recursal/Fanatic-Fandom huggingface dataset:
Spot

## Name

Spot is her given name. (Undecided if she likes name or not). A bit hyper and happy to get out and see the world

## Description

Summary
 Origin

Black cat. Wears a cloak and fur. Has a little pouch for storing things. Quadrapedal. Has chain mail but does not like to wear it. Is Fluffy, NOT fuzzy. Has a collar with an amulet on it (holy symbol) which is a little model of a cat (related to the goddess Bastette) that has "Spot" written on the botom of it

## History

### Birth

Was born on a chicken farm surrounded by her tribe

## Big Bird

She has a big bird that she rides on and follows her everywhere

## Strange Dreams

Spot has had strange dreams, with an as yet unknown figure, who seems to dote upon her and care for her wellbeing, if being a little overbearing. Despite this, Spot is sarcastic and standoffish to the figure, saying "I promise to figure out how to get therapy so that I don't have to experience this anymore"

## Religion

God(s) TBD, mostly ancestral reverance in accordance with her tribe

### Previous lives

Like all Felis, she has 9 lives. Is an indeteminate way through those lives

## Tribe

Spot comes from a tribe of Chicken Herding Cats. As part of their culture, the cats headbutt eachother, fondly. After headbutting Wiki, and having it reciprocated, Spot believes Wiki to be a strange large cat
Resource nodes

Most types of resource nodes can be found plentiful and limitless around your Home fort.

### Mine nodes

Nodes can be mined with a pickaxe or a weapon skill.

* Random gems (requies skill)

### Trees

Trees in different areas give different types of wood, which is turned into different types of planks.

Regular, basic wood can be used to build your home fort.

Planks are used by different armor craft recipes.
Dying

Dying is normally no big deal in Dwarven Realms. You will respawn at the last respawn point, your stats in the Leaderboard will be less i pressing... But if you are playing Hardcore, then your character will be converted to non-hardcore.

Bosses and trash mobs in ruptures will reset their health (bosses don't respawn).
Home fort

Your home fort is where your hub in endgame. You'll find all crafting stations, plenty of resource nodes, and you can build your own fort.

### Building

Crafting your home fort is easy, but not a lot of component can be made yet.

https://www.youtube.com/watch?v=cEf6ajeE8cM&t=2593s&ab\_channel=Hosha

### Surroundings

Resource nodes are plenty and respawn fast. Gems can be farmed if you have the right skill.
About the devs

### Dwarven Realms is made by Crater Studios

"We are a small studio crafting exclusive player-first AAA gaming experiences. Our mission is to create a new category of micro-AAA games based on original IPs targeting the next generation of gamers.

Our DNA is all about molding epic adventures, writing marvelous stories, and designing experiences that are meant for players to engage with."

Official website: https://www.craterstudiosgames.com/
Dwarven Realms Wiki

The unofficial wiki for the computer game Dwarven Realms, created by players for players.

We're a collaborative community website about Dwarven Realms that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

To report bugs, game suggestions or ask anything not listed here, visit the official community at Discord.

* FAQ
* Character
* Character skills
* Crafting
* Home Fort
* Monsters and NPCs
* Ruptures
* Home fort
* Map stones and keys
* Experience
* Gems and fossil
* Leaderboard
* Category:Crafting
* Category:Items
* Category:Character
* Category:Maps
* Category:Materials
* Category:Gear
* Category:Stats
* Items and gear
* Locations
* Mounts
* Patreon
* Points of Interest
* Seasons
Crafting recipes

There are various ways to find crafting recipes, for various types of gear.

Sojutsuist

Templar

#### Bracers

Good bracers can be hard to come by. They are typically crafted at the leatherworking bench, with recipes guarded by bosses around the world.

 Templar
 Berserker
 Duelist

#### Jewelry

Rings and necklaces can be crafted at the jewelry bench (check name/spelling), with recipes found hidden around the world.

 Templar
 Berserker
 Duelist

#### Armor

##### Thunderbringer

The first set you find in ruptures. This can be crafted by the hundreds to convert spare materials (Planks, Cloth, Iron Ingots etc) into more useful material (Legendary Residue Diamonds, Bones, Fireshards, etc)

##### Myrhstone

Gear crafted from only Legendary Residue Diamonds - which you probably have a ton of, when you find your first Myrhstone recipe

##### Mythical

Epic gear crafted from only Legendary Glowing Stone
Character skills

You will especially make sure you have a good Q-skill. Every weapon specialization has it's own Q-skill and R-skill

### Branches

#### Luck

Skills that increase luck, magic find, inventory and various other generally useful things.

#### Mauls and staves

Skills that boost dps/combat rating with maul and staff weapons.

#### Two-handed

Skills that boost dps/combat rating with two handed weapons

#### Spear

Skills that boost dps/combat rating with spears

#### One-handed

Skills that boost dps/combat rating with one handed weapons

### Drythus' WIP skill calculator

https://docs.google.com/spreadsheets/d/1cR97bbR-Fwc9prnEayfG2WhJxPrAQmS78HMrk96D4Es/edit?usp=sharing
Slicmorph

The **Slicmorph** is one of the ships available in *Power of Ten*.

## Skill

**Skill Name:** Light/Heavy/Explosive/Energy Mode

**Description:** Depending on the weapon you have equipped at the moment, the skill effects change:

**1) Light**

Increases speed and fire rate for a short time. Using a different ability mode after this will *add a power charge*. Every *10 power charges* adds 1 second to this ability's duration.

**2) Heavy**

Creates heavy barriers that rotate around the ship protecting it from projectiles for a time. Blocked projectiles will reduce the remaining cooldown of the ability. Using a different ability mode after this will *add a power charge*. After *20 power charges* barriers that absorb projectiles will overcharge and shoot projectiles outward when they are destroyed.

**3) Explosive**

Creates three explosive drones that repeatedly explode while circling your ship. Explosives that connect will reduce the remaining cooldown of the ability. Using a different ability mode after this will *add a power charge*. Every *10 power charges* will increase the number of times drones explode and the speed they explode at.

**4) Energy**

Dashes a short distance and causes a small explosion at the ending. If the explosion hits it reduces the remaining cooldown dramatically. Using a different ability mode after this will *add a power charge*. Every *10 power charges* will increase the size of the explosion. Every *15 power charges* will increase the damage done.

**Usage:**
YouTube Channel Space Wiki

**Welcome to the YouTube Channel Space Wiki!**
We're a collaborative community website about YouTube Channel Space that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Durrone

The **Durrone** is one of the ships available in *Power of Ten*.

## Description

This ship is a very interesting choice that allows you to go more defensive than in a typical run, and thanks to its enhanced Armor and a skill which generates attacking drones, you will need to worry less about attacking and more about evading enemies to preserve the integrity of your hull.

## Skill

**Skill Name:** Launch Drone

**Description:** Launches a drone that fires a short range laser when your ship fires. Whenever your drone *hits an enemy ship it gains a charge*. Every *30 power charges* your drones gain a bit of range. After *150* power charges your drones will attempt to explode on enemies before they die. Launching a drone will remove 2 power charges.

**Usage:** This skill is of great use if you prefer defensive movements in battles, letting your drones attack for you and taking less risks of receiving ship damage in tough fights.
Star Former

The **Star Former** is one of the ships available in *Power of Ten*.

## Skill

**Skill Name:** Transform

**Description:** Transforms into a mech that launches short range missiles while you are stationary (Scales with fire rate). Your ability changes to a short range dash. Landing missiles on enemies will add a charge. Every *50 power charges* increase transform duration by 1 second. After *250 power charges* your mech form will also fling Energy Swords.

**Usage:**
Revertor

The **Revertor** is one of the ships available in *Power of Ten*.

## Skill

**Skill Name:** Time Warp

**Description:** Reverts your ship to a few seconds before. Will damage enemies in that spot and restore armor to it's previous state. *Gain a charge whenever you hit an enemy.* Every *5 power charges* grants more damage Every *10 charge* charge increases the damage area. After *30 power charges* your ship rips multiple rifts when it rewinds. Restoring armor will increase the cooldown and remove 5 power charges.

**Usage:**
es:Revertor
Power of Ten Wiki/Section 2

**About the Wiki**

We're a collaborative community website about Power of Ten that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Write the name of a page you would like to create in the field box below, and clic **Create** to create the page and contribute to the growth of the wiki!
How to Play

Welcome to **Power of Ten**, an amazing space simulation roguelike-type game where you will need to destroy a powerful army of alien enemies before they completely overrun all the inhabited planets in the universe.

## Basics

When you first spawn in the middle of an unknown space, you will have the possibility to adapt to the movement of the ship in its environment.

* Use the WASD controls to move your ship in the screen, while using the mouse to point in the direction the ship will face/shoot at.
* Use the Spacebar or Left Click in your mouse to shoot your main weapon
* Press Shift to use your Ship Skill
* Press E to use your Support Weapon

## In-game elements

### Portals

 The **Portals** are one of the environmental elements of the game, and they are of great importance to manage to cover huge distances to defend planets from incoming attacks. Portals allow you to fast-travel from one to another one by interacting with them ([F] key, by default) and then selecting the destination portal you want to jump to.

### Ammo Boxes

 The **Ammo Boxes** are one of the elements of the game. This item can be dropped by enemies or obtained by exchange or completing missions. Each box of these will replenish a certain amount of your current weapon ammunition when you pick them up.

### Item Boxes

 The **Item Boxes** are one of the elements of the game. These boxes contain different types of rewards that will help you upgrade your ship, improve your economy, and many more. The Item Boxes are divided into 4 Tiers, each one with a different box color and with an increased percentage of higher rarity drops. These boxes are mainly obtained as a reward after you activate an orbital shield in any level.

### Upgrade Collectibles

File:XXX.png The **Upgrade Collectibles** are a consumable collectible that allows for the immediate upgrade of your ship. After interacting with this collectible, a selection screen will be displayed, showing 3-4 upgrade options from which you can select only one to proceed. The upgrades will improve your gameplay in various ways, from improving your ship's survivability to augmenting your resource gains or the side effects of your weapons. Choose wisely, and use them well to improve your chances of surviving against the Deadeye!
Enemies

The **Enemies** in *Power of Ten* are the different ships and organisms that you will face in order to achieve your goals and to rescue as many citizens as possible from the Deadeye invasion. They all have their unique designs, weaponry and behaviour, and they will be your major challenge yet your major source of resources to keep improving your ship. Will you be able to defeat them all and become the ultimate space pilot?
Burrl

The **Burrl** is one of the ships available in *Power of Ten*.

## Description

Are you the type of player who usually ends up trapped in the most uncomfortable crossed fire ever? Then the Burrl will probably suit you, as this ship allows for the deployment of a shield that lasts for a couple of seconds and that prevents all type of damage received. This is a very popular pick in higher Surge levels, as it helps mitigating lots of damage in the heaviest of battles.

## Skill

**Skill Name:** Shield

**Description:** Lasts for three seconds and prevents all damage. If damage was prevented this way it will burst at the end and deal damage dependent on how much was absorbed. Damage prevented will add power charges.
Every 25 power charges increases damage dealt by 25% of the amount absorbed (up to 100%)
After 100 power charges the shield will create a damaging bubble for every 15 power charges you have.

**Usage:** This skill is immensely useful to face the toughest of battles, since it helps you get into the middle of an enemy formation receiving no damage and allowing you to unleash a devastating area attack that could easily turn the tides of the battle, instead of playing safely from the distance and with lots of manoeuvring required.
Divider

The **Divider** is one of the ships available in *Power of Ten*.

## Skill

**Skill Name:** Slice

**Description:** Slices through space damaging everything in it's path. Each hit reduces the *cooldown* of the ability and, if an enemy is hit, *adds a power charge*. Every *10 power charges* adds damage. Every *25 power charges* increases the range of the slice After *50 power charges* you gain a use charge.

**Usage:**
es:Divider
Battle For A Prize Wiki

**Welcome to the Battle For A Prize Wiki!**
An object show where 8 contestants compete for hio9usghuigsfdihusgduin

We're a collaborative community website about Battle For A Prize that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
''Game Over''

"Game Over" in Flappy Blook is the point where the player has failed to navigate the blook through the obstacles and it crashes into a pipe or any other obstacle. When the player fails, the game ends and the words "Game Over" appear on the screen, along with the player's final score.

At this point, the player has the option to start over and try again, or to exit the game. The goal of the game is to earn the highest possible score by navigating the blook through as many obstacles as possible before reaching the "Game Over" point.

The "Game Over" screen also displays the player's high score, which represents the highest score they have achieved in their previous attempts. The game encourages players to try to beat their own high score or to compete with friends to see who can achieve the highest score.
Tac T Ion

The **Tac T Ion** is one of the ships available in *Power of Ten*.

## Skill

**Skill Name:** Defensive AI

**Description:** Creates a stationary drone that fires a beam whenever you expend 15 ammo. When drones hit enemies they chip off salvage that, when picked up, reduce the cooldown and *adds a power charge*. Every *30 power charges* adds a use charge (up to 4 total) After *80 power charges* drones will cause an explosion every time they fire.

**Usage:**
es:Tac T Ion
Fall

In Flappy Blook, "fall" refers to the downward movement of the blook as it flies through the game. The blook is constantly falling due to the force of gravity, and the player must tap the screen to make it flap its wings and rise upward.

Falling is a critical aspect of the gameplay in Flappy Blook, as the player must time their taps correctly to prevent the blook from falling into the ground or colliding with a pipe. The falling speed of the blook is affected by various factors, including the position of the pipes, the distance between the gaps, and the blook's momentum.

The falling motion of the blook is also important for scoring in Flappy Blook. Each time the player successfully passes through a set of pipes, they earn a point. However, if the blook falls to the ground or collides with a pipe, the game is over, and the player must start again from the beginning.

In summary, "fall" in Flappy Blook refers to the downward motion of the blook as it flies through the game. Falling is a critical aspect of the gameplay, as the player must time their taps correctly to prevent collisions and earn points. The falling speed of the blook is affected by various factors, and the player must adapt their movements to navigate through the game's challenges.
Jump

"jump" is the action that the player must take to make the blook flap its wings and fly.

Jumping is the only way that the player can control the blook's movement in Flappy Blook. By tapping the screen or pressing a button, the player causes the blook to flap and gain altitude.

Timing is crucial in Flappy Blook, and the jump mechanic is no exception. The player must time their jumps carefully to navigate the blook through the obstacles without touching them. If the player mistimes their jump or fails to jump at the right moment, the blook will fall and the game will end.

The jump mechanic in Flappy Blook is deceptively simple, but it is also highly challenging. The player must use their judgment to determine the right moment to jump and the right amount of force to apply to each jump. The player must also take into account the position and speed of the blook, as well as the position and movement of the obstacles on the screen.

To achieve a high score in Flappy Blook, the player must become highly skilled at jumping. They must develop quick reflexes and precise timing to navigate the blook through the obstacles and avoid touching them. As the game progresses and the obstacles become more difficult, the player must become even more adept at jumping and avoiding obstacles.

Jumping is also a central part of the game's design and aesthetic. The blook's flap rapidly as it jumps, creating a sense of momentum and motion that is both satisfying and immersive. The game's simple graphics also give the player a clear sense of the blook's movement and position on the screen, making it easier to time their jumps and navigate through the obstacles.

In addition to its gameplay mechanics, the jump action in Flappy Blook has become a cultural phenomenon in its own right. Memes, parodies.

In conclusion, the jump mechanic in Flappy Blook is a crucial aspect of the game that requires quick reflexes, precise timing, and careful judgment. It is both simple and challenging, providing a satisfying sense of momentum and motion as the player navigates the blook through the obstacles. Despite its simplicity, the jump mechanic has become a cultural phenomenon, inspiring memes, parodies, and imitators around the world.
Power of Ten Wiki/Section 1

Are you ready to save the universe against the most vicious enemy humanity has ever faced? Then get ready for this action-packed space battle simulator where you will be a pilot in the attempt to rescue as many people as possible for various planets within the known universe from the menace of a terrible enemy: the Deadeye. Upgrade your ship and weapons, unlock new boosts, buy items and accesories, and become the ultimate space pilot!
Strategy

In Flappy Blook, strategy refers to the player's approach to the game and their plan of action for achieving their objectives. It involves analyzing the game environment, identifying potential obstacles and challenges, and developing a plan to navigate through them.

A successful strategy in Flappy Blook requires a combination of skill, knowledge, and adaptability. Players must be able to anticipate the movement of the pipes and obstacles and adjust their movements accordingly. They must also be aware of their blook's speed and positioning and use this information to make strategic decisions about when to flap and when to fall.

One key strategy in Flappy Blook is to maintain a consistent level of flapping and falling, rather than constantly changing direction. This helps players to maintain their momentum and avoid colliding with obstacles. Another strategy is to stay low to the ground whenever possible, as this reduces the risk of collisions with high pipes.

Additionally, players can develop strategies based on their individual strengths and weaknesses. For example, some players may excel at quick reflexes and may focus on quick, precise movements to navigate through the obstacles. Others may be more strategic, taking time to carefully analyze the game environment and plan their movements accordingly.

Overall, strategy in Flappy Blook involves analyzing the game environment, identifying potential obstacles and challenges, and developing a plan to navigate through them. It requires a combination of skill, knowledge, and adaptability, and can vary based on individual strengths and weaknesses.
Gamepad Button

In Flappy Blook, the gamepad button is a peripheral device used to start the flappy blook game. It typically consists of a plus symbol and two dots when starting the game and has 9 squares when quitting the game. To begin the flappy blook game, go to blooket, join or host a game, but do not begin the game yet. Instead, go to the game lobby, pick your blook character, then look below for a gamepad button, click on it, and you will be able to play the flappy blook game. Gamepads are also right buttons when starting the game and are right buttons inside when quitting the game.

Gamepads can be used to play Flappy Blook on a variety of platforms, including desktop computers, laptops, consoles, and mobile devices. They are often preferred by flappy blook players who find them more comfortable and intuitive than a keyboard or mouse.

Gamepads used for Flappy Blook are typically connected to the flappy blook game. Some gamepads are designed specifically for certain platforms, such as Xbox or PlayStation, and may require additional software or drivers to function properly.

In Flappy Blook, gamepads can be configured to control the movement of the blook, allowing players to tap and navigate through the obstacles. Gamepads can also be used to pause the game (script), access menus, and perform other in-game actions.

Using a gamepad can provide a more immersive and engaging gaming experience, as players can focus on the gameplay without being distracted by keyboard shortcuts or mouse movements. It also allows for more fluid and responsive controls, which can be especially important in games like Flappy Blook that require quick reflexes and precise timing.

Overall, gamepads are a valuable tool for players of Flappy Blook and other games, providing an alternative and comfortable way to play the game and enhancing the overall gaming experience.
Ways To Die In Flappy Blook

Pipes: These are the most common obstacles in the game. They are vertical green pipes with a gap in the middle that the player must fly through. If the bird collides with the pipes or touches the top or bottom of them, it will die.

Ground: The ground is the bottom boundary of the game screen that the bird must avoid colliding with. If the bird hits the ground, it will crash and the game will end.

Top of the screen: If the player flies too high and touches the top of the screen, the bird will die.

Ceiling: In some versions of the game, there is a ceiling made of blocks that the bird must avoid hitting. If the bird collides with the ceiling, it will die.

Obstacles in multiplayer mode: In the multiplayer mode, there are additional obstacles that the player must avoid, such as balls or other birds.

Bugs and glitches: In rare cases, bugs or glitches in the game can cause the bird to die unexpectedly.

Collision with pipes: The main obstacle in the game are the pipes that the blook must navigate through. If the blook collides with the top or bottom of a pipe, it will "die" and the game will end.

Collision with the ground: The blook must also avoid hitting the ground at the bottom of the screen. If it does, it will "die" and the game will end.

Collision with the ceiling: In some versions of the game, there is also a ceiling at the top of the screen that the blook must avoid hitting. If it does, it will "die" and the game will end.

Time limit: In some versions of the game, there is a time limit that the player must complete the level within. If the player fails to reach the end of the level before the time runs out, the game will end.

Low altitude: In some versions of the game, the blook must maintain a certain altitude to avoid "dying". If it falls too low and touches the bottom of the screen or the ground, the game will end.

Blooks with large size, hitbox, length or width etc.:
Flappy Blook Features

Flappy Blook is a relatively simple game, but it does have a number of features that make it engaging and challenging for players. Some of the main features of Flappy Blook include:

1. Simple gameplay: Flappy Blook is known for its simple, yet addictive gameplay. Players only need to tap the screen to control the blook's movement, making it easy to pick up and play.
2. Challenging obstacles: The game features a series of pipes that the blook must navigate through. These pipes are placed at varying heights and intervals, making it difficult for the player to pass through unscathed.
3. Scoring system: The game keeps track of the player's progress by counting the number of pipes the blook successfully passes through. This creates a sense of accomplishment and motivates players to keep trying to beat their high score.
4. Randomization: The placement and height of the pipes is randomized each time the player starts a new game, making each playthrough unique and challenging.
5. Pipes: The pipes are obstacles that the blook must avoid. They come in pairs and have a gap that the blook must pass through. If the blook collides with a pipe or touches the top or bottom of the screen, the game is over.
6. Background graphics: Flappy Bird features a simple but colorful background that changes as the player progresses through the game.

Overall, the combination of simple gameplay, challenging obstacles, and addictive features make Flappy Blook a popular and enduring game.
Custom Made

In Flappy Blook, custom made elements refer to any game objects or features that are created specifically for the game and are not part of the default game engine. Custom made elements are often used by game developers to add a unique touch to their games and differentiate them from other games that use the same game engine.

One example of a custom made element in Flappy Blook could be a special type of obstacle that is not included in the default game engine. This obstacle could have unique properties that make it more challenging for the player to navigate, such as moving in unexpected patterns or being more difficult to avoid. Creating custom obstacles requires programming skills and knowledge of the game engine's scripting language.

Another example of a custom made element in Flappy Blook could be a new game mode that is not part of the default game. This could be a mode where the player has to collect a certain number of coins while avoiding obstacles, or a mode where the player has to survive as long as possible without crashing. Custom game modes can add replay value to the game and keep players engaged for longer.

Custom made elements can also include graphics and sound effects that are not part of the default game engine. For example, a game developer could create custom animations for the blook character when it jumps or when it collides with an obstacle. Custom sound effects can also add to the game's atmosphere and make it more immersive for the player.

Creating custom made elements requires time, effort, and a lot of testing to ensure that they work well with the game engine and do not introduce any bugs or glitches. However, the end result can be a more polished and unique game that stands out from the crowd.

In conclusion, custom made elements in Flappy Blook refer to any game objects, features, graphics, or sound effects that are created specifically for the game and are not part of the default game engine. These elements can add a unique touch to the game and make it more engaging for players. While creating custom made elements requires programming skills and a lot of testing, the end result can be a game that stands out and is more memorable for players.
Flii Boi

The **Flii Boi** is one of the ships available in *Power of Ten*.

## Skill

**Skill Name:** Overclock Shield

**Description:** Hold to activate a shield without any cooldown. Will only work for a short time before overclocking which causes it to explode and become inaccessible for some time. Dealing damage to enemies increases *power charges by 2*. Every *5th charge* grants more damage Every *10th charge* increases the damage area. After *25 power charges* the shield will leave a stationary bubble that destroys projectiles for a short time.

**Usage:**
Gameplay

Gameplay in Flappy Blook revolves around controlling a small blook through a series of obstacles in a side-scrolling environment. The player must tap on the screen to keep the blook flying and navigate it through gaps between pipes, which appear at random intervals.

The core mechanics of Flappy Blook involve timing and precision, as the player must make split-second decisions on when to tap and how much force to apply. The blook moves forward automatically, and the player's only control is to make it flap its wings to gain altitude. However, the blook quickly loses altitude if the player does not tap again, making it essential to time taps correctly to keep it in the air.

Gameplay in Flappy Blook is simple but addictive, as players strive to beat their high score and compete with others for the top spot on the leaderboard where they will share their results on social media. Despite its simplicity, Flappy Blook requires a high level of skill, concentration, and timing to master, making it a challenging and rewarding experience for players of all ages.

In summary, gameplay in Flappy Bird involves controlling a small blook through a series of obstacles by tapping on the screen to keep it flying. The game's difficulty increases as the player achieves higher scores, and the objective is to avoid colliding with pipes and achieve the highest score possible. Flappy Bird's simple but addictive gameplay requires skill, concentration, and timing, making it a challenging and rewarding experience for players.
Foxxxl

The **Foxxxl** is one of the ships available in *Power of Ten*.

## Skill

**Skill Name:** Barrel Roll

**Description:** The ship spins becoming invulnerable and will reflect enemy projectiles back in the opposite direction. Every projectile reflected adds a power charge.
Every 20 power charges reflected projectiles will split (up to 4 times)
Every 30 power charges increases deflection area.
**Usage:**
Amethyst Medal

This badge is earnable between 50+ (50-∞points.)

In Flappy Blook, an Amethyst medal is the highest level of achievement a player can earn by achieving a score of 50 or more points with their blook. When a player reaches this score threshold, a message will appear on the screen congratulating them on earning the gold medal. The amethyst medal is the most difficult to achieve, as it requires a high level of skill and precision in navigating through the game's obstacles. it is the highest level of achievement a player can earn, requiring a score of 50 points or more to obtain. It would be a rare and prestigious accomplishment, reserved for only the most skilled and dedicated players. It is an incredible feat. An Amethyst Medal highlights the value that players place on achieving the highest level of success and recognition in games like Flappy Bird.

Earning an amethyst medal in Flappy Blook is considered a significant accomplishment among players, as it represents a mastery of the game's mechanics and a high level of endurance and focus. It is often seen as a badge of honor among the game's community, and many players strive to achieve this feat as a way to prove their skill and dedication to the game.

While the amethyst medal does not have any direct impact on the game's mechanics or gameplay, it serves as a powerful motivator for players to continue playing and improving their skills. For many players, the pursuit of the amethyst medal is what keeps them coming back to the game, challenging themselves to perform at their best and reach new heights of achievement with their blook.
Stage

Stage refers to the environment in which the game takes place. It is the backdrop against which the player navigates the blook through various obstacles, such as pipes, and attempts to achieve a high score. The stage is a crucial component of the game as it sets the tone and atmosphere for the player's experience.

The stage in Flappy Blook is designed to be simple and minimalistic. The background is typically a solid color or a repeating pattern, which allows the player to focus on the blook and the obstacles without any distractions. This simplicity also makes the game accessible to a wide range of players, regardless of their gaming experience.

Another important aspect of the stage in Flappy Blook is its scrolling mechanism. The stage moves continuously from right to left, giving the illusion that the blook is jumping forward. This scrolling motion also introduces a time-based element to the game, as the player must navigate the blook through obstacles while the stage continues to scroll.

Stage in Flappy Blook is also dynamic, as the difficulty level of the game increases as the player progresses. The obstacles become more challenging and the gaps between pipes become narrower, making it increasingly difficult for the player to navigate the blook through them. The dynamic nature of the stage keeps the game fresh and engaging, as the player must constantly adapt to new challenges.

Additionally, the stage in Flappy Blook often includes other visual elements such as clouds, trees, or buildings. These elements are purely decorative and serve to enhance the atmosphere of the game. They add an extra layer of depth to the stage and make the game more immersive.

Overall, the stage is a crucial component of Flappy Blook. It provides the setting and atmosphere for the game, introduces a time-based element, and dynamically increases the difficulty level. The stage's simplicity and minimalism make the game accessible, while its scrolling mechanism and dynamic challenges keep it engaging and challenging. The visual elements also add an extra layer of depth to the game, making it a more immersive experience for the player.
Obstacles

In Flappy Blook, obstacles refer to the various hurdles that the player needs to overcome to progress in the game. These obstacles usually come in the form of pipes that appear on the screen, and the player must navigate through the gaps in the pipes by flapping the blook's wings to keep it afloat.

The pipes in Flappy Blook are positioned in such a way that the gaps between them are just wide enough for the blook to pass through, but require a certain level of skill and timing to navigate successfully. This makes the game challenging and fun, as players need to focus and stay alert to avoid hitting the pipes and losing the game.

The obstacles in Flappy Blook are not randomly generated but instead follow a set pattern that repeats itself after a certain distance has been covered by the player. This pattern is designed to test the player's memory and ability to anticipate the next obstacle, making it a game of strategy as well as skill.

Additionally, the obstacles in Flappy Blook can vary in height, width, and speed, adding another layer of challenge to the game. Some pipes may be shorter or taller than others, and the gaps between them may be wider or narrower, making it even harder for the player to navigate through them.

Furthermore, the speed at which the obstacles move can also change, making it difficult for the player to maintain a consistent pace. Some pipes may move faster than others, requiring the player to adjust their timing and reflexes accordingly.

In some versions of Flappy Blook, there may be additional obstacles such as moving platforms or barriers that the player needs to avoid. These obstacles can provide a fresh and exciting challenge for players who have already mastered the basic pipe obstacle course.

Overall, the obstacles in Flappy Blook are a crucial component of the game, adding a level of difficulty and excitement that keeps players engaged and coming back for more. The challenge of navigating through the obstacles requires a combination of skill, timing, and strategy, making Flappy Blook a game that is both enjoyable and satisfying to play.
Pipe

Pipes are green obstacles that the player must navigate through with their blook character. Pipes are vertical and appear in pairs, with a gap in between them for the player to pass through. The pipes generate randomly and are positioned at different heights, requiring the player to time their taps for the blook to make it jump/fly higher or lower to avoid colliding with the pipes.

If the player successfully navigates through a set of pipes without colliding with them, they earn points. However, if the player hits a pipe, the game ends and the player must start over. The pipes in Flappy Bird are a key element of the game's difficulty, as they require precise timing and skillful control of the flapping bird character to pass through safely.

In addition to the standard green pipes, there are also different types of pipes that appear throughout the game. Some pipes are taller or shorter than others, making it more difficult for the player to gauge the blook's height and navigate through them. There are also pipes that are angled, making it even more challenging to navigate through the gaps. The simplicity of the point system makes it easy for players to understand and keeps them motivated to continue playing and trying to beat their high scores.

Be cautious since if your blook has a low hitbox, it may likely die while approaching pipes. The use of pipes as obstacles in Flappy Bird is a classic example of game design that creates a simple, yet challenging gameplay mechanic. As you are aware, there are a few alternative ways to dodge the pipes, but not all of them are described below. In order for it to smoothly move through the pipes, you need a big hitbox blook. or using cheats and hacks

There are two types of obstacles in Flappy Bird:

1. Vertical Pipes: These are straight, vertical pipes that are placed on the top and bottom of the screen. The gaps between the pipes are randomized and are the only way for the player to advance in the game.
2. Horizontal Pipes: These are pipes that are placed diagonally across the screen. These pipes move up and down in a wave-like motion, making it harder for the player to navigate through them.
3. There are more but those aren't really counted as they are just incorporated variations in the placement and movement of the pipes to make the gameplay more challenging.

In addition to the obstacles, there are also other challenges in the game, such as the player's own speed, gravity, and the need to tap the screen to make the bird flap its wings. All of these factors combine to create a challenging and addictive gameplay experience.

Overall, the use of pipes in Flappy Blook is a perfect example of how game designers can create a challenging yet addictive gameplay experience with a simple mechanic. The use of pipes as obstacles keeps players engaged and motivated to keep playing, while the variations in pipe design add an additional layer of challenge to the gameplay. it's a classic example of how game design can create a simple yet highly engaging experience for players.
Vertical Pipes

The vertical pipes in Flappy Blook are not just an obstacle but also an element of the game's design that enhances the player's experience. The vertical pipes' movement and placement are designed to make the game progressively more difficult as the player advances, increasing the challenge and keeping the player engaged.

Additionally, the vertical pipes' sound effects, such as the clanging noise they make when the blook collides with them, add to the game's immersive experience, creating a sense of reward when the player successfully navigates through them.

The vertical pipes' simplicity also makes them a perfect fit for the game's overall aesthetic, which is characterized by minimalistic graphics and simple gameplay mechanics. The vertical pipes' design is timeless, and the game's popularity has led to its widespread adoption in other games as an iconic design element.

Moreover, the vertical pipes' design has inspired numerous parodies and memes, further cementing their status as an iconic element of Flappy Blook.

In conclusion, the vertical pipes are a critical element of Flappy Blook's gameplay and design. Their simple yet effective design and placement make them challenging and addictive to navigate, adding to the game's overall experience.
Awards

There are several types of awards that players can receive in Flappy Blook, depending on their performance in the game. Some of these awards include high scores, achievements, and recognition on the game's leaderboard.

High scores are the most common type of award in Flappy Blook, and they are based on the number of pipes the player is able to navigate through without colliding. As the player achieves higher scores, they can earn recognition on the game's leaderboard, which shows the top scores of all players.

In addition to these in-game awards, players can also receive recognition outside of the game. Flappy Blook gained widespread attention in the media and online communities, and some players became famous for their high scores and impressive performances.

While awards in Flappy Blook provide a sense of accomplishment and recognition for players, they are not the only motivation for playing the game. Many players enjoy the challenge and satisfaction of mastering the game's mechanics, even if they do not achieve high scores or earn awards.

In summary, awards in Flappy Blook refer to the recognition and accomplishments that players can earn in the game. These awards include high scores, achievements, and recognition on the game's leaderboard. While awards provide a sense of accomplishment and recognition, many players enjoy the game for the challenge and satisfaction of mastering its mechanics.
Movement

Movement in Flappy Blook refers to the actions and behaviors of the blook as it flies through the game. The movement is controlled by the player, who must tap the screen to make the blook flap its wings and move upward.

The movement of the blook in Flappy Blook is simple yet challenging. The blook moves in a straight line from left to right, and the player must tap the screen at the right time to make the blook rise upward. The blook will then fall downward due to gravity, and the player must tap the screen again to make it rise once more.

The movement of the blook is critical to the gameplay of Flappy Blook. The player must carefully time the blook's movements to avoid collisions with the pipes, which are constantly moving and changing position. The blook's movement must also be precise to navigate through the gaps between the pipes and achieve higher scores.

In addition to the movement of the blook, the movement of the pipes also plays a significant role in the game. The pipes move from right to left at a constant speed, and the player must time the blook's movement to pass through the gaps between the pipes.

Overall, movement in Flappy Blook refers to the actions and behaviors of the blook as it moves through the game. The movement is controlled by the player, who must carefully time the blook's movements to avoid collisions and achieve higher scores. The movement of the pipes also plays a significant role in the game, and the player must time the blook's movements to navigate through the gaps between the pipes.
Navigation

Navigation in Flappy Blook refers to the process of guiding the blook through the game and avoiding obstacles such as pipes. The player must navigate the blook's movement by tapping the screen to make it flap its wings and move upward.

In Flappy Blook, navigation is a critical skill that the player must master to achieve high scores. The pipes in the game are constantly moving and changing position, and the player must time the blook's movements carefully to pass through the gaps between them. As the game progresses, the pipes become closer together and the gaps smaller, requiring even more precise navigation to avoid collisions.

The navigation of the blook is affected by various factors in the game, including the speed of the pipes, the distance between them, and the blook's momentum. The player must adapt their navigation strategy to these changing factors to avoid collisions and achieve higher scores.

In addition to navigating through the gaps between the pipes, the player must also navigate around other obstacles such as moving barriers and columns. These obstacles require quick reflexes and precise navigation to avoid collisions and keep the game going.

Overall, navigation in Flappy Blook refers to the process of guiding the blook through the game and avoiding obstacles such as pipes and moving barriers. The player must master this skill to achieve high scores and adapt their navigation strategy to changing game factors such as pipe speed and gap distance.