Heroes

Heroes are the companions of your main in many of the battles. The main can be accompanied by 4 heroes at most in a battle arranged in any number of ways in formation slots of 3 in front - 3 in back. Heroes vary by grades from 1 star to 7 stars.

The Heroes can be divided into following classes:

1. Tank - Trait - High DEF

2. Warrior - Trait - High ATK

3. Mage - Trait - High ATK

4. Support - Trait - Healing and boosts

5. Assassin - Trait - Debuffs

**Tavern**

The heroes can be recruited from tavern or gained using shards through events. For recruiting a hero you need to have specific amount of essence and clear required stage in hero material dungeon which is a solo dungeon. The cost of recruitment for each hero based on its grade is as follows:

>> 1 star - 40 essence

>> 2 star - 200 essence

>> 3 star - 1000 essence

>> 4 star - 4000 essence

>> 5 star - 20000 essence + EVENTS

>> 6 star - EVENTS ONLY + Anergoth is available in Champion Shop

>> 7 star - Requirement of owning specific four of 6 star heroes

The essence can be gained by using summoning cards in tavern, or by recycling hero cards. The amount of essence given by a hero card depends on the amount of stars that the hero has, so that a 4-star card will give 4000 essence when recycled, or a 5-star will give 20,000 essence when recycled. Some heroes cannot be obtained in the Tavern despite being 5-star or lower, including Void Sorceress, Vicious Python, and Vera. The heroes available in first week rewards - Kitsune and Arcane Witch - are also not available in Tavern.

**Heroes: source, traits and special skills**

\*\*skipping over 1 star, 2 star, 3 star heroes\*\*

**Leveling**

Heroes level with the help of exp scrolls drop from hunting monsters in map areas and from events, heroes chests. Each 10 level unlocks an astral slot till level 80 and last center slot at level 100. Center slot allows use of dual stats astral. [details on astrals page]

**Gears**

Heroes can have 6 gears : Weapon, Armor, Helmet, Ring, Accessory, Necklace

The gears are available for exchange with honor points, and can be upgraded using materials from ladder under arena [refer to respective page for more information]. These gears can be refined and reforged as well.

**Upgrades**

Hero upgrades require hero upgrade stones, which improves hero base stats, hero traits and main skill. Hero upgrade stones drop from hunting monsters in wilds, hero chests, lucky shop, and other events.

**Evolve**

Hero evolve allows hero passive skills to be improved along with hero stats. Require hero evolve stones which drop from doing daily tasks, arena ranking and lucky shop.

**Soul**

Hero soul allows improving certain stats on hero which can be changed with help of soul stone or using ambers. The more stats same will give % same stats boost as follows:

2 stats same -> 5% same stat boost

3 stats same -> 10% same stats boost

4 stats same -> 20% same stats boost

Upgrading soul stage takes soul stones which drops from hero chests, soul materials dungeon, and other events.

**Crest**

Crests stage evolve improves base stats : atk, def, hp and damage rate
while other upgrade require 4 specific materials to improve individual stats: block, crit, resilience, pierce.

The materials can be collected by doing crest material dungeon, crest chests, lucky shop, and other events.

**Artifact**

The materials from coronation under arena allows hero artifact upgrades. Once reaching required stage on artifact unlocks a bond which also increases base stats for that hero.

**Starnet**

Starnet improves hero stats and unlock passive skills. The starnet requires one recruitment card of same hero per stage and go as high as stage 5 on starnet, which is the center of all hero starnet.

For each center starnet, the stats orbs can be raised by +5 levels, making +25 on those stats orbs as the CAP. To upgrade the starnet costs essence and the price increase drastically as you go higher levels.

With 1000 diamonds a hero starnet can be "Reborn" returning all hero recruitment cards and essence spent on it.

\*credits to ROBIN.HOOD for the cost chart.

**INHERIT**

It transfers all the level, upgrades, astrals and relics from one hero to another, EXCEPT starnet. If your hero have gears equipped, game will prompt you to remove gears first which you can re-equip again after inheriting all the upgrades.