Campaigns

## The Original Campaign

###### Year 12 of the Fifth Era

Birdmo, Nero Bellator, Rob Smech, and Quentin Hareem III open a whole can of worms. The Lich is released from his imprisonment under Mount Erebus and the party, unknowingly, has his spellbook in their possession. The Lich chases the party, taking control of monsters in the surrounding areas and destroying cities that lie in his path. The party eludes The Lich as they, with the help of George Lochlan, try to locate someone who knows more. Eventually, they cross an ocean, arrive in Fudward, and travel to Frost Point. There they meet the God of Mortals, Nothe, the Worm, who helps them better understand the Lich's spellbook and points out a spell that will banish him. With Nothe's help, the party successfully banished The Lich to Caonis.

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TLDR: A bird, a gnome, a human, and a dragon man witness a Lich get summoned and must find help to read his book so they can fight him.

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## The Prequel Campaign

###### Year 258 of the Third Era

Khu-Naa, Steve, and Quentin Hareem II happen together when they are doing some work for the East Zendia Trading Company, clearing the sewers beneath the cities from ferocious giant rats. While down there, they find that the source of the aggression of the rats, a small goblin lady worshiping an axe with a gem holding a blue flame inside. Quentin Hareem II claims the axe and soon after, the axe begins talking to him. While doing another job, this time for Baldar the Blue, a wizard, the party finds a book. Quentin Hareem II notices that the book has a similar place in the cover for a gem like the one in his new axe, so he puts the gem in it. He is delighted to see that the book now writes words for him to see. The book basically commands him to travel to a mountain covered in giant mushrooms and to ascend to the cave at the top. In the cave they meet an Alhoon, named Thu'am. He had been commanding them to come to him. The book they had was Destiny's Manuscript, which the small goblin lady had stolen, along with his axe. The book's contents were shrouded by a powerful illusion spell.

Thu'am invites the party to come with him to deliver an item to his boss. The Coin of Acuabos was the item he was to deliver. After reveling at a franchise location of the Tattered Scroll, the party joins a caravan and travels to Norin, where they cross the border. Steve receives the 'Curse of Death, Baby' from a Hex Stalker after being wrongly accused of terrorism at the border crossing. After the party crosses the border, they travel to the North and arrive at the La'tryn Lair, where they delve through a dungeon, fight the Power Owl, and return Thu'am to his boss, Nothe, the Worm. Nothe had now collected all three of the remnants of creation and could parlay with Acuabos on his terms, where he wished for Godhood. To retain balance in the world, Nothe becomes the God of Mortals and Thu'am becomes The Lich. Each is of similar power and neither could beat the other in combat. The party is scattered across the world and The Lich is unleashed to start The Nightfall in the coming days.

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TLDR: A guy, an orc, and a dragon man team up with a mindflayer to complete his quest, thereby unleashing one of the most powerful evils of all time unto the world.

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## The Nightfall Campaign

###### Year 1 of the Forth Era

Dinga Burgen, Jericho Duskhunter, Rondo, and Zig Baros were a group of men who came together because of circumstance. They were each in Fudwin when the Nightfall began.

## Two Brothers

###### \*not actually a tale of two brothers\*

> A musical about the adventures and exploits of the prophetic hero, Bonk Chongo.
>
>

Three men receive letters in the mail detailing a job proposal: locate and recover a potentially dangerous artifact. Excitement, betrayal, and espionage ensue as they attempt to keep the artifact out of the wrong hands. Follow Azrael, Hush, Nomrick, and Sark as they embark on an adventure full of fantastical magic and whimsy by watching the Made-for-TV Movie now.

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Two Brothers: The Animatic has been Greenlit for 7 Seasons, with release starting in Fall 2022

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## The Paragon

###### Year 256 of the Third Era

A mysterious patron has sent word across Alcua for mercenaries to assist them in opening the Paragon of Dorcas. He sent for some specifically, others discovered his call from local job boards at mercenary guilds, others were just in the right place at the right time. You have met a large number of mercenaries heading to this region during your travels spreading rumors about who this patron is, what the Paragon holds, and why they want it. You arrive in the Far Reaches in Autumn of the 256th year of the Fourth Era. You begin to walk to the building with the crowd…