recursal/Fanatic-Fandom huggingface dataset:
Mirrored Shadow

The Mirrored Shadow was cult from the Wyju Valley, a valley located near the outskirt of the Fire Nation, bordering the Earth Kingdom. The Mirrored Shadow Disciples wanted their valley to be ruled by a Council of Combustion Benders. The land had a history of Combustion Benders serving and protecting the region. Several members of the group were Combustion Benders because the region had a high percentage of combustion benders. However, not all Mirrored Shadow Disciples were Combustion Benders.

Most of them (roughly 90%) were nonbenders. The members of this group believed the Combustion Benders were part of a super race that was superior to non combustion benders. They believed Combustion Benders should lead other people in the land and had distinct religious beliefs.

The Mirrored Shadow wanted its Council of Elders to rule the Valley and have autonomy/independence from the Fire Nation. Every member of the Council of Elders was a Combustion Bender. The Council was willing to side with the Earth Kingdom to realize this dream. This group was viewed as a threat to the Fire Nation. Because of this, Macai's 31st Company was assigned to apprehend or destroy the Wyju Council of Elders.

## Appearance

Members of this group had black uniforms with yellow stripes. However, some of the members also wore light grey uniforms.

## Tactics

Unlike the Purple Burrays, Mirrored Shadow forces liked to take their enemies head on. The Combustion benders often charged alongside the nonbenders and used the same weapons as standard warriors. When they closed in, they would suddenly attack their enemies with deadly combustion attacks. Combustion bending was an ability that allowed members to fire beams of explosive energy out of their foreheads. Combustion bending was a deadly form of firebending. Combustion bending was controlled completely by the mind.

## Meaning of the Name

The group took on the name Mirrored Shadow because they believed they secretly (shadow) reflected the destiny of the Fire Nation (mirror). They believed that the future of humanity was a humanity that was guided by elite spiritual benders and members of a super race. The super race within the Fire Nation was the combustion benders, who were the evolution of firebenders.

They were one part of an essential phase of mind benders who would emerge within every element. The shadow also represented another dimension. A dimension that the members of the group believed they were more closely connected to.
Haru

Haru was a skilled earthbender and a freedom fighter. During the last years of the Hundred Years War, Haru's village was controlled by the Fire Nation. Haru united with Team Avatar and freed several prisoners including his father Tyro. Haru later fought in the anti-Fire Nation rebellions within annexed areas in the Earth Kingdom. Haru later collaborated with Hakoda in efforts to defeat the Fire Nation.

## Working with the United Way

Haru had gone on a few missions with the United Way Freedom Movement during the final months of the war. Especially during an important operation in the medium-sized city Rodonta. There, Kett collaborated with the Vindicated Avenger and Sada briefly.
Head Movement

Head movement refers to a fight's ability to move their head in order to avoid being an easy target for attacks such as punches, kicks, bricks, waterballs, ice stones, or flames. Head movement can be used purely defensively, counter-offensively, or while performing offensive attacks. Head movement can be paired with footwork to make a fighter difficult to target or to effectively overwhelm an opponent. Many say that head movement is even more important for aggressive fighters due to the increased openness of performing active attacks.

## Fighters known for head movement

* Azula (legendary)
* Zerrel (legendary)
* Ty Lee (excellent)
* Aang (excellent)
* Eyre (excellent)
* Zuko (very good)
* Macai (very good)
* Rosh (good)
* Ronin (good)
Akira

Akira was a skilled bounty hunter and ethnic member of the Fire Nation. She teamed up with prize hunters Kota, Reyna, Timur, Aten, and Cosmos in an attempt to carry out a bounty placed by Alev to rescue Ozai from confinement in Firelord Zuko's Palace.

## Clayshooters

Reyna's signature weapon were her clayshooters. Reyna purchased these weapons from the Global Black Market. This device fired a black liquid that quickly spread and hardened after it hit a target. Seconds later, it would expand and turn a dark grey color. While the substance grew, it suddenly became sturdy and bound anyone it hit. The process of the clay entrapping its subject was particularly painful, but the pain quickly subsided after the hardening.

## Close Combat Skills

Reyna had notable close combat skills which allowed her to mix it up with some of the best warriors of her time if needed. If hand to hand wasn't enough, Reyna had an extendable metal staff. Reyna often performed flips, leaps, twirls, spins, rolls, slides, and other athletic maneuvers in combat. Though Reyna did not rely on her agility as much as fighters like Ty Lee and Kanna Foloki in combat. Reyna had a strong defense when dueling and could use her staff in a way that would block blows from opponents as she kicked, kneed, or tripped them.

Reyna would sometimes perform tactical headbutts in fights. These where attacks where she slammed her forehead (the hardest part of her skull) against a foe's nose (one of the softest parts of a person's face). Reyna was also known to punch or elbow her enemies in their eyes when needed.

## Personality

Reyna was quite mature for her age, which made her a natural leader. Reyna also was one of the more levelheaded members of her team in the mission to rescue Ozai.
Discord

The AMJ discord is a way to communicate with other AMJ fans and members of this community. The discord allows uses to share private messages. It can be used on pc or phone. Be cordial to other members and do not spam.

Avatar: Macai's Journey Discord

Note: This link must be updated weekly by members or it will expire.
Non-Manon Fan Stories

Non-Manon Fan Stories refer to all Fan-Stories that aren't the main AMJ storyline. You can make your own Non-Manon fanon stories and upload them here but we encourage the posting of stories that fit AMJ's ethical standards.

## What are AMJ's Ethnical Standards?

1. No explicit sexual or insanely violent descriptions
2. The story must have some level of morals (cannot be ridiculously dark)
3. No incest, necrophilia, no adults (that exceed a 2 year age difference) with minors, or characters dating others with massive age disparities (over 15 years)
4. No racism, justified sexism, or justified prejudice (you can mention the reality of those viewpoints as long as the story doesn't deem it right)
5. No racial or ethnic slurs
6. No justified drug use

## AMJ Respected Canon-Friendly Timeline List

This is a list of fanon stories that are respected by the AMJ universe.

1. Avatar: The Legacy of Rong Yan

## AMJ Honorary Alternate Universe List

This is a list of stories that are currently respected by Avatar: Macai's Journey as alternate universe timelines.

1. Avatar The Last Airbender: The Forge of Destiny
Air Redirection

Air redirection was an ability used by airbenders to take attacks from other airbending opponents and hurl their strikes back at them. It required more swaying and physical movement of the entire body than fire redirection. It also was more active and faster paced than water redirection.

**Skill Level:**

Advanced
Fire Flare

A fire flare was an advanced ability where a firebender intentionally would cause a bright spark with intentions to blind an opponent. The best defense for an attack like this was to immediately look away, but this also left a fighter vulnerable to a follow up attack.

Notable Practitioners:

* Macai (moderate, trademark)
* Kett (occasional)
* Zerrel (moderate, trademark)
Uppercut

An uppercut is a melee attack that is used to break someone's guard. It is an upward punch that dishes out greater damage than the average jab. It can be a good way for a taller fighter to catch a shorter or offensive opponent coming in. When landed cleanly, these hits can often end in knock outs.

## Notable Practitioners

* Macai (legendary, often)
* Rosh (legendary, moderate)
Major Vasha

Major Vasha was an Earth Kingdom leader who conjured a fleet of stolen Fire Nation hot airballoons that were armed with cannons and utilized them in service of her nation. Vasha acquired the fleet of hot airballoons by sending several of her troopers on a recon mission behind enemy lines. This mission occurred at the Pesta Mountains.

## Faceoff with Macai

Vasha and two of her officers attempted to defeat Commander Macai and Captain Rosh. The trio were ultimately beaten as Macai's high skill level and elite pressure was far too much for her.
Jet

Jet was a freedom fighter, resistance cell leader, and guerrilla expert. He was partially inspired by Raggus Praxus's uprising on Eggar's Island. Jet was known for having extreme methods when it came to defeating the Fire Nation. Jet witnessed Fire Nation troopers verbally, physically, and mentally abusing local inhabitants when they occupied his village. Some of the local women were even claimed as wives by young soldiers, Jet lead a daring counterattack which liberated several of the women.

## Personal Views

Jet once harbored prejudice views toward Firebenders and his cell humiliated Fire Nation citizens.

## Conflict with the Team Avatar

He became disillusioned in his goal to defeat his enemies which led to him attempting to destroy an Earth Kingdom village in order to uproot Fire Nation forces within his area. This lead to him having a scuffle with Aang and his friends.

## United Way's View on Jet

During the Hundred Year War, United Way Freedom Movement and members such as Sada, Jarue, and Tyson worked with Jet for a time until they eventually ceased dealings with him due to his brutal measures against the Fire Nation.

## Jet's Views on Macai

Jet never met Macai or came into contact with the 31st Company. However, he had heard of their conquests, how they shut down Raggus's revolt, and how Macai killed General Gambo and other key Earth Kingdom icons. In addition to this, Macai was known for shutting down the freedom fighter Aven's revolution. All of this caused Jet to have a deep disdain for him, perhaps even greater than his contempt for Azula though still not as great as his hate for Ozai.

## Redemption

Jet would eventually be imprisoned and interrogated by the Dai Li and their leader Long Feng. He would be brainwashed and used to attack his former friends in Team Avatar. Though in the end, he would be unwilling to kill his friends and would be dispatched by Long Feng for this very reason. Still, his sacrifice would lead to Long Feng's fall and longtime imprisonment though the situation was further complicated by Azula's sweeping coup of the Earth Kingdom Capital.
Dade

Dade was one of Macai's best friends from the Fire Nation colony Nyarri. Dade grew up with Kett and Kanna. Dade is the same age as Kett. This means that he was seventeen during the events of ATLA. Dade is a nonbender and a skilled swordsman. Dade would later become one of Macai's most trusted officers. He came in as a 2nd class Lieutenant upon Macai's request and eventually became a 1st class lieutenant during the war.

## Family History

Dade's father was a Fire Nation soldier and a non-bender. His father (Celaido) served under General Iroh and was killed during the long Siege of Ba Sing Se by an Earth Kingdom archer. Not long after his passing, Iroh's son died during the assault and Iroh's forces retreated from battle. From then on, Dade became dependent on his mother to raise him. This also caused Dade to grow up with very negative views of the Earth Kingdom.

## Personality

Dade was known for his loyalty, intelligence, and prudence. Dade was a supportive, considerate, and optimistic individual. Dade was always grateful for what he had, no matter how much or little.

## Nyarri Tournament

Before the tournament, Dade sought out the legendary duelist Crazy Oktai. Oktai was once a famous Fire Nation duelist before he left and was dishonorably discharged. After the incident, Oktai returned to his birthplace of Nyarri. Then Oktai moved into the outskirts of Nyarri near the isolated upper valley forest. Okati tested Dade and his friends in a dangerous way. However, Dade's team ultimately prevailed during their test. Oktai went on to give Dade several difficult tests and Dade would eventually pass each one.

Oktai agreed to become Dade's personal trainer during the Nyarri tournament and Dade's skills exponentially progressed during his time with Oktai. Dade performed well during the Nyarri Non-bender Tournament. He made it to the Quarter finals before suffering a defeat against an opponent who used a curved sword. Soon after the tournament, Dade would graduate at sixteen years old (the National average age upon graduation).
Dai Li

The Dai Li were a group of secret police and elite royal protection force that were based in Ba Sing Se, the capital of the Earth Kingdom. The Dai Li were originally made by Avatar Kyoshi but she later mentioned that she regretted making them due to how susceptible they may have been to corruption. The Dai Li specialized in interrogation and protection duties.

## A Lethal Protection Force

The Dai Li forces were far more skilled and power than most of the Fire Nation's military units. Even the Intel Troopers feared the Dai Li. Their title was more prestigious than the Earth Kingdom Commandos who they were domestic rivals with. Unlike the Dai Li, the Earth Kingdom Commandos were loyal to the Fire Nation Army and Generals rather than political or security leaders. They answered directly to the Grand Secretariat of Ba Sing Se.

Unlike the Earth Kingdom Commandos, the Dai Li were made up entirely of earthbenders.

## Coup of Ba Sing Se

Azula infiltrated Ba Sing Se taking Kyoshi warrior uniforms that she stole. She gained the loyalty of the agents and used them to overthrow Long Feng and place the Earth King on house arrest. This event caused greater distrust among Earth Kingdom Commandos and Dai Li agents. Three squads of Earth Kingdom Commandos would later attempt to assassinate Azula but Azula and her Dai Li agents managed to defeat them.

Other commandos still served and worked to undermine the Fire Nation forces of the Earth Kingdom until Aang and the White Lotus managed to topple them.

## Difference in roles

The Earth Kingdom commandos had a different role. They focused more on recon missions, assassinations, and strategic attacks on valuable military targets rather than defense duties. The times they had bodyguard duties they were protecting or accompanying army officers that were carrying out attacks on their enemies. While the Dai Li always stayed within the borders of Ba Sing Se or other essential Earth Kingdom areas of importance.
Fire Rods

Fire rods were a particularly powerful, large, and explosive fire blast used by firebenders. These were deadlier than typical fireballs, spheres, and cubes but could not be fired as frequently as them and required more energy to use. These attacks would often be punched or kicked from one hand to form a certain shape, making them different from large fire beams.

Notable Practitioners:

* Azula
* Macai
* Kanna Foloki
* Rosh
Toph

Largely considered the greatest earthbender in the world during her era. Toph invented the art of metalbending which refers to the ability to control metal. She trained Avatar Aang in the art of earthbending which was his weakest element. She was born blind and her parents believed she needed constant protection. Despite this, they were quickly amazed when they learned how independent she truly was.

## Baggermoles

Toph initially learned how to earthbend by spending time with the baggermoles and studying their movements. She noticed that the animals were natural earthbenders.

## Personality

Toph was known for being funny, proud, and caring.

## Seismic Sense

Toph had a sense that allowed her to feel her enemies movements from great distances. This allowed her to predict their attacks before they even happened and read stances.

## Blind Bandit

Toph was an undefeated Earthbending master. Toph destroyed an entire army of earthbenders during one particular clash before the eyes of Aang, Katara, and Sokka.

## Tussle with Macai

Several months after the conclusion of the Hundred Year War, a disillusioned and manipulated Macai attempted to hunt and slay the Avatar. Macai's trademark white flames were incapable of stunning Toph by blinding her because she didn't rely on her vision. Macai fought in a grounded and direct style that made him particularly easy for Toph to deal with compared to other top tier benders of her timeline. Toph stopped Macai from potentially harming Aang and interrogated him until Iroh discovered how to break Macai's hypnosis.
Aiya

Aiya was Macai's trusted administrative specialist. During the events of Avatar: The Last Airbender, Aiya was 18 years old. Aiya had severed for a year by the time Macai was assigned as the new commanding officer of her unit. Aiya was a nonbender and was not known for her combat skills. Instead, she was known for her tactical foresight, strategic insights, accounting skills, management skills, and communication skills.

Aiya was a second lieutenant when Captain Macai was assigned to her unit. She was officially his second-in-command in general. However, Kett was his second-in-command on the field. Aiya had average dueling skills and combat skills incase she was forced to fight in a battle. Aiya also had dipolmatic skills that she could use to work with political figures. Aiya understood the press and was entrusted with many public relations duties for the organization. Aiya made all of the real decisions regarding public relations, however Macai remained the face of the 31st company.

The public relations aspect of the unit would become increasingly popular as the 31st company's success blossomed. While Macai was her direct leader, she could also take orders from Captain Hazo. Captain Hazo wasn't officially the leader of the 31st company. However, he had some authority as an advisor. Aiya only needed to take orders from Hazo if Macai entrusted authority to Hazo over Aiya. In most cases, Aiya didn't have to follow Hazo's recommendations. However, Aiya had immense respect for Hazo and rarely went against his experience.

## Personality

Aiya was a upbeat, daring, and polite young woman. She followed her orders, but was willing to offer points if she didn't agree with her commanding officers. Aiya was known for her patience and loyalty to her unit. Aiya never spoke negatively about other members of the 31st unless she believed it was absolutely necessary for the wellbeing of the unit.

## Upbringing

Aiya grew up with decent standing as a moderate noble. Her father was a renowned doctor and her mother was a nurse who served under him. Aiya's mother taught Aiya how to work well for other people. Aiya grew up in a small village called Zellokya. Zellokya was a prosperous agricultural village within the South Central Fire Nation. Zellokya had many rich resources including it's timber, rubber, wheat, wine, silver, and manna-oranges.
Derka

Derka was an Earth Kingdom city that had been annexed by the Fire Nation during the Hundred Year War. This was a location where a young rebel named Aven was gathering several leaders to begin a quiet revolution in the city. This included an intellectual revolution as well as an economic one where several workers intentionally underperformed to undermine their colonizers.

This city was relatively large but was not geographically for the size of its population.
Namo

Namo was the leader of the Sea Guerrillas. He was an earthbending pirate and an expert in the art of evasion. Fire Nation teams attempted to capture him for years but couldn't pin down Namo or his followers.

## Trading and stealing

Namo's Sea Guerrillas made a name for themselves by taking valuable Fire Nation resources and selling them to bidders in the Earth Kingdom and Water Tribe territories.

## The criminals with a cause

The Sea Guerrillas were determined to only take from the Fire Nation and undermined its war effort. They never stole from the Water Tribes and they only took from greedy elites or criminals in the Earth Kingdom that Namo had personal disputes with.
Sokka

Sokka was a skilled Water Tribe duelist and Katara's brother. He was one year older than his sister.

## Discovery of Aang

Katara and Sokka were the first people to discover Aang after his disappearance. Katara unthawed a glacier of ice that he was frozen in after arguing with her brother. Sokka was one of Avatar Aang's best friends and closest companions.

## Tactical Pro

Sokka was the best planner and tactician in team Avatar. Without him, his team was lost. Sokka played a major role in devising the plan that led to the destruction of Ozai's airship fleet during the end of the war as well as the destruction of an army of Fire Nation tanks that attacked the Northern Air Temple. Sokka even managed to defeat a trained combustion bender assassin using a boomerang and once knocked Azula out using one.

Even with these skills, Sokka's wasn't perfect. He helped plan a raid of the Fire Nation palace with help from Earth Kingdom and Water Tribe forces. This attack was countered by a trap devised by Princess Azula and Firelord Ozai that ultimately led to the imprisonment of several Kyoshi warriors including Suki.

## Love with Yue

Sokka was in love with the Northern Water Tribe princess Yue despite only knowing her for a brief time. Their relationship came to a swift end when Admiral Zhao killed the moon spirit to take away the waterbender's ability to control water and influence. She gave her life to restore the balance and keep the spirit alive. By doing this, Yue became one with the moon.

## Romance with Suki

Sokka fell in love with the leader of the Kyoshi Warriors, Suki.

## Development

During the Hundred Year War, Sokka would greatly improve in his combat skills. Sokka particularly blossomed after he was trained by Piandao.

## Skills

Sokka was capable of rivaling Dade in dueling skills despite being less experienced Sokka was actually a better pure duelist. However, sparring with Dade would prove difficult for him due to Dade's rough and 'dirty' tactics that he developed being a 31st marine.

## Post One Hundred Year War

After the One Hundred Year War, Sokka became a leader in the Southern Water Tribe and gained a seat in the Southern Water Tribe's council. He had particularly bold opinions during the groups discussions and held other members accountable. He also broke tension with jokes at times. Sokka was praised and respected for his innovative ideas. Sokka also became a royal Prince after his father was made into the Chieftain of all the Southern Water Tribe.
Avatar: Macai's Journey Wiki

**Welcome to the Avatar: Macai's Journey Wiki!**
Avatar: Macai's Journey (also called AMJ and Macai's Journey) is a growing fanon spinoff of the popular Nickelodeon 2005-2008 animated show *Avatar: The Last Airbender*. Macai's Journey has a strong following on Webnovel and the Avatar Wiki. It can also be read on Wattpad, AO3, and Fanfiction.net. Around the time of Avatar: The Last Airbender (ATLA), a Fire Nation General trains his son to become a fierce warlord.

Avatar: Macai's Journey shows viewers the classic story from a different perspective. More so, AMJ introduces readers to new factions, iconic original characters, and expands on classic characters from ATLA. So essentially, AMJ is a fan Fire Nation centered expansion series that dives deeper into the Hundred Year War and cultures of Avatar: The Last Airbender.

We're a collaborative community website about Avatar: Macai's Journey that anyone, including you, can build and expand. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

MacaiRoshHundred Year WarNyarriThe AvatarFactionsDadeYosariOzaiKanna FolokiKettZuko

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Eastern Water Tribe

The Eastern Water Tribe was the smallest of the Water Tribe regions. It was known for being better developed than the Southern and Western Water Tribes. The Eastern Tribe even rivaled the North in development at times but mainly was behind them during the ATLA period because of their more limited population size.

While the Northern and Southern water tribes are islands located on the outskirts of the Earth Kingdom, Fire Nation, and former Air Nomad territories; the Eastern and Western located geographically further than the other nations. This tribe is located 800 miles east of the Fire Nation and slightly north of its location putting it somewhat between the Fire Nation and Eastern Air Temple in elevation. It is geographically smaller than the Northern and Southern Water Tribes.

## Development

The Eastern Tribe secretly worked alongside an Earth Kingdom corporation called TechGiant as it looked to surpass the North. They started making tanks in secret and production factories for trade. Several of the new Water Tribe assault tanks were deployed in battle against Macai's 31st regiment.

## Landscape

The Eastern Water Tribe sported many open beaches and hills.

## Military

The Eastern Water Tribe troopers were dressed more elegantly than the Southern, Western, and even Nothern troops. They had a very formal rank structure and beautiful armor. During the final years of the Hundred Year War, they started to work more closely with troops from the Western and Southern Water Tribes and had to get used to their different war tactics and leadership styles.
Nonbenders

Most people from every nation are nonbenders. This means that they cannot control elements. Between 80-90% of people in the Avatar universe have been unable to bend. That number can slightly change depending on the era or generation.

Nonbenders are forced to learn different ways to fight including:

**Swordbending:** The use of swords was the most common way for nonbenders to fight. Good sword warriors could block incoming arrows from archers.

**Archery:** Many nonbenders learn to use arrows as a form of ranged combat. The best archers could fires from several angles and distances. Disciplined archers could even fire with distractions and hide their locations while shooting at opponents.

**Spearbending:** Spears were longer ranged weapons than swords, but provided no defense against arrows.

**Other weapons:** A Variety of other unique weapons such as maces, morning star clubs, axes, throwing knives, spinning blades, chain blades, whip blades, and battle hammers were used in battle.
The Ember Mounds

A hilly region in the Eastern Water Tribe. The Ember Mounds were known for having several rich minerals and resources. This region was a pivotal location during several ancient Water Tribe conflicts where the victors often used the mounds to their advantage as they bombarded lower elevated opponents with arrows. This region often received rainy weather, chilly falls with slightly strong winds, and tough winters that still were less extreme than what the Northern and Southern Tribes produced.

## Collusion with the 31st

The Commander Macai and Captain Rosh of the 31st Company led a strong push on the Ember Mounds 2 months preceding the Siege of the North. In this battle, Eastern Water Tribe forces used archers, ice catapults, and prototype assault tanks to suppress Fire Nation forces. Macai split his shock trooper teams up as they worked their way up the hill with a few troops attacking different points at a time. The commander focused on using fast and light forces to avoid receiving too many casualties at once. A major turning point in this battle occurred when Macai himself got close to enemy tanks and used rocket propulsion to pick several off and pave a way for other Fire Nation forces to advance.
Conflicts

Conflicts include wars, battles, skirmishes, scandals, and other incidents that have taken place in the Avatar: Macai's Journey universe.

## Major War

A major war is a war where nations war against each other or that consumes massive resources from the nations.

**Hundred Year War:**

This is the main driving conflict in Avatar: Macai's Journey which derived from the Avatar: The Last Airbender mother series. This conflict was initiated when Firelord Sozin attacked and wiped out the Air Nomads. Soon after, he looked to conquer the rest of the world. His son and grandson continued his mission until Firelord Ozai was ultimately defeated by Avatar Aang.

## Minor War

A minor war is one that mainly consists of skirmishes rather than large battles, is only fought within small territories within the nations, and is typically fought between minor factions.

**The Remnant Conflict:**

The Remnant Conflict, was a series of minor battles, assassination attempts, political captures, and skirmishes that took place between the Fire Nation and the Fire Nation Remnant forces aka Ozai's Restoration Movement. This included multiple Remnant Sects such as Azula's Shadow Warriors and a future group of villains displayed in the AMJ sequel "Avatar: Lingering Tensions". Most of these conflicts were considered minor in scale however there were several notable events that took place throughout them.

**New Age War:**

This war took place between the Disciples of Justice and the four nations. The Disciples of Justice were a terrorist organization which had members from all of the nations. This conflict sparked debate as to whether it was a major or minor war. Compared to the Hundred Year War, it was considered minor because it only lasted a year. On the other hand, this war was very destructive and lead to more deaths in one year than most years of the former war. It left a stained legacy as the Disciples of Justice waged guerrilla warfare from their underground (hidden) bases throughout the nations.

Still, not all of their attacks were small or minor. Their leader Zerel staged a bold sacking of the Fire Nation Capital, raided the Northern Water Tribe, and hit Ba Sing Se. Unlike other famous conflicts such as Zhao's Siege of the North or Azula's Coup of Ba Sing Se, Zerrel never attempted to take those territories. Instead, he looked to capture or kill key leaders and spread terror throughout those cities by having victorious strategic strikes within the city. The purpose of these strikes were to hit government centers, great government morale, and show the power of his organization.

The only time Zerrel looked to outright to destroy his opponents was when he activated an ancient weather control device, however this tool was ultimately destroyed by Kett. During his last battle, his final goal was killing Firelord Zuko at all costs with an additional incentive to slay Princess Azula and Commander Macai of the 31st Company. In the end, he fell short of this goal but his tumultuous inspired future anarchist, anti-government, and terroristic movements such as the **Red Lotus and Amon's Equalists.**
Serma

Serma was an earthbender and a witch who gathered a group of cultists outside of her birth city of Sarchanna. The Sarchannans worked together to defeat a large army of aggressive Fire Nation invaders.

## Pact with Dark Forces

Serma made a deal with several dark spirits. While the dark spirits gave her and her allies the power to defeat the Fire Nation, they rapidly began to dominate Serma's mind and her cult became a group of slaves to their "saviors" who used their bodies as hosts to move around in the physical realm. One member named Fa-Roji managed to escape the dark life he was bound to and conclude Serma's deal was not worth it. Due to leaving the cult, Fa-Roji was forced to flee from Sarchanna and leave his old life behind.

After Serma's passing, future leaders continued to follow Serma's practice of communicating with and being led by dark forces.

## Battle with the 31st

Centuries later, the 31st Company and a couple of other Fire Nation units under Commander Kenshin's command; invaded Sarchanna and cleared a path from a fortified beachhead. Soon after, the City of Sarchanna's defenses capitulated to the Fire Nation military. A few patrol teams that were exploring the city border disappeared. Macai personally sent 1st Lieutenant Kett, Lieutenant Foloki, Samira, Sonna, Dade, and several other shock troopers to handel the treat.
Serraj

Serraj is a post-book 2 character in AMJ. Serraj was a Northern Water Tribe member who's grandmother was from the Western Water Tribe.

## Grandmother

Serraj's grandmother was an influential mentor in her life. Serraj would often visit her grandmother in her village, which allowed her to meet and make friends with Jarue and Kaft.

## Abilities

Serraj was an accomplished archer who was known for her stunning accuracy. Serraj practiced by shooting oranges that were thrown in the air and hitting trees in the distance. Serraj had archery skills that rivaled other top archers of her era including Sonna, the freedom fighter Longshot, and Kedo. Serraj also took self-defense classes while she was in the Northern Water Tribe which gave her decent hand-to-hand and weapon disarming skills. Serraj's athleticism was for the most part average, but her endurance was very high. Serraj would keep pace behind much faster and more athletic combatants like Jarue without tiring.

## Personality

Serraj didn't like practicing her shots on live animals, but her grandfather emphasized that humans occassionally needed to eat animals in order to survive especially in certain villages. For much of her life, Serraj was a vegetarian who mainly ate vegetables, fruits, and grains to avoid harming living creatures. Serraj would later get in an argument with the Earth Kingdom warrior Moriana about how plants are also living. Still, Serraj always had a natural appreciation and bond with animals. Serraj spent some of her time being a veterinarian who would work alongside waterbender healers to treat wounded animals and pets.

Serraj was naturally caring and looked after her teammates. She also was not ruthless in battle and treated captured enemies with moderate respect. However, if anyone broke their word, betrayed her allies, or did things she deemed dishonorable the young woman quickly developed a disdain for those people and dedicated herself to bringing them to justice. In a social aspect, if someone committed several seriously dishonorable and disrespectful acts Serraj would disassociate herself from those people. Serraj was known for always having a strong sense of morals and being committed to her loved ones.
Fire Shield

A fire shield is a flame generated shield gauntlet that can block incoming shots. It can exist in several forms. If it is not a traditional square or round shield, it can also be two wrist guards to block incoming attacks without as greatly reducing movement. The fire shield blocking more brutal and wide attacks that blocking techniques will not work on. It can also be better for blocking or charging though fire beams.

Skill Level:

Mid

Notable Users:

* Macai (legendary, moderate)
* Rosh (advanced, moderate)
Herrona

Herrona was a medium-sized Earth Kingdom desert city. The city was known as a military or a strategic city because many soldiers were stationed in it.

## Siege of Herrona

Toward the end of the Hundred Year War, the 31st Company invaded Herrona. The legendary General Gambo, looked to protect his people and mounted a grand defense against the attacking Fire Nation units. The 31st Company collaborated with some of Commander Kenshin and Captain Zergo.
Fire Redirection

Fire redirection was a technique that could be used by a firebender in order to blast another firebender's flames back at him/her. Kett was known for his master of this ability. Fire redirection required a greater use of vitality than more offensive or purely defensive attacks. Because of this, Kett mainly reserved this technique as a defense against heavy blasts or strikes. It could be done by swaying like a waterbender and knocks fire shockwaves back at opponents or by creating a swirl of fire which could absorb incoming flames before popping them back at opponents.

This move was incredibly impressive for firebenders because it required movements and fighting techniques that are much different from standard Fire Nation attack forms.

**Skill Level:**

Legendary

**Notable Practitioner:**

Kett (moderate)
Colonel Shi

Colonel Shi was an Earth Kingdom military officer and outstanding earthbender who battled the 31st company during the later years of the Hundred Year War. Shi was one of the most respected and feared leaders in the Earth Kingdom military. Shi had strong defense and could use earthbending to propel himself in the sky in combat. Shi hurled barrages of stones, boulders, and other objects at his enemy while he glided at anywhere from 30 to 60 miles an hour with attacks that could travel twice as fast as his own movement.
Sea Guerrillas

The Sea Guerrillas were a faction of pirate smugglers. They stole, traded, and purchased several illegal goods. The Sea Guerrillas particularly stole from Fire Nation settlements and military facilities. This made them targets for Captain Macai's 31st Company.

## Appearance

The Sea Guerrillas were known for having teal uniforms with light sand markings. The vast majority of Sea Guerrillas were nonbenders and most of them were armed with short swords. Some of these pirates were armed with daggers or were knife throwers.

## Leaders

The Leader of the group was an Earthbender named Nambo Vib. Second in command of the group was a firebender named Talon Zon. Third in command of the group was a waterbender named Rigor Po. Nambo was in his late forties when he faced off against Ronin (one of Macai's 31st marines) in battle. Talon was in her early thirties when her fleet engaged Macai's ship, the Prompt Adjudicator, outside the port of New Polexia. Rigor Po was in her early late twenties when he fought Kett on New Polexia's beachhead.

Nambo was a strong, calm, and confident leader. He led his forces to victory against the Fire Nation several times. He knew when to fight and when to retreat. Which kept him alive for some time. Talon was the most brutal of the Sea Guerrilla leaders. Talon might put civilians or innocents at risk for her schemes. However, Nambo kept Talon in check throughout her career. Despite Talon's firebending abilities, she rarely displayed them. Only Rambo and two other members knew Talon could firebend. Rigor did not even know.

Whenever Talon fought, she relied on her non-bending skills to win her a fight. Talon feared that knowledge of her true origins could tarnish the reputation's authority. Rather than risk the Sea Guerrilla's reputation being hampered, Talon promised herself that she would quit if her identity was discovered by the masses. Fortunately for her, she managed to keep her identity a secret throughout her career.

Rigor Po had a particular disdain for Fire Nation forces but he could restrain himself. Rigor kept count of the Fire Nation members that he killed. Rigor killed over thirty Fire Nation soldiers. Rigor was a proficient waterbender who was capable of taking on several Firebenders at once. Rigor had skills that rivaled Kett in battle.

## Reputation

The Sea Guerrillas were respected by several smuggler and pirate groups throughout the world. This group was known for its bravery and daring members. Few pirates were brave enough to join this group. Few pirate groups were as feared as this organization.

## Title

Sea Guerrillas refers to a team of pirates who are difficult to find within the seas. Guerrillas is often used to describe practitioners of guerrilla warfare. Those who flank and ambush their enemies and do not fight them head on. In a way, the Sea Guerrillas used a guerrilla form of naval warfare. By moving with fast and agile ships to quickly take key supplies and raid smaller Fire Nation facilities before the bulk of Fire Nation forces could engage them. It was for this reason that Macai's ship the Prompt Adjudicator was sought after to engage this faction.
Uriah

Uriah was a Nyarri commoner who was a bully at the Nyarri Common Institution which was the public school in Nyarri for commoners. Uriah was a local bully who had a strong disdain for Macai when he first spotted him. Uriah viewed Macai as a spoiled and entitled noble. Uriah was a skilled firebender, mischievous, and was crafty. Uriah nicknamed Macai "twinkle eyes" because his eyes turned dark brown in the shade but were hazel in the sunlight.

## Nyarri Tournament

During the Nyarri Tournament, Uriah made an effort to poison Macai during a false toast to ensure he had the skill to take him down in combat. Despite his meddling, he was unsuccessful.
Elbows

Elbows are a striking move that can throw an opponent off or break their guard. Elbows cause great damage but have a more limited range than punches and can leave someone vulnerable when throwing them.

## Notable Practitioners

* Macai (advanced)
* Kett (advanced, occasional)
* Toph (good, occasional)
* Rosh (good, moderate)
* Zhao (good, often)
Voren's Wingmen

Voren's Wing Men was a name for the warriors that accompanied Voren in battle. These soldiers were experimented on by Demarius who attached metal wings to their backs. These wings connected with the nerves of the wingmen giving them the ability to fly over 100 miles an hour, enhancing their reflexes, and amping their speed. The warriors wore metallic boots that allowed them to land from great heights and at fast speeds. These boots made kicks form these warriors powerful enough to knock opponents out. Wingmen were not only men, there were a few women as well.

## Weapons

Half of the wingmen were archers which fired metallic arrows from great heights. They had specially modified bows that could be accurate from a range of 300 meters. The other wingmen were chargers. Chargers had long swords which they swooped down with. These swords were not particularly heavy but the speed at which they traveled made any impact with them almost universally fatal. In addition to that, chargers trained by fighting while midair and by gliding down and cutting grounded targets.

These archers had eaten special herbs, spices, and other natural substances that shortened their lifespans by a few years but allowed them to see two times further than ordinary people. They also endured plastic surgery that made it so they could see even further, which ultimately allowed these warriors to see thrice as far as normal people. The surgery meant that a punch in the face could more easily break their noses or blacken their eyes fortunately for them, they wore metal war masks which protected their faces. All of the wingmen had the ability to hit their enemies with their long wings.
Ursa

Ursa was Zuko's and Azula's mother and the Queen of the Fire Nation. She was Ozai's wife during Zuko and Azula's early lives. Ursa was a lot closer to her son Zuko and was thrown off by Azula's affinity for darkness. Azula quickly took on the manipulative, dominating, and aggressive nature of her father which earned his praise. Azula's traits also allowed her to thrive in the Fire Nation's Imperialistic society however, Ursa still comforted her son whenever they were together. When Ursa wasn't in sight, Ozai was particularly harsh toward his son.

## Exile

One day, Firelord Azulon threatened to take Zuko's life so Ozai would share Iroh's pain of losing his firstborn. Ursa made an agreement with Ozai that she would make a traceless poison and use it to kill Azulon so Ozai could have the throne for himself. After doing this, Ozai would allow her to leave the Fire Nation's mainstream society. The two agreed and the deal was carried out. Zuko was therefore saved by Ursa's actions but did not find his mother for many years to come.

## A Rough Love Story

Ursa initially had no intentions to marry Ozai but was forced into the ordeal when the Prince took a liking to her. Ursa had actually been in love with a man named Ikem. Ozai put a bounty on Ikem, and he was forced to change his name to Noren and flee to avoid certain death. Though Ozai failed to find Ikem, he lied to Ursa and told her that he killed him to mentally torment her. In spite, Ursa claimed Zuko was not his son. Ozai knew Zuko truly was his son but told Ursa he would torment him from that day on as if he was not.

Ursa would later learn that Ikem survived but was too afraid to seek him out due to Ozai's potential wrathfully retaliation. When Ursa was exiled, she took on a new identity and reunited with Ikem. The two married since Ursa never considered her marriage with Ozai as legitimate.

## Finding Zuko and Azula

Zuko and Azula would later go on a quest to find their lost mother. After discovering the news, Ursa stated that she loved Azula even though she failed to successfully bond with her in their past.

## Undercover Freedom Fighter

Ursa was good friends with Macai's mother, Yosari. Yosari attempted to help Ursa by encouraging Macai to speak with Azula about the vulgar treatment of her brother. Yosari was haplessly unsuccessful and Macai dismissed her request by repeating Azula's dogma. In spite of this, Macai later gained respect for Zuko after interacting with him and noticing his fierce loyalty to his family despite his sister and father's abusive treatment toward him.

Yosari and Ursa worked together to covertly support an underground anti-establishment and anti-inequality system that was meant to counter the feudalism, militarism, fascism, and nepotism that existed within their society. Upon discovering this, Ozai hired a team of mercenaries to silence Yosari.
Oatmeal

Oatmeal is a bowl of oatmeal who likes news reporting. In fact, he has a news channel! He is jealous of Scribble's large TV station in episode 9 of BFAC's Island: Scribble's TV Station. He first appeared in BFAC's Island Episode 6: BREAKING NEWS: Compote's strong punch.

## Biographical information

### Place of birth

BFAC's Island Episode 6: Compote's Strong Punch
Waterballs

Waterballs are a basic waterbending attack that involve directing large waterballs at opponents. The water can be superheated up to 210 Degrees or 99 Celsius to dispatch enemies. These waterballs can also be cooled to 33 Degrees or 1 Celsius to ensure opponents are stunned by cold water. Hot water in particular is more dangerous than cold water is more often used as a weapon.

Skill Level:

Basic (without temperature manipulation)

High-Basic (with temperature manipulation)

Notable Practitioners:

* Katara
* Sada
* Pakku
* Jarue
Atin

Atin was a firebender who was initially trained by Iroh before he became corrupt. Part of Atin's fall was tied to the patronage, hypocrisy, and inequality within the Fire Nation. Before Iroh changed his mindset, he encouraged Atin to stay his path despite the hardships he faced. Iroh's student dismissed Iroh's argument and turned to a life of crime as he looked to enrich himself in what he viewed as a hopeless and fallen world. Atin debated stopping his path and leaving crime until he heard of Lu-Ten's death, the event damaged Atin's motivation further and he didn't change.

## Post-Hundred Year War

Atin was seen working among a criminal network that was collaborating with the Disciples of Justice. At this point he had become bitter and was in his late thirties. Atin and his allies fought Kett and Kanna before they were defeated.
Overhands

Overhands are an effective way to break through an opponent's guard or to hit someone who constantly slips and dodges melee strikes. Due to the motion and leverage of these shots, they carry a lot of power. It takes decent skill to perform these attacks and leaves an attacker open so they must be executed well. An overhand right is often a great counter to left-handed fighters. Overhands are longer ranged than other punches but take a second to perform.

## Notable Practitioners

* Macai (legendary, often)
* Azula (elite, rarely)
* Rosh (elite, occasionally)