recursal/Fanatic-Fandom huggingface dataset:
Goiliard N'Veluthvael

## N'Veluthvael

The Un-Beautiful Blade

> "*Psilofyr tests me just as he gives me strength. These trials you set before me are but drops in a long ocean...I shall overcome, as I have before, as I shall again*"
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**Goiliard Yastfaenya**, better known by the monikers **N'Veluthvael** (Un-Beautiful Blade) or **Saurot'ri** (Rotting Elf) is a member of the Emeraldparty and scion of the Yastfaenya Family within the Everwind Tribe. Cursed from birth with seemingly incurable leprosy by the bewitchment of Lamprey the Vile, Goiliard was unable to continue his family's fair legacy. Turning to the worship of Psilofyr for perseverance, Goiliard took the oaths of a paladin and set out to perform great deeds (particularly the eradication of hags) in spite of his affliction. Eternally shamed by his very existence and weak to the physical world, sheer force of will and devotion has kept Goiliard going. So great is this that he can summon forth "echos" capable of striking enemies and protecting allies while Goliard's feeble body is is safely behind. Among Goiliard's quests to find worth and purpose, he joined with Roosevelt in the search of a mystical grail that might cure his affliction. Although unsuccessful, he and Roosevelt have remained close companions, and Goiliard partly blames himself for Roosevelt's current state of being.

## Name Change

After being cured of his leprosy with the help of Daiwon, Goiliard took the name **Uluthvael** (Cleansed Blade) as a mark of respect to being "reborn" by the fey. Similarly he changed his other title, Saurot'ri, to **Suoret'ri** (Blessed Elf).

## Trivia

* Goiliard is very loosely based on Baldwin IV of Jerusalem - *The Leper*.
* Goiliard's riding horse is named Sauress, meaning "Steed of the rotted". This became Suoress (Steed of the holy) when Goiliard changed his name.
* Goiliard only eats fruits, nuts, and other foods that are given "freely" by their plants.
Ignasq

The Pack-Master of Naerlast

**Ignasq** is the Pack-Master of Naerlast. He and his pack were driven from their Rat-Hold by Rob Boss and his Painted Beauties, forcing them to reside at Knogon with Pack-Master Nipp. Ignasq is relatively young for a Pack-Master and is eager to prove himself. His second-in-command is Big Strongrat, who Ignasq sent as a representative for The Party's alliance against Rob Boss. Upon hearing of the impending mouse attack on Alton, Ignasq and his Pack-Rats rushed to save The Party and, more importantly, Prince Chklsquak from peril. Zipper states that he grew up with Ignasq at Amlok Sill.
Nerath

**Nerath** is a continent in Tasyurai located northwest of The Great Ocean. It is home to a diverse population prominently including humans, dwarves, elves, eladrin, and orcs. In modern times Nerath is divided into small nation states, remnants of the continent-spanning Nerathian Empire. The landscape ranges from massive mountain ranges in the east through wide forests in the center and rocky plains in the west. Having been a border province between both Bael Turath and Arkhosia, and located far from the reach of Vail, Nerath lacks the local influence of their residual empires. This freedom from outside influence has allowed the local cultures of Nerath to take shape mostly independently and the legacy of its own multicultural empire is of much greater renown.
Cult of Mechanus

> "*Faith through Invention. Perfection through Innovation. Honor through Emulation.*"
> ― Mechanist Motto
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The **Cult of Mechanus** is a subsection of the Church of Moradin. They are followers of the precepts of the religious reformist and inventor Sorri Mekkane (batter known as Mechanus). Sorri's reforms caused division within the dwarven church and emergence of the Mechanist Sect within it. The Cult of Mechanus, founded by students and disciples of Mechanus after his death, remains the preeminent authority of this sect, although they are subservient to the unified Dwarven Church under the Inverness Accords. Their center of power remains in the City of Hammerfast, homeland of Mechanus, which historically has had the highest demographics of Mechanists across the whole Runedar. Members of the Cult of Mechanus are both inventors and clergymen, viewing these as two professions as the same within their creed. Unlike the rest of the Dwarven Church, the Cult of Mechanus on rare occasion inducts members who are not dwarves, primarily gnomes. The Cult believes that the act of invention and innovation is sacred, that it should be pursued wholeheartedly with both body and mind in the hopes of better emulating the perfection of Moradin's divine designs.

## A Heart of Sorrowful Power

The Cult of Mechanus features prominently in late Season Two and through Season Three of AHOSP. The current Archrector of the Cult in this time is Kieth Hamarhaast, who aids The Party on a number of occasions. He introduces them to the Cult, who are working with Bran Torsson to create a mechanical body for Archibald. In particular Keith gets Raz Rakoten Mauz an introduction with the Hammer Monastery, the most elite group of Mechanist Inventor Monks. For helping with the Cult's goals and studying their ways, Raz eventually receives an audition to show off his inventions to the monastery. After unveiling the Hammerlock Cannon to them, Raz is inducted into the monastary. Although on the periphery of the religious cult itself, much of Raz's mechanical knowledge was taught to him by members of the Cult of Mechanus.

The Cult joins in the Alliance of Hammerfast for the final battle against the forces of Rob Boss. Together with the Dancing Spirits and Druids of the Grove they construct the spiritual Gazebo that contains Rob Boss's corruption during the Battle of Dunmer-Lake.
Hammerfast

**The Runedarik Province of Hammerfast**, also informally known as the **Governorship of Hammerfast** or **Stewardship of Hammerfast**, is the westernmost province of the Runedar. It is centered around the City of Hammerfast, former capital of the Dvergr Empire. Located on the Cusp of The Dawnforge, Hammerfast controls land in both the Nentir Vale and Dawnforge Mountains. It is often considered the most liberal of the Dwarven Provinces and has the most diverse population in the Runedar. Since the death of High King Cholor IX around -300 AON the Golden Throne of Hammerfast has been vacant and it is ruled by a Governorship of Hammerfast as interim (ad infimum).
Lorec Lavender

> "*Oh it's awful! It killed Edgert! Now who will play Consear!?*"
> ― Lorec Lavender
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**Lorec Lavender** is the star actress of the Throne’s Foot Theater Company in Hammerfast. She is extremely dedicated to her work and image, to the point of caring little for those who don't serve her interests. In addition to her stage presence, Lorec is known to be skilled player of The Arena and is involved with Hornhim Bordbelly's Underwound Arena Society. She is currently involved in the production of *The King and the Blue Troll*.
Dothol Mineaxe

## Captain Dothol Mineaxe

> "*That's* Captain *Mineaxe to you*"
> ― Dothol Mineaxe
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**Captain Dothol Mineaxe** was a member of the Steel Hammers who accompanied Captain Merrek Thumthein to Naerlast to fight the Painted Beauties. Following the battle, where Merrek was slain by Rob Boss, the Steel Hammers were left without a captain. Merrek did not have a clear chain of command leading to confusion over who would take his place. Blarg Deaff, wanting to get the process over with quickly, simply chose the closest Steel Hammer and invoked his title as a Count to promote them to Captain. This Steel Hammer happened to be Mineaxe. Dothol was quick to assume his roll, claiming that Blarg has seen the spark of leadership buried within. Although certainly not sharp-witted, Dothol has proved to be no less competent than Captain Merrek before him.
Emo-Mobile

**The Emo-Mobile**, also known as the **Emomobile** or for short **Emobile**, is a cart used by The Party for transportation. It has been pulled in varying degrees by Blarg Deaff, Zagger, and Horsey Shieldy Horsington. The cart was originally owned by Lord Whitefen and had been brought to The Raven Roost for the coronation of Emperor Krand. The Party subsequently stole the cart in an escape. Throughout most of Season 1 it was pulled by Zagger, but after the acquisition of Horsey Shieldy Horsington in Season 2 both horses pulled the cart jointly. While Aisu Kurimu was disguised as Emo Hair Steve in Ferrelroost, the stable-workers painted the cart black with the name "Emo Mobile" written on the side. Although this had been an attempt to appease "Emo Hair", The Party decided to keep the new theming. After the Battle of Fastormel, The Party had to abandon the cart in Ferrelroost as they chased after the Key and later Heart of Dolon. As a result they acquired a new cart known as the Heart-Kart, leaving the Emo-Mobile behind in the care of Thomas the Bard. Thomas later transferred the cart to Bran Torsson and his retinue, including Gregory Tuu, who had been left in charge of the Booze Cart. Bran loaded the Booze cart's supplies into the Emo-Mobile alongside his own and Gillbob's before setting out for the City of Hammerfast. Shortly after arriving at the Sabrak-Agland Inn they reunited with The Party and the Emo-Mobile was transferred back into The Party's service.
Naus Araumycos

> "*Deep under the earth stirs a vast metropolis of fungi, presided over and tended to by the ghosts of forgotten heroes.*"
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**Naus Araumycos** (meaning 'great fungus ship'), formerly referred to as **Araumycos' Kingdom**, is a loose organization led by Araumycos and headquartered in the body of The Great Dreaming Fungus. Its growth from a circle of Myconids within The Glowing Grove to a planesfaring strike force against the Sovereignty of Amoth was facilitated by Araumycos' visions of The Psion's Night.
King Charmin

> "*Oh! Get my good side!*"
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**King Charmin**, **Archfey of Fey Goblins**, **The Beauty of Nahkter**, (formerly **Prince Charmin**, **Son of the Great Gark**, **Warchief of the Forests**), is the current King-in-Exile of Nahkter. He is supposedly the most beautiful goblin with exception to Great Gark himself. Although King Charmin is claimed to be the Son of Great Gark, it is unknown if he is biologically so, considering the oddities surrounding the use of titles in Nahkter. Charmin usually upholds an air of superiority, foremost concerned with his looks and personal appeal. However, when faced with real threat he quickly flakes. In his original duties as Prince, he is sent by his father to act as emissary of Nahkter to the Black General's alliance in Clangor, traveling with The Afterparty to reach the city. He remains in the city when it is besieged by the armies of Nomog-Gaeya, but manages to escape with the Black General thanks to his father's sacrifice during the battle. From there he is rescued with the Black-Chosen by The Afterparty onboard Daybreak before the rapture consumes Chernoggar. With the death of his father and destruction of his kingdom, Gark was crowned the king of Nahkter-in-Exile onboard Naus Araumycos by Aisu of the Blue Hair. It is as of yet unclear if Charmin inherited all of his father's powers as 'Arc Fairy', however his new position has emboldened the goblin to take up a more responsible stance.

## Trivia

* Prince Charmin's name is a pun on "Prince Charming" and *Charmin* toilet paper.
Malady Wartbladder

> "*Bubble, bubble, toil and trouble. Fire burn and cauldron bubble.*"
> ― Malady's spell
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**Malady Wartbladder** is a mysterious night hag who has a habit of showing up in unexpected places. She is thoroughly evil and delights in the suffering of others, though will often makes allies for her own purposes. Her ultimate nature is unknown, as are her ultimate motives.

## Queen of the Forest

When The Emeraldparty is in Anduiros waiting for a meeting with Celia Marliir, they agree to pass the time in a hotel room at the Wild Goose inn on the recommendation of Percival, who had stayed there in the past. During their stay, Malady proves herself to be an unsettling individual with a pet goose named Thanatos. Camellia takes particular interest in Malady, asking for and receiving her name. Though somewhat on edge, the party's stay is uneventful and they leave after a short time. Malady hides her hag nature during this interaction, successfully avoiding the ire of Goiliard N'Veluthvael.

## Aristonia

Malady also appears during the Halloween Special for Aristonia. After Danny Allen and Bubbles are separated from Gumby Candyfloss and their other friends in a Bubbles stampede, Malady joins the two in their wandering of a spooky Halloween-themed area. During their time, they work together on several business ventures and kill some rude undead. After some time, Malady parts ways from the other who return to their usual homes.

## Trivia

* Malady is the first character to appear both in and out of Aristonia.
* Malady and Goose originate from a different campaign outside the Le Buddies Play D&D canon called Devil's Playground.
* Malady is actually the ancestor of Gumby, being the fiendish ancestor which makes him a tiefling.
King's Road Company

> "*Keep your violence to the side of the King's Road*"
> ― Nerathian adage
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The **King's Road Company** is an organization founded by a group of wealthy individuals to fund the creation of the Roadmaster's Guild. In practice the Company is a shadow council operated by its merchant-elite Board of Directors that controls the Roadmaster's Guild for their own profit. Via the Roadmaster's Guild, the Company is able to exercise influence across the whole of The King's Road, most notably collecting taxes and issuing contracts for merchants which use the road. Through the Guild's original Imperial Charter, the Company is capable of enforcing law upon the road and prosecuting crimes committed upon it. The power exerted by the Company via its control of The King's Road cannot be overstated, for it has a functional monopoly on the trade routes vital to the states of Nerath and even holds legal authority equal to many of the states in which it operates.
Dorst Mugg

**Dorst Mugg** is a dwarven blacksmith in Ferrelroost who operated the local smithery of *Jak'a'napes*. His forge was taken over by Buffarou Ingu when House Pyrostar occupied Ferrelroost, leading the hotheaded Dorst to join with the resistance coalescing around Larden Kried. Like Kried and Cirinthella Gensar, Dorst was captured for ringleading the rebellion. He was later freed by The Party and helped in the ultimate liberation of Ferrelroost. However, *Jak'a'napes* was destroyed when Buffarou Ingu detonated a black powder explosive rather than be captured, leaving Dorst's future in the town uncertain.
Fortuna

The Enchantress of Fortune

### Abilities

Amplification and Manipulation of power and fortune, mental manipulation, illusive techniques, infusing and controlling sands.

## Political Information

### Enemies

The Hourparty

> *"Fate is trapped on our side."*
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**Fortuna** is a member of The Sands of Time, and a major antagonist of Stardust Hourglass. A silent enchantress working on Eschaton's behalf, she works to sabotage the Hourparty's mission by manipulating the figures they come across. Quiet, cold, and devoted to Eschaton's own goals, she showed little interest outside of seeing them to their conclusion.

One of a group of three friends who'd shown interest in manipulating time and fate, a young woman would assist the group's leader to the best of her ability in researching stardust and its mysterious properties. The leader, frustrated with their previous mentor, had found a new one in the form of a disgraced member of the now long defunct Architect's Guild of Alam-Reth. The architect had spent many, many years looking into the same field, and apathetically taught them all he had learned about stardust and causality itself. One night, the group attempted to completely detach themselves from fate's grasp with a newly created spell. This however, imposed drastic changes and effects on the bodies of all three friends, removing all of them from history and altering their bodies in incomprehensible ways. The young woman found herself unable to be physically altered without reverting back near immediately to a default state. She also became able to imbue sands with her own power with similar abilities to Stardust, forcefully empowering individuals, or bringing to life golems of sand with just a breeze of it. Despite her newfound powers, her leader had found one even greater, splitting into the specter Eschaton, and the shell Nill. Eschaton bestowed the new name of "Fortuna" onto the young woman, seeing how her powers can alter ones abilities to the point where luck itself seems to be skewed to their side.
Emperor Krand

> "*You insolent fools...my beauty is greater than you could ever understand!!*"
> ― Emperor Krand
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**Emperor Krand**, formerly **Chief Krand**, was leader of the Bloodreavers and later New Nerathian Empire, as decreed by Rob Boss. Krand was given otherworldly powers by Rob Boss and charged with directing his will to his followers. In such a role Krand was the Primary Antagonist of A Heart of Sorrowful Power Season One.
Shoal Zahak

* True Shoal
* Paradox

> *"It seems I'd underestimated your value before... You'll be a most interesting subject afterall!"* - Pandora's final known words to Shoal
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**Shoal Zahak** is an NPC prominent in the events of Crisis of Static Thoughts who was believed to be corrupted by True Pandora and joined The Duoparties in Abysmal Lost Paradox. This Shoal was later revealed to be a forced imatation graphed onto the psyche of Aldrean and later chose the name Paradox for itself.

A prince of a faraway kingdom of Tritons and a wielder of psionic lightning, Shoal was easily integrated into STATIC and rose to be one of its most prominent operatives, alongside his servant Tendent and the Moonsung Twins. However, after the backfired assault against Maximillion Lazuli, Shoal along with Lazuli and the rest of STATIC would be trapped within Chairman Zenolea Answer's Dreamscape, cycled between simulations in order to hone their psionic potential and eventually turn Answer into the ultimate mind. The final simulation saw Shoal and his squadron defeated and placed under Answer's control, where they would be used to fight against The Interparty in a final test. While Tendent and the twins would be slain in this battle and their minds merged into Answer, Shoal would only be knocked unconscious as Answer was defeated before he could be struck down. Shoal would be seen again in the epilogue Reunion of Chaos, implied to have been found drifting in the Dreamscape by Pandora and having undergone some form of torture. Upon Pandora dismissing the Interparty, he would keep Shoal trapped, implied to be initiating a horrific experiment with him. Shoal will later reappear amnesiac and scarred, with little idea of who he is or what has happened to the world. He sets out with a group of adventurers to learn more about himself and his powers, while confronting the green flames that scorch the sky, delivering heavy doses of dread into his mind.
Chernoggar

> "*The Chern roars for violence! Seek out your rivals, reawaken old feuds! Let this day run to crimson night in nothing but the pursuit of absolute domination! Exalt The Great Chern with blood!*"
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**Chernoggar** is the Second Dominion in the Astral Sea. It is the **Dominion of War**, far renowned for the unending violence and conflict which churns within its borders. Chernoggar has been the site of unending power struggle since the death of its original Primordial Ruler Tuern, although most agree that Bane rules the domain.
Clan Gimsteinn

**Clan Gimsteinn** is an old dwarven clan renowned primarily as Metalweavers. They traditionally held Castle Inverness as their primary holding. Although once a great clan, Gimsteinn dwindled over the millennia to the point where only a handful of true members remained and Inverness slowly fell into disrepair. In 1432 the last remaining members of House Gimsteinn in Inverness aided The Party in the forging of Deicide, using their household metalweaving techniques.
Jarfalian

**Jarfalian Khaldros**, **the Sovereign Elk**, is an Archfey in Lae with close ties to natural beasts. He makes his demesne in the area west of the Forest of Summer and north of the Brokenstone Vale called Elkweald, one of the last surviving land areas of Melora’s former realm. Originally a faegod under Melora’s rule, Jarfalian became part of Corellon’s court after the First Fae War. He retains his home in the last surviving area of land which was once part of Melora’s realm out of respect for his former mistress.

## Dance of the Jester

Pom has long dreamed of joining Jarfalian's service despite their place as a subject of Hyrsam. During the events of Dance of the Jester, however, Pom was granted permission by their lord to seek out Jarfalian after curing their curse from Erevan, the Fey Jester. This is leveraged by Erevan's will-o'-wisps when they take Jarfalian's form to try and draw Pom to them and curse them further, although Pom refuses to do so out of suspicion. While on the Jaggerbad Skyhouse, Pom is assigned servant of Jarfalian as their escort, Erishi the Sovereign Hare, and Pom enjoys spending time with him and his animal friends. In Astrazalian, Erishi helps draw Jarfalian's attention directly by bring them to House Khaldros to test their friendship with natural beasts. After Pom passes the test, Jarfalian appears to them directly in a vision and blesses them with the ability to directly speak with animals. Pom is later advised by Erishi to remain on Astrazalian so they can easily join him in Elkweald once the city slips back into Lae. Pom is presumed to have done so, achieving their goal of entering Jarfalian's service.
Booze Cart

**The Booze Cart** is the unofficial title of a cart briefly utilized by The Party to travel between Castle Fastormel and the House of the Icenell. The cart originally was part of the supply carriage for the Fallcrest Army's siege of Fastormel. It was repurposed and given to The Party by The Steel Fist so they could pursue the Key to the Heart of Dolon further north, then abandoned when The Party hastily used a teleportation ritual to intercept Rob Boss at the Vault of Dolon's Heart. The cart received its name from the barrels of booze bought by Luna Starleaf that it was used to carry. Gregory Tuu returned the cart to Fallcrest, where its contents were transferred to the Emo-Mobile.
Nautiloid

**Nautiloids** are a type of Astral Ship used by Illithids. They appear as enormous conch shells with decks composed of biomechanical material that sprouts forward a group of prehensile tentacles. Despite its appearance, nautiloids were not alive and instead crafted through unknown illithid sciences. A nautiloid was always captained by a squadron of mind flayers who were capable of controlling the vessel though a psychic link to the helm and primarily dwelled within the armored command center within the ship's shell. The rest of the menial tasks of operating the ship were left to a compliment of thralls and slaves.

Despite being larger vessels, Nautiloids were known for being incredibly stealthy and maneuverable for astral ships of their size. However, they are still comparatively smaller than other warships. The weaponry of a Nautiloid varied depending on a number of configurations, but they are all capable of using their tendrils to grapple nearly ships.

Nautiloids comprised the backbone of the Mind Flayer Empire's Fleets during its height. Following the Empire's fall, the vast majority of remaining ships were rendered inert and rebased into the Underdark with the fleeing illithids. This left active nautiloids exceedingly rare to encounter in the Astral Sea. However, upon the reawakening of Amoth and start of the The Psion's Night, the Nautiloid fleets have been reactivated in service to the Sovereignty of Amoth.

A much larger version of the Nautiloid was known as the Illithid Dreadnaught. These massive astral ships were capable of carrying entire mobile illithid lairs and colonies within them. Although rare, Dreadnaughts were significantly more powerful warships and among the most dangerous classes of spelljammer to be encountered across the dominions. Dreadnaughts frequently acted as flagships to an accompanying fleet of nautiloids.
Miz'ri of the Shichimi Clan

## Miz'ri

> "*The time has come my kin, for the wheel of violence churns unending. The Ilharn wished to use great calamity to bring us together... but for all his wisdom, distrust ebbed his ideals and blinded him to perhaps a simpler option. Through wonder; through the words of a friend; through our all secret yearning for peace. That we see not our families slain for a forgotten offense. This wonder has just been shown to us, and I implore you to heed the words of Aisu Kurimu, that of a would-be enemy. The time for a new age is now!*"
> ― Miz'ri
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**Miz'ri** *of the Shichimi Clan* is a member of House Pyrostar and adoptive daughter of Kopu Keiku. She served in Kopu's expeditionary army to the Nentir Vale, being one of very few aware of his true intentions. After the Battle of Fastormel, Miz'ri's legion of Blackbows fought their way through the siege line with Hotto Sosu's forces and escaped. However, after this Miz'ri and Hotto Sosu had a philosophical falling out in regards to upholding Kopu Keiku's legacy. As a result she secretly betrayed Hotto and began working with The Party to stop Rob Boss. Since formally allying with Aisu Kurimu of House Arcticstar for the Battle of Naerlast, Miz'ri has been a mainstay accomplice to The Party and voice for the reconciliation of House Pyrostar and House Arcticstar. When Hotto Sosu was slain by Shebingu Kurimu, who himself was subsequently usurped by Aisu, Miz'ri became the official heiress of Kopu Keiku and aligned her forces with Aisu's.
Jonathan the White Shield

## Jonathan

**Jonathan** is a member of the White Shields and friend to The Party, particularly Aisu Kurimu. He, along with Whitey Shieldington, aided The Party during the Third Battle of Fallcrest and further developed a relationship with them afterwards. He may have converted to Dancing Spirit worship at the Gazebo, but this is unconfirmed.
Mouse Kingdom

> "*Since the end of the Rodent Wars we've been at peace with the Mouse Kingdom*"
> ― Zipper
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> "*There were Rodent Wars? There's a Mouse Kingdom!?!*"
> ― Enel Enlee
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**The Mouse Kingdom**, also known as **The Mice of Ghimmer**, is the nation of the Great Mice led by The Mouse King. Although much more militant than their principle rivals, the Rat Kingdom, the Domain of the Mice remains mostly unknown to the surface-folk. Since their inception the Mouse and Rat Kingdoms have been in sporadic conflict known as the Rodent Wars, which have recently ended under an tentative peace deal. In A Heart of Sorrowful Power, a faction of mice led by Scurrio the Mouse Prince aims to steal the Heart of Dolon, reinstigate the Rodent Wars, and utilize The Colossus to conquer the surface world.
More than 24

More than 24 logo

> "*(0A+6Q+12J+(18K-C))/(W-X)>24*"
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**More than 24**, also written as **>24**, is a campaign following the ancient and powerful sentient artifacts, the Oracle Blades, during their most active period, set over the course of roughly a thousand years starting shortly after the end of the Dawn War. Set across b’Papiren, the Planes of Existence, the campaign follows the the origins, various episodes, and downfall of the blades in their most powerful forms. After being forged following the end of the universal war they were designed to take part in, the blades search for a new purpose they can fulfill. The framing device for the campaign is as the second edition of the definitive research text on the artifacts, compiled by Torrin Theylar the Younger.
Goblin Judge

> "*10!*"
> ― The Goblin Judge
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**The Goblin Judge** is a Bloodreaver Goblin who appears and gives scores to various feats of athletic ability, primarily acrobatic jumps. He first appeared at The Raven Roost, where he rated Psych Diety's landing following a teleport at a 10/10. Though the goblin was later killed by Zander Taxe, he continued rating every jump out of the window, even in death.

Though he is hostile towards The Party, being a Bloodreaver, the Goblin Judge apparently stays unbiased in his ranking. This is apparent as he has given Zander a 10/10, even after Zander killed him.

It appears that the Goblin Judge is haunting the Party as a form of retribution for them killing him.

# Rankings

## The Raven Roost

* Psych Diety - 10/10
* Zander Taxe - 10/10
* Aisu Kurimu - 7/10
* Joe Guardson - 1/10
* Gordeon the Snake - 10/10

## Fallcrest (1st)

* Enel Enlee - 10/10
* Psych Diety - 4/10

## Nentir River (1st)

* Zander Taxe - 10/10
* Pirate Cutthroat - 10/10
* Everyone who fell in the river - 1/10

## Fallcrest (2nd)

* Architecti - 2/10
* Ballerina Legionnaire - 8/10
* Zander Taxe - 10/10
* Enel Enlee - 10/10 and 1/10

## Crest Ruins

* Enel Enlee - 10/10
* Psych Diety - 4/10
Harkenwold Militia

The **Harkenwold Militia** is the armed forces of the Barony of Harkenwold. They are not a standing army but instead impressed civilian units and volunteers from the various settlements in Harkenwold. The Baron of Harkenwold has the power to call the formation of the Militia and act as its commander-in-chief.

## Bloodreaver War

During the Bloodreaver War the incumbent Baron John Stockmer called upon the Militia to help fight the invading Bloodreaver Army of Chief Larkk. The Militia formed in Harken and acquired the aid of a group of adventurers before setting off to Albridge, which was under attack by the Bloodreavers. There they allied with the remaining forces of the Tor Clan in repulsing the invaders. The Militia then aided the Tor Clan in recaptured their hold and pushing the enemy from Harkenwold as a whole.

Baron Stockmer also responded to Lady Clodese's call for aid in the campaign against Thunderspire by sending some units of the Militia. Some forces of the Tor Clan led by Bran Torsson volunteered to help as well. These units were present at the Battles of Piketown and Saruum Khel. Most returned to Harkenwold and were disbanded upon the ultimate defeat of the Bloodreavers.

Bran remained behind with a a group of volunteers who helped eradicate the remaining Bloodreaver holdouts, notably at The Raven Roost.
Kieth Hamarhaast

The High Priest of Mechanus

> "*We beseech you, o Gods on High! We call to Dumathoin, whose spirit watches over us all from the Mithral Gates! We exalt you with this body of bronze, with mortal craft as great imitation to the High Father’s Sacred Own that we can humbly muster!*"
> ― Keith Hamarhaast
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**Keith Hamarhaast** is the High Priest of Moradin for Hammerfast and the Archrector of the Cult of Mechanus. He operates the Temple of Moradin in the City of Hammerfast and is one of the foremost religious experts on the teachings of Mechanus. Raz Rakoten Mauz took particular interest in Keith, as he had become intrigued with the Cult of Mechanus. In turn Keith, who had never seen such an enterprising gnoll, offered to put in a good word with the Hammer Monastery if Raz proved his worth for the ongoing Archibald Mk II project.

Keith headed the ritual that resurrected Archibald's spirit in the bronze body of Archibald Mk II, personally calling out to Dumathoin to return the honorably Archibald from the Bridge of al-Sihal. Keith also later performed a cleansing ritual that cured Raz of Bibblesip Horror-Mouse's mutagenic paint. Remembering this, Raz subsequently had the wounded Dillock Wraglins be brought to Keith to be healed.
Archibald Mk.II

**Archibald Mk.II** was a mechanical body built by Gillbob the Tinkerer and the Cult of Mechanus to serve as a receptacle for Archibald Torsson's soul and container for the Heart of Dolon. A marvelous work of machinery and robotics, the automaton came equipped with a near impenetrable shell and a multitude of built in weapons. Once powered by the Heart of Dolon it became exceedingly strong, capable of taking on an army of zombies single-handedly. After the completion of a ritual calling back Archibald's soul, he used the mechanical body as his own. Rob Boss later succeeded in corrupting the Heart of Dolon and used it to take control over the Archibald Mk.II. It was eventually destroyed by The Colossus after Rob Boss transferred the heart into it.

## Trivia

* The Archibald Mk.II served as the inspiration for Raz Rakoten Mauz's own search to transfer his soul into a mechanical body.
Dream Beholder

The **Dream Beholder** is a Beholder conjured up by Rob Boss to inhabit his dream realm. It is a not a real beholder, but is instead a mere imitation created by Rob Boss. The Dream Beholder is as strong as a normal juvenile Beholder, and uses its various eye beams to kill its prey. Rob Boss often sends his enemies to the dream realm to be attacked by the Dream Beholder in a psychological attack.

# Appearances

When The Party encountered Rob Boss in the Marldowne Caves, Rob Boss sent the party into his dream realm. There they were attacked by the Dream Beholder. The Beholder killed all members of The Party, causing them to wake back up with Rob Boss escaped.

Blarg Deaff was particularly traumatized by the encounter, as he was turned to stone and then disintegrated into a puddle of goo by the Beholder before being able to even fight back.

Rob Boss sends The Party back into the Beholder Nightmare again when he attacks them at the House of the Icenell. However, this time Aisu manages to call the Dancing Spirits for aid. With their guiding help The Party exerts their willpower over the dream, weakening the Beholder. It is finally killed by Luna Starleaf, allowing The Party to escape.
Sesame

**Sesame** is a Pyrostar Blackbow and lieutenant to Miz'ri in the Shichimi Clan. He is one of Miz'ri most trusted soldiers and works with The Party on a couple of occasions as a result. Sesame is most notable for traveling with the Exalted of Erathis to keep the Heart of Dolon secure and being subsequently knocked out. However, he was able to broadcast his coordinates to Miz'ri, ultimately leading The Party to save him and attempt to secure the Heart.
Harken

**Harken** is the capital and largest town of Harkenwold, and is largely the namesake of the region. The Harken Keep and Armory, built in 559 AON by Emperor Javis II is one of the mainstays of the town, which briefly served as Javis's capital. Harken was among the first human towns founded in what became known as the Harken Forest, and contributed largely to the deforestation of the central plain. The first barons of Harken were largely influenced by nearby Therund and would later incorporate the surrounding towns into a complete Barony. The town's size and importance have waxed and waned over the generations, reaching its peak a number of times as part of the Nerathian Empire, but having largely fallen into obscurity with the empire's fall.

Although not politically powerful, Harken maintains a strategic position on The King's Road. Specifically, it sits on the main trade road into the Nentir Vale that connects southward through Vanacessia, Sarth, and eventually leads into the trading ports of Kul.
Merrek Thumthein

> "*Hear that Gorin Bulmtrak!? I'm gonna punch the Dark Lord!*"
> ― Merrek
>
>

**Merrek Thumthein** was the captain of the Steel Hammers and unreciprocated rival of Gorin Bulmtrak (the captain of the Golden Hammers). This feud was evidentially because Merrek believed Gorin jilted him by stealing the position of Captain of the Golden Hammers. This left Merrek with the less prestigious position of Captain of the Steel Hammers. Gorin dis not seem to realize the controversy regarding his appointment. Merrek was recommended by Governor Vincens Elprath to lead the Hammerguard expedition against Rob Boss at Naerlast, likely because of Merrek's enthusiastic attitude towards proving himself. Unfortunately that same enthusiasm led to Merrek's death at the hand of the Dark Lord.
Abomousnation

> "*That name is so stupid. I hate it.*"
> ― anonymous
>
>

The **Abomousnation** was a horrific mouse monster created by Bibblesip Horror-Mouse using a specially modified mutagenic form of Rob Boss's paint. It was a 30-foot long chitinous creature with long bladelike appendages for forearms and a hooked mandible-like mouth of teeth while somewhat preserving the vague shape of the mouse it once was. The original abomousnation was formed within a vat of corruptive paint kept within Bibblesip's laboratory in Ghimmer Peak. When The Party infiltrated the lab in search of the Heart of Dolon they where attacked by the abomousnation but promptly slew it.

Bibblesip formulated a single purified vial of the serum used to create the abomousnation, intending to produce a whole army of the creatures in service to The Mouse King. However Bibblesip was killed by The Party before he could make any more of the formula. The one completed serum was in the possession of The Mouse King, who imbibed it when confronted by The Party and transformed into an abomousnation himself. The King's abomousnation was visually distinct in that it had seven heads, stood on hind legs, possessed more fur over its chitin armor, and had long tendrils instead of blades for forearms. This difference may be attributed to the serum being used on a Great Mouse as opposed to a regular mouse, or that the serum was more perfected compared to the original. Regardless, it too was slain by The Party.

## Trivia

* The form of The Mouse King's abomousnation is a reference to traditional depictions of the Mouse King from *The Nutcracker and the Mouse King*.
Maelbrathyr

## Geographical Information

### Biomes

City
Sheer Cliff Steps
Mushroom Grove

### Child Locations

House Dekaan
House Thrayban
House Ravenhook
House Dungrim
Severed Horn Lodge
Maelbrathyr Prison Ruins
Altar of Torog
Maelbrathyr Carnival Grounds
The Blind Prospector's

## Political Information

### Minor Factions

Turathian Guard
Torog Faithful
The Underground
House Dekaan Drow
Shaltzar's Chosen
House Thrayban Garrison
Banqueters of House Dungrim

### Important People

Hannault Thrayban
Aleeria Shaltzar
Ordu Dekaan
Vance Dungrim
Marta Ravenhook
Phyrue, Priestess of Torog
Hears-Beyond-Ears

### Inhabitants

Tiefling (40%)
Drow (20%)
Duergar (12%)
Svirfneblin (11%)
Human (7%)
Dwarf (5%)
Other (5%)
\*Slaves not included
Feely the Ferret

**Feely the Ferret** was a Giant Ferret and among the ferret entourage of Hercules. He lived at 40 Spire Street in the City of Fallcrest. Feely, alongside other ferrets, arrived when Fefe the Ferret became Hercules to save The Party and Dillock Wraglins. Afterwards he was befriended by Aisu Kurimu. His whereabouts after Hercules turned to evil are unknown.
Gillbob the Tinkerer

## Gillbob

> "*This'ere OS update will make them shuriken 30% more effective*"
> ― Gillbob
>
>

**Gillbob the Tinkerer** is a wandering gnomish inventor, explorer, and salesman. He operated a mobile storefront called **Gillbob's Tinkerings** which travels from city to city, sometimes via catapult. The Party first encountered Gillbob when he launched himself over the Fallcrest walls and into the town square. He since proved his meddle through various mechanical feats, one being to restore the New Empire's Airship to working order. Gillbob and Bran Torsson are old fiends and have spent much time together since being reunited.

# A Heart of Sorrowful Power

## Season 1

### Arrival in Fallcrest

Gillbob made a noticable first entrance by utilizing specifically designed catapult to launch himself and his store over the closed wall of Fallcrest and into the market district, where he promptly set up shop. The Party, obviously intrigued, visited the shop. There Enel purchased some Seeking Shuriken and Psych bought a mechanical cranium and Holy Scripture of Mechanus. He later went to investigate the wreckage of the New Nerathian Empire's Airship.

### Work for the Fallcrest Army

Prior to the Fallcrest Army's expedition against the New Nerathian Empire, Gillbob busied himself with repairing the ruined airship. Although this was done in conjunction with the army, it was ostensibly out of Gillbob's own interest. When his old fiend Bran Torsson arrived to help Fallcrest, Gillbob significantly increased his efforts and actually joined the army with Bran. During the Battle of Saruum Khel and the airship was finally completed and flown under the power of Velbard the Wizard. The ship, piloted by Gillbob, arrived in time to save The Party with a aerial bombardment and subsequently airlift them to the top of Thunderspire.

## Season 2

### New Contracts

Following the Battle of Saruum Khel, Gillbob remained in Fallcrest with Bran. During this time Lene Enlee contracted Gillbob to produce a series of battle robots known as BoxBots. Lene then utilized these BoxBots to steal all the alcohol from Fallcrest and draw Enel into a trap. Raz, impressed by Gillbob's craftsmanship on the robots, contracted him for the creation of rocket-propelled javelins and a buzzsaw axe. Gillbob also updated the Operating System for Enel's Seeking Shuriken to improve their effectiveness.

### Visit to Hammerfast

The Party later encountered Gillbob in Hammerfast when he arrived with Bran and Reginald (along with others) in the Emo-Mobile. The main reason for Gillbob's joining on the excursion was to meet with some engineer friends at the Imperial Academy of Hammerfast and seek advice for the completion of automaton recreation of Archibald called Archibald 2.0. After reuniting with The Party he and his academy friends rigged up a Themdril's Spinner.
Camellia Heartflower

The Adorable Archer

**Camellia Heartflower** is a member of the Emeraldparty featured in Queen of the Forest. A young lady who combines heartful archery and ferocious beasts, she finds herself most comfortable in the woodlands. She's the adoptive younger sister of Cortázar Roosevelt and Percival Holwinn

Born to the Everwind Tribe members Emelia Heartflower and Hawk Mu, Camellia grew up learning magic from her mother and archery from her father. However, at the age of 8, Emelia fell into a mysterious coma. Hawk became increasingly erratic after this, using his knowledge of fey creatures to corrupt pixies into vile beings called okamus which could possess and corrupt others towards evil. When Camellia was 10, the tribal leadership elected to banish Hawk for his actions and Camellia was given to Kiira Erlshade to be raised as her adopted daughter. Camellia, distraught over all that had happened, ran away into the forest her first night with Kiira and quickly became lost. After wandering for hours, Camellia was found by a unicorn which introduced itself as Poppy and lead her back to her home. This event sparked Camellia's interest in fey creatures and she would devote years to learning about the beasts of Lae, as well as those of Tasyurai. She would occasionally travel away from home in her quest for learning, but was called back by Chief Thia during one of these outings, bringing with her a new pet dog named Gigi.
Argerax the Wild Hunter

Wanderer of the Wastelands

### Powers

Astonishing physical strength and resilience, clerical magic, keen survival and traversal abilities.

## Appearences

### Appears as PC

Stardust Hourglass
A Thousand for One Night

**Argerax the Wild Hunter** is a mythical figure amongst the people of the Iron Circle, and member of The Hourparty. For centuries, people have known him as a savior of those who find themselves lost in the harsh desert, capable of revitalizing and escorting them back to civilization. Whilst seen as mere legend to the general public, in recent times he had become more widely known as a real hero and guardian to the stranded. Despite his large and imposing figure, he is very gentle and caring of those who need protection, greatly disliking violence unless absolutely necessary.
G.B. Gracious

**G.B. Gracious** is a mercenary bounty hunter and adventurer. He is a member of The Trio alongside Blarg Deaff and Argerax the Wild Hunter, seeking to make a name for himself aiding the people of the Iron Circle. Orphaned and raised by the dwarves of Clan Ornscead-Vergontrix, Gracious was taught the inventor's craft and is a prominent mechanic, having created his own dual revolvers. In addition to his skill with these weapons, Gracious is also an expert in the rare wizardly school of gravitury, having achieved it through mastery of elemental wind. In this regard Gracious has a long running friendly competition with his adoptive brother, Jira with the Golden Gauntlet, who mastered graviturgy through electromagnetics, intent on proving whose methods are superior. Gracious ultimately desires to combine his work on firearms and graviturgy into an ultimate weapon, but his work is yet incomplete. An explorer at heart, Gracious long ago set off to travel the world as a mercenary and bounty hunter, but never forgetting his roots and morals on the path. In recent years opportunity and mystery brought Gracious to the Iron Circle where his legend began to grow as a member of The Wanderparty.

## Trivia

* The G.B. in Gracious' name is intended to be a secret joke, as they stand for 'Gun Bird'. What they canonically stand for has never been revealed.
Degare Engelbreit

## Lord Degare Engelbreit

> "*And so, they ascend the steps before Degare Engelbreit. But what is it they seek? To what purpose has The Gate brought them here?*"
> ― Degare Engelbreit
>
>

**Degare Engelbreit** is the enigmatic self-professed Lord of Artseindard. His exact relationship with the Gates of Artseindard is unknown. He claims to have been 'chosen' by The Gate and has a greater understanding of its inner workings. Little else is known about Degare, aside from the fact he is a vampire. The visual indication of this is hidden behind his facemask and in *Luster Lost* Degare claims that it is a "secret" and that he rarely feeds upon blood. Degare notably is also apparently missing his right arm and has an Avilwrought Raptor companion.

## Trivia

* Degare Engelbreit is named after the poem of Sir Degaré. The name itself may mean "lost one".
* Degare will sometimes change to third person while speaking and in some occasions directly narrates events as they occur. He is implied to be the narrator throughout *Luster Lost*.