Theta

**Theta** is a Half-Elven Sorcerer and member of the Silver Crusaders, who seeks to appease their patron, Gaia.

## Character Information

### Family

* Isla Silverlock (mother)
* Iota (deceased father)
* Barthandelus (father)

## **Backstory**

### Homeland

*"Born within the elven homeland, it was abundantly clear even in the first 3 days that something simply wasn’t right about Theta. And as time progressed, it became even more clear. Theta, for better or worse, was aging much faster than their peers. As this became clear to their parents, Theta slowly observed growing conflict, even within their own home. Shunned even in their own hometown, Theta fled, never to be seen by their parents again."*

### The Forest

*"Venturing from home, Theta found themself being followed. Not by elves, but by wolves. It was lucky for them that they had food on them, otherwise their adventure may have come to an end then and there. Theta slowly built trust with their 3 wolves, finally having companionship that didn’t care who or what they were."*

### Civilization

*"By the time Theta found another town, 2 years had passed. They were now 12 years old. Except even there they were shunned, struggling to find a home. That was until they stumbled across a much older human who went by the name Iota. At last, they had found a home to live in."*

### The Truth

*"Theta was 20. Iota, their beloved caretaker was on his deathbed. It was that fateful day the truth came out. Iota was their real father, who had an affair with Theta’s mother. As Iota breathed his final breath, Theta had but one question left... Why?"*

### Alone Once More

*"Theta found themself alone in the house they had spent the better part of 20 years in. Empty chairs at empty tables, no one left to care about besides their beloved wolves, now named Gamma, Delta, and Epsilon. Theta slowly slipped into grief, then depression."*

### A Strange Encounter

*"11 years pass, Theta not showing many signs of their mental state improving. Theta ventured into the forest once more, perhaps to satisfy morbid curiosity, or perhaps as an elaborate attempt at suicide. Regardless, the goblin they encountered would impact their life not just then, but 5 years down the road as well. Theta at first panics, realizing they’ve likely been detected by someone. Theta then attempts to sneak up on the goblin, but what appeared to be its mechanical arm reached over and appeared to… pet Epsilon? “How inconvenient. I was going to kill you, but it appears my companion has gotten attached.” The goblin glares at Theta, then gets closer “Um… can I pet your dogs?” “Fine. You can.”*

*A while of intense petting passes. “I have to get back to dismantling this golem now… thanks for letting me pet them…” “Now how did a child like you get such an elaborate piece of machinery?” “By luck, and being told I could have any type of arm as long as I obtained itself. Also, I’m not quite a child, I’m going to turn eight next!” “How curious… back where I came from, people became adults at 135.” “135!? Oldest person I knew where I came from was 60… what are you?” “A half-elf born among pure elves. I was thrown out when this was discovered.” “That’s sad… I lost my family due to a goblin conflict, but I’d say getting kicked out is worse…” “So in a way it is tragedy that binds us together.” “Guess so.” “Look. If you ever need help, I live in the human town south of here.” “I have a bunch of artificers who took me in, so I am fine. By the way, what’s your name?” “Theta.” “That’s an… interesting name. I’m Kibble.” “I think I will need to be going now. Thank you, little one.” “See you.” Theta returned to their home shortly after that. They didn’t realize it at the time, but this encounter would later prove itself invaluable to them."*

### The Gift of Magic

*"5 years later, Gaia appears to Theta, offering a simple, yet enticing deal: the gift of magic in exchange for having to work for her for some time. Perhaps this magic would light the way forwards. Or perhaps accepting it was a terrible mistake."*

### Hope

*"Theta finds their beloved pets on the edge of dying due to age. Theta uses their magic to separate the spirits of their pets from their bodies, essentially granting them the gift of immortality, although manifesting them a temporary body consumes so much energy that only one can be free at a time. Theta walks towards the tavern they were told to head to."*

## Interlude I (Shortly after vs Drasgield)

After the events of the Drasgelid fight, Theta enters an existential crisis.

*"Theta struggles to sleep during the long rest, finally forced to think about their role, their struggle, as a mere puppet of Gaia. "Why did I accept that offer?" Theta clutches their one remaining dagger and shakily uses it to cut their wrist, bleeding as their mark bursts into pain, forcing them to drop it. "Fuck, I forgot about that... I should have stayed mindless..." Theta remembers the conversation with the lich. "Were they right? Does this world truly need purging?" Theta's mind is forced into a spiral as they remember their vision in the mist of mother. Theta struggles to even speak to themself as the traumas they had when they were young confront them once again. "Yes... it's all of elfkind and especially Barthandelus and Isla that must suffer. I shall show them despair for what they did." Theta fails to rest as newfound conviction, mixed with their mark flaring into pain, keeps them awake. Theta's mark shifts from a fully healthy tree to a tree where the leftmost quarter is wilted, decaying. Theta hears Gaia's voice in their head saying "Enough. Rest." as their mind dulls and they drift off to sleep."*

## Character Description

### Appearance

Theta's ears are pointed quite heavily as a result of their elven heritage, their eyes are a silvery blue, and their hair is a soft white. Their skin is also distinctively pale as a result of the fact that they did not get outside much prior to the campaign.

### Personality

Theta has a relatively calm disposition to them, but that does not do the turmoil inside justice. Theta copes with their traumas in an avoidant manner, avoiding confronting them, always avoiding the topic, always trying to keep people from pressing for details, because if they have to talk about it or otherwise confront their traumas in any meaningful way, Theta tends to struggle to handle it and becomes prone to panic attacks and other breakdowns. On a fundamental level, they're fragile, but they hide it behind an icy and otherwise cold demeanor.

## The Mark of Gaia

As a result of their pact, Theta had Gaia's mark located on their upper arm, although their outfit is well suited to conceal it. The mark flared into pain when they rebelled or otherwise strayed too far from their purpose. The mark begun in stage I, but advances to II during Interlude 1. Once Gaia's curse was removed by Nyarlathotep, Pelor, Theta themselves, Seven, and Belzoff, the mark develops once more, reaching a stage indicating completion.

A chart of the stages the mark adoptsCompletion
## Character Information

### Feats

* Elven Accuracy
* Lightly Armored
* Metamagic Adept
* Lucky (one additional use bestowed upon by Gaia, to a maximum of 4 uses)

### Sorcerer Abilities

As a 16th-level Sorcerer, Theta possesses the following abilities:

* Sorcery Points (19)
* Font of Magic
* Metamagic

### Wild Magic Sorcerer Abilities

As a 16th-level Wild Magic Sorcerer, Theta possesses the following abilities:

* Wild Magic Surge
* Tides of Chaos
* Bend Luck
* Controlled Chaos

### Sorcerer Spells

As a 16th-level Sorcerer, Theta can cast the following spells (up to 8th level, not all of them are prepared):

### Cantrips

* Light
* Prestidigitation
* Ray of Frost
* Shocking Grasp
* Mind Sliver
* Friends

### 1st-level

* Shield
* Magic Missile

### 2nd-level

* Misty Step

### 3rd-level

* Counterspell
* Dispel Magic
* Revivify
* Fireball
* Lightning Bolt

### 6th-level

* Chain Lightning
* Disintegrate

### 7th-level

* Plane Shift
* Teleport

### Metamagic

Theta can use the following Metamagic options:

* Empowered Spell
* Heightened Spell
* Quickened Spell
* Transmuted Spell
* Twinned Spell

### Racial Abilities

As a Half-Elf, Theta possesses the following racial traits:

* Darkvision (60 ft)
* Fey Ancestry
* Skill Versatility

## Trivia

* Kit has mentioned several times that Theta's written style is a "parody of well-established tropes," and that their role, a pawn of Gaia, is a parody of the biblical concept of a hero chosen by the Gods.
	+ Two of Theta's parents, Barthandelus and Isla, are also slightly taken from the "Tolkein-esque tropes that define D&D to their logical extrime while also justifying the prevalence of all subraces," and *2550 things Mr. Welch can no longer do during an RPG.* In particular, the aloof and borderline racist nature of Tolkein's elves for Barthandelus, and the influence of Mr. Welch's horny elves.
* Theta's namesake is the eight letter of the Greek Alphabet, Theta ("θ.")