Immortality and Creation Spells

Immortality spells allow witches to alter the age of living beings to the point of an indefinite lifespan. Witches, as servants of Nature, cannot become immortal and practice their witchcraft and may instead use age-altering spells to extend their lifespans beyond normal means. In some instances, immortality spells concurrently result in the creation of new immortal species. Immortal beings, however, are a direct violation of Nature's rule that all living things must die; therefore, there are consequences that act as a balance, a loophole that can undo such magic. For example, the creation of immortals resulted in the creation of doppelgängers as a balance, whereas the binding ingredients for the creation of vampires became their greatest weaknesses.

Creation spells, oftentimes coupled with various forms of immortality, result in new supernatural beings. The Brotherhood of the Five and the Huntress were supernaturally gifted vampire hunters, the latter of which also aged much more slowly and had multiple lifespans. Neither, however, were immortal, unlike Malivore, which was created as a supernatural golem to wipe out and contain other supernatural creatures.

The Immortality Spell: One of the most powerful spells in history as well as one of the greatest achievements in the history of witchcraft. The spell allowed one to transcend death in the form of an elixir. When drunk, the recipient of the spell becomes a true immortal with peak physical conditioning and enhanced psychic abilities. Being a violation of nature's laws, mortal doppelgängers would be created as a consequence to be a version that can die.

Incantation: Unknown

Requirements: Unknown

Used by: In Original Sin, Qetsiyah reveals the truth surrounding the myth of the Immortality spell. She performed the spell over 2000 years ago which was intended for her then fiancé, Silas, and herself to drink at their wedding. However, he stole the elixir and He and Amara drank the potion in an act of betrayal. They would become the world's first true Immortals, with Silas also losing access to this magic.

The Cure for Immortality: A powerful spell that crafted the only known elixir to cure true immortality, as well as various other forms such as vampirism, and render an immortal being vulnerable to death.

Incantation: Unknown

Requirements: Unknown

Used by: In Original Sin, Qetsiyah recounts how in 1st century B.C. she created the Cure as a means to undo her Immortality spell after she found out that Silas betrayed her. While she had two elixirs for immortality, she only created one cure, as she desiccated Amara and used her to bind the Other Side.

Original Vampire Creation Spell: A modified version of Qetsiyah's immortality spell which, unlike it's older counterpart, worked ritualistically to create the first vampires — the Original vampires. The spell made its targets completely immortal, except to the object that was called upon for their immortality, the White Oak. The spell also made them physically superior to werewolves in every aspect; such as enhanced speed, strength, agility, and fangs. However, Nature provided every weakness to their strengths, affecting more so their vampire descendants to the point of fatality. The spell was also interwoven with a linking spell so that if the Original sire was destroyed, so would their sireline.

Incantation: Unknown

Requirements: Spirit or Dark Magic, The Sun / Celestial Event (Full Moon; possibly), White Oak Tree (or Human life-link), Doppelgänger blood, Death of targets, Blood (to complete transition),

Used by: Esther created and used this complex, multifaceted spell on her children to protect them from their village's werewolves, spawning the first ever vampires in history. Esther drew from the sun for life, the White Oak Tree, one of nature's eternal objects, for immortality, and blood from Amara's doppelgänger, Tatia. Rebekah recounts the spell that created them in Ordinary People to Elena. Interestingly, when Esther first created the spell and utilized the sun for life, seemingly, the sun was not necessarily a requirement to reverse her spell, as she had planned to channel the power of a full moon. Esther performed this spell for a second time upon Alaric in Do Not Go Gentle, turning him into an Enhanced Original Vampire, though she learned from her previous mistake and bound Alaric's life to that of Elena's. In The Battle of New Orleans, while Genevieve crafted Klaus' the Moonlight rings, Klaus confirms that Esther had crafted several spells in preparation to turn her children immortal; among them being spells for enhanced speed, strength, agility, and fangs. Additionally, in Red Door, Davina studied Esther's Grimoires, combining her knotting spell with her sire-bond spell as she attempted to reverse engineer the sire link. In Heart Shaped Box, Kol confirms that the sire link is a facet of her most powerful spell used to protect those she loved most, so that should her children be threatened, their sirelings would aid and protect them, at least to ensure their own survival. Ayana's warning, that performing the spell was the making of a plague, is likely what prompted Esther to incorporate this into her spell. In total, Esther combined and incorporated at least six different, individual spells to create vampires, not to mention the objects she called upon for additional power. To date, this is the most complex spell ever performed. This is again demonstrated in Behind the Black Horizon, as it took an entire coven of an indeterminate size, "ages" to reverse-engineer for Lucien to modify. Davina, even with Esther's Grimoires at her side along with Kol, took several years just to reverse-engineer one aspect of the spell, the sire link.

Enhanced Original Vampire Creation Spell: Esther modified her original spell to create an "Enhanced" Original vampire to eradicate the Original vampires. Esther, however, added a new facet to the spell, a human life-link so that once the task was complete, the final vampire would be able to perish.

Incantation: Unknown

Requirements: Dark Magic, The Sun, Elena's Blood (as a Human life-link) / Doppelgänger blood, Death of target, Blood (to complete transition),

Used by: Esther performed this spell for a second time upon Alaric in Do Not Go Gentle, turning him into an Enhanced Original Vampire, though she learned from her previous mistake and bound Alaric's newly immortal life to that of Elena's human life. Should she die, so would he.

Hunter Creation Spell: The complex spell turned its targets into immortal-opposing supernatural hunters, bestowing upon them several unique abilities and attributes. On the original members, the Hunter's Mark was a map to the Cure in the form of a body tattoo. They were supernaturally endowed peak physical conditioning, an invulnerable mind to psychic abilities to combat Silas, and a blood lust to kill immortal beings, such as vampires. Upon being slain by those which they hunt, the Hunter's Curse would activate and psychologically torment their murderers until their own demise. This status could also be passed on to other humans known as "Potentials". How potentials were chosen remains unknown, though they would also inherit the mark upon their predecessor's death. Unlike the original members, the mark would only grow with each kill of an immortal being, i.e. vampires and Originals.

Incantation: Phasmatos Sintu Corpora, E It A Rero, Quest Ero Immortalis. Phasmatos, Victoris, E Insipio Exu Ne Moris. Sintasia Sintu Corpora, Quest Ero Immortalis.

Requirements: Targets, Storm (lightning), Fire, Ceremonial Jug

Used by: In The Five, Alexander recounts the Five's creation of how the were bound by fire in the last breath of a dying Bennett witch in the 12th Century. The witch performed this spell to create the Brotherhood of the Five for a single purpose: to oppose Silas and destroy vampires. It is presumed that Qetsiyah communicated with her from the Other Side, as it has been shown that most Bennett Witches have communed with the Spirits, guiding her to their creation. This is based on the claim that she made to Stefan in Original Sin, stating that [her] hunters have failed in their task to kill Silas.

Huntress Creation Spell: The spell turned its target into a self-resurrecting huntress linked to the vampire trapping, phoenix stone. Due to the link, Rayna has a metaphysical connection to all of her targets that lets her see what they are seeing. The Huntress was bestowed 8 lives intertwined with great longevity, extraordinary physical strength, increasing with each new life, a blood lust to kill vampires and an immunity to magic. A failsafe was instilled such that any immortal with the mark of the phoenix sword will die when Rayna's last life is over.

The Shaman's Plea: Hear me, great spirit, hear me. We call upon you in this moment of need. We bring you an offering. A woman who desires justice for herself, for our tribe. Drink. She drinks the tea of protection so that she may be strong and so that no magic may touch her. She accepts our singular lives, so that she may have many. She wields a weapon of judgment, one that thirsts for the blood of those that prey upon us. Link her spirit with this sword. This blade draws blood from a vampire. It will connect you. It will guide you. It will aid you in their destruction.

Requirements: Tea of protection, Eight Shamans, Shaman Dagger, Fire, Phoenix Stone

Used by: In This Woman's Work, in 1857 a group of shamans, The Eight Everlastings, bestowed this power upon Rayna to oppose vampires.

Longevity Spell: A spell used by witches of old in conjunction with various unknown herbs to delay their aging process, extending their life greatly. However, age will eventually catch up with them.

Incantation: Unknown

Requirements: Unknown Herbs; Black magic

Used by: In The End of the Affair, Gloria a powerful 'old-school voodoo' witch was able to use herbs along with this spell to slow down the aging process. She slowed her aging down such that she was over 100 years old despite being no more that 40 years old biologically. In We'll Always Have Bourbon Street, another witch whom was from New Orleans, Nandi LaMarche was capable of slowing her own aging such that she was meant to be more than 80 years old yet did not look more than 50 years old. In One Wrong Turn On Bourbon, when Klaus mentions that the years have been kind to Freya. In turn, she responds that sunblock, love, and literal witchcraft were the reason. In You Will Remember Me, Hope uses a black candle to negate hers and Agatha St. Clair's magic. In response, Agatha rapidly aged as she used black magic to stay young.

Immortality Slumber Spell: A powerful ritual that allows witches to reach a form of pseudo-immortality, without being left powerless as a balance. The spell functions by placing the witch into a deep slumber that would last a century, arresting all biological functions besides the growth of the witch's magic. The witch would then awake, but is allotted only but a single year to walk the Earth before the cycle repeats itself. It is worth nothing that during their century slumber, the witch cannot be killed or harmed and during their year of life, the witch would remain immortal in all ways.

Incantation: Magi somn et immortalis. Binde oss.

Requirements: Runic Symbols, Circle of Salt

Used by: In Save My Soul, Dahlia placed this spell on herself and her niece Freya, in hopes that they would become the world's most powerful witches, as well as to achieve the closest thing to immortality without losing her magic.

Immortality Slumber Reversal Spell: A powerful binding spell that can be used to undo a spell which grants witches longevity, invulnerability and heightened magic at the price of being alive for one year per century using their three sources of power, to create a weakness. The spell can be bound to different forms such to a weapon or to a certain location, creating a killing ground where said witch would be rendered mortal.

Incantation: Drende moral associeres. Drende moral associeres.

Requirements: Soil from witch's homeland, Blood of the witch they loved most, Ash of witch's oppressors, Ring of salt (Weapon), Sage (Killing Ground)

Used by: In Night Has A Thousand Eyes, Davina used this spell to bind Dahlia's weaknesses (that which linked her to the mortal coil, the source of her hatred and that which broke her heart) to a small dagger. In City Beneath The Sea, Freya used the spell to bind Dahlia's weaknesses to the Compound, creating a killing ground, where Dahlia could then be rendered mortal. In Fire with Fire, Freya bound the ingredients to kill Dahlia to their father's knife.

Upgraded Original Vampire Creation Spell: A modified version of Esther's Original vampire creation spell that created a superior, rather an Upgraded Original vampire. The spell was reverse-engineered by a coven of witches that would create an elixir that would turn its target into an immortal hybrid-like Original vampire with fangs laced with a new strain of werewolf venom that would even kill an Original vampire.

Incantation: Filia maximo. Filia maximo. morsus, morsus, morsus, morsus, morsus, morsus. advenio donec duo est revertus mors...

Requirements: Blood of Mikaelson Witch, Seven types of Werewolf Venom, White Oak, Massive Source of Power, Death of Target, Dark / Ancestral Magic

Used by: In Behind the Black Horizon, Vincent as Regent to the Nine Covens of New Orleans was forced by the Ancestors to turn Lucien into the 'Beast' of prophecy whom he made the deal in exchange to destroy the Mikaelson Family. In No More Heartbreaks, Vincent wanted to take responsibility for Camille's death as he was the one that performed the spell that turned Lucien, however, Freya reminded him that he used her blood, her family's magic. Which meant they had both made him. In Where Nothing Stays Buried, Vincent comments that the spell was performed with "some ugly magic that only the spirits have access to" as he was a conduit for the Ancestors and he didn't use his power.

Upgraded Original Vampire Creation Reversal Spell: A powerful spell that is able to undo the effects of the Upgraded Original vampire creation spell; the spell will turn an Upgraded Original vampire back into a regular vampire.

Incantation: Anular forte é les forte a las.

Requirements: Mikaelson Witch, Magic that Powered the Original Spell (i.e. Ancestral Magic), The Beast

Used by: In No More Heartbreaks, Freya, begins to use Lucien's blood as a means to figure out how to undo the spell that created him. In Where Nothing Stays Buried, using Esther's Grimoires, Freya was able to create the reversal spell needed to undo Lucien's transformation into an Upgraded Original vampire. Esther's grimoire states that a witch who creates a new supernatural species (i.e. Esther and the creation of vampires) is the only witch who can reverse the spell. Even though Vincent originally cast the spell, the magic he used was given to him by the Ancestral spirits, meaning that their power, not the casting witch, was needed to cast the reversal spell. In Where Nothing Stays Buried, Freya was successful in casting the reversal spell when she forcibly took the Ancestor's magic using Davina as a focal point as her spirit had been called to the mortal plane by use of a Hand of Glory.

Golem Creation Spell: A powerful spell using black magic to create an immortal golem from mud, capable of consuming any supernatural or human being into an endless space inside itself. Furthermore, the creation spell was interwoven with a spell to cause insatiable hunger and another to wipe the memories of the aforementioned beings consumed from the collective consciousness. The Necromancer refers to the spell as "the Triad Spell".

Incantation: Unknown

Requirements: Black Magic, Mud

Used by: In I'll Tell You a Story, Ryan Clarke recounts the creation of the golem called Malivore. Around a millennia ago, dragons, terrifying monsters that ravaged the region, remained unmatched by any of the other factions on their own. However, an unholy alliance was formed between a witch, a werewolf, and a vampire; the triad. Together they combined their blood and the witch using black magic, creating an 'immortal' golem capable of consuming the dragons. Since they were responsible for the creation of the golem, the spell made it unable to harm other witches, werewolves, or vampires. Spelling the golem to have an insatiable hunger, it continued to consume every monster it could, swallowing them into an endless space inside itself. Ryan also states that since they were the ones who created him, only they could destroy him. All they needed to do was wipe away the symbol on his forehead. However, before this could happen, Malivore betrayed his creators by making a deal with all the humans he'd saved. Over time, he realized he was alone and fashioned beings like him, his "children", though they were imperfect, flawed, and none of them had his powers, though all of them had weaknesses. The golems were also sterile and unable to reproduce to continue his legacy. He was created to be the only one of his kind and never intended to be a species with his own "bloodline". In You Can't Save Them All, having discovered that memories of someone, i.e. Kai was missing, Josie mentions that she's felt the spell affecting her mind before. To restore the missing memories, she purged her, Jade's and Alaric's minds of the undue supernatural influence. In Goodbyes Sure Do Suck, the Necromancer reveals to Alyssa that he intends to raise Malivore with the Triad spell, however, he will rewrite the spell so that Malivore will serve him, instead of the Triad, and be his servant forever. In Hold on Tight, the Necromancer began his evil plan to raise Malivore. He began at Mystic Falls High School. He consecrated the space, tethering the grounds to another dimension, preparing it to become a Repository Monstrum. With a blood sacrifice, he drew out an omega symbol on to the floor and, inside, the Triad symbol to overwrite control of Malivore. However, to continue the spell, it required far more blood than he had at his disposal and intended to use the school, teeming with human beings, as sacrifices. While the Necromancer prepared the school, Alyssa continued with the spell at the Salvatore Crypt with the Malivore pit and the Necromancer's Grimoire. The pit already contained Rafael's werewolf blood and she added her witch blood. But once she added MG's vampiric blood, her spell would be way more powerful than the first one. It had to be because Malivore needs to serve the Necromancer. The spell, however, would require a sacrifice and would eventually kill MG. He would grow weaker with every monster raised from Malivore until he died. After Malivore was raised, the mark on his forehead changed to the omega symbol as opposed to the original mark of Triad. The spell and its modifications are contained within the Necromancer's grimoire. After Malivore's death and resurrection in the prison world, he no longer has a symbol on his forehead. In The Only Way Out is Through, Jen explained that the forgetting spell doesn’t work on the gods; however, since their power depends on belief, which had diminished over the years, Malivore became the ultimate death sentence. A creature that could make the world forget you ever existed.

Golem Dissolution Spell: A powerful spell that is able to alter the effects of the Golem Creation Spell; the spell uses black magic to trap and dissolve the golem back into its natural state, a black pit. The spell however, only binds the immortal golem and does not destroy it.

Incantation: Unknown

Requirements: Knife, Urn, and Chalice; Eleven witches and black magic

Used by: In I'll Tell You a Story, Ryan Clarke recounts the binding of the golem called Malivore. After Malivore created Ryan, he grew to despise his creation; Ryan was clay pretending to be something he wasn't and as a result Malivore threw him away like all his other failures who came before. Ryan betrayed Malivore and told the humans of the descendants of his original worshipers how he was violating Nature, trying to birth a new species. The humans paid witches who used black magic to trap and dissolve him, to return him to his natural state. The witches used three artifacts, a knife, an urn, and a chalice, to bind the immortal golem to his dissolved form, unable to be unlocked except by Malivore's blood.

Consciousness Golem Creation Spell: A spell using black magic to give a person's consciousness solid form.

Incantation: Unknown

Requirements: Black Magic, Prism, Target, Trident

Used by: In It Will All Be Painfully Clear Soon Enough, Josie devises a plan to close the portal to Malivore in Mystic Falls and consult with Professor Vardemus, unbeknownst to her he was actually Ryan Clarke in a magical disguise. With Ryan's tutelage she and Landon created "Simulandon". Using the prism and a trident given to her by Ryan, Landon manifested his subconscious and then Josie gave it form — she turned him into a golem. The newly formed golem had the prism embedded within his chest that glowed bright white. The trident was used to bind the mind, body and spirit of Simulandon in conjunction with a spell using black magic. Josie, however, bound him to the lunar cycle so when the moon reaches its apex the following night, he'll disintegrate. Josie and Landon planned to use Simulandon as a decoy, by pumping Simulandon with Hope's blood and sending him through the portal to close it. Malivore won't be able to send him back, as he'll disintegrate, and the portal will remain closed.

Cleo's Golem Creation Spell: A powerful spell using black magic to create a golem from "Malivore mud".

Incantation: Mo gba yin niyanju lati gbe.

Requirements: Presumably black magic, Malviore mud; Landon's "remains", Hope's memories of Landon (additional requirements)

Used by: Between Yup, It's a Leprechaun, All Right and Long Time, No See, Cleo used the bust of Landon that she helped Hope make to create a golem of Landon and imbued him with Hope's memories of the real Landon. Cleo's spells created an idealized, perfect version of Landon. Believing the real Landon to be dead, Cleo hoped that Hope would use him as a coping mechanism. With time running out, Cleo was forced to take matters into her own hands and attempted to force Hope to become a fully realized tribrid. In One Day You Will Understand, while Cleo was sharing her memories with Josie and Alaric, she showed them how she performed this spell several times over. Using mud from Malivore she created her only friends under her imprisonment only for Malivore to consume them. He forced her to continue to create monsters because he was hungry and desperate by design in accordance with the spell that created him. She spent many years alone until she was inspired to create a vessel for Malivore, the Vitruvian Man. However, she tricked Malivore and had complete control over the vessel and escaped. She eventually sealed herself away in the artifact until she was released by Hope. She followed Hope to the Salvatore School and sought to join the school. She repeated the spell several more times. Learning the school was in need of financial assistance, she used Malivore mud to create a leprechaun and brought wealth to the school. She also did not summon the Ferryman, but created a golem of both the Ferryman and of Landon in her attempt for Hope not to open a portal to the prison world to risk Malivore's escape.

Protoclown Creation Spell: A powerful spell to bring an clown effigy to life.

Incantation: Unknown.

Requirements: Clown effigy

Used by: In Was This the Monster You Saw?, during a Roman village's annual harvest festival in 100 A.D. an Egyptian Woman, a conscripted, then exiled, witch, brought a clown effigy to life. Originally, the Roman villagers used the clown effigy to confess all their sins then they would burn it, believing that it would destroy all their misdeeds along with it. The witch instead used it to punish the villagers for taking her away from her home. Seemingly, the spell kept the creature alive for some two millennia.