Faction

This article, or a section of this article, needs a bit of expanding. This page is either incomplete or lacks information needed. Be careful to not make assumptions!

A **faction**, not to be confused with a settlement's government, is a group of NPCs, characters, or players who roleplay as a group. Examples of factions include; paramilitary groups, cults or religious groups, political parties, bands, and subunits or remnants of an existing faction.

## Lore Faction

**Lore factions** are groups in TDoM that are maintained by the developers of the game and are subject to bend the lore of the game as they do. They either appear in most of the appearances in the various projects or are set outside of the boundaries of the projects.

 People's Protection Front and the various armies | A group of veterans, soldiers, and gun owners that have taken a stand against the NAU to restore the union to its former glory and to overthrow the NAU. Later becomes the PPF Confederacy.
 Zombies | Members of society, from almost all points of life, infected with the Green Viscidation.

Some lore factions do appear in specific projects, mostly because of being locally-based. Examples include:

 Mountain Faction | A community dug into a mountain, with a protected entrance.
 Anchorage Freedom Fighters |  | N/A
 Hard Livings | A group of gangsters and various mob members that have formed in South Africa to protect their home from the Euro-Asian Coalition.
 The Americans | N/A

## Fan Faction

**Fan factions** are private, organized groups of players ran by a leader of the community and have been approved by a community member with the loreplay master rank. Due to the nature of some fan factions, they are not generally ran by any set person but rather function with a "council".

## Unofficial Faction

**Unofficial factions** are private, sometimes unorganized groups of players that are generally ran by anybody in the community. They are unapproved, and have to follow a set list of rules before being punished for FRP. Some recognizable factions are listed below.

## Characterizations

Factions can be sorted into different characterizations, depending on what game they're in, location, or time.

Groups often side with other factions or are a subsidiary of them. Sub-units in factions describe groups that have formed from active or dissolved factions. Political stances can describe the general faction's ideals—based off the political spectrum for generalization or a specific political philosophy, depending on the faction.

Factions can be described in terms of **status**, with the active role being the most common.

 Dissolved
 Disbanded
 Inert
 Restrained
 Inactive

## Remnants

Remnants are members of a group that have dissolved, disbanded, or otherwise inactive group. Remnants are commonly still characterized by their past, for example; NAU remnants will still be held accountable for the fighting and collapse of the American government, EAC remnants will be held accountable for inciting The Death of Mankind, cured zombies will still be feared of being infected, and so on. Remnants are mostly focused on survival or self-preservation, or possibly even restarting or resuming where a faction left off. There are a multitude of examples of remnant factions, including:

 New Republican Army | Despite being a terrorist organization (designated by the PPF), the New Republican Army are an active group of vigilantes that hunt down criminals in small towns on the PPF countryside.
 North American Union Underground | The NAUU is a remnant faction of a collection of troops outside of the US and PPF that did not go back home overseas and stayed in the active warzones, either joining armies or fighting their own wars. Additionally, the NAUU is the main head of government in the Milwaukee settlement.
 Remnant Party | A political party in the People's Protection Front that supports reunification of the states and the start of a New United States of America.