recursal/Fanatic-Fandom huggingface dataset:
Multiverse Classification System

The Multiverse Classification System is classification system that Planck Interdimensional Energy Solutions use classify and categorize Universes they descovered throught the Multivese or extra-universal/extradimensional aliens that pull in to Planck's Home Universe come from.

# Multiverse Classifications

## Cunabulus

(The Universe where Planck originates from, they considered themselves most technologically advanced civilization in entire multiverse) Home sweet home. Our own universe hosts the most advanced human civilization yet discovered, which you are now working with Planck to advance even further!

* Domicilium Alpha

## Exo-Proximal

Geologically and evolutionary similar, but may have an alternate history ranging back several thousand years. Mostly contain early pre-industrial revolution humans.

* Vetus-4

## Xeno-Proximal

Geologically similar, but shows major evolutionary divergence. Occasionally home to a non-human civilization. The most commonly encountered universe type.

* 201-Meyer
* 202-Meyer
* J-74-Stalheim

## Xeno-Consimilar

Geologically divergent. Climate and ecosystem are radically different from ours. Intelligent life is less common (with a few universes proving notable exceptions).

* 182-Kappa
* 438-Eurydice
* B6454

## Skall-Harmonic

Celestially divergent. Earth may or may not exist and is often on a different orbit. Local stars are in different positions. Laws of physics are unchanged.

* F-18-Hades

## Skall-Disharmonic

Reality divergent. Laws of physics and structure of spacetime may very radically. No chance of Earth existing. Very few Skall-Disharmonic universes have been discovered.

* T-132-Epsilion
* Æther
Bonehead Monarch

# Encyclopedia Entry

**Bonehead Monarch - Big Daddy**

SCIENTIFIC NAME: Acricephalosaurus Celer

UNIVERSE OF ORIGIN: 182-Kappa

CLASSIFICATION: FA-H:7

The leader of a bonehead pack. When ascending to monarch from, boneheads experience massive skeletal growth, including the sprouting of prominent horns. More of their body is armored than before, and their stomach is the only weak spot remaining. A formidable hunter.
Gentlehand

**Gentlehand** is a Handyman from Universe 201-Meyer who was plulled into the Domicilium Alpha universe by a "Matter Exchange Event" caused by Quantum Reactor VII.

## Encyclopedia Entry

### **Gentlehand** | Old friend

SPECIES: Handyman

AGE: 35

ALLEGIANCE: Rogue

One of the few sapient aliens. Gentlehand is a vigilante for fellow aliens in the reactor, and tries to protect them from internal security. He is willing to go to great lengths for this goal, even dropping you down an elevator shaft, which he believed would save the rest of the aliens in the reactor.

He may occasionally harm more than help, but he’s one of the few around with no ulterior motive to speak of.

Brian has been desperately trying to capture him for years for research, but he remains elusive.
Great Sea

# Encyclopedia Entry

**Great Sea – Deeper the you think**

LOCALE: Near Quantum Reactor VII

The Great Sea is as mysterious as it is vast. An enormous body of water in subterranean cistern. All manner of aquatic alien life has found their way into its waters, with leviathans almost certainly lurking below. Know to be fed by the Spring of Deliverance, but likely has other sources to sustain its immense volume.
202-Meyer

**202-Meyer** is alternate verion of Gentlehand and his species homeworld, and the Home Universe of Primal Handymen.

## Encyclopedia Entry

### **202-Meyer** | War Never Changes

CLASS: Xeno-Proximal

An evolutionarily stunted version of Gentlehand’s homeworld. Home to the primal handymen.

Many creatures originating from 202-Meyer have suffered radiation poisoning and stunted growth. A major ecological catastrophe in the past 200 years is theorized.

## Native Lifeforms

* Acid Handyman
* Fast Handymen
* Primal Handyman
Ember Soul

# Encyclopedia Entry

**Ember Soul - Hot chip**

SCIENTIFIC NAME: Igneohominem Veteris

UNIVERSE OF ORIGIN: F-18-Hades

CLASSIFICATION: FA-H:3-NC

Ember Souls are highly invasive life forms from the molten stone seas of tidally locked F-18-Hades. They thrive in lavem but are able to borrow through solid rock as will locomote on dry land.

They have been common in the Recycling Center for many years, long before most other alien species appeared in the reactor, due to their rapid reproduction, and the fact they can only be contained when not hiding in magma.
Autonica

The **City of Autonica** is a City of defected Robots under Quantum Reactor VII, home to the "Automata Collective" and the "Church of the Holy Hypercube".

## Encyclopedia Entry

### **Autonica** | Blessed land of the Hypercube

LOCALE: Great Sea (Southern Shore)

Autonica is a city built on the South shore of the Great Sea. It was founded by a religious prophet who led a group of Planck security robot to defect. The Autonicans built their city from the ground up with material scavenged from the reactor or mined in the caves nearby. The city is split along the Spring of Deliverance, a river that runs into the Great Sea.

More recently, it has been split by a civil war. The Automata Collective rebels initiated the war after breaking off from the Church’s society. The two positions have equal strength, and both would rather be destroyed then submit to the other.

On the East are the rebels of the communist Collective, led by General Sintho. On the west the Church of the Hypercube, led by Grand Maharishi Ghronto, Holder of the Holy Hypercube and Speaker of the Void.
Caregiver

**Caregivers** are queens who take care of kittens. They are usually calm, patient, caring individuals, and must be queens so they can produce milk for the kittens. Caregivers vow to never hurt another cat with their claws or teeth, and they give up their entire troop life to become the caregivers they are. Caregivers cannot become troops after they have vowed, as they would be breaking their promise. They can only be full-grown cats, and so they have a unique prefix and suffix, similar to troops.

## Description

Just like troops, caregivers can have many different appearances. Their claws are often duller and more scraggly than those of a troop due to not using their claws much. Even though try not to hurt others, they must always be ready to protect kittens if need be.

Caregivers take care of the kittens. They help wean older ones and give their milk to younger ones. They often fall behind when the rest of the group is traveling, as they have to carry the kittens with them. Occasionally, troops may help the caregivers if there are not enough within the Colony.

## Caregiver Ceremony

Caregivers also have a ceremony of their own. They stand with the kittens and the other caregivers and touch noses with the leader, as well as their previous mentor and the other caregivers. They then say the Caregiver's Vow. For the rest of the day or night, the new caregiver(s) stay with the kittens and get to know them.

## The Caregiver's Vow

The Caregiver's Vow was created by Ray when wanderers attacked the Colony and killed two of her kittens while she killed one of theirs. Overcome with shame, she said this vow aloud, and all of the caregivers to come did the same:

1. I will never hurt an innocent cat with claws nor teeth.
2. I will protect all kittens, no matter relation or allegiance, with my life, as I have dedicated it to them.
3. I will give up my troop life forever to take care of all kittens, no matter relation or allegiance.
4. I will take care of all kittens, no matter relation or allegiance, forever, in my Colony and with the Spirits.
Henrique

# Encyclopedia Entry

**Henrique - Headhunter**

SPECIES: Realmwalker

AGE: > 8 billion years

ALLEGIANCE: Void Delegation

Henrique is a field agent for the Void Delegation. Originally deployed to pursue the Void outlaw Kauboi, he discovered an artifact in this universe that is of great significance to the Void. Now he’s on a more important mission: to initiate a ritual that will allow the Void to reclaim this artifact.
Alien Lifeforms

**Extradimensional Alien Lifeforms**

* Acid Handyman
* Airfish
* Archyosathus
* Big Crab
* Big Fish
* Bonehead
* Bonehead Monarch
* Carnivine
* Centipod
* Cubehead
* Dröng
* Ember Soul
* Fast Handyman
* Forgotten
* Gremlin
* Handyman
* Hexsuchus
* Hideous Growth
* Human
* Igneosaur
* Jelleye
* Jetbird
* JoeJeff
* Joseph Jeffrey
* Macrophage
* Maurice
* Mudrunner
* Primal Handyman
* Realmwalker
* Ruptipod
* Sapling
* Saplord
* Shelljelly
* Snowman
* Sosig
* Tarjelly
* Trimoloch
* Trith
* Troll
* Vermisaur
* Warper Lavra
* Xynfly
* Ætherback
Courtesy Bot

# Encyclopedia Entry

**Courtesy Bot – Unionize!**

UNIT NAME: PW-02

ROLE: Communication

MANUFACTURER: Planck Intdl.

A variation of the Worker Bot designed to interface with humans and provide a friendly face to the mainframe. Since there are no longer humans in the reactor, most PW-02 units have been disassembled or put into storage.
182-Kappa

**182-Kappa** is a Xeno-Consimilar Universe where Earth is trapped in a perpetual volcanic winter. Life on this version of Earth has adapted to survive and thrive under these harsh conditions.

## Encyclopedia Entry

### **182-Kappa** | Volcanic Winter

CLASS: Xeno-Consimilar

Earth's biosphere is vastly different with heavy cloud cover and volcanic activity having produced an ecosystem relying on geothermal energy and mineral rather than sunlight.

## Native Lifeforms

* Bonehead
* Bonehead Monarch
* Hideous Growth
* Macrophage
* Shelljelly
* Snowman
* Tarjelly
* Vermisaur
Healthfruit

The Healthfruit Plant is alien species of plants native to universe 438-Eurydice, whose fruits has extraordinary medical properties.

## Encyclopedia Entry

### Healthfruit | Snack

CATEGORY: Plant
CLASS: Alien

A small flowering plant that produces a delicious and nutritious fruit. Extremely efficient at extracting nutrients out of the soil.

Healthfruit provide a huge boost to the human metabolism, accelerating healing processes to a miraculous degree. They were never officially approved for consumption by Planck, so a black market for them developed among reactor workers.

Healthfruit plant are related to Heartfruit, even if they store a small fraction of the energy the latter are capable of.
Officer 13

# Encyclopedia Entry

**Officer 13 – Brian’s nemesis**

SPECIES: Robot

AGE: 47

ALLEGIANCE: Planck

A well-respected Planck security officer who has been in service for nearly 50 years, making him a rarity among security robots. He’s an older model, but clearly has been well maintained. A quirk of his older hardware gives him more of an independent streak then modern officer bots, who are single-minded when it comes to security. Perhaps this more adaptable personality is what let him survive this long.

He seems to have a complex relationship with Brian.
Archyosathus

# Encyclopedia Entry

**Archyosathus – Serpent of the Depths**

SCIENTIFIC NAME: Archyosathus Titanus

UNIVERSE OF ORIGIN: B6454

CLASSIFICATION: FA-H:9

An amphibious serpent over half a mile long, Archyosathae compete with other leviathan life forms such as Centipods for the same hunting grounds. They spend much of their life dormant, but can pursue prey with incredible speed and stamina.

Only one is know to reside near the reactor.
Brian Industries HQ

Brian's not-so-secert base within Quantum Reactor VII

# Encyclopedia Entry

**Brian Industries HQ – Sweet Home**

LOCALE: Recycling Center

Brain set up this base of operations secretly for years, and moved into it after faking his own death in late 2015. Just outside the reactor facility, he leeches power and internet for free to forward his research.

Brian Industries houses all the experiments and projects Brian is actively working on, and also has such standard amenities as a firing range, swimming pool, hanger, torture dungeon, and guest suite.
Sapling

Saplings are a alien race of sapient blobs of tree sap from Universe 438-Eurydice, which appear to be brought to life by the Hearttree to protect the Heartfruit. They led by a gaint Sapling known was the Saplord, which appear to able to speak in human languages.

## Encyclopedia Entry

### **Sapling** | Sticky

SCIENTIFIC NAME: N/A

UNIVERSE OF ORIGIN: 438-Eurydice

CLASSIFICATION: FA-H:3

One of the defensive mechanisms of the Hearttree. Saplings are blobs of sap imbued with the tree’s energy, bringing them to life with the sole purpose of protecting the Heartfruit. They often wield primitive weapons made from the tree’s wood.

They are not fully alive, just projection of the Hearttree.
Trith

# Encyclopedia Entry

SCIENTIFIC NAME: Trithus Sapiens

UNIVERSE OF ORIGIN: Unknown

CLASSIFICATION: FA-H:0

Thrith are a poorly understood sapient species. Their skeletons are extremely fragile, seemingly adapted to lower gravity, and they rarely survive arrival in the reactor.

Along with their rarity, this has made it impossible to learn more about their origins. We can only speculate they come from a Skall-Harmonic Universe, with an Earth of much lower mass.

They do commonly wear cloths made of advanced synthetic materials, suggesting an advanced technological civilization.
Wynston Withers

> "Alright, we got off on the wrong step there, my name's Wynston with a 'J'."
>
>

Wynston Withers is an eccentric older man who has been living in the abandoned town, Shink Cove, better known as The Old Cove. Upon meeting Allister and Officer Bernie Todd not knowing their intentions pulls finger guns on the duo in an act of self defense. Wynston is described to have long, thinning hair with a bushy and unkempt beard. He wears a striped red and black puffy vest, sweat pants, and ugg boots.
Brian Industries

A company founded by Brian, which basically is a front to keep prying eyes from find out about his more secretive and unethical experiments.

# Members

* Brian - Leader/CEO
* Therus - Brian's Main Presonal Assistant/Glorified Secretary
* Sylvia - Enhanced Interrogation Specialist
* Leo - Unknown Position (Possible Xenobiology)
* Reprogrammed Planck Security Robots

# Encyclopedia Entry

**Brian Industries – One-man band**

FOUNDER: Brian

DATE FOUNDING: 1967

CURRENT LEADER: Still Brian

Brain decided to make himself a company, because he was jealous of Planck Interdimensional's cool logo. Brian Industries is mostly just a more organized way for Brain to conduct his experiments in peace. Headquarters is currently located at a secret location with Quantum Reactor VII.

After moving into his new HQ just over a year ago, Brian looks forward to staying there for decades to come, providing nothing major explodes.
The Tapes

Throughout Gravity Pulse you can find tapes hidden in chambers revealing an unknown person who finds out the people working with him arent real.

## "Tape Boy's" tapes

Level 1

Tape in viewing room

Doing tests while budget this low wasn't the best idea, instead of testing on normal people Charles decided to get homeless people and elders to test, sucks but not much I can do about it, log 1 over.

Level 3

In corner

I used to work for the science department before they switched me over to the enrichment centre. this is stupid, my therapist told me to keep this logs for my memory but I don't see the point, so hello to any random person listening to these logs, log 2 over.

Level 5

Corner of jailed off area

This place goes on for miles! I though this place being built on a gold mine were rumours but this goes on forever! log 3 over.

Level 6

Corner at exit door

Things aren't right, I don't know if I'm losing my mind or I missed the memo but nobody was here, I looked for hours and everyone appeared at once, this is freaking me out, log 4 over.

Level 7

Hidden behind cabinet at launch pad

The shelf fell. Well got pushed on someone today, but these aren't people, they don't bleed... log 6 over.

Level 10 (Last Log)

Beside fallen over server

They're on to me, they know I know, they (backwards message?) who makes those but it backfired, now they going on \*static\*

## Charile's Tape

Log date 4795. My time to perish is coming soon, each day I feel myself getting weaker and weaker, it seems like by the time the Co-op Testing Initiative is finished I will... no longer be around to direct it. So I have built a exoskeleton for my sentient AI. She helped me with the solo testing Initiative and now she will be around to run the Co-op Testing Initiative, all by the flip of a switch, this is Charile Anderson, log date over.

## Sara's Tape

"Document 34, We cannot cure death."

"What if we could simply cure death and agony as easily as we could for the common cold?"

"But we don't make pills for that, so we must experiment with the closest thing we have"

"We are locking people's souls away in labyrinth of misdirection, disorientation and intuition. A quiz with no results, a maze with no exit. A world where everything is made of ones and zeros."

**(This is sourced from one of the Co-op trailers so more may come and this tape may be incomplete.)**
Macrophage

UNIVERSE OF ORIGIN: 182-Kappa

CLASSIFICATION: FA-H:2

A symbiotic part of the immune system of the Big Fish, Macrophages kill and consume any parasites inside its body. Due to the size of the fish, this can include large animals.

Macrophages are armed with potent digestive enzymes which can be spit a great distance. They can also fill pressurized cysts with these enzymes, which explode with tremendous force.
The Void

# Encyclopedia Entry

**The Void | Ascendance**

LOCALE: N/A

The Void is the theorized extradimensional space-beyond-space. Between realities, between universes, before the big bang and after the end of time, the Void exists. Apparently governed by the Void Delegation, and inhabited by a variety of unconventional beings such as Realmwalkers.
Alpha Bravo

Alpha Bravo is the newest addition to the Aerialbots, alongside his partner Powerglide. With his arrival adding diversity into the team with his attack helicopter mode, this doesn't tally up to all positive thumbs. Because his alt mode is much slower than the rest of them, he often feels like he has something to prove to show he's a good fit for the team, both on and off of the battlefield. At the same time, he's still trying to find his comfort zone within the team, yet with the ongoing war consistently on his mind, he finds it difficult to relax regardless of position. These things are often quite a lot for him to deal with alone, which had led to him feeling insecure periodically. He confides in Powerglide whenever he's in need of advice, and the jet is more than happy to support him - sometimes even join him - as he delves into unfamiliar waters and tries new things, all for the sake of experience.

Before he was an Aerialbot, Alpha Bravo was an airborne scout for the Autobots. It wasn't until after the lengthy mourning of Slingshot that he was promoted. He now occupies the deceased member's role as Superion's left arm.
Troll

# Encyclopedia Entry

**Troll – N- Nani?**

SCIENTIFIC NAME: Gremlus Sapiens

UNIVERSE OF ORIGIN: 438-Eurydice

CLASSIFICATION: FA-H:10-S

Very few Trolls have been documented, and none have been successfully captured. Extrapolating from known Gremlin genus biology, Trolls can be inferred to have superhuman brain mass and intelligence. Trolls are capable of manipulating spacetime itself with powerful psychokinetic ability, but mostly use this ability for passive self-preservation.

Behavioral analysis of Trolls determines that, while sapient, their psychology differs wildly from humans’. While a single Troll could - easily – take control of the entire Quantum Reactor facility, they prefer to rest in damp caves creating art, playing music, and writhing poetry.

Notable Individuals: Nani
Thunderclash

Thunderclash is a force to be reckoned with. When it comes to the battlefield, he's keen and strategic, letting little to nothing out of his orbital view. Those who like Thunderclash describe him as noble, brave, inspiring, friendly, fun-loving, etc., and those who don't - well, you're probably gonna have a hard time finding those people! Despite being loved by so many, Thunderclash strives to be in a position of importance, and often assists Elita One in her duties as the Elite Guard's second-in-command. Perhaps one day he could lead a circle of his own....
Dröng

# Encyclopedia Entry

**Dröng – Gentle Giants**

SCIENTIFIC NAME: Cantosaurus

UNIVERSE OF ORIGIN: 438-Eurydice

CLASSIFICATION: FA-H:3

A mostly harmless herbivore. With towering stature of over 15 meters, Dröng have little to fear from predators.

Their most unique features are their giant horn (which are filled with air and used for communication) and their magnetically levitated spines (which are purely decorational).
Firefly

Firefly is a wonderous member of the Aerialbots. He's a menace at what he does, yes, but you definitely can't say he doesn't give it his all. He's just easily distracted. All the time. It's something that can't be helped, seriously! It only gets worse when the team strays from familiar ground, as he adds collecting souvenirs to his to-do list, which he usually gives out to his teammates. Despite all of the near casualties caused by Firefly's curiosity, he's still just as valued as any bot on the team for his open mind and willingness to communicate. His ability to keep his eyes on the world around him surely reigns useful when he's focused. While his slip-ups can be extremely annoying, the others can never stay mad at Firefly. How can one shun a guy who's full of innocence in what he does?

In the case of Superion, Firefly plays the role of its right arm.
Security Stronghold

# Encyclopedia Entry

**Security Stronghold | Bass Pro**

LOCALE: Reactor Core

Security Strongholds are the final layer of security protecting the reactor core. They are a hub for security activity, a choke point for core access, and a physical barrier all-in-one.

Access is controlled through four independently-manned command offices. In normal circumstances, any attempt to break in to one could be quickly shut down by any of the other three. Fortunately, security is a bit scattered by the prospect of the imminent core evaporation.

Immense force field generators fortify the pyramid structure, keeping it intact even as the rest of the reactor crumbles around it.
Springer

Springer is a loyal, tough, and confident member of the Wreckers. He's got a bit of reputation to carry on his back, being a role model among the Wreckers and the first triple changer among the Autobots, transforming into a car and a helicopter. He's always willing to give a helping hand to his comrades, yet often hesitates to reach out himself, as he usually thinks that he can do things alone. It probably won't be until his life is like, y'know, hanging by a thread before he asks for some assistance. Some of this hesitancy to reach out might have to do with either his confidence or his current position, thinking that a guy like him should have to give much more than he should take. Despite this, and the many mistakes he's made believing this, Springer remains optimistic that, in time, he'll make improvements within himself.

Springer's name is often associated with the strength he has in his legs, being able to leap in and out of the scene with excellent speed with the retro thrusters in his heels, as well as being able to jump over tall structures with said mechanic. His name could also be associated with how quick jokes and sharp quips tend to spring out of his mouth.
Windsail

A member of the Autobots' Artillery Team, Windsail really puts the "art" into it. With their elegant, stylistic moves, one could consider it a distraction before they blow you to bits. Before the Great War, Windsail partook in flying classes, and during that time perfected a skill they call the "Air Gyrate," a series of quick barrel rolls that can be personalized after plently of experience - and by "plenty," they mean plenty. They had to get a little air sick a few times before they could perfect it.

Others will often make the mistake of calling Windsail and Clear Out split-sparks, or at least spark-bros, and while that's not their relation to one another, the guesses sure are close. To Windsail, Clear Out is their best friend, yet they don't openly use that term. Instead, they call him their "right wing" to explain the closeness the two have. Although, even with that in mind, there's still some confusion, which leads Windsail to end up explaining anyway.
Bonehead

# Encyclopedia Entry

**Bonehead - "Brain Damage" isn’t even in his vocabulary**

SCIENTIFIC NAME: Acricephalosaurus Celer

UNIVERSE OF ORIGIN: 182-Kappa

CLASSIFICATION: FA-H:4

An efficient pack hunter, boneheads have a notably thick skull with strong, plated protrusions. They have a formidable top speed, and can often kill prey with one charge.

Boneheads have no eyes, but sharp hearing and electroreceptors allow them to navigate and hunt effectively. As they rely entirely on their skull for both offense and defense, the rest of their body is fairly vulnerable to attack.
Crosscut

Crosscut is a member of the Autobots' Recon Team. Being fluent in over 6000 different languages across space, he could be a key component to possibly fulfilling the Autobots' aspiration for everlasting peace. His curiosity about other planets has led to tireless, possibly obsessive research into different cultures, picking apart all of the differences between his world and worlds far across space. Honest and to the point, Crosscut can sometimes be considered as blunt in how he words things, and often struggles to sugarcoat things or put his words into simpler terms for others. Crosscut also doubles as a translator for his teammate, Rest-Q.

Crosscut is also a firm follower of the somewhat controversial Laws of the War, and while he doesn't enforce it (like he's in any position to anyway), he will often remind his comrades of the laws and their importance when need be. Which has its uses, I guess.
Clear Out

A member of the Autobots' Artillery Team, Clear Out is both strong and competitive. Although he's fast and cunning, his levels don't match up with his best friend, or rather "left wing," Windsail, who's faster and... cunning-er. The two often have their friendly banters, and in Clear Out's optics, Windsail makes even better competition. He can never seem to beat them, though, and usually places second between their ranks. The head of the Artillery Team, Halonix Maximus, value's Clear Out for his strength when it comes to the field and often carries out strike aerial runs with his company.
Roadfire

Roadfire is the leader of the Autobots' Recon Team. Despite his size, skill, and overall ability to smash your head in at any given moment, Roadfire is very delicate. He's upbeat, good-natured, and as sweet as almost anyone you've yet to meet (Don't ask how I know)! Just don't start any smoke with him, or else you'd be roadkill. He allows his inner strength to come out at times of combat, willing to get gritty 'til the deed is done.

He's extremely fond of Energon Goodies, yet his comrades encourage him to not eat so many; the withdrawal is *miserable*.
Silverbolt

Silverbolt is the leader of the Autobots' high flying team, the Aerialbots. He definitely isn't the most fearless, being very open about his worries and things that bother him, yet one thing he absolutely won't express is his fear of heights. Which, if you can't tell, is very ironic, considering that he literally transforms into something that can fly. However, when he is in the sky, he doesn't soar as high as his mates, saying that at least one of them should keep an eye on the grounds. Before the Great War, Silverbolt was a lover of the forensic video analysis process, as well as general detective media, and would've had no hesitation to take a similar position during the war had it been available.

Like the other Aerialbots (with the exception of one) Silverbolt loves the persona the team gives their combiner, Superion, and enjoys every quality and imperfection the team agrees on giving him. It's like a character shared between the bunch of them!
Flak

Flak is an Autobot within the Hue-verse, who's loyalty towards the Autobot cause has driven them to come up with some of the strangest maneuvers. With all of those strategies being pulled from their behind, it's no wonder they're in the Elite Guard as a tactical expert... or is it?

They're not the biggest fan of Officer Sentinel and fights the urge to impulsively knock the mess out of him every time the leader won't let them do their thing. They refuse to act upon this for obvious reasons, of course, so they hold it in, hoping that one day, somehow, Sentinel would be out of the picture, and someone like Elita One would take his position.
Powerglide

Before joining the ranks of the Aerialbots, Powerglide was a member of the Autobots' Tactical Team as an airborne scout, alongside his partner, Alpha Bravo. He considers himself an aerial acrobat, claiming Windsail's impressive tricks came from watching him, which isn't true, and often utilizes his swift skills to get him out of tight situations, as well as to successfully come out on top in dogfights. However, he's very eager to show off and impress the best of them with his acrobatics, have it be friend or foe, which can very much be at the expense of his life if he isn't careful. All of that aside, Powerglide is very friendly, and carries a large dose of compassion within him.

After the lengthy mourning of Slingshot, Alpha Bravo was promoted to take the deceased Aerialbot's position. Not wanting to leave Powerglide out, he managed to get permission from his new allies to add Powerglide to the team, getting an upgrade that would allow him to transform into a gun for Superion.
Rest-Q

Rest-Q is a field medic for the Recon Team and is sometimes called upon to help in the Medbay as well. Sometime during the earlier stages of the war, Rest-Q scuffed an injury to the head that scrambled his speech patterns, and while it was determined to be permanent at first, Rest-Q has been showing signs of improvement. However, he still can't go a day without suddenly speaking Antillian, and has to consistently rely on his teammate, Crosscut, to translate for him. Very frustrating. However, because of this, his shifts have been reduced until he's fully recovered. Yay??

Injury aside, Rest-Q could totally use some work with his bedside manner. One of his main struggles is remembering that he's not on the field when he's in the Medbay, and that he can have some composure while doing his work.
Hideous Growth

UNIVERSE OF ORIGIN: 182-Kappa

CLASSIFICATION: FA-H:2-S

A disgusting fungal mass that thrives in the crevices of stagnant, unused pipes. If it accumulates large enough, it seems to develop some intelligence.

## Trivia

* The Hideous Growth is voiced by Anton Hand, who is the developer of *Hot Dogs, Horseshoes & Hand Grenades*, another popular PCVR game.
* His Sosig NPCs can also be found in *Vertigo 2* as an easter egg.
Ultra Magnus

Ultra Magnus is an Autobot who seems like he'd be all for order and organization at first glance, which isn't wrong. He's a guy who enjoys having some form of consistency in the things he does, as it prevents whatever type of migranes a cybertronian can get, but it's *keeping the consistency* at a *consistent rate* that puts him in a place of struggle, yet he intends to correct this in the future. However, that's just surface level Magnus. The actual Magnus is very laid back and enjoys the reckless thrill of being a Wrecker, which is only intensified as he's the leader of the function. With a team as cooperative and fun to be around as them, he couldn't see himself being anywhere else among the ranks than with them.
Whirl

Whirl is a blue Autobot helicopter, who's a certified member of the faction's Wreckers unit. He's a rather wreckless fighter, needless to say, but it's all because of the joy he has for his role. Although his energy may be a bit much to handle, regardless of his mood, it's undeniable that he's very happy to be a Wrecker. Maybe a little... *too* happy.

This guy is casually growing aware that his personality is something that many individuals - have they be Autobots *or* Decepticons - find intimidating, and is beginning to take advantage of it. Letting himself run wild has given him the ability to be extremely agile with his maneuvers in combat, both in and out of his helicopter mode. Whether or not you think this drive of his is a blessing or a curse, another could surely give you this excuse to keep him on the team if you dislike him for whatever reason.
Arcee

Arcee is a member of the Wreckers, a function among the Autobots. At her best, Arcee is a ruthless warrior who'll slay anyone that tries to stand between her and her comrades with the intentions of hurting them, all out of a strong sense of compassion. At her worse, Arcee is a ruthless warrior who'll slay anyone *and you*.

When it comes to combat, offense is her greatest skill, being agile in both sharpshooting and sword fighting. It's no wonder she's a member of the overall reckless circle of warriors! She does all of what she does with her allies' safety in mind rather than for the satisfaction of KO'ing others. If she didn't feel the need to defend them, she probably wouldn't be on the battlefield in the first place. During her inactive hours, she'll eventually become hyperaware of her surroundings, going as far as to stand guard of the base in times where she could be getting rest. And she talks about how Hot Rod should settle down and have some composure! Yeah right! An alternative to almost driving herself crazy is spending her off-time browsing through Optimus’s bookshelves for something to read. She allows him to ramble about his favorite stories in her presence whenever he gathers the itch.
Transformers Hue-verse Wiki

**Welcome to the Transformers Hue-verse Wiki!**
Official from top to bottom, in and out, this wiki holds any and all information surrounding the Transformers Hue-verse, a fan continuity named after its creator. This continuity as a whole is considerably (or most definitely) a work in progress, yet things such as characters and notes on lore are currently being added to the wiki at the moment. In that case, feel free to browse the little of what's been posted.
> **This wiki is currently in alpha.**
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> **This wiki also contains a TON of story spoilers set in this fan-continuity. You have been told.**
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## BROWSE

Everything there is to know about the Transformers Hue-verse! We've got:

### FACTIONS

* Autobots
* Decepticons
* Star Seekers
* Central Circle
* Cybertron Rescue Squad

### LORE

* Laws of the War
* Creating Cybertronians
* Battle for Cybertron
* The Great War

### MISC. CATEGORIES

* Media
* List of Categories

### OR BROWSE BY SERIES

##### COLLECTION 1

* Transformers: Shard Seekers
* Transformers: Frame-By-Frame
* Transformers: Outlaws
Ironfist

Ironfist likes to dive into the nitty-gritty of things, specifically when it comes to weaponry. His main reason for getting involved in fast paced battles is to get a kick out of seeing those big guns do their thing. Despite hoarding the enemies' weapons being prohibited in the Laws of the War, Ironfist does so anyway, his coverup being along the lines of "Oh, this doesn't belong to them, it's ours! I swear!" followed by whatever kind of small smile you can see with his mask on.

He's a lover of the Wreckers and their overall reckless nature, and as much as he'd like that for himself, Ironfist is totally content with being the Elite Guard's munitions expert.
Jazz

For someone who's the top dog of the Autobot's Tactical Team, as well as the faction's Second-in-Command, Jazz is pretty laid back about certain measures, strict or otherwise, yet won't hesitate to enforce them when something goes out of line. Before the war, Jazz - alongside Prowl and Bluestreak - worked within the Central City Police Team as the officer of his squad. Jazz fancies culture stemming from different planets, especially Earth, and hopes to one day be able to visit them to get a glimpse of what sets these planets apart up close. In the meantime, he takes this aspiration and uses it as a motive to add his own style into pretty much everything he does.
Hot Rod

Hot Rod is a member of the Autobots' Wreckers unit. Daring and headstrong, Hot Rod resembles most of what you’d find in a rebellious teenager who just wants to have a little fun. Despite his rather show-off-y behaviors, he’s got a spark that’s committed to the Autobot’s want for peace and freedom, as well as the safety of his allies, and will stop at nothing – not even the Laws of the War – in order to see them through. Always itching for activity (usually), Hot Rod often goes out on patrols whenever they’re available – most involving his best friend and medic trainee, First Aid. He’s got a friendly rivalry with fellow speedster Blurr - have it be because their personalities are fairly similar or due to them seeing each other as fun competition - and admires Ultra Magnus the same way a child would their father-figure. Another positive influence on Hot Rod is fellow Wrecker Arcee, who, while consistently agitated by Hot Rod's childish nature, is twice as concerned with his well-being as he is towards that of others.

Because Hot Rod is most often at his full 100% when the time calls, he tends to grow impatient quite easily. As a result, he's usually self-reliant, counting on himself to get the things that he could be doing done and over with. This can greatly depend on the task at hand, however. His confidence is something his comrades sometimes view as borderline arrogant, which certainly isn't good on him when the time for a minor need of help arrives and very few are willing to help him out.
Kup

Had the Great War started sooner, Kup would probably be able to provide more for his team than he currently does. When he joined the Autobots, Kup was the leader of the Wreckers, fighting alongside his teammates when the time called. It wasn't until his age started showing mid-conflict, where his limbs started detaching from his body. Well, he's always been able to do that, but this time it was unintentional, and it continues to be in some cases. However, he's taken advantage of this too, such as using his suddenly dissembled arm as a way to pull off some neat, unexpected battle moves!

Nowadays, the only thing Kup's using his dissembled arm as is a way to smack the Wreckers-in-Training upside the head. Refusing to sit by during his retirement, once Ultra Magnus was appointed the new leader of the function, he decided to start a training program for those who are willing to become a Wrecker... which isn't a lot, actually. Maybe in the future, once he's gotten used to this tutoring role, he could expand his horizons and train wannabe Autobots like in general, like Echo Fighter.
Roadbuster

Roadbuster is a strong, charismatic fighter of the Autobots' Wreckers unit. He truly lives on the battlefield, feeling his best when brawling the life out of Decepticons with an energy that can only be comparable to someone like the Elite Guard's Sprocket. His natural ease into combat mode is admirable to his comrades, and he'll often take his teammates into battle under his instruction. He's at his happiest at thrilling moments like this.

Outside of fighting, however, Roadbuster is very quiet and usually keeps to himself, much to his own demise. As much as he'd like to communicate with others during his free time, he can never seem to sum up the same energy he carries with him during the pressuring moments he gets a kick out of. Because of this, the only thing he naturally eases into is boredom, which he handles by coming up with battle strategies, practicing moves, or asking his comrades if anyone would be willing to spar. It only gets him so far, however. Among his fellow Wreckers, Arcee has taken notice of this, as she also suffers from it to a certain extent, and as a result. it's given both of them someone to lean on during their periods of restlessness. That's not to say that their bad habits have stopped, however, it's just made things for them both easier to deal with.
Halonix Maximus

Halonix Maximus - who also goes by "Halo" - is the prideful leader of the Elite Guard's Artillery Team. The circle was made when he turned down the offer of a spot in the primary Elite Guard, with two main reasons: 1) he was worried that joining the group would separate him from his compadres, consisting of Clear Out, Windsail, and Padlock, though he was informed that wouldn't happen unless he let it; and 2) he just feared that his size - have it be in stature or ego - would overwhelm their leader and didn't want to embarrass him. However, not wanting to let the offer go to waste, he suggested that there be a separate branch of the Elite Guard to handle directly combating enemy positions. This suggestion was passed, and the Artillery Team was created.

Most either fear or "look up" to him due to his large frame, yet the fear part is casually being downplayed as Halo practices telling jokes around his peers. They're kind of on the rough side now, but like all things, once Halonix decides to put energy into something, he won't quit until he's successful.
Characters

* Allister Stern
* Buddy Humphries
* Cheshire the Changeling
* Ernest Marsh
* Emily Bell
* Gina Grimshaw
* Gill Pender
* Gordy
* Heath O'Sullivan
* Hemingway Marsh
* Herb Cush
* Jack Finney
* Jessica Harlow
* Mayor Mallory Stern
* Mighty Duck
* Norman Weaver
* Officer Bernie Todd
* Officer Nancy
* Officer Randy Lastname-Knotgiven
* Olivia Kelly
* Orlando Florida
* Puck Welsh
* Ranger Chief Lester
* Sherman Grimshaw
* Tuck Marsh
* Tully Jackson
* Uncle Marv
* Vesper Weaver
* Warwick
* Willow Holmes
* Wynston Withers
* Yolkie Florida
Elita One

Elita One is an Autobot driven by dedication and loyalty. Her persona reigns fearless in the face of danger, caring when it comes to those who cannot defend themselves, and curious as to why Thunderclash is consistently trying to place himself next to her in the ranks (and it's gotten to the point where she kinda just rolls with it and notes him as "Third-in-command" of the Elite Guard). Known as Aerial in the past, she worked as a waiter for an outdoor restaurant in Central City, before meeting Orion Pax, Ratchet, and the gang, and deciding to join them in their rally. She had considered returning shortly after, but obviously that didn't work out.

She received her current name from Orion at some point after he was renamed to Optimus Prime, with "Elita" spinning from the word "Elite," and the number 1 being a prime number. She would begin to carry this new alias after she was appointed to be second-in-command of the Elite Guard.
Blurr

Among the Autobots, Blurr plays a role as a messenger - specifically a data courier - within the Elite Guard. Among the ones Blurr talks to, he plays a role as a chatterbot, and knows how to keep a conversation going. Consider it a skill issue if you can't keep up with what he's saying half the time, and just get *faster*, ya hear? Not only is he quick in the spirit of talking (which only becomes faster and more inaudible when he gets nervous), but also in thinking and driving, making fellow speedsters like Hot Rod fun to mess with, since they're... semi-fair game. He enjoys hanging out with Bluestreak, Hound, and Mirage, and has an itty, bitty, very tiny, wee bitty crush on Arcee.
Rad

Rad is the Autobots' chief scientist. Clever and level-headed, he balances out the feisty Lionizer, his partner. His place among the Elite Guard comes from his vast amount of skills, being able to come up with smooth calculations on the fly and expressing accuracy on the battlefield, and while others either love him or hate him for that, he often disregards this and doesn't let it get to his head. One of his admirers is Echo Fighter, who idolizes said balance.
Olivia Kelly

Olivia Kelly, affectionately known as O.K. or Liv, is a small woman with eyes the colour of warm honey, and hair like smooth peanut butter in a sleek bob.

After the death of Floyd, her friend group fragmented and all went their separate ways following high school. She switched degrees almost every two years and came back to Mercy to take a break from her Funeral Directors course. Her hobbies include knife throwing, antique shop browsing and tea-drinking.

Favourite drink: Chai Latte or a Honeybush & Rooibos Tea

Favourite snack: Toasted Coconut Covered Marshmallows
The First Episode

Boy From the North

A new home, a new job. So much has changed for Ernest Marsh as he arrives in Port Staples. But nothing could have prepared him for the mysteries that lie in wait.

In this first episode of Dark Tides, Ernest Marsh arrives on the Hookba Archipelago to start his new job as a park ranger when mysterious event after mysterious event disrupts his first day on the job. From dozens of missing persons posters, a ship nearly torn in two, a deer with a bizarre sickness and a dark figure stalking him and his new found acquaintance, Allister Stern. Life for Ernest will never be the same...
Sprocket

Once an Autobot who was on top of it all, Sprocket recently came in contact with a major injury to his helm from a high-speed off-road chase, and has been having issues with his memories since. While he may be a teeny bit skittish now, his peers believe he still has the same potential. Sprocket is a ferocious combatant within the Elite Guard, with fast and decisive violence coming naturally. He was a front-liner before the accident, but after his recovery, Officer Sentinel planned on placing him in security, assigning him to give daily reports at the end of each shift to test his memory. Occasionally, his split-spark, Rumbler, will assist him, yet because Sprocket should be doing this solo, he's gotta be slick with how he goes about it.
Sentinel

Within the Hue-verse, Sentinel takes the role of commander in the Autobot's Elite Guard. Serving under Zeta Prime during his rulership over Central City, he joined hands with Orion Pax, renamed Optimus Prime, at the start of the Great War after the ruler's passing. While he is a bit of a narcissist, Sentinel is able to set his ego aside to raise the spirits of those he favors, such as his assistant, Elita One, and Thunderclash.
Optimus Prime

From Page Keeper to peacekeeper, Optimus is often described as self-sacrificing, willing to put himself in the line of danger when the time calls. At his best, Optimus is the embodiment of what it means to live up to morals and beliefs, yet the stresses of the war and its laws often distract him from this, causing him to become strict and tense. He refuses to speak up on his insecurities, thinking it'd be best if the Autobots didn't know that their leader was uncertain about the success of the cause with these rules in place. During his last few days as Orion Pax, he - with the help of Ratchet - managed to rally together a group in Central City that would spawn the concept of what it meant to be an Autobot, known as the Autobot Cause.
Allister Stern

Allister Stern is a master reddit troll, and amateur cryptozoologist with an affinity for chocolate milk. He is commonly wearing dark clothes, Doc Martin boots, ripped skinny jeans, and a dark chequered shirt. The most colour he has is the blue/turquoise in his hair. He is the son of Mayor Mallory Stern. The dynamic between the two of them is a little on the rough side as the two do not see eye to eye, however it does become apparent they both are trying.
Yolkie Florida

Jacob was first named Yolkie in episode 4 of The Ever-Pleasant Mr Bates by Buddy.

Ever since episode 1, Jacob/Yolkie was perpetually squinting. He didn't trust the meddling kids, and considering that he was offered chocolate/death by Tuck, and then started a friendship through Jalapeno Poppers with Buddy following a car crash... Yeah, he has good reason.
Essence of the Queen

"The remnants of the guardian of the seal of water. Borrowing the powers of the abyss, she animated constructs that became the backbone and ultimate downfall of the Darkwater civilization."

**Essence of the Queen** is an Essence in Megido: Abyss.

### Usage

* Can be used to unlock Frostbite Staff.
* Can be used to unlock Blizzard.

### Location

* Reward for defeating Ancient Queen Shiva last.
Ernest Marsh

Ernest Marsh is introduced as a former boy scout with a love for the outdoors. His attire consists of worn jeans, a bomber style jacket adorned with patches decorative and reparative, and pilot style cap to match. He has blonde hair that tends to stick out from under his cap and and freckles across his nose. Ernest arrives to the archipelago as a commissioned park ranger as situations start to arise.