The Ribbit King Wiki

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## Ribbit King

***Ribbit King***, or Kero Kero King DX (ケロケロキングDX), is a 2003 game based around the fictional sport of Frolf, a game in which frogs are launched via catapult for points. The game was developed by Infinity and Jamsworks and published by Bandai. Ribbit King was released in 2003 in Japan, and 2004 in North America for GameCube and PlayStation 2. The game's predecessor, Kero Kero King (ケロケロキング), was released in 2000 for the PlayStation 1.

## Gameplay

In Ribbit King, players play a fictional sport known as "Frolf," a variation of golf in which hammers are used to catapult frogs to the end goal, called a "Frog-In".

There are 4 holes per round. While it is beneficial to complete a course in the least number of strokes, the goal of Frolf is to complete the course with more points than your opponent(s). With two or more players, the one with the highest total score at the end of the round (including surprise bonus points) wins. This can be done by achieving points during the course. Each course has several elements that are spread throughout each course called Gimmicks that can be used to earn Gimmick bonus points. Points are also achieved by getting a Frog-In by Turn 8. The Frog-In bonus gives a lot of points to the first Frolfer to get a Frog-In. If the player does not score a Frog-In by Turn 8, they lose any chance at bonus points.

**Frog-In Bonus:**

* Turn 1: 1500 points
* Turn 2 to 8: 1000 points until someone scores a Frog-In. After that, 100 less points after each turn.
* Give up: 0 points if a player can’t get a Frog-In by Turn 8.

**Some common Gimmicks include but are not limited to:**

* Bubbles, which give the labelled amount of Gimmick bonus points upon having a frog hit them.
* Spider webs/mammoth hide, which act as trampolines to send a frog farther across the course.
* Flies, which frogs will automatically jump up and eat if they are close enough, benefiting the frog with more energy from eating them. However, some flies can do the opposite.
* Snakes, which appear from the ground and try to eat frogs. The player can escape by wiggling the right stick back and forth. Escaping a snake will award points and energy but failing to do so will subtract points and energy.
* Swimming, in which a frog will swim in a straight line through a body of water, awarding more points the longer a frog continues to swim. Some frogs are able to swim deeper into the water, awarding bonus points from submerged Bubbles.

At the end of each match, Sluggy the referee, will award a random 100 to 200 Surprise Bonus reward based on which player did a specific action the most (ex: which player crashed into walls the most, which player swam the most, etc.).

Once per turn, players can choose items through Picwick’s menu to enhance their frogs with special abilities, which lasts for the duration of the turn. Items and frogs chosen in Picwick’s basket can not be changed during a round. Talking to him in the FUV will allow for the customization of items and frogs that fit the player the best.

This includes items such as “Frog-Fuel” which heals frogs (increases a frog’s energy level) and makes them fly farther. Energy is important to keep track of as frogs with higher energy are able to fly farther. Some items are able to be consumed while others attach to the frog, such as “Wings” which makes a tighter curve. This allows the player to create a combination of two items per turn. Additionally, some frogs have permanent special abilities that are often similar to the effects of one specific item.

In Story Mode, the player is able to change their frog during the match. This allows for different strategies on different courses; however, it can only be done on the first turn.

## Story

Ribbit King’s story starts with a young carpenter, named Scooter, who lives on Planet Hippitron. One day, his King summons him to inform him that they are dealing with an energy crisis. The power source of their planet, Super Ribbinite, is running rapidly low. The King’s chamberlains inform Scooter of an intergalactic Frolf Tournament, which has a Super Ribbinite crystal as being a prize. Since Scooter is the only carpenter on the planet, he is assumed to be very skilled with a hammer, a crucial tool used in Frolf. Therefore, the King enlists Scooter to win the competition, bring back the crystal, and save the planet with the help of a sentient Frolf Kit known as Picwick.

When the main Frolf Tournament storyline is completed, Scooter is once again summoned by the King and his chamberlains. They inform Scooter that the planet is now under attack by a villain known as Captain Oinka. Oinka demands that the King give him the Hints & Clues to a video game, threatening to destroy Planet Hippitron if his demands are not met. Scooter recalls meeting two gamers, Sparky & Whoosh, during the Frolf Tournament and enlists in a second Frolf Tournament in order to meet up with them again to obtain the Hints & Clues.

In the Playstation 2 adaptation of Ribbit King, there is a different opening scene showing the backstory to Picwick and instead of being able to unlock the King as a playable character, Captain Oinka is playable instead.

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