Player

# Starting Items

At the start of the game, the player will be introduced to the inventory along with the items that they possess :

The player will also have two stats that can only be found in the inventory, the **attack** (starting at 1, it will however be at 6 when starting the game because the Small Knife is already equipped) and **defense** (starting at 5):

* **Attack** : *"Increases damage dealt."*
* **Defense** : *"Reduces damage taken."*

# Main stats

The player will start the game with four main stats :

* **Health (starting at 20)** : *"Decreases when you are hurt. If you reach 0, you die."*
* **Energy (starting at 20)** : *"Decreases over time as you walk around and perform actions."*
	+ When reaching 0 Energy, further energy loss will be deducted from the Health bar.
* **Sanity (starting at 10)** : *"Decreases when you are terrified, but slowly recovers over time. Low-sanity causes side-effects."*
	+ Low sanity will not do much for now, though when reaching 0 sanity, further sanity loss will be added to the trauma bar, the music will also be slightly distorted.
* **Trauma (starting at 0 out of 100)** : *"Increases when sanity reaches 0. Worsens the effect of low sanity. Trauma never recovers - do not reach 100."*

# Secondary stats

All secondary stats will start at 3, they may be upgraded with the Skill Tree.

* **Strength** : *"Your immediate power at any given moment. Increases combat damage."*
* **Constitution** : *"Your overall physique and resilience."*
* **Intelligence** : *"Your mental acuity. Helps with deductions and social situations."*
* **Willpower** : *"Your ability to stay sane and composed."*
* **Awareness** : *"Your perception and reaction speed. Helps with finding things."*
* **Agility** : *"Your physical speed and dexterity, especially in combat."*

# What are stats used for?

Some actions in game will only be possible when one of the needed stat is at a certain level, some stats may affect dialogues while others may affect the gameplay, here's a few example the player might encounter during a playthrough :

* When searching bodies or abandoned locations, the player can obtain additional gold or items with more awareness.

* When moving to dangerous unbalanced area, the player may fall with low agility :

# Skill Tree

The Skill Tree will be unlocked once reaching the Upper quarters of the Inn, by touching the orb next to the bed. More details on the multiple skills available in Skill Tree.

## Experience

Starting the game, the player will have 0/100 experience, filling the bar with experience will add a skill point to spend in the Skill Tree, the bar will restart at 0 and will add the surplus of experience possibly gained. The bar will then require more experience in order to be completed.

## Experience bar as seen in-game

Experience Bar for the level 1

Experience can be gained by various reason :

* Unlocking a new special area or object (Elevator in the Cold Gates, the Gate in Misted Harbor)
* Completing a puzzle
* Killing a monster
* Finishing dialogues with a NPC

# Status effect

The player can be affected by multiple status effects, either positive or negative.

There's multiple ways of getting affected by status effects :

* By the environment
* By a skill from the Skill Tree
* During Combat by an enemy (usually affected by various variables, more info in Combat)

The full list can be found on Status Effect.

# Appearance

The player's appearance is totally vague at the moment, having no fixed gender appearance nor description of what they're wearing. Despite this, they instantly stand out from the rest of the island's inhabitants.