recursal/Fanatic-Fandom huggingface dataset:
Contenu Téléchargeable

Les **Contenus Téléchargeable** (en anglais ***Downloadable Content**, abrégé en **DLC**)* sont une caractéristique prépondérante dans Euro Truck Simulator 2 et American Truck Simulator pour étendre les capacités du jeu. Les DLC comprennent des paint jobs, des cargos, etc... La plupart des DLC peuvent être obtenus (contre de l'argent) sur Steam.

Cette page liste les DLC présents pour Euro Truck Simulator 2 et American Truck Simulator.

## Voir aussi

 ***Autres*** | **Noël - Fantasy - Flip - Force de la Nature - Hallowween - Ice Cold - Nouvel An Chinois - Metallic - Pink Ribbon Charity - Pirates - Préhistorique - Espace - Art de Rue - Super Stripes - Saint-Valentin - Légendes Viking**
BHV

* Scandinavia - avant
* Vive La France!
* Remorque

**BHV** est une entreprise de concessionnaire de voiture, qui a été introduite dans Euro Truck Simulator 2 grâce au DLC Scandinavia.

Trois autres DLC comprennent aussi des dépôts BHV, à savoir Vive la France!, Beyond the Baltic Sea, Road to the Black Sea et Iberia.

En particulier, pour adapter la sortie de Vive La France!, un dépôt BHV est ajouté à Paris lors de la mise à jour 1.26, faisant de l'entreprise l'une des seules à être ajoutée *après-coup* à la carte de base du jeu *après* que l'entreprise ait été ajoutée lors de la sortie d'un DLC.

L'activité principale de cette société est la (re)vente de voiture privées.

## Types de marchandises

* Plaquettes de frein
* Voitures
* SUVs de luxe
* Pneus de moto
* Motos
* Scooters
* Pneus
* Voitures
* SUVs de luxe
* Motos
* Scooters

## Galerie

Ajaccio, Albacete, Bastia, Copenhague, Bordeaux, Cordoue, Edirne, Faro, Galați, Göteborg, Helsingborg, Iași, Jönköping, Kaunas, Kristiansand, Lahti, Le Mans, Limoges, Linköping, Madrid, Montpellier, Nantes, Nice, Odense,  (Vue avant)Odense,  (Vue arrière)Örebro, Panevėžys, Paris, Pärnu, Roussé, Šiauliai, Stockholm, Toulouse, Växjö, Vilnius,
## Anecdotes

* Dans les fichier du jeu, il y avait une texture de remorque inutilisée portant le logo de BHV jusqu'à la version 1.31:

## Voir aussi

 ***Scandinavia***
 ***Italia***
 ***Beyond the Baltic Sea***
 ***Road to the Black Sea***
 ***Iberia***
 ***Krone Trailer Pack***
 ***Heart of Russia***
Game Tracking Worksheets

## Astros worksheet

Courtesy player Astros on Stratego.com's forum

Version 1.1

https://nofile.io/f/ga3WQh68J4f

Features

* Keep track of every game that you have ever played
* Enter game results into the green cell on the green tabs and this sheet will automatically calculate a variety of statistics
* Track your most frequent opponents
* Matches known aliases to their main accounts

Notes

* The alias sheet is currently incomplete and will be filled in after future updates
* The worksheet is currently calculation intensive, so it is recommended that you enable manual formula calculation. This will be streamlined in future patches
* Special thanks to TheOptician for answering various Excel Questions
* In the results column enter "W" for a win, "D" for a draw and "L" for a loss
* Currently supports 2 aliases and 1000 games per account.

## josephwhite

Courtesy player josephwhite on Stratego.com's forum

Template for stats, (I posted this some time ago - the only thing I updated is a date function to get stats for certain periods)

https://www.dropbox.com/s/5gbl1igejw81jpf/Stratego%20Games%20and%20Stats%20template.xlsx?dl=0

My stats spreadsheet

https://www.dropbox.com/s/gt39z05cfyjctty/Stratego%20Games%20and%20Stats%20josephwhite.xlsx?dl=0
Concessionnaires

**Cette page est une page d'homonymie pour "Concessionnaire".**

*Voici une liste de liens vers des pages qui pourraient partager le même titre.*
Veuillez suivre l’un des liens ci-dessous.

*► Si le contenu que vous chercher n'est pas ici, essayez la fonction rechercher. ◄*

Vous pouvez parcourir les pages suivantes pour trouver différents concessionnaires dans les jeux :

* Concessionnaires dans Euro Truck Simulator : Liste des concessionnaires dans Euro Truck Simulator.
* Concessionnaires dans Euro Truck Simulator 2 : Liste des concessionnaires dans Euro Truck Simulator 2.
* Concessionnaires dans American Truck Simulator : Liste des concessionnaires dans American Truck Simulator.
Tournaments

## Live Tournaments

Most live tournaments take place in Europe. The most active Stratego countries are Holland, Greece and USA (although no live tournaments are being played in the USA). Most live tournaments happen in Holland and Greece, with occasional ones in other parts of Europe that draw people from those and other European countries. Other countries with active players include United Kingdom, Germany and Belgium. There is an international tournament hosted once per year where a new Stratego world champion is crowned.

More info about the 2018 tournament can be found here: http://forum.stratego.com/topic/358224-live-wc-2018-info-thread/

The best place to see where Live Tournaments are taking place is on the Stratego.com forum for tournaments

## Online tournaments

Almost all online tournaments are played on Stratego.com. There are normally about 5 each year, include the World Cup Online. Go to the Stratego.com forum to see more.
Quantum Torpedo

The revolutionary experimental quantum torpedo was developed by Frontier Aerospace as a successor to the standard Starfleet photon torpedo. Although both warheads have a virtually identical explosive yield, the quantum warhead exploits quantum tunneling to increase its destructive yield.

## Design

Quantum torpedoes share an almost identical casing to photon torpedoes, but their interiors are somewhat dissimilar.

Instead of containing a photon torpedo's solid-state antimatter warhead, quantum torpedoes use a plasma-based matter/antimatter warhead. The simple act of ionizing the warhead increased its penetrative and explosive range.

Quantum torpedoes exploit quantum tunneling to make them one of the most devastating weapons in Starfleet's arsenal. Although the specifics have not been released due to patent law, quantum tunneling is used as a propellant for the warhead's explosive yield, allowing it to surpass thick hull plating and some shielding.

## Development

Many Frontier Aerospace executives believed that the ship that would be produced by the Warp 10 Prototype Program would be superior to any existing Starfleet vessels. Certain military-minded executives desired a similarly superior weapon to be introduced alongside the Warp 10 vessel. The **A**dvanced **P**h**o**ton **W**arhead Program (APOW) was subsequently established in 2232, unbeknownst (as with the Warp 10 program) to Starfleet.

The first seven years of the program were spent performing basic research. Most experimenters were focused on introducing a new type of warhead entirely; a few, though, attempted to develop an improvement upon the existing photon torpedo warhead.

This group attained the most success. In 2239, they presented their proposal for a plasma-based photon warhead the exploited quantum tunneling to surpass the limitations of existing photon torpedoes. Their design would allow for abnormally-thick hulls and some shielding to be rendered ineffective. Frontier Aerospace executives accepted the proposal with enthusiasm.

The next eighteen years were spent transitioning the proposal into a functional weapon. Frontier Aerospace engineers succeeded in doing so in June of 2256, mere months before the USS Endeavour was commissioned. Over the next year, Frontier Aerospace revealed their new weapon to Starfleet and sought their approval.

## Implementation

With the re-emergence of Khan Noonien Singh as a threat, Starfleet was increasingly willing to accept quantum torpedoes into their arsenal. This decision was made in spite of their experimental nature.

The initial wave of quantum torpedoes, manufactured by Frontier Aerospace, were placed only on the USS Ethos and the USS Endeavour. When supplies began running low, Starfleet offered their assistance, and began supplementing the production process, although not involving themselves directly.

Quantum torpedoes played a critical role in a number of military encounters, including the Romulan Encounter at 92 Exa Polaris and the Battle of Kabrymus.
Issues/Challenges

Below are some of the challenges with Stratego that cause disputes and frustration, primarily related to the main site Stratego.com

## Double Chasing

This is when two sets of pieces are at a diagonal to each other. The one player has the dominant pieces (or of equal rank and wants to trade) and the weaker player has the weaker pieces. The player with the dominant pieces can continue the chase indefinitely until one player gives up the chase (either the player with weaker pieces give up a piece, or the player with the dominant pieces gives up the chase).

It is possible for this to be programmed in the game, but most online versions do not have this in their system, which creates frustrations.

## Draw Refusal

This is when a game is clearly a draw, but one player refuses to draw and can continue moving around the board until someone gives up. the picture above on double chasing could also be a draw refusal situation if those are all the movable pieces on the board and the red players flag is bombed in.

Stratego.com has a moderation team that returns points to players who have been victims of draw refusal, and disciplines the draw refusers. See the forum topic for more information.

## Abusive Behaviour

This is when a player is "abusive" on the forum or game chat, including using foul language, insults, etc. This is particularly noted as a problem in relation to kids who play the games who can be the recipients of this abuse.

On Stratego.com, penalties are given for certain types of abusive behaviour, which can ultimate result in banning from the site. See the forum topic for more information.

## Multiple Accounts

This is when players open multiple accounts in Stratego and don't declare to a player that they have played before that they have played before on another account. As Stratego is a game that involves gathering information (intel), it gives an unfair advantage to the player who is unknown and playing the player that is known.
Turquie

* Entrée
* Poste frontière
* Police
* Ambulance
* Pompiers
* Pompiers 2
* Plaque d'immatriculation

## Carte

— Site officiel d'*Euro Truck Simulator 2*

La **Turquie**, en Turc ***Türkiye***, est un pays transcontinental, à cheval entre l'Europe et l'Asie. Le pays est disponible dans Euro Truck Simulator 2 grâce à Euro Truck Simulator 2: Road to the Black Sea. Dans cette page, quand le mot "Turquie" sera écrit, il fera en réalité référence à la région européenne de Turquie, la Thrace orientale, la partie est d'une région qui s'étend en Grèce, en Bulgarie et en Turquie.

Comme dit précédemment, la Turquie est bordé par la Grèce, à l'ouest, et la Bulgarie au nord. Le pays partage aussi des frontières avec 6 autres pays qui ne seront sûrement jamais ajoutés dans le jeu.

## Routes

3 **Euroroutes** sont présentes dans le jeu :

2 **Autoroutes** (***Otoyollar***) sont présentes dans le jeu :

4 **Routes nationales** (***Devlet yolları***) sont présentes dans le jeu :

2 routes non numérotées sont présentes dans le jeu, et se situent toutes deux à Istanbul.

* Avcılar Haramidere Bağlantısı (D.100 – O-3)
* Kumcular Yolu (Avcılar – D.100)

## Voir aussi

* *Des informations à propos de la Turquie dans la vie réelle.*
* Turkish Paint Jobs Pack
DAF

Logo de DAF

**DAF Trucks NV** est un fabriquant Néerlandais de camions, en étant une filiale de Paccar. Le siège social de l'entreprise et sa principale usine se situe à Eindhoven, aux Pays-Bas. Les cabines et les ensembles d’essieux sont produits dans son usine de Westerlo, en Belgique. Certains des modèles de camions vendus avec la marque DAF sont conçus et construits par Leyland Trucks à leur usine de Farington à Preston, en Angleterre.

Dans les premières versions du jeu, la marque était appelée "***DAV***" parce qu'SCS n'avait pas les droits de licence pour les camions DAF.

DAF est une filiale du constructeur Paccar, qui possède également Kenworth et Peterbilt, deux marques de camions présentes dans American Truck Simulator.

## Customisation

DAF vend trois modèles qui peuvent être complètement customisés ; le XF 105, le XF Euro 6 et le 2021. Les différences principales sont la disponibilité de certaines cabines, les moteurs et des stocks de couleurs particuliers pour chacun des camions. De plus, un intérieur exclusif est disponible pour la série XF en plus comparés au autres camions.

## Configurations disponibles à l'achat.

Il y a 11 modèles préconfigurés différents dans les concessionnaires DAF dans Euro Truck Simulator 2, mais tous sont customisables.

## Concessionnaires

Il y a 15 concessionnaires DAF dans le jeu, comprenant 6 grands et 9 petits

## Anecdotes

* DAF est le seul camion qui possède 3 essuie-glaces (seulement dans le XF105 et le XF Euro 6) au lieu de deux (seulement dans le 2021).
* DAF n'est pas le seul constructeur de camion néerlandais. Il y a aussi Terberg et GINAF;
* C’est la cinquième plus ancienne entreprise de fabrication.
Royaume-Uni

* Police
* Ambulance
* Plaque d'immatriculation

## Carte

— Site officiel d'*Euro Truck Simulator 2*

Le **Royaume-Uni**, en anglais ***United Kingdom***, est un pays d'Europe du nord, présent dans Euro Truck Simulator (seulement avec la Gold Edition), UK Truck Simulator et Euro Truck Simulator 2.

En tant que nation insulaire, le Royuame-Uni ne peut pas être rejoint par la terre. Seul les ferries et le train permettent de s'y rendre. Le pays partage une frontière avec la République d'Irlande via l'île du même nom, mais l'île n'est pas présente dans le jeu.

Le Royaume-Uni est différent de la plupart des pays en Europe, en tant que l'un des seuls pays à conduire à gauche. Le pays est l'hôte des territoires les plus au nord du jeu en Écosse. De plus, la limitation de vitesse à 97km/h (60mph) sur les autoroutes britanniques était la plus élevée jusqu'à l'arrivée de la Bulgarie et la Roumanie, qui ont des autoroutes limitées à 100km/h (62mph), alors que les autres pays oscillent entre 80 et 90km/h (50mph/56mph)

Comme la majorité des pays du jeu de base et de l'extension Going East!, la qualité du Royaume-Uni est relativement pauvre, encore plus quand on voyage sur les extension Iberia ou West Balkans. C'est probablement lié au fait que la carte du Royaume-Uni est importée de UK Truck Simulator.

## Villes accessibles

Dans Euro Truck Simulator (Gold Edition), seulement Douvres, Londres, Manchester et Newcastle upon Tyne sont accessibles, avec seulement les 3 derniers possédant des dépôts.

2 ans plus tard, SCS a sorti UK Truck Simulator, qui a étendu la carte du Royaume-Uni pour inclure plus de villes, incluant 3 villes écossaises et 2 villes galloises. Cette carte est devenue la carte de base pour Euro Truck Simulator 2, où SCS a seulement fait des modifications mineures. Des installations portuaires ont été ajoutées, résultant en un total de 20 villes britanniques accessibles (comparable à la carte de base de l'Allemagne au début du jeu). 4 de ces villes servent pour les ports ou un réseau ferroviaire. Curieusement, tous les ports se situent en Angleterre.

Le tableau suivant montre toutes les villes accessibles dans Euro Truck Simulator 2 :

## Routes

En dépit de ne pas avoir le plus grand nombre de villes dans Euro Truck Simulator 2, le Royaume-Uni à l'un des réseaux routiers les plus important dans le jeu. C'est un total de 19 ***Motoways*** et 21 ***A-Roads*** qui sont présentes dans UK Truck Simulator et Euro Truck Simulator 2

La liste ci-dessous inclut la M20, une autoroute présente dans Euro Truck Simulator, mais pas dans les jeux suivants.

## Plaque d'immatriculation

Alors que le Royaume-Uni n'a pas reçu de changement dans sa carte depuis le début du jeu, les plaques d'immatriculation ont reçut des changements mineurs : Dû au Brexit, le Royaume-Uni a du mette en place une nouvelle réglementation par rapport à ses plaques d'immatriculation. Ça a été modifié dans le jeu en Avril 2022. Le drapeau du Royaume-Uni remplace maintenant celui de l'Union Européenne, pour refléter le changement fait en 2021.

## Voir aussi

* *Des informations à propos du Royaume-Uni dans la vie réelle.*
* UK Paint Jobs Pack
Sergeants

Sergeants (7 (or 4 in the European version)) are probably the most useless pieces in Stratego, as they are the lowest ranking pieces without a special ability, and as such, they are often best used for scouting and bluffing. Sergeants are also often put adjacent to bombs, as to defeat any miner that diffuses them.

## Strategies

Sergeants are often placed in the front row or adjacent to bombs, and these are generally optimal places for them, as they will not get in the way of other pieces. Sergeants are some of the best pieces for scouting at the beginning of the game, so that you can save some of your scouts for later.
Civaux

* Ville
* Centrale

## Carte

**Civaux** est une petite ville de l'ouest de la France. C'est l'un des cinq sites nucléaires introduits par le DLC Vive la France!, l'extension de map d'Euro Truck Simulator 2.

Civaux est considérée comme une ville en tant que telle dans le jeu, mais aucun panneau d'entrée existe dans le jeu.

## Entreprises et caractéristiques

Comme les autres sites nucléaires dans le DLC, Civaux ne comprend qu'une centrale **Nucléon**, il s'agit du seul site qui offre des possibilités de fret dans la région.

La centrale nucléaire est située au nord de Limoges.

La seule caractéristique de Civaux est un point d'intérêt.

## Voir aussi

*Des informations à propos de Bordeaux dans la vie réelle.*

***ETS 2:* Calais - Dijon - Lille - Lyon** (Dardilly, Limonest, Mi-Plaine) **- Metz - Paris** (Centre, Gonesse, Poissy) **- Reims - Strasbourg**
***DLC Vive la France!***: **Ajaccio - Bastia - Bayonne - Bonifacio - Bordeaux - Bourges - Brest - Calvi - **Civaux** - Clermont-Ferrand - Golfech - La Rochelle - Lacq - Le Havre - Le Mans - L'Île-Rousse - Limoges - Marseille** (La Mède) **- Montpellier - Nantes - Nice - Paluel - Porto-Vecchio - Rennes - Roscoff - Saint-Alban-du-Rhône - Saint-Laurent - Toulouse** (Blagnac)
Beginner: Scouting

Scouting is using low-ranking pieces (usually scouts) to reveal your opponent's pieces, as to know whether to attack or avoid them with other pieces. Sergeants are also good for scouting, as well as miners, especially for pieces that have not moved, as they may be a bomb anyway. Lieutenants are also occasionally used for scouting, usually on pieces that have already moved, as lieutenants can defeat about half of all movable pieces, but losing one is generally not a big deal.
Hôtel

Un **hôtel** est un type de bâtiment disponible dans Euro Truck Simulator 2 et American Truck Simulator.

Le point principale des hôtels est d'être des aire de repos (sur des places de parking) pour les camionneurs. Tout les hôtels dans Euro Truck Simulator 2 ont des endroits de repos, mais pas tous dans American Truck Simulator.

La plus part des hôtels sont dans les villes, mais pas toutes les villes ont un hôtel. Notez qu'il y a des hôtels en dehors des villes.

Dans American Truck Simulator, certain hôtels s'appellent **motels**, mais ils ont le même objectif qu'un hôtel.
Flag

The flag is the most important piece in a game of Stratego. If you capture your opponent's flag, you win; and if they capture your flag, you lose, so protect your flag well. Most people place their flag in the back row, and protect it with bombs, as shown below, where B stands for Bombs, F is your Flag, and L represents lake.

This is a good strategy if you can manage to capture all of your opponent's miners, but otherwise it is best to put your flag somewhere unexpected, or you could do a little of both, and put your flag somewhere unexpected, but also guard it with a few bombs.
Places/Sites to Play Stratego

## Playing live on the board game

This is the original format for the game. There are a number of versions, but still the most popular is the standard version of the game. See here a list of various versions/editions of the board game.

## Online multiplayer

### Stratego.com

Official game site by Jumbo. **No longer functional as of March 2021**.

### Quibbble

Quibbble is a multi-game site with Stratego in it's game collection. Currently it only supports playing with friends.

### Gravon

Gravon is a multi-game site that has Stratego as one of its games. It requires Java and does not have an app version. The graphics are very basic, but its features are highly customisable. There are normally very few Gravon.deplayers online, so arranging matches can be difficult.

### Strategus | Stratego Online

Online multiplayer in any modern (HTML5) web browser, desktop or mobile. Can play friendly and ranked games. Games can be watched live and replayed.

### Stratego.io

Can be used for playing with a friend, but it doesn't seem like you will find a match if you don't plan with someone you know.

### Legions: Strategy Warfare

Legions is a Stratego variant. The main differences are that pieces are kept revealed and it has 7 bombs (instead of six) and 3 seargents (instead of 4).

## Single player

### Heroic Battle

Heroic Battle is a Microsoft App and also on Android. One can play single player against the best computer bot for Stratego called Probe.

### Master of the Flag

Play against a bot called Master of the Flag
Spy

The spy is the only piece in Stratego that can beat the marshal, besides for a bomb or another marshal, but it can be defeated by **any** other piece with the exception of the flag. This makes it very important to protect your spy with other high-ranking pieces such as the general, so that if they are defeated by your opponent's marshal, their marshal can then be defeated.

## Strategies

Many people place their spy behind their general, but sometimes a colonel can work too. Using a colonel to defend your spy is more risky, but also more rewarding, as your opponent may send their general to defeat it, but if they do send their marshal, you will still have your general to spare. You can also use multiple high ranking pieces to defend your spy. This tactic works well at least until you need the high ranking pieces elsewhere.

Alternatively, you can place a medium to high-ranking piece somewhere near the front, and place both your marshal and your spy adjacent to it, as to guarantee being able to defeat any piece that attacks it.
Lieutenants

Lieutenants (6 (or 5 in the European version)) are medium-ranked pieces, and can defeat about half of your opponent's pieces. They are most often placed in the front and used for scouting at the beginning of the game, although they are very versatile.

## Strategies

Lieutenants are very versatile pieces that are good for scouting, bluffing, or using as bait for lure traps. Almost anywhere is a decent place for lieutenants, but it is generally best to keep them away from places where they could be trapped.
Boardgame Editor

From player Morx's Stratego.com post

Some years ago I made an editor that can be used to make Stratego diagrams.

The editor can be used for:

* discussing situations on the board,
* making training materials,
* making quizzes
* Visual explanation of outstanding cases etc.

This is the link

To upload your file, best make a snipe with the Snipping Tool (windows) (open by searching for it from the Windows Start menu).

Then use imgur.com to upload the file. To link a diagram in a post on the site use the link for the file location you got in imgur with this sort of syntax: "[img]imgurlink[/img"
General

The general (2 (or 9 in the European version)) is the second most powerful piece, just after the marshal. It can only be defeated by a bomb, a marshal, or another general, and can safely attack 25-33 of your opponent's pieces. It is generally best to keep your general somewhere generally accessible, in case you have the general need for it.

## Strategies

The general is generally used to protect the spy, so that if it is defeated by the opponent's marshal, their marshal can then be defeated. If not placed adjacent to the spy, it it generally best to keep another piece adjacent to it (or at least in it's general area), as to bluff a spy, especially if your general has been revealed, or if you think your opponent has a general idea which piece it is.
Stratego Tactics

## Beginner

Beginner:\_Setups

Beginner:\_Basic\_Tips

Beginner:\_Trapping

Beginner:\_Scouting

Beginner:\_Bluffing

Beginner:\_Lotto

Beginner:\_Play\_Styles

Begginer:\_Mobility

Beginner:\_Game\_Phases

## Intermediate

Intermediate:\_Setups

Intermediate:\_Attacking

Intermediate:\_Memory\_in\_Stratego

Intermediate:\_Capturing\_a\_Scout

Intermediate:\_Clearing\_a\_Lane\_for\_a\_Miner

Intermediate:\_Setup\_-\_Sealed\_or\_Open\_Flag

Intermediate:\_Avoiding\_Bombs

## Advanced

Advanced:\_Stratego\_Setup\_Analysis

Advanced:\_Affordable\_Loss

Advanced:\_Power\_of\_the\_Unknown

Advanced:\_Chain\_Trades

Advanced:\_Information\_Theory
Scouts

Scouts (9 (or 2 in the European version)) are the weakest movable piece in Stratego, besides for the spy, but they can move any number of spaces in a straight line, and even attack on the same turn. It is usually best to have scouts where they are easily accessible, although scouts can come in quite useful later in the game as well.

## Strategies

Scouts are mostly useful for 4 different things: Scouting, bluffing, flag scouting, and spy scouting. You should generally try to save some scouts for each of these tactics, as you may need to use them.
Beginner: Knowing Your Opponent

From player Enigma's Stratego.com forum post

There's only one statistic I need to look at to figure out my opponent's ability - win percentage.  This assumes the player has played at least 100 games (not including quick matches).  The random pairing of opponents makes this simplification possible.

< 50% - Beginner
50-70% - Intermediate
70%-80% - Advanced
80-90% - Expert
90% or higher - Elite
Baryus Rift

The Baryus Rift was a region of space rich with mildly-combustible gases and inactive protostars. The region disables sensors, shields, and energy weapons due to the emission of hyper-tetraquarks from the nuclei of the protostars. The only known ships to have entered the region are the USS Antares, the USS Ethos, and the IRW Lujos.
Ithane

Ithane was an urban metropolis in the Milar Province of Delta Kaenax. It served as the province's captial city, as well as the location of the cultural archives for the entire region.

## Location

Ithane is located in a valley in the Ekora mountain range, situated directly between the peaks of Pytor and Indri. Ithane is located almost exactly in the center of the Milar Province, which occupues the entirety of the subcontinent Delnor.

The downtown area is located at a series of three cascades known as Aslar, Ethida, and Ilar (pictured above/right). Many downtown buildings are precariously mounted on the edges of these cascades, although the majority of the structures are fastened securely to land beside the cascades.

## Architecture

Kaenar architecture is predominantly organic, with most buildings appearing to blend seamlessly into the landscape within which they are constructed.

Kaenar buildings often employ a grayscale color scheme, with the outer facades typically being a white, off-white, or light gray.

Kaenar cities are constructed directly into a landscape, rather than excavating matter to make construction easier. This generally leads to architectural designs with sweeping curves rather than hard, geometric lines and shapes.

## Government

As with most Kaenar cities, the Ithane itself is governed by a Municipal Council, which contains seven members elected by the people. The Municipal Council appoints a Cantonal Executive, who has greater political authority.

Being the regional seat of government for the Milar Province, however, Ithane is also home to the Suzerain Council for the Milar region.

## Economy

The economy of Ithane depends primarily on its tourism industry. However, there are outlying manufacturing facilities that fall within the geopolitical boundaries of the city which produce components for Kaenar space- and aircraft.
Beginner: Trapping

Trapping is getting your opponent to send a piece somewhere where it can then be defeated by one of your pieces.

There are 2 types of traps: lure traps, where you lure a piece in with a lower-ranking piece, and bomb traps, where you get your opponent to send a piece somewhere where there is no escape because of bombs.

## Lure Traps

Lure traps can be made by moving pieces, or just by strategically placing pieces during the setup phase. The trick about lure traps though, is to know which piece to put behind the bait (the piece used to lure in a higher ranking piece). The best lure traps probably have 2 higher-ranking pieces behind the bait, such as in these examples, as you can never know which piece your opponent will attack with.

You can also bluff a lure trap by making a piece retreat to a square adjacent to at least one of your pieces that has not been revealed, such as making your general retreat to an area where it is believable that your spy might be. Your opponent would not usually attack with their marshal, as they would not want to risk losing it to the spy.

## Bomb Traps

S*ee also List of Bomb Setups.*

Bomb traps are formations of bombs intended to trap opponent's pieces and prevent them from moving without blowing up. A piece can be tricked into a bomb trap if you know what that piece is, and you were blocking it, and then you move up to it. Your opponent may fall for the trap, or they may just keep moving back and forth. Players are more likely to fall for a bomb trap, even without being lured into it if you already have an advantage.
Warp Velocity Scale

The warp scale in the *Star Trek* universe has varied from series to series and has never been truly nailed down. In my canon, the warp velocity scale has been boiled down to the equation "C = x^3", where "x" is the warp factor and "C" is the number of times the speed of light.

For example: Warp 12 is 1,728 times the speed of light (1728c).
Stardate

Stardates are the standard date-keeping convention for Starfleet. Prior to the late 2100s, no standard naming convention had been established. Starfleet personnel either used the Gregorian calendar to identify dates or one of many pre-stardate conventions.

## Stardate Convention of 2197

In March of 2197, Starfleet mandated that all official dates be subject to a new stardate format, beginning with the date 2197.000. However, the radicality of the new system resulted in low adoption rates by Starfleet personnel.

## Stardate Convention of 2228

In October of 2228, Starfleet Command decided to form a compromise between the Gregorian calendar and the proposed stardate system. The first stardate to be used with the format was 2257.10.8-1.

In effect, this new convention was still a Gregorian date. The first four digits compromise the year (2257); the next one or two, the month (10 - October); the next one or two, the day (8); and the last digit, the number of the entry on that day (1 - first).

This new system was readily adopted by Starfleet personnel.
USS Peregrine

The USS Peregrine was designed and constructed in secret by Frontier Aerospace as the first Warp 10-capable vessel. The *Peregrine* was unknown to most of Starfleet until it was used as a transport ship in 2257. The ship was dismantled during late 2257 and early 2258, and its components (primarily hull plating) used in the construction of the *Phoenix*-class USS Endeavour (NCC-1702).
Romulan Encounter at 92 Exa Polaris

## Battle of 92 Exa Polaris

The USS Ethos participated in a military encounter with the IRW Lujos in the 92 Exa Polaris System. The *Lujos* was destroyed, and lost all but two crew members. The two survivors died in short succession, both by suicide.

The battle was precipitated by a skirmish in the Baryus Rift, which involved the hijacked Federation freighter USS Antares.

## Precedence

While waiting for a shipment of four deuterium tanks, the crew of the *Ethos* was informed that the freighter carrying the payload (the *Antares*) had drastically altered course and fled the Terran System. The *Ethos* gave chase, eventually catching up to the freighter in the Baryus Rift.

## Initial Encounter

The *Ethos* pursued the *Lujos* for almost nine hours before finally catching up with the Romulans in the 92 Exa Polaris System.
Cartography

**Eurydic Expanse**

*Type:* Stellar Phenomenon

*Location:* Alpha Quadrant

**Kuscharz System**

*Type:* Planetary System

*Location:* Eurydic Expanse

**Paramus System**

*Type:* Planetary System

*Location:* Federation Space

**Baryus Rift**

*Type:* Stellar Phenomenon

*Location:* Federation Space

**Ithane**

*Type:* City/Planetary Location

*Location:* Kaenar Interstellar Confederacy Space
Bombs

Bombs are unmovable pieces in Stratego that blow up any attacking piece except for miners. The only way that a bomb can be removed from the board is if one of the opponent's miners attack it. Each player gets 6 bombs, and at least 2 or 3 of them are usually used to defend the flag. There are no good or bad strategies regarding bombs unless they hinder movement of movable pieces, as bombs placed in unexpected places are more likely to blow up unsuspecting high-ranked pieces.

### Flag protection strategies

Bombs are often placed to protect the flag like

, but this makes the location of your flag somewhat obvious. You can also use this bomb setup for decoys though, making it not quite so obvious. (*See decoy strategies below)*

Other ways to defend your flag with bombs without making the location of your flag so obvious include

, and many more.

### Decoy strategies

Decoy strategies are bomb placement strategies to try to get your opponent to think that your flag is somewhere where it is not. This can be useful for getting your opponent to waste their miners, or just to send them in the wrong direction so you have more time to find their flag. Common bomb setups such as

make for good decoys, the only disadvantage being that they require you to trap movable pieces, in this example, sergeants. You can avoid this by either using another bomb instead of a moveable piece, or removing one of the bombs in back, such as

### Other protection

You may want to use bombs for other types of protection too, like, for instance protecting your spy from other sides as in this example

, or just separating high ranking pieces with a bomb as to prevent blind charging.

### Stalling

Bombs can be used for stalling by randomly placing a group of bombs in the middle or the front, and usually placing a low ranked piece such as a sergeant or a lieutenants adjacent to each bomb.

### Surprise bombing strategies

Surprise bombing is the strategic placement of bombs in unexpected places in the hope to blow up unsuspecting high-ranked pieces. An example of unexpected bomb placement below:
Dijon

* Entrée
* Vue
* Vue 2

## Carte

**Dijon** est une ville de l'est de la France, présente dans Euro Truck Simulator 2.

Dijon a été retravaillée pour la mise à jour 1.37.

## Points de repère

Les point de repère connus à Dijon sont la tour de la CAF, la Cathédrale de Dijion, l'église Notre-Dame et l'église Saint-Michel.

## Entreprises et caractéristiques

Dijon est l'une des plus petites villes présente dans Euro Truck Simulator 2. **EuroGoodies** et **Stokes** ont des dépôts dans la ville, alors qu'une ferme **EuroAcres** est située à l'est de la ville.

Un garage, un hôtel et un atelier sont disponibles dans la ville.

## Connexions

L', qui est une boucle de l' à péage, traverse la ville sur un axe nord-sud.

L' va aussi du nord au sud dans la commune dijonnaise. Au nord, l'autoroute va vers Metz et de là, vers le Luxembourg, alors qu'au sud, elle rejoint l' vers Lyon .

Une route mineure va au sud-est de Dijon, reliant directement Berne, avec une autre route bifurquant à mi-chemin vers Genève.

## Galerie

Cathédrale de DijonÉglise Notre-DameÉglise Saint-MichelChâteau d'ÉguillyChâteauneufViaduc de ChaumontCanal de BourgogneCanal des VosgesTour CAF
## Anecdotes

* Villes jumelles de Dijion, aussi présentes dans les jeux SCS Software :
	+ Białystok
	+ Cluj-Napoca
	+ Dallas, Texas
	+ Pécs
	+ Prague

## Voir aussi

*Des informations à propos de Dijon dans la vie réelle.*

***ETS 2:* Calais - **Dijon** - Lille - Lyon** (Dardilly, Limonest, Mi-Plaine) **- Metz - Paris** (Centre, Gonesse, Poissy) **- Reims - Strasbourg**
***DLC Vive la France!***: **Ajaccio - Bastia - Bayonne - Bonifacio - Bordeaux - Bourges - Brest - Calvi - Civaux - Clermont-Ferrand - Golfech - La Rochelle - Lacq - Le Havre - Le Mans - L'Île-Rousse - Limoges - Marseille** (La Mède) **- Montpellier - Nantes - Nice - Paluel - Porto-Vecchio - Rennes - Roscoff - Saint-Alban-du-Rhône - Saint-Laurent - Toulouse** (Blagnac)
Intermediate: Clearing a Lane for a Miner

See the game position above

Red to move

Red to sacrifice miner by moving it from I5-I6. If the Blue Sergeant captures it, then the Red Lieutenant can either capture the Blue Sergeant or force it to move left and make a way for the next miner to come through.

This can also work if the miner at I5 is not a miner, but an unknown piece, as the Sergeant won't want to risk a miner passing through. Also, the other miners on row 5 don't need to be miners but need to be unknown pieces. The more unknown pieces, the better the chance that Blue can predict which pieces are miners.
Bussard Ramjet

The Bussard ramjet was a form of subluminal propulsion common on human-manufactured vessels, and especially prominent beyond the 2240s.

Unlike its original intention (per Robert Bussard), the ramjets present on starships was only capable of effectively functioning within atmosphere. The intakes still utilized electromagnetic collection methods when necessary, but functioned with more similarities to an atmospheric ramjet than an interstellar ramjet.
Ships

**USS Ethos**

*Registry:* NCC-1753

*Class:* *Sentry*-class

**USS Endeavour**

*Registry:* NX-1702

*Class:* *Revolution*-class

**USS Midway**

*Registry:* NCC-1759

*Class:* *Sentry*-class

**USS Endeavour**

*Registry:* NCC-1702

*Class:* *Phoenix*-class

    **USS Peregrine**

*Registry:* N/A

*Class:* Warp 10 Prototype

**IRW Lujos**

*Registry:* N/A

*Class:* *K'talis*-class

**USS Antares**

*Registry:* NCC-1291

*Class:* *Antares*-class (Freighter)

**CCS Nexus**

*Registry:* N/A

*Class:* Civilian Capital Ship
NBFC

* Usine
* Remorque
* Citerne

**NBFC** est une entreprise qui est spécialisée dans l'utilisation de produits chimiques. Elle est présente dans Euro Truck Simulator, German Truck Simulator, UK Truck Simulator et Euro Truck Simulator 2.

## Marchandises

Voici la liste des marchandises produites et fournies dans les dépôts NBFC, sauf si mention contraire :

* Acide
* Munitions
* Arsenic
* Acide borique
* Produits chimiques
* Charbon (accepté seulement)
* Chlore
* Cyanure
* Diesel
* Dynamite (fournies seulement)
* Réservoir vide
* Explosifs (fournis seulement)
* Engrais
* Fluor
* Chariots élévateurs
* Citerne de carburant
* Produits chimiques chauds
* Réservoir haute pression
* Métaux lourds
* Kérosène
* Grands tubes (acceptés seulement)
* Diriger
* GPL
* Magnésium
* Chlorure mercurique
* Huile moteur
* Néon
* Nitrocel
* Azote
* Huile
* Pesticide
* Essence
* Phosphore
* Hydroxyde de potassium
* Potassium
* Réservoir de réservoir
* Chlorure de sodium
* Hydroxyde de sodium
* Sodium
* Acide sulfurique
* Tube de ventilation
* Phosphore blanc

## Galerie

Aberdeen Berlin Budapest Calais Duisburg Liverpool Londres Ostrava
## Voir aussi

 ***Scandinavia***
 ***Italia***
 ***Beyond the Baltic Sea***
 ***Road to the Black Sea***
 ***Iberia***
 ***Krone Trailer Pack***
 ***Heart of Russia***
Kelvin Memorial Archive Wiki

## Welcome to the Kelvin Memorial Archive

The Kelvin Memorial Archive contains information concerning a personal Star Trek canon within the Kelvin Timeline. Most of the information present in the database is from the year 2255 and onward. This is an official Starfleet database, and any and all attempts at illegal tampering (successful or otherwise) will be prosecuted.

## Affiliation

    The Kelvin Memorial Archive is officially under the ownership of the United Federation of Planets. The Archive is operated and maintained by the Starfleet Historical Division, based out of the Federation archive on Memory Alpha. The physical archive is located in London, and has been in service since April of 2234.
As of January 2257, the Kelvin Memorial Archive is associated with Frontier Aerospace. Increasing demands at Memory Alpha prompted the need for assistance, and Frontier stepped forward. (For more information on the Frontier Aerospace/Starfleet partnership, click here.)

## Administrators

**Chief of Staff:** Dr. Alan Reddick

**Chief Editor:** William Harcourt

**Content Moderator:** Eleanor Hallett

**Chief of Research:** T'lena Orrick

**Treasurer:** Yavin Belarus

## Affiliates

**United Federation of Planets**

The Kelvin Memorial Archive is officially owned by the Federation, and is subject to all Federation legislature.

**Starfleet Historical Division**

The Kelvin Memorial Archive is operated and maintained by Starfleet's historical division, which is based out of Memory Alpha. The division that runs the Archive is located in London (within the Archive itself).

    **Frontier Aerospace**
The Kelvin Memorial Archive has partnered with Frontier Aerospace in order to gain access to the most accurate data concerning their history and products. Frontier Aerospace has also volunteered personnel to assist in the maintenance of the Archive.
Stratego Wiki

Stratego Strategy Database is a wiki about Stratego where anyone can share their Stratego strategies. Feel free to create or edit just about anything.

## About Stratego

***Stratego*** /strəˈtiːɡoʊ/ is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's *Flag*, or to capture so many enemy pieces that the opponent cannot make any further moves. *Stratego* has simple enough rules for young children to play, but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named *L'Attaque*. It has been in production in Europe since World War II and the United States since 1961. There are now 2- and 4-handed versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different rulesets. (Taken from wikipedia, see more at https://en.wikipedia.org/wiki/Stratego)

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Fandom's Video Library.

File:Placeholder
Impulse Drive

The impulse drive is a subluminal propulsion manifold present on effectively all Starfleet vessels. Other species have developed similar subluminal propulsion technologies, although not identical.

The official designation for an impulse engine is an "specific impulse accelerated ion propulsion manifold", although the component is colloquially referred to as an impulse drive/engine.

## Function

Impulse engines serve as the primary method of subluminal propulsion among Starfleet and other human-manufactured vessels.

## Design

Impulse engines are typically placed on the trailing edge of a starship's saucer hull (or corresponding component). There are almost always two or more engines present. If one fails, the other(s) take(s) over.

An impulse engine usually takes the form of a cluster of ion acceleration tubes (called "channels"). The shape of the cluster is irrelevant.

Impulse engines operate via accelerated ion propulsion. Ion propulsion was developed during the late 20th and early 21st centuries as an electric (non-chemical) replacement for RCS thrusters, with potential applications in deep space transportation. Impulse engines improve upon the original manifold via the addition of electromagnetic acceleration fields.

Most impulse engines are driven by impulse reactors, which generate the ions used in the channels. The energy emitted by the reaction is then used to power the main thruster manifold and the electromagnetic acceleration fields.

Most impulse reactors are fueled by diatomic gases (usually hydrogen).

## Hyperion Impulse Drive

*Main Article:* Hyperion Impulse Drive

The Hyperion impulse drive was developed by Frontier Aerospace as an improved method of subluminal propulsion for their *Revolution*-class, *Sentry*-class, and *Phoenix*-class starships. The primary difference between a typical Starfleet impulse engine and a Hyperion impulse engine is the addition of secondary and tertiary electromagnetic accelerant fields.
Starfleet Historical Division

Starfleet's Historical Division served the function of "Secretary" within the larger Starfleet organization. The division was based out of Memory Alpha, but had offices in London and San Francisco on Earth. The division was also responsible for the maintenance and operation of the Kelvin Memorial Archive.
Philippines

The **Philippines** has participated in the Vision Song Contest 5 times since making its debut in the third edition. Throughout their participation in the contest, they have never qualified for neither the final or the wildcard round, which makes them one of the most unsuccessful countries to date. The Philippines' best result is finishing 13th in the sixth edition in the semi-final with Marlisa's "Forever Young".

## Contestants

The following lists shows all Philippine entries in the Vision Song Contest and their scores.

Table key
     *Winner*
     *Second place*
     *Third place*
     *Automatically qualified to the final*
     *Did not qualify to the final*
     *Did not compete or was relegated*
Quantulus Warp Manifold

## Quantulus Drive

The Quantulus warp manifold was pioneered by Frontier Aerospace as the first dual-core Warp 10 drive system.

The system has been referred to as any one of the following: Quantulus warp manifold, Quantulus warp drive, Quantulus warp system, Quantulus drive, or Quantulus drive core.

## Version 1.x

The initial Quantulus drive core was installed on a refit of the *Revolution*-class USS Endeavour and the initial construction of the USS Ethos.

This design was inherently unstable, although not dangerously so. Extensive safeguards needed to be installed to ensure that the injector stream variance and containment field integrities did not reach unsafe levels. This dependence on safeguards resulted in a general mistrust of the design by Starfleet, and the inability of any ship with this drive core to be accepted as an "NCC" vessel.

No version of this Quantulus warp system has had an accident.

## Version 2.x

The second version of the Quantulus drive was installed on the USS Ethos exploration refit and the *Phoenix*-class USS Endeavour. Initially, Starfleet was unwilling to accept the USS Ethos with the v1.0 drive core due to its unstable nature; the *Revolution*-class Endeavour would never be accepted as a true "NCC" vessel for this same reason. Once the second generation Quantulus drive core was installed on the USS Ethos, it was accepted into Starfleet under the registry "NCC-1753", rather than the experimental "NX-1753".

The second generation drive core resolved the containment and injector variance issues that plagued the first generation design, although not fatally. These changes were brought about by Frontier's desire to have both of their ships selected to participate in Starfleet's three-year exploratory mission. The second generation drive core was never installed on the *Revolution*-class USS Endeavour, but Starfleet enabled the vessel to participate in the mission regardless.

### Version 2.1

The *Phoenix*-class USS Endeavour was equipped with a slight update to the initial second generation Quantulus drive core. This update added more precise injectors and containment field generators, as well as improving the controls of each.

## Version 3.x

The third-generation Quantulus drive core is a proposed variant of the second generation design that would be used in any new *Phoenix*-class or *Sentry*-class vessels.