Aurisii Kharion

## Background

Aurisii was a veteran of Lastwall who led a growing order of Lastwall's survivors in a crusade of reclamation through mercenary work along the borderland of the newly named 'Shadow Lands', dangerous as it was the Korvosan Peerage was always paying for patrols to save their own men and increase their influence. Lost his squire on an incursion deep into his previous homelands before adopting Lantano as his new squire and son.

## Description

The silver hair and bright eyes of the blademaster lend themselves to a gaze as sharp as his sword, often shrouded in a dirty white cloak his mithril armor is blackened in mourning of his lost countrymen save for a shining silver sundered shield crest acting as an inverse symbol of Lastwall itself, his great curved blade holds feint runes along it spelling "Heavencrest" in celestial.

## Feats

* Survived the assault on the lich Vidus's necropolis.
* Single handedly slew a Warsworn.
* Survived in the Shadowlands for years after the fall of Lastwall

## **Equipment**

### *Weapons*

Modifiers
 Heavy Wrist Launcher

Magic Items: Gloves of Dueling

## **Class Features and Feats**

Swallowtail Blademaster:

**Swallowtail Finesse (Ex):** At 1st level, a Swallowtail Blademaster gains an unparalleled expertise with his chosen weapons. At 1st level, the Swallowtail Blademaster selects either the katana, naginata, or nodachi. The Swallowtail Blademaster treats the selected weapon as a light or one-handed melee weapon for the purpose of any class feature, ability, or feat that has light or one-handed melee weapon as a requirement.

A Swallowtail Blademaster also gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons (including her selected weapon), and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites. This ability otherwise functions as and replaces swashbuckler finesse.

**Feinting Mastery Feats (Ex):** At 2nd level, a Swallowtail Blademaster is skilled at making feints and adds her Dexterity modifier to all Bluff skill checks for the purpose of making feint combat maneuvers. In addition, the Swallowtail Blademaster 's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. She can choose feats from the list of combat feats below, even if she does not have the normal prerequisites. The benefits of the Swallowtail Blademaster 's feinting mastery feats apply only when he wears light or no armor, and wields a light or one-handed melee weapon. She loses all benefits of her feint mastery feats when wearing medium armor, heavy armor, or wielding any other weapon. Once a Swallowtail Blademaster selects a bonus feat, it cannot be changed.

A Swallowtail Blademaster can choose from the following list whenever she gains a feinting mastery combat feat: Improved Feint, Reverse Feint, Wave Strike, Witty Feint. At 6th level, she adds Disengaging Feint and Greater Feint to the list of feats she can select. At 10th level she adds Disengaging Flourish and Disengaging Shot to the list of feats she can select. This ability replaces charmed life.

**Swallowtail Training (Ex):** At 5th level, a swallowtail blademaster gains a +1 bonus on attack and damage rolls with her selected weapon chosen with her swallowtail finesse ability. While wielding the selected weapon, she gains the benefit of the Improved Critical feat. The attack and damage bonuses increase by 1 for every four levels beyond 5th level (to a maximum of +4 at 17th level). Finally, her swallowtail blademaster levels stack with any fighter levels she possesses for the purposes of meeting the prerequisites for feats that specifically focus on her selected weapon, such as Weapon Specialization. This ability replaces swashbuckler training.

Deeds: A Swallowtail Blademaster has the following Deeds.

*Deceptive Slash (Ex)*: At 1st level, a Swallowtail Blademaster can spend 1 panache point when she makes an attempt at a feint combat maneuver to roll 1d6 and add the result to the check. She can do this after she makes the roll, but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier. This deed replaces the derring-do deed.

*Returning Blade (Ex)*: At 1st level, as long as she has at least 1 panache point, the Swallowtail Blademaster can make an attack of opportunity at her highest attack bonus against any opponent she performs a successful feint against. If the attack is successful, she adds her Swallowtail Blademaster level to the damage roll of the attack. This deed replaces the opportune parry and riposte deeds.

*Dodging Panache (Ex)*: At 1st level, when an opponent attempts a melee attack against the Swallowtail Blademaster, the Swallowtail Blademaster can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.

*Swift Blade (Ex)*: At 3rd level, as long as the Swallowtail Blademaster has at least 1 panache point, she is treated as having the Quick Draw feat with her selected weapon chosen with her swallowtail finesse ability. This deed replaces the kip-up deed.

*Menacing Swordplay (Ex)*: At 3rd level, while she has at least 1 panache point, when a swallowtail blademaster hits an opponent with a light or one-handed piercing melee weapon, she can choose to use Intimidate to demoralize that opponent as a swift action instead of a standard action.

*Precise Strike (Ex)*: At 3rd level, while she has at least 1 panache point, a Swallowtail Blademaster gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her Swallowtail Blademaster level to the damage dealt. To use this deed, a Swallowtail Blademaster cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn’t multiplied on a critical hit. As a swift action, a Swallowtail Blademaster can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

*Swashbuckler Initiative (Ex)*: At 3rd level, while the Swallowtail Blademaster has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check.

*Guarding Edge (Ex)*: At 7th level, as long as the Swallowtail Blademaster has her selected weapon chosen with her swallowtail finesse ability drawn and in hand, started and ended her turn in the same space, and has at least 1 panache point, she gains a +2 shield bonus to AC and CMD until the start of her next turn. This deed replaces the swashbuckler's grace deed.

*Superior Feint (Ex)*: At 7th level, a Swallowtail Blademaster with at least 1 panache point can, as a standard action, purposefully miss a creature she could make a melee attack against with a wielded light or one-handed piercing weapon. When she does, the creature is denied its Dexterity bonus to AC until the start of the swashbuckler’s next turn.

*Targeted Strike (Ex)*: At 7th level, as a full-round action the Swallowtail Blademaster can spend 1 panache point to make an attack with a single light or one-handed piercing melee weapon that cripples part of a foe’s body. The Swallowtail Blademaster chooses a part of the body to target. If the attack succeeds, in addition to the attack’s normal damage, the target suffers one of the following effects based on the part of the body targeted. If a creature doesn’t have one of the listed body locations, that body part cannot be targeted. Creatures that are immune to sneak attacks are also immune to targeted strikes. Items or abilities that protect a creature from critical hits also protect a creature from targeted strikes.

* *Arms*: The target takes no damage from the attack, but it drops one carried item of the Swallowtail Blademaster’s choice, even if the item is wielded with two hands. Items held in a locked gauntlet cannot be chosen.
* *Head*: The target is confused for 1 round. This is a mind-affecting effect.
* *Legs*: The target is knocked prone. Creatures with four or more legs or that are immune to trip attacks are immune to this effect.
* *Torso or Wings*: The target is staggered for 1 round.

**Feats**: Twinned Feint, Combat Reflexes, Weapon Focus (Nodaichi), Cut from the Air, Smash from the Air.

**Feinting Mastery:** Deft Maneuvers, Wave Strike, Witty Feint,

## **Skills**

\*Armor Check Penalty applies

! Cannot use skill untrained