The Factory

**The Plot**
The Factory takes place after the closing of Fazbear Entertainment. The company was shutdown after the many incidents and disappearances that took place within the many establishments it had made. A night guard protagonist, which is controlled by the player, is hired to take care of a warehouse owned by Label Industries, a company that creates advanced technology and AI which also worked with Fazbear Entertainment. After picking up the phone when it rings, the phone guy of the game states that Fazbear Entertainment recently shutdown and that one of the buildings has been sold to Label Industries. He also states that since that has happened, they are moving everything out of the current warehouse and moving it into the new building which will take over five days.

**The Shift**
Every night is usually the same. A phone guy calls, telling you about an event, then goes on to explain the robot that might kill you.

**Night One**
In every shift there is going to be an endo and after every shift, a new one gets added. On night one, you start out with the casual and easy one. Endo R23 "Stalker". R23 was originally going to be a child entertainer but is now being used for parts. It will try to go through the doorway and vents. BUT luckily you have a very sturdy door and flashlight to use as your defense. All you have to do is close and flash and your job is done for the first night.

**Night Two**
Night two is where things get more complicated. There is a new challenger known as Endo B4 "Brute". He might be too big to crawl into the vents but he sure does have enough force to bring down the door. To avoid him, repeatedly open and close the door until he gets annoyed and leaves. But even if he isn't at the door, he can do it when near the door.

**Night Three**
Night three is when things get even more crazier. Endo F90 "sensitive" joins the spotlight even though he hates the light. Avoid flashing the vents when he enters and you will be alright. But there is a catch. If you see him enter, make sure you watch after to see if he gets out and switches places with Endo R23.

**Night Four**
Night four introduces the "last" character known as Endo R123 "Elite". She is a very active beast as she constantly glitches your cameras and uses the vents to attack. She is shy with the door for some reason though. R123 will definitely be the most challenging to tackle.

**Night Five**
The final night of the night guard job. Nobody is getting added which is good! Sadly, the aggression rises with this being the hardest night of all of them. Be careful, they aren't messing around this time.
As you finish your job, everything is fine. They will all be gone so enjoy a soda and relax at home while watching your favorite TV show, knowing you just completed one of humanity's hardest task!

**Bonus Nights**
You may have finished your job, night guard, but there are a few more extra challenges that will bring the pain and ruin your day.

**Night Six**
Even though it counts as a bonus night, it is very canon to the story of the game. As you think things couldn't get any worse, it does. Night six starts with a corrupted version of the call from night one. As it finishes, you look for the challenge. As you look, you spot. Clayton. As he disappears, the lights start turning off and on randomly. This night is the hardest of all challenges as you go face to face with the devil himself.

**Blind Mode**
This night is not canon at all. It is a fun challenge as you are limited with very little sight due to the lights night working. Beating this night will definitely be an achievement as you are bound to randomly get jump scared out of the blue. Luckily, beating this night will lead onto a secret.

**Mechanics**
As each office/security room has a way to protect yourself throughout the night, this security room has a weird way of spinning things.

**Door**
The door is the safest thing around. Feel snug as you close this door for the whole night. Except you can't. Some robots will not let you do so as they can surely knock it down with there force.

**Cameras**
Keep track of everyone's location as the robots shuffle around. Cameras also play an important role as they let you know when to keep that door closed.

**Flashlight and Vents**
A useful way to make sure that no critters are in the vents is to flash your flashlight. Scare of anything that gets in the vents...or atleast most things.

**8-bit Game**
The 8-bit game is a very mysterious part of the game. It tells a story without any words or dialogue. It is just wandering around rooms from time to time. They can possibly hold many secrets but be careful of where you venture when playing this 8-bit game.

**Anything Else?**
With all of the nights and other things explained, there is nothing else to the game. It is just a simple game with a little story hidden deep within it's walls.