Captain N: The Game Master

***Captain N: The Game Master*** is an American–Canadian animated television series that aired on television from 1989 to 1991 as part of the Saturday morning cartoon lineup on NBC. The show is produced by DIC Entertainment and incorporated elements from many of the most popular video games of the time from the Japanese company Nintendo. There was also a comic book version by Valiant Comics, despite only featuring characters from games produced by Nintendo. The show is also part of an hour-long block in Season 2 with The Adventures of Super Mario Bros. 3 and with Super Mario World in Season 3 in a half-hour block.

The character Captain N first appeared in Nintendo Power magazine, created by a Nintendo staff member and magazine editor named Randy Studdard (who presented Nintendo with a formal proposal that included the character as a company spokes-character, the origin and premise, and the Saturday morning cartoon as part of the entire marketing campaign). The original concept involved Captain N (originally known as "Captain Nintendo") as a Nintendo employee and the Mother Brain as piece of programming from a Nintendo game pak (that was infused in an explosion with experimental "organic" ROMs) that went rogue. Captain N had the power to temporarily give life to characters and items from Nintendo games. The story left a door open for a sequel (Mother Brain is temporarily defeated but her return was said to be inevitable, and Captain N vows to stop her when the time comes). Nintendo of America, Inc. later decided to follow Studdard's ideas and create a cartoon series, opting neither to credit nor to compensate its creator. DIC Entertainment was shopped as the animation studio, and changed various aspects of the original idea while keeping the main premise of the Captain opposing Mother Brain as he interacted with a number of video game characters.

At the outset of the first episode the hero of the series, Kevin Keene, a teenager from Northridge, Los Angeles, California, and his dog Duke are taken to another universe known as Videoland when they are sucked into a vortex called the Ultimate Warp Zone that formed in his television. In order to fulfill an ancient prophecy, Kevin is destined to become the hero "Captain N: The Game Master" and save Videoland from evil forces led by Mother Brain from the floating world/fortress called Metroid. By the time Kevin arrives on the scene, Mother Brain has almost succeeded in capturing the Palace of Power and conquering all Videoland. Kevin (who in Videoland is armed with a Zapper and a belt buckle shaped like an NES controller) and Duke appear suddenly on the other side of the Ultimate Warp Zone before the N Team, which consists of Princess Lana (the acting ruler of Videoland as the first episode explains the absence of her father the King), Simon Belmont, Mega Man, and Kid Icarus (known as Pit in newer video games), none of whom show any confidence in Kevin's ability in the beginning. After Lana is kidnapped by the enemy shortly after Kevin's arrival, the reluctant group puts their differences aside to go on a rescue mission where Kevin eventually gains the others' confidence.

In most episodes, the N Team's enemy is a group of video game villains, usually led by the boisterous and loud Mother Brain who is accompanied by her minions, the Eggplant Wizard, the thuggish King Hippo, and the scheming Dr. Wily. A "villain of the week" is featured in some episodes when a particular video game becomes the setting (such as Malkil of Wizards & Warriors). Donkey Kong also makes an appearance as a territorial, belligerent, Godzilla-sized gorilla in some episodes, but usually serves as a dangerous neutral character posing a hazard to friend and foe alike.

Further recurring characters make an appearance as either friend or foe. The Count (Castlevania) makes multiple appearances, along with Dr. Light (Dr. Wright), Link and Princess Zelda. During season 2, Game Boy (a human-sized supercomputer shaped like the console) joins the N Team.

The focus of the show is mostly action-adventure sourced from the video games they parody, with comedic relief forming in the character's interactions with one another and the environment. Sometimes humor also stems from the comparatively loose interpretations of the laws of reality that apply in Videoland.