Screaming Antelope/Strategy

The Antelope is quite a skittish quarry, and begins to introduce a few dangerous mechanics, making it a more niche hunting target. It is a good source of Fresh Acanthus, as well as additional resources if critical hits can be utilized.

### Hunt Events

The hunt events for the Screaming Antelope for the most part are similar to the White Lion's in terms of danger level, but a few hunt events can ramp up the difficulty significantly, so can provide an additional level of risk to hunt.

Things which you may experience on an antelope hunt:

* Minor brain damage
* Minor event damage
* Minor strength loss
* Minor additional resources
* Minor skipping forward hunt spaces
* Major Healing
* Minor chance of Fresh Acanthus
* Major quarry moving away hunt spaces

#### Migration and friends

Migration and a few other hunt events form a family of events which can make a hunt much more difficult than expected. Migration moves the quarry 3 squares further away from the survivors, but there are other events which cause 1 square movements. This can be beneficial for some groups as they can explore more hunt events, but for newer hunts it can be lethal. Forcing Overwhelming Darkness on survivors when not expected is an easy way to stop a hunt,

#### Dead Antelope

Sometimes you are not the only thing hunting the Screaming Antelope. If a White Lion kills the antelope before you do, then you will be forced into a powered up Lion fight which nets you antelope resources from the carrion in addition to the lion. It's a situation which can be accounted for and even be used as a strategy, but can ruin some hunting groups.

### The Showdown

The Antelope has a similar macro strategy than the Lion, but some different specifics. The Antelope is a very mobile target, often making attacks and then making a second move away from survivors, which makes it quite difficult to lay in a good round of four hunters outputting heavy damage.

The fight starts in a patch of Acanthus plants, which are relevant for both foraging, as well as being a significant source of healing for the Antelope. The Antelope can heal 1d5 wounds from eating a single plant, which is quite a large setback if a 4 or 5 is rolled.

The antelope also has a number of ways to mess with survivors' weapons. It has a number of Super-Dense locations, breaking bone gear. In addition, the beast has some situations which can have weapons knocked out of hand, or even grabbed by the large undermouth. Extra weapons are recommended to compensate.

It does have a weakness though. A large number of hit locations have -2 toughness on locations wounded with a Shield or Club type weapon. This is quite a consistent experience, so packing weapons of this type can help punch through damage

In summary, some good things to remember during the showdown are:

* The blind spot can get targeted by powerful kicks
* Harvesting Acanthus to prevent healing can be utilized
* Use Shields or Clubs for +2 to wound
* Cardinal Directions can be a deathtrap as the antelope gets bonus damage when trampling
* Be aware of weapons being knocked away or eaten
* Bone weapons can break with some regularity
* Dash will allow you to keep up with the very mobile quarry

#### Good gear for Screaming Antelope hunters

The following items have additional value during a Screaming Antelope hunt are listed below:

 Cat Gut Bow
 Bone Sickle
 King Spear
 Whistling Mace
 Skullcap Hammer
 Round Leather Shield
 Heart Flute Innovation