recursal/Fanatic-Fandom huggingface dataset:
Gush Fluid

## General

Gush Fluid was discovered shortly after the Gush Chamber, and is (as yet) known only to exist as a product/function of that organelle. It is a crucial element in that function, acting as the primary medium for pressure, temperature, and sensory protections. It is unclear whether Gush Fluid is unique to the Chamber or exists as a kind of "second blood" which is adapted into the body of the traveler throughout the much speculated "metamorphosis" which may be occurring in traveler bodies.

## Fluid Dynamics and Qualities

Gush Fluid has been observed in a variety of colors (red, blue, green, purple, etc.) and apparently comes in three flavors: classic, super sour berry, and tropical. It boils at 948 degrees Celsius and freezes at 9.48 degrees Fahrenheit. It is not water soluble and can be most easily compared with liquid Mercury in terms of viscosity and digested toxicity.
Shayera Hol (Hawkwoman)

## Shayera Thal

Shayera Thal DCWW

"If we're lucky, they'll all be that dumb." - Shayera Thal

## History

### Life on Thanagar

Shayera Thal, later known as Hawkwoman, was born on the planet Thanagar to two wealthy and high status civilians. She had an average childhood on the planet, an average education and upbringing, besides being high class. During her class days, she befriended a Katar Hol, also being relatively high class with his parents inventing an amazing Nth metal anti-gravitational means of transportation via wings. Katar later convinced Shayera to join the police force with him, though they did not often work together.

### Down to Earth

Whole Katar was sent down to Earth to capture a Thanagarian fugitive, Shayera stayed on Thanagar for a while before eventually being sent down to Earth herself. It was then when she reunited with Katar, now known as Carter with the alias Hawkman. She adopted the alias Hawkgirl based on that, later changing it to Hawkwoman, but kept the name Shayera as it was Earth-ish sounding, unlike Katar’s was.

Along with Katar, Earth became almost of a second home to the two as they worked together to stop Earth crimes and represented their home planet of Thanagar. The two regularly communicate with their home planet, though spend most of their time on Earth defending against the innocent as a passion. Shayera is a lot more new to Earth customs than Katar, but is adapting quickly to both the live of an Earth citizen and live as a real Earth superhero.

## Powers and Abilities

### Powers (Through NTH metal)

* Resurrection
* Thanagarian senses (enhanced senses, namely vision)
* Superhuman Stamina (armor allows to fight despite heavy exhaustion and injuries)
* Superhuman Strength
* Superhuman Speed
* Limited time travel (given that she sees an element of one of her past lives)
* Limited telekinesis (can call back and control mace from a distance)
* Healing factor
* Regeneration nullification
* Intangibility nullification (Nth metal weapons can harm “ghosts”)
* High pain tolerance
* Summoning (can summon her armor on himself at will)
* Weapon creation (Nth metal acts similarly to a power ring, albeit on a more limited scale, can summon weapons on the fly)
* Extra sensory perception (Can sense enemies plotting against her)

### Abilities

* Combat
* Analytical skills
* Master strategist
* Law enforcement
* Archeology
* Weapon proficiency

### Weaknesses

* Carter Hol, aka Hawkman (Can get distracted by him being in peril)
* Is largely not a physical threat without her armor
Nyssa Al Ghul

League of Shadows

Description here ~ Nyssa

## History

### Early Life

Nyssa spent a huge part of her childhood under the eye of Ra's Al Ghul, who made sure that his daughter will be well taught in the arts of war. Many decades of training have resulted in impressing results, at least for regular humans, but not for her, she often thinks that she could get better. In order to impress Ra's, Nyssa tries doing her best nearly all of the time.

Growing up and living amongst League of Shadows influenced her. However it didn't make her a thoughtless folower. At some point, when she was in her late 20s, she found out about a certain plan of Ra's, which involved many terrible things. This made her run away from the League, which was not easy. She tried having a normal life, and even found someone to love. Getting a job, and living like a regular person was hard at first. So many new things, and inability to solve things by blade. Nyssa thought that she was happier than ever before. But it didn't last for long. Her loved one was a casuality of a gang war. Building went off in a huge explosion. Upon finding burned and irrecognisable bodies, Nyssa didn't think twice. She swore to get revenge for the death of her precious person. And she did get it. It lead her to going on a path of a murderer. All members of those two gangs soon ended up dead. It didn't help with her trauma. This led to Nyssa starting to hunt criminals.

Time passed, and they were still coming. New ones, or ones that served their years behind bars, all able to kill someone who she would love. Nyssa started to feel like she cannot succeed. And that's when it hit her. Her father's plans were nearly the same as what she was doing, but on a bigger scale. With new understanding she considered coming back to League.

Going back wasn't easy, but it was what she needed to do.

From that moment, she worked to be the daughter that she should have been. Following the orders of Ra's, and serving a greater cause alongside her step-sister and other members of the League of Shadows.

Without wasting anymore time, Nyssa is no longer the prodigal daughter, that she may have once been. Even if sometimes she doesn't agree with his ways, in the end, she stays loyal to The Demon's Head.

## Powers and Abilities

### Skills

* **Martial Artist**
* **Chemistry/Alchemist Knowhow**
Ted Grant (Wildcat)

# Wildcat

## Wildcat

Wildcat DCWW

Insert quote or description of Ted ~ Biz

That's what Ted grew up with in a rough and tough household with his father. Star City isn't exactly Gotham but it was still a city Ted had grown accustomed to. Ever since he was young, he had always been the athletic one but one sport had always been his favourite;

**Boxing**

With his frame and build, it was clear that there was going to be a whole lot of success for him growing up. And it sure did after he joined in the World's Heavyweight Title Match where he was reigning Champion at the age of 23. At 24, his fame was booming until a man named Alfred Pennyworth had asked him to be a personal boxing teacher for a young man named Bruce Wayne. To think that was a joke was an understatement especially when someone like Wayne and their reputation, but push comes to shove as he trained the young man for a year.

It was also the same year where he started to throw himself into vigilantism after staying in Gotham for too long. Sure it didn't start out strong like he hoped it would but dividing time between his boxing matches and illegal vigilantism was beginning to catch the public eyes. So, at the age of 30, Ted had quit boxing and announced his retirement after his last match. For 10 years, Ted had been fighting crime under the alias Wildcat due to his fast and precise punches. It was a life he didn't knew he wanted and it sure made him proud after taking down small to big criminal operations over the years.

But all good things have to come to an end.

News of superhumans and alien invaders took the world by storm. After nearly losing his life during the catastrophic event, Ted decided to retire from his vigilantism and opened up a gym in the city he grew up in and called it; Wildcat Gym

Now at the age of 43, Ted knows he is out of his league with the current criminal organisation on the rise. But with the rise of metahumans and the Justice League...it doesn't hurt to teach them a few tricks about boxing.

## Powers and Abilities

### Abilities

* **Expert Hand-to-hand Combatant (Boxing)**
Palm Fruit La Croix

### General

This multiversal re-imagining of the classic Beach Plum flavor of the classically enjoyed beverage *La Croix* is uniquely satisfying to travelers of the Gush. The flavor is described as "all in your head".

### Warning

Do not attempt to synthesize Palm Fruit outside of the multiversal folds. The resulting concoction may be potent (or impotent) enough to break down the materia which forms the boundaries between our universe and the flux of Gush. If this materia is disintegrated to a degree surpassing safe levels, reality may collapse in its totality. Alternatively, it may simply shift the results of the Little Buff Boys Competition by precisely one place.

### Flavor

The flavor itself is said to be unremarkable, and travelers generally partake as a means of consuming more La Croix than usual. Seven, eight, nine, or eleven cans can be consumed by one traveler in one session under the influence of Palm Fruit.
Jurg's Fromage Pouch

**Jurg's Fromage Pouch – Rare – This pouch always contains one piping hot grilled cheese sandwich. The cheese is random and will be either American, muenster, or sharp cheddar. It will be precut and will be either cut diagonally in half, cut across in half, or not cut in half but with the crust cut off. Upon withdrawing the sandwich the pouch will seal itself for one hour. After the hour has elapsed the pouch may be used again. The pouch may not be used to store any other item. While the pouch must be bound before use the actual grilled cheese may be eaten by anyone.**
The Archetypes

### General

The Archetypes are five key behavioral models which appear to consistently map onto historically observed sects of The Five. These models are consistent across generational lines and are defined by categorical sets of behaviors, roles, dispositions, personalities, life paths, tastes, and (often) appearances. All five archetypes have been discovered and mapped onto an archetypal continuum.

### Known Archetypes

The archetypes are: The Asset, The Proprietor, The Seer, The Conductor, and The Historian. These modalities should be understood as broad categories under which various historical members of The Five have fit, not as hard personalities in a kind of recursive reincarnation loop. One Proprietor may behave in significant contrast to another, and some members of different archetypal groups may seem to approach their roles similarly. In truth, the archetypes reference an individual member's role within traversal of the Gush, no more and no less.

### Background

These archetypes appear to serve an evolutionary role, ensuring that each sect of The Five incarnates with specialized members capable collectively of accomplishing every task required of the group as a whole. According to current scholarship, The Proprietor serves as a kind of administrative and strategic figure, The Asset can be seen as a contributor of physical enforcement, The Seer is a prophetic oracle-like being, The Conductor is a stabilizing and regulatory force, and The Historian serves as a kind of informational steward for the group.

### Speculation

Speculation as to the nature of the archetypes has been abandoned as the final remaining unknowns have largely begun to be understood in context with one another.
Jesus H. Christ

### General

Jesus H. Christ is the physical embodiment of God's presence on Earth, a prophet, savior, thought leader, and content creator. Jesus is a sponsor of Time To Gush and acts as a spiritual and ethical model for The Five and all associated parties.

### Sponsorship

As an organization with far-reaching influence and significant multiversal undertaking, Time To Gush often finds itself in need of support from powerful and influential figures on this plane of existence. Jesus is the first sponsor of the organization and carries not only the cross of all of our sins, but also an official capacity as an advisor, role model, fashion model, and youth pastor for TTG. Eventually, as time passes under his shepherding, Time To Gush, The Five, and their associated branding will develop into international (and multidimensional) symbols of concepts embodied by Christ himself, much like the crucifix and crown of thorns.

### Allegations of Blasphemy

Some of Jesus H. Christ's more aged followers believe his sponsorship of Time To Gush to be a falsehood or fabrication. This alleged blasphemy would, in their eyes, constitute a violation of His holy purpose and a new sacreligious devotion unrooted in scripture. Of course, these allegations are false as Jesus H. Christ (legal name) has personally endorsed and blessed these actions. The Five and Time To Gush take the position that these backwards apostates have simply refused to accept the arrival of the savior on Earth and the heralding of the apocalyptic war between Gush Heaven and Gush Hell because they know they have deviated from His teachings and will soon have holy judgement lain upon them. The non-believers' denial will not save them from perditious damnation.

### Contention with Other Sponsors

As Time to Gush has grown and gained influence, it has required the support of sponsors beyond the jurisdiction and authority of Jesus. The Most Interesting Man in the World and two well-loved travelers from a distant land have joined the cause of The Five, called like bannermen in the trials of traversal. This outsourcing has seemed to anger Jesus, who has become used to a one-to-one relationship with the Infinite. As a cosmological authority, Jesus has dedicated considerable energies to a rebuttal of this act, and the full extent of this plan has yet to be uncovered.
The Network of Enlightenment

### General

The Network of Enlightenment (known simply as The Network or NoE) is the spiritual and intellectual superhighway of the Gush.

This pathway forms the basic transitory structure of the Gush, and is what one is walking on when they are traveling the Gush. It has often been said to be helpful to think of the Network as the dirt path, sidewalk, dirty carpet, outdated tile, or paved road beneath one's metaphysical feet. Along the path, relays of information, affirmation, and detonation occur regularly. The speed limit of the NoE is often cited as, most harmoniously, 948 mental miles per moon hour.

### Similarities to Known Systems

It has been suggested by entire gatherings that the neural pathways of the human brain are a somewhat crude adaptation of the Network of Enlightenment. There are many similarities including but not limited to: energy pathways which branch with infinite complexity, a network structure which emulates consciousness, general gooey wetness. Where the two systems diverge is in scale and convenience. The Network of Enlightenment is much larger and more expansive than the neural path of the human brain. IT connects the vastness of multiversal goo, covering distances as yet uncomprehended by any mind, human or otherwise. It is so omniversal that it is believed to be the only element of existence that did not, in fact, name itself. It also hosts at least two more rest stops per mental mile than the average human brain, making it much more convenient.
Precise Cuts

**Precise Cuts - Uncommon – A dull gray short sword with a deep brown leather grip. When striking vulnerable areas on an enemy this sword has a chance to stun them and one other nearby enemy for one second. This effect may not occur more than once every minute. This weapon binds when first equipped.**
Gaia's Light

**Gaia's Light (common) – One time per day per rarity level you may cast an orb of light that will follow you wherever you go for one hour. The light will brilliantly light a 10 foot cube around the user. The light is pure white in color but gives off no heat. The orb remains until cancelled by the user or 1 hour per rarity level, whichever comes first.**
Item Rarities

Rank - Rarity Color - Rarity Name

1 - white - common/mundane

2 - green - uncommon/magic

3 - blue - rare

4 - purple - very rare

5 - yellow - legendary

6 - red - artifact

To upgrade an item's rarity it costs 10 times the next rarity's rank number. A white item is rank 1 and its next rank is rank 2. 10 x 2 = 20. It would cost 20 upgrade stones to rank up a white item.
John Munroe (Weasel)

A humanoid rodent who is classified as a **Weasel.**

## History

### Project W.E.A.S.E.L. Report

Weasel is an interesting thing for sure. A 5’9 humanoid weasel walking around is certainly something most here have never seen before, however, with what else is in here, he really isn’t that different. First most, weasel was brought here for, well, killing 27 children. On a technicality, he… it was never proved to have done it, but I mean, just look at that thing, who wouldn’t blame it for that, besides, the public is satisfied. It’s origins are still widely unknown, though, based on research by our team, it’s most likely caused by the rather recent radiation leak in the area that killed some power plant workers, as this creature wasn’t seen of before it, though, this is just speculation.

This thing hasn’t even caused any trouble here either, it does as told when it understands and has learned the basics, it’s even been seen to be able to perceive time and learn routine, this thing has been turning out to be one of the best inmates we have ever had here, sadly, recently he has been appointed to Task Force X for whatever reason. We call it the Suicide Squad for a reason, not many of us are excited to see this thing go, but it’s whatever, we shouldn’t really be getting attached anyway, even if it has been a good boy.

## Powers and Abilities

### Powers

* **Weasel physiology:** Weasel is a weasel with human features. The creature is extremely flexible, moves with great fluidity, and can react quickly. It can move at great speeds. Along with having keen teeth and claws that can sever human flesh and distract, hurt, or kill enemies, weasels also have enhanced senses of smell and hearing. Although it is unknown whether he possesses these characteristics, it's speculation.

### Characteristics

* **Unintelligent**: Weasel isn't very intelligent. frequently acting on instinct or desire rather than thinking, if at all.
Aiden

Level 1 Healer

Abilities:

1) **Patchwork - common : heals a wound but leaves a woven patch on the healed skin that stays until the healing finishes a few minutes later at which point the patch dissolves**

2) **Physician's Blast – rare – when activated shoots one bolt per rarity level (rare=3) in a forward facing cone. The bolts are green in color and glassy in appearance. The bolts do not interact with objects and will splash harmlessly against them. Any party member struck will have their wounds covered with a green gel and receive moderate healing. Any enemies struck will be blinded for two seconds and take moderate damage.**

Close friend of Jay as well as M'redith. Jay first meets Aiden at the Guild admissions office and shows him how to find his room the first time. He's described as in his early 20s and is usually quite excitable.

Comes from a large family with many siblings. He grew up poor and would often have to fight for his food at mealtimes.

Jurg's Fromage Pouch

Fancy Jeweled Writing Kit

Genesis Vault

Glofire Stove
M'redith

Level 1 Fighter

Abilities: 1) Giant Frame

2) **Fancy Doppelganger – very rare – The caster's body is replaced by an exact copy of itself that will continue to fight as the caster would. The caster is transported behind their enemy but turned so that they are facing the enemy so long as the enemy is within ten feet. Once transported behind their enemy their doppleganger explodes in to bright flashy glitter. The glitter hangs in the air and prevents spells being cast through it. The glitter lasts until the caster makes contact with their enemy or five seconds elapse, whichever happens first.**

Eden born. Close friend of Jay as well as Aiden.

Described as having shoulder length hair and an intense gaze.

She wears sandalwood based perfumes almost exclusively.

Her favorite scents are grass and petrichor.

Her family is 'in farming,' and neither of her parents have Classes.

She is the first of her family to leave the farm and go out in to the world.

Loves spicy foods, grew up eating a lot of it.

M'redith comes from a rich family that owns farms. She doesn't work the farms, she buys and sells them. Raised to take her place as the family's head she decided to pursue her own fortunes herself.

Pouch of Pillars

Pouch of Change

Rock Hound Kit

Rock Hound Primer

Ancient Gaian Formal Dress
Glenda

Also known as Glenda the Librarian she is on active duty with The Guild library and is described as a 7 foot muscled woman adorned in shiny lacquered leather armor. She is not lightly muscled but is bulging with pent up strength.

**She wore shiny lacquered leather armor and bulged with muscles. The lacquer on the armor shone a rainbow of colors and it reminded Jay of the surface of a puddle of oil. Shimmery. The armor crackled as she moved, the various pieces rubbing against one another. Glenda moved smoothly across the room as if the heavy looking armor were made out of cloth rather than heavy leather.**

Glenda is well read and capable of speaking on a variety of subjects the way a professor would and has used her time with the library to gather a vast trove of knowledge.

She does not do this. Instead she speaks in halting fragments or oddly formed sentences as she doesn't like to waste her time speaking more than she has to.

She has a soft spot for Jay not because she thinks he's cute or charismatic but because he makes such frequent and polite use of the library's services.

Potion Six Pack :: Hexadic Flask of Health
Patches

Groups with a Traveler as a member receive a patch upon completing any non-Traveler dungeon.

Patches are brightly colored and stand out when worn.

The patches appear as if hand-sewn and contain fine details. The center of each patch pictures the final boss from the dungeon defeated. The upper rocker on the patch indicates the title gained for completing the dungeon. The bottom rocker displays the date the dungeon was beaten.

The edge of the patch is colored to indicate the group's overall performance level in the dungeon. Colors include bronze, silver, gold, and rainbow.

Counterfeit patches are vastly different from the magical patches generated by a dungeon completion and lack the overall detail and color vibrancy found in a real patch.
Gavyn (Starman)

# Prince Gavyn

## Gavyn

Starman

*Description here ~ Emir*

## History

### Early Life

Prince Gavyn was the son of King Rilsom XVIII and a prince in the Kranaltinian court, he grew up a fairly normal life alongside his sister Clryssa, and although he was not destined to be heir (his sister being older then him) he was still spoiled like one, mainly to distract him from the background, in which Kranaltine was one of the mainly “client-states” of the Citadel, and his future grim fate…

As the younger son of Rilsom XVIII and, as per Kranaltinian tradition (where one heir would claim the throne without unrest), Gavyn would be killed and his body disposed of once his older sibling succeeded her father to the throne, and so it was that once his sister accessed the throne, Gavyn was knocked unconscious and thrown into an airlock, floating in space to his inevitable death, or was it ?

Gavyn, half dead, was retrieved by a mystic named Mn’Torr, who, after thorough inspection, learnt Gavyn was born and bestowed with the powers of the stars, although these abilities remained unchanneled. Giving the young man a pair of jewelled wristbands and a cosmic staff (which helped him exteriorise his abilities), Mn’Torr trained him in learning his powers before letting him go. Later on, Torr would be killed, but his soul would remain to advise Gavyn in times of need.

After gaining expertise of his abilities, Gavyn returned to Throneworld undercover, taking the nickname “Starman” and becoming the planet’s vigilante per se, in this endeavour, Gavyn met Primus and Tigorr, two renegades and freedom fighters with whom he became companions, Primus taught the young Prince guerrilla warfare, and offered him to join an initiative he called the “Omega Men”, Gavyn politely turned down the offer (albeit he never cut relations with the group), knowing where his duties truly lied.

Roughly 2 years into his “Starmanship”, Gavyn’s sister, Clryssa, was assassinated by an agent of Citadel, (who hoped to gain a larger foothold on the planet as a result) which caused a power vacuum as she had no heir. Knowing it could be filled by a corrupt outsider, Gavyn revealed his identity, subsequently taking the throne in a “blank coup” with covert assistance from the proto-Omega Men, officially becoming Gavyn III, Prince-Ruler of Kranaltine and King of Throneworld, obviously unhappy with the situation Throneworld is in, Gavyn has hidden his game so far, working covertly with the Omega Men for a future rebellion against The Citadel, all the while holding the facade of an indecisive and inexperienced ruler as of now.

## Powers and Abilities

### Powers

* **Superhuman strength**
* **Superhuman speed**
* **Superhuman durability**
* **Flight**
* **Alien physiology**
* **Self sustenance**
* **Energy absorption**
* **Energy projection**
Bibliophile's Cartography

**Bibliophile's Cartography (rare) – You are able to magically create skillfully drawn maps of your surroundings as you move without the need to draw it yourself. This ability will magically create the map so long as it is drawn in to a Mighty Book which must be held open while the map is drawn. The map will contain all hidden locations, traps, monsters, paths, and loot that the user of this ability locates. This ability does not allow the user to create mundane maps nor does it impart the ability to create stand alone maps.**
Ashagi Library Card

**Ashagi Library Card – Very Rare – A small rigid card the size of a business card. On one side is an image of Ashagi's black roiling cloud floating over a library desk, the desk piled with books on top. The opposite side of the card simply reads 'Title: Honorary Pan-dimensional Librarian.' When bound this card will bestow upon the bound user the title Honorary Pan-dimensional Librarian. Once the title has been granted the card will become a non magical item. It will retain the images and writing on the card but will lose all other functionality.**
Dungeon of Rebirth

An ancient dungeon once believed to hold the power of immortality. Its location is known but no one goes there. Its current name is Dungeon of Death as any group that enters it is never seen again.

Required Items inside dungeon:

Cloak of Spirit / Spirit Mantle- renders the wearer immaterial and allows them to perform actions on spirits and non corporeal entities. Has Gaia's maker's mark on the back which is bestowed by a priest's blessing. Jay as a prophet is able to bless them.

Rod of Siphoning - draws out the magic contained in an object, this will turn one tip, the business end, red in color - afterwards the magic may be cast using the rod to aim, does not work with all magic

Gaia's 101 Uses for Capers - To most this book appears to be a book with a singular topic - the preparation and cooking of capers - an immature plant bud often used in cooking. For those called by Gaia to run the Dungeon of Rebirth however this item plainly contains a spell - the 'recipe' for rendering a being immortal. The entity will no longer age. Upon death the entity will respawn with all stats and abilities intact. Items that are not soulbound will drop to the ground upon death. Items that are bound may be picked up and returned to the owner but will still not work for anyone else.
Streamer Ball

**Streamer Ball – [Rare]**

A softball sized orb with a single fingernail sized hold that is shut tight.

**This item when squeezed will produce 8 light-as-air streamers which will cover the area in front of the item before gently descending to the ground. After touching the ground the streamers will disappear in to motes of light after a period of ten seconds. This item may be used at will, does not need to be refilled, and operates using ambient magic alone.**
Field of Treasure

Field of Treasure (Toy) - legendary - Treasure Sense

Jay's second toy. It is based off of his Treasure Sense Class Ability and comes from his Toy Chest of Class Choices.

This toy appears as a 3x3 grid of a dirt field. They toy is roughly 3 inches square.

When hovering a finger over the right grid square the user will receive a wave of goosebumps. The grid square will then show the dirt disturbed and a treasure rising out of the grid square. The square is randomized each time someone uses the toy as is the treasure shown.
Adam

### General

Adam is a semi-religious quasi-deity who exists on every level of multi-dimensional reality which contains cigarettes. In levels of reality which do not contain cigarettes, Adam was never conceived. These realities are known simply as "dark places".

Adam's presence allows for smoother and more dynamic traversal of the Gush. He is known as a kind of sentinel, safeguarding the Gush and its related networks from an unseen negative force. His primary armaments in this perennial charge are song and dance. In a single encounter, travelers experience roughly 10 Earth-hours of Adam's presence. While Adam's dance is never-ending and never-changing, his song is perpetually folding on itself, appearing to shift through every conceivable notion of sonic harmony.

### Inner Adam

The general understanding of Adam is that he is happy to do what he does. Obviously, no traveler has ever communed with Adam in person or over email. Because of this, his true feelings are unknown. Much of the given conception of Adam and his attitudes comes from the assumption that, as an omniversal being of considerable power, he could and would stop if he wanted to.

### Disappearance and Return

In the Fall of 2022, Adam briefly disappeared from all known avenues of access. The cause of the disappearance is unknown, but likely factors include legal dispute, fatigue, and interdimensional sonic warfare.

This lapse was rectified by The Five, but at significant cost of energy and time. Adam returned in time for a convention of travel and persists, dancing perennially in a newly constructed pocket universe.
Charm Kit

**Charm Kit – Uncommon – This flat black case opens to display a bracelet made out of fine silver links with a clasp mechanism. Fitted in to the case are a number of charms. Only one charm may be worn on the bracelet at a time. The charms are small flat discs of metal each of which has a colored gem attached. The charm effects are as follows: YELLOW +10% earned gold in dungeons, BLUE +3% chance for melee attacks to inflict cold damage, RED +3% chance for melee attacks to inflict fire damage, BLACK you are harder to detect in shadows, GREEN you are more resistant to poison and its effects. This kit binds upon first use.**
Ted Kord (Blue Beetle)

# Blue Beetle

## Ted Kord

Blue Beetle

Description here ~ Vic

## History

### Early Life

Theodore Stephen Kord was born to Thomas H. Kord, the third-generation owner of Kord Omniversal Research and Development Industries, better known in its shortened form of K.O.R.D. Industries, a development firm that dipped it’s toes into every field it could get it’s hand on, and lead the industry with it. Ted was a brilliant and curious child, being able to accomplish almost anything he set his mind to, His father saw this natural talent his son had and cultivated it, sending him to the best schools to get the best education young Ted could receive.

When Ted grew up, he became a brilliant scientist and a excellent engineer, specializing in software engineering Ted still knew more than most in the other engineering fields, but one day, Ted learned of a plot of his uncle’s, Jarvis Kord, one of those classic “rule the worlds” type ones, but with little options to go to with this knowledge, Ted went to his former college professor Dan Garrett.

Garrett was the first Blue Beetle and his help was invaluable, together Dan and Ted were successful in stopping Jarvis’ plan, but tragedy struck when Dan was fatally wounded. Garret made Ted promise him before dying that Ted would continue on the Blue Beetle legacy, and carry on the legacy he did. While not using the Blue Beetle scarab like his predecessor, Ted trained himself to peak human condition and trained with several martial arts masters. Kord also built himself a wide array of gadgets, including the flying ship known affectionately as “the Bug”, and the Blue Beetle Gun, which can fire shots of compressed air or blinding flashes of light.

Ted then began his career as a superhero, when he wasn’t maintaining his civilian identity as Ted Kord, now taking the role of CEO after his father stepped away from the company after the death of Ted’s mother, he was fighting crime from his mobile home base of the Bug as the second Blue Beetle!

On one mission over El Paso, Texas, the Big was damaged severely enough that there was a hull breach, and out of this hull breach fell the Blue Beetle scarab, after the battle that had caused the breach, Ted looked for the Scarab, and even found the crash site that the Scarab had made, but no scarab was found, at least not by Ted Kord.

Ted Kord continues to fight crime, mainly around the Chicago headquarters of Kord Industries, but the mobile nature of the Bug allows him almost unsurpassed versatility in his operations.

## Powers and Abilities

### Skills

* **Genius Level Intellect**
* **Inventive Spirit**
* **Computer Usage/Hacking**
* **Acrobatics**
* **Espionage**
* **Aviation**
* **Peak Human Condition**
* **Martial Artist**

### Equipment

* **Beetle Drone:** Surveillance Drone that can go to any environment.
* **Kord’s Blue Beetle Costume**
* **Radiation Suit**
* **The Bug:** Beetle-Shaped Multi-transport Craft that can Fly, Drive, and Swim in any environment.
* **Beetle Gun:** Air compressed sonic gun with multiple functions.
Perry

Works with Topher as attendants of a sort to the King and those who can afford them. They create clothing and footwear on the spot and produce one of a kind custom tailored products to their clients.

**The man was muscled, bald, and had dark thick eyebrows and black eyes that stared expressionlessly forwards. He wore a suit that fit him well. The man's barrel chest alone must have taken an entire suit's worth of fabric. He wasn't as tall as Jay, but was far wider.**
Dawnbringer

**Congratulations! You have ushered in a new age! Thanks to you an Artifact, once lost to Eden, has now returned! You will receive the following:**

**Title: Dawnbringer – Eden goes still as a new item is born! Your hard work and quick thinking have paid off, and Eden is now one Artifact richer! You are permanently granted +2 Str, +2 Dex, +1 Int, +1 Chr! Your Destiny rating has been increased! Your thread in the Tapestry of Fate now has a higher chance of drawing those you need to you!**
Fancy Footwork

**Fancy Footwork (uncommon) – During combat when any enemy prepares to use a special ability the area of that ability's effect will be highlighted on the ground in red. The highlighted portion is only visible to the caster and indicates where an ability will do damage once it completes. Once the ability executes the highlighted portion will disappear.**
Rod of Wounds

**Rod of Wounds – Very Rare**

**Allows the user to cast healing spells with increased effectiveness. At rare rarity healing spells will heal extra hit points per heal: 30% (5% per rarity level). At very rare rarity moderate wounds that would normally require an infirmary to heal will instead be stabilized for: 30 hours (5 hours per rarity level) and will not further reduce a patient's hit points during that time. This rod must be bound before use.**

**Owned by Angelica**
Pouch of Pillars

**Pouch of Pillars – uncommon – A small gray leather pouch held closed by a drawstring this pouch contains four square stones shaped like six sided dice. When a stone is thrown and touches the ground a six foot pillar will grow from that spot. The pillar will be two feet across and made out of a deep black reflective rock that is resistant to damage. The pillar will remain for a period of fifteen minutes before disappearing. Once used the pouch will regenerate one stone every 24 hours. This item must be bound before use.**
Kathy

Level 19 Scout - Hunter/Killer

a heavyset woman who embodied the phrase 'not fat but big boned.'

She *was* big boned but well muscled and just seemed *bigger* than the two men that were teaching nearby. Her hands were big enough that Jay's hand appeared to have been swallowed completely when they shook hands.

She wore a set of dark green leather armor and her long dusty blonde hair was tied back in to a ponytail with a strip of a soft velvety material. She wore rings, and bracelets, and necklaces – none of which would even fit Jay – they would all be far too large.

She may have been large but she was also extremely fit. Jay watched her armor strain as her muscles moved under the leather armor and forced the material to strain and stretch.
Money

Money on Eden is primarily made up of four things, copper coins, silver coins, gold coins, and bank drafts.

100 copper = 1 silver

100 silver = 1 gold

When in large cities that have a bank within its borders bank drafts may be used in place of coins and magically move money from one account to another without having to process a lot of paperwork.
Traveler's Upgrade Stone

Described as a brilliant white gem it can only be touched by a Traveler. Upon use it allows a Traveler to gain one new ability.

These abilities differ from Class Abilities in that they are usually core abilities. The ability to loot items, receive & complete quests, form a friend's list - the normal abilities a game player might have from the start. These are abilities integral to how a Traveler interacts with Eden and must be fought for and gained one by one.
Vinnie

Also known as Sweet Vinnie due to a past event involving some candy and a few bolts of ruined fabric. Described as an older man fond of vests and dressing well. He has white hair and wears glasses too large for his face.

He's a tailor and owns Sweet Vinnie's Tailoring. He can be blunt and dismissive unless he is working on an interesting project.
Jay's Eden Wiki

**Welcome to the Jay's Eden Wiki!**
A wiki dedicated to Jay's Eden, a LITRPG fiction first found on RoyalRoad

We're a collaborative community website about Jay's Eden that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

Placeholder[[Abilities]PlaceholderItemsPlaceholderLocationsPlaceholderCharactersPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
EVOLUTION

**EVOLUTION – One of your current abilities will evolve in to a new version of itself. This is not to be confused with an ability upgrade which is triggered using upgrade stones. Evolution will not make your ability in to a greater version of itself. Instead you will retain the original version while also acquiring a second ability evolved from the original. The new version will be more powerful and have increased abilities.**
Starwrap

**Starwrap – uncommon – This dark blue scarf is crafted out of lambswool and is roughly four feet by six inches in size. When worn around the neck an icy blue field of stars will form above the wearer's head. Any ranged non-magical attack which would strike the wearer is instead intercepted by the stars. The wearer may override this effect. This effect may occur once per twenty four hours. This item must be bound before use and will bind to the first user who equips it.**
Kragan's Dome

Kragan's Dome is a Church dungeon in K'tharkle. Atop it has been build a temple that prevents any escaping dungeon monsters from entering the city proper. It resets daily and needs to be cleared daily by a low level group of bi-weekly by a high level group.

The dungeon is an outer ring that starts at 12 oclock and forces the group to move in a clockwise direction while fighting skeletons. Three will drop a key which must be used at a pedestal at the 11 oclock position. After which a giant half dome will crash on to a giant skeleton in the middle of the dungeon, trapping it.
Ashagi

A sentient library, the organism calls itself Ashagi. Scholars and Librarians do battle with horrible monsters as they attempt to retrieve books that can not be found anywhere else within its halls.

The monsters can not be fought and are impervious to material weapons. Only magical forces can harm them. Even experienced dungeon groups would turn down a visit to its chambers due to the monster difficulty.

Ashagi does not allow its books to be removed from the building. If someone does manage to do so Ashagi may send monsters to repossess the book, killing any that stand in its way.
Jed

Jed is the owner and sole employee of a small but well respected map shop that sells but mostly buys rare maps. He's short, 5' with boots, and has a head covered in hair including a beard with two bright eyes peaking out. He wears aprons around the shop due to handling so much ink.

He bought Jay's first copied map of a Traveler Dungeon.
Hexadic Flask of Health

**This flask is standard sized but is capable of holding the contents of six health potions. The flask is hexagonal in shape and so long as it has room another full health potion may be poured in to the flask. The total remaining doses left may be found by inspecting the flask. Only the bound owner may use the flask. This item has been automatically bound to Glenda.**
Raimi's Sticker of the Well-Spoken

**Raimi's Sticker of the Well-Spoken – Rare – A thin circular sticker two inches across covered in rainbows. This sticker when applied to a weapon will grant a moderate bonus to attempts to communicate with wildlife. If the user does not possess the ability to communicate with wildlife then this item provides no bonus. Once applied the sticker may not be removed. The sticker must be bound before use. Only the bound user may be affected by the sticker.**
Sha'li

Half Elf, works at Redgrass

Level 1 **Icemaiden (advanced class) – mage based class that specializes in water and ice. Abilities all have a chance at both chilling and freezing their targets. Chilling slows movement as well as attack speed while freezing momentarily prevents all movement.**

1 - **Frost Bolt – (common) – Fires a single six inch hardened shard of ice towards a target doing moderate damage. This ability has a chance to ignore a percentage of the target's armor based off of the ability's rarity. The bolt, once fired, tracks the initial target for up to 5 seconds and will hit unerringly so long as it reaches its target within 5 seconds.**

**CHILL – while under this debuff targets have their movement speed and attack speed reduced by 5% for ten seconds. This debuff may stack up to 10 times. Every time the ability is applied the timer is reset to ten seconds.**

**FROZEN – while under this debuff targets are unable to move or take any actions. This debuff lasts for 2 seconds. Every time the ability is applied the timer is reset to 2 seconds. Frozen targets take 20% more damage from ice abilities.**

**She was taller than other Eden women, even men, and was closer to Jay's height than anyone else's height. Her hair was fiery red and streamed down her back, the color shifting not just when she moved, but when she did not as well, giving the appearance of a raging fire.**

**Her skin was pale and she had a narrow spray of freckles across the top of her nose. Her eyes were green - large and round and they shined brightly. She smiled with impeccably perfect teeth and Jay heard more than one person at the table sigh at the sight of her.**

**The last thing he noticed before she spoke were her ears, which were longer than a humans and a bit pointed, especially at the top of the ear ridge.**

Items:

Starwrap
Upgrade Stone

Used to upgrade pretty much everything. Its used to upgrade items, abilities, stats, bestow classes. It can also be used to repair items, unlock abilities, as well as in crafting. Almost every resident has a use for them.

They are described as being a fat shining gem about four inches long and an inch across and is warm to the touch.
K'tharkle

One of the larger cities that can be found on Eden. It hosts a massive Adventurer's Guild along with a number of other large compounds. Along the northern outskirts can be found a decent sized lake and the resident often enjoy walking along its shores.

The city is described as being surrounded by vast walls dotted with archer posts and entrances manned by guard units.
Glofire Stove

**Glofire Stove – rare – This small hinged wooden box opens to form a triangle and fits in the palm of the hand. It works as a stove and is activated when opened but should be set on the ground while in use. While opened an invisible flame will burn at the apex of the triangle. This flame will be smokeless but will still provide enough heat to cook with. Hardware to set cookware over the stove is not included.**
Telescoping Adventurer's Staff

Telescoping Adventurer's Staff - Uncommon

This staff can be resized at will by the user in to any length between 2 and 7 feet at its current rarity. Upon being resized it immediately becomes solid, as if it were always that size. It can be resized even if another being is holding on to it so long as its wielder is still touching the staff.