Fighter Subclass: Feyblade Dancer

The Feyblade Dancer is a fighter subclass that weaves the essence of the Feywild into their combat style, evoking the elegance and enchantment of the fey with every graceful movement. These warriors are not merely skilled in martial techniques; they draw upon the magic and allure of the faerie realm, making them a mesmerizing and elusive force on the battlefield.

**Fey Connection** Feyblade Dancers share a mysterious bond with the Feywild, often claiming that they have been touched by the fey spirits or have spent time within the enchanted realm. This connection infuses their movements with a supernatural grace, allowing them to flow effortlessly across the battlefield like leaves caught in a gentle breeze. They become attuned to the hidden rhythms of the natural world, their steps almost echoing the melodies of the Feywild.

#### Fey Step

Starting at 3rd level, you gain the ability to momentarily step into the Feywild to enhance your movements. As a bonus action, you can expend a use of your Fey Step to teleport up to 30 feet to an unoccupied space you can see. This ability can be used as many times equal to ur proficiency bonus and recharges after you finish a short or long rest.

#### Enchanting Flourish

At 3rd level, you learn to infuse your attacks with fey magic, adding an enchanting flair to your blade work. When you take the Attack action, you can use a superiority die to perform an Enchanting Flourish. Choose one of the following effects:

Bewilder: Your movements become mesmerizing and bewildering. On a successful hit, the target must succeed on a Wisdom saving throw against your Fighter save DC(9+Proficiency Bonus+ WIS Modifier) or be charmed by you until the end of your next turn.

Distract: You create a momentary distraction, giving an opening to your allies. On a successful hit, the target has disadvantage on the next attack roll it makes before the end of its next turn.

#### Fey Evasion

At 7th level, your fey-inspired agility grants you unparalleled evasion. When you are subjected to an effect that requires a Dexterity saving throw to take half damage, you can use your reaction to instead take no damage if you succeed on the saving throw, or half damage if you fail.

#### Feyblade Dance

At 10th level, you master a unique fighting style that combines elegant dance moves with lethal strikes. As a bonus action, you can enter the Feyblade Dance stance, which lasts for 1 minute or until you are incapacitated. While in this stance, you gain the following benefits:

* Your movement speed increases by 10 feet.
* You have advantage on Dexterity saving throws.
* Opportunity attacks made against you have disadvantage.

Once you use this feature, you can't use it again until you finish a short or long rest.

#### Fey Enchantment

At 15th level, you learn to channel the enchanting power of the fey through your weapon strikes. Once per turn, when you hit a creature with a weapon attack, you can expend one use of your Enchanting Flourish without using a bonus action.

#### Feywild Serenade

At 18th level, your connection to the fey reaches its pinnacle. As an action, you can perform the Feywild Serenade, a dance that channels the pure magic of the Feywild. Choose up to six creatures (including yourself) within 30 feet of you. Each chosen creature regains 5d10 hit points, and any ongoing charm or fear effects affecting them are immediately ended.

Once you use this feature, you can't use it again until you finish a long rest.