recursal/Fanatic-Fandom huggingface dataset:
Edger

## Stats

**Edger** is a Tortle adventurer and teacher who is involved in the Palace of the Twilight Path and is a member of the Adventurer's League. He and Kaafiye founded the Alibrook Starter Dungeon. Edger is a magic tutor for Renn Worthing.

## Description

Edger enjoys adventuring for the sake of exploration, learning about the past firsthand, and seeing what's possible.

   According to his student N'Shora, Edger is "a patient and kind teacher." His lessons include things like getting to know your party members, trusting in your allies, having patience, and keeping a cool head.

Apparently Edger has brought many kids to the Palace of the Twilight Path.

## Trivia

* Renn and Edger have a password they use to indicate they want to talk privately: "One thing at a time."

## Quotes

* *"Hm. Edger seems to have made it a habit to work with... to borrow your word, 'weirdos'."* - Kiono, to N'Shora
* *"He [Edger] permits me to slide around on the roll-y spinny chair and allows me to abstain from studying and other such bores!"* - Lady Renn
Session 18.5

The party obtained transportation and guide to Kulah through Prince Haziz.

I have no idea what happened this session. Shifting Shamshir mentioned for the first time?

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • **18.5** • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Session 16

The party travels to the Platinum Disc for the first time in an attempt to find a way to revive the girls killed by Noah. They then proceed on to Auguste to accomplish a handful of tasks.

## Summary

The party approached Bahamut about restoring the girls from Dunkelschwein to life. He gathers some clerics and they did that.

The group was then transported to Auguste. They took a gondola to where they would seek an audience with Empress Renilla. Their driver, Tulio, explained that things weren't going particularly well around Auguste, a fact which was proven when he cried after being paid a full gold piece. They arrived at the castle?, where they were eventually led inside to deliver their letter and explain the events of Dunkelshwein. They asked about the research from Ghislain, and learned that his assistant had accidentally sent some of his research material along with some books which had been donated to Dunkelschwein.

The party also pursued Tallo's task, coming into contact with one of her mother's information brokers. They were tasked with locating one of his missing informants, Maithos Kabiru? Or maybe that's the broker. Anyway. Rumor has it that he's in the Blight Ward.

Received potential information about the location of Squire Veggrek’s Lady Dyana. They were attacked by a devil disguised as a gnome who was in charge of the warehouse on the docks they went to to learn more information about Varren.

## NPCs

### Introduced

* Bahamut
* Tulio
* Justinian Guwain
* Renilla Auguste
* Ghislain Auguste
* Maithos Kabiru
* G'zerdin

### Mentioned

* Lady Dyana Brightblade
* Varren

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • **16** • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Makir

**Makir** was the Village Elder of the hidden village near Kulah. The village is descended from crusaders who defeated the cultists who lived there previously, taking up the mantle of keeping their ritual site safe. As elder of the village, he is one of the few who can make it past the guardian inside the temple.
The Ice-cream men

**General:**

The Ice-cream men are a group of unknown origin. They are classified as cryptids but nothing is known about their physical description. The name was created quite bluntly from their appearance and methods.

The Ice-cream men have never been seen. Their effects are traced to the jingle of an ice-cream truck late at night; when no child would ever be buying ice cream. The jingle is never accompanied by the van. The van is never seen. For all of human history, the ice-cream men are believed to have operated on the outskirts of society. Their jingle is always accompanied by a disappearance.

Classification:

The Ice-cream men have only recently been categorized as an actual cryptid, as one incident involving a child became news-worthy. The child had reported seeing the van and hearing the jingle late one night. She is believed to be the only surviving person to observe the ice-cream men and we have no understanding of their general motives or why they didn't take her like they do the others.

Efforts to detain:

There are currently no efforts to contain the ice-cream men. They are never seen, never stay in one place and never leave witnesses. No current ideas for even locating the ice-cream men have ever been successful.
Session 1

Four potential adventurers begin their journey together in Alibrook, a town known for training new adventurers.

## Summary

The party members meet. The goblin paladin Squire Veggrek, aasimar barbarian Kiono, warforged warlock Ondo ar 'Thond Tira, and "human" sorcerer Serren Worthing are all charged by Kaafiye with assisting the clearing out the goblins in the starter dungeon. They usually stock the dungeon with goblins, allowing new adventurers easy practice at adventuring.

The group goes in and discovers that the goblins had found an entire extra dungeon within the starter dungeon in which they had been able to make their home. The goblins that beginner adventurers killed were usually elderly goblins who were going to die soon anyway. However, something deeper within the dungeon had corrupted some of the goblins, and they were turning on the goblins and adventurers alike. Finding all of this overall distasteful and undesirable, the party worked with the goblins to find a way for them to escape the dungeon, joining a village of goblins living near Alibrook.

They reported back to Kaafiye about the corrupted goblins. Kaafiye explained that they had built the started dungeon in a cleared out the Tomb of Silence, one of Acererak's dungeons, but it seemed they had not actually cleared it out entirely. He requests that the party return to the dungeon and find what they had missed years before. They agree, and he signs them on with the Adventurer's League. They rested for the night, preparing to once again delved into the dungeon the next day.

## NPCs

### Introduced

* Roadwork
* Kaafiye
* Sprocket
* Keera Andromeda
* Cornelius

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
**1** • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
75 • 76 • 77 • 78 • 79 • 80 • 81 • 82 • 83 • 84 • 85 • 86 • 87 • 88 • 89 • 90 • 91 • 92 • 93 • 94
95 • 96 • 97 • 98 • 99 • 100 • 101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
OOS 36

← OOS 35
Out of Session Chats
OOS 37 →

 Notunoth 14, the party takes a brief vacation in Oceanside before leaving for the Mirage Temple. It occurred between sessions 21 and 22.

## Transcript

Kiono:

*Kiono decides to Investigate Varren's Shipment randomly one day*.

"Hi, I'm looking for information concerning a shipment that arrived around X time."

Gloom:

[investigation check]

Kiono:

[17]

Gloom:

[What kind of information about the shipment is she looking for?]

Kiono:

[Where it went, who picked it up/delivered it. She might be looking for workers to interrogate?]

Gloom:

*She learns a courier picked it up, and she's already aware the sand-skimmer's buddy was the one that took it to Khula.*

*She does learn Julien is in Oceanside. He's probably the one that tells her they do not have a record of what was in the box, but that it was either magically inert, or shielded against detection.*

*She doesnt recall any shielded crates among those at the camp.*

Kiono:

[So basically whatever it was is in Varren's possession still, or it was in the castle?]

Gloom:

[Seems likely, or otherwise it could have been some of the more exotic reagents, though other than the crystals, nothing seemed all that fancy.]

21 • 22 • 23 • 24 • 25 • 26 • 27 • 28 • 29 • 30 • 31 • 32 • 33 • 34 • 35 • **36** • 37 • 38 • 39 • 40
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101 • 102 • 103 • 104 • 105 • 106 • 107 • 108 • 109 • 110 • 111 • 112
Don't Worry About It

*Don't Worry About It redirects here. For the phrase referred to by players, see "Don't Worry About It".*

**Don't Worry About It** is a ring once belonging to Vidh Zadh, given to Ondo as partial payment for helping him with another task. It was later copied by Meyrin to create three copies of the Band of Kept Secrets.

## Item Description

*Wondrous Item, Legendary (requires attunement)*

This simple platinum band seems to push one's gaze away from it, as if it were unpleasant to look at.

While wearing this ring, your location, type, attributes, or other information about you cannot be determined magically by anything less than the use of a Wish spell. If a scrying sensor is present, you are invisible and inaudible to it.

The ring's protection is so powerful that any creature magically observing a location where you are sees a version of events that makes sense without your presence.
Julia Karamzin

**Julia** is an elven woman who is doing research in Vidh Zadh's behalf into utilizing the stars for magic. Her research and expertise prompted Elizrae to kidnap her, hoping to learn from her and, presumably, use that knowledge to further her plans. She befriended Bellerophon after accidentally finding her at an ancient sky elven observatory.
Null Solution

The **Null Solution** are some crazy people who believe arcanists are abusing their powers and should be stopped. They stop (violently and permanently) these mages by attacking them with magic.

## Notable Members

### Micah

Micah was a normal student of magic at Ducazel College in Mudwall. His friend, a prodigy named Izora Burnett, continuously excelled, leaving him with feelings of inadequacy. When an upperclassman summoned a fiend with the intention of becoming more skilled at magic, Micah ended up taking up the offer from the fiend. His feelings of inadequacy turned to resentment when Izora took steps to stop him from continuing to work with the fiend. Their friendship strained to the breaking point, Micah joined the Null Solution, intent upon knocking his friend down a few notches.
Śmierć JJayJokera

**Śmierć JJayJokera** – dawniej bardzo znany mit w polskiej społeczności Minecrafta, zapoczątkowany 30 marca 2012 roku, kiedy JJayJoker przestał przesyłać filmy na kanał.

## Historia

JJayJoker, uznawany za osobę, która spopularyzowała Minecraft w Polsce dzięki bardzo dobrze przyjętej serii Przygody z Minecraft, nagle po filmie *„Lets Play (PL) Trine 2 part 8 - Grzybojaskinie”* 30 marca 2012 roku przestał nagrywać.

Po paru miesiącach powstały teorie, że JJayJoker umarł. Najczęściej jako przyczyny podawany był udar czy wypadek samochodowy. Pojawiło się też wiele kont udających JJayJokera. Sam JJayJoker pojawiał się kilkukrotnie na różnych eventach, dementując te plotki.

Trzy lata później, 28 czerwca 2015 roku, JJayJoker przesłał film *„Guess who's back?”*, a potem film z wyjaśnieniami. Tego samego roku zawiesił działalność na YouTube i rozpoczął tworzenie transmisji z gier na platformie Twitch, które spotkały się z dużą krytyką ze strony niektórych obecnych youtuberów.

Obecnie zawiesił działalność na platformie Twitch.

Na początku 2021 roku legenda ta stała się memem z powodu umieszczenia jej w filmie „Polski Youtube Iceberg” autorstwa użytkownika Kacpir; w szczególności popularnym stał się jeden z filmów z okresu świetności legendy, w którym autor filmu utrzymywał, że JJayJoker został „przejechany trolejbusem”. Sam JJayJoker wystąpił później w filmie Kacpira.
Quraura

### Symbol

A golden sunburst, traditionally but least-typically on a gradient background showing the colors of the sky

**Quraura** is the sun, the blazing sphere made manifest.

## Appearance

She appears in humanoid form as a dark-skinned woman with reddish-white hair, and burning eyes, draped in all manner of red, white, and gold.

## Description

Qurarua represents light, truth, hope, and life, and is the patron of healers and seekers of truth, and the bane of all that withers in the light of day. As a celestial body, she is not concerned with the constructs of mortals one way or the other. She is the natural enemy of the undead, and much of her following, the Gathering Light, revels and specializes in their destruction. She is relatively unique in that her followers do not share her alignment as an organization: The Gathering Light has a rigid structure and direct hierarchy.

Sunholme is the seat of power for the Gathering Light, and lead by High Inquisitor Arzal Morrumund, the Undead Hunter. Though known for their hatred of the undead, the Gathering has little tolerance for evil in any of its forms. Lately, with the emergence of the entity known as the Undead King, a splinter faction has formed within the Gathering. Calling themselves the Purifiers, they are even more hardlined than the rest of the Gathering, electing often to burn first and ask questions later.

As the de-facto leader of the Council of Gods, Quraura enjoys immense power both as her status as a Celestial Body and her widespread worship, both within and without the Gathering Light, and is arguably the most powerful and permanent Council member. She has strong allies among the benevolent council members, and few detractors- primarily the sister moons. Despite her power, her physical distance from the realms and her overall disinterest in mortal affairs lessens in influence somewhat.

Qurarua’s Holy Day is the Summer Solstice, marked on the 15th of her month.

## Trivia

* Quraura is among the most easily flustered of the council deities, and would probably get picked on more by Sazsaz if she couldn’t incinerate him.
Dunkelschwein

**Dunkelschwein** is a small town on the western edge of the Empire of Auguste, near the Hall of Beasts. Named for its characteristic ‘dark pigs,’ Dunkelschwein had been shrouded in constant darkness and hounded by werewolves and shifters since its founding.

## Notable Locations

### Hall of Beasts

Located about a day's journey outside of town, this is one of the only proper temples of Yumia. During campaign two, the party encountered and defeated a beast which lived there, retrieving from it a portion of Ephemera that was in Yumia's protection.

* The Dog Deer Bookstore
* Glissemia's Grace (temple to Glissemia; has a hole in the roof)
* Obligatory Witch
* Old Chapel Road (surrounded by dark wood, a day's trip to the Hall of Beasts)
* Potion Shop
* Shade Tree Inn
* Toy Shop

## Notable NPCs

### Lucie

Lucie was a barmaid in the Shade Tree Inn. She was the final of Noah's targets in his attempt to restore Pronza to life. Noah was apprehended before he was able to kill her. She was impossibly happy about the arrival of the sun.

### Orlanna Buxbrill

The owner of the bookshop in Dunkelschwein. She is the one to receive and distribute the books received donated by the royal family in Auguste.

### Noah

Main article: Noah
Noah is a toy maker in the town. He fell in love with a woman named Pronza, who sadly died of a disease despite his best efforts. Unwilling to let her go, he began working on a way to bring her back.

### Pronza

Main article: Pronza
Pronza is a young human woman born in Dunkelschwein. She unfortunately died relatively early in life, much to the chagrin of Noah, the man who loved her. He placed her soul in a doll he made for her. She was rescued by the party and moved to the Platinum Disc after this event.

### Other Notable NPCs

* Antonin Romberg (innkeeper for Shade Tree Inn)
* Doc Conner (doctor)
* Grogdeer (captain of the guard)
* Hagris (priest of Glissemia)
* Korim (or K-Cheese; friend of Lucie)
* Mirqani (werewolf; deceased, carried a chocolate chip cookie recipe on him)
* N'Shora (temporary)
* Ormelia (Oblex goop monster)
* Roderic Blackwood (mayor; is not a vampire)
Cardew Family

The **Cardew Family** is prominent in the art guild and merchantry scene.

## Family

* Lord Ernest Cardew (head of the house) — Cecily's great uncle
* Lord Valcon Cardew — Cecily's father
* Lady Miri Cardew — Cecily Mother
* Merriman Cardew — Older brother of Cecily. He is currently attending college in Mudwall.
* Cecily Cardew

## Trivia

* Ernest walks with a cane and has the incredible talent of being able to sleep while standing.
* According to rumors, in his youth he was quite the adventuring scoundrel.
* When Merriman was a young teen, he glued a ball to Lady Renn's head.
Numry

### Symbol

A compass. There is a lot of debate whether its meant to be the magnetic or map-making type.

**Numry Roshaly** was an adventurer in life who ascended after losing her live as the sole casualty in thwarting the plot of an ancient, unnamed evil.

## Appearance

She appears mostly as she did in life: a trail-worn halfling dressed in adventurer’s garb, with wild auburn hair, green eyes, and freckled olive skin.

## Description

Numry is the mortal aspect of adventure and exploration, and represents the drive to discover and learn about the mysteries of the world. She is the patron of adventurers and those who support them. The Delvers are the primary worshippers of Numry and the most organised. They work in frontier towns to provide maps and guidance to fledgling adventurers, operating several “starter dungeons” throughout the realms, which has earned them a suspicious eye from the more traditionally organized religions, such as Quraura’s Gathering Light. They tend to work closely with the adventurer’s guild, and acting as such where none exists.

As Numry is concerned primarily for those that risk their lives to bring light to dark places, she enjoys favorable relationships with almost every other deity on the council save the Moons, whose creatures tend to be in direct opposition to Numry’s adventurers. She is also a member of the halfling pantheon, admired for her exploits.

Numry’s Holy Day is marked on the 14th day of her month, which marks the day she completed her first dungeon in life.

## Trivia

* Numry has a shocking collection of stuffed animals, and is keen on finding one for every monster that she encountered in life. As a challenge, she keeps this collection a secret and acquires only mortal-made items. Lysaro is her primary source of information on this front, as his nature has him about more than the other deities, and can keep a secret.
Caius

## Stats

**Caius** was Asmodeus' most potent and most successful disciple on the Material plane, nearly completing his master's plan to be reborn there. Caius was an adept wielder of hellfire, and specialized in tactics of terror.

Caius had the special ability "Forgotten by the Gods" which afforded him ultimate anonymity and ultimate solitude. He slipped easily from the minds of those around him, moving seen but unobserved by those that encountered him. He was not magically invisible, one simply *forgot* he was there. His early life was marked by being forgotten by his own parents, and the continual abandon experienced by Caius drove him mad.

Cold, ruthless, and calculating, Caius was nearly as devious as his master, concocting complex, layered schemes the participants of which rarely knew their place in until it was nearly too late.

Abandoning his subtler machinations was ultimately his undoing, as he perished in direct conflict with Belxari in a bid to obtain the Icons of Sin, the dismembered parts of Asmodeus' body made into items to anchor them to the material plane.

After his death, his soul was transported to Hell, where the fragment of Asmodeus contained within took over Caius' form, and began to rapidly ascend the ranks to retake his throne from its then steward, Asmodeus' nephew, Malkaziid. The true state of Caius' soul was revealed when Asmodeus was slain by a group of adventurers attempting to quell the unrest in Hell- a monstrous raven, twisted and insane. It was ultimately destroyed by Xelbari.
Progenitus

**Progenitus**, or the Dread Creator, was the entity who created the universe of the game world. He was directly responsible for the creation of the Light, the Dark, Ephemera, the surrounding celestial bodies, the planet itself, and the people within it. He also created Lysaro's Predecessor, who was instrumental in his destruction.
Out of Session Chats

**Out of session chats** (or **OOS**) are text roleplay sessions that occur between sessions. They usually consist of conversations between player characters in an attempt to clear up in-game time, though Gloom sometimes introduces new plot during them. The Google Drive with all of them can be found here.
Children of Similus

The **Children of Similus** is a Changeling Secret Society led by praetors that has a presence in most major cities. The organization seeks to keep changeling society out of the public eye by any means possible and find opportunities to insert changelings into the general public in key positions of influence. Praetors oversee events in the secret society, such as naming ceremonies and marriages.

## Similus

Similus is the "First Changeling" and the society's deity/progenitor. While once not a changeling, he was pursued by the hunter Tathalis. In his endeavor to escape this hunter, he went to the Mirror Merchant Noh for help. Noh granted Similus the ability to change his form. This ability he passed on to who would eventually become known as changelings.

## Members

#### Wolis (has about 100 members)

* Ekram Swain (Praetor)
* Everyone's Twin
* Adrienne Worthing
* Tovaris Worthing
* Renn
* Revan Daltimer
* Sobel Daltimer (deceased)
* Carlisse Daltimer (deceased)

#### Oceanside

* Asotl (Praetor)
* Julien Ghesquiere
* Thomáz Ghesquiere (deceased)
* Juliette Ghesquiere (deceased)
Boskin

**Boskin** is a cat and wizard who works with Jin-Ri. He is capable of human speech. He's a sassy kitty.

## Quotes

* "A CAT!" (—said of Boskin by Teer, OOS 34)
* "Just think positive thoughts, kid. Don't let it get to you. Jin-Ri will get you taken care of." *The cat smiles, which is kind of freaky.* (—Boskin, OOS 34)
* "What research budget? You said we couldn't afford the nice treats because we didn't have funding!" (—Boskin, OOS 34)
Running Gags

A **running gag** is a comical reference that appears repeatedly through the run of the campaign.

## Running Gags

### Bread

Used by Gloom in Discord to indicate that he has something to say about the current topic of conversation, but cannot do so because it is spoilers for the campaign. Originated in part because Discord's default "frequently used" emojis include the bread icon.

### "Don't worry about it"

Frequently stated by Gloom after he has vaguely referenced future plans or asked for a roll from characters between sessions. It has been picked up by the other players to refer to both campaign-related topics and unrelated things.

### The Clocktower That Has Totally Always Been There

Despite Wolis having featured prominently in campaign one, a clocktower in the city was referenced so infrequently that when it became an important feature, nobody but the DM was aware of it.

### The Price of Dresses

During the first campaign, the party attempted to purchase fancier clothing to attend a party at the emperor's palace in Auguste. Gloom initially estimated the price of the dresses to be approximately 300 gp, an extreme price tag that was ultimately reverted to around 20 gp.

### Toot-bye

Shortly after Tallo joined the group, she accidentally slipped into a more Lady Renn mindset and almost said "toodles" in farewell. She quickly corrected herself, instead saying "toot-bye." When questioned by the party, she claimed it was a fad. Much to her chagrin, the party proceeded to say "toot-bye" to other characters, citing the same. "Toot-night" has also become popular as a result.

## Ship Names

### DeadEnd

The ship name given to Kitano and Road Work. Suggested by Gloom. Named because of Kitano's murderous tendencies and Road Work's name relating to streets and construction.

### HDYSILYIG

Also called KeyboardSmash, the ship name given to Dort and Squire. Suggetsed by Hollis. It is an acronym of "How Do You Say I Love You In Goblin," a reference to Dort's tendency to ask how to say hello in various languages.

### Hot Pocket

The jokingly named ship name for Izora and Kiono suggested by Steak. While not necessarily a serious suggestion, the name stuck due to its extremely silly nature.

### Smooch Roulette

While not officially a ship, refers to Kiono, Izora, and Concludion. The name comes from the series of kisses that occurred during Session 46 between the three.

### Typo

A ship name given to Kiono and Concludion. Ultimately suggested by Pickle. Named so because their names are typos she and Gloom had made during character creation process of Kiono pre-campaign.
Enooto

**Enooto** is the current Keeper of Kiono's village and the high priestess of the Devoured there. She appears to be a powerful human wizard.

## Description

### Personality

She is a person with a cruel, cool attitude toward things. She takes personal affront to everything, up to and including having not herself been the Chosen One. While she is quite skilled in magic, she rarely uses it, preferring to let others get their hands dirty for her.

### Appearance

She is a hunched old woman who uses a gnarled walking stick to walk. She wears simple robes and a shawl. Her eyes are icy blue, and her mouth is forever twisted into a cruel frown.

## History

She has been Keeper for a very long time, beyond the normal lifespan of a human.
Ghost Road

**Ghost Road** is part of a highway that functions as the quickest route to get from Wolis to the frontier town Laagelen. It is located to the southwest of Wolis, about 24 hours out from the city. The stretch of road is named as it is because a lot of people have died while traveling upon it. The road initially became haunted in a massacre.

## Notable NPCs

* Leylas (Ghost merchant who died along Ghost Road, eventually passed on)
* Muriel (Ghost merchant who died along Ghost Road, eventually passed on. She was a Wolis resident and the original owner of Tubbers the cat, who is now in the care of Jeffrey.)
Dorianus

**Dorianus** is a dark elf the party encountered in the Underdark after a group of people were kidnapped from Alibrook.

## Campaign Two

Dorianus was part of the guard that patrolled the tunnels leading into the Underdark beneath Alibrook. When a group of people, including Renn's friend Cecily Cardew and Izora Burnett, were kidnapped with the intent of selling them as slaves, the party took off in pursuit. They encountered the patrol and, after a failed attempt at diplomacy, defeated them. Dorianus was captured for the purpose of a guide. He led them deeper into the tunnels, where he eventually managed to escape during a fight.

After escaping the party, he went to a rival city and killed their matriarch for her magical ring, bringing his magical prowess up significantly. Bent on revenge, he pursued the party. To these ends, he teamed up with Dort and Kitano. When this group was separated in Wolis, he spent some time moping into yogurt. He eventually reunited with Dort, and the pair made their way to Oceanside. There, they found Jin-Ri and began the process of removing the glowworm from Dort.
Session 2

The party encounters their first proper dungeon, including puzzles and combat.

## Summary

Renn left, and Fern joined the party. The group entered the dungeon, solving some puzzles and defeating some enemies. Everybody quickly realizes that nobody in the group has any idea what they're doing, as the closest they came to actually solving the puzzles was... incorrect to say the least.

## NPCs

### Introduced

* Ace

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • **2** • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • 14 • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
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113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Kulah

**Kulah** is a small farming village in the desert southeast of Oceanside, located between two rocky cliffs. It has a population of about 3,000. The community is led by an appointed governor.

Kulah is located about an hour's(?) distance east of the First Ritual Site.

## Notable Locations

### House Varren

Ruins. I think all that's left here is a Keep, a tower, and a few rooms?

## Notable NPCs

### Kuvaz

The Elder of Kulah. Taken by Varren's men to dig up the buried temple in the desert.
Korrine

**Korrine** is the tempest, the fury of the storm.

## Appearance

She rarely manifests at all, though when she does she appears as a tall water Genasi woman with deep blue hair and draped in flowing blue and white fabrics. Her eyes take the appearance of cloudy skies, and her voice cracks with thunder.

## Description

Korrine is the primal aspect of the Storm and Seas. Revered by fisherman and all who make their living on the open sea, most pray to her for a successful voyage. Inland, farmers often pray to her for ample rains for their crops. There are many shrines to Korrine along the coast, but her primary worship is centralized with the Storm Priests. The Storm Priests believe that the cleansing purity of the storm is the only path to enlightenment, and are often seen standing in the rain delivering sermons to their followers. Many of them perish in the storms that they revere.

She has little in common with the other council deities, finding more camaraderie with the Celestial bodies that influence her vast oceans than with the other, land-bound deities. Meyrin admires the secrets contained in the ocean’s depths, and both moons control the tides.

Korrine’s Holy Day is marked on the day of or the day after the first major storm of her month, as it forces people inside to gather in feast halls or cower in their homes. Many locales hold a fishing event in her honor at various points during the month. There is a series of well-known tournaments on the Storm Coast that are held each Rest throughout the month, and there are some fishermen that attempt to compete in each one, saying that to win them all is to earn Korrine’s blessing.

## Trivia

* Korrine could not care two bits about fish.
Biltar

**Biltar** is the sower and the domesticator.

## Appearance

He appears as a tan, weather-worn humanoid with creased skin, white hair, and pale eyes. Usually dressed in overalls and a wide-brimmed straw hat.

## Description

Biltar is the mortal aspect of cultivation, and is the patron of farmers, ranchers, and those that work the land. Biltar worked in a frontier town near the Northern Wilds. The town’s livestock was being hunted by direwolves from the wilds. One day, Biltar headed off into the wilds alone, and returned with two direwolf cubs. The wolves never attacked the settlement again. Biltar’s Tillers roam the realms, bringing with them seed and technique, searching for struggling communities and barren fields to feed and heal, often colloquially referred to as the Green Thumbs.

Biltar is a voice of stability on the council, in frequent agreement with Xodea and Quraura on important matters. Regardless of the issue at hand, he attempts to understand and offer his insight. He is opposed by Notuna, though he does not return the animosity, believing it is possible to live in harmony with the wild, even if its bounty is more reluctantly coaxed.

Biltar’s Holy Day is marked on the 5th day of his month, and represents the close of the harvest.

## Trivia

* Biltar once ran a marathon around the equator of the world with the other mortal aspects at the time. As a collection of tireless beings, he won because he was the last to grow bored and quit.
Darius

**Darius** was a player character of Greg in campaign one. He was a dragonborn druid and paladin who followed Biltar. He wanted to find the enemies that destroyed a town he had grown fond of. He eventually learned that it was nuckelavee, and was given a compass that would direct him to their location. Caius summoned the nuckelavee at a party the group had infiltrated, allowing Darius his chance for revenge at the cost of the lives of many nobles. As Belxari's need for sustenance increasingly became a problem, he offered himself consistently as a source of blood for her. After the campaign, he purchased Crow Peak and set about to cleansing it of its demonic influence. He went missing soon after, and Goon and Seresh took over the task.
Rotspire

The **Rotspire** is a stone and bone tower that floats over a crater in a mountainous region. It is about 600-700 feet tall, though does not seem to be entirely complete. It is the location of Nox's true lair and where he intended to perform the ritual to become the only Ascendant Dragon.

It consists of Some Floors. Floor we arrived on also had Haaken and the melee dudes, second floor had Anarith and her mages, third floor had Chirak and their zombies. The fourth floor was labyrinthine and contained a chapel that had been left to rot and be consumed by flora. (For some reason Saiyo and Matsumae were here.)

## Notable NPCs

### Anarith

**Anarith the Supreme** was a mage working for Nox in charge of the bulk of the magical forces under him.

### Chirak

**Chirak the Unhallowed** was an unliving mage who experimented in the undead and was in charge of the undead forces that were not dragons. He apparently created Hedemora, and was upset that the party had destroyed him. When Chirak was killed, the party had to remove the crystal embedded in his spine, and destroy it in a consecrated location to prevent him from possessing a new body.

### Haakan

**Haakan the Ravager** was in charge of the standard military forces for Nox. He was a very large man who claimed to have had a slowburn relationship with Anarith. He was devastated when he learned that she had been killed, and attacked the party in revenge. The party spared Haakan because they're a bunch of bleeding hearts. He miraculously survived the collapse of the Rotspire and was taken to the Platinum Disc I hope.
OOS 11

← OOS 10
Out of Session Chats
OOS 12 →

Numrenth 27, on the way to the Hall of Beasts. It occurred during session 14.

## Transcript

Tallo:

*message cantrip to kiono* “do you like star walk too?”

Kiono:

*message* "Wh-- 'Too'? What?"

*She gives Tallo a look. Who knows what it means. Kiono knows.*

Tallo:

*message* “do you like star walk?”

Kiono:

*message* "I can't think of another reason for feverishly reading the book."

Tallo:

*message* “what did you think of the mud fight in the bath?”

Kiono:

*Another look, but this one is a bit more focused on Tallo. Via Message* "What are you doing?"

Tallo:

*message* “how many people have you ever made out with?”

Kiono:

*a confused looked; message, flat* "Wut?"

Tallo:

*shrugs, then via message:* “i thought my questions were straightforward enough.”

Kiono:

*message* "So have mine."

*A pause, then she realizes she can't respond anymore, she opens her mouth, then closes it.*

Tallo:

*tallo shrugadugs and continues on walkin’, prolly shivering a bit because IT COLD*

Kiono:

*Kiono watches Tallo as they walk, frantically trying to figure out what just happened.*

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Prisma

**Prisma** is a large-sized draconic creature with oil-slick colored scales. She was created by Atoraxia as part of her experiments to understand how the Platunim Dragon's body worked. Prisma worked for her, and was ultimately killed by Chrysa and her friends when they pursued Atoraxia to her lair during campaign one. During the early days of campaign two, Belxari arranged an agreement between Tiamat and Bahamut to restore Prisma to life, under the condition that she is to be under the watchful eye of Bahamut and his people. She resents her current station in life, an instrument of war playing the part of an ornamental bodyguard for Bahamut. After the defeat of Nox, she was infused with the essence of Akaros, Ascendant Dragon of Destruction.
Alain

**Alain**, also called the Bird Caller, is a druid who worked for Lord Varren.

He sided with Varren, partially for the payment, and partially to bargain for conservation. Ultimately, it was to gain access to the Wingbright Pendant that allowed him to call upon birds like the Thunderbird.

He called a Thunderbird to the campsite at the dig site west of Kulah. The Thunderbird was killed, and Elain caught underneath it. He was rescued from death by the party and taken to Oceanside to be dealt with by the proper authorities. He informed the group that Varren would regroup at Mistral's Tower after his defeat near Kulah.
Session 14

The party travels to Dunkelschwein in hopes of finding Lady Dyana Brightblade. They find far more than they expected to.

## Summary

Vidh Zadh gave the party a magical compass that would allow them to cast Teleport periodically, and then teleported them just outside of Dunkelschwein. They were attacked by wolves and werewolves shortly after. The town is protected by Glissemia, a minor deity devoted to bringing light to dark places, appropriate for the small town perpetually shrouded in darkness. After meeting some of the locals, the party traveled out of town to the temple of Yumia, where the marker had pointed. There, they were attacked by a monster, which when defeated, released an amber orb which embedded itself in Kiono's halberd. A message played then, explaining that when Meyrin had arrived, she had been met with hostility, but it was later discovered that she had fled her home, and that she had been followed by something powerful. Something was done that was regretful, but it had saved the realms from this thing.

The goddess Belxari appeared then, explaining that she had been working in secret to support the group. She had been the one to place Akaros inside Ondo's body, not realizing that doing so would waken Ondo. She also was supporting Kiono in repairing the halberd, a task Kiono had been unaware she was doing. She also admits that it was she who had given them the Star Walk book which had freaked out Kiono the day before.

## NPCs

### Returning

Renn and Mingal Session Zero • Teer Session Zero •  Ephemera Session Zero • Kiono Session Zero
1 • 2 • 3 • 4 • 5 • 6 • 7 • 8 • 9 • 10 • 11 • 12 • 13 • **14** • 15 • 16 • 17 • 18 • 18.5 • 19 • 20
21 • 22 • 23 • 23.5 • 24 • 25 • 26 • 26.5 • 27 • 28 • 29 • 30 • 30.5 • 31 • 32 • 33 • 34 • 35 • 36 • 37
38 • 39 • 40 • 40.5 • 41 • 42 • 43 • 44 • 45 • 46 • 47 • 48 • 49 • 50 • 51 • 52 • 53 • 54 • 54.5 • 55
56 • 57 • 58 • 59 • 59.5 • 60 • 61 • 62 • 63 • 64 • 65 • 66 • 67 • 68 • 69 • 70 • 71 • 72 • 73 • 74
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113 • 114 • 115 • 116 • 117 • 118 • 119 • 120 • 121 • 122 • 123 • 124 • 125 • 126 • 127 • 128 • 129 • 130
 One-Shot Sessions
Train Game • Hell Game • God Game • Timeless Space One-Shot 1
Timeless Space One-Shot 2 • Timeless Space One-Shot 3 • Tiefling Game • 4/20 Game
Augusta Bracknell

**Augusta Bracknell** is the head of the (very small) noble Fairfax House in Wolis. She is a widowed mother and a devout follower of the Gathering Light.

She has very rigid ideas about what it means to be a proper noble person, and expects those in her company to uphold these ideals.

## Description

Lady Bracknell is very regimented, opinionated, and strict. She abides by the Gathering Light's teachings and is starting to lean into the ways of Purifiers. She gives very long-winded lectures and is not afraid of discipline. She is a traditionalist, and she shies away from modern technology, coarse language, and revealing attire (such as exposed feminine ankles).

Members of the Fairfax and Worthing Houses are apparently distantly blood-related in ways that aren't clear, but their relationship is quite strained.

## Trivia

* The Bracknell Family is based in Wolis, but there are rumors they are considering moving to Sunholme.
Chrysa

**Chrysa** was an NPC run by Gloom that was part of the party during campaign one.

## Appearance

Before Chrysa gained the essence of Bahamut, she was a small silver dragon whose scales have a prismatic glistening to them that most metallic dragons do not possess. Her scales have since become platinum in sheen.

She has a humanoid form that has long silver hair, wings, and a tail.

## Description

She is a follower and daughter of Bahamut and Qymrenth, but has a minor rebellious streak due to her exposure to Belxari and Sah in her early formative years.

## Campaign One

Chrysa was summoned to the party during campaign one by Belxari. She traveled with them and was a significant ally for them throughout their adventures. Her family was killed by Atoraxia shortly after Chrysa was summoned away from their nest. Upon learning of this, Chrysa requested that the party aid her in avenging her siblings. They do so, spending a bulk of the campaign acquiring items that would help them survive the encounter.

They eventually manage to locate Atoraxia. They discover that Atoraxia slayed Chrysa's siblings in revenge for her own son, Athoraz, having turned to Bahamut under Qymrenth's guidance. She had taken their bodies and used them for experiments in trying to combine metallic and chromatic dragons and attain godhood. The party came upon her as she was attempting to build a body with which to take on Tiamut and ascend. Working together, Chrysa and the party defeated her. Chrysa's siblings were restored to life, and Chrysa went to live with her family for a time after the adventuring party split up.

## Campaign Two

Who knows what's going on. She helped Izora Burnett kill a whole bunch of the drow living in the Underdark beneath Alibrook. She also went to see the play at the Fortune Theatre that the party went to. Later, she aided the party in destroying Hedemora and Nox. During the course of the battle against Nox, Bahamut was killed, and the essence of Bahamut was given to her, making her the eighth Bahamut.
Bromwich

**Bromwich** is a village in the Gorduskk Empire. It was located near the second ritual site and the newly reappeared Barovia. It used to be a mining town. It has a fort on the ridge.

## Campaign Two

The party arrived shortly after Anguish and a group of soldiers with her had completed a meeting with the mayor. They were attempting to arrange an agreement that would give Varren access to the second ritual site. The race begun, the party attempted to locate Bofus Millhew, a local historian who knew about the location. They went to his home, only to find it ransacked and Borfus missing. They followed his trail to a clearing outside town, where they found a small group of Varren's soldiers accosting him, demanding the same information the party was seeking. The party attacked them, capturing one of the soldiers and freeing Borfus. The historian, the last of the clan Kiono had hoped would be in the area, led them to the ritual site. The ritual site was accidentally exploded, and the party fought Varren before both parties fled the area, the players to Oceanside and Varren to Bromwich itself.

As part of the party escaping Barovia, Castle Ravenloft and at least the surrounding town reappeared in the area around Bromwich. Varren, who had taken over Bromwich, sent Anguish and a portion of his soldiers in that direction to figure out what happened.

## NPCs

### Borfus Millhew

Borfus was a historian who lived in Bromwich. It is suspected that he was one of the last of the clan that once lived in the area, devoted to attempting to revive the Devoured. His home was ransacked by Varren's men, and his life was threatened for the information they sought. The party saved him and he led them to the back entrance of the second ritual site.

### Other Notable NPCs

* Anguish (temporary)
* Melvrick (one of Varren's goons, claims he wants to become a painter)
* Varren (temporary)