Overlay.ini

`Overlay.ini` is part of Moorhuhn Kart: Extra's source. It contains definitions for game overlays (HUD).

## Contents

```
[Text]
Class=Text
Color=0,0,0
depth=15
width=256
height=128

[Text:Small]
FontScale=0.5

[Text:Micro]
FontScale=0.33

[Text:Big]
FontScale=0.7

[Text:XXL]
FontScale=1.4

[Text:Small:Lap]
width=256
height=128

[Text:Small:Timer]
left=680
width=256
height=128

[Text:Micro:Lap]
width=256
height=128

[Text:Micro:Timer]
left=709
width=256
height=128

[Text:Big:Count]
Visible=false
left=50
top=200
right=750
bottom=500
Color=1,0,0
Align=center
FontScale=1.5

[Text:Big:Count:Out]
Text=Winner
BlinkCount=99999
BlinkOnTime=0.5
BlinkOffTime=0.5

[Text:Big:Count:Out:1]
BlinkParameter=winner-1-blinker
top=20

[Text:Big:Count:Out:2]
BlinkParameter=winner-2-blinker
top=320

##########################################################

[Powerup:Pickup]
Class=Box
left=28
width=348
height=128
depth=16
top=521

#01
[Powerup:Pickup:None]
texture=pow_none.tga

#02
[Powerup:Pickup:16t_gewicht]
texture=pow_16tz.tga

#03
[Powerup:Pickup:Wasserbombe]
texture=pow_wbomb.tga

#04
[Powerup:Pickup:Holzhammer]
texture=pow_ham.tga

#05
[Powerup:Pickup:Kaugummi]
texture=pow_gum.tga

#06
[Powerup:Pickup:Sonne]
texture=pow_sun.tga

#07
[Powerup:Pickup:Turbodose]
texture=pow_turbo.tga

#08
[Powerup:Pickup:Wurfloch]
texture=pow_hole.tga

#09
[Powerup:Pickup:Feuerkugel]
texture=pow_spike.tga

#10
[Powerup:Pickup:Rakete]
texture=pow_rocket.tga

#11
[Powerup:Pickup:Erdbeben]
texture=pow_quake.tga

#12
[Powerup:Pickup:Nagelbrett]
texture=pow_nboard.tga

[Powerup:Pickup:None:1]
top=221
[Powerup:Pickup:16t_gewicht:1]
top=221
[Powerup:Pickup:Wasserbombe:1]
top=221
[Powerup:Pickup:Holzhammer:1]
top=221
[Powerup:Pickup:Kaugummi:1]
top=221
[Powerup:Pickup:Sonne:1]
top=221
[Powerup:Pickup:Turbodose:1]
top=221
[Powerup:Pickup:Wurfloch:1]
top=221
[Powerup:Pickup:Feuerkugel:1]
top=221
[Powerup:Pickup:Rakete:1]
top=221
[Powerup:Pickup:Erdbeben:1]
top=221
[Powerup:Pickup:Nagelbrett:1]
top=221

##########################################################

[Standard]
1=Overlay:TimeBox
2=Overlay:Text:Small:RaceTime
3=Overlay:Text:Small:Timer:Race
4=Overlay:Text:Small:Lap:Race
5=Overlay:Text:Small:Timer:Lap
6=Overlay:Text:Small:Lap:Best
7=Overlay:Text:Small:Timer:Best
8=Overlay:WrongWay
9=Overlay:StartLightList
10=Overlay:Text:Big:Lap
11=Overlay:Text:Big:PositionText
12=Overlay:Text:XXL:Position
13=Overlay:Text:Small:Timer:BestTime
#15=Overlay:Text:Big:Count:Out
16=Overlay:Switch:Powerup
17=Overlay:Mirror

20=Overlay:Text:Small:CurrentFrameRate
#21=Overlay:Text:Small:AverageFrameRate
#22=Overlay:Text:Small:MinimalFrameRate
#23=Overlay:Text:Small:MaximalFrameRate

[Mirror]
Class=Box
left=283
top=8
width=235
height=103
depth=16
texture=mirror.tga
Visible=false

[Switch:Powerup]
Class=Set
Set=Overlay:Switch:Poweruplist
Visible=false
InitAction=InitSwitch:Overlay:Switch:Powerup

[Switch:Poweruplist]
01=Overlay:Powerup:Pickup:None
02=Overlay:Powerup:Pickup:16t_gewicht
03=Overlay:Powerup:Pickup:Wasserbombe
04=Overlay:Powerup:Pickup:Holzhammer
05=Overlay:Powerup:Pickup:Kaugummi
06=Overlay:Powerup:Pickup:Sonne
07=Overlay:Powerup:Pickup:Turbodose
08=Overlay:Powerup:Pickup:Wurfloch
09=Overlay:Powerup:Pickup:Feuerkugel
10=Overlay:Powerup:Pickup:Rakete
11=Overlay:Powerup:Pickup:Erdbeben
12=Overlay:Powerup:Pickup:Nagelbrett

[Text:Big:Lap]
Color=1,1,0
Text=LapNumber
left=10
top=10

[Text:Big:PositionText]
Color=1,1,0
Text=PositionText
left=10
top=100

[Text:XXL:Position]
Color=1,0,0
Text=Position
left=80
top=63

[TimeBox]
Class=Box
Texture=display.tga
Left=525
Top=8
Width=256
Height=128
depth=16

[Text:Small:RaceTime]
Text=RaceTimeText
left=560
top=15
width=256
height=128

[Text:Small:Lap:Race]
Text=LapText
left=560
top=40

[Text:Small:Lap:Best]
Text=BestLap
top=65
left=560

[Text:Small:Timer:Race]
Text=[Race Time]
top=15

[Text:Small:Timer:Lap]
Text=[Lap Time]
top=40

[Text:Small:Timer:Best]
Text=[Best Time]
top=65

[Text:Small:Timer:BestTime]
Text=[Best Lap Time]
top=65

[Text:Small:CurrentFrameRate]
Text=[FrameRate]
left=680
top=550
right=800
bottom=600
Color=1,0,0

[Text:Small:AverageFrameRate]
Text=[framerate-avg]
left=640
top=500
right=800
bottom=600
Color=1,0,0

[Text:Small:MinimalFrameRate]
Text=[framerate-min]
left=640
top=520
right=800
bottom=600
Color=1,0,0

[Text:Small:MaximalFrameRate]
Text=[framerate-max]
left=640
top=540
right=800
bottom=600
Color=1,0,0

[WrongWay]
Class=Box
Texture=wrongway.tga
left=357
top=221
width=128
height=128
depth=15
BlinkSound=Kart_Wrongway
BlinkParameter=wrongway
BlinkCount=1
BlinkOnTime=0.5
BlinkOffTime=0.5

[StartLightList]
Class=Set
Visible=false
Set=Overlay:StartLights

[StartLights]
1=Overlay:StartLight:1:on
2=Overlay:StartLight:2:on
3=Overlay:StartLight:3:on
4=Overlay:StartLight:4:on
5=Overlay:StartLight:1:off
6=Overlay:StartLight:2:off
7=Overlay:StartLight:3:off
8=Overlay:StartLight:4:off

[StartLight]
Class=Box
Top=129
Width=64
Height=64
Depth=30

[StartLight:1]
Left=213

[StartLight:2]
Left=317

[StartLight:3]
Left=420

[StartLight:4]
Left=523

[StartLight:1:on]
Texture=light_red_on.tga

[StartLight:1:off]
Texture=light_red_off.tga

[StartLight:2:on]
Texture=light_red_on.tga

[StartLight:2:off]
Texture=light_red_off.tga

[StartLight:3:on]
Texture=light_red_on.tga

[StartLight:3:off]
Texture=light_red_off.tga

[StartLight:4:on]
Texture=light_green_on.tga

[StartLight:4:off]
Texture=light_green_off.tga

############################################################################################

[splitscreen]
1=Overlay:TimeBox1
2=Overlay:TimeBox2

3=Overlay:Text:Micro:RaceTime1
4=Overlay:Text:Micro:Timer:Race1
6=Overlay:Text:Micro:Timer:BestTime1
7=Overlay:Text:Micro:Timer:Lap1
8=Overlay:Text:Micro:Lap:Race1
9=Overlay:Text:Micro:Lap:Best1

10=Overlay:Text:Micro:RaceTime2
11=Overlay:Text:Micro:Timer:Race2
12=Overlay:Text:Micro:Timer:BestTime2
13=Overlay:Text:Micro:Timer:Lap2
14=Overlay:Text:Micro:Lap:Race2
15=Overlay:Text:Micro:Lap:Best2

16=Overlay:WrongWay1
17=Overlay:WrongWay2

18=Overlay:StartLightList2

19=Overlay:Text:Big:Lap1
20=Overlay:Text:Big:PositionText1
21=Overlay:Text:XXL:Position1

22=Overlay:Text:Big:Lap2
23=Overlay:Text:Big:PositionText2
24=Overlay:Text:XXL:Position2

26=Overlay:Text:Big:Count:Out:1
27=Overlay:Text:Big:Count:Out:2

28=Overlay:Switch:Powerup1
29=Overlay:Switch:Powerup2

30=Overlay:Text:Small:CurrentFrameRate2
#31=Overlay:Text:Small:AverageFrameRate2
#32=Overlay:Text:Small:MinimalFrameRate2
#33=Overlay:Text:Small:MaximalFrameRate2

[Switch:Powerup1]
Class=Set
Set=Overlay:Switch:Poweruplist1
Visible=false
InitAction=InitSwitch:Overlay:Switch:Powerup1

[Switch:Poweruplist1]
01=Overlay:Powerup:Pickup:None:1
02=Overlay:Powerup:Pickup:16t_gewicht:1
03=Overlay:Powerup:Pickup:Wasserbombe:1
04=Overlay:Powerup:Pickup:Holzhammer:1
05=Overlay:Powerup:Pickup:Kaugummi:1
06=Overlay:Powerup:Pickup:Sonne:1
07=Overlay:Powerup:Pickup:Turbodose:1
08=Overlay:Powerup:Pickup:Wurfloch:1
09=Overlay:Powerup:Pickup:Feuerkugel:1
10=Overlay:Powerup:Pickup:Rakete:1
11=Overlay:Powerup:Pickup:Erdbeben:1
12=Overlay:Powerup:Pickup:Nagelbrett:1

[Switch:Powerup2]
Class=Set
Set=Overlay:Switch:Poweruplist2
Visible=false
InitAction=InitSwitch:Overlay:Switch:Powerup2

[Switch:Poweruplist2]
01=Overlay:Powerup:Pickup:None
02=Overlay:Powerup:Pickup:16t_gewicht
03=Overlay:Powerup:Pickup:Wasserbombe
04=Overlay:Powerup:Pickup:Holzhammer
05=Overlay:Powerup:Pickup:Kaugummi
06=Overlay:Powerup:Pickup:Sonne
07=Overlay:Powerup:Pickup:Turbodose
08=Overlay:Powerup:Pickup:Wurfloch
09=Overlay:Powerup:Pickup:Feuerkugel
10=Overlay:Powerup:Pickup:Rakete
11=Overlay:Powerup:Pickup:Erdbeben
12=Overlay:Powerup:Pickup:Nagelbrett

[TimeBox1]
Class=Box
Texture=disp_split.tga
Left=600
Top=11
Width=256
Height=128
depth=16

[TimeBox2]
Class=Box
Texture=disp_split.tga
Left=600
Top=316
Width=256
Height=128
depth=16

[Text:Micro:RaceTime1]
Text=RaceTimeText
left=615
top=16
width=256
height=128

[Text:Micro:Lap:Race1]
Text=LapText
left=615
top=36

[Text:Micro:Lap:Best1]
Text=BestLap
top=56
left=615

[Text:Micro:Timer:Race1]
Text=[Race Time]
top=16

[Text:Micro:Timer:Lap1]
Text=[Lap Time]
top=36

[Text:Micro:Timer:BestTime1]
Text=[Best Lap Time]
top=56

[Text:Micro:RaceTime2]
Text=RaceTimeText
left=615
top=319
width=256
height=128

[Text:Micro:Lap:Race2]
Text=LapText
left=615
top=339

[Text:Micro:Lap:Best2]
Text=BestLap
top=359
left=615

[Text:Micro:Timer:Race2]
Text=[Race Time2]
top=319

[Text:Micro:Timer:Lap2]
Text=[Lap Time2]
top=339

[Text:Micro:Timer:BestTime2]
Text=[Best Lap Time2]
top=359

[WrongWay1]
Class=Box
Texture=wrongway.tga
left=357
top=120
width=128
height=128
depth=15
BlinkSound=Kart_Wrongway
BlinkParameter=wrongway
BlinkCount=1
BlinkOnTime=0.5
BlinkOffTime=0.5

[WrongWay2]
Class=Box
Texture=wrongway.tga
left=357
top=420
width=128
height=128
depth=15
# throwing an error on delete.
BlinkSound=Kart_Wrongway2
BlinkParameter=wrongway2
BlinkCount=1
BlinkOnTime=0.5
BlinkOffTime=0.5

[StartLightList2]
Class=Set
Visible=false
Set=Overlay:StartLights2

[StartLights2]
1=Overlay:StartLight2:1:on
2=Overlay:StartLight2:2:on
3=Overlay:StartLight2:3:on
4=Overlay:StartLight2:4:on
5=Overlay:StartLight2:1:off
6=Overlay:StartLight2:2:off
7=Overlay:StartLight2:3:off
8=Overlay:StartLight2:4:off

[StartLight2]
Class=Box
Top=268
Width=64
Height=64
Depth=30

[StartLight2:1]
Left=213

[StartLight2:2]
Left=317

[StartLight2:3]
Left=420

[StartLight2:4]
Left=523

[StartLight2:1:on]
Texture=light_red_on.tga

[StartLight2:1:off]
Texture=light_red_off.tga

[StartLight2:2:on]
Texture=light_red_on.tga

[StartLight2:2:off]
Texture=light_red_off.tga

[StartLight2:3:on]
Texture=light_red_on.tga

[StartLight2:3:off]
Texture=light_red_off.tga

[StartLight2:4:on]
Texture=light_green_on.tga

[StartLight2:4:off]
Texture=light_green_off.tga

[Text:Big:Lap1]
Color=1,1,0
Text=LapNumber
left=27
top=5

[Text:Big:PositionText1]
Color=1,1,0
Text=PositionText
left=27
top=72

[Text:XXL:Position1]
Color=1,0,0
Text=Position
left=92
top=35

[Text:Big:Lap2]
Color=1,1,0
Text=LapNumber2
left=27
top=312

[Text:Big:PositionText2]
Color=1,1,0
Text=PositionText
left=27
top=375

[Text:XXL:Position2]
Color=1,0,0
Text=Position2
left=92
top=342

[Text:Small:CurrentFrameRate2]
Text=[FrameRate]
left=680
top=550
right=800
bottom=600
Color=1,0,0

[Text:Small:AverageFrameRate2]
Text=[framerate-avg]
left=640
top=500
right=800
bottom=600
Color=1,0,0

[Text:Small:MinimalFrameRate2]
Text=[framerate-min]
left=640
top=520
right=800
bottom=600
Color=1,0,0

[Text:Small:MaximalFrameRate2]
Text=[framerate-max]
left=640
top=540
right=800
bottom=600
Color=1,0,0

```