Jewelcrafter recipes

A **Jewelcrafter** can combine energies together to make crystals via synthesis.

* Energy A + Energy A = Red Crystal
* Energy B + Energy B = Blue Crystal
* Energy C + Energy C = Light Blue Crystal
* Energy D + Energy D = Brown Crystal
* Energy E + Energy E = White Crystal
* Energy F + Energy F = Black Crystal
* Energy A + Energy B = Pink Crystal
* Energy A + Energy C = Teal Crystal
* Energy A + Energy D = Dark Red Crystal
* Energy A + Energy E = Light Green Crystal
* Energy A + Energy F = Purple Crystal
* Energy B + Energy C = Echoing Crystal
* Energy B + Energy D = Dark Blue Crystal
* Energy B + Energy E = Green Crystal
* Energy B + Energy F = Activating Crystal
* Energy C + Energy D = Dark Green Crystal
* Energy C + Energy E = Clear Crystal
* Energy C + Energy F = Reversing Crystal
* Energy D + Energy E = Gray Crystal
* Energy D + Energy F = Metallic Crystal
* Energy E + Energy F = Nullifying Crystal

* Physical Energy + Energy E = Bright Crystal
* Physical Energy + Energy F = Shadow Crystal

* Matter Energy + Energy A = Logicrystal Polar
* Matter Energy + Energy B = Logicrystal Random
* Matter Energy + Energy C = Logicrystal OR
* Matter Energy + Energy D = Logicrystal AND
* Matter Energy + Energy E = Logicrystal Pulse
* Matter Energy + Energy F = Logicrystal XOR
* Rare Energy + Matter Energy = Logicrystal "Beam"

* Psychic Energy + Basic Energy = Dowsing Crystal (Energy Materials)
* Psychic Energy + Base Energy = Dowsing Crystal (Abilities)
* Psychic Energy + Energy A = Dowsing Crystal (Creatures)
* Psychic Energy + Energy B = Dowsing Crystal (Magic)
* Psychic Energy + Energy C = Dowsing Crystal (Movement)
* Psychic Energy + Energy D = Dowsing Crystal (Metal)
* Psychic Energy + Energy E = Dowsing Crystal (Heat/Elec)
* Psychic Energy + Energy F = Dowsing Crystal (Monsters)
* Psychic Energy + Rare Energy = Dowsing Crystal (Crystals)

* Curse Energy + Base Energy = Clear Curse Crystal
* Curse Energy + Energy A = Fatigue Crystal
* Curse Energy + Energy B = Whispering Crystal
* Curse Energy + Energy C = Dizzy Crystal
* Curse Energy + Energy D = Unsteady Crystal
* Curse Energy + Energy E = Distortion Crystal
* Curse Energy + Energy F = Nightmare Crystal
* Curse Energy + Curse Energy = Curse Crystal

* Base Energy + Energy A = Clear Red Crystal
* Base energy + Energy B = Clear Blue Crystal
* Base Energy + Energy C = Clear Light Blue Crystal
* Base Energy + Energy D = Clear Brown Crystal
* Base Energy + Energy E = Clear White Crystal
* Base Energy + Energy F = Clear Black Crystal

* Rare Energy + Basic Energy = Gold Crystal
* Rare Energy + Base Energy = Clear Gold Crystal
* Rare Energy + Energy A = Awakening Crystal
* Rare Energy + Energy B = Attuning Crystal
* Rare Energy + Energy E = Silver Crystal
* Rare Energy + Energy F = Anti-Ability Crystal
* Rare Energy + Rare Energy = Lucky Crystal

A Jewelcrafter can combine different types of crystal with different types of Minerals to make a stone with powers. Here are a few examples.

* Green Crystal + Red Mineral = Activestone: Restores health when the user is active. The effect is small.
* Green Crystal + Blue Mineral = Recoverstone: Restores health when gently squeezed. Uses the user's mana.
* Green Crystal + Gray Mineral = Restorestone: Stores extra health and releases it when needed.
* Green Crystal + Saltstone = Replenishstone: Restores a little health when licked.
* Green Crystal + Yellow Mineral = Healsmokestone: Gives off a faint gas that recovers health.
* Green Crystal + Oilstone = Potionstone: Leaks a liquid similar to heath potions.

* Blue Crystal + Gray Mineral = Magestone: Absorbs magic and releases it.
* Blue Crystal + Oilstone = Manapotionstone: Gives off a liquid that replenishes mana.

* Brown Crystal + Blue Mineral = Stoneskinstone: When squeezed, increases defense but uses mana.

* White Crystal + Blue Mineral = Lightstone: gives off light when squeezed. Uses little mana.
* White Crystal + Green Mineral = Torchstone: Gives off a little light. Just enough to see things.
* White Crystal + Yellow Mineral = Lightmiststone: Gives off a glowing mist when squeezed. Uses little mana.

* Black Crystal + Green Mineral = Coverstone: Gives off darkness making it harder to see or be seen.
* Black Crystal + Yellow Mineral = Blackmiststone: gives off a black mist when squeezed. Uses little mana.

These also work with elemental type minerals too.

* Red Crystal + [Elemental] Mineral = [Elemental] Attackstone: [Elemental] attacks are more powerful.
* Green Crystal + [Elemental] Mineral = [Elemental] Recoverstone: Absorbs magic or attacks of that element and restores the user's health.
* Blue Crystal + [Elemental] Mineral = [Elemental] Caststone: Casts a low level spell when gently squeezed. Uses the user's mana.
* Light Blue Crystal + [Elemental] Mineral = [Elemental] Aurastone: User gives off an aura of that element. Things of that element are more potent while in that aura.
* Brown Crystal + [Elemental] Mineral = [Elemental] Resistone: User takes less damage from that element.
* Metallic Crystal + [Elemental] Mineral = [Elemental] Reflectstone: Spells or attacks of that element reflect off.
* White Crystal + [Elemental] Mineral = [Elemental] Lightstone: Gives off light of a color of that element when squeezed. Uses little mana.
* Purple Crystal + [Elemental] Mineral = [Elemental] Weaknessstone: User takes more damage from elemental attacks of the element.
* Black Crystal + [Elemental] Mineral = [Elemental] Blackmagicstone: Casts a higher level spell when squeezed, but uses lots of mana.
* Nullifying Crystal + [Elemental] Mineral = [Elemental] Nullstone: Nullifies attacks of that element at the cost of mana.
* Gold Crystal + [Elemental] Mineral = [Elemental] Preciousstone: Just pretty and valuable. Some say the can grant extra luck.

Effect Chaining: Chaining is when certain gems have effects that rely upon using other gems. chaining often certain gems to be touching in certain ways, so wielding them can be difficult. Multiple slots are often needed in this case and they have to be added in the configuration the wielder wants them to activate in.

* Activating Crystal + White Mineral = Activation Gem (Basic): When it touches another gem, it will activate the gem's effect.
* Activating Crystal + Blue Mineral = Activation Gem (Charge): Stores a small amount of mana over time. When it stores enough, it will activate any nearby touching gems that use mana for an effect.

* Teal Crystal + Blue Mineral: Connectstone (Carry): Will connect together different gems it is touching. When linking gems are used, this can act as a go between and transmit the effects of those linking gems.

* Logicrystal Polar + Blue Mineral = Linking Gem (Chain): When a gem connected to the blue side is activated, the effect will activate, then a gem connected to the red side will activate soon after. If the red side is activated first, it just activates like normal without the other effect.
* Logicrystal Polar + Orange Mineral = Linking Gem (Chain Fusion): When a gem connected to the blue side is activated, it will chain with a gem on the orange side and create a fusion effect. When the gem on the orange side is activated, it activates like normal with no further effects.

* Logicrystal Random + Blue Mineral = Linking Gem (Random): When another gem touching this one is activated, this one will randomly activate other gems touching it. It may only effect one, or it may effect many.

* Logicrystal AND + Orange Mineral: Linking Gem (Effect Fusion): Uses mana. Will combine the effects of nearby touching gems and combine the effects into one.

* Logicrystal OR + Orange Mineral: Linking Gem (Effect Diffusion): When connected to a Connectstone or Linkstone with a fused effect, will separate that effect into separate effects again. If there is no more in the chain, the effects will all activate at the same time.

* Logicrystal Pulse + Black Mineral: = Linking Gem (Delay): When another gem is activated next to it, it will wait for a bit before the other gems next to it get activated.

* Logicrystal XOR + Black Mineral = Linking Gem (Limit): when touching multiple gems, will only allow the activation of one gem at a time.

* Logicrystal "Beam" + Blue Mineral = Linking Gem (Mana Transmit): Uses mana to activate. When activated, will shoot the mana as a wireless transmission. If that mana hits another gem, that gem will activate as if the user is holding it.
* Logicrystal "Beam" + Orange Mineral = Linking Gem (Effect Transmission): Will transmit the effects of touching activated gems to another location. Usually another gem or a person. The mana used will be from the person doing the transmission.
* Logicrystal "Beam" + Green Mineral = Linking Gem (Area Transmit): Will transmit a signal around it when activated. other gems nearby will also activate if in range and powered in some way.
* Logicrystal "Beam" + Yellow Mineral = Linking Gem (Reciever): Will draw in any transmissions from other transmission type Linking gems.

A Jewelcrafter can use metals to make Jewelry accessories that gems can be set into.

* Metal A = Broach
* Metal B = Ring
* Metal C = Band
* Metal D = Necklace
* Metal E = Pin

* Alloy A (AB) = Scepter
* Alloy B (BC) = Anklet
* Alloy C (BD) = Pendant
* Alloy D (AC) = Crown
* Alloy E (AD) = Armlet
* Alloy F (CD) = Slot
* Alloy G (AE) = Jewelry Box
* Alloy H (BE) = Cufflink
* Alloy I (CE) = Chain (accesory)
* Alloy J (DE) = Charm