Devlog 9 ( October 31, 2021)

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DevLog
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## Important Information

### Phase:

Version 0.1 (Pre-Alpha)

As we slowly push towards the pre-beta (0.4) release, I have some exciting news to reveal to all of you, coming up in this DevLog!

* **Teasers: What do they Mean?**
* **Vote: Where does it stand**
* **Creatures: What are the new ones**
* **Features: What are coming this update**
* **Bug Fixes: What is being worked on**
* **ETA: When are these updates set to release**

**Teasers: What to they mean?**

So lets get the big elephant in the room, well, out of the room. Dinosaur Escape is going to be using ZBrush, Unity (and Possibly blender, for the animating side of things). As you can imagine, I have literately just started the process of all of these things within the past two weeks. I only learned how to make something other than a cube in blender just over a day ago... As you can imagine, Dinosaur Escape will be moving **Off** of scratch at some point in 2022, as the game is just too easy to vandalize (specifically, copy), and its much less accessible. I can't tell you where its going (though I already have my sights set on one place), but It will come the beginning of 2022

Although, Ill need your opinions on whether to do 2D animation, like the original, or 3D, but have it much harder to control

**Vote: Where does it stand**

If you've been keeping up with the news, you should've noticed that the 3rd of **SIX** legs of the vote just launched on Friday (Editing Jwelegendary, it was actually Thursday), and the current winners seem pretty obvious (even though 1,2 have already closed)

So here's the schedule:

**Friday November 5:** Vote for Zone 4, Polls close for Zone 3

**Friday November 12:** Vote for Zone 5, Polls close for Zone 4

**Friday November 19:** Vote for Feature, Polls close for Zone 5

**Friday November 26:** Polls close for feature, and results launch

I can't exactly say that version 0.5 will go into heavy development until then, but 0.4 is in the works at this very moment

**Creatures: What are the new ones?**

At the moment, only 2 creatures are confirmed to be coming to Dinosaur Escape 0.5, but there will be 3 more through the vote

* Guanlong

* Dilophosaurus (aka Dilophosus)

You might be wondering why the votes are all listed 0.5, and may think its a continuous typo, but its not. As unfortunate as it is, 0.4 will not have any new creatures, and will instead be focused on adding new backdrops, skin modifications, and bug fixes (Don't worry, I have some cool backdrop ideas)

**New Features: What Are They**

This is definitely a longshot, but with the introduction of a B Key, which was only for 0.2 testing, you can reset your game, but I wouldn't suggest it unless you're a dev. Anyways, that resets everything. One thing I'm hoping to accomplish is a **Tutorial System**, where things would be much simpler for the first bit. For example, you would be forced to tap the Shop, Zone 1, Compy, unlock it etc. I'm hoping for it to also show you new things such as information on new species, and also have it not be too invasive. Tell me what you think about this idea.

I'm also going to modify the UI, especially for the backdrops

One thing I know some of you also miss is the old backdrop, specifically the white one, which is why in 0,4, you will be able to pick from BOTH, through a Light/Dark mode similar to on fandom. Hope you all like this!

**Bug Fixes: What is being fixed**

Here is a list of bugs I've found in the current game so far:

* Tyrannosaurus and Carcharodontosaurus being unplayable
* Carcharodontosaurus costing too much
* Tyrannosaurus costing too little
* Backdrop not activating
* About 10 smaller ones

**ETA: When will we see all of this release?**

The light mode button is being worked on actively now, same with the other two alternate backdrops coming this update. The tutorial is expected to be the last thing to be worked on, since I will need to do a lot of stuff for it to work, including a "Muted" state for sprites, among (us) others. I think that overall, 0.4 could be seen within 2 weeks of the end of the vote, so by the middle of December. I know that's a massive delay, but I unfortunately have other priorities at the moment

**Conclusion**

This devlog has been a whole lot of work, and I've consacrated dozens of hours studying Zbrush, Blender, Unity, among (us) others, and I'm even willing to pay $9.99 CAD a month to make Dinosaur Escape the best game any of you have (possibly) ever seen. Ill see you all next week!