recursal/Fanatic-Fandom huggingface dataset:
Crimson's Garage

Crimson's Garage is a large building built in the White Sands/Mountain Foothills border area. It is the home of Crimson.

## Description

### The Hangar

The Hangar is the large area right behind the entrance to the Garage. It has a concrete floor and contains a few vehicles. At the back of it is an elevator to the lower rooms.

### The gym

The gym is a large room that takes up much of the space on the second floor. It contains basketball hoops, soccer goals, and most types of balls you can think of. In addition, it contains training dummies and weapons, as well as workout equipment and an obstacle course.

### Guest Rooms

The second floor also contains guest rooms, with five suites in the men's hall and five in the women's. Each suite has it's own bathrooms, television, and beds.

### Crimson's Room

Crimson's room is on the third floor. While the first two floors can be accessed by anyone, the third floor requires security credentials to get to. Crimson's rooms consist of a bathroom, a bedroom, a living room, and an office.

### The Armory

The Armory is the only other room on the third floor of Crimson's Garage. It contains a host of weapons, ammunition, and magical items. It also contains his armor, and a
chamber that uses machinery to allow Crimson to don his armor in seconds.

## Inhabitants

* Crimson(Owner)
* Quenoeh
Eight Precepts of Death

The **Eight Precepts of Death** (死の八戒, *Shi no Hakkai*) is one of the two primary antagonistic groups in *Sages of Time*, alongside the Seven Deadly Sins.

Formed long after the evacuation to the Skyward Islands, the Eight Precepts, unlike the Sins, operated in what was left of Terraria, but they shared the same ultimate goal of starting an uprising and remaking the world in their image.

As the guardians of the eighth and final artifact, the group was confronted and finally defeated by Reid and Azure.

## Known Members

### Former Members

* Alistair Black (Founder, benefactor; deceased)
* Tokino (Leader; deceased)
* Setsuno (Deceased)
* Camille (Deceased)
* Shin (Deceased)
* Krystal (Deceased)
* Wellington (Deceased)
* Hoseki (Deceased)
* Grant (Deceased)
The Forum City

The Forum City, also known as the Old City, is the city built by the modmins in the center of the forums. It is currently in ruins, and exudes it's own radiation, which strengthens living things. When the mods left, this got out of control, making all the creatures in the city go wild and mad with power.
Carpleniff

Carpleniffs live most densely in areas far beyond the forums, but they can occasionally be found in the Grasslands and the Forum Forest. Named carpleniffs from the Carpleniff Fluff currently are Renni, Steve, Diesel, Choco, Ichigo, Mint, Masha, Ryou, Philip, Mort, and Flak.

## Life Cycle

The average carpleniff can live up to twelve years (1 human year = 1.7 carpleniff years), and can be any singular solid color. They are often described as “tiny puffballs with eyes,” and range from the size of a pebble to a small bouncy ball.

(I currently have no ideas as to how they reproduce.)

### Corruptioniffs (1)

Corruptioniffs (explained in “Behavior”) have shorter lives due to being “poisoned” by whatever dark force corrupted them, ranging from seven to nine years. They are the same size as regular carpleniffs, but have blood-red eyes, fangs, tiny red or black wings that almost seemed detached from their body, red or black horns, a very thin tail with a red or black arrowhead tip, and, for the rest of their puffy selves, are always colored black.

## Behavior

Carpleniffs are known for living in large groups, called fluffs, and are typically very peaceful creatures. They're also quite social, and are often welcoming to any visitors, big or small -- this, unfortunately, is one of the reasons why their numbers have reduced so quickly over time.

If a fluff finds a “master,” or a creature -- usually a human -- to lead them and take care of them, they tend to stay with them for many generations. An example would be Future, who has traveled with the Carpleniff Fluff for two years and is extremely fond of them.

### Corruptioniffs (2)

When carpleniffs become exposed to dark forces, black magic or the like, they become demonic little creatures known as “corruptioniffs” (as Future has dubbed them). They hardly care for rules or limitations, and usually don't respect other life forms; all they want to do is kill and corrupt.

(possibly still W.I.P.)

## Abilities

Carpleniffs are capable of floating about without much effort, most likely due to the fact that they tend to weigh less than a feather. They can also glow in the dark and have healing abilities -- however, the latter only works on the most minor of wounds (e.g. small cuts, bruises, tiny bone fractures).

### Corruptioniffs (3)

Corruptioniffs are capable of inflicting injuries that can turn other creatures, or even another carpleniff, pure evil. The bites and scratches cause the surrounding skin (fur, scales, etc.) to turn black, then begin to spread out, slowly corrupting the victim until there's no way to turn them back. There is a cure, however, but that shall be revealed later in the Corruptioniff Plotline.
The WayHaven Police Department

File:WayHavenPD.png

## Located West Hamilton Street

Since the first appearance of Metas/quirks in society, global police forces have been upping the ante and the WayHaven Police Department is no different.

Using stricter recruitment policies to fish out the best of the best, equipping themselves with high-tier and efficiency gear and defences as well as partnering with technology firms worldwide to help integrate their quirks with their equipment, the WPD has become a force to be reckoned with and a well-oiled machine when it comes to extinguishing conflict, incarcerating outlaws and even dishing out lethality when necessary.

They are lead by the well known, and well feared Police Commissioner Lebedjev.

## Ranks

### **Cleaners**

 File:WayHavenPDCleaners.png
A-rank mercenary style officers. They wield deadly weapons suited to impale, bludgeon and kill opponents. They always resort to murder when handling incidents and are brought in to deal with the highest level threats. They are deployed in large groups and numbers.

The Cleaners' strength lies in their speed, agility, stealth, accuracy and numbers. They are a dreaded sight to the city's criminals and even the Police Department is hesitant to use them.

### **Captains**

 File:WayHavenPDCaptains.png
B-rank officers, heavily armoured with B to A-rank defences and ammunition. They are usually deployed singly or in twos (for large incidents). They have a penchant for quick resolution of incidents and often do not make arrests preferring to use violence. They march on foot most times, and are quite slow when walking but quick when firing and reacting to assailants on the spot.

They are brought in to deal with high-level villains or large groups of criminals.

### **Lieutenants**

* WayHavenPDHovercraft.png*Hovercraft*
* WayHavenPDLieutenants.png*The Usual Lieutenant*
* WayHavenPDCar.png*The Standard-issue car*
1/3
C-Rank Officers packing heavy ammunition and gear as well as B-rank defences. They tend towards non-lethal resolution of conflicts but if need be, they are willing and able to do what they must to prevent harm to the innocent civilians. They are usually deployed in groups of fives and tens.

They are equipped with C-rank durability vehicles and *Hovercrafts* often times loaded with quartz powered machine and laser-guns.

### **Sergeants**

 File:WayHavenPDSergeants.png
D-Rank Officers who'll usually avoid lethal force by all means and have a propensity to make arrests. They make use of light pistols and revolvers and come in large numbers.

They are WayHaven's riot control and incarceration specialists usually deployed to deal with low to medium difficulty incidents. They are equipped with bulletproof vests and low tier protection gear.

The Sergeants use motorcycles with D-rank durability for transportation and are highly mobile.
Asnanii Grass

Asnanii Grass is a type of carnivorous plant that lives in the Grasslands.

## Life Cycle

Asnanii grass usually begins life by devouring dead shoots of it's own species. New stalks grow, gaining essential nutrients from the corpses of the previous type of grass. Asnanii grass requires animal protein to live, so fields of Asnanii Grass rarely spread; however, if a large number of corpses happens to border an Asnanii field, the field can grow greatly, new plants growing in the corpses. Asnanii grass only release seeds when they are nearing death, or when they detect large amounts of organic matter in the area, though they keep seeds on hand at all times. When either of these conditions is met, the Asnanii grass develops seeds at the tip of it's stalk, which either fall to the ground or are blown away by strong winds. Most seeds that blow away die, but those who land near members of their own species or a convenient source of meat will often reach adulthood. Adult Asnanii grass appears very similar to the other golden grass around it. However, Asnanii plants have roots close to or even on the surface of the fields, and Asnanii fields can thus be identified by the distinctive web of golden-tan roots on the surface. Asnanii fields can also be identified by the unique brown color of dead Asnanii plants.

## Behavior

Asnanii Grass doesn't act significantly different from other grass, under most circumstances. However, when they detect an animal, they will prepare long spines that inject a powerful, paralysis-inducing and numbing venom. A single sting is enough to make you numb enough to not notice multiple more stings. A thousand stings is enough to fully tranquilize an adult human male. Each plant has at least a hundred stingers, randomly spaced around a pod at the top of the stalk. The pod can easily be pulled off the stalk, attaching itself to the victim's skin. Once all of the tranquilizing venom has left the pod, it will begin to inject a digestive fluid that is equally powerful. The combination of many injections liquefies the target until nothing but bones remain. The shallow roots of the plants will then absorb the fluid remains of the animal. This unique hunting process also serves to warn passing travelers, and attract other prey. A lone, sleeping animal can be attractive to a passing predator, and if the predator decides to attempt to eat the first victim, the grass will have two animals to feed on.

## Abilities

Asnanii Grass has two primary abilities that make it dangerous; the ability to detect prey, and it's venom. Asnanii grass possesses two venoms, a paralysis-inducing one and a flesh-liquefying one. The venom is stored in a pod that is covered in spines, which will inject the tranquilizer, then the digestive fluid. Asnanii grass also has the ability to detect animals; it has smell receptors on the stalk that allow it to detect both live animals and rotting flesh. The detection of rotting flesh will trigger a release of seeds, the detection of a live animal will result in the preparation of venom pods.
Sun-Setters and Star-Setters

Sun-Setters and Star-Setters are a species of dog that resemble Irish Setters, except they are magic and glow. They usually reside in the sky. Both can be found in the Forum Forest, however Sun-Setters can only be found at sunset/dawn, and Star-Setters can only be found at starlight.

## Life Cycle

Sun-Setters and Star-Setters can live 12-15 years, much like Irish Setters. Sun-Setters glow golden and their fur is the color of the sunset. Star-Setters glow silver and their fur is all the colors of the Aurora Borealis. Sun-Setters are only born at dawn, and for Star-Setters, dusk. They mate in the stars. Nobody has ever seen this. Hybrids are very rare, but are possible. Both breeds eat special ferns that grow at dawn and dusk.

## Behavior

Both Sun-Setters and Star-Setters are free spirits, however when they find a companion, they will stay with them until either the master or the dog dies. Both breeds are peaceful but will fight for their master or their pack, which is what a group of them is called. It is very rare that these two breeds meet, however they do not fight eachother.

## Abilities

### Sun-Setters

Sun-Setters are able to fly and walk among the sunset. Their power is the strongest at sunrise, and the glow the brightest at sunset. Sun-Setters have the ability to use the power of the sun to fight and also heal.

### Star-Setters

Star-Setters can walk among the stars, as well as fly. Their power is the strongest at moonrise, and they glow the brightest at starlight. Star-Setters have the ability to use the power of the stars to enter dreams, and make nightmares good again.
Xenon

Xenon is a currently neutral forumer who lives in a rickety tower in the Mountains.

## Appearance

Xenon has violet hair that seems to have a mind of its own, sticking out in fifteen different directions. His eyes are a pure silvery white colour, and they release a hissing steam. He's somewhat tall and thin. His skin is deathly pale, almost blue. He wears all black and white, and always has his signature silver scarf. The inside of his long jacket holds his smaller weaponry.

## Personality

Xenon has two different personalities. Though he has something similar to DID, he retains memory from both and is still decidedly Xenon in both. Personality A is light hearted and makes too many jokes. It can get serious if needed, but it doesn't like to. Personality B is darker and harsher. It shows no mercy and follows the general rule of “stab first, ask questions later.” Personality B has no friends and prefers to make enemies rather than allies. Personality B is the one who named all of the weapons

## Powers

### Photokinesis

Xenon has the ability to manipulate light and make it form a somewhat-solid substance, which he can use as a weapon if he, God forbid, runs out of knives. He can also bend light in any direction. If he bends light around an object, he can make it virtually invisible. This power has no limit on usage and does not affect him.

### Audiokinesis

Xenon can disrupt, reflect, absorb, and create sound waves. Unlike his photokinesis, he has a limit to this power. If he uses it too much, or on too powerful of a sound, he gets dizzy and has to recharge it.

## Equipment

### Weapons

All of Xenon's weapons are named. His choice staff is known as "Rapture, Savagery of the Moon", his throwing stars are known as the Celestial Stars, his wrist knives are known as Sunrise and Sundown, and his numerous other knives each have their own names, though there are too many to list.

## Relationships

Xenon hasn't spent enough time in the forums to develop relationships.
Gulfstream

Gulfstream (Full name: Gulfstream Apprise) is a female forumer on Opalescent. She owns two pet birds, Kira and Harpen, and an Oasis Dragon named Isbloss. She is not active anyomore,as she has left the forums with Airn.

## Description

Gulfstream has fairly light skin and medium length brown hair, which she wears in two braids tied back with a piece of fabric. She has dark green eyes. She is well-muscled, but not extremely muscular. She normally wears a plain t-shirt and a gray jacket with khaki pants. Her clothes are normally covered in rock dust.

## Personality

Gulfsteam acts hostile to all those she meets and is a terrible liar. She is usually quite bad-tempered and grumpy, except when reading. She is very sassy and sarcastic. Though she often makes threats, she almost certainly won't go through with those threats. She likes mining because it takes her mind off other things. She dislikes those who think she is attracted to shiny things--though she does steal gems, she does so for survival, and not because of a desire for things that shine.

## Powers

### Earth Manipulation

Gulfstream has earth manipulation powers that let her burrow through the ground at high speed. She also has the ability to hear vibrations through the ground and turn the vibrations into sound.

## Equipment

### Weapons

Gulfstream always carries a silver dagger with a purple gem in the hilt, which she wears at her hip.

### Tools

Gulfsteam always carries a pickaxe made of a dark gray material.

## Relationships

* Aether: Gulfstream is cautious about Aether.
* Angel: Gulfstream likes Angel.
* Bixbite: Gulfstream likes her, but wishes she would not stutter so much.
* Luna: Gulfstream really dislikes Luna, but she will try to be nice to her to show that Gulfstream is better than her. She hates how Luna talks trash about her side.
* Marx: Gulfstream looks up to Marx.
* Seafoam: She thinks of her as a loyal friend.
* Hootsie: Gulfstream thinks Hootsie is ok, but slightly crazy.
* Future: Gulfstream likes Future's pets and thinks that Future is nice, considering that most people talk trash about her side coughcoughLunacoughcough.
* Xenon: Right now, she thinks that his personality B is rude and annoying, but personality A is ok with her.
* Downpour: She is a little upset about the bribing with gems thing, but otherwise is OK with her.
* Annabelle: She hates her optimism and dislikes that she wants to be Queen.
* Lily: Gulfstream thinks that lily is a reasonably person, but is upset that she talks bad about her side.
* The Palenat: She has a mixed relationship with them. On one hand, she steals from them. On the other, She sells what she steals and is a well known trader.
Forum Apocalypse FWRP Wiki

Welcome to the Forum Apocalypse wiki! Before editing, please check out our Rules page and our Page Creation Guide.

## What is Forum Apocalypse?

Forum Apocalypse is a forum-wide roleplay on the Wings of Fire Message Board. It follows the misadventures of magically enhanced children/teenagers who compete for rulership of a post-apocalyptic environment.

### Conflict

The main source of conflict in the Forums is the effect the Apocalypse has had on the forums, and the competition between the various Sides for rulership of the forums. Monster attacks are also common. In addition, there are several neutral characters who desire peace.

### Regions

The world of FA takes place over five Regions; the barren Wastelands, the Forums, the White Sand Desert, the grasslands, and the Mountains.

### Sides

There are several sides in FA, each of which competes for the rulership of the forums. Each one is made up of several forumers supporting a leader. However, there are those who are simply neutral, and wish the war to end...

## Current Projects

Right now, I'd like everyone to work on getting up pages for any buildings their characters own or have owned, and to add links to those pages on any other pages the building might be mentioned.
Greatness

Greatness is a female forumer who is on the Trash Army.

## Description

Greatness has brown hair with streaks of purple. In addition, she has large cat ears sticking out of the top of her head. She wears a cloak made out of large leaves, in addition to an orange shirt and black shorts. She carries a satchel as well.

## Personality

Greatness is clever and a bit arrogant. Though she likes making good jokes, but she isn't concerned with flattering others and tends to be blunt. She is easily angered and likes a good argument.

## Powers

### Heightened Senses

Greatness has stronger taste, smell, sight, touch, and hearing then a normal human.

### Heat Manipulation

Greatness has some heat manipulation powers.

## Equipment

### Weapons

Greatness has a double bladed weapon with a wooden handle and two steel blades.

### Clothing

Greatness' satchel contains contains several medical herbs.

### Magical Items

Greatness has a Communication Gem she received from Crimson. Its name is Martha.

## Relationships

* Oncilla: Greatness looks up to her fellow Trash Army member Oncilla.
Downpour

Downpour is the leader of the Raindrop Alliance and is also known as the Raindrop Princess.

## Description

Downpour has long straight dark blue hair with bangs that are cut into a point. She has two strips of hair that she has wrapped in white cloth that she keeps in front of her shoulders, and one in the back in the center of her head. She is very pale. She has yellow eyes. She has long nails that are pale blue. She wears a black sleeveless denim jacket and black ripped skinny jeans. She wears a light blue long sleeve shirt. While in the Raindrop Alliance Base, she wears a light blue flowy dress that fades to dark blue at the bottom. She wears a silver circlet with a raindrop shaped sapphire on it hanging over her forehead.

## Personality

She is kind, but can be harsh. She has pretty low standards as to who she let's join her alliance, but if you're insane and will kill the members, forget it. She tends to let's her emotions control her rather than logic.

## Powers

She can become water, but only when she is in water. She can talk to water animals. She can make it rain whenever she wishes, but nothing more than rain. She can also apparently summon small sapphires from thin air, but she chooses to use this as a means of greeting and commemoration. She usually greets new people by saying "Greetings, I'm Downpour, leader of the Raindrop Alliance. Please take this as a gift to commemorate our meeting." She then holds out the small gem for the person.

## Equipment

### Magical Items

Downpour has a Communication Gem she received from Crimson. Its name is Catherine.
Purple

Purple is a female forumer and the leader of the Trash Army.

## Description

Purple is a fairly short girl who doesn't exactly look like a ruler. Her hair is shoulder-length, dark brown with reddish highlights, and curly. She typically wears full black--black combat boots, tattered black leggings and a short-sleeved black shirt--and often tops the look with a tattered dark violet or black cloak. Her left arm is stacked with silver-colored (not actual silver) bracelets. Her eyes are brown, but have neon rings in them (neon green in the left, neon purple in the right) due to Wasteland corruption. She seems to have two crowns: one made of cardboard, and one that's actually a tiara made of white gold and adorned with amethysts.

## Personality

Purple's kind of a chill person, though also appears prone to major mood swings. She tends to be highly suspicious of everything and everyone who isn't a sure ally.

((ah heck it i'll add more later))

## Powers

Purple has very few powers. Her strength and boldness have increased slightly due to corruption.

## Equipment

### Weapons

Typically, only a few daggers and a crossbow. Most of her weaponry is trusted with Lily.

### Magical Items

Purple has a Communication Gem she received from Crimson. Its name is Violet. In addition, Purple possesses a bangle-type bracelet with a single purple gem. This bracelet allows her to create practically anything in a certain area--this is how the Trashtle is able to change appearance effortlessly. She can only create items in the Trashtle and surrounding mile, though the items don't seem to disappear outside the "creation zone". It's also noted that she can create replicas of fictional characters using the bracelet. Should Purple die, the Trashtle would promptly disappear and the first person to take the bracelet would gain possession of the land and the ability to create using the bracelet.
Sunni

Sunnis are a species of predatory bird that lives in the mountains.

## Life Cycle

Black-crested Sunnis have a mating every season. Pairs do not mate for life, only for the season. The females and males both raise the young chicks. Chicks are born with eye colors equal to the season they were born in. Spring is pale green, summer is yellow, autumn is orange-brown, and winter is blue. The chicks are fully grown by 2 seasons. When the parents have chicks, they won't participate in breeding. The young adults live on their own for 2 seasons before they have a mating. One a bird is 8 years old, they do not mate anymore.
Storm Sunnis are different. They mate for life. The chick have the season/eye color correlation like the other Sunni species. Black-crested Sunnis are sleek birds with long beaks and thin, long wings. They have white feathers with black crests, wing tips, and tail tips. Storm Sunnis are a gray color with short beaks and blunt wings. They are very fluffy and poofy. Their eyes color is bases on what season they are born in

## Behavior

Black-crested Sunnis and Storm Sunnis both are hunters. Black-crested Sunnis are mostly loners except for mating and parenting times. Storm Sunnis are social in small flocks. Both attack intruders on their territory. When domesticated, they both have a great loyalty to their owner.

## Abilities

Black-crested Sunnis are fast hunters who dive bomb their prey. Storm Sunnis are quiet hunters who sneak up on their prey.
The Grasslands

The grasslands is a large swath of land that is exactly that; grasslands. It is covered in tall, golden grass, and is home to farming villages and the Trash Army.

## Wildlife

### Asnanii Grass

*Main Article: Asnanii Grass*

Asnanii Grass is a type of carnivorous grass that paralyzes and dissolves it's victims.

## Geography

### Natural

The Grasslands is large and quite flat. It is south of the Werewolf Woods and north of the Forum Forest.

### Synthetic

The only forumer habitation in the Grasslands is the Trashtle, owned by Purple and home of the Trash Army.
Angel's Treehouse

Angel's Treehouse is a building that has parts in the Wastelands and the Forum Forest.

## Description

### Clearing

The clearing is a large space in the Forum Forest portion of the building. In the middle of it is a swirling white symbol. If you stand on it and snap your fingers, it will teleport you to the Wastelands portion.

### Treehouses

The clearing is surrounded by 8 treehouses, each of which has a glowing rune on the trunk. When the rune is pressed, it opens a door to the elevator in the trunk that can rise you into the treehouse itself. Each treehouse serves a specific function, and they are each larger on the inside then they appear. The largest is the one Angel lives in. Another of them is a medical area.

### Dens

In between the trees are dens for animals that are usually empty but can be refurbished in accordance to the animal living there.

### Wastelands Portion

The Wastelands portion of the Treehouse is identical to the normal portion, except for the fact that there is a large pool of water nearby, kept clean by a magic rune at the bottom of it.
Sanetra

Sanetra is a neutral female forumer. She lives in the Mountains.

## Description

Sanetra has wolf ears that stick up out of her head through blackish locks. In addition, she has a wolf tail that drifts from the base of her spine and a pair of black dragon wings that sprout from between her shoulder blades. She has silver eyes that are shaped like an animal's. When exposed to moonlight, she glows.

## Personality

Sanetra is willing to be friends with anybody that's at least mostly mentally stable and isn't trying to kill Purple. She'll do anything for Angel. She's supportive, protective, loyal, brave, passionate about her beliefs, usually fairly logical, and cautious. However she's a terrible strategist, prone to making hasty decisions before thinking things through, and it's next to impossible to convince her she's wrong about anything even if you're on her side.

## Powers

### Shapeshifting

Sanetra has the ability to shapeshift into a wolf or a dragon.

### Ice Manipulation

Sanetra has ice manipulation powers that have been tainted by the Apocalypse and made unstable. Her sword, Zeriitos, aids in controlling it.

### Unknown Abilities

Sanetra has been changed by the Apocalypse, and is still exploring her capabilities.

## Equipment

### Weapons

Sanetra's main weapon is Zeriitos, her ice sword.

### Magical Items

Sanetra has a Communication Gem she received from Crimson. Its name is Mary.
StarForger

File:REDESIGNsmh.jpg

## Personality

Astra is a rather calm person, strong-willed, but she has a short fuse.

## ​Backstory

All that is known is that due to her using her quirk so much, she loses pigmentation in her hair, causing her hair to slowly, but fast lose color, and become white.

## Resources

### Specializations

She's trained in hand to hand combat. (karate to be more exact)

## Quirk

**Astral Manifestation:**

**Star Shower**

Barrage of Plasma ball shaped projectiles. Fastest they can go is 465 KM/h and about to 7 projectiles at once. The explosion's range/power is 4.184 kilojoules explosive power for each, and she can gather all 7 projectiles into one to make a bigger one and detonate it if she wants (see below). The projectiles hit like a rock, and can only dent the metal/steel. The normal projectiles have the size of a tennis ball. The force of one when it hits is around 2200 lb/2 tons. (20000N)

Star Shower can be used two times to fire in two groups of 5. (After using her special attack she can't fire her bigger projectile.)

The heat of one plasma ball reaches from 1000 C° and the big one formed out of the 7 can reach 3000° (Celsius) The plasma balls can only be destroyed if they get absorbed, the one controlling them gets killed, or around 20k (Newtons) power is applied to them, making them explode.

**Combined Orb**

The giant one made out of the smaller projectiles is as big as a basketball. The bigger one's power is 70 mil. Newton/ sq. meter. The cool down to her bigger projectile is 30 min since she the time she uses it. Astra can also control freely one plasma ball only.

The augmented strength is around 2x more powerful than a normal human, and can lift 2 tons.

### Example

Astra is able to call her ghost next to her in a split second by snapping her fingers.
The projection is able to shoot ball shaped plasma/mini stars at the maximum range of 25 meters. She can choose if she wants to make them explode or not, but the explosion isn't as strong as when a star blows up obviously. Nor is the explosion that big, but it can leave quite the mark on the person. Some of the other 'abilities' this projection has its slight augmented speed and strength, but whenever the projection gets hit the human counterpart also feels it, but doesn't get actual wounds unless THEY get hit.

Her ghost now can turn invisible for one turn per RP.
**NOTE:** When the ghost gets damaged, Astra only feels HALF of the damage received, but doesn't get an actual injury.

 File:O.png
Liunes

Liunes are a timid, silvan species native to the Forum Forest. They are sentient, but rarely interact with other intelligent beings.

## Life Cycle

Liune parents usually only have two, or in some cases three, children. However, they live for nearly a millenia, and the oldest Liune currently living is about 900 years old. A baby Liune's eyes take about three days to open, and they can walk about one week after birth. They are dependent on their parents until they are ten years old. When they turn ten, they may choose to remain with their parents and learn to use their powers from them or they can choose to live with a mentor. Their training is usually completed at around 150 years of age, though they are only considered adults at 200. Liunes are all kinds of various shades of blue and purple (with some green tinged on certain ones). They are humanoid, standing on two legs, and having four limbs (two arms, two legs). They resemble deer of sorts, or fawns or Satyrs, as they are covered in short fur rather than skin. They don’t need to wear clothes, and they have deer-like tails as well. They have big, rounded ears, (like mice but more oval-ish), and their eyes are big and oval-ish as well. They have deer-like noses and mouths, and you can distinguish the males from the females by their build and if they have the small horns or not (only males have horns, and even a grown up male’s horns don’t grow out that long, usually poking out of their head about 5 inches at the tallest). They are very skinny in build, and have hands with five fingers each (although they are longer then the average human’s). They have hooves instead of feet, allowing them to be very agile and able to leap long distances or jump very high (or kick very hard).

## Behavior

Their behavior is quite docile, and although they are highly intelligent creatures, they are very skittish and would rather flee then fight or even talk at times. There are no leaders, but Liunes usually listen to the Liunes that are more willing to step up and take charge (although that isn’t really needed). Because there aren’t too many, but enough to establish a small community, they are very closely knit, and will use any means necessary to save one of their own if they think they are hurt. They usually converse in their own "humming-whistling" language, though they speak many. Although they live long, they are still able to be killed by usual means, which is why they like to remain hidden. They are mostly nocturnal beings, and during the night they energize the forest for the coming day. During the day, they use their invisibility to hide.

## Abilities

Liunes have several abilities. All of them can turn invisible at will. They can also fire dust at others, which puts the target to sleep and causes them to dream dreams, the quality of which the Liune may choose. Some of them can manipulate water, though the ability is rare. It has been hinted that some may be telepathic, though this ability is not confirmed. They often speak several languages and have occasionally been used as translators. Their abilities are weakened during the day, but they can still turn invisible.
The Oasis

The Oasis is a beautiful forest area filled with water and life. It's only been recently discovered by forumers.

## Wildlife

The Oasis has lot of unusually large animals and plants. There are many different species living together in peace. Many new or unknown species are native to the Oasis but most are unnamed. The Oasis also contains a large variety of dragons.

### Vitae

*Main Article: Vitae (Oasis Dragons)*

The Vitae, also known as the Oasis dragons, are a species of eastern dragon native to the Oasis.

### Cyprinus

A small species of western dragons. They are small enough to sit on a lilypad and their scales strongly resemble a Koi fish. These dragons are native to the ponds of the Oasis.

### Felis

A large cat-like species of dragon native to the skies of the Oasis

### Cervidae

A nocturnal deer-like species of dragon native to the Oasis.

### Pteropus

A small species of dragon similar to a fox or bat, native to the Oasis. They share a symbiotic relationship with the Cervidae.

### Lycaon

A dog-like species of dragon native to the Oasis.

## Description

The Oasis lush and green and filled with different plants, some of which have been seen and others that must be new species. Brightly colored flowers are scattered across the ground and hang from the trees, and a sweet flowery smell drifts on the gentle breeze. Several pools of water are scattered throughout the land, as well as several caves and burrows.Unusually large animals can be seen throughout the area, sunning on rocks, hiding in the undergrowth, or perched in the trees.
Orchestra

Lyon Johannes, a.k.a. 'Orchestra', is a man of fine taste occupying a spot in the higher class inhabiting WayHaven. A man with a golden tongue, he persuades his listeners with ease, luring them into his web.

## Personality

A manipulative and charasmatic man, a calm control freak who always gets his way like a spoiled brat. Cunning with a flair for the dramatic, with a love of music.

## Backstory

Grew up with a rich family of music players and as the youngest sibling grew to learn that by acting in certain ways, people will do anything for you. As his skill with music grew so did his mischieviousness which continued over the years untill finally, when he was 18, he instigated the murders of his entire family, so that as the last remaining member of the Johannes bloodline he inhereted everyone they ever owned. Lyon Johannes always gets his way.

## Resources

A voice mimicer, all kinds of instruments, costumes and disguises of all things you could imaigne. And a special mask that covers his entire face.

### **Equipment/Weaponry**

A red sports car in which he keeps all of his resources.

### **Versatility**

Not a great fighter but very defensive, cunning and mobile.

## Quirk

#### **Arachnamutatia**

Has special glands in his body that allows him to produce spider silk, which are then emitted through special holes at his wrists in a thread like formation. cooldown: 2 mins. speed: above average human reaction time. Amount at once: enough to encase a SUV In It (About 900KG). Durability: Mild steel, 370 Mpa.
Opalescent

Opalescent is the side of the war led by Marx. Opalescent claims it will return the forums to peace, order, and beauty, with a fair, caring and loyal ruler to keep the peace.

## Base

Opalescent's base is The Glitter Caves, a system of caves and tunnels underneath what remains of the Forum Forest. The main entrance can be found near a river in the forest.

## Members

Currently, Opalescent has only three members.

* Marx (Leader)
* Seafoam
* Gulfstream

## Side Relations

Opalescent is kind of allied with the Trash Army. It is enemies with the Wastelands and The Raindrop Alliance.
Hobgoblins

'

 *Arquivo:Hobgoblin.jpg* *'***Traços Raciais**

* +4 Constituição, +2 Destreza, -2 Carisma. Hobgoblins são resistentes e ágeis, mas também rudes e agressivos.
* Visão no Escuro**:** Hobgoblins podem enxergar no escuro a até 18 metros, apenas em preto e branco. Um hobgoblin ignora camuflagem (incluindo camuflagem total) por escuridão.
* 1 talento de combate à escolha do jogador.
* +4 em testes de Furtividade e Ofício (metalurgia).
En-Jin

En-Jin is a biker gang who often commit to robberies, drug dealing and drive-by shootings in WayHaven.
When having to use violence, they will more often than not avoid civilian casualties as much as they can.

## Location

Their main hangout is the 'Booze 'n Bikes' bar in the Providence Market district.

## Trademark

Members of this gang wear leather studded jackets, use a knife or baseball bat next to their gun and ride a chopper framed bike.

 File:Bike.png

## Usage

The gang offers a variety of contracts from the underworld to the Rogues and Villains, thanks to the bartender's inside sources. The more loyal customers can receive more challenging and difficult contracts, which greatly increases the reputation to this gang.

## Staff

**Leader** - Hikashi Makiro

 File:Bikeleader.jpg

**Right Hand** - Kaito Shigumi

 File:Bikerh.jpg
The Mountains

The Mountains are a large mountain range that runs through the Forums.

Caeli Dragons are a dragon species that lives in the **Mountains**. They are excellent fliers.

## Geography

### Natural

The Mountains is not a tame mountain range. Titantic peaks, plummeting valleys, and deep caves characterize this environment. The tallest mountain is a huge supervolcano named Mount Puzur that hasn't shown signs of activity since the modmins came to the Forums. The river originates on this mountain, with a spring known as Puzura Spring. However, not all of this range is stunning visuals and daunting heights. The foothills area is a tame and pleasant area, sloping gently down to lower areas of the forums.

### Synthetic

Several forumers make their habitation in the mountains. The three ones living there now are Luna, Thunderstorm, and Sanetra.
Abandon

Abandon is a male forumer and neutral. He is also a cyborg.

## Description

Abandon is mostly flesh and blood, but his limbs are robotic. His eyes are green, and look normal, but are in fact cybernetically modified. His clothing consists of a black chestplate, armored pants and black combat boots, as well as a brown leather WWII era trench coat and a black mask that compensates for his weak lungs. He is bald and his skin is pale. He is 6'3" and quite strong.

## Personality

Abandon wants to trust people, but tends to be afraid that he can't. He has OCD, and also claims to hear voices when in a dark area or when there is a dead body nearby. He is kind and seeks to avoid combat, but does not hesitate when pushed to fight. He tends to speak his mind.

## Cybernetic Abilities

The cybernetic modifications to Abandon's body have given him a number of useful abilities. A computer in his brain allows him to speak 23 languages and use 4 distinct fighting styles. The modification to his eyes allows him to see farther and detect heat. His left arm can transform into a small gatling weapon, and his right arm can turn into a welding nozzle, a serrated blade, a saw, or a pick. In addition, a small blade can come out of the right wrist.

## Equipment

### Weapons

For his weapons, Abandon carries an M4carbine, a Beretta M9, and a katana.

### Tools

Abandon carries a bag full of gears and wires, in addition to an extra breathing stabilizer.

## Relationships

Abandon hasn't been in the forums long enough to form relationships.
The Dreamer

```
Do you really think fate turned us into gods so we could refuse these gifts?
```

**-The Dreamer**

Not much is known about the Dreamer; a rogue, with apparently no History.

## Personality

From what is seen of the Dreamer, she cares mostly for herself only.

*Why should I care? Others will do it.*

*-The Dreamer*

## Resources

She has ~$15,000 in assets and a small flat on 7th floor near downtown in an old apartment building.

## Abilities

### **Quirk**

Able to affect the minds of others. With direct contact with a target, she is able to daze them, sending them into a disoriented and confused state.

Can create up to 3 illusions. 10 second creation time for illusions that interact with objects,

5 for those that can’t. 30 ft casting range, 90 ft operating range. Illusions disperse outside of range. Able to use telepathy to communicate at a 60 ft range.

At 60 feet or less could create hallucinations the target would see (of greater power and ease than normal illusions but only affecting the target). At 30 feet would be able to numb the opponent's senses or disorient them (not able to incapacitate) and hallucinations are stronger. At touch range, able to affect the target's senses and create false sensations, along with the other effects being stronger.

These would be limited to one target and if affecting multiple would be divided among them (ex: for two people it would be halved, and among many it would be nonexistent).

Effects take 3 seconds of concentration to take hold. After, it lasts as long as she can concentrate on it. Concentration is broken if the target moves out of range, she is interrupted by things such as moderate damage or forced movement, or she chooses to end it. Upon end, effects immediately go away. Illusions have different creation times and limits based on the effort put into them.

Limit of 1 illusion that can interact with everything. 10 seconds to create. Limit of 3 illusions that can interact with non-living objects. 5 seconds to create. Limit of 5 illusions that can only interact with The Dreamer (upon choice).  0 seconds to create.

### **Equipment**

A dagger, a pistol, and a copper coin for focus is all she carries.

### **Specialization**

Very charismatic, and also capable of using her powers to change the minds of others.

### **Versatility**

Can do particularly well in non-fighting situations.
Tabitha

## Personality

Cut from the same cloth as Gilzean they're almost identical. She always sticks close to Gilzean even though they never speak directly to each other.

**Post-Time Skip:**

Not much had changed over the past two years for her. She was still quiet but more social to others. She had grown very very close to Gilzean...they sometimes even hold hands.

## Quirk

Her quirk allows her to blow out sleeping gas from her body. Also with the help of Avalon, she wears a mask that allows her to be unaffected by her own gas.
Geography

The Geography of the world of Forum Apocalypse can be confusing and difficult to explain. The purpose of this page is to comprehensively explain every aspect of it.

## The Werewolf Woods

*Main Article: The Werewolf Woods*

The Werewolf Woods is the northernmost region, and the coldest. It is comprised of a coniferous forest.

## The Grasslands

*Main Article: The Grasslands*

The Grasslands lies to the south of the Werewolf Woods, and is, predictably, a grasslands. Wide golden fields stretch into the distance in all directions, and wildlife flourishes near the rivers.

## The Forum Forest

*Main Article: The Forum Forest*

The Forum Forest is a deciduous Forest south of the Grasslands. It is one of the lushest environments in the Forums, and the most densely populated.

## The White Sand Desert

*Main Article: The White Sand Desert*

The White Sand Desert is a normal desert that lies to the east and south of the Forum Forest. It is more temperate then the Wastelands, but still a harsh environment.

## The Wastelands

*Main Article: The Wastelands*

The Wastelands is the southernmost environment in the forums, and the most barren. It borders the Forum Forest and the White Sand desert to the north.

## The Mountains

*Main Article: The Mountains*

The mountains is a large, expansive mountain range that runs along the eastern edge of the other regions. It borders every region except the Forum Forest and the Forum City, and is very difficult to travel through.

## The Forum City

*Main Article: The Forum City*

The Forum City is the central city that used to be the capital of the Forums. After the Apocalypse however, it fell into disrepair, do to it's native magic causing local wildlife to become large and dangerous.

## Oasis

*Main Article: The Oasis*

Oasis is the only environment more hospitable then the Forum Forest, and a haven from the chaotic world outside for all the native creatures.
Vireo

### Allies

He is technically allied with his brother, Stellar, and Kara, as he is living with them.

### Enemies

The Wastelands

Name: Vireo Tanuki

Age: 15

Gender: male

Species: Avicoon

Personality: a fairly grumpy, quiet boy. He will silently judge your outfit and will give you tones of rude comments about it if you ask him why he’s staring. He loves designing outfits . He is a big fan of Disney moves, he says that he only likes them for the costumes. He is will blushed if seen but will not respond to you. If you get to know him, you’ll find that he really cares about his friends and is super protective.

Appearance: In human form, Vireo has gray-brown hair with a reddish tint. He has dark yellow eyes. He has gray-brown, stripped ears and a gray-brown stripped and fluffy tail. He has a round face with a small nose. He is fairly scrawny. He has gray-brown feathers that fade to red at the base on his wrist. In Avicoon form, he’s a gray-brown raccoon with reddish tints on his back, chest and ears. His front arm/wings feathers are gray-brown that fade to red at the base. His eyes are bright yellow, brighter than his human form.

Powers: Illusions of all senses (they become real after a couple days but living illusions can still pass through objects). Flight in Avicoon form

Tools: Vireo makes illusions of whatever he needs

Other: