Session 28 10/16/22

Arden, Althalus, Brottar, Elektrah, Lucia

Michael, Jeff, Bill, Tasha, Megan

Arden healed one of the attackers. Once they woke up, Lucia made a point to intimidate/scare them by threatening them with a vegetable peeler. After some banter, the party finds out that they were chased down by some mercenaries on behalf of Tyr for their atrocities throughout Faerun. They were involved with a corrupted brass dragon, they killed innocent bystanders in other towns, and were responsible for the butchering of the Berdusk. The mercenaries were charged with bringing the party back to Baldur's Gate to answer for their crimes and they were told to use any means necessary. The mercenaries were tied up, healed a little more, and left on the side of the road for someone else to find. One of their number managed to get away and will likely come back to check on them soon.

The party continued south and made it to the Friendly Arms Inn in Beregost. They met with some priests of Ilmater who were on their way to Nashkel to assist however they can with the plague. They assured the party that they were capable of helping the sick and that they should focus on finding the source. They also heard that there was a strong pull of necromantic magic along the Uldoon Trail. The party makes a note to investigate it later. They head to their rooms and spend an uneventful night.

The next day the party heads south to Nashkel and decide to make camp outside of the town. They evaluate the town from where they are and see some people with pale skin, cherry red mouths, dark and sunken eyes. There are black curtains draped across the windows of several houses, as is common when a plague is involved. They decide they'll talk with some of the afflicted and then investigate the mines. Brottar is very excited about going into the mines. It's like going home for him. Lucia is very apprehensive, having suffered from claustrophobia ever since she was a small child. She was tied up and thrown into a closet when she was little and feels that her dislike of small enclosed spaces entirely justified.

The next morning, they head into town and enter a home with a black curtain in the window. They speak to a frail middle aged man. He's weak and finds it hard to speak. He tells the party that there is a new tunnel in the mine that was just opened up and it's full of iron. Arden offers a prayer of lesser restoration which seems to help the man some. He tries to remove a curse and, according to Elektrah who can detect such things, this helps cure his illness greatly. The party speaks to the priests of Ilmater and explain what they've discovered. Then they head to the mine and follow some of the workers to the new tunnel. Using some helpful magical detection spells, the party is able to find their way through the tunnels until they reach the end. It's dark and Althalus is the only one in the group without darkvision. He grabs the only thing he can reach and ends up holding Lucia's tail. She fllips out on him and ends up freezing him from the waist down in a block of ice. She warns him that she does not like to be touched unexpectedly.

Eventually the party finds a trap door in the ceiling. Using Althalus' ice block, he is able to open the trap door and release a rope ladder into the tunnel. The party heads up the ladder and find themselves in a man-made hallway with sconces. It runs east and west. There is no magic detected here at all. They decide to follow the east path and begin to hear drums playing. The party follows the sound of the drums and end up at a double door. There is magic on the door, but nothing that would cause the party any danger. Althalus finds a trap and disarms it. Brottar opens the door and they are in a temple with a dozen acolytes. Four of them run out through another door. The party makes short work of the other 8, though only one of them is actually killed. Arden stabilizes the other acolytes and approaches the altar. It glows with cursed magic. After some spell casting and prayers, the magical curse-plague is removed from the altar and, presumably, the town as well. Althalus takes three vials that do not glow with foul magic. Arden takes his blessed bastard sword and brings it down on the altar. It cuts through it like a hot knife through butter. Elektrah creates water in the crevice and Lucia, with a lot of concentration and effort, is able to freeze it. This is the first time she's every intentionally/consciously used her ice magic. Every other time has been on reflex. The party takes the survivors back up through the mines and into town.

800 Xp, no loot to speak of.

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