Status Effects

Status effects that one can get from Curses & leveling up certain Weapons to enhance their power

## Arcane

Each hit applies the "arcane" effect. On the 5th application, additional damage is inflicted on the enemy, and the status is reset.

*+50 bonus damage*

## Bleed

Adds bonus damage to your attacks. This increases with each hit.

*+1 damage per hit / Max 10 stacks*

## Poison

Inflicts damage over time. The more the effect is applied, the more damage is important. If an enemy dies while suffering this status effect, nearby enemies are poisoned.

*effect duration: 8 seconds / 1 damage every 0.4 seconds per stack / Max 10 stacks*

## Burn

inflicts damage over time. Spreads to nearby enemies.

*Effect duration: 3 seconds / 5 base damage every 0.5 seconds*

## Stuck

Prevents the target from acting by freezing it in time.

*effect duration: 2.5 seconds*

## Frozen

Slows down enemies.

*Effect duration: 5 seconds*

## Lifesteal

Heals injuries from a percentage of damage dealt.

## Lightning

Hits the targer with devastating lightning bolt.

*3 damage per bolt*

## Critical

The Sinister Arsenal deals bonus damage to enemies.

*200% of base damage*

## Pierce

The Sinister Arsenal pierces enemy defense to inflict bonus damage.

*+25 base damage*

## Treachery

The Sinister Arsenal deals bonus damage when attacking from behind.

*+20 base damage*

## Withdrawal

Inflicts damage after a rush.

*+10 damage after the rush*

## Inflation

Inflicts bonus damage to enemies in the middle of attacking.

*+5 base damage*

## Deflation

Changes the range of damage inflicted on enemies

## Counterparty

Increases the damage of your next attack when you take a hit.

*+10 damage after being hit*

## Retain

Inflicts bonus damage on your next attack attack by changing weapons in the middle of a combo.

*+10 base damage*

## Life Insurance

Inflicts bonus damage if the enemy has full HP.

*+20 base damage*

## Death Insurance

Inflicts bonus damage if the enemy is very weak.

*+25 damage if the enemy has less then 35% HP*

## Premium

Inflicts bonus damage equal to a percentage of the enemy's current HP.

## Intoxicated

Grants a temporary damage bonus, but injures you once the effect is gone.

*+100% damage for 10 seconds / inflict 10 damage at the end of the effect*

## Unstable Healing

Creates healing objects, but deals occasional damage over a limited time.

*Creates 2 koffees that heal 15 HP / Inflicts 15 injuries in 4 seconds*

## Sacrificial Healing

Restores HP, but reduces max HP.

*Pure healing of 20 HP / -5 max HP*

## Alteration

Applies a bonus or penalty for a set time.

## Serenity

Temporarily boosts HP, Mana, and Mana regeneration.

*+20 max HP / +35 max Mana / +200% Mana regen for 30 seconds*

## Anima Rage

Deals additional damage. The effect is cumulative with each target hit.

*+20% damage per stack for 5 seconds / Max 5 stacks*

## Conviction

Each hit you take applies the Conviction effect. On the 5th application, additional damage will be inflicted on you and the status will reset.

*You deal +100 additional damage*

## Hypothermia

Inflicts additional damage on the target if it suffers from the frozen effect for several seconds.

*+250 base damage every 10 seconds*

## Pyre

Inflicts additional damage on the enemy until the Burn effect ends.

*+50 base damage*

## Incandescence

The enemy lauches burning projectiles that inflict damage on its allies.

*+10 base damage per projectile*