Town Building

## Longhouse Resources

Refreshes Weekly
 03/16 Storage
 04/27 Storage
 Total

### Food Structure

1. 03, 02 "GWAK Fishport" - March 30, 2021 || logo of a white cat catching two fish almost shaped like yin and yang
2. 02,03 "Twilight's End" Fishery - April 27, 2021
3. 02,06 "New Dawns Fishery" - April 28, 2021

### Mining Operation

1. 01, 03 "Silver Dragon Mine" - April 13, 2021
2. 08,05 - May 01, 2021
3. 03,05 - May 01, 2021
	* Was reclaimed by Hobgoblins on May 04, 2021

### Special Structure

1. Bastion Ship, conversion of The Golden Kraken to a Warship named "Tides of Desparation" - May 02, 2021
	* parted from Eden on May 06, 2021e

## Personal Structures

### Houses

Houses in Eden (03,03)
 Azure/Blue (Omac) | April 4, 2021
 Kha'el (Francisco) | April 11, 2021
 Malthred (Ariel) | April 18, 2021
 Vyn'synner (Abner) | April 24, 2021

## Resource and Town building Codex

### **I. Resources**

-Resources are materials that can be used by PCs and NPCs for their everyday activities. There are 2 categories: General and Rare. Under the General Resources

category are Wood, Iron and Food. Wood and Iron helps fuel construction and crafting projects. Food helps increase the number of people willing to migrate and live in Eden as well as serve as a requirement for other structures.

Rare resources are materials that serve unique purposes that are known only the player. Be as unique as you can with your projects involving resources under this category. They are also not eligible to be counted as material requirements for construction UNLESS otherwise stated.

### **II. Securing a Resource**

-To secure a resource, you must first convert the hex to a Cleared status. Once you do, you must also make sure that the hexes in between the this hex and Eden are also cleared to allow safe transport of the resources back to Eden. Finally, you must build a resource structure on the hex in order to harvest the materials.

### **III. Construction**

-Structures have different resource requirements. You must first have the appropriate number of resources secured before you are able to build the structure. Whenever a merchant ship arrives, during the time of their stay, they automatically add 1 Food, 1 Iron and 1 wood to the resource pool.

To start a construction, you must first propose a project in the #townbuilding channel. Once the gold and DT requirements have been met and the required materials are there, the structure is completed. Structures that are marked PERSONAL cannot be donated to. Construction uses up the listed resource. Resources replenish every Sunday. Resources do no stack from the same source so no waiting 10 weeks for 10 wood from a single logging camp.

A hex can have a maximum of 1 resource generating structure. A player with a settler designation (10 renown) may designate a hex as a settlement. Once it is designated as a settlement, you may build multiple structures in one hex.(edited)

### **IV. Structures**

#### *Resource Generating*

>**Resource Securing Structure 5000 Gold/2500 Gold 100 DT**

Used to secure resources. Can be flavored depending on what resource is being harvested (i.e. Logging Camp for Wood, Fishery for Seafood)

>**Trade Outpost 5000 Gold/2500 Gold 100DT 1 Wood 1 Iron 1 Food**

Used to trade with other settlements. Produces 1000 Gold a month. Increases by 250 Gold per Rare Resource secured. Limited to 1 outpost per settlement with a trade agreement with Eden. Must be built 1 hex away from a civilization with a trade agreement. The hex must be Cleared and all the hexes connecting Eden to the Civ must also be cleared for a safe trade route

#### *Basic Structures*

>**House** **2000 gold/1000 Gold 50DT 1 Wood, 1 Food PERSONAL**

Grants 1 Inspiration point on the start of your adventure. Player locked so if your character dies, your next character retains ownership

>**Storage Silo** **2000 gold/1000 Gold 50 DT**

Increases the maximum resource storage capacity of Eden by 1.

>**Crafting Buildings 10000 gold/5000 Gold 100 DT 1 Wood 1 Iron 1 Food**

Allows access to crafting skills that require specialized buildings.

#### *Special Structure*

>**Bastion 50000 Gold/25000 Gold 500DT 3 Wood 3 Food 3 Iron**

Upgrades from Longhouse. Allows new characters to start at Level 3.

**>High Level Mentor Homes 20000 Gold/10000 Gold 250DT 2 Wood 2 Iron 2 Food**

Archmage Towers, Thieves Guilds, Training Halls. The best of the best deserve the best.