recursal/Fanatic-Fandom huggingface dataset:
Chases, Races and Runaways

**Chases, Races and Runaways** is a US version of the UK Release that features two Season 1 episodes, three Season 2 episodes, one Season 3 episode, one Season 4 episode and three Season 5 episodes.

## Episodes

1. Percy Runs Away (George Carlin)
2. James in a Mess (George Carlin)
3. Bertie's Chase (George Carlin)
4. The Runaway (George Carlin)
5. A Close Shave for Duck (George Carlin)
6. Oliver Owns Up (George Carlin)
7. A Big Surprise for Percy (Alec Baldwin)
8. Busy Going Backwards (Alec Baldwin)
9. Steamroller (George Carlin)
10. Rusty and the Boulder (Alec Baldwin)

## DVD Bonus Features

1. Character Gallery
2. Web Fun

## Trivia

* Narrator: George Carlin and Alec Baldwin.
* Distributor: Anchor Bay Entertainment.
* Release Date: October 26, 2004 (the same as The Early Years DVD).
* This is the US version of the UK Release.
* The title card texts are sourced from Thomas and the Jet Engine.
* The end credits are sourced from Thomas and the Jet Engine.

## Cover Artwork

### Front Cover

* Top: Thomas (happy) and James (surprised)
* Bottom: Percy racing up Gordon's Hill from "Percy Runs Away"

### Back Cover

* Top Left: Toad crashing through the crossing gates from "Busy Going Backwards"
* Top Right: Rusty watching a boulder pass from "Rusty and the Boulder"

## Nameboards

**???**

* Thomas
* James

**???**

* Donald and Douglas
* Sir Handel

**???**

* Bill and Ben
* Donald and Douglas
Wither spider jockey

There are three types of spider jockeys. A skeleton riding a cave spider or spider, a wither skeleton riding a spider or a stray riding a cave spider or normal spider.

## spider jockey

they are as strong as pillagers but weaker than Polar Bear. There is a 1% chance of them to spawn. Their damage is 2-6. The spider makes it stronger than a normal skeleton. Strays on spiders are almost the same thing except they do 2-6 damage and have slowness.

## wither spider jockey

they are mini boss type monsters. They do 13 damage and have the wither effect. They have stone swords and a 0.1% to 0.8% chance to spawn in the nether.
Ryan

Goldenboy · Sterwerze · Daniel · **Ryan** · Effie · Es'a Pearl · Compa · Arth · Halfy · LucaNathan · Mal · Pandarth · Luca · Pandarth · TBA

 Appearances
 First Appearance

Ryan was a user in the East European Song Contest. He participated in three editions since his debut in EESC4. His current best result is 1st and his worst is 12th.
Polar Bear

A **Polar Bear** is a mob found in ice plains and ice plains spikes Biomes.

## History

On March 7th, 2016, Jeb revealed on his Twitter that he was working on a new neutral mob with a base color code of 242, or a very light gray. On April 8th, 2016, Jeb posted a link on his Twitter, stating that this was the so-called "242 Mob".

## Behavior

Polar bears are neutral mobs, unless they are around their cubs. At that point, they are hostile. Cubs themselves are passive, making polar bears the very first mob to fall into all three behavior categories. They spawn in cold biomes, such as the tundra. Polar bears are also faster than a player when swimming. If a polar bear is attacked, all polar bears within a certain radius will instantly turn hostile towards the attacking player or mob (similar to Zombie Pigmen and Wolves).
Illager Beast

## Ravager

**Ravagers** are aggressive mobs that raid villages alongside pillagers.

## Behavior

Ravagers are hostile towards players, iron golems and villagers. They attack by extending their necks and striking their victim with their head, dealing 12 hearts damage and high knockback (including to players holding shields). They will also destroy crops and leaves that they run into.

If blocked by a shield while attacking, the illager beast has a chance to become stunned and unable to move or attack for around 2 seconds. After this time period, it will emit a roar that does 6 () damage and high knockback (which increases with proximity) to nearby players and mobs.

Ravagers will flee from rabbits.

## Drops

Upon death, ravagers drop:

* 64 diamonds
Magma Cube

**Magma Cubes**, also known as **Fire Slimes**, are hostile Mobs found in the Netherthat were added in 1.9 Beta. They are more commonly found near Nether Fortresses in the Nether. When they move, they jump and momentarily unravel into eight layers, giving them the appearance of a spring while revealing a molten core inside.

## Behavior

Magma cubes will jump slowly in random directions until a player is in range, at which point they will start to jump faster towards a player. They will also attempt to damage a player. A unique ability of these creatures is that they cannot drown in Lava, and they cannot get hurt by Water itself. However, they can drown in water. Another ability they have is that they won't take fall damage.

## Drops

Big and small magma cubes will drop Magma Cream. However, the tiny ones will not drop any magma cream. All magma cubes will drop experience orbs like all other mobs.
Pig

**Pigs** are passive, animal mobs that spawn in grassy areas of the Overworld.

## Overview

Pigs have a height of 1.1875 blocks, a length of 1.25 blocks, and a width of 0.625 blocks. Hitting a pig will cause it to flee for a short while, but it will eventually calm down.

## Farming

Pigs are good for gathering porkchops. First, the Player should make a fenced-in area, 4 blocks wide and 1 block deep, with a fence gate, then lure a pig into the farm with carrots. After getting at least two, breed them as often as possible, by right-clicking on them with carrots or wheat in one's hand, and kill one every time there are three or more than 4 adults.

## Riding

To ride a pig, one must first find a Saddle in a Dungeon, Desert Temple, or Jungle Temple as they are not craftable. A saddle can be placed on the pig by left-clicking the pig (in PC version) while the saddle is held in one's hand. The pig will then be wearing an orange saddle, and it can be mounted. A player cannot control the pig's movement unless they use a Carrot on a Stick, holding it in the direction they want the pig to walk. A mounted pig can be told to sprint by right-clicking.

A saddle can only be removed by killing the pig.

## Breeding

A pig can be fed a carrot,potato or beetroot to enter love mode. When two pigs are in love mode within 16 blocks of each other, they make a baby pig. It takes one full *Minecraft* day (or 20 minutes) for the piglet to grow into an adult pig.
Drowned

**Drowneds** are hostile, underwater variants of the zombie, and were added to *Minecraft* as part of 1.13 - The Update Aquatic.

## Spawning

The drowned mobs will spawn naturally in ocean or river biomes. In addition to this, they can also spawn if a zombie stays in the water for 30 seconds.

## Behavior

The drowned mob, much like other zombies, uses melee attacks, but can also kill the player at range if armed with a trident. They can also destroy turtle eggs and hunt baby turtles.

When the drowned is in water and it is day, they will still stay in the water until the player enters. They will not leave as they will end up burning in sunlight, and will give up killing the player. However, they will stand with their upper bodies out of the water.

When in water, they will only swim if a player or villager is in the water with them. Otherwise, they will walk at the bottom of the water, being unable to drown. They can spawn with a Trident or a Fishing Rod, and drop either if equipped. They also drop Rotten Flesh, and as an occasional drop, a Nautilus Shell.

It is also possible to find them in caves, provided there's a flowing water source, such as a river or hole leading to an ocean nearby.

It is confirmed that drowneds will break wooden doors in hard mode, and will attack villagers. Baby drowneds will also have jockey variants.

## Tips

Drowneds not armed with a trident or fishing rod can be dealt with at range with a trident. However, drowneds armed with a trident is best fought at close range since it will not throw its trident at an opponent which is too close.
Cod

Cods are a mobplanned to be added to *Minecraft* in the 1.4.0 version—however, in the 1.13 - The Update Aquatic update they were officially released.

## History

Notch mentioned that he was considering adding fish to *Minecraft* as part of the Halloween Update. These mobs would presumably spawn in water with an actual 3D model.

Raw Fish

Items were added to the game. These can be caught with a Fishing Rod. These raw fish appear to serve the same purpose as a fish mob would have served, and *Notch* has since left *Mojang*, so for a while, it seemed unlikely players would see mobs such as these implemented. However, several years later in early 2018, *The Update Aquatic* was announced, which included plans to finally implement these fish in a mob form. As of 1.13 fish can be picked up by using a bucket of water, and simply clicking/tapping on the mob. If a player is in range of the mob, the cod will disappear, and will reappear in the bucket, much like the item form.

## Little Cod

this was a mob that was in the devtest version from the Programmer of Entity 303 that before was fired, this version was deleted forever.

Another mob that was in the version was the Whale.
Squid

**Squid** are eight-limbed, passive aquatic Mobs that can be found in Water in any depth of all Biomes, spawning on any Difficulty. Squids were the first water-dwelling mob to appear in *Minecraft*, the others being the Guardian, Elder Guardian, all the different types of fish, Dolphins and Turtles.

## Behavior

These mobs can survive even in block of water. When moving about, the squid's tentacles will open and close, giving them the appearance of pushing themselves through the water, which they will do slowly. Squids do not take an exact path of travel, and they will make no attempt to interact with a player. Squids become immobile when they become beached, also taking damage over time as they are out of water. They can take fall damage and burn like any land mob, but they cannot drown. Squids behave like other passive mobs and can despawn over time. If a squid is killed, it will drop one to three Ink Sacs. Squids will occasionally find their way up to the surface of the water. This can kill them, however, if they do not find their way back to the lower depths. Squids are extremely knockback resistant on land.
Iron Golem

**Iron Golems** are tough utility Mobs, built with four Blocks of Iron and one **Carved Pumkin** or Jack o' Lantern. They are immune to drowning, fall damage, and knockback. Iron golems will naturally spawn in Villages with at least 21 Doors and 10 villagers. Iron golems are better known for being created by players, and can be created by building a vertical T of 4 iron blocks, and then placing a carved pumpkin on top.

## Slaying

Iron golems drop 3-5 iron ingots and 0-2 poppies on death; however, when a player kills an iron golem, a player's popularity in a village will decrease by -5. If the popularity level is below -15, natural iron golems will try to attack and kill a player. This does not apply to player-made golems.

## Behavior

Iron golems will become aggressive against any nearby hostile or neutral mob other than creepers or wolves. They will attack anything that attacks themselves or a Villager, except a player if the iron golem is player-made. A golem will only stop acting aggressively if they defeat a player or mob who attacked them, or if all players leave the game. If the village is near a large pool of water or the ocean, the iron golem will go in the water and stay in it until it dies. They may give the small villagers a Poppy Flower.
Evocation fang

Evoker fang or ground monster is a mob that can snap you from the power of evokers. They have infinite health but 6 damage. They look like gator creatures. They have no spawn egg but can spawn with evokers or commands. The command is summon evocation\_fang or on bedrock edition, you can turn a Endermite into a evoker fang!

## behavior

they barely move but they dig from somewhere to get you. They despawn after a second.
Snow Golem

**Snow Golems**, also known as **Snowmen**, are a unique type of passive Mobs that are created by a player. As they walk, they leave snow trails in their wake. In cold and cool biomes, it'll happen at any elevation; in warm biomes, it will typically only occur above sea level. It is also fair to note that snow golems will take damage during rainfall (but not snowfall), and in any hot biome (i.e. the nether, deserts, mesas, savannas, and jungles). Upon death, they drop only Snowballs, meaning that no pumpkin will be dropped as used in the creation.

Making a snow golem consists of 2 Snow Blocks and a carved pumpkin. Place the two blocks of snow on top of each other, and the carved pumpkin at last on top, and the snow golem will be created.

## Behavior

Snow golems wander aimlessly until a hostile mob is seen, after which they will throw snowballs at it. Snowballs do not do damage, but anger the mob, thus diverting the enemy's attention. The mobs will then attack the snow golem until it is dead. Snow golems can only hurt blazes since blazes can be killed by throwing snowballs at them. Snow golems actually have a secret face too!

## Weaknesses

As previously stated, snow golems will take damage from any form of water, similar to endermen. However, they cannot survive in the nether, jungle biomes, or desert biomes because of the heat. A fire resistance potion will render them immune to these biomes, however.

## How to Build

To create a snow golem, a player must stack two snow blocks on the ground, then place a pumpkin on top of it. This does not require a crafting table. An alternative for carved pumpkins can be a Jack-O-Lantern.

   Note that when building it, the pumpkin must be put on last. This makes snow golems impossible to generate via redstone-affected items. Also, note that they can be created in the Xbox 360 Edition as of a recent update. However, only 8 of them can be created at a time.

## Baby Snow Golem

this was a mob that was in devtest version and was the baby of the Snow Golem.
Red Dragon

Notch revealed during the 8th Seecret Friday Update that he would add dragons, one being the ender dragon, the other being red dragons. Jeb informed participants of his AMA on Reddit that he would add red dragons, but was unsure exactly how. The red dragon has not subsequently been added.

On October 22, 2013, Dinnerbone tweeted that the red dragon is "shelved" and not in development.

*It was never promised, we have no plans to add a red dragon at this time.*

Later, on December 15, 2013, Dinnerbone wrote on Reddit that there will be red dragons in *Minecraft* one day.

I'm sure one day there will be. Not right now though.
Human

**Humans** were non-playable characters (NPCs) taking the form of clones of a player (the default skin). They spawned when 'G' was pressed while playing into... Classic mode, but this function was later removed in Survival Test. If a player has a custom skin, any humans created will still use default skin and will not assume the look of a player. Humans could not create or break blocks, and would only move around the map aimlessly, walking in slightly imperfect circles and jumping occasionally. Humans were only affected by solid blocks, but strangely not fluids, walking through them as if they were air.

Humans were only spawned by pressing G in the Pre-Classic, and later by map editiors. Today humans can only be spawned by mods.

## Appearance

Humans had brown hair and rather peculiarly purple eyes. They had exactly the same clothing as a Player and Zombies.

## Behaviour

Humans could not create or delete blocks, but will wander around the map in circles, or occasianally jump around. A human may choose to attack players like zombies.

## History

* Notch originally made the human model to use in a top-down game called "Zombie Town".

* Before Classic 0.30, the human skin face had a goatee.

* In Beta 1.6.6, the changelog contained the message "Removed Herobrine". This was Notch joking when removing parts of the coding for the Human mob. This and the following three "Removed Herobrine" mentions that appeared in Beta 1.7, Beta 1.7\_01 and Beta 1.8.1 removed the individual class files for the human, merely making it somewhat of a default mob. It could still be spawned, but it possessed the default health (10 hearts), the default spawn conditions (Light level 7), a default melee attack, the default view distance, and various other parameters shared by all other hostile mobs at the time. The mob at this time now was called "Monster" instead of "Human". The "Removed Herobrine" message was mentioned a final time in the 1.8 changelog, where all the code for the human mob had been disabled/removed, and the ability to hack the mob into the game with spawn commands or spawners was removed. However, in the 1.0 update, Notch wrote "Removed Herobrine" again, but as a joke, as Herobrine had never been added into the game.

* Humans used the skin file named char.png in the minecraft.jar file.

* Humans, when spawned, may head to the left for half a second, before turning around to attack a player.

* As of 1.8 beta, humans are classified as "Removed", as opposed to "Unused", like in previous updates.

* If a human spawner was placed before 1.8, the spawner would be blank.

* In Beta 1.6.6, humans spawned naturally in the far lands because the far lands isn't a specific biome.

* Humans were added in *Minecraft* Pre-Classic rd-132328.

## Human Devtest

A mob of the devtest was a different human mob test that was made when the version was in development.
Xalion

Goldenboy · Sterwerze · Daniel · Ryan · Effie · Es'a Pearl · Compa · Arth · Halfy · LucaNathan · Mal · Pandarth · Luca · Pandarth · TBA

 Appearances
 First Appearance

Xalion is a user in the East European Song Contest. He has participated in every edition since his debut in the first edition. His current best result is 3rd while his worst result is 20th.
Beast Boy

**Beast Boy** was an MD3 supported test mob during the Indev phase.

## Creation

Beast Boy was created by a past artist of *Mojang* named Dock. When Dock left *Mojang*, Beast Boy was scrapped. When creating the animation, the glide effect was not shown on the programming, but in game.

## Drops

* 1-2 String
* 1-2 Feathers
* 1-2 Gunpowder
* 0-2 Flint and Steel
Chicken

**Chickens** are passive animal mobs that live throughout the Overworld.

## Behavior

Chickens are slower than most mobs. One ability unique to chickens, is that they flap their wings when falling, safely floating down to the ground, and avoiding fall damage. Chicks also flap their wings to prevent death in water, while other baby mobs drown in water deeper than 2 blocks. Chickens will follow players who are holding seeds. This is particularly useful when trying to corral them into a fencedarea. Adult chickens will lay an egg every 5–10 minutes. An egg will remain on the ground for quite some time after being laid by a chicken, allowing a player time to gather it before despawning.

## Breeding

Feeding two chickens who are standing near each other Wheat Seeds, Beetroot Seeds, Melon Seeds or Pumpkin Seeds will produce a chick. Like other mobs, the two parent chickens cannot enter "Love Mode" for another 5 minutes after making a chick. Alternatively, chicks can be spawned 1/8 of the time when an egg is thrown.

**Chicks** are the baby counterpart of chickens, and are the third smallest mob in the game. Any time an egg is thrown, there is a 12.5% chance that a chick will spawn, or a 0.390625% chance that 4 chicks will spawn from the same egg. One can be sure that a chick will spawn by breeding two chickens, which is why this is the preferred method. Chicks will always follow the nearest adult chicken. Like many baby mobs, chicks have an oversized head.

## Drops

* **Egg** - Laid by a chicken every 5–10 minutes. These items can be used as a damaging projectile, which occasionally spawns a new chick upon impact. Eggs are also one of the ingredients used to bake Cake.
* **Raw Chicken** - A source of food for players. Each chicken will drop 1 drumstick when killed, which must be cooked before a player can safely eat it.
	+ **Cooked Chicken** - If a chicken is killed by Fire or Lava, it will drop ready-to-eat meat.
* **Feather** - One feather is dropped when a chicken is killed. They can be used to craft Arrows, or a Book and Quill.
Husk

A **Husk** is a zombie-type Mob found in hot Biomes.

## Overview

The husk is a variation of the common zombie, similar to how the stray is a variation of a skeleton. Husks are similar to zombies in most ways, except for two major differences: husks can survive in Sunlight and when the husk punches a player, it will give them a temporary Hunger effect that lasts about thirty seconds. If the husk is holding any item, including weapons, the hunger effect will not be applied. The husk is slightly taller than the zombie, which means they cannot get through some gaps.

Husks are well-adapted to live and survive in deserts. They have a dark brown skin compared to a normal zombie, which may indicate why they are more capable of handling the harsh sunlight of deserts. This is especially evident with their ability to not burn in sunlight; something that regular Zombies do not posess. Additionally, they have light-brown colored garments, which help them better camouflage among the cream-colored sands of the desert.

## Spawn

The husk will spawn instead of a zombie (most of the time) in Desert biomes. Any zombie spawned under the sky in the desert at night has an 80% chance of being spawned as a husk.

Husks also have a chance to spawn from a regular zombie Spawn Egg.

## Drops

* Rotten Flesh
* Armor (If wearing)
* Weapons (If in hand)
* Tools (If in hand)
Jockey (disambiguation)

Skeleton horseman(a skeleton riding a skeleton horse. It is a rare spawn in thunder storms.)
Zombie Horseman(can be spawned only in bedrock edition with the ride command and is also a zombie on a zombie horse)
Chicken jockey(a baby zombie, baby husk, baby drowned or a baby zombie villager on a chicken)
spider jockey(a skeleton or a stray riding a spider)
Wither spider jockey(a wither skeleton riding a spider)
Wither skeleton horseman(has a rare chance to spawn in the nether and its a wither skeleton on a skeleton horse)
Ravager jockey(a pillager,evoker, illlusioner or a vindicator riding a ravager)
Zombie jockey(a baby zombie riding a zombie)
Hoglin jockey(a baby piglin riding a baby hoglin)
Strider jockey(a zombie pigman on a strider)
Drowned jockey(a drowned on a cave spider and can only be spawned with the ride command)
Wolf jockey(a baby husk, baby zombie, baby drowned or a baby zombie villager riding a wolf)
Silverfish

**Silverfish** are small, bug-like hostile Mobs that have silver skin, black eyes, and hide in monster eggs found in strongholds.

## Spawning

Silverfish can spawn from silverfish blocks and monster spawners. They are also able to spawn, albeit rarely, underground in Extreme Hills Biomes, inside of certain blocks. In the former case, they can only spawn in light level 11 or lower, *except* on top of stone blocks, where they can spawn at any light level. They also cannot spawn within a five-block distance of any player.

The blocks in which silverfish hide look identical to stone bricks, cobblestone, or regular stone, but take slightly more time to mine than normal with a Pickaxe, and will take noticeably less time to mine without one. When the block is broken, Silverfish will pop out and attack. Destroying one of these blocks via Creepers or TNT will kill the silverfish instantly, before it has time to emerge. In regular gameplay, Silverfish blocks occur rarely. If left alone, silverfish can re-enter some blocks, namely cobblestone, regular stone, and stone bricks.

## Behavior

When attacked, Silverfish may awaken nearby Silverfish within a 21x11x21 block area. This can lead to a terrifying swarm if there are enough in the vicinity. An uncontrolled swarm can quickly destroy dozens of stone bricks within a Stronghold. They scurry away after a player moves a short distance.

Silverfish can cause damage to a player. This occurs when a silverfish is touching a player and a change of the Y-coordinate (elevation) of either a player or silverfish occurs. This can easily kill a player, since - in a confined space - receiving damage causes a player to perform a short "hop," which counts as a Y-cord change. This allows the silverfish to damage a player again as a player is coming back down from the initial "damage hop". Formerly, Silverfish could not damage a player directly, but would scurry towards a player and push them around, with the tendency to be aggravating and potentially dangerous (e.g. when around Lava/Fire).

## Strategy

It is advised to avoid conflicts with silverfish altogether, as they will simply generate a massive swarm that can easily overwhelm an inexperienced player. If a player does, however, choose to challenge silverfish, it is advised that they wear Armor, as silverfish can quickly deal massive amounts of damage as the swarm grows. Melee weapons are advised, as silverfish are the smallest mob that naturally spawns. If a player is experienced with a bow, then using ranged combat may reduce the size of a swarm.

A simple tactic to combat a swarm of silverfish is to simply build a two-block high pillar and attack from there, as silverfish do not have any range and only deal damage via contact.
Wither Skeleton

**Wither Skeletons** are rare Mobs that can be found in The Nether, mainly in Nether Fortresses. They were released in the Pretty Scary Update (1.4.2).

## Overview

Upon death, a Wither Skeleton will drop Coal, Bones, a Stone Sword, and rarely (1 in 50 chance) their Head. Three Wither Skeleton Heads and four Soul Sand blocks are required in order to spawn The Wither.

Wither Skeletons will only spawn within Nether Fortresses as of the 1.4 pre-release. It is assumed that they follow the same rules for spawning as blazes, which will only spawn naturally, and not from a spawn where the pack spawn is selected within a nether fortress. From this pack spawn, the mobs can be spawned in close to or even inside the fortress.

Unlike regular Skeletons, wither skeletons carry swords instead of bows. In appearance, they are black and slightly taller than the usual skeletons. If a player is hit by a wither skeleton, a player will be infected with the wither effect, which will slowly drain their health. Unlike poison, however, it can kill a player. Using a Skeleton Spawn egg in Creative Mode in the Nether has a 75% chance of forming a Wither Skeleton instead of a regular skeleton.

## Appearance

The Wither Skeleton is taller than the regular skeleton and is slightly shorter than the Enderman, making it the third tallest hostile mob in the game. It almost looks charred, possibly because of fire and lava, or because of the wither effect's color. It holds a stone sword instead of a bow.

## Battle

* Getting into a two-block tall space will prevent the wither skeleton from following a player.
* Using a Bow and Arrows will allow a player to pick off the wither skeleton from a distance.
Warden

Wardens will be the 6th strongest mob in Minecraft only behind the wither,Ender dragon,giant,iron golem and ravager. They do 10-35 damage. They will be added in the caves and cliffs update. They are tall, dark and ender like creatures. They will spawn in the deep dark biomes. Deep dark biomes are found only in caves. They also spawn in the wardens cabin. They are blind so they can’t see players. They can hear players though. They are stronger than piglin brutes!
Error

Error is an entity created by one of the developers who then created Entity 303, the mob had to be in minecraft and scare the players, but notch discover the mob and all the developer's work and delete all the work and then call it in office, the developer said loudly: Everyone wants Herobrine, because they can not have something more scary, Notch fired him instantly after.

The developer, however, tried to recover at least part of his work and he succeeded;

A part of the entity was recovered, but the texture not, the entity now was with some error textures.

This entity has been put in minecraft and if the player was too close to the entity, the game crashes by uninstalling the game automatically losing everything.

But the strange thing was that the movements were from a minecraft player instead of a mob.
Wildfire

## The Hovering Inferno

Wildfires previously called "**The Hovering Inferno**", is a type of blaze. Its body parts look like shields and are used to defend itself from attacks. This mob spawns with groups of blazes randomly and attacks the player in the Nether with its dangerous shock wave attack. Jeb says that viewers should vote for Mob D because it would make the Nether "even more scarier and exciting". Mob D was eliminated after the second poll.
Black Steve

**Black Steve** was a non-hostile passive human mob that was originally a mob in the Indev phase.

Black Steve is one of the four mobs that Dock created, but it was pulled along with Rana, Steve, and Beast Boy on the same day that Dock left the development team in early 2010. Steve and Beast Boy as well as this mob have glided across the landscape due to the editors refusing to make their animations.

## Drops

0-2 String

0-2 Gunpowder

0-1 Flint And Steel
Ghast

**Ghasts** are hostile, Nether dwelling Mobs that float around and shoot explosive fireballs at players. Ghasts are cube shaped with 9 large tentacles hanging beneath them, and their main body is an exact 4×4×4 block cube, but despite their ghost-like appearance and their ability to move through other mobs, they cannot move through solid blocks, and they do not take extra damage from the smite enchantment. Ghasts were first added in the Halloween update and will spawn anywhere in the Nether where there is a 5×5×5 block space.

## Behavior

When a ghast finds a player, it will keep floating around, but it will face a player and start opening its red mouth and eyes and spitting Fire Charges whenever it has a clear shot. The only warning a player will get is the ghast's high-pitched scream before the shot is fired. These fireballs create explosions and light nearby blocks on fire. Due to this, ghasts can very quickly cover the landscape with fire. Ghasts will always float around randomly unless a player comes within one chunk from one, which is when it will attempt to gain altitude but keeps shooting at a player. When wandering, ghasts will make peaceful, medium-pitched sounds, but when fighting, its sounds will sound more like high-pitched screeching.

## Defeating a Ghast

In order to defeat a ghast, if it can be approached, it is best to stay behind walls as much as possible until the distance is close, when it will fly upwards, which is the easiest time to defeat a ghast with a ranged weapon like a Bow. If a player cannot get within range to get the ghast to fly upwards, then it is probably best to defeat it by knocking its fire charges back at it by left clicking while holding any item, which will not always hit, but is effective at defending and attacking at the same time. Alternatively, if multiple ghasts are around, then it is best to try and get one of the ghasts between a player and the other ghast, and allow them to fight each other. Another tactic with a lone ghast is to use a fishing rod to draw it close enough to damage it with a sword.
Strider

Striders are new passive mobs added in 1.16. If you give them a saddle and you have warped fungus on a stick, you can ride them. Striders are commonly found in lava in the nether. Can spawn as a baby strider which is also common. There is a rare chance you can find a strider parent jockey.

## strider parent jockey

has a uncommon chance to spawn in lava in the nether. It is a adult strider with a baby strider on it. Striders can breed even if it is a parent jockey. You cannot ride it unless you kill the baby. You can make the baby strider grow by feeding it warped fungus and making it a adult strider on a adult strider. Striders have 20 health base.
Davis Motomiya

**Davis Motomiya (??? in Japanese)** is a newcomer in Digimon: Digital Monsters Adventure 02, voiced by Brian Donovan.

## Plot

* Born on ??? ???, aged 11, he is much younger than Maya Aida/Glitter Heart, later marrying her to own a nameless son. He is partnered with Veemon (later digivolving into ExVeemon or armor digivolving into Flamedramon, the Fire of Courage or Raidramon, the Storm of Friendship). His older sister is Jun Motomiya (voiced by ???), who is married to Joe Kido's older brother Jim Kido. He is also a party expert, and a singing fan of Pat Monahan of Train. He also knows his secrets. At 36 years old, he opens his noodle car shop and it was a success in America.

## Appearance

* He has burgundy hair and brown eyes.
* In his everyday wear, he sports a dark blue bomber jacket with a red and yellow flame pattern at the bottom and over a light green shirt. He also wears dark olive green shorts, dark blue socks, and orange and white boots.
* As a 36 year old, he sports a ???.

## Trivia

* He is born on ??? ???.
* He dates Maya Aida/Glitter Heart.
* He is partnered with Veemon.
* He sings like Pat Monahan of Train.
* He knows his sibling relation with Jun.
* He is often a good expert in partying.
A Mon Halloween

**A Mon Halloween** is an August 2003 Release featuring Halloween episodes from Pokemon and Digimon: Digital Monsters.

## Episodes

1. Pokemon: Indigo League - The Tower of Terror
2. Digimon: Digital Monsters - The Dancing Digimon
3. Pokemon: The Johto Journeys - Illusion Confusion (DVD version)
4. Digimon: Digital Monsters - Ghost of a Chance (DVD version)

## DVD Bonus Features

1. Cartoon Character Gallery
2. Web Fun

## Trivia

* Distributor: Anchor Bay Entertainment.
* Release Date: August 26, 2003.
* Closed Captioning: Media Access Group at WGBH.
* Pokemon via Who's That Pokemon?:
	1. Gengar
	2. Bellossom
* Day of the PokeRap:
	+ Day 3
* Song from Pokemon Karaokemon:
	+ Two Perfect Girls

## Cover Artwork

### Front Cover

* Ash, Pikachu, Tai, and Agumon (all scared)

### Back Cover

* Top Left: Team Rocket screaming from "The Tower of Terror"
* Top Right: Sora and Joe screaming from "The Dancing Digimon"

## VHS Descriptions

### The Tower of Terror

* Ash takes Misty and Brock to the Lavender Tower in search of ghost Pokemon, following his forfeit to Sabrina.

### The Dancing Digimon

* Sora and Joe are in a graveyard full of ghosts, and those ghosts happen to be a lot of Bakemon causing trouble.

## DVD Descriptions

### The Tower of Terror

* Ash takes Misty and Brock to the Lavender Tower in search of ghost Pokemon, following his forfeit to Sabrina.

### The Dancing Digimon

* Sora and Joe are in a graveyard full of ghosts, and those ghosts happen to be a lot of Bakemon causing trouble.

### Illusion Confusion

* Ash, Misty and Brock get lost in the forest, and encounter a wild Hoothoot that causes trouble.

### Ghost of a Chance

* Digidestined members, old and new, reunite for their happy anniversary, but there's a spirit of a ghost haunting them.
Cave Spider

**Cave Spiders** are neutral mobs introduced after the release of: Beta 1.8, in the Java Edition; TU5/CU1/1.0/Patch 1, in the console versions; and 0.11.0 in the Pocket Edition. They are only found in caves. Cave spiders are smaller than regular Spiders and are re-textured to a dark blue. They are superior to and slightly more dangerous than normal spiders as they can fit through 0.5×1 holes (through half block holes) and can climb up walls, but they do have less health than ordinary spiders, and may cause themselves to take fall damage.

## Poison

A special attack that the cave spider possesses is the ability to poison players. The poison does not affect a player's armor, and it also won't kill a player. Instead, it will reduce a players health to heart. This is only used by the cave spider on normal difficulty and above.

## Combat

Depending on the game-mode and state of a player, several strategies can be used to handle aggressive cave spiders. The simplest and least-costly way is to use water to destroy cobwebs and push the spiders away from the exit of the spawner's location. Another simple option includes setting the cobwebs on fire or using lava (lava being the most dangerous). As cave spiders are found in abandoned mineshafts, a player can easily go to an above layer and destroy the spawner without being harmed. Placing Torches near the spawner to make the cave spiders spawn further away will assist in destroying it.

On easy difficulty, cave spiders are best handled with melee attacks as they are the weakest hostile mob healthwise, and they deal little damage with no poisoning. In medium and higher, ranged is optional, but is not suggested during a swarm of cave spiders. Swarms are best handled without direct interaction (most basically with fire), as they are capable of quickly killing even player with high armor just with physical attacks. Destroying the spawner or deactivating it is the most important task. It is suggested to be dealt with first if a player has resources capable of protecting them from the poison or swarming spiders. Ranged combat is the most dangerous as it can only focus on a single target and cave spiders often come in groups. It is especially not advised in multiplayer due to a mineshaft's restrictive passages.
Killer Rabbit

C'è una possibilità di 1 su mille che un coniglio si generi ostile[1], e attacchi i giocatori nel raggio di quattro blocchi. Questo coniglio si chiama "The Killer Rabbit of Caerbannog" (Il coniglio assassino di Caerbannog) nella schermata di morte. Questo è un riferimento al Coniglio di Caerbannog da un film commedia inglese, Monty Python e il Santo Graal. In difficoltà pacifica, il coniglio assassino non scomparirà e tenterà ugualmente di attaccare i giocatori, ma senza danno.

Il coniglio assassino di Caerbannog può essere evocato con il comando `/summon Rabbit ~ ~ ~ {RabbitType:99}`. Nota che questo coniglio è estremamente pericoloso, e può facilmente uccidere giocatori senza armatura e inconsapevoli, tranne che in modalità Facile.
Chicken jockey

Chicken jockeys are a rare spawns found in the over world. It is a baby zombie, baby husk, baby drowned or baby zombie villager riding a chicken. They are quick and undead. It is very important to kill the zombie because if you have a lot of meat, it is no point for killing the chicken. ChIcken jockeys have a rare chance to spawn with a shovel, axe or armor. They do 6 damage on hard mode.
Timeline All

บันทึกการทำงานทั้งหมดของอร

**ปี 2017**

1. -ก่อนเปิดตัวในฐานะ BNK48-
2. กุมภาพันธ์ 2017
3. มีนาคม 2017
4. เมษายน 2017
5. พฤษภาคม 2017
6. มิถุนายน 2017
7. กรกฎาคม 2017
8. สิงหาคม 2017
9. กันยายน 2017
10. ตุลาคม 2017
11. พฤศจิกายน 2017
12. ธันวาคม 2017

**ปี 2018**

1. มกราคม 2018
2. กุมภาพันธ์ 2018
3. มีนาคม 2018
4. เมษายน 2018
5. พฤษภาคม 2018
6. มิถุนายน 2018
7. กรกฎาคม 2018
8. สิงหาคม 2018
9. กันยายน 2018
10. ตุลาคม 2018
11. พฤศจิกายน 2018
12. ธันวาคม 2018

**ปี 2019**

1. มกราคม 2019
2. กุมภาพันธ์ 2019
3. มีนาคม 2019
4. เมษายน 2019
Slime

A **slime** is a rare mob, which can spawn in three different sizes: big, small, or tiny. A slime will split into two smaller slimes when killed, unless the slime is already the smallest size.

## Behavior

Slimes can only be found in Swamp Biomes, below layer 40 (in 1/10 of all chucks), or in Superflat worlds. Big and small slimes are Hostile, but tiny slimes are Passive and are popular pets, because they will follow a player around, and do not require Taming. However, a slime can Despawn if it is not given a Name Tag. Slimes of sizes small and tiny can climb Ladders.
Fearless Freddie (DVD)

**Fearless Freddie** is a November 2007 DVD featuring six Season 10 episodes.

## Episodes

1. Fearless Freddie
2. Thomas and the Jet Plane
3. Toby's New Shed
4. It's Good to be Gordon
5. Duncan Drops a Clanger
6. Sticky Taffy Thomas

## Songs

1. Navigation (after Toby's New Shed)
2. Engine Roll Call (after Sticky Taffy Thomas)

## DVD Bonus Features

1. Character Cube from Thomas and the Jet Engine and Other Adventures
2. Activity Sheet

## Trivia

* Narrator: Michael Brandon.
* Distributor: Anchor Bay Entertainment.
* Release Date: November 20, 2007.
* This is a Season 10 DVD.
* Navigation debuts.

## Cover Artwork

### Back Cover

* Henry and Gordon from "It's Good to be Gordon"
* Duncan from "Duncan Drops a Clanger"

## See Also

* Thomas and the Shooting Star (DVD)
* Dream On (DVD)
* Thomas and the Storyteller (DVD)
* Thomas and the Lighthouse (DVD)
Mooshroom

**Mooshrooms** are passive Mobs introduced in the *Minecraft* Beta 1.9 Pre-Release. They are a unique cross between a Cow and a Red Mushroom.

## Appearance

Mooshrooms resemble ordinary cows, but are red with white spots and have red mushrooms on their backs and heads. Another difference is their eyes. While cows contain the whites of their eyes, Mooshrooms' eyes are completely black.

## Mechanics

Mooshrooms will only spawn on Mushroom Island Biomes, making them one of the rarest mobs in *Minecraft*. When a player shears a mooshroom, it will drop five red mushrooms and will transform into a regular cow. There is also a rare chance that it will split into two cows when sheared.

A Bowl can be used on a mooshroom in order to gather mushroom stew, or a Bucket can be used to gather Milk (like a cow). They may therefore be used as an infinite/renewable food source.

When a mooshroom is killed, it will drop Raw Beef and Leather like a regular cow, plus red mushrooms. Like cows, mooshrooms will follow players holding wheat, and enter love mode if the wheat is fed to them.
The Forgotten

The Forgotten is an entity that existed in the Beta, Notch wanted to put a prank in the game. But he had to delete this entity in the alpha because it was not kid-friendly and pretty scary. But this entity did not want to be deleted. Notch created an entity, more than just an NPC. His system was so complicated that it almost had a humanlike brain. Deleting this entity, means that he must kill a humanlike person with feelings. After long thinking, Notch decided to delete him. But somehow, he could not do it!

He made his defence system too strong and complicated. The Forgotten begged Notch to spare him. Notch could not get rid of him, so he decided to transport him to a place where no one would find him, The Farlands.

The code of The Forgotten was never updated in the newer versions. So his code became out of date and in the game he was very glitchy. In version 1.12 his code was so rusty that if you got near him, the game itself would crash. You can only find him deep in the Farlands or in the newer versions, beyond the border. If you see weird structures, mostly wood, that means he is not far away.

He is not evil. That you crash if you go near him is just a consequence of an code that never got updated since the beta.
Burn W0lf

Burn\_W0lf(or known as "BW") is a very rare entity to spawn on the game Minecraft.

Burn\_W0lf was rumored to be Satan's pet and its mission is to kill all the Minecraft players and the employees, but this is a very unlikely theory.

The first sighting (May 29 2016) was posted on YouTube by an unknown team of boys who played Minecraft.

The video itself was deleted for an unknown reason, and the group of boys mysteriously disappeared from the internet and were found missing from their homes.

Later on June 1st, 2016 the group of boys were found by the police, burned and hanged from a thick dead tree in the woods.

A note was attached to the tree written with some old black ink, and it said:

*IF YOU TRY TO CATCH ME RIGHT NOW, THEN YOU WILL BURN BURN BURN BURN BURN DIE DIE DIE DIE I HOPE YOU DIE IN A FIRE*

Right after the funerals, the whole cemetery was on fire, and the firefighters arrived right after the whole cemetery almost burned and cooled everything off.

There was another note on a grave, which was now written in pure blood:

*I HOPE YOU DIE IN THE FLAMES OF YOUR FRIGHT, AND IF YOU DO CATCH ME IT IS THE BEGINING OF THE END*
Cow

**Cows** are a passive, animal mob in *Minecraft*. They are sources of leather, beef, steak, and milk.

## Uses

When killed, a cow can drop up to 2 pieces of leather, as well as up to 3 pieces of raw beef. If the cow dies while on fire, steak will be dropped instead of beef. A cow can be milked by right clicking it with an empty bucket selected. Due to the fact that cows can be bred an unlimited number of times using renewable wheat, all of the cow's products are renewable.

## Behavior

Cows roam the Overworld in herds of 3–8, although they can sometimes roam alone after being away from their pack and can be observed jumping up slight inclines and falling to their deaths from tall cliffs and overhangs. Cows often spawn in snowy and plains biomes. Cows will make no attempt to stay out of water, and will bob up and down to stay afloat. They will flee when attacked and tend to walk around, lowing (mooing), like most passive mobs.

## Calf

**Calves** are the offspring of two adult cows. In order to breed cows, one must give each of them a portion of wheat. Many red hearts will appear around each of the cows when they are fed (this is called "Love Mode"). After entering Love Mode, a small calf will appear near the parents. Like adult cows, these calves can be milked, despite their immaturity. Like other baby animals, Calves do not drop any items when killed.
Mob A

Mob A, "**The Monster of the Ocean Depths**

## The Monster of the Ocean Depths

", is an ocean creature that sucks players down with its tentacle. The mob spawns in the Deep Ocean biome and has a large mouth that it uses to propel itself through the water. Jeb says that viewers should vote for Mob A because there is currently not a lot of content in the oceans, and it would make a good challenge for players travelling across the ocean. Mob A was eliminated after the first poll.
Salmon

Salmons are a mobplanned to be added to *Minecraft* in the 1.4.0 version—however, in the 1.13 - The Update Aquatic update they were officially released.

## Behaviour

Salmons like any other underwater passive mob, will aimlessly swim in water. When a salmon is near an obstacle it may resort to the fish turning in another direction. When a player blocks the fish’s way of swimming, the fish goes through the player. When killed, a fish will drop its food form, and as of 1.13.1, fish have a 5% chance to drop bonemeal as well.
Stray

A **Stray** is a variation of the skeleton Mob that is usually found only in cold Biomes. They were introduced alongside the polar bear and husk mobs.

## Overview

The stray is one of three mobs added in The Frostburn Update. This mob is biome-specific. It is a variation of a Skeleton that wears torn clothing. Its behavior is also similar to a Skeleton.

Like the skeleton, strays are easiest to kill using either a diamond sword or a bowand arrow.

## Effects

When the stray hits a player with an arrow, the player will be temporarily affected by Slowness. It will only inflict Slowness I, which means it can get away from a player easier if it wishes to do so and if they're not already cornered.

## Spawn

The stray will only spawn in colder biomes, such as the Taiga or Ice Plains. In these biomes, strays have an 80% chance of spawning instead of a skeleton when spawned directly under the sky.

## Drops

* Bones
* Arrows
	+ Arrows of Slowness
* Bows
* Armor (if on Stray)
Evocation Fangs

Evocation Fangs are the entities that evokers use to attack the player with their fang attack.

The individual fangs in an evoker's fang attacks each have a delay. Before the delay is over, the fangs cannot be seen, although unlike truly invisible entities, fangs in warmup still have a visible debug hitbox. After the delay, the fangs expand into existence, snap shut, and shrink out of sight again, dealing 6 () magic damage to all creatures standing on the spot. Naturally spawned fangs do not harm illagers, but player-spawned ones do.

Evocation Fangs are not affected by Peaceful difficulty.