Paladins Beta Version 0.42.1551

## See also

← 0.41  •  **0.42**  •  0.43 →

All Patch Notes

## New Champion - Torvald, Runic Sage

###  Weapon [LMB] - Gauntlet

A channeled beam of runic energy that locks on and deals 50 damage every 0.1s to a single target.
###  Secondary Fire [RMB] - Recharge

Regenerate 850 Shield Health per second for 2.5s. Channeling on an enemy Shield siphons 2000 Shield Health per second , regenerating your Shield.
###  Ability 1 [Q] - Protection

Project a 2000 Health shield onto an ally for 2s.
###  Ability 2 [F] - Runic Blast

Shoot out a short blast that Silences and Disarms enemies for 1.5s.
###  Ultimate [E] - Hyper Beam

Unleash the latent power of your Gauntlet, channeling a blast that applies a massive knockback to all enemies for 2.35s.
### Cards

* **Glyph of Freedom**
	+ [Armor] Reduce the duration of Crowd Control by 6/12/18/24%.
* **Glyph of Health**
	+ [Armor] Increase your base maximum Health by 150/300/450/600.
* **Glyph of Siphoning**
	+ [Armor] Eliminations grant you 100/200/300/400 Shield.
* **Glyph of the Fist**
	+ [Weapon] Reduce reload speed by 5/10/15/20%.
* **Conduction**
	+ [Recharge] Reduce the cooldown of Recharge by .5/1/1.5/2s.
* **Eldritch Speed**
	+ [Recharge] Gain 8/16/24/32% Movement Speed during Recharge.
* **Induction**
	+ [Recharge] Recharge generates 2/4/6/8 ammo per second.
* **Vital Grasp**
	+ [Recharge] Recharge generates 5/10/15/20% more shield.
* **Hearthwarder**
	+ [Protection] Activating Protection grants you 100/200/300/400 Shield.
* **Lifegiver**
	+ [Protection] Activating Protection heals you for 50/100/150/200.
* **Timeshaper**
	+ [Protection] Reduce the cooldown of Protection by .5/1/1.5/2s.
* **Winddancer**
	+ [Protection] Protection grants 10/20/30/40% Movement Speed to its target for 2s.
* **Arcane Etching**
	+ [Runic Blast] Activating Runic Blast grants you 100/200/300/400 Shield.
* **Infusion**
	+ [Runic Blast] Activating Runic Blast heals you for 50/100/150/200.
* **Rune Torrent**
	+ [Runic Blast] Activating Runic Blast grenerates 4/8/12/16 ammo.
* **Scribe's Wit**
	+ [Runic Blast] Reduce the Cooldown of Runic Blast by 1/2/3/4s.

## General

* **PVE Mode**
	+ Introducing a new PVE Weekly event. This week's event is called:
		- “Tank it to the Limit”
		- PVE Encounters are queued from the Casual queue setting.
		- PVE Encounters give full match rewards.
* Raised level cap from 500 to 999.
* Added Mounts tab to Store.
* Now show item from Radiant chest before it turns into gold.
* Sound has received a major mix pass across the board.
* Main menu music has been turned down.
* Fixed Ying Genie chest to show correct description.
* Fixed issue with Supports able to charge their Ultimates while in base.
* Fixed Master Collector not showing progression.
* Fixed Friends Forever Achievement not progressing.
* Fixed the countdown timer continuing while paused.
* Fixed Emotes locking input while on mount.
* Fixed an issue where projectile range wasn't being calculated properly for range-limited projectiles.
* Improved dead zones for gamepads, and added the ability to configure them per stick.
* Improved slippery rooftops to force players off.

## Customizations

* All emotes and poses are now in the Colossal Chest as well as the Radiant Chest.

###  Pip

* Weapons
	+ Rooster Brewster

###  Viktor

* Code Green Viktor Collection (Available in Code Green Chest)
	+ Heads
		- Code Green Cover
		- Code Green Helmet
		- Code Green Kepi
		- Code Green Cpt. Cap
	+ Bodies
		- Code Green Trooper
		- Code Green Grenadier
		- Code Green Bandolier
		- Code Green Comms
	+ Weapons
		- Code Green AR-Melee
		- Code Green AR-LMG
		- Code Green AR-SK9
		- Code Green AR-Compact
	+ Sprays
		- Wolf Pack
		- Viktory
	+ MVP Poses
		- Ten-Hut!
		- Hot Potato
	+ Emote
		- War Games
	+ Voice Pack
		- Code Green (Available for direct purchase)

## Maps

* Optimized performance for Stone Keep.
* New maps added to the Test Queue.
	+ Ice Mines Redo
		- This map features a test revision of the existing Siege map “Ice Mines”. We are excited to hear your feedback on these revisions.
	+ Stride
* Test Map updates:
	+ District - Expanded capture point & added short route to capture point.
	+ Atrium - Expanded various spaces.
	+ Undercity - Fixed an issue where bots would be unable to path.

## Champions - Balance/Updates/Fixes

### General

* Fixed an issue where Support champions could gain ultimate charge before the round has begun.

###  Bomb King

* **General**
	+ Fixed an issue where Bomb King could get locked out of firing his Weapon (bomb king swimming bug).
* **Sticky Bomb**
	+ Increased minimum damage from worst case explosion fall off from 15 to 30% of max damage.
	+ Increased explosion radius from 9 to 10 units.

###  Cassie

* **Scout**
	+ Updated description to indicate that this ability grants Cassie CC immunity.

###  Drogoz

* **General**
	+ Fixed an issue where Drogoz could get locked out of firing his Weapon.

###  Fernando

* **General**
	+ Improved Fernando's weapon fire under high ping.
	+ Improved hit calculations on Fernando's Weapon.

###  Grover

* **Crippling Throw**
	+ Fixed a bug where this ability was applying twice the usual amount of Diminishing Returns.
* **Cards**
	+ **Pick Up**
		- Fixed a bug where this card was not correctly applying the intended values.

###  Mal'Damba

* **Spitting Cobra**
	+ Targets stunned by Snake Toss cannot be stunned again by Snake Toss for 3s.

###  Makoa

* **General**
	+ Improved hit calculations on Makoa's Ancient Rage.

###  Pip

* **Potion Launcher**
	+ Increased minimum damage from worst case explosion fall off from 15 to 35%.

###  Tyra

* **Auto Rifle**
	+ Increased minimum accuracy from 85 to 89%.
	+ Increased accuracy lost per shot from 2.8 to 3%.

###  Viktor

* **Barrage**
	+ Reduced the time it takes for a Barrage strike to hit from 1 to 0.75s.

Source