recursal/Fanatic-Fandom huggingface dataset:
Jakob

> "*Ok so next time we see Corban and Jakob in the hallway let's call THEM "dad" so they know how stupid it sounds*"
> ― McKeon
>
>

## Description

### Aliases

Jakob, J-Pup (as referred to in Undercover), J-Dad (as referred to by Father), Jakob Marley (as referred to in Oldtowncop Saves his Dumb Christmas Spoof)

## Physical description

### Gender

Male

Jakob is a reoccurring character in Movie Makers Club seasons 2 and 3. Jakob is (in his terms), “The Dankest Meme Dealer” within the Movie Makers Club. Usually though his memes seem to become more “cringy” rather than dank like he would want it to be. He dreams that one day his memes might reach the likes of Carter's and/or Cameron's, but he still has a while before he gets that far. For some reason Jakob as the tendency to refer to his friends and acquaintances as "dad." It wasn't until the movie "Dad," where it was revealed Jakob does it because of his relation to the S.S.S.D (the Secret Society of Shadow Dads.) He also hates McKeon but not as much as McKeon hates him.

Jakob is also know for his youtube channel "Dank Memes McGee" where he makes cringy meme videos that most people find annoying.

Jakob has also made two appearances on the Oldtowncop series. The first being in "Oldtowncop: An Annoying Boxing Champ" and the second being in "Oldtowncop Saves his Dumb Christmas Spoof."
Corban

> "*Corban? What are you doing here?*"
> ― McKeon
>
>

Corban as seen in "The Shambles Scripts"

### Aliases

Corban, Water Buffalo (as referred to in Undercover), Pepe Skid (as referred when changing his name in Undercover)

## Description

Corban is a character that appears in Movie Makers Club season 2 and 3. Corban, unlike other Movie Makers Club members, actually has his own species of brothers and sisters alike. It's unknown whether they are large family of people or if it's more like a human sub-race type of thing. According to him he tends to "main" Sweden but is willing to leans towards several other European countries as well. Like Jakob, he also refers to his friends and acquaintances as "dad" but not as much as Jakob does. Other than that not much else is known about Corban.

Corban is also reoccurring character on the "Deep Thought Talk" series. This is most likely where the species of several other Corban's originated from.
Carter

> "*Tell 'em Carter*"
> ― Jakob
>
>

Carter (Left) as seen next to Cameron (Right) in "The Murder Part I"

## Description

Carter is a character from the Movie Makers Club series that appears in season 3. Jakob considers Carter to be number 1 in his heart and will always be. His memes are almost as good as Cameron's but sometimes falls flat compared to the likes of Cameron's. Carter is kinda a chill dude compared to most of the other club members and doesn't really care a whole a lot when something bad happens. Apparently he seems to have started a recent out break against Ian and not having an plans on the creation of Meme School 2. Ian usually tries to ignore these out breaks without giving much of an answer.
True Crime вики

**Добро пожаловать на
True Crime Вики!**
True Crime - серия игр,где вы очищаете районы Нью-Йорка,Лос-Анджелеса.Но эта вики не является вики Sleeping Dogs,так как эта вики уже существует.Читайте и не забываете:Плохих игр про копов не существует!

**Навигация**
ИгрыПерсонажиСтепень страницы
**Блоги**

**Фотоархив**

## Избранная статья

### **Ник Уилсон**

Китайский американец, Николас " Ник " Кан Уилсон родился и вырос в Лос-Анджелесе. У Ника был ужасный жизненный опыт; его мать умерла, а отец исчез. Ник стал детективом для полиции Лос-Анджелеса в надежде как найти ответы, так и следовать по стопам своего отца, все время создавая репутацию "свободной пушки" с горячим характером, зудящим спусковым пальцем и умным ртом

Несмотря на то, что он был временно отстранен от службы в полиции из-за неоднократных случаев чрезмерной жестокости, материального ущерба и отказа выполнять приказы, Ник Кан был завербован в E. O. D. (Elite Operations Division) в качестве первого полевого агента группы.Читать дальше

## Помощь участникам

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Вот список некоторых служебных страниц, которые пригодятся любому участнику вики:

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## Создать страницу

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Так же вы можете улучшать уже созданные страницы
Atnas

> "*Oh and Atnas I even got you a present*"
> ― Ian (Oldtowncop)
>
>

Atnas as seen in "Oldtowncop Saves his Dumb Christmas Spoof"

## Description

Atnas Claus is an antagonist in the Oldtowncop series who appears once every Christmas. Atnas is the brother of Santa Claus whose sole purpose is to ruin Christmas for all of children around the world. After Ian and friends ruined his plans the first time, he has wanted to get revenge ever since. Most of his plans usually fall short though due to Ian pulling out a gun and shooting him.
Evan

> "*Woah Evan. Take it slow, we just got here.*"
> ― Jakob
>
>

Evan in "Uncle Richie"

### Aliases

Evan, Hawkeye (as referred to by Corban in "Undercover"), Dad (as referred to by Jakob)

## Description

Evan is reoccurring character throughout the Movie Makers Club Series. Other then Ian, he is the last remaining original Movie Makers Club member. Evan's actions are usually seen as unpredictable and he may be considered as the wild card of the group. He is quick at making false assumptions that usually turn out to be untrue in the end.

He's also made appearances in the Oldtowncop series as well. He appeared as an Angel in "Oldtowncop Saves his Dumb Christmas Spoof."

In season 3 of Movie Makers Club it was revealed that Evan has an Uncle Richie that substitutes for the class when Mr. Smithman gets into a car accident.
Taco Bandido

> "*It's Taco Ban-Dorito*"
> ― Ian (Oldtowncop)
>
>

Taco Bandido in "Oldtowncop: A Sick Cop"

Taco Bandido is main antagonist of Oldtowncop series. According to LTB, he and Taco Bandido went to college together and happened to be business partner for some amount of time as well. Their friendship later ended once he and LTB had created the ultimate tortilla recipe. LTB wanted to use their tortillas for good while on the other hand Taco Bandido wanted to use them for evil. Despite their disagreements, LTB decided that the best thing to do would to steal the recipe from Taco Bandido and create his own business. Taco Bandido tried several time to steal back the recipe after that and according to LTB he was once able to pull it off. After that LTB went into hiding with Ian and Annoying Guy which didn't last long either. Taco Bandido now attempts to steal LTB's tortillas regularly but luckily most of his plans usually fall flat.

Taco Bandido once made small cameo in the "Deep Thought Talk" series where he forces a kid to watch and Adam Sandler's "Jack and Jill" with him. It is unknown whether or not Taco Bandido actually enjoys Adam Sandler movies or if this was just intended to be taken as joke for the video.
Levi

> "*Well nobody cares what you're thinking right now Levi!*"
> ― Ian (Oldtowncop)
>
>

Levi as seen in "The Shambles Script"

## Description

Levi is a character from the Movie Makers Club series who appears in season 2 and 3. Levi is commonly know for his innocence and child-like characteristics (much like Annoying Guy from the Oldtowncop series.) Despite being older than both most other club members, Ian sees him almost like the little brother of the club. Levi known to care for his friends more than anyone else in the club. For some unknown reason Levi always carries his hydro flask around with him and even tends to make references to it at times. Fans of the Movie Makers Club videos believe that Levi knows more than he says he does and (aside from Ian) is the only other character that knows he's in a movie. There is also theories about Levi's hydro flask being the real master mind behind Levi and that it using Levi almost like a puppet. These however are just theories and hasn't been proven with any form of evidence.

Levi has also made appearances in two Oldtowncop projects. The first being "Oldtowncop Fights the HEAT (ft. Levi)" and the second being "Oldtowncop Saves his Dumb Christmas Spoof"
Gabriel

> "*This… is… the part where… he told me… to tell you… that… I don’t even know where… the pizza is…*"
> ― The Weird Guy
>
>

## Gabriel

Gabriel as seen in "The Burnt Phone from the Microwave"

## Physical description

### Gender

Male

Gabriel is a character from all three seasons of Movie Makers Club. Despite is absence in seasons 2 and 3, Gabriel appears in the first episode of season 2 "*The Fundraiser"* and the last episode of season 3, "*The Murder Part 2.*" Gabriel is best known for his smarter characteristics. Between Ian and Evan he is usually seen as the smartest. He's also known for is famous line "And then he says, I don't even know where the pizza went." It's never been specified who Gabriel is referring to when he says this line however at the end of *The Murder Part 2,* when Ian and Evan get back to the room for pizza the two notice the pizza is missing. After Evan asks "Guys... where'd the pizza go?." It then cuts to show that Ian asking if that's Ian asking if that's where he says "I don't even know where the pizza went." If this is true that would mean that every time Gabriel was telling his story he was talking about *The Murder Part 1 and 2.* It is unconfirmed whether this is true or but it can be assumed.
Heidi Schiller

**Heidi Schiller** gère avec son mari une station de vacances des Alpes suisses. Elle fait appel au Centre lorsque son époux disparaît dans la montagne. Elle apparaît dans l'épisode *La Frayeur des Neiges*.

## Histoire

Heidi gère une station de vacances avec son époux. Tous deux décident un jour d'agrandir leur terrain pour mettre en place de nouvelles pistes de ski. Friedrich, son mari part donc reconnaître la montagne. Comme, après quelques jours, il n'est toujours pas revenu, Heidi reçoit l'aide du Centre pour enquêter.

Très rapidement, son mari revient, tiré par son traîneau, mais complètement gelé et en état d'hibernation. Les agents du Centre décident de se rendre dans la montagne pour tirer toute cette histoire au clair.

Après avoir vaincu la créature qui avait gelé son mari, Martin et son équipe reviennent et le Centre apporte un antidote qui dégèle Friedrich.

Diana Lombard •
Java des Cavernes •
Billy •
 Personnages secondaires récurrents
Jenni Anderson •
Marvin •
 Personnages secondaires
Al Ritzo •
Angus McFleen Evans •
Béatrice •
Bislet •
Caitlin •
Cameron •
Carrie Campbell •
Carrie Hunter •
Carl •
Check •
Clarissa •
Chloé •
Christopher •
Christie Jones •
Darla Simon •
Daryl •
Eddy •
Françoise Blanchard •
Friedrich Schiller •
**Heidi Schiller** •
Gérard de Montaigne •
Greg •
Joe Green •
Jarod Wilcoks •
Jerry •
Lance •
Lester •
Marcus Hanlon •
Michèle Dubois •
McConey •
Mike •
Maurice Munsee •
Mélanie Samson •
Nancy •
Nelly •
Paddy O'Brien •
Olivia •
Patty Preston •
Prince du Brunelle •
Professeur Crochet •
Rex •
Roberta Frisk •
Rolph •
Rosanjin le Sage •
M. Rouche •
Sady •
Trevor Sinler •
Shane Morrison •
Sophie •
Stéphane •
Le Shaman •
Tira •
Trisha •
Wendy •
Wilbur •
Yann •
 Antagonistes
M. Apple Pie •
Martia Apple Pie •
Professeur Black •
Bones •
Capitaine Cruel •
Clifford •
Damien •
Docteur Green •
Docteur Miles •
Stella Odett •
Paléontologue fou •
Premier Empereur de Chine •
Sorcier chinois •
Montgomery Stocks •
Vieille dame aux nains de jardin •
 Personnages non-Martin Mystère
Clover Ewing •
Jerry Lewis •
Samantha Simpson •
Trevor Sinler

**Trevor Sinler** est un des trois biologistes ayant mis au point un procédé mutagène capable de changer l'homme en rat. Indirectement responsable de la transformation d'Al Ritzo en homme-rat, il apparaît dans *La Vengeance du Mutant*.

## Histoire

Trevor Sinler est un biologiste travaillant dans un laboratoire privé. Faisant équipe avec Roberta Frisk et Maurice Munsee, les trois scientifiques créent un procédé mutagène. Le concierge du laboratoire, Al Ritzo, se retrouve contaminé suite à une erreur de manipulation des scientifiques. Le mutant décide alors de se venger en faisant subir le même sort aux scientifiques.

Trevor est ainsi kidnappé par l'homme-rat alors qu'il patientait sur les quais d'une gare la nuit. Il est ensuite enfermé dans une cage, dans les sous-sols du laboratoire, devenus le repaire du mutant. L'homme-rat le contamine avec le procédé mutagène, ce qui finit par lui aussi le changer en mutant.

Après que les agents du Centre aient neutralisé Al, Trevor et Roberta sont eux aussi guéri par le remède à la mutation. Néanmoins, compte tenu de leurs expériences illégales contraires à l'éthique, les trois scientifiques devront répondre de leurs actes devant le Centre.

## Galerie

Trevor et Roberta prisonniers du mutantTrevor et Roberta changés en mutants

Diana Lombard •
Java des Cavernes •
Billy •
 Personnages secondaires récurrents
Jenni Anderson •
Marvin •
 Personnages secondaires
Al Ritzo •
Angus McFleen Evans •
Béatrice •
Bislet •
Caitlin •
Cameron •
Carrie Campbell •
Carrie Hunter •
Carl •
Check •
Clarissa •
Chloé •
Christopher •
Christie Jones •
Darla Simon •
Daryl •
Eddy •
Françoise Blanchard •
Friedrich Schiller •
Heidi Schiller •
Gérard de Montaigne •
Greg •
Joe Green •
Jarod Wilcoks •
Jerry •
Lance •
Lester •
Marcus Hanlon •
Michèle Dubois •
McConey •
Mike •
Maurice Munsee •
Mélanie Samson •
Nancy •
Nelly •
Paddy O'Brien •
Olivia •
Patty Preston •
Prince du Brunelle •
Professeur Crochet •
Rex •
Roberta Frisk •
Rolph •
Rosanjin le Sage •
M. Rouche •
Sady •
**Trevor Sinler** •
Shane Morrison •
Sophie •
Stéphane •
Le Shaman •
Tira •
Trisha •
Wendy •
Wilbur •
Yann •
 Antagonistes
M. Apple Pie •
Martia Apple Pie •
Professeur Black •
Bones •
Capitaine Cruel •
Clifford •
Damien •
Docteur Green •
Docteur Miles •
Stella Odett •
Paléontologue fou •
Premier Empereur de Chine •
Sorcier chinois •
Montgomery Stocks •
Vieille dame aux nains de jardin •
 Personnages non-Martin Mystère
Clover Ewing •
Jerry Lewis •
Samantha Simpson •
McKeon

> "*Hey McKeon, when are we gonna get back to making those Deep Thought Talk Videos?*"
> ― Corban
>
>

## McKeon

McKeon (Right) standing next to Corban (Left) in "The Murder Part 1"

### Aliases

McKeon, Dad (As referred to by Jakob or Corban)

## Description

McKeon is one of the main characters in Movie Makers Club from seasons 2 and 3. McKeon is known for his smarts, sarcasm, and playing guitar. When Ian is not around, McKeon fills in as club leader but this isn't the case most times. McKeon stands up for what he believes in and that's usually only himself. He his know for be cockier then anyone else in the club (including Ian) and has strong hate for Jakob and to no surprise, Jakob usually feels the same.

He's also know for his "Deep Thought Talk" videos with his friends Corban and others. McKeon is also in a band called the "Wingmen."

McKeon as also made an appearance in the Oldtowncop series in the video "LTB Guest Stars on Cooking With Corban."
Uncle Richie

> "*Yeah umm Uncle Richie, where did you get your teaching degree?*"
> ― Evan
>
>

Uncle Richie as seen in "Uncle Richie"

## Description

Uncle Richie is a reoccurring character in Movie Makers Club season 3. Uncle Richie is Evan's uncle who substitutes for the class after Mr. Smithman mysteriously gets into a car accident. Uncle Richie is hated by almost everyone in Movie Makers Club but Levi (although that may be due to Levi's innocence.) According to Evan, Uncle Richie come from his mothers side of the family and the two are only related because Uncle Richie married his aunt.
Prometheus

## **History**

Little is known about the origins of Prometheus, even his appearance his unknown to anyone except a select few. All that is known is he worked alongside a team of other scientists in a top secret project known only as 'The Flame' which was completely off the books.

The outcome of this project was the creation of a chemical so strong that it could alter the chemistry of the human body (or any animal) known as Chem.O19. All of the scientists involved in the project are unknown and presumed dead.

Settling in France, Prometheus and several of his closest friends decided to use this chemical on themselves and while it is unknown what mutation alied Prometheus it is presumably powerful. He decided that this should become a global phenomenon but knew that if he revealed it to the world himself he would soon be under governmental threat.

Deciding to microdose tabs with the Chem.O19, Prometheus then sold the tabs on the blackmarket within hours of posting them under the pretense of LSD. Three of his close circle who all had abilities to allow for fast transport distributed the drugs worldwide and started what was to be known globally as 'The Outbreak'.
Annoying Guy

> "*Are you kidding me? I can kick Annoying Guy's butt with my eyes closed!*"
> ― Ian Roberts
>
>

Annoying Guy in Oldtowncop: A Fool's Death

## Description

Annoying Guy is a weird-like wolf-thing Ian mysteriously found on his doorstep one day. He is known for his child-like behavior and innocence. Annoying Guy lives at home with his friends Ian and Little Tortilla Boy (LTB). He is known for being the youngest and the strongest out of the three.

Not a whole lot is known about Annoying Guy other then the fact that he was delivered to Ian's door steps one day and Ian has been responsible ever since. Annoying Guy is also known for loving his friends with all of his heart. To his dismay, Ian may never feel the same.
Horse Guy

> "*Perhaps he has come to torture and bring us pain, for all the dreadful sins we have committed in this mere sliver of existence we call life.*"
> ― Ian (Oldtowncop)
>
>

## Horse Guy

Horse Guy as seen in "Oldtowncop: Horsing Around"

## Description

The Horse Guy is a character who appears in "Oldtowncop: Horsing Around." The origins of the Horse Guy are more mystery than anything else. He is first introduced when LTB walks in to find Ian on the couch staring directly at him. He mostly speaks in horse noises but it's not until the end of the movie where he stabs Annoying Guy where he finally speaks up in order to make a pun. The pun doesn't really make that much sense but Ian still manages to have a laugh from it.
Based chie

chie

BasedChie is a twitterFUCK YOU APODO account with 69420 followers as of 28 April 2023. It is a known yukiko-chie romance supporter, as shown by their bio and what they tended to post. categories: Annoying mexican . she probably likes mitski tbh and is like "weezer sucks thats cringe music" yeah ok ok retard. she shares her birthday with GOD EMPEROR DANIEL GONÁLEZ. did u know she's a bearn inmigrant she needs to be deported asap. she's going to become FTM trans soon. SHE IS A FAT LESBIAN bisexual psycho killer rapist pedophilic balding old man creep radiohead

OWNED apodo more like apodumb. she's from mexico so u know she's a fatass its true BENIS :PPPPP

fat

fatty fatass

morbidly obese fag

SHE'S a lesbian bisexlay homo in denial its true its accurate and fact checked or more like fat checked cuz she a landwhale its true. she is annoying and likes bjórk

## Affiliation

loser Follows tohruadachi0, another prominant twitter accountfag. she's from mexico gang violence land its true i checkd

its true i destroyed her

I wanna fuck your body so hard that you begin cumming all over my face cuz when you do imma pin you down on my bed and rip those buttons on your shirt off with my fucking teeth. Imma give you a little lightskin stare then imma dig in them fat ass breasts, im draining all the titty milk in those big ah breasts and after im done im getting lower and ripping off them panties and throwing them by my closet. After i throw them by my closet im eating the shit outta that banger pussy and you finna be screaming and moaning screaming and moaning screaming and moaning. After that imma make you do a front flip onto my cock cuz after you do imma lick the booty sweat

But for the finisher imma do the tornado spin technique on the pussy, i'll do this by making u get butt ass naked and ill just pull down my pants to be a lil polite, i'll then insert my big juicy man cock because im black, of course its big, and then I'll literally put it ALL THE WAY INSIDE. After it's all in you finna be moaning a little bit right? When that happens I'll do a little BEYBLADE BEYBLADE LET IT RIP!! Ah spin as i'll move at 130 km/h on that banger ass coochie cuz when im done my semen blast will be SO STRONGthat ill fucking blast up away like im team rocket please do it to me
World War III Chie

image source: http://rebloggy.com/post/persona-4-chie-satonaka-figma-big-boss-mgs-revolmini/128669250616

### Aliases

Master Chie-f, Girl with Gun, Jesus Christ

## Physical description

### Eye color

Bloodshot Red

World War III Chie is a war hero who participated in World War III. She's often recognized as being Hitler's biggest rival. Her speed and agility is one of few in history who have come close to matching the canine's superhuman stats. She also found the piece.

## History

World War III Chie first materialized via Twitter's backend AI's need for a hero to save Super Mario. Through the millions of tweets and thoughts of Twitter users, she manifested herself as the ultimate lifeform to stop all violence on the Earth. She is loaded with a python pistol, Rocket League branded rocket launcher, an M14, and a bionic arm. She blasted big loads on Yukiko.

### *Muku Rivalry*

Her rivalry towards Muku can be traced back to her initial inception. Her sole purpose in life was to stop the violence of World War III, whilst Muku is regarded as a war hero. They can often be both traced to the same coordinates on earth, which has lead some to believe the two are peaceful rivals. She fought Hitler I think.

### *World War II*

Though many claim Adolf Hitler has never been officially confirmed dead, government documents confirm that World War III Chie traveled back in time and killed him during his reign. She takes pride in killing nazis to this day.

## Trivia

* Her design was based off of Big Boss from the Metal Gear Solid series; likely due to the few MGS fans becoming vocal during the declaration of World War III. Yes.
* she got a gun in her neutral b
* Her favorite song is Boogie Down by The Beatles
* She dislikes cream cheese.
* She likes Yukiko's semen
* Fires of hell Cake
Saints and Sinners Wiki

## Welcome to the Saints and Sinners Wiki

A wiki dedicated to the lifes of the Mutants and Humans in the S&S Universe. Written by author Charles "Chuck" Ives.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
Tara Charlton

## Year Two

### **College Dorms**

After learning of her father being a secret mutant hunter since the outbreak a year before, Tara and her college roommate Darla Dean start to notice strange seemingly occultish things begin to happen this term.

When three new Romanian girls move in across the hall, the girls get weird vibes and start to think they are being watched which they are, they are being stalked by ex-student Artur Deacon, a mutant who could turn normal people into anything he wanted, but with his mental disorders he focused on creatures from occult lore such as vampires and monsters.

### Blessing Darcy

They are soon distracted however when two of their friends from the year before Oscar and Daniel, seem to be a bit different. They follow the two boys and they find themselves heading to a nightclub where they see them both kiss another expupil named Edan Murphey. Shocked as neither had ever shown an interest in men before the two confronted them the next day but they both denied it and couldn't believe the photographic evidence.
The EMAQ Breakout

## The Breakout at EMAQ Centre

### Location

Central London, UK

Participants
Charlie Lincoln
Chris Lincoln
Jamie Stores
Lacy Rose
Willow Paisley
Danny Monreith
Billy Spraggen
Lola Guissepi
Agents 1-5
Agents 20-23
40+ Armed Police
5 Snipers
Francis House
Sandra House
Rio Guissepi
30+ Mutants
Francis House
20+ Armed Police
Several MI5 Agents
One Helicopter
20+ Mutants}
The Circus

### Inhabitants

WillowDanielCharlie LincolnChris LincolnJamie StoresAlice ThorneBillyDana WaltonSam

## History

### **Conception**

After the fallout from the sudden appearance of mutants and the enforced Mutant Assessments, several mutants from the outskirts of London take refuge in an abandoned circus park in the Forest of Dean. Willow Paisley posted the coordinates in a chatroom for any Mutant seeking refuge, while the actual location is hidden from human view.

## Members

### **Original** **Members**

Willow Paisley- Leader

Daniel Monreith-

Tracy Solana- Shield

Billy

Noma

Charlie Lincoln-

Chris Lincoln-

Alice Thorne-

Lacy Rose-

Jamie Stores-

### **Rescued Refugees**

Maisy

Carlos

Dana

Irwin

Sam

Havana
Diagrama de Máquina de Estados

**Modela el comportamiento de un solo objeto, especificando la secuencia de eventos que un objeto atraviesa durante su tiempo de vida en respuesta a los eventos.**

* **Transiciones**: Las transiciones desde un estado al siguiente se denotan por líneas con flechas. Una transición puede tener un disparador, una guarda y un efecto
* **Acciones de Estado**: Si el estado de destino tenía muchas transiciones llegando al mismo, y cada transición tenía el mismo efecto asociado con este, sería mejor asociar el efecto con el estado de destino en lugar de con las transiciones. Esto se puede realizar para definir una acción de entrada para el estado.
* **Transiciones Recursivas**: Un estado puede tener una transición que retorna a sí misma, siendo útil cuando un efecto se asocia con la transición.
* **Punto de Entrada:** Es posible utilizar cuando el estado inicial normal no requiere una sub máquina.
* **Pseudo Estado “terminate” (terminar)**: Indica que la línea de vida de la máquina de estado ha terminado.
* **Estado “history” (historial)**: se usa para recordar el estado anterior de una máquina de estado cuando fue interrumpida.
* **Regiones Recientes**: se usa para recordar el estado anterior de una máquina de estado cuando fue interrumpida. Los pseudo estados en lugar de los pseudo estados elección y combinación. Estos símbolos se usan para sincronizar los hilos concurrentes.
Diagrama de Descripción de la Interacción

Es una **forma de diagrama de actividad en el cual los nodos representan diagramas de interacción.** Los diagramas de interacción pueden incluir diagramas de secuencia, comunicación, de descripción de la interacción y de tiempos. **La mayoría de la notación para los diagramas de descripción de la interacción es la misma que para los diagramas de actividad, por ejemplo los nodos inicial, final, decisión, combinación, bifurcación y unión son todos lo mismo.** Sin embargo, los diagramas de descripción de la interacción introducen dos elementos nuevos, ocurrenc

ias de interacción y elementos de interacción.

* **Ocurrencia de la Interacción:** Son referencias a los diagramas de interacción existentes. Una ocurrencia de interacción se muestra como un marco de referencia, es decir un marco con “ref” en la esquina superior izquierda.

* **Elementos de Interacción:** Son similares a los de ocurrencias de interacción en el hecho de que estos muestran una representación de diagramas de interacción existentes dentro de un marco rectangular. Estos difieren en el hecho de que muestran los contenidos de los diagramas de referencia en línea.
Diagrama de Paquetes

Se usan para **reflejar la organización de paquetes y sus elementos.** Cuando se usan para representaciones, los diagramas de paquete de los elementos de clase se usan para proveer una visualización de los espacios de nombres. **Los usos más comunes para los diagramas de paquete son para organizar diagramas de casos de uso y diagramas de clase**, a pesar de que el uso de los diagramas de paquete no es limitado a estos elementos UML.

* Combinación de Paquetes: Cuando un conector «merge» se usa en un paquete, la fuente de la combinación importa los contenidos importados y anidados del destino. Si existe un elemento dentro del origen y el destino, las definiciones del elemento origen se expandirán para incluir las definiciones del elemento contenidas en el destino. Todos los elementos agregados o actualizados por una combinación se notan por una relación de generalización desde el origen hasta el destino.
* Importación de paquetes: El conector «import» indica que los elementos dentro del paquete destino, que en este ejemplo es una sola clase, se importarán al paquete origen. El espacio de nombre del paquete origen ganará acceso a la Clase/s de Destino; el espacio de nombre del destino no está afectado.
* Conectores Anidados: El conector anidado entre el paquete destino y los paquetes de origen reflejan lo que muestran los contenidos del paquete.
Francis House

### Discovering her Mutation

The morning after Francis was the first to wake, and also the first to discover the bodies of their friends who hadn't made it. Without a thought she screamed but it was louder than any noise she'd ever made, shattering the window above her and awaking everyone instantly. However no one paid attention to the noise when they too noticed the bodies of their friends.

### Enforced Medical Assessment/Q [EMAQ]

Francis spent two weeks at the EMAQ centre in central London, and in the first week when the mutants had been allowed to mingle she made fast enemies with pregnant woman Havannah. After a nonrelated brawl occurs mutants are no longer allowed in GenPop. In the second week she had her assessment and during that time she was deemed not be an asset and was contained in a muzzle in solitary while her sister was treat like a Princess.

### The Breakout/Death

During a sudden rescue attempt Sandra rushes to find her sister and they have a sweet reunion. However as Francis stepped through the hole in one of the walls to escape, she was snipered in the back of the head and died instantly.
La wiki-tsm41 Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!
Diagrama de Comunicaciones

**Inicialmente llamado un diagrama de colaboración**, es un **diagrama de interacción que muestra información similar a los diagramas de secuencia pero su foco principal es en la relación de objetos.**

En los diagramas de comunicaciones, **los objetos se muestran con conectores de asociación entre ellos.** **Los mensajes se agregan a las asociaciones y se muestran como flechas cortas apuntando en la dirección del flujo del mensaje. La secuencia de los mensajes se muestra a través de un esquema numerado.**
Diagrama de Casos de Uso

En el Lenguaje de Modelado Unificado, un **diagrama de casos de uso** es una forma de diagrama de comportamiento UML mejorado. El Lenguaje de Modelado Unificado (UML), define una notación gráficapara representar casos de uso llamada modelo de casos de uso. UML no define estándares para que el formato escrito describa los casos de uso, y así mucha gente no entiende que esta notación gráfica define la naturaleza de un caso de uso; sin embargo una notación gráfica puede solo dar una vista general simple de un caso de uso o un conjunto de casos de uso. Los **diagramas de casos de uso** son a menudo confundidos con los casos de uso. Mientras los dos conceptos están relacionados, los casos de uso son mucho más detallados que los diagramas de casos de uso. En los conceptos se debe detallar más de un caso de uso para poder identificar qué es lo que hace un caso de uso.
Diagrama de Tiempo

Se usan para **mostrar el cambio en el estado o valor de uno o más elementos en el tiempo.** Este también puede mostrar la interacción entre los eventos de tiempos, las restricciones de tiempos y la duración que los gobiernan.

* **Línea de Vida del Estado:** Muestra el cambio de estado de ítem en el tiempo. El eje-X muestra el tiempo trascurrido en cualquier unidad que se elija mientras que el eje-Y se nombra con una lista de estados proporcionados.

* **Línea de Vida del Valor:** Muestra el cambio del valor de un ítem en el tiempo. El eje-X muestra el tiempo transcurrido en cualquier unidad que se elija, lo mismo que para la línea de vida del estado. El valor se muestra entre el par de líneas horizontales que se cruzan en cada cambio del valor.

* **Mostrar Ambos Juntos:** Las líneas de vida y del estado se pueden ubicar una arriba de otro en cualquier combinación. Estas deben tener el mismo eje-X. Los mensajes se pueden pasar de una línea de vida a otra. Cada transición del estado o valor puede tener un evento definido, una restricción de tiempo que indica cuándo debe ocurrir un evento, y una restricción de duración que indica cuánto tiempo debe estar en efecto un valor o estado.
Diagrama de Objetos

Se puede considerar un **caso especial de un diagrama de clase.** Los diagramas de objetos **usan un sub conjunto de elementos de un diagrama de clase para enfatizar la relación entre las instancias de las clases en algún punto en el tiempo**. Estos son útiles para entender los diagramas de clases. Estos no muestran nada diferente en su arquitectura a los diagramas de secuencia, pero reflejan multiplicidad y roles.
Controls

The keyboard and mouse **controls** for *Radical Heights* are shown above. Below is the breakdown:

## Movement

* W: forward
* A: left
* S: right
* D: backward
* E: interact (open door, pick up object)
* T: dance
* SHIFT: sprint
* Z: lie prone
* C: crouch
* SPACEBAR: jump
* F: dodge/roll
* Q: shoulder swap

## Weapons/Gear

* 1 - 6: weapon and gear quick equip
* R: reload
* H: drop item
* TAB: inventory
* X: holster gun
* B: change rate of fire
* Left mouse button: primary fire
* Mouse wheel: swap weapon
* Right mouse button: OTS (Over The Shoulder - hold)/ADS (Aim Down Sights - single-click)
Diagrama de Actividades

**Se usa para mostrar la secuencia de actividades**. Los diagramas de actividades muestran el flujo de trabajo desde el punto de inicio hasta el punto final detallando muchas de las rutas de decisiones que existen en el progreso de eventos contenidos en la actividad. **Estos también pueden usarse para detallar situaciones donde el proceso paralelo puede ocurrir en la ejecución de algunas actividades.** Los Diagramas de Actividades son útiles para el Modelado de Negocios donde se usan para detallar el proceso involucrado en las actividades de negocio.

* Actividad: Una actividad es la especificación de una secuencia parametrizada de comportamiento.

* Acciones: Una acción representa un solo paso dentro de una actividad.

* Restricciones de Acción: Las restricciones se pueden adjuntar a una acción.

* Flujo de Control: Muestra el flujo de control de una acción a otra.

* Nodo Final de Flujo: Representa el final de un flujo de control más no el final de todos los flujos.

* Flujos de Objeto y Objeto: es la ruta a lo largo de la cual pueden pasar objetos o datos.

* Región de Expansión: Una región de expansión es una región de actividad estructurada que se ejecuta muchas veces. Los nodos de expansión de salida y entrada se dibujan como un grupo de tres casillas representando una selección múltiple de ítems. La clave reiterativa, paralelo, o flujo se muestra en la esquina izquierda arriba de la región.

* Región de Actividad Interrumpible: Rodea un grupo de acciones que se pueden interrumpir; en este caso el proceso de la orden será interrumpido si sucede una interrupción del tipo “Cancelar Orden”

* Partición: Una partición de una actividad se muestra como calles horizontales o verticales; en el ejemplo se describen dos actividades que realizan los departamentos.
Diagrama de Componentes

**Ilustran las piezas del software, controladores embebidos, etc.** que conformarán un sistema. Un diagrama de Componentes tiene un nivel más alto de abstracción que un diagrama de clase – usualmente **un componente se implementa por una o más clases (u objetos) en tiempo de ejecución. Estos son bloques de construcción, como eventualmente un componente puede comprender una gran porción de un sistema.**
Economy

Our economy uses mainly emeralds, and sometimes diamond. Diamond can be traded for some items and for emeralds at spawn. You can store your money creating a chest with a sign on it. On the first line of the sign should be "[vault]" written.

To create a vault for your town. (Only for mayor, necessary in order to buy plots). Put [town vault] on the sign. A vault for your nation is also possible using [nation vault].
Diagrama de Despliegue

Un Diagrama de Despliegue m**odela la arquitectura en tiempo de ejecución de un sistema.** Esto muestra la configuración de los elementos de hardware (nodos) y muestra cómo los elementos y artefactos del software se trazan en esos nodos.

* Nodo: Elemento de HW o SW
* Instancia de Nodo: Su nombre está subrayado y tiene dos puntos antes del tipo de nodo base.
* Artefacto: Es un producto del proceso de desarrollo de software, que puede incluir los modelos del proceso, archivos fuente, ejecutables, documentos de diseño, reportes de prueba, prototipos, manuales de usuario y más.
* Ejemplos Asociación: una asociación representa una ruta de comunicación entre los nodos.
* Nodo como Contenedor: Un nodo puede contener otros elementos, como componentes o artefactos.
Diagrama de estructura compuesta

Un **diagrama de estructura** es un tipo de diagrama en el Lenguaje de Modelado Unificado (UML), que muestra la estructura interna de una clase y las *colaboraciones* que esta estructura hace posibles. Esto puede incluir *partes* internas, *puertas* mediante las cuales, las partes interactúan con cada una de las otras o mediante las cuales, instancias de la clase interactúan con las partes y con el mundo exterior, y *conectores* entre partes o puertas. Una *estructura compuesta* es un conjunto de elementos interconectados que colaboran en tiempo de ejecución para lograr algún propósito. Cada elemento tiene algún *rol* definido en la colaboración

### Parte

Una *parte* representa un rol jugado en tiempo de ejecución por una instancia de una clase o por una colección de instancias. La parte puede nombrar solamente un rol, una superclase abstracta, o puede nombrar una clase concreta específica. La parte puede incluir un factor de multiplicidad (cardinalidad), tal como el [0..\*] mostrado para Viewer en el diagrama.

### Puerta

Una *puerta* es un punto de interacción que puede ser usado para conectar clasificadores estructurados con sus partes y con el ambiente. Las puertas pueden opcionalmente especificar los servicios que proveen y los servicios que requieren de otras partes del sistema. En el diagrama, cada uno de los cuadrados pequeños es una puerta. Cada puerta tiene un tipo y esta etiquetado con un nombre, tal como "var", "indVar1", or "view" en el diagrama. Las puertas pueden contener un factor de multiplicidad.

Las puertas pueden ya sea delegar los requerimientos recibidos a partes internas, o pueden entregarlos directamente para el comportamiento del clasificador estructurado en el que la puerta está contenido. Las puertas públicas que son visibles en el ambiente son mostradas sobre el borde (límite o frontera), mientras que las puertas protegidas que no son visibles en el ambiente son mostradas dentro de la frontera (borde o límite). Todas las puertas en el diagrama son privadas, excepto por la puerta view a lo largo del límite derecho de FibonacciSystem.

### Conector

Un conector une dos o más entidades, permitiéndoles interactuar en tiempo de ejecución. Un conector es representado por una línea que une una combinación de partes, puertas y clasificadoresestructurados. El diagrama muestra tres conectores entre puertas, y un conector entre un clasificador estructurado y una parte.

### Colaboración

Una *colaboración* es generalmente más abstracta que un clasificador estructurado. Ésta es mostrada como un óvalo sin relleno conteniendo los roles que las instancias pueden jugar en la colaboración.

### Clasificador estructurado

Un *ClasificadorEstructurado* representa una clase, frecuentemente una clase abstracta, cuyo comportamiento puede ser completa o parcialmente descrito mediante interacciones entre partes.

Un *ClasificadorEncapsulado* es un tipo de clasificador estructurado que contiene puertas. En el diagrama abajo, ambos FibonacciSystem y Variable son clasificadores encapsulados, porque ambos tienen puertas a lo largo de sus límites.
Gates and Bridges

### Gates & Drawbridges

1) Make the framing for the gate. Try to make the empty space above the portcullis one block less high than the portcullis itself
2) Place the fences or iron bars.

3) Connect the redstone. Redstone should power the gate from the side like this:

Magenta block indicates the powered block.(It doesnt need to be that block)
4) You're done! You can now build around the gate and make it look nicer!
This video will show you how to make a bridge.
Blackflames 3 Wiki

## Welcome to the Blackflames 3 Wiki

Wiki pages for Blackflames 3 Minecraft Roleplay Server.

## Pages

* Chat Distance
* Chest Lock
* Classes
* Crafting Recipes
* Diseases
* Dungeons (Coming soon)
* Economy
* Gates and Bridges
* Mail
* Renaming Items
* Roleplay Names
* Specializations
* Thirst
* Towns and Nations

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
My Destiny (Finale)

## Lyrics

* English Version
* Swahili Version

**The Merchants:**

On this day, the land is now

In peace and whole once more

May the light shine upon you

This is the grass of our ancestors

These are the holy rocks of Gram

The ministers are singing hear them well

Rule the world with love

Rule the world with love

Live with love, live with love

Live all, love all

Rule the world with love

Rule the world with love

Live with love, live with love

Live all, love all

Take control of your pride

Never forget who you are

Kikhol, rule the world

Kikhol, rule the world

May your destiny lead

On the right path to glory

This is our time to rise above

This is my destiny

**The Merchants:**

Siku hii, nchi sasa

Kwa amani na nzima tena

Nawe nuru itawaangaze

Hii ndio nyasi za baba zetu

Hizi ni miamba takatifu ya Gram

Waziri wanaimba wanawasikia vizuri

Utawala ulimwengu kwa upendo

Utawala ulimwengu kwa upendo

Uishi na upendo, uishi na upendo

Kuishi zote, wapenda wote

Utawala ulimwengu kwa upendo

Utawala ulimwengu kwa upendo

Uishi na upendo, uishi na upendo

Kuishi zote, wapenda wote

Take control of your pride

Never forget who you are

Kikhol, rule the world

Kikhol, rule the world

May your destiny lead

On the right path to glory

This is our time to rise above

This is my destiny
My Destiny

## My Destiny

### Sung by

Tharbac Largefinger and Lokawni Largefinger:

## Lyrics

**Tharbac:**

Son, I know you’re growing up

But there are traditions that we as Largefingers must follow

You’re ready to be a man and be on your own

I wish that you could listen

You need to follow the family dream

We can feel it getting closer and closer to your destiny

You’re making my mark to your destiny

I can hear my own loud heart

My heart is telling you to go, you gotta do it

**Lokawi:**

I know you’re young and you’re scared

But it’ll be quite alright. I understand how you feel

It’s okay, just spread your wings and fly

No need to be afraid, we’re stronger than that

Build yourself up and continue the family tree

My son, you’re the one to share this with us

**Tharbac:**

I wish that you could listen

You need to follow the family dream

We can feel it getting closer and closer to your destiny

You’re making my mark to your destiny

I can hear my own loud heart

My heart is telling you to go, you gotta do it

I wish that you could listen

You need to follow the family dream

We can feel it getting closer and closer to your destiny

You’re making my mark to your destiny

I can hear my own loud heart

My heart is telling you go, you gotta do it
Towns and Nations

To create a town you need to have 64 emeralds in your inventory. Then you can use */town create*.

Now you can invite players using */town invite [player].*

To claim areas for your town you need to have emeralds in your town vault. The vault can be made a placing a chest and putting a sign on it with "[town vault]" on the first line.

To expand your town use */town claim.*

Nations:

To create a nation, you need to be the major of a town first. You also need 30 emeralds. The command is */nation create.*

Nation vaults can be created.

**FAQ:**

**Q:** How do I invite people into my town?

**A:** Via /t add [playername], you can kick them via /t kick [playername].

**Q:** How to I promote/set ranks for players?

**A:** Via /t rank add [player] [co-mayor,helper], to remove /t rank remove [player] [co-mayor,helper].

**Q:** How do I create a town?

**A:** /town new [town name], to delete your town, do /town delete.

**Q:** How much does a town, outpost and nation cost?

**A:**Use the command /towny prices.

**Q:** How do I create a nation?

**A:** Via /n new [Nation name], to add towns to your nation do /n add [town name] and to kick, do /n kick [town name].

**Q:** Can I go to war?

**A:** Yes, in order to go to war, you must declare war on an enemy nation via /n enemy add [nation name].

Once you are at war, you can attack enemy town and start to take over their territory. To take over their land, you need to place a FENCE on their territory, after which a countdown will begin(60 seconds). If the enemy has been unable to break the war flag, the plot will be added to your town.

To attack, there has to be at least one person online in each side, and preferably a mod or admin as well.

**Q:** So, are there any benefits in being in a nation?

**A:** There definitely are, you can grow your influence, and aside from that, you get extra plots from belonging into a nation! Your town may also gain allies, who may help you during a war or bad times.

**Q:** Do I actually have to create or join a nation?

**A:**Yes, it is written in the rules. If you fail to join or create a nation within 7 IRL days of creating your town, your town will be deleted with **NO REFUNDS**.

**Q:** How do I claim land, and how much does it cost?

**A:** You claim land via /t claim. Use /towny prices for cost info.

**Q:**How do I create an outpost and does it have any uses?

**A:** Outposts can be made via /t claim outpost and it costs 10000 currency.  Outposts can be used to claim land further away without the need of making a new town and dividing people.