recursal/Fanatic-Fandom huggingface dataset:
Trickster

*\*Masters of deception. Flip a coin - heads they win, tails you lose\**

## Class Overview

Trickster is a Tier 3 Class in the Rogue Class Tree. They use daggers for **Projectile** Damage Type and have a **Leather** Armor Type.

## Class Skills

* Dazzling Display: Crits have a Speed % chance to deal an extra 50% damage
* Sleight of the Hand: Disarm range +2
War Chaang

## Lore

They say that in the great battles on the other side of the world, Hellaphants were trained and outfitted as massive monstrosities of war. It was not generally believed that Hellaphants could be controlled until the Ferexia Torch began its Chaang Project. Hellaphants were abducted en masse from the Wastelands of the Unknown and taken to the training grounds near Mittreya's Hand. There, the Hellaphants were forged into soldiers to carry soldiers. They were molded into a new type of war machine, called Chaang.
Peaceful Giant

## Lore

There have always been stories of Giants in the Splinterlands, but recently they began to arrive. They bring tales of a home far across the water that they had to flee from a terrible threat. Luckily, these refugee Giants mean no harm to the Splinterlands. Most of them arrived by swimming across the entire Outer Ocean.
The Vigilator

## Lore

Vigilators are arthropods that live just beneath the surface of the Sands in Draykh-Nahka. When prey wanders above one, a Vigilator is able to cause a controlled cave-in of the surrounding sand. It then quickly consumes its prey, using its multiple pincers and gnashing tooth-blades. No Vigilator has ever been recovered from the sand, so ideas of what they look like are mostly guesses.
Void Dragon

## Lore

  *As Uul waited for the next rift to open and for the assault to begin he grew bored. Reaching for the roiling fumes above, he scooped a generous portion from the sky and toyed with it, morphing the noxious cloud into different shapes. When a fell bat swooped by, he tossed the energy that had grown within the swirling mist at the creature, and the two collided in a fusion of angry hisses. What flew out of the resultant vapours was truly a marvel indeed. A sleek, almost feline body cavorted through the air; with multiple eyes and a peculiar bat-like snout, it was a dragon dissimilar to any that had come before. And it was of his own doing. Uul’s open maw twisted and stretched into what only could be described as a smile, as his new-born phased in and out of existence through the night’s shroud above.*
There is talk that since the rise of Praetoria and the formation of the chaos gate, strange demons have been sighted amongst the clouds above the new continent. Some have described them as huge bat-like creatures with incredible speed, others swear they are flying invaders from the other world, but to the scholars in Draykh-Nahka who have seen their images there is no doubt, these are new, uncatalogued sub-species of dragon. For reasons unknown, these creatures spend most of their time hidden within the clouds, but from the limited studies done, it is evidenced they have a strong resistance to magic and a predilection for hunting at night when the moon is full.
Bianca

> *"He wouldn't hang me, I'm cute as a button! You, on the other hand, would find yourself at the gallows for less."*
>
>

## Backstory

Bianca grew up in Sojourn, the capital city of Delia. When she was too young to remember, her brother began work as a Spire Windrider, Sojourn's world-renowned delivery people. He brought home sums of gold the family had never dreamed of, quickly raising them into Sojourns middle class and eventually allowing Bianca's parents to open a Neullaisian Dye shop.

She spent all of her youth working for her parents, interacting ad nauseam with the high-brow nobility that frequented the shop. As Bianca was approaching her 20's, her parent's dye shop outgrew her help, and she found herself free for the first time in her life, but also devoid of purpose for the first time.

She ended up joining the Delian army, where in her first week of training she discovered that she is an adept. Given how rare a gift she had, she rose through the ranks quickly over the past four years, working her way to recruiting officer alongside her increasingly close friend, Lincoln.

### Aptitudes

Personal Skill - Battle Maiden: Allies within 2 tiles gain +8% power

### Bonds

* Cia
* Lincoln
* Sophia
* Benji
* Caius
* Samara
* Monroe
* Iris
* Wren
* Alexa
Tenyii Striker

## Lore

A dozen generations sandwiched between the hammer of the Khans' cruelty and the anvil of the icy foothills of Kurguzd forged the Tenyii into reclusive deadly foes. Brought to the training creche from birth, taught to steal for food, beaten when caught and trained daily with the sword and spear as soon as they were strong enough for their hands to lift steel, the Tenyii clan were hard as iron and as fierce and silent as midnight on the mountain glacier.

When the Legion's heralds demanded a sacrifice of flesh and gold to open the rifts to the ways beyond, the Khan sent five hundred waadin berserkers to bring the tribe to heel. When a single horse returned bearing a sack of fifty skulls, the Khan threatened to burn the entire mountain to the ground. A dozen Tenyii Strikers were sent as tribute to spare the tribes and to satisfy the herald's call.
Spirit Miner

## Lore

One brave Dwarf Miner dug too deep many years ago into the Underworld of Mortis, seeking great treasure from the Realm of Dreams. He stumbled upon an ancient, brooding evil called the Black Drake of Malaby and a great duel ensued. Although the Dwarf was skilled in the warring ways, he was no match for the power of the sinister Drake. He was cornered and targeted by Malaby’s most powerful spell, Flesh Assumption. The body of the Dwarf vanished, and all that remained was a silver, ethereal spirit cloud. Before the Assumption spell could be completed, the Dwarf escaped from the monster’s clutches. The Spirit Miner now wanders the Splinterlands unencumbered by Dwarfly flesh, practicing the powerful magic that he learned from the fateful duel with the Underworld Drake. He is not alive, nor is he dead. He is the Spirit Miner.
Silvershield Archers

## Lore

The Order of the Silver Shield paid multiple fortunes to hire Centaur Bowmen to train their Archers. The expense was worth it, for the Archers of the Silver Shield are second in accuracy and precision only to the Centauri themselves. They always carry a backup crossbow in their concealed ankle holsters.
Owster Rotwell

## Details

 Burn Rate for Regular Foil
 Burn Rate for Gold Foil

## Lore

Owster is one of the only living souls allowed to tournament summon for the Dark Eternals. He was discovered years ago in a Mount Mox cave by the Lord of Darkness, and is entirely unwilling to leave the shelter of the mountain. The Dark Lord, convinced that Owster would make a powerful death summoner, spent vast resources providing a remote Dark Eternal education to the boy. Now that he is a man, Owster Rotwell represents the Dark Lord's eyes and ears at Mount Mox, from whose grounds he never moves.
## Stats

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## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

## Gameplay

 Mana
 Rules
 Link
Relenor Cleaver

## Lore

The Cleavers are the only family of ΛZMΛRÉ Axemasters who have ventured away from their homes on the edges of the jungle. Many members of this family have even made names for themselves in other Splinters, such as Pearl Cleaver, who currently earns her living diving for treasures outside Lyveria in the treacherous waters near the Whirlpool of Fyor. Janus Cleaver, who has an artistic and adventurous spirit, has left ΛZMΛRÉ to live with the eccentric poets of Balfair in the Smoldering Forest of the Burning Lands. One of the Cleaver ancestors called Borgot signed the Dark Contract some fifty years ago, and went on after death to study black sorcery in Mortis. Relenor Cleaver wields the heaviest axes in the history of the Axemasters; he has been drawn to the glory of arena combat and the roars of adoring crowds at Mount Mox, where he now lives as a professional Gladiator.
Stone Golem

## Lore

The Stone Golems that reside around the Crags of Maglar are quite terrifying to any stranger who wanders into their domain. In spite of the sheer power and weight of them, these Golems are surprisingly gentle and peaceful. A good day for a Stone Golem is one in which he did a lot of heavy lifting.

## Details

 Gold Foil Burn Value | 6,000 DEC per BCX
Tarsa

## Lore

*The village folk always say that Tarsa was born with fire in her blood, and that is true in many ways. Her burning rage and quick temper are amplified by her powers to summon and control fire. While her parents and teachers tried to instill patience for such dangerous magic, Tarsa had little time for that. She used her abilities to bully and threaten those that got in her way.*

*Her young and innocent-looking appearance only helped her to further manipulate people around her. “Tarsa always gets what Tarsa wants” is what she says to herself every time something or someone challenges her.*

*When the Chaos Legion arrived, Tarsa saw this as an opportunity to have free reign of her fire power without interference from anyone else. So long as the Chaos Legion opens the path for her, she can burn everything else to the ground.*

## Stats

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## Strategy

Here is where we get into strategy. What kinds of rulesets, manapools and levels does the summoner benefit from.

Battle Links
Sola Ranjell

## Lore

When the Wizards’ Council disbanded and settlement of the Praetorian lands was announced by the Gloridax, a silent migration began, unlike any the Splinterlands had ever experienced. The daughters of the moon, also known as the Lunakari, began making their descent to the ground. Ever since the brutal war in the sky known as the war of sons and daughters, the Lunakari have been few in number and their home has been crumbling under their feet. Before the floating continent of Lunaki is gone forever, the women of the Lunakari must descend, and they must do it without being noticed.

Each of these women has powers beyond those found on the ground, remnants from the stolen angel blessings that led to the war with Solaki many years ago. Each day, two more of them make the descent into the Splinterlands by night with instructions to simply blend into life there. Some of the Lunakari have not gone quietly nor blended easily. One of these is a beautiful 19-year-old youth named Sola Ranjell.

She was never fully accepted as a daughter of the moon with a name like Sola, but she clung to her name like a child clings to its mother, saying it reminded her of the “angels who allowed her passage.” Sola’s eyes shine with bright gold, like a glimpse of the sun, and her hair is a mesmerizing mix of black and white, like moonlight through the trees.

Sola came to the Splinterlands directly into Praetoria on the brightest night of the year: the alignment of moons. She went straight into the Moxian arena and enlisted herself as a Gladiator, completely unafraid of her Lunakari heritage and representation. She fights for the daughters of the moon, and does not care who knows it. Although she controls many mysterious magical powers, she aims to only fight with hand and weapon in the arena. Her weapon is a long two-bladed staff that is edged on both blades with a constantly burning light whenever Sola holds it in her hands.

## Details

 Gold Foil Burn Value | 50000 DEC per BCX
Chapter 28: The Edge of Ascension

## The Edge of Ascension

### Objective

May contain SpoilersEmpyrean has begun the Rite of Ascension. The fate of Terrazael is at stake. Stop him.

### Description

May contain SpoilersIt all comes down to this, one final confrontation with the fate of the world at stake. Win, and stop Empyrean from making the greatest mistake of all time, or lose, and allow devastation such as the world hasn't known in a millennia.

### Next

N/A

*Chapter 28: The Edge of Ascension* is a chapter in *Dark Deity*, and the final chapter of the entire game.

## Story

The party reaches the top of the tower. Using their combined knowledge, skills, and resolve, they defeat Empyrean before the Rite of Ascension is completed, and save Terrazael. Before his death, Empyrean congratulates the party on their victory, and appreciates that they had the power to be able to stop him. Empyrean ascends to Astrallis, not as a god as he had hoped, but instead as a simple, dead mortal soul.

After solving the Spire incident, it is time for the party to go their separate ways and forge their own lives.

Sloane and Monroe co-rule Delia as the heads of House Val'Myren and House Val'Buren respectively.
Alexa is appointed as the Quartermaster of Delia, due to her advisory skills during the Delian revolution.
Lincoln is appointed as the new Commander of Delia, due to his own wisdom during the war.
Wren is offered a position as Delia's spy, in order to keep tabs on the numerous noble houses of Delia and see where their loyalties lie.

Sara and Samara plan to return to their uncle, King Rhoane, and convince him to make peace with Delia. They are certain that once Rhoane hears of Varic's disposal, he will make peace will Delia.

Bianca goes with Samara to Aramor.

Meanwhile, Aurima is offered the chance to return to Oasis with a full pardon by Sara and Samara themselves. Aurima is shocked yet grateful for this offer, and requires some time to think on it.

Brooke worries about the safety of Delia's roads due to the war, and is given permission by Sloane and Monroe to make preparations for the country's safety.

Benji and Rose proudly return to their home town of Redhill, with Irving's blessing that the town hails them as the heroes they are.

Corvan decides to go on his own journeys outside of Aramor and possibly even Etlan, but assures the party that he will write often.

Garrick, Cia, Maren, Alden, and Fenton all go North to Everhearth in Kharmont,

Irving, Liberty, Elias, Iris, and Vesta all return to Chelebons in order to join and meet up with The Order of the Eternals. Ford is the captain responsible for steering them to Swift Harbor.

"End of spoilers."

## Enemy Units

**Empyrean**

Eclipse Archmagus

LV:50

HP:3000

STR:10

MAG:80

DEF:30

FOR:30

DEX:35

MAS:50

SPD:10

LCK:10
Swamp Thing

## Lore

The Swamp Thing is a prisoner of the Living Moss in Anumün who can only leave the Swamps when summoned. He is powerful in magic but grotesque in form. Originally a human summoner from Lyveria named Claudius Greenforth, the Swamp Thing is continually working with the Magi of the Forest to find a way out of his magic bonds.

## Details

 Gold Foil Burn Value | 30,000 DEC per BCX
Scavo Hireling

## Lore

Scavo Hirelings are good at just about everything. Not great, not poor, just good. They enjoy doing menial tasks that don't require too much thought or effort. Whether it's digging ditches, bandaging wounds, or cooking a meal, they can get it done in no time at all. They accept coin as payment but don't really need it. They'd rather be paid in information, stories, and baubles as they love learning new things. Defenders of Praetoria have hired them to build walls and dig traps around the island to prevent the Chaos Legion from getting too close.
Prismologist

## Lore

Prismologists are experts at illusory and light-based magic using prisms. Armed with their custom built prism, they bring them to the battlefield to manipulate magic around themselves. Light dances around them in a rainbow of colors as they lay waste to a bloody battlefield.

Those who wish to become Prismologists train at the Peace of Light Monastery from dawn until dusk with the goal of joining the order of the Spectrum Prism. Their mastery of light and glass allows them to perform spectacularly stunning and powerful magic.

In order to become a full-fledged Spectrum member and Prismologist, a spellcaster must craft their own Prism to use as a focus for their spells. Each summer solstice, future Prismologists journey from the Shimmer City to the deserts of Draykh Nahka to collect sand and create their own prism.

It is a challenging process involving facing multiple dragons in battle, heating the sand enough to become glass, and making it through the desert alive. Not many manage to complete the task, but those that do are a sight to behold.
Arcanist

## Class Overview

Arcanist is a Tier 2 Class in the Mage Class Tree. It focuses on... well... focus. Its strongest stats are Magic and Mastery, and it performs at its best when attacking without moving. Even against defensive enemies, Arcanists can find a way around them. Arcanist has an  Arcane Damage Type and a  Rune Cloak Armor Type.

## Class Skills

* Focused: Power increased if unit moves 0 tiles this turn
* Sharpened Will: Mastery increases Accuracy
Venari Heatsmith

## Lore

Banished from Below 5 of 5 - The venari fell upon the Dark Eternal city of Galzur one dark night. There was miraculously no bloodshed that night. The Dark Eternals watched in profound confusion as a huge wave of small rat-like creatures stole supplies, weapons and ships, then vanished into the Primordic Sea.

It has not taken long for the venari to spread themselves throughout the Splinters, becoming involved in politics and power struggles. They have best fit in wherever their tech is found most useful, and wherever they can be paid handsomely for their assistance. A large group of venari has made friends with the goblins of Gobson, while others have settled in the Burning Lands. Some stayed behind in Mortis, where they have already proven helpful as allies to the Lord of Darkness. Now that they live on the surface, the venari must share the incoming threat of the Chaos Legion, vowing to use every tool and skill at their disposal to protect their home.

## Gameplay -Battle Links

Battle Links
Chapter 8: Into the Fire

Push the Aramoran force back from Redhill proper so they can't target civilians.

### Description

The force at the aqueducts turned out to be merely a diversion for the main assault on Redhill proper. Caius, who deserted from the Aramoran army upon learning of their intent to harm civilians, has warned the group - though it may already be too late.

### Next

Chapter 9: Lord of the Wastes

*Chapter 8: Into the Fire* is a chapter in *Dark Deity*.

## Story

Caius, a traitor of the Aramoran army, guides the party to Redhill, in order to defend the town from destruction. Unfortunately, Caius and the rest of the party are surrounded by the Aramoran forces. Just as things seem grim for the party, Sara and Samara takes the party away under "special orders" from King Rhoane. These special orders are later revealed to be nothing but a lie by Sara and Samara in order to rescue the party.

"End of spoilers."
Spirit Druid Grog

## Lore

The most powerful druidic sorcerer in the Splinterlands is called Spirit Druid Grog. He resides in a mud hut outside the earthen gate to the Swamps of the Living Moss. Without the help of the moss, Grog never would have achieved such incredible magical abilities. Now, he has lived among the mud and moss for so long that he can leave the Swamps, taking the entirety of his magic with him. By mixing a variety of wondrous weeds from the Swamps with pieces of various magical creatures and cooking them up in his great iron cauldron, Grog can create spells with truly otherworldly effects. He has even discovered the secret to resurrecting the fallen in battle, but unfortunately, they are not always brought back with their original minds.
Unicorn Mustang

Even Stevens

## Lore

The wild brown Unicorns of Anumün contrast the white Unicorns of Khymeria in many ways. Unicorn Mustangs travel in herds, while Sacred Unicorns are only seen alone. The brown Unicorns are not considered sacred like the white, but they are still protected from hunt and slaughter by a superstitious stigma that no Lyverian dares challenge. When approached in the wild, Unicorn Mustangs act as though anyone and everyone but fellow Unicorns are their enemies.
Gladiator

*\*Stylish fighters who live to entertain, drawing energy from glamorous blows\**

## Class Overview

Gladiator is a Tier 3 Class in the Rogue Class Tree. Their weapon of choice is Lances. They have a **Piercing** Damage Type and a **Chain** Armor Type.

## Class Skills

* Thumbs Down: Power increased by 30% for 1 turn after killing an enemy
* Flourish: Critting heals 40% HP
Chapter 9: Lord of the Wastes

If you want to get information out of Aurima, you'll need to complete his challenge by defeating him.

### Description

Corvan has led the group to Aurima the Cenaari - a legendary warrior rumored to be in possession of an aspect. To complete his trial, he must be defeated in combat.

### Next

Chapter 10: Enter the Eternals

*Chapter 9: Lord of the Wastes* is a chapter in *Dark Deity*.

## Story

The party is rescued from Redhill by Sara and Samara, who request that the party follow them into Aramor in order to search for aspects. Despite the many different opinions of the party and their reluctance to trust strangers, they finally decide to follow Sara and Samara on their search for aspects. The party's first stop is the Aramoran Wastes, where Sara and Samara meet their informant, Corvan. Corvan reveals that a legend by the name of Aurima holds an aspect, and in order to claim this aspect, they must best Aurima at his trial.

In front of Aurima's temple, the party discovers Helena, a monk of the Silent Way. She decides to join the party in their attempts to defeat Aurima.

Aurima offers to tell the party all he knows about the aspects after they beat him at his trial.

"End of spoilers."
Chapter 1: Journey Afoot

*Chapter 1: Journey Afoot* is a chapter in *Dark Deity*.

## Story

Dark Deity begins with Irving and his friends Maren, Garrick, and Alden facing off against Sterling in the Brookstead Academy trials.

After defeating Sterling, Irving and his friends are congratulated on their victory in the Brookstead Trials. However,Sterling bears grave news, and announces after the trial that King Varic of Delia has drafted the entirety of Brookstead Academy into his army for the war effort. With no other choice, Headmaster Galen relinquishes the students of Brookstead to Varic, including Irving, Maren, Garrick, and Alden.
Pelacor Mercenary

## Lore

Pelacor Descent 1 of 4 - On the distant floating continent known as Solaki, the sons of the sun have lived for hundreds of years since the great Splintering. For those who know of its existence in the Splinterlands, Solaki is also sometimes known as the sun splinter. Life in the Splinterlands has never been easy, as anyone living there can tell you, but it has been a picnic compared to the average life on the floating continent.
When the Splintering happened so many years ago, the continents were not simply divided and split. Many of the physical laws that govern reality were turned upside down. As the mana forces of the Planet overflowed that day, trees spontaneously burst into flames. Great schisms formed in the deepest and most solid ground. Mountains changed into volcanoes in an instant and whole bodies of water evaporated in a flash. In some areas, people and animals were simply vaporized as high impact mana clouds made their rounds above the surface.
Dragon Knight

*\*While unpredictable in their mannerisms, dragons and the brave souls who ride them can easily turn the tide of a battle\**

## Class Overview

Dragon Knight is a Tier 3 Class in the Warrior Class Tree. Their weapons of choice are Lances and Fire magic. They have a **Piercing** Damage Type and a **Chain** Armor Type.

## Class Skills

* Doomclaw: Can use both Fire magic and Spears (Power and Balance become magical, Finesse and Focus stay physical)
* Fireheart: Magic is equal to Strength +5
Weirding Warrior

## Lore

The Weirding Warriors are from the same faction as the Insidious Warlocks of the Chaos Legion. But whereas the Insidious Warlocks work together for dark magic and guide battle tactics, the Weirding Warriors have an altogether different specialty.

By manipulating the sonic energies around them and their opponents, they are able to rust and compromise enemy armor. They are also able to ward against magical attacks. To weave their eldritch and powerful abilities, the Weirding Warriors stick to the shadows, influencing battles unseen. An enemy soldier will not even realize why their armor isn't holding up in a fight, dying before they ever see the Weirding Warrior step out of the shadows.

The Weirding Warriors follow a creed. “Influence. Manipulate. Destroy.” They meet together in secret and expand their powers. Only rarely do they speak, and that is either to the Insidious Warlocks, or to the senior leadership of the Chaos Legion itself.
Venari Wavesmith

## Lore

Banished from Below 3 of 5 - A massive race of rat-like people called venari have lived in the Strite for thousands of years. They are skilled technicians and mechanics who can make advanced devices and tools the likes of which Splinterlanders have never seen. The venari control powerful forms of magic that they have synthesized from the minerals and mana flows of the Strite. Through their complex field of science called smithing, they have been able to create and recreate many types of natural and magical phenomena from any magical element.
Berserker

*\*Ruthless fighters with the ability to funnel rage and pain into power\**

## Class Overview

Berserker is a Tier 3 class in the Warrior Class Tree. It specializes in Speed and Luck, and wields Axes as their Weapon. It has a **Cleaving** Damage Type and a **Leather** Armor Type.

## Class Skills

* Bloodlust: Power increases by up to 75% as health lowers
* Mayhem: Chance to attack again, increased by % enemy missing health
Tortisian Fighter

## Lore

Tortisians are one of the newest civilized race to find their way into the Splinterlands from the other side of the world. They are naturally a seafaring people, and while they cannot breathe underwater, Tortisians can hold their breath for several minutes at a time. Their shells act as powerful floatation devices, never allowing one to be dragged under or to tire from swimming. In battle, the Tortisian Fighters make use of ancient martial arts forms handed down by their people. They carry spears, but seldom need to use them.
Stalker

"*Fierce rogues who pick the perfect time to strike, ensuring they do so with lethal force*"

## Class Overview

Stalker is a Tier 2 Class in the Rogue Class Tree.They specialize in extremely high Speed and Strength. Their weapon of choice are Daggers. They have a Piercing Damage Type and a Leather Armor Type.

## Class Skills

* Cruel Efficiency: Guaranteed to hit enemies below 40% HP.
* Fatal: 5% chance to instakill.
Chapter 10: Enter the Eternals

### Description

The Temple of Faine, God of Oaths, has been defiled by an unknown source. The temple must be guarded while its' guardian cleanses its' defenses.

### Next

Chapter 11: Death is Lighter than a Feather

*Chapter 10: Enter the Eternals* is a battle in *Dark Deity*.

## Story

Aurima joins the party after he is told about the mysterious necromancer collecting aspects. Aurima also directs the party to the Temple of Faine, where he knows another aspect is being held.

At the Temple of Faine, the party meets Vesta, a cleric who is trying to cleanse the temple of the necromancers' minions. After defending the temple for an ample amount of time, Vesta is able to cleanse in through intense concentration and keep her aspect safe. Although she faints from the strain, the party escorts Vesta outside the temple and allow her to rest.

"End of spoilers."
Zintar Mortalis

## Lore

Zintar Mortalis is the leading Dark Summoner. His renown has earned him the right to have a name, which is rare among the Dark Eternal collective. As a powerful summoning wizard, Zintar is the closest thing Mortis knows to a celebrity. When facing Zintar Mortalis in a summoner’s battle, only the bravest opponents do not cower in fear.

## Details

 Edition
 Burn Rate for Gold Foil

## Stats

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## Strategy

What rulesets will favor it. When to and when not use this. Strength and weakness. Other alternative or anything else you want to add. (Delete this when done)
Chapter 4: Treasure Unknown

*Chapter 4: Treasure Unknown* is a chapter in *Dark Deity*.

## Story

The party venture to Drakenweld Manor, and defeat the bandits that have been terrorizing Duskwater once and for all. While capturing the manor, the party freed Sloane and Sophia, whom were both captured in the bandit's hideout. The party also finds a mysterious, amethyst-colored stone in the manor, which is soon revealed to be an aspect.

As the party walks out of the manor, they are suddenly halted by a shifty sorcerer called Akmenos. The sorcerer claims the aspect was a valuable family heirloom of his, and that the party should turn it over at once. Fortunately, Sara, Samara, and Brooke arrive on the scene, revealing that the sorcerer's words are nothing but lies. Infuriated that the party hasn't handed over the aspect, Akmenos ressurrects the recently killed bandits and attacks the party with them.

## Enemy Units

[blank]

Noteable Loot

Left Chest: T1 Token

Right Chest: Baked Beans
Chapters

Chapter 1: Journey AfootChapter 2: Desperate DefenseChapter 3: Setting the TrapChapter 4: Treasure UnknownChapter 5: ArisenChapter 6: Iron Worth StrikingChapter 7: Out of the PanChapter 8: Into the FireChapter 9: Lord of the WastesChapter 10: Enter the EternalsChapter 11: Death is Lighter than a FeatherChapter 12: Eye of the StormChapter 13: Resurgence of PurposeChapter 14: Anchored SoulChapter 15: Koeli-SumashChapter 16: The MarrowsChapter 17: LiberatorsChapter 18: HomecomingChapter 19: The Rising TideChapter 20: ArroganceChapter 21: The Advance BeginsChapter 22: Canopy BridgeChapter 23: Sins of the FatherChapter 24: March on SojournChapter 25: JusticeChapter 26: The Tower of SolaceChapter 27: The Darkest HourChapter 28: The Edge of Ascension
Chapter 3: Setting the Trap

*Chapter 3: Setting the Trap* is a chapter in *Dark Deity*.

## Story

After defeating the bandits at Duskwater, the party ventures into the camp the bandits came from and take down the remaining bandits. At the camp, the party finds a map to the bandit hideout of Drakenweld Manor, and venture further into the woods in order to take out the bandits at their source.
Aurima

## Backstory

Aurima grew up in a small town in Aramor, the son of a famed arena fighter. Aurima and his sister were trained to be fighters from the age they could hold a weapon. With a family lineage that produced some of the most renowned fighters in Aramor's history, the pressure to achieve new heights was immense.

When he turned 16, the earliest one can fight in the arena, he traveled to Oasis and entered his first bout. This began an unprecedented string of victories over the span of 20 years, in which he never lost. He was one of the most famous people on the continent. Many questioned why he continued to fight, but the stream of challengers looking to defeat him never slowed.

Several days before he turned 40, a high ranking Aramoran noble falsely accused him of a heinous crime. Though much of the Aramoran public supported him, he was eventually banned from the arena and exiled from Oasis.

Theron, the god of competition, was enraged. A competitor like Aurima comes around once in a millennium, and none had ever honored Theron as Aurima did. He anointed Aurima his champion with a blessing that permanently changed his appearance. Though he has not returned to Oasis since, his vindication would shine brightly enough that none could deny it.

## In Gameplay

### Aptitudes

Personal Skill - Competitor: Kills grant +2% power, stacking

### Bonds

* Alden
* Benji
* Caius
* Sara
* Samara
* Corvan
* Helena
* Vesta
* Thae'Lanel
* Liberty
HP

HP stands for Hit Points. When this number hits 0, the unit will die. If a player unit dies, they will be inflicted a Grave Wound, and will be unusable for the rest of the chapter.
 When leveling up, Aptitudes work the same, but when getting a stat increase, HP goes up by 2 instead of 1. Instead of getting 0 HP when missing the stat increase, HP will be increased by 1 every time a unit levels up.
Weapons and Upgrading

## How Weapons Work

Weapons work very differently from how you'd expect. Every character always has access to 4 unbreakable and varied weapons that can be switched to at any time. Each of the 4 weapons are part of a weapon tree that focuses on one of the four weapon stats: Power, Crit, Accuracy, and Weight (Power, Finesse, Focus, and Balance). There are 8 weapons in each weapon tree. Each Tier of weapons has a normal form and a + form. To get to the next Tier, a weapon must be upgraded to the + version first. Weapon Type also plays a role in the weapon's stats. Ex: Swords weigh less than Axes, and Axes have more Power than Swords.

## How Upgrading Works

To upgrade weapons, an item called Weapon Tokens are required. Each tier of weapons requires the corresponding Weapon Token to upgrade it. Tokens and weapons go up to 4 Tiers. Ex: A Tier 2 Weapon requires a Tier 2 Token to upgrade.
Conjurer

## Class Overview

Conjurer is a Tier 2 Class in the Mage Class Tree. Of the Tier 2 Classes, it is the most balanced. It has respectable Defense and Luck, but is overall average. It has an **Fire** Damage Type and a **Light** Armor Type.

## Class Skills

* Sorcerer's Sting: 35% chance to add 15% of current HP to damage
* Sorcerer's Siphon: Heals for 20% of damage dealt
Critical Hits and CRIT

Critical Hits in Dark Deity multiply damage by 2.0 rather than the regular 3.0. The roll for a Critical Hit can only be triggered if the chance to hit has been triggered. Unlike regular hits, Critical Hits activate based off of one roll, not two.

The amount of CRIT you have during combat is determined by Luck and a weapon's CRIT stat.
Barbarian

*\*Axe fighters with a wild and dangerous style. Excellent for assaulting gates\**

## Class Overview

Barbarian is a Tier 2 Class in the Warrior Class Tree. They're ruthless with their both their combat and their supportive measures. Capable of extending Push's range and straight up ignoring some of the enemy's Defense, they're a force to be reckoned with. They have a **Cleaving** Damage Type and a **Leather** Armor Type.

## Class Skills

* Savage: Damage ignores 50% of Defense
* Shove: Push range +1
Firelord

*\*Living embodiments of flame, Firelords have merged with the inferno\**

## Class Overview

Gale is a Tier 2 class in the Adept Class Tree. It specializes in HP and Magic, and wields Fire Magic as their Weapon. It has a **Fire** Damage Type and a **Rune Cloak** Armor Type.

## Class Skills

* Unwavering Heat: 25% of Strength is added to Magic
* Magmatic Flux: 33% chance to deal double damage
Gale

*\*Spearfighters who draw power from wind magic to strike swiftly\**

## Class Overview

Gale is a Tier 2 class in the Adept Class Tree. It specializes in Speed and Dexterity, and wields Spears as their Weapon. It has a **Piercing** Damage Type and a **Leather** Armor Type.

## Class Skills

* Storm Strike: 50% chance to deal 1.3x damage
* Swiftwind: 15% chance to hit again
Chapter 24: March on Sojourn

### Description

Dyolfen Bloodstone, a long-time palace guard, has let you into a side gate. Now, open the main gates of Sojourn for your forces.

### Next

Chapter 25: Justice

Chapter 24: March on Sojourn *is a chapter in* Dark Deity*.*

## Story

The scholars of the group make their biggest breakthrough yet, and discover that the Mystic Council and Order of Eternals used to be one organization. This organization, known as the Magisterium Arcana, was formed before the calamity and tasked skilled individuals to the study, use, and protect arcane objects in Terrazael. However, the organization split in two after the Calamity, with one sect being the Order of the Eternals and the other being the Mystic Council.

On the subject of the staff, Maeve reveals that a scholar determined to become a god stole the staff from the original creator, and used it for the Rite of Ascension. Maeve's final insight is that the Rite of Ascension may have to do with the Calamity itself.

With Varic backed into a corner, the party finally decides it is time to take over Sojourn. A contact by the name of Dyolfen Bloodstone leads the party to a convert entrance into the city, where they could easily lift the gate and allow the rest of the army to enter Sojourn. After opening the gates, the party heads on to the capital for their final confrontation with Varic.

"End of spoilers."
Corvan

> *"I was sitting in that tree for quite some time, so I saw the whole thing. Honestly, I'm surprised you didn't notice me."*
>
>

## Backstory

Corvan is a Moon Elf who grew up in the Verroan mountains on the eastern edge of the Expanse. His parents spoke often of their travels as he grew up, so Corvan knew he would be setting out as soon as he was able. Moon Elves are a scholarly people, known as the keepers of history, and Corvan is no exception. He has been travelling across Terra for over 30 years documenting events and phenomena. He keeps a copy of one of his parent's notebooks with him, often reading it to remind himself that he is not alone. Though Corvan's interests are purely academic, he has focused his findings on contentious events, leading him into conflict much more often than he would like. So far, nobody has been able to stand between Corvan and a good story.

## In Gameplay

### Aptitudes

Personal Skill - Midnight Intel: Allies within 2 tiles gain 8% Mastery

### Bonds

* Maren
* Alden
* Sara
* Samara
* Aurima
* Vesta
* Maeve
* Thae'Lanel
* Fenton
* Liberty
Verroa

Verroa is a continent in Dark Deity, and visited briefly during the course of Dark Deity's story.

## Profile

Although Verroa may be larger than is known, there are currently only 5 known regions of the country. Naja, The Slumbering Weald, the Shattered Coast, the Expanse, and Densk.

## Naja

Naja is a country of mystery and intrigue located in Western Verroa. The most notable location of this country is Lake Hao'Fen, a large mass of water on which numerous towns and

**Hao'Fen**- Hao'Fen is one of the few known cities in Naja, and the birthplace of Wren. Although the outskirts and lake of Hao'Fen are safe places used amicably for fishing, the town is an entirely different story. Assassinations run so rampant in the city of Hao'Fen, that hiring assassins is seen as a normality, and is not punished socially.

Notable Party Members born in this country are:

Wren

Helena

## The Towering Weald

The Towering Weald is a dense forest in the northern area of Verroa. It is home to many aggressive Sylvan tribes and dense jungles.

**Temple of Hleric**- A temple in the midst of the Towering Weald, which contains an ancient relic guide guarded by Nao.

## The Shattered Coast

The Shattered Coast is inferably on the Eastern Coast of Verroa, and has the most mapped land of Verroa.

**Izn's Hope**- Izn's Hope is a port, which also serves as a meeting place for the Order of the Eternals.

**Chelebons**-Chelebons is a large, expansive city in the center of the Verroa continent. Close to it is the mountain town of Escarnes, which serves as the base of the Order of Eternals.

## The Expanse

The Expanse is a mysterious, unmapped land populated by Sun and Moon Elfs alike.

**Threllisar**-A sun elf city-state that Maeve was born in.

Notable Party Members born in this country are:

Maeve

Corvan

Thae'Lanel

## Densk

Densk is a small nation nestled southwest of the Expanse.

**Foldæbund**-A chief sun elf city of Densk in which Vesta was born.

Notable Party Members born in this country are:

Vesta
Dark Deity

Steam Edition Cover

**Dark Deity** is a Strategic Role-Playing video game developed by Sword & Axe LLC. and published by Freedom Games.

## Profile

Command legendary heroes to reshape a land fractured by broken oaths, reckless wars, and secret arcane powers. Claim ancient artifacts and powerful weapons to empower your cast of 30 voiced, playable characters as they form bonds and battle their way to become legends.

## Characters

### The 30 Heroes

* Irving
* Garrick
* Maren
* Alden
* Cia
* Elias
* Lincoln
* Bianca
* Sloane
* Sophia
* Brooke
* Sara
* Samara
* Benji
* Caius
* Corvan
* Helena
* Aurima
* Vesta
* Monroe
* Ford
* Iris
* Maeve
* Thae'Lanel
* Wren
* Faust
* Fenton
* Rose
* Alexa
* Liberty

### Supporting Characters

* Sterling
* Galen
* Alastair
* Esme
* Akmenos
* Empyrean
* Varic
* Nao
* Braxton
* Dyolfen
* Henry
* Irene
* Aelia
* Tiana

## Videos

Dark Deity - Launch TrailerDark Deity - E3 TrailerDark Deity - Official Trailer - E3 2021Dark Deity - Reveal Trailer
Torrent Fiend

## Lore

*Within the Realm of Chaos resides Uul, an eldritch dark god that has consumed countless realities.*

*It is this ancient entity of madness and despair that Silus of the Rift called upon to fulfill his plans of conquest. What Silus offered was of great interest to Uul: to feed upon The Source. To taste mana from the Well which had been forever beyond its enormous reach.*

*And so the elder god of a thousand screaming worlds gazed upon a single point of pure, primal energy, its power a familiar echo of the creation of All. When Silus opened the Gateway, Uul knew that its enormity could never pass through the revealed portal; however, that did not mean it could not make its presence known in the world beyond.*

*The Shade of Uul took shape within the Splinterlands and gave unto Silus a horrific gift. By twisting and corrupting the six primary elements of magic, a brood of Fiends was created, each a grotesque representation of a different form of magic. Fueled by the power of Uul, the Fiends are a nightmare to behold.*

*It is said to gaze upon a Fiend is to stare into the face of utter Hopelessness and know that the End has come. The Torrent Fiend is rarely seen above the water. It is nearly invisible as it swims through the depths, blending in with the sea life and the currents. However, it is just as comfortable on land as it is underwater. Its amphibious nature makes it extremely versatile, and the Chaos Legion often sends the Torrent Fiend to attack targets on, around, or under the water.*

*No ship is too big for it take down, and legends tell of it attacking great war ships by swimming underneath them and ripping great holes into their hulls. It then surges inside with the water and yanks the helpless sailors into the depths.The Torrent Fiend uses its elemental water magic to send great gusts of wind at its foes, reducing the effectiveness of their ranged attacks.*
Chapter 5: Arisen

### Description

A mysterious sorcerer, Akmenos, has raised the recently slain bandits from the dead. Join with the strangers Sara, Samara, and Brooke to defeat them.

### Next

Chapter 6: Iron Worth Striking

*Chapter 5: Arisen* is a chapter in *Dark Deity*.

## Story

This chapter stems from chapter 4's ending, after Akmenos revives an army of dead soldiers to kill Irving and his group.

With the help of Sara, Samara, and Brooke, Irving's party is able to drive off the horde of the undead and retrieve the eternal artifact. Although the two groups don't fully trust each other, Sara and Samara make the decision to leave the eternal aspect with Irving's group and allow Brooke to oversee it.
Abilities

Each of the six class trees have one ability that is always present no matter what classes are chosen. There is at least one class in each tree that modifies this ability by increasing their range, or adding additional effects to the unit or target. Information of these skills is found in the Abilities tab of the Tutorial.

 Ranger
 Rogue
 Mage
 Cleric
 Adept
Raider

"*Less talking. More raiding!*"

## Class Overview

Raider is a Tier 2 Class in the Rogue Class Tree. They specialize in extremely high Defense and Strength. Their weapon of choice are Axes. They have a Cleaving Damage Type and a  Plate Armor Type.

## Class Skills

* Ambush: Power increased by 35% against enemies at full health.
* Pillage: 3% chance to gain a stat-up item after a kill.
Archer

*\*A skilled marksman, placing shots in precise fashion to never miss their target\**

## Class Overview

Archer is a Tier 2 Class in the Ranger Class Tree. They have a **Projectile** Damage Type and a **Leather** Armor Type.

## Class Skills

* Specialist: Crit increased by 7.5% per adjacent ally
* Deadeye: 1.25x Accuracy bonus from Dexterity
Battlemage

## Class Overview

Battlemage is a Tier 2 Class in the Mage Class Tree. It's the most defensive of the Mages and has skills that support that. They channel their magical prowess into more Defense and attract enemies to attack them. Their weapon of choice is Storm Magic. It has an **Storm** Damage Type and a **Heavy** Armor Type.

## Class Skills

* Superconductor: Attack grants adjacents allies +15% Power for 1 Turn
* Strength of Storms: Defense increased by 10% of magic
Outlaw

*\*Scoundrels that live on the wrong side of the law. Never tell them the odds\**

## Class Overview

Outlaw is a Tier 3 class in the Ranger Class Tree. It specializes in HP, Mastery, and Luck, wielding Axes as their Weapon. It has a **Cleaving** Damage Type and a **Chain** Armor Type.

## Class Skills

* Brutality: Crit damage modifier increased by 50%
* Hit and Run: Ignore 50% armor if only one adjacent enemy
Reverie

*\*Adpets who have learned to access the power of the Astral Plane\**

## Class Overview

Reverie is a Tier 2 Class in the Adept Class Tree. They are by far the Adept class with the most Defense, but struggle in every other area that isn't HP, Luck, and Strength. They have a **Crushing** Damage Type and a **Chain** Armor Type.

## Class Skills

* Dream Eater: Heals for 20% of damage dealt
* Dreamwalker: Attacks ignore 20% of enemy Defense or Fortitude
Chapter 12: Eye of the Storm

### Description

The ship has been inundated with storm spirits, drawn to the high volume of adept blood on the ship. Defeat them, or perish in the depths.

### Previous

Chapter 11: Death is Lighter than a Feather

### Next

Chapter 13: Resurgence of Purpose

*Chapter 12: Eye of the Storm* is a chapter in *Dark Deity*.

## Story

This chapter begins with Maren comforting Irving over his brother's death. Due to the blast, Irving's hair has become black, and he has been recovering in Swift Harbor for two days. In these two days, Vesta has found voyage to Izn's Hope, and reveals a shocking truth to Irving. Irving's father, Alastair, is a prominent member of the Order of Eternals. Determined to deliver the grave news of Sterling's death to his father, Irving and the rest of the party set sail for Verroa. The ship is driven by Captain Ford, and is also carrying two travelers named Monroe and Iris. Before the ship makes it to Verroa, it is suddenly attacked by Storm Spirits. As such, all of the ship's passengers must work together to defend the vessel.

After defeating the storm spirits, Iris reveals that the ship may have been attacked due to her adept blood. Fortunately, Bianca and Elias calm her fears by explaining they are adepts as well. Once the situation is settled, Monroe and Iris decide to temporarily tag along with the party.

"End of spoilers."
Kharmont

### Geography

A mountainous landscape dotted with rivers, which is complimented by a cold climate.

Kharmont is a country in Dark Deity.

## Profile

Kharmont is in the Northern portion of Etlan, and has a cold, mountainous environment.

## Notable Locations

**Everhearth**- The Capital of Kharmont

**Konovo**-

**Vorrin**-

**Melovo**-

**Aramorian Wastes**-

## Playable Characters from Kharmont

Lincoln

Brooke
Chapter 6: Iron Worth Striking

### Description

King Varic has ordered you to clear out a group of violent deserters who have been caught waylaying caravans on the way to Sojourn.

### Next

Chapter 7: Out of the Pan

*Chapter 6: Iron Worth Striking* is a chapter in *Dark Deity*.

## Story

After clearing out the bandits North of Duskwater, Irving's party has angered King Varic through their disobedience. Fortunately, Sterling is able to calm the King's anger and provide an ultimatum for the party. If Irving's party defeated a deserter group at Sunborough, then Irving's party would be allowed to remain together.

After capturing the bandits and their leader, Alexa, Irving's party is forgiven by King Varic and given a new task: guard the road to Redhill from an approaching Aramorian raid.