The Kitatcho Laboratories - Chapter 2

Warning!

The following article contains major spoilers. Please play the maps first before reading this article.

**The Kitatcho Laboratories - Chapter 2**, often abbreviated as **TKL2**, which can be downloaded here, is the sequel of the adventure puzzle map The Kitatcho Laboratories - Chapter 1 and was published on the 16th of April 2021 and updated to Version 1.1 on the 13th of November 2021. Just like its prequel, it contains 15 Chambers which serves as the maps main puzzles, as well as an original soundtrack and a fully voice-acted story.

## Plot

At the start of the Map, the Player - taking the role of TS-03 again - wakes up in a cryogenic tank while being greeted by Jake Kitatcho introducing the player to the viewers of the live stream that is supposed to run for the entirety of the players run of Test Track 09. After a brief introduction, Jake opens up an airlock and the player continues into the Kitatcho Labs Lobby.

From there on, the player continues into the first cave where Test Chamber 1 and 2 take place. After that, TS-03 continues to the traverse the 8 different caves each containing at least 1 secret area (except the first cave). Every cave begins and ends with hallways that are connected through elevators. They introduce the players to the mechanics of using slimeballs with Pressure plates, Levers, Moving Platforms, Bows, (partially toggleable) Attractor Pads, and a variety of anti-science fields.

At the end of all the Chambers, a ceiling collapses and forces the player to traverse a "detour route", Revealing a large part of the Lore of the maps.

After the detour route the player visits the "Testers Reward Program", after which they continue on to the same cave they woke up in and are now directed to step back into the cryo tank and go back to sleep. Meanwhile the so-called Repair Bots tell the player that the Track was designed for the player to get their memory wiped and restart the track. The previous run is told to be the 243rd run of the track.

## Detour Area

In the Detour Route, we find a book by a disgrunteled Employee titled "This place is a Joke" that reads:

"Today I found out that they’re making Dave Kitatcho the general manager for Test Track 09. I can’t believe the nepotism in this place. First Jake gets his childhood best friend to be his secretary, and now he makes his own nephew GENERAL MANAGER after only being here for two months! I’ve been here for SEVENTEEN whole years, and I haven’t received any recognition for my faithfulness to this company! To make things worse, the higher-ups have the NERVE to mock my newest invention. Faucets that also work as levers. They claim it’s impractical and has no real-world applications. Just they wait because this invention is going to take off one of these days, even if I have to transfer to the Ombra Factories in order for it to do so!"

In another room, Conference Room 09, throughout the area, a notice board reads in three areas:

* "IMPORTANT NOTICE (left): The automated employees will be left in the facility to repair the perpetual testing track as well as maintain test subjects in cryogenic storage. Please do not interfere with their tasks."
* "IMPORTANT NOTICE (right): The automated employees have been instructed to keep TS-03 suspended in Test Track 09 until the facility is back in working condition. Do not reanimate TS-03 under any circumstances."
* "EVAC NOTICE (middle): Due to the catastrophic nature of what’s happening on the surface, we are evacuating the facility until further notice. Please follow the Kitatcho Laboratories High-Tech Evacuation Protocol manual that was given to your project coordinator to share. We should also mention that all test subjects are to remain in cryogenic storage for the time being until the facility is considered safe to return to. This includes TS-03 who is in the Perpetual testing track."

## Chambers

* 01 - Slimeball Management
* 02 - Transportive Scaffolds
* 03 - Crossroad
* 04 - Anti-Science Fields
* 05 - Crossgrid
* 06 - Conveyor
* 07 - Target Practice
* 08 - Blocked Shots
* 09 - Verticality
* 10 - Roundabout
* 11 - Ironworks
* 12 - Multiple Choice
* 13 - Attractor Pads
* 14 - Revisitation
* 15 - Swap

◀ Chapter 1 | Chamber 1: Slimeball Management ➡ | Chapter 3 ▶