Everreach Coast

# **Let me welcome you to the setting of our tale, The Everreach Coast.**

To the North sprawls the peaceful and beautiful Nimbian Hills. The Hills, though peaceful themselves, house a very fun loving and sometimes rowdy people. The two most notable locations here are the Twigdale Shire and the Vinebrook Shire. Along with the two shires coexists a tribe of Barbarians known as the Nimbian Tribe. With flowing rivers and rolling hills covered in wildflowers, scenery is never lacking here.

To the west lies the Tall Pine Forest. Though mostly inhabited by woodland beasts, and monsters, the Forest is also home to a few resourceful and hardened folks. Such as the Great Eagle Barbarian Clan, a proud and capable clan who after being pressured from their home in the Golden Orchard, set out to the west to seek a new home. The Forest also houses the people of the Tall Pines Alliance. The alliance is fairly new, having only been around for the last three decades, but has already made strong ties with their surrounding civilizations via their impressive lumber operation.

South of the Tall Pines rests Zana Vlinnith, a large stone valley, and home to the four Dwarven clans of the Everreach coast. Though a dimly lit area, with not much as far as natural beauty goes, one cannot deny the beauty of the Dwarven architecture. From towering keeps carved into the sides of massive rock faces, to the breathtaking temples they’ve built as homage to their Gods, the masonry of these Dwarves cannot rightfully be denied.

Even further South we find the Verold Grasslands and the Nevergarde Swamp. The grasslands are seeming peaceful, but hold a deceitful amount of danger. From rebuilding Orc Clans, to wandering ettercaps, or Hill Giants who’ve roamed further north than usual, the dangers of the place keep even the surly Dwarves on high alert. Inversely, the Nevergarde Swamp is much safer than one may think by looking at it, which in all fairness, is still not very safe. Though protected by the “Druids of Nevergarde” many monsters still roam in the dark dampness of the swamps. The roads, though well enough kept, are widely unguarded. However, if one were to make it to the Druid City of Nevergarde, they would be more than safe from the dangers of the swamp.

Just across the river to the south lies a dead and nameless land. Not much beyond rumors are known of this place, and it is rarely explored as those who attempt, never return.

Hopping back across the river to the North you’ll discover the ruggedly breathtaking kingdoms of Ember Lake, and the Wayfarer Jungle. The Kingdom of Ember Lake is an Earth and Fire Genosi Kingdom, while their sister Kingdom in the Wayfarer Jungle is made up of Air and Water Genosi. Together these Kingdoms have remained neutral in every major conflict that has faced the Everreach Coast. Opting to stay to their own issues and avoid side taking. They’ve had their own battles, and wars fought with the beasts and monsters that their harsh environments bring about, but have prevailed thus far, even against the toughest of foes.

Towards the middle of the coast, Sprouting with life and the most fertile of land, is the Golden Orchard. Earning it’s name by the vast amount of fruit trees it produces, the Golden Orchard is one of the most sought after pieces of land along the Everreach Coast. Once home to several nomadic Barbarian tribes, the Orchard now finds itself home to only one. Due to years of war, most of the barbarian clans have either moved away from the Orchard or have been killed off by sword or hunger. Even with the ever growing number of settlements within the grove, the Stormraven Clan has remained. This is made possible due to two things mostly. Stubbornness, and their connections to the Thunder-Axe Dwarf Clan. However, tensions continue to grow as more recent attacks from the “Empire of the Cities of Flame” threaten to snuff out the last remaining light in this dwindling clan.

Heading east a short distance from the Golden Orchard leads you to the very impressive “Cinder Wall”. Within this massive feat of architecture lies the glowing Empire of the Cities of Flame. The Empire is made up mostly of the Four Cities of Flame Ercinder, Attacin, Neldindercin, and Cantacin. Each of these coastal cities holds an abundance of diverse opportunities, commodities, and pleasures. These highly productive and fast growing cities, though beautiful in their own right, are not without consequence. Over population at one point almost doomed the empire, and the threat of it lingers once more. Because of this, the Empire has begun sending settlements into the Golden Orchard, and slowly pushing the Barbarian Clans who remain, further towards extinction. Meanwhile, within the city, crime rates continue to grow and the City Watch have begun to take more drastic measures to fight against its spread. Harsher punishments for crimes have been instated, and crime families’ retaliation grows in return. It seems for every murderer that’s hung at the gallows, two City Watchmen are found in the sea.