recursal/Fanatic-Fandom huggingface dataset:
Линн Мюррей

> Всё будет хорошо, не надо плакать.
> Линн к младенцу Адаму, том 333

**Линн Мюррей** - второстепенный персонаж в *Каталоге Манделы*, мать Адама Мюррея, который доведен до самоубийства исчезновением ее сына.

## Биография

### Предупреждение о вторжении

Линн и Джуд Мюррей видны за пределами комнаты своего ребенка, когда он начинает громко плакать. Линн входит в комнату одна и проверяет кроватку, обнаруживая, что он пропал, и сразу же обнаруживает, что это делает 6, когда она замечает его лицо на экране телевизора. Видно, как Линн отступает и парит в воздухе, а затем выясняется, что она повесилась от горя из-за того, что ее ребёнок был похищен злоумышленником. Предложение «обезумела при виде своего пропавшего младенца» неоднократно появляется позади неё.

Позже в этом эпизоде ​​злоумышленник играет с трупом Линн.

### Каталог Манделы, том 2

Линн сыграла небольшую эпизодическую роль во время сцены, где злоумышленник мигает образами после того, как Адам спросил, кто они такие.

### Каталог Манделы, том 333

Голос Линн слышен в начале эпизода, когда она пытается утешить плачущего сына. Линн звонит своему бывшему мужу Джуду Мюррею и говорит ему, что ребёнок снова начал плакать в то же время, что и раньше, и Джуд отвечает, что не знает, как он может помочь. Джуд спрашивает Линн, уверена ли она в чем-то, но она перебивает его, говоря, что «отключила его несколько недель назад».

Нам кратко показывают два документа о разводе, из которых следует, что они поженились 8 июня 1990 года в 11:40. и развелись 29 августа 1992 года. Джуд предлагает помощь, Линн спрашивает, действительно ли он придёт. Джуд считает, что причиной может быть воображаемый друг, а Линн справедливо сбита с толку, учитывая возраст ребёнка.

Ближе к концу эпизода Тэтчер Дэвис и Рут Уивер обнаруживают её повешенный труп.

### Каталог Манделы, том 4

Линн видна висящей после альтернативного сбоя в Face Studio 2.

## Интересные факты

* Исходное изображение висящего трупа Линн принадлежит 28-летней умершей женщине по имени Музаффарнагар.

## Галерея

Перевернутая женщина на телевидении 6, вероятно, является изображением Линн.Часть трупа Линн в 333 томе.
Practice Makes Perfect (Season 1 Episode 3)

**Practice Makes Perfect** is the third episode of the first season of Power Girls.

## Synopsis

Violet begins her training to be prepared for possible battles with the Order of Darkness and the Davils. She is unsure at first and even gives up, but changes her mind after the girls tell her their reasons for fighting. Meanwhile, Chloe befriends Ava and Chiwa. As a thank you for training and giving her more confidence, Violet organizes a Pajama Party for girls and Maiales where she gets to know her new friends and their master better.

## Major Events

* Violet joins Power Girls
* Chloe joins Order Of Darkness

## Trivia

* This is the third episode of the series.
* This is the first episode where Violet, Emily, Elise, Gaia, Mia, Alex and Selena sing together.
6

6

> Я внутри твоего дома.
>
> 6, «Intruder Alert»

**6**, также известный как **Злоумышленник** , является главным антагонистом в Каталоге Манделы , таинственной силой, которая вызвала исчезновение 3426 детей в нескольких округах, что привело к запрету большинства экранных технологий и зеркал к 2009 году.

## Внешний вид

6, похоже, принимает две формы.

Первая — высокий, бледнолицый мужчина в чёрном балахоне или мантии. Марк первоначально изобразил его с широкой улыбкой.

Вторая — лицо мужчины с короткими, спутанными чёрными волосами, которого можно увидеть только на телеэкранах. Иногда на его лице появляется жуткая улыбка. Эту форму мы видим чаще всего.

## Биография

### Каталог Манделы, том 1

6 впервые появляется в конце эпизода, когда во время показа «страшной ночи» Марка Хитклиффа, Марк пишет о своей встрече с 6, нарисовав его.

6 ещё раз появляется во втором разделе «Оценки стресса у малышей», когда на экране появляется его лицо с текстом «нарушитель».

### Intruder Alert

6 улыбается матери.
С новым дизайном 6 впервые появляется на экране в качестве одноимённого антагониста в игре «Intruder Alert», который первым появляется на экране и говорит: «Я в твоём доме».

Во время образовательного фильма, организованного Ассоциацией по предупреждению детской опасности округа Мандела, повсюду можно увидеть 6. В итоге он похищает ребёнка из кроватки, заставляя мать ребёнка повеситься от горя, и всё это во время исполнения песни «Ave Maria». Выясняется, что 6 похитил 3 426 детей в окрестностях.

В то время как дом матери находится под следствием полиции округа Мандела, записи с камер наблюдения периодически показывают 6 в доме, даже забавляющегося с трупом матери в качестве насмешки над полицейским департаментом и всеми, кто пытается расследовать его в целом. 6 не обозначен как Альтернатив, что ставит вопрос о том, является ли он таковым вообще.

### Exhibition

6 быстро появляется в «Exhibition», когда, пока Марк делает запись с телевизора, лицо медленно появляется на экране, когда снова играет «Ave Maria».

### Каталог Манделы, том 2

6 впервые появляется после того, как Адам засыпает, где 6 говорит с ним. 6 называет Адама глупцом за то, что он «пошёл за пастухами», и говорит Адаму следовать их голосу, угрожая «разбудить остальных». Показан кадр, на которой в капюшоне говорит: «Выгу выгусик открывай дверюсик».

6 позже появляется в подвале дома семьи Торрес внутри аналогового телевизора. На вопрос Адама, кто он такой, тот отвечает: «Ты меня не помнишь?», подразумевая былую связь между ними. 6 дразнит Адама, показывая ему подсознательные образы и говоря, что никто его не спасёт.

Пока Джона отъезжает от дома, 6-й укоряет Джону за то, что он оставил Адама, и повторяет ему «Открой глаза».

## Галерея

Появление тизера 6 в конце «The Mandela Catalogue Vol. 1».6, замеченный в доме жертвы, «Intruder Alert».6 в капюшоне в «The Mandela Catalogue Vol 2».6 в подвале дома Торресов.То же самое, лицо потемнело.
### Разное

Обрывочные изображения 6 предоставлены Алексом Кистером в его Твиттере.6, обозначенный как «Вор».Официальная плюшевая кукла Нарушителя.
Gymoria

Frozen Heart of Promised Endearment

* Bio
* Other Languages

**Gymoria** (Russian: Гимория, Japanese: ギモリア(ぎもりあ) Gimoria), also known by their real name **Svetlana(Snezhana) Borisyuk Preobrazhensky**, the **God of Endearment** and **The Tsaritsa of Zamorozitskiy**, is the current Cryo Archon of the Old World and member of the Heavenly Principles who presides over the nation of the **Grand Duchy of Zamorozitskiy**.
Wiki Gloutons et dragons

**Bienvenue sur le Wiki Gloutons et dragons !**
Bienvenue sur ce wiki parlant du manga "Gloutons et Dragons" !

Nous sommes un site Web communautaire et collaboratif à propos du manga Gloutons et dragons que n'importe qui, vous y compris, peut modifier. Les wikis comme celui-ci dépendent de la participation des lecteurs et de l'ajout de contenu. Cliquez sur le bouton « Ajouter une page » ou « Modifier » en haut de n'importe quelle page pour commencer !
The Occult Foundation

**The Occult Foundation** is a foundation dedicated to the practices of occult and demonology. The Foundation is one of the main antagonists in the AVELIA Project series. The Foundation was originally founded in **Sendai**, **Japan**, on October 17th, 1920 by Tabibito Genta (旅人元太(たびびとげんた)) and Ernest Lloyd Blackwell as a joint Japanese-American project. In the 1940s however, one of the staff members of the Foundation, Tabibito Gentō, grandson of Tabibito Genta would eventually find himself wounding up in accidental experiment where he would be directly sent to Hell.

## **Members**

 Ernest Lloyd Blackwell | Former Chairman
 Tabibito Gentō | Site-01 Manager
 Tabibito Mitsumi | Unknown
 Hirosaki Akira | Chairman
 Tanashiri | η-7 Division Leader *(Speculated)* | Alive

## **Missions, Priorities and Budget**

### **Missions**

The current missions of the Occult Foundation are:

* Eradicate the demonological realm
* Protect the world from the demonological realm
* Prevent the leaking of the existence of the demonological realm

### **Priorities**

Currently, the Occult Foundation's priorities are:

* Prevent the world from making contact with the demonological realm
* Protect the world from the harms of the demonological realm
* Eradicate the demonological realm

### **Budget**

Although there is no confirmed set budget of the Occult Foundation, it is theorized that the budget of the foundation is suspected to be in the billions, more possibly in the 'tens-of-billions.'

## **Organization**

The Occult Foundation is organized into numerous functional facilities throughout the world known as "Sites," with the foundation's base sites being **Site-01** and **Site-02**. As of Chapter XVI, at least four known sites have been decommissioned due to ongoing conflicts such as civil wars and change of ownership of territories. These being **Site-03**, **Site-06**, **Site-09** and **Site-15**. There is however, an ongoing investigation determining whether or not sites whos identification numbers end with a multiple of the number 3, are at risk of decommissioning.

## **Trivia**

* It is theorized that the Occult Foundation has been tracking Tabibito Gentō's every movement throughout the main story.

## **Notes**

1. ↑ The **Überwachen 7**, they are the highest members of the Occult Foundation, just underneath the Führerin, Hirosaki Akira.
Jotaro Matina

Jotaro Matina é um dos vários comentadores do canal de deyvison silva deyvison silva o autista, ele é reconhecido por sua foto de Jotaro Kujo e ele se preocupa muito com a sanidade mental e o bem estar de deyvison mas ele é completamente contra a larestia e os discursos de ódeio dele, Jotaro Matina também é um membro de carterinha da liga da metogenia

atualmente Jotaro Matina treina boxe e karate e ele é um faixa preta no kung fu bafaquan, baguakan, baihequan, baiolngquan, chojiao, chaquan, cajia, fojia, huquan e bajaquan e e ele pratica esgrima, krav magá, kombato e jiu-jitsu
Primordial

> *"Estos elementos primordiales para nuestra existencia existen en este mundo desde incluso antes que cualquiera de nosotros, y son aquellos que nos han brindado prosperidad desde que un ser vivo ha pisado la tierra."*
>
> ~𒌋 (U), hablando con Kiyoko antes de pelear.

Un primordial es la materialización de aquellos elementos que permitieron que la tierra como la conocemos exista, ya sea con agentes externos (como el sol) o materiales que ya haya tenido desde un principio (como el agua).

Los primordiales son necesarios para la subsistencia de la tierra, y para ello estos deben de manifestarse dentro de seres vivos quienes portarán estas habilidades para poder utilizarlas a su gusto, esto ha sucedido de generación en generación durante milenios. Además, cada portador de primordial utilizará este dependiendo de su estilo y creatividad, pues dos usuarios del mismo primordial podrían tener habilidades completamente distintas.

Existen dos tipos de primordiales, Los primarios: Físico, Solar, Hídrico y Terrenal, siendo estos los que en conjunto lograron la existencia de la tierra. Aparte, están los secundarios, los cuales logran manifestarse gracias a la coexistencia de dos o más primordiales primarios.

A continuación se encontrará un listado con los primordiales que aparecieron durante el rol por orden de aparición y arco.

### Primordiales

* Primordial Físico
* Primordial Solar
* Primordial Hídrico
* Primordial Terrenal
Misrun

**Misrun** est le capitaine des Canaris.

## Personnalité

Il a un très mauvais sens de l’orientation. Il est calme et recueilli en tout temps, il ignore ses propres besoins parce que le démon avec qui il a fait un pacte en tant que Seigneur du Donjon a dévoré tout son désir, sauf son désir de vengeance. Il est très direct lorsqu’il parle.
Helden

## Level Up

Die Helden erhalten Erfahrungspunkte für Attacken, die sie selbst ausführen und treffen, Attacken von denen sie getroffen werden, Attacken denen sie ausweichen, sowie Kills. Die meisten XP bekommt man dabei für einen Kill, die zweit meisten für einen Treffer. Ausweichen und selbst Schaden erhalten gibt nur eine geringe Menge an XP. Zusätzlich gibt es noch XP für das Heilen von Teammitgliedern und das Wirken verzaubern, die andere betreffen.

Die genaue XP Menge wird vom Spielleiter bestimmt.
Orte

## Gilde

Wenn wir im Dungeon Monster töten, lassen die Monster Selen Steine fallen. Diese können wir in der Gilde gegen Gold Eintauschen. Der Tauschwert hängt von der größte der Gide ab.

Schwarzes Brett

## Götterturm

Der Götterturm beinhaltet Gildenräume und unter ihm gibt es einen Dungeon besteht aus verschiedenen Ebenen, desto tiefer man kommt, desto stärker werden die Monster. Der Götterturm steht in der Stadt Wingston.
Стэнли

> Твой новый друг где-то внутри твоего дома. Теперь тебе предстоит пойти и найти его.
>
> Стэнли, том 333

**Стэнли** — очевидный главный герой *Мощи подсознания*, детского короткометражного фильма о том, как создавать «друзей» из воздуха.

## Описание

Стэнли — это марионетка с простым ртом и глазами, способная демонстрировать различные выражения лица.

Стэнли — неизвестная сущность, представленная в детской программе, которая учит детей создавать «друзей» из воздуха, представляя, как они будут выглядеть. На самом деле, это способ вызвать альтернативов через ваше телевидение, придав им форму. Тон речи Стэнли спокойный и обнадёживающий, вплоть до успокаивающей манипуляции.

## mandelapolice.com

Стэнли кратко упоминается в досье, показывающем записи, восстановленные Дэйвом Ли.

## Интересные факты

* Стэнли напрямую вдохновлен персонажем Джима Хенсона Лимбо из «Организованного разума», а затем «Улицы Сезам».
* Алекс выбросил детали, которые он использовал для марионетки Стэнли.
Grupos

Acá se encuentran listados los grupos de personas aparecidos a lo largo de la historia, siendo estas subdivididas en: Organizaciones y otros grupos más pequeños, como clanes o grupos informales (Ordenado por orden de aparición y arco).

### Organizaciones

* Fuerza Fronteriza Global (FFG)
* Patrulla del Tiempo
* Reino Limonté

* Sumeragi
* EDEN

### Otros

* Clan Miyazaki
* Cancerberos de los primordiales
* Aldeanos de la Jungla de los Hongos
* Ciudadanos de la Ciudad Gélida
* Aldeanos de la Montaña Colosal
Bestiario

En esta página se pueden encontrar los animales/bestias/monstruos/enemigos u otras criaturas que podrían llegar a ser una amenaza y se han encontrado hasta el momento durante la campaña. En el bestiario se dividen las bestias por el nivel de poder/amenaza establecido por la Fuerza Fronteriza Global (FFG). Cabe aclarar que estos Rangos no solo se limitan a bestias (El orden en que son colocados depende de la fuerza del ser vivo, si está más abajo, es más poderoso).

### Rango 1

Se trata de seres que con mucho esfuerzo pueden dañar a una persona promedio. Por lo general no son un problema grande para la FFG.

### Rango 2

Se trata de seres que equiparan la fuerza de una persona promedio, por lo que la FFG puede enfrentarse a estos con cierta facilidad.

### Rango 3

Se trata de seres que superan la fuerza de una persona promedio, pudiendo matarla con facilidad si se enfrentaran. La FFG se ve en la necesidad de utilizar un par aventureros capacitados o bien una buena cantidad de personal para enfrentarse a ellos.

* Quimeras

### Rango 4

Se trata de seres con la fuerza suficiente para acabar con múltiples ciudades enteras, generando una enorme brecha entre este rango y el anterior, pues seres con esta fuerza deben ser rápidamente reportados para enviar a aventureros altamente capacitados para encargarse.

* Dragón de Arena

### Rango 5

A partir de este rango ya no hay límites para las capacidades que pueden tener los seres. Sin embargo, es un rango creado a modo de emergencia urgente, pues seres de este tipo son increíblemente escasos.

* 𒄿 (I)
* 𒂊 (E)
* 𒌋 (U)
* 𒀀 𒀀 (Doble A)
Timely Monsters

The Timely Monsters are the Ethereal counterpart of the Ancient Monsters (along with the Soul Monsters) in the My Singing Monsters: Rise of the Ancients Wiki. They currently reside in Timely Island and the singles themselves are found in Natural Ancient Islands.

## Elements

Their elements are Egyptian, Demon, Olympus, Viking and Aztec.
Armas y Habilidades

En esta página se encuentran tanto las armas como las habilidades que se han visto ser utilizadas por personajes durante la campaña, dividiéndose (obviamente) en Armas y Habilidades. Estas son ordenadas por orden de aparición y arco.

### Armas/Equipo

* Santoryuu

* Amaken
* Armamento Cuneiforme 𒀀𒀀 "Destructor de Fuerza"
* Armamento Cuneiforme 𒂊 "Cortador de Soles"
* Armamento Cuneiforme 𒄿 "Manipulador de los Océanos"
* Wakai
* Armamento Cuneiforme 𒌋 "Quebrantador de la Tierra"
* Armamento Cuneiforme Definitivo "Doblega Mundos"

### Habilidades

* Presencia
* Furaiken
* Ki
* Ittoü Shura

* Primordial
* Atashi no Dreamland

* Séptima
PnP Abenteuer: Der Götterturm Wiki

**Willkommen im PnP Abenteuer: Der Götterturm Wiki!**
Eine PnP Kampange

Wir sind eine kollaborative Community-Website über das Thema PnP Abenteuer: Der Götterturm, die jeder, auch du, aufbauen und erweitern kann. Wikis wie dieses hängen davon ab, dass die Leser sich beteiligen und Inhalte hinzufügen. Klicke auf die „Neue Seite hinzufügen“- oder „BEARBEITEN“-Schaltfläche, die du auf jeder Seite oben rechts finden kannst, und leg los!

## Wichtige Artikel

FloraFaunaOrteNpcsStoryMagieCombatEreignissseHeldenMaterialienItemsMonster

*Brauchst du Hilfe beim Aufbau dieser Community?*

* Einführung
* Wie du mitmachen kannst
* Verwaltung deiner neuen Community
* Leitfäden
* Alle Hilfeseiten
* Regeln dieses Wikis

Du kannst auch Teil der größeren Fandom-Familie von Communitys sein. Besuche Fandoms deutsches Community-Wiki!

*Gründer*: Schreibe eine gute und absatzweise Beschreibung für den Begrüßungsteil über dein Thema. Lass deine Leser wissen, worum es bei deinem Thema geht, und füge einige allgemeine Informationen dazu hinzu. Danach solltest du die Wiki-Verwaltung für weitere Tipps besuchen.
Séptima

Séptima hace referencia a la habilidad que portan las personas con Septimosa en su sangre, denominados Adeptos por la sociedad poseen poderes variopintos capaces de ignorar las leyes de la física con una temática en específico, las capacidades de una se definen por el usuario pues si bien la Séptima es algo artificial toma identidad del alma de su portador.

A continuación se mostrará un listado de las séptimas aparecidas durante el rol por orden de aparición y separadas por arco.

### Séptimas

* Azure Striker
* Ichor
* Vampire Domain
Personajes

En esta página se puede encontrar la lista de personajes aparecidos hasta el momento en la historia divididos en dos tipos: Principales y Secundarios. Los personajes son colocados en orden de aparición y separados entre arcos.

### Personajes Principales

* Dragón (No canon)

* Draca
* Kenzo Kibou
* Greyzard Limonté
* Natasha Hika

* Kiyoko Miyazaki

* Kashi Enpitsu

### Personajes Secundarios

* Shinzai (No canon)

* Roku
* Tsubaki
* Hudde
* Cateline
* Daichi
* Encantadora de Rojo
* Yutsu

* 𒀀 𒀀 (Doble A)
* 𒂊 (E)
* Annie
* Hermano de Annie
* 𒄿 (I)
* Somia
* 𒌋 (U)

* Akira
* Lola
* Gunvolt
* Morpho, La musa
* Tenjian
* Zonda
* Xiao
* Quinn
* Morpho
* Yume
* Milas
Arcos argumentales

En esta página se encuentra la lista de arcos argumentales que han sido roleados hasta el momento, en sus respectivas páginas encontrarás sus capítulos correspondientes. Los arcos se dividirán en cada generación de protagonistas. Las historias secundarias se colocarán por orden de aparición también divididas en la generación en la que se haya roleado.

### Historias principales.

#### Primera generación:

* Llanuras del Hallazgo (PILOTO)

* Prólogo

### Historias secundarias.

#### Primera generación:

* Encuentro Primitivo

* Fragmentos de Cristal
EL PLAN Wiki

**Welcome to the EL PLAN Wiki!**
Bienvenido al centro de datos de EL PLAN. Acá deberías encontrar información acerca de lo que fuimos creando a lo largo de las campañas, como por ejemplo lugares, personajes o sus poderes (A menos que el encargado sea un vago de mierda y no documente nada). Espero que encuentres lo que buscas uwu.

## Archivo

PersonajesLugaresArmas y HabilidadesGruposArcos argumentalesBestiario

(No pienso borrar el resto de cosas predeterminadas)

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Beauty Island

Beauty Island is a Natural Ancient Island, and it's one of the five main Natural islands that the Natural Ancient Monsters reside in. It is also considered to be one of the calmest islands on the Ancient Archipelago according to the island's bio.

## Bio

> "Beauty Island is the first of the Ancient Natural Islands, as they come on stage for a performance. The Ancients travel from place to place and find out what is theirs and what is not, and they find the calmest place in the Ancient Archipelago."
>
>

## About

Beauty Island is the first island off the main part of the Ancient Archipelago as it is one of the five main Natural Ancient Monsters' islands.

## Music

The song of Beauty Island is in 145 BPM, follows the key of G Major and is in the time signature of 4/4.

## Ingenious Monsters

The monsters of Beauty Island are of the Beauty, Magic, Happy & Dream elements. Since this island lacks the Chaos element, no monsters can exist on it.

These are the monsters with their elements and parenthesis.
Halian High School

Halian High School is the school that is the primary focus of Believing in Me. It is a public high school, grades 9 through 12, run by Principal Valentino Carnell. Its mascot is The Beast, and as such its sports teams are known as The Beasts. Rather than the typical football, its primary sport is lacrosse.
Kalina

**Kalina Underwood** is one of the main protagonists in *Believing In Me.* They're new to HHS, and end up accidentally joining the lacrosse team, and later join the stage crew with Winona.

## Appearance

Kalina is tall and strong, with broad shoulders and an overall intimidating build. They have shoulder-length dark blonde hair, typically worn down or held back with a headband. They wear jeans, hiking boots, and plain hoodies most of the time. They may wear a fleece-lined coat overtop during the winter, as well as brightly-colored scarves. They wear a knee brace, usually a metal stabilizer model, sometimes a compression sleeve, on their left side.

## Personality

Kalina is quiet and reserved, keeping to herself and staying away from those who draw attention to themselves. She can be a bit surly and short-tempered with strangers, but generally apathetic toward those around her. She doesn't mind being alone, especially when the alternative is her step-sister Lyn.

## History

Kalina was born to a single mother, Celestine Underwood, and originally lived in Indiana. Celestine then moved to Michigan, taking Kalina with her, where she met and married Zod. Celestine initially paid for Kalina to attend Kennedy Honor Academy, then homeschooled her. At 16, Celestine was killed in a car crash, and Kalina needed several surgeries to repair her left leg, which is now typically covered in a heavy-duty stabilizer brace. Without Celestine's income or attention, Kalina was moved to HHS, where she tried to keep to herself and out of the way until college. That didn't work, as Winona befriended her and later Archer, Lucien, and Cappi, and then the whole lacrosse team.

During the college arc, Kalina is among those who move to New York, going to school without a specific major in mind (though she leans toward biology).

## Triva

* Kalina had a Shikoku named Maple that Celestine had gotten her as a birthday gift one year, who Kalina competed in agility with. The car accident killed Maple along with Celestine.
Lugares

En esta página se encuentran los lugares conocidos hasta el momento en la campaña (Se considerará el orden de aparición divididos por arcos para el listado), subdividiéndose en continentes, países, y zonas (llámese zonas a los lugares dentro o fuera de los países/regiones que no son suficientemente grandes como para considerarse una de estas. Por ejemplo: una aldea o un monte).

### Países/Regiones

* Reino Limonté

* Primis

* Japón

### Zonas

* Ciudad fronteriza al Reino Limonté

* Ciudad Gélida
* Jungla de los Hongos
* Montaña Colosal

* Neo-Shibuya
Jerry

**Jerry Smith** is a minor character in *Believing In Me.* He is a member of Halian High School's lacrosse team, The Beasts, and is known around school for being a very stereotypical country boy.

## Appearance

Jerry is a scrawny, rather short boy with a dirt blond mullet, brown eyes, pale skin, and whiskery face. He often wears his farm clothes to school, black rubber muck boots and waterproof blue overalls. Other days, he wears cowboy boots, jeans, and a red plaid flannel shirt.

## Personality

Jerry is outgoing, rowdy, and chaotic. He's almost always hanging out around the rest of the lacrosse team, and brings a strong sense of humor to the group. He enjoys pranking, but specifically enjoys pranking Principal Vale - often by driving his family's farm tractor to school. With animals, he's a gentle sort, treating everything from the service dogs at school to the cattle on his family's farm with respect and kindness.

## Background

Jerry's family owns the largest dairy farm in town, and much like his siblings, he's expected to help out. He's been playing lacrosse since his freshman year, and before that spent a long time playing soccer through a local church. His family is known to financially back the school where they can, which is part of how he gets away with so many of the pranks he pulls.
Winona

**Winona Grove** is one of the main characters of *Believing in Me*. She is a student at HHS and member of the stage crew for both the fall and winter plays.

## Appearance

Winona is short and chubby, with messy, short black hair and round-framed glasses that lead to a lot of Harry Potter jokes. She has pale skin and green eyes. She typically wears T-shirts, polo shirts, or button-downs in floral prints, black jeans, and work boots. During the winter, she wears a padded coat with a fur collar.

## Personality

Winona is shy and anxious, the "weird kid" of the school who makes better friends with the teachers (especially English and art) than with the other students. She tries to make herself as unnoticeable as possible and stay out of others' ways, but it doesn't necessarily work, and the bullying feeds into her self-isolation from her peers.

## History

Winona's been going to the Halian School District since she was little. Her parents work strenuous government jobs that have them going on frequent trips out of state and working odd hours, leaving Winona nearly alone in the house for hours on end.

When Kalina moves into HHS, they end up isolating themself near Winona, who takes the opportunity to befriend them, leading her to her first true friendship and the events that make up the plotline of the show.

During the college arc, Winona is among the group who moves to New York, and majors in English.

## Trivia

* Winona likes cats and has a habit of feeding strays. With Kalina's help, she starts taking them into TNR programs.
* She has a crush on half the lacrosse team. Currently, only Kalina is aware of this.
Ônix e Alabastro

**Ônix** e **Alabastro**, as Cidades Gêmeas, são duas cidades-estado localizadas em ambos os lados das Rochas de Simurgh, o ponto mais estreito do Mar de Jahaz. Localizadas entre dois continentes e dois mares, com a Arvenna ao leste e Valador a oeste, e o Mar Interno ao norte e o Mar de Jahaz ao sul, as Cidades Gêmeas são o portão dos mares do leste, um nexo de rotas comerciais onde mercadores e viajantes de todas as raças cruzam caminhos, e de onde saem expedições em direção às distantes terras orientais de Himavan, Xianlong, e Khadran Uraz. Os habitantes de costumam se gabar de que, se algo não pode ser comprado em Ônix e Alabastro, ele não pode ser comprado em lugar nenhum: especiarias e sedas de Xianlong, peles de ursos-titã e gatos pelo-de-fantasma das Terras Selvagens, armas mágicas das oficinas de Cathrain, couro de dragão das Ilhas de Makar e tesouros arcanos de eras e civilizações esquecidas há milênios; tudo pode ser encontrado nas Cidades Gêmeas.

A riqueza de Ônix e Alabastro, no entanto, é uma ilha de prosperidade na vastidão do deserto. Ambas as cidades estão localizadas em pequenos vales nos lados opostos do Estreito de Jahaz, cercados por montanhas e desertos secos e inóspitos, habitados apenas por tribos nômades de pastores de cabras-lebre com pouco interesse em serem governados pelas Cidades Gêmeas. Incapazes de se expandirem muito além de seus vales e de uma faixa estreita de planície ao longo da costa, o poder de Ônix e Alabastro vem do comércio, e da posição privilegiada que permite as duas cidades controlem o comércio que flui entre o Mar Interno e o extremo leste. Ônix e Alabastro no entanto sabem como a posição delas é frágil: as Cidades Gêmeas estão cercadas de inimigos, controlam pouco território além de suas muralhas, e dependem de comida trazida de fora para sustentar sua população.

As Cidades Gêmeas ganham seus nomes das pedras usadas para construí-las. Alabastro, no lado leste do estreito, é construída de pedra branca que brilha sob o sol do deserto, enquanto Ônix, no oeste, é construída de rocha negra como o céu da noite, que permanece fresca mesmo sob o calor escaldante do sol do meio dia. Ambas as cidades são cercadas de altas muralhas construídas da mesma pedra. Em cada uma das duas Rochas de Simurgh, em cada lado do estreito, as Cidades Gêmeas construíram duas enormes torres-fortalezas, os Portões Preto e Branco, imensos bastiões que controlam a passagem de navios entre o Mar Interno e o Mar de Jahaz.

Embora separadas pelo Mar de Jahaz, as duas cidades são uma única entidade. Elas são governadas por uma diarquia: a Casa Oron de Alabastro, e a Casa Ardsahan de Ônix. Por lei e tradição, as duas casas reais sempre casam com nobres da cidade oposta, para continuamente reforçar a união entre as Cidades Gêmeas, e os dois reis governam as duas cidades de forma conjunta.
Pause Circuit

The pause circuit is first introduced in Level 13, and gives the player the ability to stop time. It can only be used once per level. The player must first collect the pause circuit, then can press "P" or click the pause icon to stop time. The screen turns gray except for the player, and all Past Selves and Level Elements freeze. The player can then navigate the level while paused, but cannot interact with any level elements such as circuits, Buttons, or Crates.

When a Past Self does a pause, it is instantly teleported to the location it unpaused at. This is the only mechanic in the game where it is the exact position of the bot that is used, not its inputs.

## Pause Abuse

If you click on the first crate on the Bonus Levels screen after beating the first 5 bonus levels, you are taken to Bonus Level 6. The player is told, "If you can escape without using the pause circuit, you can use it in a different level!" Because of this functionality, it is possible to bring a pause from one level to another. However, it does not just work for Bonus Level 6 as intended. If the player collects a pause from *any* level, ejects out to the menu with "J", and enters another level, they will still have a pause available to use.

This technique of bringing a pause to another level is called pause abuse. It's an important technique for improving the player's Highscore and Speedrunning the game. The fastest pause to use for pause abuse is in Level 13, as it's available the earliest and is the closest to the Time Pod at the start of the level.
My Singing Monsters: Rise of the Ancients Wiki

**Welcome to the My Singing Monsters: Rise of the Ancients Wiki!**
You're here for MSM:RotA!

We're a collaborative community website about My Singing Monsters: Rise of the Ancients that anyone, including you, can build and expand. Wikis like this one depend on readers getting involved and adding content. Click the "ADD NEW PAGE" or "EDIT" button at the top of any page to get started!

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Believing In Me Wiki

**Welcome to the Believing In Me Wiki!**
Believing in Me is a concept for a TV show based off the World of Beasts canon with a modern, real-world twist.

The original World of Beasts story, as well this AU/concept and the Wiki for it, are created and managed by K.C. (WHERE-SKIES-END) and Lyon (Onikat).

## Important articles

PlaceholderA page about your topicPlaceholderA Main CharacterPlaceholderThe First EpisodePlaceholderAn Important LocationPlaceholderA Key EventPlaceholderA Crucial Item

*Need help building out this community?*

* Rules of this wiki
* Getting Started
* How to Contribute
* Managing your new community
* Guides
* All Help articles

You can also be part of the larger Fandom family of communities. Visit Fandom's Community Central!

*Community Founders*: Write a good and paragraph-length description for your welcome section about your topic. Let your readers know what your topic is about and add some general information about it. Then you should visit the admin dashboard for more tips.
Valador

Valador é o menor dos quatro continentes localizados nas margens do Mar Brilhante, no hemisfério norte do mundo da Tellúria. Ele é cercado ao oeste e ao sul pelo Mar Brilhante, ao norte pelo Estreito Dourado, ao nordeste pelo Mar Interno, e ao oeste pelo Estreito de Aspara. O Estreito Dourado, o Mar Interno e o Estreito de Aspara separar Valador do continente maior da Arvenna. Valador é cercado por uma série de ilhas, sendo as Ilhas do Crescente as maiores e mais importantes. O continente é separado em leste e oeste pelas Montanhas Vermelhas.

Localizado em uma região subtropical, Valador tem um clima quente e seco, semelhante ao de Dershan, mas mais moderado, por causa da presença do Mar Interno ao nordeste. A costa do Estreito Dourado e as planícies do nordeste possuem um clima mediterrâneo, com verões quentes e invernos frescos, e são cobertas por uma vegetação de florestas esparsas, bosques de arbustos e campinas abertas. Ao sul, mais afastada do Mar Interno, a paisagem se torna gradualmente mais seca, sendo substituída por áreas de estepes e semi-desertos cortadas por grandes rios. A leste das Montanhas Vermelhas o clima é ainda mais seco, e a região é quase inteiramente coberta por deserto.

Apesar de grande parte do continente ser composta por regiões áridas, Valador é habitado por múltiplos povos. Os Elaranos, primeiros a habitarem o continente, são os mais numerosos. Dricenos e Caeryn vindos da Arvenna também são comuns. Além deles, pequenas populações de Humanos, Anões e Goblins também estão presentes, principalmente nas grandes cidades da costa ocidental e nas Ilhas do Crescente.
Tellúria

O mundo de Tellúria é um planeta esférico, de tamanho desconhecido. O mundo orbita um sol, e é orbitado por três luas: uma lua branca maior, e duas menores, uma azul e uma rosada. O tamanho exato do planeta é incerto. O dia no mundo dura cerca de 24 horas, e cada ano tem 360 dias.

Os povos civilizados da Tellúria conhecem quatro continentes: Ressária, Dershan, Arvenna, e Valador, além de inúmeras ilhas menores. Nas últimas décadas, exploradores saindo dos continentes centrais começaram a desbravar as terras além do mundo conhecido, descobrindo novas terras e novos povos, mas a maior parte ainda está longe de ser mapeada.

A Tellúria é habitada por uma variedade de raças inteligentes. Os continentes centrais são dominados por Humanos, Anões, Goblinoides, Dricenos e Elaranos. Além dessas raças, existem inúmeras histórias de seres estranhos que habitam as terras além do mundo conhecido, mas muitas delas são duvidosas. A poucas décadas, no entanto, a poucas décadas uma nova raça apareceu nos continentes centrais: os Tritões, homens peixe navegadores que vieram dos mares do oeste, trazendo histórias de terras distantes além do mar.

## Geografia

A Tellúria é um vasto mundo, com múltiplos continentes e oceanos. O mundo conhecido, lar das principais civilizações tellurianas, são compostos pelas terras da Ressária, Dershan, Arvenna e Valdor, que se localizam ao redor do Mar Brilhante.

### O Mundo Conhecido:

* Ressária: Localizada a oeste do Mar Brilhante, a Ressária se estende mais ao norte que qualquer outro dos continentes centrais, até o Mar Congelado e Grande Corrente de Mana do Norte. Ela é dividida pelos Dentes do Dragão, separando o continente em dois: Os Reinos Centrais, no sul, e as Terras Selvagens, no norte. A Ressária possui uma grande variedade de ambientes, de tundras geladas no extremo norte a planícies e florestas temperadas no sul. Anões e Humanos são nativos da Ressária.
* Dershan: Um continente quente e seco coberto por desertos e savanas, separado do sul da Ressária pelo Mar dos Mercadores. Dershan é habitada primariamente pelos Hobgoblins.
* Arvenna: A parte mais ocidental de um enorme continente, que estende ao leste até regiões desconhecidas pelos habitantes do mundo conhecido. A Arvenna é um continente temperado, com enormes florestas. Seus principais habitantes são os Dricenos.
* Valdor: O menor dos quatro continentes do mundo conhecido, localizado ao sul da Arvenna e separado dela pelo Estreito de Cavran e pelo Mar Interno. Valdor tem um clima mais seco que a Arvenna. É a terra natal da raça dos Elaranos.

### As Terras Além

* O Grande Mar Ocidental: um enorme oceano a oeste de Dershan e Ressária, que se estende por uma distância desconhecida. Marinheiros dos dois continentes nunca chegaram a cruzar o Mar Ocidental, mas navegantes Tritões vindos do oeste contam de arquipélagos continentes do outro lado do mar.
* As Terras do Sul: Um continente recém descoberto, além do oceano ao sul de Dershan, coberto de selva densa.
* As Terras Orientais: As terras a leste da Arvenna, além do Mar Interno e das Montanhas Cinzentas. Elas se estendem a leste por uma distância desconhecida.
Humano

Os Humanos são uma das raças sapientes que habitam a Tellúria. Humanos são numerosos e adaptáveis, e se expandiram por múltiplos continentes. Embora as origens dos humanos sejam incertas, acredita-se que eles sejam nativos da Ressária, onde eles são a raça mais numerosa. A grande maioria da população humana vive nos Reinos Centrais, mas também há uma população humana significativa em Dershan, além de populações menores na Arvenna e em Valador, principalmente nas maiores cidades. Tribos bárbaras humanas também são algumas das poucas populações que habitam as Terras Selvagens no norte da Ressária.

Humanos apresentam uma grande variedade de aparências. A maior parte dos humanos tem pele de tons claros (embora os humanos de Dershan tipicamente sejam mais morenos), e cabelos que vão do preto e marrom ao ruivo e loiro.

## Sociedade

Humanos se dividem em uma grande variedade de etnias e culturas, tendo formado múltiplas sociedades e civilizações. Dentre elas, as seguintes são algumas das principais nações humanas.
Prólogo

> *"Acá es cuando decimos algo importante y queda re zarpado, pero lo downs nomas dicen pelotudeces..."*
>
> ~Yo, esperando como un boludo.

Prólogo es el primer arco argumental principal que se rolea en EL PLAN, gmeado por Grey y jugado por Liam, Liam de vuelta, Rocho y Grey (greygmeayroleaaltosuicida). Los personajes principales del arco son Kenzo Kibou, Draca, Greyzard Limonté, y Natasha Hika
Dershan

Dershan é um dos quatro continentes que cercam o Mar Brilhante. Ele se localiza ao sul da Ressária, separada da península da Aquelária pelo Mar dos Mercadores e pelo Estreito de Cavran. Ele é banhada pelo Grande Mar Ocidental ao oeste e ao noroeste, e pelo vasto Mar Ensolarado ao sul. Embora o terceiro menor dos quatro continentes banhados pelo Mar Brilhante, Dershan é uma grande massa de terras, com tamanho comparável aos Reinos Centrais da Ressária

Dershan é uma região quente e seca. O principal elemento da paisagem do continente é o Dasht-Thahar, um imenso deserto arenoso que cobre quase todo o centro e o oeste do continente. A região leste do continente possui um relevo variado, divididos entre montanhas e planaltos nas terras altas, e planícies ribeirinhas nos vales. No oeste, uma grande cadeia montanhosa, as Montanhas de Derakai, se estende de norte a sul junto à costa, bloqueando a chuva que vem do mar. A costa oeste do continente é mais fértil e chuvosa que o Dasht-Tahar, com uma faixa estreita de floresta junto ao mar, e uma área maior de savana entre o mar e as Montanhas de Derakai.

Os Goblins são nativos de Dershan. Humanos e Anões também são comuns.
Highscore

Score in Chronotron is calculated with the following formula:

S
c
o
r
# e
720
−
l
e
v
e
l
T
i
m
e
−
p
l
a
y
e
r
T
i
m
e
−
(
r
e
w
i
n
d
U
s
e
s
∗
10
)

{\displaystyle Score = 720 - levelTime - playerTime - (rewindUses \* 10)}

The level time is the time on the clock in seconds when the last bot enters the Time Pod after the Skip Circuit has been collected. The player time is the sum of all bots' times in seconds. Rewind uses is how many times the player did a rewind by pressing "R".

The total highscore is the sum of all 35 Main Levels and 5 Bonus Levels. The theoretical maximum score for any level is 720, which would require beating the level in 0 seconds and 0 rewinds. This gives an upper bound for the total highscore of 720 \* 40 = 28,800.
Time Bomb

The time bomb is a Level Element that functions similar to a Crate, except it has a timer on it and explodes when it reaches 0. The time bomb is first introduced in Level 10, and later appears in Level 13, Level 20, Level 23, and Level 27.

Unlike a Crate, the player can jump off of the time bomb while it's in midair. This is helpful to save time when Speedrunning Level 13.
Ryan

**Ryan Prince** is a minor character in *Believing In Me.* While technically enrolled at Kennedy Honor Academy, he spends most of his time with the homeschool kids, often attending events at HHS with them.

## Appearance

Ryan is short and chubby, with waist-length light blond hair, pale skin, and gray eyes. He has a round face and delicate features that make him look a lot younger than he actually is. Halfway through the series, he has a scar across the bridge of his nose. He tends to dress in nice clothes even at home, rarely wearing anything less casual than jeans and a polo shirt, until later in the series where he finally learns he can wear T-shirts and hoodies around the house.
Speedrunning

Oh boy this is going to be a long article

## Understanding the Clock

The in-game clock and timing mechanics are all calculated based on a rate of 33 frames per second, but the game actually runs at 30 frames per second. This means each in-game second only increments every 1.1 seconds of real time. Any remaining frames are truncated when calculating your Score. To get a particular time, you can enter the Time Pod up to 32 frames after that time shows up on the clock. For example, to get a final time of 1 second, you can enter the time pod as late as 1 second and 32 frames into the run, which is actually 2.17 seconds of real time (65 frames / 30 fps).

## Entering and Exiting Levels

Upon entering a level, 1 of 4 animations plays out for the Time Pod. These vary from about 1 second to 2.5 seconds long. However, rewinding by pressing "R" plays out a different animation of the time pod opening which only takes around 0.5 seconds and skips the entrance animation. Therefore, if you are playing for speed and not for score, the fastest way to enter a level is to immediately hit "R". A similar animation plays when exiting a level. Unfortunately, there is no known way to influence or skip the exit animation.

When exiting a level, you want to enter the time pod as quickly as possible. However, holding down Space while walking up to the time pod will not work if a Past Self attempts to enter that way, and will cause a Paradox. This is only if the past self attempts to enter the time pod on the earliest possible frame. To be sure this doesn't happen, wait until the bot's body is touching the time pod to enter it if you are not done with the level. If you are done with the level, you can safely hold space to enter the time pod at the earliest possible frame.

## Pause Abuse

Abusing the Pause Circuit is an important mechanic for speedrunning the game. Once you reach Level 13, you can bring a pause into any level. The fastest way to do this is to eject with "J" back to the menu, enter Level 13, rewind with "R", get the Pause, eject back out, enter the level you want to use it in, and rewind again. With some practice this whole process can be done in about 2-3 seconds. This is well worth it, as many of the later levels can be done 5 seconds faster or more with a pause. Level 19 has the most time saved by bringing a pause in, as most of the level is normally spent collecting a pause that is already in the level.

## Wall Jump

   By jumping into a wall from underneath it at the right angle, it's possible to partially clip into the wall and jump off of it. This can be used to skip the stairs in Level 3, access the upper area of Level 31, and access the upper area of Level 35 without a Past Self holding the Crate.

## Gate Boost

By releasing a Gate early, it can push the player forwards and save time. It can save time on Level 2, Level 3, Level 8, and Level 14. Be careful not to release too early or the bot will get trapped behind the gate.

## Gate Clip

Under certain circumstances, it is even possible to clip through a Gate. The gates on Level 5, Level 23, and Level 27 can be clipped through to save time.
Past Self

If the player returns to the Time Pod without having collected the Skip Circuit, they will spawn a Past Self. The past self executes all of the same inputs before attempting to enter the time pod again. This is the core mechanic of the game which allows cooperation with past selves to beat the levels.

Currently, it is known that Level 10, Level 16, Level 25, Level 27, Level 28, Level 31, and Level 34 can be completed without a past self or bringing a Pause from another level.

The past self's inputs are stored with 1 integer per frame of input, where each bit corresponds to 1 key. An example of a past self's internal data is shown below.

```
(8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,9,9,9,8,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,18)
```

The following table details which key each bit corresponds to.

Past Self Data
 2
 4
 8
 16

If a past self executes a Pause, the inputs are not recorded during the pause. Instead, the coordinates of the bot when it unpauses are stored as an element of the inputs array. Below is an example of a past self's inputs as it executes a pause.

```
(2,2,2,2,2,2,2,2,2,2,2,2,2,(x=675.9, y=526.05),0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,16)

```
Ollendaire Wiki

The Ollendaire Wiki!

Welcome!
Welcome to the official **Ollendaire Wiki**, an encyclopedia based on the fictional country, **Ollendaire**, and anything else related. Please contact an admin before you create any pages. Ollendaire is a personal project where only minor details can be created by other users.

Today is the **25th** of **January** and currently there are **201** edits to this wiki, **12** articles and **0** active users.

Provinces
O Mundo de Telluria Wiki

**Tellúria**
Anotações, ideias e notas de construção de mundo.

## Artigos importantes

PlaceholderTellúriaPlaceholderUm Personagem PrincipalPlaceholderO Primeiro EpisódioPlaceholderUm Local ImportantePlaceholderUm Evento ChavePlaceholderUm Item Crucial

*Precisa de ajuda para construir esta comunidade?*

* Regras desta wiki
* Começando
* Como contribuir
* Gerenciando sua nova comunidade
* Guias
* Todos os artigos de Ajuda