A Much Brighter Future

## Outcome

Soviet victory* FutureTech military HQ destroyed

Forces| Full Soviet arsenal:* Reapers
* Conscripts
* Dreadnoughts
* Terror drones
* KA-65 Twinblades
* Engineers
* Outposts

**A Much Brighter Future** is the third mission of the Soviet campaign in *Uprising*. The Commander is sent to Mexico and destroy Rupert Thornley's FutureTech headquarters after the underground resistance had expelled him from Siberia.

## Background

The Soviet Underground had destroyed FutureTech's military at Murmansk in northern Russia. Dasha informs the Commander that Rupert Thornley had established a base and military HQ in Mexico. The Commander is sent to the Yucatán Peninsula and target the enemy bandits.

## Events

Soviet forces had succeeded in sending a small task force from Cuba. This will include Sickle, infantry, and introducing the not so all new Reaper detachments. The battle takes place on an archipelago offshore near Mexico. A group of Twinblade helicopters will also be slated to your command.

### Clearing the Lookout Posts

Mobilize your transports to the nearby island. Be advised not to use a Proto Jump from your Reaper unit as it wastes down your precious anti-armor and anti-air resource. Place some parties to locate hostiles and plan ahead using resources at hand (for example Terror drone's disabling beam for anti-vehicles to destroy). Locate the outpost and destroy it.

### The Prospectors

Mobilize your forces again to the next island, but don't forget to split the task force in two, so that the enemy won't stab you from behind. Utilize the Twinblades to locate and destroy the Prospector. Make use of Terror drones again and back them up with a Reaper (share it on both islands) to counter the air threat. When its over, an MCV will be allocated to its command. Deploy it immediatelly and send in Sputnik vehicles to a nearby island with resources for the economy.

### Engaging FutureTech Assault

 FutureTech at this time will engage you with standard Allied forces. But, they will also willing to demonstrate their latest experimental gunship, using your units as target practice. In order to defend the base, a good idea is to deploy a Barracks and unleash the mighty infantry hordes. Crusher crane can also be built to repair your units. However, offense is the best defense. Use your Twinblades and Terror drones for recon and locate FutureTech's main base along with their lavish officers. You may sneak some Engineers on the Twinblade and deliver them to the top right position of the enemy base to retake their Airfield. Build your maritime siege engine and cover them with your units. A best bet is that an Allied Aircraft carrier is recommandered using Natasha sniping its naval leader. Lay siege to the base and demonstrate the motherland's will to the corporation.

From the ruin of the base, you will have an intel on their core-of-the-problem's location. Dasha will to muster any available forces to the area. And as the bulk of their forces are in a vegetative state, the mission will be completed since you destroyed your enemy and Rupert Thornley contacting you in the middle of this battle.

## Aftermath

The Soviets were nearly on the verge of rising a new Union of Soviet Socialist Republics and announce on Earth about plans of a irresponsible weapon that hanged Time Travel forever. Dasha and her veteran race towards an island where Rupert Thornley is holding a secret weapon.

## Walkthrough

**A Much Brighter Future** is a stub and needs your help. You can help by expanding it.

## Trivia

* The grinder is introduced in the next mission but first available in this mission.

## References

1. ↑ Electronic Arts Los Angeles, *Command & Conquer: Red Alert 3 - Uprising*. Soviet mission 3: "A Much Brighter Future".