Celestial Gifts

## Overview

Celestial Gifts are supernatural powers and marks a Neverborn may bestow upon their vessel to better serve them. Stronger Neverborn can imbue them with countless of these Gifts, surpassing the limits of their mortal flesh.

## List of Gifts

* **Wings**- *Wings are the most common Celestial Gift bestowed upon a host as they have become the trademark of the Immortals. They come in every shape and color, be they white-feathered and pure, made from glowing energy, black as those of crows, leathery as those of bats or veiny and humming like that of an insect; all fufill the same purpose.* Once per session the Neverborn may grow a pair of wings, with which they can fly at double their normal Speed. They can draw them back in at any time, or keep them for the rest of the session.
* **Shapeshift-** *The Neveborn can allow their inner power move into their hosts flesh, twisting it to suit their needs. Their eyes may start to glow and illuminate anything before them, they may grow additional limbs or heat their skin to burn anyone that touches it.* Once per session the Neverborn may alter their shape to gain access to a narrative or custom effect.

* **Supernatural Strength-** *When tapping into their Inner Well the Neverborn can harvest undending strength, allowing them to sever flesh and bones with their bare hands or uproot and throw massive trees.* Once per session the Neverborn may gain access to inhuman physical prowess, allowing them to add 5 dice on every *Strength Roll* for the rest of the scene.
* **Supernatural Speed-** *Through tapping into their Inner Well the Incubus can harvest speed, elegance and acrobatic prowess; allowing them to move faster than the eye can follow and coordinate around any obstacle in their path.* Once per session the Neverborn may amplify their swiftness to inhuman levels, allowing them to move with a Speed of 100 for the rest of the scene.
* **Supernatural Reflexes-** *When tapping into their Inner Well the Neverborn can rapidly increase their situational awareness, reflexes and their reaction speed to inhuman levels.* Once per session the Neverborn may gain inhuman reflexes for a full scene; allowing them to react to anything that would normally impossible and make offensive actions as reactions to attacks.
* **Supernatural Resilience-** *When tapping into their Inner Well the Neverborn can turn invincible, making their flesh impenetrable as bullets bounce off and swords break.* Once per session the Neverborn may make themselves inhumanly resiliant, reducing all incoming damage for the rest of the scene by half.
* **Supernatural Vitality-** *When tapping into their Inner Well the Neverborn can become impervious to death, allowing them to stand up again and again no matter how much their physical form is damaged.* Once per session they Neverborn can activate their supernatural vility. For the rest of the scene whenever they are reduced to 0 health they can ignore *Death Effects* and resurrect themselves after a Full Round has passed with 1 Health. They can still be destroyed when damaging during their resurrection.

* **Inhuman Senses-** *The Neverborn may choose to strengthen their senses to inhuman levels, allowing them to smell any Essence within miles, feel microscopic irregularities on surfaces or see fine details even when their target is several miles away.* Once per session the Neverborn may perfectly succeed a Perception Roll; allowing them to perfectly sense every minute detail that even the most advanced sensory equipment could not percieve.
* **Inhuman Empathy-** *The Neverborn can look deep within anothers psyche, allowing them to dispel any inner walls and read their feelings and desires.* Once per session the Neverborn may choose a mortal they have eyecontact to and gain a full understanding of their current emotions and vague motives.

* **Celestial Visage-** *For a few moments the Neverborn may reveal their true form to a single mortal in reach, overwhelming them with the recieved impression. Even the most resolved mortals will be brougth low in the face for this revelation, making them cower in fear or admiration.* Once per session the Neverborn may reveal their true face for a target in reach, allowing them to project inhuman allure or dread. They may add their current Essence Rating as automatic successes onto their next *Charisma* or *Appereance Roll*.
* **Divine Radience-** *Imbued with inhuman charisma the Neverborn can project their radience outwards, drawing the looks of mortals onto them and make them unable to look away; even becoming visible to blind targets.* Once per session the Neverborn may force the eyes of any mortal able to do so to look upon them. They can not look away until the Neverborn ends this effect.

* **Locus of Sorcery-** *The Neverborn can draw greater powers from the Outer Realms, allowing them to unleash unparalleled sorcerous power.* Once per session the Neverborn may cast a chosen Evocation with +2 levels for the rest of the scene.
* **Adaptive Spellcraft**- *The Neverborns intellect and extremly malleable Essence allow them to adapt their powers to suit any situation, as unexpected as it may seem.* Once per session the Neverborn may cast an Evocation with a different [choice].
* **Veil-Bound-** *The Neverborn has bound themselves to the material world, gaining controll over it without the touch of the Void. Where others rely on otherwordly energies the Neveborn does the opposite.* Once per session the Neverborn may activate this effect for a full scene. Evocation Rolls succeed when the result is lower than the World Wall Rating instead.

* **Celestial Weapon-** *Either through forging it themselves or obtaining it, the Neverborn has bound a lesser spirit in the form of a powerful weapon connected to their Essence.* Once per session the Neverborn may summon their Celestial Weapon into their hands and keep it as long as they wish. They must choose to either make it a melee or ranged weapon but may freely shift its visual form when using it.