Changelogs 2021

## 1.8.1: Patch: 02/12/2021

WHAT'S NEW

New birthday-themed main menu

Added Strong Shark costume asset

ASSETS

Strong Shark costume asset

FIXES

Fixed: Titles in player settings could not be set.

Fixed: Some collectibles cannot be equipped (e.g. Strong Shark)

[YLD-34808] Fixed: Locked entities on ship cannot be unlocked after travel

[YLD-34418][YLD-20905] Fixed: Water sometimes has holes in the distance when the terrain is
loading

[YLD-34602] Fixed: rhododendron can be planted in pots

## 1.8.0.1: Patch: 25/11/2021

WHAT'S NEW

* An updated tutorial with several bugs fixed

* Hunger immunity bug fixed

* Workstations on ships should keep their rotation after being lit or put out

* Several Mobile UI issues were fixed

* General bug fixes

[YLD-34617] Fixed: Exploration: player may not get ever hungry if he was on Tutorial yland.

[YLD-23147] Fixed: Some cave random encounters are not generated.

[YLD-33439] Fixed: Parented entities are rotated after being replaced by another entity in their spawn chain (e.g. workstations placed on ships after being fed).

[YLD-34585] Fixed: Placing a blueprint containing a vehicle should now finish properly, assembling the vehicle and removing the blueprint table.

[YLD-34602] Fixed: Some potted plants disappeared.

[YLD-34614] Fixed: Leaving an exploration game while seated on an animal companion no longer breaks camera and movement upon reentering.

[YLD-34630] Fixed: "Freeman" achievement hidden.

[YLD-34632] Fixed: Obtaining screenshot using F11 takes screenshot correctly with UI.

[YLD-34639] Fixed: Wrong entity is painted sometimes when there are multiple entities stacked on top of each other and you are painting in a downwards direction.

[YLD-34681] Fixed: Get Custom Key Action State script tile in Custom controller's script does not work.

[YLD-34720] Fixed: Coop settings in in-game multiplayer settings should show always properly now. This bug was older than changes done for 1.8.0.1.

[YLD-34742] Fixed: Pumpkin clothes showing under coconuts in recipe groups.

[YLD-34546] Fixed: VS: spawning animated game logic object does not work.

[YLD-34597] Fixed: VS: Entity + Game logic object does not work correctly as argument of Send Message To Server script tile.

[YLD-34604] Fixed: VS: Custom controller with parameter variables stops working in some situations.

[YLD-34706] Fixed: VS: it is possible to switch to client script of Entity/Logic storage even though it is not supported.

[YLD-34741] Fixed: VS: Time trigger elapsed time and Delayed instructions elapsed time is reset after savegame load.

[YLD-34438] Tweaked: Editor: we now show only names of first up to 10 columns in Data set properties. (lot of lines were slowing down the game significantly).

[YLD-34612] Tweaked: Hunger gain rate decreased slightly when sated.

[YLD-34732] Tweaked: Make logs drop basic 1x1x1 log blocks on destruction.

CleanupKillSystem noses all MovingBasis followers on the collided entity before the entity itself.

It also clears the parent transform id for the character being saved to ensure the former id is not kept and propagated to the character's FollowMovingBasis.

## 1.8: Awesome Achievements - 11/11/2021

HIGHLIGHTS

Main menu overhaul

* The new menu is on its way to your monitors and displays! We wanted to showcase all the fun that can be enjoyed in Ylands, as well as put the Exploration back into the spotlights where it belongs. Let us know what you think about it.

Achievements and Titles

* Awesome Achievements﻿ are a must-have part of the game to some, not so important to others. We always wanted them in the game, because it's easier to recognize a skillful player when there is a noble title next to the name.

Larger maps

* Because of some serious technical issues, we had to generate ylands with a max size of 3x3 km in the past. Nobody was really satisfied with this limitation. It took us a tremendous amount of hard work, but finally, we can see the results. Ylands may be up to 8x8 km. To make the experience of exploring the vast lands of Ylands more exciting, we have also added more space between the individual ylands.

Exploration tutorial

* Ylands is a huge game with a lot of possibilities. We heard your calling for the tutorial. It's optional, only at the beginning of the game and it teaches new players how to craft important things, sleep, build a raft and sail. We also marked some interesting places to help new players at the beginning of their journey of exploration.

Mass pickup action

* Sometimes, the clickfest when picking up things is just a bit too much. From now on, you can collect all the chopped wood by one long RMB hold. And not just wood, it works on everything pickable in the game. It will let you pick up all things of the same type lying close to your avatar at once. But if you enjoy clicking on every piece of item you want to pick up you're still welcome to do it your way!

Multiplayer game flow polish

* We admit it right away. Inviting friends to multiplayer games was kind of witchcraft. Especially if you wanted to play Exploration together. Now it's much easier, takes you fewer mouse clicks and works right away! Let us know if there is still anything we can improve.

New Mystery Ylands

* Two new Mystery ylands have been added (and more are on the way). Far Reaches for the polar region and Imaginarium yland for the tropical region. Get out there and solve some mysteries!

Taking your animals with you

* Have you found and tamed your soul animal in the game, but didn't like that you cannot simply take them on an adventure to a different yland with you? Now it's possible! You can summon your animal friend in a different scenario. Enjoy new adventures with your new travel companion!

Random default avatar

* It's a small change but a welcome one. All the new avatars have completely randomized looks.

Butterfly, Corn Bandit & Ghost Nut pets

* New pets in the store. Cute and cool.

Map polish

* Many things were tweaked and polished on the Exploration map. If we did a good job, you might not notice at the first glance, but when you use the map you will feel that it just works better. It's smooth and more intuitive.

Quality of life improvements

* Have you struggled to claim your ship? Or was it hard to find out which ship on the sea is actually yours? Have you been confused within the workstations tabs or have you asked yourself, why is this particular item being held in your avatar's hands and another is not? Yeah, we were there too. That's why we checked every detail in the game and made sure that everything was in the right place and the game is consistent on every level.

Terrain generation polish

* Ylands were too circular and biomes were always clearly separated. So we pushed a few buttons and now the ylands can have more elongated shapes with a small portion of combined biomes (like a desert with dead trees, but still some life in it etc..)

Mobile platform Exploration pack

* First, we let you play Exploration on your mobile. Another step was to recognize the platform and let you decide if you want to play it only on mobile or PC. You may now purchase Exploration as mobile-only from your iOS or Android device. Those with a PC version can play both on PC and mobiles without any restrictions (because, well, PC rules them all).

Exploration pack can now be purchased with Coyns

* The Exploration pack (both the PC and mobile-only) can be now purchased with Coyns. While the PC pack price remains roughly the same, players don't get any more Coyns after purchasing (quite understandably), which effectively means that those who now buy the Exploration pack with Coyns will get about half its original value. So thank you for your support!

Exploration is now available for the Microsoft Store version

* Because we've changed the way players can purchase Exploration, it is now available for the MS store version. Simply buy it with your Coyns and enjoy the game. Please note that this version does not yet support P2P multiplayer and as such is more fitting for a single-player experience.

Crafting improvements and fixes

* As mentioned several times on this page, we focus on the details, like the color difference between the recipe and item in the Hotbar, which should be more intense. There are some other user-friendly changes.

Loading hints

* All the loading screens in Ylands will show you useful tips and tricks. We will make sure that you won't forget about any features. And also, there are new Editor tips and tricks, so there is something for all of you.

General UI polish

* 46 tasks were created with a detailed description of what should work better in terms of our UI. You will find these all throughout the game, from small to larger changes, each of them making the user experience better. One example for all - we overhauled the whole screen for workstations so it takes you fewer clicks to craft something there.

Additional recipes

* Recipes for some objects, that couldn't be crafted so far, can be found in Random Encounters. We will keep adding more with every update.

Editor: Skills 2.0

* Until now, skills could be initiated only from the skill bar, which has proven to be not really that useful in many situations. The goal was to give players more ways of initiating the skills in order to widen the use of this feature.

Editor: Advanced Error log

* This new tool is available for our Creators. Error logs window shows all the error entries encountered during export or playtest. Each entry links to a relevant problematic object or instruction. It will help you identify and fix errors much faster.

Editor: Client scripting (beta)

* Some games of our creators might suffer by the fact, that we checked all the actions on our server first. This caused short delays which could frustrate not only the creators, but the players too. That's why we're adding so-called local scripting, it first happens on the device where it runs, so there is no delay, the action will happen immediately. It works only for selected Game Logics. Although fully working, the interface, as well as the documentation, still deserves some love - that's why we consider this a beta stage.

Editor: Custom map markers

* A new in-game map will allow Creators to help their games' players to navigate their games with the help of markers, which are actually the Creators' own custom image.

Editor: Quality of life improvements

* A lot of small tweaks and details, around 60 of them, were implemented. We also added some new events, ragdoll instructions and individual UI buttons. Go and check it out. Everything works better, you'll see!

Mobile ambient improvements

* Up until now, the mobile version felt a little bit darker and less colourful than its PC sibling. Well, no more. Say hi to improved visuals.

NEW ASSETS
Pets:

Pink Butterfly

Ghost Nut

Corn Bandit

Mythical:

Mythical Boar

Mythical Camel

Mythical Bear (3 Variants)

Mythical Crab

Mythical Deer

Mythical Reindeer

Mythical Goat

Mythical Honey Badger

Mythical Hyena

Mythical Lizard

Mythical Ostrich

Mythical Penguin

Mythical Rabbit (2 Variants)

Mythical Cat (5 Variants)

* Mythical Leopard

* Mythical Panther

* Mythical Puma

* Mythical Snow Leopard

* Mythical Tiger

Mythical Sheep (2 Variants)

Mythical Wolverine

Game Assets:

Trickster Wand

Magic Wand

Nod Wand

Pumpkin Hat

Pumpkin Helmet

Pumpkin Weapons

* Pumpkin Blunderbuss
* Pumpkin Mace

Jack'o'lantern

Pumpkin Plants

Pumpkin Food

* Pumpkin Pie
* Pumpkin Soup

[YLD-29331] Added: All recipes revealed option for mobile sandbox games.
[YLD-29486] Added: Popcorn cornbrain pet animations.
[YLD-30986] Added: Search box to Audio Clip Selection Popup.
[YLD-31486] Added: Skill preview improvements: Playback can now be frozen at specific time, timeline position indicator moves with skill playback.
[YLD-31776] Added: Hold-to-split item slot functionality extended to containers.
[YLD-32174] Added: Blueprint creation into Sandbox game.
[YLD-32393] Added: A button to the Animal pen UI for Travel companion promotion/demotion.
[YLD-32394] Added: An icon into the Animal pen grid to signify which animal is a Travel companion.
[YLD-32399] Added: A button into the radial menu for Unsummoning Travel companion.
[YLD-32406] Added: A button into the radial menu for Releasing focused tamed animal.
[YLD-32534] Added: Helpful loading hints that - depending on the game-mode the player starts - show up during loading.
[YLD-32783] Added: Mythical animal category to the editor.
[YLD-32785] Added: Mythical Animals category to the creator cube.
[YLD-32986] Added: "Invite a Friend" button back to Exploration mode.
[YLD-33296] Added: An option to have separate mobile variant of the hint.
[YLD-33563] Added: Code that will trigger random avatar settings on 1st start.[YLD-32408] Added: Editor: Show Ylands Folder under Export submenu.

[YLD-33583] Added: Editor: you can now set custom grid size for move/rotation/scale.
[YLD-33324] Added: Editor: a new option "Show events in VS" added to button widgets in Custom HUD/Window.
[YLD-33402] Added: Editor: you can now enable custom actions in Custom windows / cursor mode.
[YLD-32845] Added: Editor: propeller pack heating/cooling rate is now settable.

[YLD-31696] Added: VS: "Get camera position"/"Get camera direction"/"Get mouse position" VS tiles to SP/Local scripting.
[YLD-32204] Added: VS: new listenable events to event listener (Player action: On player connected/disconnected/spawn/death/respawn).
[YLD-32858] Added: VS: Force ragdoll <Player> script tile.
[YLD-33116] Added: VS: loose equality operators.
[YLD-33606] Added: VS: exposed data about mobile screen touches for SP games.
[YLD-33608] Added: VS: On pet event to event listeners and all animals.
[YLD-33816] Added: VS: On reading ended event.
[YLD-33819] Added: VS: On attack ranged started/ended events to event listener.
[YLD-33902] Added: VS: On bait detected + on baiting ended/interrupted events added to event listener.
[YLD-34029] Added: VS tile to play particles on an entity which will move with the entity.
[YLD-31161] Added: VS: Get platform VS tile (PC/Mobile).
[YLD-31448] Added: VS: added several script tiles for SP games (for getting mouse/camera position).
[YLD-33359] Removed: Editor "normal" surface snapping mode. Surface snapping off/strict stays.
[YLD-32152] Removed: Proximity lines in the placing mode.

Added: New idle animation for crabs added to controller (replacing eat animation).

TWEAKED
[YLD-30713] Tweaked: Changed leg animation for rifle walk jump to remove shakiness.
[YLD-31011] Tweaked: Explore 2 : cannot delete any normal single player (owned) maps from region map.
[YLD-31114] Tweaked: Skill timeline: context menu now works also with multiselection now.
[YLD-31166] Tweaked: Change the text displayed in the Region map for new player.
[YLD-31169] Tweaked: Change the tooltip text on Milestone scenario refresh button.
[YLD-31332] Tweaked: Text scripting: YPlayer namespace introduced. You may now find there Reset movement keys and Is online script instructions.
[YLD-31452] Tweaked: Removed empty category NPC from creator cube.
[YLD-31685] Tweaked: Text scripting: YSingleplayer namespace is now renamed to YLocalPlayer (you will need to adjust your scripts if you were using it).
[YLD-31694] Tweaked: Changed default "Show mouse" keybinding from Z to Y to not conflict with AZERTY keyboards.
[YLD-31702] Tweaked: Text scripting: YSinglePlayer.getHorizontal/VerticalInput renamed to YLocalPlayer.getPrimaryHorizontal/VerticalInput.
[YLD-32054] Tweaked: Game records should show even the longest game names correctly.
[YLD-32077] Tweaked: Open local map when clicking on current island from region map.
[YLD-32082] Tweaked: Current exploration game can be shared even if it was not published; the publish will happen automatically before share. It must still be the currently played game (player must be in game) and player must be playing from device capable of hosting (not mobile).
[YLD-32089] Tweaked: Search bar on the Home Screen in the mobile version starts collapsed.
[YLD-32409] Tweaked: Editor: save button is disabled now during saving.
[YLD-32416] Tweaked: Array category order.
[YLD-33020] Tweaked: Get Custom Key Action State parameter name fix.
[YLD-32424] Tweaked: Changed names of Array operations such as Push/Pop to Add/Remove etc...
[YLD-32487] Tweaked: Friend icon in social screen was merged with the "Online" indicator.
[YLD-32502] Tweaked: Exploration: Raft can no longer be claimed as exploration vehicle.
[YLD-32503] Tweaked: Exploration: Exploration vehicle notification is now displayed each time after player builds exploration-eligible vessel, even if it is not auto-claimed.
[YLD-32560] Tweaked: Scenarios in the Games screen now show scenarios without the default thumbnail first (except for the New and updated section).
[YLD-33014] Tweaked: Get/Set controller parameter instruction name.
[YLD-33020] Tweaked: Get Custom Key Action State parameter name fix.
[YLD-33073] Tweaked: Tweaked character toes to behave natural when running or flying on propeller pack.
[YLD-33099] Tweaked: An error message too generic when game files are modified.
[YLD-33104] Tweaked: Overhauled workstation screens to make them easier to navigate and use.
[YLD-33293] Tweaked: Warning notifications should now stay displayed for longer, giving the players more time to read them.
[YLD-33370] Tweaked: You can get back to flying from gliding after a propeller pack cools down.
[YLD-33374] Tweaked: Exploration: it is now possible to travel to undiscovered islands when previous session is unreachable or 'continue on safe island' option is selected.
[YLD-33434] Tweaked: Placing: tapping F/G/H now works same as holding F/G/H and moving a mouse.
[YLD-33721] Tweaked: The workstation screen now makes it more obvious when it needs an energy or needs to be ignited but the player doesn't have a source of fire.
[YLD-33736] Tweaked: Players can now zoom out more in their local maps, giving them better overview of the larger ylands.
[YLD-33988] Tweaked: "Mouse cursor mode" is now available in more situations (like when driving car).

[YLD-31653] Tweaked: Editor: it should not be possible to set negative value to Dimension/Radius property of many objects.
[YLD-32423] Tweaked: Editor: Default domestication level has now slider in properties window.
[YLD-33085] Tweaked: Editor: default entity bruch palettes now inherits pickable/interactible/indestructible states from game settings.
[YLD-33125] Tweaked: Editor: "grid lock mode" is now turned on/off manually. It is not turned on automatically any more.
[YLD-33299] Tweaked: Editor: caret in input fields of Object properties window are now better visible.
[YLD-33327] Tweaked: Editor: changing scale/alpha/simulation speed through properties have now immediate effect in scene.
[YLD-33359] Tweaked: Editor: you can rotate selected objects with F/G/H.
[YLD-33359] Tweaked: Editor: when placing you can now see position/rotation gizmos if they are turned on.
[YLD-33359] Tweaked: Editor: selection gizmo is now hidden when placing new objects.
[YLD-32776] Tweaked: Editor: when editing weld/group you can now paint only entities of the weld/the group.
[YLD-33802] Tweaked: Editor: when searching by text then now it search in all entities (opposed to search only in current category).
[YLD-28841] Tweaked: VS: trying to set "pure damage" resistance will result in warning now.
[YLD-33284] Tweaked: VS: switching among VS of different objects will not close/open VS window.
[YLD-32349] Tweaked: VS: accessing properties and instructions of already destroyed entities will result in warnings.

Tweaked: Better jump land transition synchronization with walk/run cycles.
Tweaked: Crab default animations rotated to face forward (meaning crabs don't walk sideways anymore).
Tweaked: Default scenario thumbnails are no longer being uploaded/downloaded to/from the workshop, they are loaded locally.
Tweaked: File Too Big error message for /getfile command now states you can use -force switch to download the file even if it exceed the file limit of 67108864B.
Tweaked: Changed Crab animation rotation in combat to face player.
Tweaked: Made the RE generation more spread out over the individual ylands.
Tweaked: String handling in GenScript function parameters was made more consistent and therefore predictable.
Tweaked: VS: "set property" tiles.

FIXES
[YLD-30632] Fixed: Held items for NPCs spawned outside the camera view should no longer appear at origin.
[YLD-34426] Fixed: Worn particles are visible over costumes.
[YLD-15544] Fixed: Arrows do not damage explosive items.
[YLD-19895] Fixed: Unstable controls when display refresh rate is not 60Hz.
[YLD-24809] Fixed: Sound would not play when switching tabs. Sometimes would even throw exception.
[YLD-24975] Fixed: Possibility of infinite sleeping.
[YLD-26272] Fixed: Water volumes under sea level should no longer cause the player to swim while positioned above their water surface.
[YLD-26678] Fixed: Assembling a vehicle makes parts of it sometimes briefly disappear.
[YLD-26678] Fixed: When one player assembles vehicle and another connects to server parts of the vehicle temporarily disappear.
[YLD-27998] Fixed: Environmental sounds are faded out when go to 0 instead being insta disabled.
[YLD-28634] Fixed: Workshop: you are logged out and shown as active if you do anything in game.
[YLD-28801] Fixed: Casting a modal skill no longer changes item hotbar.
[YLD-29513] Fixed: Vendor banners : two banners does behave differently when placed on hotbar for cube.
[YLD-29853] Fixed: Despawning a weapon in reaction to a melee hit resolution no longer results in an error.
[YLD-29901] Fixed: Assign animal to pen does not cancel summon command.
[YLD-29954] Fixed: Game does not lock cursor anymore after Alt-Tab on Microsoft Store platform.
[YLD-29964] Fixed: Clay flower pots disappear after putting ship into disassemble mode.
[YLD-30066] Fixed: Artifacts on coast/shore when underwater.
[YLD-30329] Fixed: Terrain material is removed from the inventory even when its placing makes no terrain change.
[YLD-30332] Fixed: Times of status effect should be more precise now.
[YLD-30341] Fixed: Equip button is missing on detail view when the player does not know the recipe for it.
[YLD-30418] Fixed: Swimming away from other clients and then changing active hotbar item no longer breaks future active item visuals.
[YLD-30740] Fixed: The resolution dropdown should not change after setting it when pressing windowed mode checkbox in setting.
[YLD-30745] Fixed: Food should cook properly now.
[YLD-31126] Fixed: Starting yland button animation is behaving differently to other Region map buttons.
[YLD-31129] Fixed: Icons for milestone scenarios should now have the correct sprites.
[YLD-31129] Fixed: Add correct icons for Milestone scenarios.
[YLD-31412] Fixed: The button that toggles the character details floating menu in the Message Screen on mobile should now be correctly hidden for the clan and current player.
[YLD-31428] Fixed: Missing character preview in some cases in pets and costumes screen.
[YLD-31435] Fixed: Character rotation in Creators cube screen.
[YLD-31443] Fixed: Crafting UI doesn't refresh when you craft an item.
[YLD-31473] Fixed: Crafting item icon - name centered.
[YLD-31509] Fixed: Blueprint ingredients are no longer draggable. Blueprint ingredient view's scrollbar is larger on mobile.
[YLD-31520] Fixed: Skill timeline: character holds sea urchin in his hands when he should have empty hands.
[YLD-31646] Fixed: Dragging an ingredient from the crafting recipe's ingredient list is no longer possible.
[YLD-31704] Fixed: Text aligned to left.
[YLD-31736] Fixed: Incorrect header text in Purchase failed dialog, when player doesn't have enough money.
[YLD-31779] Fixed: Store screen should now display search results as a wide card.
[YLD-31860] Fixed: Bundles money icon properly positioned and scaled.
[YLD-31914] Fixed: Exception when Get Position/Get Segment has <Missing Variable> as Leaderboard name.
[YLD-31920] Fixed: Pressing ESC sometimes opens the main menu when building instead of cancelling building mode while playing at high framerate.
[YLD-32054] Fixed: Save record cards should correctly display long save names.
[YLD-32101] Fixed: Long game-description should now display correctly in the game info part of the Game Details screen.
[YLD-32109] Fixed: Headers in the games section of player profile should no longer be confusingly acting like buttons, which they're not.
[YLD-32114] Fixed: Exception : ylands.UtilityPrefabPool.GetPool when client stops loading particular blueprint and returns to main menu.
[YLD-32135] Fixed: Untranslated Coop game settings in server management pop-up.
[YLD-32151] Fixed: Z-fighting issues on building ghost while TAA is active.
[YLD-32155] Fixed: Mobile version: Workshop "play" button won't enter game detail window, instead just runs the game on the main page.
[YLD-32165] Fixed: PC and Mobile UI: Character status text in costumes and pets screens doesn't change.
[YLD-32166] Fixed: Skill editing timeline should have correctly translated labels for upper & lower body and movement rows.
[YLD-32166] Fixed: When placing an NPC character of a certain type (e.g. a pirate), his or her name will be localized (same as the template).
[YLD-32166] Fixed: NPC types (templates) displayed in the Editor's Units window should now show their localized name.
[YLD-32187] Fixed: Added missing localization to the basic shapes button in Editor.
[YLD-32195] Fixed: Charging station sound is now correctly removed when ship is destroyed/disappears. Also sound is now correctly positioned.
[YLD-32217] Fixed: The name input field in My Profile cannot be clicked and thus your name can't be changed.
[YLD-32326] Fixed: Terrain: there are small strangely generated water pools around some random encounters near shore.
[YLD-32353] Fixed: Exploration cars no longer offer the 'claim ownership' action in radial menu.
[YLD-32378] Fixed: Editor: selection window is not updated when you change language inside editor.
[YLD-32445] Fixed: A bug where in some cases you would need to log in every time you launch the game in the MS Store version. Also added the registration form.
[YLD-32547] Fixed: Graphic quality settings are visible under borders of the screen.
[YLD-32666] Fixed: Flower pot issues on vehicles when toggling construction mode.
[YLD-32725] Fixed: Memory leak: when you travel in explore wearing propeller pack.
[YLD-32744] Fixed: Objects placed with the object brush tool would not stack in inventory with other items of the same type.
[YLD-32763] Fixed: Random Encounter: 101 Mark I Armor, it's not possible to break the glass of tower and more.
[YLD-32786] Fixed: Sometimes when in a cave with a pool after leaving the water the sound could stuck in Underwater snapshot. (sounding still like under water).
[YLD-32877] Fixed: Mobile version: Sound volume setting is not saved.
[YLD-32878] Fixed: When removing a game from a rented server, the game would show an error as a result of it trying to remove the game twice.
[YLD-32922] Fixed: Mobiles: Scenario overview: New and Updated category would open Highest rating, while Highest rating would open an empty screen.
[YLD-33000] Fixed: Crafting : incorrect recipe for horse bait.
[YLD-33002] Fixed: Random Encounters cannot be seen on Compass in Mobile Exploration maps.
[YLD-33011] Fixed: Z-fighting issues on building ghost while TAA is active.
[YLD-33016] Fixed: Some files are not uploaded to Steam Cloud and therefore not carried over between devices.
[YLD-33112] Fixed: Some combinations of VS puzzles do not show proper error when invalid types are passed to a function call.
[YLD-33274] Fixed: Missing particle effect of annihilator after getting out of body of water.
[YLD-33334] Fixed: Some GUI screens can get stuck in opened state when the player accepts a game invite or joins a Playlands minigame.
[YLD-33338] Fixed: Equipped propeller pack does not show custom colors.
[YLD-33827] Fixed: Animal pen should display default localized names properly for unnamed animals.
[YLD-32375] Fixed: Editor: entities blink on 0,0,0 position when you select them in catalogue.
[YLD-33919] Fixed: Editor: rotation gizmo helper lines have magenta color.
[YLD-33987] Fixed: Editor: "Export to this computer" does not optimize game. Result should be same as if you export the game to the workshop.
[YLD-28315] Fixed: Editor: Energy lines disappear after car/ship is removed and pressing undo.
[YLD-32222] Fixed: Editor: random encounters are generated on archipelago terrain.
[YLD-31852] Fixed: Editor: All Axis Rotation option of Random Rotation setting is applicable on NPCs.
[YLD-32186] Fixed: Editor: dropdowns in properties can stop working if you move mouse outside it.
[YLD-32327] Fixed: Editor: seeds are not placing their planted versions properly.
[YLD-32605] Fixed: Editor: there is no reference line when you reference other objects from game logic object's visual script.
[YLD-32815] Fixed: Editor: place sleeping pads looks to be packed even though they are unpacked.
[YLD-32816] Fixed: Editor: it is possible to weld some non empty containers which results in broken weld.
[YLD-32844] Fixed: Editor: vegetation placed with object brush tool changes its visual after load.
[YLD-33456] Fixed: Editor: entity is snapped to ground when aligning with ground while moving.
[YLD-33505] Fixed: Editor: preview of non-NPC actors can be randomly rotated.
[YLD-33506] Fixed: Editor: rotation of entities is influencing rotation of actors.
[YLD-33673] Fixed: Editor: changes of special attack damage and type are not saved.
[YLD-33730] Fixed: Editor: cursor flickers when using Basic Shapes Tool.
[YLD-33354] Fixed: Editor: it is not possible to edit orientation of placed particles in Particle edit mode.
[YLD-33424] Fixed: Editor: drag and drop Entity welds does not work correctly with ground snapping on.
[YLD-33157] Fixed: Editor: blueprints in save game shows "Edit weld" which does not work.
[YLD-33272] Fixed: Editor: "Esc" breaks editor when moving custom entity's particle in particle editing mode.
[YLD-34147] Fixed: VS: placed composition sometimes do not update correctly references to Global storage's custom instructions.
[YLD-34312] Fixed: VS: Transform rotation does not work correctly if you rotate around 2 or 3 axes. (you may need to adjust existing scripts).
[YLD-24568] Fixed: VS: Changing operator disables zooming of canvas.
[YLD-30229] Fixed: VS: immediate respawn player after is death does not work.
[YLD-31499] Fixed: VS: setting domestication level on newly spawned animals does not work correctly.
[YLD-31741] Fixed: VS: search does not find Custom Window widget events.
[YLD-32348] Fixed: VS: switching scripts with opened left menu results in duplicate of script tiles.
[YLD-32363] Fixed: VS: you are not able to test your game if you have empty holes in script tiles.
[YLD-32471] Fixed: VS: opening/closing door through scripts does not play a sound.
[YLD-32492] Fixed: VS: (None/null + "any text") expression does not work.
[YLD-32856] Fixed: VS: Force flying <player> <false> does nothing.
[YLD-33451] Fixed: VS: variables with same Custom UI widgets does not equal each other.
[YLD-33452] Fixed: VS: copying position to Vector3 literal does not change value shown in script tile.
[YLD-33752] Fixed: VS: On light/On feed fire events does not trigger if user lights/feed fire with button in UI.
Fixed: Blueprint parts that are welded together have all 1 HP combined.
Fixed: display Codex pages connected to Exploration game mode in the mobile version as well.
Fixed: Exception when trying to rejoin an explore game from which you were banned.
Fixed: ImageReference with invalid passed types handling in GenScript is inconsistent (potential BC break: now it throws invalid type error in all cases instead of sometimes failing silently).
Fixed: VS: errors thrown while executing instruction parameters have wrong stack trace.
Fixed: YController.velocity and YController.orientation do not display error when invalid type is assigned (potential BC break).
Fixed: YLogic.id returns wrong type which is unusable for further manipulation; now it returns Number as declared in the documentation.
Fixed: YUiImage.flipImageVertically returns value for horizontal flip instead (potential BC break).
Fixed: Your last island is not available notification appear when you open region map on newly discovered map in Exploration mode.
Fixed: Select entities have wrong dimensions in their tooltips. Also fixed the PrecountBlockCollisions to not fail when it's unable to load the asset, but continues with other definitions.
Fixed: Drag and dropping an equipped item to the inventory tab actually unequips the item and drops it into the inventory (given that you have space for it, otherwise it gets dropped. onto the ground).
Fixed: Painting System: focused entities cannot be painted if another entity is close.

## 1.7: Marvelous Mysteries - 08/07/2021

HIGHLIGHTS

Exploration: Mystery Ylands

* Let us introduce Mystery Ylands! You may find all kinds of dungeons, puzzles or just about anything that might be of interest to you. Polished terrain generation - finally we won't mix all the biomes together!

Exploration pack demo

* If you want to know what all the fuss is about, just give it a try! The Exploration demo is not time limited and you can get the DLC straight from within the game without having to leave it, if you do decide to go for it! Others can visit you on your Starting Yland, but if you yourself would like to venture beyond the borders of your yland, you will need a vessel in the form of the Exploration DLC. And don't worry, you can keep the progress you made using the demo!

Exploration: Starting Yland region map

* The Starting Yland helped us utilize Mystery Ylands to be independent of the current yland limits. It was needed to ensure backwards compatibility for the players with exploration progress and will allow cross-platform save selection.

Exploration: crafting progression rework

* When it comes to crafting, we have changed how it's presented to the players, to make sure crafting UI is less overwhelming and more to the point. Recipes have been split into core and optional, with core recipes getting unlocked with crafting progression, and optional recipes, which are mostly for decorative items, awarded for exploring random sites. You can now craft most items straight into the world, which is particularly useful for building blocks, so let your creativity off the leash and show us what you can do!

Mobile exploration

* It's finally here! Mobile players can now enjoy exploration now and meet together with PC players. There are some limitations for the mobile players, such as terrain modification. You can now start playing on the PC and continue on the mobile as well (or the other way around!).

Mobile ambient improvements

* Improvements on mobile ambient lighting and unifying lighting during the day. For the 1.7 update, there is a big improvement of ambient lighting and water in the game now uses dealiasing normal map.

Mobile UI rework

* Let's face it, it was very much needed. If you try the mobile version now, you will see significant changes, such as better legibility and a more intuitive UI experience.

Editor: Object Brush

* A new tool allowing users to quickly span a large number of objects over the terrain. It works much like a brush for all the things you may want to place in your creations efficiently.

Editor: Stunning actors

* Creators can now be made able to stun characters, animals and monsters with the script.

Editor: Custom UI

* Allows creators to add buttons to the static game HUD and interact with them via mouse cursor. Now you have all the buttons under your command!

Editor: Text scripting 1.7 tweaks and improvements

* Various small improvements and fixes as reported from users and QA. Polishing certain 1.6 features and added some more.

Editor: Documentation 1.7

* With the automatization of the wiki documentation, we will make the editor a much friendlier environment. From now on, all the info will be at your fingertips within our Wikipedia, automatically right after the update.

Terrain generation additions

* This is something we are still working on, but for 1.7 we were able to add some interesting mechanics which allow us to create a more interesting environment (not only for Exploration!).

AI: Swipe attack

* Besides motion, light and heavy attack, a fourth AoE attack with low probability was added for all enemies.

[YLD-30532] Added: VS: New set of script tile for coloring entities (with "paint gun effect")
[YLD-30549] Added: VS: On attack range entity hit/ground hit/miss events to Event listener (Player actions)
[YLD-30575] Added: VS: Set/get use custom post process for Environment GL[YLD-27407] Added: VS: set/get Speed/time of Position/Rotation animator (it will affect all objects referencing it)
[YLD-30872] Added: VS: Particle effect GL script tiles (set/get alpha, set/get simulation speed)
[YLD-30882] Added: VS: Remove array from array script tile.
[YLD-30982] Added: VS: Create array script tile
[YLD-29866] Tweaked: VS: Decimal numbers are now written with decimal points regardless of selected language.
[YLD-30103] Tweaked: VS: Entity -> This category should contain more relevant script tiles when editing script in specific entity.
[YLD-30747] Tweaked: VS: Adding Input/Button to Custom Window/HUD causes "Add Script" changing to "Edit Script"
[YLD-24745] Tweaked: VS: Open Wiki button is now disabled for scripts in entities (they do not have Wiki pages)
Tweaked: VS: entity type selection
[YLD-29651] Added: Text scripting: Support for constructors with parameters
[YLD-29657] Added: Text scripting: Support for quaternions for easier manipulation with rotations of objects
[YLD-29981] Added: Text scripting: Support for ++, -- operators.
[YLD-30494] Added: Text scripting: Support for bitwise operators |, &, ^
[YLD-30494] Added: Text scripting: Support for bitwise operators >>, <<
[YLD-30501] Added: Text scripting: Array.forEach, array.map methods.
[YLD-31332] Tweaked: Text scripting: YPlayer namespace introduced. You may now find there Reset movement keys and Is online script instructions
[YLD-31685] Tweaked: Text scripting: YSingleplayer namespace is now renamed to YLocalPlayer (you will need to adjust your scripts if you were using it)
[YLD-31702] Tweaked: Text scripting: YSinglePlayer.getHorizontal/VerticalInput renamed to YLocalPlayer.getPrimaryHorizontal/VerticalInput
[YLD-29845] Added: Editor: Custom music midi files are now considered in the memory profiler
[YLD-30689] Added: Editor: You can now use buttons and input fields in custom HUD (useful for mobiles mostly)
[YLD-30702] Added: Editor: You can now disable "Wave hand action" in Custom controls GL
[YLD-29980] Tweaked: Editor: UI layout editor now support multi-editation of widgets.
[YLD-29605] Tweaked: Editor: Hiding all Character screen tabs (inventory, crafting, pets, etc.) will also hide "Inventory" button on mobiles
[YLD-29850] Tweaked: Editor: New flat terrain maps are closer to vertical 0 coordinate
[YLD-27743] Tweaked: Editor: You can use Upper body animation in modal skills now
[YLD-30375] Tweaked: Editor "Maximum loaded ammo" property renamed to "Magazine size" so it has same name as it has in scripts
[YLD-30490] Tweaked: Editor: UI layout editor: parts of selection rectangle are now highlighted on mouse hover
[YLD-30645] Tweaked: Editor: Custom controls editor now support multiselection
[YLD-30775] Tweaked: Editor: Leather/paper sheet's text has now multiline input field
[YLD-31021] Tweaked: Editor: Skill timeline now support multi-editation of objects on the timeline
[YLD-31121] Tweaked: Editor: Skills: newly added events should be added to the first available spot from the top
[YLD-28511] Added: Group of small ylands landscape
[YLD-31469] Added: New waterfall particles
[YLD-19006] Added: Players can now split item stacks using long-press on an item stack.
[YLD-17211][YLD-29929][YLD-29966] Added: Ammo count on item inspect and disabling number for nonstackable items.
[YLD-30670] Added: You can now show mouse cursor with 'Y' in all games on PC

[YLD-30680][YLD-30681] Added: Tooltips on local map markers, (to access edit, delete), scaled markers
[YLD-30687] Added: Double-tap or click on a map icon will position it at the player's current location.
[YLD-30727] Added: Custom layout editor: input widget have now more exposed properties (color selected, line type, text alignment, text size)
[YLD-30883] Added: "Unavailable" state to the Milestone scenario buttons on Region map
[YLD-31046] Added: Stun animations for mounted animals in water
[YLD-31469] Added: New waterfall particles
[ YLD-31166] Tweaked: Change the text displayed in the Region map for new player
[ YLD-31175] Tweaked: Edit recipes - building blocks cannot be ingredients (except log)
[ YLD-31214] Tweaked: Grass Rope added to Tools category in crafting
[YLD-31245] Tweaked: Workstation name Cooking Spot changed to Any Fireplace
[YLD-31487] Tweaked: Increase yield of [[log]s, stone, sandstone and marble
[YLD-28513] Tweaked: Increased mountain heights
[YLD-30335] Tweaked: Exploration: you can claim/unclaim ship while you are in control of it
[YLD-31011] Tweaked: Exploration: cannot delete any normal single player (owned) maps from region map
[YLD-31023] Tweaked: profanity filter marks some ok words as bad one
[YLD-31155] Tweaked: Changed Sheep Wool max stack to 200 (player feedback)

Added: Mineable and destructible rock entities containing vein resources
Added: Mineable entities that spawn on resource veins and dispense appropriate resources
Added: Mystery Ylands Codex entry
Added: New landscape Scattered into the terrain generation - multiple ylands close to each other
Added: Slightly changed call animals animation.
Added: Smoother unarmed swim attacks.
Added: Terrain non-vein Resources as source elements for Rocks and tree stumps
Added: The movement between inventory slots can now be done using WASD (as well as arrow keys).
Tweaked: Made the RE generation more spread out over the individual ylands
Tweaked: Axes and Knives can now be put inside the Toolbox inventory container
Tweaked: Death animation is smoother and dropping items from hands (not from inventory).
Tweaked: Decreased the number of objects spawning an open seafloor substantially for optimization purposes
Tweaked: Faster sawing animation (speed is 1:1, before was 1:1,5 in-game), simpler transition, removed in/out animations.
Tweaked: Holding paper or book correctly in hands while reading them.
Tweaked: Increase the time in flight for the Propeller Pack to 30s
Tweaked: Increased stack limit on Wool entity from 5 to 50
Tweaked: Knives can now be stored in the Toolbox
Tweaked: Longer and more rhythmic chicken dance animation
Tweaked: Made the RE generation more spread out over the individual ylands
Tweaked: Medieval decorative shields made craftable
Tweaked: Number of inventory container slots dividable by 3 to fit the UI grid
Tweaked: Points of interest icons should appear on the compass a bit earlier.
Tweaked: Removed Editor 'Publish To Workshop/Open Export Folder' menu option.
Tweaked: Sleep in Coffin position raised so player doesn't clip through bottom.
Tweaked: Smoother animal feed animation.
Tweaked: Smoother drink animation
Tweaked: Smoother fishing cast animation, holding the Fishing Rod with both hands.
Tweaked: Smoother torch lighting animation, same leg goes front.
Tweaked: String handling in GenScript function parameters was made more consistent and therefore predictable. Now everything that has a string argument should be cast with (string), and String object functions use ObjectToString that handles all different kinds of inputs (to be more in line with JavaScript)
Tweaked: The region map can now be zoomed out a bit more.
FIXES
[YLD-30646] Fixed: Editor: it is not possible to set trail colors in Melee attack effect GL
[YLD-30746] Fixed: Editor: Layout editor: not interactible input fields have wrong color in their preview
[YLD-31130] Fixed: Editor: Seed category is empty[ YLD-24809] Fixed: Sound would not play when switching tabs. Sometimes would even throw exceptions.
[ YLD-31499] Fixed: VS: setting domestication level on newly spawned animals does not work correctly.
[YLD-24568] Fixed: VS: Changing operator disables zooming of canvas
[YLD-27386] Fixed: VS: "Search Parameters" is not finding all that is searched for
[YLD-27855] Fixed: VS: Search parameters checkbox is missplaced
[YLD-28661] Fixed: VS: Get terrain is modifiable returns true even on universal maps.
[YLD-29831] Fixed: VS: date months starts incorrectly with 1 (January should be 0) - (you need to adjust text scripts. VS is adjusted automatically)
[YLD-29894] Fixed: VS: getting .x component directly from sum of 2 vectors does not work
[YLD-31499] Fixed: VS: setting domestication level on newly spawned animals does not work correctly.
[ YLD-26272] Fixed: Water volumes under sea level should no longer cause the player to swim while positioned above their water surf
[ YLD-26678] Fixed: When one player assembles a vehicle and another connects to the server parts of the vehicle temporarily disappear.
[ YLD-28801] Fixed: Casting a modal skill no longer changes item hotbar.
[ YLD-28993] Fixed: Exploration: mutated monsters respawn after travelling even after their leader is dead
[ YLD-29901] Fixed: Assign animal to pen does not cancel summon command
[ YLD-29964] Fixed: Clay flower pots disappear after putting ship into disassemble mode
[ YLD-30066] Fixed: Artefacts on coast/shore when underwater
[ YLD-30332] Fixed: Times of status effect should be more precise now.
[ YLD-30418] YLD-25745] Fixed: Swimming away from other clients and then changing active hotbar item no longer breaks future active
[ YLD-30745] Fixed: Food should cook properly now.
[ YLD-31126] Fixed: Starting yland button animation is behaving differently to other Region map buttons
[ YLD-31207] Fixed: Vehicles should no longer be at risk of becoming inoperable when hitting the universal scenario boundary.
[ YLD-31646] Fixed: dragging an ingredient from the crafting recipe's ingredient list is no longer possible.
[YLD-24809] Fixed: Sound would not play when switching tabs. Sometimes would even throw exception.
[YLD-25943] Fixed: Friend system: Users that you've blocked will now always see you as offline even if you're online (previously the blocked user could see your online/offline status changes which was not as designed). The only exception is if the user is in the same clan as you (will get fixed in later updates).
[YLD-26060] Fixed: Show text instruction has icon offset when no text is displayed
[YLD-26185] Fixed: Object in free placing mode doesn't stick every time when placed on a wall.
[YLD-26272] Fixed: Water volumes under sea level should no longer cause the player to swim while positioned above their water surface.
[YLD-26380] Fixed: Deleting RDS game does no longer offers save data download if the game does not use saving.
[YLD-26678] Fixed: When one player assembles a vehicle and another connects to the server, parts of the vehicle temporarily disappear.
[YLD-28124] Fixed: Exploration: padlock is not dropped on the ground when the padlocked ship is unsummoned
[YLD-28276] Fixed: Vein item spawns are not aligned with terrain at all
[YLD-28469] Fixed: Preview of Mast with Junk Sail looks slightly differently than when it's placed
[YLD-28801] Fixed: Casting a modal skill no longer changes item hotbar.
[YLD-28993] Fixed: Exploration: mutated monsters respawn after travelling even after their leader is dead
[YLD-29426] Fixed: The add object grid in Editor now correctly shows group name in tooltip when hovering over a sub-category / item group.
[YLD-29638] Fixed: Multiplayer: When you try to build ship blueprint in Building station, game freezes
[YLD-29673][YLD-30110][YLD-29670] Fixed: Mobile chat throws an exception and doesn't send the message after typing it and closing the message screen immediately. Also fixes an issue where sending a message and then quickly selecting another player would send the message to the newly selected player.
[YLD-29833] Fixed: Blueprint ghost can move with vehicles, player and animals
[YLD-29887] Fixed: Animals should now be more resilient to falling through terrain.
[YLD-29893] Fixed: positioning for point of interest icons on the compass should now be correct.
[YLD-29897] Fixed: Exception when client disconnects while host is waiting for sleep
[YLD-29901] Fixed: Assign animal to pen does not cancel summon command
[YLD-29947] Fixed: Regression in forcing shutdown when logging in another device when the countdown never started
[YLD-29964] Fixed: Clay flower pots disappear after putting ship into disassemble mode
[YLD-30066] Fixed: Artifacts on coast/shore when underwater
[YLD-30084] Fixed: Script 'Ask player' dialog not triggering callback if player cancels the prompt.
[YLD-30088] Fixed: Shotgun shells no longer generate count notification on being consumed during weapon reload.
[YLD-30092] Fixed: If a scenario couldn't be exported to the workshop because of game set owner mismatch, no other scenarios could be exported either until the player restarted the game.
[YLD-30095] Fixed: Social: The chat API would not reconnect after the fifth ping timeout.
[YLD-30332] Fixed: Times of status effect should be more precise now.
[YLD-30385] Fixed: The game creates obsolete Instructions.txt file under <account>/Share/Games when exporting a scenario for the first time
[YLD-30418][YLD-25745] Fixed: Swimming away from other clients and then changing active hotbar item no longer breaks future active item visuals.
[YLD-30498] Fixed: Using music presets no longer breaks player character serialization.
[YLD-30665] Fixed: Map blinks when placing any icon on map after changing zoom level
[YLD-30682] Fixed: Yland Tier icons are now visible on mobile as well.
[YLD-30684] Fixed: Map should have a button to locate the player in all modes
[YLD-30745] Fixed: Food should cook properly now.
[YLD-30834] Fixed: Crafting of place-able items (furniture etc.) now triggers properly when the craft is initiated from the item detail's popup screen.
[YLD-30859] Fixed: Player management section in the server management popup now properly refreshes player states when the player switches to it.
[YLD-30864] Fixed: Physics.PhysX error when placing blueprint of very big ship
[YLD-30879] Fixed: If you tried to log into another account using an incorrect password, the UI would lock up.
[YLD-30975][YLD-28866] Fixed: Riding deer animations: Player stabilization and smoothing fast animation changes
[YLD-31023] Fixed: when trying to use custom window gui text edition in gen editor and trying to put localized dbtext string the editor would throw exceptions.
[YLD-31033] Fixed: Editor: after moving event on another line you can sometimes see it also on the original line
[YLD-31038] Fixed: Editor: events copied on skill timeline do not have name as the copied event
[YLD-31121] Fixed: Skill timeline: it is possible to make states and events on the same time track to overlap each other
[YLD-31126] Fixed: Starting yland button animation is behaving differently to other Region map buttons
[YLD-31129] Fixed: Add correct icons for Milestone scenarios
[YLD-31428] Fixed: Missing character preview in some cases in pets and costumes screen
[YLD-31646] Fixed: dragging an ingredient from the crafting recipe's ingredient list is no longer possible.
Fixed: display Codex pages connected to Exploration game mode in the mobile version as well
Fixed: Text scripting: Yui Image.flipImageVertically returns value for horizontal flip instead (potential BC break)
Fixed: Text scripting: Date.addHours() adds minutes instead of hours;
Fixed: increased the chance of Oceanic landscape to generate on Tropical biome to increase the chance of large RE spawn
Fixed: Movement in inventory should work better when there are gaps between slots (due to drag and drop etc.)
Fixed: Placing previews sometimes draw multiple LOD levels simultaneously
Fixed: Text scripting: YAi.moveToTarget() accepts undocumented types (Entity/GameLogic) for target position
Fixed: Text scripting: YLogic.is() has incorrect documentation (it should accept YLogic, not YEntity)
Fixed: Text scripting: YParticle.enabled returns false boolean value in some cases, even though it should always return undefined (void)
Fixed: Text scripting: YUiImage.flipImageVertically returns value for horizontal flip instead (potential BC break)

## 1.6.0.2: Patch - 03/05/2021

HIGHLIGHTS

A few small, but important changes in the 1.6.0.2 patch :)

[YLD-29968] Fixed: wooden red roof block 5306 2\*1\*2 has changed prefab
[YLD-29976] Fixed: An issue where the game would always complain about the name already taken if you tried to rename yourself in your player detail.
[YLD-29998] In sensitive environment, log no longer lists request headers or get request url parameters (just the base url is logged).
[YLD-30062] Fixed: VS: some script tiles were duplicated in VS search when editing entity script.

Certain chat functions are now working as they should. Blueprint capture volume has been increased and some discolored blocks were recolored in the right way. Pigeon Post can now be locked with a Padlock. And more...
FIXES
[YLD-29740] Fixed: Editor: Skills: changing some timeline event parameters does not work
[YLD-29911] Fixed: Exception : YlandsClient.NYGUIMessageSystemScreen.UI\_SendMessage when you have unsent message and you select pinned tab
[YLD-29868] Fixed: Chat system: An issue where if you sent your first message to an offline player, the other player would never receive the message and any further interaction with the chat system would result in infinite loading.
[YLD-29868] Fixed: For certain account, the chat panel gets stuck on the infinite loading (happens on both PC and mobile)
[YLD-28700] Fixed: Mobile chat All pane doesn't have textbox and input field
[YLD-29878] Fixed: Maximum blueprint capture volume is again ~90^3m instead of ~45^3m.
[YLD-29389] Fixed: explore and playlands images are covering images from backend in the home screen Featured Carousel
[YLD-29706] Fixed: sandstone corner 2x2x2 different color and 90 degree corner roof 2x2x2.
[YLD-29859] Fixed: Game detail screen doesn't allow connecting to share games
[YLD-29840] Fixed: Explore 2: cannot reconnect to claimed ship board, player is placed on default respawn
[YLD-29836] Fixed: Clicking on main menu slots won't open the browser in Tencent versions
[YLD-29612] Fixed: placeholder thumbnails in game detail window for some games
[YLD-29742] Fixed: Radial menu - Screenshot functionality
[YLD-29418] Fixed: Leaderboard data now respect reset periods in playtest/local mode.
[YLD-29640] Fixed: Blueprints: building a vehicle from saved BP spawns last non-vehicle saved BP when cube is equipped. This fix is not retroactive and will not fix broken blueprints from the older versions.
[YLD-29402] Fixed: type in a localization key for exploration related error messages
[YLD-29696] Fixed: Co-op Mode is now correctly enabled by default in newly created legacy explore games.
[YLD-29424] Fixed: Pigeon Post cannot be locked with Padlock
[YLD-29645] Fixed: Some place-crafted entities were not deconstructible (log stool, hay bale, ...).
[YLD-29638] Fixed: Multiplayer: When you try to build ship BP in Building Station, game freezes
[YLD-28964] Tweaked: Vendor analytics (added vendor name)
[YLD-29663] Tweaked: changed "Hosting" reference on mobile home screen prefab
[YLD-29368] Tweaked: Accessing non-existent leaderboard or server variable from script now logs name and scope in to script log.
[YLD-29832] Added: TQM Patch merge request
[YLD-29646] Added: Rented servers: Quit on MpRoomNotFound
*(Not Listed: Propeller Pack now lasts ~16 seconds instead of 10 seconds.)*

## 1.6: Trading Territories - 29/03/2021

HIGHLIGHTS

New Exploration changes

* We've finalized some of the features introduced in 1.5 and fixed many related issues. We are already working on some really cool Exploration features and improvements for 1.7, so let us know what you think.

Custom Scenarios for Exploration

* We can now add handcrafted games into Exploration - you will encounter these while exploring the world. We believe it will spice up the Exploration experience even more. Our plan is to let you, the creators, do the same in one of the future updates. That is our ultimate goal - allowing you to enhance Exploration with your creations made in the Editor.

Vendor NPC Crafting

* You can now summon various types of vendors for your game by crafting vendor banners in the new "Pigeon Post" workstation and placing them. Vendors sell basic Resources, but even some rare Materials.

Ownership of building blocks

* Building blocks are now easily removable by the player who placed them. You also don't have to wait two minutes for the blocks to Harden, now they Harden instantly.

Protective Barrier Generator removal

* Protective Barrier Generator has been removed from the game and replaced with Co-op Mode, which has similar functionality, but applying to the whole game instead of a small area.

Co-op game mode

* If you mark your game as a "Co-op Game", you will become a mayor, which gives you the right to assign privileges to other players with which they can Deconstruct, Build and Damage entities.

Propeller Pack gameplay optimization for Exploration

* The Propeller Pack was a bit too strong and once acquired the player never felt in danger again. The propeller pack now generates heat while in flight. The heat will be increased every time the propeller pack is used (even when you just staying in the air on the same spot). Reaching the heat limit will overheat the Propeller Pack and force you to glide to the ground.

Building Station

* We simply want you to make the Building easier and faster. Also, the new limitation of the Propeller Pack can make the building more difficult, and therefore we add this new option to enter free-camera which lets you fly around while you still have the ability to build.

General UX improvements 1.6

* The first impression is the most important so we decide to tweak and adjust a lot of details in Ylands interface.

Play local/MP/continue game flow UX improvements

* Improved UX for new games. We understand that all the options regarding local, multiplayer, or hosted games were confusing for a lot of the players, so we redid it from scratch. Let us know what do you think about it.

Game publishing experience improvements

* Publishing your Game to the Workshop should now be easier and more intuitive. We got rid of confusing terms like "protected" and improved the general publishing workflow.

Random Encounters' themes and content additions

* Despite its name, Random Encounters were too random, so we decide to put things in order a little bit. Random Encounters are now sorted into themes and every yland generated on the map will have exactly one theme selected from viable options according to its Tier and biome.

Clothes Customization extended for Resistance and Movement properties

* There is also something new for the Editor. You already had options to modify Clothes, but now you are able to edit them on so many levels for Movement and Resistance. With this, even the UI displaying properties of the clothes (resistances and movement bonuses) was changed to better understand those values.

Mythical Animal variants

* New Mythical Animals are now available for you in the Editor- in the future we want to have a mythical variant for each animal in the game. It's up to you whether you want players to meet those in the games you create.

Editor: Custom Controller

* A custom controller is a system that allows a creator to reassign the controls from the player avatar to another object and make that object move according to the user (supports MP games as well).

Editor: Terrain improvements

* Creators can now apply Terrain Volume game logic using visual scripting, providing limitless Terrain edit possibilities.
* Dynamic terrain material blending now makes the terrain look better when you paint over it

Editor: Global leaderboard

* Creators can now motivate players to achieve better scores! With a global leaderboard, you may compete in your own Games with others.

Editor: Advanced UI

* Advanced UI support for rotation, scaling, flipping, setting UI position from a script.

Editor: Text scripting (beta version)

* Allow creators to write their own custom scripts using the text version of our visual scripting, in the text Editor of their choice. These scripts can be then attached to any entity or game logic. Please note that this is a beta version - it's quite likely that you will have to update some of your scripts when 1.7 is released.

Editor: MIDI track support

* You may now compose your own MIDI tracks which will help you to set up the right mood for any occasion.

Audio: Music playlist

* Have you managed to create brave new music for your Games? Let's get them in order with the new music playlist option.

NEW ASSETS

* Mythical Wolf (2 variants)
* Mythical Rhinoceros (2 variants)
* Mythical Horse (2 variants)
* Pigeon Post
* Building Station
* 7 Vendor Banner
	+ Armorer Vendor Banner
	+ Blacksmith Vendor Banner
	+ Engineer Vendor Banner
	+ Grocer Vendor Banner
	+ Herbalist Vendor Banner
	+ Tailor Vendor Banner
	+ Trapper Vendor Banner
* Demolition Sledgehammer
* Wooden Rake
* *(Not Listed: Additional Awning Blocks)*

Disabled PlayerSettings.stripUnusedMeshComponents since that seems to be the cause of the bug.
[YLD-20301] Removed: adding yland map icon for undiscovered ylands
[YLD-28411] Added: Chat screen: Chat channels are now sorted by the latest activity in them.
[YLD-28526] Added: VS: you can now show a specific Codex page for a user.
[YLD-28395] Added: Continue tab to the game detail screen
[YLD-28808] Added: DirectJoin info within in-game pause screen.
[YLD-25830] Added: Editor: Movement bonus parameters to any equipment.
[YLD-28782] Added: VS: several instructions working with rotation (Lerp rotation, Slerp rotation, Rotation towards, Rotation angle, From to rotation, Rotation angle axis)
[YLD-28777] Added: VS: Clone vector/Clone color script tiles
[YLD-282761] Added: VS: you can now disable the default death screen and you can respawn players from the script now.
[YLD-28759] Added: VS: Raycast/Raycast terrain now returns also "Hit normal" vector.
[YLD-28231] Added: Building Station mode that allows for free movement while building
[YLD-19231] Added: Small Info prefab, unused variable removal.
[YLD-28648] Added: Transparent overlay after finishing the Editor wizard.
[YLD-28618] Added: VS: "Get magnitude" and "Get squared magnitude" of vector script tiles
[YLD-28178] Added: VS: UI widget position/size/rotation is now exposed in VS script.
[YLD-28171] Added: Editor: you can set the widget's rotation now
[YLD-28809] Tweaked: localization of the game name in the social screen
[YLD-25831] Tweaked: Allow item details to show custom Movement bonuses set in the Editor
[YLD-24445] Tweaked: Disabled the 'Maximum FPS' slider while 'Vertical Synchronization' is enabled.
[YLD-28979] Tweaked: Escape screen no longer offers 'Invite Friends' button in games which do not support invite.
[YLD-28402] Tweaked: Adjust single-player game option name/hint
[YLD-28668] Tweaked: world-saving is not available in SP Games.
[YLD-28411] Tweaked: Chat channels are now sorted from the latest to the oldest (once we also get a fix on the backend side)
[YLD-28023] Tweaked: Exploration player data (Character, Ship) are now saved during the Exploration session, instead of just at the end. The approximate time between player saves updates corresponds to the game save period - 10min by default.
[YLD-28209] Tweaked: Editor: Data sets/Custom image library now works with the File browser (no need to copy your files to the specific folders)
[YLD-27640] Tweaked: VS: default If script tiles are now prefilled with "equal" script tile
[YLD-28117] Tweaked: Explore: Unsummmoning Ship with a Padlock on the Helm will remove the padlock from the helm
[YLD-26973] Tweaked: VS: you get a warning now when you try to teleport a player outside the universal bounds of the Game
[YLD-27649] Tweaked: Editor: now you can not export Game with skills with an undefined icon
[YLD-26650] Tweaked: VS: menu items for storage variables are grouped by type and sorted by name inside the type
Tweaked: Demolition Hammer animation shorter.
Tweaked: Increased the amount of resources in the recipe needed to craft Propeller Pack
Tweaked: VS: Entity get color now has color id as a parameter (so there is no need for 3 similar script tiles)
Tweaked: Removed Repeating Rifle and gun ammo from the Hunter Vendor along with some obsolete items
Tweaked: username in "<username> WHISPERS" is no longer uppercase.
Tweaked: It is no longer possible to change the game name in multiplayer settings unless the current name is invalid.
*(Not Listed: Mutated Animals on Tiers 1 and 2 are now giving Piece of Metal, golems Ylandium Crystals. Boss tier 1 and 2 give you a Piece of Gold and boss tier 3 Ylandium Dust)*
*(Not Listed: The recipe for Iron Ingot has changed to 3 Iron Ore)*
*(Not Listed: Players can Harden free-placed items using the radial menu)*
FIXES
[YLD-29243] Fixed: Chat: in-game format of different types of received messages is inconsistent
[YLD-29245] Fixed: Disabling and enabling Codex pages through script makes the given codex page non-working for the rest of the game
[YLD-29054] Fixed: Player Dying at the same time opened Chest is Destroyed is causing Inventory being stuck after respawn
[YLD-21193] Fixed: Movement speed bonuses should no longer cause backward movement under any circumstances.
[YLD-29035] Fixed: when the Container/Workstation is Destroyed, any associated UI screens are closed automatically.
[YLD-29091] Fixed: Blueprint Camera gets stuck when starting the selection while aiming at the sky
[YLD-24601] Fixed: Skill list Icons are stretched over the slot and blurry
[YLD-28842] Fixed: Chat messages in-game should not be sent twice when hitting enter fast
[YLD-29010] Fixed: Explosives in an Inventory do not explode
[YLD-28647] Fixed: NullReferenceException is thrown when exiting the game while linking energy nodes with Energy Linker
[YLD-28768][YLD-28771] Fixed: Demolition Hammer offers deconstruction action even when full Inventory.
[YLD-28948] Fixed: Friends: Loading a friend's profile for the first time causes a second or two long hiccups. The 3D model is now initialized in Awake instead of on-demand.
[YLD-28778] Fixed: Dropdown button text "Game you shouldn't miss" width on the main menu.
[YLD-28474] Fixed: MP client characters interacting with Boats and Rafts should no longer trigger a terrain and entity unload.
[YLD-25831] Fixed: Localized text for stat damage type in item detail popup.
[YLD-25831][YLD-28843][YLD-28697] Fixed: Sharegame/Servers FAQ button translation, Equip stats in Item Detail Popup, Stats overlap when high values, Stat rows added to a prefab on Item Detail Popup
[YLD-28865] Fixed: Editor: rotation widget used with 90° grid may result in rotation which is not in the grid
[YLD-28036] Fixed: Editor: undo/redo for properties changes on cars does not work correctly
[YLD-28664] Fixed: VS: list of available emotes in Play emote is empty when the first argument is set to This
[YLD-28707] Fixed: Experimental Explore: a dead player can respawn on the position of his death if he goes to the main menu and back
[YLD-28682] Fixed: VS: Get custom color is used for Particle effects returns color instead of true/false
[YLD-28691] Fixed: Editor, skills: changing animation of modal state does not work
[YLD-28690] Fixed: Editor: particle preview on skill timeline does not work
[YLD-28697] Fixed: Sharegame FAQ button text, server status text changed.
[YLD-28749][YLD-28697] Fixed: Sharegame/Dedicated server FAQ button width, text. Status text-overflow changed.
[YLD-19226][YLD-25641][YLD-22833] Fixed: Removing the last entity from the surface of an animated entity either by picking it up or destroying it should no longer cause problems on connected clients.
[YLD-28697][YLD-28681] Fixed: Sharegame FAQ button now displays a pop-up prompt for external browser usage. Enable/Disable server status button added instead of a checkbox.
[YLD-19231] Fixed: Real values for item attributes display within the Inventory Screens.
[YLD-28663] Fixed: Message system: Messages are instantly sent when you scroll at the beginning of your conversation with anyone
[YLD-24430] Fixed: Improved water surface avoidance
[YLD-25960] Fixed: Mining Drill charge is not updating UI.
[YLD-28612] Fixed: Custom Images remain visible in Genesys Playtest even after they are removed from Custom Image Library GL. This, unfortunately, leads to more frequent invalidation of the precomputed SSD for playtesting, which will make entering the playtest mode more time-consuming.
[YLD-28530] Fixed: Rented servers: When the Workshop is down, trying to host a game from it will result in in-game data corruption.
[YLD-28476] Fixed: Masts and other animated objects should not be left in a buggy state after destroying and creating them again
[YLD-28408] Fixed: Submitting console commands now skips the profanity text filtering to make their execution a little bit more responsive
[YLD-28132] Fixed: Exporting Games with custom images should not fail anymore for users who have non-ASCII characters in their Windows user names
[YLD-28430] Fixed: Keybinds are loaded properly after starting the game again
[YLD-26313][YLD-25950] Fixed: placing some animals on a ship can be done only from the air
[YLD-27834] Fixed: Editor: explorer was not refreshed after deleting the entity shown in it
[YLD-28434] Fixed: When you click the Message button in the Social screen, it redirects you to the chat screen, but with the wrong user selected
[YLD-28327] Fixed: Editor: Editing particles on equipment in the Player role did not work correctly
[YLD-28358] Fixed: Editor: it should not be possible to copy-paste exported script module. (it was possible by mistake)
[YLD-19226] Fixed: Editor: picking animated items did not work for clients in MP
[YLD-26311] Fixed: Editor: rotating item will automatically place it in the middle of the screen
[YLD-28016] Fixed: Blueprint Camera should not shine the flash all the time, but only when actually shooting
[YLD-20129][YLD-25404][YLD-18624] Fixed: Horse can now be summoned even when unloaded, and runs to the player instead of teleporting when close enough.
[YLD-24653] Fixed: Control Hint for the Build Range is not shown anymore in Alternate Mode
[YLD-28141] Fixed: Deleting Energy generator in Genesys will properly propagate in the energy network now
[YLD-27993] Fixed: Resetting control settings now also correctly resets mouse sensitivity and Y-axis inversion
[YLD-28284] Fixed: Cannot place some animals from Hotbar if switching to them from any weapon
[YLD-28285] Fixed: Cannot place objects or project table near ship Blueprints
[YLD-27259][YLD-28309][YLD-28325] Fixed: 3D Game Logic icons should be rotated properly now, and rendered on AMD GPU in the first place
[YLD-26907] Fixed: Assembling the ship while another player is connecting to the server displays an unscripted notification
[YLD-12532] Fixed: Thumbnail of Seed Packet Box is centered now
[YLD-12531] Fixed: Seedling item previews are now centered
[YLD-28019] Fixed: Editor: in some cases, you were unable to save your Game if it contained broken entity welds
[YLD-26199] Fixed: Friend list - After friends join a clan, a player can't see the clan under his name
[YLD-28313] Fixed: Editor: a copy of a chest and label referencing an item in the chest did not work correctly
[YLD-28177] Fixed: VS: script tiles sometimes overlapped each other
[YLD-28286] Fixed: Items dropped twice from inventory on a ship should not disappear anymore
[YLD-27218] Fixed: 3D GameLogic icons now do not have the horizon visible through them
[YLD-28116] Fixed: VS: dropped only part of existing item stack was not correctly recognized by the Event listener
[YLD-28123] Fixed: you were able to claim ownership of an unknown but Padlocked ship
[YLD-27934] Fixed: If a sleep request was pending in multiplayer, the UI icon would stay on even after joining another server
[YLD-27380] Fixed: Profile screen displays incorrect name when opening the profile popup for the first time
[YLD-28165] Fixed: Editor: changing scenario description did not work
[YLD-26388] Fixed: FPS should not drop heavily on mobile devices anymore when aiming with guns
[YLD-28176] Fixed: dig action event is twice on a pickaxe which breaks visual scripting
[YLD-26776] Fixed: The wrong count is set to count selection when crafting Planks
[YLD-26889] Fixed: VisualScripting: some tiles are overlapping in the search results list
[YLD-28161] Fixed: UI Editor: changing selection of widgets could cause wrong label text in UI
[YLD-26989] Fixed: Placing preview does not disappear when hovering the mouse over the Mobile UI while playtesting Genesys scenario
[YLD-26982] Fixed: Hint to activate Performance Monitor is not shown anymore while playtesting Genesys scenario with mobile controls
[YLD-27476] Fixed: Player should no longer be locked in Vehicles control mode when ragdolled while controlling a vehicle.
[YLD-22172] Fixed: Custom UI: On input text changed was called always twice
[YLD-28115] Fixed: Editor: Unique items were mergeable with non-unique ones of the same type in some cases
[YLD-28038] Fixed: CTD: crash when you try split stack of items inside inventory container to already full stack of items
[YLD-26975] Fixed: Opening inventory when playtesting Genesys scenario with mobile controls should not throw an exception anymore
[YLD-26980] Fixed: PC Hints of custom controls should not be visible when using touch input while playtesting Genesys scenario
[YLD-27976] Fixed: in some cases, you were not able to control a ship with Engines after you unsummoned it and summoned it in one game
[YLD-26871] Fixed: Creating huge Compositions should not freeze the game anymore
[YLD-28119] Fixed: Owned Exploration rented servers protected with password are now discoverable with the same priority as those without password.
[YLD-28114] Fixed: Explore: now you can not use lock anything on other player's ship (or paint them or enter/exit construction mode on them)
[YLD-28111] Fixed: Explore: key lost connection to the Padlock after traveling to another yland
[YLD-28039] Fixed: Explore: summon button is faded out if you unsummon it while another player is controlling the helm
[YLD-28032] Fixed: Editor: NPCs with a weapon with a particle in hand in Entity template broke Object properties window
[YLD-28010] Fixed: The new Explore allowed creating DS Save for Nitrado servers which it actually shouldn't have because Explore servers are not visible in multiplayer lobby.
[YLD-26611][YLD-20855] Fixed: Entities should not stay stuck in the highlighted state after hitting them with melee attack randomly anymore
[YLD-27990] Fixed: VS: scripts using Damage/Kill tile in 1.4.1 were not correctly transformed to a new form to 1.5 (if you already resaved your scenarios then you need to switch instigator and target tiles)
Fixed: action cooldowns no longer stack upon leaving/entering Exploration Mode game.
[YLD-27922] Fixed: Corrected initialization estimate of WaterVolumes in GenesysEditor
Fixed: Increase the amount of wool dropped by Woolly Rhinoceros from 1 to 5
Fixed: Mobile controls in Genesys playtesting should now support rotating entities when placing them

## 1.5.1: Goodie Pack #3 - 02/02/2021

HIGHLIGHTS

Polar assets - Whether you are a bold Explorer planning to visit arctic regions or a Creator making a game from icy lands, you will love this update. And if the cold isn't your cup of tea - give a try to the brand new Junk ship!

Fixes - many of them addressing the most critical issues experienced when playing the new experimental Exploration

NEW ASSETS

* New creature: Jötunn
* New creature: Wolverine
* New creature variant: Reindeer
* New creature variant: Snow Leopard

* Plastic pillar blocks (4)
* Snow Blocks (26)
	+ Snow Block (1x1x1)
	+ Snow Block (1x1x2)
	+ Snow Block (1x1x4)
	+ Snow Block (1x1x12)
	+ Snow Block (2x1x2)
	+ Snow Block (2x1x4)
	+ Snow Block (3x1x3)
	+ Snow Block (4x1x4)
	+ Snow Block (2x2x2)
	+ Snow Block (2x2x4)
	+ Snow Block (3x3x3)
	+ Snow Block (1x1x1 Slope)
	+ Snow Block (2x1x1 Slope)
	+ Snow Block (2x1x2 Slope)
	+ Snow Block (2x2x1 Slope)
	+ Snow Block (2x2x2 Slope)
	+ Snow Block (1x1x1 Spike)
	+ Snow Block (2x1x2 Spike)
	+ Snow Block (2x2x2 Spike)
	+ Snow Block (1x1x1 Corner)
	+ Snow Block (2x1x2 Corner)
	+ Snow Block (2x2x2 Corner)
	+ Snow Block (1x1x1 Irregular)
	+ Snow Block (2x1x1 Spike)
	+ Snow Stair Block (1x2x1)
	+ Snow Stair Block (2x2x1)
* Iron Door, Big Iron Door, Large Iron Door
* Inuit Hat
* Inuit Parka
* Inuit Skirt
* Expedition Gear
	+ Expedition Cap
	+ Expedition Jacket
	+ Expedition Pants
	+ Expedition Boots
* Knitted Cap
* Santa Armor Boots
* Frost Armor
	+ Frost Helmet
	+ Frost Armor
	+ Frost Armor Pants
	+ Frost Armor Boots
* Frost Weapons
	+ Frost Axe
	+ Frost Bow
	+ Frost Crossbow
	+ Frost Machinegun
	+ Frost Pistol
	+ Frost Staff
	+ Frost War Hammer
* Research Equipment (3)
	+ Microscope
	+ Lab Apparatus
	+ Test Tube
* Ice Formations (5)
* Tribal Idols (5)
* Ox Carpet
* Golden Idol (Ox)
* Reindeer Hide
* Reindeer Trophy
* Snow Leopard Hide
* Snow Leopard Trophy
* Jötunn Trophy
* Wolverine Hide
* Wolverine Trophy
* Wolverine Bait
* Wrecked Kayak
* Shipwreck (Junk Ship)

* Junk Ship
* Junk Ship Hull Aft
* Junk Ship Hull Fore
* Mast with Junk Sail
* Ship Helm (Red)
* Junk Anchor Lever
* Kayak

[YLD-28117] Tweaked: Unsummmoning ship with a padlock on the helm will now remove the padlock from the helm
FIXES
[YLD-28023] Fix: / Tweak: Exploration player data (character, ship) are now saved during the exploration session, instead of just at the end which should prevent players from losing a significant amount of their progress. The approximate time between player saves updates corresponds to the game save period - 10min by default.
[YLD-27976] Fixed: In some cases, you were not able to control a ship with engines after you unsummoned it and summoned it in one game
[YLD-26776] Fixed: A wrong count was shown when crafting planks
[YLD-28123] Fixed: You were able to claim ownership of an unknown but padlocked ship
[YLD-28285] Fixed: Objects or project table couldn't be placed near ship blueprints
[YLD-28286] Fixed: Items disappearing twice from the inventory when dropped on the ship
[YLD-27934] Fixed: If a sleep request was pending in multiplayer, the UI icon would stay on even after joining another server
[YLD-26388] Fixed: Heavy FPS drop on mobile devices when aiming with guns
[YLD-28176] Fixed: Dig action event was triggered twice on a pickaxe which breaks visual scripting
[YLD-28284] Fixed: It is not possible to place some animals from Hotbar if switching to them from any weapon
[YLD-27380] Fixed: Profile screen displays incorrect name when opening the profile popup for the first time
[YLD-28530] Fixed: Rented servers: When the Workshop is down, trying to host a game from it results in the game data corruption.
[YLD-28430] Fixed: Keybinds not loading correctly after restarting the game
[YLD-28434] Fixed: When you click the Message button in the Social screen, it redirects you to the chat screen, but with the wrong user selected
[YLD-28016] Fixed: Blueprint Camera shines the flash all the time, not only when actually shooting
[YLD-28038] Fixed: CTD: Crash when you try split stack of items inside Inventory Containers to already a full stack of items
[YLD-27259][YLD-28309][YLD-28325] Fixed: 3D Game Logic icons are sometimes not properly rotated
[YLD-28327] Fixed: Editor: Editing particles on equipment in the Player role does not work correctly
[YLD-28165] Fixed: Editor: Changing scenario description does not work
[YLD-28115] Fixed: Editor: Unique items are mergeable with non-unique ones of the same type in some cases
[YLD-28032] Fixed: Editor: NPC with a weapon with a particle in hand in Entity template breaks Object properties window
[YLD-27218] Fixed: Editor: 3D GameLogic icons have the horizon visible through them
[YLD-28177] Fixed: VS: Script tiles sometimes overlap each other