Level 1

## **Level 1 "Hospitality"**

***➤ [Cautionary]***

***➤ [Unsecure]***

***➤ [Fluctuating Entity Count]***

### Level 1 is the 2nd level of the Backrooms.

**Level 1** is a large maze of claustrophobic white hallways with black trim that represent a hospital. On occasion, the wanderer may find a brown office door with the same black trim, if the wanderer decides to enter the door, 90% of the time it will lead to another hallway. The other 10% of the time, it'll lead to a room filled with an assortment of crates, tables, or other normal objects. Sometimes, these objects will be suspended in the air, completely ignoring the natural laws of gravity, likely due to the **Gravity Fluctuators** present on the level.

Walking through the hallways of **Level 1**, the wanderer will come across various hospital-related signs and labels, such as "EXAM ROOM" or "NURSES STATION". However, the signs are often incorrect or in different un-readable languages, and may lead the wanderer in the wrong direction. On rare occasions, the wanderer may encounter an instance of "glitch", which involves the walls, floors, and ceilings appearing to shift and change in strange ways, causing disorientation.

In order to survive in **Level 1**, it is important to maintain focus and stay calm in the face of the confusing and disorienting environment. It's also recommended to carry a source of light, such as a flashlight, as the lighting in the hallways can become dim and flickering. Some wanderers have also reported having success marking their path with chalk or other means in order to avoid getting lost in the seemingly endless maze of hallways.

## Entities

Entities that are currently present in the level include: **Shimmers** and **Gravity Fluctuators.**

**Shimmers** are commonly seen in the darker hallways of **Level 1**, usually moving between rooms. Common patterns seen in their movement leads wanderers to believe they move in similar ways to nurses and doctors whilst on this level. Reports have also stated that they are commonly seen no-clipping through walls.

**Gravity Fluctuators** have been noted to be completely passive on this level, and are noticeably less visible upon first glance. Wanderers have reported gravity based anomalies throughout the level, leading to the discovery of **Gravity Fluctuators** having a presence on the level.

## Colonies and Outposts

The only known outpost currently prominent on **Level 1** is the outpost known as 'Respite.' This outpost is known to be used specifically for trading. It's also known for this outpost to be completely out of stock when it comes to **Grape Water**. The population of this outpost is *about* 32, although this number is constantly changing due to the amount of passing wanderers.

## Entrances and Exits

Currently the only known entrances to **Level 1** are through entering the dark areas of **Level 0**, and no-clipping through a white wall with black trim in **Level 15**.

Exiting the level is as simple as finding a room labeled "EMERGENCY ROOM." upon opening the door, the wanderer will be greeted by the sight of **Level** **2**. It is also known that if a wanderer clips through a wall with child-like drawings drawn onto the wall they will end up in **Level 24**.

*This is an original level written by: **CloudDealer***