Batting Launch Angles

This page contains all of the launch angles on a hit ball.

### Angle Ranges and their Probabilities

Notice how the ranges are independent of the batter trajectory type, but the percentages vary for each type.

There is an exception where the trajectory range is set to be 43.95 to 48.34 degrees 100% of the time if the contact is sour on a slap hit and the pitch is a changeup or a non-perfect-charge. This is why pop-ups happen more often on changeups/charge pitches.

High Trajectory
30%: 4.39° <-> 8.79°
20%: 8.79° <-> 26.37°
10%: 26.37° <-> 35.16°
0%: 35.16° <-> 43.95°
5%: 13.18° <-> 17.58°
15%: 17.58° <-> 21.97°
40%: 21.97° <-> 26.37°
35%: 26.37° <-> 30.76°
5%: 13.18° <-> 17.58°
20%: 13.18° <-> 17.58°
40%: 17.58° <-> 26.37°
35%: 26.37° <-> 30.76°
5%: 13.18° <-> 17.58°
15%: 17.58° <-> 21.97°
40%: 21.97° <-> 26.37°
35%: 26.37° <-> 30.76°
10%: 4.39° <-> 8.79°
20%: 8.79° <-> 26.37°
30%: 26.37° <-> 35.16°
 Charge /
Moonball
0%: 39.55° <-> 43.95°
10%: 43.95° <-> 48.34°
40%: 48.34° <-> 52.73°
45%: 48.34° <-> 52.73°
21%: 8.79° <-> 13.18°
12%: 26.37° <-> 35.16°
29%: 30.76° <-> 39.55°
33%: 35.16° <-> 43.95°
23%: 30.76° <-> 35.16°
15%: 39.55° <-> 43.95°
27%: 43.95° <-> 48.34°
30%: 46.58° <-> 50.98°
21%: 8.79° <-> 13.18°
12%: 26.37° <-> 35.16°
29%: 30.76° <-> 39.55°
33%: 35.16° <-> 43.95°
0%: 39.55° <-> 43.95°
10%: 43.95° <-> 48.34°
40%: 48.34° <-> 52.73°
45%: 48.34° <-> 52.73°

Mid Trajectory
30%: 4.39° <-> 8.79°
20%: 8.79° <-> 26.37°
10%: 26.37° <-> 35.16°
0%: 35.16° <-> 43.95°
20%: 13.18° <-> 17.58°
20%: 17.58° <-> 21.97°
20%: 21.97° <-> 26.37°
20%: 26.37° <-> 30.76°
25%: 13.18° <-> 17.58°
30%: 13.18° <-> 17.58°
25%: 17.58° <-> 26.37°
10%: 26.37° <-> 30.76°
20%: 13.18° <-> 17.58°
20%: 17.58° <-> 21.97°
20%: 21.97° <-> 26.37°
20%: 26.37° <-> 30.76°
10%: 4.39° <-> 8.79°
20%: 8.79° <-> 26.37°
30%: 26.37° <-> 35.16°
 Charge /
Moonball
0%: 39.55° <-> 43.95°
20%: 43.95° <-> 48.34°
30%: 48.34° <-> 52.73°
40%: 48.34° <-> 52.73°
22%: 8.79° <-> 13.18°
22%: 26.37° <-> 35.16°
28%: 30.76° <-> 39.55°
8%: 35.16° <-> 43.95°
25%: 30.76° <-> 35.16°
25%: 39.55° <-> 43.95°
25%: 43.95° <-> 48.34°
5%: 46.58° <-> 50.98°
22%: 8.79° <-> 13.18°
22%: 26.37° <-> 35.16°
28%: 30.76° <-> 39.55°
8%: 35.16° <-> 43.95°
0%: 39.55° <-> 43.95°
20%: 43.95° <-> 48.34°
30%: 48.34° <-> 52.73°
40%: 48.34° <-> 52.73°

Low Trajectory
30%: 4.39° <-> 8.79°
20%: 8.79° <-> 26.37°
5%: 26.37° <-> 35.16°
5%: 35.16° <-> 43.95°
40%: 13.18° <-> 17.58°
15%: 17.58° <-> 21.97°
5%: 21.97° <-> 26.37°
5%: 26.37° <-> 30.76°
40%: 13.18° <-> 17.58°
20%: 13.18° <-> 17.58°
5%: 17.58° <-> 26.37°
5%: 26.37° <-> 30.76°
40%: 13.18° <-> 17.58°
15%: 17.58° <-> 21.97°
5%: 21.97° <-> 26.37°
5%: 26.37° <-> 30.76°
20%: 4.39° <-> 8.79°
20%: 8.79° <-> 26.37°
20%: 26.37° <-> 35.16°
 Charge /
Moonball
0%: 39.55° <-> 43.95°
20%: 43.95° <-> 48.34°
30%: 48.34° <-> 52.73°
40%: 48.34° <-> 52.73°
30%: 8.79° <-> 13.18°
22%: 26.37° <-> 35.16°
10%: 30.76° <-> 39.55°
3%: 35.16° <-> 43.95°
30%: 30.76° <-> 35.16°
25%: 39.55° <-> 43.95°
15%: 43.95° <-> 48.34°
0%: 46.58° <-> 50.98°
30%: 8.79° <-> 13.18°
22%: 26.37° <-> 35.16°
10%: 30.76° <-> 39.55°
3%: 35.16° <-> 43.95°
0%: 39.55° <-> 43.95°
20%: 43.95° <-> 48.34°
30%: 48.34° <-> 52.73°
40%: 48.34° <-> 52.73°

**Stick Influence:** holding up on the control stick (or the d-pad)\* at the time A is pressed takes the highest two ranges and moves their probabilities to the lowest range. Holding down on the control stick at the time of contact takes the probability of the lowest range and moves it to the highest range.

For example, if you hold down on a mid-trajectory character on a right-nice slap hit, the 4.39° <-> 13.18° range will have its probability dropped from 20% to 0% and the 26.37° <-> 30.76° range will have its probability increased from 20% to 40%.

There is one exception to the stick influence: when holding down for a change-up pitch, a sour-contact slap will ignore the stick influence.

\*Note, if both the control stick and the d-pad are pressed at the same time, the control stick input gets priority.

### Bunt angles

The vertical angle of bunts depends on the contact type and rng. The ranges for the contact types are static for sour and perfect contact, but the upper bound for the nice range has a 50% chance to be 5.625 and 50% to be 8.438. After the range is selected, the final bunt angle is picked randomly from the range.

 Nice
 Perfect