Create your own District on Lindinis

**Districts on Lindinis** are player-created districts in the eperopolis (a continent spanning city) of Luthron. They can be created by anyone with theming selected by the writer, with the approval of Etzan, so long as they follow the rules outlined on this page.

Luthron is a massive city with many levels, ranging from the very wealthy to the very poor, the highly integrated to the highly segregated. The best analogue in another fictional universe would be Coruscant. As a result, there is a lot of play space to explore and work with. A district a few blocks wide of the city may feel like stepping into a whole other world relative to the next few blocks.

## Rules

### Ownership and Agency

Districts as a whole will be played by Etzan, but individual characters and NPC's who live and work in districts can be played by players. They are intended to be used as settings for character roleplay, and district creators may furnish NPC characters and locations for that purpose. Districts are not intended to be used in power-play, except in cases mediated by the DM.

### Size

Districts are understood to be small sections of a city geographically. Since Luthron is incredibly dense, even a block spanning a few towers would have an extremely significant number of people living and/or working in it. Districts can span several IRL-city sized blocks containing multiple high-rises, or a good chunk of an arcology or other large vertical city structure. Please be vague as to the size and population of your district.

### Demography

Districts may homogenously belong to one culture or economic stratum or may be pluralistic. It would be a good idea to specify who lives in the district, what economic class they belong to, and what kind of culture pervades there, and what kinds of languages they speak. Is the district a place where people work, or is it a place where people live?

In general, a certain amount of integration is to be expected in most districts: characters who do not know Tradespeak, and elites who do not know High Concoursan Aoshanti, will be at a serious disadvantage on Lindinis. Foreign languages may be spoken inside the homes of expatriate and diasporic communities, but they will also most likely know Aoshanti, or at the very least will know tradespeak.

Importantly, gentrification, flight, and demographic churn are a thing. Neighborhoods are always changing. A district which at one point was populated mostly by one type of person will likely look very different in a few decades. Buildings are knocked down and new ones are erected in their place. Entire blocks might be cleared and renovated. Keep this in mind!

### Government

Districts are not self-governing, but the cities they are a part of are. The districts may be homogenous, but the cities invariably are not, which means that districts will have to share the government of their districts with other groups. District councils exist, but they are appointed by the executives of municipalities and serve a purely advisory role for the municipal executive and legislature.

The governments of the municipalities of Lindinis are elected by popular suffrage, as are the Senators which sit in the Senate. There are property and citizenship requirements to vote in elections for Senate, as well as to stand for election. The requirements are lesser the lower down one goes.

Lindinis has a relatively cohesive political elite, and getting elected after a certain point involves joining that elite and befriending their political machines. The elites tend to be fairly open-minded so long as you speak their language, have money, and contribute to advancing their goals in some way.

### Law and crime

Districts may have elevated levels of crime to enable such things as gang roleplay, but it is to be understood that law enforcement on Lindinis has its act together. If a neighborhood becomes problematic or a place of frequent crime, violence, and smuggling of illegal goods, it will very likely be cordoned off from the rest of the city and checkpoints will be imposed at its entrances in order to prevent what goes on inside the district from affecting the surrounding districts.

Law enforcement will be handled by cities and their executives, not districts. All Lindinian laws apply within all districts. The DM will handle law enforcement.

### Architecture

In general, architecture will tend to be within the bounds of a Coruscant-like setting, furnished very differently by different cultures. It would be perfectly fine for a Lindinian to walk into a district and to have all of the shop signs be in a language they don't understand, but the street signs will be in Tradespeak (or Tradespeak and the local language stacked on top of one-another).

### Format

Districts will have their own pages. They will not be subpages of the Luthron page, but will stand on their own. At the top of the page, the intro should specify that the district is located in Luthron, on Lindinis. Districts should have formal names which sound vaguely Aoshanti, or can even have a numbered name (e.g. District 33), and an informal name which the people living there use, (e.g. Little Aratacia), though this is not necessary.

Districts are encouraged to have have their own locations, special attractions, real estate, and shops to attract people to the district. If these are sufficiently important, they can also be posted on the Luthron page.