Shira Tanjiro

* Casual
* Hero

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## Appearance

### General Appearance

Shira has long hair reaching her waist mixed black and white the black coming naturally into a swirl on top giving a similar apperance to part of the yin yang in her hair, she has deer antlers and ears and a yin yang tattoo on her right arm, she is often wearing silver necklace containing a picture of her late sister

### Costumed Appearance

Her costume consists of a black and white feathered dress worn low on her body covering everything just enough to keep her pg 13, though she is secretly wearing more beneath just in case anything happens that would lower her top, in her costume she keeps her hair separate by color and in braids over her chest

## Personality

Soft spoken and unashamed of herself she stands happily a cheerful and only slightly bashful girl who only wants others to smile she is almost always wearing a calm respectful smile that radiates peace from it

## Character Background

When she was younger her and her, late, twin sister went playing in the woods by their home often. though due to their particular looks, her sister was shot by a hunter thinking she was game, only realizing his mistake after a scream was heard, he ran to help as Shira tried to heal her with her quirk but the damage was to much and she passed away soon after, Shira always keeps her picture close to not only remind her of her family and where she is from, but to remind her not to judge based on appearance or rumors, only go on facts

## Aspects

Aspects are a roleplaying mechanic, that can be about your character's personality, their skill, their beliefs, their looks, or whatever you choose. They can be activated by during roleplay, by anyone involved in the scene to cause certain actions or lack of action to have more impact. Aspects are not inherently positive or negative, meaning they can be used to hinder a character or help them, depending on who makes use of them. ***Most importantly,*** Aspects are always true of your character. Think carefully when thinking up one. ***Every character starts out with 3 Character Aspects.***

1. Nature Lover
2. Always Smiling
3. Animal Friend

## Stat Points

Stat points are your character's physical capabilities and hopefully won't need too much explaining. ***Player characters start out with 80 points to spend and can raise any stat up to 60 at the beginning. Remember, Will is an average of your 4 Stats and does not count towards the total.***

 Agility
 Perception
 Durability
 Will

## Quirk

#### **Heal-iugaeru**

Shira can produce a small swarm of butterflies that heal those around her with either a powder they emit of by touch.

#### **Quirk Cost**

This section of your wiki is to be only utilized by moderators. It's where they'll put the strengths and flaws of your quirk as well as the final price. Under no circumstance should a player ever edit this part of their Wiki page. If you are caught doing so, expect consequences.

 Quirk Points Used
 Quirk Points Total

 * Summon(+15): The user can produce a swarm of butterflies, which can be vocally commanded on where to go or head. Butterflies have no way to communicate with the user and will only obey verbal commands given to the, or remain where they are. The act of summoning costs an action.
	+ Attach(+1)
	+ Zero Thought(-7): The butterflies are incapable of conscious thought or action and will always obey the user.
	+ One Flock at a Time(-5): The user cannot summon more butterflies until they un-summon all butterflies they have out or until all of them are destroyed.
	+ Nervous Habit(-2): When summoning their butterflies, the user must extend their hands as if presenting something and say the word, flutter.
	+ Duplication(+15): The user can produce multiple butterflies, allowing them to produce a host of them to do their bidding.
		- Attach(+1)
		- No Force(-12): Butterflies are weak creatures, meaning they are incapable of actually harming anyone or thing. It should be assumed that the butterflies, regardless of how many, have no physical strength to matter in any scenario.
		- Fragile(-12): Butterflies are fragile creatures, meaning they are incapable of withstanding or stopping any blow. It should be assumed that these butterflies, regardless or numbers, will crumble and die to any opposing force.
		- Flutter Speed(-12): Butterflies are slow creatures, meaning they are incapable of moving at a substantially fast speed. It should be assumed that these butterflies, regardless of numbers, are unable to catch anyone or to perform any act that would require a measure of speed.
	+ Healing(+16): These butterflies are capable of healing on contact with whomever they touch, allowing them to help one recover from bodily injuries and to help put the body back in proper form. For every butterfly produced, the power of the healing is spread between them. The process of healing requires extreme focus which makes it extremely difficult to perform within a combat scenario. Healing can only be applied to others, not the user.
		- Attach(+1)
		- Clear Trail(-1): When being healed, the user will glow a bright white color for a few seconds.
		- One and Done(-3): After a single post of healing, a butterfly will die and fade into nothing.
	+ Healing(+16): When grouped together, these butterflies can produce healing powder which heals anyone whom is showered by it, allowing them to help one recover from bodily injuries and to help put the body back in proper form.. The powder quickly disperses once it stops falling. The process of healing requires extreme focus which makes it extremely difficult to perform within a combat scenario. Healing can only be applied to others, not the user.
		- Attach(+1)
		- AOE(+4): The multitude of butterflies allow the user to produce a ring of powder around where they flutter, allowing multiple people to be healed. Of course this also splits the power of the healing effect.
		- Clear Trail(-1): When being healed, the user will glow a bright white color for a few seconds.

## Quirk Techniques

Any quirk techniques that have been approved should be listed here.

## Gear

This is where you type in the gear that your character owns. Gear is bought using quirk points which are then converted into Gear Points. Just like quirks, any gear you wish to purchase requires approval.

 Gear Points Spent
 Gear Points Remaining