Items

An item is an object within the game world of *Star Trek: Timelines* which allows the player to advance in their gameplay. Items can be viewed in the player's inventory.

They can be sorted as: Equipment, Crew Experience Training, Faction Transmissions, Component and Ship Schematic.

*An alphabetical list of all items covered in the Star Trek Timelines Wiki can be seen at **Category:Items.** This page covers their mechanics.*

## Inventory

The inventory is where you can see all of the objects you own.

By typing on icon of the selected object you can also see their properties and qualities.

The limit of 1000 items in your inventory refers to *types* of objects, not *number* of objects. So for instance 299 basic Spices count as one slot of the inventory. You are at no risk of running out of space.

There is currently no way of selling, nor of getting rid of, the items in your inventory.

## Item Rarity

Some items can be rarer than others. This can be shown by the number of stars below each item when you view its details in your inventory. Sometimes the icon is wrong, so it's best to open the details screen up and use the text instead.

Not all versions of all items are present in the game at this moment. For instance, there seems to be no basic positronic brain, or no non-common Vulcan lute.

## Using Equipment

In order to improve and advance your character you must equip them with specific item. For instance, Commando Crusher can receive a Covert Ops Outfit at level 20, a Spectral Micrometer at level 23, a Backpack at level 26 and a TR-580 Medical Tricorder at level 30. She cannot advance to level 31 if you have not provided these items for her, and upon advancing her she will present you with a new list of items between level 30 and level 40..

Once the item has been equipped it can't be recovered or extracted. Be careful when equipping items on characters you plan to dismiss, as this can waste potentially important equipment or components.

Items make your crewmember better at their tasks.

* Some items add to the skill value. For instance, Tempted Data's epic Positronic Brain grants him an increase of 30 in Science and 20 in Engineering.
* Some items change the modifier of the skill, i.e. the range of random numbers that is added to the skill. For instance an uncommon 3D Chess Set adds proficiency in Command and Diplomacy raising the minimum bonus by 4 and the maximum bonus by 8. So if the skill was initially 114+(9~26), it will be 114+(13~34).
* Some items add passive bonuses for ship combat. For instance Crusher's uncommon Backpack grants +30 in accuracy and +20 in evasion, although it is not entirely clear how a backpack does that.

Higher items give higher bonuses but are more difficult and more expensive to craft. For instance basic Starfleet Engineering Uniforms grant +2, common grant +5, uncommon grant +10 and rare grant +25 points in Engineering.

## Plus Icons

When an item can be equipped to a crew member who you have, a yellow plus icon will appear in its top right hand corner when you see the item in lists of potential winnings from missions or in Faction Centers. If you click on the item, it will show you which character of yours needs that item.

Green plus icons mean that the item is a component that you need to craft an item for one of your crew, however, the green plus will not always appear on all items needed.

## Building items

As you progress in the game, equipment that you need to advance your characters will not simply drop from a mission, but needs to be created from a series of other items. You can see if you need to build an item by clicking on it in your Crew Management screen - if it needs to be built, it will have a button saying 'build' underneath the large icon of the item. The 'build' button will be yellow if you have all the items, or light blue if you need to collect more. Clicking on the blue 'build' button will give you a popout window showing you the recipe for the item. The recipes are presented in pictorial form, showing you how many of that kind of item you have / how many of that kind of item you need. If you need to obtain an ingredient, it will appear as either a red or an orange 0 / 1 (if you only need 1 of that kind of ingredient to build your desired item). If you click on the item that you need to obtain, you can click on it and either get a list of missions to go to and see if the item will drop, or get a recipe for that item. If the 0 / 1 is red, then you need to still find a component item to build that item. If the 0 / 1 is orange, you can build that item by clicking on it and choosing to build. Building items costs credits.

## References

1. ↑ https://www.disruptorbeam.com/forums/stt/viewthread/47737/
2. ↑ 2.0 2.1 https://www.disruptorbeam.com/forums/stt/viewthread/48560/
3. ↑ 3.0 3.1 https://www.disruptorbeam.com/forums/stt/viewthread/48818/
4. ↑ https://www.disruptorbeam.com/blog/entry/captains-guide-building-crew-equipment-in-star-trek-timelines