Paladins Beta Version 0.54.1958.1

## See also

← 0.53  •  **0.54**  •  0.55 →

All Patch Notes

## New Champion - Lian, Scion of House Aico

* Role: Damage
* Health: 2000

###  Weapon [LMB] - Heirloom Rifle

A rifle that has been passed down through your noble house for ages. Deals 400 damage every 0.45s at medium range.
###  Secondary Fire [RMB] - Valor

Fire a charged shot dealing 400 damage to all enemies in front of you. Acts as a weapon attack.
###  Ability 1 [Q] - Presence

Charge your rifle for 0.5s then fire a long range shot that pierces enemies and deals 800 damage. Acts as a weapon attack.
###  Ability 2 [F] - Grace

Quickly dodge in the direction you are moving and fire a rifle a shot dealing 400 damage to the enemy nearest to where you are aiming. Acts as a weapon attack.
###  Ultimate [E] - Enlightenment

Channel the power of your noble blood to gain damage and CC immunity for 1s then fire a powerful blast that passes through enemies and deals 1600 damage. Killing an enemy with Enlightenment will refund 50% of your ultimate charge.
### Cards

* **Legendaries**
	+ **Alacrity** [Default]
		- [Grace] Grace now hits all enemies in front of you instead of only one, and its Cooldown is reduced by 1s.
	+ **Eminence**
		- [Presence] Presence deals up to 50% more damage past 100 feet, and its Cooldown is reduced by 4s.
	+ **Precision**
		- [Rifle] Deal 10% more damage with your rifle, and Grace generates 8 ammo.
* **Cards**
	+ **Highborn**
		- [Armor] Gain 5/10/15/20% Movement Speed.
	+ **Inheritance**
		- [Armor] Eliminations reduce all cooldowns by 10/20/30/40%.
	+ **Noble Crest**
		- [Armor] Gain 50/100/150/200 Health.
	+ **Superiority**
		- [Armor] You cannot be slowed below 50/60/70/80% of your base Movement Speed.
	+ **Eagle's Emerald**
		- [Valor] Headshots reduce the Cooldown of Valor by 1/2/3/4s.
	+ **Revitalizing Gem**
		- [Valor] Heal for 30/60/90/120 for every enemy hit with Valor.
	+ **Shining Topaz**
		- [Valor] Valor reveals enemies for 1/2/3/4s.
	+ **Swift Jade**
		- [Valor] Reduce the Cooldown of Grace by .5/1/1.5/2s for every enemy hit with Valor.
	+ **Heraldry**
		- [Presence] Hitting an enemy with Presence reduces its cooldown by 1.5/3/4.5/6s.
	+ **Present Arms**
		- [Presence] Heal for 75/150/225/300 health after using Presence.
	+ **Royal Seal**
		- [Presence] Presence reduces healing by 50% for 1/2/3/4s.
	+ **Signet Ring**
		- [Presence] Gain 10/20/30/40% Movement Speed for 3s when using Presence.
	+ **Bloodline**
		- [Grace] Heal for 50/100/150/200 Health after using Grace.
	+ **Divine Right**
		- [Grace] Gain 10/20/30/40% Movement Speed for 2s after using Grace.
	+ **Heir to the Throne**
		- [Grace] Move 10/20/30/40% faster during Grace.
	+ **Manifest Destiny**
		- [Grace] Increase the dash distance of Grace by 5/10/15/20 units.

## General

* Match Lobby improvements
	+ Added ability to purchase and equip Collections.
	+ Added preview of map selection.
* Added new Acquisition notifications to Activity Center like Realm Pack and awarded Chests.
* Added Filter by Champion in the Store.
* Added new setting Toggle Zoom in Options > Gameplay for Iron Sights (Viktor) & Scope (Kinessa) to be toggled instead of held.

### General Bug Fixes

* Fixed Draft Mode match lobby where other players selecting Champions would close your Champion view after locking in.
* Fixed 7-Day Booster acquisition showing incorrect count.
* Fixed Mastery skins not equipping after unlocking from the Champion Overview.
* Fixed Champions initially appearing locked after purchasing (Visual only).

## Game Modes

* General
	+ Players will now be able to earn match rewards from Training matches past account level 13.
* Onslaught
	+ Teams will now gain additional respawn time based on how far ahead in tickets they are.

## Customizations

### Champions

####  Lian

* Viridian (Common)
	+ Champion skin
	+ Weapon
* Peridot (Common)
	+ Champion skin
	+ Weapon
* Dusk (Uncommon)
	+ Champion skin
	+ Weapon
* MISC
	+ Voice Pack: Lian
	+ Emote: Condemn
	+ MVP: Nobility

####  Tyra

* Dire Wolf (Epic)
	+ Champion skin + Voice Pack
	+ Weapon

####  Inara

* Ice Walker (Epic)
	+ Champion skin + Voice Pack
	+ Weapon

### Announcer Packs

* Drybear
	+ Price increase from 1 Gold to 200 Crystals.

## Economy and Progression

“At present, cards are too difficult to unlock. It's always been our goal to offer meaningful character progression as you play Paladins, but as we have been listening to feedback and monitoring our data, it is clear that the time necessary to acquire cards is too long.

This Patch we will be addressing this issue from a few different angles. Players will be earning chests at an accelerated rate along with lower crafting costs (without a reduction in duplicate values), New avenues to earn essence, and a 60% increase in weekly quest gold rewards. Having a healthy economy is a balancing act and gold costs of cosmetic items and Champions will be increasing.”

* **Radiant Chest Cosmetic Drop Rates**
	+ Increased the Drop Rates of Cosmetics in Radiant Chests by 33%

* **The experience required per player level between levels 1 and 50 has been Reduced.**
	+ Previously experience requirements would cap out 1 million experience per level at level 30, now that cap is met at level 50.
	+ As a result, almost all players will see their level increase and levels between 1 and 50 will require on average 35% less experience.

* **Card Crafting**
	+ Essence Cost Reduction
		- Legendary: 12,000 to 10,0000
		- Epics: 5,000 to 4,000
		- Uncommon: 1,250 to 1,000
		- Common: 500 to 350

* **Daily login bonus:**
	+ Give 250 essence at Day 4 (instead of 350g)
	+ Give 500 essence at Day 5 (instead of 500g)
	+ Give 1,000 essence at Day 6 (instead of 15 crystals)

* **Weekly Quest Reward Increases and Addition of Essence**
	+ Cry Havok!
		- Now rewards 1250 Gold and requires 5 games played as a Damage champion.
	+ Hold the Front
		- Now rewards 1250 Gold and requires 5 games played as a Frontline champion.
	+ Blindsider
		- Now rewards 1250 Gold and requires 5 games played as a Flank champion.
	+ Never say Die
		- Now rewards 1250 Gold and requires 5 games played as a Support champion.
	+ Adventure Awaits
		- Now rewards 1000 Essence and requires 10 games played.
	+ Champion
		- Now rewards 1000 Essence and requires winning 6 games.
	+ Together, Indomitable
		- Now rewards 1000 Essence and requires winning 4 games in a party.

* **Champion Price Changes**
	+ 7,500 Gold Champs are now 12,500 Gold
	+ 5,000 Gold Champs are now 7,500 Gold
	+ 4,000 Gold Champs are now 5,000 Gold

* **Common/Uncommon Cosmetic Price Changes**
	+ Common Champion Skin Price
		- Gold Price Increased from 9,500 to 14,250
		- Crystal Price Decreased from 75 to 50
	+ Common Weapon Price
		- Gold Price Increased from 4,750 to 7,125
		- Crystal Price Decreased from 50 to 25
	+ Common Voice Pack Price
		- Gold Price Increased from 4,750 to 7,125
		- Crystal Price Decreased from 50 to 25
	+ Uncommon Champion Skin Price
		- Gold Price Increased from 15,000 to 22,500
		- Crystal Price Decreased from 100 to 75
	+ Uncommon Weapon Price
		- Gold Price Increased from 9,500 to 14,250
		- Crystal Price Decreased from 75 to 50

## Chests

* Winter is coming… in July!

Festive Chest is back for a limited time with additional new Character and Weapon Skins!
* + Tyra
		- Dire Wolf (Epic)
			* Champion skin + Voice Pack
			* Weapon
	+ Inara
		- Ice Walker (Epic)
			* Champion skin + Voice Pack
			* Weapon
	+ + All past Festive content
		- NOTE: Evie Merrymaker Champion Set will include: Accessory, Body, and Voice Pack.

## Maps

* Test Queue rotation
	+ New Map: Tilted (Onslaught)

### Map Bug Fixes

* Fixed an issue on Frozen Guard where players could see clip and see through certain collisions.

## Champions - Balance/Updates/Fixes

“This patch, we have focused efforts around our Legendary Cards. We have a healthy variety of choices, but we believe some legendary cards are too strong when compared to the other available options. Additionally, many players have expressed that our hyper-movement based Legendaries are frustrating and not fun to play against. We highly value the experience of our players playing our characters AND playing against our characters. We believe strong and rewarding legendary options are important, and that we can introduce these cards without creating the frustration associated with the hypermobility Legendaries.

We are also taking this opportunity to make changes and improvement to some of our least used Legendary cards. Some will receive buffs, others will be entirely reworked. The legendary system is at it best when all 3 choices are genuine options, and some characters are in a good place! These changes are an attempt to move more characters in that direction, and we'll be keeping a close eye on legendary usage throughout future patches.”

###  Androxus

* **General**
	+ Fixed reload on Steam Demon Kompressor Weapon where the camera would zoom in.
	+ Fixed Steam Demon Ult impact fx sometimes appearing incorrect in dark areas.
* **Revolver**
	+ Fixed a bug that allowed Androxus to headshot for 901 damage at some ranges.
* **Legendary Cards**
	+ **Dark Stalker**
		- Reworked.
		- Deal 30% more damage to enemies below 40% health.

###  Ash

* **Burst Cannon**
	+ Your projectiles will now automatically detonate further from enemies.
		- “After the range increase in OB53 Ash's weapon was feeling less like a Flakk cannon. Now your Flak Projectiles will burst in the air when close to enemies, bringing the weapon more in line with its intended direction feel.”
* **Legendary Cards**
	+ **Fortress Breaker**
		- Increased the size of Siege Shield by 50%.

###  Barik

* **Legendary Cards**
	+ **Tinkerin**
		- Reworked.
		- Modify your Blunderbuss to fire a single slug that deals 650 damage.

###  Bomb King

* **Legendary Cards**
	+ **Accelerant**
		- Reworked.
		- Grumpy bomb explodes 50% faster.
	+ **Demolition**
		- Now applies the effects of Grumpy Bomb through shields as well as destroying them.

###  Buck

* **Heroic Leap**
	+ No longer deals damage.
* **Cards**
	+ **Exhilarate**
		- Increased hit radius from 25 to 35.
* **Legendary Cards**
	+ **Bounce House**
		- Reworked.
		- Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.
	+ **Ensnare**
		- Increased damage bonus from 40% to 60%.

###  Cassie

* **Legendary Cards**
	+ **Big Game**
		- Reworked.
		- After hitting an enemy with disengage, subsequent shots will deal an additional 5% of their Maximum health in damage for 6s.
	+ **Impulse**
		- Also reduces the cooldown of Blast Shot by 2s.

###  Drogoz

* **Legendary Cards**
	+ **W.Y.R.M. Jets**
		- Reduced Flight Speed from 65% to 40%.

###  Evie

* **Cards**
	+ **Teleport**
		- Reduced value from 25/50/75/100% to 10/20/30/40%.
* **Legendary Cards**
	+ **Over the Moon**
		- Reworked.
		- Deal 20% more damage for 3s after Soar ends.
	+ **Reprieve**
		- Reduce the healing from 600 health per second to 300 health per second.

###  Fernando

* **Fireball**
	+ Projectile Speed increased from 140 to 180.
	+ Reduced cooldown from 9s to 6s.
* **Cards**
	+ **Hot Pursuit**
		- Duration reduced from 3s to 2s.

###  Grover

* **Blossom**
	+ No longer heals deployables.
* **Vine**
	+ Fixed Grover moving slower than walking speed if using Vine with a controller.
* **Legendary Cards**
	+ **Ferocity**
		- Increased Damage Scaling modifier from 30% to 60%.

###  Inara

* **Legendary Cards**
	+ **Treacherous Ground**
		- Now also increases the radius of Warder's Field by 50%.
	+ **Tremors**
		- Reworked.
		- Reduce the cooldown of Impasse by 80% as long as it is not destroyed.

###  Lex

* **Magnums**
	+ Fixed a bug that caused enemy silhouettes to not properly change color when Lex's damage falloff starts.
* **In Pursuit**
	+ Description updated to list damage and mention that In Pursuit acts as a weapon attack.
* **Legendary Cards**
	+ **Discovery**
		- Reworked.
		- Deal 20% more damage to your Retribution target and reduce the cooldown of Retribution by 15s.

###  Maeve

* **Legendary Cards**
	+ **Cat Burglar**
		- Reworked.
		- Deal 30% more damage with your first shots after prowl.

###  Makoa

* **Legendary Cards**
	+ **Leviathan**
		- Grants CC immunity during Ancient Rage.

###  Mal'Damba

* **Snake Toss**
	+ Now always deals 200 damage.
* **Legendary Cards**
	+ **Spirit's Chosen**
		- Now applies whether or not you already have Mending Spirits on your target.
	+ **Wekono's Wrath**
		- Reworked.
		- Snake Toss deals an additional 500 damage.

###  Pip

* **Legendary Cards**
	+ **Acrobatics**
		- Reworked.
		- Weightless removes crowd control and makes you immune to its effects.

###  Ruckus

* **General**
	+ Fixed weapon tracers not appearing correctly in killcams.
* **Cards**
	+ **Fuel Reserves**
		- Reworked.
		- Increases the Distance of Advance by 7/14/21/28%.
* **Legendary Cards**
	+ **Recycler**
		- Reworked.
		- Deal up to 30% more damage based on your missing health.

###  Seris

* **Soul Orb**
	+ Remote Proximity Distance increased from 2.5 to 3.

###  Sha Lin

* **Planted**
	+ Description updated to mention that Planted acts as a weapon attack.
* **Legendary Cards**
	+ **Desert Shadow**
		- Also grants 30% damage to shots that break stealth.
	+ **Shifting Sands**
		- Reworked.
		- Reset the Cooldown of Planted when you kill an enemy.

###  Torvald

* **Legendary Cards**
	+ **Direct Current**
		- Reworked.
		- Runic Blast now deals 500 damage.

###  Tyra

* **Fire Bomb**
	+ Can deal damage to Deployables.
* **Legendary Cards**
	+ **Hunting Party**
		- Increased value from 15% to 25%.

###  Zhin

* **Counter**
	+ Fixed being able to counter Drogoz's Combustible damage over time.

Source