Patches/April Update

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*April Update - April 17th, 2019*
## New Content & Features

### Audio

* Players will now hear a heart-rate sound effect based on stamina use, for example when sprinting.

### UI

* Stamina bar added to the HUD to indicate how long a player can sprint before slowing down into a jog

### Visual

* New looping Emotes added
	+ Peace
	+ The Horns
	+ Hero
	+ Rebel
	+ Punk
	+ Awkward
	+ Crouch

## General Tweaks & Improvements

### Gameplay

* TWEAK - Combat XP Overhauled.
	+ Enemies killed (amount tied to type)
	+ Damage to enemies (amount based on enemy type and % damage dealt by each player)
	+ Support actions performed in combat, such as throwing flares (fixed amount per action taken)
* TWEAK - Hacker skill
	+ It can now be used multiple times per combat instead of just once (with a cool down)
	+ Success chance based on the targeted enemy type
* TWEAK - Reviving in combat is now much smoother and works as intended.

* FIXED - Players can now correctly be “rag-dolled” when hit by explosions inside Church structures
* FIXED - Crash that would occur when removing weapons from weapon inventory slots.
* FIXED - Crash that would occur when aiming an Object Penetration Vision(OPV)-modded weapon at another player.
* FIXED - Multiple bugs that could occur when hosting a session after leaving a multiplayer session
	+ Issues with firing/loading/aiming
	+ Camera clipping
	+ Blur effects sticking
	+ Teleportation issues
	+ Crashes
* FIXED - Adjusted Tank machine so it is less likely to slide when moving.
* FIXED - Corrected various causes of machines becoming stuck in place.
* FIXED - Corrected issues where in some cases Tanks and Harvesters could be launched across the world when destroyed.
* FIXED - Machines will no longer be drawn out-of-bounds in the area surrounding Vesslan Bunker.
* FIXED - Machines possessing shock-wave attacks can now correctly knockdown/damage players inside buildings.
* FIXED - Machines with Tick Containers that are affected by the Hacker skill will now correctly launch friendly rather than aggressive Ticks.
* FIXED - Machines will no longer continue to damage players with their gas attack after they’ve been destroyed.
* FIXED - Tank gas attack will now not damage players through walls and safe-houses.
* FIXED - Destroyed machines will no longer re-spawn at 1 health when players leave and then return to the same area.
* FIXED - Destroyed gas containers will no longer continue to damage players.
* FIXED - Tanks will now correctly engage players when shot at medium to long ranges.
* FIXED - Ticks will no longer damage players through solid objects (walls, doors etc.).
* FIXED - Higher tier Hunters will no longer incorrectly create Tick spawning containers next to them.
* FIXED - Causes of the Hunter sometimes stuck in an immobile state
* FIXED - Collision issue with higher tier Ticks
* FIXED - Explosive barrels should no longer spontaneously detonate when moved by a player/machine.
* FIXED - Spotting Info skill. Player's are now correctly able to zoom in/out or cycle vision when highlighting an enemy.
* FIXED - Player is now able to correctly toggle vision mode when aiming at an enemy with Enemy Marking or Spotting Intel skill.
* FIXED - EMP cells and EMP grenade launcher ammo now consistently stuns machines.
* FIXED - Bug that allowed weaponry to be assigned to equipment quick-slots.
* FIXED - Beds in buildings no longer have an overly large hitbox, players can now correctly loot containers underneath it.
* FIXED - It is now possible to complete locations "Yttervik" and "Iboholmen Church", previously missing items have been added.
* FIXED - When on mission “Flying Objects” picking up the key before interacting with the door will no-longer prevent the mission from progressing.
* FIXED - Artillery doors will no-longer be locked after completing “Spiking the Guns”.
* FIXED - “Strength in Numbers” can now be properly completed.
* FIXED - Players will no-longer experience all missions incorrectly unlocking at the same time.
* FIXED - When completing tutorial missions in a group, one player picking up items will no longer trigger that stage completing for all.
* FIXED - Issue with mission items not appearing for either host or client player if client player picks up the mission trigger.
* FIXED - Adrenaline shots now consumed when reviving self & others.
* FIXED - Doors that require bunker power will no longer be re-locked when revisiting after changing session.
* FIXED - Steady Feet now functions correctly.
* FIXED - Armor Damage now works as intended.
* FIXED - Improved consistency in how drag-dropping ammunition to weapons/inventory works.
* FIXED - Tracking missions on the Warboard no-longer requires two click interactions.

### Balancing

* TWEAK - Adrenaline shot drop rate reduced.
* TWEAK - Lowered recoil amount for the AK4 when used with a scope.
* TWEAK - The firework distraction previously gave too much XP, corrected.

* FIXED - Grenade projectiles fired by Hunters now travel at their correct speed (faster).
* FIXED - It is no longer possible to keep solo enemies permanently hacked with the Hacker skill.
* FIXED - XP exploit involving the radio items and large packs of machines.
* FIXED - Support action XP is no-longer erroneously credited twice.

### Audio Fixes

* FIXED - Footstep sound levels have been adjusted to differentiate when a player is walking versus crouch-walking.
* FIXED - Sound effects for fireworks will no-longer be cut too soon.
* FIXED - SFX issue that would occur when burst-firing the AI-47.

### UI Fixes

* TWEAK - The “Make 'em count” skill now better describes its functionality. Additionally it now correctly applies to intended weapons.
* TWEAK - Survivor skill description clarified.
* TWEAK - Commander skill description clarified.
* TWEAK - Tooltips will now be provided on how Remote Hacking functions.
* TWEAK - Enlarged “trigger” area for the mouse pointer when changing apparel.

* FIXED - DLC items (for example pre-order items) are now more-easily identifiable in game.
* FIXED - Hagaboda no-longer has two city icons.
* FIXED - Fixed issue where in some areas it was not possible to add/remove waypoints.
* FIXED - Map text for “Science of Deduction” mission. No-longer has a POI on the map with the incorrect text "Back on Track".
* FIXED - Skvadern bunker safehouse now correctly referenced on the map and during the relevant mission.
* FIXED - Incorrect waypoint when on mission "The Road to Salthamn".
* FIXED - Empty pop-up on picking up Newspaper item in barn when on mission “The Farm”.
* FIXED - On mission “The Farm” the “destroy machines” objective now correctly appears.
* FIXED - Issue where players would not see each other in the Team menu if they had spawned far apart.
* FIXED - The revive icon will no longer be stuck as displaying when teammates are revived.
* FIXED - Some issues with the “Enemy Marking” skill causing UI elements to stick on-screen.
* FIXED - Some incompatibilities with the Player and Safe House menus.
* FIXED - Issues where various interact prompts could get stuck on-screen.
* FIXED - The loot interaction window will no-longer stick on-screen when rag-dolled away from the loot source.
* FIXED - Instances where subtitles would obscure UI elements.
* FIXED - The cycle fire mode UI element now updates correctly when rebound to a different key.
* FIXED - Map icons will no-longer disappear when quitting the game and will be present as intended when you start your next session.
* FIXED - Issue where interacting with the Warboard could make the map change to black and white.
* FIXED - The Warboard will now correctly populate with activities when interacted with for the first time.

### Visual Fixes

* TWEAK - Tweaked impact location of bullets so they correctly correlate with the sight-picture (previously they were offset in some cases).

* FIXED - Player models will no-longer shift around when a character is in a downed state and the camera is moved
* FIXED - Character models now use the correct idle pose when holding the Sjöqvist shotgun and viewed in third-person.
* FIXED - The “Hi Top” hairstyle now has the correct level of detail when viewed in third-person.
* FIXED - Character models no longer have default facial pose when using dance emotes.
* FIXED - Runner death effects now visualise correctly when destroyed at range.
* FIXED - Correctly added metal containers to rear of the “Harvester” enemy model.
* FIXED - Issue with Salthamn bunker being foggy/smokey.
* FIXED - Corrected out-of-place road decorations.
* FIXED - Corrected building parts from popping in and out of view.
* FIXED - Corrected flickering building assets (roofs, walls, doors etc.).
* FIXED - Sticky flare visual effects should no-longer stick on screen for a few seconds after throwing it.
* FIXED - Issue with some light sources making characters look “shiny”.
* FIXED - Display issue for stat-bars on attribute-enhancing clothing.
* FIXED - Special characters on translations of in-game newspapers.
* FIXED - 3D models correctly added to mission-log items for missions “Road Rage”, “Out Hiking”, “The Spotter”.
* FIXED - Smoke grenades, flares and fireworks will no longer persist permanently when thrown.
* FIXED - Animation for when reloading the Magnum .44, bullets now correctly appear.
* FIXED - Issue where the Granatgevär m/49 would obscure the screen when switching to it from a handgun.
* FIXED - Animation-cancel that would allow the Granatgevär m/49 to be fired faster than intended.

### Map Fixes

* FIXED - Issues with floating wooden poles appearing in world.
* FIXED - Railings from clipping into the ground on certain building types.
* FIXED - It should no longer rain inside buildings.
* FIXED - Issue in Östervik where there were clipping gate objects.
* FIXED - Correcting missing wall in south-coast bunker.
* FIXED - Corrected floating road block at Saltholmen naval base.
* FIXED - Collision on roofs of large industrial storage structures.
* FIXED - Issue in Östervik basement where terrain prevented players from entering.
* FIXED - Grass will no-longer clip through the floor inside Östervik church
* FIXED - Corrected floating poster in Villa Kaseberg.
* FIXED - Tear in terrain outside of Uttern bunker.
* FIXED - Hole in terrain close to Hjalmars stuga.
* FIXED - Faulty terrain at the Hermelinen bunker, will no-longer push players outside of the level.
* FIXED - Occlusion issues at military compound near Klinte.
* FIXED - Cleaned up terrain that had been clipping through bunker ceilings.
* FIXED - Three floating trucks in bunker near Klinte.
* FIXED - Other floating props outside bunker near Klinte.
* FIXED - Corrected overlapping road signs.
* FIXED - Terrain that had been clipping into basement storage in Klinte.
* FIXED - Hole in terrain Norra Saltholmen.
* FIXED - Message from Anita’s answering machine will no-longer be received at various locations in the game.
* FIXED - Keypad is now on the correct side of the wall for mission "A Wrench in the Works"
* FIXED - Floating mission item when carrying out “Flying Objects” mission.

### Miscellaneous Fixes

* FIXED - Multiple sources of crashes that would occur upon booting Generation Zero
* FIXED - Steam will now correctly show lost-connection messages when losing connection or accessing multiplayer menus.
* FIXED - Issue where the game window was not maximized by default. Mouse cursor will now be correctly locked to the game on activating windowed mode.
* FIXED - Mouse will no longer in some cases stick to the middle of the screen in Fullscreen mode.
* FIXED - Issues where some users could not use the mouse after launching the game.
* FIXED - Players will no-longer be kicked from the game when disconnecting from Steam.
* FIXED - Issue where some players would experience the game capping out CPU usage at 100%.
* FIXED - The mouse cursor will no longer disappear if the player is rag-dolled whilst viewing menus.
* FIXED - Players will no longer receive an error when accepting an invite to a new game mid session-load.
* FIXED - “One Shot, One Kill” achievement.
* FIXED - “Elementary” achievement.
* FIXED - “Sapper” achievement.
* FIXED - “Go-Getter” achievement.

## Console Specific

### PS4-Specific Fixes

* FIXED - Detail levels on bridge scaffolding
* FIXED - There is no longer a delay on the multiplayer menu opening
* FIXED - Players should no-longer be blocked by invisible wall at bridge to Salthamn after streaming install has finished.
* FIXED - Issue that would sometimes prevent console users from being able to switch weapons.
* FIXED - Issue with Gen 1 PS4 controllers and thrown objects has now been resolved.

### Xbox One-Specific Fixes

* FIXED - Players should no-longer be blocked by invisible wall at bridge to Salthamn after streaming install has finished.
* FIXED - Issue that would sometimes prevent console users from being able to switch weapons.
* FIXED - Issue with environment details not showing correctly at Skvadern bunker.
* FIXED - Crash where Generation Zero would exit to Xbox Home when accepting a game invitation while matchmaking.