Ultra Street Fighter IV

Template:Infobox VGTemplate:Nihongo is a 2.5D fighting game, and is an update of *Super Street Fighter IV: Arcade Edition* and the fourth update to the *Street Fighter IV* series overall*.* It features five additional characters, six additional stages, and character tweaks based on community feedback. This title update also features brand new modes.

*Ultra Street Fighter IV* was first released to Japanese arcades via the NESICA system. Those who already own *Super Street Fighter IV* or *Super Street Fighter IV: Arcade Edition* can buy the game as a digital download add-on for $14.99. It was later released as a standalone game for the Xbox 360, PlayStation 3 for $39.99, and for PC for $29.99. The game/add-on was released in June 2014.

## Gameplay

### New mechanics

New gameplay mechanics have been included with the Ultra Combo Double, Red Focus Attack, and Delayed Standing.

* **Ultra Combo Double** allows players to choose both of their character's Ultra Combos at the cost of doing less damage. This gives players more options in their tactics and play styles.
* The **Red Focus Attack** is a Focus Attack that absorbs multiple hits. By holding the Medium Punch and Medium Kick buttons, plus the Light Punch button, the player's character will flash red as they charge their Focus Attack. It is still subject to the same weaknesses as the former with Armor Breaking moves and throws.
* **Delayed Standing** (similar to "Tactical Recovery" from *Capcom vs. SNK 2*) allows players to alter the timing of their character's wake-up, when they are getting back on their feet. By pressing any two buttons when the character is slammed down in a hard knockdown (similar in the fashion of performing a Quick Stand), the character will take a few extra frames to get back on their feet, disrupting the wake-up game of the attacking opponent.

In addition to these mechanics, unblockable setups have been removed, as was heavily requested by fans of the series.. This was achieved through the addition of delayed wake-up.  .

In addition to new gameplay mechanics, there are new modes available for use: Elimination and Online Training. Elimination is an improved Team Battle mode for online play, bearing great resemblance to the three-on-three survival style from *The King of Fighters* series. Online Training makes its return from *Street Fighter X Tekken*, allowing for players to train together online.

### Other additions

Players are able to upload their online matches directly to YouTube, much like in *Street Fighter III: Third Strike Online Edition*. Players have the option to choose any match from their battle log of online matches and upload in 480p quality directly to their own YouTube channels.

Another addition is the "Edition Select" feature. Taking a page from *Hyper Street Fighter II*, players are able to choose which version of their character they would like to play. Under personal actions, the versions are labeled as *SFIV* (*Street Fighter IV*), *SSFIV* (*Super Street Fighter IV*), *SSFIV AE* (*Super Street Fighter IV: Arcade Edition*), *SSFIV 2012* (*Super Street Fighter IV: Arcade Edition: Version 2012*), *USFIV* (*Ultra Street Fighter IV*), and the newly added "OMEGA" mode (DLC only).

*Ultra Street Fighter IV* was released on Japanese NESICA systems on April 17. However, the fifth new character, Decapre, was not playable at first, as Capcom was still fine-tuning the character. She was added to the roster of the arcade version at a later date, via an update patch.

As *Ultra Street Fighter IV* neared its digital and retail releases, two new features were revealed: save/reload states and Network Simulation. Save/reload states allow players to pause gameplay in training mode and replay it again with a press of a button. Pressing start will save a state and select/back will reload this state. This will allow players to perhaps find out what follow-ups after a hit confirm, practice juggles easier or to replay a certain scenario to find out what offensive/defensive options are available.

Network Simulation allows players to simulate laggy online environments offline. Players will be able to simulate from 1 frame up to 20 frames of lag, designed as a means to test the waters and practice combos before jumping online. Features that are seen in offline training mode will be nearly identical to those seen in the new online training mode. Both features make a return from previous Capcom fighting games, *Street Fighter III: Third Strike Online Edition* and *Marvel vs. Capcom 3: Fate of Two Worlds* respectively.

In addition, Training Mode Fight Request and Offline Battle Log were also added. Training Mode Fight Request allows players to practice combos and warm themselves up in between online matches. A preferred option over sitting in lobbies and running through the Arcade Mode over and over again.

Offline Battle Log allows players to, upon enabling, automatically archive offline matches and allow for players to replay them as they would replay their online matches. Likewise, players are also able to use the previously announced 'Upload to YouTube' feature and upload their offline matches to YouTube just as it is possible with their online matches.

Button configuration was brought to the character select screen via pressing the select/back button. This greatly speeds up the process of preparing before a match. This is another feature to make a return from *Street Fighter III: Third Strike Online Edition*.

## Characters

*Ultra Street Fighter IV* features 44 playable characters.

### New characters

 Elena | Saki Fujita
 Hugo | Wataru Takagi
 Poison | Atsuko Tanaka
 Rolento | Jin Yamanoi

## Stages

The update adds six new stages, all of which come from *Street Fighter X Tekken*. The stages are:

* **East Asia: The Pitstop 109**
* **Europe: Blast Furnace**
* **North America: Mad Gear Hideout**
* **North America: The Half Pipe**
* **South America: Cosmic Elevator**
* **Unknown: Jurassic Era Research Facility**

### Testing

Various location tests, performed on arcade cabinets, were held in the following locations:

* Japan - November 22-25, 2013
	+ Tokyo Taito Station, Shinjuku South Game World
	+ Osaka Taito Station, Osaka City Nipponbashi
	+ Nagoya Taito Station, Oosu
	+ Fukuoka Taito Station, Fukuoka Tenjin
	+ Sendai Taito Station, Sendai Chris Road
	+ Sapporo Taito Station, Sapporo Tanuki Kouji

* United States of America
	+ Super Arcade - Walnut, CA - November 29-December 1, 2013
	+ Northeast Championships 14 - Essington, PA - December 6-8, 2013
	+ Capcom Cup - Burlingame, California - December 14, 2013

* Singapore
	+ Tough Cookie Gaming Cafe - Singapore - December 20-22, 2013

## Bonus costumes

Capcom announced a pre-order bonus that includes an alternate costume for each of the new playable characters. These costumes have been designed by UDON, the same art studio that created/published the *Street Fighter* comics and drew the artwork for *Super Street Fighter II Turbo: HD Remix*. Players who purchase the full retail/digital release of the update will receive all previous DLC costumes for free.
Preorders of the game included the "2014 Challengers Costume Pack", new costumes designed by UDON artist Genzoman for Decapre, Elena, Hugo, Poison and Rolento.

A new set of "Summer Vacation costumes" was released on August 12th, 2014:

* **Shoryuken Pack**: Dan, Gouken, Ken, Akuma, Ryu
* **Femme Fatale Pack**: Cammy, Rose, Sakura, C. Viper, Chun-Li
* **Shadaloo Pack**: Sagat, Balrog, M. Bison, Seth, Vega
* **Challengers 1 Pack**: Guy, Hakan, Dudley, Dee Jay, Makoto
* **Challengers Pack 1**: Juri, Adon, Ibuki, T. Hawk, Cody
* **Classic Pack**: Blanka, Gen, Dhalsim, Fei Long, Guile
* **Brawler Pack**: E. Honda, Rufus, Zangief, El Fuerte, Abel
* **Arcade Challengers Pack**: Yang, Oni, Yun, Evil Ryu
* **2014 Challengers Pack**: Hugo, Rolento, Decapre, Elena, Poison

"Wild Costumes" featured animal-themed alternate costumes.

* **Shoryuken Wild Pack**: Gouken, Ryu, Dan, Ken, Akuma
* **Femme Fatale Wild Pack**: Chun-Li, Cammy, Sakura, C. Viper, Rose
* **Challengers Wild Pack 1**: Hakan, Dudley, Guy, Makoto, Dee Jay
* **Challengers Wild Pack 2**: Ibuki, Cody, T. Hawk, Juri, Adon
* **Classic Wild Pack**: Fei Long, Guile, Gen, Dhalsim, Blanka
* **Brawler Wild Pack**: Zangief, El Fuerte, Rufus, E. Honda, Abel
* **Arcade Challengers Wild Pack**: Evil Ryu, Yang, Oni, Yun
* **Shadaloo Wild Pack**: M. Bison, Seth, Balrog, Vega, Sagat
* **2014 Challengers Wild Pack**: Elena, Poison, Decapre, Rolento, Hugo

For Halloween, "Horror Costumes" featured as the name suggest, horror-themed costumes for the characters and was released in 2015.

* **Shoryuken Horror Pack**: Ryu, Ken, Akuma, Gouken, Dan
* **Femme Fatale Horror Pack**: Chun-Li, C. Viper, Sakura, Rose, Cammy,
* **Brawler Horror Pack**: Zangief, E. Honda, Rufus, Abel, El Fuerte
* **Shadaloo Horror Pack**: M. Bison, Sagat, Balrog, Vega, Seth
* **Classic Horror Pack**: Guile, Blanka, Dhalsim, Gen, Fei Long
* **Challengers Horror Pack 1**: Hakan, Makoto, Guy, Dudley, Dee Jay
* **Challengers Horror Pack 2**: Juri, Ibuki, Cody, Adon, T. Hawk
* **Arcade Challengers Horror Pack**: Yun, Yang, Evil Ryu, Oni
* **2014 Challengers Horror Pack**: Rolento, Elena, Poison, Hugo, Decarpe

## Gallery

### Game

Usf4 PS3 box art.jpgAmerican PS3 Cover Art.Usfiv 2.jpgAmerican Xbox 360 Cover Art.USF4 PS3 JPN.jpgJapanese PS3 Cover Art.USF4 Logo.jpg*Ultra Street Fighter IV* official logo.USFIV Decapre.jpgDecapre's *Ultra Street Fighter IV* art.HugoULTRA.jpgHugo's *Ultra Street Fighter IV* art.PoisonUSSIV.jpgPoison's *Ultra Street Fighter IV* Art.ElenaULTRA.jpgElena's *Ultra Street Fighter IV* Art.RolentoULTRA.jpgRolento's *Ultra Street Fighter IV* art.1386264083-ultra-street-fighter-iv.jpgOfficial wallpaper featuring all the characters from *Ultra Street Fighter IV* except Evil Ryu, Oni, and Decapre.Ultra-street-fighter-IV-mecánicas-mejoradas-capcom-1.jpg*Ultra Street Fighter IV* Japanese arcade poster.USF4 Back Cover.jpgSample reverse cover artwork for console versions of *Ultra Street Fighter IV*.Usf4 artwork(2).jpg*Ultra Street Fighter IV* Ryu poster art.Usf4 full 44 roster.jpgOfficial poster featuring the character select art of all 44 characters.Ultra-sf4-full-character-selection-screen.jpgUSFIV's Character Selection.
### Bonus costumes by Genzoman

Elena-ultrasf4-alt.jpgElena's *Ultra Street Fighter IV* pre-order bonus costume.Poison-ultrasf4-alt.jpgPoison's *Ultra Street Fighter IV* pre-order bonus costume.Hugo-ultrasf4-alt.jpgHugo's *Ultra Street Fighter IV* pre-order bonus costume.Rolento-ultrasf4-alt.jpgRolento's *Ultra Street Fighter IV* pre-order bonus costume.USFIV-GLADIATOR-DECAPRE-LG.jpgDecapre's *Ultra Street Fighter IV* pre-order bonus costume.
## Reception

*Ultra Street Fighter IV* received "generally favorable" review on Metacritic getting a metascore of 84/100 on Xbox 360, 83/100 on PS3, 82/100 on PC, and 71/100 on PS4.

## References

1. ↑ http://www.eventhubs.com/news/2013/jul/14/ultra-street-fighter-4-name-new-version/
2. ↑ http://www.eventhubs.com/news/2013/jul/13/capcom-announces-five-new-characters-and-six-new-stages-dlc-super-street-fighter-4-ae-2012/
3. ↑ http://www.streetfighter.com/us/usfiv
4. ↑ http://www.eventhubs.com/news/2013/nov/15/ultra-street-fighter-4-delayed-wakeup-mechanic-confirmed-japanese-location-tests-announced/
5. ↑ http://www.capcom-unity.com/combofiend/blog/2013/10/24/new-battle-systems-in-ultra-sfiv
6. ↑ http://www.eurogamer.net/articles/2014-03-18-how-the-combofiend-went-from-fighting-players-to-rebalancing-street-fighter-4
7. ↑ http://www.youtube.com/watch?v=wdEH4Jy0TWY
8. ↑ http://www.capcom-unity.com/dawgtanian/blog/2014/01/24/ultra-street-fighter-iv-upload-online-matches-directly-to-youtube
9. ↑ http://www.capcom-unity.com/combofiend/blog/2014/03/02/ultra-street-fighter-iv-edition-select
10. ↑ http://www.eventhubs.com/news/2014/apr/05/ultra-street-fighter-4-goes-service-japanese-arcades-april-17/
11. ↑ http://www.eventhubs.com/news/2014/apr/16/ultra-street-fighter-4-has-online-edition-select-savereload-state-and-network-simulation-hits-retailers-august-7-japan/
12. ↑ http://www.eventhubs.com/news/2014/may/01/ultra-street-fighter-4s-new-training-mode-allows-you-simulate-online-play-20-frames-input-delay-savereload-system-detailed/
13. ↑ http://www.capcom-unity.com/dawgtanian/blog/2014/05/02/ultra-street-fighter-iv-additional-features
14. ↑ http://www.eventhubs.com/news/2014/may/04/death-button-checks-ultra-street-fighter-4-adds-button-config-option-character-select-screen/
15. ↑ http://www.eventhubs.com/news/2013/jul/15/listing-stages-ultra-street-fighter-4-are-being-ported-over-street-fighter-x-tekken/
16. ↑ http://www.eventhubs.com/news/2013/nov/15/ultra-street-fighter-4-delayed-wakeup-mechanic-confirmed-japanese-location-tests-announced/
17. ↑ http://www.eventhubs.com/news/2013/nov/23/upcoming-us-location-tests-ultra-street-fighter-4-will-be-same-build-japanese-arcade-location-tests/
18. ↑ http://www.eventhubs.com/news/2013/jul/13/capcom-announces-five-new-characters-and-six-new-stages-dlc-super-street-fighter-4-ae-2012/
19. ↑ http://www.eventhubs.com/news/2013/jul/22/direct-video-version-japanese-ultra-street-fighter-4-trailer-features-new-announcer/
20. ↑ Metascore for Ultra Street Fighter IV on Xbox 360*Metacritic*, Retrieved March 19, 2020
21. ↑ Metascore for Ultra Street Fighter IV on PS3*Metacritic*, Retrieved March 19, 2020
22. ↑ Metascore for Ultra Street Fighter IV on PC*Metacritic*, Retrieved March 19, 2020
23. ↑ Metascore for Ultra Street Fighter IV on PS4*Metacritic*, Retrieved March 19, 2020
ja:ウルトラストリートファイターIV

## External Links

* Wikipedia article

* Capcom Database article

Template:Street Fighter series