Ser Junkan

**Ser Junkan** is a passive item in both Enter the Gungeon and Exit the Gungeon. In Enter the Gungeon, before unlocking him, he can appear after destroying chests and has a 20% chance to replace regular Junk. After unlocking him, he can be found as a regular item, and has a 1% chance of replacing regular Junk.

In Exit the Gungeon, he is unlocked by reaching a combo of 20, and can appear in both item and powerup forms.

* Enter the Gungeon
* Exit the Gungeon

## Effects

* Ser Junkan follows the player around and targets enemies. Picking up Junk levels him up:

* Junk obtained before Ser Junkan is found counts toward his level. When found his starting level is equivalent to how many pieces of Junk have been picked up.

## Notes

* **Tea For Two** - If the player also has Teapot, while reloading the Teapot, a small red aura will appear around Junkan. Every enemy in this aura will be ignited.
* Holding Ser Junkan multiplies the chest destruction loot weight of Junk by 1.5, and the chest destruction loot weight of Gold Junk by 3, making them both more likely to appear over other payouts.
* If the player defeats the Lich (or ends their run without using the Bullet That Can Kill The Past or going to Bullet Hell) when Ser Junkan is at his final level, the normal win screen image will be overridden with an image of Ser Junkan, with the player in the background giving a thumbs up.
	+ This won't occur if you choose to kill your past during the run, as you lose all your items.
	+ This could be implying that Ser Junkan reached a point where he is now considered the protagonist instead of the player.
* Lies also works to upgrade Ser Junkan's level.
* In co-op, if a player has Ser Junkan at Holy Knight, the player will not be revived if they are not the last player alive. Dying with Ser Junkan while another player is alive will just kill the player normally, and Ser Junkan will be lost.
* The blanks from Ser Junkan's Holy Knight form are affected by items (for example, Gold Ammolet).
* The Ammonomicon lists this item as "Junk", instead of Ser Junkan.
* Ser Junkan will revert forms whenever Junk is lost, such as by dropping it or using it to complete the Hollow shortcut.
* Unlike regular Junk, Ser Junkan does not synergize with Trashcannon. However, he does have an unused synergy with Trashcannon.
* When upgraded to Angelic Knight, Ser Junkan's bullets are affected by bullet upgrades.
* When upgraded to Angelic Knight, Ser Junkan's bullets are affected by Flak Bullets which may cause lag.
* Ser Junkan is one of the few items that can be dropped by breaking any chest in Rainbow Mode, unless already unlocked.
* Battle Standard can be unlocked by upgrading Ser Junkan to Angelic Knight.
* Ser Junkan's golden mech suit seems to reuse both its projectiles from existing guns. Its machine gun is similar to the Heck Blaster with its invisible bullets and de-Jamming effect, and its rockets are similar to the Yari Launcher with their ability to bypass the boss DPS cap.

## Trivia

* ***Unused:* Trashkan** - If the player has Trashcannon, it causes an unknown effect.

## Gallery

* Peasant
* Squire
* Hedge Knight
* Knight
* Knight Lieutenant
* Knight Commander
* Holy Knight
* Angelic Knight
* Mecha Junkan
* The win screen when playing as The Hunter with a fully upgraded Ser Junkan.
* The same win screen but with The Bullet instead.
* The same win screen but with The Convict instead.
* The same win screen but with the Robot instead.
* The same win screen but with the Marine instead.
* The same win screen but with the Pilot instead.
* The same win screen but with The Paradox instead.
* The same win screen but with The Gunslinger instead.

## Effects

Ser Junkan follows the player around using a jetpack, retrofitted mechsuit or ascendant powers, depending on combo level, and uses ranged attacks to attack enemies. Earning a higher combo levels him up, and Junkan remains at the highest combo level the player has attained:

* Combo 1-3: Regular Junkan: Attacks enemies using a weak pistol.
* Combo 4-7(?): Soda Hat Junkan: Junkan gains a soda hat and attacks using a slightly stronger pistol.
* Combo 8-10: Crash Helmet Junkan: Junkan gains a Crash Helmet and attacks using a stronger pistol.
* Combo 11 and 12: Pilot Junkan: Junkan gains a helmet similar to a helicopter pilot's, and attacks using an even stronger pistol.
* Combo 13 and 14: Jet Fighter Junkan: Junkan gains a fighter pilot's helmet, complete with mask, and attacks using a far stronger pistol.
* Combo 15-17: Astro Junkan: Junkan gains an astronaut suit and attacks enemies using a shoulder-mounted blaster similar to The Predator.
* Combo 18 and 19: Mecha Junkan: Junkan gains his mechsuit from EtG, now retrofitted for flight, though at the cost of the suit's limbs. Junkan attacks enemies using homing rockets.
* Combo 20: Ascendant Junkan: Junkan becomes a shade of blue with white flames surrounding him and gains a third eye. Attacks enemies using red bolts of energy, fired from Junkan's third eye. This is Junkan's strongest form in XtG.

## Trivia

* Ser Junkan's name may be a reference to Ser Duncan the Tall, the main character from the *Tales of Dunk and Egg* series set in the world of George RR Martin's *A Song of Ice and Fire*. This is further supported by his in-game shrine, which depicts a small egg beside him.
* Additionally, the name may be a reference to Sir Juncan, a character within the Knights of the Nine expansion to The Elder Scrolls IV: Oblivion.
* Ser Junkan's sword from his Knight form and over might be a reference to the Master Sword from The Legend of Zelda series.