Clockwork (Ben 10)

* 11-year-old
* Ultimate Alien
* Omniverse
* Upgraded by Techno-Bubble

— Ben 10,000 explaining Clockwork.

## Summary

**Clockwork** is the Omnitrix's DNA sample of a Chronosapien from an unknown planet. Clockwork makes gear sounds when he moves and ticks like a clock for the entirety of his transformation sequence.

## Powers and Stats

**Tier:** **High 8-C** | **Low 7-B** | At least **Low 7-B**

**Key:** **11-year-old** | **Ultimate Alien and Omniverse** | **Upgraded by Techno-Bubble**

**Name:** Clockwork.

**Origin:** Ben 10

**Gender:** Varies.

**Age:** Varies.

**Classification:** Chronosapien.

**Powers and Abilities:**

* Base Form
* Upgraded by Techno-Bubble

Superhuman Physical Characteristics, Time Manipulation (Clockwork is capable of slowing down time around himself. Clockwork can reverse time on a multiversal scale.), Energy Projection (Clockwork can fire green time rays from his hands or chest.), BFR (Clockwork's Time Rays can send whoever is hit by them back in time. Clockwork's Time Rays can teleport whoever is hit by them to alternate timelines.), Age Manipulation (Clockwork can age whatever he hits with his Time Rays to dust instantly or turn a target back into a previous state of their live, turning them into a baby.), Retrocognition (Can create holographic projections of things that happened in the past), Inorganic Physiology (Type 2, Chronosapiens are a species of biomechanical lifeforms.), Life Support (Chronosapiens were shown to be able to survive in the vacuum of space.), Limited Body Control (Clockwork can rotate his head 360° degrees.), Clairvoyance (Clockwork can sense the Sotobro Effect, allowing him to know whenever time is being altered or manipulated in any way.), Time Travel (Stated to have time traveling powers.), Mind Manipulation (Clockwork can cause a temporal consciousness conversion in which a person's consciousness is swapped with that of a younger or older version of themselves.), Time Stop (Clockwork can stop time.), Immortality (Type 2, Due to being a machine, Clockwork will still be alive even if his body is dismantled.), Resistance to Ice Manipulation and Radiation Manipulation (Can survive in outer space, which has a temperature of only 2.7 degrees above absolute zero and is filled with radiation.)

All previous abilities, Body Control (Can turn his hands into tools or weapons.), Explosion Manipulation (Can fire explosive missiles from his body.)

**Attack Potency:** **Large Building level** (Clockwork should be comparable to Ben's other aliens, such as Stinkfly.) | **Small City level** (Clockwork should be comparable to Ben's other aliens, such as Armodrillo.) | At least **Small City level** (Clockwork was upgraded by a Galvanic Mechamorph to become far more advanced and futuristic than in his base form.)

**Speed:** **Below Average Human** (Clockwork moves incredibly slow due to his heavy body.), **Relativistic** reactions and combat speed (Clockwork should be comparable to Ben's other aliens, such as Ghostfreak.) | **Below Average Human**, **FTL** combat and reaction speed (Clockwork's Time Ray could hit the alternate versions of Ben, including Ultimate Echo Echo, Buzzshock, Frankenstrike, and Eon.) | **FTL** (Clockwork was upgraded by Techno-Bubble, an alternate version of Upgrade.)

**Lifting Strength:** **Class 5** (Clockwork should be comparable to Ben's other Aliens, such as Wildvine.) | **Class 100** (Clockwork should be comparable to Ben's other aliens, such as Heatblast.) | At least **Class 100** (Upgraded by a Galvanic Mechamorph to become far more advanced and futuristic than in his base form.)

**Striking Strength:** **Class GJ** | **Class PJ** | At least **Class PJ**

**Durability:** **Large Building level** | **Small City level** | At least **Small City level**

**Stamina:** Superhuman.

**Range:** Melee physically, Hundreds of meters with Time Rays, Multiversal+ with Time Manipulation (Reverted explosion of the Chronosapian Time Bomb, an event that erased every alternate version of Ben in the entire infinite multiverse.)

**Standard Equipment:** None notable.

**Intelligence:** Varies (Transforming into Clockwork does not significantly affect the user's intelligence.)

**Weaknesses:** If something hits Clockwork's head key, he can be badly stunned. Clockwork cannot run very fast due to its heavy body. The use of Clockwork's time powers creates a Sotobro Effect that can be sensed by another Chronosapien. Clockwork's time powers are completely useless in a place where there is no time at all. Due to being a machine, Clockwork can be temporarily disabled if he is exposed to a large electromagnetic pulse.