StandaloneAncientScepter: Ancient Scepter

**Ancient Scepter** is an item added by StandaloneAncientScepter, a mod which isolates and updates the **Ancient Scepter** from ThinkInvis's **Classic Items**.

## Items

The **Ancient Scepter** is a **legendary** utility item in Risk of Rain 2. It upgrades one of a character's abilities.

## Information

### Stacking

Item is removed and replaced with a random legendary item

## Modified Skills (Base Game)

### Commando:

* Suppressive Fire > Death Blossom (2x shots, fire rate, and accuracy. 2x autoaim range, hold primary fire to fire normally)
* Grenade > Carpet Bomb (0.5x damage, throw a spread of 8 at once)

### Huntress:

* Arrow Rain > Burning Rain (1.5x duration and radius, burns)
* Ballista > Rabauld (5 extra weaker projectiles per shot, for 2.5x TOTAL damage)

### Bandit:

* Lights Out > Assassinate (2x bullets)
* Desperado > Renegade (25% (+0.35% per token) chance to ricochet to another enemy on hit up to 8 times within 30m. -10% distance & damage per bounce. Unaffected by luck.)

### MUL-T:

* Transport Mode > Breach Mode (0.5x incoming damage, 2x duration; after stopping, retaliate with a stunning explosion for 100% of unmodified damage taken)

### Engineer:

* TR12 Gauss Auto-Turret > TR12-C Gauss Compact (+1 stock, +1 placed turret cap)
* TR58 Carbonizer Turret > TR58-C Carbonizer Mini (+2 stock, +2 placed turret cap)

### Artificer:

* Flamethrower > Dragon's Breath (hits leave lingering fire clouds)
* Ion Surge > Antimatter Surge (2x damage, 4x radius)

### Mercenary:

* Eviscerate > Massacre (2x duration, kills refresh duration [hold special to leave early])
* Slicing Winds > Gale-Force (4x stock and recharge speed, fires all charges at once)

### REX:

* Tangling Growth > Chaotic Growth (2x radius, pulses additional random debuffs)
* DIRECTIVE: Harvest > COMMAND: Reap (Spawns extra fruit that gives random buffs)

### Loader:

* Charged Gauntlet > Megaton Gauntlet (2x damage and lunge speed, 7x knockback)
* Thunder Gauntlet > Thundercrash (3x lightning bolts fired, cone AoE becomes sphere)

### Acrid:

* Epidemic > Plague (victims become walking sources of Plague, chains infinitely)

### Captain:

* Orbital Probe > 21-Probe Salute (1/3 damage, 7x shots, hold primary to fire continuously)
* OGM-72 'DIABLO' Strike > PHN-8300 'Lilith' Strike (30s, 2x blast radius, 100,000% damage, blights everyone in line of sight)

### Heretic:

* Nevermore (Special) > Perish Song (After 30 seconds, deals 5000% fatal damage to you and nearby enemies.)

## Modified Skills (Modded)

### Bandit (Bandit Reloaded)

Executioner (Starstorm 2)

Nemmando (Starstorm 2)

### Henry (HenryMod)

* Bomb > More Bombs! | Cooldown is halved and carry capacity is increased to 4
* Bazooka > Armageddon | Fire two Bazookas at once
* Rampage > Super Saiyan | Become real Super Sand

### DekuMod

* OneForAll > Mastered OneForAll

MEL-T

TTGL Mod

ArtificerExtended

Ganondorf

AutoShot

HAN-D (HAND OVERCLOCKED BETA)

## Lore

Perfected energies. <He> holds it before us. The crystal of foreign elements is not attached physically, yet it does not falter from the staff’s structure.

Overwhelming strength. We watch as <His> might splits the ground asunder with a single strike.

Wondrous possibilities. <His> knowledge unlocks further pathways of development. We are enlightened by <Him>.

Excellent results. From <His> hands, [Nanga] takes hold. It is as <He> said: The weak are culled.

Risking everything. The crystal destabilizes. [Nanga] is gone, and <He> is forced to wield it once again.

Power comes at a cost. <He> is willing to pay.

## Trivia

* This is a reference to the item found within **Dota** and **Dota 2** called **Aghanim's Scepter**.
	+ It upgrades the "ultimate ability" in a way that is unique to each character.
	+ An alternate model for the Ancient Scepter exists as a config setting that replaces it with the Aghanim's Scepter.