Aasimar

### Alignment

Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.

## Racial Traits

### Trait 1

Darkvision: Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

### Trait 2

Celestial Resistance. You have resistance to necrotic damage and radiant damage.

### Trait 3

Healing Hands: As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.

### Trait 4

Light Bearer: You know the light cantrip. Charisma is your spellcasting ability for it.

Aasimar travel near and far but generally are found in the Scorched Barrens as knights

### Subraces:

#### Fallen:

* ***Necrotic Shroud:*** Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
* ***Necrotic Touch:*** You know the *chill touch* cantrip. Charisma is your spellcasting ability for it.

#### Protector:

* ***Radiant Soul:*** Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
* ***Signature Weapon:*** choose one weapon you are Expertise with. The chosen weapon becomes your signature weapon, and cannot be changed once chosen.

#### Scourge:

* ***Radiant Consumption:*** Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
* **Devourer of Cosmic:** Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal Necrotic damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.