recursal/Fanatic-Fandom huggingface dataset:
Matthew Fulgin

Matthew Fulgin is a young orphan who the Party encountered during their journey to Mordryn's Lair. He was rescued by the Party by a group of angry bandits that he stole from, and they would use him as a scout for the lich's cave.

## In the Campaign (405 FR)

### **Run In With Bandits**

The Party encounters Matthew when they hear angry shouting off the their travel path. They find a bandit leader and his right hand cornering Matthew. When confronted by the Party, the bandit leader claims that the boy stole a locket with a picture of his wife from him; the boy Matthew claims that the bandit is lying and that is left from his mother. It turns out that Matthew did in fact steal from the bandits. The locket is returned, and the bandits attempt to take Matthew away to beat him and then enlist him in their gang. After some disagreements, they fight with the Party and later retreat, leaving Matthew with the Party.

### **Scouting the Lich's Cave**

Matthew claims that he is stealing to help himself and his sister. He also offers his services for payment - Elius asks him to scout for the group and offers to pay him 5 gp. When they locate the cave, Matthew scouts the lair, finding weird magical runes after going a short distance in. After a disagreement, he receives partial payment from Allen (1 sp) and promises the rest when they get out of the cave. He leaves, and then immediately runs back in to warn the Party about the prowling ogres Ree and Scree.

Hiding from the ogres, Matthew sticks with the Party, entering the lich's cave. After seeing them slay some undead and enchanted armor, he is with them when they find Mordryn's Sword. After seeing the revival of Mordryn the Arch-Lich, Matthew flees the group while they are dealing with Ree and Scree the next morning.

Allen notes that he needs to still pay Matthew, and he later passes the money on to Gluggur to perhaps pass on to Matthew.
Mirian, The Architect

Mirian, also called The Architect, is the currently recognized Elder Goddess of Chaos. Prior to taking on the duties of Soglier, she was known as the Elder Goddess of Progress and held dominion over the progress of the sentient races of Ungard. She now is also the Elder Goddess of Chaos. While she is officially worshiped in Rillion, the general populace's opinion of her is greatly declined due to her inclination towards chaos.
Thanos

* Without Gauntlet
* With Gauntlet

## Summary

**Thanos** is a parody character of the original Thanos and is one of the leading antagonist of Basically Avengers Endgame series. After a what seems to be a long journey reinforcing his tyrannical and oppressive ways to conquer the universe and experiencing bizzare journeys, His reign comes to an end and now he's retired from his role as of the present. He tries to focus on living a normalised life with his wife and family and appoints his ex-role unto his new born Sun

## Personality

Pre Arc Thanos (Or when he was a ruler) was barbaric and doesn't seem to give the slightest remorse for his actions. He goes on journeys in order to acquire the infinity stones in which he will use to wipe out the universe and fulfil his plans. The Infinity Gauntlet is the primary source to his power so he demands the Dwarves of Nidavillar to construct it for him

Post Arc Thanos however, desires to try and contemplate on life, trying to feed in some independence so that he can think in peace whilst he also admires the scenery and essentially trying to blend in to the typical everyday life without his general motif being chaos and destruction. It's vague how he interacts with people he isn't fully conscious of who are also not his enemy b

## Abilities

Even without the infinity Gauntlet, Thanos is surprisingly very strong due to his sheer muscle mass and size. But sometimes when it comes to physical fighting his primary tactic is to try and outsmart his opponent and not outright retaliate without thought.

With the Infinity Gauntlet he is single-handedly the 4th strongest character in the entire Howieazy Franchise. With the power to be able to control the very concepts and fundamental powers at will such as Time, Space, Reality etc.

* Powers
* Stats

* Infinite Gauntlet

* **Time Gem**: Allows the user total control over all aspects of time including time travel, stopping time, slowing down or speed up the flow of time and to accelerate or slow down aging.
* **Space Gem**: Grants limitless manipulation of space in all of the universe, allowing for teleportation, dimensional manipulation, creation of wormholes, etc.
* **Soul Gem**: Limitless manipulation of souls both alive and dead. It also has shown to be able to evolve or devolve a beings physical self as well as their mental capacities. Image upon sensation upon the thought of a target's entire life can be shown to the user in briefs periods.
* **Reality Gem**: Locally or universally alters the natural laws of the universe to the wielders will (i.e Reality Warping).
* **Power Gem**: Controls all of the power in the universe. It can be used to augment or inhibit any force.
* **Mind Gem**: Taps the user into the universal consciousness, allowing for unlimited manipulation of psionic powers including telepathy and telekinesis.
Soglier, The Traveler

Soglier, also called The Traveler, is the originally recognized Elder God of Chaos, the Watcher of the Roads, He who exhibits change for the sake of change. Due to an unknown reason, he was stricken from the names of the gods and is considered an outcast among the Elder Gods.

The churches of Fior, who officially recognize the other Six Elder Gods, do not recognize The Traveler in their religious places. He also is not worshiped officially or widely in Halicanus, who primarily worships The Progenitor Tallanis. The name "Soglier" is not even very commonly known across the continent, and those who do know it - apart from his hidden worshipers - tend to warn against using the name.
Mom (normal)

## Summary

**Mom** is the main antagonist of the Howieazy series. She is the normal form of Ultra Instinct Mom.

## Personality

Mom is very abusive towards her children Blacku (mainly known as Older Sibling) and Snitcher (mainly known as Younger/Little Sibling), although mainly she abuses Blacku. This also tells us she has a bad anger temper and when ticked off too far she will turn into her Ultra Instinct form. She is also seen to be very determined to beat a person whenever she is called, if Blacku ever manages to catch her belt, she would call her Husband to do the work. But ever since "When you start a Family War", she instead carries two belts and mercilessly beats Blacku. She is also careless of what happens to them, as once Snitcher got crushed by a building and she wasn't there to supervise him, meaning she let him wander outside without supervision. She's also shown that she beats them for her own pleasure, she'd make up tasks that she never told them to do (illogical tasks to be specific) and then as they sit there in confusion, she'd beat them.

## Appearances

Mom is seen in almost every video, mainly videos of Blacku and Snitcher.
Thanos (Alternate)

> If you don’t let me in I will erase half of the Universe!
>
> Thanos talks to Deadpool

## Summary

**Thanos**, referred to as the **Dark Lord** by his most loyal underlings and the **Mad Titan** by the galactic community, is a powerful Titan warlord who rules over a distant region of space and commands two massive armies, known as the Chitahuri and the Outriders, and a small group of followers known as the Black Order. His main objective was to bring stability from the universe, as he believed its massive population would inevitably use up the universe's resources and condemn it. However, his methodology to succeed was warped; through the use of the ancient Infinity Stones, he intended to harness their power to exterminate half of all life in the universe, thus returning it to what he perceived to be a state of cosmic balance.

## Power and Stats

Tier**: Unknown** | Likely **3-B** with Infinite Gauntlet

**Name:**  Thanos

**Origin:** Howieazy Universe

**Gender:** Male

**Age:** Unknown likely Identical to his counterpart

**Classification:** Titanian Eternal, the Mad Titan | The Mad God

**Powers and abilities:**  Likely Time-Stop, Energy Manipulation, Existence Erasure, Reality Warping, Power Nullification

**Attack Potency:** at least **Multi-Galaxy level** (Stated by himself that he can destroy half the of the universe with the infinity gauntlet)

**Speed:** Likely **FTL+**

**Lifting Strength:** **Unknown**

**Striking Strength:** **Unknown** | At **Multi-Galactic**

**Durability:** **Multi-Galaxy level**

**Stamina:** Very High

**Range:** Unknown

**Standard Equipment:** Infinite Gauntlet

**Intelligence:** Average

**Weaknesses:** Extremely vulnerable without infinite gauntlet

## Others

**Notable Wins**

**Notable Loses**

**Inconclusive Matches**
Hali-Fior War

In 392 FR, a dispute regarding jurisdiction of judgement between Fior and Halicanus broke into an all-out ten-year war.

This began when a group of spellcasters, calling themselves the Tallanic Society and acting out of a remote region of Fior, conspired to do harm to the Hali nobility. This conspiracy led to the death of several of Halicanus' more prominent young leaders. When Halicanus discovered the cult was located in Fior, they mobilized troops to capture them, which the Fiori aristocracy saw as a violation of their sovereignty.  They demanded that Halicanus stand down and let the Fioran government deal with the cult themselves. In response, Halicanus openly declared that the Fior government - with its obsession about the merits of magic - would not deal with them harshly enough and marched on the spellcasters. Fior took this intrusion of enemy forces as an act of war and a violation of Halicanus, sparking the ten year war.

While Argos specifically made no attempts to fund the Halicanus war effort, it did attempt to keep up regular trade with both Fior and Halicanus, something that both countries needed to maintain pouring money into an expensive (and pointless, if you ask the lower class citizens) war. The war came to an end when an Argosian merchant caravan traveling to Halicanus was attacked and brutally killed, being mistaken for a Fior supply line in the darkness of night. This attack destroyed many valuable resources and resulted in the death of two rather prominent business giants in Argosian circles. This forced Argos to step in and demand a peace agreement between Fior and Halicanus, threatening to shut down all trade until the war was over. Given the reliance of both kingdoms on Argosian trade since they no longer traded between each other and the fact that most of their resources were spent on the war effort, it was the tipping point in the war. King Petros Karkov of Halicanus also notably had grown tired of the long war and had voiced his concerns over the toll it was taking on the citizens despite feeling trapped by the growing bloodlust of his circle of nobles. These factors led to the brokering of a peace agreement, with a representative of Argos presiding over the signing as a witness. Although three years have passed, there is still much bad blood between the two kingdoms, but King Karkov in particular wishes to erase this and has been holding annual celebratory festivals commemorating the end of the war as an attempt to stabilize relations.

## Mt. Macguin

The Dwarven-controlled Mt. Macguin, home of the Temple of Goibnui and the Order of No Quarter, rests on the border of Halicanus and Fior, and the mountain did its best to remain neutral during the Hali-Fior War. As home to craftsmen of brew and weapons, the mountain supplied arms to both sides of the war, turning a significant profit while also remaining politically disconnected from either nation. This, however, did create prejudices in both Fior and Halicanus - especially Halicanus - regarding Dwarves, treating them as non-nationalistic. This prejudice continues, even three years after the war in 405 FR.
Amygdalia, The Seamstress

Amygdalia, also called The Seamstress, is the Elder Goddess of Time and twin sister to Llewynwyn. She rules over the passage of time throughout the ages, ensuring that the flow of time between different worlds is kept at its proper pace. She is called The Seamstress beacause she is said to constantly be weaving the Great Tapestry that determines the fate of Ungard.
Cousin

*"LABOOM LAKAKA WEEEEEMP!" - Cousin to Snitcher and Blacku in "When your cousin sleeps over"*

Cousin is a minor character in The Howieazy Series, He mainly wears an orange or red onesie with soccer balls or pandas on it. So far he had only appeared in 3 episodes: "When your cousin sleeps over" "When you and your cousin play too much" and "When you and cousin are awake at bedtime"

## Personality

He has a similar personality to Blacku/Older Sibling, playful, joking and relaxed.

## Trivia

* He is one of the 2 only family members who bond well with Blacku, the other being Ultra Instinct Grandma.
* He didn't appear in "When you start a Family War", along with Middle Sibling.
* However another character named "Cousin" appeared in Family War, it's unknown if that was *this* cousin, as he wasn't wearing a onesie.
* He too dislikes Mom, as she won't hesitate to beat him.
Tallanis, The Progenitor

Tallanis, also called The Progenitor, is the Elder God of Magic and creator of Ungard and the surrounding multiverse. He manages all the flow of magic in the world and reigns as the Head of the Elder Gods. He is widely worshiped across Rillion, and often he is considered to be the source of all magic as well as its watchkeeper.

## In the Campaign (405 FR)

The Twin Comets very famously receive revelation from Tallanis via Lilith Mage-born, a Paladin in his service. At the execution of Elius Varian in Halitax, Mordryn the Arch-Lich said that "they [the Twin Comets] worship a false god," likely referring to Tallanis.
Fior

Fior is a nation on the continent of Rillion ran by a strong aristocracy, filling out a Grand Council with representatives of the major aristocratic families. Fior is more magically inclined than Halicanus or Argos, with the aristocracy using magical talent as a measure of whether or not a family may enter the higher ranks of society. This is managed by a Magus Merit system that is used to analyze potential members of nobility. The lower classes of Fior, besides those who try to gain aristocratic rank, resent this about their government and have turned to tinkering and engineering. This creates a strange dichotomy of Fior as a magical and engineering giant - however, they have only a minimal standing military; and prior to the war with Halicanus, they were considered rather poor. This prompted Fior to sell engineering technologies to Argos to mass produce in recent years, creating an amicable relationship between the two. It was surprising to Halicanus that Fior would even stand up to them or that they managed to rally the funds to hire mercenaries groups, who were very prominent in the Hali-Fior War to support their siege technology. Currently, with Fior at peace, many of the mercenaries have transitioned into becoming "peacekeepers" in the poorer regions.

## Magus Merit System

The ranking of the aristocracy and the barrier to entry in their ranks is managed by Fior's Magus Merit System. During and following a potential noble's studies at the Quellryn Academy, they are evaluated and assigned Merits according the results of these evaluations. Throughout life, one may request evaluations to rise in the hierarchy of Fior in order to increase their House's political power. However, once a House rises to a certain level, it moves from an absolute merit scale to a competitive scale. The Four Great Houses are maintained by raising up the Houses of the strongest four mages in Fior.

The offspring of nobles and commoners alike are judged by this standard. Nobility is determined solely by performance according to the Merit System. For example, the son of a Duke may enter the Quellryn Academy alongside a tinkerer's son. If the Duke's son were to fail out and not acquire sufficient Merits to acquire nobility, that student is now a commoner in the eyes of the aristocracy. However, the tinkerer's son could rise to a rank such as Viscount and form his own noble House. The Duke's son, though now a commoner, may still live a life of luxury under the wing of his father if the Duke allows, but that student will theoretically hold no political power or way to influence government proceedings.

## Cities and Towns

* Skalengrad, capital city
* Beyskize
* Zaglis
* Baelin, bay port city
* Caliburn
* Drahton, border city with Argos
* Tylvaen
* Horton
* Druid's Hollow
* Quellryn Academy

## Regions

* The Deadlands
* Graveyard of the Black Mountain
* Fissurelands
* Fiori Flatlands
* Tundra Mountainline

## Military Outposts

* Crossing on the Bronx
* Talon's Shield
* Galatia Fortress
* Fort Arcano
* Coewyn Keep
Power Nullification

## Short Summary

The ability to downgrade or nullify one’s power

## Long Summary

**Power Nullification**, or **Negation**, is the ability to simply nullify the powers and abilities of others, negating their effects. The mechanisms by which this effect is accomplished and their restrictions vary from character to character, but the ability is often limited to a certain type of power, such as supernatural phenomena in general, or magic. In some cases, an ability can only be negated once it's been used or activated, but in others, powers can be nullified before they're even utilized. The effect may be temporary or permanent, and may be restricted by touch, or be something that the user can apply to any ability they see, or within a field that negates any powers within.

Some characters accomplish these effects through applications of other abilities rather than an standalone ability in itself, such as using Power Modification to render powers useless. In addition, there are characters who combine this ability with Power Mimicry to not just seal the abilities of others, but steal them for themselves; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can nullify anything that falls within the phenomena their powers are made to counter. It is to be assumed that any negation power has its limitations based on the strongest thing it has nullified, and a character may be resistant to the ability (at least in one of its forms), preventing it from having its usual effects.

However, certain forms of **Power Nullification** may prevent the usage of powers through less direct methods, making resistance less useful and the strength of the ability less relevant.
Prisoner of Azkaban (PC) World Record History

The first recorded run was completed on February 23rd 2013 with a final time of 1:46:35 by TheUltimateGamer95. Being as early of a run as it was the Cauldron Cake route was ... interesting. By the end of the dementor fights, 58 CCs had been collected, typically only taking Cauldron Cakes that were directly in the runners path and instead opting to enter many of the portrait areas to obtain a large number of cakes right at the end of the run before finals. The runner bought 4 passwords, entered 5th and 1st floor portaits, bought 1, entered dungeon and 4th, bought 1, entered 2nd, bought 11 Cauldron Cakes, bought 1 password, entered 7th, bought 9 Cauldron cakes, and finally bought the last password. The runner also opted to complete the buckbeak courses at the end of the run right before final exams.

The following runs played out fairly similarly: the 1:45:58 by miets opted to complete the buckbeak courses immediately before transfiguration instead of at the end of the run, but collected only 40 cauldron cakes by the end of dementors. This run however decided to reenter the 2nd floor portrait multiple times to collect the same ccs multiple times (bought 9 ccs, bought 4, 5th 4th 1st, bought 6 ccs, bought 2, entered 2nd 8 times, bought 1, entered 7th, bought 2 ccs, bought 1). Menno became the first person to implement any kind of sequence break into the run, using well skip and the bottom platform skip at the end of Draconifors A in his 1:33:53 run (collected 77 ccs, bought 5, 5th 4th 1st, bought 3 ccs, bought 2, 7th, bought 9 ccs, bought 1).

9 months later Menno would become the first person to implement Tarzan swings into a World Record run, performing swings to skip portions of the 4th and 5th shield rooms during his 1:30:10. This run also cleaned up the cauldron cake route, becoming the first record to not buy any cauldron cakes (buy 6, 5th 4th 1st, buy 1, 7th, buy 1). Respirte would then become the first to implement tarzan swings in the 6th shield room of carpe and the 3rd room of carpe final, and the first to perform maze skip in Transfiguration in his 1:30:08. This run's cauldron cake route (buy 6, 1st 4th, buy 1, 7th, buy 1) would be used in every record run for the next 2 years. Entorte's 1:28:04, completed later the same day added in a tarzan swing in the 8th shield room of carpe and the pixie cutscene skip in the 2nd shield room.

###
Shops

### Basic Shops

* **Shop A - Basic Weapons**
* **Shop B - Basic Armor**
* **Shop C - Basic Accessories**
* **Shop D - Scrolls and Potions**

### Rare Shops

* **Shop E - Rare Weapons**
* **Shop F - Rare Armor**
* **Shop G - Rare Accessories**

### Unique Shops

* **Shop H - Unique Weapons**
* **Shop I - Unique Armor**
* **Shop J - Unique Accessories**
* **Shop K - Unique Intelligence**
* **Shop L - Unique Agility**
* **Shop M - Unique Strength**
Ungard Wiki

**Welcome to the Ungard Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Halicanus

Halicanus is a kingdom located on the continent of Rillion. It is a monarchy supported by a class of nobility based on royal authority. While there is a strong merchant class, it cannot enter nobility without a member of the royal family giving them a sign of nobility.  In many ways, this is similar to Czarist Russia just prior to the early 20th century revolution structurally. There is a predominant belief throughout Rillion that Halicanus is a military superpower, but this belief wavered over the course of the Hali-Fior War and is now considered mostly propaganda to boost the morale of lower class citizens who enlisted.

## Notable People

* King Petros Karkov
* Lilith Mage-born
* Alexander Mage-born
* Duke Emery Farlswarth
* Matthew Fulgin

## Cities and Towns

* Halitax, capital city
* Alberfor, southern port city
* Taldoven, eastern port city
* Fellsworn, southern forest town
* Breaker's Burg, eastern swamp town
* Tarney, northern town
* Allenfield, northwestern town

## Notable Locations

* Mordryn's Lair
* Glagshine Quarry

## Regions

* Talon's Backbone
* Halicanus Plains
* Fallgourd Forest
* Yalswyr's Breath
* Breaker's Murk
* Hali-Fior Border

## Military Outposts

* Fort Valimar
* Fort Fallgourd
* Alberfor Military Port
Madison Sylmoira

Madison is a young keen, introverted 6 year old child

## General

Full Name: Madison Sylmoira

Age: 6

Sex: Female

Gender: Female

Place of Birth: Alryne

Birthday: December 23th (Capricorn)

Currently living in: Alryne

Species/Race: Human

Ethnicity: Alrynian

Blood Type: AB

Social Status: Low

Relationship Status: Single

Status: Alive

## Appearance

Body Build: slim

Height: 100 cm

Weight: 18 kg

Skin colour: pale

Hair style: pigtails

Hair colour: Gray/Silver

Eye colour: Amethyst-purple

Distinguishing Features: N/A

Preferred Clothing: comfortable dresses

Accessories: Bows in hair

## Health

General health: Good

Posture: Humble

Any physical illnesses?: No

Any mental illnesses?: CIPA

Take drugs?: No

Smoke?: No

## Mental/Emotional State

Archetype: Introverted child

Mental age: 9

Act before thinking/Think before acting?: thinks before acting

Emotion-wise, generally: Cheerful

## Conversation

Way of speaking: loquacious

Common conversation starter: Hellooo

Swears?: Sometimes

Made-up words?: No

Made-up language?: No

## Likes/Dislikes

Likes: isolation, Animals, books

Dislikes: Most people, unclean places

## Strengths/Weaknesses

Strengths: Trustworthy, Intelligent

Weakness: Lack of confidence, Short tempered

## Education/Intelligence

Education: Taught by Ysemlader Gilzana

IQ:??

EQ:??

## Views/Opinions on...

Religion: not religions
Economy: needs to be worked on

Technology: interesting

## Favourites

Food: Potatoes

Colour: Purple

Animal: Mouse

Number: 9

Holiday: Christmas

Season: Autumn

Time of day: Night

Thing to watch: Her mother cook

Type of art: cartoon art

Genre of music: Peaceful

Genre of literature: Fantasy

## History

Madison Sylmoira is a young, introverted bookworm. She spends most of her time trying to read book she finds around the house, often attempting to use the words she learns in everyday life. She would go outside at noon with her mother to find stray cats to feed. Madison would often attempt to make them little tents to live in with the sticks, moss and rocks she finds on the ground.
Madison has a mental disorder called CIPA (Congenital insensitivity to pain) meaning that she is unable to feel heat, cold and pain due to this she crys less then the average child. Other children in Alryne that know she can't feel pain would try to make her fall over, hit her head or they would just throw random things at her in attempt to make her cry, normally resulting in Madison telling them to fuck off, get lost or any other thrashes learnt from her father.

## Personality

Madison is a young keen, introverted child that wants to learn more about the world

## Relationships

Family: The Sylmoira Family

Love interest: No one

Friends/Allies: N/A

Enemies: N/A
The Sylmoira Family

There are four member in total

Dorlas Sylmoira (father) is a hardworking and loving father that would do nearly anything for his family. from when he was a child he has always been an aggressive person towards anyone he meets apart from people that hes close with because of this he seems like an cold-hearted and aggressive alcoholic to most poeple in Alryne

Lynette Sylmoira (mother) Lynette is a friendly, social and dedicated mother to her twin children, Mason and Madison. she goes out of her way to to help anyone in need often feeding stray cats she finds in the street of Alryne or helping the old daily tasks that they cant complete alone.

Mason Sylmoira (twin brother) is the hyper and rambunctious child in the family that never wants to stop talking.he would talk about literally anything, what are we having for dinner?,why is the sky blue? and many others. his family love him dispirit how annoying he might be sometimes.

    Madison Sylmoira (twin sister) is the most, and only introverted person in the family. meanly spending her time at home reading books or watching her mother cook meals for the family. when shes not at home Madison would be outside playing with animals that might cross her path
Tales of Aralia Wiki

**Welcome to the Tales of Aralia Wiki!**
Tales of Aralia is a web comic. You can read it here: \*There ain't a link yet oof\* it follows the story of the runaway princess Auriana Zarestia and her allies.

## Characters

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item
Mason Sylmoira

A hyper, rambunctious child with a big imagination.

 General

Full Name: Mason Sylmoira

Age: 6

Sex: Male

Gender: Male

Place of Birth: Alryne

Birthday: July 26th (Leo)

Currently living in: Alryne

Species/Race: Human

Ethnicity: Alrynian

Blood Type: AB

Social Status: Low

Relationship Status: single

Status: alive

## Appearance

Body Build: Slim, Lanky

Height: 108 cm

Weight: 18.6kg

Skin colour: Tan

Hair style: Short, Messy, Unkept

Hair colour: Light Gray/Silver

Eye colour: Gray

Distinguishing Features: N/A

Preferred Clothing: Handmade, Cozy, Comfortable clothing

Accessories: N/A

## Health

General health: Good

Posture: Playful

Any physical illnesses?: No

Any mental illnesses?: No

Take drugs?: No

Smoke?: No

## Mental/Emotional State

Archetype: A hyper six year old child

Mental age: 5

Act before thinking/Think before acting?: Acts before thinking

Emotion-wise, generally: Joyful

## Conversation

Way of speaking: Chatty

Common conversation starter: MUUMM/DAAAD PLAY WITH MEE!!!!! :<

Swears?: No

Made-up words?: No

Made-up language?: No

## Likes/Dislikes

Likes: Animals, family, annoying his sister

Dislikes: boring people, being alone

## Strengths/Weaknesses

Strengths: Confidant, Creative

Weakness: Short tempered

## Education/Intelligence

Education: Taught by Ysemladar Gilzana

IQ:??

EQ:??

## Fears

Masks, Storms "the orange man who watches me at night (a lamp)"

## Dreams/Goals

To become the best brother there ever was

## Views/Opinions on...

Religion: Knows nothing about

Economy: What????

Technology: Huhhh??

## Favourites

Food: Bananas

Colour: Green

Animal: Cats

Number: 63

Holiday: Christmas

Season: Winter

Time of day: Morning

Thing to watch: Animals outside

Type of art: His own art

Genre of music: Classical music

Genre of literature: Short storys

## History

Mason Sylmoira is a cheerful, rambunctious child that is kinda like a living alarm clock for his mother and father, early in the morning he would wake up, go into his parents room, and would wake them up by screaming into their ears or making some kind of loud sound. Resulting in Dorlas getting a pillow and throwing it at mason, he would miss most of the time, thankfully (He would never actually hurt one of his children, it ok, a pillow wouldn't really hurt him anyway.) Unlike Dorlas, his mother would usually tell him to sleep and go back to bed.

He used to believe that when a storm was approaching, it would be the devil coming to visit. so he would hide under his bed until the devil left. Before he would go hide he would normally go and warn is family, making them confused.

## Personality

A hyper, rambunctious child with a big imagination and always had something to say

## Relationships

Family: The Sylmoira Family

Love interest: No one

Friends/Allies: Everyone he has ever talked to

Enemies: N/A
Rati-mi Wiki

**Welcome to the Rati-mi Wiki!**
We're a collaborative community website that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

*Community Founders*: Write a good and paragraph-length description here about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!
Compass Root (Item)

## Weapon Effect

When used as a weapon, the compass root deals medium-power metal damage. It has a tendency to be attracted to metal creatures, and will sometimes switch off course to hit one instead of the intended target. This root has a low durability.

## Root Effect

When consumed, the user will gain a small-power damage boost against metal creatures. They will also gain a +1 level of Map Sense.

These effects wear off after 15 minutes, or when another root is consumed.
Illuminating Root (Item)

## Weapon Effect

When used as a weapon, the Illuminating Root deals medium-power light damage. Upon contact, it slightly blinds the target.

## Root Effect

When consumed, the user will glow a bright light. This turns dim light into clearly visible light, and darkness into dim light in a large radius aroung the user.

These effects wear off after 15 minutes, or when another root is consumed.
Sohm

La ciudad de Sohm fue una gran urbe de Oriente, luego conquistada por el imperio Marcio.

1. La Leyenda:

"Todo comenzó en las tierras del amanecer. El Rey Ishaa, último y gran monarca de la dinastía Verim paseaba por los jardines de su templo en Sohm, la ciudad Maravilla, la más hermosa que existió en Oriente. Fue así que, volviendo borracho del banquete nupcial de su hijo y creyendo ver en un viejo Álamo el lugar indicado, echose a sus pies quedando dormido casi al instante. Cuentan que lo que el rey Ishaa  vio en sus sueños no puede ser descripto en palabras. Un lugar inhóspito en un vado de nubes, tierra de flores imposibles y suaves laberintos. En el centro, un palacio majestuoso. Una construcción mágica construida por los mismos dioses. Tanta alegría sintió Ishaa que al despertar quiso seguir durmiendo. En vano rogó que lo dejasen. En vano hizo decapitar a su esposa cuando vino a despertarlo. Ishaa no volvió a aquel palacio.

Pasó meses queriendo recuperarlo. Quería visitarlo una vez más. Visitó quiromantes, adivinas y brujos. Nada tenía resultado. Una sola idea ocupó su cabeza desde aquel entonces. La tarea de llevarlo a cabo. El Rey Ishaa olvidó a su familia, a su pueblo y a su tierra en esa vana tarea. Pasó décadas intentando edificarlo. Mas la muerte se lo llevó antes de poder siquiera, fundar sus cimientos. Dejó a sus siete hijos y a sus catorce esposas la tarea imposible, inhumana de terminarlo

 ¡Pobres descendientes, que he engendrado con amor divino, que les he dado mi vida y mi reino en sus manos! ¡Condenados si traicionan a su padre! ¡Malditos mis hijos y nietos de olvidar mi voluntad!

Toda su familia escuchó con estupor el último deseo del rey. Nadie osó en cuestionar el poder mágico de aquellas palabras. Así fue como sus hijos dieron la vida y todo cuanto tenían para cumplir su deseo. Los tesoros más s fueron vendidos y los secretos revelados. Toda la riqueza se esfumó en poco más de dos décadas. Mas nadie jamás pudo llevar a cabo esa gigante empresa. El mandato fue olvidado, resignado y prohibido. Hasta que la maldición cayó sobre el reino. ¡Muertos! Caidos en batalla y en cobardes crímenes. Envenenados, suicidas, apestados, todos los descendientes del gran Ishaa murieron en pocos años. Así llegó a su fin la dinastía de Ishaa y dejando su proyecto inconcluso por siempre. Los corruptos e insaciables, los cobardes y los fuertes comenzaron a su una larga y extensa guerra por el trono que acabó con el reino de Bahr. La hermosa ciudad de Salaab se la llevó al desierto y sus habitantes refugiados vagaron para siempre en distintos rincones del mundo, expulsados y desdichados, como si la maldición del viejo rey se hubiese extendido a todo su pueblo. Nunca volvió a haber rey en Sohm y nunca se volvió a hablar de aquel palacio."

Extraido de la Nueva Elegía.
Estrella del Mar

La Estrella del Mar, también conocida como La Estrella, es una orden cuya misión es la defensa de Costa Azul . Su fundación data de la segunda Edad del Alba, cuando los Iriseos llegaron a Aurora a fundar por segunda vez una ciudad en el Cabo de las Tormentas. Se caracterizan por sus capas azules y por su armadura negra. Su insignia es una estrella negra sobre un fondo de azur. Se cree que su fundador fue Urio Blasco de Solís.

1. Historia
2. Pocesiones

La Estrella del Mar tiene en su pocesión varios castillos a lo largo de Costa Azul. El más importante es el Castillo Flotante en Puerto Bueno. Pero también están Guardia de Piedra, Casa Relámpago, El Gran Canión, Fuerte Negro, Piedras del Sur, Guardia de Sirenas, Villa Trueno y Casa Nocturna.

1. Estructura de mando

El jefe de la orden es el Comandante Supremo. Luego viene el Mayor de Tierra, El Mayor de Mares y el Mentor Mayor.

Guardianes: Custodian las calles de la ciudad. Se dividen en Guardia Diurna y Nocturna, que cuenta con su propia de división Montada y a Pié. Están al mando de los capitanes según la zona de la ciudad. Son los más espuestos al peligro.

Marinos: Custodian los mares y antes de la conquista eran enviados a misiones de guerra en cualquier parte de la costa. Ahora solo se dedican a revisar las areas maritímas pertenecientes al pais y revisar embarcaciones sospechosas como también acudir al rescate de otros barcos.

Vigilantes: También llamados Guardia del Muelle, son encargados de vigilar los muelles y proteger las ciudades de invasiones extranjeros, como también requisar los barcos que encallan. Cumplen la función de policía migratoria y aduana también.

Mensajeros: Se encargan de enviar mensajes a otras aldeas y castillos de Costa Azul, es un correo privado del Gobierno del Mar y es el cargo que se considera de menor envergadura.

Mentores: Se encargan de investigar crímenes, de llenar actas y controlar las cuentas internas de la orden.
Cirio

**Cirio** de Uzbeth conocido para los religiosos "Amas Cirio" o "Unsa Dei" "Hijo del Sol" "Rey de los Hombres" es

la figura central de la religión del Templo Solar o "Religión del Sol". Todos los historiadores afirman la existencia histórica de Cirio, que habitó aparentemente durante los años 2 a.c. y 50 d.c.

Cirio fue un predicador Mirio, de descendencia macia (No mágica) que avanzó por los pueblos en una peregrinación por el imperio del Nazaar, impartiendo sus enseñanzas, realizando milagros y juntando seguidores llegando a reunir miles (Según las fuentes Solares) de adeptos y marchando a la ciudad prohibida de Astar de Naaz, para reclamar justicia.

Cirio es considerado para los Solares el Dios de los hombres y último profeta, salvo para los y las seguidores de El Culto a la Virgen del Monte y tambien los Usurios que niegan su existencia como figura divina.

Las andanzas y enseñanzas de Cirio fueron recolectadas por sus súbditos en un volumen conocido como la Nueva Elegía.
Aurora Wiki

## Colabora con este wiki

Para escribir un artículo, ingresa el título en la caja de abajo.

<createbox>
width=24
break=no
buttonlabel=Crear un nuevo artículo
</createbox>

**¿No estás seguro por dónde comenzar?**

* Revisa **Ayuda:Comenzando este wiki** para conocer algunos consejos
* Si eres un novato respecto a los wikis, revisa **Ayuda:Empezando**

Las imágenes y videos son una gran manera de atraer lectores a tu wiki. ¡No olvides colocar uno u otro!

Archivo:Placeholder
Casa de Azur

La Casa de Azur es una de las más antiguas casas nobles de Aurora. Fue fundada por el legendario Juan

Fernando de Azur durante el siglo VII d.c. durante la expedición de reconquista. Se cree que Juan Fernando de Azur estuvo presente el día de la Segunda Fundación de Puerto Bueno y que fue mano derecha del entonces Teniente Coronel Manuel de Costa y Centurión. Y que el mismo le entregó el Ducado de Azur, hoy desaparecido.

El nombre de la Casa de Azur se cree que provino de una simple arbitrariedad. El Teniente Costa y Centurión al reconquistar las tierras regaló una porción a cada uno de sus comandantes y se cree que muchos al ser de origen humilde y no tener apellido optaron por nombres de árboles, colores y animales. De aquí que los nombres de la mayoría de las casas fundadoras de Costa Azul tengan nombres como "Azur", "Sauce", "Juncos", "Fuentes" y "Gules".

Miembros célebres

* Juan Fernando de Azur
* Francisco de Azur
* Leopoldo I de Azur
* María Antonieta de Azur (La Mujer Tiburón)
* Milagros de Azur (Esposa del Rey Luis V)
* Hipólito de Azur
* Leopoldo II de Azur
* Alejandro de Azur
* Antón de Azur
* Fernán de Azur
* Samara de Azur
Historia de Iris, Aurora y el Oriente.

1. Prehistoria: Sin documentos históricos, salvo los referidos a los distintos mitos de creación de tradición oral. Los hechos transcurridos en este período variendo dependiendo la fuente histórica y la cultura. Puede revisarse el artículo del Mito de Creación Iriseo.
2. Edad de los profetas: comprenden los hechos narrados en la Nueva Elegía, desde la llegada de Issur en el 3000 a.c. hasta el Gran Diluvio. en el 2760 ac. Comprende aproximadamente desde el año 2000 a.c. hasta el 1520 a.c.: Se desarrollan las primeras civilizaciones, destacando el Imperio Zelideo y El imperio de Kim Pei. Durante este trayecto se dan la invención de la escritura.
3. Civilización Ilia: Es la civilización cuya cúspide se alcanza entre 1300 a.c y 380 a.c.
4. Imperio Nazarí: Desde el 400 a.c. hasta el 33 d.c. Aunque se discute la veracidad de la fecha.
5. Imperio Macio tiene su fundación en la Comunidad Ciria de Marcia con el ascenso al trono de Marco Prato Anastasio Meridio. Conocido como Prato. Durante su reinado Marcia se expande y gobierna casi la totalidad del continente de Iris
6. Conquista de Aurora, caida del Imperio: Desde el 600 d.c. con la llegada del navegante Celestino de Brau hasta el 820 con ejecución del casique Aracumen a manos de Anastasio de Fuentes y Pedrada.
7. Edad contemporanea 820 d.c.
Aurora

El continente de Aurora es el segundo continente más grande del mundo conocido. Ocupa gran parte del territorio occidental. Fue habitada por numerosas tribus de Silvestres entre los que se destacan el gran Imperio Umal. Fue descubierta en el año 515 d.c. por el pueblo Aureo, cuando todavía eran una nación del imperio Marcio, pero nunca llegó a constituirse como tal pues el imperio cayó varios siglos antes de colonizarse.

Aurora está integrada por diversas provincias, cada una regida por un monarca o duque, dependientes todos del Rey. Estás son:

1. Costa Azul
2. El Bosque Vasto
3. El Cauce
4. El Reino del Sur
5. Tierras Altas
6. Costa Verde
7. La Isla de las Sirenas
8. La Bahia de Oro
9. Reino del Prado
Salaabies

El Pueblo de Salaab, Salaabíes o Um-Saal es una comunidad originaria del Naaz y Bahr, aunque la mayoría habita mayoritariamente en Iris y el Oriente, de hecho son la mayor minoría étnica de este continente, ultimamente debido a las guerras, las persecusiones políticas y la escacez de trabajo se han movilizado en grandes cantidades al reino de Aurora cruzando el mar.

Durante siglos los orígenes del pueblo Salaabi han sido objeto de diversas teorías y especulaciones sin bases sólidas, entre otras cosas porque su cultura es fundamentalmente ágrafa y no ha conservado registro histórico. La teoría más extendida afirma que proceden de la región del Mahud, más allá de Naaz. Se desconoce las causas exactas de su migración.

Los Salaabies, al igual que otras minorías culturales, la exclusión social ha marcado su experiencia y construcción identitaria. Asi, al mismo tiempo defienden su derecho a ser culturalmente diferentes. Las formas de igualdad desarrolladas por el pueblo Salaabi y su cultura en general están basadas en el respeto a la diferencia. El valor de la palabra y el respeto mutuo son valores básicos constitutivos de esta comunidad.

A lo largo de su historia se han esparciendo por diversos territorios, dividiéndose en numerosos grupos, cada uno de ellos tomando numerosos rasgos de la cultura a la que pertenecen. Entre los principales encontramos:

1. Los Sahires: de la región de Sahimir, el gran desierto. Se ubican en las grandes ciudades como Bahrut, Mihalen y Alejim
2. Los Bahara: de la región de Bahr, apegados a las tradiciones orientales, se desarrollaron en la música ensoñada, el instrumento de Cahir y el estudio de las pociones.
3. Los Flomehr: de la región del puerto de Flomerá en Iris, de cultura más urbana. Estos han desarrollado profundamente el arte de la danza Flomería.

Muchos estudiosos y sabios destacan el aporte que esta nación ha realizado a las ciencias en las diferentes regiones dónde se han instalado, producto de su insaciable curiosidad y de su capacidad para aprender las diferentes lenguas y sobrevivir. Entre los más notables se encuentran Mihad al-Sahur, creador de las primeras cartas de navegación y luego explorador de la corte de Akhed el Grande y Bogdha, el viejo, reconocido por muchos el más grande sabio que habitó en Marcia, constructor del sistema de drenajes de la ciudad, el primero y más importante de la historia.
Alejandro de Azur

Alejandro de Azur (834 d.c.-) Es un Capitán de la Estrella Azul y antiguo Comandante de las legiones Anfibias del Ejército. Se destacó en su labor durante la campaña de Costa Azul y Costa Verde en la Guerra Civil del 854-857 o "Gran Tormenta" que enfrentó a las casas de Alba y Borgón por el dominio del trono.

Alejandro de Azur luego del triunfo en la guerra de su facción y la coronación de Carlos VII de Borgón se retiró misteriosamente de la actividad militar y marítima, ejerciéndo como humilde escribiente en las oficinas de Hacienda. Existen numerosas leyendas alrrededor de este personaje, que fue por algunos considerado el "Rey de los Mares" y "Matabrujos". Las principales se teorías se dividen entre los que creen que él eligió el puesto para estar con su familia (La plebeya Griselda) y los que creen que fue depuesto de su cargo de capitán por sus diferencias con Carlos de Borgón.

Alejandro de Azur luego de la guerra tuvo tres hijos: Antón (856), Fernán (861) y Samara (866).

Luego de la muerte de Carlos de Borgón en 879 y el ascenso al trono de su hermano menor Fernando (de 92 años) Carlos es reclutado por el nuevo canciller y viejo compañero de las Legiones Anfibias para integrar una misión especial a las Islas Orientales. Ansioso por escapar de la rutina y del fracaso de su matrimonio Alejandro acepta embarcándose en una visita a las colonias, con el fin de obtener pruebas de que la guerrilla era financiada por la Companía de Iris y de deponer al interventor, obteniendo el la gobernación y la posibilidad de mudarse con toda su familia.
Somitas

Una de las religiones más extrañas que existen. Se dice que provienen de la legendaria tierra de Sohm.

Cuenta la leyenda que el rey de Sohm encontró en una siesta una tierra con un hermoso palacio al que nombró el Almasor (O tierra soñada). Al parecer se obsesionó tanto con construir este palacio que sumió a su reino en la ruina, siendo luego invadidos por el imperio Marcio y su población doblegada. Uno de sus discípulos al parecer creó la religión de Sohm, de monjes que vagan y creen que existe en el sueño un estado mas real que la realidad misma y tan solo buscan pasar allí el mayor tiempo posible.

 Para ellos el grado más alto de espiritualidad se alcanza en el sueño vívido (El Tahur). A diferencia del Mihad (El sueño sin visiones) y el Suhimi (Sueño con visiones no vivido) en el Tahur el monje aspira a controlar el sueño. Los más experimentados dicen tener grandes palacios en ellos y una vida verdaderamente profunda. Para los somitas los humanos fueron condenados a tener que visitar este mundo de pesadillas expulsados del paraíso verdadero (el Almasor). Por lo cuál lo único que buscan es lugar para dormir todos juntos de la mano durante el mayor tiempo posible, para luego despertarse y volver a dormir. Sus leyendas influyeron a los trovadores Salaabies que compusieron grandes canciones y crearon la disciplina de los “Contadores de Sueños”, que implica cantar un sueño que se ha tenido con música.
Naaz

Naaz, llamada también "La Tierra Maldita" es un territorio ubicado al oeste y que fue escenario de las máscruentas batallas de las Guerras Mágicas y cuya capital Astaroth fue la sede del Imperio de Naaz o Nazarí, el último imperio brujo, fundado por Astar de Naaz, el Inmortal y gobernado por él hasta la aparición de Cirio. Su auge y caida se describe en las páginas de la Santa Elegía.

Hoy en día la ciudad es una ruina y se dice que está maldita. Los viajeros evitan pasar por ella y no se tienen mayores datos. La última misión en acudir a esa isla fue la Expedición Perdida durante el gobierno de Perinio Arcano.