recursal/Fanatic-Fandom huggingface dataset:
Donghua/Odcinek 17

## Uraza

**Uraza** (恩怨, *Ēn Yuàn*) to drugi odcinek drugiego sezonu serii animowanej i siedemnasty z kolei. Został wyemitowany 03 sierpnia 2019r.

## Opis

Lan Wangji i Wei Wuxian kontynuują swoje poszukiwania i docierają do lasu. W tym samym czasie Jin Ling także przybył tutaj na nocne łowy, ale spotyka przywódcę sekty Yao. Mężczyzna zaczyna go atakować, co przyciąga uwagę Lan Wangjiego i Wei Wuxiana. Biegną, by go powstrzymać. Wei Wuxian tłumaczy, że ogromna ilość znajdującej się w lesie energii może powodować halucynacje, a na Jin Linga nie ma to żadnego wpływu dzięki dzwonkowi klarowności YunmengJiang.

Później we trójkę odkrywają, że strażnicy z wieży zostali zabici przez tajemniczą bestię. Atmosfera robi się złowroga, kiedy atakuje ich potwór przypominający węża. Wspólnymi siłami go pokonują. Przywódca sekty Yao zaczyna mówić o Jiang Yanli i Wei Wuxianie, więc Jin Ling ucieka. Gonią go, trafiając do miejsca, w którym pełno było zwłok. Atakuje ich głowa, którą powstrzymuje Wei Wuxian. Lan Wangji za pomocą *Zapytania* dowiaduje się, że należy ona do Jin Zixuna, wujka Jin Linga. Dusza pokazuje im, jak Jin Zixun próbował zmusić Wei Wuxiana do zdjęcia klątwy Setki Dziur, ale zamiast tego został zabity. Efekty klątwy powinny zostać na jego ciele nawet po śmierci, chyba że zmarł ten, który go przeklął. Ciało mężczyzny zniknęło po śmierci Wei Wuxiana, więc nikt nie mógł potwierdzić, czy to naprawdę on był temu winny - prawdopodobnie by ukryć fakt, że to nie patriarcha Yiling rzucił klątwę. Lan Wangji broni Wei Wuxiana przed Jin Lingiem, mówiąc, że jego czyny były honorowe pomimo sposobu kultywacji. Pojawia się Upiorny Generał, Wen Ning, a Jin Ling zaczyna go gonić. Lan Wangji zauważa, że ktoś ich śledzi, ale osoba ta popełnia szybko samobójstwo i to w sposób, który niszczy także ciało, więc nie moógł zostać przepytany. Jin Ling wypuszcza racę wzywającą pomoc.

## Postacie

* Lan Wangji
* Wei Wuxian
* Jin Ling
* Lider sekty Yao
* Jin Zixun
* Wen Ning
* Mo Xuanyu
Mo Dao Zu Shi Wiki

### Witajcie na  Mo Dao Zu Shi Wiki!

Zbiorze informacji na temat powieści Mo Xiang Tong Xiu, który każdy może edytować!

Uważajcie podczas swoch nocnych łowów, bo możecie natknąć się na nikczemne **spojlery**.

Poradniki • Potrzebne strony • Zalążki artykułów

*Mo Dao Zu Shi* (魔道祖师; dosł. *Mistrz demonicznej kultywacji*) to chińska powieść danmei (BL) autorstwa Mo Xiang Tong Xiu. Seria ukazuje fikcyjny świat Xianxia, w którym ludzie poprzez kultywację duszy starają się osiągnąć nieśmiertelność zwaną Xian. Główny bohater, Wei Wuxian, założyciel demonicznej sekty, przemierzał świat w swój rozpustny sposób, znienawidzony przez miliony za chaos, który wywołał. Ostatecznie został zdradzony przez swojego najdroższego shidi i zamordowany podczas bitwy z potężnymi klanami, które złączyły siły, by go pokonać. Czytaj dalej...

### Statystyki

Na Wiki znajduje się
**292** stron i **768** plików.
**2** aktywnych edytorów
dokonało **4429** edycji.

### Newsy

Sezon 3 donghuy jest w trakcie emisji. Kolejne odcinki wychodzą co sobotę.
Altherill

35 years ago, trade ships that came to this system stopped coming out. A few months ago, an Imperial ship came out of this system reporting that a Chaos pirate war fleet was present and had fired on it.

## Inner System

### Altherill I

A small world with a burning cloud for an atmosphere. No surface water or worthwhile minerals.

## Mid System

### Altherill II (Death World)

A former Imperial death world with a surface temperature ranging between 70 and 100 degrees celsius, with significant amounts of atmospheric bromine. Among the many dangerous animals that live on this planet's surface exists a pitcher plant whose mucous, when refined, can be refined into a juvenat treatment. A rogue trader discovered this through unknown means and established a colony focused on controlled habitats and closed environment suits that would provide a tithe of the substance to trading ships that arrived to supply food, air, workers, and other goods.

### Altherill III (Pleasure World)

Oceanic world with a cooler, less toxic atmosphere and various scattered islands. Site of former Imperial colonies that generally served as beachside vacation homes for colonists from Altherill II that deemed worthy of a reward.

## Outer System

### Altherill IV

Blue gas giant with large rings and two moons.
Biggun System

# Inner System

## Biggun I

Class: Crashed Loot

Faction Affiliation(s): Ork

Ork Culture: Slave Labour

Klan Strength (population): Spreading

Climate:  Hot World

Gravity:  0.9g

Size: Small and Dense

Resources: Major (Industrial Material)

This planet for a long time was left to its own wildlife. It's long and empty deserts left with nothing more than passing breeze until the sky's turned red as Imperial ships crashed into it. Imperial forces had unexpectedly sent colonizing vessels to a solar system filled with Orks. The few fighting vessels attempted a defense but failed from the overwhelming might of the Orks. The Orks smashed and crashed into the enemy vessels until they were forced to land on to Biggun I.

The Ork warboss at the time known as three fangs realized there would be no good fighting with the civilians so he simply ordered his Mekboys to go down there and take whatever they can from the ships. when the Mekboys got down to the planet they realized there was a great deal of raw resources they could gather off the planet to build more “stuff”. So they gathered behind the biggest and toughest mekboy who was known at the time as Ironfoot (future warboss) and influence the warlord to turn the planet into a slave camp where the humans would mine out the resources in exchange for their lives.

# Mid System

## Biggun II

Class: Local Invasion

Faction Affiliation(s): Ork

Ork Culture: Constant Krumpin

Klan Strength (population): Overwhelming

Climate: Temperate World

Gravity:  0.9g

Size: Large

Resources: Limited (Industrial Material)

Biggun II can be considered the home world that began the first Great WAAAGH that spread the ork forces among the solar systems, until their untimely end against the unending teeth of the tyranids. With the loss of a great Warlord the Orks splintered amongst themselves returning back to their ways of the Clans. This can be best shown on the home planet as massive Clans fight each other over the endless forest and the never-ending swamps of Biggun II. As this constant war has lasted for decades the clan Warlords continue to fight among themselves growing stronger and more powerful every year. One could only imagine what ork could ever claim rule over them all.

## Biggun III

Class: Rok Landing

Faction Affiliation(s): Ork

Ork Culture: Speedy Speed Boyz

Klan Strength (population): Underwhelming

Climate: Ice World

Gravity: 1.9g

Size: Large

Resources: Limited (Industrial Material)

An unexpected landing occurred when one of the ork made ship accidentally crashed into the planet. Because of its extremely cold temperature most Orks died off from the cold then from the fighting. But somehow a small group of Orks were able to survive on the planet within its many caverns and caves. Now what would be considered as a death world is a slowly thriving planet where ork Clans fight with ice and stone.

# Outer System

## Asteroid Field

A large asteroid field can be found encircling the system. It is believed that many of the Ork freebooters use the asteroid field at secret bases for their fleets and their Treasures.
Shas'la Bork'an Eu'rii

## Background

Born in the middle of a voyage, Eur'ii was always used to the calm and peace of zero-gravity stations and halls. Even after training and gaining the rank of shas'la, she always craved the freedom and weightlessness of flight. Piranha squadrons are always in need of fresh blood, and so she signed up- the closest thing to flight that existed in the fire caste, really. The entrance exams went by quickly- and thus she joined the ranks of prospective piranha pilots.

Half-born, her classmates had called her, teasingly- born a shas, with the soul of a kor. She had left their snide remarks and name-calling behind in the wind of her passage- the thrum of the engine, the whistling of wind over her helmet, drowning out everything as the plains of Bork'an raced by beneath, Erijabirds twirling out of the way of the piranha as the practice grounds whipped by.

## Deployments

Several years of service, and Eur'ii is still a shas'la, the only abnormalities on her record being her odd eagerness for flight and preference for zero-gravity environments. Recent deployments include:

* The Retaking of Shi
* The Battle of Chunga, against Hive Fleet Ragnarok
* The Rebellion of Tangsu, Greed
Qarrelt

## Inner System

### Qarrelt I

A large, burning world with a thin, pure atmosphere and two major continents. A mining outpost to access its many industrial and radioactive resources was once established, but has been abandoned for decades.

## Mid System

### Qarrelt II (Agri-World)

Qarrelt II was a sleepy agri-world that had once served the Imperium in the Veil well. The tithe had come easily from its fertile soil, and its people went undisturbed by the great armies that might move through the veil. But a few decades ago, things changed. The tithe had been interrupted, and the astropaths silent. Ships that returned found a human populace still largely undisturbed on its surface, but uninterested in being a part of His glorious Imperium. Subterranean horrors are now said to lurk beneath this world, and Qarrelt's people found His protection from them wanting, and some even blame them from bringing the monsters beneath.

### Qarrelt III

A small, dense world with a thin atmosphere and no surface water. Some mineral deposits, but not enough to have attracted investment in a mining colony.

## Outer System

### Qarrelt IV

A large frozen world with no atmosphere or surface water.
Big 'Amma

## Profile

'Amma is one of the 'ard boyz serving in the Freeboota's crew of the "Krazy Ate". He is the one hardest boys there as a member of the Goff Klan. A boy that might be suffering some minor sanity problems around "bazzin" stuff.

## History

(As told by 'Amma)

I'z was born on Da Wight Behemoth. Da grots that was outside got 'te by me real fast. I hoevar wasn't born da biggest or da 'ardest of orks so da moment I went up to da nob round da farm da bazz em I got bazzed real 'ard by his 'amma. Good ta only ma teef were bazzed out and not ma brain. Da damed nob and his damed 'amma. I swared by Gork and Mork I'd have a bigger 'amma. We'll I'z got da grots and gretchin ta call me Big 'Amma and went ta climb da krumpin order. First krumpin grots and gretchin. Then onto krumpin da orks dat in't so 'ard. Got onto da 'arder orks. And then I went ta krump that zoggin ork. I grabbed ma choppa and went for his 'amma. We fought short as he was with some real 'ard amma and had no issue with da shootas behind me shootin at him while I choppa into his 'ead.

Looks like he was da 'ard boy's leader. So da kaptin lookin at my kunnin and brutal krumpin placed me as da 'ardest boy in da 'ard boys.

## Current Story

So da kaptin got me ta da leadin of ta 'ard boys just as we were gettin in a big 'ulk. So I together with da other boss that was assigned as temporary kaptin Gitupgrada went ta explore da 'ulk and krump da bugs called... nids.

We'z entered thru da corridors of da 'ulk searchin for da nids till we got ta know that there are also spikies on there. Seems like da boss got a deal ta krump with da spikies rather then da krump da spikies. I'd complain but I don't wanna get bazzed. Da boss lead us thru da corridors of da 'ulk. We arrived and saw some of da buggs. I wanted ta krump roight away but da boss said it be more kunnin if we ran. Sad but I got da 'ard boys with da boss outa there.

We'z were assinged ta protect da door ta da hangar but we got late so all we gotta do is ta krump da bugs away. We krumped and krumped but da bugs didn't end. Da boss again went away and with some of da kunnin krumped away da main bug.

Then we'z got da 'ardest boys in da whole krew and went ta da biggest bugz.
Shas'la Grael

Shas'la Grael is a Pathfinder Pilot, as good as any piloting a Tetra with his comrade, scouting out the enemy and targeting priority targets before returning to the main battle line to send rounds from his Rail Rifle down on the enemy.

## History [WIP]

#### Time at the Academy

Enjoyed his time at the academy, but was 'Involved in a Narcotics Sale'.

While in the academy, it became clear he had exceptional skill in piloting Tetras, earning him the name of Grael, or Forerunner, as he always 'ran' before his peers to explore the situation, usually on a Tetra.

Competed in a couple of Nan'ka'tuk'ike tournaments in the academy.

#### Time as a pathfinder

An old bondmate commits deeply to emulating Gue'vesa culture. While not necessarily a bad thing you worry about them deviating from the Greater Good

He met someone from the Farsight Enclaves

During the campaign on Shi'ur you saved a Gue'la from a flood, to your surprise they were a high ranking Gue'la in their army
A-Tong

* Donghua
* Webtoon
* Serial

**A-Tong** (阿通, *Ā-Tōng*) to służący rodziny Mo.

## Wygląd

Jego wygląd nie został opisany w powieści. W animacji jest to młody mężczyzna z brązowymi włosami upiętymi w dwa koki i zielonymi oczami.

## Osobowość

A-Tong traktował Mo Xuanyu gorzej niż żebraka lub muchę, ponieważ ten nigdy nie protestował. Świadczyło to o słabym charakterze i skłonnościach do pastwienia się nad słabszymi.

## Historia

Chłopak był odpowiedzialny za przygotowywanie posiłków Mo Xuanyu, choć nie był zadowolony z tego zadania. Po odrodzeniu się w ciele Mo Xuanyu Wei Wuxian był świadkiem, jak A-Tong flirtuje z A-Ding, omawiając niebezpieczną sytuację z okrutnymi trupami, które kręciły się wokół wioski Mo.

A-Tong był drugą ofiarą demonicznego ramienia, które zaatakowało jego wioskę. Ramię zmusiło go do uduszenia się. Zmarł razem z Mo Ziyuanem, panią Mo i jej mężem.

To jedna z czterech osób, których śmierci zażądał Mo Xuanyu od Wei Wuxiana w ramach zemsty.

## Przypisy

1. ↑ 1,0 1,1 1,2 1,3 Powieść, rozdział 3
2. ↑ Donghua, odcinek 1
3. ↑ 3,0 3,1 Powieść, rozdział 5
Newborn

**Newborn**" (赤子, *Chì Zǐ*) to motyw przewodni Wen Ninga ze ścieżki dźwiękowej *The Untamed*. Zaśpiewał go Yu Bin, który w serialu wcielił się właśnie w tę postać.

* Hanzi
* Pinyin
* Polski

擦肩的人 路过的城 在心里生根

生在淤泥 身陷囫囵 仍不忘原本

几多恩怨 几多离分 乱世里浮沉

在患难旅程 写下无悔的爱恨

不怕和世界 对立成敌人

只要你 眼神首肯

心如赤子单纯

不染半点灰尘

穿过所有纷争

在你的 身侧永恒

心如赤子天真

哪怕一身修罗印痕

用残生 为你奋不顾身

一身白衣 一如少年 有谁能佐证

无边回忆 结了蛛网 草木已深深

多少风雪 多少故人 多少次认真

在患难旅程 写下无悔的爱恨

不怕和世界 对立成敌人

只要你 眼神首肯

心如赤子单纯

不染半点灰尘

穿过所有纷争

在你的身侧永恒

心如赤子天真

哪怕一身修罗印痕

用残生 为你奋不顾身

Cā jiān de rén lù guò de chéng zài xīn lǐ shēng gēn

Shēng zài yū ní shēn xiàn hú lún réng bù wàng yuán běn

Jǐ duō ēn yuàn jǐ duō lí fēn luàn shì lǐ fú chén

Zài huàn nán lǚ chéng xiě xià wú huǐ de ài hèn

Bù pà hé shì jiè duì lì chéng dí rén

Zhǐ yào nǐ yǎn shén shǒu kěn

Xīn rú chì zi dān chún

Bù rǎn bàn diǎn huī chén

Chuān guò suǒ yǒu fēn zhēng

Zài nǐ de shēn cè yǒng héng

Xīn rú chì zi tiān zhēn

Nǎ pà yī shēn xiū luō yìn hén

Yòng cán shēng wèi nǐ fèn bù gù shēn

Yī shēn bái yī yī rú shǎo nián yǒu shéi néng zuǒ zhèng

Wú biān huí yì jié le zhū wǎng cǎo mù yǐ shēn shēn

Duō shǎo fēng xuě duō shǎo gù rén duō shǎo cì rèn zhēn

Zài huàn nán lǚ chéng xiě xià wú huǐ de ài hèn

Bù pà hé shì jiè duì lì chéng dí rén

Zhǐ yào nǐ yǎn shén shǒu kěn

Xīn rú chì zi dān chún

Bù rǎn bàn diǎn huī chén

Chuān guò suǒ yǒu fēn zhēng

Zài nǐ de shēn cè yǒng héng

Xīn rú chì zi tiān zhēn

Nǎ pà yī shēn xiū luō yìn hén

Yòng cán shēng wèi nǐ fèn bù gù shēn
Jiang Cheng/Umiejętności

## Jiang Cheng

* Donghua
* Webtoon
* Serial
* Audio Drama CN
* Audio Drama JP

### Przydomek

三毒圣手 – *Sāndú Shèngshǒu*三毒 *sāndú* – dosł. trzy trucizny; buddyjski zwrot oznaczający źródło chaosu (chciwości, złości, ignorancji)
圣手 *shèngshǒu* – zdolny adept

## Dane personalne

### Więzi rodzinne

Jiang Fengmian (ojciec †)
Yu Ziyuan (matka †)
Jiang Yanli (starsza siostra †)
Wei Wuxian (adoptowany starszy brat)
Jin Ling (siostrzeniec)
Jin Zixuan (szwagier †)

### Broń

Sandu
Zidian

## Aktorzy

### Audio drama

Peng Yao (chiński aktor głosowy; dorosły)
 Zhao Xiaojiang (chiński aktor głosowy; dziecko)
 Hikaru Midorikawa (japoński aktor głosowy)

### Serial/film

Wang Zhuocheng (dorosły)
Huang Zhenchen (dziecko)
Wang Kai (aktor głosowy)

## Broń

* **Sandu** (三毒, *Sāndú*) to miecz Jiang Chenga.
* **Zidian** (紫电, *Zǐdiàn*) to scheda po jego matce. Ma kształt pierścienia, który Jiang Cheng nosi na palcu, ale może zamienić się w bicz emitujący fioletowe błyskawice. Jedną z jego umiejętności jest oddzielanie duszy od ciała opętanej osoby.

## Przypisy

1. ↑ Powieść, rozdział 8
2. ↑ Powieść, rozdział 10
Smollum

# Inner System

## Asteroid field

Dense asteroid field with many binary and trinary groups of large rocks

# Mid System

## Smollum I

Class: Rok Landing

Faction Affiliation(s): Ork

Ork Culture: Squig Pasture

Klan Strength (population): Underwhelming

Climate: Temperate World

Gravity: 0.9g

Size: Large

Resources: Major

Backstory: During the great battle the Orks had fought against the Imperium one of their asteroids designated as a squig pastures for their food supply was unexpectedly shot down and was forced to land on the planet of Smollum I. None of the crew was able to survive the crash but the squig we're able to leave the asteroid and surprisingly survive in the death world. Some say the natural mutations of the squig to naturally change into their environment has caused them to become some of the most deadliest in the universe.

## Smollum II

Class: Crashed Loot

Faction Affiliation(s): Ork

Ork Culture: Battlefield Lootin

Klan Strength (population): Dangerous

Climate: n/a

Gravity: 0.3g

Size: Low-Mass

Resources: Plentiful (Industrial Metal- Ornamental - Radioactive - Exotic Material)

Backstory: After the great battle the warlord had against the Imperium he demanded more victories which had sent him straight to a collision path with the tyranids. Behind him he left an unimaginable amount of destroyed Imperial ships and Ork vessels alike. A large part of the Mekboys and lootas of his great WAAAA had stayed behind to salvage everything they could get their hands on. Soon the more powerful Orks would gather their own personal collection of loot to the point that they would construct it into a makeshift platform of their own personal territory. Soon these colossal ork made moons would gravitate to each other to the point that they would collide and form an ork made planet of loot. Since then constant wars are fought in the makeshift destroyed halls of the ships amongst the lootas over territory and loot.

# Outer System

## Smollum III

Class: Native Spores

Faction Affiliation(s): Ork

Ork Culture: Grot Town

Klan Strength (population): Spreading

Climate: Cold World

Gravity: 1.6g

Size: Vast

Resources: Minimal

Backstory: An unexpected native spore of grots had started sprouting on the planet of Smollum III. The planet's lack of food and resources has made it difficult for Orks to grow within the harsh environment. So it appears that only grots have been able to grow upon this planet. Their numbers have become numerous but it appears there is another species growing on the planet that has caused conflict with the grots.
Moredoor System

# Inner System

## Moredoor I

Class: N/A

Faction Affiliation(s): N/A

Ork Culture: N/A

Klan Strength (population): N/A

Climate: Burning World

Gravity: 1.5g

Size: Low-Mass

Resources: N/A

Backstory: The planet is considered completely inhospitable. It's temperature is so high and its atmosphere is so thin that no water or life-forms have been found on it.

# Mid System

## Moredoor II

Class: Native Spores

Faction Affiliation(s): Orks And Independent humans

Ork Culture: Speedy Speed Boyz:

Klan Strength (population): Spreading

Climate: Temperate World

Gravity: 1.1g

Size: Larg

Resources: Sustainable (Exotic Material - Ornamental)

Backstory: It appears on this brand new Hive world that an unexpected Gathering Of Orks have appeared. The numbers are numerous in the forest and have started attacking human settlements. It is only a matter of time before they become organized and start to attack the walls.
Sarcistan System

A relatively new Imperial system, settled in mid M40, albeit with a 500-year dark age in mid M41 where contact with the wider Imperium was lost.

# Inner System

## Sarcistan III (Feral World)

Long-ago fertile world turned to arid desert. Scattered nomadic tribes, hostile to outsiders, eke out a living amongst the dunes. Most tribes follow the relatively survivable winters in an annual migration around the more polar latitudes, though some hide out in cool caverns deep in the bedrock to avoid the boiling summer temperatures.

Mostly Iron Age level technology, with revered artifacts of imperial technology being handed down across generations.

# Mid System

## Sarcistan IV (Civilised world)

Industrial level tech

Extensive use of dirigibles

## Sarcistan VI (Fortress World)

Low Imperial level tech

Regiments equipped with lasguns, flak, and plenty of explosives; but otherwise relatively low tech

# Outer System

## Sarcistan VIII

Titanic gas giant with huge rings, which keeps the inner and mid system safe from extrasolar objects, but harbours threats of its own. In amongst the rings live a race of large void-borne xenos creatures of limited intelligence and apparently mineral-based biology. Voidship captains are warned to give the planet a wide berth.

## Sarcistan IX

Relatively small gas giant with a rich atmosphere just waiting to be extracted.
Khallangi System

Luminous yellow star past its prime but still shining bright. The system is Imperial controlled, though precariously positioned towards the East of the Veil Sector

# Inner System

A thick cloud of stellar dust surrounds the star, somewhat limiting the light that reaches the planets beyond and giving the sun a hazy appearance viewed from the ground.

# Mid System

## Khallangi I (Feudal World)

Feudal world, with warring enclaves dotted across dense forest, jungle, and savannah; all inhabited by flora and fauna that border on Death World levels of viciousness.

Pre-industrial tech level outside of a single Imperial enclave largely run by the Ministorum

## Khallangi II (Civilised World)

Large civilised world; extensive manufactoria and sprawling cities, but with an atmosphere not yet poisoned by industry and skylines not yet pierced by hive spires. Raises mechanised regiments with locally constructed Chimeras and lasguns that are plentiful but fall below Forge World standards.

Mid-imperial tech level

## Khallangi III

Mid-size gas giant with impressive rings and dozens of small moons, some of which are undergoing settlement by Imperial pioneers.

# Outer System

## Khallangi IV (Mining World)

Mining/frontier world. Frozen rocky planet with many magma vents throughout the crust. Vast mineral springs the size of small seas enable limited human habitation. Rich source of promethium and various rare minerals.

Low-Imperial tech level

## Xenos Void Station

A crystalline construction more than a dozen kilometres in diameter, belonging to a presumably-extinct xenos civilisation. Strictly off limits by order of The Inquisition.
Star Systems

Here is a list of all the major systems in the Veil Sector, organised by faction affiliation. Systems with disputed affiliations will be placed in all factions vying for their control.

For GMs building new systems or planets, we recommend using a mix of the tables in Stars of Inequity, this homebrew document, and/or these tables, along with a heavy dose of your own imagination and discretion. Random tables can give strange results, so make sure to discuss your changes with the other GMs before sending them live.

## Chaos

* Khora (Khorne)
* Evalia (Nurgle)
* Sineps
* Sann
* Dera
* Thrassa (Tzeench)

## Imperial

* Aegis
* Final Bastion
* Gara (Capital)
* Khallangi
* Sacristan
* Sellabelma
* Stormcauldron
* Tarkus
* Witchbane's Gate

## Orks

* Biggun
* Da'Lostun
* Moredoor
* Smollum

## Tau

* Monolith
* Kir'qath
* Lhas'rhen'na
* Or'es
* Vash'ya
* Shi

## Fallen Worlds (Non-Player)

* Shi'ur
* Greed
Grix

A data pict of Grix

A Kroot Shaper of the Shadowclaw Kindred. He has a particular affinity towards the beast of his Pech, from Kroothawk to Knarloc. Rarely seen without at least one of his Kroothounds in tow, he is equally proficient with blade or rifle- his diverse skill set allows him to fill voids left by Tau forces.
As Shaper, Grix acts as mix of Kroot Ambassador, Commander, and Spiritual Guide.
Donghua/Odcinek 10

## Nadejście katastrofy

**Nadejście katastrofy** (祸起, *Huò Qǐ*) to dziesiąty odcinek pierwszego sezonu serii animowanej. Został wyemitowany 01 września 2018r.

## Opis

Lan Wangji wyciąga Wei Wuxiana z wody. Próbując powstrzymać go przed zaśnięciem, gra melodię, którą skomponował specjalnie dla niego, ale chłopak i tak odpływa. Budzi się w swoim pokoju w Przystani Lotosów – najwyraźniej Jiang Cheng w porę przyprowadził pomoc. Dowiaduje się, że przywódca sekty Lan zmarł, a Wenowie przypisali sobie zabicie bestii.

Kiedy przychodzą go odwiedzić Jiang Fengmian i Yu Ziyuan, rodzina znowu się kłóci o niesprawiedliwe traktowanie Jiang Chenga przez Jiang Fengmiana. Kiedy jego rodzice wychodzą, Jiang Cheng wścieka się za to, że ojciec nigdy nie bierze go na poważnie i nie docenia, wspominając jak ogromnym cudem udało mu się wrócić do Yunmeng. Wei Wuxian obiecuje mu, że jest godny bycia kolejnym przywódcą sekty i że będzie jego podwładnym tak jak ich ojcowie, co rozluźniło atmosferę.

Wenowie wychodzą z planem stworzenia biur nadzorczych w każdej siedzibie sekty. Wang Lingjiao przybyła do Yunmeng, by zażądać od Yu Ziyuan ukarania Wei Wuxiana. Bez ojca Jiang Cheng nie jest w stanie jej powstrzymać. Wei Wuxian milcząco znosi chłostę zadaną Zidianem, mając nadzieję, że Wenowie będą tym usatysfakcjonowani i zostawią Jiangów w spokoju, jednak Wang Lingjiao każe pani Yu odciąć jedną z jego rąk. Kobieta zdaje się zgadzać, dopóki kochanka Wen Chao nie mówi jej, że zamieni to miejsce w biuro nadzorcze i będzie miała nad nią autorytet. Pani Yu uderza ją, by nauczyła się, gdzie tak naprawdę jest jej miejsce.

## Postacie

* Lan Wangji
* Wei Wuxian
* Jiang Yanli
* Jiang Cheng
* Wen Chao
* Wen Ruohan
* Jiang Fengmian
* Yu Ziyuan
Donghua/Odcinek 14

## Zaciemnione słońce

**Zaciemnione słońce** (蔽日, *Bì Rì*) to czternasty odcinek pierwszego sezonu serii animowanej. Został wyemitowany 29 września 2018r.

## Opis

Oficjalnie rozpoczyna się Kampania Zestrzelenia Słońca i wszystkie sekty łączą siły przeciwko QishanWen. Pierwotnie przegrywają, ale szybko zaczęli zdobywać przewagę, szczególnie po tym, jak Nie Mingjue obciął głowę najstarszemu synowi Wena Ruohana, Wen Xu.

Lan Wangji i Jiang Cheng dalej szukali Wei Wuxiana. Szybko odkryli, że każde biuro nadzorcze, które planowali zaatakować, już zostało zdobyte, a Wenowie umierali na różne, makabryczne sposoby. Lan Wangji zauważył, że to z powodu talizmanów egzorcyzmujących, których działanie odwrócono.

Kiedy w Chongyang odzyskiwali siły i przygotowywali się do następnej bitwy, Jiang Cheng ponownie spotyka się z Yanli. Informuje ją o śmierci rodziców i przyznaje, że wciąż nie wie, gdzie jest Wei Wuxian. Ich położenie zostaje odkryte przez jednego z Wenów, który natychmiast wysyła sygnał, by poinformować innych. Sekty Jiang i Lan natychmiast przygotowują się do bitwy.

Wang Lingjiao została zostawiona w biurze nadzorczym, ponieważ zaczęła popadać w paranoję. Przyklejone tam talizmany też zostały zmienione, więc wkrótce została zabita przez okrutne trupy.

Siły Lan Wangjiego i Jiang Chenga w Chongyang zostają osłabione, gdyż Wenowie mają zdecydowaną przewagę liczebną. Mężczyźni dowiadują się od Wen Chao, co stało się z Wei Wuxianem. Ale zanim pada rozkaz zabicia ich, wszystkie ciała zmarłych Wenów ożywają pod wpływem muzycznego rozkazu nieznanego kultywatora grającego na flecie.

## Postacie

* Wen Ruohan
* Lan Xichen
* Meng Yao
* Jiang Cheng
* Nie Mingjue
* Wen Qing
* Wen Ning
* Lan Wangji
* Wen Chao
* Wang Lingjiao
* Wen Zhuliu
* Jiang Yanli
* Wei Wuxian
Missing Pets Wiki

**Welcome to the Missing Pets Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

This wiki is about pets (mainly dogs, puppies, cats, and kittens) that are currently missing, cases can even go back to the 1960s.

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Arzerae Iazaraesh

Behind her curious eyes, like liquid sapphires, lies a mind clouded by delusion. While she believes herself to be a fair princess with blonde curls locked away in a tower, underneath her skin is a monster that feeds off of the suffering of sentient beings.

### Childhood

Arzerae was raised on the Hive World of Monstrante among Mon’keigh and by Mon’keigh, given the name of Novianna. As the daughter of Lord Aramus Octavis, she was given a sheltered upbringing away from the common rabble. Servants would be sent up to wait on her, but none would last long—many would flee screaming after enduring her mischiefs and torments for but a day. After coming of age and leaving the nest, she took on a job under a branch of the Departmento Exacta, gaining a reputation as an efficient debt collector with a vicious streak.

### Capture

One day, the Kabal of the Shadowed Eye razed Monstrante under the advice of the Haemonculus Kehnazoh Iazaraesh. Within mere hours, it was stripped of every soul and left a smouldering husk of its former glory. Rather than being thrown into the slave pits with the rest, she was brought straight to the Haemonculi’s lair...right alongside her father. When she laid eyes upon the fleshcrafter, she knew instinctively who they were to her. Dangling from the Haemonculus’ ear was a bone earring that matched her own—one that she was told belonged to her mother.

### The Truth Revealed

It turned out that Lord Octavis had met the Kabal once before, as a noble of an entirely different planet. He had foolishly tried to parlay with his captors in Aeldari, but his mangling of the language only singled him out for special attention; he would be made to learn as he wished, but any mistakes would only intensify the torture. Much to the Haemonculi’s chagrin, he learned quickly, earning her grudging respect. As a reward, he was granted a singular wish—an heir to his House—in the worst way possible, then released onto Monstrante to raise the genetically-engineered abomination.

### An Ultimatum

Kehnazoh Iazaraesh welcomed her daughter home and urged her to take on the “family business,” but Arzerae could not accept that her entire upbringing had been a lie. Naturally, she refused. The Haemunculus’s smile turned into a scowl of contempt as she declared her experiment a failure and ordered Arzerae cast away to the gladiator pits to die an ignoble death. Now, Arzerae seeks to claw her way back out to demand answers or meet the Emperor trying.
Dzwonek klarowności

**Dzwonek klarowności** (清心铃, *Qīngxīn Líng*) to akcesorium sekty YunmengJiang noszone przez każdego z jej członków.

## Opis

Jest to okrągły, srebrny dzwonek z wyrytym motywem sekty Jiang - lotosem o dziewięciu płatkach. Na jednym końcu ma przywiązany fioletowy frędzel i najczęściej jest przyczepiany do pasa.

Został nasycony energią duchową, dzięki czemu może poprawić skupienie i oczyścić umysł. Uodparnia także na halucynacje wywołane czarną magią.

## Użycie

### Incydent na przełęczy Qiongqi

Wei Wuxian stworzył potężny dzwonek klarowności jako prezent na miesięcznicę Jin Linga, lecz został on zniszczony przez Jin Zixuna ze złości podczas jego próby zasadzki na patriarchę.

### Miasto Yi

Jin Ling używa dzwonka w celu wybudzenia Wei Wuxiana z sensu Empatii z duchem A-Qing, gdy chcieli odkryć, co stało się Xiao Xingchenowi.

## Różnice w animacji

Będąc w Yiling Wei Wuxian zostaje schwytany przez Wen Chao, nieświadomie upuszczając swój dzwonek klarowności, który kilka dni później zostaje znaleziony przez Lan Wangjiego. Ten używa go jako medium podczas grania Zapytania, lecz jest to bezskuteczne. Gdy Wei Wuxian powraca z Kopców Pogrzebowych, Lan Wangji przybywa do Przystani Lotosów, by mu go oddać, lecz zatrzymuje dzwonek, gdy widzi, że Jiang Yanli podarowała mu już nowy.

Wiele lat później Lan Wangji używa go do osłabienia efektów Znaku Klątwy na Wei Wuxianie. Mężczyzna próbuje oddać dzwonek prawowitemu właścicielowi, lecz Wei Wuxian mówi mu, by go zatrzymał w ramach podziękowań.

## Różnice w serialu

Gdy Jiang Cheng i Jiang Yanli odwiedzili Wei Wuxiana w Yiling, by pokazać mu jej szaty ślubne, dziewczyna podaje Wei Wuxianowi dzwonek klarowności, mówiąc, że znalazła go w gabinecie ojca i będąc przekonaną, że był przeznaczony właśnie dla niego.

## Różnice w audio dramie

W powieści Wei Wuxian użył Empatii wobec Anxin, ale był w stanie wyrwać się z jej wspomnieć bez pomocy zewnętrznej. W audio dramie prosi Jin Linga o asystę, zanim kobieta go opętała. Chłopak dzięki dzwonkowi pomaga Wei Wuxianowi wrócić do siebie, gdy wyczuwa, że ten jest w niebezpieczeństwie.

## Przypisy

1. ↑ 1,0 1,1 Powieść, rozdział 38
2. ↑ Donghua, odcinek 2
3. ↑ Powieść, rozdział 76
4. ↑ Powieść, rozdział 41
5. ↑ Donghua, odcinek 13
6. ↑ Donghua, odcinek 22
7. ↑ Donghua, odcinek 22
8. ↑ Serial, odcinek 30
9. ↑ Powieść, rozdział 105
10. ↑ Audio drama, sezon 3, odcinek 15
Serial

## The Untamed

**The Untamed** (陈情令, *Chén Qíng Lìng*) to chiński serial stworzony częściowo na podstawie powieści *Mo Dao Zu Shi* autorstwa Mo Xiang Tong Xiu. W głównych bohaterów wcielili się Xiao Zhan i Wang Yibo. Emisja rozpoczęła się 27 czerwca 2019, a zakończyła 20 sierpnia 2019 na platformie Tencent Video, choć użytkownicy VIP mieli wcześniejszy dostęp do odcinków. Ciekawostką jest, że niewielu aktorów użyło swoich głosów - dźwięk był nagrywany osobno przez doświadczoną obsadę.

## Opis

Szesnaście lat temu światem kultywacyjnym rządziły cztery klany: GusuLan, YunmengJiang, QingheNie, QishanWen i LanlingJin. Sekta Wen, będąc najpotężniejszą wśród nich wszystkich, zdominowała pozostałe. Beztroski Wei Wuxian zaprzyjaźnia się z prawilnym Lan Wangjim, a podczas swoich przygód odkrywają, że lider Wenów stoi za serią spisków, przez które na świecie zapanuje chaos. Wei Wuxian stara się ochronić niewinnych Wenów przed niesprawiedliwością i ginie. Odnajduje się szesnaście lat później i pracuje z Lan Wangjim, by rozwikłać zagadkę tajemniczych mordów.
House de Drumon

House de Drumon was founded in 488 by Sir Tybalt de Drumon of Kaltlanda. Tybalt became to be the only member for many years until in year 496 he married Lady Anastasia Chantè. They had their first child, Eria de Drumon in 497, and son, Ryder de Drumon. Anastasia would become head of House de Drumon in year 500, after Sir Tybalt took his life.

## Members

* Sir Tybalt de Drumon - Deceased
* Anastasia de Drumon - Head
* Eria de Drumon
* Ryder de Drumon
* Natalie de Drumon
* Annabelle de Drumon
* Sofia de Drumon
Goodbye Filled with Hatred

**Goodbye Filled with Hatred** (恨别, *Hèn Bié*) to motyw przewodni Jiang Chenga ze ścieżki dźwiękowej *The Untamed*. Zaśpiewał go Wang Zhuocheng, który w serialu wcielił się właśnie w tę postać.

## Tekst

* Hanzi
* Pinyin
* Polski

秋雨打灯 莲花落满坞中

少年心 隔水仍发好梦

一朝火海惊动 血漫舟中莲蓬

烈火无事却向西风

扬涛雷弄 三毒挥紫电纵

高台上 看世事更错综

任由他凡尘千众也难以抵我重

欲经此 身后尸骨再远送

难将前尘都随风

天光一醉万里红

山遥水远坞中可有人在等

几回庭前儿时梦

寒剑锋冷谁独拥

只余血海孤灯

血溅门灯 杯中淡茶早冷

他年人 一觉惊万里梦

剑指昔年旧友 方知寻道不同

昨日情分不似众朋

骤雨送声 惊惧剖丹相赠

当年人 教我如何能憎

江湖别后谁似青山飘蓬 不留踪

再相见 依稀是旧友新容

应恨前尘万事空

血将天地一抹红

故人作别口中有辞言不能

作茧之人缚千层

无一可辩恨早终

只任 寒灰 扬穷

如朝露来去匆匆

如那长天万里风

何因此生聚散不过一场梦

紫电无情可感痛

三毒锋冷难再送

本是 秋意 正浓

Qiū yǔ dǎ dēng lián huā luò mǎn wù zhōng

Shǎo nián xīn gé shuǐ réng fā hǎo mèng

Yī cháo huǒ hǎi jīng dòng xuè màn zhōu zhōng lián péng

Liè huǒ wú shì què xiàng xī fēng

Yáng tāo léi nòng sān dú huī zǐ diàn zòng

Gāo tái shàng kàn shì shì gèng cuò zōng

Rèn yóu tā fán chén qiān zhòng yě nán yǐ dǐ wǒ zhòng

Yù jīng cǐ shēn hòu shī gǔ zài yuǎn sòng

Nán jiāng qián chén dōu suí fēng

Tiān guāng yī zuì wàn lǐ hóng

Shān yáo shuǐ yuǎn wù zhōng kě yǒu rén zài děng

Jǐ huí tíng qián ér shí mèng

Hán jiàn fēng lěng shéi dú yōng

Zhǐ yú xuè hǎi gū dēng

Xuè jiàn mén dēng bēi zhōng dàn chá zǎo lěng

Tā nián rén yī jué jīng wàn lǐ mèng

Jiàn zhǐ xī nián jiù yǒu fāng zhī xún dào bù tóng

Zuó rì qíng fēn bù shì zhòng péng

Zhòu yǔ sòng shēng jīng jù pōu dān xiāng zèng

Dāng nián rén jiào wǒ rú hé néng zēng

Jiāng hú bié hòu shéi shì qīng shān piāo péng bù liú zōng

Zài xiāng jiàn yī xī shì jiù yǒu xīn róng

Yīng hèn qián chén wàn shì kōng

Xuè jiāng tiān de yī mǒ hóng

Gù rén zuò bié kǒu zhōng yǒu cí yán bù néng

Zuò jiǎn zhī rén fù qiān céng

Wú yī kě biàn hèn zǎo zhōng

Zhǐ rèn hán huī yáng qióng

Rú cháo lù lái qù cōng cōng

Rú nà zhǎng tiān wàn lǐ fēng

Hé yīn cǐ shēng jù sàn bù guò yī chǎng mèng

Zǐ diàn wú qíng kě gǎn tòng

Sān dú fēng lěng nán zài sòng

Běn shì qiū yì zhèng nóng
The Edge of the Veil, a 40k Living community Wiki

W**elcome to the The Edge of the Veil, a 40k Living community Wiki!**This is a roleplaying Living Community, founded March 2020. Our ongoing campaign is set in the Warhammer 40,000 universe, using the Fantasy Flight Games 40k RPG system.

Information on this wiki is not necessarily known to all characters IC. No using this for metagaming, please!

To add your character to the wiki, first read this page.

Note: "Warhammer 40,000" and all associated intellectual property is owned by Games Workshop. This is an unofficial fan group and no claim to ownership is intended.

## Important articles

* The Veil Sector
* Star Systems within the sector
* Player Characters
Spirit's Reach

(From Climate:

"Spirit's Reach" is what the Travelers and Omen Watchers call the giant mountain that overlooks their homes. (The Travelers can't see it, but they know of it through stories, as they used to live at the foot of Spirit's Reach). It's the equivalent of Mt. Kinabulu.

Spirit's Reach, due to its height, tracks about 20F / -6C lower that the mainland temperature-wise. And depending on your location on or beside the mountain, rain will greatly fluctuate due to protection against monsoons, and due to Spirit's Reach's topography.)

The cats believe Spirit's Reach is the primary home of Spirit, and as such, they revere it with great dignity. Disrespect towards the mountain, even verbally, is incredibly taboo and thought to bring bad luck. The Travelers, before fleeing their first home, used to celebrate Spirit's Reach with a ritual, but this died out after the Journey took place.
Austin's Aegis System

# Inner System

## Aegis I (Mining World)

Small, hot, rocky planet just barely liveable with use of standard survival suits and respirators. Mining operations are primarily undertaken by prisoners, with the better behaved being inducted into the PDF; a remarkably resilient force who excel in at fighting in extreme environments.

Mid Imperial tech level

## Aegis II

Large rocky planet with poisonous atmosphere. Limited Mechanicus-operated gas harvesting aerostats sit in the upper atmosphere, providing fuel for vessels visiting the inner system.

# Mid System

## Aegis III (Civilised World)

Warm, wet world with extensive wetlands and river basins, gradually becoming more poisoned by the ecumenopolis housing billions of Imperial citizens.

High Imperial tech level

## Aegis IV

Modestly sized gas giant, home to a small shipyard and Mechanicus outpost from Gara I.

## Aegis V (Fortress World)

Expansive rocky planet with a thick but pure atmosphere. Ice sheets and tundra cover much of the more polar latitudes, moving down to large swathes of boreal forest and dry continental climes. Most of the planet's water is in one sprawling inland sea, with the opposing side of the world being dry and mostly barren.

A fortress world as long as Imperial records stretch back, Aegis V has been prepared with a vast underground rail network linking every major command post, munitions dump, barracks, and bunker on the planet. Strategic demolition charges are prepared to destroy sections to deny them to the enemy, and every regiment raised on Aegis V is as skilled at fighting in tunnels as they are in the outdoors.

High Imperial tech level

# Outer System

## Asteroid belt

Vast expanse of asteroids orbit the outer reaches of the system
Garden of Spirit

The hollow (aka Cloud Ladder Hall) that the Travelers' Camp is located in.

## Main Features

Sunlight comes in from the 3 mile (5 km) wide hole in the ceiling. It's so high up that the Travelers don't realize that they're still in a cave system (and not outside).

[...]

## Prominent Locations

### Travelers' Camp

Located in the center of the hollow, nestled against the giant tower of limestone - the Spire - that spirals upwards. The Travelers make their dens within its nooks and crannies at its base, taking advantage of the lush vegetation for cover.

### Travelers' Territory

A span of about 500 feet in all directions from the Spire.

[...]
Yeyin Thwei

## History

### **Early Life**

Yeyin Thwei was born into the Stalker Kindred, their name literally meaning "Brav Blood", the Young Kroot has spent their time in the galaxy providing death at a distance. During the formative Years, Yeyin did not kill with beak and claw like others of his clutch, but instead sharpened sticks and rocks, taking down larger creatures by themself when it would have take multiple of his peers to bring it down.

As they took up the spears, Yeyin started to devise the bow, as they took up the bow, Yeyin already learned how to shoot a rifle at a hundred paces. To call them Gifted in the ways of firearms was putting it mildly.

**Mercenary Work**

Once they reached adult age, (10 Terran years) Yeyin immediately headed out alongside others of the Stalker Kindred to work alongside.

(W.I.P)
Cap'in (Warboss) Grimda Shadow-Stabba

Da Zoggin Cap'in of da "Krazy Ate" and da Cap'in of da Wight Behemoth.

Formerly a Goff Kommando Nob, Grimda Shadow-Stabba is a veteran of countless conquests and krumps who removed the head of his former Warboss in a "Fair foit" before stealing all of his loots and trading it all away for his behemoth. Tired of the sedentary life on Biggun Prime, Grimda took his clan to the stars effectively changing their kultur to that of da Freebootas.
Lionfish's Island

A predominantly crescent-shaped island that is notorious for its inhabitant, Lionfish. It has an unfinished "land bridge" made up of upright, jagged limestone spikes that is colloquially called the "Barracuda Teeth." Most don't go there due to the difficulty, the lack of prey, and the mysteries surrounding both the island and Lionfish.

## Island Features

### Barracuda Teeth

Jagged, upright limestone rocks that rise out of the ocean, making a "dotted bridge" between Lionfish's Island and the mainland's beach, aka the camp of the Omen Watchers. Most are unable to use these as a bridge unless the moon is full and the tide is high. This group of structures was named for their uncanny resemblance to the teeth of a barracuda.

### Urchin's Garden

A wild "garden" that fills the interior of the island and is rife with medicinal and magickal plants. Lionfish asserts that his mother, Urchin, planted or transplanted all of them in order to preserve the healing plants of the mainland. Although rife with plants, flowers, and fruit, most animals mysteriously avoid feasting on them.

### Half Moon Reef

A reef said to be completely illuminated on nights with a full moon, with coral and fish that shimmer like stars. The reef "completes" the crescent shape of the island. This reef seems to be located on a shelf raised higher than most coral, making the sea level quite shallow, especially on non-full moon nights.

### The Scrying Pool

A pool of abnormally still seawater situated between the island crescent's inner curve and the Half Moon Reef completing its circle. The reef mysteriously drops into a seemingly bottomless hole, making the water much darker than its surroundings. Lionfish calls this "the scrying pool" and has received multiple prophecies and omens by meditating on its reflection.

### Hidden Spring

A 20-foot deep freshwater spring hidden away behind dense mangroves and palms. Its crystal clear blue water is teeming with small freshwater fish and crabs.
Veil Sector

Cut off from the light of the Astronomican and racked with warp storms, the Veil Sector stands in a precarious position. The Sector is located in Segmentum Ultima, adjacent to Tau space and surrounded by regions controlled by all manner of xenos and heretics.

Systems of the Veil Sector are listed here.
The Living Dead

***The Living Dead*** (陈情令之生魂, *Chén Qíng Lìng Zhī Shēng Hún*), znany także jako *The Untamed: A Raw Soul*, to film zainspirowany serialem *The Untamed*, który powstał w oparciu o chińską powieść *Mo Dao Zu Shi* autorstwa Mo Xiang Tong Xiu. Wyemitowany został 7 listopada 2019, a dystrybucją zajęło się iQiyi.

## Opis

Podczas wspólnych nocnych łowów Wen Ning i Lan Sizhui natrafiają na tajemnicze miasto Fu Feng, którego mieszkańcy byli nękani przez złośliwe duchy, odkąd kilka lat temu wymordowano rodzinę producentów lampionów. Po rozmowie z Xiao Yi, jedynym członkiem rodziny, który przeżył, odkrywają okropne i tragiczne wydarzenia, które doprowadziły do masakry.
Mission to Witchbane Cathedral

The Mission to Witchbane Cathedral was an operation undertaken by Squad Epimetheus under Epistolary Antares in Witchbane's Gate System.

## Background

Witchbane's Gate is home to the Witchtorn Penal Legions, a military unit formed from those rescued from the daemon world Imsiccar 15 years ago. Suspicious deaths among attached Ecclesiarchy and reports on their practices prompted an investigation by Ordo Hereticus inquisitor Shao tel Ewer, who was convinced that elements outside the penal legions were conspiring to help conceal heretical elements within. It was during her investigation into the Legion's heresy that Epistolary Antares arrived in the system aboard the damaged ship Lance of Terra in search of an undamaged Inquisitorial ship to use to travel the sector. Inquisitor tel Ewer agreed to take Antares onto her ship while his received repairs, and that she would be able to travel as he needed if he aided her in her investigation.

## Operation

Antares was to visit a local cathedral in a public spectacle to raise the morale of the faithful and make the reactions of various figures visible to tel Ewer. She went to a local cathedral to arrange an official appearance. Antares then shuttled down and met with Pontifex Aonar, who traveled with him in a grand procession to the cathedral, where he was greeted enthusiastically. As a cardinal began to greet him, he was assassinated by a local cultist. Antares publicly denounced and interrogated the cultist with the enthusiastic support of those attending the church, then executed him at the pontifex's request. After securing the hearts of those present for the Emperor, Antares returned to his shuttle and departed the world.

## Results

The assassination of the cardinal made the presence of heresy undeniable. The swift retribution upon the assassin turned many people of Witchbane's Gate against them. Inquisitor tel Ewer disappeared during the confusion. A small grox doll was made a holy relic.

## NPCs

* Shao tel Ewer
* Pontifex Aonar
* Cardinal of Witchbane's Gate
* Jourryut