Aether

Aether is the god of the “upper skies,” the air in which the gods breathe and mortals are unable to breathe. He is also the god of light and is mentioned as the representation of Heaven.

His emoji is **🌄**

Aether children live in Deme 1 in the Aether cabin

## **Demigod Powers:**

### Major

*Aerokinesis* (Major or Minor)

* Children of Aether can use aerokinesis to manipulate the winds around them similar to children of Zeus though not as powerful. After overusing the power, the user may feel lightheaded and like the wind, floating and moving about quickly in their head. They can create warm winds, cold winds, gentle winds and harsh winds alike.
	+ 1-3 able to create small gusts of wind able to knock someone over, as well as manipulate. Can suspend small objects in the air for a short amount of time and is able to kinda solidify air (4 turns for solidification, 5 without).
	+ 4-6 create medium sized gusts of wind to knock 2 people over. They can suspend objects the size of a medium sized dog or cat in the air for a short amount of time and are able to briefly solidify air (9 turns for solidification, 10 without).
	+ 7-8 create large enough gusts of wind to knock 4 people over, suspend a person in air for a short time or to cushion their landing, and solidify air for a few minutes or briefly create objects made of air. The solidification of objects takes decent concentration and is tiring (14 turns for solidification, 15 without). They can participate in unaided flight, but only for ½ the turns.

*Photokinesis* (Major or Minor)

* Children of Aether have similar abilities to those of Hemera and Apollo’s manipulation of light. They can control already existing light, even sunlight, without any burning or sunburn. Even when they create their own light then they are only at risk of more severe burns in the higher levels. The catch is they can also control/create moonlight, but only at night, it’s more tiring to use/create than any other light, and they cannot use moonlight to heal like Pandia. However, they can use moonlight to have almost a dizzying effect on someone but the demigod must be higher than level 3 to use moonlight.
	+ 1-3: Create and control light in orbs and beams that can cause an uncomfortable heat, bright enough and long enough to illuminate a small hallway though only to temporarily blind for a minute or so. Sunburn can only occur from being overused at these levels, used for 5 turns.
	+ 4-6: Create and control light in orbs and beams that can cause minor burns, bright enough and long enough to illuminate a space the size of a cavern and can blind for up to 10 mins, moonlight can be used at this level and can only cause a dizzying effect for 3 minutes. Minor sunburn after 5 turns can occur, but slightly more serious sunburn occurs if power is overused, 8 turns.
	+ 7-8: Create and control light in orbs and beams that can cause major burning, bright enough and long enough to illuminate a space the size of an ice rink and blind for up to half an hour at most, moonlight has close to a disorienting effect that can last up to 8-10 minutes max. Slightly serious sunburn after 8 turns can occur, but major sunburn occurs if power is overused, 12 turns.

*Body Air Shield* (Major or Minor)

* Aether has no physical form, his form is the upper skies. It is also believed he is the protector of human and earthly beings from Tartarus and that his presence kept these two separated. So, his children are able to turn their bodies into the air of their father that can separate two things from one another. For example, if a demigod was being attacked by a monster that was too strong to handle alone. A Child of Aether can transform their bodies into air shields that can take a few hits, depending on the level, but will keep the demigod out of attacking range of the monster and vice versa.
	+ 1-3: Body Air Shield can withstand 5 hits.
	+ 4-6: Body Air Shield can withstand 10 hits.
	+ 7-8: Body Air Shield can withstand 15 hits.

*Power of the Zodiac* (Major or Minor)

* This power allows demigods to give people temporary blessing related to that persons zodiac. It can only be used once per day. Refer to the list below to see what blessing / curse you can give people.
	+ Level 1-2: effects are light and last for two turns
	+ Level 3: effects are light and last for four turns
	+ Level 4-5: effects are mediocre and are more recognizable. They last for six turns.
	+ Level 6-7: effects are pretty strong and are pretty noticeable. Good luck hiding the fact that you cursed someone. Effects last for eight turns.
	+ Level 8: effects are very strong and are impossible to ignore. The effects will last for ten turns.

### Moderate

*Divine Gravity* (moderate)

* This power is built around two of Aerther’s duties. Pushing monsters down, and shining the glory of the gods.
	+ Passive: These demigods can always tell when magic form either monsters or the gods are nearby. They can tell the difference between the two but can’t tell any more details than that it’s divine or monstrous.
	+ Level 1: They can push monster drops down if there is any possibility for them to go further down. This includes if that monster drop is in potion form or apart of a weapon or some other craft.
	+ Level 2: They can scatter things that contain godly essence in them and that are breakable. If the object is tough it’ll just get thrown. This includes potions, runes, and enchanted weapons. They may only cause two scatters a day and they can push things up to five feet away.
	+ Level 3-4: They can now push any monsters that are under 4ft downwards as far as they can possibly go. They may do this too three monsters. Also they can cause three divine essence scatters a day, and push things up to 10 feet away.
	+ Level 5-6: Any monster under 5 feet tall better watch out! Demigods with this ability can push six monsters down as far as they can go. Also, they can cause four divine essence scatters and push string objects 15 feet away.

### Minor

*Cryokinesis* (Minor)

* Users of Cryokinesis are able to create and manipulate small amounts of ice and bend them to their will, as long as it keeps the original surface area of the substance that’s being manipulated. They can create simple structures out of ice such as walls, spikes, and even some blunt weapons or tools.
	+ Level 1: Users of Cryokinesis are able to create and manipulate a 1 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 2: Users of Cryokinesis are able to create and manipulate a 2 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.
	+ Level 3: Users of Cryokinesis are able to create and manipulate a 3 foot cube of ice. Doing so drains them physically, and overextension can lead to exhaustion and fainting.

Users of Cryokinesis are able to create and manipulate small amounts of ice and bend them to their will, as long as it keeps the original surface area of the substance that’s being manipulated. They can create simple structures out of ice such as walls, spikes, and even some blunt weapons or tools.

*False Divine Auras* (Minor)

* Aether is the connection between Olympus and the mortal plane. He’s the one who shines the gods divine presence onto the mortals below. His kids can draw upon the godly presence up in his air and shine it upon those around them. They can use this power twice per day, but they must have at least two turns between uses.
	+ Level 1: they can draw upon the aura of minor deities, and you don’t get to choose which one. This’ll disguise their previous aura and make it so if someone tries to sense their aura they’ll sense one of the random minor gods. This change in aura will also scare away any monster trying to attack them. This aura will last for three turns.
	+ Level 2: along with all the previous abilities they can now choose the domain of deities which they're copying the aura of. They can only choose the domain, not the god. The false aura now lasts six turns.
	+ Level 3: they keep all previous abilities. Also now they can choose the exact minor deity’s aura they are tapping into. Furthermore, this aura will slightly affect those around them. For example if they had the aura of Eris they would make people slightly more disorganized and chaotic. This aura change lasts for nine turns.

*Human Glow Stick* (Minor)

* Children of Aether can emit lighting from their bodies that start out as dim lighting with level 1, can go up to where they can emit enough light to illuminate the space around them at level 2, and then finally reach their limit with illuminating a small room at level 3.
* If you roll a d20 for this:
	+ 1-5: slaps in the face a couple times Does this thing even work?
	+ 6-10: That’s some dim lighting there pal, roll again to see if you can put “bright” in that light.
	+ 11-15: Alright then! I can see in front of myself now!
	+ 16-20: WE HAVE LIGHT!!!

*Immortal Communication* (Minor)

* Because of their father being the air the gods and goddesses breathe, his children can briefly communicate with them. However, they have to be in Olympus in order to be reached so no Hades and no Persephone in winter.
	+ At level 1, there is no control over what god/goddess they are talking to and they can only get one sentence before the connection is lost.
	+ Level 2, intense concentration is required to even possibly acquire the god/goddess they wish to speak to and they can have a little small talk or like a riddle/prophecy before connection is lost. Level 3, there are still errors but they can mainly focus on what god/goddess they can communicate with and can have a decent conversation before communication is lost.
	+ As an addition to level 3, they can even have a minor god/goddess speak through them with intense concentration and a strong connection. This power is unable to work at night due to Nyx’s night sky “covering” the Earth and blocking Aether from reaching anywhere.
* If you roll a d20 for this:
	+ 1-5: It’s just gibberish!
	+ 6-10: A couple words have been made out, but they’re not key components of the sentence and thinking is definitely required, roll to see if it is deciphered.
	+ 11-15: Hey, that’s a whole sentence and a half and some thinking is still required but we can get the general gist of it!
	+ 16-20: The message is delivered clearly, way to go!

*Zodiac Summoning* (Minor)

* This power allows people to summon the symbols of their zodiac.
	+ Level 1: they can summon half a dozen flowers that represent their sign
	+ Level 2: they can summon a dozen flowers and a handfuls of gems that represent their sign.
	+ Level 3: they can summon two dozen flowers, two handfuls of gems, and a pound of metal that represent their sign.
	+ Minor Degree Level 4: they can now manipulate the objects they can summon for three turns.

*Cloud Critters* (Minor)

* Aether was known to make cloud nymphs out of the clouds of his realm. His children can mimic this power but to a much lower degree, making little cloud animals instead. They have no control over these creatures, unless they somehow manage to train one. Also this is a once per day only power. Attempting to go over the limits of this power is possible but will result in fainting.
	+ Level 1: they can make one tiny critter, no larger than a squirrel and it’ll live for a day before dissolving back into the air.
	+ Level 2: they can make an animal up to the size of a large dog, or two animals no larger than a squirrel. These animals will last for three to four days.
	+ Level 3: they can make one animal up to the size of a horse, or two animals up two the size of a large dog, alternatively they can make four animals no larger than squirrels. These animals will last for a week.

### Given

*Night Vision* (Given)

* Because of Nyx being his mother, Aether’s children can see better at nighttime.

*High Altitude Breathing* (Given)

* Aether is the god of the “upper skies” and he would therefore be able to give his children the ability to breathe in altitudes higher than a vulture can breathe (and they can breathe and fly pretty darn high).

*Star Wayfinding* (Given)

* With Aether’s affiliation in the stars, we can say that his children do too. It’s not much, but whenever the right constellation is in the sky, a Child of Aether will know exactly where they have been and where they need to go.

*Zoolingualism* (Given)

* They can talk to vultures.

*Morning Person* (Given)

* These demigods are naturally very chipper in the morning and find it very easy to operate and wake early in the day. Some may even say it’s their prime state of being, the most active and alert they are all day.

*Head in the Clouds* (Given)

* Children of Aether as long as they’re outside can space out with their thoughts basically in their dad's air. While they do this, deities in Olympus (or in other places breathing Aethers air) can read their thoughts and send visions.

*Air Freshener* (Given)

* Aether children cleanse the air within five feet of them to be free of any nasty stuff floating around. This includes things like viruses, pollutants, and farts. This doesn’t include things like pollen or other allergens.

*Storm Speak* (given)

* This is a rarer ability among demigods and often develops accidentally when training their other powers. This ability allows them to understand and speak the wind spirit language of Storm Speak.

## Credits

Aether was originally created by Tiri (@starrryskies on discord) so they made majority of the powers

Puffin created

* air freshener
* storm speak
* head in the clouds
* power of the zodiac
* false divine aura
* zodiac summoning
* cloud critters
* divine gravity

Karma (@karmathedaedra on discord) created

* cryokineis