Ameuritati Chupurvagasti-Rahu, the First Immortal Lady of Poison Mist and Sun Eater

*This frighteningly majestic creature spreads wide her runeadorned wings* or blue flaming wings*. Molten iron weeps from her hooves and her three tails are studded with barbs and*carries a burning sword*.*

Light spills out through cracks in this humanoid being's clothing and armor and its four wings are composed of wispy blue light.

## Ameuritati Chupurvagasti-Rahu CR 30

**Source** *Pathfinder #76: The Midnight Isles pg. 86**(Amazon)*

**XP** 9,830,400

Female variant succubus exscinder archon

NG Medium outsider (demon, good, extraplanar, herald)

**Init** +13; **Senses** darkvision 60 ft., *detect evil*, *detect law*, see in darkness, *true seeing*; Perception +58

**Aura** seductive presence (180 ft., DC 43), *holy aura* (DC 33)

### Defense

**AC** 48, touch 41, flat-footed 35 (+4 deflection, +13 Dex, +7 natural, +14 profane)

**hp** 774 (36d10+576); regeneration 30 (deific or mythic)

**Fort** +32, **Ref** +37, **Will** +35

**Defensive Abilities** Abyssal resurrection, *freedom of movement*, supernatural cunning; **DR** 20/cold iron, epic and lawful; **Immune** acid, ability damage and drain, charm and compulsion effects, cold, death effects, electricity, energy drain, fire, maze, petrification and poison; **SR** 41

### Offense

**Speed** 60 ft., fly 90 ft. (good)

**Melee** 2 claws +48 (1d8+12 plus 1d4 Cha drain), 3 stings +48 (2d6+12/19–20 plus poison), 2 hooves +43 (1d4+6 plus 1d6 fire and burn), 2 wings +43 (1d4+6),*+5 holy speed war razor* +47/+42/+37/+32 (1d4+27/19–20),*+6 flaming burst keen greatsword***+25/+20/+15/+10 (1d8+8/17–20 plus 1d6 fire and burn)** +6 holy merciful halberd +36/+31/+26/+21 (2d8+16/19–20/×3),*+6 adamantine holy* merciful *quarterstaff* +32/+27/+22 (3d6+29 plus energy drain), slam +34 (2d8+15)

**Ranged** *Shadowkiss* +54/+49/+44/+39 (1d4+20/17–20 plus poison), +6 holy merciful composite longbow +33/+28/+23/+18 (2d6+11/×3)

**Special Attacks** burn (3d6 fire, DC 44), cruel shot, domination, energy drain, poison, profane ascension, sneak attack +4d6, swarm master, precise cuts, painful cuts

**Spell-Like Abilities** (CL 30th)

Constant—*detect evil*, *detect law*, *freedom of movement*, *tongues*, *true seeing*, *holy aura* (DC 33)

At will—*astral projection*, *unnatural lust* (DC 32), *chaos hammer* (DC 29), *deeper darkness*, *flame strike*(DC 21), *holy smite*(DC 20),  *greater dispel magic*, *greater teleport*, *power word blind*, *telekinesis* (DC 30), *shapechange*, *hallow,* quickened *unnatural lust* (DC 32), *hungry pit* (DC 25), *spiritual weapon*,*mage’s sword*, *unholy blight* (DC 27), *stone shape*,*flesh to stone*(DC 25)

3/day—*finger of death* (DC 32), quickened *mass suggestion* (DC 31), summon demons, *symbol of death* (DC 33), *maze*,  summon minotaurs

1/day—*soul bind* (DC 34), *time stop*, *wail of the banshee* (DC 34), *mass charm monster*(DC 30), *mass icy prison* (DC 27), *polar midnight'***(DC 27),***sympathy* (DC 31), quickened *flesh to stone*(DC 25)

### Statistics

**Str** 34, **Dex** 36, **Con** 42, **Int** 35, **Wis** 32, **Cha** 40

**Base Atk** +36; **CMB** +48; **CMD** 89

**Feats** Combat Expertise, Combat Reflexes, Craft Construct, Craft Magic Arms and Armor, Craft Wondrous Item, Critical Focus, Deadly Aim, Flyby Attack, Greater Feint, Improved Critical (hand crossbow), Improved Critical (sting), Improved Feint, Point-Blank Shot, Precise Shot, Quicken Spell-Like Ability (*mass suggestion*), Rapid Reload (hand crossbow), Rapid Shot, Staggering Critical
**Skills** Acrobatics +52, Bluff +62, Diplomacy +54, Disguise +51, Fly +56, Intimidate +51, Knowledge (arcana, local, nobility) +48, Knowledge (planes, religion) +51, Perception +58, Perform (dance) +51, Sense Motive +50, Sleight of Hand +49, Spellcraft +48, Stealth +52, Use Magic Device +54; **Racial Modifiers** +8 Bluff, +8 Perception

**Languages** all languages; *speak with animals*; telepathy 300 ft., *tongues*

**SQ** change shape (any humanoid or female exscinder archon; *alter self or divine vessel***), swift transformation,** *Celestial Emissary,* language mastery

### Ecology

**Environment** any good-aligned planes

**Organization** solitary (unique)

**Treasure** triple (100,000 gp in various jewelry, other treasure)

### Special Abilities

**Cruel Shot (Ex)** Ameuritati Chupurvagasti-Rahu is adept at making ranged attacks to strike cruel shots that deal significant and humiliating damage. She adds her Charisma bonus to all damage dealt by ranged weapons.

**Domination (Su)** As a standard action, Ameuritati Chupurvagasti-Rahu can crush a foe’s will. The target must be visible to Ameuritati Chupurvagasti-Rahu and within 120 feet. It must succeed at a DC 43 Will save or fall instantly under Ameuritati Chupurvagasti-Rahu’s influence as *dominate monster* (CL 30th). If she uses domination against a humanoid creature, she may instead choose to use the ability as a swift action, and it functions as *dominate person*. As long as the target is under this effect, it gains a +4 profane bonus on all saving throws against targets other than Ameuritati Chupurvagasti-Rahu.

**Energy Drain (Su)** Ameuritati Chupurvagasti-Rahu’s energy drain functions identically to that of a succubus (*Pathfinder RPG Bestiary* 68), except that she drains 2 levels when she uses this ability against mythic creatures or 1d6+4 levels against non-mythic creatures.

**Poison (Ex)** Sting or hand crossbow—injury; *save* Fort DC 44; *frequency* 1/round for 6 rounds; *effect* 1d4 Wisdom drain plus paralysis for 1 round. Anyone who fails two consecutive saves against this poison is permanently blinded. The save DC is Constitution-based.

**Profane Ascension (Su)** As a swift action while in an act of passion with a willing mortal, Ameuritati Chupurvagasti-Rahu may grant a profane ascension. The target’s name appears in glowing Abyssal runes on Ameuritati Chupurvagasti-Rahu's wings and a crimson mark manifests somewhere on the target’s body. The target immediately gains a +6 profane bonus to any one ability score of its choice, a +4 profane bonus to any other ability score of its choice and the see in darkness ability. A single creature may have only one profane ascension in effect at any one time. As long as the effect persists, Ameuritati Chupurvagasti-Rahu can communicate telepathically with the target across any distance and may use any of her spell-like abilities through the target, manifesting them as if the target were using them. A profane ascension may be removed by a *miracle* or *wish*. Ameuritati Chupurvagasti-Rahu can remove it as a free action, dealing 4d6 points of Charisma drain and imparting 1d10+10 permanent negative levels to the victim.

**Seductive Presence (Su)** Unlike most demon lords, Ameuritati Chupurvagasti-Rahu does not possess a frightful presence ability. Rather, she has a seductive presence that she can activate as a free action whenever she speaks or uses a spell-like ability. Anyone within 180 feet who fails a DC 43 Fortitude save loses any immunity to mind-affecting effects, charm effects and compulsion effects and becomes fascinated by Ameuritati Chupurvagasti-Rahu for 5d4 rounds. A creature affected by a mind-affecting effect while within this aura remains affected even after leaving Ameuritati Chupurvagasti-Rahu’s seductive presence. Creatures that succeed at this saving throw are immune to this ability for 24 hours. The save DC is Charisma-based.

**Shadowkiss** Ameuritati Chupurvagasti-Rahu’s favored weapon is Shadowkiss, a *+5 holy hand crossbow* that magically creates ammunition as it fires. Once a target is damaged by a bolt fired from *Shadowkiss*, the hand crossbow gains the *bane* weapon special ability against that target’s creature type on all further attacks. *Shadowkiss* may only have one bane effect in place at one time. Bolts fired from *Shadowkiss* gain the *ghost touch* ability (an effect not normally available to ranged weapons).

**Swift Transformation (Ex)** Ameuritati Chupurvagasti-Rahu can use her change shape ability as a free action.

**Summon Minotaurs (Sp)** Ameuritati Chupurvagasti-Rahu can summon half-fiend minotaurs, labyrinth minotaurs and mythic minotaurs as if casting a *summon monster*spell. He can summon eight half-fiend minotaurs three times per day and four mythic minotaurs or one labyrinth minotaur once per day. This ability functions as a swift action, but otherwise works like the summon universal monster rule with 100% chance of success and counts as a 9th-level spell effect.

**Swarm Master (Su)** Ameuritati Chupurvagasti-Rahu is immune to swarm damage and other swarm effects (such as distraction). As a swift action, he can direct the movement of any swarm within 30 feet. An intelligent swarm can resist this compulsion by succeeding at a DC 36 Will save. Any swarm created by or conjured by Ameuritati Chupurvagasti-Rahu deals +3d6 points of swarm damage and the damage caused by such a swarm is treated as chaotic, epic and good for the purpose of overcoming damage reduction. The save DC is Charisma-based.

**Precise Cuts (Ex)** Ameuritati Chupurvagasti-Rahu deals an amount of additional damage equal to her Intelligence bonus on any successful attack that deals slashing damage.

**Painful Cuts (Ex)** Whenever Ameuritati Chupurvagasti-Rahu threatens a critical hit with a slashing weapon, the victim must succeed at a DC 36 Fortitude save or be staggered by the pain for 1 round. If the hit was a critical hit, the staggered effect lasts for 1d4 rounds on a failed saving throw. The save DC is Charisma-based.

**Celestial Emissary (Su)** Three times per day, Ameuritati Chupurvagasti-Rahu can imbue others with the celestial aspect of the oracle spell *divine vessel*, but it can only be cast on another willing creature of good alignment.

**Language Mastery (Ex)** Ameuritati Chupurvagasti-Rahu can speak, read and understand all languages.

**Supernatural Cunning (Su)** Ameuritati Chupurvagasti-Rahu is never caught flat-footed and gains a +8 bonus on initiative checks. In addition, she’s immune to *maze*spells and can never become lost. She always knows the shortest, most direct route through any maze. After spending 1 minute in any maze, she understands its entire layout implicitly and can teleport to any location using her *greater teleport*spell-like ability.