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Knight of Shackles

* Front
* Back

**Knight of Shackles** is a nemesis from The Void expansion. The Knight of Shackles is suspected to be the risen form of a old fallen breach mage, Thraxir. He commands an undead army now, generated from Gravehold's burial sites in The Depths. The Knight certainly acts like a breach mage, focusing and opening breaches, and navigating Gravehold with intimate knowledge. It is unknown what could have caused Thraxir's corruption.

## Overview

The Knight of Shackles uses an additional nemesis mat with four breach tokens. These breaches all start in their furthest closed position. As the game progresses, Knight of Shackles will focus and open these breaches in order. If the final breach in opened, the players immediately lose. The players can, however, spend  to 'unfocus' the Knight's breaches, rotating them back. Most of the Knight of Shackles's nemesis card effects rely on the state of the breaches, or focus them further.

## Rules

#### **Set Up**

* Place the Knight of Shackles breach mat next to this mat.
* Place the four Knight of Shackles breach tokens on the breach mat to their matching positions.

#### **Additional Rules**

* During any player's main phase, that player may spend  equal to the focus cost of one of the Knight of Shackles' closed breaches to turn that breach 90° counterclockwise. Once one of Knight of Shackle's breaches is opened, it will remain open for the rest of the game.
* When Knight of Shackles opens a breach, resolve the effect listed on that breach.
	+ Breach I: Two different players each suffer 2 damage.
	+ Breach II: Place the most recently discarded minion in the nemesis discard pile back into play. (*Ignore its PERSISTENT: effect this turn*)
	+ Breach III: Gravehold suffers 7 damage.
	+ Breach IV: Knight of Shackles succeeds in summoning its full skeletal legion. Gravehold is overrun and the players lose the game.

#### **Unleash Effect**

Knight of Shackles focuses its closed breach with the lowest focus cost.

#### **Increased Difficulty**

**RULES:** Knight of Shackles's breaches' focus cost is increased by 1 .

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Thraxir died before my time among the mages. He was said to be the bravest and most skilled warrior in all of Gravehold. Despite his skill, he met his end at the hands of Rageborne, torn in twain like some fragile doll. Like all of our kind, he was buried shadow, tossed into The Depths among generations of those fallen. To this very day, none have been given his mantle as commander.
>  Some believe... Mist believes that Thraxir has returned as one of the very abominations he gave his life fighting. To her credit, the Knight seems to know our defenses all too well. Its mastery over the breaches is akin to that of our mages. It commands an army of the dead, each with eyes like mage's gems. Or is this all merely a coincidence, a ruse calculated by our foes? If Thraxir could be corrupted, can he also be saved?*"
> ― Indira
>
>
Lucien

**Lucien** is a breach mage from the Southern Village expansion.

## Mage Overview

Lucien is a mage from Azer. Lucien is an extremely unique mage, and harder than most to use. While Lucien's I Breach is standard, his other three breaches are unique; they all have only one closed orientation possible. Breach II costs 2 , Breach III costs 4 , and Breach IV costs 5  to be opened. This makes it extremely easy to open Lucien Breaches, and each one gives a casting bonus once opened. However, each time a spell is cast from one of these breaches, the breach closes, and must be opened again each time before use. Lucian's  will help with the constant need to open breaches, and his special ability allows him to open all breaches, as well as prepping any number of spells to his breaches.

### Ability

You may spend 5 charges during your casting phase to resolve the following:

* Open all of your breaches.
* Prep any number of spells from your hand to your opened breaches.

### Breach Setup

Lucien starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*A single drop of water will eventually wear away the tallest mountain. It's inevitable. Unstoppable. It's the way of the universe. Every mage in Azer, when they begin their training as a child, is paired with a Tether. One is trained to command large quantities of aether for powerful offensives, and the other is trained to focus that energy, channel it, and keep it until control. Source and sink. My Tether's name was Phy. He used to call me his tide. "You're boring, Lucien", he would say. "But you always get where you're going". I lost Phy to a Portalborn a few months ago. I wasn't there. I should have been there. What am I without him? All finesse and nothing behind it. A tide with no waves, no force of ocean driving it forward. But there will always be another monster, and someone must rise to meet it. One step after another. As inevitable as the tide.*"
> ― Lucien
>
>
Mechanek Anomaly

## Card Effect

Focus one of your breaches. Repeat this once.
If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Crystal from that deck.

> "*a stolen breath while plummeting to my death. I still wake up in the middle of the night remembering*"
>
>
>

**Mechanek Anomaly** is a relic from Legacy of Gravehold. Mechanek Anomaly is a starter card for Nook (Legacy of Gravehold) and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Focus one of your breaches.
* Repeat this once.
* If this is the first Anomaly card you have played this turn, return this to the Regularity deck and gain a Crystal from that deck.

*Use this card only when playing with Nook: Timeless.*

## Trivia

Pictured mages: Nook (Legacy of Gravehold)

If you combine the quote text across all five of Nook's Anomaly cards, you get:

(Eternus Anomaly:) "*was a feeling that the very dimension itself was looking back through*" (Photonix Anomaly:) "*my breaches and seeing me, and trying to draw me further*" (Zeronia Anomaly:) "*into it. I have never forgotten the way the air tasted, like (**Mechanek Anomaly**:) a stolen breath while plummeting to my death. I still wake up in the middle of the night remembering*" (Nihilum Anomaly:) "*that I saw something in the Void when experimenting with it. There*" (loop back to start)
Horn of Plenty

## Card Effect

Draw two cards from the level 1 treasure deck and add them to the Barracks.
Add two additional level 1 treasures to your starting deck using the level 1 treasure rules.

> "*Just because I live underground doesn't mean I'm above a shiny toy or two.*"
> ― Ohat
>
>

**Horn of Plenty** is a treasure from the Return To Gravehold expansion. Horn of Plenty is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure has no persistent effects

Resolve the following effects when this treasure is chosen at the start of a game:

* Draw two cards from the level 1 treasure deck and add them to the Barracks.
* Add two additional level 1 treasures to your starting deck using the level 1 treasure rules.
Mazahaedron's Worldheart Shard

## Card Effect

Gain 1 .
**OR**
Gain 2  that can only be used to gain a card. Place the next card you gain this turn on top of any ally's discard pile.

**Mazahaedron's Worldheart Shard** is a treasure from the Shattered Dreams expansion. Mazahaedron's Worldheart Shard is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Gain 2  that can only be used to gain a card. Place the next card you gain this turn on top of any ally's discard pile.

If playing true solo, you may place the gained card onto your own discard pile. This treasure acts as a gem during the game, and is removed from your deck at the end of the game.

## Trivia

This card is the treasure version of Mazahaedron's starting card, .
Jian's Moonstone Shard

## Card Effect

Gain 1 .
Gain an additional 1  that can only be used to gain a gem.

**Jian's Moonstone Shard** is a treasure from The New Age. Jian's Moonstone Shard is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* Gain an additional 1  that can only be used to gain a gem.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Inner Eye

## Card Effect

**TO DISCARD:** Spend 9 .
**POWER 2:** Place the bottom card of the concentrate deck on top of the spell deck. Then, Unleash twice.

**Inner Eye** is a Xaxos: Ascended specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Spend 9 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Place the bottom card of the concentrate deck on top of the spell deck.
* The nemesis Unleashes twice.
Infinite Enmity

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:**Unleash until Gate Witch has six nemesis tokens. Place this card on the bottom of the nemesis deck.

> "*Countless times we have won. And countless more we have lost.*"
> ― Mazahaedron, Henge Mystic
>
>

**Infinite Enmity** is a Gate Witch specific power from War Eternal.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash until Gate Witch has six nemesis tokens. Place this card on the bottom of the nemesis deck.

This power prevents the players from winning by emptying the nemesis deck, as Infinite Enmity will constantly return to the nemesis deck.
Hunting Claw

## Card Effect

Prevent all damage dealt to this by players without a Position token on this. When this is discarded, place it in Fenrix's discard pile.
**IMMEDIATELY:** Any player may place a Position token on this.
**PERSISTENT:** Any player with a Position token on this claw suffers 2 damage or Gravehold suffers 2 damage.

**Hunting Claw** is a Fenrix specific minion from The New Age.

## Details

Add 8 life tokens to this minion when it enters play. Prevent all damage dealt to this by players without a Position token on this. When this is discarded, place it in Fenrix's discard pile.

**IMMEDIATELY** resolve the following when this minion enters play:

* Any one player may place a Position token on this.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player with a Position token on this claw suffers 2 damage **OR** Gravehold suffers 2 damage.
Molten Forge

## Card Effect

**Cast:** Deal 1 damage
**OR**
**Cast:** Gain 2  that can only be used to gain spells.

> "*Who knows how connecting with the person he was has impacted Lost's magic?*"
> ― Gygar (Legacy of Gravehold)
>
>

**Molten Forge** is a spell from Legacy of Gravehold. Molten Forge is a starter card for Lost (Legacy of Gravehold), and so cannot be gained from the supply.

## Details

Resolve one of the following effects when **Cast**:

* Deal 1 damage.

**OR**

* Gain 2  that can only be used to gain spells.

## Trivia

Pictured mage: Lost (Legacy of Gravehold)
Game Characters

Navigation for main characters from video games in *The Despair Rebirth Project roleplays*.

For background characters, see: ***Background Characters***

For minor characters, see: ***Minor Characters***

For main characters not from video games, see: ***Non-Game Characters***

* Danganronpa
* Fanganronpas
* Xenoblade Chronicles
* Other

***Danganronpa: Trigger Happy Havoc***

***Danganronpa 2: Goodbye Despair***

***Danganronpa Another Episode: Ultra Despair Girls***

***Danganronpa V3: Killing Harmony***

***Danganronpa Another ~Another Despair Academy~***

***Super Danganronpa Another 2 ~The Moon of Hope and Sun of Despair~***

***Xenoblade Chronicles***

***Girls' Frontline***
Glutton's Tooth

## Card Effect

When the last card in a supply pile is gained or destroyed, any player deals 6 damage.

> "*Does holding this make anyone else feel hungry?*"
> ― Razra
>
>

**Glutton's Tooth** is a treasure from The New Age. Glutton's Tooth is a level 2 treasure, and may be chosen at the beginning of Battles 3 and 4 of an expedition. This treasure provides effects for the whole group, and so only one may be in play at a time.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* Each time the last card in a supply pile is gained or destroyed, any one player deals 6 damage to an enemy.
Force Bubble

## Card Effect

**Cast:** Deal 2 damage.
**OR**
**Cast:** Return this to your hand. You may prep a spell from your hand that is not named Force Bubble.

> "*After returning from the Void, my father taught me a few of his tricks.*"
> ― Qu (Legacy of Gravehold)
>
>

**Force Bubble** is a spell from The Ruins. Force Bubble may be gained from the supply for 4 .

## Details

Resolve the following effects when **Cast**:

* Deal 2 damage.

**OR**

* Return this to your hand. You may prep a spell from your hand that is not named Force Bubble.

## Trivia

Pictured mage: Nook (Legacy of Gravehold)
Imbued Smash

## Card Effect

**Cast:** Deal 4 damage.
You may discard a card in hand. If you do, deal 2 damage to the nemesis.

> "*Of course it's done! Just... punch far away from me first, okay?*"
> ― Claudia
>
>

**Imbued Smash** is a spell from The New Age. Imbued Smash may be gained from the supply for 5 .

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* (Optional) You may discard one card from your hand. If you do, deal 2 damage to the nemesis.

The two instances of damage are applied separately, and may target different enemies, with the second instance always targeting the nemesis. Any casting bonuses granted (from breaches or other cards/abilities) for casting a spell are applied to both instances of damage.
Magnify

## Card Effect

While prepped, an additional spell that costs 2  or less may be prepped to this breach.
**Cast:** Deal 1 damage.

> "*I've used this one for years in my lab. Never thought of its applications in battle before.*"
> ― Kadir (Legacy of Gravehold)
>
>

**Magnify** is a spell from The Ruins. Magnify may be gained from the supply for 2 .

## Details

While prepped, an additional spell that costs 2  or less may be prepped to this breach.

Resolve the following effects when **Cast**:

* Deal 1 damage.

## Trivia

Pictured mage: Claudia (Legacy of Gravehold)
Mist

*For other appearance of Mist, see Mist (disambiguation).*
**Mist** is a breach mage from the Core set and provides a support role to other mages.

## Mage Overview

Mist provides support role through both ability and unique card.
Mist cast **Divine Augury** on her turn to allow an ally to draw 4 cards.
 allows Mist to gain 1  or cast any player's prepped spell (including her own spell).

### Ability

Mist may spend 5 charges to choose one ally to immediately draw 4 cards. Mist cannot draw cards for herself (unless single player game).

### Breach Setup

Mist starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*The mages, they all think me brave, their closest substitute to Thraxir. His death was like all the others: swift and cruel. It is true, I have waded in the fire of the breach three times. Each time I have left splinters of myself behind, little shreds ripped from my bleeding soul. Though many beasts have been quieted by my blade, I must confess each one of them has scared me more than the last.
>
> I am not brave. Not like Thraxir, not like Brama. I simply do this because it was asked of me. I fight not truly for Gravehold alone, but selfishly - I would risk everything for the hope of leaving this place. I was made a dagger captain and taught the sister-words to wield the breach, but I am no difference than any one here: scared, desperate, and willing to die for an opportunity to once again be alive.*"
> ― Mist
>
>
Feedback Aura

## Card Effect

**Cast:** Deal 3 damage.
If you have 4 or more charges, deal 3 additional damage.

> "*The void flows through me now; I am one with nothing.*"
> ― Xaxos, Voidbringer
>
>

**Feedback Aura** is a spell card from The Outer Dark expansion. Feedback Aura may be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* If you have 4 or more charges, deal 3 additional damage.

All damage is applied at the same time to the same target.
Nemesis Turn

The **Nemesis Turn** is comprised of two phases, the Main Phase and the Draw Phase, which resolve in order.

## Main Phase

Starting with the minion or power card that has been in play the longest, the players will resolve the effects of each minion card and power card in play.

* PERSISTENT effects are resolved now.
* Each power card in play will lose 1 power token. After removing a token, if a power card has no tokens on it, resolve the effect that is shown after **"POWER X"** and discard it from play.

## Draw Phase

Draw a nemesis card. If the nemesis deck is empty and the nemesis would draw a card, instead Unleash three times instead.

**If the drawn card type is:**

* **Attack Card:** resolve the card's effect immediately in the order that it appears on the card. Then, place the card in the nemesis' discard pile.
* **Minion Card:** resolve any effect that follows the word **"IMMEDIATELY."** Then place the minion into play with the number of life tokens indicated on the card.
* **Power Card:** resolve any effect that follows the word **"IMMEDIATELY."** Then place the power card into play with the number of power tokens as indicated on the card.

**When resolving card effects:**

* When resolving an effect that cannot be fully completed, resolve as much as possible. If you are gicen an option between two effects, you must choose an option you can fully resolve.
* Persistent and power effects only occur during the nemesis' main phase. These effects are ignored for newly placed minions and power cards until the nemesis next turn.
Orp

## Card Effect

**2 Orps:** Gravehold suffers 2 damage.
**3 Orps:** Gravehold suffers 3 damage.
**4 Orps:** Gravehold suffers 5 damage. Discard all Orps.

**Orps** are Horde-Crone specific minions from The Depths expansion. They are one of the three types of Troggs, the other two being Zoms and Yuds.

## Details

Add 2 life tokens to this minion when it enters play. Then resolve one of the following:

* **If there are 2 Orps in play:** Gravehold suffers 2 damage.
* **If there are 3 Orps in play:** Gravehold suffers 3 damage.
* **If there are 4 Orps in play:** Gravehold suffers 5 damage. Discard all Orps.

Orps are discarded into a separate trogg discard pile, not the main nemesis discard pile.
Irradiate

## Card Effect

Any player suffers 2 damage.
Any player discards a misaligned prepped spell.

> "*After the Wayward One had wandered back through the breach, the survivors of Gravehold were afflicted with strange maladies. One poor boy seemed to shift out of the world, only to return, screaming, hours later.*"
>
>
>

**Irradiate** is a Wayward One specific attack from The Nameless expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* Any one player suffers 2 damage.
* Any one player discards a misaligned prepped spell. This player may be a different player than the one who suffers damage.
Link Conduit

## Card Effect

**Attach** this to any player's breach. Two spells may be prepped to this breach.

> "*I can see the stars. They will fuel us.*"
> ― Sahala
>
>

**Link Conduit** is a relic from The New Age. Link Conduit may be gained from the supply for 6 .

## Details

Resolve the following effects when played:

* **Attach** this card to any player's breach. The selected breach may not already have an attached relic.

For the rest of the game, two spells may be prepped to the selected breach. The spells are cast independently from the selected breach, each gaining any cast bonuses from the breach and other cards/abilities. Link Conduit may not ever be willingly discarded from the breach it was attached to. If the selected breach is ever destroyed, then Link Conduit is discarded to the discard pile of the owner of the destroyed breach.
Mazra's Arc

## Card Effect

**Cast:** Deal 3 damage. Focus your closed breach with the lowest focus cost.

> "*The ancients knew two things well. Lightning is one of them.*"
> ― Mazra
>
>

**Mazra's Arc** is a spell from The Ancients expansion. Mazra's Arc is a special card used by Mazra, and cannot be gained from the supply.

## Details

This spell has no effect while prepped.

Resolve the following effects when **Cast**:

* Deal 3 damage to an enemy.
* Focus your closed breach with the lowest focus cost. IF your lowest costing breach is ready to be opened (cannot be focused any more), open it instead.
Hatch

## Card Effect

Place a husk into play for each turn order card in the turn order card in the turn order discard pile.

> "*The Queen wears her offspring like some writhing armor*"
>
>
>

**Hatch** is a Carapace Queen specific attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward

Attack Effect:

* Place a husk into play for each turn order card in the turn order discard pile.
Fulmite Slab

## Card Effect

Gain 1 . Gain 2 pulse tokens. Until the end of the turn, you may lose 1 pulse token to gain 1  any number of times.

> "*This ordinary slob, when charged, can produce aether on par with the richest gems.*"
>
>
>

**Fulmite Slab** is a gem from Legacy. Fulmite Slab may be gained from the supply for 6 .

## Details

Resolve the following effects when played:

* Gain 1 .
* Gain 2 pulse tokens.
* Until the end of the turn, you may lose 1 pulse token to gain 1  any number of times.
Obscure

## Card Effect

Players cannot place Position tokens on claws this turn.
Unleash twice.
The player with the most expensive prepped spell places that spell on top of their deck.

**Obscure** is a Fenrix specific attack from The New Age.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* Players cannot place Position tokens on claws this turn.
* The nemesis Unleashes twice.
* The player with the most expensive prepped spell places that spell on top of their deck. If multiple spells are tied for most expensive, choose one to place on the owner's deck.
Godfeeders

## Card Effect

**PERSISTENT:** Gravehold suffers 3 damage. Devour a gem from the most expensive gem
 supply pile.

> "*The Prince exploits these creatures to both mend its wounds and sate its hunger.*"
>
>
>

**Godfeeders** is a Prince of Gluttons specific minion from the Core set.

## Details

Add 8 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 3 damage.
* Devour a gem from the most expensive gem supply pile. If there are no gems remaining, Gravehold suffers 2 damage instead.
Frenzy

## Card Effect

The player with the most opened breaches
 suffers 3 damage.

> "*All great armies have a warrior that is feared above all others. We call theirs Rageborne.*"
> ― Mist, Breach Mage Dagger Captain
>
>

**Frenzy** is one of six Strike cards used by Rageborne from the Core set.

## Details

Effect When Played:

* The player with the most opened breaches suffers 3 damage.
Inco

**Inco** is a breach mage from the Into The Wild expansion.

## Mage Overview

Inco was born under mysterious circumstances, raised by unknown creatures in the wilderness. Talix found and brought him to Gravehold, where he found a new home. Yet Inco did not lose his ability to control vines and thorns as he did before Gravehold. This is realized in Inco's  Deck, a unique set of cards used when playing Inco. The Rose Thorn deck is not a supply pile. Inco may use his unique starter cards () to gain Rose Thorns, although he may give them to other players this way too. Inco may also buy Rose Thorns for 2  each (other mages may not buy them). Inco's ability allows him to cast all Rose Thorns from all players' breaches at once, while doing additional damage as well.

### Ability

You may spend 5 charges during your main phase to resolve the following:

* Cast any number of s prepped by any number of players. Each Rose Thorn may target a different enemy.
* Each Rose Thorn cast this way deals 2 additional damage.

The Rose Thorns may be prepped to many different breaches and owned by different players. You may also choose Rose Thorns prepped to your own breaches. You do not have to cast every prepped Rose Thorn if you choose.

## Setup

Set aside all  cards. These cards form the Rose Thorn deck, which is not a supply pile.

### Breach Setup

Inco starts with one open breach and three closed breaches in the following orientations.

## Strategy

*This page lacks strategy tips right now.*

## Lore

> "*The elders of Gravehold don't know what I am. I understand. For a long time I didn't know what I was either. My roots were planted deep in the wilds, nurtured by strange creatures with emerald eyes and thorny faces. I never considered it odd that my leaves were pinkish flesh instead of sturdy horns and hooves. I never thought about how I control the vines that interlace my body, or where they grew from. It was many years before my branches longed to stretch towards new suns, before my world of green and growth grew tiresome and repetitive. All trees need room to grow, but unlike most plants, I was not rooted. I was free to move and wander. For days I drifted, a lone leaf on the wind, seeking solace from tormenting storms. I took shelter in strange ruins and woke up face to face with a fleshy creature that looked just like me. It took many dawns for us to learn to communicate. Eventually I discovered he was something called a human named Talix. He took me home with him to Gravehold and treated me like his own child. There are so many of these humans, like twisting roses, all different hues, each more strange and beautiful than the last, but one here outshines them all. I lean always toward my radiant new sun, Razra. She and Talix and this forest of stone are strange beyond comprehension. I am still a stranger here. But I'm not afraid, because these are my people. As my new father told me: 'You're human, Inco. You're home.'*"
> ― Inco
>
>
Pyre

## Card Effect

**Cast:** Deal 1 damage.
Any ally may discard a card in hand. If they do, deal 2 additional damage.

> "*I shall light a fire on our last day in this world. And as I step into the void, I shall turn and watch the flame expire.*"
> ― Xaxos, Voidbringer
>
>

**Pyre** is a spell card from The Void expansion. Pyre is a starter card for Xaxos (The Void), and so cannot be gained from the supply.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* Any one ally may discard one card in hand. If they do, deal 2 additional damage.

All damage is applied at the same time to the same target.

## Trivia

Pictured mage: Xaxos (The Void)

Pictured minion: skull of a
Rouse

## Card Effect

Any player suffers 4 damage. Thrice-Dead Prophet gains one nemesis token.

> "*I thought it dead... for a moment.*"
> ― Sparrow, Breach Mage Soldier
>
>

**Rouse** is a Thrice-Dead Prophet specific attack from The Outer Dark expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* Any one player suffers 4 damage.
* Thrice-Dead Prophet gains one nemesis token.
Maggoth

* Front
* Back

**Maggoth** is a nemesis from The New Age.

## Overview

Maggoth is a horde-style nemesis, summoning large numbers of token minion on the Nest Mat. These minions can either be maggots or flies. Maggots may hatch to hatch into flies, doubling their hitpoints. When the last position of a row on the mat is filled an effect triggers specific to that row.

## Rules

#### **Set Up**

* Place the Nest Mat next to this mat.
* Place two maggots into play on the bottom row of the Nest Mat.

#### **Additional Rules**

* Each maggot is a minion that has 1 life.
* Each fly is a minion that has 2 life. When a player deals exactly 1 damage to a fly, replace it with a maggot.
* When a player deals damage to a maggot or fly, that player must deal damage to a maggot or fly in the topmost row of the Nest Mat. That player may distribute the damage dealt over any number of maggots or flies on the same row.
* When a fly hatches, flip the bottommost maggot over to the fly side, if able.
* When a maggot or fly is placed into play, place it in the bottommost row of the Nest Mat that has space for it.
* When a row is filled, resolve the effect directly above that row.

#### **Increased Difficulty**

**RULES:** When Maggoth Unleashes, place one fly and one maggot into play instead of two maggots.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Many years ago, while still underground, the breach mages of Gravehold battled the hordes of a creature they called Carapace Queen. This insectoid Nameless towered over breach mages and Gravehold alike. It attacked with swarms of husks, seeking always to overwhelm its foes. The mages managed to destroy the Queen, buying time for the people of Gravehold to flee. However, in their haste to keep moving, the mages were not as thorough as usual. One of its creatures, a Broodwomb, survived that final battle. It tunneled its way to the surface, eating carrion and regaining its strength. It was in no shape to fight back when Arachnos and his followers found it, giving them the rare opportunity to capture and study a live creature from the Void. Arachnos tested his rituals on it, slowly feeding it energy from his breaches like a nursing babe. He catalogued its growth, watched it grow larger and more powerful. Arachnos' experiments may be considered immoral by the people of New Gravehold, but his notes on the growth of Maggoth could provide deep insights into the nature of Voidborn creatures. After all, Arachnos is the only human in history with the dubious honor of creating a Nameless.*"
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Harmonize

## Card Effect

You may discard this card from your hand when any ally casts a spell to have that spell deal an additional 2 damage.

**Cast:** Deal 4 damage.

> "*Everything on this earth hums with aether, and we hum in concert.*"
> ― Ilya (Legacy of Gravehold)
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**Harmonize** is a spell from The Ruins. Harmonize may be gained from the supply for 5 .

## Details

When in hand, you may discard this card from your hand when any ally casts a spell to have that spell deal an additional 2 damage.

Resolve the following effects when **Cast**:

* Deal 4 damage.

## Trivia

Pictured mage: Ilya(Legacy of Gravehold), Kel (Legacy of Gravehold)
Organic Forge

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Draw two cards from the pod deck and place them into play. (Do not resolve these minions' **PERSISTENT** effects this turn.)

**Organic Forge** is a Spawning Horror specific power from Legacy.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* Spend 8 . This is a player action and must be resolved during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Draw two cards from the pod deck and place them into play. Do not resolve the **PERSISTENT** effects of these placed minions this turn.
Fiery Conclusion

## Card Effect

**Cast:** Deal 4 damage. If there are three or more empty supply piles, deal 3 additional damage.

> "*Not all magic is used to destroy. This spell, however, can do nothing but destroy.*"
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**Fiery Conclusion** is a spell from Legacy. Fiery Conclusion may be gained from the supply for 5 .

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast**:

* Deal 4 damage to an enemy.
* If there are three or more empty supply piles, deal 3 additional damage.

All damage is applied at the same time to the same target.
Oblivion Shard

## Card Effect

Gain 2  that cannot be used to gain a relic or spell.

> "*It's best not to think of her as just a youngling. She is that, yes, but also something more.*"
> ― Yan Magda, Enlightened Exile
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**Oblivion Shard** is a gem from War Eternal. Oblivion Shard is a starter card for Dezmodia, and so cannot be gained from the supply.

## Details

Resolve the following effects when played:

* Gain 2  that cannot be used to gain a relic or spell.
Netherspawn

## Card Effect

This minion is aligned to II.
Prevent all damage to Wayward One
**PERSISTENT:** Any player destroys a breach. Gravehold suffers 4 damage.

> "*The Wayward One differs from the others in many ways, but its odd beasts are lethal nonetheless.*"
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**Netherspawn** is a Wayward One specific minion from The Nameless expansion.

## Details

Add 15 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

This minion is aligned to breach II. Only spells cast from players' breach II deal full damage to this minion. Spells cast from other breaches deal half damage rounded up (Wayward One standard rules) or 1 damage (increased difficulty rules) to this minion.
While Netherspawn is in play, Wayward One cannot receive damage from any sources.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player destroys a breach of their choice. That breach is removed from the game, and any spells prepped to that breach must be discarded. There is no way to regain a destroyed breach.
* Gravehold suffers 4 damage.
Exogranite

## Card Effect

Gain 2 .
**OR**
Destroy this. Gain 3 .

> "*I love the colors this one makes when it explodes.*"
> ― Claudia
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**Exogranite** is a gem from The New Age. Exogranite may be gained from the supply for 3 .

## Details

Choose to resolve one of the following effects when played:

* Gain 2 .

**OR**

* Destroy this card (Exogranite) and gain 3 .
Fate Leech

## Card Effect

**PERSISTENT:** Any player suffers 1 damage. Thrice-Dead Prophet gains one nemesis token.

> "*It feeds on our belief that we may somehow survive.*"
> ― Garu, Oathsworn Protector
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**Fate Leech** is a Thrice-Dead Prophet specific minion from The Outer Dark expansion.

## Details

Add 6 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Any one player suffers 1 damage.
* Thrice-Dead Prophet gains one nemesis token.
Hate Hound

## Card Effect

**PERSISTENT:** Gravehold suffers 3 damage.

**Hate Hound** is a Bladius specific minion from Legacy.

## Details

Add 7 life tokens to this minion when it enters play. This minion resolves no other immediate effects.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* Gravehold suffers 3 damage.
Glass-Eyed Oracle

## Card Effect

Gain 1 .
**OR**
Destroy this and any number of copies of this card in hand. You may gain a card with cost up to three times the numbers of copies destroyed.

**Glass-Eyed Oracle** is a relic from the Return To Gravehold expansion. Glass-Eyed Oracle may be gained from the supply for 1 .

## Details

Choose to resolve one of the following effects when played:

* Gain 1 .

**OR**

* Destroy this card and any number of copies of this card (Glass-Eye Oracles) from your hand. You may gain a card from the supply costing up to three times the numbers of copies destroyed.

You may destroy a single Glass-Eyed Oracle and gain a card costing up to 3 .
Lay Waste

## Card Effect

Unleash twice.
 Any player suffers 2 damage.

> "*Gravehold sat silent and forgotten for a thousand ages before The Nameless came. No one remembers for whom this vast city was built. Those stories lay in the ash outside the cave with the bones of those who once told them.*"
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**Lay Waste** is a basic nemesis attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes twice.
* Any one player suffers 2 damage.
Nook's Mystic Flourish

## Card Effect

Gain 1 .
Cast a spell in your hand. If that spell costs 1  or more, return that spell to its supply pile, gain a spell from any supply pile that costs less than the cast spell, and gain 1 charge.

**Nook's Mystic Flourish** is a treasure and promo card from the Outcasts kickstarter. Nook's Mystic Flourish is a level 1 treasure and Treasured Gem, and may be chosen at the beginning of Battles 2, 3, and 4 of an expedition. This treasure replaces a  from your starting deck. If there are no crystals in your starting deck, then replace a  with this instead.

## Details

Resolve the following effects when played:

* Gain 1 .
* Cast one spell directly from your hand, discarding it.
* If the cast spell costs 1  or more, return that spell to its supply pile. Gain one spell from any supply pile that costs less than the cast spell, and gain 1 charge.

This treasure acts as a gem during the game, and is removed from your deck at the end of the game.
Inner Fire

## Card Effect

**LINK**
**Cast:** Deal 1 damage.
If the nemesis tier is 2 or higher, deal 1 additional damage.

> "*Those of us that came here, we will never be rid of the void. It is a part of us now and forever.*"
> ― Garu, Oathsworn Protector
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**Inner Fire** is a spell card from The Void expansion. Inner Fire may be gained from the supply.

## Details

This spell may be linked; two spells with link may be prepped to the same breach.

Resolve the following effects when **Cast**:

* Deal 1 damage to an enemy.
* If the nemesis tier is 2 or higher, deal 1 additional damage.

All damage is applied at the same time to the same target.
Obliterate

## Card Effect

Unleash twice.
 The player with the most opened breaches
destroys four cards in hand or suffers 4 damage.

> "*While the breaches amplify our magic a thousandfold, it comes at the highest ransom imaginable.*"
> ― Brama, Breach Mage Elder
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**Obliterate** is a basic nemesis attack from the Core set.

## Details

This attack is resolved immediately upon entering play, and discarded afterward.

Attack Effect:

* The nemesis Unleashes twice.
* The player with the most opened breaches destroys four cards in hand **OR** suffers 4 damage.
Muted Lacosite

## Card Effect

Whenever you gain this, Silence a minion.
Gain 3 .

> "*This newly discovered gem innately allows its user to silence minions. Mist never told us where she found it.*"
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**Muted Lacosite** is a gem from the Buried Secrets expansion. Muted Lacosite may be gained from the supply for 5 .

## Details

When you gain a Muted Lacosite (whether by buying it or by gaining it through another effect/card), Silence one minion.

Resolve the following effects when played:

* Gain 3 .
Gravity Node (Xaxos Ascended)

## Card Effect

**Cast:** Any player suffers 2 damage and discard a card in hand.

**Gravity Node (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* Any one player suffers 2 damage and discards one card from their hand.
Incinerating Fist (Xaxos Ascended)

## Card Effect

**Cast:** Gravehold suffers 3 damage.

**Incinerating Fist (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* Gravehold suffers 3 damage.
Flare (Xaxos Ascended)

## Card Effect

**Cast:** Gravehold suffers 1 damage.
Reveal the top card of the turn order deck. If a player turn order card was revealed, that player suffers 2 damage.

**Flare (Xaxos Ascended)** is a Xaxos: Ascended specific nemesis card from Legacy. While this card is a spell, it is used exclusively in a special tier 0 nemesis deck when playing against Xaxos: Ascended, and may not be gained or played by a player.

## Details

This spell has no effects while prepped.

Resolve the following effects when **Cast:**

* Gravehold suffers 1 damage.
* Reveal the top card of the turn order deck. If a player turn order card was revealed, that player suffers 2 damage. If a nemesis card was revealed, this has no effect. Return the revealed turn order card to the top of the turn order deck.
Feedback Coil

## Card Effect

**TO DISCARD:** Spend 7 .
**POWER 2:** The player with the most misaligned prepped spells suffers 3 damage and discards two cards.

> "*It seems trapped between their world and ours, not quite belonging to either.*"
> ― Xaxos, Breach Mage Adept
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**Feedback Coil** is a Wayward One specific power from The Nameless expansion.

## Details

This power enters play with no immediate effect. Add 2 power tokens to this power.

To discard this power from play:

* One player must spend 7 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* The player with the most misaligned prepped spells suffers 3 damage and discards two cards from their hand. If multiple players are tied for most misaligned spells, they choose one of the tied players to suffer the effects.
Nest Defender

## Card Effect

Prevent all damage dealt to pods.
**PERSISTENT:** Unleash twice.

**Nest Defender** is a Spawning Horror specific minion from Legacy.

## Details

Add 11 life tokens to this minion when it enters play. While this minion is in play, no damage may be done to any pods in play.

Resolve the following **PERSISTENT** effects during the nemesis main phase:

* The nemesis Unleashes twice.
Mist: Revealed

* Front

### Unleash

Resolve all of the **"UNLEASH:"** effects of fragments in play. Then, draw a card from the fragment deck and place it into play.

### Set

Legacy of Gravehold

**Griefweaver** is a nemesis from Legacy of Gravehold.

## Overview

Outside of the campaign, the cards in the fragment deck are replaced with a different, replayable set.

## Rules

#### **Set Up**

* Shuffle all of the fragment cards facedown to form the fragment deck.

* When playing outside of the legacy campaign, use three random tier 3 Mist: Revealed cards when constructing the nemesis deck.

#### **Additional Rules**

* When a fragment is discarded, place it in the fragment discard pile.
* When the fragment deck is empty and a fragment would be drawn, shuffle the fragment discard pile facedown to form a new fragment deck.
* If a fragment minion is silenced, only remove the silence token when that minon's Unleash: effect would resolve and ignore that effect.
* When a player becomes exhausted, draw a card from the fragment deck and place it into play instead of Unleash twice.
* If all of the fragment cards are in play, Mist succeeds at creating the ultimate Nameless and the players lose the game.
* Mist: Revealed has no maximum life.

#### **Unleash Effect**

Resolve all of the **"UNLEASH:"** effects of fragments in play. Then, draw a card from the dragment deck and place it into play.

#### **Increased Difficulty**

**RULES:** At the beginning of the nemesis turn, resolve the **"UNLEASH:"** effect of the oldest fragment in play.

## Strategy

*This page is lacking strategy tips right now.*

## Lore

> "*Perhaps they will call it the Second Fall. The day that all the world trembled in the face of the greatest threat ever created. The apolcalypse that brought out very civilisation to its knees and, from the wreckage, forged a society bonded by more than just adversity. I hope they will remember me. Maybe they will speak my name. Maybe they will curse it. I would not blame them, if they hate me. I can be hated. I am happy to be hated. As long as they hate me as one, united together, against a threat worse than their petty infighting.*
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> Do you see me now, Brama? Are you proud of me? Look, Z'hana, at the sheer power that can be brought to bear with the full force of Void magic at my back. Are you pleased? Are you drived to create something bigger, better, safer, for everyone to enjoy together?
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> I hope you will remember me, in the World To Come.*"*
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Hex of Destruction

## Card Effect

**TO DISCARD:** Spend 8 .
**POWER 2:** Unleash twice. Gravehold suffers 4 damage. Any player destroys the top four cards of their deck.

**Hex of Destruction** is a basic nemesis power from The New Age.

## Details

This power enters play with no immediate effect. Add 2 power token to this power.

To discard this power from play:

* One player must spend 8 . This is a player action and must be done during that player's main phase.

Resolve the following Power Effects when the last power token is removed (and then discard this power):

* Unleash twice.
* Gravehold suffers 4 damage.
* Any one player destroys the top four cards of their deck.
Onyx Flood

## Card Effect

The player with the Target token gains three Cracked Onyx and places them on top of their deck.
That player passes the Target token to the player on their left.

**Onyx Flood** is a The Wailing specific attack from the Shattered Dreams expansion.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect:

* The player with the Target token gains three  and places them on top of their deck.
* That player passes the Target token to the player on their left.
Mind Feast

## Card Effect

Gravehold suffers 4 damage.
Unleash until Sever Link has one power token.

**Mind Feast** is a Deathmind specific attack from Legacy.

## Details

This attack is resolved immediately upon entering play, and discarded afterwards.

Attack Effect

* Gravehold suffers 4 damage.
* The nemesis Unleashes repeatedly until  has one power token. If Sever Link already has only one power token remaining, the nemsesis does not Unleash.
Flowing Mantle

## Card Effect

At the start of your turn, gain 1  that can only be used to gain relics.
When you gain a relic, you may place it on top of your deck.

> "*It's always good to keep a few relics on you. They come in handy.*"
> ― Rhia
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**Flowing Mantle** is a treasure from The New Age. Flowing Mantle is a level 3 treasure, and may be chosen at the beginning of Battle 4 of an expedition. This treasure may only be used by the player that chose it.

## Details

This treasure grants the following persistent effects for the entire duration of the game:

* At the start of your turn, gain 1  that can only be used to gain relics.
* Each time you gain a relic, you may place it on top of your deck.