Skills

Henod can learn a variety of skills throughout their lives. While these skills don't decrease over time, they all draw from a pool of invisible 'skill points' that are spread across all skills, and this pool increases proportionally to age. Despite having a smaller pool, younger henod learn skills quicker than older ones.

Simulating the Dunning-Kruger effect, all skills are initially shown as 10x of their actual value, and are learned with an exponential rate that flat-lines at 100 (10), and, once a henod's skill hits 90 (9) or higher for the first time, they will have the option to reset that skill's level back to 10, only now the value visible reflects the actual value, and the skill increases with a linear learning rate.

Below follows a list of all available skills, separated by category, with their respective descriptions and governing attributes.

Prefix Skills: These skills act as additions, or subcategories, of certain skills. For example, a Wheeled Vehicle can be a Small Vehicle (Motorbike, Bicycle, etc.), Medium Vehicle (Car, Van, etc.), or a Large Vehicle (Truck, Armoured Cars, etc.), and a Rifle can be a Short Arm (Carbines), Medium Arm (ARs), or a Long Arm (Marksman Rifles, Sniper Rifles, etc.). They act as an overlay to skill calculations, decreasing the outcome of related calculations if below 50, and increasing it if above.

* (Dexterity) Small Vehicle
* (Resolve) Medium Vehicle
* (Strength) Large Vehicle
* (Manipulation) Short Arms
* (Dexterity) Medium Arms
* (Strength) Long Arms

Vehicle Skills: These all affect the speed of turning the engine on and off, speed of entering and exiting, and decreases the effect of debuffs such as Drunk or Fear on handling.

* (Dexterity) Wheeled Vehicle: governs the speed of shift changes, steering wheel stability, turning acceleration, and how often the engine stalls due to over-acceleration, especially when going up slopes, or bad clutch releases on manual cars. It also determines whether or not a henod can fix issues such as exhaust sputtering and belt squeaking, regardless of repair skill.
Firearm Skills: These govern the recoil control, drawing speed, readying speed, reloading speed, and movement bloom of different types of weapons.

* (Strength) Rifles: governs the speed of operating bolt action rifles.
* (Dexterity) SMGs
* (Strength) Machineguns
* (Dexterity) Shotguns: governs pump speed as well as how many shells are grabbed during reloading.
* (Dexterity) Handguns

Melee Skills: These relate to the receiving and delivering of melee attacks of any sort, both armed and unarmed.

* (Dexterity) Dodge: governs the ability to avoid being hit by melee attacks of any type.
* (Dexterity) Hand-to-hand: governs the ability and strength with which to hit targets.
* (Dexterity) Bladed Weapons
* (Strength) Blunt Weapons

Clothing Skills: These determine the skill in accessing the inventory and moving around while using certain types of clothes and armour, as well as the speed at which they're worn, washed, and degrade.

* (Dexterity) Thin Clothes
* (Dexterity) Thick Clothes
* (Resolve) Masks
* (Strength) Ballistic Vests
* (Strength) Harnesses
* (Strength) Backpacks
* (Strength) Open Helmets
* (Resolve) Closed Helmets
* (Resolve) Soft Armour
* (Strength) Plate Armour

Repair Skills: These skills affect the speed and quality of repairs made to certain things, as well as how many tools are needed, with higher levels requiring less tooling for repairs.

* (Strength) Vehicle Repair: governs engine or wheel jury-rigging quality and speed.
* (Resolve) Firearm Repair: governs the creation of improvised firearms and the speed of reloading empty or partial magazines.
* (Strength) Melee Repair: governs the sharpening of blades, the maintenance of rods, and the creation of improvised melee weapons.
* (Resolve) Clothing Repair: governs the knitting and sewing of new items of clothing or patterns.

Speech Skills: These affect a henod's ability to properly apply and emotionally handle certain tones when speaking to others.

* (Manipulation) Comedy: governs the Comedic and Offensive tones.
* (Manipulation) Class: governs the Soft, Polite, and Apologetic tones.
* (Manipulation) Personality: governs the Direct, Friendly, and Aggressive tones.
* (Resolve) Thinking: governs the speed at which a henod is able to think of topics to bring up in a conversation.
* (Resolve) Reading: governs the ability to read signs, books, computer screens, maps, and anything else outside the UI that has text on it.
* (Manipulation) Negotiation: governs the ability to acquire discounts when paying for things, or to convince others to pay more when being paid for things.

General Skills: These are skills that are mostly unrelated to one another and is the broadest category.

* (Resolve) Cooking: governs the preparation and speed of consumption of food items.
* (Dexterity) Planting: governs the quality of plants and crops planted, as well as how quickly one can forage resources from food bushes.
* (Resolve) Sniffing: governs the detection range and precision of henod, creatures, and food bushes.
* (Dexterity) Stealth: governs from how far and with what light level one must be seen to be spotted by a henod or a predator.
* (Resolve) First Aid: governs how quickly a henod can heal wounds using bandages and autoinjectors.
* (Resolve) Surgery: governs the chances of success for surgeries done on others.
* (Resolve) Explosives: governs the ability to defuse explosives as well as the speed with which it's done. It also allows for creation of improvised explosive devices (IEDs).
* (Resolve) Communications: governs the ability to operate and repair walkie-talkies, radios, radio towers, phones, mobile phones, computers, and the internet.