Elementals

in: Races

## Introductions

When the fount of wild magic moves to seep out into the mortal world, many strike at the chance to take it and bind it to themselves. But on the occasion that a particularly chaotic and powerful burst is sent forth into the mortal world with no one to collect, a corporeal form might be taken in the brief and closest natural element at hand creating one known as an Elemental. Elementals are magic made flesh, often taking on human or elven appearances more commonly than anything else.

There are six elemental types that have appeared over the course of time, and each is imbued with aspects of the element they have been forged from.

## The Basics

* **Other Names:** Chaos Blossoms
* **Appearance:** The Elementals are a bipedal race whose appearance ranges before the more human-like to elven-like, which is what originally led scholars to believe they may have been born from the two races, prior to eyewitness accounts of their creation from chaos. The elementals are solid beings of elemental flesh and magical blood, and are not able to meld with their specific element. A fire elemental is not made of fire or lava, the same as a water elemental is not made of water, earth elementals flesh can be cut, and air elementals are unable to phase through things.
* **Lifespan:** Between 100 to 200 years
* **Height:** 170 cm (5'7") - 190 cm (6'3")
* **Regions Found:** All, though generally forming in areas saturated in their element.
* **Culture:** Dependent on what region they live within.
* **Common Character Roles:** Dependent on element.
* **Common Allies:** Simicus, Caledonia, Nienne, Centari
* **Common Enemies:** Vampires, Demons, Minotaurs, Orcs, Slavers, Dark Elementals (ostracized by their kin)
* **Architecture:** None in particular.
* **Religion:** Tend to worship balance and The Cycle; The Twin Souls (Dark & Light Elementals especially); Naruli, the nature goddess
* **Views on Magic:** The natural spheres of magic and holy magic are widely accepted. Blood, Dark, & Mental are hated.
	+ Fire - Pyromancy
	+ Water - Cryomancy
	+ Wind - Wind Magic
	+ Earth - Nature Magic
	+ Light - Holy Magic
	+ Dark - Dark Magic

* **Abilities:** Sphere Mastery, Elemental Gift, Elemental Physiology
* **Weaknesses:** Sphere Locked, Innate Aversion, Innate Binding, Powerful Lineage
* **Quirks:** Fire elementals are passionate and often seek new experiences, but they are also quick to anger and impetuous. Those that rise from water are often calm and collected, though they tend to be cold and distant to those around them. Those that emerge from the wind are often carefree and wild, being great jesters and tricksters. Do not rely on a wind elemental though, they tend to be flaky and fickle. Earth elementals tend to be practical and grounded, taking their time in decisions with much thought. Upon making a decision or judgment, they can be overly stubborn and unyielding. Those forged of sunlight tend to be kind and patient, though their naivety can get them swiftly into trouble. The Dark elementals that drip from the night sky tend to be more independent and decisive. This independence can lead to stinging loneliness and bitter anger.

## Appearances

The Elementals are a bipedal race whose appearance ranges from the more human-like to elven-like, which is what originally led scholars to believe they may have been born from the two races prior to eyewitness accounts of their creation from chaos. The elementals are solid beings of elemental flesh and magical blood and are not able to meld with their specific element. A fire elemental is not made of fire or lava, the same as a water elemental is not made of water, earth elemental's flesh can be cut, and air elementals are unable to phase through things.

From sunbaked tans to dark browns, Fire Elementals most closely resemble humans or elves. However, their arcane nature is given away by the bright red, orange, or yellow glow coming from their eyes. Most often they are seen with blonde, brunette, or red hair. Their temperature is often warm to almost burning when they are raging or in a mood.

The skin of a water elemental varies from shades of white and light gray to a vibrant oceanic blue and are more slender. Their hair is often brightly colored, with whites, silvers, grays, and faint blues. Their eyes shine similarly anywhere from blue to white. Their skin is often cold, sometimes clammy but they do not always feel wet to the touch.

Wind Elementals are usually shorter and smaller than their kin. Their skin is most often shades of green or teal, with eyes and hair which are similarly shaded. They are usually rather lithe, with thinner limbs and low musculature. Of the elementals, they tend to feel the most normal to humans and elves though their skin does feel softer than the others.

Earth elementals tend to have the most difference of their kin with two variations found. They are often taller than their kin and have a more stocky and muscular build. Their eyes often take on a duller glow than other elementals but can be seen to show dark hues of orange or yellow. However, there is also a variation of earth elementals that are colored in greens which are thinner than their stronger stonework compatriots; their eyes match the dull glow with more green and brown variations in them. All tend to have darker hair. Their skin ranges from soft to rough, with muscles that seem more like stone than flesh.

Those of light tend to be taller as well, often being thinner. They easily blend with elves though their skin tones are always lighter and brighter and have golden or platinum blonde hair. Their eyes tend to be bright yellows and hold a bright glow than any other elemental. They tend to have softer brighter features and gravitate toward dressing in lighter fabrics, both in color and texture. Their skin is often comparable to people in texture, though a slightly warmer feel, much like sitting in the sun for a little while.

Darker skin in deeper blackened colors mark a dark elemental, their eyes either grey with a dull glow or black entirely. They tend to have thicker dark locks and be built in a more muscled fashion. They share the same skin as most humans as well, though there is a bit of a colder feel to it, akin to staying out in the cool of night for a little while.

## History

Originally believed by scholars to have been an experiment by the True Fey to blend the elements with that of humans or elves, sporadic eyewitness accounts have seen them come about from raw magic loosened in various areas of the world. Whether a water elemental rising from the chaotic sudden flood or rush of a stream or a dark elemental stepping from the shadow into the light of the moon, each is said to be sudden. None have quite caught the exact moment where magic becomes flesh. The flesh of elementals is akin to that of humans and elves. These beings seem to be able to be slain, just as a human might though it is rare they age and their lifespans can be twice as long as that of a human. Unlike humans, elementals are not able to be resurrected due to their volatile creation with magic that often leaves the corporeal husk to wither back to the element from which it sprung.

During some of these more questionable experiments, scholars also noted that elementals seemed immune to afflictions often cursed upon humans as well, specific experiments with lycanthropy and vampirism being cited in these works. Other notations have been listed in various articles, scrolls, and books about different elemental characteristics such as the strange hard skin of earth elementals or the warmth of a fire elemental’s skin. These studies would also lead to an increase in the value of elementals for experiments given the nature of their blood and from whence they came.

As elementals began to appear, so too came the slavers. Often when elementals were found out, they would be taken and sold to the highest bidders. So as the appearance of elementals had risen, they would swiftly decline, driving their price higher. Given the chaotic, unpredictable nature of where an elemental might spawn with the power seeping into the mortal world, slavers often seek out word of mouth. Some older elementals seek to hide what they are, while the newer ones often learn the hard way given that elementals cannot have children or create children… each elemental is singularly created in their own instance.

As time went on, elementals that made it through such rigors or even lucky ones that did not would often find those who worshiped around the Cycle or nature, often tending to slip into their ranks and communities creating allies, especially with the Centari and the Caledonii. Dark Elementals tend to find themselves ostracized from other elementals given their unnatural link to dark magics and shadow-like similarities. Given the often polarizing nature of different elementals to one another, they are often found intrigued by the tale of the Twin Souls, seeking that balance between one another as all things should be in nature. Often with that balance is the destabilization of an elemental as they return to their natural element between 100 and 200 years if they make it that far. Some even willingly disperse themselves before they reach these ages.

## From the Lexicon Archives Regarding Current Elemental Histories

*“...Not all who see Elementals seek to enslave their kind. Some of them can recognize the power and the vulnerability of a freshly formed being and seek to preserve that sense of wonder in the world. It is said that a famed street performer out of Salvador took in a few over the years, though one seemed to stick in particular. It is reported that many of the observations elementals make were written into a text outside the port city there, hours spent between the human and the elemental over observations on wind and cardinal directions. There are also notations found around this time that speak on the vocal range of wind elementals in particular. Many of these texts had large chapters and pages ripped from them during a heist that had ended with little mention of the notations and a great ordeal about a seed of some sort.*

*It is said the Lexicon Archives were home to one of the larger gatherings of free elementals known in the ages and the discovery of dark elementals and the danger they pose to others. Having met on the small isle just southeast of the Oaken Fields, it is said that ten elementals did perish during a dark ritual to bring about demons into the world. Notes and brief parchments along with speculative eyewitness accounts and one anonymous first-hand account: the elemental council consisting of wind, water, and earth ranging from century-old elements to only a few brief months took the island during the night where they were to be set in brief conference with dark elementals. It is said multiple rituals were given over at this time under the assumption that if humans could summon cambions then pure magic could summon demons. This assumption proved to be false… the elementals were destroyed in the mass ritual and the place left in ruins. Some had also said a great typhoon sunk over the isle and killed the dark elementals, leading them to a watery death…” **- circa mass move to Anicium from A History of Chaotic Magic***

*“... often my brother and I snuck from our home in Khemet, riding north to the large moving tents of Carnival. This was always an excitement for us brothers to get a moment. I remember one time entering a tent and finding this glowing figure inside! We were so fascinated, watching and looking. I recall my brother paying some coin later on after this glowing figure had entertained us with an assortment of light shows. I recall sitting in during another show as my brother left to a smaller tent with the glowing individual and emerged after with a lingering touch before collecting me to return. I recalled this in later years when I believe I met the same man years ago. It was a brief meeting, an offering of water to a man who was cast out as a false prophet of Bast. He did glow, and it was later in time that my brother would explain he was not a man but an element made from light… I recall my brother chasing after the direction the stranger had gone. But nothing ever came to fruition in findings as if the glowing elemental did not want to be found…” **- excerpt from Khemet Rising: The Adventures of a Young Prince***

*“Anicium and the Isle of Storms have shown to be a home where elementals flourish. Perhaps more raw magic flows through here, though few have taken note of it. Many cities have outlawed the practice of slavery, and perhaps that is what drives them to the isles.*

*Dark elementals are said even to have redeeming qualities here. Some balance the wane and wax of the moon. Such an elemental had been seen on the isles that seemed to be able to sway the energy of others and bring a large group together rather than find themselves ostracized by their own kind. Star-laden eyes seem almost to contradict death-laden ink tied prior to one who saw only a mirror of what they had lost. On the isles, it can even be argued that the new moon waxing to full is the life cycle of the darkness as well as it is the light. This could be a rare instance for this particular element.*

*Rarely seen on the isles would be those of fire and light. Those of light are even rarer than their darkened counterparts. Some spoke of an elemental of light that seemed curious and drawn to the light of others. Some traits assumed of light elementals stem from interaction with one upon the isle that would scream at the travel stones to make them work and follow the light of others. Light seems to be drawn to light (be it a torch, sparks from an anvil, or waiting for others to spawn in the sunrise), not darkness.*

*Another such instance of fire resulted in a silent flame-ridden elemental that sought the favor of Jiia, further cementing proof that elementals often involve themselves in the worship of the Twin Souls. Said to have an eruptive temper, it was also found that the temple was often caught in repair from such volatile belief and faith. Communication could be difficult but often pushed through dance, much attuned to gauging a fire by the movement of the flames. A counterpart could be found with this fire elemental and seemed out of place as a dark elemental. Often mistaken for a dark elf, the elemental claimed priesthood and the representation of darkness. The lingering paranoia and the drive for power and more seemed to be a driving force for the temple itself. Was it truly a temple to the Twin Souls or something else? These speculations seemed to end with the disappearance of the dancing flame. The dark elemental is under high suspicion until it was discovered her disappearance came after the massive storms seemed to have destroyed the island. Perhaps there is more discord in water elementals than calm at times?*

*Further evidence of this was suggested when speculative reports came about an elemental sprung from a tsunami. The rumors only point to their taking a ship toward the new isles and many rumors combat this. There was even a tavern-keeping water elemental that seemed to contradict themselves, portraying a calm happiness much akin to a lazy lagoon while still seeming to harness the temper of a storm. Surely elements that are so finite in their focus cannot experience such a dichotomy of personality. Perhaps this is a subject of nurture versus nature based on the alleged bonds held to two other rumored elementals of darkness and air.” **- Essays on ‘The Wild Adventurers of the New World’***

*“... and that is how the squirming vines can be culled from their invasive hold on your spring blooms. Another topic to consider for getting the maximum blooms from your spring planting is finding an Earth elemental. There is a story of one that could make forests sprout up within the living confines of others, fruit trees early, or even spread flowers in the name of the Great Mother through rolling castle streets. Careful though, if you ever run into this imp as they tend to grow those pesky thorned vines that have a mind of their own and then try to eradicate humanity so that the Great Mother can reign supreme again. Cheeky imps, these Earth Elementals! In lieu of an elemental, you can also try composting. Composting has…” **- Excerpt from Grandma Green’s Guide to Seasonal Planting***

*“... even Elementals must hail the righteous and true on the new isles. Crusaders alike may find a great deal of them joining forces. There is a tale of one adept at ice that joined up for the cause. A true Lady of the Lake! The followers of Sol were skeptical at first but found the elemental to prove their worth and allegiance well over with healing and a fierce might to the cause. Some may say that was due to her companion, but we know it was the true light of Solnarium that led her there with voracious faith… but they must be kept under careful lock and key. Upon the death of a fellow crusader, the elemental was said to have gone mad, seeking vengeance against an entire village of murderers and cutthroats. The crusaders were too late to save this icy master, but their faith was never yielding to our glorious and dear Sol, even in the end…*

*… are elementals that inadvertently help, driven by the subconscious. While elementals that look like darkness are absolutely not to be trusted or given mercy, one such being is said to have hunted down those marked as deviant witches and worked through bringing the end to the great plague on the Isle of Storms. The scourges of our orders, many marked, died at the hand of a particular elemental, though it is said their betrayal was inevitable when they chose to assist one, allegedly. The Isle of Storms and Anicium must be purged of such traitors and who better than you…” **- Excerpts from a pamphlet for Solnarium recruiters to the isles***

## Racial Traits & Weaknesses

### Elemental Gift

Each elemental has a gift specific to their sphere of magic:

* Fire elementals can survive in exceptionally hot climates (Stone of the Heavens).
* Water elementals can breathe underwater (Waterbreathing).
* Earth elementals can pull a healing plant from the ground once a day (5 Pure Aloe Extract a Day).
* Wind elementals can fly (RA Fairy State).
* Light elementals glow in the dark (Divine Glow).
* Dark elementals can see in the dark (Nightvision).

### Sphere Locked

Elementals cannot learn any magic outside their sphere, no matter the amount of training.

### Powerful Lineage

The blood of elementals is sought out by vampires, minotaurs, and blood mages for the potency within their veins given their formation into the world. Rituals that use elemental blood cost 1 gem less. Must match the amount and be mixed with the blood of the original ritual needs.

### Magic Made Flesh

Elementals have access to a greater pool of magic and fatigue from its use much slower (larger mana pool for elementals)

### Elemental Physiology

Due to the magical fabrication of their being, elementals cannot suffer the negative effects of their sphere, while still benefiting from the positive effects (From the same sphere as an elemental: Heals and Buffs will work, Attacks and Debuffs will not)

### Beseech Creation

Given the link to raw magic as a creation point, elementals can tap into the natural environment of their sphere to draw forth replenishment to their mana pool once a day (additional mana potion granted during mana potion cool-down)

## Rituals

### Tear the Veil

With all elements gathered and focused into the stones that represent them, elementals are able to channel their raw power to tear open a small spot within the planes for raw magic to surge forth. Due to the unnatural tear, there must be a living being present. The raw magic will surge through them and effectively take on the attributes of one of the elements, tearing the individual's flesh asunder and creating a new elemental. They will lose all physical attributes and abilities of their former physical self but retain their memories and personality.

**Requirements:** Must have one of each elemental present. 3 Chunk(s) of Ruby, 3 Chunk(s) of Sapphire, 3 Chunk(s) of Aquamarine, 3 Chunk(s) of Emerald, 3 Chunk(s) of Carnelian, 3 Chunk(s) of Onyx. A non-elemental creature ((must be willing OOC, does not have to be willing IC))

### Attachments & Kit Items:

Ra Eye: Glowing 7, Ra Eye: Glowing 6, Ra Ears: Fae (Small), Ra Ears: Fae (medium), Ra Ears: Fae (large), Elfears smallmk1, Elfears smallmk2, Elfears smallmk3, Ra Eye: Wooden, lava eyes (Attached), Ra eye Sclera

* *Credit for Lore Contribution: SparkyMage & Solace*
* *Thank you to all the Elementals who have offered their story over for building a history to be remembered: DemiWolfe, fazeaphazia, Lila, Unsung, Nightshade, Moto, Diavar, Simsimah, Maydaybaby, Akan*

## Attachment & Kit Items:

The items listed in the kits below are made with the Season 6 modlist. They have been updated as of **14th December 2023**.

*Expand for Elemental Racial Kit*

 (JCACC) Fae Ears Right
 elfears smallmk1
 ealfears smallmk2
 elfears smallmk3

## Lore Contribution

> **Credit for Lore Contribution:**
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