recursal/Fanatic-Fandom huggingface dataset:
Wands Option 6Wa

You climb the stairs. They keep going, and going. You can see you are making progress upwards, however, when you look out of the arrow slits to the aether room beyond.

Option 6Wt: Keep going!

Option 6H: inspect the other tower to the left, across a sturdy bridge.

Option 6B: inspect the hedge in the back of the island, where there is a tunnel.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to chisel off part of the diamond tower

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6Ft

The desk has a beautifully illuminated parchment upon its polished wood surface. The calligraphy reads:

*Un sourire ne coûte rien et produit beaucoup / Il enrichit ceux qui le reçoivent / Sans appauvrir ceux qui le donnent.*

Above the page, a wand materializes.

***Apple:** a wand for those of purity and charm. It is a wood of knowledge, health and wholeness, happiness, beauty, trust, peace, goodwill, honesty, remembrance, and creativity. Apple's bearers are sincere and artistic, though their art may manifest in different ways. The wood of apple is pure, honest, light, and gentle, encouraging harmony and serenity; it often symbolizes good health and joy. Its bearers are often skilled in emoturgy, healing, and conjuration.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6J: Inspect the maze on the other side of the garden

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to rip up the artwork or poem

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7Mc

A peaceful fireworks display lights up the sky as you watch, each burst of light glittering in the air with its own unique shape before fading away. After a few minutes, a wand materializes in the air before you in a glowing halo of colored light.

***Cherry:** a wand for those who live in the moment. It is a wood of impermanence, sweetness, health, harmony, balance, splendor, continuance and new beginnings. The brief beauty of cherry's blossoms brings the wisdom of life's fragility, with tranquility and the promise of good things coming. Whether warriors or dancers or students, Cherry's bearers have much potential, and are defined by the choices they make.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7K: Inspect the winding, golden stairway, instead

Option 7J: Inspect the sunlit throne, instead

Option 7L: Inspect the obstacle course, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Break the bench in half. Hi-yah!

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5Wj

They are quality snacks, and the tea is still hot. Since the food does not disperse upon your tongue, you know it isn't just conjured. It tastes delicious.

Option 5Wc: Push the mirror orb down the groove to see what happens

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Take the orb to throw into a bonfire

Option 1N: Leave, attempting to steal the card and/or mirror orb to take with you
Wands Option 5Wo

The lack of gravity in the room makes it easy to drift around, propelling yourself by your will alone. The underside of this platform has several different paths connecting to it out of the tangle of knotted stone stairways, but unlike the topside, it feels like this is the proper "top" surface: it has a shallow reflecting pool and a comfortable cushion to sit upon, with a tray of snacks and waiting, steaming teacup. A little sign on the tray says in a rotation of languages, "Refreshments courtesy of Leylines."

Meanwhile, the mirrored orb is happily flowing through the webwork of the stone maze. You can see it randomly choosing branches in the paths, rolling and spinning along as though on a roller coaster.

Option 5Wk: Have a snack!

Option 5Wv: Wait for the orb to finish

Option 5Ws: Join the orb and follow it down the maze

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Take the orb to throw into a bonfire

Option 1N: Leave, attempting to steal the card and/or mirror orb to take with you
Wands Option 7C

Upon touching the runestone bearing the oil lamp, a tiny flame flickers to life over it, like a will-o-wisp. It dances in the air briefly before vanishing and then reappearing beside some stalagmites nearby.

Option 7Cw: Follow the will-o-wisp

Option 7A: Touch the Joy stone, instead

Option 7B: Touch the Focus stone, instead

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1N: Leave, attempting to steal the card to take with you
Cursed Heroes

**"Cursed Heroes"** is an episode of *Miraculous: Tales of Ladybug & Cat Noir*. Its world premiere will be on November 17, 2019 on Télé-Québec in Canada, Québec.

## Synopsis

Viperion, King Monkey, Bunnyx, Ryuko and Pegasus must challenge the 5 main heroes: Ladybug, Cat Noir, Rena Rouge, Carapace and Queen Bee akumatized in a group of "Cursed Heroes" Can they save these superheroes turned into supervillains?

## Characters

### Major Characters

* Marinette Dupain-Cheng/Ladybug/Princess Justice
* Adrien Agreste/Cat Noir/Cat Blanc
* Alya Césaire/Rena Rouge/Rena Rage
* Chloé Bourgeois/Queen Bee/Queen Wasp
* Nino Lahiffe/Carapace/Shell Shock
* Lê Chiến Kim/King Monkey
* Max Kanté/Pegasus
* Luka Couffaine/Viperion
* Future Alix Kubdel/Bunnyx
* Kagami Tsurugi/Ryuko
* Gabriel Agreste/Hawk Moth
* Nathalie Sancoeur/Mayura
* Akuma
Wands Option 6X

A large, beautiful writing desk awaits with an extra chair for a companion. Academic textbooks line the nearby bookshelf, but most prominent upon this desk are the stacks of envelopes, letter parchment, sealing wax, calligraphy quills, and inks. A perch nearby has a regal owl, diligently waiting for a letter to deliver. A beautiful quilt is draped over one of the chairs, each square embroidered with a different scene of friends and family.

A poem has been written on the letter before one of the chairs.

*Un sourire ne coûte rien et produit beaucoup / Il enrichit ceux qui le reçoivent / Sans appauvrir ceux qui le donnent.*

Over the stack of unwritten letters, a wand materializes and hovers in the air, waiting patiently.

***Ivy:** a wand for those of patience and determination. It is a wood of vigor and safety, inspiration, tenacity, endurance, friendship and community, communication, loyalty, luck, and prestige. It has a timeless, peaceful quality. Ivy's bearers are quite involved in their friendships and relationships, but are not overbearing, instead being a subtle and reassuring presence in others' lives. They may have a sharp tongue when speaking up for those they care about.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7X: Offer the owl one of the treats

Option 6T: Inspect the hearth and chairs, instead

Option 6U: Inspect the feast table, instead

Option 6V: Inspect the spa, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to scribble over the poem and rip up all the letters

Option 2A: Mock the owl

Option 1N: Leave, attempting to steal the card and/or wand to take with you
The Black Wave

This legendary creature is difficult to describe and comprehend, but it shows up in legends from around the world. It is also called the Sun-Eater by Solarials.

"The Wave" is the best way to describe this creature. It is a roiling, carnivorous, sentient mass of shadow that seeks only to destroy. Its tendrils are said to form gnashing wolf heads or sometimes draconic shapes, which seek to engulf and swallow up all light. There is much lore suggesting that it wishes to devour the sun and the moon, and that it is able to connect into our realm during full moons and especially during eclipses.

**It cannot be bargained with, and lore from all species agree that the only way to deal with it is to RUN and try to escape. Many feel if you can see it, then it is already too late to run away successfully.**

## Known Traits

This is one of the few creatures of the shadow realm that is **NOT weak to Radiant magic**. If anything, it tries to devour it. It is drawn to the life force or spirit essence of a person as food, though will readily maul and devour any physical body as well. Its primary method is to flood over its prey, enveloping them and tearing them apart body and spirit with the tendrils of wolf/dragon/monster heads that form briefly out of its undulating, shadowy mass. **Its defining trait is insatiable hunger**. It is always hunting, and will not stop, simply rolling across the landscape or even through the sky, chasing to devour the light.

The worst thing is: there seem to be multiple of them. It is unclear whether the Wave actively chooses to split itself like an amoeba, as its sentience can only be described as monstrously alien. It does not communicate, but those few who have been caught by it and escaped do describe a frightening intelligence surrounding them, eager to rip them apart.

They are said to be unkillable, but there are some who still seek to try (such as the Solarials of Muspelheim).

## Known Lore

This creature is mentioned in Chinese lore as Tiangou: a monstrous shadow dog enveloping the sun.

It is also mentioned in the Norse Ragnarok lore as Skoll and Hati, the wolves that seek to swallow the Sun and the Moon.

More information can be researched on these myths and others from around the world.
Wands Option 7Ks

The righthand path tunnels upward through the clouds and comes out at another split in the path.

Option 7Kw: go right again!

Option 7Kt: go left this time!

Option 7J: Inspect the sunlit throne, instead

Option 7L: Inspect the obstacle course, instead

Option 7M: Inspect the fireworks display, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to pry gold off of the steps

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 7Cw

The will-o-wisp takes you on a quiet journey around the lake, eventually leading you past a waterfall and through a vine-sheltered crack in the stone to an outcropping overlooking a valley of prosperous farms and peaceful forests. A pair of comfortable chairs await to take in the view, and a side table bears a light snack platter and tea; a sign in several languages simply says, *Refreshments compliments of Leylines.*

Option 7Cz: Enjoy the view

Option 7A: Touch the Joy stone, instead

Option 7C: Touch the Focus stone, instead

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Throw the wand into the lake

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 5Ws

The orb seems to match your speed as you flow together through the tangled web of paths. The loops, spirals, twists, and turns make a fun path to follow. Every time the paths branch, the orb flows seamlessly to whichever direction seems most fun. Around you, the room's golden glow is warm, and the flickering flames in the air make an interesting backdrop to your playful journey through the stone roller-coaster path.

Eventually, you reach the underside of the platform once more. Over the reflecting pool, a wand materializes in the air, waiting for you.

***Vine:** a wand for those joyful visionaries. It is a wood of creative inspiration, cunning, deception and illusion, vitality, rebirth, hidden mystery, endurance, regeneration, opportunity, connection, bounty, consciousness, eternity, and diversity. Vines, such as blackberry, can branch in new directions, so its bearers often excel at finding footholds and growing from wherever they are, and often seek a greater purpose and new opportunities.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Take the orb to throw into a bonfire

Option 1N: Leave, attempting to steal the card and/or mirror orb to take with you
Wands Option 6T

The large, warm hearth-fire has a pair of plush chairs nearby, with a coffee table shared between them. Elegant music is playing from somewhere, and an astronomy map fills the ceiling above. The polished mantle over the hearth is tastefully decorated with matching candelabra while a mirror reflects the rest of the comfortable lounge, and a lute rests beside one of the chairs. As you approach, a wand materializes over the little table, hovering in the air and waiting.

***Mahogany:** a wand for those well-rounded mages of sophistication. It is a wood of strength, resilience, new beginnings, strong bonds, inspiration, spiritual growth, energy, depth, and music. Mahogany is a balance of earth and fire, and sturdy enough to withstand lightning strikes. Bearers of Mahogany are practical but have a rich depth and a warm, welcoming energy, and can become excellent mentors.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6U: Inspect the feast table, instead

Option 6V: Inspect the hot spring, instead

Option 6X: Inspect the writing desk, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to trash the lounge

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6N

This room is dominated by a sturdy feast table and a crackling fire pit. Within the flames, shapes tease at your imagination. The walls are filled with bookcases, crates, barrels, and locked cabinets full of tools and potions and writing supplies. A large pet bed rests by the fire, awaiting an animal companion. Everything you could need is available, with space for company to join you.

As you enter the room, supplies from various corners swirl into the center of the room: a piece of parchment, bread, ink vial, and even a bit of fire merge together, manifesting into a wand that hovers over the room's sturdy rug.

***Chestnut:** a wand for those scholars who are multi-faceted. It is a wood of strength, abundance, courage, loyalty, and longevity, of foresight, intuition, empathy, and wisdom, and of wit, clarity, intelligence, and success. Chestnuts are known as the Bread Tree for their ability to provide all kinds of supplies and are integral to the tannin industry for dyes; they grow quickly and are sturdy trees capable of quick regeneration. Its bearers are known for their diplomacy, academic skill, integrity, and foresight in preparations: an air-earth duality.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6L: Inspect the workshop instead

Option 6M: Inspect the watch-tower instead

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Flip the table

Option 1N: Leave, attempting to steal the card, supplies, and/or wand to take with you
Wands Option 5S

As you approach the glass-filled archway of the elegantly dressed figures, a doorway appears in the wall beside it. Beyond is a beautiful lounge fit for a noble, with plenty of room for entertaining: it could easily host a regal party. The air is warm and carries enticing scents.

Option 6T: Nobility: a large hearth-fire with two cozy chairs

Option 6U: Generosity: a large feast table set with a luxurious meal

Option 6V: Purity: a hot spring bath

Option 6X: Patience: a shared writing desk

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the statues

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 6C

A clearing among the columns has a sunken pool worked into the marble floor. It is bathed in starlight and filled with dancing motes of magical light. Within the pool, a beautiful mosaic is hidden beneath the reflective water which shows nondescript figures performing acts of kindness: offering food to the hungry, shelter to travelers, lending books and tools, tending a garden with others, healing an animal. Some are enjoying feasts. A sense of elegance permeates each scene. The starscape above and the motes of gently bobbing, dancing lights are reflected in the water.

As you watch, large, sturdy lily-pads appear like stepping stones in the water. They last a few moments before another appears, and the first vanishes. One by one, they lead out across the pond in a slow dance, spiraling gently towards the pond's center.

Option 6Cs: wait until you can reach a lily-pad, and see if it will hold your weight

Option 6Ct: using the room's lack of gravity, float yourself above the water to follow the lily-pads

Option 6D: inspect the column-lined precipice, instead

Option 6E: inspect the balcony with scroll-cabinets, instead

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the pond

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 7J

This straight and clear stairwell leads up, and up, and up to a platform with a clear view of the sky and, far below, the stone bridge you entered the Fire chamber upon. A beautiful, cushioned chair awaits to allow any weary legs to rest, should someone opt not to simply fly all this distance. Away from the chair, at the edge of the platform, stands a crystal ball upon a pedestal. A wand materializes in the air before the crystal ball and hovers there, waiting for you.

***Laurel:** a wand for those of noble ambition. It is a wood of inspiration, insight, self-control, balance, confidence, moderation, intelligence, and immortality. Laurel's bearers are honorable, active, driven for glory, and are unafraid to speak up for themselves. They often have great skill in divination.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7K: Inspect the winding, golden stairway, instead

Option 7L: Inspect the obstacle course, instead

Option 7M: Inspect the fireworks display, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Push the crystal ball off the platform

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6Ct

Lifting off from the side of the pond, you join the wisps of light as you float along above the pool's surface. Strangely, you have no reflection in the pool, but are able to follow the slow dance of the line of lily-pads. Eventually, the stepping stones lead in a spiral to the center of the pond. The last lilypad appears in the center and is larger than the others, with a small fountain burbling at its center. A sweet honey scent fills the air.

A wand materializes above the gently gurgling fountain.

***Acacia:** a wand for those who are pure-hearted and gifted yet subtle. It is a wood of elegance, renewal, fortitude, love and affection and friendship, happiness, and joy, as well as a sense of security. Acacia often represents the endurance and immortality of spirit. Its users are compassionate and empathic to others' feelings, and strive to act with deliberation to create the best effect for their goal. It is often strong in binding spells.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6D: inspect the column-lined precipice, instead

Option 6E: inspect the balcony with scroll-cabinets, instead

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the pond

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6A

A broad stairwell descends straight down to a shallow reflecting pool, where a simple moisture-barrier ward prevents any harm to the books in the library. This circular room seems to serve as the base of the library tower. The stone walls alternate between windows overlooking different scenery, mirrors, and woodwind music instruments resting in alcove shelves. The central pool has a single cushion resting along its still waters.

Option 6Al: Sit on the pillow to meditate

Option 6Y: Inspect the bookcases up the spiral stair, instead

Option 4C: Inspect a different glass door of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to throw the instruments or pillow in the reflecting pool

Option 1N: Leave, attempting to steal the card and/or instruments to take with you
Wands Option 6Wn

You finally reach the glowing top of the tower: a clear, heavy slab of diamond with a hatch that unlocks as your card nears. As you climb out of the staircase into the top of the tower, you are granted a clear view of the whole room of Aether. The room itself is simply adorned with crystal benches that ring the lighthouse-like, windowed walls of the room, and in the center, there is a raised dais hosting a large shield carved of crystal as well. A chessboard sits before the shield, its pieces carved of violet-streaked wood.

As you approach the dais, a wand of the same wood materializes to hover in the air above the chessboard.

***Kingwood:** a wand for those persistent heroes with high willpower. It is a wood of clarity, focus, security, strength, and sincerity, like that of a diamond. Its bearers are bold, intuitive, spiritual warriors with a knack for all kinds of spells including healing, curses, shielding, divination, and offensive attacks.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6H: inspect the tower to the left, across a sturdy bridge.

Option 6B: inspect the hedge in the back of the island, where there is a tunnel.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 6W: Play nicely with the Chessboard

Option 1F: Knock over the Chessboard

Option 2A: Play with the Chessboard, moving the pieces against the game's rules

Option 1N: Leave, attempting to steal the card, wand, and/or chess pieces to take with you
Wands Option 5Ye

Reaching out with your own magical senses, you can confirm: yes, there is magic in EVERY direction. This is a very magical room. Nothing immediately seems dangerous, however.

Option 5X: Detect Magic with a pre-existing wand or other magic focus object

Option 5F: Elegance

Option 5G: Innocence

Option 5H: Charming

Option 5I: Serenity

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1N: Leave, attempting to steal the card to take with you
MD 7.A.

You decide to examine the Book of Lost Secrets. As you open the ancient tome, its pages rustle with the whispers of forgotten knowledge. The book reveals intricate illustrations and writings detailing the history of the hidden treasure and the significance of the mysterious symbol.

Within the pages, you find a passage describing a magical portal deep within the enchanted forest surrounding the castle. This portal, when activated with the enchanted amulet, leads to a mystical realm where the secrets of the treasure are said to be unveiled.

**What's your next step?**

8.A.1a.i.a.i.a.i) **Share the discovery with the group****:** Gather your friends and discuss the newfound knowledge, deciding on the best course of action together.

8.A.1a.i.a.i.a.ii) **Embark on a solo journey****:** Choose to venture alone into the enchanted forest and activate the portal, hoping to uncover the secrets of the hidden treasure.
Wands Option 7P

The snow crunches softly underfoot, the only sound accompanying you now. The flower itself seems to be real, a single daffodil, warded against the snow and growing happily despite its surroundings. Beyond, the dark tunnel stretches on like a looming presence. You think you spot another daffodil further down the tunnel, a glowing patch of yellow glinting against the black.

Option 8P: Go into the darkness!

Option 6R: Inspect the statue at the pool, instead

Option 6Q: Inspect the sunbeam statue, instead

Option 6S: Inspect the horse chariot, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to rip up the daffodil flower

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6M

The door to the watch tower seals securely behind you. A small spiral staircase winds its way up to the pinnacle of the tower, each step of the staircase measured and matched to your stride. At the top is a secure lighthouse style platform that grants a clear view of the sky and clouds and the bridges below. At the center, where a light would be, is a crystal ball. At your approach with the key-card, wisps of memories float to the surface of the crystal ball.

A wand materializes out of the air, hovering over the crystal ball.

***Pine:** a wand for those who are watchful scholars. It is a wood of longevity, observation, clarity, objectivity, balance and harmony, creativity, resourcefulness, precision, purification, and preservation. Its bearers are calm and quiet, but have great inner strength and willpower, and are often prosperous with strengths in divination and dispelling. Pine is a serene wood that symbolizes longevity and the wisdom of a broad, long-term perspective.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6L: Inspect the workshop instead

Option 6N: Inspect the small feast hall, instead

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try to knock the crystal ball through the windows

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7R

Whether climbing or "swimming" through the air, you flit up among the wind-taut sails. The webwork of climbing netting, sail ropes, and halyards rises like a little forest over the waves. At the very top of the main mast is a lookout post called a crow's nest; you can feel the breeze on your face. From here, you now see an ocean horizon, with islands and beautiful clouds that could inspire poetry. A spyglass rests on a small stool; as you enter the crow's nest, the spyglass rises up and morphs gracefully into a wand.

***Linden:** a wand for those who follow their dreams. It is a wood of grace, luck, love and friendship, prosperity, peace, justice, loyalty, and truth. Linden's bearers are usually altruistic and kindly protective of others, and are in tune with their heart; they make excellent poets and are often skilled in abjuration.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7W: Inspect the helm, instead

Option 7U: Inspect the warm forecastle, instead

Option 4E: Consider another area of the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6Wf

The chess pieces are smooth and beautiful, crafted by an artisan. They do not move on their own, however, so you are left to play both sides by yourself.

The wand of the same wood continues to hover in the air above the chessboard.

***Kingwood:** a wand for those persistent heroes with high willpower. It is a wood of clarity, focus, security, strength, and sincerity, like that of a diamond. Its bearers are bold, intuitive, spiritual warriors with a knack for all kinds of spells including healing, curses, shielding, divination, and offensive attacks.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6H: inspect the tower to the left, across a sturdy bridge.

Option 6B: inspect the hedge in the back of the island, where there is a tunnel.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Knock over the Chessboard

Option 2A: Play with the Chessboard, moving the pieces against the game's rules

Option 1N: Leave, attempting to steal the card, wand, and/or chess pieces to take with you
Wands Option 6L

The workshop is full of fascinating things that fill the tables and hang from the high ceiling, and areas stand ready for all kinds of experimentation: crafting stations, a writing desk, and a spell circle with a dueling mirror. The roof is a dome of glass letting in a clear stream of light, which glitters upon the metal projects suspended from the rafters and sparkles on the bottles of ink, ingredients, and other reagents. A small library fills one wall with topics of all kinds.

The door shuts behind you, blocking out any distractions. Before you, a wand materializes out of the air and hovers before you.

***Walnut:** a wand for discerning, patient innovators. It is a wood of knowledge, wisdom, clarity, focus, strength, observance, calm, and containment. The brain-like shape of the walnut's shell and its use in creation of inks readily links it to scholarly pursuits. Walnut is a duality of air and earth elements, providing confidence and the wisdom of discernment: recognizing what things are not good for you, and ridding yourself of them. Its bearers are neither fast nor sluggish, pacing themselves with deliberation, keeping a level head.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 6Lj: Experiment with the projects available

Option 6N: Inspect the small feast hall, instead

Option 6M: Inspect the watch-tower, instead

Option 4B: Inspect another area of the Air room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to destroy the projects and/or supplies

Option 1N: Leave, attempting to steal the card, supplies, and/or wand to take with you
Wands Option 6V

An archway leads into a bathhouse where an open-air hot spring awaits, steaming pleasantly. The pool is lit from underwater with a slowly-shifting set of colored lights, and a sweet honey-scent wafts in the air. Everything on the patio itself is practical: a simple woven basket to set things, a jug of water and cups for hydration, stools and woven lounge chairs to sit upon, and pegs with towels and robes waiting. Everything feels clean, private, and secure.

Option 6Vr: Dip your feet in the water

Option 7V: Take a bath!

Option 6T: Inspect the hearth and chairs, instead

Option 6U: Inspect the feast table, instead

Option 6X: Inspect the writing desk, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Throw a chair into the pool

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6G

After you meditate for a time upon the floating island in the sea of stars, two new cushions appear about 5' away before you. Both are black in color, but they hold different objects upon them.

Option 7G: a new cushion of shiny black satin with bold embroidery that shows duelists, magic incantations, and a family tree. Sitting atop it is a longbow etched with the flowing script of an ancient language; you hear whispers in a poetic rhythm in the air.

Option 7T: a worn cushion of woven, dark-hued tapestry whose patterns show medicines, protective magic, and three crones. Sitting atop it are a simple mirror that reflects you, and a pale, antique flute. You hear whispers of a singing elder in the air.

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to damage a cushion

Option 1N: Leave, attempting to steal the card and/or other items to take with you
Wands Option 5Yd

Reaching out with your own magical senses, you can confirm: yes, there is magic in EVERY direction. This is a very magical room. Nothing immediately seems dangerous, however.

Option 5X: Detect Magic with a pre-existing wand or other magic focus object

Option 5T: Nature's Crown: a platform of wildflowers split between summer growth and winter snow

Option 5U: Quest: a chariot waiting with a winged horse

Option 5V: Community: a platform with a large bonfire

Option 5W: Subtlety: an inverted platform with a stairway path that loops in and under itself

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to cause a cave-in

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 2U

After a few moments, you see a small, shadowy wraith emerge from the floor into the center of the room, in a convenient patch of shadow. It asks in French, "Que puis-je pour vous?"

Option 3P: Shriek in terror

Option 3E: Attack the wraith

Option 3V: Inform that you do not understand that language

Option 3J: Ask what this place is

Option 3M: Say you are here to buy a wand

Option 3G: Say you are here to buy a magical focus item for yourself

Option 3B: Ask about the cards

Option 3X: Ask about the bell

Option E: Excuse yourself and leave
Wands Option 8P

After crossing the dark snow drifts, you reach the next glint of warm light. Rather than a daffodil, however, it is a wand set in a small globe of warm light. Nearby, you notice a small 1' tall stone with the Fire alchemical symbol engraved upon it.

***Fir:** a wand for those who bring hope and light to the darkness. It is a wood of hope, truth, sincerity, perseverance, longevity, forthrightness, cleverness, and renewal, and also of the cycle of death and rebirth. Fir stands boldly against the cold and darkness, making it a symbol of hope and resilience that is sometimes called the Tree of Life. Its bearers are sometimes intimidating, but usually perceptive, friendly, and fair, and often have a knack for weather divination.*

Do you wish to accept this wand?

Option 6Z: Yes! I select this wand

Option 7F: Touch the Fire element stone, instead

Option 6R: Inspect the statue at the pool, instead

Option 6Q: Inspect the sunbeam statue, instead

Option 6S: Inspect the horse chariot, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to stomp on the daffodils

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7G

The newer cushion is made of shiny black satin, with bold embroidery that shows duelists, magic incantations, and a family tree. Sitting atop it is a longbow etched with the flowing script of an ancient language; you hear whispers in a poetic rhythm in the air. As you approach, a wand materializes out of the air and hovers above the cushion.

***Yew:** a wand for those with a deep, mysterious strength. It is a wood of transformation, of death and rebirth, of honoring ancestry, and of introspection and intuition and silence, but also of love, power, audacity, and regeneration. Also called the Tree of Life, Yew is a poisonous wood so caution should be taken when handling it. Its bearers are not timid nor mediocre, but are instead often cunning and fierce. It is often used for bows, spears, and to create poem staves to remember stories and incantations.*

Do you wish to accept this wand?

Option 6Z: Yes! I select this wand

Option 7T: Inspect the other, older meditation cushion

Option 4A: Consider another island in the Aether room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to graffiti the island

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 6Ia

Concentrating fully upon your detection spell, the seconds slowly slide by while your magical senses probe out to divine what kind of magic effects are around you. After about 30 seconds of concentration and looking around at all angles, you determine the following types of magic are nearby:

* Kinetics everywhere, which makes sense given the "lack of gravity." Might also be a trap.
* Illusion in all directions: possibly used to paint the appearance of an entire starfield through the room. Might also be hiding traps.
* Evocation among many of the islands, possibly used for atmospheric effects or watering plants. Might also be traps.
* A wisp of conjuration from the Playful island. Trap?
* Transmutation from a few islands, which is commonly used to alter furniture or existing walls. Might also be a trap.
* Divination imbedded in dozens of locations, which is often used as alarms, scrying points, or triggers. Maybe for traps.

Option 6Ib: Keep concentrating on Detect Magic (coming soon)

Option 5J: Independence: this island of dark, polished stone is floating above you, away from the others. Each quadrant of the platform shows a glowing sigil of each of the four primary elements: fire, earth, air, and water. In the center, a pedestal flows up out of the dark stone and holds a silvery, mirrored orb.

Option 5K: Meditative Island: a comfortable cushion rests on this island, and unlit candles and incense are available.

Option 5L: Playful: this island is bouncing slowly through the space, and is fun to try to reach as it tries to escape. A colorful tree grows on this island, its roots entangling the whole structure.

Option 5M: Subtlety: this island seems to fade in and out, and vanishes if you are not looking for it.

Option 5N: Warrior or Hero: this island is straight ahead and boasts a statue of an armored warrior.

Option 5O: What is that over there...?

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to Dispel the magic around you

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 6S

The waiting horse tosses its mane and paws at the stony ground impatiently. It is already harnessed to a gorgeously-crafted chariot, and only awaiting you to take the supple reins. Ahead, a lantern-lit tunnel stretches forth from the cave with a well-paved track, reaching out in a straight path to a bright chamber in the distance.

Option 7S: Board the chariot and take the reins

Option 6P: Inspect the snowy corner, instead

Option 6Q: Inspect the sunbeam statue, instead

Option 6R: Inspect the statue at the reflecting pool, instead

Option 4C: Inspect another area of the Earth chamber

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the horse

Option 1N: Leave, attempting to steal the card and/or horse to take with you
Wands Option 6I

As you continue to focus on the detection spell, after 30 seconds, you begin to recognize and sort out some of the magic types present: illusions surround you in every which way, as does Kinetic magic. Evocation and Aether Arts drift about in many places, and after about a minute of study, you notice there are blips of Conjuration.

Option 7D: Continue to focus on Detect Magic

Option 5J: Independence: this island of dark, polished stone is floating above you, away from the others. Each quadrant of the platform shows a glowing sigil of each of the four primary elements: fire, earth, air, and water. In the center, a pedestal flows up out of the dark stone and holds a silvery, mirrored orb.

Option 5K: Meditative Island: a comfortable cushion rests on this island, and unlit candles and incense are available.

Option 5L: Playful: this island is bouncing slowly through the space, and is fun to try to reach as it tries to escape. A colorful tree grows on this island, its roots entangling the whole structure.

Option 5M: Subtlety: this island seems to fade in and out, and vanishes if you are not looking for it.

Option 5N: Warrior or Hero: this island is straight ahead and boasts a statue of an armored warrior.

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the doors with intent to damage them

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 7Y

Near the head of the massive turtle is a saddle with a pair of reins. A large pack of supplies and water canteens is strapped within reach of the saddle. A book rests in front of the saddle; at your approach, the book slowly rises up and opens, showing blank pages within ready to record a new journey. The empty journal rotates gracefully before transforming into a wand.

***Birch:** a wand for those helpful pioneers. It is a wood of beginnings and inception, renewal, protection, durability, creativity, growth, luck, forgiveness, determination, purity, and compassion. Birch trees are among the first trees to grow into a meadow or deforested area. Birch's bearers are usually youthful and kind, with inner strength and resilience, and often have a great love of books, writing, and reading.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7Z: Inspect the shell-map, instead

Option 4E: Consider another area in the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attack the turtle!

Option 1N: Leave, attempting to steal the card and/or wand, journal, and supplies to take with you
Wands Option 7F

This section is chilly and has snow drifting down, but the glass lantern's globe of fire is radiating a pleasant warmth. Nearby, a small, 1' tall runestone has the alchemical symbol for elemental Earth engraved upon it. Away from the runestone, numerous wisps of flame are dancing around the lantern in merriment. As you approach, the wisps converge and coalesce into a wand, which hovers in the air before the lantern, in your reach.

***Spruce:** a wand for those who bring hope and light to the darkness. It is a wood of hope, kindness, courage, joy, sincerity, resilience, longevity, forthrightness, confidence, and renewal, and also of the cycle of death and rebirth. Spruce stands boldly against the cold and darkness, making it a symbol of hope and resilience that is sometimes called the Tree of Life or the Divine Ladder. Its bearers are sometimes sharp-tongued and act before they think, but are usually protective of children, friendly, and fair, and often have a knack for weather divination.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 8P: Touch the Earth element stone, instead

Option 7I: Inspect the warrior statue, instead

Option 7H: Inspect the feast table, instead

Option 7N: Inspect the floating tapestry, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Break the lantern's glass

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7L

If there hadn't been a complete lack of actual gravity in the room, then attempting to run an obstacle course up in the clouds with nothing but a potentially unaware, conjured pterippi to catch you would probably have been quite daunting. However, the magics here allow you to fly at will, or to jump and walk as you please, so the long maze of stepping-poles, ropes, climbing walls, and balance beams appears both fun and safe.

Option 7Lc: Run the course!

Option 7Ld: Fly yourself to the end

Option 7J: Inspect the sunlit throne, instead

Option 7K: Inspect the golden, winding path, instead

Option 7M: Inspect the fireworks display, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Try lay a trap on the obstacle course

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 8C

On this end of the floating reef, the worn stones of an ancient structure form a sprawling ruins that schools of fish are drifting around. As you explore through the ruins, you notice the fish schools are forming shapes: an arrow pointing one way, a swirl to get your attention, a rainbow arc to tell you to go over a coral-studded wall. Eventually, you locate the large chamber of a ruined library. Fortunately, the water you are floating in is magical, and is not harming any of the numerous books and scrolls laying upon the stone shelves still built into the walls. There are topics of all kinds that you are free to peruse.

In the center of the library chamber, an ornate fountain is spouting colorful bubbles that drift through the whole library. As you watch a bubble drift closer to you, you notice it has a wand in it.

***Hazel**: a wand for those learners and teachers with a playful balance. It is a wood of wisdom, fair judgement, objectivity, inspiration, creativity, inner strength, honesty, perception, knowledge, joy, and enchantment. Hazel's bearers make excellent teachers and students alike, as they are good at understanding the whole picture and finding ways to communicate their ideas, while having control of their emotions. Those with hazel wands tend to be very good at divination, healing, and water magic.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 8D: Inspect the warrior statue, instead

Option 4E: Consider another area of the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1N: Leave, attempting to steal the card and/or wand to take with you
Wands Option 7M

As you travel up through the sunset clouds, the sky darkens into dusk, and then into night. When the clouds part away from the stairs, you reach a platform looking out over a starry sky; a simple bench sits in the dimness.

Option 7Mc: Sit on the bench and watch the fireworks

Option 7K: Inspect the winding, golden stairway, instead

Option 7J: Inspect the sunlit throne, instead

Option 7L: Inspect the obstacle course, instead

Option 4D: Inspect a different platform in the Fire room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Break the bench

Option 1N: Leave, attempting to steal the card to take with you
Wands Option 7U

The forecastle of the ship is its beating heart. It is full of tables and benches, song and warmth, and comfortable hammocks. A warm meal is waiting at a table, with enough bowls to share; it smells delicious.

***Rosewood:** a wood for those of nurturing grace. It is a wood of empathy, kindness, wisdom, maturity, affection, balance, intuition, spirituality, and beauty. Though luxurious, Rosewood's warm-hearted bearers are rarely frivolous, instead harmonizing comfort with needs and focusing upon filling their hearts rather than their pockets. They are often skilled in divination and scrying.*

Do you accept this wand?

Option 6Z: Yes! I select this wand

Option 7W: Inspect the helm, instead

Option 7R: Inspect the dreamer sails, instead

Option 4E: Consider another area of the Water room

Option 3L: Return to the 5 Element Doors

Option E: Return the card and leave

Option 1F: Attempt to set the cushion on fire

Option 1N: Leave, attempting to steal the card and/or wand to take with you