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Spring Cat Shrine

*This article or section may contain **spoilers**. To avoid them, please consider navigating away from this page.*

## Stats

### Ability:

Removes the player's invincibility frames but provides +10% Beet Drop, +20% Luck, adds +1 Farming Stat, and +1 Fighting Stat.

### Description:

"No invincibility after taking damage.
 +20% Luck
 Start with +1 to farming and fighting stats.
 +10% Beet Drop"

The **Spring Cat Shrine** is a late-game challenge modifier.

## General Description

The Spring Cat Shrine is one of the five Cat Shrines available for players to utilize. It is unlocked by obtaining the  Spring Cat. This can be done by merging Tier 6 Cats together through the Cat Trader. Once it is unlocked it will be unlocked permanently; at no point will players need to unlock it again on that given save file. The Spring Cat Shrine can be toggled on or off while using the interact key on it while at the Farmhouse. It cannot be deactivated while players are actively in a run. While turned on, it will glow bright green. Activating the Cat Shrine will grant the player +10% Beet Drop, +20% Luck, and an additional Farming Stat and Fighting Stat at the expense of removing their invincibility frames.

# Spring Cat Modifier

## Stats

### Ability:

Removes the player's invincibility frames but provides +10% Beet Drop, +20% Luck, adds +1 Farming Stat, and +1 Fighting Stat.

### Description:

"No invincibility after taking damage.
 +20% Luck
 Start with +1 to farming and fighting stats.
 +10% Beet Drop"

The **Spring Cat Modifier** is the Item given by the Spring Cat Shrine.

## General Description

The Spring Cat Modifier is the exclusive Item provided by the Spring Cat Shrine. There is no other way to obtain this Item. It will cause the exact same benefits as the Spring Cat Shrine in providing players +10% Beet Drop, +20% Luck, and an additional Farming Stat and Fighting Stat at the expense of removing their invincibility frames.
Crampons

### Ability:

Walking over Weeds or Debris will instantly remove them. Items that trigger from cutting Weeds will activate, with the exception of the additional cut weed from Herbicide and the abilities of Weed Wacker.

### Description:

"Running cuts weeds."

**Crampons** is a Golden Pupa loot Item that allows players to cut Weeds by walking over them.

## General Description

Crampons is an Item that can only be found in the form of Golden Pupa loot. Upon being picked up, players will gain the ability to cut all Weeds by walking over them. This ability allows for players to cut Weeds much faster than by doing it manually. However, any Weeds cut through this Item do not contribute to becoming energized. Regardless, this Item is especially useful when paired with Weed benefitting Items, like Succulent Weeds and Razor Weeds. However, Crampons do not work with Herbicide and Weed Wacker. Crampons cannot spawn if the player is playing as Dandelion, as they start with this Item initially. If the player walks over a Weed Monster while wearing Crampons the Weed Monster will instantly die.

## Comparison

Compared to other means of cutting Weeds, Crampons serves as one of the most efficient means to do so, only being exceeded by utilities like Earthquake Scrolls or the Megaton Tractor due to their near instant effect. The ability to walk over all Weeds to cut them is much faster than any other possible means regardless. Because of this, Crampons can be especially beneficially for times when the player needs to clear massive amounts of Weeds within a short time-span, especially at the edge of the Farm.

## Trivia

* A *crampon* is a traction device that is attached to footwear to improve mobility on snow and ice during ice climbing.

## Beneficial Upgrades

The following is a list of possible Items that can affect Crampons:

* Chrono Weeds
* Herbicidal Blood
* Psychoactive Weeds
* Razor Weeds
* Squaredown
* Succulent Weeds
* Vinaigrette
Oregaweeds

*This article is about content from the Reap What You Crow DLC, and may not be relevant to the base game.*

## Stats

### Ability:

Adds a 3% chance for any Weeds or Flowers cut to yield an Oregano seed. Can be found multiple times.

### Description:

"+3% chance cut weeds will drop an oregano seed."

**Oregaweeds** is an Oregacrow-specific Upgrade Item.

## General Description

Oregaweeds provides a +3% chance that all Weeds and Flowers cut will drop an Oregano seed. It can be obtained multiple times, and adds 3% to the chance of obtaining an Oregano seed each time.

## Obtaining

Oregaweeds has a chance to be obtained from the  Oregano Cauldron while playing as Oregacrow. There is no other way to obtain this item, and it cannot be transferred in the Time Capsule.
Extra Tractor Slot

The **Extra Tractor Slot** is a Golden Pupa loot Item that allows players to store an additional Tractor.

## General Description

The Extra Tractor Slot is an Item that can only be found in the form of Golden Pupa loot. Upon being picked up, players will be able to store two Tractors instead of the usual one. This can effectively allow players to not have to pick and choose between which Tractor they desire to hold. Likewise, the player can hold two of the same Tractors if they wish to reap the benefits of that type of Tractor even more. Note that if a Recharge Mushroom is picked up it will only benefit the currently equipped Tractor, not both.

## Comparison

Compared to other Items related to Tractors, the Extra Tractor Slot is the only one that allows the player to store multiple Tractors, limiting how often players will need to choose which Tractor to hold. In addition, this perk can technically provide more Tractor usages over the course of the run, since both Tractors recharge independently. In regards to charges-per-Tractor ratio, this idea is amplified if two of the same Tractors is held.

## Beneficial Upgrades

The following is a list of possible Items that can affect Extra Tractor Slot:

* Air Freshener
* Backup Generator
* Double Cream
* Fertilizer Fuel Converter
* Hotwire
* Shroom-mates (partially, given Recharge Mushroom has been unlocked)
* Recharge Mushroom
* Whiskey Shot
Matryoshka Turret

**Matryoshka Turret** is an Item that gives the player 3 Turrets.

## General Description

Matryoshka Turret is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, the player will immediately get 3 Turrets.

## Beneficial Upgrades

The following is a list of possible Items that can affect Matryoshka Turret:

* Laser Tracker
* Microchip
* Rusty Shocks
* Sprinkler Head
* Turret Growth Aura
* Turret Stakes
Sunfly

*This article is about content from the Reap What You Crow DLC, and may not be relevant to the base game.*

## Stats

### Ability:

Causes there to be one fewer night waves, and for daytime to be 30 seconds longer.

### Description:

"Day is 30 seconds longer and night has one less wave of enemies."

The **Sunfly** is an Oregacrow-specific Upgrade Item.

## General Description

The Sunfly adds thirty seconds to the length of the day, and in exchange removes one wave of enemies at night. This applies to all nights, including Blood Moons and Boss fights. It can only be found once, and the effect lasts for the rest of the run.

## Obtaining

The Sunfly has a chance to be obtained from the  Town Cauldrons while playing as Oregacrow. There is no other way to obtain this Item, and it cannot be transferred in the Time Capsule.
Companion Planting

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

### Ability:

Identical Crops planted near each other will reward Fertilizer. The total amount gained scales with the amount of identical Crops planted.

### Description:

"Planting crops of the same type together sometimes rewards fertilizer."

**Companion Planting** is an Item that sometimes rewards Fertilizer when planting identical Crops near each other.

## General Description

Companion Planting is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all Crops of the same variety planted in an area will yield some Fertilizer. The more identical Crops there are the more Fertilizer will be given.

## Beneficial Upgrades

The following is a list of possible Items that can affect Companion Planting:

* Participation Trophy
Defibrillators

**Defibrillators** is a Golden Pupa loot Item causes Heart Beets to grow instantly and gives the player 1 Heart Beet seed.

## General Description

Defibrillators is an Item that can only be found in the form of Golden Pupa loot. Upon being picked up, any Heart Beet currently planted and any future Heart Beet planted will be fully grown immediately upon being planted. Heart Beets still require Fertilizer to become fully fertilized or to become a Mega Heart Beet.

## Comparison

Compared to other means of speeding up Crop growth, Defibrillators is among the best, due to outright removing growing stages and watering periods for Heart Beets. However, because of how it is specific to one Crop its versatility is limited. This is only coupled by the fact that it appears in the Golden Pupa loot.

## Beneficial Upgrades

The following is a list of possible Items that can affect Defibrillators:

* Chill Beets
* Heart Beet (Item)
* Participation Trophy
Shield Bundit

**Shield Bundits** or **Tank Bundits** are a type of Enemy in Atomicrops.

# General Information

Shield Bundits are found in the second Desert.

# Behavior

Shield Bundits are exclusive to the later Desert area, and are found only in Camps. Once aggroed, they will pursue the player, and once they have them within range they will stop and let out a fire attack in a highlighted area. Shield Bundits do not deal any contact damage.

## Difficulty scaling

Unlike most other Enemies, Shield Bundits undergo no changes in their health value between Years. They will retain their health of 240 regardless of the current Year. They will however have a larger area of attack in later Years.

# Related Items

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn

## Defending

* Lard
* Gourd
* Helpful Worm
Irrigating Moles

*This article or section may contain **spoilers**. To avoid them, please consider navigating away from this page.*

## Stats

### Ability:

Crops no longer need any water to grow but moles will appear on the Farm at night. This entire effect ends the next time damage is taken.

### Description:

"Crops don't need water but your farm attracts more moles and they appear at night. Effect ends when damage taken."

**Irrigating Moles** is a Deervil Item that makes all Crops no longer need any water at the expense of Moles appearing at night until the player takes damage.

## General Description

Irrigating Moles is a Deervil Item that can only be found exclusively in the Deervil's Den. Upon being picked up, all of the player's currently planted Crops and future planted Crops will no longer require any water to grow. However, both kinds of Moles will begin appearing on the player's Farm in addition to their normal appearance during the day. This effectively means that there will be far fewer points when the player is free of the annoyance of Moles. This entire effect ends the next time the player takes damage.

## Comparison

Compared to other means of watering, Irrigating Moles is among the more efficient methods, as it outright removes any and all Crops needing water in the first place. This in turn can render other means of watering unnecessary, such as Cows or the Double-Edged Watering Can. However, because of how this Item's effect can be completely lost players will likely desire to maintain other means of watering should that event occur. In addition, because of how this Item works only until the player takes damage they will be unable to use Items that incentivize taking damage. These include Items like Garden Cry, Hotwire, or Whiskey Shot. Furthermore, the appearance of Moles at night can make the player's Farm more dangerous overall, something that other means of watering do not normally do. Because of this, Irrigating Moles is highly situational not only on the player's current setup but also their ability to not take damage.

## Trivia

* This name "Irrigating Moles" is a pun on the word "irritating", due to Moles being a nuisance.
Ice Mage

**Ice Mages** or **Snow Mages** are a type of Enemy in Atomicrops.

# General Information

Ice Mages are found in the Tundra areas. There are two different kinds, with the second one having more HP.

# Behavior

Ice Mages are exclusive to the Tundra areas, and will only spawn in Camps. When undisturbed, they appear to be a stationary snowman. However, if they or another Enemy in the Camp are attacked, they will become aggressive.

They will wander a short distance before stopping and spawning a ring of contact damaging snowballs around the player's current position. These will spin in a wide circle until dissipating or being destroyed by being attacked. Ice Mages will also fire three regular bullets while summoning their snowballs.

## Difficulty Scaling

The max health of Ice Mages increases depending on the Year, as does the amount and speed of their snowballs.

Health on Each Year (Tundra 1 Type)

Health on Each Year (Tundra 2 Type)

* (\*) - Estimated using linear interpolation, these values are not exact.

# Elite Enemies

From Year 4 onwards, it is possible to encounter Elite Ice Mages.

# Related Items

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn

## Defending

* Lard
* Gourd
* Helpful Worm
Jungle

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

The **Jungle** is the name of the Biome south of the farm. On the map, it is shown in dark green.

Both sections of the Jungle contain Enemies, Camps and Mushrooms.

## Jungle I

The first area requires 1  Bridge Repair Kit to unlock. Alternatively, it can be reached with Duck Wings. The bridge to the Jungle is directly to the south of the Farm.

### Enemies

The following Enemies may be found in the first Jungle area.

### Camps

The following Camps may be found in the first Jungle area.

## Jungle II

The second area requires 3  Bridge Repair Kits to unlock. Alternatively, it can be reached with Duck Wings.

Once the area is reached, a shortcut to the farm will become available at the farm's southern bridge.

### Enemies

The second Jungle section has stronger Enemies, many of which are upgraded versions of those in the first section.

### Camps

The following Camps may be found in the second Jungle area.

## Crops

The following Crop seeds can be found in the Jungle.
They may be dropped by Enemies or Camps. Jungle seeds can also be bought from the Seed Shop in town, or found by cutting Weeds on the farm.

Higher tier seeds have a greater chance to be found in the second Jungle area, or as drops from defeating a Tree Monster.

 Heart Beet and  Rose seeds may also be dropped by enemies in the Jungle.
Berries

**Berries** are a potential Cashew source in Atomicrops.

## General Description

There are four different kinds of berries, with each type being found in a different Biome. The berries found in a biome's second area are also a larger and more valuable version of the regular berry.

In every run, there are eight berry patches in total: one in each biome section. At the start of the year, there may be only one or two berry bushes in a patch, but more bushes will appear as the year progresses. The bushes in a patch are gathered around a large structure (such as a tree or statue) which depends on the biome: this can sometimes obscure smaller enemies such as Roaches or Jungle Beetles, so care should be taken when foraging.

Berries must be collected by walking through brushes with fruit: the harvest circle will not pick them up. One berry is obtained per fruiting bush, and it takes at least a day for berries to regrow, often requiring longer.

The locations of berry patches are not marked on the map.

## Related Items

 Double Cream: Collecting berries reduces the Tractor cooldown time, with more valuable Berries having a greater effect.
Flamingo Friend

**Flamingo Friend** is a Golden Pupa loot Item causes Roses to grow instantly and gives the player 2 Rose seeds.

## General Description

Flamingo Friend is an Item that can only be found in the form of Golden Pupa loot. Upon being picked up, all Roses currently planted and any planted over the rest of the run will be fully grown once planted and the player will be given 2 Rose seeds. A Flamingo will appear near the player's well to indicate that they have this item.

## Comparison

Compared to other means of speeding up Crop growth, Flamingo Friend is among the best, due to outright removing growing stages and watering periods for Roses. However, because of how it is specific to one Crop its versatility is limited. This is only coupled by the fact that it appears in the Golden Pupa loot.

## Beneficial Upgrades

The following is a list of possible Items that can affect Flamingo Friend:

* Early to Rose
Organic Armor

The **Organic Armor** is an Item that provides one extra, regenerative unit of health.

## General Description

Organic Armor is an item that can only be found in the form of Golden Pupa loot. Upon being picked up, the player will gain one  blue and green, plantlike heart, which appears to the right of all their other hearts. The next time the player is hit, this heart will be prioritized in taking damage, and will be the first unit of health to be lost. In it's place, a  light blue "X" will appear instead of the usual  dark green one. Despite not behaving exactly like normal units of health, Thyme's downside will still trigger, causing the current day to lose 20 seconds regardless. Upon the next morning, the green heart will regenerate, allowing players to utilize this Item as a free, daily hit with little to no repercussions. This item cannot appear in the Time Capsule.

## Comparison

Compared to all other shield related Items, the Organic Armor contains a unique attribute of the group, as unlike all others it does not feature a physical, interactable appearance outside of being initially picked up. Regardless, it is one of the most reliable Items technically capable of blocking damage, as it behaves almost identically to normal units of health. Unlike the others, players will not need to trigger any actions or move in a certain way in order to utilize this Item's function. Instead, Organic Armor will always passively activate the first time the player is hit that day. In addition, unlike similar Items, Organic Armor is capable of blocking all forms of damage, including fumes from Old Mech-Donald and Corpse-a-Copia's fist attack. Likewise, it is capable of blocking damage from Hotwire, making this the only shield related Item capable of pairing with Hotwire effectively. Similarly, since Organic Armor only works with getting hit it pairs well with Fraidy Fert, which rewards taking damage with Fertilizer. However, unlike all other shield related Items, Organic Armor can only appear in the form of Golden Pupa loot. This means that it requires significantly more effort to obtain, as it requires hunting and killing Tree Guardians, and even then is not guaranteed to appear each run. Furthermore, due to how Organic Armor does not appear within the player's Inventory, it is not possible for it to appear in the Time Capsule. Because of these two factors, Organic Armor is best seen as a luxury Item that works in conjunction with other Items.

## Beneficial Upgrades

The following is a list of possible Items that can affect Organic Armor:

* Adrenal Bulb
* Beet Drop (Item)
* Blood Bouquet
* Fraidy Fert
* Heart Beet Monitor
* Hotwire
* Garden Cry
* Thymepiece
* Whiskey Shot

## Trivia

* Taking damage with Organic Armor does not impede the player from being able to obtain the No pain, Only Grain Achievement. This means players can technically utilize this Item to take damage through any means during their run and still earn said Achievement.
Psychoactive Weeds

### Ability:

Decreases Enemy bullet speed and increases player movement speed by a set amount whenever a Weed is cut.

### Description:

"Cutting weeds decreases enemy bullet speed and increases move speed."

**Psychoactive Weeds** is an Item that decreases Enemy bullet speeds and increases player movement speed whenever a Weed is cut.

## General Description

Psychoactive Weeds is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all future cut Weeds will drop  Psychoactive Weeds Pickups. Any and all sources of cutting Weeds will create these pickups when they cut Weeds. Picking them up adds time to the duration of the Psychoactive Weeds' effect. While this is active, all Enemy bullet speeds will be decreased by 50% and the player's movement speed will be increased by a set amount. As soon as the duration of the effect runs out both speeds will return to their normal state.

## Comparison

Compared to other Items, Psychoactive Weeds is one of the only ones that directly decreases Enemy bullet speeds, with the only other current option being Lard. However, unlike Psychoactive Weeds, Lard does not rely on a timer nor the collection of pickups in order to function. Instead, it will work constantly and will never be hindered by any other variables. Despite this, Lard will not provide the speed boost Psychoactive Weeds grants, perhaps making the latter superior to the former in that regard.

## Beneficial Upgrades

The following is a list of possible Items that can affect Psychoactive Weeds:

* Crampons
* Egg Carton
* Fertile Eggs
* Herbicidal Blood
* Lard
* Squaredown
* Weedkiller
* Weed Wacker

## History

* Feline Good: Psychoactive Weeds reduces enemy bullet speeds by 50% instead of 70%.
* Feline Good: Psychoactive Weeds effect is shorter and requires more of its pickups in order to reach full duration.
* Feline Good: Psychoactive Weeds in conjunction with Lard will no longer reduce Enemy bullet speeds to nearly zero.
Panther

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

**Panthers** are a type of Enemy in Atomicrops.

# General Information

There are two different kinds of Panthers, depending on the section of the Jungle in which they are found. They behave similarly, but the version found in the second Jungle has significantly more max HP.

# Behavior

Panthers are exclusive to the Jungle areas, and are found only in Camps. When aggroed, they will shortly turn invisible and be unable to be attacked. They will also spawn a highlighted area centered on the player's current position that will be followed by a burst of damage. After their attack they will come out of invisibility and can then be damaged. The Panther found in the first Jungle area will only spawn a single highlighted line, whereas the Panther in the second Jungle area will spawn two, making an "X" shaped pattern.

## Camps

Panthers may be found in the following enemy Camps:

## Difficulty scaling

The max health of Panthers increases depending on the Year, as does the amount of times they attack per interval and the speed of those attacks. They initially only launch their attack once per interval, but by Year 10 this will be increased to three.

Health on Each Year (Jungle 1 Type)

Health on Each Year (Jungle 2 Type)

* (\*) - Estimated using linear interpolation, these values are not exact.

# Elite Enemies

From Year 4 onwards, it is possible to encounter Elite Panthers.

# Related Items

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn
Cow House

**Cow House** is an Item that gives the player 3 Cows.

## General Description

Cow House is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, the player will immediately get 3 Cows.

## Beneficial Upgrades

The following is a list of possible Items that can affect Cow House:

* Cattle Turret Tumors
* Glass Bottles
* Plastic Buckets
* Tough Hide
Defense Bundle

*This article is about content from the Reap What You Crow DLC, and may not be relevant to the base game.*

## Stats

### Ability:

Gives the player one Scarecrow and one Turret. Can be found multiple times.

### Description:

"Gain a scarecrow and a turret."

**Defense Bundle** is an Oregacrow-specific Upgrade Item.

## General Description

The Defense Bundle instantly adds a Scarecrow and a Turret to the player's inventory. It can be obtained multiple times, providing a new Scarecrow and Turret each time.

## Obtaining

Defense Bundle have a chance to be obtained from the  Oregano Cauldron while playing as Oregacrow. There is no other way to obtain this item, and it cannot be transferred in the Time Capsule.
Microchip

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

**Microchip** is an Item that upgrades Drones, Turrets, and the Curret.

## General Description

Microchip is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, it will passively increase the fire rate all current and future Drones, Turrets, and the Curret by ~30%. Note that this Item does **not** benefit Scarecrows.
Listing Owl

**Listing Owls** are a type of Enemy in Atomicrops.

# General Information

Owls are found in the Tundra areas. There are two different kinds, with the second one having more HP.

# Behavior

Listing Owls will roam about the area randomly. Sometimes they will leave behind a batch of bullets as they move that moves in a spiral pattern. They will not actively pursue the player, however they will usually spawn their batch of bullets while the player is nearby.

## Difficulty Scaling

The max health of Listing Owls increases depending on the Year, as does their movement and bullet speed.

Health on Each Year (Tundra 1 Type)

Health on Each Year (Tundra 2 Type)

* (\*) - Estimated using linear interpolation, these values are not exact.

# Related Items

## Damaging

* Drone ( Tiny Thundercloud,  Alien Pet)
* Sling
* Thorn

## Defending

* Lard
* Gourd
* Helpful Worm
Fighting Stat

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

The player's **Fighting Stat** is the Stat which controls their Character's speed and damage output.

## General Description

Increasing the Fighting Stat increases player movement speed, as well as damage of all guns.

### Increasing Fighting Stat

When beginning a new run, the player's Fighting stat is reset to 0 by default. This can be permanently increased to 2 with Home Improvements (3, since the Feline Good update).
The Fighting Stat can also be increased more substantially during each run, through various methods.

* Obtaining the  Fighting Stat Up upgrade (+2)
* Obtaining the  Stats Up upgrade (+2)
* Sacrificing 1  at a Stat Altar (+2 or +3, depending on Biome)
* Purchasing weapons at Town (+1-3, depending on the weapon purchased)

The following may randomly increase Fighting or Farming Stat:

* Earning enough  Cashews to earn stat bonuses at the Seasonal Festival (up to +5)
* If playing as Dandelion, picking up a  Dandelion Puff (+1)

The fighting stat cannot be lowered during the course of a run.

## Effect on movement speed and damage output

### Weapon Damage Output

This data assumes no weapon upgrades have been purchased.

Notes about the above table:

* All numbers are for individual hits with the weapon. High fire rate weapons like the Rusty SMG appear weaker as a result.
* A star "x\*" means the value is untested but can be logically deducted
* The number in parentheses for the Blunderbloom is the damage dealt by its close-range blast.
* The Sriracha Soaker does very little damage per hit, but the burning damage over time stacks based on that initial hit's damage. At this moment it is not known exactly how burning damage is applied, nor how it stacks. More testing needed.
* The Shallotgun and the Jackrabbit 12 both initially fire 8 pellets per shot, hence how their damage is written.
Pea Shooter

### Home Improvements (If Any):

+25% Range, +30% Bullet Speed, +50% Accuracy, +10% Critical Strike Chance, +10% Rate of Fire.

### Ability:

Never breaks, cannot be upgraded. Will always be used when no other Weapons are bought. No clip size.

### Description:

"Your default gun."

The **Pea Shooter** is the default Weapon.

## General Description

The Pea Shooter is the base Weapon the player always begins with at the start of the run. It serves as the most basic of all Weapons, lacking any very special abilities or upgrades with the exception of various Home Improvements. Unlike all other Weapons, the Pea Shooter never breaks, and is always available to the player. This is unless the player purchases another gun, un which case they will not be able to use the Pea Shooter until it breaks. It does 18 base damage per shot, with a range of 6 tiles, a firing rate of 3.33 shots per second, and with no clip size. It cannot be upgraded in the Town, but can get small improvements via Home Improvements at the Alien Ant.

## Comparison

Compared to all other Weapons the Pea Shooter is relatively uninteresting, posing only minor advantages. The Pea Shooter's main advantage is being unable to break, allowing it to serve as a last resort for the player's Weapon choice. It is a reliable, if weak, option, and mostly serves as an early-game Weapons, or a desperate fallback later in the game. The Pea Shooter gains much less damage from increases to the Fighting Stat than the other Weapons, combined its slow rate of fire, average range, lack of piercing projectiles, and lack of any fancy frills make it a rather subpar choice for the later Biomes.

## Trivia

* The Pea Shooter is the only Weapon currently in the game that has an Achievement directly involving it, known as Rest in Peas.
Rusty SMG

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

### Upgrades:

Piercing, +Rate of Fire, Explosive Rounds, +Range +Dmg, +Accuracy +Dmg, Deal damage to recharge tractor 30% faster

### Ability:

No clip size. Has a 5 tile range, rapidly spewing bullets over a wide arc.

### Description:

"Spray and pray"

The **Rusty SMG** is an automatic, short-ranged weapon.

## General Description

The Rusty SMG is a Weapon that can be purchased in Town. It has a 5 tile range and rapidly fires bullets in a wide spread for a base damage of 10 per bullet. It is very good at dealing damage to large groups of weak Enemies, such as in the Plains. In addition, it is useful for keeping Enemies that charge from reaching the player, as the rapid firing rate of the weapon confers a larger than normal amount of knockback.

## Comparison

Initially, the Rusty SMG begins as one of the weakest possible Weapon choices. It's initial short range and low damage make it not preferable when dealing with stronger Enemies, such as Tree Guardians or Bosses. However, it's upgrades allow it to eventually become one of the strongest fully upgraded weapons. This is due to a combination of high damage output, a quick fire rate, and decent range. The Rusty SMG also features it's own exclusive upgrade in the form of Explosive Rounds, giving it a edge over other Weapons. As a whole, the Rusty SMG features one of the largest gaps between power from unupgraded to being fully upgraded.

## Upgrades

The Rusty SMG has the following possible upgrades:

### Piercing

Allows all shots fired by this Weapon to pass through and damage every Enemy it comes into contact with, allowing this gun to deal damage to multiple enemies at a time with a single projectile.

### Explosive Rounds

Allows all shots fired by this Weapon to explode upon hitting an obstacle or an Enemy, which will deal damage in a small area to all other Enemies.

### +Range +Dmg

Increases the overall range of this Weapon by ~100% while also simultaneously increasing the damage of each individual projectile.

### +Accuracy +Dmg

Increases the overall accuracy of this Weapon by greatly reducing its' spread while also simultaneously increasing the damage of each individual projectile.
Dandelion Puff

### Ability:

Increases Dandelion's controllability and increases either the player's Farming Stat or Fighting Stat by one.

### Description:

"Increase max speed and controllability. Increase a random stat"

**Dandelion Puff** is an Item that improves Dandelion's movement speed and controllability when picked up.

## General Description

Dandelion Puff is an Item that Dandelion has inherently. There is no other way to obtain this Item.  Dandelion Puffs will sometimes spawn randomly around the map and will also appear with a guaranteed chance in Golden Pupa pods. Upon being picked up, Dandelion's movement speed and controllability increases. In addition, the player will gain a single increase to either their Farming Stat or Fighting Stat. The player can see how many Dandelion Puffs are in their possession in the Inventory menu under its icon. This item cannot be found in the Time Capsule.

## History

* Feline Good: Picking up a Dandelion Puff now properly increases either Farming Stat or Fighting Stat.
Chrono Weeds

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

**Chrono Weeds** is an Item that adds a small amount of time whenever a Weed is cut.

## General Description

Chrono Weeds is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all future cut Weeds will add 0.15 seconds to current timer. Note that any and all means of cutting Weeds are affected by this, including Chickens, Turkeys and the Wacker Tractor. As the amount added is extremely minor, a single Weed cut will not make a noticeable difference on the game's timer.

Note that this Item is not limited to Weeds: Flowers will also activate this item. Both collectibles yield the same amount of time per each one cut.

## Comparison

Compared to other means of gaining time, Chrono Weeds is among the possible Items that adds the lowest amount of time per action completed, with the exact amount being 0.15 seconds. Due to this, it takes a considerable amount of effort to cut enough Weeds in a fast enough time-span in order to add a noticeable amount of time. Because of this, other methods of gaining time may be more preferable, due to being either easier to use or more effective overall. However, Chrono Weeds is currently the only Item that allows for FChickens and Turkeys to add more time, potentially giving Chrono Weeds more value in that regard.

## Beneficial Upgrades

The following is a list of possible Items that can affect Chrono Weeds:

* Crampons
* Egg Carton
* Farming Stat Up
* Fertile Eggs
* Herbicide
* Herbicidal Blood
* Stats Up
* Weed Wacker

## History

* 1.6.0f1 Effect changed to 0.15 seconds, up from 0.1 seconds
Hourglass

*This article is about content from the Reap What You Crow DLC, and may not be relevant to the base game.*

## Stats

### Ability:

Makes time move 30% slower while the player is in the Desert.

### Description:

"Day progresses 30% slower while in the Desert."

**Hourglass** is an Oregacrow-specific Upgrade Item.

## General Description

The Hourglass makes time move 30% slower while the player is in either of the two Desert biome areas. This item can only be found once, and the effect lasts for the rest of the run.

## Obtaining

The Hourglass has a chance to be obtained from the  Town Cauldrons while playing as Oregacrow. There is no other way to obtain this item, and it cannot be transferred in the Time Capsule.
Cornucopia

### Ability:

Allows players to purchase Home Improvements as well as purchase and upgrade Cats.

### Description:

N/A

The **Cornucopia** serves as the game's meta progression currency.

## General Description

Cornucopias are the currency that is carried across game runs. They are primarily acquired through the Seasonal Festivals from the Mayor. If the player harvests sufficient crops during a single season, the Mayor will reward them with a certain amount of Cornucopias. Higher difficulty Years will grant more Cornucopias. In addition, Bosses will also drop Cornucopias after purchasing a certain Home Improvement from the Chemist Ant. All Cornucopias collected can be used to purchase Home Improvements and to purchase and upgrade Cats.
Squaredown

**Squaredown** is an Item that causes all Weeds to grow faster.

## General Description

Squaredown is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, all of player's current and future Weeds on the Farm will grow and spread faster.

## Comparison

Compared to other Weed benefitting Items, Squaredown is the only one that causes Weeds to grow faster. At first, this sounds like a definite detriment, as Weeds are normally seen as a nuisance. However, it is important to consider this Item's capabilities with others, especially in regards to the creation of Flowers. If the player has plenty of Flower generating Items then Squaredown can prove extremely beneficial. In addition, Squaredown can be utilized in order to benefit more from Vinaigrette, which allows for Weeds to be harvested for 2  each or Succulent Weeds, which increases the drop rate of goods from Weeds. Despite this, should the player not have have any Items that enhance the benefits of their Weeds, Squaredown will become more of a detriment than anything else. The player will likely need to acquire more specific Weed-cutting Items in order to counteract this downside, such as Crampons or Weed Wacker. Furthermore, it can make the spawning of Weed Monsters even worse and make the Farm more dangerous overall. Because of this, Squaredown is highly situational on the player's build, primarily in regards to whether or not they have many Weed benefitting Items already.

## Beneficial Upgrades

The following is a list of possible Items that can affect Squaredown:

* Blood Bouquet
* Bloomers
* Chrono Weeds
* Crampons
* Herbicidal Blood
* Herbicidal Soil
* Hipbees
* Pollen Blood
* Psychoactive Weeds
* Razor Weeds
* Soil pH Meter
* Spring Chicken
* Succulent Weeds
* Vinaigrette
* Weedkiller
* Weed Wacker
Camps

Each area of the wasteland has numerous enemy camps scattered around it, which deliver loot upon being cleared out. All of a camp’s Enemies must be defeated (even if they roam away from the camp) to receive the reward.

Enemies belonging to a camp are marked with a pink icon  to differentiate them from other monsters.

Once a camp is cleared, the loot will be dropped and its flag will no longer fly. Camp enemies do not respawn, with the exception of the "Rusty Car" camp.

## Tier I Areas

The first Desert and Plains locations are Tier I, and are available at the start of the game.

## Tier II Areas

The first Jungle and Tundra locations are Tier II, and each requires 100 Cashews to unlock.

All camps available to Tier I areas can appear in Tier II areas, although the Pigeon House camp now awards the stronger Dove Scrolls.
Two other kinds of camps may also spawn.

* Sacrificing 30 fertilizer increases Farming Stat by 2.
 Deervil's Den

## High Tier Areas (III and IV)

These are the second locations in each biome, and may have any of the camps listed above, as well as special camps.
With exception of the "Rescue camp", all the other special camps are limited to 1 per area and all 4 are guaranteed to appear.

 Fat Worm
 Corral
 Upgrade Chest
 Stat Altars
* Sacrificing 50 fertilizer increases Farming Stat by 3.
 Rescue camp

## Tree Monsters

Once per Biome, clearing a camp will reward the player with a Golden Pupa. Picking this up and following the pupa will spawn the Tree Monster miniboss and a closed bulb.
 Defeating the Tree Monster (and any other spawned enemies) will cause the bulb to open, rewarding the player with fertilizer, a rare seed, and a Boss Upgrade.
Alien Moon

*This article or section may contain **spoilers**. To avoid them, please consider navigating away from this page.*

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

## Stats

### Special Attributes/Abilities:

Appearance of Alien Moon Enemies

The **Alien Moon** is a rare event that occurs on the player's Farm.

## General Description

The Alien Moon is a rare, random event that only occurs on the player's Farm. It cannot occur in Spring, and can only appear beginning in Summer during any nights that aren't the third day of the given Season. Once the event is trigger, the Alien Moon will rise from the base of the player's screen to the top, signaling the start of the event. In addition, should the player be caught outside their Farm the Moon Pursuer will immediately be deployed. During the event, many new and exclusive Enemies will appear on the player's Farm.

## Alien Moon Enemies

The Alien Moon offers its own variety of Enemies that appear instead of the one's in the normal nightly waves.
Box of Electronics

**Box of Electronics** is an Item that gives the player 2 Drones.

## General Description

Box of Electronics is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, the player will immediately get 2 Drones.

## Beneficial Upgrades

The following is a list of possible Items that can affect Box of Electronics:

* Laser Tracker
* Microchip
* Rusty Shocks
Shallotgun

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

### Ability:

Scales extremely well with Fighting Stat. Fires 8 pellets in a spread. Does not do boosted damage at point-blank range.

### Description:

"Deadly at close range."

The **Shallotgun** is a shotgun weapon.

## General Description

The Shallotgun is a Weapon that can be purchased from the Weapons Shop in the Town. It fires eight short-range bullets per shot, with each dealing 18 damage.

## Upgrades

The Shallotgun has the following possible upgrades:

### +Bullets

Allows this weapon to fire 12 bullets instead of 8 per shot. The ammo consumption and range are not affected.

### +50% damage

Increases the damage output of each bullet by an extra 50%.

### +Clip Size

Increases the clip size from 2 shots to 4 shots total.

### Back Gun

Each time the weapon is used, extra bullets are fired behind the player at the same time as those fired in front. The Damage, +Bullets and Toxic Spores upgrades also apply to these bullets.

### Toxic Spores

Firing the Shallotgun leaves clouds of toxic spores in the final location of each bullet. These clouds last for five seconds before fading, and deal damage to any Enemies that come into contact with them. The amount of damage dealt is equal to the damage dealt by a single bullet. This upgrade takes into account all others, including +50% damage (spore damage is also boosted), Back Gun, and +Bullets (more clouds will appear).

## Damage

The damage done by each Shallotgun bullet begins at 18, but increases with the player's Fighting Stat.

(Values marked with an asterisk are estimations)
Mayor

## Stats

### Ability:

Grants players rewards at Seasonal Festivals based upon how many Crops they harvested during that Season.

### Location:

Seasonal Festivals

The **Mayor** is a NPC found during Seasonal Festivals.

## General Description

The Mayor, known as Tina Turnip, is an NPC that appears in the upper area of the Town after a Boss has been defeated. Upon being interacted with, they shall reward the player with Items and Cornucopias depending on how much money the player has earned during that given Season.
Stats Up

**Stats Up** is an Item that increases the players Fighting Stat by 2 and their Farming Stat by 2.

## General Description

Stats Up is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. It can also be found in Golden Pupa loot. Note that it is possible to find two of copies of this Item in the same run, due to appearing in both the normal pool and the Golden Pupa loot. Upon being picked up, the phrase "Fighting Stat Up" and "Farming Stat" will appear over the player's head twice each and their Fighting Stat and Farming Stat will be increased by 2 levels each. The player can see their current stats on the Inventory screen.

## Comparison

Stats up increases the player's movement speed, damage, and all farming capabilities. There are very few items that increase the player's fighting and farming capabilities at the same time, giving this item utility in every situation. When given the option between this and a Farming Stat Up or a Fighting Stat Up, it is advised to take the Stats Up every time, simply because it provides more benefits than either one of those other options alone.
Backup Generator

The **Backup Generator** is a Golden Pupa loot Item that provides an additional Tractor charge.

## General Description

The Backup Generator is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, the player will immediately be able to hold two charges on their given Tractor instead of a single one. This means players will be able to save more uses of their Tractor for later uses, such as on the Farm. If the player has Extra Tractor Slot both Tractors will benefit from this upgrade. If the player has the Motivator it will hold three charges instead of two.

## Comparison

Compared to other Items related to Tractors, the Backup Generator is the only one that allows the player to directly store multiple charges. However, despite this perk it does not necessarily allow players to gain more charges over the course of the run. If a Tractor is immediately used after it is fully charged this Item is not longer necessary, as the second charge won't be able to be filled. So most other Tractor related Items are more beneficial in that regard, such as Fertilizer Fuel Converter or Hotwire.

## Beneficial Upgrades

The following is a list of possible Items that can affect Backup Generator:

* Air Freshener
* Double Cream
* Doveotee
* Extra Tractor Slot
* Fertilizer Fuel Converter
* Whiskey Shot

## History

* Prior to Doom and Bloom, Backup Generator appeared in the Golden Pupa loot pool.
Fertilizer Fuel Converter

*This article is a stub. You can help Atomicrops Wiki by expanding it.*

**Fertilizer Fuel Converter** is an Item that reduces cooldown timer on Tractors when the player collects Fertilizer.

## General Description

Fertilizer Fuel Converter is an Item that can be found within common locations, including choice enemy Camps, given by Spouses, and rarely as a reward from Seasonal Festivals. Upon being picked up, whenever the player collects Fertilizer their current Tractor's cooldown timer will be reduced by a certain amount per chunk collected.

## Comparison

Compared to other means of recharging Tractors, Fertilizer Fuel Converter is among the fastest, due to having an immediate effect. In this regard, it is only outcompeted by the Recharge Mushroom, due to it providing a full unit of charge instead of a small amount. Unlike this Home Improvement, Fertilizer Fuel Converter is never permanently consumed however. However, it does rely on the collection of other things, specifically Fertilizer. Furthermore, Fertilizer Fuel Converter yields a relatively low amount of additional charge per each individual Fertilizer chunk collected. However, this is balanced out by the fact that Fertilizer can be collected in abundance through various means, such as the Fertilizer Mushroom and more. Because of this, Fertilizer Fuel Converter may or may not potentially be a strong way to recharge Tractors depending on the player's current setup.

## Beneficial Upgrades

The following is a list of possible Items that can affect Fertilizer Fuel Converter:

* Air Freshener
* Avian Placenta
* Backup Generator
* Beeson Whisperer
* Companion Planting
* Extra Tractor Slot
* Fat Grub
* Fraidy Fert
* Fume Additive
* Helpful Worm
* Laxative
* Mysterious Flower
* Shroom-mates (partially, given Fertilizer Mushroom has been unlocked).
* Succulent Weeds
* Thankful Crops
* Thorn
* Tough Hide