recursal/Fanatic-Fandom huggingface dataset:
Fabian Cortez

**Fabian Cortez** is a Class 3 American mutant and a member of the Acolytes.

## Biography

Fabian Cortez was bored with his life despite the fact that he was wealthy and had high social status. He joined a group of mutants organized by the Gamesmaster who were awarded points for killing other mutants. Cortez concocted an elaborate plan to murder Magneto and a group of his followers, the Acolytes. However, instead of going through with his plan, Cortez was convinced by Magneto to join the Acolytes.

## Appearance and Personality

### Appearance

* **Height:** 6'5"
* **Weight:** 214 lbs
* **Eyes:** Blue
* **Hair:** Brown
* **Skin:** Caucasian

### Personality

Like his sister, Cortez is proud and believes that he is better than most other people. This way of thinking tends to make it difficult for him to work with others, as people tend to dislike him due to his arrogant attitude.

## Powers and Abilities

### Powers

**Power Augmentation:** Cortez has the ability to augment the powers of other mutants, often to dangerous levels.

### Abilities

* **Hand-to-Hand Combat:** Cortez is a skilled martial artist.
* **Leadership:** He is an experienced leader.
Melody Jacobs

**Melody Jacobs**, also known by the codename ***Threnody***, is a Class 3 American mutant and a student at the Xavier Institute.

## Biography

Melody Jacobs' history is mostly unknown. When the X-Men first encountered her, she was wandering the streets of Los Angeles as a homeless person with her powers coming in uncontrolled and destructive bursts whenever she was overwhelmed with necroplasmic energy. Due to the nature of her abilities, she was driven insane. However, the X-Men located Mister Sinister, who was able to help her stabilize her mutant powers for a price: whenever he wishes to use Melody for her abilities, he is able to retrieve her from the Xavier Institute, a price that Melody agreed to in order to alleviate her uncontrolled mutant powers.

## Appearance and Personality

### Appearance

* **Height:** 5'7"
* **Weight:** 131 lbs
* **Eyes:** Brown
* **Hair:** Black
* **Skin:** Black
* **Unusual Features:** Eyes glow when using powers

### Personality

Threnody has been described as having a "domineering" personality. She is not afraid to speak up for what she wants and will do whatever it takes for her to get it. She has a powerful presence, and people tend to either love or hate her, although she could care less what people think of her.

## Relationships

* Judith Jacobs (mother) †
* Nathaniel Grey (boyfriend)

## Powers and Abilities

### Powers

**Necroplasm Absorption:** Threnody is empowered by necroplasm, energies that surround a person when they are near death or dying and remain in a location for a period of time when an individual has died in said location. She is sensitive to necroplasmic energies, allowing to predict when a person is close to their death. She describes necroplasmic energy as having a particular scent or taste.

In addition to sensing it, Threnody is able to absorb the necroplasm released during death and convert it into bursts of explosive plasma or use it to reanimate a corpse into a zombie under her mental control. She is apparently capable of creating hordes of zombies at once. These zombies possess a minor degree of superhuman strength and are only able to be stopped by decapitation.

Threnody is also able to absorb the necroplasmic energy of her own death, allowing her to regenerate her body and return to life after dying. She has only demonstrated this ability once after dying on a mission with Mister Sinister.

### Weaknesses

**Uncontrolled Powers:** Left alone, Threnody's powers are uncontrollable and are capable of driving her insane. She wears neuro-chips provided by Mister Sinister to stabilize her powers.

**Death Allure:** Threnody has described the scent and "taste" of necroplasmic energies as being highly alluring. When a person is dying, she must actively fight past this allure in order to save said person. If she gives in to the allure of these necroplasmic energies, she will stand by while a person dies.
Angel Salvadore

**Angel Salvadore** is a Class 3 American mutant and a student at the Xavier Institute.

## Biography

Angel Salvadore was fourteen years old when her mutant nature first manifested and she was driven out of her home by her abusive step-father who had been sexually assaulting her for years. Although she was relieved to no longer have to endure his abuse, she had no place to go.

Living on the streets, Angel was eventually attacked by the U-Men who sought to harvest mutant body parts to graft onto themselves. Angel was rescued by Wolverine and taken to the Xavier Institute where she reluctantly enrolled as a student.

## Appearance and Personality

### Appearance

* **Height:** 5'4"
* **Weight:** 121 lbs
* **Eyes:** Brown
* **Hair:** Black
* **Skin:** Black
* **Unusual Features:** Insect-like wings

### Personality

Angel tends to put up an emotional wall around herself so as to not let others get too close to her. However, this wall is not impossible to get behind, as some other individuals at the Xavier Institute have managed to get close to her, such as Beak. Angel was previously traumatized by the assaults she underwent at the hands of her step-father, but she has since recovered from this and is now in a healthy mental state.

## Relationships

* Barnell Bohusk (boyfriend)
* Tito Bohusk (son)
* Axel Bohusk (son)
* Kara Bohusk (daughter)
* Lane Bohusk (son)
* Macy Bohusk (daughter)
* Ella Bohusk (daughter)

## Powers and Abilities

### Powers

**Insect Physiology:** During the onset of Angel's mutation, she spun a cocoon around herself that transformed her body's anatomy and physiology, making her inner body similar to that of a house fly. Thus, her body is capable of withstanding the rigors of flight and has a special gland for producing digestive acid that Angel can use as a weapon. This acid is powerful and can be used to melt various substances, including wood, plastic, and some metals. Angel's reproductive system was also altered, causing her to have a gestation period of only five days and to lay eggs like an insect rather than give birth to live young like other mammals.

After Angel burst out of her cocoon after first manifesting her mutant powers, she had grown a pair of veined, cellophane-like, insectoid wings that allow her to fly at an unknown speed. She has great aerial maneuverability that exceeds some of the other winged mutants at the Xavier Institute, such as Warren Worthington III. She can, at the very least, hover in place with no motion besides the rapid buzzing of her wings. With concentration, Angel is capable of moving her wings at such high speeds that she creates potent sonic blasts that can shatter glass and temporarily deafen those who are struck by them.
Marius St. Croix

**Marius St. Croix**, also known by the codename ***Emplate***, is a Class 3 Algerian and Monacoan mutant.

## Biography

Marius St. Croix is the eldest child of a rich and eccentric father, Ambassador Cartier St. Croix, and the descendant of Algerian royalty, Jamila St. Croix. When his mutant powers first manifested, he was overcome by intense hunger and killed his mother. After his grieving father threw him out, Marius turned to the dark side and began killing other mutants to survive. Eventually, Marius returned home to invite his sister Monet to join him in his endeavors. However, Monet declined his offer, and Marius, fed up with her high-handed attitude towards him, attacked his sister. Although both of the siblings survived the fight, which was the start of their family feud.

## Appearance and Personality

### Appearance

* **Height:** 6'3"
* **Weight:** 156 lbs
* **Eyes:** Gray with no visible irises (formerly brown)
* **Hair:** Gray (formerly black)
* **Skin:** Gray
* **Unusual Features:** Looks like an emaciated corpse with purple veins running along his entire body

### Personality

Emplate has a viciously evil personality that has been entirely influenced by his mutant powers that cause him to crave the life forces of other mutants. When his powers first manifested, he murdered his own mother due to his cravings, showing how extreme his cravings are and how little control he has over them.

## Relationships

* Louis St. Croix (paternal grandfather)
* Lenore St. Croix (paternal step-grandmother)
* Cartier St. Croix (father)
* Jamila St. Croix (mother) †
* Monet St. Croix (sister)
* Claudette St. Croix (sister)
* Nicole St. Croix (sister)

## Powers and Abilities

### Powers

**Life Force Absorption:**Emplate has the ability to siphon mutant energy from the bone marrow of mutants by way of the feeder mouths on his hands. If he siphons a person's entire energy force from a victim, the victim will die. It is unknown how often Emplate must siphon energy force from another mutant to survive, but he does have to do so or he will die. When feeding from a victim, he cancels out their powers, preventing them from being used.

If Emplate drains only part of a victim's energy, he achieves a measure of psychic control over his victim's mind.
EMP Grenade

The **EMP grenade** is not a true grenade, but rather a hand-held thrown device that, after a short timer, emits a powerful electromagnetic pulse, disabling all electronics within its blast radius. Consumer electronics will be permanently fried, while hardened devices will only short out for a short period of time.

Unshielded electronics caught in the blast radius of an EMP grenade are disabled. Drones, power armor, shielded devices, and augmented characters instead take 3d6 nonlethal damage against their base Toughness (no Armor).
TDS Kusanagi ACR-10

The **Kusanagi ACR-10** is a versatile assault weapon from Takashi Defense Systems, featuring an overpressurized hyper-velocity firing system capable of breaking through low-grade covers more efficiently than other rifles of the same caliber.

The ACR-10 has proven quite popular in recent years, and has been adopted by many corporate security firms and several national militaries.

The ACR-10's overpressure system allows it to pierce light cover more effectively than other rifles. When fired in semi-auto, the ACR-10 ignores up to 4 points of Armor provided by cover.

**Standard Modifications:**Accessory Rail (Top, Left Side, Right Side, Right Side 45-degree\*).

\*The right side of the rifle features a 45-degree accessory rail to allow for the attachment of a short-range combat optic, to be paired with a top-mounted imaging scope. Neither optic comes standard, but with both installed, the user can switch from long-range to short-range optics simply by canting the rifle.
Tabitha Smith

**Tabitha Smith**, also known by the codename ***Boom-Boom***, is a Class 3 American mutant and a student at the Xavier Institute.

## Biography

Tabitha Smith, as a teenager, did not get along with her parents for most of her life. When her mutant powers manifested, her parents were appalled. Resentful towards her father, Tabitha put a small explosive ball of energy in his food. In retaliation, he beat Tabitha severely. After enduring her father's abuse for a short while, Tabitha learned of the Xavier Institute and ran away from home, journeying there by training and education.

## Appearance and Personality

### Appearance

* **Height:** 5'5"
* **Weight:** 122 lbs
* **Eyes:** Blue
* **Hair:** Blonde
* **Skin:** Caucasian
* **Other Features:** Slim

### Personality

Boom-Boom is a free spirit with an optimistic outlook mixed with self-destructive tendencies. She views the world as a place needing to "lighten up" and loves to play pranks, which is part of her efforts to dissociate herself from her own difficult childhood. With this devil-may-care attitude, she does not give a thought about the consequences of her actions, nor the wake of destruction she tends to leave behind.

## Relationships

* Marty Smith (father)
* Amanda Smith (mother)
* Wanda Jo Smith (step-mother)

## Powers and Abilities

### Powers

**Plasma Generation:** Boom-Boom can create balls of plasma, which she calls her "time bombs". These "bombs" explode with concussive force. She is capable of producing marble-sized bombs which have littel concussive impact and which she uses for playing pranks. She has also produced time bombs ranging up to the size of beach balls, which can smash tree trunks and small metal objects when they explode. The amount of concussive force upon impact depends on the size of the bomb she creates.

After training with her ability and adventuring with the X-Men, she has gained increasingly greater control over the plasma energies she generates. She can now generate explosive plasma as streams that respond to her thoughts.

### Abilities

* **Hand-to-Hand Combat:** Boom-Boom is a fair hand-to-hand combatant, coached in unarmed combat by Cable.
* **Thievery:** She is an accomplished thief, having been trained by Vanisher.

### Weaknesses

**Kleptomania:** Boom-Boom is a kleptomaniac and has urges to steal things from others, especially from those who hold a position of power over her.
Kendall 44

The **Kendall 44** is a lightweight, semi-automatic pistol manufactured by Kendall Ballistics and chambered in .44 ACP. Its weight, simplistic construction and reputation for reliability have made it a favorite self-defense weapon or extended carry sidearm, and is especially popular with law enforcement agencies.

**Standard Modifications:**Accessory Rail (Under)
Clothing and Armor

## Fashion

 Top
 Jacket
 Footwear
 Jewelry
 Glasses

Multiply base cost by style:

* Vendortrash x0.5
* Standard x1
* Businesswear x2
* Fine
* High Fashion x4

### Vendortrash

Worn only by the poorest of the poor or those who *really*don't care what they look like, these soy-based "flats" can be bought from vending machines all over the sprawl. It's ugly, uncomfortable, and barely held together, but it's still slightly better than going naked.

### Standard Clothing

Clothing in the 2070s comes in a bewildering array of styles, and sports amazing features such as commlinks, music players, and other electronics woven right into the fabric and owered by miniscule batteries or special energy-gathering fabrics.

### Businesswear

Sometimes derisively called Corporate Chic, businesswear is designed to ride the line between conservative and eye-catching, with sharp lines and neutral colors dominating the industry.

### Fine Clothing

Fine clothing is of obviously higher quality than its regular counterparts. This is what you wear when you want to impress, get noticed in the club, or close the deal on that high-credit contract.

### High Fashion

This is the real-deal, as far as clothing is concerned. High fashion threads are designer garments designed to catch attention and hold it. Wearing high fashion clothes tells everyone who sees you that you've hit the big time, and you've got the taste - and credits - to prove it. It's also a great way to get shanked and left in a ditch in the less-savory areas of the sprawl.
Castellano CQC-11

The **Castellano Industries CQC-11** is a traditional pump-action design with a high-capacity tubular magazine. It also features an integrated predicted-scatter laser sight that automatically adjusts the predicted scatter radius of the shot based on distance and choke setting. A simple, no-nonsense weapon with a reputation for reliability and the flexibility to appeal to police, military, and sportsman buyers, the CQC-11 has become the most popular shotgun model in the world.

**Standard Modifications:** Accessory Rail (Top), Laser Sight (Under)
Saxe-Deimling Kuda

The **Saxe-Deimling Kuda PDW** is a well-balanced 5.58mm submachine gun. It features a solid, durable design and an integrated flashlight mounted beneath the barrel. While it weights a bit more than the average submachine gun, it has remarkably low recoil, and its rifle-like design makes it easy to use for shooters familiar with heavier armaments.

**Standard Modifications:** Accessory Rail (Top).
Blindspot

**Blindspot** is a Class 3 American mutant and a member of the Brotherhood of Evil Mutants.

## Biography

Blindspot has worked in secret for the Brotherhood of Evil Mutants for a number of years. She and Rogue are roughly the same age and seemed to be good friends. However, Mystique sought to keep Rogue away from her as Destiny predicted something bad would happen if the two stayed together.

## Appearance and Personality

### Appearance

* **Height:** 5'8"
* **Weight:** 113 lbs
* **Eyes:** Blue
* **Hair:** Black
* **Skin:** Caucasian

Blindspot is a Caucasian female who is 5'8" and weighs 113 pounds. She has blue eyes and black hair.

### Personality

Blindspot is a mysterious woman whose intentions have remained hidden throughout her time with the Brotherhood. Although she doesn't necessarily keep to herself, she keeps her inner thoughts and feelings to herself for unknown reasons.

## Powers and Abilities

### Powers

**Memory Absorption:** Blindspot is able to selectively absorb the memories of others and store them within her own mind. After she absorbs them, she can keep the memories indefinitely or give them to others, even if they do not belong to the person or people she is giving them to. According to Lady Deathstrike, she must touch an organic body part of the person whose memories she is absorbing. The person affected is generally unaware that something is missing, although they seem to know that their memories have been altered. Whether or not the memories linger in her mind after she dispenses them to other individuals is unknown.
Marshall 16

The **Marshall 16**, by Marshall Gunworks, is a double-barreled over-under shotgun seated in a large frame pistol. While it packs an incredible amount of firepower into a relatively light package, the advanced recoil compensation suite of the Marshall 16 prevents it from becoming too unwieldy.

**Standard Modifications:**Accessory Rail (Top).
Atlas 45

The **Atlas 45** is a semi-automatic pistol chambered in .45 ACP, featuring an unusual receiver that places the pistol's magazine forward of the trigger. It is manufactured by the Atlas Corporation, and serves as the standard-issue sidearm for Atlas security forces and military contractors.

**Standard Modifications:** None.
Saxe-Deimling

**Saxe-Deimling** is an independent weapon manufacturer based in Johannesburg, South Africa, with subsidiaries and research stations active worldwide. The corporation was created from a merger between South Africa/Netherlands-based weapon manufacturer Deimling Industrien and the French investment bank Saxe SIT.

In 2067, Saxe-Deimling was voted the second most likely independent corporation to become a future megacorporation, after the Swiss banking consortium Nachsten-Sohn.

## Saxe-Deimling Products

Razorback Model 786 (.44 Magnum revolver)

Kuda (5.58mm submachine gun)

Locus v.09 (.338 Lapua sniper rifle)
Executive Decision

**Executive Decision**is a EuroCorp brand specializing in corporate fashion and "personal protection accessories". Executive Decision's line of Power Brokertm armored business suits is the cornerstone of their market share, and many other Executive Decision products are designed specifically for compatibility with it. For instance, offered alongside each style of Power Broker suit is a matching pair of ballistic glass smartglasses, and the concealed-carry pocket inside the suit's blazer was designed to fit the Executive Decision ED-9 holdout pistol.
Dahl Mastiff

The **Dahl Mastiff** is a modern take on the classic lever-action shotgun. It features a skeletal shoulder stock which cuts down on the overall weight of the weapon, and an unusual cylindrical box magazine that is loaded into the side of the shotgun and rotates as the lever mechanism is operated, loading a fresh round into the chamber and ejecting the shell out of the side of the magazine.

**Standard Modifications:** Accessory Rail (Top, Left Side, Right Side), Folding Stock.
Devon Alomar

**Devon Alomar**, also known by the codename ***Switch***, is a Class 3 American mutant.

## Biography

He is an associate of King Bedlam. Nothing else is known of his life.

## Appearance and Personality

### Appearance

* **Height:** 5'8"
* **Weight:** 145 lbs
* **Eyes:** Brown
* **Hair:** Brown
* **Skin:** Tan

### Personality

Switch is a mysterious and quiet individual who keeps to himself in his day-to-day life. He does not have many close acquaintancies, which is why it is odd for him to have a relationship with King Bedlam.

## Powers and Abilities

### Powers

**Mind Switching:** Switch has the ability to mentall displace the frequency range of the alpha wave patterns in someone's mind, thereby switching brain waves between himself and another. This effect allows him to place his mind into another person's body and vice versa.
Saxe-Deimling Locus v.09

Saxe-Deimling's **Locus "Version 09" (v.09)** is one of the many production variations in a series of highly customizable rifles which combine the latest in materials engineering with a time-proven, reliable bolt-action design.

The Locus series has been engineered to minimize environmental variables such as temperature and humidity to guarantee accuracy in the most extreme operating environments. While there are many versions of the Locus rifle, any of them can be quickly identified by their unique twisted barrel design.

The Locus v.09 is built for portability and mobility, making it an excellent choice for operation on the move over rough terrain. Although reliant on a bolt-action operation, ergonomic and mechanical optimizations allow for quick, smooth cycling with minimal movement of the rifle itself.

Coupled with a ballistics computer and good optics, the Locus is capable of unwavering accuracy and reliable performance under extreme conditions.

**Standard Modifications:**Bipod (Under), Imaging Scope (Top Mount), Accessory Rail (Top).
Colt Government 2066

Colt's 2066 update of the legendary M1911, the **Colt Government** is a government-issue weapon that uses an electrically-induced spark to detonate the round's propellants. The removal of most moving parts from the firing mechanism gives the Government a reputation for exceptional reliability.

The Colt Government 2066 is currently issued to the United States Federal Bureau of Investigation and the United States Army as their standard sidearm.

**Standard Modifications:**None.
Enchantress

© Valve Corporation

**Enchantress** is a Tier One hero belonging to the alliances Savage and Druid.

## Abilities

**COOLDOWN:** 15.00
Enchantress summons a cloud of [ 3 / 5 / 7 ] wisps that heal all allies up to 4 cells away.
For 11 seconds, allies heal 25 health every 1.5 seconds.

## Stats

 Mana
 DPS
 Damage
 Move Speed
 Attack Range
 Magic Resistance
 Armor
 Health Regen
Militech Gorgon

The **Militech Gorgon** is a heavy machine gun of Egyptian design chambered in .50 BMG. While having a slower rate of fire than other machine guns, the Gorgon is highly accurate, with a round heavy enough to penetrate heavily armored vehicles and emplacements. While primarily an anti-vehicle weapon, some units have praised the Gorgon for its ability to quickly disable even heavily augmented combatants.

**Standard Modifications:** Accessory Rail (Top), Bipod
Пища

## Шо?

В таверне можно перекусить и получить бонусы на следующие 24 часа (Три карточки путешествия). Однако в дороге эта еда быстро испортится.

Восстановление ОЗ происходит только если вы утоляете голод.

## Блюда

### **Яичница с колбасой**

* Восстанавливает 5 ОЗ
* Стоимость: 11 серебра
* + 2 к улучшению бросков в небоевых ситуациях

### **Грибной суп**

* Восстанавливает 4 ОЗ
* Стоимость: 9 серебра
* - 3 токсины

### **Тарелка с запеченной рыбой**

* Восстанавливает: 5 ОЗ
* Стоимость: 10 серебра
* + 1 к спас-броскам

### **Похлебка из раков**

* Восстанавливает: 4 ОЗ
* Стоимость: 15 серебра
* + 3 к Навыкам

### **Плотный перекус**

* Восстанавливает: 6 ОЗ
* Стоимость: 14 серебра
* Если съедено перед приключением, то следующая карточка приключений не требует пищи.

### **Запеченная свинина**

* Восстанавливает 8 ОЗ
* Стоимость: 20 серебра

### **Ячменная каша**

* Восстанавливает 3 ОЗ
* Стоимость: 3 серебра
Mustang Arms Diamond Back

The **Diamond Back** is a .357 magnum revolver made by Mustang Arms Ad-Tech Ltd. This revolver is rather innovative, using a revolving cylinder magazine, telescopic ammunition, in which the projectile is completely enveloped in the case by the propellant, and a hybrid cartridge system to combine reloading speed with reliability and accommodation of multiple ammo types.

**Standard Modifications:** None.
Лекарь

## Шо?

Лекари встречаются далеко не в каждом поселении, но они очень ценны для людей.

У лекаря взять средства для излечения болезней, исцелить травмы и быстро восстановить здоровье.

## Услуги

### **Лечение травмы**

Увеличивает скорость восстановления в 5 раз, убирает вероятность осложнений.

* Стоимость: 90 серебра

### **Лечение болезни**

Исцеляет от болезни на следующий день, убирает вероятность осложнений.

* Стоимость: 200 серебра.

### **Лечение ран**

Целебная мазь ускорит затягивание ран, исцелив вас полностью к следующему утру.

* Стоимость: 60 серебра
Сумки и рюкзаки

## Шо?

Сумки позволяют экономно переносить предметы, увеличивают ваш инвентарь и повышают сохранность хрупких предметов.

## Сумка травника

Имеет 10 слотов, в которые можно размещать зелья и пучки трав. Понижает шанс разбить зелья при сильном падении/ударе... Вес зелий внутри не учитывается.

* Вес: 3 ф.
* Занимает слотов: 2
* Стоимость: 250

## Кошель (Малый)

Позволяет хранить до 1000 серебра. Хранится на поясе или в сумке.

* Стоимость: 3 серебра

## Кошель (Большой)

Позволяет хранить до 10 000 серебра. Хранится на поясе или в сумке.

* Стоимость: 20 серебра.

## Малый рюкзак

* Дает 5 ячеек в инвентаре
* Стоимость: 20 серебра

## Походный рюкзак

* Дает 10 ячеек в инвентаре
* Стоимость: 150 серебра

## Рюкзак мародера

* Дает 15 ячеек в инвентаре
* Стоимость: 250 серебра

## Огромный рюкзак мародера

* Дает 20 ячеек в инвентаре
* Стоимость: 400 серебра.
Броня

## Что такое броня и зачем она нужна?

Броня способна повысить КЗ(Б) персонажа и его ВУ. Она обеспечивает неплохую защиту и снижение урона, но привносит штрафы к навыкам и Ловкости.

Если персонаж не владеет определенным типом брони, то получает еще дополнительные штрафы. Штраф снижает физические навыки (Поиск, воровство и т.п.) на -2 и отнимает 1 ОД за каждый уровень сложности доспеха (При отсутствии владения легкий доспех даст -2 к навыкам и - 1 ОД, а тяжелый -6 к Навыкам и - 3 ОД)

Фит на ношение доспехов может повысить ваш навык в обращении с доспехами.

Броня тратит 1 ед. прочности, если в бою получила повреждение. Шлем тратит 1 ед. прочности всякий раз, когда получает критический урон.

* Легкая броня
* Средняя броня
* Тяжелая броня
Vehicles

Vehicles in the 2070s serve much the same purpose as they always have: serving as an expedient way of getting people or things from place to place.

## Vehicle Modifications

See the Vehicle Modifications page for details on modifying vehicles.

## Vehicle Qualities

### Four-Wheel Drive (4WD)

Four-wheel drive vehicles ignore up to 2 points of penalties when maneuvering on Difficult Ground.

### Hardpoint

The vehicle is equipped with a weapon hardpoint. The hardpoint corresponds to a particular weapon type, as Light, Medium, and Heavy. A hardpoint can mount any weapon of its type or smaller (e.g. a Light hardpoint can mount any Light weapon, while a Medium hardpoint can mount any Medium or Light weapon).

### Hover

The vehicle is a hovercraft and can ignore most low terrain obstacles and water.
Bloodseeker

© Valve Corporation

**Bloodseeker** is a Tier One hero belonging to the alliances Human and Assassin.

## Abilities

PASSIVE: Every second Bloodseeker takes damage equal to 7% of his max health.
For every % of health missing, he gains 5% attack speed.
On a kill, he regains 35% of his max health.

## Stats

 Mana
 DPS
 Damage
 Move Speed
 Attack Range
 Magic Resistance
 Armor
 Health Regen
Vehicle Modifications

Vehicles can often be modified to improve their performance and utility far past their factory specifications.

## Mod Slots

Every vehicle has a number of Mod Slots, which represent the space and surplus power to add modifications to the vehicle. Each modification cost a certain number of Mod Slots. A vehicle can gain additional Mod Slots through Stripping.

## Control Modifications

 Removed Manual Controls | 1
 Rigger Cocoon | 1
 Secondary Manual Controls | Half Size

### Manual Control Override

For those runners paranoid about their vehicle being hijacked remotely, the manual control override provides peace of mind. A small switch located near the vehicle's manual controls allows the vehicle's manual controls to always take priority over the electronic ones. In order to avoid the switch being deactivated remotely, it is always mechanical in nature, with the physical pressing of the button making or breaking connections to ensure the precedence of the manual controls.

Switching the manual control override on or off is a free action.

### Removed Manual Controls

On the other end of the spectrum from a manual control override, a vehicle can be modified to remove its manual controls altogether, relying solely on the vehicle's electronic controls.

### Rigger Cocoon

The rigger cocoon is an armored, fire-resistant shell complete with its own oxygen supply, dedicated safety systems built to protect against even the most extreme vehicle maneuvers or crashes, and biomedical sensors to monitor the occupant's condition, all designed for the sole purpose of keeping a rigger comfortable and safe when their consciousness is somewhere other than their body - most likely the vehicle they're cocooned in.

### Secondary Manual Controls

Perfect for the literal backseat driver, secondary manual controls add an additional full set of manual controls to the vehicle, allowing one of the vehicle's passengers to take control should the primary operator be otherwise occupied. The primary set of manual controls always takes priority, but otherwise the secondary manual controls maintain the same level of functionality.

## Performance Modifications

 Four-Wheel Drive | 1
 Handling Enhancement | 3
 Speed Enhancement | U

## Protection Modifications

 Armor | Size
 EMP Shielding | U
 Passenger Protection System | 1
 Sloped Armor | 1
Aspari

The **Asia-Pacific Rim Corporation**, today known simply as **Aspari**, is one of the older megacorporations and has long enjoyed a dominant position in their heartland territories. Their origins can be traced back to Japan, but their core markets include south-eastern China and the North American West Coast.

In recent years their focus has been on fortifying and expanding their foothold around Greater Los Angeles, advancing as far east as Colorado.
Patch notes/06.13.19

* Fixed some Shop Portraits missing (Tiny, Slark)
* Fixed crash when dragging a unit outside the window and then selling it
* Fixed crash after leaving a game
* Leaderboard streak particles are now turned off when the player dies
* Fixed reconnect sometimes not working
* Fixed passive abilities showing an invalid cooldown string
* Fixed sell UI disappearing while dragging a unit
Steiner-Bisley 329-Series MPRS

Steiner-Bisley's 329-Series Man-Portable Rocket System (MPRS) is a dual-purpose anti-armor/anti-aircraft rocket launcher. The base system is dumb-fire only, but an optional upgrade includes a heat/RFID-seeking target lock computer. The targeting computer is a unique modification that costs 5,000 credits and takes up the Left Side upgrade slot.

If the targeting computer is attached, the weapon can lock on to targets using an Electronics roll versuss the target's maneuvering skill (Boating, Driving, or Piloting, as appropriate). Success means the targeting system has locked on to the target and can be fired. Unless the target evades the missile (requiring a maneuvering roll at -4) the missile hits automatically. A Critical Failure means the craft goes Out of Control (SWAdE 119).
Anti-Mage

© Valve Corporation

**Anti-Mage** is a Tier One hero belonging to the alliances Elusive and Demon Hunter.

## Abilities

PASSIVE: The Anti-Mage burns [ 30 / 60 / 90 ] of the opponent's mana on each attack, dealing 50% of the mana burned as damage to the target.

## Stats

 Mana
 DPS
 Damage
 Move Speed
 Attack Range
 Magic Resistance
 Armor
 Health Regen
Militech KRM-262

The **KRM-262** is a high tech pump action shotgun manufactured by Militech. The KRM-262 had a unique mechanism wherein the weapon's upper receiver will automatically open, alongside the twin heatshields that helped disperse the immense heat, and the shells are loaded to the top, and it will automatically close and revert back to their normal position afterwards, ready to fire.
Atlas Corporation

The **Atlas Corporation** is a megacorporation focusing in defense systems, weapons development, and private military contracts. It has the distinction of being the first true megacorporation, earning extraterritoriality in the wake of the Atlas Decision of 2047.

Founded in 2035 by Jonathan Irons, Atlas quickly established itself among the best private military corporations on the planet, excelling through diversification into high technology fields and using the resulting technologies to gain an edge on their competitors. Atlas earned recognition from the United Nations in 2043, following the corporation's efforts to rebuild Baghdad in the aftermath of the Third Gulf War.

In 2047, following a series of terrorist attacks on nuclear reactors protected by Atlas security forces, CEO Jonathan Irons demanded that, should private corporations be expected to defend territory as if they were sovereign states, they should be granted the same rights and privileges as sovereign states. The United Nations decided in Irons' favor, granting the corporation extraterritorial rights in what would become known as the Atlas Decision.

In 2064, Atlas won a contract with the Republic of Iraq to secure and rebuild the city of Baghdad following seven decades of intermittent warfare. Within three years, Atlas managed to do what governments could not manage in over half a century: make Baghdad a safe, peaceful, and modern city. In a show of confidence that made international headlines, the Atlas Corporation moved its official headquarters to an expansive new campus in downtown New Baghdad.
Настолка "Перекресток Миров" вики

## Добро пожаловать!

Когда-то, в моем далеком детстве, я с друзьями играл в ролевые игры. Тогда все действия происходили во вселенной Старого Мира. Мы общались, отыгрывая злодеев и героев в мире, где всегда был нужен герой.
Теперь же игра перешла на бумагу. Руками были созданы фишки, карты. Старый Мир перестал быть дружелюбным и беззаботным. Теперь всё сулит смертью игрокам. Сами игроки потеряли свой героический вид. Вместо меча - ржавый хлам, а вместо брони - доблесть. Голод, болезни и холод иногда разбавляют хитрые враги и алчные друзья. Однако одно осталось неизменным - этому миру все еще нужны герои.

## Галерея

С изображениями и видео на вашу вики будет приятно посмотреть.

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Patch notes/06.17.19

Balance Update

* Drow Ranger: Precision Aura now gives +10/+20/+30 Attack Speed to allies in a 1 cell radius.
* Hunter Alliance: Chance to trigger extra attack increased from 15%/25% to 20%/35%.
* Hunter Alliance: Reduced extra attacks from 2 to 1.
* Black King Bar: Now grants Magic Immune for 7 seconds once the first enemy has 100% mana (once per battle).
* Omniknight: Purification Heal/Damage increased from 200/300/400 to 200/400/600.
* Abaddon: Aphotic Shield Absorption/Damage increased from 100/150/200 to 100/300/500.
* Ogre Magi: Bloodlust self buff increased from 30/50/70 to 35/55/75.
* General: Critical hits can't miss.
* Assassins: Assassins are untargettable for one frame when landing after a jump.
* Loot round drops have been adjusted to give more consistent rewards.
ATI APP-3

Originally designed by Takashi Defense Systems and manufactured by Aser-Tellinger Industries , licensed production by 26 manufacturers world-wide has made the APP-3 a popular sidearm for private security agencies across the globe. It's safe, reliable and very easy to use thanks to the 'RapidFire®' action trigger system, though the lack of recoil dampeners makes firing multiple consecutive bursts ineffective.

**Standard Modifications:**Laser Sight (Under), Accessory Rail (Top)
Bounty Hunter

© Valve Corporation

**Bounty Hunter** is a Tier One hero belonging to the alliances Scrappy and Assassin.

## Abilities

Bounty Hunter hurls a deadly shuriken at an enemy unit, dealing [ 300 / 500 / 700 ] damage and mini-stunning the target.
COOLDOWN: 5.00

## Stats

 Mana
 DPS
 Damage
 Move Speed
 Attack Range
 Magic Resistance
 Armor
 Health Regen
Coalescence P-06

The **P-06 Marksman System** is a sniper rifle designed by Coalescence Military Systems for accurate medium-range engagements against hardened targets. Utilizing the heavy 7.8mm round and a three-round burst setting, the P-06 can hammer through most lightly armored targets with a single burst, and take out many combat drones with two or three.

**Standard Modifications:** Imaging Scope (Top).
Riot Gas Grenade

A **riot gas grenade** releases a cloud of irritant gas over a Medium Burst Template. Anyone within must make a Vigor roll at -2 (-4 in an enclosed space). Those who fail are Shaken and remain Shaken while in the gas cloud. Once out of the gas, a victim suffers a -4 to recover from being Shaken for three rounds. Characters with gas masks or other breathing protection are unaffected.
FN Hellstorm

The **FN Hellstorm** is a submachine gun descended from the P90 and F2000 lines. It is compact, relatively light, and chambered in the necked 5.7mm round, which has higher penetration and lower recoil than a comparable 9mm round, which allows for a higher rate of fire than other weapons in its class.

**Standard Modifications:** Accessory Rail (Top).
Batrider

© Valve Corporation

**Batrider** is a Tier One hero belonging to the alliances Troll and Knight.

## Abilities

Batrider throws sticky oil, coating the ground 2 cells away from point of impact. The oil adds [ 20 / 40 / 80 ] damage per stack to Batrider's attacks, and slows the movement and attack speed of enemies by -5%.
Additional casts of Sticky Napalm continue to increase damage and slow percentages, up to 10 stacks.

## Stats

 Mana
 DPS
 Damage
 Move Speed
 Attack Range
 Magic Resistance
 Armor
 Health Regen
MAO Widowmaker TX

The **Widowmaker TX** is a 12-gauge semi-automatic tactical shotgun made by the Military Arms of Ostrava (MAO). Its small profile and close-quarters lethality make it a top choice for many bodyguards and plainclothes security forces, as well as special operations teams that require high-mobility weaponry.

**Standard Modifications:** Accessory Rail (Top).
Timeline

The following is a timeline of important events in the world of *High Tech Low Life.*

## 21st Century

### 2010s

* **2016**
	+ Page Industries is founded.
* **2017**
	+ EuroCorp is formed through the merger of Kader Industrieen and Euroline Medical.
* **2018**
	+ The Coalescence Corporation is founded.

### 2030s

* **2035**
	+ **February 26:** The Atlas Corporation is founded.

### 2040s

* **2041:** Dahl is founded.
* **2042**
	+ **May:** The Atlas Corporation is officially recognized as the largest private military company in the world.
* **2047**
	+ **April 28:** Neo-Luddite terrorists attack several nuclear power plants under the protection of the Atlas Corporation. Atlas CEO Jonathan Irons argues that the attacks could have been prevented had Atlas been allowed to operate without government interference.
	+ **May 3:** In the wake of the terrorist attacks of April 28th, the United Nations passes the Atlas Decision, a resolution granting extraterritorial rights to sufficiently large corporations, affording them many of the same rights and privileges as sovereign nations.

### 2050s

* **2054**
	+ **July 10:** North Korea invades Seoul, South Korea. The invasion is repelled by a combined effort from South Korean and United States forces. The U.S. Marine Corps suffers over 6,000 casualties during the battle, including Lance Corporal William Irons, son of Atlas CEO Jonathan Irons.
	+ **December 12:** Terrorists plant a bomb on a Coalescence Corporation commuter train in Zurich, Switzerland. The attack kills 221 passengers and destroys an artificial intelligence prototype critical to the Coalescence Corporation's research on integrated cybernetics.

### 2060s

* **2060**
	+ **June 2:** A massive explosion rocks the Coalescence Corporation Research and Development Facility on the north bank of the Singapore Marina. An unknown toxin is released from the facility, causing massive casualties, estimated at roughly 300,000. The Singaporean government initiates a quarantine zone of roughly 25 square miles, with the Singapore Armed Forces ordered to shoot anyone fleeing from the quarantine zone for fear of further contamination. The event would become known as the Coalescence Disaster.
* **2063**
	+ Cayman Global is formed through the merger of several Central American import/export companies with three of Brazil's largest financial institutions.
* **2067**
	+ **October:** The Atlas Corporation moves its official headquarters to the rebuilt city of New Baghdad.

### 2070s

* **2070**
	+ Cayman Global gains megacorporate status and extraterritoriality after taking control of the Atlantic Accelerator research facility.
Фиты

## Шо такое фиты?

Фиты - это особые навыки, которые позволяют произвести микрокорректировку вашего персонажа под удобный вам стиль. Хотите сделать танка, но чего-то не хватает? Возьмите ему пару фитов на здоровье, спас-броски и владение броней/щитом. Именно так это и работает.

При создании персонажа вы получаете 2 фита на распределение и после по одному каждые 2 уровня (На 3, 5, 7, 9 и т.д.)

Потратить очки фитов можно также на улучшение владения оружием. Эти фиты находятся в разделах с соответствующим оружием.

## Ссылки на фиты

* Общие фиты
* Классовые фиты
* Фиты для боя

* Внебоевые фиты
* Мастерство оружия
Items

This is a list of items available in Dota Underlords.

## Tier One

* Blight Stone
* Boots of Speed
* Brooch of the Martyr
* Chainmail
* Claymore
* Cloak
* Embarrassment of Riches
* Gloves of Haste
* Soul Sucking Syphon
* Strange Bedfellows
* Unstable Reactor
* Vitality Booster

## Tier Two

* Aegis of the Immortal
* Age of Chivalry
* Arcane Boots
* Blade Mail
* Blink Dagger
* Brooch of the Aggressor
* Completing the Cycle
* Coordinated Assault
* Fall From Grace
* Forged in Battle
* Indomitable Will
* Mask of Madness
* Octarine Essence
* Silver Lining
* Smuggler
* Summoning Stone
* Tooth and Claw
* Unstoppable

## Tier Three

* A Higher Class of Criminal
* Check the Bodies
* Dragon's Hoard
* Elusive Targets
* Eye of Skadi
* Final Flash
* Font of Creation
* Hood of Defiance
* Hunter's Focus
* Mekansm
* Pocket Sand
* Retaliate
* Sacred Relic
* Shaman Pluck
* Skull Basher
* Vanguard
* Wicked Intent

## Tier Four

* Battle Fury
* Black King Bar
* Daedalus
* Dagon
* Friends and Family Discount
* Maelstrom
* Moon Shard
* Radiance
* Refresher Orb
* Vicious Intent
* Pipe of Insight

## Tier Five

* Assault Cuirass
* Bloodthorn
* Desperate Measures
* Divine Rapier
* Expanded Roster
* Heart of Tarrasque
* Recruiter
* Shiva's Guard
H&K MP9

**Heckler and Koch's MP9** is an older model 10mm submachine gun originally produced nearly three decades ago. However, its simple, effective design and compact size has made it nearly ubiquitous. Relatively cheap, easy to modify, and utilizing a common ammunition type, the MP9 is especially popular among small organizations requiring respectable firepower.

**Standard Modifications:** Folding Stock.
Ogre Magi

© Valve Corporation

**Ogre Magi** is a Tier One hero belonging to the alliances Blood-Bound and Mage.

## Abilities

**COOLDOWN:** 5.00
Ogre Magi incites a frenzy in a friendly unit, increasing its movement speed by [ 8% / 10% / 12% ] and attack speed by [ 30% / 40% / 50% ]. If cast on Ogre Magi himself, the attack speed bonus is [ 35% / 55% / 75% ] instead.

## Stats

 Mana
 DPS
 Damage
 Move Speed
 Attack Range
 Magic Resistance
 Armor
 Health Regen

## Changelog

1. 06.17.19: Bloodlust self buff increased from [ 30 / 50 / 70 ] to [ 35 / 55 / 75 ].
Alliances

This is a list of alliances in Dota Underlords.

### Demon

This means that if you have more than one type of demon on the board (e.g a Chaos Knight and a Shadow Fiend), none of your demons receive the Pure Damage buff.

### Demon Hunter

 **2** | Invalidate your opponent's Demon Alliance bonus. Demon units gain **+50%** pure damage.

### Druid

 **4** | At the beginning of combat, the 2 lowest star ally Druids are upgraded a level each.

### Elusive

 **9** | All Elusive units gain +75% Evasion

### Human

 **6** | All Human units gain a 66% Chance to Silence target for 4 seconds when attacking.

### Hunter

 **6** | All Hunters have a 35% chance of quickly performing 2 attacks.

### Inventor

 **4** | All Inventors gain +40HP regeneration

### Knight

 **6** | Knight units take -30% physical and magical damage and an additional -25% when standing 1 cell away from another Knight.

### Mage

 **6** | Enemies suffer -100% magic resistance.

### Primordial

 **4** | When hit, Allies have a 30% chance to disarm melee attackers for 4 seconds.

### Scaled

 **4** | Allies gain +50% Magic Resistance.

### Scrappy

 **6** | Allies gain +9 Armor and +8 HP Regeneration. Armor and HP are doubled if you start the fight with fewer units than your opponent.

### Troll

 **4** | All Troll units gain +65 Attack Speed and other Allies gain +30 Attack Speed.

### Warlock

 **6** | Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 150% of the damage dealt.
Dota 2

## Dota 2 heroes not in Underlords

This is a list of heroes from Dota 2 that have not yet been incorporated into Underlords. There are 56.

* Ancient Apparition
* Bane
* Brewmaster
* Bristleback
* Broodmother
* Centaur Warrunner
* Chen
* Clinkz
* Dark Seer
* Dark Willow
* Dazzle
* Death Prophet
* Earth Spirit
* Earthshaker
* Elder Titan
* Ember Spirit
* Faceless Void
* Grimstroke
* Huskar
* Invoker
* Io
* Jakiro
* Legion Commander
* Leshrac
* Lifestealer
* Lion
* Magnus
* Mars
* Meepo
* Monkey King
* Naga Siren
* Night Stalker
* Nyx Assassin
* Oracle
* Outworld Devourer
* Pangolier
* Phantom Lancer
* Phoenix
* Pugna
* Riki
* Rubick
* Spectre
* Shadow Demon
* Silencer
* Skywrath Mage
* Spirit Breaker
* Storm Spirit
* Sven
* Underlord
* Undying
* Ursa
* Vengeful Spirit
* Visage
* Weaver
* Winter Wyvern
* Wraith King
Ножны

## Шо?

Персонаж не может носить больше 1-й ременной разгрузки и 2-х ножен. Для оружия на вроде булав и топоров используются слоты в ремне.

 Ременная разгрузка

Позволяет вам носить с собой двуручное оружие или щит, одновременно являясь для него быстрым слотом (Стоимость извлечения: 6 ОД).

Является модификатором для доспехов

* Масса: 0 ф
* Стоимость: 50

## Ножны

Позволяет переносить мечеподобное оружие (сабля, кинжал, меч) вне инвентаря. Является быстрым слотом для такого оружия (4 ОД на извлечение)

* Масса: 0 ф.
* Стоимость: 90
Patch notes/06.19.19: 2

"Mid-Week Update II: We Are the Updatelords"

* Enabled Ranked Play: We are enabling this today for a final round of testing. Once Open Beta starts all ranks will be reset.
* Bot games: Fixed manual advance mode during non-Loot rounds.
* Unit outlines can now be turned back on via settings.
* Fixed end game screen not displaying total damage dealt.
* Fixed Round 1 not playing correctly on the client after you've played a bot match.
* Fixed Windranger and Keeper of the Light interrupting their abilities if their target died.
* Fixed Venomancer's Ward growing legs and walking towards a friendly aura.
* Slightly smaller item icons during prepare phase on PC, with rank above item icons in case they overlap.
* Fixed selecting units from the bench not working reliably if you changed the default camera angle.
* Healthbars are now consistently sized across all resolutions.
* Notifications for Winning Streaks now have FX.
* Fixed AI pathfinding issues when traveling towards a friendly aura.