Pilot (Class)

## Overview of the Pilot Class

You apart of a select few people who can pilot most vehicles. However, you are most proficient with Starships. However, your extreme confidence in your piloting skills often allows for your hubris to get the better of you. In the end that does not matter to you, any loss you suffer just gives you another opportunity to come back twice as competent.

## Features

### Preferred Starship:

At the beginning of the campaign, you can choose a spacecraft type to be hyper-proficient in. Your hyper-proficiency allows you to never be disadvantaged while piloting that specific spacecraft type, unless bodily impairment occurs or exhaustion. You may also add your +1 to your mastery bonus while using said spacecraft type. You can choose from the list below to be proficient in:

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### My Little Spacecraft:

**Tier I:** While upgrading or repairing your hyper-proficient spacecraft, your knowledge of the craft allows you to make these repairs/upgrades at a 10% discount.

**Tier II:** While upgrading or repairing your hyper-proficient spacecraft, your knowledge of the craft allows you to make these repairs/upgrades at a 20% discount. Repairing or upgrading any spacecraft other than your hyper-proficient spacecraft will give you a 10% discount.

**Tier III:** While upgrading or repairing your hyper-proficient spacecraft, your knowledge of the craft allows you to make these repairs/upgrades at a 30% discount. Repairing or upgrading any spacecraft other than your hyper-proficient spacecraft will give you a 20% discount.

### Desperate Measures:

If your ship is below 50% Hull Points (HP) and you would be destroyed by an enemy's attack, you gain advantage on evasive maneuvers once per game. (2x per game at Level 9; 3x per game at Level 18)

### Navigator's Mindset:

**Tier I:** You have found the best possible route to places you are familiar with. When travelling to places you've already been to via spacecraft, you use 20% less fuel.

**Tier II:** You have found the best possible route to places you are familiar with. When travelling to places you've already been to via spacecraft, you use 30% less fuel.

### Captain to the End:

You are the undisputed master of spacecrafts you own. Once per game while piloting your spacecraft and entering a space-battle, you can make a leadership roll. If you pass your leadership roll, you can have each crew member temporarily add your proficiency bonus to their rolls for the duration of the battle. You, personally, cannot abandon ship if you use this ability.

### The Best:

You are the best captain in the galaxy, until proven otherwise. Even when proven otherwise, you honestly think it was a fluke.

**Tier I:** When you defeat an enemy spacecraft, you gain +1 to all your rolls for the rest of the game. If you are defeated by an enemy craft, you gain +2 to all your rolls against that specific pilot for the rest of your life. Also, you are momentarily crushed by your defeat and gain -1 to all your rolls for the rest of the game.

**Tier II:** When you defeat an enemy spacecraft, you gain +2 to all your rolls for the rest of the game. If you are defeated by an enemy craft, you gain +3 to all your rolls against that specific pilot for the rest of your life. Also, you are momentarily crushed by your defeat and gain -2 to all your rolls for the rest of the game.

### **Captain's Insight:**

When rolling an insight roll while piloting your hyper-proficient spacecraft, you gain advantage and proficiency.