recursal/Fanatic-Fandom huggingface dataset:
Delving Deep

**"Delving Deep"** is the 18th sessipn of Campaign 2.0.

## Summary

* We fight a bunch of stuff, including but not limited to: a white goop monster, two zombie hobo dudes, mushrooms which screams pierce your psyche, and a shadow monster.
* After all this, we rest outside. Bryna uses Sulelia’s Sending Stone to talk to her wife, and she answers back, voice shaking and all. She tells Bryna it’s so good to hear from her again, and that Bryna needs to build the machine in the schematics. Sulelia notices that the moon flashed red when Bryna was contacting her wife. Next morning Sulelia checks in with Daisy! She’s fine. We all love Daisy.
* On the next floor, we meet a (seemingly) friendly wisp that we name Spirit! Sulelia finds out it probably an elf in its past life, seeing as it can only understand and speak elvish, and knows what the city of Sylvany is.
* Thomal gets stuck in a trap door and we spend like, 15 minutes trying to get him out. We end up using Angeal’s chimes to do so. Spirit ends up killing a shadow monster for us! Thanks, little wisp.
Why Is the Baby Teleporting

"**Why Is the Baby Teleporting**" is the 33rd session of Campaign 2.0.

## Summary

* We decide to take Max with us! From then on, he accompanies us on our adventures. We decide to journey to the Novell Estate to recuperate from everything that's transpired.
* As soon as we arrive, Lilith is quick to notice Gareth's absence. *"Berry?"*
* Ranthal has to explain to her that he might not ever come back. She's unsure as to what that could mean, but it's still really, *really* sad...
* During our visit, Bryna and Sulelia play hide-and-seek with Lilith. When Sulelia scares her out from under the bed, she teleports into a cabinet!
* Wait, *what?* Lilith has *magical powers?* Oh, man... We decide to take her to Orkrush to see if he can discern what happened to her, and if she's in any danger - we suspect it has something to do with the night hag that had kidnapped her, and the infernal energy inside of her is only growing...
Yuan'Da'Nal

**Yuan'Da'Nal** is a half-elf wizard in Campaign 2.0 and member of Runya's party.

## Appearance

Yuan'Da'Nal is fair-skinned, blue-eyed, and has long platinum blond hair. She's dressed in a blue robe that reaches past her feet and is designed with a pattern of stars. Carried with her is a leather-bound spell book which rests at the side of her right arm.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Landen Zartek

> "I *may* have brutalized some prisoners... It wasn't pretty."
>
> —"Stake Out!"
>

**Landen Zartek** is a human paladin and current overseer of the Helm's Bastion in Campaign 2.0. He assumed the position after Orkrush's departure from the office.

## Appearance

Landen is an average white brunette human male. He has brown eyes and is outfitted in the standard Helm's Bastion armor.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

### Skills

* **Skill:**Offer a description of what this ability entails.

### Additional Tools

* **Item**: Any items that are particularly useful to your character.

### Feats

* I feel like this kinda speaks for itself!

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Dorj

> "Let's go to the seating room."
>
> —Dorj enforcing Runya's orders
>

**Dorj** is a warforged fighter in Campaign 2.0 and member of Runya Altec's party.

## Appearance

Dorj is a hulking metal warforged with glowing yellow eyes. Their immense bulk and size is furthered by their extensive iron plating.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Orala Novell

> Quote.
>
> —Some-Guy McGee
>
>

## Associations

### Affiliations

● The Augury (formerly)

Introductory text.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Novell Estate

The **Novell Estate** is the home of Bryna Novell and her family just off the city of Nir Dorrun.

## Appearance

The Novell Estate is a massive mansion seated in front of an expansive, beautifully maintained garden that's adorned with bush art and flowers grown by Iona Novell. Within its interior lies countless priceless artifacts collected by Ranthal Novell and a massive clock housed in the manor's uppermost story. Hundreds of servants tend to the estate's maintenance and upkeep.

## Places of Interest

* **Bryna's Room:** Bryna's childhood room that doubles as a work area. The room includes two large workbenches, a balcony, and a large bed that has way too many stuffed animals on it.
* **Lilith's Room:** Lilith's room that's littered with torn-up stuffed animals. Probably all of Bryna's toys. Inside is Lilith's prized stick and flower collection, a half-destroyed crib, and a shelf that has books kept on its most uppermost shelf.
Banana Campaign

**Banana Campaign** is the second campaign ever ran. It told the adventures of many of the characters that would eventually be revamped and reprised in Mega Campaign. The Banana and OG campaigns were run simultaneously at one point, and both concluded to create Mega.

## The Party

 Havai | Mikayla
 Memphis Farora | Joie
 Shelly | Charles
 Yamma | Lyle
A Family Matter

**"A Family Matter"** is the 13th session of Campaign 2.0.

## Summary

* We visit Bryna’s parents! The Novell Estate is absolutely massive, and it’s quite obvious that they’re just... super rich people. Her mother and father, Iona and Ranthal, welcome her back home with open arms and lots of love!
* Bryna’s parents are pretty great. Ranthal’s super outgoing and enthusiastic, while Iona is exasperated with his long winded explanations of absolutely everything he owns… and that’s a lot of stuff. Ranthal did his fair share of exploring back of the day.
* Apparently, Ranthal and Thomal know each other! Ranthal at some point had taken residence with Thomal’s clan while adventuring, and helped hunt down an albino mammoth.
* We have an awesome-ass six course dinner. After that, we head to our respective guest rooms. The servants tell Bryna that her parents requested for  her to talk with them.
* Ranthal and Iona sit her down and insist that she finally marry a dude, have a kid... she’s growing older. Her parents have already bought some land for her to settle down in. Iona mentions it’s been a while since Bryna’s been married. The conversation doesn’t end well. Ranthal and Iona open their arms for a parting hug, but Bryna turns away and storms back to her room.
* She shuts the door behind her… and kinda cries a bit. A lot. Sulelia tries to hold her, but Bryna wrestles out of her arms and yells at her to go to bed. The next morning we have breakfast, and the Novells send us off.
* When we get back home, we visit the library. Thomal reads up on etiquette and weaponry, Gareth on forest dwelling creatures, Sulelia on low self esteem and emotions (in an attempt to decode Bryna), and Bryna on extracting enchantments, retrieving souls from the afterlife, and giving life to a machine.
* Sulelia goes off to talk to Orkrush. She laments on how she’s concerned for Bryna, and how she feels as if she’s failing her order because nothing has come of her mission. Orkrush reassures her that it’ll make itself known in time, and that he’s proud of her! The two share a touching hug.
* Bryna wants to learn more about extracting enchantments, so she visits the head of the artificer district - a gnome named Glim Silverthread. He’s dope, and his voice is absolutely ridiculous. He gives Bryna his notes on extracting enchantments, and she plans to transfer Charles the Ring into her mechanical dragon.
* During all of this, Angeal takes the time to paint a picture of the party! Bryna glances over it and tells Angeal her nose isn’t that pointy. After she leaves, Gareth swings by and tells Angeal that Bryna’s nose is a little pointier.
Are We There Yet

"**Are We There Yet**" is the 34th session of Campaign 2.0.

## Summary

* On our way to Nir Dorrun, Angeal receives a message from her goddess: *"Follow the white raven, and it will lead you to my champion".* Later, we see a white raven take off towards the north! We put a pin in that and decide to pursue that after we’re done in the city.
Iona Novell

> Quote.
>
> —Some-Guy McGee
>
>

## Associations

### Affiliations

● The Novells

Introductory text.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

### Skills

* **Skill:**Offer a description of what this ability entails.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Magnus Axellian

**Magnus Axellian** is a tabaxi fighter in Mega Campaign. Following the destruction of his village at the hands of Sionis' forces, Magnus journeyed alongside the party until he discovered that Cain murdered his family. After killing him, Magnus departed from the party's company.

## Appearance

Magnus is a silver-furred, blue-eyed tabaxi with dark gray markings speckled across his coat. He cloaked himself in a large fur-lined coat and wore basic gray armor underneath it.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Kaid

> "Gary's fucking *dead!*"
>
> —Kaid after witnessing Gareth's death
>

**Kaid** is an undead humanoid rogue in Campaign 2.0. He was first encountered in a dungeon the party was led into by Gareth.

## Appearance

Kaid is gray-skinned and has completely black eyes, save for his white pin-prick pupils. He wears simple ragged leather armor with a brown, sleeveless torn top over it. Kaid also wears a hood over his head and bandages that obscure his face and cover his forearms and legs. He has worn shorts and basic brown shoes.

He wields two curved, rusted daggers with spiked protrusions on their blades and rough leather-wrapped grips. His long-sword's blade is of a clean steel and has a black metal hilt and guard with red outlines.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

### Skills

* **Skill:**Offer a description of what this ability entails.

### Feats

* I feel like this kinda speaks for itself!

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Sionis

> Quote.
>
> —Some-Guy McGee
>
>

## Character Information

### Race

Beholder

Introductory text.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Runya Altec

> "You don't know what she's done to me!"
>
> —"What If We Kissed at the Augury?"
>

**Runya Altec** is a human artificer in Campaign 2.0.

## Appearance

Runya has snow-white skin, brown eyes, and voluminous, wavy, bright-red hair that she keeps in a side ponytail. She's dressed in a basic reddish-brown dress with matching leather boots and gloves, and dons a simple apron.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

### Skills

* **Skill:**Offer a description of what this ability entails.

### Artificer Abilities

* **Thing**: Blah, blah, blah.
	+ **Thing:**You can branch off of aforementioned qualities, too.

### Additional Tools

* **Item**: Any items that are particularly useful to your character.

### Feats

* I feel like this kinda speaks for itself!

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Pain in the Neck

"**Pain in the Neck**" is the 38th session of Campaign 2.0.

## Summary

* Dungeon time! Into the castle we go, and in its courtyards we face off against, like, 6 or so vampires and three giant hulking crow monsters.
* We beat them all, thankfully, then ascend the stairs and enter a room. In it sits a obelisk with a giant, one-eyed skull seated on top of it. Magic runes that no one can seem to recognize line the bottom of the platform.
* Okay, that’s dope. We turn to enter the next room and *WOOSH!* Daisy disappears out of existence.
* Sulelia yanks out her sending stone and messages her! Daisy replies that the party should touch the statue, and that she’s currently talking to some scary looking dude. Hearing that, Sulelia plants her hand on the statue and promptly vanishes.
* Max propels himself off the wall and tries to knock it over with BRUTE MUSCLY STRENGTH, but upon touching it vanishes, too.
* Thomal’s got this. Check it. He readies himself beside the pillar and places both hands on both sides of th— Oh my God, he’s gone too.
* Bryna hears a message from Daisy ring in her head. Touch the statue, she says! But as soon as she receives the message, she’s shot at with a sleeping ray from the skull’s one eye socket and crumples to the ground.
* Angeal and Kian are *pretty* sure this is a trap. Kian promises to stand guard out here should anything happen. Bryna awakens, and her and Angeal touch the statue.
* Cool, everyone’s here! The party teleported one by one into another room. In it stands the Fowl Lord, who looks cool as *fuck*... Mysterious and dark brooding and sexy, and has a cape of raven feathers and brass armor.
* He’s been watching us closely and recognizes Angeal as the shepard of the whole mission. He asks of her to hear him out and listen to his side of the story. Angeal supposes she can bear the drivel; *“Fine. Bore me.” H*e explains that the raven queen is kinda spiraling into madness, and is only trying to help those she turns her wrath onto.
* With this newfound information, Angeal decides... she doesn’t care. *Unless*... Angeal asks if the Fowl Lord has the power to reunite her with her mother, just this once. He admits that he doesn’t. With nothing to give her, Angeal can’t afford to let him live.
* Well, that’s just how it goes. as for the rest of the party... do we have our doubts? ...Yeah. Do we do anything about it? Nope! And with that, the Fowl Lord releases two giant wings from his back, and we roll for initiative.
Home

**What the fuck are we doing? I don't know - but this is really, really fun!**
We don't know how to use this website. Hopefully we'll figure it out in time. This'll probably remain unfinished, for, like, ever, but it's gonna be fun to look back on. Note that a very, very large majority of these pages are empty!
Campaigns (and episodes) | Player Characters | NPCs | Locations
Jon Lithenburg

**Jön Lithenburg** is a human member of Runewatch's Eight Estates in Campaign 2.0.

## Appearance

Jön is a white, brown-eyed, strong-featured, and stocky man of tall stature. His long blond hair is worn in a mid-part.

## Personality

Your character acts like this, and that, and that...

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Mega Campaign

**Mega Campaign**, also known as **Campaign 1.0**, is the third campaign we've played and takes place in the land of Imperium. Preceding Mega Campaign were the OG and Banana campaigns, which were being run simultaneously before ending to create Mega. Every Banana character excluding Shelly was reprised in this campaign.

This unforgiving empire is governed by laws that forbid the worship of anything other than its leader, Sionis, a mysterious powerful being that wishes to ascend to godhood. The story follows the adventures and occasional dumbass antics of an adventuring party formed to defeat the tyrant.

We began playing Mega Campaign some time during June 2018, and its story concluded on February 15, 2019, giving it a total of 18 sessions. Following its completion, Campaign 2.0 was created.

## Player Characters

 Jack
 Joie
 Lyle
 Mikayla

## Episodes

### Introduction, Cain and Magnus

* "The Beginning of the Legend of the Tale of Mega Campaign"
* "Wandering Around"
* "Madstone Madness"
* "Jailbreak"
* "Time to Liberate a Goliath Camp"
* "One Way to Solve a Problem"

### Clarke and Weesin, Underdark, Yamma's fate

* "The Rogue and the Bard"
* "Yamma and the Big Bad Blue"
* "Stealing Elephants Proves to Be Harder Than Anticipated"
* "Check Out That Scarecrow! Oh God, It’s Possessed!"
* "Underdark Friends"
* "Horrifying In Retrospect"
* "Vore"
* "We Might've Messed Up"

### Felix and Malice, Pandemonium, Sionis

* "Bruh"
* "Quest to the West, but There's a Catch"
* "Ashes to Ashes, Dust to Dust"
* "This Is the End, like This Is Actually the End"

### Post-Game

* "The Super Mega Campaign Revival Episode"
The Rogue and the Bard

"**The Rogue and the Bard**" is the 7th episode in Mega Campaign.

## Summary

* We beat the shit out of some drow after travelling to their cave hideout.
* There, we meet Clarke Varill, an author who also happens to be a womanizing, racist college drop-out (Tiefling rogue played by Jack) and Weesin, a dopey pacifist (Firbolg bard played by Charles)
* We also almost died to a giant spider guy, but didn’t. Hooray!
* We head to Navalia, a port town. Memphis gets wasted there at Clarke’s insistence, and in her drunken stupor receives a message from Selune. Although the details are hazy, she remembers her goddess mentioning a wand that holds immense power and can be extremely destructive in the hands of Sionis, and he’s looking for it as we speak! We head off to Vila in hopes of learning more.
Daisy Lavendash

**Daisy Lavendash** is a human artificer in Campaign 2.0. She is a student at the Augury and Sulelia's girlfriend.

## Appearance

Daisy is short and somewhat stout. Her auburn hair is styled into a curly bob cut. She has green eyes, a smattering of freckles across her face, and tucks a single daisy behind her goggles. Daisy is dressed in a simple blue tunic and brown apron.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Shelly

**Shelly** was a tortle druid in the Banana Campaign, and is the only player character exclusive to the setting.

## Appearance

Shelly was a towering, hulking tortle. He had a black sclera and white pupils. His skin was green and his plated shell was brown.

## Personality

Save for his penchant of ripping people's faces off, Shelly was generally friendly!

## Trivia

* Although his status as a player character is exclusive to Banana Campaign, he's featured as a cameo in Clarke's books in Mega Campaign.
Campaign 2.0

**Campaign 2.0** is the campaign we're currently playing! Or, at least, as of me writing this page. It's the fourth campaign setting introduced, and is set in the continent of Itoa.

We began playing Campaign 2.0 in super early April 2019, having taken about a month-long break between Mega's conclusion and this campaign's beginning. It is the longest campaign we've ever played, surpassing Mega Campaign's total of 18 sessions.

## Player Characters

 Jack
 Joie
 Lyle
 Mikayla

## Episodes

### **Arc One**

#### Wenshire, The Augury's vault, and Gorgon TPK

* "A First Session Too Eventful for Our Monkey Brains to Handle!"
* "What If We Kissed at the Augury?"
* "Stake Out!"
* "Big Woman, Little Trouble"
* "Don’t Play With Magic"
* "A Healthy Dose of Humiliation"
* "Romance Amidst Property Damage"
* "Everything Is Fine"

#### Nir Dorrun to Runewatch

* "Hell and Back"
* "Small Girls and Magic Tricks"
* "Sewercide"
* "Unwelcome Returns"
* "A Family Matter"
* "Dire Straits"
* "What Goes Around, Comes Around"
* "Old Love, New Life"

#### The Stoneslingers, meeting Kaid and Spirit, return to Nir Dorrun

* "Revelations"
* "Delving Deep"
* "Perilous Pentuplets"
* "At Her Wit's End"
* "Have Baby — Will Travel"
* "Home Sweet Home"
* "Goopage"

#### The Black Woods, Runya

* "The Saddest Day Ever"
* "Baby Fever"
* "Lost in the Woods"
* "Once Upon a Dream"
* "Smoke and Mirrors"
* "A Favor in Kind"
* "All's Well That Ends Well"
* "That's Gotta Hurt"

### **Arc Two**

#### Investigating Lilith, The Shadowfell

* "Ryde Along"
* "Why Is the Baby Teleporting"
* "Are We There Yet"
* "Touching Base"
* "Two of a Feather"
* "Teacups and Necklaces and Beating Sticks, Oh My!"
* "Pain in the Neck"
* "By Fair Means or Fowl?"

Sulelia's Village, meeting Kabran

* "Clawsome"
* "Ultimate Hide and Seek"
* "Home Is Where the Heart Is"
* "Interloper"
* "Out of Hand"
* "Coming Back Around"
* "Cutting Corners"

Dealing in Cliff Keep

* "All Cheesed Up"
* "By the Cliffside"
* "For Want of a Mammoth"
* "Full of Shiitake"
* "Going Down, Down, Down"

The Underdark

* "Maritime Massacre"
* "Revenge of the Flying Dutchman"
* "Beyond the Sea"
* "Kraken!"
* "Welcome to Sunfather's"
* "Follow the Festering Flow"
* "Beware the Lantern Eyes"
* "The Mother Myconid"

Back on the Surface

* "Gather Your Party"
* "A Story Told"
Baby Fever

**"Baby Fever"** is the 25th session of Campaign 2.0.

## Summary

* On the way to the Novell Estate, Angeal decides to take her own fortune. In her vision, she takes the POV of a raven soaring high above the Novell Estate. She's then flown up North at a blinding speed! There, she sees a lone cabin, and her vision ends.
* We come back to the Novell Estate! There, Ranthal has invited two of his friends and former party members! Ranthal was once part of an adventuring party called "The Gentry". The company he has over are a human man named Jordan Ackerman and a dwarf woman named Thalia Goldsetter.
* We spend some time talking to them. Thalia is starting up a mead business with Jordan, and the two of them are super recently engaged!
* Iona is bored out of her mind, and we wanna see Lilith. We all make up excuses to go see her and leave. Thomal and Iona find her first, and Lilith is delighted to see Thomal... but even more so upon seeing Bryna! When she sees her down the hall, she wrenches way from Thomal's grasp and wobble-walks towards Bryna, who scoops her up and is just as excited to be with her.
* We walk her around the gardens, and learn that she has a nice collection of sticks and flowers. We love you so much, half-orc child.
* We, as a party, have an... extensive conversation with Jordan and Thalia. It's a lot to cover. Uhh... this'll have to suffice.
* Well, we all eventually have dinner! It's great as always. Thalia and Jordan decide to depart for the night, and we bid them farewell. Iona tucks Lilith into bed, and we sleep soundly...
* Upon waking up, the first thing Sulelia and Bryna do is go up to Lilith's room!
* She's not there, and her balcony windows are open. Uh oh. The two of them rush outside and find Iona. They ask if Lilith is supposed to be with anyone else at this time of day, to which Iona replies that she's supposed to be in bed right now.
* Bryna enters full-blown panic mode, which in turn sends Iona into panic mode, which in turn really irritates Sulelia, and it's... not good. We're all frantically asking around for information, trying to find clues as to where she might be...
* Until we find a heavy indentation in the ground directly below Lilith's balcony. Angeal decides to cast Commune to ask her goddess some questions...
* *"Is Lilith in dangerous hands?"* Yes.
* *"Is she very far away from here?"* Yes.
* *"...Is she in the cabin I saw in my vision?"* Yes!
Leopold Brunswick

**Leopold Brunswick** was a human paladin in Campaign 2.0. His existence was short-lived, having died in the campaign's very first session.

## Appearance

Leopold was an older human man with long, graying orange hair and muttonchops. He had a gap in his two front teeth and wore a monocle on his left eye. Leopold donned heavy-plated green and silver armor, with a brown tunic and sash underneath. His chest plate had a symbol of a tree emblazoned on it.

## Personality

Well, he definitely had one, even though he was alive for about three hours. Leopold was a tad bit loony, loved his horse... And that was it!

## History

Leopold was introduced in "A First Session Too Eventful for Our Monkey Brains to Handle!", and died within the same session. He owned a black horse named Orion. While attempting to clear out Lord Dunlorf's family crypt, Leopold was killed by a deathlock. His body was reduced to a bunch of frozen meat pieces - in other words, beyond means of revivification.

## Abilities

### Paladin Abilities

* Divine Sense
* Lay on Hands
* Divine Smite
Ryde Along

"**Ryde Along**" is the 32nd session of Campaign 2.0.

## Summary

* Well... Gareth’s dead. There’s unfortunately not much we can do for him, seeing as we can’t bring him back to life...
* We bury him underneath a tree and take turns saying a few words for our fallen comrade... This impromptu funeral is pretty damn sad.
* We’re back on the road. We finally arrive at Runewatch, sullen and dejected, and say our goodbyes to Runya and the gang.
* Sulelia and Malveria exchange a big hug! Malveria tells us we can bum at her place for the time being, and we take her up on that offer.
* Yuan’Da’Nal gifts Sulelia a big ol’ tome. It’s a giant compendium of dragon information! Dope! As Yuan’Da’Nal turns to leave, Sulelia has to ask... did you find Gareth attractive?! She shrugs. *“I guess?”* Gareth implodes in the afterlife.
* Bryna offers a strained apology to Runya, but she tells Bryna not to worry about it. For now. She understands it’s never easy to lose a friend. Runya tells us that if we ever need her, she'll be headed to Nir Dorrun with Kaid and Spirit. Catch you on the flip side...
* We all sulk our way to Malveria’s house (which is super nice by the way) where she introduces us to her man-servant dude, Wilfred! He’s not the smartest, or the most diligent, or the most thoughtful, but he’s still wonderful. He offers us a tour of the house and shows us Malveria’s giant ass greenhouse garden, where she tends to a bunch of exotic plants!
* We enjoy some dope fruit and nice baths. Unless you’re Angeal, who can’t hold a conversation for the life of her, and is then trapped in a never-ending one by Wilfred that lasts painfully long and is super, super awkward.
* [Jack voice] *MEANWHILE*... A buff-ass human monk dude named Max Ryder is chillin’ at a bar when Halak and Amal waltz in. Their heated argument over whether a bear or gorilla would win in a fight results in a full-blown bar fight. Max gets thrown out a window and right at Wilfred’s feet in the ensuing chaos.
* Wilfred was out grocery shopping, but JESUS CHRIST. He can’t just leave this beat-to-hell bleeding rando on the street... He takes Max back home to Malveria’s house where we’re all introduced to him undefined.
* He’s gruff. He’s buff. He’s a pretty dope guy! Sure, he’s bleeding and looks all fucked up right now, but he’s nice enough. Sulelia heals him right up and he asks if we’re gonna be in the area for much longer - he’s looking for work!
* He departs and we ponder on the offer. That night, Sulelia fuckin’ lays it *down* for Bryna. SHE’S DISAPPOINTED. LET DOWN. BETRAYED... But they share a nice little moment. They go to bed, but not before Sulelia wrings an *“I love you”* out of Bryna.
Malveria

**Malveria** is a human blood hunter in Campaign 2.0. Initially having joined the party under the guise of traveling to Runewatch, she was later revealed to have been working for Runya Altec and betrays them.

## Appearance

Malveria is a brunette with red streaks running through her hair. Prominent veins surround her auburn eyes, and she has a sharp chin and thin nose. Malveria has a fit frame and wears a red robe with swirling patterns, sleeves that reach her biceps, brown boots, and golden-studded leather armor.

She wields kunai that are connected to a set of chains and wrap around her arms. The kunai have red gems in their centers which are cut to match the weapon's profile.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

### Skills

* **Skill:**Offer a description of what this ability entails.

### Additional Tools

* **Item**: Any items that are particularly useful to your character.

### Feats

* I feel like this kinda speaks for itself!

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Teacups and Necklaces and Beating Sticks, Oh My!

"**Teacups and Necklaces and Beating Sticks, Oh My!**" is the 37th session of Campaign 2.0.

## Summary

* We've just escaped the crow monsters. Time to enjoy a nice rest! Just kidding, we get ambushed by a pack of wolves and beat the shit out of them before we get to chill out.
* Well, off to the Fowl Lord’s castle! On the way there, Sulelia takes the time to talk to Kian and learn more about them. She learns that Kian is in search of their lost lover, and that their kind, the shadar-kai, help advance the will of the Raven Queen and are sworn to her.
* Bryna asks Daisy if she’s holding up alright. She’s super tired. The adventuring life isn’t something she’s suited to yet, and being at the back of the pack is rough for sure.
* The next day we continue our journey to the mysterious castle. We weave our way through some woods... And find a satchel with a dress in it buried on the side of the road. Humanoid footprints are dotted around it, and then they gradually turn into beast-like footprints.
* Okay, that’s weird. Bryna glances around and spots a stick poking out from the ground. She picks it up, examines it... And Max recognizes it as the stick his old man used to beat him with!
* Each following roll for investigation is met with some item of morbid significance for the party (except Thomal, lucky him).
	+ Sulelia finds a gauntlet with the symbol of Helm emblazoned on its front. In it she finds a letter written to her from one of her past flings who died before they could come back to her!
	+ Bryna picks up a gold-rimmed teacup adorned with the Novell crest on it. It fills up with blood, more and more so until it overflows in her hands.
	+ Angeal spots a necklace she recognizes as belonging to her late mother.

* This sucks... We skedaddle on out of the place and reach the outskirts of the castle.
Smoke and Mirrors

"**Smoke and Mirrors**" is the 28th session of Campaign 2.0.

## Summary

* We arrive at Runewatch, and have just missed Malveria and company. We decide to shop in the meantime, picking up new outfits and getting upgrades.
* Angeal casts scrying on Malveria and sees her conversing with a gruff, red tiefling dude, and they’re located somewhere deep below the earth. We’ve seen this dude before - this guy was there to fuck us up at Malveria’s previous dinner party!
* She expresses that she’s sick of staying here. She wants to leave, but won’t let an opportunity like this slip by her again. The tiefling reassures her that as long as they comply, they’ll surely get what they're owed.
* Angeal scries on Runya next. She’s seen plinking away at some sort of mechanism that’s placed on an anvil. She reaches over to rub her shoulder, and Angeal can make out a giant, groooss scar creeping up along her neck.
* Haha... weird. Must have something to do with her “sickness” that Malveria mentioned.
* Where’s Runya and her goons? We don’t know, but the only real lead we have to follow is the dragon-skull-waterfall-cave-place Angeal saw in her fortune last session - and even if they’re not there, it at least has something to do with Angeal.
* The cave is situated in the Dracospire Peaks; a mountain range that were more or less formed out of the heaps of dragon corpses that amassed in the area following the Dragon War,
* Thomal’s been there before! His clan visited the place once when he was a wee lad. he serves as our guide for the journey there.
* The journey there is a lot of walking. One restless night, Bryna wakes Sulelia up from her sleep... And divulges that as far as she knows, Runya never did anything wrong. Bryna completely fucked her over, had her expelled from the Augury, and has been maintaining the false narrative of Runya being this *evil* definitive adversary... Just so Bryna could get what she wanted.
* Sulelia’s like, okay, figures. She comes forward with the info she learned from Malveria - that Runya is fighting to save herself from this mysterious curse... affliction... thing?
* Sulelia implores Bryna to tell the rest of the party the truth, and soon. Bryna relents. She never wanted to kill these people, but matters are growing more and more dangerous.
* The next day, we finally arrive at our destination! Yay! Sulelia uses her Sending Stone to message Malveria: *“I think we’re here.”* Malveria’s response is a plea to *not* kill anyone.
Cyrus Gray

**Cyrus Gray** was a tiefling wizard in Campaign 2.0. He was a new professor at the Augury, and along with the rest of the party, died in "Everything Is Fine".

## Appearance

Cyrus was a yellow tiefling with horns that bled into red and arched upwards. He had white swept back hair, completely red eyes, and sharp cheekbones. Cyrus' robes were white and lined with gold trim. He had a thin, pointed tail.

## Personality

Unfortunately, Cyrus didn't really get much room to explore his personality, having only been around for two sessions. He was serious, well-mannered, and ambitious.
Ranthal Novell

> Quote.
>
> —Some-Guy McGee
>
>

## Associations

### Affiliations

● The Novells
● The Augury

Introductory text.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

### Skills

* **Skill:**Offer a description of what this ability entails.

### Additional Tools

* **Item**: Any items that are particularly useful to your character.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Check Out That Scarecrow! Oh God, It’s Possessed!

**"Check Out That Scarecrow! Oh God, It’s Possessed!"** is the 10th session of Mega Campaign.

## Summary

* Library time! We researched Pandemonium and Onis. We learn that either through contact with Asomak the drow goddess or travelling down into the Underdark we can enter Pandemonium. Asomak is the one that put the Wand of Orcus on the lowest level of Pandemonium.
* We travel back to Navalia and the drow cave we had cleared out in hopes of learning more from the drow, but find nothing.
* We eventually end up in the town of Rana! There, we do some job board stuff. We fought a super scary scarecrow dude who had stolen some farmer’s sheep, then we looked for a tower in the middle of the desert to investigate a rumor about a princess! Said princess ends up being a young red dragon.
* After, like, two rounds of combat with this dragon, Weesin polymorphs the dragon into a mouse. Yamma comes up with an idea to put it into her bag of holding, that when destroyed transports its contents into another dimension. We do exactly that! The dragon-turned mouse is lost to another plane of existence.
Yamma and the Big Bad Blue

**"Yamma and the Big Bad Blue"** is the 8th session of Mega Campaign.

## Summary

* We arrive at Vila! Weesin begins the session by harvesting marijuana and then eats it. Memphis lights a blunt rolled by Clarke with Fire Bolt, and Yamma eats that. A lot happened on this cart ride.
* We went to the Hall of Knowledge, a giant expansive library housed in a pyramid and overseen by beings called “Seers”. Said faculty are hooded, faceless figures that can seemingly teleport at a whim. Nifty and spooky!
* Memphis discovers that what Sionis is searching for is called the Wand of Orcus. It’s an incredibly powerful item, but those who have tried to wield it have almost always died.
* We go to a tavern. Clarke scuffles with some shady dude, and Yamma arm-wrestles an orc dude and wins.
* During our stay at an inn, everyone sees Clarke and Weesin’s dicks, and Yamma renders Clarke sterile by kicking him in the fucking balls. But hey, free birth control!
* In Memphis’ sleep, Selune offers a hint as to where the wand is: in the realm of Pandemonium.
* While everyone’s sleeping, Yamma encounters a mysterious and powerful entity in one of the inn’s rooms alongside a pile of small bones. She almost dies to it, but the creature retreats and vanishes.
* Yamma wakes Memphis up after taking a serious beating from this monster. The two share a gay hug moment!
* Memphis deduces that this mystery creature is an Oni. Everyone freaks out and tells the owner, and we receive compensation for kicking the Oni’s ass.
* Memphis can’t sleep. She hears deep laughter in the room as everyone rests.
* “Zashir Torrun at Mages for Ages” is written on a note stabbed into Clarke’s headboard the next morning. Following the note we take up a job to steal a fancy elephant idol from an even fancier hotel.

## Trivia

* This is the first session to ever feature session art.
Weesin

**Weesin** is a firbolg bard in Mega Campaign. He was introduced alongside Clarke and ventured alongside the party in order to defeat Sionis. Since their victory against the beholder, Weesin has assumed the role of an Imperium representative and helps organize its re-population effort.

## Appearance

Weesin is a blue-furred, portly firbolg. He stands tall at around seven feet.

### Previous

Weesin had his red hair brought into pigtails, a slight beard, and wore a basic brown tunic. He wore his didgeridoo slung around his shoulder.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Itoa

**Itoa** is the primary location of Campaign 2.0.

## Locations

* Cliff Keep
* Nir Dorrun
	+ The Augury
		- Bryna's Lab
		- The Vilhelm Residence
	+ Helm's Bastion
	+ The Novell Estate
* Runewatch
	+ The August Bazaar
	+ The Lithenburg Estate
* The Stoneslinger Village
* Sylvany
* Wenshire
	+ Millie's Respite
	+ Wenshire's Keep

## History

### The Dragon War

This conflict took place around 4,000 years ago. In it, outer-planar dragons terrorized and destroyed Itoa, and humanoids neared extinction. However, with the help of a few benevolent dragons, humanoid kind was able to successfully repel their draconic adversaries from the continent in a long, bloody war. Many magical items were lost, and draconic beings such as dragonborn are treated with extreme prejudice afterwards. Dragons are now thought to be extinct - however, they seem to be resurfacing and are still present in the world.

## Races

While predominantly human, pockets of more "exotic" races also roam the continent.

* **Humans** are found anywhere, acting as traders in all kingdoms, and as nobles, commoners, farmers, and guards in Nir Dorrun, Wenshire, and Runewatch.
* **Elves** are common in most kingdoms as well, but are found almost exclusively in the kingdom of Sylvany, which is at the extreme South in the Briar Thicket.
* **Dwarves** are mostly found in the kingdom of Cliff Keep. They "work" (although perhaps enslaved is a better word) with the orcs that traditionally inhabit those mountains, and so a population of both freed and enslaved orcs and half-orcs are found in the North as well.
* Races like **gnomes**, **halflings**, **tieflings**, etc. are found mingling with the more common races in the de facto capital of Itoa, Nir Dorrun, to the west.
* **Dragonborn** are treated with prejudice as a result of the Dragon War. They almost exclusively reside up in a monastery to the North.
Blirt

> "You'd better buy this next item! ...Or *else.*"
>
> —Blirt
>

**Blirt** is a traveling goblin merchant and Sulelia's best friend in Campaign 2.0. She hauls a portable shack over her back, and sets it down to make shop and sell any items she's found along her travels.

## Appearance

Blirt is a peculiarly yellow-skinned goblin; Bryna remarks that she's never seen or heard of such a thing. She has blue eyes (including her sclera) and pink eye-bags beneath them. There's a smattering of blue freckles across her face, and from her head hangs her matted red undercut that obscures her left eye. Her ears are large and droopy, with a hole in one and a piercing in the other.

She wears a shoulder-less blue tunic and torn red cape. Blirt's grey pants are stitched together with differing fabrics, and she sports a green side-pouch and gray boots.

## Personality

Blirt is excitable, eccentric, and borderline crazed. Her hyperactive and wild mannerisms coupled with her high-pitched, nasally voice are off-putting to many, but adored by her best friend, Sulelia. Blirt is sweet and kind towards the elf, and expresses absolute joy at seeing her again.

## History

Blirt met Sulelia when the goblin attempted to steal from her and failed. Despite this rather negative first impression, the two eventually became best friends and have known each other for many years. Sulelia is acquainted with Blirt's grandpa, who she calls *"Grandpoo"*.

In "Old Love, New Life", Blirt spots Sulelia at the August Bazaar in Runewatch and rushes up to greet her. The two share a joyful reunion, and Sulelia introduces her friends to the goblin. Blirt then sets out her wares; the two she sells being a book on how to talk to ducks and a pocket watch that's activated by meat. Other item she presented include a dagger that glows in the presence of goblins and a moving, animated map. Sulelia gives Blirt updates on her life, including how she'd recently scored a girlfriend. The two promise to meet up back at Nir Dorrun, and the party bids Blirt farewell.

## Relationships

### Sulelia Lora Phyra

Sulelia is Blirt's very best friend. The two have been friends for years, and Blirt is delighted when they briefly reunited in Runewatch. Blirt and Sulelia are very familiar and affectionate with each other.

## Trivia

* Blirt was based off of the character Tiny Tina from Borderlands.
The Beginning of the Legend of the Tale of Mega Campaign

"**The Beginning of the Legend of the Tale of Mega Campaign**" is the first session of Mega Campaign.

## Summary

*(written by Dylan)*

* Cain was introduced being sent to destroy a tabaxi village, led by Magnus, and ended up killing a tabaxi woman and child, who later was revealed to be Magnus' wife and child.
* Memphis and Yamma were on a quest to search for one of Selune's lost scriptures, Selune being Memphis’ goddess. Magnus had to defend his village from an attack on it led by Imperatores, the army of Imperium, who burned down the village and slaughtered its inhabitants.
* Havai was living in an orphanage for children picked up off the street. One night a group of Imperatores came knocking on his door, leading to Havai jumping out of a window to escape from being captured.
Cainhurst Greylash

**Cainhurst Greylash**, known as **Cain**, was a human alucard and former member of Mega Campaign's party. He was killed by Magnus Axellian after the tabaxi learned that Cain was responsible for the deaths of his family.

## Appearance

Cain was cloaked in a red hood and feathered cape. He wore a mask that resembles a bird's skull, a pointy black hat, and a long gray buttoned-up robe.

Underneath his mask, Cain was a fair-skinned, blond human man.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Halak

**Halak** is a tiefling rogue in Campaign 2.0 and member of Runya's party. He is the twin brother of Amal.

## Appearance

Halak has an orange complexion, ram horns, and swept-back dark brown hair. His long tail ends in a spade. He's dressed in basic rogue garb, along with long brown gloves and a small utility belt. He and his brother wear matching eyebrow slits.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

### Skills

* **Skill:**Offer a description of what this ability entails.

### Additional Tools

* **Item**: Any items that are particularly useful to your character.

### Feats

* I feel like this kinda speaks for itself!

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Romskul Antonius

> Quote.
>
> —Some-Guy McGee
>
>

## Associations

### Occupation

Headmaster of the Augury

Introductory text.

## Personality

Your character acts like this, and that, and that...

## History

### Pre-Campaign

What happened to your guy before the story began?

### Current

I'll write this some other time, honestly.

## Abilities

Introductory text; brief overview of all your character's capabilities.

## Trivia

* If you wanna put anything here, you can. You don't have to, though.
Anri Eltemal

**Anri Eltemal** is an aasimar rogue in OG Campaign.

## Appearance

Anri towers in height. Her face is perpetually hidden behind a porcelain mask, and from it sprout two curled horns. She is blonde, wears a black gold-lined coat, and a grey corset decorated with a single white rose. Her dark, armored boots have metal plates affixed onto them. She wears a golden scarf around her neck.

## Personality

Anri is distant, stoic, and mysterious. She is often blunt and frank when talking to others. When Anri has her say, people tend to listen, as she's often the voice of authority. Anri is thoughtful and sagacious, but doesn't fear occasional silly indulgences.

## History

### Pre-Campaign

Anri was born to Ashora Eltemal and an unknown father. While close, Anri and her mother shared a competitive relationship, with Ashora fearing that one day Anri would surpass her in power. One day in a heated sparring match, Anri accidentally killed her mother, and fled from her family's estate.

## Abilities

### Additional Tools

* **The Deck of Many Things**: This was granted by the wish Anri received from the Naga Egg guy.

## Relationships

### Yaz

Anri loves Yaz, his music, and thinks of him a great asset to have around. She has fun with him and is very protective of the Aarakocra. She admires how good with words he is, and essentially acts as his bodyguard.

### Forrest

She despised his alcoholic habits, but kept him around out of a sense of pity.

### Wallace

While she doesn't hold prejudice against him, Anri was never particularly close to the tiefling. However, she thought highly of his innate magical ability.

## Trivia

* Anri was the first player character to ever die.