Ena Rolobanise

Ena Rolobanise in travelling clothes, art by Fiona Mcveigh

> You are touched by an Archfey-Mysterious Old Woman
>
> Oh Where?-Ena Rolobanise

Ena Rolobanise is a high elf ranger and a member of the Wayfaring Strangers. She is played by Sadie Zebedee.

Ena was born to a happy couple in the city of Elva. Ena had a good childhood, but started to feel very stifled in her teenage years, and eventually ran away to pursue her independence and a life of adventure. Ena spent a lot of time in Fillis Market over the years, until she finally left Landon completely after the death of a friend. She then traveled around Crassus for a few years before taking a job that would take her back to her birth country.

Ena is currently working for the Council of Victoire alongside the rest of the Wayfarer's and her animal companion, Moon. They are currently pursuing leads related to a mysterious archfey known as The Dying One.

## Intro

*Seated next to his companions, Councillor Merith looked down at the group of adventurers. It was a strange sight. Pyrrah was hiding behind the large dragonborn, and the tiefling was attempting to simultaneously smooth things over with Khura, whilie keeping the strawberry-blonde bard quiet. The fifth member of their party was an abnormally tall silver-haired elf who kept fiddling with her braid. He gestured to her:*

*"What is your name?"*

*"It's Ena."*

Ena was born in the city of Elva to a middle class family. She had a good relationship with both of her parents, and an overall happy childhood. As Ena entered her teenage years, she began to feel stifled by the expectations of her parents and city life, and eventually ran away to pursue her independence and more nomadic lifestyle.

From there, Ena spent many years of her life travelling around Landon, taking odd jobs and most often frequenting the forested areas of the country. She a lot of time in and around Fillis Market specifically. While there, she had a rather toxic relationship with a performer from the marketplace. This relationship lasted until the the death of one of her close friends, which sent Ena into a deep depression and led to her former-partner breaking up with her.

Ena then fled Landon all together, and wandered the Deep Woods of Crassus for some time, ocassionally visiting the city of Freir. She began doing odd jobs again, and her travels eventually took her to Vasta. In Vasta, she was hired by a nobleman to retrieve an ancient crown that was rumored to have ended up in Victoire.

This job led her back to Landon, where she crossed paths with Vivienne and Drine, and began a new quest. She has yet to complete the job she was originally hired for, and may have forgot about it alltogether.

## Description

### Appearance

Ena is 125 year old high elf, and is considered a young adult. She has fair skin and long, silver hair often pulled back in a braid. Ena has blue eyes that appear almost green in certain lightings. Ena stands at 6'0", making her the second tallest member of the party. Ena has large pointed ears, a small nose and a delicate pointed chin reminiscent of many high elves.

Ena's typical travelling clothes consist of a sage-green undershirt with a blue waistcoat overtop. She wears boots and standard travelling pants, and at times will don a travelling cloak. She also has a green diadem atop her head, and on most occasions wears a single moon earring. In addition to this, Ena almost always has a quiver on her back. On special occassions, such as the Victoire ball, Ena has been known to put her hair up and don a short green dress.

Ena's hair was recently cut into a short bob to reduce her chances of being identified in the city of Trax. After the Storm Seige -- an attack on Victoire destroying large portions of Shura and Ilizumin-- Ena was left with lightning scars streaking up her neck from the massive amount of electricity that coursed through her body during the battle.

### Personality

Ena is generally kind person, and does not enjoy when harm comes to innocents as a result of the party's actions. She often advocates against doing things she sees as unnecessarily cruel or violent, and has been shown to exhibit sympathy towards reluctant foes. Ena also has a bit of a nervous disposition, and is easily freaked out by creepy situations or the prospect of fighting someone notably stronger than her.

While Ena is an intelligent individual, and has helped the party solve puzzles and strategize on many ocassions, she can also be a bit clueless. Ena is known to space out in the midst of an important discussion or battle, and often leaves her wolf Moon behind in various perilous scenarios. It is also quite common for Ena to forget important details, and she often has to be redirected to the task at hand.

Ena has spent a lot of time travelling in the wilderness, and as such has a strong appreciation for nature and time spent alone. However, while Ena is good at tracking creatures, she does not have a good memory for directions, and has trouble retracing her steps through areas she has travelled before. Ena has a bit of a mischievious side, and enjoys teasing her fellow part mates, especially Pyrrah, who is the easiest to rile up. Ena is also one of the more easygoing members of the Wayfarers, generally not getting hung up on petty spats for too long.

Ena enjoys competing with the rest of the Wayfarers in various racing, gambling and drinking games. She is well versed in archery, and has a strong appreciation for nature. Ena values both companionship and time spent alone. Ena also dislikes Orcs due to a series of events in her past.

Ena is a long-range fighter, typically favoring a bow as her weapon of choice. She rarely gets up close in the fray and prefers to use a combination of spells and explosive arrows.

Ena's alignment is "true neutral".

## Abilities

Ena uses a combination of martial and magical abilities both in and out of combat. Most commonly, Ena will utilize a longbow to attack enemies from a distance. This longbow is typically paired with explosive arrows in order to maximize damage. While Ena is extremely proficent with a bow and arrow, she tends to shoot either exceptionally well or exceptionally poorly, depending on the day.

Magically, Ena has a few spells in particular that she favours. Ena will often use Spike Growth to deter and slow enemies in battle, as well as the cantrip Mind Sliver, to inflict psychic damage on her target. Outside of combat, Ena relies on a few spells such as Animal Friendship and Speak With Animals in order to bolster her relationship and gain assistance from the creatures of the natural world. She is also fond of the spell Goodberry, often using it to heal and nourish both herself and her partymates.

Ena is an excellent tracker of most humanoid races, but especially orcs. She is good at following old or faded tracks, and has been known to use these skills to track down her fellow partymates. Ena is best in forested terrain, but her time in and around Trax has increased her abilities to track and travel through mountain regions as well.

Ena's bond with her wolf, Moon, also allowed him to assist her in battle up until he was infected with a strange illness by an acolyte of the Dying One. Currently, Ena is bonded to a pixie named Zia, who enjoys bloodshed and chewing on Ena's hair.

Overall, Ena is typically agile and perceptive, though she is a bit lacking in physical strength. Ena also has one of the highest tolerances for damage in the party, able to take large hits that would instantly kill some of the other Wayfarers.

## Biography

### Before Campaign

Ena was born to a pair of high elves in a middle class household on the edges of Elva. Ena had a fairly standard childhood, possessing a good relationship with both her parents. She had some formal schooling and spent a lot of her time in the woods near her home. As Ena entered her teenage years, she began to feel stiffled by her parents and the expectations of city life, spending more and more time in the woods beyond the house. Eventually, this cumulated in Ena running off to pursue a nomadic lifestyle of her own in the wilds of Landon.

From there, Ena spent many years exploring the Landon countryside, especially frequenting the forested areas in particular. Though she hunted for most of her meals, Ena would also take various odd jobs when around small settlements to pay for other supplies. Around five years before meeting the Wayfarers, Ena started spending more time around Fillis Market, where she became close friends with a tightrope walker named Rosita. Later, she also met Allan, who she went on to date for just over a year. Though the relationship had its good points, it was overall very toxic, especially by the end of it and left a notable mark on Ena. While he spent a lot of time in the area during this period, Ena still preferred to live in a tent on the fringes of the market and never owned property there. She also continued travelling around central Landon for various odd jobs during this period.

Ena's time in Fillis market came to an end when her friend Rosita was killed one night after her performance behind the caravan. Ena was away on a job in Magnel at the time, and was devastated at the time. Though she tried her best to track those responsible, the markers were no longer fresh by the time she had returned and the task proved impossible. She fell into a deep depression after this, and Allan eventually broke up with her over it. Once Allan had left, Ena saw no reason to stay in Fillis Market and instead fled to Crassus in the hopes of starting anew.

In Crassus, Ena spent a while wandering the Deep Woods, and ocassionally visiting the city of Freir. It was here she began doing odd jobs again, but she avoided integrating herself much with this new city. After around 3 years, these jobs took her to Vasta, where she wans hired by a nobleman to retrieve an ancient crown rumored to have ended up in Victoire. Ready to face her home nation again, Ena took the job and set off for Victoire.

On her way to Victoire, though Ena couldn't bring herself to enter Fillis Market proper, but instead decided to stop in Quester's Tavern for a hot meal. This is where she met Vivienne Mirai and Drine, and marks the beginning of the adventures of the Wayfaring Strangers.

### Elva Arc

After meeting Vivienne and Drine briefly in Quester's Tavern, the three of them were approached by Christa Willowvale who asked their assistance in finding her missing sister Fallon. Though Ena was currently on another quest, her curiosity was piqued and she agreed to the endeavor alongside her new partymates. According to Christa, her sister had last been seen heading towards a swamp on the edge of Landon known as Skallis Swamp.

Together, Ena, Drine and Vivienne headed off towards the swamp, first stopping in the town of Magnel where they spent the night at a local inn. There, Ena pursued leads at a local tavern, discovering Fallon had been followed on her way to the swamp by a cloaked person. When talking to the innkeeper's wife in town square, she also claimed not to know Vivienne, who had previously tried to make a move on the woman's husband in a bid for a reduced hotel fee.

When the party reached Skallis Swamp, they fought a swamp creature there, Ena favouring a standard longbow and arrows during the fight. After the fight, they eventually located a hidden passage under the swamp, and a mysterious mirror. When Vivienne was sucked inside, Ena threw a rope inside to pull Vivienne out with the help of Drine.

After successfully freeing Vivienne, the party were confronted by Christa Willowvale, with a bound Fallon in tow. Ena and the rest of the party then discovered that the job had been a ruse to use them to track down the mysterious mirror that Fallon had hidden to keep away from Christa. Upon realizing they had been mislead, they prepared to fight, but Christa used magic to lull Drine and Vivienne into a magical slumber, leaving Ena the only one concious. Christa that stabbed Fallon and took off with the mirror, leaving Ena to choose between pursuing Christa or healing Fallon. Ena chose to heal Fallon, after which she revived her companions from the sleeping spell.

After catching their breath, Ena, Drine, Vivienne and Fallon left Skallis Swamp together. Fallon warned them of Christa's plans to unleash a creature trapped in the mirror on Elva. In order to reach the city faster, with Fallon unable to travel at a swift pace due to her injuries, the party split off from Fallon, leaving her to make her own way to Elva. On there way there, they ran into Pyrrah, who was hired by Christa to take them out. Ena was almost knocked unconcious on the first blow, and this began an intense rivalry between the two.

When the party reached Elva, they did some investigating to determine Christa's plan, and ended up staying the night at Ena's parents house, who she had not seen in years, and parted on bad terms. While Ena's mother eventually let them stay there, it was not a pleasant visit, and the party did not return the following day.

## Quotes

> But isn't Pyrrah a man?"-Ena Rolobanise to Filomena and Pyrrah
>
>

> Maybe I'm lying, so anyways - Ena Rolobanise to a shopkeeper
>
>

## Trivia

* Though she is a ranger, Ena is a subpar navigator, something her partymates will not let her forget.
* Sadie has stated that she wishes her other character Tempest was in the same world so they could date.
* Ena is one of the three founding members of the party, alongside Drine and Vivienne.
* A running gag in the campaign is Ena forgetting her wolf Moon in various perilous locations