Bounty Hunter, Expert

*Homebrew Reference Book: DMF's Big List of SWSE NPCs*

*Affiliations: The Bounty Hunters' Guild*

Hardened by battle and experience, these Expert Bounty Hunters are far more knowledgeable about the art of hunt, and have refined the methods used to track and capture their quarry, adopting their approach based on the known abilities and reputation of the target.

### Use in Play

The Expert Bounty Hunter can afford to be choosier in what sort of bounties they seek, and have pretty much settled on their modus operandi when the time comes to confront their prey. These hunters are a tough challenge for most heroes, as they're able to play to their strengths and against any weaknesses the heroes might have.

### Build Options

* Trade **Indomitable** for **Improved Armored Defense** to give the Bounty Hunter a boost to their Reflex Defense.
* Swap Informer and Rapid Shot for Deadeye and Sniper to create a Bounty Hunter that focuses on precision marksmanship.
* Add a Jet Pack to the expert hunter's list of gear to provide them with increased mobility options during combat, with a preference for places out of easy reach from dangerous melee-based foes.
* For a fast-acting Bounty Hunter, consider dropping **Expert Tracker** and taking **Improved Initiative** instead, giving them more of a chance of get in the first shot.
* Replace Double Attack (Rifles) with Careful Shot to make **Hunter's Mark** even more effective.

## Bounty Hunter, Expert Statistics (CL 8)

Medium Scout 3/Soldier 4/Bounty Hunter 1

**Force Points:** 5; **Dark Side Score:** 3

**Initiative:** +11; **Senses:** Low-Light Vision, Perception +13

**Languages:** Basic, Huttese

### Defenses

Reflex Defense: 26 (Flat-Footed: 22), Fortitude Defense: 24, Will Defense: 20

Hit Points: 75, Damage Threshold: 24; Shake It Off

**Immune:** Vacuum (10 Hours)

### Offense

**Speed:** 6 Squares; **Expert Tracker**

**Melee:** Knife +8 (1d4+5)

**Melee:** Combat Gloves +8 (1d4+6)

**Melee:** Stun Baton +8 (2d6+5 (Stun))

**Ranged:** Blaster Carbine +10 (3d8+4)

**Ranged:** Blaster Carbine +8 (4d8+4) with Rapid Shot

**Ranged:** Blaster Carbine +5 (3d8+4) and Blaster Carbine +5 (3d8+4) with Double Attack

**Ranged:** Snare Pistol +9 (1d4+4 (Stun)) and +9 (Grapple)

**Ranged:** Stun Grenade (2) +9 (4d6+4 (Stun), 2-Square Burst)

**Base Attack Bonus:** +7, **Grapple:** +9

**Attack Options:** Autofire (Blaster Carbine), Double Attack (Rifles), **Hunter's Mark**, Point-Blank Shot, Precise Shot, Prime Shot, Rapid Shot

**Special Actions:** **Indomitable**

### Base Stats

**Abilities:** Strength 13, Dexterity 15, Constitution 14, Intelligence 13, Wisdom 14, Charisma 11

**Talents:** **Acute Senses**, **Armored Defense**, **Expert Tracker**, **Hunter's Mark**, **Indomitable**

**Feats:** Armor Proficiency (Light), Double Attack (Rifles), Informer, Point-Blank Shot, Precise Shot, Prime Shot, Rapid Shot, Shake It Off, Weapon Proficiency (Pistols), Weapon Proficiency (Rifles), Weapon Proficiency (Simple Weapons)

**Skills:** Endurance +11, Initiative +11, Perception +13 (may substitute for Gather Information checks; may reroll, must take second result), Pilot +11, Stealth +11, Survival +11

**Possessions:** Light Battle Armor with Helmet Package (+5 Reflex, +2 Fortitude; +2 Perception, Low-Light Vision; Vacuum Seals), Blaster Carbine with Rangefinder (Improved Accuracy), Combat Gloves, Knife (Weapon Mount), Snare Pistol (Weapon Mount), Stun Baton (Weapon Mount), Stun Grenade (2), Binder Cuffs (3), Comlink (Short-Range), Datapad (Bounty List), Utility Belt with Medpac