The Havelock

Has anyone ever been on a sailing ship? You seem to be in one now, laying down in a swaying hammock, one of six that have been strung up.
The ship is heaving and pitching, making any kind of movement precarious.  There's screams and shouts from outside the door. The language is somehow strange and yet completely recognizable at the same time.  Things are pitching around, objects being thrown. There's no clear explanation for how you got here all of you have a very bitter spearmint-like taste in their mouth and your throat is parched, you see that your companions have dark circles around tongues are tinged green.  Your hands are bound with expensive silk rope that hasn't yet chaffed your wrists.  You are wearing old faded breeches and a cheap undyed cotton shirt, the kind favored by sailors- no footwear.  What are your last clear memories?

Discern Reality time

* **What happened here recently?**

There is a chair in the corner at an angle with a spilled bottle of mead and footprints to the door that suggests someone had been sitting guard over you all and then left in a hurry.

* **What is about to happen?**

You are definitely on a ship and it seems to be under attack.  From the porthole in the cabin itself you can't see a ship or anything but pieces of debris starting to float by.   You've got a bad feeling the ship is starting to capsize or sink.

* **What should I be on the lookout for?**

There is a porthole in the far wall of the cabin, giving a view behind the ship. This cabin doesn't give a sense of normally being used to house prisoners and that the occupant left possessions behind.

* **What here is useful or valuable to me?**

There are pieces of that broken green bottle that should get work on the ropes. There's a chest under one of the hammocks that isn't getting shifted around and damaged. It seems rooted in place.

* **Who’s really in control here?**

Whoever or whatever is attacking the ship? It is clearly winning.

* **What here is not what it appears to be?**

This cabin doesn't give a sense of normally being used to house prisoners, but if you look closely on the walls? There are wizard marks like something was being warded by magic into the cabin. Or being kept out of the cabin.

**Know Lore- what kind of poison might cause that effect?**

Ghostsleep which is made from a rare flower that only grows in desecrated graveyards. It is very rare and expensive, takes effect almost immediately when even a single drop ingested in a drink. It renders the target nearly dead, making them sleep deeply, with shallow breathing for a few hours. Its easy to overdose and cause the victim to sleep so long they die of dehydration.

**Know Lore or Discern Realities- The Wizard Marks**

* There are older marks of summoning covered with marks of abjuration. All of you were summoned by magic into this chamber and then a spell cast to conceal you from detection.

**The Havelock** has **first mate** and crew of 8 able-bodied seamen who are still alive when the adventurers wake up. The captain and the two sorcerers who'd paid for the ship to go to a specific location three day's sailing rimwards from the Sapphire Islands. The sorcerers had paid very well and taken over the captain's chambers and moved his possessions into storage. There had been some kind of powerful electrical storm and the sailors had been fearful but when it ended, the sorcerers told them to go into the cabin and bind up the prisoners but treat them well and to make haste back towards the Sapphire Islands. That was two days ago. Runeshadow Isle had just been spotted by the crow's nest when the green dragon turtle abruptly surfaced and attacked them.

The captain kept a personal journal. Normally it would have been locked in his sea chest in his own rooms but he bunked with the First Mate in during this specific journey and the cabin boy had been with the cook and sailmaker. The First Mate isn't sure if its in his cabin or was on the captain's personage when he was pitched overboard by the dragon turtle.

Started Runeshadow Isle today. Only created the Landing, the place the characters will reach if the Dragon Turtle doesn't eat them. Established only a couple of details and created a small amount of stuff on the Sahuagin while I was at it. Runeshadow Isle got a cartographer map I am pleased with and John did some amazing things with world map.