Abyssals

**The Abyssals** are a humanoid race and main enemies of the Sirens, Vex, shipgirls, and a few other oceanic races. At some point in their history, they were banished to live in the depths of the seas, but have no returned to the surface for revenge. Their power is similar to that of the Hive and the Sirens.

## Appearance

Like Sirens and shipgirls, Abyssals maintain a humanoid appearance. Some notable differences of Abyssals however, is there more vampiric and undead-like appearance, often with pure white skin and glowing eyes, much like that of Primal Sirens. Their rigging is a horrific mix of machine and organism, glistening with bio-enhancements. Living in the depths where no sun shines has caused them to become this way, using the predators of the deep sea as the platform to which they create their rigging and weaponry.

## Lifestyle & Lifespan

Abyssals live a terrible lifestyle in the darkness of the oceans, where they build large, disorganized bases fused with the flesh of sea creatures. They are mostly miserable, but have learned various things in their quest for revenge.

No one knows where Abyssals are born, with some saying they form when shipgirls or Sirens sink, or that they are the spirit of the ocean itself, rising to defend itself from threats like pollution. Whatever the case, it remains a mystery that only the Abyssals are aware of. Like Sirens, Abyssals are born with advanced intellect and also a hatred for those living on the surface.

Abyssals are seen as enemies by nearly all city ports, as their hatred to those on the surface and on land make them prone to attacking even merchant or medical ships. They do not engage in any form of diplomatic relations with any race, and actively attack any that come within their waters, including Shardorians, Mermaids, Vex, and just about anything else.

Abyssals can live indefinitely and cannot be "sunk." If they do sink, they simply fall back to the depths, recover, and rise back again like oceanic zombies. They are capable of impressive regeneration of any lost body part, including their heads.

## Nation

The Abyssals live in the Xeruvian Trench, the deepest oceanic trench on the planet. Deep in the darkness lies their misshapen and scattered buildings, as well as small settlements and military outposts. Their nation is guarded by the Hyperadon, a supermassive shark meant to stop the Abyssals from escaping their eternal prison. As expected, none are allowed to enter, and none are allowed to leave, although after taking control of the Hyperadon Abyssals now come and go as they please.

## Capability

### Magical Capability

Highly advanced, the Abyssals are capable of highly dangerous necromancy, often conducting rituals to fuse living flesh with metal, mutating sea life in horrible manners. Their magic is very similar to that of the Hive, and they are able to extend their psychic magical abilities to that of sealife, controlling them and using them as both living weapons, soldiers, and even rigging.

### Technological Capability

Because they have fused most of their technology with their magic, they are technically no longer capable of advanced technology, but they still retain many aspects of it. Their technical knowledge is roughly that of equal to the sirens, focusing especially one the use of their resources, such as Delgenorite and Valteron deposits. They are considered highly advance because they can fuse their technology with living flesh, often using creatures and horrid living experiments as their rigging and soldiers.

## Trivia

* At some point, the Abyssals had a different name and were an advanced, highly magical shipgirl race that dominated most of the oceans. Exactly what occurred is unknown, but their banishment from the surface had something to do with the Sirens prior to the Great Machine Wars.
* As part of the Oceanic Peace and Commons Treaty of 6231, Abyssals cannot attack passive ships; however, the Abyssals have never acknowledged the treaty and continue to actively sink anything that enters their waters.
* The Vex are extremely interested in the Abyssals' necromancy, and have begun conducting highly unethical experiments on them, further fueling their hatred for those races on the surface of the oceans and beyond.
* The only race that Abyssals maintain somewhat of an alliance with is the Crill, a monstrous race also banished to the depths of the seas. However, the Crill have only allied with them for their technological benefits and to gain insight on their magical abilities.
* The dark theme surrounding the Abyssals is meant to invoke feelings of sadness, dread, and hopelessness, which also reflects on their hatred for the races above with freedom.
* One shipgirl faction with highly advanced technology known as simply as the "Comet Knights" are actually the remaining fragments of who the Abyssals were before their banishment. However, with the gap of time, they have grown to see each other as enemies and have diverged far beyond either's recognition.