Nightmare Rarity

Perfectionist Necromancer

## Description

**Nightmare Rarity** is a female dark unicorn pony with a large purple-white mane, that appears as main antagonist of the second arc (sometimes called the "***Nightmare Arc***") of the *MLP:FiM's IDW comic book series.* Early in the arc that she appears, each member of the *Mane 6* is disturbed by a particular nightmare; *Rarity* hits her particularly hard when she witnesses everyone else admiring a far more generous pony while leaving her behind, so she's abducted in the process and carried off to the moon where she's considered "*the perfect host*"; she resists at first, but eventually relents due to the creatures exposing her fear once again. In her weakened state, she's transformed into *Nightmare Rarity*. With a great amount of dark magic, she's so strong that a single blast from her was enough to take *Princess Luna* down; she also has the ability to manipulate the dreams and nightmares of others. She's a villain through and through, cruel, manipulative and sadistic, delighting in bringing enemies down and humiliating them.

*She, after defeating the Mane 6 and the princesses, and taking all of Equestria, has arrived to manipulate each of the mercenaries, and humiliating them with their worst fears and nightmares!*

## Abilities

**Passive**

**Gravestones** - A gravestone spawns under every player that is killed by Nightmare Rarity. The graves resurrect its player when Nightmare Rarity uses her Main Rage, disappearing afterwards. The grave can be destroyed by dealing enough damage to it before the Rage is used.
The health of a gravestone depends on the number of players in RED team. The health formula is: `[grave health = (300 + 45 × № of RED players)1.07]`
Nightmare Rarity's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Nightmare Rarity has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

The map gets covered by a poisonous fog that deals 8 damage per second to all RED players. The fog lasts 25 seconds, but will only deal damage for the first 10 seconds. All RED players get outlined for 25 seconds.
Additionally, if there are any graves of killed players on the map, they resurrect said player on BLU team as skeletons. The skeletons have 200 health, move at 300 hu/s, and deal 70 minicrit damage on hit & apply minicrit bleeding for 3 seconds.
If there already are skeletons on Nightmare Rarity's team when the ability is used, they immediately gain +100 health and a 35% speed boost for 10 seconds.
**Spellblock** - Activating the Rage prevents enemies from casting spells for 12 seconds.
This rage stuns sentries within 1024 HU for 10 seconds.
Nightmare Rarity needs to receive 3500 damage in order to get from 0% rage to 100% rage.
**Special Rage** costs 10% rage per second. It is activated and deactivated by pressing the **Reload** key (R by default).

Nightmare Rarity equips her golden armor, gaining minicrits, increased melee attack speed and damage and 40% damage reduction against bullet, blast and fire damage.
The ability automatically cancels itself if Nightmare Rarity has no rage left.
Nightmare Rarity needs at least 30% rage to use this ability.
## Weapon Attributes

### Nightmare Rarity

Your Eternal Reward | +34% damage bonus
+210% damage bonus
+100% damage to buildings
-30% reduction in push force taken from damage
Your Eternal Reward(Armor Mode) | Permanently minicrit boosted
★ Unusual Effect: Head of Steam
+76% damage bonus
+210% damage bonus
+50% faster firing speed
+100% damage to buildings
+40% fire damage resistance on wearer
+40% explosive damage resistance on wearer
+40% bullet damage resistance on wearer
-30% reduction in push force taken from damage

### Skeleton

Fists | Permanently crit boosted
On Hit: Bleed for 3 seconds
+75 max health on wearer
-20% damage penalty

## Miscellaneous

Nightmare Rarity’s quotes are voice lines covered by EileMonty.

Enemies killed by Nightmare Rarity suffer a distinctive death by vaporization.

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the **Main rage**.
* **RELOAD** (R) activates/deactivates the **Special rage**.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Final Battle - Paper Mario: The Thousand-Year Door OST**

**Final Boss Phase 2 - Mario & Luigi: Paper Jam Music**

## Quotes

*"It's true, your powers defeated me before, little ponies, but what will you do now that I've taken one fo you?"* - [Intro]

*"You ponies are **dead!**"* - [Super Jump]

*"Enough!"* - [Rage]

*"There will be no mistakes! We must strike while those meddling ponies are locked away."* - [Killing Spree]

[Evil Laugh] - [Victory]

### Removed Quotes

*"Well, sometimes a little force is necessary."* - [Intro]

*"It doesn't matter what you say; I'm taking Ponyville, and you will be powerless against it. Take 'em down! Take them to the dungeon. They're boring me."* - [Killing Spree]