recursal/Fanatic-Fandom huggingface dataset:
Snoc

Snoc is my name.. and runs my game....

## Overview

Snoc appears as a left attacker in Plant Brawl 1 and all other entries he appears in. He is the only enemy in all of Plant Brawl who relies on audio cue. He'll say "Snoc is my name. and runs my game," then start running towards you from the left. He's a high priority due to his high speeds and odd invincibility timing.

* In Plant Brawl 1, he is the 2nd enemy to spawn and in 2 he is the 5th enemy to spawn
* In Plant Brawl 5, he is one of the 4 secret character who can only get spawned in by Skully or by random chance
* In Plant Brawl 5 X-treme, he is the 5th enemy to spawn in.

## Strategies

* Stay alert for when you hear his voice, it takes a good amount of time for him to spawn when he starts talking so don't shoot left immediately when you hear him
	+ In Plant Brawl 5, Snoc can be killed offscreen if timed properly; 2 seconds after his sound cue finishes, shoot to the left of the screen
* Snoc is the fastest enemy in the game, try to kill him before he reaches max speed
* If he does hit you, similar to Isopod get away from him as far as possible so he won't hit you immediately
	+ Also, He'll change into a spindash state when he's about to become running again

## Trivia

* If it was obvious enough, Snoc is clearly based of Sonic the hedgehog
	+ His plant brawl 1-2 appearances were more similar to the blue blur's even using audio directly from his voice lines
Glorious Homeland

> *"Where freedom goes, our Glorious Homeland follows. And vice versa."*
> *-Samuel "Security Sam" Censorton*
>
>

**Homeland** (also known as the "**Glorious Homeland**" or "**Our Glorious Homeland**") is a loosely defined geographical region encompassing all of the nation of the United Confederation. The term originally referred exclusively to the continent of **Homeland** upon which the Confederation was first founded, however it has grown through colloquial use by the people of the Confederation to encompass all "free" lands the Confederation occupies or controls.

## Use in Propaganda

The term is used in many propaganda slogans of the Confederation.

## Regions

*Also see "List of States and Territories of the United Confederation"*

The Glorious Homeland generally encompasses

* State of Nechano
* State of the Caylian Isles
* State of New Hurg
* State of Minebloxia
* State of Cascadia
* State of the Cynco Isles
* Braddock, D.C.
Lexi

Big fan of John Lemon

## Overview

Lexi is an enemy in Plant Brawl 2 who won't directly hurt the player, but instead block them. She'll starts spawning after BoomFish. When she appears in the right side of the screen, she will shoot one JOHN LEMON decoy then leave, all they decoys do is tank your spit. She cannot be killed when she does appear. But you can destroy the JOHN LEMON decoys however.

## Strategies

* JOHN LEMONS are pretty tanky, it's almost never a good idea to spend 5 hits destroying it
	+ Either move out of the way or simply wait for a good moment to use your bomb
* JOHN LEMONS can stack, which can be problematic, so try multitasking your targets (hitting an enemy then the lemon once and repeat)

## Trivia

* The Lemons that Lexi spawn are referencing a popular image that depicts John Lennon as "John Lemon"
8Ball

BULLETS CAN'T STOP HIM

## Overview

8Ball is one of the stronger enemies that you will encounter in the Plant Arnea, when he appears on screen he should be something you focus on. In every title he's in he'll appear somewhere random at the left side of the screen. He slowly makes his way towards you and he cannot be stopped from you spit, the only way to defeat him is a use with your bomb. Spitting will only make him slow down for a little while, which isn't all useless.

* In Plant Brawl 2 he'll spawn right after Chizer
* In both Plant Brawl 4, and 5 he'll spawn after Bomby
* In Plant Brawl 5 X-treme mode however, he will spawn BEFORE Bomby, making it more difficult to deal with him

## Strategies

* As 8Ball is the only chaser who can only die from bombs It's important to focus your bomb usage with 8ball
	+ In general, you should always carry 2 bombs if you can, saving one for 8Ball and the other for emergencies
	+ If 8Ball is the only threat on screen, It could be better to wait for more enemies to spawn so you could get a better use out of your bomb
		- You can 8Ball stall by shooting him or directing him towards less crowded areas so you can plan an escape route
		- This is more key in X-treme mode as smart bomb usage is necessary for your survival
* In both Plant Brawl 2, and 5, 8Ball cannot stack, it's only when you kill him when his respawn timer starts ticking
* 8Ball synergies Bomby as they're the only one who can reliably give you bombs to kill 8Ball, usually the rate for their spawns is 1:1

## Trivia

* In Plant Brawl 5, 8Ball was given a more threatening appearance with crude eyes and massive molars
	+ This was mostly done to differentiate himself from 8-ball in the BFDI series
* 8Ball is the creator's favorite enemy, both gameplay and design wise
Ostrich

SQUABBLE DABBLE

## Overview

Ostrich is the last enemy you'll encounter in Plant Brawl 3. He'll start running around the screen, blocking any of your bullets.

## Strategies

* With your partner, try to kick the ostrich to the best of your ability, avoid using bullets on him
	+ One player could focus on the Ostrich while the other focuses on all of the other threats

## Trivia

* Despite being an Ostrich, his hurt sound is sourced from a goose
XT 48-0

## Xtreme 48-0

(Zxcalia)

**Xtreme 48-0** (or **Zxcalia**) Is a violet omnigiant that has a mass of 160 solar masses and is the largest Omnigiant with a diameter of 1,874 AU.

Her mouth is half stitched. She has red eyes but they are covered by the X symbols, not only that but they are actually removable.

## Bio

XT 48-0 is a absolute monster of a star, annihilating anything in her path. She was corrupted by something we call uhh... HATE (find some information about hate in glitchtale wiki or something) a long time ago, giving her blood red eyes. She has one half of her mouth stitched shut by the Heroes, and it was made so that it can’t be unstitched or torn. XT’s strength is about 1,055,000x that of Minelauva's. The heroes well, never found out a way to get rid of her evilness. And a fact is: the HATE substance cannot get out of an object once it gets in. There is some sort of way to tame it, but we don't know how. HATE is pretty dangerous and can get very destructive. HATE can turn an object into a very destructive serial killer, and we don't know why it's getting inside some objects. Fortunately, HATE is very rare to get, and only a few carry HATE inside of them.

## Fate

In 86,000 years. She will be unable to continue nuclear fusion and create a massive explosion, leaving nothing but a small black hole. (Somehow, her lifespan was... increased???)
Zouro

## Overview

Zouro is a rank 6 troop based on Zoro from the One Piece Franchise. He can be obtained from summoning from the Spawner when he's on it.

## Stats

* Level 1
* Level 100

***Deployment: 200$***

* Damage: 27
* Seconds: 3
* Range: 9
* EffectArea: Thin Line AoE
* ***Onu Guri***

Zoro dashes past the enemies, causing 3 slashes (1 vertical, 2 diagonal opposing each other) to hit the intended targets.

***Upgrade 1: 300$***

* Damage: 42
* Seconds: 3
* Range: 9.25
* EffectArea: Thin Line AoE

***Upgrade 2: 700$***

* Damage: 56
* Seconds: 4
* Range: 9.5
* EffectArea: High Scale Thin Line AoE
* ***Improved Onu Guri***

An improved version of the last attack.

***Upgrade 3: 500$***

* Damage: 80
* Seconds: 4
* Range: 9.75
* EffectArea: High Scale Thin Line AoE

***Upgrade 4: 1,000$***

* Damage: 100
* Seconds: 5
* Range: 10.5
* EffectArea: Full AoE
* ***Dragon Tornado***
* Attacks now hit airs

Zoro puts out his swords, then spins at a highly rapid speed, creating a dragon to form a tornado of the "dragon's" extremely flexible neck.

***Deployment: 200$***

* Damage: 54
* Seconds: 3
* Range: 9
* EffectArea: Thin Line AoE
* ***Onu Guri***

Zoro dashes past the enemies, causing 3 slashes (1 vertical, 2 diagonal opposing each other) to hit the intended targets.

***Upgrade 1: 300$***

* Damage: 84
* Seconds: 3
* Range: 9.25
* EffectArea: Thin Line AoE

***Upgrade 2: 700$***

* Damage: 112
* Seconds: 4
* Range: 9.5
* EffectArea: High Scale Thin Line AoE
* ***Improved Onu Guri***

An improved version of the last attack.

***Upgrade 3: 500$***

* Damage: 160
* Seconds: 4
* Range: 9.75
* EffectArea: High Scale Thin Line AoE

***Upgrade 4: 1,000$***

* Damage: 200
* Seconds: 5
* Range: 10.5
* EffectArea: Full AoE
* ***Dragon Tornado***
* Attacks now hit airs

Zoro puts out his swords, then spins at a highly rapid speed, creating a dragon to form a tornado of the "dragon's" extremely flexible neck.
BoomFish

Boomers were in their 30s in the 80s. why am I 80s-core

## Overview

BoomFish is an enemy who appears in the later half of Plant Brawl 2, He's a more recent version of CatFace, with the main difference being that BoomFish can be stunned with bombs. When you hold your space key, BoomFish will slowly make his way towards you. You can push him back just by shooting at him.

## Strategies

* Try not to shoot when you don't have to
* Also avoid holding the space bar after you shoot as it's pointless and only makes BoomFish rush towards you
* Always keep on the edge of the screen and never go out of your way to bomb him
	+ Bombs should hit him natural when you use them for bigger threats

## Trivia

* BoomFish is short for Boomer Fish, the only reason why he was named this way was because of the joke panel that shows when he starts spawning in
	+ The time period is also wrong, as Boomers were not in their childhoods during the 80s
Slotty

How did Rie even end up in there

## Overview

Slotty is an more unique enemy that can either help or hinder your chances of winning. He'll spawn right after Appy. He'll appear in the middle left side of the screen and start flashing three different colors. You cannot kill him with a bomb, you can only shoot him to make him leave. When you shoot him three things can happen depending on the color of Slotty. These colors are:

* **GREEN -** The Spawn rates will be slowed down 1.4x slower for a while
* **PINK -** Bloops, Isopods, and DinoGunner will all become their X-treme mode counterpart for a while
	+ Spawnrates are also ever so slightly longer 1.1x
* **RED -** Nothing is effected

You will see a circle in the top right (unless you shot Slotty at red), the circle is an indicator that Slotty's effect is active. And when the effect ends, the circle will go away.

## Strategies

* Unlike Appy, Slotty changes states on a set timer rather than RNG.
* It's very important to get your timing right so you can hit the Slotty when he's green
	+ If you aren't good at timing, you'll be fine as long if you don't hit Slotty while he's pink
* Slotty doesn't really do anything when he's idling so if you have bigger things to kill, just put him in the side lines
* Your distance to Slotty will affect your timing, as your spit is a projectile
	+ So consider how far away you're from Slotty before you shoot

## Trivia

* Slotty is the only enemy in Plant Brawl who cannot be killed from bombs, but can be with spit
* Despite Mushroom, Mervert, and Fluhu having unique X-treme mode AI, they don't appear when Slotty hits pink
Thing

I, exist

## Overview

Thing is very similar to Bloop only with slight differences. First of all Things, appear much later in the game as they are a variant of the first enemy. Their main gameplay difference is that spit would penetrate them, so they don't have the downside of leaving an bullet blocking explosion on death.

* In Plant Brawl 4 they have a gameplay affecting trait, which is that they are the only enemy in the game who spawn in the left side, preventing the left camping strategy

## Strategies

* You don't have to worry about their death explosion blocking your spit
	+ With the penetration you could even take out another enemy
* In Plant Brawl 4, try not to always hug the left side of the screen, unlike Snoc they appear without any sort of audio cue

## Trivia

* Thing is obviously a recolor of Bloop
* Thing is the only Plant Brawl enemy who appeared in >2 Plant Brawl games ands isn't in Plant Brawl 5
Duckbunny

quack

## Overview

Duckbunny is 15th enemy to spawn in Plant Brawl 5, he's a more polished version of Momo. His main source of attacking is by shooting out slow moving nonlethal drugs. The drugs will not hurt you when taken but you'll lose slight movement control and the ability to shoot for a while, which can be a death sentence if you're in a tight situation. He can only be killed with bombs but he will react to your shots by shooting out more drugs. He will also leave naturally after shooting 3 drugs.

Every time a Duckbunny spawns there's a 1/100 chance of a Shadow Duckbunny spawning in, they behave slightly different from their regular counterparts

## Strategies

* When the Duckbunny spawns in, try to not hug the bottom right section of the screen as that's where he shoots from
* Also don't shoot the Duckbunny as it delays the time in which he leaves
* A weird interaction that occurs is if you take MatterGen invincibility token, getting hit by the drugs will make you vulnerable again
	+ This doesn't play much in normal mode as MatterGen spawns very late into the game (and more so for his token)
	+ However, In X-treme mode it's very important to avoid Duckbunny drugs when invincible as getting hit will make you vulnerable to attacks
* Duckbunny's projectiles can be intentionally hit to gain a temporary speed boost but only if you're in a pinch

## Trivia

* Duckbunny uses the exact same sound that Momo uses
	+ And even in Plant Brawl 5, Quackers uses the exact same sound effect
* Along with Domu, Duckbunny was created outside the sole purpose of being put as an Plant Brawl enemy
* Despite acting similar to other X-treme mode variants, Shadow Duckbunny does not spawn in X-treme by default
Mushroom

I hope I shy away from bullets!

## Overview

Mushroom is a passive enemy, who is always the 4th one to start spawning in the plant arena. He'll walk in a straight line towards the left, he's incapable of any physical damage while alive. When shot however, he'll release 3 deadly fume clouds that linger on the stage far after he despawns. He is safe to touch and will even speed up if you keep following him.

In X-treme mode only, he'll naturally release two fume clouds and will even release 5 among death. These clouds move much more rapidly and have a chance of spreading further than usual.

## Strategies

* Generally it's best that you avoid shooting Mushroom at all as his fumes linger for a long time
* If alone, touch Mushroom so he'll leave the screen quickly before other enemies pile up
	+ Make sure you don't shoot while he's touching you, as you'll likely be right in front of his clouds
* It could also be a good idea to shoot mushroom while he's on the right side of the screen, as you usually never go there
	+ if you do kill Mushroom, Quackers can still drag you to the right of the screen, so be extra careful

## Trivia

* In Plant Brawl games before 5, there were no invincibility frames so Mushroom clouds were much more deadly in those games
* In X-treme mode, Mushroom's clouds are red instead of purple
	+ This is because the fumes are much more harder to see when the space background is in full motion
Fluhu

Shoot the bad apples

## Overview

Fluhu is always the first and only (for Plant Brawl 1) healer in the plant Arena. He's one of the only enemies that cannot be killed in any shape or form. He acts differently in each game but his general idea of shooting one apple that heals and another that hurts stays consistent.

* In Plant Brawl 1-2, he slowly appear on the right then rapidly shoot two apples.
* In Plant Brawl 4-5, he spawns after Mervert. he'll fly to the left side of the screen. He'll shoot both the bad and good apple at random. In Plant Brawl 5 however, Fluhu will only shoot the bad apple when you're directly below him.
* In Plant Brawl 5 X-treme mode, instead of shooting a bad apple, he'll shoot Coffee instead.

## Strategies

* Fluhu only shoots the bad apple when you're below him, so if you stay above him, he'll never shoot the bad apple
	+ If he does shoot a bad apple you could always shoot at it, destroying it from your path
* Also Fluhu will only shoot the bad apple once, so it would be better to make him shoot early if there's no active threats
* Fluhu will direct the good apple towards you, so try to stay at a good angle with him so he doesn't shoot the apple upwards where it is most likely to despawn

## Trivia

* Fluhu early design was based off Blasoom from My Singing Monster
* Fluhu was the first healer to be added in Plant Brawl, Being the only healer in Plant Brawl 1, and only reliable source of healing (Except for MatterGen in X-treme mode)
* Fluhu is the only enemy who becomes LESS hostile in X-treme mode, losing his bad apple in replace with Coffee
* Before Plant Brawl 3 became cancelled, Fluhu was the next enemy in line for development, to the point where he has a custom background in game despite him never appearing
	+ This technically would make Fluhu the 2nd enemy to appear in all 5 games alongside with Bloop

## Gallery

Plant Brawl 1 and 2Plant Brawl 4Fluhu's background in Plant Brawl 3
Stinky

Hey Stinky

## Overview

Bloop is the first enemy you encounter for all the Plant Brawl titles. He works the same in every game, he'll spawn somewhere random at the right side of the screen and will make his way towards you. He can simply be killed just by shooting him.

Stinky is an enemy in the Plant Arena that will try to attack you in a more unique way. When he comes from the right side of the screen he'll say "hey stinky" then rush towards your position. When he reaches said position, and you're in contact with him, he'll hurt you then repeat the cycle again. If you're not in the position however, he'll say "doh" then become vulnerable to your spit. He acts similar to Mar10 with vulnerability when stunned, but unlike Mar10, who rushes towards you're general direction then gets stunned when in contact with a wall, Stinky will dash towards you're X, and Y position that's determined when he finishes saying "Hey Stinky".

* In Plant Brawl 2, he's the 2nd to last enemy to start spawning
* In Plant Brawl 3, he's the 2nd enemy to start spawning in

## Strategies

* All you have to do to avoid his attacks is to move away from the position you're currently at
	+ Plan an open area to run off to so you don't get blocked off by other approaching enemies
* In Plant Brawl 3, he'll always go for the red player first, so it is their job to defeat Stinky before he can attack a 2nd time

## Trivia

* Stinky uses audio ripped straight from Mario games, every single audio track he uses
* Mar10 who is also a stinky, acts almost similar to Stinky but they never appeared in the same game together
	+ This may be because during the development of Plant Brawl 4, the creator wouldn't know how to code Stinky in so Mar10 was the best next option
CatFace

YAAAAAAAAAAAAAA

## Overview

CatFace is one of the final enemies you encounter in Plant Brawl 1, He acts similar to BoomFish will the only exception being that bombs don't exist in Plant Brawl 1. When you hold your space key (which should be binded to your shoot button), CatFace will slowly make his way towards you. The only way to fend off from him is to shoot him.

## Strategies

* Try not to shoot when you don't have to
* Also avoid holding the space bar after you shoot as it's pointless and only makes CatFace rush towards you

## Trivia

* Other than the signs, CatFace is the only enemy in Plant Brawl 1 that never appeared again, outside of his gameplay
	+ Despite this even CatFace's enemy AI was dropped after Plant Brawl 2 as BoomFish never made another appearance
* His design might have inspired Cate as they are similar but this isn't 100% confirmed
DinoGunner

Delete dis pardner

## Overview

Dinogunner is an enemy who attacks with projectiles. When he spawns in the bottom right he will slowly shoot bullets towards your general direction, these bullets cannot be destroyed, only dodged.

* In Plant Brawl 1, he is the 4th enemy to spawn in
* In Plant Brawl 2, 4, and 5, he is the 5th enemy to spawn in
* X-TREME Dinogunner will shoot more rapidly

## Strategies

* Because Dinogunner is a tank who always spawns in the same area, moving your Turret to his position is one of the optimal strategy as it passively gets rid of an area denial threat.

## Trivia

* Him and Duckbunny are the only ones who have unique bombkill sprites
	+ This is mainly because they are both shooters who hang out in the corner.
	+ Infact, the only reason he has a unique kill sprite was to fix a bug that happened sometime during Plant Brawl 2's development

## Gallery

Plant Brawl 1Plant Brawl 2Plant Brawl 4R.I.P.Dino in the game over screen
Command

Command is a Superpower derived from Jacob Avern's Spark of Ran. It enables him to issue vocal commands to others which they are compelled to obey.

## Command

### Effects

Allows the user to issue vocal commands which victims are forced to obey.

### History

Command manifested in Jacob Avern in about February, 2032 AD. At the time he was about 8 years old. He quickly learned how to use his ability and used it to subvert many settlements and armies.

### Description

By speaking a command to another, Jacob could use his ability to force his victim to act on it. For example, he could say, "Run away," which would cause his victim to run away. He could apparently choose when and when not his ability is used, as not every time he spoke what could be considered commands were others affected at all.

Jacob's power was not infinite, however, as it possessed several limitations and restrictions. He could not command a high number of people at a time (it seems that his maximum is 10). He could also not issue commands that would cause others to be susceptible to further obey him without the use of Command. For example, if he told someone "Obey me forever.", they would not be affected by Command.

Jacob could also not force others to do what they are incapable of doing. He could not tell someone without the ability to teleport to another city. Additionally, he could not tell someone to forget something, as they do not have control over what they do, and do not remember.

A sufficiently powerful individual could be resistant to the effects of Command, but if consistently pressed by it, they would eventually fall victim to it. The only individual known to be completely immune to the effects is Alan Strong through Force of Will.

Also, if one does not understand what Jacob is speaking (for example they may not understand his vocabulary or unable to discern English) or if they cannot hear him, they will not be affected by Command.

Though Command has limitations, it is still an immensely powerful ability. It allows Jacob, with no superhuman physique, to take control and dominate a large portion of the North American Territory. Command has been called by some to be "a villainous and perverse power of the highest degree".
MatterGen

This next gen science

## Overview

MatterGen is the final enemy you'll encounter in Plant Brawl 5. He is not killable in any shape or form. When he spawns in on the right middle of the screen, he will start summoning mini versions of Bloop, Isopod, and DinoGunner. He is also capable of helping the player out by shooting out a token, which can give you seconds of invincibility. He has a set pattern of who he spawns in, and what he'll spawn can be see on his sign. His pattern can be seen below:

* **Every 30th summon -** He'll shoot out a token, and the summon counter will reset
* **Every 10th and 20th summon -** He'll shoot out a mini DinoGunner who'll shoot mini bullets at you
* **Every 5th, 15th, and 25th summon -** He'll shoot out a mini Isopod who dash towards you
* **For every other summon -** He'll summon a mini Bloop, that will slowly make his way towards you

While MatterGen cannot be killed, he does react to being shot at. When shot at, he'll spit out fire in a straight line. Don't worry, as the **fire and EVERYTHING ELSE** MatterGen spawns in can be shot at, and are vulnerable to penetration.

## Strategies

* Despite the mini enemies being weak on their own, they can start to stack up with other enemies in the arena, so it's always a good idea to shoot at them whenever possible
	+ And if you can, try to line yourself so you can both shoot the mini enemy and an actual enemy
* Mini Isopods and DinoGunners can sometimes be a threat to you if you're not prepared, so it's important to always glance at MatterGen's sign once in awhile to see what he'll spawn next
* In X-treme mode, MatterGen spawns earlier and has a bigger role in the gameplay
	+ In X-treme mode only, He'll also shoot a Good Apple (similar to Fluhu) along with his invincibility token
	+ Using his apple and token is almost necessary to surviving the onslaught of X-treme mode
		- Always open a pathway before you rush towards his gifts, unless if there's no other option
		- When invincible you should take down dangerous targets such as OliveGunner, and DinoGunner
* When invincible, you still have to dodge Duckbunny's drugs as being hit by one will cause your invincibility to be cut short

## Trivia

* MatterGen in earlier builds of Plant Brawl 5 had a completely different AI
	+ He would slowly build up ticks and every time you've shoot it would go down a tick; if he reached a tick of 30 he'll shoot a token, and if he'll reached 0 he'll shoot out fire
* I had to rewrite this entire stupid page because WIKIA didn't saved it
Chizer

life sucks

## Overview

Chizer is more of a distraction than an actual threat in the Plant Arena. When he spawns from the left side, he'll cover the whole screen while slowly moving right. When he reaches the right he will simply despawn, poor guy. You can also kill him with a bomb, but like why?

* In Plant Brawl 1-2 he always spawned sometime during phase 2
* In Plant Brawl 5, he is one of the 4 secret character who can only get spawned in by Skully or by random chance
* In Plant Brawl 5 X-treme, he is the 15th enemy to spawn in.

## Strategies

* Chizer blocks up key information on the screen, but you'll know when he'll start coming, so try to gaze the screen before he covers it all
* Audio can also help you distinguish treats that you need to kill

## Trivia

* Chizer is the only Plant Brawl Enemy who got divorced
* Chizer's design was based of Charizard, (it's more apparent in the earlier games)
	+ specifically, a miiverse post may have inspired this enemy as a whole
Domu

...

## Overview

Domu is small enemy who shows up at the top part of the screen. He'll spend time watching you until he finishes charging his laser. If you don't kill him in time an indicator will show then he'll fire his laser for a short amount of time.

* In Plant Brawl 2 and 4, he'll spawn after Appy
* In Plant Brawl 5, he'll spawn right after Slotty

## Strategies

* Domu takes a good while for his laser to fully charge so don't worry about him too much if you're occupied
* If he does finish charging however, you can always simply dodge his laser and move on
	+ If you can, make him face an area in which you don't go often so when he fires you have an open area to escape to

## Trivia

* Along with Duckbunny and MatterGen, Domu is one of the only enemies who was created before their Plant Brawl game's development
	+ Infact, Domu was created around 4-5 years before his debut in Plant Brawl 2
* Domu in Plant Brawl 4 has hit entire laser hitbox broken, as it only fires straight down despite his sprite rotating
Appy

An Appy a day keeps the gameover away

## Overview

Appy is an enemy who is randomly capable of healing and harming the player depending on their color. He'll appear on the right side of the screen then slowly walk to the left. He will begin to randomly change himself into 3 different colors. All having different effects when you shoot him. The colors and effects are:

* **GREEN -** He will instantly give you one health
* **BLACK -** He will instantly give you one bomb
* **RED -** He will stop moving while an audio cue plays, when it finishes he will explode causing harm to the player

In both Plant Brawl 2, and 4 he can instantly change his state at any given moment. In Plant Brawl 5 however, it's less luck dependent. When he switches to either his green or red state he will wait for a while until he changes again, giving the player a moment to shoot. Black is the only color that this buffer doesn't apply to.

## Strategies

* Appy can go away naturally or be killed by a bomb, if you don't need health or a bomb, simply ignore him
	+ You can also shoot him if he's far away since his explosion goes away quickly
* Never rely on Appy for bombs, his black state is the rarest out of all of the forms
* Appy isn't about timing, it's about reaction speed, once he turns green you have a moment to shoot before he has a chance to change to another color

## Trivia

* Appy is one of the few healers in Plant Brawl (the others being Fluhu and MatterGen in X-treme mode
	+ He's the only enemy that gives both bombs and health
* In Plant Brawl 4, Appy's explosion instantly happens with no audio cue, this was most likely a mistake

## Gallery

when redwhen greenwhen blackPlant Brawl 2Plant Brawl 4
Bloop

basic isn't bad

## Overview

Bloop is the first enemy you encounter for all the Plant Brawl titles. He works the same in every game, he'll spawn somewhere random at the right side of the screen and will make his way towards you. He can simply be killed just by shooting him.

## Strategies

* As Bloops are very common in game, taking them out shouldn't be much of a challenge
	+ Don't underestimate them though as they could pile up with more powerful enemies
* When Bloops die they take a while to despawn, and this is worsened when your spit is still blocked by their explosions
	+ Try to kill them at spots that won't block important targets
	+ If one is blocking an enemy, simply reposition so they're out of your path

## Trivia

* Bloop is the only Plant Brawl enemy who appears in all five Plant Brawl games
* The design choice of giving Bloop a gun started as a joke which made it to Plant Brawl 5

## Overview

X-treme Bloop is nearly identical to normal mode Bloop. The only difference being that he is now equipped with a pistol and replaces the regular Bloops. His projectile can only move horizontally. No other mechanics change beside Bloop gaining the ability to shoot.

## Strategies

* When spawned, it takes them awhile for them to fire their first shot, so to avoid having to dodge their bullets, shoot them ASAP
Bitva o krélskou poušť

## Strany

 Dunajské emiráty
 Barbaři

## Velitelé

 Patrick Hamilton
 David Iromátuský
 Ayaan Pranav

## Síla

 21 000
 9 000

## Ztráty

 10 000 vojáků
 3 000 vojáků

**Bitva o krélskou poušť** byla výsledkem dunajské expanze na ostrově Krélie. Kvůli špatnému plánování byly avšak ztráty Dunajských emirátů tak veliké, že se rozhodli pro ústup již po pár hodinách bitvy.

## Bitva

Dunajské emiráty se vylodili 1.4.1908 na pobřeží pouště na severu ostrova Krélie. Zde ustanovili tábor a základní barikády pro 21 000 vojáků. Po dobu dalších 20-ti dní plánovali, než se rozhodli zaútočit.

Na plánování měl největší podíl Patrick Hamilton, který sám nevěděl jak se přes rovinu pouště dostat. Mnoho vojáků i princů Davidu Iromátuskému vyčítalo pozici tábora, ale David trval na svém.

Bitva 20.4.1908 trvala pouhých 5 hodin než byla téměř polovina dunajské armády sestřelena schovanými vojsky barbarů ve stromech. V ten moment dal Patrick Hamilton rozkaz ke stažení se z ostrova.

## Situace v emirátech po válce

David Iromátuský se nedokázal srovnat s poražením jeho armády a zahájil čistku ve svých řadách. Generál Patrick Hamilton byl veřejně popraven za velezradu a peníze na obranu jednotlivých emirátů se přesměrovaly na sestavení nového tažení.

O několik dní později Kade Ladný a Lydia Dunajská zorganizovali státní převrat, po kterém Davida Iromátuského popravili a převzali moc. Jakékoliv plány na expanzi do Krélie byly tímto přerušeny.
Kekcroc

LERN 2 SPEL

## Overview

Kekcroc is a unique enemy that behaves differently between the 2 entries he appears in, he spawns during phase 3. Fundamentally, when he spawns in, he'll tell you to type a prompt with your keyboard. After you finishing typing his prompt he'll be gone, he cannot be killed with spit or bombs. In Plant Brawl 1, you'll have to type **KEK**. In Plant Brawl 2, **OP**.

* In Plant Brawl 1, when he appears he'll freeze all of your movement, letting enemies get closer to you, so it's key to type his prompt ASAP
* In Plant Brawl 2, he is actually a support character, and will only boost you with fire bullets when you type his prompt

## Strategies

* Because of the way he is coded, you don't have to let go of the K key to type KEK, you can just hold both K and E
	+ This also applies to O-P aswell
* In Plant Brawl 1, he is a high threat and typing KEK is a must, but in Plant Brawl 2 you can give it your time and only type it when you're in a pinch

## Trivia

* Kekcroc is obviously based off of the meme which is labeled as "Kekcroc"
	+ His typing gimmick was inspired by old typing games (Mario Teaches Typing, Spongebob Typing)
* Kekcroc was at some point planned to return as a secret character in Plant brawl 5 with a new redesign (Snoc and Chizer being the ones who made the cut)
Smlouva legií

## Mírová smlouva podepsána na mostě Legií

**Smlouva Legií** byla první mírova smlouva podepsána ve 20. století, která ukončila válku o Vladimírův ostrov mezi Iromátuskými kmeny a Novou Anglií.

## Podmínky smlouvy

1) Nová Anglie a Iromátuské kmeny ukončí válku.

2) Nová Anglie předá Iromátuským kmenům polovinu mostu Legií.

3) Iromátuské kmeny předají Nové Anglii Anglickou armádu a civilisty, kteří chtějí opustit Vladimírův ostrov.

4) Lodě Nové Anglie nesmí do Iromátuských vod a nesmí do okolí 150 metrů od jejich ostrova.

5) Nová Anglie nesmí vybudovat kolonii, armádní základnu ani jakýkoliv další pozemský objekt, který by mohl ohrozit existenci Iromátuského státu.
BI 253

**BI 253** is a blue giant that is one of the most luminous stars known.

## Bio

Not much is known about him although he is friends with 19 Arietis and only 19 Arietis knows much about him. No one knows if he has arms or a mouth they only know that he has small creepy white eyes. He is one of strongest things ever, he is just 0.8 as strong as Minelauva because he's the god of anschluss(a german word that probably means union). He once anschlussed 2% of the Tarantula Nebula and another time he anschlussed a member of Betelgeuse's Alliance and these were never found. One time he almost anschlussed Minelauva but 19 Arietis told him not to do that. Although he killed 133 stars, he's a nice star who often can make someone laugh and most of the time he says: "guten tag", "anschluss" and "anschluss zeit". He also has a full form where he is a oval and has red eyes and he likes to anschluss 19 Eridani for some reason.

## Info

* Mass: 84 Solar Masses
* Radius: 11 Solar Radi
* Luminosity: 912,000 Solar Luminosities
* Temperature: 50,100 Kelvin

## Gallery

Him in his passive formHim in his full form
Státy

Vývoj států na Khontinentu

Novoanglické impériumDunajské emirátyDemokratická lidová republika ČínyDruhá Českopardubická republika
## STRANY V NOVOANGLICKÉ OBČANSKÉ VÁLCE

Národní shromáždění pravicové AnglieSpolková rada republik AnglieSvobodné město MaxogradČerná garda
## HISTORICKÉ STÁTY

Nová AnglieNové JaponskoIromátusko-Vladimírský armádní státRudý svazOceánsko-lidová mocnost (Rudý svaz)Filipínská lidová republika (Rudý svaz)Rudé Japonsko (Rudý svaz)Rudé Japonsko (Třetí Japonská republika)Protektorát Čechy a Pardubice
* Iromátuské kmeny
* Vladimírův ostrov
* Oceánie
* Filipínská lidová republika
* Českopardubická republika
Nová zem

Jedná se o soukromý Minecraft RP server s historií, národy a módy. **Všechny události jsou fiktivní a nikdo z členů nepodporuje činy totalitních režimů na serveru**. Jakákoliv podobnost s reálnými postavami, místy a událostmi je čistě náhodná.
Wikipédii založili a starají se o ní, adavlaa & T8Z8T

**Kategorie**
Iromátusko-Vladimírský armádní stát

## Historie

**Iromátusko-Vladimírský armádní stát** (Iromátusky *Negara militer Iromatous-Vladimir*) byl státní útvar na území bývalé anglické kolonie Dunaj a Vladimírova ostrova. Stát založil David Iromátuský po výhře ve válce o Vladimírův ostrov.

## Historie

### Válka o Vladimírův ostrov

Stát byl založen ve stejný moment, kdy byl spuštěn 3. krok operace Warmonger (Útok na město Dunaj). Založení státu mělo ucelit lid a vládu Davida Iromátuského pro případ, že se vylodění v Dunaji nepovede. Zavedení kompletní diktatury nad lidem mu tak umožnilo sjednotit rozdělený lid dvou národů.

Vylodění nakonec bylo úspěšné a válka skončila anexí města Dunaj.

### Mír

Stát byl první měsíce v tragickém stavu. V zemi se nacházela 4 města z toho každé s jinou kulturou a obyvatelstvem, většina kolonistů z anglické kolonie Dunaj odešla zpět do Anglie, Dunaj a ostatní města měla extrémní rozdíly v kvalitě bydlení a most Legií bylo rizikové místo v případě, že by se Anglie rozhodla pomstít.

Postupně se v Sebaah, Uluage a Kiodae začaly stavět nové domy a bohatství města Dunaj se rozprostřelo po celé zemi. Hlavní produkcí peněz se stala výroba cukru, která byla mnohonásobně rozšířena s nově získanou technologií. Stát se během tří měsíců velmi rychle z války zotavil.

### Vznik emirátů

Dne 8.7.1907 se David Iromátuský nechal jmenovat emírem a zavedl několik reforem, které zrušily armádní diktaturu a nahradily ji federativní absolutní monarchií. Diktatura již totiž nebyla potřeba, když se stát postavil na nohy po válce.

1. Byl zaveden Dunajský emirát v čele s princeznou Lydií Dunajskou, kterou si lid sám zvolil. Tento emirát ovládal město Dunaj.
2. Byl zaveden Emirát lidu Ladného v čele s Kadem Ladným, kterého si lid sám zvolil. Tento emirát ovládal město Uluage.
3. Byl zaveden Iromátuský emirát v čele s Ekem Iromátuským, kterého si lid sám zvolil. Tento emirát ovládal města Sebaah a Kiodae. Mnoho obyvatel ze Sebaah nebylo avšak spokojeno s novou Iromátuskou nadvládou.
4. Měna Vladimírský groš byla reformována na Dunajské dináry.
5. Stát se přejmenoval a změnil si vlajku na Dunajské emiráty.
6. Hraniční blokáda s Anglií se postupně rozvolnila pro obchod.
Plant Brawl Wiki

**Welcome to the Plant Brawl Wiki!**
Plant Brawl is a series of small survival arena games made by K0malose. The goal of the game is to fend off from an ever growing selection of diverse enemies with unique traits. The range of enemies range from simple chasers all the way to an enemy generating menace! The first entry was released on the 6th of October 2018, reposted as well as the first three games, you can find them on the links below!

## Plant Brawls

Plant Brawl 1Plant Brawl 2Plant Brawl 3Plant Brawl 4Plant Brawl 5

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Isopod

I desire your chips, Plant

## Overview

In every game they appear in (except Plant Brawl 3) isopods are the 2nd enemy to start spawning in, being similar, yet more dangerous than Bloops. Before Isopod spawns, a visual and audio indicator will appear on the right of the screen for a brief moment, depicting where Isopod will spawn. He'll then try to chase you at high speeds.

* X-TREME Mode Isopod has little difference from the original, but there will be an additional deadly explosion after they are killed.

## Strategies

* If possible, shots can be fired in advance to eliminate Isopod before they appear on the screen
* Although Isopod has only 1 health, do not underestimate them as being hit once can spiral into more hits due to Isopod's invincibility frames upon damage and high speed
	+ Especially in X-treme mode, stay away from them at all costs as when they die, as they do area damage

## Trivia

* When working on Plant Brawl 2 there were plans of an Isopod who would help you out through the game, but this idea was never realized
Vladimír

Vladimír (\*8.7.1872-✝25.3.1907), byl zakladatel, vůdce a generál Vladimírova ostrova. Po krvavé prohře v bitvě o město Sebaah, Vladimíra nechal vůdce Iromátuských kmenů, David Iromátuský popravit.

## Život

### Mládí

Vladimír se narodil do chudé rodiny, v malé vesnici jménem Sebaah. Tehdy se kolem vyskytovaly jen samostatné kmeny, které měli mezi sebou špatné vztahy. 9.5.1893 byl útok na jeho rodnou vesnici Sebaah, protějším kmenem. Sebaah byl ubráněn, ale mnoho obyvatelů zemřelo nebo bylo zraněno. Proto, Vladimírova rodina se rozhodla přestěhovat do nedaleké vesnice Uluage, kde začali nový život.

### Sjednotitel

Vladimír patřil mezi nejoblíbenější občany Uluage, především díky jeho charismatu a řečnictví. Již od jeho dětství snil o sjednocení celého ostrova, na kterém žil. Měl na své straně Uluage, nyní mu jen zbývaly Sebaah a Kiodae. Po debatě se zastupitelem Kiodae, získal jejich naprostou podporu pro sjednocení. Jeho rodná vesnice Sebaah avšak sjednocení odmítala. Po odmítnutí Sebaah, sjednotil všechny možné vojáky, a 8.5.1895 zahájil útok. Zastupitele Sebaah nechal mučit a následně ho i celou jeho armádu zabil z milosti. Po tomhle útoku, dokázal sjednotit všechny okolní kmeny.

### Despotickým vládcem Vladímirova Ostrova

Začátky nebyly lehké, především vzrůstající nenávist obyvatel Sebaah. Kvůli jeho činům ve válce byl vnímán jako nemilosrdný tyran. Zpočátku to ignoroval, avšak se postupně začalo ukazovat, že s tím něco musí dělat. Proto, zavedl kvalitnější a dostupnější bydlení, následně cukrovou farmu, díky které se rozšířil jídelníček obyvatelstva a byl zaveden drobný obchod s nově příchozími kolonizátory z Nové Anglie. Tímto si zlepšil přízeň u místních občanů.

### Válka o Vladimírův ostrov

Když se Iromátuské kmeny vylodily v Kiodae, které následně vyvraždili, Vladimír chtěl naprostou pomstu a za dobytí svého ostrova zpět by udělal cokoliv. Po první krvavé bitvě u Sebaah byla celá jeho armáda povražděna a následně i on s jeho nejbližšími byli zajati a poté popraveni veřejně před obyvateli Sebaah. Vladimírův ostrov ten večer padl do rukou Iromátuských kmenů.
Sjednocení Vladimírova ostrova

## Strany

 Velšské kmeny
 Dwyransko-Kiodažská koalice
 (Od 28.9.1894)

 Město Kiodae
 (Do 28.9.1894)

 Dwyranské kmeny
 (Do 28.9.1894)

## Velitelé

 Justus Velsiar
 Vladimír
  Abraham Sinuv

## Síla

 3 000
 4 000
(Od 28.9.1894)

 2 000
 1 000

## Ztráty

 3 000 vojáků
 2 000 civilistů
 1 000 vojáků

 1 500 vojáků
 500 vojáků

**Sjednocení Vladimírova ostrova** nebo také **4 Velšsko-Dwyranské války** byly války v letech 1893 až 1895, které vedly ke sjednocení původních kmenů Vladimírova ostrova.
Stejnokroje Khontinentu

*Kategorie: Stejnokroje vojáků a vrchních velící, Stejnokroje významných osob.*

## **Stejnokroje Vojáků a vrchních velící**

Každé profesionální vojsko bylo doposud vybaveno stejnokrojem po celém Khontinetu, každý stejnokroj se zřejmě liší z především důvodů kulturních a praktických.

### **Sever**

#### **Oceánsko-lidová mocnost**

Stejnokroje tzv. "Oceánců" jsou známy těžkým Uniforma se skládá z několika částí které zajišťují jak socialistický styl, ale tak i komfort v dobách zimy.

**Pokrývka hlavy**

Pokrývkou hlavy je polní čepice, též známa pod názvem "Heuferka". Z důvodu stylu čepice vytvořeným Arnoldem Heuferem před kolonizací Khontinentu.

**Vzhled**

Polní čepice má bíle strukturovanou střední část, do které byl po sléze nandán odznak Oceánsko-lidové pěchoty. Horní částí pokrývky je lehká světle hnědá látka všita dokola části střední, díky této lehkosti látky čepice tvoří zmáčknutelný, ale stále vzhledově stabilní vzhled a tvar.

**Kabát**

Oceánský zimník byl nejlépe zpracovaný kabát po celém severu díky vystříbenému krejčovství, které nechal jako jediný vůdce Oceánsko-lidové mocnosti Otto von Sassau seřídit.

**Vzhled**

Zimník má široký, kožichem sešitý rudě barvený límec, sahajíc až po šev ramen, je dlouhý až pod úroveň poloviny lýtka. Zimník tvoří především tvar díky 6 železným knoflíkům na kterých je vyryté velké "V" znamenaje výhru. Vevnitř kabátu se nachází široká ovčí podšívka s dvěma kapsami prohloubené až 25cm, vnější kapsy jsou skromnější, nachází se po boku kabátu a mají pouze 5cm prohloubení. Vnější povrch kabátu je ze stejné látky jako je polní čepice, s důkladem toho, že se zde látka obkládala 5krát.
Černá garda

**Černá garda** (Anglicky *Black guard*) alternativně **Blackova garda** (Anglicky *Black's guard*) byla strana, která se vzpouřila proti Loyalistům Novoanglického impéria, bojující ve Velké anglické občanské válce. Strana byla anarchistickým hnutím vedená místními milicemi. Jejich cílem bylo nastavit naprostou anarchii na celém území Chesteru a odprostit se tak od neschopné vlády Loyalistů Novoanglického impéria.

## Černá garda

* Politická vlajka
* Vlajka milice

## Obyvatelstvo

### Národnostní složení

Anglická
Německá

### Jazyk

Angličtina
Němčina

### Náboženství

Ateismus
Křesťanství (katolictví)

## Státní útvar

### Vládce

Theodore Black
(12.11. - 13.11.1908)
Maximilian Schmid
(13.11.1908)
Otto von Sasau

**Otto von Sasau** (10.5.1862) byl sjednotitel, zakladatel a první vůdce Oceánsko-lidové mocnosti. Později s Zhāng Dalongem založili Rudý svaz. Avšak, kvůli vnitřní nestabilitě a rasismu zavinil Rozpad Rudého svazu. Během poslední bitvy o FreiStadt, 17.9.1908 byl zastřelen v místní hospodě.

## Otto von Sasau

"Až budete vidět, že mi žlutí klepou na dveře... Tak mi to řekněte... A já si objednám z krčmy bednu klobás a oceánského píva.. A ten poslední večer před bitvou se vrátím ke starým zvykům.... Sežeru klobásu a vypiju bečku našeho piva. "

## Funkce

### Bývalé funkce

Vůdce Oceánské-lidové mocnosti, kancléř nacionalistického hnutí

## Informace

### Rodina

Fridrich Sasau (otec)
Erika Sasau (matka)
Ulrich Sasau (bratr)
Git Outta 'Chano

**Git Outta 'Chano** is a popular colloquialism and phrase often used by residents of the State of Nechano, directed towards outsiders (particularly those from Cascadia). The phrase traditionally is used to indicate feelings of hostility or rage, and is often used on roadways by Nechanian motorists in response to perceived poor driving by out-of-state motorists.

## Context

Many Cascadians harbor negative feelings towards the State of Nechano and its citizens. The two states have intense sport rivalries, and confrontations between fans have been known to get violent on occasions. Additionally, some surveys suggest that Cascadians view drivers from Nechano as the worst in the nation, while in Nechano a popular colloquialism "Git Outta 'Chano" is often shouted at motorists with Cascadian license plates by Nechanians.

## Gallery

The flag of the State of CascadiaThe flag of the State of Nechano