recursal/Fanatic-Fandom huggingface dataset:
Beacon of Carnage

## Effects

This +4 breastplate grants its wearer DR 2/-. It increases by 1 for each enemy in melee range of the wearer, but no higher than 5/-.

## [Show Blueprints]

BeaconOfCarnageItem (95ef54e2dcd70f6479a1ceaa41913de3)

* ArmorEnhancementBonus4 (eaeb89df5be2b784c96181552414ae5a)
* BeaconOfCarnageArea (7963a0dfd695f344cba5907bf0b8f2d0)
* BeaconOfCarnageBuff (315e4a0b2fdbbb741a0b8369d98c0709)
* BeaconOfCarnageEffectBuff (42ab909d597f1734cb9bf65a74db7424)
* BeaconOfCarnageEnchantment (c264218d26f2191439522d689c1ce3cf)
* BeaconOfCarnageFeature (a8ea2027afa333246a86b8085c23fbfd)

**Beacon of Carnage** is a magic Breastplate in *Pathfinder: Wrath of the Righteous*.
Back to Back

Effect(s) | Your ally's eyes are your own, and yours are his.
Benefit: While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you.

**Back to Back** is a feat in *Pathfinder: Kingmaker*.

## Effects

Your ally's eyes are your own, and yours are his.

Benefit: While you are flanked and adjacent to an ally with this feat, you receive a +2 circumstance bonus to AC against attacks from opponents flanking you.
Bandit Chastener

**Bandit Chastener** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* City of Hollow Eyes
* Littletown

## Loot

* Masterwork Falchion
* Breastplate
Bandit Brawler (Barbarian 4)

**Bandit Brawler** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Greatsword
* Hide Armor
Ancestral Retribution (Headband)

### Effects

This headband grants the wearer +2 enhancement bonus to Wisdom. Whenever you summon any Elemental, it gains 50 additional Hit Points.

## [Show Blueprints]

PortalStoneStanceHeadbandItem (37f12d7427858f5428f4143402b81279)

**Ancestral Retribution (Headband)** is a magic Helmet in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Enchanting the Stone of Ghostly Pathways event.
Bandit Conjurer (Wizard 7)

**Bandit Conjurer** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Begins combat buffed with permanent Bear's Endurance.

## Locations

* Random encounters
* The Menagerie

## Loot

* Light Crossbow
* Ring of Protection +1
* Random Level 3 Scroll
Artifice Domain

The **Artifice Domain** is one of the divine domains in *Pathfinder: Kingmaker*.

## Overview

You can repair damage to objects, animate objects with life, and create objects from nothing.

Aura of Efficiency

You can emit a 30-foot-radius aura that grants your allies a +4 bonus on all saving throws against effects that inflict the fatigued or exhausted condition. You can use this aura for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Aura of Efficiency: Damage Resistance

At 8th level, your Aura of Efficiency grants your allies DR 1/—. This DR increases by +1/— for every three cleric levels beyond 8th.\*\*

## Bugs

 Aura of Efficiency Damage Resistance is not working. (Last Version:1.0.15)
Battered Spirit

**Battered Spirit** is a quest in *Pathfinder: Wrath of the Righteous*.

## Journal

* *Wait 7 days for a squad of soldiers to be placed under Irabeth's command.*
Add\_AutoIrabethProject (c87049d0e2424a32bc0f6c68b40b8679)

## Walkthrough

* If you fail the crusade mode by having Drezen fall under siege, then choosing (Evil) option during Irabeth's report will fail this quest.

### Talk to Irabeth

* Talk to Irabeth about her outbreak before Drezen siege.
* If you scarred Irabeth with Mythic Demon choice then you will skip the checks and get straight to the second objective.
* Otherwise you will have to pass one of the Persuasion checks: one (Good) and one normal Diplomacy DC 25 or Intimidate DC 25 check, the DC of the checks will change depending on following criteria:
	+ -5 if you successfully encourage her before the siege.
	+ +10 to (Good) [Diplomacy] check and +5 to other checks if you forced her to join the siege.
	+ -5 if you completed Solemn Hour (Quest).
* If you fail the check the quest will end in completion.
* If you pass the check you will get Orders to Irabeth decree.

### Issue an order that will allow Irabeth to spend more time among the common soldiers

* Complete the decree to activate next objective, Auto-Crusade should complete this decree in 7 days.

### Wait for the result

* 23 days later you get Irabeth Wants to Talk event where you can make a (Good/Lawful/Evil/None) alignment choice.
Authority

## Flavor text

*The unholy weapon of Asmodeus — the archdevil of pride, political power, and contracts.*

## Effects

This unholy heavy mace +5 grants its wielder fire immunity and a +5 bonus on Persuasion skill checks. On a successful hit, the targest must succeed on a DC 21 Fortitude check or be set on fire for 1d4 rounds (2d6 fire damage) and become nauseated for 1 round.

## [Show Blueprints]

AuthorityHeavyMaceItem (c19e5e3414d8fba489d760d8a86bca21)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* AuthorityHeavyMaceBuff (b3b8fb97d9282a04aa44012bbf0e4b24)
* AuthorityHeavyMaceEnchantment (4ad9b95c644637343bffb072fc53b611)
* AuthorityHeavyMaceFeature (889900f26e47cb845854927d33644227)
* Unholy (d05753b8df780fc4bb55b318f06af453)

**Authority** is a magic Heavy Mace in *Pathfinder: Kingmaker*.

## Source

Found in a chest in the Pitax Royal Palace at the weretiger living rooms.
Barbarian (Druid 10)

**Barbarian** is an enemy in *Pathfinder: Kingmaker*.

## Notes

* Begins combat buffed with permanent Barkskin, Bear's Endurance, Bull's Strength, Freedom of Movement.

## Locations

* Random encounters
* Flintrock Grassland
* Special Encounter (Barbarians vs Monsters)

## Loot

* Quarterstaff +1
* Amulet of Mighty Fists +1
* Cloak of Resistance +1
* Ring of Protection +1
* Potion of Cure Moderate Wounds
* Random Loot
Barkskin

Use Time | Standard action

**Barkskin** is a spell in *Pathfinder: Kingmaker*.

## Effects

Barkskin toughens a creature’s skin. The effect grants a +2 enhancement bonus to the creature’s existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels above 3rd, to a maximum of +5 at 12th level.

The enhancement bonus provided by barkskin stacks with the target’s natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor bonus of +0.
Ancient Kellid Ceramic Potsherd

**Ancient Kellid Ceramic Potsherd** is a Storied Item in *Pathfinder: Kingmaker*.

## Use

Part of the Ancient Kellid Paraphernalia, which can be brought together with the other pieces by the Storyteller. For this, he will tell you a legend.

## Source

Found in a container in the room with hidden (Perception DC 35 check) door on the first level of Armag's Tomb. The room is just north from the throne room, where you fight with Armag.
Axiomatic Composite Longbow +5

## [Show Blueprints]

AxiomaticCompositeLongbowPlus5Item (b33525c6a4b544819b186ead037a01b4)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* StrengthComposite (c3209eb058d471548928a200d70765e0)

**Axiomatic Composite Longbow +5** is a magic Composite Longbow in *Pathfinder: Wrath of the Righteous*.
Baphomet Cultist's Heavy Shield

## [Show Blueprints]

BaphometCultistHeavyShield (59635f8412520134fae8bde02ccfe0bd)

* StandardWeaponHeavyShield (ff8047f887565284e93773b4a698c393)
* HeavyShieldArmorItem (7a126271f91b82741aa0086463befd1b)

**Baphomet Cultist's Heavy Shield** is a cultist's Heavy Shield in *Pathfinder: Kingmaker*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*
Bandit (Fighter 2) (M) (Gnome)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Gnome Hooked Hammer +1
* Scalemail
Beastkin Berserker

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

**Beastkin Berserker** is an Archetype of the Barbarian class in *Pathfinder: Wrath of the Righteous*.

## Description

While some barbarians take on bestial aspects in their rages, the beastkin berserker descends so deeply into primal fury that she actually transforms into an animal. Berserkers of the surface world often associate with predators such as bears or wolves, and are sometimes mistaken for lycanthropes. Some barbarians shapechange into rampaging dinosaurs or megafauna, crafting their armor out of the hide and bones of their favored animals.

Differences from Barbarian class:

 Feral Transformation III | Rage Power at level 12

## Gameplay

* **Alignment**: Any non-Lawful
* **Race**: Any
* **Hit Die**: +7 + constitution modifier
* **Skill Ranks per Level**: 3 + 1/2 Intelligence modifier
* **Class Skills**: Athletics, Mobility, Lore (Nature), Perception, Persuasion
* **Proficiencies**: Simple Weapons, Martial weapons, Light Armor, Medium Armor, Shields (except Tower Shields)
Bashing Finish

Effect(s) | You follow a powerful blow from your weapon with an opportunistic bash from your shield.
Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action.

**Bashing Finish** is a feat in *Pathfinder: Kingmaker*.

## Effects

You follow a powerful blow from your weapon with an opportunistic bash from your shield.

Benefit: Whenever you score a critical hit with a melee weapon, you can make a shield bash attack against the same target using the same bonus as a free action.
Bandit Necromancer (Wizard 3) (Old Sycamore)

**Bandit Necromancer** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Quarterstaff
* Light Crossbow
* Bracers of Armor +1
* Alchemist's Fire x2
* Potion of Cure Light Wounds
* Random Level 1 Scroll
* Ale x2
* Flour x2
Bandit Conjurer (Wizard 3)

**Bandit Conjurer** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Lone House

## Loot

* Light Crossbow
* Random Level 1 Scroll
Bandit (Fighter 8) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes
* City of Hollow Eyes (Varnhold's Lot)
* Littletown
* River Blades' Camp
* Technic League Encampment (during Obliteration (Quest))

## Loot

* Composite Longbow
* Chainshirt
* Random Loot
Alchemist

**Alchemist** is a class in *Pathfinder: Kingmaker*.

Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs and smokesticks, the true alchemist answers a deeper calling. Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with the virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic.

## Gameplay

**Role**: The alchemist's reputation is not softened by his exuberance (some would say dangerous recklessness) in perfecting his magical extracts and potion-like creations, infusing these substances with magic siphoned from his aura and using his own body as experimental stock. Nor is it mollified by the alchemist's almost gleeful passion for building explosive bombs and discovering strange new poisons and methods for their use. These traits, while making him a liability and risk for most civilized organizations and institutions of higher learning, seem to fit quite well with most adventuring groups.

**Alignment**: Any

**Hit Die**: d8

**Skill Ranks per Level**: 3 + 1/2 Intelligence modifier

**Class Skills**: Knowledge (Arcana), Knowledge (World), Lore (Nature), Perception, Trickery, Use Magic Device

## Selectable Features

### Discoveries

Each time an alchemist makes a new discovery, he may pick one of the following features.

### Grand Discoveries

At 20th level, an alchemist makes one of the following grand discoveries.

Prerequisite: none
Prerequisite: none
Prerequisite: none

## Archetypes

* Chirurgeon
* Grenadier
* Vivisectionist
Bandit (Warrior 4)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Stag Lord's Fort

## Loot

* Shortsword
* Scalemail
Bandit Bard (Bard 5)

**Bandit Bard** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Notes

* Begins combat with permanent Inspire Courage.

## Loot

* Masterwork Longspear
* Chainshirt
* Random Level 2 Scroll
Axiomatic Elder Incinerating Trident +5

## [Show Blueprints]

AxiomaticElderIncineratingTridentPlus5 (6b3a8e7d54f043d3a7f6ed85f24246fb)

* Enhancement5 (bdba267e951851449af552aa9f9e3992)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* ElderBrass (0a8f3559cfcc4d38961bd9658d026cc8)

**Axiomatic Elder Incinerating Trident +5** is a magic Trident in *Pathfinder: Wrath of the Righteous*.

## Source

Received from Act 5 A Test of Faith weekly event if you make *Seize the weapons and keep them for personal use* choice.
Bandit Shadow (Fighter 8) (R)

**Bandit Shadow** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.
Bandit (Warrior 1) (R)

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Oleg's Trading Post

## Loot

* Composite Longbow
* Leather Armor
Bandit (Warrior 1) (M)

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Oleg's Trading Post

## Loot

* Shortsword
* Leather Armor
Banishment

Use Time | Standard action

**Banishment** is a spell in *Pathfinder: Kingmaker*.

## Effect

A banishment spell is a more powerful version of the Dismissal spell. It enables you to force extraplanar creatures out of your home plane. As many as 2 Hit Dice of creatures per caster level can be banished in a 30 foot burst, and creatures who are closest to the burst point of origin are affected first.
Bartholomew's Diary

**Bartholomew's Diary** is a Text item in *Pathfinder: Kingmaker*.

## Text

 *The leather cover is spotted with acid burns, page edges are tattered. There are four symbols carved on: the first one is "B', three others stand separately "I&I". If "B" stands for the name "Bartholomew", what does this "I&I" mean? Interesting...*

 *"The Great Experiment, Day 104*

 *I've burned all the previous notes — too embarrassed to remember what a complete fool I was. But now that I've got the creature — I call it Dimwit — everything is going to be all right. Studying the troll's ability to regenerate will lead me to my ultimate goal.*

 *The Great Experiment, Day 112*

 *Got a reason to celebrate! While determining Dimwit's pain threshold, I found out it practically has no such thing. Wounds, broken bones, amputations and the rest of the perils of a warrior's or mage's life — for a troll these are no threat at all. The trick is to avoid getting carried away while working with fire or acid, so that impact spots will heal in several days. Amazing!*

 *Too bad I didn't dare to buy it at the very beginning of my Way.*

 *The Great Experiment, Day 125*

 *Staying in bed for the second day after the Incident. Serves me right! I got a trifle too excited and came a bit too close to Dimwit. The beast bit my arm! Then it started shouting something like "Borba! Borba!" I wonder what that means… if anything at all.*

 *The wounded hand is still sore. It even hurts to write this! I HATE PAIN SO MUCH!*

 *The Great Experiment, Day 127*

 *Here I am, lying in bed and thinking about how different we are. My unique intellect against its unbearable animalistic stupidity. At the same time, its regeneration and some…chthonic ability…to endure tortures and heal wounds against my human fragility and intolerance to pain.*

 *It's ok. I'll find the way to get what I need.*

 *The Great Experiment, Day 129*

 *I got overzealous. Regeneration of three simultaneously amputated limbs proved to be an extremely slow process, all the resources of the troll's strength are barely enough for it to go on… And I probably shouldn't have used fire. In the wild environment and without my elixirs, the creature would be long dead.*

 *I will continue my experiments in three days or so. I feel I'm close now. A few more efforts and I will really become Invulnerable & Invincible."*

## Source

Found in the Wizard's Laboratory at the Lone House.
Bandit (Fighter 4) (M) (Bandit Camp)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Longsword
* Heavy Shield
* Chainshirt
* Random Loot
Angelic Aspect

**Angelic Aspect** is a spell in *Pathfinder: Kingmaker*.

## Effect

You take on an aspect of an angelic being, including some of its physical characteristics. You gain resistance to acid and cold 10, and DR 5/evil. You also gain a +2 deflection bonus to AC and a +2 resistance bonus on saves against attacks made or effects created by evil creatures. In addition, your natural weapons and any weapons you wield are considered good-aligned for the purpose of overcoming damage reduction.
Bandit Transmuter (Wizard 3)

**Bandit Transmuter** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Random Level 1 Scroll
Allied Spellcaster

Effect(s) | With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.
Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 bonus on concentration checks and level checks made to overcome spell resistance.

**Allied Spellcaster** is a feat in *Pathfinder: Kingmaker*.

## Effects

With the aid of an ally, you are skilled at piercing the protections of other creatures with your spells.

Benefit: Whenever you are adjacent to an ally who also has this feat, you receive a +2 bonus on concentration checks and level checks made to overcome spell resistance.

## Notes

* Although it probably shouldn't, the spell penetration bonus stacks with multiple allies. E.g. a Monster Tactician using Summon Monster and Summon Tactics gets +2 spell penetration for each ally.
Arcane Armor Mastery

Effect(s) | You have mastered the ability to cast spells while wearing armor.
Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training.

**Arcane Armor Mastery** is a feat in *Pathfinder: Kingmaker*.

## Effects

You have mastered the ability to cast spells while wearing armor.

Benefit: Reduce the arcane spell failure chance due to the armor you are wearing by 20% for any spells you cast. This bonus replaces, and does not stack with, the bonus granted by Arcane Armor Training.
Bandit Necromancer (Wizard 3)

**Bandit Necromancer** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Random Level 1 Scroll
Become Dust

**Become Dust** is an ability of The Lantern King in *Pathfinder: Kingmaker*.

## Notes

* Used by The Lantern King in his Doomsayer form.
* The spell works the same as quickened mass Disintegrate.

## Effect

*No description

A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected. The ray affects objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.
A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.*
Bandit Cleric (Cleric 5)

**Bandit Cleric** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Bridge over the Gudrin River

## Loot

* Masterwork Club
* Breastplate
Bandit Alchemist (Alchemist 4) (Tanglefoot)

**Bandit Alchemist** is a hostile creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Special Encounter (Trolls vs Bandits)
* Stag Lord's Fort

## Loot

* Light Crossbow
* Studded Leather
* Acid Flask x2
* Alchemist's Fire x2
* Random Level 1 Potion
Attrition Dagger

## Effects

Once a round, when this +1 dagger lands a hit on an enemy, it deals them 1 Constitution ability damage. This power can't lower the target's Constitution ability score below 5.

## [Show Blueprints]

AttritionDaggerItem (c3f0071bec7a17d42b0cc3da8fd3d45e)

* Enhancement1 (d42fc23b92c640846ac137dc26e000d4)
* AttritionDaggerEnchantment (09d1b5ef72af22e4aaa6b9b3d75ba4a1)

**Attrition Dagger** is a magic Dagger in *Pathfinder: Wrath of the Righteous*.
Bard spells

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*

Spells that can be cast by a bard.

## Level 1:

* Cause Fear
* Cure Light Wounds
* Ear-Piercing Scream
* Expeditious Retreat
* Feather Step
* Flare Burst
* Grease
* Haze of Dreams
* Hideous Laughter
* Hypnotism
* Remove Fear
* Sleep
* Summon Monster I
* Touch of Gracelessness
* Unbreakable Heart
* Vanish

## Level 2:

* Blindness
* Blur
* Cacophonous Call
* Cat's Grace
* Cure Moderate Wounds
* Delay Poison
* Eagle's Splendor
* Fox's Cunning
* Glitterdust
* Heroism
* Hold Person
* Invisibility
* Mirror Image
* Rage
* Scare
* Sense Vitals
* Sound Burst
* Summon Monster II
* Summon Small Elemental

## Level 3:

* Confusion
* Crushing Despair
* Cure Serious Wounds
* Deep Slumber
* Delay Poison, Communal
* Dispel Magic
* Displacement
* Fear
* Feather Step, Mass
* Good Hope
* Haste
* Overwhelming Grief
* Remove Curse
* See Invisibility
* Slow
* Summon Monster III
* Thundering Drums

## Level 4:

* Break Enchantment
* Cure Critical Wounds
* Dimension Door
* Dominate Person
* Echolocation
* Freedom of Movement
* Greater Invisibility
* Hold Monster
* Neutralize Poison
* Rainbow Pattern
* See Invisibility, Communal
* Serenity
* Shield of Dawn
* Shout
* Summon Medium Elemental
* Summon Monster IV

## Level 5:

* Cacophonous Call, Mass
* Cloak of Dreams
* Cure Light Wounds, Mass
* Dispel Magic, Greater
* Heroism, Greater
* Joyful Rapture
* Ki Shout
* Mind Fog
* Phantasmal Web
* Resonating Word
* Shadow Evocation
* Song of Discord
* Summon Large Elemental
* Summon Monster V

## Level 6:

* Brilliant Inspiration
* Cat's Grace, Mass
* Cure Moderate Wounds, Mass
* Eagle's Splendor, Mass
* Euphoric Tranquility
* Eyebite
* Fox's Cunning, Mass
* Overwhelming Presence
* Shout, Greater
* Summon Huge Elemental
* Summon Monster VI
* Waves of Ecstasy
Bandit (Rogue 5) (R)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Composite Shortbow
* Chainshirt
Animal

**Animal** is a creature type in *Pathfinder: Kingmaker*.

## Description

An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions.

## List

 Animal Alpha Wolf Alpha Wolf (Wolf Lair) Ancient Roc Bear Bear (Companion) Boar Coal (Dog) Dire Bear Dire Boar Dire Venomhound Dire Venomwolf Dog Dog (An Ancient Formula) Elk Elk (Animal 3) Elk (companion) Ferocious Leopard Ferocious Megaloceros Ferocious Monitor Lizard Ferocious Smilodon Ferocious Smilodon (Gedovius) Ferocious Wolf Ferocious Wolf (Stag Lord's Fort) Furious Squirrels Furious Squirrels (Animal 7) Giant Frog Giant Frog (Melianse) Giant Poisonous Frog Greater Bear Greater Dire Bear Greater Dire Boar Greater Giant Frog Greater Monitor Lizard Horagnamon Leopard Leopard (Companion) Mastodon Mature Leopard Megaloceros Monitor Lizard Monitor Lizard (Companion) Pony Primal Dire Boar Primal Ferocious Wolf Primal Giant Frog Rat Swarm Raven Swarm Roc Silent's Wolfling Silent, the Wolf Alpha Smilodon Smilodon (Companion) Summoned Dire Boar Summoned Dog Summoned Giant Frog Summoned Leopard Summoned Leopard (Sartayne) Summoned Mastodon Summoned Monitor Lizard Summoned Smilodon Thylacine Tuskgutter (creature) Wild Boar Wolf Wolf (Companion) Wolf (Grarrukh's Pack) Wolf (Wolf Lair) Wolf from Silent's Pack Young Deer

 Animal Alpha Wolf Alpha Wolf (Wolf Lair) Ancient Roc Bear Bear (Companion) Boar Coal (Dog) Dire Bear Dire Boar Dire Venomhound Dire Venomwolf Dog Dog (An Ancient Formula) Elk Elk (Animal 3) Elk (companion) Ferocious Leopard Ferocious Megaloceros Ferocious Monitor Lizard Ferocious Smilodon Ferocious Smilodon (Gedovius) Ferocious Wolf Ferocious Wolf (Stag Lord's Fort) Furious Squirrels Furious Squirrels (Animal 7) Giant Frog Giant Frog (Melianse) Giant Poisonous Frog Greater Bear Greater Dire Bear Greater Dire Boar Greater Giant Frog Greater Monitor Lizard Horagnamon Leopard Leopard (Companion) Mastodon Mature Leopard Megaloceros Monitor Lizard Monitor Lizard (Companion) Pony Primal Dire Boar Primal Ferocious Wolf Primal Giant Frog Rat Swarm Raven Swarm Roc Silent's Wolfling Silent, the Wolf Alpha Smilodon Smilodon (Companion) Summoned Dire Boar Summoned Dog Summoned Giant Frog Summoned Leopard Summoned Leopard (Sartayne) Summoned Mastodon Summoned Monitor Lizard Summoned Smilodon Thylacine Tuskgutter (creature) Wild Boar Wolf Wolf (Companion) Wolf (Grarrukh's Pack) Wolf (Wolf Lair) Wolf from Silent's Pack Young Deer
Baleful Polymorph

**Baleful Polymorph** is a spell in *Pathfinder: Kingmaker*.

## Effects

You change the subject into a dog. It can't attack, its Intelligence, Wisdom and Charisma scores drop to 1, and it loses any ability it had to cast spells or use spell-like abilities. Its movement speed is increased by 10 though.

Any polymorph effects on the target are automatically dispelled when a target fails to resist the effects of baleful polymorph, and as long as baleful polymorph remains in effect, the target cannot use other polymorph spells or effects to assume a new form. Baleful polymorph is a curse effect. Incorporeal creatures are immune to baleful polymorph.
Baleful Gaze/Area

**Baleful Gaze** is an area effect in *Pathfinder: Kingmaker*.

## Effect

Any creature within 60 feet of the Defaced Sister must roll a DC 20 Fortitude save or suffer 1d4 points of Strength, Constitution, and Charisma drain. Whatever the result of the saving throw, the creature cannot be affected by the same Defaced Sister's Baleful Gaze again for 1 minute. The DC save is Charisma-based.
Bandit (Fighter 8) (M)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* City of Hollow Eyes
* Lake Silverstep Village
* Littletown

## Loot

* Masterwork Longsword
* Heavy Shield
* Breastplate
Battering Blast

Use Time | Standard action

**Battering Blast** is a spell in *Pathfinder: Kingmaker*. It was added in the Arcane Unleashed DLC.

## Effects

You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature. You must succeed on a ranged touch attack to strike your target. On a successful hit, you deal 1d6 points of force damage per two caster levels (maximum 5d6). For every 5 caster levels you possess beyond 5th, you gain an additional ball of force.

A creature struck by any of these is subject to a bull rush attempt. The force has a Strength modifier equal to your Intelligence, Wisdom, or Charisma modifier (whichever is highest). The CMB for the force's bull rush uses your caster level as its base attack bonus, adding the force's Strength modifier and a +10 bonus for each additional blast that hits. If the bull rush succeeds, the force pushes the creature away from you in a straight line, and the creature must make a Reflex save or fall prone.
Barding of Life

## Effects

This +5 chainshirt barding grants its wearer fast healing 20.

## [Show Blueprints]

BardingOfLifeItem (01b673bada824ec2aa33768778063274)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* BardingOfLifeEnchantment (ad59e2b1c14e4159805e642fe0fa2006)
* BardingOfLifeFeature (915a6610cc9840df90e83ac5f2015ad4)

**Barding of Life** is a magic Chainshirt Barding in *Pathfinder: Wrath of the Righteous*.

## Source

Given by Mysterious Portal during The Portal of Wishes errand if you let it continue to grant wishes.
Bandit Cleric (Cleric 3) (Stag Lord's Fort)

**Bandit Cleric** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Chainshirt
* Onions
Axiomatic Dueling Sword +3

## [Show Blueprints]

AxiomaticDuelingSwordPlus3 (24af53c42f47498aba581fb856d1540f)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)

**Axiomatic Dueling Sword +3** is a magic Dueling Sword in *Pathfinder: Wrath of the Righteous*.

## Source

Given by Jannah Aldori if you decide to spare or imprison her in Molten Scar and have Aldori Swordlord as significant class.
Bandit Necromancer (Wizard 5)

**Bandit Necromancer** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Locations

* Random encounters
* Special Encounter (Trolls vs Bandits)

## Loot

* Light Crossbow
* Random Level 2 Scroll
Bear (Companion)

**Bear** is a creature in *Pathfinder: Kingmaker*.

## Description

A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off – or, failing that, kill and eat – any intruders it views as competition.

When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continuous damage until that target is dead, unconscious, or escapes.

## Notes

* This is an animal companion version of Bear. The stats and abilities are displayed for base template, but in fact they are higher, depending on the master's level.

## Locations

* Druids' Refuge, Druid (Nature's Wrath)'s companion
* Flintrock Grassland, Barbarian (Druid 8)'s companion
Axiomatic Cruel Heavy Crossbow +3

## [Show Blueprints]

AxiomaticCruelHeavyCrossbowPlus3Item (0012cf2a43f941f40b3f8018ab707c55)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* Axiomatic (0ca43051edefcad4b9b2240aa36dc8d4)
* CruelBuff (54a479eb68ee06f439a7c769e7db398d)
* CruelEnchantment (629c383ffb407224398bb71d1bd95d14)

**Axiomatic Cruel Heavy Crossbow +3** is a magic Heavy Crossbow in *Pathfinder: Wrath of the Righteous*.
Battleaxe

## [Show Blueprints]

StandardBattleaxe (6080738f7e97b5646980a0efad2da676)

**Battleaxe** is a weapon group in *Pathfinder: Kingmaker*.

## Variants

* Kingmaker
* Wrath of the Righteous
* Varnhold's Lot DLC

* Project Goods from the Black Market
* Sold by Trader (Blacksmith - Pitax)
* Sold by Trader (Blacksmith - Rushlight)
* Project Trade with the Outer Planes
Bear (encyclopedia)

## Description

A large, powerful omnivore, the grizzly bear inhabits many of the world's forested hills. Equally happy consuming nuts, berries, fish, or small mammals, the grizzly is nonetheless fiercely territorial, and will chase off – or, failing that, kill and eat – any intruders it views as competition.

When faced with a foe or small group of threats, the grizzly attempts to subdue or kill with its claws. When it can, the bear tries to grab a single target to deal continuous damage until that target is dead, unconscious, or escapes.
Bandit (Rogue 9) (Pitax)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Keen Dagger +1
* Masterwork Dagger
* Chainshirt
* Ring of Protection +1
Beast Shape I

**Beast Shape I** is a spell in *Pathfinder: Kingmaker*.

## Effect

You become a medium wolf. You gain a +2 size bonus to your Strength and a +2 natural armor bonus. Your movement speed is increased by 20 feet. You also gain one 1d6 bite attack and the tripping bite ability.

**Tripping Bite**: A wolf can attempt to trip its opponent as a free action if it hits with bite attack.

## See Also

* Beast Shape II
* Beast Shape III
* Beast Shape IV
Adamantine Half-Plate +5

## Adamantine Half-Plate +5Half-Plate

### Qualities

Adamantine
Enhancement +5

## [Show Blueprints]

AdamantineHalfplatePlus5 (cc64816a11d79e247a2f93cb4d975267)

* ArmorEnhancementBonus5 (6628f9d77fd07b54c911cd8930c0d531)
* AdamantineArmorHeavyEnchant (933456ff83c454146a8bf434e39b1f93)
* AdamantineArmorHeavyFeature (dbbf704bfcc78854ab149597ef9aae7c)

**Adamantine Half-Plate +5** is a magic Half-Plate in *Pathfinder: Kingmaker*.
Battle-Forged

## Effects

This +3 warhammer deals 1d12+3 damage on a hit and has a critical range of 19–20.

## [Show Blueprints]

BattleforgedItem (2e63d0ddf5eb41e45b3b235202698e1a)

* Enhancement3 (80bb8a737579e35498177e1e3c75899b)
* BattleforgedEnchantment (e4d692791d3991143a1fca7fd4c18bcb)

**Battle-Forged** is a magic Warhammer in *Pathfinder: Wrath of the Righteous*.
Beguiling Aura

**Beguiling Aura** is a buff in *Pathfinder: Kingmaker*.

## Effect

Any creature sexually attracted to women runs the risk of being beguiled by a nereid, if it looks upon her beauty from a distance of less than 30 feet. If the creature fails a DC 23 Will save, it is immediately fascinated. This is a mind-affecting compulsion effect. The save DC is Charisma-based.
Bandit Necromancer (Wizard 2)

**Bandit Necromancer** is a creature in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Light Crossbow
* Random Level 1 Scroll
Bandit (Fighter 6) (Swamp Witch's Hut)

**Bandit** is an enemy in *Pathfinder: Kingmaker*.

## Description

Bandits are the scourge of the highway, robbing the rich and poor alike. Freebooting scoundrels simply out for a good time, bandits care only about themselves and their band of rogues. They accost and shake down innocent travelers, hijack poorly-guarded merchant caravans, charge tolls at remote bridges, or simply plunder isolated farmsteads and villages.

Bandits can be deserters from an army, disaffected huntsmen, rootless drifters with no taste for hard work, cattle rustlers or horse thieves, or even folk-hero freedom fighters who rob from the rich to feed the poor.

## Loot

* Composite Longbow
* Chainshirt
* Random Loot
Barbarian (Druid 8)

**Barbarian** is an enemy in *Pathfinder: Kingmaker*.

## Notes

* Begins combat buffed with permanent Barkskin, Bear's Endurance, Bull's Strength, Freedom of Movement.

## Locations

* Random encounters
* Flintrock Grassland

## Loot

* Quarterstaff +1
* Cloak of Resistance +1
* Amulet of Mighty Fists +1
* Potion of Cure Moderate Wounds
* Random Loot
Amulet of Natural Armor +6

## Amulet of Natural Armor +6Necklace

### Effects

This amulet grants its wearer a +6 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.

## [Show Blueprints]

AmuletOfNaturalArmor6 (442064f089b04ea2a9daf91833154d19)

**Amulet of Natural Armor +6** is a magic necklace in *Pathfinder: Wrath of the Righteous*.

## Source

*This article is a incomplete article. You can help Pathfinder: Kingmaker Wiki by expanding it.*