The MacGuffins (History)

## Sessions 1-5

### **Session 1-5 (Level 1 > 3)**

Our group of adventurers are at a bay, by the docks. A boat arrives and the captain happily lets them aboard without a payment, but to their dismay, the boat is attacked by a tentacled creature. After some bloodshed and an angry saved captain later, they decide to stay at the local inn by ***Hol's Harbour***, ***The Dizzy Fish***. They meet the bartender **Beatrice**, and her patrons for the night, **Ruk, Gluk** and **Bruk**. They stay the night and **Gronk** decides to help out **Beatrice** in the morning with breakfast.

Food in their gut and adventure in their heart, **Questa** finds a political poster for the city of ***Hol***, she puts it in her pack and they head towards the city. During their stay they meet the duke, **Ulakrek Vallery**. He takes a cut of their gold (for tax purposes) and **Wellington** tries to take a cut for himself, he is caught and marked as a thief by the guards. They are (luckily) still invited to lunch and are hired to free **Ulakrek Vallery Jr.** from prison by any means possible, the duke says to accept the quest or suffer the consequences.

The group heads south and meets some bandits, murdering them in cold blood and inglorious combat. Afterwards they go to the police station where **Wellington** threatens the chief to give them info about **Ulakrek Vallery Jr.** (via knife-point). The chief isn't threatened and warns them to leave, they forget why they were there in the first place and give up, heading north to the prison. They take a detour into an abandoned windmill which they briefly explore before fleeing out of fear, as they do a police cart drives by with prisoner passengers heading to where they need to go. **Gronk** does some quick thinking and throws **Questa** under the bus, claiming she tried to mug them. They board the cart, **Questa** bound and de-geared, off on their way to have some fun.

After heading north for 4 hours, the cart stops besides ***Krakaset***, and the party sets out to explore the town. **Wellington** is robbed of some jewels he found killing the bandits, and chases the old womanly thief to her house. She is blown up in a fantastic cloud and the gems are retrieved. Some more exploring and **Gronk** finds the dragonborn are up to no good here, **Rygon** is invited into the leaders home, **Thacondrish Nesguard**. **Rygon** is told to kill the citizens and make **Thacondrish** more powerful, **Rygon**, says he needs some thinking time and alerts the party of what happened after the meeting.

The party decides to head back to the cart and make their way to the prison. The bridge is collapsed so they must go through the caves, the party is split, **Gronk** stays in ***Krakaset***, as the rest trek forth. But even in the caves the party is split yet again, **Questa** and **Rygon** manage to escape through a secret tunnel, and **Wellington** gets distracted by an ogre but soon follows suit. Here, the group of prisoners and police are found dead, being mangled by giant spiders.

After arriving at the prison, **Rygon** and **Wellington** create a toxic stew to feed to the guards, because **Questa** was brought in and locked up. They were suspicious of her after she was handed in by **Gronk**, and the party abandoned the cart in the caves to explore. But because a police officer managed to escape the spiders and return to the prison, the plan was disrupted.

With **Questa** bound, the guards poisoned, and **Gronk** still in ***Krakaset***, it was up to the underdogs to save the day. **Rygon** and **Wellington** put in their best efforts and broke out **Questa**, **Ulakrek Vallery Jr.**, and a dragonborn named **Dagma**. They return to ***Hol*** and claim their reward (a house, 100gp each, and a token of gratitude). The party groups up again, **Rygon** and **Wellington** threaten **Grole** of ***Grole's Hole*** to keep down the noise, he agrees and they get a bit of gold and a discounted room at ***Grinn's Inn***. They all enjoy a nice festival in celebration of the return of the duke's son.

## Sessions 6-10

### **Session 6**

During the festival, there was an attack by a small troop of paladins which were defeated. They turned into strange beasts during the fight, made of black blood and disfigured tentacles. **Straeta** asked what was going on and was left confused, she threw her badge away and disowned her rank as a paladin telling the party she was headed north, and asked them to go to ***Mt. Juniper***.

### **Session 7**

**The MacGuffins** decided it would be a good idea to do some less emotionally bearing questing. **Rygon** and **Wellington** took care of the noise complaints coming from the tavern, and did a little shopping and speaking to **Dagma**, who they learned changed his name to **Vagabond**.

### **Session 8**

A few days break form helping the town reshape and regroup, the party is reunited (that's a lot of "re"). **Wellington** and **Gronk** go exploring south west of ***Hol*** to collect wood for their house. **Rygon** and **Questa** do some fixer upping around their new home. **Wellington** and **Gronk** have a little encounter with an owlbear who is taken down without a sweat (but a lot of blood :I), **Gronk** taking the head as a trophy. They discover a small hideout and after some investigation discover an invitation to the group *Fighting Against Rival Teams Club*. They couldn't find enough invites for all of them, so **Gronk** ventures out alone to meetup with this club and find out what's going on.

Meanwhile the rest of squad MacGuffin investigate the abandoned windmill south of ***Hol,*** they uncover many secrets and mysteries before leaving early to find **Gronk**. It turns out **Gildahl** was behind the rambunctious acts against the market owners, and the shop keepers get the jump on the little ones after a barrel of ale is replaced with a plant to finally catch *F.A.R.T Club* in their act. The group is jumped by wolves and a distressing fight later, **Gronk** walks all of the children home, giving **Gildahl** a small gift, and telling him to keep being adventurous and having fun :)

### **Session 9 (Level 3 > 4)**

**The MacGuffins** head back to the abandoned windmill and continue to uncover secrets. A strange beast looks into the mind of **Rygon** and sees his past, getting a glimpse of a horrible event. **Rygon** does not tell anyone about what happened, nor cares. The rest of the party slays the creature and goes searching for loot dismissing all the strange ongoings and not investigating anything unless it looks like it has treasure.

They release a creature and it escapes without them seeing, they know it's out but they don't know what it is

### **Session 10**

The party leaves the windmill and find a talking cat that explains it has amnesia, it needs to go exploring and recover it's memories. They head to ***Hol*** and find a crying woman asking them to go to ***Druid's Tree*** to find her husband and children.

They head to the tree and discover the citizens are dazed and confused. It's discovered that a succubus has taken control of the tree and the dryads inside, so a battle ensues to fight off cultists and the evil **Magna**. They won battle and finished the quest. **Questa** died quite easily and was 1 roll away from her character being erased from history! **Sketchington (Wellington)** did very well in reviving **Questa**. **Rygon** was his usual best at the combat and won Man of the Match. **Gronk** nearly killed everyone in the party after a spell was cast on him turning friend into foe. If it wasn't for the consistently low attack rolls, it would have been Game Over for everyone, because **Gronk** is a strong Half-Orc. They collected a strange relic and were told to head to ***Bronhataan*** to get the relic crafted into a grand weapon.

## Sessions 11-15

### **Session 11**

The party decides to trek through the Caves and head north towards ***East Wykle***. On their way they decide to stay overnight at the town of ***Flussdorf***. They venture in to town and **Questa** insists on finding an inn to stay the night. She locates a building called ***Hermit's Rest***. **Questa** is very exhausted and immediately has a Long Rest. **Rygon** discovers a map of the caves and also challenges a chess champion to a quick game, losing miserably.

The party join up and head towards the North Road with their 2 rented horses, who appear to be very calm, and **Questa** has the unenviable luxury of riding in the cart for the duration of the journey. The team decide to set up camp for the night not too far away from the road. **Questa** volunteers to stand watch for the night, so they all feel reasonably safe with their current circumstances. It's about 3pm so **Questa** goes a-hunting. She notices that the animals are scarce and can't seem to find any. She looks harder and goes deeper in to the forest, which is quite thick and combat with a pair of camouflaged goblins ensues.

Meanwhile, back at the campsite, the other two notice a stranger (a gnome) walk passed.

**Gronk** manages to strike up quite an interesting conversation with the gnome who has made himself quite comfortable at the camp. **Gronk** suspects the gnome looks a little too comfortable for his liking and questions him further. The gnome gives **Gronk** an explanation about being a merchant and such, but that night, he is caught looking through their bags by **Rygon**. In the morning, the gnome is gone, along with **Rygon's** coin purse, but he mentioned he was headed to ***Glorgamool***.

### **Session 12**

**Wellington** manages to rent a horse and is reunited with the party after 3 days of travel, now that the bridge over ***Fishdrop Cliff*** is complete. He did some quick exploring in an unnamed town which seemed abandoned and overgrown by nature. He dismissed this quickly and left bored out of his mind.

The party meets up in ***East Wykle*** where a tremendous storm has taken place, they hear it's gone on for almost a week straight without any sign of stopping. Rumor has it, there was a 2 month long drought and the local church prayed hard for it to rain, little did they know it would be this much. They explored a little and picked up some supplies deciding to head through ***The Magnetite Mountain Range*** to make their way over to ***Bronhataan***. As they were shopping for goods they stumbled across a closed shop and decided to explore. Going inside they saw it was thick with dust and cobwebs, and the only thing left was a bell on the desk. **Wellington** decided to ring it, and from the backdoor emerged... **Berwin**.

### **Session 13**

The party learned that ***The Chateau of Charms*** was a magic item shopped that only closed 4 months ago, due to **Berwin's** friend going missing 1.5 years ago. He's done everything he can to track him down and has given up all hope, especially since his other friend **Theo Warchester**, dabbled in strange magic and went insane. The description seemed to match that of the creature that attacked **Rygon** in the abandoned windmill. The party agreed to help him and he told them of a secret path that the hags of ***Hoglin Bog*** knew about to cut through ***Glorgamool*** and go to ***Bronhataan***.

Another quest popped up as the party ran into **Straeta** and **Cyrus**, who mentioned they were cleansing the town of something of called "night-crawlers". The party asked around and found out these "night-crawlers" were coming from a cave in ***Scuttlecove Woods***, so they used the advantage of the dark to get the jump. They arrived at the woods and mounds started appearing which they attacked, and it turned out to be frightened and defenseless kobold families. **Gronk** having no mercy, slaughtered as many as he saw fit, the children looking in horror as parents were sliced to death in front of them in the heavy rain of that cold night. **Wellington**, having some decency about him, convinced a drunk mob of villagers to leave as there were no "night-crawlers" here.

As the kobolds were fleeing in pure terror and trauma caused by **Gronk**, the ground began rumbling, and out burst a basilisk. **Rygon** was left turned to stone, the rest of the party entering the basilisk tunnel to search for it's eggs, the only known cure for petrification caused by this beast.

### **Session 14**

**Wellington** decided to head out of the tunnel and protect the poor petrified **Rygon**, while **Questa** and **Gronk** continued to delve deeper. They found the eggs guarded by another basilisk, and it was a close fight, but the creature looked weaker than it's partner so the adventurers laid waste to it. They also came across some other petrified adventurers but didn't have enough potions to free all three of them (one was used for **Rygon**). After some confusion trying to identify what they were, even though the Dungeon Master made it quite clear multiple times, they decided to save the elven woman (who they kept referring to as a male).

She told the party her name was **Tebalia** and gave them an amulet that looked semi-expensive. She also mentioned that her two decades of monk training still weren't enough to keep at peace when dealing with the two idiots she was adventuring with (who were luckily still petrified otherwise they would have been very upset). So **Gronk** decided to save the one remaining potion in case they came into contact with another basilisk. They told the townsfolk about their adventure the next morning, which to their surprise, the hungover bunch weren't happy to hear (the party was quite loud, and it made the villagers' heads throb).

The MacGuffins told **Straeta** and **Cryus** (who they keep forgetting exist and forgetting they ever met even though they've seen them half a dozen times) to help them tackle "Dragon Hitler" in ***Krakaset***. After some thinking they agreed to help out; the party has promised poor little **Roshan** that they will have a revolution by tomorrow about four times now so let's hope they actually pull it off this time.