Items (60 Parsecs)

## 60 Parsecs! Items

**Soup:** The main item in the game. Feeds one Astrocitizen for about 5 days. Can be crafted in the Crafting Module.

* Scavenging: **1 slot.**
* Crafting Module: Takes **1 day** using **10 chemicals**.
* Craft module level required to make this item : **1**

**Med-kit:** Used during events and for removing negative status effects such as sickness, injuries and weakness. Can be upgraded to the ‘**Modern First Aid Kit**’.

* Scavenging: **2 slots.**
* Crafting Module: Takes **3 days** using **10 chemicals**.
* Craft module level required to make this item : **1**

**Sock Puppet:** Can be used for regaining an Astrocitizen's sanity and to provide entertainment. Can be upgraded to the ‘**Cutting edge Sock**‘.

* Scavenging: **1 slot.**
* Crafting Module: Takes **2 days** using **10 chemicals**.
* Craft module level required to make this item : **1**

**Communicator:** You will always need this when you land on a planet to repair the communications module. If you give this to the crew going on an expedition, they will contact the shuttle. Can be upgraded to the ‘**Stereo Communicator**‘.

* Scavenging: **3 slots.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **1**

**Ray Gun:** Useful for defending yourself and your crew from Space Pirates, Death Robots and Soviets. Defends an Astrocitizen from the Monster hazard when exploring. Can be upgraded to the '**Futuristic Gun'**.

* Scavenging: **2 slots.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **3**

**Tape:** Common-use item to repair the ship, robots and prevent illness. Can be upgraded to the "**Extra Sticky Tape**".

* Scavenging: **1 slot.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **1**

**Mask:** Used to assist in air breach events in the ship and defends an Astrocitizen from the Radioactive hazard when exploring. Can be upgraded into a more successful '**Full-face Mask**'.

* Scavenging: **1 slot.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **2**

**Armor:** Used to protect the crew from attacks and explosions. Defends an Astrocitizen from the Spikes hazard when exploring. Can be upgraded to the '**Reinforced Armor**'.

* Scavenging: **2 slots.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **2**

**The 'Cosmos 101' Manual:** A useful manual used to gain information on repair, illness and other special events. If you take this to exploring, you will get more chemicals. Can be upgraded into the more durable '**Cosmos 102**' manual.

* Scavenging: **2 slots.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **3**

**Artifact:** A golden cow statue used during multiple special events. Defends an Astrocitizen from the Supernatural hazard when exploring. Can be upgraded into a stronger '**Extraordinary Artifact**'.

* Scavenging: **2 slots.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **1**

**Lighter:** Used to prevent nightmares and regain light during certain special events. Defends a character from the 'Darkness' hazard when exploring. Can be upgraded to a ‘**Fancy Lighter**’.

* Scavenging: **1 slot.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **1**

**Shovel:** Can be used during some special events and for defense against intruders. If taken by an Astrocitizen while exploring, they will return with extra minerals. Can be upgraded to a '**Better Shovel**'.

* Scavenging: **2 slots.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **3**

**Battery:** Can be used during special events, to overcharge Death Robots and to regain power in the shuttle. Can be upgraded to a ‘**Thermonuclear Battery**'.

* Scavenging: **3 slots.**
* Crafting Module: Takes **1 day** using **10 minerals.**
* Repair: Costs **10 chemicals.**
* Craft module level required to make this item : **2**

**Resource Packs:** A pack that can be scavenged during the 'Scavenging' period of the game. **Can contain Chemicals, Minerals or Energy.**

* Scavenging: **2 slots.**
* Each pack contains **30** resources.
* A pack marked with a "?" contains randomly different resources.