Firelight

* Tier I
* Tier II
* Tier III

An old, rusting candleholder supporting a small candle, hopefully, it will last long enough if there’s no other light. Don’t forget something to light it with!

### Starter

No

This small candle will provide light and some sanity loss prevention, but only for a while, the wax burns down quite fast!

### Ability(Tier I)

+ Range: 2m
+ Duration: 3min
+ Sanity Drain Reduction: 33%
+ Placeable
- Consumable

A candelabra with three tall candles attached. The ornate metal and higher-quality candle wax make for a much more reliable sanity saver!

### Starter

No

With three candles instead of one, the light provided is much brighter, longer range and lasts longer.
Additionally, this Firelight doesn’t need to be held to gain its effects, so you can place it and stand nearby to still receive the sanity benefits!

### Ability(Tier II)

+ Range (m): 2
+ Duration: 5min
+ Sanity Drain Reduction: 50%
+ Placeable
- Consumable

It may look old, but this gasoline fuelled lantern is the most reliable firelight we’ve found, it can last for hours on end.

### Starter

No

This lantern will last for the entirety of a contract, so there's no worry of it going out when you need it most. Just like its predecessor you can stand nearby to gain its effects.
Lastly, it’s waterproof so it even works in the rain!

### Ability(Tier III)

+ Range: 2m
+ Sanity Drain Reduction: 66%
+ Waterproof
+ Placeable

The **firelight** is a piece of equipment in *Phasmophobia*. It is a deployable light source that can be lit using a source of fire such as an igniter or another firelight. It can be used to continuously light up a room with a warm, orange glow, and mitigate sanity drain from darkness, until it eventually burns out.

Ghosts tend to blow out nearby firelights, making them effective at checking if a ghost is nearby.

## Usage

Firelights may be purchased from the item store. Purchased firelights can be lit, grabbed, carried, and can slow sanity drain. Firelights also appear as candles on certain maps, but those candles can't be grabbed or carried, and have no effect on sanity drain.

### Lighting firelights

Players can light (default: right click on mouse) a firelight item held in their hand if they have an igniter in their inventory. A firelight placed down can be lit while holding an igniter and pressing Secondary Use (default: F on keyboard). One can also hold a lit firelight, aim at an unlit firelight, and use the Secondary Use key.

An unorthodox way is to have the wick of one lit and one unlit firelight to collide (this may need velocity).

### Placement

Firelights can be placed (default: F on keyboard) down on surfaces. Holding the placement key will show a translucent highlight of the firelight. This will place the firelight upright relative to the surface. Firelights can topple/fall over when placed on a slope or vertically.

### Function

Ghosts will occasionally blow out a firelight that is within 3 metres of it. The fire will be extinguished with a blowing "sigh" effect. Ghosts can blow out firelights at any time, even during hunts. A firelight will also extinguish by itself at the end of its duration which depends on its tier level. Tier I and Tier II firelights will produce smoke when blown by the ghost or self-extinguishing.

Every third firelight that an Onryo blows out will cause it to attempt to initiate a hunt, regardless of sanity; the frequency of it blowing out firelights increases for every dead player. Having firelights nearby also act as crucifixes, being blown out instead of the Onryo hunting.

Throwing (default: G on keyboard) a lit firelight/one falling with sufficient velocity, placing it in the inventory, or leaving it out in heavy rain (Tiers I and II only) will cause it to extinguish.

When a player is within 2 metres of a lit firelight, it will slow passive sanity drain that results from being in the dark, at a rate depending on the firelight's tier level. Lit firelights do not affect sanity drain from other sources such as ghost events or other players dying.

The Tier II firelight counts as a single flame for all purposes.

### Maps

Candles will also spawn in fixed locations on some maps:

* 6 Tanglewood Drive
* 10 Ridgeview Court
* 13 Willow Street
* 42 Edgefield Road
* Bleasdale Farmhouse
* Grafton Farmhouse
* Sunny Meadows Mental Institution

These candles cannot be picked up and have no effect on sanity drain, but otherwise function normally.[*verification needed*]

## Tips

* Placing firelights on the sides of tables, shelves, or other elevated objects may improve their lighting by covering a wider area.
* In larger maps like Brownstone High School or Sunny Meadows Mental Institution, firelights may be helpful as navigation markers for important areas such as the fuse box, ghost room, or exit door(s), though they are not as reliable as UV lights or spare flashlights, as firelights both burn out after a time (except for tier III) and can be blown out by the ghost.
* As firelights are not electronic, they are not affected by hunts and will continue to provide a steady light source. The downside is that players may not be able to tell when a hunt is occurring, especially if the ghost is too far away to be heard.
* In Sunny Meadows and its Restricted version, the candles in the chapel are lit by default and may be extinguished by the ghost, allowing the "Get the Ghost to blow out a Firelight" objective to be completed without consuming a firelight or an igniter.

## Trivia

* Showers and sinks filled with water do not extinguish candles.

## History

 23 March 2020
 7 July 2020
 23 September 2020
 Candles found inside contracts can still be lit, but are no longer grabbable and do not provide any sanity-altering effects.