Skills

Skills are unlocked by obtaining the required amount of attributes. Skills are therefore not bought, but rather unlocked. Once a skill has been unlocked, it will be unlocked for the rest of the game, and the effect will take place. Skills can be both be passive or activatable, which means that they either has an effect that influences the game continuously, or that the player has to chose when to use the skill, in order to get an effect.

Skills are not to be confused by attribute, which are obtained by leveling up, and can be used to unlock skills. For a list of all the skills in the game, go to: Category:skills

## Active skills

Active skills must be activated by clicking the icon of the skill. and generally has a cooldown. An example of this, is the skill mana surge, which gives 1 mana when activated, but has a cooldown of 6 runs. This means, that the player must click the run button 6 times before the skill can be used again.

Other active skills does not have cooldown. This could be the smite skill for priest, that requires 1 strength attribute to unlock. Upon activation, the skill deals 4 damage to the enemy monster, and deals 2 damage to the player. This skill does not have a cooldown, since skill itself has a drawback.

## Passive skills

Passive skills will be affecting the gameplay without the need to do anything, except to unlock the skill. This could be potent magic for mage, which makes the crystal staff (the mage damage ability) deal 2 extra damage for every point in wisdom the player has. This will always be the case, as long as the skill is unlocked. Other passive skills will trigger an effect, once a the specified event will occur. This could be treasure map for thief, that will make every boss drop a cache.

## When to unlock skills

Skills can in general be very powerful, and have a huge impact on the game. For many classes, it is the skills that makes them able to defeat the final boss, and thus winning the game. For this reason, it makes a difference which skills to unlock first, and if the player even wants to unlock the skills.

When unlocking the skill, it should be considered how much the skill will impact the game, and which attributes it requires. Potent magic is a paramount part of the win condition for mage, which is why it should always be unlocked. The requirements of this skill is 2 wisdom, which is very convenient, since this is a very good attribute to have on mage anyways, as well as being good early game, while also being affected by the skill itself. Since there are a lot of things that works well together, this is an excellent skill to chose to unlock first. The priest skill smite requires 1 strength, which is very cheap, while strength is also an excellent attribute to unlock early. For this reason, this skill is also good to unlock as soon as possible.

There are also skills that does not need to be upgraded as the first priority, and maybe not even at all. An example hereof could be the soul siphon skill. This is a very powerful skill, that doubles the healing of the death scepter ability when it kills a monster, but it is very expensive at the requirement of 3 charisma. Since charisma does not affect the gameplay itself, but rather the price of the items, it is not the best attribute to unlock first. It might also not even be very valuable for the player, as the player might rather go for the approach of choosing the path: destruction. This can make the skill redundant, and thereby not even worth it to unlock, since choosing points in wisdom could be a better approach.

*See also: Attributes*

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