Zelnorian Pyxie

**{CLOSED RACE}**

Zelnorian Pyxies are a humanoid race of fey descended from Pixies in the First World and have suddenly appeared within Naruglad's Forests.

Zelnorian Pyxies generally enjoy the highly organized society that they have formed within the dense greenery of Naruglad. Each member has their own work within the society to accomplish, and they set about that task with an almost zealous attitude. While Pyxies can be taken to whimsy outside of working hours (once the sun sets), they remain focused and professional in the daylight, but it would be wise to keep your guards up around them as they are quite the tricksters.

## Physical Description

Pyxies are a relatively short, slender race, most between 2' and 1'6" tall and 5-20 lbs in weight. Pyxies have a variety of hair and eye colors and distinct facial features depending upon their ancestral home.

An Zelnorian Pyxie who turns evil finds that their features are more often than not, very pale and hair that compares to an obsidian black. An Zelnorian Pyxie who turns towards the good type, often has tan or darker skin tones with hair that holds tones of red, copper or blondes. An Zelnorian Pyxie of neutral type seem to be a mix of both.

## Society

The Zelnorian Pyxie society is highly organized within Naruglad's land. When the city was first founded, the Pyxies' ancestors willingly chose to leave the First World to create their version of a utopia on the Material Plane.

Pyxies also research and provide new spells for their people, craft most objects, tend to crops, and other jobs within their city (Enter Name here: Full Lore WIP) depending on their temperament.

## Relations

Pyxies are curious by nature, though they have not had many opportunities to interact with other races. They typically scry upon the world or travel to the ground in disguise to interact with others. This has happened less since the Oni began to rise and the civil war began.

## Alignment and Religion

Pyxies maintain temples to different deities of good (though some hidden temples to other deities exist) and are typically Neutral Good or Chaotic Good, balancing an organized day life and a more spontaneous and free night life. Most Zelnorian Pyxies are good. Some are neutral, though since this behavior is frowned upon they hide it well with magic. Dark Zelnorian Pyxies are typically evil but may be neutral.

## Adventurers

Pyxie adventurers are still relatively rare. Some have taken on disguises (either as regular Pixies or as another humanoid race) and spy on others on the ground.

## Standard Racial Traits

### **Ability Score Racial Traits**

Zelnorian Pyxie's strengths and weaknesses depend upon where their ancestors came from before joining on the Material Plane, but overall they seem to be fast, smart, wise and charming but feeble.

 Quickening (Everchanging)
 Ulasian (Mountain)
 Palenhyrn (Religious)

### **Size**

Zelnorian Pyxies are Tiny creatures and thus gain a +2 size bonus to AC and attack rolls, a -2 size penalty to CMB and CMD, and +8 to stealth checks. A sprites takes up a space that is 2.5 feet by 2.5 feet and has a reach of 0 feet. They are too small to flank.

### **Type**

Zelnorian Pyxies are Humanoids with the Fey subtype. This subtype provides them with Low-Light Vision.

### **Base Speed**

Zelnorian Pyxies are slow, having a base speed of 20 feet.

### **Languages**

Zelnorian Pyxies begin play speaking Common and Sylvan. Pyxies with high Intelligence scores can choose from the following: Celestial, Draconic, Elven, Gnoll, Gnome, Goblin, and Orc.

## Racial Traits

### Defense Racial Traits

**Pyxie Wings:** Some Zelnorian Pixies have long delicate wings which grant them the ability to fly. These pixies have a flight speed of 30 feet and a maneuverability of Good.

### Magical Racial Traits

**High Magic:** Zelnorian Pyxies gain a +2 bonus to caster level checks made to overcome spell resistance. They also gain a +2 bonus to Dispel checks.

**Pyxie Magic (Ex/Sp)**: Zelnorian Pyxies add +1 to the DC of any saving throws against *enchantment* spells that they cast. Zelnorian Pyxies with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—*Mage Hand* (caster level equals the Pyxie’s level).

**Change Shape (Su)**: A Zelnorian Pyxie can assume the appearance of a specific single human form of the same sex, no larger than a medium humanoid creature. The Zelnorian Pyxie always takes this specific form when she uses this ability. A Zelnorian Pyxie in human form gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the Zelnorian Pyxie does not adjust her ability scores and can remain in this form indefinitely.

## Alternate Racial Traits

**Invisibility**: Instead of wings, some pixie have near translucent skin are able to cast *Invisibility*on themselves 3+Cha score per day. This ability follows all the normal rules of the spell, including that the pixie is made visible again if she attacks. This replaces **Pyxie Wings.**

**Musical Wings**: Some Pyxie's carry a tune with their hearts and are capable of rubbing their wings together to create a surprisingly pleasant sound not unlike that of tiny bells. Once per day as a standard action, a Zelnorian Pyxie can create a catchy tune with her wings that causes all creatures within 20 feet of the pyxie to make a Will save (DC 10 + 1/2 the pyxie’s character level + the pyxie’s Charisma modifier) or suffer a -2 penalty on all attack rolls, saving throws, and skill checks for 1 hour as her song distracts them. This Replaces the **Pyxie Magic** Racial Trait.