Banishment Ritual

The Banishment ritual is an optional activity that can be performed by the player after opening the Inner tomb and finding the escape lever. To access the ritual, the player must descend into the Lower Tomb and find the glowing portal. The portal will be Blue, Orange, Yellow, or Green and stepping inside will transport you to the Banishment room. In the back of this room, there is a table with the red outlines of several objects and candles in each of the table's corners. In the middle of the table, there is a box. On the floor there is a Torch in case a player forgets to bring one but it is only level 1.

## Starting the Ritual

The outlines pertain to 1 of 3 types of objects: (4) Canopic Jars, (1) Ushabti, and the Mejai relic. In order to begin the ritual, the player must collect each of these items.

* The Canopic Jars can be found throughout the tomb in chests or on the floor/ stones. They may also be found in the middle of traps and can be found in the Inner Tomb chests too.

* The Ushabti is obtained after solving the puzzle located in the Lower Tomb. There are currently 60 unique Ushabti to collect, 6 per map.

* Because the Mejai relic is needed to do the Banishment, the player can only attempt it if they successfully guess the Mejai and access the Inner Tomb. *Note: Despite being used in the ritual, the player will still keep the Mejai relic and will not need to place it to the truck.*

After placing all the items on the table, the player must then light each of the candles using their torches. Upon doing so, the banishment will begin which is shown when the Mejai appears in the massive stone cage and the box in the middle of the table opens. Depending on the variation, unique effects will occur as well.

## Defending the Altar

Once the banishment begins, waves of enemies will begin to appear and try to attack the table. If they succeed, the banishment will fail and the players will be trapped forever. To prevent this, the player must use whatever means they have to protect the table from the enemies. The enemies will be the types of creatures players can encounter in the map style they are playing. But be careful because the enemies can damage you just as much as the table.

## Variations

There are 5 variations of the Banishment Ritual, one for each style of map.

### Cursed Sand Ruins/ Crypt of the Great Pyramid (Style 1)

This style features mummies as the main enemy of the banishment. The mummies will appear from gateways similar to the ones found up in the main tomb. When not tracking the player, they will shamble over to the table to attack it. These mummies appear as regular mummies and are best warded off by using Torches, however, the candles on the table can also burn them.

### Temple of the Pharaoh/ Undercroft of Akar (Style 2)

This style features snakes as the main enemy which appear from gateways like the ones in the main tomb. They can be warded off by using the Heka Amulet or the Torch. Also unlike mummies, the snakes will only go after the table and only attack the player if they are in their path.

### Sunken Dune Shrine/ Hidden City of the Sahara (Style 3)

This style features both mummies and snakes as the enemies, but snakes are the primary enemy. The snakes/ mummies appear from gateways like in style 1, but mummies may also appear from yellow portals created by lightning when the banishment starts. The mummies in this style appear yellow like the Royal Mummy but maintain the same behaviour. The snakes can be warded off by using the Heka Amulet or the Torch. Also unlike the mummies, the snakes will only go after the table and only attack the player if they are in their path.

### Sobek Oasis Day/ Night (Style 4)

This style features crocodiles as the enemy in the banishment. When the banishment begins, the room will flood leaving only 3 platforms above water, including the one with the table one it. Crocodiles will begin to emerge from the water and try to attack the table. They won't track the player but will hurt them if they are in their path. They can be warded off by swinging your torch or by using the Heka amulet.

### Dread Valley/ Nekhbet Chasm (Style 5)

This style features abominations as the enemy in the banishment. The abominations appear from the rubble of pillars which are broken when the Banishment begins. They take on the look of the abominations summoned by Ataimon and won't track the player, only attacking them if they are in their path. They can be warded off by using a torch or the Heka amulet, however unlike the other creatures in banishments, abominations will attempt to come back a second time after being warded off as they only keep their distance from the player for a short while after being warded off the first time.

## Tips

* The Heka amulet can be activated and left on the floor to help ward off creatures. This is especially helpful when you are attempting the Banishment solo.
* Attacking the mummies from behind makes them much easier to deal with and reduces your chances of being hurt.
* When playing with more than 1 player, it may be helpful to have 1-2 players protecting the table and the others attacking the enemies directly in styles 1, 2, and 3. For styles 4 and 5, have players defend each access point.