recursal/Fanatic-Fandom huggingface dataset:
Bruva City (Bruvia)

Bruva City is the capital of Bruvia and also the smallest city in Bruvia. the Outside of the walls comprises taverns, churches, inns, businesses, stores, and homes. the inside of the walls is mainly comprised of expensive home, a fancy tavern, and a few stores. It also houses the Guard Central Keep, The Bruva courthouse, the Bruvian Central Bank, and The empress' Star Palace.

Bruva City is considered the most crime free city in all of Azora to most standards due to its high guard presence and lack of poor areas. Bruva City is the smallest city in all of Bruvia because its not meant for trade or gold refining, and is mainly used for governmental affairs, and houses some of the wealthiest people in Bruvia.
Gran Premio de Bélgica

El **Gran Premio de Bélgica** se lleva a cabo en la **GT World Series** desde su debut en el año 2000 hasta la actualidad de manera ininterrumpida. El circuito de **Spa-Francochamps** es el trazado donde se corre y el piloto con más éxito en este gran premio es el italiano **Andrea Bertolini**, con 2 victorias y otros 4 podios, siendo **Honda** el equipo más ganador con 5 victorias.
Esunyte

Esunyte with Vös.

## Esunyte(Greater Deity)

* 5e

**Esunyte** (pronounced:/*ee-SOO-nite*), reigns supreme as the goddess of the hunt and the wild. Her Celestial Aura, known as The Hunt, is a sprawling forest teeming with life and danger. Amidst the verdant canopy, the souls of hunters, rangers, and druids gather in unity, all committed to safeguarding the delicate balance of nature.

But The Hunt is also the birthplace of monstrous creatures, spawned by the capricious whims of the goddess Xoirella, twisted mother of all aberrations and monsters, whose insatiable hunger for creation threatens to upset the very balance Esunyte and her followers strive to maintain. Esunyte's followers include those who cherish the thrill of the hunt, as well as those who seek to protect and preserve the bounties of the wild.

Lesser deities who dwell on The Hunt include Crome, the god of tracking, whose keen senses can locate even the stealthiest of prey, Flaan, the god of shepherds and flocks, who watches over the grazing beasts of the land.
Biome Guardians (legends and myths)

The biome guardians are popular legends of "blessed" or "magical" animals and beings that reside in each different biome type and are said to "protect wildlife" from overhunting or harmful activities. despite all of the rumors and sayings, nothing is truly confirmed.

**Forest Warden -** The forest warden is said to resemble a large elk-like skeleton, almost completely overgrown with vines and bark. almost all of the exact features aren't agreed apon, but the aforementioned is widely agreed apon in "sightings." it has only been sighted in Rusviir sightings have mainly been in Tusma, with a few in the southern forests of Mana.
Phexnir and The Nexus

Phexnir is the god of war and peace, and is linked with justice and crime; as well as morals. Phexnir holds reign over The Nexus, which is a middle ground of all realms.

**The Nexus** is an almost endless world without stars or moons, but still able to project ambient light. The Nexus isn't actually a planet, and defies physics because its just an endless ground, that doesn't loop around, and doesn't have celestial bodies or stars yet still produces an ambient light. The Nexus' "capital" is an extremely massive fortress-like complex with 8 towers surrounding it at least an acre away from the complex itself and hundreds of meters tall. one of the tower's portal is completely destroyed as well as inaccessible and its said that tower was the portal to Keus' realm, and when he was banished to his own realm, Phexnir destroyed the portal beyond repair, but leaving the tower mostly intact. The Nexus has a prison pretty close to the fortress, and holds all the people and things who wished to ever ascend to a god like level or threaten the stability and peace of Azora, mainly demons or creatures.

**Phexnir's** physical form is a 12 foot tall shadowy person, completely covered with irremovable armor made of an unknown metal, this armor closely resembles a real life crusader. his helmet also has 2 bone horns, with the left one being half broken off. Phexnir has a deep booming voice and can levitate and use a sort of telekinesis. Phexnir has servants in his realm, which closely resemble that of a squire and are animate skeletons. they also serve as guards for The Nexus' prison.
Gran Premio de Europa

El **Gran Premio de Europa** formó parte del calendario de la **GT World Series** durante las temporadas 2012, 2013, 2014 y 2015 siendo uno de los eventos especiales de la categoría. La primera y última edición se llevaron a cabo en el circuito extenso de **Nurburgring**, siendo éstos dos eventos las únicas carreras en ese trazado que no son de resistencia. La edición del 2013 se llevó a cabo en el circuito de **Bremgarten**, Suiza mientras que la 2014 fue en el circuito de **Zandvoort**, en los Países Bajos. **Kazuki Nakajima** es el máximo ganador del éste gran premio, habiéndose llevado la victoria en las temporadas 2012 y 2015, ambas con **Toyota**, siendo el equipo japonés el más exitoso de este gran premio.

#### Ganadores:

 2012
(Toyota)
(Ferrari)
 2013
(Porsche)
(Porsche)
 2014
(Ferrari)
(Porsche)
 2015
(Toyota)
(Ferrari)
(Dodge)
Gran Premio de Daytona

El **Gran Premio de Daytona** es una de las fechas especiales de la **GT World Series** y se disputa en el mítico autódromo de las **500 millas de Daytona**, en Florida. Se celebró desde el año 2000 hasta el 2003 de manera continua, para luego celebrarse desde la temporada 2012 a la 2017, para luego tener dos ediciones más en el 2021 y 2022. El piloto más ganador del gran premio es el italiano **Alessandro Zanardi** con 3 victorias las cuales obtuvo de manera consecutiva entre las temporadas 2000 y 2003, mientras que **Ferrari** es el equipo más destacado con 4 victorias y otros 8 podios.
Gran Premio de Suiza

El **Gran Premio de Suiza** formó parte del calendario de la **GT World Series** durante las temporadas 2017, 2018, 2019 y 2020. En todas las ediciones se corrió en el circuito internacional de **Bremgarten**. El británico **Jenson Button** es el piloto más destacado en este gran premio con una victoria y un segundo puesto, mientras que **Dodge**, con dos victorias y otros tres podios es el equipo con mayor éxito.

#### **Ganadores:**

 2017
(Dodge)
(Ford)
 2018
(Dodge)
(Dodge)
 2019
(Toyota)
(Ferrari)
 2020
(Toyota)
(Porsche)
(Mercedes)
Temporada 2002 de la GT World Series

La temporada 2002 de la **GT World Series** fue la tercera edición de dicha competición. El japonés **Katsutomo Kaneishi** obtuvo su primer título con un total de 245 puntos, con 4 victorias. El sub-campeón fue su compañero y último campeón, Johnny Herbert. Tercero culminó el italiano Alex Zanardi, con Ferrari. **Honda**, con un total de 470 puntos se hizo con el título de constructores.
Audi

**Audi** participa actualmente en la **GT World Series**. Comenzó su participación en la categoría en la temporada 2016, de la mano de Red Bull. Hasta ahora, el equipo cuenta con 22 victorias, 60 podios, 16 pole positions y 21 vueltas rápidas. Se hizo con el mundial de constructores en las temporadas 2022 y 2023 y ganó el mundial de pilotos con Sebastian Vettel éste último año.

### Alianza con Red Bull Racing:

La famosa marca austríaca buscaba un equipo competitivo para mantener su presencia en la categoría tras la salida de Citroen y hacia fines de 2015, una vez anunciada la salida del equipo Citroen (Equipo con el cual Red Bull participaba en la GT World Series), formalizaba el acuerdo con Audi Sport para competir juntos a partir de la temporada 2016.
Gran Premio de Estados Unidos

El **Gran Premio de Estados Unidos** forma parte del calendario de la **GT World Series** desde su debut en la temporada 2000. Desde ese año hasta el 2007 se corrió en el circuito de **Watkings Glen** para luego, a partir de la temporada 2008, pasar a disputar la fecha en el circuito de **Laguna Seca** de manera ininterrumpida hasta la actualidad, donde desde la temporada 2021 comparte calendario con Watkings Glen. En éste último, el piloto más destacado es X, mientras que **Honda** ostenta 5 triunfos lo que lo convierte en el equipo más ganador. Pero en Laguna Seca, el piloto más destacado es el neerlandés **Nick De Vries**, con 2 victorias consecutivas y un podio. Además, **Toyota** es el equipo más exitoso en éste circuito hasta la fecha con un total de 3 victorias y 8 podios en total.
Gran Premio de Alemania

El **Gran Premio de Alemania** se celebra en la **GT World Series** desde su temporada debut en el año 2000. Se ha corrido siempre en el circuito de **Nurburgring** y su máximo ganador es el italiano **Andrea Bertolini** con cuatro victorias, mientras que el equipo más vencedor es **Ferrari**, con cinco. Además, se ha celebrado el Gran Premio de Europa en el circuito extenso de Nurburgring en dos ocasiones.
Gran Premio de Croacia

El **Gran Premio de Croacia** es uno de los últimos en incorporarse a la **GT World Series**, teniendo su debut en la temporada 2020 y continuando en la actualidad. Se lleva a cabo en el circuito internacional de **Zagreb**. El piloto más destacado es el argentino **Manuel Garcia** con un triunfo y un podio más, mientras que el equipo **Mercedes-AMG** es el más exitoso hasta el momento con una victoria y otros cuatro podios.

#### **Ganadores:**

 2020
(Toyota)
(Chevrolet)
 2021
(Mercedes)
(Renault)
 2022
(Renault)
(Audi)
 2023
(Audi)
(Mercedes)
(Mercedes)
Gran Premio de Australia

El G**ran Premio de Australia** se lleva a cabo en la **GT World Series** desde sus comienzos en la temporada 2000 hasta la actualidad de manera ininterrumpida, salvo por la edición del 2020 que se canceló por Covid-19. Dicho evento se realiza en el circuito de **Mount Panorama**. El piloto más destacado aquí es el italiano **Andrea Bertolini** con 2 victorias y otros 3 podios, mientras que el equipo **Toyota** es el más ganador con 4 victorias.
Gran Premio de Holanda

El **Gran Premio de Holanda** se celebra en el circuito de **Zandvoort** y formó parte del calendario de la **GT World Series** en los años 2018, 2019 y 2020. El argentino **José María López** es el piloto más ganador con dos victorias mientras que **Toyota** es a su vez el equipo más exitoso con dos 1-2 conseguidos en las temporadas 2018 y 2019.

#### **Ganadores:**

 2018
(Toyota)
(Toyota)
 2019
(Toyota)
(Toyota)
 2020
(Mercedes)
(Mercedes)
(Porsche)
Gran Premio de Francia

El **Gran Premio de Francia** se celebra actualmente en la **GT World Series** de manera ininterrumpida desde la temporada 2013. Se celebró por primera vez en la temporada 2001, donde continuó realizándose hasta la temporada 2003. Luego volvió al calendario para la temporada 2005 donde permaneció hasta la temporada 2011. En todas y cada una de las ediciones, el gran premio se llevó a cabo en el circuito de **Saint.Croix**. El piloto más exitoso en éste evento es italiano **Andrea Bertolini**, con 2 victorias y otros cuatro podios, mientras que el la **Scudería Ferrari** es el equipo más exitoso con cinco triunfos.
Gran Premio de México

El **Gran Premio de México** se celebra en la **GT World Series** desde su temporada debut en el año 2000. Se corrió allí en la temporada 2004 bajo el nombre oficial de Gran Premio de Latinoamérica y luego no se volvió a celebrar una carrera hasta el año 2008, teniendo continuidad hasta la temporada 2011. Dejó de formar parte del calendario una vez más para volver en la temporadas 2019 y 2020. Su piloto más destacado es el japonés **Katsutomo Kaneishi** con dos triunfos y otros dos podios, mientras que **Honda** es el equipo más vencedor con cuatro victorias.
Mnemnos

Mnemnos, sitting upon the Throne of Ages.

## Mnemnos(Greater Deity)

* 5e

### Worshippers

Academics, historians, librarians, oracles, philosophers, seers, scholars, scribes

## Manifestations

### Favoured monsters

Djinns
Garuda

### Favoured colours

Ultramarine blue, xanadu grey

**Mnemnos** (pronounced:/*NEEM-nos*), reigns over remembrance, as the god of knowledge. He rules over The Library, an aura that is brimming with books and tomes of ancient information.

Mnemnos is revered by scholars, historians, and those who seek to expand their intellectual horizons. His power lies in his ability to recall the past and connect it with the present, enabling his followers to better understand the world around them.

The Library is a haven for seekers of knowledge, and Mnemnos' lesser deities reflect the vastness of his domain. Myrtena, goddess of history, ensures that the past is never forgotten. Ko, god of storytelling and hieroglyphs, reveals the secrets of the ancients. Hüvrum, god of thought, inspires the pursuit of new ideas and the expansion of knowledge.
Gran Premio de Chile

El **Gran Premio de Chile** de la **GT World Series** se disputó en las temporadas 2009, 2010 y 2011. Además, en la temporada 2005 se llevó a cabo otra carrera en este circuito bajo la denominación de "Gran Premio de Latinoamerica". El finlandés **Kimi Raikkonen**, con dos victorias, es el máximo ganador aquí tras vencer en las ediciones de 2010 y 2011 con **Lamborghini**. Además, la marca italiana con esas victorias es la más ganadora.

#### **Ganadores:**

 2009
(Volkswagen)
(Lamborghini)
 2010
(Lamborghini)
(Lamborghini)
 2011
(Lamborghini)
(Jaguar)
(Lamborghini)
Alignment

Within the sprawling expanse of the Auraverse, an intricate alignment system takes shape, manifested as a two-dimensional grid. This system delineates the moral spectrum, with one axis ranging from good to evil, and the other from law to chaos. Characters navigate these realms, categorized as either "good" or "evil," "lawful" or "chaotic," or occupying the "neutral" space in-between. These alignments, nine in total, define the essence of each character, their actions and beliefs intertwined with the forces of righteousness, malevolence, order, or chaos. In this tapestry of cosmic intricacy, destinies are woven, alliances are tested, and the diverse shades of morality paint a captivating tableau within the Auraverse.

Certain classes find themselves entangled in the delicate threads of alignment. Paladins, stalwart defenders of virtue, are bound to the tenets of law, their very essence resonating with the harmonious chords of righteousness. Yet, rogues and barbarians, untamed spirits of chaos, rarely succumb to the shackles of lawful alignments, their rebellious souls yearning for freedom beyond the constraints of order. Among the ranks of the faithful, clerics and religious figures, devotees of higher powers, dutifully embrace the alignments endorsed by their deities, their convictions intertwined with divine will. Meanwhile, druids, keepers of the natural balance, traverse a path steeped in neutrality, their loyalties swaying with the ebb and flow of the natural world. These inclinations, mere signposts along the winding road of destiny, serve as guides rather than rigid shackles, for a character's alignment may shift and twist if their deeds veer significantly from their professed path. In this intricate dance of alignments, the stage is set for tales of transformation and the eternal struggle between the forces that shape and define our very beings.

## References

Alignment
**DnD 1e, 2e, 3x, and 5e; PF1e and 2e systems**

Lawful good • Neutral good • Chaotic good

Lawful neutral • (True) neutral • Chaotic neutral

Lawful evil • Neutral evil • Chaotic evil

**DnD 4e**
Lawful good • Good • Unaligned • Evil • Chaotic evil
Celestial Auras

The **Celestial Auras**, oh how they shine with hope and righteousness, glowing with purity and light where the virtuous are said to dwell. The pantheon of gods and goddesses hold the power of these realms, with an enigmatic being whose name and nature remain shrouded in mystery.

The following nine Celestial Auras there are, ruled by the gods and goddesses of the Celestial pantheon:

* The Arcanum, ruled by Arcania, the goddess of magic
* The Forge, ruled by Torx, the god of crafting, blacksmithing, and invention
* The Gallery, ruled by Kalon, the god of beauty and art
* The Hearth, ruled by Shay, the goddess of love and family
* The Horizon, ruled by Arvulë, the god of exploration and adventure
* The Hourglass, ruled by Kairox, the god of time and fate
* The Hunt, ruled by Esunyte, the goddess of hunting
* The Library, ruled by Mnemnos, the god of knowledge
* The Shield, ruled by Aertha, the goddess of protection and honourable battle

Each realm has its own unique character and purpose, from the raw wilderness of The Hunt to the tranquil beauty of The Gallery, the constant flow of time in The Hourglass to the mysteries of magic in The Arcanum.

These realms are home to countless creatures, from the graceful unicorns and wise dragons to the fierce beasts and monsters of Xoirella. At the heart of each aura lies the palace of its ruler, a magnificent and awe-inspiring structure that serves as a testament to their power and majesty.

Together, the Celestial Auras form an intricate tapestry, each one a vital piece of the cosmic puzzle that is the universe. And though they may seem separate and distinct, they are all connected by the same fundamental truth: that beyond the mortal realm, there lies places of infinite wonder and boundless possibility, a kingdom of the divine where the gods and goddesses reign, under the power of the Unnamed One.
Gran Premio de España

El **Gran Premio de España** es uno de los eventos que han formado parte de la **GT World Series** desde su debut en el año 2000 hasta la actualidad. Se ha celebrado siempre en el circuito de Barcelona, donde en algunas ediciones se hizo uso del trazado sin la chicana previa a la última curva. El máximo ganador en este gran premio es el italiano Andrea Bertolini con 3 victorias, mientras que la **Scudería Ferrari** es el equipo que más veces resultó vencedor, haciéndolo en 5 ocasiones.
Aeholu

Aeholu wielding the Staff of the Four Corners.

## Aeholu(Greater Deity)

* 5e

**Aeholu** (pronounced:/*ay-HO-LOO*), the lord of the winds and the sovereign of the skies, is a whimsical and unpredictable god who revels in the unfettered freedom of the air. He is the master of the Elemental Aura of Wind, where he reigns supreme over the ceaseless currents and the boundless expanse of the skies. It is said that his breath alone can ruffle the feathers of the mightiest dragons, and that his laughter echoes across the heavens like the thunder of a distant storm.

Sailors, mariners, and pilots alike pay tribute to Aeholu in the hopes of earning his favour and receiving the blessing of his winds. Those who do so believe that they are granted the power to defy the elements and traverse the skies with ease. Aeholu's followers are often nomadic and free-spirited, embodying the wild and untamed nature of the wind.

Alongside Aeholu reside a host of lesser deities and servants, including Zephoro, the god of gentle breezes, who whispers sweet nothings to the leaves of the trees and the petals of the flowers; Metrellia, the goddess of storms, whose fury can shatter mountains and scatter armies; and Avinixx, the god of winged creatures, who watches over the creatures of the skies and shapes their destinies.
Aertha

Aertha in front of the Bulwark palace.

## Aertha(Greater Deity)

* 5e

**Aertha** (pronounced:/*ay-URTH-ah*), the goddess of protection and honourable combat, is a fierce and formidable deity whose physical might knows no bounds. She reigns supreme over the Celestial Aura known as The Shield, a vast and treacherous battlefield where warriors and soldiers alike prove their mettle. At the heart of this aura, stands a towering feasting hall, where Aertha holds court and receives homage from her followers.

Her loyal adherents include the bravest of warriors, the most stalwart of soldiers, and all who seek to protect and defend the innocent. They pray to her for strength in battle and courage in the face of danger.

But Aertha does not stand alone. Lesser deities and servants of Aertha also dwell on The Shield, including Solidis, god of forts and walls, who fortifies Aertha's defences; Xans, god of rivalry, who stokes the flames of competition; and Lirien, goddess of strategy, who plots the downfall of their enemies. Together, they form a formidable force, unyielding in their devotion to their lady and her cause.
Torx

Torx, working a forge.

## Torx(Greater Deity)

* 5e

**Torx** (pronounced:/*torks*), is the god of blacksmithing, crafting, and invention. In the Celestial Aura known as The Forge, Torx sits upon his mighty throne, the master of all crafts and the creator of all things mechanical. His brilliance is unmatched, and he embodies the power of invention itself. The Forge is a place of great heat and industry, with massive machines and intricate devices humming all around. At the heart of the realms stands a colossal forge, where Torx forges his creations with flames even hotter than the sun.

Torx's followers include artisans, engineers, and craftsmen of all kinds who seek to learn from his vast knowledge and hone their skills in the art of invention. They come to him with offerings of rare materials and precious metals, hoping to win his favour and gain access to the secrets of the forge.

Alongside Torx on The Forge are his loyal lesser deities and servants, including Ruse, the god of arms and armour, who forges the mightiest weapons and armour in the universe. There is also Ilna, the goddess of tinkering and repair, who can fix any machine, no matter how broken or ancient. And then there is Jaddia, the goddess of artifice, whose creations are as beautiful as they are deadly.
Arvulë

Arvulë "The Wayfarer".

## Arvulë(Greater Deity)

* 5e

**Arvulë** (pronounced:/*ar-voo-leh*), the god of exploration, adventure, and wanderlust, is a restless deity who rules over the Celestial Aura known as The Horizon. The realm is a vast expanse of endless possibilities, a place where the souls of intrepid travellers and audacious adventurers congregate, all seeking to discover the hidden wonders of the universe. At the heart of The Horizon lies a towering mountain, known as The Apex, which acts as the throne room of Arvulë.

Arvulë's followers include travellers, adventurers, and anyone who seeks to discover new places and experiences. They often invoke his name when embarking on a journey, seeking his blessing and guidance in their travels. The souls who inhabit the Horizon are free spirits, driven by their thirst for knowledge and new experiences.

Lesser deities who dwell on The Horizon include Eupose, god of travellers, who guides those who seek to explore the unknown; Queln, goddess of questing, who inspires heroes on their epic journeys; and Malnis, god of crossroads and choices, who watches over those who must make difficult decisions on their travels.
Celestial pantheon

*For a complete list of deities, see  Celestial pantheon*

The **Celestial pantheon** is a pantheon of deities in the Auraverse. It is the most worshipped pantheon on Val'tara, a planet in the Lellio system of the Starlume.

## Organization

### Membership

The *Celestial pantheon* is a pantheon of deities. Pantheons are groups of deities who are worshipped or venerated by mortal beings or beings of non-deific power. Worshippers often follow a specific deity because that deity holds the values or goals that the worshipper aspires to uphold or obtain, or because the deity governs a portfolio that the worshipper values or shares commonality with.
Chaotic good

**Chaotic good** characters, with hearts ablaze in righteousness, defy the expectations of others as they follow their own moral compass. They embody kindness, benevolence, and unwavering individualism, rejecting the constraints of rules and social order. Within their untamed spirits lies a resolute commitment to champion goodness, forging a unique path guided solely by their own conscience.

Figures of chaotic good stand as fervent adversaries of coercion and intimidation, harbouring a deep disdain for those who seek to impose their will upon others. With fiery conviction, they embolden the downtrodden, weaving a tapestry of rebellion against unjust rulers and oppressive organizations, their very existence a testament to the enduring fight for liberation. Nomadic or solitary in nature, they traverse the lands, forever shunning the suffocating grasp of societal constraints, finding solace in the untamed wilderness, as the laws and regulations of numerous civilizations wither beneath their contemptuous gaze.

Noble rebel leaders rise, their banners unfurled in defiance of corrupt regimes, their cause bathed in the flickering light of righteousness. Vigilantes, driven by their own interpretation of the greater good, prowl the shadows, while mercenaries, blades tempered in benevolent purpose, wage their battles on behalf of noble causes. And amidst the whispers of legend, those who boldly seize from the opulent to bestow upon the destitute, their actions a symphony of chaotic good, etch their mark upon the tapestry of an ever-evolving world.

Opposing alignment

The beings of chaotic good emerge as staunch individualists, their noble actions guided by a profound sense of kindness and altruism. In stark contrast, those enshrouded in the cloak of lawful evil exploit the very laws they manipulate to satiate their insatiable thirst for power and further their own self-serving agendas. These opposing alignments stand as adversaries, locked in an eternal struggle, representing the delicate balance between unyielding independence and calculated manipulation, painting a captivating tableau of the eternal clash between righteousness and tyranny.

## Appendix

### See Also

* Creatures of chaotic good alignment
* Inhabitants of chaotic good alignment
* Chaotic good deities

### References

Alignment
**DnD 1e, 2e, 3x, and 5e; PF1e and 2e systems**

Lawful good • Neutral good • **Chaotic good**

Lawful neutral • (True) neutral • Chaotic neutral

Lawful evil • Neutral evil • Chaotic evil

**DnD 4e**
Lawful good • Good • Unaligned • Evil • Chaotic evil
Favoured animal

A **favoured animal** is either a familiar, sacred animal, or a manifestation of a deity.

## Description

Deities often show their favour to the creatures of the Auraverse in the form of a favoured animal. This may be represented as a familiar that attends to the deity, a sacred animal that is worshipped as a representation of a deity, or a particular animal that a deity may take the form of when revealing themselves to mortals.

Most deities have a common animal as their favoured animal. Some deities are specific about the genus or colouring of the animal they choose as their favoured animal.

These animals are usually seen by mortals as messengers or harbingers of the particular deity that is associated with them.
Favoured mineral

A **favoured mineral** is a gemstone or precious metal that is favoured by a deity.

## Description

Favoured minerals may be used by the deity associated with them as a sign of favour or displeasure towards mortals. This could come in the form of a cache of these minerals coming into the possession of a mortal through business, gift, or luck, or having a cache of these minerals lost, stolen, or otherwise taken away from a mortal.

These minerals were often used in sacred rituals to honour the deity associated with them or used to craft or decorate armour, weapons, or objects related to the specific deity.
Shay

Shay, reading to children at the Homestead.

## Shay(Greater Deity)

* 5e

**Shay** (pronounced:/*shay*), cares for all as the goddess of love and family bonds. She presides over the Celestial Aura of The Hearth, a location that exudes warmth and coziness, and is filled with homes that serve as sanctuaries for the souls of families and couples who shared a deep affection for each other.

Shay's followers include lovers, couples, and families, who turn to her for guidance and blessings in their relationships. In the heart of The Hearth, Shay's throne room is a place of endless celebration, where couples dance and children play.

Lesser deities that inhabit The Hearth include Privo, god of siblings, who oversees the bonds between brothers and sisters, and Malfa, goddess of marriage and fidelity, who blesses unions and ensures their longevity. Sish, goddess of passion and lust, stokes the flames of desire, and Whenn, goddess of children, watches over the young and ensures their safety.
Auraverse Wiki

**Welcome, adventurers, to the Auraverse Wiki!**
A wiki community for the tabletop role-playing setting of Auraverse.

Auraverse, is a tabletop role-playing setting where limitless realms await your exploration! Immerse yourself in a multiverse of unimaginable wonders and dangers, where the fate of entire realms hangs in the balance.

Discover the Prime Aura, the heart of life and souls, a realm that challenges your perception of magic. Uncover the secrets it holds while battling against the malevolent lords and ladies ruling the nine dark Hell Auras, all under the iron grip of King Angrathrax.

Seek refuge and inspiration in the Celestial Auras, beacons of hope and righteousness. Ascend to godhood with a pantheon of mighty deities or unravel the secrets of an enigmatic and supreme being that veils itself in mystery.

Venture beyond to Limbo, a realm of chaos and uncertainty, where time and space bend to their whims. Navigate the ever-shifting landscape under the watchful eye of the mystifying Keeper, who controls this realm's unpredictable nature.

Delve into the Faerie Aura, a world of enchantment and wonder. Encounter mischievous fey creatures and witness the spells of the faerie rulers, King Gailonn and Queen Tulusia, as they weave magic that will leave you breathless.

Harness the raw power of the Elemental Auras, where Fire, Water, Earth, and Wind shape reality itself. Challenge creatures of unimaginable might and tap into the elemental forces that could change the fate of the entire Aurascape.

Are you ready to shape the destiny of realms and unravel the mysteries of the Aurascape? Grab your dice, gather your friends, and prepare for an unforgettable adventure in the Aurascape!

## Important articles

AuraversePlaceholderAurasPlaceholderDeitiesPlaceholderAura WarsPlaceholderPrime AuraPlaceholderVal'tara

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Ford

**Ford** participa actualmente en la **GT World Series** y lo hace desde la temporada 2012. Anteriormente, había participado en los comienzos de la categoría en la temporada 2000, siendo los primeros campeones de la misma. Continuaron hasta la temporada 2005, para luego darle paso a Jaguar (Marca que pertenecía a Ford por aquellos años). El equipo estadounidense cuenta con 17 victorias, 53 podios, 21 pole positions y 16 vueltas rápidas. Obtuvo el título de constructores en el año 2000, el subcampeonato en 2001 y 2007 y el tercer lugar en 2002 y 2016. Además conquistó el mundial de pilotos con los argentinos Hernán García y Esteban Guerrieri en los años 2000 y 2017 respectivamente.
Elemental Aura of Fire

The **Elemental Aura of Fire** is a searing realm of molten rock, blazing infernos, and tempestuous storms that ravage the skies. The terrain is a rugged and treacherous landscape, dominated by towering volcanoes, scorching deserts, and unforgiving canyons, all shaped and ruled by the divine beings that call this plane home.

The most powerful of these deities is Incindril, the god of fire, whose dominion over the fiery essence is absolute and unquestioned. His court is graced by the presence of lesser gods, each with their own domain and fervent following.

One such deity is Alno, the god of sacred fire, whose flames are believed to cleanse and purify the soul, attracting devotees who seek spiritual enlightenment. He is often depicted as a radiant figure engulfed in white-hot flames.

Ashlaa, the goddess of wildfire, commands flames that can swiftly reduce entire forests and cities to ash. Revered and feared in equal measure, her fiery wrath is placated by many who dwell on the plane.

Flahara, the goddess of the hearth, is the patron of home fires and the comforting warmth they provide. Her faithful are those who cherish the security and sanctity of hearth and home above all else.

Each of these divine beings has a following of acolytes, who seek to harness their powers and gain their favour.

   At the core of this plane is the City of Flames, a sprawling metropolis fashioned from molten magma and burning cinders, home to the most devout followers of Incindril. The city is a hub of pyromancers, blacksmiths, and warriors, bathed in an ever-present fiery glow and the choking scent of ash. At it's centre is the Nova Throne, Incindril's seat of power, made from the red-hot scales of a mighty lava serpent.

Surrounding this kingdom is the Ashen Wastes, a lifeless expanse of barren land, laid waste by volcanic eruptions and rampaging wildfires, where only the most rugged and fire-resistant of creatures can survive, such as the fire salamander, a vicious predator with a body of molten lava.

To the east of the Ashen Wastes is the Scorched Forest, a place of ethereal beauty and peril, where trees of living flame tower into the sky. The forest is a sanctuary for creatures such as the ember lynx, a sleek feline predator with fur of flickering flames, and the firebird, a majestic avian creature with wings of fire.

Surrounding the north, west and south, is the Burning Abyss, a perilous rift that leads to the seething core of the plane, where rivers of molten lava flow and the heat is so intense that even the gods would be consumed. Only the most daring and foolhardy of adventurers would dare to venture into its fiery depths, and fewer still return.

Despite the ever-present danger, the Elemental Aura of Fire is a realm of indescribable power and majesty, where the natural elements are in constant flux. For those brave enough to face its challenges, the plane offers a wealth of experiences, from harnessing the might of the flames to beholding the wonders of this fiery world.
Hell Auras

The nine **Hell Auras** surround the edges of the Celestial Auras, laying accursed and malevolent. Each is ruled by its own demon lord or lady, driven by a lust for power and dominance. These pitiless rulers inhabit a world of cunningness and betrayal, where the strong feed upon the weak, and the only rule is survival of the fittest.

Ascending in order of power and prestige, the Hell Auras stand as follows:

* The Shadow Void, ruled by Phemistola
* The Plague Crypts, ruled by Lord Buzebixx
* The Blighted Wastes, ruled by Lady Bylphri
* The Frozen Lands, ruled by Lady Glacia-Revas
* The Magma Desolation, ruled by Lady Lilanth
* The Iron Citadel, ruled by Lord Ashlosis
* The Rotting Swamp, ruled by Lord Aphideus
* The Abyssal Trench, ruled by Lord Arzuza
* The Necrotic Rift, ruled by King Angrathrax

Each of these lords or ladies, holds sway over their dark realm with a fierce and unyielding grip.

Yet despite their savage nature, the rulers of the nine Hells are bound by a strict code of conduct that forbids them from engaging in open warfare. Instead, they wage a never-ending war of intrigue and manipulation, seeking to undermine each other's power and influence at every turn.

At the pinnacle of this infernal hierarchy stands King Angrathrax, the lord of the Necrotic Rift, whose power and whit are unmatched by any of his kingdom. His closest rival is his own brother, Arzuza, who rules over the Abyssal Trench with an iron hand.

Yet even within the ranks of the Hell Auras, blood ties do not guarantee loyalty or trust. For every lord or lady who seeks to strengthen their position through alliances and kinship, there are others who would use those same bonds to undermine and destroy them.

Amidst this dark and underhanded world, only the strongest and most resourceful can hope to survive. And even they must always be watching their backs, lest they fall prey to the schemes and machinations of their rivals.
Lawful neutral

**Lawful neutral** individuals find themselves guided by the unyielding forces of logic, tradition, or an unwavering personal code that shapes their every action. Embracing the tenets of order and organization, they venerate the strength of a resolute government, for within its structured embrace lies the foundation of their unwavering convictions.

The figures of lawful neutral stand as bastions of reliability and honour, their path untethered by moral bias. With a moral compass that glimmers in the depths of their being, they navigate the labyrinth of ethical considerations, yet their unwavering devotion to the laws of the land, ancient traditions, or their own personal code of conduct eclipses any fleeting whispers of morality. Bound by the whims of fate, whether within the hallowed halls of a benevolent democracy or the suffocating grip of a tyrannical dictatorship, these souls embrace the profound belief that the virtues of order and law reign supreme, transcending the shadowy realm of moral ambiguity.

The stoic functionary dutifully obeys without hesitation, regardless of the consequences, while the cunning arms dealer relinquishes their wares to the highest bidder, heedless of the malevolent deeds that may unfold, and the impartial jurist, bound by the rigid embrace of the rule book, remains steadfast in their pursuit of impartial justice - all exemplifying the nature of lawful neutral characters.

Opposing alignment

The beings of lawful neutral draw solace from the reassuring embrace of structure and order, finding comfort in the rigid confines of set rules, regulations, and the governing hand of authority, regardless of moral implications. In stark contrast, the elusive souls of chaotic neutral veer into the untamed wilderness of individualism, shunning the shackles of societal expectations and dancing to the beat of their own rebellious hearts. These opposing alignments, forever entangled in a ceaseless struggle, epitomize the eternal clash between the structured order of the established and the unbridled chaos of the free spirit.

## Appendix

### See also

* Creatures of lawful neutral alignment
* Inhabitants of lawful neutral alignment
* Lawful neutral deities

### References

Alignment
**DnD 1e, 2e, 3x, and 5e; PF1e and 2e systems**

Lawful good • Neutral good • Chaotic good

**Lawful neutral** • (True) neutral • Chaotic neutral

Lawful evil • Neutral evil • Chaotic evil

**DnD 4e**
Lawful good • Good • Unaligned • Evil • Chaotic evil
Chaotic neutral

In the domain of alignments, the **chaotic neutral** stands as a pillar of emancipation, unburdened by the constraints of societal bounds or the fervour of moral absolutes.

With a capricious spirit that echoes through their very essence, these characters traverse the auras, guided solely by the tune of their individualistic whims. They eschew the clutches of authority, casting off the chains of societal restraints, and embarking upon a lifelong endeavour to defy the status quo. In their audacious defiance, they embrace the notion that order holds no dominion over existence, wielding this belief as their compass to navigate the tumultuous seas of action.

Chaotic neutral characters in their nature, defy complete predictability yet shun the whims of wanton destruction. With an unwavering commitment to personal liberty, they tread a path where the preservation or curtailment of others' freedom holds no dominion over their hearts. Yet, in their audacious stride, they do not seek to unravel the very fabric of organized structures in a campaign of anarchy. Such endeavours demand motivations rooted either in the wellsprings of righteousness, driving them to champion the cause of the oppressed, or in the murky depths of malevolence, savouring the agony of others as a twisted delight.

A vagabond rogue who works as a mercenary or burglar is an example of a chaotic neutral character.

Opposing alignment

A chaotic neutral character casts a scornful gaze upon the very notion of laws, perceiving them as fetters that encumber their boundless freedom. In stark contrast, the lawful neutral characters become consumed by an unwavering fixation upon guidelines and regulations, adhering to these codes with an unwavering diligence. These opposing forces stand as stark reflections of each other, locked in a perpetual struggle within the realms of morality and order.

## Appendix

### See also

* Creatures of chaotic neutral alignment
* Inhabitants of chaotic neutral alignment
* Chaotic neutral deities

### References

Alignment
**DnD 1e, 2e, 3x, and 5e; PF1e and 2e systems**

Lawful good • Neutral good • Chaotic good

Lawful neutral • (True) neutral • **Chaotic neutral**

Lawful evil • Neutral evil • Chaotic evil

**DnD 4e**
Lawful good • Good • Unaligned • Evil • Chaotic evil
Kairox

Kairox infront of the Chronotic Citadel.

## Kairox(Greater Deity)

* 5e

### Symbol

A circular mandala, with an hourglass in the centre, surrounded by celestial bodies

### Worshippers

Astrologers, chronomancers, diviners, philosophers, seers

## Manifestations

### Favoured monsters

Kitsune
Sphinx

### Favoured colours

Midnight blue, silver

**Kairox** (pronounced:/*KAI-roks*), is the god of time, fate, and destiny. In the Celestial Auras, where gods and goddesses rule over the lives of mortals, he reigns over The Hourglass, a vast and beautiful oasis that serves as the throne of the god of fate. The Hourglass is inhabited by the souls of seers and diviners who sought to comprehend the universe's intricacies and still offer visions to the living on the Prime Aura.

Kairox is worshipped by seers, diviners, and anyone seeking to comprehend their place in the cosmos. The god of fate is a fickle one, and his followers must tread carefully, for Kairox's plans are mysterious and beyond mortal understanding.

Lesser deities are also known to dwell on The Hourglass, including Haze, the god of dreams and sleep, who is the estranged husband of Lenha, the mistress of the moon and the stars. Additionally, living in the Hourglass is Fortala, the goddess of luck and fortune, and Fayte, the goddess of destiny and chance, who also pays homage to the god of time.
Neutral evil

In the world of moral quandaries, the neutral evil alignment thrives, driven by a merciless pursuit of self-preservation that shuns honour and forsakes compassion. Their victims perish without a trace of remorse, as they harbour no affinity for the constructs that seek to regulate their actions.

They harbour no delusion that adherence to laws or customs will elevate their character, for they know better than to cling to such illusions. Unlike the chaotic evil brethren who revel in chaos and turmoil, they do not actively seek out discord. Nevertheless, certain villains embody this alignment's sinister ethos, embracing evil as a perverse ideal, and carrying out malicious deeds with fervour, often as acolytes of wicked deities or within the clandestine folds of secret societies.

Amidst the realm of miscreants, it is the career criminals, especially those who wield their lethal skills for material gain, that epitomize the essence of neutral evil. With blood-soaked hands and a heart devoid of remorse, they stand as a stark embodiment of this alignment's essence.

Opposing alignment

In the complex interplay of human existence, the figures attuned to the neutral evil alignment cast their gaze solely upon personal advancement, their every action driven by self-interest. On the other hand, the noble souls aligned with neutral good transcend biases and preconceptions as they extend their benevolent deeds, unswayed by external influences. These opposing alignments stand entrenched in direct confrontation, locked in a ceaseless struggle where the pursuit of personal gain conflicts with the selfless acts performed without ulterior motives.

## Appendix

### See also

* Creatures of neutral evil alignment
* Inhabitants of neutral evil alignment
* Neutral evil deities

### References

Alignment
**DnD 1e, 2e, 3x, and 5e; PF1e and 2e systems**

Lawful good • Neutral good • Chaotic good

Lawful neutral • (True) neutral • Chaotic neutral

Lawful evil • **Neutral evil** • Chaotic evil

**DnD 4e**
Lawful good • Good • Unaligned • Evil • Chaotic evil
Favoured colour

A **favored colour** is a colour favoured and associated with a deity.

## Description

Most deities have one or more colours that they favour. They often prefer a specific shade of colour to differentiate themselves from other deities.

A deity will usually wear garments made of their favoured colour, as will the worshippers of that deity. These colours are often used to decorate places sacred to the deity, such as temples, churches, and shrines.
Arcania

Arcania holding the Well.

## Arcania(Greater Deity)

* 5e

**Arcania** (pronounced:/*aa-KAYN-ee-AH*), is a goddess whose name rings like the chimes of a crystal ball. She is the mistress of magic, a being whose power extends far beyond the comprehension of mere mortals. Her domain is the Celestial Aura of The Arcanum, a realm shimmering with arcane energies and mysterious crystals, where her followers seek to unravel the secrets of the universe. Those who are drawn to her teachings are often wizards, sorcerers, and fey, whose thirst for knowledge matches the boundless expanse of her domain.

But Arcania is not alone in her rule. She governs alongside a host of lesser deities and servants, each with their own specialized aspect of magic to command. Among these are Alatus, the god of divination, whose visions can peer into the most hidden corners of the world; Mezryria, the goddess of illusion, whose trickery can deceive even the keenest of minds; and Ealgos, the god of enchantment, whose words and spells can bend the will of any who cross his path. Together, they are the keepers of the ancient and arcane, and their power echoes throughout the planes of the multiverse.
Neutral good

**Neutral good** characters, like enigmatic weavers, harbour an unwavering yearning for goodness, untethered by the bonds of rigid order or chaotic upheaval.

The figures of neutral good appear as beacons of selflessness, driven by an inherent desire to do good simply for the sake of goodness itself, unswayed by the dictates of law or the whims of fortune. These elusive souls navigate the convoluted paths of righteousness, their actions guided not by the rigid structures of social order, but by an unwavering conviction that the pursuit of a greater good often necessitates breaking the chains of convention. Their allegiance lies not with any particular system or hierarchy, but with the relentless pursuit of alleviating suffering and extending aid to those in need.

Thus, a healer who tends to the wounds of both friend and foe alike in the midst of conflict, and an empathetic soul who selflessly feeds the famished amidst the harrowing chaos of war, stand as prime examples of the noble neutral good characters who tirelessly endeavour to bring solace and light to a world cloaked in darkness.

Opposing alignment

Figures of neutral good embody a benevolence that transcends rationality, their altruistic acts flowing from the depths of their very essence. Conversely, those bound by the cloak of neutral evil exude an essence of self-serving pragmatism, their actions guided solely by personal gain and calculated advantage. These opposing alignments, locked in an eternal struggle, stand as antitheses, embodying the delicate dance between selflessness and selfishness, compassion and cunning, painting a vivid tableau of the intricate complexities of the human condition.

## Appendix

### See Also

* Creatures of neutral good alignment
* Inhabitants of neutral good alignment
* Neutral good deities

### References

Alignment
**DnD 1e, 2e, 3x, and 5e; PF1e and 2e systems**

Lawful good • **Neutral good** • Chaotic good

Lawful neutral • (True) neutral • Chaotic neutral

Lawful evil • Neutral evil • Chaotic evil

**DnD 4e**
Lawful good • Good • Unaligned • Evil • Chaotic evil
Infernal pantheon

*For a complete list of deities, see  Infernal panethon*

The **Infernal pantheon** is a pantheon of deities in the Auraverse.

## Organization

### Membership

The *Infernal pantheon* is a pantheon of deities. Pantheons are groups of deities who are worshipped or venerated by mortal beings or beings of non-deific power. Worshippers often follow a specific deity because that deity holds the values or goals that the worshipper aspires to uphold or obtain, or because the deity governs a portfolio that the worshipper values or shares commonality with.