Gather Wealth

**Gather Wealth** is a personal quest.

> I need to gather enough dragon bones to save my sibling from debt collectors. A hundred coins would be a good start. I could also look for an expensive treasure, something that’s going to sell well in Hovlavan.
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## Tasks

Same as Become Rich#Tasks: 100  or Night's Bane.

## Endings

### Return to Hovlavan

If you banked your coins, or possess the coins or wine to complete **Gather Wealth**, then you flourish:

> [..] quickly returned to their routine of a cityfolk. [..] The knowledge and skills they gathered on their journey, as well as the support of their loved ones, helped them become a reliable messenger, valued among the villages spread around Hovlavan.
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Otherwise (assuming you do not fail Explore the Peninsula too badly) your epilogue depends on your equipment.

Impressive equipment:

> [..] didn’t return to their routine of a cityfolk. Thanks to their impressive equipment and combat experience, they joined the ranks of the merchants’ guards, getting decent lawn terms. This, combined with selling the rider’s horse, was enough to rescue their loved one. They spent long seasons observing the crates, barrels, and leaving, often craving their freedom, but clinging to hope that their path may change yet again. They knew that all it may take is meeting just the right soul at the right time.
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Fine equipment:

> [..] didn’t return to their routine of a cityfolk. Thanks to their decent equipment and combat experience, they managed to join a group of mercenaries, losing an arm during a risky caravan trip through the late autumn. While it was enough to save their loved one, the rider had to sell their mount and weapons, using their scarce savings to learn a new trade.
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Lacking/poor equipment:

> [..] quickly returned to their routine of a cityfolk, seeking risky, profitable opportunities between taking the harsh jobs in the harbor - but to no avail. With the arrival of winter, they knew they couldn’t wait for luck any longer - to save their loved one, they had to sell their mount to the guild. They spent the next few brief, violent years paying off their debts as a mercenary, escorting expeditions of the wealthy.
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### Not return to Hovlavan

There are several triggers (relating to the state of the Nameless Peninsula) which guarantee your death. If any of those are triggered:

> [..] spent the remaining few seasons in relative peace, under a new name and keeping a low profile together with their sibling.
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Otherwise, your epilogue begins as follows:

> [..] spent their remaining two years in relative peace, under a new name and keeping a low profile. But, after one of their patrols, they discovered that their dearest family member was nowhere to be found. According to their surprised neighbors, a group of portly travelers had arrived just two days earlier, and the sibling had left with them willingly, saying that they didn’t want [..] to look for them, for the debt was now paid.
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You survive if you have impressive equipment and peace tier 3:

> But the roadwarden wasn’t the same soul anymore, and had both experience and friends to lean on. While the rider scouted ahead, their companions were right behind them, ready for the final clash with the bounty hunters from Hovlavan.
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Otherwise:

> The rider prepared their equipment and left soon after, ready to face the dark corners of Hovlavan one last time.
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