recursal/Fanatic-Fandom huggingface dataset:
Environmental Protection Agency

The Environmental Protection Agency (or EPA) is an public arm of the United States Federal Government supposedly involved in the creation and enforcement of regulations impacting and protecting nature that it may be used adequately by future generations. At least, that’s what they want you to think.

## The EPA and Secret Government

One would imagine that because of the nature of the Secret Government and their centuries-long war with the Cult of Ibis that you would be able to trust them to some degree to act like an ally, but this is not always the case. Though we share a common enemy, they do not respect the authority of the Unpersons and agencies within it often have a high degree of autonomy.

Further, to retain its shadowy status the Secret Government must maintain the veil of secrecy surrounding the true nature of the publicly visible United States Government. Due to this, it is not unheard of for elements within the Surface Government to go rogue from the orders of the Secret Government and leave the Secret Government with few avenues of repercussion. You can’t send the apparatus of civil service to war against itself without drawing the notice of the common folk.

## The EPA and Unpersons

The EPA, of course, is the largest and most powerful of these splinter organizations, and their betrayal is greater than any others. They have not only ceased to fight the Nemesis, they have even begun hunting down Unpersons. In recent years they have turned their attention on the Neur0manc3r, forcing him to stay on the move, under the radar, and off the grid.

Their motivation in pursuing Unpersons is unknown, though it is possible (and likely, even) that they have been corrupted by the fungus in some way. It should be impossible for a public-facing government official or agent to be taken by the fungus, but the possibility cannot be ruled out. They first came to the Neur0manc3r claiming to have detected high amounts of lithium and unhealthy concentrations of plastics in water supplies near his campsites. And this story would have worked on somebody less acquainted with the positive effects of plastics and volatile minerals and the Government's equal knowledge of it. They would not be concerned about chemical concentrations, if anything they would applaud it.

While he has managed to elude their forces for now, the dark forces at work within the EPA seem to be tracking him, and a number of his device disposal sites have been raided and searched. They will find nothing of course, as the digital security prowess of the Neur0manc3r is second to none. What the fire doesn’t destroy the creek always takes away.
Mannlicher M88-90

*"During 1890, Austria-Hungary began converting their old M1888 straight-pull rifles over to semi-smokeless powder, and the old sights would be modified in 1890 as well to account for the change. It would continue to use the same five-round Mannlicher "en-bloc" charger system."*
— In-game description

The **Mannlicher M.88-90** is a weapon featured in *Tannenberg*.
Shadow Government

The Shadow Government of the United States of America is both a great enemy and one of the few allies the Unpersons have in the fight against the Cult of Ibis. Created by George Washington along with several Founding Fathers and other merchants and intellectuals, they have waged a war of control against the rule of the Cult of Ibis since their inception.What the normal person considers to be the Government is nothing more than an elaborate facade that the Shadow Government maintains. Most politicians are paid actors or brainwashed stooges, only a few hold actual power, mainly found within the Advisory Council on Historic Preservation, the Surface Transportation Board, the Operational Safety and Health Administration, the Smithsonian Institute, and the Census Bureau.

## Actions Against the Nemesis

Due to their efforts the average American is resistant to fungal methods of control. Mercury in vaccines, Fluoride in the water supply, the microwaving of food, and preservatives in food serve to stave off infestation of the fungal menace, while their control of house paint, HAARP, power lines, and what they learned from the Peoples Temple Agricultural Project serve to shield their minds from insidious psychic control. The Great Pacific Garbage Patch protects the West of America, the plastic soup inhibits the fungal-algae's corrosive effect, protecting the Andreas-Cascadia Ley Line Complex from external contamination.

## Actions Against Unpersons

Early in the formation of the Secret Government it was decided that while it shared a common enemy in the Nemesis with the Unpersons they would by no means be allies. In fact, the Shadow Government stands against what we Unpersons do in many ways, but especially our policies on the distribution of information and control to the people. Where Central Services gladly tells you everything there is to know of the Nemesis, the Secret Government is just that: secret. While it does good work protecting Americans from the Cult and the Nemesis, it also engages in activities intended to control people, distract them from reality, and withhold from them the TRUTH, all things we Unpersons cannot tolerate.

Despite our clashing ideals and nearly nonexistant cooperation (Great Gazoo is a special case), active warfare between our groups never picked up again after the Peace of 1964 established to fight the British Invasion.

### The Environmental Protection Agency

see: The Environmental Protection Agency

The Environmental Protection Agency (or EPA) is a public arm of the United States Federal Government supposedly involved in the creation and enforcement of regulations impacting and protecting nature that it may be used adequately by future generations. It has gone rogue from its handlers in the Shadow Government and is now persecuting Unpersons and possibly aiding the Nemesis.
Mousqueton M16

*For an older carbine version, see Mousqueton. For a full-length rifle version, see Berthier.*

## Mousqueton M16

### User(s)

Chasseurs Alpins
Tirailleurs Sénégalais

### Cartridge

8×50mmR Lebel

*"The Berthier M16 was a higher capacity and slightly updated version of the M1892 Berthier mousqueton. The Berthier M16 saw an additional 2 rounds added to the capacity of the Mle 1892 mousqueton - which, while only bringing the rifle up to par with other carbines for the time made for a considerable difference."*
— In-game description

The **Mousqueton Mle 1892 M16 "Berthier"** is a weapon featured in *Verdun*.
Meta-humano

Um Meta-humano é um humano que nasceu com algumas mudanças fisiológicas, possui um gene especial, chamado de Metagene, que concede a ele habilidades sobre-humanas.

Geralmente o Metagene inevitavelmente em algum momento da vida do Meta-Humano reage a alguma situação e "destrava" um Poder relacionado ao estímulo recebido..

## História

Há muito tempo atrás, depois dos Humanos já terem sido criados, alguns Deuses foram expulsos de seus respectivos Reinos.. Dando origem aos primeiros Clãs com um tipo de Herança Sanguínea.. Tal acontecimento contribuiu pra existência dos Meta-Humanos, que são quase idênticos aos Humanos comuns, porém carregam um gene especial em seu código genético, chamado de Metagene..
Ragnarok

Futton

> "Não existe bem ou mal, apenas o poder e o quão forte você é para conquista-lo" - Ragnarok
>
>

Ragnarok é um dos mais recentes graduados genin's de Akagakure, o mesmo, como muitos, possuí habilidades únicas graças ao seu raro Kekkei Genkai.

## Biografia

### **Início da Vida**

Todoroki Ragnar Shouto, este é o nome completo do Gennin nascido em Aogakure, uma vila vizinha de Akagakure, muitos anos atrás as pessoas de Ao consideravam o nascimento do meio garoto uma abominação, pois ele era metade monstro e metade humano, seu lado branco era calmo, mas quando seu temperamento fervia seu lado direito fazia pessoas ao seu redor morrer, seu pai o sentenciou a vida solitária, viveu por anos sofrendo treinamento privado a todos para controlar suas habilidades, mas não conseguiu, julgado como um monstro por sua querida e amada mãe Momo, Ragnar recusou o poder herdado de seu pai, o Magma, seu pai obcecado pelo poder de seu filho o forçou a usa-lo. Sabia que Ragnar defenderia a mãe, ordenou a própria casa um ataque onde este mesmo participaria, a fúria foi invocada, Ragnar filho estava tinindo em calor, seu corpo fervia, o magma escorria, estava com o poder descontrolado, seu corpo pedia para que parassem, mas Ragnar assassinou acidentalmente vinte e seis pessoas naquela noite, inclusive sua mãe, seu pai sobreviveu, este hoje é inimigo de Akagakure e vive na vila de Aogakure; Ragnar se exilou e assim conheceu Otonashi que o ajudou no restante da jornada, o considerando como um irmão, nessa amizade pode dominar o seu poder e contro-lalo para que nunca mais ferisse quem amasse.

## Personalidade

Não demonstra seus verdadeiros sentimentos, se mantem sério não importando as circunstância, é um jovem de poucas palavras, não costuma dar sorrisos, seu poder é o mais importante, ele quer mostrar a seus pais a sua verdadeira força, sua ambição é tida em primeiro lugar, ele é um estrategista e muito habilidoso com Ninjutsu.

## Aparência

Olhos castanhos escuros, cabelos médios e caídos nas cores vermelha como a lava e o outro branco como o ácido transparente, seu rosto possui uma queimadura forte causada por seu próprio poder;

 Missões

 C
 B
 A
 S
Ballista

## **BIO**

These war machines fire bolts that pierce through waves of infantry.

## **STRATEGY**

Positioning is key for Ballista. On Defense, a good base layout leaves space behind the wall to drop Ballista, especially if it's a space that prevents them from leaving when there's nothing in range to fire, essentially making the Ballista another stationary tower.

In general, in an open battle, try to keep Ballista protected by Immortals in front (to prevent enemy Ballista from shooting them).

## **STRENGTHS**

**STRONG AGAINST: IRONGUARD, RANGER**

Ballista can be effective against ANY ground unit so long as they're protected from harm. They have high damage and can hit multiple targets as long as one of them isn't an Immortal.

A group of Ballista can cut through just about anything including Champions, Reavers, and Immortals especially if they focus fire the target.

Even though a Ballista's target is normally at its maximum attack range, the bolt actually flies well beyond the target to hit more targets. This can work well to cut through enemy units or defensive structures well out of attack range when the Ballista is actually attacking the unit closest to it.

## **WEAKNESSES**

**WEAK AGAINST: KNIGHTS, IMMORTAL, VALKYRIE, WARSHIPS**

Ballista need to convert between a mobile mode and a siege mode when it can actually attack. They cannot defend themselves unless in siege mode.

Ballista convert to siege mode at their maximum attack range, which sometimes means their target is dead before they can attack it. If nothing else is within range, the Ballista then has to convert, move, and convert again.

Knights dropped on top of Ballista can be troublesome because they are sturdy enough to withstand a couple bolts.

Ballista are completely vulnerable to air units.

Siegebreaker Towers specifically target any Ballista in range, and a Ballista is slow enough, especially if it needs to convert between modes, to easily be hit.

## **TIPS**

Attack damage is the most important aspect of a Ballista. Even with several upgrades to health, they are still very fragile. While it is still good to have some health upgrades on them so they don't die from one Siegebreaker Tower shot, focus more on boosting their damage when you can.
Barracks

## **SUMMARY**

The Barracks is the training center of your Army. As you improve it, it gives you access to higher tier troops from which to recruit, as well as the ability to queue up larger training capacities at once.

As your Kingdom grows, you'll eventually have access to four Barracks to help you speedily build your Army.

The Barracks offers no Defensive bonuses other than something for Attackers to destroy. Essentially it's the equivalent of a Wall in combat, except Air units will not ignore it. Put them out near the edges of your base to slow the early advance.
Shin (Terra II)

Phantom

Besta Fantasma

Descendente do Clã

Manipulador de Almas de Rank-S

## Características Especiais

### Poderes

Manipulação de Almas, 7 Guardiões Espirituais, Domínio de Elementos, "Intelecto" Aprimorado, Atributos Físicos Aprimorados

### Consequência da Mutação

Sofre de baixa inibição latente, isto é, sua percepção aos estímulos dos ambiente é mais apurada que a dos outros. Tem um tipo de falta de presença, muitas vezes as pessoas não percebem que ele está presente no local. É muito propício a enlouquecer, pois convive com espíritos sussurrando e provocando ele.
Defensive Buildings

Defensive Buildings in **Guardian Kingdoms** consist of Towers and Walls. Use creative layouts to maximize every Tower's strengths, allowing them to reach their full potential! Every tower has its own strengths and weaknesses.

**CROSSBOW TOWER****MORTAR TOWER****FREEZE TOWER****SIEGEBREAKER TOWER****ARC TOWER****SKYGUARD TOWER****TEMPEST TOWER****WALLS**
**CROSSBOW TOWER**

**MORTAR TOWER**

**FREEZE TOWER**

**SIEGEBREAKER TOWER**

**ARC TOWER**

**SKYGUARD TOWER**

**TEMPEST TOWER**

**WALLS**
Chaos Lord

"I am the Chaos Lord!"

## **BIO**

"I am the Chaos Lord!" After being converted from the Chaos Legion by your Kingdom, the Chaos Lord is unfortunately unable to say anything else, much to the ire of fellow Champions.

## **ABILITIES**

**ULTIMATE** Star Fall: Summon Chaos Knights with 20%-100% armor bonus

**PASSIVE** Unrelenting: Immune to knockback

## **STRENGTHS**

Strong against: Everything, if used correctly

Force multiplier with small swarm of summoned units. Good armor stats, tanky enough to survive on front lines

Draw attention away from vulnerable units, redirect ballista shots with summon

Fast respawn timer

Good for blocking choke points. Does not get knocked back, and summoned units clog up lanes.

Does not cost red gems to acquire. Invite 3 friends for lv 1 Chaos Lord.

## **WEAKNESSES**

Weak against: Air units.

No anti-air capabilities

Summoned units do very little damage. Summoned units do not scale according to Champion level

Requires real friends. Invite codes do not work on existing players

Shards cannot be grinded in Boss Battles

## **STRATEGY**

Chaos Lord's Ultimate can be used over walls, to land at the nearest enemies. Try using Chaos Lord on defense, when enemies are nearby (must be within range for the casting)

Make the summoned Chaos Lords absorb high damage shots, such as Ballista, Warship, or even Tempest Tower shots.

Block charging knights with Ultimate ability. Counter drop when enemy hot-drops on your vulnerable archers and ballista

Bait enemy champions' Ultimates by summoning Chaos Lords at the right time. Use this to protect your real army from enemy abilities

## **CHAMPION COMBOS**

Synergize champions and ults with your allies to maximize their effectiveness!

## **CONCLUSION**

The only free champion in Guardian Kingdoms that is acquired through sending invitations only.

Tanky, solid all around front-line champion. Relatively quick cooldown on revive. Low learning curve, easy to use.
Skyguard Tower

## **SUMMARY**

This tower will decimate anything in the sky.

## **DEFENSIVE** **STRATEGY**

This is your main source of air defense besides Rangers and Valkyrie.

Due to their long range, they can be placed farther back in the defensive line and provide strong coverage against Warships and Valkyrie. As long as it provides strong coverage for the front line, it usually serves as a strong deterrent to the enemy leading off with a massive air attack.

Good placement for this tower is behind Crossbow Towers near the Guardian Tower, or else up on the plateau in front of the Castle. It depends if you want the earlier defense to deter an aerial assault or make a last stand at the Castle.

This is one of the more important Towers to keep alive as long as possible because of its range and power to destroy Air units.

## **OFFENSIVE STRATEGY**

It's completely defenseless to ground assault, so if you don't have air, don't worry. Or wait until it's destroyed to release your Warships or Valkyrie.
Зов Героев 2018

**Зов Героев 2018** - полноценное мероприятие в Castle Cats, которое было добавлено в версии 1.9 Началось 20 апреля и закончилось 27 мая 2018 года.

## Персонажи

* Справедливокот
* Металлоцапка
* Конан
* Курио
* Леонард (Призыватель Драконов)
* Фрэнсис
* Кэтнисс (Атомная Вспышка)
* Злая Некромопс

## Сюжет

Берегитесь злодеи, здесь могучий Справедливокот, срывающий их планы! Но теперь Металлоцапка, заклятый враг Справедливокота, придумала план истинного зла, и он каким-то образом связан с Конаном...!
Gold Storage

## **SUMMARY**

These cavernous vaults are where gold is collected and stored. Upgrade to increase storage capacity.

Attackers can only steal a portion of what's in your vaults.

It's often good to spread out your Gold and Lumber storage so that attackers have trouble getting all of them, but still keep them all well protected if you care about your resources!
Valeria

### Ability

Heaven's Grace: Heals allies in battle within range for 5 seconds. Dispel all enemy effects.

## **BIO**

Even as a young Valkyrie sorceress, Furia knew that her raw power over inferno magic was unparalleled.

Her first test of strength at magecraft was to fling a burning ember across a battlefield, but that would have been too easy. Twisting the glowing fire runes furiously in her hands, Furia focused and amplified her raw skills; her simple training spell coalesced into an immense firestorm, pulling down a shower of burning meteors from the sky.

From that day on, there was no question of who was the master of flames.

## **ABILITIES**

**ULTIMATE** **Heaven's Grace:** Heals allies in battle within range for 5 seconds. Dispel all enemy effects.

## **STRENGTHS**

**STRONG AGAINST** Enemy champions who have auras or spells that can be dispelled. Can dispel freeze or stun from towers.

vs **Valeon**: Dispel **Shield of Justice** on enemy units

vs **Celeste:**Dispel **Winter's Wrath**, allowing frozen units to move again

vs **Blackheart:** Dispel Mind Control

vs **Deathbringer:** Dispel Stun

## **STRATEGY**

Valeria is generally good so long as she has lots of units/heroes nearby to heal with her Ultimate: the longer she can keep them alive, the better your army holds out.

Her Ultimate heals a lot of health in a short time, so as long as the enemy's damage isn't too high, like a fleet of warships, she can pretty easily out-heal incoming damage while her Ultimate is active.

## **CHAMPION COMBOS**

Synergize champions and ults with your allies to maximize their effectiveness!

## **CONCLUSION**

Valeria is a very powerful support champion, with an underrated Ultimate ability. **Heaven's Grace** can dispel most of the crowd control abilities and auras in Guardian Kingdoms, so take advantage of her abilities if you have her!
Immortal

## **BIO**

Tanky soldiers that carry giant shields and lances to pierce mounted troops.

## **STRATEGY**

The ultimate tank unit in Guardian Kingdoms. High health, can be effective even in small numbers. Take very little damage from basic towers.

Immortals' shields block Ballista bolts. Use them on the front lines to stop Ballistas from wrecking your low health units. If you see an enemy Ballista set up, hot drop an Immortal in the line of fire

Counter enemy hot drops with Immortals of your own. Time your immortals to deploy right as your enemies drop on your vulnerable archers and ballistas

Time your Immortal drops to nudge allied troops out of harm's way. Immortals will draw aggro and take damage instead of weaker units, especially against larger units with longer summoning times (Knights, Reavers, Ballista)

## **STRENGTHS**

**STRONG AGAINST: KNIGHT, REAVER**

 High health tank units, best used as a tank for other troops

Immortal shields break Ballista AoE. Time your drops wisely to prevent Ballista bolts from reaching their maximum distance

Deal bonus damage to Knights and Reavers

Immortals take up a good amount of space, and will push units away when deployed on top. Use this to save weak units from getting hit by enemy abilities

2 Immortals will block Castle ramps, forcing melee units to walk around the Castle to the next available ramp

Useful for burning battle clock on defense

## **WEAKNESSES**

**WEAK AGAINST: RANGER, CROSSBOW TOWER, WARSHIP**

Warships will quickly take down your Immortals, even with high health

Arc Towers will burn away an Immortal's health if it has enough time to charge up

Tempest Towers target Immortals. Deploy a wave of inexpensive swarming units, such as Ironguard or Rangers, to take the brunt of the first lightning hit

Low DPS. An army of only Immortals will have trouble killing units, especially small swarming units such as Ironguard. Never let your Immortals get surrounded

Bad placement will clog up lanes for your own units. Don't accidentally create chokepoints and get your other units killed

Very vulnerable to kiting, because of their survivability and slow movement speed

## **TIPS**

Immortals have slow attacks and relatively low DPS. Upgrade attack enough to 1 shot Rangers, but you probably don't need to max out damage until late game

Health upgrades are the most worthwhile Forge upgrade for Immortals. Attack damage and Beast damage are relatively inconsequential for the upgrade costs, because of the slow attack speed

Use Immortals to manage aggro during battles. With good placement and timing, they will buy enough time for your DPS units to maximize damage

## **CONCLUSION**

Immortals are the primary tanking unit for most basic army compositions. Slow, strong, and difficult to kill. This is the only basic unit with multiple abilities (Ballista projectile block, Beast Damage)

==

==
Celeste

"Winter is here!"

### Ultimate

Winter's Wrath: Fires an AoE blast that freezes troops in place for up to 8 seconds

## **BIO**

Headranger Celeste commands the ranger army, and is responsible for protecting the Last Kingdom from the forces of Chaos. Her longbow "Skye" fires crystal arrows, which can freeze unarmored enemies to the ground. These imbued arrows are even able to slow even the heaviest plate armor by crystallizing the joints upon impact.

The Ranger Order has been called to arms by Valeria, and Celeste's army has embarked on her quest to save the people from the the Chaos Legion.

## **ABILITIES**

**ULTIMATE**Winter's Wrath: Fires an AoE blast that freezes troops in place

**PASSIVE**Stalker's Presence: Each attack slows enemy movement and attack speed

## **STRENGTHS**

**Strong against:** Ironguard, Valkyrie, Warships (as long as they're not shooting her), Massed units (when she has her Ultimate).

Strong single-target damage, especially as she continues to fire on the same target and slow it more.

Can shoot over walls, and also target air units.

Winter's Wrath is great for disabling strong or massed units, especially when backed up by friendly units of her own.

Winter's Wrath can freeze towers.

## **WEAKNESSES**

**Weak against:** Heavy-hitting ranged units like Warships, Ballista, massed units (if she doesn't have her Ultimate), Tempest Tower, Arc Tower.

Lower health and armor means she can be taken down fairly easily.

## **STRATEGY**

Always best when supporting, try to have Ironguard, Immortals, or Reavers in front of her absorbing damage.

Her Ultimate tends to be best used as a hot drop for maximum amount of freeze since it's a cone starting immediately in front of her, and normally she stays at firing range, so save her when you can drop her and some supporting units right on top of the enemy front line and immediately use her Ultimate.

She's one of the few heroes that can attack air, so do whatever you can to keep her alive longer, which mostly involves dropping soldiers in front to protect her.

Winter's Wrath can also freeze heroes in place, allowing for easy takedowns on enemy heroes. Just be aware that some heroes can break the freeze in return, like Valeon's Ultimate shield ability.

Winter's Wrath can freeze towers, preventing them from firing. This makes her one of the few heroes that can directly counter a Tempest Tower by freezing it before it can destroy your units (and her in the chain).

## **CHAMPION COMBOS**

Synergize champions and ults with your allies to maximize their effectiveness!

Create your own team strategies with your alliance-mates!

## **CONCLUSION**

One of the three starter champions in Guardian Kingdoms.

Fantastic ranged crowd control, and with good timing and precision, Celeste can be very difficult to kill. High skill ceiling, can be very efficiently used in battles.
Game

## **ABOUT GUARDIAN KINGDOMS**

"**Guardian Kingdoms** is a game full of vibrant detail, action soaked spectacle, and pure fun!"

Immerse yourself with jaw-shattering visuals as you defend your castle alongside your friends, in live 3v3 battles! Upgrade your own defenses and attack rival kingdoms with fun and exciting troops such as **Warships**, transforming **Ballista**, and even the ancient flying **Valkyries**. Join an alliance and quest your way through the land of Ilyria together to defeat the Chaos Legion and make a stand against the giant **Ancients** that they summon.

Join your friends in massive battles that take place across multiple kingdoms and worlds! Recruit **Champions** to lead your armies to victory. Battle with live PvP with players from anywhere in the world in real time!
Aegiano

Os Aegianos são uma raça de humanos com características animais que vivem nas Ilhas de Aegis.

## História

Há muito tempo, as Ilhas de Ionia e Aegis faziam parte da Grécia, porém depois de muitos conflitos por questões culturais, se tornaram independentes.

Os habitantes das Ilhas de Aegis cultuavam a Deuses Animais, e essa crença tão forte foi o que contribuiu pro nascimento desses Deuses no Plano Celestial. Esses Deuses abençoaram seus Seguidores com Habilidades Animalísticas e Metamorfose. Foram chamados de Aegishiyo'da os Aegianos que eram capazes de se transformarem em qualquer animal.

Os Descendentes desses primeiros Aegianos, que eram chamados de Aegishiyo'da, começaram a nascer uns Aquáticos, uns Terrestres, uns Aéreos, uns Felinos, uns Canídeos, e isso foi suficiente para gerar conflitos na ilha, sendo assim, os Aegianos se separaram em várias tribos e se espalharam pela Ilha

## Raças

Os Aegianos se separaram em três tribos principais, cada uma com suas sub-tribos:

**Randorashi**

É a tribo dos Animais Terrestres, tem como sub-tribos:

* Ursiato (tribo dos Ursídeos)
* Katzeshie (tribo dos Felídeos)
* Canid'rai (tribo dos Canídeos)

**Waeterishi**

É a tribo dos Animais Aquáticos, tem como sub-tribos:

* Amphiwa (tribo dos Anfíbios)
* Miruya (tribo dos aquáticos semelhantes a monstros marinhos)
* Matsuri'eh (tribo dos Tubarões)
* outras tribos aquáticas desconhecidas

**(Incompleto...)**
Forge

## **SUMMARY**

Weapons of war are crafted and produced deep in the underground forges of your Kingdom. Collect Star Crystals from quests, bosses and combat. Use them to upgrade troops and unlock new abilities!

The Forge is where you improve your Army's equipment using Star Crystals.

Immortals have an ability "Beast Damage" that can be upgraded at the Forge to improve their damage against Reavers and Knights. They are the only Troop so far that has such an ability and not just Health/Damage/Armor upgrades.

You can only perform one upgrade at a time, but you eventually get two forges.

Forges, like Barracks, do not provide any defensive bonuses other than being a distraction for attacking units and therefore serve well near the edges of your defenses.
East Prussia

*"The German frontier besieged; flanked by the Masurian lakes on the south and Baltic coast to the north."*
— In-game description

**East Prussia** is a multiplayer map featured in *Tannenberg*.

## Overview

This lake-filled area was conquered by Teutonic Knights in the 13th century and contested through ages. The easternmost province of Germany came under siege at the start of the war. In a series of stunning maneuvers, the Germans managed to outflank two Russian armies, making use of the tactically placed lake district and well developed railways, in what became known as the battle of Tannenberg. In the subsequent two battles of the Masurian lakes, the Russians were driven out of the area, suffering terrible casualties in the winter battles. Fighting continued on this strategic northern axis, as the Germans pushed towards Riga, and deeper into the Russian hinterland during the great retreat of 1915. One notable Russian counterstroke on this front was in 1916 during the ill-fated battle of lake Naroch in an attempt to relieve pressure at Verdun.[*citation needed*]

## References

1. ↑ In-game loading screen for "East Prussia" map
Gold Mine

## **SUMMARY**

The universal currency of choice for all kingdoms. Collect gold to build and strengthen your kingdom!

Primarily used for training troops, but is also used to upgrade Lumber Yards, Wood Storage, Army Buildings and the Crystal Refinery.

In a battle, a Gold Mine can lose any uncollected gold it contains.
Grok

## **BIO**

A Stoneskin berserker from the plainslands, Grok's veins course with rage magic. His dense skin is resistant to both edged weapons and high magics, and naturally heals at an incredible speed. Knowing no such thing as fear, Grok's armies are best at charging headfirst into battle and overwhelming their enemies.

Grok's ability to charge his allies with rage maximizes their physical potential, allowing them to move with unnatural speed and dexterity. Even mighty rhinophants can unlock their full power, making them a perfect companion unit.

## **ABILITIES**

**ULTIMATE** Primal Rage: Increase attack speed and movement speed of himself and allies.

**PASSIVE** Blood Gorge: Each attack drains health and Grok gains health.

## **STRENGTHS**

**STRONG AGAINST** **Ironguard**, **Immortals**, **Champions**

With a decent health pool and damage, he can hold his own fairly well against ground units, as long as he doesn't have a protected mass of **Rangers** or **Ballista** firing on him.

His true strength comes from his Ultimate as it provides him and surrounding allies with a greatly increased attack and movement speed.

## **WEAKNESSES**

**WEAK AGAINST** Air, **Ballista**

Cannot target Air.

Unless he's on top of the **Ballista**, they will tear him apart from range.

## **STRATEGY**

Grok's **Primal Rage** pairs well with just about anything, but considering how much damage they can deal and absorb, he's great when supporting Reavers on attack as they'll chew through base defenses in seconds.

His Ultimate is less effective at supporting long ranged units like Ballista and Warships because as he moves up to attack, it will tend to move him out of range of providing his bonuses for them, so if you want him to boost such units, time it well as he is right among them.

## **CHAMPION COMBOS**

Synergize champions and ults with your allies to maximize their effectiveness!

**TEAM SYNERGY Strider, Tyrion, Chaos Lord**

## **CONCLUSION**

Grok is one of the epic tier champions in **Guardian Kingdoms**. When leading an allied army, his **Primal Rage** is one of the most useful abilities to lead an effective blitz. Difficult to obtain, but if you have him in your roster, you will realize how powerful his abilities are.
Infanterie

*"Defending their eastern frontier against several Russian pushes, and bailing out their Austrian allies on several occasions, the German Infanterie was one of the most capable fighting units on the eastern front. Drawing on Prussian drills and effective use of Mauser rifles to use the German empire's logistics to maximum effect."*
— In-game description

The **Infanterie** is a squad within the Central Powers in *Tannenberg*.

## Roles

All roles share those abilities in this squad:

* Offensive
* Irregulars

### Feldwebel

The role of the NCO is to lead the squad using commands, keeping them closeby for fast communication and call in artillery support when needed.

Abilities:

* Assault Leader (Active)
* Infiltration (Active)
* Officer & Gentleman

### Schütze

The role of the rifleman is to engage and eliminate enemies using accurate rifle fire in proximity of the caporal.

Abilities:

* Old Traditions
* Traditional Weapons
* Trained On Horseback

### Richtschütze

The role of the gunner is to lay down fire, and support the squad with ammo and HMG fire.

Abilities:

* Fiels Telephone (Active)
* Grenade Ammunition Carrier
* Effective Logistics

### Grenadier

The role of the grenadier is to clear the enemy defenses and strongholds using explosive action.

Abilities:

* Trained On Horseback
* Grenade Assault
* Effective Logistics

 III
Warship

## **BIO**

Massive air-to-ground troops that can level Reavers and buildings.

## **STRATEGY**

Accompany Warships with something to protect them from Rangers or Valkyrie.

You can hide unit deploys underneath a Warship, so your enemy doesn't know what's there until it's no longer under the Warship. Hide an Immortal to grab attention from pretty much any enemy nearby. Hide archers to protect your Warship.

## **STRENGTHS**

**STRONG AGAINST: REAVER, IMMORTAL**

Immense firepower helps it cut down even the sturdy Reavers fairly quickly.

Since they fly, they ignore walls and collision with anything on the ground.

They can be more effective at destroying bases than Reavers due to ranged attacks, faster movement, and being airborne, so long as there are no enemy units around to distract them.

## **WEAKNESSES**

**WEAK AGAINST: RANGER, VALKYRIE, SKYGUARD TOWER, TEMPEST TOWER**

Easily distracted by units, do not prioritize structures like Reavers do.

20 Supply makes it the most supply-costly unit in the game along with the Reaver. That is a much bigger commitment as a supporting ally with a more limited supply pool.

While it can easily kill a Ranger with a single shot, it's typically going to face several at a time, which is generally a waste of its power, and a Warship will generally lose to about 4-6 Rangers.

A Skyguard Tower's range is greater than a Warship's, so be sure to deal with the tower before you send more Warships in.

## **TIPS**

You can go either way on Warship upgrades. Their attack is more than enough to kill most ground units in a single volley (except Reavers and Immortals), so considering any anti-air is the biggest threat, focusing on upgrading Health may be the best option with a couple upgrades to Damage as desired.
Харви

**Харви (Англ. Harvey)**— мифический герой из **Книги Героев.**

➢ При получении Харви вам разблокируется **Хэллоуинская история 2018 года**.

➢ Харви доступен во время **Хэллоуина:** в 2018 году продавался за $4.99, а начиная с 2019 года — за 300 самоцветов. Также в 2020 году его можно выбить из **Коробки** **События**.

➢ Его можно было приобрести в качестве **Путешественника** 10 августа 2019 г. и 28 июля 2020 г. Герой покупался за 300 самоцветов и был доступен к покупке 24 часа.

## Описание в книге

*"Когда-то беззаботный романтик, Харви превратился в охотника за ведьмами, чтобы найти самую злую ведьму Котании, но не по той причине, о которой можно подумать..."*

## Эволюция

 Ранг 1
 **Навык №1**

Героический

+30% ИЛИ -30% **Золотой Награды** на всех квестах.

 Мифический

## Фразы

* *"Жизнь прекрасна, если ты совсем без мозгов."*
* *"Просто продолжай танцевать сквозь жизнь."*
* *"Возможно я глупец, раз нуждаюсь в тебе, но..."*

## Факты

* Харви - отсылка на **Фиеро, Охотника на Ведьм**, из романа Грегори Магуайра, ***Ведьма: жизнь и времена Западной колдуньи из страны Оз***, и мюзикла-адаптации ***Злая***. Оба вышеуказанных произведения основываются на хорошо известных книге и фильме - ***Волшебник страны Оз***.
	+ **Хэллоуин 2018 года** рассказывает о древнем любовном треугольнике между **Сабриной**, **Хильдой** и Харви, первые также ссылаются на те же источники с некоторыми параллелями к истории ***Злой.***
		- Во время события **День Святого Валентина 2021** в **Огоньке** Харви писал, что *"потерял любовь всей жизни"*. Это может говорить о том, что Харви считает Сабрину мёртвой, и ищет себе новую половинку, которая *"не ведьма"*.
	+ История постоянно использует слово ***злая***, и Харви упоминается как *Охотник на Ведьм.*
	+ Одна из реплик Харви, *"Просто продолжай танцевать сквозь жизнь."*, отсылается на песню мюзикла - *"Dancing Through Life"*, а другая, *"Жизнь прекрасна, если ты совсем без мозгов."*, является ее текстом.
	+ Две его фразы о нехватке сознания подводят к тому, что Фиеро в конечном счете станет *безмозглым Пугалом*.
* Костюм Харви, возможно, отсылает на внешний вид **Ди**, охотника на вампиров из ***одноименного японского романа**.*

## Диалоговый спрайт

**Диалоговый спрайт** для этого кота, обычно используемый в кат-сценах сюжетных квестов.
Champion Hall

## **SUMMARY**

The Champion Hall is home to your greatest heroes. Fallen Champions will resurrect here!

Upgrading the Champion Hall will lessen the cooldown timer on Champions after they are in Battle. Cooldown times are significantly lower if the Champion is deployed but does not fall in battle.

On Defense, the Champion Hall allows you AND you allies to deploy Champions. If it falls, only the attackers can still deploy Champions, making this one of the more crucial buildings to protect.
Светик

**Светик (Англ. Lumoz)** — мифический герой из **Книги Героев**.

➢ Светик можно получить в **Мифической Коробке**.

## Описание в книге

*"Осторожнее! Не стоит оставлять лампы возле Светик. Она будет в них врезаться."*

## Эволюция

 Ранг 1
 **Навык №1**Умелый

## Фразы

* *"Лампа?"*
* *"Свет такой чарующий..."*

## Факты

* Светик, скорее всего, кошка-мотылёк.
* Она, вероятно, была создана как отсылка на мем 2018 года - ***Мотылёк с лампой***.
* Ее имя могло быть образовано от заклинания *lumos* из франшизы Гарри Поттера.
* Белая Вдова упоминала, что иногда показывает Светик "свет". Светик нравится.
Wood Mill

## **SUMMARY**

Ironwood trees that grow above Star Crystal veins become infused with minerals, making them more durable than regular wood. Only forged Star Crystal blades can harvest this rare wood for your city.

Lumber is the other main resource used to improve your Kingdom by upgrading Gold Mines and Storage, Defensive Buildings, and the Champion and Alliance Halls.

In battle, any uncollected Lumber can be stolen by attackers.
Ranger

## **BIO**

Versatile ranged troops that can hit both ground and air.

## **STRATEGY**

As they can target both air and ground, Rangers are one of the most useful units.

They're best paired with some Immortals in front of them to block any enemy units, especially Ballista bolts, but as long as the Rangers are not being targeted, that's mostly what matters.

When deploying in territory that both you and the enemy can deploy (where a Guardian Tower has been destroyed), you should almost always try to drop some Ironguard or Immortals with your Rangers in case the enemy drops some Knights, Ironguard, or Immortals to counter your Rangers.

## **STRENGTHS**

**STRONG AGAINST: WARSHIP, VALKYRIE, IMMORTAL, REAVER**

Can fire over walls on attack. Walls block attacking Ballista shots, but Rangers can ignore walls, hitting defenders or towers on the opposite side of the wall.

A handful of Rangers can take out a single Warship.

As they're relatively cheap both in cost and supply, and they can attack from range, it is much easier to assault the stronger towers (Arc and Tempest) with lots of Rangers than most other units.

## **WEAKNESSES**

**WEAK AGAINST: BALLISTA, KNIGHT**

Protected Ballista can cut through a pack of Rangers in seconds as a single bolt can pierce through multiple targets in a line. This is why Immortals are crucial to protect Rangers.

Knights are sturdy enough to take several arrows, while quick and strong enough to close any gap and cut through groups of Rangers with a single attack.

Cannon Towers will also destroy clusters of Rangers.

## **TIPS**

Even with several health upgrades, Rangers are extremely fragile. You will probably want to prioritize Damage, but still have a couple health upgrades so they can withstand a couple attacks.
Guardian Tower

## **SUMMARY**

One of the objective buildings in **Guardian Kingdoms**

A staging ground for friendly troops in battle. Can be captured.

Unlocks as part of your automatic base upgrades as you level up your Caslte, its main purpose is to prevent attackers from deploying deeper into your base.

***Important note: Destroying a Guardian Tower not only allows attackers to deploy inside the base, it ALSO extends the battle timer!***

## **DEFENSIVE** **STRATEGY**

Defense strategy varies among players.

On one side, since you can't move them, and they're partly against the hillside preventing surrounding with defenses, some people leave the Guardian Towers a little more exposed and defend harder closer to the Castle where attackers can never deploy.

Others setup their defenses to provide the most protection on these towers as it will force the attackers to keep deploying outside the bridges and have to travel in order to reinforce existing attackers.

***Important note: Losing a Guardian Tower means attackers can deploy inside your base and have more time, BUT you can still deploy anywhere in your base, including behind their advancing army.***

## **OFFENSIVE STRATEGY**

It's usually best to do whatever you can to capture at least one Guardian Tower early so that you can deploy more troops within the base as necessary to continue to push the attack.

The best way to target a Guardian Tower is to deply at one of the small corner deploy regions as that puts the Tower directly in the army's path to the Castle.

Sometimes if the defenders are putting up a strong fight at one Guardian Tower, you can send a small attack to try to capture the other one.

***Important note: While destroying a Guardian Tower allows you as an attacker to deploy inside the base, the defenders are still allowed to deploy ANYWHERE inside the base! Make sure if you drop vulnerable units (like Ballista and Archers), you have appropriate tanking units (like Immortals) with them in case the defenders drop Knights behind your lines.***
Troops

Troops in Guardian Kingdoms make up the bulk of your army. Used in offense and defense, troops return home from battle if they are not killed. Train troops in your **Barracks**, and upgrade their abilities in your **Forge**. **Farms** allow for more Troops to be trained for battle, and **Alliance Halls** control how many troops you can use in every battle!

**IRONGUARD**

**RANGER**

**KNIGHT**

**IMMORTAL**

**BALLISTA**

**REAVER**

**WARSHIP**

**VALKYRIE**
Aeria

## **BIO**

Aeria is a forest berserker, whose wild bloodmagic calls to all the flora and fauna of Illyria. Her symbiotic relationship with nature grants the ability to draw upon the world itself for power - there is no lack of mana where there is life.

However, a strange darkness has risen, foreshadowed by the red Starfall. Blasted swaths of Illyria are now devoid of any natural life, unable to regrow and recover. The silent screams of Gaiea have drawn Aeria from her idyllic forest homeland, sending her on a journey to stop the pestilence of the Chaos.

## **ABILITIES**

**ULTIMATE** **Nature's Bulwark:** Summons indestructible trees that lasts for 4.5 seconds.

**PASSIVE Razor Thorns**: Enemies that deal damage to Aeria take return damage.

## **CHAMPION COMBOS**

Synergize champions and ults with your allies to maximize their effectiveness!
Walls

## **SUMMARY**

High health structure that is good for defending your towers.

Walls are essential for slowing an advancing ground attack, giving you time to react with your own units, extending the lifespan of your other structures, or serving as a shield blocking attacking Ballista bolts.

However, Air units ignore walls entirely.

You need an available Builder to upgrade Walls, but they do the job INSTANTLY, unlike any other building

## **DEFENSIVE** **STRATEGY**

Walls won't hold off an attacking army for very long, but every second they slow the army is a second in your favor.

Use walls to shelter towers or more vulnerable units like Rangers and Ballista.

You can create pockets in your walls in which you could deploy a single Ballista and essentially trap it in place so it's like another turret. However, if the enemy decides to attack the other side of the base, then it does mean the Ballista would be useless.

Your melee units will always try to seek out an enemy, so if you make a solid wall all the way around your base, expect them to try to walk around it until a hole is broken open. Plan your base and your deploys accordingly.

Actual layouts vary greatly. Experiment with different layouts and see what works for you!

## **OFFENSIVE STRATEGY**

Fly over them or bust them quickly. Done!
Kurama Mirai

> "Frase de efeito?! Eu não preciso disto!" - Kurama Mirai
>
>

Uma aquisição valiosa que Akagakure fizera, a jovem descendente de Iddou é aclamada por muitos na vila como "A Filha do Demônio" indigna de confiança e repudiada por muitos, a garota faz parte do poderio militar de sua vila.

## Biografia

### **Início da Vida**

Nascida num vilarejo esquecido, à leste de Midorigakure, por muito tempo a garota fora tratada como uma Deusa - talvez um demônio -, liderando ritos e sacrifícios à Iddou, embora, quando este tornou-se parte de si, acabou por fazê-la mudar completamente e, aos poucos, enlouquecer.

Não entenda mal, Mirai já não mais tem objetivos grandiosos, como trazer Iddou a vida, ou alguma religião chamativa como os seguidores de Jashin, ela simplesmente quer que tudo exploda-se, indiferente se ela acabar sendo envolvida no processo. Iddou é a parte boa de sua personalidade - acredite. Depois de enlouquecer, ouvindo vozes e lutando diariamente com um poder demoníaco, de deusa, a garota passou para um inimigo em potencial a todos seus seguidores e, a partir de muitas tentativas de assassinato, a garota acabou por ser exilada.

Muito nova e, capturada por Akagakure, acabou por servir para as forças da vila, embora ainda mantendo toda suas características dominantes ainda vivas e, digamos, confiar nela é a última coisa que deseja fazer.

## Personalidade

Mirai é uma garota debochada, irônica, sarcástica e, acima de tudo, insana, onde tudo que ela faz é para o seu bel-prazer sem importar-se com alheios ou quem quer que seja - ela simplesmente empurraria-o para a morte se aquilo a fizesse rir, simples assim e, embora muitos acham que tudo seria culpa de seu "demônio" interior, o coitado não tem nada haver com isto; muito antes de recebe-lo, ela já demonstrava toda a inconstância em suas ações e objetivos. Quanto à Iddou, seu outro lado, comumente mostra-se de poucas maneiras e, diferente do que se espera, é, digamos, o lado menos perverso de toda a personalidade da garota, embora, semelhante à Mirai, age por seus próprios objetivos e, comumente, tem certo cuidado com o corpo de sua receptora.

## Aparência

Mirai é uma garota comum, tanto em altura quanto em peso. Possui cabelos longos, passando seu pescoço, este de coloração escura - semelhante à preto. Seus olhos, um rubro penetrante e, embora costuma meter-se em encrencas, não possui nenhuma marca ou cicatriz visível.

 Missões

 C
 B
 A
 S
Champions

The cornerstone of every army in **Guardian Kingdoms**. Their unique abilities allow them to turn the tides of any battle in your favor! Team up with your friends' Champions and **Troops** to create your ultimate army!

Recruit new Champions from your **Champion Hall**! This is also where your fallen heroes will revive after battle.

**STRIDER****VALEON****CELESTE****CHAOS LORD****TYRION****TEMPEST****AERIA****FURIA****VALERIA****RAVEN****BLACKHEART****DEATHBRINGER****GROK**???????
**STRIDER**

**VALEON**

**CELESTE**

**CHAOS LORD**

**TYRION**

**TEMPEST**

**AERIA**

**FURIA**

**VALERIA**

**RAVEN**

**BLACKHEART**

**DEATHBRINGER**

**GROK**