recursal/Fanatic-Fandom huggingface dataset:
Jiese

The plane of fire, home to serpent men whose skin glow like coal. Ancient myths claimed this was a dragon, which chased Avilona. Influences war and strife, as well as notable births.

A flame-wracked, stony wasteland populated by salamanders in rich finery. Has forests, which are on fire.

Smells like thrice-burned charcoal and utter devastation.

The only plane to keep its place between campaign start and the Obscurati's new arrangement. Gotta keep those steampunk vibes!
Olazdor

Champion and Leader of the Hedgehog Court. Signature weapon is a bow and arrow. Carved his mask from his own talons, as a symbol of his intentions to take Thisraldion's place in the Unseen Court.

In Adventure 9, Copperhat the Headless attempted to frame him and Thisraldion for Rock Rackus' murder as a distraction in the Dreaming. He offered to help them find a way back to the Waking if they would help him overthrow the Unseen Court. That ended up not happening once the party found alternate means of returning, although the party continued to try and maintain relations with both courts.

Killed during the Golden Legion's invasion of Av.
Latika

One of three eladrin matriarchs to survive the Great Malice, alongside Athrylla Valanar and Kasavarina Varal.

Upon learning of Kasavarina's role in Srasama's fall from Nicodemus, she and Sor Daeron used the eladrin's alliance with Rilego to enact Nicodemus' plan to kill Kasavarina's daughter Launga in order to take revenge on Kasavarina. Killed by Rilego upon Kasavarina's vengeful compulsion.
Dala

Kasavarina Varal's younger daughter. Abducted and tortured by the Clergy, she was eventually used as an avatar for Srasama via the Sacrament of Apotheosis in the Clergy's attempts to kill the eladrin.

Her soul lingered on Ascetia after her death. When the party came to Ascetia in Adventure 12, Dala gave Cleone a foretold choice about what to do with the remains of Srasama's power; Cleone hopes to allow Kasavarina to challenge Dala for the power, allowing her to become a new eladrin goddess. After this, Dala would pass on. In the meantime, what remains of Dala and Srasama's power lies within Cleone.

At the end of Adventure 13, Cleone offered Kasavarina to fight and defeat Dala to assume her power and become the new (demi)god of eladrin women. Kasavarina did so, and said her farewells with the battle.
Crypta Hereticarum

Also known as the Vault of Heresies. A vault in the Isle of Odiem near Sid Minos in Crisillyir where the Clergy keeps cursed items and people, and anything else they don't want to get out to the larger world. Also home to a series of trials once used by the Clergy to purify themselves of their sins and bring out the qualities the Clergy values. Ashima Shimtu was imprisoned here until Adventure 11.

In 1 BOV, Nicodemus and Kasavarina Varal were imprisoned here. They spoke to Ashima Shimtu to learn the Sacrament of Apotheosis, in order to kill the Clergy god of war. However, this would lead to the death of Kasavarina's daughter Dala and the genocide of eladrin women.

The party visited the vault during Adventure 4 after being lured by Ottavia Sacredote, and again in Adventure 8 in pursuit of Kasavarina's memories. Additionally, a different group visited during Adventure 8 with the goal of freeing Isobel. The party visited again in Adventure 10 to facilitate Ashima Shimtu's release and rebirth.

## Locations

1. Main gallery
2. Chamber of Humility: Heretical Texts [Sin: Envy]
3. Chamber of Diligence: Unholy Arms and Armour; [Sin: Sloth]
4. Chamber of Temperance: Blasphemous Artwork; [Sin: Gluttony]
5. Chamber of Charity: Accursed Items; [Sin: Greed]
6. Chamber of Mercy: Afflicted Innocents; [Sin: Wrath]
7. Chamber of Honesty: Vault of the Damned [Sin: Hubris]
8. Chamber of Bravery: The Beasts of the Infernal Horde; [Sin: Melancholy]
9. The Prison of Ashima Shimtu, Lady of the Forked Tongue, Last of the High Fiends, Steward of the Demonocracy, Keeper of the Secret Which Must Not Be Lost
Lorcan Kell

Head of the Thieves Guild. A crime lord who was used by Leone Quital to provide a front for the Obscurati's operations.

Captured by the constables in Adventure 5 as part of their mission to find a way into the Bleak Gate, and eventually killed by Morgan Cipiano. His ghost blinded Gatria in Adventure 8 in revenge.
Celeste

Mona's fey half. Likes to call people by flower nicknames. Made brief appearances in Adventure 8 during visits to eladrin enclaves, and had a more extended run during the party's time in the Dreaming in Adventure 9 where she helped the party navigate the Dreaming and the fey. On Thisraldion's request (or demand), she accepted a position as fey lord of the Unseen Court.

**Nicknames:**

* Gatria: Tiger lily
* Marcel: Peony
* Cleone: Zinnia
* Hoya: (Little) Sprout
* Kasavarina: Magnolia
* Florette: Chrysanthemum
* Andre: Marigold

**Mask of the Unseen Court (Su)** You have designed this mask to reflect your personality and powers. Your body is invisible, though your clothing remains visible. You cannot remove the mask, which is now your face. If the Unseen Court turns against you, they can revoke this boon. You gain a +2 bonus on Charisma-based checks and the ability to teleport 25 feet as a move action. You are immune to mental control and possession, similar to the effects of a protection from evil spell. You may use invisibility as a spell-like ability at will with a caster level equal to your character level.
Bonilathe

**Title:** The Storm Claw

**Energies:** Air, Fire

**Traits:** Storms spawn creatures, typically reptiles

Reptilian voice. Rocky planet that has thunderstorms constantly. Purple clouds, bright gold flashes of lightening. [There was one life, but they died a long time ago though the magic remains; the summoning magic occasionally spawns life not native to this planet]
Nozomi Sarto

Formerly Bianchi Esposito, a girl raised in the same Clergy orphanage Ottavia Sacredote once came from. Bianchi was groomed to become a spirit medium for the church once her power was recognized, and then suddenly chased out of the church when she unwittingly conveyed information she shouldn't have to the wrong people.

Bianchi left Crisillyir barely out of childhood and changed her name to Nozomi "Zo" Sarto, eventually finding work in Flint, Risur interrogating the victims of Lorcan Kell for him. She worked for him for years through the conversion of the Thieves Guild into a front for the Obscurati, and had her daughter Alice during this time. Zo loved her daughter dearly and wanted a better future for her, but the threat against Alice's life only made leaving the Guild more impossible.

Zo was eventually placed into the Flint RHC as a Kell mole with the help of Margaret Saxby, and was quite surprised when her old role model Ottavia Sacredote was taken into custody there. Following Kell's downfall in Adventure 5, Zo secretly consulted Ottavia for guidance; Ottavia claimed the Obscurati could protect her, so Zo (not knowing the Obscurati was the power behind the Thieves Guild) broke Ottavia out and they fled back to the Obscurati with Alice in tow.

Zo joined the Obscurati offering her powers as a medium, and found happiness until she attended ObCon with Ottavia and the rest of her group. When Nicodemus announced a massacre, Zo came to realize the organization wasn't much better than the Guild after all and was killed by Gradiax's bomb before she could go much further. Her ghost appeared in Adventure 8, asking Hoya to take care of Alice and tell her the truth about her mother.

Ring inscription: Ousting Begets Child
Gideon Ambrose

Marcel's "ex." Prominent docker who disassociated Rock Rackus from the docker movement on a tip from the party. Remembers Hoya under a previous name, Karakuri.

Formerly Irwin Romana, member of the Obscurati and twin brother to Catherine Romana. Once had a cat familiar named Esme, now has a barn owl familiar named Virgil.

He researched the Rites of Rulership while in the Obscurati and informed Nicodemus and Kasavarina on their implications for the Obscurati's plans for planar influences. After realizing where things were going, he faked his death and restarted life as Gideon Ambrose with the help of Wesley Beaumont.

Hoya found out his original identity in Adventure 5, and Gatria later on. The full party learned who he was in Adventure 8, and everyone had to convince Marcel not to kill him.

Tried to recruit dockers in an attempt to stop Roland Stanfield's traitorous plan for the Obscurati come Winter 91, 501 AOV. Unfortunately most people didn't believe him.

Ring inscription: Oath Brokering Clan
Borne

A 300-foot colossus created by the Obscurati to move the planes.

## History

Although his physical form is a century in the making, with Tinker Oddcog most recently at the forefront of his construction, his consciousness is roughly ten years old thanks to Alexander Grappa. He sees Alexander as his father, and Kasavarina Varal as his mother.

Alexander wiped his memories along with Kasavarina's, after which Borne's struggles caused earthquakes in Flint starting in Adventure 2. In Adventure 5 he broke out of the Cauldron Hill facility in the Bleak Gate and stepped into the Waking, before King Aodhan banished him to the Dreaming. He has been searching for his mother since.

He caught up with Kasavarina at Methia during Adventure 8. Kasavarina more or less ignored him, which hurt Borne's feelings, but the party told him to go to the Dreaming where they would be able to find him.

Performed the ritual to change the planes at Axis Island in Adventure 9, but the Voice of Rot attacked him as he closed the seal. Borne was severely injured as a result, and the ritual left incomplete. Borne remained effectively trapped by his immobility at the Axis Island seal until the goddess Desdemona repaired his body during the battle for the right to change the planes in Adventure 13. Borne chose to turn his back on Nicodemus and aid the party's attempts to put their planned arrangement in place.

After closing the Axis seal, Borne wishes for him and his brothers to obtain mortal organic bodies. He also reconciled with Kasavarina, understanding that his mother was gone and that he could build a new relationship with the current Kasavarina. Thinking of going to university next to study philosophy.

## Specifications

According to Tinker, Borne's specifications were as follows:

* Able to lift and hold up something at least 400 ft in diameter, and weighing exactly 11,839 tons
* Able to withstand extreme energy (like an active exploding volcano), including kinetic energy
* Has his own magical source: a pumpkin-sized chest where the heart would be, filled with witch oil
* Able to withstand intense pressure and underwater conditions
Gold

In addition to its value as a precious metal for jewelry and currency, gold can be fashioned into a barrier against teleportation. While characters can teleport freely carrying gold, they cannot teleport through an opening framed in gold. Critical buildings thus often have thin strips of gold set into all their doors and windows; typically, the gold is concealed by additional masonry or some other artistry. Prison cells meant to hold eladrin and others thought to be capable of teleportation are often surrounded by rings of gold.

Similarly, a creature wearing a gold ring—an actual ring, a bracelet, or even a thin thread of gold wire twisted into a circle—cannot teleport or be teleported, so those wary of abduction might wear hidden gold toe rings to stymie would-be kidnappers. The protection can be bypassed by simply removing part of the ring, as worn or carried gold doesn’t prevent teleportation unless it forms a full loop. This fact, combined with the potential temptation for thieves, keeps large gold warding circles from common use.
Forward Symposium

A symposium hosted by Danor and the Obscurati in Cherage during Adventure 10.

After blaming Risur for the downsides of the planar shift while taking credit for the benefits, Nicodemus hoped to recruit the other countries in war against Risur. Gatria, Marcel, and Harkover made a dramatic entrance despite not being invited, and clarified Risur's role in events as separate from the Voice of Rot's actions while discussing the Obscurati's past history and operations. Once Gatria and Marcel rallied a few countries into an alliance against Gradiax's takeover attempt on Axis Island, Nicodemus began to break down and refuse cooperation.

The symposium was then interrupted by a massive hivemind creature, created from Gatria's stirring of the Cherage population.

## Attendees

* Nicodemus (Obscurati, possessing Lambert Moreau)
* Lya Jierre (Obscurati, possessing Rosalie Riviere)
* Brakken of Heffanita (Ber, carrying Cleone, Hoya, and Mona in his head)
* Eloise Duffet (Danor)
* Betronga Sidhon (Elfaivar)
* Vlendam Heid (Drakr, eschatologists)
* Kvarti Gorbatiy (with Heid)
* Dmitra Takhenova (Drakr, Grand Chancellor)
* Savina Tullius (Crisillyir, Prime Minister)
* Lord Kulp (Crisillyir?/Vekeshi Mystics)
* Sagu Jacksdotter (Malice Lands)
* Holy Mother Cymbeline (Thelia)
* Tribal Representative Anton (Thelia)
* Marcel Beaumont (Risur, via magical simulacrum)
* Gatria (Risur, via magical simulacrum)
* Harkover Lee (Risur, via magical simulacrum)
Dreues Alexeyev

Marcel's werebear boyfriend. They're schmoopy. Unknown to either himself or Marcel (but known to Mona), created by the Deck of Many Things to protect Daewin. Believes himself to be a Yerasol veteran.

Part of the original party, but after Daewin's death retired to run her orphanage and be Marcel's househusband. Gives Good Hugs.

He and Marcel married during Adventure 7. Unfortunately he fell comatose after Adventure 9 when the Axis seal was opened and the ritual interrupted, causing the Deck of Many Things to lose its magic. He continues to drift in and out of consciousness and will do so until the seal is properly closed.

Saved when the party changed the planes and closed the seal in Adventure 13. Mona used her Axis ritual wish to grant him a normal mortal existence.
Gagneux

One of Danor's industrial centers, and home to a major engineering university. Cleone lived with Florette Joubert in Gagneux until her move to Risur.

Following Borne's appearance in Adventure 5, Gagneux saw plenty of rumors about the Colossus' origins - though no outright protests like Cherage had.

Cleone finally returned here briefly after Adventure 11 to visit home.

## Notable Locations

* **Institut National des Sciences Appliquées de Gagneux**
* **Ignace's eatery:** Meals are half price if you're willing to try his experimental stuff. Cleone and her university friends often ate here.
* **Beran restaurant:** Run by an immigrant couple and their son, specializing in west Beran style cuisine.
* **Armand's restaurant:** Cleone swears by his pilaf. She often went on dates with Lloyd Gauthier here, romantic or otherwise.
Leo Faellen-Brizside

Mona's brother. Ran away when Mona was young very after learning their mother wasn't his biological mother. Ended up joining Grandis Komanov's radical eschatology cult and ended up as her right-hand man.

Appeared in Adventure 8 at the Isle of Odiem to learn the secrets of the Sacrament of Apotheosis.

Was used as the avatar of Nebo in Adventure 11. The party saved him, although as a true believer in Komanov and the Voice of Rot he wasn't happy about it.
Lord Kulp

Master of the Arena in Nalaam. Total vibes of a dude from the Hunger Games that I don't know. Actually a Vekeshi Mystic. Got acquainted with Tifapine during her stay in Nalaam and later passed a mission brief to Alais through her.

Attended the Forward Symposium in Adventure 10 ostensibly as a Nalaam leader, but really as a Vekeshi one as Nicodemus sought to maintain the Obscurati's control on the Vekeshi Mystics.
Han Jierre

"Elected" Sovereign of Danor. Father of Nathan Jierre, uncle to Lya and Luc. Former president of the nation’s oldest and most prestigious academy of war, the Jierre Sciens d’Arms. Tier 1 member of the Obscurati.

Han was encouraged by his father, the previous sovereign, to travel the world and get a feel for everything the world had to offer. Then his dad inducted him into the Obscurati and Han’s had to order so many heinous things for the Ob he basically went dead inside after Lya’s death. (Sorry Luc, you’re not the favorite.) He still keeps in contact with the people he met during his travels as a reminder, but otherwise dead burnt out.

Groomed Lya to become a model politician and Obscurati cell leader, and Luc to become an engineer for a planar influence project (to Luc's frustration). Encouraged Nathan's interest in astronomy and planar research, and suggested he go to Axis Island to study (eventually kicking off Adventure 1).

Proposed the Panarchist plan at ObCon. Supported Nicodemus' massacre despite his nephew Luc being among the victims.

Following the planar shift in Adventure 9, Han stayed mostly secluded in Cherage save for an appearance to speak in support of the Obscurati. In Adventure 10 in anticipation of the Forward Symposium, Gatria cast suspicion on his legitimacy as an elected leader as part of a plan to break the Obscurati lighthouses' hold on the Danoran people and undermine the country's trust in the Obscurati, which created a massive hivemind in Cherage out for answers and/or Han's blood. The party managed to dispel the hivemind, and Cherage politicians declared him a traitor.

Han fled to Axis Island leading a force of Danoran forces co-opted for the Ob. After Adventure 11, the party defeated him on Axis Island. After a talk with Nathan he welcomed Cleone as family while pointing out her lack of capability in leading Danor. Currently being held in Risur, after penning his confession to the Jierre line's crimes aiding the Obscurati.
Drozani

**Title:** A Dead City/Your Special Hell

**Energies:** Air, Death

**Traits:** Nothing can be born here. Birth rate will eventually drop to zero.

This appears to be a series of floating isles in the general shape of an orb (more like an atmosphere with stuff floating inside). HowEVER each isle seems to be some sort of special hell, a place designed specifically for torturing whoever is on it in a uniquely sadistic way. Also there is a pirate ship on all the rocks.

Hoya says hello, and the planet cackles, "welcome" in a very humorless and unwelcoming voice. Many have been brought to Drozani, and it cherishes them.

Turns out this is also the plane the Clergy gets their angels from. The entrance to the heavens is guarded by angels, who only allow in natives or gods. Despite that Drozani has close relations with Hunlow, and houses the Hunlow pirates' slaves/prisoners while subjecting them to personalized tortures. Drozani culture teaches its slaves that hard work and adoption of Hunlow values will elevate them to pirates, and meanwhile it is the way of things that they receive the suffering most suited to them. :)
Ermete Tornincasa

A deva Vekeshi Mystic who's spent hundreds of years as a deep-cover agent within the Clergy performing different roles with each life.

Three years into his current incarnation with the appearance of a late teenager, Ermete is presently a cleric using his apparent youth and naivete to gather information and help those wronged by the church. His position made him a prime agent to lure Father Balthazar to the Crypta Hereticarum, after which he gave Ashima Shimtu the Sacrament of Forgiveness and together with Alais learned the truth of the Vekeshi Mystics.

After escaping the crypt, Ermete and Alais parted ways. Ermete was soon after captured by the Family on a tipoff from Prospero, for Ashima Shimtu-related crimes. He was eventually let go once Aahima Shimtu was freed and limited to human mortality, but whether or not he learned a lesson is questionable.
Karrest the Fire

Fire fey in the Unseen Court. A warrior who loves a good fight, and did so with Asrabey Varal. Lover of Atsla the Ice. The party met him briefly during their tour of the Unseen Court in Adventure 9, and ran into him again in Adventure 12 while he was aiding Lerina's resistance against the Golden Legion.
Madame Andromeda

Mona's mentor in the Cloudwood, known as Andi to friends. Helped out the party investigating the circumstances of a murder in Adventure 5. Took in and more or less adopted Nathan Jierre after he left the Dreaming, and Chatwood when she was released from captivity. Organizes game nights for the party's various friends and significant others. Takes no prisoners during said game nights.

After the game Mona officially made her an honorary skyseer, although Andi mostly just made sure everyone had good tea and snacks.
Fourmyle

**Title:** The Selfish Dominion

**Energies:** Death, Space

**Aspect:** Empowerment (teleport)

**Traits:** Casual teleportation

Desolate rocky world. Various craters like volcanos, bursts of air.

Fourmyle's current place in the Obscurati's planar arrangement as the plane of Space allows people to teleport to 1) anywhere on contiguous land they've set foot on previously or 2) anywhere they're able to see with an accessible path (e.g., no locked doors) also on contiguous land. Most people are only able to do this once per day, though Gully Foil is able to do it at will.
Avilona

The plane of air, where desolate islands of rock float amid the clouds, covered in long-abandoned ruins. Ancient myths claimed this world was a titanic eagle, constantly fleeing the ravenous Jiese. Influences weather, notable deaths, and animals.

Smells like a summer breeze.

The former plane of Air, now headed towards the Gyre after the Obscurati's rearrangement of the planes.
Ottavia Sacredote

Priestess of the Clergy. A rare elven clergywoman, she sincerely believes that the Gods will work through the Clergy to facilitate good in this world, but the corrupt must be deposed. Companion, now wife of Luc Jierre. Obscurati member tasked with Luc's protection; taken prisoner by the constables in Adventure 4 (more or less) but later released by former acquaintance Zo Sarto during Adventure 5.

Showed up again at ObCon in Adventure 7. Widowed when Luc was killed in the massacre. She now works at Daewin's Home for Orphans, with Alice Sarto as her charge.

As of Adventure 11, has a possible future as Morgan Cipiano's understudy for future Primarch of Crisillyir.

Had a son, Din, during the Adventure 12-13 timeskip.
Athrylla Valanar

Matriarch of Sentosa. One of the three eladrin matriarchs who survived the Great Malice, alongside Latika (now deceased) and Kasavarina Varal. Resents Kasavarina for Latika's death, but also guilty over Launga's death.

In Adventure 8, she negotiated a treaty with Risur through the constables of Risur to decolonize Sentosa and allow its people shelter in Risur should the demiplanes become unstable - which they did in Adventure 9. Kasavarina helped evacuate Sentosa, and they traveled to Flint for protection.

Managed to evacuate underground with Antonia and Kasavarina during the Adventure 12 timeskip.
Vona

The sun, source of pure arcane force and magical radiance, but too bright to observe the surface. It influences revelations and discoveries.

Was added to Lanjyr's planar configuration by the Ancients because the light dissuaded monsters and less monsters is good. Unfortunately got left out of the Obscurati's configuration in Adventure 9 due to the incomplete Axis ritual and Lanjyr's uncoupling.
Thieves Guild

Rival to the Family. The local guild of thieves, led by strongman Lorcan Kell. Kell’s guild are most well-known for high-profile abductions and ransoms, while their more mundane crimes often go unreported since three journalists were found decapitated and holding their heads on the bridges over the Stanfield Canal. Many locals allege that the police know perfectly well where to find Kell himself, but are either too corrupt or too scared to go after him.

Allied with the Obscurati, much to the Ob's dismay.

During Adventure 3 thieves were present in the RHC to an unknown extent, acting along with the Obscurati as hitmen - though they were unsuccessful. They were also snooping around Mona's house while the party was out of Flint at the Ziggurat of Mavisha.

The party and a police taskforce took down the Guild during Adventure 5. As it turns out, the Guild was a front for Obscurati operations including assassinations and smuggling. Kell in particular provided information about how to get into the Bleak Gate where the Ob operated.

## Members

* Lorcan Kell (leader)
* Rufus (lieutenant)
* Dester Rathine (former lieutenant, defected to the Family)
* Quentin Augst (lawyer)
* Nozomi Sarto (spirit medium, RHC mole)
Shabboath

**Title:** The Severed Sea

**Energies:** Earth, Water

**Traits:** When it is in a planar alignment, it makes a contract with your plane so to speak. Tunnels develop in the world consisting of a vast sunless sea.

This planet is weird as hell because it just looks like a solid rock. It kinda looks like a porous rock, not a flat surface, and there do seem to be pores that go deep into the planet but you can't see anything. Voice is interested, saying hello. It says it's waiting for someone, could be anyone, could be you, that depends. What does it depend on? If you'd like to make a contract with me.

Can grant wishes, but you must come and stay in the sea forever.

It looks like the water from Mavisha is drifting towards Shabboath.
Vekeshi Excoriant

Only a handful of mystics among the vekeshi learn the rituals of the fallen goddess Srasama. Though she has passed on, a sliver of her power can still be touched by those who maintain sufficient devotion. It’s unclear whether the goddess herself grants these adherents what little remains of her power, or if the collective memory of Srasama’s death somehow carries its own influence.

These true believers excoriate their skin and use fire to cauterize and scar in symbols sacred to Srasama, commemorating her three forms of Maiden, Mother, and Crone. Excoriants often either find themselves in charge of local cells of vekeshi mystics, or they altogether transcend hierarchies and pursue their own agendas. Every night however they focus their will by reciting the teachings of Vekesh, so that they maintain a purity of purpose to protect the weak and punish those who would abuse them.
Navras Opera House

Flint’s oldest surviving building is the Navras Opera House in the central district. Navras, an eladrin who fled Elfaivar after the Great Malice, designed the opera house and laid the cornerstone with a brick he had brought from his homeland. He spent nearly two hundred years personally overseeing its construction, and was aided by no less than eight Risuri kings. When he completed the building, incongruously huge for what was at the time just a small river fort city, Navras gave the first performance by singing the dirge of Vekesh. As the audience cheered and wept at his performance, he walked off the stage and disappeared forever.

The acoustic design of the performance hall somehow captures magical power from song, or from the emotional reactions of the audience. Impresarios who coordinate performance almost always hire spellcasting bards to harness this energy and craft a magic item as a memento of the show. In the three hundred years since the Navras Opera House opened, most of these items have found their ways into private collections, but a rare few have become famous, such as the Hurricane Violin, which commemorated the Fable of Seaquen and later banished a sea monster that threatened Flint Harbor in 417 A.O.V.

Navras has secretly been living in the rafters of his opera house since its construction Phantom-style, avoiding Kasavarina Varal and the Obscurati. Gatria discovered him here during Adventure 8, and he explained Kasavarina's relation to the Vekeshi Mystics. It’s less of a secret after he came out in the open during Adventure 9.
Witch Oil

Planar oil of the Bleak Gate. Able to capture the souls of people who die near it. Weak fuel at base, but soul-imbued witch oil is much more powerful - at the cost of burning the soul.

Witch oil was once sold commercially, but upon the constables' advice its sale was banned in Risur.

The witches of Cauldron Hill once produced a great deal of witch oil. The Obscurati took advantage of this and used Cauldron Hill's witch oil reserves to create Borne and his siblings. Witch oil is also used to create duplicants.
Steamsuit Pilot

If you can build a quadruped contraption that can fire a gun or channel magical energy, it’s merely a matter of scale to produce a larger vehicle, perhaps something someone could wear like a suit of armor. Now, a man would have to be a fool to strap himself into heat-conducting pile of metal powered by an arcane steam boiler, but well, you’ve invented the damned thing. It’d be more foolish to let it go to waste.

Each technologist who tries to design a steamsuit adds his or her own flair and quirks. Sometimes an elf wants a verdigris suit of skin-tight plate armor that merely increases his strength and speed. Sometimes a gnome wants to ride around in a mechanized gorilla the size of a bear and tear through everything in his path. But invariably, these suits are just machines, and any machine, no matter how ingeniously crafted, can break.
Robert the Black

A Crisillyiri serial murderer who gained a bogeyman-like reputation - the kind you tell to scare your kids into behaving - for taking the place of his victims. Surprisingly, he's real and the Obscurati hired him to kill/impersonate Joe Hobner and assassinate the party. It didn't work out for him, and the party turned him in to Alais Primos authorities.
Aneenya Cipiano

Donna of the Family. Morgan Cipiano's mother and Antonia's grandmother. Only had sons (and at least one grandson), so she dotes on Antonia as a rare granddaughter. Worships Shelyn. Operates out of Alais Primos.

In Adventure 8, Gatria and Hoya saw Aneenya talking about Gatria and Antonia's wedding in a vision at the Temple of Ingatan.

When the god trials began in Adventure 11, Aneenya had Morgan Cipiano serve as avatar for Triegenes' trial both as a political move (to gain the Family favor should he succeed) and a potential punishment (for withholding information about Hoya's possession of the Humble Hook). She also used Gatria and Antonia's wedding as a PR move for the same political plays. When the party arrived she also gave special attention to Hoya as the bearer of the Humble Hook, which Hoya hated.

Neither Gatria nor Toni are especially happy with her at this point, though Aneenya still remains head of the Family.
Sid Minos

The island city of Sid Minos, Crisillyir is site of the nation’s greatest naval yards and its military academies, which train paladins and warpriests to hunt unnatural beasts, as well as fight foreign armies. Tunnels and dungeons riddle the rocky island beneath the city, and undead horrors occasionally emerge from these dark lands, but their source is unknown. Because the hierarchs view Sid Minos as already somewhat tainted, they allow technology onto the island. Off the shore lies the Isle of Odiem, home to the Crypta Hereticarum, where the Clergy stores the most vile cursed beasts and objects that they cannot simply destroy.

The party visited here during Adventure 4, and were lured to the Crypt by Ottavia Sacredote. They visited again in Adventure 8 seeking Kasavarina's memories at the Crypt, and briefly again in Adventure 11 to facilitate Ashima Shimtu's release and transformation into a mortal.

The plot really never comes to Sid Minos for the sights.
Terenz

Trade city close to Alais Primos in Crisillyir, relatively quiet. Cleone's hometown. Used enough to newly born devas that they have an established process for integrating them into a new life. Charles Smith, Cleone's former boss and surrogate father figure, lives here.

Terenz was relatively unchanged following the planar shift in Adventure 9, with the nearby Obscurati lighthouse promoting passive compliance. When Cleone visited briefly in Adventure 11, she disabled the beacon and left Charles with instructions for its operation should the town need it.
Gale

A terrorist who hates technology. Behind several terrorist plots in Flint. Currently allied with the party.

Somewhere in the high misty mountains of the Cloudwood hides Hana “Gale” Soliogn, an eladrin who fled to Risur after she escaped the rich Danoran family who had kept her as a trophy for over a century. Upon leaving the dead magic zone of Danor, Soliogn discovered an exceedingly rare talent for innately controlling winds and weather, which earned her the name Gale.

She enjoyed a brief celebrity upon arriving in Flint a year ago, but almost immediately withdrew into the wilderness and began recruiting followers among those opposed to the influx of industry. Law enforcement officials believe she’s trying to punish Danor by proxy, and in the past several months hundreds of acts of sabotage on factories and steamships have been linked to her. In one incident, Gale was caught in the act of trying to assassinate a sleeping industrialist, but she managed to fly away and avoid capture.

Met with the original party in Adventure 2, investigating early leads towards the Obscurati. Met with the current party during Adventure 5 while contractually bound by Ekossigan thanks to a trick, although the party and Asrabey Varal helped her get out of the situation.

Showed up in Adventure 13 trying to activate Flint's planar oil reserves while under the hivemind's influence, but Mona one-shot her and once again Gale didn't really get to do much. Sorry, Gale.
Vlendam Heid

The Heid Eschatol movement began among the dwarves of Drakr, after the scholar Vlendam Heid published a treatise on the myths of his nation and how they continued to influence modern perceptions. The book captured the culture’s consciousness, particularly a section that used the legend of the Lost Riders to explain the Drakran tradition of defining civilizations and eras by how they end. In the three decades since its publication, Heid’s “On the Proper Endings of Things” has given birth to a whole field of academic study devoted to finding the perfect way to end friendships and romances, business relationships, wars, serialized literature, and even one’s own life.

Gave a talk in Trekhom during Adventure 4, advising Damata Griento on preparing for his death and Xambria Meredith (through Hoya) on loss of body.

During Adventure 10, Heid sent out letters to eschatologists worldwide (minus Risur, which had previously scapegoated the eschatologists for Borne's existence) regarding Grandis Komanov and her assault on Bhad Ryzhavdut. Heid served as the figurehead for those left in Bhad Ryzhavdut, hiding inside one of the city's towers.

Attended the Forward Symposium in Adventure 10 with Kvarti representing the eschatologists, as Nicodemus considered him a peer philosopher. (Heid does not think the same of Nic.) Really wasn't into the whole proposed war stuff, or Nic's deflections. The party rescued him and Kvarti when the symposium went south, and they discussed Drakran politics and the situation in Bhad Ryzhavdut before Heid and Kvarti returned. Heid also learned that Nicodemus was once William Miller: "The condemner of hypocrisy becomes the hypocrite themselves. We often criticize what we are."

In Adventure 11, reluctantly agreed to put himself in the running for next Drakran chancellor after the party helped out with defeating Grandis Komanov. Not a fan of politics, but the country could use the help.
RHC Flint Headquarters

Located in Central District, the Flint branch of the RHC has one primary headquarters building, plus three satellite buildings containing libraries, laboratories, and more supplies and offices. The main headquarters has two floors, plus a basement for captured suspects. The jail has only twice reached capacity in the past thirty years.

Most rooms have gas-lit lamps either along the walls of in recesses in the ceiling.

Approximately 20 constables are active in the Royal Homeland Constabulary’s Flint directorate, supported by almost a hundred researchers, office assistants, laboratory technicians, security guards, carriage drivers, and the like.

## Leadership

The Flint branch is run by Lady Inspectress Margaret Saxby. Lady Saxby leads her branch with incisive intelligence and an experienced intuition for determining which of her constables should pursue which threats. On the other hand, some complain that her confidence borders on megalomania. On several occasions underlings who have become a bit too popular for her liking have received transfers to less prestigious postings. While she now nears fifty, Lady Saxby remains quite fit and retains much of youthful beauty. She demands authority wherever she goes, and uses many subtle reminders to let people know who is boss.

Saxby’s role as director often has her dealing with bureaucrats and nobles, and while she officially is also the Chief Inspector, she leaves most affairs of investigations to Assistant Chief Inspector Stover Delft, who oversees four units of constables and coordinates their activities.

## Constables

Constables in the Flint branch include:

* Marcel Sterling
* Mona
* Hoya
* Cleone Weld
* Maeve Ruanzor
* Diana
* Alais
* Nozomi Sarto (former, deceased)
* Carlao (deceased)
* Serena
* Dima (deceased)
* Gaethan
* ~~Kaea~~
* ~~Josiah~~
Bosum Strand

Depending on who you ask, the name Bosum Strand comes either from the boatswains who frequented its taverns, or from the harbor’s more traditional name, which translated to bosom of the sea. In either case, the docks along the east shore of Flint Bay are the heart of the city’s trade, culture, and crime.

Hundreds of warehouses serve Flint’s merchant fleet, and dozens of bars, taverns, gambling houses, and brothels serve its dock workers. Craftsmen, artists, and money changers own shops surrounding several scattered public squares throughout the district, and the district’s mayor **Griffin Stowe** has strong-armed property owners along major streets to ensure that when the wealthy and influential travel the strand they are not forced to see any of the district’s uncouth underbelly. This is why, of course, the dockers make a point to perform on as many street corners and squares as possible.

The district is currently clearing out tenants and demolishing buildings for a freight rail line. The station is already under construction, and once complete it will speed delivery of raw materials and natural exports. More importantly, it will let Flint share its industrial bounty with the rest of the nation. Unusually, many local druids have been recruited to speak with the spirits of the land and appease them so they will not disrupt the building process.

The Night of the Mirror Moon occurs when the High Winter moon is the fourth full moon of the season. From the moment the moon shines on Flint Harbor, anyone who enters the water while holding a mirror will emerge in the Dreaming analogue of Bosum Strand. There, it is said, the docks are replaced by a glorious beach where all the fey from miles around gather for the wildest party one could ever imagine. Sometimes people fail to get back before the moon sets, while others return with magical powers, a gift or bargain from the fey. The last such Mirror Moon happened seventeen years ago, in 483 A.O.V., and the next will be in two years.

Marcel comes from this district, and loves it very much.
Cyclopian Revelation

A 12-foot scythegun and intelligent item attached to a giant golden eye that can create wraith servants out of living people. Shoots a 20 foot wide, 1000 foot long beam.

Dismantled and broken down by Cleone and Gatria in Adventure 11, the eye stowed away in Gatria's Portable Hole and stabbed with a shard of Mishados.
Sijhen

A Gidim sealed away in Apet who was freed when the seal to Apet was opened. Possessed Xambria Meredith in an effort to return to his home planet (not Apet).

Eats brains to gain information and killed Caius Bergeron and several Flint natives in this way, learning about the Obscurati in the process. Didn't manage to kill/eat Finona Duvall and her companions, though.

Threatened Saxby for the star map during the attack on the RHC in Adventure 3, but was killed by Gatria before he could return home.
Rosalind Taylor

Human naval representative of Danor at the Danor-Risur peace summit in Adventure 5. Stuck around after Borne's emergence even when the rest of the Danoran contigent yeeted out, since she had orders to protect the peace in Risur. Was arrested for her efforts, but the party advocated for her and she ended up helping out with harbor traffic during the evacuation.
Summer Court

Bruse Shantus' palace and surroundings near Seobriga, Ber. Because Bruse Shantus sees very few petitioners in relation to demand, in Adventure 6 there were entire tent cities set up around the Summer Court by those waiting to see him. Gatria told him off about the petitioner thing, so maybe it's gotten better since? Who knows.

The party visited here in Adventure 6 to see Bruse Shantus, and swung by briefly during Adventure 11 to sneak in and steal the design of a fancy telescope the Bruse had been gifted.
Srasama

Srasama was just one of dozens of prominent gods in the Elfaivar pantheon. Traditionally she was the six-armed sculptor who gave form to the raw creation discovered by her husband. She had dominion over the lives of women, and she particularly oversaw rituals of womanhood, marriage, and grief. For these, she would take three different forms of maiden, mother, and crone, but in all she was a fierce defender of the Elfaivar empire.

Manifested in the war between the Clergy and Elfaivar, then swiftly killed. Her death caused magic to go dead or awry in Danor and the Malice Lands.

Her immortal nature is suspected to have been passed to those who witnessed her death and became devas.

A goddess manifested into Dala via the Sacrament of Apotheosis and subsequently slaughtered, causing the Great Malice.
Ratios

**Title:** The Cold Logic

**Energies:** Earth, Space

**Aspect:** Logic

**Traits:** Intuition is weaker, reason is stronger

Barren rock. Seems to be blowing a cold wind since things seem frost tipped on the landscape. Those observing get an uncomfortable feeling, like Ratios wants them to die. After Mona attempted extended observation, a voice told her that she sounds delicious??? Bad.

Ratios was once a normal plane that was overrun and consumed by the Gidim to the point of becoming Gidim-like itself. Still bad.

Gives words more weight in the planar arrangement initiated in Adventure 9.

Part of the Obscurati's planar arrangement as the plane of Earth.
Pala

William Miller reappeared several years after the Great Malice with a new work of political philosophy that coincided with his effort to found a small nation, Pala, amid the chaos of the Malice Lands.

In 17 AOV the Clergy destroyed Pala and burned William Miller at the stake for heresy. Unfortunately the martyrdom only facilitated Nicodemus' rise to power.

In the present, followers of Miller's teachings known as the Fists of Pala maintain a monastery where they make copies of Miller's writings. The party encountered them while investigating Kasavarina's memories at Pala in Adventure 8.
Sargon of Urggat

Sargon of Urggat, whose Father was the Cupbearer of Ur-Zubaba. Mummified halfling pharaoh of Amrou, who asked the party for magical tribute to awaken bis retainers when they visited. Unable to leave his pyramid and needed his retainers to save the remainder of his people after ten thousand years, and unwilling to help his people without his retainers (and friends). Grateful to the party for their help when he did manage to wake them up, and directed his retainers to find survivors.
Stray River

The cluster of businesses and homes where Stray River empties into the bay is the closest thing to a typical Risuri city one can find in Flint. The Stray River district has well-tended streets, quaint two-story brick houses, and enjoys easy prosperity as the place most visitors to the city stay. The district is also home of some of the oldest mills in Risur, powered by small canals that loop off the main river to avoid disrupting water traffic.

One strange attraction of the district is the Penny Pyre. Originally it was a small blackened pit, where a mage’s accident caused copper to burn as easily as wood, but last far longer. When the effect persisted, it became a fixture of the district’s festivals. Various copper sculptures are designed by the districts artisans and placed atop the pit to burn over the course of hours or days. On normal occasions, people will occasionally toss a spare copper coin into the pyre for good luck. The royal mint has tried to end the practice, but the district’s mayor, Chrystine Robinson, defends the tradition, saying more coins are simply lost in the dirt than tossed in the pyre.
The Nettles

A small spur of the mountains of the Cloudwood cuts into the heart of Flint, and for most of the city’s history these hills were home to druidic rituals, or simply let romantics witness wondrous vistas of the beaches from on high. Their traditional name came from an old commander of the Flint fort, who saw them as a thorny barrier against attack from the north.

But then in 346 A.O.V. a coven of witches took residence upon a jagged mountain at the range’s edge, which ever since has been called Cauldron Hill. For decades they terrorized the city, sending goblins and specters to abduct people for sacrificial rites, then hiding in the veil between this world and the Bleak Gate whenever any tried to assault them.

Eventually the witches were defeated when King Lorcan allied with a Crisillyiri godhand and led an assault during a lunar eclipse. Ever since, the peak of Cauldron Hill has been rife with haunting and spirit activity, and one of the key tasks of the district mayor has been to keep daring fools from ascending the mountain and coming down possessed.

The greatest achievement of the previous district mayor was constructing a highway across Humble Hill to make travel across the city easier, but in the past few decades the district, even the base of Cauldron Hill itself, have grown thick with slum housing, as more and more people flock to Flint hoping to find work in the factories. The broad switchbacks of the highway are cluttered with shacks, often with two or three families sharing the same building. Poorly crafted houses cling to the sides of slopes, and they have become a nightmare for local police to patrol, giving a whole new connotation to the name “The Nettles.”

The current district mayor Reed McBannin has been unable to halt the new arrivals, and he hasn’t been helped by the common prejudice that the factory workers are prone to crime, laziness, and general mayhem. Despite this, he has managed to earn passing respect from the people of his district; few are trusted with the stewardship of Cauldron Hill, and he has leveraged his office to get city tax money for the poorest of the poor.

Mostly evacuated since Adventure 2. That hasn't stopped Hoya from getting a teeny apartment here.
Seedism

Folk religion of Elfaivar. Our actions are seeds, and will shape the face of the world, though it may take ages. Elves and eladrin have long memories. Before the rise of Man, the gods spoke to us, and we still remember their names and teachings. Srasama, the three-faced mother-warrior-queen, was slain by human treachery, but it is our duty to endure and outgrow this injury. The archfey of the Dreaming were once vassals of the gods, and so we revere and respect them.