Ikari Shoumo

* Casual
* Hero
* Transformed

## Appearance

### General Appearance

Ikari is an average height freshman with a short bob and glasses she breaks. She has amber eyes and pale skin making her seem somewhat mythical. She has a thin frame, but not to the point of where touching her seems like it'd be fatal.

### Costumed Appearance

She turns into a giant monster ripping her out of her clothes, so she needed a custom made outfit, that would adapt to her size. It's a black bathing suit like onesie with open toes shoes that go up to her knees.

## Personality

Ikari, despite her namesake, is very reserved and quiet. She hates being pestered and loud people. When she does speak, her sentences are short and direct. She'd only have an extended conversation with people she looks up to or when the topic is interesting.

## Background

Ikari spent 1 year with her family that she couldn't remember. One day, after her first beating, her quirk activated and she attacked her father giving him a gnarly wound. Promptly afterward she was given up for adoption. She couldn't remember those times quite well, but sooner or later people from school whispered about her being a foster child. After this was explained to her she started to wonder what was so bad about her that led her parents to disown her. This led to self-hate and depression. She's gotten over it since then, but she still carries that pained expression. To stop others from feeling the pain she felt all those years ago, she believed the best course of action was to become a hero. Because of this passion, she enrolled into UA, wanting to pursue her dreams.

## Character Aspects

1. Judgementally Observant
2. Socially Avoidant
3. Impulse to Protect

## Stat Points

For the purposes of combat and being able to get a guideline of how strong your character is, we do have stats. Each stat governs different criteria of combat and an idea of how far a character should be able to push themselves. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning.***

Remember, Will is an average of your 4 Stats and does not count towards the total.

 Agility
 Perception
 Durability
 Will

## Quirk

#### **Behemoth**

User becomes a large panther like monstrosity. It's bipedal, extremely muscular, and has a spiked back with a dragon-like tail.

#### **Quirk Cost (DO NOT TOUCH)**

***This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.***

 Quirk Points Used
 Quirk Points Total

 * Damage Required(-3): The user can only activate their quirk after taking damage, that would at least cause a bruise.
	+ Wait Time(-6): After taking damage, the character must wait for 2 full turns before they can activate their quirk. The can still take normal actions during this waiting period.
* Time Limit(-3): The user can only maintain their quirk for up to five turns before turning back to normal. After which they must obtain another injury of at least bruising to transform again.
	+ Tired(-4): After a transformation, the user sluggish and weak. This reduces both their strength and agility tiers by one for three turns.
* Claws(+4): The user possesses claws on every digit on their paws, front and back.
* Horns(+2): The user possesses two sharp horns on their head.
* Back Spikes(+3): A bed of spikes covers their back.
* Weight Up(+3): The user's weight increases by three-fourths the normal amount.
* Super Strength(+4): While in this form the user possesses enhanced strength, raising their strength tier by one. This can be purchased multiple times.
	+ Attach(+1)
* Hyper Durability(+4): While in this form the user possesses enhanced durability, raising their durability tier by one. This can be purchased multiple times.
	+ Attach(+1)
* Hyper Perceptions(+4): While in this form the user possess enhanced perception, raising their perception tier by one. This can be purchased multiple times.
	+ Attach(+1)

## Techniques

Techniques are something that’s been touched upon in the manga, which you can consider to be similar to the Super Move in a Fighting game. Techniques are examples of something that might be a little too much for your character to attempt to perform like a normal action, being a much stronger or unorthodox usage of one’s quirk. ***The amount of techniques you can have is equal to your quirk tier and they must be approved by a Balancer as well.***

## Gear

Various items or special clothing you might wish for your character to wear or have on them when they're in the field. Gear is bought using the same points used to purchase a quirk and require specific approval to have as well.

 Gear Points Spent
 Gear Points Remaining