Vampire (Player Class)

## Vampire

Vampire is a progression class that players can take on by using a Stone Mask. Upon using a Stone Mask, the player will be inflicted with the Sanguinare Vampiris status effect for about one Minecraft day, after which they will transform. Loss of the effect (Including by player death) during this time will cancel the transformation into a Vampire. Vampires can unlock and use the Mask Subclass.

Vampire Hunters (Mob) attack vampires, while Vampire mobs become neutral to them.

Their eyes and fangs can be set with /vampirism sub commands.

Vampire players have purple nametags (both above their heads and in chat) in comparison to the blue text of a Vampire Hunter.

## Gameplay Changes

### **Blood Meter / Thirst**

Vampires have a Blood/Thirst meter instead of the typical hunger bar, meaning that they cannot survive by eating food like a normal player. Vampire players can drink blood by holding the V key while facing passive mobs. Tapping the V key will do a bite attack for a flat damage value, but no blood will be drank. With an empty Glass Bottle in hand, excess blood drank can be bottled and stored. Bottled Blood can transferred to blood containers or into an Altar of Inspiration. In addition to Blood Bottles, Human Hearts dropped by Vampire Hunters can also fill up the blood bar very quickly when eaten, but these are quite valuable for rituals, so their use as a food source may be relegated to endgame play. As Vampires level up, they gain more Thirst points; While this serves to make Vampires last longer without starving, it also makes them need more blood to start regenerating again. There is a skill to reduce the rate of Thirst drain.

### **Sun Weakness**

   Vampire players gain weakness in the sun. Starting at level 2, Vampire players start getting hurt by it as well, and this damage is heightened with each subsequent level.

Running under trees or sinking deep enough under water will protect the player from the sun. Houses built with glass ceilings will cause the sunlight to leak through and harm vampires.

A player can craft a Sunscreen Beacon to protect themselves within a certain radius, but their active skills are still locked by the sun. Additionally, capturing a village for vampires makes it safe to live in at day time, as a thick fog covers it.

There are a few biomes safe for vampires even during daytime:

1. Vampire Forests
2. Any Variation of Darklands
3. Any Variation of Defiled Lands
4. All other dimensions

Vampires cannot use bat mode in The End.

### **Fire Weakness**

Vampire players are weak to fire and are thus unable to obtain the Fire Resistance effect (is automatically converted to Fire Protection).

### **Water Weakness**

Going into water gives Vampires Weakness III. The "Water Resistance" skill that can negate this.

### **Increased Stats**

 Attack Power
 Attack Speed
 Speed
 Max Armor

### **Taking Over Villages**

Vampires can capture villages by right clicking their totems. If the beam is white, it will be easy to claim. If it is blue, however, the player must first take out all of the vampire hunters in the area, and potentially villagers with garlic in their blood. When a village becomes taken over, villagers become vampires and vampire specialist traders appear. Vampires guard the area and a thick fog protects the area from sun damage.

### **Infecting Mobs**

Many passive mobs, villagers included, have a chance to transform into their vampire counterparts when their blood is sucked out. It is more efficient, typically, to avoid drinking all of the blood of mobs as they can be used as sustainable blood sources when their blood returns. However, leaving mobs with very low blood creates a slight risk of vampire mobs finishing the deed. Once a mob is infected, it presumably cannot ever be turned back to normal.

### **Exclusive Gear**

Only vampires can wear vampire cloaks and wield vampire weapons.

## Leveling

To level up to 1-4, an altar of inspiration must be crafted. It must be filled up with blood. Blood bottles can be filled by drinking blood while having a full blood bar and holding glass bottles. The ritual must be performed at night, by shift right clicking it empty handed.

To level up past level 4, one must first make an altar of infusion. It is surrounded by crafted altar pillars, appropriately spaced. The taller and better materials placed in the pillars (stone bricks, iron blocks, gold blocks), the more "worth" the structure has, and it will be capable to level vampires up as levels get higher.

Altars of infusion need human hearts dropped by vampire hunters, vampire books found in both underground rooms and hunter trainer houses, and pillar man blood dropped by pillar men found only in the Vampire Forest biomes. The max level is 14. A vampire can never obtain every skill on their tree, but can re-allocate their points at the cost of losing a level. Here is a tutorial of building the altar:

https://www.youtube.com/watch?v=5piqnfGvFeE

## Skills

### **Main Path**

Many negative status effects deal massive damage, while healing ones remain proportional.

### **Power Route**

This path focuses almost exclusively on combat abilities, mirroring the route of progression DIO took during *Phantom Blood*, with skills such as the iconic Freeze and Rage Mode. Blood Projectile is a significant ranged option for vampires.

### **Survival Route**

This path focuses on skills that will help you avoid dangerous situations, and decrease or nullify a few vampiric weaknesses. Major skills to pick up here are water immunity and decreased thirst. The advanced skills include invisibility and human disguise. This route is overall reminiscant of the way the pillar men in *Battle Tendency* sought to conquer their weaknesses with the power of the stone mask, with invisibility being similar to Wamuu's wind suit that reflects light making him invisible.

### **Travel Route**

This path focuses on skills that will help you roam around the world faster and with more freedom. It ranges from a half minute long sun barrier, to seeing mobs through walls and being ignored by creepers, to ultimately a blink style teleport. This route is reminiscant of DIO from *Stardust Crusaders*, giving the player freedom to travel the world, make unlikely allies, and teleport similar to the mysterious powers of The World.

## Overcoming the Sun

After defeating J'zahar, Gatekeeper of the Abyss and obtaining the Abyssalnomicon, one can do an expensive ritual to obtain a Stone of Aja to craft an Umbrella. Umbrellas provide complete immunity to the sun as long as they are held in the mainhand or offhand slots.

## Reverting to Human

If one wishes to become a human player again, they must use an Altar of Cleansing. Altars of Cleansing can be crafted or found in the churches of villages. Using an altar to cure vampirism kills you, respawning you as a human and losing all of your race level progress.

## Trivia

* Vampire players cannot directly become a Vampire Hunter, and neither race is objectively better. However, both are vast improvements from a normal human player.