recursal/Fanatic-Fandom huggingface dataset:
Legions of the Undead - Level 7

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Legions of the Undead - Level 7** is the seventh level of the Legions of the Undead event in Penny's Pursuit. It takes place in Neon Mixtape Tour, and is very similar to Neon Mixtape Tour - Day 25. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This level is too fast-paced, especially in the early game, making it hard to set up a defense. Dangerous zombies such as Glitter Zombies and Zcorpion Zombies appear in this level, forcing the player to bring plants like Shadow Peashooter for high damage output.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or

 ->  or

 ->  or

 ->

### Spicy

 -> , , or

 ->  or

 ->  or  (triad)

 -> , , or can remain the same

### Extra Hot

 -> , , or

 ->  or

 -> , , ,  (triad), or

 ->  or can remain the same

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Shrink 45 Zombies!
* Don't lose more than 4 plants

### Extra Hot Bonus Objectives

* Shrink 55 Zombies!
* Don't lose more than 3 plants.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: Roman zombies appear at random; waves are randomized.
Grass Effect

Fire off 500 sun through Magnifying Grass

**Grass Effect** is an achievement in *Plants vs. Zombies 2*. It requires the player to spend 500 sun on attacks, which is equivalent to ten taps through the use of Magnifying Grass. It is worth 10 points on Game Center for iOS devices and 500 XP on Google Play Games for Android devices.

## Origins

It refers to the *Mass Effect* series, another game made by Electronic Arts.

## Strategies

This achievement can be done easily if you generate enough sun quickly enough and use Magnifying Grasses as your only offensive plant. A good level for this is Far Future - Day 21, as there are four red square Power Tiles in the three backmost rows where you can plant your Sunflowers or Twin Sunflowers for maximum effect. It also works perfectly with the fact that you have to make at least 5000 sun and can only have a maximum of 16 plants at a time.

Another good way to achieve this is to play higher levels of Endless Zones where Gargantuars are usually present. It requires at least seven hits for them to die. Make sure there is enough sun in the sun bank so that the Gargantuar does not have time to throw its Imp in case no more shots can be fired.

Last Stand levels may be used for this purpose during the setup phase, but not for actual gameplay. Nonetheless, the achievement requires 550 sun minimum (or 525 with a Magnifying Grass at level 8 or higher) , and every Last Stand level will give you more than that.

## See also

* Magnifying Grass
* Sun

ru:Эффект Травы
Legions of the Undead - Level 9

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.
*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Level

### Objective 3

Depends on difficulty

**Legions of the Undead - Level 9** is the ninth level of the Legions of the Undead event in Penny's Pursuit. It takes place in Pirate Seas, and is very similar to Pirate Seas - Day 9. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This level plays almost exactly the same as Pirate Seas - Day 9, but with a few minor and major changes. The biggest threat here is the Zcorpion Zombie, while they self-destruct after five vases, it is enough to leave a dent on most strategies. They should be prioritized over other zombies.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

### Mild

 ->  or

 ->  or

 ->
or

### Spicy

 ->  or

 ->  or

 ->  or

 ->  or can remain the same

### Extra Hot

 ->  or

 ->  or

 ->  or

 ->

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Survive and protect the endangered plants
* Produce at least 2000 sun

### Extra Hot Bonus Objectives

* Survive and protect the endangered plants
* Produce at least 3000 sun

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Jurassic Marsh - Day 7

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Dinosaurs

Four
Three

## Level

### Objective

Don't let the zombies trample the flowers

**Jurassic Marsh - Day 7** is the seventh level of Jurassic Marsh in *Plants vs. Zombies 2*. It is a Special Delivery level. In order to win the level, the player cannot let the zombies trample the flowers. When this level is finished for the first time, the player receives a Jurassic Marsh piñata.

## Difficulty

The flowers are placed unusually far from the house, reaching the sixth column. This level can be very problematic depending on the plants given, as their ratios of being given and when they do appear make it awkward to get the plant you need. This usually end up leaving one or two lanes without a Primal Peashooter very far into the level. It is highly inferred that Primal Wall-nuts should be placed on the flowers. However, there is little threat to the flowers as there are raptors that kick zombies past the flowers often. Also, use Cherry Bomb wisely, mainly for huge groups during final wave, or Jurassic Fossilhead, which acts like a tougher Jurassic Buckethead that is not affected by Magnet-shroom.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

Last flag by Electric PlantsDone by Electric PlantsBy EpicGamer23468By MyNameIsMyNameBy LegendofNicksonBy Satirelol200By Someone456
## Walkthroughs

Plants Vs Zombies 2 Jurassic Marsh Day 7 New Costume Primal PeashooterJurassic Marsh Day 7Plants vs. Zombies 2 Magnet-shroom, Primal Wall-nut - Jurassic Marsh Day 7 (Ep.299)By Alex5432000
## Trivia

* Zombies pushed back by Primal Peashooter will not count as trampling flowers.
* It is the only level with one flag in Part 1 of Jurassic Marsh.

\*: Removed ~: Epic Quest
Lost City - Day 26

**Lost City - Day 26** is the 26th level of Lost City in *Plants vs. Zombies 2*. There is one Gold Tile in this level, and it is in the second column, middle row. When this level is finished for the first time, the player unlocks the Gold Leaf.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

First flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy Insert Your Name HereBy ShroomstagramUserBy Pinkgirl234Level completed by Pinkgirl234Completed by MognoxproxBy Satirelol200By LegendofNicksonBy Someone456

## Walkthrough

Lost City Day 26Plants vs. Zombies 2 Got a new Plant Gold Leaf - Lost City Day 26 (Ep.230)By Alex5432000

\*: Removed ~: Epic Quest
Lost and Found

Complete Lost City

**Lost and Found** is an achievement in *Plants vs. Zombies 2*. It requires the player to complete Lost City. It is worth 20 points on Game Center for iOS devices and 2,000 XP on Google Play Games for Android devices.

## Origins

Its name refers to a "lost and found", a public building, object, or room, where people can retrieve objects that they lost. The word "lost" is a reference to Lost City.

## Strategies

*See Lost City/Walkthrough or Lost City levels.*
## Trivia

* The icon for the achievement is the top bit of the world image on the world selection screen.

## See also

* Lost City
* Lost City - Day 32
* Zombot Aerostatic Gondola
Gold coin

*For other uses, see Coins (disambiguation).*

**Gold coins** are currency items that are worth $50 each ($5 in free version). The gold coin is first seen in Level 2-1 in *Plants vs. Zombies*, along with silver coins, and possibly diamonds. It is awarded to the player in a money bag, a trophy, or by killing zombies. It is also found in the Zen Garden when the player uses fertilizer, bug spray, or plays music to a plant.

In *Plants vs. Zombies 2*, it is worth $100. It is no longer found in a money bag or given from lawn mowers and the player gets silver coins instead.

## How to get them

*See Money guide for more methods.*
* Killing zombies.
* For unused Lawn Mowers, Pool Cleaners, and Roof Cleaners at the end of a level.
* For using fertilizer, phonograph, or Bug Spray on a plant when they ask.
* For completing a mini-game, Puzzle, or Survival level for the second time (except for Endless levels).
* Occasionally on Vasebreaker Endless and I, Zombie Endless.
* Drops rarely when eating a brain in I, Zombie.
* Drops rarely when destroying graves using a Grave Buster (only in *Plants vs. Zombies*).
* Often awarded in a money bag after finishing a level. (Chinese version only)
* The Special St. Paddy's Day Piñata Party will give gold coins for killing Leprechaun Imps.

## Gallery

### *Plants vs. Zombies*

A gold coinA gold coin in the iOS/Android versions
### *Plants vs. Zombies 2*

A gold coinThe coins given from the money bag in the Chinese versionFree coins signFree coins sign (during the 2.7 update only)1500 coins reward3600 coins reward.png3500 coins rewardAn ad with Zombie Parrot and three golden coins
## Trivia

### Specific to *Plants vs. Zombies*

* Like many items in *Plants vs. Zombies*, it resembles the coins from *Insaniquarium*.
	+ However, this does not apply to the coins in the iOS versions, due to different stylings.
	+ The iOS and the Android versions have a sun image in the coin.
* Despite being made out of gold, it is not worth more than $100.
* In *Plants vs. Zombies FREE*, the value of this coin changed from 50 to 5, like other money values. However, the items in the shop are decreased in price, so this isn't a concern.

### Specific to *Plants vs. Zombies 2*

* Gold coins and silver coins now have Crazy Dave's face on it.
* In Ancient Egypt - Day 3, Penny gives the player 5 gold coins, but they earn a value of $1000 rather than $500, probably just to show how the player can buy Plant Food with coins.
* It will glow brighter, so the player can notice it easier.

## See also

* Money
* Silver coin
* Diamond
* Money bag
* Gem
Lost City - Day 19

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*For the Chinese version of the level, see Lost City - Day 19 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 19 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Lost City - Day 19** is the 19th level of Lost City in *Plants vs. Zombies 2*. There are eight Gold Tiles in this level; two in the second, one in the third, two in the fifth, one in the seventh, and two in the eighth column. Stallia is pre-selected for the player. When this level is finished for the first time, the player unlocks the aforementioned plant.

## Difficulty

The level starts with two Lost City Imp Zombies, and then with an early horde of zombies. These zombies can be stopped by the Stallia.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

First flag by ThisUserLikesOreoFinal flag by ThisUserLikesOreoFinished by ThisUserLikesOreoBy EpicGamer23468By Pinkgirl234Level completed by Pinkgirl234By Satirelol200By LegendofNicksonDone by GalacticFNAFRunnerBy Someone456By SerenityStars364
## Walkthrough

Lost City Day 19Plants vs. Zombies 2 Got a new Plant Stallia - Lost City Day 19 (Ep.220)By Alex5432000
## Trivia

* There is a modified version of this level in the Gem Jam Epic Quest.

\*: Removed ~: Epic Quest
Bamboom

Bamboom is an unused plant planned for Big Wave Beach, but was eventually scrapped for unknown reasons and replaced by Banana Launcher. Its functions are almost identical to the aforementioned plant. But unlike him, its projectiles had a splash damage of a 3x3 area and could deal 200 NDS, enough damage to kill a Gargantuar in one hit. This, along with its other stats, were most likely just a placeholder.

## Plant Food

When given Plant Food, Bamboom will launch 3 projectiles into the air and land on random tiles, hightlighted by color coded tiles.

## Gallery

HD Bamboom.pngHD BamboomBamboom Almanac Entry.pngAlmanac entry.Bamboom Tool Tip.pngTool tip.Bamboom - Beta Big Wave Beach Plant - Plants vs. Zombies 2Video showcasing the beta plant.Bamboom Ready2.pngBamboom readyBamboom Selected2.pngBamboom selectedBamboom Firing2.pngBamboom firingBamboom Recovering2.pngBamboom recovering
## Codes

```
        {
            "objclass": "BamboomProps",
            "aliases": [
                "BamboomDefault"
            ],
            "objdata": {
                "Cost": 10,
                "Hitpoints": 20.0,
                "StartingCooldown": 0.0,
                "PacketCooldown": 15.0,
                "PlantGridType": "ground",
                "PlantFoodDurationSeconds": 2.0,
                "PlantFoodActivationSound": "",
                "ArtCenter": {
                    "x": 50,
                    "y": 75
                },
                "PlantStats": [
                    {
                        "Type": "recharge",
                        "Value": "recharge4"
                    }
                ],
                "Actions": [
                    {
                        "Type": "projectile",
                        "Projectile": "RTID(BamboomDefault@ProjectileTypes)",
                        "CooldownTimeMin": 1.0,
                        "CooldownTimeMax": 1.0,
                        "SpawnOffset": {
                            "x": 15.0,
                            "y": -35.0
                        },
                        "TriggerType": "manual"
                    }
                ],
                "ZenGardenSproutWeight": 50,
                "ZenGardenBoostCost": 10,
                "ZenGardenSmallDurationOverrideSeconds": 1800,
                "ZenGardenPlantDurationOverrideSeconds": 10800,
                "Boosts": [
                    {
                        "PlantBoostProps": "RTID(BoostFirstStrike@PropertySheets)",
                        "Value": 1,
                        "CooldownDurationSeconds": 28800
                    }
                ],
                "NumPlantfoodRockets": 3,
                "FireTime": 1.0,
                "PlantfoodFireTime": 0.5
            }
        }

```
Frostbite Caves - Day 11

*For the Chinese version of the level, see Frostbite Caves - Day 11 (Chinese version).*
*For the Chinese version of level before the v1.8 update, see Frostbite Caves - Day 11 (Chinese version: pre-1.8).*

## Level

### Objective

Survive the zombie attack with most plants picked for you

**Frostbite Caves - Day 11** is the eleventh level of Frostbite Caves in *Plants vs. Zombies 2*. Five plants are already picked for the player in this level. When this level is finished for the first time, the player unlocks Chard Guard.

## Difficulty

This level have a bunch of downwards sliders, bringing zombies to the bottom of the screen. However, the player should focus their firepower in the middle lane, as they have a balance of zombies entering and space.

The frozen zombies will pose a big threat if the player does not deal with them quickly. It is advised to unfreeze them with Hot Potato and then use Chili Bean to defeat them.

The player should consider bringing a area-of-effect plant, due to the high amount of zombies in the second half of the level. Pepper-pult is a good option because of its additional warming effect, but Snapdragon can also be used due to its practicality and high damage output when planted in groups.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Use the plants given.
	+ Also use Pepper-pult and Primal Peashooter.
* Setup:

1. Put Sun-shrooms in the first column and first row, and use the Pepper-pults to keep them warm.
2. Use Chili Bean on the first zombie.
3. Slowly defrost the zombies in ice blocks and get rid of them with Chili Beans.
4. Use Primal Peashooter and Chard Guard to stall zombies, and use Pepper-pult to keep things warm and kill zombies. Primal Peashooter should take care of stray Dodo Rider Zombies, but use Pepper-pult for extra support.
5. Use Plant Food on Primal Peashooter if you are overwhelmed.

## Gallery

By Tekniknaldo1By Smgo0304By Master3530By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234By Satirelol200. Full of Cold SnapdragonsBy Someone456
## Videos Walkthrough

Plants vs. Zombies 2 Got a new Plant Chard Guard - Frostbite Caves Day 11 (Ep.175)By Alex5432000Frostbite Caves Day 11

\*: Removed ~: Epic Quest
Gauntlet

**Gauntlets** are a type of currency found in *Plants vs. Zombies 2*. They are used to start a Arena match.

Gauntlets can be bought from the store or won from Arena. Additionally, up to four can be obtained each day by tapping on the "**FREE GAUNTLETS**" sign to watch advertisements. Each advertisement gives one Gauntlet.

Gauntlets can easily be obtained in huge amounts from the store. 4 Gauntlets cost 20 gems, 16 Gauntlets cost 75 gems, and 36 Gauntlets cost 150 gems. More gems are saved when buying more at a time.

## Origins

The word "gauntlet" historically means "an armored glove, as worn by a medieval knight". This relates to the fact that Gauntlets appear to be zombie hands in knight armor, perhaps supposed to be that of Knight Zombies, despite the fact that Knight Zombies only wear armor on their heads and shoulders.

## Gallery

Gauntlets in the storeGauntlet advertisementThe reward after watching an adWinning 2 Gauntlets from a reward streak in ArenaWinning 6 Gauntlets from a reward streak in ArenaPurchased 4 GauntletsPurchased 16 GauntletsPurchased 36 GauntletsHD GauntletHD Bundle of GauntletsHD Barrel of Gauntlets
## Trivia

* Since Power Lily's Garden Party Tournament, the Gauntlet reward pattern from reward streaks has been lowered to 1-1-2, from 1-2-2.
* During the first three days Strawburst's All-Out Tournament, the number of advertisements available to watch for Gauntlets each day was increased from two to four.
* A gauntlet has a bone attached to it, suggesting that it has been ripped off from a Knight Zombie's hand.
* There is a common glitch with the Gauntlets that makes its icon/image (placeholder icon) at the top of Arena turn into a pink X.
Ladder

The **ladder** is the shield used by Ladder Zombies. It can only be placed on defensive plants, which can be climbed over by Ladder Zombie and other zombies, until the plant is removed. There are other ways to remove it, including the Magnet-shroom and explosive plants.

## Overview

The ladder absorbs 500 damage per shot and its appearance changes upon absorbing 125, 250, and 500 damage per shot.

## Strategies

*For more strategies, see Ladder Zombie.*
It can be destroyed with an explosive plant or pulled away with a Magnet-shroom, even after it has been placed. It is imperative that it is destroyed quickly, so zombies do not take too much advantage of it. Even when Cattail shoots a spike at the Ladder Zombie's back, the damage is dealt to the ladder. If a Tall-nut or Wall-nut in a Pumpkin has a ladder placed on it, removing the plant will remove the ladder. Sometimes, it can become an advantage when using Gloom-shrooms.

## Gallery

Ladders on Wall-nutsLadders on Tall-nuts and PumpkinsZombie ladder 2.pngUndamaged ladderZombie ladder 2damage1.pngLadder's first degradeZombie ladder 2 damage2.pngLadder's second degradeA burnt ladderA ladder on a Tall-nut in I, ZombieA ladder on a Wall-nut in I, ZombieIn Great Wall Edition
## Trivia

* It is the only object that other zombies can use.
* According to Ladder Zombie's Suburban Almanac entry, it costed $8.99.
	+ This makes the ladder under-priced compared to a real ladder's price, which can cost from about $50 to over $200.
* When a zombie is slowed, it will still climb up the ladder at a normal speed.
* There is no animation of zombies climbing it, instead they simply walk up it.
* It will always appear undamaged when it is placed.
Lost City - Day 10

*For the Chinese version of the level, see Lost City - Day 10 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Lost City - Day 10 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Lost City - Day 10** is the tenth level of Lost City in *Plants vs. Zombies 2*. There are five Gold Tiles laid out in a plus (+) sign shape in the fourth, fifth and sixth columns. When this level is finished for the first time, the player unlocks Endurian.

## Difficulty

* This level follows the pattern set by Dark Ages to have a new plant pre-selected for the player. This does not mean that Endurian is needed for completing the level.
* The layout of the Gold Tiles are better for defensive plants than sun-producing plants. This is an opportunity to experiment with Endurian but ironically, Wall-nuts are much more durable.
* As with earlier levels, both Parasol Zombie and Excavator Zombie are encountered. The familiar pair of Red Stinger and A.K.E.E. are perfectly capable of taking down the aforementioned zombies without the need of picking more expensive plants like Melon-pult.
	+ Taking instant kills like Cherry Bomb and Lava Guava is advised to prevent the destruction of the player's defense while in the building.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

*Created by EnzoTheAckee*

* **Required plants:**
	+ Sun-shroom
	+ A.K.E.E.
	+ Primal Peashooter (or any other straight-shot plant, mainly Red Stinger)
	+ Potato Mine
* First, plant two columns of Sun-shrooms. Use Potato Mines to take care of the first zombies.
* Next, on the third column, plant a full column of A.K.E.E.s, and Primal Peashooters on the fourth column.
* You may add Endurians on the fifth lane to protect the other plants and damage the zombies as they eat it. Do not use it as primary offense.

## Gallery

By ThisUserLikesOreoBy Insert Your Name HereBy Pinkgirl234By Pinkgirl234By Satirelol200By LegendofNicksonDone by GalacticFNAFRunnerBy Someone456By SerenityStars364
## Walkthroughs

Lost City Day 10Plants vs Zombies 2 - Lost City Day 10 - unlock EndurianPlants vs. Zombies 2 Got a new Plant Endurian - Lost City Day 10 (Ep.208)By Alex5432000

\*: Removed ~: Epic Quest
Far Future - Day 32

*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Rewards

### Replaying

Same as before

Prior to the 7.4 update, **Far Future - Day 32** was the 32nd day of Far Future. Upon completing the level, the player receives a money bag.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Difficulty

The main difficulty for this level are the huge waves of zombies, the big "Bot Swarm" ambushes, and the loss of Lawnmowers. Using powerful plants should get through this level easier. The Power Tiles are also beneficial, as they are placed far away from the zombies.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

Blover is very essential on this level. Use it when the Blastronaut Zombies appear and especially, when message "Bot Swarm!" appears to prevent having too many zombies to handle. For other strong zombies, use Primal Potato Mines, Cherry Bombs, Jalapenoes, and Hurrikale when necessary.
If the player has Reinforce-mint, pairing it with blover and primal peashooters and chard guards guarantees an easy win.
If the player has Solar Tomato, one can take advantage of the big bot swarms and earn a lot of sun.
If the player has Ice Bloom, placing it on the bug bot imps can guarantee shields to stall the other zombies.
One f2p, non seedium strategy is to plant Primal Potato Mine before using Hurrikale to blow astray zombies to activate the mine.

## Walkthrough

Plants vs. Zombies 2 - Far Future Day 32Plants vs Zombies 2-Far Future Day-32 -Caulipower Epic Quest Step-7 No Power Up Walkthrough

\*: Removed ~: Epic Quest
Far Future - Day 34

Prior to the 7.4 update, **Far Future - Day 34** was the 34th day of Far Future. It is a Sun Bombs level, where the player must avoid planting on Dave's mold colonies. Upon completing the level, the player receives a Far Future pinata.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Difficulty

The placement of mold colonies and Power Tiles make this level very unique. The zombies are also dangerous and can easily cause mayhem if powerful plants are not used. There are not many plantable spots to begin with either. Fortunately, there is an adaquate Plant Food supply. The player should use plant food whenever the zombies are about to go into the player's house. Plant Food on Snapdragon, Cold Snapdragon, Ghost Pepper, Laser Bean, Citron, and Homing Thistle are the handiest because as they are area-of-effect plants, the Plant Food effects can take up quite a lot of weaker zombies and damage the mechanical zombies. Usage of Power Tiles will be put to the test to win this level.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

**The Power of Three**  (Contains premium content)

*Created by Moon Snail*
* **Required plants:**

* Place a Shrinking Violet, Shadow-shroom and Iceberg Lettuce on the triangle tiles.
* When you boost these, start with Shrinking Violet.
* Use Blover whenever Blastronauts or Jetpacks appear. Iceberg Lettuce doesn't affect them.

**Hidden primal defense**

*Created by I'mYourFatherxD*
* **Required plants:** /

Put the Primal Wall-nuts on the final line and put on the rest of the space Celery Stalkers. Keep one place to put Blover. When the Gargantuar appears and arrive to the Primal Wall-nut, put the Stunion/Iceberg Lettuce and let the Celery Stalker attack him. When he is free, stun/freeze him again since he dies.

## Trivia

* This is the only level where mold colonies are in a different pattern than in columns.
	+ It is also the only level where Tile Turnip cannot be planted, since the mold colonies occupy all tiles that are not power tiles.
* It is the only Sun Bombs level that has an additional objective, with the additional objective here being the mold colonies.
Big Wave Beach - Day 7

*For the Chinese version of the level, see Big Wave Beach - Day 7 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Big Wave Beach - Day 7 (Chinese version: pre-1.8).*

## Rewards

### Replaying

Same as before

**Big Wave Beach - Day 7** is the seventh level of Big Wave Beach in *Plants vs. Zombies 2*. The tideline in this level is located before the first column, which means that the tide will rise, and water will cover the entire lawn at one point during the level. After completing this level, the player receives a money bag.

## Difficulty

* In this level, the tides can reach up to the first column. Therefore, the player must use Lily Pad before planting plants.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* Make sure you have a Tangle Kelp at your disposal, or if possible, an Imitater Tangle Kelp as well, as due to the tide reaching the first column on the right, Snorkel Zombies can possibly be fully submerged for the whole level, rendering most plants useless against them.
* In addition to the above, the Wall-nut, Tall-nut, and Infi-nut can come in handy as they will halt all zombies and weaken the Snorkel Zombie by forcing it to surface.
* Begin planting Lily Pads as soon as level starts. The tide does not reach the first column until the end of the round, but will start flooding over columns to the right somewhat fast. If you plant a plant and there is not a Lily Pad under it, plant one immediately so it does not get destroyed as the tide gets closer to your house.

## Gallery

First time rewardStrategy by Tekniknaldo1By ShroomstagramUserBy Someone456By SerenityStars364
## Walkthrough

Big Wave Beach Day 7Plants vs. Zombies 2 Kiwibeast and Homing Thistle - Big Wave Beach Day 7 (Ep.393)By Alex5432000
## Trivia

* This is the first of six levels where the tide goes all the way to the player's house (first column), the others being Day 13, Day 18, Day 27, Day 29, and Day 31.

\*: Removed ~: Epic Quest
Frostbite Caves - Day 1

*For the Chinese version of the level, see Frostbite Caves - Day 1 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 1 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Frostbite Caves - Day 1** is the first level of Frostbite Caves in *Plants vs. Zombies 2*. There are the two frozen Wall-nuts, one in the second and one in the fourth lane in the sixth column. There is also a slider pointing down in the first lane and a one pointing up in the last lane. When this level is finished for the first time, the player unlocks Hot Potato.

## Dialogue

(Crazy Dave and Penny appear)

Crazy Dave: Brrrrr. It's colder than a polar bear eating an ice pop!

Penny: Indeed. It appears we have arrived in the Frostbite Caves.

Crazy Dave: We've traveled so far back in history ... we've arrived in PREhistory!

Penny: A historic moment indeed, User Dave. But more importantly...

Penny: My sensors indicate there is an ice floe on the lawn.

Penny: Data suggests it will block both plants and zombies.

Penny: Though I predict zombies will find a way around it.

Crazy Dave: Don't worry. We'll plant wisely and stop those zombies COLD!

(Crazy Dave and Penny leave)

## Difficulty

As with all worlds, the first level is one of the easiest ones. This level is excellent for experimenting with different strategies, as endless amount of combinations will work for this level.

There is no threat of frozen winds and Hunter Zombie yet, so the player does not need to worry about having their plants frozen and using thawing plants.

The only frozen blocks in this level are the frozen Wall-nuts. They are not essential for completing the level. Furthermore, the player will only be able to unfreeze them by dealing damage to them, as Hot Potato is not unlocked until beating the level.

## Strategies

As this level is relatively easy, almost any plant combination works on it. However, it is still best if the player makes use of the Ice Floes and plant plants that do damage to other lanes there. The player can also plant fire plants near the Wall-nuts as to melt the ice faster, but it is optional as it will break due to damage anyways.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Gallery

By Cabbage pult 74By Tekniknaldo1By Cavia porcellusBy BLACK OUTBy EpicGamer23468By Pinkgirl234By Pinkgirl234By Pinkgirl234Level completed by Pinkgirl234The Ancient Egypt Strategy by Snapdragon717By Satirelol200By Someone456Completing the level for a second time by Dorito Lord The 3rd

## Walkthrough

Plants vs. Zombies 2 Got a New Hot Potato Frostbite Caves Day 1 (Ep.74)By Alex5432000Frostbite Caves Day 1

\*: Removed ~: Epic Quest
Frostbite Caves - Day 24

*For the Chinese version of the level, see Frostbite Caves - Day 24 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 24 (Chinese version: pre-1.8).*

## Level

### Objective

Produce at least 2500 sun

**Frostbite Caves - Day 24** is the twenty-fourth level of Frostbite Caves in *Plants vs. Zombies 2*. Aside from surviving the zombie attack, the player must also produce 2500 sun from their sun-producing plants in order to complete the level. When this level is finished for the first time, the player gets a Frostbite Caves pinata.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

### Strategy 1

*By Ltilmro*
* **Required plants:**
	+ Hot Potato
	+ Pepper-pult
	+ Laser Bean
	+ Chard Guard
	+ Sun-shroom
	+ Sun Bean
	+ Cherry Bomb

Plant a column of Sun-shrooms. Plant Laser Beans on top, bottom and central lane. If the zombies are on unprotected lanes, use Chard Guard. Do not forget to use Sun Bean. Plant Pepper-pults between Laser Beans. Use all Plant Food on Sun-shrooms. Use Cherry Bomb to kill Troglobites.

## Gallery

Completing the levelBy Cavia porcellusBy Satirelol200By LegendofNicksonBy Someone456By MNikoKasah
## Walkthrough

Plants vs. Zombies 2 Frostbite Caves Day 24 (Ep.191)By Alex5432000Frostbite Caves Day 24
## Trivia

* There was a scrapped version of this level, which had all plants frozen in every tile of the lawn.

\*: Removed ~: Epic Quest
Mint

**Mints** are items in *Plants vs. Zombies 2* which are used for buying Power Mints and their seed packets. Mints are primarily obtained through the Arena, and are earned through win streak rewards and rank rewards. Completing certain quests in the Travel Log can also give the player mints. Mints are hard to get, because they come in small amounts for beginner players, and the difficulty of the arena is increased as the player climbs up the rankings. Mints cannot be bought with real money, unlike gems, coins, and gauntlets, so skill is required for the player to earn them.

## Methods of obtaining them

* Arena streaks
* Getting in the top 10 positions in Arena when the tournament ends (top 9 during Silver League or higher)
* Completing Travel Log quests:
	+ Completing a quest that showcases a Power Mint (gives 2 and 3 mints the first and second time is completed respectively)
	+ Completing the Arena Practice Quest (gives 3 or 5 mints)
	+ Winning an Arena match each day (gives 2 mints)

## Purchase plants

Note: The power mints cost 100 mints each:

* Fila-mint
* Pepper-mint
* Winter-mint
* Reinforce-mint
* Bombard-mint
* Ail-mint
* Enchant-mint
* Contain-mint
* Enforce-mint
* Arma-mint
* Conceal-mint
* Spear-mint
* Appease-mint

## Strategies

Mints can be fairly hard to obtain in large amounts. However, if one keeps playing every day when a Power Mint is available, they can get up to 62 mints from Arena win quests from the Travel Log alone. In addition, mints can be obtained from the reward streak. Try and play an average of 5 matches per day, then you can quickly obtain mints from the reward streak to earn mints. The Power Mint showcase quests will help too, as you can obtain 5 - one twentieth of your total.

Keeping a steady rank of 4th or 5th will help give you many mints without you promoting to higher leagues and facing harder players, which would otherwise increase the difficulty of obtaining mints.

If you want to get new mints, you should save up your mints in large amounts and play Arena more often. If you want to level up your mints, then try playing more games in the Travel Log where you try a mint for free.

## Gallery

Receiving one mint after completing a Win a Arena Match questReceiving six mints after winning an Arena matchMint.pngHD mintAn advertisement of Super Streak Week
## See also

* Arena
* Power Mints
* Gem
* Coins
* Gauntlet
Jurassic Marsh - Day 31

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Dinosaurs

Four
Two

## Level

### Objective

Survive the zombie attack with the given plants

**Jurassic Marsh - Day 31** is the thirty-first level of Jurassic Marsh in *Plants vs. Zombies 2*. It is a Locked and Loaded level. After completing this level, the player receives a money bag.

## Difficulty

This level has all plants given from Day 29, but with two additional ones. These two plants help with defeating the zombie horde. Perfume-shroom can charm dinosaurs and Cold Snapdragon is another offensive plant given to the player, which also slows down the zombies. However, there are no defensive plants given, which can cause some trouble with the numerous amounts zombies. Luckily, there are no Jurassic Gargantuars present. Some raptors appear as well as the ankylosaurus, which can greatly mess up the player's strategy.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Walkthrough

Jurassic Marsh Day 31Plants vs. Zombies 2 Cold Snapdragon at the level - Jurassic Marsh Day 31 (Ep.385)By Alex5432000

\*: Removed ~: Epic Quest
Legions of the Undead - Level 10

**Legions of the Undead - Level 10** is the tenth and final level of the Legions of the Undead event in Penny's Pursuit. It takes place in Far Future, and is very similar to Far Future - Day 24. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

## Difficulty

This level is very fast-paced, bringing about some of the high-healthed common threats found in Far Future, such as the Robo-Cone Zombie and the Discotron-3000 along with fast moving Blastronauts. Typical of Far Future, players can bring E.M Peach and Blover to take care of these threats.

## Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

## Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

### Spicy Bonus Objectives

* Produce at least 5000 sun.
* Never have more than ?? plants.

### Extra Hot Bonus Objectives

* Produce at least 7000 sun.
* Never have more than 16 plants.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

Note: waves are randomized and duplicated; some zombies appear at random; a flag happens every 14 waves.
Jurassic Marsh - Day 38

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
*They can be tough nuts to crack.*This article is under construction and requires more content. You can help our wiki by expanding it.

## Level

### Objective 1

Survive the zombie attack with the given plants

### Objective 2

Survive without planting on Dave's mold colonies

Prior to the 7.4 update, **Jurassic Marsh - Day 38** was the 38th day of Jurassic Marsh. It is a Locked and Loaded level, where the player must avoid planting on Dave's mold colonies. Additionally, the Jurassic Rockpuncher is first introduce here. He is an upgraded version of the Jurassic Bully. He is tougher and unlike Jurassic Bully, he has a special ability to smash and destroy plants and create scorched tiles where the plants were on. Like Jurassic Bully, he is immune to Primal Peashooter’s knockback. Upon completing the level, the player receives a Jurassic Marsh Piñata.

As of the 7.4 update, level expansions were removed from the world maps and placed into epic quests. Because of this, this level is no longer accessible from the map, and must be accessed when the epic quest is available.

## Difficulty

This is a very hard level, since you cannot use most tiles in the second and fourth lane. The plants are pre-picked, which means the player has to kill zombies in the second and fourth lane using Threepeaters or Primal Potato Mines if they don't spare the first column for offensive plants. Moreover, Jurassic Rockpuncher is first introduced in this level as they not only can't be knocked back by Primal Peashooter , but also destroy plants in his way and leave a crater in the destroyed plant's tile. He has a higher health than his downgrade, Jurassic Bully, although he moves slightly slower. If raptors appear in those lanes, defeating zombies would be much harder, so the player has to use their Perfume-shrooms and Primal Potato Mines wisely. Be aware that Primal Potato Mine will not activate if there are no zombies on the tile.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*
Modern Day - Day 27

*The zombies ate your brains!*This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!

## Statistics

### Flags

None; replaced with matches count

 → or →

 →

## Rewards

### Replaying

Same as before

**Modern Day - Day 27** is the twenty-seventh level of Modern Day in *Plants vs. Zombies 2*. It is the final Beghouled level of Modern Day. After completing this level, the player receives a money bag.

## Gallery

First time rewardBy EpicGamer23468By MognoxproxCompleted by MognoxproxBy LegendofNicksonBy AaaaaajdNo plants lost - by GalacticFNAFRunnerBy Someone456
## Trivia

* This is the only Beghouled level to not contain a lobbed-shot plant.
Ice trail

**Ice trail** is an environment modifier left behind by a Zomboni which causes the player unable to plant any plants on it. It will disappear after 30 seconds or if the player uses Jalapeno to melt it. Wherever the ice trail appears, a Zombie Bobsled Team may appear on it, with the exceptions of Level 5-10, Dr. Zomboss's Revenge, Invisi-ghoul, Heat Wave and Survival Mode levels.

Ice trails return in the Chinese version of *Plants vs. Zombies 2*, and are now created by Walrus Zombies.

In Plants vs. Zombies: Great Wall Edition, ice trails are replaced with pavement trails, which still function identically and can be destroyed by Jalapeno.

## Strategies

*See Zomboni and Walrus Zombie for more strategies.*
Ice trails can be very tedious if the player does not kill the Zomboni or Walrus Zombie quickly, as they do not allow the player to plant on them, and causes the Zombie Bobsled Teams and Ski Zombies to appear to rush ahead. However, the player can destroy the ice trail using a Jalapeno to melt it. The other method is to use some strong plants such as instant kills to kill the Zomboni or Walrus Zombie before it leaves too long of an ice trail. The player can end the Ice Trail quickly by using a Spikeweed on the Zomboni or by using a Tornacorn on the Walrus Zombie. If the player doesn't plant it on time, they can use a Jalapeno to kill the Zombie Bobsled Team or Ski Zombie and the trail at the same time.

Be sure to destroy the Zomboni quickly to prevent the trail from getting dangerous. The longer the trail is, the harder it will be to defend the lane due to being unable to plant Spike-weeds to prevent other Zombonis from making the trail last longer.

## Gallery

### *Plant vs. Zombies*

Ice trails in Bobsled BonanzaDaises that are on an ice trailAn ice trail in Level 5-10Pavement trails in PvZ:GWE
### Chinese version of *Plants vs. Zombies 2*

Walrus Zombie leaving behind an ice trail
## Trivia

* It cannot cover the daisies made from the "daisies" code.
* If a Zomboni appears on Roof levels, it will stop laying it after it reaches the slanted portion of the roof.
* In the Almanac entries for Zomboni and Zombie Bobsled Team, there is an ice trail behind them.
* In Invisi-ghoul, the player can see a Zomboni coming as it is visible.
* In *Plants vs. Zombies 2*, if the player gives Plant Food to a Snow Pea, it will make it leave an ice trail that slows down zombies, but it disappears after a few seconds.
* In the Nintendo DS version of *Plants vs. Zombies*, there is a glitch that allows the player to plant on it if timed right.
* It will not disappear in Bobsled Bonanza unless the player uses the Jalapeno on the respective lane.

## See also

* Zomboni
* Zombie Bobsled Team
* Jalapeno
* Bobsled Bonanza
* Walrus Zombie
* Ski Zombie
Frostbite Caves - Day 22

*For the Chinese version of the level, see Frostbite Caves - Day 22 (Chinese version).*
*For the Chinese version of this level before the v1.8 update, see Frostbite Caves - Day 22 (Chinese version: pre-1.8).*

## Rewards

### Replaying

A money bag

**Frostbite Caves - Day 22** is the twenty-second level of Frostbite Caves in *Plants vs. Zombies 2*. The Weasel Hoarder and its Ice Weasels are introduced here. There are three frozen Guacodiles, all located at the fourth column from the right side of the lawn. When this level is finished for the first time, the player gets a Frostbite Caves pinata.

## Difficulty

Weasel Hoarders are first introduced in this level. Like Chicken Wrangler Zombie, it can release its Ice Weasels after it takes a certain amount of damage. However, what makes them more dangerous than her Wild West variant is that the weasels have eight times the health, and with that being said, plants like Lightning Reed and Bonk Choy are not recommended to use. However, they may be used if they have been levelled up. Other then that, this is a regular level without any objectives, which the player should not have too much difficulty with.

## Waves

*The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.*

## Strategies

* **Required plants:**
	+ Sun-shroom
	+ Fire Peashooter (or Pepper-pult)
	+ Laser Bean (or Lightning Reed)
	+ Snapdragon
* Snapdragon rows should be planted between Fire Peashooter and Laser Beans. That way, Laser Bean can get support from Snapdragons in case Ice Weasels get too near also to thaw them off.
* Fire Peashooters are cheaper and have faster recharges than Pepper-pults if the player purchased them already but Pepper-pults are an alternative to players who do not have Fire Peashooters yet.
* Laser Beans are recommended because of their area of effect attack and their damage that can kill all Ice Weasels in a row and are cheaper in the long run.
* The only plants that will beat the strong zombies will be instant kills. The other needed plants are Lighting Reed, Infi-nut, and sun production plants. Place the Infi-nut in front of the Weasel Hoarder, most Ice Weasels will hop in front the Weasel Hoarder. Plant as many Lighting Reeds before the Cave Flag Zombies appear.

## Gallery

By LegendofNicksonBy Someone456By SerenityStars364
## Walkthrough

Plants vs. Zombies 2 New Weasel Hoarder zombie - Frostbite Caves Day 22 (Ep.189)By Alex5432000Frostbite Caves Day 22

\*: Removed ~: Epic Quest