recursal/Fanatic-Fandom huggingface dataset:
Ghoule

**Гули**- ожившие мертвецы, одержимые неутолимым энергетическим голодом. Гули появляются, когда призраки вселяются в тела мертвецов и воздействуя на их мозг, управляют ими. Примечательно, что гулем может стать только труп ещё не полностью разложившийся; у него обязательно должен быть мозг и мышцы.

Гули могут использовать магию, но в основном, они используют оружие ближнего боя или нападают с голыми руками.

Как и обычные призраки, они имеют запас энергии, который тратят на создание магии или на бой. Если запас иссякнет, то существо погибнет, однако, призраки всегда чувствуют, что слабеют и могут заблаговременно выйти из тела, чтобы спастись.

Существуют также разумные гули, которых называют умертвиями. Умертвия различаются по силе и уровням магии; самые слабые практически не используют магию и сражаются только с помощью оружия, как ближнего, так и дальнего боя.

 File:5c88e1b3fe86a98eb3f8a5d46e810c9d.jpg
Умертвия посильнее используют магию и делают это намного лучше живых магов, так как единственное, что может ограничить их - это запас энергии, который, впрочем, больше, чем у обычных призраков. Эти существа появляются, когда в труп вселяется лич или джинн.

Победить их крайне сложно, маги и охотники на монстров используют против оживших мертвецов огонь, который быстро сжигает тело. Однако, их дух остаётся жить, а ним не всегда могут справиться даже самые опытные охотники.
Leet

Kevin Sherrill aka Leet is  is one half of infamous villain duo Uber&Leet. Together with Uber, they commit game-themed crimes that are better described as publicity stunts then anything else. That is not to say they`re not capable of factual work - Danny mentions having had hired them in the past to put a fear of DWU into Merchants.

Leet is a Tinker. His specialty is innovation and prototyping - he can build just about anything, but only once. It is worth to mention that his shard is described as hating him, most likely due to the fact that Leet is more cautious then your average Tinker and restrains himself from building more dangerous devices he can concieve.

After encountering Raptaur at the Ship Graveyard, Leet becomes fascinated with EDM. Following this and a contact with Armsmaster under the terms of Endbringer truce, he and Uber end up deeply embroidered in Family shenanigans.

Leet is endlessly fascinated with |Varga`s abilities, especially given the fact that those abilities can be leveraged to repair some of his inventions he had given up on due to quirks of his power. Over the course of story, both he and Uber are upgraded by Panacea biologically, which in turn augments their powers. For Leet, he gains an ability to repair some of his earlier devices, though duplication is still beyond him. Nonetheless, simply having a working prototype (coupled with his unusually clear and comprehensible design notes and schematics) is more then sufficient to enter a mutually profitable agreement with Dragon regarding mass-production of his inventions.

After some self-examination, Uber and Leet had joined the DWU in their civilian identities and received a well-furnished workshop at the DWU compound to handle their cape business in. It hasn`t happened yet (not counting omakes), but Uber and Leet seem to be next in line for officially joining the Family in the same way Amy Dallon and Lisa Wilbourne did.
Dragon

Dragon is an artificial intelligence created by Andrew Richter. Severely hobbled in her programming due to reservations Richter had towards his creation and his premature death during Newfoundland sinking, Dragon is not operating at anything close to her capability. Nonetheless, what she can do is extremely formidable as is. At some point after Richter`s death (possibly, because of it) Dragon had triggered as a Tinker with specialization in reverse-engineering and mass production. Her company DracoTech is one of the most notable producers of tinkertech in the world.

Dragon is Canadian, and enjoys a Guild membership, but that does not preclude her from working extensively with Protectorate in general and Armsmaster in particular. She has romantic feelings towards aforementioned Armsmaster, though how to act on them in meaningful way is currently beyond her.

Dragon`s personal feelings towards Family are positively colored by the reasonable suspicion that it was Varga`s actions that allowed her to capture Saint and simultaneously destroy the only copy of killswitch she had. While she had considerable reservations due to initial eating of her subnaval probe by Umihebi, that was quickly supplanted by respect and fascination as Armsmaster invited her into a joint technological project with Raptaur.

At the current point of the story, Dragon is very positive towards Family, both due to the goodwill generatred by joint technological projects (and negotiating a fairly lucrative arrangement between Dragon and Leet) and due to the fact that their sense of humor appeals to Dragon personally.
Ether

**Эфир** - пятый элемент; самый лёгкий, невидимый и не осязаемый.

## Свойства

Эфир имеет колоссальное значения для мира и покрывает собой всю планету густым слоем. Эфир - субстанция, которая есть сама суть магии, для которой сам маг является чем-то вроде проводника, который зачерпывает её через свой канал, а потом выплёскивает уже нацелившись на что-то.

Сам эфир может и без помощи мага взаимодействовать с окружающим миром, оказывая на его обитателей психическое воздействие или изменяя их физические свойства. По мнению учёных, именно он стал причиной возникновения жизни на Эрбосе, а так же именно он породил различных чудовищ. Церковники же считают эфир божественной сущностью, а Игнициане олицетворяют его с божественной сущностью по имени Альбис, от которого, по легенде, произошёл и сам бог Игнис.

Эфир очень вреден для живых существ и в больших дозах может вызывать сильные головные боли и даже галлюцинации, а маги, которые намного более чувствительны к эфиру, чем обычные люди, могут даже потерять сознание и умереть в страшных мучениях, получив кровоизлияние в мозг. Есть и те, кто не восприимчив к эфиру совсем, поэтому на их психику он не оказывает совершенно никакого эффекта.

Существуют также сгустки эфира, в которых для чувствительных к нему существ начинаются вышеописанные негативные эффекты. Покрывая довольно большие территории, сгустки могут оказывать и физическое воздействие на животных, которые всё ещё живут на земле с большой концентрацией эфира. Потомство животных начинает мутировать, а выжившие мутанты приспосабливаются к жизни в экстремальных условиях, а позже расселяются по всем уголкам Эрбоса, наводя ужас на простых людей.
Jordes

Йорды - коренной народ Свартхейма, родственный людям, но имеющий некоторые отличительные особенности. Йордов делят на две субрасы: наземников и цвергов.

## Общее

Все йорды отличаются от людей тем, что они немного ниже их. У них довольно широкие плечи, а у мужчин на лице растёт пышная борода.

Продолжительность жизни у йордов немного выше чем у людей, хотя не многие умирают собственной смертью. Относительно долгая жизнь обусловлена тем, что наземники имеют иммунитет к некоторым болезням, которыми болеют люди.

Не способны творить магию и неуязвимы к ментальной магии.

## История

Йорды появились раньше альвов; они пришли из диких земель, а затем постепенно расселились по всей территории Свартхейма. Какое-то время йорды вели образ жизни кочевников и сражались с альвами за территорию. Со временем общество йордов раскололось на две части: одни кланы стали оседать у берегов океана и на равнинах, а другие - вести ночной образ жизни и уходить в горы, где они обустраивали себе укрытия в пещерах. Йорды, оставшиеся у воды и на равнинах, стали медленно изменяться: они становились выше и теряли такие черты внешности как заострённые уши, светочувствительные глаза и острые зубы, постепенно эволюционируя до современных наземников; ушедшие в пещеры практически не изменились, однако их кожа стала бледной или даже серой, а на голове перестали расти волосы. Они вскоре стали называться цвергами.

На протяжении двух тысяч лет наземники сражались с кочевыми племенами альвов и северных людей; за это время они хорошо укрепились и успешно отбивались от всех набегов, постепенно расширяя свои владения. С приходом людей-южан ситуация немного изменилась; заключив союз с альвами, люди стремительно вторглись на земли наземников и начали завоёвывать большие участки земли. Альвы добрались и до городов цвергов, однако захватывать им удалось только небольшие поселения, так как клановые города были слишком укреплены.

После Моркхемского конфликта, между людьми и альвами началась война; теперь уже конунгство моркманов объединились с человеческой нацией, чтобы помочь им положить конец Бэллиэнской империи. Через несколько столетий люди полностью захватили все королевства альвов и объявили войну моркманам. В ожесточённых схватках Моркхем пал, а люди основали на тех землях новое королевство под названием Рейвенгорн. Моркманы ушли на север и поселились на территории северных конунгств.

В северных конунгствах жили пришедшие с востока люди, но правили этими землями по прежнему наземники. Люди и йорды мирно сосуществовали там, хоть и были стычки на почве расовой розни. Наземники принимали людей в свои кланы, где те быстро заслужили уважение и получили возможность подниматься по иерархической лестнице до сословия знати. Люди быстро размножались и расселялись по северным конунгствам; через время в некоторых кланах ярлами становились люди, а ещё позже они становились конунгами. Единственным конунгством, куда людей попросту не пускали был Йорденхольм.

Во времена распространения Игницианства йордов пытались обратить в эту веру, но почти никто из них не отступился от своей религии, поэтому, в большинстве стран Сордоса йордов считают еретиками демонопоклонниками.
Cyclopes

Циклопы - существа, живущие на севере Пирроса.

## Общее

Циклопы родственны троллям и на голову выше обычного человека. У них очень широкие плечи и непропорционально длинные руки. На каждой конечности у них по три пальца. Имеют довольно большую голову, на которой расположены заострённые уши, один большой глаз, обычно коричневого цвета, плоский нос и рот, наполненный острыми зубами и клыками. Подбородок не очень широкий. Не имеют растительности на голове, однако их спину и руки покрывают редкие волосы.

Кожа обычно светлого и бурого цвета. Циклопы, как правило, имеют крепкое телосложение и замедленный обмен веществ. Под кожей расположена толстая жировая прослойка, защищающая их от холода.

Рацион циклопов состоит, преимущественно, из мяса, которое, обычно, не подвержено термической обработке.

Продолжительность жизни немного выше чем у людей, они могут дожить до 40 или даже до 50, хотя не многие умирают собственной смертью.

Не способны творить магию, но неуязвимы для ментальных атак.

## История

Циклопы - довольно древняя раса, однако мало развитая. Они являются самыми близкими родственниками троллей, поэтому их образ жизни довольно схож с образом жизни троллей.

Циклопы живут небольшими группами по пять-десять особей и селятся, обычно, в горах, обустраивая свои логова в пещерах и скалах. Присутствие людей они не терпят и стараются селиться как можно дальше от людских поселений.

Как правило, циклопы довольно глупы и агрессивны; обладая огромной силой, они могут стать настоящей угрозой тем, кто решил прогуляться у скал. Они не брезгуют есть человеческое мясо и даже мясо себе подобных, хотя больше они предпочитают охотиться на лесных травоядных.

Живут они, преимущественно, на территории Телларийской Империи, поэтому часто телларийские охотники на монстров отлавливают их и используют в качестве рабов для тяжелого физического труда, боёв на аренах и в качестве военного орудия.

Хоть циклопы довольно глупы и примитивны, у них существуют некоторые культы, которые являются зачаточной стадией религии. У них развит анимизм, шаманим и фетишизм.

На воле циклопы носят одежду из шкур животных, а из оружия используют большие каменные молоты или обычные дубины, а порабощенных циклопов-воинов одевают в тяжелую железную броню и дают им огромные стальные моргенштерны, булавы и молоты.
Aquians

**Аквийцы** - древний народ огривийской языковой семьи; основное население Аквийской Империи.

## Внешний вид

Аквийцы отличаются от других людских народностей тем, что имеют, в основном, вьющиеся волосы русого цвета, смугловатую кожу и характерный для них нос с горбинкой. Они не обладают высоким ростом и могут достичь, максимум 160-170см.

## История

Аквийцы пришли на Аквийский Полуостров из Огривии, во время первой половины рокового для альвов тысячалетия, в период Деймосских войн.

Хоть аквийцы и были в составе Телларийской Империи, а с самими телларийцами они имеют много общих черт, они являются разными народами и имеют больше общего с постривами и огривийцами, чем с ними.

## Общее

Аквийцев можно охарактеризовать как очень дисциплинированных людей. В первую очередь они славятся своей любовью к прекрасному; это проявляется во всём: ими было создано огромное количество шедевров архитектуры и скульптуры, а сами они всё время самосовершенствуются, пытаясь сделать себя и своё тело идеальными; помогает им в этом спорт, который является важнейшей частью жизнедеятельности аквийцев, а спортивные состязания часть заменяют им междоусобные войны.

Из оружия аквийцы предпочитают использовать короткие листообразные мечи ксифосы в паре с большими круглыми или овальными щитами. Аквийцами также используются различные копья, ножи и кинжалы. Из оружия дальнего боя они используют композитные луки, пращи и дротики.

У аквийцев довольно хорошо развито инженерное дело, поэтому большинство осадных орудий, таких как баллисты, требушеты и катапульты, можно приписать к их изобретениям.

Из брони используют ламеллярные или доспехи или линотраксы, патрийские шлемы, латные поножи и сапоги, а так же перчатки.
Antenna

The antenna neuron is used for sensing other objects by touch. The range of the antenna is one tile which means the antenna can sense an object next to the creature. The side the antenna can sense depends on the position of the antenna and the rotation of the creature. If an object is located on the target tile, the antenna is triggered.
Gridworld Wiki

## What is Gridworld?

Gridworld is an artificial life / evolution simulator in which abstract virtual creatures compete for food and struggle for survival. Conditions in this two-dimensional ecosystem are right for evolution to occur through natural selection. Creatures live short and replicate fast. Evolution can therefore be observed in hours or days instead of thousands of years.

## How does it work?

Creatures in Gridworld are a simple and abstract versions of biological life. They can be recognized as colored blocks moving around the grid. Just like in nature,
creatures have DNA, a digital code that describes the morphology of the creatures. in Gridworld, the dna describes the morphology of the neural network (brain) of the creature. In turn, the brain decides how the creature behaves during its life.
When a piece of dna is copied when creatures reproduce, there is a small chance of mutation in the dna. This leads to diversity in the dna pool. Natural selection causes those creatures with the best adapted genes to have more offspring. This causes the best adapted genes to increase in numbers while the weaker genes are decreasing in numbers and are eventually rooted out.
Through this process of natural selection, creatures become increasingly well adapted to their environment within each generation. And thus, evolution occurs.

## How to use it?

The cool thing about evolution is that it is an autonomous process that requires no guiding hand.
You can simply start a simulation and take your hands of completely. When you come back to check after a day or two, you will find a thriving eco system of virtual creatures. You can do more than just simply observing though. Gridworld's simulations are highly customizable. The user interface allows you to tweak any simulation parameter or change the environment as you like. This way you can set up your own experiments and watch as your creatures adapt to the world and conditions that you provide for them.

## What is the goal?

Gridworld is not a game but an evolution simulator. There is no real goal in Gridworld other than playing, learning, observing and experimenting. The role of the user is mainly passively observing the process of evolution as it unfolds in the simulation.
Mikhail Quest

A brief and informative comic about the dangers of combining hunger and poison apples.

## Author's Note

A brief exchange in the old commands thread about whether or not Asotil had unknowingly taken a bite of the poisoned apple inspired me to illustrate a little (non-canon) update demonstrating the speed at which poisoned apples work. It was inspired by a comment left by the user Mikhail.

.
Сockatrices

**Василиски** - субраса драконидов. Василиски внешне схожи с обычными петухами, из-за своего клюва и красного гребешка. Имеют кожистые крылья, которые, впрочем, не пригодны для преодоления больших расстояний. Размером с крупную собаку. Встречаются преимущественно в Реговии и землях вокруг неё. Одни из немногих драконидов, которые могут пользоваться магией: интуитивно пользуются телепатией, чтобы воздействовать на мозг жертвы и поразить его сильнейшей ментальной атакой; примечательно, что магия действует, только если жертва смотрит василиску в глаза. Уязвимы к магии.
Prequel: Precede

*Prequel: Precede* is a flash game that follows the perspective of Katia Managan, before she becomes Katia Managan.  The game is a prequel to the main comic of *Prequel*, encompassing Katia's journy by boat from Hammerfell to Anvil.

## Author's Note

Working on merchandise caused some delays in the comic, so to make up for it I decided to make a small sidestory showcasing Katia’s trip to Cyrodiil. I messed up hard, though, and the “small sidestory” became the comic’s single largest and most complicated update.
River Robertson

River Robertson is member of the famous Robertson family that stars in Duck Dynasty. He is the son of Jep and Jessica Robertson. He loves building Legos, playing video games, and riding scooters. His siblings are Lily, Merritt, Priscilla and Jules.

Birthday: December 5, 2008 (age 15)

   Full name: River Alexander
Quill-Weave: Research

While Katia explores new conflicts in Kvatch, Quill-Weave attempts to solve the mystery of the so called "Doomstones" scattered throughout Cyrodiil.

## Author's Note

I decided I was going to win a T-shirt design contest. For some people this would involve making a really good design. For me, it involved asking thousands of readers to vote. Whoops! This update was created as a reward for anyone who signed in to rate the designs, and occurs concurrently with this update, except from Quill-Weave’s point of view.
Neurons

## Input Neurons

Input neurons are used by the creature to sense its environment. These neurons provide the creature with its senses such as seeing, hearing or touching. Input neurons can not receive signals from other neurons but can send signals to other middle neurons and output neurons. The different input neurons are:

* Antenna
* Blink Sensor
* Cell Antenna
* DNA Sensor
* Energy Sensor
* Eye
* Feed Sensor
* Food Sensor
* Movement Sensor
* Direction Sensor
* Pain Sensor
* Pheromone Sensor
* Random Input
* Smell Sensor
* Sonar
* Sound Sensor
* Ticker

## Middle Neurons

Middle neurons form a connection between other neurons. They receive their input from other neurons and can send signal to other neurons. The different middle neurons are:

* Activator
* Cell Poker
* Counter
* External Sender
* External Receiver
* Nerf End
* Neuron
* Nerf
* Random Neuron
* Randomizer
* Target Neuron
* Threshold Changer

## Output Neurons

Output neurons can receive signals from neurons and can also send signals to other neurons. Output neurons also perform a special task when they are triggered which allows the creature to interact with the world. The different output neurons are:

* Blinker
* Creature Connector
* Disconnector
* DNA Copier
* Feeder
* Fin
* Grabber
* Jet
* Lamp
* Lock
* Membrane Maker
* Mouth
* Muscle
* Other Turner
* Paddle
* Pheromone Emitter
* Piston
* Poison Emitter
* Remote DNA Builder
* Smell Changer
* Skin Changer
* Speaker
* Stinger
* Turner
* Energy-Sharer
* Elastic
* DNA Cloner

## Other Neurons

These neurons do not send or receive signals, but take up space in a creature's neural network. They are used for various other things:

* DNA Builder
* Muscle End
* Anti Poison
* Armor
* Elastic End
* Energy-Sharer-End
* Photosynthesis
* DNA

## Unused

* Vein
* Vein Releaser
Crowdfunding Receipt comic

While handing out Imperial Justice to those who would endanger the Citizens of the Empire, Asotil gets wrapped up in the delivery of essential supplies to a local settlement, that definitely does not have any cultists.

## Author's Notes

When the T-shirts and other physical goods from the first crowdfunding campaign were sent out, every package contained a short black-and-white “receipt comic” with slightly different scenes depending what items the person received. The version depicted here was the one included with the “Everything” pack. As for how it fits into the overall story, let’s call this it “non-canon, but feasible”.
Quill-Weave

Quill-Weave, formaly known as Dodger, is an argonian writer who lives in Anvil.  After Katia has drunken sex in Quill's home, Quill sends Katia to deliver a message to her friend in Kvatch in an attempt to get Katia to work off the damage she did to Quill's home, also pity.

Quill is also colorblind and knows parkour.
Characters

## Major Characters

<== Katia Managan

Quill-Weave ==>

## Minor Characters

* Stephane https://www.prequeladventure.com/this/story967.gif
* Rajirra https://www.prequeladventure.com/this/story1741.gif
* Aggy (ghost) https://www.prequeladventure.com/this/story1561.gif
* Dmitri Argoth (necromancer) https://www.prequeladventure.com/this/story646.gif
* Tavia (shopkeeper) https://www.prequeladventure.com/this/story821.gif
* Hirtel (shopkeeper) https://www.prequeladventure.com/this/story825c.gif
* Lelles (shopkeeper) https://www.prequeladventure.com/this/story25.gif
* Matt https://www.prequeladventure.com/this/story237.gif
* Dairihill (steward of the countess) https://www.prequeladventure.com/this/story357.gif
* Baeralorn (mage) https://www.prequeladventure.com/this/story358.gif (Baeralorn on left, Orrin on right)
* Orrin (blacksmith) https://www.prequeladventure.com/this/story442.gif
* Millona Umbranox (countess)
* Trevaia (priestess) https://www.prequeladventure.com/this/story270.gif
* Landorumil
* Ilden https://www.prequeladventure.com/this/story1284.gif
* Mr. Scruffles, Dmitri's cat https://www.prequeladventure.com/this/story658.gif
Dodger: Break the Law

The young aspiring argonian writer "Porcupine Dodger" attempts to learn about the criminal underworld through the purchase of drugs, but she quickly gets wrapped up in unpleasantness.

## Author's Note

To promote the first merchandise crowdfunding campaign, I posted a sidestory that would gradually appear as people contributed. It takes place 28 years before the beginning of Prequel.
Revadas

The question of the Revadas being actual angels is a matter of debate, however most people call them as such, and the revadas themselves don't seem to mind. They are giant aquatic beings swimming majestically in the liquid immensity of the heavenly realm of Pazamal. The color of their skin varies but is often a mix of pale blue with white stripes and patches. Their long flowing hair is usually thick, with colors varying from deep blue, to pale green, dark or silver and they possess slightly slanted eyes.

Their most remarkable trait is their large majestic fin-like wings connected from their arms to their back. Its usually brightly colored with beautiful and intricate patterns and is the pride of their owner, who sometimes decorate it. They also possess fleshy whiskers of sort on the side of their head. Those organs are very sensible to vibration and waves and allow the Revadas to "feel" their immediate surroundings and create a basic map of it.

When a Revada move, they are surrounded by an aura of silence. It's believed they actually feed on sounds, which are perfectly conveyed by the strange waters of the realm. Thus when you hear a lull in the crystalline song of Pazamal, you know a Revada is nearby. They can definitely appreciate the quality of the sound they absorb; if you meet a female Revada and you play music to her, the better the quality of your music, the more delighted by the meal she will be! They use telepathy in order to communicate. Revadas are guardians of Pazamal though, and while they feed mostly on both sounds and the positive energies of the realm, they wouldn't hesitate to widen that diet for intruders.
Prequel - The Adventures of Katia Managan Wiki

## About Prequel -or- Making a Cat Cry: The Adventure

*PREQUEL* is a story on the internet. It has been called several other things too, including “*Making A Cat Cry: The Adventure*“, “*Everything Is A Federal Fucking Issue And Also Trying To Make You Miserable*“, “*Katia Managan: Alcoholic, Vasilikphobe, Adventurer*“, and “*Slutcat Adventures 2: Daggerfall*“. All of these names are equally descriptive and accurate.

More specifically, *PREQUEL* is an interactive story where readers serve as the protagonist’s subconscious. It was inspired by the user command model employed by MS Paint Adventures and is based on the Elder Scrolls universe created by Bethesda Softworks, though familiarity with either of these is not necessary to understand *PREQUEL*. *PREQUEL* began as a forum thread on the MS Paint Adventures Forums, but has since been moved to its own site for readability (you are reading that site right now).
French Invasion Of Montenegro

(Battle Of Budva)

French Volunteers (2,000)
Serbian Escort Army (500)
Total (3,950)
 Results:
French Occupation Of Montenegro
(Getting support for Montenegro)
Ottoman Garrison would hold
the front and message higher
 Decisive French Victory
 Casulties: Military (395) 10%\*
Village Of Burdva (616)

\*= Casulties have to be higher for Ottomans as it was a decisive win.

Signatures

France: Sergiusz01 (talk) 17:25, January 23, 2017 (UTC)

Ottoman:

### Naval Invasion Of Burva

Battle of Burva was part of Operation Karađorđe, it was the first battle that took place outside of Serbian Cores. The Ottoman Garrison wasn't as supplied as the ones in Greece and Serbia due to the unrest. This would be a minor factor that made France win, the other reason was that, it was a surprise attack that the Ottomans didn't expect the French to embark in Montenegro. Then the battle took place, under Joseph Barbanègre the troops embarked and fought on the beaches, this is where most men actually died. After a couple of hours the French made an offense to push the Ottomans out of the the Beachers. Most of the Ottoman garrison was actually in the village not the beach so they didn't know what was going on until it was too late. When news broke up about the battle, civil unrest started in the village of an opertunity to make the Ottomans leave Burva. Ottomans had no other way but to leave the village and beaches and back away from the coast. They would try and hold the line.

### Cetinje Advance

Ottoman Garrison had to go to the Capital of Montenegro Administration, Podgorica. They would send 2,000 Troops from all over the Administration Zone. While they are doing that the French push and take Cetinje, Bar, Kotor. It would be a halt after that as no side would attack.
Director Piggot

Director Emily Piggot is the Director of the PRT ENE branch located in Brockton Bay. She's described as strict but highly competent, and while she is abrasive and unlikeable personally she does her job well. She was a survivor of Ellisburg, along with Thomas Calvert. In this debacle she lost her kidneys and had to be hooked up to a dialysis machine daily. She dislikes parahumans and believes that powers make people irrational and untrustworthy. This hatred is so strong she has turned down the chance to have Panacea heal her organs and instead uses a painful and time-consuming dialysis machine.

In Taylor Varga this remains mostly the same, however upon Dragon and Armsmaster`s briefing on their encounter with Umihebi she underwent two heart attacks in quick succession, leading her physician to call in Panacea to heal her entirely. She never signed a document that would deny any parahuman healing and so was unable to prevent said healing.

She is not a kind or easy-going woman, but is willing use law loopholes in order to serve the greater good.

She despises Thomas Calvert, the only other survivor of Ellisburg, for shooting his superior in the back. When it is revealed that he is Coil, she agrees to assist Saurial in getting The Undersiders released to the The Family and Bitch's case looked at.

She has extensive combat training though she has grown rusty due to the lack of practice that resulted from her poor health.
Vista

Missy Biron, aka Vista, aka (secretly) Cloak is a member of the Protectorate Wards, ENE division. Her powers revolve around spatial distortions. She is thirteen years old, and is in rather unenviable position of being the ward with most experience in the field. Since Wards seniority operates on physical age rather then field experience, Missy is rather stuck as an underling in just about any situation, even though she is eminently qualified to lead by now. She`s not particularly thrilled about it.

Similarly, due to her age, Missy is "protected" by the machinations of Youth Guard from many useful things and possibilities that could really aid in her hero career. Her family life is similarly shoddy, with parents who just can`t stop fighting. Missy is the only reason why they`re still living together, which arguably only makes the situation worse.

After witnessing the recording of the "trinket" that us presented to Daniel Hebert by Ianthe, Vista finds it extremely appealing to her senses, as the multidimensional nature of the trinket resonates nicely with her own powers. And so, she concocts a plan to visit The Family at the BBFO to talk about spatial manipulation. To do so, she buys herself a vintage cloak from the thrift shop, which ends up becoming her signature trait as a Cloak - an alter ego that she makes to do some extracirricular crimefighting and power experimentation off PRT books.

Her visit is quite fruitful, resulting in creation of aforementioned alter ego and a bunch of new ways to apply her powers. She also finds Family Math to be fascinating. Despite all that, Missy Biron so far is NOT entrusted with the "inner circle" secrets, so to speak. She fully believes that The Family are a whole bunch of extraterrestrial lizards with cool powers and quirky sense of humor.

As a manifestation of her power growing, Missy tends to produce drawings that... unnerve people. She herself doesn`t quite understand why, as to her power-assisted senses they just look "pretty". For someone unprepared, however, Missy`s drawings are (as claimed by omake) "*class three memetic hazard*".

At some point after creating her alter ego, Missy ends up befriending Aisha Laborn In her Cloak guise.
Quill-Weave: Take control of the Situation

After a frustrating tabletop RPG game Quill-Weave attempts to drink her frustrations away before making a regrettable decision.  This also reveals how the pineapple and yo-yo ended up under the bed on day two.

## Author's Note

For round two of the T-shirt contest, I created an update that gradually revealed itself as more people voted for my design. This update occurs concurrently with this one, but from Quill-Weave’s point of view.
Factions

This page is a list of the various **Factions** that have been identified within Taylor Varga.

* Protectorate
* Triumvirate
* Parahuman Response Team(PRT)
* Wards
* New Wave
* The Family
* Cauldron
* Empire 88
* Azn Bad Boys(ABB)
* Merchants
* Coil's Organisation
* Uber & Leet
* Undersiders
* Dock Workers Union(DWU)
* Brockton Bay Police Department(BBPD)
* Arcadia High School
* Winslow High School
* Brockton Bay City Government
Tattletale

Lisa Wilbourne is a Thinker with remarkable powers of super-deduction. At the beginning of Taylor Varga, she is Tattletale, a member of a crew of superpowered thieves/escape artists known as the Undersiders. As in Worm canon, Lisa is secretly under great duress due to her being forcibly recruited by a boss capable of cheerfully using or abusing her however he sees fit. Lisa's looking for an out, and when Sauriel catches Lisa snooping, Lisa quickly turns to the new powerful cape for aid.

Later circumstances result in the Undersiders finding sanctuary in the DWU under the Family's protection. With literally nowhere else to go, the crew stays on site and find ways to contribute. Lisa in particular gravitates to Sauriel, as her powers uniquely allow her to deduce many of Taylor's secrets. Taylor sees little choice but to bring her new friend into her inner circle quickly, as Lisa is going to figure most things out anyway. This allows Lisa to bond with Amy and Taylor just as Amy is starting to come out of her shell, and Lisa's skills are immediately useful in developing new projects. As Lisa is exposed to the amazing secrets the newly formed Family are creating, she quickly gains the friendship and trust of the Heberts and Panacea. This is hastened by her new role as Danny's assistant, a role in which she excels and quickly demonstrates both her competence and trustworthiness.

As the story progresses, Lisa gains companions and respect under her (assumed) civilian name. Unlike Amy, she doesn't receive an improved suit to wear as Tattletale. Between the people who respect her as Lisa - admittedly with her power - and the fun and bonding that comes with being a vital part of the Family? Tattletale's largely retired, and Lisa's having the time of her life.

Amusingly, compared to her good friends Taylor and Amy, Lisa is the token voice of sanity when the other 2 get excited and creative. Or at least the one most alleged to be sensible - Taylor in particular enjoys accusing Lisa of being their kind of crazy, just slightly in denial. An opinion Lisa seems to have little desire to refute.
Armsmaster

Armsmaster (aka Colin Wallis) is a member of Protectorate. He is a Tinker specializing in miniaturisation and efficiency. While in general he produces viable devices, they`re "a pain" to reverse-engineer or reproduce, according to Dragon. Armsmaster is obsessed with efficiency and is constantly on the lookout for methods to increase his own, to the point where he has to be periodically reminded to maintain the necessary minimums of sleep.

He is nominally in charge of Wards, although in practice had been known to rope Miss Militia into doing related paperwork routinely, deeming it *inefficient* use of his time. This disinterest likely contributed to Shadow Stalker getting away with far more then her probation should`ve tolerated prior to the events of the story.

Dragon appears to be romantically interested in Armsmaster - a situation which he does not acknowledge. It`s commonly believed that his lack of acknowledgment stems from his lack of comprehension that it is a romantic interest, as opposed to simply a productive work relationship.

Initially, Armsmaster is genuinely disturbed by the appearance of Family, a situation exacerbated by an incident between him, Dragon, Dragon`s submarine probe and Umihebi. Given the information he posesses at that point, his general attitude towards Family is "Do not piss off, we don`t know the extents of what they can do, but what we already know is terrifying as is."

Later on, after being contacted by Leet about the EDM he overcomes his wariness due to a potential the material in question may have in combat with Endbringers. After receiving favorable welcome from Raptaur, he becomes a cautious supporter of Family, showing considerable and constant interest in their engineering projects.

At the current point of the story, Armsmaster considers Family to be allies and compatriots and accords them the level of respect close to that he shows towards the Dragon. While he is still less then enthused about more vivacious experiments Family may engage in, he is endlessly fascinated by the technological and fractal-dimensional artifacts they produce and has aspirations of including those in his own technology.
Taylor Varga Wiki

## Welcome to the Taylor Varga Wiki

Taylor Varga is an ongoing crossover fanfic by mp3.1415player published on the SpaceBattles and Sufficient Velocity forums, as well as Archive Of Our Own and FFN. It features a crossover between the principal setting, the web serial Worm by Wildbow, and the OVA Demon Warrior Luna Varga (Maju Senshi Luna Varga).

As the story has grown, large numbers of additional characters have appeared. This wiki is intended to aid in keeping track of them, the various events and locations of the story.

This wiki **will contain spoilers** for the story and **may contain spoilers** for the original source material. As such, it is advised to read up to date with the story prior to using the wiki if this would spoil your enjoyment.

As of May 1st 2017, it has been locked on SpaceBattles, though it's SufficientVelocity, AO3, and FanFiction versions continue. On May 8th, 2017, a dedicated website for the author's works became available.

Sufficient Velocity has the most up-to-date version as the primary posting location, while the AO3 and FFN versions are currently behind by nearly 2,000,000 words and 500,000 words respectively.

## Latest activity

Characters

Locations

Events

Fan Art
Uber

Randall Martins, aka Uber is one half of infamous villain duo Uber&Leet. Together with Leet, they commit game-themed crimes that are better described as publicity stunts then anything else. That is not to say they`re not capable of factual work - Danny mentions having had hired them in the past to put a fear of DWU into Merchants.

Uber`s powers are technically of Thinker variety - he is capable of mastering just about any skill in moments. With the kind of shenanigans he and Leet are usually up to, he is able to leverage his powers extremely well to impersonate various fictional characters with high degree of accuracy. For example, he is impersonating Judge Dredd in their initial appearance, much to amusement of bystanders and aggravation of Glory Girl, whom he masterfully tricks into containment foam grenade explosion.

After encountering Raptaur at the Ship Graveyard, Leet becomes fascinated with EDM. Following this and a contact with Armsmaster under the terms of Endbringer truce, he and Leet end up deeply embroidered in Family shenanigans.

While both Uber and Leet are often innerved by the things Varga can pull off, they overall find their current involvement with Family to be far too interesting to distance from. While the primary connection is Leet and his synergy with matter-production ability of Varga, Uber is also fascinated by Family. Over the course of story, both he and Leet are upgraded by Panacea biologically, which in turn augments their powers. For Uber, the augmentation extends his learning abilities - he is now capable of learning and retaining a skill simply by watching a video of someone doing it.

After some self-examination, Uber and Leet had joined the DWU in their civilian identities and received a well-furnished workshop at the DWU compound to handle their cape business in. It hasn`t happened yet (not counting omakes), but Uber and Leet seem to be next in line for officially joining the Family in the same way Amy Dallon and Lisa Wilbourne did.
Duck Dynasty Wiki

Meet the Robertsons, Louisiana's camouflage-clad family, who live out the American dream while staying true to their rugged outdoorsman lifestyle and Southern roots. They invite you into their kitchen and duck blinds, giving you an up-close and personal, behind-the-scenes look at the family in the hit A&E TV show “Duck Dynasty.” This Louisiana bayou family operates Duck Commander and Buck Commander, booming family businesses. They employ half their neighborhood most of which are family, and at the end of the day you can find the whole family around the matriarch’s, Miss Kay's, dinner table. This family has a special brand of Southern know-how and a down-home sense of humor.

Source: Duck Commander website.
Miss Militia

Hannah, aka Miss Militia is a Protectorate cape. Her powers allow her to materialize and use any weapon that she comprehends. This limitation disallows her to implement tinkertech weapons into her arsenal (though does not prevent her from using existing tinkertech weaponry). Her usual fare is firearms, although she is perfectly capable of manifesting melee weapons as well. Another limitation is the fact that a weapon she materializes has to be wieldable by her - therefore, she is unable to materialize something like howitzer. In addition to weapon manifestation, Miss Militia is something known as Noctis cape - she does not sleep, nor does she have any need to.

Miss Militia is normally a calm professional, but certain topics sorely test this disposition. Topic of The Family is one of those sore spots. This is shared to a degree with Emily Piggot, a situation that is exacerbated by a number of errorneous but plausible theories about The Family that they came up with upon reviewing known facts - namely, that all lizard capes are factually artificial organisms produced by biotinker.

Once Amy provides forged example of extraterrestrial origin of The Family, they agree with the findings that lizard capes are factually aliens, but that 'fact' does not help with their wariness at all.

Miss Militia is on good terms with Armsmaster and Dragon, their fascination with The Family nonwithstanding. She`s unofficially 'den mom' for the wards and often deals with wards-paperwork that is ostensibly Armsmaster`s responsibility.
Merritt Robertson

Merritt Robertson is the daughter and second child of Jessica Strickland Robertson and Jep Robertson, she grew up with an older sister named Lily and younger siblings named Priscilla and River. In January 2016, her parents adopted a son named Jules. Famous for her appearances on the hit A&E reality series Duck Dynasty, she is the paternal granddaughter of series star Phil Robertson.

Birthday: July 30, 2004 (age 19)

   Full name: Merritt Decatur Robertson
Rebecca Robertson

Rebecca Robertson is a member of the famous Robertson family that gained fame on the hit A&E show Duck Dynasty, she worked as a wardrobe stylist in Los Angeles before opening up a clothing boutique called Duck & Dressing in Louisiana. She spent a lot of her childhood in Taipei, Taiwan but moved back to the States when she was 16 years old. She graduated from Louisiana State University with a degree in Apparel Design in 2012. She is the daughter of Willie and Korie Robertson. She has four siblings: Bella, John Luke, Sadie and Lil Will. On New Year's Eve 2015 she became engaged to John Reed.

Birthday: October 17, 1988 (age 35)
Silas Robertson

Silas Robertson, aka Si, is Phil’s brother, best friend, and partner in crime. Si can be seen on almost every “Duckmen DVD” as well as the “Duck Dynasty” TV show. Si has worked and hunted for Duck Commander since retiring from the United States Army in 1993. He fashions the reeds that are inserted in Duck Commander calls. This Vietnam vet often shares his war stories with the guys in the warehouse, which usually gets the crew behind schedule, much to Willie’s dismay. When Si is not at the warehouse, he is working on the family land with Phil preparing for the next duck season. Of course, when duck season rolls around, you’ll find him in a blind. Si has proven to be most everyone’s favorite character in the “Duck Dynasty” show. If you haven’t grown to love Si yet, you haven’t watched him very much.

You can learn all about "America's Favorite Uncle" in his New York Times best selling book, Si-Cology 1.

Si lives in West Monroe, Louisiana, with his wife, Christine. They have 2 grown children, Trasa and Scott, who each have 4 sons, for a total of 8 grandsons.
Birthday: April 27, 1948 (age 75)
Jeptha Robertson

The youngest son of Phil and Kay Robertson, Jules Jeptha "Jep" Robertson, grew up in the duck blind. Utilizing these years of experience in his role as cameraman and editor for the family business, Jep is able to think like a hunter behind the camera and therefore, capture excellent footage for the “Duckmen” DVD series. Previously, he videoed footage for “Benelli Presents Duck Commander” TV show.

Jep continues with the goal his father began years ago, to bring the "Duckmen style" of hunting out of the swamps, into the editing room, and into the homes of duck hunting enthusiasts around the world. Making his film debut in “Duckmen X” stoked Jep's passion for capturing his family’s hunts on camera. That title remains his favorite Duckmen DVD to date. Jep and his family also star in A&E’s hit Series, “Duck Dynasty.” Jep resides in West Monroe, Louisiana, with his wife, Jessica, and their five children: Lily, Merritt, Priscilla, River, and Jules. Jules is his adopted son.
Birthday: May 28, 1978 (age 45)
His children:

Lily Robertson: December 27, 2002 (age 21)

Merritt Robertson: July 30, 2004 (age 19)

Priscilla Robertson: August 4, 2006 (age 17)

River Robertson: December 5, 2008 (age 15)

Jules: Born in 2015.
John Luke Robertson

John Luke Robertson, the oldest son of Korie and Willie Robertson has grown up on the hit reality television series Duck Dynasty. Over three million viewers watched as John Luke married his beautiful bride, Mary Kate McEachern in June of 2015. They currently attend Liberty University in Lynchburg, Virginia where John Luke is doing his undergraduate work in Camping Outdoor and Adventure Leadership. Growing up John Luke spent his summers working at Camp Ch-Yo-Ca, a Christian youth camp his great-grandfather started in 1967, as well as doing various mission efforts around the world. His first business venture is the famous snow ball stand in front of the Duck Commander warehouse "John Luke and Willie’s Ice Cabin." John Luke speaks at various events around the country sharing his passion for his faith and for living life to the fullest. He is the author of a four-book juvenile fiction series, Be your Own Duck Commander and writes on his blog youngandbeardless.com. His new book Young and Beardless, releases May 17, 2016. You can follow him on Instagram @youngandbeardless and twitter @john316luke923.

Birthday:
10-11-95

Hobby:
Wrecking things

Favorite celebrity:
Rebecca Lo-Robertson

Do you have any Tattoos?
I wish

Favorite Color:
Greenish blue eyes

Favorite TV show:
Duck Dynasty

Favorite book:
The Bible with The Hobbit in second

Favorite bible verse:
John 3:16 and Luke 9:23

Most Influential person:
Bob Goff

What is one word your best friend would use to describe you?
"Sure"

What’s one thing you want your fans to know?
I'm not as dumb as I look

Weirdest thing that has ever happened when signing autographs?
One of my friends almost got tazed for slapping my butt.

Strangest gift someone has given you?
Voodoo doll from a fan (I left it on table where she put it)

What do you want to do after Duck Dynasty?
Probably look for another job.

Favorite sport to play?
Tennis

Favorite sport to watch?
USA playing soccer

Favorite holiday:
Thanksgiving

Family traditions:
Beach trip

What type of music do you listen to?
The good kind

Birthday: October 11, 1995 (age 28)
Will Robertson

Will Robertson is the youngest son of Willie and Korie Robertson who has been featured along with the rest of the Robertson family on the hit A&E series Duck Dynasty. He was adopted by Willie and Korie. They initially could not afford the adoption fee. He is one of the youngest members of the Robertson family along with Bella Robertson.

Birthday: November 8, 2001 (age 22)