because Red has 100 Stamina on a given Turn(), typically the maximum allowance is 100 Stamina, however if you are planning your attacks in a correct order you can use a Function which has a higher Stamina cost at the end of the Turn(), which allows you to go over the 100 Stamina cost.
Practice Test

## Room Description

The practice test is a room accessed via the Sandbox. This is the only room that is always open upon every visit to the Sandbox. It does not contain any formal tests; rather it is used to test various loadouts against 5 non-aggressive Creeps. These enemies respawn upon defeat in a random location around the room. There is also an Access Point that allows Red to adjust her loadout for testing.

While in the practice test, a scoreboard appears in the upper left corner of the screen. This scoreboard lists the total damage done by the player's last Turn() within the practice test, as well as the player's record for damage done during a single Turn() within the practice test.

## Achievements

There are two achievements related to the Practice Test: Anything() and Everything(). These achievements require the player to do 1024 and 2048 damage in a single Turn() within the practice test. Players can unlock both achievements at once by doing more than 2048 damage in a single Turn().
Lillian Platt

**L. Platt** was a woman who once lived in The City of Cloudbank. She was found dead by Red, and her soul was absorbed by Transistor, granting the Spark() ability. Her closest friend was Maximilas Darzi, who disappeared shortly prior to the events of the game. Because she did not believe that he would simply go somewhere else, she attracted the attention of the Camerata, who sent The Process to deal with her the same night that they attempted to take Red's life.

## Background

One of the preeminent scientific minds in Cloudbank, Ms. **Lillian Platt** was the youngest-ever individual to be elected as Chairwoman of the OVC Board. Under her leadership the number of OVC Terminals in Cloudbank more than doubled, and the quality of the broadcast strengthened more than fourfold. However, she then became the youngest-ever individual to leave the post, as she tendered a resignation in less than two years to pursue extracurricular interests. In private conversations, several of her former colleagues indicated that Ms. Platt left following the sudden disappearance of a close personal friend, Mr. Maximilias Darzi, who according to official OVC transcripts decided one day to move to the Country.

## Actions Taken

Personal records show Ms. Platt was preoccupied with certain rumors and urban legends concerning an unusual phenomenon sighted in the northwestern corner of the city, and possible connections between this and the rash disappearances during the past 12 months. For undisclosed reasons she did not wish to involve the authorities. Her access to privileged OVC information may have contributed to her decision. Other records show she engaged in clandestine discussions with individuals claiming to have knowledge of the circumstances surrounding her friend's disappearance. She arranged to meet with them one night at an unmarked port near Goldwalk Bay.

## Disappearance

Ms. Platt never learned the truth about her vanished friend, although in a brief moment she did learn the truth about the unusual phenomenon. To the Camerata, Ms. Platt was more of a meddler than an opportunity, one of a scarce few who held some knowledge of their movements. When the time came, they made sure that they were nowhere near her last known location. According to OVC, Ms. Platt has been missing for more than two weeks, and the trail has gone cold. Incidents of foul play have occurred less than once a year on average for the last 10 years, but the authorities have not yet ruled it out in this case.

* Function: Spark()
* Age: 33
* Gender: F
* Selections: Physics, Negotation.
* Reasons Cited: 'Problem solving'
* Trace Status: Integrated.

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
Maximilias Darzi

## Background

Not everyone wears the Darzi brand. However, two years ago, more than 56% of individuals between age of 16 and 42 showed interest in or complimented someone wearing Mr. Maximilias Darzi's clothing. The self-styled Cloudbank Clothier became a fashion icon in his early 20s when he introduced to the world a garment line that boldly eschewed formal tradition. Not only that, so prolific was his work that seemingly everyone in Cloudbank (in reality it was only 8% of the population at the time) found garments that spoke to them as individuals. In spite of this, all was not well in Mr. Darzi's life.

## Dependencies

In private Mr. Darzi suffered from certain dependencies he believed were the source of his talent, or rather the source of his inspiration. Unfortunately, he was correct in this assessment. When he decided to come forward and wean himself from these dependencies, after an initial public outpouring of support, his career started to falter. His ideas came less quickly or he could not act on them as quickly. And so, against the wishes of his closes confidant and partner, he resumed his old habits. It was then that Mr. Darzi met certain individuals professing knowledge of his condition, who invited him to participate in an experiment that could cure him without compromise. Believing he had little to lose, Mr. Darzi decided it was worth at shot.

## Disappearance

It may seem mundane for the Camerata to take interest in a man like Mr. Darzi. Yet from the Camerata's perspective, he was perfect. Here was someone with the capacity to sway thousands in a subtle way, and whose career appeared to be waning. The public would readily accept that such a man, publicly disgraced, would decide to head to the Country away from the bustle of city life. And indeed, the public took this news at face value -- all but Mr. Darzi's confidant, whom the Camerata dealt with separately.

* Function: Purge()
* Age: 31
* Selections: Design, Aesthetics
* Reasons Cited: 'Pursuit of beauty.'
* Trace Status: Integrated.

 Asher Kendrell | Grant Kendrell | Sybil Reisz | Royce Bracket
Technician

Late Game Priority | High

The technician is your space mechanic. They perform all the maintenance on your base, keeping your machines in working condition.

Machines that are unattended will deteriorate over time and eventually be destroyed. One of the biggest challenges of having a large space station is having enough qualified technicians to maintain it.
Space Debris

Space Debris is an event that will happen more often if your star system has a high Stellar Density. A notification will warn you that space debris is about to strike your ship, and you will have only moments to prepare. A red target will appear in real-time to show you where the debris will strike.

When the debris strikes, it will damage citizens, objects, floor tiles, and wall tiles. It will also cause fires.

# Tips

* Equip each room with a fire extinguisher and emergency alarm.
* Evacuate the rooms that are in the path of the debris.
* Make sure you have at least one Security officer so they can respond to the fire.
Security

Late Game Priority | Moderate

The security people are buff and carry rifles. They defend the base from pirates and parasites, as well as explore derelicts. They can be directed to specific locations using the Security Beacon.

Security personnel also help to fight fires. They carry free fire extinguishers in their backpacks and take less damage from the flames.

They will automatically patrol your base for threats.

Security will slowly level up if they patrol enough.

## Tips

* Because security level increases over time, it can be more important to look for individuals with a brave personality when establishing a permanent security force rather than simply looking for individuals with high skill.
15 Oct 2013: Initial Game Released

After seven months of development, the game was released onto Steam Early Access, along with a ton of media.

#### Videos from the initial release

Highlights of that media include:

* a one-minute trailer
* a Learn to Play video
* a 15-minute video interview and playthrough with Rock Paper Shotgun
* a two hour stream (part one, part two) of the game hosted by J.P. LeBreton and Chris Remo.
Airlock

Minimum Useful Size | 3x2

The Airlock is one of the essential rooms. It lets your citizens enter and leave your base without asphyxiating. Once a citizen is in it takes several seconds before another may enter.

## Requirements

It requires at least two Airlock Doors (one outer and one inner door), and a Spacesuit Locker. More Spacesuit Lockers may be added for cosmetic purposes but do nothing.

## Notes

* Citizens generally won't prioritize the closest airlock when running low on oxygen. Until this gets changed, building your airlocks far apart often hurts more than it helps.

* Unlike other rooms, the Airlock cannot be sealed, and neither can the doors be controlled manually - this can make ejecting hostiles more time consuming, as the room must first be unzoned.

* An excellent defense strategy is to build a relatively spacious airlock, primarily placing a significant distance between the entry and exit doors, and placing Wall-Mounted Turrets between the two. Any Raider that attempts to use your airlock will be destroyed before they can even take off their suit at the suit locker.

* If a single section of wall is destroyed in combat, the entire airlock will vent to space and become unusable. It is for this reason that it is effective to have a small unzoned room connected between the airlock and the rest of the base that can be quickly converted into an emergency airlock to fix the damage.

* Adding a normal door to an airlock will cause the airlock to cease functioning. Both airlock doors then behave as normal doors (able to control them). This can be fixed by removing the normal door.

## Bugs

3 Dec 2013 (Alpha 2a): Airlocks take more in-game time to cycle when the game is lagging or set to fast-forward.

3 Dec 2013 (Alpha 2a): Citizens who reach 1:00 oxygen remaining while about to enter the base will cancel that action and attempt to find a different airlock.

15 Nov 2013 (Alpha 2a): Airlock doors are not repaired when part of an assigned Airlock

16 Oct 2013 (Alpha 1): Airlock doors will occasionally be undemolishable

16 Oct 2013 (Alpha 1): Citizens will use airlocks with a hull breach if there are two airlocks
Claiming

## Overview

Claiming is the process of selecting rooms of derelicts and docked ships to claim for your own use. Once a ship has been secured by Security, you can choose to claim specific rooms of the ship by clicking the room and selecting "Claim".

## Tips

* Claiming a room is a great way to save on building time, particularly if the room is in a convenient location relative to the rest of your base. It is advisable to connect the room to the rest of your base and defend it as you would any other room.
* For beginner players, claiming a room in a ship is not advisable. It is better to vaporize the entire ship for matter.
Get()

**Range:** | 550

**Get()** is a Function or a combat ability which is absorbed from the body of Bailey Gilande.

## Get()

**Function:** Magnetic, Rearranging
**Active Slot Effect:** Force a Target close to the User. Stronger against distant Targets.
**Upgrade Slot Effect:** Make most Functions pull Targets out of position.
**Passive Slot Effect:** Draw in Cells faster and from farther away.
We All Become

"We All Become" is a song found in the soundtrack for Transistor, featuring the vocals of Ashley Barrett. A shortened version of this song was used in the game's reveal trailer, and also plays in an in-game cutscene.

## Lyrics

When you speak I hear silence

Every word a defiance

I can hear, oh, I can hear

Think I'll go where it suits me

Moving out to the country

With everyone, oh, everyone

Before we all become one

You tell yourself that you're lucky

Lying down never struck me

As something fun, oh, any fun

Stabbing pain for the feeling

Now your wound's never healing

'Til you're numb, oh, it's begun

Before we all become one

Oh we all, we all become one

Oh we all, we all become one

Oh we all, we all become one

Oh we all, we all become one

Stop grieving, start leaving

Before we all become one

Run

Oh we all, we all become
Mining

Mining is the primary source of producing Matter, the main currency within the Spacebase DF9 universe. To gain Matter from mining, you need a Matter Refinery. This is where asteroid chunks are converted into matter.

To mine an asteroid:

* Press the M key to select the Mine tool.
* Use the tool to highlight a section of an asteroid which you want your Miner to mine.
* You must have at least one citizen in the Miner role to carry out the work order. This can be done within the Job Rostermenu.
* The asteroid will turn red, click on CONFIRM to continue.

# Tips

* Mining is usually the second thing to do after making Airlock and Life Support rooms. Both of these rooms, in addition to the Refinery, are required for successful mining.
* Miners can sometimes asphyxiate if they try to travel between asteroids which are too far apart. To alleviate this, only select small groups of nearby asteroids for mining at a time.
* Should you be victim to a Raider attack, miners that are far away from the station will be unlikely to survive. You should try to mine asteroids that are close to the station first until your base has adequate defences.
Floor

Demolish | 6 Matter

Floor segments can be constructed using either the room tool or the floor tool. Any group of floor tiles not separated by walls or empty space merge to form a single zone.

Almost all Objects must be built upon enough empty floor tiles to fit their footprint.

Hovering your mouse over a room's floor will show its oxygen level. Selecting a floor with the inspect tool will allow you to rezone the room type, seal the room's O2, or rename the room.
Oxygen Recycler

Demolish | 112 Matter

*Produces luscious breathable air and recycles stale air. Each unit allows 3 people to breathe comfortably aboard your base.* - In-game description
Each Oxygen Recycler can support enough oxygen for up to three citizens.

**Note:** Rooms far away from an Oxygen Recycler may have low oxygen levels. To alleviate this problem in large bases, spread your Oxygen Recyclers around the base.
Gamma Class Matter Refinery

Demolish | 300 Matter

An improved version of the Matter Refinery. It is available through Research.

## Tips

* The Gamma Class Matter Refinery is a good first research choice since asteroids are a limited resource and you want to be as efficient as possible when mining them.
* Demolish your old refinery and build this one in its place

## Ingame Description

More efficient refinery with a higher matter yield than the standard model.
Load()

**Range:** | 70

**Load()** is a Function or a combat ability which is absorbed from the body of Wave Tennegan.

## Load()

**Function:** Explosive, Area-effect
**Active Slot Effect:** Form a volatile Packet. Strike Packet to produce a large blast.
**Upgrade Slot Effect:** Increase the area-of-effect of most Functions.
**Passive Slot Effect:** Generate volatile Packets instantly at a regular interval.
Planning Test

## General

Planning tests are located in the Sandbox. The goal of each planning test is to defeat a group of enemies in one use of Turn() with the given selection of Functions, which cannot be modified. There are seven planning tests in total and they are unlocked as you progress through the game.

## Test 1

The enemies in this test are four badcells surrounding Red in an open space. The loadout consists of only Breach().

## Test 2

This test has only one enemy, a Jerk, in an open space. The loadout for this test is unmodified Crash() and unmodified Breach().

## Test 3

The enemies for this test are five badcells, however unlike the two previous tests there are walls to block movement and line of sight for projectiles. The loadout for this test is unmodified Ping()

## Test 4

This test consists of seven badcells behind a wall that prevents red from attacking the badcells directly. The loadout for the test is unmodified Crash() and unmodified Load().

## Test 5

This time around Red is surrounded by three fetches in an open space. The loadout consists of unmodified Get() and unmodified Tap()

## Test 6

This test consists of two cheerleaders and one Clucker in an open space. One Cheerleader is protecting the second. The second cheerleader is protecting the Clucker. The loadout for this test is unmodified Crash(), unmodified Flood(), and unmodified Load().

## Test 7

This test, like Test 2, consists of only a Jerk in an open space. However, it is an upgraded one and had more health. The loadout for this test is Crash(), Void(), Mask(), and Cull() (all of which are unmodified).