recursal/Fanatic-Fandom huggingface dataset:
Chamei

**Important Notes**
 ○ Likes being near the surface and only dives deep for food.

## Description

Big, soft, and squishy looking, Chamei glide through the water with 2 pectoral fins up to twice the Chamei’s size in length. Thin and flat plaques run along their backs, tails, and even on their external gills, creating a symmetrical pattern. This pattern, combined with blue and green colourings, is supposed to throw off predators by blending into their background. 3 pairs of legs, chubby and short, are for walking along the seafloor but serve no other function.

## Behavior

Chamei’s are social and intelligent creatures, bound by their anatomy to only ever traverse the aquatic environment. They can usually be seen enjoying the waves above water and chatting with other Chamei’s or even passing creatures, only ever submerging themselves whenever hungry. Flying critters land on their backs from time to time to rest, adults love staring in awe at those who achieved flight. Chamei are romantic creatures, their intelligence has led them to develop loving lifelong bonds with their mate. Pairs can only raise 1 calf until adulthood before having another one. When their mate or a calf dies, they’re known to fall into a period of grief for the next season, isolating themselves and growing aggressive towards pack members. Chamei’s are quite forgiving and will accept the grieving Chamei as soon as they’re ready to come back. While adults are prone to sedentarism, calves are very energetic and love to play chase with each other. These activities start ceasing as their bodies grow exponentially bigger, but fully grown Chamei’s can be observed playing occasionally.

## Nimoona

Chamei and Nimoona have a strange relationship. While schools of Nimoona despise Chamei’s for constantly ravaging through their coral reefs (by accident most of the time), Solo Nimoona tend to grab onto Chamei’s fins and travel along with them. While this may seem quite one-sided, Chamei’s aren’t bothered by this behavior and rather like having tiny guests.
Yama'tu

**Important Notes**
 ○ Babies leave almost instantly

## Description

Yama’tu is a bipedal creature that bears mild similarity to Lerachu. They are green in color with various leafy growths from head to tail. That, however, is where the similarities end. Yama’tu have six limbs total, two legs and two sets of clawed arms, whereas Lerachu only has four. Yama’tu are also armed with tough, fibrous tail spurs that are covered in the creature’s sweat, which causes predators to be temporarily paralyzed. These paralyzing secretions have a hidden purpose- to protect the Yama’tu’s spurs, which are actually seeds.

## Behavior

Yama’tu are a species that rely on companionship when hunting. They seek each other out from emergence, and immediately start to form a bond. These pairs, often called a thistle, often take turns nipping at prey until it succumbs to the pair. This may lead the thistle of Yama’tu into a sticky situation, where their paralysis comes into play. If a Yama’tu’s partner unfortunately dies, it begins the quest to look for another lone Yama’tu. If unsuccessful, the lonely Yama’tu will spend the rest of their life without a partner.

## Reproduction

Yama’tu are a strange breed, like many photocarnivores, reproducing entirely asexually without the need for males. Older adult Yama’tu achieve this by burying their spurs within a carcass they have dragged into their den and waiting for a baby to emerge from them. A mother Yama’tu will often be watched over by their partner, unless they live alone, in which cases, most lone Yama’tu will refuse to leave their planted nests unless desperate for food. Baby Yama’tu spend only a few moments with their mothers, just enough to gain strength in their legs before bolting off.
Exterreri

**Important Notes**
 ○ Generally nocturnal unless starving

## Description

By default, Exterreri are hulking beasts with an aggressive, highly protective temperament. Packs are formed exclusively with kin in a parent to child manner, with females handling the rearing process and often serving as the only adult present. Two youth at maximum may be reared at the same time. Packs may contain the standardized nuclear family, but most cases involve the adult female and male parting ways to diversify hunting grounds. The feeding range of a single Exterreri can be expansive, and no two non-packed adults may hunt in the same region.

## Behavior

Baby Exterreri are guarded carefully and rely on the adults for food; however, once the juvenile stage is hit, offspring begin to gain independence and seek out further territories. Close before adulthood, any remaining juveniles are forcibly kicked from the pack. Tactics wise, an Exterreri is not known to stand down from a fight and is twice as brutal when defending offspring. Hunting and substantial movement is generally nocturnal, meaning that an Exterreri active during the day is a sign of pure starvation or recent exile.
Puffwump

**Important Notes**
 ○ There is a hard limit for 3 Puff to 1 larger herbivore in mixed packs.

## Description

Puffwump is a small omnivore that bears resemblance to many Earthen dinosaurs. They are mostly grey in color and covered in thick, dense feathers that insulate the creature in the high altitudes they dwell in. Puffwump has adapted to the cold rather well for a reptile, even using their bright markings to find each other in dangerous weather scenarios such as blizzards or windstorms. This thick insulation also serves as quite the aid in escape- a hungry predator’s mouth will be excruciatingly dry if it has bitten a Puffwump, allowing the small raptor a getaway route.

## Behavior

Puffwump are a cowardly yet social few, and are incredibly smart for their small size. Groups of Puffwump, called a puffle, often exchange fruit gifts and trade gossip with each other, and aren’t violent towards each other unless there happens to be a food shortage with both parties. The raptors heavily prefer fruit, but will hunt other tier 1-2s or scavenge if none is available. When Puffwump does hunt, they hunt in groups, hiding in bushes and swarming their target as if they were one bigger creature. Puffwump are easily exhausted in hunts and don’t like chases.

## Follow the leader!

Being small and crafty, Puffwump tends to learn fast. Smaller groups of Puffwump are often spotted following around larger solo herbivores, not for protection, but to find out where plants are moving. Even if they find food, very few Puffwump are tall enough to reach taller bushes without strain. This has led to a bit of a symbiotic relationship, with Puffwump warming their chosen herbivore’s nests in return for berries the small creatures can’t reach.
Koryser

**Important Notes**
 ○ Meet in dunes in spring/summer for mating rituals, abandon offspring upon growing to teen

## Description

The koryser is a medium-sized stout, brutish photocarnivore, and are commonly found in the hot, dry environments of Sonaria. Rather than waste precious energy searching for water, these beasts have evolved to store it within their flesh efficiently, akin to a cactus, and hydrate via the meat they consume. A koryser's hide is extremely tough; it is resilient to heat and wounds. Being completely blind, these creatures rely on their strong sense of smell and the ability to detect vibrations through the soles of their feet. Their tusks and muscular jaws can penetrate the toughest of armor.

## Behavior

Koryser are not the most intelligent, but sure are persistent hunters—they ambush their prey, inflicting as much bleed as possible before chasing them down. They are lone hunters, and are typically passive in the odds one encounters another individual of its species. Koryser rarely attack other creatures when on a full stomach. Pups are notably curious, outgoing, and excitable, and as a result, they often end up with a scolding from their mothers. Once a young koryser grows up, they quickly lose their playful temperament; but, on some occasions, these cactus kin have been observed letting their inner pup shine while interacting with other extroverted species. Koryser may bark, spin in circles, and playfully chase, particularly flying species. However, a koryser isn't afraid to attack if it grows hungry.

## Reproduction

During the summer and spring seasons, lone koryser gather at the northern dunes pond where males challenge each other to duels to impress females. Losing males will flee a battle and won't return until the following mating seasons. Males who do win will pair with a female in order to mate. The pair of koryser will find a safe place to nest, work together in hunts, and incubate 1-2 eggs, which hatch during the warm months (spring, summer, & cherry blossom). Once hatched, the father leaves his mate and offspring until the next mating season. Koryser females are naturally motherly and protective. They work very hard to provide for their hungry pups, up until the young grow their first spikes in their adolescence. It is not uncommon for siblings to stick together after leaving their mother, but will eventually separate.
Yenyasha

**Important Notes**
 ○ Yenyasha will be more likely to flee if the herd keeps confronting them.

## Description

Do not be fooled by the elegant and meek outside of the Yenyasha, a species notoriously known for their sadistic tendencies against other herbivores for their own entertainment and curiosity. Across the time, these creatures have won themselves the infamous name of “Weeping Lambs”.

## Behavior

Yenyasha will be found on a majority of occasions traveling alone in their habitats, spending their time near water sources when not searching for food. When approached, Yenyasha are tremendously shy and will run away to the safety of water from whatever tries to get too close to them, only being comfortable around their own kind. As they are quick on their feet and possess great stamina, catching one lamb is a great achievement.

## Macabre Serenade

Yenyasha will try to follow from a safe distance herds of herbivores, trying to go unnoticed as more and more lambs start to cluster behind the herd’s steps. The Yenyasha will remain completely silent during the time they try to raise their numbers, only starting to broadcast their hauntingly beautiful voices when a coven of 4 has been formed: their purpose being to attract as many predators as they possibly can to the herd’s location. Other herbivores have grown naturally frightened by the Yenyasha thanks to their habits, mostly resolving encounters with them in aggressiveness if a coven is tried to be formed. If successfully dispersed, the Yenyasha will sprint away in fear to water, using their Cloud Breath to aid them in fleeing. If the coven isn’t scattered in time and predators come to the scene, Yenyasha will simply enjoy watching the carnage from afar and leave to their separate ways when the carnivores are done hunting.

## Nesting

Yenyasha will gather in great numbers during the coldest seasons of the year in the deepest parts of Swamp to place nests and raise offspring. If an unknown creature gets too close to their nesting grounds, all Yenyasha will engage in “warning choirs” meant to ward off any potential threats, done with aggressive calls and attempts to summon rain. Yenyasha are commonly polygamous and will have more than one pair at the time if the opportunity is given, birthing up to 2 yenlings that the mother will lead to the closest kelp source she finds.
Ghibli

**Important Notes**
 ○ ”Families” include a leader, scavenger, and scout

## Description

Ghibli are surprisingly intelligent, brutal creatures with a habit of forming tight knit family groups. These organizations, unlike natural families, may be established between any 3 Ghibli, ignorant of genetic relation and kinship. Theft, cunning, trickery, and loyalty to the family are some of the most valuable traits of this species, equally so meaning that a traitor uncovered within the group is violently dealt with through any means deemed suitable.

## Behavior

Unlike most creatures wielding a breath, Ghibli willingly engage in offensive combat via their noxious spit. The carcasses of creatures such as Aholai or Aesho provide a direct source of toxins later developed within their systems into a bio-weapon. An uncanny ability to release sleep-inducing pheromone bursts, however, is reserved strictly for fleeing simply due to its physical strain and biological buildup period. Ghibli are massively territorial, willingly slaughtering anyone or anything foolish enough to trespass onto their closely monitored territories. It is vital to note that this aggression is reserved solely for claimed lands. Ghibli do not migrate and will not engage organisms not seen as a direct threat to their wellbeing. For nesting, a male must temporarily abandon his family in order to locate a free-roaming female. If enough children are nested, the group may develop into an entirely new family, although the female will be eventually and mandatorily rejected.

## Mafia

The family of a Ghibli may be termed as a “mafia” or “dust-devil,” strictly depending on region and the classification of fellow highly intelligent species. Within each trio, there is an established leader, scavenger, and scout. These roles are determined generally by mutual consensus but may be contested over in terms of the alpha position.
Ibetchi

**Important Notes**

## Important Notes

Do not kill / attack creatures if you are fake chasing them Nest all year except in winter/famine, find a mate by calling at night (Broadcast/1 call recommended) One Ibetchi nests, the other acts as a male (You DON’T have to change gender/recommended to always be female) If you do not have the species/are nested as male then you must always act as the male when nesting.

## Description

Deceitful creatures with a surprisingly high amount of intelligence, Ibetchi thrive off of negative attention and love playing tricks.

## Behavior

Ibetchi despite being omnivores feed almost exclusively on meat, and only eat plants if desperate. They’ll use a multitude of methods to obtain food the most often of which is via ambushing and killing prey. They’ll sit and wait where they know prey creatures often frequent, turning themselves invisible with magic. Once suitable prey has drawn near they’ll run it down, chasing and nipping it until it tires, however giving up the hunt if they run out of stamina first. Stealing is also another common way they’ll obtain a meal, if they are to stumble upon a guarded corpse whether it be in a den or not they’ll lay waiting invisible until they see a suitable opening. They’ll then run in and snatch what they can of the carcass, sometimes even the whole thing running off immediately. Of course they’ll also scavenge on any abandoned corpses they find too, however they do not prefer it as they find it boring.

## Trickery

Fooling others is what an Ibetchi loves most, prey, predator, even their own kind, they’ll trick anything! Their tricks, while often lighthearted, can turn malicious depending on how hungry they are. They love to turn invisible and surprise/annoy others with their screams, sometimes even sneaking into and hiding in other’s dens to do so. They also love to spray creatures with their harmless cloud breath especially if they themselves are injured, it does no damage but tends to shock those unknowing to it. Malicious tricks tend to be playing with prey, usually stalking and staying around them making them nervous with their noise or fake chasing them. If an Ibetchi is caught in the midst of playing a trick, especially if by a larger creature they’ll flee.

## Nesting

Throughout the whole year, excluding winter/famine Ibetchi will nest. During the night they’ll often scream and make noise to locate each other. Ibetchi are not limited by gender and can switch between them at will. When two Ibetchi meet and wish to nest, one will act as a male. They’ll then find a place to shelter in, where they’ll have any amount of kits, before separating. The one that acted as female will then stay with and raise the kits until they’ve grown into adults, teaching them how to best use their magic.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Momola

**Important Notes**

## Description

Momola are slim, butterfly-like creatures with large, colorful wings and a long, slender body. Their miraculously low weight and strong wings allow them to fly faster than many of Sonaria’s aerial residents, able to outpace almost all would-be predators. In the event a Momola is ambushed, the predator will immediately regret chomping down, as a Momola’s body is filled with glycosides, which help give them their colors, and double as a potent poisonous defense mechanism. If one Momola dies to a predator, the species benefits, as that predator, if it survives the poison, will never eat another Momola again, and will pass that information on to its next generation.

## Behavior

Momola are skittish creatures, spending most of their time in the air or in high places to avoid predation. They will only land on low ground to feed, and even then they feed quickly, so they may return to the safety of high-ground. If anything approaches the Momola that is near its size or larger, the Momola will immediately take to the skies. If it's smaller, the Momola will tolerate its presence, keeping a close eye on it.

## Mating

During summer, Momola congregate in the Flower Cove, where they will all gather together into a massive group, and collectively lay eggs. After the young Momola hatch, they are left to fend for themselves until they gain their wings, after which they join up with other winged Momola to continue their life in the skies.

## Babies

Baby Momola are born without wings, and therefore, without the ability to fly. They rely on their innate poison and speed to protect them from predators. Baby Momola, once born, will seek out the nearest food and begin eating. They will eat constantly, spending the entirety of their young life in the Flower Cove, until their wings grow, and they can fly with groups.
Taurolystris

**Important Notes**
 ○ Do not chase prey across the entire map, chases should be ~1 minute or less

## Description

Taurolystris are small, bipedal, agile and aggressive pack hunters, Tauros can take down creatures several times larger than themselves, using their sharp teeth and piercing horns to open massive wounds into their prey, and then pestering their target with hit and runs until it succumbs to its wounds.

## Behavior

Taurolystris packs will lay claim to huge swaths of land, and will angrily deal with anything that encroaches upon their claim, threatening and killing intruders. Tauros travel together, hunt together, and live together, forming very strong bonds with one another. During hunts, Tauros will stake out groups of herbivores, aiming to pick off lone members, or older/younger members. Tauros use their incredible speed to chase down fleeing prey, ripping into them in an attempt to force them to stop for fear of bleedout. Once prey has been separated, the Tauros will surround it, and take turns gashing it until it bleeds out and dies. In their territory, Tauros will attempt to find a home as close to its center as possible, where they will construct their den. Tauro dens tend to be constructed inside of caves and hidey-holes, where Tauros have protection and concealment. Tauros will stay in and around these dens when they are not hunting, within calling distance of one another in the event of a threat. It’s here that Tauros will raise their children, letting them run free under careful watch from a pack member. When under threat, the children are called into the depths of the den as the adults go out to sort out the problem.
Halaqual

**Important Notes**
 ○ Females willing to risk lives to save young

## Description

Halaqual are large swooping bird-like wyverns, with elegant and enchanting crests and colors. They are known to be mischievous, sneaking up on other smaller fliers in the air and startling them with a loud squawk. Little does the terrified victim know, halaqual actually prefer plants, only turning to meat when absolutely necessary. They can be seen perched high up on mountain peaks, tending to their feathers. Halaqual don’t stay on the ground long, they prefer the skies, soaring above the ground at high altitudes, completing flips and twirls with such elegance and grace that other observing creatures are often mesmerized by the aerial show.

## Behavior

When faced with a predator halaqual choose flight over fight, using their unchallenged flight speed to get away. Infact, halaqual depend so much on their flight ability to survive that being grounded or trapped in enclosed spaces leaves halaqual terribly exposed. Because of this they choose to stick to open areas, away from trees and nest on open-air peaks. Female Halaqual are extremely protective of their young, willing to risk their lives if possible. Young ones are indisputably thrown off cliffs to learn to fly, because of their extremely light build and strong wings, they are rarely injured upon a failed attempt.

## Courtship

While females are usually found with unsaturated light colors that match their habitats male’s feathers offer not bright but more deep; dark and fine in color. When picking a mate, females will look to the prettiest male first as they meet in the summer months, females gathering on the floating islands of fliers peak. Here males will not only flaunt their plumage but try to impress the females with their aerial tricks, feathers reflecting the summer daylight.

## Profile Author

Originally written by Sunscattered (sunlet#7390). Rewritten by AliAxolotl (Axo#7436).
Ardor Warden

**Important Notes**
 ○ Protects Verdants that come to visit them

## Description

The Ardor Warden is a large stubborn beast that’s almost always in a bad mood. It’s the only one of its kind and completely genderless— it never bares young, instead being reborn anew whenever it “dies”. Being incapable of truly dying, it remembers all its past lives and friends.

## Behavior

The Ardor Warden, or Zohutek as they like to be called, spends most of their time alone. They don’t dislike other creatures, but knowing the pain of always outliving those they grow attached to has made them bitter to the idea of friendship. Hiding themselves away, they spend most of their time in a large cave they’ve claimed as their own. If some other creature were to enter their den they’ll scare it off with a few low growls, even grabbing & carrying it out, or nipping it a few times if it refuses to leave. Ardor never hunts, preferring to dine exclusively on plants, storing fruits in their den so they need not travel as much. If attacked, Ardor will make an effort to defend themselves, but worries little about being fatally wounded.

## Curse of Love

Truthfully Ardor hates being reborn, they would rather cease to exist if it meant forgetting all the pain they’ve experienced. To explain it simply, when their body refuses to carry them any longer the flower upon their back will glow brightly, transforming into a ball of light when they’ve succumbed to their wounds. This light eventually fades and reveals Ardor’s new body, starting their cycle of life anew, albeit retaining all memories from their past life and those before it.

## Verdant Warden

Ardor was great friends with the first Verdant, albeit they were unaware of the pact shared by the other wardens, unaware the others would die. When their friend died, Ardor grew depressed and grieved until they succumbed to starvation. Once they had reformed they vowed to themselves to protect all of Verdant’s descendants, willing to bear the pain of growing attached to every single one. Whenever a Verdant comes to visit Ardor they’ll listen to their stories with great earnest, providing them with protection from danger until they must travel away once more.

## Profile Author

Written by Gingerfox0212 (FancyFlora#3747).
Hikorshi

**Important Notes**
 ○ Only hunt during day when starving/desparate

## Description

Hikorshi are nocturnal, bioluminescent, lizard-like creatures, using the cover of night to stalk their prey. They are built for speed, using their long legs to quickly close distances while rushing down prey. The Hikorshi’s sharp teeth are not only capable of piercing even the strongest of hides, but also contain a deadly toxin within them, adding to the power of this small hunter. Additionally, the bioluminescence on the Hikorshi is not just for attracting mates and prey: it doubles as a defense mechanism, as Hikorshi can artificially spike the reactions taking place in its body for a short time, creating a powerful flash which can disorient nearby attackers.

## Behavior

Hikorshi are nocturnal hunters, waiting for the cover of nightfall to begin their hunt. Its small size is coupled with a big appetite, requiring a near constant stream of food to keep themselves going. This “need to feed” drives Hikorshi to hunt nearly every night, carrying what it can back to its den to store. During a hunt, Hikorshi will stalk through an area, sniffing to locate a creature. Once it has a lock on a target, the Hiko will approach from a distance, using the cover of trees or plants, waiting for the right time to strike. When the opportunity presents itself, the Hikorshi will go into a full sprint, rapidly closing the distance between it and its prey, locking their jaws onto it and swiftly killing it. In the event that the creature is larger than the Hikorshi, rather than tearing it apart, the Hikorshi will execute a hit-and-run strategy, poking the creature until it succumbs to the Hiko’s deadly mix of bleed and toxin. Then, the Hikorshi will eat its fill, and begin the cycle once more.

## Nesting / Mating

Hikorshi work well in a solo setting, however they truly become a threat when in a family group. Hikorshi will only bond with a mate and their child, and treat any non-related Hikorshi with hostility. When summer arrives, Hikorshi will begin a search for a mate. In a massive congregation, Hikorshi searching for a mate will travel to the base of the Volcano, where the males will compete with each other for a female through displays of their bioluminescence and colors. Often, the male with the most dazzling display of bioluminescence will be chosen by a female, and the two will bond for life.
Irdegarde

**Important Notes**
 ○ Use Area Escape DEFENSIVELY if larger (Tier 3○ 5) predators threaten Irdegarde

## Description

Irdegarde are fairly large Tier 2 creatures with stunning golden antlers, long tails, and sturdy, armored backs. They have long ears and large paws, and closely resemble rabbits. Irdegarde are notoriously stubborn and territorial for their small size in comparison to other Sonarian creatures, a personality change that was brought on by overhunting. They bleed bright, fluorescent, blue blood which, combined with their intricate horns and colorful pelts, makes them a valuable target for others.

## Behavior

Irdegarde packs consist of one leading female and other female Irdegarde. Duels for dominance and the right for nesting occur during the start of spring and summer, where the winner is made the new leader and must take the pack out to Fliers Peak. There, they will meet with several wandering male Irdegarde, and males will duel for the right to nest with the leading female. Afterwards, the male Irdegarde will temporarily be welcomed in as the lowest rank, nest two young with the current lead, and leave. Male Irdegarde leverets follow their fathers out at teenhood, while females stay behind.

## Area Escape

In the event that an Irdegarde is attacked by a predator it cannot face, even in groups, it will unleash a jolt of electricity to momentarily paralyze its attacker. This ability is used defensively, as it strains the Irdegarde to use repeatedly. It is suspected that this is why Irdegarde are seldom bothered by predators, as repeated shocks from failed hunts leaves quite the mark on a predator.
Archinax

**Important Notes**
 ○ Goes to Salt Flats in winter, becomes highly aggressive

## Description

Archinax are often heard long before they are ever seen. They are well known for being moody, and have a particular hatred for being picked up or clung to. Archinax have no qualms about maiming other herbivores that step into their personal bubble, though they do not intend to kill unless attacked or threatened.

## Behavior

Archinax will freely join herds of different species for protection in numbers, but generally like to be left alone. Multiple Archinax can happily exist within a single herd, at the cost of the other herbivores’ hearing. Their claws have adapted to break off branches of fruit trees, but can double as deadly weapons at a moment's notice. Archinax, not being the fastest of creatures, are often seen as an easy snack. Rather than doom themselves, they instead choose the next best option: inflict as much damage as possible (usually by completely shredding the leg tendons), THEN attempt to flee. This tactic only applies when facing predators in their size range, however (Tier 1-3), as they know better than to tango with larger ones.

## Winter

Archinax congregate in noisy droves to the Salt Flats in winter, where the labyrinth of tunnels and caves protect them from the cold and large predators. They are highly aggressive at this time, even to other herbivores, but do not leave the Flats even when warding off threats. Parents stay with their offspring until adolescence, after which point they usually split off.
Kiiwin

**Important Notes**
 ○ Ground dwelling; only glide to escape from threats

## Description

The Kiiwin is a small bird with a double set of wings, a round body, and flesh derived from a kiwi. Its bright green primary and secondary feathers contain chlorophyll, which allow Kiiwin to photosynthesize; all a Kiiwin needs is water and sunlight to survive. The kiwi slices on its body are regularly shed and replaced like their feathers, and have a sweet acidic taste. Herbivores love snacking on these kiwi droppings, with some species particularly favoring their flavor over melons, ringberries, and the like. This has led to some herbivores adopting a Kiiwin or two into their pack. While the pack receives kiwis, the Kiiwin has protection.

## Behavior

Due to their fat little bodies, Kiiwin cannot fly, but rather glide. They live most of their life on the ground, scurrying through grass. Only when a Kiiwin must escape a predator will it flap its wings in one big gust and glide away. These fruity birds gather in large packs of both Kiiwin and other species, but only nest when in packs of its own kind. Females make nests and tend to them at any time of the year, and eggs hatch in the season of cherry blossom and spring. All members of the flock preen their younglings and take excellent care of them as they grow. If the pack is full/over capacity when the young Kiiwin becomes an adult, it will be kicked out, otherwise it may choose to stay or leave. These small birds love clacking their beaks when happy or excited, leading to their dens becoming quite the fest when something is to be celebrated over, such as the birth of a new hatchling. Flocks of Kiiwin migrate across Sonaria according to wherever plants are; one of their favorite hobbies is hiding in berry patches during the day, disguised as a fruit, primarily to photosynthesize and camouflage themselves from predators. However, this has led to some herbivores confusing Kiiwin with a regular fruit and eating the poor bird by accident. As a result, more Kiiwin deaths are attributed to disturbed herbivores than actual carnivores.
Zethines

**Important Notes**
 ○ Sits on random unattended nests, may confuse a melon with and egg and treat it like offspring

## Description

Zethines are large, lumbering omnivores with surprisingly strong parental instincts. Their long claws help them dig through hard surfaces to unearth roots, and they will even feed on bones and carcasses if they can find them. They are neutral and only aggressive when attacked first or annoyed.

## Behavior

Zethines are passive to a fault, turning aggressive when provoked. When faced with a larger predator, they will first attempt to flee but will viciously fight back if left with no other option. Zethines rarely hunt unless desperate, but do so with great efficiency.

## Nanny

Zethines are surprisingly doting parents, enough that they are completely stopped in their tracks when they spot an unguarded nest on the ground. Regardless of gender, a Zethines will instinctively sit on or near the nest until it grows too weak to continue or if the parents return, at which point they will (try to) peacefully shuffle off. They rely mostly on smell to detect threats, as their vision is not the greatest during the day. Because of this, Zethines will sometimes come across melons or gourds and mistake them for eggs. They will carry one fruit for many miles, treating it like an egg and even defending it from perceived dangers. They will wash the fruit in water, try to feed it, and even attempt to vocalize with it. When the fruit inevitably rots away, Zethines will grow noticeably depressed and refuse to eat from that particular fruit species ever again.

## Mating

Zethines mate during the Spring and produce up to two calves. Families are extremely close-knit, to the point where parents will stand their ground against Sonaria’s top predators, and may travel for many days to find each other again if separated by a natural disaster. When their offspring reach adulthood, the group will split off.
Lus-Adarch

**Important Notes**
 ○ Mother nests both babies simultaneously and then resets (switch creatures!)

## Description

The Lus-Adarch is a fearsome beast, capable of accidentally squishing small creatures beneath its hooves. Lacking eyes, they hunt primarily by scent, having millions of olfactory receptors lining the insides of their triple-split lower jaw. Their bodies are armored with wood-like fungus. Most terrifying of all is their incredibly sharp horn, and the soporific spores they can shake from their frills and tails.

## Behavior

Lus-Adarch have a ravenous appetite that not even their photosynthetic abilities can stanch, which drives them to consume any meat before them. While juvenile Lus use their spore-production ability to escape larger creatures, adult Lus use it to hunt, the temporary sleep compensating for the Lus's slow movements. Their lack of eyesight makes them quite testy about their space. A Lus will find a territory it likes and defend it viciously from any trespassers it finds, screeching and shaking spores from its frills, then charge if the trespasser lingers. A meeting between two Lus is especially deadly; since both are too stubborn to back down, these encounters always lead to death.

## Nesting

In autumn, male Lus-Adarch court females by bringing large carcasses they have covered in their own spores (Area sleep). If the female isn’t interested, she will attack the male until he runs; if she accepts, she will promptly eat the carcass and walk off to her lair. Here she will lay down, only getting up if she must find more to eat. The spores will feed on the partially digested meat, and grow into two baby “luslings”. (Incubate two eggs and hatch both at once, then reset.) They eat her corpse, then go their separate ways; they now have the perilous job of growing up.

## Scents and Sensibility

Lus-Adarch navigate the world by sense of smell, and distrust unfamiliar scents. They will rub themselves over every inch of their territory, trying to make it smell like themselves; each individual has a unique, rancid odor. Territories with interesting smells, such as flowers or saltwater, are hotly contested. If a Lus encounters something it can hear or touch but can’t smell, it becomes so confused that it will be docile towards the creature. Of course, the moment it is able to smell the intruder again, it won’t be happy.

## Profile Author

Originally written by lucidive (lucidive#0695). Rewritten by softsylveon987 (FandomFreakCat#9439).
Knalriki

**Important Notes**
 ○ Daylight shy (but not nocturnal)

## Description

As a blind, rather cautious species, Knalriki lack the combative skill of most terrestrial bleeders. Their only defensive measure, a barbed tail, is kept tucked safely away for fear of damaging the sensitive tip. Various frills, spines, and plating running along their flanks are often colored for the purpose of camouflage, while the pseudo-eyes may be vibrant and hypnotizing. Not all species members follow this trend, but it’s the most common appearance. Notably colorful Knalriki tend to be more rambunctious and fruit-loving than others, perhaps a result of genetic association. In general, plants and scavenged meat are a favorite meal.

## Behavior

Due to their lack of sight, Knalriki have a profound tendency to form extremely close-knit packs. These groups take residency in caves or under sheltered cliff-sides, devotedly avoiding daylight. Despite this reclusive nature, Knalriki express their fellowship by scavenging gifts of berries or carcasses for each other. If a male takes favor of a certain female, he will shower her with treats and pleasantries to begin nesting. Only one male is needed to provide for any number of females. Children are reared during any season and are closely guarded by the pack. Concerning foes, Knalriki normally lack the vigor to directly engage predators. Therefore, they retreat on instinct to the dark allure of their home cave. If a predator manages to trespass into a den, swarming tactics take place until the foe is dead or the Knalriki choose to abandon their home permanently.

## Seasonal Aggression

Resulting from their increased skin sensory perception, Knalriki are extremely sensitive to cold temperatures. This hypersensitivity reacts poorly, resulting in constant stimulation akin to twinges of pain. It is during these colder seasons (winter and famine) that Knalriki gain an aggressive demeanor, choosing to venture from their dens during any time of day to hunt down prey. Hit and run tactics are applied and the deadliness of bleed is maximized. Once seasons warm again, Knalriki resume their prior demeanor.

## Symbiosis

Levoneh, having learned the winter and famine cycles of Knalriki, may be found guiding packs to prey and assisting in hunts. Knalriki will not harm Levoneh nor steal prey from them, although discerning friend from foe mid-combat can be rather difficult.
Vaumora

**Important Notes**

## Description

A Vaumora’s presence makes any creature’s fur stand on end, literally! Their fur and feathers have the unique and shocking ability to not only conduct but also absorb electricity. Right from when hatchlings open their eyes, chicks are taught to control this energy and create powerful area shocks that stun and paralyze any creature unfortunate enough to be in radius. This power is an essential defensive perk for the otherwise weak creatures. In the occurence a predator is near a nest Vaumora will use intimidation and shocks to ward off the intruder. As a last resort adults will concentrate their energy into a powerful beam capable of disorienting multiple targets leaving enough time for escape.

## Behavior

Vaumora nest in small families, these groups usually consist of no more than a nesting pair and anywhere from one to three offspring. These groups claim the highest unoccupied peak closest to the clouds. They hunt in the dead of night and are most powerful in rain or thunderstorms. Staying high in the air Vaumora scan the ground below looking to come across a free carcass, low tier, or crippled high tier. Once a target is located solo hunters will dive down releasing shocks and land quick blows often before the prey reacts. Vaumora are extremely aggressive to their own species especially when their hunting territory is threatened.

## Sworn Enemies

Keruku are both Vaumora’s equals and enemies, each with electricity coursing through their veins. When normally Vaumora refrain from using their costly abilities, they have no hesitation using it against their better armored rivals.

## Mating

During winter or fall time thunderstorms, males will ascend into the clouds above tundra, their feathers absorbing the ample energy. From the ground females watch as males battle, their powers at their strongest. The fighting goes on as one by one males either retreat or fall leaving the strongest to have first pick of mates. Occasionally, individuals will be hit with lightning rarely surviving the hit. Pairs are usually together for as long as it takes to raise offspring, occasionally nesting again if well situated. Females with small clutches may take in lone hatchlings if they aren’t older than a few days.
Belluvaraptor

**Important Notes**
 ○ Large packs, small dens

## Description

With flashy colors and a mischievous attitude, Belluvaraptors are playful and sneaky thieves that will hide in the face of a predator before stealing their meal. Hoarding fruit and meat in their den, they will stockpile and rest easy in the winter. They are known to prioritize their own survival, often abandoning young when a larger tier drives them out of their den. They crowd into a small den with a large pack in order to stay hidden and keep their food out of the open.

## Behavior

Despite feeding mainly on easy to find berries and fruit, they will distract or sneak by a tier 2-3 solo creature to steal a meal when possible. They take up small dens with their entire pack often squeezed in, and will try to run or hide if a tier 3 or above notices them. They will attempt to scare away tier 2s from their den with a show of numbers, but will end up scattering if the attacker does not waver within 10 seconds, landing a nip or two in as they run off. Gathering and stockpiling food is one of their favorite things to do, having most of the pack head off in groups to gather and bring back food in bursts, and celebrating those who bring back the most. A large stockpile is the sign of prosperity for them, knowing they can get through the winter. Young Belluvaraptors are expected to get their own food from the pile, or starve, the adults offering nothing more than shelter.
Heisoteri

**Important Notes**
 ○ Similarly colored masked Heisoteri are only passive in each other’s presence, do not defend/pack/hunt with each other

## Description

Originating from an invisible hellish dimension, the Heisoteri is an intelligent, aggressive terror that plagues a creature with nightmares before laying waste to it. This fiery beast travels to the Sonarian dimension at night to feed on the fear generated in its victim’s sleep. By various means, individuals banished to the overworld serve as an example of punishment; this, however, is an unusual occurrence, making the beast’s appearance rare in Sonaria.

## Behavior

Simply put, Heisoteri are incredibly aggressive and lack morality, which is expected of those who are damned from their home dimension. In Sonaria, these flaming beasts inhabit large caves and live alone, and are generally avoidant of sunlight; in fact, direct contact with beams of sun rays cause migraines and skin irritation over time. Therefore, they avoid the sun when at its fullest. Otherwise, this ghostly creature takes advantage of the night and cloudy weather to hunt. The Heisoteri selects a weak target and ambushes it with lethal jaws. They have no preference for meal size, so long as it can suffice their hunger.

## Rituals

Instead of laying eggs, the Heisoteri performs an asexual ritual to summon a spirit from its home dimension. A ritual requires a carcass, and it must be fresh, else decaying meat can infect the offspring. The Heisoteri breathes fire on the carcass; this can become a grueling process as it saps much of the parent’s energy. If performed successfully, the newly-summoned spirit will possess the body and manifest a shape identical to its parent. (In-game, place a nest inside the carcass and breathe on it until 100%, then invite players). After manifestation, the parent will take good care to ensure its offspring survives until adulthood, and then part ways.

## Dynasties

Within its home dimension, Heisoteri lived in brutal family structures, known to be highly selective when pairing. The families, called dynasties, have bloodlines that can be traced by mask color, and are notoriously competitive towards each other. When a Heisoteri in the overworld encounters another of a different dynasty, they are fated to duel to the death—for honor. Otherwise, similarly-colored masks call for a truce between fellow Heisoteri, but are not indicative of friendship.
Gnolrok

**Important Notes**
 ○ Only use breath in self○ defense

## Description

Gnolroks are creatures that trek all over the realm of Sonaria. Despite their huge lumbering size and front limbs seeming unsuited for walking, these beasts are commonly seen migrating with the seasonal food. Their large mouths can consume entire bushes and multiple Gnols can wipe out food for an entire area. Their front, and only, limbs are encased in a thick stone like substance that grows along with the creature from juvenile to adult, similar to a turtle's shell but far more protective. This stony armor gives them a high defense and their weight makes them hard to push around in a fight. From its mouth comes a cursed breath that can break bones and send flying creatures tumbling to the ground.

## Behavior

Gnolroks are a very rare species due to their unusual mating habits. The female can reproduce without the need for a male. This produces offspring that are direct copies of the mother. Once they hatch they are immediately chased off to fend for themselves. If they happen to stumble back upon the mother’s territory she will immediately attempt to kill or maim them. While this can seem cruel to the youngling, it’s one of the only ways for smaller carnivores to even have a chance at taking down one of these impressive beasts. As mentioned earlier Gnolroks engage in migratory habits. Due to their very slow walking speed, they have to follow the plants or risk starvation. If a mother is very prolific and unsuccessful at harming her offspring this can result in a great deal of infighting between the Gnolroks if plants are in a particular small area. Occasionally sister Gnolroks will team up to battle their mother and then soon after fight each other. Other than their brutal infighting, Gnolroks are calming creatures, often seen in a field of plants with their head down, relaxing. Aeshos and other friendly beings will very often use the sleeping Gnolrok as a playground or large snuggle rock. They even may tolerate predators at or under tier 2 relaxing around them.

## Profile Author

Written by EternalRamenNoodles (YaBoiRamen#3696).