recursal/Fanatic-Fandom huggingface dataset:
Cuckoo bird

A cuckoo bird

The **cuckoo bird** is an enemy in Animal Simulator. Its level ranges from 1 to 60. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

City

Park

Farm

Forest
Cuttlefish

A cuttlefish

The **cuttlefish** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is passive, meaning that it will swim away from the player when approached. It also has the ability to become invisible. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Ocean

Underwater grotto

## Trivia

* The cuttlefish is the first enemy to become invisible.
* The cuttlefish is the first enemy to be an octopod.
* The cuttlefish is the first enemy to have tentacles.
* The cuttlefish is the first enemy to be a mollusk.
* The cuttlefish is the first enemy to be a cephalopod.
Elephant seal (enemy)

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**This article is about the enemy. You may be looking for the boss.**

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## Elephant seal

An elephant seal

The **elephant seal** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 10 remains of its flesh upon defeat. It is not portable, therefore the player cannot bring it anywhere.

## Appearance

Beach

Cliff

Ocean

Mountains

Tundra

Underwater grotto

## Trivia

* The elephant seal is the first enemy to have flippers.
* The elephant seal is the first enemy to be a pinniped.
Coyote (boss)

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**This article is about the boss. You may be looking for the enemy.**

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## Coyote

The coyote

The **coyote** is a boss in Animal Simulator. Its level is at 45. It is the boss of the steppe of the desert. It gives the player 45 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Trivia

* The coyote is the first boss to appear in the desert.
* The coyote is the first boss to start at level 45.
Bee

* Drone
* Worker

The **bee** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is neutral, meaning that it will attack the player when provoked. Workers only have the ability to paralyze the player. It either appears alone or in groups of 3. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Bird-of-paradise

* Male
* Female

The **bird-of-paradise** is an enemy in Animal Simulator. Its level ranges from 20 to 300. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Rainforest

Volcano
Anchovy

An anchovy

The **anchovy** is an enemy in Animal Simulator. Its level ranges from 1 to 360. It is passive, meaning that it will swim away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

River

Pond

Ocean

Underwater grotto
Conure

A conure

The **conure** is an enemy in Animal Simulator. Its level ranges from 1 to 160. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Farm

Beach

Rainforest
Ant

* Drone
* Worker

The **ant** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Barracuda

A barracuda

The **barracuda** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Ocean

Underwater grotto
Arctic shrew

An arctic shrew

The **arctic shrew** is an enemy in Animal Simulator. Its level ranges from 1 to 250. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

City

Park

Swamp

Lake

Grassland

Tundra

Cave

## Trivia

* The arctic shrew is the first enemy to appear in the tundra.
* The arctic shrew is the first enemy to appear in Zootopia.
Opening and Closing to A Charlie Brown Christmas (2002 Paramount Home Entertainment VHS)

Here is the Opening and Closing to A Charlie Brown Christmas (2002 Paramount Home Entertainment VHS).

### Opening

1. Coming to Videocassette and DVD Screen
2. Charlotte's Web 1 and 2 Trailer
3. Now Available on Videocassette and DVD Screen
4. Nick Jr. and Nickelodeon Christmas Videos Trailer
5. Jimmy Neutron: Boy Genuis Trailer
6. Peanuts Videos Trailer
7. Spongebob Squarepants Videos Trailer
8. Feature Presentation Logo (A Viacom Company)
9. Paramount FBI Warning
10. Paramount 90th Anniversary Logo (2002)
11. Start of the Program

### Closing

1. End Credits
2. Paramount 90th Anniversary Logo (2002) (Still)
Basking shark

The basking shark

The **basking shark** is a boss in Animal Simulator. Its level is at 180. It is the boss of the underwater grotto. It gives the player 180 remains of its flesh upon defeat. It is not portable, therefore the player cannot bring it anywhere.

## Trivia

* The basking shark is the first boss to appear in the underwater grotto.
Dragonfly

A dragonfly

The **dragonfly** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Apartment

The apartment

The **apartment** is a world in Animal Simulator. The recommended level to go here is level 1. It has a doorway to the city. There is no boss in this world.

## Enemies

*Main category:* Category:Apartment enemies

## Locations

The lobbyThe stableThe laundry roomThe elevatorsThe hallwayThe living roomThe balconyThe dining roomThe kitchenThe bathroomThe kid's roomThe bedroomThe study roomThe gaming roomThe penthouse

## Trivia

* The apartment is the first world to have the multiple locations all at once (there is more than one living room here because of the elevators and hallways).
* The map of the apartment is a modern apartment.
Fanaloka

A fanaloka

The **fanaloka** is an enemy in Animal Simulator. Its level ranges from 10 to 300. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Beach

Cliff

Rainforest

Volcano
Bittern

A bittern

The **bittern** is an enemy in Animal Simulator. Its level ranges from 1 to 80. It is passive, meaning that it will fly away from the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

River

Pond
Ceratosaurus

A Ceratosaurus

The **Ceratosaurus** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Blobfish

A blobfish

The **blobfish** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is neutral, meaning that it will attack the player when provoked. It also has the ability to paralyze the player. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Ocean

Underwater grotto

## Trivia

* The blobfish is the ugliest of all enemies.
Antechinus

An antechinus

The **antechinus** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is passive, meaning that it will run away from the player when approached. It only appears alone. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Basilosaurus

A Basilosaurus

The **Basilosaurus** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 40 remains of its flesh upon defeat. It is not portable, therefore the player cannot bring it anywhere.

## Appearance

Ocean

Underwater grotto
Beaver (playable animal)

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**This article is about the playable animal. You may be looking for the enemy.**

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## Beaver

* Adult
* Kit

## Information

### Special abilities

Fast swimming speed
Underwater diving
Wood destruction

### Diet

Herbivore

The **beaver** is a playable animal in Animal Simulator. It costs 7 diamonds to play as it. If the player doesn't have a den for it, it starts in the river. It has the ability to swim faster, dive underwater, and cause destruction by destroying wooden obstacles only. It is a herbivore.

## Skins

Beaver skin (level 1)White beaver skin (level 5)Black beaver skin (level 10)Nutria skin (level 15)Platypus skin (level 20)Capybara skin (level 25)Muskrat skin (level 30)Canada beaver skin (level 35)
## Kits

The player can have kits in their family if both buck and doe are at level 10 and they sleep in their den. Once they sleep, there is a notification that the doe is pregnant. The doe starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a kit is born. The player can pick up the kit, meaning that they can bring it to food where it is far away. The kit starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the kit or not.

## Trivia

* The beaver can both jump on land and out of water. The player can do so by making them dive downwards and swim upwards quicky. The more the player dives deeper, the higher they jump.
* One of the beaver skins is a platypus. Platypuses in real life lay eggs while platypuses in the game can't because they become pregnant instead. This is probably because platypuses are mammals like beavers.
Blue-spotted ribbontail ray

A blue-spotted ribbontail ray

The **blue-spotted ribbontail ray** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is neutral, meaning that it will attack the player when provoked. It also has the ability to paralyze the player. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Ocean

Underwater grotto
Elephant (playable animal)

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**This article is about the playable animal. You may be looking for the enemy.**

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## Elephant

* Bull
* Cow
* Calf

## Information

### Special abilities

Scent
Charge
Destruction
Ranged attack
Trumpeting

### Diet

Herbivore

The **elephant** is a playable animal in Animal Simulator. It costs 8 diamonds to play as it. If the player doesn't have a den for it, it starts in the savanna of the grassland. It has the ability to smell enemies from afar, charge, cause destruction by destroying obstacles, attack enemies within a distance, and trumpet at enemies. It is a herbivore.

## Skins

African elephant skin (level 1)Asian elephant skin (level 5)White elephant skin (level 10)Black elephant skin (level 15)Blue elephant skin (level 20)Pink elephant skin (level 25)Mammoth skin (level 30)Platybelodon skin (level 35)
## Calves

The player can have calves in their family if both bull and cow are at level 10 and they sleep in their den. Once they sleep, there is a notification that the cow is pregnant. The cow starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a calf is born. The player cannot pick up the calf, but they can bring food from afar to it. The calf starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the calf or not.

## Trivia

* Unlike all animals that have the ability to attack enemies within a distance indefinitely, the elephant has a fuel bar whenever it takes water. The elephant can take water up to 70 at level 1 and 5,070 at level 1,000. They can use water to replenish themselves from low health or attack enemies. The more water the elephant collects, the more points the player earns for healing or attacking.
	+ This makes it the first playable animal to have a fuel bar.
* The elephant is the first playable animal to trumpet at enemies.
* The elephant cannot jump at all.
* The elephant is the first playable animal to be a proboscidean.
Beagle

A beagle

The **beagle** is an enemy in Animal Simulator. Its level ranges from 1 to 120. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Park

Forest

Beach
Fur seal

A fur seal

The **fur seal** is an enemy in Animal Simulator. Its level ranges from 10 to 200. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Beach

Cliff

Ocean

Mountains

Tundra
Angelfish

An angelfish

The **angelfish** is an enemy in Animal Simulator. Its level ranges from 1 to 140. It is passive, meaning that it will swim away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Apartment

Ocean
Dolphin (playable animal)

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**This article is about the playable animal. You may be looking for the enemy.**

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## Dolphin

* Adult
* Calf

## Information

### Special abilities

Fast swimming speed
Underwater diving
Echoloctaion
Chirping

### Diet

Piscivore

The **dolphin** is a playable animal in Animal Simulator. It is for free. If the player doesn't have a den for it, it starts in the ocean. It has the ability to swim faster, dive underwater, echolocate enemies, and chirp at them. It is a piscivore.

## Skins

Bottlenose dolphin skin (level 1)Striped dolphin skin (level 5)Black dolphin skin (level 10)White dolphin skin (level 15)Short-beaked common dolphin skin (level 20)Hourglass dolphin skin (level 25)Amazon river dolphin skin (level 30)Porpoise skin (level 35)
## Calves

The player can have calves in their family if both bull and cow are at level 10 and they sleep in their den. Once they sleep, there is a notification that the cow is pregnant. The cow starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a calf is born. The player cannot pick up the calf, but they can bring food from afar to it. The calf starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the calf or not.

## Trivia

* The dolphin is the first playable to start in the ocean.
* The dolphin is the first playable animal to echolocate enemies.
* The dolphin is the first playable animal to chirp at enemies.
* The dolphin cannot jump on land. Instead, it can only jump out of water. The player can do so by making them dive downwards and swim upwards quicky. The more the player dives deeper, the higher they jump.
* The dolphin is the first playable animal to have flippers.
* The dolphin is the first playable animal to be a cetacean.
* The dolphin is the first playable animal to be a toothed whale.
Gecko (enemy)

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## Gecko

* Beach and rainforest
* Desert and cave

## Information

### Worlds

Beach
Rainforest
Desert
Cave

### Hostility

Passive

The **gecko** is an enemy in Animal Simulator. Its level ranges from 10 to 250. It is passive, meaning that it will run away from the player when approached. It only appears alone. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Beach

Rainforest

Desert

Cave
Earwig

An earwig

The **earwig** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Gigantoraptor

A Gigantoraptor

The **Gigantoraptor** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 9 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Fantasy realm

The icon for the fantasy realm

**Fantasy realm** is a world in Animal Simulator. The recommended level to go here is level 20. It has no doorways to any world. The dragon is the boss of this world. The secret boss here are Cerberus and Ammit. The player can only unlock it if they defeat the boss of the mountains.

## Enemies

*Main category:* Category:Fantasy enemies

## Boss

Dragon

Cerberus (secret boss)

Ammit (secret boss)

## Locations

The beachThe forestThe fieldThe villageThe castleThe templeThe ruinsThe pyramidThe mountainsThe caveThe volcano

## Trivia

* The player unlocking the fantasy realm by defeating the mountain boss is a reference to the player unlocking Olympus by unlocking Mountains 3 in Rodeo Stampede.
* The map of the fantasy realm is Tutoriala, an original fantasy world.
	+ This makes the fantasy realm the first world to have an original map design instead of an existing country or continent.
* The fantasy realm is the first world to have two words.
Gibbon

A gibbon

The **gibbon** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Alligator (enemy)

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## Alligator

An alligator

The **alligator** is an enemy in Animal Simulator. Its level ranges from 1 to 100. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

City

Forest

Swamp

Lake
Bowhead whale

The bowhead whale

The **bowhead whale** is a boss in Animal Simulator. Its level is at 360. It is the boss of the underground reef of the underwater grotto. It gives the player 360 remains of its flesh upon defeat. It is not portable, therefore the player cannot bring it anywhere.

## Trivia

* The bowhead whale is the first enemy to be a baleen whale.
Flycatcher

A flycatcher

The **flycatcher** is an enemy in Animal Simulator. Its level ranges from 1 to 40. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

City

Park

Farm

Woodland

Field

## Trivia

* The flycatcher is the first enemy to appear in the woodland and field.
* The flycatcher is the first enemy to range from level 1 to 40.
Anaconda

An anaconda

The **anaconda** is an enemy in Animal Simulator. Its level ranges from 1 to 300. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 10 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Swamp

Beach

Cliff

Rainforest

Desert

Volcano
Crane

A crane

The **crane** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Swamp

Lake

Desert

Temple
Clownfish (enemy)

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**This article is about the enemy. You may be looking for the playable animal.**

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## Information

### Worlds

House
Apartment
Ocean
Underwater grotto

### Hostility

Passive

The **clownfish** is an enemy in Animal Simulator. Its level ranges from 1 to 360. It is passive, meaning that it will swim away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Apartment

Ocean

Underwater grotto
Giraffe (enemy)

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**This article is about the enemy. You may be looking for the playable animal.**

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## Information

### Worlds

Beach
Cliff
Grassland
Rainforest
Desert
Volcano

### Hostility

Neutral

The **giraffe** is an enemy in Animal Simulator. Its level ranges from 10 to 300. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Beach

Cliff

Grassland

Rainforest

Desert

Volcano

## Trivia

* The giraffe is the first enemy to be a giraffid.
Brumby

A brumby

The **brumby** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Farm

Swamp

Beach

Grassland

Rainforest

Desert

Mountains
Dugong (playable animal)

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## Dugong

* Adult
* Calf

## Information

### Special abilities

Fast swimming speed
Underwater diving

### Diet

Herbivore

The **dugong** is a playable animal in Animal Simulator. It costs 9 diamonds to play as it. If the player doesn't have a den for it, it starts in the ocean. It has the ability to swim faster and dive underwater. It is a herbivore.

## Skins

Dugong skin (level 1)West Indian manatee skin (level 5)Amazonian manatee skin (level 10)African manatee skin (level 15)Steller's sea cow skin (level 20)Cuesta sea cow skin (level 25)Prorastomus skin (level 30)Mermaid manatee skin (level 35)
## Calves

The player can have calves in their family if both bull and cow are at level 10 and they sleep in their den. Once they sleep, there is a notification that the cow is pregnant. The cow starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a calf is born. The player cannot pick up the calf, but they can bring food from afar to it. The calf starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the calf or not.

## Trivia

* The dugong cannot jump on land. Instead, it can only jump out of water. The player can do so by making them dive downwards and swim upwards quicky. The more the player dives deeper, the higher they jump.
* The dugong is the first playable animal to be a sea cow.
Bison (boss)

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**This article is about the boss. You may be looking for the enemy.**

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## Bison

The bison

The **bison** is a boss in Animal Simulator. Its level is at 70. It is the boss of the prairie of the grassland. It gives the player 70 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Trivia

* The bison is the first boss to appear in the grassland.
	+ It is also the first boss to appear in a certain location of a world, akin the prairie found in the grassland.
* The bison is the first boss to start at level 70.
Eel (enemy)

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**This article is about the enemy. You may be looking for the playable animal.**

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## Information

### Worlds

Ocean
Underwater grotto

### Hostility

Hostile

The **eel** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Ocean

Underwater grotto

## Trivia

* The eel is the first enemy to have a serpentine body.
Coelacanth

A coelacanth

The **coelacanth** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Ocean

Underwater grotto
Gemsbok

A gemsbok

The **gemsbok** is an enemy in Animal Simulator. Its level ranges from 10 to 140. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Amazon river dolphin

An Amazon river dolphin

The **Amazon river dolphin** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is hostile, meaning that it will attack the player when approached. It also has the ability to echolocate the player. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Swamp

Lake

Desert
Eclectus

* Male
* Female

The **eclectus** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Neighborhood

Apartment

City

Farm

Forest

Beach

Rainforest

Desert
Civet

A civet

The **civet** is an enemy in Animal Simulator. Its level ranges from 10 to 160. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Grassland

Rainforest

## Trivia

* The civet is the first enemy to be a viverrid.
Donkey (enemy)

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**This article is about the enemy. You may be looking for the playable animal.**

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## Information

### Worlds

Farm
Desert

### Hostility

Neutral

The **donkey** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Farm

Desert

## Trivia

* The donkey is the first enemy to be a perissodactyl.
* The donkey is the first enemy to be an equine.
Duck (playable animal)

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## Duck

* Adult
* Ducklings
* Eggs

## Information

### Special abilities

Flight
Fast swimming speed
Quacking

### Diet

Omnivore

The **duck** is a playable animal in Animal Simulator. It costs 5 diamonds to play as it. If the player doesn't have a den for it, it starts in the farm. It has the ability to fly, swim faster, and quack at enemies. It is an omnivore.

## Skins

White duck skin (level 1)Black duck skin (level 5)Cayuga duck skin (level 10)Swedish blue duck skin (level 15)Mandarin duck skin (level 20)Mallard skin (level 25)Loon skin (level 30)Puffin skin (level 35)
## Ducklings

The player can have ducklings in their family if both drake and hen are at level 10 and they sleep in their den. Once they sleep, there is a notification that the hen has laid an egg. The hen starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a duckling has hatched out. The player cannot pick up the duckling, but they can bring food from afar to it. The duckling starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the duckling or not.

## Trivia

* The duck cannot jump. Instead, it takes off in the air. It can also land on water.
	+ This makes it the first playable animal to both land on solid ground and water.
* The duck is the first playable animal to quack at enemies.
* The duck is the first playable animal to be a waterfowl.
* Unlike real ducks, it is only a herbivore from version 0.0.4-0.2.0. This is probably because farmers usually feed them corn.
Bush baby

A bush baby

The **bush baby** is an enemy in Animal Simulator. Its level ranges from 10 to 160. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Grassland

Rainforest

## Trivia

* The bush baby is the first enemy to be a galago.
Capuchin

A capuchin

The **capuchin** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Emperor penguin

An emperor penguin

The **emperor penguin** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is passive, meaning that it will run away from the player when approached. It either appears alone or in groups of 4. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Ocean

Tundra

Underwater grotto
Asiatic lion

* Lion
* Lioness

The **Asiatic lion** is an enemy in Animal Simulator. Its level ranges from 10 to 180. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 6 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Grassland

Rainforest

Desert
Dilophosaurus

A Dilophosaurus

The **Dilophosaurus** is an enemy in Animal Simulator. Its level ranges from 20 to 160. It is hostile, meaning that it will attack the player when approached. It also has the ability to poison the player and attack them within a distance. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Black tiger shrimp

A black tiger shrimp

The **black tiger shrimp** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Ocean

Underwater grotto
Bear (enemy)

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## Bear

* Forest, river, and mountains
* Desert and temple

## Information

### Worlds

Forest
River
Desert
Mountains
Temple

### Hostility

Hostile

The **bear** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Forest

River

Desert

Mountains

Temple

## Trivia

* The bear is the first enemy to be an ursine.
Bison (enemy)

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## Bison

A bison

The **bison** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 8 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Forest

Grassland

Desert

Mountains
Flounder

A flounder

The **flounder** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is neutral, meaning that it will attack the player when provoked. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Ocean

Underwater grotto
Bettong

A bettong

The **bettong** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is passive, meaning that it will run away from the player when approached. It only appears alone. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Eel (playable animal)

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## Eel

* Adult
* Elver
* Eggs

## Information

### Special abilities

Fast swimming speed
Underwater diving
Underwater breathing
Paralyzing damage

### Diet

Piscivore

The **eel** is a playable animal in Animal Simulator. It costs 9 diamonds to play as it. If the player doesn't have a den for it, it starts in the ocean. It has the ability to swim faster, dive and breathe underwater, and paralyze enemies. It is a piscivore.

## Skins

Moray eel skin (level 1)Ribbon eel skin (level 5)American eel skin (level 10)European eel skin (level 15)Conger eel skin (level 20)Electric eel skin (level 25)Pelican eel skin (level 30)Snipe eel skin (level 35)
## Elvers

The player can have elvers in their family if both male and female are at level 10 and they sleep in their den. Once they sleep, there is a notification that the female has laid an egg. The female starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that an elver has hatched out. The player cannot pick up the elver, but they can bring food from afar to it. The elver starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the elver or not.

## Trivia

* The eel cannot jump on land. Instead, it can only jump out of water. The player can do so by making them dive downwards and swim upwards quicky. The more the player dives deeper, the higher they jump.
* Like the goldfish, owl, eagle, frog, crab, vulture, shark, clownfish, octopus, grouper, mahi-mahi, lobster, seahorse, squid, pufferfish, fish, stingray, jellyfish, marlin, hyena, and axolotl, the female is larger than the male.
* The eel is the first playable animal to have a serpentine body.
Asian lady beetle

An Asian lady beetle

The **Asian lady beetle** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is neutral, meaning that it will attack the player when provoked. It also has the ability to poison the player. It either appears alone or in groups of 3. It gives the player 7 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.
Dumba

* Male
* Female

The **dumba** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is neutral, meaning that it will attack the player when provoked. It either appears alone or in groups of 3. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Apartment

City

Rainforest

Desert

## Trivia

* The dumba is the first enemy to be a livestock.
* The dumba is the first enemy to be an ungulate.
* The dumba is the first enemy to be an artiodactyl.
* The dumba is the first enemy to be a ruminant.
* The dumba is the first enemy to be a bovid.
* The dumba is the first enemy to be a caprine.
Cockroach

A cockroach

The **cockroach** is an enemy in Animal Simulator. Its level ranges from 20 to 180. It is hostile, meaning that it will attack the player when approached. It also has the ability to be immune to poison. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Trivia

* The cockroach's hostile behavior is a reference to cockroaches being annoying in real life. However, the annoyance doesn't kill anyone unlike in the game.
Boubou

A boubou

The **boubou** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is passive, meaning that it will fly away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Neighborhood

City

Park

Farm

Swamp

Grassland

Rainforest

Desert

## Trivia

* The boubou is the first enemy to appear in an online educational game.
Blue-footed booby

A blue-footed booby

The **blue-footed booby** is an enemy in Animal Simulator. Its level ranges from 10 to 140. It is hostile, meaning that it will attack the player when approached. It either appears alone or in groups of 3. It gives the player 4 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

Beach

Cliff

Ocean

## Trivia

* The blue-footed booby is the first enemy to have a hyphen.
Chameleon (enemy)

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## Information

### Worlds

House
Apartment
Beach
Rainforest
Desert
Volcano

### Hostility

Passive

The **chameleon** is an enemy in Animal Simulator. Its level ranges from 1 to 300. It is passive, meaning that it will run away from the player when approached. It also has the ability to become invisible. It only appears alone. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Apartment

Beach

Rainforest

Desert

Volcano
Chinese alligator

A Chinese alligator

The **Chinese alligator** is an enemy in Animal Simulator. Its level ranges from 1 to 200. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 7 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

Swamp

Lake

Temple
Ferret (playable animal)

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## Ferret

* Adult
* Kit

## Information

### Diet

Carnivore

The **ferret** is a playable animal in Animal Simulator. It costs 2 diamonds to play as it. If the player doesn't have a den for it, it starts in the hall of the house. It has the ability to climb on obstacles. It is a carnivore.

## Skins

Sable ferret skin (level 1)Panda ferret skin (level 5)White ferret skin (level 10)Black ferret skin (level 15)Marten skin (level 20)Ermine skin (level 25)Polecat skin (level 30)Weasel skin (level 35)
## Kits

The player can have kits in their family if both hob and jill are at level 10 and they sleep in their den. Once they sleep, there is a notification that the jill is pregnant. The jill starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a kit is born. The player can pick up the kit, meaning that they can bring it to food where it is far away. The kit starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the kit or not.

## Trivia

* The ferret is the first playable animal to be a mustelid.
Amur leopard

The Amur leopard

The **Amur leopard** is a boss in Animal Simulator. Its level is at 200. It is the boss of the bamboo forest of the temple. It gives the player 200 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.
Deer (playable animal)

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## Deer

* Stag
* Doe
* Fawn

## Information

### Special abilities

Charging
High jumping
Fall damage immunity
Bugling

### Diet

Herbivore

The **deer** is a playable animal in Animal Simulator. It costs 6 diamonds to play as it. If the player doesn't have a den for it, it starts in the woodland. It has the ability to charge, jump higher, be immune to fall damage, and bugle at enemies. It is a herbivore.

## Skins

White-tailed deer skin (level 1)Mule deer skin (level 5)Black deer skin (level 10)White deer skin (level 15)Chital skin (level 20)Sika deer skin (level 25)Red deer skin (level 30)Elk skin (level 35)
## Fawns

The player can have fawns in their family if both stag and doe are at level 10 and they sleep in their den. Once they sleep, there is a notification that the doe is pregnant. The doe starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a fawn is born. The player cannot pick up the fawn, but they can bring food from afar to it. The fawn starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the fawn or not.

## Trivia

* The deer is the first playable animal to bugle at enemies.
* The deer is the first playable animal to be a cervid.
Chinchilla (playable animal)

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## Chinchilla

* Adult
* Kit

## Information

### Diet

Herbivore

The **chinchilla** is a playable animal in Animal Simulator. It costs 1 diamond to play as it. If the player doesn't have a den for it, it starts in the hall of the house. It has no special abilities. It is a herbivore.

## Skins

White chinchilla skin (level 1)Black chinchilla skin (level 5)Gray chinchilla skin (level 10)Sapphire chinchilla skin (level 15)Diamond chinchilla skin (level 20)Violet chinchilla skin (level 25)Brown chinchilla skin (level 30)Beige chinchilla skin (level 35)
## Kits

The player can have kits in their family if both male and female are at level 10 and they sleep in their den. Once they sleep, there is a notification that the female is pregnant. The female starts with 0 experience points and the player must progress her exp bar to 10,000 so she can go back to her den and sleep again. After this, a notification would appear that a kit is born. The player can pick up the kit, meaning that they can bring it to food where it is far away. The kit starts with 0 exp and the player must fill up its exp bar to 10,000 so the player can have the option whether they can grow up the kit or not.

## Trivia

* The chinchilla is the first playable animal to be a herbivore.
* The chinchilla is the cutest of all playable animals.
Bernedoodle

A Bernedoodle

The **Bernedoodle** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 5 remains of its flesh upon defeat. It is partially portable, therefore the player has to drag it backwards slowly. They can't do it faster, otherwise they will drop it.

## Appearance

House

Neighborhood

Apartment

City

Park

Forest

Beach

Desert

## Trivia

* The Bernedoodle is the first enemy to appear in the Talking Tom and Friends series.
Andrewsarchus

An Andrewsarchus

The **Andrewsarchus** is an enemy in Animal Simulator. Its level ranges from 10 to 360. It is hostile, meaning that it will attack the player when approached. It only appears alone. It gives the player 10 remains of its flesh upon defeat. It is not portable, therefore the player cannot bring it anywhere.

## Appearance

Beach

Cliff

Rainforest

Tundra

Cave

Volcano

Underwater grotto

## Trivia

* The Andrewsarchus is the first enemy to be an andrewsarchid.
Betta

A betta

The **betta** is an enemy in Animal Simulator. Its level ranges from 1 to 180. It is passive, meaning that it will swim away from the player when approached. It either appears alone or in groups of 4. It gives the player 3 remains of its flesh upon defeat. It is portable, therefore the player can pick it up to their den to feed their offspring.

## Appearance

House

Apartment

Swamp

Lake

Desert