recursal/Fanatic-Fandom huggingface dataset:
Harbormaster Procyon

Harbormaster Silas Procyon is one of the senior guild leaders of the Stewards Guild in Sunward. Technically he is the guild master for the Harbormen, a sub-guild that is responsible for those that work the docks, overseeing the loading and unloading of ships, and working with the guard to prevent smuggling.

His human mother was a member of another Stewards sub-guild, the Wreckers, while goliath father was a sailor on the merchant ship *Golden Hawk* which sailed from Sunward. His natural strength and size made him a natural among the Harbormen, but his mother made sure he was well educated which allowed him to work his way into his current leadership position. Willing to play the dumb muscle when he thinks that's what someone expects, his friends know that he has a love for astronomy and writes poetry about the sea and stars. It's not very good poetry.

He is a male human, approximately 6'6" with a large build that while intimidating, is not representative of his generally friendly nature. Completely bald except for pure white eyebrows and a large handlebar mustache, he sports intricate nautical tattoos over much of his upper body, which are rarely seen unless he happens to roll up his sleeves for a bit of hard labor. He prefers to wear cloths of fine linen rather than silk or other expensive materials, and when not in his office or the Siren's Song can be found at the docks demonstrating his ability to still put in a hard day's work when one of his crews is shorthanded.

Normally addressed by his title, only his close friends call him Silas on a regular basis.

**NOTES:**

Spearheaded the search to recover the *Coral Breaker* after it was stolen.

Has sponsored Erasmus Banks and Silas Draoi to the Whispering Cutlass mercenary group.

Has worked to build the SCDF to protect Sunward from pirates..

Has cultivated a friendly business relationship with the privateer Lucia Bonebeard, hiring her to captain the *Coral Breaker* on its mission.

**Currently under house arrest and being investigated for any involvement in the theft of the *Coral Breaker* by Lucia Boanebeard**
Aja

**Aja** (ah-JAH) is a Deity, part of the Circle of Twelve.

*Alternate names:
**Evergreen Goddess, Goddess of the Wild***

## The Wilds Sister

One of the five Sisters of Creation, Aja is the land of Embrel: the plants, animals, and the harvest. Her sigil is that of a tall tree with deep roots and every forest, field, and beast is under her domain. Those who worship the Wilds Sister appreciate balance and nature. They respect animals and know that everything returns to the earth to nourish it. To worship her is to ask for the **blessings of renewal and the respect of nature**. Aja's followers consist of trappers and hunters, gardeners and shepherds, farmers, and those who understand that all things come from and return to the dirt.

Aja **communes with her followers through plants and beasts**. Her altars are found deep in wildlands, adorned with her sigil, and protected by the creatures of her domain; or, in the fields of farmers and gardeners where, each morning, they bathe the stone in the water asking for her blessings, which she bestows to her most loyal worshippers in grand ways: trees grown overnight, reviving a field of dead crops, or the birth of multiple, healthy farm animals. She is known for leading those lost in the woods to safe haven, and those who deface her wilds are met with hostile creatures and beasts who enact her will.

### What Comes from the Land Returns to the Land

The Wilds Sister knows that the plants and creatures she watches over are sourced and hunted by those who worship her. She happily gives to those who never take more than they need, never kill unnecessarily, and use their bounties to their fullest. Aja rewards those who make the most out of each animal they kill or who grow all of their vegetables in their garden. From start to end, birth to death, Aja oversees the circle and gives to those who respect the process.

### Depiction

The Wilds Sister is depicted from the chest down with a body of vines, head of a wolf, and arms of branches. She wears a strapless, A-line dress made up of leaves, vines, and brightly colored flowers. Each part of her pulls together elements of her lands.

### Holy Day

Aja's holy day is called the Harvest and is celebrated on the autumnal equinox, which is marked by the changing of the seasons and preparation for the winter ahead. Worshippers partake in a variety of activities including creating preserves, picnics into nature, or offering something back to the land. Celebrations include hunts for large beasts followed by sacrificial rituals, feasts, and grand farmer's markets. Many towns leave gifts to the Wilds Sister in hopes of winning her favor for the autumn harvest.

### Commandments of Aja

* Protect the balance of the land and respect nature.
* Honor the beasts and the plants by utilizing each piece.
* Bring solace to injured people, animals, and plants.
* Destroy the monstrosities of the world.
The Twins

# Summary

The twin rulers of Mowen who live in Aural. They value prestige. They will praise the footwork and stance of a strike publicly, and then privately boast the hit that bleeds. They are fierce believers that their culture is more refined than the free-spirited Southerners and coarse Northlands. As judgmental as they are, they do not hold back praise from acts of honor.

The Twins led the initial talks to create the Trinity Accord. Their banner is that of several crossed roads.

As of 1215 A.S., the Twins have reportedly never left the Imperial Palace.

# Notable Events

* ???? A.S.: Nearly assassinated by the Second Moon. Rescued by Crystal Guard Greson Kulvik.
Palitoma

**Palitoma** (pal-ih-TOH-muh) is a Deity, part of the Circle of Twelve.

## The Goddess of Time and Twilight

Palitoma is the liminal. She exists between the moments of time, stitching together past to present, reminding followers that where they have been shapes where they go. Additionally, Palitoma guards against those who seek to alter the path of history, knowing that without the past, there would be no future. An hourglass or a sun and moon meeting on the horizon are her symbols, reminding worshippers that she is with them in all spaces of transition. Her altars are rarely permanent, simply created to support those in liminal spaces.

### Depiction

With no celestial form, it is said that when Palitoma manifests herself to mortals, she appears as the person with whom she is communing, but at some point in their life: as a child, adult, elder, or even the communer a week from then.

### Commandments of Palitoma

* To move forward in life, you must let go of where you are.
* It is only when you are within transition that growth can occur.
* Protect history, for it creates the present and future.
The Iron Ridge

The most northern edge of Western Alune is bordered by the Iron Ridge. A mountain range separating the Northern Kingdom from the Vast. The Iron Ridge is where the Great Northern Mountain Castle of Ylan. The mountain range is home to a plentiful amount of mineral deposits. Inside the depth below the mountains lies one of the Sealed Hell Gates and was one of the last sites of the Exile War.
Ahkee Flower

The Ahkee Flower is common in the mountainous regions of Mowen.

## Description

The Flower is comprised of ten petals that are blacked on the underside, put pale white on the inside. When blooming, it can be up to a 6" in diameter. The flower only blooms during moonlight and is closed when the sun comes out.

## Uses

The Ahkee flower is often grown in gardens to be used for creating a paste to block the effects of the sun. The petals when ground up with water, create a paste that when applied to the skin, keeps it from burning.

## Appendix

### Appearances

Adventures
* Dealings with a Mage
Active Factions

The following is a list of the current active factions of Embrel, along with the benefits granted to mercenaries who join them.

## Court of Abishot

### **House Hudson**

**House Hudson** of Abishot is known to sell valuable secrets and information, working from the shadows to lead Abishot into a new golden age.

#### **Benefits**

* Advantage on an **Insight** skill check (once per session).
* Advantage on a **Persuasion** skill check (once per session).
* Receive one piece of **bonus information** about a place or person about which merchants would know (once per session).
* Receive one concealable **Hudson Boot Dagger** (hidden in the sole of shoe).

### **House Shadhavar**

**House Shadhavar** of Abishot is known for their halls that cast out hauntingly beautiful songs that belie a dark secret within.

#### **Benefits**

* Proficiency with **Water Vehicles**.
* Advantage on a **Deception** skill check (once per session).
* Advantage on an **Intimidation** skill check (once per session).
* Receive one **Grappling Hook** or one **Shadhavar Brass Knuckles**.

### **House Stars**

**House Stars** of Abishot is known for their loyalty and battle prowess.

#### **Benefits**

* Advantage on an **Investigation** skill check (once per session).
* Advantage on a **History** skill check (once per session).
* When receiving starting equipment, one piece of **armor** or one **weapon** may be made out of Starium (doesn't rust).
* Receive one **Stars Pickaxe** (siege damage to stone, 2-handed, handaxe stats).
* Receive **Housing** away from the Whispering Cutlass Barracks.

### **House Stefarni**

**House Stefarni** of Abishot is known for their wise and calm Lumbermonks, who grow Banana trees renowned for their strength and durability.

#### **Benefits**

* Proficiency with **Handaxes**.
* Advantage on a **Perception** skill check (once per session).
* Advantage on a **Persuasion** skill check (once per session).
* Receive one **Stefarni Woodaxe** (siege damage to wood, handaxe stats).

### **House Zattari**

**House Zattari** of Abishot is known for tending their beautiful and dangerous gardens and working for the people. Zattari controls agriculture, livestock and researches for the betterment of Abishot.

#### **Benefits**

* Proficiency with **Herbalism Kits**.
* Advantage on a **Nature** skill check (once per session).
* Advantage on an **Animal Handling** skill check (once per session).
* Receive one **Zattari Healing Berry** (heals 1 hp once per session).
* Receive one **Forever Blooming Flower Crown** (cosmetic item).
Sil of the Green Grove

## Arch Druid

#### **Description**

Sil is a goliath. Their skin is decorated with primordial runes. They stand 7ft tall, with a muscular build. Their handsome features. Their skin is dark caramel with a Lavender eye and a blue eye.

#### **Personality**

Sil has very little patience for people who do not respect the land and the creatures that walk it. They don’t much get along with other druids because they think all other primordial magic users are incompetent. There hatred for squirrels is well known, but unclear as to why. They absolutely hate cities, and once were apprehended for trying to burn down the Capital of Oldilrin, Ylan. Sil can often be heard arguing with trees, and occasionally lighting them on fire if they disagree with them. Sil decorates the Green Grove with skulls of animals painted with intricate designs.

#### **Abilities**

Sil has many abilities akin to most druids, but they are most known for their ability to turn into a large theropods

#### **Possessions**

Sil possesses one part of the Sairil Staff. The Staff has three parts, and are in the hands of the archdruids. The powers of the staff are unknown.

#### **History**

Sil was given Green Grove to oversee by the Kingdom of Oldilrin. Many people question this as they were given charge of Green Grove right after they attempted to burn down the capitol.

#### **Relationships**

Sil has very few connections or friendships. The two most notable encounters they have had is when they attempted to Dual the Court Wizard of Ylan and when they attempted to burn down the capitol after being invited as a guest of the Sovereign.
Svsx

**Svsx** (suh-VIH-suh-zee) is a Deity, one of the Atrocity Gods.

## The Serpent Queen

Svsx is one of the old gods who was resurrected through sacrifice. Unlike the other deities who gain their power through deeds and belief, she gains her power through blood sacrifice. Her most loyal followers are blessed with power, and often transform into aberrations, relentlessly following her. The Serpent Dragon and Serpent Terrors, monsters of Embrel, are her creations.

Svsx's followers do not practice openly, but congregate in secret and operate in the shadows. There are few shrines to her, but fresh bloodshed is her favorite temporary altar. Svsx's symbol is that of a two headed serpent. Those who kill in her name open themselves up to her whispers. The nest of lies and secrets she shares with her cult allows her power to grow unchecked.

### Depiction

The Serpent Queen is portrayed with the lower half of her body as a serpent, the upper half of her body as a woman, and a nest of hair made of vipers. She wears armor made of tarnished gold, which buckles with thick leather straps across her waist and stomach. Her staff has a carved viper wrapped around it and an emerald orb in its mouth.

### Commandments of Svsx

* Sacrifice and shed blood in my name.
* The deaths of those who follow the Blessed bring power to us.
* Seek vengeance at every turn.
Nyx

Nyx (they/them) is a mercenary of The Whispering Cutlass.

## Description

Nyx is a Tiefling with black skin. They have messy white hair and golden eyes. They are 6 ft tall and muscular from training often. When out on missions they wear their special suit of plant leather chain mail armor that was gifted by Poligum of the Plants.

## Personality

Nyx is a polite and respectful individual. They also prefer a more direct path to a solution rather than skirting around an issue or anything they deem to be wasting time in a situation. They see their honor as an important part of their image. Nyx also has a hard time admitting that they were wrong, and would rather eat their armor.

## Abilities

After training often they realized that when pushed to the edge of their abilities, it is rather difficult for them to fall and still stands against the odds. they also have a moment when they could channel their adrenaline in the middle of a fight and it gives them a boost, allowing them to keep fighting just a bit longer.

### Combat and tactics

Nyx's style of fighting is more of a defensive style, so they try to not get hit too easily.

## Possessions

They don't have much, due to the fact of being on the move due to the nature of their job, but their most prized possession is the set of plant leather chain mail armor, gifted to them by Poligum of the Plants.

## History

### Early Years

One day they stumbled upon Poligum's Leather Parlor looking for some armor, looking to try to learn how to fight, and so needed protection. Sadly the half orc didn't sell any armor as it has not yet been made. They kept on visiting and

Eventually as Nyx kept on training and training and kept stopping by and updating Poligum about their improvement. One day while sparring with a partner Nyx realized they didn't go down as easily and they expected and if pushed to the very edge, they still stay standing.

### Adult Life

One day Nyx hears of the Whispering Cutlass and hears of the sponsor clause and goes to the one noble they know and are friendly with. Poligum agrees to the sponsorship and thus a new partnership began.

## Relationships

### Person

Sponsor and good friend: Poligum of the Plants
Embrel Wiki

*Embrel: A world of dying magic*

Embrel is a living world fantasy RPG setting created by Total Party Chill and their community. There are no specific game mechanics for the setting; it instead uses different game systems depending on the adventure.

**Welcome to the Embrel Wiki!**
We're a collaborative community website about Embrel that anyone, including you, can build and expand. Many of our members are active on our discord. Join in and chat with us! Wikis like this one depend on readers getting involved and adding content. Feel free to take a look around!

### Creating a New Page

If you would like to contribute to this wiki, that's awesome! Before you create a new page, please browse the links above to verify the page does not already exist. If you cannot find it, follow the steps listed below.

1. Find the appropriate template page (Click here for the link) for the page you wish to create.

2. Select "Edit"  at the top of the template page and, once the page loads, change the editor to "Source Editing"  and wait again for the page to switch editors. Once this is done, select all the text and copy it. Once this is copied, exit the editor by selecting the "Cancel"  button in the lower-right corner of your screen.

3. Now, select the "ADD NEW PAGE"  button at the top of the page to create your new page. Enter the name of the page you wish to create when prompted.

4. Once you see the editor is open, change the editor to "Source Editing" just like in Step 2 and wait for the page to switch editors. Once the change is complete, paste the code you copied from the template page in Step 2.

5. Select "Save"  in the lower-right corner of your screen.

6. Now your new page is created and is following the established template! At this point, you are free to begin editing the page to fit the needs of the content. Select "Edit"  button once again and have at it! Thank you so much for contributing to this community!

If you have any questions, please join us on our discord and we would be delighted to answer any questions you might have. We hope to see you soon!

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Aesis

**Aesis** (EY-us-siss) is a Deity, part of the Circle of Twelve.

## The God of Trade

Aesis blesses those who venture through the lands of Embrel as they are the god of coin, trade, and travel. Agreements around trade delight them. Their symbol, a coin with a road curving down the center, reflects their belief that the more one explores and travels, the more neighbors they will know. Aesis can be found in every horizon, ushering in new experiences for their followers. Every crossroads has a shrine to Aesis, put there by the merchants who travel those roads. Their shrines are also wherever the coin is kept and spent.

Aesis knows that for every need a mortal has, there is also something they can offer. A story told by travellers and worshippers of Aesis involves a cold fisher and a hungry shepherd. It is said that Aesis came to them and told the fisher to give the shepherd his fish, and the shepherd to give the fisher his wool, and both would be happier for it. This tale is often used in bartering and trade to remind folks that Aesis is with them. Followers of Aesis include merchants, brokers, contract writers, and explorers.

### Depiction

Aesis has been seen as a traveller, with two eyes bright as gold. They are wearing blue travelling clothes with baubles and bags hanging off of them. What bits of skin and body show through are humanoid in shape and green in color. They carry a tall, T-shaped walking stick, and their travelling pack is overloaded with trade goods.

### Commandments of Aesis

* Every agreement must leave each party with something gained.
* With each exchange of coin, speak eloquently and honestly.
* Pursue the horizon every day and keep an open mind to new experiences.
Gnarlap Dunbar

Gnarlap Dunbar is a Dragonborn man from Abishot. He joined the Whispering Cutlass at the behest of Reyak The Revealer, his patron.

## Basic Information

### Affiliations / Factions

Mercenary with the Whispering CutlassHouse Hudson

## Family

### Parent(s)

Unknown

Gnarlap is a tall, muscular Silver Dragonborn, with a smiling face, and an aura of concern palpable for those around him.

When not on a mission, Gnarlap wears a loose fitting robe, a reminder of his time in the temple to Tanas and who he was before a chance encounter with one of the Witches of Alune. On missions, he wears a set of studded leather armor. He wears a single gold ring on his right index finger, which he often fiddles with in stressful situations.

## Personality

Gnarlap is a friendly folk, quick to crack a joke or tell a story.
The Forsaken

The name given to a nation that dissolved over seven centuries ago.

## Formation and Golden Age

1 A.S. ("After Scorching"). This year was called "The Returning" and marked the end of the Scorching. No one can remember how long the Draconic Legion spent destroying the world. The calendar started on the day they were slain, but it is contested that they were not all slain at the same time, but that the last death lead to the new calendar.

In the years after the Scorching, society began to rebuild. An Oligarchy was established quickly after, lead by five Mages. They helped rebuild the realms. They helped rebuild society. The five called themselves the Order of Saviors. They spoke of how they slew the 100 dragons and wanted to rebuild the world anew, making it better. The first hundred years of their rule were a golden age for Magic and the well-being of the people.

## The Descent

The age of peace lasted until one of the Mages was murdered. Soon the four remaining Mages began to turn on their people. They began to do unmentionable acts of terror to any who opposed them. For 200 years, the land was under their oppression. Then one day, they were slain. To this day, nobody knows how or by whom. What is known is that was the day magic began to dwindle. The races who had a heritage of long lives began to see their lives shorten, wizards felt the font dry up, and the threads of began to wane and weaken.

## The Fall

509 A.S. The exact date is unclear, but the fall of the Forsaken was marked on the day the Mages disappeared or were killed in the fall of the City of Vight. Rumors over how the city fell are numerous, with none holding more water than others. It is said their army of Mages fell with them.
Sunward Coastal Defense Force

The Sunward Coastal Defense Force (SCDF) is Sunward's answer to the increasing threat of pirates. After the theft of the *Coral Breaker* the Stewards lobbied heavily to create a protective force but as Sunward did not want to be seen as a potential aggressor deliberately made the SCDF a protective force rather than a true navy.

Because the city wanted to avoid building a navy that might provoke a negative response, the SCDF is deliberately designed and organized as a force meant to protect merchants, aid distressed ships, and conduct coastal patrols rather than fight large scale naval battles. However, its ships and crews are no less capable and are prepared to sink or capture any pirates they come across. Ships receive the designation Sunward Defense Ship (SDS) followed by the ship's name. Example being the *SDS Raccoon.*

While initial ship construction took place, the original crews served with Abishot's navy in order to develop skills discipline not normally expected from common merchant sailors. Likewise, the initial officers trained at Abishot's naval academy so that when the SCDF launched its first ships their officers and crews would have a basic understanding an knowledge rather than being completely green. Ultimately the SCDF plans for three classes of ships, a large *Kraken Class* vessel as the future flagship, medium *Twilight Class* ships to lead squadrons, and small *Buckler Class* schooners which will be the bulk of the SCDF. Currently is is comprised mostly of small ships, with two mediums.

* none (SDS Kraken planned)

***Twilight Class:***

* *SDS Twilight*
* Unnamed Twilight Class (Lucia's former ship)

***Buckler Class:***

* *SDS Buckler*
* *SDS Raccoon*
* Unnamed Buckler Class
* Unnamed Buckler Class
* Unnamed Buckler Class

Fought in the first joint battle with Abishot & Kregian allies, helping to defeat 4/5 of the pirate Queen Anne's ships without losing any.

Following Lucia Bonebeard's betrayal and theft of the Coral Breaker, her ship in Sunward was given over to the SCDF.
Sowary

A sowary (plural sowaries) is a flightless bird used as a mount. It is the ideal mount for going off the beaten path, such as highlands, mountains, and deserts. Sowaries have the appearance of giant roadrunners or ostriches. They require little water and have tough feet that allow them not to need iron shoes like other mounts.
Carnelian Trusk

## Description

Noble of House Stars. Human. Blue hair. Reddish eyes.

## Personality

Down to earth, just trying to understand the world of Abishot around her. Grateful to House Stars for accepting her in and excited to learn more about the mining opportunities in the area.

## Relationships

### Edrann

Sponsored mercenary, currently in the Westernlands

### Snarela Kegfury

Sponsored mercenary, currently on The Endless Divide
The Hellions Arc

## Arc Synopsis

Inzet, the capital city of Mowen's Borderlands province. Welcome to the Vanguard. An order of heroic Knights whose sole purpose is to protect the Trinity Kingdoms from threats beyond the ability of normal mortals. You are part of the Hellions Faction of the Vanguard, who patrol the wastes for the accursed dread hounds. These fiendish monsters have no tactics, no sentience, never tire, and are always hungry for mortal flesh. Until today, when something changed...

## Adventures

* Episode One
* Episode Two
* Episode Three
* Episode Four
* Episode Five
* Episode Six
* Episode Seven
* Episode Eight
* Epilogue

## Conclusion

The merchant lord Clyth Baltine had contracted with the devil Tumdunaus for the means to create Thinnings and weapons for the dread hounds that spawned. Clyth would have lucrative contracts with the city of Inzet to rebuild the walls following attacks from the dread hounds. The Hellions squad, Kell's Hells, uncovered his plans and routed his operation.

In the process, they also hooked Tumdunaus into naming the ten other devils that had escaped into Alune through a former Hell Gate.

This arc has concluded, but the adventures continue!
Skirmish on the Seas

## Synopsis:

The three powers of A'lune have drafted an agreement to provide a unified front against the pirates of the Summer Sea. You are one of several mighty captains at the helm of the ship, defending the trading routes from the pirate scourge.

Each player will have one ship under their control and need to use their cunning and luck to battle against the pirates. Will you capture or sink your enemies ships, or will you find you and your own crew at the bottom of the blue depths

## Mercenaries:

Here you should list out the mercenaries who were on the mission and link to their mercenaries page. Characters should be bullet listed.

* Apatite Xilon

* Faithful Boar
* Harbor Master Procyon
* Most Esteemed Xekral Shadhavar

## Adventure Summary:

The nations of the Trinity Accord summon up the captains of each nation to intercept a band of pirates that have recently attacked a merchant ship. 5 pirate ships reported but thankfully the merchant vessel escaped. The captains head out to intercept the villainous crew. The pirate lord announces themselves as Queen Anne! and battle ensues. Its a give and take as one pirate ship is boarded and cleared of its crew but soon after an Abishotian ship is sunk. back and forth the battle wages until Queen Anne's Flagship retreats and the Trinity Accord alliance calls victory. having lost 2 of their own they make due with capturing 2 of the pirates vessels and return home.

## Adventure Rewards:

Captains of each ship are promoted for their victory.
The Fourgon Sail

## Overview

Across from A'lune was a continent that had barely been explored by the people of A'lune. No name had been given to this continent, and thus it was only referred to as the Westernlands because of the A'lune-centric view. On an excursion in 1215 AS, the crew of the Defiant discovered the only known port city of the Westernlands was empty. No citizens, but also no destruction. No looting. Just gone of any people.

Mowen decided to explore the Westernlands and set up an outpost. Since so much of the continent was unexplored, Mowen saw this as an opportunity for exploration and trade. Hundreds of citizens signed up to be a part of the new colony, and an expedition of that magnitude must first arrive safely, lest it be doomed to failure before it could even begin. Mowen reached out to the Whispering Cutlass to hire aboard mercenaries to ensure that the passage was completed without incident.

This began the Saga, The Fourgon Sail.

## Adventures

* Episode One
* Episode Two
* Episode Three

## Conclusion

After much hardship, the Fourgon Sail arrived in the Westernlands just in time to be met with an invasion of demons caused by Nwalmë's crew's delve into the Shadowlands to rescue Tarmak. The demons were unable to enter the city, however, so the Fourgon successfully delivered its colonists to the shore. Once the flock of demons calmed down and dissipated, a messenger ship left with some of the mercenaries to return to A'lune and report all that had occurred.
The Coral Breaker

## Synopsis:

Here is where you add a quick 1-2 paragraph summary of the adventures objective and result.

## Client:

Here is where you add what character, faction, or organization hired the Whispering Cutlass

## Mercenaries:

Here you should list out the mercenaries who were on the mission and link to their mercenaries page. Characters should be bullet listed.

* character one
* character two
* etc

## Adventure Summary:

The adventure should be written in third person and have more of a historical tone to it, as written more as a scribe would list the events that unfolded.

## Outcome:

The outcome is the result of the adventure. This should also be written in third person, and have a historical tone to it.

## Adventure Rewards:

What items or wealth did the mercenaries receive?
Oen

**Oen** (OH-ee-en) is a Deity, part of the Circle of Twelve.

## The God of Knowledge

Oen, who is fueled by mortals' wills to learn, oversees curiosity, secrets, and sight. When mysteries reveal themselves, it is said to be Oen's work. He gathers all of the knowledge shared by mortals in his great library and consumes everything from sunrise to sundown. His symbol is of an open book radiating the light of knowledge, which reminds his worshippers that information is their most powerful weapon. His altars and temples are in libraries, schools, archives, and athenaeums. The Keepers who practice the teachings of Oen specialize in spreading knowledge, researching, and watching over his archives.

Oen understands only a fool believes they know everything and because of this, each night he blesses himself with ignorance before he sleeps. Oen forgets everything he learned the day before, spending the next day consuming all of the knowledge again. Those who follow Oen believe that for every locked door there is a key. Gifting his talents to mortals in the form of visions, Oen is the favored god of oracles. As the God of Knowledge, his followers often are scribes, keepers, and loremasters.

### Depiction

Oen is depicted as a white-bodied owl with brown wings. His two main eyes are in their rightful places, but he also has 30 eyes around his crown, and twelve arms under his wings. He stands taller than the tallest trees, towering over and intimidating those whose paths he crosses.

### Commandments of Oen

* Do not twist knowledge to wield power that is not yours to wield.
* Uncover all that is unseen, but do not corrupt it.
* Destroy the sources of all lies that are told.
RAW FASTLANE 1

Watch Highlights From Here

## MatchCard

* Rama Zayn Vs Cup Cake

In Raw 1 Women's Championship Tournament Cup Cake Def. Rama Zayn With Strange Pin fall cause everyone say 3 not counted but ref. with no reason made Cup Cake win , Then Rama Zayn Attacked Cup Cake in her locker room demanding another match Against Cup Cake , Owner & General Manager determine that Rama will Face Cup Cake in normal match in Fastlane 1 match will ended with clear three counts or submission .

* RAW CAW'S TOURNAMENT

1. JACK DAWKINS (New Superstar) vs KING TIGER
2. AHMED ALI vs THE CAWS LEGEND CAMERON JONES
3. FINAL FOR INAUGURAL CAW'S CHAMPIONSHIP

* RYAN SHARK'S OPEN CHALLENGE VS ??? FOR WORLD HEAVYWEIGHT CHAMPIONSHIP

## Results

 2
 3
 4
 5
Hoolem

The Hoolem mushroom is a coin shaped fungi with dark brown spots on it's pale surface.

## Description

The rare Hoolem Mushroom often grows inside the bloom of the Ahkee Flower. The reason for this is that the mushrooms only grow in the moonlight, however any type of sunlight will kill the mushroom.

## Uses

When consumed the mushroom will give off the taste of cocoa. It will also calm the emotions of anyone who ingests a modest amount.

## Appendix

### Appearances

Adventures
* Dealings with a Mage
Travelers Book

The Travelers Book is a magic item that allows instantaneous communication over any distance.

## Description

A Travelers Book is a set of two small books, 100 pages each. When a page in one book is written upon, the other book gains the exact markings on the relative same page.

## Uses

Has many applications, including:

* Secret love letters;
* Long-distance communications.

## Appendix

### Appearances

Sagas
* Expedition into the Quiet Lands
Reliquary Knightlings - Episode One

## **Arc Synopsis:**

This is your opportunity to change the direction of your life. The Trials are a chance for you to solidify yourself into the most renown order of protectorate knights. Made up of the best warriors and mages of the land. You have always had talent and ability since you were young, but here is where you prove you belong. That you are meant for something greater. That you are worthy of The Vanguard.

The Vanguard are living heroes of the modern age. Becoming one means you will be celebrated wherever you go. It also means that you will face unspeakable evils, incredible challenges, and untold foes. The registrar looks at you again and asks "Are you ready for the Trials?"

## **Episode Summary:**

This is the first adventure in the Reliquary Knightlings Arc

## **Aspirants:**

* Thorne Mason - Eladrin Paladin
* Blitzegard Krieg – Dwarf Firghter (Goliath Thread)
* Donut - Half-Orc Bard
* Nicholas Ivam - Human Warlock
* Indigo 05 - Forged Artificer
Wardens of the Sorrowood

## Arc Synopsis

The Aureate Horizons Trading Co., colloquially known as Horizons, urgently seeks mercenaries in A'lune to join as Wardens of Sorrowood for a long term commission. In addition to an incentivized mercenary pay rate of 5 gold per week (as opposed to 2 gold per week that is standard), Horizons says that mercenaries can keep whatever is recovered from bandits along the route.

Caravan losses have surged on the route from Mowen to Kregia, particularly through the treacherous Sorrowwoods. The Rekal Guard, formerly securing the route, have disbanded the escort factions following overwhelming losses. Horizons believes the solution lies in both increased security and proactive threat neutralization. Setting up an outpost halfway is necessary.

## Adventures

### Chapter 1: A Call to Arms

* Wardens of the Sorrowood C1E01
* Wardens of the Sorrowood C1E02
* Wardens of the Sorrowood C1E03
* Wardens of the Sorrowood C1E04
* Wardens of the Sorrowood C1E05

### Chapter 2: Dangerous Foes Along the Roads

* Wardens of the Sorrowood C2E01
* Wardens of the Sorrowood C2E02
* Wardens of the Sorrowood C2E03
* Wardens of the Sorrowood C2E04
* Wardens of the Sorrowood C2E05
* Wardens of the Sorrowood C2E06
* Wardens of the Sorrowood C2E07
* Wardens of the Sorrowood C2E08
Jay of the Rose

Jay of the Rose (they//them) is one of the current nobles of House Zattari

## Description

Jay is sea elven in appearance, with light blue skin. They have a sea green hair, the length of which goes beyond their knees. They are often found in dusty orange pants, and a dusty overcoat. There are no shoes. Their ears are pierced, and they have rings on all of their fingers.

When needing to be in Science Attire, Jay wears gloves that match their shoes (dark, distressed green), with bright orange glasses. Their hair is also tied up to be properly safe.

## Personality

Jay is among the more cautious of the house, often preferring to wait before acting. It could easily be said that their caution is the cause for the high number of fingers within the house.

## Possessions

A trident sits mounted above their desk, drawing the eye of any who come into the office.

Silver ring in the form of two serpents attached, from Relenam Heavyfeet.

## History

### Early Years

Jay grew up on the coast, enjoying a good childhood surrounded by friends and family. Unfortunately, an incident meant that staying with their family was no longer a viable option. This lead to a long and weary walk along the many roads of the land, looking for a new purpose in life.

### Adult Life

Jay eventually found themself in Abishot. New to town, they fell into some bad habits and bad groups.

Luckily for them, they caught the eye of a noble who definitely did not belong in these areas, and who offered Jay a chance to have a better life, a life that could help the world be better.

Luckily for Trecko, Jay accepted.

### Achievements

Combining banana wine with ice cream, to co-create a dessert. with Koppodrazi Sensei.

*Ice cream balls, with ground up coffee beans and chocolate biscuits as a crumb. Bite sized, non-alcoholic option available.*

Part of the envoy to Valica.
Subsystem

A subsystem is a system within a system, often, but not always, contained within a system's member. Subsystems vary greatly between one another, and can have different origins to the main system. Not to be confused with sidesystems, which are to the side of a main system instead of within it

## Types of subsystems

* **Separated Subsystem**: A subsystem that does not share a body within their larger system/headspace, but is still connected to each other and not the rest of the system through being physically closer together in headspace, having better communication, having split off of each other, or other reasons.
* **Ringed Subsystem**: A type of median subsystem like a ringed planet where there is one "core" identity and a rotating "ring" of differences applied to the core identity.
* **Container Subsystem**: A subsystem that shares a body within their larger system/headspace.
* **Semi-Separated Subsystem**: A subsystem that can optionally share a body/layer of headspace, where members are able to travel in and out of the subsystem.
* **Nested Subsystem**: A subsystem within a subsystem, can be any of the types listed above

1. ↑ https://blossombot.pink/term/390
2. ↑ https://blossombot.pink/term/490
3. ↑ https://blossombot.pink/term/389
4. ↑ https://blossombot.pink/term/575
Partitionary

A partitionary system is a system with members who are fully separate from each other as well as independent of each other, each possessing a self-identity, thoughts, and emotions distinct from others within the system. if any member of a partition system where to be missing the system can still function without trouble. Here there is rarely a central or collective identity aside from "masking" or a collectively agreed upon "singletsona".

Lads. this is just a fucking normal system. you dont need a special word for it. also why the fuck are you using the word "singletsona" on a wiki youre all so shit at this lmao
Contessa Meridian Selvaggia

Lady Contessa Meridian, a member of House Stefarni whose wild hair and exuberant personality make her a local landmark.

## Description

Contessa Meridian Selvaggia is an autumn eladrin with wild curly copper hair, bright green eyes, and the build of a gymnast, standing at 5'3" tall. She is full of surprises, and though she may seem bubbly and carefree, she is an empath through and through, and strives to ensure her friends and comrades are happy and taken care of.

## Possessions

For her birthday, Meridian was given a special pencil which always produces perfectly straight lines, a sword stand from Koppodrazi, and a Grave Taker from Xekral. She has been known to leave copper coins around town which show two bananas in a yin-yang formation on one side, and inspirational messages on the other, embellished with ornate swirls.

## History

### Early Years

Meridian was born and raised in Aural, the capital city of Mowen, which is ruled by the Twins, the Emperor and Empress.

### Adult Life

Though she is an artistic and skilled performer, she didn't fit in to the Aural dynamic at all. The people of Aural believe the strong are meant to survive and rule. Loyalty is not a tenant mentioned of Mowen, but passion and drive to become the strongest and best of one self is inherent in society. Fierce believers in their culture is more refined than the free spirited Southerners and coarse Northlands. Mowenites are obsessed with status, incredibly cunning, and strive to find potential and opportunity in everything, and while Meridian DOES possess these attributes, she would prefer to find a new legacy to leave... especially after the Glassing of the Trinity Lakes.
The Mouth of Chaos 8

*Game Played: March 20, 2023*

*GM: ThomJTK*

## Synopsis:

With the Mouth of Chaos opening once more, a group of mercenaries sought to enter it to hunt for treasure and experience, braving new unknowns. In the aftermath of the Dread Hound War, new mercenaries look to stake their claim on the future.

## Mercenaries:

* Dallas 02 (DOS) - Forged Druid (lvl 2)
* Erthish Nescoria - Silver Dragonborn Zealot Barbarian (lvl 5)
* El Cangrejo – Crabfolk (Simic) Mastermind Rogue (lvl 6)
* Nwalmë Shadhavar - Shadar-kai Phantom Rogue (lvl 7)
* Tar'ren r'Eehp r'Eehp - Frogfolk Warlock (lvl 3)
* Xanavara Mistardir - Wood Elf Ranger (lvl 2)

## Adventure Summary:

the classic dungeon crawl, with traps! oozes! gelatinous cubes! demons! treasure! AND LOLLIPOPS!

## Outcome:

no body died.

wait, nobody died?!?! oooh, Vilithk isn't going to like that!

## Adventure Rewards:

* Dallas - Mask of the Beast, 27 silver, 9 sapphires (gems are worth 5sp each)
* Erthish - Golden Skull (160gp value), Great Spear (1d12 Piercing, 9lbs, Heavy,Reach,Two-Handed, 20s value)
* El Cangrejo - Chaos Pistol, a Tridrone Eye, 2x Great Spear, and a longsword
* Nwalme - Bloodprice Leather Armor, and a Tridrone Eye
* Tar'ren - Graphite Ring of Earth Magic, Wand of Air Glyphs and 10 sapphires (gems are worth 5sp each)
* Xanavara - Bloodbow and sapphirres (19 of, mostly pink) (gems are worth 5sp each)
* plus 1 week of downtime for each participant
Silas Draoi

**Summary**

## Description

-Sea Foam Minstrels (former band)

Silas only recently came into his power as a sorcerer, having spent his early life as a musician. A half-elf in his mid 30s he spent years playing with his band in Sunward and occasionally traveling to other cities which seemed high adventure at the time. He doesn't know if the power was always within him or something that was "gifted" but he knows exactly when it manifest itself. While he has never told the tale as far as anyone knows, he is rarely seen without a peculiar polished crystal that he wears on a necklace, often mindlessly touching it.

## Abilities

Cantrips: Fire Bolt, Minor illusion, Mind Sliver, Mage Hand, Prestidigitation

1st Lvl: Arms of Hadar, Dissonant Whispers, Chaos Bolt, Feather Fall, Shield

## Relationships

Stewards Guild - Never a member and not officially sponsored by them, Silas was familiar with the Harbormaster and after his power manifested it was Procyon that suggested he find his new self among the Whispering Cutlass mercenaries.

Siren's Song Tavern - the largest, most popular tarvern and inn near the harbor in Sunward. Silas frequently played gigs here with his band.

Sea Foam Minstrels - The band Silas formerly played in, a group of decent ability but not enough talent to ever be successful outside of the local scene. Currently looking for a new lute player and backup singer to replace Silas...

## Appendix

### **Adventures**

The Endless Divide - Episode 3

The Endless Divide - Episode 4

### External links

https://ddb.ac/characters/45503428/Hkw2Wa
Reliquary Knightlings

## Arc Synopsis

This is your opportunity to change the direction of your life. The Trials are a chance for you to solidify yourself into the most renown order of protectorate knights. Made up of the best warriors and mages of the land. You have always had talent and ability since you were young, but here is where you prove you belong. That you are meant for something greater. That you are worthy of The Vanguard.

The Vanguard are living heroes of the modern age. Becoming one means you will be celebrated wherever you go. It also means that you will face unspeakable evils, incredible challenges, and untold foes. The registrar looks at you again and asks "Are you ready for the Trials?"

## Adventures

* Episode One
* Episode Two
* Episode Three
* Episode Four
* Episode Five
* Episode Six
* Episode Seven
* Episode Eight
* Episode Nine
* Episode Ten
* Episode Eleven
* Episode Twelve
* Episode Thirteen
* Episode Fourteen
* Episode Fifteen
* Episode Sixteen
* Episode Seventeen
* Episode Eighteen
* Episode Nineteen
* Episode Twenty
* Episode Twentyone
* Episode Twentytwo (bonus)

## Conclusion

This arc has concluded, but the adventures continue!
Valkyrie Yaeldrin

**Summary**

## Description

(Naïlo Leoven)

Valkyrie Yaeldrin, real name Naïlo Leoven was a lean strong built high elf fighter with a decent shade of fair tan skin with silver eyes and dyed blood red colored short wild hair. He mainly wore black clothes with some bright red accents and his signature bright red scarf. His hair was naturally a blonde before dyed red.

## Personality

He was naturally more quiet in everyday talks unless in private to Xilon, but he usually kept to himself. He kept a serious and professional personality while doing his work.

## Abilities

#### **Combat & Tactics**

He had weapons to cover of all types for far range to close melee combat. His style of tactics was a mix of always moving when able to avoid as much damage as possible while still giving as much as was received.

## Possessions

The last remaining possessions left on him after his death were his Starium Breastplate armor, Starium pickaxe(siege damage weapon), whip, longsword, longbow, light crossbow, and quarterstaff along with his signature red scarf.

## History

### Early Years

Naïlo(Valkyrie) was born and raise in the city of Ylan to the Leoven family, a heavy artisan work based household as the current family head's only son and was the oldest of the current younger generation to the household's bloodline that atleast live in Ylan. Naïlo and Xilon spent many years between Ylan and Abishot growing up as kids to being brother figures to each other while being cousins in blood. He was the one that was mostly responsible for Xilon learning how to use several tools besides what he would need for a forge or making clothes.

### Adult Life

When he got older Naïlo didn't wish to take over the family business. At the age of 20 after dying his hair red and making the fake name "Valkyrie Yaeldrin" he ran away to avoid being forced into a life he didn't want. He travelled while learning how to survive alone for 3 years of his life. The only family member he actually told about his locations over those 3 years and his fake name was to Xilon. When he mentioned thinking of becoming a mercenary, Xilon offered to sponsor him into The Whispering Cutlass in the attempt to help give him some stable work and a place to rest.

Naïlo aka Valkyrie soon took his first successful mission in the search for the mage Oyliv.

He sadly lost his life during the Mouth of Chaos mission and his soul was sacrificed to the Atrocity Goddess of Chaos Vilithk as a result of his death on his second and thus last mission for The Whispering Cutlass.

## Relationships

### Xilon Starrati :

Naïlo's cousin from his father's late sister; Xilon's mother. Grew up to treat Xilon as a younger brother figure. Naïlo(Valkyrie) gifted Xilon a pure white 6 month old cat later named Pearl as an early birthday present.

## Appendix

### **Adventures**

The Search for Oyliv

The Mouth of Chaos