Lore (Exile)

*For Lore mechanics in the main game, see Lore.*

Lore is an aspect attributed to Lore Fragments. The only Lore Fragments available in the Exile legacy are Edge. Rather than obtaining multiple fragments of varying levels that can be combined or subverted through Study, one piece of Lore, A Knife's Secret, is given after arriving at the first Destination. This can be upgraded or downgraded through various actions without combining with other lore fragments.

Lore fragments can be Employed either alone or in conjunction with a Weapon in order to attack Reckoners, or used to defend against Reckoners. Fragments can also be used in Capers and Operations to fulfill a requirement for Edge. Using a fragment for any of these actions will exhaust it temporarily; higher-level fragments will recover from exhaustion more quickly.

## Upgrading Exile Lore Fragments

There are two ways to upgrade Lore fragments in the Exile legacy:

* Relinquishing a Reckoner Corpse with the Edge Lore
* Travelling to a Shrine with the Edge Lore

When upgrading lore with a Reckoner Corpse, it gains a level, if possible, but always preserves its form (i.e. neutral lore remains neutral, Lionsmith's lore remains Lionsmith's, Colonel's lore remains Colonel's) regardless of consecration. When upgrading Lore using a Shrine, its new form depends on whether Temptation: Defiance is consecrated or not. If it is not consecrated, upgrades will provide neutral Lore of the principle Edge alone. Once Temptation: Defiance is consecrated to either The Lionsmith or The Colonel, upgrading the Lore via Shrine will add additional principle Aspects (and prevent you from upgrading Lore at shrines dedicated to the other Hour). Upgrading Lore while consecrated to the Lionsmith will add Heart and Forge; upgrading lore while consecrated to the Colonel will add Winter and Lantern. In addition to the bonus Aspects, Lore consecrated to one of the Hours recovers from exhaustion faster than neutral Lore.

Once the Lore is at its maximum level (Edge 14), upgrading it again with a corpse will provide you with a Weapon; Histid's Dart for the Colonel and Skaptodon's Sacrifice for the Lionsmith. If you have not yet revealed all of your Foe's Weaknesses, travelling to a Shrine with fully-upgraded Lore will reveal a random Weakness. Traveling to a Shrine or relinquishing a corpse with fully-upgraded neutral Lore provides a Vitality. This means you cannot change form of your Edge 14 Lore, and if you have it, are consecrated to one of the Hours and wish to obtain Lore corresponding to that Hour — you must downgrade it first, and then upgrade resulting Edge 12 lore using a Shrine.

## Downgrading Exile Lore Fragments

Travelling to a Misty Nook with an Edge fragment will downgrade the Lore one step, but provide Tranquillity and Obscurity. This downgrading preserves Lore form, although Lionsmith's or Colonel's lore cannot be downgraded below Edge 4.

## Lore Fragment Levels & Names

### Lore Fragments (Neutral)

A Knife's Secret [ Edge 2 ] [ Cooldown: 300s ]

*I'm no adept, but I've had to kill a few adepts in my time. You pick things up as you go.*
Biedde's Lesson [ Edge 4 ] [ Cooldown: 260s ]

*Biedde said: 'Blood can be replenished. Time cannot.' Biedde knew what he was about.*
An Operation of the Strix [ Edge 6 ] [Cooldown: 220s]

'*Where warriors fall, the many-winged striges gather to honour their flesh. Where heroes fall, the Many-Winged Ones gather to convey their souls before the Hours.' I don't intend to fall, so I've learnt how the striges protect themselves.*
The Names of the Wolf [ Edge 8 ] [Cooldown: 180s]

'*Three natures hath the Wolf Divided; he unmaketh; he unmaketh; at the last, he unmaketh.' You don't have to like an Hour to learn from it.*
The Cinnabar Forms [ Edge 10 ] [Cooldown: 140s]

*Seven times seven techniques of unmaking.*
The Alignments of Murder [ Edge 12 ] [Cooldown: 100s]

*These are the arts that ensure an ending.*
The Mysteries of Force [ Edge 14 ] [Cooldown: 60s]

*The Colonel and the Lionsmith are gods-who-were-flesh, but the Wolf-Divided is a god-who-was-blood. Cunning, Strength and Agony are the three roots of victory, and here is their secret doctrine...*
### Lore Fragments (The Colonel)

Chiliarch's Lesson [ Edge 4, Winter 2, Lantern 2 ] [ Cooldown: 250s ]

'*This is the bone-deep story the thousandman learnt in antiquity, of blood and its exits. To speak it aloud is to hear the sword hiss.' It's more practical than it sounds.*
An Operation of the Histid [ Edge 6, Winter 3, Lantern 3 ] [Cooldown: 210s]

*A set of exacting exercises that will armour the skin and make each digit lethal as a spear-point.*
The Colonel's Names [ Edge 8, Winter 4, Lantern 4 ] [Cooldown: 170s]

*The Colonel has been many things in many ages. He is blind; he is deaf; he cannot be wounded; he cannot be denied. His Names are cunning as only the very old can be.*
The Iron Forms [ Edge 10, Winter 5, Lantern 5 ] [Cooldown: 130s]

*Seven times seven techniques for the sundering of flesh.*
Moduli of the Langet [ Edge 12, Winter 6, Lantern 6 ] [Cooldown: 90s]

*If I am to be a weapon, I must know where my soul is reinforced by its history, and where my limits become fundamental.*
The Scarred Mysteries [ Edge 14, Winter 7, Lantern 7 ] [Cooldown: 50s]

*Cunning is the root of victory. Experience is the root of cunning. There can be no experience without suffering, and a scar is suffering given form.*
### Lore Fragments (The Lionsmith)

The Shahpur's Lesson [ Edge 4, Forge 2, Heart 2 ] [ Cooldown: 250s ]

'*This is the lesson the Great One's Son found in the breaking of his blade. Even now it glints like shards of metal in the Persian sun.' It's more practical than it sounds.*
An Operation of the Labhite [ Edge 6, Forge 3, Heart 3 ] [Cooldown: 210s]

*A series of mystic exercises that require both dedication and terror.*
The Lionsmith's Names [ Edge 8, Forge 4, Heart 4 ] [Cooldown: 170s]

*The Lionsmith is young by the standards of the Hours, but old by the standards of war. His Names are recent recruits, and their recitation has a savage power.*
The Brass Forms [ Edge 10, Forge 5, Heart 5 ] [Cooldown: 130s]

*Seven times seven techniques for the shattering of bone.*
Consummations of the Helve [ Edge 12, Forge 6, Heart 6 ] [Cooldown: 90s]

*I am the weapon that will be broken, and remade again without flaw. The argument of my flesh will at last be irrefragable.*
The Shattered Mysteries  [ Edge 14, Forge 7, Heart 7 ] [Cooldown: 50s]

*In each rebirth there is greater strength. What has been broken can be reforged. What has never been broken must be reforged.*