recursal/Fanatic-Fandom huggingface dataset:
Прохождение: Торговое судно

Здесь нет возможности использовать радио, поэтому у Steel нет отчета о ходе работы.

<<Гавань | Корабль призрак>>

## События

* Идем купаться

После разговора на палубе Польнарефф пригласит группу пойти поплавать.
Если вы наденете костюм кролика, то получите особый диалог. Вы можете
согласиться, отказаться или упомянуть, что не умеете плавать. Третий
вариант даст вам черту "не умею плавать", которая изменяет определенные
линии диалога, и, если вы вступите в подводную битву с Джотаро, заставит
 вас начать с запутанного статуса

* Внезапная атака!

Перед битвой с Dark Blue Moon , когда капитан Теннилл произносит свой монолог Джотаро, вы можете воспользоваться возможностью и устроить ему засаду. Если это так, то начнется сражение, и если вы успеете в течение 3 ходов, сцена будет перескачет на то, когда Джотаро вытаскивает сбежавшую девушку, и вы можете присоединиться к следующему бою. Если вы потерпите неудачу, сцена будет просто продолжаться как обычно. Если ваш стенд Pharoah Sanders, то во время этого боя будет дополнительный диалог.
* Подводная Битва

Требования: Устроил засаду и победил капитана Теннилла
Если вы смогли победить Dark Blue Moon за необходимые 3 хода, вы будете втянуты под воду вместе с Джотаро и присоединитесь к нему в следующем бою. Вы получите FP с Джотаро, и если вы можете плавать и имеете стенд Deep Purple, Pixies или Caravan, вы получите дополнительное событие, которое снимает ограничение по времени на 10 ходов. Если вы выбрали черту "не умею плавать", этот трейт будет иметь приоритет над сценой стенда.
 Если ваш стенд Pixies, в дополнение к снятию ограничения по времени, Dark Blue Moon начнет бой со статусом NoBreath.

## Данные о противниках

деньги
предметы
 **БОСС:** Dark Blue Moon (Под водой)
Прохождение: Рыбацкая деревня

<<Подлодка | Плодородный полумесяц>>

*"*Наконец-то мы добрались до Египта. Мы очень долго этого ждали... Но сейчас еще
 слишком рано расслаблять свою бдительность. У Дио есть приспешники даже
 в такой деревне, как эта. Я чувствую двух убийц... Во-первых, человек,
который страстно преследовал вашу группу в течение долгого времени, но
теперь он намерен отправить вас в небытие, даже если это будет последнее, что
 он сделает. Будьте осторожны. Другой может быть обнаружен гораздо
легче, если бы Вы были с Джозефом. Вы должны попытаться спросить жителей
 деревни, не видели ли они кого-нибудь подозрительного.*" -*Steel

## Члены группы

 Какёин
 Джозеф
 Абдул
 ПоНетирефф

## Магазин

### Ресторан

 Doner Kebab
 Samosa
 Seafood Curry

Инструментальный магазин

 Bottled Water
 Samosa
 Doner Kebab
 Chai

### Торговые автоматы

 Overdrive SY
 Requiem G.E.
 Ripple-Infused Cola

## События

### События группы

* Пугающе Точно

В баре есть гадалка, которая утверждает, что может предсказать будущее
за 300 г. вы можете привести сюда каждого персонажа для короткого
события и +1FP (+3FP для Абдула).

* Один Трюк

Требования: Поговорить с Польнареффом когда Джотаро с вами, или наоборот
Следуйте приведенным выше требованиям, и вы получите короткий разговор, в
 котором Полнарефф рассказывает о "сигаретном трюке" Джотаро. После
этого вы получите +1FP с любым кто находится с вами

*Примечание:* События, которые обычно происходят, когда вы спите в отеле с членом партии, не будут запускаться в рыбацкой деревне.

### Другие

* Ночная Атака

Когда вы будете спать в гостинице здесь, произойдет битва со светлячками x3. От этой битвы никуда не деться.
* Спит На Работе

Требование: Джозеф с вами
Вы заметите, что в гостинице есть еще 4 посетителя, которые спят на
свободных кроватях. Когда вы разговариваете с NPC в городе или
останавливаетесь в гостинице, это число постепенно уменьшается, пока не
останется только 1. Когда это произойдет, возьмите с собой Джозефа и
проверьте телевизор в гостинице, чтобы начать битву с Faith,
пользователем светлячков. После того, как пройдет 1 ход, Джотаро также
присоединится к вашей битве. После битвы вы получите +1FP с Джозефом и
Джотаро,а иногда и знак почета. Кроме того, Fireflies в городе
исчезнут, и вы больше не будете подвергаться нападению, когда отдыхаете в
 гостинице.

Если стенд игрока Adam Ant, то во время боя с Faith будет
дополнительный диалог.

* Финальная Схватка

Требования: победили Joey в Варанаси
Поговорите с девушкой, сидящей в баре, и вы заметите что-то странное в
ее манере говорить. После этого вы будете вынуждены вступить в бой в
пустыне за пределами города. Если у вас есть Pharoah Sanders с изученным Divine Thunder (если вы сражаетесь с Джоуи на уровне 40 или выше,
вы узнаете это автоматически), вы получите дополнительный ролик перед
битвой, вы также не можете получить это событие на маршруте подлодки,
так как Варанаси пропущен.
Клубы

В Японии, начиная со второго прохождения игры и выше, вы можете присоединиться к клубам, поговорив с девушкой рядом с правой стороной школьного двора.

Вступление в клубы может дать вам небольшой толчок к вашей статистике, эксклюзивным предметам и изменить некоторые диалоги.

В зависимости от выбранного клуба и вашей позиции, ваша профессия в сцене после титров может измениться.
Прохождение: Госпиталь

Асуан | Эдфу

*"*Разве вам не нужно привести Какёина в смотровую комнату на первом этаже?*"* -Steel

*"*Ключ от номера находится в офисе на первом этаже! Скорее!*"* -Steel

## Доступные предметы

(Открывание сундуков здесь имеет редкий шанс поднять плохую карму на 1.)

 First-Aid Kit x5
 Godly Medicine x3
 Ointment x3
 Ointment x3
 Medical Toolkit x3
 Echoesterol1 | 2F, Палата C

1Требуется ключ от офиса

## Магазины

#### Торговые автоматы

 Overdrive SY
 Requiem G.E.
 Ripple-Infused Cola
 Ripple-Infused Wine

### Доктор на первом Этаже

 First-Aid Kit
 Diamond C
 Overdrive SY
 Requiem G.E.

## События

* Помоги Какёину!

At the start of the event, you'll be tasked with taking Kakyoin to the examination room on the first floor. Since you're helping him walk, your movement speed will be halved. Afterwards, you'll end up back in Kakyoin's room, and once you leave, you'll find yourself locked outside. While you walk, Kakyoin will randomly take damage, and once it reaches 0, you'll get a game over. You can also randomly trigger traps that will reduce your HP and SP by 30. Head to the office full of nurses on the 1st floor to get the key, and another event will occur. (You can now open the locked treasure chests around the hospital, which contain stat-boosting items.)
Head back to Kakyoin's room. You'll be asked to finger the culprit that attacked Kakyoin. It is one of the 4 doctors, but which one it is is random. You can find out who the culprit is by examining the passed-out doctor in the hallways after the office event. If you pick the correct one, Kakyoin will gain 3FP. Otherwise, the event will continue without the FP gain and you can continue to [Edfu|Edfu].

В начале события вам будет поручено отвезти Какёина в смотровую комнату на первом этаже. Поскольку вы помогаете ему ходить, ваша скорость передвижения будет уменьшена вдвое. После этого вы снова окажетесь в комнате Какёина, и как только вы уйдете, вы окажетесь запертыми снаружи. Пока вы идете, Какёин будет случайным образом получать урон, и как только он достигнет 0, вы получите окончание игры. Вы также можете случайно запускать ловушки, которые уменьшат ваши HP и SP на 30. Отправляйтесь в офис, полный медсестер на 1-м этаже, чтобы получить ключ, и произойдет еще одно событие. (Теперь вы можете открыть запертые сундуки с сокровищами вокруг больницы, которые содержат повышающие статистику предметы.)
Возвращайтесь в комнату Какёина. Вам будет предложено палец преступника, который напал на Какёина. Это один из 4-х докторов, но какой именно-неизвестно. Вы можете узнать, кто виновник, осмотрев отключившегося врача в коридорах после офисного мероприятия. Если вы выберете правильный вариант, Какёин получит 3FP. В противном случае событие будет продолжаться без усиления FP, и вы можете продолжить в Эдфу.
Sword of Light

***Sword of Light*** is the second book in the *Rays of Gold* series written by SF. This is the sequel of *Rays of Gold*, and is followed by *Isle of Knights*.

## Synopsis

Eira Prowell will never be a part of all this prophecy if it wasn't for some unknown forces that took her from the modern world she lived in and brought her to the strange era of the Anglo-Saxons. Things would have been a lot different as well if she wasn't who they call as Alwyn the Unknown Seer, who everyone around her believes to be her destiny. A destiny that merges her path to that of the foreordained greatest king who'll unite the torn kingdom of Albion.

As she finally earns the trust and confidence of the subject of her task, Prince Arthur of Camelot, things start to get dirty, dangerous and completely out of control. The dawn of Arthur's reign is drawing closer, and the way to the throne isn't as easy as it appears to be. Despite being the sole son and heir of the king, Arthur had been gone from the royal court for far too long, and the only way for his people to see him worthy is to prove that his birthright to rule over them is truly bestowed to him alone by God.

And Eira will ensure it happens; for it is one of her tasks—to see Arthur sit on the throne and be crowned as king. However, too much are at stake. One wrong move could lead to death and destruction, and that choice rests on between Eira and Arthur.

## Trivia

* Known information
* Book description
* Other description

* The novel's first arc will revolve around the Sword in the Stone, and will have Arthur's coronation being the main climax of the story. Though it had been the usual take of Arthur needing to pull the Sword, the struggle in doing so will be filled with twists. The second arc will feature the early years of Arthur's reign.
* The novel is expected to end with the proposal of the creation of the Knights of the Round, which will coincide with the proposal of a marriage to Guinevere. Since in the legends, it had been Guinevere's father who've given the Round Table as part of the dowry.
* The relationship between Arthur and Eira will start to blossom.

- The *cover* features the Sword in the Stone.

- The *title*, *Sword of Light*, refers to the Sword in the Stone. There had been a debate that the title refers to the Excalibur instead as noted by Merlin to Eira that there's a difference and the "other sword" (Excalibur) will be necessary in the future but not as of yet.

- The *narration* per chapter was done by: Eira, Arthur, Merlin and Lancelot.

- The book was *finished* on 9 November 2020, while the manuscript was finished on 20 October 2020.
Программа Вызова Стенда

Программа вызова стенда - это мини-игра, доступная после того, как игрок завершил игру хотя бы один раз, на одном из путей персонажа. Он позволяет игрокам сражаться с персонализированными стендами других игроков, вставляя коды, сгенерированных в игре другими пользователями.

К нему можно получить доступ через компьютер Эмпорио, либо в Комнате разработчика, либо в Комнате отладки, либо в любой из отдельных комнат призраков, расположенных вне игры.

## Основное

Программа вызова стенда позволяет игрокам создавать коды для своих персонализированных стендов и вставлять коды других игроков, чтобы сражаться со своими персонализированными Стендами. Вы не получаете никакой награды за участие в этой мини-игре, если не считать награды дружбы, которую вы получаете, пытаясь найти кого-то другого с кодом без использования Интернета.

Прежде чем вы сможете получить код для своего Стенда, вы должны установить его Боевую тенденцию. Это можно сделать, выбрав шесть из девяти заранее определенных ходов, которыми обладает ваша стойка. Определяя это, вам будет предложено выбрать, какой навык выбрать для каждого конкретного места.

* 1-й: 25% шанс быть использованным.
* 2-й: 25% шанс быть использованным.
* 3-й: 20% шанс быть использованным.
* 4-й: 15% шанс быть использованным.
* 5-й: 10% шанс быть использованным.
* 6-й: 5% шанс быть использованным.

Обратите внимание, что вы можете выбрать один и тот же ход для более чем одного места.

## Individual Stands

Red Garland

Howlin' Wolf

Ocean Blue

The Joykiller

* Нормальная атака
* Подойти ближе
* Отойти назад
* Порез
* Сбить с ног
* Iai Slash
* Бензопила
* Загрязнение
* Стелс

Sonic Youth

Wildhearts

Deep Purple

Pixies

Miracles

Napalm Death

Carpenters

Quicksilver

Cardigans

Caravan

Mr. BIG

Specials

Pharoah Sanders

Adam Ant

## Trivia

* Nukesaku объясняет систему очень подробно, если поговорить с ним в Комнате разработчика.
* Вы не можете добавить навыки Хамона или Книг к вашему Стенду, потому что это не Стендовые навыки.
Isle of Knights

***Isle of Knights*** is the third book in the *Rays of Gold* series written by SF. This is the sequel of *Sword of Light*, and is followed by *Kingdom of Blades*.

## Synopsis

Eira Prowell is a witness to how the young and arrogant Prince Arthur Pendragon of Camelot become the well-respected just and noble king. Even after successfully ensuring Arthur's reign, the journey is far from over. When uprisings here and there start to arise, Eira knows that she'll need to accompany Arthur in the deadly field of the battlefield. And losing is not a question, if they want to unite Albion under one rule and free themselves from the Romans and Saxons.

Though they have earned supporters who'll be with them until the end, their forces are not enough to wage and head to war. To fulfill Arthur's goal, they'll be needing the best and greatest ensemble of knights in the land that will share the same perspective as the young king. The only way to do that is to prove that the time of the might and old shall fall to the command of the right and new. And it is all again part of Eira's task as Alwyn—to make sure that Arthur is ready for the trials that will test his reign.

However, everything within reach seems to turn much more complicated than expected, especially when some other forces start to become unbearable to keep. Such as the growing forbidden feelings that eventually tip the balance to a different road.

## Trivia

* Known information
* Book description
* Other description

* The novel's first arc will revolve around the creation of the Round Table, the gathering of the Knights, and the retrieval of the Excalibur. The latter arc focuses on the battles fought by Arthur, Eira and the Knights of the Round Table.
* The relationship between Arthur and Eira will evolve and make a sudden turn on this story.

- The *cover* features the King's crown. As mentioned by SF before, the background of the succeeding books slowly becoming darker is an indication of how much the book will be.

- The *title*, *Isle of Knights*, refers to the location of where the sacred seed, used to the creation of the Table, was found, and also the gathering of the Knights of the Round Table.

- The *narration* per chapter was done by: Eira, Arthur, Merlin and Lancelot.

- The book was *finished* on 9 February 2021, while the manuscript was finished on 20 December 2020.
Carpenters

"Используя инструменты carpenters, этот стенд может реконструировать и
разбирать все, что угодно, живое или неживое. Разборка не наносит ущерба - на самом деле, она может восстановить и
улучшить цель. carpenters не особенно сильный, и не хватает точности, но довольно
быстрый." (Внутриигровое Описание)

"На первый взгляд ты веселый и разговорчивый, но держишься настороженно и
 не тянешь никаких ударов. Смелый и честолюбивый, вы указываете на
недостатки людей, чтобы помочь им исправиться, а не из презрения. С
другой стороны, вы можете быть нервным и немного *помешан на контроле*,
 и когда вы сердитесь, то держишься за неё очень долго , заставляя вас оставлять проблемы на потом."(Оценка Личности)

## Базовые Характеристики

Carpenters это стенд со сбалансированными наступательными и оборонительными
способностями. Он может "исправлять" и баффвнуть членов партии, а также
дебаффить вражескую статистику или, возможно, OHKO их. Carpenters
страдает от того, что у него нет [L] атак и низкий пул SP.

 50

## Moveset

Обычная атака C*arpenters* - это физическая атака средней дальности, которая поражает одного врага.

### Комбинации

 Diamond Breaker
 Emerald Nailer
 Hermit Drill
 Flame Hammer
 Silver Chainsaw
 Sand Blast

## Кастомизация

Навык кастомизации, приобретенный на уровне 14, может обновить предметы
восстановления, поддельные лекарства и железный металлолом. Шансы на успех
довольно низки, и если это не удастся, вы потеряете предмет. Некоторые
предметы можно получить только через кастомизацию.

#### Напитки

 Echoes High
 G.E. Coffee
 F.F. Sports Drink
 Ripple-Infused Tea
 Mineral Water

#### Поддельные Лекарства

 Ecroesterol
 Crazy BX
 Foo Fytalin
 Darditol
 Starblatodine

## Взаимодействие с внешним миром

Япония

* Может починить сломанный плеер студента за сладости.

Гонк Конг

* Может починить сломанный грузовик для Echoestrol.

Калькутта

* Можно починить генератор на Западном берегу реки. Это требует 3 куска железа и даёт вам 500 XP.

Саудовская Аравия

* Можно починить сбитый самолет, пропустив бой с Death 13 и вместо этого заставив вас сражаться с The Tyde.

Западная Бенгалия

* Может помочь врачу в лагере беженцев с оказанием помощи, давая вам

ненужный аксессуар браслета и уменьшая вашу плохую карму на 2.

* На 25-й день и выше, может исцелить террориста, охраняющего базу для -2

плохой кармы. Однако после этого вы не сможете войти в базу.
Асуан

* Может исцелить Абдула, что позволит вам снова добавить его в свою партию раньше, чем обычно.
The Akvatri Clan

Drow Clan who resides in Iarris. Current clan by ownership of Mandy Mandible. Generally no good people

Absurdly old, spanning back to era 2. most records and knowledge from the past have been lost due to cave ins, catastrophe, proxy wars and so on. Does have access to particularly ancient magic passed down from ages past, but are only in the hands of the matron mother and her daughters.

Knowledgeable about Lower planes of existence. Akvatri uses fiendish magic commonly when in war time. especially the usage of Draegloths. Akvatri arent the most powerful clan nor the oldest or most respected, but they are one of the wiser clans due to frequent run ins with surface dwellers and the Vanostra bloodline. The Akvatri's main stronghold of Zausek is built into a mountain and is the highest elevation drow stronghold of all. Because of their location, Akvatri are good informants to other drow about what is happening top-side, and are also just as knowledgable about underdark politics and events, that they can provide to surface dwellers in exchange for something of value.
Sonic Youth

"Ты методичный человек, который не любит оставлять работу незаконченной, но в то же время очень возбудимый и жизнерадостный.

Ориентируясь на семью, вы не охраняетесь и сразу же открываетесь перед
кем угодно. Вы дружелюбны, обладаете прекрасным чувством юмора и
гордитесь своим сильным чувством правильного и неправильного. Вас легко
растрогать сентиментальностью, и иногда вы увлекаетесь слезливыми
историями.*"* (Оценка Личности)

## Moveset

Обычная атака Sonic Youth-это дальнобойная, ветряная стихия, поражающая всех врагов и имеющая 5% - ный шанс нанести путаницу.

1Ripple Waveform может быть выучен случайным образом во время отдыха в отеле с Джозефом, изучив по крайней мере одну из техник Хамона из секретных книг.

2Recital и Orchestra можно выучить случайным образом, остановившись в отеле с другим членом
группы, как только ваш уровень будет выше 35, и вы достигнете или
пройдете Асуан.

### Комбинации

 Demonic Rush
 Dance of Death
 Last Song
 Rising Phoenix
 Dance of Swords
 Tempest

## Взаимодействия с внешним миром

Гонк Конг

* Вы можете помочь парню у озера сделать предложение, заработав вам 55 XP.

Плодородный полумесяц

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Battle of Camlann

Strength| * King Arthur Pendragon
* Knights of the Round
* Knights of Camelot loyal to King Arthur
* Sir Agravain
* Knights of Camelot loyal to Sir Mordred

Casualties and Losses| All forces; including:* King Arthur Pendragon
* Sir Kay
* Majority of the members of the Knights of the Round

The **Battle of Camlann** was an armed battle between the Knights of the Round and Knights of Camelot of King Arthur Pendragon, and the rest of the members of the Knights of Camelot and Sir Agravain under Sir Mordred's command. The battle occurred on the raged Plains of Camlann, a narrow pass in the Shadow Mountains, Kingdom of Camelot. It was the final battle of Arthur, in which he was fatally wounded to death by his nephew, Mordred.

## Background

King Arthur Pendragon was on his way to France with the remaining members of his Knights of the Round and countless other Knights of Camelot in their hopes to rescue and save Eira Prowell from the clutches of Sir Lancelot and others who've aided with the so-called kidnapping. He had left Camelot in the care of his half-sister, Anna who was originally Morgana le Fay. Beforehand, Arthur received the news that Lancelot and the other knights with him hadn't surrendered, and instead, flee. Just a few days later, he received a message that an uproar happened in Camelot, wherein Morgana le Fay announced that he was dead and Sir Mordred was the new King.

The two forces met at the infamous Plains of Camlann, a narrow pass in the Shadow Mountains, Kingdoms of Camelot. The place is known as an entry point from the east side of the kingdom to the capital itself. Mordred, who've been ordered and possessed by Morgana le Fay had stopped Arthur's return march. For four days, the battle was waged there.

## Battle

Upon hearing the news himself, Arthur and his troops abandoned their march to France and hurried back to Camelot. They didn't reach the capital itself for they were stopped from going any further by the waiting army of the combined forces of fugitive Roman-Saxon troops and the Knights of Camelot under Mordred's command, Agravain and Mordred himself at the Plains of Camlann. The two forces battled to death in the said place for about four days.

## Aftermath

The surviving knights gathered their dead comrades from the Knights of the Round in order to be given a proper burial somehow. The Excalibur was returned to the Lady of the Lake by Sir Bedivere. Eira, however, received a message from the faeries of Avalon that they're taking Arthur's body with them, but she must fulfill another of her task as her promise to Arthur before they do so. She then met with Sir Bors the Younger, Sir Percival and Sir Galahad, the three knights who've been sent and were already close to find the Holy Grail. Upon finding the Grail, they watched Arthur's body being brought to Avalon, and be told that they must ensure Arthur's rest and the peace in Avalon before disappearing in front of them and returning back to her time.

## Appearances

* *Flames of Darkness* (started & concluded)
Halka

Goddess of darkness, sustainability, balance and growth. Central figure in the Harvest pantheon.

Mythos:

Halka is primarily known for the Longest Light festival, held during the summer solstice. According to legend, when Veren was young, the Sun was too strong. She kept scorching the earth and killing mortals, so Halka held the Sun in a headlock for one full night & one full day, until the Sun agreed to shine more gently. People honor this tradition with feasting & games & religious traditions - the festival goes on for a full day, until the next night, when all lights everywhere are extinguished.

Patron deity of Oates and Halka Duran.
Kingdom of Blades

***Kingdom of Blades*** is the fourth book of the *Rays of Gold* series. It is the sequel to the third book, *Isle of Knights*, and followed by the fifth and final book, *Flames of Darkness*.

## Synopsis

Eira Prowell never thought that everything that has to do with Arthur Pendragon, such as her acceptance of both of their feelings, will be too hard to fight for. Especially when such relationship far exceeds than what is written in the prophecy. As it becomes very visible that their passion affect each other's actions, battle after battle continue to be fought all over the destined great land of Albion—for the sake of seeing all kingdoms be united under one and free rule.

Nothing is set on stone regarding the love story of Eira and Arthur. But the destiny that they share as a team was prophesied even before Arthur ascended to the throne and gathered the greatest knights in the land. Their relationship greatly change the course of the future to an uncertain, dangerous and cruel path. But they are determined to prove that nothing will break the hearts of those in love, even if it all appears that the bloody war against the Romans and Saxons has no end in sight... or so they thought.

As the quest continue in eradicating foreign rule that now last years, everyone believes it futile. Even the knights of right than might think so, too. And it appears that the threat is not brewed by foes outside of Camelot, but by friends inside the city walls.

## Trivia

* Known information
* Book description
* Other description

* The *cover* features three daggers. The background features a much darker gradient color compared to the previous books of the series.
* The *title*, *Kingdom of Blades*, was based on the prospect of the entire Albion being plunged into war.
* The *narration* per chapter was done by: Eira and Arthur.
* The book was *finished* on 30 April 2021.
Twin Hare Lockets

A silver locket. The face is engraved with twin rabbits, entwined like a yin/yang symbol.

**Locket 1**: Stolen from the Twin Fox Shop by Hall about 40 years ago. She's kept it ever since. Although Hall doesn't follow Halka anymore, she still leaves offerings inside the locket sometimes

**Locket 2:** Purchased by Oates in another location of the Twin Foxes Shop. Thought to be the same locket once stolen by Hall: however, it's actually an exact duplicate with a sending-spell in side. Anything left in one locket, immediately transports to the other one.
The Burning Lady

Main antagonist of Burning Words Season 1. Also known as Ykara.

Backstory: Redacted

Senior project: building the Silken Tower

689 CE: realizes that the Word-Eater can only temporarily be halted, began preparations to ascend to godhood

**Appearance:** During Burning Words S1, the Burning Lady was a being composed of magic. She has no real physical form anymore, but she chooses to take the form of an 8ft tall humanoid female. Her skin is translucent, showing the white-gold flames that comprise her "body" below. She has no hair, and favors loose, delicate drapery, including dresses and robes. She usually wears all-white.

 Inez: Former charity case, former lover, current secretary. The Burning Lady doesn't really do friends, but they have an intense bond that's lasted decades, and will last decades more.
Panel De Pon Wiki

This is a wiki for all things ***Panel de Pon***. Character profiles, trivia, romhacking info, details about each entry in the series, etc. It's user-editable so please feel free to contribute!

## What is Panel de Pon?

***Panel de Pon*** is a "match 3" style action puzzle game in which players must clear their board by matching panels and sending garbage to their opponent to achieve victory. Surrounding the gameplay is a wholesome fantasy story.

CharactersGamesLocationsGame MechanicsTechnical InformationFan content

***Panel de Pon* Discord server**

<chat></chat>
Inspirations

***This is the complete list of people, things, places and songs that had inspired the creation of the "Rays of Gold" series.***

## Theme

   The first time that SF heard the story of the *Legend of King Arthur* was via Scholastic's *Literacy Place* when she was on third grade. The story, as she remembered, was done in a comic strip format, and featured the way that Sir Kay boasted to his father, Sir Hector, that he was the one who've pulled the sword from the stone when it had been originally Arthur, who was Sir Kay's foster brother, who did. She mentioned that the story of King Arthur had intrigued him once again when she was on third year high school and they were asked to recreate an animation of an English lore for their computer class. The project was never finished and scrapped, but SF said that she had the sword of Excalibur drawn, as well as a depiction of how Arthur looked like, and there had been a screenplay of it done. Sadly, those drawings were no longer available, as well as the screenplay; except for that depiction of Arthur.

Years later, after graduating College, her younger sister, who was on fourth grade, tackles about King Arthur again and was meant to act as Merlin for a class skit. The story and legend of King Arthur inspired her again. Since then, SF read the popular story of King Arthur by T.H. White, *The Once and Future King*. According to her, she remembered reading it on the first two weeks of July 2018; finishing the first part of the story, *The Sword in the Stone*, just on time for her to take an adapt exam and panel interview in her flying school at Clark, Philippines, for her to be accepted as their cadet for the Airline Pilot Program. She was asked during the interview who is her fictional hero, and mentioned King Arthur for being wise and just.

Wanting to be different from most stories that were told about King Arthur, SF had taken the initiative to cross the idea with her obsession with *Nobunaga Concerto*. SF had been on the process of writing *Nightingale* when the story of King Arthur was born. She remarked once, "a different way of retelling with a twist". Combining the idea of a modern-character suddenly being transported to a different time and world, the theme of the series was finalized. And since there had been few irregularities with the stories, SF had taken the liberty to add on countless concepts and imaginations to the series, all the while trying to stick to the original tales the world knows of.

## People

 Arthur Pendragon
 Sir Percival

## Songs

According to SF, the song, ***Legendary*** by Welshly Arms, was the very inspiration for the series. She considered it to be the "main theme of the series".

Below is the list of the songs that inspired each character, pairing or certain scenarios throughout the series.
Dye Ypliselam

Player character, Dayton Babes campaign.

Moon elf, rogue/fighter.

Dionysia "Dye" Ypliselam (EEP-lis-AY-lam) grew up rich in the White Sea town of Esranos, with an unpredictable, end-times-obsessed father, and a mom who left when she was very young. Dye left the comfort of her home to pursue her own path, and she's eked out a comfortable life in Old Yotun as a low-level thief. She's in deep with the Friends of Eda, the Old Yotun thieves' guild, and happily grifts to afford her permanent residence in a local hotel.

However, after taking a bad job left the gang in trouble with the local assassins' guild, Dye is striking out into the wilderness for the first time. She's working through some painful memories with her dad, and finally embracing her own viciousness, tenacity and sheer talent as a fighter.
Flames of Darkness

***Flames of Darkness*** is the fifth and final book in the *Rays of Gold* series written by SF. This is the sequel of *Kingdom of Blades*.

## Synopsis

Eira Prowell and Arthur Pendragon's love is one of those stories that is never meant to be written among the stars of destiny. Time and time again, they've been challenged to see the extent of their feelings. But even though both of them are intent in securing their future together, the greatest battle is yet to be announced. Their loyalties to each other will be tested, and one wrong move will cause the end.

The future of the land they've united together is in a brink of the abyss as everyone around them randomly and hastily turns from being their foes or friends. Each move and choice much dangerous and deadly than the previous. No one could be fully trusted and believed in. Not when the very principle that brought change and peace in Albion after centuries of kings fighting one another is once again questioned, and the might that ruled before Arthur's reign is rising uncontrollably back to power over to what is right.

With both of them destined for greatness—Arthur as the Once and Future King, and Eira as the Unknown Seer—unless they overpower the greater source of evil, the future remains bleak. The shadows of the flames in Camelot cast long shadows, and time is running out... unless the Holy Grail is found.

## Trivia

* Known information
* Book description
* Other description

* The *cover* features the Holy Grail against a much darker gradient than the previous books with a red-colored smoke. Compared to the other items featured in the cover, it is the "bloodiest" one featured.
* The *title*, *Flames of Darkness*, denotes the consequences of all the choices made by the characters throughout the first four books. The "flames" as the outcome of the choices, which were the "darkness". However, it could also be denoted that the "Flames of Darkness" that the title is referring to had been the revelation of Anna and Deiran's identities as Morgana and Mordred, respectively.
* The *narration* per chapter was done by:
* The *epilogue*  was set on the modern time.
* The book was *finished* on...
Kholek

Dragonborn Barbarian, Level 11

Tidebreaker, Stormchaser, Astral Gladiator, God of Storms; these are some of the titles held by mighty Kholek. Next to some ancient dragons, there are few who match the wannabe god's inflated ego. This ego came from, at first, a stroke of luck; an accidental crushing blow to a bandit chief's skull, a Bulette tripping and snapping it's own neck by Kholek's feet, a strike of lightning hitting his quarry at just the right time. Kholek's confidence was built up from the day he hatched. He looked like no one else around him and he showed abnormal strength despite his age, Clearly he was meant for greatness. Because of some lucky breaks in his youth, he has become formidable in strength. His power has grown to being able to harness the power of a storm. He crackles with lightning which dances across him as he charges, yelling very loudly and scarily. He wields a greathammer dubbed Crush, with which he dispences his divine wrath.

Seeing Kholek is a true spectacle. Huge muscles, the flash of lightning, the crash of mighty thunder, but its when the smoke and fog clears that you realise, Kholek is a dumbass. Its really a miracle that he's alive at all, speaking to him reveals that he's just hitting things to prove himself. He has no goal other than to fight bigger, meaner, tougher things until he eventually gets crushed himself. He's no archlich when it comes to his ambitions. To him divinity is found after beating the meanest bugger there is. Granted he's an alright guy, he's never wantonly rude to others unless they instigate it from him. He supports others' ambitions and even encourages them, so much as they are weaker than him, and to his perspective, EVERYONE excluding a few are weaker than him.

Despite his borderline suicidal bouts of 'bravery', his disregard for subtlety and cunning, and his no question, one answer approach, he has managed to attract a following. It's barely a cult, but the fact he has convinced anyone that he deserves worship is baffling. It's much easier to worship a mountain of blue scales and lightning storms. Someone who's huge, takes no hesitation, and lives through direct action when you see it first hand, i suppose. Perhaps they just needed a hero.
Zeleny

Capital: Old Yotun

Located on the Coast of the Ninigione sea

Home Country of: Bryant Cloth, Morticia Cloth, Amity, Ratican the Grey

Zeleny is cold most of the year, shrouded in forests of black pines. Boasts both powerful cities & simple farming towns. Mountains to the north: coasts to the south. Its southern beaches are a lot like Wales: cold, dry, not sexy Florida beaches.

Old Yotun is one of the oldest cities in the world: incredible infrastructure, powerful government, great postal service. Think Amsterdam but medieval and covered in piss.  However, Old Yotun is still a pretty good place to live. Good city infrastructure, few wars, hub for international trade.

Powers at play:

* Friends of Eda: local thieves’ guild! You wouldn’t say ‘thieves’ guild’ or call somebody a thief, you’d call each other a ‘friend’. Big, powerful, loose conglomeration w far-reaching connections to other countries. Very in-the-loop with other areas. Eda is an infamous folk hero & trickster who committed various impossible deeds.
* Yharrish Council: local government council! Not elected: nobles, descendants of original warlords, etc. Predictably shitty. Local cops are the Yharrish Guard, etc.
* Trades Guild: nobles who control local agriculture & trades.
* The Post: the mail is really important here! Trade, communication & connection to the outside world is everything: thus, the mail is incredibly controlled & reliable. The Post regulates all highways & crushes any delivery competitors & discourages all non-Post travel.
* Morgenhaal: They’re like the Post, but evil! Or rather, more murder-oriented! An underground-railroad of a black market: they travel fast, they kill often, and they’re either reliable or they’re instantly murdered by Morgenhaal higher-ups. All Morgenhaal couriers are considered A. friends of Eda, and B. total badasses. Morgenhaal convoys are one of the safest & stealthiest ways to travel, if you can afford it.

Zeleny’s northern neighbors in the nation-states of Iarris are a constant bother. Small wars constantly break out: thus Zeleny’s Northern borders are always being re-drawn.
Ypsi

Dwarven artificer, doting wife, lover of haunted dolls, former student of the Seven Bell Tower, currently unknowingly aiding in the Burning Lady's attempt to XXXXXX.

**Class of '41:**

Sided w Ykara, but with reservations.

Senior project:

Swore off leadership roles, became a hedge wizard & handicrafts expert.

**Appearance:**

Ypsi is a beautiful dwarf: heavyset, glam, and staturesque. Her hair is flaxen & fine. She maintains a delicately braided beard, and her hair trails far behind her in a train. She dresses in draped chiffon-like garments of rose-gold chainmail, so finely wrought they're almost translucent.

**Relationships:**

 Lundra: Her wife, a dwarven holy champion. Married 996 CE!

Ykara:
Iarris

Northern country.

Country: Iarris

The Underhold: nation-state in the Underdark, one of the most dominant powers in Iarris

Thorn & Gwendydde’s clan:

House **Vanostra**

Top-tier vampire clan, directly or indirectly controls most Iarris urban areas. Super infighty, super political, not very interested in expanding the empire but \*very\* interested in building wealth & long-term power.

Located aboveground on the steppe, geographically very close to the Underhold though

Mandy’s clan:

**Akvatri**

 Drow “alliance”. Is it an alliance if they have slaves? Sizeable player in the Underhold nation-states - has been at war with other random clans for economic/idealistic reasons basically forever. They’ve worked with the Vanostra in the past, but right now they’re on the outs - minor scraps up and down the territory borders. Give it fifty years, they’ll be cool again.

**House Ventrue**

Closest long-term ally of the Vanostra. Humans, duergar, basically all the mortal folks who’re trying to keep their heads down. Economic powerhouse of the region.

**The Septemi**

 Vampire clan, competitor to the Vanostra. Younger, crazier, less politically motivated. Kind of a French Revolution thing - they’re the revolution against the Vanostra, but they’re also awful, so, shrug.

**Amastas Anvari**

 The actual physical literal house of supporters of Amastas Anvari, who is a baelnorn (basically an elven lich, kind of.) Think like religious nation-state - they’re the graymoral Vatican and Anvari is the pope.

**Childerclan**

 Started as a prison colony, became a very fucked up and scary band of weirdoes. Anybody who gets booted from any other clan, ends up with the Childerclan. Their “leader” is called Childers, but nobody knows who or what that is, or at least, nobody’s gonna talk about it. Childerclan is a total X factor in any conflict they’re in.
Holly Woodsbane

Player character, Dayton Babes campaign.

Half-elf ranger/cleric, Thunder domain.

Holly grew up in the Iarris mountains with her human dad Alastor and her elf mom Merinway. That ended when the orc raider Rythe slaughtered Holly's whole town, sparing Holly by complete accident (she fell off a cliff before the orcs could kill her.) Later raised in a monastery, Holly has grown up to be resourceful, determined, and chock-full of righteous fury. After nearly dying while protecting the bandit town of Haskurton, she tapped into cleric powers for the first time, connecting her to a vicious demigod named Church, and vowed to end injustice wherever she sees it. She's also come to realize that maybe her sleepy mountain town was targeted for a reason, and by more powerful forces than some random orc raiders.

Fellow player-character Dye is Holly's half-sister. Dye is several years older than Holly - Merinway left Dye's dad before moving to Iarris.
Rays of Gold

***Rays of Gold*** is the first book in the *Rays of Gold* series written by SF. This is the sequel of the novella *We Need Not Quarrel*, and is followed by *Sword of Light*.

## Synopsis

Eira Prowell's school trip to London is supposed to be as normal as any other visits to the English capital. But when she came across a strange and ancient book written in a language that she had never seen or heard existed before, and be stalked by a figure from the shadows, she knows that she was the clumsiest and unluckiest person to be involved in such a mess. And perhaps... the wrong person to be chosen for this mission.

She had been transported to the time of the Anglo-Saxons, when Britain itself was still ruled by magic. With no idea how to return to her own time, about one thousand and five hundred years in the future, she is to help a brat fulfill three tasks that will ensure her ticket back home—ascend to the throne, gather the greatest knights, and find the legendary Holy Grail—at the same time that she's to avoid betrayals and death traps that follow her and the subject of her calling.

Knowing that she has no other choice, Eira knows that she is the worst candidate for the job. But if she wants to make it back to her home, she must survive the time where the world had seen and heard the reality about the legend known as King Arthur.

## Trivia

### Known Information

* The novel will tackle more about the obstacles that both Arthur and Eira will be facing on Arthur's way of being a knight and Eira trying to prove that she is meant to be next to Arthur upon believing that it is the only way back to her own time.
* Eira, the main character, will appear to be a little childish and a crybaby most of the time due to homesickness but she slowly adapts to the changes herself.
* The novel is expected to end with the Sword in the Stone being first mentioned that will be tackled on the next book.

### Book Description

* The *title*, *Ray of Gold*, refers to Arthur being considered as well to be "The Golden Child".
* The *narration* per chapter was done by: Eira, Arthur, Merlin.
* The book was expected to be *finished* by Summer or Fall 2019.

### Other Description

* According to SF, the inspiration for the series was due to her younger sister asking her what she must prepare on for playing the role of Merlin for their King Arthur play. SF remembered reading the story of King Arthur when she was about the same age as of her sister, on fourth grade, and due to that, propelled her to seek stories about King Arthur and research about him. At the same time, SF had been obsessed with *Nobunaga Concerto*, taken in then the inspiration of a character from the modern world to be transported to such a place.
Nam-Foodl

Gnome druid studying at the School of Seven Bells.

## Pre-Trespasser Arc:

Nam-Foodl's final project centered on reconstructing ancient megafauna. While studying abroad at a School of Seven Bells foreign exchange site, he resurrected several ancient creatures. Mistaking these creatures for threats, Chedimere promptly destroyed them. After the incident, Chedimere was unclear whether or not Nam-Foodl knew it was Chedimere who destroyed his research.

## Trespasser Arc:

536 CE. Nam-Foodl is back at the School of Seven Bells, trying to rebuilt his final project from the ground up, when Chedimere asks for his assistance. Nam-Foodl reveals that he knew all along it was Chedimere, and gives a confused, painful monologue about forgiveness before drugging Chedimere and his vassals, knocking them unconscious.

When Chedimere and company awoke, it was hours later. Nam-Foodl had taken Chedimere's armor and all of their shoes. Chedimere, incandescent with rage, stomped back up to Nam-Foodl's treehouse, only to find it empty except for a pile of objects in the middle of the floor. When he approached the objects, they vanished. Nam-Foodl had placed an illusion as bait, then left a vicious Gramble on the treehouse ceiling to attack Chedimere.

Upon defeating the Gramble, Chedimere discovers a letter left by Nam-Foodl, in which he once again talks about forgiveness and needing time to think. As the first act of Trespasser comes to a close, Nam-Foodl still has Chedimere's armor and shoes.
Kira Ghost Paws

Player character, Dayton Babes campaign.

Tabaxi rogue, Thief subset. Looks like a snow leopard. Wears a tight muscle shirt and harem pants. Kind, steadfast, often does the right thing.

Grew up with the Ghost Paws gang - Robin-Hood esque, steal-from-the-rich-to-feed-the-poor. Kira's decision to rob elf landlord Amastus Caius had terrible repercussions, however - Caius kidnapped Kira's sister Orchid, and Kira left the gang to focus on getting her back. Currently, Kira divides her time between supporting the elf sisters' madcap schemes, and searching for clues on her sister's location.
Panel de Pon (GBA Multiboot)

***Panel de Pon (GBA Multiboot)*** is a multiboot rom that has been released with several *Panel de Pon* games. It was first released on February 7, 2003 in the *Nintendo Puzzle Collection* alongside *Panel de Pon (GCN)*. This game would later get released internationally in English under the localized *Puzzle League* name in the GBA compilation *Dr. Mario & Puzzle League* alongside *Puzzle League (GBA)*. *Panel de Pon (GBA Multiboot)* which makes this the only *Panel de Pon* fairy aesthetic game to be officially translated in *English* (Since ***Panel de Pon (SFC)*** was not translated in the Nintendo Switch Online release as it simply reuses the Japanese rom.), albeit with it's titlescreen replaced. The game features Pupuri, the Flower Fairy Mascot who makes an appearance in both this game and *Panel de Pon (Nintendo Puzzle Collection)*.

## Game Modes

There are only 2 modes in this version of the game. The in-game names for the game modes are in parentheses as the game mode name changes frequently depending on game-localization-basis.

### **1PLAYER**

* *Endless* (*Marathon*)
* *Garbage Attack* (*Garbage*)

*Puzzle League (GBA Multiboot)* Title Screen (International release)
The Word-Eater

What follows is a legend overheard by the PCs as they traveled by ship towards Helma. A Gnomish grandmother told this story to her children: it is recorded verbatim.

*In the pages kept in Pelor's great book, in the tapestries wrought by the Weeping Woman in the warm halls of Vasinor, there is but one name that goes unwritten. We dare not bind it to earthly shape, for where he goes, stones forget their edges. Oceans are unmoored. Where he goes, all bonds are untethered. He is the eater of stories, the keeper of cold nothing. No bounds can hold where the Word-Eater goes.*

*It is said that the Word-Eater came from nothing. He came from the empty space at the edge of the page, from the pause in the talk. (beat) Just so. That is his ward.*

*Well, I cannot tell ye what he looks like, I can only say what he ain't! He is not tall, nor is he short. He is not round, and he is not sharp. He only fills what is empty, and when he's there it's emptier than before.*

*The Word-Eater is aching, and he is hungry. The Word-Eater loves fine meat, and the Word-Eater loves find wine. But most of all, deep in the pocket of his empty black heart, the Word-Eater loves fine words. Just so. The shape on the page, the taste on the tongue, and the secret wisdom you keep in your chest, and the tie that binds them. He loves stories most of all.*

*Now, there is only one way to keep the Word-Eater at bay. You must always read your books, and always say your prayers. Tell your stories, and speak what must be said. Pelor will write your name in his great book, and what's once writ cannot be unwrit.*