Trench

— Trench

**Trench** is a Rogue featured in *Rogue Company*.

## Biography

* Biography
* Previous Biography

— In-game Bio

— Previous in-game Bio

Trench was once loved by all and outgoing in nature, but after the events that led him to being kidnapped by Jackal, he has become a much darker and more ruthless individual; he has clear signs of trust issues, shows no regard for mercy or compassion and never lets his guard down, determined to get his revenge.

## Abilities & Equipment

* Abilities
* Armory
* Perks

  **PASSIVE**  | **Gadget Up** | * Carry a second copy of your gadget.

## Arsenal

### Weapons

The HRM-30KS is the most damaging assault rifle and has the shortest reload time, but has the slowest fire rate and the smallest magazine size. The MX-R is a DMR that has sufficient properties and privileges, being considered one of the most versatile weapons in the game, as it is very good at long, medium, and in some cases, close ranges. Trench's pistol is the Executioner, having the longest range, the third best handling and the fastest reload time of any secondary weapon at base tier.

### Abilities

Enemies caught in the Barbed Wire will take damage and have their movement slowed, being restricted from certain speed privileges and becoming easier to be downed. It can be thrown in areas that will reduce enemy route options or even behind covers to force them to make a move. Gathering that with Trench's extra gadgets allows him to activate extra defenses and restricts the opposite team from taking certain paths, which can be used strategically covering objectives. However, it is important to notice the enemies will easily destroy his Barbed Wire with melee attacks and grenades as soon as they get the chance.

### Gadgets

Both of Trench's gadgets are exclusively used for defense. The Trip Mine can be a great way to surprise enemies when they make an approach, or also used as a trap placed somewhere he is not looking at to take care of multiple paths. The Active Protective System can destroy enemy gadgets, stopping them from damaging Trench and his teammates, and also not letting them break through the Barbed Wire or the Trip Mine.

### Significant Perks

Trench's key perks are Tracker Rounds, Headstrong and Bounce Back. Tracker Rounds allows Trench to see where enemies are when he shoots them, so he can plan his defenses based on their position. Headstrong is one of the most necessary perks for him, along with Bounce Back, since both of them increases his survivability chances, giving him more time to redeploy his traps and self-sufficiency, especially when his team is not around.

### Notable Strengths

Trench is, without a doubt, the Rogue with most amount of defenses. Combining his Barbed Wire with both of his gadgets can protect all of his teammates if played correctly. His survivability is also noticeable.

### Notable Weaknesses

Trench has a hard time with close quarters engagements and is terrible while attacking, since he has no other tools in his loadout to help him with aside from his weapons. The enemies will also avoid his Barbed Wire Grenade very easily.

## Strategy

As a Defender, Trench must let his teammates deal with attacks and combat engagements, since he is best played assisting them rather than facing enemies all by himself. His primary function is to deploy his defenses strategically while also serving as a reinforcement in case things go wrong. Because of this, he must stay aware of flanks, such as Lancer, and stop them from getting to his team.

### Advantages

* Good for capturing objectives.
* Great at setting defenses.
* Noticeable survivability.

### Disadvantages

* Terrible while attacking.
* Ability can be easily destroyed/avoided by enemies.
* Suffers at up-close encounters.

## Outfits

* Trench
* Classic
* Skilled
* Master
* Maverick
* Modern Vengeance
* Rogue Camo
* Nightfall
* Tough Guy

## Quotes

* ***"With a team like this, we can't lose."***
* ***"Play together. Win together. It's that simple."***
* ***"Stay together and watch each other's backs! We got this."***

**Buying**
* ***"Sure. That's fine."***
* ***"Heh. Good choice."***

**First Blood**
* ***"That was easy!"***

**Eliminating an Enemy**
* ***"Stop messing around!"***
* ***"Ha-ha! That's what you get!"***

**On a Killstreak**
* ***"Heh, you guys need lessons? I'd be happy to help!***
* ***"Yeah-ha! Light 'em up, knock 'em down!"***

**Down**
* ***"Ugh, get me up!"***
* ***"I need a hand!"***

**Revived**
* ***"Much appreciated."***

**Reviving**
* ***"Heh, you're not out of this yet."***
* ***"I got your back, pal."***
* ***"You're ready to go?"***
* ***"Get up! On your feet."***

**Using Gadget**
* ***"Deploying utility."***
* ***"Deploying lethal!"***
* ***"Utility out!"***
* ***"Ugh, lethal out!"***

**Last Alive**
* ***"It's up to me, then."***
* ***"Hold it together, I'll get us out of this!"***

**Victory**
* ***"Strong work, everyone. It's time to go home.***
* ***"Easy work, but don't get cocky."***

## Trivia

* Trench is the only rogue to have gone through a visual model update directly related to the lore.

## Patch Notes

**September 7, 2022**
* Baseball Bat replaced with the Claymore.

**July 26, 2022**

* Trench has received a full visual update.
* **Resupply** replaced with **Gadgeteer**.

**February 8, 2022**

* **Barbed Wire Grenade**:
	+ Damage changed from 5 every 0.25 seconds to 7 every 0.33 seconds.
	+ DPS roughly increased.

**January 11, 2022**

* **Barbed Wire Grenade**:
	+ Fixed the ability's targeter to correctly match the barbed wire's size.

**July 6, 2021**

* **Barbed Wire Grenade**:
	+ Besides slowing enemies, now also deal 5 damage every 0.25 seconds.
	+ Can now be destroyed by melee attacks.

**Mack 11, 2021**

* No longer has the Tear Gas Grenade. Now has the Trip Mine.
* No longer has Shredder Rounds. Now has Toughen Up.

**February 3, 2021**

* **Barbed Wire Grenade**:
	+ Charges increased from 1 to 2.
	+ Size reduced from 9 to 4 meters.
	+ Can no longer be destroyed by melee attacks.

**November 4, 2020**

* No longer has Tenacity. Now has Helping Hand.