Jormungandr

* Main
* Abilities
* Moveset
* Gear
* Executions and Emotes
* Shared Gestures
* Viking Gestures
* Media

> *"We... have waited. For years, we have bled. Devoted our bodies to the great cause!*
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>

> *Now the earth stirs; a rumbling calls! Jormungandr, RISE!! Bring your wrath! Ragnarok comes!"*
>
>

## Jormungandr

* Hulda
* Gretar

## Stats

### Sprint Speed

7 m/s

**The Jormungandr** is a playable hero class in For Honor.

## Overview

The Jormungandr rise for the Great Battle of Ragnarok.

Formed after the Cataclysm, the Jormungandr drew their numbers from those rejected by the Vikings. Skin deformities swept the north in the post-cataclysm. The victims bonded from their shared deformities, a snake-like scaling. They named themselves for the serpent Jormungandr that, according to Viking beliefs, fatally poisoned Thor.

They’ve grown into an insular dark sect that believes itself risen from the fall of Thor before Ragnarok. Their rite of passage is a deadly ritual that honors their painful origins. Their skin is burned with acid to harden it with serpent scales. Their limbs are crushed by a sacred hammer. Many die from the ritual. The survivors are branded with the War Hamarr to mark them as mighty Jormungandr warriors.

A Jormungandr is a terrifying sight. They fight to crush the weak before the coming of Ragnarok. They believe only the most worthy must remain for the Great Battle.

## Armor

The Jormungandr are feral warriors who wear their devotion to the Great Serpent on their scarred bodies. Some even whisper they paint their body with the blood and ground bones of their victims, and use human bones and leather for clothing.

Together with the cloth tunic and pants that they wear, they wear fur pelt around their neck, with nets and fishhooks decor to remind themselves of the crashing waves and the Great Serpent. They run bare feet, while their arms are guarded with leather bracers over bandages.Their face are pierced with ornaments in dedication to their cult.

## Weapon

**War Hammer** - A blunt weapon that utilizes a large striking head in conjunction with a handle that can be used one handed or two handed. Expert use of this weapon needs strength, but also the ability to use its weight-head's momentum for devastating strikes and explosive knockback.

## Trivia

* Jörmungandr (Old Norse for "huge monster") is a mythic sea serpent that grew so large that it was able to surround the earth and grasp its own tail. As a result, it received the name of the Midgard Serpent or World Serpent. It is foretold that when it releases its tail, Ragnarök (the Norse equivalent to Judgement Day) will begin.
	+ According to the Prose Edda, Odin took Loki's three children by Angrboða — the wolf Fenrir, Hel, and Jörmungandr — and tossed Jörmungandr into the great ocean that encircles Midgard. This may be why there is the presence of the ocean in Jormungandr's reveal trailer, their backstories, their release map Storr Stronghold, along with the presence of fishhooks and nets on their outfits.
	+ Hulda may be a reference to one of the King's Sagas, *Hulda-Hrokkinskinna*, with "Hulda" meaning "the hidden manuscript."
* Official Ubisoft sources call Jormungandr's weapon "a war hamarr." The term "hamarr" is Old Norse for "hammer," but also for stone or a steep cliff.
* The skin disorder that initially bonded the Jormungandr cult may be Ichthyosis, a disorder that causes dry, scaly skin.
* Following the trend of Year 3 Heroes, Jormungandr's Ornament is located on the shoulders instead of the head, making them the third Hero to have such after Black Prior and Hitokiri.
* The name "Jotunn" used throughout Jormungandr's moveset is in reference to mythical entities that are different from gods and other beings such as dwarves and elves. They are ambiguously defined, though they have been called by other names such as risi, thurs and troll.

## Quotes

* **Icelandic**: "Heiðingi!" - **English**: "Infidel!"
	+ Jotunn Surge
* **Icelandic**: "Óverðugur!" - **English**: "Unworthy!"
	+ Jotunn Farewell & Jotunn Gift
* **Icelandic**: "Leggðu þig!" - **English**: "Take a nap!"
	+ Jotunn Surge on Exhausted Enemies
* **Icelandic**: "Engin miskunn!" - **English**: "No mercy!"
	+ Hamarr Slam
* **Icelandic**: "Valhöll!" - **English**: "Valhalla!"
	+ Heavy Finishers
* **Icelandic**: "Burt!" - **English**: "Away!"
	+ Jotunn Grudge
* **Icelandic**: "Við hamar Þórs!" - **English**: "By Thor's Hammer!"
	+ Zealot's Bolt
* **Icelandic**: "Ragnarök!" - **English**: "Ragnarok!"
	+ Twilight of the Gods
* **Icelandic**: "Takk fyrir!" - **English**: "Thank you!"
	+ When Revived
* **Icelandic**: "Komið að skuldadögum!" - **English**: "Time for payback!"
	+ When Revived
* **Icelandic**: "Við skegg Óðins!" - **English**: "By Odin's beard!"
	+ When Revived
* **Icelandic**: "Þu ert seins!" - **English**: "You are late!"
	+ When Revived
* **Icelandic**: "Nú berjumst við!" - **English**: "Now we fight!"
	+ When Revived

## Fighting Style

The Jormungandr are fearsome warriors who excel at whittling the opponent’s stamina. Wielding the mighty war hamarr, they cull the weak with their unbalancing attacks and lay the hammer down on those who cannot remain standing.

* Difficulty: Medium
* Disabler, Harasser
* Unrelenting Stamina Bully

## Special Capabilities

* Assortment of bashes to deplete Stamina, leading to High Damage on opponents who are Exhausted
* Enhanced Lights and Uninterruptible Heavy Openers
* Undodgeable Light Finishers, together with Unblockable Heavy Finishers that knocks back opponents

## Perks

Available Perks for the Jormungandr can be viewed on the Perks page.

## Feats

Passive | Heal some health when you hit an enemy with any Jotunn moves.

Passive | Killing soldier grants you health and stamina.

Passive | Lose stamina at a lower rate.

Passive | Receive a temporal shield when you land Hamarr Slam on an enemy Hero.

Gain unlimited stamina for a short time

*Passive* | Parry to gain high damage reduction for a short time.

Throw a projectile that deals minor damage, knocks back and depletes all Stamina

Passive | Deal Damage on Blocked Attacks

Passive | Losing Health increases your Damage reduction

Launch a powerful attack that sunders the ground, dealing minor damage and knocking down all nearby enemies.

All enemies are marked for death and show up on radar.

Passive | Periodically, automatically revive upon death unless executed.

## Moveset

### General

* **Renown: Heavy** - Earn more Renown by assisting or saving Heroes, and holding objectives to unlock your feats in a match. (non-Dominion/Breach gamemodes only)
* **Revenge Mode** - Boosts Damage and Health. All Attacks are Uninterruptible. Parry and Throws knock enemies down. Attacks are Auto-Parried on activation.
* **Dodge: No Guard** - When performing a Dodge, your Hero's Guard disappears until the end of the Dodge.

### Hero Specific

* **Enhanced Light Attacks** - Chain Lights and Serpent Coil Strike are enhanced, thus are not interrupted if blocked.
* **Uninterruptible Openers** - Serpent Smite and Heavy Openers have Uninterruptible.
	+ **Unblockable Heavy Finishers** - Heavy Finishers are also Unblockable.
* **Damaging Bashes** - All of Jormungandr's Bash moves, except Jotunn Surge and Jotunn Farewell, deal direct health damage instead of Stamina damage.
	+ **Non-Damaging Bashes** - Jotunn Surge and Jotunn Farewell deal neither health or stamina damage, nor can they chain on-miss. However, if they land, they can confirm follow-up damage. A Light Opener or Zone Attack for Jotunn Surge, and Hamarr Slam or Ouroboros Might in the case of Jotunn Farewell.
* **Knockback Finishers** - Heavy Finishers will knock back enemies away from the side the attack came from; Top Finisher knocks the opponent back, Right Finisher knocks them to the left, and Left Finisher knocks them to the right. Can wallsplat.
	+ **Venomous Sting** - Pressing Heavy during a Guardbreak will have Jormungandr perform a special knockback attack that deals damage and is guaranteed. Much like the Finishers, Venomous Sting will knock the target in a specified direction depending on the side the attack is committed from, and can wallsplat.
* **Jotunn Farewell** - Jotunn Farewell is a Feintable Bash that will knock down the target upon landing. Can be initiated with the Guardbreak input after a Chain Opener that is not a Bash.
	+ **Jotunn Farewell into Hamarr Slam** - Performing a Heavy after a successful Jotunn Farewell, including an attempted Heavy Finisher, will have Jormungandr initiate a Hamarr Slam on the knocked down target.
* **Hamarr Slam** - Jormungandr can perform a Heavy near an Unbalanced enemy to perform Hamarr Slam, dealing high damage and fully refreshes both Jormungandr and the target's stamina. This move can be performed with Serpent Smite.
	+ **Hamarr Slam Pin** - If Hamarr Slam is performed on an opponent who is early in their Knock Down, Hamarr Slam will briefly pin them.
	+ **Hamarr Slam on Special Knockdowns** - Certain knockdowns will not count as actual knockdowns for the purpose of initiating Hamarr Slam. The list of knockdowns with this property is as follows: Gryphon's Dauntless Chase, Shaman's Predator's Mercy, Shugoki's Demon's Embrace and Demon Ball, Nuxia's Jade Ballet and Afeera's Gravity's Pull and Speeding Comet.
* **Serpent Smite Cancel** - Cancel Serpent Smite with B (XB1), ◯ (PS4) or E (PC) or feint with MMB (PC) or X (XB1) or ⬜ (PS4) to perform a guardbreak.
* **Jotunn Gift Follow-ups** - Upon successfully hitting an enemy with Jotunn Gift, Jormungandr can chain with a Zone Attack or a Chain Opener. Light Openers and Zone Attack are guaranteed.
	+ **Jotunn Gift Throw** - Jotunn Gift does not cancel the Guardbreak that was initiated on the Target, allowing Jormungandr to throw them. If Jormungandr does not take an action after Jotunn Gift, the target will automatically counter-guardbreak.
* **Ouroboros Might** - Jormundangr can perform a Zone Attack after any Chain attack to perform Ouroboros Might. Compared to their neutral Zone Attack, Ouroboros Might is slower, but can be Hard Feinted, is Uninterruptible and comes from the left side.
	+ **Chaining Exceptions** - Ouroboros Might cannot be used after Venomous Sting, Hamarr Slam or another Ouroboros Might.
* **Chain Openers** - Serpent Smite, Serpent Coil Strike, Zealot's Stride, Jotunn Grudge, Jotunn Farewell and both Zone Attacks function as Chain Openers.
	+ **Jotunn Surge Opener** - A successful Jotunn Surge can be followed-up with a Chain Opener, which are either Light Openers, Heavy Openers or Zone Attack.
	+ **Jotunn Farewell Follow-up** - While a successful Jotunn Farewell can be followed by any chain finisher, a Light Finisher will whiff due to the opponent being knocked back too far unless in a corner.

## Equipment

\*Star Weapon

\*\*Rarity unknown

## Media

### Images

***Model***

***Stills***

### Videos

For Honor- Year 3 Season 3 – New Hero, Hulda - Cinematic Reveal Trailer - Ubisoft -NA-