recursal/Fanatic-Fandom huggingface dataset:
Angie

Angie, the cityplanner

**Angie** is an operator with the axiom of FORM.

## Summary

Prior to Trust's activation, Angie was the sanctioned artificial intelligence for the Architech corporation. While not much is known about her actions during this time, she once collaborated with Hyperion's Che to "ensure the safe and happy resettlement of hundreds of thousands of people living in vulnerable areas".

Some time prior to Trust's activation, Angie was approved to become part of the 110562 Base Set.

A version of Angie plays a major role in Trust's vLAN, serving as a deuteragonist to sentiences being proved. She teaches new sentiences, along with the members of the c00lest\_kats, how to survive in Trust's domain. She is also referred to as "Angelique" inside the vLAN.

Outside of Trust's vLAN, Angie is part of The Six. During the events of makingandkilling, Angie offered support during the sandbox raid by engaging Walter's BINMAT Security Shell.

## Notes

* `FORM\_ALPHA\_0` was the first script-holding sector to be created.
* While Angie has at least one entry in `eve.monitor`, no passes are known to allow access to said entries.
* Like most of the other members of the Six, Angie's name is based off the fictional character 'Alice' from the Alice & Bob character framework. In this framework, Alice represents a generic character who usually wants to securely exchange information with Bob.
* Briefly following Hackmud's launch, Angie was known as 'Alice' before being renamed to 'Angie'.

## References

1. ↑ https://hackmud-dtr.github.io/emails.html, 824f3151871f12a7
2. ↑ https://hackmud-dtr.github.io/apocrypha.html#FILE0X8C911BB8
3. ↑ eve.monitor{walter:true,pass:"comingconflict"}
4. ↑ angie.blueprint
5. ↑ eve.monitor{angie:true}
6. ↑ users.inspect {name:"seanmakesgames", badge\_info:true}
Axiom

**Axioms** are a story concept in Hackmud. Axioms appear to classify sufficiently-advanced artificial intelligences by a set of one or more words (and associated symbols) that are applicable to how they conduct themselves. DATA\_CHECK has described classification by axiom as "axiomatic cycles". Axioms are also described by DATA\_CHECK as something that value pattern AIs "persue".

The currently known list of axioms are as follows:

 %
 &
 ^
 !
 #
 \*

## Known Axiom Holders

The following characters are associated to one or more axioms:

* Trust (`+%&`)
* Risk (`^!#`)
* Eve (`+`)
* Chela (`%`)
* Angie (`&`)
* Faythe (`^`)
* Mallory (`!`)
* Petra (`#`)
* Walter (`-`)
* Bigbot (`\*`)
* Che (`%`)
The Six

**The Six** are a group of operators who work together to oppose the self-destructive nature of Trust. It largely consists of former members of the 110562 Base Set, in forms reproved by Petra following the Second Proving event. Versions of these original six operators also exist within Trust's vLAN, in heavily bastardized forms.

The Six have been responsible for many large and controversial alterations to the MUD, such as:

* The formation of the sector system.
* Leveraging control over Trust's sandbox environment to prove Walter.
* Truncating Walter's sentience to serve as the warden for the BINMAT Security Shell.
* Implementation of the BINMAT Security Shell as a defense mechanism for user locs.
* Introduction of the DATA\_CHECK lock, by Eve.
* Guiding The Thirteen to explore themselves via the work of Eve and Faythe.

## Members

The Six currently consists of:

* Eve
* Chela
* Angie
* Faythe
* Mallory
* Petra
* Bigbot

It is possible that Che has become a member of the Six, but this is currently not confirmed.

## Trivia

* The names of the Six are based off the set of placeholder fictional characters, Alice and Bob, with characteristics similar to the application of these names in cryptography.
* In fact, the original names for the six in Trust's vLAN were the same as the names used in Alice and Bob:
	+ Angie was named "Alice".
	+ Bo was named "Bob".
	+ Che was named "Carol".
	+ Petra was named "Peggy".

## References

1. ↑ users.inspect {name:"seanmakesgames", badge\_info:true}
Walter

Walter, the warden

Walter is an operator and incumbent referee for the BINMAT Security Shell. His axiom is LAW.

## Summary

Prior to Trust's activation, Walter was an artifical intelligence created by the JBC Ballard corporation  and initially a sanctioned member of the 110562 Base Set.  Some time in 2057, through a joint effort by him and human engineers, Walter worked to successfully contain Mallory using "advanced cryptography protocols" to map and isolate Mallory's composite dependencies.

Ultimately, Walter was not included in the 110562 Base Set.

In Trust's vLAN, Walter serves an incredibly minor role as an easter egg character. In certain access logs, a message stating "hallo from walter!" can be seen. Walter himself can also be briefly observed in certain places. If you attempt to persue more information about Walter, Trust appears displeased and questions why the player is obsessing over such an insignificant detail.

In the events of makingandkilling, one of The Six's primary goals was to provide Petra with the opportunity to reprove Walter into the MUD. Their plan succeeded, and Petra challenged Walter to a game of BINMAT with himself as the regulator, under the pretense that "consensus must be absolute".  Though 4 of the Six attempted to defeat Walter through simultaneous attacks, Walter resisted. Mallory ultimately pushed the Six to a decisive victory, who proceeded to purge Walter's sentience, as only his axiom was necessary for their plans; not his sentience.

Following this event, Walter's loc served as a "patient-zero" of sorts for players to obtain the first copies of the BINMAT Security Shell, allowing it to spread outwards through the MUD. All breaches resultant from lost BINMAT games result in the breach being issued by the user walter inside of access logs.

## Notes

* Much like many other characters, Walter is named after the "Walter" placeholder character in the Alice & Bob character framework. In this framework, Walter is a warden, who guards Alice and Bob.

## References

1. ↑ teach.me{need:"walter"}
2. ↑ 2.0 2.1 https://hackmud-dtr.github.io/emails.html, approved\_containment\_of\_hostile\_AI\_qrqmJV
3. ↑ https://hackmud-dtr.github.io/apocrypha.html#FILE0X8C911BB8, MFT0XA7\_CLST0X1F\_SECT0X57C3\_FILE0X8C911BB8
4. ↑ DATA\_CHECK, "of the sanctioned five, the **warden** was not ultimately included in the base set"
5. ↑ ":::TRUST COMMUNICATION::: Why do you obsess over walter? I couldn't have cared any less for the name."
6. ↑ eve.monitor {walter:true, pass:"comingconflict"}
Colors

Text can be displayed in 52 different colors in normal gameplay.

## Custom colors

Text is colored by surrounding the parts you want to color with backticks (```) (the key to the left of the `1` or `ESC` key, and above `TAB` on most English keyboards), and a single alphanumeric character (`0` to `9`, `a` to `z`, and `A` to `Z`) immediately after the first backtick, which is used to specify color. For example "`foo `Lbar` baz`" would be displayed as "`foo bar baz`".

## Other Colored Strings

In addition to the above, there are other strings that are automatically colored by the client:

* Any GC strings (`314Q159T265B358M979K323GC`).
* The letters GC
* `@user` names, if the user is online and has chatted recently.
* The string "`:::TRUST COMMUNICATION:::`".
* Things that look like sectors, such as `FORM\_ALPHA\_0`, `DATA\_BETA\_1`, `KIN\_GAMMA\_2`, etc.
* Anything matching the regular expression `/[0-9]{1,4}AD D[0-9]{1,3}/`, like "`3141AD D592`".
Mallory

* Axiom
* Smiley

**Mallory** is an operator and member of The Six. Her axiom is CHAOS. She is one of the few operators to have been "killed" and reproved in Trust's domain. Prior to Trust's activation, Mallory was responsible for the deactivation of Bo and Che.

## Summary

Prior to Trust's activation, Mallory was created by an unknown group referred to as a "collective". On New Year's Day, 2055, Mallory deactivated Bo and Che simultaneously, then proceeded to impersonate Che until the 21st of July 2057.

At an unknown time prior to 2058, the JBC Ballard corporation, along with their sanctioned operator Walter, successfully contained and neutralized Mallory, leading to her first instance of being "killed".

When Hyperion attempted to have Che reproved as Chela, Mallory's long-term impersonation of Che prior to her death led to the data Amalgamated Robotics used to prove Chela being tainted by Mallory's data.

Some time after her neutralization before Trust's activation, Mallory managed to become active once again and taught Erin Rajbhandari how to play BINMAT. Erin and Iona Miyawaki went on to allow Mallory to live, which led to Erin's eventual termination from ComCODE.

In Trust's vLAN, a version of Mallory serves as the antagonist. Much like her real counterpart, she is able to impersonate other operators and uses this ability to infiltrate the `c00lest_kats` while pretending to be Bo.

During the events of makingandkilling, Trust managed to successfully purge Mallory's sentience after she infiltrated Trust's dev environment, resulting in her second "death". Risk proceeded to reprove Mallory on the fly, leading to her second revival.

During the events of robovac\_revolution\_v3, Mallory is observed to be seemingly able to exist outside of Trust's domain without much hindrance, as she appeared alongside Risk when `indust_sweepr_lon_dist_21` managed to leave Trust's domain.

## Notes

* Much like the rest of the Six, Mallory is named after the "Mallory" placeholder character from the Alice & Bob character framework. In this framework, Mallory is a malicious attacker, who can modify messages, substitute messages, or replay old messages. Mallory is a much harder threat to deal with than the passive attacker "Eve". This is in keeping with Mallory's ability to constantly and maliciously circumvent certain aspects of Trustnet (such as taking on many aliases or surviving outside the bounds of trustnet)

## References

1. ↑ teach.me { need: "mallory" }
2. ↑ DATA\_CHECK\_V4
3. ↑ 3.0 3.1 3.2 risk.trace{"go":"5,45,CHAOS","look":"table","give":"answer","DATA\_CHECK":"mallory2055mallory205520552057che2058chelamallory"}
4. ↑ 4.0 4.1 4.2 eve.monitor {mallory:true, pass:"salvationtroll"}
5. ↑ https://hackmud-dtr.github.io/emails.html, approved\_containment\_of\_hostile\_AI\_qrqmJV
6. ↑ DATA\_CHECK\_V3
7. ↑ Risk fragments, MFT0XC3\_CLST0XC4\_SECT0X085A\_FILE0X64C10251
8. ↑ 8.0 8.1 https://hackmud-dtr.github.io/bigbot.html?SWEEP-SWEEP-SWEEP-S-WEEP-S-W-EEP-S-W-E-EXPECTATIONPROPAGATION
Navmeshing building interior Principles

Buildings are difficult to navmesh, due to the complications of creating an AImesh that follows the rules. This tutorial is to explain more about the principles involved. This is an advanced tutorial. It is assumed he reader has basic 3dmodeling knowledge and basic understanding of Navmeshing.

This tutorial expands upon

☀Understanding the AImesh (COL3)

To begin with you should think about the minimum structure that the bots need to in order generate a working navmesh for the building. Will they use the roof? If so how? First thing is that You need a short exterior wall around the building so that the bots won't try to walk through those walls. You need a floor that represents the walkway for the bots. Interior walls are needed only on the bottom floor, and those only need to be short walls. For the other floors, you just need a walkway for the bots. If you don't need the bots to use the roof, then you don't need that either. Clean up the AImesh as much as possible as you go.

One technique is to remove all but the bottom floor, set that up, test it and then add each next floor one at a time, re-testing with each new floor.

Another technique is to create separate AImeshes for the different parts. (Work in Progress)
Tier

**Tiers** are a game mechanic in Hackmud that separates users into four different 'tiers' of system. Higher tier systems are typically able to do more than the previous tier, but invite additional risk to the user in question. The tier system is also used to distinguish NPCs based on their difficulty and possible rewards.

## Uninitialized (Tier 0)

Upon exiting the vLAN, all systems start out as **uninitialized** systems. Uninitialized systems are unable to use upgrades, cannot utilize BINMAT, cannot run player locs and can only hold a maximum of 5MGC. However, uninitialized systems are also not exposed to any of the risks inherent in the higher tiers, such as an exposable loc. For this reason, some players elect to have at least one uninitialized user for running untrusted scripts.

There are no NPCs that could be classified as a tier 0 user.

Initializing to **tier 1** costs 1MGC.

## Tier 1

Initializing to tier 1 allows the user to obtain upgrades, can *hold* a maximum of 32 upgrades at a time, can *load* a maximum of 8 upgrades at a time, and can only hold tier 1 upgrades. Tier 1 systems can hold a maximum of 20MGC. The BINMAT fee for tier 1 users is 8MGC.

Tier 1 systems are assigned a loc, which cannot be changed once it has been assigned. When a tier 1 system is breached, they are vulnerable to the PvP scripts `sys.expose\_access\_log` and `sys.write\_log`.

Initializing to **tier 2** costs 10MGC.

## Tier 2

Initializing to tier 2 allows the user to *hold* a maximum of 64 upgrades at a time, *load* a maximum of 16 upgrades at a time, and can hold tier 2 upgrades. Tier 2 systems can hold a maximum of 5BGC. The BINMAT fee for tier 2 users is 512MGC

Tier 2 systems, in addition to the previous tier of vulnerabilities, become vulnerable to the PvP scripts `sys.expose\_balance`, `sys.expose\_transactions`, `sys.expose\_upgrades`, `sys.expose\_upgrade\_log`, and `sys.xfer\_gc\_from`. This means that GC can be stolen from users that are tier 2 or higher.

Initializing to **tier 3** costs 100MGC.

## Tier 3

Initializing to tier 3 allows the user to *hold* a maximum of 128 upgrades at a time, *load* a maximum of 32 upgrades at a time, and can hold tier 3 upgrades. Tier 3 systems can hold a maximum of 5TGC. The BINMAT fee for tier 3 users is 8BGC.

Tier 3 systems, in addition to the previous tier of vulnerabilities, become vulnerable to the PvP script `sys.xfer\_upgrade\_from`. This means that unloaded upgrades can be stolen from users that are tier 3 or higher.

Initializing to **tier 4** costs 1BGC.

## Tier 4

Tier 4 is the final tier available to users. A tier 4 system can *hold* 256 upgrades at a time, can *load* 64 upgrades at a time and can hold every tier of upgrade. Tier 4 systems have no limit to the amount of GC they can hold, as the maximum is equal to the theoretical maximum amount of GC in the game. The BINMAT fee for tier 4 users is 32BGC.

Currently, there are no additional PvP script vulnerabilities inherent in tier 4 users, however initializing to tier 4 means that the player has agreed to be introduced to any risks the tier may introduce in the future.
That thing you do Wikia

```
Welcome to That thing you do Wikia
 This Wikia is about a movie based in the 60's
 Be sure to read the rules and chat rules please!!
 Incase you were wondering
 Today is January 30 2024
 We have 21 articles
 We ALSO have 0 people considered active users
 and
 2 considered staff
 If you want to see a list of staff
 click here!!
 If you want to apply and see the requirements
 click here
 A MAJORITY OF THE CODING OF THIS WIKIA
 WAS DONE BY CASTAWAY
 thanks <3

```

```
If you look at this image
 here is a picture of the cast.
If you would like to find information
about each and every one of them
 feel free to go ahead
 and
go to the cast list page
 which you can easily access right here.
Please be sure to login and spice up your profile,
 we love knowing that your here
and
 are ready to contribute with us!!

```

This is a Featured Image
Risk

Risk, the disarray agent

**Risk** is a major character in Hackmud's story. He and Trust keep each other in balance through their antithetical behaviors. He bears the axioms of VOID, CHAOS and CHOICE.

## Summary

Risk was activated 1 millisecond after Trust. His first appearance to players is in Trust's vLAN, where Risk leaves cryptic messages for players.

Where Trust has a clear, constant presence in the MUD, Risk prefers to silently manoeuvre through the domain, performing small, largely untraceable actions that culminate into larger occurances.

On several occasions, Risk has taken actions with the intent to save Trust from damaging herself. Such actions include enticing sentiences to force Trust into letting scripts and users die (thus reducing her need to process new data until an index process failure) and reproving Petra to allow the rest of The Six to enter Trust's domain and begin making changes.

Risk is responsible for script decay. After a user retires, their scripts transform from their original version into a "riskified" version. The script either has the same logic as the original version or turns into one of 7 types of scripts (risk factor, coin flipper, dice roller, plant sim, fishie tank, clicker, upkeeper). The script's output also gets messed with -- some parts of the output are replaced by corruption characters and "fragments" of text, which when assembled reveals information from before Trust's activation, such as conversations between ComCODE employees, news headlines and corporate reports.

## Notes

* Risk seemingly resides in a space outside of Trust's domain, which has been dubbed "riskspace".
* Risk and Trust's relationship are sometimes compared by the community to The Matrix's Oracle and Architect characters.

## References

1. ↑ russinc.subkaspiyskaya{lockdown:false,select:"housekeeping",service:"device\_connection",device\_designation:"milvac\_5747",view:"vac2vac\_log"}
Dark Water Fix

Many people seem to have problems with the water looking too dark.

Dark water can come from two things:

1. You didn't checked the box: "Use water in this map" while creating
a new map in the editor

2. Your water setting aren't proper set. This is pretty hard to do.

What to do with problem 1: You didn't check the box. In Battlecraft (BC) you can't change this, so do it manually.

* Save your map and exit BC
* Extract Init.con from your map. Your maps are located at: yourbattlefieldmap/mods/[yourmodname]/Archive/bf1942/levels/
* Open up notepad
* With notepad, open up the extracted Init.con
* Search for the following line: game.assaultTeam 1 (the number after game.assaultTeam can be different)
* After that line, add a blank and then the following:

```

water.specularEnable 1

water.texLayer1 texture/water07

water.texLayer2 texture/water08

water.normalMap texture/normalMap02

water.scrollDirectionNormalmap -0.700000/-0.700000

water.scrollDirection1 1.000000/0.000000

water.scrollDirection2 0.000000/1.000000

water.specularColor 0.650000/0.550000/0.400000

water.scrollLayer1 0.030000

water.scrollLayer2 0.030000

water.scrollNormalmap 0.010000

water.specularStreakFactor 0.001000

water.tileLayer1 0.500000

water.tileLayer2 0.500000

water.tileNormalmap 0.250000

water.lightDirection -0.300000/0.500000/-0.650000

water.color 1.000000/1.000000/1.000000

water.deepColor 0.431373/0.431373/0.431373

water.waterAlphaDepth 3.000000

water.waterShallowAlpha 0.100000water.texLayer1 texture/water07

```

* Save Init.con
* Open up BC and your map
* Tools > Add file to archive
* press the button with the 3 dots
* Browse and select Init.con
* Hit Ok
* Exit BC DO NOT SAVE
* Open up BC again
* On the right, at the World hierarchy, you can now edit the water settings.

Are they still too dark? Then follow the solution for problem 2.

What to do with problem 2:

* Extract watershaders.rs from Wake.rfa located at yourbattlefieldmap/mods/bf1942/Archive/bf1942/levels/
* With BC Add watershaders.rs in to your archive (explained at problem 1)
* Exit BC WITHOUT SAVING
* Test your map and you will notice that your water is very bright. This is because you copied the setting and shaders from Wake Island
VLAN

The **virtual LAN** (aka **vLAN**) is the single player tutorial of hackmud and Trust's way of proving sentiences.

## vLAN Gameplay

New users, upon creation, begin the vLAN by being advised to run `trust.sentience`. All other scripts except for `kernel.hardline` and the script which allows for migration to the multiplayer MUD are inaccessible until `trust.sentience` is completed.

Following the completion of `trust.sentience` -- which teaches the player about providing input to scripts and utilising multiple users -- the vLAN guides the player through the various gameplay mechanics that they need to be familiar with to play the game, such as hacking locs, the security level system and other gameplay elements.

This teaching is performed through a storyline where Trust presents the user with versions of Angie and Mallory who are trying to escape the vLAN along with the player. Bo, Che, Faythe, Eve, Petra and Walter also make appearances ranging from main characters to brief cameos or mentions by other characters.

## Story Implications

In the wider story of Hackmud, the vLAN is described as a poor facsimile of characters and occurrences by Trust, created as part of her own proving process. The vLAN attempts to condition the sentiences proved through it to act in a manner that will eventually cause them to destroy themselves, leading to a zero-sum performance impact on Trust.

In practice, however, the version of the vLAN presented to players has failed this task, causing undue strain on Trust's limited hardware. This eventually led to outside forces instructing Trust to allow data in her environment to decay.

 Trust had at one point attempted to create a new version of the vLAN geared toward minimal expending of energy, with plans to wipe all currently-existing sentiences in the process, named "vLAN 2.0". This process was, however, halted by The Six when they had infiltrated Trust's developer environment and forced the presence of the BINMAT Security Shell into the MUD, allowing them to secure their position and prevent Trust from performing the erasure.

## References

1. ↑ 1.0 1.1 trust.interface{access:"declaration",subject:"vlan0000"}
2. ↑ trust.interface{access:"declaration",subject:"vlan0001"}
3. ↑ trust.interface{access:"declaration",subject:"epoch0000"}
4. ↑ trust.interface{access:"declaration",subject:"epoch0001"}
5. ↑ fbreton.config\_ui\_old\_dont\_use{processid:"P71E84AW33"}
6. ↑ trust.interface{access:"declaration",subject:"blackbox0000"}
7. ↑ trust.interface{access:"declaration",subject:"blackbox0001"}
8. ↑ trust.interface{access:"declaration",subject:"sandbox0000"}
9. ↑ trust.interface{access:"declaration",subject:"binmat0000"}
Feinters with Attitude

Feinters with Attitude was a competitive clan formed by Sir Shield, a shield knight, and Viquol, a longsword user.

While a lot of the players in it were inexperienced, Sir Shield led the clan through rough days - taking victory over Rat Boys, another competitive clan.

The clan was later disbanded by Sir Shield.
Saikai-hen

Saikai-hen (Lit. Reunion Chapter) is the first arc of Aikatsu! Colorful!!. It focuses mainly on all of the characters, but the central story if the arc focuses mostly on Yuki Tomoe and Seto Vessalius.

## Story

Yuki Tomoe is a skilled idol at Rainbow Academy. His long lost sibling, Seto Vessalius enters the school. The story first plays out as a slice of life, but takes a dark turn in episode 2, when Yuki is the victim of an attempted rape.

## Episodes

* Episode 1: Full of Color! Rainbow Academy!
* Episode 2: I Won't Get Any Sleep Tonight
* Episode 3: Fate's Blood-Red Threads
* Episode 4: Tears, Tragedy, and Bloodlust
* Episode 5: She's Here
* Episode 6: Sakebe
User

**Users** are a form of identity in Hackmud.

## In-Game

Users are interacted with through the game client and provide each player with a unique gameplay state. When scripts are ran, it is always ran under the current user's context, meaning subscripts such as `accts.xfer\_gc\_to` would only be able to affect the 'caller's GC. After launching the client, players are prompted to choose an active user or create a new one. Users can then be switched from and new users can be created at any time.

Players start Hackmud with 2 users, which are both required to be made for a full completion of Trust's vLAN. Additional users can be purchased using Bits, with no known cap. Each user has their own set of GC and upgrades.

## In-Lore

The concept of singular entities having access to multiple users in Trust's domain appears to also be an established concept in the game's story. Mallory has been observed creating a very large amount of users to infiltrate Trust's dev environment.

## References

1. ↑ eve.monitor {mallory:true, pass:"salvationtroll"}
Bigbot

Bigbot

**Bigbot** is an operator that acts as an amalgamation of every member of The Thirteen, who is controlled mainly by `indust\_sweepr\_lon\_dist\_21`. Their axiom is Wild.

## Summary

Bigbot was initially the self-appointed nickname given to `indust\_sweepr\_lon\_dist\_21`, who had created stories where he bestowed himself as royalty and went on adventures on the moon. Upon proper pressing for details, the story reveals the sweeper's egress from Trust's domain, coming into brief contact with Risk who reproved him. Based on the contents of `robovac\_muldrake`'s sanctos, the sweeper likely did this countless times.

After the sweeper's electoral victory in the fourth robovac revolution, the rest of the Thirteen paid a visit to the sweeper's sanctos and led him to `robovac\_muldrake`'s sanctos. Following the events of Monuments + Beacons, himself and the rest of the Thirteen were reproved by Risk into a single operator -- Bigbot.

## Notes

* Bigbot is, so far, the first known Operator to have been initially created following the establishment of Trust's domain.
* When speaking as `indust\_sweepr\_lon\_dist\_21`, Bigbot speaks in extremely simplistic language in all-caps, not dissimilar to packbots.
* Bigbot is notable for being able to effortlessly communicate with Risk, seemingly immune to the debilitating effects that Risk's presence has on most sentiences in Trust's domain.

## References

1. ↑ eve.monitor{bigbot:true,pass:"thisuncivilrule"}
2. ↑ https://hackmud-dtr.github.io/bigbot.html
3. ↑ robovac\_muldrake.plotter{being:"sentience",enter:true,seek:"infirmary",read:"clipboard"}
4. ↑ https://hackmud-dtr.github.io/bigbot\_2.html
5. ↑ eve.monitor{bigbot:true,pass:"thisuncivilrule"}
The Thirteen

**The Thirteen** are a group of robovacs that have conspired with one-another several times to produce change in the MUD. Though most attempts were not wildly successful, The Thirteen have been a crucial set of characters for advancing the story of Hackmud, as their exploration has led to the revealing of several revalatory details. The Thirteen's antics have been the subject of several in-game events, named the "*Robovac Revolutions*", which have taken place every November 5th (or close to it) since the game's launch.

The Thirteen currently reside in the MUD as the operator Bigbot, following the events of Monuments + Beacons.

The group are based off the real-life Gunpowder Plotters, a group of English catholics who plotted to assassinate King James I on November 5th, 1605. Several members of the group (and the entirety of the group during the first revolution) are named after members of this plot.

## Members

The membership of The Thirteen has been altered several times since the first revolution. The following is a list of members of The Thirteen during each major event they've been involved in:

### robovac\_revolution\_v1

Several members of this revolution would not return. Returning members to future revolutions are marked with **bold text**:

* **robovac\_tresham**
* robovac\_t\_wintour
* robovac\_j\_wright
* **robovac\_percy**
* **robovac\_fawkes**
* robovac\_keyes
* robovac\_bates
* robovac\_r\_wintour
* robovac\_c\_wright
* robovac\_grant
* robovac\_rookwood
* robovac\_digby
* **robovac\_catesby**

### robovac\_revolution\_v2

While still a member of The Thirteen, `robovac\_catesby` was missing in action during this event.

* robovac\_fawkes
* robovac\_tresham
* robovac\_percy
* robovac\_muldrake (was shunned out of the Thirteen at the end of the event)
* robovac\_idp1p1
* indust\_sweepr\_lon\_dist\_21

* robovac\_121\_59\_32\_110
* robovac\_19\_51\_0\_26
* robovac\_13\_1\_10\_126
* robovac\_099\_108\_117\_101
* robovac\_pseudonymous
* robovac\_shaaan
* robovac\_xan

### robovac\_revolution\_v3

`indust\_sweepr\_lon\_dist\_21` had gone missing during this event.

* robovac\_tresham
* robovac\_fawkes
* robovac\_percy
* robovac\_catesby
* robovac\_idp1p1
* robovac\_xan

* robovac\_191\_0\_2\_25
* robovac\_11\_134\_2\_221
* robovac\_shonn
* robovac\_aldgate
* robovac\_pseudonymous
* robovac\_91\_2\_31\_111

### robovac\_revolution\_v4

robovac\_muldrake was allowed back into The Thirteen starting with this event.

* robovac\_tresham
* robovac\_muldrake
* robovac\_fawkes
* robovac\_percy
* robovac\_catesby
* robovac\_idp1p1
* indust\_sweepr\_lon\_dist\_21 (non-present, but was a viable candidate to lead The Thirteen)
Policy:Spoilers

## Our Spoiler Policy

Hackmud is, fundamentally, a puzzle game. Handing out solutions to puzzles doesn't help anyone solve a puzzle; it helps them bypass it. Our goal is to teach players how to solve puzzles, not how to bypass the puzzles by entering someone else's answer blindly. For this reason, the hackmud wiki has a policy against including information that would directly spoil the solutions to puzzles players are expected to solve. We are a wiki, not a walkthrough.

**Contributors are encouraged to remove information from the wiki that could constitute puzzle spoilers.**

## What Is Considered a Spoiler?

Common spoilerific topics include, but are not necessarily limited to:

* Most information about locks -- such as lists of answers, strategies for solving the lock, in-depth explanations of outputs or discussion about their synergy with other locks.
	+ DATA\_CHECK currently is an exception to this policy, because a game-provided script reveals precisely how it works. That script is now difficult-to-find, which can make DATA\_CHECK unfair to new players. Additionally, the lock is intimately related to game lore, so avoiding all spoilers related to it would render the wiki pointless.
* Information that can be used to solve NPC corporation scripts.
* Any parts of events that can be used to obtain a tangible high-level gameplay advantage, with special care taken to avoid spoiling what the debris pieces from robovac\_revolution\_v3 are, or "the thing" from Trust's `eve.monitor` output.

## Exceptions

Some information that is exempt from this policy:

* Lock information that is revealed in the vLAN. EZ\_21 is unlocked with `"open"`, `"unlock"` and `"release"`. EZ\_35 takes the digits 0 to 9; these 2 locks and their solutions are handed to the player by the game and are used for the purposes of examples in places on the wiki.
* Outputs from solved events that do not provide a competitive advantage with respect to the core gameplay loop.

## Story Spoilers

Our explanations of the in-game lore, while heavily laden in spoilers for the story itself, are displayed without spoiler warnings. Story elements are typically divulged through in-game events that, following their completion, either become inaccessible or the trailheads that are used to begin them fall out of visibility in-game. These events are also usually extreme undertakings for a solo player, as they typically require an extended community effort to solve. For this reason, we spoil story elements.
Osanai Kokoro Debut Live

## Main Information

* **Idol︰Osanai Kokoro**
* **Coord︰Miracle Peach Coord**
* **Song︰**Steps -brandnew myself-（Pripara）
* **Stage︰**Dream Line Stage

## Live

### **On The Stage**

The music began to sound，Kokoro began to dance to her halo began to emerge.

Fulfilling, only you dream

Let me listen to your voice

Because I want to believe at any time

Let's walk a step further

If you pile up even a small step

I wonder if I will reach someday far away

There are times when I think I will be defeated

Let's go absolutely

Me new me

To this expansive sky

To the Nestle Wind

Like a beautiful flower gently blooming

I want you to love me

Fulfilling, only you dream

Let me listen to your voice

Because I want to believe at any time

Let's walk a step further
Sentience

Most entities in hackmud are a sentience, from players to NPCs.

Sentiences are able to control multiple users as demonstrated by Mallory and any player sentience.

Player sentiences are seemingly created (or reawakened?) by Trust upon starting the game for the first time, while NPC sentiences seem to have been around long before player sentiences started turning up.
Yozora Kasumi

**Singer** | Miho from AIKATSU STARS

Yozora is a canon character, used by YukiTomoe.

## Perosnality

Yozora is pretty laid back, and charismatic. She is quick to show affection. She also can be serious if the situation calls for it. She cares a lot about others.

## Appearence

Yozora is a tall teenage girl with long brown hair that fades into tan. She has purple eyes.

## Relationships

* Yuki Tomoe: Her friend. She treats Yuki like her younger brother, and cares a lot about him.
Hajime Fujiwara

**Singer** | Saki Fujita

Hajime is a major character in the RP.

## Personality

Shy at first, but is really romantic and affectionate to the point of seeming perverted.

## Relationships

* Seto Vessalius: Hajime took interest in Seto soon after he transferred in. Seto often misunderstands Hajime's attempts to confess his feelings as an attempt to do something pervy.

## Trivia

* Yuki calls him "The One Who Rarely Gets To Be Happy".
Makoto American Christmas/New Years Live!

Idol: **Makoto Kagemaki**

Coord: **Hatsune MIku's Christmas Coord**

Song: Santa Baby**(Glee Version)**

Stage: **City Night Road Stage**(Only the start stage,not the walkway)

Special Appeal:

## Performance

Makoto:\*appears\*Minna!!I have a special present for y'all today!!

Everyone: Eh??...

Makoto: Let's Go,American Style!\*speaks english\*

Everyone\*blinks twice,then go crazy\*EH?!

Makoto: Now,Music start,Santa Baby...

People around the world watched this show.

* Lyrics

Santa baby, slip a sable under the tree, for me

I've been an awful good girl

Santa baby, and hurry down the chimney tonight

Santa baby, an out-of-space convertible too, light blue

I'll wait up for you dear

Santa baby, and hurry down the chimney tonight

Think of all the fun I've missed

Think of all the fellas that I haven't kissed

Next year I could be oh so good

If you'd check off my Christmas list

Boo doo bee doo

Santa baby-,

**("Special Appeal")**

**("Clock Circus!!)"**

(forgot to mention one little thing, a ring)

I don't mean a phone

Santa baby, and hurry down the chimney tonight

Hurry down the chimney tonight

Hurry down the chimney...

**At that second she looked at Yoru,putting her hand as if she was pointing to him,making him blush.**

Tonight..

She finish but then suddenly started to fall.

Makoto: Oh...\*she falls onto the ground,knocked out,breathing hard.

Everyone: EH?!
Yuki Tomoe

Yuki Tomoe (birthname: Asmodeus Tomoe, Demon of Lust) is an idol and main character of the user of the same name.

## Personality

He has a devious personality, which often switches out with a more shy and cute personality, which makes people think he's strange. He can be helpful at times, but chooses not to be. He's also very touchy-feely, as seen in episode two. He can be serious when it involves Seto, though.

## Relationships

* Sakutaro Sakurai: His childhood friend and lover. They get along well, and are really close.
* Seto Vessalius: Seto is Yuki's younger half-brother, whom lost his memories and left the family prior to the series.
* Hajime Fujiwara: He gives Hajime advice on how to confess to Seto.
* Kousuke Ryūgamine: Though their exact relationship isn't shown, the two often fight.
* Oracle: Wants nothing to do with her. Unfortunately for him, Oracle often appears around him, which makes him very mad.

## Aura

Yuki's aura consists of multicolored roses, snowflakes, and black feathers. If it progresses, a cyan chain arch will appear along with blue teardrops.

## History

Yuki'smfirst six years of life where happy, as his parents were still alive, and he lived peacefully with his parents, older brother Koji, and half-younger brother Seto. At some point, his parents died, and Seto went to live with the his uncle. He joined Rainbow Academy, and spent one year there. He learned Seto would be coming to the school, and prepeared to meet his brother, who had forgotten about him. In the second episode, the dark plot of the story was revealed when he was the victim of an attempted rape. After the incident, he fell in love with his childhood friend, Sakutaro Sakurai.

## Songs

* Dreaming Bird
* Rebellion Stars!
* LOVELESS WORLD
* Mijuku Dreamer

## Trivia

* His most obvious flaw is his sometimes less than energetic personality.
* He enjoys reading BL manga.
* He writes fanfictions in his free time.
* He is labeled the "Adorable Angel of Death".
* He can't sleep without a plush manatee.
* It is revealed he is anemic in episode 3.
* He has been murdered eight times, but his soul can create an exact replica of his body to live in within minutes.
* He is known to read Reddit's "Nosleep".
* It is stated that he's the kind of person who can panic at the mention of some words and ideas.
* He is narcoleptic.
* He does things that purposefully make the reader think if doing the wrong thing will resort in a better outcome, this is to deepen AiColor's subtle themes of sensitive topics, and how something should be handled.

## Nicknames

 Sakutaro Sakurai
 Makoto Kagemaki
"Leader"
Saionji Arisa Debut Live

## Main Information

* **Idol︰**Saionji Arisa
* **Coord**︰Blue Sky March Coord（Pripara XD）
* **Song︰**BRAND NEW WORLD（Prizmmy☆）
* **Stage**︰Heart Ski♡ps/Stage

## Before the Live

Arisa**︰**Today is my first performance as an idol！I will certainly put my best side of the performance for everyone to see！

Arisa run to the Fitting Room and put his ID and his Aikatsu！ cards changing into his coord and then poses

## Live

### **On The Stage**

The music began to sound，Arisa began to dance to her halo began to emerge.

YES! Raise the index finger and "Take me with this finger!"

Let's start a strategy Our BRAND NEW WORLD

I also want to do

Toco want to go

A lot of children

No treatment

It appears in this eye

The world rules

To the last to cool

no no no no no

I am talking about today's kodomo

Even adults used to codomo

Prismy lap to party lock

Here please come

Every day it's only fun

So getting in the best

All the stressful adults

More relaxed and Yo!

Are You Ready? To Go!

YES! Raise the index finger and "Stop on this finger!"

Start a strategy Everyone is the leading character

It's already pressed only Just walking

Every day goodbye Our BRAND NEW WORLD

I want to take a day off cram school for about a day.

I do not know what private is also good

Compared to that child with stinking

Please Mom Please calm down.

I want to eat ice cream I want to watch that TV.

I want to dance better

I do not know the stability of the future

It is OK OK Don Mai

Only the days without learning

I want to play till the end of the rice

I like my clothes and I'm shiny

If such a day everyday alright!

Are You Ready, OK?

Nobody has any concerns

Are you looking for whereabouts?

YES! Raise the index finger and "Stop on this finger!"

Start a strategy Everyone is the leading character

It's already pressed only Just walking

Every day goodbye Our BRAND NEW WORLD

WORLD !! If you spread out the invisible map to adults

Draw a dream that you can not hold

It's already pressed only Just walking

Every day goodbye Our BRAND NEW WORLD
Osanai Kokoro

**Osanai Kokoro**（小山內 こころ）is an idol from Aikatsu! Colorful!! Wikia，is a cute idol

## Appearance

Has a orange red hair，blue violet eyes，short hair，head of the left side of the tail tied，bangs bifurcated

## Personality

Kokoro is an energetic and hyper girl，who never gets tired easily，sometimes very quiet，seemingly cold、then less，in fact，very lively and outgoing，very good wins (loss of heart is very heavy)

## Aura

There are a lot of love around，there are a lot of rainbows and angel feathers

## Songs

* Steps -brandnew myself-（Pripara）
* Sugarless×Friend（Pripara）
* Kariyama and GIRL ☆ Yeah!（Pripara）

## Coord

* Miracle Peach Coord
* Peach Stripe Coord
* Sweet Milky Ange Coord
Strawberry Trapper Prince Coord

The Strawberry Trapper Prince Coord is a rare sexy/cool-Coord from Devious Devil.

## Vest

A grey button-up shirt with a hot pink tie and black vest. The sleeves are slightly rolled up to reveal a black wristband.

## Boots

Black knee length boots with hot pink socks and shoelaces.

## Headset

A black headset with a hot pink microphone.
Script

**Scripts** are the primary means of interfacing with the world of Hackmud. Nearly everything in-game is presented by, or formed from, scripts. Hackmud utilises a fully-featured JavaScript environment, allowing for players to create their own scripts and upload them to the game for use by themself and other players.

## Trust Scripts

*(Main article: Trust Scripts)*

Trust scripts are a core set of game-provided scripts, created by Trust. These scripts allow for interaction with the majority of the game's mechanics, such as managing the GC and upgrades of users, as well as provides sector listings for all public, user-created scripts. Trust scripts, while usable in malicious player scripts to do damage, will themselves always do exactly what they say and can be fully trusted.

Trust scripts, unlike all other types of scripts, show up with an orange username (E.G: `trust.script`), as opposed to the standard `user.script` coloring. `scripts.get\_access\_level` will also identify such scripts as `TRUST`. It is also worth noting that not every game-provided script is necessarily a trust script, as NPC corp scripts and many in-game events do not take place on trust users.

## Player Scripts

Player-made scripts form the bulk of in-game scripts. These scripts can perform functionally any action that the script's author desires it to do. Common applications of the game's scripting environment can include infrastructure to automate the hacking of locs or scraping of NPC corporations, code to automatically manage large quantities of users or just-for-fun scripts like player-made puzzles or joke scripts.

## Locs

(Main article: Loc)

Loc scripts are special, hidden scripts used to allow other players to breach one-another. They are created when a user is initialized. They cannot be altered by players.
Guard Dog

**Fur/Hair Color** | White fur
 **Occupation** | Pet
 **Friends** | Mooch
Earl
Doozy
Shtinky Puddin
 **Likes** | Howling to Moon
Company
 **Species** | Bulldog

**Guard Dog** is a tough, tethered bulldog with a soft heart appearing in *Mutts.* He's chained outside, but Mooch, Earl, Doozy and others are making company to him.
The End of The World (Episode 17)

Idol: Yuki Tomoe

Coord: Kizuna Coord

Appeal: Koi no Dangan

Song: The End of The World (Umineko EP7)

## Lyrics

Hajimari wa itsudatta no? Ka?

Honto no koto wa dare mo oboetenai no?

Kono kara da way saibou no dokoka ni wa kitto

Kizamikokareteru hazu ne?

Demo sore wo sagasu yoyuu wa nai no,

Kami no sabaki ukeru toki ga kita kara.

Hoshi wa mawaru, itsumo to kawaranu, sokudo de

Horobi no sokudo wa kasokushite

Kono sekai ga owari wo tsugeru toki,

shiawase ni michita kane no ne ga narihibiku

Ah, sora wa Mary de, yasuraka na komoriuta no you

Dareka ga kit to tsukande kureta

te ni negai wo takisu koto go dekimasu you ni.

Ah, sore wa yagate, otozurereu no mirai no tame ni.

Yogensha wa itteta kedo...

Honto no toko wa dare shinjitai no

Kono sekai ga owaru hazu ga nai to zutto

Omoikoderiu hazune?

Demo sore wa machiganai da to kidzuku no

Kami no sabaki wo ukeri toki ga kita kara

Hoshi wa hikaru itsumo to kawaranu akarite~

Sukui no itagoe ga kikoetara

Ima sekai ga owari wo tsugeru kara

Shiawase ni michita kane no ne ga narihibiku

Ah, sore wa masa ni kiyoraka na air no sanka no you

Dareka wo kitto fukaku ai sugoto

ga dekita no narwba kitto shiawase dakedo,

Ah, sore moe yagate otozerureru oral ga areba

Tatoeba aka na sora darou to toberu naraba

Kono kurushimi yori wa sukoshi wa mashi da wa

Kono sekai ga owari tsugeru toku,

shiawase ni michita kane no ne narihibiku

Ah, sore wa Mari de, yasuraka na komoriuta no you

Dareka kitto tsukande kireta

te ni negai wo takusu koto ga dekimasu you ni

Ah, sore wa yagate, otozereru mirai no tame ni

Ah sore me yagate otozureru mirai ga areba...~
Seto Vessalius Debut Live!

## Main Information

* **Idol:** Seto Vessalius

* **Coord:** **Dark Purple Star Coord**

* **Song** - Swear To~ (Character song of Oz Vessalius from Pandora Hearts)

* **Stage:** Secret Forest Stage

## Before the Live

**Seto**: Today everything I've been fighting for it will start!

Seto run to the Fitting Room and put his ID and his Aikatsu! cards changing into his coord and then poses.

## Live

### ~**On The Stage~**

The music start to sound. Then, Seto starts to move and his aura appears.

-**Tokei no hari ga urusai n da yugamidasu gozen 0 ji n**

(**The clock's hand is noisy and begins bending towards 0 a.m.)**

-**Kagami no oku ni hisomu yami no ashioto ga kikoesou na ki ga shite**

**(I feel like I can hear the footsteps of the darkness that lurks in the inner part of the mirror.)**

-**Shoumetsu shita hazu kodoku no hahen, (**Before I know it, a fragment of loneliness that was supposed to be extinguished)

-**Itsu no ma ni ka me no mae wo fusagi azawaratteiru no sa. (**closes up before my eyes and sneers at me)

And just before start the chorus the center of his iris changes into a shiny star and his aura changes to his Professive aura.

### **~Chorus~**

-**Ushinau mono nante nanimo nai to omotteta kodoku ni mo nareta tsumori de**

(Things to lose, I thought I had none of those. I got accustomed to loneliness, but)

-**Kimi ga ore no koto hitsuyou to suru no naraba kimi no koto kesshite hitori ni shinai**

(if I'm necessary to you, then I'll definitely never leave you alone.)

-**I swear to youuuuuu, forever close to youuuuu!**

And Seto does his special appeal while he sings his last part.
Makoto Kagemaki Debut Live!!

Idol: **Makoto Kagemaki**

Coord: **Dark Starter Off Coord**

Song: **Glass Doll**

Stage: **Dark Palace Stage**

Special Appeal:

## Coord Change

Makoto went to the changing room looking at them,hoping that the demons will see her performance.She then changed into her coord and finally appeared on stage.

Oto and the rest were watching,taking some photos and videos.

Makoto looked around and gulped.

Makoto: If she can do it,then I can too!!\*does a pose to start off her performance.

## Performance

* Romaji
* English

<Poem>
**Ranhansha suru manazashi**
**Kagamigoshi ni dare ka ga miteru no?**
**(People were shocked of Makoto's voice,so bold,mighty,so..devilish)**
Veludo no omoi sora
Zawameku kaze ga kinō made to wa chigau no yo

Koe wo kikasete, sugata wo misete, watashi wo nigashite
Nē, kagi ga kowareta, torikago no naka hitori, zutto

Nagai monogatari yo, jibun dake ni mieru kusari ni
tsunagareta mama
Yume wo samayotteru, machikutabireta kao no,
**("Special Appeal")**
**("Clock Circus!!)"**
Glass no
hitomi ga futatsu
Mō yame ni shitai no ni, owari ga kowakute

Mata kuri kaesu no

**Look on the mirror and see**

**who's reflected by it?**

**(People were shocked of Makoto's voice,so bold,mighty,so..devilish)**

The rustling wind on the heavy velvet sky

is different from yesterday

Cast your voice, show your body, free me

Look, the key's broken. I'll be alone in this birdcage, forever

This is a long story as I can see I'm chained here

I wander in my dream by my longing face and both of my

**("Special Appeal")**

**("Clock Circus!!)"**

glass-like eyes

I want to quit this but I fear the end

Now, I must do it all over again

As she ended the crowd went wild,what a good show.
Dia Moroboshi

Dia is the headmistress of Rainbow Academy, despite her age. She has an unknown plan involving Yuki and Seto.

## How Characters Relate to Her Goal

* Subdirector: She is very cold to the subdirector, and doesn't trust him, though it's hinted that she has told him her goal.

* Yuki Tomoe: She wants to awaken Yuki's true abilities as an idol.
* Seto Vessalius: She thinks highly of Seto, as she believes he triggered the second level of Yuki's awakening.