Weapons

There are currently eight weapons in the game: M9 Pistol, Hunting Bow, Recurve Bow, Pump-Action Shotgun, Double Barrel Shotgun, Rifle, Lever-Action Rifle and the Revolver.

They can be crafted in the Player's Inventory or at the Workbench. There is an upgrade system, done at the Workbench from Level 0 to Level 4. There are three upgrades for each weapon: Firepower, Clip Size and Reload Speed.

### **Player Inventory Crafted Weaponry**

#### **M9 Pistol**

   The M9 Pistol is the starting weapon on Easy and Normal Singleplayer Difficulties respectively. In co-op, players will not start with it, it has to be manually crafted. While relatively weak at first, once upgraded this weapon becomes very solid at taking down helmetless hunters, breaking down doors or generally bursting any animal down.

Crafting Requirements: 5 Scrap Metal, 3 Planks, 4 Cordage

#### **Pump Action Shotgun**

The Pump-Action Shotgun has quite the wide spread. It fires 20 ball bearing that each deal 6 damage (120 damage in total if every ball bearing hits). This is the best weapon to kill hostile animals with - lure the animal, wait for it to get closer, then fire. A Level 0 Shotgun can hold 5 Shotgun Shells, and can kill a Level 3 Wolf with one shot. Naturally, it is advised to not use the Shotgun against Hunters unless the combat is occuring in close quarters, or, if the Player is willing to charge in for a point blank blast, high risk, potential high reward.

Crafting Requirements: 7 Scrap Metal, 5 Planks, 4 Cloth

#### **Rifle**

   ​​​​​​The good ol' hunting Rifle. Relatively easy to obtain with hefty damage and great zoom. Besides the Revolver and the Lever Action Rifle, this is the best weapon to use against Players / Hunters, or anything that might benefit from headshots. A Level 0 Rifle can hold 5 Rifle Rounds, and is able to one shot headshot a helmetless Player / Hunter, and 2 shot a Player / Hunter with a helmet. For the time being, there are no scopes that can be attached to the Rifle.
​​​​​​Crafting Requirements: 8 Scrap Metal, 5 Planks, 4 Cloth, 15 Iron Fragments

#### **Revolver**

The Revolver is generally speaking an upgrade to the Rifle. It deals more damage, coming at a cost of slightly higher ammunition price and really weak zoom, which can make aiming for targets a bit more troublesome. A Level 0 Revolver can hold 6 .44 Rounds. Ammo for the Revolver is relatively hard to come by from Ammo Boxes, but tends to be plentiful in Deep Cave Crates and Hunter Bases.

Crafting Requirements: 10 Scrap Metal, 4 Cloth, 5 Weapon Parts

#### **Hunting Bow**

The Hunting Bow is the go to in Early Game. It is recommended to focus on crafting one of these first, as food will become far less of a hassle, since arrows are not too expensive and small game tends to be pretty much everywhere. The arrows from the Bow can be retrieved, however, it has a chance of breaking upon impact. Arrows hitting living targets can not be retrieved as of yet. With the bow, you can practice shooting at trees from various distances. After shooting an arrow at a tree, walk up to the tree and press E to retrieve your arrow.

Crafting Requirements: 5 Sticks, 6 Cordage

### **Workbench Crafted Weaponry**

#### **Double Barrel Shotgun**

The Double Barrel Shotgun is for the most part the same as the Pump Action variant. It holds 2 shells, of course, which can be fired really quickly. If it isn't upgraded, then both the shells are able to dish out 240 damage really quickly which is enough to kill anything besides a Moose. It has a much tighter spread than the Pump Action which allows Players to use it just a bit more comfortably rather than having to face to face the Hunter to dish out the proper damage.

Shotgun Slugs are a very good alternative to Revolver or Rifle Rounds as a Level 0 Double Barrel is able to one shot headshot any Player / Hunter, helmet or not. Since It's a Slug, it does not have any sort of spread. The Double Barrel Shotgun has a fixed clip size of 2, it can not be upgraded further. To be expected.

Crafting Requirements: 5 Metal Ingots, 5 Planks, 20 Weapon Parts, 2000 Power, 200 Mass

#### **Recurve Bow**

The Recurve Bow is an absolute upgrade to the Hunting Bow. Unlike the Hunting Bow, it can be upgraded at the Workbench. It is also able to make the best out of Grenade Tipped Arrows and Premium Arrows, and it even fires faster than the Hunting Bow. It is worth to note that Wooden Arrows have a much higher chance of breaking if they have been fired from a Recurve Bow, and that this weapon can only be upgraded in Firepower.

Crafting Requirements: 3 Metal Ingots, 5 Planks, 15 Weapon Parts, 1700 Power, 150 Mass

#### **Lever Action Rifle**

The Lever Action Rifle is in a similar position with the Revolver. It can be seen as the Double Barrel Shotgun variant of the Rifle. It does more damage than the normal Rifle, coming at a cost of slower fire rate and slightly weaker zoom. It is also able to use Incendiary Rifle Rounds, which will make short work of any Player / Hunter.

Crafting Requirements: 5 Metal Ingots, 6 Planks, 20 Weapon Parts, 2100 Power, 210 Mass

### **Thrown Weapons**

#### Grenades

A simple grenade, crafted at the Workbench. It is not advised to use this on living targets as it will not do maximum damage thanks to splash mechanics. It's better to craft these into Grenade Tipped Arrows. A thrown grenade will do ~250 damage to a structure.

#### Molotovs

Harder to craft than a grenade, but just as handy. One molotov will do ~216 damage to a structure.

## Ammunition

Ammunition is found in Crates, as well as Gun Powder and Ammo Casings to craft ammo in the player's inventory. Hunters also drop ammo when killed, and lots of it can be looted from them.

If you run out of Gun Powder or Ammo Casings, you can craft either using the Workbench (which requires a base with a Power Storage, Mass Storage, Power Generator and Mass Fabricator).

Gun Powder crafting requirements: 5 Potassium + 40 Ash = 12 Gun Powder

Ammo Casings crafting requirements: 5 Zinc Fragments + 5 Copper Fragments + 1 Scrap Metal + 25 Power + 8 Mass = 4 Ammo Casings

## Damage Chart

These values only apply to live targets.

 Recurve Bow | Premium Arrows
 Recurve Bow | Wooden Arrows
 M9 Pistol
 Pump-Action Shotgun
 Double Barrel Shotgun | Shells
 Double Barrel Shotgun | Slugs
 Rifle
 Lever-Action Rifle | Rifle Rounds
 Lever-Action Rifle | Incendiary Rounds
 Revolver

## Repairs

All weapons take damage over time and need to be repaired. The repair cost varies based on the level of the weapons Fire Power only. The level of the actual weapon durability also needs to be accounted for.

Weapons with a durability of 66% or more require a certain number of resources. Weapons between 66% and 33% durability require double the resources (e.g, a level 4 Lever-Action Rifle in between 66% and 33% will cost 6 Weapon Parts, 6 Scrap and 6 Crystals). Weapons below 33% require triple the resources.

### Repair Chart

 Hunting Bow
 Pump-Action Shotgun
 Double Barrel Shotgun
 Rifle
 Lever-Action Rifle
 Revolver