Warforged

Warforged
are living constructs, made from a special combination of magic, steel, stone
and fibrous materials, given life and made to serve. Originally created by the
Psametes Empire, and designed to either stand a little taller than humans or a
little shorter than halflings, warforged were made for a number of covert or
overt missions, specially tailored by their Psametian creators to the needs of
perspective clients.

Occasionally, warforged will form strong friendships (literally brothers-in-arms)
with members of other races, but that is on a case-by-case basis. Far more
important than how warforged feel about others is how the outside world feels
about them. Given that their very presence is a reminder of a conflict, most
people do not like the warforged.

#### **Alignment**

Warforged are usually
neutral or lawful neutral. While warforged can, and sometimes do, wrestle with
matters of morality, most choose not to. Many will follow another's lead or
take the path that is most likely to ensure their continued survival.

#### **Warforged Lands**

Warforged have lttle lands of their
own, and can be found all over Zerim, serving as soldiers, guards, servants, or
gladiators. Some have made lives for themselves and live in normal society.
Others have turned to a life of crime, using their abilities in espionage to
their advantage. The island of Zhekesh, located between Iachor and Ituval, was colonized by the warforged because it can barely sustain life.

#### **Magic**

The warforged as a race do not
have one singular opinion on magic. Some hate magic and are fearful of it,
while some embrace it and become wizards, although their lack of living tissue
and/or blood means that warforged sorcerers do not exist.

#### **Religion**

Warforged are not often followers
of any of the deities or churches. This is due to the fact that, to date, no
warforged has even been seen or detected in the afterlife, nor has any undead
warforged appeared. This gives rise to the claim that they do not actually have
souls. However, since they can be raised or resurrected, it is believed by the
more educated that they do have souls, just not those like most 'normal
people'.

#### **Language**

Warforged speak common and usually psametian, as their creators.

**Names**

Warforged are a new enough race that they
do not have a list of common names. For the most part, warforged take names
that reflect the first thing that they are good at or the first skill they
mastered.

#### **Adventurers**

Warforged make great adventurers
and easily more than half their remaining population can call themselves some
kind of hero or another. Given their stoic, steadfast nature, warforged are
quick to trust those that treat them the same way, but conversely are just as
dedicated in pursuing those that might betray them.

### **Society**

Warforged
were made for war and were, first and foremost, soldiers. Raised from the
moment of their creation to follow orders and perfect military tactics,
warforged fit better, culturally, in a wartime barracks than in a peacetime
tavern. Given their lack of common social norms, it is typical for a warforged
to refer to things, people and ideas with military equivalents rather than
regular expressions. Living children are often referred as cadets; shop owners
and employers are referred to as commanders and what should be friendly
competitions can easily be seen as enemy engagements if warforged are not
specifically told it is a training exercise.

However, it
is important to know that the freedom granted to all warforged is just a
concept so new, so alien, that many are having a hard time understanding what
to do with it. It is from this confusion that many warforged become
adventurers, seeking danger and combat that is more familiar, more comfortable,
than spending days on end, doing the same job with the same group of people
working with the same set of laws and rules that everyone, but the warforged,
seems to automatically know.

### **Warforged Racial Trait**

·
**Ability Score Racial Traits:**+2
Constitution, +2 Intelligence, -2 Charisma

·
**Size:**Medium Size or Small Size. Once chosen,
this size cannot be changed.

o
Those that choose to be Small Size get the standard +1 size
bonus to hit and armor class and -1 penalty to CMB and CMD.

o
Those that choose to be Medium Size do not get any size
bonuses or penalties.

·
**Type:**Humanoid (Living Construct Subtype)

·
**Base Speed:** 30' for both Medium and Small.

·
**Languages:** Common, Psametian. Warforged can
learn any other language

·
**Construction Metabolism:**Warforged
have the following alterations to a normal humanoid's natural processes

o
Warforged do not need to eat, breathe or sleep, but do need
to rest for 8 hours to regain spells or similar abilities.

o
Warforged do not heal hit points or attribute damage naturally,
but can be repaired with use of the Craft skill or with effects that repair
constructs. Repairs made with the Craft skill take 8 hours and a warforged
repair kit. The amount of hit point damage repaired per check is the result of
the Craft check -15. Repairing a point of attribute damage requires 8 hours and
a Craft check, DC 25. Repairing both hit point damage and one point of ability
damage can done during the same 8 hour period, but still requires two different
checks. Appropriate Craft skills include armorsmithing, blacksmithing,
gemcutting and sculpting. A conscious warforged can repair itself.

o
All applications of the Heal skill while used on a warforged
are replaced with an appropriate Craft skill.

o
Spells from the conjuration (healing) subschool or
supernatural abilities that duplicate them are only half as effective, rounded
down.

o
Warforged are not capable of procreation, having to rely on a
*Lifeforge* to create new warforged.

o
Warforged do not change size or appearance naturally over
time.

·
**Construct Mind:** Warforged get a +2 racial bonus to resist
mind-affecting and stunning effects and are immune to paralysis and sleep
effects.

·
**Construct Resistance:** Warforged get a +2 racial bonus to resist
disease, death effects, energy drain, exhaustion, fatigue, nausea, poison and
sicken effects as well as stabilization checks and checks to remove negative
levels.

·
Natural Plating: Warforged
have a metal plating that provides them with a +2 natural armor bonus to
AC. Warforged can still wear normal armor as can other races, however this
plating also counts as metal for the purposes of a druid's armor
limitation. Warforged can be targeted by spells, powers and effects that
affect objects made from metal, stone and wood.