Inventory

*You're going it alone. Independent. Admirable. Possibly foolish...**The content below contains spoilers from one or more of the games. Read at your own risk!*
**Inventory** is a game mechanic introduced in *The Dark Pictures Anthology*'s fourth installment, *The Devil in Me*. It consists of four slots each playable character has to hold items with various uses.

## Overview

Inventory is represented with four slots in the bottom left of the screen, it will be shown whenever a character is able to use an item in their inventory. The slots only display those items that are currently usable, except for when a character gains a new item, in which case all items in their inventory are displayed. You would know when an item is in use once the slot increases in size and the ring around it lights up.

An item will disappear from its slot when a character loses it, usually due to a choice or failed QTE/Keep Calm segment. Some items such as keys also disappear once they have no more use for the character, leaving space for new items.

## *The Devil in Me*

### Charlie

 **Left** | Business card
 **Bottom** | Tie clip
 **Right** | Bar keyCage key
* The cage key is obtained in Incinerator and used later in the chapter to unlock the cage Charlie is in.

### Erin

 **Left** | Directional microphone
* At the beginning of Breathless if Erin did not hide in the cupboard in Silver Ash.
 **Bottom** | Inhaler
 **Right** | Lever switch

### Jamie

 **Left** | Multimeter
 **Bottom** | Screwdriver
* In Director's Suite if Jamie keeps it for herself and fails the second QTE while fleeing Du'Met.
* In Chase if Jamie hides and throws it to distract Du'Met.
* In Maze if Jamie fails the Keep Calm twice at the start of the chapter.
 **Right** | Lounge keySpa master keyLever switch
Shed key
* The spa master key is obtained in Spa and used later in the chapter to unlock one of the doors and later escape the spa.
* The lever switch is obtained in Maze and used later in the chapter to activate the gazebo contraption.
* The shed key is obtained in Homestead and used later in the chapter to unlock the door to the shed.

### Kate

 **Left** | Amethyst crystal
* In Wall if Kate agrees with Mark's ridicule of it and does not pick it back up.
* In Chase if Kate fails the Keep Calm in the locker, succeeds it but doesn't run, or hides and throws it to distract Du'Met.
 **Bottom** | PencilScrewdriver
 **Right** | Lever switch
Shed key
* The shed key is obtained in Homestead and used later in the chapter to unlock the door to the shed.

### Mark

 **Bottom** | Monopod
 **Right** | Balcony keySpa master keyChanging room keyPepper spray
* The spa master key is obtained in Spa and used later in the chapter to unlock one of the doors and later escape the spa.
* The changing room key is obtained in Pool and used later in the chapter to unlock the door to the pool house.
* The pepper spray can be obtained in Lake if Mark chooses to take the officer's gun and completes the QTE to grab the pepper spray, and can be used against Du'Met later in the chapter.

## Trivia

* Before the inventory was introduced as a full-fledged mechanic, its rudimentary version was present in the previous three installments of the anthology, where characters could use an item they picked up earlier in certain scenes. *House of Ashes* also allowed protagonists to turn their light source on and off.
* Each protagonist's slot is designed for a certain type of item: top - light source, left - the protagonist's first main item, bottom - the protagonist's second main item, right - temporary items.