Galdera/Strategy

## Player Strategies

Below are some player strategies for defeating **Galdera**.

* Octopath Traveler
* Octopath Traveler II

**Recommended level:** 55+ on all eight travelers.

### Low Level (~55) Strategy:

* Powerful damage that affects all targets will be needed for the first phase. A Warmaster using Winnehild's Battle Cry is ideal for this, especially fed BP by a merchant or items. The Triple souls are not vulnerable to physical and thus will be damaged evenly and die together. H'aanit, whose Take Aim ability can counter aura of darkness, makes an ideal Warmaster.

* A Dancer's Divine Skill passed to a Cleric can allow reflective veil to be cast on the whole party, greatly ameliorating the damage of the Omniscient Eye, but beware of it being dispelled. Conserve BP to recast it. You can also use this skill to apply Rehabilitate to the entire party, causing you to become immune to the many debilitating status effects the Wailing Soul inflicts.

* Soulstones are helpful to break souls before they explode or reflect.

* Powerful single target damage to take the Blade of the Fallen or Abyssal Maw out of the fight quickly eases the second phase greatly. Most party wipes occur in the first few turns. The combination of Elemental Break from a Sorcerer and Balogar's Blade from a Runelord on the Blade of the Fallen is ideal for this. Tressa who can transfer Sidestep to the party makes an ideal Runelord.

* An Apothecary's Divine Skill with Revitalizing Jam can cover healing requirements and give BP to go on the offensive.

* A Starseer's Celestial Intervention can remove Augmentation from the Blade or Maw to prevent your party from dying in one attack.

* A Cleric's Divine Skill used on a Sorcerer is an ideal way to quickly break the main body.

Elemental defense of 750+ on the party is recommended for this phase. HP should be above 3,000. Elemental Edge, Physical Prowess and Saving Grace are powerful defensive support skills to help with this.

#### Sample Viable Composition:

##### Group A

At very high level an alternate strategy is to use your Warmaster in the second phase with BP Eater/Surpassing Power/Fortitude/Physical Prowess and simply destroy the three extremities with one use of Winnhild's Battle Cry and Galdera, the Fallen with a second use.

This lengthy video of a low level challenge kill showcases most of the encounter's abilities.[1]

**Recommended level:** 60+ on Olberic, 55+ for the rest.

### Fast Kill Boss Strategy:

*Credits to Exentryk from GameFAQ.*

* The original strategy guide can be found here.

#### First Phase

In the first phase, your party should be optimized for **Elem Atk**.

Consider attaching **Surpassing Power**, **Elemental Aid**, **Second Serving**, and **Patience** for each of your units to make the battle quicker. This phase is all about maximizing your damage using the Runelord's Transfer Rune and Light Rune combo and breaking the Omniscient Eye's shield using two **Double Tomahawks**.

The ideal initial turn order is Alfyn, Tressa, Ophilia, and H'annit.

* Alfyn, as a **Scholar**, focuses on using Concoct to use **Pomegranate Panacea** (Purifying Dust and Essence of Pomegranate) to boost the party's BP and **Grapewood Panacea** (Purifying Dust and Essence of Grape) to heal the party 3000HP whenever the party is low on health.
	+ Use Pomegranate Panacea on the first turn and then Grapewood Panacea the second.
		- Whenever the Omniscient Eye is unprotected, use your basic attack (boosted) with your **Double Tomahawk** to aid breaking its shield. Focus on saving BP to attack eight times.
* Tressa, as a **Runelord**, focuses on using **Transfer Rune** and **Light Rune** to make the party have light-based basic attacks that do thousands of damage each. Consider getting the **Tradewinds Spear**.
	+ Use Transfer Rune unboosted on the first turn, then use Light Rune using all of your BP. Then, poke the Omniscient Eye with basic (and unboosted) spear attacks until it is defeated.
* Ophilia, as a **Hunter**, summons the NPC Eliza, which gives the passive **Hearty Encouragement**. This is mainly to boost your Elem Atk/Def even further. You can also use **Leghold Trap** on the Omniscient Eye when it is unprotected if the turn order is unfavorable.
	+ Like Alfyn, whenever the Omniscient Eye is unprotected, use your basic attack (boosted) with a **Double Tomahawk** to aid breaking its shield. Focus on saving BP to attack eight times.
	+ Eliza should spawn in Wispermill after talking to Lianna in Flamesgrace.
* H'annit, as a **Sorceror**, uses **Elemental Break** in the first turn of combat on the Soul. Then, she uses **Beast Lore** to summon the Devourer of Dreams at max BP to one-shot the Soul.
	+ H'annit will focus on getting rid of the Wailing, Screaming, and Raging Souls whenever they appear. The Devourer of Dreams, which can be found in the Everhold Tunnels, will always one-shot the Souls if used at max BP.
		- The Devourer of Dreams will become a random encounter in the Everhold Tunnels after beating its boss fight. How many times you can summon one after capturing it is randomized, so it is recommended to capture around one or two for safety.
	+ With the Omniscient Eye unprotected, use either Elemental Break to debuff it or your basic attack with your staff to deal massive light damage to the eye, but conserve your BP to use them to summon the Devourer of Dreams every time the Souls reappear.

#### Second Phase

In the second phase, your team should be optimized for **Elem Def**. Survive the first turn at all costs.

Your goal is to set up a **1HP** Olberic for him to use **Winnehild's Battle Cry** twice.Attach the **Surpassing Power**, **Fortitude**, **Physical Prowess**, and **BP Eater** passive skillson him and make sure everyone is faster than Olberic so he attacks last. Consider attaching **Fleetfoot**, **Boost-Start**, and **Cover** on everyone else.

The ideal initial turn order is Cyrus, Primrose, Therion, and Olberic.

* Cyrus, as a **Merchant**, will use **Donate BP** to give Olberic one or two BP to Olberic.
	+ If Cyrus dies before using this skill, make Therion use a BP-boosting item on Olberic (**Energizing Pomegranate M** or **L**) in his place.
* Primrose, as a **Starseer**, will use **Divination** on Olberic to make his attacks always be a critical hit.
	+ On the second turn, use **Energizing Pomegranate (L)** on Olberic so the latter can finish off the battle using his Divine Skill.
	+ If you worry that Primrose will die the first turn, make sure to use all your Critical Nuts on Olberic before the fight begins. While this will not guarantee crits like a skill like Divination would, it will boost his chances landing critical hits considerably.
* Therion, as a **Cleric**, will use **Armor Corrosive** on the Blade of the Fallen if Olberic still lives.
	+ If Olberic died, use **Revive** on him. Make sure it is unboosted so Olberic remains with 1HP.
	+ On the second turn, use Armor Corrosive on Galdera to make it easier for Olberic to finish him.
* Olberic, as a **Warmaster**, will use **Winnehild's Battle Cry**. This will one-shot Lyblac, the Abyssal Maw, and the Blade of the Fallen on the first turn and Galdera on the second.
	+ Beforehand, equip Olberic with the Battle-tested weapons (Sword, Spear, Dagger, and Bow), the Giant's Club, and the Death Cleaver to maximize his damage output.
		- Purchasing the Battle-tested weapons from NPCs is recommended unless you want to grind for them. No other party member needs them as much as Olberic.
	+ Make sure Olberic has 1HP before the fight starts. This can be achieved by letting him die beforehand and using Revive on him with either Therion or Ophilia.
		- The skill Fortitude increases your damage the lower your HP is. Combined with Physical Prowess and BP Eater, Olberic should be doing 20,000 damage or more with each hit from Winnehild's Battle Cry.
	+ As a bonus, if you have any Fortifying Nuts, use them on Olberic for safety.

Galdera is available in Octopath Traveler 2 as an optional superboss on the ??? Isle after completing the From the Far Reaches of Hell sidequests. Galdera needs to be defeated to complete A Gate Between Worlds sidequest.

Be warned he is much stronger this time although the fight is quite similar to before.

### Phase 1

**Omniscient Eye:** HP up to 600,000. Replaces old auras with Flames of Anguish (drains party HP) and Chilling Prison (drains party SP). Now has four actions after consuming souls but no longer gains stat buffs from Consume Souls. Consume Souls now gives the Eye 16 shields.

**Souls:** HP up to 60,000. Begins with all three souls. Souls now counterattack for high damage when hit by abilities they are not weak to. 100%-75% eye HP normal souls. 75% to 50% eye HP shifting weakness souls. 50%-25% eye HP Curse of the Afterworld souls. 25% or less eye HP consume souls.

#### Sample Successful Team

Phase 1 - Weaker team here. Hang tough support skill used to avoid one shots on low defence.

Level 65 Hikari Armsmaster: Main damage dealer, Battle-Tested Blade. Carries the phase.

Level 65 Throné Merchant: Evasion focused, can hit souls and dodge the counter. Provides debuffs and backup damage with hired help. Sea God's Spear for double hits.

Level 65 Osvald Dancer: Provides e.atk buff and Sealctige's Grace. Secondary damage dealer. Stone of Truth for permanent magic augment.

Level 65 Castti Cleric: Healer, double tomahawk for double hits. Provides support with concoct.

### Phase 2

Extremities now have 9 shields.

**Blade of the Fallen:** HP up to 150,000. Can now use shrieking blade without being buffed. Gains two actions and almighty sweep when below 50% HP instead of when the other extremities die. Now has Misfortunate Slash which reduces party max HP by 500 and pierces sidestep, stacks. Will use infernal curse when the only remaining extremity.

**Abyssal Maw:** HP up to 140,000. No longer uses nightmare, now has consume soul which absorbs BP to increase Galdera's shields and consume life which absorbs 25% of party HP to heal the Maw. Will use toxic rainbow when the only remaining extremity. Now uses elemental dominance when below 50% HP instead of when the other extremities die.

**Sundering Arm:** Replaces Lyblac. 130,000 HP. Has Waves of Darkness (blind, 1 hit aoe dark damage), Seal Magic, Seal Healing, Seal Physical, Arcane Sphere (high fire damage single target) and below 50% HP uses Dark Binding (target character cannot take any actions until the Arm is broken.) Switches weaknesses when the only remaining extremity.

**Galdera, The Fallen:** HP up to 250,000, shields up to 20. Will emote "A ghastly grin spreads across Galdera's face..." 1-2 turns before casting Wave of Nothingness which dispels all positive effects on the party. Now uses Auspices of the Fallen which removes all negative effects from an extremity or Galdera and makes them immune to negative effects for 1 turn. Now uses Reflective Shield on an extremity or Galdera which reflects spells until removed with a Hunter's ablating orb.

Once the extremities die Galdera will use Create Soul which lets him regenerate 2 shields per turn. Banish Soul no longer reduces the party to 1 HP but does regular dark damage. Breaking Galdera before Banish Soul will no longer fill the party's BP. Banish Soul now increases the amount of shields gained from create soul on that turn. Galdera now has four actions during the final burn down and will regularly use Waves of Nothingness and Auspices of the Fallen, along with his normal Impending Doom, Crushing Death, Meteor Storm, Exterminate, Eternal Void and Banish Soul. Galdera now switches between three sets of weaknesses every time the Souls of the Dead Writhe Ominously Before You.

#### Sample Successful Team

Phase 2 - Phase 2 is much harder than phase 1, use your best defensive gear here. Equip Fruits of Labor and Improved Accessories support skills to maximize defences. You can use the A Step Ahead support skill to give yourself time to set up when phase 2 starts. High elemental damage dealer Agnea used to eliminate the blade of the fallen quickly to avoid misfortunate slash stacks.

Level 70 Agnea Inventor: Main damage dealer, e.atk focus, uses dagger hits with Mooneater to proc pursuit hits from Conjurer buff. Gives Partitio and Temenos Sealctige's Grace to spread Reflective Shield and Prayer for Plenty. Can spread inventor buffs with latent power. Allure Dolcinaea from New Delstra City to summon.

Level 70 Partitio Arcanist: Defensive support spreading sidestep, rest and reflective shield. Support damage with hired help. Hire Bandelam the Reaper from Crackridge Harbour to summon for damage.

Level 70 Ochette Warrior: Crucial support, use SP saver and use Provoke Beasts to get a huge arsenal of buffs and debuffs almost every turn. Sample stable: Devourer of Dreams (sidestep+reflect), Ocean Lizardking III (2 dagger hits + speed to all allies), Ancient Ratking III (spear+E.Def up to all allies), Ancient Lizardking III (sword+P.Def up to all allies), Peek-A-Boo (staff+e.def/p.def down to all enemies), Black Panther (lightning+e.atk down/p.atk down to all enemies). Befriend Tough Warrior from Southern Ku Sands for damage summon.

Level 70 Temenos Conjurer: Healer/dmg buffer. The Show Must Go On support skill. Gives Agnea elemental pursuit buffs. Hands out Aeflric's Blessing for extra turns. Guide Sanctum Knight for Inhibit Offense to debuff Galdera with summon.