Tips and Tricks

== **TIPS AND TRICKS** ==

Whether you are a new player or a seasoned player there are always a few tips and tricks you might not know about. In Tips and Tricks, we will pose the question then give the answer. Most of these questions were asked many times on the GM Discord.

### Clothing / Armour Questions

#### **How do I remove the chains from a former prisoner?**

- In their inventory window, bottom right, click the down arrow next to the shackles. Or in the management tab, click the down arrow next to the shackles.

#### **How do I get rid of “Ugly Apparel?**

- Ugly Apparel is depending on the quality of the items they have equipped.

Flimsy and Sturdy are "Ugly Apparel" (though some settlers don't care and don't get the debuff)

Good and Fine are neutral

Superior and Flawless are "Elegant Apparel" and get a buff

HP remaining doesn't have any effect at the moment.

### Great Hall Help:

- At the moment \*\*Candles\*\* do not count as torches when making a Great Hall Room.

#### **What turns a room into a great hall?**

- At least 1 table, 6 chairs, 8 Banners/Wall Deco and 4 Torches.

### Settlers Help

#### **What is the maximum number of settlers I can have?**

- The game does not have a population cap, however, new settler events happen more rarely as your village grows.

#### **Will my settlers die of old age?**

- In the beginning the answer was no. But after one update yes they do as well as animals (pets).

#### **How do I heal my settlers?**

- Other settlers must have the job called tending while the settler that needs healed needs the job convalescence to get healed. All settlers will also heal over time during sleep.

#### **How do you get more settlers?**

- You get random events that allow you to accept newcomers.

#### **How do I stop settlers eating all my raw foods?**

- At the top of the screen to the left / middle, there should be a button called *manage* You can chose a whole variety of things for your settler's behavior. Food choices are one of these to the far right. Check in there if you have food set to "all". Setting it to "meals only" may solve your problem.

#### **How to settle thirst? I get a debuff that they are thristy how to I stop that?**

- Make Beer, Ale or Alcohol with brewing station. At the moment there is no water in the game.

#### **How do I stop my settlers from fighting each other?**

- Take them off Aggressive mode. and you may need to save and reload in some cases.

#### **Why do my settler go crazy loading and unloading a stockpile/shelf?**

- Relocating piles bug help:   Building floors under a stock pile can create this bug.  Build the floor first then add the stock pile is best to avoid this bug.

#### **How to make them stop putting bones (or certain items) in my food stockpile?**

You must have a 2nd stockpile for the items to go or they will not move them off the stockpile.

#### **My settlers are sometimes not going to sleep on schedule**

- Where sometimes one or more settlers will work longer and not go to sleep. A work around at the moment is to Draft and Undraft them as it will make them rethink what they should be doing.

### **How do stockpiles work?**

- Leaving a space between walls and stockpiles help a lot for pathfinding reasons.

### **Temperature → how to keep food fresh even during the hottest of summers**

- Build a cold storage area: Cold Storage

### **Diplomacy/Trading, how does it work?**

- At the moment this update link should help. https://store.steampowered.com/news/app/1029780/view/4624626247917358232

- Wiki trading guide: https://goingmedieval.fandom.com/wiki/Trading

### **How can I put stairs in a mining area filled with debris?**

- Mining and Stairs Help: Wooden stairs can be placed over objects lying on the ground where other stairs can not.

### **What are the uses for bones/ash?**

- With bones you can make deerheads (which can be sold) or a small trick to get rid of some of the bones you can: Put 4 deerheads on a wood wall. then deconstruct the wall and the bones go poof.

- With Ash there is not use for ash at the moment in the game.

### **Why do I not get raids?**

- The settler you shelter (or not returned) is running from the neutral factions rather than the permanently hostile factions. When you refuse to return their captive, you get a popup message saying you have a -50 relation with that faction.

Generally if you refuse to return the settler to that faction twice, then they will attack your settlement.

The negative relation will eventually return to 0%, but it takes a long time without giving them gifts through trade.

### **How do I make books?**

- First off, you need to build a research table. You also need to have some textiles in your stockpiles. This can be found with the other "production" furniture at the bottom left side. Then, click on the research table to open a new window. At the top, you will see an icon that looks like a book. Click on this to set up a "job" to make chronicles. Set the number to however many you want. Now, on the settler job interface, set someone to priority 1 to do research. Select the person, right click on the research table, and select "prioritize research". This will make the person drop what they were doing and start making books.

### **Where are my screenshots?**

- For Screenshot folder open C:\Users\ {youname}\AppData\LocalLow\Foxy Voxel\Going Medieval\UserData\Photos

### **Where is my save games?**

- For save games folders open C:\Users\ {youname}\AppData\LocalLow\Foxy Voxel\Going Medieval\VillageSaves

### **How do I change the difficulty/game mode after starting the game?**

- Save game and you will need to edit game files.

Go to %appdata%..\locallow\Foxy Voxel\Going Medieval\VillageSaves

Open the file in something like 7zip Open villagesavedata.json with notepad/notepad++/your favourite txt processor

looking for "gameDifficulty": Change the number to any of the following:

0 = Peaceful 1 = Easy 2 = Normal 3 = Hard 4 = Hardest

To change your game mode to Peacful/Normal/Survival, change "gameMode" to the following values:

0 = Peaceful 1 = Normal 2 = Survival

### **What does difficulty influence?**

- the amount of food produced by harvesting

- frequency of animal appearing on the map

- severity of the wounds -enemy hit points

- amount of enemies -settler's mood base value

### **What is the difference between standard - peaceful - survival?**

- Standard: Raids occur at steady intervals as your difficulty progresses.

- Peaceful: No Raids

- Survival: Raids happen frequently and increase in difficulty no matter your progress.

### **How do I get the seed map from my save data?**

-INSIDE THE GAME:

- On the top menu where it shows rss history and other data.

-USING .SAV
- 1. open C:\Users\ {youname}\AppData\LocalLow\Foxy Voxel\Going Medieval\VillageSaves

2. open target village directory

3. copy target savedata(.sav) to anywhere(ex: desktop)

4. rename extension ".sav" to ".zip"

5. unzip zipFile with some archive tool (maybe windows preInstalled, plz right click file and you can do it)

6. open VillageSaveData.json in unzipped directory (not recommend notepad, plz use vscode or something.)

7. find "mapSeed" in line. (use search in file, ex: Ctrl+F)

Example:

### **Digging underground, my roof collapsed why?**

- 7x7 the center tile will collapse - use beams for support.

### **What do the 1-5 mean in the jobs tab?**

1 = The primary job I expect you to drop all else to do.

2 = Stuff you're good at but which isn't your primary job

3 = Stuff that someone needs to do, but isn't urgent.

4 = Stuff you have a passion for but aren't good at yet.

5 = You've run out of stuff to do?

Not set = No I'm not letting you do this..

### **What is the max roof size?**

- 12 blocks. but you can put 2 beams in the middle and use 1/2 roofs to make a full roof that is 24 blocks.

### **Under the management tab, some of my profiles disapper, Why?**

- There is only a certain number of profiles total (including all saves) once you go over the amount the game will start randoming deleting others to create the new one.

### **Why don’t I get raids when it says I am being raided?**

- The settler you shelter (or not returned) is running from the neutral factions rather than the permanently hostile factions. When you refuse to return their captive, you get a popup message saying you have a -50 relation with that faction. Generally if you refuse to return the settler to that faction twice, then they will attack your settlement. The negative relation will eventually return to 0%, but it takes a long time without giving them gifts through trade.

### **Why aren’t my Settlers working? Settler won’t do X?  Checklist**

- Follow this checklist first that diablo wrote:

### **How do I cook Human meat for cannibals?**

- If you want you can cook the human meat (edit the butchering table) and (then edit the cooking tables)

- Also make sure you use the management tab to tell the other NOT to eat it or you get a big Debuff

### **How do dismantle only low hit point items**

- As far as dismantling winter shirt with 1hp over another with full hp: There is under edit a slider that you can set it to only dismantle say flimsy(on slider) and % of hitpoints (on a slider) I many times set my dismantling to Flimsy and 5% to only dismantle the low hitpoint items only.

### **How do I get rid of excessive limestone**

- Set up a 3x10 platform, supported by 1 beam and 2 pillars on ether end.

- Build limestones shrines on it

- Destroy the beam, rinse and repeat

- This method destroys the limestone completely w/o leftover

*More tips to come over time:*

NAVIGATION

About
Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world.**Developer:** Foxy Voxel Website**Publisher:** The Irregular Corporation Website**Engine:** Custom**Genre:** City Builder, Colony Sim, Simulation**Mode:** Single-player**Language:** English, Simplified Chinese, French, German, Japanese, Portugese (Brazil), Russian, Spanish (Spain), Korean, Polish, Turkish**Media:** DigitalPlatforms and Release dates
Early access: Steam, Epic & GOG

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