Baby Mario

Baby Mario

**Baby Mario** (originally "baby Mario") is the infant form of Mario who appears as a major character in the *Yoshi's Island* series. Baby Mario, with Yoshi helping him, is often rescuing his younger brother Baby Luigi, who is carried off by Kamek in several games. Since then, he has appeared in three other games in the *Yoshi* series and alongside his older self in several sports spin-off games. Despite being a baby, he is capable of playing various sports, driving karts, and even battling enemies.

## Abilities & Arsenal

* **Jump**
* **Hammer**
* **Loud Crying**
* **Very Speedy**
* **Hammer Spin**
* **Kart**
* **Baseball Bat**
* **Golf Club**
* **Tennis**
* **Power-ups**
* **Items**
* **Badges**
* **Special Clothes**
* **Advanced Excellent Battling Skills**

## Strength

* **Galaxy level** (Was able to damage and defeat both Princess Shroobs along with Baby Luigi)
* **Universal Level** (Was able to damage and defeat Both Baby and adult Bowser)
* Should easily be comparable to his future self

## Speed

* **Massively FTL+** (Comparable to Mario, Luigi, Yoshi, and both Princess Shroobs)
* Dodged laser attacks
* Boosted at top speeds in Mario Kart

## Durability

* **Galaxy level** (Took many hits from Princess Shroob & Elder Princess Shroob)
* **Universe Level** (Took punches and hits from Bowser & Baby Bowser)
* **Bomb Level** (Tanked a bomb explosion in various Mario Kart games)

## Power-ups

* **Super Star:** Grants Baby Mario Invincibility and very fast speeds. Baby Mario can climb up walls and use his cape to float and fly
* **Chain Chomp:** A giant Chain Chomp that will pull Baby Mario and Baby Luigi forward faster than usual, clearing out the way for them as well.
* **Banana:** Throw a banana in front of you or behind you to trip up
	+ **Multi Banana:** A circle of Bananas rotates around you
* **Fake Item Box:** they act as a hazard that flips opponents over as if they were hit
* **Mushroom:** gives you little boost making it a little easier to pass or tackle opponents.
	+ **Triple Mushrooms:** Allows you to use Mushroom boosts 3 times.
	+ **Golden Mushroom:** Allows you to use Mushroom boosts as many times as you want
* **Shells**
	+ **Spiny Shell:** chases & blows up when it reaches its target. Anybody in the blast radius will be knocked over.
	+ **Green Shell:** this shell travels in a straight line and knocks over the first opponent it hits. They bounce off walls
	+ **Red Shell:** It automatically lock onto and chase after opponent in front of you. When hit, the person rolls over.
	+ **Triple Green Shells:** these shells travels in a straight line and knocks over the first person it hits. They bounce off walls
	+ **Triple Red Shells:** These automatically lock onto and chase after opponent in front of you. When hit, the person rolls over.
* **Starman:** These stars make the user invincible for a limited amount of time.
* **Lightning:** Makes everyone but the user drop their items, also making them smaller, slower, and high-pitched in voice.
* **Boo:** An Item that can steal another opponent's Item and make the user invisible.
* **Super Horn:** It can be used to block incoming projectiles or to destroy other items, to blast opponents away
* **Thunder Cloud:** appears over the holder's head and they get a constant boost of speed. After ten seconds, the Thunder Cloud will strike and shrink the holder, having the same effects as the Lightning. The Thunder Cloud itself, however, can be passed to another person before the current holder is struck with lightning
* **Builet Bill:** Briefly transforms the user into a Bullet Bill that soar through the air along the track, knocking over people
* **Blooper:** Spurts large ink blots on the screens of opponents to ahead of the user. Blinds them
* **Boomerang Flower:** can throw the Boomerang Flower at your opponents
* **Piranha Plant:** The Piranha Plant item puts a potted Piranha Plant at the front of the kart, which will lunge forward either once every second and a half, or every time the user wants it to. When it lunges, it will destroy obstacles such as Bananas, collect Coins, knock over other people
* **POW Block:** Sends everyone ahead of the user into an explosive spin that makes them drop their items.
* **Mega Mushroom:** When you use the Mega Mushroom, you become larger and can run over your opponents
* **Bob-omb:** Explodes after a brief pause or when another opponent comes near it. Anybody in the blast radius will be knocked over or spun around.
* **Poison Mushroom:** If you hit a Poison Mushroom, you get shrunken down to a very small size, similar to the Lightning Bolt, which causes you to lose speed.
* **Super Leaf:** The tail will spin around the user. Can also fly long distances
* **Feather:** let’s him either fly with a cape or jump over his opponents causing them to spin out
* **Lucky 7:** Equips the players with a lineup of seven Items rotating around them
* **Crazy 8:** Equips the players with a lineup of eight Items rotating around them
* **Bubble:** Invincible Shield that blocks any given attack or blow.

## Bros. Items

* **Green Shell**
* **Red Shell**
* **Bro Flower**
* **Ice Flower**
* **Copy Flower**
* **Mix Flower**
* **Smash Egg**
* **CannonBaller**
* **Trampoline**
* **Pocket Chomp**

## Items

* **Mushroom**
* **Super Mushroom**
* **Ultra Mushroom**
* **Max Mushroom**
* **Mushroom Drop**
* **Super Drop**
* **Ultra Drop**
* **1-Up Mushroom**
* **1-Up Super**
* **Refreshing Herb**
* **Red Pepper**
* **Green Pepper**
* **Blue Pepper**

## Clothing

* **Starchy Jeans:** DEF +10
* **Preferred Pants:** DEF +25
* **Egg Pants:** DEF +38
* **Royal Pants:** DEF +75
* **Mushroom Jeans:** HP +15, DEF +55
* **Stardust Pants:** POW +10, DEF +55
* **Unarmed Jeans:** POW +5
* **Heart Pants:** HP +10, DEF +5
* **Secret Jeans:** DEF +34, SPEED +10, STACHE +5
* **Golden Pants:** DEF +48
* **Stache Jeans:** DEF +70, STACHE +40
* **Rocket Jeans:** POW +20, DEF +80, STACHE +10
* **100-Point Pants:** DEF +100, all other stats +20

## Badges

* **Training Badge:** Allows the wearer to use an infinite amount of Bros. Items. at the cost of a lot of power.
* **Counter Badge:** Increases counterattack power.
* **Pep Badge:** Protects the wearer from all negative status ailments
* **Easy Badge:** Simplify attack item commands.
* **Salvage Badge:** If an item is used in battle, gives a chance of getting the item back after battle.
* **Wallet Badge:** Drop little to no coins when fleeing from battle.
* **Coin Badge:** Gain double coins when using Bros. Items to defeat enemies.
* **EXP Badge:** Simplify attack item commands.
* **Big-DEF Badge:** Increases defense to 150% in battle for three turns. After that, wearer faints.
* **Shroom Badge:** Gain 1.5x the amount of HP from Mushrooms used in battle.
* **Big-Pow Badge:** Getting a "Great" when using a Bros. Item temporarily adds attack power.
* **Cure Badge:** Recovers 5 HP every turn.
* **Shroom Badge A:** Gain twice the amount of HP from Mushrooms used in battle.
* **Drain Badge:** Gain HP equal to number of times wearer damages enemy.
* **Cure Badge A:** Recovers 10 HP every turn.
* **Lucky Badge:** Increases frequency of Lucky hits.
* **Drain Badge A:** Gain HP equal to twice the number of times wearer damages enemy.
* **Cash-Back Badge:** Using items in battle yields coins equal to half the price of items used.
* **Safety Badge:** If an item is used in battle, gives a chance of getting the item back after battle.
* **Risk Badge:** The fewer Mushrooms in the wearer's possession, the more damage his attacks will do.
* **Salvage Badge A:** If an item is used in battle, gives a better chance of getting the item back after battle.
* **Lucky Badge A:** Greatly increases frequency of Lucky hits.
* **Dire-POW Badge:** Attack power grows to 250% when the wearer's HP is less than 25%.
* **Dire-Free Badge:** Allows the wearer to use an infinite amount of Bros. Items when his HP is less than 25%.
* **Hit-POW Badge:** Increases power in battle until the wearer takes damage.
* **Hit-Free Badge:** Allows the wearer to use an infinite amount of Bros. Items. until he takes damage.
* **Dynamic Badge:** Greatly increases Bros. Item power, but use four items per attack.
* **Dynamic Badge A:** Greatly increases Bros. Item power, but use four items per attack.
* **Lucky Badge A:** Increases frequency of Lucky hits.

## Fawful Badges

* **1-Chance Badge:** Greatly increases power of the first attack used in battle.
* **Pummel Badge:** When using a Hammer to deliver a First Strike, possibly defeats the enemy.
* **Stomp Badge:** When jumping on an enemy as a First Strike, increases damage done.
* **Rough Badge:** Greatly increase all damage given and received.
* **Coin Badge A:** Gain triple coins when using Bros. Items to defeat enemies.
* **Treasure Badge:** Receive items when using Bros. Items to defeat enemies.
* **EXP Badge A:** Gain 40% more experience when using Bros. Items to defeat enemies.
* **Ulti-Free Badge:** Allows the wearer to use an infinite amount of Bros. Items.

## Feats

* Defeated Bowser, Baby Bowser, Princess Shroob, and Elder Princess Shroob
* Fought on par with Mario & Luigi