recursal/Fanatic-Fandom huggingface dataset:
Kontrola Mrocznego Świata

Kraina ciemności.

Moc **kontrolowania aspektów mrocznego świata** i wszystkiego co się w nich znajduje. Mistyczna wariacja Kontroli Środowiska.

## Możliwości

Użytkownik może tworzyć manipulować i kontrolować najmroczniejsze strefy mistycznego świata i wszystkie aspekty świata cieni z elementami mitycznych bestii. Najmroczniejsze strefy zawierają starożytne sekrety, niesamowite stworzenia i legendarne moce, które są niezrozumiałe dla zwykłego śmiertelnika.

## Aplikacje

* Adaptacja do ciemności
	+ Kamuflaż
	+ Widzenie w ciemności
* Kontrola Mrocznego Żywiołu
* Kontrola Ciemności
	+ Kamuflaż Cienia
	+ Generowanie Cieni
* Przemiana w cień
	+ Umbroportacja
	+ Umbrokinetyczna Walka
	+ Tworzenie umbrokinetycznych stworów
	+ Umbrokinetyczne Konstrukcje
* Wywoływanie Wiecznej Nocy
* Mityczna Fizjologia (istoty mieszkające w ciemności)
	+ Przemiana w Demona
	+ Przemiana Gula
	+ Przemiana w Goblina

## Ograniczenia

* Moc może być negowana w przypadku wystawienia na dużą ilość światła.
* Użytkownik może nie być w stanie stworzyć ciemnego otoczenia, ograniczając się do manipulowania z już istniejącego.
* Odległość, masa czy precyzja zależą od wiedzy, umiejętności i siły użytkownika.
Military Field Dressing

**Military Field Dressing** is used to treat more serious bleeding that cannot be staunched with the small bandage. This item is likely to be needed if a hostile player successfully manages to shoot the player character with a larger caliber weapon.

* Takes up a small amount of inventory space.
* Consumed on use.
* Used to treat all but the most extensive damage, a Portable Surgery Kit will be required the damage is too severe however.
* Uncommon rarity.
Kontrola Świętej Ciemności

Nyx (Valkyrie Crusade) jest boginią nocy.

*"Synowie człowieczy w cieniu skrzydeł Twoich nadzieję mieć będą."*
- (Psalm 35).
Moc **manipulowania boską ciemnością.** Wariacja Kontroli Boskich Żywiołów, kombinacja Kontroli Boskich Sił i Kontroli Ciemności oraz przeciwieństwo Kontroli Diabolicznej Ciemności. Nie należy jej mylić z Kontrolą Czystej Ciemności.

## Znana także jako

* Anielska ciemność/mrok/cień
* Boska ciemność/mrok/cień
* Niebiańska ciemność/mrok/cień
* Święta Umbrokineza
* Sankti-Umbrokineza

## Możliwości

Użytkownik może tworzyć, kontrolować i manipulować ciemność, która jest bardzo skuteczna przeciwko nadprzyrodzonym istotom takim jak między innymi demony. Skuteczność, o którym mowa, może wahać się od uwięzienia i/lub unieruchomienie do zwykłego odpędzenia lub zabicia nadprzyrodzonych zagrożeń. Ponadto boskie żywioły mogą mieć inne właściwości i zdolności, takie jak uzdrawianie, zmartwychwstanie, wzywania aniołów i/lub duchów zmarłych z nieba.

## Aplikacje

* Absolutna Ciemność
* Ożywianie Cieni
* Banicja
* Więzienie
* Kontrola Ciemnej Energii
* Leczenie Ciemnością
* Kontrola Ciemności
* Kontrola Boskiej Energii
* Destrukcja Nieczystości
* Puryfikacja
* Przywoływanie zmarłych, istot ciemności i/lub aniołów z nieba.

## Powiązane

* Przemiana w Anioła
* Kontrola Boskich Żywiołów
* Kontrola Boskich Sił
* Boskość
* Kontrola Życiowych Sił
* Magia

## Ograniczenia

* Odległość, masa, precyzja itd zależą od wiedzy, umiejętności i siły użytkownika.
Podmuch Ognia

Portgas D. Ace (One Piece) używając Hiken żeby stworzyć potężny podmuch ognia, mogący zatopić statek.

### Moc:

uwalniania ognia na konkretny obszar docelowy

Umiejętność  **uwalniania ognia na określonym obszarze docelowym.** Pod moc Ataków Ognia i odmiana Elementarnych Uderzeń.

## Możliwości

Użytkownik może uwolnić ogień na określonym obszarze docelowym powodując wielkie szkody i/lub tworząc wielkie fale uderzeniowe czystej siły.

## Aplikacje

* Konwulsyjna Siła
* Generowanie Ognia
* Płomienna Powierzchnia

## Powiązane

* Moce Ataku
* Elementarne Ciśnienie
* Wywoływanie Eksplozji
* Ataki Ognia
* Kontrola Ognia

## Galeria

Natsu Dragneel (*Fairy Tai*l) może strzelać podmuchami ognia przy użyciu Magii Ognistego Smoczego Zabójcy aby pokonać każde niebezpieczeństwo.Wahl Icht (*Fairy Tail*) może strzelać podmuchami ognia ze swoich robotycznych rąk.Many of Halloween’s (*Marchen Awakens Romance*) ÄRM przyzywa potężny podmuch ognia.Sabo (*One Piece*) używając Hiken przyzywa podmuch ognia, żeby brutalnie pokonać Jezusa Burgessa.Mega Charizard X (*Pokémon*) używający Fire Blast - bardzo potężnego ruchu.Charizard (*Pokémon*) używając Blast Burn tworzy masywne i potężne podmuchy ognia.Mario (seria *Super Mario Bros*/*Super Smash Bros* naNintendo 3DS i Wii U) używając Finału Mario przyzywa potężne dwustrumienne podmuchy ognia, spalajać wrogów.Link (*The Legend of Zelda: Ocarina of Time*) wyzwolająć Ogień Dina, przyzywa wszechkierunkowy podmuch ognia.Za pomocą swojej mocy manipulacji ogniem, Zeru (*Yu Yu Hakusho*) może absorbować swoje płomienie i strzelać nimi w postaci dewastujących podmuchów.Jade (*Jackie Chan Adventures*) używająca smoczego talizmanu.
Lee Enfield MkIII

A classic British bolt-action rifle manufactured in 1907, the Lee Enfield MkIII still packs a pretty significant punch. The .303 British round is similar in power to a 7.62x51mm NATO round but less stable and less accurate at range. The poor condition of the MkIII further hampers the rifles accuracy and becomes extremely unreliable at ranges exceeding 400 meters.

The Lee Enfield MkIII can be found in Residential and Office spawns and is most effective in shorter range engagements due to its poor accuracy.

Back to Weapons & Damage

## See Also

- CZ-MC550

File:LEEOLD.jpg
- Lee Enfield MkIV
Sledgehammer

A sledgehammer is a tool with a large, flat head attached to a lever (or handle). The head is typically made of metal that weighs anywhere from 1 to 3 kilograms. The sledgehammer can apply more force than other hammers, due to its large size. It has the ability to distribute force over a wide area.

*The word sledgehammer is derived from the Anglo Saxon "slægan", which, in its first sense, means "to strike violently". Thus making this weapon perfect for dealing out skull crushing blows on the Zombie population.*
Przecięcia Ciemności

Rui Hachioji (Code: Breaker) używa swojego cienia do siekania przeciwników.

Umożliwia **korzystanie z ciemności/mroku/cieni do przecinania obiektów.** Pod-moc Ataków Ciemności, odmiana Elementarnych Przecięć i przeciwieństwo Przecięć Światła.

## Znana także jako

* Odcinanie Ciemności
* Odcinanie/przecięcie Cienia
* Umbrokientyczne odcinanie/przecięcie

## Możliwości

Użytkownik może generować ciemność/mrok/cienie w sposób, który pozwala im przeciąć obiekty z daleka. Chociaż ten atak ma zwykle obrażenia na dużym obszarze, niektórzy użytkownicy są w stanie skupić się na pojedynczym, przecinającym pocisku.

## Aplikacje

* Przecinanie
* Wywoływanie Śmierci
* Generowanie Ciemności

## Powiązane

* Projekcja Ostrzy
* Kontrola Ciemności
* Cięcia Ciemności
* Kontrola Ciśnienia
* Kontrola Ostrości
* Projekcja Cięć
* Emisja Promieni Mieczy
* Konstrukcja Umbrokinetycznych Ostrzy
* Umbrokientyczne Szpony
SVT-40

The Tokarev SVT-40 was a Soviet rifle developed in the late 1930's with intentions to replace the Mosin–Nagant 91/30 as the Red Army's standard issue rifle, but production was halted by German forces, resulting in the rifle barely being used and being later outshined by rifles like the SKS and AK-47. Chambered in 7.62x54mmR, the SVT-40 can deliver substantial damage downrange and in the hands of a skilled marksman, the SVT-40 can be quite effective from medium to long ranges.

The SVT-40 can be found in Low and Medium Tier Military Spawns as well as Vintage Spawns <WIP Awaiting Confirmation>

*"You have one of those!?"*

Back to Weapons & Damage

## See Also

- SVD Dragunov

File:SVT-40.jpg
- M21 Super Match
Kontrola Czystej Ciemności

Moc **manipulowania łagodnym aspektem ciemności**. Kombinacja Kontroli Ciemności i Kontroli Pozytywnych Sił. Odmiana Kontroli Jasnych Żywiołów i przeciwieństwo Kontroli Groźnej Ciemności. Nie należy jej mylić z Kontrolą Świętej Ciemności.

## Znana również jako

* Kontrola Łagodnej Ciemności
* Kontrola Pielęgnującej Ciemności
* Kontrola Pozytywnej Ciemności
* Kontrola Białej Ciemności
* Kontrola Witalnej Ciemności

## Możliwości

Użytkownik może tworzyć, kształtować i manipulować ciemność/mrok/cienie reprezentujące łagodną i korzystną stronę tych rzeczy. Ignoruje ona większość ograniczeń i słabości normalnej odmiany elementarnej. W istocie chodzi o kontrolowanie wyłącznie pozytywnych mocy ciemności/mroku/cienia.

## Aplikacje

* Leczenie Ciemnością
* Kontrola Ciemności
* Wywoływanie Płodności
* Augmentacja Uzdrawiania
* Zwiększanie Sił Życiowych
* Augmentacja Fizyczna
* Puryfiakcja

## Powiązane

* Kontrola Żywiołów
* Kontrola Ezoterycznej Ciemności
* Kontrola Życiowych Sił
* Kontrola Jasnego Żywiołu
* Kontrola Pozytywnych Sił

## Ograniczenia

* Może zostać zatrzymana przez osobę z Kontrolą Mrocznego Światła lub Kontrolą Groźnej Ciemności.
* Odległość, masa, precyzja itd. zależą od wiedzy, umiejętności i siły użytkownika.
* Użytkownik zyskuje wszechstronność/precyzję kontroli, tracą przy tym czystą moc.
Umbrokinetyczne Konstrukcje

Zdolność do tworzenia narzędzi, broni i zbroi z ciemności. Pod-moc Kontroli Ciemności. Odmiana Elementarnych Konstrukcji.

## Znana również jako

* Konstrukcje ciemności
* Konstrukcje cienia

## Możliwości

Użytkownicy mogą zmaterializować ciemność w postaci narzędzi, broni i innych przedmiotów, pół-żywych konstrukcji czy innych obiektów o różnej trwałości. Użytkownicy, którzy opanowali tę umiejętność mogą jej używać w niemal każdej sytuacji, tworząc coś, czego potrzebują.

## Aplikacje

Użytkownik może utworzyć mroczną wersję dowolnego obiektu, który widział lub umie sobie wyobrazić i mieć zamysł, jak będzie funkcjonować. Krótka lista możliwości obejmuje:

* Ożywianie ciemności do różnych celów.
* Tworzenie kończyn z ciemnosci
	+ Tworzenie Umbrokientycznych Skrzydeł
* Pancerz cienia
* Generowanie Pola Siłowego
	+ Konstrukcja Mrocznych Tarcz
	+ Tworzenie mrocznych ścian
* Umbrokinetyczne Klonowanie - tworzenie duplikatów samego siebie.
* Tworzenie Budynków
	+ Tworzenie Fortyfikacji
* Tworzenie Golemów
	+ Tworzenie umbrokinetycznych stworów
* Tworzenie Platform
* Więzienie Ciemności
* Tworzenie Sieci Cienia
* Elementarne Bronie
	+ Konstrukcja Mrocznego Łuku
	+ Naturalne Uzbrojenie
		- Umbrokientyczne Szpony
	+ Konstrukcja Umbrokinetycznych Ostrzy
	+ Generowanie Umbrokinetycznych Batów

## Powiązane

* Ożywianie Cieni
* Kontrola Ciemności
* Materializowanie Ciemności
* Przemiana w cień

## Ograniczenia

* Można być w stanie stworzyć ciemność, ograniczając się do kształtowania jedynie z istniejących źródeł.
* Światło jest szczególnie skuteczne przeciwko konstrukcji.
	+ Światło może zniszczyć konstrukcje.
* Wytrzymałość konstrukcji może być uzależniona od woli użytkownik.
* W większości przypadków konstrukcje mogą powróci do swojego pierwotnego stanu, gdy użytkownik traci przytomność, oddala się lub inaczej traci kontakt/kontrolę nad żywiołem.
* Złożoność konstrukcji może być ograniczona.
Podmuch Światła

Umiejętność uwalniania światła na **określonym obszarze docelowym.** Pod moc Ataków Światła i odmiana

Elementarnych Uderzeń i Uderzeń Energii.

## Możliwości

Użytkownik może uwolnić światło na określonym obszarze docelowym powodując wielkie szkody i/lub tworząc wielkie fale uderzeniowe czystej siły.

## Aplikacje

* Konwulsyjna Siła
* Generowanie Światła

## Powiązane

* Moce Ataku
* Ciśnienie Elementarne
* Ataki Energii
* Uderzenie Energii
* Wywoływanie Eksplozji
* Ataki Światła
* Kontrola Światła

## Galeria

Ashe (Final Fantasy 12) używający luminescencji.
Custom User Keys

**Custom user keys** allow players additional hotkeys to bind for actions such as quick recovery or swapping of weapons.

## Custom user keys

Breaking Point has a number of unique actions which enable players to heal faster, jump over obstacles and perform other useful actions which are accessible with just one keypress.

File:BindCustomKey1.png
### Binding keys

1. While in main menu of Arma 3, select *Configure* (alternatively *Control* or *Options*) and then *Controls*
2. Change the drop-down menu filter to Custom Controls. Here you can bind your custom user keys.
	* Note: Keys such as number keys 1-9 are reserved for weapon swapping and cannot be bound.

## Weapon shortcuts

File:Keyboard.jpg
The number keys enable players to quickly swap between their weapons without accessing the context menu as well as easily holstering them for faster movement.

1. Primary weapon
2. Secondary weapon
3. Melee weapon
4. Binoculars / Rangefinder
5. Holster weapon

These keys cannot be changed and are reserved for these actions.
CZ-550

The CZ-550 is a modern Czech made hunting rifle that was developed with inspiration taken from the design of the Kar98k. Chambered in 30-06 Springfield, the CZ-500 is capable of reaching targets up too a kilometer away with substantial damage, this makes the CZ-550 a valuable rife to get early on.

The CZ-550 can be found in residential spawns.

*"Time to go hunting."*

Back to Weapons & Damage

## See Also

- CZ-MC550

File:CZ-550.jpg
- CZ-HA550 Hunter
M110 SASS

The M110 Semi-Automatic Sniper System is a very close brother to the SR-25, being chambered in 7.62x51mm NATO Various and built off the AR-10 platform as well, this weapon system is intended to replace the M24 as the standard issue military sniper. Developed in 2008 by Knights Armament Company, the familiar design and feel mimics that of the M16 making this a very comfortable rifle for most and not hard to get accustomed too. The M110 SASS is a great choice for medium to long range multi target engagements.

The M110 SASS can be found at Dynamic High Tier Spawns.

*"Don't tread on me."*

Back to Weapons & Damage

## See Also

- SR 25

File:M110SASSprev.jpg
- M14 DMR

- M21 Super Match

- M25 White Feather
CZ-452 Varmint

The CZ 452 is a bolt-action rifle made by a Czech firearms manufacturer chambered in .22 Long Rifle. It features a 5 round internal magazine and a 21“ heavy barrel. It can be fitted with several optics and a .22 Suppressor that is occasionally found with the rifle. Being chambered in .22LR it has exquisite silencing capabilities.

It is a rifle mostly found when scavenging through civilian areas but lacks stopping power and has a combat range that is limited to about 150-200m. However headshots with this rifle will still dispatch chosen targets reliably.

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## See Also

- Ruger 10/22

File:CZ452prev.jpg
SVDK

The SVDK descends from the Dragunov sniper rifles family and is chambered in the large caliber(by Russian standard)  9.3x64mm 7N33 cartridge. The purpose of the SVDK is to engage targets that are too hard for standard sniper rifle cartridges. This makes the SVDK effective against targets behind cover,
although the large bullet caliber and lower velocity make it less effective at longer ranges.

The SVDK can be found at High Tier Military Spawns.

*"A Russian Cannon."*

Back to Weapons & Damage

## See Also

- SVD Dragunov

File:SVDKprev.jpg
- SR-25

- Artic Warfare Super Magnum
Winchester 1866

The first Winchester Rifle in the range of repeater rifles, also referred to as "*The gun that won the west*".
This first example was originally chambered in rimfire .44 henry, although the version seen in BP is chambered in .45 Automatic Colt Pistol.

The Winchester 1866 was nicknamed "Yellow Boy" because of it's receiver of a Bronze/Brass alloy called "Gunmetal". Being build around a very rugged lever-action mechanism, it was a very popular rifle that could fire multiple shots before reloading, hence the term: "Repeating Rifle". A lever-action system like this was first seen in the Spencer repeating rifle and later perfected by a gunsmith employed by Oliver Winchester in 1860, resulting in the Henry Rifle.

The Winchester is fed through a non-removable tubular magazine located under the barrel. Because the cartridges are stacked horizontally in the magazine the bullet has to non-pointed to avoid an accidental primer detonation.

This particular Winchester 1866 is known to be common and can be found at most civilian loot spawns.

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## See Also

- Winchester 1866 Collector

File:Wn1866.jpg
- Winchester 1886 Short
7.62x51mm NATO Various

Standard issue battle rifle cartridge for all NATO forces the succeeded the 30-06 and .303 British rounds. Most commonly found in Sniper Rifles, Designated Marksman Rifles, and Light Machine Guns, the 7.62x51mm NATO round is very effective against human sized targets and can penetrate many different types of non-reinforced cover. Several variants exist for different applications.

## Variants

**7.62x51mm** - Standard full metal jacket ball round capable of moderate/high damage and wounding/hydrostatic shock effects.

**7.62x51mm Mk316Mod0** - A specialty sniper cartridge utilizing a lower drag hollow point round, effective range is extended beyond 1000m.

**7.62x51mm M80A1** - An improved 7.62x51mm round with more consistent performance against human targets and greater hard target penetration. Higher damage and wounding/hydrostatic shock effects.
M40A3 Camo

A bolt-action sniper rifle built from the Remington 700, the M40A3 is customized by the United States Marine Corps and is the most accurate 7.62x51mm rifle in the game. The M40A3G variant features Ghillie camo for enhanced environmental camouflage and a custom suppressor allows for extremely quiet operation. A variety of ammo options and extreme accuracy make this rifle one of the best choices for precision engagements.

The M40A3 can be found at High Tier Military Spawns and is one of the rarest 7.62 rifles in the game.

Back to Weapons & Damage

## See Also

- M40A5

File:M40A3SS.jpg
- Remington 700

- M24A1 Desert

- M14 DMR

- Mk14 EBR
Kar98

The Karabiner 98k is a bolt action rifle derived from the Mauser platform developed in Nazi Germany. Featuring a 7.92x57mm round, the Kar98 saw service throughout WWII and multiple other engagement in the following years, but was only produced for a little under a decade. With a fitted telescopic sight, the Kar98 can be lethal up to long ranges in the hands of a skilled marksman.

The Kar98 can be found at High Tier Civilian and Vintage Spawns

Back to Weapons & Damage
Remington 700

The Remington Model 700 is the civilian base model for many bolt-action military snipers including the  M24 and  M40 variants. One of the more common and popular hunting rifles among civilians, the Remington Model 700 does not share the same level of accuracy as its military counterparts but is still an effective rifle in the right hands. The additional 7.62x51mm variants can be used to enhance the rifle's performance and the  powerful scopes are also useful for scouting.

The Remington Model 700 can be found at High Tier Military Spawns and is the most common bolt-action sniper rifle.

Back to Weapons & Damage

## See Also

- M24A1 Desert

File:R700SS.jpg
- M40A3 Camo

- M110 Desert

- Mk14 EBR

- M14 DMR
Melee Bag

Melee Bags can be found throughout each map in various loot areas. These bags are the "Ammunition" for every melee weapon in Breaking Point, to include rifle melees and bayonets. Melee Bags usually spawn in the same container as the weapon they are meant for, however, a Melee Bag will automatically be created in the players inventory when producing a weapon for which they do not currently have "ammo" for.
M110 Desert

The M110 semi-automatic sniper system is the successor to the M14/Mk14 battle rifles; this gas operated semi-automatic Sniper Rifle is similar in performance to the Mk14 EBR with slightly tighter bullet dispersion but with wider dispersion than the customized M14 DMR Special. The M110's advantage is its ability to use different optics and 7.62 Suppressors making it much more versatile for shorter range engagements and situations where stealth is more important. The additional ammunition options further increase the M110's medium range marksman versatility.

The M110 can only be found at the Military Towers and is the second rarest 7.62 rifle in the game. A variety of ammo options and semi-automatic flexibility make this rifle one of the best choices for medium range sniper engagements.

## See Also

- M24A1 Desert

File:M110SS.jpg
- M40A3 Camo

- M40A3 Ghillie

- M14 DMR

- Remington 700

- SVD Dragunov
CZ-MC550

A truly classic hunting rifle, the MC550 is chambered for the equally classic 30-06 Springfield round which remains one of the most popular sporting cartridges in the world. The MC550 differs from the standard CZ-550 in its luxurious Walnut finish and 5-round magazine as opposed to the CZ-550's 4-round magazine. Accurate out to 1000m with standard rounds, the MC550 is the ultimate purist hunting rifle. The CZ-550's simple design and 30-06 stopping power make it a great choice for marksman looking for a more basic rifle than the typical military offerings.

The CZ-MC550 can only be found in High Tier Civilian Spawns and is one of only three civilian hunting rifles in the game.

Back to Weapons & Damage

## See Also

- CZ-HA550 Hunter

File:MC550SS.jpgFile:MC5502.jpg
- Springfield M1903

- Winchester Model 70

- Remington 700
Small Bandage

## Small Bandages

**Small bandages** are a common item used to stop minor bleeding. The player starts the game with a bandage in their inventory and they may be potentially found in any loot pile.

* Does not treat heavy bleeding wounds, such wounds are commonly inflicted by hostile players with larger caliber weapons. Instead a Military Field Dressing should be used for more severe wounds.
* Takes up a very small amount of inventory space.
* Player must stand still to apply.
* Consumed on use.
Rashid/Trials

Note:Commands written here are for characters facing right. All commands are reversed when facing left.

## Trial One

### Name

* Jumping Hard Kick
* Standing Medium Punch
* Short Whirlwind Shot

### Input

* (Jump)
* (Standing)
* +

## Trial Two

### Name

* Jumping Hard Kick
* Standing Hard Punch
* Eagle Spike

### Input

* (Jump)
* (Standing)
* +

## Trial Three

### Name

* Jumping Hard Kick
* Standing Medium Punch
* Crouching Light Punch
* Weak Spinning Mixer
* Weak Spinning Mixer(Rapid 1)
* Weak Spinning Mixer(Rapid 2)

### Input

* (Jump)
* (Standing)
* (Crouch)
* +(Mash )

## Trial Four

### Name

* Whirlwind Shot
* Roundhouse Eagle Spike

### Input

* +
* +

## Trial Five

### Name

* Standing Hard Kick(Counter)
* Flap Spin
* Roundhouse Eagle Spike

### Input

* (Standing)(Counter)
* +
* +

## Trial Six

### Name

* Jumping Hard Punch
* Standing Hard Punch
* Nail Assault

### Input

* (Jump)
* (Standing)
* +to

## Trial Seven

### Name

* Jumping Hard Kick
* Standing Medium Punch
* Strong Spinning Mixer
* Altair

### Input

* (Jump)
* (Standing)
* +
* +

## Trial Eight

### Name

* Ysaar
* EX Eagle Spike
* Flap Spin
* EX Spinning Mixer

### Input

* +
* +
* +
* +

## Trial Nine

### Name

* Standing Hard Kick(Counter)
* Flap Spin
* EX Eagle Spike
* EX Spinning Mixer
* EX Spinning Mixer(Rapid 1)
* EX Spinning Mixer(Rapid 2)

### Input

* (Standing)(Counter)
* +
* +
* +(Mash )

## Trial Ten

### Name

* Standing Hard Punch(Counter)
* Standing Hard Kick
* Ysaar
* Nail Assault
* Altair

### Input

* (Standing)(Counter)
* (Standing)
* +
* +to
* +
Makarov PM

The *Pistolet Makarova* or simply Makarov was adopted as a Soviet standard-issue military and law enforcement sidearm until its replacement by the MP443 in 1991. Commonly found in civilian areas with an abundance of 9x18 mm Makarov ammunition, the Makarov is frequently carried by the earliest arrivals to the island as they scrounge what they can to defend themselves. While inferior to and frequently discarded in favour of 9mm and .45 pistols, one should not overlook the high rate of fire and low recoil of the Makarov allowing easy follow-up shots in a close situation.

*"...The undead had been following my trail for hours. All I had was an old pick I found. Enough to deal with one or two but not this horde on my tail. I found an old Soviet pistol in this hut on a hill. A Godsend! I have just shot them, all of them. One bit me, I will rest here for a while... Wait, I hear footsteps. Not the unsteady gate of the dead, could this be a survivor?"*
*-Excerpt from the bloodied passages of a diary, found on a gutted human corpse.*

The Makarov PM can be found just about anywhere.

*"Well aren't you adorable!"*

*Authors Note: Pronounced (Mack-Air-Ov)*

Back to Weapons & Damage

## See Also

File:MakarovPM.jpg
-MP443

-Beretta M9

-Beretta M9 Tactical
Melee weapon

**Melee weapons**, from french word mêlée (mixed), refer to weaponry used in hand-to-hand combat.

In Breaking Point, all pure melee weapons in occupy their own slot in character inventory (sharing the slot for launchers and other large equipment) and are stowed on the character's back. However, many weapons have the capability to be used to "rifle butt" opponents at close range, and some carry a bayonet. These "weapons" are considered as attachments for firearms, and can be used by cycling through different fire modes of a compatible firearm.

Melee combat in Breaking Point is an efficient way to dispatch infected in small numbers, reducing noise output, and saving ammunition to be used on firefights.

## Notes

* Attacking another player with melee weapons deals heavy damage but only headshots are instantly lethal. Being struck with a melee weapon usually results in heavy bleeding, broken limbs or serious pain.
	+ Infected will usually die from one proper hit instantly with any melee weapon.
* A dummy "ammunition" item for firearm melee weapon mode will be created when switching to melee weapon mode and is necessary to "fire" the weapon in melee mode.
* Shovel can be used to construct Secret Stash.

Template:Weapon nav
Remington 300 Blackout

The Remington 300 Blackout is a Remington 700 with a 16" barrel and is chambered in the .300 Blackout round. Due to its compact nature it's quite easy to fit it in a backpack for use when medium range precision is required. The downsides are the rather short barrel and the .300 BLK ammunition thus limiting the effective range to about 500 meters.

The Remington 300 BLK can be found in Low and Medium Tier Military Spawns.

Back to Weapons & Damage

## See Also

File:Rm300blk.jpg
- Remington Model 7

- Remington Model 7CDL

- Remington 700
Negev NG-7 Zafir

Weapons in Breaking Point provide survivors with a myriad of death and carnage. The wide variety of the modern, cold war era and vintage firearms means that every player can find a weapon that will suit not only every kind of gameplay situation, but also individual tastes and preference. This is further ensured by wide variety of different types of available attachments and Ammunition & Damage|ammunition.

From that first rusty Makarov PM to the endgame Negev NG-7 Zafir weapon system, see the navigation widget for a detailed list of available arms for each weapon type.

## Finding weapons

Weapons and ammunition for them can be found almost anywhere: From ramshackled village houses to high-end military bases, to stockpiles of world war era arms and ammunition to helicrash loot and supply drops.

Several weapons have more than one variant, and each unique weapon has a range of spawn locations, conditions and rarity of chance of spawning. Several weapons are compatible with multiple types of attachments and ammunition magazines, including special rounds, with certain attachments and powerful rounds being extremely rare in availability.

## Weapon variety

Many weapons come in several different variants, such as being fitted with bayonets or possessing reduced overall effectiveness caused by lack of maintenance in the tear of time.

While these variants alone multiply the quantity of single instances of weapons to a considerable amount, the existence of multiple variants of special ammunition and magazines sizes allow an immense number of different weapon configurations: It's finally possible to gear up on a M4-300 Blackout MasterKey capable of firing .300 ammunition intended for the civilian rifle Remington 300 Blackout, or the 30 round magazines of its own, while sporting an underbarrel shotgun loaded with any of the three available shotgun cartridges while also supporting a number of regular range of rifle attachments and optics: The total number of possible variants of a single weapon can consist of hundreds of different configurations.

Breaking Point also features a number of unique melee weapons, explosives and even throwing weapons, such as sledgehammers or I.E.D. booby traps. Even a brick or pot scavenged from a trash bin can be deadly weapon in skilled throwing hands, and players are advised to steer clear of hunters who might carry Infected Needle|insidious throwables of their own.

## Fire modes

Several weapons have different modes of fire which can be cycled through. In case of large rifles and weapons with bayonets or other armed attachments, these functions are also included in the fire mode cycling of Arma 3. Weapons with "melee" fire mode (and the melee weapons themselves) do not require ammunition in a gameplay sense but require their own unique automatically generated Melee Bag ammo because of a engine limitation.

## See also

\*[[FN Minimi HG]]
\*[[FN Mk48 Mod 0]]
\*[[MX-SW]]
\*[[Mk200]]
\*[[RPK-107]]
{{weapon nav}}
[[Category:Weapons]]
M40A3G

A bolt-action sniper rifle built from the Remington 700, the M40A3G is customized by the United States Marine Corps and is the most accurate 7.62x51mm rifle in the game. The M40A3G features Ghillie camo for enhanced environmental camouflage, especially when used with a Ghillie suit and a custom suppressor allows for extremely quiet operation.

The M40A3G can only be found at certain Helicopter crashes and is the rarest 7.62 rifle in the game. The variety of ammo options, camouflage, and extreme accuracy make this rifle one of the best choices for precision engagements and guerrilla sniping.

## See Also

- M24A1 Desert

File:M40A3GSS.jpg File:M40A3GSS2.jpg
- M14 DMR Special

- M40A3 Camo

- M110 Desert

- Mk14 EBR

- R700
Lee Enfield MkIV

A classic British bolt-action rifle manufactured in 1907, the Lee Enfield MkIV still packs a pretty significant punch. The .303 British round is similar in power to a 7.62x51mm NATO round but less stable and less accurate at range. The Lee Enfield MkIV can still function as a decent sniper however with a mounted  scope but is still extremely loud.

The Lee Enfield MkIV can be found in Residential and Office spawns and is the one of the more powerful weapon you can find outside of Military areas.

Back to Weapons & Damage

## See Also

- Lee Enfield MkIII

- CZ-MC550

File:LEESS.jpg
Military base

Military bases are high tier loot spawn areas, they provide many loot spawns of quality military gear and industrial loot and are often highly contested. An excellent source of gear or locations of conflict if you are looking for trouble, an example of military bases are Bolota Airstrip, North West Airfield or North East Airfield on the Chernarus map. Often the locations of ranger barracks.
M40A5

Replacing the M40A3 in 2009 the M40A5 only differs marginally from its predecessor. The M40A5 features a new barrel and a 5 Round detachable magazine feeding 7.62x51mm NATO rounds instead of an internal magazine. Being the successor of the M40A3 it is just as accurate making it the most accurate and rare 7.62x51mm rifle in the game together with the M40A3.

Just like the M40A3 it can only be found at High Tier Military Spawns.

Back to Weapons & Damage

## See Also

 M40A3

File:M40A5.jpg
M24A1 Desert
Infection

Infection

Sometimes that 20 year old can of spam might just not be the best thing to eat & you should always boil the rain water, let alone dealing with the bites of dogs and zombie attacks!

* Curable with Antivirals
* Indicated by audible character coughing

Causes:

* Dog/Zombie Attacks
* Eating/Drinking (Especially unboiled water bottles)
* Infection needles

```
   Once you have become infected, you're on your way to dying a slow painful death.

```
Winchester Model 70

The Winchester Model 70 is arguably the most popular bolt action rifle ever produced. Reliable and accurate, this older Model 70 comes equipped with a  Unertl 8x scope but can be fitted with more modern optics for different applications. The 30-06 Springfield cartridge gives the rifle ample stopping power as well making it a very effective hunting tool. A high level of accuracy and stopping power combined with period correct optics make this the ultimate purist rifle.

The Winchester Model 70 can be found in certain Residential Spawns and is one of the rarest Residential weapons in the game.

Back to Weapons & Damage

## See Also

- M24A1 Desert

File:Wn70prev.jpg
- M40A3 Camo

- CZ-MC550

- Springfield M1903

- Winchester Model 70 Super Grade

- Remington 700

- Remington 300 Blackout
Remington Model 7 CDL

The Remington Model Seven CDL "Classic Deluxe" features several key refinements over the Remington Model 7, most notable being a soft, semi-gloss finish of the timber stock. It is also found with a more accurate  precision barrel and a superior  scope to the basic Model Seven. High muzzle velocity coupled with great accuracy make the Model Seven CDL an exceptionally deadly weapon in the hands of a capable marksman.

The Remington Model 7 CDL can only be found at High Tier Civilian Spawns.

Back to Weapons & Damage

## See Also

- Remington Model 7

File:Rm7CDL.jpg
- CZ-MC550

- CZ-HA550 Hunter
Ruger 10/22

A widely known popular rifle chambered in .22 Long Rifle featuring a 25 round magazine. The barrel length is 16“ and can be fitted with  sniper scopes and a .22 Suppressor.

The 10/22 has the exact same disadvantages as the CZ-452 since these rifle are both using a low energy rifle cartridge. For one thing the 10/22 has a higher fire rate than the CZ 452 for another thing it is less accurate due to the semi-automatic action and the shorter barrel.

You may find it while looting civilian areas but it is less common than it's counterpart the CZ 452.

Back to Weapons & Damage

## See Also

File:Ruger1022.jpg
File:Ruger1022att.jpg
- CZ-452 Varmint
HalsCCC Wikia

## Describe your topic

Making a personal version (i.e. editable version of the breaking point wiki) for filling in the gaps left by the official wiki. Credit to the Breaking Point Wiki team and their official website. Also credit and thanks to the various other sources around the web who have compiled information into forums and tables that will hopefully come to be included here as the website grows into a more comprehensive and complete source of Breaking Point information.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Karin

**Karin** is one of the playable characters in Street Fighter V. She was revealed at Tokyo Game Show 2015, making her the 12th playable character confirmed at launch and also making her the final returning character at launch.

## Appearance

She wears a red long sleeve jacket with a blue frill shirt and white frill folded sleeves underneath and a white ascot tie at the center of her collar, red frill skirt with black tights.

## Description

Karin is the current head of the Kanzuki Zaibatsu. She fights literally 1,000 matches per day to fit the family quota. She also makes Birdie follow her commands.

## Videos

Street Fighter V Karin Reveal TrailerKarin's reveal and gameplay trailer.STREET FIGHTER V Karin Theme (long version)Karin's official theme song.SFV Character Introduction Series - KarinAn introduction to Karin.
## Moveset

**Normal Throws**
Hajotsui | Arakuma Inashi
**V-Skill**
Meioken
**V-Trigger**
**V-Reversal**
Yashagaeshi
**Unique Attacks**
Tsumujigari
**Special Moves**
**Critical Art**
Artic Warfare Super Magnum

A high powered extreme long range magnum sniper rifle, the AWSM made by Accuracy International is the current world record holder for the longest confirmed kill at 2,475m. Chambered for high power .338 Lapua Magnum round, the AWSM is lethal beyond 2,000m thanks to it's exceedingly high muzzle velocity and can be fitted with its own custom suppressor making it extremely effective in hostile territory. High power and manageable recoil make this rifle one of the best options for anti-personnel use in the game.

The Artic Warfare Super Magnum can only be found at Dynamic High Tier Spawns.

*"♫Reach out and touch me!♫"*

Back to Weapons & Damage

## See Also

- CheyTac M200 Intervention

- M24A2 SpecOps

File:AWSMSS.jpg
- CZ-HA550 Hunter

- Winchester Model 70 Super Grade
Remington Model 7

The Remington Model Seven is a civilian hunting rifle and derivative of the Remington 700 family, chambered in the Remington .223 caliber. It features a synthetic stock and a shorter barrel than the Remington 700 and can sometimes be found while picking through civilian buildings. It is a good all around hunting rifle, and the addition of a  precision barrel that can sometimes be found and variations of the .223 cartridge make it a deadly and accurate weapon.

Back to Weapons & Damage

## See Also

- Remington Model 7CDL

File:Rm7.jpg
- Remington 300 Blackout

- Remington 700
Bayonet

A bayonet (from French baïonnette) is a knife, sword, or spike-shaped weapon designed to fit in, on, over or underneath the muzzle of a rifle turning the gun into a spear.

There is a range of weapons that spawn with a bayonet attached, the additional benefit of this is you can easily switch from firing your weapons ammunition to using the bayonet at press of a button without having to switch weapons.

The downside; if incorrectly select the fire mode you can make a lot of loud unintentional noise thus alerting all players and zombies nearby to your presence.
SVD Dragunov

The standard Russian Designated Marksman weapon, the SVD Dragunov performs very similarly to its American counterparts including the M110 SASS and the M14 DMR. The 7.62x54mmR round it fires is equivalent to the 7.62x51mm NATO in most respects making it equally effective. The standard  PSO-1 scope allows for rangefinding up to 1,000m. Semi-automatic operation and high power rounds make this a formidable rifle in the hands of a competent marksman.

The SVD Dragunov can be found at High Tier Military and Dynamic High Tier Spawns.

*"Russians have style."*

Back to Weapons & Damage

## See Also

- M14 DMR Match

File:SVDSS.jpg
- M110 Desert

- SR-25

- SVDK
Vests

*A light equipment belt and the most common vest item in Breaking Point. Lightweight with low storage capacity.*

* **Stats**
	+ Capacity = 40
	+ Weight = 20
	+ Colors = Olive
	+ Armor = None
	+ Perks = None

### **-Equipment Harness-**

 File:Harness.jpg
*A heavy equipment harness with high capacity and light armor.*

* **Stats**
	+ Capacity = 80
	+ Weight = 40
	+ Colors = Khaki, Dark Green, Black
	+ Armor = Light
	+ Perks = None

### **-Survival Rig-**

 File:ChestRig.jpg
*A medium equipment rig with moderate capacity and the ability to hold water (coming soon).*

* **Stats**
	+ Capacity = 80
	+ Weight = 40
	+ Colors = Khaki, Dark Green, Black
	+ Armor = Light
	+ Perks = Can be filled with water

### **-Tactical Vest-**

 File:TacticalVest.jpg
*A medium tactical vest with moderate capacity and armor.*

* **Stats**
	+ Capacity = 70
	+ Weight = 70
	+ Colors = Khaki, Dark Green, Black
	+ Armor = Moderate
	+ Perks = Enhanced body protection

### **-Plate Carrier-**

 File:PlateCarrier.jpg
*A heavy tactical vest with moderate capacity and heavy armor.*

* **Stats**
	+ Capacity = 70
	+ Weight = 150
	+ Colors = Green Digital
	+ Armor = Heavy
	+ Perks = Enhanced body and vital protection

### **-Light Vest Pouch-**

 File:LightPouch.jpg
*A light, low profile vest pouch. Standard Equipment for level 2 Survivalists.*

* **Stats**
	+ Capacity = 50
	+ Weight = 10
	+ Colors = Tan
	+ Armor = None
	+ Perks = Standard Equipment for level 2 Survivalists

### **-Heavy Vest Pouch-**

 File:HeavyPouch.jpg
*A heavy duty vest pouch with light armor. Standard Equipment for level 3 Survivalists.*

* **Stats**
	+ Capacity = 90
	+ Weight = 50
	+ Colors = Dirt
	+ Armor = Light
	+ Perks = Standard Equipment for level 3 Survivalists
Winchester Model 70 Super Grade

The Winchester Model 70 Super Grade is the finest bolt action rifle in the game. Extremely accurate and powerful thanks to the .300 Winchester Magnum cartridge and precision craftsmanship. The Winchester Model 70 Super Grade can be equipped with the powerful  Leupold VX3 scope allowing the user to see clearly out to the rifle's 1,600m effective range (weather permitting). High precision, one shot kill stopping power and beautiful construction make this rifle one of the most sought after in the game.

The Winchester Model 70 Super Grade can only be found in High Tier Civilian Spawns and is the rarest civilian rifle in the game.

*"Go Deep!"*

Back to Weapons & Damage

## See Also

- M24A1 Desert

File:Wn70SG.jpg
- M40A3 Camo

- CZ-MC550

- Winchester Model 70

- Remington 700
Supermoce Wikia

## **Witamy na Supermoce Wikia**

Supermoce Wikia to wiki na temat przeróżnych supermocy ze świata gier, filmów, komiksów, anime a nawet mitologii, którą każdy może edytować! Zajmujemy się tutaj systematyczną segregacją i opisaniem przeróżnych mocy i zdolności, obecnych w wielu aspektach subkultury i postaci nimi władających!

## Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.
CheyTac M200 Intervention

The Cheyenne Tactical M200 Intervention is a modern long range sniper system designed specifically for extreme long range anti-personnel applications. The M200 currently holds the world record for best shot groupings at 2,100m and the .408 CheyTac round is very effective in both anti-personnel and anti-material roles. The M200 can be fitted with a number of Sniper Optics and a custom suppressor that combine to make it arguably the deadliest sniper system in the game. The CheyTac's power and extreme accuracy make it the most effective sniper rifle for precision engagements up to and beyond 2,000m.

The CheyTac M200 Intervention can only be found in Dynamic High Tier Spawns and is the most accurate and one of the most powerful sniper rifles in the game.

*"Tack-Driver"*

Back to Weapons & Damage

## See Also

File:CHEYSS.jpg
- Gepárd GM-6 Lynx

- Barrett M107

- Artic Warfare Super Magnum
Adrenaline

* Temporary removal of all arm/leg damage effects and low blood effects.
* 15% movement speed increase (60 seconds) *may not be implemented*
* 50% damage decrease (60 seconds)
* Upon timer expiration, fatigue is set to 1.0 for adrenaline "crash"
* 10% chance of death if taken with 90% or greater health, 100% chance of death if taken while still under the effects of previous adrenaline.
Umbrokinetyczny Lot

Dziesięć Przykazań (Nanatsu no Taizai) używają swojej ciemności do latania.

Zdolność **latania przy pomocy ciemności/mroku/cieni**. Pod-moc Kontroli Ciemności. Wariacja Elementarnego Lotu. Przeciwieństwo Fotokinetycznego Lotu.

## Zana także jako

* Mroczny Lot
* Mroczne Latanie
* Lot Cienia

## Możliwości

Użytkownik umiejętności może latać, ślizgać się i/lub lewitować poprze manipulowanie ciemnością/mrokiem/cieniem. Może latać na licznych poziomach prędkości, lewitować, albo poruszać się bez podejmowania lotu, w tym używać zwiększonego skoku, poprzez wystrzelenie ciemności w dół.

## Aplikacje

* Zwiększona Skoczność
* Lot/Ślizganie/Lewitacja

## Powiązane

* Elementarny Lot
* Kontrola Ciemności
* Napęd Odrzutowy

## Ograniczenia

* Lot może nie być nieefektywny gdy ciemność/mrok/cień zostanie zneutralizowana.
* Maksymalna szybkość może być ograniczona.
Lydia Morales

**Lydia Morales** to uczestniczka programu Big Brother: Wielka Beth, do którego udziału została nominowana za udział w **Survivor: Guatemala** i kupieniu na aukcji moskitiery, bo była cała pogryziona przez komary... i oczywiście za dojście daleko w programie mimo jakichkolwiek zdolności. W dniu pierwszych nominacji zdobyła ona najwięcej, bo aż **6 głosów** i została pierwszą osobą, która została wyeliminowana z domu Wielkiej Beth i wystrzelona na Wyspę Beth, gdzie oczekuje na finał programu.

Historia "Big Brother: Wielka Beth"
Fotoportacja

Umożliwia teleportację przy pomocy światła**.** Technika Kontroli Światła. Odmiana Elementarnej Teleportacji i Ergoportacji. Przeciwieństwo Umbroportacji.

## Znana także jako

* Teleportacja Światła
* Jasna/świetlna Teleportacja.
* Błyskanie

## Możliwości

Użytkownik może się teleportować poprzez światła, wtapiając się nie i pojawiając się gdziekolwiek indziej, w tym samym żywiole.

## Zastosowanie

* Generowanie Światła
* Teleportacja

## Powiązane

* Kontrola Światła
* Elementarna Teleportacja
* Ergoportacja
* Przemiana w Światło

## Ograniczenia

* Użytkownik musi być w stanie dotknąć lub być blisko światła.
* Ciemne strefy negują ją.
* Lustra mogą zdeorganizować transport.
* Wysoka szybkość może zranić organizmy żywe.

## Galeria

The Cleaners (*Charmed*)Archon (*Darksiders 2*) demonstrujący swoją fotoportacyjną szybkość.Mabui (*Naruto*) używa *Niebiańskiej Techniki Transferu*, żeby przetransferować żeczy z prędkością światła, które potencjalnie mogłyby zabić odbiorcę poprzez rozerwanie jej z prędkością światła.
A Shadow Falls

**A Shadow Falls** is the cinematic story expansion of Street Fighter V which is available for free. This mode allows players to play all of the launch characters(Ryu, Chun-Li, Nash, M. Bison, Cammy, Birdie, Ken, Necalli, Vega, R. Mika, Rashid, Karin, Zangief
, Laura, Dhalsim and F.A.N.G) and season one characters(Alex, Guile, Ibuki, Balrog, Juri and Urien).

## Description

Taking place between the events of Street Fighter IV and Street Fighter III, the Street Fighter V Cinematic Story Expansion, “A Shadow Falls,” depicts the ultimate battle between the evil Shadaloo organization and the heroic World Warriors who stand against them. Seven “Black Moons” are deployed by Shadaloo, granting M. Bison unimaginable power, as the earth falls into darkness. Seeing the moons mysteriously appear in the sky, Ryu, Ken, and Chun-Li embark on an epic journey around the world to retrieve fragment pieces that are the key to stopping the “Black Moons” before it’s too late. Along the way, they encounter the rest of the World Warriors, each of whom have their own agendas and motivations in mind. The final battle between good and evil begins now… who will RISE UP?

## Videos

Street Fighter V - Cinematic Story TrailerShowcase trailer.SFV A Shadow Falls - Cinematic Story Release TrailerRelease trailer.
## External Links

* Download it from the PlayStation Store.
Projekcja Pocisków Światła

Moc strzelania **pociskami światła.** Pod moc Ataków Światła i odmiana Projekcja Elementarnych Pocisków.

## Możliwości

Użytkownik może stworzyć/wygenerować i strzelać pociskami Światła.

## Aplikacje

* Przebijanie
* Generowanie Cieni

## Powiązane

* Projekcja Pocisków
* Piekło Pocisków
* Ataki Światła
* Kontrola Światła
* Projekcja Elementarnych Pocisków
* Projekcja Pocisków Energii
* Ulepszone Strzelanie
* Generowanie Rakiet

## Ograniczenia

* Odporność na Pociski jest idealną kontrą przeciw tej mocy.
* Można nie być w stanie stworzyć żywiołu, ograniczając się do kształtowania już z istniejących źródeł.
* Obrażenia zadawane przez małe pociski mogą być nieznaczne, w zależności od poboru energii.
Negacja Światła

Halval (Ah! My Goddess) może zmienić charakter ciemności i światła, pozwalając jej na zanegowanie i zapobieganie istnieniu światła

### Moc:

negowania światła

Umożliwia **negowanie światła**. Pod-moc Kontroli Światła i odmiana Negacji Energii.

## Znana również jako

* Kasacja/zerowanie światła
* Kasacja/zerowanie/negacja fotonów

## Możliwości

Użytkownik może zanegować światło i oparte na świetle ataki/moce.

## Powiązane

* Negacja Energii
* Kontrola Światła

## Ograniczenia

* Użytkownicy Absolutnego Światła mogą być odporni.
* Jest słaba przeciwko Kontroli Pierwotnego Światła.