recursal/Fanatic-Fandom huggingface dataset:
Royal Larva

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 Description

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A large bio-engineered larva containing a sack of royal insectoid jelly. Its natural purpose is to become food for other insectoid castes, therefore, it doesn’t serve any important role in their society. When butchered, the royal jelly sack can be safely prepared for consumption. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

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Mechanics

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Can be slaughtered for large amounts of Royal Insect Jelly

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Spawn Chances

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Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Royal Larva is created by using 1 Insectoid Royal Genome.
Perfectly Normal Joris

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Description

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The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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What are you talking about? This is just a perfectly normal Joris. Nothing to see here.

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Spawn Chances

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Ocular Honeycomb

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Description

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This is a honeycomb produced by Ocular Bees, unnerving trans-dimensional beings that slowly convert and twist nearby vegetation into completely alien flora. They slowly accumulate Red Wood in their honeycombs.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Adaptive Honey, Red Beeswax and Red Wood
Radyak

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Description

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The radyak is a peaceful herbivore bred to thrive in high radiation environments. Its ruminant digestive tract is composed of six bionic stomachs, reinforced with a lead-lined biolattice designed to extract residual radioactive material from grass cells. This radioactive material is then deposited in crystal-like formations that pierce the hard skin of the creature. This crystals can be harvested periodically, and refined into uranium in a standard chemfuel refinery.

The technology behind creating such carefully engineered creatures is completely out of reach of most Rim societies, so a radyak is a valued acquisition indeed.

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Mechanics

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Radyaks produce unrefined uranium crystals, which can be processed into uranium in a chemfuel refinery.

Radyaks are farm animals and as such need to be penned. Their roam interval is 2 days.

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Spawn Chances

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Megacricket

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 Description

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A medium-sized bioengineered combination of a cricket and a woodworm, megacrickets nourish themselves on trees and vegetation. They are also capable of supporting the hive by digging out crops for easier harvest. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

NOTE: The Megacricket needs to be trained in "Guard" to be able to help with harvests.

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Mechanics

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Megacrickets periodically help harvest plants marked by the player. They do this at the same rate at which a hauling animals helps colonists haul items.

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Spawn Chances

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Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Megacricket is created by using 1 Insectoid Drone Genome and 1 Insectoid Royal Genome
Rich Dragon Leather

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Description

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The tanning process has converted these scales into a rich, supple, strong leather. However, the original color has been lost (like when a lobster is boiled in water) and so the scales and skin have irreversibly changed color.

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Origins

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Can be acquired from butchering rare dragons from Dragon's Descent

Can also be found in objects with a commonality of 0.0075.

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Mechamuffalo

Vanilla Textures Expanded Version

Original Version

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Description

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This hulking cybernetic organism has been reinforced with an adaptive plasteel mesh, enabling it to carry an incredible amount of stuff. The mecha-muffalo is the perfect pack animal, but it is quite useless in an offensive role. Defensively, however, it is armed with a smoke cannon that it can use to cover the battlefield in a dense cloud of dust. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components. (due to game limitations, the Mechamuffalo consumes around 0.01 nutrition, enough to avoid messing up caravan calculations)

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Useful abilities

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As long as a tamer is near to direct it, the mecha-muffalo can use its smoke cannon to scramble enemy sight. Like all mechanoid hybrids it produces industrial components every couple days. It also produces a weird metallic wool, and metallic tasting milk.

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Method of acquiring

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The Mechamuffalo has a 100% chance of spawning from an incubator with 5 Mechanoid Active Components and 1 Muffalo genetic material. It also needs 1 mechanoid interface chip which can be obtained from crashed mechanoid ship parts or crafted on a fabrication bench with a LOT of materials (3 advanced components, 600 steel, 250 plasteel and 150 gold)

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Mecha Blast (vents exhaust in the tiles surounding the mechanoid hybrid, burning anything close to it)
Ray-Hound

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 Description

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Ray-hounds (*Salvator Electricus*), also called Reptile Hounds, are a genetically engineered species based on the Argentine black and white tegu, with several traits from the common electric eel. The pair of fleshy tentacles extending from a ray-hound's skull are electrogenic, and are used by the animal as a defense mechanism against predators. In practice, Ray-hounds were created as an easily trainable biological defense against mechanoids, since an electrical discharge from a ray-hound's tentacles can easily disable electronic circuits.

Ray-hounds make amenable pets, as they tend to become acclimated to their owners and are generally quite docile as adults.

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Mechanics

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Ray-hounds are mechanoid hunters. Their main attack causes EMP damage, so if they are properly trained and ordered to attack a mechanoid they'll stun-lock it in combat, allowing other colonists or animals to attack it without retaliation for some time.

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Spawn Chances

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Paragon Bear

Vanilla Textures Expanded Version

Original Version

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Description

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This massive bear can grow to sizes dwarfing regular grizzly bears, reaching up to a metrical ton in weight. Their thick pelt is an almost perfect adaptation to cold climates, allowing them to survive for months in hibernation if necessary. While still omnivorous, their teeth are better suited to a higher degree of herbivory than grizzly bears.

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Useful abilities

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Paragon bear pelts can be sold for profit, or converted into decorational rugs.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

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Method of acquiring

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The Paragon Bear has a 100% chance of spawning from an incubator with 2 Bear Paragon Serums. Note that this is not the same as Bear Genetic Material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
Mutagenic Honeycomb

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Description

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This is a honeycomb produced by Mutagenic Bees. They are in constant flux, with random animal parts mutating and merging through their whole body. As long as a vial of mutagenic Mechanite Slurry is nearby, these bees will collect it and store it in their honeycombs, slowly producing more of it.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Brittlewax and Mechanite Slurry
Red Panda (VAE)

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Description

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The red panda is a small mammal, slightly larger than a domestic cat, with a bear-like body and thick russet fur. The belly and limbs are black, and there are white markings on the side of the head and above its small eyes. Red pandas are very skillful and acrobatic animals that predominantly stay in trees. It is a solitary animal, mainly active from dusk to dawn, though they can be quite affectionate if properly tamed.

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Mechanics

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Red Pandas are nocturnal, sleeping during day hours.

Nuzzle interval: 18 hours

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Spawn Chances

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Rough-Plated Monitor

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 Description

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The Rough-Plated Monitor, *Varanus Bracteatus*, is a large monitor lizard adapted to life in extreme conditions. Their whole body and methabolism are adapted to environments of higher than normal acidity, thriving around acidic volcanic lakes with a water pH of 2 to 3. This immunity to acid allows them to prey on other creatures that use acid to deter predators.

The Rough-plated Monitor lays eggs that have a tendency to suddenly explode in a dangerous splash of acid when hatching.

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Mechanics

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Immune to splash damage of acid attacks.

Eggs explode violently when hatched.

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Spawn Chances

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Raptor Shrimp

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Description

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A large genetically modified creature, its origins unknown. They are known to make homes in tropical regions. Instilling fear among the local inhabitants as those who pass through its territory are often reported to go missing, their bodies never found.

The few that survived an encounter with these monsters report bullets being shrugged off, limbs of their companions being torn apart, and the statement "The grass has eyes."

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Mechanics

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Impressive regeneration abilities.

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Spawn Chances

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Mycoid Colossus

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Description

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The Mycoid Colossus is a variant of the Overgrown colossus native to a mycotic jungle.

It seems to be reptilian in nature, with cold blood, a slow metabolism, and a very weird body plan: it has six legs, two intertwined spines and six eyes. It has a symbiotic relationship with fungi, with several mutant Agarilux mushrooms growing on its back. These fungi trap insects and seem to provide substenance in a symbiotic relationship with the colossus. Weirdly enough, this colossus reproduces by sporulation, instead of being a viviparous creature, so its children are completely wild and independent from it, with no concept of parenthood.

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Mechanics

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Asexual reproduction. When tamed, the Mycoid Colossus can be periodically "trimmed" to obtain raw agarilux mushrooms.

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Spawn Chances

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Raptortoise

Vanilla Expanded Version

Old Version

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Description

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This raptor theropod has strange turtle traits. Why strange? Well, if you picture an armored dinosaur you tend to imagine something like an ankylosaurus, not a raptor with a tortoise shell on its back.

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Useful abilities

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Armored dinosaur that can attack with poison. Also probably the fastest turtle in the Rim...

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Method of acquiring

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The Raptortoise has a 100% chance of spawning from an incubator with Reptilian and Dinosaur genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Poisonous cloud (creates a poisonous cloud on a targetted area)
* Dino Stamina (Makes the creature more resistant to damage for a while)
Round Joris

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Description

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This Joris is unusually round. Local tribal nations say this particular Joris subspecies has been blessed by a war-god, but others say this Joris has been blessed only by a surplus of cake.

The Joris Bear (Ursus Bonsonae) is a genetically modified variant of the polar and grizzly bears, adapted to life in the hostile environments of the Rim. It is thought that the original Joris Bear was created as a mockery of an obscure political figure from Old Earth's antiquity, and different variants of it were generated both by natural and artificial evolution.

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Mechanics

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The Round Joris is much slower than other Joris Bears, but it is also much more durable in combat, its incredible mass absorbing a lot of projectiles.

Community Joris: This Joris was created by a member of the Roll1D2Games community. Credit to Sigma Draconis.

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Spawn Chances

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Megabadger

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Description

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A truly massive badger- roughly the size of an elephant in adulthood. Megabadgers are incredibly dangerous creatures, with jaws able to bite a fully grown tree to splinters and skin thick enough to stop most bullets. They are not without the characteristic vicious attitude known of smaller badger species.

Having been known to wipe out entire colonies in the rimworlds, it is advisable under almost all circumstances to completely avoid interaction with megabadgers.

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Mechanics

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Pack Animal. Nuzzle interval 5 days

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Spawn Chances

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Ripper Hound

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 Description

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Ripper Hounds were created as a purely biological defense against Insectoids, a genetically engineered species bred for hunting and defeating them. These hulking canines sport two viciously sharp claws specially designed to attach to chitinoid plates and rip them apart.

Despite their fearsome appearance, Ripper Hounds can be extremely affectionate and loyal, and they love to be pet by those they trust.

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Mechanics

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Causes extra damage to Insectoids.

Nuzzle Interval: 30 hours

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Spawn Chances

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Muffalocat

Vanilla Textures Expanded Version

Original Version

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Description

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A Muffalo / cat hybrid. The Muffalocat is a very intelligent muffalo hybrid that can be trained further than its brethren.

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Useful abilities

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Muffalocats produce milk and hairball wool. They are also pack animals, though not as efficient as regular muffalos.

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Method of acquiring

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The Muffalocat has a 50% chance of spawning from an incubator with Muffalo and Feline genetic material. It's hybrid counterpart is the Catfallo

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Cat reflexes (triggers a dodge ability)
Morph Bees

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Description

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Morph bees are expert weavers, intricately lacing cloth with mutagenic nanites. As long as a piece of Morphsilk is nearby, they will replicate the pattern and slowly weave it into their combs.

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Branch and Tier

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Morph bees are Specialized Branch Bees, considered Tier 3. They are part of the Pawnmorpher Branch.

They are bred by mixing Mutagenic and Weaving bees in a beehouse equipped with an hybridization chamber.

The Pawnmorpher mod needs to be installed for these bees to appear.

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Combinations

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For the moment there are no further combinations with Morph Bees.
Munchkin Cat

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Description

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Also known as a sausage cat, this new cat breed has distinctively short legs. Sweet natured, playful and people-oriented, these cats are perfect companions for people with lazy lifestyle.

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Mechanics

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Nuzzle interval 1 day

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Spawn Chances

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No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Razorjack

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 Description

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The Razorjack is a very aggressive and adaptable creature with a strange body plan: a dual-jawed mouth that leads to two separate but intertwined digestive systems, each of them adapted to consume different types of food. This arrangement makes them extremely energy-efficient, and require very little food. Although it might seem canine at first, its genome has more in common with rodents, with some unusual genetic splicing thrown into the mix. Wounds caused by Razorjacks tend to get infected very easily.

Razorjacks can live in the most desolate conditions, since their need for food is very low. The most ferocious Razorjacks are specially trained, bred and further mutated into fearsome warbeasts, known as Razortooth, used by Feral warlords as terrifying warhounds. (Original concept for the Razortooth by Rooki12k, in the Rimsenal: Feral mod)

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Mechanics

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Every wound caused by a Razorjack's claws has a 40% chance to automatically cause an infection.

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Spawn Chances

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Moose

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Description

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The largest and heaviest member of the deer family, well-adapted to life in cold climates. Can easily be identified due to the size of the antlers and long, thin legs. Cannot carry packs, but domesticated moose can be milked. Unlike most other deer species, moose do not form herds and are solitary animals. Although generally slow-moving and sedentary, moose can become aggressive and move quickly if angered or startled.

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Mechanics

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No special mechanics.

Moose are farm animals and as such need to be penned. Their roam interval is 2 days.

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Spawn Chances

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Psychic Honeycomb

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Description

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This is a honeycomb produced by Psychic bees, who know everything and see everything. Not because they are wise ancient seers, but because their tiny bodies are saturated with psychite compounds.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Brittlewax and base game Psychoid leaves.
Plasmorph

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 Description

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This bizarre, mutant snail has a very strange way of defending itself against predators. Inside its armoured shell made of iron sulfide, specialized organs along the Plasmorph's body generate an electric discharge similar to those found in electric eels. This discharge is very low voltage, not powerful enough to damage most creatures. However, the Plasmorph uses it as a spark to ignite its own flammable spit, and lob it at its prey.

Such a strange mechanism is surely not natural, but what was its intended purpose is a mystery lost to the ages.

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Mechanics

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Armoured snail that fires flammable spit

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Spawn Chances

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Pebblemit

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Description

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Pebblemits are bouldermits that have evolved in Rimworlds rich in narrow, labyrinthine caves, where massive size is more a hindrance than an advantage.
Instead of huge boulders, pebblemits use much smaller rocks as protection, slowly dragging them along the ground. Small blocks of stone periodically get loose from this rock, and they can be used as building materials.

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Mechanics

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Can be farmed for construction blocks, however, the product block will not necessarily match the color of the crab's "shell" rock. Each harvest provides 1 stone block.

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Spawn Chances

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Paragon Rat

Vanilla Textures Expanded Version

Original Version

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Description

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This rat is obviously disease ridden.

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Useful abilities

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Paragon rats spread the bubonic plague when they bite. Careful!

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

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Method of acquiring

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The Paragon Rat has a 100% chance of spawning from an incubator with 2 Rat Paragon Serums. Note that this is not the same as Rodent Genetic Material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Burrow (burrows underground to move without being attacked)
Luxurious Honeycomb

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Description

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This is a honeycomb produced by luxurious bees, which are able to concentrate pollen in an amazing way, turning it into ambrosia, a very mild drug that is widely used on the Rim.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Brittlewax and base game Ambrosia.
Parasaur

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Description

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Long extinct ornithopods, brought back to life as a part of the Dinosaur Revival Project.

Shortly referred to as the parasaur, the parasaurolophus is an interesting herbivore genus that is closely related to the iguanodon. It walked both as a biped and a quadruped. The body structure of this family is very distinct and almost similar across the board, with the skull and crest formations differing distinctively among subspecies. While it's not known what the parasaur's hollow cranial crest was exactly intended for, but sound amplification was one suggested use for it. However, these crests also were highly sexually dimorphic, and if the former theory was to be true, females would not have the same sound amplification as the males did.

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Mechanics

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Nuzzle interval, 11 days

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Spawn Chances

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Paragon Rhino

Vanilla Textures Expanded Version

Original Version

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Description

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The very ground trembles when this massive herbivore moves. Although usually quite peaceful, it can be very aggressive when provoked. Its horn is considered to be very valuable, despite lack of scientific evidence of it being useful at all in fields like medicine.

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Useful abilities

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It's horn is valuable, and... you don't want to be in the path of a charging paragon rhinoceros.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

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Method of acquiring

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The Paragon Rhino has a 100% chance of spawning from an incubator with 2 Rhino Paragon Serums.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Stampede (produces dust clouds that impede ranged attacks)
Nightmule

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Description

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The Nightmule is a hardy pack beast, used for transporting loads or doing other heavy work. Nightmules originate from a RimWorld orbiting a very faint star -the native planet of an elusive race know as Forsakens- so they have adapted to environments with low sunlight. They were domesticated by the Forsakens hundreds of years ago, and can be found roaming around some other planets in the Rim.

Nightmules are stronger than muffalos, though they produce a very low amount of milk, and no wool. Similar to the Nightling, another creature from the Forsakens' planet, their back is crowned by dangerous quills, though the Nightmule lacks the capacity to throw them as defensive weapons.

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Mechanics

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Pack animal. Nocturnal. Produces a bit of milk.

Nightmules are farm animals and as such need to be penned. Their roam interval is 2 days.

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 Spawn Chances

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Parasaurolope

Vanilla Expanded Version

Old Version

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Description

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This hybrid ornithopod has two cranial crests, which it uses in mating rituals. Their whole body is covered in large sacs of volatile chemicals.

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Useful abilities

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This animal was created with one goal in mind: to produce huge amounts of chemfuel. Concretely, a specialized chemfuel known as fossil chemfuel.

This fuel can be used in specific thermal generators to produce electricity.

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Method of acquiring

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The Parasaurolope has a 100% chance of spawning from an incubator with Boomalope and Dinosaur genetic material.

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Explode (triggers a kamikaze explosion)
* Dino Stamina (Makes the creature more resistant to damage for a while)
Night Ave

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 Description

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A large flightless bird, black as night. It seems to share part of its phenotype with the Nightling, hinting that they both originate from the same planet: a RimWorld orbiting a very faint star -the native planet of an elusive race known as Forsakens-. Night Aves have adapted to environments with very low sunlight, and they are purely nocturnal animals.

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Mechanics

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Night Aves are amazing mounts, much faster than horses, and if properly trained they can be ridden into battle at incredible speeds (this interaction needs the Giddy-Up, combat mounts mod, and it will make the Night Aves move 50% faster when used as mounts).

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Spawn Chances

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Nekker

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Description

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A lone nekker is harmless. Five are dangerous. Ten can kill even a veteran of the Mechanoid wars. Nekkers always attack in groups and by surprise. Nekkers are cowards, which means they will try to run if facing grave danger.

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Monster Class Traits

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Being an Ogroid, Nekker can regenerate wounds quickly in combat.

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Special mechanics

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If sufficiently harmed, Nekker will try to flee the map, and probably pee his pants.

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Spawning

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Monsters in the Witcher Monster Hunt mod never spawn naturally:

- In 1.0, their encounters are part of the Incident system. A letter will pop up telling you about a Witcher monster attacking a settlement, and a quest location marker will appear on the world map. You'll need to caravan to it, slay the monster, and rewards will be sent to your colony via drop pod.

- In 1.1, monster encounters have been implemented as part of the new quest system
Muffalochicken Wool

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Description

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This seems to be an amalgamation of feathers and wool, perfectly interweaved. Gives nice defense against blunt attacks, as well as insulation.

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Origins

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Can be acquired from shearing Muffalochickens at a rate of 60 every 27 days

It's commonality is 0, so it shouldn't appear on merchants or raiders

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Comparison

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Compare it with any other wools added by mods in the Animal Product tables
Psychotropic Honey

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Description

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This honey has been extracted from honeycombs of the Neutro family (Neutro, Tipsy, Luxurious, Psychic and Stoner) and bubbles constantly in a weird, mesmerizing dance. It is of little nutritional value, but produces a sense of euphoria when ingested. Honey can be consumed raw or cooked with other ingredients.

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Extraction

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Honey can be producing from extracting RimBees honeycombs.

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Use

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Honey can be used for meals on the Beekeeping Workbench or fermented as Mead.
Purring Honeycomb

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Description

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This is a honeycomb produced by purring bees. Purring bees have cat genes spliced in their genome. They produce feline genetic materials and a lot of videos on the internet.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Genetic Honey, Genewax and Genetic Rim's Feline Genetic Material
Royal Megaspider

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 Description

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Not actually a spider, the royal megaspider is a rhino-sized natural spawn of the insectoid queen herself, serving not only as her bodyguard but also as a primary mate. Designed not for work, but for combat only, its thick chitinous armor makes it hard to kill, while its long deadly ripper-blades allow it to slay intruders in the name of his queen.

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Mechanics

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Royal megaspiders can appear in the new Insectoid raids.

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Spawn Chances

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Insectoids in this mod do not spawn on the wild, they only appear via events.
Ratfallo

Vanilla Textures Expanded Version

Original Version

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Description

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A Rat / Muffalo hybrid. This is a very large, muscular and resilient rat. It can be used as a pack animal, and also produces some milk of questionable quality.

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Useful abilities

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Acts as a pack beast. Produces small amounts of milk and wool at a quite fast rate. Fast breeding.

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Method of acquiring

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The Ratfallo has a 50% chance of spawning from an incubator with Muffalo and Rodent genetic material. It's hybrid counterpart is the Muffalorat

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Animal control hub abilities

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Using the animal control hub, this hybrid can use the abilities:

* Carry more (pack beast can carry more weight on caravans)
* Burrow (burrows underground to move without being attacked)
Pachycephalosaurus Eggs

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Description

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Fertilized Pachycephalosaurus egg. Contrary to common belief, the babies don't have the skull domes as their parents do and rather look like little dragons.

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Origins

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Can be acquired from Pachycephalosaurus , at a rate of 1 every 30 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Mecha Honeycomb

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Description

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This is a honeycomb produced by mecha bees. These are bee sized mechanoids, apparently under the colonists' control. Mecha bees produce mechanoid active components, which are used to create mechanoid hybrids, but they take a very long time to do so. They'll need a stockpile with a Advanced Components nearby to start refining the mechanites.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Genetic Honey, Genewax and Genetic Rim's Mechanoid Active Components
Quetzalcoatlus

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Description

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Long extinct pterosaurs, brought back to life as a part of the Dinosaur Revival Project.

These giant pterosaurs were the largest flying creature to have ever existed, with a wingspan that could reach as large as 15.9 meters (52 feet). How they generated enough lift to fly is a mystery, but taking off and staying in flight may have required quite a bit of energy, resulting in this beast probably using its forelimbs for quadrupedic motion whenever it was on land; and it may have been on the ground more than it was ever airborne. Their diets most probably consisted mostly of fish, but the species is generally considered to be omnivores. The sexual dimorphism was quite pronounced in this species, with its females being usually 2/3 the size of the males at most.

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Mechanics

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Nuzzle interval, 11 days

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Spawn Chances

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Nighthrumbo Eggs

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Description

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Fertilized nighthrumbo egg. If all goes well, it should hatch into a baby nighthrumbo. It can be eaten raw, but it's much better cooked.

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Origins

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Can be acquired from Nighthrumbos, at a rate of 1 every 45 days

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Comparison

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Compare it with any other egg added by mods in the Animal Product tables
Organic Honeycomb

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Description

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This is a honeycomb produced by organic bees. Organic bees are genetically modified bees that extract cellulose fibers from nearby plants and convert it into organic pulp, which they store on their honeycombs.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Honey, Beeswax and Organic Pulp
Mousy Honeycomb

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Description

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This is a honeycomb produced by mousy bees. Mousy bees have rodent genes spliced in their genome. They produce rodent genetic materials and many find their constant high-pitched squeaking sounds to be quite distracting.

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Extraction

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Honeycombs can be procesed in a Honey Extractor to get Genetic Honey, Genewax and Genetic Rim's Rodent Genetic Material
Pet Bees

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Description

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Pet bees really care about all other animals, and they'd like you to have a LOT of pets running around the colony.

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Branch and Tier

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Pet bees are Advanced Branch Bees, considered Tier 4. These bees are acquired by crossbreeding bees from previous tiers, and their combinations are less straightforward, so the player can use waxes and honeys to create "bee research" that gives a random tip about a tier 4 or 5 combination. Of course you won't need that if you use this wiki as spoilers, you dirty cheater.

They are bred by mixing Adaptive and Nutritious bees in a beehouse equipped with an hybridization chamber.

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Combinations

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**With Genetic Rim patch**
Lothurr Leather

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Description

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The shiny pelt of a lothurr. Luxurious, smooth, and has a shimmering shine to it. Used in many crafts and furnishings, primarily for aesthetics.

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Origins

```

Can be acquired from butchering Lothurr.

Can also be found in objects with a commonality of 0.001.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Mutanite Honeycomb

```
Description

```

This is a honeycomb produced by Mutanite Bees, which are infused with the sickening green glow of dangerous activated mechanites. If a chunk of mutanite is placed nearby, the bees will gradually though very slowly replicate more of it on their honeycombs.

```
Extraction

```

Honeycombs can be procesed in a Honey Extractor to get Psychotropic Honey, Heavywax and a Mutanite Chunk
Ocular Dryad

```
 Description

```

A corrupted dryad afflicted by a bizarre extradimensional disease that causes gaping wounds to appear all over its body, from which ocular orbs slowly emerge. Ocular dryads can be further mutated into grotesque beasts by an Ocular Priest.

In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

```
Mechanics

```

The ocular dryad is used as a sacrifice on the Ocular Warping Ritual to convert a tamed animal into a new ocular monstrosity.

It also produces Red Wood at a rate of 40 every 2 days.

```
Spawn Chances

```

Ocular dryads don't spawn in the wild. They'll only appear through the corrupted Gauranlen Tree, which is only accesible to a colony that has the Biological Corruptors meme. Can be used in the Ocular Warping Ritual.

This needs the Ideology DLC, and they won't appear in the game in any way without it.
Purple Dragon

```
 Description

```

Purple dragons were originally bred in captivity by combining red and blue varieties. It wasn't until a tribe member, Venn, released them from captivity that they became free, roaming the Rimworld as wild dragons.

```
Mechanics

```

All dragons have a ranged dragonbreath attack.

All dragons have a flight ability with a large range. It cannot be used if there is a roof over their head.

All dragons can be pack animals.

Purple dragon attacks cause Concussions

Nuzzle interval: 11 days

```
Spawn Chances

```
Pug

```
Description

```

A small dog with physically distinctive features of a wrinkly, short-muzzled face, and curled tail. They are known for being extremely social and friendly, however due to years of genetic alterations they have a very short lifespan. Whatever life they have, they will always cheer up people around them

```
Mechanics

```

Nuzzle interval 12 hours

```
Spawn Chances

```

No spawning in the wild. Cats and Dogs must be bought from caravans or other traders.
Overgrown Colossus

w

```
  Description

```

The Overgrown Colossus is a very strange beast. This gargantuan beast is one of the few creatures in the Rim that wasn't directly created by man's scientific curiosity, arising naturally in some remote swamp-filled planet, albeit from some original forgotten terran creature.

It seems to be reptilian in nature, with cold blood, a slow metabolism, and a very weird body plan: it has six legs, two intertwined spines and six eyes. It has a symbiotic relationship with vegetation, with several small trees growing on its back. These trees do photosynthesis and help provide nutrients for the Colossus.

```
Mechanics

```

When tamed, the Overgrown Colossus can be periodically "trimmed" to obtain wood, producing 50 per harvest.

```
Spawn Chances

```
Megalouse Eggs

```
Description

```

Megalouse egg. It can be eaten raw, but it's much, much better cooked. Actually, it's a louse egg, it is disgusting either way...

```
Origins

```

Can be acquired from Megalice, at a rate of 1-3 every 7 days

```
Comparison

```

Compare it with any other egg added by mods in the Animal Product tables
Mirachian Man O'War

```
Description

```

The Mirachian Man O'War originates from an unnamed ocean covered planet orbiting Mirach, or Beta Andromedae, a red giant relatively close to Sol. The Mirachian Man O'War is not a true jellyfish but a photosynthetic siphonophore, which is not actually a single multicellular organism, but a colonial organism made up of many specialized animals of the same species. When transported out of the poor light conditions in its home planet, the colony can grow to obscene sizes.

A Mirachian Man O'War is naturally buoyant, using its pneumatophore, a sail-shaped structure filled with gas, to float aimlessly in the ocean currents, and its tentacles to paralyze and consume passing fish. If a colony can be artificially grown around an artificial structure, and chemical signals used to direct it at will, it could be used as a means of transportation.

```
Mechanics

```

Bioships follow the same mechanics as any other ship in the Boats Mod.

The Mirachian Man O 'War can also be moved around without needing a handler.

```
Spawn Chances

```

Bioships don't ever spawn naturally, and must be "built" by the player. They require the Bioships research, and an item, in this case Mirachian Man O'War Eggs.

Bioships will only appear if you also have the Boats mod installed. They can be built by acquiring their eggs (or embryo) from merchants, either from Outlander bases, Outlander Exotic and Pirate caravans, or Orbital Exotic and Pirate ships. They are expensive items, though not overly so. Once you have the item, you'll need some wood, steel and cloth to build the artificial structures attached to each creature.
Ocular Warping Ritual

The Ocular Warping Ritual is a ritual available to any ideology which has the Alpha Animals Biological Corruptors meme. It requires the Ideology DLC. This ritual requires an pawn with the ocular priest role.

```
 Description

```

The ocular priest will use one of the colony's ocular dryads to warp a creature into an ocular monster. Depending on the ritual's outcome and the sacrificed creature's body size, a correspondingly stronger ocular monster will be summoned.

```
 Mechanics

```

The ritual requires a sacrificial ocular dryad and a sacrificial animal, the size of the latter has an effect on the outcome of the ritual.

The ritual, when performed has five different quality outcomes (Terrible, Boring, Satisfying, Spectacular, Sublime) which together with the size of the animal sacrifice determine the result. The ritual only checks for sizes smaller than 0.5 or larger than 1.5, there is no difference between sacrificing a 1.5 sized animal or a 6 sized animal.

As you can see the Sublime result always gives an Unblinking Eye.

After the ritual both corpses of the sacrificed animals remain and can be dealt with normally.
Mutagenic Bees

```
Description

```

Mutagenic bees are in constant flux, with random animal parts mutating and merging through their whole body. As long as a vial of mutagenic Mechanite Slurry is nearby, these bees will collect it and store it in their honeycombs, slowly producing more of it.

```
Branch and Tier

```

Mutagenic bees are Specialized Branch Bees, considered Tier 3. They are part of the Pawnmorpher Branch.

They are bred by mixing Radioactive and Adaptive bees in a beehouse equipped with an hybridization chamber.

The Pawnmorpher mod needs to be installed for these bees to appear.

```
Combinations

```

**With Pawnmorpher**
Paragon Boar

Vanilla Textures Expanded Version

Original Version

```
Description

```

This strong, muscular creature is fiercely territorial, and its powerful curved tusks can be extremely dangerous for the unwary hunter.

```
Useful abilities

```

Paragon wild boar tusks are prized for their ivory, and can be carved into statuettes.

Paragon animals generally inherit most of the properties of the base creature, but slightly improving it in almost every way.

```
Method of acquiring

```

The Paragon Boar has a 100% chance of spawning from an incubator with 2 Boar Paragon Serums.

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Rage (allows you to order to attack)
MiGo Matter

```
Description

```

Extracted material from the outer shell of the MiGo. This material is a form of matter that does not occur naturally on worlds on the rim.

```
Origins

```

Can be acquired from butchering MiGo and MiGo Caster

Can also be found in objects with a commonality of 0.01.

```
Comparison

```

Compare it with any other wools added by mods in the Animal Product tables
Poison Ampoule

```
Description

```

This tiny vial is filled with a concentrated solution of Muffalokomodo saliva, which acts as a powerful neuromuscular-blocking drug. This effectively paralyses anyone foolish enough to drink it, though it is not lethal. Useful for prisoner control.

```
Origins

```

Poison Ampoules can be acquired from Muffalokomodos, at a rate of 1 every 5 days.
Red Goo

## Animal Products

### Other

Clones every 10 days until there are 15 in the map. Explodes on death with acid damage

## Ranged Attacks

### Range

2-20

```
Description

```

This blob of bubbling organic matter seems to be an extension of the terrain itself, a disfigured excrescence given a semblance of life.

The red goo seem to thrive in the strangely bizarre environment of the ocular forest, nibbling on the aberrant vegetation and periodically cloning themselves.

```
Mechanics

```

NOTE: due to gameplay constraints, red goo will only self-replicate until the map holds 15 creatures, cause I don't want to fry your computers.

```
Spawn Chances

```
Nocturnal Bees

```
Description

```

Nocturnal bees have adapted to darkness, and they don't need to decrease their activity during the night like other breeds do. If you use them in a beehouse with a different breed of bee, they will allow your bees to work during the night.

```
Branch and Tier

```

Nocturnal bees are Specialized Branch Bees, considered Tier 3. They are part of the Biome Branch.

They are bred by mixing Adaptive and Amalgam bees in a beehouse equipped with an hybridization chamber.

```
Combinations

```

**With Alpha Animals**
Pangolin

```
Description

```

Sometimes known as scaly anteaters, pangolins are mammals with large, protective keratin scales covering their skin. Pangolins are nocturnal, and their diet consists of mainly ants and termites, which they capture using their long tongues. They tend to be solitary animals, meeting only to mate.

```
Real World Conservation Status

```

Endangered. The giant pangolin is threatened by habitat destruction and deforestation, and hunting for the bushmeat trade. Pangolins have become the most heavily trafficked wild mammal in the world.

```
Spawn and Mechanics

```

The Pangolin is an insectivore that periodically feeds on ants and termites.

Nocturnal creature that only sleeps during the day.

All animals in Vanilla Animals Expanded - Endangered will only appear in the map through an ‘Endangered animals wander in’ event, where two members of its species will wander around for a short time, giving you a chance to tame them and breed them.

Releasing them to repopulate - which is a new option added by this mod - allows you to gain +2 relations with other non permanently hostile factions.
Muffalochicken Milk

```
Description

```

This lumpy milk seems to have concentrated protein chunks, tasting like chicken nuggets. Disgusting, but colonists seem to like it.

```
Origins

```

Can be acquired from Muffalochickens, at a rate of 12 every 2 days

```
Comparison

```

Compare it with any other milks added by mods in the Animal Product tables
Rabbitcat

Vanilla Textures Expanded Version

Original Version

```
Description

```

A Rabbit / Cat hybrid. The rabbitcat is a very efficient predator. Equipped with excellent hearing and a keen intelligence.

```
Useful abilities

```

Like all cat hybrids, they have an improved melee dodge ability, making them perfect for the front lines, and a short nuzzle period. Fast breeding. Its fangs can be used as a trophy or sold for a profit.

```
Method of acquiring

```

The Rabbitcat has a 50% chance of spawning from an incubator with Rodent and Feline genetic material. It's hybrid counterpart is the Catrabbit

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Cat reflexes (triggers a dodge ability)
* Burrow (burrows underground to move without being attacked)
Pachycephalosaurus

```
Description

```

Long extinct dinosaurs, brought back to life as a part of the Dinosaur Revival Project.

These guys belong to one of the most interesting dinosaur families, with the Pachycephalosaurus being possibly the only known species within its own niche. With an insanely thick skull, most possibly used in headbutting and jousting. The offspring were born with flatter skulls and many smaller, pointy horns lining the sides. The skull thickened by age as the horns grew smaller. With adults growing as tall as an average human being, the specimens that came out of the Dinosaur Revival Project's labs surprisingly did not grow as large, but close.

```
Mechanics

```

Nuzzle interval, 11 days

```
Spawn Chances

```
Milkbeetle

```
 Description

```

A large bio-engineered livestock, milkbeetles produce thick insectoid milk in a large sac on its back. While it is moderately armoured, the chitin plates can be safely removed as they quickly grow back. A vat-grown creature, it is unable to reproduce, and its lifespan is significantly decreased.

```
Mechanics

```

Milkbeetles are milk producers. Its milk can be used to make cheese if you have Vanilla Cooking Expanded installed.

They can also be sheared to get chitin.

```
Spawn Chances

```

Vat-Grown Insectoids don't appear in the wild, or on insectoid raids. They need to be created by the player using a Bio-engineering incubator.

The Milkbeetle is created by using 3 Insectoid Drone Genomes
Ravager

```
Description

```

This large, genetically-engineered insectoid was part of the Black Hive, an artificial ecosystem of insectoids designed to fight mechanoid invasions. The Ravager was conceived as a space-bound bioweapon. Drop pods filled to the brim with Ravagers would be launched towards unsuspecting mechanoid ships, and the fearsome insectoids would rip through the ship's plating and lay waste to any mechanoid inside. Ravagers proved to be too unreliable, though, and the geneline was scrapped.

Several Ravagers can be seen today in derelict space ships, stations and asteroids. Luckily, they adapted to life in space, so they don't mix with other insectoids in the Black Hive.

```
Mechanics

```

These only appear in events like cargo pods. With Save Our Ship 2 installed, they can also be found in space sites and derelicts.

```
Spawn Chances

```

Ravagers don't spawn naturally, but can sometimes be found in locations added by Save Our Ship 2.
Muffalochicken

Vanilla Textures Expanded Version

Original Version

```
Description

```

A Muffalo / chicken hybrid. A very strange bovine beast that lays eggs.

```
Useful abilities

```

Produces high quality milk, wool and eggs.

```
Method of acquiring

```

The Muffalochicken has a 50% chance of spawning from an incubator with Chicken and Muffalo genetic material. It's hybrid counterpart is the Chickenffalo

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities

* Chicken Rim Pox (a disease attack)
* Carry more (pack beast can carry more weight on caravans)
Mechaturtle

Vanilla Textures Expanded Version

Original Version

```
Description

```

This cybernetic beast is heavily armoured with a plasteel-encased biomechanical shell. It is armed with a poison spitting cannon. Like all mechanoid hybrids, it doesn't need to eat, it can't reproduce and it doesn't age. It needs to rest a bit to recharge its organic components.

```
Useful abilities

```

As long as a tamer is near to direct it, the mechaturtle can hurl poison projectiles to the enemy. Like all mechanoid hybrids it produces industrial components every couple days. It is, of course, quite slow.

```
Method of acquiring

```

The Mechaturtle has a 100% chance of spawning from an incubator with 2 Mechanoid Active Components and 1 Reptilian genetic material. It also needs 1 mechanoid interface chip which can be obtained from crashed mechanoid ship parts or crafted on a fabrication bench with a LOT of materials (3 advanced components, 600 steel, 250 plasteel and 15 gold)

```
Animal control hub abilities

```

Using the animal control hub, this hybrid can use the abilities:

* Poisonous cloud (creates a poisonous cloud on a targeted area)
* Mecha Blast (vents exhaust in the tiles surrounding the mechanoid hybrid, burning anything close to it)
Royal Thrumbos

## **Features**

Adds two new majestic and fluffy creatures known as the royal thrumbos by those few that have seen them. Mostly spotted mainly around cold and temperate biomes due to their ability to withstand amazingly cold environments but not so much hot environments than a normal thrumbo. These adorable, majestic animals can be cuddled, sheared for their comfortable and expensive wool, or milked for their mood-enhancing, ambrosia-like milk.

Or you can just massacre them for their fur and horns. You monster.

Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1865990377

GitHub link: n/a

Ludeon forums link: n/a

## Resources

* Male Royal Thrumbo Horn
* Royal Thrumbofur
* Royal Thrumbo Milk
* Royal Thrumbo Wool

## Credit

Mod by Andross

Erin - New Textures

Goob - Original Textures