Planning the Break-In/Transcript

*[The mission starts when the player reaches the front of Chris's House. Time will fast forward to late afternoon, and the sky will clear up, somewhat. It will now be partly cloudy.]*

*[James knocks on Chris’s door, and after a few seconds, we see Chris look through the blinds of his front window, then open the door.]*

**JAMES**: Ah, you looked this time, eh?

**CHRIS**: Yup. I learned from the best.

**JAMES**: Alright, well we got a lot of work to do. I got some assault rifles and body armor for you, for when we break in.

**CHRIS**: Shit, I’m down for that!

**JAMES**: But we can’t just go in there like this. I need to train you somewhat, give you some basics. I see you’ve set up a planning board. Good work.

**CHRIS**: Thank you, homie. Now, let’s discuss.

*[Chris and James sit down at the table, in front of the board. As Chris and James talk, they will write/draw stuff on the board, illustrating their plan of action.]*

**JAMES**: Now, I’ve examined the building and there are always at least five G Gang thugs guarding the two entrances, and the parking lot out front. Also, there are two guarding the back, and five snipers on the roof.

**CHRIS**: We’ll have a better chance if we go in at night, right?

**JAMES**: Yes. Now, what I’m thinking is, we scope out the area, see what we got, take out the snipers, all the guards, SILENTLY, and then, we can go in.

**CHRIS**: Now, when we go in, there’s gonna be thugs in there too.

**JAMES**: Yes. We can’t go in from the roof, too risky. We’re gonna have to go in from the bottom floor entrance and navigate through the building until we reach the top, where Joseph is.

**CHRIS**: Shit, this is gonna be tough. James, when we go in, bro, there’s gonna be a lot of those armored enforcer dudes. They’re much tougher than the standard thugs, and can call for backup.

**JAMES**: That’s why the enforcers need to be dealt with, quickly. If they stick around for too long, they’ll call backup, and we’ll have twice the amount of thugs on our ass.

**CHRIS**: But wait a minute. When we go in, and we’re inside the building, we’ll be surrounded on all sides, right?

**JAMES**: Well yeah, we’ll be in the heart of the G Gang. But don’t worry, with my powers and super-strength and your armor and shooting skills, we’ll be fine.

**CHRIS**: Now, once we get to Joseph, we take him out immediately, right?

**JAMES**: No! I need to fight him and take him down, then interrogate him and see what he knows. THEN, you can take him out if you want.

**CHRIS**: Alright, I’m down. Is that it?

**JAMES**: Pretty much. Now I need to train you a bit, to make sure you’re ready. Get the Energy Soda ready.

*[All of a sudden, the camera switches to a view of the front of the house, and a time-lapse plays which fast forwards to about 11 PM. Then, the camera switches to back inside the house.]*

**JAMES**: Alright, Chris, I’m leaving. Be ready, because tomorrow night, we meet up to do this thing.

**CHRIS**: Alright, James. Holla at me, bro, I’ll be ready.

**JAMES**: OK, meet me there.

*[James and Chris fist bump.]*

**CHRIS**: Night, homie.

**JAMES**: Good night.

*[As James says “good night”, he walks out the front door and closes the door behind him. A few seconds later, he calls Joey.]*

**JAMES**: Joey.

**JOEY**: Hey, James.

**JAMES**: I’m doing this. Tomorrow night.

**JOEY**: You’re actually breaking in? Shit, don’t die, dude.

**JAMES**: I’m not. Have a little faith in your boy.

**JOEY**: Wait...

**JAMES**: What?

**JOEY**: Shit! I’m picking up a signal. G Gang thugs in your area. If they find you or Chris, the plan’s toast.

**JAMES**: Alright, I’ll take them out before that can happen.

**JOEY**: I’m sending you the signal now, so you can pinpoint them, and take them out. Good luck, brotha.

*[Joey hangs up and the thugs’ coordinates have been sent to James. The player must now find them and take them out. There are 3 cars with 4 thugs in them, each, for a total of 12 thugs. Once the player defeats all enemies, the mission ends.]*