recursal/Fanatic-Fandom huggingface dataset:
Biff Hitley

Biff Hitley is a career henchwoman.

## Personality

She big.

If there's one thing Biff is good at, it's being big. Biff is a henchman, a lackey, a goon who believes wholeheartedly in the authority of The Boss, whomever that boss may be. Easily led, Biff will follow the orders of "The Boss" or whoever she has deemed is "in charge" in any given situation. She is quick to resort to violence and understands that oftentimes it is the fastest way to get results. She is also somewhat innocent and naive.

## Appearance

Dude, she's like, huge.

Biff is a towering mass of a toon. She is drawn top-heavy, with a large torso and thick arms. She dresses in a light gray shirt with dark pants and shoes. She has a black tie and suspenders, which are usually covered by her dark gray vest. A small (for her) bowler hat with a red band sits atop her head. Her features are square-ish, with a wide face and a brow so strong, it covers her eyes completely.

## Backstory

Biff Hitley never had any grand goals in life. She quickly learned that a life of crime paid much better than stacking boxes. She was given a job, and she did it, no thoughts, no questions asked. If the boss wanted her to guard a door, she stood in front of it. If the boss wanted her to collect a payment, she took what was owed. If the boss wanted someone scared, well, Biff was no stranger to intimidation.

Biff rarely questioned these activities, they were given to her by The Boss, after all. A lot of the thinking was left to her partner, the brain to Biff's brawn, Lockie La Key.
The Dumps

## Symptoms

Infected is in a down and dreary state, with a constant rain cloud over their heads. Amount of rain can dictate how severe the illness is.

## Treatments

Exposure and comfort by loved ones can get rid of symptoms, or a funny gag or a good evening can also get rid of symptoms.

## Extra Information

Depending on what caused the illness in the first place it can be contagious. If symptoms are not relieved in 24 hours, the infected starts to physically get drenched. Occasionally, the patient can get thunder or lightning to be produced by the clouds.
Country Template

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System of Governance types and explanations

* **Presidential republic:** Head of state is also head of government and is independent of legislature
* **Semi-presidential republic:** Head of state has some executive powers and is independent of legislature; remaining executive power is vested in ministry that is subject to parliamentary confidence
* **Republic with an executive presidency nominated by or elected by the legislature:** President is both head of state and government; ministry, including the president, may or may not be subject to parliamentary confidence
* **Parliamentary republic with a ceremonial presidency:** Head of state is ceremonial; ministry is subject to parliamentary confidence
* **Constitutional monarchy:** Head of state is executive; Monarch personally exercises power in concert with other institutions
* **Constitutional parliamentary monarchy:** Head of state is ceremonial; ministry is subject to parliamentary confidence
* **Absolute monarchy:** Head of state is executive; all authority vested in absolute monarch
* **One-party state:** Head of state is executive or ceremonial; power constitutionally linked to a single political movement
* ***Countries in which constitutional provisions for government have been suspended (e.g. military dictatorships)***
* ***No constitutionally defined basis to current regime (e.g. transitional governments)***
* ***Dependencies without a government***

A fun and interesting description of the location! As best you can. We know words are hard.

## Cities and Towns

* Cities and
* Towns found
* within this country

## Notable Natural Features

* Funky landmarks
* and points of interest
* that are naturally occurring

## Special Interest Locations

* Other funky landmarks
* and locations
* that are not naturally occurring

## Notable Events

* I would say anything that involves Player Characters is notable
* So this section is for any games that have taken place here!
* Be sure to fill out a session template for each of those games too

## Trivia

Neat facts n stuff. Is the name a pun? Was it based on some irl media? We're nerds for trivia!
Targus Whale

The Targus Whale was an enormous megafauna that existed at some point during the Kaolithic period, reaching its extinction around 5.3 million years ago. Reconstructed specimens retrieved from the Biryanis Mountain Range place the whale's average size at around 245 ft long, and weight estimations over 465 tons. A quarter of its length and about a tenth of its weight came from its massive forward facing tusks, which only males possessed. It is speculated that these were used during mating season as well as to turn up the ocean floor in search of food. During its period of existence the Primus Territory contained much more water, making such a creature much more practical than would be in today's environment.
The Fortuneteller

This character is an amnesiac Frankenalie toon who travels around Einquell, never staying in one place for very long.

## Personality

He claims to be someone just traveling the world to show off his skills. He tries to find the fun in every situation he finds himself in. He has a tendency to just do things that pop into his mind without thinking about the consequences afterwards. He's compassionate, when he notices someone is having a hard time. When he's trying to get something from someone, he starts flattering them and complimenting them. He can't help but gamble with his life and the situation if it possibly means coming out with more of a payoff than a safer way. He values friendship over anything material and won't ever try to sell fake overpriced garbage to someone he considers a friend.

He can't ever resist a pretty face.

## Appearance

He's a Frankenalie Toon with a body entirely made of crystal. Inside is some light purple smoke that almost fills his entire body. His hands and feet contain absolutely no smoke, rendering them completely invisible to the naked eye. His head is a crystal ball. There is a black strip around his neck. He forms eyes and pictures out of the smoke within his head to emote. He wears a long purple cape, dark orange gloves, dark orange boots, light orange shirt, and black pants.

## Backstory

Spoilers, Spoilers, Spoilers. He can't remember any of it anyways.

## Shenanigans

The Fortuneteller joined Ami the Angel and Doc Acme in the Neverending Train Session called the Arena Carriage. In it, he caused a fight in line by throwing a rubber chicken, tried and failed multiple times to climb a rope, sent himself sailing across the room and through the window with a small catapult, and fooled a crowd into thinking he was actually fighting and killing a Green Dragon.
Carolina "Lina" Noticia

A cute and competent axolotl toon who is sweet to everyone she meets, but hides her secrets well.

## Personality

Positive and negative traits, possibly examples of how they act, maybe hobbies and goals as well?

## Appearance

What does the character look like? What kind of toon are they? Do they follow a certain art style? What do they wear? Eye color, hair color, birthmarks, scars, you get the gist

## Backstory

Anything about the character that is unlikely to be covered in Shenanigans. Things from their past that shaped the way they act today.

## Shenanigans

Carolina made her debut in Fixing News, where she approached Nikola N. Change and Shaun in the high school cafeteria to discuss Nikola's petition to start an anime club. She is very excited by the idea of the club, as she is a fan of anime herself.

## Gallery

Lina's referenceNightlight's symbolNightlight's disguise
Inspiration Drought

## Symptoms

In the early stages, sufferers will experience slight memory loss or lack of focus. As the disease progresses, any motivation towards creative endeavours of any kind dries up. The next stages are more physical manifests, the body starts to break down into ink, design dripping somewhat. Access to magic decreases the more the disease takes hold. Final stages of the disease is a complete loss of self, sufferers usually do not recognise loved ones or even their own reflection as their body breaks apart.

## Treatments

There is no known cure for Inspiration Drought, every known case ending fatally. However the progression through the stages can be managed and slowed with constant creative exposure. Physical exertion and magic use seems to exacerbate the condition.

## Extra Information

While there is no cure, the condition progresses very slowly. Most cases last for over 20 years after diagnosis, especially if managed well.
The First Drafthouse

The walls are a creamy color, studded occasionally with bright bricks and mottled with moss and ivy. The windows have old-fashioned wooden shutters and slightly tinted glass. There’s a tall chimney around the back of the house and it’s puffing merrily. There’s a lovely smell in the air, and someone can be heard singing, faintly.
The doors are large and oaken, polished shiny from frequent use, and not locked. The sign on them says OPEN. Under that, a slightly smaller sign says NO FUR, NO CLOTHES, NO BARREL, NO SERVICE, with a picture of a naked toon covering themselves, embarrassed.
Salt Warblers

The Salt Warbler is a 10–11.5 cm long bird, resembling similar species in its genus. Its defining characteristics are its deep brown underbelly, its bright orange beak, and a stripe of pure white across its eye region. During the summer months it can be found primarily on Mullen Island, where it will ground nest until temperatures drop in the fall. Once migration begins they will move to remote oasis regions of the Synovian Desert, stopping along the way to eat and build their fat stores for the winter. They primarily feed on wood mites and insects, which their sharp and short beaks are purpose-built for.

The song of the Salt Warbler is not often heard, as they only sing during the winter stage of their migration. At this point they are deep amongst the dunes of the Synovian Desert, relaxing in a salt-marsh oasis. The tune is a Godsend to victims lost and trapped in the desert's grip, as it means that precious life-giving water is not far off.
Bitsy

r is an angry rabbit toon who travels Einquell in search of hidden knowledge. He is recognizable by his distinctive scowl. etc. etc."

## Personality

Positive and negative traits, possibly examples of how they act, maybe hobbies and goals as well?

## Appearance

What does the character look like? What kind of toon are they? Do they follow a certain art style? What do they wear? Eye color, hair color, birthmarks, scars, you get the gist

## Backstory

Anything about the character that is unlikely to be covered in Shenanigans. Things from their past that shaped the way they act today.

## Shenanigans

Anything that happens in RPs and Games/Adventures
Ross Valentino

WIP

A rowdy ghibli pig mercenary

## Personality

Rough and tumble through and through, Ross does have a few anger issues and a disdain for authority. Despite that, he's an overall cheerful guy with a soft side and a weakness for cute things.

His solution to most problems is "hit it", and if that doesnt work? hit it harder.

## Appearance

Ross has a ghibli artstyle. He's a tall, fat, muscular pig, with a spot over the right side of his face and dark green markings over his hands. He has a bristly moustache and is rarely seen without his sunglasses and neckscarf. He has a heart tattoo over his right shoulder.

## Shenanigans

Anything that happens in RPs and Games/Adventures

**Walk in the park**- Accidental kidnapping of one (1) Bob and escape from the cops.

**No man's land**

*part 1*- arrived at No Man's with Mersel and Sandy. meet bob and gille there, steal a golf cart, try to break a printer, things go downhill

*part 2*- (n/a yet)

↵*gallery for additional pics below. also, u should be able to add a pic to the template on the side but i dont know how yet*
Debris

## Premise

Sometimes, after a storm passes, you have to ponder how to pick up the pieces. Frank and Baph make an attempt.

## Plot Summary

Baph is cleaning up around her destroyed shop in the aftermath of Little Shop of Terrors. Wendy is asleep guarding the door, a place she has been for some time now. The events of Little Shop of Terrors, and how hurt Baph got, really rattled Wendy and she's been in guard mode ever sense. Baph, unsure what to do, leaves her to sleep and steps outside to start pruning back more of her dead garden to help the healthy plants live. She finds Frank, asleep in one of the bushes, and shakes him awake.

Frank ask if Baph is okay, which Baph tries to convince him she is. Frank relents, briefly, and follows her around the garden as she works, cracking jokes and generally being a nuisance. Baph begins to grow annoyed with Frank's constant attention but tries to ignore it in favor of asking Frank if Wendy will be okay. Frank confirms that yes, she will be fine, he's been checking on her. He also suggests Baph take a break. Which Baph refuses, despite how obvious it is to Frank that Baph has been working since sunup without stopping.

Frank pulls some deity shenanigans and drops a literal mountain of pillows on Baph in an effort to get her to relax. Baph storms out, now angry, and is desperately telling Frank she doesn't want to rest. That she doesn't want to think about what happened. Frank, finally desperate, flat out admits he doesn't know how to help Baph, but he wants to, and basically begs Baph to let him help her. Baph finally stops the conversation, too angry to talk, pulling out a cigarette to calm her nerves. At a standstill, the two just sit in silence until Wendy wanders out of the shop and collapses into the pillow pile. Frank ends up apologizing for pushing Baph like he did and admits he's used to Wendy, who is open with him about her feelings. Baph admits this whole "having people who care" thing and dealing with emotions is new. And that she doesn't know how to talk about this sort of thing, because "having friends" is a new concept for her.

Baph finally relents, admitting she should probably take a break. She flops into the mound of pillows with Wendy and is soon asleep. When she wakes up, the debris around the shop has been picked up and Frank is now asleep in one of her garden beds.

## Cast

* Baph (Hexabeast)
* Frank (Ollie)
Drew Dreamer

Drew is a short, white robot who wants to go to space! They also have memory problems!

## Personality

Typically very polite, Drew strives to do their best to make people happy and do the right thing. They don't like losing their temper and they want to make people happy.

## Appearance

They're 4 foot tall and mostly white in color. Their knee joints are sky blue, and they have a stencil of Saturn painted on their chest in purple. There's a white rectangle on their back (like the back of an astronaut suit) and their neck, shoulder orbs and hands are all a very dark blue, almost black. Their jaw is on the outside (think Iron Giant) and they have orange eyes on their screen. They wear an boater's hat with a blue trim that has an orange stripe in the middle of it.

## Backstory

Drew has memory problems and they can't remember why! They left an abandoned lab that's located in Tezukanada and are a little worried to go back there, having spent 2 whole years there by themselves until finally deciding to leave and explore Einquell on their own. They're currently living in Toontown with Austin and the shenanigans they get up to now are they happiest they've been in a long time, despite not knowing a lot.

## Shenanigans

* Ink VS Machine 2
* 12FPS: Buddy Bench
* How to be Funny 101
* 12FPS: T(H)AT CHASE
* 12FPS: The Inside Scoop
* 12FPS: Tabula Rosa
* 12FPS: Running on Empty
* 12FPS: When Opportunity Knocks
* 12FPS: Cards on the Table
* 12FPS: Ro Your Bot
* 12FPS: Deeper Intentions
* 12FPS: Bardock Strikes Back
* 12FPS: Shovel Talk
* 12FPS: Museum of Astro Nautical History
* 12FPS: Snowbot, Snowfox
* 12FPS: Animas Traditions
* 12FPS: Inner Stars
* 12FPS: The Initiation
Illuminating Discussion

## Illuminating Discussion

### Session Type

DnD session/fiasco one-shot/MoTW campaign

### Angst Rating

Non-Mild-Medium-High-Extreme

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## Cast

* (DM)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)

## Notable NPCs

* NPC Name (Who they were)
* NPC Name (Who they were)
* NPC Name (Who they were)

## Notes

Any notes about the session, recording, whateves.
Item Template

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Put a brief description of the item here, and replace the blue placeholder with a picture of it!

## Item Type

Weapon, Apparel, Food, Drink, Potion, Other

## First Appearance

Shop or Game where this item appeared for the first time

## Mechanics

The ins and outs of how this item works, mechanically

## Availability

Is this a unique item owned only by one PC? Or is it available to buy from Glorp?
Film Grain

## Subraces affected

All Subraces, however Rubberhose seem particularly vulnerable

## Symptoms

Toon manifests a strange ‘grainy’ quality to their colourwork, whether it’s black and white or colour. Some simply develop this as a sign of extreme age and suffer no negative effects, but for others it appears to be an unpleasant experience (the grain might feel like a rash, the scratch-lines similar to small lacerations or papercuts). In extreme cases the scratch and grain can even exceed and move outside of the toon’s outline/silhouette. In this case the toon should be isolated as quickly as possible, as it can infect not only other toons, but the environment they reside in as well. Distortion of image and over-exposure can cause patients to feel nauseous, faint, and even reduce quality of sound. The extreme variation in how toons contract, develop, or respond to film grain appears to be related to concept and design- research is ongoing.

## Treatments

Age related grain has no cure, but it is not malignant, so none is needed. Overly Malignant Film Grain (OMFG), which can lead to the more severe symptoms, should be treated case by case. In some instances bringing a toon up to speed with recent developments in society and science has been enough to cure the condition, whereas others require painstaking frame-by-frame restoration work by experts, which can take months or even years to complete.

## Extra Information

A rare manifestation of this has appeared since the downturn of Einquell’s overall health, in the form of “nitrate burns”- literal holes burned into reality. It appears that they are weak to water, but if the hole attaches itself to any part of the background or a nearby toon, the area they cover ceases to exist. Should be approached with extreme caution and reported immediately, as they can increase in number exponentially if left untreated.
Cherry Bomb

Cherry is a....Cherry based toon who often travels around Einquell for going on various adventures to meet new friends and see new places.

## Personality

Cherry's known to be rather manic and easily excitable, and tends to prefer action over thinking ahead, for she will rush into a situation without a plan; her mischievous nature stands rather strong.

She may seem fearless in the face of danger, though she easily may share plenty of fear of majority of villains and goons she comes across.

As a goal, Cherry aims to one day be a fearless hero of Einquell who'd come to help wherever she can!

## Appearance

Cherry is a Rubberhose toonkind with a rather 30s animation inspired look who dons the weapon of a fighter. She has a cherry for a head with yellow eyes with pie-shapes in them, complete with classic white toon gloves, and a caramel themed outfit that's fit for the sweet fighter she is!

## Backstory

Cherry's grown up in a little kingdom known as the Candy Calliope, which is found in a small place called the Deserted Dessert Desert (Or the Triple Dee, for short). She's been known to be a folk hero of sorts when it called for it despite her size and her lack of strength, though her wit was there (albeit not always making sense in the situation.) It wasn't until one day, She felt that she began to outgrow the community's need for a hero such as herself, and decided to start 'venturing all over Einquell, and hopefully one day across the lands of where the Reelkind live!

## Shenanigans

Anything that happens in RPs and Games/Adventures.

"Booted!"

In Booted!, Cherry is paired up with a handful of toons who so happen to have one thing in common with her: She's lost a soul!....Sole. As in shoe soles? Her shoes are stolen! It's up to her and the party to make their way through a mirror maze and a handful of guards to get them back!

Dogspotting - A toonkind 12FPS

In Dogspotting, Cherry's venturing around the place when she stumbles upon a toon desperately looking for their dog, Spot. Cherry takes some time out of her day to try and help Indis find their dog through the park.

*gallery for additional pics below.*
Colridge

A smallish town filled with lots of nice folk, with a very friendly atmosphere to those who come to the town from the outside. Colridge is the kind of town that would be put on postcards as a picturesque place to be. However on the outskirts of town on top of a hill surrounded by trees is an old derelict mansion that no one can really remember was last occupied. Other than that, it does have a really good ice cream shop and other such stores on it's main street.

## History

Unless it was built yesterday, every place will have some history to it. What's happened here? What shaped this place to be the place it is today?

## Landmarks

What cool buildings has this place got? For example, Toon Town would have:

* Dodo Studios
* The Mr. Zippy River
* Panini Queen
* And etc.

## Notable Residents

* Dime Spender
* Farthing Spender
* Nickel Spender
* Chibi'gi'd
* Fungi'd
* Elise Downsend

## Notable Events

* I would say anything that involves Player Characters is notable
* So this section is for any games that have taken place here!
* Be sure to fill out a session template for each of those games too

## Trivia

Neat facts n stuff. Is the name a pun? Was it based on some irl media? We're nerds for trivia!
Character Template

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Short and sweet introduction like: "This character is an angry rabbit toon who travels Einquell in search of hidden knowledge. He is recognizable by his distinctive scowl. etc. etc."

## Personality

Positive and negative traits, possibly examples of how they act, maybe hobbies and goals as well?

## Appearance

What does the character look like? What kind of toon are they? Do they follow a certain art style? What do they wear? Eye color, hair color, birthmarks, scars, you get the gist

## Backstory

Anything about the character that is unlikely to be covered in Shenanigans. Things from their past that shaped the way they act today.

## Shenanigans

Anything that happens in RPs and Games/Adventures
Psychopomp

Not technically a deity. A spirit of horror, in it for the fun spook, the great prank, and a good laugh.

## Appearance

His 'default' form has a Jack o' Lantern head with glowing red/yellow/orange eyes and mouth, and grey scribbly pupils. He has a tattered looking grey, ghostly body, and large toony gloves.

## Personality

He's kind of a jerk, to be fair. More than willing to play on people's fears to get them to startle, just so he can get a laugh out of it. He's not typically cruel, though.

## Region

He's pretty sure a total of 10 people know he even exists.

## Trivia

When he changes forms, he always has some sort of pumpkin theming or colouring to him.

## Mythos

Gille would have lots of stories to tell.
Mirage Forest

A forest that has been sealed away long ago, due to the threat of a giant monster that was said to come out of it. The forest's angel, Abyss, had been sealed away with it- and the forest disappeared from view. Records of the forest have been wiped due to the last erasure. As of now, there are hills where the forest once stood, and on one of them is the long abandoned Arkane manor. There is a gate to the forest, however it is currently deactivated. The only other notable thing there is a grave- for the deceased Lorel Arkane, who had died 10 years ago.

## Landmarks

* Arkane Manor
* Gravesite of Lorel Arkane
* Forest Gate

## Notable Residents

* The Watchful Abyss
* Iris

## Trivia

Neat facts n stuff. Is the name a pun? Was it based on some irl media? We're nerds for trivia!
Tatters

Short and sweet introduction like: "This character is an angry rabbit toon who travels Einquell in search of hidden knowledge. He is recognizable by his distinctive scowl. etc. etc."

## Personality

Positive and negative traits, possibly examples of how they act, maybe hobbies and goals as well?

## Appearance

What does the character look like? What kind of toon are they? Do they follow a certain art style? What do they wear? Eye color, hair color, birthmarks, scars, you get the gist

## Backstory

Anything about the character that is unlikely to be covered in Shenanigans. Things from their past that shaped the way they act today.

## Shenanigans

Anything that happens in RPs and Games/Adventures
Crue Velvet

**The sweetest assassin you'll ever meet, and I don't mean that metaphorically**

A hitman with a messy past, shattered feelings, and three kids. (Sorry, he has five kids now)

## Personality

Trying his best to act dapper in hopes nobody notices the crumbling state of his emotional and mental health, Crue is merely trying his best to stay away form everything the best he can. He mainly acts calm, on occasion stumbling over himself. But, if enabled, can be loud, obnoxious, and even silly.

He works as a freelance anything, unfortunately most known for his shadier business like hitman and smuggler. In newspaper, if caught, has caught on the nickname of "Cruel Velvet."

## Appearance

A tall Warne object head. His head has changed out a few times with his older photos showing him with a fish bowl for a head. His arms are wrapped in bandages up to his elbows and he is seen to always be wearing gloves. He has light blue veins that sprawl all over his body, they start to glow when he uses a blood curse or one of his rites.

His outfit changes a lot, but the two most often he is seen in is a white shirt with tan pants and leather shoes. He wears his trench coat during work or when he's outside.

## Backstory

Sadly, I can only share so much in the backstory department due to huge spoilers, but we'll see.

Being raised within the Unkani valley, he's always been a rambuxious little toon. He'd cause fights wherever he went and there wasn't atleast a single person he hasn't thrown fists with atleast once. This behavior followed him even outside of the valley and through school. But upon a day where he took his fist throwing too far, was the very day everything had changed for Crue.

Years after the incident and other events happening, he started up his own freelance business with Joan Dough, and old war friend of his. From there on, Joan brought some kids back home and we are where we're now.

## Shenanigans

**Family Bonding:** Crue invites his family over to a vacation to the Ghibli Empire while taking on an escort mission. This soon turns to be more than just a mission and a vacation.

**Bait and Switch:** Hoping for some Halloween fun, the family visits a fun haunted house and soon enough, everything goes terribly south.

**Curses (FPS):** He confronts one of his children about their curse and his. Explaining that it's not bad, but it shouldn't be kept a secret, especially not what it does.

**A Merry Bankheist (FPS) (Not uploaded):** Crue, without an attempt to stop his son, Princess, from robbing a bank, falls back on his old days of crime and decides to accompany them and their heist instead.

## Gallery

Crue model sheetAnother oneSome pose refrences for the manHis Halloween costume for Bait and Switch
Deity Template

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Brief description of the deity!

## Appearance

Description of what they (usually) look like

## Personality

Are they a kind deity, or something of a jerk?

## Notable Abilities

I mean, they ARE a deity. But they can't do everything.

## Region

Where the deity is most known and worshipped

## Symbology

[Imagery, items, and/or animals used to represent the deity. Could be multiple or an entire thematic.]

## Hymn

[The song most closely representing the deity.]

## Alignment

[Good, Evil, Neutral, i.e. classic D&D alignment.]

## Allies

[Members of the Pantheon that are allies.]

## Rivals

[Members of the Pantheon that are rivals.]
Laurel

A kind, quiet goddess most of the time, Laurel looks over plants, forests, and bountiful harvests.

## Appearance

Laurel is one of the smaller deities in the pantheon, standing at anywhere between 1 inch and 7 feet tall. She usually looks like a humanoid woman made of treebark, robed in a dress of leaves and flowers. She has vivid green eyes, and hair like the fronds of a willow tree.

There was a period of time where she looked more like a burned hollow of her former self; red eyes, clawed fingers, dress and hair in tatters, smoldering with embers. She, thankfully, doesn't look like this anymore.

## Personality

She is soft spoken and kind, very slow to anger.

## Notable Abilities

She can cause any plant to sprout in any soil, make seeds and saplings grow to full size, and create items from her bark with magial properties.

## Region

While her influence can be felt all over Einquell, she tends to stick to the northern regions of Gisnep.

Her temple, the Arbouretum, is located near the northern Gisnep coast, east of Little Corner.

## Symbology

Trees, birds, flowers (peonies and alyssum in particular)

## Hymn

[The song most closely representing the deity.]

## Allies

[Members of the Pantheon that are allies.]

## Rivals

[Members of the Pantheon that are rivals.]
Group Template

A brief description of the group

## History

A little bit about the group and how they came to be as they are now.

## Purpose

Not going to be relevant for all group types. Delete if not needed. But, why does this group exist?

## Members

* Player Characters
* and NPCs
* both!

## Notable Activity

* Any Games
* That feature
* This group!

## Gallery

Add the Gallery widget thing and put some pictures in! :D
Locus Ambulata

When attuned to a Genius Locus, this wooden doll takes on an appearance to suit the personality of the Locus. Once attuned, the Locus can channel their mind through the doll and move it as if it were their own body. This effect lasts for eight hours unless ended early. It takes 30 days after use to recharge.

## First Appearance

House Party, Episode 2 - Given as a session reward

## Mechanics

While channelling through the Ambulata, the Locus can speak common, and see through its eyes in a typical fashion.

They can, in this manner, cast Unseen Servant, and one other cantrip of their choice (resets per use) at will. They have no access to hammerspace. While channelling through the Ambulata, they have a STR roll of -4, a DEX roll of -3, and a movement of 15 feet. Their INT, CHA, and WIS remain the same.

The effect will end and the Locus will return to their normal state after 8 hours, or if their true body takes 10 or more HP damage. The Locus can also choose to end the effect early. The Ambulata can sustain 15 points of damage, with a vulnerability to fire damage, before it can no longer sustain the effect. 25 points will render the Ambulata irreparable.

Dispel Magic must beat a DC 15 to end the effect. A Natural 20 will end the attunement.

The Ambulata can be repaired via mending, provided it is still intact. When the effect ends, the Locus returns immediately to their usual senses.
Ziggurat

Ziggurat is the first city built by the **Pax-Viribus Theocracy** after their exile at the hands of the **Iron Coalition**.  They had taken the skills and knowledge they learned from the sacred wanderers and applied it to their lives.  Situated at the mouth of the **River Topeka** as well as on the coast of the **Gulf Of Kemet**, the city provides an abundance of freshwater **Boar-Bass** to the Theocracy as well as sea stock like **Pepperrels** and **Shirecrabs**.  Irrigation canals have been dug to facilitate the construction of **Hatchcord** and **Tuft Seed** farms.  There is also a strong mining sector in the east of the city, at the base of the **Aeryanis Mountain Range**.  Here the city primarily mines **Cinderite** and **Aeryan Emeralds**, as well as the caverns containing underground pools of **Thulian Acetate**, a highly endothermic compound and an important precursor to **Miekel’s Fire**.

At the heart of the city stands a massive structure known as the **Sacropolis**.  It is where all major societal functions are held: hospitality and medical care, legal deliberations and administration,  religious services, etc.  More importantly, it is where the bulk of the city’s product is stored for inventory and distribution.  There are no markets in Ziggurat, no economy; all citizens work at the direction of the **Seers**, who divine their commands from the **Gods Of The Passage**.  All items that are produced in the city are taken and redistributed by divine commandment.  Any persons caught keeping their goods will either be exiled or executed, as they have shown their lack of faith in the Theocracy.
Starlight, Starbright

## Starlight, Starbright

### Session Type

DnD session/fiasco one-shot/MoTW campaign

### Angst Rating

Non-Mild-Medium-High-Extreme

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## Cast

* (DM)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)

## Notable NPCs

* NPC Name (Who they were)
* NPC Name (Who they were)
* NPC Name (Who they were)

## Notes

Any notes about the session, recording, whateves.
Lil Mao Stagehand

The Hubmaster at the Stagehands Toontown Hub; a cunning planner, doting aunt, and vigilant protector.

## Personality

Motherly, with a penchant for chaos and a mischievous streak ten miles wide.

## Appearance

A tortoiseshell patterned cat in a hat and coat. Wears hearing aids.

## Shenanigans

Stagehands Reunion - Lil Mao was the instigator of the shenanigans for the day, providing the clues, and the final challenge to the young Stagehand participants!
Dime Spender

Dime Spender is just a small child of a cat that *really* wants to be a wizard and *really* wants to take over the magical wizard shop his parents own when he becomes a really good wizard.

## Personality

Dime, as being a child, is pretty childish, from wearing an outfit that's too big for him to slapping a smiley sticker on an item from the shop that someone purchased. It's all in good fun, he wouldn't ever try and cause harm to someone. He does have a high interest in the Cat's Cauldron and carries boatloads of business cards for the shop just in case anybody hadn't heard about it.

## Appearance

Dime is a short cat, with fur ranging from tan on his chest and snout, to light brown over the rest of his body, and chocolate on his ears paws, and stripes. He has large green eyes and a pretty round head. He wears an olive colored robe with very light green stars covering it, the inside of the robe is the same light green. He also wears a matching olive green hat with light green inside, there are holes in the hat that allow his ears to poke through. He carries a black wand that's made of some pretty twisty wood.

## Backstory

Dime is the son of two shop owners, specifically the owners of The Cat's Cauldron. Which is a Shop full of Wizardry and other Magical items. Dime has been enamored with them for awhile and wished to learn magic as soon as he could, it's simply hella cool. So his parents enrolled him in WWW.CoM and he started to learn up. He also has been learning the art of shopkeeping from his parents at the store. Entering into The Cat's Cauldron one might see him at the counter handling money. His Robe and Wand were items that he bought himself after his first "paycheck" where he looked through the store and picked them out. The robes are very obviously too big for him, but he refuses to where any other. He has been babysat by Penn on occasion learning Sign Language with them as well as fostering a good friendship.

## Shenanigans

* Has tried to sell Beginner Wands to Penn Scrib (Children Can't be Cashiers!)
* He joined in on the investigation at [Monster School Name Here] and sucessfully bested the [Creature Name Here] with help and restored the beans (Aww, Beans!)
* He has participated in Brat Battle Round 2 and did not win (Brat Battles! Round 2)
Selli Alamos

A soft spoken noble girl who does her best to serve her father and her homeland.

## Personality

Selli is shy and obedient, always looking to please her father. She is a devout follower of Unbekannt, and strives to do the right thing.

## Appearance

A very danty toon by all accounts. She has yellow hair styled in a bob, pale pinky yellow skin, and a single blue eye to the left side of the front of her face. She has round hands at the ends of very thin stick arms, with two fingers and a thumb on each. She wears a dress with puffy shoulders and a sheer cape. She also has a pink gem in the middle of her forehead.

She is a Light Type Pokemani.

## Backstory

Selli has lived a very sheltered life in Alamos Town. The manor where she lives with her father is situated on a large property with lots of trees, and lots of things for children to enjoy. Though as she was kept away from the other children on the island, she was lonely.

She was very happy when her brother Raymond was born, and the two had a good relationship for a time.

However Raymond has been missing for about a year, and she has thrown herself into her service at The Hall of Origin to distract herself from the grief she feels.

## Shenanigans

* Jewel of Life
* Never Ending Train - The Doorways Carriage
* Bring Him Home
* 12FPS: To See Beyond the Sea
* 12FPS: And they Were Roomates
* 12FPS: The Yupyean, the Pokemani, and the Monkey
* 12FPS: Totally Not A Date
* 12FPS: Oh How the Turn Tables
* 12FPS: Snow Date
Devil's Day Out

## Devil's Day Out

### Session Type

DnD session/fiasco one-shot/MoTW campaign

### Angst Rating

Non-Mild-Medium-High-Extreme

How to use this template:

1. Click the 'Edit' Button
2. Select All
3. Copy
4. Exit editor without saving changes
5. Create new page
6. Paste
7. Fill out details
8. Bask in the glory of your achievements

## Cast

* (DM)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)

## Notable NPCs

* NPC Name (Who they were)
* NPC Name (Who they were)
* NPC Name (Who they were)

## Notes

Any notes about the session, recording, whateves.
Hammerspace Fumble Table

Roll a d20:

1. Rubber Chicken
2. Bunch of 6 Banana
3. Mousetrap
4. Stepladder
5. 3' Long Q-Tip
6. Half Full Canteen
7. Alarm Clock
8. Finger Trap Toy
9. Boomerang
10. Pamphlet for the Temple of Sarenrae
11. Bar of Soap
12. Bread Knife
13. Handful of Yoghurt
14. Shaving Kit
15. Dancer's outfit
16. Cannonball
17. Teapot
18. Spyglass
19. Live Octopus
20. Wheeled Boots
Magical Strain

## Symptoms

Casting spells causes bouts of dizziness, headaches, and nausea that will worsen over time. Color Schemes often appear oversaturated, sometimes “glittery.”

## Treatments

Symptoms will pass with time, so long as those affected don’t further strain themselves. Bedrest is essential (as is eating well) to a speedy recovery.

## Extra Information

Toons who use magic without end have a change to be affected by Magical Strain, a sort of ailment that occurs when a toon uses their magic beyond their limits. Magical Strain isn’t contagious, as it occurs from overworking oneself.
Missy Forde

## Identity Information

### Affiliation

Chifley Forde, Cassie Trebleclef, Rad the Red Radio,  Tally Grey Mark, Henry Huckleberry

## Biographical Information

### Parents

Mitchell Forde (Father) (Deceased), Ainslie Forde (Mother) (Deceased)

### Other Family

Dorian Trebleclef (Father's Cousin), Cassie Trebleclef (Father's Cousin's Daughter}, Crystal Trebleclef (Father's Cousin's Daughter)

A bubbly, cheeky little kid, keen to get down and play.

## Personality

Missy is usually more interested in playing with her friends than anything. She is cheerful and outgoing and enthusiastic, and loves making friends and having fun.

## Appearance

Missy is short and somewhat stubby, with pale skin and black eyes. She has three freckles on each cheek, and her dusty green hair is pulled into messy pigtails. She wears primarily shades of green, with a blue scarf, skirt, and leggings, and brown leather boots and gloves.

## Backstory

Missy has travelled with her brother from The Score.

## Shenanigans

**A Chaos Carol** - Using a magic doll given to her by two mysterious toons, Missy 'borrowed' Sandy Sweet's body to break into the Framor Town museum and steal an artifact for them.

**12FPS: Impulse Tempo** - After settling at the Toon Town Inn, Missy and Chifley were at the train station when Missy slipped away from him. He found her in the company of Cassie, who Missy had immediately become fond of. Missy and Cassie struggled to make a snowman, before Cassie took them for hot chocolate.

**12FPS: Kindergarten** - Missy's first day of school! She encounters a very familiar red radio, and the two kids hit it off.

**12FPS: New Face On The Playground** - Chifley was late collecting Missy from school, and in the meantime, she was approached by a familiar candy pink girl. After getting out some misunderstandings and a few tears, the two girls started chatting, and Sandy took Missy shopping for a new weapon. Though they also had to deal with an irate Chifley when he finally tracked them down.
Luck Trio

A trio of luck-based spellcasters, each affiliated with a different member of the Luck Trinity. Lucky Jack: A warlock of Miss Fortune, Mersel: A warlock of the Wishing Star, and Deltasong Danger, a 'Divine Soul' sorcerer of Lady Luck. The three of them first encounter each other at a funfair and immediately form a highly chaotic, brotherly group, almost as if the fates had ordained it...

## Members

* Lucky Jack
* Mersel
* Deltasong Danger
Frankenalie

A Toonkind Subrace as part of the original three.

"Frankinalie are toons who value subtlety and thoughtfulness in their entertainment. They follow their set of principles to best ensure that the fun is shared with everyone around them, since they are not the sole player upon their stage. Their appearance can sometimes come close to resembling other races, but their large eyes and rounded features are a telltale giveaway. They have the reputation as the most friendly and reasonable Toonkind, but make no mistake--Frankinalie are just as willing to make their fun with manipulation as with kindness."

## DnD Traits

### Proficient in Persuasion

With a guiding set of Principles guiding how they conduct themselves around others, the empathetic Toonkind are proficient in Persuasion.

### Speak with Animals

At level 1, the Frankenalie can use Speak with Animals three times per day to better engage with the world around them.
J R

J\_R is a boombox headed toon that's currently traveling looking for musical inspiration! When they aren't out galavanting however, they run a metal-themed art shop in Robotton with their band mates, Rock Candy and Sarge.

## Personality

J\_R is an optimistic airhead. They fully believe that music can change people's lives but they also tend to frequently get lost in the clouds.

## Appearance

Their head is rectangular in shape and the same pink as a watermelon. The speakers are purple and their eyes are green. They are frequently seen with a white crop top that says "Cool Dude" on it and a blue/purple crop top, long-sleeved jacket. Their sweatpants are green with stripes that are a lighter green, they look like the outside of a watermelon. They also wear high top boots that are sort of burgundy/maroon.

## Shenanigans

* Toon Scary: Castle Conundrum
* 12FPS: Tunes Under the Sun
Einquell

Einquell is a continent on Z’tori populated by toons, humans, elves, orcs, halflings, dwarves, dragonborn, and many, many others. The majority of its population is toonkind, due to the fact that Einquell resides on top of a powerful magical well, making its planar existence unstable and allowing for the birth of creatures of imagination and magic.

The ruling parties include the Ghibli Empire, The Luthb Alliance, Tezukanada, the UPA, the Picksar Protectorate, Saluunia, the Dream Workers, and the Kingdom of Gisnep. To the northeast lie a number of small islands referred to as the Independents.

Religion is very popular in Einquell- after all, dreams and belief can literally mean life or death to a toonkind. Their very existence was determined by the belief of others, or the ability of some higher power to generate new beings from nothing but magic and time. There is no majorly popular religion- some worship the Pure Paper, for its infinite possibility. Others worship the pencil as a symbol of both creation and forgiveness, for once something has been committed under the Pencil, it can always be changed. Ink used to be a popular religious icon, though it was quickly replaced by the Order of Marr Kar’s updated guidelines for both the use and respect of ink-based tools.

Lately, things seem to be going wrong in Einquell- and given Einquell’s reputation for crazy hijinks, fun, and danger, that’s saying something. Toons are losing their vibrancy. Suddenly new and horrifying monsters are appearing closer to towns and cities than ever before. And if that weren’t enough, the religious artefacts of Einquell are losing their power, making clergy for all religions nervous wherever the blight of drain touches.