Alarm Clock

### Usage

Distracts Sandy after it rings, causing Baldi to ignore most sounds the player makes.

## Development information

### Added in

Sandy's Basics Classic (V1.0)

The **Alarm Clock** is an inventory item in the *Sandy's Basics* series.

## Description

In general, the Alarm Clock has a blue rim with two black stands on the bottom of it. It has a white interior with the word "TIME" written on it, and two gold bells on the top. Although the Alarm Clock appears to be small as an item to pick up, it appears to become very large when the player places it.

In *Sandy's Basics Classic* and *Sandy's Basics Birthday Bash*, there are four lines signifying 3:00, 6:00, 9:00, and 12:00. The Alarm Clock still works despite having no hands.

## Usage

After using the item, the Alarm Clock will be put down on the floor, starting at 30 seconds, and the player can adjust the arrow for when it goes off by (right/left) clicking on it. The Alarm Clock will tick depending on the time selected in seconds and ring after the time. If it is set to 15, it will keep ticking until 15 seconds has passed and the same happens if it is set to 30, 45 or 60 seconds. Once the player adjusts the time of the Alarm Clock, the timer will reset. It will start ringing after the clock hand moves from 15 to 60.

Once it rings, Sandy will become aware of it and begin moving towards it. Sandy prioritizes the Alarm Clock's ringing noise over any sound with a noise value lower than 112 and will continue to move towards it until she either reaches it, hears a noise with a higher noise value, or sees the player. This means that until Sandy reaches the Alarm Clock's location, the player can open doors, reach exits, and even get sent to detention without Sandy noticing them (as long as the player does not enter her line of sight). The Alarm Clock will also have an after-effect on Sandy's hearing for a short time.

## Locations

Alarm Clock found in a classroom.

Alarm Clock found in a faculty room.

The Alarm Clock is commonly obtained from both classrooms and faculty rooms.

## Other appearances

* In *Sandy's Basics Classic*, the Alarm Clock is a very rare item, as there is only one available. It is found in a faculty room along with a Quarter. The clock's standers partially clip through the ground, so the only way to see the whole sprite when it is placed down is by hacking.
* In *Sandy's Basics Birthday Bash*, the Alarm Clock can be found randomly in either presents or Crazy Item machines. Like in *Classic*, the bottom part of the standers is missing when looking at the Alarm Clock normally.
* In *Sandy's Basics Field Trip Prototype*, in one of the ending screens, Sandy's head is replaced by a purple Alarm Clock (due to a different dithering effect), while the real head is off of her body.

## Trivia

### General

* If looking closely, the left side of the clock's frame appears to be slightly broken, as the pixels do not match up.
* The Alarm Clock has no collision, so it can be illogically passed through.
* It has similarities to the tape player and pay phone, except it does not affect Sandy's hearing until after a delay, and the time Sandy is distracted depends on how far away she is from it and how fast she is moving when it activates.

### *Classic*/*Birthday Bash*

* Placing an Alarm Clock outside of the Schoolhouse will result in Sandy heading towards the clock (therefore heading out of bounds) and staying in that position once the Alarm Clock rings.

## Gallery

*Classic*/*Birthday Bash*

*Sandy's Basics Field Trip Prototype*