Adventures/11/Ghirwil City Depths

## Ghirwil City Depths

Raw

Here the major controversial topic is how to tackle the middle that the first player usually should take.
Either he goes around in the circle or he takes the long bridge first, which will determine how many fails he can do for 4 chests.
If this player fails more than the given amount 3 chests should be possible with the remaining attempts.

In this regard Bowser route shows how to prioritizes the Boss to increase the chance to complete the map with at least 3 chests.

## Altars of Power

* Buff #2 (all lanes)
	+ +20% Physical Damage increase
	+ +20% Magic Damage increase
	+ +20% Healing increase
* Buff #6 (all lanes)
	+ +20% Physical Damage resist
	+ +20% Magic Damage resist
	+ +20% Pure Damage resist
* Buff #12 (top/center\* lanes)
	+ +20% Physical Damage increase
	+ +20% Magic Damage increase
	+ +20% Healing increase
* Buff #13 (bottom/center\* lanes)
	+ +20% Physical Damage resist
	+ +20% Magic Damage resist
	+ +20% Pure Damage resist

Note: Depending on what exact direction the "center lane" player takes at the beginning, only one of these buffs -- #12 or #13 -- will be available.

## Static Buffs

* Top: +80% Physical Damage resist (#21)
* Center: +80% Physical Damage resist (#22)
* Center: +80% Magic Damage resist (#25)
* Bottom: +80% Magic Damage resist (#26)

Around the boss for either top and bottom lane

* +200% Health (#34 and #35)
* +80% Pure Damage resist (#39 and #41)

## 4 chests (player 1 can fail 2 times)

Player 1 goes around the circle and if he fails only two times or less then a second player can clear up these Squads to clear the map with 4 chests, now the second player can't fail any battles.

## Kokoth

* Happy
* Sad orange
* Sad green
* Sad blue

If orange has 1-2 defeats, green switches to sad orange path to clear the leftovers. If green stops at 39 for either reason, blue takes sad orange path. If green stops at 40, blue takes sad green path (with no margin for error). If blue fumbles, green can take Sad blue path. Boss chest security is top priority in either case, without compromising the chance to get 4 chests.

* Happy
* Sad orange
* Sad green
* Sad blue

1. Orange: 02-04-06-08-12-17-16-22-28-29-30-31-25-19-18
2. Green: 02-05-06-09-13-14-20-26-32-38-41-40-39-Boss(x2)
3. Blue: 02-03-06-07-12-11-15-21-27-36-34-33-35-Boss(x2)

1. Orange: 02-04-06-08-12-17-16-22-28-29-30-31-25-X
2. Green: 02-05-06-09-13-18-19-14-20-26-32-38-41-40-39
3. Blue: 02-03-06-07-12-11-15-21-27-36-34-Boss(x2)-35-33

1. Orange: 02-04-06-08-12-17-16-22-28-29-30-31-25[-19-18]
2. Green: 02-05-06-09-13-[18-19-]14-20-26-32-38-41-40-X
3. Blue: 02-03-06-07-12-11-15-21-27-36-39-Boss-35-33-34

1. Orange: 02-04-06-08-12-17-16-22-28-29-30-31-25-19-18
2. Blue: 02-03-06-07-12-11-15-21-27-36-39-40-[41]
3. Green: 02-05-06-09-13-14-20-26-32-38-41-Boss-35-33-34
4. GreenB: 02-05-06-09-13-14-20-26-32-38-35-Boss(x2)-34-33

## Hericus #1

1. Orange: 02-04-06-08-12-17-16-22-28-29-30-31-25-19-18
2. Blue: 02-03-06-07-12-11-15-21-27-36-39-40-41-Boss(x2)
3. Green: 02-05-06-09-13-14-20-26-32-38-35-33-34-Boss(x2)

## DeuxBits

1. White: 02-04-06-09-13-18-19-25-31-30-29-28-22-16-17
2. Blue: 02-05-06-10-13-14-20-26-32-38-41-40-39-Boss(x2)
3. Red: 02-03-06-08-12-11-15-21-27-36-34-33-35-Boss(x2)

## 4 chests (player 1 can fail 1 time)

Player 1 takes the long bridge first but can only fail once to guarantee 4 chests, the last Squad can be cleared by a passing second player but also removes any fail attempts of them.

## Bowser

* Bowser 2
* Bowser 1

1. Orange: 2-4-6-8-12-17-18-19-25-31-30-29-28-22-16
2. Blue: 2-3-6-7-12-11-15-21-27-36-39-40-41-Boss(x2)
3. Green: 2-5-6-9-13-14-20-26-32-38-35-Boss(x2)-34-33

This map allows Orange, Blue, and Green to have multiple defeats and still be almost guaranteed three chests. It removes the risk of not being able to defeat the boss should orange, blue, or green be defeated by surprise. For stronger teams going for 4 chests, it allows for any of the three teams to be defeated once, while still providing 3 x attacks on the boss.

## Hericus #2

1. Orange: 02-04-06-08-12-17-18-19-25-31-30-29-28-22-16
2. Blue: 02-03-06-07-12-11-15-21-27-36-39-40-41-Boss(x2)
3. Green: 02-05-06-09-13-14-20-26-32-38-35-33-34-Boss(x2)

## 3 hits on boss by 2 players

Blue and yellow players could kill the boss, yellow dont wait until 38; green player cleans the south.

## Juanando v3

1. Blue  : 02-03-06-07-12-11-15-21-27-36-39-40-41-Boss-34
2. Yellow: 02-04-06-08-12-17-16-22-28-29-30-31-38-35-Boss or 33
3. Green : 02-05-06-09-13-10-13-18-19-25-19-14-20-26-32