List of Enemy Types

This is a list of enemies by type in the Phoenotopia games. Note that this list is informal and player-made.

## Dormant

These enemies are inactive until Gale gets close to them.

* Slime: Sleeps on floors and ceilings.
* Bat: Sleeps on ceilings.
* Spider: Lies in wait on ceilings until Gale passes under it.
* Dragon Snare: Hides underground.
* Desert Bandits: Some Bandits sleep on the floor.
* Fish: Both types wait in the water and only jump out once Gale gets close.
* Mines: Flying Mines sit in one spot until approached, and Rollo Mines hide underground (and in ceilings in Phoenotopia Awakening).
* Zombots: Almost all Zombots are inactive and only reactivate when Gale gets close.

## Stationary

These enemies can't or don't move, and attack Gale from where they're positioned.

* Spider: Never leaves the spot it hangs from.
* Fish: Both types always jump from the same spot.
* Kobold Mercenary: Stands in one spot, but will teleport to a new spot when hurt or when Gale gets close.
* Scrapped Zombot: Can't move due to having no legs.
* Beetle Nest: An immovable mound that only serves to spawn Cave Beetles.
* Scrappers: Turrets and Globes are fixed to one spot.
* Ancient Sentry Tower: Fixed to one spot.

## Passive

These enemies do not attempt to openly attack Gale, though a few might if Gale attacks them first.

* Scaber: Never tries to attack Gale.
* Phantom Prawn: Simply flies across the screen and won't try to attack Gale.
* Cave Jelly: Never tries to attack Gale, nor is it even capable of inflicting damage.
* Miniad: Unlike most Cave Beetles, the Miniad only ever attacks Gale out of self-defense after she attacks it first.
* Rail Sawer: Doesn't openly attack Gale.
* PorcuBot: Doesn't openly attack Gale.

## Aggressive

These enemies attack much more aggressively and relentlessly than normal.

* Zombots: Silver and Red Zombots chase after Gale and relentlessly scratch at her when they catch her.
* Wendigo: Chases after Gale and relentlessly scratches at her when it catches her.
* Cave Beetles: Relentlessly pursue Gale and attack with persistence.
* Harpy: Chases after Gale and constantly uses powerful attacks on her.
* Ancient Sentry Tower: Endlessly pelts Gale with lasers until she's out of its range. In Phoenotopia Awakening, though, it can be distracted by shooting projectiles at it.

## Volatile

These enemies get angry and become more powerful when attacked. Some of them may be passive at first.

* Bull Bee: Initially flies around in set routes, but when Gale kills one, all other Bull Bees on screen get angry and chase her until she exits the area.
* Dogs: Both types get angry and attack faster when attacked.
* Boars: All three types get angry and attack faster when attacked.

## Evasive

These enemies try to keep their distance from Gale.

* Blue Bandit: Runs away if Gale gets close to him.
* Daea Archer: Always tries to keep some distance from Gale.
* Kobold Mercenary: Teleports away from Gale if she gets close or deals damage.
* Cave Jelly: Actively tries to avoid Gale.
* Toxiad: Constantly tries to climb up to higher spots so it can spit acid from afar.
* Scrapper Drone: Flies away from Gale if she's too close to it. Always tries to stay out of reach of her melee weapons.

## Aquatic

These enemies can swim in water.

* Toads: Both types can swim in water to get closer to Gale.
* Fish: No explanation needed.
* Cave Beetles: All Cave Beetles can swim.

## Burrowing

These enemies can dig and emerge from underground.

* Baby Sand Dragon: Digs underground after attacking to try and sneak up on Gale.
* Dragon Snare: Hides itself underground, emerging to eat Gale when she's close enough.
* Rollo Mine: Hides underground (and in ceilings in Phoenotopia Awakening), emerging to roll in Gale's general direction when she gets close enough.

## Flying

These enemies can fly.

* Bat: Flies in Gale's general direction when awoken.
* Bull Bee: Flies around in set routes normally; flies in short bursts towards Gale when enraged.
* Phantom Prawn: Flies across the screen.
* Flying Mine: Is equipped with a propeller to allow it to fly after Gale.
* Cave Jelly: Its arms also work like wings.
* Cave Beetles: In Phoenotopia, all Cave Beetles can fly. In Phoenotopia Awakening, only Aviads can fly.
* Harpy: Being part bird, is able to fly after Gale.
* Scrappes: Drones and Evil Eyes are designed to float, and can pursue Gale in short bursts of flight.
* Guardian Construct: Has rockets in its feet, can hover the same way Gale does with Rocket Boots.

## Fast

These enemies can move really quickly.

* Desert Bandits: Both types run quickly.
* Daea Guards: Both types run quickly.
* Zombots: Silver and Red Zombots run very quickly, especially Red Zombots.
* Wendigo: Runs very quickly.
* Cave Toad: Hops quickly.
* Arc: Runs quickly.
* Harpy: Can divebomb Gale by swooping downward very fast.

## Camouflaged

These enemies can conceal themselves to catch Gale off guard.

* Fish: Debatable; they hide themselves in water when not attacking but they make bubbles which give away their position.
* Dragon Snare: Hides underground and disguises itself as a harmless flower to lure Gale in.
* Wendigo: Can turn invisible.

## Explosive

These enemies attack by exploding.

* Mines: They're literally bombs. Rollo Mines also release shrapnel when exploding in Phoenotopia Awakening.
* Cave Beetles: In Phoenotopia, Purple Beetles explode upon making contact with or being killed by Gale; in Phoenotopia Awakening, Blastiads have this property.
* Scrapper Drone: In Phoenotopia Awakening, Scrapper Drones explode when destroyed.

## Ranged

These enemies can throw/shoot/launch projectiles at Gale.

* Slargummy: Can spit slimeballs at Gale.
* Baby Sand Dragon: Can spit sand at Gale.
* Blue Bandit: Throws axes.
* Spitting Fish: Spits water at Gale.
* Daea Guards: Daea Archers shoot arrows. In Phoenotopia Awakening, Daea Lancers throw spears.
* Kobold Mercenary: Shoots lasers at Gale. Also throws bouncing bombs in Phoenotopia Awakening.
* Rail Shooter: Is able to shoot at Gale.
* Zombots: Silver and Scrapped Zombots can spit acid at Gale.
* Cave Beetles: In Phoenotopia, Green Beetles spray acid when killed; in Phoenotopia Awakening, Toxiads spit acid at Gale.
* Arc: Throws axes.
* Harpy: Can shoot needles and grab items to throw at Gale.
* Plant Dog: Can shoot deadly spores from the flower on its back.
* Arboar: Can shoot deadly spores from the flower on its back.
* Scrappers: Turrets and Drones shoot lasers at Gale. Globes send electric surges across the floor. Evil Eyes shoot solid laser beams.
* Ancient Sentry Tower: Shoots lasers at Gale until she's out of its range. Sends electric surges across the floor when destroyed.
* TurtleBot: Shoots lasers at Gale when it detects her.
* Guardian Construct: Can shoot grenades and lasers at Gale.

## Weapon-Specific

These enemies are only vulnerable or especially weak to a particular weapon or weapons.

* Beetle Nest: Bombs and charged Javelins destroy it instantly; all other weapons do little damage.
* Scrapper Drone: Has to be grounded to be destroyed, which can only be done by hitting it with the Slingshot or Artifact.
* Ancient Sentry Tower: Can only be destroyed by the Artifact.
* Rail Sawer: Is nearly indestructible.

## Indestructible

These enemies can't be destroyed at all.

* Scaber: Attacking it only causes it to change directions.
* Red Zombot: Can be shut down but not destroyed. The only way to destroy it is to knock it down a pit.

## Elemental

These enemies are imbued with an element.

* Plant Dog: Is a plant elemental.
* Arboar: Is a plant elemental.

## Boss Helper

These enemies are summoned by bosses to help them destroy Gale.

* Slime: Summoned by the Monster Toad.
* Mines: Flying Mines are summoned by the Kobold General. Rollo Mines are summoned by the Computer Guardian.
* Scrappers: Globes and Drones are summoned by the Computer Guardian.
* Cave Beetles: All types are summoned by Ariadne.