recursal/Fanatic-Fandom huggingface dataset:
Heshlon

## Heshlon Garan Dragoin

Heshlon Garan Dragoin (De), \* to present; Ealanta, Project Oberon, Mylan Council, Human Dragons

An important scientist in the defensive energies area, Heshlon is the largest of the Human Dragons. He is the older brother of Ronal Garan Dragoin.

Barak Athoaran Sekhem was his junior physics lab assistant on The Gamelial Expedition.

"Garan" means "a thicket" in Imperial however here it is name. The origin of the name of the capital city of the Kingdom of Gara could be in honor of this family or based on finding a small thicket of trees at the site or perhaps both.

Heshlon spent the first twenty years of the Keshanian Era as a dragon. His daughter, Alysandria, was born while he was away. His wife, Neferet, left him for abandoning her and their two children. Turned away from Main Base, he settled in Wind Hollow where he rejoined his colleagues on Project Oberon.

Heshlon stayed in research until the fall of the Ventian Empire.

Ronal Garan Dragoin and his Vampire brides live in Arcon, not far from the Royal Palace where his brother Heshlon keeps his hoard. Together they protect the treasures of Arcon for the emperor.

Melisanne Dannara, represented the Skothi in creating the Dannara Accord in 0029 at Kar Dannara. The Ealanta were represented by Ismelek Niconius Ketherian Selket-Athyr returns to Kar Dannara a few days later with his wife, Ismalaka Azura Annaheferet Anefemhru Arienya Asteneri Katheryann Morgaine Selket-Athyr as well as Heshlon Garan Dragoin, Roark and Arym Gilbareth Kim Siderian aka "Gil".

Stat Block
List of lootable items

This is a list of lootable items in *Deadly Days*:

* LOOT Houses = scrap, \*maybe weapon, \*base item, \*active item
* Secret House = Scrap, \*food, \*base/active/weapon
* Cars = Scrap, \*maybe weapon
* Trees = 1-3 food
* Billboard = Pretty obvious based on the picture
* HELP = Survivor
* Airdrop = 1-3 Weapons
* Airdrop (using Radar) = Scrap, food, weapon
* Radar (active ability) = Scrap, weapon, \*maybe a secret airdrop
* Supermarket = Food & scrap
* Warehouse = Scrap & 1-2 base item
* Hospital = Scrap, food, 1-2 active item
* Fire Station = Reduces Threat by 3-5
* Black Vending Machine = Scrap for stuff
* Green Vending Machine = Food for stuff
* Red Vending Machine = Threat increase for stuff
* Old Bus = \*Random anything
* X-Mark (need survivor passive) = Scrap, food, weapon
Killer

### Ability

Attacking normal zombies and special zombies with a 1% chance will kill them instantly.

### Maximum percentage

20%

The **Killer** is one of the six selectable in *Deadly Days*.

It has 5 shots and is expected to be deadly. If you have a Minigun with 30 shots per second, you can kill all by yourself and it is the best. Treasure zombies are not eligible. It is broken through by many mice.

## Ability

Attacking normal zombies and special zombies with a 1% chance will kill them instantly.
Neko

*Pantheon*: Council of Gods

*Domains*: Knowledge and Wisdom

Neko is the God of Knowledge and Wisdom. Worshippers of Neko believe in absolute truths and seek wisdom, truth, and learning above all other pursuits. His Arch Priest wears an white gold Amulet of Neko in the form of a tiny pea sized bucket with the word truth in imperial inscribed on it. A fine white gold chain passing through its handle goes around the wearer's neck. Neko is married to Maht and Seshat. Neko might also be the patron deity of this wiki.

Niconius Ketherian was also known to some of his fellow Ealanta as Neko. The Neko Files were the records of the Gamelial Expedition, named in Neko's honor.
Maija

*Pantheon*: Council of Gods

*Domains*: Soldiers, War

Maija is the patroness of soldiers, and daughter of Maon and Molekamon. She spends a lot of her time with her father. She is the half-sister of the goddesses Azzalynn and Miandrea. Maija is the subject of a deep resentment by her half-sister Miandrea who is jealous that Maija got to be the patroness of soldiers while she was stuck with mere yeoman guards.

Stat Block
Snathad

**Snathad** (Needle), 0114, a child's rapier, made of Galadrian Steel, aka Meuranach (belongs or goes with Thimble).

The handle is wrapped in dark blue synthetic leather. At the base of the blade inlaid in gold is the mark of Oberon and in imperial "ISA". The name **Snathad** is (written in imperial calligraphy) inlaid in gold along the blade. It is not magical.

***Damage:* 1D4+2, *STR/DEX:* 6/13, *ENC:* .75, *BS%:* 05, *Armor:* 7, *SR:* 2**

**Meuran** (Thimble), ?, **Snathad**'s sheath. Made of dark blue synthetic leather with Galadrian Steel fittings including its name "**Meuran**" (written in imperial calligraphy) inlaid in the leather. Just inside the opening is the mark of Oberon and in imperial "ISA".

* Protects the wearer (including anything worn or carried) from missiles physical or magical.
* Protects the wearer (including anything worn or carried) from heat or fire damage up to 60 points.
* Protects the wearer (including anything worn or carried) from cold.
* Protects the wearer (including anything worn or carried) from falling damage.
* Allows the wearer to walk on water, mud, or other liquids although a Balance skill roll might be needed if the surface is in motion.
* Adds 3 to the defensive POW of the wearer.
* Adds 5 to all attack die rolls directed at the wearer either physical or magical.
* Alerts the wearer to the presence of anything with an aura within 20 meters.
* Subtracts 10 from the wearer's Sneak skill rolls.

**Snathad** and **Meuran** were the prototypes of similar weapons, i.e., Kagar and Kagarean, Basduan and Baisdan and others.

Created by Project Oberon under the direction of Amanda (team lead) according to one of Heshlon's designs. The team consists of Heshlon, Morgaine Sokaren, Rojan Asaren, Thon Dilmun, Nisrin Dilmun, Barak Sekhem, Jalis, and Amanda. Elbrath Akhemen and Tetisheri Viana Dilmun forged the blade and Galadrian Steel parts.
Dyonian

The common tongue on Dyon is the aptly named Dyonian, but also sometimes referred to as "Common". It was originally the language of the glish who taught it to their human slaves. Some Imperial terms have been adapted or integrated as part of the Dyonian vernacular, but the two languages are from different language trees. It is likely that over the years, the human version of "Dyonian" has begun to vary vastly from the original glish vernacular and that currently used by the glish. Most of the human populace is illiterate.
Kagar and Kagarean

Kagar is a rapier made of Galadrian Steel. The gold plated Galadrian Steel handle is wrapped in dark red synthetic leather. At the base of the blade inlaid in gold is the mark of Oberon and in imperial "ISA". The name *Kagar* is written in inlaid gold (using Imperial calligraphy) along the blade. It is not magical.

*Damage:* 1D4+4, *STR/DEX:* 7/13, *ENC:* 1, *BS%:* 05, *Armor:* 8, *SR:* 2

Made by Oberon for Amanda's daughter The White Tigress. This is the full size version of Snathad and its sheath Meuran.

Kagarean (*Whisper*) is Kagar's sheath, and is made of dark red synthetic leather with gold fittings, including its name inlaid in the leather (using Imperial calligraphy). Just inside the opening is the mark of Oberon and in imperial "ISA".

* Protects the wearer (including anything worn or carried) from missiles physical or magical.
* Protects the wearer (including anything worn or carried) from heat or fire damage up to 60 points.
* Protects the wearer (including anything worn or carried) from cold.
* Protects the wearer (including anything worn or carried) from falling damage.
* Allows the wearer to walk on water, mud, or other liquids although a Balance skill roll might be needed if the surface is in motion.
* Adds 3 to the defensive POW of the wearer.
* Adds 5 to all attack die rolls directed at the wearer either physical or magical.
* Alerts the wearer to the presence of anything with an aura within 20 meters.
* Subtracts 10 from the wearer's Sneak skill rolls.
Communication Spells

* Animate Dead
* Astral Path
* Bless
* Call Animal
* Charm Animal
* Charm Being
* Charm Crowd
* Conjure Being
* Conjure Object
* Contact Higher Plane
* Contact Jann
* Contact Spirit
* Crystal Ball
* Crystal Mirror
* Cut Communication
* Death Gate of Deargath
* Demon Door
* Demon’s Gate
* Demoncall
* Deviltry
* Dig
* Direct Lightning
* Dismiss Demon
* Dismiss Imp
* Esafin’s Healing Touch
* Exorcise
* Fire Hose
* Flyer Link
* Gate
* Implant Fear
* Implant Suggestion
* Instructor
* Kahzu’s [Creature] Repellent
* Locked Teleport
* Mental Control
* Nedrik’s Noticeable Nudge
* Nogril’s Pest Be Gone
* Nogril’s Pest Repellent
* Power Drain
* Power Transfer
* Prayer
* Radiate Fear
* Random Displacement
* Rouse
* Steal Life
* Strength
* Suggestion
* Summon Battle Demon
* Summon Bird
* Summon Crawling Dark
* Summon Ghost
* Summon Guardian
* Summon Lizard
* Summon Lycanthropic Demon
* Summon Minion of Hish
* Summon Minion of Tartak
* Summon Mouse
* Summon Rat
* Summon Spider
* Summon Stalker
* Summon Vampiric Demon
* Summon Warder of Isin
* Sundering Shears of Suth
* Teleport
* Teleport Others Away
* Teleport Others Between
* Teleport Others to You
* Underwater Breath
* Use Torrain
* Ventriloquism
* Voice Of Noman
* Weakness
* Wizard Eye
* Wizard Path
Dig (spell)

### Effects

This spell moves dirt and stone and transports it to a point designated by the caster.

Each level moves one cubic foot of dirt or stone.

### Notes

This is a quick way to make an opening in a wall, but the MPs involved make it an inefficient way to dig a moat or tunnel.

This spell does not work on organic material

### Requirements

The caster must be able to see the stone or dirt to be moved and the place it is to be moved to; both must be within the caster’s POW in meters.
Dreaming

A dreamscape within the Dreamlands.

The talent or skill of dreaming allows one to enter *The Dreamlands* (or "Dreamrealm"), a parallel dimension that can normally only be entered while sleeping. The skill is somewhat similar to astral projection. Those talented with the dreaming skill are able to use their skill to physically manipulate their surroundings within the dream by mere thought, rewriting the reality of the dream as they see fit (making them very powerful within the plane). Dreamlands can be dangerous for the inexperienced, and those without natural talent or experience are often protected by its guardians. Each inhabited planet has its own Dreamland realm. The different Dreamlands realm are connected and it is possible to cross from one planet's to another, but is extremely difficult and attempts are rare and undocumented.

It is possible to physically enter the Dreamlands, but doing so puts you at risk of being killed permanently within the dream. Cats have the ability to do this naturally, and because of this they are some of the most respected denizens of the Plane. The guardian and ruler of the Dreamlands for the planet Dyon is Bastet an Elder God with the head of a cat. Witches are able to pass into the Dreamlands with spirit magic and they use it as a meeting place or a means of fast travel.
Flyer Link (spell)

### Effects

<CREATENEW>This spell allows the caster to view a memorized location for ten minutes. The first level of this spell gives the caster a duration of ten minutes. Each additional level extends the range by ten miles or the duration by ten minutes.

### Note

If the caster uses an enchanted focus for this spell, it increases the range of each level from 10 to 100 miles.

The caster can see through the mirror as far as he could see if he were standing there. The caster can look out in whichever direction he is facing, and can physically pivot to see 360° around that point.

Wizards frequently use this spell to make sure their memorized teleport place is safe to teleport to.

If taken onto other planes such as the Astral Plane, this spell will enable the wizard to view a memorized location on that plane. It does not work between different planes.

Any person close enough to see the focus can also view what the caster sees.

### Requirements

The focus for this spell must be a crystal ball, a mirror, a bowl of water or something with a reflective surface. The caster must look at the focus for the duration of the communication. Once the caster looks away the spell is broken.

The target can be any area within range the caster has memorized.
Direct Lightning (spell)

### Effects

This spell allows the caster to determine the point at which the next bolt of lightning will strike (i.e., he sets up a magic “lightning rod”).

### Notes

If the caster fumbles this spell, the lightning will strike the caster.

### Requirements

There must be an electrical storm going on.

The point must be within the line of sight of the caster and within his POW in meters. The target must be in a position to be hit by lightning.
The Great Church

The Great Church was formed to provide a structured worship for the Council of Gods. It set up the Dyon holy days. It was originally a single monolithic organization, but has since fractured and splintered into various different groups. The current four main churches are:

* The Great Church in Donavir
* The Great Church in Dymkirk
* The Great Church in Kings Port
* The Great Church in Loth Arcon

The Great Church takes care of orphans. Either training them to serve the church or finding a House that will take them in and adopt them. It is charged with keeping the language pure and word meanings unchanged. It also has the duty to turn in worn coins to be melted down and made into new ones.

The Great Church labeled some powers as The Dark Council and see them as in opposition to the Council of Gods they serve.
The Great Church labeled those jann who serve the power Media, patroness of witches, the "Dark Jann". Also, in its efforts to counter the worshipers of Media by limiting the pool of djann available to be familiars, helped to create many enjanneced items using both Jann and djann. (They could not tell them apart or just did not care.)
Glish

## Summary

Humanoid dinosaurs native to Dyon. They are intelligent and capable of Magic, but they are not creative. They are the enemy of the Human Kingdoms.

The glish are red/green colorblind, but can see into the infrared spectrum. They can see the body heat of mammals even in the dark.

## Notable Glish

Aslyth

Baralyth

Deargath a wizard and general

Eseshelish, Midan, the general whose army destroyed the human Kentorian Army

Essig a high king, author of *The Kirjath-Valla Project*

Eylik

Esafin ? to 913, wizard healer

Arym Eslith, the glish ruler of Kirjath-Valla

Eslith

Ismelek Hsan **Emperor of the glish**

Akoria Hsathiss (De), ? to 1870, **Keeper of the Imperial Archives of Soralish**

Ishtar (a demon not a glish), **leader of the glish armies** during the wars with The Kingdom of Keshan

Melithiss a glish dragon, ? to 0055

Morgath

Melek Morgoth **Emperor of ? (I think it is Kelsaralish)**

Seriss (De), 234 to ?, **Governor of the area now Vardera** from 660 to 899

Serrit the **Minister for Magic** in the court of Hsan

Sherishssa (De), 0003 to ?, **Governor of the area now Vindyana**

**Shilithiss**

**Shlissel**

**Sstrelithys**

**Stiss**

**Ssusseya**

▲
Magic on Dyon

Magic on Dyon can be divided into 4 categories. Each with their own strengths and weaknesses.

* Spirit Magic
* Divine magic
* Dagorym Arts
* Sorcery

### Auras

Sense aura is blocked by anything physical, anything that would block sight blocks sense aura. Skin must be seen to sense a person's aura. Some types of individuals (those with the N gene - see genotypes) have a tightened aura that prevents their aura from being detected at a distance. Physical touch is required to sense these individual's auras, additionally, this also affects the reverse: they also have difficulty detecting other's aura's without touching them.
Jarym Borascor

Borascor are a subrace of genetically altered Humans created by the Glish. They were designed to excel at hunting with enhanced olfactory senses. Borascor have elongated noses similar to canines and are covered in fine fur. Free Jarym Borascor live in the forests and jungles within the Human Kingdoms.

### Culture

* Jarym Borascor hold truth and honesty as great virtues, and therefore view dishonesty very negatively.
* Within their tribes, food is distributed proportional to the value that the individual Borascor bring to the tribe. The hunters are some of the first in line.
* Borascor are given names by other Borascor based on significant events or traits of the individual. So one can assume how "Farts-Proudly" or "Runs-With-Scissors" got their names.
* Jarym Borascor live in houses built high-up in the trees
Basduan and Baisdan

Basduan (Deathsong) is a rapier made of Galadrian Steel. The gold plated Galadrian Steel handle is wrapped in dark blue synthetic leather. At the base of the blade inlaid in gold is the mark of Oberon and in imperial "ISA". The name Basduan is written in inlaid gold (using Imperial calligraphy) along the blade. It is not magical.

Damage: 1D4+4, STR/DEX: 7/13, ENC: 1, BS%: 05, Armor: 8, SR: 2

Made by Oberon for Amanda's friend Jalis. This is the full size version of Snathad and its sheath Meuran.

Baisdan (Deathsong) is Baduan's sheath, and is made of dark blue synthetic leather with Galadrian Steel fittings, including its name inlaid in the leather (using Imperial calligraphy). Just inside the opening is the mark of Oberon and in imperial "ISA".

* Protects the wearer (including anything worn or carried) from missiles physical or magical.
* Protects the wearer (including anything worn or carried) from heat or fire damage up to 60 points.
* Protects the wearer (including anything worn or carried) from cold.
* Protects the wearer (including anything worn or carried) from falling damage.
* Allows the wearer to walk on water, mud, or other liquids although a Balance skill roll might be needed if the surface is in motion.
* Adds 3 to the defensive POW of the wearer.
* Adds 5 to all attack die rolls directed at the wearer either physical or magical.
* Alerts the wearer to the presence of anything with an aura within 20 meters.
* Subtracts 10 from the wearer's Sneak skill rolls.

"Bas" means Death, "duan" means ode or song.

"Bais" (feminine version of "Bas") means Death, "dan" means song or treasure; in this case both.
Alison

**Alison** is the alias used by Sara Jyrl Anne Sharmain Taurosret Dalgraith Vasyr (De) when she was an apprentice wizard with Narad, under Niconius the Royal Wizard of Dyon. Rumored to be Alison Dalgraith, but no one at court could prove it.

She is the good friend of Sara Belesa Selket-Athyr (De), 1851 to present, **Princess of The Kingdom of Dyon**

She becomes the friend of Nelson. for more see: The Battle of Amon-Rill.
Items of Power

These Items are Extremely rare or One of a Kind items.

* *The Book of Badur Ab'Jalys*
* *The Book of Gormagoth*
* Amulet of Kalyssa
* Amulet of Khonsu
* Amulet of Neko
* Amulet of Serapis
* Amulet of the Bee
* Ancient Regeneration Ring
* Ancient Ring
* Ankh
* Armor of Tyluraset
* Belt of Min
* Death Wand
* Divine Amulets
* Dragon Helm
* Duranam
* Faline
* Flower
* Galhadria
* Jade Serpent Ring
* The Amulet(s), Joysgard
* Mask of the Night Wind Jade face mask
* Needle (see Snathad)
* Pyraman’s Staff of Death
* Pyraman’s Staff of Fireballs
* Pyraman’s Staff of Lightning Bolts
* Pyraman’s Staff of Petrification
* Ring of Harmachis
* Rings of Power
* Saffarals
* Seartas, The Sword of Justice glows white
* Snathad
* Staff of Khonsu
* Staff of Resurrection
* Starstone, Blue
* Starstone, Red
* Starstone
* Sunstone
* Sword of Tyluraset
* Swords of the Grey Council
* Tailbiter
* The 7 Crowns of the Keshanian Mylkas
* The 9 Rings of Rojan
* The Amulet of Aida
* The Amulet of Hemetkha
* The Amulet of Kharys
* The Amulet of Komer
* The Amulet of Kysh
* The Amulet of Protection from Staff of Death
* The Amulet of Sukothenoth
* The Amulets of Zura
* The Black Ring
* The Bone Flutes
* The Chest of Kodyel
* The Crowns of Keshan
* The Golden Helmet of Mambrino
* The Gorget of the Imperial Military Police
* The Guilded weapons
* The Heart and The Hand
* The Heart of the Dragon
* The Heart of the Magic User
* The Heart of the Warrior
* The Key
* The Mirror of Ishtar
* The Paintbrush of Ishneferet
* The Ring Karymbresh
* The Ring of Brass
* The Ring of Khonsu
* The Ring of Shemish
* The Ring of Sukothenoth
* The Scroll of Kodyel
* The Serpent’s Bane Amulet
* The Sheviot Ring
* The Staff of Aparigh
* The Staff of Death
* The Staff of Paralyzation
* The Staff of the Serpent Princess
* The Unicorn Ring
* The Wolf Ring
* Thumper
* Wand of Fire
* Wand of Lightning
* Wards of Ashtaroth
Thon Jalon Dilmun

## History

### -0076

Thon Jason Dilmun is part of the Project Oberon team that creates the first Starstones, along with Heshlon, Morgaine Sokaren, Rojan Asaren, and Sensaret Asaren. Gamelial Selket, fearing that they could be misused, orders their classification to remain top secret known only to himself, the five scientists who created them, and senior lab assistant Barak Sekhem (who had aided in their creation).

### -0006

Thon receives one of the lesser Rings of Rojan from Roman Asaren.

### 0033

Birth of his daughter Nisrin Lana Dilmun at Nimrodale on 03/03.

### 0114

Part of the Project Oberon team that creates Snathad and Meuran under the direction of Amanda Dulani (team lead) according to one of Heshlon's designs. The team consists of Heshlon, Morgaine Sokaren, Rojan Asaren, Thon Dilmun, Nisrin Dilmun, Barak Sekhem, Jalis, and Amanda.

### 0115

The same team creates Kagar and its sheath Kagarean. Amanda presents the weapon to her daughter, Arienya Dulani.

### 0116

The same team creates Basduan and its sheath Baisdan. Amanda presents the weapon to Jalis.

### 0642

Part of the team that creates the Amulet of Kalyssa, under the direction of Amanda (team lead) according to the designs of Seth and Heshlon. The team includes Rojan Asaren, Kagoth Asaren, Khris Boggarth, Thon Dilmun, Nisrin Dilmun, Heshlon, Maon, Barak Sekhem, Niconius Selket-Athyr, Seth, Morgaine Sokaren, Jalis, and Amanda. Amanda has Nisrin Lana Dilmun present the amulet to Sara Gilayne Kalyssa Siderian.
Services: Lodging and Food

*Inns* cater to travelers and to some extent provide a local meeting place where locals gather after work.

*Caravansary* is usually a one or two star Inn that caters mostly to caravans and their personnel, While not strictly limited to servicing members of the Trader's Guild, some services are limited to Guild members only. (cheaper prices are limited to members only)

*Hotels* cater to travelers only. Their restaurants are open to the public, but the rest of the hotel is reserved for guests.

*Public Houses* are eating establishments open to the public, but they do not provide lodging.

*Rooming Houses* are private dwellings that take in borders either by the day or by the month. They are the equivalent of a European Bed & Breakfast.

*Tenements* are low cost housing often over shops. They are leased by the month and are the least expensive housing available.

*Apartments* are similar to tenements, but of a higher quality. They are leased by the month.

Not all type of services are available in all cities or towns in all countries. Consult the GM.

The prices listed below are listed by the rating of the establishment, with (⁎) one star being the lowest quality, and (⁑⁑⁎) five star being the highest quality.

"na" means that the type of lodging or service is not available at that particular quality of service.

"free" means that the services are available upon request to any paying customer. You must be staying at the establishment in a room rented at the same star rating to receive the service for free. (note: some have cheaper rooms at lower star quality than the general establishment)

Most (⁂) three star inns and hotels have magical shielding that is functionally a permanent cut-communication field running along all of the exterior walls, foundation, and the roof. All (⁑⁑+) four star and above have this feature. (some have suites with additional shielding.)

Unless otherwise noted, the prices are per day and in copper crowns.

"na" means that the type of prepared food is not available at that particular quality of service.

Items listed as "free" are only available with the purchase of a meal.

All food prices are subject to availability, and as such the price may be different than listed. (example: Morgird is rare far from the Great Forest.) Consult with GM.

### Drinks

liquid measures:

> mug = 1 cup
>
>
> tankard = 2cups
>
>
> bottle = 1 quart
>
>
> jug = 2 quarts
>
>
> keg = 3 gallons
>
>
> barrel = 30 gallons
>
>
> hogshead = 60 gallons
>
>
> Melat is similar to beer.
>
>
>
> Kalana is similar to wine.
>
>

This is only a general price index. Specialty stores and signature dishes are priced separately.
Dark Council

The Dark Council or Dark Powers, is a label given by The Great Church to an alternate set of deities it sees in opposition to the Council of Gods. The Dark Council is led by Samil. They have titled themselves "The Lords of Light".

Known members of the pantheon:

* Samil
* Molekamon
* Mylkom
* Noman
* Tefan
* Azzalynn
* Morgulzahn the Black
Genotypes

Genetic origins play an important role for humans in Dyon. There are three significant genes relevant to a human's ancestry. There are two dominant genes(D and N), and one recessive gene (e). The D gene comes from the Dagorym stock, which comes from Ealanta ancestry. The N gene comes from Negnorym stock, which comes from human's formerly enslaved by Glish, who tried to breed the ability to use magic out of their slaves. The e (recessive) gene comes from Endorym stock and seems to be the common root of both Dagorym and Negnorym ancestry. Each gene has various effects and influences an individual in various ways.

## Dagorym

Dagoryms are capable of using magic, generally they're a little more intelligent and egotistical, but are also smaller and more diminutive. They also live much longer (up to thousands of years) and are generally not affected by the effects of aging, though are perfectly mortal. These traits appear to have been deliberately engineered by Imperial Ealanta scientists into the original crew of the Valkyrie and members of the Gamelial Expedition to help combat the issues of long voyages and aid their mission of exploration. (eg: they were smaller so as to be more compact and take up less room on the ship, unable to reproduce, and designed to be more intelligent). Dagorym were originally infertile and a genetic dead end as children were not desired by the members of the expedition; however, after becoming stranded on Dyon they appear to have modified themselves under Azura's leadership and eventually became capable of reproduction.

## Endorym

Endoryms are the original human stock and very similar to real world humans.

## Negnorym

Negnoryms are the descendants of humans who were captured by, enslaved, and bred by the Glish to be unable to use magic. However, the process of this breeding has led to the side effect of being generally more resistant against magic. In general, they also don't typically believe in magic. They are bigger and stronger than both Dagorym or Endorym. They make up the bulk of the population. (They are no longer enslaved by the Glish).

## Characteristics Table

Humans inherit one gene from each parent. The following table helps to determine how each combination affects a character's stats.
Samil

*Pantheon*: Dark Council (originally the leader but was thrown out and replaced by himself as Set or Seth, brother of Rymmon).

*Domains*: Magic, Demons, Lord of the Dark Council

**Samil** is the dark god of magic and master of demons. His followers had great power during the Ventian era. He also had a large following among the non-human glish in the time before humans ruled the area. Samil taught his followers great and terrible spells and how to fashion magical tools and weapons, but their secrets were always well guarded and many remain protected by arcane powers and deadly traps. While The Great Church insists that Samil is evil and devilish, he is more of a trickster god than an outright malicious one. He can be trusted to serve his own purpose and agenda, but is not beneath lending a helping hand to those he takes interest in. While it *may* be possible for him to lie directly, he seems to be committed to keeping his word and lies primarily instead through the omission of information and lets those he fools, hang themselves on assumption.

The pierced serpent is his sign. The simplest form is an "S" with a horizontal bar through it ( **$**). See the markings on the pillar, in the illustration on the right.

He is the alleged father of the Goddess Anyankhaset, Mistress of the Night Wind, Lady of Dreams, daughter of Nefthys and Set. He claims to care about her a great deal. As he claims the domain of magic, he seems to be able to interact with the users of powerful magic items or artifacts - and claims that they belong to him, thus by using or wearing them you honor him. He seems to have an adversarial relationship with Maon specifically (though this may extend to other members of the Council of Gods), and goes out of his way to insult her in various ways such as vandalizing religious reliefs or monuments to Maon.
Arkan Roland Duryn

Tar Arkan Roland Duryn (De), \* to ?, aka "Iron Hand", Ealanta, *Valkyrie* marine officer, Chief of Security in Durholm, aka "Duryn the Iron Hand" one of the Captains of the West.

## Family

married: Anerial Jaina Duryn (De), \* to ?, Ealanta

children: unknown

?

## Friends & Associates

Dalind Jared Gamnon Khabak, Leader of Durholm from 0 to ?, Mylan Council

### 0000

Tar Arkan Roland Duryn made Chief of Security in Durholm

### 0001

Arkan Duryn’s hand is crushed by a boulder thrown by an Onakym. Asal Tabakh tries to use magic to repair it, but Arkan is naturally resistant to magic and all attempts fail. He contacts Elbrath Akhemen of Project Oberon, who makes him a new steel hand. Elbrath makes it look like a decorative but non-functional hand, but it is a marvel of cybernetic engineering, controlled by Arkan's original nerves.

### 0246

* Morgath sends a force under Ishtar and guided by Soveth into The Land of Ice. Etholm is overrun and only a handful of survivors escape.
* Tar Arkan Roland Duryn aka “Iron Hand” and a small force from Durholm drive Morgath’s force out of The Land of Ice. They cause rock slides, ambush scouts, and other guerrilla tactics avoiding any direct action.
* The Mylan Council refuses to let Yuri Fakhry return to Etholm.
Neuron Overload Spells

Aegis of Stiss

Alter Intelligence\*

Blind

Blind, Temporary

Calm\*

Cancel Neuron Overload

Comfort\*

Death Bolt

Death Bolt

Dementia I\*

Dementia I\*

Dementia II\*

Dementia II\*

Dismal Itch

Eternal Sleep

Geas\*

Hand of Death

Hold Being

Malefic Madness of Hish

Medles’ Diverting Tingle

Mind Blank\*

Mind Blast\*

Mind Blast\*

Mind Control\*

Mindless Minion\*

Nebor’s Narcotizing Net

Numbing

Pallid Breath of Ptath

Paralyzation

Paralyzation

Ramshin’s Bolt

Restore Sanity\*

Seduce\*

Sensory Deprivation

Shackles of Soren

Sleep

Sluggard

Sluggard

Speed

Speed

Tell-the-Truth\*
Banderlash

The **Banderlash** were bred from human stock by the glish to serve as miners and builders. Even the women have facial hair, although it tends to be thinner than on the males, and is often kept as a mustache.

### **List of Notable Banderlash**

Gearan Dannarrak, (ee) Banderlash leader of the team the built The Emerald Palace

Tristam Inkheferakht Mutach (ee) aka "Doc", Banderlash, medic who helped deliver Sara Cynthia Selket-Athyr

Queen Tianeferet Seudagan Lilean Merenkoth, (De), ? to present, Banderlash, **Queen of Iaruin-Tallamor**, a Banderlash city in The Land of Ice. Bearer of the ring Iarunneolas.

King Talan Gid Khemeron Merenkoth (ee), ? to present, Banderlash, **King of Iaruin-Tallamor**

High King Miles Modrek Merenkoth Selket (De), ? to present, Banderlash, **Ruler of Smarag-Krun**, husband of High Queen Asenath Noribetha Neferkhati Selket

Prince Kristafer Mansyn Merenkoth Selket (De), 1812 to present, aka Kris,

Prince Zerom Korianton Merenkoth Selket (ee), 1849 to present

Jeremy Proudrock (De), ? to present, Banderlash, Mining Engineer,
Rings of Rojan

**The 9 Rings of Rojan** were forged from pure gold to aid the Ventian Sorcerer Rojan and his 8 asssistants in casting powerful spells. Each ring has the Mark of Oberon on the inside of the band. The entire set consists of eight lesser rings and one master ring.

The rings aid in replenishing FPs for the wearer by drawing FPs from another intelligent creature the ring-wearer is touching. The most effective use of the rings entails drawing strength from multiple creatures per ring and transfering it continuously to the wearer of the master ring.

* The wearer must expend 1MP into activating his ring.
* The 8 lesser rings enable the wearer to draw strength (in FPs) from intelligent (non-Fixed INT) creatures to replenish his own while he casts a spell. The target must be in skin-to-skin contact with the wearer.
* The master ring (Rojan’s own) enables the wearer to draw on the strength of those wearing the lesser rings even at great distances.
* The wearers of the rings can tell the direction, but not the distance, of the other rings while they're worn.

Owners of the Rings of Rojan

* Devin Kryt Garit Anyan
* Emyl Akht Khorsad
* Koriantumyr Sarmat Renjeb
* Rishard Rasym Garit Karain
* Rojan Asaren (owner of the master ring)
* Sensaret Asaren
* Talon Destin Sarnath
* Thon Jalon Dilmun
* Tristam Ashok Korjan
Castles of Akif

1. Adega Castle
2. Adiath Castle
3. Adin Castle
4. Adyn Castle
5. Agja Castle
6. Anok Castle
7. Arag Castle
8. Arojy Castle
9. Atan Castle
10. Atar Castle
11. Azzar Castle
12. Balak’s Castle
13. Dagor Castle
14. Doreth Castle
15. Esdrion Castle
16. Etor Castle
17. Gatar Castle
18. Gulav Castle
19. Hazur Castle
20. Meysh Castle
21. Hezir Castle
22. Hur Castle
23. Hyr Castle
24. Hyzzar Castle
25. Hyzyr Castle
26. Iazak Castle
27. Izan Castle
28. Izzor Castle
29. Jamyv Castle
30. Jan Castle
31. Janyd Castle
32. Kael Castle
33. Karak Castle
34. Katia Castle
35. Kerok Castle
36. Kesnana Castle
37. Ketab Castle
38. Kithsela Castle
39. Koag Castle
40. Koryk Castle
41. Kris Castle
42. Kur Castle
43. Lin Castle
44. Linjan Castle
45. Lon Castle
46. Nava Castle
47. Mekodria Castle
48. Koya Castle
49. Nelis Castle
50. Norn Castle
51. Orold Castle
52. Onjar Castle
53. P’Val Castle
54. Ragrass Castle
55. Ramoth Castle
56. Rapmal Castle
57. Ravar Castle
58. Ravlaw Castle
59. Rimak Castle
60. S’Jakal Castle
61. S’Jor Castle
62. Seld Castle
63. Shad Castle
64. Sola Castle
65. Sik Castle
66. Sola Castle
67. Thon Castle
68. Thor Castle
69. Timebav Castle
70. Tok Castle
71. Tur Castle
72. Unuk Castle
73. Urued Castle
74. Ussek Castle
75. Uzyr Castle
76. Ytar Castle
77. Yaz Castle
78. Yda’s Castle
79. Ydan Castle
80. Ytur Castle
81. Yzar Castle
82. Zolav Castle
Western Kotharian Wilderness

### Imports

armor, bronze, flyers, furs, gold, grain, ivory, jewels, leather, metals, metalwork, pearls, slaves, spices, steel, textiles, weapons

## Background

During the Ventian Empire, this area was known as the province of Espyk. It was devastated during the civil war in 1238. The surviving cities allied themselves with Kothar, who administrates the area and settles disputes between the various city-states.

Slavers operating from this area constantly raid Cheth, The Kingdom of Dyon and Ramon. Slave trading is the principle occupation of the nobles and merchants of this area.

Brigands are left alone by the authorities so long as they restrict their activities to raiding enemy territories.

## Large Cities

* Shemish
* Sitara

## Small Cities

* Brethil
* Kalana, W.K.W.
* Mitiva
* Siri

## Villages

* Fallow Field
* Gil, W.K.W.
* Hesket
* Red Pike
* Uldale
* Watchill
Zipora Silkett

Sylvia's mother, Zipora Silkett

Sylvia Silkett's late mother, a prostitute in the slums of Kemish, Akif. For a brief time Zipora was a lover of a wealthy Dagorym noble, who had a habit of cheating on his real wife with various prostitutes. Sylvia was the result of one of those affairs, though he denied Zipora's claim and refused to acknowledge he was the father. Zipora committed Sylvia to a Temple of Maon, after a few years, wishing for her daughter to have a hopefully better life. She died about two years later to plague.
Exorcise (spell)

### Effects

<CREATENEW>This spell allows the caster to view a memorized location for ten minutes. The first level of this spell gives the caster a duration of ten minutes. Each additional level extends the range by ten miles or the duration by ten minutes.

### Note

If the caster uses an enchanted focus for this spell, it increases the range of each level from 10 to 100 miles.

The caster can see through the mirror as far as he could see if he were standing there. The caster can look out in whichever direction he is facing, and can physically pivot to see 360° around that point.

Wizards frequently use this spell to make sure their memorized teleport place is safe to teleport to.

If taken onto other planes such as the Astral Plane, this spell will enable the wizard to view a memorized location on that plane. It does not work between different planes.

Any person close enough to see the focus can also view what the caster sees.

### Requirements

The focus for this spell must be a crystal ball, a mirror, a bowl of water or something with a reflective surface. The caster must look at the focus for the duration of the communication. Once the caster looks away the spell is broken.

The target can be any area within range the caster has memorized.
Esther

## Description

Esther is the 6th member of the puff army. She is an Easter special design.

## Appearance

Esther's primary coat is a light pink with 2 light blue stripes and yellow spots, resembling a painted Easter egg. Her secondary coat is the same light blue as the stripes on the primary coat. Her tail is short and purple, and the plume on the tip of the tail is a salmon pink egg shape with a light blue stripe. Ester's tail pin is cyan blue,
Maon

*Pantheon*: Council of Gods

*Domains*: Grace, Beauty, Vampires

Maon is the goddess of grace and beauty, wife of the war god Mentu, is one of the most important of the hundreds of deities in the pantheon worshiped throughout the human kingdoms. The seventh month, Maomiosan, is named in her honor. Maon is the patroness of all who create beauty whether in art, craftsmanship, dance or music. She is also revered by vampires.

#### Daughter of Maon and "Gil"

Sara Gilayne Kalyssa Siderian (De), 0025 to present

#### Daughters of Maon and Peter Adamuseth Ptothamun Yda Malloran Wyndom

Emihezeray

Anyankhaset

Khymberyli

#### Daughters of Maon and Khemerek Baran Ronal Sutheven Rytherian

Wendibet

Khemeret

Khemannkha

Emaret

Ajankha

Aribet

Suthena

Kharybet

Temishet

Janny

Annevana

Kathylin

#### Daughters of Maon and Khonsumes Mentuhirkhopshef Trahern

Nara (turned into a white cat)

Sorsha

## Amulets

Sacred amulets associated with Maon.

**Amulet of Maon**: All craft rolls receive -1 to all percentile rolls as well as the following skills: Charm, Courtesan, Act, Showmanship, Sing, Play (any). Bearers also receive +1 DEX per level and +1 APP for every two levels in the order (rounded down). Based on rank, bearers also get the following:

* Protection from non-voluntary vampirism
* Sleep doubles the rate of which magic points are recovered. For vampires, they will recover magic points the same as normal humans. Vampiric tendencies abated.
* Command Vampire. Unlimited Command vampire.
Flamecloud

Image Source

## Appearance

**Flamecloud** is a ginger she-cat with white paws and yellow eyes.

## Personailty

Flamecloud is kind and strict. She loves all cats, but won't hesitate to give them a lecture if they needed it!

## History

Flamecloud was one of the original 5 Flareclan cats. She became mates with Fjordstar, and they failed to have kits. She was later given an apprentice named Eggpaw, who she trained for a little bit, before she died of starvation. Her apprentice, Eggpaw, was given to Graystorm so he could finish her training.

## Interesting Facts/Trivia

* Flamecloud was the first of the original 5 Flareclan cats to die. And as of now, she is the only original Flareclan cat to die.
	+ She was also the first cat to die in the entirety of the clan village in general!
Herobrine's bed

It is a majestic black bed, that comes with a built in radio, multiple shelves and charging ports. It is probably the best bed in school, unless there is one we don't know about yet. It also comes with a built in massage chair.

Now, with Herobrine gone, Enderbrah has taken over the bed. It is all his now.
Military Terms

### Military Titles

The system of ranks used by the armies and navies of the World of Dyon has some similarity to the rank systems of earth, but also has differences. The army rank “rontek” is used only for the commanders of ronedar and is roughly equivalent to the Roman centurion. The navy lacks the earthly ranks of ensign and lieutenant commander, but adds several ranks. In addition to the rank of rontek, the army also has the rank “sortan” which has no earthly equivalent. The equivalents given are only rough approximations and are based on US ranks.
Ranks 1 and 2 are held by 90 percent of the soldiers and sailors. Ranks 3 through 6 would be considered non-commissioned officers. Ranks 7 through 18 are officers. Rank 19 is a unique rank bestowed by the ruler of a country on special officers who answer only to the ruler. They outrank all other military officers, but have no formal assignment. These officers act as troubleshooters going wherever they are needed most.

### Military Units

#### **Army Units**

The second- in-command holds a rank one or two below that of the commander. Two or more jakoreders (if operating together) are usually commanded by a midan.

The commander of all military units within a province (or one of the Kotharian Wilderness City-States) usually has the rank of midan or tar midan. The commander of all of a country’s military units usually holds the rank of oden miden.

#### **Naval Units**

Most ships are commanded by a tor, though some smaller ships are commanded by lower ranking officers. The commander of all naval units within a province usually has the rank of odwor midon or midon. The commander of all of a country’s naval units usually holds the rank of mans midon.

 mor grunnan
 moran
 kroman
Things

* Clothing
* Tools
* Weapons
* Camping Gear
* Accessories
* Art Objects

### Magic Items

These items are available to the public but are mostly used only by the wealthy or Wizards, or a bunch of insane adventurers. The cost or training required these items keeps them from being used by the general population

* Wizards Staves and Wands
* Magic Books
* Alchemical Potions
* Enjannced Jewelry and Other Items
* Witch Potions/Candles
* Magic Amulets
* Metals used in magic
* Magic Rings
* Magic Weapons
* Misc. Magic Items

### \*Items of Power

These Items are Extremely rare or One of a Kind items.

### Ealanta Vehicles, Ships, etc.

* *Katy*
* *Keshatria*
* *Valkyrie*
* *Valeria's Toll*

### Other

* *Endeavor*
* *New Hope*

### Ships

* *The Black Dragon* a longship
* *Fastwing* a Sician pirate ship
* *Hope* a Dyotian Royal Navy supply ship
* *Karrig*
* *Skulljammer* a pirate ship
Morgulzahn

Morgulzahn the Black, one of the Dark Powers. He is the same kind of being as Morgulzahn the White. Imprisoned beneath The Shrine of Set by Tyluraset Arch-Priestess of Set. Aided Nahashsara and the glish in creating Vampires for The Kirjath-Valla Project. Morghulzan The Black is an alternate spelling for Morgulzahn the Black. It was used by several groups seeking power.
Notnaidag Robbers

The **Notnaidag Robbers** were formed during the confusion of the Second Rebellion (1116) against the Ventian Empire. Many ambitious and unscrupulous men sought to gain power and influence as local governments collapsed under the bloody purges made by the Ventian Sorcerers. One of these men, Jarom the Red, was a minor official in the city of Valla. He too wished for power and high position, but not being the cleverest person he did not know how to go about it. He had set his heart on being the governor of Valla. Jarom's daughter Anya, was very clever. Seeing how unhappy her father was, she devised a plan to help her father. Anya had been a servant in the household of the sorcerer Komer, and while there she had read the histories which had been brought across the void by the fathers of the Ventian Sorcerers. In the records she had found an account of the secret plans and craft, the ancient people had used to obtain kingdoms and power. Through her help, her father hired one of Komer's captains, a man named Akysh, to murder the sorcerer Komer while the sorcerer lay in a trance sleep. Jarom and Akysh then gathered all of their relatives and friends and swore them to secrecy. Anyone who divulged the plans of the band would lose their life. And so it was that their relations and friends agreed and the **Notnaidag Robbers** were formed. Akysh, himself, administered the oath which all of them took, which was the same oath which Anya had discovered in the records.

Jarom failed to obtain the governorship which he desired. He was forced to flee to the forest stronghold which the sorcerer Komer had built in the Hrothgar Forest. There he established his headquarters. He ruled for over twenty years before Kymor, the son of Akysh and Anya, murdered him as he sat on his throne. Kymor then became the ruler of the band. His father, Akysh, lived out his life as a wealthy gentleman in Valla. And in time, Kymor was succeeded by a person equally ambitious as himself.

This band of robbers, operatives, cutthroats, assassins, and ne'er-do-wells has existed since then, their craft and knives in the dark found among the populace in every country. However, the band is no longer a single undivided organization as it once was, and has splintered into several different groups. Most thieves and lowlifes learn some of their secret signs and languages (called "Notnaidag" or "Thieve's Cant").
Fire Hose (spell)

### Effects

<CREATENEW>This spell allows the caster to view a memorized location for ten minutes. The first level of this spell gives the caster a duration of ten minutes. Each additional level extends the range by ten miles or the duration by ten minutes.

### Note

If the caster uses an enchanted focus for this spell, it increases the range of each level from 10 to 100 miles.

The caster can see through the mirror as far as he could see if he were standing there. The caster can look out in whichever direction he is facing, and can physically pivot to see 360° around that point.

Wizards frequently use this spell to make sure their memorized teleport place is safe to teleport to.

If taken onto other planes such as the Astral Plane, this spell will enable the wizard to view a memorized location on that plane. It does not work between different planes.

Any person close enough to see the focus can also view what the caster sees.

### Requirements

The focus for this spell must be a crystal ball, a mirror, a bowl of water or something with a reflective surface. The caster must look at the focus for the duration of the communication. Once the caster looks away the spell is broken.

The target can be any area within range the caster has memorized.
Carnival City

Carnival City on the map.

***Carnival City*** is the first world of *Cordy 2.* It is a carnival-themed planet that is presumably owned by Beep. There are 10 main levels, 5 Bonus levels, and 3 Challenge levels. In total, there are 18 levels. In the free version of the game, you can only play the first 6 levels. (Level 1 to Level 5, and the first bonus level)

## List of Levels

* 1-1
* 1-2
* 1-3
* 1-4
* 1-5
* 1-6
* 1-7
* 1-8
* 1-9
* 1-10
* Bonus 1
* Bonus 2
* Bonus 3
* Bonus 4
* Bonus 5
* Challenge 1
* Challenge 2
* Challenge 3