recursal/Fanatic-Fandom huggingface dataset:
Rocket Launcher

## Summary

The only weapon with explosion damage in the game. The Rocket Launcher can be used to quickly take control in a map by killing multiple enemies with 1 shot.

## Explosion Damage

Each rocket fired by the Rocket Launcher explodes in a 4 meter radius. Any player caught within the blast will suffer 150 damage. The rocket damage then begins to drop from 150 damage at 3.5 meters to 50 damage at 5 meters. And then no damage at all.

Like all weapons in the game, there is no friendly fire. However you can hurt yourself with any shot fired. This can be difficult to do with most weapons as it requires a Portal to hit yourself. However killing yourself with a rocket is possible simply by shooting a rocket into a target less than 5 meters away from yourself. Killing yourself **does** reduce the team score in many game modes such as Team Deathmatch.

## Reloading

Similar to the Shotgun, the Rocket Launcher reloads one shot at a time. With a reload time of 0.67s per rocket it takes 1.5s to completely reload the Rocket Launcher from 0 rockets. The player may choose to fire or otherwise interrupt the reload process after loading just 1 rocket. This prevents the reload action from reloading both Rockets. The reload action will also only reload 1 rocket if there was already 1 rocket loaded, or if the player only has 1 more rocket ammo left to load.

## Update history

**v0.8.0**
* Rocket Launcher radius increased slightly.

**v0.7.1**

* Rocket Launcher radius decrease.

**v0.6.0**

* New Guns! - New Assault Rifle and New Rocket Launcher.

## Skins

* Challenge skins
* Common skins
* Rare skins
* Epic skins
* Legendary skins
* Limited skins

* Default

* Charger
* GFuel
* Gray M90
* TFuel

* Full
Founders Pack
* WAX

* Raider

* Charger
Alpha/Beta Testers.
* Full
Founders Pack
* Gray M90
Anyone who plays in the first launch week.
* Details about skin.
* Details about skin.

1. ↑ https://docs.google.com/spreadsheets/d/1hFNGhj1UtCvXIkFaZYbTJgV-q8yAUaKw4cvp1QvF9Ms/
1.0.3

**Released** - May 28th, 2019

**Update Size** - ~ 213.7 MB

* Fixed a major bug with the plasma rifle that caused projectiles collisions not to register.

### Game Modes

* Increased score limits of CTF to 5, DOM to 750, and KOTH to 250.
* Increased respawn time to 8 seconds in DOM.
* Don’t allow players to sprint while holding the flag or oddball.
* Decreased post-game time to 15 seconds.
* Added tutorial and practice against AI modes.
* End matches early if the enemy team quits.
* Shorter pre-game times once the match is full.
* Increased ranked cancelation wait time to 45 seconds to prevent match cancellations.

### Online

* Added 15 minute matchmaking ban for quitting ranked games in progress.
* Added US East and Australia matchmaking server regions.
* Fixed multiple server crashes.
* Increased initial connection time for players who load too slowly.

### UI

* Party member characters are now shown on the main menu.
* Fixed blurry skins at main menu, locker, saw pack scene, etc.
* Hide respawn timer at the end of a match.
* Improved matchmaking error messages.
* Added team colors to pause menu.
* Better keyboard escape support on all screens.
* Improved locker equip UI.
* Ranks now show at the pre-game screen.
* New hit indicators.
* New damage overlay and directional indicators.
* Optimized locker.
* Pre-game now shows correct gamemode name.
* Pause menu map image updates correctly at custom game lobby.
* Fixed a bug when exiting paused replays.

### Sound

* Made enemy footsteps louder.
* Louder hit, kill, and headshot sounds.
* Louder enemy portals.
* Decreased volume of own footsteps.
Referral Pass Beta Season 2

## List of Items

1. "Recruiter" Name Tag
2. 1 Drop
3. Spicy Railgun
4. 1 Drop
5. Crazyeyes Banner
6. 1 Drop
7. Horus Paladin Armor
8. 1 Drop
9. Spicy Plasma Rifle
10. 1 Drop
11. Spicy Carbine
12. 1 Drop
13. Spicy Battle Rifle
14. 1 Drop
15. Raven Paladin Jet Pack
16. 1 Drop
17. Spicy Pistol
18. 1 Drop
19. Spicy BFB
20. Zeus Assault Rifle
0.12.0

**Released** - November 24th, 2018

* Sprint Crosshair - When sprinting, an upside down v will appear instead of an empty crosshair.
* Verticality Support for Radar - Arrow pointing up/down depending on if enemy is above/below you.
* Updated Reticles.
* New Pickup UI - F to Equip Weapon looks a lot better now!
* Pickup radius increased and now you pick up weapon that is closest to what you are aiming at (only applicable when there are multiple pickups in one area).
* Own name in kill feed is now yellow.
* Drop both guns when die.
* Drop EMP Grenades when die and can now pick up grenades by walking over them.
* Team Indicators on Scoreboard so that you know what team your on (your own team’s score is outlined in your team color).
* Auto-reload when out of ammo.
* Improved Controller Sensitivity.

### Bug Fixes

* Fixed issues causing melee hits not to register.
* Fixed issue where game would open on the left-most monitor. Will now open on primary monitor.
* Fixed issue where unplugging headphones caused game to crash.
* Fixed issue causing server crash.
* Fixed issue where pickups still appeared when they were disabled.
* Fixed bug where Battle Rifle ammo could go negative.
* Fixed issue where couldn’t spawn portal while crouching.
* Other minor bug fixes and improvements.

### Balancing

* Reduced Damage of Plasma Rifle and Increased Time Between Shots.
Battle Pass

## Summary

Each season a set of Skins, XP, and Splitcoin are made available in the Battle Pass. Players level up in the battle pass in addition to their character level. At each level of the pass a reward is given to players. Some rewards are free, but most are locked. Players can unlock these by purchasing the battle pass for 900 Splitcoin each season. If the player has already level up within the pass, all rewards up to that level will be given to the player at once. This means the player can buy the Battle Pass at any point during the season and still unlock everything. The player may also purchase additional battle pass levels at 100 Splitcoin per level.

## Seasons

* Legacy Season Arena Pass 1
* Legacy Season Arena Pass 2
* Legacy Season Arena Pass 3
* Beta Season
* Beta Season 0
* Beta Season 1
* Beta Season 2
* Infinite Battle Pass
Beta Version 0.1.0

**Released** - May 3rd, 2019

### Maps

* Fixed issue on Olympus where KOTH hill would spawn in same spot 2 times in a row.

### Gameplay

* Increased base speed slightly.
* Increased jetpack boost amount.
* Made bullet traces through portals more noticeable.
* Made pickups more visible and glow color based on their tier.
* Melee Improvements

### Custom Games

* Added Respawn Time as Custom Game Modifiers.
* Added Ability to Choose Random Hills in KOTH.

### Game Modes

* KOTH - Increased Respawn time to 8 Sec.
* DOM - Increased Respawn time to 6 Sec.

### Voice Chat

* Added in-game Voice Chat including Proximity Chat!

### Sound

* Major Sound Improvements (Sound Overhaul is still in Progress).
* Added sounds to notify when you are getting shot.
* Positional audio improvements.

### UI

* Improved Name above Head to better distinguish enemies.
* Changed Pickup UI to be more visible.
* New Career UI in Main Menu to show stats.
* Fixed a majority of the issues with the keybindings menu (Mouse scroll and space bar are now rebindable).
* Disallow duplicate keybindings.
* Unbind key by right clicking on it.

### Online

* Improved Party System and Party UI.
* Can now inspect stats of party members.

### Spectator/Replay

* Fixed Flickering When going through portals.
* Added ability to quickly switch between players using F1-F8.
* Added Up and Down movement in Free Cam.
* Fix to bug with Portals when switching from POV to Free Cam.

### Miscellaneous

* Save Matchmaking Region selection when you close and re-open.
Gun Game

## Summary

Each player starts the match with the Assault Rifle. Each time a player kills an enemy their gun advances to the next stage. All weapons have unlimited ammo. Weapon clips are still limited.

## Scoring Points

A player's score is equal to their gun tier minus 1. A player on gun tier 5 has a score of 4. The first player to complete every tier wins. If time runs out, the player with the highest score wins. If multiple players have the same score they tie.

## Gun Tiers

1. Assault Rifle
2. Carbine
3. SMG
4. Battle Rifle
5. Plasma Rifle
6. Shotgun
7. Sniper
8. BFB
9. Railgun
10. Rocket Launcher
11. Pistol
12. Rocket Launcher
13. Railgun
14. BFB
15. Sniper
16. Shotgun
17. Plasma Rifle
18. Battle Rifle
19. SMG
20. Carbine
21. Assault Rifle
22. Fists

## Moving Gun Tiers

* Killing an enemy advances the player's gun tier.
* Killing an enemy with a melee attack does **not** advance the player's gun tier.
* Collateral kills do **not** advance the player more than 1 gun tier.
* Being killed by a melee attack **reduces** the player's gun tier.
* Dying by suicide **reduces** the players gun tier.
0.10.0

**Released** - September 22nd, 2018

### New Stuff

* Tundra -> Helix! - Tundra has been redone to match the new art style. It has also gone through some gameplay revisions as well.
* EMP Grenades (beta) - Currently these will close enemy portals inside of its radius.
* HUD Improvements - New crosshairs! Improved HUD design.
* Audio Implementation Improvements - This is still going through many revisions, but sound spatialization and attenuation has greatly been improved.
* Added ability to see enemy who killed you through walls.
* Enhanced the ability to see your own portals’ locations through walls.
* Projectile Improvements.
* Pistol Zoom - You can now zoom in with the pistol.
* First person arms and gun now render the same regardless of you chosen FOV.
* New Ambient Sounds for Outpost and Olympus.
* Networking Improvements.
* Jetpack Mesh and Effects.

### Bug Fixes

* Fixed issue where with high amounts of lag, the Battle Rifle would only register 2 shots.
* Fixed issue where with high amounts of lag, you would lose a bullet if you started clicking during reload.
* Fixed issue where pickups would appear to spawn in the wrong place.
* Fixed issue where pickup countdown would show even when the pickup was already spawned.
* Fixed issue that caused pickups to jitter on the ground.
* Fixed issue where player name appeared in a spot where a player wasn’t.
* Fixed issue where outline of some enemies wouldn’t appear.
* Fixed bug where primary and secondary weapon would get switched when swapping assault rifle for another gun.
* Fixed jitteriness of the death cam.
* Fixed issue where animation would play after you zoomed out.
* Fixed issue where portal would detach from your wrist and appear in the middle of the map.
* Fixed issue that caused gun to disappear from your arms.
* Fixed issue where name and pickup indicators would show up if they were behind the portal you were looking at.
* Map collision fixes.
* Other minor bug fixes and improvements.

### Balancing

* Decreased Plasma Rifle projectile speed.
Hardcore Domination

**Hardcore Domination** is a game mode in Splitgate: Arena Warfare in which players maintain capture of multiple hills.

## Summary

In Hardcore Domination, the players must control any amount of three hills placed across the map. Once captured, they remain captured until an enemy stands on them.

## Rules

* Score is based on amount of time each hill has been held.
	+ Higher time is better.
* Gun spawns are enabled.
* You only spawn with a pistol.
0.7.2

**Released** - May 19th, 2018

### New Stuff

* New Game Mode: Domination - Gain control over several locations and hold them to win the game.
* New Battle Rifle! - New and improved BR is ready for fragging.

### Bug Fixes

* Fixed bug where pickup would sometimes spawn twice.
* Other minor bug fixes and improvements.

### Balancing

* Battle Rifle damage decreased slightly.
7.0.2

**Released** - June 8th, 2022

### CONSOLE

* Made an adjustment to prevent Xbox users from occasionally getting bot-only games (which was the opposite of our intention with Matchmaker 2.0).
* Fixed issue where Xbox Achievements were not tracking. Yes, this will retroactively fill in your progress.
* PlayStation players who purchased Splitcoin were not seeing it credited. This was fixed several days ago for non-EU players, but should now be resolved for all players when logging back in after the update.

### GAMEPLAY

* Adjusted score limits for Hotzone, Lockdown, VIP, and Zombie VIP
* Time to capture a Hotzone hill increased from 30s to 35s
* Fixed Abyss audio issues
* Added SFX to Lockdown scoring
* Tightened ping and ELO rules for matchmaking

### FRIENDS

* Fixed issue where friends could be added to your Splitgate Friends list without being accepted
* Some players had their friend or referral code missing. They are back.

### ITEMS

* Fixed issue where some players were receiving empty drops
* Prime Gaming Drop 5 and other DLC codes are now working. If you had a code that was giving you an error, try it again
* Users who had items missing from their Locker had had them restored.

### UI/UX

* Badge progress will no longer require a restart to show an update.
* Players at Pro 9 Level 100 (formerly at Level 1000 in Beta Season 1) had a visual bug that made it appear as if they were not gaining XP. They were and this is resolved for anyone affected.
* Fixed issue with spectator mode on custom maps so that it functions as intended.
* Fixed issue where part of the screen was cut off on some TVs on console.

1. ↑ https://www.splitgate.com/blogs/patch-notes-7-0-2
SMG

## Summary

The fast firing and less accurate cousin of the Assault Rifle, the SMG is a weapon that can be very deadly at close range.

## Damage

The SMG's incredible fire rate allows it kill enemies very quickly. At 12.5 damage per headshot, an enemy can be killed by 8 headshots within 0.48 seconds. If the "Show damage numbers" option is enabled in the settings, the player will see 12 damage for each shot. However, the actual amount of damage the enemy takes is 12.5. The damage numbers do not display decimal values. The enemy will not see decimal values in the health bar either. Instead, the health will drop 12 points from 100 to 88, then 13 points from 88 to 75, etc. At 30+ meters of distance the shots fired by the SMG will be 75% as strong as usual. This means 7.5 damage for body shots and 9.375 damage for headshots.

## Accuracy

The SMG has several disadvantages that make it difficult to land hits where they're desired. There is no scope or aim down sight (ADS) so the player cannot zoom in on far away enemies. The weapon spread is the worst of all weapons in the game. This means that even if the player is aiming directly at an enemy, the shot may not hit the enemy. This also means that a shot can land on an enemy even if not aiming directly enough at the enemy to cause the crosshair to change color. The shot can land anywhere within the default SMG crosshair. Lastly, the recoil on the SMG is the also the worst of all weapons.

## Update history

**Beta Version 0.1.2**
* SMG and Plasma Rifle spawn time increased from 75 seconds to 90 seconds.

**v0.9.0**

* New SMG! - New and improved SMG is ready for fragging.

**v0.8.0**

* Assault Rifle and SMG slightly less recoil.

**v0.7.1**

* SMG more powerful and more accurate.

## Skins

* Challenge skins
* Common skins
* Rare skins
* Epic skins
* Legendary skins
* Limited skins

* Default

* Charger
* GFuel
* Gray M90
* TFuel

* WAX

* Charger
Alpha/Beta Testers.
* Gray M90
Anyone who plays in the first launch week.
* Details about skin.
* Details about skin.
Portals

**Portals** are direct gateways between two points in space, which can be created by the player to navigate around Maps in Splitgate. Both portals can be created separately, by using the player's arm-mounted Portal Gun.

## Portal Mechanics

Portals are used during matches for movement across the map, tactical combat, and enemy evasion. The laws or mechanics of portals within Splitgate are:

* Portals may only be placed on Portal Walls.
* Momentum while entering a portal is maintained when exiting from the secondary portal.
* Players on the opposing team can be damaged through a portal using melee or a Weapon.

## Update history

**Beta Version**
* Improved functionality of rotating to upright when coming out of a ceiling/angled portal.

**v1.1.0**

* Add Portal Spawn Success and Fail Sounds.

**v0.11.0**

* New Portal Effect - New Ring Around Portals and New Interior Effect.

**v0.10.2**

* Portal Rotation Improvements - We have sped up the rotation when coming out of a portal and also removed the lock on mouse input.
* Teleport Sound - Sound plays when you or another person goes through a portal.

**v0.10.0**

* Enhanced the ability to see your own portals’ locations through walls.

**v0.8.0**

* Portals now flash when enemies are camping on other side.

## Trivia

* You can shoot yourself through your own **Portal**.

## Gallery

* Portal on Helix
* Portal firefight on Outpost
* Portal on Outpost
* Portal prey on Pantheon
* Portal snipe on Silo
Splitcoin

## Summary

Splitcoin is the in game currency in Splitgate. It used to purchase things in the Item Shop. Splitcoin replaced Disco Balls in the Beta Season.

## How to get Splitcoin

* **Battle Pass** - Each season's Battle Pass contains some Splitcoin. Some of it is free and some requires purchasing the Battle Pass. Beta Season 1's battle pass contained  300 free and  800 locked. With a cost of  900 the Battle Pass will pay for itself and more.
* **Daily Check-In** - Players who complete the Daily Check-In for 7 days in a row get  100. Players can collect  5,200 per year this way.
* **Referrals** - When a player refers another player, both players are given  50 when the referred player reaches level 10. This works for up to 50 referrals - a total of  2,500.
* **Purchasing Splitcoin** - Players may spend real money in exchange for Splitcoin. $1 is worth  100. However the player may purchase more at a discount. Purchasing Splitcoin is also a great way to show your love and support for the game.
	+ 100 - $0.99
	+ 500 - $4.99
	+ 1,000 - $9.99
	+ 2,800 - $24.99 (11% off)
	+ 7,500 - $59.99 (20% off)
	+ 13,500 - $99.99 (26% off)
Showdown

## Summary

Each match consists of 11 rounds. The first team to win 6 rounds wins. Players do not re-spawn. The first team to frag the entire enemy team wins the round.

## Weapons

All players start with the same weapons each round. The primary and secondary weapons of each player are never the same.

The following weapons are included in the random mix:

* Assault Rifle
* Battle Rifle
* BFB
* Carbine
* Pistol
* Plasma Rifle
* SMG
* Sniper Rifle

The following weapons are not included:

* Fists
* Railgun
* Rocket Launcher
* Shotgun

## Variations

### Evolution

Evolution is a variant of Showdown where loadouts aren't random. Teams start with the Pistol and Fists. When a team loses a round, they start the next round with stronger weapons.

### SWAT Showdown

* Headshots are insta-kills.
* Portals are disabled.
* Sprinting is disabled.
* Radar is disabled.

### Survival

* Only 1 round.
* Radar is disabled.
* No teams.
* Used for the BATtle Royal featured playlist on April Fools day in 2022.

## Notes

You cannot queue for Showdown with a party of 4 players.
Capture The Flag

## Summary

**Capture The Flag** (CTF) is a game mode in in which teams attempt to steal the enemy flag and bring it back to their flag spawn point or "base".

## Scoring

Each team increases their score by capturing the enemy's Flag.

Each player receives 1 point each time they capture the enemy Flag.

## Capturing the Flag

A Flag is captured by picking it up, and returning it back to the friendly "base". This base is the spawn area for the friendly team Flag. The base must contain the friendly Flag in order to capture the enemy team's Flag. This means that 1 team needs both flags at the friendly base at the same time.

If the enemy team has your team's Flag you cannot score. The enemy carrying the friendly Flag must be killed or drop the Flag on their own. Once the Flag is on the ground it will slowly start to reset. The reset process can be accelerated by a friendly team member standing on the Flag. More team members on the Flag at once reset it faster. If the enemy team picks the Flag up before it resets, then the reset process must be started over again.

## Overtime

If the time limit runs out while while the score is tied, the match enters overtime. Over time continue until one team is able to score.

## Notes

A Flag cannot be carried through Portals.

## Update history

**v1.0.7**
* CTF: Made it so that you can’t capture the flag unless your flag is at base.
* CTF: Decreased Score Limit from 5 to 3.
* CTF: Improvements to UI indicator for where to return the flag.
* CTF: Flag Melee is one shot kill.
* CTF: Fix to multiple scenarios where flags wouldn’t capture correctly.
Sniper

## Summary

Starting weapon in Team Shotty Snipers and Team Snipers.

## Damage

With headshot damage of 150 and body shot damage of 65 the Sniper is a powerful damage dealer. Lack of weapon falloff makes this gun effective at any range. The Sniper is piercing weapon, allowing it to hit multiple enemies at the same time. It can be safely fired through teammates.

## Accuracy

Sporting the highest zoom percentage of any weapon, the Sniper enables the player to be very accurate at long range. 0 weapon spread causes each shot to be dealt directly to the center of the crosshair.

## Strategies

The Sniper's high time between shots of 0.85 seconds can lead to openings for enemies if the player misses their shot. Players can compensate for this by alternating between their weapons when firing. Most weapons can be equiped in 0.25 seconds and fired immediately.

## Update history

**Beta Version 0.1.2**
* Sniper zoom decreased by 25%.

**v1.1.0**

* Added Ability for Weapons to pierce through multiple bodies (Sniper/Rail Gun).

**v1.0.0**

* Slightly increased Sniper (from hip) and Shotgun Spread.

**v0.11.0**

* Reduced Zoom Distance of Battle Rifle and Sniper slightly.

**v0.8.0**

* New Sniper Rifle! - New and improved Sniper Rifle is ready for fragging.

## Skins

* Challenge skins
* Common skins
* Rare skins
* Epic skins
* Legendary skins
* Limited skins

* Default

* Charger
* GFuel
* Gray M90
* TFuel

* WAX

* Charger
Alpha/Beta Testers
* Gray M90
Anyone who plays in the first launch week
* Details about skin
* Details about skin.
Portal Wall

A **Portal Wall** is a structure which comes in multiple shapes and sizes, and are the only surface in which Portals can be placed on. There are several Portal Walls on each map.

## Overview

Portal Walls come in multiple shapes: square, rectangular, cube, and circular. Square, rectangular and circular shaped Portal Walls can appear on any surface, at any angle. Cubes are standalone objects which only appear on floor surfaces with one of the sides coming into contact with the floor surface.

* Square shaped Portal Wall, Practice Range
* Circle shaped Portal Wall, Practice Range
* Cube shaped Portal Wall, Practice Range
Assault Rifle

The **Assault Rifle** is a Weapon in Splitgate.

## Function

The Assault Rifle is a fully automatic Bullpup-style rifle with a 35 round magazine. The weapon comes with an integrated circular scope which can be accessed by Aiming Down Sights. It is used as a starting weapon in most casual matches.

The Assault Rifle has a very tight spread of 1, meaning that the bullets fire in a somewhat straight line of fire.

 20m
 40m

## History

**Beta Version 0.1.2**
* Nerf: Assault Rifle headshot damage decreased from 17 to 16.
* LMT (6pm PST) Team Deathmatch gamemode with Battle Rifle starts instead of Assault Rifle.

**Beta Version**

* Added Ammo Counter on Assault Rifle, Battle Rifle, Rail Gun and Plasma Rifle.

**0.8.0**

* Assault Rifle and SMG slightly less recoil.

## Skins

* Default
* GrayM90
* M90
* SoftPurple
* Splatter
* Void
* Black
* Bubblegum
* Gold
* Gold Inverse
* Circuit
* Spicy
* Atlantis
* Blue
* Green
* Orange
* Pink
* Purple
* Yellow
* Africa
* Forge
* Rift
* Deep
* Zenith
* Coral
* Dodo
* Hacker
* Cyber
* Lollipop
* Lockdown
* Sealife
* Valton
* ROFL
* Sunflower
* Juggernaut
* Hannya
* Zeus
* Low
* High
* Mason
* Cheese
* Jugger
* Scrap
* Daisy
* Bear
* Merica
* Mobo
* Eel
* Virtue
* Gore Raider
* Dragon Bone
* Molten
* Frostbite
* Steampunk
* Heiferizer
* Cardboard
* Noir
Portal Gun

The **Portal Gun** is a piece of equipment/utility in Splitgate: Arena Warfare.

## Portal Guns

* BOBBiE
* Brawn
* Butcher
* Fodder
* Foregone
* FTL
* Guardian
* LightsOut
* Mender
* Operator
* Lych
* Rumi
* SideWinder
* SilverTongue
* Snow
* TrueShot

## Update history

**v1.0.0**
* New Portal Gun.
* Added and Improved Trail Effects for Guns and Portal Guns.

## Skins

* Common skins
* Rare skins
* Epic skins
* Legendary skins
* Limited skins

* Squash

* Wild
SplitBall (Weapon)

## Summary

A disco ball used in SplitBall game modes. It acts as a melee weapon and deals 100 damage.

## Pick Up

The SplitBall can be picked up the same as other weapons. The defaults are

* Pressing "F" with a keyboard
* Holding "X" with an Xbox controller
* Holding Triangle with a PlayStation Controller

## SplitBall Game Modes

* SplitBall
* Team SplitBall
* Flying SplitBall

## Skins

* Beachball
* Blacktop
* Default
* Estranged
* Gold
* Snow Cage
0.10.2

**Released** - October 8th, 2018

* Portal Rotation Improvements - We have sped up the rotation when coming out of a portal and also removed the lock on mouse input.
* Teleport Sound - Sound plays when you or another person goes through a portal.

### Bug Fixes

* Fixed issues where you couldn’t join custom games.
* Fixed issue where name would stay on screen after death.
* Fixed issue where low health sound would play forever.
* Fixed issue where EMP Grenades sometimes wouldn’t delete portals.
* Fixed issue where jetpack flames would stay on when a player dies.
* Fixed issue where jetpack fuel would be significantly less on some clients.
* Fixed Helix collision issues.
* Other minor bug fixes and improvements.
Angriffsgeschwader-Eskortschiff

Dieser Artikel oder dieser Abschnitt ist unvollständig. Du kannst dem *Star Trek Online Wiki* helfen, in dem du weitere Informationen hinzufügst.
## Übersicht

Um zu sehen, welchen Rang und Beruf von Brückenoffizieren Sie mit der Maus über die Symbole in der Spalte Brückenoffizier der Tabelle bewegen können. Die Werte in der Schildspalte geben die Kapazität des Schildes an, das das Schiff standardmäßig ausgerüstet hat. Weitere Informationen finden Sie im Schilde-Guide.

## Siehe auch

* Flugdeckträger
* Eskortschiff
5.1.0

**Released** - September 28th 2021

* Adding limited time featured playlists that are available on the weekends (includes rumble modes + new mode variants)
* Lower chance of running into bots queuing Quick Play

### Game Modes

* Contamination Improvements
* Scoring Tweaks - Zombies get 2 points per kill
* Last Man Standing Indicator
* Players can no longer start as zombies in consecutive rounds
* Zombie Indicator Improvements
* New Zombie Notification
* Adding New Announcement Voice Lines

### Game play

* Mantling - Adding support for mantling (ledge grabbing). Designed as jetpack boost so that there is not first person animation that interferes with aim/gunplay. Option to turn off in Settings > Gameplay

### UI/Quality of life

* Voice Chat Stability Improvements
* Console users can now redeem DLC codes
* KOTH/DOM Hill Visibility improvements
* Adding ability to customize enemy armor color, enemy outline color, friendly outline color and friendly color through walls
* Projectile hit detection improvements through portals

### Misc

* NVIDIA Reflex
* Various Crash Fixes
* Other minor bug fixes and improvements
* Added Inflated Alabastra big head

1. ↑ https://www.splitgate.com/blogs/september-update-patch-notes
Sets/TFuel

SLIVER.tv partnered up with Splitgate to bring you EXCLUSIVE TFuel gun skins .

## FAQ

* Q: What is TFuel?
	+ A: Theta Fuel (TFuel) is SLIVER.tv online currency.

* Q: How do you acquire these skins?
	+ A: This set could have been gotten by winning through a crate at https://www.sliver.tv/win/splitgate or buying the set priced at $1.

## Skins

 TFuel - Emblem |  | Common

## References

1. ↑ https://community.sliver.tv/2019/05/21/splitgate-on-slivertv/
Domination

## Summary

Domination is a Game Mode in which 2 teams fight for control over 3 Hills. Similar to Lockdown.

## Hills

Just like in Lockdown, each team starts with control of 1 of the 3 hills. Hills can be taken over by standing in them uncontested. A hill is contested if members of more than 1 team are in the hill at the same time. After standing in the hill uncontested for some time, the hill will be controlled by the player's team. Hills controlled by the enemy become neutral. Neutral hills become controlled by the player's team. The more players from one team within in a hill, the faster the team gains control over it. Once a hill is controlled, the team no longer needs to stand within it. The hill will remain under that teams control until an enemy tries to take it over.

## Scoring Points

Each **team** scores 1 point per second for each hill that they control. Each **player** scores 5 points for converting an enemy hill to a neutral hill, and 10 points for converting a neutral hill to a friendly hill. Kills do not count for points in this game mode.

## Variations

### Fiesta Domination

* Players spawn with random weapons.
* Weapon spawns are disabled.

### Ranked Domination

* Players spawn with a Pistol and Carbine.
* Radar is disabled.
* Score limit is 700.
* Re-spawn timer is 00:07.
* Time limit is 10:00.

### Super Domination

* Players spawn with only a Shotgun.
* Shotguns have infinite clips and ammo.
* Player speed is increased by 50%.
* Weapon spawns are disabled.

### SWAT Domination

* Players spawn with the Battle Rifle and Carbine.
* Radar is disabled.
* Weapon spawns are disabled.
* Headshots are insta-kills.

### SPS Dom

* Players spawn with a Pistol and Carbine.
* Radar is disabled.
* Kill cam is disabled.
* Bots are disabled.
* Time limit is 12:00.
* Score limit is 700.

## Update history

**Beta Season 2**
* Each team now controls their spawn hill at the beginning of the match.

**v1.1.0**

* KOTH and DOM Improvements (Next Hill Indicator, UI Improvements).

**Beta Version 0.1.0**

* DOM - Increased Respawn time to 6 Sec.

**v0.7.2**

* New Game Mode: Domination - Gain control over several locations and hold them to win the game.
Jet Pack

The **Jet Pack** is a piece of equipment/utility in Splitgate: Arena Warfare.

## Jetpacks

* Andor
* Aqua
* Bard
* Bunnyhop
* Deadeye
* Foregone
* Guardian
* Hands On Jack
* Ironside
* Lu'e
* Marshall
* Maximus
* Mumbai
* Oliver
* Operator
* Paladin
* Rhino
* Santa
* Sigma Dark
* Stinger
* Toxic
* Tusk
* Brawn
* BOBBiE
* Rumi
* Butcher
* Tinhead

## Skins

* Common skins
* Rare skins
* Epic skins
* Legendary skins
* Limited skins

* Green
* Pink
* Warden - Default

* Warden - Splatter
Custom Games

In Splitgate, there is an option to create "Custom Games", which are games hosted on servers by players with custom match settings.

There is a huge range of choices for these servers and games, from choosing any gamemode and map to modifying game mechanics.

## Creating a Custom Games Server

To create a custom game, a player must switch to the "Custom" tab on the play screen and hit "Create". From there, they are given a choice of the Server Name, Region and maximum amount of players. They can also choose whether the server will be private - if chosen, they must enter a password with which another player can access the server.

Notes:

* The "Max Players" Option can be any number between 2 - 10 in increments of 2.
* The choices of region are:
	+ US West
	+ US East
	+ Europe
	+ East Asia
	+ Australia
	+ South America

## Trivia

* Due to limits in server capacity and game stablity, Custom Matchmaking was made the only available way of playing Splitgate between July 28th and 30th, 2021.
Map Creator

Map Creator was introduced in Beta Season 1 on January 27th, 2022. The only available Template was Flat Earth, but a new template was added in the Beta Season 2 update called Wet Ocean, which released on June 2nd, 2022.

## Build Menu

### Objects

The maximum number of objects in a map is 2,000.

#### Extras

 Scable Cylinder
 Scalable Ramp
 Beach Ball

### Tools

#### Movement

* Movement Snap
* Move X (Depth)
* Move Y (Height)
* Move Z (Width)

#### Rotation

* Rotation Snap
* Rotate X (Roll)
* Rotate Y (Yaw)
* Rotate Z (Pitch)

#### Scaling

* Scale Snap
* Scale X
* Scale Y
* Scale Z
Playlists

## Summary

A playlist is a collection of Game Modes, Arenas, and player count. Before a match, the game will create two combinations of arena and game mode for players to vote for. Players can vote for either combination or for a random combination. Players may queue for many playlists within causal or ranked play. The matchmaking algorithm will join players interested in common playlists into a match for 1 playlist. The voting choices will be for that 1 playlist. Parties cannot queue for playlists with smaller team sizes meaning that a party of 4 cannot queue for playlists involving 3v3 matches.

## Unlocking playlists

Before the player reaches level 10, the player is automatically queued for Team Deathmatch, Fiesta, and Team Snipers playlists. After reaching level 10 the player can choose which playlists to queue for.

## List of Playlists

### Quick Play

* Team Deathmatch
* Team Fiesta
* Sniper Frenzy
* Team Objective
* No Portals
* Team Rumble
* Team SWAT
* Search and Survive
* FFA Brawl

### Ranked

A set of playlists where players are matched against players of similar skill and have their placement (rank) go up or down based on winning or losing. Bots only show up in these matches when a player disconnects in the middle of a match.

* Ranked Takedown
* Ranked 4v4

### Training

A special set of playlists to help players improve their skill at the game.

* Practice Range
* Tutorial
* Race

## Featured Playlists

Featured playlists show up for a limited time. Players cannot queue for a featured playlist and other playlists at the same. Players are usually rewarded with bonus XP for playing.

Current Featured Playlist

* PB\_Arena02 by @Swiiitan‍ (EJ2-NXE-X1Q)
* PB\_Mansion by @Swiiitan (QDF-89I-QET)
* PB\_Tower by @Swiiitan (WI9-G8N-TWG)
* PB\_Castle by @Swiiitan (ZMD-ANW-GV3)
* PB\_Passage by @Swiiitan (THQ-GJ8-WT6)
* PB\_Temple by @Swiiitan (98Y-G7E-ZFN)

For all Featured Playlists check Featured Playlist Schedule.

## Discontinued Playlists

* Lan
* 2v2 Tuesdays
* Ranked 2v2
* Team Skirmish
* Free For All Fridays
* Competitive Play
* Social Play
* Competitive Practice

## Others

* Map Creator
* Custom Games
5.2.0

### Spookygate

* Stadium reskinned into Spooky Stadium
* Splash screen updated for Spookygate
* Updated UI for Spookygate
* New Halloween challenges
* Community skins
* More Halloween skins

### Quality of Life

* Portals can now be replaced in the same portal itself
* Kill cams now show players banners
* New in game button for Splitgate Esports during live events

1. ↑ https://www.youtube.com/watch?v=O6Tx0u-0TEA
FAQ

The following are the official **Frequently Asked Questions (FAQ)** for Splitgate: Arena Warfare.

## Game

Q: Is there a competitive ranking system?

```
 A: Yes, See Rankings and Ranked.

```

Q: What is the difference between my competitive rank and my progression level?

```
 A: Your competitive ranks are based on wins and losses in the Ranked playlists. Your progression (or XP) level increases based on various accomplishments, such as kills, assists, and wins. It will never decrease. Progression experience can be earned in any Playlist. See XP for more info.

```

Q: Does Splitgate support controllers on PC?

```
 A: Yes. Splitgate partially supports controller play. Xbox controllers will work automatically. You will have to download and install the DS4 Windows application to use a PS4 controller. For Astro controllers, you will need to download the C40 TR Configuration Software.

```

Q: Why can't I fire my weapon sometimes?

```
 A: This is a bug. To fix this, open settings -> Video. Change the Display Mode from "Fullscreen" to "Borderless Window". If "Borderless Window" is already selected, change it to "Fullscreen" then change it back. Restart the game. If your hardware experiences this issue you won't be able to use fullscreen without facing this issue until the bug is fixed.

```

## Microtransactions

Q: What are Drops?

```
 A: Splitgate's in-game lootbox. When opened, these provide the player with 1 skin

```

Q: Can I purchase Drops?

```
 A: No. See the Drops page for more information on how to earn drops.

```
Hannya

The Hannya Armor was introduced on (Unknown Date).

### Possible Name Origin

* Hannya masks were a type of Noh theater mask “representing a female serpent-demon filled with malicious jealousy and hatred. Two sharp horns sprout from the temples and bulbous, metallic eyes lie half hidden beneath scowling brows. The gaping mouth is full of gold teeth, with upper and lower fangs that heighten her ferocity. The flesh tone of the face varies depending on the social rank of the woman portrayed, with a lighter complexion indicating aristocratic status. Worn by the protagonist, *shite* シテ, in the second acts of *AOI NO UE* (葵上), *DOUJOUJI* (道成寺), *KUROZUKA* (黒塚), and *MOMIJIGARI* (紅葉狩). The first two plays depict women betrayed or spurned by their lovers; the second two portray demons who first appear in human form to trap the unwary. Several traditions account for the name "*hannya*." The most plausible account traces the origins of the mask to the mask carver Hannyabou 般若坊, who was active in the late 15c or early 16c.”

### Possible Design Origin

* Hannya mask from Noh theater
* Samurai Armor
Helmets

The **Helmets** are a piece of equipment in Splitgate: Arena Warfare.

## Skins

* Common skins
* Rare skins
* Epic skins
* Legendary skins
* Limited skins

* Blood - Sardine
* Knight - Void
* Knight - Yellow
* T-200 - Default
* Ravager - Holy

* Alabastra - Frost
* Doom Guard - Hallows
* Executioner - Bubblegum
* Solar - BlackGold
* Soldier - Splatter
* T-200 - UltraViolet

* Raider - Citadel
* Rasputin - Fractured

* Dweller - Default
* Dweller - Camo

* Dweller - Default
* Dweller - Camo
Splitgate Wiki/Section 4

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Game Modes

## Summary

**Game Modes** are a type of match developed by 1047 Games in Splitgate. Some change small things, like damage counters, and some will change the objective of the game, like adding capture points or flags. Players cannot queue for specific game modes. Instead the player queues for Playlists. Some playlists contain just 1 game mode which effectively allows the player to queue for 1 game mode. Players can choose specific game modes in Custom Games.

## List of Game Modes

### Team Deathmatch Modes

* Big Head Snipers
* Fiesta Team Deathmatch
* Fight or Flight
* Fudge Slayer
* Laser Tag
* Pistol SWAT
* Portal Team Deathmatch
* Ranked Team Deathmatch
* Speed Bats
* SWAT Team Deathmatch
* Team Deathmatch
* Team Instagib
* Team One in the Chamber
* Team Shotty Snipers
* Team Snipers
* Unfair SWAT

### Free for All Modes

* Fiesta
* Free For All
* Gun Game
* InstaGib
* Juggernaut
* One in the Chamber

### King of the Hill Modes

* Hotzone
* King of the Hill
* Fiesta Hotzone
* Fiesta King of the Hill
* Ranked Hotzone
* Ranked King of the Hill
* Super Hotzone
* Super King of the Hill
* SWAT Hotzone
* SWAT King of the Hill

### Domination Modes

* Domination
* Fiesta Domination
* Ranked Domination
* Super Domination
* SWAT Domination
* Lockdown
* Fiesta Lockdown
* Super Lockdown
* SWAT Lockdown
* Ranked Lockdown

### Capture the Flag Modes

* Capture The Flag
* Neutral Capture the Flag
* One Flag Capture the Flag

### SplitBall Modes

* SplitBall
* Team SplitBall
* Flying SplitBall

### VIP Modes

* VIP
* Zombie VIP

### Showdown and Takedown

* Evolution
* Showdown
* SWAT Showdown
* Survival
* Takedown
* Ranked Takedown
* VIP Takedown

### Other Game Modes

* Contamination
* Teabag Confirmed

## Unavailable Modes

These modes have been available in the game through official playlists, but are not available in Custom Games.

* Team Snipers
1.0.0

**Released** - January 26th, 2019

* Revamped Olympus - Fixed Collision Issues, Cleaned Up Meshes, Changed Lighting.
* Revamped Outpost - Fixed Collision Issues, Cleaned Up Meshes, Changed Lighting.
* New Main Menu - Main Menu Level Overhauled.
* Reduced Size of Olympus by 10%.
* Reduced Size of Outpost by 10%.

### Sound

* New Assault Rifle Sound.
* New Shotgun Sound.
* Sound improvements: better attenuation to tell where shot from, occlusion for sounds blocked by walls, added bullet wiz sound (sound is placeholder).
* Fixed one cause of the low health sound repeating.

### Weapons

* New Gun - Rail Gun - One shot kill to anywhere on body (charge time 1 sec).
* Slightly increased Sniper (from hip) and Shotgun Spread.
* Added and Improved Trail Effects for Guns and Portal Guns.
* New Portal Gun.
* New Weapon Scopes.
* Added ability to swap Rail Gun and Plasma Rifle for another one with more ammo.
* Fixed exploit to swapping weapons - must wait till melee and grenade motions complete before swapping weapons.
* Fixed bug your hands would sometimes show empty when picking up a weapon.
* Fixed bug where you would spawn with no weapons equipped.
* Fixed bug where you couldn’t swap weapons in inventory sometimes.

### Gameplay

* Team SWAT - New Game Mode (BRs + Pistols, 1 shot kill to head).
* InstaGib! (Team and FFA) - New Game Mode (Rail Guns Only, 0.1 sec charge time).
* Increased Size of Characters.
* Fixed issue where jetpack would play after death.
* Added Assist tracking to scoreboard.

### Portals

* Fixed bug where portals stopped working when they were very far from each other.
* Fixed bug where nothing would render for 1 frame after teleporting.

### UI

* New Main Menu UI.
* New Rank Icons.
* Added UI to HUD for Plasma Rifle and Rail Gun Overheat/Charge time.
* Added Frame Rate, Ping and Net Info that can be turned on in HUD.
* Fixed bug with scoreboard UI when a player quit the game.
* Fixed issue where radar points would converge when looking down.

### Online

* Enhanced Stat Tracking (Stats have been reset).
* Fixed issues connecting to dedicated servers.
* Fixed issue where rank would go down after a win.
Chest

The **Chest** are a piece of equipment in Splitgate: Arena Warfare.

## Skins

* Common skins
* Rare skins
* Epic skins
* Legendary skins
* Limited skins

* Blood - Holy
* Blood - Sardine
* Knight - Void
* Knight - Yellow
* Ravager - Holy
* T-200 - Default

* Alabastra - Frost
* Executioner - Bubblegum
* Solar - BlackGold
* T-200 - UltraViolet

* Raider - Citadel
* Rasputin - Fractured

* Dweller - Atlantis
* Dweller - Blaze
* Dweller - Camo
* Dweller - Default

* Dweller - Atlantis
* Dweller - Blaze
* Dweller - Camo
* Dweller - Default
Drops

## Summary

Drops are a "Loot Box" within Splitgate that unlock 1 Gear Skin for the player. They can be opened from the Reward Center. This can be found in the bottom left hand corner of the screen in the main menu's "Play" tab. Drops replaced SAW Packs in the Beta Season.

## How to Earn Drops

* **Battle Pass** - Some levels of the Battle Pass reward the player with a drop. Check each season's battle pass for specific details.
* **Referral Pass** - Some levels of the Referral Pass reward the player with a drop. Check each season's referral pass for specific details.
* **Daily Check-in** - Each week on the 4th day of the Daily Check-In the player is rewarded with a drop.
* **Challenges** - Several challenge categories allow the player to earn drops.
	+ **Daily Challenges** - The player can earn 1 drop every day by completing all 3 daily challenges.
	+ **Weekly Challenges** - Each week there is 1 weekly challenge that rewards the player with a drop. The player will get an **additional** drop for completing all 6.
	+ **Season Challenges** - Each stage of the season challenges has 3 challenges that reward the player with a drop for a total of 12 drops.
* **Special Events** - On rare occasions 1047 will give away drops to those viewing their Twitch streams.

## Items in Drops

Drops can contain anything the player customize themselves with in their locker. Drops will NOT contain Skins from any season's Battle Pass or Referral Pass or content from DLC. The following is a full list of item types.

* Weapon Skins (All except Oddball)
* Armor Skins (Alabastra, Gangster, Hannya, Intercepter, Old Bones, T-200, Vulture)
* Jetpack Skins (Executioner, Gangster, Mourning, Souless, Warden)
* Portal Gun Skins (Fodder, Lightsout, SideWinder, SilverTongue, TrueShot)
* Sprays
* Emotes

As of Beta Season 2 there are 708 known drops:

## Drop Patterns

**Common**

Note: The Blue Trueshot Portal Gun is duplicated in the locker. It is included in the game when you start and you can receive another one as a drop, so it is included in the table above.

**Rare**

Note: Some items have patterns that aren't counted here because they aren't in Drops (but may be purchased from the item shop, in battle pass, etc).

**Epic**

Note: Some items have patterns that aren't counted here because they aren't in Drops (but may be purchased from the item shop, in battle pass, etc).

**Legendary**

Note: Some items have patterns that aren't counted here because they aren't in Drops (but may be purchased from the item shop, in battle pass, etc).

## Sprays

**Common**

* Bomb
* Bug
* Pow
* Scope
* Six
* Skull
* SoonTM
* Strike
* ThinkPortal
* Trainer

## Emotes

**Common**

* Face Palm
* Forward Lean
* Tantrum
* Wave
* Welcome

**Rare**

* Boxing
* Glorious
* Hands on Head
* Rock On
* Sassy
Challenges

## Summary

Challenges are objectives that players can complete for rewards such as XP, Skins, Or Drops.

## Daily Challenges

There are 3 Daily Challenges each day. If the player completes all 3 they're rewarded with a Drop. Example Daily Challenges:

* Close 5 enemy portals
* Get 5 kills with the Railgun
* Play 3 different Game Modes
* Score highest on your team in Team Oddball

## Weekly Challenges

There are 6 Weekly Challenges each week. The 2nd challenge will reward the player with a Drop. All other challenges reward the player with XP. The player is rewarded with an additional Drop for completing all 6 challenges. Example weekly challenges:

* Complete the Karman Station Race
* Get 50 kills with the SMG
* Win 3 matches of Sniper Frenzy
* Win 2 matches with the highest accuracy
* Score highest on your team in 3 matches of Team Objective

## Season Challenges

Season Challenges are split into 4 stages. Each stage has 6 free challenges and 6 premium challenges. Premium challenges can only be claimed by those with Battle Pass active. 3 of the free challenges reward the player with Drops. All other Season Challenges reward the player with XP. Between all 4 stages each season's challenges provide the player with the opportunity for 12 Drops.

## Weapon Challenges

All Weapon Challenges reward the player with Skins for that weapon. Weapons Challenges do not reward the player with XP or Drops.

## Special Events

### Splitmas

Winter Challenges
 Play a match in 12 different game modes
 Inflict 2022 damage
 Win 25 matches
 Complete all other challenges
Gear Skins

****Gear Skins**** in Splitgate: Arena Warfare are cosmetic enhancements do NOT affect gameplay.

## Rarities

(from common to rarest)

 White (Common)
 Blue (Rare)
 Purple (Epic)
 Gold (Legendary)
## How to Unlock Skins

* Battle Pass
* Challenges
* DLC
* Drops
* Exclusive Skins
* Item Shop
* Referral Pass

## Character Skins

* Armors
* Jet Pack Skins
* Portal Gun Skins
* Portal Ring Skins
* Emotes
* Sprays
* Name Tags
* Banners
* Badges

## Weapon Skins

* Assault Rifle
* Battle Rifle
* BFB
* Carbine
* Oddball
* Pistol
* Plasma Rifle
* Railgun
* Shotgun
* SMG
* Sniper

## Removed Skins

Looking for complete skin sets? Check out Sets.

* Helmets
* Chest
* Legs
* Emblems