recursal/Fanatic-Fandom huggingface dataset:
Daikaija

The Stomping Grounds

A Daikaijan

## Planetary Data

Daikaija is a large terrestrial planet, brimming with water and life. Four continents and two polar ice caps make up the land of the planet. Heavily populated with cities in certain areas, Daikaija seems like a veritable paradise. The major drawback is that enormous creatures of a huge variety of appearances, sources, and reasonings inhabit the world along with its actual natives. These monsters, dubbed "kaiju" by the native Daikaijans, frequently assault any civilized construction they find, seemingly bent on inhibiting progress for whatever reasons. The Daikaijans have built countermeasures in the form of giant robots in their images to combat them, however their base coding always reverts to "combat kaiju", without considering possible damage to their creators' homes.

### Inhabitants

The Daikaijans live in constant fear of kaiju attack, resulting in a race that collectively is on the verge of nervous breakdown. Their solitary eyes are permanently dilated, showing their consistent fearful nature. Amazingly good at construction at a quick pace, they also show a streak of stubbornness by insisting on rebuilding in areas destroyed by kaiju attack. Daikaijans are often seen trying to get offplanet, however, the sheer amount of kaiju that detest constructs of any kind tend to shoot down starships of any sort that attempt to get close to the planet. As such, they rarely get to leave, but a fair amount choose to stay regardless.

## Trivia

* Daikaija's name is based on the word "kaiju", meaning "strange beast", and more precisely, its derivative word "daikaiju", roughly translated as "large strange beast".
47 Swirl

Frozen Maelstrom

A Swirler

## Planetary Data

This corpse of a planet is a spiral covered in a thin layer of resistant but crystaline ice, with a very deep ocean of cold freshwater beneath it. In the center of the spiral, a mass of artificial degenerate matter, called by the natives the "Eternalfrost", acts as the core of it, providing material thanks to strong currents chipping it away while at the same time replenishing it with waste.

There's a variety of fauna living in 47 Swirl, most of it fishlike, although there are shelled organisms that float on currents or fronded animals feeding on detritus drawn to the Eternalfrost.

There are some bacteria that do not match the composition of the rest of the denizens of 47, and some might think they could be aliens. They would be wrong, as these microorganisms are what is left of a past ecosystem, while most of the life in the Swirl is imported.

To make Eternalfrost, the Swirlers need a planet with an active geosphere, hydrosphere, and biosphere. This body is their 47th attempt at creating their perfect habitat.

This civilization has left a wake of destruction in its path.

## Inhabitants

The Swirlers are soft bodied creatures, with 3 dark blue tentacles and one pink teardrop shaped eye. They have two horn like mandibles with venom, that they use to suck the juices of their prey. These aliens have a variety of mental powers, with the weakest but most common being hydrokinesis, while the rarest but most powerful being cryokinesis.

In terms of personality they're a varied bunch. Some cannot even kill a minor lifeform to eat, while others are completly heartless. Both are very intelligent, but while the most sensitive are well suited for tasks like architecture and science, the less sensitive like violence and will gladly join any kind of fight.

Swirlers have extremely advanced technology, living in ice cities by the Eternalfrost that only they know how to make more of it. Their society is very isolationist, and as such it's rare to see them outside 47 Swirl, although some embassies are maintained in order to trade their tech for heavy metals, which are not found in their homeworld.
Malisax

**This page is still using the old Infobox template.**
*Please help by replacing the old infobox template with the new one! You can retrieve the new code from any page that does not have this notice.*

*If you don't understand how this works, ask an admin.*

## Malisax

Dark City of Music

A Malisaxer

### artist

*Unknown*

    12%

    24%

    22%

    20%

    22%
 ⠀

Malisax is a fanon planet. As such, it doesn't appear in any game.

## Planetary Data

Malisax is a lonely metropolis located near a spinning pulsar, inside a cold and very purple nebula, which usually gets very near the place, clouding the otherwise noticeable glow of Malisax. The base of the object resembles a floating island, with a craggy underside, while the uppermost natural part of the object is competely flattened.

On the floating rock, a sprawling metropolis of ebony black buildings lies, with many lights inside the buildings casting a faint golden glow. On the center of the island, a large spire rises many times the height of the second tallest building. On top of the spire the locals have built an artificial sun that, albeit it gives off no heat, lights the metropolis just a bit and acts as a beacon for incoming ships.

All buildings are interconnected through a series of tunnels with a panoramic view of the nebula and the cityscape. Malisax is quite overcrowded but is very large, with a lot of effort invested in lesiure facilities; especially in nightclubs and conservatoires. The natives invest nearly no energy in warmth, so the city is nearly always very cold.

### *Inhabitants*

The natives of Malisax are bipeds. They have a circular head with a single eye and from 3 to 11 pointed horns sprouting in a sunray-like manner. They're also bioluminescent, creating a faint yellow glow with any part of their bodies; especially their heads. Around their torso, they grow a fur-like coat, essentlially a brown natural parka for the natives to survive the usually cold temperatures of their place.

Malisaxers aren't too keen on leaving their home city, but they're a very sociable race, and their hospitality is one of the best in the universe. They live in a tribal society despite their spacefaring level tech. They are ready and willing to mingle with nearly anyone, and will probably prefer to use diplomacy in case of a conflict.

On top of their lives there's music. Any Malisaxer plays an instrument, and in a process they call "bonding", these beings will grow attached to any kind of music they usually practice, and to the intrument they play, with the most common being the saxophone. The different types of music they play are usually the same in members of their same family. Due to their conection with musicality, they're great musicians and their concerts are one of the main attractions to their planet.

## Field Physics

The small gravity of Malisax will make launches begin at high power, but the dust of the surrounding nebula will cause the velocity of the stack to halve for every row climbed.
Trexite

**This page is still using the old Infobox template.**
*Please help by replacing the old infobox template with the new one! You can retrieve the new code from any page that does not have this notice.*

*If you don't understand how this works, ask an admin.*

## Planetary Data

Trexite is an oddly shaped planet abundant in calcium. The large majority of its structures resemble a castle, though despite the medieval appearance of the planet, its technology is very advanced. The remains of previous inhabitants litter the surface and the soil of the planet, making for good, albeit very gross, fertilizer. Due to this, many plants overgrow the surface, which now has become a source of food for the inhabitants, controlling the growth of flora.

Its atmosphere consists of 72% Oxygen, giving the sky a green hue (citation needed). Its hydrosphere consists of milky white water. If a body of water were to touch any source of calcium, it would cause a chemical reaction, forming hydrogen gas and calcium hydroxide, causing the white colored water. (citation needed2)

### *Inhabitants*

The inhabitants of Trexite are are bipedal reptiles, which rib cages have evolved over a long time, protruding outside their scaly body. Some Trexites mutate extra ribs, the most ribs in a Trexite ever recorded was 7 pairs. They have green triangular irides on both sides of their head. They also sport spikes running along their snouts, to their backs, and ending at the tail.
Zcrat

Glow in the Dark

Zcratian

   Zcrat is a dark covered planet with little living light. Black clouds and fog cover the atmosphere, but light can still be seen. The light comes from tall glowing rocks that light up with a chemical reaction inside, known as H2O2. (Hydrogen Peroxide) They can glow for a year, rarely they stop glowing and soon re-glow over time. Water is rare in this planet but is needed to prevent Zcrat from running out of H2O2, or esle the planet will become dark everywhere with no light to be found.

## Inhabitants

Zcratians seem to be cat-like aliens, they contain little H2O2 inside their eyes and a lot in their ears. The leader of the planet "Meon" takes care of glowing rocks and help Zcratians on tasks, seeking for what they need to survive. Zcratians use their glow to light up their surroundings when it gets too dark. Their glow can run out, but can obtain more from glowing rocks' H2O2 to gain more glowing time. Zcratians are playful and carefree, they live in caves or near glowing rocks. They're attracted to Glow meteos, they use them to farm its glow substance feeding on it and fill in glowing rocks with more glow spreading light around to gain more light lifetime for their home.

    45%

    20%

    60%

    35%

    40%

    50%
 ⠀
Zzzict

*The cuddly Zzzicters wake for only 12 minutes at a time. They link their dreams using antennae on their forehead.*

## Zzzict

Pillow-like Plant Planet

A Zzzict Commoner

## Planetary Data

Zzzict is a square planet resembling a giant pillow. Feather-like leaves give it a fluffy texture, and compose of white, purple and blue. Purple leaves form the pillow's basic shape, while blue leaves form a stripe going down the pillow, with white leaves forming spots and frills.

This foliage forms a planet-wide canopy that is incredibly hard to fall through, so what lies beneath is only accessible to those small or heavy enough to breach the leaves travel downward; however, natural breaches do occur, and Zzzicter higher-ups use such pits as a way to punish criminals.

## Inhabitants

Zzzicters are fluffy blue creatures with cartilaginous appendages that resemble sleeping caps. On their foreheads is a Z-shaped antenna which they use to link their good dreams and defend each other from bad ones.

At the end of their caps, as well as on their snouts, are teardrop-shaped bubbles that expand and contract as the native snores, the sound of which resembles a phone's vibration. When the alien awakens, these bubbles pop and fall off, but regenerate the instant it falls dormant again.

On the topic of their snores, the noise appears to be a way to transmit their dreams to their own kind. Normally, the creature makes a low-pitched vibration sound; however, when a nightmare arises, the affected creature will make a higher-pitched snore.

Zzzicters wake for 12 minutes at a time, then fall asleep for another 10 hours; they are extremely active when conscious, and as a result, have evolved to photosynthesize on top of edible matter consumption to meet their energy demands. When woken abruptly, Zzzicters' eyes will bug out, shed tears and the creatures will make a high pitched, distressed noise.

Zzzicters are quite dangerous in abundance, as pheromones ejected as they sleep can cause melatonin production to skyrocket; just three of the creatures can cause a Geolyte to become so relaxed that their organs shut down and they perish. This becomes dangerous on the planet's surface; the aliens form groups of 2-3 million, known as mattresses, to keep themselves warm and form a massive group dream that fends off nightmares to those being afflicted by them. Stumbling upon one of these mattresses can cause certain- yet blissfully comfortable- death.

## Trivia

* The names used for the planet and its natives is derived from the popular onomatopoeia "*Zzz*" which resembles the sound of snoring.
* The Japanese name for Zzzict, *かまくら* (*Kamakura*), comes from the word 仮眠枕 (*kamin-makura*), meaning "nap pillow".
Xia

The Far Reaches of Mystery

A Xian

## Planetary Data

Xia is a planet that can mostly be described as "weird". From its abnormal shape, to its strange inhabitants, there is little end to its oddness.

The environment of Xia mostly consists of either black or dull-brown plant life and creatures, excluding the dominant Xians, who sport a purple and blue appearance. The atmosphere is slightly toxic, yet still breathable.

## Inhabitants

The inhabitants of Xia are strange beings. Individual Xians seem to be small groups of individuals, suggesting that they are a race of hivemind-type creatures. These “Sub-Xians” are rarely seen away from their group, and while they are capable of individual communication, they usually refer to their group when talking about self.

Many Xians prefer to speak their native common language “Xolar”, even when talking to races of other planets. While they do have translation devices available, their language does not exactly translate completely well into other languages. It’s best to remember that if one calls you a “Squishy Flat”, they are in fact giving you a complement.

    50%

    75%

    50%

    75%

    75%

    100%
 ⠀
Tolvann

Dust dwarf

A Tolvannian

A close moon referred to as "Dukkan" keeps grip on the monolithic sandstorm that engulfs the planet, making it arise way past the atmosphere akin to other satellites on their planet's ocean, thus creating a dust cycle the inhabitants were evolved to whitstand, both as animals and as a civilization, buildings above the ground are mere markers that serve the sole purpose of welcoming wanderers into trenches and caves, such is the life of the average Tolvannian, they developed an underground society. Resurfacing became only necessary for sunlight and the fruits partially buried beneath the dust, gifted by stoic trees, soul survivors of the periodic whiplash Dukkan causes.

The surface itself is unsuprisingly barren, a thick layer of dust rests on the ground whenever it isn't flying with the wind and the gravitational pull, below the surface a cavern complex serves as shelter from the sandstorm, they became so commonly transitioned Tolvannians decided to create cities long ago, cavernous animals and water chasms are sufficient for survival.

### **Inhabitants**

Tolvannians have evolved to have long ears that cover them from the dust, tiny horn sticking from the top of their heads seem to serve no purpose other than to seem tougher than they are as a response to defenselessness, since the dust cycle and the day-night cycle don't syncronize on Tolvann, they have evolved to have night vision in case they need to go outside at night.

## **Trivia**

* Tolvann is a deformation of the word "tolvanera", which is the name given to Dust devils in Spanish
Phantachoron

Fourth-Dimensional Haunt

A Phantachord

## Planetary Data

Phantachoron is an oddity, as it appears to be a fourth-dimensional object being portrayed into our universe's three dimensions. From high above, it appears nominally stable in structure, similar to a tetrahedron. The shape wobbles a bit visually, and appears transparent, housing a weak vortex inside it. On the surface, the terrain seems to warp in shape, creating bizarre landscapes that wouldn't seem possible otherwise, even from high above. At ground level, the surface seems to be very faintly translucent, but not enough to see through the planet. The atmosphere is stale, but hospitable to most life. Phantachoron appears devoid of life at first, but at times, odd plantlife and small creatures seem to phase in and out of existence, appearing like interactable shadows. Similarly, liquids similar to water may phase into random pockets in the ground, although they seem to stay once in this universe's dimensions.

### Inhabitants

Initially, there appeared to be no inhabitants of Phantachoron. The first few explorations of the strange planet yielded no life readings. However, during a mass expedition, several members had sworn they had seen faint white beings wandering aimlessly, until they saw each other. Upon eye contact, the beings chased them until they faded from view. After discovering the extradimensional properties of the planet, special viewing equipment was developed, and the inhabitants were seen in full.

The Phantachords, the name coined by outsiders, are fourth-dimensional undead beings, ghostly white in color. Due to the nature of their existence, even with special equipment, their shape isn't completely consistent, aside from a few parts: a bright blue eye and four long streamer-like appendages. Similarly to this universe's inhabitants, Phantachords rarely are able to detect three-dimensional beings, unless they themselves are being viewed. Upon detection, they chase down their spectators and attempt to communicate with them, consistently failing aside from causing fear in their unintentional victims. After proper meetings, it has been found they can phase their appendages into an individual, possessing them and allowing them to communicate through them. They don't mean harm with their possessions, and after negotiations, select volunteers often serve as their translators.

## Trivia

* Phantachoron's name is a portmanteau of *phantom* or *phantasm* and *pentachoron*.
Hydrargy

Mercurial Mass

A Hydrargyran

## Planetary Data

Hydrargy is a planet which is mostly comprised of mercury. Its crust and its mantle is made of solid mercury, meaning that the surface of the planet is very cold, reaching as low as -68°C at nighttime, which is 30 degrees below the melting point of mercury. The planet also has lakes, which are warmer.These lakes are formed due to some parts of the planet having too many air pockets, which allow the heat from the core to conduct all the way to the surface because the metal isn't thick enough.

The surface of the planet has many abstract structures that have some aluminum content, which presumably came from external sources, which the inhabitants have seemed to build. These structures are where the inhabitants usually reside.

No one is never, EVER, recommended to step on the surface of this planet without protective gear. The amount of mercury exposure could lead to permanent physical damage, and at the worst case scenario, death.

### Inhabitants

Hydrargy's inhabitants are called Hydrargyrans. They have the ability to absorb and exude the mercury in the planet's surface, which is how they build structures. Their anatomy is composed of a spiked head and a gelatinous body.

They use the heat generated from the lakes as a source of energy, as the heat prevents them from hardening. The inhabitants are able to stay for a very long time on land, having about 5~10 hours before needing to re-heat themselves in a lake.

## Trivia

Hydrargy's name comes from the greek name of mercury, "hydrargyrum".

## Game Data

    5%

    20%

    5%

    43%

    27%
 ⠀

**Field Physics** - Hydrargy's playing field has 10 columns. Its ignitions ascend slowly, but descend very quickly. There are no other quirks regarding the planet's physics. Its planet impact is Sentinel.
Irradia

Radiating Wasteland

An Irradian

## Planetary Data

Irradia is a large, rocky planet with heavy amounts of lead and other metals like radium and polonium on its surface. Due to this, the planet is highly radioactive and a health hazard to any carbon-based lifeforms, with even some technological races being unable to explore for long amounts of time.

The atmosphere, while not too dense or thin, lacks oxygen and is rich in radon, being toxic to anyone unprepared. From all these properties, the planet itself is rather warm, but not overwhelmingly so.

Plant life is non-existent but there are several clusters of spires that produce radon on a regular basis for the inhabitants and other fauna to breathe.

The fauna of Irradia is just as strange as the rest of the planet itself - being lead-based, several organs that would seem a necessity are outright missing in most animals, instead possessing replacement organs that process a similar, yet fairly different function in order to keep them alive.

## Inhabitants

The Irradians are a small, heavy, lead-based race, adapted to handle radiation, particularly the one of their planet. They are grey, bipedal aliens with a curved triangle head and a singular, yellow eye. They also possess an antenna on the top of their head, which they use to communicate between themselves by striking it against their own head or arms.

Irradians breathe in radon to exhale polonium through a currently unknown process, and due to this, can only live normally in their own planet, requiring special suits to live elsewhere lest they suffocate themselves or other races. Otherwise, they are remarkably resilient, able to survive extreme heat and cold as well as intense winds. Their vision is difficult to impair thanks to a screen that covers their eye.

Their civilization has made several breakthroughs in the nuclear department, and they are currently working with other races in order to be able to explore other radioactive planets like their own. Being relatively intelligent, the few Irradians off the planet serve as data analysers, assisting races in breakthroughs for other sciences.

## Game Data

    15%

    10%

    20%

    45%

    10%
 ⠀
Pillid

**This page is under construction.**
*This article or section is unfinished and is still being worked on.*

*Feel free to come back later or help complete it.*

First-Aid Services

A Pilloid

## **Inhabitants**

*Pilloids are pill-like beings, typically red and white in color. On each side, they have tiny leg and an eye that's the color of their body. Upon death, their halves will separate and their eyes will fall out. Pilloids are very resourceful, and are great at taking care of others.*

## **Game Data**

**Planet Impact -** Gamebit
**Field Physics -** If it were in actual Meteos games, Pillid would have 7 columns in width. Gravity would be low, with singular Meteos and stacks falling down slowly. Vertical ignitions will leave the screen while horizontal ones would go half way up. Each coordinating ignition would become weaker until the 10th one, where it would instantly leave the screen. The Rare Meteo that could fall here would be Soul.

    25%

    25%

    20.5%

    20.25%

    9.25%
 ⠀

## **Trivia**

*Pillid is an ambigram as it can be read upside-down.*
Wallhert

The Hearty Bulwark

A Wallhertian

## Planetary Data

Wallhert is a gigantic castle if seen from space, completely being built from whatever was the original stray moon it originated from. At 4.2km across, it has many chambers, rooms, and stairs, as well as some sort of faint atmosphere which is rich in nitrogen. The inhabitants all guard the castle from potential invaders, so explorers had to take caution when docking to set foot in Wallhert. The castle seems to appear every 100 space years due to some unknown cosmic radiation striking it when it was completely built, as such, the inhabitants are stuck in medieval times.

## Inhabitants

The Wallhertians are towering bipedal beings clad in iron armour from head to toe, and sport their custom built lance and shield for combat. They are bi-ocular, and their eyes are adapted to seeing even in the faintest of light. They love to dance to obscure tunes that emanate from the castle, a sign that the castle has something mystical within. But don't let that fool you, since the natives are dutiful in eradicating unwanted visitors if need be.

## Game Data

    35%

    45%

    5%

    5%

    10%
 ⠀
The Metamo Archive Transition Guide

## Welcome to the Discovery Branch

If you're reading this, chances are you're currently a bit worried; your planets need to be re-homed! What are you going to do?!

Thankfully, you have this handy guide. Written by the Archive Staff, the Metamo Archive Transition Guide will allow you to transfer your fan planets over as painlessly as possible.

## Preamble

Before you begin moving your planet, you'll first need to make sure you have all of your images backed up to your computer.

To do this, navigate to your fan planet's main page, then right click on the image that you want to save. When you do this, click on the "view image" selection that appears from the drop-down menu. At this point, you should be on a page that has your image on it *and nothing else*. From here, simply right click the image and select "Save Image as." **Do not edit the filename; this will make the transition easier.**

Perform this process for the following images;

* Your planet's picture.
* The native picture.
* The navbox mini.

You can choose to bring these images, as well (provided they exist);

* Your landscape picture.
* Your tileset.

## Step 1; Rebuilding the Page

Once you have the images, you're ready. Leave the window with your fanplanet on the core wiki open, as you're going to need it.

On the Discovery Branch, navigate to the top corner of the page, and click the New Page button (it looks like a piece of paper with a folded corner.) Name your page as follows;

```
PlanetName/PlanetName

```

Select the Blank Layout, and click *Next.* This will take you to a blank page.

From here, open the Source Editor. There are two ways to do this, one for each editor type;

* If you are using the **Visual Editor**.
	+ In the upper right corner of the editing window, click on the button that appears as three bars; this will open a dropdown menu containing a series of options, one of which should be clearly labeled "Source Editor." Click it.
* If you are using the **Classic Editor**.
	+ In the upper right corner, you should see a button labeled "Source." Click it.

Now, return to your fan planet. From here, right click the tab that is labeled identically to the name of your planet, and select the option, "Open in New Window." From this new window, open the page up in the editor of your choosing, and navigate to the Source Editor from here, again.

On this page, highlight **all** of the text, then press CTRL+C/Command+C to copy the text. Navigate back to your planet's page on the Discovery Branch and press CTRL+V/Command+V to paste the text back into the source of the new page; this will transfer all of the raw text to the page. Now, leave the Source Editor and go back to the main page.

At this point, you might see some red text reading "Template:(template name)." **Leave it.** It will replace itself later on as templates are added. If the template appears as normal then you can ignore this message.
Lisa Sullivan

**Lisa Marie Loud** is one of the main protagonists in the series. She is a smart prodigy 24 year old. She and Lincoln's sister, Lily get along very well and are considered best friends. She is the daughter of Luan and the only child.

## Bio

Lisa loves doing experiments. When Lily was introduced in the film, she was love struck and she thought to herself, "She's a splendid person to befriend." The two love playing together whenever Luan drops Lisa off at Leni's house. She is also skilled at instruments such as the piano which surprised Lynn and Lucy's mother, Luna.

## Trivia

* She loves playing and being there for Lily.
* She is the only kid in the series to remain an only child. Lincoln and Lily are siblings, Lola and Lana are twin sisters, and Lynn and Lucy are adopted siblings.

* Her room is full of science things.
Foresido

The Great Jungle

A Foresidian

## Planetary Data

Foresido is covered in lush plant life from one side to the other, thanks to its yearly monsoons. Much like other planets in its star system, Foresido experiences heavy amounts of rain, but not as heavy as planets like Marcipi. The planet's flora is not only lush and vibrant, but also may be dangerous, as predatory plants can blend in well with the peaceful ones. The planet's fauna have also evolved to blend in with the flowers, but some of them are highly predatory, so make sure to watch where you step! Ancient temples made of shiny, valuable gold dot the forests all around, where the planets' ancients upkept and worshiped them and their ambiguous and mysterious gods. These temples hold relics that are of high value among ruin maniacs and archaeologists, however the planet's natives have recently placed a ban on collecting and selling these relics.

## Inhabitants

The Foresidians resemble leaves at first, and that's certainly how they live, but a closer look actually reveals that they also share attributes with flightless bugs. However, they still are part plant, which means they grow off of branches of trees to be born and look wilted and shriveled when deceased, and can make their own energy via photosynthesis. Foresidians are tribal, and are very wary of other races (especially fiery ones like Firimes and Jeljelians) mainly because of the several other factors on their planet that threaten their everyday lives. Modern Foresidians are scholarly and logical, which make them very good scientists to have on a ship crew.

## Game Data

    10%

    16%

    14%

    37%

    23%
 ⠀

Foresido can be boiled down as a larger and less bouncier version of Boggob. As such, it's more suited for more casual or beginner players.
Tràntr/Tràntr Broken

**This page is still using the old Infobox template.**
*Please help by replacing the old infobox template with the new one! You can retrieve the new code from any page that does not have this notice.*

*If you don't understand how this works, ask an admin.*

## Broken Tràntr

Overgrown City

A Tràntrian

### music

Last Fight - Super Nova (vs. Star Dream Soul OS) - Kirby: Planet Robobot Music

## Planetary Data

Despite Tràntr is covered in a protective metal cover, from time to time (and with more frequency after the Meteos) large portions of the roof collapse or get flung away into space, forming rings of debris due to collisions with other bodies such as asteroids.
When the cover is breached, to protect the natives, hidden spore packages sprout fast growing flora feeding on the metal that creates a vast jungle, with enormous canopy trees shielding the more vulnerable cities under their shade.
These jungles tend to last not too long. The flora used is very sensitive to light and as soon as the roof is repaired by automatons, the large forests shrivel and die and give way to the cities once more. Despite the usefulness these temporary trees provide, they’re considered a side effect of the breaching and are mostly disregarded by the natives.

## Inhabitants

The Tràntrians are bionic beings, having an oval orange snout, three green tentacles, three quills on their head and a cybernetic green eye. They are very dexterous and usually have inbuilt upgrades such as levitators or laser cutters. The natives of Tràntr are a mostly calm and analytic species, and do not like to engage in conflict, preferring to discuss any issues. They are also enthusiasts of progress, being one of the main technological innovators of the sector.
Tràntrians do have a fatal flaw: 99.998% of them suffer agoraphobia. Almost no Tràntrian will be able to see the sky or being without any kind of roof on them; creating from anxiety to extreme psychosis if they see the naked sun. Their fear of open spaces is said to have evolved a life under a canopy of trees or under caves, and as such it’s extremely rare to see any of their race outside Tràntr, although some communities of Tràntrians have flourished in enclosed environments in planets such as Cavious and Rairm.

## Field Physics

    15%

    30%

    5%

    50%
 ⠀

When Intact, Tràntr has an average gravity and mid power launches, albeit chains lose power. It has a rather quick annihilation timer, albeit not as quick as Darthvega. But if the Meteos cause collapse, the planet changes to its Broken state, essentially giving the player a 1-up.
Solaris Urbino 12 III

Le **Solaris Urbino 12 III** est un bus standard utilisé sur le réseau de Toulouse. Il est distribué par le concessionnaire Volvo-Solaris.

## Caractéristiques du véhicule

Ces véhicules ont circulé sur les lignes 21, 41 et 47 du réseau de Genève avant d'être transférées sur le réseau toulousain...

Il s'agit de la version standard du Solaris Urbino 10 III.

* Nbre de places : 110
* Consommation : 35 L/100 km
Elcydia

Neon World

An Elcydian

## Planet Info

Elcydia is a large cube-shaped planet with a purple ring. Its surface is mostly black and white, with the only vestiges of natural life being cactuses of some sort. Its atmosphere, mostly composed of neon, argon and krypton gases, give the illusion that the many things on the planet are colored, mostly green or purple. Moderate amounts of oxygen and carbon gases are also present.

Elcydia was originally a barren, deserted planet, later serving as an electronics scrapyard by an unknown civilization. Due to an unknown factor, some of the electronics gained sentience, and with many of the scraps found in the planet, constructed what is now the many cities present in the planet. Said cities are very large, almost making the planet an ecumenopolis. Various skyscrapers, both residential and workplaces, can be seen, along with many colored signs and lights.

## Inhabitant Info

The natives of Elcydia are small, television-shaped beings, with a brown, plastic body, and a beige antennae and screen, which seems to be based on cathode-ray tubes, altough some rare LCD models exist. They use their screens as a form of vision and communication, and their antennae as an indication of humour.

Elcydians are very sociable and curious, happily greeting as many visitors as possible. They are also a very advanced species, using teamwork to construct many buildings and signs. They are often seen off-world, as pets or guides of some sort.

## Game Data

    7.14%

    7.14%

    14.29%

    28.57%

    28.57%

    14.29%
 ⠀

**Alternate Names -** エルシーディア(JP)
**Planet Impact -** Sentinel
**Field Physics -** If it were in actual Meteos games, Elcydia would have 10 columns in width. Gravity would be overall low, with singular Meteos and stacks falling down slowly. Horizontal and vertical ignitions would have the same power, and they would go moderately upwards. It would take about 5 ignitions for a screen clear to be performed, considering not many garbage Meteos fall at the moment. The Rare Meteo that could fall here would be Time.
Chesque

Warring World

A Chesquean

## Planetary Data

Chesque is a terrestrial planet with a surface made of marble, with different coloring depending on which hemisphere is in view. The planet, when viewed from far away, appears almost perfectly spherical, however it is actually quite mountainous. In the valleys of these mountains contain the civilizations of the planet's inhabitants. The surface of Chesque is almost entirely absent of liquid water, with the exception of artificial lakes or outflows of water. This means that the only water on Chesque is contained in underground reservoirs. Due to this, plant life is virtually nonexistent outside of these lakes and outflows. An odd phenomenon about the planet is that the highly organized coloring of the marble on Chesque creates a "checkerboard" type of pattern.

## Inhabitants

The inhabitants of Chesque, also known as the Chesqueans, are a species of short, stout, bipedal aliens. They are notable for having smooth, hard skin. Due to an absence of food and water (both things required to live, obviously) the planet's inhabitants have evolved to store more energy in their bodies and expend less energy, their however this decreases their movement speed and ability to work. Despite this, they have still been able to build wonderful cities and structures. The color of a Chesquean is dependant on the hemisphere it originated in. Both colors of Chesqueans hold each other in high contempt, which has caused thousands of years of conflict. Chesqueans are very territorial, living in secluded "kingdoms." The inhabitants of each kingdom will fiercely protect their kingdom with their life when intruded on. The largest Chesquean in a kingdom is regarded as the "King" and is treated almost like a god, adorned with a marble crown and given high luxuries.

## Game Data

**JP** - ショウコク (Shoukoku)

    14%

    53%

    25%

    8%
 ⠀

Chesque is quite unique in terms of playing style. Instead of sporting the usual 12 rows, Chesque only has board dimensions of 8x8, mirroring a real chess board. Despite the very small board size, Chesque has a slow annihilation timer, low Meteo variety, and relatively powerful ignitions, making it an easy-to-manage attacking planet, though it is heavily held back by how many Meteos it can send to an opponent. As such, it is mostly suited as a beginner's planet rather than for long-term use, since it is outclassed by planets that can do the job much more powerfully.

## Gallery

The differences between the two types of Chesqueans.
## Trivia

### Etymology

* **Chesque** is a combination of the word "chess" and the suffix "-esque."
* **Shoukoku** (ショウコク) is derived from the words 将棋 (shougi; Japanese chess) and 王国 (oukoku, "kingdom"), being a portmanteau of the two words that effectively means "chess kingdom." Coincidentally, it shares a pronunciation with the equally-fitting word 小国 (shoukoku; "small country").
* Chesque's star system is located in the **Rex Bellum** constellation, which is Latin for "king of war."
Chronihil

Time-Stopped Still Desert

A Chronihile

## Planetary Data

Chronihil is a rocky planet with a time stopping unknown force field around it. The soil is seemingly frozen with some sort of icy substance, yet arid. There are some trees here and there, but they seem to be dead without leaves nor fruits. Some mesas can be seen around the planet, and they're almost perfectly rounded at the edges. An unknown massive machine named Tempus Est Finis (TEF) stands by the equator, likely the source of the time-stopping force field, and is made of an unbreakable material. The atmosphere is littered with remains of ships and once-living matter, suspended in midair unable to move. The clouds are always at the same places, and the light shining on the planet comes from the sun, which looks to be immobile in a visual hallucination due to time freezing, in the horizon. Take caution to not land in Chronihil, our recommendation is to orbit it and observe from about 1200 km from its surface to study the inhabitants and the geography.

## Inhabitants

The inhabitants of Chronihil, named Chronihiles, seemingly aren't affected somehow by the machine's force field, and roam freely in the landscapes. They are nomadic in nature, and live in tight packs that only stop to move when they are tired. They have built huts made of blue sheets handmade from the local clock-shaped plants, and spires of wood collected from the dead trees. Being bipedal, they are quick and nimble, and their torso is quite sturdy, having a crystal-like formation of keratin cover most of their bodies. Their head has two sensory appendages on the top, and their eye has evolved to see in 4 dimensions, to avoid the timespaces where the machine has its effect, effectively making them impervious to its time-stopping mechanism.

## Game Data

    34%

    10%

    30%

    20%

    6%
 ⠀
Virmmoel

Fused Universe

A Virmmoer

## Planetary Data

Virmmoel is a giant wormhole connecting this universe to an alternate one, appearing and closing in empty locations seemingly at random. This wormhole notably emits flashes of light in patterns reminiscent of code; however, deciphering this code has proved fruitless thus far, and the inhabitants of the universe refuse to reveal the contents.

The universe that is connected by this wormhole is incredibly small, even smaller than the average star system, reportedly due to a massive universe threat that the inhabitants eventually managed to completely destroy, though at the cost of most of their own universe.

Though devoid of intact planets or stars, the inhabitants have made their current homes in asteroid belts that currently rotate around more massive pieces of planets. Notably, there are other such pieces of planets hinting at various different civilizations – including inhabitants that have upgraded themselves and their planet to be more eco-friendly and technological, as well as a society living in a gas planet with several launch bases, possibly for spaceships.

## Inhabitants

The Virmmoers are a towering, purple race, a result of a necessity from remaining civilizations to contain or destroy the massive threat destroying their home. They are robotic in nature, composed of a large, spiral-shaped purple head containing a circular, red eye. The head is electromagnetically connected to the rest of their body, which is bipedal with a massive tail to keep balance. They also possess clawed hands, red in colour, much like their eye.

Virmmoers are composed of a metal, the composition of which is currently unknown and unable to be examined due to the lack of cooperation coming from the few that still live. However, various events have proven that this metal is temperature-resistant, adaptable to intense gravity and even being able to resist heavy radiation.

Due to this, Virmmoers can live practically anywhere in the sector, though most choose to remain in their own universe, fearing that outside influence may corrupt them. The few that did choose to leave typically work in complex matters, a few having made breakthroughs in the nanoengineering department.

Despite their complete immunity to water, Virmmoers have an irrational fear of it, and refuse to go near planets where there are massive bodies of water or to even work alongside aquatic races.

## Game Data

    15%

    20%

    25%

    40%
 ⠀
Petra Lutum

Clay Lake World

A Petral

## Planetary Data

This rocky planet is located in the cold end of the habitable zone, but despite the thin but breathable atmosphere and relatively hospitable conditions, no plant life has evolved. There’s also a lack of free water, with an enormous percentage of it being locked in either ice or in clay like material clumped in basins and ravines.

The clay in particular is a very interesting material. It contains a lot of heavy elements as well as many kinds of crystals, some of which have psionic potential. Unsurprisingly, the otherwise microscopic fauna have evolved to use them at their advantage, with organisms made out of the material occasionally sprouting through the wet clay.

## Inhabitants

The Petrals are a colony of bacteria living in a pool of clay working as a single sentient organism, with strong telekinetic powers and skilled chemical synthesizers. They use especial acids and their combined power to shape and hollow native stone into a cone, and they fill the inside with themselves. Most of the times they levitate a few inches off the ground and have a variable number of rock pincers filled with more clay that act as graspers.

In terms of personality, Petrals are very dull and slow, scarcely even moving and taking hours to say pleasantries such as “good morning” in their rumbly language. But they are very dedicated to their tasks, and are incredibly delicate with what they do, especially carving rock. They have almost singlehandedly made popular a form of sculpture based on feeling the texture of the art, with their art being impossible to recreate. They fear ice above all things, although they are more than capable of surviving in a cold place.
Frosfir

Planet of Fire and Ice

A Frosfiran

## Planetary Data

Frosfir is a 'double planet' shaped like two spheres fused together, a result of two planets crashing into each other – one a firey planet filled with lava and deadly volcanos, another an icy planet at the mercy of stars that it got close to.

Rather than the destruction of both planets when the collision happened, the result was far stranger. The new planet now houses both environments in tandem, the 'fire' side still filled with volatile volcanos that make the average temperatures warmer, while the 'ice' side is more stable despite its harsher overall conditions.

On the place both sides meet, there is more rock coupled with water. Towns are few and far in-between, since most inhabitants are nomads.

The fauna and flora of Frosfir is rich in variety, thanks to the three independent climates that run through the planet. The 'fire' side is filled with mostly arthropods, while the 'ice' side houses many mammals with thick skin, fur and fat. The center houses the most variety, with fish and avians filling sea and sky while mammals coexist with bugs, adapted to the new conditions.

## Inhabitants

The Frosfirans are a strange, jellyfish-like race, with a domed, dark red head that serves as a shell. Their diamond eyes are an icy blue colour, and they have four tentacle protrusions from their body, also icy blue.

Frosfirans can live on both sides of their planet with relative ease, by using their naturally high body temperature to handle the cold of the ice side, and by riding inside their shells through lava currents.

As the collision of planets has likely destroyed any technological breakthroughs the former inhabitants of the previous planets had made, there have been galactic reunions about accelerating the rate at which the technology of the current inhabitants advances.

## Game Data

    30%

    10%

    10%

    20%

    30%
 ⠀
Chevrolet Impala

The Chevrolet Impala is a sedan first introduced in 1958. It has been produced for sixty years, but due to cutbacks GM plans to discontinue it in 2019. The 1959 model is known for its cat-eye taillights. The mid-60s models are popular as lowriders. The Impala competed in the Grand National alongside the Chevrolet Monte Carlo, Chevrolet Chevelle, and Chevrolet Malibu. The car was noted for its logo depicting an impala. The model came in a Super Sport performance edition. It formed the basis for the Chevrolet El Camino.