Svarga

Svarga Country is an island in the latter half of the New World that takes the appearance of a technologically and scientifically advanced city-state, a giant city spanning the entire island. There are a multitude of high-rise buildings, and there are research centers for a variety of industries and advancements scattered all over the island.

It is hard to reach, being bordered to the south by the Calm Belt, and surrounded by volatile waters and constant storms in the waters that lead to it.

The island itself, however, rarely suffers storms of any kind, with a single storm having been recorded in it's entire history, that storm being a mere Derecho. There is a dedicated monsoon season for about 2 months per year, however aside from that the weather is rather consistent, being cool, ranging from 285.92K to 299.81K for the majority of the year.

## Government & Philosophy

Svarga Country is formatted as a Corporacratic Technocracy, though within the Technocrats themselves, there is a systemic geniocratic institution, meaning that instead of a variety of technical experts, they are mostly limited to those experts within science and research, as well as information technology.

There are currently 5 Technocrats that sit on a council to lead the nation, each of them being the head of one of the 5 large corporations that reign over their respective industries, both commercially and politically. They are known as the "Technarchs," or simply as the "Fortune 5." Alongside these 5 "Captains of Industry," the head of martial affairs, known as the Tykon, also has a vote on the council regarding matters of national security.

The current Tykon is Kaskadia Rook

While a single city, there are 5 distinct sects within the city, each run and managed by one of 5 Technarchs that stand on the council. Because of each of the leading technocrat's domination over a specific field of research, there is a noticeable cultural shift between each part of the city, and there is very little competition within industries.

The Fortune 5 and their respective monopolies are as follows:

**Skycore Caspian**: Nondurable Goods Manufacturing | **Sky Enterprise**

**Paris Anastasia**: Pharmaceuticals, Drugs, Healthcare | **Parico Pharma**

**Saturn Rezka**: Robotics, AI, (Bio/)Synthetics, Prosthetics, Cybernetics | **Phanta Borea**

**Empra Laurel & Empra Lorelei:** Media, entertainment industries, Internet services, Ecommerce, Software | **Empiria**

**Katsuhiro Otomo:** Information Technology, Data | **Akira Corporation**

--

Alongside the Fortune 5, who hold indisputable power and sway over the nation, there are two other individuals who also monopolize large industries within the nation, however they are more service-based rather than product-based, and they do not maintain land under their name, rather working within the territories of the Fortune 5.

They are:

**Gushiken Saki** : Transportation and Construction | **Karamade**

**Hisakawa Haru:** Agriculture & Farming | **Hisakawa Farms , Meraki Labs**

## Culture & Lifestyle

It comes as no surprise that Svarga is an extremely diverse nation, with the residential status within a District dictating the feel of one's lifestyle within the nation. Citizens are free to move residence as the please within the districts, however studies have shown that the vast majority of citizens remain within their districts for life, with those that move having a return rate of 78%.

For those that find themselves wanting to move around often, there is a restriction in place dictating that one can only move once every three years after their first two relocations. The matter of the fact is that there's not much incentive to move in the first place, as island-wide transportation is fast and efficient, as well as being completely free for the citizenry. If one wished to take a trip to the beach in Mahar District and lived in Bhuvar District, they would be able to go in the morning and spend the entire day in Mahar, while still being able to make it back at night in time for bed. That said, the people of Svarga have strong ties to their cultural identities within the districts, though perhaps those with the strongest would be the people of Mahar, who are incredibly patriotic.

For better or worse, this ease of access within the nation means that like groups tend to conglomerate together with ease as well. This means that, while the majority of the population is morally and legally sound, the people that tend to deviate are often found together.

## Tidbits of History

Svarga is a relatively recent discovery in and of itself to the outside world. Until very recent times, it was completely unrecorded by log poses, and it's location is out of the way compared to most other islands that the sea that surrounds it was left uncharted.

Flanked to the South by the Calm Belt, ships would have had to pass through currents leading away from the island, and closer still a series of massive whirlpools and storm irregularities, such as walls of water spouts, and an incredibly fast storm that patrols the sea before Svarga.

What changed to make this place known is that the mobile storm seems to have disappeared, and in addition to this, at the moment of disappearance the island became visible to log poses as well.

A correlation can be drawn between the presence of the storm and the lack of log pose visibility, perhaps it being drawn by some strange magnetic phenomena. It is unknown whether or not the storm will return, however Svarga is now charted on newer versions of the world map, so it will be known regardless of how hard the future may dictate it to travel there.

Yet, even without interaction with the rest of the world for an arguably long, long time, Svarga still seems to uphold similar, if not superior, technologies to those nations that lay within it's same sea. It is densely populated, and seems to be well off to remain isolationist if it chooses to do so. Essentially, it has been self-sufficient for so long that it no longer has a need to rely on that which remains around the world, though since the presence of Svarga has been detected by log poses, there has been a market for foreign antiques and foreign local merchandise, as there are many interesting cultures around the world that the people of Svarga simply don't know about. Some more adventurous souls have found themselves desiring to be explorers, though rarely is it of ill will.

## Layout Overview

Svarga takes on the form of a large metropolis spanning across an entire island, though there is an additional small island to the West, known as Patala, that can accessed by bridge, and is owned by Hisakawa Haru, and used as a farming complex. Within the city, there are high-rise buildings everywhere, and the city itself never sleeps, there being constant activity going on at every hour of the day. The city is constructed in a manner so that commercial districts all form towards the center of the city, whereas residential districts make up the periphery, with an expansive public transportation in place allowing for easy access to either of these area, mostly via buses and metro/trains. The architecture itself varies slightly by each of the 5 main districts, though it all gives off a feel of 'modern' or 'futuristic.'

Signs with neon letters pepper the walls of buildings, and the streets in the inner city are always bustling with activity. There are a host of recreational activities alongside collaborative facilities for research cooperation, making it easy to move from breakfast, then go to work, then watch a movie, and then have dinner before finally returning home.

Prices are affordable for all products, something that has been assured by the government of the nation, which has established it's own currency within it's borders, known as the Rupi, which is stored and counted via large coins that hold the relevant data in an encrypted format, and are scanned when a purchase is made. Housing is guaranteed, though small until payed for, and all citizens obtain a universal basic income so long as they are seeking employment.

It should be noted that coins are represented and distinguished by color. They indicate the maximum value allowed to be placed on them, with some also serving to represent the origin of the user of the coin in question. *MV = Maximum Value*

* **Red Coin: MV = 1 Million Rupi (Civilian)**
* **Yellow Coin: MV = 10 Million Rupi (Civilian)**
* **Blue Coin: MV = 100 Million Rupi (Civilian, Guests)**
* **Green Coin: MV = 25 Million Rupi (Guests)**

* **Purple Coin: MV = Infinite (Technarchs, COOs, CFOs, CEOs)**

Within Svarga also lies a rather expansive underworld, in which all manner of individuals come to partake in the various services offered here. Alongside typical underworld activities, in Svarga there are also an assortment of services and products found nowhere else in the world, such as homegrown recreational drugs, an advanced red light industry (integrating many technologies...), and the availability of body alteration technology.

While implementing cybernetics and cyborg technologies is perfectly legal, and often done, within the nation, this industry specializes in transplanting actual human organs into others. Alongside and sometimes overlapping with this is a massive black market, where one can find many technological wares throughout the various marketplaces. The majority of the underworld is located within the Satya and Bhuvar Districts, with many wares coming from the Jana District.

In the absolute center of the island, there is a large lake, within it lying a small island that hosts a building known simply as Tech HQ. Within this building are giant offices resembling embassies for each of the major corporations of the nation, there being 7 floors, one for each of them. Lying atop these 7 floors is an 8th floor which hosts the Council, or the meetings of the Technarchs; the decision and policy-makers of the nation. Allowed as bystanders and lobbyers are Gushiken Saki and Hisakawa Haru, or their representatives, however they are not allowed to vote on resolutions, only introduce potential bills and legislatures to be discussed.

Each of the 5 districts, as noted above, has a theme unique to itself. They are roughly as follows:

(Format: District Name | Owner | Theme)

**Satya District |** Paris Anastasia | Bauhaus Architecture with heavy Art Deco influence and Futurist influence

**Bhuvar District |** The Empra Twins | Postmodern Architecture with Wonderland and Cyberpunk influence (Lots of bright colors and designs)

**Tapo District |** Skycore Caspian | Neo-Victorian Architecture with influence from Socialist Classicism and Glass House

**Jana District |** Saturn Rezka | Vaporwave Neo-Futurist Architecture sporting abundant arcologies in the residential district

**Mahar District |** Katsuhiro Otomo | Googie-Inspired Coastal Steading with Neo-Paradise influence

The size of the 5 districts is roughly equal proportionally, with the exception of the Satya District being extravagantly large, making up by itself roughly 30% of Svarga.

It should be noted that the island to the west of the main island of Svarga, known as Patala, is located within the jurisdiction of the **Bhuvar District**, though this claim is almost never asserted, due to an agreement of indefinite land-lease between the Empra Twins and Hisakawa Haru.

Notable areas within the districts are as follows:

* Underworld: Satya District & Bhuvar District (Heavily regulated, albeit indirectly)
* Port Llafan: Satya District
* Aerospace Facility: Jana District
* Arcadia.: Bhuvar District
* Kanko Center: Satya District
* Factoria: Tapo District
* Wonderland: Bhuvar District

Universities :

* Kysen Center of The Arts: Bhuvar District (College of Fine Arts)
* The Institute of Engineering: Jana District (College for Engineering and Robotics)
* Circa College of Medicine: Satya District (College for Medicine and Pharmaceuticals)
* The Empra Institute of Science and Technology: Bhuvar District (College for Software and Internet Technology)
* The Surey's College of Recreation: Bhuvar District (College for Game Development and Entertainment)
* Cloud 9 Institute: Bhuvar District (General College of the Sciences)
* Haku University: Satya District (College for Chemistry and Physics)
* The School of Fine Industry: Tapo District (College for Business and Administration)

Now to get into specifics, each district will be listed below, detailed with the general culture as well as notable attractions within them.

Formatting as follows:

Leader -

Location -

Population -

Race Distribution -

Gender Distribution (Does not represent **Gonga**) -

Education Distribution -

Economic Contribution Score (Out of 50) -

Feli-Bliss Score (% happiness within the population) -

Military Contribution Score (Out of 50) -

Area Code (Zip, Dial) -

## **District: Satya**

**Leader: Paris Anastasia**

**Location: North Svarga**

**Population: 5,032,680 (+108,000 Scopas)**

**Race Distribution:**

* **Human - 98.2%**
* **Gonga - 1.8%**

**Gender Distribution:**

* **Male - 52%**
* **Female - 48%**

**Education Distribution:**

* **Advanced - 84%**
* **Elementary - 16%**

**Economic Contribution Score: 5.2**

**Feli-Bliss Score: 89%**

**Military Contribution Score: 4.5**

**Area Code(s): 010, 020, 080**

Satya District is the largest District in Svarga, making up nearly 30% of the island nation's entire landmass. It is located to the North of the island, though it flanks slightly towards the East of the island as well. It boasts all manner of industries within it's borders, and holds the largest port in the nation, which is constantly running, with a large population working directly within or in affiliation with the port's functions. This port is known as **Port Llafan**. Approximately 28% of the nation's imports go through Port Llafan, making it an integral part of the entire society of Svarga.

The commercial district within Satya is distensible, most industries finding a place to set up shop or to sell their products within here. The architecture towers here, skyscrapers becoming more and more commonplace with each passing day.

Most of the skyscrapers are in some manner of affiliation with the pharmaceutical industry, which in itself is essentially synonymous to **Parico Pharma**, the leading corporation in the pharmaceutical industry, which is owned solely by Paris Anastasia, who is seated as one of the nations Technarchs. Many breakthroughs in the medical and pharmaceutical industries have been made under her watch, aiding to the prosperity of the people within her district. Because of the nearly-guaranteed availability of work in Satya, many gravitate towards the district in regards to finding employment, as there always seem to be tasks that need to be done, or roles that need to be filled.

Satya also contains two of the eight higher education centers of Svarga. The first is the Circa College of Medicine. Any who would wish to find themselves rising the ranks within the pharmaceutical industry, or to find high-paying jobs within Satya, would find it in their best interests to attend this college. The prestige of the name itself is usually enough to live off of for the rest of one's life within Svarga, with an acceptance rate of a mere 17%. That said, the level of education at this college is tantamount to no other, standing leagues above what most doctors and drug scientists would even hope to study. It is at this college that many of the creations and applications of now successful and widespread medicines were first thought out, and it has increased it's prestige in more recent years after one of the graduates of the school, Paris Anastasia, spearheaded the aggressive expansion of **The Parico Company**, which was the first stage of what is now **Parico Pharma**. The facilities at the college are top-of-the-line, and on occasion it's labs are even outsourced to companies themselves.

The second is Haku University, which is a university that specializes in the education of chemistry, though it also teaches physics courses as well. It is much easier to get into, with an acceptance rate of 58%, and the size of it's campus and facilities are much larger than those at the Circa College of Medicine. It is here that the vast majority of those within the pharmaceutical industry obtained their certifications to create drugs and medicine, a certification being required to legally do so, and also here is a massive brainstorm of ideas that sometimes find their way onto the markets after successful debuts. It should be noted that while the Circa College of Medicine costs money to attend, Haku University is completely free for the pursuit of up to two degrees.

Within Satya also lives one of the largest drug production centers in this part of the sea, if not the world. Known as the **Kanko Center,** an entire complex is dedicated to the manufacturing and research of all manner of drugs stands in between the commercial and residential districts, and alongside a massive 11 story building on the outside, it also expands 20 stories underground as well. While perhaps a negative connotation may be drawn from this, and it is true that illicit drugs are produced here, it should be noted that alongside the drugs one might find in the underworld trade, also here are created a variety of medicines for an assortment of ailments and diseases. From headaches to pain, mental trauma to just the need for a little kick to brighten up the day, pretty much any type of drug one could practically think of has either been created, hypothesized, or is under research within this center.

Addictive drugs themselves are actually legal within Svarga, however they are heavily subsidized and moderated by the government on a citizen-per-citizen basis, meaning that while all have access to normally illicit substances, they are only allowed certain quantities and dosages.

This has actually shown to be successful, the nation's substance abuse rates being extremely low, though there is less to be said when it comes to foreign relations. Because of Satya's dominance over the drug trade, as well as their exotic drugs that are unique to the producers within Satya, the nation's Underworld, which is generally located within the **Bhuvar District** has expanded into Satya, with near exclusive emphasis on the trading of drugs and related business. Many foreign merchants can be found frequenting this market, capitalizing on the potency and efficiency of the Satyan drugs and selling them for high prices outside of Svarga, where drugs are actually very cheap to purchase. Additionally, a rather odd sect of the red light district has expanded into Satya as well, propping up a niche form of entertainment that sees a mixture of traditional red light services intertwined with a variety of drugs, ranging from simple narcotics to potent hallucinogenics.

    Those who live within the residential district in Satya live comfortably within large apartment complexes.

The basic apartment, which is provided for all residents at no cost, consists of one main room, a bedroom, and a bathroom equipped with a tub and shower. It isn't all that large, but it's more than enough for the majority of the citizens here, who rather than pay to upgrade their living arrangements often instead spend their wages on things to fill their apartments with. There is a complete lack of non-apartment housing within Satya, though the wealthier residents can often be found owning penthouses, or entire floors of buildings, of which there are many. The apartment complexes themselves all contain small recreational facilities such as pools, gyms, gardens, and cafeterias that are free of charge for use of the residents of each respective building, though it does cost money to buy food at the cafeteria.

The residential district of Satya was pre-planned, and thus the apartments have been built all within an acceptable range to the **K-Line** of the city metro. North of the residential district lies a small wilderness, with many parks, forests, and fields that host a great deal of recreation for the residents, as well as a beach that spans a fair portion of the Northern coast of the island.

## **District: Bhuvar**

**Leader: The Empra Twins**

**Location: East Svarga**

**Population: 4,755,300 (+410,872 Scopas)**

**Race Distribution:**

* **Human - 96.7%**
* **Gonga - 3.3%**

**Gender Distribution:**

* **Male - 44%**
* **Female - 56%**

**Education Distribution:**

* **Advanced - 97%**
* **Elementary - 3%**

**Economic Contribution Score: 8.6**

**Feli-Bliss Score: 89%**

**Military Contribution Score: 4.5**

**Area Code(s): 030, 040, 090**

Bhuvar District is the second largest District in Svarga, accommodating for about 23% of the nation's landmass. It is located on the East side of the island, and it's commercial district is filled to the brim with all manner of entertainment, attracting citizens from all around the island frequently, and acting as a main tourist attraction for those visiting the nation.

The first thing one might notice about the Bhuvar District is that it is adorned with lights, overflowing with a salmagundi of entertainment and technology blocks, both stores and recreational facilities. The inner city of the district (towards the island's center) showcases dozens of skyscrapers, each decorated with brilliant visuals. Here stands the tallest building in the country, **Arcadia**, which is a 50-story high giant mall, with about half of the entire structure being dedicated to an extremely technologically advanced arcade. The gaming here is taken to another level, and for a small entry fee, one is free to roam the 27 floors worth of pure gaming ecstasy to be had. There also lays a 5-floor Casino on the top floors of the structure, though the top floor itself does not take part. Aside from this, the rest of the mall features a store for just about every brand name in the country, as well as notable companies from abroad, and has a large influence over the fashion within Svarga, as the Empra Twins have the authority to introduce, remove, and replace stores on a whim, which of course affects what can be bought. Currently, the trends are towards 'cyberpunk,' 'street casual,' and 'techwear,' which are styles that can be seen all around the nation in excess and emphasis.

The commercial district here, while large, is surprisingly limited in regards to diversity. The vast majority of services here are tech and/or internet tech-related, or have something to do with the entertainment industry. While there are of course options for other purchases, they are noticeably limited. The buildings themselves, though, are often massive, rivaling if not surpassing those within the Satya District. There are an assortment of arcades owned by **Empiria,** the corporation owned solely, and split evenly, by the Empra Twins. Incidentally, **Empiria** is also the sole stakeholder and proprietor of **Arcadia**.

When walking along the streets of the commercial district of the Bhuvar District, it should be warned, and expected, that one will be subject to dazzling displays of light, as well as constant barrages of noise often coming from nearby arcades. While often implemented within arcades, the Bhuvar District also sees a large presence of casinos, which service all the functions, machines, and games one might expect of a top-grade casino, as well as dedicated sections for Pachinko.

The Bhuvar District also places a very high regard on the availability and prestige of higher education facilities, and located within the district's borders are a whopping four of the eight higher education centers in the country. The first is the Kysen Center of the Arts. The Kysen Center is a dedicated art school, with an astronomical acceptance rate of 99%, focusing on teaching and evincing the importance of the arts within society, with many art subjects being taught here, including but not limited to: Visual Arts, Music, Language Art, Drawing and Painting, and Drama. Many of those who wish to participate in the game creation industry, but don't feel themselves fitting the role of coding or designing the game themselves, often attend the Kysen Center, aiming towards support roles such as: making soundtracks, voice acting, graphic art.

The second school is the Empra Institute of Science and Technology. The Empra Institute is dedicated to the development of software and networks. It is from this institute that Empra Laurel seeks out workers to aid her in her dream and enterprise, being that of maintaining and expanding internet and cloud infrastructure. The classes here are intensive, and it does cost money to attend, though the cost is simply the cost of a personal laptop, as well as an acceptance fee. The vast majority of graduates from the Empra Institute move directly after graduation into working for **Empiria**, in which they make use of the skills they have learned. Because of this, the institute has garnered itself a reputation of being one of **Empiria**'s employee training centers, which is not wholly untrue. There is a 100% acceptance rate, as students are expected to enter the industry after graduation.

The third school is The Surey's College of Recreation. Surey's was founded under the impressions that alongside a school for the arts, a more specialized school dedicated towards the inspirations and creations of entertainment media would be integral to the productivity of the industry as a whole. Here is where many future designers and writers of games, movies, and tv shows are born, with classes tailored to each of the major forms of media being available. The largest subject is game design, due to the area's dominance and desire for continued dominance over the gaming industry in Svarga. This school also has a high acceptance rate, being ~88%, as it is seen as a field that is necessary for the economy.

The last school located within Bhuvar District is Cloud 9 Institute. Cloud 9 is generally known as a 'balanced' school, having a variety of subjects in a variety of fields being within the curriculum. That said, it still does have an emphasis on the sciences, as such is emphasized within Svarga as a whole. It is additionally the largest school in Svarga, and because of it's diversity it sees a lot of student applications every year. The campus is large, but the transformational infrastructure that allows easy travel country-wide means that most of the campus is dedicated to educational facilities, with minimal recreational facilities.

The acceptance rate at Cloud 9 is based on an exam, of which prospective students much achieve a 51% or higher score to attend. Annually they will have to complete this test, with each year them being expected to raise their score by a minimum of 5 points, unless they initially achieved a 90% or above, in which they will not have to take the test again. If one fails the test in either scenario they will no be eligible to attend Cloud 9, however aside from this test Cloud 9 is completely free of charge, aside from an optional meal and housing plan that costs a small sum. This option is mostly for foreign students, though, which there are not many of in the first place. Roughly half of the population of Svarga as a whole have attended Cloud 9 at some point in their lives.

An unmissable location within Bhuvar District is an area of the district named **Wonderland**. It lies in the area to the Southeast of the district, and is wildly stylistically separated from the rest of the district, and nation, as a whole. In Wonderland everything seems to be just a little bit off. Some spaces appear distorted, some doors don't open to anywhere, while others open to different places in succession.

The buildings themselves shift around, and staircases move on a whim even while people are atop them. Animals can talk, and pigs can fly. If one walked towards the beach within Wonderland, they would find monolithic structures that really shouldn't be there. They're too far to reach, being far towards the horizon, though they appear deceptively close.

These often take on the appearances of castles, mountains, and planets, yet were one to sail towards them they would never reach them. The people that live in Wonderland always seem to be relaxed or happy, if not both, and there's a lot of fun things to do there. It's just important to not become too immersed in Wonderland, or one may find it hard to leave.

Going back to the inner city of Bhuvar District, it is here where the largest Underworld presence lies within Svarga, though it should be noted that the Underworld here is localized, or homegrown, rather than being an extension of a foreign influence. It is unofficially managed and run by Empra Lorelei, who seats herself as the head of the Underworld here, which is strange seeing how she could simply work towards changing policies on legality within the country instead of being someone who goes against it. That said, the Underworld is a widely known fact by the population of Svarga, and it seems that it's presence is generally accepted by those in power, who in fact often profit off of it themselves.

The most expansive 'illicit' industries in the Bhuvar underworld are those of the red light district, the gambling ring, the black market, the parts industry, and general dealings with foreign organizations, most often gangs, pirates, and revolutionaries. As the nation of Svarga is not under the protection of the Navy, nor does it hold any significant Navy influence, it is a good place for purchasing and selling goods for those that are not in the World Government's favor.

The residential of Bhuvar District is very large, with most residents living in large, single story houses, often featuring 5-6 rooms each. The population of Bhuvar is rather large, so apartments do also exist, however houses remain the most prominent mode of residence within the district. Within a Bhuvaran house, one would find large, spacious rooms, often with robotic android assistants dedicated to housework and cleaning patrolling the house. Every Bhuvaran house has a dedicated "gaming room," though this concept is rather broad, so it could range from pool tables and arcade games to a full-on battlestation rig. For the level of extravagance these houses seem to portray, they are provided free of charge by the government for all citizens who are currently employed, or seeking employment, though of course like Satyan housing, citizens have to pay for things to adorn their houses with.

There are not many buying options in regards to house upgrade in Bhuvar, however there are designer homes made for the wealthy along the coast, which resemble half- seasteaded buildings sprouting from the water near the shore. These homes are considered to be reserved for the 'successful,' successful meaning either within the individual's industry or having obtained great financial substance.

It should be noted that jobs themselves do not merit set payments in Svarga, with the currency of Svarga, aside from the basic income all receive, being distributed mostly based on achievements of the individual or company.

The economy could be considered meritocratic in a sense, though this concept is often hard to grasp for those outside the island who often synonymize money, to profit, to power. Often times, these seasteaded homes themselves are actually simply given as rewards to outstanding workers and researchers, rather than being available on the market itself, though some of course do remain for sale.

In both scenarios, either natural or upper class living, all housing within Bhuvar is granted easy access to either the **B**-**Line** or the **C-Line**, which are the main two lines that run throughout Bhuvar District. Though, there are a great many splits within the lines themselves, almost appearing as if they are branches leading towards the main tree stump that are the main railway lines.

## **District: Tapo**

**Leader: Skycore Caspian**

**Location: South Svarga**

**Population: 2,001,963 (+39,500 Scopas)**

**Race Distribution:**

* **Human - 84.9%**
* **Gonga - 16.1%**

**Gender Distribution:**

* **Male - 53%**
* **Female - 47%**

**Education Distribution:**

* **Advanced - 82%**
* **Elementary - 18%**

**Economic Contribution Score: 10.4**

**Feli-Bliss Score: 97%**

**Military Contribution Score: 6.1**

**Area Code(s): 050, 060, 100**

Tapo District is the third largest District in Svarga, making up exactly 20% of the nation's total landmass. It takes up the majority of the Southern region of the island, and is almost entirely occupied by rows upon rows of factories of all kinds. Industrial plants, recycling centers, manufacturing plants, and trash disposers are all found within Tapo District, it being renowned as the backbone of the society of the commons. It is in Tapo that almost every nondurable good, excluding food, is created, and additionally it is the location of the majority of the production facilities of Skycore Caspian's **Sky Enterprise**, as well as the production side of the Empra Twins' **Empiria**. It used to have the largest working population in Svarga, but this has since been balanced due to the integration of automated workers (robots) and AI-Planned productive efficiency outlines. It is also notably the original home of the Gonga.

There is a vibrant commercial district within Tapo District towards the center of Svarga, however the further one strays into Tapo the less they will find aside from factories upon factories until they eventually would simply reach the residential district. That said, what there is of the commercial district here is colorful compared to the rather monotonous industrial vision lining the distance, and within it can be found a variety of relaxed recreational facilities, and the area is especially renowned for it's spas and natural hot springs, which exclusively line the Southern region of the island.

Additionally, there is a massive mall in the inner Tapo District by the name of **Factoria**, where a myriad of formerly used and trashed items have been recycled and remade into toys. In particular, there is a massive brand owned by **Sky Enterprise** that consists of a variety of sets of construction toys, each following specific themes (think LEGO). However, there are many other things that have been made and provided in Factoria, and there also happens to be a recent trend in board and card games.

Tapo District maintains a single school, being The School of Fine Industry. This school was founded by Skycore Caspian, who believes that due to the increasing influx of automation in the workforce, people should instead move towards philosophical and administrative work, rather than those of labor.

At least, within the industries that are prominent in Tapo. It is quite large, compensating for the lack of other schools within the district, and while focusing on "Fine Industry," it does teach a variety of other subjects as well, balanced between the arts and sciences quite evenly.

Skycore Caspian himself advocates that people should feel encouraged to educate themselves however they wish, and has even provided economic incentives to those that educate themselves, regardless of school attended and field studied. That said, he has a much more relaxed approach towards the choices of his citizenry compared to others, and tries to keep a hands-off approach regarding their lives. It has been successful so far, and contrary to what one might expect of an industrialist region, their Feli-Bliss Score (a gauge of general happiness within the population) is the highest in Tapo among the 5 Districts.

The residential district of Tapo District is unique among the 5 Districts for the reason that the vast majority of it exists underground. Alongside being spotted with natural hot springs, Southern Svarga also sees a great number of natural caverns that crawl throughout the Southern Coast.

Within these caverns many settlements have emerged, being constructed wide, however still suffering from mild urban sprawl. The people living here have a strong sense of community, especially due to the proximity of individuals to their neighbors. Houses are stacked on top and to the side of each other, making them feel as if they were simply luxury apartments, and there is an extensive system of railways, escalators, cable cars, and elevators within the caves. The **T-Line** finds it's way to the entrances of all the cavern settlements, however within them lie more complex means of transportation.

Even down here there are many natural springs, better ones that those that lie near or within the commercial district in fact, which incentivizes some to make the trek all the way down just to enjoy the best spots. The caverns themselves are well-lit, nearly always having some source of light either by streetlamps, or due to the swarms of harmless glow bugs that live inside the caverns.

The "Net" works perfectly fine here, even though underground, and there are no real adverse effects from being underground other than the lack of sunlight. Some of the caverns open up to the sea towards their rears, making for some beautiful sights of underground beaches, and there are many waterfalls and lakes that connect to each other through underground passages as well. Within these, there is a lot of unique wildlife, and the water itself is some of the purest around.

Housing within Tapo District is not officially free, however there always seems to coincidentally be housing available for those who seek it. The community is embracing to all, and if there isn't a house available one might expect one to be built by "sheer chance" the next day.

All that's asked in return is the idea that one would help out a newcomer or a neighbor as well, and bonds grow tight here. Houses typically are made of up to 7 rooms, however it should be remembered that most residences are jam packed together, there often being doors to other people's houses within one's own. In other places, this might warrant suspicion for theft and unwarranted entry, however here people seem to all trust each other, making this argument null applicable.

Compared to other Districts, there is a surprising lack of automation within the household, with most household tasks still being done by people rather than robots. Though, technologies such as washing machines and dishwashers still find a fit place within the residences of the Tapo District, as do an surprisingly high abundance of vending machines.

## **District: Jana**

**Leader: Saturn Rezka**

**Location: Southwest & Central Svarga**

**Population: 1,740,522 (+572,817 Scopas)**

**Race Distribution:**

* **Human - 94.3%**
* **Gonga - 5.7%**

**Gender Distribution:**

* **Male - 43%**
* **Female - 57%**

**Education Distribution:**

* **Advanced - 98%**
* **Elementary - 2%**

**Economic Contribution Score: 15.1**

**Feli-Bliss Score: 91%**

**Military Contribution Score: 23.7**

**Area Code(s): 000, 070, 101, 102**

Jana District is the fourth largest District in Svarga, making up approximately 19% of the nation's territory. It's residential and manufacturing sectors dot the Southwest slice of the island, and Jana District's commercial district currently protrudes from the inner city of Svarga into the core, taking up the space directly around the lake containing Tech HQ, a claim that has been granted due to Rezka's current title of **Lead Innovator**, a title given to one of the sitting Technarchs by vote of the commons based on who has created/provided the most influential and integral product or service, who then are rewarded by extending their influence into the city center.

The innovation that led Rezka to obtain this accolade was his creation of the Buzzes, which were used and tuned to overhaul the nation's military and defense force, which themselves are essentially synonymous. Because of this, the nation has seen itself nearly entirely lacking in crime domestically, though there wasn't all too much in the first place. However more importantly, it has aided in subduing and warding off foreign aggressors, and remains the flag pole for peace within Svarga.

Jana District itself at first glance appears to be less technologically developed when compared to some of the other of the 5 Districts, however this exterior design choice is entirely intentional, and the interiors of buildings are often luxurious and mesmerizing to those who haven't experienced their visuals before. Stores within the commercial district of Jana District often have spacious interiors with a modern design. AI assistants aid customers and various types of robots can be seen working all manner of jobs, from cashiering to stocking, to welcoming customers. Recreationally, Jana District is home to the majority of the music venues within Svarga, and most musicians enjoy performing in the countless clubs and bars present here.

Leaving the commercial district and entering the manufacturing and research sector, the architectural style begins to change it's tone from one of being "Vaporwave" towards one of "Neo-Noir."
There are a great deal of research centers here, near-exclusively within the fields of: Robotics, AI, Bioengineering, Cybernetics, and Energy Solutions. Most of these facilities are under the supervision and direction of **Phanta Borea**, the flagship corporation of Svarga that handles most things relating to physical technologies.

Within the "Noir District," as it's referred to by locals, stands the crown jewel of Rezka's research, **Aeros**. Aeros is an aerospace facility that sees the research, engineering, and production of aerospace vehicles. Currently, it has built prototypes of air-based military transport vehicles, as well as armed hovercraft. Though these are simply developments made on the side, with a large swath of funds personally provided by Rezka being diverted towards a technology he refers to as "satellites." Though, it is still in early stages of development.

Within the Noir District one can also find a miscellany of specialty shops for repairs of nearly anything that can be named. There's specialists here for most things, from shipbuilding and repairs, to coating, to cyborg allocations, to biomodifications. This is the place in Svarga to get quality parts, and to apply them to either one's things or oneself. Naturally, orders can also be made at a number of shops to build things from scratch as well, but it should be noted that engineers from Jana District often go above and beyond within their own vision of a finished product, sometimes conflicting with the one ordering.

Following this theme, Jana District is also home to the sole engineering school within the nation, known as The Institute of Engineering**,** often referred to as "The Institute." The school is extremely competitive, hosting competitions for feats of engineering in order for prospecting students to gain entry, these competitions being held before every semester. Because of this, the students of The Institute are often bright minds with likewise bright futures in engineering, and many of them go on to work either within **Phanta Borea** or move on to start their own mod and repair shops.

In addition to being a hub for cyber and bio modifications, Jana District is also the birthplace of **Scopas**. Scopas are single-entity AI operations that initially were made to be a manner of emotional AI. However, it quickly became political when Scopas were seen to be proactively engaging in free thought and will, encouraging the legislation of granting them full citizenship within Svarga. They are in simplest terms, an intelligent and emotional artificial being that can only manipulate and access fully the body in which they have been designated. There are many designs and forms that they take, but the majority appear human. Incidentally, they were the predecessors to Rezka's Bygoids, which, while also retaining a fair level of sentience and intelligence, do not feel the urge towards freedom and autonomy, this being further extended in concept to Buzzes, with the exception of the Harbingers.

The residential district of Jana District is wildly unlike that of it's commercial and manufacturing districts, in the respect that it is incredibly green and lush with wildlife. The reason for this is that the residential district has been fitted into a take on arcologies, which are densely populated, ecologically low-impact habitats in which all the residents of Jana District live.

There are two main styles of arcology here, being the **Dome** Arcology and the **Tower** Arcology. The difference between the two is that the Dome arcologies are more garnered towards providing a large living space (as a house) to residents, whereas Tower arcologies are more garnered towards those who wish to live as if in an apartment. Both structures are free of charge to a citizen seeking residence, and to live within one while unemployed, all one has to do is volunteer as a gardener (based on shifts) to be allowed to remain within their homes here. Aside from the lush abundance of flora, and often fauna, residents enjoy the same utilities and services one would see elsewhere.

The railway line that connects the residential district to the manufacturing and commercial districts within Jana District is the **T-Line**, and additionally within Jana District is located a grand station that services a railway known as "**The Ring,"** which is a railway that circles the entire island, with a subsidiary station in each of the 5 District's residential areas, in addition to there being one located specifically in both **Wonderland** and **Patala**.

## **District: Mahar**

**Leader: Katsuhiro Otomo**

**Location: Northwest Svarga**

**Population: 813,617 (+2,266 Scopas)**

**Race Distribution:**

* **Human - 81.5%**
* **Gonga - 18.5%**

**Gender Distribution:**

* **Male - 50%**
* **Female - 50%**

**Education Distribution:**

* **Advanced - 79%**
* **Elementary - 21%**

**Economic Contribution Score: 10.7**

**Feli-Bliss Score: 98%**

**Military Contribution Score: 11.2**

**Area Code(s): 103, 104, 105, 117**

Mahar District is the smallest of the 5 Districts in Svarga, and makes up approximately 8% of the nation's total landmass. It lies in the Northwest of the island, and is home to the second largest port in the nation, known as Port Korra, however rather than being used for shipping imports and exports, it's main function is that of acting as a zone of entry for incoming ships.

The geography of the area is filled with islands and waterways, spotted with false bays and whirlpools, making it rather hard to navigate into the port without prior knowledge of how to enter safely. The closer one gets to Port Korra, the more they will begin to see the towers that act as the first line of defense for Svarga. Dotting many of the small islands are towers and outposts armed to the teeth with Svarga's latest gains in defensive technology. Mountain ranges begin to replace the smaller islands, and soon sounds would be heard from the civilization ahead.

Mahar is unique from the other of the 5 Districts due to the fact that the vast majority of it's landmass is constituted within a series of smaller islands that appear broken off from the mainland of Svarga, all connected by a series of over-water bridges and underground tunnels, alongside a complex ferry system that runs between the small settlements located on many of the islands.

The commercial district of Mahar revolves mainly around the provision of media and data, the former of which is gone to the populace while the latter most often to other companies. The Technarch Katsuhiro Otomo's **Akira Corporation** is the exclusive handler of the nation's newspapers, broadcasting as well in association with **Empiria**. The inner city of Mahar District is located on the main island of Svarga, and is renowned for it's laidback and casual nature, with instead of lines of shops there being a lot of free space, often used for recreational zones such as skate parks and sports. Often citizens from throughout the nation also frequent the Mahar District in search of the latest news on the outside world, with which the masses tend to have relatively minimal contact with aside from travelers and the occasional pirate.

On the mainland of the Mahar District also lies the **Grand Stadia**, which is a series of stadiums dedicated to multiple sports and hosts the nation's sporting events. What comes as a surprise to many outsiders is that the people of Svarga actually find great joy in physical sports despite the stereotype of those dedicated to science often being reclusive in relation to outdoor activities. While hinted at earlier, the frequency of sporting events altogether breaks apart this stereotype, and the people of Svarga are actually quite competitive within the sports that do exist within the nation, though most of them exist nowhere else.

Mahar District alongside it's official reign over the sector of information technology and data, also is the unofficial king of the sports industry, which isn't hard to imagine given their dedication and prowess regarding the availability of places to play sports recreationally.

Moving away from the mainland, there is an excess of water-related activities in Mahar District, and it attracts in droves both people who simply with to tan on a beach to marine biologists alike. A vast swath of reefs lie under the waters of Mahar District's center area, and the waters themselves are consistently warm in temperature, almost as if to invite people to take a dip within them.

There are of course some dangers within the waters, though some technologies have been developed to aid in the warding off of more...predatory organisms. The farther one gets from the main island of Svarga, the more the waters darken, and the more volatile they become. Coastal breeze turns to harsh cold winds, and the journey from the mainland to Port Korra is one of increasing stress and often decreasing desire.

The residential district of Mahar District is rather small compared to the other 5 Districts, and lies within the various isles and inlets in between the mainland and Port Korra. Small villages make up the settlements, and residences often take the form of large buildings built into the mountainous islands sprouting from the waters that often house entire communities within them. Even though seemingly separated by sea, ferries break the ice between settlements, and there is no loss of unity within the population. That said, there are often sports rivalries between communities in Mahar, though this is only in good fun.

As they are the first in the line of fire in the case of potential foreign threats, every community building is armed with weaponry, both heavy and light, an armory is located within each community, and the citizenry within Mahar District have been trained in mandatory guerrilla warfare tactics and maneuvers. In return for the effort, and potential sacrifice they put forth for their nation, the government of Svarga makes sure to attend to the needs of the communities in Mahar District carefully, and in addition to all residences and transportation being entirely free for the citizenry, those within Mahar District have the additional benefit of being granted regular upgrades and revisions to their community and residential facilities at no extra cost.

# Defenses of Svarga

Svarga prides itself in it's defensive technology, as well as the efficiency of it's domestic security. As mentioned earlier, it is nearly unanimous that most vessels aiming to enter Svarga must pass through the series of large and small islands that make up much of the **Mahar District**. Using this knowledge, the Council of Svarga has developed a number of military defensive installations among many, if not all, of the islands that ships must pass by to reach the mainland. These range from heavy battery installations, to lookout towers and outposts, to garrisons full of human troops, Buzzes, and drones alike.

To describe the battery system in a nutshell, it is essentially a system of various types of artillery and concentrated fire mechanisms that exist most often on the larger islands within the Mahar District, those that remain lightly populated as to minimize damage to the population in case of retaliation against one of said batteries.

They mostly comprise of heavy ballistics and explosive arms, and their effective range only covers to the extent of the waters around Svarga. While they can't be offensive from too far away, their range does exceed that of most standard artillery that the traditional vessel would have equipped, thus making them an oppressive barrier to ships that lack in defense, and are exceedingly efficient at processing massive damage to fleets, as the potential drift in accuracy is somewhat negated by the proximity of multiple targets clumped together.

Working the batteries are a rotating crew of specialists who train in artillery and bombardment, alongside a garrison of armed human troops, as well as 3 Buzzes, in case of the facility being boarded. The batteries have a command in place that automatically shuts them down if it is detected that a station has been captured, as to not allow aggressors to use the batteries themselves, though it'd be quite hard to maneuver them regardless.

In addition to the battery/artillery array, Svarga also maintains a complex series of lookout towers, lighthouses, and outposts to provide a secondary mode of communication. While normally communications are established via K-TA1 between military installations military personnel, these can exist as a mode to provide communication in the event that these systems fail, or are interfered with or intercepted.

While of course these also serve the primary function of being the first to alert the nation of incoming vessels and irregularities (such as storms, monsters), this secondary function also sees all military personnel having been trained in a cyper bound to signal flares and lighting techniques. There is additionally a tertiary function for both lighthouses, and lookout towers and outposts specifically.

For lighthouses, this is the simple endeavor of doing what they were made to: To aid in guiding vessels through the troublesome patterns of islands and rock formations within the outer Mahar District, as well as navigating them around whirlpools and water irregularities. For lookout towers and outposts, this is the directive to, under a perceived threat and without an active response from another military installation, to arm themselves and deploy a recon drone (or set of recon drones) to investigate the potential threat. These are also often used to simply communicate with oncoming vessels, featuring a high-end microphone input and output system. Recon drones are equipped with a light turret, however it isn't all that effective against those who find themselves at home in the New World.

The larger, unpopulated islands, as well as the majority of all populated islands regardless of size will maintain a barracks, or at the very least an armory.

The barracks are maintained and operated around the clock by military personnel, as well as a diverse set of scientists and technicians that are put to use either helping out the local population, or providing specialist backup if situations arise that standard military procedure would find itself unable to cope with without the presence of a specialist in the necessary field.

Barracks are themselves heavily equipped, and act as bastions were they to ever be needed to be used as a defensive point. They are all located at key locations that allow for quick maneuvers as well as responses to nearby threats, and act as small bastions, lined with rows of turrets, and often a healthy supply of Buzzes and drones that are deployable at a moment's notice.

Aside from the barracks and garrisons within them, the residential centers within the Mahar District, as mentioned earlier, all have access to an armory with enough weapons and suit for most, if not the entire population within the center.

As citizens living on the islands in Mahar are required to undergo military training, particularly guerilla warfare, they provide a fearsome line of defense under the circumstance that an offense was able to find itself making it's way past all of the defensive mechanisms detailed above. Every residential center houses a single short-distance artillery battery, as well as a mandatory set of two Mecha Buzzes and one Brave Buzz, though combinations of course vary from center to center.

The nature of the isles makes guerilla warfare incredibly effective, though this has only been displayed in a single case thus far. In this case, though, the people of Mahar effectively, and easily, fended off incoming invaders with time to spare before Svarga mobilized it's military to provide a full confrontation with the aggressors, at that point winning easily against an enemy with a shattered morale due to a series of ambushes and traps laid by the residents.

While the civilian transportation within Svarga is magnificent in and of itself, the military transportation is even grander. Utilizing the latest technology available, Svarga sees it's military able to relocate itself across the mainland in a manner of minutes, with transportation across the island taking a maximum of 45 minutes to cross the entire island, compared to the traditional system taking about 2 hours, making it effectively more than twice as fast.

This is perhaps the greatest strength of Svarga's defense. Technology is great, but active replenishment and support makes it nearly unbeatable. Svarga takes great care and precaution when it comes to defense, as now that they have been exposed to the world at large once more, it is very possible that they may find themselves a target by any power, especially as there are many who would seek the technology and advances made by Svarga for themselves, be it nation, navy, or perhaps even pirate.

Though Svarga itself doesn't often find itself a target regardless, perhaps due to both their defensive capability in tandem with them being rather out of the way compared to the normal pathing of the New World. That said, there has been a single occasion of a large-scale conflict that put this system to the test.

## **The Phantasma Brigade**

The nation of Svarga, in addition to hosting a rather large and advanced standard military, also maintains an elite unit tasked with all manner of operations from espionage, to paramilitary strikes, to simply spearheading standard war efforts. Known as the The Phantasma Brigade, this unit is publicly regarded simply as a unit of the elite within the military, simply being the best Svarga has to offer in that respect. While they are, it is omitted many of the functions of the Brigade, particularly those relating to inconspicuous matters such as espionage, assassination, intelligence gathering, etc.

Compared to the rest of the military, The Phantasma Brigade, also known as the P.B., is extremely small, and their operations are mostly kept secret from even the majority of the military itself, aside from a few within the upper echelons. They often work alongside standard military operations, and provide an incredibly powerful asset in times of conflict due to their intense training and expertise.

They are generally equipped, or supported, with the highest-grade technology Svarga has to offer, and have multiple squads of elite infantry, led by the Battlemaster Keinen Shana, in addition to having multiple groups of personnel dedicated to subterfuge, espionage, and other varied operations aside from those strictly of the battlefield.

Most members of the P.B., specialize in a specific skill, so in addition to every member being trained to a certain extent in physical combat, they additionally fill the niches of:

* Intelligence Gathering
* Espionage
* Hunting & Tracking
* Paramilitary Operations
* Communications Control
* Target Disruption

Alongside a variety of roles within the fields of science & technology, in particular those relating to fields such as biowarfare, chemical warfare, and modifying weaponry for specific purposes, such as re-formatting a firearm to be able to shoot farther and silently, or the construction of special ammo to be used.

Many of the unit's members are well-respected members of society, the population being left in the dark regarding their 'true' nature. That said, they do get the job done, and they get it done well, so perhaps the treatment they receive would be fully deserved regardless of the truth of the matter.
Additionally, a surprisingly large proportion of the Phantasma Brigade's operatives are Scopas, particularly those within martial fields.

## Trivia

Most of the location-names within Svarga are based on the upper Lokas from the Hindu Mythos/Religion

## References

The Gov. of Svarga is a mix-match of the 6 below

https://en.wikipedia.org/wiki/Geniocracy

https://en.wikipedia.org/wiki/Noocracy

https://en.wikipedia.org/wiki/Technocracy
https://en.wikipedia.org/wiki/Corporatocracy

https://en.wikipedia.org/wiki/Unitary\_state

https://en.wikipedia.org/wiki/Kritarchy

in addition to subsequently representing a Meritocracy