Nightmare Moon (Funbox)

Evil Laugh Intensifies

## Description

**Nightmare Moon** is an alicorn of skin tone and even darker and brighter than Luna, with shield and armor, which appeared for the first time in the first two episodes of *MLP: FiM*, being the first antagonist of the series. Nightmare Moon is the corrupt and evil version of *Princess Luna*, reflected in the jealousy that Moon felt from her sister *Celestia*, receiving all the credit. She is someone evil, too sure of herself, and sees the other ponies as inferior beings and her subjects.

She came to the world of vspr, to make sure that the night lasts forever, and that she is the one to rule, so the mercenaries and the ponies came together to defeat her and recover Luna.

## Abilities

Nightmare Moon's main mobility tool is **Super Jump**.

* Activation: **Secondary Attack** (Mouse2)
* Cooldown: 5s

Nightmare Moon has access to **Weighdown**.

**Main Rage** costs 100% rage. It is activated by the **Medic Call** key (E by default).

**Starstorm** - The map darkens for 20 seconds. A great number of stars start falling from the sky around Nightmare Moon, dealing AoE damage upon impact. The stars do more damage the closer they explode to Nightmare Moon. The stars fall for 10 seconds.
While the map is darkened, Nightmare Moon is immune to afterburn.
Additionally, all enemies are mini-stunned upon the rage activation.
Mechanics
* The stars function like rockets, sharing their ramp-up and fall-off mechanics, and deal 60 base damage. They travel 15% slower than default rockets.
* The stars spawn at a rate of 30/s. They spawn traveling at an angle of 75-90° towards the ground, within 2000 HU from Nightmare Moon.
* When the ability is activated, all RED players are stunned for 1 game tick.

**Spellblock** - Activating the Rage prevents enemies from casting spells.
* Duration: 12s

This rage stuns sentries within 2048 HU for ??*(8 or 20, please verify)* seconds.
Nightmare Moon needs to receive 3500 damage in order to get from 0% rage to 100% rage.
## Weapon Attributes

Horseless Headless Horsemann's Headtaker | +500% damage bonus
+75% sentry damage resistance on wearer
-30% reduction in push force taken from damage
+30% greater jump height when active
-30% reduction in airblast vulnerability
-100% damage to self
Halloween: Headless Horseshoes
Halloween: Exorcism
-100% self damage force

## Fighting

### Strengths

*Please contact the wiki managers if you wish to help complete this article.*
### Weaknesses

*Please contact the wiki managers if you wish to help complete this article.*

## Controls

* **LEFT MOUSE** fires your active weapon.
* Holding **RIGHT MOUSE** will charge the Super Jump.
* **CALL FOR MEDIC** (E) activates the Main rage.
* **CROUCH** (Ctrl) will activate the Weighdown. (while mid-air and looking down.)

## Music

**Shadow Peach Battle - Paper Mario: The Thousand-Year Door OST**

**Princess Shroob Battle - Mario & Luigi: Partners in Time OST**

**Custom Theme**
**PERTURBATOR - Neo Tokyo** (This theme plays only when Chuckle is the boss.)

## Quotes

*"Oh my beloved subjects."* - [Intro]

[Laugh and Peals of Thunder] - [Super Jump]

*"You little fool."* - [Killing Spree]

[Laugh, Ground Slam, Shard Clattering] - [Killing Spree]

[Evil Laugh] - [Killing Spree]

*"And where do you think you are going?"* - [Killing a Scout]

*"Stand back, you fools!"* - [Backstabbed]

*"Who else?"* - [Killing a Spy]

*"You're kidding. You're kidding, right?"* - [Defeat]

*"The night will last FOREVER!"* [Peals of Thunder and Evil Laugh] - [Victory]

*"You little fool, thinking you could defeat ME?! Now you will never see your princess or your sun! The night will last FOREVER!"* [Cackle] - [Victory]