recursal/Fanatic-Fandom huggingface dataset:
People of the Lantern

People of the Lantern is the default campaign in the Kingdom Death: Monster Core Game. It uses the default timeline and survivor record sheets found in the core rule book and does not require any special changes to the game's rules, innovations, settlement locations, etc. It tells the story of a settlement around a hoard of glowing lanterns struggling for survival against monsters, starvation, and other dangers.

## Story Events

The People of the Lantern timeline begins with Returning Survivors and ends with Showdown: Watcher. There are several nemesis encounters and other story events in specific years of the timeline, as well as story events triggered by certain milestones.
Savior

A Savior is a survivor with special abilities, usually created by Birth of a Savior. They usually have Life Exchange and either Caratosis or Dormenatus or Lucernae. There is usually only one at a time in a settlement due to the wording of Intimacy (Story Event).

## Uses for Saviors

 Dream Dream the Way Durendal (Pattern) Night Terrors Nightmare
Pinup Warrior of the Sun/NSFW

The Pinup Warrior of the Sun is a Pinup miniature, and White Box expansion for the Kingdom Death: *Monster* Core Game. It features promotional content that can be used in the core game.

## Store Description

This pinup is a playful interpretation of the Warriors of the Sun. This hard plastic release includes the Prismatic Lantern promotional gear card for use in *Kingdom Death: Monster*.

## Contents

* Hard plastic Pinup Warrior of the Sun
* Kingdom Death 30mm scenic base
* Matte Art Print
* 1x Prismatic Lantern promo gear card

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Organ Grinder

The Organ Grinder is a settlement location found in the Kingdom Death: Monster Core Game. It is unlocked by endeavoring at the Lantern Hoard, The Sun, or The Throne.

## Craftable Gear

* Dried Acanthus
* Fecal Salve
* Lucky Charm
* Monster Grease
* Monster Tooth Necklace
* Stone Noses

## Augury

Roll 1d10.

The survivor endeavors to glean the meaning of existence. Roll on the table. Add +1 to your roll result if your understanding is 3 or higher.

 8+ |  Intimacy.

## Build

Barber Surgeon

**Cost:**

* 3x organ
* 1x hide

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Organ Grinder was used to build the Stone Circle settlement location.
Reflective Atmosphere

Reflective Atmosphere is a Sunstalker AI card found in the Sunstalker Expansion.

## Card Text

Trait

When this comes into play, draw . If the monster is level 1, place this on the Solar Track immediately.

Light bounces in impossible ways. Whenever a survivor attacks, they are in the light.

When a Shade is defeated, place a token on this card. When it has 3 tokens on it, place this card face down on the Solar Track.
Phoenix Armor

```
 Phoenix Helm Phoenix Gauntlet Phoenix Plackart Phoenix Faulds Phoenix Greaves
```

Phoenix Armor is an Armor Set from the Kingdom Death: *Monster* Core Game

## Card Text

Add 1 Armor
 Armor to all hit locations.

Charge: Spend  , full move in a straight line. At the end of the movement, activate a melee weapon and attack. Add the number of spaces you moved to your strength for this attack.

## Total Cost

* 1x Hollow Wing Bones
* 3x Small Feathers
* 2x Tail Feathers
* 1x Hide
* 2x Bone
* 2x Organ
* 4x Iron
* 4x Leather
Petrified Shoulder Blade

File:Petrified Shoulder Blade.png
A Lion God Hit Location.

## Wound

Full move the Lion God forward in a
straight line.
 Cancel all hits now out of
range.
 Any survivors it passes over suffer
Grab and gain 1 bleeding token.

**Grab**: Place the survivor knocked down
in front of the monster.
 They suffer
damage to a random hit location.
Principle: Conviction

Principle: Conviction is a story event in the Kingdom Death: Monster Core Game rule book.

## Event Text

The survivors must find a reason to be. Treasure the darkness in all its mystery, or seek to master it and grow strong.

The group must choose one.

### Master the Darkness

Life is finding the perfect death. The lantern is power. By its light, all will be led to their final glorious moment. Add " Hands of Heat" to the next year on the timeline.

The settlement gains the Conviction Principle: Barbaric. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement, roll 1d10.

 6 - 10 | Nominate a survivor. They gain +4 courage and the following ability:

**Thundercaller**:Once a lifetime, on a hunt board space after Overwhelming Darkness, in place of rolling a random hunt event, use "100" as your result.

### Treasure the Mystery

Life is like a quickly fading lantern. Every precious moment must be lived to its absolute fullest! Add " Bone Witch" to the next year on the timeline.

The settlement gains the Conviction Principle: Romantic. Find and place the card on the settlement board and note it on the settlement record sheet. After adding the card to the settlement roll 1d10.

 6 - 10 | Nominate a survivor. They gain +4 understanding and the following ability:

**Legendcaller**:Once a lifetime, on a hunt board space after Overwhelming Darkness, in place of rolling a random hunt event, use "53" as your result.
Overwhelming Darkness

Overwhelming Darkness is a story eventin the Kingdom Death: Monster Core Game rule book and a space found on the hunt board.

## Glossary Term

A space on the Hunt Board. The first time each hunt the survivors move into the Overwhelming Darkness space, they trigger the Overwhelming Darkness story event. The survivors cannot skip Overwhelming Darkness. If they move through the space, instead stop all movement and resolve Overwhelming Darkness before any other events or effects. Then, resolve other events or effects on this space. If, for some reason, the survivors move into or through Overwhelming Darkness more than once in a single Hunt Phase, treat it as a blank space. If the monster is on the Overwhelming Darkness Space when the survivors move into it, skip its event and start the showdown immediately.

## Story Event

All survivors must determine their Paths and walk them simultaneously1.

### Path of the Insane

Insane survivors walk the Path of the Insane. Roll 1d10.

 10+ | The crab spider you've been travelling with stops to eat a few hissing maggots. You decide you can't leave your friend behind. Gain 1 Crab Spider Vermin resource.

### Path of the Doomed

If no other path applies, walk the Path of the Doomed.

 8+ | Resolute. Gain +1 insanity and +1 courage.

### Path of the Brave

Survivors with 3+ courage walk the Path of the Brave.

 10+ | You emerge from the darkness with a new perspective. Gain the Leader fighting art.

## Notes

1: If a survivor is eligible to walk both the Path of the Brave and the Path of the Insane, they may choose which to walk.
Oxidized Beacon Shield

Oxidized Beacon Shield is a gear card found in the Kingdom Death: Monster Core Game. This is the oxidized version of the Beacon Shield.

## Card Text

Add 2 Armor
 Armor to all hit locations.

Deflect 2: Spend , you now have exactly 2 deflect tokens. The next 2 times you are hit, ignore a hit and lose 1 deflect token.

## Crafting Requirements

Oxidized Beacon Shield may be crafted once the Exhausted Lantern Hoard settlement location has been acquired.

### Cost

 Oxidation required

* 1x Beacon Shield
* 2x Iron
* 1x Hide
Pinup Twilight Witch

This is the safe for work version of this page, with no images.For the unsafe for work version, see Pinup Twilight Witch/NSFW

## Product Information

### Release Date

November 2015

The Pinup Twilight Witch is a Pinup miniature.

## Contents

* 1 x Resin Pinup Twilight Witch
* 1 x Hard Plastic 30mm Round Insert and Base
* 6" x 4" Print of the Original Concept Artwork on heavy card stock
* Character Card
Propulsion Drive

Propulsion Drive is a fighting art card found within the Dung Beetle Knight Expansion.

## Card Text

On Arrival, gain the Momentum survivor status card.

When you attack, if you have 5+ momentum tokens, remove them all and roll 1d10. Gain that amount of luck and strength when attempting to wound the first selected hit location for this attack.
Portcullis

Portcullis is a Basic Hunt Event found in the Kingdom Death: *Monster* Core Game.

## Event Text

The survivors approach a massive portcullis standing in the darkness. It is not attached to anything and does not bar their way.

They may choose to walk around it. If they do, roll again on the hunt event table before moving on the hunt board.

If the settlement has the Portcullis Key, they may erase it from the settlement record sheet and use it. Each survivor gains +1 courage. The portcullis creaks open and the survivors step through. A dank gloom awaits the survivors inside.

 2+ | At their feet lies an ornate crucible with a void in the shape of a mighty weapon. Gain the Perfect Crucible strange resource. If they have a Blacksmith in their settlement, they may now craft a Perfect Slayer.
Petrified Ribs

File:Petrified Ribs.png
A Lion God Hit Location.

## Wound

The Lion God flails wildly.
 Turn the monster
to face its blind spot.
All survivors adjacent
to the Lion God suffer bash.

## Critical Wound

The Lion God lets his guard down.
Cancel
all reactions until the end of the attack.
The
next wound attempt this attack
automatically results in a wound.
Phoenix Tablet

Phoenix Tablet is a gear card found in the Gambler's Chest Expansion.

## Card Text

The Phoenix cannot predict the future from timelines that do not yet exist. All survivors can use the **Unforeseen Strike** survival action.

**Unforeseen Strike**: Before you attack the Phoenix, spend 1 survival. For this attack, draw all hit location cards face down, revealing them only as you resolve each one. Ignore **Rewind** for this attack.
Red Light, Green Light

Red Light, Green Light is a Sunstalker AI card found in the Sunstalker Expansion.

## Card Text

A soft green light fills the atmosphere.

A harsh red light fills the atmosphere. All survivors in light suffer 🔆+ damage. Rotate the Sun Dial 90° clockwise.

A soft green light fills the atmosphere.

A harsh red light fills the atmosphere. All survivors in light suffer 🔆+ damage. Rotate the Sun Dial 90° clockwise.
Mind Control Spores

Mind Control Spores is a Slenderman AI card found in the Slenderman Expansion.

Place monster in the center of the showdown board.

Target gains +3 insanity. Target full moves towards closest survivor or Slenderman if no survivors remain on the showdown board.

If target ends movement adjacent to a survivor, both survivors suffer monster level + 3 damage to a random hit location and are knocked down.

Otherwise, target suffers monster level + 3 damage to a random hit location and is knocked down.
Radiating Orb

### Used by

 Armorsmith's Tongs Monster Tooth Necklace Ornate Rapier Rainbow Katana Scrap Bone Spear Scrap Dagger Scrap Sword Telcric Eye Tac (Pattern) Zanbato

An innovation card found within the Dragon King Expansion.

## Card Text

```
**Heat**

```

**Departing survivors** and newborn
survivors gain +1 survival.

**Departing survivors** with a
constellation gain +1 survival.

Add **lantern oven** consequences to the
innovation deck.
People of the Sun (variant recipes)

**People of the Sun (variant recipes)** are a campaign variant introduced in the Gambler's Chest Expansion for the People of the Sun Campaign. The rules for this variant are as follows.

## People of the Sun

People of the Sun discover new ways to craft Gear using Monster Resources from other expansions. Use the following recipes to craft gear from any Quarry Monsters at the Sacred Pool.

**Sun Vestments:** 6 x hide, 1 x perfect hide, 2 x organ from a Node 3 Level 1+ monster

**Sunring Bow:** 6 x bone, 1 x perfect organ, 1 x hide from a Node 3 Level 3+ monster

**Apostle Crown:** 1 x perfect bone, 1 x perfect hide, 1 x organ from a Node 3 Level 3+ monster

**Prism Mace:** 4 x iron, 2 x bone from a Node 1 level 3 monster, 1 x organ from a Node 3 Level 3 monster
Paired

A gear special rule. Paired weapons are two identical weapons that can be used as one. Add the speed of the second weapon when attacking with the first. These weapons must have the same name, and both must be in your gear grid.

## List of Paired Weapons

 Acid-Tooth Dagger Beast Knuckle Bloodglass Katar Butcher Cleaver Calcified Digging Claw Diamond Scab Katar Digging Claw Fortune Lantern Dagger Gusk Knife Hooded Scrap Katar Lantern Dagger Lion Beast Katar Lion Knight's Left Claw Lion Knight's Right Claw Oxidized Beast Katar Oxidized Lantern Dagger Razor Cymbals Sonic Tomahawk Talon Knife Tempered Axe (Gear) Tempered Dagger (Gear)
Ricochet Shot

Ricochet Shot is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

❎ Do not perform this card. Instead, perform Ground Pound, then Basic Action.

### **Pick** Target

* furthest stinky survivor
* closest threat, in field of view
* no target: **defensive spit salve**

Turn to face the target and perform Baller.

Move the ball 2d10 spaces through the target. On collision, stop the ball. If the ball collided with a survivor or terrain, it ricochets!

Choose the closest threat to the ball. Move the ball 2d10 spaces through that survivor.

On collision, any survivors suffer 5 damage to  hit locations.
Royal Shield

Royal Shield is a gear card found in the Gambler's Chest Expansion.

## Card Text

Add 3 Armor
 Armor to all hit locations.

 : After you attack with the weapon to the left of this, **Deflect 2** for free.

## Crafting Requirements

The Royal Shield may be crafted once the Kingsmith settlement location has been built.

### Cost

* 1x Deathmetal
* 1x Stone Infant
* 1x Void Fabric
Out-Fighting

Out-Fighting is a special King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The King's Man gains Reach 2.

Reach 2: The King's Man can attack a target from up to 2 spaces away.

When the monster moves towards a target, end the monster's movement 1 space away from the target. If the monster was already adjacent to its target, it will move 1 space away.

This means the King's Man can attack on diagonals.
Perfect Thrust

Perfect Thrust is an advanced King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

The King's Man grabs the hilt of its sheathed sword. All survivors are doomed.

Pick a target in the Perfect Position and place the monster adjacent to the target. The target suffers 3 severe injuries to a random hit location!

If there are no targets in the Perfect Position, nothing happens.

**Perfect Position**

### Persistent Injury

 Lost Sword: The King's Man loses its balance and is knocked down.
Pinup Visionary

This is the safe for work version of this page, with no images.For the unsafe for work version, see Pinup Visionary/NSFW

## Product Information

### Release Date

November 2014

The Pinup Visionary is a Pinup miniature.

## Store Description

The Pinup Visionary is a pinup reimagining of a Kingdom Death Visionary. It accompanies the release of the Visionary class miniatures also available this month. This playful interpretation is a light-hearted nod to these willful warriors.

## Contents

* Resin Pinup Visionary miniature
* Kingdom Death 30mm base and blank insert
* 6"x4" Matte Art Print
* Character Card
Quarantine Camp

Quarantine Camp was basic hunt event #86 found in the Kingdom Death: *Monster* Core Game 1.3. It was replaced by Putrid Tunnels when the core game updated to 1.5.

## Event Text

The survivors smell the camp long before they see it. A squalid collection of tents and dirt hovels, the camp is all that remains of families exiled from their village when they contracted a strange disease.

Each survivor rolls 1d10. On a result of 1 or 2, they catch the foul rotting disease of the exiles and gain the Leprosy impairment. From now on, reduce all damage suffered by 1 to a minimum of 1. When rolling on the severe injury table, -2 to any results. Record this impairment.
Nightmare Fruit

Nightmare Fruit is a special Lonely Tree AI card found in the Lonely Tree Expansion. It can be added to any showdown via The Lonely Tree terrain card.

## Card Text

The Nightmare Fruit miniatures are impassable terrain that occupy 1 space. They have the following rules:

: Defuse the fruit. Roll 1d10.

 10+ | Delicious fruit! Gain 1 survival and return the fruit to the tree.
Pinup Survivor/NSFW

## Pinup Survivor

 File:5ad239401d40e692700052.png

The Pinup Survivor is a Pinup resin miniature.

## Store Description

The Pinup Survivor is a saucy re-imagining of the Survivor character class.

## Contents

* Resin Survivor Pinup
* Bonus Alternate Head ( No Helm )
* Resin Kingdom Death 25mm Square Base
* 6"x4" Matte Art Print
* Character Art Card

* 2304487-pinup-survivor-product-shot cad2fa46-0678-4463-ad86-266d99972c2b 1024x1024.jpeg
* 2304487-web-pinup-survivor-kingdom-death-9 f4bc53eb-6c49-4c40-ab02-9bca5e3dd5ec 1024x1024.jpeg
* 2304487-web-pinup-survivor-kingdom-death-1 5b0e8082-c0ac-49a0-90c3-a47dd067282e 1024x1024.jpeg
* 2304487-web-pinup-survivor-kingdom-death-2 d0bc46d3-b5fb-4b8d-8ba7-25b7b14b06ad 1024x1024.jpeg
* 2304487-web-pinup-survivor-kingdom-death-3 d8042afc-9854-496c-91be-c21d22dcae27 1024x1024.jpeg
* 2304487-web-pinup-survivor-kingdom-death-4 75f41fb9-4489-4332-a83d-384b88163307 1024x1024.jpeg
* 2304487-web-pinup-survivor-kingdom-death-5 a7afeb07-5b26-4967-b9b3-919698e67f73 1024x1024.jpeg
* 2304487-web-pinup-survivor-kingdom-death-7 dcce5d25-4be2-4462-9f3b-ea462210dab6 1024x1024.jpeg
* 2304487-web-pinup-survivor-kingdom-death-8 a69f41c2-2a0e-4494-ae37-50db9b97db4b 1024x1024.jpeg
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1. ↑ https://www.beastsofwar.com/fantasy-wargaming/kingdom-death-partake-experiment-death/
Silent Hymn

Silent Hymn is a special King's Man AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

A strange hymn that cannot be heard, only felt.

At the start of the survivors' turn, all survivors gains -1 movement token. (Survivors with less than 1 movement may still move 1 space.)

When a survivor's movement is reduced to 0, they suffer a random brain trauma. Remove all tokens that survivor gained from Silent Hymn.

At any time, a survivor may spend all their survival (at least 1) to remove all tokens gained from Silent Hymn.
Restless Roots

Restless Roots is a Flower Knight Hit Location card found in the Flower Knight Expansion.

## Card Text

**TRAP! - Reshuffle Hit Location Deck**

Place the Flower Knight in the center of the showdown board.

Place the attacker in front of the monster. They gain +1 luck token.

Each of the other survivors is grasped by the roots and pulled in. Unless they spend 1 survival, place them 5 spaces closer to the Flower Knight.

All survivors are **doomed**.

Perform Basic Action. Target the attacker.
Power Forward

Power Forward is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

Trait

❎ Do not perform this card.

At the start of each monster turn,

### **Pick** Target

* furthest stinky survivor
* random survivor
* no target: **defensive spit salve**

Turn to face target and perform Baller. Move the ball 2d10 spaces through the target. On collision, any survivor suffers 5 damage to  hit locations.

Full move the monster towards the ball.
Sci-fi Savior

* Content
* Art

The Sci-fi Savior is a Sci-fi resin miniature.

## Store Description

The Sci-Fi Saviors project their presences from the SS Dreaming as it crests the event horizon of a black hole. The crew of the massive exploration vessel have found a way to psychically escape their inevitable doom, imbuing their projections with strange power.

## Contents

* Resin Sci-Fi Savior
* Alternate head with headphones
* Resin scenic base
* Hard Plastic Kingdom Death 30mm round base
* Large matte art print
* Character art card

## References

1. ↑ https://kingdomdeath.tumblr.com/post/178183260990/kd36-august-sale-2018

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Rolling Armor

Rolling Armor is an Armor Set from the Dung Beetle Knight Expansion.

## Card Text

Add 2 Armor
 Armor to all hit locations.

When you would be knocked down, instead suffer knockback 5. Limit, once per round.

## Total Cost

 Nightmare Corn required,  Vampiric Artichoke required

* 3x Scarab Shell
* 1x Beetle Horn
* 1x Underplate Fungus
* 1x Century Fingernails
* 1x Compound Eye
* 2x Hide
* 1x Bone
* 1x Organ
* 5x Leather
* 3x Iron
Serpent Tail

Serpent Tail is a Dragon King Hit Location card found in the Dragon King Expansion.

###  Wound

Turn the monster to face away from the attacker. The Dragon King sweeps its tail!

Roll 1d10 and add your courage. If the result is less than 8, you suffer **bash** and  + 1 damage to the legs hit location.

###  Critical Wound

You destroy a nerve vital to balance.

 **Persistent Injury - Unbalanced Tail**

At the start of the monster's turn, roll 1d10. On a result of 6+, Dragon King's movement becomes 5 until the end of the round.
Retching Costume (Pattern)

Retching Costume is a pattern card found in the Halloween Survivors - Series II holiday white box expansion. It is used to craft the Retching Costume pattern gear card.

## Card Text

### Crafting Recipe

* 1x Crab Spider
* 1x Leather
* 1x Scrap

### Crafting Process

* The mating call of the Gorm sparks inspiration.
* At the Weapon Crafter, work the scrap into the perfect accessory.
* Mix Fecal Salve to smooth the hide of the blubbery legs.
Shadow Thief

* Content
* Art

The Shadow Thief is a Generic resin miniature.

## Store Description

The Shadow Thief is a shadow cast from an intangible being out of a space bordering on the world. Like any shadow, her appearance is a distorted silhouette. She is a remorseless burglar, stealing precious valuables to attract as much attention and indignation as she can. She knows that if the idea of her becomes tangible in the minds of the world, she will be able to cut herself free of the entity beyond the veil.

## Contents

* 1x Resin Shadow Thief miniature
* 1x Hard plastic 30mm round base and insert
* Large matte print of the original concept artwork on heavy cardstock
* Character art card
* Signed and numbered certificate of authenticity (if First Run)

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Sacred Pool

The Sacred Pool is a settlement location found in the Sunstalker Expansion. It is unlocked during the People of the Sun story event  The Pool and the Sun.

## Location Text

### Level 1

 **Sacred Water:**

Once per settlement phase, the settlement drinks the oil that builds up on the surface of the pool.
 Intimacy.

 **Purification Ceremony:**

You may endeavor here once per lifetime. Your body is infused with sacred water and **Purified** (record this). You cannot depart this year. Gain the Overprotective disorder and roll 1d10. On 8+, gain +1 permanent attribute of your choice. Otherwise, gain +1 permanent strength or accuracy.

### Level 2

**Craftable Gear:**

* Sun Vestments
* Sunring Bow

### Level 3

**Craftable Gear:**

* Apostle Crown
* Prism Mace

###  Sun Stealing

You sit for a year, in the boiling darkness of the Shrine. Gain the Hellfire secret fighting art. You cannot depart this year.

## Notes

* The Purification Ceremony erroneously refers to the Overprotective disorder, and the "Protective" disorder.
Refined Lantern Axe

Refined Lantern Axe is a beta gear card found in the Aya - Lantern Armor Limited Release/White Box Expansion. This is the refined version of the Lantern Halberd.

## Card Text

Sharp, Refined

Refined: When this fails to wound, you may reroll the wound attempt. Limit, once per attack.

 : This gains Cleave.

## Crafting Requirements

The Refined Lantern Axe does not require a specific settlement location to craft, and may instead be crafted at any time during the settlement phase by meeting the requirements found in the gear recipe section on the reverse face of the card.

### Gear Recipe

* 1x
* 1x Lantern Halberd
* 1x Perfect Bone
* 5x Resources from a level 3 monster

 Requires: Exhausted Lantern Hoard

## Notes

When initially released in the Aya - Lantern Armor kit, the card had square-cut corners and the blue beta content banner printed on the card.
Regal Back

Regal Back is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If you hit with a dagger, gain +3 strength when attempting to wound this location.

## Wound

If the attacker has 3+ understanding or King's Step, the subtle pattern of the monster's evasive steps are laid out in the open. The attacker is on the verge of learning something big, and may spend 5 survival to gain +1 permanent evasion!
Riot Mace

Riot Mace is a gear card found in the Gorm Expansion.

## Card Text

Deadly

When you critically wound, the next time the monster would draw AI, it performs Basic Action instead.

## Crafting Requirements

The Riot Mace may be crafted once the Gormery settlement location has been built.

### Cost

* 1x Pure Bulb
* 1x Stout Kidney
* 1x Jiggling Lard
* 1x Dense Bone
Showdown: Dung Beetle Knight

## Instinct

Defensive Spit Salve
If there are any, put an archived Century Carapace hit location card back on top of the hit location deck.

The monster flies back to its ball. Place it adjacent to the Resin Dung Ball with the ball in its blind spot.

## Showdown Setup

### Terrain

* 1 Resin Dung Ball terrain card, set up behind the monster
* 2 Stone Column terrain cards, set up on the yellow spaces
* 1 Bug Spot terrain card, set up on the purple space

### Deployment

* Place the monster in the center of the board
* Place survivors on any blue space

Showdown: Dung Beetle Knight is a story event in the Dung Beetle Knight Expansion.

## Lore

There was once a lonely beetle that was hopelessly attracted to Phoenix droppings. Their strange qualities evolved the beetle rapidly. One day, the Phoenix migrated to a sacred grove and the beetle's food came under the fierce protection of a Flower Knight. The beetle emulated the knight in order to reach its meals without incurring the guardian's wrath.

## Aftermath

### Victory

* +1 Hunt XP
* +1 Weapon Proficiency (if eligible)
* +Rewards

### Rewards

The group investigates the large Resin Dung Ball and the network of tunnels beneath the battleground. Inside the ball they find a caustic, but mineral rich, substance. Rolling aside the ball, they find passageways leading deeper underground. After collecting rewards, Spelunking of Death.

The group gains the following rewards:

**Level 1**

* 6 Basic, 4 Dung Beetle Knight resources
* 2 Caustic Preserved Dung strange resources

**Level 2**

* 7 Basic, 6 Dung Beetle Knight resources
* 3 Caustic Preserved Dung strange resources
* 1 Scell strange resource

**Level 3**

* 8 Basic, 8 Dung Beetle Knight resources
* 3 Caustic Preserved Dung strange resources
* 1 Scell strange resource
* 1 Calcified Juggernaut Blade rare gear

The first time the settlement defeats the Dung Beetle Knight after they innovated Storytelling, add Secret Meeting to the timeline 2 years from now.

### Defeat

Nominate 4 survivors. They discover the corpses of the defeated survivors just outside the settlement. The bodies are mere husks, missing their internal organs. The nominated survivors gain +1 insanity, a random disorder, and must depart the next settlement phase, if possible.
Scratching Grounds

This is a White Lion hunt event card found in the Kingdom Death: *Monster* Core Game.

## Card Text

Claw marks scar the ground. The survivors may choose to investigate. Each survivor that investigates gains +1 courage and rolls on the table.

 9 - 10 | A prize in the rubble underfoot. Gain 1 Lion Claw White Lion resource.

If no one investigates: Roll random hunt event.
Shadow-Fabric Gloves

Shadow-Fabric Gloves is a Hand hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Failure

The monster parries the hit, redirecting the strike! Select a survivor within 2 spaces of the monster. They suffer 5 damage, knockback 7, and bash.

###  Critical Wound

Ignore all closed lens effects and instead flip a lens card of your choice. A piece of armor breaks loose. Gain 1 Broken Lantern basic resource.
Scout gear grid

The **scout gear grid** is a special gear grid introduced in the Gambler's Chest Expansion. It can be used in addition to the normal four gear grids for departing survivors.

The scout gear grid has only four spaces for gear cards. Most of the grid space is taken up by the Dreaded Pack, which is printed on the grid in addition to Fist & Tooth.

The scout gear grid does not reiterate the Showdown rules printed on the other gear grids. Instead, it reiterates the following rules for the scout.

## The Scout

When survivors depart, you may nominate a survivor to wear the Dreaded Pack. They must use this gear grid and depart as the scout for this lantern year. A survivor with **Cursed** gear may not depart as the scout.

The scout gear grid is the only one that may have gear with the scout keyword.

### Dreaded Pack

*item, scout, stinky, heavy*

-2 movement

If you are alone during the hunt or at the start of your act during the showdown, you may enact the Death Pact (**Logistics of Death**). You awaken the Dreaded Pack with its small bell. A blinding stench erupts.
Showdown: King's Man

## Instinct

Guard: The King's Man ends its turn and gains +5 toughness until the start of the next monster turn.

## Showdown Setup

### Terrain

* 1 Stone Column terrain card (3 columns), place in the green spaces.
* 2 random terrain cards set up normally.

### Deployment

* Place the nemesis in the center of the board.
* Place survivors in the blue zone.

The survivors are defending their home. They go first.

Showdown: King's Man is a story event found in the Kingdom Death: Monster Core Game rulebook.

## Lore

*There was once a monster that was to lead its master's regal procession. First the monster came as a herald, then its hungry masters. So fierce were the monster's masters that it never thought to protect its own back, knowing what horrors lay behind it.*

## Aftermath

### Victory

Any victorious survivors may immediately select Spear weapon proficiency, regardless of age milestones. (Any accrued ranks of weapon proficiency are lost when switching to a new weapon type.)

**Level 1+**

* +1 Hunt XP
* +1 Weapon Proficiency Level or + Spear Proficiency Levels
* +Rewards

### Rewards

The air grows still and a palpable feeling of dread comes over the survivor that dealt the final wound to the King's Man.  **King's Curse**.

Roll 1d10 + defeated monster's level on the table below. The group gains the following rewards:

 9+ | 1 Steel Sword rare gear, 1 basic resource.

If the settlement innovated Nightmare Training when they defeat a level 3+ King's Man, the survivors are inspired by the battle. Each remaining survivor rolls 1d10.

On a result of a 3+, the survivor gains King's Step secret fighting art.

### Defeat

The King's Man rudely breaks something as it leaves the settlement. If the settlement innovated Pottery, return it to the innovation deck.
Persistent Injury Actions

Found on some AI cards. Persistent injury actions are conditional actions that replace the normal rules of an AI card. They are only performed when the monster draws an AI card with a persistent injury action that matches a persistent injury in play. If a persistent injury action is performed, ignore other actions on the card.
Showdown: Slenderman

## Instinct

Amnesia: Remove the Slenderman from the showdown board. All survivors gain +1 insanity. The monster will remain removed from the showdown board until a card or effect returns it.

## Showdown Setup

### Terrain

* 1 Stone Column terrain card, (3 columns) placed in the green spaces.
* 1 Bug Patch terrain card, placed in the yellow space.
* 1 random terrain card, set up normally.

### Deployment

* Place the nemesis in the center of the board.
* Place survivors in the corners of the board.

**Set all survivors' insanity to 0.**The survivors are defending their home. They go first.

Showdown: Slenderman is a Slenderman story event found in the Slenderman Expansion.

## Lore

*One day, a lonely man came home and found his long, lonely hours no longer troubled him. In fact, he could not remember them at all. Each day, he left home with a chilling ache in his bones and no memory of the day before. One day, he came home to find that he was not alone, after all. Then he was gone.*

## Nemesis Encounter

Departing survivors do not have a Hunt Phase. Instead, select the Slenderman's monster level from the table and set up the showdown accordingly.

 19+ | Level 3

## Aftermath

Update the settlement record sheet to indicate the monster level of this encounter.

### Victory

No one remembers, do not gain Hunt XP.

* +1 Weapon Proficiency (if eligible)
* +Rewards

### Rewards

If the settlement does not already have it, gain the Dark Water Research innovation. Roll 1d10 and add the Slenderman's level to the result. The group gains any listed resources or gear. Add them to the settlement's storage.

 13+ | Fading memory of fortune. A Black Skull Phoenix resource lays at the survivors' feet.

If the settlement has Face Painting when they defeat a level 3+ Slenderman:

Nominate a survivor. They paint their face to resemble the fading memory of the Slenderman and gain the Forgettable ability.

**Forgettable**: Gain +2 permanent evasion. Forgettable survivors cannot be encouraged.

### Defeat

The survivors left, never to return. No one remembers.
Replica Flower Sword

## Affinity Bonus

Replica Flower Sword is a rare gear card found in the Flower Knight Expansion.

## Crafting Requirements

The Replica Flower Sword may be crafted in The Bloom People campaign by performing a Forest Run.

### Cost

* Any Faith innovation
* Sculpture
* 1x Osseous Bloom
* 1x Flower
* 2x Iron

## Card Text

Devastating 1

You cannot dodge.

 Affinity Bonus: Gains sharp. +1 evasion.
Showdown: Lonely Tree

## Instinct

Growth: The trees roots undulate and swell! All survivors not adjacent to another survivor gain 1 bleeding token and are knocked down.Shuffle the hit location deck and place the trap on top.

## Showdown Setup

### Terrain

* 4  Tall Grass terrain tiles, set up in the green spaces. These tiles cannot be activated.

### Deployment

* Place the nemesis in the center of the board.
* Place survivors in any of the blue spaces.

The tree is waiting for you. Survivors go first.

Showdown: Lonely Tree is a story event found in the Lonely Tree Expansion.

## Nemesis Encounter

Departing survivors do not have a Hunt Phase. Instead, select the Lonely Tree's monster level from the table and st up the showdown accordingly. Unless directed to by the timeline, the Lonely Tree may not be chosen for a Nemesis Encounter.

 16+ | Level 3

## Lore

*There was once a woman who loved a sad man with a hole in his heart. The harder she tried to fill it, the more drained she felt. When there was nothing left of her, she killed herself under and old tree and let its roots drink her blood. Soon after, the sad man disappeared from the settlement. The tree bore a tear-shaped fruit.*

## Aftermath

Update the settlement record sheet to indicate the monster level of this encounter.

### Victory

**Level 1+**

* +1 Hunt XP
* +1 Weapon Proficiency (if eligible)
* +Rewards

### Rewards

With the tree dead, the survivors safely harvest its bounty. Some fruit bear the tortured features of past meals. For each Nightmare Fruit on the showdown board (not on the tree's branches), gain 1 random basic resource.
The group gains the following rewards:

 3 | Gain 1 Porous Flesh Fruit strange resource.

If the settlement has innovated Cooking when they defeat a level 3+ Lonely Tree, the fruit of the Lonely Tree is baked into a foul-smelling dish that sprouts thick black hair as it cooks. As the survivors consume it, they become nauseated and see the same hair sprout from their bodies, tangling and growing into each other's until they are indistinguishable. All victorious survivors gain the following ability:

Super Hair: You may spend  to freely exchange any tokens with adjacent survivors who have **Super Hair**.

### Defeat

Something rotten is found at the edge of the settlement. Gain 1 Nightmare Fruit strange resource.
Sculptor

Sculptor is a constellation card found in the Dragon King Expansion. It depicts The Sculptor entity

## Card Text

A concerned, inverted face with powerful jaws stares down at you, its forked eyebrows masterfully braided and trailing along the curve of its face.

The face's gaze shifts, directing you to a discovery.

You find your likeness amidst the stone faces and skillfully extract it. +1 population. Make a copy of your record sheet for the new survivor. With these changes, the gain Unbreakable fighting art and lose their Surname and Scar. When your work is complete, gain the following ability:

Limb-maker: Once per settlement phase, spend 2  to carve a prosthetic limb. Remove a survivor's dismembered injury and add 1 bone to the settlement's storage.
Screaming Antelope Data Card

Screaming Antelope Data Card is a monster data card found in the Kingdom Death: *Monster* Core Game.

## Card Text

### Instinct: Graze

The monster full moves to the closest Acanthus Plant and ends its turn. If the monster is on or adjacent to an Acanthus Plant, archive the terrain and heal 1 wound.

If there are no Acanthus Plants on the showdown board, instead, full move forward in a straight line.

## Basic Action

### Pick Target

* closest knocked down survivor, in range
* no target: graze
Respect

Respect is a special Hand AI card found in the Kingdom Death: *Monster* Core Game.

## Card Text

When the monster suffers a wound, it is impressed. Target the attacker.

The Hand draws its blade. All survivors are doomed. Survivors within two spaces of The Hand are scorched by hot air from the speed of the attack. They each suffer 2 damage and their flammable gear is destroyed, archive it.

Roll 1d10. On a result of 2+ the target suffers 10 damage with a -4 to any severe injury results. If they survive, they gain the Swordsman's Promise secret fighting art.

The Hand stops and the showdown ends. The survivors are victorious.
Rhinoceros Charge

Rhinoceros Charge is a Dung Beetle Knight AI card found in the Dung Beetle Knight Expansion.

## Card Text

### **Pick** Target

* furthest threat, field of view, in range
* closest threat
* no target: **defensive spit salve**

Move and attack target. The damage of the following attack is equal to the number of spaces the monster moved this turn plus 1.

Perform Ground Pound.

### Persistent Injury effect

 **Split Horn**: Discard and perform Basic Action.
Savior (Female)

The Savior (Female) is a limited release resin miniature.

## Store Description

*Saviors are undaunted heroes, single minded and suicidally reckless in their quest to make a change in mankind's horrible existence. This meteoric existence ensures their lifespan will be short but bright.*

**Burning Brightest**
The Saviors unwavering guiding star is a shared destiny to change the world for the better. Their eyes constantly open to the tormented existence of others, they dedicate the whole of their being to others. Each act of heroism intoxicates the Saviors, delirious from the heady realization of their higher purpose they are emboldened to greater risks to their own safety. Saviors seek to symbolize hope in a dark and drab world, often adopting bright bizarre garb to match their stations as self-appointed heroes of mankind.
**Dreamers with Blackened Feet**
In their dreams Saviors travel to an entity they call the Ethereal Dreamer. Nightly, they trudge through the twisting scape of the world's collective nightmares seeking the Dreamer's secrets of power and magic. Over time their dream pilgrimage leaves the Savior threadbare; their feet become sooty and gnarled , their faces sallow with deep shadows under their eyes. Saviors who exceed their expected lifespan eventually begin to fade bit by bit, devoured by the dream world that once empowered them.

## Contents

* 1 x Resin Savior Miniature
* 1 x Kingdom Death 30mm Base
* 6" x 4" Print of the Original Concept Artwork on heavy card stock.
* Character card

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Resin Dung Ball

A terrain card found within the Dung Beetle Knight Expansion.

## Card Text

(See expansion book for rules.)

**Obstacle, Impassable, Indestructible**

**Indestructible**: This terrain cannot be destroyed or removed from the
showdown board for any reason.

 Push: Move the Resin Dung Ball 1d5
spaces directly away from you. If you're not fighting the Dung Beetle Knight, the
ball is empty and you may move it
up to 5 spaces instead.
Serpent Throat

Serpent Throat is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Wound

You damage the cooling parasites within the Dragon King.
The monster gains -1 toughness token.

###  Critical Wound

The Dragon King can no longer regulate his temperature.
 **Persistent Injury - Ruined Coolants**
Whenever the Dragon King performs  **Meltdown**, it suffers a wound at the end of the story event.
Regal Vambraces

Regal Vambraces is a King's Man hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

###  Reflex

Turn to face the attacker, then without turning, move the monster 2 spaces directly away from attacker.

If the attacker has King's Step, they may follow the King's Man and move 2 spaces forward. Otherwise, cancel all hits now out of range.
Screaming Antelope

The Screaming Antelope is a huntable node 2 quarry monster included in the Kingdom Death: *Monster* Core Game.

## Lore

There was once a fearsome monster that was trained by the Hand to be a steed for the Goblin. However, upon smelling its new master, the monster's mind shattered and it ran into the unknown, foaming at the mouth and biting the noses off the stone faced floor.

## Story Events

* Crush & Devour
* Endless Screams
* Legendary Monsters
* Showdown: Screaming Antelope

## Hunt Events

* Carpet of Ticks
* Dead Antelope
* Devoured Grounds
* Grazing Field
* Migration
* Skittish
* Stampede
* Teething
* Vomit Pile

## Stat Breakdown

### Special

* Diabolical
* 4x Gobbled Up
* Hypermetabolism
* Trample

### Basic

* 2x Back Kick
* 2x Bite
* Bolt
* 2x Chow Down
* Gore
* Run Down
* Slam
* 2x Stomp & Snort

### Advanced

* Buck
* Crush and Devour
* Great Kick
* Infested
* Lone Rampage
* Ram
* Ravenous
* Stomp

### Legendary

* In Heat
* Legendary Horns
* Skewer

## Hit Location Cards

* Delicate Inverted Knee
* Ferocious Spasm
* Furry Tail
* Furry Throat
* Giant Mouth
* Giant Teeth
* Giant Tongue
* Gnarled Horns
* Palate
* Restless Back
* Restless Chest
* Restless Ear
* Restless Eye
* Restless Flank
* Restless Hoof
* Restless Inner Thigh
* Restless Muzzle
* Restless Rump
* Restless Shank
* Restless Shoulder
* Restless Tiny Hands
* Trap - Wailing Slide

## Resources

* 2x Beast Steak
* Bladder
* 2x Large Flat Tooth
* Muscly Gums
* 4x Pelt
* Screaming Brain
* 4x Shank Bone
* Spiral Horn

## Screaming Antelope Beta Design

During development of the Kingdom Death: **Monster** Core Game the design of the Screaming Antelope changed. The monster originally had a more deer-like head and body, with forward facing branched antlers in its concept art. This was then adjusted to be the final released Screaming Antelope's body with branched antlers. Finally, the branched antlers were replaced with the spiralled antlers found in the finished product.

## See Also

* Screaming Antelope Build Guide
* Greedy Antelope
* Gregalope
* Mad Steed
* Silver Antelope
* Screaming God

## References

1. ↑ Kingdom Death: Monster Core Rulebook, Showdown: Screaming Antelope, pg 165
Restless Muzzle

Restless Muzzle is a Screaming Antelope hit location card found in the Kingdom Death: *Monster* Core Game.

## Card Text

If you hit with a club or shield, you clobber the monster and gain +2 luck when attempting to wound this location!

###  Critical Wound

You shock the beast with a blow to the face. The monster is knocked down.

(While a monster is knocked down, all reactions are cancelled and all hit rolls succeed on 3+.)
Ring Whip

Ring Whip is a gear card found in the Kingdom Death: Monster Core Game. This is the unoxidized version of the Oxidized Ring Whip.

## Card Text

Sharp, Reach 2

Early Iron: When an attack roll result is 1, cancel any hits and end the attack.

## Crafting Requirements

The Ring Whip may be crafted once the Blacksmith settlement location has been built.

### Cost

* 1x Iron
* 2x Organ
* 3x Bone

## Notes

Prior to the release of Kingdom Death: *Monster* 1.6, the Ring Whip cost 1x Iron, 3x Organ, and 3x Bone to craft.
Secret Meeting

Secret Meeting is a story event in the Dung Beetle Knight Expansion rule book.

## Event Text

Nominate the survivor with the least hunt XP and follow **Part 1**.

### Part 1

Once, there was a boy that made friends with a monster. They often met in secret and played many games. The monster was very important to the boy and he told no one about it.

"Why do you like to come and play?" the boy asked the monster. "Well," said the monster, "my mind is very old. I have forgotten most of my life and soon I will remember nothing at all."

"Does it hurt?" asked the boy. "Yes," replied the monster. "You help me to remember my life and that brings me comfort." "Will you always come and play?" "I promise... whenever I remember."

The nominated survivor gains +1 understanding and the Secretive disorder. Add  **Secret Meeting - Part 2** to the timeline 1+1d5 years from now.

### Part 2

Nominate a survivor with the **Secretive** disorder and 3+ hunt XP. If there are none, end this story event.

It was during a heavy downpour that the monster and the boy, now a man, met again. The man's lantern reflected off the monster's brilliant, iridescent shell.

"Thank you for being my friend," said the monster. "I have brought something very sacred to my kind." The monster shoved shimmering poo down the survivor's throat. "Eat it and grow strong. If I return here again, you must kill me - all that I am is nearly gone."

The survivor and the monster embraced hands in the dark rain, sharing a silent farewell.

The nominated survivor gains the Beetle Strength secret fighting art, +2 permanent strength, and +1 permanent speed. Add  **Secret Meeting - Part 3** to the timeline 2 years from now.

### Part 3

The monster waits for its death on the outskirts of the settlement - a silent statue that knows only its final resting place.

Add the Old Master to the Quarry list.
Scrap

A common resource keyword.

## List of Scrap Resources

 3,000 Year Sunspot Broken Lantern Canopic Jar Crystal Sword Mold Dark Tower's Ledger Deathmetal Gormite Iron (Strange Resource) Jagged Marrow Fruit Lantern Bud Lantern Tube Legendary Horns (Strange Resource) Master Key Old Blue Box Phoenix Eye Radioactive Dung Silver Urn Spinnerets Triptych
Sci-fi Erza

* Content
* Art

Sci-fi Erza is a Sci-fi resin miniature.

## Store Description

Overnight, they colonists awakened to a plague of biomechanical hand parasites throughout the colony's delicate terraforming machinery. Atmospheric control malfunction have put the colony's survival in jeopardy. While the weakened survivors await the arrival of remediation specialists, foolhardy technician Erza attempted to repair the blight, losing an arm in the process. Undaunted, she spliced the malicious parasite to her mangled body in hopes of finding a cure by being the first survivor to contract the technological disease.

## Contents

* Photoresin Sci-Fi Erza
* Hard Plastic Kingdom Death 30mm round insert and base
* Large matte art print
* Character art card

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Serpent Wing Talon

Serpent Wing Talon is a Dragon King Hit Location card found in the Dragon King Expansion.

## Card Text

###  Failure

Perform Basic Action, target the attacker.

###  Critical Wound

You knock a chunk free! Gain 1 Husk and 1 Veined Wing Dragon King resource.

If your settlement has innovated Forbidden Dance, you dodge and weave superbly, and gain +1 permanent movement.

Archive this card.