recursal/Fanatic-Fandom huggingface dataset:
Range

Range is a weapon stat determining a maximum distance at which is a weapon able to deal any damage. Range is measured in Krunker length units and range is inversely proportional to range affected damage reduction (this means that the higher range, the lower damage reduction).

Range can also be considered a distance between two fighters, which is usually just a guess. Due to rotation maps usually being on a small scale, ranges are considered in smaller numbers and they may vary depending on people's opinions. Melee range is anything below 15 Krunker length units.

## Damage dropoff

Damage dropoff is a weapon stat that affects weapon's damage reduction at increased distances. Damage dropoff does not have a unit, it is just a number and it is proportional to range affected damage reduction (this means that the higher damage dropoff, the higher damage reduction.

## Damage calculation

Damage is calculated by the game using the following formula:

D
a
m
a
g
# e

(

B
a
s
e
−

(

D
r
o
p
∗
D
i
s

R
a
n

)

)

∗
M
l
t

{\displaystyle Damage = \left (Base-\left ( \frac{Drop\*Dis} {Ran} \right )\right )\*Mlt}

Base: base damage of a weapon

Damage: final damage

Drop: damage dropoff

Dis: distance between players

Ran: weapon range

Mlt: damage multiplier

So for example: A pistol deals 20 damage, has range of 700, has damage dropoff of 10 and hits a headshot at an enemy 100 Krunker length units. The damage gets calculated as following:

(
20
−
(

10
∗
100

700

)
)
∗
# 1.5
27.9

{\displaystyle (20-(\frac{10\*100}{700}))\*1.5=27.9}

the result will be subtracted from enemy's health, but the display damage gets rounded to ones, in this case to 28.
Face

Face is another cosmetic item that can be used to alter the face of your character in the Customise Section. They were added in the update of 2.7.9.
These items can be obtained from:

1. Spins (Elite, Heroic, Attire, or Free)
2. Trading it from other Players
3. Purchasing them from the Krunker Marketplace
4. Purchasing Krunker Bundles

## List of Faces

```
Aim Bot

```

```
Space Captain

```

```
Monoeye

```

```
Tiger

```

```
Zen

```

```
AI

```

```
Angry Hero

```

```
Dr.Mainframe

```
Tiger Clawed

```

```
Happy Alien

```

```
Stardust Smirk

```

```
Super Hero

```

```
Morb

```

```
Super Krunked

```

```
Vengeful Hero

```

## History

* 2.7.9 - Face were added
* 2.8.0 - Added more Faces.
* 3.0.8 - 2 More Faces were added in the Halloween Event
* 3.2.5 - New Faces added in Season 4
* 3.5.8 - 22 New Faces Added
* 3.7.8 - 14 New Faces Added
Trissir Wiki

Species
TRISSIRMALIGMARIORTHOPTDEMEURDUOPLEFLEUTECHEREBU

Nations
The Alliance
TRIUMVIRATEAZURE MAGISTERYSTELLAR COUNCILOUTER-PLANETARY PACTCOLLECTIVE OF SUNSNATIONS OF JARDEINFEDERATION OF GUILDS
Others
NEW GALACTIC ORDERSYSTEM OF SIDERASTELLAR NETWORKVIRIDIAN EXPANSECRIMSON DINASTYIMPERIAL SACRED UNIONSUNS OF ELYSIABROKEN DAWNDOMINIONSECOND CIRCLECONFEDERATION OF CONSTELLATIONSETERNAL CONTINUUMIMPERIAL SWARM

* Describe Empire's government and inner workings
* Explore trissir psychology and phisiology

 Hamal | Diplomacy
 Ogmio | Science
Duopl

## Statistics

**Duopl** /ˈdjuopəl/, are a spacefaring race of conjoined mammalian organisms. They hail from Topl, in the Pouse system.

In casual speech, duopl are referred collectively as *twins* or *a pair*, while a single individual is referred to as *a twin*. Formally, when referred collectively, twins are called a *set* and a single twin is called an *element*. The collective noun for duopls is an *union*.

Every so often duopl twins will be born with separate bodies, sometimes called *oners* or *singles*.

## Biology

### Physiology

Virtually all duopls are two-headed, single-bodied conjoined twins. Duopls are large and heavy, supported by four sturdy legs formed by thick muscles. Each twin controls one fore leg and one hind leg and they must be able to coordinate in order to walk. They have a long specialised trunk. Strong and flexible; it is their most versatile appendage, serving as their primary manipulator. The front legs are used alongside the trunk for better leverage when needed. The trunk is mostly muscle, with no bones and little fat. It is capable of powerful twisting and coiling motions and can lift heavy weights while still being capable of doing delicate tasks.

They have two hearts and a one-way respiratory system similar to birds'. They give live birth.

## Culture

Different duopl cultures have different views on the individuality of the elements, with some encouraging and finding it desirable for each twin to have different interests and hold differing opinions, while others expect them to act more or less as a single individual. Their cultures tend to value cooperation and compromise, since these are necessary even just to take a few steps.
Neoxaminis

**Neoxaminis** is a spherical space station of sorts, roughly 2100 km (~1304 miles) in diameter. The megastructure servers as the mobile capital of the Triumvirate. With their homeworld destroyed, the Triumvirate made a planetoid of their own. It is made of a highly resistant material. It is heavily guarded by trissir ships, and is in a constant orbit. Using its powerful communication equipment it can intercept a variety of signals. It is capable of repairing itself.
Farm Ships

Farm ships are spacecrafts ￼that are devoted primarily to agricultural processes with the primary objective of producing food and other plant and animal based materials. They are usually large in size to accommodate the agricultural practices they are used for.

### ￼Types of Farm

#### **Herb ships**

￼Herb ships are farm spacecrafts specialized in the growing and harvesting of plant-like organisms.

#### **Herd ships**

Farm spacecrafts used to house livestock.

#### H**ybrid ship**

Hybrid farm ships are ones in which both livestock and crops are farmed.
Trissir Spacecrafts

Trissir have designed many spacecraft for a variety of purposes. This is a list of trissir made space vessels.

## Triumvirate

A list of spacecrafts produced and used by the Trissir Triumvirate.

### Mega Structures

* **Neoxaminis**: the Triumvirate's capital.

* **Orbital Stations**: orbitals are administrative structures that supervise colonies on planets and moons.

* **Space\_Ports**: facilities where cargo containers are transshipped between different spacecrafts, for onward transportation -- commonly between a stellar ship and a planetary ship.

* **Bureaucratic Stations**: administrative facilities that enforce policies on local colonies and ships. These facilities also hold trials. More numerous the closer to the capital.

* **Diplomatic Forums**: facilities responsible for international affairs. Houses trissir diplomats when not in foreign territories.

* Economic Hubs: facilitates trade with foreign states. Often found neighboring diplomatic forums.

* Research Stations: facilities that house researchers and explorers. Primarily found in the edges of Trissir Space. They send out ships and drones to scout planets.

* Farming Stations: where organic materials are grown and harvested.

### Stellar Ships

* **Court ships:** Mobile courtrooms, where trissirs suspected of breaking the law are judged.
* **Research ships:** Ships filled with research and data gathering equipment, that serve as a mobile laboratory.
* **Trade ships:** Ships used to trade with others empires.
* **Diplomatic ships:** Ships used in diplomatic missions
* **Prison ships:** A containment facility where disruptive trissirs are confined and reformed.

### Planetary Ships

*Main article: Transport Ships*
* **Gas & Liquid Transporters:** Cargo spacecrafts equiped with tank containers, used in the transportation of gaseous and liquid substances.
* **Manufactured Goods Transporters:** Cargo spacecrafts used to transport manufactured goods
* **Raw Materials Transporters:** Cargo spacecrafts that transport raw resources such as raw ore.
* **Hybrid Transporters:** Transport ships that can transport multiple types of cargo
* **Planetary Transporters:** Aside from all the different specialized transport ships, there are also ones specialized in delivering the cargo to planetoids. They are built to be aerodynamic and capable of landing on the planet.

Neoxamina

Orbitals

Bureaucratic Stations
Economic Hubs
Research Stations
Space Ports
Farming Stations
Aux-pro

An **Aux-pro** is a trissir computing device, which interfaces directly with the brain, assisting and augmenting cognitive and sensory functions. In the installation process, the user's brain is physically integrated with the device's components.

It functions as an auxiliary brain, aiding in data-processing and memory storage, greatly boosting information retention and retrieval; granting a vastly increased memory capacity, and allowing for the recording, transferring and backup of visual and auditory information.

The device is able to both receive and broadcast radio frequencies, allowing for the wireless interfacing with machines or other users. It also allows users to have a direct, constant connection to a decentralized network without the need for any peripheral devices.

## Harware

It is made of nano-technology quantum computing processing units.
Impression

An impression is the second half of the object/impression relationship that makes up symbols. These are other objects that context associates with the man object: impressions can abstract concepts like love, hope, or absurdity; cultural values and experiences like the impressions like how some cultures see blue and pink and masculine and feminine respectively and others swap the relationship; or they can be objects facsimiled through a layer of abstraction, like invoking the ocean or the sky through the color blue, or a bird or fish respectively.

A single object can have multiple impressions attached to it depending on how the context assigns meaning beyond the first literal reading.
Symbol

A symbol is any object in a text which is granted greater meaning beyond its first literal reading by its context. The symbol is the relationship between the object and the impression the context provides, and relationship can come in many forms from how the object relates to another object: like with facsimile (replacement) or synecdoche (a part representing the whole); to how the impressions provided by the context are meant to be interpreted: direct, indirect, antithetical, indirect antithetical.

The relationship of the object and its impressions, when taken as a whole, is the symbol:
Object

An object is one half of the object/impression relationship that makes symbols.

They are a word or phrase in a text which conveys substantial an isolated literal meaning: that is, it is a word or phrase that by itself communicates to an audience something meaningful. Nouns and verbs are almost always objects since they by themselves communicate a thing or an action: and since most adjectives communicate traits about the nouns they modify and most adverbs communicate a fashion about the verb they modify: even without the thing they modify the word "blue" communicates blueness and the word "quickly" communicates 'quickly-ness', making adjectives and adverbs objects as well.

Pronouns, as substitutes for nouns, don't usually carry enough isolated meaning in isolation to be objects (the big exceptions are "you" and "we").

Some prepositions like "up" are also objects since they communicate a sense of 'up-ness,' but others like "of" don't communicate a sense of "of-ness." And lastly, articles and conjunctions do not in isolation convey enough literal meaning to be considered objects: there is a difference between "a book" and "the book" and "a book and the book" and "a book or the book" etc, but the meaning the articles and conjunctions express don't stand up when put into isolation: there is no universal 'a-ness,' 'the-ness,' 'and-ness,' or 'or-ness,' etc to attach secondary meaning to in most cases. The same is true for determiners: 'this-ness' isn't meaningful without additional information.

So, typically objects are confined to nouns, verbs, adjectives, adverbs, and some prepositions: they, without context, present the audience with a substantial literal meaning. When juxtaposed that additional context, objects become associated with impressions, which then causes the symbol to form around that relationship.
Demeur

## Statistics

The **Demeurer** /dɛːˈmjʊɾɛɹ/, often known as **Demeur**, are a reptilian spacefaring race hailing from the planet Epok.

Demeur is both singular and plural. A group of demeur is called a scheme.

## Biology

### Physiology

Demeur are wide, tall and lengthy, with three pairs of arms evenly distributed across an elongated body lined with bioluminescent stripes. The underside of the body is colored crimson and the arms are an orange-red color, while the back is black. While the rear arms are used solely for walking, the middle and frontal arms are used for both grasping and locomotion. They are most nimble when using all arms for moving, but can easily support themselves on only four. They have a snake-like head with eyes with slit pupils and pointed ears

Demeur have adhesive pads in their hands that allow them to adhere to most materials. On the bottom surface of their hands are millions of microscopic hair-like structures that function similarly to the ones on geckos' feet.

Inside the mouth is a pair of feeding appendages. Their saliva is both highly acidic and venomous, having the same ph as human stomach acid and both anticoagulants and neurotoxins, produced in the posterior salivary gland. Delivered by a bite wound, the toxins are thought to have helped them subdue large prey before tools.

They lay eggs.

## Psychology

Demeur don't emote with facial expressions; instead, they use body language, especially the position of their ears and their bioluminescent stripes. Demeur will twist their ears straight up when alert; if scared or defensive they will flatten their ears against their heads; and when displeased or agitated they will bend their ears sideways or backwards.

Tail movement also ahow different emotional states: both tails move in synchrony when focused. When moving in opposition it is a sign of interested. Tails with curled ends are a greeting. Tails bent facing the front show aggression. Their tails wag when excited.

Tail movement also ahow different emotional states: both tails move in synchrony when focused. When moving in opposition it is a sign of interested. Tails with curled ends are a greeting. Tails bent facing the front show aggression. Their tails wag when excited. hit the ground when bored akin to finger tapping.

Tail movement also ahow different emotional states: both tails move in synchrony when focused. When moving in opposition it is a sign of interested. Tails with curled ends are a greeting. Tails bent facing the front show aggression. Their tails wag when excited. hit the ground when bored akin to finger tapping. heavily pounding ground when stressed or angry

They are highly social but are not susceptible to shame and guilt. They can be quite spiteful and callous towards those they dislike.
Context

A symbol without context is just an object. Context is the material around an object (within a text or from outside the text) which imbues it with the impressions beyond its first literal reading. To give an example, without context, "*the curtains were blue*," has nothing to bare beyond its apparent literal meaning: the curtains were blue: However, consider the phrase again, this time with a minimal amount of context suffixed: "*the curtains were blue, like the sky I used to look up at: god, I miss the sky*." In this example, the blueness becomes a facsimile of the sky, which is in turn associated with freedom and hope; and the absence of the sky then makes the curtains become an antithetical symbol of the sky and its impressions. When the curtains are simply blue, no context given, there is no ability to read a deeper understanding into the text, because the text is only one layer thick, but by contextualizing the curtains being blue so that it associates to another thing, the blueness of the curtains becomes symbolically significant, in the case of the example they become a symbol of confinement and despair. By supplying context, the curtains stop being just blue and start being blue in service of a deeper symbolic meaning.

The relationship between context and symbols is what makes it so difficult to explain a symbol or concretely pin down precisely what a symbol means across all its usages because given the proper framework anything can mean anything; and, because the context of outside a text might change from culture to culture, or even person to person, the symbol will also change with the context even as it relates the same object within the same textual context. That's not to say that symbols are meaningless, only that their meaning is derived from the context around them, and that given a specific context, an object typically used as a symbol of hope or luck or fertility or chaos can not only be brought to represent the opposite concept but can even be tied to an unrelated orthogonal concept.

That being said, the more often an object is contextualized as a specific symbol, the easier it becomes for an audience to accept the impressions the symbol is operating from. So, the more often an object is used as a symbol for a specific impression (or antithetical impression), the less work the author needs to put into the framework of their text because the audience would have likely been exposed to the symbol before outside the text itself: but symbols with strange object/impression pairings tend to leave more lasting impressions; and some texts create entirely new objects and impressions which need their relationship thoroughly established. to create meaning for the audience.
First Literal Reading

The First Literal Reading is what words literally mean without the examination of their symbolic meaning. Before the blueness of the curtains represents any of its impressions, they first represent that the curtains are blue. The first literal meaning of a text is always a valid way to read a text. Few respectable symbolic readings of a text will argue that the curtains aren't literally blue: they will instead argue what blueness associates with and operates as a symbol for, and how that symbolic relationship is constructed.

The curtains can be both literally blue, and blue as a symbol: one reading does not invalidate the other, and conflicting symbolic readings do not invalidate each other either.
Indirect

An indirect symbol, like a direct symbol, relates an object and its impressions as similar, but unlike a direct symbol, the object and final impressions are seporated by a series of intermittent steps. For example, the color blue might be associated with the sky as a way to associate it with the abstract concept of freedom or hope. The symbol of blue associated with the sky is direct, but the symbol of blue associated with hope (as drawn here) is indirect.
Littlebigplanet2

Gra opowiada o przygodach Sackboya który musi powstrzymać Negativitrona (coś podobnego do odkurzacza). W grze Sterujemy Sackboyem sterując nim lewym drążkiem, gdy naciśniemy X nasza postać podskoczy, a gdy przytrzymamy nasza postać skoczy wysoko. W grze jest sześć światów. Każdy jest podzielony na 5 poziomów fabuły, i kilka dodatkowych.

## Światy

Kryjówka Da Vinci

Laboloatorium Victorii

Fabryka lepszego jutra

Avalonia

Azyl Ewy

Kosmos
LEGO star wars II The Original trilogy

LEGO STAR WARS THE ORIGINAL TRILOGY jest to gra opowiadająca o od 4 do 6 epizodu gwiezdnych wojen.w grze możemy wcielić się w 68 postaci.

## Ciekawostki

* W grze możemy wcielić się w postacie z poprzedniej gry. Aby je odblokować musisz kupić w sklepie w kategorii extras ,,use save data" jeśli się gra na pc. Na PSP trzeba ukończyć dany challenge aby odblokować daną postać lub postacie
SymbolismDictionary Wiki

## Welcome to the SymbolismDictionary Wiki

This Wikia meant to approach a semi-comprehensive dictionary for the language of symbols and symbolism: looking both at the symbols, the concepts those symbols represent, and the context which give those symbols meaning.

## Describe your topic

Symbolism is a complex language of interwoven images: and, all languages deserve a dictionary.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
LEGO Batman: The Video Game

LEGO BATMAN: The video Game jest to gra Studia Traveller's Tales pierwsza gra z Batmanem i Robinem.

W grze jest 46 grywalnych postaci (z czego 31 do kupienia).

## Postacie

Batman (5 kostiumów)

Robin (5 kostiumów)

Bruce Wayne

Alfred

Batgirl (5 kostiumów)

Nightwing (5 kostiumów)

Komisarz Gordon

Oficer policji

Sprzedawca ryb

Militarny policjant

Ochroniarz

S.W.A.T.

naukowiec

Marynarz

policyjny strzelec

Clayface

mister freeze

Poison Ivy

Two-face

The Riddler

Bane

Catwoman

Catwoman (classic)

Killer Croc

Man-bat

The Penguin

Harley Quinn

Scarecrow

Killer Moth

Mad hatter

The Joker

## Ciekawostki

* W trybie tworzenia postaci, możliwi są do stworzenia czterej bohaterowie z uniwersum Batmana normalnie niedostępni w grze: Azrael, Huntress, Spoiler oraz Black Mask.
Littlebigplanet postacie

## Littlebigplanet

KURATORZY

* Król - Kurator z ogrodów, uczy nas podstaw
* Król Zola - Kurator z Sawanny, pojawia się tylko raz w pierwszym poziomie sawanny. Wiemy o nim tylko to że jest królem i tworzy rzeźby
* Panna Młoda Frida - Kurator że ślubów. Musimy jej pomóc znaleźć jej męża, Dona Lu
* Jalapeno - Kurator z Kanionów,
* Mags Mechanik - kurator z Metropoli, mechanik któremu ukradziono samochód i wjechaniu nim do kanałów albo czegoś podobnego
* Mistrzyni sensei (kiedyś mistrz sensei) - Kurator z wysp, wraz z jego zionącym (bombami) ogniem kotem (i sackboyem) pokonali Złego Oniego
* Wielki czarodziej - kurator ze świątyń,

Kolekcjoner - Kurator z pustkowi i główny Boss, kolekcjonuje wszystko co się da (np ludzi) i tego czego się nie da (plazma,woda,gaz)

BOSSOWIE

* Zapata - ten z kanionów
* Koleś Ze - jeździ samochodami, prawdopodobnie zna karate i możliwe że jest bogaty ((jego bramkarze mają rolexy

* Wielki Sumo - taki mini Boss

* Straszliwy Oni - ten co mieszkał w wulkanie
* Wielkie obracające się koło - nie jest do końca bossem ale jest trudny, trudniejszy od kolekcjonera
* Kolekcjoner (patrz to na górze u kuratorów)

INNE

Najbardziej liczna grupa

* Królowa - Żona króla
* Humpty Dumpty - jajko w środku niego są punkty
* Małpa
* Mama surykatek
* Ogon w paski
* Król krokodyli
* Kamerdyner
* Don Lu
* Pies Dona Lu
* Devante

## Littlebigplanet2 postacie

KURATORZY

Larry Da Vinci

Victoria Von Batysphere

Clive Handforth

Avalon

Ewa Silva Paragorcia

Dr Herbert Higginbotham

Źli

Kopernik

Podlece

Negativitron
¡El gran final! ¡A terminar con esto!

**¡El gran final! ¡A terminar con esto!** (*The grand finale! Let's finish this!* en inglés y グランドフィナーレ！ これで終わりましょう！en japonés) es la última misión de Las Aventuras de El Señor.

Esta misión concluirá la primera parte de la gran historia principal.

## Descripción

¡La hora ha llegado! para esta misión final, se desarollará en el mismo edificio en donde fracasaste en la primera batalla contra William "God" Thomson, pero ahora es hora de terminar con él y salvar Nueva York de este caos.

## Recompensas

**100.000 XP**

**Poder del Héroe** (Aumenta en 10 todas los atributos de Kevin)

## Formas de fallar la misión

La misión será fallida si:

-Eres derrotado
Crossy Creepers

Crossy Creepers jest to gra typu przechodzenia przez ulicę (xD). W grze możemy grać postaciami z filmów, książek i gier m.in. Harry Potter, Deadpool, Sonic. W grze możemy tworzyć też swoje własne postacie.

## Edytor skórek

* Możemy stworzyć 12 skórek
* Możemy tylko grać na mapie Editable Swamp
* Możemy grać skórką online i nawet będzie widoczna dla innych graczy
* Możemy grać tymi skórkami i wszystko działa

## Nasze własne Postacie

tutaj dodajemy linki do własnych artykułów z postaciami. Jest to po to aby było coś takiego ,,własnego na Wiki"

Skórki Cyzzaro
GryPolska Wiki

## **Witamy na GryPolska Wiki**

Jest to Polska wikia na której są informacje o grach, i tyle, jest to Wikia a to oznacza że każdy może edytować strony, artykuły.

## **Wskazówki**

* Dopiero zaczynasz przygodę z edytowaniem wiki? Zajrzyj do Centrum Pomocy, aby nauczyć się wszystkiego co musisz wiedzieć o budowie wiki.
* Przejrzyj obecnie istniejące kategorie, aby dowiedzieć się jakie narzędzia masz do swojej dyspozycji i jakie strony zostały już utworzone.
* Odwiedź główna kategorię administracyjną, która zawiera wszystkie najważniejsze narzędzia pozwalające utrzymać wiki w dobrej formie.

Zawartość
* Tutaj umieść linki do najciekawszych artykułów na wiki.
* Drugi link.
* I trzeci.

Ostatnie zmiany

Jak pomóc?

Pomóż nam i spróbuj rozbudować tę wiki.
<createbox>
width=24
break=no
buttonlabel=Utwórz nowy artykuł
</createbox>
Możesz także pomóc rozbudować tę wiki poprzez edytowanie zalążków artykułów.

Wyróżniony obraz
 Plik:Wypełniacz
Objectivo: Ir a por el ladrón

Derrota al jefe de la banda de ladrones

**Objetivo: Ir a por el ladrón** (*Mission: Go for the thief* en inglés y 私たちの使命は、泥棒を見つけることです en japonés) es una misión en donde debes investigar y ver sigilosamente lo que han hecho la banda de ladrones.

## Descripción

Tras enfrentarse a uno de la banda de ladrones y ver como se escapan, el Capitán Smith te manda que vayas a la base de la banda de ladrones llamada "Crime Death" y investigue lo que han hecho. Tras la escena, debes dirigirte a la base de los ladrones para luego investigar lo que habían robado en el Banco de Wall Street y tras la investigación, la banda de ladrones se dan cuenta de que hay un intruso, por lo cual el jefe de la banda aparece y trata de eliminar a Kevin, el "intruso" que se adentró en la base y luego de eso, tendrás que derrotar a Steven Donovan, el jefe de "Crime Death" y luego, sal de la base para completar la misión.

## Objetivos

**Objetivo 1:** Ir a la base de la banda de ladrones

**Objetivo 2:** Investigar lo que han robado

**Objetivo 3:** Derrota al jefe de la banda

## Recompensas

**9775 XP**

**Nueva arma: Porra de Policía**

**Informaciones de los personajes del "Crime Death" desbloqueados en el Modo Galería**

## Formas de fallar la misión

La misión será fallida si:

-Eres derrotado
Hunter

The **Hunter** is one of the many classes In Krunker. It was present during game's launch. It is one of the most popular and most played classes in game.

Hunter requires to be logged in to use the class.

Overview

Like many of Krunker's classes, the **Hunter** is based off its predecessors in Vertix.io and Karnage.io.

In-game, the **Hunter** is equipped with the Sniper Rifle. The Hunter is also able to equip secondary weapons.

Due to the **Hunter's** low health, players must land their first shot with this weapon or risk being out-gunned by all other classes. The only exception to this would be when encountering a Spray N Pray since that is the only class the sniper rifle cannot one shot, meaning players have to finish off the opponent with either a secondary or melee weapon.

The sniper is the only weapon that can obtain the bonuses for quick-scope and no-scope kills. Combined with the hunter's low health, this can create high-risk, high-reward scenarios that must be resolved quickly by the player to decide whether or not to try to perform a riskier move for extra points. However, slide-hopping makes this remove some incentive to perform a proper sniper role, allowing for a playstyle more akin to a typical shotgun role, which many players adopt.

Hunter is among the classes that require a player to be logged-in to use, the others are: Bowman, Vince and Detective this makes the option of using these classes unavailable to Guests.

Gameplay Footage

Patch History

Visit the Sniper page for the history on the weapon itself.

**v4.1.1**
* Slightly reduced Hunter movement speed
* Guests restricted from using Hunter

**v2.6.0**

* Removed Hunter Spin

**v0.9.9.99.8**

* Added Hunter Spin (contains only Sniper skins)

**v0.9.95**

* Increased Hunter movement speed

**v0.6.0**

* Hunter no longer has headshot bonus for kills

**v0.2.0**

* Increased Hunter's health to 100 hp

The **Hunter** was present during the **game's launch**
MashupVision Song Contest

**Thomas** has participated in MashupVision Song Contest since the ninth edition held in Yerevan, Armenia

He debuted in the contest with **"Ninanajna"** and **"Tequila & Lemon"** both performed by Elena Risteska, representing FYR Macedonia. They placed last (21st place) in the semi-final, failing to qualify for the grand final.

In the last edition of MashupVision Song Contest, he represented the Netherlands with the songs **"One More Night"** by Esther Hart and **"OK"** by Ilse DeLange, finishing 18th in the semi-final, which to date, is his best result in the competition.
African Contest

**Thomas** has participated in African Contest since the ninth edition held in Brazzaville, Republic of the Congo.

He debuted in the contest with **"Nterini"** by Fatoumata Diawara, representing Côte d'Ivoire. They placed 12th in the semi-final, which meant they moved onto the wildcard round, which they won, giving them a place in the final. In the final, Fatoumata Diawara finished in 14th place with 73 points.

Thomas will return as the Head of Delegation for Côte d'Ivoire in the tenth edition of the contest, which is due to be held in Freetown, Sierra Leone.

## Entries

 E10

NOTES:

1 Although Côte d'Ivoire only placed 12th in their semi, they qualified through the "Wildcard Round".
Sawed Off

* Default
* Old
* Lunar Eclipse
* Gold Plated

The **Sawed Off** is one of the 2 secondaries to be able to produce impulse. It is available at level 20.

Overview

Contrary to the effectiveness of its older brother, the Shotgun, the pellets of the Sawed Off do a measly 12 damage per projectile (18 per headshot) at melee range, however if land all the shots on a Marksman it will kill the Marksman because of the Combined damage. With its mediocre reload time and range drop-off, this weapon is not as well suited for combat as something like the Desert Eagle. However, it does have one advantage: it is the only secondary weapon capable of shotgun-jumping. As such, people will often use it with classes with secondaries to use long range capabilities in spots where previously only the Vince and Rocketeer could get to. In fact, the Sawed Off can propel players higher than the Shotgun. It has also grown increasingly popular for trickshotting, as seen below.

Gameplay Footage

Challenges

Patch History

**v5.4.7**
* Removed Sawed off from SharpShooter

**v5.4.6**

* Removed Sawed off from Gungame

**v5.3.9**

* Fixed Sawed Off damage with modified ammo count

**v5.3.6**

* Fixed Sawed Off Lunar Challenge

**v5.2.3**

* Sawed off secondary now banned from comp

**v5.1.2**

* Sawed Off is now the 3rd weapon in Gungame

**v1.9.9**

* Added Sawed Off as the second last weapon

The **Sawed Off** was introduced in **v1.9.7**

Assets

All assets of the game can be downloaded here

Sawed Off Model
Retorno al mundo de Lucha

**Retorno al mundo de Lucha** (*Return to the world of Fighting Games* en inglés, 格闘ゲームの世界に戻って！(*Kakutō gēmu no sekai ni modotte!*) en japonés) es una misión en donde regresas al mundo de los Juegos de Lucha para luchar y salvar a 6 personajes famosos de los juegos de lucha, que han sido infectados por los errores.

Esta misión es la secuela de la misión Mundo de Juego 4: Mundo de Lucha.

## Descripción

En esta misión, regresarás al Mundo de los Juegos de Lucha y tendrás que derrotar y salvar a 6 personajes famosos de los juegos de lucha, que están infectados por los errores, que hizieron que sus habilidades sean más poderosas y tras vencerles y deshacer los errores de los 6 personajes, los problemas de este mundo habrán terminando.

## Objetivos

**Objetivo:** Derrotar y salvar a 6 luchadores famosos.

## Recompensas

**5100 XP**

**Nueva arma: Bate de Béisbol**

**Técnica mejorada: Puñetazo**

## Formas de fallar la misión

La misión será fallida si:

-Eres derrotado

## Personajes infectados por los *bugs*

Estos son los 6 personajes famosos infectados por los *bugs*:

1. **Kazuya Mishima**(Tekken)
2. **Terry Bogard**(Fatal Fury)
3. **Ryu** (Street Fighter)
4. **Nina Williams** (Tekken)
5. **Heihachi Mishima**(Tekken)
6. **M. Bison**(Street Fighter)
Transport Ships

Spaceships designed to transport cargo, goods, and materials manufactured by the Trissir Empire.

## ￼Types of Transport Ships

### **Gas & Liquid Transporters**

Equiped with tank containers, these types of cargo ships specialize in the transportation of gases and liquids, such as water or helium.

### **Manufactured Goods Transporters**

Cargo spacecrafts used to transport manufactured goods, such as mechanical parts, robots, science equipment, etc.

### **Raw Materials Transporters**

Cargo spacecrafts that transport raw resources such as raw ore.

### **Hybrid Transporters**

Transport ships that can transport multiple types of cargo, ie: Liquids & Raw materials

### **Planetary transporters**

Transport ships that specializes in delivering cargo to planetoids such as moons, asteroids, and planets. Because of that they are designed to be aerodynamic and are capable of landing, unlike other spacecrafts.
Musicella Song Contest

**Thomas** has participated in Musicella Song Contest since the first edition held in Barcelona, Spain.

He debuted in the contest with **"Ask Beni"** by Sertab Erener, representing Turkey. They placed 17th in the semi-final, failing to qualify, however it did remain his best result in the contest until edition 9.

On 5 September 2018, he confirmed that he would represent Belgium from edition 9 of the contest onwards. In edition 9, he entered the song **"Feed Me"** by Mustii, which qualified for the final and finished in 10th place. This marked his first appearance in the final.
@esc.thomas' Contests Wiki

## Welcome to my Wiki!

Welcome to my Wiki, where you can take a look at my history in all the Instagram song contests that I compete in including the songs that I've sent, my results and what countries I've represented. I hope you enjoy my Wiki, and I hope it gives you some inspiration for songs if you're ever stuck on deciding on what song to send to a contest!

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
The Sandbox: craft Play share

The Sandbox Jest to gra na androidy która bardzo przypomina grę Sandbox jednak była przed tą grą. W grze mamy możliwość używania różnych ,,piasków" takich jak dirt,stone,water ale mamy też takie jak np. diamond, objects,human. Co do tego ostatniego to gdy go postawimy wyjdzie nam albo Mężczyzna, albo kobieta, do człowieka są również kategorię, jest to taki piasek jak błyskawica czyli jest tylko przez kilka sekund. Gdy wypuścimy jakąś kategorię na człowieka, człowiek zmieni się w np. astronautę,zombie,farmera (zależy jaką kategorię daliśmy). W grze są także obiekty, są tą niewarstwowe lub warstwowe dekoracje, np. statuła wolności, prezenty,drzewo,dinozaur. Gra doczekała się sequela w którym jest więcej możliwości i - co najważniejsze - Shrek!
Imperium Romana

A history professor who survived the Flash had the idea of recreating the Roman Empire, In 2034, he met a politician who agreed with the idea, and so, on March 15, 2049, on the 2000th anniversary of the death of Caesar, and the 14th anniversary of the organization’s secret founding, a coup de ta took place, where the Imperium took over and the politician proclaimed himself Imperator, however the professor disagreed, and the newly formed Praetorian Guard was ordered to kill him. However, the professor, who had distrusted him ever since he spoke of becoming Imperator, had placed a miniature explosive inside of him. The professor detonated this, killing the politician instantly, the professor named himself Cladius Julius Caesar and was the first official ruler of the Empire.
LEGO STAR WARS III: THE CLONE WARS

lego star wars the clone wars jest to kolejna gra LEGO star wars od studia Traveller's Tales, tym razem fabuła nie opowiada o filmie, tylko o serialu animowanym pt. Star wars The clone wars.

## Postacie

W grze jest wiele grywalnych postaci z serialu i postaci z filmów, gier

* Obi wan Kenobi
* Anakin skywalker
* Padme
* Commander Cody
* Yoda
* Lieuthant Thire
* Jek
* Rys
People’s Republic of Andromeda

In 2032, when the Eviscerator and Washington gun fired and the nuclear apocalypse came to a climax, Mexico City was obliterated. The people of Mexico built a Haven in the Yucatan Peninsula, they named it after the Greek Princess forced to be executed by a monster but saved by a dashing prince. They had hoped this would be the case for them. However, in 2062, Supreme Leader Cico took over, creating a Superpower from this city at the age of 26. By 2065, all of Mexico fell under the lands of Andromeda. In 2068 Andromeda declared war on the United States. The United States retaliated, weaponizing the southwest. The conflict lasted up until 2113 when Cico died at the age of 77. His son, Sial took over, and while there is little to no skirmishing, the war is still continuing.
Citizens Militia

The Citizens Militia, CIMil, was an organizatio, founded after the Flash for the protection of North American Civiliand, however, once the Nuclear Winter had ended in 2049, the CIMil was needed only as a protection force from bandits, and in 2075 when the new Law Enforcement laws were passed they were rendered obsolete and thus, useless. One year later, on the 300th Anniversary of America’s founding, it was disbanded.
Aftermath Wiki

Hello there!

## Welcome to the Aftermath Wiki!

This Wikia is based around the (WIP) Book Franchise, Aftermath. A general overview of it is: The Nuclear Apocolypse has come, but not everything is dead... Any questions are totally a-okay.

## Some general lore before we get started.

The current year is 2121. In the year 2032, on March 15th. 13 Nuclear Weapons as well as two shots from the Eviscerator and Washington Superweapon respectively annihilated the world. The world was thrown into a 20 year long Nuclear Winter. Only now are civilizations reemerging. But war is still ever present. These are just a few in a world reborn. The world emerges from the ashes, but the flames have not yet died.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!
Cassandra Murphy

**Cassandra Murphy** (*Sayuri* *Yamato* en la versión original) es un personaje de Las Aventuras de El Señor.

## Historia

Es la hermana menor de Bill que nació en 2006.

En los acontecimientos de Las Aventuras de El Señor, fue secuestrada por Arnold Johnson, pero Kevin Martínez lo rescata y se reúne con su hermano mayor.

## Aspecto

Es una niña inocente y amable, pero cuando su hermano Bill hace el tontito, por ejemplo, cuando su hermano hace el tonto a veces, se enfada un poco, por lo que hace avergonzar a Bill.
Hercules Samson

Hercules Samson is a 46 (At the time of *Survivors*) year old man who is most famous for hunting down and destroying the Willowers. We first encounter him in chapter 4 of *Suvivors* where he fights off an attacking Willower warband there to take the superconstruct he lives in, as well as its resources. He claims to have endured such attacks for two years, and that now he has scavenged enough rare 7.62x54mmR and 7.62x25mm Tokarev rounds he will exact his revenge upon the Willowers.

On his revenge trip he stumbles across Billy Wayne in a department store. He rescues Billy from the collapsing store and adopts him. Eventually, upon returning Billy back to the construct he sets out once more. Little does he know a party led by Briar attacks his superconstruct while he leaves, nearly destroying it. However Billy manages to kill Briar and the majority of the Willow force before the remainder route.

Upon finally making it to the Monongahela/George Washington
Hideo Genji

### Apparel

Armor was a modern Tosei-dō-gusoku, comprised of Dō, sode, kusazuri, Portugese terco sabaton, suji-bachi kabuto with a golden maedate datemono. (Occasionally worn with a menpō)Formally wears a white and blue kimono with the Minamoto mon on its back

## Family

### Other Relations

Uncle: Minamoto no SensūCousins: Minamoto no Sama, Minamoto no Hirohito Grandfather: Minamoto no Kanji

Hideo Genji was the aristocratic son of Minamoto no Kachi, or Ichigo Date. Hideo Genji’s grandfather, Kojima Hisui died on September 17th, 2078. After which full control of the Kuran fell to Hideo’s Uncle.
Carol

"**Carol**" — четвертая короткометражка *OK K.O.! Let`s Be Heroes.*

## Синопсис

К.О. снимает документальный фильм о своей маме, мастере карате, Кэрол. Для реализации этого документального фильма, К.О. использует камеру, чтобы снять свою маму, участвующую в различных мероприятиях на протяжении всего вторника.

## Персонажи

* К.О.
* Кэрол
* Джинджер
* Герти
* Глэдис

## Каст

* Стефани Надольны как К.О.
* Кейт Фланнери как Кэрол

## Примечания

* Сцена, где Кэрол бросила К. О. в стену, была вырезана в русском дубляже.
Liberation of Japan

## Casualties

### Casualties

2,700,000+ NATO dead (6,000,000 wounded) 20,000+ NATO Supported Rebels killed. - 4,300,000+ ASA dead. (Wounded unknown)

## Duration

### Lead-up to the invasion and Liberation of Japan

In the year 2026 Japan was forced to surrender after a joint Russo-Sino Invasion, at this time Prime Minister Goro Kurosawa was forced to sign the treaty of Novgorod, ensuring that Japan would also join the ASA. After this invasion Goro Kurosawa left the country in secret to the United States. The United States permitted Kurosawa 40 men from the Central Intelligence Agency as they saw Japan as a suitable staging ground for a main invasion of the mainland if need be. Four years after Japan's signing the treaty of Novgorod the United States was ready for Japan's liberation.

#### The initial invasion

The first stage of the invasion was the American troops under General Howard Montgomery invaded Hamamatsu, Kobe, and Sendai on the 16th of January. On the 18th troops were landed in Tokyo. At first the invasion seemed as if it would be swift and decisive. This however turned out to be false due to the brilliance of a Soviet General who was rushed to the defense of Japan. Dmitriy Matveev was a general who became one of the most widely praised leaders of the USSR. The general devised a stratagem he named wood plates on steel. He claimed that it was quick and easy to create a wooden board but a steel board would take more time and resources. He then said that he would make the defenses on the Kyoto line as strong as he could quickly muster and use the time the defenses bought to continuously build even greater defenses behind the Kyoto frontlines.

#### The stalemate

Whilst Dmitriy successfully held the South, his counterpart, Anisim Alekseev in the north fared far worse. Due to a lack of supplies Alekseev lost ground rapidly before being captured in Sapporo. He was held in Sapporo for only two weeks before he escaped back to his lines. Only a half of a month later, in late June was his force entirely crushed at the massive battle of Wakkanai. Alekseev committed suicide immediately after being captured. Meanwhile the stalemate continued in the South until Montgomery, who had worked up a growing feint of a massive invasion on August 6th landed soldiers in Nagasaki, Hiroshima, and Fukuoka. These soldiers weakened the defense so greatly that a two pronged attack finally brought down the Soviet occupation of Japan.

#### Aftermath

After the defeat of the ASA garrison a treaty was devised, this treaty, the treaty of Tokyo detailed the terms on which Japan would be released. The 15,000 Democratic Rebels were also given honors. The 15,000 rebels lost their lives in the liberation of Tokyo, and in Japan up until the Flash the term 'like the 15,000' meant doing something with courage and bravery. Or to die or fight for a hopeless cause simply because it is the just one. (Similar to 'victrix causa diis placuit sed victa Catoni')
President Protection Service

The successor to the Secret Service, the President Protection Service (PPS) Or President Protection Force (PPF) was tasked with protecting the President, whether in his house or making a speech, he always has at least 2 agents with him at all times. A new recruit must start off by guarding a family member of the president. If the family member is satisfied with their work, then they are allowed to guard the President. They are all armed with top notch weaponry, the standard loadout being the X16A4 Patriot, X9 Gettysburg, and KABARs. If a President is assassinated, the PPS tasked with guarding him are sent into prison for life assuming they survive. The current PPS work very closely with the Absconditum Aliquam, the American Secret Police, for National security.
The Willowers

What we know about The Willowers comes from Kat and Samson. They only appear in *Aftermath: Survivors* with them being entirely killed off at the hands of Samson at the end of that section of the story. The early history of the Willowers (that can be assumed by the stories told by Cutup and Bard) is one of an elderly woman who, due to The Flash, was widowed. This woman, known by 2039 as 'Grandma Willow' was a 60-70 year old woman who started the concept of Natural Willowism, a cult-like religion practiced by the Willowers. We learn that soon the residence of her town who survived soon joined her band. Join dates that we know are: Widower joined her soon after The Flash, 2032 or early 2033, Cutup joined with Bard in mid 2033, and Kat joined in 2036.

What we know about their combat capabilities is displayed during the attack on the superconstruct and Battle for the Hollow. They mostly used clubs, bows, and spears. However some used bolt-action weaponry (by description most likely SMLE Lee Einfield Mk IV). Despite outnumbering Samson 50:1 (approx.) they still lost the battle due to his having the element of surprise as well as superior weaponry and training. The fate of the Hanging Willow is unknown, perhaps it was spared, perhaps it was razed. Though given Samson's lighting a torch and his unbridled temper, it is more likely the latter.

## The Inner Workings of the Willowers

The Willowers worked in a theocratic tribalist society with feudal influences. The hierarchy went like this

Grandmother Willow-Supreme (political and religious) Leader of the tribe

Warpath Leader-Second only to Grandmother Willow in authority, at the time of *Survivors* Cutup was the Warpath Leader, previously it had been Widower.

Shaman-Only slightly above the 4 chiefs in authority, they were the high priests of the Willowers.

The Four Chiefs-Four separate lords/nobles who ruled from Morgantown to Hagerstown VA.

Archdruids-The keepers of the sacred texts of The Earth Mother. The religious captains of the Druids.

Druids-The Religious Warriors of the Earth Mother.

Acolyte-A Willower yet to face the 9 trials.

## Notable things about the Willowers

The Willowers is not the only Neo-Pagan society in the post-Flash world, it is said that Neo-Paganism flourished across the pond in Ireland.

All of the known names of the Willowers are as follows: Kat-Archdruid, Grandma Willow, Cutup-Warpath Leader, Widower-Warpath Leader, Bard-Shaman, Fullerine-Shaman, Waldron-Four Chiefs, Aed-Four Chiefs, Briar-Four Chiefs, Brahm-Four Chiefs, Danaus-Archdruid, Ewan-Shaman, Hideharu-Acolyte, Mahina-Acolyte.
Royal Trade Conglomerate

The Royal Trade Conglomerate, (Sometimes called British Trade Conglomerate) Or RTC abbreviated, is the major economic power in the world, although it has no political power in England, it is still a very honorable career to join it.

> "*The RTC are the major power here, they control exports and imports, no wonder America’s dying.*"
> ― Spectre
>
>
Sri Lankan War

The Sri Lankan War, or Sri Lankan Invasion was a proxy battle fought between the Republic of Sri-Lanka and the People's Republic of Sri-Lanka. The People's Republic took over in August 2025, after which a rebellion aided by NATO was founded. Soon after labor camps were established in May 2026, NATO formally declared war and the UN gave its support to the rebels. US Troops landed in Sri Lanka, they and groups of Rebels infiltrated Colombo and assassinated the Supreme Leader. 3 days after his death a treatise was officially signed and Sri Lanka was re-founded as a Parliamentary Republic. Sri Lanka was pivotal in the later invasion of India in 2028.