Lunar Magiks

## Thaumaturgy of Lunar Magik

Spell cost is 5 motes of mana times spell level and the spells DC's are normal spell DC's + 5. Spells from this list bypass all but Damage Resistance/Epic. A caster must have at least a +4 talent to cast these spells. Any magic class with a connection to moons can learn the spells from a source.

These spells consumed more energy than normal, if you have no mana to spend, you burn 5 instead of 3 times the cost in hit-points. If you die from this you are unwound at a magical level and can not come back.

## **1st Level Spells**

-(***Moonshadow***): The caster become invisible by using the powers of both the ethereal and shadow planes. Attacking breaks this invisibility however it is immune to the effects of *See Invisibility* Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***Moon Bolt***): Send a magical bolt of ethereal moon fragments bound by shadows slamming into the target. The bolt is a ranged attack that dealing crushing damage to the target equal to the casters level every round and and equal amount of shadow damage for 2d4 rounds, reflex save negates number of rounds in half. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: 2d4 rounds.

## **2nd Level Spells**

-(***Moon Fragment***): Fling a piece of the first moon at your opponent forming the shard to your needs. The shard deals 1d8 per level of points of damage as a ranged attack and may be slashing, piercing or bludgeoning. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: Instant

- ***(Shadowlight***): Shroud an area in a darkness that allows a number of people equal to the half the casters level to see as though they are on the ethereal plane while the rest are treated as though they are in *Deeper Darkness*. Range: Medium (50ft + 10ft per level); Area: Single Target; Duration: 2 rounds per level.

## **3rd Level Spells**

-(***Ethereal Wall***): The caster and a number of creatures equal to 1 for every 3 levels the caster has may pass through the wall touched for the duration of the spell. The wall is solid for those not chosen by the caster. Range: Touch; Area: 10ft by 10ft by 5ft thickness per caster level; Duration: 1 rounds per level.

-(***Moon Fragmentation***): Launch a condensed lunar fragment to your enemies, where it detonates on impact. The explosion deals 1d4 points per level of crushing damage. A reflex save halves this damage. Range: Medium (50ft + 10ft per 2 level); Area: 10ft square per 2 levels; Duration: Instant

-(***Moon Armor***): A powerful enchantment of ethereal and shadow magiks grant the caster a 35% miss chance from physical and magikal attacks. Range: Self; Area Personal; Duration; 24 hours.

## **4th Level Spells**

-(***Moonshade***): The caster become invisible by using the powers of both the ethereal and shadow planes. Attacking and spellcasting does not break this invisibility and it is immune to the effects of *See Invisibility* Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***Lunar Pull***): Send powerful pulling force drawing enemies towards the caster. Enemies must succeed a reflex save or be pulled to the 5ft in front the caster. Range: 30ft; 30ft cone; Duration: Instant

-(***Hand of Glorious Shadow***): Unleash a darkening wave of moon shadows from you, hiding you in darkness. This 30ft radius circle is treated as deeper, darkness but the caster can see in this darkness. Range: 30ft; Area: 30ft diamter; Duration: 1 round per 2 levels

## **5th Level Spells**

-(***Moonghost***): The caster become invisible by using the powers of both the ethereal and shadow planes. Attacking breaks this invisibility however it is immune to the effects of *See Invisibility* and *True Seeing.* Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***Moon Familiar***): This spell summons a miniature moon that fires 1 attack for every time you make one at the same targets you strike. This ranged touch attack does 1d6 per 4 levels of crushing damage. It can be cast on another person. The Moon Familiar uses your casting modifier as an attack bonus. Range: Touch; Area: 4ft; Duration: 1 round per 2 levels.

-(***Moon Fall***): Send a falling miniature moon slams into an enemy. This attack engulfs a single target as a ranged touch attack, dealing 3d8 crushing damage per 3 levels per round and knocking the target to the ethereal for 1d8 rounds, a fortitude halves this damage and prevents them from being sent to the ethereal. Range: Medium (50ft + 10ft per 2 levels); Area: Single Target; Duration: 1 round per 4 levels.

-(***Tidal Shadows***): Send out a wave of shadows from your body pushing enemies back 5ft per 4 levels. If they fail their reflex save, they are also stunned. Range: Self; Area: 30ft diameter; Duration: Instant; Casting Time: Immediate.

## **6th Level Spells**

-(***Vale Torrent***): This spell unleashes a torrent of pure shadow and ethereal energy as a ranged touch attack; dealing 25 points of cold and shadow damage per 2 levels when cast as a standard action or 35 when cast as a full round. This spell costs 1.5 times the normal amount of mana when cast as a full round. Fortitude halves damage. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: Instant

-(***Vale Shift***): This spell allows the caster to shift between the ethereal and shadow planes or the material plane as a standard action. Range: Personal; Area: Self; Duration: 1 round per 2 levels

-(***Heart of the Moon***): Open a portal to your own personal hollow moon, the first casting determines what your moon is like, every other casting opens the door way to your plane. This spell functions as *Create Demiplane, Greater* except that you must cast this spell to open the door way. This plane may be accessed from any other plane, and the caster and his guests do not need to sleep in the plane. Is also connected to the Ethereal Way and the Shadowed Path. Range: 20ft; Area: 10-20ft doorway; Duration: Permanent

-(***Vale Armor***): Increase the amount of shadow and ethereal energy in your *Moon Armor* increasing the miss chance to 65%. Range: Personal; Area: Self; Duration: 1 round per level

## **7th Level Spells**

-(***Lunar Dust***): Spray out fine microscopic dust particles that blind and confuse those caught within. The must make a fortitude and will save if they are within the effect. If they fail the fortitude save they are blinded. If they fail their will save they are confused. Range: 25ft; Area: 25ft Cone; Duration: 1 round per 2 levels.

-(***Moon Fall***): Call down a single tiny moon, crushing and darkening the area around a single target. The meteor strikes a target, a ranged touch attack, in 3 rounds dealing 1d12 crushing damage and darkening the 10ft radius area in true darkness for 1 round per 3 levels, reflex save negates the damage. Range: Long (100ft + 25ft per 2 levels); Area: Single Target; Duration: See Text

-(***Asteroid Field***): Summons a swirling field of asteroids that strike enemies, an attack role, within 30ft of you. When they strike an enemy, they deal 1d8 points of bludgeoning damage per caster level, lasting for 5 rounds, attacking every enemy within range every round. Range: Personal; Area:

30ft; Duration: 5 rounds

-(***Lunar Body***): Summon pure ethereal and shadow matter into your form, becoming a shadowed ethereal elemental temporarily. You gain cold immunity, negative energy resistance 20, your attacks deal an extra 3d6 of cold damage, and any lunar magik spell casts as though it is 3 levels higher. You dim light as darkness until 30ft and one step up every 30ft after that. You also gain the ability to phase through walls or similar objects. Range: Personal; Area: Self; Duration: 1 round per 2 levels.

-(***Lunardust Images***): Summon 1d6 images of yourself that have a quarter of your hit points. These images are composed of moon dust and have DR 5/Fire and will duplicate any Lunar Magik spell cast in the rounds they exist. This is the only thing they can do, these duplicate spells only deal a quarter of the normal damage. You have to make one attack for all the images and if the target fails the save against your spells, the are considered to fail against your images. The images appear within 30ft of you and will remain there until the spell is dismissed or it ends. Range: Personal; Area: 30ft; Duration: 1 round per 4 levels.

## **8th Level Spells**

-(***Between Moons***): Summon a pocket of deep space in a local area. Enemies within 30ft of the center of the spell find themselves without oxygen and subjected to crushing and cold damage. Every round that targets are in the space pocket, they can not breathe and take 1d12 crushing and 1d12 cold damage per 2 caster levels every round without a save. Also, movement speed is reduced to no movement without something to propel on. Range: Close (25ft + 5ft per 2 levels) Area: 30ft; Duration: 1 round per 2 levels

-(***Suspend Gravity***): Suspend graivty in a local area around you, changing it so it either has no gravity, increased gravity (all carrying capacity is multiplied by your talent modifier or lower) or reversing the gravity. This change lasts until the spell ends or you dismiss it. Range: 30ft centered on self; Area: 30ft; Duration: 1 round per level

-(***Ethereal Fold***): Cause one everything within a 60ft diameter of the caster to transfer into the Ethereal Plane for 1 round per 2 levels of the caster. Unwilling targets must succeed at a fortitude save or be shifted anyway. Range: Personal; Area: 60ft Diameter; Duration: 1 round per 2 levels

-(***Shadow Barrier***): Summon a wall of shadow so dark and cold that deals 3d12 points of cold damage to those within 5ft as their supernatural chill radiates from darkness, which blocks even *True Sight*. Any creature who enters the wall must succeed a will save or take 12d12 points of damage and becoming confused. Range: Long (100ft + 25ft per 2 levels); Area: 1 20ft by 20ft by 5ft thick section of wall per level; Duration: 1 round per level

-(***Moonphantom***): The caster become invisible by using the powers of both the ethereal and shadow planes. Attacking and spellcasting does not break this invisibility and it is immune to the effects of *See Invisibility* and *True Sight*. Range: Personal; Area: Self; Duration: 1 round per 2 levels.

## **9th Level Spells**

-(***Shadow Storm***): Summon and control a confusing storm darkness that blinds, confuses and traps enemies within the area. Each round you concentrate on the spell allows the storm to build. Each effect occurs on all subsequent rounds. When you end your concentration the spell persists at the last effects it had for 2 more rounds before dissipating as quickly as it appeared. A will save halves damage and negates blindness, confusion and trapping. The first round that you cast this spell the storm is summoned as clouds darkness swirling around, anyone within the storm must make a will save or be blinded for 2d10 rounds, and if the make the save, still can not see while within the area. The second round begins the black mist of confusion, confusing those that failed their save. The third round begins with a black gel trapping those in the mist upon a failed reflex save. On the fourth round, the those that failed the will save are paralyzed as long as the spell continues. On the fifth round and all subsequent rounds up to 10 rounds, the caster must spent an additional 27 mana to continue the spell, every round it is continued requires concentration. Range: Long (100ft + 25ft per 2 levels); Area: 60ft; Duration: 4 rounds, up to 10 rounds with concentration, with 2 more rounds once the spell ends; Casting Time: Full Round action and concentration

-(***Moonspectres***): The caster and a number of targets equal to 1 for every 4 levels become invisible by using the powers of both the ethereal and shadow planes. Attacking and spellcasting does not break this invisibility and it is immune to the effects of *See Invisibility* and *True Sight*. Range: Touch; Area: See Text; Duration: 1 round per 2 levels.

-(***Ethereal Eclipse***): Create an area of *Deeper Darkness* in a single swath. Range: Long (100ft + 25ft per 2 levels); Area: 1 mile; Duration: 1 round per 3 levels.

-(***Shadowmeld***): Meld into the shadows and become intangible to all attacks and perceptions. You may display yourself on the wall, ceiling, floor or other object, granting you a bonus to intimidate equal to your level. Lunar Magiks can still be cast in the form. Range: Personal; Area: Self; Duration: 1 round per 2 levels

-(***One with the Moons***): Upon casting this, your mind and body meld with that on ancient moons. You gain the effects *Freedom of Movement* and *True Seeing*, you do not age and can not be aged magically. You do not need to breathe, eat, or sleep. Furthermore you are immune to charm, compulsion, sleep, daze, fear and stun effects. Also you get a +10 to all Stealth and Sense Motive checks. Additionally you gain immunity to negative energy and cold damage, and all Lunar Magik spells are cast as spell level times 5 instead of 6. This spell costs 10% of the users mana. When the spell was ends, the mana is returned. Range: Personal; Area: Self; Duration: 1 day per level. Casting Time: 1 hour

-(***Lunar Rebirth***): Call upon the new moons to force the revival of a dead creature, however, they are subjected to the spell *Reincarnate* but without the negative levels. They bare a silver and black entwining band along their arm and can only be subjected to this spell twice. Range: Close (25ft + 5ft per 2 levels); Area: Single Target; Duration: Instant Casting Time: 3 rounds

## **Mastery Spells**

-(***Ethereal Shadowkeep***): This spell costs 100 mana when cast. This mana is permanently gone from the casters total mana as long as this spell is active. Summon the powers of the ethereal and shadow planes to permanently engulf a location to be invisible and intangible unless the target has been invite by the caster as a full round action. The location is an area equal to 100 foot diameter per level and what objects within the area that are affected by this spell can be chosen by the caster. Range: Long (100ft + 50ft per 2 levels); Area: 100ft diameter per level; Duration: Permanent, unless dispelled or ended by the caster in a 1 hour incantation. Casting Time: 1 minute