Nobushi/Moveset

## Moveset

### General

* **Renown: Hybrid** - Renown is balanced across activities. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Guaranteed Light Attack Finisher** - If the second Light Attack in Poke the Nest lands, the Light Finisher is guaranteed. This guaranteed hit does not have to come from the same side as the second.
	+ **Light Finisher Damage** - If performed as a guaranteed attack, the Light Finisher will inflict minor base damage along with Bleed. Otherwise, such as in the case of a missed Chain Light, the Finisher deals basic Health damage.
* **Undodgeable Heavy Finishers** - All Heavy Finishers, including Heavy Attacks from Hidden Stance, are Undodgeable.
* **Way of the Shark** - Nobushi's Bleeds can stack. Her attacks deal extra damage (~20% bonus) when targetting Bleeding enemies.
	+ **Bleeding Attacks** - Slithering Thrust, Cobra Strike, Viper's Retreat, the second strike of her Zone Attack and the guaranteed Light Attack Finisher for Poke the Nest all inflict Bleed.
* **Hidden Stance** - The Startup has a Dodge property. The Startup of Heavy Openers and Recoveries of all Moves can be cancelled into Hidden Stance.
	+ **Hidden Stance Properties** - Hidden Stance does not restrict Nobushi's offensive capabilities, allowing her to perform Attacks, Kicks, Dodges and Dodge Attacks from the Stance. However, Nobushi cannot perform defensive moves such as Blocking or Parrying while in Hidden Stance, neither is she able to move normally as she remains stationary.
	+ **Hidden Stance Stamina Costs** - While there is an initial Stamina cost, Stamina will regenerate as normal.
	+ **Hidden Stance Chains** - Hidden Stance replaces the first attack of basic attack combos, causing attacks performed from the Stance to be the second in the chain. Heavy Attacks from Hidden Stance are Heavy Finishers; Light Attacks from Hidden Stance are considered as the second Light Chain in Poke the Nest.
* **Attack Recovery Cancel** - Chain Attacks can be followed up by Hidden Stance, Viper's Retreat or Kick.
	+ **Kick Follow-up** - Kick can be followed up by Hidden Stance, or Cobra Strike by pressing LMB (PC), RB (XB1) or R1 (PS4). Guardbreak throws count as a Kick.
* **Sidewinder Form** - Hits at the opposite of the direction of the Dodge.
	+ **Sidewinder Follow-up** - Sidewinder Form acts a Heavy Opener, and can be followed up by a Heavy Finisher, Hidden Stance, Viper's Retreat, Kick, Dodge or another Dodge Attack.
	+ **Zone Enhanced Sidewinder** - Sidewinder has Zone Properties, allowing for the ability to not bounce even when superior blocked.
* **Cobra Strike Opener** - Cobra Strike counts as a chain opener, and can lead into a chain Light or Heavy Finisher.
	+ **Cobra Strike Follow-up** - Cobra Strike can be followed up by Hidden Stance, a Dodge or another Dodge Attack.
* **Death Rattle's Approach** - You can cancel the recovery of a Forward Dodge with a Heavy Chain Opener from any side.
* **Viper's Retreat** - Cancel the recovery of Viper's Retreat with either Hidden Stance, a Dodge or a Dodge Attack.
* **Zone Attack** - Cancel Zone Attacks after the first strike with B (XB1), E key (PC) or the circle (PS4).
	+ **Zone Attack Soft Feints** - Zone Attack can also be soft-feinted after the first strike with Kick, Dodge or Heavy Finishers with their respective buttons.

### Moves

(From Guard Mode)

Icon Legend