Elf

The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, though with key differences. While fey are truly linked to the flora and fauna of their homes, existing as the nearly immortal voices and guardians of the wilderness, elves are instead mortals who are in tune with the natural world around them. Elves seek to live in balance with the wild and understand it better than most other mortals. Some of this understanding is mystical, but an equal part comes from the elves' long lifespans, which in turn gives them long-ranging outlooks. Elves can expect to remain active in the same locale for centuries. By necessity, they must learn to maintain sustainable lifestyles, and this is most easily done when they work with nature, rather than attempting to bend it to their will.

Most elves share the same general stature besides their eldest cousins, The average male stands at 6ft 6in and weighs 185lbs while females stand at 6ft and weigh 145lbs. High Elves however are slightly taller and much heavier. The average male stands at 7ft and weights 225lbs while females are 6ft 5in and weigh 175lbs.

Their lifespan is indefinite as long as they don't lose focus, interest or the will to live. If this occurs, they fade, and their body quits functioning for no apparent reason.

## Species Attributes

### Size

Elves are, on average, medium size creatures.

### Land Speed

Elves, on average, have a base land speed of 40 feet.

### Other Speeds

Elves, on average, have no additional movement speeds.

### Special Attributes

Elves are immortal and cease aging upon reaching maturity.

Elves gain an additional Preferred Attribute.

Elves gain three additional skill points for Knowledge, Craft or Profession skills every 2 cairns.

### Paragon Classes

Elves do not currently have any paragon classes.

## Races of Elf

### Unknown Space

#### Aeturnus

**Wild** - The most well known and friendly sect of elven people who are found within the Fae'Lynn Forest and once, the Hinterlands. They also have a several large footholds and settlements on the First World and Nirvana. Their capital Auntow, is known as the most friendly city in the world. Their hair and eyes as a race change to match their surroundings depending on the season where they are living. It does take an elf living for a full seasonal cycle in the area to adapt to this change. During this time, their appearance stays the same as the last season they encountered. Their patron deity is Illyanda.

Racial Trait: Gain a special insignia for Wild Magiks.

**Moon** - The second largest of the races of elves, they have the cities of Belland and Mirluth as their sanctuaries and their patron god is Kraith. Their tend to shroud the areas they live in with perpetual twilight, as if it is always dusk. The moons and reverence of them is paramount in their culture, and it is one of the closest knit communities. A large portion of the race is actually involved in piracy, composing bands such as the Lunar Lukers, the Treasure Hunters, The Violet Coins and more. Their hair and eyes range from silver to black and their skin from white to ebony.

Racial Trait: Gain a special insignia for Lunar Magiks.

**Sun** - Another larger group of elves, they reside in the city of Ell'Indina in northern Fae'Lynn Forest. They are recovering from the lose of their patron deity, Janaria, and are the leading heralds and participants in the Holy War against Hisat'Iri. Their hair ranges from auburn red to golden, and their eyes follow suit as well. They are distrustful of outsiders and it takes much service to be welcomed into their community.

Racial Trait: Gain a special insignia for Astral Magiks.

**Desert** - One of the rarer group of elves, they can be found only in the southern Western Kingdoms, specifically the Five Kings mountain range. There they toil with their dwarven allies in order to help forge many of their kingdoms finest weapons, armors and tools. Their brazen skin ranges from white gold to dark bronze, and their eyes are almost always hazel or white.

Racial Trait: Gain a special insignia for Smodlering Magiks.

**Snow** - The second rarest of the races of elves, they make their home in the frozen north of the remaining Hinterlands. They use their mastery of water magiks to hide their nation from demons and pirates that haunt their borders. Their skin is white to dark blue, and their hair ranges from white to blue to violet. Their eyes are always a different color within the same range as their hair. Their patron goddess is Vitani.

Racial Trait: Gain a special insignia for Aquarian Magiks.

**High** - The rarest of elves, they do not have their own holding. They are remnants of a once great elven nation in the species past, though this history is all but lost. They are larger and more well built than other elves, and their silver hair and violet eyes make noticing them in a group quite easy.

Racial Trait: Gain a special insignia for Esoteric Magiks.