Toon-Up

**Toon-Up** (also known as TU) is a gag track that has medium accuracy, and becomes available once a Toon finishes the ToonTasks in Toontown Central, Minnie's Melodyland, or The Brrrgh if not chosen in the previous playgrounds. Toon-Up gags are the first gags that are used by Toons in a Cog battle.

Toon-Up gags heal the targeted Toon(s) by the Toon-Up amount set for each gag. Toon-Up gags have 2 varieties: a single target heal, and a multi-target heal that affects all Toons in a specific radius. All Toon-Up gags require a direct line of sight with the target Toon. If a Toon-Up gag heals multiple Toons at the same time, the value is split evenly between them.

Unlike other tracks, if a Toon-Up gag misses, it will not completely fail to heal the targeted Toons. Instead, the gag will only heal 33% of the original value, rounded up.

## Advanced Tactics

* Area-of-effect Toon-Up Gags (e.g. Bamboo Canes or Juggling Balls) may be used to provide burst healing to a single Toon, if the player positions itself so that only one Toon is affected by the Gag's radius.
	+ This strategy is useful if at least one Toon does not need to be healed, or if a single Toon is likely to take a large amount of damage in the next turn.
	+ With this strategy, a single Toon may effectively act as a "tank" if other Toons are unable to defeat the Cogs in the battle in a single turn. However, this requires other Toons to be far enough away from the Cogs and from the healing Toon, making this strategy only practical in limited situations.
* At higher level gameplay, and in particular Cog Facilities where Toons are likely to lose a substantial amount of Laff, it is recommended that at least two Toons in each party have Toon-Up as one of their Gags. This ensures that all Toons can be healed sustainably without the use of Doodles, SOS Cards or Unites.
* Unlike most other Gag Tracks, one Toon-Up Gag's accuracy does not affect another Toon-Up Gag's accuracy.
	+ E.g. If the first Gag misses, the second Gag does not automatically miss.
* Unlike most other Gag Tracks, where the lowest-leveled Gags are used first, the players using the highest-leveled Toon-Up Gags move first, followed by the second highest-leveled, and so on.
	+ This means that players with lower-leveled Toon-Up looking to train their Gags may have less opportunities to heal other Toons.
* Toons using the same level of Toon-Up Gags will not use them simultaneously, but one after the other. The order in which the Toons use their Gags is decided at random.

## Trivia

* A Toon cannot use Toon-Up to restore their own Laff. Instead, Toons can heal themselves by using doodles, Toon-Up SOS cards, and unites.
* Even though a Toon-Up gag that misses still heals the targeted Toons by a small amount, no experience points will be granted to the Toon-Up user.
* Toon-up experience will not be earned if a single Toon-Up is used on a Toon with full laff or a group Toon-Up is used when the every Toon in the group has full Laff.
* When a Toon-Up gag misses, the laughs from the recipient(s) will start with a lowercase letter (ex: "ha ha ha" or "hee hee"). If the Toon-Up gag does not miss, the laughs will start with an uppercase letter (ex: "Ha Ha Ha" or "BWAH HAH HAH!" depending on the amount that's been tooned-up).
* The laugh from Toon-Up will be all uppercase (ex: "BWAH HAH HAH!") if the Toon-Up heals 30 Laff or more.