Particle α (Alpha)

**Base Stats:**

* Speed = 1.00Km/s *+ 0.1 per level*
* Power = 0.1 eV *+ 0.01 per level*
* Friction = μ0.1

* Extra α: Adds more α particles
	+ +1 particle per level
	+ 3 upgrade levels

**Dark Matter Upgrades:**

* Level 10: Particle αα: Particle α cost X20, Energy production x50
* Level 20: Teamplay: Particle α energy production increases based on maximum particles.
	+ +2% per particle per level
	+ 10 upgrade levels
* Level 20: Swarm of α: Particle α energy production x2, total α particles x2

**Vortex Upgrades:**

* Antimatter α: Particle α energy production +100% per level
* Loop α: Particle α cycles per lap +5 per level

**Old data:**

JUST ADDING INFO NEED TO FORMAT!
Game use updates and movement to generate energy instead of timers, that's why dosnt work fine if is not focused or in a new window (not new tab)

At start calculates power and speed with long formula that i ll share later ;) this is the energy

SPEED

speed = baseSpeed + (level \* 0.1)

SPEED MODS

upgrade 1 >> speed = speed \* 1.2

upgrade 2 >> speed = speed \* 1.3

upgrade 3 >> speed = speed \* 1.5

globalSpeed >> speed = speed \* (globalSpeed+100)/100

slowM0 >> speed = speed / (2 - ( prisa / 20 ))

POWER

power = powerBase + (level \* 0.01)

POWER MODS

upgrade 1 >> power = power \* 1.2

upgrade 2 >> power = power \* 1.4

upgrade 3 >> power = power \* 1.8

globalPower & kineticMotion >> power = power \* ((globalPower \* ((kineticMotion \* 20 /100) + 1)) +100) / 100

RT && PD >> power = power \* (CR \* (RTlevel + 1) \* (PDlevel + 1) \* 20 / 10000) + 1)

SlowM0 & Limbo >> power = power \* ((2 + (SlowM0 \* 0.35)) \* (1 + (Limbo \* 20 / 100)))

aa >> power = power \* 50

Swarm of a >> power = power \* 2

Pentakill >> power = power \* (1+ (pentakill / 2 ))

Teamplay >> power = power \* ((maxParticles \* teamplay \* 2 / 100) + 1)

Antimatter a >> power = power \* (antimatterLvl + 1 )

EXTRA

Offline time >> power = power \* 2

BoB >> power = power \* (2 + (challengesCount \* 0.1) + ( BoBsold \* 0.1))

PkB >> power = power \* (1 + (challengesCount \* 0.1) )

FRICTION

friction = frictionBase

upgrade 1 >> friction = friction \* 0.8

upgrade 2 >> friction = friction \* 0.8

upgrade 3 >> friction = friction \* 0.8

ALPHA (EVERY GAME UPDATE) PRODUCTION FORMULA

eneryOutput= (power + (power \* chargeUP \* 2 \* shotCycles / 100)) \* (( speed / 5) + 1) \* (100 + ( artema \* particlesCycling))/100)

then speed = speed - friction;

upgrade 2 >> speed = speed \* 1.3
upgrade 3 >> speed = speed \* 1.5
 Power
upgrade 2 >> power = power \* 1.4
upgrade 3 >> power = power \* 1.8
RT && PD >> power = power \* (CR \* (RTlevel + 1) \* (PDlevel + 1) \* 20 / 10000) + 1)
 Friction
upgrade 2 >> friction = friction \* 0.8
upgrade 3 >> friction = friction \* 0.8
Swarm of a >> power = power \* 2
Pentakill >> power = power \* (1+ (pentakill / 2 ))
Teamplay >> power = power \* ((maxParticles \* teamplay \* 2 / 100) + 1)
Antimatter a >> power = power \* (antimatterLvl + 1 )

ALPHA (EVERY GAME UPDATE) PRODUCTION FORMULA

eneryOutput= (power + (power \* chargeUP \* 2 \* shotCycles / 100)) \* (( speed / 5) + 1) \* (100 + ( artema \* particlesCycling))/100)

then speed = speed - friction;