Governments

## **This page is no longer in use.**

Governments are an addition to Authority, that give certain benefits to each type of governing.

The Governments are also listed under each type of Authority and if you are a certain level you can use the type of Government along with ones on lower levels.

Once you pick a Government you are unable to change it for 2 Months (you need every faction members permission to change it). Regular faction members can also cause a civil revolt to change the Government.

## Authority One

#### **Chiefdom [Authoritarian]**

The Chief rules over his subjects fulfilling their wishes.

**Benefits:** Colonizing is Cheaper (50% Coin Cost)

**Malice's**: The King and his Subjects can only bring maximum of 7000 Alignment worth of troops

#### **Shamanism [Benevolent]**

Shamans rule over their villages in a benevolent or malicious religious authority. They show their people the way of Righteousness

**Benefits:** Stronghold upkeep is reduced to 5 Political Power

**Malice's:** You produce 10% less Political Power

#### **Nomadic [Authoritarian]**

The people constantly move around to new areas, usually led by the strongest person.

**Benefits:** You are able to declare war.

**Malice's:** Colonizing costs 50% more in both coins and Political Power

## Authority Two

#### **Theocratic Councilship [Authoritarian]**

A council of religious figures rule the nation with "religious Intent".

**Benefits:** You produce 10% more Political Power

**Malice's**: Wars cost more Political Power (20 More)

#### **Constitutional Monarchy [Benevolent]**

A Monarch that is forced to listen to their peasants and agree with their demands.

**Benefits:** Wars are 20 Political power Cheaper

**Malice's:** You cannot declare wars without your subjects agreement.

#### **Republic [Benevolent]**

The Monarch is dead, the People rule the faction!

**Benefits:** Colonizing is cheaper (50% the Political Power and Coin cost)

**Malice's:** The leader gets elected every 2 Months, you cannot have heirs, and You produce 10% less Political Power.

## Authority Three

#### **Feudal Monarchy [Authoritarian]**

The Lord of Lords who rule the Peasants.

**Benefits:** You get 10% more Political Power.

**Malice's:** Civil wars are 25% stronger.

#### **Holy Tribunal [Authoritarian]**

A group of priests rule with an Iron fist, quelling any heretic dissent.

**Benefits:** Civil wars are 25% weaker.

**Malice's:** Wars cost 20 Political power more.

## Authority Four

#### **Martial Dictatorship [Evil]**

A group of powerful Military Leaders ruling over their subjects

**Benefits:** Wars are 50% Cheaper (Coin and PP wise)

**Malice's:** Colonizing is 50% more expensive (Coin and PP wise)

#### **Plutocratic Oligarchy [Authoritarian]**

A group of rich leaders ruling over their "Assets"

**Benefits:** Colonizing is 50% Cheaper (Coin and PP wise)

**Malice's:** Wars are 50% more expensive (Coin and PP wise)

## Authority 5

#### **Tyrannical Dictatorship [Evil]**

A monarch that has gone mad with power, ruling over his people treating them like slaves.

**Benefits:** Wars cost 70% Less, Civil Revolts are 50% weaker

**Malice's:** Colonizing is 70% more expensive

#### **Benevolent Utopia [Benevolent]**

A benevolent leader has put all their subjects under what they believe are Utopian Standards, Every citizen is equal and treated Fairly.

**Benefits:** Colonizing costs no coins cost,

**Malice's:** Wars cost 50% more political power, Civil revolts are 25% stronger.

## Special Government Types

#### **Dark Despotism (Sauron/ Nazguls only) (Auth 5) [Evil]**

A powerful and dark power has taken over a nation, ruling with an Iron Fist.

**Benefits:** Wars cost 50% Less Political Power, Civil Revolts are 70% Weaker, Independence revolts can only bring 50 points worth of troops

**Malice's:** Vassalize wars cost 20 more Political Power

#### **Dark Vassalship (Nazguls Only) (Auth 3) [Evil]**

A dark power has taken over a nation.

**Benefits:** Revolts are 50% Weaker, Purge Good CB's cost 50% less.

**Malice's:** It costs 50% more to Colonize (Coins and Political Power)

#### **High Kingdom (Arnor Only) [Benevolent]**

The rise of the High king of Arnor is upon us, the ancient empire rules once again!

**Benefits:** Colonizing in Enedwaith, Minhiriath, Lone-Lands, Eriador costs no Political Power, Wars against Evil factions is 50% less costly, You can use Basic Gondorian Troops (Not Fiefdom troops).

**Malice's:** You cant invade the shire, only vassalize them. You cant invade Freefolks factions except if its for a Special Event.

#### **Hive Mind [Unknown]**

(Unknown, Rise of the Spider Queen required)