recursal/Fanatic-Fandom huggingface dataset:
Papa Gambo

**Papa Gambo** is a Vampire Lord in Nightbanes.

## Abilities

Papa Gambo's Dark Gift is Nightfall, it deals 2 Shadow damage to *all* enemy creatures.

His first passive Ability is Fortitude, reducing all incoming damage by 1.

His second passive ability is Curse, which has a chance to curse an enemy, to increase the damage they take from attacks by 2..

## How to get

You obtain a copy of this card when reaching level 55, or you can purchase a copy in the shop for 2000 Blood Badges.
Periodic

**Periodic** is a type of ability that exists in different variations for the different Damage Schools. **Periodic** abilities are active abilities, which means they will only activate if the Creature has a full Bloodlust Counter.

## Variations

Periodic abilities can appear as certain activation, or with a chance to activate. They will activate during the card's turn. They always targets one enemy, and the damage ranges between 1 and 2.

## Explanation

Periodic damage stays on the creature until it is removed with a Dispel ability, or until the creatures leaves play.
Psycho Clown

**Psycho Clown** is a Creature in Nightbanes.

## Abilities

Psycho Clown's first ability is Mindblast, dealing 2 damage.

Its second ability is Jinx, with a chance.

Its third ability is Nerves of Steel, reducing damage taken by 2.

## How to get

You obtain this card by evolving 4 Insane Clown, and 8 Doom with 4000 Blood Pearls in the Evolution Shop.
Nightfall

**Nightfall** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Nightfall can appear as certain activation, or with a chance to activate. It can activate during the card's turn, upon leaving play, or upon being attacked. The damage varies from 1 to 3 damage. It can target one, several, or all enemy Creatures.
Ripperjoe

**Ripperjoe** is a Creature in Nightbanes.

## Abilities

The Ripperjoe's first ability is Shatter. It has a chance to destroy one weapon or armor your opponent has in play.

It's second ability is Weaken. It decreased the rage of an opposing enemy, but only if you have Aluka as Vampire Lord.

## How to get

You can find this Card in the Base and Base Light Booster and the Nature's Wrath Deck.
Modern Warfare

**Modern Warfare** is a Vampiric Power in Nightbanes.

## Abilities

Modern Warfare's ability is Hail of Bullets. It deals 2 Ballistic damage to an enemy creature.

Its second ability is True Aim, which curses an enemy to increase their incoming Ballistic damage by 1.

## How to get

You can obtain this card from the Oldtown Booster.
Reinforced Police Combat Gear

The **Reinforced Police Combat Gear** is an Armor in Nightbanes.

## Abilities

The Reinforced Police Combat Gear's first ability is Blur, reducing damage by 1.

Its second ability is Lifeward, reducing damage by 1.

Its third ability is Resilience, reducing damage by 1.

## How to get

You can obtain this card from the Oldtown Booster.
Shadowfrost Demon

The **Shadowfrost Demon** is a Creature in Nightbanes.

## Abilities

Shadowfrost Demon's first ability is Iceblast, which deals 1 Ice damage to an enemy creature.

Its second ability is Nightfall, which deals 1 Shadow damage to an enemy creature.

Its third ability is Iceward, which reduces all incoming Ice damage by 2 for this creature.

## How to get

Purchase this card for 2500 Blood Pearls in the Faction Rewards Shop after reaching Glorified reputation with the Gravekeepers Guild in the Crows Hill Cemetery.

## Strategy

Shadowfrost Demon is a perfect counter against Osdraconis, as it negates most of its damage with it's Iceward ability, and can deal damage to his Flying creatures with its Iceblast and Nightfall abilities.
Seduction

**Seduction** is an ability in Nightbanes. It is an active ability, but it will only activate on attack.

*For a list of all Cards with this ability, click here!*

## Variations

Seduction can appear as certain activation, or with a chance to activate. It will always activate after dealing attack damage, which means it *will not proc* if the creature dealt no damage !
Paragon of Blood

**Paragon of Blood** is a Creature in Nightbanes.

## Abilities

Paragon of Blood's first ability is Lifeleech, healing for 2.

Its second ability is Heal, healing one of your creatures for 2.

Its third ability is Toughness, reducing damage taken by 2.

## How to get

You obtain this card by evolving 3 Lifestealer, 3 Blood Knight and 8 Spiked Plate Armor with 8000 Blood Pearls in the Evolution Shop.
Tenacity

**Tenacity** is a passive ability, which means it will be active as soon as the creature is in play.

*For a list of all Cards with this ability, click here!*

## Variations

Tenacity usually only has a chance to activate, with rare exceptions. It will always activate when the creature receives fatal damage. The health after activation ranges from 1 to 4.

## Strategy

The Mummy and Cardinal Sin are the two only creatures that will CERTAINLY revive (three times) after being killed, which makes them very powerful cards! Creatures Equipped with Weapons or Armor will retain them upon being revived.
Void Spawn

**Void Spawn** is a Creature in Nightbanes.

## Abilities

Void Spawn's first ability is Toughness. It reduces incoming attack damage by 1.

Its second ability is Void. It has a chance to negate a Vampiric Power played by the opponent.

Its third ability is Netherbolt which deals 2 Mystic damage to one enemy.

## How to get

You can obtain this Card from the Base Booster.
Nightbanes Wiki

Welcome to the Official Nightbanes WikiWelcome to the Nightbanes Wiki
The **Nightbanes** compendium by the players, for the players.
We are currently maintaining 2,334 pages (1,160 articles). Please feel free to contribute by creating new articles or expanding on existing ones.

About Nightbanes

Nightbanes is a collectible card game in a modern horror setting. Collect over 500 cards, with more being added all the time, to build a deck and defeat powerful PvE opponents, or test your mettle against other players in PvP![Read more...]

Videos

Game Mechanics

* Turn Order
* Abilities
* Curse
* Toughness

* Enrage
* Inflict Damage
* Periodic Damage

Card Types

* Vampire Lord
* Creature
* Artifact
* Vampiric Power
* Weapon
* Armor
* Mount
* Location
* Creature Types

* Corrupted
* Vampiric
* Lycanthrope
* Undead
* Bestial
* Demonic
* Abominable
* Techno
* Righteous
* Ethereal
* Draconic
* Xeno

Guides

* How to Obtain Cards

Cards by Statistic and Card Set

* **Damage School**
	+ Physical
	+ Ballistic
	+ Fire
	+ Ice
	+ Toxic
	+ Holy
	+ Psychic
	+ Mystic
	+ Shadow
	+ Electric
* Creature Types

* **Cardsets**
	+ Base
	+ Oldtown
	+ Faction
	+ Premium
	+ Evolution
	+ Loot
	+ Reward
	+ Misc
* Rarity
	+ Common
	+ Uncommon
	+ Rare
	+ Epic
	+ Legendary

Wiki Community

We are currently maintaining 2,334 pages (1,160 articles)!

Recent changes | New pages | Missing pages

How to help
See how you can help contribute to Nightbanes Wiki! Remember to maintain a standard for grammar and punctuation in your contributions, please.

Register
Register an account to keep track of your contributions.

Main page sections: 1 · 2 · 3 · 4. Changes for the main page can be proposed here.
Sudden Death

**Sudden Death** is a Weapon in Nightbanes.

## Abilities

The Sudden Deathfirst ability is Earthbind. It allows it's carrier to always deal attack damage to an opposing Flying creature, as well as 1 extra damage.

It's second ability is Lifebane, which increases attack damage against Corrupted creatures by 1.

## How to get

You can find this Card in the Base and Base Light Booster.
Will-O-The-Wisp

**Will-O-The-Wisp** is a Creature in Nightbanes.

## Abilities

The Will-O-The-Wisp's first ability is Flying. It gives this creature a chance to dodge an attack from non-flying creatures.
It's second ability is Backlash. It deals one point of damage to the opposing creature upon being attacked.

## How to get

You can obtain this Card from the Base and Base Light Booster.
Masterful Dragonstaff

**Masterful Dragonstaff** is a Weapon in Nightbanes.

## Abilities

The Masterful Dragonstaff's first ability is Summon Dragonspawn. It summons one Dragonspawn card into play on your side every turn.

Its second ability is Dragonward. It reduces all incoming damage from Draconic creatures by 3 for its wielder.

## How to get

You can purchase this Card from the Faction Shop when you reach Glorified Reputation in the Portals Region.
Summon

**Summon** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Summon can appear as certain activation, or with a chance to activate. It can activate during the cards turn, on entering or on leaving play.

Summon will always summon a specific creature, as explained in the ability text. Possible summons are:

* Brittle Skeleton
* Crypt Spider
* Dragonspawn
* Giant Rat
* Lesser Darkcrawler
* Lesser Devil
* Pestilence Rat
* Skeleton
* Werewolf
Zombie

**Zombie** is a Creature in Nightbanes.

## How to get

You can find this Card in the Base and Base Light Booster and the Empty Graves and Death From Below Decks.

## Strategy

Zombies can use weapons which can make them a strong turn-1 play, if you play a strong weapon on turn 2, that assures your zombie to kill whatever creature your opponent plays before it becomes active.
Monster Tentacle

**Monster Tentacle** is a Creature in Nightbanes.

## Abilities

The Monster Tentacle's first ability is Earthbind. It allows this creature to always deal attack damage to enemy Flying creatures, as well as additional 2 damage.

## How to get

You can obtain this Card from the Base and Base Light Booster, Death from below Deck, and Tainted Morphing II completion(2)

## Strategy

Collect 8 of these and combine them with 8 Plaguebolts to evolve them into Sewer Tentacles!
Trauma

**Trauma** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Trauma can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Void

**Void** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Void can appear as certain activation, or with a chance to activate. It will activate when the opponent plays a Vampiric Power card.
Stormcurse

**Stormcurse** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Stormcurse can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Stormcurse ability is activated before you deal Electric damage. Check the Turn Order article to see in what order your abilities are activated.
Toughness

**Toughness** is a passive ability, which means it will be active as soon as the creature is in play.

*For a list of all Cards with this ability, click here!*

## Variations

Toughness will always activate when the creature is attacked. The damage reduction ranges from 1 to 3.

There is a variation of **Toughness** for every Damage School, which reduce all damage taken from that school, including abilities like Fireball.

## Strategy

Toughness is powerful! Creatures with 3 Toughness may completely ignore most attacks, which can make them nearly invincible. Toughness does **NOT** however reduce damage taken from abilities, and toughness is ignored by the Execute ability.
Wheel of Misfortune

**Wheel Of Misfortune** is a Vampiric Power in Nightbanes.

## Abilities

Wheel Of Misfortune's ability is Blackout. It deactivates 1 ability of all enemy creatures for one turn.

Its second ability is Weaken, which reduces all enemy creature's Rage by 2 for a turn.

Its third ability is Reshuffle.

## How to get

You can find this Card in the Base and Base Light Booster.
Spartan Warrior

**Spartan Warrior** is a Creature in Nightbanes.

## Abilities

Spartan Warrior's first ability is Tenacity, returning with 2 health, whith a chance.

## How to get

You obtain a copy of this card and unlock it in the Shop upon reaching level 7.

## Strategy

You can purchase another copy of this card once you reach level 7, and evolve them into a Spartan Champion, which is very powerful, and can help you a lot in the first few Regions, and even later in the game!
True Aim

**True Aim** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

True Aim can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the True Aim ability is activated before you deal Ballistic damage. Check the Turn Order article to see in what order your abilities are activated.
Weaken

**Weaken** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Weaken can appear as certain activation, or with a chance to activate. It always activates during the card's turn. It can target the opposing, one, several or all enemy creatures, and it may target only a specific race. The decrease amount is usually 1 or 2, in rare cases 3.
Victor Vangoth

**Victor Vangoth** is a Vampire Lord in Nightbanes.

## Abilities

Victor Vangoth's Dark Gift is Stun, stunning 2 enemy creatures for a turn.

His first passive Ability is Curse, which curses an enemy to increase their incoming attack damage by 2.

His second passive ability is Fortitude, which reduces all damage taken by 1.

## How to get

You obtain a copy of this card when reaching level 50.
Vermin Demon

**Vermin Demon** is a Creature in Nightbanes.

## Abilities

Vermin Demon's first ability is Envenom. It deals 2 Toxic damage to one enemy.

Its second ability is Innoculation. It reduces all incoming Toxic damage by 3 for this creature.

Its third ability is Summon Pestilence Rat which summons one Pestilence Rat every turn.

## How to get

You can obtain this Card from the Base Booster.
Vampire Concubine

**Vampire Concubine** is a Creature in Nightbanes.

## Abilities

Vampire Concubine's first ability is Seduction, with a chance.

Its second ability is Heal, healing one of your Vampiric creatures for 3.

Its third ability is Shatter, with a chance.

## How to get

You obtain a copy of this card and unlock it in the Shop upon reaching level 36.
Skeleton

**Skeleton** is a Creature in Nightbanes.

## Abilities

The Skeleton's first ability is Enrage. It has a chance to increase the Skeleton's Rage by one, but only if you have the Location Graveyard in play.

## How to get

You can find this Card in the Base and Base Light Booster and the Empty Graves Deck.

## Strategy

As Skeletons have no Bloodlust Counter, they attack the turn they enter play. This makes the Skeleton a certain 1-damage creature (unless the opposing monster has Toughness or Resilience).

In combination with Graveyard Skeletons become surprisingly strong with 1-2 Rage and 3 Health, and if you also have one or even several Necromancers in play, you can build a terrifying army in no time.
Viral Mutation

**Viral Mutation** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Viral Mutation can appear as certain activation, or with a chance to activate. It will usually activate during the card's turn. It can increase by 1 or 2.

## Explanation

Viral mutation increases the *numerical* value of an ability. This refers to a digit in an ability, like '1', not a written-out number like 'one'.

## Strategy

Very powerful in many combinations, especially with abilities like Dreadmane's Fireball, which hits ALL enemy creatures !
Shadowmaster Mortacore

**Shadowmaster Mortacore** is a Vampire Lord in Nightbanes.

## Abilities

Shadowmaster Mortacore's Dark Gift is Nightfall, dealing 5 damage.

His first passive Ability is Damnation, with a chance to increase *all* his creatures' Shadow damage by 1.

## How to get

You obtain this card by evolving 4 Mortacore and 8 Grave Touch with 3000 Blood Pearls in the Evolution Shop.
Underground Blogger

The **Underground Blogger** is a Creature in Nightbanes.

## Abilities

Underground Blogger's first ability is Flying.

Its second ability is Lifeleech, which heals it for 1 after dealing attack damage.

## How to get

Purchase this card for 1000 Blood Pearls in the Faction Rewards Shop after reaching Positive reputation with the Gravekeeper Guild in the Crows Hill Cemetery.
Tentacle Cloak

The **Tentacle Cloak** is an Armor in Nightbanes.

## Abilities

The Tentacle Cloak's first ability is Inoculation. It reduces all incoming Toxic damage by 1 for this creature.

Its second ability is Earthbind which allows the creature to deal 2 damage to opposing Flying creatures, as well as its Attack Damage.

## How to get

This card can be looted from Ratling Venomspitter.
Sky Terror

**Sky Terror** is a Creature in Nightbanes.

## Abilities

Sky Terror's first ability is Flying.

Its second ability is Earthbind dealing 1 damage.

Its third ability is Tenacity, returning it to play with 1 health, with a chance, only if you have Batzu, Scourge of the Skies in play.

## How to get

You obtain this card by evolving 6 Bat Demon, and 6 Ghouls with 2000 Blood Pearls in the Evolution Shop.
Skeleton Champion

**Skeleton Champion** is a Creature in Nightbanes.

## Abilities

Skeleton Champion's first ability is Enrage, increasing an Undead creature's Rage by 1.

Its second ability is Summon Brittle Skeleton, summoning 1 copy of the card on entering play.

## How to get

You obtain this card by evolving 20 Skeleton, and 8 Skeleton Warrior with 1000 Blood Pearls in the Evolution Shop.
Vampire Lord

**Vampire Lords** are a type of Card in Nightbanes. A Vampire Lord is the leader of your Deck. Your Vampire Lord can normally only be attacked by enemy creatures, that are not blocked by one of your creatures.

*For a List of Vampire Lords click here!*

## Health

A Vampire Lord's **Health** can range from 7 to 16. If your Vampire Lord's health is reduced to 0, you lose the game. Your Vampire Lord's health can only be regenerated through the Recuperation ability. Aside from creature's attacks, Vampire Lords can be harmed through the Diableria ability.

## Dark Gift

The **Dark Gift** is a Vampire Lord's unique power. It can only be used once in a game (unless you use the Attunement Ability).

## Abilities

Additionally to the Dark Gift, a Vampire Lord can have up to two Abilities, that work like creatures' abilities and are used at the beginning of each turn.
Stable Master

**Stable Master** is a Creature in Nightbanes.

## Abilities

Stable Master's first ability is Saddle Up, on entering play.

Its second ability is Recuperation, healing 2.

Its third ability is Recuperation, healing 2, if the opponent has more creatures in play.

## How to get

You can purchase this card in the PvP Reward Shop for 100 Blood Badges.
Stun

**Stun** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Stun can appear as certain activation, or with a chance to activate. It can activate on Entering Play, on leaving play, or during the card's turn. It can target one, several or all of enemy creatures, and it may target only a specific race.
Turn

Everything that happens during your **Turn** happens in a specific order. To use your cards to their best ability, it it important that you understand what this order is.

* The First thing that may happen is an instant effect. This is either a Vampiric Power card's abilities, your Vampire Lord's Dark Gift, or an "on entering play" effect on a Creature you played this turn.
* After that your Vampire Lord's passive abilities may activate, and then your Mount's.
* Next is your Location, if you have one in play, followed by your Artifacts starting from the left.
* At the end each of your creatures activate, starting from the left. First they will use their own ablities, followed by those of their Weapons and Armors in order of last played goes first, and lastly your creature will attack.
* After your last creature finishes it's turn, all of your inactive creatures will gain one bloodlust.
Twitter

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Fish

**Fish** is an item in *Dwelvers*.

Who does not love to eat a raw and slimy fish taken right out of its watery homeland? Serve it as it is at the bar to still your minions’ hunger. It turns out that your imps are excellent fishermen as long as they have something steady to stand on. So build them a bridge out to a shoal of fish and they will do the rest for you.
Toxic Mist

**Toxic Mist** is a Creature in Nightbanes.

## Abilities

The Toxic Mist's first ability is Viral Mutation, with a chance, increasing numerical value of an Abominable creature by 1.

Its second ability is Resilience, reducing damage by 2.

Its second ability is Blur, reducing damage by 2.

## How to get

You can obtain this Card from the Toxicity Booster and the Outbreak Deck.
Synergies

On this page, players can post what works well with another. Note that you can also write this down on the card's page as well, under Strategy!

 **Post a new cool Synergy by clicking HERE!**
## Holy Trinity

The Holy Trinity are the three all-killing abilities, Execute, Necrosis and Earthbind(or at least Flying combined in one creature/Weapon.

Currently there is only one: Huntress. As she can also equip a Weapon *and* an Armor, you can make her into a powerful, nearly unstoppable beast, that ignores Toughness, Tenacity, and Flying!
Undead Warhorse

The **Undead Warhorse** is a Mount in Nightbanes.

## Abilities

The Undead Warhorse's first ability is Enrage. It increases the rage of one of your Undead creatures by 1.

Its second ability is Summon Brittle Skeleton. It will summon 2 Brittle Skeleton cards into play upon leaving play.

## How to get

You can find this Card in the Base and Base Light Booster.
Thrilling Werewolf

**Thrilling Werewolf** is a Creature in Nightbanes.

## Abilities

The Thrilling Werewolf's first ability is Necrobane. It increases the damage it deals with attacks against Undead creatures by 1.
It's second ability is Shadowstep, which allows this creature to attack the enemy Vampire Lord directly, but only if you have the card Stargazer Grove in play.

## How to get

You can obtain this Card from the Base and Base Light Booster and the Nature's Wrath Deck.

## Strategy

Shadowstep in combination with a weapon and an armor slot make this creature a powerful one if you have stargazer grove in play! Equip weapons and armors with as much damage as possible, to quickly defeat your opponent.
Specter

**Specter** is a Creature in Nightbanes.

## Abilities

The Specter's first ability is Flying. It gives this creature a chance to dodge attacks from non-flying creatures.

Its second ability is Evade. It gives this creature a chance to evade an active ability targeting it.

## How to get

You can obtain this Card from the Base and Base Light Booster.
Supply

**Supply** is an ability in Nightbanes. It is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Supply always appears as certain activation. It can activate during the card's turn, or on entering or leaving play.
Soulburn

**Soulburn** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Soulburn can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Wound

**Wound** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Wound can appear as certain activation, or with a chance to activate. It will always activate during the card's turn. The damage varies between 1 and 2.
Tessen

The **Tessen** is a Weapon in Nightbanes.

## Abilities

The Tessen's first ability is Backlash. It deals 2 damage to an opposing enemy after they attack.

## Strategy

Use on a creature with Heal (like Lizard Commando, together with Behemoth Armor to create a Fortress-like creature, that can survive any attack, while your enemy kills themselves on the backlash.
Zlatan, Lord of the Sewers

**Zlatan, Lord of the Sewers** is a Scourge in  Nightbanes.

## Strengths

**Zlatan, Lord of the Sewers** is the Epic Boss in the Underground Sewers region. He has a chance to remove 1 Structure Points from one of your [[Artifacts every turn. He also Poisoncurses one of your creature for 1 every Turn, as well as add 1 Bloodlust to one of his inactive Abominable creatures every turn. Zlatan' Deck consists mainly of Abominable creatures, most of them with Toxic damage, high Rage and many with Flying.

Zlatan's strongest asset is that most of his cards are abominable, so they are ready incredibly quickly with his Incite ability. He has 4 Gargoyles and many other Flying creatures like Cockatrice, which makes it hard to clear the board. A few Toad Monsters provide AoE damage.

## Strategy

One Strategy is to play hard-to-kill creatures, with Toughness or Inoculation or lots of Health. The Gargantuan Anaconda is a great card against Zlatan, just try to protect them from his Gargoyles who deal Physical damage. Other than that you should use high-damage low-Bloodlust creatures, like the Skeleton Berserker.
Waste Ghoul

**Waste Ghoul** is a Creature in Nightbanes.

## Abilities

The Waste Ghoul's first ability is Envenom. It deals 1 Toxic damage to an enemy creature.
It's second ability is Lifeleech. It heals this creature for 1 after dealing attack damage.

## How to get

You can obtain this Card from the Base and Base Light Booster.

## Strategy

With a Weapon and an Armor Slot, this creature can turn into a powerful killing maschine if you use the right equipment!
Slayer

**Slayer** is an active ability, which means it will only activate once the creature has a full bloodlust counter.

*For a list of all Cards with this ability, click here!*

## Variations

Slayer can appear as certain activation, or with a chance to activate. It will always activate during the card's turn.

## Strategy

To make best use of this ability you need to pay attention to your card order! Make sure the Slayer ability is activated before you deal Physical damage. Check the Turn Order article to see in what order your abilities are activated.
Swamp Lord

**Swamp Lord** is a Creature in Nightbanes.

## Abilities

Swamp Lord's first ability is Devastate.

Its second ability is Enrage. It increases the Rage of all of your Bestial creatures by 1.

Its third ability is Tenacity which gives it a chance to return to play with 3 Health after taking a fatal attack.

## How to get

You can obtain this Card from the Base Booster.
Zombie Hulk

The **Zombie Hulk** is a Creature in Nightbanes.

## Abilities

Zombie Hulk's first ability is Toughness., reducing incoming attack damage by 1.

Its second ability is Resilience, reducing all incoming Physical damage by 2.

Its third ability is Devastate.

## How to get

You obtain a copy of this card when finishing the Bone Lord Quest. After that you can purchase additional copies from the Shop.

## Strategy

Zombie Hulk is a great Card against Cow King, which deals Physical damage every turn.
Undertaker

**Undertaker** is a Creature in Nightbanes.

## Abilities

The Undertaker's first ability is Necrobane. It increases all damage dealt to Undead creatures by 1.
His second ability is Necorward. It reduces all incoming damage from undead creatures by 1.

## How to get

You can find this Card in the Base and Base Light Booster and the Empty Graves Deck.
Werewolf

**Werewolf** is a Creature in Nightbanes.

## Abilities

The Werewolf's first ability is Execute. It allows this creature to ignore the attacked enemie's Tenacity ability.
It's second ability is Bloodbane. It increases the attack damage dealt against Vampiric creatures by 1.
It's third ability is Devastate. It deals the excess attack damage to the opposing Vampire Lord, but only if you have the card Pack Leader in play.

## How to get

You can obtain this Card from the Base and Base Light Booster and the Nature's Wrath Deck.
Zombie Retainer

The **Zombie Retainer** is a Creature in Nightbanes.

## Abilities

Zombie Retainer's first ability is Nightward, which reduces all incoming Shadow damage by 1.

## How to get

Purchase this card for 500 Blood Pearls in the Faction Rewards Shop after reaching Neutral reputation with the Gravekeepers Guild in the Crows Hills Cemetery.
Iron

**Iron** is an item in *Dwelvers*.

Iron is one of the most common elements in the dungeon next to coal. It is rarely seen directly at the surface but doesn’t tend to hide too many layers down either. As it is contaminated by dirt and rock it needs to be purified in the iron smelter in the metalwork room before it can be used.
Witch Cat

**Witch Cat** is a Creature in Nightbanes.

## Abilities

Witch Cat's first ability is Curse, increasing damage by 1.

Its second ability is Heal, healing *all* of your creatures for 1.

Its third ability is Reshuffle.

## How to get

You obtain this card by evolving 4 Black Cat and 8 Bad Omen with 4000 Blood Pearls in the Evolution Shop.
Tainted Water Spirit

**Tainted Water Spirit** is a Creature in Nightbanes.

## Abilities

The Tainted Water Spirit's first ability is Envenom. It deals 1 Toxic damage to an enemy creature.

It's second ability is Heal. It will restore 2 Health to an allied abominable creature.

## How to get

You can obtain this Card from the Base and Base Light Booster and the Death from below Deck.
The Necronomicon

**The Necronomicon** is an Artifact in Nightbanes.

## Abilities

The Necronomicon's first ability Deathtouch. It has a chance to destroy an enemy Creature.

Its second ability is Enrage. It increases the rage of all of your Undead creatures by 1.

Its third ability is Call Undead, which puts 2 Undead Creatures from your deck into play, upon leaving play.

## How to get

This card is a reward for defeating Scintilla the Deathwalker in a Guild Raid.
Knight

**Knight** is a creature in *Dwelvers*.

This being separates himself from the rest of the creatures thanks to the obvious fact that he is a human and does not live underground. In the dungeon there are so-called portals spread out that leads to the surface. These portals are the only way to enter the underground from above or vice-versa, therefore the humans have set out knights to guard these portals. For every portal claimed, knights will come down and try to reclaim them by killing off any intruder.
Room

Note that most of these images are placeholders, and this list does not represent all the buildings and **rooms** in the game, only the most commonly used. The list here is based on the latest progress of the game, and some of the rooms or buildings may not be included in the latest release.

* Farm room
* Farm land
* Farm land gate
* Mill
* Bar room
* Square bar table
* Round bar table
* Bar chairs
* Bed room
* Imp bed

* Orc bed
* Cookery room
* Baking table
* Brewing vat
* Metal works room
* Iron smelter
* Prison room
Spartan Champion

**Spartan Champion** is a Creature in Nightbanes.

## Abilities

Spartan Champion's first ability is Tenacity, returning with 2 health, with a chance.

Its second ability is Enrage increasing the rage of a Righteous creature by 1.

## How to get

You obtain this card by evolving 2 Spartan Warrior with 1000 Blood Pearls in the Evolution Shop.
Cleaver

Craft: |  [Iron Ingot] x1 [Wood] x1

**Cleaver** is a one handed weapon and can be equipped by Impanzees, Orcs, Piggehs, and Rogues.

## Crafting

Cleavers can be crafted on a Forge and Anvil in a Metalworks Room.

**Materials**
* [Iron Ingot] x1
* [Wood] x1

## See also

* [Barbarian Axe]
* [Barbarian Sword]
* [Bent Sword]
* [Iron Fist]
* [Wooden Club]
Cookery room

**Cookery room** is a room in *Dwelvers*.

The cookery room is the next step after building the farm room, because this is where most of the farmed ingredients will be going. If you are not able to find a fishing spot at an early stage it is important that you build this room, because there is a possibility that it will be your only source of food.
Cyclotaur

**Cyclotaur** is a creature in *Dwelvers*.

Somewhere in the dungeon you will find a huge maze. This maze is filled with cyclopean minotaurs called cyclotaurs that can take out your creatures without a problem, so when deciding to enter this maze you should make sure that you have a strong army to back you up, because these creatures aren't easy to kill off.
Bar room

**Bar room** is a room in *Dwelvers*.

Your dungeon can’t do without a bar room, one of the most commonly used rooms available to you. All your creatures (except imps) need to eat and relax at some point, and if you don’t have a bar room built for them to do just that, they will become hungry and stressed out and generally be very unproductive.
Farm room

**Farm room** is a room in *Dwelvers*.

The farm room is where all the farming takes place. Your workers will grow and harvest antroots here and grind them down into flour if necessary. As the antroots need a steady supply of water in order to grow, you should make sure you build a well close by so that your imps can fetch water easily.
Dwelvers Wiki

Dwelvers is a real time strategy game inspired by the old time classics 'Dungeon Keeper' and 'The Settlers'. The player takes the form of an evil Dungeon Lord who needs to guide their minions in digging out paths and rooms, and claiming them for themselves, growing their dungeon. The game will be based on creating your minions and keeping them pleased in various ways. Then you will lead them into battle to defeat your enemy and claim victory! The most challenging part for the player will be creating advanced production chains so as to have enough food to keep their creatures well fed, enough weapons and armour to outfit their army as a force to be reckoned with, and of course enough beer to keep them satisfied with you as their master. A drunk minion is a happy minion! The theme of the game will have a lot of dark humour, and each creature will have its own personality, demands and fighting style; forcing the player to handle all the creatures in different ways in order to max out their potential. A happy minion is a useful minion!

Gameplay
Creatures
Rooms
Items
Hydraulics
Constructions
Spells

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**More Screenshots**

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Bread

**Bread** is an item in *Dwelvers*.

Food in its simplest form, a simple side dish for some, but down here in the darkness it is a delicacy. This bread is made out of flour and water and can be baked in the cookery room at the baking table. Serve it at the bar to still the hunger of your minions so that they can keep on working and do your biding.
Racing

*This article is a stub. You can help Desert Child Wiki by expanding it.*

**Racing** is the core game mechanic of Desert Child. All of your activities ultimately revolve around winning races.

## Racing Basics

A race is a one-on-one match between the player and a single opponent. The goal is usually to cross the finish line before your opponent, although jobs may alter this goal.

You only have direct control over your movement up and down, and you and your opponent have the same base speed. Staying ahead of your opponent requires you to gain speed, or for them to lose speed.

### Gaining Speed

You can only gain speed by boosting. Boost automatically refills over time, or it can be manually recharged by shooting drones. Using all of your boost will cause you to actually lose speed however, so stop boosting once you get near the end of your reserves and the warning begins to flash.

You can also perform a quick boost dodge up or down by tapping the boost button while moving in the desired direction.

### Losing Speed

There are a number of ways to lose speed:

* Getting shot

The racer in the back has the opportunity to shoot at the person in the lead, causing them to lose speed if hit. Drones in front will also shoot at both players.
* Crashing into obstacles or drones

* Boosting for too long

Trying to use more boost than you actually have will cause you to lose speed. Even a little bit of this over-boosting can cause you to lose most of the speed you gained from a full charge of boost.
## Ammo

Your bike's gun has a limited supply of ammunition. Once it is expended, it can be refilled by waiting for a supply truck to show up on the course, and boosting to nudge the rear of it. Alternatively, ramming into drones will sometimes provide a few rounds of ammunition, at the cost of losing some speed.
Tutorial

The **Tutorial** is available as a game mode that will walk players through the basics of *Dwelvers*.

## Objectives

### Welcome to Dwelvers

Let's start with some camera basics. Zoom the camera in and out with the 'MOUSESCROLL' or the 'T' and the 'G' keys.

### Move around the camera

Good job, now try moving around the camera with the 'W', 'S', 'A' and the 'D' keys.

### Rotate the camera

The next step is to rotate and tilt the camera, do this by holding down the 'MIDDLE MOUSE BUTTON' and draging the mouse around on the screen. This can also be achieved with the 'Q', 'E', 'R' and the 'F' keys.

### Time to mine

Now it is time to put the imps to work! Mine out a 3x3 room next to my room and let your imps claim the area, do this by left-clicking on the tiles that are flashing with the pickaxe tool.

### Build bedrooms

All creatures in your dungeon needs sleep, make them a bedroom with the size 3x3 in the newly excavated area.

### Build beds

Now build beds for the imps, orcs, and the piggehs, do this by right-clicking in the bedroom and selecting the beds. You will notice that the imp bed requires rope and wood, these can both be harvests from the roots sticking out of the dirt blocks in the dungeon.

### Fetching water

To bake bread you need water and flour. Start by building a well from the constructions menu onto an empty tile in the dungeon.

### Time to farm

Next up we need antroots, these grows in the farmland. Build a farm room and a 2x2 farmland inside it.

### Grind the antroots

While we wait for the antroots to grow we can start preparing the flour production by building a mill in the farm room.

### Baking bread

The food will not last forever, build a cookery room with a baking table inside it.

### Prepare your barroom

Next up is to give your creatures a place to eat. Mine out a new area and build them a barroom with a table and a bar chair next to it.

### Keep your minions drunk

Now you seem to get a hang of it, now you know how to produce creatures and how to keep them well rested and well fed. But the orcs requires beer as well to be happy, build them a brewing vat in the cookery room.

### Kill the humans

Nice job, now all that is left is for you to kill the humans. I have marked out the area leading to them, and don't forget to use the rally flag to call your army to that location.
Antroot

**Antroot** is an item in *Dwelvers*.

This twisted root vegetable can be grown and harvested in the farmland in the farm room. It has the same properties as wheat and needs water to grow, but has the advantage of being able to survive without sunlight. It is perfect for underground farming and its main uses include making beer or flour.
Barbarian Sword

Craft: |  [Iron Ingot] x1 [Rope] x1 [Wood] x1

**Barbarian Sword** is a one handed weapon and can be equipped by Impanzees, Orcs, Piggehs, and Rogues.

## Crafting

Barbarian Swords can be crafted on a Forge and Anvil in a Metalworks Room.

**Materials**
* [Iron Ingot] x1
* [Rope] x1
* [Wood] x1

## See also

* [Barbarian Axe]
* [Bent Sword]
* [Cleaver]
* [Iron Fist]
* [Wooden Club]
The Critters

**The Critters** are a Creature in Nightbanes.

## Abilities

The Critters's first ability is Evade. It has a chance to evade an ability targeting this creature.

Their second ability is Weaken. It reduces the Rage of one enemy creature by 2.

Their third ability is Shatter.

## How to get

You can obtain this Card from the Base and Base Light Booster.
Barbarian Axe

Craft: |  [Iron Ingot] x1 [Rope] x1 [Wood] x1

**Barbarian Axe** is a one handed weapon and can be equipped by Impanzees, Orcs, Piggehs, and Rogues.

## Crafting

Barbarian Axes can be crafted on a Forge and Anvil in a Metalworks Room.

**Materials**
* [Iron Ingot] x1
* [Rope] x1
* [Wood] x1

## See also

* [Barbarian Sword]
* [Bent Sword]
* [Cleaver]
* [Iron Fist]
* [Wooden Club]
Bent Sword

Craft: |  [Iron Ingot] x2 [Rope] x2 [Wood] x2

**Bent Sword** is a one handed weapon and can be equipped by Impanzees, Orcs, Piggehs, and Rogues.

## Crafting

Bent Swords can be crafted on a Forge and Anvil in a Metalworks Room.

**Materials**
* [Iron Ingot] x2
* [Rope] x2
* [Wood] x2

## See also

* [Barbarian Axe]
* [Barbarian Sword]
* [Cleaver]
* [Iron Fist]
* [Wooden Club]
Mine

**Mine** is a construction in *Dwelvers*.

Build on a mineral vein to extract more minerals but during a longer time span.

Place a mine on a resource to excavate it's goods over a longer period of time. Once a mine is placed, imps will periodically mine the material once the timer is full. When the heart goes all the way down, the resource is exhausted.
Imp

**Imp** is a creature in *Dwelvers*.

The imps are the dungeon's workers. Without them the whole production chain would be useless. The minimum amount of imps the player can have in his dungeon is eight; if they are being killed and their total decreases to a lower value the Dark Mother will automatically spew out more imps. The imps are the most knowledgeable creatures when it comes to anything work related. But if they face enemies in battle it is more likely that they will flee than fight.
Impanzee

**Impanzee** is a creature in *Dwelvers*.

The impanzees are a mix between chimpanzees and imps, though how they came to be is somewhat uncertain. These creatures are territorial and will become aggressive and throw stones at anyone that enters their territory. An impanzee by itself is very weak, but as they always hunt in groups the player should be cautious when meeting one of them and expect more impanzees to show up shortly. They make their homes within ancient ruins long since buried beneath the earth. As such, this means that they often inadvertently protect the treasures within, so for anyone that manages to kill enough of these unholy creatures a reward usually awaits.
Warg

The **Warg** is a Creature in Nightbanes.

## Abilities

Warg's first ability is Necrosis.

Its second ability is Enrage, which increases the rage of a Lycanthrope creature by 1.

Its third ability is Reinforcements.

## How to get

Purchase this card for 1500 Blood Pearls in the Faction Rewards Shop after reaching Benevolent reputation with the Followers of Gaia in the Dark Forest.
Desert Child Wiki/editcopy/Section 1

Welcome to the Official Desert Child WikiWelcome to the Official Desert Child Wiki
The Desert Child guide written and maintained by the players.
Please feel free to contribute by creating new articles or expanding on existing ones.

What is Desert Child?
Desert Child is a Racing RPG set in a dusty world where your only friends are a vintage hoverbike and a bowl of ramen noodles. It's the rags-to-riches story of a broke young racer who fights through gangsters, bounty hunters, and pancake cravings to enter the Championship and get off Earth before it E-X-P-L-O-D-E-S (metaphorically). The player begins their story on a ruined Earth, with just a few days to get to Mars. From there, you'll win races, customize your bike, and earn fans, but at the same time, you'll have to work jobs, eat dinner, and pay rent. [Read more...]
Alpha 0.9g-2

## Bugfixes

* 0.9f - Not possible to re-enable creature production - So if a creature gets locked, then die out, the icon for this creature goes away and it is no way to unlock it.
* 0.9f-3 - Fog of War on Water - Fog of War on water is behaving like Fog of War on walls. For the image below, this really should have opened up fully instead of only clearing where the bridge is.
* 0.9g - Guard rooms causing crashes - Often case happened when replacing guard rooms.
* 0.9g - Rally Flags Locked on Surface - Any and all rally flags are locked on the surface. The Rally flag, Creature flag, and Squad flag all are grayed out and are padlocked. They work find underground.
* 0.9g - Roads not Upgradable & Mislabled - Placed a road between rooms as I normally do, but it won't allow me to upgrade them. It's also labeled as 'Rock Road' when it's just planks.
* 0.9g - Cannot Replace Destroyed Roads - If a road section is destroyed during a raid, I am not able to place a new road to replace it.
* 0.9f-3 - World Generation Bug: Inaccessible Buildings on the Surface - Well, I've managed to seal off every portal in the underground, and destroy every building on the surface... except for a single graveyard that was made inaccessible due to a combination of faulty map generation.
Coal

**Coal** is an item in *Dwelvers*.

Coal, a mineral of fossilised carbon that is used primarily in the metalwork room as an energy source. This mineral is easy to find as it can be mined out of every layer in the dungeon. It is also widely known that the Dark Mother loves to consume coal and reward the feeder by throwing up imps.
Release notes

## Version 0.x

### Version 0.9x

* Alpha 0.9g-2 - 12 March 2016
* Alpha 0.9g - 8 March 2016
* Alpha 0.9f-3 - 28 October 2015
* Alpha 0.9f-2 - 23 October 2015
* Alpha 0.9e - 31 August 2015
* Alpha 0.9d - 27 July 2015
* Alpha 0.9c - 17 June 2015
* Alpha 0.9b - 13 June 2015
* Alpha 0.9 - 9 June 2015

### Version 0.8x

* Alpha 0.8k - 4 March 2015
* Alpha 0.8j - 13 February 2015
* Alpha 0.8i - 19 January 2015
* Alpha 0.8h - 13 January 2015
* Alpha 0.8g - 29 December 2014
* Alpha 0.8f - 21 October 2014
* Alpha 0.8e - 25 September 2014
* Alpha 0.8d - 10 September 2014
* Alpha 0.8c - 2 September 2014
* Alpha 0.8b - 1 September 2014
* Alpha 0.8 - 31 August 2014

### Version 0.7x

* Alpha 0.7e - 10 July 2014
* Alpha 0.7d - 16 June 2014
* Alpha 0.7c - 7 June 2014
* Alpha 0.7b - 2 June 2014
* Alpha 0.7 - 30 May 2014

### Version 0.6x

* Alpha 0.6c - 23 December 2013
* Alpha 0.6b - 21 December 2013
* Alpha 0.6 - 19 December 2013

### Version 0.5x

* Alpha 0.5d - 8 October 2013
* Alpha 0.5c - 3 October 2013