McKenzie's Spell Lists

McKenzie is a wizard who takes School of Evocation tradition at 2nd level.

Wizards are ritual casters. This means that they can cast any spell as a ritual (taking 10 minutes + the normal spellcasting time) without expending a spell slot. However, they can also cast their prepared spells each day by expending spell slots.

All wizards begin with a spellbook containing six 1st Level spells. Adding a new spell to this spellbook takes two hours and 50gp for each level of spell. (eg 1st level - 2 hours, 50 gold; 3rd level - 6 hours, 150 gold)

Evocation wizards concentrate on powerful elemental effects. They can copy evocation spells into their spellbooks at half the time and gold. They can also **sculpt spells**, allowing them to choose 1+(spell level) creatures within an area to not be struck by an area of effect spell. At Level 6, their cantrips do half damage even if a creature passes the saving throw (though the creature suffers no additional effects, eg Slow).

## Cantrips

* Acid Splash
* Chill Touch
* Dancing Lights
* Fire Bolt
* Light
* Mage Hand
* Mending
* Message
* Minor Illusion
* Poison Spray
* Prestidigiation
* Ray of Frost
* Shocking Grasp
* True Strike

## First Level

At first level, McKenzie knows three cantrips and has a spell book containing six first-level spells. She prepares (Int modifier+1) spells per day and has two first level spell slots.

McKenzie's spells include:

* Chromatic Orb (1st level)
* Detect Magic (1st level)
* Mage Armour (1st level)
* [Three unknown spells]

## Second Level

At second level, McKenzie knows three cantrips and has a spell book containing six first-level spells and two spells of her choice. She prepares (Int modifier+1) spells per day and has three first level spell slots.

McKenzie's spells include:

* Chromatic Orb (1st level)
* Detect Magic (1st level)
* Mage Armour (1st level)
* Scorching Ray (2nd level) [this spell was accessed earlier than it should have been]
* [Four unknown spells]

## Third Level

At second level, McKenzie knows three cantrips and has a spell book containing six first-level spells and four spells of her choice. She prepares (Int modifier+1) spells per day and has four first level and two second level spell slots (six altogether).

McKenzie's spells include:

* Chromatic Orb (1st level)
* Detect Magic (1st level)
* Mage Armour (1st level)
* Melf's Acid Arrow (2nd level)
* Scorching Ray (2nd level)
* [Five unknown spells]

## Fourth Level

At fourth level, McKenzie knows four cantrips and has a spell book containing six first-level spells and six spells of her choice. She prepares (Int modifier+1) spells per day and has four first level and three second level spell slots (seven altogether).

McKenzie's spells include:

* Chromatic Orb (1st level)
* Detect Magic (1st level)
* Mage Armour (1st level)
* Magic Missile (1st level)
* Witch Bolt (1st level)
* Gust of Wind (2nd level)
* Melf's Acid Arrow (2nd level)
* Scorching Ray (2nd level)
* [Four unknown spells]

## Fifth Level

At fifth level, McKenzie knows four cantrips and has a spell book containing six first-level spells and eight spells of her choice. She prepares (Int modifier+1) spells per day and has four first level, three second level and two third level spell slots (nine altogether).

McKenzie's spells include:

* Chromatic Orb (1st level)
* Detect Magic (1st level)
* Mage Armour (1st level)
* Magic Missile (1st level)
* Witch Bolt (1st level)
* Gust of Wind (2nd level)
* Melf's Acid Arrow (2nd level)
* Scorching Ray (2nd level)
* Lightning Bolt (3rd level)
* Leomund's Tiny Hut (3rd level)
* [Four unknown spells]