RF ATAKRP 941-Bis

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## Background History

The RF ATAKRP 941-Bis is a submarine aircraft carrier in the game.

Being a fictional submarine, the ship does not exist in real life. However, it may have been created from a fan-made photo about a submarine of the same name.

### Fictional, fan-made history:

It was the year 1985. The Soviet Navy was beginning to lose to the US Navy due to their nuclear powered submarines. The Soviet Navy had to do something about it, and so planned Project ATAKRP 941-Bis, an aircraft carrier submarine concept. The ship entered service in 1985 and frightened many navies as they saw the return of the monsterous aircraft carrier submarine, which had been abondoned during the Second World War.

## Overview:

The very first aircraft carrier submarine in the game, the ATAKRP will require very skilled control and gameplay for beginners. If you buy the ATAKRP 941-Bis, be warned: You may not be ready for what will be happening next. The ATAKRP will require a vast amount of skill, control, and planning for a victory in battle. A very coveted submarine, it can only be obtained via the 'Legendary' status and is one of 2 'secret' ships in the game.

## Tactics

Controlling the ship will not be very easy. It will require a vast amount of skill to control it.

### Playing as an ATAKRP 941-Bis

The first and most basic rule is to deploy your planes in the air. As part-aircraft carrier, you can launch planes in the air but only when surfaced. If there is no carrier in your team, it will be up to you to destroy the enemy team with planes only. When the enemy team has an aircraft carrier, be warned: The ATAKRP 941 has NO fighters, so good luck defending your planes.

If there is an aircraft carrier in your team, you can provide infantry/aircraft support via helping your allied planes in bringing down another ship. It is also recommended to stay close to an ally, as the 941-Bis is armed with NO autocannons/deck gun.

### Playing along an ATAKRP 941-Bis

If there is no carrier in your team, then the ATAKRP 941-Bis will come in handy in air attacks. Stay close to the ATAKRP and escort it, since an unescorted surfaced ATAKRP can easily be eliminated by surface warships and aircraft. If your ship has good AA defenses, these can help in protecting you and the ATAKRP.

### Playing against an ATAKRP 941-Bis

Due to the advantages of the ATAKRP, it's notoriety will attract many of your allies to attack it. If you will do this alone, be warned: If your ships' AA defenses are bad, this will automatically eliminate you. If the ATAKRP's planes attack and the ship attacks with it's missiles and torpedoes, the damage dealt to you will be a LOT. However, the ATAKRP's advantage is also it's greatest disadvantage: Strike Fighters. Due to the ship's lackluster AA, a squadron can easily kill an unescorted ATAKRP itself. Missiles can also easily intercept it. A deck gun will also easily eliminate it. If the ATAKRP submerges, there will be no planes for it to launch, but that won't stop it's missile lancher (Specifically the Tomahawk missile) to launching from the ocean. The same goes for torpedoes. Deck guns won't be able to kill it. But that won't stop grenade launchers and torpedoes from destroying it too. If your ship is an INS Chennai, then you can easily kill it with your grenade launchers and Suggested Armaments Setup

The ship, with its flexible armaments setup, can be armed with various weapons that will furthermore improve the ship's performance. Below are some suggested weapons setup. But, bear in mind that these are just suggestions.

Missile: BGM-109 Tomahawk (For underwater attacks) or PJ-10 BrahMos (for the most amount of damage).

Torpedo (Slot 1): Mark 32 (For faster reloading and as a secondary anti-submarine/ship weapon.

Torpedo (Slot 2): TA 53-56 (As your main weapon/more damage).

Strike Fighter: F15N Eagle or J-15 Flanker-D (For the most amount of damage) or AV-08 Harrier (For Air defense).

CIWS (Slot 1): Hitrole G(For fast firing rate) or HHQ-7 (For most damage)

CIWS (Slot 2): Goalkeeper CIWS (Dishing out damage) or HHQ-7 (For more damage).

CIWS (Slot 3) OSA-M (Long Range projectile) or HHQ-7 (For more damage).

## Advantages and Disadvantages

### Advantages

* Can launch aircraft for infantry and as air support.
* Equipped with CIWS for missile/air defense.
* If reloading aircraft, the ship will auto-surface.
* Same when aircraft are killed.
* Eqquiped with missiles for anti-ship defense.

### Disadvantages

* Slow speed and manueverability.
* Lackluster AA.
* No autocannons render it useless to surface ships.

## Trivia

* The submarine was given a 20% bonus on the gold and dollars earned after every battle on the 0.46.2 update, released on November 10, 2021.
* Interestingly, the ATAKRP is the only submarine aircraft carrier in the game.
* The aircraft carrier submarine concept was really popular to the navies during the Second World War. The most famous of these concepts was the FS Surcouf (Known for it's twin-turret and aircraft capabilities) and the I-400 class (Known for being the largest and most successful concept at the time).
* The ship's hull design is heavily borrowed from the Typhoon-class submarine.