recursal/Fanatic-Fandom huggingface dataset:
Hologram Frobbit

## Drops

None

**Hologram Frobbit** is a organic boss in CrossWorlds. It can be encountered in Autumn's Fall, in the Great Lake, as part of the Chase of the Hologram Frobbit quest.

## Appearance

As the name suggests, the Hologram Frobbit resembles a regular Young Frobbit, but it is in shades of blue, surrounded by a white mist, thus it seems holographic. Its visual and sound effects are reminiscent of wave enemies.

## Combat

The Holographic Frobbit starts in cold mode, with several attacks available: a big jump, which creates ice spikes all around, a charge, similar to the charge that regular Frobbits can make, and what is basically the Hail Flurry combat art. Lea and her party, if present, will have to charge a gauge with heat attacks to make the boss change mode. Once that happens, the Holographic Frobbit goes in heat mode, where he keeps the charge, but changes the other moves to a fiery version of them. Once it is hit by enough cold attacks, it will stay in neutral mode.

Upon hitting the damage threshold at 50%, the Holographic Frobbit will interrupt whatever it was doing and restart this routine from cold mode, but with stronger moves. In cold mode, it will form a defensive bubble and float around in it. Getting close or hitting it will cause the Frobbit to quickly charge Lea and deal high damage, but hitting it through a hole in a wall, with a bounce, or dodging the charge will lead to the boss hitting a wall and being stunned for a while. In heat mode, it will sometimes charge up and shoot a large amount of fireballs, otherwise its attacks are similar to how they were in the previous heat mode.

## Strategies

When in cold mode, it is recommended to avoid the attacks by dashing away, then attacking with fire for a bit, but all while staying far away. If it jumps, simply outrun the ice spikes, if it uses the Hail Flurry, beware of the bounce and dash to the side. As with other bosses that can be broken with Heat damage, Burn! is very effective. In heat mode, do the same, or use the SP you gained to fill his gauge before it can do much. Using Hail Flurry is recommended.

In its second phase, cold mode, simply avoid attacking and place yourself next to a wall wit a hole or far away. If next to a wall, run around it and shoot the Frobbit through the hole, then shoot it for a while and repeat. If far away, aim a charged shot, let it go and immediately dash to safely. The Holographic Frobbit will also be vulnerable, so use heat attacks until it recovers and repeat. Heat mode is the same as before, just make sure to take cover behind a wall that doesn't have holes when it goes for the fireball-spam attack.
Karotto Fruitseeker

## Drops

None

**Karotto Fruitseeker** is an abstract boss in CrossWorlds. It can be encountered in Gaia's Garden, in the Frozen Lair, as part of the Melting this Cold Fiend quest.

To that end it led robberies to steal large quantities of cooling devices which were supposed to slowly turn the Jungle into a climate more comfortable for Snowmen to live in.

## Appearance

The Karotto Fruitseeker is a large snowman with coal eyes, a banana nose, a skirt made of red petals and some sort of plant on top of its head. The snow is slightly yellow, it has two sticklike arms and carries a large cannon made of snow. It can walk around on short, stumpy legs. Strongly resembles a Tourist Karotto.

## Combat

The Karotto Fruitseeker behaves similarly to other Karottos, with its main attacks including a volley of snowballs and a single shot of three. Additionally, however, this boss can target the inactive cooling devices to activate them and will try to get close to them when possible to benefit from the healing they provide to it. It will also destabilize the wave machine by freezing it every once in a while.

The main distinctive feature of this enemy, however, is the sturdy armour it has, which can be removed temporarily by activating the wave machine close to it. If kept active, it is likely that the Karotto Fruitseeker will be able to heal faster than it can be damaged, making this mechanic almost mandatory to use.

## Strategies

Teleport the wave machine close to a cooling device, make sure that all devices are inactive whenever possible and focus mainly on dodging or gaining SP in neutral mode for the rest. When the Fruitseeker seems about to approach the wave machine, activate it to break it and do as much damage as possible, as to reach an HP break point before it recovers.
Ketin D'Kar

Mysterious avatar of multiple classes

**Ketin D'Kar** is a mysterious CrossWorlds player who appears to have multiple classes, a feat that is supposedly impossible.

## Appearance

D'Kar has a lined, leonine face and brown eyes. He has a large mane of spiky brown hair with prominent sideburns. His equipment is an eclectic mix of items from all five classes. His headgear, which encircles his face, shows all class symbols and includes notable Quadroguard chin blocks and a Triblader visor. He wears a deep indigo cloak over a metal breastplate marked with a blue square, and additional armor of dark metal under that. He has baggy orange pants and metal boots with Triblader green trim. He wears a red armband on one arm and a metal shoulderguard trimmed with green on the other. He also has non-matching vambraces, with one having blue trim and the other having red. Concept art shows him equipped with two swords and a mace.

## Personality

D'Kar has had very little on-screen time so far. From what has been seen, he comes across as rather stoic, brusque and curmudgeonly. He blames Lea for startling him, and requests that she complete a quest for him as an apology. He does briefly show a warm side, complimenting Lea on successfully completing the quest.

## History

D'Kar wears gear from every class, something that should not be allowed in CrossWorlds. The reason for this is unknown, and given D'Kar's quiet personality and Lea's speech difficulties, it may be a long time before the true story is revealed.

After meeting him and helping him three times, D'kar reveals to Lea that he was a Closed Beta tester of CrossWorlds, alongside his four children. They played the game together until they mysteriously stopped six months before the events of the game.

## Role in CrossCode

D'Kar gives you a total of five side quests revolving around the finding of broken equipment in different locations within CrossWorlds. He can only be found at one location at a time and moves to a new location once you complete one of his tasks. He can be found at the following locations in the given order:

Market Place in Rookie Harbor surrounded by crates.

"House 2", located in the middle of Bergen Village.

"Shad Home" in Ba'kii Kum.

"Echelon Tower" in Basin Keep.

"Books 'n Worms" in Rhombus Square (Added in patch 1.0.3)

## Quests

Quests centered around the character Ketin D'Kar can be found the page Broken Weapons/Quests

## Gallery

* D'Kar's in-game portrait
* D'Kar's sprite
Intensive Tree Care

*A very important tree has become sick and needs intensive treatment! - Fruits of Autumn HQ*

*A sacred tree in Autumn's Rise has been infected with a disease that endangers the harmony of the Track. Cure the sickness with the Autumn Salve.*

###  Rewards

 300

 0

Autumn Leaves x13, Azure Dragonfly x4, Chef Sandwich x2

**Intensive Tree Care** is a level 13 quest given by Chief Woodkeeper Manzana at Rookie Harbor - Fruits of Autumn HQ. Completing the Sickly Trees quest and reaching Bergen Trail are prerequisites for this quest.

This quest is a prerequisite of Bull on Fire.

## Tasks

* Cure a sick special tree in Pathway 3 of Autumn's Rise with Autumn Salve
* *Lea must defend the tree for two minutes, with a new wave of enemies spawning every 30 seconds.*
* *Wave 1: Red Eyed Bovine x2, Old Hedgehag x6*
* *Wave 2: Old Hedgehag x8*
* *Wave 3: Red Eyed Bovine x2, Old Hedgehag x6*
* *Wave 4: Red Eyed Bovine x2, Old Hedgehag x8*
* *Enemies will periodically stop attacking Lea to lick the tree. Lea can interrupt this by renewing aggro on that enemy, so attacking one licking enemy will stop all of them. If an enemy licks the tree for sufficiently long, the tree will take damage, and if the tree's HP reaches zero, the challenge is failed and must be restarted.*
* Report back to Chief Woodkeeper Manzana in the Fruits of Autumn HQ

## Completion Message

You have healed the sick tree and preserved the balance of the Track.
Legionary Leader v1

## Drops

The **Legionary Leader v1** is a mechanical enemy in CrossWorlds. One can be encountered in Ba'kii Kum during the Shady Theft quest.

## Appearance

The Legionary Leader v1 resembles a badly-damaged Rhombus Enforcer 2.0. It is a large floating robot with a cone-shaped body. Its head is a second cone with a swept-back, stylized tip and two small horns. Its body is surrounded by a large floating ring. It is colored primarily a weathered tan, with substantial blue and grey highlights as well as scars and rust marks.

## Combat

The Legionary Leader v1 begins combat controlling a large number of Legionary Turret v1s. It will follow Lea closely, blocking her but otherwise not attacking. A Break meter builds up as Lea damages it, and when it breaks, the shields on the Legionary Turrets will deactivate, leaving them open to attack. While the shields are down, the Leader will flash blue and run from Lea, and eventually raise the shields again. The Legionary Leader is resistant to all damage while the Turrets are still alive.

If all Legionary Turret v1s are killed before the Legionary Leader v1, it will go into attack mode. It loses its damage resistance and begins to behave identically to a Rhombus Enforcer 2.0, following Lea closely and using both a dash attack and a triple dash with a long charge period.

## Strategies

Due to the damage resistance, it is typically best to kill the turrets first and leave the leader for last. Be wary of the hard-hitting mortars from the turrets while breaking the leader. If you're having trouble, you can lure it into the shelter of a solar panel while you do this. It is difficult to hit while the shields are down and it is fleeing, but you'll probably want to concentrate on the turrets at this time anyway. Once the turrets are defeated, the fight becomes easy, as both attacks are easily dodged, guarded or cancelled.

## Locations

Ba'kii Kum
Ba'kii Kum Solar Farm x1 (during Shady Theft quest
## Gallery

* Its normal dash attack
* Its triple dash attack

## Trivia

* The Legionary Leader v1 was added with the Shady Theft quest in version 0.9.0.
Monica Teau

Admin of CrossWorlds

*This article contains fan material. Such material is **NOT** considered canon within the CrossCode universe.*
**Monika** is an admin of CrossWorlds, and a skilled yet gentle Triblader. She has played CrossWorlds long before the events of CrossCode unfold. Her application to becoming an Admin for the CrossWorlds staff was successful, yet she still enjoys the game to its fullest extent as a player, too. She is always ready for a chat or a hug, being quite a caring and helpful person. She meets with Sergey Asimov and Lea soon after the events of CrossCode, in the currently under development MonMod.

## Appearance

Monica is a well endowed female Triblader, donning thick heavy armour and tabard skirt. Her eyes match her armours highlights in striking green along with long coral brown hair as well as a large bow attached. Furthermore, she has horns and a headpiece similar to Buggy's. Often times she is seen with her sword, Roukanken, given to her by a now deceased friend. Similarly, she was given a small necklace by another.

Rarely, Monica can be seen with her famous ban hammer, for carrying out her lethal administrator duties.
Mushroom Kingdom

*Don Vita wants you to find a way past the guards on special trading route below the city that goes all the way to the infested jungle. Help him and he will grant you a pass to the traders of Pond Slums.*

###  Rewards

 200

 20000

Pond Slums Pass

**Mushroom Kingdom** is a level 45 quest given by Don Vita Calzone at Basin Keep - Calzone Basement. Completion of Sprouting Business is a prerequisite of this quest. This quest is required to access the traders in Pond Slums.

## Tasks

* Find Mick Calzone in Gaia's Garden - Lost Lookout
	+ Mick is on a ledge at the north of the area. You will need the Wave element to reach him. Climb up the mushroom between the north entrance and the rope bridge, cross the bridge and head left. At the end, you will be able to shoot a Wave teleporter far to the left and then head clockwise around the edge of the area to Mick.
* Follow Mick into the cavern
	+ Mick will give you the Smokaway and the Tracker Chip
* Avoid all guards and find a path through the cavern
	+ From Mick's location, head left and down avoiding two patrolling guards until you reach the left side of the cave. You can climb to the upper level here. Retrace your steps to Mick and push down a crate, giving yourself a checkpoint.
	+ From the crate, it is intended to avoid the single guard blocking the path right, drop down to the ground, and then loop right, down and left, dodging several guards, but it is possible to avoid this by jumping straight down from the crate.
	+ Head down and then left, avoiding two guards with long, wandering patrols and a few stationary ones, to the left side of the room. Heading down here leads to a loop with three guards patrolling; wait for the gap between them to sneak through to the end of the room.
* Report back to Don Vita with the tracker chip
Magmanizer

## Drops

The **Magmanizer** is a mechanical enemy in CrossWorlds. It can be found in the Faj'ro Temple.

## Appearance

The Magmanizer is a living flame using an armor. Its mechanical parts are two brown legs with two fingers each, huge black clawed hands and a chestplate with a dome that protects its face. Its waist and arms are exposed and its head is a flame with a dotted smile.

## Combat

The Magmanizer only has two attacks which it will use in an alternating pattern: a cone flamethrower that deals moderate damage and can set targets on fire, and a spinning dash towards a single target, ending in an additional explosion dealing massive damage and knockback.

During an encounter it has a high defense and is surrounded by a ring of fire which deals damage, shoots fireballs whenever the Magmanizer is hit and destroys nearby bubbles. This shield can be broken by Cold attacks and will regenerate after a few seconds or after the Magmanizer falls into lava. If this enemy is hit by a frozen bubble after its shield is destroyed, it will break and reduce its defense by a lot.

## Strategies

The Magmanizer is a very dangerous encounter since all of its attacks have a very long range and home in on their target. Its shield is best broken with attacks that hit often in a short period, e.g. Hail Flurry.

When dodging his spindash one must note that it can outrange a full triple-dodge if dodged in a straight line. In order to effectively avoid this attack one must sidestep it or lead the Magmanizer into a wall.

You can additionally quickly swap to Heat to negate most damage via same-element resistance.

## Locations

Faj'ro Temple

* Large Fire Chamber (x1)
* Test of Strength (x1)
* Test of Wisdom (x1)

## Gallery

* A boosted Magmanizer using its flamethrower.
* Spinning dash.
* Shooting fireballs as a counter measure.
* Both breaks.
Kamikatze

## Drops

The **Kamikatze** is a mechanical enemy in CrossWorlds. They can be encountered in Temple Mine.

## Appearance

The Kamikatze is a round, floating robot that has a head that vaguely resembles that of a cat and has three chutes, a square one in the front and two round ones on the side. It seems to be infected by Fleazers.

## Combat

When engaged in combat, the Kamikatze tries to stay at a specific, medium distance from Lea and use one of its three attacks. The most common is shooting two fireballs that home in slightly. Another attack involves flashing red, then starting to spin and surrounding itself by two large spirals of fireballs, all while trying to get close to Lea. Its last attack also starts with it flashing red, but it is followed by the Kamikatze approaching Lea, then dropping a bomb.

Whenever the Kamikatze is hit by a bomb, it will be stunned and receive more damage. All of its attack can be guarded, except for the bomb.

## Strategies

The Kamikatze's most common attack can easily be dodged or simply shielded. Its main danger lies in the spiraling fire, which is capable of dealing massive amounts of damage. Try to stay away from this attack as much as possible and, when cornered, try guarding the attack. The Kamikatze last attack can be used to stun it by detonating it in time with a charged shot or with any heat based attack. Be careful when there are multiple Kamikatze's around, since others can detonate thrown bombs with their fire attacks. Lastly, the bombs must sometimes be used for destroying obstacles to reach certain places.

## Locations

**Temple Mine**

*U1*
Old Shaft 2: X3 (1 non-respawning)
*U2*
Frozen Chamber 1: X1
Frozen Chamber 2: X2 (non-respawning)
*U3*
Frozen Shaft 3: X1
Frozen Shaft 5: X2 (non-respawning)
## Gallery

* The Kamikatze using its common fireball attack
* The Kamikatze creating the streams of fire
* The Kamikatze throwing a bomb

## Trivia

* The Kamikatze was introduced with the Temple Mine in Early Access v0.4.0.
* The Kamikatze's name is derived from Kamikaze and Katze, which is German for Cat.
New Metal

*Mr. Nomsworth has sent you to the main headquarters of the Coastal Trading Coalition for another assignment. It must be very important!*

###  Rewards

 300

 12000

Refined Metal x5, Wolf Cicada x2

**New Metal** is a level 36 quest given by Mr. Nomsworth at Rookie Harbor - Marketplace. Completing the Bull Grab quest and Faj'ro Temple are prerequisites of this quest.

## Tasks

* Talk to the guard in Traders Kontor at the Alley Quarters
* Talk to the Chairman of the RTFC in the uppers Traders Kontor
* Talk to the metal trader in the Trader's Den of Bergen Village
* Find the smelter parts in a room that harbors heat in Temple Mine (B3, North, "Chamber of Fire")
* *Go to the Chamber of Fire and defeat Smelter Digmo to get the Smelter Parts*
* Report back to the metal trader in Trader's Den of Bergen Village
* Report Back to Chairman Steward in the upper Traders Kontor
Legionary Turret v2

## Drops

The **Legionary Turret v2** is a Monster in CrossCode. They can be found in Maroon Valley during the Just Deserts quest.

## Appearance

The Legionary Turret v2 looks identical to the Legionary Turret v1. It is a cylindrical, sand colored turret with two legs, a red ring on its top and a hatch with angry eyes. It is stationary and can open its hatch to shoot upwards.

## Combat

These turrets act the same as the Legionary Turret v1, with the only difference being that they don’t have a shield. They shoot a slow, bouncing projectile that looks like a red ball, which they can instead shoot into the air like a mortar. The mortar shot cannot be blocked, and they take more damage while preparing an attack.

## Strategies

Since they don’t have a shield, you can pummel them and take them out before they attack. Their mortar shot can hit you from any place in the arena, so never consider yourself safe from their attacks.

## Location(s)

**Maroon Valley (only during Just Deserts quest)**

* Brigand Cave (x4 at the beginning, x6 during the fight)

## Gallery

* Preparing to shoot.
* The turret with its hatch opened.
* Firing mortar.
Henry

**Henry the Researcher** is a character in CrossWorlds. He gives out different Trailblazing quests and is the final boss of his own questline.

## Appearance

Henry is a young man with black hair, glasses that cover his eyes entirely, round and big ear covers on both of his ears, a white lab coat, black pants and grey shoes. He seems to have a black shirt under his lab coat.

## Drops

None

He is unique in that he doesn't change phase depending on his health, rather doing so whenever he gets hit. Hitting him four times is enough to break him. He never fights directly, instead, he traps the player within a small space using Blue Gates (barriers) and spawns enemies while he stays floating out of combat. To hit him, the player must break a probe in the center of the arena that causes part of the barrier to turn into an Orange Gate, allowing them to throw a Ball towards Henry by bouncing it off the walls.

**Phase 1**

* Spawns pairs Aranetardas constantly with no limit and stays behind the topmost barrier.
* His probe can be broken only with Shock attacks.

**Phase 2**

* Spawns Aranetardas at a faster rate and stays over the rightmost barrier.
* If the last phase was completed too fast, the probe will be temporarily protected by a similar barrier to Henry's.

**Phase 3**

* Stops spawning Aranetardas entirely and now spawns pairs of Moon Beetles instead. He stays close to the bottom barrier.
* Makes you unable to hit the probe directly. The only way of doing so now is luring the Moon Beetles into attacking it until it breaks.

**Phase 4**

* Spawns Moon Beetles at a faster rate and stays close to the entrance of the arena. The Orange Gate, however, will appear on the topmost barrier.
* Hitting him will break him, deactivating both the arena's barrier and his own. Attacking him once will be enough to defeat him.

## Strategies

* The Aranetardas that you don’t defeat during phase 2 become passive when you advance to phase 3.
* Ragnarök hits Henry through walls and trivializes the fight entirely. Consider that the probe's shield will stay up permanently after you break it once if you use this method.
* Parry the Moon Beetle's basic attacks and lure their strong attack towards the probe since it breaks it faster and requires less strategizing.

## Locations

**Sapphire Ridge**

* Henry's Hideout

## Gallery

* The arena Lea is trapped in.
* Attack number one.
* Attack number two.
* Attack number three. Pretty counter-intuitive.
* Attack number four.

## Trivia

* Henry is the weakest enemy in the game unless you count the Bamboo Fountain.
* He is the last optional boss you can encounter before the end of the game.
Heat Crystalid

## Drops

The **Heat Crystalid** is an abstract enemy in CrossWorlds. They can be encountered in the Ku'lero Temple.

## Appearance

Heat Crystallids are rhombus-shaped orange crystals that resemble a small flame. They have a single white eye on their front and a small separate crystal that they use as a weapon.

## Combat

To attack, it charges, dashes towards the player, and swings its small crystal like a sword, however, hitting it while it charges will prevent it from attacking. If there are more than three fighting at the same time, they can connect and attack in quick succession.

## Strategies

Crystallids are extremely weak against their opposite element while also being immune to their own. Use Combat Arts to hit all of them at once without giving them the chance to retaliate.

## Locations

**Ku'lero Temple**

* Comet Trial (x2)
* Outlook (x5)
* Cracked Pillars (x1) + (x4, non-respawning)
* Longleg Vale (x5)
* Crystal Den (x4)
* Shard Trial East (x4) + (x10, non-respawning)
* South Bridge (x3) + (x4, non-respawning)
* The Fall (x6, non-respawning)

## Gallery

* Heat Crystallid attacking.
* Team attack.
Mad Bovine

## Drops

The **Mad Bovine** is an organic enemy in CrossWorlds. They can be encountered in Autumn's Rise.

## Appearance

The Mad Bovine is a large, four-legged creature with prominent bull horns. It is mainly covered in shaggy brown fur, except for its head area, which has thick armored plates colored gray with red markings.

## Combat

During combat, the Mad Bovine slowly follows Lea around, taking care to always face her. It has two attacks that it uses. The first is a ground stomp that can be used with no warning; it generates a powerful short-range shockwave that can damage the player even if they are on a higher ledge. Its second attack is a charge, and is made clear by it pawing the ground beforehand. It charges in a straight line until it either hits the player for substantial damage, or runs slightly past them. If the Bovine runs into an obstacle while charging, it will be knocked out and immobilized for a substantial period of time. The front of the Bovine is heavily armored and takes minimal damage, while VRP's do less damage to it than to other enemies, even when attacking it in the back. Both attacks disrupt shielding.

## Strategies

The Mad Bovine is nearly invulnerable to damage from the front, and since it turns to face Lea, typical attacking is of little use against them. The main strategy to fight them involves standing in front of a wall and Dashing away from their charge attack, causing them to hit the wall and knock themselves out. The player is then free to use Melee attacks to deal them substantial damage from behind. It is also feasible, particularly for low-level players, to lead them to charge into water, removing 25% of their health each time. Be sure to keep your distance from non-stunned Bovines, as their stomp attack can be used with next to no warning.

Having a party member is very helpful against Bovines, as they can only face one person at a time, leaving the other free to attack them from behind even when they are not stunned.

Due to the special strategies required to defeat them, facing Bovines with other enemies can be a challenging task. For inexperienced players, the best option will be to run; the slower Bovine will quickly fall behind and lose aggression. Alternative strategies are to quickly kill the Bovine with Combat Arts that bypass defense, or lead it to stun itself and concentrate on the other enemies while it is stunned. For multiple Bovines, try to separate them using their charge attack, so that you can deal damage to one before the other has the chance to reach you and use its stomp attack.

## Locations

Autumn's Rise

* Pathway 3 (x1)
* Off Road 2 (x1)
* Obelisk Lake (x3)

## Development Notes

The Mad Bovine was introduced along with Autumn's Rise in the first version of the Demo. It has appeared in all subsequent versions of the game except the Shortened Demo.
Hexacast

**Hexacast**s are a class in CrossWorlds. They are associated with hexagons, the color purple and the Wave Element. They represent the Virtue of Wisdom.

## Class Description

Hexacasts are CrossWorlds' mage-analogue class. They are weak physical attackers, but excel with special attacks, using them to channel powerful, wide-range damage and nasty status effects. They are able to summon short-lived barriers and autonomous weapons to protect themselves. They fit well with a more defensive playstyle, hanging back from combat and being able to buff teammates.

Hexacasts wear very light, clothing-like armor, and throw hexagon-shaped VRP. Their chosen weapon is a deck of cards.

All Hexacast characters carry a hexagon shaped earring and use the color purple in their clothes.

## Notable Hexacasts

 A new member of the First Scholars. A shy, smart boy studying to be a biologist. Lea's second teammate.

## Minor Hexacasts

Many other players of CrossWorlds can be encountered during the game. Many of the more notable ones, including quest-givers and recurring characters, can be found on the Minor Characters page.

## Gallery

* The Hexacast symbol
* Hexacast concept art
* Hexacast sprites used in CrossCode
* Example of hexagon earrings
Minor Characters

This page is a list of minor characters in CrossCode - players and CrossWorlds staff that make significant appearances, are involved in quests or show up several times over the course of the game, but are not significant enough to have their own page.

Note that AI-controlled CrossWorlds NPCs do not belong here. The NPC page has details on important NPCs.

## Quadroguards

 An agoraphobic Quadroguard who gets Lea to buy her some armor from town as part of the You've got mail? quest.

## Pentafists

 The General of the Bergen Village branch of the Omni Gilders guild. Gives Lea a simple fetch quest, Building a Base.

## Hexacasts

 A friend of Jean's who likes to hang out in the Rookie Harbor Inn. He tells Lea about the Capture Device during The Legendary Bunny quest. He speaks in strongly-accented Scots, which makes him very difficult for Lea to understand.

## CrossWorlds Employees

 A moderator and supervisor of CrossWorlds. He finds one of Henry's data probes and questions Lea about it, as it is not an authorized game asset. Speaks very formally.

## Others

 A scientist NPC who gives players quests to collect data on the various areas of CrossWorlds. But with each quest Lea completes for him, it becomes more obvious that he's not actually an NPC at all...

## Gallery

* ShortGirl96
* Fanboy
Illegal Rhombus Turret

## Drops

The **Illegal Rhombus Turret** is a mechanical enemy in CrossWorlds. They can be encountered in Rookie Harbor.

## Appearance

The Rhombus Turret is a small, fixed-position rotating turret. Its main body is a purple cylinder, topped with a red and white icon resembling a skull. A short gun barrel protrudes from its body. It stands on two small purple legs.

It looks identical to the regular Rhombus Turret.

## Combat

When engaged in combat, the Illegal Rhombus Turret will gain a shield that will reduce all the damage it takes. The Illegal Rhombus Turret has two attacks that it uses in combat. The weaker one consists of a single shot fired directly at Lea while the stronger one fires three shots simultaneously with a wide spread and is charged with the turret briefly flashing red, with the shield temporarily disappearing during the charge. Charged Balls disrupt its stronger attack and leave it temporarily vulnerable, alsmaking its shield disappear for a while.

## Strategies

Attacking the Illegal Rhombus Turret while it has its shield up does very little damage, why it's a better idea to just wait until it tries to use its stronger attack to drop the shield with a Charged Ball. This can sometimes be rather difficult, as the Illegal Rhombus Turret often spawns in groups and their shots can disrupt the charging of your charged Ball. The Guard Sphere Combat Art can help with this since it will temporarily block any attack and make you resistant to the disruption. In some areas of the Beginner's Arc it'ss possible to stand in an area where only one or two Turrets can hit you because of the railings that surround the Arc in order to make the shots of the Illegal Rhombus Turrets ricochet off the walls.

## Locations

Rookie Harbor
Beginners Arc: X16 quest-related (First battle: X1, Second Battle: X3, Third Battle: X3, Fourth Battle: X9)
## Gallery

* A turret shooting
* A turret shooting his charged shot
* A turret activating its shield
Mizree

## Drops

The **Mizree** is an abstract enemy in CrossWorlds. They can be encountered in the Ku'lero Temple.

## Appearance

Mizree is a humanoid covered in flames. After being extinguished, its actual body is revealed: it is small and black, with two white eyes and an antenna on its head.

## Combat

This enemy always backs off before attacking. If it turns into a fireball while doing so, it shoots a fireball that explodes into several smaller projectiles; if it doesn't, it instead dashes towards the player and swings its arm in a big arc. At 50% health or less, its fireball explodes into more smaller projectiles.

Attacking it enough with Cold will cause it to break, exploding in three fire trails in a Y pattern and extinguishing its flames. Now, Mizree becomes more fragile, especially against Wave attacks, and becomes faster. To attack, it charges electricity, dashes towards the player at lightning speed and punches them once.

## Strategies

Because of the arm swing's big hitbox, perfect guarding it can be a safer option. When you extinguish its flame, consider that one of the fire trails will go directly towards you and that Mizree can be easily pushed with Balls to stop its attacks.

## Locations

Ku'lero Temple

* Longleg Vale (x1)
* Cracked Pillars (x1, non-respawning)
* The Fall (x1, non-respawning)

## Gallery

* Close-ranged attack.
* Mizree shooting a fireball.
* Break attack.
* Lightning punch.

## Trivia

* This is one of the two enemies known to have been created by a kickstarter backer, the other being Beearbot.
Moon Beetle

## Drops

The **Moon Beetle** is an organic enemy in CrossWorlds. They can be encountered in Sapphire Ridge.

## Appearance

The Moon Beetle looks like an average beetle with a purple shell, big mandibles and six black legs. After being provoked, it reveals a more humanoid form, where its shell acts like an armor that covers its chest, hip and shoulders, and like a helmet for its head, where its mandibles act like horns. It is now bipedal, with the legs it uses to walk having a grey and wider section over the knees, while another pair of legs turns into arms that it uses to wield two swords. Red eyes can be seen under its helmet at times.

## Combat

It normally does a backflip, runs towards the player and does a sword slash that can be countered. For its second attack, it charges electricity and becomes extremely evasive. It can continue attacking normally in this state and, after enough time passes, it backflips, stays in place and dashes with both swords into the player at lightning speed. If they fail to dodge, they become locked in place and get hit by a thunder that falls from the sky.

## Strategies

Because of how strong these enemies are when you enter Sapphire Ridge, countering their basic attack is a good way to deal great damage and keep them stunned for a brief moment. Wave Throw Arts like Elven Orb deal massive damage to this enemy and they are sure to hit if it hasn’t electrified itself while Ki Thrust, a melee Wave Combat Art, applies Mark, pushes enemies away and deals acceptable damage.

## Locations

Sapphire Ridge

* Western Exit (x1)
* North West Path (x4)
* Eroded Passage (x2)
* River Road (x5)  (x1 during the Last Minute Help Needed quest)
* The Cave Inn (x1)
* Bamboo Thicket (x1)
* North East Path (x3)  (x2 during the Last Minute Help Needed quest)
* Spider Chasm (x2)
* Flower Lake (x2)  (x4 during the Last Minute Help Needed quest, more show up during the fight)
* Narrow Passage (x2)
* Old Dojo (x5) (x2, non-respawning)
* Old Dojo *Interior* (x4, non-respawning)
	+ Old Dojo and Old Dojo *Interior* are two different areas with the same name. They are named like this in this page solely to differentiate them.
* High Ground (x2)
* Henry's Hideout (non-respawning, only after hitting Henry twice)

## Gallery

* A normal purple beetle.
* Lea getting hit by its basic attack.
* The Moon Beetle dodging and attacking.
* Double slash.
Karrotank

## Drops

The **Karrotank** is an abstract enemy in CrossWorlds. They can be encountered in areas of Bergen Trail as part of the previously Xbox-exclusive quest Out of the Box.

## Appearance

The Karrotank is a large snowman with coal eyes, a carrot nose and a black helmet with a red beacon. Its name derives from the fact that it lightly resembles a tank, carrying two large snow cannons with both arms and using vehicle tracks to move around.

## Combat

Having 2 cannons allows it to either shoot 4 snowballs at once, or charge and fire a lot of them in a similar fashion to a machine gun while rolling around the player. If approached, it will roll back and quickly ram them, being invincible while doing so.

## Strategies

Because of its ram attack, throwing Balls is the safest way to deal with it, however, you can also hit it and quickly dash away to defeat it faster. Heat Dash Arts are also a great asset since they grant invincibility and deal more damage becaues of the Karrotank's weakness to Heat. When it fires snowballs like a machine gun, run in a circle in the same direction as it does to avoid getting hit.

## Locations

**Bergen Trail**

* Old Plateau (x3) (non-respawning)
* Bergen Waterfalls (x4) (non-respawning)
* Cross Boxing Chamber (x9)

## Gallery

* Snowball barrage.
* A Karrotank ramming Lea. Notice how it stops taking damage from her attacks.

## Trivia

* This is the only one of the former console exclusive quest’s enemies that can be encountered again without resorting to the Arena.
Ninja Skin DLC

The **Ninja Skin DLC** is a cosmetic DLC for CrossCode.

## Effect

Purchasing the DLC gives you the Kunoichi item on all save files. Enabling this item in the Add-Ons menu will change Lea's sprite as well as her portrait in the Character Menu to resemble a ninja. The dialogue portraits are not affected, and neither is Lea's sprite during cutscenes; she will instead transition between the ninja appearance and her normal appearance using a smoke bomb effect.

## History

The ninja skin was originally a reward tier available in CrossCode's Indiegogo campaign. It was first included as part of update 1.0.1 on October 22, 2018. After a few months of exclusivity, the skin was made available to everyone as an inexpensive cosmetic DLC on December 13, 2018.

The skin was originally intended to include reskinning the Balls as shuriken, but this idea has been abandoned.

## Gallery

* Kunoichi skin in the Main Menu
* Kunoichi Lea skin in the overworld
Kamikater

## Drops

None

The **Kamikater** is a mechanical enemy in CrossWorlds. They can be found in Sapphire Ridge.

However, due to incidents in the Bergen Village Mine the robots were disabled.

## Appearance

The Kamikater is a round, floating robot that has a head that vaguely resembles that of a cat and has three chutes, a square one in the front and two round ones on the side. It is a re-colour of the Kamikatze, but without the Fleazers. It stays disabled and with its eyes closed when inactive.

## Combat

This enemy is actually meant to be used as a tool. First, hit it enough time with Shock attacks so it activates and begins following you. Then, guide it to the rocks or the enemies you desire to destroy and wait until its self-destruct countdown starts. After that, when its timer is about to reach one second, it will stay in place. To finalize, take cover: it will blow up by itself when its timer reaches 0 and destroy any destructible objects in its range, mainly rocks, but also Botanics like Alpha, Beta or Omega crystals.

## Strategies

Kamikaters move faster the further you are from them. If you want one to go through long distances, throw Balls at it from somewhere far away. You can sometimes bounce them from walls to do this.
Although it doesn’t deal much damage, it can be used to push enemies in case they are clumped together. The damage it deals to you isn’t relevant outside of combat because you will heal it almost instantly.

## Locations

Sapphire Ridge

* Eroded Passage (x1)
* Spider Chasm (x2)
* Narrow Passage (x1)
* Wheel Passage (x4)
* The Barracks (x6)
* The Bellow

1. ↑ During Pandza Mk. II boss fight.
Illegal Coordinator

## Drops

None

The **Illegal Coordinator** is a mechanical boss in CrossWorlds, exclusive to the A New Home DLC. It can be found in Rookie Harbor during the quest Wetter Work.

## Appearance

The Illegal Coordinator seems to be an upgraded version of the Illegal Floating Megaturret, having a wider cannon, red, gold and black coloration and an antenna on its top along with a pair of missile launchers.

## Combat

Contrary to the previous enemies in this quest, this boss appears from the top of the screen and the player’s platform aligns accordingly.
It has 2 phases and gains a shield in the beginning of both, which can be broken along with the Coordinator by shooting it 3 times with the support turret. Illegal Floating Turrets and Illegal Floating Bombers will spawn from the top of the screen through the entire fight.

**Phase 1**

* Shoots 1 or 3 red Balls towards the player.
* Fires 6 missiles towards the support tower that can be destroyed with Balls. Before doing so, an alert that says "Preparing Missiles" appears and the Coordinator deactivates its shield until the missiles are fired.

**Phase 2**

* Two Wave Teleporters with platforms underneath show up on both of its sides. Whenever the player teleports to one of those platforms, a third Wave Teleporter will spawn on the main one.
* It activates a frontal shield, making the player unable deal significant damage. However, they can teleport and make the support turret land a hit from its side, causing it to break. It will recover after a few seconds and regenerate its complete shield instead of its frontal one.
* Fires 8 missiles instead of 6.

## Strategies

* Keep yourself around the sides of your platform so the Coordinator doesn't hit your turret.
* Ether Snipe +  Mark debuff can take down an entire phase if used while the boss is broken.
* Take down the Turrets and Bombers quickly so they don't stack and overwhelm you.
* You should stay the least time possible on the small platforms since dodging on them is way harder.

## Locations

**Rookie Harbor**
Only during the **Wetter Work** quest:
* Ocean Patrol Boss

## Gallery

* The player's platform in vertical position.
* The Illegal Coordinator with its shield on.
* Front shield and 2 portals.

## Trivia

* The front shield is probably based on the Rhombus Heavy Turret 2.0 boss.
* Its HP is a palindrome: reading it backwards or forwards gives the same number.
K'win

**K'win** is the God of the Pentagon, representing the Virtue of Agility. She is the creator of Wind and Storms.

## Stats

### Resistance

 100%
 -100%

## Drops

None

**K'win** is an abstract enemy. She is fought at the end of the Ku'lero Temple, alongside E'nel, Di'aro, G'oni and their shared creator: Di'orbis.

### Combat

K'win charges at the player primarily horizontally and 2-3 times in quick succession. When Di'orbis is below 75% HP, she may create a continuous current that conducts three secondary shocks passing through the player's instantaneous location.

The goddess of wind and storms is immune to Shock, but takes double damage from Wave attacks. Wave can also stun her after a sufficient number of hits.

### Location

Ku'lero Temple
The Last Trial
Ivan Vestorovich

**Ivan Vestorovich**, nickname **Iroh**, is a major shareholder and player of CrossWorlds.

## Relationships

Mr. Vestorovich is a friend of Albert. He also has an unnamed secretary.

## Role in CrossCode

At the First Scholars guild HQ, Albert mentions a shareholder named Ivan right before he logs out. On the next day, Lea can find him chatting with Ivan in Rhombus Square, specifically on a rooftop near the southeastern corner of Lloyd Passage.

If Lea meets Ivan and impresses him for how human-like she is, the game's "good" ending will occur.
Locations

CrossCode takes place in a game called CrossWorlds, a fictional online game of the distant future. CrossWorlds is a highly unusual game in that it takes place in locations on a real moon in real space. This page lists the exact **locations** that can be visited in-game.

## Cities

Cities act as hubs for each area in the game, and are where the majority of shops, traders and quests can be found.

* Rhombus Square
* Rookie Harbor
* Bergen Village
* Ba'kii Kum
* Basin Keep

## Exploration Areas

These areas consist mainly of optional content, but must be traversed through. They are typically large, spread-out areas containing many respawning enemies and botanics, as well as treasures hidden behind puzzles and complex jumping paths. Some of the exploration areas that do not have associated cities may contain a hub region serving the same purpose.

* Autumn's Rise
* Bergen Trail
* Maroon Valley
* Autumn's Fall
* Vermillion Wasteland
* Gaia's Garden
* Sapphire Ridge
* Azure Archipelago (A New Home DLC)

## Dungeons

Dungeons are typically complex areas containing many puzzles and mandatory fights, including a final boss, that must be progressed through to continue the story.

* Rhombus Dungeon
* Temple Mine
* Faj'ro Temple
* Vermillion Dungeon
* So'najiz Temple
* Zir'vitar Temple
* Grand Krys'kajo
* Vermillion Tower
* Ku'lero Temple (A New Home DLC)

## Plot Locations

These are typically small, plot-relevant locations that do not fit into the other categories.

* Old Hideout
* M.S. Solar
* Homestedt (A New Home DLC)

## Other

A few areas that are not canonically part of the CrossCode story are considered part of the Meta location. There is also a location called Testing Grounds, which consists entirely of Unused maps.
Hostage Situation

*An organized criminal group of Papagun, called the "Papagang", has stormed an office and taken hostages. You have to save those civilians!*

###  Rewards

 300

 16700

Chili Dog x 4
Star Fruit x 5

**Hostage Situation** is a level 40 quest given by Sgt. Bronzler at Basin Keep - Basin Police Force HQ.

Completion of this quest is a prerequisite of High Crating.

## Tasks

* Talk to Offc. Nailson in front of Clipson Tower located in Basin Keep
* Attempt to negotiate with the Papagangsters
	+ Negotiations will always humorously fail due to Lea's limited vocabulary
* Rescue the hostages on 1F and 2F
	+ Shooting a hostage and causing a Papagangster to panic by being too close to it will lose a hostage
	+ Losing three hostages fails the quest
	+ The hostages may be safely rescued by ricocheting the bullets against the angled walls around the building
* Report back to Sgt. Bronzler
Omni Gilders

The **Omni Gilders** are a guild in CrossWorlds.

## In-game Lore

The Omni Gilders are primarily involved with collecting trade items, both from their members and from offering quests to other players. They are using this to expand their influence and open new bases. There are hints that the true plans of the guild may be more sinister, and involve overthrowing other guilds.

One base of the Omni Gilders can be found in Bergen Village. Although this is stated to just be a small branch, it is the only base that can be visited. A second, under-construction base can be seen in Rhombus Square.

## Quests

The Omni Gilders have an associated quest chain, consisting of three quests:

* The Legendary Bunny
* Building a Base
* Pushing Bases

This quest chain is incomplete, and is unlikely to receive a conclusion.
Items/Head

This page is a list of the Head-type Items in CrossCode.

## DLC Items

These items require the A New Home DLC to obtain.

Most of the DLC equipment are Ascended, meaning that their core Stats (MaxHP, ATK, DEF and FOC) scale with the player's level. The stats given here are for a player at level 75.

## Removed Items

These items could be found in older versions of the game, but are not obtainable in the current version.

 LV25Holiday Hat (Head)A special hat you got from Holiday Man for helping him. |  ATK +11 DEF +13 FOC +18 Lucky Lucky +10% Keeper +10%* Cannot be sold
Maroon Tree Defender

*Defend the Maroon Tree from the threat of the sandworms.*

 0

Shiny Orb

**Maroon Tree Defender** is a level 25 quest given by the Eldress at Ba'kii Kum - Seeker Hub 2nd Floor. This quest is required to progress in the story and access Faj'ro Temple.

## Tasks

* Enter the cave below the pink-colored Maroon Tree in the east of Maroon Valley
* Defeat the Red Sandworm inside Maroon Tree Cave
* Show Ti'im Residue to the guard of the Maroon Tree
* Report back to the Eldress Of Ba'Kii Kum