Goblins

When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can’t use it again until you finish a short or long rest.

### Trait II

* Nimble Escape

You can take the Disengage or Hide action as a bonus action on each of your turns.

The Goblin species are short: Short lived and Short tempered. Considered pests and vermin by many others, they reach maturity at two years old, breed rapidly and die of old age by their mid twenties. They like their meat as raw as possible, and sometimes prefer it still moving.

Goblins are known for their ability to breed with any other species, and produce Goblinoid offspring almost every time. In particularly violent goblin tribes, babies born non-Goblin are battered to death, and frequently so are their mothers for fear of it being a curse on their tribe. The bodies are then turned into a stew or broth for the tribe to devour and uncurse themselves.

Goblins are known for being rather ugly, covered in warts and boils, and as such their standards for beauty are often lowered. Goblins born without standard defects like these, even if they'd be considered average-looking by other species, are treated as super models and desired by all, often sheltered inside their tribal homes to protect them from outside tribes.

## Culture

Goblins live in tribes that share notable features. While goblins usually have green skin and yellow eyes, their variable genetics mean that almost any combination is possible. Goblin tribes will often take their name from these unique features. For example; red-eye, skunk-hair, or blueskin. Goblins that do not share these tribes upon crawling out of the Birthing Pools will be torn apart and eaten as food.

A Goblin's tribe is as close knit as it is dangerous to outsiders. They live in a hive and sleep piled up, and have no concept of personal space, privacy, or much concept of rank outside of the Tribe leader's family and the Magic Users.

Tribes are lead by either a Tribemother or a Tribefather. This leader is born from a private birthing pool as the sole survivor of their group, and will usually attempt to murder their parent on reaching maturity to ensure the strength of the future generations. Should the bloodline of the Tribeleader go extinct, the remaining goblins will tear each other apart until only a handful are left, who will then leave to set up their own tribes in other locations.

### The Goblin Pit

Goblin Pits are usually located in areas where the ground is easy to dig in, and that provide natural cover. Occasionally, they will take abandoned towns over after scaring off or slaughtering the people who once lived there.

Goblins like areas where there is a lot of rain to create sludgey mud to sleep in. Much like pigs, they seem at their most comfortable up to their wastes in sludge, the fouler smelling the better. Many Goblins will infest sewage systems for this reason.

### Tribal Raids and Captives

Goblins do not fully understand the process of building stone houses, raising farm animals, or growing food- most believe that the other species have selfishly hogged the best natural resources and the standing cave networks.

During a raid, if a Goblin sees a male or female that stands out due to skill, intelligence, magic, or beauty, they will be taken back to the hive to add to the goblin's genetic mixture in the most horrific of fashions. For the first two days prior to this, the captive will be force-fed an intoxicating hallucination-inducing mixture known as "Bauallu" to keep them weakened and unable to escape. They will keep being force-fed the Bauallu instead of meals as long as they are alive, and even when saved it can take a week or more for it to be completely removed from their system. Goblin reproduction is vile and repugnant, and a large part of the reason Goblins are feared as pure evil.

Once a captive has broken completely and is unable to serve this purpose, they will be slaughtered and feasted on by the tribe. This usually happens within two months of first capture, so acting fast is required to save a Goblin captive.

## Physiology

Goblins have a humanoid figure, with two eyes, two arms, and two legs, although variaitons have been reported to be born, these are culled. They age rapidly to maturity by one month old, and after that do not seem to age for the remainder of their 30 years. To a Goblin, aging is the process of becoming so fat, starved, or worn out by fighting that you can no longer serve your purpose.

### Sleep

Goblins do not sleep in the same way as other creatures. They have one "Big Sleep" a day of 4 hours, and take smaller hour naps occasionally throughout the rest of the day. It can be hard to know when you find a sleeping Goblin Pit how long until they wake.

*Mechanically, Goblins only require 4 hours of sleep to achieve a Long Rest.*

### Reproduction

Goblins require two parents to birth a child. The Goblin (or their non-goblin partners) gives birth to a host of tadpole-like creatures, traditionally in a large Birthing Pool where others also give birth. It takes two weeks for these tadpoles to mature into Goblin children, who achieve full maturity at the age of one month. "Broodsow" are male or female Goblins or Non-Goblin captives seen to have superior genetics that are repeatedly bred in this fashion. Because of the intermixing of different family lines in the pools, Goblins do not know who either of their parents are except in rare cases such as the Tribemother or Tribefather, whose pit is kept separate to ensure the purity of their lineage.

They are one of the very few creatures in Reproductive Group Gamma. This means that they are able to breed with a creature of the opposite gender of any intelligent species, and produce a Goblin almost every single time. The only difference is the likelihood of the child bearing magical skill. Should the baby be born non-goblin, it and the Goblin parent will most likely be culled for weakening the gene pool.

## Goblins and Other Races

Goblins are aggressive, violent, and often cannibalistic- to themselves and other species. Other species give them a wide berth, and a Goblin tribe living near an encampment or town is cause for alarm.

Goblins are feared and are often seen as disgusting by other peoples. Although there are rare goblins who reject the monstrous Goblin ways, they are usually outcast by both Goblin society and others due to the stigma attached to them, even if they manage to not be cannibalized by their hive.