DarkRP Rules

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(Section A)

General Server Rules

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* The staff have the final say in all situations. Do not argue with them. If you feel wronged in some way by an admin, file a report on the forums.
* All default laws are always in effect, even without a Mayor.
* Do not commit acts of Random Death Match (RDM).
* Do not break the New Life Rule (NLR).
* Do not metagame.
* Do not demote players randomly or for false reasons. You may not demote players while staff are online.
* You may not VoteBan/Kick while staff are online unless there is an RP reason.
* Do not prop minge.
* Do not self-supply.
* Do not FailRP.
* Do not break the FearRP rules.
* Do not set your name or job to something obscene, vulgar or otherwise inappropriate. (Any obvious references to sexual acts or slurs)
* Do not use cheats or third party programs.
* Do not troll, flame, or disrespect other players out of character.
* Do not harass other players.
* Do not leave the server to avoid being stolen from, to avoid punishment, or return the property that has already been stolen from you like printers.
* Do not spam voice communications.
* Do not spam the camera.
* Do not abuse exploits.
* Do not encourage other players to break rules.
* Do not abuse loopholes in the rules.
* Do not break rules to enforce rules.
* No one is to be segregated in our community. Do not harass people or act biased against them because of their age, gender, race, sexuality, etc.
* You may not impersonate players.
* Do not raid bait or bait out any other PVP confrontations. This will be regarded as Fail RP and if any deaths occur because of this scenario you will receive another warning for random death match, the severity will be affected by the amount of deaths, no matter the situation.
* Hobos and Civilians are the only jobs that are allowed to start and own Fight Clubs. They may hire guards and medics to assist in running the establishment. Normal class rules still apply.
* You may not base in the two "secret" rooms on the map. You may not store ANY valuables in these rooms.
* You may not make drugs in public.
* You may kill players for disrespect.
* If you are resisting arrest you may be killed.

Back to the Table of Contents

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( Section B )

Advert & Chat Rules

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* Do not spam the chat.
* Only use adverts to advertise.
* Do not use OOC for RP chat, and do not use advert for OOC chat.
* Avoid excessive use of swearing and slurs. Racism is not tolerated at all.
* Avoid excessive crude or sexual language.
* Do not immediately complain to staff about rulebreaking. Consider the circumstances before accusing someone of breaking rules.
* Adverting crimes gives the CP and SWAT permission to issue a warrant for your arrest. Adverting raids, muggings, Car Jacking,  Kidnappings and using the "slash-commands" are excluded from this rule.
* If you intend to throw a grenade, you must advert that you intend to so that innocent or harmless players are not killed.

Back to the Table of Contents

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(Section C)

Building & Prop-Related Rules

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I. Building Rules

* Do not block off entire areas with props. If your job allows you to build in public, please do not obstruct pathways, roads, world doors, or any frequently accessed areas.
* You may prop block the entrance to your base if you specifically state that you are building, with a sign. However you must NEVER prop block while your base contains any entities or valuable items [Printers, Drugs, Guns, etc]. This includes any of your or your group member's items, Otherwise you must use fading doors at all time. Windows are excluded from this rule.
* All entrance to your base must be clearly visible and easily accessible, which means you cannot use: crouching tunnels, areas where you have to jump, traps, mazes, invisible/semi-visible props, no collided props, disorientating lights/lamps/textures/colors/props/effects
* Do not trap other players in bases.
* You may build a second level inside of your base only; however, the props used for the second level may not be see through, meaning the props must be a solid color. You may not use any fading doors on this second level, including the ramp. The second level must be open and accessible at all times.
* If you are a Syndicate/ Mafia Leader, you may claim open areas of space and block off this area of the map for you and your gang members; however, the props used for this base must not restrict the flow of players from one part of the map to another. Unlike other groups gangs may build across streets to establish control however it may not effect the overall flow of the map. If you need an example: Industrial is a one way street so you may claim that area by blocking off the entrance to the block.
* Do not build anything that is not accessible by a natural path (no player-made catwalks on walls, etc). [2nd levels are excluded]
* Do not completely block off the natural path to any area.
* Do not build in other players' bases without permission.
* Do not use props to hold entities out of reach of players.
* Do not use or create one way props (they can't see you; you can see them). To be more clear about what this means you may not raise props to shoot under.
* Do not use or create invisible props.
* Do not build any obscene or inappropriate structures.
* Do not build in public unless your job's rules allow it. Public bases must be built to a reasonable scale. Follow the RP theme of the game mode: hobos can't afford mansions!
* You may not connect multiple properties together unless the owner of the other building(s) gives consent, and the building looks at least semi-realistic. The buildings connected must be next to each other. You may not connect buildings a street apart.
* You may not build impossible-to-raid bases. Raiders must have a chance.
* Raiders must have enough space to move and raise their weapons.
* Your base should not force raiders into awkward positions in order to break in.
* You may use entities, like cars, to climb over things with them. However, you should never spam entities for this purpose. You cannot force raiders to have to use entities to enter smoothly
* You may not have more than 2 fading doors per prop entrance, meaning you may no longer have continuous prop hallways that run through several rooms to allow for multiple fading doors per setup, and only up to 5 fading doors in the base in all.
* You may not no collide props to sit in them or use for cover/advantages. Unless being used for AFK boxes. However, if you are inside one of these AFK boxes at the start of a raid you MAY NOT effect the raid in any way.
* The gap for kill slots must have a gap at least two 1x1 cubes stacked vertically. Meaning, if a staff member can't easily wedge two cubes stacked vertically between that gap, it is against the rules.
* Hobos are allowed to build large/medium/small non role play related structures as long as it does not hurt the over all experience of other players. If someone asks the owner of the props to move the structure the owner must comply.
* In Dark Rooms you must have the fading door prop materialized to something different from the other props. For example, you may use a metallic material for the fading door and than use brick for the rest. When a flash light is shown on the props it will reflect off the metallic prop.
* You may build a second floor, inside your base; however, you may not make the floor of this second level a see through material and there may not be a fading door that blocks this second floor from the ground level. You may have valuables on the second floor.
* As a defender you may not use props that you can shoot through but the offense can not shoot through. (This is a direct attack against those that are using the M82 weapons)

Back to the Table of Contents
II. Keypad & Fading Door Rules

* Your are allowed a maximum of 5 fading doors inside of your base
* Do not place a fading door on either side of a "real door." There must be at least a person size box around the door.
* Do not place two fading doors back to back.
* All fading doors must have keypads or buttons attached to them so that raiders can see which props are doors, and which order to crack in.
* All keypads must have a hold length of at least 5 seconds.
* You are not permitted to create hidden buttons/doors to access fading doors. Buttons and keypads should be next to the door they open, with a visible material and prop size. Do not replicate buttons to hide the one that functions.
* Do not abuse fading doors during a raid with a button or by using the key assigned to the fading door. This does not apply to prop windows.
* Do not use fading doors to trap players.

Back to the Table of Contents
III. "World Door" Rules

* The owner of the main/front doors of an establishment owns the building. No matter who else owns the other doors, this person posses the base.
* You must sell the doors to a building if you are not using it.
* Do not repeatedly open and close a door to block a player from accessing it.
* Do not spam the knocking sound on doors.
* You may only own doors to one building at a time.
* You may not sell ownership of a building to another player.

Back to the Table of Contents
IV. Camera Rules

* Do not use cameras to see into other players' bases.
* You may only place cameras inside or on the exterior of your own base, or a base you have consent from the owner to construct in.
* You may only block cameras with entities, and not props.
* Cameras must be realistically and visibly positioned. They should be visible from the location that it looks upon.
* Cameras should be mounted on the world walls or realistic looking props.

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V. Wiremod Rules

* Do not excessively use sound emitters.
* If your alarm is toggled, turn it off after the situation is over.
* Do not repeatedly walk over an alarm trigger to spam the sound.
* Do not excessively use lights.
* Do not use obnoxious or incredibly bright lights.

Back to the Table of Contents
VI. Textscreen Rules

* Do not place textscreens with crude, obscene, offensive, or otherwise inappropriate text.
* Do not place textscreens on or in other people's bases without permission.
* Remove any textscreens you are no longer using.

Back to the Table of Contents

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(Section D)

Server Activity Rules

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I. Grouping & Basing Rules

* You may not group or base with opposing groups (e.g., Syndicate with Mafia). This includes all Custom Class gangs. Strangers may not base or group with Hunters, Hunters may not base or group with Organ Thiefs etc.
* Criminals jobs may only group or base with other criminals. Guards and other special cases are excluded from this rule.
* Hitmen and hitmen-related classes are only allowed to group with other Hitmen and hitmen-related classes.
* Members of the Government may only group or base with other members of the Government.
* Members of the Government may only base at government buildings(Police Department, City Hall, Bank). They many not own their own property.
* You may defend members of your group from attacks and pickpockets.
* Kill On Sight (KOS) lines and signs are allowed, but you may only kill people still over the KOS line or breaking the rules of your KOS sign.
* Your KOS sign may not have ridiculous restrictions or limitations.
* You may kill trespassers as long as they know they are not welcome. Either build a KOS sign or line, or tell them to leave.
* Your KOS line must be within your private property, and if to be enforced, it must be clearly visible using a textscreen (not wiremod) so all players can view it.
* Loitering signs are allowed; however, the minimum amount of time to kill for loitering is 30 seconds, and you must warn the player to leave, and give him 5 seconds before you fire upon him. If the owner of the base does not have a sign he must give a verbal warning. The player warned has 10 seconds to leave before the owner of the base may fire upon the player.
* You may not base on top of a naturally inaccessible area by using a grappling hook.
* Members of the Government may not work with criminal classes. However, they may hire bodyguards and hitmen (if corrupt) to assist them with their work.

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II. Raiding Rules

* Before raiding, you must advert that you are raiding, or use the /raid command.
* Government classes, that are allowed to raid, may return to police raids after their 3 minute NLR period has ended; however, the police officers at the scene are required to use /cr to request backup.
* You may not raid the same base more than once every 20 minutes.
* If you die while raiding, you must wait 20 minutes before raiding the same base again, and 5 minutes before raiding any base.
* If you die during a group raid, you may not return to the same raid.
* If you are in a raid, you may not leave the area of the building you are raiding. If you do, your raid is considered a failure and you must wait 20 minutes before raiding that base again and 5 minutes before raiding any base.
* When you are done raiding or have died, you must advert that your raid is over or your raid was a failure. At this time, your 5 minute cooldown before raiding again begins.
* Government classes are the only classes exempt from the 5 Minute raid timer. However the 20 minute timer stays true.
* While raiding, you may not kill anyone outside of the base unless they are attacking you unless you know that they are the owner of the building. You must still complete the raid on the building.
* While raiding, you may not kill anyone who is not a threat to you, but you may kill them if they refuse to leave. To be declared 'not a threat' You must say something along the lines of "Don't kill me, I'm not a threat". This does not mean you may spectate raids if you call that you are not a threat.
* If you intend to throw a grenade, you must advert that you intend to so that innocent or harmless players are not killed. You may only use grenades in a raid.
* You, or your group, may only use one grenade per person raiding.
* While raiding, you cannot carry around props or build in their base.
* Before raiding, you must advert that you are raiding, or use the /raid command. You are not obligated to mention where you are raiding, except when raiding the bank, PD or city hall. In this scenario, you must then advert something along the lines of "Bank raid". When raiding, you are not to start any form of breaking in before advertising.
* You may not raid bait. IE, "Hey, whoever can successfully raid us gets 100k"

II.A Silent Raids

1. During silent raids you may not use your firearms, you may use melee weapons.
2. You must call in admin chat "Silent raid-This is not a administrative call"

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III. Mugging Rules

* When mugging, you must use the /mug command.
* You may not mug Hobos, CP, SWAT, or the Mayor's Guard.
* You may not mug in public area that are frequented by other players. You must mug in a secluded areas like alleyways. Some examples of areas you are allowed to mug are located [/size]here If there are people around these areas you may not mug, as this would be considered FailRP.[/size]
* You may not mug at spawn.
* You are allowed to mug players for a maximum of $5000
* You may only mug players for money. You may not tell them to drop items.
* You must be clear on who you are mugging, and give the player time to realize they are being mugged.
* When mugging, you must make your demands clear, either with /advert, /yell or voice communications.
* When mugging, you must give players 15 seconds to comply with your terms.
* You may not disallow players to look around while mugging them.
* You may only mug one person at a time.
* If you mug with a group, only one player may demand payment.
* You may not kill a player if they pay the amount you are demanding.
* You, or your group, may only mug the same person once every 10 minutes.

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IV.A Kidnapping Rules

* You are allowed to (illegally) kidnap a player, forcing them to comply with your rules and follow you to your base.
* You may disallow the player to speak, but they can mumble over the microphone.
* You may hold a player hostage and charge ransom for their release, or (illegally) auction them off to other players.You may also execute the hostage if noone is willing to buy the kidnapped player after 10 minutes.
* You may not force a player to RDM or FailRP.
* You may resist a kidnapping as long as you abide by the FearRP rules.
* You are required to advert kidnap before kidnapping.
* You may only kidnap for a maximum of ten minutes.

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V. Pickpocketing Rules

* You may not pickpocket hobos.
* You may not pickpocket AFK players.
* You may not pickpocket at spawn.
* You or your group may not attack or kill a player you or your group recently attempted to pickpocket.

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VI. ATM Hacking Rules

* You may not kill a hacker unless they attempt to shoot at you for trying, or succeeding, at taking off their hacking device.
* You may not arrest a hacker unless you see them place an atm hacking device or steal money from a hacked atm.
* You may not kill a Hacker or Guard unless they attack you.
* You may hire a Guard to protect your hacking device.

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VII. "Placing Hits" Rules

* You must have a valid RP reason to place a hit.
* You may not place hits on players who killed you in a past life. It must be a valid RP reason within the new life.
* You may not trade hits with other hitmen. This includes one-way trades where only one hitman receives a trade from another. All Hitmen and similar jobs are included in this rule.
* You may not ask other players to place a hit on an individual or any group of people.

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VIII. "Wanted" Rules

* You must have a valid reason to issue or accept a search warrant or a warrant for a player's arrest.
* When a player's "wanted" expires, you may not "re-want" them. However, if the player is seen doing an illegal activity again, you may re-want them. IE, If a player is continuing to steal a car, you may re-want the player
* You may not kill a player who has broken the law unless they are an immediate threat to others' lives.
* If you are are wanted, you may not kill government jobs on sight, unless they are a immediate threat to you. Ie, trying to arrest/kill you.
* If you or a member of your group are wanted, you may kill players who try to arrest you or that group mate (having an arrest baton out does not count. They must be actively trying to arrest you or your group mate).
* If you or a group member were wanted or arrested by a player, you may not attack or kill them out of revenge. You may, however, place a hit on the arresting officer.

IX. Corruption Rules

* The CP, SWAT and Mayor may choose to be "corrupt."
* If you choose to be corrupt, you must change your job to state you are corrupt. (e.g., /job Corrupt CP)
* The Mayor may deem the Government as corrupt, in which case the CP & SWAT are forced to be corrupt.
* Corrupt players may be arrested or demoted for being corrupt.
* Corrupt players are not allowed to ever buy illegal items for themselves, but they may confiscate other players' illegal items and store/use them for themselves.
* Corrupt players may charge a fee to return stolen or confiscated items.
* Corrupt players may choose to ignore crimes and can choose to charge a fee to do so.
* Corrupt players still may not assist criminals directly.
* Corrupt players may not kill or arrest "pure" players unless the corrupt player's life or freedom is threatened.
* Corrupt players may use weapons sold by the Black Market Dealer.

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X. The PD & Bank Vault Rules

* Do not leave the doors to the PD or the jail cells open.
* Only Government jobs may build in the bank lobby.
* When raiding the PD, you must specifically advert that you are raiding the PD.
* You cannot raid the PD unless there are 3 CP/SWAT.
* NLR does not apply to Government jobs when involved in PD/Bank raid/CityHall.
* When raiding the PD/Bank/City Hall, you must specifically advert the place you are raiding.
* No one can build within the bank vault but you may in the lobby of the bank. The bank vault must be accessible through cracking 2 doors and the safe room.

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XI. War Rules

* Gang Leaders may declare war on the opposing gang or the government. If the opposing team's leader accepts, war is initiated.
* During a war, members of each team may kill the other on sight.
* The war will last 10 minutes, or until every member of one team has died. At that point, the war is over and you must wait 30 minutes before initiating another war.
* Only Gang Members/Leaders and the Government may participate in Wars.

XII. Carjacking Rules

* You must advert "Carjack" (or something similar) when breaking into a vehicle, when hopping into an unlocked vehicle you don't need to advert it.
* You can hop into an unlocked car and steal it only if you are a criminal class.
* You may only break into a car if you are a criminal class
* You may not break into a car if they are at the dealership.

XIII. Car ownership rules

* You may drive around spawn, but not inside spawn
* You are allowed to cruise around, but not minge, such as pushing people around on purpose. Your car will be removed and you may receive a warning for FailRP.

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XIV. Gambling/Game Rules

1. If you have started a game involving guns, or gun attachments, you may sell your tickets for the base price of each weapon, combined, divided by 2.

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(Section E)

Rule Specifics

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Breaking any of these rules classifies as breaking its parent rule in Section A.

I. Death Match

* You must have a valid RP reason for attacking, killing or placing a hit on someone.
* You may defend yourself or your group if you or your group are being attacked or stolen from.
* You or your group may kill players who refuse to leave you or your group alone after being warned to go away.
* You or your group may not kill players even if they threaten you or your group's lives. You and your group must wait before they attack you or your group before defending your group or yourself.
* You must give the Mayor a 10 minute grace period before killing them after they are elected.
* You may only kill the Mayor as a Criminal job.
* You must have a valid RP reason to kill or place a hit on the Mayor.

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II. New Life Rule

* When you die, you instantly forget every player-related event that happened before your death.
* You may not use information from your past life in your new life, excluding where your base is and keypad combinations.
* You may not return to your area of death for 3 minutes.
* If you are killed during a raid, you cannot return to that base until the raid is over.
* CP, SWAT, and the Mayor's Bodyguard may break the New Life Rule to return to the PD/Vault/City Hall during a PD/Vault/City Hall Raid.

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III. Metagaming

* You are not permitted to use information from OOC (out of character) while roleplaying. This includes OOC chat and any other means of receiving information other than through roleplaying. The sounds money printers make are excluded from this rule.
* You do not know a player's job based on their character model, excluding Hobos and Government jobs.
* You do not know that a Hitman has accepted a hit on a player based on the text above their head.
* As a Government job, you do not understand the slang for selling illegal entities or activities.
* As a Government job, you may not issue or request search warrants for printer sparks.

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IV. Demotions

* Do not demote people randomly or for false reasons.
* You are allowed to demote for two reasons: for rulebreaking in the absence of staff and for roleplay reasons (e.g., a corrupt CP).
* Do not demote other players for breaking rules while a staff member is online. Talk to staff first.
* Do not immediately demote someone for breaking rules. Consider the circumstances beforehand and make 100% sure they are breaking rules.

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V. Prop Minging

* Do not block or trap players with props or entities.
* Do not climb on props or entities to access areas that are otherwise inaccessible. You may temporarily climb on props while building in your base.
* Do not use props or entities as another path to an area (no ramps up to rooftops, catwalks, etc).
* Do not grab props or entities and sling them around randomly.
* Do not throw props.
* You may use cars or entities to climb up or access new areas, as these are RP (roleplay) items. They can be moved by anyone and utilising that adds to the RP experience.

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VI. Self-Supply

* Do not change your job solely to supply you or your group with something from that job.
* Do not drop any items exclusive to a job.

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VII. FailRP

* You are not allowed to engage in role-play that the staff deems inappropriate to the roleplay the server is hosting.
* You may not roleplay as or engage in a roleplay of something obscene or otherwise inappropriate.
* Do not randomly or excessively assault or insult other players.
* You may not perform tasks your job was not designed to do.
* You must perform your job's duties.
* You may not betray your group. Government jobs are excluded from this rule when regarding Corruption.
* Do not tell or ask other players to raid your own base.
* When being attacked, mugged or kidnapped, you may not pursue your attacker. CP/SWAT/Mayor's Bodyguard are excluded from this rule.
* You may not use or carry any weapons that are otherwise inaccessible by your job (medkits as a citizen, etc).
* You must have a valid RP reason to use your weapons. Do not shoot randomly or smash windows for no reason. This includes your fists.

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VIII. FearRP

* When your character's life is threatened, your character should act scared.
* If you are being held at gunpoint, you may not pull out a weapon larger than a handgun.
* You may attempt to run away if you are at 100+ health.
* If you already have a large weapon out, you are allowed to use it in self-defense.

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VIII. Kidnapping

1. If kidnapped you must abide by FearRP
2. Once the Kidnapper has called the crime you may not call for help, you may not take out a weapons larger than a pistol to save your life(if you health is at 100, reference FearRP)
3. You may not kidnap players for longer than ten minutes.
4. You may not kill kidnapped member if they do not resist the commands of the kidnapper.
5. When kidnapped you may not steal from your kidnapper printers or drug supplies.
6. If your health is at 100 and you have found a gun you may kill your kidnappers and call for help. (You have broke your bonds)
7. You may not be kidnap a player in public.
8. You may not pickpocket your victim.

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(Section F)

Default Laws

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The following laws are always in place, and may not be changed by the mayor.

Even if they are not on the lawboard, they are still in effect.

* Murder is illegal.
* Shooting is Illegal
* Assault is illegal.
* Stealing is illegal.
* Counterfeiting machines are illegal.
* Drugs, excluding Steroids, are illegal.
* Life threats are illegal.
* Weapons sold by the Black Market Dealer are Illegal.
* Throwing bugbait is Illegal.
* Disrespect is Illegal
* The lobby is public area. It is AOS/KOS for any non-Government to be in the garage, Jail rooms, or anywhere above the first floor including the stairs of the ground floor. The Mayor/CP Chief may decide to disregard this default law and make the entirety of the lobby AOS/KOS.

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(Section G)

Job Specific Rules

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Breaking Job Specific Rules counts as FailRP.

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Civilian Jobs

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I. Hobo Rules

* You may not participate in raids.
* You may not mug.
* You may steal.
* You may not sell stolen items but you can accept stolen items.
* You may not kidnap other players.
* You may not own any "real doors" or fading doors.
* You may not build a base, but you can build a hobo-shack. This shack, throne, house, etc can be two stories; you may do minor prop climb on this shack.
* You may build any creative / fun structure with any amount of prop climbing as long as it does not hurt the over all RP experience. You may also choose to charge for access.
* You may build gambling contraptions and have them accessible to the public. You may have a maximum bet of $25,000
* You may not build your shack in front of someone's entrance in a way that it blocks the way in.
* If the owner of a base asks you to remove your props from the exterior of his/her base you must comply. [Loopholes will get you banned]
* You may not own a weapon larger than a handgun.
* You may not own money printers.
* Do not spam the zombie noises.
* Do not spam bugbait.
* You may not carjack.
* You are allowed to play music through your mic. However, if someone tells you to stop playing music you may choose to either move locations or to actually stop playing music.

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II. Citizen Rules

* You may not participate in raids.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You may set a custom job, as long as it is appropriate and is allowed by the rules.
* You may not set your custom job to any job that already exists, or any variation thereof.
* You may not carjack.
* You are allowed to play music through your mic. However, if you are in your own base and someone tells you to stop, unlike the hobo, you have the right to tell them to leave.

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III. Medic Rules

* You may only participate in raids if hired to heal, but you may not kill anybody.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You may not deny players your services, but you may charge players for them.
* You may not carjack.
* You may not own a weapon larger than a pistol
* You may build small "express" shops in public. This shop must be on the sidewalk and may not restrict access to roads, doors, or atms.

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IV. Musician Rules

* You may not participate in raids.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You may sell access to your piano.
* Do not place your piano in the air or in otherwise unrealistic locations.
* You may not carjack.
* If a player refuses to get off your piano you may request that the player is kicked.

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V. Radio Broadcaster Rules

* You may not participate in raids.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You may not stream anything obscene or otherwise inappropriate. Please keep your radio channel clean.
* You may only group or base with other civilian jobs.
* You may not carjack.

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VI. Guard Rules

* You may only assist in raids that your employer is participating in. If your employer dies, you may not continue raiding.
* You may only assist your employer with mugging. If your employer dies, you cannot continue with the mugging.
* You may only assist your employer with stealing. If your employer dies, you cannot continue to steal.
* You may not sell stolen items. You can accept stolen items for your employer if his job allows him to accept stolen items.
* You may assist your employer with kidnapping. If your employer dies, you cannot continue with the kidnapping.
* You may not betray your employer.
* You may not carjack.
* You may only base with your boss, not alone.
* You must to do "/job [Boss's Name] Guard" if you have been hired to protect someones base, shop, or possessions.

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VII. Private Investigator Rules

* You may only participate in raids if you know your target is inside the base.
* You may not steal.
* You may not mug.
* You may not kidnap other players.
* You may not sell stolen items. You can accept stolen items.
* You may only kill people you have been paid to kill, except when defending yourself or your group.
* You may only group or base with other civilian jobs.
* You may not accept hits on Hobos.
* You may not carjack.

Back to the Table of Contents XX. Auto Mechanic

* You may not participate in raids.
* You may not kidnap other players.
* You may not mug.
* You may not steal but may repair stolen property.
* You may not sell/accept stolen items.
* You may not carjack.
* You may not own a weapon larger than a pistol.
* You may not deny players your services, but you may charge players for them.
* You may build small "express" shops in public. This shop must be on the sidewalk and may not restrict access to roads, doors, or atms.

XXI. War Medic Rules

* You may only assist in raids that your employer is participating in. If your employer dies, you may not continue raiding.
* You may only assist your employer with mugging. If your employer dies, you cannot continue with the mugging.
* You may only assist your employer with stealing. If your employer dies, you cannot continue to steal.
* You may not sell stolen items. You can accept stolen items for your employer if his job allows him to accept stolen items.
* You may assist your employer with kidnapping. If your employer dies, you cannot continue with the kidnapping.
* You may not betray your employer.
* You may not carjack.
* You may only base with your boss, not alone.
* You must to do "/job [Boss's Name] War Medic" if you have been hired to protect someones base, shop, or possessions.
* The War Medic is NOT a Government Class.

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Government Jobs

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GJ.I  General KOS-AOS Rules for Cops:

* It is up to the discretion of the CP hierarchy to choose how to enforce the default and non default dictations of the government.
* When the leadership has not made a declaration on when to KOS/AOS for crimes it is up to the Cops involved in the situation to choose weather to spend the time to arrest or to straight up kill the criminal.

VIII. Civil Protection & SWAT Rules

* You may participate in Police Raids in order to arrest criminals or seize illegal entities.
* You may not mug.
* You may build only publicly, in front of tunnels, to create checkpoint. If there is a Mayor, the checkpoint must be sanctioned by him.
* You are allowed to want people who run through a checkpoint
* At any given time there may only be 4 checkpoints allowed.
* You may not steal, but you can confiscate illegal items.
* You may accept stolen items to return them to the rightful owner.
* You may not kidnap other players.
* You may ignore any laws that forbid weapons of any kind set forth by the mayor. You still cannot purchase BMD items, but you may still use them.
* You must have a valid RP reason to weapon check a player.
* You must inform players of weapon checks at checkpoints and government facilities with a sign.
* You must have a valid RP reason to arrest a player.
* You must have a valid reason for issuing a search or arrest warrant.
* You may not rush a player with the arrest-baton while they are shooting at you.
* You may not kill Gang Members on sight unless both sides have agreed to War. (See War)
* You may arrest criminals if they are carjacking, or have been reported and proven of having carjacked.
* You may arrest players who are in possession of weapons sold by the Black Market Dealer

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IX. Mayor Rules

* You may not participate in raids.
* You may not mug.
* You may not steal.
* You may accept stolen items to return them to the rightful owner.
* You may not kidnap other players.
* You may not own any weapons larger than a handgun.
* You must have a valid reason for starting a lockdown.
* You must have a valid reason for issuing or accepting a search or arrest warrant.
* You may not outlaw the ownership of handguns.
* You may not create laws that go against the default laws.
* You may not create ridiculous laws. [Jaywalking laws are prohibited]
* You may not kill Gang Members on sight unless both sides have agreed to War. (See War)
* The Mayor may demote any government official for a good RP reason.

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X. Mayor's Bodyguard Rules

* You may not participate in raids.
* You may not mug.
* You may not steal, but you can confiscate illegal items.
* You may not kidnap other players.
* You may accept stolen items to give to the Mayor.
* If the mayor is Corrupt, you must also be Corrupt.
* You may only group or base with the Mayor, and must remain with him at all times.
* You may ignore any laws that forbid weapons of any kind.
* You must have a valid RP reason to weapon check a player.
* You must have a valid RP reason to arrest a player.
* You must have a valid reason for issuing a search or arrest warrant.
* You may not rush a player with the arrest-baton while they are shooting at you.
* You may not kill Gang Members on sight unless both sides have agreed to War. (See War)

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VII.A) Civil Protection Chief

* You may participate in Police Raids in order to arrest criminals or seize illegal entities.
* You may not mug.
* You may build only publicly, in front of tunnels, to create checkpoint. Checkpoints may not have a fading door and there must always be a clear passage through the checkpoint. If there is a Mayor, the checkpoint must be sanctioned by him.
* You are allowed to want people who run through a checkpoint
* At any given time there may only be 4 checkpoints allowed.
* You may not steal, but you can confiscate illegal items.
* You may accept stolen items to return them to the rightful owner.
* You may not kidnap other players.
* You may ignore any laws that forbid weapons of any kind set forth by the mayor. You still cannot purchase BMD items, but you may still use them.
* You must have a valid RP reason to weapon check a player.
* You must inform players of weapon checks at checkpoints and government facilities with a sign.
* You must have a valid RP reason to arrest a player.
* You must have a valid reason for issuing a search or arrest warrant.
* You may not rush a player with the arrest-baton while they are shooting at you.
* You may not kill Gang Members on sight unless both sides have agreed to War. (See War)
* You may arrest criminals if they are carjacking, or have been reported and proven of having carjacked.
* You may arrest players who are in possession of weapons sold by the Black Market Dealer
* When no mayor is present the CP Chief is the ONLY class in the government allowed to accept wars.
* When no mayor is present the CP Chief is allowed to demote any government official under his power if there is a real RP reason.
* The CP Chief does not have power over the FBI or custom classes.
* The CP Chief has direct control over the SWAT

VII.B FBI

1. You may participate in Police Raids in order to arrest criminals or seize illegal entities.
2. You may not mug.
3. You may build only publicly, in front of tunnels, to create checkpoint. Checkpoints may not have a fading door and there must always be a clear passage through the checkpoint. If there is a Mayor, the checkpoint must be sanctioned by him.
4. You are allowed to want people who run through a checkpoint
5. At any given time there may only be 4 checkpoints allowed.
6. You may not steal, but you can confiscate illegal items.
7. You may accept stolen items to return them to the rightful owner.
8. You may not kidnap other players.
9. You may ignore any laws that forbid weapons of any kind set forth by the mayor. You still cannot purchase BMD items, but you may still use them.
10. You must have a valid RP reason to weapon check a player.
11. You must inform players of weapon checks at checkpoints and government facilities with a sign.
12. You must have a valid RP reason to arrest a player.
13. You must have a valid reason for issuing a search or arrest warrant.
14. You may not rush a player with the arrest-baton while they are shooting at you.
15. You may not kill Gang Members on sight unless both sides have agreed to War. (See War)
16. You may arrest criminals if they are carjacking, or have been reported and proven of having carjacked.
17. You may arrest players who are in possession of weapons sold by the Black Market Dealer
18. As FBI you may disregard orders made by the CP Chief. You HAVE to listen to the mayor. If the mayor tells you to listen to the Chief you must listen to the Chief.

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Merchant Jobs

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XI. Gun Dealer & Gun Smith Rules

* You may not participate in raids.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You must set up a store where you sell items available to the public.
* You may only sell items in your store or automatic shop.
* Your automatic shop may only be placed inside or on the exterior of your store.
* You may not deny your services to individual players, but you can deny your services for a valid RP reason.
* You may build small "express" shops in public. This shop must be on the sidewalk and may not restrict access to roads, doors, or atms.
* You may not sell your goods lower than the base price specified in the f4 menu.

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XII. Professor Rules

* You may not participate in raids.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You must have a bookstore where you sell your books available to the public.
* You may only sell books in your bookstore.
* You may not deny your services to individual players, but you can deny your services for a valid RP reason.
* You may not carjack.
* You may not own a weapon larger than a pistol

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Criminal Jobs

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XIII. Gangster & Gang Leader Rules

* You may participate in and lead raids.
* You may mug.
* You may steal.
* You may not sell stolen goods, but you can accept them.
* You may kidnap other players.
* You may participate in Wars. (See War)
* You may not kill the other Gang Members or the CP on sight unless both sides have agreed to War. (See War)
* You may  carjack.
* When a mob boss is in power all gangsters under the same gang must base with the mob boss. During this time gangsters may not raid, mug, or kidnap without their mob boss present. During this time you may still roam the map, steal cars, and steal loose items.
* The Mob Boss of any of the gangs is allowed to demote any of his members if they do not abide by his rules or demands. You MUST listen to your mob boss!

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XIV. Black Market Dealer Rules

* You may participate in raids.
* You may not mug.
* You may steal.
* You may sell/accept stolen items.
* You may not kidnap other players.
* You may not have a shop. You must complete trades in secret.
* You may be arrested for selling items
* You may not deny your services to individual players, but you can deny your services for a valid RP reason.
* You may not carjack.

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XV. Drug Manufacturer Rules

* You may not participate in raids.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You may have a shop, but it is not required.
* You may not deny your services to individual players, but you may deny your services for a valid RP reason.
* You may not carjack.

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XVI. Hitman Rules

* You may only participate in raids if you know your target is inside the base.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You may only kill people you have been paid to kill, except when defending yourself or your group.
* You may not accept hits on Hobos.
* You may not trade hits with other Hitmen or similar jobs.
* You must have a valid rp reason to accept hits.
* You may not ask/tell other players to place hits on specific people or groups.
* You may not deny your services to individual players, but you may deny your services for a valid RP reason.
* You may not carjack.
* It is inexcusable to forget the name and reason of who placed the hit you took out. If you "forget" you will receive a warning for "Random Death Match | FailRP as a Hitman"

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XVII. Mercenary Rules

* You may only participate in raids if you know your target is inside the base.
* You may not mug.
* You may not steal.
* You may not sell/accept stolen items.
* You may not kidnap other players.
* You may only kill people you have been paid to kill, except when defending yourself or your group.
* You may not accept hits on Hobos.
* You may not trade hits with other Hitmen or similar jobs.
* You may not ask/tell other players to place hits on specific people or groups.
* You may not deny your services to individual players, but you may deny your services for a valid RP reason.
* You may not carjack.

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XVIII. Thief & Professional Thief Rules

* You may participate in and lead raids.
* You may mug.
* You may steal.
* You may sell/accept stolen items.
* You may kidnap other players.
* You do not have to advert raid while raiding, but you may not attack anyone if you do not.
* You may carjack.

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XIX. Hacker Rules

* You may not participate in raids.
* You may not mug.
* You may not steal.
* You may not sell stolen goods, but you can accept them.
* You may not kidnap other players.
* You may not use a weapon larger than SMGs.
* You may not participate in Wars. (See War)
* You may not barricade off an ATM or build around it.
* You may kill someone that attempts to dismantle your Hacking Device.
* You may only hire a Guard or a similar job to protect you while hacking an ATM.
* You may not carjack.

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