recursal/Fanatic-Fandom huggingface dataset:
Slobult Syndicate

The **Slobult Syndicate** was a small-time drug cartel and smuggler's ring controlling much of the Tyrius system during the days prior to the Second Jedi Civil War. Run by the Quarren spicelord Slobult (after which it was titled), the Syndicate rose to prominence when it signed a deal with the Hutts for a monopoly on illegal spice trade in all the Savareen sector.

At one point the Syndicate employed Veeta Nask as an enforcer.
Veeta Nask

Homeworld
 Gender
 Height
 Mass
* Mandalorian League
 Occupation

[Source]

**Veeta Nask** was a blue-skinned male Rodian bounty hunter from Rodia. He was born in 279 ABY to Feenso and Mur Nask.

## Biography

### Early life

The Rodian who would become known for keeping up the highest bounty score in the known Galaxy was born to humble origins, starting in Daroota Village on the southwestern quadrant of Rodia. Being the fifth son of his family, Veeta was given as an "i'cho'boska": a "gift-child" from his mother to his mother's sister-in-law, Joota, as Rodian tradition dictated.

Young Veeta was treated much as an indentured servant would have been, although receiving the benefit of familial relation kept him better-fed and better cared for than the other hired servants in the house of his uncle Guurbo Bakko, who happened to be the local Hetman and moderately wealthy by Rodian standards.

In 285 ABY, Guurbo was killed by Tanwa Clan members, and Veeta was sent to Guurbo's brother Leeso, who had influence in the criminal underworld of Rodia.

### Slobult Syndicate

By the time he had reached young adulthood, Veeta Nask had begun working as an enforcer and collector for the Slobult Syndicate on Rodia. An important and influential criminal organization, the Syndicate covered smuggling and drug running operations not only on Rodia, but on a number of other systems in the sector.

To be continued...
Selvas Rurvo

**Selvas Rurvo** was a male Human soldier in the army of the Galactic Alliance who rose to the rank of captain and was subsequently placed in command of the advanced striketrooper squad COD-6, codenamed "Rancor".

At one point, his squad was tasked with eliminating Zand Vizsla, a staunch supporter of Mandalore the Redeemer.
Tiratu

[Source]

**Tiratu** was a biologically diverse planet situated in the Outer Rim Territories' Scintari system. It was home to the Valteen species, and one of the central worlds of the Reserve Guild- making it one of the wealthiest in the Galaxy.

Tiratu boasted cold rainforests and mountain ranges in its northern hemisphere; and deserts, swamps and volcanic fields in its southern hemisphere. In later millennia, the planet became home to massive city-scapes and its deserts were covered almost entirely by industrial districts.

## History

### Early history

Only three billion years old in terms of its current state, Tiratu formed its ecology late among the other planets orbiting Scintar.
Tugur

**Tugur** were a race of heavy-set four-eyed dryscale reptiles from Roghoda's principal moon Ulu, which they shared with the Ulutian Dusk. Tugur were tough, very hard to kill, with armor plates thick enough to ward off glancing raycaster shots. While Tugur were assumed immune to most natural causes of death, their weakness lay in their life cycle: seemingly at random, every few decades, Tugur underwent a "dying" process and were reanimated, losing some memories in the process. According to some scientists, the cycle was brought on by a sense of failure or great success in one life cycle that inspired either an escape or a joyful surrender of that cycle in return for a new one. There was a chance, as well, to pass into a coma or die permanently during the life cycle change; some Tugur were superstitious about the process and believed those who never came out again to be false. Tugur who had died many times were often fragmented shells of their former selves, while others slowly drifted into new personalities and vocations. Tugur could, of course, permanently die if killed or infected with certain rare diseases and parasites.

One many-lived Tugur was Na Teng, who had died over a dozen times over nearly just forty standard years.

## Tugur society

Tugur were defined by castes, which were not based on birth nor even age but on how many times one had died.

* *Oh* ("great") was the oldest known to most Tugur. Such Tugur had lived too many lives to reliably count and were usually completely disconnected from reality, rambling with almost photographic recall certain events in their past lives and Tugur history while forgetting most else. Oh were taken care of by other Tugur, as they could no longer take care of themselves in most cases, even neglecting to eat or recognize food and drink.
* *Na* ("eight") was the oldest typically encountered by outsiders, those Tugur who had lived beyond ten life cycles.
* *Tu* ("one") was the caste occupied by those who had gone through their first life cycle death and come out alive on the other side. The first death experience was usually the most vivid- even most Oh Tugur remembered their first death and rebirth.
* *Lu* ("new" or "fresh") were the caste of Tugur who had not yet gone through a life cycle.
Elban K'ar

**Elban K'ar** was a female Bith musician who played at the Man's Oil Cantina, often accompanied by Orbo P'litt, Revvy Rojjers, and Utha.

She was typically a rather sullen person, having been forced to stay on the moon after losing all her money to gambling debts. She saw herself as better than having to play on some Outer Rim moon, and would often bemoan the supposed wasting of her talents.
Timeline

This timeline is the most accurate account of history and reflects major changes.

* ca. 140 ABY: Following the dissolution of the Fel Empire and the reformation of the Alliance into the Republic, and Darth Nihl's retreat into the Unknown Regions with the One Sith, the Republic begins a vast manhunt for the Sith, sometimes referred to as the Great Sith Purge.

Unbeknownst to the Jedi, many of the Sith have come under the influence of the sinister Tvath. Other Sith, in disagreement, have caused a schism and begun warring with the faction of Nihl.

* ca. 150 ABY: Darth Nihl, who rejected the cult of Tvath, engages the Sith of Darth Vehendal in a deadly battle on the outskirts of the Unknown Regions. He is defeated.
* 208 ABY: Mandalore falls under the control of House Jazst. Rys Vizsla killed in combat
* 209 ABY: Mirau, Rys's widow, attempts an overthrow of Jal Jazst; fails, and is exiled with her infant son to Concordia.
* 128 ABY: Rys and Mirau's son, Cir, takes a Concordian named Paethe Kago to wife.
* 229 ABY: Dara Vizsla born on Concordia to Cir Vizsla and Paethe Kago.
* 233 ABY: Serín Berrant born on Agamar
* 234 ABY: Zand Vizsla born on Concordia to Cir Vizsla and Paethe Kago.
* 240 ABY: Ranquell Peace Commission founded
* 244 ABY: Ambrin Berrant assassinated on orders from Torvis Halci
* 247 ABY: Ushara the Hutt becomes a Senator
* 248 ABY: Elections held; Pax Reva elected Chancellor
* ca. 255 ABY: Redemption of Mandalore; Mandalore the Redeemer rises. The Jazsts join the cause and fight alongside their former rival clans against a common foe. War with the Alliance regarding the Mandalorian invasion of Cathar, ends in an Alliance failure and the annexation of Cathar

* 258 ABY: Mandalorian League founded.
* 264 ABY: Early in the year the Protectorate launched Operation Red Manta in an attempt to push into the Corporate sector. They were pulled into a trap and then defeated repeatedly. Ushara ousted from office.
Zumwo

Zumwo was a male Patrollian, and a regular customer at the Man's Oil Cantina, upon the Fuel Moon of Korril. He and a female Rodian named Kesko were partners in crime who often hatched schemes in an attempt to rip off newcomers to the Fuel Moon. According to some rumors, Zumwo has ties with the Jakke'Ziin drug traders.
NerfMods Wikia

## Welcome to the NerfMods Wikia

This is a database of modding resources for the modding of Nerf, Boomco, Buzzbee, and similar foam blasters. The goal of this community is to aggregate as much information as possible in an easy to search and reference place without any community bias.

## Blaster types

For the sake of simplicity, blasters will be lumped into categories. Air Blasters, Electronic Blasters, Spring Blasters, and "Other" Blasters.

## Modification Materials

The following sections list common parts and materials for use in common modifications along with links to buy them (where possible) for the following catergories: Electronic Blaster Materials, Spring Blaster Materials, Common Modding Materials, and Shell Modification Materials.

Common tools used for Modifications can be found under Tools.

...

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Ta'Ri

Homeworld
 Gender
 Height
 Allegiance
 Rank

[Source]

"*I...I sensed your presence. I haven't felt this attuned to the Force since...the Shadow.*"
---Ta'Ri, on her discovery by Sil Sentarra on Sarapin
**Ta'Ri** was a female Whiphid and senior Jedi Master on the Jedi High Council in the years leading up to and during the Second Jedi Civil War. During the Remnant Era, she briefly trained a Kalk Padawan named Llaan, who was killed before the war's onset by Trandoshan beast hunters on Mmri.

Concurrent to the war's cataclysmic end, Ta'Ri's Indomitable-class Star Destroyer was engaged in battle with Jedi Exile forces over Sarapin when her ship received heavy fire to the engines and repulsors, causing it to wreck on the rocky volcanic surface of the planet below. Picking her way through the rubble and realizing she was the only survivor not severely injured in the crash, Ta'Ri began searching for life in the wreckage. When she attempted to tap into the living Force, she found her mental connection twisted and confused.

Eventually learning to live with her predicament but all the while trying at every angle to train herself again, the Jedi remained trapped in exile on Sarapin for the next decade, during which time the few other survivors she found badly wounded died and Ta'Ri slowly began to recover her connection to the Force. Shortly before her recovery by the Jedi Knight Sil Sentarra, she found she could once again use the Force to an extent she had not possessed since the beginning of her exile.

She and Sentarra joined the Republic military as commanders in the wake of the Siege of Maramere, spearheading a hunt for Sith Potentate Darth Vician. Finding the fallen Jedi Exile-turned-Dark Lord of the Sith on Coruscant directly after Vician's assassination of the Black Sun Vigos, the two Jedi engaged and disarmed the Sith. Coruscant Security Forces arrived immediately afterward, and Vician was taken into Republic custody.

Ta'Ri and her friend went on to fight the Shadow Empire into the Outer Rim, participating in the decisive Battle of Murkhana.
Veloria

**Veloria** was a planet of lush jungle and vast desert in the Vuulia system, within the Outer Rim.

The corpsebeetle was native to Veloria, and there were many huge corpsebeetle breeding farms there due to high demand for their use.

For a time, Moroda Desmiric Bannqa ruled the planet, and managed such things as the corpsebeetle trade.
Ulu

**Ulu** was the largest of Roghoda's ten moons, and the only habitable one after Farzanian. Ulu was largely arid, riddled with catacombs and standing rock formations, with humid and dry seasons roughly sharing half the Ulutian year. The local Tugur settled mostly around the many hot springs that dotted the surface.
Teykz Lurcho

Teykz Lurcho is a male Twi'lek Huttese Gangster of Jabba's who deals with shipments that arrive directly to Jabba's Tatooine Palace. He's tall, thin, bright red-skinned, wears a long black coat and black fingerless gloves, carries a datapad, and has a fondness for Rodians. He likes to smile wide in a way that often unnerves or creeps out others, and is often accompanied by the Aqualish Gurdabo.
"Other" Blasters

This page is to act as a catch-all for blasters that don't clearly fit into the other main categories. These blasters use non-typical propulsion methods such as manual flywheels or push-pull actuation.

I. Introduction

i. Manual Flywheels (i.e. Buzzsaw/Ripsaw, diamondista?, crossbolt?)

ii. Push/pull (i.e. Pulsator, Master Blaster, Ballzooka, Demolisher Missile launcher, Other HAMP style blasters)

II. table of blasters powered by "other" means
Roal Calquin

Chief Inspector  **Roal Calquin** was a Muun serving in the GIS, the special intelligence wing of the Republic Defence Ministry. In cooperation with its warden, he used the secret prison on Telquortine for his high-profile suspect captives. One such very important suspect, Vorpo the Hutt, was kept captive there for a time until his escape.
Shadow Empire

Founder(s)
 Current leader
 Known members
Darth Vician
Darth Aanx
Darth Rend
Darth Xekkan
Raine Ciel-Tera (briefly)
>100 Sith Lords
>500 acolytes
Arradon Turvossi
 Headquarters
 Location(s)
Lehon
Manaan

[Source]

The **Shadow Empire** was a government and military power established out of the One Sith by a cult of adherents to the Tvath, an ancient Sith presence on Dxun.

Following the slaying of Darth Nihl, it was run in the fore by Darth Vehendal, later joined by his apprentice, Darth Vician, both of whom answered only to Tvath in the Sith Temple ruin on the Demon Moon.

After Vehendal's apparent destruction at the Battle of Ossus by the hand of his own apprentice, Darth Vician became the new Sith Potentate and styled herself publicly as Empress Naisha Rero of the Kzes.

The Empire continued its mostly invisible war against the Tair Republic until Darth Vician's capture in 166 ABY and execution (despite Jedi disagreement) in 169 ABY. With her loss, along with the deaths of Darth Aanx in the assault on Illum and Darth Rend in a power dispute with fellow Sith Lord Darth Vehendal, the Empire of the Sith resumed its place in the shadows, a fangless serpent and a shell of its former glory. Never fully vanquished, the Shadow Empire shrank back into its old haunts in the Rishi Maze and parts of Wild Space and remained there.
Soris Vanzar

A lanky male Ubese wearing faded yellow armor, Soris wields a powerful Ubese blaster rifle with a large muzzle, named Thunder Dragon for its smoking barrel, deadly, armor-piercing punch, and roaring fire, as well as a Zezkon Vibrodagger and a KYD-21 blaster pistol. He is a member of the K'taasz'Ra Bounty Hunter Clan.
Spring Blasters

This will be the page explaining constitutes a Spring Blaster, and explains the different types of spring blasters and how they work with links to basic methods to modify the different types of blasters including \_\_\_\_\_ blasters.

I. Introduction

i.Spring Type

A. Compression Spring

B. Extension Spring

a.Elastic tubing/cord

ii.catching mechanisms

A. Catch Plate

a. Rainbow catch

b. slam-fire catch

B. Trigger catch (PAS/RFDG)

C. Pull and release

II.Blasters

i. Big honkin table of spring powered blasters

III.Springs

i. big honkin table of common springs
Air Blasters

This will be the page explaining constitutes an Air Blaster, and explains the different types of air blasters and how they work with links to basic methods to modify the different types of blasters including HPA, LPA, and HAMP blasters.

I. Introduction

i.Tank Type

A. Pin tank

a. "How It Works"

B. Backpressure tank

a. "How it Works"

1. Blast Buttons

2. Buttonless tanks (i.e. Fastblast)

ii.safety mechanisms

A. OPRV

a. stock OPRV levels?

II.Blasters

i. Big honkin table of air pressure powered blasters (headings: Blaster name, manufacturer, tank type, stock volume)

III.Short section on choosing a pump, perhaps link to table or links to "decent" pumps
MEGA Darts

MEGA Darts are a relatively new addition to the dart sizes, and should not be confused with the older, smaller "mega" darts. The outside diameter is approximately 19mm (0.75"), with an inside diameter of approximately 12.5mm (0.5"). Prior to Hasbro's introduction of the new line, this size was known as "Jumbo" darts.
Common Modding Materials

This page will have sections for each type of part (Epoxy, Grease, Tapes, etc) with tables for every page of a part on this wiki, along with a quick link on where to buy (if possible). Sub page for the part will list detailed specs for the part as well as all known websites or stores to buy from (within reason).
Derek Bowman

**Derek Bowman** is a CIA agent based in London. He was Cody Bank's handler during his London mission. After the mission was a successful Bowman is promoted to the head of the camp that trains the junior spies. He was played by Anthony Anderson.

Following years of service in the MI5, Derek was forced to resign because of a major incident that is not revealed to us. Although, due to his father's connection with the Secretary of Homeland Security, He was able to get a job as CIA agent. Usually filing paper work, Derek jumps at the opportunity to finally take a field mission.
Emily Sommers

**Emily Sommers** is a covert operations officer for Scotland Yard. She has an extensive martial arts background and is very skilled in Kung Fu. Sommers speaks six languages such as Japanese. She is Cody Banks' love interest in the second film. She is played by British singer/actress Hannah Spearritt.
Vidara Desmiric Fuqo

Vidara Desmeric Fuqo was a Hutt, and member of Desmiric kajidic. He considered himself a scholarly historian, spending much of his time lounging in his palace on Nal Hutta reading and studying the vast and diverse assortment of artifacts in his collection. He was one of Sarko's most loyal customers, and on occasion gleefully joined the Morseerian on Sarko's safest artifact-searching expeditions.

He disliked Nal Hutta immensely, and often expressed interest in moving someplace nicer. He also sometimes daydreamed of becoming Sith, relishing their power, for he had relatively none. His father, Ishanta Desmiric Fuqo, took care of most of his affairs, believing his son too stupid to do it himself.

He eventually somehow managed to obtain a Sith relic that extended his age to incredible heights, even for a Hutt, and Vidara was still healthy, clever and youthful by the time the Remnants Era rolled in. This relic was later stolen by his cousins Vorpo and Gorboran, who obtained the extended age as well.
Agent Cody Banks Wikia

## Welcome to Agent Cody Banks wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

==Agent Cody Banks is a action movie made in 2003. It is about a teenage boy (Cody Banks) who is actually part of a secret teen CIA program. Because Cody is the best teen agent he is sent to a prep school to pose as a student so he can get close to Natalie Connors in order to gain access ti her father-a scientist who unknowingly developed a fleet of deadly nanobots for the evil organization ERIS. If ERIS had gotten the nanobots they could have destroyed the worlds defense systems.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Ronica Miles

**Ronica Miles** is the smoking hot, sexy CIA agent who is in charge of taking care of teenage agent Cody Banks.  She is portrayed by Angie Harmon.

## Appearance and Personality

Ronica is an attractive Caucasian woman with a slim, curvaceous body and is noted for wearing tight shirts that expose ample cleavage, and tight pants that heavily pronounce her curves.  In the beginning of the movie, she wears a red outfit, and later, wears a white outfit.  In both cases, they are very revealing and add to her sex appeal.

Ronica has a very short temper and is easily annoyed, especially by men who are easily aroused and go wild over her. This is seen when she first appears in the boy's locker room and proceeds to punish the teenagers by wrapping around a towel and whipping them.  She is also very strict as a teacher and also shows no mercy to her enemies by beating them to near death.

## Skills and Abilities

**Master Martial Artist and Fighter:** As a CIA agent, Ronica has received the most extensive training in fighting and martial arts.  She is capable of defeating many enemies at once and easily incapaticating men greatly larger than her through grapples, holds, wristlocks, punches, and kicks.  This is how she easily beat up all of her enemies in the mountains.

**Extremely Agile:** Ronica is exceptionally agile and is capable of moving her body with ease no matter what the situation is.  She can easily do front flips, back flips, and jump long distances.

**Master of Stealth and Sneaking:** As a CIA agent, Ronica is a master at stealth and can easily sneak around enemy territory without being seen or detected.

## Gallery

Ronica is annoyed by the hormonal teenagers and later proceeds to punish them.Ronica with wavy hair and a black shirt that shows her cleavage.Full view of Ronica's pretty face.Ronica in her sexy red outfit that exposes her belly button and nice chest.Ronica looks dazzling in her black attire.Ronica in her white outfit, still exposing her ample cleavage.Ronica is creeped out by the guy as he jokingly says her chest can't hide any weapons.Ronica looks surprised.Ronica has her large chest exposed by the perverted man.Her pretty face distracts men before she leaves them in a world of pain.
Duncan Kensworth

Lord **Duncan Kensworth** was a corrupt English peer and distinguished scientist. He teamed up with Victor Diaz and Dr. Santiago to try and take over the world with mind control technology. He is the husband of Josephine Kensworth until he stated later on that he was leaving her. He was played by James Faulkner
Aethra

The **Aethra** (sg. **Aethrus**), more commonly known as **seraphs** or **seraphim** (sg. **seraph**), are a race of Cardinals. Dunarian tradition refers to them as the **Race of Rafalos**, but they are also called **daemons** or **highmen**. Seraphs are loosely grouped into three main subraces:

* Aethra of Gold
* Aethra of Brass
* Aethra of Sulfur
Doctor Connors

Doctor Albert Connors is a brilliant man and the creator of the nanobots in the first movie. He created them for ERIS under the impression that they would fund him while he got to choose what to do with them. Instead, Dr. Brinkman, the head of ERIS, wanted to use them to destroy the world's defense systems. He is the father of Natalie Connors. He was played by Martin Donovan.
Main Springs

This page will list all the sub pages of Main springs that can be used in Spring powered blasters (including Motorized Spring Blasters). Any spring that is identical to the spring out of another blaster should not have it's own page.

I. Introduction

i.Compression Spring

ii.. Extension Spring

iii..Elastic tubing/cord

II.Springs (Headings: Spring Name, OD/ID, Length (uncompressed), Spring Constant, Notes [usual uses, etc.])

i. Compression Springs table

ii. Extension springs table

iii Alternative springs table
Cappans of Sleep

The **Cappans of Sleep**,commonly known as **pixies** or **mischiefs**, are a diverse subrace of Cappans that are found scattered throughout much of the Realm, notably around the Dunar Seas and more isolated locales.

## Appearance and behavior

Pixies are notoriously short, being roughly half the size of the average sylvanid. They do, however, possess wider heads and stronger arms, resulting in their distinctive wit and well-known leaping behavior.

Following what many scholars call the Great Pixie Exodus, tribes sprinkled themselves throughout Dunarion, with some managing to establish proper settlements in the hills.

## History

Their diminutive stature and relative frailty, however, made them easy captives for Men and golems. The slave trade dispersed the pixies even more throughout the urban trading centers of Dunarion, with many serving as personal servants or enslaved workers. With the decline of slavery, their sharp intellect and cunning character have allowed them success in two major fields: thievery and entertainment. This cultivated a reputation of being both charming and untrustworthy, effectively keeping city pixies from achieving any significant roles in power or wealth.
Cody Banks Films

1. Agent Cody Banks (2003)
2. Agent Cody Banks 2: Destination London (2004)
3. Agent Cody Banks 3: Save The World (2005)
4. Agent Cody Banks 4: Last Case (2007)
5. Agent Cody Banks 5: Trip To Tokyo (2009)
6. Agent Cody Banks 6: Tomorrow Never Lies (2015)
7. Agent Cody Banks 7: Agents Forever (2017)
8. Agent Cody Banks 8: Out Of The Shadows (2019)
9. Agent Cody Banks 9: Beyond (2021)
Micro Darts

Micro darts are a type of stock ammunition for Nerf blasters. The most common being the Elite Dart. They come in various designs, including types made by Nerf and other manufacturers. These darts are all 0.5" in width, and 7.2 - 7.3 cm in length. Some Micro darts such as Whistler Darts are not compatible with the Nerf Clip System. Below is a list of the different types of Micro Darts.
Cody Banks

**Cody Banks** is a 15-year-old (16 in the second film) bullied teenager who doubles as a junior agent for the CIA. In *Agent Cody Banks* his handler was Ronica Miles. His love interest was Natalie Connors. In *Agent Cody Banks 2: Destination London* his handler was Derek. His love interest is Emily. He was played by Frankie Muniz.

## Personality

Cody is awkward, smart, and determined. He may be smart and physically capable enough to have been recruited by the CIA, but neither of those equate to being popular in his everyday life. Cody wants to do a good job on his first mission almost as much as he wants to avoid getting beaten up by the school bullies.

## History

Cody Banks after the first movie (where Nick and some boys made fun of him and bullied Cody Banks again) had a fight with Natalie Connors, they were arguing over his agent work and that he didn't have time for her. Therefore it explains his interest in Emily.
Nexath

**Nexath** (/ˈnɛg.zəθ/; Nexaean: *Nexaedh*), officially the **Kingdom of Nexath**, is a sovereign state located in East Gazenne. It is bordered by Asther to the north, the Aupal nations of Dualin to the west, various Amrillic states to the south, and the Highsea of Serpents (*Emorräed*) to the east.
Eressa Whitelight

Princess **Eressa Croy** (/ɛˈrɛsə ˈkrɔɪ/; Halbesh: *Chroi Eresa;* born Ossa 262 [1762 AL]), formally **Eressa Whitelight of House Croy** (Halbesh: *Chroi-gheruesc Eresa Súl-Naus*), is the eldest child and heir apparent of King Reilachel Skyfrost and his estranged wife, Dalien Maas. She is followed by her three brothers, Princes Dascian Bluelight, Nabhe Amberlight, and Eruel Adalion.
Sarnish language

**Sarnish** ([name]), also called **Proto-Sarnesse** or more commonly **Sarnessa**, was the language spoken in the Sarnish Demesne in the 11th-9th centuries STE. It is a descendant of the language spoken by the ancient Charioteers of Tamercuse. Its standardized form was based on the dialect of the Sarnish capital at Asténe. The Demesne’s rise to power spread the language north and westward, giving rise to the languages of the Spurlands, the Garden Marches, the Inglish territories, and the northern cultures of Vanacuris.
Narmirism

**Narmirism** was a polytheistic religion practiced by the ancient Kruyo people of Secrollus. Kruyo, or Narmiri, culture became widely influential in the western and central regions of Dunarion, and though the faith is no longer practiced, many of its tales and philosophies are still prevalent in modern societies.
Sinkh archipelago

The **Sinkh archipelago** (Sinkh: *name*) is the collection of islands in the northwestern waters of the Highsea of Glass that make up the country of Sinkhor.

* Deryâ
* Rayobhì
* Sinhì
* Deàl
* Uèdauìsdamo
* Jrati
* Jratsukh
* Salvònu
* Jurrè
* Him-malîrî
* Kkôa
* Gassu
* Ritirìs
* Estikhau
* Patau
* Tighim
* Êosel
* Khes-padèm
* Uzigo
* Hevê
* Asangkoph
* Golwâ
* Jarzè
* Yakserim
* Walyô
* Aukku
* Sàlu
* Ngovu
* Êialuet
* Astì
* Mikkòr
* Mômò
* Namagaltû
* Iguâsai
* Votû
* Kâ Tiguò
* Sidihi
* Yenat

Islands
Tyver Salast

**Tyver Salast** was an admiral in the Galactic Navy and the Ranquell Peace Commission in the waning days of the Galactic Federation of Free Alliances. He was a brash, compulsive veteran commander, and was directly responsible for the bombardment of Mortis and the resulting Shadow Crisis in 296 ABY.

After leading an unauthorized military strike force and engaging both the Jedi Exiles and Old Order fleets in a fight to a standstill over Mortis, the admiral refused direct orders from the Chancellor's Office and proceeded with a planetary assault of the force-world. He, along with most everyone else present, died instantly when the planet was destroyed.
Dridae

The **Dridae** (/ˈdri.deɪ/, /-daɪ/, or /-diː/; sg. **Drida**) are a Hominid race more often called **rocs** or **sylphids**. Dunarian tradition names them the **Race of Drisil**, one of the fourteen major sapient races.

* Dridae of Storms, or shrikethrushes
* Dridae of Salt, or sylphs

Isolated Dridae that decivilized over the ages are called feral rocs.

## History

The rocs were traditionally said to be the earliest of the hominids to emerge in the Realm, originally as carniverous hunting cultures that settled on mountaintops and highlands. Their exact origins are uncertain, due to the difficulty of organizing archaeological expeditions on mountain ranges, and the inaccessibility of many potential sites. The earliest bones and artifacts were discovered at Montsarn, the Tarsorenes, and along the Paspolids, suggesting a westward migration from what is now the Sunwaste.

With the advent of animal domestication came the first roosts and cities upon the Princemounts, which are regarded by most rocs today as their ancestral homeland. More settlements in the north soon followed, including those at the Cloudwastes, the Skylands, the Crags, and along the Defulair Sea. Today the high North is the home of the rocs, with the rise of other hominids inhibiting further southern migrations.

## Dridae of Storms

The **Dridae of Storms**, often called **shrikethrushes**, **nakina**, or **war sylphs**, are found mainly along the northern regions of Gazenne, atop drier and more inland landscapes.

## Dridae of Salt

The **Dridae of Salt**, also known as **sylphs** or **aeglids**, are found primarily in the northern reaches of Serille, with smaller populations along mountain ridges throughout Dunarion.

## Feral rocs

Dridae populations that settled far from the homelands of the North often decivilized due to their isolation, and as a result evolved into **feral rocs**, or **wild sylphs**. While southern settlements were established in regions like the Skylands and the Misiva Mounts, conflicts with other races and competition for resources fractured much of southern society. The remaining rocs resorted to either small bands or solitary hunting, often evolving into much larger and more monstrous varieties due to dwindling competitor populations.

In some regions, more intelligent rocs established a dominion over certain hunting grounds, with their roost as a makeshift capital. Others, especially those near aberrant regions, became full-fledged behemoths that terrorized nearby communities.
Veienor

The **Veienor** (sg. **Veien**) are a Cardinal race known also as **cherubs** or **firstwalkers**. Dunarian tradition names them the **Race of Ave**, one of the fourteen major sapient races.

Once the dominant species of the Realm in the days before the rise of the hominid races, the Veienor have since drastically diminished in number for largely unknown reasons. Only three subraces remain of what was a diverse and ever-shifting populace:

* Veienor of Lune, or reordants
* Veienor of Adalion, or whitecaps
* Veienor of Ossa, or magistrels

The subraces of the Veienor that have vanished since the Evenfall Age are collectively known as Veienor of the Stars.

## Veienor of Lune

The **Veienor of Lune**, usually referred to as **reordants** or **Lunaire cherubs**, are native to the Bluewoods of Tor-Cinae (Fanar).

## Veienor of Adalion

The **Veienor of Adalion**, usually called **whitecaps** or **Adaline cherubs**, are native to the Phyrewoods of Romilon. They are the most populous of the three remaining cherub races, with their numbers scattered throughout most of the civilized Realm.

## Veienor of Ossa

The **Veienor of Ossa**, called **magistrels** or **Ossaire cherubs**, are the rarest of the Veienor, having no real settlements and usually encountered in the wild only by chance.
Applying Skill Points

In essence, the skill points system works very similar to any RPG such as Runescape or Skyrim. The more experience you get, the stronger you become in this apocalypse. After choosing your master skill and distributing your thirty skill points among the remaining eleven skills, the work begins in gaining skill points.

It takes fifteen skill points to master a skill: obviously you can choose to master two skills at the beginning but seeing as all skills are necessary, you might think otherwise.

In order to gain more skill points, you’ve got to kill an abnormal zombie. Sounds easier than it is. In roleplay, zombies are NPC characters spawned by the players, and from time to time a certain type of stronger zombie will show up, always with special abilities given to them by their special strain of mutation. Delivering a death blow to an Abnormal zombie will land you two skill points. If you’re working in a team, everyone who previously helped land a hit on the zombie will earn one.

However, there are limits to this system: for one, you can’t claim points from killing an Abnormal you spawned yourself. For two, each person can spawn one Abnormal per day, if they wish, but no more. If it was the other way around, then it would basically be farming at that point, and we are not one of those games. Third and last point, do not pull Abnormals out of your ass. You probably won’t find a random Charger in the countryside- basically- make sure it makes sense when you spawn one. With that being said; let loose (but don’t let getting skill points drive the plot and break the fourth wall).

When you first enter the room, fill out this form and post it by copying and pasting it into the box that pops up when you type /message. Bold your master skill and fill it all up with stars, and then proceed to distribute your remaining thirty skill points.

⇒ Survival ★☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Medicine ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Athletics ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Engineering ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Street-Smarts ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Stealth ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Marksmanship ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Chemistry ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Perception ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Melee ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Leadership ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
⇒ Teamwork ☆☆☆☆☆☆☆☆☆☆☆☆☆☆☆
Sabordia

Sabordia (/səˈbɔr.di.ə/; Mharnaz: Thao-or) is a principality located in East Dunarion, on the southern end of the Gezra Peninsula. A heavily forested nation surrounding the Nang Gulf, its industry lies primarily in natural resources like vegetables and salt.

## History

Formerly under the control of the Most Holy Kingdom of Samarre, Sabordia achieved sovereignty after Samarre withdrew from the League of Rión and declared Apostasy, withdrawing power over all its external holdings. Cut off from the financial and commercial support of its former authority, the principality fell into quick decline and succumbed to political corruption and widespread social unrest. Only its connections with the Red Casce faction maintained its economy and societal balance, as annual donations from the Crederie supported the Riónist majority.
Great Fracture

The **Great Fracture** was an immense cataclysm that rent the very mantle of the World asunder, forming the Great Rift, the Eastern Maw, and the various regions of aberrance scattered throughout the Realm. Few experts outright deny the idea, but its exact date and cause is still a matter of contention.

The Fracture is said
to be the origin of regional aberrance, as the tears in the earth had released
energies (and potentially creatures) of unprecedented magnitude upon the lands
and seas closest to the Rift and maws.

The earliest sources
for the concept of a pre-Rift planet were draconic wisdoms. Of the few drakes
contact has been formally established with, many speak of the world as it was
when whole, remnants of tales passed down through millennia of draconic
generations. Quite a number of details have even seeped into the lores and
mythos of early socieites, as evidenced in the creation myths of the Qirenni
and the Laobhs. As compelling as these stories may be, the drakes' reputation as
tellers of tall tales and relatively unreliable historians keep some scholars from fully
embracing the theory.

A sizable population
of historians and khasmologues (those studying rifts) have posited that the Fracture occurred after
the emergence of the Hominids. The implications of an unrent world and a migrating
populace are fascinating to many, with notable writers like Angeline la m'Arane
and Litos Karo exploring the idea of civilizations beyond the Rift.
Sinkhor

The **Kingdom of Sinkhor** (Sinkh: *name*) is an archipelago monarchy in East Dunarion, located on the southwestern wash of the Spursea. It is considered one of the Umber Empires.

## History

Established by descendant dynasties of the Jezac in 1-343 [343], the land grew prosperous from its abundant luxury resources and its fortunate location on the only sea passage between the trade centers of the eastern Spursea and the Dunar states to the west, with the Seamaw funneling all trade through the archipelago.

It has faced tensions with the Samarrese Empire, which desired its strategic location for trade and future colonization efforts along the wildernesses of the Gold Coasts in southern Serille, and was even (briefly) captured as a principality in 3-395 [1395]. These skirmishes led to rapid increases in seafaring production and technology, and resulted in an impressive naval force.

The kingdom saw a spark in colonial interest themselves at the turn of the First Adaline, and their advanced naval forces enabled them to accomplish the impossible and clear the leviathan-infested stretch of the Highsea of Glass south of the Seamaw. This opened up lucrative trade routes with the city-states of Sepherum and led to successful colonization efforts in Amistis, Abidyab, Metyorotso, and most notably the territory of New Sinkhor, which controls the only narwhaling
grounds east of Parthenist. King Nesero and his council were thereby dubbed the "Guardians of the Glass".

The 4-266 [1766] construction of the Sajha Canal in Samarre, which dramatically cut sailing time between the Dunar Seas and the Spursea by making it unnecessary to round the Gezra Peninsula, coupled with the outbreak of war in Sepherum, plunged Sinkhor into a recession. The escalation of the Ember Wars decades later, however, rendered Sajha impassable, and trade once again flourished, especially due to the spike in demand of narwhale oil and ivory for the Red Casce.
Razorscale

**Razorscale** is a boss found in the *Ulduar* adventure. She is the penultimate boss of the adventure's first wing, The Siege of Ulduar.

## Hero Power

*For full information, see Devouring Flames.*

Lava Bombs add the following effect to a minion: *At the end of your turn, deal 1 damage to the minions adjacent to this onr.*

## Deck

Note that the below classes are listed purely for reference, and have no effect on Razorscale's use of the cards in the encounter.

### Starting Board

Razorscale begins the game with a Dark Rune Mole Machine on the board. The player begins the game with 2 Expedition Dwarfs on the board.

At the start of the game, shuffle 8 Expedition Dwarfs into the player's deck.

## Strategy

Razorscale's deck revolves mainly around Spell Damage mechs. It includes a few that haven't been seen yet, like Runed Guardian, Runic Priest, Ulduar Sentinel, and of course Proto Drake. Added up, they can turn her spells, specifically Flame Breath, into terrifying removal spells.

The top priority targets in this fight are the Dark Rune Mole Machines, as they will summon a 4-cost minion for free every turn unless they're destroyed. If left uncontrolled, especially when there are two of them, the game is pretty much over, so good removal is vital for your Razorscale deck. Also note that while minions can be used to destroy the Mole Machines, there is a chance of a spawned Dark Rune Guardian that will force your attacks away from them, so spells are preferable.

Razorscale has a regular amount of health and lacks a powerful late-game, so focus on her minions rather than the face. Spell Damage can quickly become difficult to deal with, so aggressive decks designed to win board control early on will often be the best choice (though remember to always be wary of Flame Breath). You also start the game with 8 more cards in your deck, so if the battle drags on fatigue will kill Razorscale for you.

Razorscale's Hero Power, Devouring Flames, is deadly if left uncontrolled. Luckily, Razorscale's deck is built such that there will almost always be a minion in play, so you should be able to kill off any debuffed minions before they start dealing significant damage. Alternately, if you have a number of high-power minions, you can accept the Lava Bombs; however, they can and will stack and quickly turn the tide of battle against you.

## Dialogue

### Expedition Commander

**Introduction:**Champions! We could use some help with this dragon.

**Opening remark:**Welcome, champions!

**On defeat:**She's down! Let's push onward into Ulduar!
Cappans

The **Cappans** (sg. **Cappa**) are a Hominid race often called **sprites**, **night elfs**, or **graymen**. Dunarian tradition names them the **Race of Capenyo**, one of the fourteen major sapient races.

* Cappans of Leather, or sylvanids
* Cappans of Dust, or spriggans
* Cappans of Sleep, or pixies
* Cappans of Coral, or nixies

## History

The isle of Secrollus has been named by Cappan folklore as the home of the sprites, though little can be seen there of their past habitation. The first migrants spread throughout Gazenne, often integrating with dryad communities. Subsequent waves of migration spread southward, thriving in the Crimsonwoods and Scarletwoods, and eastward to the woodlands around the Sea of White Flame and the lost Amestine river valley (currently the Gate of Massina and the Colloprian coasts.

The sprites diversified according to their locales, with the sylvanids in the forests, the spriggans in the caverns, and the nixies along the coasts. The origins of the pixies, however, are still much of a mystery. It is commonly held that a string of mutations resulted in a small populace of dwarf sprites, which broke off from the Gazenne societies and spread every which way.

## Cappans of Leather

The **Cappans of Leather**, known as **sylvanids** or **night elves**, reside primarily in woodland regions on every continent, including the Nerian redwoods and the forests of Central Gazenne and Northern Serille.

## Cappans of Dust

The **Cappans of Dust**, also called **spriggans**, **weredrakes**, or **barrow elves**, are known for their affinity for caverns and subterranean abodes. Often compared to the venom drakes for their gnarled, scaly appearance, the spriggans are the most unusual of the Cappan races.

## Cappans of Sleep

The **Cappans of Sleep** are commonly known as **pixies** or **mischiefs**, are found scattered throughout much of the Realm, notably around the Dunar Seas and more isolated locales.

Pixies are notoriously short, being roughly half the size of the average sylvanid. They do, however, possess wider heads and stronger arms, resulting in their distinctive wit and well-known leaping behavior.

## Cappans of Coral

The **Cappans of Coral**, also called **nixies** or **sea elves**, are found along coastal regions and atolls. Most thrive on primarily pescetarian diets and are adapted to the sea, though some societies have been known to settle by freshwater bodies.
Language codes

All languages are designated a three-letter code for ease of reference.

* Amblish: AMB
* Andolan: AND
* Athorlese ATH
* Caddoran: CDR
* Capit: CPT
* Dastamirric: DST
* Enar: ENR
* Halbesh: HBE
* Inglish: ING
* Mharnaz: MRZ
* Nexaean: NXN
* Salayandi: SAL
* Samarrese: SMR
* Sarnessa: SNS
* Sinkh: SNK
* Soug: SUG
* Surmesh: SUR
* Talamirric: TLM
* Twistlander: TWL
Second Jedi Civil War

The **Second Jedi Civil War** was an internal conflict within the New Jedi Order that quickly escalated into war on a Galactic scale.

The Jedi Exiles, tired of the Jedi Order's involvement in political masquerades, separated and moved to the abandoned Jedi Enclave on Dantooine. They delved into the teachings of Dark Jedi and Sith, however, and soon it became apparent to the New Jedi Order that the Jedi Exiles were a threat. When the New Jedi Order invaded Scovara on peacekeeping operations as a result of tension between the Scovara Combine and the Alliance, the Exiles gladly intervened, sparking the Second Jedi Civil War.

In 296 ABY, four hundred Jedi warships engaged the Jedi Exiles in a battle for control of the temple on the Force-planet Mortis deep in Wild Space.

The war ended with the betrayal of the Jedi by the Alliance, who saw them as a threat to galactic peace. The Senate decided that the Alliance had stayed out of the Jedi Order's internal struggles for too long, and vowed to put an end to it immediately. The Ranquell Peace Commission compiled a fleet of six thousand warships and set a course for Mortis to arrest the Jedi and bring a halt to the conflict. Their destruction of the sacred temple on Mortis was a mistake, however, that resulted in both the end of the war and the end of Galactic stability.
Great Rift

The **Great** **Rift** is the grand chasm that encloses the Known World. Unfathomably
deep and wide, none have yet to cross the gap, though its distance from much of
civilization keeps it an enigma to many.

Primitive sailors
and explorers are though to have first encountered the Rift by sea; the only
terrestrial regions that meet the chasm are considered darklands, areas of
strong magickal energy and chemic instability, so few scholars are willing to
risk their lives for a view unobscured by the mists of the oceanfalls. Some
small outcroppings of land are indeed accessible along the Rift, which many
scholars presume were the salvation of fortunate sailors drawing dangerously
close to the falls, allowing them to journey back home to spread the word.

Folk knowledge of
the Rift led to the popularization of flat-world models, as stories of ships
topping over the edge of the world became well-known and sensationalized.
Studies of sun-and-moon patterns, however, have revealed to scholars that
Dunarion is indeed on a curved plane—current hypotheses postulate that the
world is a spherical planet, and Dunarion is merely an enclosed section of the
globe. It was the invention of the telescope that led to the discovery of seas
and landmasses beyond the Rift to support the theory, as the other side became
visible on a clear day.

The first attempts
to cross were believed to be made by rocs, and their attempts at crossing have
evolved into colorful folk tales and a badge of identity. Other races continued
to attempt the feat, yet the downward suction of the falls coupled with a strange
energy akin to those in the darklands hindering the power of those over the
chasm—the rift is a region of dead space.
Glaeso-Salahic languages

The **Glaeso-Salahic languages** are a branch of the Salahic languages that developed on the lands adjacent to the Spursea, namely the Gezra Peninsula and the islands further east. These areas were settled by the Jezac in the 4th century AL.

**Sabordic languages**

* Mharnaz
* Niija
* Po’olese
* Turnesian†
* Hatloy†

**Sincoric languages**

* Sinkh
* Rayobekh
* Eoslian
* Jrati
* Patambalay†

**Uzbaric languages**

* Yrotse
* Laparnish†
* Dzido†