Tasks (Vektren)

Tasks of Vektren.

## Vektren Tasks

Vektren works as a brotherhood, and for it to function properly, each wolf must be an active participant of it. All tasks are equally important, and each member is expected to take a role that best fits their individual skills.

Once a task is chosen, one must be willing to give body and soul to perfect it, and it's strongly advised against swapping tasks unless strictly necessary.

## Necrolytes

*The Voidwalkers, led by the Divine.*

Individuals gifted with deep attunement to the divine who possess unwavering faith, they are spiritual guides and practitioners devoted to the mystics, loyal to the pack's religious tradition, expressing their piety by serving Senisteros and Xibalten while guiding their pack mates to glory - while remaining true to the ways of the Shunned Ones. Necrolytes are responsible for studying the religion, offering guidance and aiding their pack mates spiritually. They often also serve as counselors to fellow servants. Here to listen to both pleas and the doubts, these priests are skilled on pouring faith into the hearts of their brothers and sisters and to help cleanse their disbeliefs.

Necrolytes' main duty is to perform all of the sacred rituals and teach religion, reading the signs of the Gods and revering Them properly. They are core individuals of Vektren and pledged to its most important practice: the Heart Offerings. Being such a religious centered pack, ;high-ranked Necrolytes may have authority to intervene in political issues shall it disturbs the will of the Gods.

Necrolytes don't have an expected physique, but are normally able to defend themselves just as well any other Vektreni does. Their actual obligation is to stay mentally healthy and to be in harmony with the pack, always vigilant on how members can better fit into the brotherhood or in their personal path to the Gods.

Necrolytes are restricted of going out borders unless ordered.

#### Vektren's Necrolytes

* Demogorgon; Devidas; Helh (Divine); Miron (Divine); Persephone; Thayer; Yseult

## Magisters

*The Royal Apothecary, led by the Necromancer.*

Keepers of sharp intellect and hunger for knowledge, those wolves are prone to see the world with a more scientific approach than religious. Only by understanding the world around you it's possible to serve the ones who rule it, and for Vektren the interests of both Void and Mundus walk together. Magisters hold all the restorative and scientific intelligence, working as healers, scholars, alchemists and even necromancers. They ensure that the pack is well supplied with herbs for healing and poisons, study subjects such as anatomy, predict the seasons, read the nature and learn astronomy.

Their main duty is to work as healers and alchemists, and to teach science, guiding the cult on how to deal with the world physically. Thanks to the Magisters, Vektren is often prepared for natural threats and have a deep understanding of the terrain they live in. More importantly: Magisters play an important role on improving the other tasks as they learn.

Just as Necrolytes, Magisters don't normally have an expected build, but are obliged to know how to fight if they want to expand their horizons - they are forbidden to leave territory for studying if they cannot defend themselves. Therefore, they tend to be far more athletic than their religious counterparts.

Magisters may only explore for their studies if body-guarded.

#### Vektren's Magisters

* Hawkeye; Kiero Koi (Necromancer); Magec; Oleander; Phaeton; Ravka; Sindri; Theodosia; Vanja

## Enforcers

*The Crimson Wardens, led by the Berserker.*

Skilled and ruthless combatants, combining strength, knowledge of battle, and practiced maneuvers to slice and smash their foes into little red bits. They charge into the heart of the battle and survive the most grievous of wounds, adding to their fighting prowess the ability to rally their allies and spur them to victory with their mere tenacious presence. Enforcers are mortal brutes whose main asset lays on their physical power, devoted to the well being of their brothers and sisters. Though this could be considered the work for aggressive wolves, Enforcers often need not to display such thing, as there is normally already great respect to their presences by the pack.

Their main obligation is to serve as peace-keepers and guardians of the territory, quickly interrupting any internal fight and bringing troublemakers to their superiors, and most importantly, eliminating without mercy any trespasser that dares to cross the borders. They may also be recruited for other jobs where protection might be needed, either to help eliminate a target or to bodyguard a pack mate, or even simply to aid Scythes on hunts.

Enforcers are usually massive and muscular, either quick warriors or resistant protectors, as long their strength prevails, it doesn't matter. Endurance is key to this task as rest is short and the importance of duty great, since guarding the holy lands of Vektren falls mostly on their shoulders.

Enforcers only leave the borders for assigned duty.

#### Vektren's Enforcers

* Andromeda; Arawn; Caramel; Eris; Fenrir; Gwyn; Ivar; Jaskier (Warlord); Klaus; Monty (Berserker); Nimh (Alpha); Ophion; Ragweed; Skins; Stallion; Thorn

## Scythes

*The claws of Senisteros, led by the Reaper.*

Masters of death, those who have gone on to perfect the arts of murder to an incredibly fine degree. Conniving and skilled assassins, they are trained extensively to eliminate all the possible types of targets. Scythes lives are bound to the death of others, and although it's instinctive to connect murders with Vektren, it's still expected that they're able to act discreetly. More than simply murderers, Scythes are proficient on the deathcraft, quick to measure and feel the world around them, taught to be sensitive to their surroundings like a true predator, using this knowledge in their favor to reach their targets with deadly prowess and fearing no one, as *they* are the ones to be feared.

Scythes receive jobs called contracts where they're assigned to eliminate targets - mostly but not limited to wolves, meaning sometimes they act as bounty hunters. Inside the pack, they act as hunters and their responsibility is to feed Vektren, if not with the game found inside the territory, with the prey hunted outside of it.

Scythes vary on their body build. Some rely on raw strength and/or size to bring down their targets, others are agile and precise, bleeding bigger opponents or ambushing instead of starting open combat. Each individual is trained to better suit their own limits and honey their skills over time.

Scythes outside duty may leave the borders, but advised to report.

#### Vektren's Scythes

* Andras; Aniu; Cassidy; Fornax (Reaper); Ghislaine; Hellion; Jerikoh; Leslie; Morrigan; Rabbit; Shirubafurea; Temperance; Thanatos; Titan; Veron; Yossarian

## Shades

*The Eyes of Xibalten, led by the Nightmare.*

Masters of subterfuge, adept and cunning adversaries. A task for those who seek the thrill of thieving and stalking and using trickery in combat, being able to vanish at the slightest distraction rather than embracing battle openly. Shades are spies and thieves who excel at stealth, whispers in the shadowy corners, possessing a wide range of physical and mental skills that allow them to accomplish feats from disarming and building traps, intercepting information, kidnapping pups for the cult and stealing prey from other packs.

They receive jobs called missions where they're assigned to steal or spy on other packs/wolves. Inside Vektren, they act as scouts and trappers, helping the Enforcers to protect the territory by crafting traps, and keeping paths clear for their fellow servants, reporting terrain changes.

Shades are usually small and swift to make up for the lack of raw force. Stamina and subterfuge are key, as they can be sent to far destinations, but they are mainly expected to be capable of going by unnoticed and evade combat at all costs to ensure success.

Shades outside duty may leave the borders, but advised to report.

#### Vektren's Shades

* Agatha; Amon; Belladonna; Cicero; Daithi; Damon (Nightmare); Ember; Honiahaka; Judith; Makenna; Orpheus; Seraph; Sionn; Solitaire; Zenith

## Vipers

*The Keepers of Secrets, led by the Cobra.*

The embodiment of the power words carry, they represent Vektren with diplomatic expertise and a sharp silver-tongue. This is the role of the quick-witted and the negotiators, ready to sniff a good deal and to make the best of it. Vipers are Vektren's business cards, putting their own safety at stake by being the faces of the cult, keeping their brothers and sisters anonymous. More than merely intelligent, Vipers possess a deep understanding of the Vektren's working system from both technical and religious view, and have to use it properly during the negotiations and on their daily life. Shady characters, even fellow vektreni are aware of these schemers and avoid stepping on their toes.

Vipers make presence on official envoys and other events where a diplomat or ambassador is needed. They may also work as undercover agents by disguising themselves and joining other packs to study their societies and daily life. This task is known to be the rather involved with all others, a required action to perform their duty properly.

Vipers carry great responsibility, and need to be perfectly shaped - body, mind and spirit. While valued for their wily ways, it's still preferable that they are visually attractive, regardless of size or build, meaning that they're often pushed to vanity.

Vipers may leave the borders at any time. Reporting is still preferable.

#### Vektren's Vipers

* Acheron; Akai Hoseki; Aubrey; Azalea; Edelwood; Hestia; Janus (Cobra); Lykos; Meria; Rian; Ruebane; Saint; Silvanus; Siren; Svana; Vieste

## Rank Advancement

* **Untasked to Delta:** Completion of the Initiation Ritual and approval from any of the leading lines. The Delta will be assigned a Gamma or higher rank wolf of the same task as teacher.
* **Delta to Gamma:** Recommendation from a teacher and sanction from a member of the leading line. The Gamma will become pupil of its Thetas, and assistant of the Beta in the same task.
* **Gamma to Theta:** Recommendation from the Beta and sanction of the Patron or Warchief. Requires great display of skill and commitment to the task. The Theta will be the right-hand of their Beta.
* **Theta to Beta (The Black Council):** Invitation of the Patron(s). Requires absolute excellence in their task, mastery of their individual skills, trustworthy behavior among the pack and full commitment to Vektren. There can only be one Beta for each task at a time. This rank cannot be applied to, as it is hand-selected from the Thetas.