recursal/Fanatic-Fandom huggingface dataset:
Yinnorin

Source: https://www.reddit.com/r/DnD/comments/9goj2n/artoc\_ulost\_olman\_circle\_of\_spores\_druid/

## Biographical information

### Place of birth

The village in the forest which grows on the mountains

## Physical description

### Discord Tag

PseudoSmurf#6777

Rifting date: 17 July 2020

# Description

Yinnorin is a 7'10" tall Firbolg with lilac skin, white hair and beard, and is covered with lichen and fungi.

He wears medium hide armour over linen clothes.

His druidic totem is a vein of blue fungi and lichen that flows from under his hair on the back of his neck, down over his shoulders, over his arms and to the back of his hands. Normally, this blends in with the rest of the fungi growing on him, but when he casts a spell, becomes excited or angry, it glows luminescent.

# History

The Firbolg known as Yinnorin comes from the forest that is his home, in the mountains on which the forest grows.

He is known to his people, which are his family, as one who tends the forest and deals with outsiders, exchanging things for things.

He is not one that leaves the mountains, for the mountains on which the forest that is his home grows.

He is trained in the secrets of the Druids, as was his mother, as was her father, as was her fathers mother, as is the way of his people.

The mountains on which the forest that is his home grows has been a place of peace for hundreds of years, and so his craft has not been pushed to the levels of the druids of old, but it is enough to tend the forest which is his home, and serve his people, which are his family.

The name 'Yinnorin" was given to him by elvish traders who came to the mountains on which the forest grows, in which his people make their home. He does not know why they chose to call him this, nor why people seem to focus so much on these *names*.

# Bonds

Yinnorin sees all Firbolg as People of his People. He will refer to any Firbolg as brother or sister with genuine familiarity.

He also sees other Druids as a form of relative, even if their forms are unfamiliar to him.

# Daleos

Yinnorin struggles with being away from his people, but has resolved to live according to the teachings of his mother, and to respect The Cycle.
The Marsh Fever

Image by Janine Johnston

15-20 years ago a plague hit Osteria. It was sourced to some sort of neurotic energy from some being brought in by a rift. This plague was strong enough that the clerics couldn't keep up with curing people, so they were forced to prioritize healing children before any others. A good portion of the population of Osteria was lost before they managed to get the plague under control. Fears that the plague will resurface are still quite high, as the exact source was never discovered.

There is a small memorial statue, an obelisk outside of Osteria in the deep woods, to remember those lost in the plague.

## Symptoms

The fist sign of the disease was the fever, but then the bodies of those afflicted would lose heat and stop being able to take in more. Their skin would turn gray, then rot. Eventually organs would stop working, and the victim would slowly waste away and die.
Skreet

Skreet is an Okiti Thief Rogue.

## Description

Skreet is an Okiti, a small rat man. He's a scrappy little guy in makeshift light armor with the main detail being a cooking pan he has strapped to his head. He carries a small vicious looking dagger as well as a shortsword and shortbow.

## History

Skreet is very good yes, very good at finding and taking the shinies! Not like hurting the peoples much but will if have to. Other rats no like Skreet, think Skreet too good at his job, that Skreet steal from them but no, Skreet is good rat. Boss rat really no like Skreet, lock him up for annoying people and looking at boss rat shinies too much. Okay maybe Skreet not all good but when Skreet not all good, he very good and being not good. Skreet wants to get all the shinies he can to become best rat!
Stedd Dheolur

## Friends, Family

Stedd's father is Oversword Randal Dheolur, a Purple Dragon Knight of the Cormyerian Army. His mother, Klycen, used to go by the name Syllin Silaqui Nailo (Nightbreeze) before she was reincarnated.

He has one apprentice and two retainers who often travel with him. Mara Windrivver, Darvin Dundragon, and Jhessail Amblecrown.

## Instrument

Stedd plays the Yarting, the Faerunian equivalent to a guitar. His particular instrument was painted black with silver metal designs. He has different strings of different colors.
Zanik Shar'kan

## Description

Age:23 years Height: 5'7 ft Race: Drow

Zanik is a slim, yet athletic build Drow Ranger, he has white hair and eye with a rich amber. He right leg is mechanical below the knee, however he tries to hide it with his outfit. He is very outgoing, treats its elders with respect and its friends with sarcasm. He doesn't think twice when helping someone he considers a friend, however he can be a bit of a chaos to roll with as his ideas not always are what others would consider logical, he is always up to something ether crafting, exploring, investigating or tinkering. Not even he knows what chaotic things may happen when he is around.

## History

Born under the Shar'kan family he is the 2nd of 3 sons. Zanik has always been into crafting and playing around with potions and other stuff. Once he completed his studies he was given freedom do with his live whatever he wanted as his older brother will take care of the family business and younger sister will continue to study. With this free path in front of him he went ahead and joined his father's pirate crew. To explore the world and its creatures. On the road they met Snapjaw, who was unconscious on a side of the road. They picked him up and added him to the crew.

There they became best friends and started to travel together, thanks to Zanik as he calls him and his fathers crew he was able to continue living and promised to be with him as he owes him his live.

While gathering some minerals with Snapjaw they were chased by some strange looking people, captured and put on a cell they tested and experimented with them, during one of the experiments and in a attempt to escape a big explosion caused a rift to open, and that is how he is in the word of Daleos.

He is currently works at the Rabbit's Respite and can often be seen around Lake Larendiel doing some fishing.
Clan Flintfall

This ragtag group of dwarves that calls themselves Clan Flintfall was made by Haerald and his dad Durian when they rifted in. About half of them work as a team of lumberjacks, the rest have various other jobs around town.

Most are not direct family, but adopted into the clan to give a sense of home in this strange world.

## Members

The clan counts a good amount of members, some known members are:

#### Haerald

The current leader of the clan.

After rifting in he and his dad roamed Osteria for a bit until they found Krell, they then felt like they had to have a clan once more and started it themselves, taking Haerald's last name as the name for it.

#### Durian "Treearm"

The older dwarf didn't want to lead the clan, his days slowly coming to an end he'd rather just nag about things his son does wrong than actually doing anything to fix them.

He gets his name from the prostetic arm he has.

#### Krell

Krell was the reason the clan exists in the first place, having been founded after Haerald and Durian found him alone and confused roaming the alleys.

Krell is a gruff and serious dwarf, but a dirty joke makes him happy.

#### Rolden

One of the gravekeepers in Osteria's cemetery, Rolden is a happy dwarf and follower of the raven queen. He likes his job but likes a good drink and company as well.

#### Darrak & Thornyl

These two don't seem to ever leave each others side, Thornyl taking the lead in most conversations.

Darrak is a silent type but is happy to lend a hand when asked.

### Player character Members

#### Grum Flintfall

Grum was accepted into the clan after helping them out with a Zorbo problem in the forest. He also received Durian's shield as Durian decided to retire from lumbering and fighting.
Rabbit's Respite

The Rabbit's Respite Inn is a large inn located in the heart of Osteria, accessible by the town square. It is regularly filled with commoners, there to socialize or grab a meal before continuing their day. It's also here where adventurers commonly gather to recuperate as well. Walking into a large hall with a bar counter lined with stools and various signs hung on the walls, a decently sized built stage to the left, there is also a large fireplace opposite to the door with various comfy chairs around it. A short blonde is almost always behind the bar and a serving window to the kitchen shows an orc and his crew cooking the meals served to the patrons. Tables and chairs are placed about the floor, while further back are various hallways leading to the rooms, as well as stairs with a ramp on the side, and an elevator to get to the suite rooms.

* Rabbit's Respite Inn's Selection of Rooms
* Rabbit's Respite Food and Drink Menus
* Rabbit's Respite Job Offers
* Rabbit's Respite Provisional Shop
Rowan Thelasson

Rifted on: 23/02/2021

## History

Born in a wealthy family in Thrane, Rowan was brought up in a strict and very pious household.

When he was old enough he joined an order of the Silver flame known as the The Argent Soul, they've found a way to open their mind and body to the silver flame and serve it as the protectors of the faith and realm. They are specialized in dealing with undead, hence why most of his fights during the war were against the forces of Karrnath.

He enjoys a good fight, but after it he needs some quiet prayer to think about the lifes that were lost, he'll always try to spare people if possible.
Sophie Amaru d'Cannith

## Description

At only 5'5", Sophie's personality is far larger than she is. Exceedingly bubbly, she is often found trying to find unique ingredients to make potions, or talking to her Steel Defender, Eiphos.

## History

An artificer of House Cannith, she was part of the Fabricator's Guild and was working out of Sharn when she rifted.
Tisla

Description

A slender 6' 1" (185cm) il-kor woman from Dominaria. Constantly on edge, she is never found without her armor or her crossbow. She has pale blue skin, white hair, and white eyes.

## Physical description

### Background

Born on the streets of Dominaria, Tisla had to fight to earn her food by stealing and fighting. She quickly became quite nimble, and was able to earn her place as an excellent climber and lock pick expert. One day she stole a crossbow which has never left her side since. She spent countless hours practicing with it until she became an expert with it. Her ability to get into difficult locations and skill with her crossbow earned her the eye of some powerful people who hired her to assasinate their enemies
Qu Finch Changpu

Qu Changpu, commonly known as Finch, is a human from the land of Hua Xia, specifically a roaming camp in the Gobi Desert. He hides in the Shady Glen, looking to find his path. He is currently 32 years old.

## Appearance

Finch stands at 5 foot 11 inches. He has long brown hair, brown eyes, slightly tanned skin, and a medium build. He wears non-protective leather for appearances along with his robes, his cloak, and travel boots. He carries a spear with him at all times, and has the spearhead wrapped up in cloth when not in use.

## History

Finch is a rebel from the lands of the Gobi Desert, living in a roaming camp to survive off of what is left in the desert. Though his background reveals his rebellious spirit, he does not seem to be what everyone claims of the rebels. His appearance may seem cold at first, but with a little bit of conversation he quickly opens up to show his friendliness. At times, he will reply in an odd elvish language that has a different accent to it than most elvish, most likely due to his origins in Hua Xia.

Finch looks up to Liliste Dunlock, though he doesn't condone some of her actions. His duty within the rebels was to clean up battlefields after battles were completed by burning the bodies. As a wildfire Druid, he followed these orders diligently as to stop rot and necromancers from getting the bodies. His family had passed on the magic of the wildfire, each generation stopping plagues from spreading through the vegetation in Hua Xia. Finch had not found his 'great act' like his family had previously achieved, but he knew one day it would come.
Tithian Amersanth

A young yuan-ti halfblood merchant from the Salathon kingdom of Chult, with a sly smile and plenty of goods to sell. He is quick to snap when annoyed, with skills in magic and weapons to back himself up.

## Backstory

Tithian was the son of two malison merchants. His mother vanished when he was quite young, it is unclear what happened to her. No one seemed to care much other than him and his father. Tithian's father eventually resorted to conning people when he struggled to support the two of them. After the wrong person caught on to his game, he was imprisoned for many years, leaving Tithian alone as a teen to survive on his own.

Tithian did fine as a trader, though also followed in his fathers footsteps of running cons out of fear that he will wind up poor and starving on the streets. He also likes to prey on guards and nobles, wanting revegne against them for his father's imprisonment and taking a grim satisfaction in ripping them off.
The Summary of a Book Known as 'Queen of the Clockwork Heart'

The story begins with a gnome, Dr. Orwin Clockriddle, who lived in a peaceful city of gnomes known as Meckhollow, making his crazy little inventions in a home tucked in the outskirts of the city. He was well known to be a nice gnome and all, but he seemed to enjoy his peace and quiet away from people to work on his inventions. He had one relative who lived with him, his niece, Minli Swiftclue (now Clockriddle by adoption), who was just as curious as he was. She was sent to him when word was found out her parents had gone missing, since he was the closest relative. She would often wander into the city though and hang out with one of her bestest friends, Kyri Niftypatch, another girl gnome who brought supplies to the uncle for his inventions.

Orwin was getting quite old in his age, and knew that one day he would have to speak with Minli about a secret he had held onto all his life from his previous adventures outside of the city of Meckhollow and through the world beyond. That same day he began to wonder, his old elf friend, Arbane the Windtrotter, had visited Dr. Clockriddle concidentially on his annual visit.

Arbane had conviced Orwin that it was time to speak to Minli about the long-lived secret as well, knowing that an evil had arisen far from the little city in search for an item Orwin held onto dearly. Orwin and Arbane grouped up with Minli in secret and spoke to her about a coveted necklace that was stolen by Dr. Orwin many decades ago during a raid through a massive fortress.

Unbeknownst to Orwin, the necklace was secretly a sigil of deep magic given to a queen many ages ago to rule over the world with absolute power. When the necklace was lost during a large battle she was fighting, she became enraged and erected a squad of death knights to search for the necklace, and take it by any means. It was many, many years before the squad had lost its location, and the squad went into hiding, waiting for it's presence to show again.

It was now known by Arbane that the squad had since revealed itself once more, and was coming to Meckhollow to find the necklace that Dr. Orwin now possessed. Orwin knew he could not make the journey, and decided to hand it to Minli, pleading that she follow Arbane to have it destroyed once and for all, for, they knew if the queen wore her necklace once more, the world was doomed to be under her oppression forever.

Minli was obviously scared to do this, but with the help of Arbane, she was convinced to go. Arbane knew though that Minli could not go through the fully journey alone, so he had Kyri come along on the trip, who had happily accepted, especially knowing she'd be helping out Minli. Arbane, Minli, and Kyri said their goodbyes to Owrin, and swept out of the city in the dead of night, knowing they would probably never again see the city of Meckhollow..

*Transcribed by Sora from Olde Commone to Modern Common (Coconutman17)*
The Bulwark

The Bulwark in his custom armour.

## Description

At first glance Bull might be described in a word as "stacked", or if you are prone to more colourful phrasing; "built like a brick shithouse". The Bulwark - known more colloquially as "Bull" - is a large bronze dragonborn with thick off-white plating that coats his horns and most of his face. Standing just short of 7 foot tall, he's clearly muscled but retains a gut that his armour has been constructed to fit to the curve of comfortably. At a glance, he looks as though he is built specifically for lifting large, heavy objects: most obviously the remarkable suit of armour he can be found wearing most times. Despite his intimidating size and stature, however, he is almost always seen smiling in a way that immediately seems comforting, warm, and jovial.

## History

Born on the world of Avalentia in the Three Clans empire of the Dragonborn and Kobold races, "The Bulwark" joined the prestigious Three Clans Fleet at the age of 14 as soon as he was old enough to serve. In doing so, he gave up all names, rights, lands and titles - becoming nameless for the honour to serve in the Three Clans Fleet, and receive the best training and mentorship in fleet warfare in the world.

He would be trained not only in combat, but also in the art of shipbuilding and metalworking - everything that the Three Clans best would need to have an understanding of in order to be able to serve. By the time he was a fully grown adult, he had earned his title of "The Bulwark", and the nickname of Bull among his peers. He was known to be a friendly and charismatic leader, protector of his allies, and a master of wood and metal alike.

When the Third War started, the Three Clans lent their fleets to their Human allies in their fight for freedom of Elven oppression, and Bull served at the tip of the spear. While he was deemed too young to command a ship of his own, he led compatriots into battle on land and at sea on more than one occasion.

It was at the peak of the conflict that Bull would find himself rifted to a new and unfamiliar world. But ever the optimist and workaholic, he has quickly set about carving out a place for himself in Daleos.

As for what he used to be called before he became The Bulwark? He has never told anybody.

> "I gave up that life for the one I am now living, and I could not be happier!"
>
>
Sulchan Myalxasu

## Description

One of the blue Dragonborn twins who took up residency in Sundry, Sulchans life, as the younger twin born to a noble house, had always been focused on being the shield and sword arm for her elder brother, Arbroth. Their rifting to Daleos threw that lifelong understanding into total disarray.

Her many years in the army, far from home, have honed her battle skills while neglecting her social skills. She doesn’t mean to be rude, but could come across that way, it is more a case of not suffering fools and her interactions are short, sharp and to the point, until she is comfortable with the person, then she speaks her mind freely and at length.

Slightly taller than her older brother, she is just over 7ft tall, but the spiralled horns that adorn her head make her look even taller. She’s not tall for a dragonborn, but could be intimidating to others.

Her scales range in colour from eggshell to midnight blue, and her yellow eyes are always looking, always searching for any possible danger to her brother, or House Myalxasu.

## History

Hailing from Draconia in the land of Exandria, as teenagers, she and her brother were sent to the Dynasty, ostensibly to learn war craft, diplomacy and statecraft in preparation for Arbroth taking his place at the head of the House, with Sulchan as his sword and shield, but also for their own deeper, much more personal reasons.

After a decade in the Aurora Watch of the BrightQueen, news came to them that a revolution had overtaken their homeland, and that open warfare had broken out between the two dragonborn races. Knowing their duty, they took their leave of the Watch and through Arbroths arcane arts, set off to travel home . . .

A spell that had worked time and time again . . well . . . they appeared on a half destroyed arcane circle, located in the basement of an abandoned fortress, deep in the desert of the Sundrian Plains.

After almost a year on Daleos, her brother sacrificed his life to allow his companions to survive a demonic encounter, and Sulchan became the guardian of Squat, Arboths constant companion and confidant.

She has now moved to Osteria and is trying to make a life, without her brother . . .
Tamiko

## Description

Tamiko, meaning “child of the people” or “child of many beauties” is a zenko fox. Standing at 5'3" she is on the tall side for a kitsune, although clearly shorter than many of those around her. Her hair is a red brown, tipped with white which is especially noticeable on her ears and extremities. Unlike many of her sort, she rarely tries to hide her form, believing in honesty and hoping she can change many of the beliefs about her kind. There is little to indicate her age, she appears youthful, but she does have two tails.

Most of the time she has a calm air about her. But when riled she is more than capable of fending for herself and her friends.

Her "hoshi no tama" can be sometimes glimpsed, nestling within the fur of her tails, taking the form of a small pearl like gem.

## History

Tamiko has spent many years travelling and exploring the world.

She is a skilled calligrapher and cartographer.

## Daleos

Tamiko arrived in Daleos in the middle of meditation. She spent her first day wandering around the town when she came across The Hoard. Attracted by the beauty of the art and jewelry, she struck up conversation with Enna who agreed to take her on preparing certificates of authenticity for the jewelry.
Darkgear Forgefire

A slim, almost skeletal warforged typically wearing a heavy hood and cloak, his darkwood and metalline body concealed inside. Tucked into his belt is a light, brass-bound spellbook, a shortsword, and a small pouch that holds a glassy, nearly turquoise stone. strangely, His right arm is seemingly larger (or, at least, thicker) than his left. His eyes are dark, almost navy blue, and barely glow. His fingers can often be found twirling a knife, coin, or some bit of magic, while his left lazily holds something he is focusing on, whether it be a book, scroll, or bit of gearwork.
PIR-1

## Description

Piri or PIR-1 is a 4'0" warforged android designed to combat the rifters and bring them down from their pedestal.

This particular "Iconoclast Rifter" is the first succesful prototype that Kelmon succeeded in, she seems to be reconstituted from a dwarven body but her arms are hard metal and wiring, accented gold to match her eyes and hai.

PIR-1 is short but sturdy, all her limbs are more mechanical and rudementary than that of her newer model counterparts, hardened steel and gold plating adorns all her mechanical bits, leaving mostly her torso and head.. somewhat natural.

a closer inspection reveals the feeling of rivets and small metal parts under her skin, but the synthesis seems more naturalized than that of IR15, her 'sister'

Her programming is more solid and basic, her attitude under Kelmons control being absolute and unwavering, seeking only the mission... which led to her breaking down slightly after freedom was given.
Tarak Elim

## Description

"From dark reptilian skin, sharp yellow eyes look at you. A hint of a smile glimmers over her face, a smile that has measured your worth and considered you wanting. At first glance her clothes seem basic, but if you were to examine them closer you would realise they are finely made with a lot of skill. Tarak stands tall and slim, at 6'1" she is an obvious presence in any room or crowd. Gregarious, optimistic, and polite, she seems to be constantly assessing everything around."

## History

Tarak arrived in the Shady Glen, kneeling before a mannequin and pinning a suit. Which would have been fine if she hadn't arrived in the middle of a battle.
Pivot

Pivot's headshot

## Description

343-PV-02, or simply Pivot to her friends, is a communications-spec gynoid with extensive alterations and mods. She is 5ft tall, precisely, and is composed mainly of a titanium alloy shell with several dozen different materials going into her construction, mostly going into making her as human-adjacent as possible in terms of appearance and personality. Her limbs are reinforced, hands are padded, and her feet end in small rubber stoppers that resemble bound feet. Her satellite dish is little more than an accessory, now that she's in a world without satellite or wireless infrastructure, and her big, poofy ponytail is synth-hair -- the rest is thin metal. Her pink optics are bright and always shifting, and her softer parts, such as lips, torso and other parts, are composed of shaped deposits of medical-grade biosilicone encased in a rubber skin.

A far cry from most Warforged, Pivot is the exception when it comes to stereotypes of a robotic personality and calculating demeanour. She, as far as she knows and can deduce, is a personality imprint from a human -- making her a surrogate body, in a manner of speaking. The world she hails from is not kind to robots, yet this one is just fine. Equipped with military-grade hardlight weapon constructors that hide enormous pneumatic fists, and an extensive system of programmable emitters throughout her body, Pivot's not one to shy away from a fight, particularly if it means she can test herself and grow. Her main goal is to discover precisely why she was created, and by whom -- as much information is missing from her long-term memory banks. She's a stranger in a strange world, unused to magic, chaotic and peppy in a personality that might be a front, insecure about being flat-chested, and generally willing to see the good in others -- particularly if they're also robotic, like her.
Xorm

Xorm is a tall, extraordinarily thin githzerai, with tawny-brown skin taught against his wiry frame.  His voice is gravelly, like rocks in a blender.  He wears simple leather armor made from buckskin and bone, a wooden shield on his arm.  He walks with a quarterstaff, his lack of muscles evident by how much he relies on it for movement.  Usually with a rather passive face, Xorm speaks slowly, but wisely.
Riftmarked

The riftmarked status is the server's version of a trial period. While riftmarked, a player can only have one PC, and their PCs can not join factions or get an everyday job. They can however interact with factions and work odd jobs such as deliveries or guarding a store. In addition to this, the PC must stay in Osteria and the surrounding areas outside of quests.

After completing a quest and having been playing a PC for two weeks, the recruitment team will look at a player and decide if they are a good fit for the server to remain, become a full adventurer, or remain a riftmarked until a condition has been met (and as will be discussed with said player)
Rain

## Description

Rain is a pink scaled kobold with yellow eyes, often seen playing his flamebox flute at the Rabbit's Respite. Rain always wears a red corset and silk skirt, as well as a silk cowl he pulls over his head when walking around in the daylight. Rain's horns have been filed back to avoid their upward inflection, and he possesses a more serpentine snout than most kobolds.

## History

Rain is originally from the kobold warren Laviden, built into the mountains of Small Teeth on the northern border of Amn. After Laviden came under attack from their neighbours, Rain made a wish to a demon. In exchange for the ability to protect the people he cared about, he was saddled with an urge to hurt.

After Rain dealt with the neighbouring threat, he was riddled with guilt and remorse, and begged to be placed under a Geas to never hurt anyone again.

Shortly after the little kobold rifted to Osteria, that Geas was broken, and Rain has been struggling through the repercussions ever since.

Rain has formed a lot of bonds with other rifters, and broken many more. One gnome in particular has stolen his heart. Artemis Brightspark. Another recent arrival from a far off world.

Rain met a group of three other rifters, a Firbolg named Balric, a Lizardfolk named Mirik and a pyromaniac goblin named Vyeex. Together, they sleep in a small burrow in Shady Glen and call themselves the "Odds Quad".

Rain spends most of his time performing with his flamebox flute in Rabbit's Respite, putting on heartfelt and meaningful performances for any patrons willing to listen.
Tanyth Dojour

## Appearance

Tanyth is a slightly below average heighted Elf, standing at a height of 5ft 10in, his clothes are often well kept and he himself maintains a particular grooming of clean shaved and sideburns short. His attire when working is often grease covered and dirty, but he keeps his overalls in a separate location to his standard dress code, of a plain white long sleeve, tanned brown waistcoat or rain jacket, dress pants of similar color with a splash of color (Often green) in the form of a neck tie. he is adamant about maintaining his cleanliness and despises a mess in his work station

## History/background

Tanyth spent years under the tutelage of a master forger, spending his first 50 years learning the craft, before his master passed leaving him his ultimate creation. A companion of sorts; one that would defy other similar crafted mechanical soldiers in their land but required much work and temperance, that which Tanyth had plenty of.

He began work using an older model of mechanical soldier, one he found in a dumpster near the city, working it and fixing it; even adding his own flair to the companion. when he finished his work, amazed at the finished product he smiled as the mechanical light flicked on "You are my companion, a Steel defender! i shall call you; Piton" He smirked "You shall do great things along side me"

it wasn't long before he began working on a smaller model, a "Dog" of sorts, but during the creation he accidently smashed a mana container which caused an explosion, ripping himself, Piton, and the little unfinished "Dog" into the world of Osteria
Tania Regalflaw

OP: [[1]]

### Affiliation

OG Witches, House of the Sanguine Helix, Fighter's Guild, Adventurer's Guild, Hidden Drake Dojo

## Biographical information

### Marital status

In a relationship with Yun Blossom (Mingzhu)

## Description

Tania Regalflaw is a human who comes from a small village under King Owen's control. She can usually be seen wearing a black/red tank top as well as a long skirt with the same color scheme. She usually has her longsword and her wand holstered on her right. Hanging from her belt is also a kitsune mask.

* Tania's Kitsune Mask
* Tania's O Katana
* Tania's Magical Wand
1/3
Sundry Hovels

www.patreon.com/neutralparty

*Return to Sundry Hill.*

The hovels are a collection of small homes and shacks in the alleyways of the city. There is very rarely a clean surface to be found in the dirt and dust covered rundown area. While most citizens choose to travel through during the day while at night, safety becomes questionable in the dark, unlit passageways. There are faint flickers of light from windows which cast the shadows dancing in the generally pitch black atmosphere.
Prug

Prug is a Kobold Warlock from Kunaris. A keeper of screts and a teller of lies, his curiosity and mischevousness gets him as swiftly into trouble as it is to get him out of it.

## Description

Prug stands taller than the average kobold. His brown scales cover a skinn body and thin frame, hidden by his jacket, vest, hood and skirt. The pouches on his belt are full of curious and tidbits picked up along his journey, and the vials on his hip are full of poison.

He is followed everywhere by his familiar: a brown weasel named Weasel.
Viscount Rumbletums

Viscount Rumbletums is a tabaxi Zealot Barbarian

## Description

Viscout Rumbletums is a short chonky tabaxi that is curious and playful in nature with grey and black fur he wear standard brown trousers and and carries a spear with lightning symbols on it.

## History

Originally a cat Viscount's world changed forever when he was chosen by The Maker to do great things and help people, being bathed in a golden light as he hovered into the air Viscount Rumbletums was changed into a tabaxi blessed with some power and gifted with an ornate morningstar he finds himself in the same world but with new thoughts and aspirations and so many questions as he now embarks on his journey. Of recent he purged the catacombs of Saint Theobald where he extinguished the darkness. He also has a strong current dislike of Jakkul.
Sundry Hill Mage Guild

The mage guild had been a prime target for bandits and thieves in Sundry for a long time, so they had devised a way to let their magics guide them in protecting themselves. Each of them was to summon an elemental to guard the guild house from any non-members, but things went awry when a young guild member lost focus and control of the elemental. It started attacking the others and one by one they lost their concentration. The elementals killed a few of the members and wreaked havoc on the township after. When it was eventually dealt with the remaining members fled town in fear of being blamed for the catastrophe.
Fortress of Pain Arena

The arena is about 100'x80', with 4 columns that go 20' high in the center. There are braziers around the edges of the pit, with stands all around. Two entrances line the two farthest corners of thee fighting area.

The clerics who work at the arena are trained to heal you entirely. All adventurers who compete in the arena gain a full long rest after they finish fighting. This is to encourage more people to spar without risking their characters being ready for adventures later.
X108TWAR (Passenger)

## Description

Passenger is a 6'9ft tall Warmachine, also known as "Warforged". He wears a red scarf which is quite worn out from the combats and fights he had in the past. His armor is actually a part of his body, and its quite visible due to the lack of entry holes in the armor. It is one massive iron body. His helmet has a few eyelids, making it possible for his sensors to detect the areas around him and especially who was around him. Since he joined the guards of osterian, he could be seen wearing its symbol. Whenever you get close to him, you can hear the gears running inside his iron body, which would run even louder whenever he was in the heat of combat!
Sienna

Race: Wood Elf

Class: Druid

Age: 110

Height: 6'

Location: The Shady Glen, Osteria

Discord TAG: @tru

## Description

Sienna is a tall willowy wood-elf druid with long red hair and golden eyes. Sienna has a sadness about her that is mistaken for unfriendliness. She has flowers growing at her temple and sings like an angel.

## History

At the tender of 110 Floria has already seen many horrors. Born to the Wealvryn wood elves, Sienna and her mother left their home to live in an eladrin city that had materialised amidst the spires of Greyheights when her mother fell in love with an eladrin. Initially Sienna and her mother - a healer - were welcomed until an insidious sickness befell the eladrin community. Blamed for bringing the disease Sienna and her mother were cast out. After watching her mother die in unspeakable pain she wondered alone surviving on instinct alone until she was taken in by druids. The druids healed Sienna's sickness - which turned out to be caused by poison - but not her broken heart. Sienna is left with a fear of poison and disease.

## Post Rifting

Sienna is a druid and healer and brews a mean drop of ale. Not good with people, she lacks confidence and does not enjoy conversation. So when she meets the mute goliath it is a match made in....Osteria. Goliath (or Victor as she discovers when he recovers his voice) helps Sienna complete the tree house she has started to build for herself in the Shady Glen. They fight side by side on many adventures, until the masked goliath begins to take on more and more dangerous quests. Sienna is always there to heal him on his return.

Friends at first, they fall in love and live together in the tree house.

Expecting a baby, Sienna and Victor join the newly rifted Emerald Enclave Lodge.

Victor leaves Osteria on a personal quest, leaving Sienna and their unborn child behind. Several months later, Sienna gives birth to a daughter, Fleur.

After the birth, Sienna begins to work at Silverthorn Pets, taking over the business when the owner Olamoira is recalled to the Faewild.
Xana

## Physical Description

Xana L'rath is a female Drow from the Greyhawk Underdark. She wears most any clothing: as long as it is black.  A series of Drow and High elf made weapons are strapped to her body.  She has a necklace depicting a creature--half drow half spider hanging upside down.  It is hung around her neck with spider silk.

## History

### Pre-Rift

As the 7th daughter of a minor drow household, Xana of course became a priestess of Llolth.  Although happy enough with her life there, she always dreamed of a life with ~~adventure~~ less responsability.   However do to a situation she will not speak about, she found herself running for the surface with nothing but a large purse of platinum.

Soon after reaching the surface she was captured by the Order of the Emerald Eye.  Thankfully for her, it seems that Xana must survive to fullfil a prophesy.  To keep her safe, she and Llydra, a knight of the order, began to make theier way to the the Emerald Eye's fortified keep.  While travelling there, the two rift to Daleos.

### Post-Rift

Xana is still getting used to overworld customs, such as respect for males and other such strange customs.  She is quite glad of the fact that anyone after her will have to traverse the rifts themselves if they wish to follow her.

```

## Xana L'rath

 ### Aliases

 Xana

## Physical description

 ### Species

 Drow

 ### Gender

 Female

 ### Eye color

 Red

 ### Hair color

 White

```
Srum Battlehammer

## Description

Standing at 4ft tall, Srum is a dwarf from the plane of Kaladesh. He can normally be found dressed in his chain mail, with a shield bearing the symbol of Tyr. He also also a staff topped with a genstone that seems to change colours. Upon tapping his staff, he can summon El, an esper from the elemental plane

## Background

 for patrol.
Wyndove Xiloscient

Wyndove is the sweetest elf you'll ever meet. She has a soft voice that sings when she speaks, and believes that everyone has a purpose. Wyn's favourite instrument is the bagpipes, but her lute is easier to carry.

## Description

She stands 5'3", with mid length blonde hair, and piercing green eyes. She has old facial tattoos that help her centre herself and focus. She is usually seen in a billowy cream top, with adapted leather armour that appears as a vest. She wears shorts over woolen tights and leather boots that allow her a great range of movement when dancing.

## History

She travels with a troupe of 3 others, Vimak, the goliath guitar, and piano player, and the one who helps Wyn carry her things, and her. Eilsys, the elven flautist, who learnt a few healing spells on the road, enough to keep them from drinking themselves into oblivion, and Keith, their orcish manager. He booked gigs and plane shifted them around where they needed to go. Wyn's role in the troupe was as a dancer, but she also plays bagpipes, lute, flute, and violin. She was taken in by the troupe as a child, and has no recollection of her home, or birth family.

## Daleos

While being in a new place does not concern her, she has sometimes found it hard to be there without her family. She has made a close friendship with Artemis, and enjoys playing duets in the respite with anyone who is interested, especially Sora, who seems to be consistently on par with what she expected from her troupe. She doesn't get to dance as much as she used to, but she does whenever she can.
She fell for a firbolg named Balric and if not at the respite, will usually be found with him.
Tower of the Sages

The Tower of the Sages is the headquarter of the SAGES, a group of arcane practitioners who strife to keep sundry hill safe by arcane means.

### First Floor

#### Common Room

The common room is the first room one enters when entering by the front door, it is a lounge for members and a place where friends of the Sages can hang out and talk.

#### Study

The study is where research and spell preparing takes place, it is accessible to the public, but it is meant for members and allies.

### Higher Floors (Only accessible for the Sages)

#### Armory

The armory of the sages holds their shared weapons and equipment.

#### Bedrooms

There are a few beds that Sages can use as a home, either temporarily or long term.
Smokey

Rifting date: 23 August 2020

## Description

A grumpy looking tortle with a pegleg in stead of his left foot, he can usually been seen wielding a sword and some type of firearm. If not in combat he likes to sing, whittle away at some wood, or tinker with his guns.

## History

His egg was found by a clan of Shadow Marches orcs, they raised him but he didn't like their peaceful ways, he wanted
more excitement. When he was 17 a pirate ship attacked the tribe and in stead of running away, he joined the crew.

Here he learned how to handle gunpower and guns, he was quite quick with it and grew a passion for guns.

When that ship was destroyed in a storm, he managed to swim to shore, where a ratman was looking for a crew for his recently acquired airship, Smokey took the chance and has been part of that crew ever since, climbing his way up to the rank of head gunner, where he takes lead in ranged attacks.

* Smokey tinkering on something
* Smokey in his usual attire
* Smokey back when he was part of the seapirate crew,
1/3
Ravin Al'Alara

Ravin in Izzet Garb

Ravin Al'Alara is a simple Izzet Engenier, skilled in his trade and focused in his work. He specalizes his work into the study of colorless mana and the Blind Eternities, as well as the study of the planeswalker's spark.

## Description

Ravin Al'Alara is a 6'1" Vedalken, usually seen wearing the colours of the Izzet League. He is often accompanied by an illusory gull and is known for his mastery of force magic.

While doing the work associated with House Dimir, Ravin wears darker, simpler clothing.

## History

Ravin was in the middle of testing an AEther battery, when it malfunctioned and exploded. Unknown to Ravin, this was due to the activation of the Planar Beacon, which caused the battery to overload and also triggered the awakening of Ravin's Spark.
Ulysses Roaringhorn

## Description

Ulysses Roaringhorn is a 6 ft 6 Lionman from the lands of Brosras. Ulysses has long flowing unkempt hair that hangs to below his shoulders with a large lion's mane under his chin. Golden fur across his body under his Roman legionary Armour.

## History

The story of Ulysses Roaringhorn starts in the country or Brosras, a small mountainous country that found itself hidden from most of the world’s greater conflicts.That was till a war started from within. The Brosras Civil War started out as a war on culture, buildings and churches were destroyed, schoolhouses and libraries were emptied and the books burned. The war would ravage the Cities as even children had to fight to keep back the militant mobs descending and destroying everything they stood against. During these times of strife Ulysses twin brother (Also known as Ulysses) would be taken to the feywild by an unknown force.

The war would last six years, in which time Ulysses would find himself armed and fighting against the aggressors in the losing battles that tore the country apart. In times of trouble he found himself in the embrace of the Forest Queen, a spiritual embodiment of the country he was fighting to protect. The war ended with the country being taken over and reorganized into the Empire of Lostata, there were small rebel groups managing to take what they could to survive. Ulysses had ended up living in a small mountain village called Lionsgate. Lionsgate, hidden in the mountains, continued to fly the flag of Brosras. It was here he hell in love made an oath to the Forest Queen to bring her from the small town and return her to glory again. His love for the Forest Queen set him on a quest to make fer prayers come true. With a new purpose he set out to spark a revolution across the Empire and take back the homeland he had lost. This would be cut short when instead at arriving in the city of Redcliff Ulysses would find himself rifted to the city of Osteria.

After being rifted to Osteria Ulysses has been working perserving his culture with religious symbology and prayer. After a near death experience he came to realise that Osteria is his home and the spirit of the Forest Queen could be brought to the people through actions of love and care.
Rabbit's Respite Provisional Shop

*Return to the Rabbit's Respite*

 **Game Meats**
 **Grains**
 **Herbs**
 **Honey**
 **Sausage**
 **Spices (Seasonal)**
Exotic spices, one-pound bag. (e.g. saffron) 10-15+ GP
Rare spices, one-pound bag. (e.g cinnamon, pepper) 2-3 GP
 **Tobacco (Per Pound)**
Regular - Basic smoking tobacco, least amount of flavor. 2 SP
Good - tobacco that has flavor, smooth, less aftertaste. 1 GP
Luxury - smoothest tobacco. Elvish/Halfling pipeweed also available, same price. 2 GP
**Pipes**
Basic corn pipe  5 CP
Wood-carved pipe 5 SP