Changelog

This section contains formatted updates past the RSS feed update history.

#### Happy New Year!

We wish you the best! We have exciting plans for Terracards and plan to release the full game in 2024. Some features that you can expect for this year: customize your decks using Characters 🃏; Achievements 🏆, and even more items!

#### Features ✨

* Multiple save files: Don't want to lose your progress but want to try out a new strategy? Now you can create multiple farms at the same time! 💾
* Change the priority of a structure by left-clicking it! So you can change the path of your items.
* This update brings back the "resource change preview" thing that we removed earlier due to some huge bugs related to it. Hopefully, it'll work well now.

#### Fixes 🔧

* Fixed a bug where the re-roll cost didn't reset properly. 💸
* When passing a turn with a structure card selected, all islands became transparent. Fixed!

#### Card Reward: Features 🃏✨

* Stack your re-rolls: Card Reward's free re-roll now stacks up to a maximum of 3. Free re-rolls will increase if you don't roll your choices.
* A new algorithm will now attempt to provide structures desired by players based on their previous choices. Re-rolling a structure will prevent it from appearing in the next nine turns.

#### Performance Improvements 🏃‍♂️💨

* Plants, structures, and animals are now cached into the memory. Hopefully, this will improve the game's performance when executing effects like Wheat Expansion and Corrupted Bunny.
* Loading save files will definitely be faster now due to the previous feature! Unfortunately, you WON'T be able to load farms from previous versions.
* We removed that quick "delay" animation on plants, which was causing some stuttering in the late game.

#### Fixes 🔧

* Watery Tree wasn't watching for plants placed before it. Fixed! 💦
* Fuel Cow wasn't giving the expected amount of fuel, which is one of the causes of the negative fuel terrifying bug. 🐮
* Fixed a bug where Wheat Expansion was causing the game to trigger every passive two times in a row.

#### Fixes 🔧

* Essences: Wheat Expansion and Arboreal Bounty were broken since the latest update. Fixed!
* Temporarily removed the preview of resources and production while holding a card.
* Discover: the title of an Item won't overlap with its price anymore!

#### Merry Christmas! 🎄

We changed some sprites to fit the Christmas theme and also added thematic plants and animals. We wish you a merry Christmas (and a happy new year! 🎶).

#### New Features ✨

* Cold Water! Lakes are now frozen and may allocate some animals inside of it.
* Added new plants, animals, and structures! - A sneak peek: Crow, Penguin, Elf, Turkey, Santa Claws, Santa Reindeer, Gingerbread Man, Christmas Tree, and Sweet Cane
* Added a new "preview-mode" when placing objects on your farm.

#### Fixes 🔧

* Made the range algorithm of structures better.
* Implemented a new algorithm for restarting the game; it won't crash your game anymore (we hope, at least). If you find anything that isn't being reset to its default, tell us on our Discord! ✨

#### New Features ✨

* Hover over any object on your farm for accurate information! New tooltips implemented.
* Updated engine to Godot Engine 4.2! 🤖

#### Fixes 🔧

* Font alignment issues in Japanese, Chinese, Korean, etc., fixed!
* Dionisian Rites now work on plants placed during the buff. Fixed!
* Loading game crashes resolved!
* Scene transitions now fade in/out, eliminating black bars on non-16:9 monitors.

#### New Features ✨

* Avoid accidental island purchases! Expansion areas now display an animation before confirming.
* Re-roll cost nerfed: Calculation was incorrect—apologies for the confusion.
* Toggle nerd-mode with TAB (Alt-key removed due to incompatibilities).
* Discover item tab: you can now click on structure names to navigate to their page.

#### Fixes 🔧

* Island expansion areas now work correctly after loading a game.
* Islands now correctly calculate their neighbors after loading a save. Issue resolved!
* Plants, structures, and animals now perform their effects correctly after loading a save. (We expect at least! 😅)

#### New Features ✨

* Expand your island without pressing any button. Just hover over it!
* Card Reward re-roll has been refactored; it will cost way more gold to re-roll, but won't show repeated or its last cards.
* Are you lost? A new warning will show up on your screen if you are too far from your islands.
* Discover is now displayed in fullscreen.

#### Fixes 🔧

* Giant Sunflower now produces the correct amount.
* Energy Spring essence now works on Water Chickens.
* Solar Panel now won't transform sunflowers on their own island, just adjacent ones.
* Animals that don't output anything were crashing the game. Fixed!

#### Fixes 🔧

* Effects based on production (Water Chicken, Gnomes, Peanut Gnomes) weren't working correctly. This has been addressed.
* Multipliers now properly accumulate before applying to the result. Previously, three effects of 2x production would yield 6x instead of 8x. This unintended behavior has been fixed!
* Structures' range broke in the latest update due to the implementation of cache to prevent lag. This issue has been resolved.
* The Hatchery will now respect its limits and only request 5 or fewer items of a pack, preventing it from pulling all items.

#### Balancing 📈

* Sunflower: Do not place structures on their island; they will now detect it!
* Corn: It's only buffed with +10 production if there are 16 corns on neighboring islands.
* Tropical Soil: Now provides +12 gold value instead of +2.

#### Fixes 🔧

* Watery Tree calculations were completely inaccurate and have been corrected.
* Effects that disable resource costs are now functioning correctly.
* Taxes weren't being stored in the save data! This issue has been fixed.
* The Miracle was prematurely killing all plants before they could use water. This issue has been resolved.

#### Disclaimer 🙇‍♂️

We planned to add achievements to the game on this release, but due to a lot of solved bugs and the new content, we've changed our plans to implement it in the future. For updates on achievements, stay tuned for future announcements!

#### New Features! ✨

* Autosave: Your progress is now automatically saved, allowing you to continue from where you left off in your latest gameplay! 💾
* Corn: +10 production per adjacent island with only Corns. More Corns, more production! 🌽
* Sugarcane: it makes some stuff. You should open the game to read it!
* New structures: Water Tank, Transport Tube and Poop Collector.
* New items: Mayonnaise, Cookie Dough, Chocolate Cookie Dough, Cookie, Chocolate Cookie, Pie Crust, Apple Pie, Tortilla.

#### Fixes 🔧

* Order of effect execution: we're 90% sure that we've fixed this. Now we need your feedback!
* Pastor now increases Sheep production.
* Fuel Corn was totally broken when you had a nearby Melter.
* Rabbit Apprentice didn't work on 🐔 Chickens.
* Fisherman's Hut didn't calculate it's values correctly.

#### Fixes 🔧

* Sunflower effect has been changed.
* Giant Carrot effect has been buffed.
* Fuel Grapes essence has been nerfed.

#### Fixes 🔧

* Fixed Card Reward algorithm. It was actually impossible to find Mixer and Oven!
* Drunk Chickens and Slimes won't give an unlimited number of cards, capped on 5 cards per turn.
* Essence: Bunny Like Carrot was giving buffs to carrots and not to bunnies. Fixed!

### **Update 1.1.2 - QoL and Lag caused by structures combos fixed! 🔧**

2023-11-18

There was a HUGE HUGE bug related to structure combos that caused the game to freeze for about 4 seconds in the late game. We implemented optimizations in the code to address this, and we believe the lag issue has been resolved!

#### Features ✨

* Finishing a day with zero gold does not end the game!
* You can now toggle Card Reward visibility to take a look at your farm.
* Biofuel Generator now shows its fuel production in Nerd Mode.
* Balancing: Reroll prices are now halved whenever you pick up a card.
* Balancing: Home Sweet Home has been nerfed to 2x instead of 3x.

#### Fixes 🔧

* Welcome back OpenGL! Users who can't run Vulkan can now select OpenGL when starting their game on Steam.
* Items affected by Peanut Gnome didn't send their items to machines around. This issue has been resolved!
* Peanuts produced by Peanut Cow weren't being used by machines around. This issue has been resolved!
* You can't place things on your farm if any interface that overlays the game is visible anymore.

### **Hotfix 1.1.1 - Huge rendering changes!**

2023-11-16

Goodbye OpenGL! 👋

Some players reported us a black-screen right at the start of the game. This is caused because some high-end machines do not support old versions of OpenGL, which is the rendering back-end we were using. So we decided to bump up the rendering back-end to Vulkan, which is a newer, better and more performant rendering API.

But this also means that now older machines will not support the game anymore. If you're one of those, please send us a message on our Discord and we'll make available for you an version of the game using OpenGL.

#### Fixes 🔧

* Items being created on random positions after the latest update are now fixed!
* Black-screen bug is gone!
* Replaced OpenGL with Vulkan

#### Fixes 🔧

* Fixed the lag spikes when too much items were created at the same time
* Fixed crashes when pressing the RESTART button on game over
* Essence "Bunny Apprentices" didn't work correctly
* Essence "Cow Deluge" wasn't changing it's cost with "Black Water"
* Female Rabbit won't give a card of itself
* Biofuel Genrator didn't work properly. Fixed!

#### Additions ✨

* Visual representation of legendary cards!
* Visual representation of combos that gives cards as their output
* Structures range now works in a circular form instead of cross

### **Early Access: 1.0.0 is FINALLY available! ✨**

2023-11-07

We're happy to announce the 1.0.0 of Terracards! ✨

Please keep in mind that this is an Early Access version of the game, we pretend to keep adding new content to it and hear your feedback about everything in the game. Join our Discord and give us your thoughts! 😊

#### New Content! 🤩

* Added new plants: withered crops (a lot of them) and corrupted carrot
* Added new animals: a lot of bunnies, wolves and gnomes
* Added new structures: cutter, loom, fantastic chocolate fabric, cross and church
* Added new essences: Home Sweet Home, Rabbit Apprentice, BUNNY LIKE CARROT and Chocolate Addiction

### **🎉 DEMO UPDATE! 1.0.0 🎉**

2023-11-07

Hey! We've finally achieved a stable version of the game and we expect that this version brings with it the fix of almost all bugs found during this early demo stage.
#### Features ✨

* Added new languages: Japanese, Chinese, Korean, Turkish and Polish

#### Fixes 🔧

* Card Reward: You won't be able to roll without money anymore. This caused a lot of issues!
* Animals: crabs won't produce for each eaten egg anymore.

### **🔧 Demo Update 0.4.0 - 2023/11/02 19:24**

2023-11-02

The purpose of this update is to just bring more stability to the game. We didn't add new content to the demo. We're focusing on making all the content of the full version! ✨
#### What's new?

* Added new languages: Italiano, Español, Deutsch and Français
* Added Cocoa Tree back into the game

#### Fixes

* Animals: Crabs weren't eating their food from Fisherman's Hut.
* Essence: Hmm, Popcorn wasn't working. Fixed!
* Essence: Veganism was completely broken, was giving 10x instead of the described 3x!

### **🔧 Hotfix 0.3.2 - 2023/10/29 18:37**

2023-10-29

The increase on taxes has caused a lot of headaches all around the world! 🧠
#### 🔧 Fixes

* Decreased the HUGE increase on taxes cost: the game was too hard (Sorry about that 😅)
* Improved descriptions readability: increased space between multiple effects.

### **✨ Demo Update 0.3.0: New content and features! - 2023/10/29 01:04**

2023-10-28

First we wanna thanks all of our Discord members that are hugely helping us through the development of **Terracards**.
#### New features! ✨

* HUGE INCREASE ON TAXES! The game was simply too easy... 😊
* Card Reward will only show structures that you may use for something
* ZOOM! Yeah, you've asked on our Discord for that and we heard you. Enjoy
* Antenna has been changed. Won't change the water/fuel cost of objects on adjacent islands anymore
* Inventory / Market has been completely changed. There's no more "inventory"
* New plants: electric carrot and giant carrot 🌱
* New animals: sheep, electric sheep and rabbit 🐑
* New items: wool, electric wool and rabbit foot 🧶
* You can now see when the next taxes is coming below your gold 💸

#### Fixes 🔧

* Z-index of cards: when you hover them they will show above others to make it easier to read
* Fuel Grapes essence was giving it's buff to every plant (which is definitely not intended)

#### Known Bugs 🐞

* Preview of resources may not work as expected (water chicken and electric carrot + rabbit may cause some issues)
* Windows 11: some users are reporting a black screen on the start of the game. We're still investigating it. For now, please try using compatibility mode.

#### 🔼 Things improved since first demo version

* Structures: before placing down a structure, you can now see it's range
* Camera can now be moved by touching the bounds of the game's screen
* Overlays now closes with the Escape key
* Card Reward has more chance of giving you Small Fences or Medium Fences when you have animals on your deck
* New icon for "Plant" and "Plants"

#### ✨ New features!

* Nerd mode implemented! Activate it on settings to see advanced information on each plant, animal and structure
* Deck interface: you can now visualize the cards that you have on your hand and cards that you've already seen
* Right click on bottom cards opens the Discover with their data

#### 🔧 Fixes

* Bird Nest: won't create more than 5 cards of each animal per turn
* Essence - Going Wide: won't give you more than 5 cards per turn
* When transformed, animals with different sizes didn't gave the correct credit of slots on their structures
* Passing two turns fast won't give you more cards anymore

## RSS Updates

The most up-to-date information, however, is not formatted and generally cuts off part of the updated information

**Update 1.2.10: Bug fixes and removed Christmas theme. 🔧🎄 - 2024/01/17 22:47**

Hey there! You may notice that we didn't completely remove everything introduced in the Christmas update. Many players had fun with those items, and they won't actively make the game worse, so why not...

**🎉 Update 1.2.9: Welcome to 2024! 🎉 - 2024/01/08 23:43**

Happy New Year!We wish you the best! We have exciting plans for Terracards and plan to release the full game in 2024. Some features that you can expect for this year: customize your decks using Charac...

**Update 1.2.8: Performance improvements and a new Card Reward feature! 🏃‍♂️💨 - 2023/12/28 00:11**

Card Reward: Features 🃏✨ Stack your re-rolls: Card Reward's free re-roll now stacks up to a maximum of 3. Free re-rolls will increase if you don't roll your choices. A new algorithm will now attempt t...

**🔧 Update 1.2.7: Hotfixes 🔧 - 2023/12/24 01:49**

🐞 Fixes Essences: Wheat Expansion and Arboreal Bounty were broken since the latest update. Fixed! Temporarily removed the preview of resources and production while holding a card. Discover: the title...

**🎄 Update 1.2.6: Merry Christmas - It's getting cold right here! ✨ - 2023/12/21 21:34**

Merry Christmas! 🎄We changed some sprites to fit the Christmas theme and also added thematic plants and animals. We wish you a merry Christmas (and a happy new year! 🎶).New Features ✨ Cold Water! Lake...