recursal/Fanatic-Fandom huggingface dataset:
Golden Age Geno

* A
* B

## Personality

Wanna buy something from him? Good! Greed is the game and he shall cut you a deal. He will manipulate you and bend your soul to the point of believing and trusting his words. Oh, his words, the words that never end of the greedy goblin’s mouth. Breaking the ice he is a greedy man who will do anything to manipulate you, this means he will talk your ear off until you feel as if you have to buy his things.

### Equipment / Weaponry

He wears a nice mix of colors on his clothing that is leather and metal in the important. Surprisingly, he has a pouch sown onto his pants that is a rather big wallet of golden coins. He carries three daggers with him just in case something happens, none on view though.

## Quirk

He has three gambles that he can use, how he got this quirk is unknown but it is known that luck is life, but also death. As is Miss fortune and Lady Luck~

**First Gamble: Coin Toss**
Rolls 'Heads' or 'Tails' with the bot. If you guess it correctly, you get a 30% boost to your strength, durability, and speed. If you guess incorrectly, it gets applied to whoever you're currently fighting against, and if you're not currently fighting anybody or you're fighting more then 3 people, you just get debuffed but you don't get a buff. Coin Toss's buffs/debuffs last 3 turns if you get it wrong, and 5 turns if you get it right, and then you have to wait another 3 turns to use it again after the usages time runs out.

**Second Gamble: Lucky Dice**

You roll 1 - 3 and 4 -6 with a single die on the bot, and if you guess within the correct number range you get a random weapon of four weapons. He can get a 15kN shield, sword with normal stats, or two blunderbust with Twin Viper stats. The weapon stays around for 5 turns, then you have to wait 6 turns after the usage time to use it again.

Geno ShieldGeno SwordGeno Guns
**Third Gamble: High Roller.**
You select a single number on the dice and roll. If you get that number, a single state will be multiplied by (X) times. If it is incorrect, he'll take damage (X) times the normal amount. This is made to be used in drastic measures. This Lasts 1 turn whether or not you get it right. 10 turn cooldown afterwards.
Discography

## Videos albums

* Label: Epic
 *Peace World Tour* | * Released: November 25, 2016 (US)
* Label: Epic
* Formats: CD/Blu-ray, CD/DVD, digital download

### **Extended plays**

List of extended plays, with selected details
* Label: Epic
 *iTunes Festival: London 2012* | * Released: October 26, 2012
* Label: Atlantic
 *Can't Get You Off My Mind Mixes* | * Released: March 29, 2013
* Label: Epic
 *Apple Music Festival: London 2015* | * Released: October 28, 2015
* Label: Epic
* Format: Digital download

### **Box sets**

List of box sets
* Label: Epic
* Format: CD box set, Vinyl LP

## Singles

### **As main artist**

**As featured artist**

**Promotional singles**

**Other charted songs**
Golden Age Amari Nile

* 1
* 2
* 3

Yuki Amari (Aunt, Deceased)

Akihiko Amari (Uncle)

19 (post-2nd timeskip)

## Personality

Well, you'll just have to meet him to find out.

## Backstory

Not a kid with much to him, a student, now Pro Hero. All though he missed majority of classes he always seemed to pass and move onto the next year. A kid even eyed as first choice into Avalon Research.
“So you wanna know about me?
Well me, Amari was born into one of Wayhaven Elites. Born into the Nile Family. The first and only child, the heir. I was born into a family that owned almost everything outside Wayhaven. The Niles had a hand in many businesses and such in Wayhaven but generally preferred to stay away from politics.

The years before I, Amari joined the Wayhaven Academy are well for me to know....and I guess you to find out? Or something like that.To some people it seemed like came out of nowhere on my first day of school only to be barely seen from then on.
With the single random days I, Amari suddenly appeared in ehhh.....wait what was talking about....right right, school. The other kids always kept clear from me, apparently “Amari was a weird \*\*\* kid.” I didn’t see it though.
Rumors from small to utterly outrageous spread all over Wayhaven about I, Amari and my family.
To know more About Amari....You’ll just have to find out from the source.”
-Amari

## Resources

### Equipment/Weaponry

Whatever he finds/ makes. He usually carries a pouch or bag on his back filled with Legos. This is was his favorite. But if the situation calls it he wears many other bags of shapes and sizes

## Quirk​

**Lego:**
The power to control Lego as if it was sand. With these Legos, he can build almost anything as well as manipulate however he wants. However, he cannot change the properties of the Legos at his current rank. At his current rank, he can control 1 cubic meter of legos. His top speed is 30M/s. He can make two lego constructs to attack, these are the two only ways that he can really use his quirk offensively.

Brick: Using the lego cubes he has he can form a large block of lego over the course of 4 seconds. The block can we shot at 25m/s and will deal 10kN on impact. He can use this move once per turn.

Lance: He can also Form a lance of lego's over the timespan of 1 turn and the next turn he will be able to fire it at 35m/s. The lance deals 15kN on impact and this ability has a 2 turn cooldown.
Sherlyn (album)

***Sherlyn*** is the self-titled debut by American singer-songwriter by Sherlyn. It was released on March 26, 2012 through Atlantic Records. After signing a three-album deal with Atlantic Records in May 2010, she began work alongside Jimmy Douglass, Tim Mitchell, and Greg Wells. O'Sullivan co-written eight of songs from the album. The recordings of the album took place between June 2010 to January 2012 at Atlantic Recording Studios in New York City. Its incorporates most commercial pop music style with strong elements of pop-rock, dance-pop, and synth-pop. Lyrically, the album explores themes in romantic relationships.

The album received generally favorable reviews from music critics, who praised O'Sullivan's vocal versatility. It debuted at number twenty-four and later reached number three on the US *Billboard* 200, the album became the second best-selling album of 2012, selling over 2.1 million copies, and has been seven times platinum by the Recording Industry Association of America (RIAA), for shipments exceeding 7 million copies. Internationally, the album was also was certified platium in Australia, Belgium, Brazil, Denmark, France, Ireland, Mexico, Japan, Netherlands, New Zealand, Portugal, Spain, Sweden, Switzerland, and the United Kingdom. The album sold over 9 million copies worlwide.

The album's lead single "You've Got To Know" peaked in the US *Billboard* Hot 100 at thirty-five, served as second single "Foolish Heart", reached number three, and worldwide reached the top ten in some countries, third album's single "Hush", reached number two and remained at that peak for two weeks in the Hot 100, and topped the charts in Australia, Canada and Spain, and New Zealand. The following singles, "If You Go Away (Close the Door)" and "Try" peaked number twenty-two and nine, on the Billboard Hot 100, respectively, and had a moderate successful around the world. O'Sullivan promoted the album by performing in various television shows.

## Track listing

***Sheryl O'Sullivan***  – Standard edition

1. "Foolish Heart" – 3:46
2. "You've Got To Know" – 3:34
3. "Try" – 4:12
4. "Holding On" – 3:11
5. "Hush" – 3:26
6. "Addicted" – 3:09
7. "If You Go Away (Close the Door)" – 3:24
8. "Right Here" – 3:41
9. "Again" – 4:09
10. "Behind Blue Eyes" – 3:22
11. "Home" – 3:22
12. "He Ain't You" – 3:16

***Sheryl O'Sullivan***  – Walmart Limited Edition bonus track

1. "Another Night" – 3:16

***Sheryl O'Sullivan***  – International Edition bonus track

1. "Stuck on You" – 3:45
2. "Heartache" – 3:17
3. "Crossing Lines" – 3:51

## Singles

 2 "Foolish Heart"
 3. "Hush"
 4. "If You Go Away (Close the Door)"
 5. "Try"
Released: November 27, 2012

## **Charts**

**Weekly charts**

**Year-end charts**

 Canadian Albums Chart (Music Canada)
 French Albums Chart (SNEP)
 German Albums Chart (Offizielle Top 100)
 Japanese Albums Chart (Oricon)
 UK Albums Chart (OCC)
 US *Billboard* 200

 Canadian Albums Chart (Music Canada)
 UK Albums (OCC)
 US *Billboard* 200

 French Albums (SNEP)
 German Albums (Offizielle Top 100)
 US *Billboard* 200

 US *Billboard* 200
Faust

## Personality

Cynical. Apathetic in nature and rude it is difficult to just get her to look at you. But if you do manage to get her attention she will try to her best to be ...' nice." Nice as in she will tone down the insults. Well, at least she comes with an objective view of the world. Can't judge a world when she's unable to.

## Backstory

Boring beginning, boring childhood, boring present.

Born with prosopagnosia or face blindness, she was often detached from her large family of 6. It was not the say she didn't like her family; she cares for them as the big sister should. There was just the lingering possibility that she was taking care of strangers than with family. As the second child Ray performed odd jobs around town with the same social dilemma, but she continued as normal. The job does not matter.

Later on she applied to be a hero. It brought a steady income.

## Quirk

#### Type

Emitter.

**Boundary**

Within her visible range or 5 meter radius he is able to make a yellow transparent screen 3 meters by 3 meters wide. It is able to withstand 40 kn of force and a temperature of 300 C to -30 C. The wall is able to be controlled and disabled at will at anytime by the user, moving at a speed of 10 m/s with a force of 10 kn. The screen is gone after 3 turns and there is a cooldown of 2 turns.

The wall takes 1 second to activate. The screens are required to be within 5 meters of her to be moved. If any are shattered it requires a 2 turn CD. She can make up to 2 walls at the same time.

**Spikes:** If Faust chooses so, she may cover the entirety of her barrier with spikes allowing 10kn of blunt damage to be converted to 10 kn of piercing damage for the rest of the barrier's usage. These spikes are 10 cm long and they come out at  5 m/s.  All other properties of her barriers remain.
Golden Age Delta

## Personality

He’s a silent storm in a bottle that’s able to take its own lid off. He’s a calm person, rather clever as well. The type that can have a casual conversation with anyone who wants to talk to him. Yet is able to switch his attitude into something fierce, loud, and wild. Usually doing so after his somewhat short temper reaches its limit. Not a fan of any rebellious tones besides his own, he can quickly become upset at random times. Especially if called insane or crazy- absolutely hating this. He believes he is perfectly sane, denying any claims that say otherwise. Simply having a “wild imagination” he believes he is the middle-man in this world—the only one that is between good and bad, the balance keeper. Claiming to be able to see the true beauty of this world and will gladly befriend anyone who agrees with him. Because of this, he meddles with the balance of things, not wanting any side, good or bad, to have the upper hand. Thinking the world is best when it is fair. Although, since he is insane, his personality tends to switch over causing him to betray, lie, and cause havoc. He can end up not caring or losing sight of consequences. Usually ending up in ruining his own attempt to fix things. Repeating the process.

## Backstory

The only things that are known about this man are his past in the military. He served for 5 years before he was given a dishonorable discharge. He caused trouble and danger for his team and caught assisting the enemies, causing the death of 2 platoons in an ‘accidental’ explosion. Any other records about him after this are currently lost.

## Resources

Currently has 10k. He has a one-room apartment, and a motorcycle and various useful outfits such as a full suit, casual wear, and many hats.

### Equipment/Weaponry

A steel baseball bat with a large rusty nail sticking through the top.

### Specializations

Basic hand to hand combat. History in gymnastics.

## Quirk

Vibration manipulation. Able to create and send vibrations through his body or onto objects via body contact. Bare feet, and hands. Being able to endure this for 25 minutes on smaller objects, 15 minutes on medium sized objects, and 5 minutes on a large scale. Able to inflict a maximum force of 20k N on anything besides a person, only able to give a person a concussion for 2 turns. At a speed of 25m/s with a range of 30m. With a decrease of 2k N every 5 meters.

### Versatility

Able to cause small cracks in objects or aggressively vibrate small objects to being able to create tremors or earthquakes.

### Example

In close quarter combat he’s able to grab and slow or halt someone by sending constant, intense vibrations through them. Allowing him to break free from holds or give him a chance to restrain someone.
Also able to cause an AEO attack by sending intense vibrations through the floor or any large surface making it shake and crack violently.
Let Yourself Tour

**Let Yourself Tour** was the debut concert tour by American singer Sherlyn O'Sullivan. It showcased material from her second album, *Let Yourself*(2012). The concert tour was announced 2013 Billboard Music Awards was a music award ceremony that was held on May 19, 2013 at the MGM Grand Garden Arena in Las Vegas, Nevada, and day later dates for United States and Canada venues revealed on her official website, it was confirmed that the tour would be sponsored by Starbuck and AEG Live.

Rehearsals began in August 6, 2013 at the Joe Louis Arena in Detroit, Michigan, and her crew would conduct 14-hour rehearsal days, and the tour raised over $10.2 million for the organization. A great number of tickets were sold within a week of the tour's announcement, which prompted supporters to add more dates, also broke attendance records in many cities and all the North American shows were sold out. The tour made a total of $95.1 worldwide and an audience of 1.8 million from 122 dates reported, remains the most successful tour by teenage solo recording artist. It won an award for Favorite Tour Headliner at the People's Choice in 2014.

The concerts from the tour was filmed with different cameras and lots of angles for concert film, *Sherlyn O'Sullivan: Let Yourself* which was released on June 20, 2014. It is currently the second highest-grossing concert movie, with revenue gross was in total $247.1 million. Later, was release as live album on October 28, 2014, entitled *Let Yourself Live.* It sold 612,296 copies in its first week, earning a profit of over five million dollars, and the 3D Blu-ray sold over two million copies within the first month of release.

## Set list

1. "Let Yourself"
2. "Nobody Compares"
3. "He Ain't You"
4. "Gypsy Woman"
5. "Subsequent Love (Is All We Need)"
6. "All My Love"
7. "Try"
8. "About You"
9. "Running Away"
10. "Powerfull"
11. "Side Effects"
12. "Foreign"
13. "Say It Again"
14. "Don't Say Goodbye"
15. "It's OK! Even If It's Not Alright"
16. "Overflow"
17. "All that Girls Want"
18. "Can't Get You Off My Mind"
Golden Age Equilibrium

Mother (Deceased)

## Personality

As a kid, Von was raised by his two loving parents.This meant that he later grew up to become a happy and fun boy, and even later he grew into a confident and caring lad who stood up for the people he loved. He protects them with all he's got.

## Backstory

Being an only child his parents didn't always have time for him so he had to keep himself entertained because he didn't have brothers and sisters who were always there for him.
His parents were present most of the time. Von loved his youth and loves his parents because he was raised by a loving family.

He's a good-willed and trustworthy lad with an easygoing personality, and he knows how to make fun. However he gets serious when he has to, mostly to protect his friend and family but he hates fighting for no reason and believes that war is unnecessary this is why he made a lot of friends and a lot of enemies as well, people with other visions as him and of course conflict was never far.

One day his mother was killed in a terrorist attack 30/01/2016 which enraged him and that was the first time he ever had the desire to kill, he was able to take the hatred and turn it into the power he has today to protect the ones he loves.

## Resources

He lives with his father in a normal middle-class house. Starting amount: 30K

### Specialization

Gymnastics, agility, a good runner, good vision and tactical insight.

## Quirk/Power

The Omni-Trinity: Von has 3 spheres circling around him being levitated by a power Von emits, for some strange reason only working on those 3 spheres.

Each sphere has its own property and therefore complete each other's flaws...most of the time.

Capri: the offensive one: this one is his main source of an attack. he lets the sphere fly at someone or something: with a force of 15kN and a velocity of 200MpH. He can lower the force of the impact at will without lowering the speed.

Hardt: the defensive one: this one is his main source of defense.he is able to turn Hardt into a shield to protect him from incoming attacks with the power to block 30kN when broken => cooldown : 3 turns

Asclepius: the utility one: this one is used for support. It has healing properties: small cuts and bullet wounds and bruises heal in 2 turns /4 minutes/ cd: 5 turns. Medium wounds in 3 turns and they can only be healed once per day per person cd: 7 turns. CAN'T reattach limbs or heal mortal wounds. Can only use one ball at a time.

### Example

In the first turn I could be sending Capri to attack an enemy and to hit him, calling it back after that and when he's he can use Hardt to protect himself from an incoming blow.
Chinatown

## Located at Black Market District

Acropolis' Chinatown. Home of the city's Yakuza.

### Sakura Ramen

Sakura Ramen is a Japanese restaurant in Acropolis' Chinatown. It is run by the Hinata family and has been for hundreds of years. It is a respectable establishment in the midst of the Slum District's chaos that is, unless you're one of the bad guys and you know this is actually a front for the city's powerful Yakuza.

The quarters of the Yakuza (where illicit black market trades and hits are conducted) and the office of the syndicate's Oyabun (boss) only known as Jinn, can be accessed by villains and rogues who know their way around the massive establishment and can find a path to the inner chambers.

Jinn is a man of few words and his bossy saiko-komon (right hand), Dazzler, often speaks for him.
Golden Age Kaitlyn Bueschlin

## Personality

Kaitlyn is initially very introverted but becomes much more outgoing once you get to know her. She acts very protective over the few she grows to care about. She generally has a shy look on her face unless she is with those she is friends with. bundles up in lots of clothes.

## Backstory

Growing up, her family lived a very luxurious life due to her father owning a major business, but that ended when her father packed up and left them, taking all the money with him. she grew up on the streets for a long time. Due to her living like this for so long, she decides to hunt down her father to make him pay. Unfortunately, on her initial mission to do so, she found all records of him erased, and is now trying to figure out why this happened to him all of the sudden.

## Quirk

Being able to talk to only 1 deceased at a time for 6 turns before cool down. She is able to sense and talk to any of those who have died, yet not passed on for info.

### Example

She can find secret entrances to buildings by asking an old deceased security guard. all information ends up being rather dated however.
Golden Age Evra

## Personality

The most popular boy with the girls in the entire school, although he does not know why. A talented boy in both skill and brains, even with his popularity he likes to keep to himself. Even with all the girls at his feet he secretly likes Hana.

**Post-Time Skip:**

He seemed to have gotten even more popular as he came out of his shell. Part of one of the best class in Wayhaven his fame around Wayhaven as grown. Now being watched by all the glamour and celebrity hero agencies. Still the modest person he always wants to become a real hero and protect his friends.

## Quirk

His quirk allows him to transform any part or his whole body into big jagged indestructible crystals; a very rare quirk.
Come Fly with Me Tour

**Come Fly with Me Tour** was the debut concert tour by American singer Sherlyn O'Sullivan, in support of her debut album *Come Fly with Me* (2011). The concert tour was announced on the 2011 MTV Music Awards were held August 28, 2011, and day later dates for United States and Canada venues revealed on her official website, it was confirmed that the tour would be sponsored by Starbuck and AEG Live. Later in January 2012 the tour dates for Europe was venues revealed, the tour began on October 21, 2011 in Tulsa, United States at BOK Center and concluded June 23, 2012 in Osaka, Japan at Osaka-jō Hall.

The tour received generally positive responses from critics. The tour made a total of $64,855,207 worldwide from 116 reported shows with an audience of 1,407,506. The shows performed in Phoenix, United States at Arizona Veterans Memorial Coliseum were filmed for the DVD/Blue-ray *Come Fly with Me – Live Tour* which was released November 20, 2012.

## Set list

1. "Come Fly with Me"
2. "It's OK! Even If It's Not Alright"
3. "I'm Gone"
4. Try"
5. "In Another Life"
6. "My Way"
7. "He Ain't You"
8. "Flaws"
9. "Gypsy Woman"
10. "Play On"
11. "Trouble"
12. "She's Everything"
13. "Subsequent Love (Is All We Need)"
14. "Make You Love Me"
15. "How I Feel"
16. "All that Girls Want"
Golden Age Draft, The Noir Doctor

## Resources

He charges $50,000 for low level treatments, and $75,000 for treatments that deal with severe wounds.

## Quirk

**Restoration:** When he touches someone, he can either transfer their body back to the condition it was in 1 or 2 hours prior to the contact, or he can choose to store the data of the condition and revert that person's body back to it any amount of time later.

He can also choose to affect only localized areas, and so he always ignores the brain when he's dealing with healing physical injuries.
Golden Age Hay Reaper

## ​Mentality

Not talkative (only his victims hear his voice right before the get murdered). he might be huge but he fights behind enemy lines stalking his prey in the shadows.

## Quirk

Wound transportation, because of the virus in his body all the injuries/ damage took by him can be transfered to the target this can be blocked by armour not by clothes this is also only possible if it is skin to skin or skin to clothing, the longer he grabs ahold of someone the more damage he inflicts and the more of his injury gets healed. for a medium wound (10cm wide 2 cm deep) it takes around 8 to 10 seconds to transfer fully with a big wound (20cm wide 4-5 cm deep) it takes around 20 seconds.
1 cm wide, 0.2 cm deep = 0.8 - 1 sec. he can transfer 2 wounds at a time this will change the duration with +10-20% deppending on the size of the wound a wound of 5 seconds and one of 10 second at the same time will take 12 seconds if done seperatly it will take 15 seconds.
Hay can also channel a strand of dark energy between two targets wich splits the damage between them. Hay needs to be in a 10m range of both targets to apply this and in a 30m range to keep it between them after casting.

## ​History

As he worked for his family on their farm he fell into a lake where a virus ate through his skin feeding on his nerve system. since then he didn't feel any pain, this resolved into him being bullied badly and tortured because he didn't feel it anyway they thought. this made him mentally insane he picked up the scythe of his dad and tortured his family, he is out for revenge.

## Weaponry

Scythe. Always wears mask while fighting.
Dazzler

* Dynamic
* Pre-emptive

## Personality

Hinata is bossy, sarcastic, pessimistic and utterly unsavoury. She's cunning, dishonest and unscrupulous to the point of wickedness. Some say her rough - very rough - exterior is all an attempt to hide a soft, vulnerable girl inside, locking her true self away and embracing the world that she has now become a part of. Be that as it may, she will cut you down without a moment's hesitation if she has to, so watch yourself.

## Backstory

As is common with these organization types, they keep their history on a need-to-know basis and only they need to know. What is known is often a rumour with a touch of truth to it.

With Dazzler, it goes that her parents owed the Yakuza a lot of protection money for their store back in Okinawa. A debt they could not repay. To offset this debt, their daughter was taken and turned into a machine - a weapon of great efficacy. One now so sharp and honed, she is perhaps the syndicate's greatest individual asset.

## Equipment and Weaponry

Two katana blades are all she has ever needed to carry.

### Specializations

A plethora of martial arts, samurai swordsmanship, deception and intrigue.

## Quirk

**Psionic sword.**

Dazzler can create a sword of plasma on her right hand, giving it whatever length, temperature, density and strength she wants to - within her limits - making it bend out of shape in fights, swerving and curving into a wire, club, shield and whatever else she has in mind, without exceeding the original size of the plasma she can create. The sword can reach a maximum length of 10m, a temperature of 800C and cutting strength of 20kN, with a manipulation speed of 30m/s.

This ability also lets her charge an object (or objects) she has held in said right hand for 1 turn and fire it at high speeds of 40m/s, increasing the amount of damage it can do to 15kN.
When an object leaves her hand, whether it is thrown/used or not, it begins to lose the charge she has stored in it and will return to its normal state after a turn.

### **Weakness**

Like her employer, Jinn, her palm heats up by 20C each turn to the point of burning after excessive quirk use and can lead to permanent damage if not well-regulated and controlled. She can use her quirk for about 5 turns before she starts suffering from high-intensity burns.
Golden Age Kanko June

## Backstory

At a very young age, Kanoko was a bright child he learned quickly over his father's work and decided to train his body for a career he wanted to pursue

## Resources

his equipment that he sells to the UA that gets him paid 10k a week, he has a mansion

### Equipment/Weaponry

Two guns, Two swords, Bombs - smoke bombs, emp grenades, grenades just regular bombs

### Specializations

Tactics, Gadgets, Swordsmanship, Marksmanship

## Quirk

Friction- this allows the user to increase or decrease the friction in an area of contrast as well as generating friction, however, this drains his stamina each point of an area he chooses if he has no stamina left he cannot use this power anymore.

### Example

Friction - Let’s say the area of friction that he chose is hard to move on he can simply increase the friction so it’s easier to move on or he can decrease it to 30% to slow them down

You can speed your weapon up to two times the normal swing speed and increases the swing strength by 10kN. This ability has no cooldown.
You can slow up to 2 people down by 30% for 3 turns. This ability has a 3 turn cooldown. The people you use it on the need to be in a 5-meter radius from you
Golden Age Machismo

## ​Mentality

Tenacity, willpower, fortitude, pride and loyalty all make up this bulky beast of a man.

## ​Quirk

Concrete: like Mammoth, he is able to coat himself in layers of unnaturally thick dermal armour augmenting size and strength to immense levels but reducing his speed as an effect. His dermal armour is a concrete-like substance of very high density and one that takes large amounts of stamina to harden and maintain. at his maximum density, he can keep multiple layers of armour on for an extended period of 60 minutes.

## ​History

Tom graduated the hero academy but became convinced that it wasn't as much fun as he'd expected trading the life of a salaried hero for that of protector and guardian of top dealers and leaders of the blackmarket/underworld. He is the most sought after bouncer, personal/property bodyguard and sentry to Wayhaven's worst of the worst.
Golden Age Fireheart

## Personality

lazy and laid back but can get violent if pushed too far, passionate about sleeping, food, booze and getting stronger.

## Backstory

He lived in a house deep in the woods. His parents were killed off by a bear, he had a hard time providing for himself, now that his parents were gone. Leaving the house behind, he eventually found a group of humans with a yeti-like quirk.

At this group of people, he found a small girl, who could manipulate her own hair. He took a liking to her, but he accidentally set her hair on fire and she became scared of him. After a while, the girl started to open up to him more, and they became good friends. although she was a bit too energetic to his liking...

As time passed, the small settlement began to bore him, so when the girl told him she wanted to go to a big city he tagged along.

### Equipment/Weaponry

clothes jacket, satchel of rocks, blacksmithing tools, noise canceling headphones.

### Specializations

Hand to hand combat, smithing, weapon fighting, video games, cooking.

## Quirk

Transformation lava golem.

Transformations

Base form- his body is denser and has a stone-like weight/feel to it, in his chest is a crystal embedded providing toughness and pulsing with a strange energy.

Golem form- he forms a hard shell of volcanic stone around his body increasing his size weight defense and strength.

Transform time instant.

flavor - able to make slight body changes small horns growing a nose, ears etc.
- his stomach is able to withstand any food and also has a firm heat to it.

Ability's

Magma Skin/shell- natural toughness 5KN

Magma mantle- able to heat up the surface of his body to 100°

(Can be (de)activated activation is instant) applies to all physical attacks/interactions

Rock Hard- can concentrate 1 turn to harden rocks adding 10k armor (cool down 3 turns when broken)
Fire Resistance- 600°
Super strength- 10KN
Safe Keeping's- clothes and items on person get absorbed when transforming and are brought back when untransformes.

### Versatility

Transforms into a big stone/magma golem using the stone as armor and his entire body as a battering ram crushing and burning those who stand in his way.

### Example

Fireheart saw the attack coming but he knew he would not have to dodge it, it would not matter that puny thing could never scrape him, he pulled back his arm and slammed into his opponent.
Golden Age Commander Lovve

Commander **Alice Lovve** is arguably WayHaven's finest having climbed the ranks at a young age and stopped more incidents than anyone cares to count. Integrating her quirk into her job, she is renowned for her efficiency and decision making.

At 28 years of age, she is the second highest ranking officer in the city and a force to be reckoned with on the streets.

Often insubordinate and rebelling against authority, preferring to do things her own way, she can most times be found patrolling the streets on her own. Woe betide the unlucky criminal scum that encounters her.

## Personality

Likes to drink...a lot. Although she has never been seen drunk on the job. Alice also derives joy from taunting and teasing her opponents in combat and is notoriously called *the Smiling Death* by her colleagues.

## Backstory

Born to a cop dad and a quirkless mom, Alice experienced the grievous attack of the onslaughts in WayHaven at a very tender age, influencing her decision to help clean up her city and prevent such events from ever occurring again.

While still in the academy, she lost her father to an accident that happened while he was in pursuit of a group of robbers and this set her on the path of becoming one of WayHaven's best police officers in recent memory.

## Quirk

*Rupture*: Can charge small objects with energy and make them explode from the inside out. Carries an arsenal of small blades and orbs used in conjunction with the quirk. Quirk's weight/size limit is 5kg. Often used in conjunction with her guns
Augmented Reality Shades

## C Rank Utility (35 Merit Points)

Augmented Reality goggles that blend right in, looking like sunglasses.

Features:

* Gives you digital zoom capabilities, letting you see five times as far as you normally could.
* Night Vision mode - Allows you to see in the dark
* Infrared mode - Allows you to sense heat signatures through most walls
* Hero Database Lookup - Allows you to lookup people you see in the Hero HQ's database, and find out basic information on them (affiliation, whether there is a bounty etc.) - active only (You must trigger it for it to do the lookup, it will not automatically warn you.)
Golden Age Gamemaster

## ​Mentality

Gamemaster's large stature is a clear indicator of his personality. He is arrogant, cocky, and blunt. Like his daughter, he is not afraid of talking back at people when they insult him in any manner. Supported by his size, he is very aggressive when in battle.
Despite his arrogance, he will compliment someone should they surpass his expectations (the only spirit of sportsmanship he shows). He does not fret or lose his cool when in a dire situation maintaining focus and avoiding lapses in concentration.

## ​Quirk

Hernandes uses sporting-themed weapons such as exploding baseballs, flying bases, rocket baseball bats, knockout basketballs, lacrosse snare nets, exploding hockey pucks. His outfits include a robotic arm providing increased strength and rocket blasts.
His quirk grants him superb physical attributes on par with and even beyond Olympic athletes in their prime an ability which unlike most physical abilities, doesn't diminish with age but improves.

## ​History

MVP" Guerrero was one of the finest athletes in the world, excelling at any sport he cared to try. He was so obsessed with winning that he would do almost anything to win, no matter how unsporting or brutal he had to be. Finally after he inadvertently killed an opponent during a professional football game, Hernades found himself banned from all sports. It was at this time that he decided to use his sporting prowess for crime. Gamemaster is an archenemy of King. He is a member of  the League of Villains and he teams up with Bunker on a regular basis.
Golden Age Fujiko Akizuki

## Personality

Fujiko is a very secretive person. She doesn't like talking about her feelings and she doesn't like to talk about what she really thinks about deep topics. She is also a very emotional person, whenever someone is talking about her, she wants to hear it all because she cares far to much about what other people think. If anyone talks bad about her she tries to suppress all of it with comedy or avoiding questions. She doesn't like to open herself up to other people because it frightens her.

## Backstory

Fujiko, as a child, lived with her little brother and her mother in a small apartment. Her father had left her and her family for a different woman when Fujiko was only 10 years old. Ever since then, Fujiko had trust issues because she trusted her father so much and he just left.  During her school-life Fujiko had a good amount of friends and okay grades. During her later years of school Fujiko actually had a boyfriend. She trusted him so much that he was one of the first people she actually opened up to, but that went downhill when Fujiko found out that he was cheating on her. That made Fujiko close up so much that she only really shows people her witty comedic shell.

## Resources

Fujiko still lives with her mother so she gets an amount of allowance money.

### Equipment & Weaponry

Always has water and some kind of snack just encase she might need it.

She was her quirk as a weapon (because of the explosives). She also knows basic martial arts

### Specializations

Is very good at deceiving and lying to people.

## Quirk

Decoy

She can create copies of herself that can do different things. Some of them are like traps and will explode with contact while others are made to recreate her normal self. With the decoys she can confuse, trap and even surprise enemy targets. A con is that if they get into combat, a.k.a get hit, they instantly dissolve. so let's make she has 3 explosive clones. that explode at 8k N and 5 normal clones that have durability of 1k N. Then the range of the regular clones is 50 meter and explosive ones 20 meters. She can see through the clones eyes. Clones pass information from one to the other but it’s so that Fujiko can get the information, she needs to physically touch a clone with the info.
Golden Age Fall

## Personality

Cunning and patient, as evidenced by his long stay in WayHaven's police department undetected.

Extremely cowardly, however; particularly when things don't go to plan. Very reliant on teammates for moral support whenever this happens.

## Backstory

Infiltrator into WayHaven's police department. Previously, Michael had worked as a mercenary since 15, using his quirk to great effect in middle-eastern conflicts. Radicalised by the turmoil around him, and blaming the west for the state of his homeland, he was quick to fall into the ranks of Ansaru; one of the hundreds of splinter cell terrorist groups that plague the underworld.

## Resources

Police salary, access to Ansaru's meager treasury

### Equipment / Weaponry

Scar-L rifle
Grenades
Combat knife

### Specialisations

Marksmanship, ordance, bomb making & defusing, CQC.

## Quirk

### Flinger

Throws a person or object up to ten miles in any given direction at 200m/s. A bubble is created around anything affected by the quirk, shielding the victim from air resistance, and is soft enough to utterly negate any damage the item may cause or sustain if it hits something.

This quirk is exhausting, and may only be used thrice per hour.

### Versatility

Cannot use it on himself, but by clinging onto what he's thrown via a short rope, Michael can be towed behind while still being safely in the bubble.

### Example

Pulling the pin on a grenade, Michael flings it across a battlefield, neatly depositing it half a mile away: on top of a squadron of Iraqi soldiers.
Colbridge Academy

## Located at Turner Street

Before the age of heroes, Colbridge was the first place the elite would think of sending their children to study and imbibe the laws of the world. Even now, it still retains its reputation as one of the most prestigious academies in the world with a student body of all sorts seeking to study everything but Heroics.
Golden Age Hikashi Makiro

Owner of the Booze 'n Bikes bar (located in the Providence market district) and leader of the En-Jin motor club. A stern, yet friendly face. He takes care of the financial side of the club and the bar, making sure they'll stay in business.

## Personality

Loyal and protective. Zealous for his cause. His club and his bar are his everything and lives by the rule 'Ride or Die'. He may be harsh on his members at times, but he means it well.

## Resources

Runs the Booze 'n Bikes bar. Relatively well off. Has a good Thunder Mountain motorcycle and nice house.

## Abilities

### **Quirk**

None

**Equipment/Weaponry**

A Desert Eagle.
Golden Age Mizune

## ​Quirk

Water Manipulation:-Able to produce and control 10 gallons of water at any given time-Able to make the water denser, slowing down stuff through it.-Able to make a film of water that's like 1 centimetre thin to displace light and make things appear where they're not.Quirk Limitations:
He runs out of breath if he tries to create more than 10 gallons in a period of 10 turns.
The more water he's controlling, the more sluggish it is.

1 drop = 200 m/s
1 Gallon = 160 m/s
2 Gallons = 150 m/s
3 Gallons = 140 m/s
4 Gallons = 130 m/s
5 Gallons = 120 m/s
6 Gallons = 110 m/s
7 Gallons = 100 m/s
8 Gallons = 90 m/s
9 Gallons = 80 m/s
10 Gallons = 60m/s
Golden Age King

## ​Mentality

Competitive, stubborn, strong willpower and rage. Likes to have everything, and is a very sore loser.

## ​Quirk

**Tiger Physiology;** heightened senses, unreasonably sharp claws, agility, speed, super strength, enhanced hearing, smell and vision.

## ​History

Always wanted to be the top hero and worked his ass off to achieve it. Despite being in the top 10, he is enraged by the fact that he has not made it to the absolute top of it all. An encounter with villains while in the academy strengthened his resolve against them and he does not hold back or think twice when up against them.
Golden Age Jackass

## Personality

A lazy kindhearted NEET numbskull who couldn't find a job if it hits him in the face. His weakness for teasing men and women about their relationships has seen him making acquaintances with the floor many times

## Backstory

Aron has always been the type to give passive aggressive comments as he passes by his friends... If he had any, he's just your run of the mill class jester. Humble beginnings are the best way to describe his upbringing as his parents slaved away in nine to five jobs to keep their craphole of an apartment they live in. He's never encountered bullies because who could beat up the guy distracting them from their daylight robberies?

## Resources

Small 1 room apartment in Movie central, $20 pocket money

## Quirk

**Introverts aggression**

Pushback beam of a crimson red hue that fires from hands or feet

Beam 20k N, Speed to 50 m/s, charge time 5 seconds and cd  2 turns
Golden Age Mirage

Personality

Pietro is very keen, clever and guileful. He can be very deceptive and sometimes even malicious if given reason to be so. However, the young lad is also quite cheerful, buoyant and social and can be considered an extrovert at most times.

## Backstory

For as long as Pietro can remember, he has been an orphan. Left homeless and roaming the streets of Mexico, the young boy put his quirk to good use, honing its abilities in order to help him survive. In little time, he became notorious amongst the local street gangs and would have run into trouble or even worse found himself trapped in a life he would later regret had he not been picked up by the Pale Devil himself.

Now, finally, he has found a home, a family and even possibly a parent in the man most known only as Lark.

## Quirk

Spectre: Pietro can influence the cognitive abilities of those around him, making them experience "real" emotions, actions and crippling trauma at will. He can also manipulate their actions for a short time, displaying control over them by suggesting commands to them which they cannot refuse. These abilities also allow him to "feel" the emotions of people around him as well, making him a great lie detector and also improving his social skills significantly.

The effects of his quirk only work within a 30m radius of him and while his "mirages" can last for 25 minutes (12 turns) and leave devastating effects on his targets, his "suggestion" ability only lasts 10 minutes (5 turns).
Golden Age Myles

## Personality

Myles never speaks to anyone and is rarely ever seen except early and late in the day when he does his rounds. He has only ever been heard grumbling while working. A bad habit of his mostly because he despises the luxurious people around him and hates noise as well. Wonderful attributes for the man the maintains the world's best hotel, right?

## Backstory

Nobody knows anything about Myles. Absolutely nothing at all besides his age and the information he presents on his ID. As far as everyone knows, he just appeared. Deal with it.
Golden Age Mr. A/Backstory

## Backstory

Anthony is a brother of the famous Cyborg Hero Essence. When Essence was still little his father got killed. No one still knows if it was an accident or a murder. The investigation for some reason was never started and case dismissed. Anthony who was 13 at the time decided to devote his life to find out who was the killer. He used his quirk and knowledge of technology to get into Avalon and started his investigation. It quickly led him first to Eurpoe, Then to Russia. It seemed that Russian Mafia and other underground was involved.

Kuma Denshi, the father of Anthony and Rin was a famous scientist at Avalon and doing a lot of good and progressive research. What Anthony found out is that the good research wasn’t only thing their dad did. He also was secretly researching stuff requested by the mafia. Weapons, energy sources, droids, prosthetics. You name it. He was one of the top distributors in the underground business.

Anthony spent few years in Russia where he found out what he was looking for. It seemed that his Dad was working on some sort of weapon for Russian mafia when he was found out by 1 of his colleagues. He didn’t sell Kuma out but made him realize the dangers of the weapons he was making and think about safety of his family. Kuma then decided to stop selling stuff in the underground and destroyed the research he was doing till then.

The mafia didn’t seem to like that and saw him as potential threat because he knew too much so they decided to eliminate him. After Anthony got to the bottom of the truth he was already 26. He was travelling 15 years across Europe and Russia to get to the bottom of this thing.

He stayed in Russia for few years longer because of “Reasons” where he managed to get a Hero License. After hearing the news of his brother’s death he quickly finished some stuff in Russia and flew back to WayHaven.
Golden Age Dark Shot

## Backstory

Uhh cliche Batman backstory

20,000 a month.

## Quirk

**Weapon Meister.**

The user has the ability to pull weapons out of his body.

* Spear: 7kN thrust.
* Twin Pistols: can each be fired 3 times per turn. Bullets move at 60mph and deal 7kN.
* Katana: 6kN slashes.
* Chained Knife: 10ft long, does 5kN.
* Assault Rifle: can be shot twice per turn. Bullets move at 60mph and do 10kN.

Only 1 weapon can be out at a time. All weapons have a 10 turn use and a 5 turn CD. If switched, the previous weapon goes on CD.
Golden Age Luna

## Personality

Tries to hide emotion, act as cold as ice (pun intended) but inside is really soft, hyper, and bubbly. Isn't willing to learn much. Cooperation isn't her strong point.

## Backstory

Was raised in an orphanage, don't know who parents are. She was treated poorly by everyone for being annoying and loud, so she learned to keep my mouth shut. Eventually, she learned of her ice powers when defending herself from a group of bullies. She ran away from the orphanage eventually finding her way to the Academy. She feels a hated and alienated from society, and as such, hates it back. She see’s some people are good. But she mostly remains emotionless and doesn't let people into her life.

## Quirk

Ice Abilities

Making weapons out of ice, freezing objects, surviving in cold climates. She is able to cause blizzards in extreme situations, and my power is weaker during summer. Her powers don't work on the summer solstice and are strongest on the winter solstice. Her maximum ice temperature is -87C. She can spawn and average of 8 Cubic Meters of ice. After reaching her limit she will be out for 20 minutes. The Weapons' durability varies. She can be affected by her own attacks, but is tolerant to ice. In emergency situations, she can incase herself in dense ice to protect herself, though she will be unconscious during that time.