Xia "Comet" Guanyu

* 🔹 **Lore Producer:** *Unclaimed*
* 🔹 **Register PP:S1\_V2:** *collect a🔹ncv2 to claim and register your ownership over this character.*
* 🕯️ **Performer(s):**
	+ Era 1 (1939-1948): *N/A*

## Active Lore Chapter: **1939 Chicago Redbeans**

This character's story began in the 1939 Chicago Redbeans inaugural season.

* Full Name: **Xia Guanyu**
* Current Lore Chapter: **Genesis 1939 Chicago Redbeans (January—September, 1939)**
* Jersey Number: **22**
* Position: **PF1** • **Starting Power Forward** for the **Chicago Redbeans**
* Age in Chapter: **18 years old**
* Date of Birth: **January 8th, 1921**
* Modern Country of Origin: **China 🇨🇳**
* Official BSofA Nickname: **Comet**
* Career Goal: **Get The Media To Leave Them Alone**
* Struggle:  **The Rules of Basketball**
* Alignment: **Chaotic Formal**
* Height: **6' 6" | 1.9812m**
* Weight: **184 lbs | 83.461kg**
* Character Level: **1 *- Rookie***

### Play Style: **Torpedo**

Xia "**Comet**" Guanyu can't be stopped when moving in one direction. Fellow Founding Syndicate Player Anne **"Torpedo"** Sinkler was the originator of this ***Play Style***.

### Player Class: **Straightline**

**Comet** always ran from place to place in a straight line, as far as she could help it. Simon "**Straightline**" Rook was the originator of this ***Player Class***.

### Alignment: **Chaotic Formal**

* **Chaotic** = characters who are unpredictable and may act impulsively. They do not follow any rules, have any values, or adhere to a set structure.
* **Formal** = characters who are strict and reserved. They place a high value on manners, etiquette, prescriptive linguistics, and following the rules. They may act in high regard for others if they fit their behavioral prescription.

## Biography

Xia Guanyu, or "Comet" as they were known in the basketball world, was born in Nanchang, Jiangxi, China. Comet's parents, Xing and Mei Guanyu, were both scholars with a deep appreciation for traditional Chinese culture. From a young age, Comet was taught the importance of adhering to rules and maintaining a formal demeanor. Comet's love for basketball began when they watched an American missionary teach the game in their hometown. Fascinated by the fluidity and unpredictability of the sport, they decided to pursue it. However, as someone who valued simplicity, Comet struggled with the seemingly endless list of rules in basketball. Xia, her parents, and her younger brother Pi moved to Chicago in 1927 to avoid the Nanching Uprising. Her parents both became professors at universities in the city.

Xia Guanyu desperately wanted to get the media to leave her alone throughout her. Comet despised the intrusive nature of the press and sought refuge on the basketball court, where their **Chaotic Formal** ***Alignment*** allowed them to express themselves freely. Her proudest moment was when they successfully turned away a horde of reporters during training camp in 1939 by giving them a highly structured lecture on the intricacies of basketball. Before every game, Comet meticulously tied and retied their shoelaces, ensuring they were perfectly straight and in line. This ritual baffled teammates and opponents alike. Dealing with the media spotlight, Comet took an antagonistic approach, providing reporters with overly structured and elaborate answers to their questions, often leaving them more perplexed than enlightened.

The Chicago Redbeans discovered Comet during a exhbibition game at Chicago University, where her mother was a professor. Even at 17 years of age, Comet couldn't be stopped when moving in one direction, and she left opponents flustered and Assistant Coach Deanna Koontz of the Redbeans impressed. Xia Guanyu was invited to try out for the team, and was signed as a free agent just a week before Media Day and Fan Fest... shortly after she turned 18 years old.

## Details

* Favorite Food: Chicken Alfredo
* Favorite Color: Crimson
* Favorite Animal: Crane
* On-Court Habit: Comet always had this elaborate shoelace tying ceremony before every game.
* Piece of Trivia: Xia Guanyu never understood Western cutlery.
* Has a Fear Of: Poorly Arranged Seating at Meals
* Diet Plan/Training Regimen: Follows a strict diet plan inspired by traditional Chinese medicine and practices tai chi for agility.
* Pop Culture Interests: Enjoys classical Chinese music, historical documentaries, and ancient Chinese literature.
* Love Interest: *Not yet publicly known*
* Other Professional Interest: Traditional Chinese Calligraphy

## Fan Letter

The Press Pass (Season One) production team discovered a collection of scat songs, addressed to the coaches and starting players of the Chicago Redbeans. This song was left for Xia Guanyu.

### Eastern Comet

> Ba-da-doo, here comes Comet so bright,
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> In Chicago, they take their flight,
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> With Torpedo Style, they can't be stopped,
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> With the power of Health, shoo-be-doo bop bop!
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> Comet, Comet, in straight lines they run,
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> Doesn't know the rules, that's why they're fun,
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> A rebel in the papers, but still second to none,
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> With Sagittarius grace, a battle well won.
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> Doo-bop-ba-da, rules they ignore,
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> The media's questions, they abhor,
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> With laces aligned, running one way,
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> With the embrace of Health, they might save the day!
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> Shoo-bee-doo-bop, in the porridge they excel,
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> The Sagittarius tale they love to tell,
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> In Bean Juice Pink, and CHitown Brick Red,
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> Lake Michigan Blue, do-bop, in Frankfurter Red!
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> Ba-da-doo, shoo-bee-bop, in Sagittarius domain,
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> Comet's Torpedo style, a delightful refrain,
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> In the BSofA, where they run, shine, and win,
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> Comet Guanyu got the fans in a grin!
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> ~ Kind Deedle-Bop Regards, LaKeith Simon Tape, from East Chicago, Indiana.
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## Character Tree

Add 20 levels to each branch when you register this character for 60 additional levels, total.

## Conflict Interactions

A **Conflict Interaction** in the **LoreGame** is the "combat system" that drives the story forward and allows players to shape the direction of the lore. **Conflict Interactions** occur when two or more characters disagree on... anything at all. Conflict Interactions also occur anytime a character exhibits self-righteous prescriptivism — aka **SRP —** that challenges the story's direction. Role-players in a **Story Bead** *(12-16 players, focused on one story arc)* can trigger a **Conflict Interaction** on any disagreement, no matter how benign. **Lore Producers** engage in a competition to determine which outcome shapes the **Official Canon** of the characters, the team, and the **Press Pass: All Access** storyworld.

* 0-11 levels = **Rookie**
* 12-33 levels = **Veteran**
* 34-55 levels = **Role Player**
* 56-77 levels = **Specialist**
* 78-99 levels = **Star**
* 100-121 levels = **Superstar**

### Key Details on **Conflict Interactions**:

1. Each character has three (3) **branches** with twenty (20) **facets** in each branch.
	1. Only four (4) facets in each branch may level past 77. Characters have earned "Star-level [facet]."
	2. Only two (2) facets in each branch may level past 99. Characters have earned "Superstar-level [facet]."
2. **Conflict interactions** are built around the **Fulcrum Facet**, which determined by immediate voting by other **Lore Producers** in the Story Bead.
	1. The top vote-getting facet becomes the **Fulcrum Facet**, and the three runners-up become **Sideline Facets**. Ties result in random selection from the most popular choices.
	2. Players can **Vouch** or **Vote**, but not both.
3. **All characters involved** in the **Conflict Interaction** roll **their specific** **level cap** in the **Fulcrum Facet**, which is the same for all participants. No multipliers, no fancy angles. **Levels 1 through 5 always roll a lv 5 cap.**
	1. Characters use a random number generator to determine the outcome of their rolls, with higher results leading to victory.
	2. The win produced by the **Conflict Interaction** shapes the immediate direction of the lore.
	3. **Conflict Interactions** explain WHY things happened, but they cannot change determined canonical details, aka "story cement." The LoreGame always builds with "yes, and" respect towards the previous material. Game scores, playoff seeding, team names, and team names in other professional sports and Lore War Championship winners are examples of such **story cement**.
4. The winning character(s) can choose one **Facet** from the **Sideline Facets** to add a level to as a result of their **Conflict Interaction** win.
5. Up to five (5) characters can **combine their levels** (vouching) to form a **Faction** in a **Conflict Interaction**. A minimum of two (2) characters is needed to form a **Faction**.
6. Up to five (5) **Factions** can participate in a **Conflict Interaction**.
7. If a **Faction** wins the **Conflict Interaction**, all winners in the faction may choose a Sideline Facet to add +1 level to. They will have the same three choices.
8. Any character in the **Story Bead** can choose to **Vouch** for a character in a **Conflict Interaction**, forming a **Faction**. Vouching characters always add their precise and exact level cap to the **Faction's** roll, even if it's just 1. All characters who **Vouch** for another must not **Vouch** for others the following three (3) **Conflict Interactions** so the game can have some flow.
9. Any character triggering three (3) **Conflict Interactions** in a row must not be involved in the next two (2) **Conflict Interactions**.

# Copyright and Trademark

* Press Pass (Season One) is a **Scalable Intellectual Property Puzzle™** shared by a collaborative community with creative guidance from Showrunner Kimani Okearah.
* ***The Chicago Redbeans*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***The Chicago Redliners*** is/are defined as an intellectual property contained by the **Press Pass: All Access** franchise.
* ***Xia "Comet" Guanyu*** and *all storytelling directly* related to this fictional character is/are defined as an intellectual property contained by the Press Pass: All Access franchise, claimed by a Lore Producer for ownership, creative control, monetization, and role-play within the exact terms provided by Let Me Out Productions.
* 2021-2024 © Let Me Out Productions, LLC. All Rights Reserved.
* 2021-2024 ᴹᴵᴺᵀᴱᴰ Let Me Out Productions, LLC. All Rights Reserved.
* Streaming Agreement: ESLA/EULA 1.0 | Press Pass: All Access