Expedition

The Expedition is a game mode that can be done once a day for rewards such as tin and gear kits. In the Expedition you take along your Heroes for a ride in the subway, but unfortunately there are enemies blocking the path. Head to the Subway or press the Battle icon in the bottom right corner and press Expedition. In this screen you can select the Heroes you will take with you on the subway Expedition. When you are ready, press Begin to start the daily expedition.

In the next overview, you can start battleing enemy lineups on the right side of the screen. Select one, select your heroes and battle on! After the first battle, you can select a buff that helps you in future battles. In the expedition, your Heroes' damage taken will be kept for all future rounds. You can swap out heroes to let your original Heroes heal in the Ward. The more battles you complete, the further the distance you will reach and the more rewards you get. The first time, you will most likely not be able to complete the expedition. If your Heroes are all out of HP, press the Brake button in the main overview and press confirm to end the expedition. You can now use your rewards to upgrade the facilities in the expedition and to equip your Heroes.

## Pushing Higher Distance

Obtaining all rewards in the Expedition is not an easy task. It requires strong heroes and upgraded Expedition facilities. The tips below can be of some help as well.

### Battle Recommendations

The enemy lineups are pretty much the same each time for each faction. If you can choose between which faction you can fight next, you can compare their lineups and see which one suits you the most for battle. An enemy lineup which only contains heroes that damage your frontline could be more easy to beat than a lineups which damages, or possibly kills your backline damage dealers. You can also look for the faction that your lineup counters. If your Hero counters the enemy target, you gain bonus damage to that target. Remember: Minutemen beat Vindicators, which beat Wildlings, which beat Watchers, which beat Minutemen.

### Managing Hero HP

If your main heroes get too low for your liking, it can be smart to put them in the Ward temporarily. Depending on your ward level, more heroes can be healed at the same time. The Dining Coach gives a one-time HP recovery every Expedition, which can also be used to recover HP of your Heroes. A final tip is to swap out frontline-Heroes for other heroes on easier levels that can tank the damage for a while, reducing the stress on your main frontliners and allowing them to heal for a couple rounds. Having a bigger Coach allows you to bring more Heroes on an expedition, which can be used for this purpose.

### Choosing Buffs

Every time a boss level is passed, you can select buffs to become stronger in the next battles. In the top left of the main overview, you can choose a buff between one of the three random buffs shown. Buffs that benefits your strongest heroes' faction are good buffs to choose. It is also recommended to take Defense and Attack buffs that give a percentage for every victory. Since they will give a bigger buff in the end than the immediate percentage damage and defense buffs you can choose. It is possible to skip selecting buffs, but this severely impacts the strength of your troops.

### Dashing

Dashing is an ability gained from the Locomotive ability. You can only dash once per expedition, and every time you dash, you get the rewards and buffs gained from the distance dashed. You can start a dash at anytime during the expedition in the expedition overview. You cannot dash further than the maximum reached distance -110km. Since the maximum expedition length equals 2210 km, at a maxed out locomotive you can start a dash at 0km to reach the final distance of 2100km, which reduces the amount of fights you have to win before getting the rewards.

### Upgrading Facilities

Components gained in an Expedition can be used to upgrade the Facilities. There are five facilities in game which all help in progressing further. The facility not yet covered on this page is the Weapon Room. This facility gives flat buffs to your Heroes. It give a whopping +120% bonus to ATK, DEF and HP of all Heroes at level 30.

### Other Tips

Researching the Faction Enhancement tree gives bonuses to heroes that also work on the expedition.

## Rewards

Completing a level for the first time will give good rewards. Future completions of this level will result in lesser rewards. Only the repeatable rewards are discussed here. Every level will give Tin blocks and Components. Components can be spend in start screen of the Expedition itself to level up facilities. Every boss battle will give an expedition kit; green, blue or purple. In total, each day you can earn 16 Purple, 7 Rare and 7 Uncommon kits if the expedition is completed fully. Additionally, you can get 671 Components and 576 Tin daily.

## Notes

* Although the Preview screen of the Weapon Room states bonuses buffs up to Lv. 40, this facility can only be leveled to Lv. 30.
* Starting an expedition on day one, but only completing it on the day after, still allows you to press the "begin" button to start the day 2 expedition. This could save effort by completing basically two expeditions after one another.
* It is not know if hero skills that effect Exploration also effect the Expedition mode. An example would be Brady's 3rd skill 'Resistance Training'