Qadreri

Movement Speeds and Types:  Land 40 feet, Fly 120 feet

Key Skills: Aberrance +25, Alchemy +25, Arcana +25, World +25, Insight +29, Medicine +29, Nature +29, Religion +29, Sense +29, Spot +29, Occult +30, Device +33, Intimidate +33, Diplomacy +26, Perform (Oratory) +33, Proffesion (Doctor) +25

Languages: Draconic, Halfling, Bacu, Remsi, Celestial, Druidic, Lizardfolk, Gnoll, Esotic, Sylvan, Protean, Ultoric, Truespeech

Ability Scores and Resistances

Defense:

Health: 56 HP: 434

Touch AC: 36 AC: 57 (21 natural armor)

DD: 42   DR:21/Magic and Evil SI:43

Damage Modifiers: Immune to Fire, Tolerance 42 All Elemental

Offense:

CB: +8/6/3/1

Attacks:

Bite +23 2d12 +19 24x2 plus 21d6 fire

2 Claws +23/+23/+21/+21/+18/+18/+16/+16  2d10 +13 20x2

Special Attacks:

Radiance - As a standard action, Qadreri may unleash a ball of fire around herself with a 40ft radius, dealing 42d10 fire damage, (DC 40 GR halves). Targets that fail this resistance by 5 or more are on fire. Targets that fail this resistance by 15 or more take double damage. Targets that fail this resistance by 20 or more are turned to ash.

Burst - +30/+30/+28/+25/+23  11d8 +21 24x2 fire damage, 120ft range

Exploits:

TEB: +20 TED: 36

Specific Exploit Bonuses: +4 against Trip, +25 on checks to escape grapple or entangled.

Feats: Tough, Flee, Weapon Focus (Claws), Weapon Focus (Bite), Healing Spell, Healer, Improved Healer, Greater Healer, Formless Caster, Quick Reflexes, Rapid Shot

7 times per day as a swift action, gain +7 to AC, DR, DD, and SI for 18 rounds.

Indomitable:

Having forsaken the Wrath of her ilk, Qadreri’s force of will instead compels her to survive. She adds her Resolve modifier to Stature and Vitality resistances, and 21 times per long rest Qadreri can either heal 100HP or end any one condition affecting her as no action.

When Qadreri deals fire damage in an area by any means, she may exempt any number of targets from the effect.

Calm:

As a free action once per long rest, Qadreri may remove all morale effects from one target within 30ft. The target cannot gain any benefits from moral effects for 1 hour.

Spells: Prepared from the Divine and Aberrant spell lists

Spell DC: 28/24, MB: 7/3, Spell Focus: 41/37

All Spells known

Level 0: Daze, Detect Magic, Light, Mage Hand, Message, Minor Curing, Resistance, Stabalize

Level 1: Adrenaline Burst, Command, Curing, Curing, Protection from Other, Sanctuary, Sleep, Tongue-Tied

Level 2: Curing, Curing, Curign, Curing, Remove Paralysis, Silence, Touch of Idiocy, Zone of Truth

Level 3: Augmenting Barrier, Daylight, Curing, Curing, Curing, Dispel Magic, Remove Curse, Telekinetic Exploit

Level 4: Blessing of Urkali, Create Mindscape, Delay Death, Hold Person, Mental Block, Restoration, Telekinesis, Tongues

Level 5: Atonement, Breath of Life, Denounce, Hallow, Plane Shift, True Seeing

Level 6: Banishment, Disintegrate, Harm, Heal, Heroic Potential, Psychic Balm

Level 7: Arcane Sight, Control Weather, Hymn of Peace, Resurrection, Spell Turning

Behavior:

Qadreri spends most of her time as a humanoid, taking the form of an elderly halfling woman. She acts a doctor, and will help those in need within her community. She will avoid violence when possible, but defends those in need. Dragons are always prideful, and Qadreri takes pride not in herself but in her work and in the world of mortals as she belevies in their power to improve the world.