recursal/Fanatic-Fandom huggingface dataset:
The Koldorian Pickaxe

In this quest, the player is tasked with helping Orsig, then later Rhalik Redbeard. The quest introduces you to Hidden Koldore, however the completion of this quest is not required to enter.

## Starting NPC

» Speak to Orsig **[-1580 32 202]**

**Dialogue:**

* What do ye want, Azanian?
* --aah! Damn stone golems want me ores!
* Get it away from me!

## Objective 1

» Defeat the Stone Golem. **[-1560 31 217]**

**Dialogue:**

* You've defeated the golem!

## Objective 2

» Speak to Orsig at the gates of Koldore. **[-1580 32 202]**

**Dialogue:**

* State ye name, kid. Ye don't seem like a typical Azanian.
* Ye slayed the Black Rider yerself?
* Maybe ye really aren't working with the Azanians. They would do anything to keep the chaos.
* For that, I'll tell ye a secret.
* The Koldore ye see ahead is not the real Koldore. Tis a show for the Azanian mutts.
* If ye want to see the real Koldore, speak to Rhalik Redbeard.
* He might be able to help ye out.

## Objective 3

» Speak to Rhalik the blacksmith in Koldore. **[-1605 31 231]**

**Dialogue:**

* Hey, if it isn't **[Player Name]**!
* I remember you from the fortress. It really is a small world.
* What brings you out here to Koldore?
* Ah, I see you spoke to Orsig. You want to see the Hidden Koldore?
* Well it'll be tricky for a non-dwarf to get inside!
* Your best bet is to get a Koldorian Pickaxe.
* Bring me 5 True Iron from the Blackrail Burrow Mine and 15 Spruce Wood, and I'll help you out.

## Objective 4

» Deliver 5 True Iron and 15 Spruce Wood to Rhalik **[-1605 31 231]**

*Note: True Iron is gathered in the Blackrail Burrow mines, located at **[-1783 69 94]**. The iron node is located at **[-1754 55 29]**. There is a spruce grove located at **[-1383 32 196]***

**Dialogue:**

* Thank you. This is all we need.
* Speak to me again when you're ready to progress further.

## Rewards

* Quest Points: 1
* Experience: 3000
* Money: 25
Ruined Plans

The player is tasked with finding and returning Rhalik Redbeards stolen waraxe from the Elven Ruins.

## Starting NPC

» Speak to Rhalik Redbeard **[877 42 549]**

**Dialogue:**

* Thank you for the soup. Once we deal with the whole Pyromancer thing, I'll treat you to a bowl myself!
* Let's head to Zenyth then!
* Oh. I just remembered!...
* On my way here, I got into a little ambush, you see. Some pesky elven spirits attacked me and stole my waraxe!
* Can we try to retrieve it? I promise it's only a short detour...
* I asked around and apparently they've taken over some old ruins around here.
* It's on the way to Zenyth. Just turn right when you see a diverting path.

## Objective 1

» Reach the Elven Ruins

» Location: Near Tireneas

Reach **[1051 27 793]** to complete this objective.

## Objective 2

» Speak to Rhalik outside the ruins **[1052 27 788]**

» Location: Elven Ruins

**Dialogue:**

* We found the ruins!
* However, knowing those vexing spirits, they probably hid my axe at the top!
* You will need to scale these ruins to retrieve it.
* Good luck, I know you can accomplish it.

## Objective 3

» Climb to the top of the Elven Ruins.

» Location: Elven Ruins

Reach **[1071 75 793]** to complete this objective.

## Objective 4

» Return Rhalik's axe. **[1052 28 788]**

» Location: Elven Ruins

**Dialogue:**

* My axe! Thank you. I feel a lot safer already.
* To Zenyth!

## Rewards

* Quest Points: 1
* Experience: 10000
* Money: 10
Kiev

## Indianapolis

* Default
* Strayer

*"Checking in! Indianapolis! Let me do anything other than sharks! I like shark fin soup~"*

 Rarity
 Ship class
 Ship type
 Voice Actor

 Not avaliable yet

 Medium Gun
 AllAux

### Strategies

**Waiting until the very last second**

Ana's skill is incredibly valuable against enemies with really high HP like World boss or Guild Boss. For example: In Guild Boss, try do deal as much damage as possible without wasting your third round, then save 9 or more energy with 15 or 14 seconds before the timer runs out and finally hit it dealing massive damage with your third round in the very last second.
Training Arc

This quest tasks the player with gathering materials to outfit the Naz'Mora trainees, and to assist in their training.

## Starting NPC

» Speak to Chief of Naz'Mora **[2243 55 639]**

**Dialogue:**

* Thank you for saving us! I wanted to seek guidance from our ancestors but we were ambushed by the Blood Orcs.
* If you had not come...I doubt we could have all made it out alive.
* I was foolish to speed up the training of these new recruits... My desperation to find our missing scouts mislead me and endangered their lives.
* Our scouts? Well a while ago we encountered a creature using fire... It was powerful like nothing I had ever seen before. It originated in The Firezone.
* About a week ago we sent a scouting party to investigate the zone. They were supposed to return within a few days...
* I do not know what happened to them, we can only assume the worst. Now I am training new recruits to set sail and rescue them.
* With your fighting skills, you could join us. However, it is clear that these trainees are not suited for battle yet.
* Firstly, they need new armor. Can you speak to the blacksmith about making it?

## Objective 1

» Speak to the Orc Blacksmith **[2640 32 1075]**

» Location: Naz'Mora

**Dialogue:**

* The Chief sent you, did she?
* Well sure I could make some armor but does she not remember we used all our materials on the scouts?
* If you could bring me some more iron then I could whip up new armor no problem.

## Objective 2

» Bring the Orc Blacksmith 25 Iron Ore **[2640 32 1075]**

» Location: Naz'Mora

Mine Iron Ore in Naz'Mora at **[2632 32 1110]**

**Dialogue:**

* You are back. Good.
* Thank you for the materials, they will make those recruits at least somewhat useful.
* Oh and by the way, the Chief stopped by. She wanted to tell you to help the recruits train.
* Go and help them kill some Blood Orcs.

## Objective 3

» Reach the Garden outside Naz'Mora

» Location: Outside Naz'Mora

Reach **[2632 23 863]** to complete this objective

## Objective 4

» Assist the trainees in slaying 10 Blood Orcs

» Location: The Garden **[2632 23 863]**

## Objective 5

» Reach Lizard Village

» Location: Lizard Village

Reach **[2476 21 939]** to complete this objective

## Objective 6

» Assist the trainees in slaying 5 Lizard Archers

» Location: Lizard Village **[2476 21 939]**

## Objective 7

» Speak to the Naz'Mora warrior at Lizard Village **[2438 22 930]**

» Location: Lizard Village

**Dialogue:**

* Oh it's you again.
* The chief told me the recruits are ready.
* They are setting sail soon.
* Unfortunately I can't come... For personal reasons...
* Anyways, speak to the general at the docks when you're ready to sail.

## Rewards

* Quest Points: 1
* Experience: 20000
* Money: 20
The Sunken Library

The Sunken Library is a special quest that tasks the player with finding and clearing the Sunken Library dungeon. It is recommended to complete this quest with a group.

## Starting NPC

» Speak to the Dispatched General **[-171 70 -483]**

**Dialogue:**

* Halt, citizen! You cannot pass.
* Trust me, you do not want to go up there. I've heard there are some true terrors in that library.
* The whole place has turned into a dungeon. The monsters there are as strong as you will find.
* It seems like the old librarians were doing more than just reading in this library...
* It's definitely no place for a civilian like you.

## Objective 1

» Make your way into the Sunken Library Dungeon **[-52 95 -581]**

## Objective 2

» Speak to the Dispatched General inside the dungeon **[-10 30 14]**

**Dialogue:**

* You again! How many times will I see your face around these parts?!
* Didn't I tell you to stay away? What were those useless soldiers doing?
* Fine. If you're really that determined, go right ahead!
* It's not like another death will matter at this point...

## Objective 3

» Proceed through the dungeon and defeat the Great Librarian **[X]**

## Rewards

* Quest Points: 1
* Experience: 9000
* Money: 32
A Journey Begins

A Journey Begins is part of the main quest line for Runic Realms.

## Starting NPC

» Speak to Allaster Farseer **[-1402 51 -2745]**

**Dialogue**

* Well, if you think you are ready, we will set sail.
* Just remember... there is no turning back now.
* Onwards. To Dawnshire Inn!

## Objective 1

» Protect the civilians! Defeat 8 Bandits! **[-374 33 -391]**

» Location: Near the dock of Dawnshire

**Dialogue:**

* Head up the path towards the inn.

## Objective 2

» Talk to Helga the Innkeeper's Wife **[-299 56 -424]**

» Location: Dawnshire Inn

**Dialogue:**

* Welcome to Dawnshire Inn. I'm Helga, I'd like to call myself the brains behind this place, haha.
* I apologize for all the chaos outside. This area has been a battlefield recently.
* Although, it's still safer than most of the surroundings...
* Hard to run a business here with all the commotion all of the-
* Well what am I rambling for! I heard you saved a few people out there!
* We need more of your kind around here! Especially in Dead Man's Rest... that place is really in trouble.
* Actually, since you're here... In all the chaos, it appears three of my guests have disappeared.
* As caring as I seem, I really just want their room keys back. Could you recover them for me?
* They can't have gotten too far. Search in and around the inn for me, would you?

## Objective 3

» Find Tybalt **[-338 40 -384]**

» Location: Dawnshire

**Dialogue:**

* Oh? A room key?
* Good heavens, I completely forgot!
* Here. Please give me apologies to the innkeeper.

## Objective 4

» Find Marc **[-291 50 -433]**

» Location: Dawnshire

**Dialogue:**

* Oh my I thought I was completely gone!

Thank you for saving me, stranger!
My room key... of course! Here you go.

* I was planning to return it... I was...

## Objective 5

» Find Bruce **[-299 78 -404]**

» Location: Dawnshire

**Dialogue:**

* Aaah! Stay back!
* Oh... you're not a bandit?
* Thank the gods!
* My room key? Please, take it.

## Objective 6

» Bring the room keys to Helga **[-299 56 -424]**

» Location: Dawnshire Inn

**Dialogue:**

* You found them all! Thank you.
* On top of the inn? She must have been REALLY scared, hah!
* Well that solves most of my problems.
* But if you want to help more, venture to Dead Man's Rest. It's very close to here.
* The Azana military have been poking their heads there recently so you know something is up.

## Objective 7

» Talk to Allaster Farseer **[-441 24 -370]**

» Location: Dawnshire Docks

**Dialogue:**

* I know we have just begun this adventure, but go by yourself for now.
* There are things I must take care of.
* Besides, I would cause more trouble than it's worth in Dead Man's Rest.
* We will meet back up in Isfodar. Find me there.

## Rewards

* Quest Points: 1
* Experience: 9000
* Coins: 10
Summoning Sol

This side quest tasks the player with helping Cindra and Iwyn summon a snowman.

## Starting NPC

» Speak to Cindra **[-1494 61 -2760]**

**Dialogue:**

* Strong adventurer, could you please help us?
* We are trying to summon a snowman but our parents refuse to help...
* They say it is dangerous for kids to do these things but I think adults are usually wrong...
* Could you help us gather the ingredients we need?
* I found this book on summoning in my dad's library. I always see him summoning strange creatures in the garden.
* It says we need 8 magic snowballs, 1 snowman core, 2 sticks, 1 pumpkin head, and 1 carrot.
* I have seen all of these outside Wintervale before, but sadly Iwyn and I are not allowed to stray too far from home. Would you help us?

## Objective 1

» Get Cindra 8 snowballs, 1 snowman core, 2 sticks, 1 pumpkin, and 1 carrot.

Kill Snow Golems near **[-1592 57 -2599]** for magic snowballs

Kill an Elite Snow Golem for a snowman core

Slay Old Branches for sticks around **[-1518 59 -2595]**

Defeat Angry Pumpkins for a pumpkin around **[-1519 59 -2595]**

You can farm carrots in Hilstead at **[-1618 42 -2048]**

**Dialogue:**

* Yay! you have all the items!
* And it was almost time for us to head inside to eat.
* I think I want to name him Sol, like the bright sun outside!
* Speak to me again when you are ready to see the snowman.

## Objective 2

» Speak to Cindra **[-1494 61 -2760]** to begin summoning Sol

**Dialogue:**

* Iwyn, let's begin making it!
* You build it and I will read the instructions.
* You start by making the base of the snowman by combining the snowballs to form two blocks.
* You need two blocks, Iwyn.
* Once the blocks are placed, you must place the pumpkin on top. This will form the head of the snow golem.
* After that, attach two sticks to the sides of the snow blocks.
* Come on, Iwyn, hurry up!
* Finally, add the carrot and the magical core.
* Warning: make sure that the magical core has been purified before you attempt this.
* Oh oh. Iwyn...did we purify the core first?
* **[Player]**... You have to stop that snow golem before our parents find out!
* Defeat Sol, Quickly!

## Objective 3

» Defeat Sol the Angry Snowman

Note: Luring Sol into direct sunlight will aid you in his defeat

Note: Speak with Cindra if you accidentally de-spawn Sol before completing the objective

**Dialogue:**

* You have slain the Angry Snowman!

## Objective 4

» Speak to Iwyn **[-1494 61 -2757]**

**Dialogue:**

* Thank you so much!
* We would have been in so much trouble if you did not stop that snow golem...
* Maybe it is best we just stick to playing hide and seek.
* These summoning rituals are too stressful!

## Rewards

* Quest Points: 1
* Experience: 12500
* Money: 2
A Concealing Task

Dead men tell no tales.

## Starting NPC

» Speak to Terrowin the General. **[607 128 -60]**

**Dialogue:**

* Adventurer! You seem strong and your gear looks fine. I need to ask you something.
* This Kingdoms secrets are in danger! Some unknown forces have been getting near Isfodar.
* I need you to take care of that.
* Go talk to our Scout Leader, hell fill you in.
* Good luck adventurer! Come back once you finish your task.

## Objective 1

» Talk to Alvin the Scout Leader **[662 92 -26]**

» Location: Down the road from the General

**Dialogue:**

* What brings you to our camps traveler?
* Oh, the General sent you here. Alright Ill tell you what I know.
* Recently, there have been some Azanian deserters on the Forsaken Canyon.
* Isfodar is in great danger of no longer being "The Hidden Kingdom".
* These deserters just come closer and closer to Isfodar!
* Go slay 35 of those, as a warning.
* My team also saw a formidable opponent, identity unknown. We need him gone as well.
* Good luck player!

## Objective 2

» Slay 35 Deserters! **[633 7 199]**

» Location: Forsaken Canyon, south of Isfodar

**Dialogue:**

* Slayed the Deserters!

## Objective 3

» Slay the Golem Lord! **[632 4 291]**

» Location: Forsaken Canyon, south of Isfodar

*Note: Bring an army and prepare for the fight of your life. Good luck, feeble mortals.*

**Dialogue:**

* Slayed the Golem Lord!

## Objective 4

» Report back to Terrowin. **[607 128 -60]**

**Dialogue:**

* Hero! You're alive! I assume you finished your task?
* I knew you were strong from the moment I saw you!
* Thanks, adventurer. Here, you did a great job kid.

*Isfodar secrets are now safe, for now...*

## Rewards

* Quest Points: 1
* Experience: 13200
* Money: 22

(seriously that's all?)
Rabbit Refuge

In this quest, the player meets up with Rhalik Redbeard and Allaster Farseer in Tireneas to continue their journey.

## Starting NPC

» Speak with Rhalik Redbeard **[877 42 549]**

» Location: Tireneas Inn.

**Dialogue:**

* Nice to see you again! How has the journey been?
* A what?! A Pyromancer?
* Well I'm sure it's nothing we can't overcome!
* Where are we heading to next?
* Zenyth? Well, before you leave, you have to try some rabbit stew! This region is famous for it.

## Objective 1

» Speak to Allaster **[877 42 551]**

» Location: Inn Tireneas

**Dialogue:**

* It's fine. I was also going to suggest some rest.
* Why don't you explore the area and hunt us some rabbits.
* We'll set out again once we're fed and rested.

## Objective 2

» Make 3 portions of Rabbit Stew and bring them to Rhalik Redbeard **[877 42 549]**

» Location: Inn Tireneas

You can hunt rabbits in the forest west of Tireneas.

You can gather dark oak in Dead Man's Rest at **[-179 39 -584]**

**Dialogue:**

* Thank you. This looks delicious.

## Rewards

* Quest Points: 1
* Experience: 6000
* Money: 8
Quests

Quests are tasks for the player to complete that follow a storyline. Quests are given by NPCs located all around the realm, and they reward EXP, quest points and money. You can view a list of the quests by right clicking with the quest book in your hotbar. You will not be able to complete some of the quests listed, because each quest has a minimum level for starting it.

Quests are composed of different objectives that must be completed in the specified order for you to complete the quest. Objectives range from talking to NPCs, reaching a location, slaying mobs and delivering items to NPCs.
Hammer, Meet Anvil

This special side quest tasks the player with crafting Iron Chains with the guidance of the Master Blacksmith. This quest is only available to a player with the blacksmith profession.

## Starting NPC

» Speak to the Master Blacksmith **[-717 33 70]**

**Dialogue:**

* Ah, another fledgling blacksmith! It's so nice seeing so many new blacksmiths!
* Say, would you like to be my apprentice?
* Ah, you would?! Perfect! I do so enjoy teaching new blacksmiths.
* However, first you must prove your aptitude. Smithing is a lot more than swinging a hammer and pounding out works of art.
* If that were the case, everybody would be a blacksmith!
* Now, listen carefully. I want you to go to the mine here in Azana and mine 1 iron ore.
* You will also need to get 1 spruce wood. When you do come back, we'll get you crafting. If you ever forget what to grab, check the forge.
* Now, go. You can find the spruce grove past the fishing pond, right down the road. The mine is just beyond it.

## Objective 1

» Craft three Iron Chains and return to the Master Blacksmith **[-717 33 70]**

You can collect Spruce Wood in Azana at **[-663 33 27]**

You can mine Iron Ore near Azana at **[-1083 69 303]**

Note: Use the Anvil to craft Iron Chains with the Iron Ore and Spruce Wood

**Dialogue:**

* Perfect! Nary a fault in the smithing process!
* You can use those iron chains to craft Archer gear. Feel free to use my forge here, as well! You've most certainly earned it!
* And with that, you are now my apprentice! Great job! I will also let me fellow blacksmiths around Alterra know that you are allowed to use their forges.
* Don't forget to keep at your craft! Who knows? Maybe one day you'll a Master Blacksmith yourself! Farewell, apprentice!

## Rewards

* Quest Points: 1
* Experience: 1650
* Money: 15
The Disappearing Logs

This side quest tasks the player with helping Kaj Rebmul discover why his logs have been disappearing.

## Starting NPC

» Speak with Kaj Rebmul **[-319 57 -453]**

**Dialogue:**

* Young child would you be so kind as to help an old man?
* This place is not as normal as it used to be.
* You see, for the past thirty years I've stacked my logs over here.
* But in the last few days... my logs have been disappearing!
* I swear it's these damn wizards.
* Will you help an old man and gather some logs for my livelihood?

## Objective 1

» Bring Kaj 30 Oak Logs

» Location: Next to Dawnshire Inn

You can collect Oak Logs near Dawnshire Inn at **[-349 60 -339]**

**Dialogue:**

* Oh you have the logs, goodness just in time.
* You see I was about to go for my tea and then you might have missed me.
* you can get really nice tea from the Inn up there. Have you been?
* Helga really is an amazing cook, her pies are probably why I've stuck around here for so long.
* Ah yes the logs... let me just stack there up here.
* Here is one.
* And here is another.
* Hey wait it's happening again!
* My logs are disappearing!
* They're running away! Quick, catch one!

## Objective 2

» Catch the log thieves!

Note: The Log Thieves are Forest Silverfish that roam the area near Kaj Rebmul

**Dialogue:**

* You have caught the Oak thieves. Thin their numbers so they don't come back!

## Objective 3

» Slay 10 Forest Silverfish **[-375 37 -476]**

**Dialogue:**

* You have defeat enough Forest Silverfish for one day.

## Objective 4

» Return to Kaj **[-319 57 -453]** with 2 Oak Logs

» Location: Next to Dawnshire Inn

**Dialogue:**

* You caught my logs, thank you.
* Maybe I should put my logs by that other lumberjack on the other side.
* But I don't like him, he talks too much.
* He just goes on and on and on and on.
* It's like in that one book, what's it called?
* It has a red cover and the author loves fishing.
* Come on you must have heard of it?
* Ah I almost forgot. Your reward. Go buy yourself a treat!

## Rewards

* Quest Points: 1
* Experience: 7000
* Money: 3
Poor Beginnings

Poor Beginnings is the introduction quest to Azana. This quest shows the dire state in which the people of Azana live - the player is tasked with helping a starving citizen.

## Starting NPC

» Speak with Theia Ark **[-1037 33 152]**

**Dialogue:**

* Welcome to Azana, capital of the realm and a plague to our people.
* Thank you for your help at the fortress.
* I am truly sorry about what happened to your village.
* You are now free to live the life you choose.
* However... speak to me again if you'd like to join the resistance!

## Objective 1

» Speak to Theia **[-1037 33 152]** or find your own adventure!

» Location: North Azana Docks

*Note: the quest says that you may "find your own adventure", but in order to complete the quest itself, you must speak to Theia again.*

* **[Player Name]**, I'm so glad you want to help!
* You see, the people of Azana have been abandoned by our corrupt ruler.
* Our supplies are draining and we're starving! This is why we must fight back!
* If you want to become a hero, you must start by helping the people.
* Enter Azana ahead. Beyond the tavern, you'll find a marketplace.
* Here, take this bread. I meant to deliver it to the starving citizens near the market.
* Please deliver it in my stead.

Theia gives you 16 bread after completing this objective.

## Objective 2

» Give 8 Bread to the Starving Citizen **[-766 33 98]**

» Location: By the bakery in the Azana market square

**Dialogue:**

* Do my eyes deceive me, or do the rocks in your hand look a lot like bread?
* Good heavens, it is real!
* Who are you, kind saviour?
* Ah, a friend of Theia!
* When you return to her, please express my greatest gratitude.
* This should be enough to feed over a dozen families!

## Objective 3

» Return to Theia **[-1037 33 152]**

» Location: West of Azana

**Dialogue:**

* You found your way?
* I knew your skills at the fortress were genuine, but I could never expect such a kind heart to go alongside them.
* Although we have saved the citizens for another day, things cannot go on like this.
* Unless we find a way to restore our food supply, our people will perish.
* Luckily, I have a mole within the Azanian military. You two have met before - it's Captain Henry!
* Seek him out at the inn; he'll know what to do.
* Once you help him, take some time to explore this world and get stronger. I need time to assemble another army.
* The General put his trust in you for a reason. I have never seen anyone wield an artifact so naturally before.
* This time, you will be our ace in the hole!

## Rewards

* Quest Points: 1
* Experience: 1350
* Money: 8
The Black Rider

In this quest, the player is tasked with slaying "The Black Rider" that is in his camp in the Silverwood Forest.

## Starting NPC

» Speak to Farmer Lawson **[-1096 38 189]**

**Dialogue:**

* To truly stop these bandit raids, we need to cut the head off the snake.
* A renegade Azanian soldier known as The Black Rider now controls the Silkwood Forest.
* The banditss gain their zeal from his presence.
* Were you to defeat him, the bandits' power would wane.

## Objective 1

» Defeat the Black Rider at his camp in Silkwood Forest **[-1146 60 215]**

**Dialogue:**

* You've slain the rider! Return to the farmer.

## Objective 2

» Deliver the news to Farmer Lawson **[-1096 38 189]**

**Dialogue:**

* You son of a viking, you did it!
* I can now rest knowing that my crops will be safe.
* Thank you, adventurer.
* Please, tell me your name so that I can sing your praise in these lands!
* Ah, **[Player Name]**, truly the name of a champion.
* If you ever want to spread your fame further, I suggest you head to Koldore.
* I imagine the corruption of our city has reached their borders.
* Once again, thank you, and good luck!

## Rewards

* Quest Points: 1
* Experience: 2000
* Money: 16
Bullseye

Bullseye is an archer specific quest that tasks the player with going through Archer Master Gena's training.

## Starting NPC

» Speak to Archer Master Gena **[-1628 40 -729]**

**Dialogue:**

* Ah, yar here to train for the tournament? Perfect!
* Make yer way to the gauntlet. An instructor will help you from there.

## Objective 1

» Talk to the Archery Instructor **[-1739 51 -764]**

**Dialogue:**

* Ah, ya made it!
* Yer task is to take potshots at these fool warriors running the gauntlet down thar.
* This will test yer archery skills.
* After hitting ten of them, use yer tracking skills tah locate the underground library.
* Tah be tested on yer archery knowledge.

## Objective 2

» Slay 10 Warrior Trainees

Warrior Trainees can be found running the gauntlet in Whaletown starting at **[-1766 37 -745]**

**Dialogue:**

* You have slain 10 Warrior Trainees. Make your way to the underground library in the hidden vault entrance.

## Objective 3

» Find the hidden entrance to the codex vault **[-1843 35 -707]**

## Objective 4

» Solve the Riddle Statue's Riddle **[-1851 11 -702]**

The riddle contains four parts pertaining to the four statues in the vault.

**Dialogue:**

* I am the Codex Hexagonis
* Many have come seeking my knowledge in the past. Now you come to test your own against mine?
* Amusing... Very well, to prove your knowledge, you need only solve a single riddle.
* The riddle tis thus:
* Orient yourself to the rising sun then turn to the point it sets.
* Attempt to reach the top of the world and finish where it rests.

## Objective 5

» Solve the Riddle

**Dialoge:**

* East where the sun rises...

## Objective 6

» Solve the Riddle

**Dialogue:**

* ...and it sets to West...

## Objective 7

» Solve the Riddle

**Dialogue:**

* ...now you go North for the very top...

## Objective 8

» Solve the Riddle

**Dialogue:**

* ...and finish your journey in the South.

## Objective 9

» Speak to the Archer Guide **[-1636 39 -722]**

**Dialogue:**

* Ah, Gena sent you, did she? I originally had some targets set up, but now that these pesky owls are here your quest is to hunt 10 of them.
* Slay them and return to me. I have one more task for ya before you return to Gena.

## Objective 10

» Slay 10 Snow Hawks

Snow Hawks can be found in the small forest surrounding the archers camp near **[-1629 41 -726]**

## Objective 11

» Return to the Archer Guide **[-1636 39 -722]**

**Dialogue:**

* Ah, ya have returned! How fares the hunt?
* Ah, good, good! I have one more task for ya. Return these uncut opals to Gena.
* Thank ya so much, adventurer! Good luck!

## Objective 12

» Return to Gena **[-1628 40 -729]** with the Uncut Opals

**Dialogue:**

* Ah, yar've returned. And yar've brought me opals?
* here, I will imbue them into yar reward.
* Good luck, Archer!

## Rewards

* Quest Points: 1
* Experience: 3000
* Money: 10
Enchanting Enchantment

This special side quest tasks the player with crafting 1 paper under the guidance of the Master Enchanter. This quest is only available to players with the Enchanter profession.

## Starting NPC

» Speak to the Master Enchanter **[-754 33 72]**

**Dialogue:**

* Ah, another fledgling Enchanter come to learn the ways of enchanting?
* Yeeessss..... Good, good.
* We Enchanters can make items that make getting around easier. For example, we can craft teleportation scrolls, yes we can!
* We can also enchant armor and weapons to give ourselves temporary stat boosts. It's very helpful in a pinch.
* My brother, Cedric on the other hand, doesn't understand this, and instead took up necromancy. Despicable! Despicable!
* Now, go and get me some String and return. 2 will do for now. You can get them from the spiders in Silkwood Forest.
* You will then need to craft 1 paper when you return. Oh, I forgot to say! If you're ever unsure of what you need, check the Enchanting Table.
* Now, leave! Leave I say!

## Objective 1

» Craft 1 Paper and return to the Master Enchanter **[-754 33 72]**

Slay Forest Spiders near Azana at **[-1307 44 190]** for thread

Note: Use the Enchanting Table to craft Paper

**Dialogue:**

* Yes, yes! I see you crafted the paper! Bring it here! Good, gooooood!
* You would make a very good enchanter. Did you want to be my apprentice?
* Good! I may be slightly insane from one too many wrong enchantments, but those really don't happen all too often.
* Well, might be that or my obsession with toadstool spores.
* Aaanyways, congratulations apprentice! Feel free to use my enchanting table here to craft anything you require.
* I will also let my fellow enchanters know that you are able to use their enchanting tables as well.
* Now, go! I have some toadstool spore samples to collect!

## Rewards

* Quest Points: 1
* Experience: 1650
* Money: 15
Sleep is for the Dead II

This side quest tasks the player with helping Cedric the Grave Keeper recover a corpse from Blackrail Burrow. This is the second quest in the Sleep is for the Dead quest chain.

## Starting NPC

» Speak to Cedric the Grave Keeper **[-661 37 200]**

**Dialogue:**

* Adventurer. Back I see. Yes, you are back. Yeess...
* Found another corpse, yes I did. To Koldore you must go.
* The first Dwarven King, Kodin... The armies you once rallied, just like you, they are no more.
* Talk to Valus. A friend of mine, he is, he is quite fond of drink so seek him in the tavern.
* After your business there is done, bring me 20 Sapphires from the mine within Koldore for my lovelies gravestone.
* Now go! Go, I say!

## Objective 1

» Find Cedric's friend in Koldore **[-1678 32 199]**

» Location: Within the village tavern of Koldore

**Dialogue:**

* Ah! Why, hello there young adventurer! How fare ye this fine day?
* Cedric sent ya, did he? Said I was his friend, eh? Codswallop!
* No, he and I are not friends! He don' got no friends, the wee lad. Probably on his account of being so creepy and all.
* Ach, but I go on! Knowing Cedric I assume he sent ya out on macabre matters?
* And perhaps it has somein' to do with the cursed caves. Yea, a tragedy really, a horrid plague turned the old Blackrail Burrows into a mass grave.
* Wasn't long before the dead began to rise... however, it seems that some very powerful remains have been added to the grave.
* When enough undead are slain, parts of said remains fuse with those ones around them producing a more powerful undead! Slay them to retrieve the corpse you seek.

## Objective 2

» Slay 15 Undead Miners **[-1777 60 55]**

» Location: North-West Koldore, Blackrail Burrow

## Objective 3

» Slay an Elite Undead Miner.

Note: An Elite Undead Miner spawns randomly from killing several Undead Miners

**Dialogue:**

* You have successfully retrieved the skeleton!

## Objective 4

» Bring Cedric **[-661 37 200]** 20 Uncut Sapphires

» Location: True Koldore Mines

You can mine Uncut Sapphires in Koldore at **[-1556 30 300]**

**Dialogue:**

* Ah, you brought me the Sapphires. Yes... and my precious Kodin
* Cursed cave you say? Hmm, and the bandits. This seems all too... intentional.
* Here, take this reward. There may be more for you to do, indeed.
* Now, go! Away with you!

## Rewards

* Quest Points: 1
* Experience: 6000
* Money: 10
A Roguish Task

A Roguish Task is a rogue specific quest in which Noctis tasks the player with retrieving the Codex Hexagonis in Whaletown.

## Starting NPC

» Speak to Noctis **[-1762 37 -648]**

**Dialogue:**

* Training? Rogues rely on their strength and cunning.
* We are not awarded ranks and promotions, but rather earn it.
* Prove it by retrieving the book known as the Codex Hexagonis beneath the library.

## Objective 1

» Find the hidden entrance to the Codex Vault **[-1842 35 -706]**

## Objective 2

» Talk to the strange figure on the platform **[-1851 11 -702]**

**Dialogue:**

* I am the Codex Hexagonis.
* You seek to pillage me as thine own, however I will only deem you worthy if thou passes a riddle.
* The riddle tis thus:
* Poison or a potion? A true rogue must know... what causes their foes' legs to fall weak and their pace to be slown
* But to be a great thief like master rogues of the past, you must know to extend how long your poison lasts

## Objective 3

» Solve the Riddle by speaking to the statue at **[X]**

**Dialogue:**

* Netherwart is the first step.

## Objective 4

» Solve the Riddle by speaking to the statue at **[X]**

**Dialogue:**

* Now add a sprinkle of sugar...

## Objective 5

» Solve the Riddle by speaking to the statue at **[X]**

**Dialogue:**

* ...a fermented spider eye...

## Objective 6

» Solve the Riddle by speaking to the statue at **[X]**

**Dialogue:**

* ...and a dash of redstone.

## Objective 7

» Return to Noctis **[-1762 37 -648]**

**Dialogue:**

* Ah, yar have the Codex. Now, let me see it.
* Blast! Tis cursed and cannot be read!
* Ah, tis a way to dispel it though. Yar gonna have to get 10 Cut Opal to contain the dispelled energy.
* Tis a catch, however. Only those who are jewelers can craft opal.
* Yar gonna have to use your bartering skills to get me what I need. 10 will do.
* Yar must hurry. I want to see what lies inside these pages.

## Objective 8

» Bring 10 Cut Opals to Noctis **[-1762 37 -648]**

You can mine Uncut Opals near Whaletown at **[-1738 33 -741]**

This will require a player with the Jeweler profession to cut the opals

**Dialogue:**

* Ah! Yar have the opal! Now, let me see here.
* Blast! Tis be a far stronger curse than I imagined.
* This type of curse can only be lifted by a high cleric.
* As it so happens, I saw High Cleric Clerus enter the forest near the arena.
* Well, what is yar waiting for? Go find him. I need to see what's in this book.

## Objective 9

» Find High Cleric Clerus in the woods and talk to him **[-1649 36 -738]**

**Dialogue:**

* Ah, hello thar adventurer.
* What's that? You need me to dispel a curse on a book?
* What book we talking about? Ah, the Codex Hexagonis.
* Just let me see it real quick.
* Ah, tis a powerful curse, one put on by one of those heretical magicians.
* There ya go! Tis dispelled. Goodbye adventurer!

## Objective 10

» Deliver the dispelled codex to Noctis **[-1762 37 -628]**

**Dialogue:**

* Ah! Yar back! Let me see that codex!
* Ah, tis book contains valuable information for Rogues!
* Here. Take this reward! Yar have earned it!

## Rewards

* Quest Points: 1
* Experience: 3000
* Money: 10
The Flames of War

In this quest, the player is tasked with defeating the summoned "Fire Elemental". Slaying it gives Elder Aria more information on the realms current situation.

## Starting NPC

» Speak to Elder Aria **[783 130 -149]**

**Dialogue:**

* Behold the Fire Elemental.
* The flames it burns will grant us answers.

## Objective 1

» Defeat the Fire Elemental

» Location: The highest building in Isfodar

The Fire Elemental spawns inside the room Elder Aria is in **[780 134 -152]**

## Objective 2

» Speak to the Elder **[783 130 -149]**

» Location: The highest building in Isfodar

**Dialogue:**

* Our worst fears have come to life. Yet in a sense this was always inevitable.
* The flames burn bright and with vigor... a Pyromancer has entered our realm!
* You see, ours is not the only realm. When the runes brought us magic... so too did the eyes of evil turn to our realm!
* Perhaps the time for secrets is over. Isfodar cannot weather this threat. We must look to other nations for aid.
* I have to stay here to make preparations. Please, spread the word of the Pyromancer.
* The closest power to us is Zenyth. Though I've heard their sultan is stubborn.
* I wish you well and I pray that the other leaders will listen. We cannot face this threat alone.
* Until we meet again.

## Objective 3

» Speak with Allaster Farseer to decide the next destination **[780 130 -148]**

» Location: The highest building in Isfodar

**Dialogue:**

* It is as the elder says. The realm as we know it is about to change.
* I suggest we inform the sultan of Zenyth. If there is a chance he will listen, we must try.
* But first! We need allies. Your friend, Theia Ark, has introduced me to an old friend of yours.
* A dwarf by the name of Rhalik Redbeard! I spoke to him before arriving in Isfodar.
* He has agreed to join us on this journey.
* Let us make haste to Tireneas, for he is waiting there.

## Rewards

* Quest Points: 1
* Experience: 9000
* Money: 10
A Dire Situation

This side quest tasks the player with helping Neil avenge his cart.

## Starting NPC

» Speak to Neil at **[1971 43 355]**

* Aye! Bartender, give me 'nother one! Oh, what do we have ere?
* Adventurer! I can give you a task for a quick coin, what do yar say?
* Recently, some pesky things have been really annoying with our resources, I need yar to investigate it.
* Yar should start by investigating the cart just outside Naheen.
* After you investigate that, kill whatever destroyed our carts!
* I'll be waiting for ye arrival, adventurer!

## Objective 1

» Investigate the destroyed cart outside Naheen **[1882 40 413]**

» Location: At the south exit of Naheen

**Dialogue:**

* Looks like a swarm attacked. The cart is in complete ruins!

## Objective 2

» Slay 35 toxic wasps **[1867 38 437]**

» Location: Near the south exit of Naheen.

**Dialogue:**

* Slayed the Toxic Wasps!

## Objective 3

» Talk to Neil. **[1971 43 355]**

» Location: Inn of Naheen.

**Dialogue:**

* Aye! Yar back! How did the hunt go?
* I still got another task for yar.
* This lands quite deadly, a lot of bandits have been raiding our resource carts.
* They think they can get away with everything, and getting anything the easy way.
* I need ye to go teach them a lesson, I'll pay you well!

## Objective 4

» Slay 35 Salt Bandits **[2100 48 350]**

» Location: East of Naheen, in a little tomb.

Note: Salt Bandits can also be found on the path between Zenyth and Naheen

**Dialogue:**

* Slayed the Salt Bandits!

## Objective 5

» Talk to Neil. **[1971 43 355]**

» Location: Inn of Naheen

**Dialogue:**

* The adventurer is back! Haha! I knew I could count on yar.
* Now, now let me thank you for the service you've done to Naheen.
* Here's your reward! Good luck on yar future hunts, player!

## Rewards

* Quest Points: 1
* Experience: 16000
* Money: 14
Warrior

**NOTE: Information accurate as of patch 1.8 (Dungeons Patch)!**

The Warrior is the epitome of defensive utility. They boast the highest base HP in the game, taunts , and damage reduction spells in their kit. The Warrior excels greatly in coordinated team play as a tank or support. For more information on how a Warrior can farm, fight and gear up properly, refer to the extensive Warrior Guide for more help.

## Gear

The warrior uses **Plate** armor and wields **Axes** as their weapon of choice.

The stats of the gears vary with its Rarity, but warriors have the highest base stats per armor piece.

Gear Stats

## Artifacts/Spells

(pending format of unforged dwarven axe, sandfury, warmonger)

### Personal Comments: Artifacts/Spells

Warrior Artifacts
 Frost's Edge | ?/10 - This artifact's spell is so niche that you wouldn't use it 98% of the time. It is good for a timeout and heals, having a short cooldown so a party can heal up most of the time. Other than having really high base damage, you won't find yourself using it much as it has a high mana Cost and it lowers the overall DPS of the party too. Maybe the (future) Frostlord set will buff it...

## Tier Sets

###  The Scorchlord Set

» The Scorchlord Set is a Tier Set obtainable from the Guild Vendor. This set is centered on high  Spell damage .

Each piece of the set has:

+75 Health

+20 Mana

+4 weapon damage

+3 Spell damage

#### **Set Bonus**

2 Set Bonus: Casting your **Enrage** spell no longer slows you, and your enraged attacks gain an additional  10 Spell damage !

4 Set Bonus: Your **Slam** spell now burns enemies after a delay, dealing  15 Spell damage .

#### **Requirements**

The Scorchlord set requires a minimum level of 60 to equip.

Guild Point Requirments

#### **Recommended Build**

Assuming you have a decent supply of maxed-out Greater Mana Potions, mana should not be a concern.

Full  Spell damage  build, with Reflect as one of your Ancient Rune spells.

Keep **Enrage** active 100% of the time, weaving in **Unholy Ground** and other spells to keep you alive.

#### **Comments**

This set is a DPS-focused set which enhances the power of **Enrage** and **Slam**.

The 2 set bonus for **Enrage** is really good, as it removes the slowness from casting the spell, immediately granting you speed on cast.

The damage boosts in this set is not very significant in long fights, as 10 flat damage (from the 2 set bonus) is not much. Furthermore, **Slam** is mainly used for Crowd-Control and does not enhance the overall DPS because knocking enemies up in the air prevents the party from hitting it with melee attacks for a few seconds. Hence, you won't be using the 4 set bonus often.

Therefore, the 2 set bonus is necessary, but the 4 set bonus is optional, should you want to switch out the 2 pieces for higher health and the 1 extra spell damage (if you are that lucky to obtain a perfect epic piece).

Note: The Reflect Spell is a really good spell especially if you are taking many ticks of damage or from multiple mobs, as it deals your spell damage to the enemy per tick of damage you received.
A Test of Strength

In this quest, the player must enter a tournament in Whaletown to receive a viking stamp to gain goodwill with the people of Hillstead.

## Starting NPC

» Speak to Gyrid **[-1842 30 -653]**

**Dialogue:**

* Ah, yar here for the viking tournament I see.
* So many new faces here around this time of year...But yar do not seem like a fella from Hilstead.
* Ye there is something different about yar, but I don''t understand why.
* In any case, yar wanna go to the landboat. Tis a short walk from here to Warrior''s Lodge.
* Speak to the Tournament Overseer there. Good luck fella!

## Objective 1

» Speak to Tournament Overseer **[-1583 39 -1010]**

**Dialogue:**

* Tournament? Great. Good luck. Yar in. Go. Go. Go!

## Objective 2

» Defeat Challenger Valoran!**[-1626 39 -1004]**

**Dialogue:**

* Time for the next challenger!

## Objective 3

» Defeat Challenger Gorm!**[-1626 39 -1004]**

**Dialogue:**

* Time for the next challenger!

## Objective 4

» Defeat Challenger Bjorn!**[-1626 39 -1004]**

**Dialogue:**

* Time for the next challenger!

## Objective 5

» Return to Tournament Overseer **[-1585 39 -1010]**

**Dialogue:**

* We have our winner!
* I shall reward yar with this viking stamp.
* That''s it folks, come back next year!

## Rewards

* Quest Points: 1
* Experience: 6000
* Money: 32
Sticky Business

This side quest tasks the player with finding and helping the supply merchant travel safely to Azana.

## Starting NPC

» Speak to the Innkeeper's Wife **[-823 31 166]**

**Dialogue:**

* Hello, adventurer! Care for some food?
* However, it isn't like our supply merchant to be running so late. I wonder what's keeping her?
* Adventurer, I know you have just arrived, but could I trouble you to find our supply merchant?
* She normally takes the road from Koldore to here.
* I have a bad feeling about this...

## Objective 1

» Locate the Supply Merchant **[-1223 75 206]**

» Location: Along the path between Azana and Koldore

**Dialogue:**

* Ahh, I assume that the inn sent you?
* Unfortunately I can't actually reach my shipment. It is waiting in Koldore but the path is infested with spiders!
* I can usually deal with them but their numbers have recently gotten out of hand.
* Could you please clear the path for me?

## Objective 2

» Slay 20 Forest Spiders **[-1308 44 190]**

» Location: West end of Silkwood Forest

**Dialogue:**

* Successfully cleared the path of spiders.

## Objective 3

» Return to the Merchant **[-1223 75 206]**

**Dialogue:**

* Thank you, adventurer. I wasn't there but I am sure you killed all of them.
* However... the spiders seem to be replenishing their numbers!
* This can only mean one thing!
* I heard an old legend that talked about a terrifying spider known as the Cave Mother.
* The legend stated the Cave Mother usually lies dormant.
* However, if her lair is disturbed, the queen of spiders awakens!
* If the legend is true, you will need to slay her or the spiders will never stop appearing.

## Objective 4

» Search for the Cave Mother's lair.

Reach **[-1361 20 103]** to complete this objective

**Dialogue:**

* You discovered the lair!

## Objective 5

» Slay the Cave Mother **[-1360 20 100]**

**Dialogue:**

* You have slain the source of the spiders!

## Objective 6

» Return to the Supply Merchant **[-1223 75 206]**

» Location: Silkwood Forest

**Dialogue:**

* Thank you, adventurer! I can now continue to the Inn.
* Here, take this as a reward.

## Rewards

* Quest Points: 1
* Experience: 1750
* Money: 24
* Items: 1 Healing Potion **[200 HP]**
An Unfortunate Engagement

This side quest tasks the player with helping Harold find and polish his ring to propose to Elise.

## Starting NPC

» Speak to Harold **[-851 33 167]**

**Dialogue:**

* Oh, hello there... You are an adventurer, correct? Y-you see, I was on my way to finally propose to my beloved Elise.
* However, I-I tripped and dropped my ring right into the lake here.
* Would you please aid me? I need you to follow this stream down and search along its banks while I keep searching here.
* I would be forever in your debt, adventurer.

## Objective 1

» Search downstream for signs of Harold's ring

Interact with the Bloated Squid **[-821 22 123]** to complete this objective

**Dialogue:**

* The squid moves around sporadically before spitting an object out into the water. The ring!

## Objective 2

» Show the ring to Harold **[-851 33 167]**

**Dialogue:**

* You found it! W-what what? Why is it covered in filth and reeking of entrails?
* There's no way I can propose now...
* I know! Jerome the Jeweler, he is a friend of mine.
* Could you please take this to him in the bank of Azana? He should be able to polish this... at least I hope he can.
* I will stay here in the mean time and practice my speech.

## Objective 3

» Locate the Jeweler **[-752 33 219]**

» Location: South Azana Bank

**Dialogue:**

* Greetings adventur-- what in the world is that?!
* A ring you say? That is one of the most disgusting pieces of jewelry I have ever seen! What in the world was Harold up to?
* Yes, I can polish it, however, I require a very specific form of leather to do so.
* I need leather from a bovine infected with the fungal plague.
* Go slay at least 8 of those creatures and, more importantly, get that "thing" out of here.

## Objective 4

» Slay 8 infected bovine **[-640 44 206]**

» Location: East Azana Graveyard

**Dialogue:**

* Successfully hunted infected bovine.

## Objective 5

» Bring Jerome the Jeweler 5 Animal Hide

**Dialogue:**

* Greetings adventurer! Got that ring for me?
* Well now, that looks much better!
* You should take this ring back to that young man! And tell him his old friend Jerome wishes him luck!

## Objective 6

» Return the polished ring to Harold **[-851 33 167]**

**Dialogue:**

* Oh, you got the ring! But wait... what if- what if Elise doesn't like it?
* Please adventurer, you have helped me so much but I just don't know if I can do this!
* Please, go give her the ring!
* Just tell her it's from me, I'm sure she will understand.
* She likes to window shop at the bakery, you should be able to find her there.

## Objective 7

» Give the ring to Elise **[-768 33 98]**

» Location: Outside the bakery in the Azana market square

**Dialogue:**

* Mmm, so much cake, hehe. Oh! Hello there!
* What's this, then? A ring from Harold, you say?
* We've known each other for several years, now, and he always finds ways to surprise me!
* He is such an amazing friend!

## Rewards

* Quest Points: 1
* Experience: 800
* Money: 12