recursal/Fanatic-Fandom huggingface dataset:
Artificer's Rocketeers

Artificer's Rocketeers*

Statistics

The **Artificer's Rocketeers** are a craftable accessory that allows the user to fly similarly to the Rocket Boots, but instead of a set flight time it functions until the player's Artificer's Energy runs out; while in flight, the player has a 50% chance on each in-game frame to reduce their artificer's energy by 1. Additionally the flight increases the player's movement speed by 15%.

## Trivia

* This accessory is a homage to the original function of the vanilla Rocket Boots which, similarly to this accessory, provided infinite flight at the cost of a resource (in Rocket Boots' case, mana).

## See also

* Artificer's Focus
* Artificer's Shield

## History

* **1.6.4.0**:
	+ Now requires Artificer's Energy instead of mana to function.
	+ Renamed from "Mana-Charged Rocketeers" to "Artificer's Rocketeers".
	+ Sprite updated.
* **1.6.1.0**: Nerfed mana cost from 2 to 5.
* **1.2.9.4**: Introduced.
1.2.5.8

**1.2.5.8** brought several bug fixes and changes.

## Additions

* Bronze items added (Marble variant of the granite equipment)
* Ancient Obsidian set now available (crafted with Granite armor and Obsidian Ingots)
* Storm Stone has been removed, replaced with Poison Vile
* Three new Thorium furniture pieces

## Changes

* Lich and his items have been improved (new sprites, new effects, way cooler)
* The bars used for crafting Terrarium are now interchangeable
* Weapons and armors have been tweaked, nerfed and buffed in various areas (Trigun, Adamantite Staff, Destroyer's Rage, etc.)
* Petal Shield now has an effect
* Chum has a little bit of knockback now
* Dragon armor has been buffed slightly

## Bug Fixes

* Nestlings shouldn't be attacking people on the surface now
* Artificer's Shield cant put you into negative mana anymore
* Sandstone armor set bonus works again
* Blacksmith's bars are no longer exploitable
* Borean Strider can now drop his trophy
1.2.5.3

## Additions

* Arcane Armor Fabricator Equipment

* Danger Shards, Avian Cartilage and Petals can all be obtained now!

* New Soul Forge sprite

* Looks way better, thanks Sapharan!

* Slugger

* Gun type weapon made from lead/Iron and Bones; When shot, sends you flying backwards!

* Mana Berry Seeds

* Made from pixie dust and grass seeds; It's a growing plant that yields a special consumable!

* Silver's Fang (Donation Item)

* Made from Hellstone Bars and Fallen Stars; Attacks against enemies summon Molten Protectors to assist you

## Changes

* Diver Spawning

* Killing the Queen Jellyfish ONCE will now allow him to move back in. An additional Queen Jellyfish kill is no longer needed!

* Some equipment tweaks

* Mainly for balance sake

* Terrarium Crafting

* Still trying to find out a realistic way to stop the annoyance of making it...

## Bug Fixes

* Magic, Melee and Thrown projectile fixes

* Should trigger their respective effects now!

## Notes

* This page's format is kept faithful to the original patch notes
1.2.12.10

**1.2.12.10** served to add the last of the radiant weapon scythes.

## Additions

* Added Broken Hero Scythe, Molecular Stabilizer, Terrarium Holy Scythe, True Falling Twilight, True Blood Harvest, Hallowed Scythe, True Hallowed Scythe, Terra Scythe

## Changes/Bug Fixes

* Staff of Sol visual effect slightly changed
* Spirit Staff has been given an aesthetic heal visual
* Titan weapon special item effects slightly weakend
* Titan Bow now properly has the Titan item set effect
* Coznix, The Fallen Beholder contact damage reduced (90/180 >> 50/75)
* Coznix, The Fallen Beholder's second form's contact damage reduced (200 >> 100)
Adamantite Ricochet

Adamantite Ricochet*

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**Adamantite Ricochets** are craftable, consumable Hardmode throwing weapons that can autofire, are not affected by gravity, and can pierce up to 3 enemies. Upon hitting an enemy, they will attempt to ricochet over to another nearby enemy and damage them as well; they will continue to ricochet for as long as they can pierce.

## Notes

* Its ore counterpart is the Titanium Ricochet.

## History

* **1.6.0.1**: Now crafted at a Mythril or Orichalcum Anvil.
* **1.6.0.0**: Introduced.
1.6.0.2

**Thorium Mod 1.6.0.1** to **Thorium Mod 1.6.0.2** served to fix some issues not caught by 1.6.0.0.

## Additions

* Added two Contract pages that help players with contract progression.
* Added Recipe Browser support for Bard weapons and Healer tool / weapons quick classifications.

## Balance

* Buffed Champion's God Hand Paralyzed chance from 20% to 25%.
* Nerfed Snow Ball enemy.

## Fixes

* Fixed **Throwing Axes** not having their updated functions.
* Fixed Adamantite Ricochet, Titanium Ricochet, Axe Blade, Crystal Balloon, Corrupter's Balloon, Festering Balloon, and Chlorophyte Tomahawk not being crafted at a Mythril Anvil.
* Fixed Thermogenic Impaler using the wrong sprite.
* Fixed Bone Lee's contract being obtainable regardless of completed contracts.
* Fixed Healer's Card sometimes dropping many times in rare occurrences and possibly other multiplayer issues associated with it.
* Fixed Sandstone Throwing Knife coming out of the player off center.
* Fixed Marine Kelp Planter Box not working like a platform.
* Fixed Sand Shifter's Pouch not being obtainable.
* Fixed Living Leaf not dropping from Jungle trees.
* Fixed Padded Grip, Bone Grip, and Magneto Grip endlessly duplicating items on the ground when the player's inventory is full.
* Fixed some typos and missing thrower tags.
Artificer's Extractor

Artificer's Extractor*

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The **Artificer's Extractor** is an unobtainable true damage weapon that behaves like a broadsword. It cannot be obtained through normal means.

Upon striking an enemy, it restores 10 Artificer's Energy. The damage of the weapon increases by 0.5% for every point of artificer's energy missing, up to a maximum of 50% increased damage with no energy remaining.

Note that it has no specific class, as it deals true damage rather than melee, ranged, magic, summon, throwing, radiant, or symphonic damage. This also means that its damage value is not affected by any other damage modifications. It also cannot receive modifiers.

## History

* **1.6.4.0**: Introduced, but unobtainable.
Aerial

Aerial*

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The **Aerial** is a craftable yoyo. It has a reach of about 12 tiles and a 10 second attack duration.

This yoyo has the unique ability to release a spread of eight damaging feather projectiles when near enemies which deal 50% damage each.

## History

* **1.6.4.0**:
	+ Recipe updated.
	+ Sprite updated.
* **1.5.1.0**: Decreased duration from 15 seconds to 10 seconds, projectile damage from 75% to 50% and projectile shoot frequency from 1.5 per second to 1 per second.
* **1.4.3.1**: Sprite updated.
* **1.2.9.4**: Introduced.
Abyssal Shadow

Abyssal Shadow*

Statistics

 Aquatic Hallucination | 1

The **Abyssal Shadow** is an item dropped by Aquatic Hallucinations that summons Forgotten One in the Aquatic Depths. Prior to defeating The Forgotten One, this item cannot legitimately appear in the player's inventory; it is used upon pickup. Upon pickup, it inflicts the False Presence debuff; after obtaining three stacks of the debuff, the boss will spawn.

After the player has defeated Forgotten One at least once, the Abyssal Shadow will behave like a traditional summoning item for the boss.

## History

* **1.6.3.0**: Now behaves like a proper summoning item after Forgotten One has been defeated.
* **1.2.12.1**: Introduced.
1.2.6.4

**1.2.6.4** featured a large number of new items, brought about many changes and introduced the Thorium Mod's final boss, The Primordials.

## Additions

* New bait type, Angler quest and new Fishing Pole (Fishing line still comes from hands, looking for fix)

* Start fishing!

* Plague Doctor items

* Early Hardmode Throwing set; set up gas traps and rig them to freeze, explode or dissolve enemy armor with vile beakers and flasks.

* Durasteel Equipment

* The Blacksmith will improve upon his Steel equipment when you enter Hardmode, allowing for some pretty decent early Hardmode items

* Night's Edge-esc Yo-Yos

* Mix the corruption/crimson, jungle, dungeon and underworld Yoyos for some powerful weapons

* About 5 new enemies and every enemy now properly has a banner

* Fleshy Hornets, Glittering Golems, Nestlings, Wind Elementals and the Bloody Warg

* Meteor armor now has a summoner helmet and two weapons

* Adds another tier of progression to summoner playthroughs

* New throwing item Coatings

* Similar to melee weapon coatings, these coatings augment your throwing damage with things like explosions, life steal and petrification

* Life Quartz

* Create life-giving accessories, potions and items with this rare, rose-colored ore

* Smooth Coal uses

* Can be used to make bombs, dynamite, torches more efficiently than gel and even diamonds!

* New Icy items

* Bullet variety, gun, axe and pickaxe

* New Thorium furniture

* Make an incredibly elegant home with this set of furniture! (This opens up a lot more potential for furniture, traps and tiles)

* New magical items and changes

* Enchanted Barrier - Creates a protective shield around you, Mythril Staff now releases homing bolts, Thorium Staff's homing shards now act differently

* New Donator items

* Sacred Heart, Sweet Vengeance, Saba and Yuma's Pendant

* The Primordials Boss Encounter

* Supposed to be post-Moon Lord, so good luck folks!

* The Primordials armor sets and weapons

* Incredibly powerful items, almost makes the game trivial...

## Changes

* Bag of Potential and Strange Crate changes

* Much more rare now. Strange Crates will now give appropriate Thorium mod Crafting materials depending on your progression level. Starting from Hardmode, an incredibly useful Accessory might even pop out of one of them.

* Armor changes / Balancing / Tweaks

* Intensity of effects have been nerfed / buffed; Valadium armor now gives increased ranged damage while upside down, Darksteel armor now provides armor penetration, etc.

## Bug fixes

* Soul Forge now works properly
* Patch Werk wont appear more than once at a time
* Ore generation wont break tiles, rails, life crystals, etc.
* Life Bloom armor and Morale Banner now work for all minion attacks, not all sentries, on purpose.
* Metal Detector finds Thorium mod ores and tiles
* Many other big fixes

## Notes

* This page's format is kept faithful to the original patch notes
1.2.9.4

**1.2.9.4** introduced several new weapons, accessoires and a new armor set.

## Additions

* Illumite armor has been added, it is a post-Plantera ranged set on the same level as Dread, Demon Blood, Harbinger and Berserker items.
* The Terra Bow and Terra Staff have been added, they are the ranged and magic equivalents of the Terra Blade and are crafted in the same fashion.
* Several weapons have been added, such as the Goblin War Spear, Crystal Phaser, Aerial and Meat Ball Staff.
* Several accessories have been added, such as the Fear Monger, Crystal Arcanite, Mana-Charged Rocketeers and the Forgotten Cross Necklace.
* Flails have new cores, which make your flail weapons drop bouncing iron spike balls with augmented effects available in Hardmode.
* Zephyr and Spectre Boots can now be made into Lightning Boots.
* Smooth Coal torches can now use any wood to craft.
* The Cobbler and Weapon Master now offer some unique effects.

## Changes

* Throwing Coatings and ranged weapons that augment projectiles now apply an effect to the effected projectile.
* Several Healer items have been buffed and nerfed where needed.
* Slag Fury's third phase has been buffed, and the lingering ghosts of the elementals surround the player in Expert Mode

## Bug Fixes

* Primordials weapons and effects of the essence items now all work as intended.
* The Terrarium Wings' glow effect can now be disabled by hiding the accessory.
* Minions added by the mod can now stand on platforms.
* The Cryo-Magus armor's set bonus now works correctly.
Aggro Dummy

Aggro DummyStatistics

The **Aggro Dummy** is an enemy which servers a purpose of an enhanced Target Dummy. Contrary to Target Dummy, it fully counts as an enemy so homing projectiles will home in on it and healing effects like life drain will be triggered. It cannot spawn naturally.

## See also

* DPS Meter, an accessory showing wearer's damage per second, useful for testing damage on Aggro Dummies
Alpha 11 dev-2513

## Release

Alpha 11 develop build 2513 was the third release of the Alpha 11 develop code base. It was released on July 24, 2015.

## Patch Notes

Patch notes are copied from the official Stonehearth blog entry.

### Bug Fixes

* Fixed crashing bugs when placing free-standing walls.
* Fixed windows not being placed on buildings.
* Fixed bug that caused hearthlings to walk to the wrong location when picking up items from stockpiles.
* Fixed bug that prevented using ladders to reach mining zones on cliffs.
* Fixed hearthlings floating in air after hanging an item on a wall.
* Fixed engine error when a hearthling cannot reach an item to pick it up.
* Fixed engine error when undeploying hanging items.
* Fixed engine error when goblins try to pick up items higher than foot level.
* Fixed assertion error when rotating items.
* Fixed hearthling activity descriptions missing on citizens window.

### Other Changes

* Allow free-standing walls to be built on top of other structures.
* Added more items for purchase with the trader.
* Goblins no longer have backpacks.
* Goblins go away if you appease them multiple times.
* Goblins leave after raiding you enough times that they become bored.
* If goblins leave before they are defeated, they will eventually return.
* Bleating sheep.
* Added more logging to detect corrupt installations.
* You can now insta-mine from the console via the “im” command
Air Walkers

Air Walkers*

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The **Air Walkers** are a craftable accessory that increases movement speed and maximum running speed, and also grants the player the ability to walk and jump in midair for around 2 seconds after leaving solid blocks.

## Notes

* Unlike the Hover Boots, the Air Walkers' midair walking ability activates whenever the player is in the air, as opposed to only when they walk off of solid blocks.
* Platforms do not count as solid blocks.
Ancient Aegis

Ancient Aegis*

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 Ancient Phalanx | 1

The **Ancient Aegis** is a Healer accessory that drops from Ancient Phalanxes. It gives nearby allied players increased damage resistance.

## History

* **1.6.5.0**: Sprite updated.
* **1.6.2.0**: Nerfed damage reduction from 10% to 5%.
* **1.5.0.0**: Damage reduction increased from 8% to 10%.
* **1.2.7.0**: Introduced.
Ancient Ocean set

Ancient Ocean set*
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The **Ancient Ocean set** is a vanity set sold by the Diverman when spoken to in an Ocean biome. It consists of the **Ancient Ocean Helmet**, **Ancient Ocean Chestguard**, and **Ancient Ocean Greaves**.

## Set

Ancient Ocean Helmet*

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Ancient Ocean Chestguard*

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Ancient Ocean Greaves*

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## Trivia

* The sprite for this set is based on the older version of the Coral armor.
1.4.2.0

**Thorium Mod 1.4.2.0** brought some new Bard items, boss and weapon changes, accessories, and bug fixes.

## Additions

* Added Charm, Ancient Storm Mask, Pearl Ring, Enchanted Pearl Ring, Prehistoric Arachnid
* Added Siren's Lyre, Shadowflame Warhorn, Music Sheet - Turntable, Cadaver's Cornet, Sound Sage's Lament, Frostwind Cymbals, Hell's Bell, Vibration Tuner, Digital Tuner, Eskimo Banjo, Violin
* Added Snow Singa
* Added Cataclysmic Hollow Mask, Cataclysmic Garb
* Added Charmed, Enraged

## Changes/Bug Fixes

* Coznix, The Fallen Beholder now has custom boss music, working glow mask and a cleaned up expert mode
* The Lich's boss fight has been smoothed out
* The Star Scouter's glow mask now works correctly
* Giga Clams shouldn't spawn on land/out of water anymore
* Cleaned up the melee Tide Turner armor/animations, set bonus visual, and other effects
* Made great efforts to fix The Grand Thunder Bird in multiplayer, expect some lingering/annoying bugs...
* Resprited the Man Hacker, removed the Hardmode variations and included new sawblades instead
* Marine Rock and Mossy Marine Rock are now bombable, but still require a demonite/crimson pick to mine
* Lowered the volume of the Thunder Bird Music (apparently this was an issue?)
* Fixed certain boss music playing improperly
* Fixed music notes not being used with a full inventory in multiplayer
* Fixed Bass Booster and Lihzahrd Saxophone's sound effects
* Fixed a known bug with Icy armor and Biotech armor set bonuses
* Fixed a typo with The Black Dagger
* Fixed a typo with the Holy Staff
* Fixed a crash associated with the Necrotic Staff caused by other mods
* Fixed Zerene Butterfly spawning before hardmode
* Fixed taking massive amounts of damage from teleportation
* Fixed Terrarium Surround Sound not granting 10% bonus symphonic damage
* Fixed the Bard resource gauge and armor glow masks sticking around even after the player is dead
* Rebalanced Butterfly Staves
* Renamed The Warp Core to The Omega Core and changed its sprite
* Touched up on the The Green Tambourine sprite
* Abyssion and The Lich treasure bags now give two boss drops instead of one
* Magick Staff now requires Charm to craft
* The Ring now requires an Enchanted Pearl Ring to craft
* Cleric Emblem and Bard Emblem can now be crafted into the Avenger Emblem
* Removed the on hit effects of the butterflies and slowed their attack speed down slightly (again, was just too much)
* Bard Subwoofers now all grant +8% damage to enemies afflicted with specified debuff (except ichor, which is still 5%)
* Vuvuzela's can now only bounce a total of 3 times between enemies
* Sonic Amplifier reworked slightly and now drops from the Moon Lord
* 24-Carat Tuba projectile speed increased moderately
* Trombone & Kazoo tick speed decreased
* Sunflare Guitar inspiration cost set to 2 and damage set to 54
Arsenal Staff

Arsenal Staff*

Statistics

Arsenal Staff damage
 Tier 4

The **Arsenal Staff** is a craftable summon weapon. It spawns a possessed sword and shield that both continuously charge at enemies to inflict damage. The shield briefly inflicts the Stunned debuff on hit. If the Arsenal Staff is used more than once, multiple minions do not spawn; instead, the spawned sword becomes stronger (+16% damage), the shield stuns enemies longer (+0.33 seconds), and both become faster for each additional summon, up to a maximum of 4 minion slots consumed.

By default, the sword and shield appear copper, then iron, then silver, then finally gold. Further attempts at using the Arsenal Staff after that will not summon additional minions or empower the existing minion further.

Like other minions, the possessed sword and shield are invincible and follow the player for an unlimited amount of time, unless the player dies or cancels the buff.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Arsenal Staff has over a Ruthless one is knockback.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Arsenal Staff will have a rarity of  instead of the standard .
Abyssal Walker set

Abyssal Walker set*
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The **Abyssal Walker set** is a craftable vanity set which consists of the **Abyssal Walker's Hood**, **Abyssal Walker's Cuirass** and **Abyssal Walker's Boots**.

## Set

Abyssal Walker's Hood*

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Abyssal Walker's Cuirass*

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Abyssal Walker's Boots*

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## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Abyssal Walker set will have a rarity of  instead of the standard .

## Trivia

* This set is based off the boss Artorias the Abysswalker from the game *Dark Souls*.

## History

* **1.6.5.0**: Added female equipped sprite.
* **1.6.2.0**:
	+ No longer provides Spelunker Potion effect.
	+ Sprite updated.
1.2.10.7

**1.2.10.7** brought about several minor bug fixes and corrected many spelling errors.

## Bug Fixes

* Aquaite Bars now have green rarity.
* The Heretic Breaker and Life Quartz Claymore no longer have their damage reduced when melee damage is reduced.
* The Heretic Breaker is now crafted at an Iron Anvil with a Gold Bars/Platinum Bars and Purified Shards.
* Many spelling errors are now fixed.
* Pink Slime Egg is now properly a Donator item.
1.5.1.2

**Thorium Mod 1.5.1.1** to **Thorium Mod 1.5.1.2** Fixed some bugs not caught by 1.5.1.0.

## Changes

* Added a warning to Item Frame, Mannequin, Womannequin and Weapon Rack about their tModLoader instability (Maybe this will stop the endless “bug reports”…)
* Removed Combat Potion
* Changed Avian Cartilage back to dropping before defeating the Eye of Cthulhu.
* Changed Cobbler quotes around
* Changed Scythes to properly include their new “Soul Essence” mechanic
* Changed Healer Maces to hopefully feel/function better
* Changed Soul Essence to be right-clickable, now have a 30 second timer and have a base heal/mana rate of 1/3
* Changed some more sell prices to be more in line with vanilla

## Balance

* Rebalanced Gilded Lycan, Gilded Slime, Goblin Drummer and Goblin Trapper to be more in line with vanilla
* Buffed Conflagration Potion to deal less damage to the player over time
* Buffed Bouncing Flame Potion duration from 3 minutes to 5 minutes.
* Buffed Dark Contagion damage from 10 to 30, DoT from 20 to 30, doubled its spread range and buffed mana cost from 40 to 25
* Buffed Shield-Drone Beacon shield speed from 2/sec to 3/sec
* Nerfed Bat Wing range from 19 to 13, projectile frequency slightly and increased velocity from 12 to 14.
* Nerfed Illustrious attack duration from 60 seconds to 10 seconds.

## Fixes

* Fixed Whispering armor being unobtainable in normal mode
* Fixed Star Scouter’s dome piece and laser cannon being absent in normal mode
* Fixed Pharaoh's Breath dropping in pre-hardmode.
* Fixed The Whirlpool rarity name color
* Fixed Terrarium Holy Scythe not inflicting Terrarium Backlash
* Fixed Drowned Doubloon not working with certain items
* Fixed Subwoofer effects on melee weapons
* Fixed Crude Bat acting super weird in some cases
* Fixed Scythe tooltips and how they mention soul essence
* Fixed certain items crashing the game when using the chinese language
* Fixed some typos
Arcane Spike

Arcane Spike*

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The **Arcane Spike** is an unobtainable magic weapon. It cannot be obtained through normal means.

On use, it fires a magical bolt that curves towards nearby enemies, as well as a spread of 3 smaller spikes that curve in towards themselves as they travel.

Its best modifier is **Mythical**.

## Trivia

* This item is a direct reference to the game *Bloons TD 6*. In it, Arcane Spike is one of the upgrades for the Wizard Monkey. The design of the weapon is directly based on the staff held by the Arcane Spike monkey.

## History

* **1.6.4.0**: Introduced, but unobtainable.
Ancient Cheese Block

Ancient Cheese Block*

Statistics

 Gold Mouse | 1

The **Ancient Cheese Block** is a Pet summoning item that are dropped by Gold Mice. It spawns an Ancient Rat to follow you around. The Ancient Rat is immune to damage from enemies and despawns upon player death.

## Trivia

* This item and the pet it summons are both homages to removed content from the tConfig version of the Thorium Mod. In it, Rat enemies spawned in the Caverns, and dropped Slices of Cheese used to allow the Cook to move in.
1.6.3.12

**Thorium Mod 1.6.3.12** served to fix some bugs and add a lost donator item.

## Changes

* Updated sprites for: Buccaneer's Blunderbuss, Charged Splasher, Nano Clam Cane, Frostburn Pouch, Lesser Life Water, Life Water, Naga Wall, Lil' Maid, The Holy Goat, Spear Tip projectiles, Jelly in the Water, Last Supper, and Giga Clam.
* Updated Inspiration Note visuals in the world.
* Updated The Primordials fight further to increase difficulty:
	+ Aquaius now releases twice as many typhoons and bubbles.
	+ Dream Eater now releases three times as many 'typhoons', and an additional Aquaius Bubble during its Aquaius mimic attack.
	+ Dream Eater now releases twice as many 'Reality Furies' during its Slag Fury mimic attack.
	+ Dream Eater now deals 15 more base damage with its Omnicide mimic attack and chooses an attack faster afterwards.

## Fixes

* Fixed some misleading tooltips.
* Fixed multiplayer desyncs caused by missing `npc.aiStyle`.
* Fixed Banners, gore, and Nano Clam Cane still depicting the old sprites for Aquatic Depths enemies.
Army Ant

Army AntStatistics

**Army Ants** are enemies that can be found in the Underground Jungle biome. They crawl towards the player to deal contact damage and can inflict the Poisoned or On Fire! debuffs. They have a chance to drop the Hive Mind.

## Variants

Army AntStatistics

Drops

* **Item (Quantity)****Rate**
* Hive Mind5%
Army AntFire AntStatistics

Drops

* **Item (Quantity)****Rate**
* Hive Mind5%

## Notes

* Fire Ants spawn more commonly the closer you are to The Underworld, though they will not spawn in The Underworld itself.
* Both variants of Army Ants will still spawn in Hardmode, but at a reduced rate.

## History

* **1.6.1.0**:
	+ Army Ant:
		- Nerfed life from 120 / **240** to 100 / **200**.
	+ Fire Ant:
		- Nerfed life from 145 / **290** to 140 / **280**.
* **1.2.0.0**: Introduced.
Aeon Staff

Aeon Staff*

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The **Aeon Staff** is a Hardmode sentry summon weapon that is sold by the Spiritualist after any Mechanical Boss has been defeated. It summons **Valefor**, who conjures orbs that split into five homing projectiles to attack enemies, as well as blowing back any enemy in front of it.

Summoning a second Valefor will always cause the first to disappear, even if the player has Minion bonuses.

Its best modifier is **Ruthless**. The **Mythical** modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, Minions cannot deal critical hits. The only significant advantage a Mythical Aeon Staff has over a Ruthless one is knockback.

## Notes

* If the `Show Donator Item Color` configuration option is disabled, the Aeon Staff will have a rarity of  instead of the standard .

## Trivia

* This weapon is a direct reference to *Final Fantasy X*. In it, aeons are summoned to do battle by the character Yuna.
	+ Valefor is the first aeon obtained in the game, and the one most commonly associated with Yuna.
	+ The design of the staff is based on the default Staff Yuna wields.
Archdemon's Curse

Archdemon's Curse*

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The **Archdemon's Curse** is a Hardmode Healer accessory that increases maximum life, radiant casting speed, radiant damage and radiant critical strike chance. Additionally, it corrupts the player's radiant powers.

## History

* **1.6.4.0**: Recipe updated.
* **1.4.3.7**:
	+ Decreased radiant casting speed bonus from 15% to 10%.
	+ Price increased from 7  50  to 10 .
* **1.4.0.0**: Introduced.
1.2.5.0

**1.2.5.0** added The Lich, made changes to NPCs, added many Hardmode weapons and made several balance changes.

## Additions

* Hardmode Staves

* Cool and unique effects for (just about) each staff!

* Hardmode Guns

* Gun progression just got a little easier!

* Sandstone Items

* Now contains the entire set of equipment and now crafted solely from Sandstone ingots, which drop from The Grand Thunder Bird

* Desert Traveler

* New items and new spawning conditions, Killing the Thunder Bird will allow the Desert Traveler to move in eventually

* Confused Zombie

* Has some new items in Hardmode, should the proper requirements be met. New spawning conditions as well; Killing Patch Werk will allow him to move in eventually

* A little bit of Summoner help

* Silk and Souls will allow the crafting of currently two "Banners" which augment your minions. Killing The Fallen Beholder will trigger the Confused Zombie to sell some things as well...
* Feral-Fur set has a slightly different set bonus, which grants bonus minion damage upon taking damage

* Lich Boss & Items

* Take a stab at this guy before adventuring into the Hardmode Jungle, but be careful, he wont go down easily!
* This boss is a possible frame dropper. Beware!

## Changes

* The Grand Thunder Bird, The Fallen Beholder and The Queen Jellyfish Changes

* All around, they're more difficult than before (especially in expert mode)

* Balance

* Items, equipment and armors have been buffed and nerfed

* Lots of other stuff that isn't coming to my mind...

* Go enjoy!

## Bug Fixes

* Vanity

* Various issues should be fixed

## Notes

* This page's format is kept faithful to the original patch notes
Arcane Potion

Arcane Potion*

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The **Arcane Potion** is a Hardmode buff potion that, when consumed, provides the player the **Arcane Energy** buff, which causes Magic and Radiant damage to generate a burst of mini stars around the target. When the player touches a mini star, they receive 5 mana recovery for 1 second with the duration stacking with successive pick ups.

The buff lasts for four minutes and, like all buffs, can be canceled at any time by right-clicking the icon.
Ammutseba's Sash

Ammutseba's Sash*

Statistics

**Ammutseba's Sash** is a craftable Hardmode grappling hook. It launches a single hook that reaches 30 tiles at maximum. On use, a dark star is created at the cursor's position; the hook is able to grapple onto it like a block and disappears when the player reaches its position, resulting in them being flung in that direction. Grappling onto midair, however, damages the player by 1% of their maximum health, and does not reset the flight time of Wings.

## Notes

* Dying from grappling onto midair displays a unique death message: *"<Player Name> was consumed by darkness..."*
* Grappling onto a standard tile instead of the dark star does not cost the player any life.
* If the `Show Donator Item Color` configuration option is disabled, Ammutseba's Sash will have a rarity of  instead of the standard .

## Trivia

* The item is a reference to the *Cthulhu Mythos* creature of the same name. Its design and star it grapples onto are derived from the creature's long, grasping tentacles it uses to consume stars with.
Ancient Spark

Ancient Spark*

Statistics

 Lunatic Cultist | 1
 Treasure Bag (Lunatic Cultist) | 1

The **Ancient Spark** is a magic weapon which drops from the Lunatic Cultist. It summons a large electric orb which rapidly shoots lightning beams at the nearest enemy, which then chains to up to three additional nearby enemies. Critical strikes dealt by this weapon will always inflict the Paralyzed debuff to hit enemies, briefly disabling enemy movement; however, bosses cannot receive this effect.

## History

* **1.6.1.4**:
	+ Nerfed knockback from 6 to 2.
	+ Sprite updated.
* **1.3.0.0**: Introduced.
1.4.3.7

**Thorium Mod 1.4.3.7** added some new healer items, donator items, blocks and served to clean up and fix some old content.

## Additions

* Added Didgeridoo, Seashell Castanets, Spore Coating, Granite Ion Staff, Rod of Aesculapius, Holy Fire, Dark Contagion, Light Bringer's Warhammer, Omen, Whispering Dagger, Rebirth Statuette, Nano Clam Cane

* Added Super Anvil, Lightning Staff, DMR

* Added Mistletoe, Valadium Plating, Valadium Plating Wall, Magma Factory-Block, Magma Factory-Block Wall, Lodestone Slab, Lodestone Slab Wall, Study of Lich

* Added Lycan

## Changes/Bug Fixes

* Added a little effect to a certain item in celebration for being the first mod with 1 million mod browser downloads
* Removed Dragon Canine, Dread Stabber & Vein Buster
* Fixed Heavenly Cloud Scepter not being radiant damage
* Fixed Champion's Trifecta-Shot turning non-wooden arrows into various arrows
* Fixed Happy Home Token not being able to stack to 30
* Fixed Bronze armor lightning strike visual
* Fixed Honey Recorder not gaining a bonus from hive pack
* Fixed Cobbler not appearing when having Frostspark Boots
* Fixed Grand Thunder Bird being able to be summoned multiple times
* Fixed a bug where killing two-phase bosses instantly would glitch the loot
* Fixed a bug associated with Music Sheets and the Cyber Punk armor
* Fixed Tarantula's retaliation attack
* Updated Borean Strider fight and sprites
* Updated many sprites, such as Liberation, Prophecy, Tranquil Lyre, Cracked Battle Horn, Champion's Trifecta-Shot, etc.
* Updated Fallen Beholder Trophy, Borean Strider Trophy & Queen Jellyfish Trophy
* Updated the effects on Blackhole Cannon, Jelly Pond Wand, all Borean Strider weapons
* Changed attack methods of the Microphone, Hallowed Megaphone, Bagpipe, Kazoo, Valadium Slicer, Geode Saber, Dragon's Tooth, Tooth of the Consumer, Lodestone Claymore, Dread Razor, Eviscerating Claw, Terrarium Bomber, The Sick Throw, Blood Belcher, etc.
* Changed how you obtain the Subwoofer from crafting to instant purchase from the Mechanic
* Changed Fragile Chandelier crafting recipe slightly
* Changed Bronze armor to a strictly throwing set, and changed its stats around
* Changed Gray 'D' Painting from a 3x2 style to 2x2
* Changed Incubated Egg drop chance from 75% to 66%
* Buffed Wind Elemental and Nestling spawn chance
* Buffed The Green Tambourine damage from 64 to 70, useTime from 14 to 12
* Buffed Metronome Tock damage and speed decrease from -10% to -5%
* Nerfed Cadaver's Cornet useTime from 24 to 32 & inspiration replenishment from 8 to 5
* Nerfed Nova Rifle useTime from 37 to 41
* Nerfed Eye of Odin damage from 68 to 52
Aromatic Bulb

Aromatic Bulb*

Statistics

The **Aromatic Bulb** is an item used to summon Plantera in the Underground Jungle. It serves to alleviate the difficulty in finding Plantera's Bulb in order to summon Plantera, making the process of fighting the boss easier.

## Notes

* Failing to summon the boss does not consume the item.

## History

* **1.6.3.7**: Sprite updated.
* **1.5.0.0**: Now made at a Soul Forge.
* **1.2.5.3**: Introduced.
Apple Pie

Apple Pie*

Statistics

*Not to be confused with the 1.4 vanilla consumable of the same name.*
**Apple Pie** is an item sold by the Cook. When eaten, it restores 50 life and grants the Regeneration buff for 75 seconds. It also inflicts the Full Stomach debuff on the player for 45 seconds, preventing them from consuming another Cook's Food item (regular food items can be eaten without a problem). It can be consumed from anywhere in the inventory using the `Quick Eat` key, but doing so will increase the **Full Stomach** debuff time to 90 seconds.

Like all of the Cook's Food, Apple Pies can be placed on top of flat furniture items, such as Tables, Work Benches and Platforms.

## History

* **1.5.0.0**: Regeneration buff duration increased from 30 seconds to 75.
* **1.4.3.0**:
	+ Can now be consumed using the 'Quick Eat' button.
	+ Life restoration decreased from 65 to 50.
	+ Buff time decreased from 60 seconds to 30 seconds.
* **1.4.0.5**: Can now be placed.
* **1.2.0.0**: Introduced.
Acoustic Guitar

Acoustic Guitar*

Statistics

The **Acoustic Guitar** is a craftable Hardmode Bard weapon. It releases a fast blue wave projectile that ricochets off of tiles and pierces multiple enemies, but the projectile loses 25% of its current damage for each enemy pierced. When used, it empowers nearby players and the user with the Defense II and Damage Reduction I empowerments.

Its best modifier is **Fabled**.

## History

* **1.6.1.0**:
	+ Nerfed damage from 32 to 31 and use time from 13 to 18.
	+ Now grants Empowerment - Defense II and Empowerment - Damage Reduction I.
* **1.4.3.1**: Now loses damage the more enemies it pierces.
* **1.4.3.0**: Damage decreased from 34 to 32.
* **1.4.0.5**: Damage increased from 28 to 34, use time decreased from 14 to 13.
* **1.4.0.0**: Introduced.
Auto Tuner

Auto Tuner*

Statistics

The **Auto Tuner** is a Hardmode Bard accessory that is sold by the Steampunker. It increases maximum inspiration by 2 and gives a 10% chance for symphonic damage to increase its empowerment level. This effect can trigger once every 2.5 seconds.

## Notes

* The Auto Tuner allows for any level III empowerment to ascend to level IV when activated.
* When the empowerment level is increased, the hit enemy will be surrounded by a colorful explosion. This explosion is purely visual and does not deal any additional damage.

## Trivia

* The equipped sprite for this item was one of the winners of the Thorium Mod Discord's Spriting Contest for Week 25, made by DERPY.

## History

* **1.6.2.0**: Added equipped sprite.
* **1.6.1.0**: Inspiration bonus decreased from 4 to 2 and the effect can only trigger once every 2.5 seconds.
* **1.5.1.0**: Added visual indicator when empowerment level is increased.
* **1.5.0.0**: Introduced.
Ancient Charger

Ancient ChargerStatistics

Drops

* **Item (Quantity)****Rate**
* Bronze Alloy Fragments (1-2)100%
* Olympic Torch4%
* Gladiator Helmet1.67%
* Gladiator Breastplate1.67%
* Gladiator Leggings1.67%
* Hook4%
* Model Gun1%

The **Ancient Charger** is an enemy found in Marble Caves, along with Ancient Archers and Ancient Phalanxes, after Skeletron has been defeated. It will charge at the player, at accelerating speeds, to deal contact damage. In Expert Mode, it has a 50% chance to apply the Broken Armor debuff for 20 seconds.

It is immune to the Poisoned and Venom debuffs.

## Notes

* While charging, any weapon with an average knockback will halt its charge significantly.

## Trivia

* Like the other Marble Cave enemies, the Ancient Charger wears similar bronze armor.

## History

* **1.6.1.4**: Nerfed damage from 38 / **76** to 35 / **70** and defense from 20 to 12.
* **1.5.1.0**: Increased damage from 36 / **72** to 38 / **76** and added vanilla loot.
* **1.2.7.0**: Introduced.
Aqua Pelter

Aqua Pelter*

Statistics

The **Aqua Pelter** is a craftable ranged weapon. It does not require ammunition, and instead rapidly launches droplets of water randomly within a small arc. These droplets do not pierce.

Its best Modifier is **Unreal**.

## Tips

* At very close range the DPS of this weapon is comparable to that of the Minishark, though its inaccuracy causes it to fall off rapidly even at moderate range.
* The projectiles fired by the Aqua Pelter emit a fair bit of blue light as they travel, making it useful for exploring the Aquatic Depths if you lack a Flare Gun or other waterproof source of light.
* The Aqua Pelter is best used in low-risk situations where you'd rather not waste resources on ammunition, such as overland travel or cavern exploration.

## History

* **1.6.3.8**: Sprite updated.
* **1.6.0.0**: Name changed from "Hydro Cannon" to "Aqua Pelter".
* **1.2.10.4**:
	+ Damage reduced from 16 to 15.
	+ Use speed increased from 8 to 10.
	+ Firing arc reduced slightly.
* **1.2.10.1**: Introduced.
Artificer's Shield

Artificer's Shield*

Statistics

The **Artificer's Shield** is a craftable accessory that halves the amount of knockback the player receives from taking damage. Additionally, it provides increased defense based on the player's Artificer's Energy, increasing it by 2 for every 20 artificer's energy up to a maximum of 10 additional defense. However, each strike dealt by enemies to the player will reduce their artificer's energy by 20.

## See also

* Artificer's Focus
* Artificer's Rocketeers

## History

* **1.6.4.0**:
	+ Now requires Artificer's Energy instead of mana to function.
	+ Renamed from "Enchanted Shield" to "Artificer's Shield".
	+ Sprite updated.
* **1.6.2.0**:
	+ Rebalanced Enchanted Shield effect from 15% damage reduction when above 20% mana to 1 defense for every 20 mana.
	+ Now reduces player knockback instead of negating it.
* **1.6.1.0**: Cobalt Shield replaced with Blacksmith's Barrier in recipe.
* **1.5.1.0**: Defense reduced from 6 to 2, but now grants 15% damage reduction above 20% mana.
* **1.2.0.0**: Introduced.
1.4.0.4

**Thorium Mod 1.4.0.4** served to fix even more bugs brought about 1.4.0.0

## Additions

* Added Holy Hammer
* Added Chess Block, Medicite Brick

## Changes/Bug Fixes

* Fixed a good bit of typos and text inconsistencies
* Correctly added an ammo tag to Cobwebs
* Correctly added the healer tag to Twinkle
* Correctly updated the Grand Thorium set
* Ornate Gypsy clothes vanity has been changed to Wild set
* Smooth Coal's tile texture has been updated
* Illumite Spear is now properly crafted at the Soul Forge
* Lowered the volume on the Aquatic Depth's Music
* Fixed a bug associated with Folv's Ancient set treating non-magic spells as magic spells
* Fixed a bug where The Black Otamatone wasn't dealing the proper amount of damage
* Fixed a bug where Prophecy would heal you to full life on return
* Fixed a bug where Hags would attack you from miles away
* Fixed a bug where Subwoofers would not work with melee attacks
* Fixed a bug where The Buried Champion's phantoms could incorrectly be chased by homing projectiles
* Fixed a bug where The Primordials would keep getting size increases despite reaching maximum resistance
* Fixed some visual bugs with Star Mask & Wild Antlers
Abomination

AbominationStatistics

Drops

The **Abomination** replaces Patch Werk after you have defeated him. It walks towards the player to deal contact damage. Upon death, it splits into a Grave Limb, Blood Drop, and Severed Legs. It does not drop special loot, and only serves to add variety to the Blood Moon enemies.

## Spawn

Abominations spawn during a Blood Moon in Pre-Hardmode or Hardmode if Patch Werk has been defeated in that world.

## History

* **1.6.5.0**: Now also spawns Blood Drops upon death.
* **1.4.0.0**: Now splits into Grave Limbs and Severed Legs upon death.
* **1.2.0.0**: Introduced.
1.6.3.7

**Thorium Mod 1.6.3.7** served to fix some issues and inconsistencies not found in 1.6.3.0 to 1.6.3.6 as well as provide some QoL features to existing content.

## Changes

* Added Accessory Ability key for Beholder's Gaze, Shock Absorber, and Scrying Glass.
* Changed Astro armor and Spirit Trapper armor minion slot allocation to prevent *some* minion cap abuse.
* Changed Illusionist summoning method from a random encounter to a Peculiar Mirror that must be interacted with before the fight begins.

## Balance

* Buffed Dark Tome mana cost from 15 to 14, and damage per arcane bolt from 75% to 100%.
* Buffed Star Trail to have auto swing.
* Buffed Angel's End use time from 28 to 22.
* Buffed Speed Burst movement speed increase from 10% to 25%.
* Nerfed Empowerment - Life Regeneration from (2 per heal \* empowerment level) to (1 per heal \* empowerment level).
* Nerfed Yarn Ball damage from 20 to 16.
* Nerfed Mantis Cane damage from 28 to 24.
* Nerfed Taboo Wand Dark Riser damage speed from 6/sec to 4/sec and Dark Risen damage speed from 3/sec to 1.5/sec.
* Nerfed Illusionist Mirror spinning speed greatly.
* Nerfed The Primordials enrage DPS requirement from 3000/sec to 10% maximum life/sec and reduced enrage DR cap from 30% to 25%.

## Fixes

* Fixed some typos and incorrect rarity colors.
* Fixed Crystal Scorpion and Prehistoric Arachnid causing enemy invincibility frames it shouldn't.
* Fixed Dream Eater visibility issues a little.
* Fixed Crystal Wave not appearing on the Metal Detector.
* Fixed Marching Band armor set bonus (*hopefully*).
* Fixed Rich Leaf light pet taking forever to catch up to the player.
* Fixed Hungering Blossom losing stacks instantly upon equip swapping.
* Fixed Halcandran set missing pixels.
* Fixed Living Wood Acorn being affected by minion slots in some cases.
* Fixed Enchanted Barrier Wand having minion cap issues in some cases.
* Fixed Belt of the Quick Response granting less movement speed than it should.
* Fixed Air Walkers and Hover Boots bug that would make minecarts unusable until unequipped.
* Fixed Last Stand exploit that could provide total invulnerability in some cases.
* Fixed Abyssion, the Forgotten One status messages not appearing in multiplayer.
* Fixed Summoner minions that would interfere with resummoning new ones and not going through blocks when they should.
* Fixed Yarn Ball and Mantis Cane not going through platforms when they should.
* Fixed Devourer Staff having some targeting issues.
* Fixed Bouncing Flame Potion continually attempting to bounce debuffs to immune targets.
* Fixed Fallen Champions suffering from debuffs and dying instantly in some cases.
1.4.0.1

**Thorium Mod 1.4.0.1** served to fix bugs and problems brought about by 1.4.0.0.

## Additions

* Added Gold Bugle Horn, Platinum Bugle Horn

## Changes/Bug Fixes

* Fixed some typos.
* Fixed some sprites
* Fixed Reality Slasher's rarity color.
* Fixed the crafting recipes for Bongos and the Ghastly French Horn.
* Fixed a graphical glitch with the inspiration gauge.
* Fixed a bug where modded crafting stations had no name.
* Fixed a bug where modded pick-ups would not gravitate towards you if your inventory was full.
* Fixed a bug where the player's name was not included in custom death texts.
* Fixed a bug with the Energy Storm Bolter not firing energy shots.
* Fixed a bug where modded ores and treasures did not display a name on the Metal Detector.
* Fixed a bug where the Cook's recipe item's tooltip line was being misplaced
* Fixed a bug where attacking Salamanders, Crawdads and Giant Shellies spawned a ton of Danger Shards and Vanquisher Medals.
* Fixed a bug where Vanquisher Medals were dropping before they should.
* Fixed a bug where wearing Healer and Bard items in the vanity slot crashed the game.
* Fixed a bug where you could place Medicite Crystals.
* Fixed a bug where Pill did not bounce on tiles.
* Lihzahrd Saxophone now properly has the Bard tag.
* Jester armor defense increased from 9 to 14.
* Conductor armor stats adjusted.
* Balladeer armor set bonus actually works now and is slightly buffed.
* Granite Boom Box damage increased from 12 to 18, duration increased from 5 seconds to 10.
* Shadow-Flare Bow damage increased from 50 to 54.
1.2.0.0

**1.2.0.0** ported the Thorium Mod from tAPI to tModLoader's codebase. It introduced a large amount of items and NPCs.

## Ported from tAPI

### Items

* Thorium items:
	+ Thorium Ore does not generate on new worlds. Can only be obtained from Bags of Potential.

* Icy items

* Ocean items

* Magma items:
	+ Magma Ore does not generate on new worlds. Can only be obtained from Red Hot Bags.

* Darksteel items:
	+ Smooth Coal not required in recipe as world generation is yet to be implemented.

* Granite items:
	+ Replaced Obsidian items.

* Rings

* Shields

* Gloves

* Enchanted items:
	+ Enchanter's Sword, True Enchanter's Sword, Spectral Blade and Artificer's Shield.

* Dragon items:
	+ Brand new set bonus: Your attacks have a chance to unleash an explosion of Dragon's Flame.

* Flesh Items:
	+ Brand new set bonus: Consecutive attacks against enemies might drop flesh, which grants bonus life and damage.

* Dread items

* Demon Blood items

### NPCs

* Town NPCs:
	+ Diverman, Cook, Cobbler, Confused Zombie, Blacksmith, Druid, Desert Traveler and Weapon Master.

* Dungeon:
	+ Darksteel Knight, Gelatinous Cube, Sludge, Shambler, and Raging Minotaur.

* Underground Jungle:
	+ Flying Bio-Mass and Mud Man

* The Grand Thunder Bird:
	+ Pre-Eye of Cthulhu boss who summons Storm Hatchlings.
	+ Drops:
		- Thunder Talon, the Zephyr and the new Storm-Hatchling Staff.
		- Now has a Treasure Bag which contains the Talon Burst.

## Additions

* Blood Moon has been overhauled:
	+ Several new enemies including the Mini Boss, Patch Werk.
		- Engorged Eye, Impaled Zombie, Grave Limb, Severed Legs and Blood Drops.
	+ Many new items to craft and obtain:
		- Blood Drenched Dagger, Blood, Severed Hand.

* Underground Jungle
	+ Army Ant which drops the Hive Mind.

## Notes

* This version did not have official patch notes. This page was made long after the fact.
* Not everything from the tAPI version was ported over in 1.2.0.0. Many more items and enemies were ported in the following patches.