recursal/Fanatic-Fandom huggingface dataset:
Prisoner Key

* Normal
* Extended

An ordinary key covered in scratches, dirt, and mud.

It is still a mystery how a simple creature like a Rockpile Mimic managed to fashion a cage out of railway tracks. It is an even larger mystery how it added a lock to its creation.

## GUID

b70e6c76523f42c7a0f2394fe8b015ef

****Prisoner Key**** is an artifact item in *UnderMine*.

**Prisoner Key** can be found after defeating Rockpile Mimic in the Goldmine and used to rescue Dodson
Othermine Crown/75-99

## GUID

84560630b7dc4917875caff19ce256aa

**Othermine Crown 75-99** is an Othermine Crown in **UnderMine**.

This is the crown the peasant can obtain at the end of a 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, and 99 run streak in Othermine.

This crown is animated:
Ponzu's Fragment

* Normal
* Extended

Ponzu, a hydra with an unknown amount of heads, sheds his scales constantly. These scales take on life and act as individual entities, but they remain networked with Ponzu and one another. They grant their strength to one another, and act in coordinated assaults. Battling Ponzu is [a] terrible war of attrition that none seem to have the stamina for.

## GUID

a408291029c24aa3b723842af215836d

****Ponzu's Fragment**** is an artifact item in *UnderMine*.

It drops from Ponzu, Scaled Assembly in the last floor of the Shimmering Caverns once he has been defeated for the first time. When unlocked, it is embedded in the ancient and mysterious gate found in the back room of the hub.

## Lore

* Arkanos says that once the five fragments have been brought together, they will seal away a great evil.
Nullification

* Normal

A hex used by Aevyn battle mages against invading paladins during the assault of their wooded homeland.

## GUID

Item: 66435b8332c74c03b06d5039e2962a99
Effect: 09aecbb2a36c47e9b3c89bcd9253343e

****Nullification**** is a major curse item in *UnderMine*.

It disables the effects of 2 randomly chosen Relics. The disabled relics can be sold to Black Rabbit without the curse spreading to other ones. The relics can also be put onto the relic altar and subsequently taken off to remove the disabled effect on the desired relics.
Loaded Rat

Rats scrounge materials from all over the dungeons and caves and use them to build their nests. It is possible this rat mistook this barrel as such a material. Or, it is possible he knows exactly what he is doing.

## GUID

793c974806004a15b5226b5076999f62

**Loaded Rat** is an enemy in *UnderMine*. It chases the player and attacks the player with a short-range swipe. When killed it self-destructs. It rarely spawns in place of a Rat.

## See also

* Rat
* Rat Matron
* Large Rat
* Rat Nest
Master Pickaxe

* Normal

Only worthy champions can find their way through the foggy woods where this weapon rests.

## GUID

Item: 9919d2d2d31941f2a96f898d56e8d297
Effect: befda1eb80d645f9bb12e17ce56e6a28

****Master Pickaxe**** is a relic item in *UnderMine*.

At full health, the player fires projectiles whenever they swing their pickaxe. The projectile's damage is based off of the swing damage and its size can increase with Cleave. Projectiles that hit the giant crystals in the Shimmering Caverns split into 4 diagonal shots.

## Interactions

### Positive

* Soul Guard: The Master Pickaxe never loses the effect once the peasant is at full HP.
* Fork: The Master Pickaxe shoots 3 projectiles.
* Karmic Scale: Works with Master Pickaxe as Max Health is full 5 HP slots
* Grimhilde's Mirror: Master Pickaxe Projectiles will also reflect enemy projectiles.
* Vorpal Blade: Makes Master Pickaxe shoot 2 projectiles.

## Trivia

This item is a reference to the Master Sword and Sword Beam from the Legend of Zelda series. The "foggy woods" bit references A Link to the Past, and the full-health projectile is present in many games in the series.

## Gallery

* The projectiles being reflected from the crystal in the caverns.
Minic

Half the size but just as deadly as their parents, Minics often seek shelter in unlikely places.

## GUID

e17139f8146241b88da6686d525df4ae

**Minic** is an enemy in *UnderMine*. It masquerades as a standard Chest until it is attacked or interacted with. It attacks the player by leaping at them. Its hitbox is bigger than it seems and can hit the player outside of its sprite.

It can be distinguished from a normal miniature Chest from its redder sparkles or observing it shuddering when a Potion of True Sight is consumed.

It is not damaged by Relics such as the Large Ember or the Lightning Bomb's electricity until it is revealed. It will reveal itself if it is standing in burning oil or electrified water.

When killed it drops the same contents as the chest it was mimicking.

Minic spawn rate increases significantly if the player is afflicted with Metamfiezomaiophobia. If the player is cursed with Empty Coffers, all closed chests are Minics. They will still drop their normal chest loot.

It does not drop food if the player has Leftovers.

## See also

* Mimic
* Strange Mimic
* Affluent Mimic
Savagery Serum

* Normal

There is no secret to this potion. It is simply orc blood, extracted while under the influence of bloodlust. That doesn't make it easy to come by though.

## GUID

Item: 5178abb3de614cb59411b8144fd2dc32
Potion: 875f7b3bf865424ab40e4fe2106ec755
Effect: 4702446347384be998a8c2acf00b0352

****Savagery Serum**** is a potion item in *UnderMine*.
Ogre Bombardier

Ogres, and their kind, are known to inhabit all parts of the UnderMine, but are incredibly good at concealing themselves. They are highly intelligent, and while they can not produce their own tools, they fully understand how to employ those of others.

Ogres often scavenge bombs left behind by miners and use them for their own defense.

## GUID

b1855751ee7e432e8bc7d95afd9be16d

**Ogre Bombardier** is an enemy in *UnderMine*. They attack by tossing bombs at the peasant and are immune to explosive attacks.

## See also

* Ogre Annihilator
* Ogre Firestarter
* Troll Bombardier
Salvaging Sludge

* Normal

The liquid moves slowly. Often requiring a knife be inserted into the bottle to get things moving.

## GUID

Item: cea67360abf84347a264ef64ed806e58
Potion: 34dd71878c07441ea02fd8f0cbe2e813

****Salvaging Sludge**** is a potion item in *UnderMine*. It is an instant-use potion that restores 20 HP for each unique curse the player has.
Relic Eater

## Details

### Effect

Killing enemies destroys a relic

A curse that thirsts for power, but is left unsatisfied when it tastes it.

## GUID

Item: af4d151c98bc4eb9841767e2e4cd643b
Effect: b15f297d2be44a8ba25d03a1841f8eb5

****Relic Eater**** is a major curse item in *UnderMine*.

The curse destroys a random relic and itself after 50 enemies are killed.
Poisoned Steak

* Normal

A nice porterhouse, but way past its prime.

## GUID

df3cb081ac504380aeb03c6b281ae578

****Poisoned Steak**** is a food item in *UnderMine*.

* Heals 10 hit points. With no Salt Shaker modification.
* Can be obtained by having the Plague curse, or when a steak falls in a pool of poison.
* Has a 40% chance to poison you.
Scale Tunnel

Countless tunnels link Ponzu with the scales he has shed. This network allows each individual scale to act as one more sensory organ for the creature. Ponzu, the scales, and the tunnels are as one and it would be dangerous to treat them otherwise.

## GUID

1233ce8d53754d89984d84fba7912abc

 The **Scale Tunnel** is an enemy in *UnderMine*. It can spawn Winged Scales, Toxic Scales, and Unbreakable Scales. It will self-destruct when it has summoned a number of Scale enemies.

It is similar in function to Rat Nest.
Rook's Fish

The original name for Rook's Fish was Ether Sail. They were given this name because of the way they float over the air, or as some would believe, the ether. Their projectiles are also a mystery, and many suspect ether is involved. As if the creature could concentrate it and use it as a weapon.

## GUID

7b26c5aec1304487ac0cbd50e0fcf0e8

**Rook's Fish** is an enemy in *UnderMine*.

It floats around, making it immune to ground-based damage such as fire and falling in holes.

It shoots its projectiles in a plus-shaped pattern, in a similar fashion as a Rook's Bomb shoots its explosions.

## See also

* Bishop's Fish
* Queen's Fish
Queen's Bomb

* Normal

Queen taught her sons everything she knows, but they were schooled on alternating days.

## GUID

78622bf8ccfb4b6b8f4ad11165615e88
Upgrade: 1cd16e5483c547ac924ca9482fedadbf

****Queen's Bomb**** is a unique bomb relic in *UnderMine*.
Obtained by combining Rook's Bomb and Bishop's Bomb.

## Notes

* The shape of the explosion corresponds to that of the movement of a queen piece in a game of chess.
* After picking up another unique Bomb Relic (and dropping Queen's Bomb), then switching back to the Queen's Bomb, you get +1 Bomb, as technically you have never picked the Queen's Bomb up before, and therefore it counts as picking up a new Bomb Relic.

## References

1. ↑ "Did you know you can combine relics? For example, Rook's Bomb and Bishop's Bomb combine to become Queen's Bomb. Will you find the other secret combinations? 🤔 #indiedev" – @undermine\_game on Twitter, July 18, 2019
Masa

* Normal

A short blade of legend, wielded by the brother. What it lacked in reach, it made up for in power.

## GUID

Item: 05ad55b489ff4af28e34ab471ecd0640
Effect: 8144d7dba6454abf84d594f2c1f6974c

****Masa**** is a relic item in *UnderMine*.

When acquired, Masa will reduce the peasant's throw damage by 25%. That damage is then applied to the peasant's base swing damage.

This relic can be combined with Mune to obtain Masamune.

If left on the Relic Altar, Mune will instead appear on the altar in future runs.
Nowhere

**Nowhere** is a location in UnderMine

Not much is known about **Nowhere** beyond the fact that The Endroom, Sho'guul's lair and Antechamber are located there. The Noori Boss fight is also located in **Nowhere**

Getting to **Nowhere** is very different for each of the four options.

* Entering the Endroom requires the player to go through a purple portal that only shows up after Seer is defeated.
* Entering Sho'guul's lair requires you to be swallowed by a mouth with a portal in it that looks to be made of the same material as Sho'guul.
* Entering Antechamber requires The Gatekeeper to stab you for the price of Nether allowing your soul to travel through a blue portal. This specific entrance seems to indicate that **Nowhere** is somehow tied to Othermine as you travel back and forth between the two multiple times in a single Othermine run.
* Entering The Noori Boss fight through a typical looking boss entrance also leads to **Nowhere**
Pilfer Queen

## GUID

e4e58382c3b94da984505e247ebc36ab

The **Pilfer Queen** is a Character found in her throne room in The Contested Bog at the end of the Bog Trials.

She presents you with the Favor of the Queen if you reach her without it.

## Dialogue

Presenting the player with the Favor of the Queen

Ah, does the friendly Collector finally sit before me?

My children have told me tales of you and your kind. They say your people are mean.

Other collectors attack indiscriminately, and battle for domination over the gold.

You in particular are different though. You have shown kindness and shared in your spoils.

Thank you Collector. This gold is important in our war against the corruption of the bog.

Collectors label us with insulting names like ""pilfer,"" but why are we the thieves?

Does the gold belong to you more than us? Do you have a more righteous use for it?

As far as we can tell, you use it in our shops on frivolous items.

Perhaps if you were more cautious and a bit more skillful you wouldn't need such items.

But I digress. It is not you I take umbrage with. You are a good soul.

Thank you Collector for presenting us with kindness, and slaying the Plunder King.

Take this medallion. It signals to my children that you are a friend of mine.

They will act accordingly.

Be warned though. It is fragile and will break easily.Pilfer Queen

Talking to the **Queen** after receiving the Medallion:

The Plunder King was once my husband and a rightful king, but greed washed over him.

It corrupted many things in this bog, and since it arrived we have waged a civil war against ourselves.

And for what? Some shiny rocks?

A true tragedy. It fills me with sorrow.Pilfer Queen

Collector, my children deserve better than to be called thieves.

If you happen upon any scholars of your kind, please inform them that we mean no offense.

I now see that you and I are at a similar crossroads. We are both just trying to survive.

As long as you wear my favor, we will forego any spoils, and contribute them to your cause.Pilfer Queen

Why is it that your people value the gold so highly? What do you do with it?

Hmm... I see.

The collectors also wage their own wars.

And these wars are also based in greed? Perhaps we are not different at all.Pilfer Queen

Let us be different Collector. We shall break the cycle of violence through cooperation.

Sometimes the gold will be ours. Sometimes it will be yours.

The one who controls the gold will be the one who needs it most.Pilfer Queen

If the Player visits after receiving the Medallion:

I appreciate your visit collector, but I have already awarded you with the greatest honor I have to give.Pilfer Queen
Location

The **locations** in *UnderMine* are mostly all kinds of, more or less, dangerous dungeons.

## Notable places

* Undermine
	+ Goldmine - First location peasant must go through.
		- Sand Pit - Boss room for Selt, Queen of Sand
		- Goldmine Exit - Leads to the last room in the Goldmines
	+ Delvemore Dungeon - Second location peasant must go through.
		- Flooded Crater - Boss room for Mortar, Charged Golem
		- Dungeon Exit - Leads to the last room in the Dungeons
	+ Halls of Din - Third location peasant must go through.
		- Auduin's library - The library that contains the Dusty Book for unlocking The Collector
		- Nowhere - Boss room for Noori, Spectre of Darkness and Sho'guul's lair shop of Sho'guul
		- Hall Exit - Leads to the last room in the Halls of Din
	+ Shimmering Caverns - Fourth location peasant must go through.
		- Hydra's Rest - Boss room for Ponzu, Scaled Assembly
		- Cavern Exit - Leads to the last room in the Shimmering Caverns
	+ Golden Core - Fifth location peasant must go through.
		- Slag Vault - Boss room for Seer, World's Heart
	+ Contested Bog
		- Bog Trials - A series of secret puzzle rooms for gaining access to the Throne Room.
		- Throne Room - The Pilfer Queen's Throne room.
		- Treasure Trove - Boss room for the Plunder King
* Nowhere
	+ Endroom - Last room in Undermine where Death's Hand resides
	+ Othermine
		- Antechamber - Starting room for Othermine

* Hub - Peasants base of operations. There you can find most Characters and buy upgrades.
	+ Collector's Room - Change and unlock Familiars
	+ Merchant's Hall
	+ Forge
	+ Laboratory
	+ Library
	+ Terminal

* Space - The Final Frontier

## Special Rooms

* Lab - This is a room located in mines, its loot unknown
* The Garden - This is a room located in the mines, you get some gold from destroying the plants
* Sacrifice Room - a room that can yield great reward, in exchange for health
* Hoodie's Room - The room is where Hoodie resides and is used for fast travel.

## Lore Locations

* Grimwood - Not playable location (lore related)
* Urr from Whiplash Serum
* Mt. Thessal from Cyclonic Serum
* The Enchantments from Pocket Grill
Mutation

* Normal

There is a good kind of mutation, and a bad kind. This is the bad kind.

## GUID

Item: 5a07ac0e26914e5ab472cc79e9a97fe8
Effect: f1675c52530e404d949eccbb9d83b3ad

****Mutation**** is a major curse item in *UnderMine*.

It has a 40% chance of converting Relics into Potions when entering a room.

The curse can also affect dropped relics, such as from Metamorphim, Mighty Metamorphim, and Chaos Spawn, and also when you swap out unique throw/bomb relics such as Chakram.

It cannot affect relics on the altar.

Relics that have been mutated into potions still retain the fact that they were a relic, and if you transmute them with TRANSMUT3, Transmutagen Blast, or Dirk's Hammer, they will change back to being a relic.

## Interactions

### Positive

* TRANSMUT3 in a Bottle can turn the potion back into a relic.
* Transmutagen Blast can turn the potion back into a relic.
* Dirk's Hammer can turn the potion back into a relic.

### Negative

* Metamorphim can be affected by **Mutation**.
* Mighty Metamorphim can be affected by **Mutation**.
* Chaos Spawn can be affected by **Mutation**.
* Unique Bomb Relics can be affected by **Mutation** when swapped.
	+ Transmutagen Blast
	+ Branding Bomb
	+ Golden Powder
	+ Queen's Bomb
	+ Rook's Bomb
	+ Lightning Bomb
	+ Blood Bomb
	+ Bombushka
	+ Bishop's Bomb
	+ Seer's Blood
	+ M.E.G.A. Bomb
* Unique Throw Relics can be affected by **Mutation** when swapped.
	+ Guidance
	+ Sequence Breaker
	+ Chakram
	+ Fork
Red Offering

* Normal

Over time it was learned that the color red, the sanguine color, was preferred.

## GUID

f10609a5db3c4d459191e400364234d5

****Red Offering**** is an upgrade in *UnderMine*. The upgraded version of Blue Offering.

+1 praying options at Altars (5 options)

Can be bought after unlocking Lillyth from Arkanos.

## Trivia

It is a reference to the Red Candle in Binding of Isaac.

## See also

* Blue Offering
* Black Offering
Noori's Fragment

* Normal
* Extended

Noori is a special being that can phase between the known world and another world sometimes referred to as the Othermine. The Othermine takes on properties of the regular world, but twists them in a variety of ways. Noori's connection with the regular world is at its strongest when in the light. Darkness allows him to slip between the planes into the Othermine.

## GUID

4201016017924b249dace995484afd57

****Noori's Fragment**** is an artifact item in *UnderMine*.

It is dropped from Noori, Spectre of Darkness on the last floor of the Halls of Din once he has been defeated for the first time. When unlocked, it is embedded in the ancient and mysterious gate found in the back room of the hub.
Remote Detonator

* Normal

Provided increased safety to miners, but deemed too costly and an unnecessary expense by management.

## GUID

Item: a1231c3c35814d68aaae8d98cc882fd9
Effect: 9174205fec034bcd95a9d2240b8c3ec6

****Remote Detonator**** is a relic item in *UnderMine*.

Pressing the bomb button after placing down a bomb detonates it remotely.

It does not work with Bombushka's little bombs.

## Interactions

### Neutral

* Golden Powder bombs will be stolen by pilfers when left unexploded.
Pilfer's Gift

* Normal

"I'm still not sure what these pilfers are up to, but hooboy, two relics!" - Black Rabbit

## GUID

Item: ec20d69533674c59a1af67db438bf172
Effect: 52621e4f7e594616a21bd0325870d460

****Pilfer's Gift**** is a relic item in *UnderMine*.

It drops 2 different Relics, both of which can be picked up. It is unlocked by bombing the Pilfer shopkeeper in the Hub.

## Trivia

* During development, this item was a `Common` relic and had craft costs of  35.
Lurker

No one has actually seen a Lurker's entire body. It is thought that these creatures cling to the stalactites of huge caves and attack their victims from below.

There are actually mining procedures for what to do in the case of a Lurker attack. You are to get to higher ground and pretend like the floor will kill you, because it quite literally will.

## GUID

8f4b3ac948464054ae2d07f4c9159fd5

**Lurker** is an enemy in *UnderMine*.

## Trivia

Lurkers are a reference to the Lurker unit from the real-time strategy game *StarCraft*, as they both have a habit of burrowing and possess a similar subterranean spiked attack.

## See also

* Crypt Lurker
* Sand Skulker

## Notes

* Lurker's Impale attack begins after the Lurker's blink animation. A trail of spikes will erupt from the floor in the direction of the player when this happens. The attack has a large range of at least five tiles — it will easily stretch from the entire height of the player's screen — but the attack is easily avoided by jumping.
* Attacking a Lurker with a Status Effects, such as those provided by Seertooth or Toxin, can help to keep track of the Lurker's location.
* Attacks from the Lurkers are able to destroy blocks and reveal Secret rooms.
* The lurker's attacks cannot go across holes, but the lurker itself can.
* Wayland's Boots grant immunity to its attacks.
Othermine Crown/35-38

* Normal

A crown bestowed to those that meet the challenge of the Othermine. Reverts back to its default state upon death.

## GUID

84826b1a19f745208849ca2768ddcbac

**Othermine Crown 35-38** is an Othermine Crown in **UnderMine**.

This is the crown the peasant can obtain at the end of a 35, 36, 37, and 38 run streak in Othermine.
Lucent Imp

These creatures are completely unknown to the denizens of the Kingdom of Delvemore. No human has ever laid eyes on one... until now.

Arkanos' peasants may rest peacefully knowing that they have accomplished at least one special thing in their lives, and that is witness the majesty of the Lucent Imps.

## GUID

43bfaf889ae94c068e0729be721a51be

**Lucent Imp** is an enemy in *UnderMine.*

Lucent Imps shoot a blue projectile that either homes in towards the player or is aimed towards the giant crystals that reflect the attack into 4 projectiles; the latter do not follow the player. If two of these crystals keep reflecting projectiles to each other, they will stop after a few seconds.

You cannot destroy the projectile with your pickaxe, but it can be destroyed when it collides with a wall or after a period of time. If the Lucent Imp is killed, the projectile stops tracking you and will continue to fly in the direction it was heading until it hits something.
Lucky Charm

* Normal

Many have wondered how the street urchin Olivia avoided meeting her end in the Crawl, a dangerous slum of the capital.

## GUID

Item: 5a5b61097a034cfeb6858d2d6c809af0
Effect: 3fe862f303f84124a3ca55f026398e50

****Lucky Charm**** is a relic item in *UnderMine*.
It can (at a low chance) prevent the player from dying when their health reaches 0. It can be combined with the Lockpick to obtain the Lucky Lockpick.

The blueprint for this item is obtained by purchasing it from Black Rabbit, and if you sell the relic to her after crafting it, she will give a special dialogue.

## Interactions

### Positive

* Lockpick: Combines together to create the Lucky Lockpick.
Potion of True Sight

* Normal

Nicknamed the "peeper's potion" for obvious reasons.

## GUID

Item: e50bae2f580c4159a881f6c7852ca586
Potion: 59167c96b01748c1a8272f14b76e044d
Effect: 9995dbddf62e423e8e7aaa76813a52ec

****Potion of True Sight**** is a potion item in *UnderMine*.

## Effects

While under the effect of this potion, the light circle surrounding the Peasant will reveal the following:

* Any rock hiding a Crawl Space becomes visible when it is in range of the light source, but still needs to be blown up with a Bomb to gain access.
* Walls hiding Secret rooms become visible when they are in range of the light source, but still have to be blown up to gain access.
* Any kind of Mimic enemy will appear to be breathing, slowly opening and closing the lid slightly, making them easier to notice.
* Any Landmines around the peasant.
Low Stock

## Details

### Effect

Reduced shop options

Supply chains have been crushed, and the kingdom's river of goods run dry.

## GUID

Item: 00724b8396b24ddda26cac3b27ca8d41
Effect: 524dc2e94cb3435baa50038dd48c321e

****Low Stock**** is a major curse item in *UnderMine*.

It removes 2 items from shops.

Removing the curse takes effect on the next unentered shop onwards.

This curse does the opposite of the relic Simple Chest.
Minimap

The **Minimap** is a part of the HUD that the player has available to them during a run.

It is displayed in the bottom right hand corner, and can be expanded with a key binding.

The map will show small icons that indicate if what a room is or if you left something behind in a room:

## History

* Can now be toggled from normal size to large. The default keys for this are [c] on a keyboard and [up] on the D-pad of a controller. This key is rebindable in the options menu.
* New icons to denote the Relic Room, Beginning Room, and Boss Entrances
* Altars will now indicate if they have been used
* Items such as food, keys, bombs, potions, talismans, armor shards, relics, chests, blessings, and altars will be shown on the map.
* Four of the most important items per room will be shown in large mode, while a single item will be shown in normal mode.
* Players can also toggle the transparency of the **minimap** in the options menu. When transparent, the background of the map will be removed..
Midas Touch

* Normal

A label affixed to the bottom reads: "Warning: Do not ingest."

## GUID

Item: 17392f3e7d05485a800ddcd201bfb98c
Potion: 174e5d81496d4f128eb2dd6c738aa991

****Midas Touch**** is a potion item in *UnderMine*.
When consumed, all enemies in the room transform into gold statues that can be attacked to break into Gold. These statues can be stolen by Pilfers.

## Gallery

* Uberglomp Statue
* Glomp Statue
* Rat Statue
* Lurker Statue
* Bobo Statue
* Treble Fly Statue
* Spate Fly Statue
* Spider Statue
Poisoned Fish Kebab

* Normal

Tastes a bit *too* fishy.

## GUID

a8c173b40091441aa7aca9ee38601577

****Poisoned Fish Kebab**** is a food item in *UnderMine*.

* Heals 15 hit points. With no Salt Shaker modification.
* Can be obtained by having the Plague curse, or when a steak falls in a pool of poison.
* Has a 40% chance to poison you.
Miracle Berry

* Normal

The Miracle Berry is the result of decades of research by the alchemists of Delvemore laboratories.

## GUID

11652c0c45f2402e82d56d3c629df003

****Miracle Berry**** is an upgrade in *UnderMine*.
Multiplies the Potion Duration by 2x the potion time to each potion timer.

## See Also

* Slowth Berry
* Torpor Berry
* Bearberry
* Sludge Berry
* **Miracle Berry**

## Trivia

* During development, the shop costs were set to  20,000.

## Notes

In the Save.json upgrade string this item is drink\_duration=5
Relics by Rarity

**Relics** Can be sorted by rarity, and unlock method. This list discusses and organizes the relics by rarity.

The 4 levels of rarity are Legendary, Rare, Uncommon, and Common. While there are 4 types levels of rarity programmed in the game, Uncommon is currently unused.

## Legendary

Legendary Relics cannot be transmuted by any means. The majority of Legendary relics are found at Sho'guul's lair, while the rest of the Legendary relics are combined relics.

* Box of Holding
* Branding Bomb
* Caramel Popcorn
* Chakram
* Doom Blade
* Double Doubler
* Emperor's Crown
* Four Leaf Cleaver
* Glass Cannon
* Golden Idol
* Helios Boots
* Karmic Scale
* Lockpick
* Lucky Lockpick
* M.E.G.A. Bomb
* Masamune
* Miniaturizer
* Mirror Shield
* Mjölnir
* Mushroom
* Nullstone
* Pilfer Credit Card Black Edition
* Pocket of Holding
* Queen's Bomb
* Rabbit Gloves
* Shield of Quills
* Soul Guard
* Suneater
* Transmutagen Blast
* Tsar Bomba

## Rare

Rare relics can be found at Relic rooms and in shops, but are significantly less likely than the common counterparts to spawn.

* Adventurer's Whip
* Birthing Pod
* Cosmic Egg
* Cracked Orb
* Dirk's Hammer
* Duplicator
* Electrified Orb
* Floating Skull
* Fork
* Four Leaf Clover
* Golden Axe
* Holy Guacamole
* Hoodie's Pillow
* Hungry Ghost
* Hyperstone
* Inverter
* King's Crown
* Large Ember
* Lucky Nugget
* Map
* Masa
* Master Pickaxe
* Mune
* Obsidian Knife
* Othermine Conduit
* Paladin Shield
* Petrified Rock
* Pilfer Credit Card Gold
* Pilfer's Gift
* Queen's Crown
* Rat Bond
* Remote Detonator
* Resurrection
* Selt's Egg
* Sewing Kit
* Soul Cannon
* Twin Axe
* U-235

## Common

Common relics can be found in Relic rooms and shops.

* 108 Beads
* Adventurer's Hat
* Aegis
* Aphotic Charm
* Ara
* Archer's Pendant
* Axe Thrower's Pendant
* Battle Axe
* Battle Standard
* Berserker's Pendant
* Bishop's Bomb
* Blade Mail
* Blast Suit
* Blood Bomb
* Bomb Doubler
* Bombushka
* Bottled Lightning
* Bounty Contract
* Breastplate
* Butcher's Cleaver
* Canis Major
* Capture Sphere
* Catalyst
* Caustic Vial
* Circinus
* Conductor
* Crippling Poison
* Demon Ring
* Devotion
* Dillon's Claw
* Doll
* Fan of Knives
* Float Boots
* Galoshes
* Gauntlets
* Gecko Blast
* Glaive
* Gold Frenzy
* Gold Tooth
* Golden Delicious
* Golden Powder
* Gordon's Tunic
* Greaves
* Grimhilde's Mirror
* Guantes
* Guidance
* Heavy Boots
* Hot Cross Bun
* Intensifier
* Iron Branch
* Javelin
* Key Blade
* Key Doubler
* Knight's Pendant
* Kurtz' Stache
* Lava Walkers
* Leftovers
* Lightning Bomb
* Lucky Charm
* Lunchbox
* Magnetized Ore
* Meal Ticket
* Orion's Sword
* Pauldron
* Phantasmal Axe
* Pilfer Credit Card Silver
* Pilfer Ring
* Pocket Grill
* Popcorn
* Recycler
* Rook's Bomb
* Sagitta
* Salamander Tail
* Seasoned Popcorn
* Seer's Blood
* Sequence Breaker
* Shadow's Fang
* Short Wicks
* Shrapnel
* Siegfried's Aegis
* Simple Chest
* Sonic Boom
* Spare Ordnance
* Tent
* Throwing Star
* Tortoise Shield
* Totem of Life
* Twisted Blade
* Ursa Major
* Ursine Ring
* Vorpal Blade
* War Paint
* Wayland's Boots
* Wet Blanket

## References

1. ↑ Uncommon is unused – EightyTwo on Discord, March 2, 2020.
Prayer

**Prayers** were an early version of Blessings and had similar functionality.
These items had a tab in the Journal.
Prayers could be bought for  100 at the Altar.

## Icons

* Prayer of Accuracy - Increases Crit Chance but decreases Throw Speed
* Prayer of Alacrity - Increase swing speed but lower swing damage
* Prayer of Brute Strength - Increase swing damage but lower throw damage
* Prayer of Bulkiness - Decrease received damage but lower swing damage
* Prayer of Endurance - Increase your Max HP at the cost of Move Speed
* Prayer of Frenzy - Increase your Attack Speed but also the Damage you take
* Prayer of Hard Work - Increase gold retention but lower the effectiveness of healing
* Prayer of Power - Increase your Attack Damage at the cost of Max HP
* Prayer of Precision - Increase throw damage but lower max health
* Prayer of Rigidity
* Prayer of Speed - Increase your Move Speed at the cost of Attack Damager
* Prayer Health

## References

1. ↑ "Playtest 10/03/18" – Thorium Entertainment on YouTube, October 4, 2018
Lucky Nugget

* Normal

"If you think about it, it's really an investment" - Black Rabbit during a particularly passionate sales pitch.

## GUID

Item: 872540dbf7be4f2c9ce3a79f346c41a7
Effect: 064b70f0377f4bb6b6da121e4751954c

****Lucky Nugget**** is a relic item in *UnderMine*.

This relic drops a gold piece for each critical hit. Having 100% Crit Chance will spawn a piece of gold for every hit.

## Loot

The lucky nugget will drop different sizes of gold depending on how many bosses have been defeated.

### Chances before boss fights or in Othermine

8
9

{\displaystyle \frac{8}{9} }

1
9

{\displaystyle \frac{1}{9}}

### Chances after boss fights

Rockpile Mimic

2
3

{\displaystyle \frac{2}{3}}

1
3

{\displaystyle \frac{1}{3}}

Selt

4
5

{\displaystyle \frac{4}{5}}

1
5

{\displaystyle \frac{1}{5}}

Mortar

1
2

{\displaystyle \frac{1}{2}}

1
2

{\displaystyle \frac{1}{2}}

Noori

4
5

{\displaystyle \frac{4}{5}}

1
5

{\displaystyle \frac{1}{5}}

Ponzu

1
2

{\displaystyle \frac{1}{2}}

1
2

{\displaystyle \frac{1}{2}}
Recycler

* Normal

Sometimes people hide things in a false bottom. There is only one way to know for sure.

## GUID

Item: 82b826e6d3044504bfa46c4caa6f1b0b
Effect: 7865ea1123c44dfeb47c60038795bf6a

****Recycler**** is a relic item in *UnderMine*.
It generates an item whenever the peasant bombs an empty chest.

It has a small chance to drop a relic.
Practice Dummy

## GUID

Item: 92bba0cf03e04327859d6be57d16171b
Effect: f28cb576dc734d7e8be30a9724b68ba9

The **Practice Dummy** is not present in the public release of the game, but is used by the developers as a test Enemy

It has infinite health, and does not do any damage to the peasant, and only spawns in the developer testing rooms.
Pilfer Credit Card Black Edition

* Normal

For preferred customers who have proven to have upstanding credit.

## GUID

Item: 87dd4661d57b48c3812b4c962c00cc2e
Effect: 814e5f1f467448b8ac2882a85592c888

****Pilfer Credit Card Black Edition**** is a relic item in *UnderMine*. It allows the player to buy items from the shop and spend Gold into the negatives. This amount is carried over to subsequent peasants.

It is exclusive to Othermine; it can be created by combining Pilfer Credit Card Silver and Pilfer Credit Card Gold. It cannot be placed on the Relic Altar.

## See also

* Pilfer Credit Card
* Pilfer Credit Card Gold
* Pilfer Credit Card Silver
Pilfer Credit Card Silver

* Normal

Pilfers have unusually long memories so try not to leave your debt for the next guy.

## GUID

Item: 898d87f98b184697ac89672f9bf955e4
Effect: 21dc94cf49994b75a7965178a19d67dd

****Pilfer Credit Card Silver**** is a relic item in *UnderMine*. It allows the player to buy items from the shop and spend Gold into the negatives. This amount is carried over to subsequent peasants.

Pilfer credit cards are exclusive to Othermine. This relic can be combined with Pilfer Credit Card Gold to make Pilfer Credit Card Black Edition.

## See also

* Pilfer Credit Card
* Pilfer Credit Card Black Edition
* Pilfer Credit Card Gold
Secrecy

* Normal

Secrets are only secrets when few people know of them.

## GUID

Item: d07217e8683c4309a16192b22cda8add
Effect: cf3e89d9e77b41589562def9af731222

****Secrecy**** is a major curse item in *UnderMine*.
It prevents sparkles to secret rooms from displaying when using bombs or taking the Djinn on a run. Entrances can still be exploded open. Sparkles revealed before the curse remain. Once the curse is removed, sparkles can be triggered to appear again.

The Djinn will still snap when entering a room with a secret passageway or crawlspace, but sparkles will not appear.
Pepper Shaker

* Normal

"If you thought the salt mines were bad, wait until you see the pepper mines." - Unknown Peasant

## GUID

dbb0849199ea4cc1a2fc61ce9970798b

****Pepper Shaker**** is an upgrade in *UnderMine*. It can be purched from Arkanos.

## Effect

Increases HP gained from food.

* Medium Rare Steak heals for 30
* Fish Kebab heals for 50
* Ham Shank heals for 80

## See also

* Salt Shaker
* Cayenne Pepper Shaker
Max Health

**Max Health** is one of the the Peasant's Stats.
**Max Health** can be permanently increased by 20 HP for each purchase of the tunic Upgrade.

It is the most amount of health the Peasant can have. This is opposed to Current Health, which is the amount displayed on the HUD and a measure of how close the player is to death.

## Stat Information

This stat is not capped; however, going over 2.14 billion health will set your health to 1.

Health has different components to it which can be seen in game by mousing over the throw damage stat in the journal.

* Base is the base health that the peasant has. If there are no modifiers or multipliers, then this is the health that will show in the HUD.
* Base modifier is an additive modification to the base amount that will increase or decrease the base value.
* Base multiplier is a percentage multiplication to the base value that will increase or decrease the base value by that percentage. For example, if it's a 10% multiplier, that means it will multiply the base value (after the Base modifier) by 1.1.
* Bonus is an additional boost after the calculations, which is additive.
* The rest of the stats in this dialogue have their own page.
	+ Armor
	+ Regeneration (Stat)
	+ Damage Amplification
	+ Healing Amplification

## Items

There are many items that interact with **Max Health**.

#### Relics

* Mushroom: +1 HP for each enemy killed.
* Hot Cross Bun: +1 HP
* Mediocre Ring: +10% HP
* Iron Branch: +10% HP
* Ursine Ring: +20% HP
* Karmic Scale: Adjusts maximum health into 5.
* Glass Cannon: Reduces maximum health by 80%.
* Ursa Major: Temporarily gain +20 HP after eating food. Can be stacked.

#### Curses

* Frailty: -30 HP for each rank
* Enfeebled: -60 HP
* Poison Mushroom: decreases Max Health for each initially spawned enemy killed by the player.
	+ Lost Max Health is recovered when the curse is removed.

## Notes

The Mushroom used to alter **Max Health** differently; it initially reduced the player's Max Health by 50 HP, but would increase Max Health by 1 HP for each initially spawned enemy killed.

## Max Health Upgrades

The Tunic upgrade increases **max health**.
Metamorphim

* Normal

Dropping any object into this shifting liquid will quickly mutate it into something familiar but different.

## GUID

Item: a72e7b460e8649b08298d8c4bf15f349
Potion: c54185b068ad4dd5a99ed6ca6687b658

****Metamorphim**** is a potion item in *UnderMine*. The player can choose which relic to transmute. The chosen relic falls to the ground and transmutes; the player can choose whether or not to pick it up.

The new relic can transform into any other unlocked relic; rarity does not limit the transmutation pool.
Priest

Delvemore priests are trained at the Sanctum, a mystical building that contains all the secrets of the kingdom. Priests are taught various techniques ranging from healing their allies, to casting harsh light magic.

 The priests of Delvemore are not considered the top of their discipline, but they are very polite.

## GUID

2c141b3a22e74ff8a7b7db542031e0b6

**Priest** is an enemy in *UnderMine*. Priests first appear in Delvemore Dungeon.

Bathcat (who might be considered a priest) can be encountered in the Goldmine before facing Selt, Queen of Sand.

Priests can heal injured Enemies or when everyone is at full HP, she will shoot a ball of light towards the player.

The cannot heal themselves, but can heal other priests.

## See also

* Footman
* Ardor Priest
* Pontiff

## Notes

* These priests are mentioned in the item description for Blessed Blend
Pangolin Potion

* Normal

In case of imminent danger curl up and form a ball. Step two, roll on away from that danger.

## GUID

Item: 4c8d7e3454124c4aab32c45bf05edc8b
Potion: 2dfc460581634d6f8213760584e8d21c

****Pangolin Potion**** is a potion item in *UnderMine*.

It fills 4 points of armor for the peasant. The potion is unlocked upon obtaining four points of armor. Once unlocked, it can be found on all future runs if the peasant has an armor point. Eidolon can help with unlocking this potion.
Momentary Peril

* Normal

Spawned from a cursed object. This peril will fade, one way or another.

## GUID

Item: c018be94e7ec43c99bafd374f5bd4687
Effect: 0037ed70f57f4ba299f159bfe7be1b43

****Momentary Peril**** is a major curse item in *UnderMine*.

This curse is obtained by interacting with an orb found in the first room of a floor. The curse will set you to 1 HP and shows a number at the bottom. This number indicates the number of rooms that must be entered to remove the curse. Each room entered will lower the number by one, and after the number goes to zero the curse will be removed, yielding a free random relic.

This curse is unique in the sense that it is the only curse with a "Hex border" during normal gameplay, i.e. the curse cannot be removed by normal means such as:

* Penance at Altars
* Holy Water
* Talisman
* Purge Potion
* Absolution
* Purification Potion
* Aether
* Lesser Demon

The 1 HP does not remove armor points or effects like Nullstone, similar to the Hex Adventurer's Peril, so it doesn't necessarily require the player to not get hit at all.

The conditions for the orb to appear are not currently known, but it seems to be a chance to appear in a given run.
Rat Matron

Rat communities are run by their matrons. These rats grow to enormous sizes and work together to take care of the weaker members of the pack.

Rat Matrons inspire nearby rats to try their hardest, increasing their speed and damage.

## GUID

574782ca58d34980a35758160c1c3a49

The **Rat Matron** is an enemy in *UnderMine*. Rat Matrons increase the speed and damage of nearby Rats and Large Rats. It approaches the player and attacks when within range. Knockback from swinging the pickaxe does not prevent the Rat Matron's attack from missing.

## See also

* Rat
* Large Rat
* Loaded Rat
* Rat Nest
Pilfer's Nightmare

* Normal

Typical Pilfers can be a nuisance, but these... these little edge lords are a nightmare.

## GUID

Item: cef6755dbc2e415e8cdff8cfbe1a4a58
Effect: 8a3fb50ea6d941cf94b4c2b96b8b3161

****Pilfer's Nightmare**** is a major curse item in *UnderMine*. It replaces Pilfers and Bomb Pilfers with Hunter Pilfers. They can inflict contact damage on the player, destroy objects in the room, and dislodge more gold from walls and objects, meaning they will stick around longer than normal Pilfers.
Noxious Goblin

The neutraily of goblins starts to come into question when looking at the noxious goblins. These devilish creatures have expanded their knowledge of engineering into alchemy and the results are terrible for everyone.

## GUID

3d5b65759a6c4246bb6ac11dc43c8162

**Noxious Goblin** is an enemy in *UnderMine*.

The **Noxious Goblin** will periodically place poison mines until they are killed.

Sometimes approaching them will cause them to get scared, spewing three poison mines around where they are.

The **Noxious Goblin** will not activate poison mines when stepping near them.

## See also

* Goblin Engineer
* Goblin Scavenger
Obfuscated Item

## GUID

Unknown ID

****Obfuscated Item**** is an Item in *UnderMine*.

This item only appears when the player has the hex Chaotic Offering active.

It is used as part of the hex to hide what the actual item is.

There are a couple of ways that can be used to get a general idea of what the item hidden by this text is:

* Determining the item based on shop cost in shops
* Determining the item based on the shoguul cost in shoguul's lair
* Determining whether its food by pushing it with the option consume food at full health de-active.
Poison

## GUID

Item: 9737a7496d124adc85520e69bee994fc
Effect: 521cc04414a64cf2b00f5790d5f602ed

****Poison**** is an Item in *UnderMine*.

It is afflicted by Spiders, Wolf Spiders, Toxic Scales, Secretion Wurms, Bloatflys, Noxious Goblins, and Vilepots. If the player has the Venomous debuff, each enemy or boss will inflict the **poison** debuff. If the player has the Plague debuff, food has a chance to inflict poison on the player as well.

The player can inflict poison on other enemies as well with Crippling Poison, Blighted Barb and Toxin.

## Notes

* **Poison** scales with every Summoning Stone.
* Significantly slows down the victim.
Poverty

* Normal

"Hasn't anyone told you it costs more to be poor?" - Black Rabbit

## GUID

Item: 2ee178171a0542c1b0b33c3638bc882b
Effect: 1060b8aae45c457db34c9e882a7cf89e

****Poverty**** is a minor curse item in *UnderMine*.

It decreases Gold value by 10% per rank; ranks stack additively. It is directly opposed to the Wealth Blessing.
Lunchbox

* Normal

The best time of day is midday when the pickaxes are down and the sandwiches are up.

## GUID

Item: 1e47701bb3324ddfb2c097dda2506453
Effect: 79c17ac6ec1b4a578101c435bc982fad

****Lunchbox**** is a relic item in *UnderMine*.

When the player is at full health they will store the next food item they pick up for later use. When the player takes damage the food is ejected from the Lunchbox onto the ground.

As of 1.2 picking up this relic will drop a Fish Kebab

A number is displayed on the relic's icon:

* 0 – There is no food in the Lunchbox.
* 1 – There is a food item in the Lunchbox.

## Interactions

### Positive

* Seasoned Popcorn: Food from the lunchbox may duplicate, allowing you to heal and then re-store food.
* Golden Delicious: You can collect the gold from the golden food both when picking it up for the first time and when consuming it again.
Mimic

Mimics are devious creatures that have evolved to look like mundane, human objects, the most common of which is a chest.

It is rumored that the mimic's imitation is not perfect -- that there is a small flaw. If one were to discover it, they would be able to avoid engaging these monsters.

## GUID

f4bf47a13fb049f0969bf829fff0940d

 The **Mimic** is an enemy in *UnderMine*. It masquerades as a standard Chest until it is attacked or interacted with. It attacks the player by leaping at them. It can be distinguished from a normal Chest from its redder sparkles or observing it shuddering when a Potion of True Sight is consumed.

It is not damaged by Relics such as the Large Ember or the Lightning Bomb's electricity until it is revealed. It will reveal itself if it is standing in burning oil or electrified water.

When killed it drops the same contents as the chest it was mimicking.

Mimic spawn rate increases significantly if the player is afflicted with Metamfiezomaiophobia. If the player is cursed with Empty Coffers, all closed chests are Mimics. They will still drop their normal chest loot.

It does not drop food if the player has Leftovers or bombs if the player has Spare Ordnance.

## See also

* Minic
* Strange Mimic
* Affluent Mimic
Seer, World's Heart

## GUID

b9a408ce3371443cbcf72ca6b84eea20

**Seer, World's Heart** is the final boss in *UnderMine* as of version 0.7.0, the Golden Core Update, and resides on the last floor of the Golden Core. She drops Seer's Fragment after defeating her for the first time.

**Seer, World's Heart** has  13,500.

## Attack pattern

Seer walks around the room and leaves footprints that set the peasant on fire. Any contact with Seer also ignites the peasant.

She has 3 distinct attacks:

1. Seer spits 4 waves of 3 black orbs (6 waves when reduced to half health) that bounce off of walls that disappear over time and damage the peasant on contact.
2. Seer spits 3 meteors into the sky (5 when reduced to half health) to strike the player and raise waves of damaging rocks from the ground. The meteors can be dodged and the waves can be jumped over.
3. Seer releases a red cloud which follows her as she moves that protects her from all damage.

Between some attacks, Seer's eyes will flash black and red, and her immediate front will be highlighted. If the peasant stands in front of it when this happens, she shoots five fireballs.

## Aftermath

Upon defeating **Seer, World's Heart**, the peasant receives Seer's Fragment, along with Thorium and recipes/eggs the first time, and gold each subsequent time. A portal appears and is connected to the Endroom which Death's Hand resides in.

## Strategy and tips

* Because coming into contact with Seer ignites the peasant, Wet Blanket is a useful item for this fight.
* Saving bombs for the fight is helpful, as exploding a Bomb in her face can cancel her cloud barrier.
* Ranged attacks are recommended when Seer moves and melee attacks for when she stops.
* The Othermine Conduit can start inflicting damage on Seer as soon as the cutscene starts. They will continue to hurt her and the peasant can focus on primarily dodging.
* The Galoshes are strongly not recommended for this fight, as oil slicks will be ignited very quickly. On the other hand, the fire immunity from Lava Walkers or Helios Boots is highly recommended.
* Because it gives you resistance to fire damage, the Gordon's Tunic is highly recommended for this fight.
* Doing a full run from the Gold Mines to the Golden Core is not suggested, as damage accumulated over the course of the run may leave the peasant severely weakened when fighting Seer. Skipping the Shimmering Caverns is recommended.
* Selt's Blood and Selt's Egg do not bind Seer.
* The Chakram is a good option for when Seer stops to perform attacks 1 or 2. It is best paired with Sonic Boom.
* The immunity to fire damage given by Ghost Pepper Sauce helps a lot in this fight.

## See also

* Selt, Queen of Sand
* Mortar, Charged Golem
* Noori, Spectre of Darkness
* Ponzu, Scaled Assembly
Quilled Golem

Not all of Som's creations were meant for household chores. Some he envisioned as a replacement for soldiers -- transforming how kingdoms waged war and saving thousands of lives in the process. Eventually, Som recanted these notions, realizing his error. However, the deed was done and many Golems had already been given life, locked away in the cellars of Som's Keep.

## GUID

d8cdcbdd970e47d087bf81f8bd40eb1a

**Quilled Golem** is an enemy in *UnderMine*. It is exclusive to the Contested Bog (and Othermine).

Its movement is similar to Som's Golem

It follows the player around the room to inflict contact damage.

If hit by melee or thrown pickaxe the golem will spray an AOE attack in all directions, however typically if the pickaxe is thrown at the edge of the base throw range they will be outside of the area that the spray attack reaches.

It is weak to bombs, so using bombs to damage this enemy will quickly kill deal lots of damage.