The Vale

The Vale of Arryn or the Vale is one of the constituent regions of the Seven Kingdoms of Westeros. It was formerly a sovereign nation ruled by the Kings of Mountain and Vale before Aegon's Conquest. The Mountains of the Moon surround the smaller Vale proper, although the valley's name is often applied to all of House Arryn's realm.

The Vale is ruled by the Arryns from the castle known as the Eyrie. Bastards of noble origin raised in the Vale are given the surname Stone.

The borders of the Vale are held to be the Bite to the north, the Bay of Crabs to the south, the Mountains of the Moon and then the Riverlands to the west, and the Narrow Sea to the east. The Vale consists of various regions: the Vale of Arryn itself; the Mountains of the Moon; the snakewood; the Fingers; and the islands of the Three Sisters, the Paps, and Pebble.

## Geography

The Vale is located on the eastern shore of Westeros, a land of fertile soil, rivers, and lakes, protected by its largely impassable Mountains of the Moon. The Vale tends to be slightly isolated from the rest of Westeros. Its harsh winters make travel only possible through the mountains during warmer years, and rebellious mountain clans make travel even more dangerous. The Vale can be reached through the High Road, which connects the Vale and the Riverlands, and is protected by the Bloody Gate.

The mountainous border of the Vale of Arryn proper includes the Bloody Gate in the west and the Eyrie and Longbow Hall to the north. The fertile lands within the valley include Ironoaks, Old Anchor, Redfort, and a peninsula containing the city of Gulltown and Runestone. The town of Wickenden is located along the Bay of Crabs, in the mountains south of the valley. Castles north of the Vale proper in the valleys of the Mountains of the Moon and the snakewood forest include Coldwater, Heart's Home, Snakewood, and Strongsong.

## Vale of Arryn Characters

* Lysa Arryn
* Rhialta Royce
* Wylla Waxley

## Locations

* The Eyrie
	+ **Power:** 4
	+ **Luck:** 1
	+ **Notes:**
* Gulltown
	+ **Power:** 3
	+ **Luck:** 1
	+ **Notes:** Encounters of Okay+ grant use of the Ships trait.
* Strongsong
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Ninestars
	+ **Power:** 3
	+ **Luck:** 0
	+ **Notes:**
* Wickendon
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**
* Runestone
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:**

## Special Locations

* The Three Sisters
	+ **Power:** 3
	+ **Luck:** -1
	+ **Notes:** Staying here might lead to odd changes and mutations. Going through an encounter of Okay+ grants the use of the Pirates trait.
* The Mountain Clans
	+ **Power:** 2
	+ **Luck:** -2
	+ **Notes:** 2 Free Successes when trying to sway or take a holding - If successful, the holding becomes independent.
* The Bloody Gate
	+ **Power:** 2
	+ **Luck:** 0
	+ **Notes:** Grants access to other Vale Holdings. Non-holders who are not from the Vale may only access The Bloody Gate and Gulltown.
* Dangerous Mountains
	+ **Power:** 1
	+ **Luck:** -2
	+ **Notes:** Enemies within the Vale have -1 to rolls for encounters.

## Noble Houses

* House Arryn of the Eyrie
* House Arryn of Gulltown
* House Baelish of the Fingers
* House Belmore of Strongsong
* House Borrell of Sweetsister
* House Coldwater of Coldwater Burn
* House Corbray of Heart's Home
* House Donniger
* House Egen
* House Elesham of the Paps
* House Grafton of Gulltown
* House Hardyng
* House Hersy of Newkeep
* House Hunter of Longbow Hall
* House Lipps
* House Lynderly of Snakewood
* House Melcolm of Old Anchor
* House Moore
* House Pryor of Pebble
* House Redfort of Redfort
* House Royce of Runestone
* House Royce of the Gates of the Moon
* House Ruthermont
* House Shett of Gulltown
* House Shett of Gull Tower
* House Sunderland of the Three Sisters
* House Templeton of Ninestars
* House Tollett of the Grey Glen
* House Upcliff of the Witch Isle
* House Waxley of Wickenden
* House Waynwood of Ironoaks
* House Wydman