Patch Notes v0-5-1494

Patch version
 Is hotfix

## New Missions

* Various points of interest around New Eden have new events for you to participate in.
	+ Bounty Terminal
	+ Signal Scanning
	+ Patrol Drone
	+ Melding Repulsor
	+ El Terromoto LGV Races
	+ Holmgang Supplies (Pirates!)
* Dynamic Missions
	+ New Crashed Thumper. Rebuild the thumper and send it back.
	+ Broken LGV.
* "Boss" Encounters (UserVoice)
	+ Chosen Acolyte. Fear him. Bring friends.
	+ ????. Not everything behind the Melding curtain is controlled by the Chosen.

## New Achievements System

* Multiple new achievements have been added to the game, along with an interface (Y by default) to look over what you've done. Here is a small sample...
* Exploration:
	+ Bird’s Eye View: Find 10 of the Highest Vistas in Coral Forest
* PvP:
	+ Right Between the Eyes: Get 500 Mid-air Headshots
* PvE:
	+ Chosen Slayer: Kill 10,000 Chosen
* Industry:
	+ Quite the Gamble: Return 10 Full Advanced Thumpers at 1% Health
* Social:
	+ Unknown Savior: Revive 1,000 Non-Team Members Players Around the World
* Unregulated:
	+ ...??? Stuff the Accord doesn't need to know about.
* Daily achievements that rotate each day.

## Chosen Warfront Changes

### Watchtowers

* New FX in the interior to indicate Accord / Chosen ownership
* Updated lighting in the towers
* New voice over for hacking the terminals and for when Chosen stop your hack attempt
* Lots of worldbuilding tweaks around various towers to improve player and AI navigation

### Southern POIs / Watchtowers

* Drop pods now spawn more regularly in the south
* Most SIN towers that were not attackable by the Chosen now are
* Exceptions are Sunken Harbor and Trans Hub

### Chosen AI

* Various performance improvements implemented

#### Chosen Juggernauts

* No longer shoot thumpers from out of LOS
* Reduced range of weapon
* Slightly slower rate of fire on weapon
* Slightly lowered damage of weapon
* Increased splash radius of weapon

#### Chosen Assault

* Increased bullet speed of weapon
* Increased rate of fire of weapon
* Increased damage per bullet of weapon

### Drop Pods

* Now spawn more reliably in the southern part of New Eden
* Chosen should now spawn in more spread out around the drop pod
* Now invulnerable to damage until they land and are fully opened up
* Slightly reduced frequency of drop pods

### Incursions

* No longer spawn in rocks
* Fixed cannons so they no longer stop shooting (run out of ammo) at players in range
* Increased aggro radius when players shoot the generator or cannons so nearby chosen are better alerted
* Updated visual FX on the encounter

### Map / UI

* Map icons for events (ex: drop pods, incursions, etc) are now hidden if they’re located within Chosen controlled space
* Updated visuals for Chosen controlled space and when towers are under attack

## Assault Changes

* Crater - No longer consumes the assault's energy on impact.
* Shockwave - Reduced maximum damage from 750 to 650
* Bombs Away - Reduced damage per bomb from 65 to 55
* Bombs Away - Reduced bomb's explosion radius from 2.5 to 1.5. This should make it more difficult to recieve the maximum possible damage and reduce its burst potential.
* Rocket Jump - Potentially fixed an issue with rocket jump sending you down randomly.
* Burn Jets - Reduced CPU cost of equipping this module.

## Biotech Changes

* Healing Ball - Decreased base radius explosion to 5 meters, down from 6 meters.
* Healing Ball - Reduced base healing from 500(550) to 400(450) and self healing reduced by half.
* Healing Ball - Can no longer be used on downed (incapacitated) friendly targets to self-heal the biotech.
* Healing Wave - Reduce base cooldown from 25 seconds to 20. To be more in line with healing abilities being less effective, but lower cooldown.
* Healing Wave - Lowered PvE/NPC damage to be more in-line with the lower cooldown, 425.
* Evacuate - Increased the base cooldown to 25 up from 15.
* Evacuate - Reduced cloud damage from 800 to 400.

## Dreadnaught Changes

* Head shot modifier removed from HMG
* HMG changes
	+ Clip size reduced to 200
	+ DPS reduced to 600
	+ Starting accuracy cone and max accuracy cone decreased to 3.5 from 5 (this is positive for his accuracy)
	+ Damage degradation at long ranges reduced
	+ Less screen shake while firing
* Explosive Rounds - Cooldown now begins at the end of its duration, not when it's activated.
* Gravity Field - Fixed a bug where the ability wasn't using the proper cooldown
* Absorption Bomb - Reduced the cooldown to 25 seconds, down from 30 seconds.
* The energy shield alt-fire will now be destroyed if it takes more than 400 damage. It has a 3 second recharge after destruction.

## Recon Changes

* Reduced charge-up time on sniper rifle to 2.5 seconds.
* Lowered the amount of camera shake on the sniper rifle.
* Charged sniper rifle out-of-scope damage increased from 94 to 100. Minimum scoped damage reduced to be approximately 100.
* Reduced the range that the sniper rifle scope zooms in at its minimum setting. Mid and max zooms should be relatively similar to their previous settings.
* Satchel Charge - Reduced Tier 1 from 500 base damage (craftable to 600) to 425 (craftable to 500). Reduced Tier 2 from 500 (craftable to 700) to 425 (craftable to 575).
* SIN Scrambler - Increased duration from 6 (craftable to 8) to 8 (craftable to 10)

## Engineer Changes

* Tesla rifle range increased to 25 meters from 20.
* Tesla rifle maximum damage per round reduced to 30, down from 35. Charge time reduced to 1 second, down from 2 seconds. Charge-up decay speed significantly reduced, miss-penalty to charge removed.
* Fixed tier 2 tesla rifles having a much lower rate of fire, even after crafting, than tier 1 tesla rifles.
* Supply Station - added a 4 second delay before the powerups spawn. Reduced the powerup respawn time to 15 seconds, down from 25 seconds. Renamed the ability "Supply Station" on the quickbar and gave it an icon.

## Secondary Weapon Changes

* Shotgun Spread Reduced to 7 from 8.5
* Shotgun - Increased number of pellets from 8-12, reduced damage from 80-40 in an attempt to make the weapon damage feel more consistent.
* Assault Rifle - Damage reduced from 60-46. Greatly decreased recoil/Increased accuracy
* Suppressor Rifle - Damage reduced from 42-28. Increased accuracy. Increased clipsize from 40-65

## New Red Bean Items

* **Warpaint patterns are here!** Customize your battleframe with unique patterns for both the armor plates and the body suit.
* Patterns are permanent purchases. Once purchased, they can be applied and reapplied unlimited amounts of times.
* Thanksgiving items are available, including the Horn of Plenty which allows you to give an XP bonus to another player. Share and share alike.
* More warpaints, hats, facial hair, etc. Check out the New You and Luau Larry for all your purchasing needs.
* Lowered collision radius and height check for Trollstone. You can now place them much easier in enclosed places (like The Rig).
* Deploying a Trollstone now plays a /roar emote. Emote is cancelled immediately on player movement (if you've got to boogey).
* Updated Trollstone icon so it looks different from Tombstone item.

### “Manufacture Now” button to the manufacturing terminal interface

* + Players can complete any manufacturing task immediately with a red bean purchase
	+ The longer the manufacturing time, the higher the cost.

## Mission Changes

* Improved the number of arahna nests for Water Water Everywhere mission.
* Increased the spawn rate and updated the waypoint for resource nodes in Tough Nut to Crack.
* Removed arahna siegers from A River Runs Through It to make it easier for new players.
* Scan Hammer no longer removed at the end of Hammer Time!

## Misc. Gameplay Changes

* Added PvP queue confirmation. You will now receive a confirmation notification before entering a match.
* If you decline or allow the notification to time out, you will be removed from the queue and have a delay set on any requeue attempt. Delays grow the more often you decline within a set time period.
* Updated visual effects on SIN acquiring.
* New visual effects for mission items.
* Orbital Comm Tower now ends the match immediately in the second round if the attacking team fails to capture point A or if any point is captured that the previous team was unable to capture.
* Adjusted creature difficulties across the board. Some are now harder, some are easier.
* Modified spawn tables to properly reflect the difficulty of creatures.
* Feral Canine, by popular demand, will now be known as Wargrim.
* High health deployables in New Eden now spawn significant quantities of ammo when they are destroyed.
* You can now rotate your camera around your character by using the F9 key.

## Resources, Crafting, and Tech Tree Changes

* Improved Thumper pricing reduced to 200x Crystite, 1x Crystalline Crystite Engine (down from 400x Crystite, 1x CCE) Crystalline Crystite Engine pricing reduced to 250x Crystite, 500x Crystalline (down from 500x Crystite, 1000x Crystalline)
* Flammable Brimfuse Strip recipe reduced to 150x crystite, 75x brimstone for 1x (down from 500x crystite, 200x brimstone for 10x) Flare recipe only requires 1x fuse strip now, down from 10x.

## UI Changes

* Entirely new options menu.
* Tool tips added to the graphics options. (UserVoice)
* You can now set windowed mode resolution from the options menu. (UserVoice)
* You can also set to fullscreen windowed mode via the options menu. (UserVoice)

## Bug Fixes

* Improved AI performance.
* Fixed multiple server-side crashes.
* Thumper smoke will now disappear as soon as the thumper is gone.
* Chosen Darkslip should no longer teleport around during invasions.
* There is now a SIN tower in Sunken Harbor.
* Exploding Arahna will no longer ignore thunderdome.
* You should no longer have to click twice at the end of the PvP screen to take an action.
* Sonic detonators should visually explode more consistently.
* Fixed a location on the Rig where you could fire into the spawn room.
* Much much more...
* *Note that there were hundreds of bugs fixed for this patch. Not all are listed here. If you still see a bug in the game that you reported, it wasn't fixed. If you no longer see that bug, assume it's fixed.*

## Known Issues

* There is a slight inertial acceleration when running on the ground causing rapid movement changes to feel sluggish.
* Not all weapons are doing damage to the Dreadnaught shield alt-fire. Secondaries seem to be the most consistent.

## Forgot a note...

* You can now rotate your camera around your character by using the F9 key.