Tales of Judgement R Wikia

## Welcome to the Tales of Judgement R Wikia

Welcome to Tales of Judgement R's Official Wiki! - All informations about the game will be updated and found here.

## Tales of Judgement R - RPG of One's Decisions Affects The World

Tales of Judgement R (ToJR) is an original action RPG game currently in remaking and development by few members of Team Mana, a small group of Game Makers in the BYOND Community.

Follow a storyline where your decisions may impact your surrounding and the World. Will you be known as a Hero or a Traitor? This is the start of your own Tales.

### **1.0.42 Alpha - 11th June 2020 (Current Version - Open World)**

* **New Mechanic: Guard Break - Added**
	+ Enemies has the possibility to **[Guard Break]** a player after the latter has blocked multiple hits.
	+ Back Attacks are 100% Guard Break unless the player has the ability **[Rear Guard]** equipped
		- Rear Guard also decrease the chance of getting **[Guard Break]** from an enemy.
* **New Stat/Skill Mechanic: Capacity Cores - Added**
	+ Seperated in 7 stats **(P.ATK / P.DEF / M.ATK / M.DEF / ACC / EVA / AGL)**
	+ Skills can be learned by reaching a certain level of core stats.
	+ **30** Capacity Cores, which **6** cores can be bought at Eltia Village's Weapon Shop
		- One of the six cores has been pre-equipped based on the classes' preferences by default.
	+ Cores Stats caps at 1000.
	+ Can press the Action Button in Status to reveal current Core Score per stats.
	+ Cores' SP can only be gained through battling.
		- Note that Cores' SP doesn't gain **[SP Bonus]** from **[highest hit done in a battle]**.
* **Titles System - v.1.03 - UPDATED!**
	+ Titles no longer give permanent stats, only give temporary stats while equipped
	+ Titles' effects increases as they levels up
	+ Titles may feature some innate abilities that may be learnable after mastering the title itself.
		- If the title shows **" - Learnable Ability"** in their description, that ability can be learn at its mastery
* **Battle System - UPDATED!**
	+ Battle Speed has been reworked, given a more proper speed based by battle difficulty.
	+ Movement Speed has been smoothed out, giving a better sliding effect.
	+ Enemies has now different walking speed, compared to previous versions where only their reaction speed was taken into account. Now Walk Speed and Reaction Speed are taken account.
* **Game Themes - UPDATED!**
	+ To reduce the game's resources a bit much, the game will features only Tales of Symphonia themes as it's one of Tales series' most nostalgic game for most fans.
* **Classes - UPDATED!**
	+ All classes' stats have been reworked with the changes of Titles System and the newly added Capacity Cores system. Classes' pages will be updated eventually to fit the new reworks.
	+ Mages' **[Light Orb]** on Normal Attack have been disabled, as lot of changes happened.
	+ Archers' **[Normal Attack and Artes]** has now a bit more stagger and hit confirm in their properties.
	+ Some projectiles has now a bit more stagger upon hit confirm in their properties.

### **1.0.38 Alpha - 31st December 2018 / 1st January 2019 (Current Version)**

* **Ninja Class has been added.**
	+ An old class coming back brand new in Tales of Judgement R has finally made it entry.
	+ 13 artes available at its launch day, features a different backstep mechanic that allows them to dodge incoming projectiles.
	+ Features 5 palettes like any classes in both genders
* **Name Filtering has been added.**
	+ Now character creation features a name filtering system to avoid offensive names.
	+ If the name has been deemed offensive, it will reset and ask you to type a respectable name.
* **Day & Night System has been fixed**
	+ A bug where cutscenes still had the game's global day time was found and patched in this current version.