Zones

Zones are the different areas you may come across the various stages on your journey towards fortune, glory, knowledge and/or power depending on the choice of gamemode. Different variants of zones exist for some stages, while other zones are guaranteed for specific stage numbers, depending on the gamemode selected. Each zone holds its own distinct layout, enemies and structures, with varying quantities of the last two. With their own challenges, players must adapt and learn them in order to succeed and conquer the spirits abyss. The following 15 zones are categorized in relation to the gamemode selected, hence the fact that some zones are exclusive. There is a chance to encounter a bonus zone between each stage, each with their own pros and cons:

* Haunt Burials
* Frostal Fields
* The Sullenwoods
* Endless Nightmare
* Slimes Mire
* Ashen Palace
* Sinners Chambers
* Sanguine Mechanius
* Sanctum Outerwall
* Fallen Sanctum
* Blaspheme Librarium
* Cursedom Temple
* Perditions Path
* Death's Tithe
* Restless Realms

## Lexicanium Hunt

### Stage 1

* Haunt Burials
* Haunt Burials (cursed)
* Haunt Burials (frozen)
* Frostal Fields
* The Sullenwoods

### Stage 2

* Slimes Mire
* Slimes Mire (cursed)
* Slimes Mire (explosive)
* Slimes Mire (pink)
* The Sullenwoods

### Stage 3

* Sanctum Outerwall
* Sinners Chambers
* Frostal Fields

## Restless Adventures

### Stage 1

* Haunt Burials
* Haunt Burials (cursed)
* Haunt Burials (frozen)
* Frostal Fields
* The Sullenwoods

### Stage 2

* Haunt Burials (cont.)
* Frostal Fields
* The Sullenwoods
* Sinners Chambers

### Stage 3

* Endless Nightmare
* Frostal Fields
* Sanguine Mechanius
* The Sullenwoods
* Ashen Palace

### Stage 4

* Slimes Mire
* Slimes Mire (cursed)
* Slimes Mire (explosive)
* Slimes Mire (pink)
* Sinners Chambers
* Ashen Palace
* Endless Nightmare

### Gateway

* Sanctum's Gate (Mini-Boss fight if gem acquired)

### Stage 5

* Fallen Sanctum
* Fallen Sanctum (frozen)

### Stage 6

* Fallen Sanctum (cont. but cursed)
* Blaspheme Librarium
* Cursedom Temple
* Sanguine Mechanius

### Stage 7

* Perditions Path
* Cursedom Temple

### Stage 8

* Perditions Path (cont.)
* Sanguine Mechanius

### Interlude

* Fate's Hallway (skipped if coming from Sanguine Mechanius)

## Undying Pilgrimage

### Stage 1

* Haunt Burials
* Haunt Burials (cursed)
* Haunt Burials (frozen)
* Frostal Fields
* The Sullenwoods

### Stage 2

* Haunt Burials (cont.)
* Haunt Burials (cont. and cursed)
* Haunt Burials (cont. and frozen)
* Frostal Fields
* The Sullenwoods
* Sinners Chambers
* Sanguine Mechanius

### Stage 3

* Slimes Mire
* Slimes Mire (cursed)
* Slimes Mire (explosive)
* Slimes Mire (pink)

### Boss Stage

* Librarium Overseer (altered 1st phase only)

### Stage 6

* Sinners Chambers (cont.)
* Fallen Sanctum (frozen)

### Stage 7

* Ashen Palace
* Cursedom Temple

### Portal

* Crossings Shrine (Sentinel Servant mini-boss fight)

### Boss Stage

* Devourerous One (first phase)
* Undying One (second phase)

## Bonus Zones

* Views Apparition
* Fairy Fountain
* Gamester Boutique
* Cargo Carriages
* Spooker's Reckoning
* Hushed Monastery
* Echoes Solemnity
* Summit's Reverie
* Shroom Shack
* Guilder's Emporium
* Humongous Head
* Olden Trial

### RA & UP Exclusive

* Dreamer's Lament
* Regionals Juncture

## Notes

* On zones with floors requiring ladders or platforms to traverse, while uncommon, it is possible for the stage to generate a floor with no way to descend, with the only viable method of furthering the descent is by using a bomb to blow up a hole to jump through. For players without bombs, this occurrence could be a run-ender.
* The zones are listed here in their respective gamemodes and stages for reference and so as not to interfere with the "Gamemodes" page.