The Wolds (continent)

## The Riblets

A kingdom centred around the ***Riblets*** bay with ***Riblets-on-the-Roblets*** as it's capital.

Some opportunities:

* General questing.
* New features to be added for stories
* Understanding of social structure, history, armies, etc
* How do its towns and regions interact? Why?

### Upper Riblets

A large and important region of the Riblets which has been visited extensively by the players but with much left to discover. Contains the largest settlement and capital of the Riblets, Riblets-on-the-Roblets (presumably the hills it is in are called the Roblets?). This area has become increasingly wealthy and developed since the ***underground road*** through the, otherwise impassible, ***Stiggean Mountains*** to ***Kristantinton*** in ***Samnik*** was opened by the Oreheart clan of dwarves. The ***Cheddar Creak Coach House*** is on the hilly section of the road from Riblets-on-the-Roblets near the entrance of the underground road through the Stiggean Mountains. It is next to ***Cheddar river*** and ***Cheddar lake***. Our adventurers also discovered ***Greenskin Barrow*** between Riblets-on-the-Roblets and Cheddar Creak Coach House; it contained ***Farouqah's tomb***. Like all of the Riblets on Riblets bay, it is known for it's black pudding and an enthusiasm for Crudgyns! It has a temperate maritime climate.

Some opportunities:

* How do people make a living here?
* Are there any oher large towns or cities?
* General questing.
* New features to be added for stories as needed

### Lower Riblets

A large and important region of the Riblets, visited briefly by the story as the players crossed it to spend time in the ***Swamp of Sirens*** and ***Bunglesmerle***. Places visited have included ***Rhyudhynhs*** a small coastal hamlet, ***Greih Henge*** an ancient monument of uncertain orgin at the top of the cliff overlooking the Swamp of Sirens, and ***Greih Copse*** beside Greih Henge. ***Dinksreath*** is another hamlet just south of Rhyudhynhs. Like all of the Riblets on Riblets bay, it is known for it's black pudding and enthusiasm for Crudgyns! It has a temperate maritime climate.

Some opportunities:

* How do people make a living here?
* Are there large towns or cities? Where is the shire/country seat? Does it have one?
* General questing.
* New features to be added for stories as needed

### The Bits

A reasonably well known but, as yet, unvisited county of The Riblets with a reputation for being something of a provincial backwater. A largely agricultural county dominated by abundant farmlands and hamlets. Fyrds are an element of local military organization. The countytown is ***Lighnspleighs*** and it's largest settlement is ***Stingley Bottom***, which features as something of a gateway to the rest of the Wolds. Other known settlements include ***Bengckley, Cuppltea, Durdidge, Over-Around-Down-Over, Pdebdle de Bypspp,*** and ***Phidgeriers***. The county has a well-known passion for Crudgyns. It has a temperate maritime climate.

Some opportunities:

* What is Bitsian society like?
* Understanding of social structure, history, armies, etc
* How do people make a living here?
* General questing.
* New features to be added for stories as needed

### Westmire

Is one of the newest and southernmost shires of the Riblets. It's inhabitants are largely humans originally from ***the Bits*** with a significant minority of gnomes from ***Barnyrin***. It is largely centred on the ***Eddy river*** and it's drainage basin; including polders, swamp, and moors. It is known outside the shire for it's Bitsian/Barnyrinish hybrid accent, love of pasties and saunas, in addition to it's high-quality textiles including cothes and rope. It's two largest settlements are ***Bitsingbury*** and ***Jutebury*** in Lower Westmire. It has a tropical monsoon and humid subtropical climate.

Some opportunities:

* What are the gnomes like? How long do they live? etc
* Understanding of social structure, history, armies, etc
* Settlements without a name or detailed knowledge of any kind
* Details of the daily nocturnal haunting of the spectremoor
* What is in the Wood Elf barrow in Knifeear-Barrow?
* General questing.
* New features to be added for stories as needed

## Swamp of Sirens

A vast swamp at the base of a cliff. It is much lower-lying than the neighbouring Riblets. It is home to the Pescamen and the Dark Elves. There is a line of rocks in the swamp which looks like a long spinal column. It contains a town called ***Hai Karsel*** which appears to be sited in a large skull. There is one small region in the extreme northwest which contains farmlans and the town of ***Guppyberg*** which is on the road to ***Grantham***. The dark elves export bitter bean to Samnik and The Roblets. An area to which Reginald D. Wight, Gordon's father has travelled.

Some opportunities:

* What are pescamen and dark-elf societies like?
* Understanding of social structure, history, armies, etc
* How do the they make a living here?
* General questing.
* New features to be added for stories as needed

## Stiggean Mountains

A super deep mountain range of very tall mountains forming a natural and functionally impassible barrier between east and west for outsiders. They are the home of the dwarf clans, who are largely underground, as well as the High Elves who live amongst their valleys and peaks. The Oreheart Clan of dwarves built a large and important underground road linking Riblets-on-the-Roblets with Kristantinton in Samnik. This has facilitated trade between the Riblets, Samnik, and the Oreheart clan and its allies. ***Brackrith's Seat***, at the bottom of its tallest northernmost mountain ***"\_\_\_\_\_\_\_ Tor"***, is a ruined city carved out of the mountain and is now used for crudgyns. Nearby to that is an ***unnamed lake***. the foothills and its forests between the Swamp of Sirens and the Stiggean mountains are still considered part of the Stiggean mountain region. There is a road from Guppyberg to Grantham which crosses over the nothernmost tip of the Stiggean Mountains. At one point it seemed some High-Elves and Dwarves were going to go to war due to lies told by Vanya Leafkin. It has an alpine climate.

Some opportunities:

* What are dwarvish and high-elf societies like?
* Understanding of social structure, history, armies, etc
* How do the high-elves make a living here?
* General questing.
* New features to be added for stories as needed

## Samnik

A Kingdom or Empire on the north-west coast of the Wolds. Grantham is the northern most of the three Samnik cities on the northwest coast of The Wolds which is famous for its impressive library. ***Bigby Head*** is a city on the coast which is located between Grantham and Kristantinton. Kristantinton is the southernmost city, capital of Samnik, and western terminus of the road from Riblets-on-the-Roblets which passes under the Stiggean mountains. These cities have grown wealthier since trade with the Riblets and the Stiggean mountains has opened up. Samnik society has an aristocracy and is martially oriented. It has a mediterranean climate.

Some opportunities:

* What is Samnik society like?
* Understanding of social structure, history, armies, etc
* How do they make a living here?
* General questing.
* New features to be added for stories as needed

## Bunglesmerle

The independent Principality of Bunglesmerle. Tower and town of magic. Controls the surrounding countryside. It's worse-off residents are largely similar in culture to that of the Bits and the Lower Riblets. Those in the Arcananeum have their own culture drawing on their seperate origin. It has a temperate maritime climate.

Some opportunities:

* What is Bunglesmerle society like?
* Understanding of social structure, history, armies, etc
* How do they make a living here?
* General questing.
* New features to be added for stories as needed

## Forbidden Forest

The Forbidden Forest is also known as the Great Forest, or the Forest. The forest is referred to by the Wood Elves as Lindon, which means the "land of song" stemming from the nature of many Wood Elves ability to hear the talking, or singing, of the spirits present in landscapes with abundant biodiveristy.

Some opportunities:

* How do they make a living here?
* General questing.
* New features to be added for stories as needed

## Unknown Regions and Countries

Regions which are partially or completely unexplored by the narrative as yet and are good opportunities for new characters and plotlines. All are listed in a counter-clockwise fashion:

### A. Unnamed Region(s?) [south-west, large]

Relatively unknown region or regions on the south-west of the Wolds, west of the Forest and Westmire, and south of Samnik. Currently thought to have either a mediterranean or monsoon swamp climate. Includes a coastal settlement called ***Peche Hallan*** of undetermined size. At least part of the area historically had many Dark Elves living there. May be one large region or several smaller ones. Potentially there is significant influence from Mirabel culturally. A road crosses it's border from Westmire.

### B. Forgotten Cliffs (south, medium)

Relatively unknown region. The Luftisch live there during the winter months. It is coastal with shear cliffs.

### C. Unnamed Islands (south, small)

Are unkown and unnamed islands. Three of which are a decent size. They are located between Westmire and the Bits on the Fanny.

### D. Unnamed Coastal Region (south-central, small)

An unknown coastal area east of Westmire on the Fanny. It includes those rivers and valleys of the Spectremoor which drain into the Fanny.

### E. Unnamed Coastal Region [central, medium]

A relatively unknown coastal region on the south side of the Riblets bay which includes those parts of the Spectremoor with valleys which drain into the Riblets. Likely a shire or county of the Riblets. Contains ***Mudford Sock***, a settlement of some kind of importance of uncertain size. Has a 'fast road' to Riblets-on-the-Roblets which goes through the Spectremoor, Dead Knifeear Pass, and Westmire. *May* have a 'slow road' which patiently winds along the coast. Climate, inhabitants, industries, and history are all unknown.