recursal/Fanatic-Fandom huggingface dataset:
Crowbar

"Can be used to break open vents."

## Appearance

The crowbar is just like its front room's counterpart. Basically a silver-color stick, bent on It's sides.

## Use

The crowbar is used for opening one of the many vents on Level 4. It is also found in Level 9 to open the vents in the Meg base. There are no crowbars in Level 0.2 but there is a vent in the Manila Room that allows you to access Level 0.

## Images

Crowbars on groundCrowbar in inventoryAnother shot of the roomCrowbar while holdingCrowbar while using
Level 9223372036854775807 - The Escherian Stairwell

**Safe**

**No Sanity Risk**

**Devoid of Entities**

## Appearance

Level 9223372036854775807, also known as The Escherian Stairwell, is seemingly an infinite stone staircase with openings where a white void can be seen. It is currently undetermined in size. Nobody has been able to reach the top, so it leads many to believe that it's infinite. Each level has a number corresponding to its floor number. All numbers change to infinity symbols past floor 99. It has been theorized that this is the deepest level in the Backrooms.

## Objective

To escape, you must travel up the staircase and look at the numbers of each floor. If one of the numbers is incorrectly labelled 94, jump down in the center of the staircase and you will find yourself in Level 94.

## Entrances & Exits

### Entrances

* Insert all the VHS tapes in The End and enter the portal to be transported here.

### Exits

* Jump down the center of the staircase when you get to a floor that is incorrectly labelled 94 to get to Level 94. In nightmare difficulty, you must travel to the 94th floor.

## Trivia

* On the fandom wiki where this level originates it is now known as Level 922.

## Gallery

The Starting FloorOneThe Stairs going upThe Outside94Jumping DownSupposed Image of "The Void"The Note
Number Lock

## Description

The number lock is a metal lock with a 5 digit combination. It looks like a lock you would find in a vintage safe or in a school locker

## Use

The number lock is used to unlock the door in floor 2 of Level 5. There are 3 possible codes: 05938, 17564 and 89472.

## Levels

The number lock is found in the second floor of Level 5, making it a Level 5 exclusive.
Level 9 Guide

This level is split into 2 sections. The neighbourhood and the abandoned M.E.G. base, which will be explained in different parts.

## Instructions (The Neighbourhood)

You first need to approach the metal gate in front of the abandoned M.E.G. base and find a virtual map that shows all the houses. You will see a few houses that are flashing red. These houses are the houses that you need to go to. Start finding these houses and enter them one by one. Your main goal is to activate something on the computers. There are also neighbourhood watches that are extremely fast and roaming around the roads of the level, which you need to be careful for. Inside the houses, you need to also watch out for wretches. There are locks behind every door, which you can use so the wretch cannot open them. You need to repeat that with each house until you get all 3 computers done. After that, you need to go to the M.E.G. base and the door will unlock.
Liquid Pain

"Causes you a lot of pain..."

## Appearance

Liquid pain looks like a plastic bottle with red (orange liquid if in inventory) liquid inside of it, changes to red if you drink it. If you don't look at it, you might sometimes end up drinking Liquid Pain instead of Juice, watch out!

## Use

Drinking liquid pain will make the player's screen start to blur and the player will start to make choking noises before they eventually die.

## Images

Liquid Pain on a table.Liquid Pain in the inventory.Liquid Pain while being held.Liquid Pain while being used. Don't drink this!Using Liquid Pain and being poisoned.
M.E.G. Base

## Description

As quoted from the backrooms wiki - "The **M.E.G.** (Major Explorer Group) is a large and influential group existing within the Backrooms. The **M.E.G.** acts as a form of government for the first few thousand levels of the Backrooms". You can find the M.E.G. Base in The Hub. It is located at the end of the hallway after you open the door on the left side of the tunnel. Inside the base you will see some desks with computers, some white shelves, tables and drawers along with a closed elevator. You will see that there is a glass wall with warnings that seems to be observing Level 0.
Level 37 Guide

## Instructions

This one is quite easy, after you spawn you have to get to "The Middle Rooms" -> "Wavy Room" -> "Sewer-Dungeon" -> "Wavy Room 2.0" -> "Poolrooms Exit Zone" and enter the door at the end of the hall with red lights. This level is devoid of entites unless you go to the room with blue tiles (entities can't go out of that zone so don't worry), your sanity level is always full.

## Images to help

The Middle RoomWavy RoomSewer-DungeonWavy Room 2.0Poolrooms Exit Zone
Water Cage

## Description

Water Cage is a large cage meant for underwater observation and transportation. Big enough to fit 4 humans inside of it.

## Use

The Water Cage is used to proceed forward in Level 7 after the player(s) put on their diving helmets and walk into it. This will then sink into the ocean and a cutscene will play out where The Thing on Level 7 knocks the cage loose and opens it a bit so the player(s) can start swimming around in this new area to get to the next level.

## Levels

The Water Cage is an exclusive Level 7 Object,
WeMod Mod Menu

## Introduction

WeMod Mod Menu is the safest trainer you can currently get. **Please note that Im not responsible for any damage/cheating you do to the game. I don't want you to use this to gain advantage in Multiplayer or get achievements easier.**

## The Tutorial Part

### Downloading & Installing:

1. Go to this website.
2. Click "Download for Windows".
3. After Installing and launching, you have to create a new account and you're done after that.

### Getting the Mod Menu:

1. Go to "My Games" tab.
2. If you have ETB installed, it should be there.
3. Click "Play" button. Its near right-top corner of app.
4. To enable the cheat you want, load a save, then minimize the game, go back to WeMod app and check the key that activates the cheat (its found on the right side, refer to screenshot below).

Keys that activates the cheats
### Pros & Cons:

#### Pros:

* Lots of useful stuff like infinite stamina or immunity to certain entities/things
* Software is safe to use without a doubt
* More user-friendly than UUU
* Has some features that UUU don't

#### Cons:

* Can be used to easily cheat in the game
* Doesn't have all the features that UUU has
Spectating

Spectating happens after you die in a level that is below the Hard difficulty (easy or normal), and you can spectate players who are still trying to beat the level. Use left mouse click to change who you're trying to spectate.

If you are playing on normal difficulty and one person is at the exit, you can choose to die and it will let the person at the exit proceed because of the rules of normal mode. This is not necessary on easy mode because only one person needs to find the exit on that difficulty.
Windmill Generator

## Description

The Windmill Generator is a normal generator under the windmills in Level 10 with writing on it and other electrical components.

## Use

They are used by the player to turn them on so the light above the windmill turns green and turns the next one red so the player has a path to navigate through so they can exit the level.
Valves (Level 5)

## Appearance

The valves are red and have a bit of dust and/or dirt on them. They are part of a dark green pipe.

## Levels

Valves are a Level 5 exclusive object and can only be found in The Boiler room.

## Use

Valves are used to prevent Female Death moths from killing the player as once the valve is turned it releases huge amounts of bug spray that stops the entity.
Touhou

The Average Touhou

Touhous are the most numeral different types of species, as well as the most powerful. Ranging from average human to supergods.

## General Discription

Almost all Touhous share similar characteristics of being human, humanoid (Youkai, Kappa, Phantom, etc.), with exotic clothing.

## List of Touhous

There are currently over 150 different types of touhou, some left undiscovered. Here are some discovered:

* Clownpiece
* Frownpiece
* Chicken Invader (Kutaka Niwatari)
* Yuuka Kazami
Level ! - "Run for Your Life"

**Unsafe**

**No Sanity Risk**

**Entity Infestation**

*"Well this doesn't look good..."*

- The Player at the start of the Level

## Appearance

Level !, also known as Run for your life! is a long hospital Hallway with Red Lights and the loud sound of hospital sirens in all directions. The Hallway is fairly short, and there are hospital beds scattered throughout the Level that will block your path.

## Objective

Once you first spawn in, you must enter the Hallway and you will get chased by a Giant Smiler and a group of 6 Partygoers. You will then have to run down the Hallway and as you go through the Level, the doors will open up and act as Obstacles. Eventually, the path will be blocked off, and you will have to take an open path on the left to proceed on. In this Hallway, one of the Partygoers will enter it and chase you. Shortly after, you should arrive at the Exit Door. Push it and enter it to get to The End.

## Entities

In this Level, you will get chased by a horde of Entities. The Entities you will get chased by Include:

* A Giant Smiler
* Partygoers (6)

## Entrances & Exits

### Entrances

* Find the red short hallway in Level 37 to get here.

### Exits

* Run through the entire hallway and reach the door at the end to get to The End.

## Hub Entry

Run for your Life! is fairly uncomplicated in appearance and layout, though that does not take away from the ever-present danger here. The level consists entirely of one long, narrow hallway reminiscent of hallways commonly found inside modern hospitals.

**Survival Difficulty -** Class 5 - Extreme Danger

**Sanity Danger -** Class 0 - No Sanity Risk

## Trivia

* This Level was originally a very skinny hallway. People didn't end up liking this, which resulted it becoming a Hospital hallway.
* The prototype obstacles for this Level were cubes that would fall from the ceiling.
* This Level was the first one to be teased by Fancy in his Discord Server.
* The Hallway in this Level is very short, but in the original lore, it's 10 km long.

## Gallery

Map of Level !A Teaser for the Level, which was Shown on Fancy's Discord Server
Level 5 Guide

## Level 5 Room 1

### Instructions

After you spawn, go to the desk, equip a Bug Spray, then there are 4 paintings on the walls and an arrow under them, you have to click them from the youngest to oldest person on the painting. The youngest person is a girl with 2 loops on hair, next is a man with fancy suit and serious face, pre-last is a man also with fancy suit and he looks directly at the viewer and the last is a man with a wrinkled face. After the door opened, your task is to use Bug Spray at a small moths swarm to get Moth Jelly, then you have to put it in the wooden box at the end of hall on the left to get 1 key. After you unlock the door, you'll be sent to next room.

### Images to help

YoungestYoungOldOldestWooden BoxMoth Swarm
## Level 5 Room 2

### Instructions

This level contains 2 entities, a Hound and Skinstealer. Hound spawns on the right and Skinstealer on the left. Look at the safes and go to the room with the safe's corresponding number and find the papers. After you get all of them, a code will appear at the ceiling and you have to input it in the lock to unlock the door 235 and go to the next level. **The available codes are: 89472 05938 17564.** Also, after the Hound sees you, and runs away, it will disappear and leave you with only the Skinstealer to worry about.

## Level 5 Room 3

### Instructions

This level contains lots of big Moths that can kill you, your task is to find the exit door. If your screen gets blurry then turn off flashlights and crouch because you're approaching a room with moth. (It's best to never have your flashlight out at all). Of course you can always just run and switch the valve to make the moth go away but crouching and turning off flashlight is safer. **If you find a red door with no green exit sign at the top of it, do not open that door, a hive is found inside and you don't want to enter it**.

### Images to help

Level 5 Room 3 MapExit DoorHive DoorHive Interior
Level 6.1 - The Snackrooms

**Safe**

**Secure**

**Devoid of Entities**

## Appearance

Level 6.1, also known as The Snackrooms, is an upcoming Level. It appears to be a small bar from the 1600's with many Items that you can stock up on.

## Purpose

It seems this Level will serve as a room where you can stock up on Items for the more dangerous Levels, and it has no other purpose other than that.

## Objective

There probably won't be an Objective, making this Level serve as a place to get Items.

## Items

Level 6.1 was shown to have these Items:

* Almond Water
* Juice
* Energy Bar

## Entities

Entities will definitely not be added considering the size of this Level.

## Entrances & Exits

* There are currently no ways to genuinely enter this Level, but the Level can be found in Level 5 using the UUU Client, but there are no Items there. This means that when the level is released, the entrance will most likely be in Level 5. However, due to the number of the level, it could also possibly be accessed from Level 6.

### Exits

* Considering that this is a sub-Level, the exit will probably lead to the Level that the entrance is on.

## Hub Entry

TBD, but since this is a Sub-Level, there probably won't be one.

## Trivia

* If the Level remains to be a room it will take the spot of the smallest Level in the game, beating Level 188.
* This Level has the MOST Items in a single room, maybe even the most items in any Level.
How to delete save files

WARNING: In the 2ND method you will need to delete the entire SAVED folder meaning you will lose your multiplayer saves as well. You will also need to restore your settings after this (keybinds, controls, FOV). DO THIS AT YOUR OWN RISK! WE ARE NOT RESPONSIBLE FOR ANY LOST SAVES. 1st method is suggested.

### Instructions:

1st Method (Faster method) :

* Open Escape the Backrooms and load up the save you want to delete
* Then go to your taskbar search box and type run (while the game is open)
* In the run application type %localappdata% and click OK
* Go to Escapethebackrooms → SAVED → SaveGames
* Detele the save which you are currently into
* Exit the save and go to the singleplayer section again and it should be deleted

2nd Method:

* Turn off steam cloud on your steam library on EtB
* click the settings icon on the right and go to → properties → general → steam cloud and uncheck it
* type run on the search box of your taskbar and press enter
* after the window is open type %localappdata% and click OK
* Then do this, Escapethebackrooms → SAVED
* Then delete the entire SAVED folder
* Launch the game and the saves are deleted
* Exit the game go to the settings icon → properties → general → steam cloud and check it
* Then click the cloud icon next to the PLAY button and click LOCAL FILES and the continue button

###### (If you want to keep any of the saves go to Escapethebackrooms → SAVED → savegames and drag the save on your desktop)

**If you want to restore the file you dragged on to your desktop, follow these steps:**

* Go to %localappdata% → Escapethebackrooms → SAVED → savegames and drag the file into the folder
* Relaunch your game and it should be there
* Exit the game, go to the settings icon → properties → general → steam cloud and check it
* Then click the cloud icon next to the green PLAY button and click LOCAL FILES and the continue button

After that you are ready to continue playing like normal.

Credits to Lord Starkiller#9847 for helping with this.
Mini Map

* The terminal for the Mini Map
* Player using the Mini Map
1/2
## Description

The Mini Map is a terminal the player can use to see the layout of Level 9. The terminal is human sized and made of metal while the map itself marks houses in a green outline, marks the roads in grey, marks the Abandoned Outpost in a crossed out area, houses needed to visit for the computer terminals will flash red.

## Use

The Mini Map is used to help the player locate which houses they need to enter to access the security terminal to open up the gate to the Abandoned Outpost so they can eventually find a keycard to leave the level.
Energy Bar

"Gives you a temporary stamina boost."

## Appearance

The energy bar on the outside looks like a normal bar. The wrapper is half red and half brown and says "Dark Chocolate Cacao". It also says that there is a 35g source of protein in the bar. On the inside it is just a common chocolate bar.

## Use

The energy bar gives the player a temporary stamina boost with an additional sanity gain of 25%.

## Images

Energy Bar on groundEnergy Bar in inventoryEnergy Bar while holdingEnergy Bar while using
## Trivia

Ingredients: Whole Milk Powder, Maltose Syrup, Coating [Sugar, Vegetable Fat (Fully Hydrogenated Palm Kernel), Whey Powder, Skim Milk Powder, Cocoa Powder, Stabiliser, Lecithin, Flavouring], Sucrose, Egg Albumen, (Egg Albumen, Food Acid), Flavourings, Glycerol, Food Acid, Colourant, Vitamins, Calcium Carbonate, Magnesium Oxide.
The Howler

**Danger Level: Moderate**

**Entity Number: 0**

## Appearance

The Bacteria, or the Howler, is an Entity that lives in Level 0 and Level 0.11. It appears to be a cluster of Wires with a head at the top. Upon spotting the player, it will begin to chase them while making a loud howling sound. If it reaches the player, it will kill you.

## Behavior

### Level 0

It will start spawning within the first 2-3 minutes of the player entering in the Level. If it is near, you will hear knocking, which means it's nearby. And once it spots you, it will chase you down. It may appear to be faster than you, but it's actually moving slow. If you want to evade it, you must find a dead end, and it will spawn somewhere else. If it is close to you, static will appear on your screen.

### Level 0.11

It will roam around the Level and stays in the Lever area. If it spots you, it will become faster than you and chase you down. If you want to survive, hide in a Vent and he won't be able to get you, eventually giving up and continuing to walk around.

## Do's and Don'ts

### Level 0

#### Do's:

* Try and turn as many corners as possible, in a confusing matter.
* Try locating the nearest exit.
* Run away, not looking back until it's safe.

#### Don'ts:

* Run away in a straight line.
* Walk around a corner when you hear a knock.

### Level 0.11

#### Do's:

* Keep doors open to have a hiding spot ready incase you're spotted.
* Hide in Vents in the far back.
* Peek around a corner before walking towards it.
* Run away and not looking back until it's safe.

#### Don'ts:

* Run away in a straight line.
* Walk around a corner without peeking.
* Hide in a Vent near the front, it can potentially grab you.
* Try attacking it with the chainsaw. This will result in your death.

## Levels

This Entity can be found in:

* Level 0
* Level 0.11

## Trivia

* In previous versions of the Game, the static gain was a lot more heavy when looking at it.
* The name "The Bacteria" originates from Kane Pixel's Backrooms Series on YouTube.
Hounds

## Description

Hounds are entities found in some of the rooms in Level 3, especially on section 2 & 3, and in the second part of Level 5.

## Appearance

Hounds are skinny humanoid dogs with medium length black hair going down on both sides of their head and black eyes with white pupils.

## Behavior

Hounds will chase the player after seeing them. Hounds are slightly faster than the player and will always catch up in a chase. The best way of escaping them is to shine a flashlight at their eyes which blinds them for roughly 1 second. Also, Hounds cannot open doors, so you can use the doors to get away from hounds. On easy and normal you can stun them multiple times, with just over a second between stuns. After a 3rd stun they will retreat back to where they originally spawned. In some specific cases, they will then despawn. However, on hard or nightmare difficulties they can only be stunned once. This will reset when they stop chasing you. Some hounds will despawn after chasing or being stunned a 3rd time, and some stay.

## Tips and Advice

You should always have a flashlight on you in Level 3 and on the second floor of Level 5 to blind the hounds.

Do’s:

* Use a flashlight to blind the hounds.
* Shut a door if a hound sees you.
* Be as quick as possible if a hound is near you.
* If on Level 5, depending on the difficulty after stunning the Hound 3 times or losing it after a chase it will despawn.

Don'ts:

* Try to outrun the hounds (This can work sometimes, but not always so don't take the risk if you're not a professional player)
* Try to jump over the hounds.
* Attempt to crouch around the Hound.
* Risk getting in between multiple Hounds

## Trivia

* Fancy nerfed the hounds 4 times between 13/1/2023 and 15/1/2023 because of players always reporting that they were too hard.
* There are only 3 hounds that despawn.

## Gallery

Jumpscare when killing the playerHound on the Level 3 Note
Level Hub Guide

## Instructions

After elevator opens, go to that green Exit door to enter The Hub, then open the door on the left side of The Hub (there's only one) and click "F" while aiming at the Security Terminal. Now on the right you have the bunch of code required and your task is to match the code. Pressing W and S will change the code in the line and by pressing S and A will change the line. The trick to easily find the matching code is to look at the top line of code, if the top line matches, every other part will too. When you open the door, turn right and click "F" while aiming at the Power Management Unit, then just switch all the levers to activate power. Now go to any pc and click "F" while aiming at pc to enter it, password is "Itheardyou", then run Gate.exe, exit pc and go back to Level 1 door, then turn left and click "F" while aiming at Security Override and turn the red lever on the left to unlock garage door.

## Images to help

Door to The HubSecurity CheckSecurity Check GUIPower Management Unit (PWU)The Hub PC
Level 8 Guide

When entering the Level, gather supplies from the table and proceed forward into the decontamination room.

From here, crouch so you don't upset the Female Death Moths and go left until you find the next decontamination room.

Keep doing this again and go left until you find the bridge. There is a Note on it. From here you either walk or crouch walk across the bridge. If on multiplayer, 1 player at a time. Sprinting or more than 1 player on it will cause the bridge to collapse and will likely result in death.

If this happens there is an alternate path to the right side of the bridge that goes upwards into a small hole.

It is recommended you cross the bridge so you can get more items.

For the final area it isn't Female Death Moths you have to deal with but, Skin-Stealers instead.

Hug the right wall until you find the decontamination room, if you see a flashlight hide around a corner and pay attention to where it is pointing since that is where the Skin-Stealer is looking.

If caught try and run around the area and make a dash for the exit or back to the entrance IF you crossed the bridge and turn the valve to be saved from it.

After the 3rd area, head left and up the ladder to head to a new area in Level 0.
Oxygen suit

## Description

From what we have seen in the new Fancy video, we saw the two characters in different costumes. This could be specifically that we could have a diving suit in the game as some type of mechanic or object that we could use by being in contact with the sea. Such as level 7 or other levels that contain sea or water surface that can be used as diving. This type of object would be very useful if we have an oxygen bar in the game, since this would save us from drowning under the sea. Until now, this object has only been seen in the first few minutes of Fancy's video. From what we see, this object consists of an oxygen tube, a custom suit and also new features for the original suit of the same player. This video showed that a person with the new suit pushes a player with the old suit in the water, and he dies.

## Player Utility

Almost no information was given but it may possibly be used to survive in the dark parts of the sea of ​​level 7. It can also be used in levels other than level 7 such as level 37 and other levels that will be implemented with a water theme, due to the fact that in the beginning of the video we see a person with the oxygen suit pushing a person with the normal hazmat suit in the water, and he dies.

## Composition

This costume is made up of many parts, these are:

* Oxygen tube to help the player when he is under the sea.
* Tapes that help to cover and protect the oxygen tank.
* A much more stretchable and thicker suit than the original.
* Diving mask implemented to player fit for level 7.
Keycard

## Description

The Keycard is white and red and is the same one that the player uses when in multiplayer.

## Use

This is collected by the player after doing the puzzle in the Abandoned Outpost so they can use it on the Keycard Terminal in Level 9 so they can leave it to enter Level 10.

## Levels

This keycard is only in the Abandoned Outpost. The player has one too they can pull out when in multiplayer.
Keys

## Description

Keys resemble grey metallic keys found in many levels of the game such as Level 0 and Level 1. There can be commonly found more than one key in each level.

## Use

Keys are used to unlock certain areas of the game. They are used to open the wooden door in Level 0, to open the door in the second part of Level 1, and to open the door to go in the second floor of Level 5.

## Levels

Keys are found in Level 0, Level 1 and Level 5 as of update 2.9.
Level 3999 - The True Ending

**Unknown Safety**

**Unknown Sanity Risk**

**Unknown Entity Count**

## Appearance

Level 3999, also known as The True Ending, resembles an empty, modern Arcade. There is a damaged area of the Arcade that is very different to the main area, because it is very abandoned. Very little is actually known about the level, but what is known is the Level's connection to Reality.

## Objective

Once you first spawn in, enter the damaged area of the Arcade by entering through the entry Doors. Then, go in the dark area here and a cutscene will play. Then, the credits will roll. This is how it is at the moment and it obviously won't be like this anymore after the Full Release comes out.

## The Hub Door

The Hub Door in this Level is extremely simple, but you are probably going to miss it on your first playthrough. In the damaged area, you should be able to find a door that's already open and peeking into The Hub. That's the Door.

## Items

You currently can't find any Items on this Level.

## Entities

The Existence of Entities on this Level is Unknown, but there probably won't be any, as it is called the most prominent save haven in the Backrooms.

## Entrances & Exits

### Entrances

* Use the help of the Windmills to guide yourself to this Level in Level 10. If you see streetlights, you found the Arcade which will lead you here.

### Exits

* If you want to leave this Level, it is unknown how, but all that is known is that it will be pretty tricky as revealed by Fancy.

## Hub Entry

Level 3999 is a seemingly infinite arcade. Not much is known about the level, but there have been rumors of wanderers being able to return to the Frontrooms from there.

**Survival Difficulty** - Class 0 - No Danger

**Sanity Danger** - Class 0 - No Sanity Risk

## Trivia

* This is currently the last Level in the Game.
* The Full Version of this Level will be available in the next Major Update.
* Leaving this Level will take you to Buffalo, New York.

## Gallery

The Main AreaEnteringThe Front DeskThe Damaged AreaThe Dark AreaThe Hub DoorA Teaser for the Level, which was Shown on Fancy's Discord Server
Level 0.1 - The Danger Zone

## Appearance

Level 0.1, also known as The Danger Zone, is an upcoming Level. It is a Sub-Level of Level 0 and looks like Level 0 but with red lights making everything red.

## Lights Out

The catch of this Level will be that every now and then, the Lights will go out, which makes use of the Spray Paint and possibly the LiDAR Scanner.

## Objective

All that's known about the objective is that you will need to find all the missing explorers on the ground and take their IDs while surviving different Entities that will lurk around.

## Entities

The only Entities we know will be in this Level include:

* Howlers
* Skin-Stealers
* Hounds
* Smilers
* Scratchers

(However it might just be Fancy overexaggerating)

## Entrances & Exits

### Entrances

As revealed in a Fancy Video, you will have to noclip through the floor in Level 0 to get here although aside from that, not much is known when it comes to Entrances & Exits. What will probably be the case is that you will be able to find the entry of this Level in the procedurally generated Level 0, and you'll only be able to leave after obtaining all of the missing explorer's IDs.

## Items

Only one Item is known to be obtainable in this Level. This Item is:

* Spray Paint

## Trivia

* Similar to how The Hub has a view of Level 0, The Abandoned Outpost has a view of Level 0.1.
Elevators

## Level 1 Elevator

### Description

The Level 1 elevator looks like an abandoned warehouse or mine elevator which is very rusty and does not look very safe. There are also 2 red buttons used for closing the metal gate.

### Use

The Level 1 elevator is used for escaping Section III of Level 1.

## Level 5 Elevator

### Description

The Level 5 elevator looks like an antique elevator used in buildings. You do not need to close the door of the elevator as it does it automatically for you.

### Use

The Level 5 elevator is used for transporting the player from The Entry Floor to the Hotel.

## M.E.G. Base Elevator

### Description

The elevator inside of the M.E.G. Base cannot be opened as of now but we do have a picture of the inside. It looks like a more modern elevator.

### Use

This elevator has no use for now, but that may change in future updates.

## Level 188 Elevator

### Use

This elevator will lead the player back to Level 8 on the other side of a chasm leading towards the exit to Level 9.

## Trivia

* There is a 20% change that the elevator will spawn in the 1st floor, and a 40% change in the other two floors.
* Many speedrunners know every exact location where an elevator has a chance to spawn in the 3rd section of Level 1.
* In the M.E.G. Base at The Hub, there is an elevator that is not able to be used as of update v2.
Level Fun Guide

## Instructions

After spawning in, when you first enter the room with 2 tables, find an opening on the left with an open area containing Partygoers, you need to bait them by walking outside of that opening, then quickly running back under the table (Or running to the table across). This is the only automatic trigger on the map. After that sneak through that area like on the map. Then follow the map until you reach the biggest open area on the map. After that reach the very end of the yellow zone and bait the entities, then run back to the lone table in the corridor (the one after which there's a useless zone, marked with red stripes). Then go back out near the edge of the same yellow zone as last time. Now because we've baited the entities the last one camping the room's exit has repositioned and we have to constantly run alongside the wall to make it to the table in the corridor after this room. Then we're able to safely sneak through to the exit of the level (the room with a lot of balloons to pop).
Level Doors

## Description

Level doors are doors that lead to different levels of the game. They are found in The Hub. To be able to access a level through a level door, you need to have unlocked the door to The Hub from the specific level. So far, there are doors to Level 0, Level 1, Level 4, Level 37, Level 94, Level 7, Level 9 and Level 3999.

## Use

Level doors are used to access different levels of the game.

## Level Door locations

* Level 0 - To the left of the player when entering Level 0.2 / The Manila Room
* Level 1 - Near the gate in Section IV to enter section V, the player is forced to use this to proceed
* Level 4 - At the start of the level before the vending machine puzzle
* Level 37 - Find a staircase leading upwards
* Level 94 - Inside one of the many houses, unlocked automatically after leaving the level to Level 6
* Level 7 - To the left of the player after entering the level from Level 6
* Level 9 - Find a house with a basement and go down the stairs to find it
* Level 3999 - To the left of the player after entering the level (Similar to Level 7's door)

## Trivia

* The door to Level 0 used to not exist until Part 3 released
* The door to Level 94 unlocks itself automatically upon beating the level.
* The doors to Level 7 and Level 3999 is very simple and convenient to enter
* More doors will be added as new levels get introduced into the game but we suppose that eventually, every level will have a hub door as there will be a new level selection system via The Hub.
Level 4 - Abandoned Office

**Safe**

**No Sanity Risk**

**Devoid of Entities**

*"Paranoiac CCTV systems"*

- The Camera Box in the Security Office

## Appearance

    Level 4, also known as The Abandoned Office, is an abandoned office building with no trace of people. It is a safe level with no Entities as well. Sanity does not drop in this Level, making it a good place to stay at.

## Objective

### Part 1: The Vending Machines

Once you first spawn in, look around for a Room with 4 different Vending Machines. There will be a Door in this Room that will let you proceed on, but it won't open until you do a few things. What you have to do is count the items in the room, and select that number on the items corresponding Vending Machine. If all the values are right, the Door should open.

### Part 2: Sneak past the Cameras

After the Vending Machine Puzzle, you will find yourself in a Room full of Cubicles. Here, you must find the Room that leads to this hallway with a wall that has a Button on it. The Button says "Reset Cameras". Press this Button, and then you must sneak past 4 Cameras. Sneaking past The Cameras is impossible without being spotted, so you must take shortcuts in order to get past them. You'll eventually arrive at this brick hallway with a Security Office that has Crowbars on the desk and Monitors that Monitor the Cameras. These Monitors will say "SPOTTED!" If you were noticed by a Camera. If one of them says Spotted, the Door that will take you to Level 5 will be Locked, and you will have to take a Crowbar, and break open the Vent to get back to the beginning to try again. If you didn't get seen by any Cameras, the Door should be opened, and you will be able to move onto Level 5.

## The Hub Door

To find The Hub Door on this Level, at the start of the Level, instead of going right, go forward, and you should arrive at this Room with Pillars. Then, Open the second Door on the left side of the room.

## Items

This Level has A LOT of items you can find, making it pretty safe. Items on this Level are usually found in Rooms. These Items include:

* Almond Water
* Juice
* Energy Bar
* Crowbars (found in the security office)

## Entrances & Exits

### Entrances

* Unlock the locked gate in Level 3 to get here.

### Exits

* Find The Hub Door in the Pillar Room to get to The Hub.
* Don't get caught by a Security Camera in the final area of the Level to get access to the Door in the brick hallway. This will send you to Level 5.

## Hub Entry

Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level has windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps and should be avoided at all costs.

**Survival Difficulty -** Class 1 - Minimal Danger

**Sanity Danger -** Class 0 - No Sanity Risk

## Gallery

Vending MachinesThe Camera BoxRight side of the room with the Vending Machine puzzleSecurity RoomMap of Level 4
UUU Tutorial

**Disclaimer: Use this at own risk! Im not responsible for any actions you do and please, don't use this software to cheat, UUU was made to explore the technical side of game, not to gain advantage and ruin the point of the game.**

## Installation & Injecting

1. Head to this site and download the latest file
2. Extract the folder from .zip and open it
3. Run UuuClient.exe
4. Run ETB
5. Click "Select" button on the right side and choose Backrooms process
6. If your game crashes, relaunch and try again
7. Launch your save, press "~" and you're good to go

## Usage

UUU can be used for various things, list of commands is below. Please note that the best texture/mesh/model viewer is by using UE Viewer, tutorial on it is found here.

```
>EnableCheats 1 - Required to use some of the other commands and to use commands in
Multiplayer, please note that you have to be the host to use them.

>toggledebugcamera - toggles freecam

>pause - freezes the game

>teleport - teleports the player (you need to be in freecam)

>destroytarget [name] - kills an instance of object (you can find object names
in UUU Object Dump, to generate the file go to Available Features tab and click
"Dump object info", then look on the left top of screen to see the location of file,
also I recommend destroyall (look down) because It's more stable and almost everytime
works (works more than destroytarget))

>destroyall [name] - acts like a destroytarget but destroys all instances instead
(sometimes destroytarget doesnt work and you have to use this)

>summon [name] - same thing as with destroytarget but it spawns the object, good
for spawning Entities but you can only spawn item meshes with it
```

## List of Entity IDs

* Howler -
* Smiler -
* Skin Stealer -
* Hound -
* Male Death Moth -
* Female Death Moth -
* Partygoer -
* Scratcher -
* Animation -
* Clown -
* Wretch -
* Fish -
* Watcher -
* Faceling -
Animations

**Danger level: High**

## Description

Animations are hostile entities that reside on Level 94 and only come out at night, hunting the player down if not hidden well.

## Appearance

The animations resemble childlike puppets built for kids in the 1930s with red glowing eyes.

## Behavior

The animations will chase players that are out in the night. They will break into houses that have lights on and if the player is not in the bed or closets, they will most likely be killed by the animations. The animations move in groups and will swarm the wanderers until the morning in which they will leave. Animations are also much faster than the player, so escaping is almost impossible.

## Tips and Advice

As soon as you see the sun going down, you should run to the closest house and hide. You should also turn off the lights so the **Animations** don't catch you. You can hide in either the bed or the closet.

Do's:

* Hide in houses as soon as you see the sun going down
* Turn off the lights of the house at night
* Move quickly through the level
* If in a van, stay near the front of it to avoid being caught. This may not always work.
* If playing with 3-4 players split up with 2 players per house since there is only 2 hiding spots.

Don'ts:

* Stay out after the sun goes down
* Keep the lights on of the house at night
* Stand around in the houses at night, due to Animations being able to knock down doors and break into houses
* Stay near the exit door of the van
* If playing with 3-4 players do not all go into the same house since there is only 2 hiding spots.

## Gallery

Jumpscare when killing the playerModel of an AnimationAnimations on the first Level 94 Note
Lighthead

## Description & Trivia

The Lighthead is a tall, skinny entity that has a street light as a head. It seems to have some white parts on it's body but it is mostly brownish. You would also be able to see it's light shining in the dark meaning you would know when it would be coming.

* The Lighthead was never added to the game as Fancy was told that the entity did not match the original Backrooms lore and was replaced by the Smiler.
* The only footage we have of this entity is in Fancy's videos called "**I Turned the Backrooms into a GAME in 1 WEEK...**" and "**Adding the SCARIEST Backrooms Levels to my GAME...**".

## Levels

The Lighthead was supposed to follow and then chase the player in Level 2, but then got replaced by the smiler.
Deathmoth Hives

## Description

Death Moth Hives from the outside look like the exit door, but they do not have the exit sign above them which can trick the player into going into them. From the inside they look like they have pinkish fleshy walls. Some Female Death Moths are in there waiting for the playing to enter and then kill them.

## Levels

The Deathmoth Hives are a Level 5 exclusive room and can only be seen in The Boiler Rooms.

## Trivia

* When the player is seen by a Female Death Moth near a Death Moth Hive, instead of getting killed, they are dragged into the Death Moth Hive that is nearby.
* If you open the door and enter the Hive you will instantly die but the player will scream before the screen goes black.
Items and Consumables

## Appearance

Items (or Consumables) are Objects that can be stored in The Player's Inventory and can be used.

## List of Items:

### Edible Items:

* Almond Water
* Juice
* Energy Bar
* Liquid Pain
* Moth Jelly

### Non-Edible Items:

* Rope
* Flashlight
* Bug Spray
* Thermometer
* LiDAR Scanner
* Flare Gun
* Diving Helmet
* Walkie Talkie
* Chainsaw
* Almond Concentrate

## Unavailable Items:

* Wax Bar
* Glowstick?

## Rarity

There are 5 Rarities Currently in The Game:

1. Common
2. Uncommon
3. Rare
4. Epic
5. Legendary
Level 6 - Lights out

**Unsafe**

**Medium Sanity Risk**

**Low Entity Count**

*"Who's that breathing coming from? I should probably sneak so whatever it is doesn't hear me."*

- The Player after encountering the Wretch for the first time

## Appearance

Level 6, also known as Lights Out, is a pitch-black maze of darkness and doom. When using a Flashlight, it shows the level to be a destroyed, abandoned, and dirty labyrinth. You can find rusty lockers, dirty tables with items on them, ladders, coils, and more random objects scattered throughout.

## Objective

### Part 1: The Flashlight Area

When you first spawn in, you will find yourself in a dark room with 2 Rooms on the side and an Entrance to the rest of the Level. The left room has a ton of Almond Water, Juice, and Energy Bars, while the right room has 4 Flashlights and some Items on the ground. Both rooms have windows and are 2 of the only four rooms to have some sort of light. When you enter the rest of the Level, you will need to use your Flashlight to navigate the Maze. There are also some Rooms here that contain Items.

### Part 2: The Maze

Eventually, you will find a hallway that continues on to a pitch-black labyrinth where Flashlights no longer work. You need to use a LiDAR Scanner from the flickering light room on the left to shoot dots onto the walls while using the screen on the scanner to avoid the Wretch. Find a short hallway with a light coming through a door to get to Level 7.

## Entities

Level 6 only has one Entity. This Entity is:

* The Wretch

## Entrances

* Get on the roller coaster after surviving 2 minutes in the Animated King "boss fight" in Level 94 to get here.

## Exits

* Navigate through the labyrinth of Level 6 and find the entrance to Level 7 to escape.

## Items

Level 6 doesn't have much, but there are still some useful things. These Items include:

* Almond Water
* Juice
* Energy Bar
* Flashlight (found in the right room at the start of Level 6)
* LiDAR Scanner (found in the flickering light room in the second half of Level 6)

## Hub Entry

Level 6 is an expansive complex of indeterminate size, made up of metallic walls, brick floors, and complex systems of pipes. The entirety of Level 6 is shrouded in complete darkness; thus far, no light sources have successfully created any light in the level. Due to the level's darkness, it is not possible to take sufficient photographs of it.

**Survival Difficulty -** N/A

**Sanity Danger -** N/A

## Trivia

* There is no natural light anywhere in the Level except for in the beginning, where light from a midnight sky shoots through the windows.
* In a Fancy Video, this Level was originally going to have a mechanic where you would have to listen to sounds to escape, but this got replaced by the LiDAR Scanner.

## Gallery

Starting Area of Level 6The Left Room at The Start of The LevelThe Right Room at The Start of The LevelDark HallsMetal PoleDead EndThe Dark AreaThe Dark Area 2The ExitThe NoteMap of Level 6A Teaser for the Level, which was Shown on Fancy's Discord Server
All Level Guides

```
You can access a more detailed guide for each level, they can be accessed through Categories -> Guides -> Levels -> Choose the level you want.

```

* Level 0 Guide
* Level 1 Guide
* Level The Hub Guide
* Level 2 Guide
* Level 3 Guide
* Level 4 Guide
* Level 5 Guide
* Level Fun Guide
* Level 37 Guide
* Level ! Guide
* Level The End Guide
* Level 922- Guide
* Level 94 Guide
* Level 6 Guide
* Level 7 Guide
Level 0.11 - Water Damage

**Unsafe**

**High Sanity Risk**

**Low Entity Count**

*"PULL ALL THE LEVERS AND RUN THROUGH THE GATE SO iT CAN'T FOLLOW YOU"*

- The Note in Level 0.11

## Appearance

Level 0.11, also known as Water Damage, is a Sub-Level of Level 0. It looks just like Level 0 but extremely rundown and abandoned. The Level also has rooms that contain furniture such as chairs and tables.

## Objective

### Part 1: Escape the Maze

Once you first spawn in, you will find yourself in a maze with no way to go back to Level 0. Look around for Spray-Painted arrows on the walls and follow them to escape the maze.

### Part 2: Unlock the Gate

After escaping the maze, you will find yourself in a much smaller area that resembles a bunch of hallways with pillars and doors. These doors will appear to have boards on them, so use a Chainsaw to destroy the boards and enter the room. The Objective at this point is to find 4 Levers in these rooms and flip them all, but they will slowly unwind which means if you take too long, you will have to flip a Lever again. Keep an eye out for The Howler as well, as if he spots you, you have to find a Vent and hide in it so it leaves you alone. Flip all 4 Levers and go to the gate beyond the main area. If all of the Levers are flipped, the gate should be fully open. On the other side, there is a door that leads to Level 188, and a Lever that is used to open the gate again which is useless in single player but, useful when playing with multiple players.

## Items

Items in this Level can be found in the rooms that have furniture. These Items Include:

* Almond Water
* Juice
* Energy Bar
* Liquid Pain (found in a fridge in one of the rooms)
* Walkie Talkie
* Chainsaw

## Entities

There is only one Entity that is in this Level. This Entity is:

* The Howler

## Entrances & Exits

### Entrances

* Break down the boards in The Manila Room with a Chainsaw and stay in the area for too long to get here.

### Exits

* Flip all 4 Levers and go to the gate to find a door. Enter this door to get to Level 188.

## Trivia

* This Level was apparently originally going to have Moai Statues in open areas that would kill you instantly once looking away from them. The Statues looked ridiculous, which resulted in Fancy to just delete them all.
* This Level was originally going to be Level 🗿, but instead was Level 0.11.
* In Multiplayer, the Host is always the one that will spawn at the Player Spawn in Singleplayer.
* This is currently the only Sub-Level in the Game.