Class Feats (Wizard)

## List Of Class Feats

Auxiliary Magic -LCF-

*Prerequisites: 3rd Level, Magical Research I*

If you finish a short rest, you can replace one prepared spell with one unprepared spell from your expanded spell list.

High Magic -GCF-

*Prerequisites: 22nd Level, Spellcasting IX*

You now have two 6th level spell slots instead of one, and you now have two 7th level spell slots instead of one.

Limited Spellcasting I -GCF-

*Prerequisites: 5th Level, Spellcasting I, Proficiency With One Type Of Weapon/Unarmed Fighting I*

You now have two 1st level spell slots instead of three, and you now have one 2nd level spell slot. You also learn one new spell that you have spell slots for from your freelancer spell list.

You also now have a pool of maneuver points which can hold a maximum of 6 points, and you learn three maneuvers. The actions of a creature can only be affected by one maneuver at a time. A number of maneuvers require creatures to make saving throws, and the saving throw DC for those is calculated as such:

**Maneuver save DC** = 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)

You regain all of your spent maneuver points when you finish a short rest or long rest. If you gain a level in this class, you can replace a maneuver that you know with a different maneuver.

*Restrictions: You must not have [Spellcasting II].*

Limited Spellcasting II -GCF-

*Prerequisites: 9th Level, Limited Spellcasting I*

You now have one 3rd level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

The maximum for your pool of maneuver points also increases to 9 points. You also learn one new maneuver.

Limited Spellcasting III -GCF-

*Prerequisites: 13th Level, Limited Spellcasting II*

You now have one 4th level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

The maximum for your pool of maneuver points also increases to 12 points. You also learn one new maneuver.

Limited Spellcasting IV -GCF-

*Prerequisites: 17th Level, Limited Spellcasting III*

You now have one 5th level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

The maximum for your pool of maneuver points also increases to 15 points. You also learn one new maneuver.

Limited Spellcasting V -GCF-

*Prerequisites: 22nd Level, Limited Spellcasting IV*

You now have three 1st level spell slots instead of two.

The maximum for your pool of maneuver points also increases to 18 points. You also learn one new maneuver.

Magical Discipline -GCF-

*Prerequisites: 22nd Level, Spellcasting V*

When you get this class feat, you choose a 6th level spell, 7th level spell, 8th level spell, and 9th level spell from your freelancer spell list. You can now cast each of those spells without expending a spell slot. You can only cast each of these spells in this way once before you must finish a long rest to do so again. If you gain a level in this class, you can replace one of these spells with a different spell of the same level from your freelancer spell list.

*Restrictions: You must not have [Spellcasting VI].*

Magical Research I -LCF-

*Prerequisites: 3rd Level, Intelligence Of 13 Or Higher, Spellcasting I/Pact Spellcasting I*

When you get this class feat, you choose two spells that you do not already know from any spell list. You must choose spells of 1st level or higher that you have spell slots for. These spells become part of an expanded spell list for you.

You then prepare up to half of the spells from your expanded spell list. You can now cast prepared spells in addition to spells that you already know.

If you finish a long rest, you can replace any number of prepared spells with any number of unprepared spells from your expanded spell list.

And if you gain a level in this class, you can replace the spells in your expanded spell list with spells that you do not already know from any spell list. You must still choose spells of 1st level or higher that you have spell slots for.

Magical Research II -LCF-

*Prerequisites: 5th Level, Magical Research I*

When you get this class feat, you choose two spells that you do not already know from any spell list, provided they are not already part of your expanded spell list. You must choose spells of 1st level or higher that you have spell slots for.

These spells become part of your expanded spell list. You then prepare up to half of the spells from your expanded spell list.

Magical Research III -LCF-

*Prerequisites: 9th Level, Magical Research II*

When you get this class feat, you choose two spells that you do not already know from any spell list, provided they are not already part of your expanded spell list. You must choose spells of 1st level or higher that you have spell slots for.

These spells become part of your expanded spell list. You then prepare up to half of the spells from your expanded spell list.

Magical Research IV -LCF-

*Prerequisites: 22nd Level, Intelligence Of 15 Or Higher, Magical Research III*

When you get this class feat, you choose four spells that you do not already know from any spell list, provided they are not already part of your expanded spell list. You must choose spells of 1st level or higher that you have spell slots for.

These spells become part of your expanded spell list. You then prepare up to half of the spells from your expanded spell list.

Spellcasting I -GCF-

*Prerequisites: 1st Level, Arcane Initiate*

When you get this class feat, you choose one of the following spell lists: bard (along with sorcerer), cleric (along with paladin), druid (along with ranger), or wizard (along with artificer). The spells from the chosen spell list become part of a freelancer spell list for you.

You now have three 1st level spell slots, and you learn three spells that you have spell slots for from your freelancer spell list. You regain all of your expended spell slots when you finish a long rest. If you gain a level in this class, you can replace a spell that you know with a different spell that you have spell slots for from your freelancer spell list.

*Restrictions: You must not have [Pact Spellcasting I].*

Spellcasting II -GCF-

*Prerequisites: 3rd Level, Spellcasting I*

You now have two 2nd level spell slots, and you learn two new spells that you have spell slots for from your freelancer spell list.

*Restrictions: You must not have [Limited Spellcasting I].*

Spellcasting III -GCF-

*Prerequisites: 5th Level, Spellcasting II*

You now have two 3rd level spell slots, and you learn two new spells that you have spell slots for from your freelancer spell list.

Spellcasting IV -GCF-

*Prerequisites: 7th Level, Spellcasting III*

You now have two 4th level spell slots, and you learn two new spells that you have spell slots for from your freelancer spell list.

Spellcasting V -GCF-

*Prerequisites: 9th Level, Spellcasting IV*

You now have two 5th level spell slots, and you learn two new spells that you have spell slots for from your freelancer spell list.

Spellcasting VI -GCF-

*Prerequisites: 11th Level, Spellcasting V*

You now have one 6th level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

*Restrictions: You must not have [Magical Discipline].*

Spellcasting VII -GCF-

*Prerequisites: 13th Level, Spellcasting VI*

You now have one 7th level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

Spellcasting VIII -GCF-

*Prerequisites: 15th Level, Spellcasting VII*

You now have one 8th level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

Spellcasting IX -GCF-

*Prerequisites: 17th Level, Spellcasting VIII*

You now have one 9th level spell slot, and you learn one new spell that you have spell slots for from your freelancer spell list.

Unique Research -LCF-

*Prerequisites: 9th Level, Magical Research I*

When you get this class feat, you choose one spell from your expanded spell list. While you have that spell prepared, you can cast it, without expending a spell slot. You can only cast that spell in this way once before you must finish a long rest to do so again.

If you replace that spell from your expanded spell list, you must choose a different spell from your expanded spell list for the effect of this class feat.