Build:Master of None

**Master of None** is a Character Build in *Outward*, created by Sk0ooma.

## Summary

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   **Magic Damage:**  ►▰▰▰▰▰▰▰ [7/10]

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   **Physical Damage:**  ►▰▰▰▰▰▰▰ [7/10]

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   **Movement Speed:**  ►▰▰▰▰▰▰▰▰▰ [9/10]

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   **Mana Management:**  ►▰▰▰▰▰▰▰▰▰ [9/10]

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   **Stamina Management:**  ►▰▰▰▰▰▰▰▰▰ [9/10]

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   **Health Management:**  ►▰▰▰▰▰▰▰▰▰▰ [10/10]

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   **Mechanical Intensity:**  ►▰▰▰▰▰▰▰▰▰▰ [10/10]

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   **Utility:**  ►▰▰▰▰▰▰▰▰▰▰ [10/10]

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   **Stamina:**  120

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   **Mana:**  120 (5 points @ Leyline)

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### **Skill Overview**

**Faction**: Acceptance, Infuse Light, Purified, Divine Assistance, Sanctified Protection, Elatt's Intervention
**Boons**: Blessed (skill), Cool (skill), Mist (skill), Possessed (skill), Warm (skill)

**Cabal Hermit**: Reveal Soul, Mana Push, Weather Tolerance

**The Speedster**: Efficiency, Metabolic Purge

**Kazite Spellblade**: Steady Arm, Fitness, Shield Charge

**Philosopher**: Sigil of Fire, Mana Ward

**Rune Sage**: Rune: Dez, Rune: Egoth, Rune: Fal, Rune: Shim, Well of Mana, Arcane Syntax, Internalized Lexicon

**Warrior Monk**: Brace, Slow Metabolism, Focus

**Wild Hunter**: Enrage, Hunter's Eye

**Hex Mage**: Torment, Bloodlust, Blood Sigil, Lockwell's Revelation

**Mercenary**: Shatter Bullet, Frost Bullet, Fast Maintenance, Armor Training, Swift Foot, Marathoner, Blood Bullet

**Rogue Engineer**: Backstab, Sweep Kick, Pressure Plate Training, Opportunist Stab

### **Skill Breakdown**

**Rune Sage:**

* ***Important skills:***

**Tier 1:**

```
 ***Rune: Dez***

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```
 ***Rune: Egoth***

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 ***Rune: Fal***

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```
 ***Rune: Shim***

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**Tier 2:**

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  Well of Mana

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**Tier 3:**

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  Arcane Syntax

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```
  Internalized Lexicon

```

**Mercenary:**

* ***Important skills:***

**Tier 1:**

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 ***Shatter Bullet***

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```
 ***Fast Maintenance***

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 ***Armor Training***

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**Tier 2:**

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  Swift Foot

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**Tier 3:**

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  Marathoner

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  Blood Bullet

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**Hex Mage:**

* ***Important skills:***

**Tier 1:**

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 ***Torment***

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**Tier 2:**

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  Bloodlust

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**Tier 3:**

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  Rupture

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```
  Lockwell's Revelation

```

### **Equipment**

1. Inflicts BOTH Haunted and Scorched and provides a bonus to both decay and fire damage.
2. Can be used with blood sigil for blood leech effect.
3. Main component of my Astral Cannon technique.

```
 Recipe: Trinket Handle + Spike Prism + Waning Tentacle

```

* Obsidian Pistol:

1. Inflicts Burning.
2. Can be used with Blood Bullet to restore health and inflict Burning on 2 separate enemies simultaneously.

```
 Recipe: Flintlock Pistol + Obsidian Shard + Palladium Scrap + Crystal Powder

```

* Cannon Pistol:

1. Inflicts Confusion
2. Can be used with Shatter Bullet to inflict Pain AND Confusion. "Shatter Cannon" technique.
3. Main component of my Astral Cannon technique.
4. Can be used with blood bullet to restore health.

1. Long Range.
2. After enchanted with Snow, this weapon becomes God tier when used with  Soul Rupture Arrows. Apply Assassin Elixir and fire 3-4 arrows to inflict Extreme Poison, Aetherbomb, Slow Down, and Crippled. Watch the enemy slowly struggle to make it to you before they either die from poison or internally combust!

* Ornate Pistol:

1. Second Highest Damage in game.
2. W/ Trauma it does massive AoE damage.
3. Can be used with blood bullet to restore health.

* Chimera Pistol:

1. Inflicts elemental vulnerabilty.
2. Can be used with blood bullet to restore health.

* Cage Pistol:

1. Inflicts Weaken and Sapped
2. Can be used with blood bullet to restore health and inflict BOTH status effect instantly.

* Meteoric Pistol:

1. Inflicts Holy Blaze.
2. Can be used after Obsidian Pistol with Blood Bullet to restore health and inflict instant Holy Blaze.

* Angler Shield:

1. Inflicts Sapped (60% buildup)
2. Provides immunity to Mild Petrification, Plague and Breathless.
3. Provides a light which does not lower Stealth.
4. Use with Toxin Bombs to decimate enemies!

1. Immune to Panic.
2. +30% Fire and +30% Lightning resistance.
3. -25% Mana Cost.

* Tenebrous Armor:

1. +15% Fire, Frost, & Lightning resistance.
2. +10  Cold Weather Defense.
3. +10 Ethereal & +15 Decay Damage Bonus.
4. -10% Mana Cost.
5. +10% Movement Speed.
6. +8% Corruption Resistance.

* Tenebrous Boots:

1. +7% Fire, Frost, & Lightning resistance.
2. +5% Ethereal & +10% Decay damage bonus.
3. +5  Cold Weather Defense.
4. -10% Mana Cost.
5. +10% Movement Speed.
6. +3% Corruption Resistance.

## **Combat & Utility**

**Tips & Tricks:**

1. Take 5 points when acquiring mana.
2. Don't forget having the Needs: Tired effect active regenerates mana and boosts damage.
3. Combine Toxin Bombs with Angler Shield to inflict plague when needed. Having (corrupted and/or defiled) will boost damage.
4. Can use the Corruption Spirit to heal and load a shot for later encounters with Blood Bullet.
5. Remember traps are your friends.
6. Use a Ghost Drum as cover to block projectile attacks. This can buy you time to reload, manage inventory, or just take some pressure off.
7. The Ghost Drum will also boost damage of your Runic Trap.
8. Fully utilize my "Hot Pocket" technique to effectively add 2-3 more hotkeys by rotating weapons in your pocket menu.
9. Use my NO BREAKTHROUGH "Astral Cannon" technique to instantly inflict Haunted, Scorched, Pain, Confusion, Bleeding, Burning, and Extreme Poison, as well as 192  Physical, 48  Lightning, 30  Ethereal, 20  Fire, and 50 Impact.

```
*NOTE* Astral Dagger will increase damage of both Burning and Extreme Poison, Scorched will also boost Burning.

```

**Hotkey Guide:**

* Astral Cannon: My unique, highly specialized and powerful setup for all encounters. The purpose of this is to teach you the advanced mechanics of combat and showcase my patented "Hot Pocket" technique. When setting up hotkeys, you can select 1+ items to place in your pocket, and entering the menu will allow for a quick swap between them. For a more basic and simple example, if you want to use a 2H weapon like a Spear or Bow you could choose to place it in your pocket and save a hotkey, as entering the bag menu will automatically place your cursor on the first slot in your pocket, allowing you to quickly enter bag and hit select without thinking, thus providing a "9th" hotkey. You can push this even further by placing a dagger and a gun in your pocket, and rotating between the 2, freeing up multiple hotkeys. so your setup could look something like this:

* HOT POCKET: Astral Dagger & Cannon Pistol. Move Wolf Bow to Backpack.

* Older base game version using Philosopher instead of Hex Mage.

## See Also

* [Master of None 2.0]
* [Blood Bullet 2.0]
* [Vulcan]
* [Purple People Eater]
* [Hex Hunter]