recursal/Fanatic-Fandom huggingface dataset:
Dark Samus

Chance of Appearance
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## **Assist Trophy Info**

When Samus overloaded Metroid Prime with Phazon the creature made one last desperate attempt to survive and absorbed Samus’ Phazon Suit before exploding. This caused a fusion between the last remnants of Metroid Prime, Samus’ DNA, and the Phazon Suit itself creating Dark Samus. Dark Samus would go on to antagonize Samus at Aether before their final confrontation on the planet Phaaze.

## **Mode of Assistance**

As an Assist Trophy Dark Samus can run around to chase down opponents and attack them with one of three moves. The first attack involves Dark Samus firing off a rapid volley of energy bolts from her arm cannon in a tight cone. In total the volley can deal about 21% damage with the last hit knocking fighters away. The second attack has Dark Samus fire four medium-sized energy spheres around her in the air. These hang in place for a moment before homing in on a nearby fighter and making a direct path for them. Each sphere deals 6% damage with a low amount of knockback. Dark Samus’ final attack will only be used if she gets within melee range of an opposing fighter. With this attack Dark Samus will plant her arm cannon into the ground and cause a number of Phazon tentacles to surround her in a circle and damage anyone nearby for 12% damage and sending them flying upwards. When her time has come to an end Dark Samus will strike a pose with her arm cannon held in front of her face before vanishing from the stage.
Crafting

Crafting is one of the sources of items, which is available in Sunken Treasures DLC and The Passage DLC. Using scrap and different goods you can create items designed by Old Nate. Both DLCs include a separate pool of craftable items. Besides crafting those items can be obtained only from Old Nate's quests.

Crafting each item requires a specific type of scrap and specific goods. You need to have all materials on board of a ship located near Old Nate's workshop in appropriate region. To create an item select the ship close to the workshop and filled with necessary materials, click on the crafting button, choose which item you want to make and confirm your choice.

In case of Sunken Treasures DLC the Old Nate's workshop is located on his island in Cape Trelawney. Three types of scrap are required to create items:

* Scrap
* Nice Scrap
* Special Scrap

The better rarity of the item, the better scrap is required. Scrap can be obtained via diving in any region or passive trade in Cape Trelawney from Old Nate's ships arriving to your islands located in that region.

In case of The Passage DLC the Old Nate's workshop is located in The Arctic within his airship near one of the small non-habitable icebergs west of King William Island. Only one type of scrap is required to create his Arctic items: Lost Expedition Scrap. This type of scrap can be obtained by using airships to retrieve lost expedition cargo scattered on the glacier in the northern part of the Arctic.

Below you will find lists of all craftable items divided into two groups based on the region where they can be crafted.
Candy Crush

Player Character
 Allies
 Ally Stock
 Opponents
 Opponent Stock
 Time Limit
 Stage

## **Description**

They may not be gummy bears, but there’s a swarm of candy people all trying to attack the Burrito Bison and he’s not happy about it! This battle will pit the Burrito Bison against a swarm of 50 mini Ninjabread Men who all must be KO’d.

Burrito Bison will have 100 HP at the start of this Event Match and each Ninjabread Man will have 10 HP. 7 Ninjabread Men will spawn in at the start of the Event Match with a new one spawning in a couple seconds after one is defeated.

## **Soundtrack**

* **Burrito Bison Launcha Libre**
	+ Le Leyenda, de Burrito
Apollo Justice

Chance of Appearance
 Franchise
 Game of Origin
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## **Assist Trophy Info**

Apollo Justice is a rising defense attorney whose been taken under Phoenix Wright's wing at the Wright Anything Agency. Beginning as a humble student of the Chords of Steel workout and not much more, Apollo leaps through the ranks to become a noteworthy attorney in his own "Wright". He played a key part in the conflict between Queen Ga'ran Sigatar Khura'in and the Defiant Dragons, afterwards establishing his own law firm in Khura'in to help rebuild the country's legal system.

## **Mode of Assistance**

In essence, Apollo's "Chords of Steel" workout sees him shouting a phrase very loudly, again and again. Here, we see the culmination of all of his hard work. He has a three phrases that he will emphatically shout: "Objection!", "Gotcha!", and "I'm Fine!" Each travels across the screen as a speech bubble with incredible motion, damaging the summoner's foes. Because of Apollo's incredible Chords of Steel, his words travel that much further than those of Wright's; whereas Phoenix's "Objection!" is about as big as King Dedede is long, Apollo's words will span the entire length of Battlefield! After shouting once or, occasionally, twice, Apollo will take a call from his Bum Rap Rhiny flip phone and depart from the stage.
Affinity

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Affinities are a common enemy in Bayonetta and the basic grunts of the Angel's armies. Though they have five different variants that all attack in different ways, each of them can be easily dealt with by Bayonetta and whatever weaponry you desire.

## **Fight Pattern**

For Smash, only 3 of the five Affinity variants are being brought into the game. Each one has it's own different weapon and attack that it uses to harm players. They're attacks are not very strong and they're one of the slower enemies when it comes to movement speed. Affinities do not round around on the platforms, as they instead will fly around. However, after they've been damaged they'll scream a war cry and go into a berserk state as they chase you around with enhanced speed and attacking strength. It's advisable that you take them out in one hit.

## **Attacks**

### **Affinity A**

A spiked staff wielding Affinity (the one pictured), Affinity A will chase a player down when they get close enough to them and attack with quick slashes with their staff. Weakest attack of the three Affinity variants, but Affinity A flies the fastest towards his enemies.

### **Affinity B**

A long-range fighter, Affinity B wields a trumpet from which it fires pink and gold orbs of celestial energy. Affinity B prefers to hang back away from the players and keep a strong distance from them. It's attacks however can be reflected back at it to damage and temporarily stun it allowing the player to move in quickly and defeat it.

### **Affinity D**

The strongest and slowest of the three Affinities, Affinity D wields a large flail and tends to stay in the area where it spawned as opposed to flying around. It's flail can be swung for a higher amount of damage and works as both a close-ranged melee weapon and a long-range swing.
Chompasaurus

Game of Origin
 Release Date of Origin
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## **Enemy Info**

A carnivorous plant monster that calls the Juicy Jungle home. Their terrifying maws scare those that get too close, even a kong the size of Donkey Kong! Despite their color in the official art, they’re actually depicted as green in-game. Though this color misidentity doesn’t stop them from trying to eat anyone that gets too close!

## **Fight Pattern**

Chompasauruses use their tentacles to walk across the ground, or hang down from the ceiling! Beyond that they just wander back and forth along their little path until an enemy gets in their view.

## **Attacks**

### **Chomp & Chew**

While some might expect that they can play keep away from the Chompasaurus and its nasty teeth, they’ll be surprised when its long touch snaps out of its mouth and grabs them from afar and bringing them into its mouth like some kind of frog. You’ll need to rapidly mash the attack button to escape as the longer you are inside the Chompasaurus the more and more it’ll chew on and damage you.
Cabbage Merchant

Chance of Appearance
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 Show of Origin
 Release Date of Origin
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## **Assist Trophy Info**

*"My cabbages!"* Catch even a glimpse of *The Last Airbender* in your rearview, and you're probably aware of this catchphrase. The Cabbage Merchant comes from humble beginnings, traveling throughout the world of *Avatar* to sell his grade-A cabbages to hungry passersby. Leave it to Aang to muck things up for him, though! Whenever they're in the same city, the Avatar always manages to crash into his cart and destroy his precious merchandise, thus spurring the iconic phrase. Still, bygones are bygones and eventually, the merchant and Avatar make good as his business begins to flourish after the Hundred Year War. Eventually, he would strike it rich, founding Cabbage Corp., which would go on to become one of the world's largest and most successful companies!

## **Mode of Assistance**

The Cabbage Merchant stands beside his trusty cart, filled to the brim with cabbages. As the fight goes on, he will goad fighters on, calling them out by name to visit his shop (e.g. *"Hey Villager! A fine cabbage would surely help you win the day!").* Walking or running past the cart will likely cause a cabbage or two to fall, prompting the merchant to stumble over himself while catching them before placing them back. He will chastise you at this point, shouting phrases like, *"Be careful!" or "You break it, you buy it!"*

Hit it hard enough or brush past it one too many times and the cart will inevitably break, spurring cabbages to roll every which way! Many will simply disappear, but some will become items that you can use to recover HP equivalent to that of Food. When this happens, the merchant will scream, *"My cabbages!"* He will desperately begin running, and even crawling, around the cart to assess its damage before the whole kit and caboodle disappears. If the cart manages to stay upright the entire time before the merchant leaves, he will wipe the sweat off of his brow and say, "Wow, that's surprising."
Big Yeetus

Chance of Appearance
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 Release Date of Origin
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## **Assist Trophy Info**

Big Yeetus is a large, spinning hammer that serves as an obstacle in a variety of courses in Fall Guys. Big Yeetus was added in the mid-season update during Season 1 to help spice up the game. Big Yeetus won’t always appear, but when it does players are advised to be cautious. Approach Big Yeetus in the right way and on the right course, and it just might help you out. More often than not though, Big Yeetus is just going to end up yeeting you off the map.

## **Mode of Assistance**

When Big Yeetus appears it will disappear in a flash and reappear in a random spot around the stage. At this point Big Yeetus will begin to spin in place and become a dangerous hazard for the next 15 seconds. Anything or anyone that makes contact with Big Yeetus will be sent flying away and damaged. The exact angle and force of Big Yeetus’ strike is dependent on where the fighter was hit by Big Yeetus. It might help you get away, but Big Yeetus could just as easily send a fighter flying past the blast zones.
Cooper Vault

Stage Type
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 Release Date of Origin
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## **Stage Info**

The Cooper Vault is a massive cave system on Kaine Island and has been used by the Cooper Clan to store their treasures and record their histories since at least 1300 BC. Despite the best attempts of many, the Cooper Vault has proved to be impenetrable with its various traps and massive vault door which can only be opened with a Cooper Cane. Even Dr. M who eventually broke in took many years to do it and even then he was only able to after Sly Cooper had already begun to make his way through.

## **Stage Layout**

Cooper Vault is a grounded stage taking place in the inner sanctum of the Cooper Vault. The background of the stage is filled with mounds of gold and pedestals showing off the canes and portraits of various members of the Cooper Clan including Slytunkhamen Cooper II, Sir Gallenth Cooper, and “Tennessee Kid” Cooper.

As for the stage itself, there are three points of interest. In the middle of the stage is a large pile of gold that fighters can battle on. The ground of the gold mound is very uneven making some attacks and items more difficult to use. To the right of the gold (and partially past the blast zones) is a large vault which is also sitting on some coins. The vault can be found on top of and in front of, however the gold piles are uneven ground just like the gold pile in the middle. High in the air to the left is a small soft platform that can be found on as well.

## **Soundtrack**

* **Sly Cooper and the Thievius Raccoonus**
	+ A Deadly Dance
	+ Flame Fu
	+ A Strange Reunion
* **Sly 2: Band of Thieves**
	+ Aerial Assault
	+ Contessa Chase
	+ Dimitri Battle
	+ Dimitri's Disco Club
	+ Museum
	+ Operation: Thunder Beak
	+ Operation: Wet Tiger
	+ Paris Rooftops
* **Sly 3: Honor Among Thieves**
	+ Ancestral Dragon
	+ Final Boss
	+ Gauntlet of the Ancestors
	+ Murray Fights the Hybrids
	+ RC Attack
* **Sly Cooper: Thieves in Time**
	+ Blind Date
	+ Cooper For Hire
	+ Getting Stronger
	+ I Smell a Rat
	+ Juggling Act
	+ Of Mice and Mechs
	+ Sly Samurai
Beat Saber

Stage Size
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## **Stage Info**

Beat Saber is a VR rhythm game where a player will wear a VR headset and slash at various blocks that are flying at them with glowing sabers. These note blocks appear in tune with the beat of whatever song is playing. Most of these blocks have arrows on them which indicate what direction the saber needs to be swung in order to break the block. Other obstacles exist in the game as well such as translucent walls of pulsating red energy which sap the health of the player if their head is in the field. The game originally launched with only 10 songs in it, but later received DLC packs which included songs from bands such as Imagine Dragon, Green Day, and Lady Gaga.

## **Stage Layout**

Beat Saber has a very basic layout and is essentially just a Final Destination-sized Battlefield. There are no other platforms besides the standard Battlefield-esque ones.

## **Hazards**

#### **Note Blocks**

Red and blue note blocks will sometimes fly in from any direction on the stage and towards any direction. While these blocks won’t always appear, when they do appear it will always be in time with whatever music is playing on the stage. These blocks are small and can fly through the stage itself. These blocks will deal a small amount of damage and knockback to anything they hit. However if these blocks are hit by an attack that goes in the same direction of the arrow on the block, then the block will instead explode with a medium aoe. This explosion won’t harm the player that attacked the block.

#### **Walls**

Rarely, walls of red electrical energy will fly through the stage. These walls will pass through anything on the stage, even fighters, and cannot be influenced like the note blocks can. Any fighters who are in the walls will take hits of damage when first entering the wall and for every second that they remain inside of it.

## **Soundtrack**

* **Beat Saber**
	+ $1.78
	+ $100 Bills
	+ Balearic Pumping
	+ Beat Saber
	+ Breezer
	+ Burning Sands
	+ Commercial Pumping
	+ Elixia
	+ Full Charge
	+ Immortal
	+ Into the Dream
	+ LUDICROUS+
	+ Lvl Insane
	+ Magic
	+ Rum n' Bass

* **Smashtopia**
	+ This stage can also play any music from any other stage in the game.
* **Player's Library**
	+ Players can connect a device which has music on it to select any MP3 file that they would like to play on the stage. This feature is unavailable in online battles.
Abra

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

The Psi Pokemon, Abras are known for being able to detect danger through a telepathic radar which they’ll commonly use to flee battles when encountered in the wild. Though they sleep for 18 hours a day, they’re psychic prowess allows them to teleport away even while sleeping. With the ability Synchronize, Abras are able to psychically inflict the burned, paralyzed, and poisoned status effects on other Pokemon so long as that Pokemon inflicted Abra with that same status effect first.

## **Attack Description**

With Abra on the field it will start out floating in mid-air appearing to be asleep. At random moments Abra will teleport from one point on the stage to another. Abra will teleport next to one of the fighters before grabbing hold of them and teleporting somewhere else with them. More often than not, Abra will carry the fighter to be either above a bottomless pit or just beyond the edges of the stage and will drop them. If the fighter doesn’t try to recover they’ll end up KO’d! Sometimes Abra will rapidly teleport several times to various points before teleporting to a fighter and carrying them away. Abra doesn’t disappear after just don’t one teleport and will actually hang around to cause trouble for about 16 seconds.
Appletun

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Having evolved from Applin after feeding it a Sweet Apple, Appletun has gone from a simple apple to an apple pie! Appleton’s body is covered in a sweet nectar which is loved by both children and Bug-type Pokemon. Appletun can even use this nectar to attack and keep away unwanted predators like Lechonk. When it is exposed to Gigantamax energy, Appletun will grow into a towering giant apple with its dragon-like body sitting comfortably inside of it. Strangely, both Appletun and its counterpart Flapple have identical Gigantamax forms.

## **Attack Description**

Appletun will remain stationary on the field and do nothing so long as it is left alone. However if an opposing fighter gets too close to Appletun, Appletun will spit out some of its Apple Acid at them as an attack. Apple Acid comes out as a stream of liquid, as if Appletun was just spitting it out, and if it strikes an opponent it will do a small amount of damage to them while the Apple Acid sticks to their body. This Apple Acid has properties similar to that of the Inkling’s ink as fighters who are covered in the Apple Acid will take increased damage from any attack that hits them while also having their movement speed slightly lowered. The Apple Acid will wear off after a short time, but until then try to avoid getting hit.
Boo Buddies

Chance of Appearance
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## **Assist Trophy Info**

What do you get when a Boo makes some friends and they start flying around each other in a circle? Boo Buddies! Boo Buddies are simply enough a group of Boos that perpetually fly in a circle formation. Why there is a spot missing in the circle nobody knows. Maybe they're waiting for another friend. Regardless it's rather handy as Mario can use that space to jump into the circle and then jump back out through the other side with ease.

## **Mode of Assistance**

At first only a single Boo appears to have come out of the Assist Trophy, but then several other Boos can be seen behind it as they begin moving in a circle and moving out away from each other until they've reached the size of the circle they seek to make. The empty middle area is big enough for a character like Bowser to sit safely in the middle and like in the games there is a missing Boo which allows for a character sized like Mario to safely jump through. Other characters will have a harder time jumping through the Boo Buddies, but a good airdodge just might be the key they need. Making contact with the Boo Buddies doesn't deal whole lot of damage, but it can be easy to get juggled by them.

Unlike most Assist Trophies, these Boo Buddies are designed off of their 2D appearance in Super Mario World instead of their more modern 3D appearances.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!
Bastiodon

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Bastiodon is the fully evolved form of Shieldon, an extinct Pokemon who can be brought back to life using an Armor Fossil. Bastiodons have a massive shield for a face which is said to be stronger than steel and capable of repelling any frontal attack. Bastiodons are normally docile Pokemon who prefer to put up a strong defense as opposed to mounting any offense. When their young are threatened, Bastiodons will form a wall together with their faces to prevent foes from being able to get behind them.

## **Attack Description**

Upon its summoning, Bastiodon’s face will shine with a silver gleam as it activates the move Iron Defense. Bastiodon will then slowly walk forward until either his time has come or he reaches the edge of a platform. Bastiodon does not inflict any damage, but it does push anything in its path forward be it item or fighter. If Bastiodon reaches the end of a platform it will stand in place until the time comes for it to vanish. When at the edge of a platform, Bastiodon removes the grabable edge from that platform (if there was one) and has no grabable edge on his face. This makes Bastiodon a very powerful edgehogging tool that can prevent fighters from being able to recover back up to the stage.
Castform

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

An artificial Pokemon created in Hoenn and currently being studied by the Weather Institute. Castforms have a very unique property that lets them change form based on whatever the surrounding weather is. In their base form they are Normal-typed, but in harsh sunlight they become Fire-type. Additionally in heavy rainfall Castform will become Water-type and when it's snowing or hailing then Castform will become Ice-type.

## **Attack Description**

Shortly after his arrival and before his attack begins Castform will change into one of his three forms; Sunny Form, Rainy Form, or Snowy Form. Each one of these forms will cause a different attack to affect the stage and the players. Castform will only make one of these attacks before disappearing.

**Sunny Form:** After shifting to its Sunny Form, Castform will initiate its Sunny Day attack causing a great bright light to appear above the stage for a short time. While Sunny Day is in effect all players in the match will slowly have their damaged healed over time.

**Rainy Form:** After shifting to its Rainy Form, Castform will initiate its Rain Dance attack causing an ugly storm cloud to appear up above the stage and rain down across the whole stage. This rain doesn't hit the players for damage, push them around or affect them directly at all. It does make a nice pitter-patter sound though. The effect this rain causes however is to make the stage slippery and enable it so that all players can trip all over the stage for as long as the rain lasts. The tripping is more common than it was in Brawl but without the rain tripping is non-existent.

**Snowy Form:** After shifting to its Snowy Form, Castform will initiate its Hail attack causing a snow cloud to appear up above the stage and bring down hail across the whole stage. This hail will come down at an angle and deal constant damage to any player that isn't taking cover from the Hail.
Beat

Chance of Appearance
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## **Assist Trophy Info**

Beat is a bird-type combat support robot built by Dr. Cossack to help Mega Man in his battles against the Robot Masters. Beat is an erstwhile assistant, often helping Mega Man out from between a rock and a hard place—oftentimes literally!

## **Mode of Assistance**

Beat flies over the shoulder of his summoner, honing-in on nearby foes and pecking them if they come too close. As the summoner moves away from Beat's targets, though, Beat will rally back towards them instead of continuing his attack. Beat will also reach towards items and bring them to the player when they are not presently holding one. Finally, if they fall down a pit, Beat will swoop down and grab them, pulling them back up towards the stage. The player can tilt the control stick gradually one way or the other to influence Beat's flight. If Beat is hit while flying his summoner back up, Beat will drop them and fly off, distressed. If Beat successfully saves them, he will happily fly off after doing so.
Clean Up Duty

Player Character
 Player Stock
 Allies
 Ally Stock
 Opponents
 Time Limit
 Stage

## **Description**

Before the match has begun the stage will have been pelted with Inkling ink from off screen. For this Event Match, this will be the only time that ink is fired onto the stage. Your task is to use Water-based attacks to clean off all the Ink on the stage before the Inkling is able to KO you. You only have 1 Stock while the Inkling has an unlimited supply. It's recommended that you use a character such as Mario or Greninja that actually has Water-based attacks but there will also be an increased chance of items that use Water, such as Water Balloons or Poke Balls and Assist Trophies containing characters like Kyogre and Starfy, appearing in this Event Match which you can use as well.

## **Objective**

Clean up all the ink with whatever water attacks or items that you can before the Inkling can KO you!
Bolin

Chance of Appearance
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## **Assist Trophy Info**

Bolin is an Earthbender who grew up on the streets of Republic City. Bolin and his brother Mako would eventually join the Pro-Bending circuit when they founded their own team, the Fire Ferrets. Bolin and Mako would later meet the Avatar Korra after they lost their third teammate and were able to recruit the Avatar to be their team’s Waterbender. This would cement a friendship between the three as they formed the next generation of Team Avatar. When war was threatening the two water tribes, Bolin found himself recruited by Varrick as he became the leading actor in a series of propaganda mover films as the legendary hero, Nuktuk!

## **Mode of Assistance**

When Bolin arrives he’ll strike an Earthbending stance and concentrate really hard on his bending. Over the next few seconds bits of earth will crop up and dust will fly in front of Bolin as he struggles to make anything else come out. After about 8 seconds of this, one of two things will happen. Most of the time, to Bolin’s disappointment, all he’ll be able to pull up from the ground is a set of jagged rocks which jut out from the ground and damage anyone that contacts them. This result will see Bolin looking dejected and on the verge of tears. However there is a 3 in 10 chance of Bolin seeing success and alongside those jagged rocks he’ll also pull out a jet of lava from the ground which shoots out a distance of two Bowsers into the air before flowing down over the rocks. This lava is more damaging than the normal rocks and will linger for a few seconds before it and Bolin disappear. In the meantime though Bolin will be giddy with excitement at his successful attempt at lavabending.
Bronzor

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Are they made out of bronze, or are they just simply called the Bronze Pokemon? Scientists have attempted to perform x-rays of Bronzor to check their body structure however nothing showed up in the scans. Bronzors were first found inside of tombs from an ancient civilization and it is believed that they were used as mirrors once long ago. Even now there are those that believe that if you can polish a Bronzor’s surface it will have the power to reflect the truth. That said, Bronzors hate being polished.

## **Attack Description**

Bronzor will float up above its summoning point as a reflective sheen flashes over its body revealing the truth of its reflective surface. For the next 13 seconds, Bronzor will act as a stationary reflector on the stage. Any and all projectile attacks that make contact with Bronzor will be reflected back towards their sender with increased speed and 1.2x damage.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Poke Ball Pokemon!
Biggs, Wedge, and Jessie

Character
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Spirit Info**

Biggs, Wedge, and Jessie are dedicated members of Avalanche who work with Barret and Tifa in their plan to bomb the Mako Reactors of Midgar in a hope to save the planet. Their first bombing mission occurred after recruiting the mercenary Cloud Strife to join them. Jessie made the bomb that would be used to destroy Mako Reactor #1 while Biggs guided them through the reactor’s layout, and Wedge stayed back at the exit to watch the team’s back. After the job was done and the reactor was no more, Biggs, Wedge, and Jessie celebrated back at Seventh Heaven before sitting down to plan the destruction of their next target, Mako Reactor #5.

## **Spirit Battle**

This Spirit Battle pits the player against three Metal Slugs with one in the Ralf Jones alt to represent Biggs, another in the Trevor Spacey alt to represent Wedge, and the last one in the Nadia Cassel alt to represent Jessie. Ralf Jones will be equipped with a Ray Gun, Trevor Spacey will be equipped with a Super Scope, and Nadia Cassel will be equipped with a Smart Bomb. All three of the Metal Slugs must be defeated in order to win.
Awoofy

Game of Origin
 Release Date of Origin
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## **Enemy Info**

A low-ranking member of the Beast Pack, Awoofy are a dime a dozen in the titular Forgotten Land. As Kirby traverses its grasslands, seas, deserts, mountains, and skies, one thing's for certain—he's going to run into this adorable, fox-like foe. In this sense, they take the place of Waddle Dees in previous Kirby titles, who Kirby must now save from this not-so-cuddly canines!

## **Fight Pattern**

Awoofy may be initially found in a number of ways, like in an inquisitive, standing idle position, or walking, crawling, or running about a stage in a variety of patterns like back-and-forth or straight ahead. It doesn't run very fast, though, with those stubby little legs. So, its movements can almost always be telegraphed. It can't make sharp turns, so it'll scoot a little as it turns left or right in an opponent's direction.

## **Attacks**

### **Paw**

If Awoofy gets you in its sights, it'll lock-in and chase you down. If it gets close enough, it'll swipe its paws at its foe, dealing minor damage.
Bob-omb

Game of Origin
 Release Date of Origin
 Other Appearances
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## **Item Info**

First encountered in the dream world of Subcon, Bob-ombs are living bombs. While Bob-ombs are capable of living out completely normal lives with some even being employed as assistants to doctors, Bob-ombs are most used to protect facilities from the Mario Bros. Bob-ombs can be fairly effective at this as when they spot one of the bros they’ll begin to flash red as their fuse begins to burn down until they explode. Unfortunately for the Bob-omb, while they might take Mario down with them, the explosion usually results in the Bob-ombs death.

## **Item Usage**

As an item, Bob-ombs will initially spawn on the stage in an inactive state and can be picked up and thrown. Once thrown, the Bob-omb will explode on contact with anything dealing a strong amount of damage to anything nearby. Be careful though as in this instance “anything nearby” includes the player that threw the Bob-omb! Throwing a Bob-omb straight down can be especially effective as it can meteor smash opponents that it hits from above. It’s also possible to blow up a Bob-omb while it’s still sitting on the ground by just hitting it with a hard enough attack! Holding onto a Bob-omb too long can be just as dangerous. If the Bob-omb hasn’t been thrown after enough time it will begin to flash red and will explode in its holder's hands if they don’t throw it quickly! If a Bob-omb is not picked up after a few seconds, it will begin to walk around on its own going back and forth on whichever platform it spawned on. In this state, the Bob-omb will explode on any player it makes contact with and if it goes much longer without hitting anyone it will stop moving where it’s at, begin to flash red, and explode on its own. Truly, Bob-ombs are not long for the world of Smash.

Bob-ombs can also appear when a match ends in a tie resulting in Sudden Death. If Sudden Death lasts more than a few seconds, Bob-ombs will start to rain down from above onto the stage exploding on contact with anything. Watch out!
Boo

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Boo! Did we scare ya? Such is the desire of the mischievous Boos. To spook and scare whoever enters their haunts. They’re small little fellas who try to sneak up on their prey from behind, but will hide their eyes if they’re being looked at. There have been several notable Boos that Mario has encountered throughout his journeys but perhaps none more famous than King Boo who once trapped Mario inside of a mansion requiring Luigi to step up and save his brother.

## **Fight Pattern**

Boos will stay in place after they spawning and face towards the fighter. If the fighter is turned away from them then Boos will float through the air (and go through objects) to get to them going faster the more time that passes. If the fighter turns back to look at the Boos then the Boos will freeze in place, put their hands over their eyes, and become intangible. Boos are immune to all damage when they are being looked at and can only be damaged when the fighter is looking away from them.

## **Attacks**

### **Boody Slam**

A Boo’s only method of attack is to ram their boody into a fighter. This will deal a light amount of damage and knockback to the fighter.
Cymul

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Enemy Info**

Cymuls are metallic gray spheres with sharp blades that rotate around them in order to reflect projectiles. It’s said that their reflecting technology is based on the tech used by Fox McCloud and the rest of Team Star Fox.

## **Fight Pattern**

Cymuls will initially float in the air either staying in place, rotating around a platform, or following a simple vertical or horizontal path. Until a player is detected, their blades stay contracted to their body and in this form they cannot reflect projectiles. When a player is detected however Cymuls will stick their blades out part way and begin to reflect all projectile attacks. Melee attacks, while not reflected, are heavily defended against regardless of what form Cymul is in. Cymul’s reflection can only reflect so much damage. Once that limit is reached, then projectile attacks will harmlessly pass through Cymul dealing no damage. Attacks that Cymul reflects will inflict 1.1x the initial amount of damage.

## **Attacks**

### **Slash**

If a fighter tries to get up into melee range with a Cymul, then Cymull will fully unfurl its blades and spin around itself rapidly to deal multiple small hits of damage to the fighter, knocking them back.
Assist Trophy

Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Item Info**

A capsule containing a mysterious warrior pledged to fight for your cause and defeat your enemies. Though some are less helpful than others.

## **Item Usage**

Grabbing the Assist Trophy and raising it above your head will cause the character in side to burst out and immediately launch into whatever they are supposed to do. There are a high number of characters that can come out of an Assist Trophy with vastly ranging effects. Up to three Assist Trophies can be out on the stage at any time.

A current list of what characters can appear out of an Assist Trophy can be found here:

List of Assist Trophies
Alolan Marowak

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Raised in the Alola region, Marowaks here are of the Fire/Ghost type having evolved from a Ground-type Cubone by reaching Level 28 at night. Alolan Marowaks can rub the ends of their bone weapon against their skull to light the ends in a green flame.

## **Attack Description**

Alolan Marowak will strike a dancing pose worthy of the great Kiawe upon arriving on the stage before throwing his bone forwards in a way that makes it look like it's doing a cartwheel. Upon traveling a distance approximate to half the length of Final Destination, the bone will continue spinning in place before returning back to Alolan Marowak. This attack can hurt players as the bone is both being thrown as well as when it's traveling back to Alolan Marowak. Alolan Marowak will disappear after having used this attack twice.
Anjean

Character
 Stage
 Game of Origin
 Release Date of Origin
 Submitted By:

## **Spirit Info**

Anjean is a Lokomo who protects the Tower of Spirits, located at the center of the Spirit Tracks. Her holy goal is to protect the Spirit Tracks and prevent the demonic Malladus from breaking free of his prison. It is said that the venerable elder was friends with Tetra when they were young.

## **Spirit Battle**

The player fights three Nermal-colored Garfields on top of the Spirit Train. Pro Cycling Bikes and Jet Hats will spawn continuously throughout the match, and the Garfields will prefer to use them to ram into their opponents, like a locomotive! When the items are not on-hand, they will tend to ride Odie into their foe, instead. Knock out all three Garfields, and you've got this in the bag.
Boomboxer

Game of Origin
 Release Date of Origin
 Submitted By:

## **Enemy Info**

A jolly lil' pal who loves heavy beats, the Boomboxer is a totes trendy foe from this side of the Yold Desert! Whatever you do, avoid contact with its phat beats and you'll be fine.

## **Fight Pattern**

Boomboxers will stride back at forth at a layman's pace, holding on the speakers on either side of its head as it moves. When an enemy approaches, they'll stand in place while using their sonic rays against them.

## **Attacks**

### **Boom Blast**

The Boomboxer will stay still, squinting with a smile as a "boom" of sonic energy comes pulsating from its head in the form of two fast-traveling rings of purple energy. Those hit by the rays will be dealt minor damage while also becoming confused, which will have them become dazed or have their controls scrambled for a brief period of time. The rays are capable of bypassing shields.
Bully

Game of Origin
 Release Date of Origin
 Works
 Submitted By:

## **Enemy Info**

When Mario visits Lethal Lava Land, he encounters Bullies for the first time. True to their names, these aggressive, horned creatures will ram into our titular hero. Though they won't damage him, their hearty blows could land him a fiery fate!

## **Fight Pattern**

The Bully will stand in place until a fighter comes close enough for them to charge. They will become alert, charging towards the adjacent fighter as a wind-stream of momentum surrounds them. Their goal is exactly as it always has been: to bump their foes into certain doom. All said, they can be given a dash of their own medicine, too. Hit them hard enough, or give them just the right jump on the head, and they'll surely go careening from off of a ledge themselves.

## **Attacks**

### **Ram**

As noted above, the Bully's one form of attacking is charging its opponents. Unlike in *Super Mario* proper, their attacks do hurt, and they hit hard, dishing out a good amount of damage along with hefty knockback. Connect with their horns at any point and be dished out a little bit of cut damage, too.
Creative Mode

This submission is now marked as a "Legacy Submission" as it was created before Minecraft World was revealed for Super Smash Bros. Ultimate. For an updated version of this stage based on its entry in Ultimate, check out Minecraft World.

 Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

Minecraft is a game full of near limitless possibilities. You can generate a world and interact with it as you please blowing out mountains, exploring a forest, diving through the oceans, building enormous structures, and other dimensions and hideous monsters! Creative Mode is just one mode in the game which gives you full freedom of movement through the world and access to any item and block in the game. This mode is largely used by creators wanting to build impressive structures without having to deal with resource management.

## **Stage Layout**

This stage operates in a very similar manner to that of the Super Mario Maker stage. Each time you load up the stage the terrain and platform layout will be randomly generated, but generally sticking to some kind of theme. Perhaps you’ll find yourself on a vertical stage based around the Jungles or Extreme Hills. Or maybe you’ll find on a more peaceful Grassland, Sunflower Plain, or Beach. This stage can even feature platform layouts inspired by the dimension known as The Nether with its lava and Soul Sand. While this stage can be set in Minecraft’s Overworld and Nether, it cannot be set in the dimension known as The End.

## **Stage Hazards**

### **Lava**

As one would expect, a player who makes contact with lava, which can be found in either the Overworld or Nether, will cause damage to the player can cause them to be knocked upward.

### **Soul Sand**

If a player is standing on Soul Sand blocks, which can be found in the Nether, their walking and running speeds will be slowed so long as they are making contact with the Soul Sand and their jump heights will be halved.

### **Ice**

If a player is standing on any Ice blocks, which can be found in the Overworld, is quite slippery and makes a player more likely to trip over themselves as well as impacts their ability to stop in place as they’ll instead slide further down the stage than they intended before stopping.

## **Soundtrack**

* **Minecraft**
	+ Danny
	+ Dry Hands
	+ Haggstrom
	+ Jukebox: Blocks
	+ Jukebox: Cat
	+ Jukebox: Mellohi
	+ Jukebox: Thirteen
	+ Living Mice
	+ Minecraft
	+ Subwoofer Lullaby
	+ Sweden
	+ Wet Hands
	+ Where Are We Now
Assault on Bowser's Castle

Player Character
 Allies
 Opponents
 Time Limit
 Stage

## **Description**

Bowser has kidnapped the princess! Again! Mario’s got his work cut out for him though as first he has to fight each of the 7 Koopalings before taking on Bowser Jr. and then Bowser himself!

Each of the first seven Bowser Jr.s that spawn in this Event Match will use a costume of one of the different Koopalings. The match starts with just Mario vs. 1 Koopaling but every 20 seconds another Koopaling will spawn in up to a maximum of 3. This continues up through the real Bowser Jr.’s appearance who is then followed by Bowser under the effects of a Super Mushroom.

Mario has 3 stocks in the single player version of this Event Match, but when a second player joins in they’ll play as Luigi with both of the players only having 2 stocks each.

The order that the Koopalings appear in is Iggy, Morton, Lemmy, Ludwig, Roy, Wendy, and Larry.
Chie Satonaka

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

Chie Satonaka is a founding member of the Investigation Team alongside Yu Narukami, Yosuke Hanamura, and her best friend Yukiko Amagi. Together these four kicked off an investigation into the strange murders that were taking place in the small town of Inaba. Chie practices self-taught Jeet Kune Do which she utilizes in battle against Shadows by kicking them around. Chie’s persona, Tomoe, grants her a boost to her physical capabilities and even allows her to cast ice spells in the Bufu line.

## **Mode of Assistance**

Chie will immediately perform a few stretches after spawning to warm up her legs. After a quick hop to show that she’s ready, Chie will make a mad dash towards the closest opponent and attempt to hit them with her deadly Galactic Punt. If the fighter is (somehow) able to successfully get away, Chie will let out a heavy breath and sigh before disappearing. However, if Chie can catch up to the fighter she will kick them hard enough to inflict a high amount of damage and send the fighter flying straight up into the air. Chie’s Galactic Punt is easily capable of KOing fighters, especially if they are on the lighter side and have already taken a good amount of damage. Jigglypuffs and Olimars of the world, beware! Chie Satonaka is coming for you.
Courtroom

Stage Type
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Stage Info**

There are nine courtrooms to be found at the Los Angeles District Court where the majority of Phoenix Wright’s cases take place. Each of the courtrooms are identical in appearance. Thus far Phoenix has defended a case in each of the courtrooms except for Courtroom No. 8. With the Defense on one side and the Prosecution on the other, the Courtroom has been the site of many battles over the years, though generally these battles consist of testimony and evidence instead of Beam Swords and Smash Attacks.

## **Stage Layout**

As it's grounded, this stage has walkoffs to the side and the Defense and Prosecution benches on the sides can be used both as platforms and as natural barriers you can hide behind one to avoid attacks. Additionally you can use the top of the Judge’s bench as a platform however the sides of it are just in the background.

## **Soundtrack**

* **Phoenix Wright Series**
	+ Prosecutor Medley - A medley of the different themes for the main prosecutors of the series including Miles Edgeworth ~ Great Revival, Franziska von Karma ~ Great Revival, Godot ~ The Fragrance of Dark Coffee, Klavier Gavin ~ Guilty Love, Simon Blackquill ~ Distorted Swordsmanship, and Nahyuta Sahdmadhi ~ The Last Rites Prosecutor
* **Phoenix Wright: Ace Attorney**
	+ Courtroom Medley - A medley of songs that play during trials from Phoenix Wright: Ace Attorney consisting of Trial, Cross-Examination, Logic and Trick, Objection!, Confess the Truth, and Cornered
	+ The Steel Samurai ~ Warrior of Neo Olde Tokyo
* **Phoenix Wright: Ace Attorney: Trials and Tribulations**
	+ Furio Tigre ~ Swingin’ Tiger
	+ Mask☆deMasque ~ Pleeeeease Listen!
* **Apollo Justice: Ace Attorney**
	+ Troupe Gramarye
* **Phoenix Wright: Ace Attorney: Dual Destinies**
	+ Bobby Fulbright ~ Our Secret Word is Justice!
	+ The Dark Age of the Law
* **Phoenix Wright: Ace Attorney: Spirit of Justice**
	+ Apollo Justice ~ A New Chapter of Trials!
	+ Athena Cykes ~ Courtroom Révolutionnaire
	+ Larry Butz ~ When Something Smells, It’s Usually Me
	+ Maya Fey ~ Turnabout Sisters
	+ The Revolutionaries ~ Dragons of Rebellion
9S

Chance of Appearance
 Franchise
 Game of Origin
 Release Date of Origin
 Other Appearances
 Submitted By:

## **Assist Trophy Info**

9S is a Scanner unit with YoRHa who partners with 2B during the 14th Machine War. As a Scanner unit he specializes in hacking and gathering intel as opposed to being a front-line fighter. 9S holds a deep distrust of all machine life forms which is tested when 2B and him discover that there exists a village of peaceful machine life forms that no longer wish to fight. 9S is known to be extremely curious and acts rather casual with other members of YoRHa, more so than other Scanner units, which has gotten him into trouble from time to time.

## **Mode of Assistance**

With 9S on the field he’ll select an opposing fighter and start running towards them. When he gets close he’ll begin the hacking process and hold out a palm towards them as small leads of light begin to fly from his hand and towards his target. A small circle will form over the opponent that quickly fills up. Fighters can try to get away from 9S, and if they get far enough away then 9S’ hack will fail and he’ll have to get closer to them. The whole hacking process takes 4 seconds to complete and if 9S is able to hack someone then their shields will be disabled for the next 10 seconds.