Colossus

**Platinum Cost** | 990

## In-Game Description

**Difficulty: Easy**

*The Colossus is a massive ship that moves slowly through the battlefield. It makes for an easy target but can absorb far more damage than other ships and can return lethal fire-power if allowed to close.*

## Summary

The Colossus is the most heavily armored vessel in the game, and the slowest. It is designed to absorb damage for its allies, and to pin down and hold enemy vessels attempting to escape. Utilizing both its Disable system and a powerful Boost, a Colossus can close range surprisingly fast, but its mediocre, short-range damage output and its overall sluggishness makes it vulnerable to threats from afar.

## Tactics

### When playing as a Colossus

* Your primary weapons have a very short range, so keep an eye on your targets distance and open fire at the earliest possible opportunity. Torpedoes and fighters have longer range, so use them to start softening up targets beyond ~10 km.
* It is tempting to use your Boost to close the distance to enemies and bring them in range of your main guns. Unless you know for a fact that you can overpower your target, AND that you will not get overwhelmed by any other hostile ships jumping into the sector, save your boost and use it to make a quick retreat instead. A properly timed boost can mean the difference between life and death.
* Save your engine shutdown for smaller, more maneuverable ships and ships that are about to enter the capture sphere of a critical objective (Home Base, Forward Station, Gamma). You can also use it on ships that are retreating. Immediately after a hit, pour fire into your target. While the enemy can still shoot back, you have the chance to deal serious damage to exposed hull.
* Remember that your Flak Cannons can shoot down incoming missiles and drones as well as damage enemy ships.

### When playing with a Colossus

* The Colossus is capable of locking down an objective with its primary AoE weapons, but it will quickly fall prey to enemies if outnumbered. If you find yourself as the wing-man of a Colossus, your fire support can help turn the tide of the battle.
* If you're flying a medic, a Colossus looks like a four course meal. The heavy will soak up damage, and you can keep her flying with regular repairs and other support systems.

### When playing against a Colossus

* The main guns on a Colossus only have a range of about 10 km. If you can land shots on the ship from >10 km out, then you have the heavy beat. Keep out of range of her main guns and keep your finger on the PDC button to take down any torpedoes/ drones she launches.
* A smart Colossus captain will attempt to use their boost to retreat when weakened. If you have the health to do so, close in to stay in range and finish off the larger ship.
* Target a Colossus as a last priority. The Colossus's purpose is to *absorb damage*, not dish it out. It has a lot of health but relatively weak armament and abilities. In the time it takes to destroy a Colossus a faster attack ship could have already destroyed several of your allied vessels.

## Tips

- The Colossus is very slow and short ranged, but can take quite a pounding. Use your disable and slow drones to keep faster craft close and in your line of fire for as long as you can.

- The Colossus' steady damage rate and huge health pool mean that teaming it with a Protector or Disruptor can make a potent and overwhelming combo that requires much of the enemies attention to bring down.

- If you have a healer, always make sure to keep it as safe as you can. If he is having a problem, you can bet that you will have a problem soon after he is gone.

- Remember that the Colossus's primary weapons are area-of-effect based. Enemy ships in cover are not safe from your damage output.

- The Colossus's missile weapons serve as your only method of long-range combat, but also serve as a good uppercut punch in close-quarters brawling.