Bad Grief's Nest

**Bad Grief's Nest** (*Гнездо Грифа*) is a type of store found in *Pathologic* and *Pathologic 2*. It is a factory building located in the northern end of the Warehouse district, and is the home base for Bad Grief.

## Description

Bad Grief's Nest is the home of crime in the Town. The abandoned warehouse is the center of Bad Grief's operations and is a gathering place for his men, existing beyond the otherwise watchful eye of the Big Vlad.

### Pathologic

Though the price is steep, all three playable characters are able to trade with Bad Grief for shady (and sometimes unique) items here. Notable among these items are bullets, weapons and Twyrine.

### Pathologic 2

Bad Grief's Nest houses a fifteen slot cabinet where items may be stored indefinitely, as well as a clock where the Haruspex may save. Here, the Haruspex is able to buy and sell weaponry to Bad Grief.

## Plot

### Pathologic

#### Bachelor Route

On **Day 2**, the Bachelor may speak to Bad Grief in his lair and tell him *“Andrey is going to the kennel"* to receive a Revolver.

On **Day 4**, Bad Grief will direct the Bachelor to the warehouse with Barley the Barber. Upon dealing with Barley, the Bachelor may return to Bad Grief to collect a reward of 10,000 money.

On **Day 5**, the Bachelor may choose to visit Bad Grief and pay him a sum to help free the Haruspex.

On **Day 9**, Bad Grief will have a Rifle available for purchase if the Bachelor requires one for the main quest.

On **Day 10**, the Bachelor may purchase Twyrine at Bad Grief's Nest for the main quest.

On **Day 12**, as Bad Grief is one of the Changeling's Bound, there is a chance that an Executor will be stationed outside of Bad Grief's Nest with Grief being infected inside. If the player wishes for the Changeling to attend the Cathedral meeting, they must give Grief a Shmowder or a Panacea to cure him.

#### Haruspex Route

On **Day 1**, the Haruspex may choose to visit the lair and help Bad Grief with a troublesome Doghead. Depending on how the Haruspex chooses to deal with the Doghead, he will be rewarded with either 5 Shotgun Ammo, a small reputation boost if he denies them, or a larger reputation increase. If the Haruspex asks Bad Grief how to increase his reputation, Bad Grief will direct the Haruspex to the Cemetery. Later in the day, Vlad the Younger will direct the Haruspex to Bad Grief's Nest. Upon speaking with Bad Grief, Haruspex will learn that someone is looking for him.

On **Day 2**, if the Haruspex chooses, he may ask for Bad Grief's help with the muggers hanging around Notkin's warehouse.

On **Day 12**, as Bad Grief is one of the Changeling's Bound, there is a chance that an Executor will be stationed outside of Bad Grief's Nest with Grief being infected inside. If the player wishes for the Changeling to attend the Cathedral meeting, they must give Grief a Shmowder or a Panacea to cure him.

#### Changeling Route

On **Day 4**, Alexander Saburov suspects Bad Grief was responsible for starting the Plague. When spoken to Bad Grief insists upon his innocence, but refuses to answer honestly. He will ask Changeling to steal a bag from Barley that will prove his innocence in exchange for his cooperation.

If the Changeling tells Saburov that Bad Grief is guilty of committing a crime, he will become infected at midnight and an Executor will be found standing in front of Bad Grief's Nest every day until the end of the game, unless he is cured with a Shmowder or Panacea.

On **Day 11**, as one of the Changeling's Bound, Bad Grief may be chosen to be spoken to in relation to the main quest.

### Pathologic 2

##### Day 1

On **Day 1** the Haruspex will be guided to the Nest as Bad Grief is one of the few people in the Town who will believe in his innocence. While speaking to Bad Grief, the Haruspex will be asked to give medical attention to Piecework, an henchman of Bad Grief's that was recently stabbed. Bad Grief invites Haruspex to take supplies from his cabinet in the Nest, which initially contains 1 damaged Rusty Scalpel, 1 Bandage, 1 Coffee, 1 Egg, 2 Needles, and some money.
Piecework and his peer Shiner can be found in an abandoned house in the Tanners district, where they have taken refuge after the stabbing. Shiner, who remains healthy, explains that Piecework has a "shiv" stuck in his side as a product of them murdering an Herb Bride on the basis that she was a Shabnak-adyr that may have killed Isidor Burakh. Getting the shiv out of Piecework will likely be the player's first attempt at autopsy, so it is not uncommon for new players to mistakenly remove piecework's *organs* in addition to the Bloody Lockpick that occupies the slot where his Kidney should be (which is the leftmost organ slot). This exchange can serve as an exposition on autopsy etiquette, as removing any of Piecework's organs will result in his immediate death, a loss in reputation, and Shiner's ire, however removing just the lockpick and draining his Blood does not (as draining Blood does not impact reputation). If for some reason the Haruspex is not carrying an autopsy tool when he first speaks with Shiner, then Shiner will give him a brand new Rusty Scalpel.
When the Haruspex reports back to Bad Grief regarding Piecework's condition, Grief is fairly indifferent, regardless of whether the outcome was successful. After concluding this event, or after declining when initially asked by Grief, Var will appear at the Nest's exit, where he will invite the player to visit him for his services in the organ trade.
If at any point the Haruspex should die during **Day 1**, his first death will result in him being brought to Bad Grief's Nest, where he will be admonished by Bad Grief's men for being so careless. Subsequent deaths on **Day 1** will result in prompt respawns a short distance from the place of death, as death punishments start to occur on **Day 2**.
##### Day 3

On **Day 3** the Haruspex may speak to Bad Grief on matters concerning their childhood friend group, which included Stanislav Rubin and Lara Ravel. He can convince Grief to come to their old meeting place after midnight. Grief (and Rubin) must be pursuaded to do this before the Town Hall meeting occurs (which starts at 19:00, or if the Haruspex enters the Stillwater in search of the Bachelor.), after which the Gumstone event will be voided.

In the early morning of **Day 5**, Bad Grief helps Rubin hide from the Kin in an abandoned warehouse building by the Nest. The Haruspex may interrogate Grief regarding Rubin's whereabouts, however Grief is reluctant to share where his hideout lies. The Haruspex eventually discovers the Rubin's hideout by following a trail of blood just outside the Nest.
Day 7
On **Day 7** Grief will begin to sell Inquisitorial Coupons (initially called Candy Wrappers until when the Inquisitor arrives at 07:30) in exchange for ¤1000 each. Unlike all other items sold in stores, these do not fluctuate in price as the game progresses.
Day 8

Residents of Bad Grief's Nest will be under threat of being infected with Sand Plague on **Days 4**, **7**, and **9**.

### Pathologic: The Marble Nest

Located in the condemned part of Town, Bad Grief's Nest is inaccessible during *The Marble Nest*. When the player examines the map, Bad Grief will be noted as dead.

## Inventory

* Pathologic 2
* Pathologic

Bad Grief will always trade with the player, regardless of reputation. As with all stores, Bad Grief's Nest item prices plateau on **Day 9**.

### Inventory

As with all stores, the Bad Grief's daily inventory is randomly generated at midnight each day, and will offer a random assortment of the items listed below. Some items may not be available on particular days. Bad Grief's Needle prices are identical to those of Tailors.

* \* As of **Day 4**, Bad Grief will begin to sell the Revolver.
* † As of **Day 5**, Bad Grief will begin to sell the Shotgun. Shotgun damage values reflect when all 5 of the Shotgun's pellets have connected with the target.
* ‡ As of **Day 7**, Bad Grief will begin to sell 10-12 Inquisitorial Coupons (initially called Candy Wrappers) per day for ¤1000 each. Unlike all other items sold in stores, these do not fluctuate in price as the game progresses.

### Daily Purse

As with his inventory, Bad Grief's daily purse resets each day at midnight. On **Day 8**, he will receive a refreshed purse and inventory at 00:00, but will be replaced by Barley at 07:30 (whose inventory pool and prices are identical). Barley will have a refreshed inventory and a larger purse, but will not receive additional resources for the rest of the game (nor will he lose any remaining items or money). If the Haruspex is looking to sell a Revolver, Bad Grief pays 30% less for them than all other stores. Unlike all other stores, Bad Grief does not buy Charms.

## Screenshots

* Pathologic 2
* Pathologic

* Bad Grief's Nest exterior
* Bad Grief's Nest exterior
* Bad Grief's Nest interior
* Bad Grief's Nest interior
* Bad Grief's Nest interior
* Bad Grief's Nest interior
* Bad Grief's Nest interior
* Bad Grief in his lair
* Bad Grief in his lair
* Var in Bad Grief's Nest
* Barley the Barber in Bad Grief's Nest
* Trade interface with Bad Grief

* Bad Grief's Lair in the original *Pathologic*
* Bad Grief's Lair interior in *Pathologic Classic HD*
* Bad Grief's Lair interior in *Pathologic Classic HD*
* Bad Grief's Lair interior in *Pathologic Classic HD*
* Bad Grief's Lair interior in *Pathologic Classic HD*
* Bad Grief in his lair in *Pathologic Classic HD*
* Trade interface with Bad Grief in *Pathologic Classic HD*

## Official Art

* Bad Grief's Nest concept art for *Pathologic 2*

## Notes

* In original *Pathologic* English translation the Nest was called **Gryph's Lair**.
* In *Pathologic Classic HD* English translation the Nest was called **Bad Grief's Lair**.
* In *Pathologic Classic HD*, the soundtrack that plays within Bad Grief's Nest is *Warehouse Grif*.
* In *Pathologic 2*, the soundtrack that plays within Bad Grief's Nest is *Gears Of Law*.
* In the *Pathologic 2* alpha, hovering over **Bad Grief's Nest** shows that as children, Artemy and his friends would hang out in a 'secret lair' in one of the warehouses.
* In the late days of *Pathologic 2*, Bad Grief will still be considered as being in danger of infection while his Nest is, even when he can be found elsewhere.

## References

1. ↑ "Redhead Grigory Filin, aka Bad Grief, always goads me into doing crazy stunts. We used to have a secret lair in a warehouse."