recursal/Fanatic-Fandom huggingface dataset:
Session 21

Setting: Mount Inferno

After battle, Willyam introduces the team to his fellow Protectors, including the head of his order, Kaya the Huntress. As he's going down the line, they find someone he doesn't know. He introduces himself as Enkindle, aka Steam. The Fire Genasi originally hales from Errista, but has spent a couple decades in seclusion on the continent of Kraet. When an army of strange ice creatures started forming and interrupted his peace and quiet, he traveled back to Errista and the Tower Eternal to find out what was going on. Unfortunately, he got swept up in the mobility of a force headed to Gale, and was essentially herded into a Teleportation Circle into the middle of a battle.

Negotiations between the leaders of all the factions begin in the caves under Mount Inferno. After casting Mass Cure Wounds on the party, Lorali, as representative for the Tower Eternal takes the lead in the talks. The Chieftain of the Fire Lake Tribe asks for peace in exchange for Mordeus back. He, Durzo, and Lorali talk about the nature of Deities, and the need for a presence. Durzo says that a God need not be physically there in order to protect them. Lorali offers to alter the functionality of the Orb, and to possibly give Mordeus the ability to ascend to true Godhood. The Chieftain agrees, and so he will travel with the Order of Valor to the Vault of Oblivion to place the Orb back. Lorali drops the bombshell that she will be traveling with them, because she was chosen by the Tower Eternal to become the new Vaultkeeper. Willyam is visibly distraught by the revelation.

Lo'Kag and Rhaine question Sofia Mang. She reveals that she and Siril Goldenwood were meant to unleash Mordeus together, so she could rule the Forsaken Expanse for the Empress of Gale. She doesn't know why, but the Empress betrayed her and pulled all her troops from the Expanse.

Lizzy tells the team that the Empress was in fact trying to take over the Forsaken Expanse. However, she was not aware of the Vault of Oblivion, nor was she involved with the plot to raise Mordeus. When she was told everything, she pulled all the troops from the Expanse, and ordered Lizzy to lead them south to help prevent the catastrophe.

Before traveling to the Feywild, Durzo uses his Sending Stone to talk to Queen Syleese. He fills her in, and she agrees to research the name, Koyassa.

The team travel to the Vault of Oblivion in the Feywild thanks to a teleportation spell from Lorali. They are tested by the Vaultkeeper again by a group of Giant Spiders at the entrance. Once they're defeated, the are brought directly into the vault room, where the Vaultkeeper awaits. He transfers his power over to Lorali, and fades away. As the new Vaultkeeper, Lorali provides a boon to Steam and Altuna. She also alters the Orb before they use the Amber Key to place it back into the Orb. She sends the Chieftain back to Gale, and opens a different circle to the Forsaken Expanse Archway once the team decides that should be their next destination.

The Order, along with Steam and Altuna, arrive at the other side of the Arch in the Whispering Woods, but something doesn't seem right ...
Session 24

**Setting: Wildfront Inn**

The team find Maera and Agatha having tea at the Inn. Maera suggests to Durzo that he visit the Chapel of the Ravens again before leaving the Forsaken Expanse for the next leg of the mission. Agatha does a reading on Steam and Rhaine. She tells Steam that descends from a well-known spiritual leader of the Fire Genasi. She also tells him the answers he's looking for are deep behind enemy lines in a small cave on Kraet. To Rhaine, she tells him that his line is not only the reigning family, but also forgers of great magical weapons. She points to the daggers on his hip. She also tells him that the person who's causing him pain is not through yet. Before leaving, she tells Rhaine one more message for the whole team, that they are heading in the right direction.

The team split up for the rest of the morning. Steam heads to the Johnson family farm and convinces them to let the Order of Valor use the Teleportation circle. He promises not to tell anyone else about it. Durzo stays at the library and sends a message to his mother and to the High Priestess Sarah. She stops by the library to talk. She gives him a note sealed with the holy symbol of Lathander, and tells him to present it to Shea at the Church of the Guiding Light. Rhaine travels with Azoth to the Thunder Dome. A hooded figure in the middle of the arena turns out to be Desire, Hope's sister. She tells him how Siril was waiting for them in Gale. He murdered their family, including Hope, after he got the Amber Key. Desire managed to pull a House sigil off of the Spear he was holding. She hands it to Rhaine and tells him to avenge his sister. On the back of the sigil is written, "Speak the words when the 3 are united, Protector of the Goldenwood."

**Setting: Bookwyrm Library**

The team gather and catch each other up on the day's events. Captain Keddes enters, along with his Storm Cleric, Daghrim StormBrewer. Through conversation, it is agreed that the Silverwing will drop the team off in Errista (with Daghrim joining them), and then will take Altuna to Gale. Keddes leaves to prepare the ship for tonight's voyage, while the rest head to the Chapel of the Ravens.

**Setting: Chapel of the Ravens**

After confronting two guards, Durzo and Azoth enter the Chapel alone. Durzo enters the pool to commune, and finds the nameless Champion on the other side. He agrees that it is best to defeat the Demon first. He also tells him that he is on the path to wield the Champion's Weapon. They already travel with another legendary weapon. Before breaking the commune, the Champion lets Durzo know that the Key in the Shadowfell has not yet been discovered. But, he tells them the Key "of the Sea" has been used to collect the Green Orb. However, it has not been broken since it was removed many months ago.

On the way back, the team face a pair of Trolls in the woods. They easily defeat them thanks to a Fireball from Durzo and a Lightning Bolt from Steam. They head to the small docks, and board the Silverwing after saying their goodbyes. They're off to Errista.
Pyre

**Race:** Fire Genasi

**Class:** Fighter/Gunslinger

### **Bio:**

Pyre is the older brother of Steam. Although he has some innate magical abilities like his brother, he never showed a full talent like him. Witnessing the accolades that Steam got by training at Argoth Academy, Pyre left the comfort of home of the grasslands in Errista to travel the world. He spent some years in Gale, where he trained at Spiwynn University.

He returned to the community of Kald with a collection of firearms, and most definitely the knowledge of how to use them. He now stands by the side of his leader, Belnan. He is one of her most powerful lieutenants.
What are the consequences of housing shortage in cities

"What are the consequences of housing shortage in cities?" is the 4th sub chapter of Chapter 3, Housing.

## Homelessness

One consequence of housing shortage is **homelessness**. (also includes **What is housing shortage?,** Page 66 - 67).

consequences of homelessness

## Environmental Pollution

Environmental Pollution occurs when there is a **lack of waste disposal service**

There are two main types of environmental pollution mentioned in the textbook, **Water pollution** and **Land pollution**

## Water Pollution

Water pollution is common in slums

Rivers near slum areas may be used for washing, garbage and sewage disposal

Contaminants from sewage can also seep into the groundwater and pollute nearby water sources such as wells

Hence, the water body can become badly polluted.

## Land pollution

   Land pollution is common in slums. Most slums lack a garbage disposal system, which leads to dumping of garbage in open drains and areas outside of houses.

Garbage heaps can **generate a foul smell** and become an **eyesore**.

.

.

.

.

## Low level of Health (due to poor living conditions)

People living in slums and squatter settlements often have a **low level of health**.

This is due to the **poor living conditions**.
SGgeog Wiki

**Welcome to the SGgeog Wiki!**
We're a collaborative community website about the Singapore Geography Secondary 2 Syllabus.

## Important articles

How and Where Do People Live? (Chapter 1, Page 2 - 19)

Geographical Investigations And Skills (Chapter 2, Page 20 - 61)

Housing (Chapter 3, Page 62 - 103)

Transport (Chapter 4, Page 104 - 151)

Floods (Chapter 5, Page 152 - 197)
Commander Warren

**Race:** Human

**Class:** Fighter

### **Bio:**

Commander Warren of the Order of Valor has been with the Organization since its founding. Around the world, any Bard of some skill can tell a tale of Warren performing one of his legendary deeds. Using his renown to appease the public, the rulers of the world put him in charge of the chapter in the Forsaken Expanse. His second in command is the Halfling, Elanys.

His scars are well-earned, as his reputation for his sword-handling skills. When not on the battlefield, Warren is normally smoking a cigar, and formulating the next strategy.

The Commander is the source of the main missions officially given by the Order of Valor.
Session 8

Setting: Rock Bottom Mining Camp

PCs: Durzo, Lo’Kag, Mykiela, Rhaine

NPCs: Darren

The Order of Valor squares off against a never-ending army of Skeletons, with a Huge Skeletal creature in the center of the cavern. Duergar guard the exit at the back to the Underdark, and one continues to head back down to bring back more Skeletons. The battle is hard fought, and the team retreats to the mouth of the cave. As they flee, Durzo blasts the Giant Skeleton with two Eldritch Blasts. The purple flashes of energy destroy the skeleton, and the team agrees to run back in. However, they quickly run out of steam and spell slots, while Azoth is hit by arrows, banishing him back to his realm, and blinding Durzo. The Order again runs out of the cavern, and pulls the failsafe levers to close off the area, and cause a cave-in.

Darren states that Lola knew they were digging too low, but she was greedy. He asks the Order to help him cave in the rest of the mine, and offers items found while digging to keep them quiet about it. All tallied, they only manage to save 6 of the 20 missing Dwarf Miners.

Back on the surface, the King of Brightforge and the Queen of Falador have arrived. With Lola joining them, they go to their headquarters to meet the royals.

Setting: Headquarters

PCs: Durzo, Lo’Kag, Mykiela, Rhaine

NPCs: Finn, Warren, Elanys, Queen Syleese, King Bharrus, Ruling Council of Errista

After introductions, King Bharrus Bonehammer of Brightforge wants to be with his people at the Mining Camp tonight to console families. He thanks the Order for their help, and invites them to the camp to partake in a drink. As he makes his exit, Lola is escorted out by his guards.

Queen Syleese also commends their bravery, and excuses herself to her room. She asks Finn to send Rhaine in to see her, followed by Durzo. She and Rhaine have an awkward conversation, neither fully wanting to open up. Rhaine does tell her about Siril being on the island. Syleese tells him that a coup was attempted on her mother with the same kind of shadow monks leading the way. They did not come from Falador, and to her knowledge, have no political ties.

Durzo has a conversation with the queen about morality and duty. They connect, and she confides that an Oracle in her household told her to bring a special gift with her to the meeting. She presents a Piwafwi to Durzo, and asks him to represent Falador in the Order of Valor. After more discussion, he agrees.

Three members of the Ruling Council of Elders of Errista arrive. The High Elder, and Archmage to the Tower Eternal, is Vaklan Cerdash, a red Dragonborn. He is flanked by a female Firbolg Druid named Lorali, and a Kenku Wizard named Click.

Upon hearing of the tragedy, Vaklan suggest they go offer Healing to the Dwarves, and prompt their representative in the order, the Cleric of Lathander to come with them. Mykiela declines and decides to read more. So, Durzo and Lo’Kag go with the Council. After some Healing and a drink of heavenly ale, they go back to Headquarters to rest after a harrowing day.
Siril Goldenwood

**Race:** Elf

**Class:** ?

### **Bio:**

Siril Goldenwood is the brother Queen Syleese III, current ruler of Falador. He is also the cousin of Rhaine Goldenwood of the Order of Valor. He was banished from the country for attempting a coup years ago. He then joined the group, the Shadow Walkers, and now leads them. The organization specializes in espionage and assassination for the highest bid.

Siril has been busy attempting to get his hands on the Amber Key to the Vault of Oblivion. He tried to unleash the being known as Mordeus back into the world under his command. The Order of Valor was able to stop his plans.
High Priestess Sarah

**Race:** Dwarf

**Class:** Cleric

### **Bio:**

High Priestess Sarah is the new head of the Guiding Light Church after the tragic death of her predecessor, High Priestess Norah. Used to leading the militant arm of the church, she is now thrust into the position of guiding all Clerics of Lathander.

She is a cunning, and able battle strategist, and can hold her own against the toughest of foes. She prefers to lead from the frontlines of a skirmish, and always avoided the political aspects. Feeling a bit overwhelmed, she tasked the Order of Valor to hunt down a Demon, and recapture the Yellow Topaz Key.
Esmeralda

**Race:** Fairy

**Class:** Druid | Circle of the Moon

### **Bio:**

Esmeralda grew up with Steam in Kald. She loves to joke around and play practical jokes. Although she has a diminutive form, she more than makes up for it with her it with her Druidic magic, and ability to wild shape. She actually enjoys it when others underestimate her.

Esmeralda is currently a lieutenant for Belnan.
Amber Blossom Syndicate

A Thieves Guild from the country of Gale. It has recently come to light that the Guild has attempted to open a chapter in the Forsaken Expanse under the leadership of Sofia Mang. Their last known scheme was to take over the islands and claim them as part of Gale. However, they betrayed the Empress of Gale, and attempted to unleash Mordeus back into the world under their control. They then would have conquered the Expanse, as well as other parts of the world, for themselves. They partnered with the Shadow Walkers for this plan, but were in turn betrayed by their leader, Siril Goldenwood.

**Known Members:**

Sofia Mang

Rose

Dorothy
Errista

### **Ruler:**

Errista is ruled by the Council of Mages, with Vaklan Cerdash being the current head of the council, and Archmage of the Tower Eternal where the Council presides. Vaklan is a kindly Red Dragonborn, always willing to provide wisdom to any who will listen. The Council spends most of its time governing over the use of Magic in the world, but has plenty of underlings to help govern the continent.

### **Geography:**

Errista boasts a mild climate, with plenty of forest fertile land to provide food for its people. The soaring Tower Eternal is the largest landmark on the continent. The two large colleges of magic, the Argoth Academy, and the Dizon Institute are equal in splendor.

### **History:**

Before the dust had settled after the *Fracturing*, the world blamed magic for their woes. The hatred for Mages took centuries to overcome. And even now, there are parts of the world where Mages are reluctant to show grand displays of power. Errista was founded as a haven for magic users, and yet used the *Fracturing* as a cautionary tale. Colleges were established to properly train and watch over anyone wanting to learn the arcane.

However, the exodus of magic users attracted other groups that the original leaders hadn't anticipated on. The most devout of religions built temples and cathedrals on Errista as well. They sought a place to strengthen their ranks of Clerics in peace. The factions of the Arcane and the Faith have never fully seen eye to eye. And to that extent, The Council of Mages has allowed the Faith to remain in force on Errista under a mutual understanding that neither group interferes in the other's affairs; even going so far as to commissioning two separate Orders of Valor factions.
Transport

**Transport** is the 4th Chapter, located at page 104 of the textbook

Strategies to manage traffic congestion in Singapore and other cities

## [Chapter 4 - 4] Making public transport a choice mode

Integrated Public Transport System
Not feasible in all countries

Bus Lane Schemes
Elaborate:
Provides faster and uninterrupted journeys. Bus Lanes in Singapore can be Normal/Full Day lanes
Increased capacity and frequency of buses and rails
- **Double deckered buses and bendy buses** have a greater capacity to carry people
- **Adding more trains and buses**
- More trains to be **added to existing lines.**
- Trains to arrive **more frequently**
- Signalling system to be **upgraded**

Road Pricing
Drivers pay more during peak hours
**ease congestion esp during peak hours**
ERP rates for driving into the CBD is the highest
--> Introducing road pricing changes the behaviour of commuters so to reduce the congestion certain roads specially during peak hours as a result of the higher charges

- **Introduction of the ERP resulted in a 15% reduction in traffic volume on the road during peak hours.**
Hence, this reduces congestion on roads connecting the suburban areas to the city.
Some drivers who are affluent are undeterred with the payment of this cost of ERP as the fees are significantly small compared to the high cost of owning a vehicle.

Increased Parking Fees
 Benefits
 Challenges:

Enhanced Traffic Monitoring

**Telecommuting**
 Benefits
 Challenges

**Encouraging cycling**
- wide network of cycling lanes
- parking lots for cyclists
 Benefits
 Challenges
Some cities are not suited to cycling because of the layout, traffic conditions or **typography**.
Session 25

Setting: High Seas

The Order of Valor set sail aboard The Silverwing. Captain Keddes is in a grumpy mood, but Daghrim StormBrewer plays host. Besides the crew, there are a few more passengers on board. The first day at sea is non-eventful, although Altuna asks to speak to Durzo alone. She asks him if he's thought about what getting his sight back would mean to Azoth, and if that would break the pact he made with the Raven Queen. She tells him to stay safe. On the second day, the team seas an enormous column of green light erupt from the water and shine into the sky. They don't know what happened, but Daghrim estimates its source is miles away in the south - somewhere between Falador and Gale.

On the third day of travel, as they approach Errista, the team spots two smaller ships being attacked by giant octopi. A battle begins, and they're helped by Daghrim and a Tabaxi traveler. The Storm Cleric casts a spell to let the Tabaxi and Rhaine walk on water. Steam lets off a powerful lightning bolt that catches one of the ships on fire. They eventually defeat the creatures, and are able to save two fisherman.

After the battle, Daghrim and Durzo cast healing spells on those that need it. The Tabaxi introduces herself as Edge. She's originally from Falador, but left to explore the world. She was aboard the Silverwing to get to Brightforge. Her goal was to volunteer in the war effort, but has agreed to help the team with the Demon problem in Errista first.

Setting: Errista - The Enchanted Pier

The Pier is like no other the team has seen before. Made of mainly marble, with plenty of flourishes, anyone can tell it was made with much money and magic. They head to the local headquarters to the Order of Valor, where they are reunited with Willyam. He offers lodging and horses to the group, and agrees to take them to the Guiding Light Church. He mentions having a Hill Giant problem that started about 6 months ago. Durzo makes the connection that the Demon disappeared around that time. The team rests for the night, and prepares to head to the church in the morning.
Session 17

Setting: Order of Valor Headquarters in Gale

NPCs: Gene Parmesan, Grisham

The team is having a meal at the Order of Valor headquarters when Grisham, the leader of the Gale chapter of the Order of Valor approaches and introduces himself. He welcomes Rhaine back, and thanks the team for clearing out the prison. He has a task force cleaning up, and examining the evidence. It looks as if the Warden was murdered in his home, and the guards were under the control of the Blood Witch. She was using the prisoners to feed, and to create monstrous entities. The group head to a bar, The Leaky Keg, to blow off some steam, and Rhaine tells them all that he's worried about his old Thieve's Guild. He and Gene defected and joined the Order of Valor. To let the tension die down, he accepted the invitation to travel to the Forsaken Expanse. Needless to say, he wasn't expecting to come back so soon.

While checking out the women in the bar, Azoth overhears rumors that the dragon is attacking Brightforge.

Setting: Desert Path to the Serenity Sanctum

NPCs: Sharp Steel, Swaying Breeze

The team are ambushed on the path to the Serenity Sanctum. They are overwhelmed at first, but are able to turn the tides and defeat all the assassins sent by Rhaine's old guild. They then see a woman running at them in a blurring speed. She is dressed in robes and wrappings that match the color of the sand. She pulls out an ornate sword, and throws it past Lo'Kag's head, knocking a dart out of the sky that was headed towards his neck. She sprints past everyone and attacks someone hiding behind a boulder. With a flurry of hits, she mesmerizes the figure and questions him. He tells them he is from the Amber Blossom Syndicate.

The group is introduced to Sharp Steel and Swaying Breeze, two Monks from the Serenity Sanctum. They were sent by their master to escort them to the monastery. Once they arrive, they leave their weapons at the door, and are offered a room to rest. While napping, Mykiela is visited by her guardian, Anaya in a dream. She tells her that she must be less subtle with her now. She warns her that Lathander, and the church are upset that you have completely abandoned her mission, and have been avoiding them. She tells them that retribution is coming.

After a rest, the group is introduced the master of the Serenity Sanctum. He is a black Tabaxi Monk, named Gentle Claw. He listens to their story, and offers help. He will prepare the information they will need to head to Mount Inferno to stop Siril from unleashing the entity from the orb. In the meantime, he tasks them to destroy a Sand Worm that is guarding the area south. They agree to rest for the rest of the day, and head out in the morning to search for the creature.
Tormen AxeGrinder

Race: Dwarf

Class: Fighter

### **Bio:**

Tormen comes from the country of Brightforge. There, he was a hero among his people and a long-time member of the Order of Valor. Even for a Dwarf, age starts to catch up with you. Deciding to step aside from the order to allow a new generation to contribute, he packed only a few belongings and traveled the world. Eventually, he found his way to the Forsaken Expanse, where he made a name for himself fighting in the arena known as the Thunder Dome.

After showing their bravery during the Rockbottom Mining Site incident, Tormen has also recently agreed to be a fighting instructor for Lo'Kag.
Session 36

**Setting: Eryndlyn**

The Order are in the study of Acaelus Statera. A portal opened on either side of the room, with a Drider in front of the them. They make way to allow Skeleton soldiers to enter the study. Edge notices that they bare the same armor and weapons as the group they fought in the Underdark a couple days outside of Eryndlyn. Matron Donrae speaks through the portals and says, "Thank you for securing the Key for me. Shall we discuss your payment?"

The Shadar-Kai rises from the ground and starts to swing a golden censer over their head in a wide arc. Smokey, ethereal Ravens form a barrier around the heroes. They announce, "The Undead cannot enter. Whatever you're going to do, do it now." As they all gather together, Durzo sends a message to Mathias asking where he's located. Mathias responds that he's in the throne room. Once the group links hands, Rhaine uses his Amulet of the Planes to transport them to the Feywild in front of the Vault of Oblivion.

**Setting: The Feywild**

Matron Donrae sends a message to Durzo. "I can wait a little longer. Your father, your girlfriend, your friend for the key. Make me wait too long, and I’ll come to you.” The group decides to rest in front of the Vault as they seek out information. The Shadar-Kai introduces themself as Xaraiya, a Cleric of the Raven Queen. They say they rarely leave the Shadowfell, but they say they will do their best to help where they can.

Durzo attempts to summons Azoth, but nothing happens. He sends a message to Savage, who responds back with what Durzo recognizes as the sounds made by an Undead creature. He sends a message to Altuna and warns her that she's in danger. She responds that she seems to be in the clear right now, but she will go into hiding. Rhaine sends a message to Queen Syleese and asks her to search Vaklan for the Red Key.

Lorali approaches the group and greets them as old friends. They discuss the current locations of the Keys and Orbs, and a strategy going forward. Durzo sends more messages out, and it is decided that his mother will escort The Princess of the High Seas, along with her Green Key, to the Feywild. The journey will take roughly a few days.

Durzo takes a moment to drink the Poison Antidote that his grandfather gave him. Throughout the next couple of days, he starts to see light and vague shapes through his own eyes for the first time in many years.

While waiting for Elene and the High Princess to arrive, the group travel to a Fairy Bazzar where they enter a Battle Royale. Durzo wins 5,000 gp.
NPCs

Here is a list of the Non-Player Characters in the campaign:

### **Wildfront Outpost**

* Commander Warren
* Elanys
* Azoth

* Sister Agatha
* Soren
* Hope
* Corlin Spindlewick
* Tormen AxeGrinder
* Maera

### **Brightforge**

* King Bharrus Bonehammer
* Salty

### **Errista**

* Click
* Lorali
* Vaklan Cerdash
* Willyam Thane
* Kaya The Huntress
* High Priestess Sarah
* Alguruth
* Pyre
* Esmeralda
* Belnan
* Savage

### **Falador**

* Queen Syleese III
* Siril Goldenwood
* Elene

### **Gale**

* Empress Spiwynn
* Gene Parmesan
* Grisham
* Sofia Mang
* Lizzy Quickfoot
* Altuna Sondarr
* Sharp Steel
* Swaying Breeze
* Gentle Claw
* Mordeus

### **Kraet**

* Koyassa Oran
* Xardith, the Lord of Ice

### **The High Seas**

* Captain Keddes Doghorath
* Daghrim StormBrewer
* Princess of the High Seas
* Rehles

### **Underdark**

* Mathias Kane
* Acaelus Statera
* Matron Donrae
* Xaraiya
Session 29

**Setting: Church of the Guiding Light**

**Day 1:**

In the morning, Durzo sits in his room and performs the Ritual Spell to summon a familiar. Instead of summoning Azoth, he transfers another White Raven named "Poe." Edge spends time practicing with the Frost Brand. Steam approaches after playing a horrific tune on the bagpipes. They test the sword's ability by extinguishing the flames he casts. When he touches it, the fire within him cools as well. Sonara holds a ceremony of the dead Aasimar. She sings a beautiful song into the symbolic bonfires. After, she takes the refugees west towards the Enchanted Pier. She carries messages asking for mercenaries and help from the local Order of Valor.

Later, Savage lures Durzo into the cemetery and asks in Undercommon if he got his gift. He tells him he's his White Raven contact. His mission is to help him get to the Underdark to talk to his grandfather about the Purple Key.

**Day 2:**

High Priestess Sarah arrives at the Church with 19 Clerics of Lathander. Petris teleports from the Tower Eternal, and brings 7 students of the Tower with him. He tells the team that the archives where information on the Orbs would have been caught fire and were destroyed.

**Day 3:**

Durzo uses the Ring of Oblivion given to Lo'Kag by the Vaultkeeper. Instead of 4 Keys that they've always sensed before, he senses 5. Two of which are very close to each other somewhere in Gale.

Sarah summons another war council. They agree that Savage will help lead the strike team to the Demon using his hunting skills. Sarah, Pyre and Savage will be on the team as well. Daghrim and Belnan will help direct the defense of the church. After the meeting, Durzo goes to Willyam's room and asks him to be a part of the strike team as well. He agrees as long as it means his revenge.

**Day 4:**

3 Shadow Walkers attack the Church. The team is able to defeat them. In the aftermath, they realize that Petris is missing. They find his dead body in his room; a poisoned dagger is stuck in his chest. After investigating the room, Steam finds pieces of a note written in Petris' hand. He casts Mending and is able to read, "Notes for Steam. I must let him know that ..."

Afterwards, 25 Merchant Guards answer the call for help from the city of Melodis Prime.

As the day comes to an end, they agree to have either Sarah or Daghrim cast Speak with Dead on the 5th day.
Xaraiya

**Race:** Shadar-Kai

**Class**: Grave Cleric

### **Bio:**

Xaraiya is a Cleric of the Raven Queen. They dwell in the Shadowfell, doing their Goddess' bidding. Investigating a portal that opened in their realm, they found a group of adventurers known as the Order of Valor. When the group fell into trouble and was stuck in the Shadowfell, Xaraiya offered to help get them back to the prime material plane.
Session 3

Setting: The Temple

PCs: Durzo, Mykiela, Rhaine

NPCs: Elanys, Soren

Rhaine and Elanys find Durzo and Mykiela in front of the Temple, dragging a dead body. They give a quick recap of what just happened, and upon hearing Lo'Kag is trying to hide 3 more bodies, Elanys runs off to find him. The other 3 enter the Temple, talk with Soren, and he shows them to a back room with a bed where they can keep the body for the night. When asked about criminal activity in town, he suggest they check out the Hunting Lodge and Soft Blossom Tea. Mykiela agrees to guard the room for the night.

Durzo and Rhaine check out both Soft Blossom Tea and the Hunting Lodge, and notice suspicious activity at each. Azoth flies down the chimney to the lodge and sees Grimmdur, the reigning Thunder Dome champion talking to another Half-Orc and an Elf. They agree to "take them down" in two nights. As they're leaving, both Half-Orcs agree to meet again the following night.

Setting: Walls of Wildfront Outpost

PCs: Lo'Kag

NPCs: Elanys

Lo'Kag and Elanys move the cart filled with bodies to the forest, where they spread the parts around. Lo'Kag prays to his animal spirits, and a flock of raves come flying in. Their flight pattern forms the shape of a face that looks upon the bodies and upon Lo'Kag in a curious way. They then consume the corpses. After, an annoyed Elanys goes back to headquarters to clean up, while Lo'Kag jumps into the fountain to clean up.

Setting: The Temple

PCs: Durzo, Mykiela, Rhaine, Lo'Kag

NPCs: Soren

The next morning, the group heads back to the Temple. Mykiela casts Speak with the Dead on the body. They find out that someone named Mang hired them to steal anything from the Revered Relics. When pressed, the dead burglar tells them his organization meets at the house of tea.

Mykiela agrees to dispose of the body while the rest of the group go off on random errands.

Setting: Headquarters

PCs: Durzo, Mykiela, Rhaine, Lo'Kag

NPCs: Commander Warren

Warren meets with the group and shows them his drawing of the Archway. He also lets them know that their timeline is moving up dramatically. He tells them that the Queen of Falador is coming herself, because the King of Brightforge is also coming. Hearing this, Rhaine pulls the group aside and lets them know that he is an outcast from the royal family of Falador.
Session 20

Setting: Mount Inferno

NPCs: A Lot

With Siril Goldenwood grappled, Lo'Kag suplexes him into the river of lava, starting more fighting. The Shadow Assassins attack the Order of Valor, and help Siril out of the lava. Very badly burned, he squares off against Rhaine, who defeats him and takes away the Goldenwood heirloom Spear. Before the killing blow, Durzo tells him that he should be kept alive. Once the rest are defeated, Lo'Kag carries Siril through the cave system to the entrance. The others run on, now that Durzo is able to see the chaos out of Azoth's eyes.

Meanwhile, Azoth comes out of the cave at the base of the volcano, and sees a battle about to start. Swaying Breeze and Sharp Steel are leading the rest of the Monks from the Serenity Sanctum against a large group of Fire Lake Warriors. About a dozen members of Gale's Order of Valor are with them, including Gene Parmesan, and are led by Grisham. As the battle ensues, a rumble is felt before another giant Sand Worm attacks the Order. As the fight rages on, forces from the Gale Empire, led by Lizzy Quickfoot approach. There's a tense moment of uncertainty until they side with the Monks. After some time, the Orange Blossom Syndicate appear from a teleportation circle and attack the Empire. Sofia Mang shouts that she was betrayed by the Empress. Further along in the fighting, another teleportation circle appears as Lorali and Willyam lead a group of Mages and their Protectors from the Tower Eternal. They are able to even the battlefield and gain some ground back for the allies.

Durzo instructs Azoth to fly over to Swaying Breeze and inform him what is going on. He then dismisses him back to his plane, and re-summons him. However, Azoth drops the orb into the sands while doing so. Swift Breeze notices it and is desperately trying to find it in the mayhem. Durzo, along with Azoth and Altuna are the firsts out of the cave. Azoth flies over to find the Orb, Altuna joins in the battle, and Durzo desperately tries to stop the fighting.

Chanting can be heard from the ridge where the team first approached the cave. The Orcs of Urkodrol join the fight. Lo'Kag, Mykiela, and Rhaine reach the mouth of the cave next. Lo'Kag drops Siril to the ground and joins the battle. Mykiela runs out to cast Tongues on Durzo so he can communicate with everyone. Azoth finds the Orb and flies over to Durzo, catching the eye of someone in the Orange Blossom Syndicate. Sofia Mang makes her way to Azoth.

The ground rumbles, causing everyone to think another Sand Worm is coming, but instead, everyone nearby hears a voice in their head. "So close ..." Small pools of lava ooze out of the base of the volcano.

After some effort, Durzo is able to cause a stand still as he pleads with everyone. The Chieftain limps out of the cave and orders his warriors to stand down. The allies are able to capture Mang, and a temporary truce is started. The Chieftain invites the leaders and the Order into the cave to talk. Lorali, Lizzy, Swaying Breeze, and Kyle all head to the cave system. Distracted everything that just happened, Rhaine looks back into the cave and finds that Siril has escaped.
Church of the Guiding Light

The Church of the Guiding Light is a congregation wholly dedicated to Lathander, **The Morninglord.** He is the deity of creativity, dawn, renewal, birth, athletics, spring, self-perfection, vitality, and youth. He favors those who dispel the undead and blesses those who plant new life. Lathander is also the god called upon to bless birth and fertility related ceremonies.

It is known that long ago, they made a deal to accept those Aasimar known as the Scourge, who decided to mix their blood with Humans to fit in more to the greater society. Ostracized by their own people, the Church was more than willing to welcome them into their folds. Consequently, many of them are Clerics of Lathander.

The Cathedral of the Church was located near the old Tower Eternal in what is now known as the Forsaken Expanse. Due to the Fracturing of the world, it was lost to its congregation for centuries. It was recently re-discovered thanks to the dispelled enchantments by the Druid, Lorali. When she removed the spells intertwined on the main island, the path to the West Island, and the Cathedral was once again clear. However, they were deceived by the one tasked to find the Cathedral, resulting in the death of hundreds, including the beloved High Priestess Norah. Now thrust into a leadership role she didn't want, High Priestess Sarah is doing all she can to hold the church together and save the world.
Durzo Statera

**Race:** Drow Half-Elf

**Class:** Warlock/Sorcerer

**Level:** 11 (Warlock 3/Sorcerer 8)

**Bio:**

Durzo is a member of the White Ravens, a group dedicated to eradicate the undead, and maintain the delicate balance between the living and the dead. Not one for making eye contact, his appearance can sometimes be off-putting, especially with his obvious Drow features. Though when you get to know him, he seems to generally care about protecting the people of the Forsaken Expanse.

When he was young, the blade from a Drow Assassin nearly took his life. As his mother, Elene, tended to his wound, his father, Azoth, bargained with his patron deity. He sacrificed his own life so his son could continue to live. And so now, Azoth has been transformed into Durzo's Imp familiar.

Durzo fights with a unique blend of spells, balancing the light and dark aspects of his soul. To watch him fight is a spectacle to behold. That is, if you can spot him at all.

Teaming up with the Order of Valor, he seeks to understand the mysterious, and dangerous, occurrences that plague the land. But is he ready to handle what he'll uncover?
Mykiela

**Race:** Aasimar

**Class:** Cleric

**Subclass:** Light Domain

**Level:** 9

### **Bio:**

Mykiela Gedich is an Aasimar Cleric from a small village just north of the Enchanted Pier on the continent of Errista. This is the beginning of her adventuring days; having never been away from Errista before. Besides spreading her faith throughout the realm, her other goal in life is to find her father, Daniel. Although he was pronounced dead, she still believes that he lives somewhere in the world.

The Aasimar:

Mykiela is given messages in her dreams from her Deva, Anaya. Most messages are delivered in powerful images, and emotions. Anaya rarely speaks in complete sentences.

The Cleric:

Mykiela is a student of the *Guiding Light* Church, as her family has been for generations. They worship Lathander, the god of birth and renewal. Her mentor, the High Priestess Norah, allowed her to travel to the Forsaken Expanse to spread the faith. She will be their representative for the Order of Valor. The day before her journey began, Norah warned the young Cleric to stick to her faith, and not be tempted by the Arcane magic users.

But Mykiela has designs of her own. She is out on her own for the first time. Her faith in her religion, her family, and her trust in people will be tested.
Matron Donrae

**Race:** Drow

### **Bio:**

The Matron Mother of House Donrae, the First House of Eryndlyn is the most powerful person in the Drow City. She is a devout follower of Lolth, the Spider Queen. Besides being betrothed to Azoth Statera at one point in her life, not much is known about her past.

She is a ruthless leader of her House and City. Like her Goddess, she craves chaos and power. She's also been known to delve into necromancy, which has been brought to the Raven Queen's attention.
Session 2.5

Setting: Outside the Temple

PCs: Rhaine

NPCs: Hope

Rhaine is keeping an eye on the crowd while Mykiela and Durzo are inside the Temple. While scanning, he spots a beautiful Tielfing handing out bread, as she walks over to Rhaine. She takes note of the emblem of the Order of Valor on his chest and introduces herself. She asks him to visit the Jade Lion Casino tonight, where she and her sister are headliners.

Setting: Jade Lion Casino

PC: Rhaine

NPCs: Ebenezer, Hope

Rhaine meets a little Goblin male sitting on a high stool outside the casino, named Ebenezer. He allows him in, and runs to find Hope. Hope leads Rhaine up a set of stairs that lead to her private chambers. She tells him that someone broke in the night before, and stole an amber pendant that belongs to her family. She offers 200gp for its return. She also mentions that she remembers seeing him in the streets when they both lived in Gale.

Rhaine looks for clues and find scuff marks on the balcony, leading to the front door of the casino. He questions Ebenezer, who saw a man fall to the street the night before and limp over to the Inn. He makes his way to the Inn, and eventually to a door where he hears voices arguing about getting paid, and leaving on the next ship back home. They open the door to find Rhaine waiting for them, and a quick fight ensues. He quickly dispatches them with the butt of his weapons, and questions them. They tell him someone named Mang hired them.

Rhaine returns to the Jade Lion and gives the pendant back to Hope. When questioned, she tell him that Mang was the name of the woman starting to make a name for herself in the Amber Blossom Syndicate back in Gale.

Setting: Thunder Dome

PC: Rhaine

NPCs: Elanys, Tilo

Rhaine returns to the Order of Valor Headquarters to get some rest. When he awakes the next morning, he finds a note from Elanys asking him to meet the others at the Thunder Dome. There’s also a flyer advertising the championship matches.

He meets Elanys there, who tell him the rest of the group just fought preliminary matches and made it to the next round. Rhaine fights, and easily defeats an un-experienced fighter. Elanys and Rhaine leave the Dome together and search for the rest of the party. They see Durzo and Mykiela dragging a dead body to the temple.
Vault Keys

There are 6 known Keys to the Vault of Oblivion. Here is what is currently known about them:

**Orange Amber**

Location: With the Team

Key Owner: Rhaine

Entity: Mordeus (Volcano Creature)

Story:

Imprisoned long ago, the spirit was placed into the Orb while the body was transformed into Mount Inferno. It was then worshipped by the ancient civilizations of Gale. The Orb must be thrown into the volcano to release the spirit. The Team thwarted Siril Goldenwood's attempt to release and use the entity. They successfully locked the Orb back into the Vault.

**White Opal**

Location: Kraet

Key Owner: Koyassa Oran

Entity: Xardith, the Lord of Ice (Ancient White Dragon)

Story:

All that is known is the White Dragonborn, Koyassa smashed the Orb containing the Dragon in Kraet. They have built up an army of ice creatures that are waging war on Brightforge.

**Purple Amethyst**

Location: With the Team

Key Owner: Durzo

Entity: Sohzu the Vengeful, LichKing and former Champion of Orcus

Story:

White Ravens locked the LichKing away, and had the Orb hidden in the Shadowfell so not even the Raven Queen knows the whereabouts. Durzo’s grandfather Acaelus is a powerful Wizard in the Underdark city of Eryndlyn. He is at least 800 years old, and was the last one alive to have been a part of the process. The team met with Acaelus, traveled to the Shadowfell, and currently have possession of the Key.

**Green Emerald**

Location: The High Seas

Key Owner: Princess of the High Seas

Entity: Rehles

Story:

Mykiela's father wore the Key around his neck. It is unknown whether he knew what it truly was. He was last seen going overboard during a fight with a fellow Cleric aboard a ship in the ocean somewhere between Falador and Gale.

Roughly a year and a half later, the Key was used to open the Vault and release Rehles into the world by the Princess. It is believed that he was a protector of the ocean; unleashing havoc on only those that meant harm to others.

**Yellow Topaz**

Location: ?

Key Owner: ?

Entity: Alguruth (Demon)

Story:

The Clerics of the Guiding Light Church defeated a Demon centuries ago. At their moment of victory, they were approached by the Mages of the Tower Eternal, and convinced to trap it in their new Vault of Oblivion as a test of its power instead of banishing it. Mykiela was tasked with finding the Key to keep it safe, but failed to perform her task. Someone else stole the key and unleashed the Demon. Hundreds were killed already, including High Priestess Norah.

Edge, of the Order of Valor, used the Frost Brand to banish Alguruth back to its plane of existence, where it will remain banished for 1,000 years.

**Red Ruby**

Location: ?

Owner: ?

Entity: ?

Story:

?
Session 15

Setting: The Silverwing

PCs: Durzo, Lo'Kag, Mykiela, Rhaine

NPCs: Captain Keddes

Captain Keddes welcomes the team aboard The Silverwing, and gives them a tour of the ship. They spend 2 days at sea training, and patiently awaiting their arrival to Gale. Once they reach the Shining Harbor, Rhaine bribes the worker to keep them off the books. Lo'Kag senses the key farther east, so they rent horses and ride towards Spiwynn University.

Setting: Spiwynn University

PCs: Durzo, Lo'Kag, Mykiela, Rhaine

NPCs: Altuna Sondarr, Professor Qiran Deslor

The team arrive at the University. Durzo, Mykiela and Rhaine head to the library to research, while Lo'Kag watches the horses. In the library, the team being to understand more about what the Mage War was about, and who fought in it. Mykiela talks to Professor Qiran Deslor, a leading author on the subject. They also discover that there was a Chamber of the Keymaker in the old Tower Eternal, most likely where all the keys were made.

Durzo meets Altuna of House Sondarr from the Underdark city of Tethymar. Each surprised to find another Drow on the surface, they talk for a while. She tells him that Drow poisons are distinct to each Underdark City, and each warrior keeps a vial of antidote on them. They are also trained to at a younger age to build up an immunity. And so, there are stronger antidotes that the trainers use.

Outside the library, Lo'Kag senses the key is now directly east of them, leading into the desert. They all meet back, and catch up on their findings. They decide to take a detour to the Palace, but it is surrounded by high walls, and plenty of guards stationed at the gates. A beggar approaches, and reveals himself to be Gene Parmesan, master of disguise for the Order of Valor.

Setting: Illustrious Market

PCs: Durzo, Lo'Kag, Mykiela, Rhaine

NPCs: Gene Parmesan

Gene takes the crew to the Illustrious Market, and they get a private room at the bar across from the Order of Valor Headquarters. The team is vague on their purpose in Gale, but Gene still offers them rooms and supplies at Headquarters. He suggests that they talk to the monks at the Serenity Sanctum before heading aimlessly into the Fiery Desert.

He cautions them that the Thieves Guilds now know they are part of the Order, and especially the Night Blades, his and Rhaine's former guild will be out to get them.

The team get provisions for their trip at the Headquarters, and get a night's rest before starting out for the Sanctum in the morning.
Savage

**Race:** Feral Tiefling

**Class:** Barbarian/Blood Hunter

### **Bio:**

Little is known about Savage's background. Although Tieflings are well-known in in the world, he is a rare feral creature that seems to struggle with holding onto a semblance of humanity. He is a well-trained warrior, who does well in combat when he lets go of his small level of control.

The only person who seems to be able to keep Savage in control is his leader, Belnan. He currently resides with the nomadic community of Kald in the country of Errista.
Captain Keddes Doghorath

**Race:** Triton

**Subclass:** Fighter

### **Bio:**

Captain Keddes Doghorath is one of four Triton Captains on The High Seas. Their role is to ferry passengers and goods between the continents of the world. Their race is normally secretive of their homeland under the oceans, although Keddes is more talkative than his kin. He loves to engage in banter with his passengers, and yearns for a good adventure.

Standing tall and proud in the armor his people bestow on only those who prove themselves in battle, Keddes is a force to be reckoned with. When a pirate ship is spotted on the horizon, he is most likely to sail towards it in his beautiful ship, the *Silverwing*, than to sail away from it. He enjoys a good fight, and works to keep the High Seas safe for the people of the world.

Equal to his thirst for battle is his lust for a sexual adventure in his chambers. He has no prejudices when it comes to the people he beds; men, women, Halflings, Goliaths, Humans, etc. It's safe to say he enjoys a good time.