recursal/Fanatic-Fandom huggingface dataset:
Hoofdpagina

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Super Doggo Snack Time Wiki/Sectie 3

* Versiegeschiedenis
* Datum van Publicatie

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'Atempause des Überlebenden'-Portaleffekt

'Atempause des Überlebenden'-Portaleffekt*Portalmodifikation*Die Portale dieses Charakters haben den 'Atempause des Überlebenden'-Effekt.*Verkaufspreis*
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*Gegenstandsklasse: *Mikrotransaktionen**
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'Brachland'-Karte (Metamorph)

'Brachland'-Karte*Gebietlevel: *70**
*Kartenlevel: *3**
*Gildenbuchstabe: *G**Ein zartes Pflänzlein sprießt aus den Lavafeldern hervor. Bald wird auch seine Zeit kommen.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
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*Ein zartes Pflänzlein sprießt aus den Lavafeldern hervor. Bald wird auch seine Zeit kommen.*Datei:'Brachland'-Karte (Krieg um den Atlas) area screenshot.jpg
'Friedhof'-Karte (Heist)

'Friedhof'-Karte*Gebietlevel: *70**
*Kartenlevel: *3**
*Gildenbuchstabe: *N**Das Vermächtnis unbekannt.
Die Geschichte nie erlangt.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Zusätzliche Informationen*
*Anschaffung*
*Stufe: *69***Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**FriedhofKartengebiet

*Das Vermächtnis unbekannt.
Die Geschichte nie erlangt.*Datei:'Friedhof'-Karte (Krieg um den Atlas) area screenshot.jpg
'Gericht'-Karte (Heist)

'Gericht'-Karte*Gebietlevel: *71**
*Kartenlevel: *4**
*Gildenbuchstabe: *f**Aus Liebe geborene Gerechtigkeit ist Hingabe. Aus Recht geborene Gerechtigkeit ist Strafe.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Zusätzliche Informationen*
*Anschaffung*
*Stufe: *70***Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**GerichtKartengebiet

*Aus Liebe geborene Gerechtigkeit ist Hingabe. Aus Recht geborene Gerechtigkeit ist Strafe.*Datei:'Gericht'-Karte (Krieg um den Atlas) area screenshot.jpg
Super Doggo Snack Time Wiki/Sectie 4

We zijn momenteel 394 pagina's en (16 artikelen) aan het onderhouden!

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'Ausgetrockneter See'-Karte (Das Erwachen)

'Ausgetrockneter See'-Karte*Gebietlevel: *76**
*Kartenlevel: *9**
*Gildenbuchstabe: *?**Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
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The Story

The **story** of Fictorum is one of revenge and war.

## Summary

Centuries ago, rival magical orders struggled for supremacy and control over the realm. A magician within an order would study most of their life to master just a single school of magic. After decades of combat on the battlefield and in the great courts, a clear power emerged: the Fictorum, born with the talent to master all offensive schools of magic. Threatened by their supremacy, the individual orders banded together to overcome the Fictorum. Battered by overwhelming numbers, the Fictorum dwindled and were nearly defeated until...

The Great Cataclysm: an elite of the Fictorum order used his powers to envelop the world in shadow; a crippling Miasma with the capability to corrupt all it touches. Millions fell. Though his efforts were effective, humanity endured—at the highest points of the world where the choking fog cannot reach.

The surviving group of Magical Orders, now calling themselves the Inquisition, worked together to hunt down the remaining Fictorum to prevent this incredible power from ever being used again. They built magical nexuses in the dormant ley-line network spreading across the planet, providing survivors transport between the mountaintops. Utilizing theses nexuses, humanity built settlements and eventually entire civilizations perched on the crown of the world. All the while, the Inquisition remained vigilant for traces of the Fictorum.

You and a handful of others were the last of the surviving line. Without the lust for destruction some of your predecessors possessed, you spent your life up to this point studying with the Fictorum on the deadly outskirts of the ley-line network, where the Inquisition dare not tread. Your studies passed without much incident until recently; storms with surges of the Miasma occurred more and more frequently, bringing with it terrible, twisted creatures that challenge even your own considerable powers. As the frequency of these storms increased, you and the others of your order abandoned your home in search of safety and, after a time, were captured by the Inquisition. Though your elders explained that they meant no harm and pleaded to be taken to the Grand Inquisitor to explain the new threats of the storms, they were executed by the army sent to dispatch you. Helpless, you were forced to watch as your friends, colleagues, and family were slaughtered before you. As the last Fictorum awaiting execution, those that found you thought it a fitting end to force you to walk into the corrupted Miasma that the First had caused.

Stretching the limits of your power, you somehow survived, but your body became warped with corruption. Though previously young, you have aged decades. Your mind flickers with the horrors you saw above and within the depths of the mist.

The Inquisition is responsible for what happened to you and your order. Since they will not listen, they will burn for what they have done.
Super Doggo Snack Time Wiki

Welkom op de officiële Nederlandse Super Doggo Snack Time WikiWelkom op de officiële Nederlandse Super Doggo Snack Time Wiki
Welkom op de officiële Nederlandse Super Doggo Snack Time Wiki, een publiekelijk toegankelijke en bewerkbare wiki voor informatie met betrekking tot *Super Doggo Snack Time*. De wiki en zijn 16 artikelen en 127 bestanden worden beheerd en onderhouden door 1 actieve members van de *Super Doggo Snack Time* community samen met de community beheerders van de wiki. Iedereen kan bijdragen.

Spannende nieuwe mobiele game van Fiveamp. Hilarisch uitdagende en verslavende doggo snack-catching arcade-gameplay!

Vang alle snacks die van de eettafel vallen.

Lekkere pizza's 🍕, appels🍎, hot dogs 🌭, Watermeloenen 🍉, hamburgers 🍔, ijsjes 🍦 oh, en lekkere botten! Kleed je hond aan met ongelofelijke accessoires. Verzamel alle hoeden, brillen, honden bandana's en kettingen! Super eenvoudig om te leren, maar super moeilijk om de beste te zijn! 🌟[Lees meer...]

* Prestaties
* Eten
* Brillen
* Hoeden
* Diversen

* Versiegeschiedenis
* Datum van Publicatie

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We zijn momenteel 394 pagina's en (16 artikelen) aan het onderhouden!

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Hoofdpagina secties: 1 · 2 · 3 · 4. Wijzigingen voor de hoofdpagina kunnen hier worden voorgesteld.
'Burgruinen'-Karte (Delirium)

'Burgruinen'-Karte*Gebietlevel: *72**
*Kartenlevel: *5**
*Gildenbuchstabe: *ê**Fällt die Festung, hat sie ihren einzigen Zweck verfehlt.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *71**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**BurgruinenKartengebiet

*Fällt die Festung, hat sie ihren einzigen Zweck verfehlt.*Datei:'Burgruinen'-Karte (Krieg um den Atlas) area screenshot.jpg
Super Doggo Snack Time

Spannende nieuwe mobiele game van Fiveamp. Hilarisch uitdagende en verslavende doggo snack-catching arcade-gameplay!

Vang alle snacks die van de eettafel vallen.

Lekkere pizza's 🍕, appels🍎, hot dogs 🌭, Watermeloenen 🍉, hamburgers 🍔, ijsjes 🍦 oh, en lekkere botten! Kleed je hond aan met ongelofelijke accessoires. Verzamel alle hoeden, brillen, honden bandana's en kettingen! Super eenvoudig om te leren, maar super moeilijk om de beste te zijn! 🌟

## Kenmerken

Super Doggo Snack Time is gemaakt met de bedoeling om hondenliefhebbers tevreden te stellen, maar zoals de spelers al hebben gezegd, is dit spel een vermakelijke en uitdagende game voor een breed scale aan mensen. Iedereen vindt er iets opwindends in:

* Simpele gameplay met één vinger met een high-tech pet van hoge kwaliteit!
* Personaliseer je Doggo met meer dan 15,000 variaties van belachelijke outfits!
* Speel zonder internet, offline, in een vliegtuig, in een hondenhok, overal!
* Deel en concurreren met vrienden om de beste te worden
* Geen geweld, geschikt voor alle leeftijdsgroepen

## Social Media

* Twitter: https://twitter.com/PlayDoggo
* Facebook: https://www.facebook.com/SuperDoggo
* Instagram: https://www.instagram.com/playdoggo
* Website: https://playdoggo.com
'Belagerung'-Karte (Delirium)

'Belagerung'-Karte*Gebietlevel: *75**
*Kartenlevel: *8**
*Gildenbuchstabe: *u**Keine Ruhe, kein Frieden, keine Verhandlungen. Nur Krieg.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *74**
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*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
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'Elendsviertel'-Karte (Delirium)

'Elendsviertel'-Karte*Gebietlevel: *79**
*Kartenlevel: *12**
*Gildenbuchstabe: *œ**Unter dem Gesindel
ist Gewalt die Exekutive.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *78**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**ElendsviertelKartengebiet

*Unter dem Gesindel
ist Gewalt die Exekutive.*Datei:'Elendsviertel'-Karte (Krieg um den Atlas) area screenshot.jpg
Fiveamp

Fiveamp is een game-ontwikkelingsstudio die zich richt op het maken van belachelijk leuke en boeiende games. Onze focus vanaf de laatste tijd is het ontwikkelen van nieuwe mobiele games, terwijl we doorgaan met het bouwen van inhoud en functies voor onze bestaande games en community. Op dit moment werkt de studio aan 4 titels (2 uitgebracht) op mobiel en desktop.

## Spellen

* PickCrafter
* Super Doggo Snack Time

## Social Media

* Twitter: https://twitter.com/fiveampsw
* Facebook: https://www.facebook.com/fiveampsoftware
* YouTube: https://www.youtube.com/user/fiveampsoftware
* Website: https://fiveamp.com/
'Eisberg'-Karte (Metamorph)

'Eisberg'-Karte*Gebietlevel: *76**
*Kartenlevel: *9**
*Gildenbuchstabe: *H**Die Fänge des Südens trachten nach einer Hülle, in die sie sich versenken können.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *75**
ANSCHAFFUNG DEAKTIVIERT*Einkaufskosten*

*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**EisbergKartengebiet

*Die Fänge des Südens trachten nach einer Hülle, in die sie sich versenken können.*Datei:'Eisberg'-Karte (Krieg um den Atlas) area screenshot.jpg
Fictorum Update 25 - New Starting Titles, Auras, and World Interaction

This page is one of the Dev Logs for the Fictorum development track as published by Scraping Bottom Games.

## Contents

Hey spellcasters—We’ve been working hard on the latest updates to Fictorum and are really excited to share them with you! The most important of these are unlockable starting titles, auras for the player and champions, and world interactions.

### Fictorum v.0.8.2 Patch Notes

The latest version of Fictorum will be making it’s way out to Steam and IndieGameStand later today!

### New Starting Titles

New Starting Titles can now be unlocked on the Game Over screen and are awarded based on your playthrough! The unlock methods are very rudimentary and will be improved as time progresses, but the new feature feels great!

### Auras

We want to keep adding more variety for both play-styles and champions that you’ll encounter in-world. The next logical step for us was to create auras and make them usable by player and enemies. We have plans to make more auras, but the ones we have in-game right now are:

* Burning aura
* Chilling aura

### World Interaction

Explorers rejoice! The Fictorum can now interact with various items in-world—F key/X button by default (Rebind action bindings to take effect)

* Enchanting tables (rare)
* Vendors (very rare)
* Health potions
* Random items
* “Opening” doors

### New Levels

A few more levels and events have been added.

### Bug Fixes and Minor Enhancements

* World map vendors no longer have an enchanting table – These can only be found in-world for now
* The Fictorum’s spells will no longer trigger his own spell shield
* Shattering frozen characters will no longer cause visual issues for AMD video cards
* Fixed visual bug with some doors
* Streamlined title screen UI for new game
* Sound effects added for damage and death of male NPCs
* Channeling spells can now damage structures
* Lightning orb can now damage structures
* The Fictorum’s jump response time and animations have been improved
* Buildings can now spawn with different colors
* Chain Reaction targeting has been improved and will now target Aegis Crystals if no valid enemies are within range
Fictorum Wiki/Section 4

Twitter

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Official Links
Official Site

Subreddit

Kickstarter

Steam
Seattle iFest Details

This page is one of the Dev Logs for the Fictorum development track as published by Scraping Bottom Games.

## Contents

We wanted to put together a quick post about Seattle iFest 2016 for tomorrow. Chip, Greg, and Leif will be there with the latest build of Fictorum from 10:30 AM PDT – 4:30 PM PDT. We’ll have two computers running and have keyboards, mice, and gamepads, so you can have your preference of how you’d like to play. Admission is completely free, street parking in the Lower Queen Anne/Denny Triangle neighborhoods can be a little tricky on the weekends and costs about $2 an hour.

Here’s the official page for iFest:

We’ll have a big banner with Fictorum at our booth, so we should be pretty easy to find within the main level of the Armory, but I will post a comment to this blog tomorrow morning as to where exactly you can find us. Looking forward to meeting you!
'Arachnidennest'-Karte (Metamorph)

'Arachnidennest'-Karte*Gebietlevel: *79**
*Kartenlevel: *12**
*Gildenbuchstabe: *Ó**Der Mensch ist nicht einzige Bestie, der die Natur seinem Willen unterwirft.Reise zu dieser Karte, indem du sie in einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *78**
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*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**
Super Doggo Snack Time Wiki/Sectie 1

Welkom op de officiële Nederlandse Super Doggo Snack Time WikiWelkom op de officiële Nederlandse Super Doggo Snack Time Wiki
Welkom op de officiële Nederlandse Super Doggo Snack Time Wiki, een publiekelijk toegankelijke en bewerkbare wiki voor informatie met betrekking tot *Super Doggo Snack Time*. De wiki en zijn 16 artikelen en 127 bestanden worden beheerd en onderhouden door 1 actieve members van de *Super Doggo Snack Time* community samen met de community beheerders van de wiki. Iedereen kan bijdragen.

Spannende nieuwe mobiele game van Fiveamp. Hilarisch uitdagende en verslavende doggo snack-catching arcade-gameplay!

Vang alle snacks die van de eettafel vallen.

Lekkere pizza's 🍕, appels🍎, hot dogs 🌭, Watermeloenen 🍉, hamburgers 🍔, ijsjes 🍦 oh, en lekkere botten! Kleed je hond aan met ongelofelijke accessoires. Verzamel alle hoeden, brillen, honden bandana's en kettingen! Super eenvoudig om te leren, maar super moeilijk om de beste te zijn! 🌟[Lees meer...]
Kickstarter/Steam Greenlight Progress, Environment Improvements

This page is one of the Dev Logs for the Fictorum development track as published by Scraping Bottom Games.

## Contents

Hey there, spellcasters! We’re in the thick of our Kickstarter campaign which is going strong. We’ve also got some updates on our Steam Greenlight, as well as some updates to our in-game environments.

## Kickstarter/Greenlight

Our Kickstarter campaign is doing well; with 212 backers, we’re currently at 25% funded with 25 days to go. However, we aren’t out of the woods yet; the first week is typically where the most funding comes in. Please help us out by backing us if you have not already or by sharing our game with your friends and family, as well as social media!

Fictorum has been killing it on Steam Greenlight. At the time of writing this article, we are currently #9 on Greenlight and still climbing! Feel free check us out on there if you haven’t yet.

## Environment Improvements

We’ve gotten a lot of feedback from our backers and the Greenlight community—One bit of criticism that has been rather consistent is our environments, which are admittedly, rather boring. Greg spent some time this weekend showing what he can do to improve our level design.

This is the level of quality that you can expect for our levels going forward. It’s going to take some time for us to completely update all of our existing levels, but we plan to have that completed before the end of our Kickstarter.
Dev Log

The following is the **dev log** posts from Scraping Bottom Games.

## Dev Logs

* Fictorum Update 27 - Quests, New Itemization, and “Final” Level
* Fictorum Update 26 - Latest Alpha Changes
* Fictorum Update 25 - New Starting Titles, Auras, and World Interaction
* Fictorum Update 24 - Kickstarter Wrap Up & Newest Alpha Version Incoming
* Kickstarter/Steam Greenlight Progress, Environment Improvements
* Fictorum now on Kickstarter and Steam Greenlight
* Fictorum Update 23 - Fictorum Entering Closed Alpha, New Main Character
* Fictorum Update 22 - New Badass Wizard Spells and iFest Wrap-up
* Seattle iFest Details
* Fictorum Update 21 - Level Load Time Reduction, Seattle iFest, and New Buildings
* Fictorum Update 20 - Spells Befitting a Wizard Video Game and Kickstarter Date Announced
* Fictorum Update 19 - Spell Runes Screen, Character Titles, and Improved Enemies
* Fictorum Update 18 - Improved Loot System and Inventory Screen
* Fictorum Update 17 - In-Game Map Improvements, Twitch Stream, New Assets and Contract
* Fictorum Update 16 - Corrupted Warrior, Weapon Improvements, Shaping Audio, and upcoming
* Fictorum Update 15 - New Manifest and Piercing Spell Runes, Better Character Model
* Fictorum Update 14 - In-Game History, Text-Based Event Improvements
* Dynamically Modify Magic with Fictorum’s Spell Shaping System
* Fictorum Update 13 - Character Models, Enhanced Textures, & In-Game History
* Fictorum Update 12 - New Spell Runes, Destruction Improvements, and Landscapes
* Fictorum Update 11 - Improved Landscape Textures and Effects, More Structures
* Fictorum Update 10 - Miasma Storm, Level and Spell Improvements
* Fictorum Update 9 - Spell-Shaping Runes, Quests, and AI Improvements
* Fictorum Update 8 - Early Alpha Gameplay Video
* Fictorum Update 7 - Snowman Competition, Lightning Orb, and Upgrades
* Fictorum Update 6 - Aegis, Sounds, and a Christmas Tree Spell
* Fictorum Update 5 - Spell Shaping System & Optimization
* Fictorum Update 4 - New Destructive Spells, Environments, and Item Generation
* Fictorum Update 3 - New Environments and a Procedural Castle
* Fictorum Weekly Development Update 2 - Animations and Art
* Fictorum Weekly Development Update 1 - Animations, Characters, and Spells
* Big Day Yesterday
* Finally got a web page up and running, also an update
* Simple Randomized Player Start in UE4 in Blueprints
Difficulty

I just started and wanted to expand so i don't know much
Reese gives you the "Helmet of shame" i assume its the "baby mode" of the game though i have not played it
Easy mode is unknown
Medium mode offers quite the challenge but once you get the hang of using their buildings against them its managable
Hard mode is unknown
Nightmare is unknown

i don't feel like making an account so here's my calling card

```
                😐︎✌︎☼︎💣︎✌︎ 🕈︎✌︎💧︎ ☟︎☜︎☼︎☜︎

```
'Dschungeltal'-Karte (Krieg um den Atlas)

'Dschungeltal'-Karte*Gebietlevel: *73**
*Kartenlevel: *6**
*Gildenbuchstabe: *5**Reise zu dieser Karte, indem du sie im Templerlaboratorium oder einem persönlichen Kartenapparat verwendest. Karten können nur einmal verwendet werden.*Anschaffung*
*Stufe: *73**
ANSCHAFFUNG DEAKTIVIERT*Verkaufspreis*
1x Scroll Fragment*Verschiedenes*
*Gegenstandsklasse: *Karten**
*Metadata ID: *Metadata/Items/Maps/MapWorldsJungleValley**

DschungeltalKartengebiet

*Grüne Schutzdächer hüllen die Welt in Dunkelheit.*Datei:'Dschungeltal'-Karte (Krieg um den Atlas) area screenshot.jpg
Fictorum Wiki

Welcome to the Official *Fictorum* Wiki
the Official *Fictorum* compendium by the players, for the players.
We are currently maintaining 312 pages (47 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

Videos

Videos

File:Upsell.JPG

Featured Images
Featured Images

mw.loader.load('ext.slideboxlightshow');*

*Fictorum* Links
Little Nightmares Links

Developer LogOfficial pageSystem RequirementsRelease Date

*Fictorum* Wiki
*Fictorum* Wiki

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Runes

Chain Reaction

Concentrate

Magic's Reach

High Explosive

High-impact

Multi-shot

Manifest

Persist

Pierce

Slow

Spread

Stun

Volcanic

Glacial

Lodic

Zorric

Story
You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum.

As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

Read more...

Gameplay
Fictorum is an action RPG featuring customizable, dynamic spell-casting. Demolish your surroundings with legendary magic. Dynamically improve your spells with a spell-shaping system. Traverse a world shattered by magic on your mission of vengence. Find powerful items and new spells to increase your immense power. Discover the impact that you left on the world.

Read more...

Scraping Bottom Games
Fictorum is the lovechild of Chip Flory and Greg Curran, two high school buddies turned college roommates turned longtime friends. Both are passionate about video games, and started playing them pretty much right after they got that whole walking thing down. The whole project came to be in March of 2015, shortly after the announcement from Epic that the Unreal Engine 4 is now free to use.

After a long campaign in Divinity: Original Sin together, Greg mentioned to Chip that he wanted to try making video games instead of just playing them, and Chip followed suit.

Read more...
Dev Log
'Basilika'-Karte (Blight)

'Basilika'-Karte*Gebietlevel: *80**
*Kartenlevel: *13**
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Fictorum Update 26 - Latest Alpha Changes

This page is one of the Dev Logs for the Fictorum development track as published by Scraping Bottom Games.

## Contents

Hey spell-casters! We haven’t had as much time to work as we would’ve liked in the past two weeks; Labor Day weekend in the US coupled with family visits and following up on our physical rewards to Kickstarter backers slowed us down a bit, but that doesn’t mean we didn’t get another build out for all of our backers to enjoy! That said, we’ve been working on some really great stuff that is not quite ready to show off yet that will be making its appearance in-game soon, most likely by our next update.

### 8.2.364 patch notes

New Map
A new event has been added detailing a fertile valley that has somehow escaped most of the horrors of the cataclysm.

## Balancing Changes

* Marksmen will now strafe
* Later regions have a higher chance of having more difficult enemies spawn
* Later regions have a higher item drop rate
* Storms on the world map now move more slowly
* Total Slow amount has been recalculated and is now based on a logarithmic function instead of linear
* There is now a “Spell Pity” loot tracker that will generate more spells to drop if it’s been a while since your last spell drop.
* Corrupted Liches’ health has been slightly reduced.

## Bug Fixes and Minor Improvements

* New screams/aggro noises
* Various improvements to the map
* Mouseovers will properly display when hovering over essence icons
* Border of stamina bar now matches health and mana bars
* Frost auras are now properly destroyed on death
* Fixed infinitely level loading bug
* New shaping cursor in the shaping menu
* Rune color will properly update during drag/drop events
Fictorum now on Kickstarter and Steam Greenlight

This page is one of the Dev Logs for the Fictorum development track as published by Scraping Bottom Games.

## Contents

Howdy spellcasters! Scraping Bottom Games is thrilled to announce that, after 15 months of development, Fictorum is now live on Kickstarter and Steam Greenlight! Additionally, we’ve made improvements to storm-type spells and have an awesome new main character marker for our world map.

### FICTORUM KICKSTARTER AND STEAM GREENLIGHT!

We’re very excited to share our hard work with the video game community in what we hope will be a successful crowdfunding campaign. The team has put in overtime to get the game looking and running great, capturing in-game and developer interview footage, and writing the Kickstarter page. We’re simply stoked with how everything turned out and to get started with our campaign.

We also launched our Steam Greenlight simultaneously. Be sure to check us out on there as well!

### Storm-Type Spells Overhaul

We’ve shown GIFs and videos of storm-type spells before, but they’ve been really inconsistent in their function and using piecemeal graphics and sounds. Chip spent some time cleaning these up and officially implementing them; the latest version of our alpha now has unique spell tomes that give you the power to reign down the elements on your enemies! The powerful spells require a massive mana pool to cast and, currently, don’t allow for spell shaping.

### World Map Improvements

Leif designed an awesome new map marker for the Fictorum. The hooded magician statue has an eerie and ancient look to it, and we love it!

Chip added some particle and lighting effects to it on the world map.

### Let’s Play Fictorum

We received over 50 requests for alpha copies of Fictorum in response to our closed alpha announcement we made last week and we couldn’t be happier with the resulting feedback, bug reports, and genuine enjoyment of Fictorum that we got in return. Thank you to all of you who participated!

* Anno
* Deivid
* DigitalDrew92
* Grudar #1
* Grudar #2
* Kenshin
* Lunchboxx45
* Mcfluffers
* MiBu
* Mitch the Mage
* Neodyinamite
* Spumwack
* Woodrow
* Vesperacit #1
* Vesperacit #2
* Vesperacit #3
* Zooie
* Zulkirs

### Launch Party!

We’ll be hosting a launch party on our Twitch stream tonight (June 21) at 8pm PDT! Come have a beer with us to celebrate this milestone.

### Coming Weeks

As we currently have a stable build with all of the core systems complete, this is a fine time to put development on hold so that we can focus on interacting with our community. Over the next month, we’ll be writing up a few new articles fully detailing some of our major features.
Sandbox

Welcome to *Fictorum* Wiki
the *Fictorum* compendium by the players, for the players.
We are currently maintaining 312 pages (47 articles).

Please feel free to contribute by creating new articles or expanding existing ones.

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*Fictorum* Links
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Official pageSystem RequirementsRelease Date

*Fictorum* Wiki
*Fictorum* Wiki

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.

Runes

Chain Reaction

Concentrate

Magic's Reach

High Explosive

High-impact

Multi-shot

Manifest

Persist

Pierce

Slow

Spread

Stun

Volcanic

Glacial

Lodic

Zorric

Story
You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum.

As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

Read more...

Gameplay
Fictorum is an action RPG featuring customizable, dynamic spell-casting. Demolish your surroundings with legendary magic. Dynamically improve your spells with a spell-shaping system. Traverse a world shattered by magic on your mission of vengence. Find powerful items and new spells to increase your immense power. Discover the impact that you left on the world.

Read more...

Scraping Bottom Games
Fictorum is the lovechild of Chip Flory and Greg Curran, two high school buddies turned college roommates turned longtime friends. Both are passionate about video games, and started playing them pretty much right after they got that whole walking thing down. The whole project came to be in March of 2015, shortly after the announcement from Epic that the Unreal Engine 4 is now free to use.

After a long campaign in Divinity: Original Sin together, Greg mentioned to Chip that he wanted to try making video games instead of just playing them, and Chip followed suit.

Read more...
Dev Log
Fictorum Wiki/Flex section

Videos

Videos

File:Upsell.JPG

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*Fictorum* Links
Little Nightmares Links

Developer LogOfficial pageSystem RequirementsRelease Date

*Fictorum* Wiki
*Fictorum* Wiki

To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
	+ If you are unsure of what to do or how to create a page, search for a few articles on the same topic and see what they look like. You can always view the source code in a wiki and learn from what others have done.
	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.
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Sandbox/Bottom section

Runes

Chain Reaction

Concentrate

Magic's Reach

High Explosive

High-impact

Multi-shot

Manifest

Persist

Pierce

Slow

Spread

Stun

Volcanic

Glacial

Lodic

Zorric

Story
You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum.

As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

Read more...

Gameplay
Fictorum is an action RPG featuring customizable, dynamic spell-casting. Demolish your surroundings with legendary magic. Dynamically improve your spells with a spell-shaping system. Traverse a world shattered by magic on your mission of vengence. Find powerful items and new spells to increase your immense power. Discover the impact that you left on the world.

Read more...

Scraping Bottom Games
Fictorum is the lovechild of Chip Flory and Greg Curran, two high school buddies turned college roommates turned longtime friends. Both are passionate about video games, and started playing them pretty much right after they got that whole walking thing down. The whole project came to be in March of 2015, shortly after the announcement from Epic that the Unreal Engine 4 is now free to use.

After a long campaign in Divinity: Original Sin together, Greg mentioned to Chip that he wanted to try making video games instead of just playing them, and Chip followed suit.

Read more...
Dev Log
Fictorum Wiki/Bottom section

Runes

Chain Reaction

Concentrate

Magic's Reach

High Explosive

High-impact

Multi-shot

Manifest

Persist

Pierce

Slow

Spread

Stun

Volcanic

Glacial

Lodic

Zorric

Story
You are a powerful wizard of a forbidden magical order, the Fictorum, with the unique ability to shape and master all schools of magic. Stretching the limits of your power, you have survived your own execution at the hands of the Inquisition, a sprawling theocratic empire bent on eradicating all Fictorum.

As the last of your kind, you will shatter the Inquisition as vengeance for your exterminated order, as well as anyone else who dares to stand in your path.

Read more...

Gameplay
Fictorum is an action RPG featuring customizable, dynamic spell-casting. Demolish your surroundings with legendary magic. Dynamically improve your spells with a spell-shaping system. Traverse a world shattered by magic on your mission of vengence. Find powerful items and new spells to increase your immense power. Discover the impact that you left on the world.

Read more...

Scraping Bottom Games
Fictorum is the lovechild of Chip Flory and Greg Curran, two high school buddies turned college roommates turned longtime friends. Both are passionate about video games, and started playing them pretty much right after they got that whole walking thing down. The whole project came to be in March of 2015, shortly after the announcement from Epic that the Unreal Engine 4 is now free to use.

After a long campaign in Divinity: Original Sin together, Greg mentioned to Chip that he wanted to try making video games instead of just playing them, and Chip followed suit.

Read more...
Dev Log
Fictorum Update 21 - Level Load Time Reduction, Seattle iFest, and New Buildings

This page is one of the Dev Logs for the Fictorum development track as published by Scraping Bottom Games.

## Contents

Hey there, magic-user! We’ve gotten a tremendous amount of work done since our last post and we’re very pleased with how much better Fictorum is performing. In this post, we’ll be talking about the reduction to our level load times, Seattle iFest, and a few new structures.

### Level Load Time Reduction

One of the biggest complaints that we’ve had about Fictorum is the level load times, which were almost a full minute. We were gamers before we became game developers, and we know firsthand how it can be infuriating to players and detrimental to game flow when it consistently takes that long to set up a new level.

Greg implemented a different process of loading levels within the Unreal Engine 4 (level streaming), which reduced our 30+ second load time to 2-5 seconds(!!!). This is a massive improvement to the playability of Fictorum and, as developers, we are relieved to have resolved our game’s biggest complaint!

### Seattle iFest

For those of you in the Seattle area (or dedicated jet-setters), the Scraping Bottom Games team will have a booth at the Seattle iFest this Saturday, May 14th from 10:30 AM-4:30 PM! If you’re nearby, we’d love to meet some of our community face-to-face and play the latest build of Fictorum—We’ll write another post with more details later this week. Hope to see you there!

### Lumber Mill and Tavern Progress

Leif has continued his progress on the game’s structures. The lumber mill is the latest addition to our procedural-generated towns.

Here’s a quick destruction demo in-game:

He’s also nearly completed the tavern—We can’t wait to throw this in-game!

### Coming Weeks

We’ll be hosting another Twitch stream on Tuesday, May 17th at 8pm PDT. Come check out how Fictorum is progressing!

Our plan for development over the next few weeks will be to continue polishing and adding level and text-based content, and to work out all remaining bugs from the switch to level streaming.
Fictorum Update 23 - Fictorum Entering Closed Alpha, New Main Character

This page is one of the Dev Logs for the Fictorum development track as published by Scraping Bottom Games.

## Contents

Hey spellcasters! We’ve made huge strides to bring Fictorum to a playable state in the past few weeks, which is why were are sending it out this week to streamers, YouTubers, and the press! We’re really excited to be at this point with Fictorum with our Kickstarter just two weeks away!

### Sharing the Fictorum Alpha Build!

We are so proud to announce that after 15 months of hard work, Fictorum is now ready to be sent out to the video game community!

If you are a member of the press or have an established YouTube channel, Twitch channel, blog, website, or similar medium and would like an alpha copy of our game, please email us directly at scrapingbottomgames@gmail.com. Please read our page with details on creating content with Fictorum, and keep in mind that we can’t guarantee that everyone who requests an alpha copy will receive one.

### New Main Character

Meet our new main character! Notice his partially corrupted face, eye, and arm (lingering gift from his attempted execution). Our character modeler, Azima, went above and beyond to create this amazing character for us and we are thrilled with him! Chip fired up Maya after a long time away in order to build the life-like cloth movement using APEX cloth.

### Short Gameplay Video

Chip spent some time recording and editing this short three-minute gameplay video so that we can use it to introduce our game. He’s pretty happy with the outcome!

### Tutorial Improvements

The tutorial is now better looking and clearer. Text in the level now has a nifty burning red and black effect to it, and we also added a video showing spell shaping with a portal effect.

### Tavern Fully Implemented

We spent some time filling out Leif’s tavern with some furniture and adding destruction to it. We figured we’d take you on this tavern’s final tour.

### Coming Weeks

We’ll be hosting another Twitch stream on Tuesday, June 15th at 8pm PDT. Come check out how Fictorum has progressed!

Development will take a backseat for the next few weeks so that we can be prepared for our Kickstarter campaign launching on June 21, 2016. Be sure to mark your calendars—Our next blog post will be announcing the campaign going live!
The Gameplay

The gameplay of Fictorum is diverse, based on the manipulation of magic.

## Demolish your surroundings with legendary magic

Become the wizard that you’ve always wanted to play—Wield awe-inspiring magic with explosive impacts that will send your enemies flying and shatter structures into rubble with a single, well-placed spell.

## Dynamically improve your spells with our spell-shaping system

Shape a spell towards any of the available runes to amplify specific properties of any spell. Mastering this system will allow you to turn a fireball into a high-explosive cluster bomb, or a basic ice blast into a leaping ball of frozen doom! And these customizations aren’t set—you can constantly reconfigure your runesets and spells.

## Traverse a world shattered by magic on your mission of vengeance

Progress through our randomly-generated world map, as you search for the Grand Inquisitor, to avenge your massacred order. Conflict is rampant throughout the world, and many locations have difficult choices to make—will you choose to fight your way through a fortified town, potentially finding new equipment, or will you take the path of least resistance, saving your strength for the battles to come? Do you investigate a local execution or use the opportunity to loot valuables in the nearby town? The choice is yours.

## Find powerful items and new spells to increase your immense power

Each location has opportunities for encountering new spells and equipment that increase your magical potency and keep you safe. You can also trade magical essence that you find for new equipment, or use it to enchant the armor, spells, or runes that you already possess, further enhancing your capabilities.

## Discover the impact that you left on the world

Once your journey is over, your story is retold by the Chronicler Santheocles. Judging from your actions and choices, your exploits are cataloged, and titles are awarded according to your worth and skills. Were you well-known for your prowess in fire magic and duly titled “The Inferno?” Perhaps you took a few too many arrows in your quest, and are appropriately given the moniker “The Pincushion.” Depending on the outcome, obtaining a new title may unlock a new starting title for your next playthrough, granting you access to a new loadout of items and abilities!
The City's Story

**The City's Story** is a hidden story told through collectible books strewn throughout The City in Submerged.

## The Story

According to the books, the world was once bright and heavily populated. Humanity built planes and cars, and populated the entire planet with mega cities. Over time, the populations grew larger and larger, and the sun began to blot out, covered in clouds. After the first rains, humanity continued to grow. Soon, a storm began that would last hundreds of years. The waters rose and covered the earth. Lightning struck the bottom of the ocean, and even more water bubbled forth.

With the sea floor cracked, a new, green life came to the surface, and began to attack humanity. Humans fled, and the last big city left from the rains was slowly taken over. For years, the water levels would rise, fall, and rise. Humanity barely survived, while the few people left in the last city became one with the new green lifeform as the wildlife had years before.

The world is now entirely covered in water, save for the last great city, and few sparse raise platforms where humanity struggles to survive.
Submerged Wiki

Welcome to the Submerged Wiki,the Submerged compendium by the players, for the players.
We are currently maintaining 372 pages (21 articles).

Submerged is an upcoming indie adventure game in development by Australian developer Uppercut Games. Submerged will launch on the Playstation 4, Xbox One, and PC. Submerged is a non-combat adventure game, featuring a beautiful environment powered by Unreal Engine 4.

Uppercut Games releases award-winning game Submerged to Steam and consoles
A Rare Look At A Post-Apocalyptic Game That Isn't Violent
New adventure game Submerged arrives on PS4, Xbox One and PC next week
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To write a new article, just enter the article title in the box below or in the search box at the top of the page.

* **Adding content**
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	+ An edit doesn't have to be massive; if you feel you don't want to create whole articles, then just fixing spelling errors and broken links is enough.