Illaoi/LoL/Gameplay

de:Illaoi/LoL#tab-**Lua error in Module:Translator at line 21: attempt to call field 'arguments' (a nil value).**

## Ratings

```
           <div class="stat-wheel" data-values="**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**;**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**" style="width:250px;">
```

### Difficulty

<div style ="cursor:help;" title="This champion has a difficulty rating of **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.">[[File:Champion\_difficulty\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**.png|link=|160px]]

## Base statistics**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).****Edit**

 Health<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Health\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource Unhandled

 Health regen.<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="HealthRegen\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Resource regen. Unhandled

 Armor<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="Armor\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Attack damage<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="AttackDamage\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

 Magic resist.<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**<span id="MagicResist\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
 Crit. damage**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**% ( ×  **Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**)

 Move. speed<span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).** <span id="MovementSpeed\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**}
 Attack range<span id="AttackRange\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**">**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Attack speed

Base AS**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**
Attack windup**Expression error: Unexpected < operator.**% (mod. **Expression error: Unexpected < operator.**)

AS ratioN/A
Bonus AS<span id="AttackSpeedBonus\_**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**\_lvl">+**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**%

Missile speed**Lua error in Module:ChampionData at line 31: attempt to call field 'arguments' (a nil value).**

## Unit radius

 Gameplay radius**Expression error: Unexpected < operator.**
 Selection radius**Expression error: Unexpected < operator.**

 Pathing radius**Expression error: Unexpected < operator.**
 Auto radius**Expression error: Unexpected < operator.**

## Special statistics

* ARAM
* Nexus Blitz
* One For All
* Ultra Rapid Fire

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Dmg. Dealt**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Dmg. Taken**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

Healing**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%
Shielding**Expression error: Unexpected < operator.****Expression error: Unexpected < operator.**%

## Recommended items

* Summoner's Rift
* Jungle
* Howling Abyss

## Abilities

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

See Notes

N/A

Notes
* ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles*** do not spawn in the Nexus Obelisk's attack range and on ally invulnerable  structures.
* Impassable terrain also includes player-made terrain and terrain that is passable by a team but not by the other, for example base gates.
* The ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle*** will continue its spawn animation and be able to start an attack, after the animation ends, even if **Illaoi** or a ***<span style="color:**Script error: The function "keyword" does not exist.**;">Vessel*** are not nearby.
* If **Illaoi** uses **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** during ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles'*** spawn animation, they won't attack but the SFX of the attack will still be heard.
	+ If this happens, after the ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle*** finishes its spawn animation, it will be unable to start an attack for its remaining attack SFX.

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Projectile

Blocked

N/A

Notes
* Getting  displaced during the cast time will not change the indicator on the ground, but it will change the damaged area, while still being directed towards the previous pointed location.
* If **Illaoi** is not  visible, the slam will be seen but it will not be heard.

**Edit**

Bonus Physical Damage:<span style="color:**Script error: The function "keyword" does not exist.**;">**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).**% <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 2% per 100 AD) of target's **maximum** health

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**Info**

## Damage type

### Sub-type

Spell damage

Physical

## Counters

### Grounded

See Notes

See Notes

See Notes

### Knockdown

See Notes

Notes
* Since the attack applies both on-hit effects and spell effects, it will trigger **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** twice.
* The **bonus** damage doesn't apply  life steal File:Heal power.png healing but it does apply  spell vamp.
* *Harsh Lesson* is made of two different abilities which are decided by **Illaoi's** range to the target, being either  melee or within  dash range.
* The close range ability:
	+ Is an  unstoppable basic attack.
	+ Can be used while  grounded or  rooted. If **Illaoi** attack commands and then casts *Harsh Lesson*, she will use the close range *Harsh Lesson* even if the target is beyond her melee range.
	+ Starting the attack before triggering **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** passive and hitting while she's in it will not cause the ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles*** to slam.
	+ Starting the attack before the target becomes  untargetable will still cause the ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles*** to slam the target.
	+ Does trigger **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.
	+ Triggers **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** effects on-hit.
	+ Using it at the same time with **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will perform an unusual dunk.
	+ If the empowered attack duration ends during the attack animation, the attack won't be empowered.
* The dash range ability:
	+ Is not unstoppable, meaning effects that can interrupt the dash will cancel the attack and put the ability on cooldown. **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** and **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** cannot be used during the dash.
	+ Cannot be used while  grounded or  rooted because **Illaoi** loses the  **bonus** attack range.
	+ Starting the attack before the target becomes  untargetable will not make ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles*** slam.
	+ Does not trigger **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.
	+ Triggers **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** effects during the jump.
	+ Having enough attack speed will perform an unusual dunk.
	+ Having increased size will increase the range of her *Harsh Lesson* but the indicator range will not change.
	+ If the empowered attack duration ends during the dash, the buff will linger until the attack has finished.
* Spell shields will block the **bonus** damage but will not prevent the ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle*** slam, unless a dash range *Harsh Lesson* has been used, in which case the **bonus** damage is not blocked but the *spell shield* is still consumed.
* Parries ( dodge,  block,  blind) will block the damage and will not trigger **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** slams, with the exception of:
	+ Block when using a close range *Harsh Lesson*, which triggers **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** slams.
	+ Blind when using a dash range *Harsh Lesson*, which triggers **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** slams.
* If the target dies at the moment *Harsh Lesson* hits the target, it will be consumed and put on cooldown, without making ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles*** slam.
* The ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle*** attacking because of *Harsh Lesson* is considered to be part of it, and thus will not grant additional stacks of **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** and Tribute.
* Using it together with **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will grant an additional stack of **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).**.
* *Harsh Lesson's* **bonus** damage applies before **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** damage.
* *Harsh Lesson* triggers **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** and one of its plates with the same attack.
* Attack moving while charging **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** will delay the attack.

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**Info**

## Damage type

### Sub-type

Physical / Magic / True (Redirected damage)

## Counters

### Projectile

See Notes

Blocked

Notes
* <span style="color:**Script error: The function "keyword" does not exist.**;">Spirits are classified as  clones:
	+ <span style="color:**Script error: The function "keyword" does not exist.**;">Spirits can only be targeted by **Illaoi's** team and neutral monsters. The <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit's allies cannot target it.
	+ <span style="color:**Script error: The function "keyword" does not exist.**;">Spirits take 50% damage from turrets and do not cause turrets to **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** their attacks.
	+ <span style="color:**Script error: The function "keyword" does not exist.**;">Spirits cannot be File:Heal power.png healed or  shielded (**Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** excluded).
	+ The <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit levels up when the <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel does. Doing so will increase the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit's <span style="color:**Script error: The function "keyword" does not exist.**;">health, <span style="color:**Script error: The function "keyword" does not exist.**;">armor, and <span style="color:**Script error: The function "keyword" does not exist.**;">magic resist, and additionally extend its lifetime by 1 second.
* Redirected damage is calculated by taking the pre-mitigation damage, applying *Test of Spirit's* damage modifier, and then capping it to the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit's <span style="color:**Script error: The function "keyword" does not exist.**;">**current** health. This damage will then be affected by damage modifiers (resistances and other effects) of the <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel.
	+ If the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit's damage modifier is lower than the <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel's, it will cause an increase in total redirected damage, else it will cause a decrease.
	+ If the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit's damage modifier is higher than *Test of Spirit's*, it will cause an increase in total redirected damage, else it will cause a decrease.
	+ **Illaoi** needs <span style="color:**Script error: The function "keyword" does not exist.**;">**Lua error in Module:Ability\_progression at line 803: attempt to call field 'arguments' (a nil value).** **total** AD to reach 100% redirected damage. As per above, the damage is still dependent on the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit's and <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel's damage modifiers and may not always be able to deal 100% of the target's **current** health as total redirected damage.
	+ The damage displayed as being received by the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit is not representative of the damage redirected to the <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel, as the combat text shown adjacent to the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit uses the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit's resistances.
* Spell shields may only prevent the initial spirit grab and the *slow* upon becoming a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel. *Spell shields* will not prevent becoming a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel or <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles from attacking.
* The spirit pull is not considered a  crowd control effect and will not be blocked by  crowd control immunity, with the exception of **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**.
* If the target becomes a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel within range of a dormant <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle, that <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle will skip its first attack.
* The tentacle model of the first cast is connected to **Illaoi's** body and will stop moving when **Illaoi** does (e.g  stasis,  sleep,  airborne). However, the projectile will not, and will be able to hit enemies away from its model position. It will also not be seen by enemies if **Illaoi** is not  visible, but it will be heard if the tentacle passes through their vision.
* Using **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** during the cast time will change **Illaoi's** position but the tentacle will still be directed towards the previous pointed location.
* Grabbing the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit of a champion that has their resource bar white (i.e  Flow) will make the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit's lifetime (the white bar below the lifebar) disappear.
* Grabbing the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit of a target that is  camouflaged while they are being revealed by a **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** will make the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit also invisible.
* Only **Illaoi** can see who's been <span style="color:**Script error: The function "keyword" does not exist.**;">Vesseled, with their model covered in watery effects. The <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel itself will instead have its screen covered in watery effects.
* The <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel status effect is a debuff that doesn't *persist through death*.
* If the enemy champion is  resurrecting when the conditions for becoming a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel are met, then they will not revive as a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel.
* Runes consider the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit as a champion for their effects and stat-tracking.
	+ **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** only reflects double bonus damage, not taking into account actual damage done to the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit (e.g if **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** would deal 60 bonus damage, what would get reflected is 120 damage).
* Transferred damage will apply on-damage effects, such as **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 132: attempt to call field 'arguments' (a nil value).** burn damage and the healing from **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** or **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.
	+ Transferred damage will not doubly apply on-hit or on-spell effects versus the target (e.g. **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**, **Lua error in Module:ImageLink at line 219: attempt to call field 'arguments' (a nil value).** stacks). These effects are only applied versus the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit.
	+ Attacking the <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel and its <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit simultaneously will only apply one stack of **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** to the <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel.
* Once the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit vanishes, whether defeated or not, **Illaoi** will get **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).** full movement speed bonus and 1 creep score in-game (not included in the post-game counter).
* The <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit is immune to  stasis (i.e. **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**).
* **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** can be used to prevent becoming a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel if used before the <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit is killed or while leaving the tether's range.
* **Lua error in Module:ImageLink at line 148: attempt to call field 'arguments' (a nil value).** <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit cannot be spawned during **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**. <span style="color:**Script error: The function "keyword" does not exist.**;">Spirits created before *Sion's*  zombie state will remain active.
* If the target that had its <span style="color:**Script error: The function "keyword" does not exist.**;">Spirit pulled from them is taken into the **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).**, the tether will break, but they will not be made into a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel.

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**Info**

## Damage type

### Sub-type

Area damage

Physical

## Counters

### Spell shield

See Notes

Notes
* **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** can be used during the cast time, with the ability being used at the new location.
* Clones also count as champions for the summoning of the *****Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).*****.
* **Illaoi** spawns the *****Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).***** 725 range away from her, unless there's a natural wall blocking the way making the ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle*** spawn on it, based on:
	+ The direction she's facing.
		- She will always face at the nearest  visible enemy champion, in *Leap of Faith's* range, the instant she leaps.
		- If there's no enemy champion nearby, she faces in the direction of the cursor.
		- **Lua error in Module:ImageLink at line 274: attempt to call field 'arguments' (a nil value).** mid-animation will change the spawning direction to where the cursor is pointed, regardless of the nearest enemy champion.
	+ How many champions she hits.
		- 1+ champions: one **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** at 0 degrees.
		- 2+ champions: one **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** at 60 degrees.
		- 3+ champions: one **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** at 300 degrees.
		- 4+ champions: one **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** at 120 degrees.
		- 5+ champions: one **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** at 240 degrees.
		- 6+ champions: one **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** at 180 degrees.
	+ If there are no walls nearby, spawning the last **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** will form a perfect hexagon.
* Spell shields will block the ability's damage but will not prevent ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles*** from spawning.
* If **Illaoi** is near a ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle*** that is about to spawn, it will spawn buffed by *Leap of Faith* even if **Illaoi** is no longer nearby.
* Going into  stasis (i.e - by  resurrection) during the leap will not stop the ability from dealing damage or spawning ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles***.
* Using ***Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).*** after **Illaoi** drops down will command ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles*** to instantly attack, regardless if they were already attacking. Their old attack will keep on going and will hit while the second attack is on its animation attack.
* Using ***Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).*** an instant before *Leap of Faith's* buff finishes will delay the ***<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle's*** attack.

## Statistics

### Health

<span style="color:**Script error: The function "keyword" does not exist.**;">2

### Attack damage

<span style="color:**Script error: The function "keyword" does not exist.**;">**Error: String exceeds 1,000 character limit.** <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 120% AD) <span style="color:**Script error: The function "keyword" does not exist.**;">(+ 40% AP)

### Attack speed

<span style="color:**Script error: The function "keyword" does not exist.**;">1.00

### Range

850

**Incoming damage modifier**1 from champion basic attacks

### Mov. speed

Static

The <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle is also able to periodically automatically attack the closest **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** or <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel in its range.
Its attacks get queued up if it receives more than one attack command. The queued attacks will always have 1 attack speed, even if affected by ***Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).*** buff.
If a <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle is destroyed while attacking, the <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle will first finish its attack and then die, without being able to queue up other commands.
<span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles can receive attack commands 0.25 seconds after dying, and are able to queue up other commands during the timeframe.
 Protection
 Abilities
Slam
The <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle damages all non-structure enemies it hits along its length, File:Heal power.png healing **Illaoi** for <span style="color:**Script error: The function "keyword" does not exist.**;">5% of her **missing** health if it hits one or more enemy champions. Healing  stacks multiplicatively if more <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles attack at the same time, calculated by this formula: <span style="color:**Script error: The function "keyword" does not exist.**;">(**maximum** health − **current** health) × (1 − 0.95n), with 'n' the number of <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle hits.

Distress
The <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle alerts **Illaoi** whenever it takes damage.

Awakening
The <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle remains awakened if **Illaoi** or a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel are within 2000 range and not  dead. If none is nearby, the <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle becomes dormant, disabling its ability to start attacks and disappearing after 30 seconds of dormancy. The <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle instantly reactivates if **Illaoi** or a <span style="color:**Script error: The function "keyword" does not exist.**;">Vessel move back in range.

Enrage
The <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle enrages for 8 seconds after **Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).** has been cast, becoming  untargetable, unable to show its hitbox, unable to go dormant and taking half the amount of time to make an attack.

Vision
All <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacles around 1000 range of an enemy champion are  revealed through the fog of war and remain revealed once first seen.
When about to ***Lua error in Module:ImageLink at line 110: attempt to call field 'arguments' (a nil value).*** it  reveals the targeted spot to allies.
The <span style="color:**Script error: The function "keyword" does not exist.**;">Tentacle grants  sight of nearby **Lua error in Module:ImageLink at line 174: attempt to call field 'arguments' (a nil value).**.