recursal/Fanatic-Fandom huggingface dataset:
Matter

## Description

Matter is a resource in Nom Nom Galaxy used primarily for building structures. It can be collected from various sources but is mainly found in veins or other patterns in soft earth. The player's current stockpile of Matter is displayed in the top-left of the screen, denoted by a light blue rounded square.

## Obtaining Matter

The vast majority of Matter obtained by the player will be through digging. Soft earth with faint rounded square patterns will yield sizeable amounts of Matter when destroyed with the Buzzsaw (or any other weapon). These blocks are typically found in veins at any depth underground, or sometimes in pre-existing "artificial" structures above ground. Digging out just a few of these deposits will provide several thousand units of Matter, which is sufficient for many factories.

Matter can also be obtained from defeated invaders sent by opposing companies. Additionally, when a structure costing matter is demolished, some of the matter spent (50%?) will drop as a partial refund.

## Spending Matter

Matter is mostly used to build structures to expand the player's Soup factory. In the Structures menu, all buildings under the Soup and Infrastructure tabs cost Matter to create, including core components such as Soup Machines and Rockets, Corridors, and even the critical Office.

Damaged structures can be repaired using Matter; doing so is typically cheaper than building them anew.

Warpgates are also operated using Matter. Throwing Ingredients or other items through a Warpgate is free, but warping the player costs an amount of Matter proportional to the distance to the destination Warpgate.
Soup Machine

## Overview

The Soup Machine is an integral part of the player's Soup factory. Its purpose is to process two Ingredients into delicious Soup.

## Making Soup

Soup Machines may be built from the Soup tab in the Structures menu for a cost of 300 Matter. Newly constructed Soup Machines will have two empty slots for Ingredients; once these are provided the machine will begin to create Soup with a flavour determined by the combination of Ingredients (see Soups for a list). Once finished it will output the results as a Soup Can, which can then be delivered to customers (refer to Delivering Soup for more about this step).

Once a Soup Machine has received Ingredients and created its first Soup, it will be "locked" to that recipe, and will only be able to accept those same Ingredients. Its slots will display the Ingredients it may take; missing Ingredients will be greyed out. As soon as the requested Ingredients are provided it will make Soup once again. Additionally, if the player stands at a Soup Machine that is missing Ingredients, a green radar will begin to scan. After a few seconds it will highlight a missing ingredient and point to the nearest source.

Soup Machines may also be built preset to a recipe that the player has discovered. This comes at a discounted price of 250 Matter and shows the value of the given Soup; however as the player discovers more recipes the list of preset Soup Machines can become lengthy and difficult to browse.

The only way to change the recipe of a Soup Machine is to demolish it through the Maintenance menu and rebuild it. The player should be aware of any landslide hazards or structures that might lose power when doing this.

## Interacting with Players and Robots

The player can insert Ingredients directly into a Soup Machine. If the Soup Machine is locked to a recipe, only the requested Ingredients can be given. The player can also carry the resulting Soup Cans.

The only Robots which interacts directly with Soup Machines are the Charlie and Charles robots. If they are carrying an Ingredient and pass a Soup Machine requesting that Ingredient, they will insert it into the machine. If they are not carrying anything and pass a Soup Can created by a Soup Machine, they will pick it up. It should be noted that Charlie and Charles will never insert an Ingredient into a Soup Machine with no recipe; for this reason the preset Soup Machines may be desirable.
Pumpkin

Like some ingredients in the game, Kabochasers are enemies. They seem to be the last enemy ingredient in the game and can be found in later levels of the game.
They are a renewable source of ingredients.

**Nest**
Their nest has a similar appearance to Tsutavines and hangs from blocks. It may be mistaken for Tsutavines, but Kabochasers will appear on the nest over time. If you attack the Kabochasers or their nest, then some of them will fall off of the nest and roll towards you. At the end of each day, all Kabochasers on the ground or nest will reset, leaving the nest and ground empty. If the nest is destroyed it will not respawn, but it will drop Tsutavines.

"Attack"
Kabochasers attack by rolling on the ground towards the player. Unlike most other small enemies, Kabochasers can not latch onto the player. They will wait for about a second on the ground before attacking. Attacking one Kabochaser does not cause the nest to release more if there aren't any on the nest. Defeating a Kabochaser will wield a Kabochunk, which can be used as a soup ingredient but can not be planted.
Market Share

## Overview

Owning 100% of the Market Share is the goal of every mission in Galactic Conquest mode. In the top-right corner of the screen, a diagram is displayed, including a pie chart showing the player's and opponent's control over the market. The companies' names, total Soup deliveries, and any Soup Rockets in transit are also shown.

The only way to influence one's control of the Market Share is to deliver Soup.

## Influencing the Market

When Soup is delivered to customers, the player's Market Share will change according to the customers' reactions. Most Soup flavours will receive a neutral response and increase the player's shares by a default amount, but some Ingredients may be received positively or negatively by the planet. These "market trends" are announced in news bulletins at the bottom-right corner of the screen. There are three different responses to Soups, shown in a cartoon of a customer drinking the Soup:

* "mMm..." (Neutral): Default gain in Market Share.
* "BAD!" (Negative): An ingredient in the Soup is currently disliked by the planet. Smaller gain or even loss in Market Share.
* "Yummy!" (Positive): An ingredient in the Soup is currently liked by the planet. Larger gain in Market Share accompanied by a cheer.

These responses are shown for Soup deliveries by either company and affect their Market Shares in the same way. However, different planets may provide different changes in Market Share for each response.

## Winning and Losing

At the beginning of a Galactic Conquest mission, the Market Share is neutral and not owned by either company. To succeed, the player needs to defeat the opposing company by gaining control 100% of the Market Share, and retaining it until the end of the day. Conversely, if the opposing company has full control of the Market Share and the player cannot regain any shares by the end of the day, then he or she has lost.

Once the player gains 100% Market Share, the only way for him or her to lose it is if the opposing company delivers Soup before the end of the day. It is useful to monitor the opposing company's trade lanes, and keep some Soup Cans ready to be launched as a response. As long as the player's Soup arrives after the opponent's (and the day hasn't ended), the player has a good chance of regaining any lost shares and maintaining total control.

On the other hand, if the player has completely lost control of the Market Share, he or she should attempt to launch Soup before the end of the day. Having even 1% of the Market Share allows the player's company to stay in the fight.

## Last-Ditch Attack

When the player gains a large majority of the market share (typically over 80%), a threatening message from the opposing company's CEO will be received, followed by a wave of invaders to attempt to cripple the player's Soup factory. These attacks can be potentially dangerous but are not noticeably larger than the periodic waves of invaders that usually attack. This final attack may occur regardless of when the last periodic attack was, but can only happen once per mission.
Poisonpuff

so I'm just here with a question, why are my poisonpuffs disappearing?
I just don't know but I saw on this wiki that it used to die off but then that was fixed, so why?
was it only fixed on pc?
does it not grow while within oxygen?
does it only grow at a certain depth? if you have any information then please update this wiki.

GGbois3223----------------------------------

Why is this empty😜and with a question text? Can anyone help me with the poisonpuff?
I'm trying to figure out what poisonpuff do on pendimic. anyone help me?
Enemies

Enemies are the entities living on your planet. Some of your more valuable soup ingredients come from them, but different ingredients come from different aliens. For example, you will get tomaty steaks from tomatys, and corn shells from cornbugs. You find these aliens spawning from pods that look like big versions of these enemies, so if you are planning a successful business then you should make your factory close to the spawners of the ingredients you want. Then there is another type of enemy that you will encounter by invasion. They will storm your factory and try to destroy your robots. But you can protect against these invasions by placing protection robots and turrets. So far there are two finds of invasion enemies, mini UFOs and little metal chompers. The regular enemies are cornbugs, tomatys, squidflys, sausage bison, pumkins, and mushdoods. As far as I know there is only one boss and its name is the mossy mammoth.
Bluecap

A Blue cap is a standard ingredient for soups. it is on the first level of the game and will make the lower end soups. It is used in the following soups:
Purple Haze

```
Al Fungi
Mineral Mash Clashroom Chowder blueberry Scales
Blue Bison Wattlecap
Mellow Mushroom
Blue Screen
Tomushroom
Mushroom Net
Seabrine Shroom
Meteoric Mushroom
Cream of Mushgrass
Mushroom Mountain

```

```
They can also be planted and eaten like normal ingredients

```
Egon

**Egon** is one of the playable stages in the game Nom Nom Galaxy.

It is the first playable world you come to, after the tutorial planet GSA 001. A mention is made about robots hanging out somewhere, and presumably you could kidnap them from their vacation and put them to work in your factory, if you could locate them.

Once you complete this planet, you get the ability to pick up two ingredients at once. This is very useful.

*Ingredients available*

-Stabgrass

-Bluecap

-Greenstalk

-Brineweed

-Tsutavine

-Oxygrass

-Tomaty Steak

-Corn Shell

-Pumpkin\*

\*vines seen, do not seem to sprout any pumpkins.
Structures

## Overview

Structures are built by the player to create factories which produce and deliver delicious Soup. They are selected from the Construction Menu, accessed by pressing Tab (by default, for keyboard & mouse controls). There are four tabs in this menu. The Soups and Infrastructure tabs contain the majority of factory buildings, and the Structures within them cost Matter to place. The Shop tab contains a variety of Defense Towers and Robots for protection and automation of the factory. It also contains other miscellaneous items including Weapons, Vehicles and Warpgates. Shop items cost Gold to purchase.

When a Structure is selected, the camera will pan out and an outline of the Structure appears on the cursor. The outline can then be positioned and confirmed to place the Structure. Some Structures may be rotated (or otherwise modified) with A and D (keyboard controls), and multiples of the same Structure may be placed by holding Shift.

## Soup Structures

 File:Preset Soup Machine Blueprint.jpg | 250 Matter | Consumes | Same as a regular Soup Machine, but is built already "locked" to a recipe. May only be built with a recipe previously discovered by the player.

## Shop

There are several categories of items available from the Shop tab. Only the Structures are listed here; for other items available from the tab see Robots, Weapons and Vehicles.

Defense Towers have a limited amount of ammo which is displayed as a counter on the structure. The player must manually refill them by standing on them and holding Control (keyboard) to open the Maintenance Menu. Doing so costs a small amount of Gold.
Controls

The following are the controls for the game Nom Nom Galaxy.

## Controller

* LT - Weapon1 Swap
* RT - Weapon2 Swap
* Left Joystick - Walk
* Select - Exit
* DPAD Up - Ladder
* DPAD Left - Plant
* DPAD Down - Ladder
* DPAD Right - Eat
* Start - Control Help
* Right Joystick - Buzzsaw
* A - Jump
* B - Interact
* X - Attack
* Y - Build Menu/Maintenance Menu (While on top of or inside a building)

## Keyboard

* ESC - Exit
* F1 - Control help
* 1 - Weapon1 sawp
* 2 - Weapon2 swap
* WASD - Walk
* E - Interact
* C - Plant
* V - Eat
* Shift + W or S - Ladder
* Ctrl - Maintenance Menu
* Left click - Throw/Attack
* Right click - Buzzsaw
* TAB - Build Menu
Greenstalk

Greenstalk

Greenstalk is a green mushroom that is found on all levels and is very common.
The GreenStalk can be eaten, planted and also used to created the following soups in the game:

* Meteoric Mushroom
* Verdant Fang
* Slimy Shroom
* Green Sun Chowder
* Strawshroom Spectrum
* Green Grinder
* Chicken of the Cave
* Cosmo Cornfield
* Mushstrone
* Double Mush Potage
* Sticky Grass Stew
* Split Pea Soup
* Vineshroom
* Red Roast Delight
* Morning Mushroom

The GreenStalk can be carried by Charlie & Charles normally and can
also be made into soup and delivered via soup rocket.

(To the left is an image of a GreenStalk)

( To the left is an image of a can of Greenstalk soup)
Nom Nom Galaxy Wiki

Welcome to the Official Nom Nom Galaxy Wiki,the Nom Nom Galaxy compendium by the players, for the players.
This compendium currently hosts 487 pages (103 articles).

Nom Nom Galaxy is a new title in development for the PC by Q-Games, creators of the critically acclaimed Nom Nom Galaxy series. The title will focus on co-operative play, supporting play with up to four players. In Nom Nom Galaxy, the player is a member of Soup Co. and it is up to the player to defeat the opposing soup companies in the production of Soups. Players must Collect Matter in order to construct a strong base and factory. From there, players must Collect Ingredients, which will allow them to Make Soup. Once soups are created - the players then launch them into space, where they receive some of the Market share. The main incentive of the game is to produce more soup than your competitors and Corner the Market.

* Controls
* Soups
* Screenshots
* Videos
* Upgrades
* Building Blueprints
* Weapons
* Launch Soup

How to help
Register

to keep track of your contributions.
Get help, or ask a question
Community portal
Nom Nom Galaxy

**Nom Nom Galaxy** is a new title developed for the PC by Q-Games, creators of the critically acclaimed Nom Nom Galaxy series.

## Gameplay

In Nom Nom Galaxy, the player is a member of Soup Co. and it is up to the player to defeat the opposing soup companies in the production of Soups. Players must Collect Matter in order to construct a strong base and factory. From there, players must Collect Ingredients, which will allow them to Make Soup. Once soups are created - the players then launch them into space, where they receive some of the Market share. The main incentive of the game is to produce more soup than your competitors and Corner the Market.
Laser Coil

"I feel bad for swiping this Laser Coil. I should probably put it back."

**Laser Coil** is an item in Broken Age.

## Obtaining

In the Dead Eye Pyramid, tap on the laser coil on the wall to put it into your inventory.

## Using

In the Dead Eye Pyramid, tap on the crystal below where the laser coil was to break it, then put the laser coil in that spot. Put the Stained Glass Sun where the laser coil was to make a death ray.
William Joyce

**William Joyce** is a character in Quantum Break.

## Summary

William Joyce is a renowned physicist. His only relative is Jack Joyce; his parents died while we was very young. He suffers from schizophrenia, but displays heightened intelligence and an uncanny inability to draw connections between seemingly unrelated data. When he was 19, he initially proposed the existence of the chronon field, and built the first prototype to take advantage of it, leading to the events of Quantum Break.
Jack Joyce

**Jack Joyce** is a character in Quantum Break.

## Summary

Jack Joyce is a principle protagonist in Quantum Break. After witnessing the failure of a time-travel experiment at Riverport University, he finds he has the ability to stop moments in time, reaching "zero-state"; he also has the ability to pull people and objects out of zero state by touching them and keeping hold.

Jack's only relative, his brother William Joyce, invented the device which allows for the harnessing of the chronon field. Jack and Paul Serene used to be best friends; the extent of this relationship is currently unknown.

## Powers

Enter zero-state, freezing time around himself.
Extract people and objects from zero-state.

## Trivia

Jack's name is an extension of a long-running practice of having names tenatively related to the core principles and philosophy of the title. Like "Max Payne" and "Alan Wake", Jack's name sounds like "choice", mirroring the choice driven narrative of Quantum Break.
Walkthrough

The following is a series of **walkthroughs** for Quantum Break. Warning: spoilers abound ahead.

## Act 1 - The Number One Killer is Time

Act 1 is the first of five acts in Quantum Break.

* Part 1 - Riverport University Experiment
* Part 2 - Campus Escape
* Part 3 - Library Chase
* Junction 1 - Hardline/PR
* Episode 1 - Monarch Solutions

## Act 2 - Perfect Place to Hide Something

Act 2 is the second of five acts in Quantum Break.

* Part 1 - Industrial Area
* Part 2 - Ground Zero
* Part 3 - Bradbury Swimming Pool
* Junction 2 - Personal/Business
* Episode 2 - Prisoner

## Act 3 - The Wine and Cheese Crowd

Act 3 is the third of five acts in Quantum Break.

* Part 1 - Research Facility
* Part 2 - Monarch Gala
* Part 3 - Amaral/Hatch
* Episode 3 - Deception

## Act 4 - The Secret History of Time Travel

Act 4 is the fourth of five acts in Quantum Break.

* Part 1 - Port Donnelly Bridge
* Part 2 - Preparing the Time Machine
* Part 3 - Swimming Pool 2010
* Part 4 - Will's Workshop 2010
* Junction 4 - Control/Surrender
* Episode 4 - Lifeboat Protocol

## Act 5 - I'll Come Back for You

Act 2 is the final of five acts in Quantum Break.

* Part 1 - Monarch HQ
* Part 2 - Return to the University
* Part 3 - Final Moments
Microsoft Studios

## About

Microsoft Studios is the video game production wing for Microsoft, responsible for the development and publishing of games for the Xbox, Xbox 360, Xbox One, Games for Windows and Windows Phone platforms. They were established in 2002 as Microsoft Game Studios to coincide with the release of the Xbox, before being re-branded in 2011. Microsoft Studios develops and publishes games in conjunction with first and third party development studios under their publishing label.
Junction 1 - Hardline/PR

**Junction 1 - Hardline/PR** is an event in Act 1 of Quantum Break.

## Summary

In the first junction, you need to decide what will happen to the girl who witnessed all the events of Act I. After this junction is Part 1 - Industrial Area.

### Hardline

If you choose Hardline, you'll kill the girl, and prompt hatred of the Monarch company. While this will give the company a bad name, you'll protect the company's secrets, gain the help of Nick the taxi driver later in the game, and face a student strike.

### PR

If you choose PR, the girl will have her life spared and join you. The students will not strike, but Joyce might find out about the events at the school.
Kate

**Kate** is a character in Quantum Break.

## Summary

Kate is one of Jack Joyce's partners. She was first seen breaching Dr. Sofia Amaral's offices in the E3 2013 trailer, finding her in a time stutter. Kate and Jack take Sophia as the stutter falls, and the trailer ends with a huge explosion. Her current status is unknown.
Twitter

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Part 3 - Library Chase

**Part 3 - Library Chase** is an event in Act 1 of Quantum Break.

## Summary

Engage in the next area, but use your Time Dodge to dodge bullets and clear the room. The guards will start to use grenades, so using your skills is important. Move into the canteen, and clear it. Move to the lower level, and kill the bandits. Use the crates outside this room to move to the scaffold, and head towards the construction site.

Here, the door to the library is locked. Use the portapotties to jump over the fence, and use the crate to get to the higher level. Stand on the blue cherry picker to lower it, then use the Time Stop to climb on top and enter the building through the window at the top.

Here, eliminate the two guards. Head towards the main auditorium, and unlock the Time Shield. Free Will, and the next area will start - Junction 1 - Hardline/PR.
Part 1 - Riverport University Experiment

**Part 1 - Riverport University Experiment** is an event in Act 1 of Quantum Break.

## Summary

Watch the starting videos. Head to the large building in front of you. Inside, speak with Paul, and follow him to the elevator. Go through the locked door, pull the lever, and use the key. Enter the lab, and assist with the experiment. Once the experiment rolls out of control, the next stage will start. Continue to Part 2 - Campus Escape.
Time Shield

**Time Shield** is a skill in Quantum Break.

## Summary

The Time Shield is a skill that creates a bubble of slowed time that will protect you from bullets. You have to stand still while using it, as the bubble does not move, but since it regenerates health, reloads weapons, and allows for a safe position, this caveat is only somewhat bothersome.
Part 2 - Ground Zero

**Part 2 - Ground Zero** is an event in Act 2 of Quantum Break.

## Summary

Move the book case and move into the next room. Take down everyone in the warhouse, move tot he right corner, and shoot the steel plate on hooks. Stand on it and repair to use it as an elevator. Head outside and check the car. Read the note. Get inside, and continue on.

Leave teh building and go into the garage. Go to the steel container on the left, destroy the barrel blocking your way, and consider how you want to handle the enemies. You'll end up in a parking lot. Deal with everyone. Use the truck to move forward, take out the elite sqquad, and then continue to Ground Zero.

Quantum ripples are everywhere here, so get ready for some weirdness. Move to the other building, take out the agents, and keep pushing in. Meet Paul, watch the cutscene, and escape the ship to meet up with Beth Wilder. Watch the area and be careful. Move through the debris. Use the yellow ladder.
Return to Lumberjack's House

**Return to Lumberjack's House** is part of Vella's Storyline in Broken Age. Before we face the beast, some things must be finished.

## Inventory

Cloud Safe Ladder
Cloud Shoes
Driftwood
Transmitter
Perfume
Bucket
## Walkthrough

Go back to the tree that talks, and use your Bucket on its nose. Then, go back to the Lumberjack's house.

Give him the Driftwood, and he will give you a Stool. Go back to the tree, and use the Stool to make it vomit sap, turning your Bucket into a Bucket of Sap.

Leave, and go right to get back to Shellmound.
Sofia Amaral

**Sofia Amaral** is a character in Quantum Break.

## Summary

Dr. Sofia Amaral is a scientist who is involved in the chronon field manipulation project. She was convinced by Paul Serene to help with this project, but was quickly locked in the cascading field. She is found frozen in time by Jack Joyce and Kate during the events of Quantum Break; she is considered by both of them to be the solution to unraveling the mystery surrounding the Monarch Corporation and solving the time stutter resulting from the use of the chronon field.
Gus

**Gus** is a minor character in Broken Age.

## Biography

### Act 1

Vella meets Gus in Meriloft when she's trying to find Jessie's egg. He were supposed to clean the egg, but instead he falls through the clouds and get stuck with his underwear on a branch. Vella falls onto Gus, releasing him from the branch. He falls from the tree and is caught by a whoopsabirdie. He instructs the bird to take him to the nearest arcade.

### Act 2

Shay meets Gus sitting in a bird nest eating fruit. Gus explained to Shay that he had beat his own high-score on 3D Hyper Crypt and decided therefore to turn his life around. He seems to have a crush on M'ggie, and imagines her cheering him on when he plays in the arcade.

## Quotes

"Oh, hey Vera. Would you mind dropping me off at the arcade?"

Shay: "So, what kind of hunter are you?"

Gus: "I've been trying to get this fruit all day but I had some issues and I almost gave up. But I went to the arcade and beat my own high score on 3D Hypercrypt and I was like, if I can do that, I can do anything! Ya know?"

Shay: "Of course! Everyone knows video games are good for your self esteem."

## Trivia

* Gus comes from the English word meaning "great"
Part 2 - Campus Escape

**Part 2 - Campus Escape** is an event in Act 1 of Quantum Break.

## Summary

Move through the area and learn how to fire. Once you open the door, get ready for a firefight - your first weapon will be an SMG. Get to the elevator and engage in the firefight again. Stop time, head out, and go to the the building across the way. Locate William's white sedan. Once you use the Time Vision skill, agents will roll over you. Engage them and keep moving. You'll run into Beth Wilder, and then segue into Part 3 - Library Chase.
Part 1 - Industrial Area

**Part 1 - Industrial Area** is an event in Act 2 of Quantum Break.

## Summary

You will find yourself in a warehouse. Get tot he end of the room to find the Chronon source, and upgrade your abilities. Use the crate near the van to exit the room. move to the other building, and scan the area. Shoot down the hook, and move into the next room. Get on the planks and fix the damage. Move to the small room, and restock your ammo. Open the door and move into the battle zone.

Clear this area of enemies, and use the yellow generator to activate the elevator. Kill both agents and deal with the Chronon generator. Move along the wall, and kill the two bandits through the window. Depending on your decision from Junction 1 - Hardline/PR, you'll either be able to free Amy or Nick here.

Use the hidden button behind the door, and open the gate using your companion. Get to the marked down and use the crates to climb the wagon. Jump over the fence, repair the tin roof, and reach the window. Let your companion inside, take down the three enemies, and open the door. Get on the dumpster, and get ready to clear an entire room full of guards and armored enemies.

At the end of the room, use the stairs. Press the button, then pass through the gate and clear the room to transition to Part 2 - Ground Zero.
Remedy Entertainment

## About

Remedy Entertainment Ltd. is a Finnish video game and game technology developer. The company is best known for its Max Payne and Alan Wake series of video games.

## Early Years and Products

Remedy was founded in 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee and distributed by GT Interactive Software. In the game the player competes in deadly races with armed cars, trying to finish first while destroying opponents and fulfilling missions.

Still attached to the demoscene, Remedy took part in the 1997 Assembly with Final Reality, a combination of a demo and a 3D benchmark program. Later that year Remedy founded a new company named Futuremark for developing benchmark software that would eventually turn into 3DMark.
Paul Serene

Paul Serene is the antagonist in Quantum Break. Paul has the ability to see events in the future, and to know what he can alter to change that future. As a core gameplay mechanic, players will be given control over Paul Serene during these choices, making him the third playable character.

## Powers

Precognition: The ability to see events in the future and see what needs to be done to alter them.

## Trivia

Like Beth Wilder, Paul's last name is a reference to a poem from Alan Wake, with a line reading "beyond the lake he calls home lies a deeper, darker ocean green, where the waves are both wilder and supreme."
Liam Burke

**Liam Burke** is a character in Quantum Break.

## Summary

Liam Burke is a main character in the Quantum Break live action adaptation, though he plays a much smaller role in the game. He is the husband of Emily Burke, and a security officer for the Monarch Corporation who interacts with Jack Joyce at Riverport University.

## Trivia

Alongside Paul Serene, Beth's last name is a reference from Alan Wake, with a line from the poem reading "Beyond the lake he calls home lies a deeper, darker ocean green, where the waves are both wilder and more serene."
Quantum Break Console Contest

Quantum Break

## Overview

We here at Gamepedia are super excited for the release of Quantum Break. As part of our effort to ensure that we have the very best information available for all the gamers out there, we are searching for devoted editors to ensure that Quantum Break Wiki has all of the most complete and up-to-date information as it becomes available.

To this end, we will be giving out two copies of the game to the best editors on the wiki! These prizes will go to the users that are deemed by our Wiki Managers to have put forth the most effort and dedication towards keeping Quantum Break Wiki maintained.

## Prizes

**Winners will be chosen on November 15th, 2014 at 3pm CST**

* Grand Prize (2): A copy of Quantum Break\*

\* *These prizes will be awarded as available, or in the form of prepaid advance orders from major retailers.*

Official Rules

Prizes are limited to US and Canadian residents due to legal restrictions.

## How to Win

Any person who submits edits to the Quantum Break Wiki while logged in during the contest period will be considered to have entered the contest. The Gamepedia Wiki Team will then consider each user’s personal contributions to determine which entrant will be deemed the winner.

## But I’ve never edited a Wiki before!

Well there’s no better time to learn!

If you’re looking for a place to start, you can check out our Help Page or the more general Gamepedia Help Wiki. If you want some personal help with something, you can always visit us in the #Gamepedia channel on IRC. We also encourage folks to make use of the Community Discussion page, which will be monitored by other community members as well as the Gamepedia Wiki team.
Martin Hatch

**Martin Hatch** is a character in Quantum Break.

## Summary

Martin Hatch is employed by Monarch Solutions, and functions as a confidant to Paul Serene. He is the forward face of Monarch Solutions, handling their PR, but he has a hidden role in dealing with the dark and seedy functions the company hides. As part of this hidden aspect, he oversees the cleanup of the Riverport University chronon incident; it's later revealed that he in part caused the incident, and disabled the Lifeboat Protocol that would have fixed the time schism and resolved the End of Time failover.
Building the Gyrocam

**Building the Gyrocam** is part of Shay's Storyline.

## Inventory

Hexipal
Superconductive Gyroscopic Hypercam
Blueprint
Snake
Sand Hypercam
Extra Hardened Hypercam
Superconductive Gyroscopic Hypercam
## Walkthrough

Once you walk outside of the creature, exit towards the stairs leading to Alex. Grab the Hexipal on the foot of the steps. Talk to Alex. Talk about the Superconductive Gyroscopic Hypercam and get the Blueprint. Walk out. Talk to the mayor. Head toward's Curtis' home, check his mailbox and acquire the Flyer, and go inside to talk to him. Continue left until you come across the snake. Don't blow the horn when he grabs you, and wait for it to get tired and pass out. Put the Snake in your inventory.

Go back to the mayor and use the Snake on him. Give him the Blueprint and choose the option that says “I think sand is the perfect material for making spacechip parts!” Collect the Sand Hypercam. Stop by the talking tree, place the object on the ground on top of the tree's vomit. Then show the tree the flyer, and take the Extra Hardened Hypercam back to Curtis. He'll use it to make a mold for a Superconductive Gyroscopic Hypercam. Head to Alex and give him the item.
Shay's Walkthrough

**Shay's** journey is one half of the Broken Age narrative.

## Act One

Shay's Room
The Kitchen
Mission Control
Shay's Room, Part II
Bassinostra
Shay's Room, Part III
Bassinostra, Part II
Fusion Orb Room
Bassinostra, Part III
Space
Bassinostra Finale
## Act Two

Building the Gyrocam
Getting the Radiation Suit
Patch Alex's Ship
Getting the Heavy Duty Anti-Gravity Thrust Unit
Fix the Hexipal
Escape the Collided Ships
Access Mom

**Access Mom** is part of Vella's Storyline in Broken Age.

## Walkthrough

Head through the corridors and move the obstacle. Don't put it back. Go to Shay's bedroom and down the vent. Speak to Marek and head through his bedroom to the trophy room. Go through the teleporter and adjust Vella's head. Go through it twice to change your voice. She'll ask you three questions. The answers are "Mr Huggy", "Please, can we not do this?", and "Purple, Size 4, Polka-dot". This will gain you access to Mom, and will locked you in the room with her.
Fix the Hexipal

**Fix the Hexipal** is part of Shay's Storyline.

## Inventory

Crochet Hook
Singing Fish
Wire
Hexipal
## Walkthrough

Talk to Carol, and offer her the crochet hook. Tell the tree a good "tree joke", which will make him chuckle, dropping the Singing Fish. Use this joke:

What’s the smallest full-grown tree you ever heard of?

I’ve seen one no bigger than my hand.

A Palm Tree.

You'll also get the Singing Fish. Head back to Carol and give her the crochet hook, getting the Wire. Combine the wire with Shay's Hexipal and figure out the order by looking at the photo in Shay's Mom's room. Match the symbols on the left of the photo. Complete Vella's puzzles for the finale.
M'ggie

**M'ggie** is a minor character in Broken Age.

## Biography

**M'ggie** is a young girl who resides in Meriloft. She is the daughter of Walt'r and Car'l and is the older sister of Ch't. When Walter goes through a midlife crisis, he becomes devoted to the guru Harm'ny Lightbeard and his philosophy of lightness. Walter moves his entire family up to Harm'ny's village in the sky, Meriloft, so they can better study his teachings.

### Act 1

Vella meets M'ggie while she is tending to some eggs. She will give Vella the Ladder if she asks to borrow it. M'ggie tells Vella about the various birds and on how Harm'ny Lightbeard removes the feathervator which was originally used to carry people down to the forest below.

### Act 2

Shay meets M'ggie while she is selling cupcakes with Rocky to raise awareness about the lies of the Maidens Feast. Their goal is to ask enough questions and raise enough support to eventually take down the Mogs. She and Rocky will sell a cupcake to Shay if he has money.

## Quotes

Vella: "Want you ladder back?"

M'ggie: "Nah, keep it. I'm going to use it later as an excuse for not dusting the upper nests."

Vella: "Smart"

Rocky: "One cupcake at a time, each one is like a question."

M'ggie: "We go from town to town, selling cupcakes, asking questions. Until it's like a giant snowball of cupcakes and questions. Rolling on and on, getting bigger and bigger-"

Rocky: "Until it's big enough to take down a whole Mog itself!"

## Trivia

* Maggie is a nickname for Margaret which comes from the Old Persian word for "pearl"
* M'ggie wants name brand cloud shoes but is forced to wear ones that her mother makes
* The End Credits show that Rocky baked a giant cupcake for M'ggie
Welcome to Shellmound

**Welcome to Shellmound** is part of Vella's Storyline in Broken Age. Here, we will further unravel the mysteries surrounding Vella and Mog Chothra.

## Inventory

Fruit
Cloud Safe Ladder
Cloud Shoes
Stained Glass Sun
Axe
Art Piece
## Walkthrough

Head over the bridge, then go south towards the seagulls. Here, you'll find some Driftwood, which you can add to your inventory. Click on what the seagulls are eating, and you'll see the seagulls are really attracted to the fish blood. Keep that in mind.

Head up and right towards the maidens. You'll see some perfume which they call Beast Hooker near them. You can't get to it yet, but remember it's there. Head right and up the stairs, and speak to the guards, Dead Eye Dawn and Dead Eye Courtney. They'll tell you about the Dead Eye Pyramid and the Riddle of Yorn. Keep talking to them to get the option "Hey, can I get you guys something?", and then "Some more holy tear gas?". Then, you will get the item Holy Tear Gas Gun.

The Riddle of Yorn is as follows:

You always take us down
When we are in our prime

Devour your sweet rewards
Yet I'll return in time

A child of mine will rise
Out of his rotten bed

Up from a hidden pit
Long after I am dead
The solution is the piece of Fruit in your inventory. Give them the fruit, and you will gain access to the next area.
Marshal Dune

**Marshal Dune** is a minor character in Broken Age.

## Biography

Marshal Dune is a citizen of Shellmound who is running for Mayor.

### Act 1

In the first act, Marshal Dune is shown directing the creation of the Shellmound Maiden's Feast out of sand to an unseen character named Clarence. The problem arises when the ocean keeps knocking the sand castles over. Vella assists him by giving him sap to bind the sand. He then directs the Maiden's Feast with a shell instrument.

### Act 2

It is shown that Marshal Dune has gotten his shell instrument stuck in his windpipe after jumping in fear of Mog Chothra. Shay uses the Snake to dislodge the object. Dune then helps Shay make a mold for the Superconductive Gyroscopic Hypercam.

## Quotes

Vella: "Are you saying I smell bad?"

Dune: "Heavens no child! You smell like birthday cake and fluffy clouds. With a hint of fresh pine. Oh, and a dangerous undertone of snake! Very nice."

Vella: "About your bucket hat... I like it! Very fancy!"

Dune: "What? Fancy? But.. I'm a man of the people! I'm never going to win this election if I come off as haughty and elite! Here, take this away from me. I'm firing my stylist tomorrow."

Shay: "Thanks!"

Dune: "No thank you son for reminding me why I got into this business. I might look like a politician but underneath it all I'm just a guy who loves sand. Ooh that's good! I'm going to pass that along to my speech writer."

## Trivia

* His name is a reference to the dunes of Shellmound
* In the End Credits, Dune is shown with a mayoral sash overseeing the demolition of the wall of Loruna
* Marshal Dune has a very good sense of smell
Fruit

"Hm. Firm. And pungent."

### Used

If used on Vella, Inside the Lumberjack's House, The Dead Eye Pyramid, Patch Alex's Ship

**Fruit** is an item in Broken Age.

## Obtaining

Vella: In the Giant Fruit Tree area of Meriloft, shake the tree on the lowest branch to the left. The fruit will fall through the clouds. Slide down the tree and go to the left. The fruit will be in an abandoned nest. This process can be repeated if you do not already have a fruit in your inventory.

Shay: In the Giant Fruit Tree area of Meriloft, slide down the tree and go to your left. Gus will be sitting in the abandoned nest surrounded by fruit. Tap one of the fruits at the base of the nest to ask if you can have one. Gus will oblige, and the fruit will be added to your inventory.

## Using

Vella: At any point, you can use the fruit on Vella. She will eat it and spit out the pit. You can also give the fruit to Curtis inside his house. He will take it for his detox smoothie. If you do either or both of these, go back to Meriloft and repeat the obtaining process. The fruit is also the answer to the Riddle of Yorn. After learning about the riddle, give the fruit to the Druids at the Dead Eye Pyramid to gain access to the inside.

Shay: Use the Eggshells and the fruit in Shay's father's patching mixture on the beach of Shellmound to alter its ph balance. You may have to use each item multiple times to get the perfect ph balance. Use the Spoon on the mixture to check the balance.
Fish Guts Gun

"This stuff is like a love potion for seagulls."

**Fish Guts Gun** is an item in Broken Age.

## Obtaining

When you return to Shellmound, use the Empty Holy Tear Gas Gun on the chum trough to fill it up with fish guts. This will add the Fish Guts Gun to your inventory.

## Using

Remaining in Shellmound, use the gun on the Shellmound maidens and blame it on the Beast Hooker. Then you can take the Beast Hooker for yourself.
Shellmound

**Shellmound** is a major location in the story of Broken Age. Shellmound is a city on the beach that extends into the forest. The city consists of mostly fishermen. There is also a religious cult that worships the Dead Eye God.

## Appearances

Inside the Lumberjack's House
Welcome to Shellmound
Return to Shellmound
Return to Lumberjack's House
The Shellmound Finale
Shellmound's Maiden Feast
## Residents

* Curtis
* Dialogue Tree
* Snake
* Marshal Dune
* Drucilla
* Anastasia
* Dead Eye Dawn
* Dead Eye Courtney
* Clarence
* Becky Yorn
* Alex (in a way)

## Internal Areas

* Snake Path
* Lumberjack's House
* Dialogue Tree Area
* Main Area
* Maidens Feast Beach
* Entrance to Dead Eye Pyramid
* Dead Eye Pyramid
Getting the Radiation Suit

**Getting the Radiation Suit** is part of Shay's Storyline.

## Inventory

Cupcake
Frostingless Cupcake
Walking Stick
Material
Fruit
Tapper
Radiation Suit
## Walkthrough

Talk to Rocky and let them know you want to buy a cupcake. Move towards Vella's grandfather, and ask him for some money. Head back and buy the Cupcake. Give the cupcake to Walt'r, and then give the now Frostingless Cupcake to Vella's grandfather. He'll frost it again and give you his Walking Stick. Go to the great tree, and find the Dead Eye Druids. Ask about their robes and fight them for the material with the walking stick. This will give you the Material. Go down to the base of the tree and head left to get the Fruit and Tapper. Talk to the crying girl who wasn't chosen by Mog Chothra, and she'll make you a Radiation Suit.
Sugar Bunting's Maiden Feast

**Sugar Bunting's Maiden Feast** is part of Vella's Storyline in Broken Age. In this section, we take part in the Maidens Feast, and discover the dark secret behind this world.

## Inventory

Towel
Knife
## Walkthrough

After serving the food, Vella is lined up with the other sacrifices to the mysterious Mog Chothra. Talk to all the girls around you, and a cutscene will trigger.

Once Mog Chothra appears, talk to the Bottled Water Maiden with the drink on your right. Ask her for a drink, and she will trade it for your corset. She will instantly request a tradeback. Once this occurs, talk to her one more time, and ask to borrow her drink again. She will say yes, giving you the Bottled Water item. This transaction will also enter the Corset item into your inventory.

Talk to the Drumstick Maiden on your left with the drumstick, and offer to trade for it. Click the "How about something bubbly to wash it down?" option, and she will splash the water all over herself. Offer her the Towel. She will toss the food at you, but it will get stuck in your cake dress.

When the bird comes, use your Corset to wrangle the bird, which will pull you straight up. Use the Knife to cut yourself free and escape.
Dead Eye Dawn

**Dead Eye Dawn** is a minor character in Broken Age.

## Biography

Dead Eye Dawn is part of the Dead Eye cult along with Dead Eye Courtney and helps guard the temple of the Dead Eye God. She is blind, but is able to "sense" her surroundings.

### Act 1

Dead Eye Dawn hinders Vella from entering the temple to see the Dead Eye God with the Riddle of Yorn . Upon solving the Riddle of Yorn , it is revealed to be a riddle given to her by a girl named Becky Yorn who often pokes fun at--or is poked fun at by--Dawn and Courtney.

### Act 2

In the Act 2, she along with Courtney is seen praying at the fruit tree in Meriloft, reciting the Riddle of Yorn. If Shay has a stick (the cane from Grandpa Beastender ) he can attack them, only to be almost hit and then discover that Dawn and Courtney just became Dead Eye druids to hang out with each other. They both lied about being blind because they thought the other was actually blind. After that, they just leave their clothes and fall through the clouds naked while holding hands.The Whoops-A-Birdy is shown taking them away. Their current location is unknown but she is seen studying with Courtney in the end credits.

## Quotes

Vella: "But what does it have to do with the Pyramid?"

Dawn: "What? Oh, nothing! It's just something our friend Becky Yorn told us this morning."

Cortney: "She thinks she's so smart. I can't wait to rub this thing in her face."

Courtney: "I haven't wanted to be a druid for years. I want to go to school and study hotel management!"

Dawn: "I want to study graphic design, and start a band! Let's do it! Let's just go!"

Courtney: "Right now?"

Dawn: "Right now!"

Courtney: "But what about our quest to find something to believe in?"

Dawn while holding her hand: "I did, how about you?"

They hold hands and fall through the clouds where they are picked up by one of the Whoops-A-Birdies and flown away.

## Trivia

* The name Dawn comes from the word dawn
* Dawn expresses a passion for graphic design and also wants to start a band
* In the End Credits, Dead Eye Dawn is shown studying graphic design with Dead Eye Courtney who is studying hotel management
Escape Mom

**Escape Mom** is part of Vella's Storyline in Broken Age.

## Walkthrough

Collect the Talking Fork on the counter. Interact with the computer. Unlock the door in the first hallway, then head left into Shay's room. Interact with the claw arm icon. Head right, and unlock all the doors you encounter. When you get to the room with the little robot, guide him to your location using darkness and malfunctions. They'll be sucked ouside, and at that point access the dining room and change the display to Taco Pill Tuesday. Use the claw hand to bring it back inside. Click the lightning bolt.
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