Burn

Burn is a status effect that applies a fire element damage over time.

# Source

## Awakening Skills

Direct Punch decreases target's Unit Damage Reduction by 3%, Unit Defense by 2% and inflicts **Burn** for 7s, up to 8 stacks.

## Spells

 Fireball | Fire | Damage

 The Spear of Leonidas | Fire | Damage

 23s | Deals **910 + (980 x level)** fire spell damage to enemy units within a large range while inflicting **burning** and stun for 5s.

## Artifacts

 **Armageddon's Blade** | **Armageddon · LV1**

Your hero gains the Armageddon spell, a spell that costs 45 mana and has a cooldown of 34s (initial 8s). When cast, it deals **38042 + (1532 x level)** fire spell damage on enemy units within a certain range, and 10% Max HP Damage. Also decreases their Unit Damage Reduction by 10% and inflicts **burn** on them. The debuff can be stacked 2 times and lasts throughout the entire battle.

## Weapon

 Devil Scythe | 5⭐
 Eternal Flame | 0☆
 Eternal Flame | 3⭐
 Arcane Chant | 3⭐

# Synergy

## Awakening Skills

Guarantees a Critical Hit on **burning** targets.

## Spells

 Land on Fire | Fire | Damage

 33s | Deals **800 + (940 x level)** fire spell damage on enemy units within a very high range and an additional **320 + (376 x level)** damage to **burning** targets.

## Hero Abilities

* Withering damage is doubled on **Burning** units.
 Nymus | Infernal Phantom | 1⭐
 Luna | Infernal Wall | 2⭐
 Luna | Infernal Wall | 4⭐
 Dragon Mutare | Dragon Awakes | 2⭐
While friendly dungeon units fight bleeding units, their Unit Damage Reduction is increased by 20%.

## Adjutant

 Xeron | Scorched Soul | LV20
 Xeron | Scorched Soul | LV40
 Luna | Enhanced Fire Magic | LV40

## Weapon

* Devil deals 160% damage to enemy units in a range around target unit (double for **burning** units)
 Energy Core | 3⭐
* Loses 20% Attack Speed for 8s
 Eternal Flame | 4⭐

# Defense

## Unit Skills

* Venom Spawn gains **4% + (0.4% x level)** Unit Damage Reduction for every friendly Inferno unit deployed, is immune to bleed, **burn**, plague and disease and can't take more than 10% of its Max HP at once.
* Enemy units lose **2.5% + (0.5% x level)** Attack Speed (doubled for Ranged units)
* When Venom Spawn enters the battlefield, the friendly hero gains 15 mana.
* While fighting against a Castle unit, Venom Spawn gains 50% Unit Damage Reduction and 30% Unit Damage.

When Venom Spawn enters Venom Spawn's Wrath state, it summons a Flameblood Executioner for 15s, a 1-man unit with **[109.3 + (11.2 x level)] x (unit level + 9)** ATK, **[5480 + (520 x level)] x (unit level + 9)** HP, **250 + (150 x level)** DEF, **125 + (25 x level)** Critical Hit and **10% + (2% x level)** Unit Damage and Unit Damage Reduction.
* Flameblood Executioner is immune to stun, **burn**, petrify, Low Morale, disease, blind, plague, bleed and silence.
* While Flameblood Executioner is on the battlefield, friendly Inferno units are immune to **burn**.
* When Flameblood Executioner enters the battlefield, Venom Spawn gains **4% + (0.6% x level)** Unit Defense, and all friendly Inferno units gain **2.5% + (0.5% x level)** Unit Damage, **0.5% + (0.5% x level)** Unit Damage Reduction and **4.5% + (0.5% x level)** Attack Speed. Bonuses last for **14.5s + (0.5s x level)**.
* Whenever the target of Flameblood Executioner dies, enemy hero loses 1 Mana Regeneration, up to 3 stacks and enemy non-Inferno units get a stack of "Inferno Mark" for 5s.

Black Dragon is immune to Bleed and **Burn**.

Red Dragon is immune to **Burn**, Bleed and Plague.
While on the battlefield, Red Dragon decreases Fire Magic Resistance of enemy units by **20% + (2% x level)** (doubled for Tower units).
Roaring Blaze has a **25% + (1% x level)** chance to trigger the following non-awakened abilities of friendly dragon units:
* Green Dragon - Reinforcements from the Skies
* Bone Dragon - Fear
* Hydra - Chaos Mist
* Black Dragon - Dragon Breath
* Wyvern - Wild Miasma

While three or more Cove units are deployed, Regnan Seer gains **15% + (1% x level)** Attack Speed and Unit Damage Reduction.
At the beginning of battle, if there is an enemy Troll on the battlefield, friendly Cove units gain 30% Unit Damage and Unit Damage Reduction.
Whenever Regnan Seer casts Deep Fear, it conjures an "Ocean's" Domain for 15s (30s cooldown).
* When conjured, enemy non-Cove units take **6.5% + (0.5% x level)** Max HP Damage (25% more for Stronghold units).
* Friendly non-Stronghold units gain **50 + (10 x level)** Defense Penetration and **15% + (1% x level)** Critical Damage. Doubles for Cove units.
* Friendly non-Stronghold units gain 500 Defense Pierce
* Friendly Cove units are immune to all non-control debuffs (Bleed, **Burn**, Disease, Slow, Silence, Blind, Plague, Deterrence, Low Morale, Poison).
* Enemy non-Cove units lose **5% + (1% x level)** Attack Speed (deterred units get double the penalty and are also emaciated).
* Decreases enemy hero's base Mana Regeneration by **20% + (2% x level)**.