Marcus Gull

Unknown Mother

## Background

Born as the first son between "reformed" pirate DeAngelo Gull and an unknown priestess of Desna. She carried the child full term before taking her own life rather than live as a captive of a notorious pirate king. Growing up without the calming and reassuring influence of his mother he was left alone to fend for himself in the cutthroat Gull family. Despite his mother not being there her influence on him could still be felt as he found a draw to the Divine, as opposed to the martial pursuits of his father, however this did not mean that he followed his mother into the service of Desna, but instead his mixed blood led him to the service of Gorum. As the Gull family seeks to expand its influence beyond the Western waters Marcus has been sent south to discover new avenues with which to expand the families name.

Is now in the employ as a personal bodyguard to Alessia Nostramos

## Description

A young man strong in both arm and soul, Marcus seeks not only to prove his swordsmanship but also glory in the name of Gorum. Despite still growing into peak adulthood Marcus displays incredible strength for his age, adeptly wielding his greatsword with ease. Unlike his father Marcus is blond of hair and possesses green eyes like his mother, with only a scar running down his right eye marring his youthful features due to the harsh upbringing one would expect as a bastard child of a pirate king.

## Feats and Notable Events

* Carried an unconscious Alessia to safety out of a devil infested dungeon
* Survived the tunnels underneath the Tiranor Mountains after being separated from the party

## Information

*Level*: 13

*HP*: 163

*BAB*: 9

*Skill Points*: 65

*Speed*: 30 ft

*Initiative*: +6

*Hero Points*: 5/5

*Racial Traits***:**Skilled

*Traits:* Battlefield Caster, Veteran of Battle

*Languages:* Common, Orc

### *Saving Throws*

 Ref
 Will

## **Class Features and Feats**

Channel Positive Energy 7d6 - 4/4

Chaotic Aura

Domains: Strength (Ferocity), Glory (Legend)

Touch of Glory +13 - 6/6

Ferocious Strike +6 dmg - 6/6

Might of the Gods: At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.

Witness the Legend: At 8th level, as a move action, you can extol the virtues of yourself or an ally within 60 feet that you can see. This causes the target to shed light like a torch for 1 minute, and while the effect lasts, you can expend a daily use of your touch of glory domain ability as an immediate action to add 1d6 to an attack, saving throw, skill check, or ability check attempted by the target; for a roll to confirm a critical hit or save against a fear effect, you instead add 1d12. You can use this ability once per day at 8th level and one additional time per day for every 4 levels beyond 8th.

**Feats:**Toughness, Improved Initiative, Power Attack, Furious Focus, Heavy Armour Proficiency, Hero's Fortune, Extend Spell, Improved Critical (Greatsword), Divine Interference

Weapon Focus (Greatsword)

## **Equipment**

### *Weapons*

*General Goods*\*: Iron Holy Symbol, Gorumite Tabard, Cleric's Kit, Explorer's Outfit, Waster, Furs, Brooch (Alessia's retainer)

*Magic Items*: Cracked Pale Green Prism Ioun Stone (Attack rolls), Belt of Physical Might +4, Deathwatch Eyes, Boots of Striding and Springing, Headband of Mental Prowess +2, Amulet of Natural Armour +2, Ring of Protection +3, Vest of Resistance +5

*Containers*: Handy Haversack Bag

*Currency*: 2284 g

*Carried Weight*:

*\*If quantity is unspecified, assume a quantity of 1*