recursal/Fanatic-Fandom huggingface dataset:
Betty Nett

A rude, dark haired Warne with an attitude problem.

## Personality

She is the kind of person that will always be angry with you unless you do exactly as she says, and sometimes even then. She sets unreasonable expectations of people, and treats other toons as expendable.

## Appearance

Betty has dark grey skin, and black, tattered looking arms. Her hair is a very dark grey and is more jagged than wavy. She has one round, red eye on the right side of the front of her face, three small horns on the top of her head, and no neck. She has a gold brooch the wears on her collar, a gold ring around her stick leg.

She displays many traits of the Pokemani Tribe from the Independent Isles, but somehow seems... off.

## Backstory

I could tell you, but I would have to kill you.

## Shenanigans

A Chaos Carol - Along with Georgia Eist, Betty ensnared Chifley Forde in a powerful mind control spell, and used his freedom as leverage to get Missy Forde to do their bidding. She almost died at the point of Gille Trebble's sword.
Pepper Kathrine

A short, stubborn cat, roaming Einquell in search of treasure and adventures.

## Personality

Pepper tends to be abrupt, but fairly polite. She speaks her mind at all times, and is always keen to throw hands, for any occasion!

## Appearance

She is a very short, red and white rubberhose cat, with large round eyes, and two kinks in her tail. Colouration wise, her body is all red, with the exception of her tail and her hind legs. She stands bipedally, and wears a pair of very yellow shorts, which clunk when she moves, as if they were half plate armour...

## Backstory

Pepper spends her days moving from place to place in search of treasure and adventure. Every July, she makes her way back to the town Yadda Yadda in Tezukanada, to meet up with her sibling Mattew Bea, who she will swap stories and treasure with.

She has historically fought geese, rats, and insects of unusual size, and a Fairy Lord in her travels.

## Shenanigans

* **Dance with the Butterflies** - Swept up in the notion of combat, Pepper was a keen supporter of the secret, extra curricular activity of the egg hunt.
* 12FPS: Beastie Brawlie
Loco

Short and sweet introduction like: "This character is an angry rabbit toon who travels Einquell in search of hidden knowledge. He is recognizable by his distinctive scowl. etc. etc."

## Personality

Positive and negative traits, possibly examples of how they act, maybe hobbies and goals as well?

## Appearance

What does the character look like? What kind of toon are they? Do they follow a certain art style? What do they wear? Eye color, hair color, birthmarks, scars, you get the gist

## Backstory

Anything about the character that is unlikely to be covered in Shenanigans. Things from their past that shaped the way they act today.

## Shenanigans

Anything that happens in RPs and Games/Adventures
Alla Rosa

Wandering around Einquell is a spontaneous Gunslinger lady with the tendency to speak in a foreign language and a gun at the ready at anytime. Careful not to anger this particular toon

## Personality

Alla Rose is a spitfire lady with a gun at the ready. She tends to get angry a bit too fast, especially when things have not been going her way. And with that anger comes the conclusion to gun everything away, questions later.

She tends to get herself hurt and takes stupid decisions despite her smarts simply to not go through all the hassle, Though she is actually a very caring individual that hides that fact by being more brash. Taking hits first and willing to die for her compatriots, even if she has meet them an hour ago. She prefers the benefits of others over her own ambitions and goals. She tends to get attached quickly, but he always ends up getting lost and ending up in random places she has no control over where.

## Appearance

This rose red haired Warne looking toon has a wide sharp toothed grin that is one of her most distinguable features. Dark Purple skin and dark green poncho with a matching hat. Her poncho having red eyes that blink and look around as if they where real ones, and perhaps they are.

## Backstory

There once was a Rose in a Desert.

There once was a Skull in a Desert

There once was a Gun Duel in a Desert

There once was a Lover and a Villian

But those are in the past. And the past is messy and bits so blurred. A guitar to hold on to pieces, a body to remember.

## Shenanigans

Alla makes her debut in In The Darkest Shadows, where she has had her Guitar stolen away from her. Taking a sulk in a shady soda bar while following the trial she meets Lincoln and Decimal, the former wearing a similar coat as the Duck who stole her Guitar, accusations assured. After Rhode Is-And enters and the tension has lessened, the group, after Alla helps Rhode intimidate the bar keep with guns, head to the warehouse (after a good tour from Rhode) where the thieves where at previously. After confronting a particular toon and his companion Teddy, they find Rhode's stolen Engie Jr plushie as a corrupted monster. After a bit the and a helpful Dispell spell. Alla and Rhode destroy the machine in the warehouse, and Alla dispelling another oddity with Decimal. They head their way to the Spurtsball Stadium, meeting with traps. The group take a rest, Lincoln showing his bat pet, and Alla showing her Eldritch Cannon pet named Polvora. After they head to Alla'a Corrupted Guitar, ending it swiftly and Alla reuniting with her guitar. Then deeper in the Darkness they go and Alla takes the full force of a Lightning Bolt and threatens the two birds. The rest of the group behind her and with a useful Hold Person and a sword form Decimal in a threating matter. They interrogate the birds, turning off the machine corrupting the stadium with some mishaps that turn into annoyance. Alla now very annoyed, destroys the machine completely and head off to turn in the birds and has a rest and small party at Rhode's place with the rest of the group.
Infiltration, Investigation

## Infiltration, Investigation

### Session Type

DnD session/fiasco one-shot/MoTW campaign

### Angst Rating

Non-Mild-Medium-High-Extreme

How to use this template:

1. Click the 'Edit' Button
2. Select All
3. Copy
4. Exit editor without saving changes
5. Create new page
6. Paste
7. Fill out details
8. Bask in the glory of your achievements

## Cast

* (DM)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)

## Notable NPCs

* NPC Name (Who they were)
* NPC Name (Who they were)
* NPC Name (Who they were)

## Notes

Any notes about the session, recording, whateves.
Shooting from the Fringe

Drawing from the lovely Mac, since Pengu's drawing computer is broken

## Premise

Even though the missing tinies were recovered and returned to Tic Tac Tiny Greens, there’s still a lot of questions surrounding their disappearance. Particularly surrounding the security cameras, foreign technology, and murderous robots. Those are kind of an issue.

So the suggestion was made to interview the recovered tinies about their memories of the incident. And mayhaps… Ask some questions about their new friend.

## Cast

* Clarence (TiredPenguin the DM)
* Pola-lulu (MagicTH)
* Angustias Corazon Sangrante (MalaSorte)
* Raggedy Mandy Lain (Cherrypicked)

## Notable NPCs

* Mr Kevin (The Big bulldog owner of Tic Tac Tiny Greens)
* Jenson Higgs (a kidnapped tiny)
* Antiny "Tiny" DiRosso (a kidnapped tiny)
* Allicia "Ally" Sciotu (a kidnapped tiny)
* Dr Bertrum "Birdy" Fowl (a kidnapped tiny)
* Thomas "Tommy" McGoo (a kidnapped tiny)
* Viza Divad (a kidnapped tiny)

## Episodes

Delete this section if your session was a one shot!

## Session Recording

Tic Tac Tiny Greens: Shooting from the Fringe
Cat-ching Up

## Cat-ching Up

### Session Type

DnD session/fiasco one-shot/MoTW campaign

### Angst Rating

Non-Mild-Medium-High-Extreme

How to use this template:

1. Click the 'Edit' Button
2. Select All
3. Copy
4. Exit editor without saving changes
5. Create new page
6. Paste
7. Fill out details
8. Bask in the glory of your achievements

## Cast

* (DM)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)
* Character Name (Player Name)

## Notable NPCs

* NPC Name (Who they were)
* NPC Name (Who they were)
* NPC Name (Who they were)

## Notes

Any notes about the session, recording, whateves.
Warne

A Toonkind Subrace as part of the original three.

"Warne are shrewd and clever, and find the funniest joke is the one they can get people to play on themselves; there's nothing more satisfying than seeing someone's ego break down into absurdity. Most often they're harmless pranksters, but their temper is a force to be feared. Warne tend either towards short and stout or rail thin with long, lanky limbs."

## DnD Traits

### Proficient in Deception

These clever and cunning Toonkind have a way with words, and are proficient in Deception.

### Expeditious Retreat

At level 1, Warners can cast Expeditious Retreat three times per day in case their schemes go awry.
Great Harronsford

Great Harronsford is primarily known as a farming town filled with many anthropomorphic animal Hausen toons. The citizens of Great Harronsford are homely folks who value community; they rarely leave their little pocket of harmony but they are very welcoming to travelers who pass through. It's somehow always warm, but not just temperature, the buildings and atmosphere itself seem to always have a warm colour palette, no matter the weather.

The town itself is on the smaller side, but the farmland expands for a few miles in every direction. There is a small deciduous forest with a river on the west side of town that a few toons have taken residence in, both in cabins and within the overly-large trees that populate the area. Overall, the town itself seems to be filled with warmth and coziness.

## History

The citizens of Great Harronsford have a long history of settlement in their town. Although the town itself isn't huge, it has grown from the wagon days into a lively and diverse community. There are lots of occupations and opportunities for toons to explore whatever career they're interested in, but the town itself still maintains a sense of being lost in time.

## Landmarks

* Bogus, Bryce, and Breen's farms (abandoned)
* Fabulous Mr. Faux's tree

## Notable Events

* The reign of Bogus, Bryce, and Breen; three nasty Reelkind farmers who took advantage of the towns' cheap land and the toons that reside there.

## Trivia

Great Harronsford is based on the town in Fantastic Mr. Fox.

Despite the time of year, Great Harronsford seems to always have a warm tone to it, almost like it's been color-graded to look like film.

## Maps and Sketches

A painting of the town that inspired Great Harronsford. Source: Fantastic Mr. Fox
Luciver's Travels

## Premise

### Session Pitch

Luciver an up and coming adventurer wants you to help him go into the sky and find out why the city of Miyazerk is covered in clouds and the sun hasnt shined in two weeks.

## Cast

* Heart - (GM & Player - Luciver)
* Morski - (Sol Reynard)
* Gryph - (Mossie Stoan)
* AudioVizual - (Phlox Claw)
* Altaria - (Ducky Claw)
* Mirasorastone - (Lu)

### Other Appearances

* Ma (Captain Skye)
* Ma's Boys
* Robot Gardener
* Colonel Muskra (Lock Longshot)
* Colonel Muskra Soldiers
Cukes'land

**Cukes'land** is a small island found between the Independent isles and the country of Salunia. It contains many independent settlements and is covered with wildlife and plants of varying scale. By standard measurement, the average height of a Cukes'lander is around 4 inches tall. Knowledge of what lies outside the island has been extremely limited to the inhabitants for most of their cultural history.

## Notable Natural Features

* Life's Forest
* Coastal Cliffs
* Coastal Caves

## Special Interest Locations

* Lighthouse
* The Canal System
* Mushroom Bar

## Notable Historical Events

Events outlined in The Ground Itself game

* Salt Storm of 49'
* Salt Storm of 49'... 2!

## Trivia

* Island was inspired by the fictional island of Lilliput from the novel Gulliver's Travels

## Games Taking Place in The Gisnep Kingdom:

* The ground itself (A worldbuilding game)

## Maps and Sketches

An illustration showing the art style of the island inhabitants
Einquell Wiki

**Welcome to the Einquell Wiki!**

	+ The Gisnep Kingdom
	+ Picksar Protectorate
	+ The Luthb Alliance
	+ The Dream Workers
	+ U.P.A
	+ The Ghiblian Empire
	+ Tezukanada
	+ Salunia
	+ The Independent Isles
* Firuuma
* Toonkind
	+ Frankenalie
	+ Warne
	+ Rubberhose
	+ Yupyean
	+ Hausen
* Reelkind
* Muppetborn

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

Welcome to the Einquell Wiki! A massive community resource for all the shenanigans of the Toonkind homebrew race for D&D 5e, and the stories of the First Drafthouse.
Becalmed

## Premise

After the events of Terminal Jelocity, Pipsqueak and Craigory have made their way to Toontown to figure out what happens next.

## Cast

* Craigory Danthew (Kraken)
* Pipsqueak (Noodle)

## Plot Summary

Upon arrival in Toontown, Craigory sets out to find a donut shop he remembers. Pip roasts him for his taste in men- Craigory fires back with swearing. They find the shop, but Craigory finds out very quickly that he was burgled in Terminal Jelocity when he wasn't looking and has now exactly 0 money. With Pip paying for the sugary treats, Craigory asks what a pirate was doing so far in-land. Pipsqueak reveals that as a color-changing Toon whose colors have gone muted and inconsistent, they struck out from their crew searching for answers.

Checking out the map Pipsqueak stole from the mansion, which marks the owners treasure-hunting progress and locations. Craigory asks about Pip's missing arm, triggering a Completely Hypothetical tale of daring-doo that is definitely not a heavily doctored backstory. Sweating heavily, Craigory yanks the conversation back to the mansion and Boomer. Sibling energy is off the charts as squabbling ensues- does Craigory is secretly jello? He talks more about the actual creation of the jello, and vaguely of his reasons for living in the woods alone.

Craigory offers a spot at his relatives place for Pip to crash for the immediate future.

## The Story Continues...

* 12FPS: Tea for Two
* Wizard Crimes
* 12FPS: Ice to See You
* Buccaneer Bay
* 12FPS: A Helping Hand
* Tangled Strings 2: Electric Boogaloo
* Terminal Jelocity 2: The Gelatining

## Session Recording

Session recording here

Session transcript here
New Scribwik

A dusty old cluster of wooden buildings close enough together to form a town out in the ruthless sun of the Warne Desert. A common target for bandits due to its low population, weak security, and bafflingly prosperous economy. Prosperous for a no-name town out in the middle of nowhere, anyways.

## History

The town was founded by the great-grandfather of the current mayor, who managed to find a water spring in the middle of the forbidding desert, letting him set up a mining settlement. It is unknown what particular ores they mined for out in the middle of the nowhere, but whatever it was proved prosperous enough for the few denizens of the settlement to obtain a solid income. Due to not having anywhere to spend their newly earned money due to being stuck out in the middle of the desert, they ended up making their own local businesses, leading to the New Scribwik of today. Nobody knows if either an Old Scribwik or a plain Scribwik exists, if one did then its records were lost to the residents of New Scribwik.

## Landmarks

* Sheriff's Office: Headed by Loccan, though mostly ran by his deputy due to him going out on adventures.
* Mayor's Office: Where the Mayor works. And maybe lives.
* Saloon: The only restaurant in town, selling all your desert favorites like Cactus Juice, Fried Unidentified Varmint, and Sand-wiches.
* The Bank: The main hub of commerce in town, and also where the majority of the original mining profits are stored. Constantly under bandit threat.
* Stables: What old West town is complete without horses?
* Hotels/Inns: Often fully occupied due to the citizens actually living in these buildings, despite what the signs tell you. If there is a vacant room, at least rent is cheap.
* Water Tower: Hydrate or diedrate is a common saying around town.
* The Mine: Boarded up and abandoned. No one in town knows what lurks below anymore... some wonder if there is still more of that mystery ore left to be discovered.

## Notable Events

Nothing yet. Nothing really happens out here...
No Man's Inc.

No Man's Inc., or Land of No Man's, is a corporation set on the Island of Nowhere some miles out from the east coast of Einquell. Currently the home and production facility of background toons known as Nobodies.

No Man's Inc. was once formally known as Norman's Inc., named after it's late reelkind founder Norman Nott. The company went through it's name change when ownership was passed down to the Nobodies, Norman and Emelia Nott ( both named after founder and his daughter).
Short Rob

### Affiliation

Elexa Unit 41-3A (Robo-Friend), Qherial Flag (Friend), Cassetta Trebelclef (Friend), Dixy (Friend)

## Biographical Information

### Other Family

None

A very forgetful, very short robot that wanders from place to place without a care in the world

## Personality

Short Rob is an optimistic, if EXTREMELY forgetful robot that is just here to have a good time.

He loves to explore no matter the place, and certainly no matter the time. He does tend to go in circles, though, since he forgets where he just was, and has probably forgotten it many, many times this past hour alone.

He loves to chat with all manners of people, friend or foe, and generally treats everyone like a new potential friend! This has gotten him into trouble MANY times, and his resolve is completely unshaken. This tin can will attempt to befriend you, this is a threat.

He does seem to hold himself to a standard of morals, however, and is fiercly protective of anyone he meets that treats him with even slight kindness.

## Appearance

A small, cylindrical robot with three claw-like legs, a single bright red eye, and two panels on either side of his head. He can produce prehensile wires to act as hands, and holds his weapons inside the panels on his head.

His body can open up in the middle, revealing razor sharp teeth used for breaking up and eating metal. He also has various more hidden compartments containing all manners of items such as lengths of rope, torches, spare ammunition, his wallet, and various other odd items he's picked up.

## Backstory

He crash landed into Einquell from deep space after drifting in space for a long time, developing sentience on the way and promptly forgetting his true objective. Upon landing, he was enthralled by the strange unknowns of Einquell, and made it his darn DUTY to explore every inch.
Ghiblians

Natives to the Ghiblian Empire.

## Defining Features

Ghiblians can come in many shapes and sizes, as well as any of the Toonkind Subraces. However they typically tend to lean towards Frankenalie. Across all types of Ghiblian Toons, they share a lot of similarities.

* Visible emotional indicators - floating hearts, sparkles, rose petals, etc
* Ghiblian Hair Floof
* Big Tears

## Members

* Mersel
* Sammy Jax
* Hugh Script
* Ross Valentino
The Gisnep Kingdom

~~they're in charge but literally everyone hates them~~

~~get your shit together altwe~~

The country of Gisnep is the largest ruling party in Einquell, having the most political sway in the continent as well. It’s supported by a parliament of 13 Old Men (actually just ancient ambassadors- new ambassadors aren’t appointed unless one dies, much like court justices in America) and a Royal Guard which is fed by an impressive military.

## History

Under the Gisnep flag, creed ‘Dreams come true’, a large amount of Einquell was settled and developed. The previous human king of the kingdom, Altwe Gisnep, has one toonkind son- a toon named Eykim Gisnep, who has now taken the throne.

## Cities and Towns

* Happyesplayes
* Toontown
* Framor Town
* The Duck Tail Peninsula (A republic state, geographically in The Dream Workers region)

## Notable Natural Features

* Unkani Valley
	+ Map can be found here

## Special Interest Locations

* Other funky landmarks
* and locations
* that are not naturally occurring

## Notable Events

* The Silver Screen campaign started, and mostly took place, in this country.

## Trivia

If i give up the pun/reference of this place explictily I feel like a team of highly trained lawyers will kidnap me and put me in a vault
Music Mouth

## Symptoms

Whenever the patient talks, they appear to only be speaking in sound effects or musical instruments. Other toons and those that speak Grawlix can understand them with little difficulty, while those not speaking Grawlix have a bit of trouble understanding these toons.

## Treatments

There are no treatments are available, but Speech therapy can help.

## Extra Information

Most often this trait appears at birth or early on in life, and rarely ever does it manifest later in life.
The Oddyssey - Session 8 - Chapter 1: The Museum Hermetica

## Premise

Everyone achieved so much this session! Multiple puzzles got solved! Character development started happening! Everything started going to shit! It's great!

## Cast

* Ky the Squiddy (DM)
* Biff Hitley (Mock)
* Frankie E. Stein (Jay)
* Ms Foam Forrester (Lizz)
* Tsugi (Snail)

## Plot Summary

After spending far too long desperately trying to solve the puzzle of the oven (partially to the fault of the DM and eir inability to count), a word is spelled with spice jars and a secret door is revealed! Behind which is a short corridor, another set of alchemical symbols, and the third salamander. Now all the pieces are found, the group reunites and a speedy Tsugi sets all the rubies glowing with an inner fire.

However, before the group could make their way back to the earth corridor to finish the job with the coal, conflict breaks out when Lockie is sick of being unwillingly manhandled, degraded, and generally ignored, severely bringing down the mood after a victory, and splintering Biff's surety.

Once the coal is deposited in the chute, pneumatics open the main doors leading back out to the atrium, were each key found in each corridor is set into the base of the four main automatons that greeted the dinner guests. This activates the Orator once again, who whispers a cryptic and ominous rhyme to Biff and Dr Boffin before handing them the final key to be placed in the centre of the floor in the atrium.

Now it’s time to descend
By hook or by crook
Meet legacy’s end.

On obtaining the key, Biff delivered a devistating punch to the Orator - shattering it completely. The key is put into position, thus revealing stairs leading into the depths below, and a cheerful voice that seems to know Dr Boffin already...

## Notable NPCs

* Dr Jeremy Boffin
* Dr Tidbit Wird
* Lockie La Key
* The Orator
Prismatone

In the deepest of darkness, the most beautiful colors can be found, and so too in the darkest moments can one find their purest self. Prismatone is all of these colors in one, and their nature is as fluid as the cacophony of voices that are unified under their inky black cloak.

## Appearance

A slender, ink black, humanoid figure with swirling rainbow hair, 3 white eyes, and no visible mouth, who wears a hooded cloak, a 7 pointed white crown, and gowns adorned with the colors of their favourite voices

## Personality

They are gentle and yet fierce, protective and nurturing, and yet blunt and aware of when it’s time to step away. Too much guidance muddles the colors of one’s true self after all.

## Notable Abilities

Can pull the colours of another's' voice from their lips for all to see.

## Symbology

Rainbows, bright colors on dark backgrounds, their 7 pointed crown, fountains, choral music, swirls and spirals

## Hymn

Rather than one set Hymn, each of Prismatone’s followers ends up with their own song for the deity of voices, which are shared amongst each other, resung, rewritten, and mixed together over time.

## Followers

#### Clerics

* Sammy Jax
* Tesse Vox

#### Other Followers

* Archivists of the ECCR
* The Vox Family

## Allies

* Crunkle (partner/husband)
* The Audial (friends)
* The Soundtrack (adoptive sibling)

## Enemies

* The Silence (deceased)
* Retrospect

## Trivia

Prismatone is neutral towards most of the other members of the pantheon, and all too open to collaboration and cooperation with other deities. They do their best to treat everyone with respect and kindness, even if perhaps they don’t appreciate the lack of empathy for mortals amongst their coworkers.

## Mythos

To call upon Prismatone, their followers say that you must find someplace dark and quiet, and speak or sing or shout or scream until the silence is shattered completely, and the darkness is full of color you can see without opening your eyes. Very few people really understand what that *means*, but if you need Prismatone’s help, you’ll figure it out. It’ll be almost accidental. Almost a slip of the tongue. And yet it’ll make perfect, inexplicable sense.

Prismatone has seemingly fallen out of the wide scope public eye in recent years, after she disappeared for a few decades, imprisoned within the silence after making a bad bet with its avatar. However she appears to be regaining notoriety following her triumph over the Silence and subsequent escape.
Toontown

Located in the southwest of The Gisnep Kingdom, south of Happyesplayes, Toontown is a medium in size town in a constant flux. Most of it's structures resemble New York type brick architecture or Victorian era British buildings, though the style ranges from hyper-realistic to minimalist representation of a house with a large square and a triangle roof. Some of the brick buildings are in a state of ruin, husks of their former self and quartered off with yellow police tape. The town has a well regarded mix of both realkind and toons with both living comfortably together.

## Notable Locations in Toontown:

* Tradin' Post
* Dodo Studio
* Stagehand's Requiem Detective Agency (aka. The Network)
* Lil Whiskey's Pizza Parlor
* Billy Bonkas Candy Factory
Dance Club

**Room ID** | 120

The **Dance Club**, also known as the **Night Club**, is a building which can be found in the centre of the Town. Here, penguins can dance and chill out with their friends. Underneath the Dance Club is the Boiler Room, which can be accessed via a hidden entrance through one of the speakers. There are 2 minigames present in the Dance Club; one of them being Dance Contest, which can be accessed in both the classic and new client. The other games are DJ3K (classic client) and SoundStudio (new client); and despite these being different games, the ideology behind the both is practically the same.

There is a DJ3K catalog which is only available in the classic client of the game. Penguins can earn stamps by dancing on the dance floor. There is also a green puffle on top of one of the speakers, and he is known as the "keeper" of the Dance Club. At the bottom right corner of the room, players can access the Lounge, which is another room filled with minigames for players.

## Gallery

Dance Club in the Classic ClientDance Club in New Client
Dodo Studio

Dodo Studio is a film studio located in Toontown, The Gisnep Kingdom. The studio is co-owned by DJ Mooves and The Engineer. The studio is known to have made wildly contrasting films in their joint filmography due to the two directors differing taste and rivalry against each other.

Dodo Studio is a homage to *Dead Bird Studio* from *A Hat in Time* made by *Gears for Breakfast*

## Appearance and Layout

Dodo studio is a large building that's 4 stories high and 4 floors deep. The main entrance leads to the reception where one can the proceed to either DJ Mooves' side of the studio or The Engineer's. The building is noted to be symmetrical as each owner took a side of the building to work on their own productions and (asides from a few facilities) have their own studio space, post production rooms and storage.

## List of Actors and Staff

* The Engineer
* DJ Mooves
* Larry Samuel
* Shorts Kid
* Snalien
* Charlie Black
* March of the Blooming Flowers
* Tobias O'Chrowelle
* Lucky Jack
* Primrose Poodle
* Rhode Is-And
* Oilivia Filbert
* Thalia
* Rezzesil Dezzesil
* Vava Von Vixen
* Cultist Chan
* Herbert Reined
* Ruby Tuesday
* Bon Arlo
* Bob (and Rad)
* Rowan
* Victoria Whoots
* Weston Sides
* Mersel A
* The Owls
* The Penguins

### Previous Actors and Staff

* Deltasong Danger
* Princent Vice
* Victor Tim
* Ollie (fired)
Stage

**Room ID** | N/A

The **Stage** is a room in Waddle Lounge, located in the Plaza. Every month, different plays are held here for players to perform in, with costumes for sale in the Costume Trunk. The Switchbox 3000 is also often located here, which can be used to alter props on the set or cause special effects to occur. The Stage is only available in Old Client (AS2).
Raof Zerks

A disagreeable piratical feline.

## Personality

A distinctly grouchy fellow, he talks with a bit of an accent, though what kind, no one is sure.

## Appearance

His forearms and lower legs are a dusty greybrown, with fuzzy, fur-like tufts. He has a rough brown body and head, with a grey beard. He has no neck, and wears a metal helmet over his ears. He has one orange eye on the left side of his head, and a puffy, curly tail. He wears a dirty sackcloth tunic, tied with a rope belt.

He is a Metal type Pokemani.

## Backstory

He is a grizzled old toon who is more than willing to push people under a bus for his own benefit. He detests Arc Alamos with every fibre of his being.

## Shenanigans

**Jewel of Life -** Under the instruction of Kyle Bedlam, Raof, Nick, and their band of feline ner-do-wells staged an attempted robbery of the Jewel of Life from Alamos Town, framing Mersel, Gille Trebble, Sandy Sweet, and Bob for the crime.

**12FPS: Swab the Deck -** After getting their butt kicked by the toons they tried to frame for theft, Raof and one of the feline pirates snuck aboard the boat that was taking the group to Ghibli. When they were spotted by Bob and Mersel, they attempted to kidnap Bob in exchange for their safe passage to shore, but got their butts kicked instead.

**12FPS: Interview with a Sketchy Individual -** The Stagehands Requiem Detective Agency has taken an interest in the history of the Pokemani... and one such Warne just happens to be in prison in Ghibli. Quite accessible to people in their industry. So Kop and Morpha of the Sketches are sent to have a chat with the grizzled old pirate, and see what they can discover.
Acme Overdose

## Symptoms

Distorted shape. The toon may end up in a strange squashed or stretched form, ranging but not limited to: cylinder, accordion, shovel-face, etc.

## Treatments

Physical Therapy. The toon should refrain from physical activities as advised by a professional.

## Extra Information

A result of physical trauma. May be mistaken for another ailment, where the shape is distorted due to the toon eating a large object.
Cassie "Cass" Brahmier

Regular Form

Cass is a leatherworker with a curious spirit and warm heart. She loves meeting new people and puts her all into everything she does. She will drop everything to help a friend in need and values her family above all else. Although sometimes she can be self-conscious about her work, she loves blessing those in need with her craft if she has the opportunity to do so.

## Personality

It's rare not to see Cass with a smile on her face. She's generally a bubbly, charismatic character, albeit a bit awkward at times, although that's generally due to her immense curiosity and affinity for asking questions. She's easily flustered and has a horrible self-image (although she's working on it with the help of her new friends!). She loves learning about the people she meets and the world around her.

## Appearance

Cass is half elf and half Frankenalie toon. She is mostly Reelkind, but her feathery shawl (which is later revealed to be a pair of large wings in disguise) is Toonkind. She has short blonde hair with bangs and long pieces that come down in front of her pointy ears. Although her toon bird half comes about more in her mannerisms, when unfolded, her wings are a staple of her design; they are modeled after a Brahminy Kite.

## Backstory

Cass grew up in Firuuma and studied the craft of leatherwork. Shortly after reaching adulthood, she fled to Einquell after a tragic event in her hometown rocked her to her core. Ever since then she has journeyed across the land selling her wares at markets and trying to earn enough gold to settle down somewhere in Einquell.

## Shenanigans

You can find her games here!

A funky chicken named TOC adopted her!

She also adopted a kid named Moss.

More at noon AKA whenever I get around to writing the rest of this page.

## Gallery

Cass' normal formCass when she unfolds her wingsCass by Vamp
Rainbowshine

## Symptoms

Two principal symptoms can be observed. First, the toon will manifest bursts of rainbow-colored light coming from itself. Such bursts usually happen when the afflicted toon is under emotional pressure. The second and most concerning one is the deterioration of the toon's psyche. The mental effects of Rainbowshine may vary with each toon, but the sudden development of maniacal and harmful behaviours seems to be a prevailing occurrence in the affected toons.

## Treatments

Due to the lack of information regarding this affliction, a cure is yet to be discovered. The sudden light manifestations are harmless and purely aesthetical. Instead, the treatment should be focused on the psychological aspects of the patients, putting extra care in their mental health.

## Extra Information

Rainbowshine is a mysterious ailment. Current research of this affliction is shallow, but crucial information has been discovered. The only way a toon can catch Rainbowshine is due overexposure of the direct light of a rainbow. As such, it is not contagious. The effects of the exposure tend to have minimum impact on the toon's body, being instead highly detrimental to its mind.

In very rare stances, the afflicted toon may suddenly develop magical abilities after the exposure with the rainbow's light, even if the patient hasn't been in contact with magic before, or didn't possess any magical skill at all.
Whitney Flaneil

Whitney has always been a lover of adventure and exploration. Ever since her teenage years hit, though, she’s become a lot more laid back. That doesn’t mean she’s not ready to jump into action at a moment's notice, though. Especially after the many summers of apocalypse training that her dad put her and her brothers through. She is best friends with Ursa Doe, both from being neighbors with his Grunkle and from her employment at his business.

## Personality

Whitney appears laid back and ready for anything, with the classic teenage constant of "I dont really wanna do anything responsible". She is the culmination of all cool people in one being. She is secretly stressed out pretty much 24/7, but hides it well.

## Appearance

A reelkind human with red hair which fades to blonde at the end. She is known to wear a lot of flannel**—**her most common pattern being buffalo plaid**—**and she has pale skin with freckles. Average, lean build.

## Backstory

Grew up in the town of Bottomless Heights alongside her family of 3 younger brothers and her father. She was forced to attend her dad's "apocalypse training" most summers and eventually got a job in the Mystery Ramshack when she was old enough. She babysat Ursa as he grew up, and now they are best friends and partners in crime.

## Shenanigans

#### Off the Cuff

Stole a pair of handcuffs from the local police station alongside Ursa. They switched them out with Grunkle Jhonns fake Handcuff's.

## Gallery

Whitney and UrsaOff the Cuff TitlecardWhitney in Sweater
Sua

## History

A medium sized town most famous for being home to the Atlas Theatre. Claimed to have been founded almost 200 years ago by people naturally moving near the theatre it has grown over time. It recently lost some popularity when the theatre closed down but stayed mostly normal and is now bustling with activity again with the theatre reopened. Toons here are known for being a little dramatic and are known to be slightly more likely to break out into random songs and dance numbers than most other towns.

## Notable Residents

* Liam Peakashere
* Chris Peakashere
* Kire
* Ponable B.

## Notable Events

* I would say anything that involves Player Characters is notable
* So this section is for any games that have taken place here!
* Be sure to fill out a session template for each of those games too

## Trivia

Neat facts n stuff. Is the name a pun? Was it based on some irl media? We're nerds for trivia!
Minervina Darlington-Gainsborough

Minervina Darlington-Gainsborough ("Minnie" for short) is a realkind child. Minnie has come to Einquell in order to bring her imaginary friend, her best friend, her only friend, Clover, to life, before she grows up and forgets them.

## Personality

Minnie is a quiet child. As a half-elf of drow ancestry, she is used to being somewhat of a social outcast. Despite this, she can be quite friendly. She isn't afraid to take charge when it's needed. However, it is hard to fully gain her trust.

Minnie enjoys exploring, crafting, and of course, playing her violin. She has recently discovered an interest in sailing, as well.

## Appearance

A realkind child, Minnie is a half-elf of drow ancestry. At nine years old, she stands at 4'4". She has medium, purple-hued skin. Her straight, grey-white hair is cut short, In it, she wears two barrettes, which keep part of her bangs swept aside. Her eyes are a light, desaturated pink. Her pointed ears are pierced and she wears a pair of pearl earrings. She wears a dark coat with grey trim with boots to match. Over her shoulder, Minnie carries a red and brown satchel, where she keeps most of her belongings. She also travels with her violin.

## Backstory

Minervina is the daughter of a pair well-off pair of nobles.

Minnie always had a hard time making friends, so much so that she created her own, a shape-shifting creature called Clover. Clover is Minnie's best friend and they go everywhere together.

One evening, Minnie overheard her parents talking about her, more specifically, about her relationship with Clover. This was the first time Minnie had ever heard that an imaginary friend like Clover could disappear. But Minnie didn't want Clover to disappear! Clover is her best friend! So, later that night, Minnie snuck out. She had heard tale of a magical place where all kinds of funny people and creatures lived. And sometimes, people could even bring their imaginary friends to life!

## Games Playlist

https://youtube.com/playlist?list=PL0pf3FzBuHAatN8PGY-hSWpyc1gLmSTi-
Miss Paint

A deity of digital art, glitching and change in terms of how such arts can evolve. She is quite known for causing eyestrain and migraines to those who dare look at her, not on purpose though she's just very brightly saturated... and glitchy... and bodyhorror.... and well surreal.

## Appearance

Miss Paint appears as three floating nineties computers, one with eye(s), another with teeth and a third with whatever shes doing at the moment be it an error screen, exclamation mark, cat videos or drawing in [insert early twothousands/ late ninties art program here]. She has many wires all over the place, three keyboards aswell as mouses. Her main body is just a kind of strange outpouring of hypersaturated colours and wires sometimes with spikes. She often glitches but is generally just vibing.

## Personality

Miss Paint is a bit all over the place, very easily distracted aswell as undestractable as one would deacirbe it she contains multitudes! Forgetful yet has a great memory.. somehow!!! She may be hard to approach at first or well for a while but after you've gotten used to her she's a lot easier to work with also you're stuck with her! She's very much neutral and doesn't really keep perfect track of her warlocks.

## Notable Abilities

(WIP), she glitches? and is headache inducing? and if she's around digital toons too long (cgi) they tend to glitch aswell.

## Symbology

Glitching, hypersaturated colours, strange technological bodyhorror

## Hymn

Ms paint file interperated as audio data/ (warning for loud and irregular noises)

## Followers

#### Warlocks

* Digi
* I.T

## Trivia

Miss Fortune once poured hot coffee in her vents, it wasn't very fun. Also you can communicate with her by typing on her keyboards and when she speaks it's like multiple early text to voices talking at once.
Kal DeScope

The energetic and optimistic ringmaster of the travelling circus the Cirque du Something!

## Appearance

Kal is four feet tall and usually wears a 1 foot tall top hat, which holds his hammerspace. His most notable feature is his kaleidoscope-patterned hair and jacket, which are static plaid (the pattern does not move when he does)

## Backstory

What's relevant: he had a meeting with a mysterious purple figure a couple weeks before the events of the game Cirque du Something.

## Shenanigans

**Cirque du Something**

Kal opened the Cirque du Something up for auditions, with the promise of a free day at the circus as compensation. He took the pictures of all the people who auditioned using the Copy Camera to make duplicates of them later. Nicky went into the staff tent and discovered a duplicate of herself. Nicky, Chichi, and Mango confronted Kal and Chichi stole the Glasses of Mania from him. Chichi was affected by the glasses and stole the Copy Camera, but Mango took the glasses and camera before she could do much. At this point, Kal left the staff tent to help Nicky and Chichi fight the copy Mango summoned and caught Mango with Hold Person so the Glasses of Mania could be taken off him.

**Color Me Clueless**

Kal tipped Mango off to the suspicious happenings in Kammio at the beginning of the game and gave Mango recruitment flyers for the circus to pass out.

**12FPS: Practice Makes Perfect**

Kal helps train Fleur Reach and Doug to be full-time members of the Cirque du Something, having a one-on-one session with guitarist Doug.

**Go No Further**

Kal has figured out where the distributor of K.OS's magic items will appear next and sends the trio ahead to intercept them.

**Source K.Oed**

Kal is initially uncomfortable with K.OS, but does agree to let her travel with the Cirque du Something.
Brecht Brigade

The Formal Stamp designed by Launchqueen

That's why I've been callin these here meetins the Brecht Brigade. We ain't gonna be gawked at like just passive art stuff, we're gonna look 'em dead in the eye and face their every move.

The Brecht Brigade, also known as *The Witch Brigade*, T*he Cartoon Coven* and *The Spectrum*, is a watchdog group based in UPA formed after the events proceeding the *Who's Outline Is It Anyway* arc of *The Taffy Train Saga.* Patrolling the skies of Villestown they tend to look out for suspicious activity, especially reelkind related ones, but also help out individuals and communities.

## Record of activity

The group was established in a **Roleplay session** on the First Drafthouse Discord server.

Their first audio feature was in **Lutin's legitimacy**.

**Getting a Mooves on** and **Patrole Call** had members of the group investigate the *Taffy Train incident* and the whereabouts of the event's key actors.

**Lost and Found** has mention of members of the brigade in assistance of the events occurring in the session.

**Mapa ut a solution** had members of the group assist *Grand Ma Pa* who came for assistance regarding the magical.

The group was mentioned in **Coup de Blues** as they reported to the members of the Taffy Train sightings in Villestown.

With the increased renting price of their usual meeting location, the group were on a lookout a new meeting location. The meetings were temporarily holding the meeting at Rhode's home. In this in between state, the session **Family Platters** has Rhode make an emergency call for members to take her place in a brisket cooking competition her and her fathers take part in every year.

For the meeting location search, **The Evershift Inn** session has members locating the titular named building.

Many of the members of the Brigade have taken part in session and activities separate from Brigade as the group. Recorded Brecht Brigade sessions can be found here.

## Members

* Rhode Is-And
* Stella Mystery
* Bouquet Dust
* Abby K. Debra
* Tammie Whammy
* Beeatrice Honey Coronel Nectarine La Crown The Sixth
* Kita Tesla
* Maggie Cirros
* Caerulian Ebenflow
* Azura Treble
* Reba Tyle
* Oiliva Filbert
* Echo Le Blank
* Yadwiga Sparrow
* Myca Cellium
* Yoba

### Associates

* Lutin Remi
* Grand Mapa
* Dodo Studio
Ollie D. Thomas

A sweet old man living in a large manor house in the jungles of Gisnep.

## Personality

Positive and negative traits, possibly examples of how they act, maybe hobbies and goals as well?↵

## Appearance

What does the character look like? What kind of toon are they? Do they follow a certain art style? What do they wear? Eye color, hair color, birthmarks, scars, you get the gist↵

## Backstory

Anything about the character that is unlikely to be covered in Shenanigans. Things from their past that shaped the way they act today.↵

## Shenanigans

Anything that happens in RPs and Games/Adventures
Rubberhose

A Toonkind Subrace as part of the original three.

"Rubberhose are the first known species of Toonkind, valuing keeping things simple and light; they can easily be told apart from other Toonkind subraces by their monochromatic bodies and strangely shaped eyes. They prefer to live freely and with as much enthusiasm as possible to find the fun in every possible scenario. Some would call them childish, but others might call them selfish or immature as their tendency towards entertainment does not always extend to consideration of others."

## DnD Traits

### Proficient in Acrobatics

Knowing that actions speak far louder than words, these Toonkind are proficient in Acrobatics.

### Silent Image

At level 1, Rubberhoses can cast Silent Image three times per day, using illusion not only to confound foes and rubes, but also as a manner of communication and self expression.
Abyss

look at this fucking bird thing what crimes will he commit

NOTE: THIS PAGE IS CURRENTLY VERY OUTDATED. I WILL FIX IT LATER I PROMISE

## Appearance

Abyss is a tall, looming figure with a long crooked neck and a big eye in the middle of his head. He has big wings, which are also full of many eyes. His body is loosely wrapped with what appear to be bandages, although it is unclear if these serve the purpose of hiding wounds or not.

## Personality

Those who meet Abyss would characterise him as indifferent and callous. Abyss does not place much importance in interpersonal relationships

## Notable Abilities

Those who worship the Watchful Abyss are often granted impeccable focus and drive. Otherwise, it is unclear as to what exactly Abyss's abilities are.

## Region

Abyss is not a very well known deity, however he does have altars and temples across Einquell.

## Symbology

The eyes are a common symbol of Abyss. Any worshippers of Abyss have their spell focus in the shape of an eye.

## Trivia

Abyss is inspired by the Apocalypse Bird from Lobotomy Corporation.

## Mythos

There have been hushed whispers about those who follow the Watchful Abyss and fight in his name. Talk about lent power, about vessels, and about a gradual decent to madness. However, nothing has been confirmed..... yet.