BTL-S8 K-wing

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The K-wing assault starfighter was produced by Koensayr Manufacturing, the same company responsible for producing the venerable Y-wing. Like many other New Republic starfighters, the K-wing was designed to excel in a specific primary role in combat while retaining the flexibility to serve secondary functions if needed.

The K-wing starfighter's primary missions included precision bombing of planetary targets, slow-moving capital ships, and spaceborne installations. It also performed secondary missions as an escort or reconnaissance ship.

The hull design of the K-wing consisted of two primary wings attached to a fixed stabilizer. The two main ion engines located at the junction between the wings and stabilizer allowed the K-wing to achieve a sublight speed similar to the Y-wing, despite its larger size.

An additional engine mounted along the centerline on the aft dorsal section of the stabilizer allowed the fighter to accelerate rapidly in short bursts, much like the SLAM system found on the Imperial Missile Boat. Unfortunately, the K-wing had no hyperdrive capability, and was always deployed from a capital ship.

To fulfill its role in the New Republic Defense Fleet, the K-wing carried an unusually large arsenal for a vessel of its size. The hull had a total of 18 hard points, five on each upper wing and four on each lower wing, to allow technicians to arm the ship with a large variety of weapons including flechétte and concussion missiles, proton and other sublight torpedoes, thermal and other inertial bombs, small space mines, and T-33 plasma torpedoes.

**Purchase TN:** 245 (To Build) 163 (New) 108 (Used)

**Restriction:** Mil (+3)

**Shield** – **SP** 220 – **DR** 44 – **Shield** **Damage Threshold** 88

• • Starfighters require the Pilot Starship Skill to be operated.

• • Many starfighters have vehicle mounted weapons, these vehicle weapons require the Vehicle Weapon Proficiency feat.

• • A starfighter in combat is always moving either under its own power, or by its current momentum, unless it has been brought to a full stop (a starfighter coming to a full stop is a move action, a starfighter at a full stop is considered flatfooted until it moves again. This rule does not apply to vehicles able to hover in place). On a turn that a starfighter does not come to a full stop, and does not make a move action that round, the starfighter still moves forward in a straight line an amount of squares equal to one half its normal movement. (Vehicle Trait)

***Accommodations***

• • 4 Seat Only

***Structure Traits***

• • 2x Advanced Wings (PL 5)

***Power System***

• • Cryogenic Power Cell (PL 6)

***Vehicle Systems***

• • 9x Fuel Tanks (PL 5) • • Maneuvering Thrusters (PL 5) • • 2x Rocket-Jet Space Engines (1,200 meters) (PL 5) • • Rocket-Jet Space Engines (800 meters) (PL 5) • • 3x Advanced Hydrogen Injectors (PL 6) • • Repulsorlift (PL6) • • Internal Comm System (PL 5) • • Life Support System (PL 5) • • Radio Transceiver (PL 5) • • Utility Flare System (PL 5) • • Class III Sensor Array (PL 6) • • Subspace Radio (PL 7) • • Autopilot System (PL 5) • • Anti-Accident System (PL 6) • • Chaff Launcher (PL 6) • • Radiation Shielding (PL 6) • • Missile Lock Alert (PL 6) • • Shields – SP 220 – DR 44 (PL 7) • • Targeting System (PL 6) • • Weapon Stablizer +5 (Turbolaser Turret) (PL 7) • • 8x Missile/Torpedo Strikefoil, Large (PL 5) • • 10x Missile/Torpedo Strikefoil, Small (PL 5) • • 2x Laser Cannon, Light (PL 6) • • 2x Turbolaser, Light (Pl 7)