Rilith

## Rilith O'Deorain

Rilith O'Deorain is a Non-Player Character of the Feywild's Folly campaign. She masks as a Tiefling, but is a form of Draconic Succubus that has taken up alchemy.

## History

Born in the Nine Hells from the Archfiend Asmodeus, Rilith was summoned to the Material Plane by Ezekiel Lancaster with the promise of lands to claim in the name of her father. Instead, the mage made use of her in more personal ways, keeping her as a form of physical threat to his rivals and enemies. While it is a very sore subject, she has implied a history of sexual assault between her and Ezikiel.

While they are magically bonded, Rilith is able to break herself from the mage's spell temporarily either through temporal separation or strong willpower. Her first instance of this that allowed her to hide in Horton is an example of the latter, while the former occurred afterwards. Having used herself as a bargaining chip for the player's lives, the party was quick to save her from Ezikiel's spell once more. As he transported himself to the Feywilds, the player's held her down in her base form (see abilities) while Kai picked the temporal lock holding open the summoner's Fey Tear.

She came to the players' rescue in Khar, during which the party had interrupted a proverbial permanent Fey Tear, and brought with her several reinforcements. Of which were Adinzar, Seiber, and Phaerel. During the fight, she whisked away her summoner to "take care of him" herself.

After searching her shop's basement, the party has since tracked her starting from her lair towards an old temple that her summoner's cult has taken refuge in.

## Relationships

**Seiber** - Regards him as charming and amusing. Initially suspicious of, given the nature of an aasimar in the shop of a known tiefling, but has since come to trust him.

## Powers and Abilities

**Shapechanger:** The fiend can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

**Spellcasting:** The fiend is a 6th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following artificer spells:

Cantrips (at will): Thorn Whip, Fire Bolt

1st-lvl (4 slots): Absorb Elements, Cure Wounds, Tasha's Caustic Brew

2nd-lvl (2 slots): Alter Self, Heat Metal

**Claw** *(Fiend Form Only).* *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 6 (1d6 + 3) slashing damage.

**Charm.** One humanoid the fiend can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend’s verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend’s Charm for the next 24 hours.

The fiend can have only one target charmed at a time. If it charms another, the effect on the previous target ends.

**Telepathic Bond.** The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don’t even need to be on the same plane of existence.

**Draining Kiss.** The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target’s hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

**Flash Blind.** The fiend draws a mark in their own flesh with magic, preferably in a place that can be covered until use, once every long rest. For three times until the next long rest, the fiend may reveal the mark to any non-construct creature. The creature must succeed on a Con DC15 saving throw or be magically blinded and take 1d8 fire damage as the mark burns into their face. A successful throw negates all damage and status effects from this spell.

Blindness can only be cured by magical means.

**Etherealness.** The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.