Advisor Templates

```
=== Staff and Designers ===
'''Political Advisors'''
{|class="wikitable mw-collapsible mw-collapsed"
!Name
!Trait
!Prereqs
!Effects
!Cost
*Daily Communism Support: {{green|+0.10}}
*Daily Democracy Support: {{green|+0.10}}
*Daily Fascism Support: {{green|+0.10}}
*Same ideology monthly opinion: {{green|+100.0%}}
*Trade deal opinion factor: {{green|+10.0%}}
*Civilian to Military Factory conversion cost: {{green|-20.00%}}
*AI Modifier: Focus on Military Equipment: '''+5.0%'''
*Non-core Ponypower: {{green|+2.0%}}
*Foreign subversive activities efficiency: {{green|-30.0%}}
*Effect of partisans on us: {{green|-25.0%}}
*Stability: {{green|+15.0%}}
*Military Factory construction speed: {{green|+10.00%}}
*Dockyard construction speed: {{green|+10.00%}}
*Air Base construction speed: {{green|+15.00%}}
*Naval base construction speed: {{green|+15.00%}}
*Radar Station construction speed: {{green|+15.00%}}
*Rocket Site construction speed: {{green|+15.00%}}
*Nuclear Reactor construction speed: {{green|+15.00%}}
*Political Power Gain: {{green|+5.0%}}
*Ideology drift defence: {{green|+15.0%}}
*Political Power Gain: {{green|+15%}}
*Civilian Factory construction speed: {{green|+10.0%}}
*Infrastructure construction speed: {{green|+10.0%}}
*Refinery construction speed: {{green|+10.0%}}
*Land Fort construction speed: {{green|+20.0%}}
*Coastal Fort construction speed: {{green|+20.0%}}
*Anti Air construction speed: {{green|+20.0%}}
*Improve relations opinion: {{green|+15.0%}}
*Encryption: {{green|+0.5}}
*Stability: {{red|-5%}}
*Ideology Drift Defence: {{green|+15%}}
*Division Recovery Rate: {{green|+2.5%}}
*Daily Political Power Cost: {{red|+0.10}}
*Stability: {{green|5%}}
*Daily Political Power Cost: {{red|+0.10}}
*Construction Speed: {{green|+5.00%}}
*Production Efficiency Cap: {{green|+5.00%}}
*Daily Political Power Gain: {{green|+0.10}}
*Recruitable Population: 0.50%
*War Support: {{green|+10.00%}}
*Political Power Gain: {{green|+10%}}
*Stability: {{green|+5.00%}}
*Ideology Drift Defense: {{green|+10.0%}}
*Heat Attrition: {{green|-10.00%}}
*Out of Supply: {{green|-10.0%}}
*Division Recovery Rate: {{green|+2.5%}}
*Resource Gain Efficiency: {{green|+10.00%}}
*Resources to Market: '''-5.00%'''
*Trade Deal Opinion Factor: '''+15.00%'''
*Economy Laws Cost: {{green|-25%}}
*Trade Laws Cost: {{green|-25%}}
*Conscription Laws Cost: {{green|-25%}}
*War Support: {{green|+10.00%}}
*War Support: {{green|+10.00%}}
*Daily Communism Support: {{green|+0.10}}
*Political Power Gain: {{red|-10%}}
*Consumer Goods Factories: '''-5%'''
*Political Power Gain: {{red|-15%}}
*Research Speed: {{green|+5.00%}}
*Political Power Gain: {{green|+2%}}
*Ideology Drift Defense: {{green|+6.0%}}

'''Tank Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Armor Research Speed: {{green|+10%}}
*Armor Reliability: {{green|+5%}}
*Armor Research Speed: {{green|+10%}}
*Armor Reliability: {{green|+10.0%}}
*Armor Maximum Speed: {{green|+5.0%}}
*Armor Research Speed: {{green|+10%}}
*Armor Reliability: {{green|+5.0%}}
*Armor Soft Attack: {{green|+5.0%}}
*Armor Research Speed: {{green|+10%}}
*Armor Armor Value: {{green|+5.0%}}
*Armor Hard Attack: {{green|+5.0%}}

'''Ship Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Naval Research Speed: {{green|+10%}}
*Naval Research Speed: {{green|+10%}}
*Screen Range: {{green|+30.0%}}
*Screen Sub Detection: {{green|+10.0%}}
*Screen Speed: {{green|+10.0%}}
*Screen Build Cost: {{red|+10.0%}}
*Naval Research Speed: {{green|+10%}}
*Carrier Deck Size: {{green|+25.0%}}
*Carrier Armor: {{red|-15.0%}}
*All Ships Max Range: {{green|+25.0%}}
*Naval Research Speed: {{green|+10%}}
*Carrier Armor: {{green|+50.0%}}
*Capital Armor: {{green|+10.0%}}
*Capital Heavy Attack: {{green|+10.0%}}
*Naval Research Speed: {{green|+10%}}
*Carrier Deck Size: {{red|-25%}}
*Capital Armor: {{red|-20%}}
*Capital Attack: {{red|-20%}}
All Ships
*Max Range: {{red|-50%}}
*Production Cost: {{green|-25.00%}}
*Naval Research Speed: {{green|+10%}}
*Capital Ship Attack: {{red|-10.0%}}
*Carrier Deck Size: {{red|-10.0%}}
All Ships
*Visibility: {{green|-10.0%}}
*Speed: {{green|+10.0%}}

'''Aircraft Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Air Research Speed: {{green|+10%}}
*Close Air Support Ground Attack: {{green|+10.0%}}
*Close Air Support Reliability: {{green|+10.0%}}
*Carrier CAS Air Ground Attack: {{green|+10.0%}}
*Carrier CAS Reliability: {{green|+10.0%}}
*Air Research Speed: {{green|+10%}}
*Fighter Agility: {{green|+10%}}
*Fighter Max Speed: {{green|+10%}}
*Carrier Fighter Agility: {{green|+10%}}
*Carrier Fighter Max Speed: {{green|+10%}}
*Air Research Speed: {{green|+10%}}
*Heavy Fighter Reliability: {{green|+20%}}
*Tactical Bomber Reliability: {{green|+20%}}
*Air Research Speed: {{green|+10%}}
*Strategic Bomber Strategic Bombing: {{green|+10%}}
*Air Research Speed: {{green|+10%}}
*Naval Bomber Range: {{green|+10%}}
*Naval Bomber Naval Attack: {{green|+10%}}
*CV Naval Bomber Range: {{green|+10%}}
*CV Naval Bomber Naval Attack: {{green|+10%}}

'''Materiel Designer'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Weapons and Equipment Research Speed: {{green|+10%}}
*Support Unit Research Speed: {{green|+10%}}
*Motorisation Research Speed: {{green|+10%}}
*Artillery Research Speed: {{green|+10%}}

'''Industrial Concern'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Industrial Research Speed: {{green|+10.0%}}
*Electronics Research Speed: {{green|+10.0%}}
*Synthetic Resources Research Speed: {{green|+10.0%}}
*Industrial Research Speed: {{green|+5.0%}}

'''Theorist'''
{| class="wikitable mw-collapsible mw-collapsed"
! Name
! Trait
! Prereqs
! Effects
!Cost
*Land Doctrine Research Speed: {{green|+7.0%}}
*Army Experience Gain: {{green|+0.05}} daily
*Air Doctrine Research Speed: {{green|+7.0%}}
*Air Experience Gain: {{green|+0.05}} daily
*Naval Doctrine Research Speed: {{green|+7.0%}}
*Navy Experience Gain: {{green|+0.05}} daily
*Rocket Research Speed: {{green|+10%}}
*Nuclear Research Speed: {{green|+10%}}
*Cat Mobile Warfare Research Speed: {{green|+10%}}
*Army Experience Gain: {{green|+0.05}} daily
*Cat Superior Firepower Research Speed: {{green|+10%}}
*Army Experience Gain: {{green|+0.05}} daily
*Cat Grand Battle Plan Research Speed: {{green|+10%}}
*Army Experience Gain: {{green|+0.05}} daily
*Cat Mass Assault Research Speed: {{green|+10%}}
*Army Experience Gain: {{green|+0.05}} daily
*Cat Strategic Destruction Research Speed: {{green|+10%}}
*Air Experience Gain: {{green|+0.05}} daily
*Cat Battlefield Support Research Speed: {{green|+10%}}
*Air Experience Gain: {{green|+0.05}} daily
*Cat Operational Integrity Research Speed: {{green|+10%}}
*Air Experience Gain: {{green|+0.05}} daily
*Cat Fleet In Being Research Speed: {{green|+10%}}
*Navy Experience Gain: {{green|+0.05}} daily
*Cat Trade Interdiction Research Speed: {{green|+20%}}
*Navy Experience Gain: {{green|+0.05}} daily
*Cat Base Strike Research Speed: {{green|+10%}}
*Navy Experience Gain: {{green|+0.05}} daily

'''Chief of Army'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Army Defence: {{green|+10.0%}}
*Division training time: {{green|-10.0%}}
*Divisions speed: {{green|+5.0%}}
*Division Recovery Rate: {{green|+8.0%}}
*Army Attack: {{green|+10.0%}}
*Division Organisation: {{green|+8.0%}}
*Army Experience Gain: {{green|+10%}}
*Entrenchment speed: {{green|+8.0%}}
*Army Experience Gain: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}

'''Chief of Navy'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Submarine Detection: {{green|+15.0%}}
*Convoy Raiding Efficiency: {{green|+15.0%}}
*Capital Ship Attack: {{green|+10.0%}}
*Capital Ship Armor: {{green|+10.0%}}
*Screen Attack: {{green|+10.0%}}
*Screen Defence: {{green|+10.0%}}
*Naval max range: {{green|+10.0%}}
*Carrier Air Attack: {{green|+6.0%}}
*Carrier Air Targetting: {{green|+7.0%}}
*Carrier Air Agility: {{green|+8.0%}}
*Naval Speed: {{green|+10.0%}}
*Navy Experience Gain: {{green|+10.0%}}
*Navy Experience Gain: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}

'''Chief of Airforce'''
{| class="wikitable mw-collapsed mw-collapsible"
! Name
! Trait
! Prereqs
! Effects
! Cost
*Ace generation chance: {{green|+10.0%}}
*Air Experience Gain: {{green|+10.0%}}
*Air Accidents Chance: {{green|-10.0%}}
*Bad Weather Penalty: {{green|-20.0%}}
*Close Air Support Attack: {{green|+3.0%}}
*Close Air Support Defence: {{green|+3.0%}}
*Close Air Support Agility: {{green|+3.0%}}
*Air Support: {{green|+10.0%}}
*Night Operations Penalty: {{green|-20.0%}}
*Air Experience Gain: {{red|-10.0%}}
*Political Power Gain: {{green|+10.0%}}

'''Military High Command'''
{| class="wikitable mw-collapsed mw-collapsible"
!Name
! Trait
!Prereqs
! Effects
!Cost
*Paradrop Attack: {{green|+2.0%}}
*Paradrop Defence: {{green|+5.0%}}
*Paradrop Agility: {{green|+5.0%}}
*Ace generation chance: {{green|+10.0%}}
*Air Superiority Attack: {{green|+3.0%}}
*Air Superiority Defence: {{green|+3.0%}}
*Air Superiority Agility: {{green|+3.0%}}
*Amphibious invasion speed: {{green|+10.0%}}
*Submarine Detection: {{green|+15.0%}}
*Armor Division Attack: {{green|+10.0%}}
*Armor Division Defence: {{green|+10.0%}}
*Division Attrition: {{green|-8.0%}}
*Division Recovery Rate: {{green|+8.0%}}
*Artillery Attack: {{green|+15.0%}}
*Artillery Defence: {{green|+10.0%}}
*Interception Attack: {{green|+3.0%}}
*Interception Defence: {{green|+3.0%}}
*Interception Agility: {{green|+3.0%}}
*Capital Ship Attack: {{green|+10.0%}}
*Capital Ship Armor: {{green|+10.0%}}
*Sortie Efficiency: {{green|+15.0%}}
*Cavalry Attack: {{green|+10.0%}}
*Cavalry Defence: {{green|+10.0%}}
*Motorised Attack: {{green|+10.0%}}
*Motorised Defence: {{green|+10.0%}}
*Close Air Support Attack: {{green|+3.0%}}
*Close Air Support Defence: {{green|+3.0%}}
*Close Air Support Agility: {{green|+3.0%}}
*Enemy Air Support: {{green|-10.0%}}
*Special forces Attack: {{green|+15.0%}}
*Special forces Defence: {{green|+15.0%}}
*Entrenchment speed: {{green|+8.0%}}
*Naval max range: {{green|+10.0%}}
*Infantry Division Attack: {{green|+10.0%}}
*Infantry Division Defence: {{green|+15.0%}}
*Mechanised Attack: {{green|+10.0%}}
*Mechanised Defence: {{green|+10.0%}}
*Motorised Attack: {{green|+10.0%}}
*Motorised Defence: {{green|+10.0%}}
*Naval AA attack: {{green|+15.0%}}
*Carrier Air Attack: {{green|+6.0%}}
*Carrier Air Targetting: {{green|+7.0%}}
*Carrier Air Agility: {{green|+8.0%}}
*Naval Bombing: {{green|+3.0%}}
*Naval Targetting: {{green|+3.0%}}
*Naval Agility: {{green|+3.0%}}
*Screen Attack: {{green|+10.0%}}
*Screen Defence: {{green|+15.0%}}
*Strategic Bomber Attack: {{green|+2.0%}}
*Strategic Bomber Defence: {{green|+2.0%}}
*Strategic Bomber Agility: {{green|+2.0%}}
*Strategic Bombing: {{green|+5.0%}}
*Submarine Attack: {{green|+15.0%}}
*Submarine Defence: {{green|+10.0%}}
*Ground support: {{green|+15.0%}}

```

### Staff and Designers

**Political Advisors**

**Tank Designer**

* Armor Reliability: **+5%**
 PLACEHOLDER
* Armor Reliability: **+10.0%**
* Armor Maximum Speed: **+5.0%**
 PLACEHOLDER
* Armor Reliability: **+5.0%**
* Armor Soft Attack: **+5.0%**
 PLACEHOLDER
* Armor Armor Value: **+5.0%**
* Armor Hard Attack: **+5.0%**

**Ship Designer**

**Aircraft Designer**

**Materiel Designer**

 PLACEHOLDER
 PLACEHOLDER
 PLACEHOLDER

**Industrial Concern**

 PLACEHOLDER
 PLACEHOLDER
* Industrial Research Speed: **+5.0%**

**Theorist**

**Chief of Army**

**Chief of Navy**

**Chief of Airforce**

**Military High Command**