Fighter's Adventure

The Fighter's Adventure is a bonus hero campaign, running 7 days, which claims to give "miscellaneous rewards", but seems to focus mainly on Boosters. It was created based on a user submission for the 14th September 2018 Ninja Kiwi blog contest "Design a Tower Keepers Campaign". It is has been unofficially named "Fiter Camp" by its designer.

## Campaign Properties

The Fighter's Adventure consists of 10 Missions, each with three Stages. The player must field the Fighter in their party. Only three heroes can be taken into the fight; the fourth slot can be filled with a monster or machine.

## Campaign Properties

### General

Most monsters, especially in higher levels, seem to have high armor; others have new armor-enhancing skills. All monsters have maxed light resistance

If you do not want to go with Spellsword, you might want to choose a Hero that can deal True Damage in order to deal notable damage after these monsters' armor-enhancing Skills have stacked, sometimes to high values.

### Mission 5

Notable skills:

* Spiked Bladesman has Kensai's *Whirlwind Strike* and Swashbuckler's *Riposte* skills.
* Tattooed Bandit has Amazon's *Triple Strike* skill.

### Mission 6

'Boss level', with Fighter in the third Stage. He will be level 35 on Normal difficulty, 42 on Hard, and 50 on Extreme.

Notable skills:

* Orc Warchanter has Fighter's *Shield Allies* skill.
* Troll has Knight's *Sunder* skill.
* Ogre Brute has Monk's *Blinding Strike* skill.

### Mission 7

'Boss level', with Fighter in third Stage. He will be level 35 on Normal difficulty, 42 on Hard, and 50 on Extreme.

Notable skills:

* Frozen Blood Veteran has Amazon's *Triple Strike* skill.
* Orc Warchanter has Fighter's *Shield Allies* skill.

### Mission 8

Notable skills:

* Battle Ogre has Fighter's *Deft Stroke* skill.
* Frozen Blood Hero has Swashbuckler's *Riposte* skill.
* Frozen Blood Veteran has Amazon's *Triple Strike* and Fighter's *Shield Allies* skills.
* Mountain Giant has Barbarian's *Weapon Throw* and Fighter's *Shield Allies* skills.
* Suit-of-Arms has Knight's *Sunder* and Thief's *Cheap Shot* skill.

### Mission 9

Notable skills:

* Battle Ogre has Fighter's *Deft Stroke* skill
* Black Fist Evoker has Fighter's *Shield Allies* and Swashbuckler's *Feint* and Swashbuckler's *Riposte* skills.
* Covenant Guardian has Knight's *Sunder* skill.
* Suit-of-Arms has Knight's *Sunder* and Thief's *Cheap Shot* skills.
* Fighter in third (last) round has the Vaunted Shadow Blade.

## Strategy

### Missions 9 and 10 for level 55s and below:

**Fighter**

**Warmaster -- Runic Construct**

**Cleric**

 Warmaster
 Cleric

You do not need:

* Tier 2 or 3 Epic weapons. Mission 10 Extreme has been beaten using only weapons and armor that are available to level 45-54 players. Better gear will make the Missions go faster.
* A high-leveled Fighter. Most players may have cold feet about leveling up their Fighter past 21 for the purpose of using maps in the Catacombs to get lots of rewards for only 21 food each time. Great news--you can leave your Fighter at level 21 and it will still work.
* Potions. While they may help to speed things up or save you if you make a mistake, a potion-less clear is possible.

You do need:

* Stars. While Fighter and Cleric shouldn't be a major issue since they are Common heroes, make absolutely certain that you get Warmaster's star level up as fast as possible. It is very important that all heroes are 6 stars at the very least--preferably 7.
* A decently high-leveled Runic Construct. At least level 65 is a good level to shoot for. You can craft Oak Guardians and combine them into the Construct if need be.
* Patience. This strategy takes A LONG TIME, somewhere between 30 minutes and an hour. If you can't dedicate this much time at once, wait for a better day or leave the game paused in between sessions.

This strategy takes advantage of the fact that **Runic Construct's Overload skill gives a permanent Attack and Defense buff which does not ever go away, even after dying and being resurrected or advancing to a later Stage.** The goal of this strategy is to play the waiting game, allowing the Construct to use Overload enough times to become a nigh invincible tank.

In the first Stage, spam Shield Tactics whenever possible. Keep all heals focused on the Construct, and if it perishes, Resurrect it right back ASAP. Target the walls before attacking the Armored Troll. There are several reasons for this: Firstly, **all enemies have the Shield of Valor passive.** You want your Construct to gain some Attack and Defense before beginning to attack the Troll and multiplying its damage to the point where it will kill your Construct in one hit. Secondly, **Warmaster needs to be below 30% health to activate Wrathful Strike bonus.** The Undead Warlord will use Charge and slowly bring down Warmaster's health, making this possible. Make sure he doesn't die by throwing a Quick Heal his way every few cycles, but leave him at low health. Eventually your team will erode away the enemies' health and you'll advance to the next stage.

Follow this procedure for the rest of the Mission, adhering to the policy that you attack walls instead of enemies that have Shield of Valor. The battle will become easier as time goes on, since Runic Construct will have more and more stacks of Overload active. As long as you make it through the first Stage, you should have no problems clearing the second and third Stages as well. You may want to bring a Soul potion to keep up the usage of Resurrect and Shield Tactics, and/or a Heal potion to refresh the Construct's health.

### Faster Clearance Strategy for Level 55s for Missions 9 and 10 (By kari111; adapted by BIG-BULLY)

**Corrupted Inquisitor (level 65)**

**Witch -- Barbarian**

**Fighter**

Configuration
 Barbarian
 Fighter

Missions 9 and 10 on Normal and Hard are easy. Players struggling with Mission 9 Extreme should use the same potions as in Mission 10: (at least) Super Rare Immune, Resurrect and Rage potions. Save them for the last Stage. If Barbarian's health is low upon reaching the boss fight, give her the Immune potion. Once there, target the Fighter boss and spam Baleful Glare, Vile Brew and Heroic Strike. Heroic Strike should be used whenever possible to damage the wall. Barbarian will suffer when the Suits-of-Arms activate their taunts if you don't kill the Fighter boss before then. If that happens, resurrect her and immediately give her the Rage potion. Spam the soul skills to get rid of walls/taunts. When the taunts wear off, finish the Fighter boss quickly, then kill the Orc Warlord right after him. Follow him up with the Suits-of-Arms, then the walls and the Black Fist Evoker with ranged attacks. Lastly, destroy the walls (if not already demolished) and the Undead Warlord.

If you enter Stage 3 with a healthy Barbarian, it's probably better to give her the Rage potion instantly, so she can kill the Fighter boss before the Suits-of-arms activate their taunts.

Has been done first try with a level 21 Fighter.

All heroes 7star skill levels 10.