recursal/Fanatic-Fandom huggingface dataset:
Domri Rade

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This self-sufficient orphan trusts creatures more than authority. Rather than slaying beasts, as many Gruul warriors do, he summons and controls them.

## A brief history of this Planeswalker

Domri Rade has always had the guts to defy the powers that be. He just never had the strength to stand up to those who oppressed him.

Native to the plane of Ravnica, Domri was orphaned to the broken streets and decrepit ruins of the city outskirts. He spent his adolescence on the run, dodging Boros patrols, slipping out of Azorius binding spells, and avoiding Orzhov kingpins looking to ensnare him in their godless syndicate. Though he longed to fight alongside the Gruul Clans, he was so small and wiry that none of the Clans actually claimed him as their own. When young Domri looked for allies, he found them in the wild beasts of the battle-torn Rubblebelt.

Domri’s affinity for wild creatures grew out of his natural distrust of rules, hierarchies, and authority figures. While he has little talent in hunting and slaying beasts as many Gruul warriors do, he can weave magic that summons, commands, and enhances these beasts. He proved his mettle in combat by spurring a herd of ragebeasts to defend his home turf, nearly singlehandedly destroying an Orzhov procession that sought to exploit the denizens of the region. After the battle, Borborygmos named him an honorary member of the Gruul Clans.

Domri is now a Planeswalker, but he still has much to learn. As his abilities grow, his restraint fades. Seeing that there are multiple planes has made him even more reckless about the state of his home world. He summons ever more monstrous creatures, revering ferocity over discipline, never curbing his rash impulses.

## Recent Activity

Since he planeswalked to Naya by accident he has yet to planeswalk from his home plane of Ravnica.
Arlinn Kord

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Arlinn Kord is a tormented werewolf, originally from Avabruck, who has a gift unique among her kind: she is a Planeswalker.

## A brief history of This Plansewalker

Arlinn Kord is a tormented werewolf, originally from Avabruck, who has a gift unique among her kind: she is a Planeswalker.

Arlinn was a teenager when the howls of the Mondronen werewolf pack summoned her into the forest and she completed her First Hunt. She always fought against the change, and used Avacynian charms, prayers, and fasting to ward it off as much as possible. She even studied magic in the church, becoming an Archmage of Goldnight while successfully hiding her curse from her teachers and mentors—until the night came when she couldn't contain the change any longer and she killed several hierarchs before her spark ignited and she found herself rampaging through the woods of another plane.

To her horror, she regained her senses in the morning—but not her human form. For better or worse, the experience of retaining her human mind in wolf form gave her a new appreciation for the wild spirit that shared her body. The only way she could return to her human form was to planeswalk back to Innistrad, but now she finds that she can control the transformation, in both directions, with relative ease. And though she is still horrified by the slaughter she wrought in the church, she is embracing the power she wields in wolf form as a natural complement to her magic.

Above all else, Arlinn is desperate to ensure the survival of her kind. She has come to think of herself as part of the pack. And in a world where Avacyn either cursemuted or killed hundreds of werewolves, and where the angel's church is launching a new inquisition more terrifying than anything they've done before, Arlinn fears that if she does not act, the lycanthropes of Innistrad could meet a very real and permanent end very soon.

## Recent Activities

THis plansewalker fled her home plane after Emrakrul made her appearance and twisted Arlinn's kin. Her whereabouts are currently unknown.
Teferi

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Even among the godlike Planeswalkers who arose before the Mending stripped away much of their power, Teferi wielded enormous power. A sorcerer who could manipulate the flow of time, Teferi played a key role in the history of Dominaria and in many of the events that scarred that plane.

## A brief look at the history of this Plansewalker

orn in the nation of Zhalfir on Dominaria, Teferi was recognized as a magical prodigy at a young age. He studied at the Tolarian Academy, where the Planeswalker Urza was preparing gifted young mages to fight the horrific machine empire known as Phyrexia. With a talent for temporal magic and a fondness for practical jokes, Teferi became one of the academy's most renowned—and confounding—students. Then a Phyrexian attack on the academy left Teferi trapped in a bubble of slow-flowing time for two decades. After he was freed from the bubble, he helped Urza prepare for war against the Phyrexians, despite his concern that Urza's judgment was clouded by a desire for war. Eventually, Teferi returned to his homeland and became a royal mage, protecting Zhalfir and finding common ground among splintered factions. He established five guilds to help lead his country to prosperity and maintain its stability while he continued his research into temporal anomalies on a secluded island.

This research led him to the discovery that he could phase the entire island, with all its inhabitants, out of the time stream completely. But this magic was unstable, and Teferi disappeared—with his island home and every creature on it—for hundreds of years. When Phyrexia launched another attack upon Dominaria, Urza sought Teferi's assistance in fighting off Yawgmoth's terrible forces. But Teferi knew Urza well enough to understand that he would become a mere pawn in the other Planeswalker's arsenal. Instead of joining in the war effort, Teferi drew on the lessons he learned from his earlier failure, protecting Zhalfir and other parts of the plane from the invasion by phasing them out of the time stream for centuries. Three centuries later, Teferi returned to Dominaria to see if it was safe for Zhalfir to return.

Although the Phyrexian threat was long gone, he found the plane—and indeed the whole Multiverse—imperiled by rifts in the fabric of time, some of which were caused by his own meddling. Desperate to repair this damage, Teferi sought help from other Planeswalkers—Freyalise, Venser, and even the dragon Nicol Bolas—to seal the rifts, with only partial success. Teferi sacrificed his Planeswalker spark, using its energy to close one of the temporal storms. Dominaria survived, but Zhalfir was lost outside of time, and Teferi was left as a powerful but merely mortal mage.

He would die soon after.
Garruk Wildspeaker

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This beast summoner was cursed by fellow Planeswalker Liliana Vess, tainting his green spells with black. Now he’s a predator on the hunt for brutal revenge.

## A brief history of this Planeswalker

Garruk Wildspeaker is a Planeswalker who wields green magic. His specialty is creature magic: spells that coax abundant mana from the land, summon wild beasts, and unleash the ferocity and power of his summoned creatures. But since being cursed by the Chain Veil, his nature spells have been tainted by black magic.

Garruk has always been a skilled hunter, and his calling has been a plane-spanning hunt for the hugest and most powerful creatures in the Multiverse. But now his chosen quarry is a fellow Planeswalker: the death-witch Liliana Vess. At their last meeting, Liliana used the power of the Chain Veil artifact to curse Garruk, corrupting his power to summon wild beasts. As the curse takes hold and Garruk's fierce predator-companions become sickly fiends, he finds that he's gaining new, chilling powers of death. This only enrages him more.

Liliana still carries the Chain Veil, and Garruk won't stop until he's cured of his intolerable death-tainted state. After failing to corner and defeat Liliana Vess on Innistrad, Garruk was captured by a commander of the Gavony Riders named Odric. Accused of a crime he did not commit, Garruk became enraged and escaped his captors. The Curse of the Veil had taken hold.

Now, Garruk continues his search not just for Liliana, but all Planeswalkers. The curse transforms him into a creature more unrecognizable with every kill. He embraces his newfound darkness and considers every Planeswalker to be his prey.

## Recent Activities

Garruk found a temple on Zendikar that was able to subdue and slow down the corruption of his soul. He has remained here and with the help of Jace Beleran seeks a cure from the Chain Veil. He struggles with losing himself to the curse at all times.
Lista de Alienígenas de Ben 10: Return to Young

ALIENÍGENAS

<tabber>
Aliens=
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Tabber do Bala de Canhão no reboot 1.png|Bala de Canhão
Tabber do Chama no reboot 1.png|Chama
Tabber do Quatro Braços no reboot 1.png|Quatro Barços
Tabber do Cipó Selvagem no reboot 1.png|Cipó Selvagem
Tabber do Massa Cinzenta no reboot 1.png|Massa Cinzenta
Tabber do Overflow no reboot 1.png|Enxurrada
Insectoide rebootado 05 tabber.png|Insectóide
Tabber do Diamante no reboot 1.png|Diamante
Tabber do Ultra T no reboot 1.png|Ultra T
Tabber do XLR8 no reboot 1.png|Acelerador
Как перенести игру на Android из соцсети

Если Вы хотите перенести игру из социальной сети "В Контакте", "Мой Мир" или "Одноклассники" на мобильное устройство Android или iOS, то эта инструкция для Вас. **Внимание!** если Вы хотите сделать обратную привязку из мобильного устройства в соцсеть, то следуйте инструкции http://ru.casualheroes.wikia.com/wiki/Как\_перенести\_игру\_в\_соцсеть\_из\_Android

1. В социальной сети зайдите в настройки игры - значки шестерёнок в правом нижнем углу экрана. В закладке "Настройки" нажмите на кнопку “Связать устройства”. После этого нажмите на кнопку “Это старое устройство”. Откроется окно с 7-значным кодом синхронизации. Оставьте это окно открытым.

2. Откройте игру на мобильном устройстве. Перейдите в окно "Настройки" - "Связать устройства" и нажмите “Это новое устройство”. А затем введите код с экрана компьютера в мобильное устройство.

3. После этого основной игровой аккаунт будет привязан к мобильной версии, весь игровой прогресс перенесётся, и Вы сможете продолжать игру на мобильном девайсе. Далее Вы сможете играть и в соцсети, и в мобильном девайсе в одну игру, и Ваш игровой прогресс будет сохраняться.

4. Чтобы играть на нескольких устройствах Android (iOS), пожалуйста, убедитесь, что Вы вошли в учётную запись Google+ (Game Center) в настройках игры. Затем подключитесь к своей учётной записи Google+ (Game Center) на другом устройстве. Ваш прогресс синхронизируется автоматически. Будьте внимательны - создайте на втором устройстве учётную запись Google+ (Game Center) заранее, чтобы игра не привязалась навечно к другой учётной записи.

5. Учтите, что привязать по коду можно только один раз, и только одну соцсеть, или один Android (iOS) аккаунт. Возможна связь только двух платформ (Android-Соцсеть, Android-iOS, iOS-Соцсеть), поэтому будьте внимательны, в дальнейшем эту связь нельзя изменить. При этом можно иметь несколько Android устройств синхронизированных через логин в Google или несколько iOS устройств, синхронизированных через Game Center.

5. Никому не сообщайте код привязки! Связь устройств - это навсегда!

**ВНИМАНИЕ! Что делать, если сломался планшет/телефон, к которому была привязана игра?**

Вы можете переподключиться на новое устройство с аналогичной платформой (Android или iOS). Для этого надо залогиниться в аккаунт Google+ (Game Center), в котором играли на старом - нажать в настройках игры "Подключиться" (главное внимательно проверить, к тому ли аккаунту подключаетесь) - тогда должна подкачаться Ваша база, к которой привязывали аккаунт Google+ (Game Center) на старом устройстве. Но надо быть внимательным и создать на устройстве учётную запись Google+ (Game Center) заранее, чтобы игра не привязалась навечно к другой учётной записи.
Chandra Nalaar

Impulsive, passionate, and short-tempered, this fire mage is as ready to explode as the pyromantic spells in her ever-growing repertoire.

## A brief look at the history of this Plansewalker

There is no virtue in subtlety-at least not as far as Chandra Nalaar is concerned. She's a confident, ardent, defiant Planeswalker whose specialty is pyromancy: spells of fire, fire, and more fire.

Growing up as a magic-user on a plane of inventors, she's used to being the black sheep. In fact, she learned to embrace and celebrate her independence through the example set by her renegade parents. But she and her parents were hunted by the local consuls for transgressions against the Consulate's oppressive rule. Her parents were brutally punished, and Chandra herself was sentenced to execution for crimes she didn't commit. Outraged, panicked, and grief-stricken, Chandra's spark ignited along with her pyromancy, and she bathed her punishers in flames before being transported to a new plane. Believing her parents to be dead, Chandra felt lost and alone until she was welcomed into an order of monks, pyromancers like herself, who taught her how to channel her impulses and control her gift.

Now Chandra uses her pyromantic talents in ways she never could have imagined. She took an oath to protect and defend and joined a group of Planeswalkers known as the Gatewatch. Together with Gideon Jura, Jace Beleren, Liliana Vess, and Nissa Revane, she travels the planes of the Multiverse, battling monstrous threats and fighting for freedom.

Her travels took her to her home plane of Kaladesh where she strives to undermines whatever plots Tezzeret is putting into motion. She also reunited with her mother here whom she believed had been slain.

## Recent Activities

Chandra is Currently on the plane of Kaladesh.
Nissa Revane

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Driven, devoted, and deeply connected to the land, Nissa Revane wields powerful elemental magic. Her compassion and fierce determination to defend her embattled home of Zendikar drive her to seek aid from other planes across the Multiverse.

## A brief history of this Plansewalker

Driven, devoted, and deeply connected to the land, Nissa Revane wields elemental magic. She's able to channel the mana leylines of a plane and to bring the land to life.

When she was young, Nissa was shunned by her native elven village for her fearful visions and druidic powers. She left to follow the voice of the land itself-Zendikar-which was asking for her help to cleanse the dangers that slept within it. Zendikar sent its elemental embodiment to teach Nissa to connect with the land and channel its power. Armed with these new abilities, she attempted to commune with the dangers within Zendikar-the Eldrazi titans. Their immense power bent her mind, and in that moment of danger she made her first planeswalk to safety.

Her compassion and fierce determination to defend Zendikar drove her to seek aid from other planes across the Multiverse. After returning home, she began to wage what seemed like an unending battle against the Eldrazi and their spawn, who threatened to devour the plane. It was a battle she couldn't win alone, and she will forever be grateful for the help of the other Planeswalkers who arrived to fight at her side.

Now she has sworn an oath and joined the group of Planeswalkers known as the Gatewatch. Together with Gideon Jura, Jace Beleren, Liliana Vess, and Chandra Nalaar, Nissa travels the Multiverse fighting for the sake of the myriad worlds and all the life that inhabits them.

## Recent Activities

Nissa has joined her gatewatch members on the plane of Kaladesh in order to investigate what Tezzeret is plotting.
Elspeth Tirel

White knight of community and fortification, Elspeth left her embattled homeland in search of a new place to call home.

## A brief history of this Plansewalker

Born on a plane ruined by strife and darkness, this white mage left home when her Planeswalker spark ignited—and she never returned. Elspeth specializes in community and fortification, wielding spells that build and bolster mighty armies, while protecting them from harm.

Elspeth wants nothing more than to sheathe her sword for the last time, and find a plane to call home. Violence and destruction have a tendency to follow her, and she is constantly driven to take up arms and wield her defensive magic in the service of those that need her protection.

Elspeth came to Theros from a war-ravaged plane, hoping to find the one thing that has eluded her—peace. Under the watchful protection of gods, she hoped that Theros would not be in need of guardians like her. But when she arrived, Elspeth was quickly identified as an outsider with powers and skills that further distanced her from the natives of Theros. In the wilderness between two city-states, Elspeth was attacked by a monstrous hydra, which had been responsible for the deaths of countless warriors. Elspeth engaged the hydra alone and, after a bitter fight, emerged triumphant. Afterward, she wanted nothing more than to fade into anonymity.

But on the Theros, the best laid plans of mortals often come second to those of the gods. Her feat of heroism has captured the attention of Heliod, god of the sun, who seeks to make her his champion.

After becoming the champion of Heliod Elspeth was sent to battle Xenagos who had acquired the ability to become a god. After defeating and killing Xenagos Elspeth was struck down by the very god she served who feared that she had the ability to kill him. Her soul now wanders with the realm of Erebos, god of the dead.
Ugin, The spirit Dragon

Ugin is a powerful and ancient dragon planeswalker. Able to shift matter into energy, Ugin has found power using magic others would not have thought possible. He plans to study the multiverse and the greatest mystery he has encountered — the Eldrazi.

## A Brief history of this Planeswalker

Ugin, the Spirit Dragon is a Planeswalker, and he is ancient beyond measure. His long life has given him a unique perspective on the Multiverse; he sees it as an unbroken whole and seeks to understand its deepest mysteries. He has studied the energetic patterns of entire planes–their creation, destruction, and renewal–and he has applied these universal principles to creating his own form of magic. Ugin's magic deals with the transmutation of matter into energy, and it is a power that can be wielded by all.

The Eldrazi are another enigma that Ugin has dedicated his life to understanding. He has tracked and documented these great titans in an attempt to comprehend their purpose and nature, and has frowned upon any who have sought to destroy them. Working with the Planeswalkers Sorin Markov and Nahiri, the Lithomancer, the three trapped the Eldrazi on Zendikar. Eventually, Ugin returned to Tarkir to continue his research on his unique form of magic.

Over a thousand years ago, Ugin ran afoul of the ancient and evil dragon Planeswalker Nicol Bolas. Though it is unknown why the two battled to the death, they fought each other in the skies of Tarkir. This fight would be the most important event in Tarkir's history. Bolas defeated Ugin and left the plane. As one Planeswalker had been his end, another would be Ugin's salvation. The dragon shaman Planeswalker Sarkhan Vol found a way to travel back in time to this pivotal event and save Ugin's life using one the very hedrons the dragon had made on Zendikar.

## Recent Activity

After the fall of the titans on Zendikar Ugin stayed on the plane to study the remnants of the Eldrazi spawn and meditate on future events.
Tezzeret

This artificer’s body is enhanced by the magical alloy etherium. Enslaved by one Planeswalker and mind-wasted by another, he continues to seek perfection of body and mind.

## A brief history of this Plansewalker

Tezzeret seeks perfection of body and mind. He specializes in blue artifice magic: spells that forge and manipulate artifacts, sometimes even bringing them to life.

A talented artificer from the Alara shard of Esper, his body is enhanced with the magical alloy etherium, a practice common among Esperites. The most obvious enhancement is his right arm, which is entirely crafted of etherium and suffused with glowing red energy. His midsection and legs are also hollow frameworks of etherium, but he more easily covers those when moving about a world where such enhancements are unusual.

Tezzeret became an initiate of a mage sect called the Seekers of Carmot, hoping to gain access to the sacred Codex Etherium tome. When he intruded into the sanctum of the Seekers, however, he uncovered truths others didn't want him to find … and a conspiracy much larger than himself. Mortally wounded by the guards, Tezzeret's spark ignited, hurling his battered body between the planes to Grixis, where he laid dying. Revived by the scheming elder dragon Nicol Bolas, Tezzeret was forced into servitude in exchange for his life.

Tezzeret then went on to seize control of the cabal known as the Infinite Consortium (or at least Bolas allowed him to think he had). On the plane of Ravnica, from which Tezzeret led the Consortium, he recruited fellow Planeswalker Jace Beleren, hoping to use him as a powerful pawn. But Jace had other ideas and defeated Tezzeret in combat, erasing his mind almost completely. Bolas retrieved Tezzeret's body, rebuilding it for a sinister new task. Later, the elder dragon sent him to the plane of Mirrodin to observe the growth of New Phyrexia and report on its progress.

Now, Tezzeret is on Kaladesh, a world where his affinity for artifacts makes him feel right at home. He has wormed his way into a prominent position in the Consulate, and his influence can be felt in Ghirapur's new curfew, aether quota, and crackdown on inventions. As always, he watches for an opportunity to gain power and turn the situation to his advantage.

## Recent Activites

Tezzeret is currently still of Kaladesh manipulating the unknowing populace.
Vraska, The Unseen

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Vraska is the Gorgon assassin of the Golgari guild. A mysterious Planeswalker, she summons shadowy accomplices and collects petrified “trophies” from her travels.

## A brief history of this Plansewalker

This mysterious Planeswalker wields a suite of deadly spells that suit her gorgon nature. She specializes in magic that involves assassination, stealth, and petrification. And she likes to take souvenirs …

During her time on Ravnica, Vraska has provided certain dark services to the Golgari guild. Her magic helps her track her chosen marks through the fungus-choked tunnels of the undercity, where she destroys her victims quietly. When necessary, she can even summon shadowy killers to do her dirty work for her.

The Golgari see her as a useful enigma: a shadowy death specialist who only responds to the jobs she wants in exchange for strange favors and obscure trophies. Vraska stays largely out of guild politics and cares little about the inner workings of the Golgari Swarm. She gets the job done and departs again, not to be seen until another mission interests her.

Vraska's power is clear, but her true motivations are a mystery, even to other gorgons. Unknown to the Golgari Swarm, she spends a significant portion of her time on planes other than Ravnica, using her death-dealing powers to slowly build a collection of petrified victims from across the universe.

## Recent Activities

Vraska takes contracts on Ravnica and from other planes. Her current whereabouts are presumed to be Ravnica.
Koth, Of The Hammer

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This fierce tribal leader uses red mana to shape earth and rock into weapons. His ultimate goal: peace for his people, and liberation for his plane from the Phyrexians.

## A Brief History on This Plansewalker

This red mage specializes is geomancy: spells that move mountains, shatter stone, and melt iron. His earth magic also allows him to purify metal, a reflection of Koth’s deep desire to bring peace and harmony to his people.

Koth is a vulshok from the Hammer tribe, who dwell in the Oxidda chain of mountains on the plane of Mirrodin. His Planeswalker spark ignited when the tribes of his once-peaceful people fell into open war for the first time in generations.

The metal his people mined from the mountains of Oxidda became strangely corrupted, turning their forged ingots brittle and inconsistent. Each tribe blamed the others, and old hatreds began to reemerge.

Believing he could use his ability to purify the ore, Koth committed himself to the task of restoring the precious metal and reuniting his people.

Wise beyond his years, this passionate leader values counsel before rushing headlong into action. But if action is required, Koth is a decisive man of few words. He can—and will—bring a mountain down on anyone who dares threaten his home.

In fact, Koth battled the Phyrexians, who took over his plane, and he now serves as the leader of a resistance.
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Ral Zarek

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This brilliant, daring mage is master of lightning storms. Both talented and loyal, he was used by his own guild, the Izzet. But Ral never gives up without a fight…

## A brief history of this Plansewalker

Brilliant, unpredictable, and daring, Ral Zarek was always testing boundaries (and nerves) as a young mage of Ravnica. His bright, fearless skill made him a natural at harnessing the chaotic power of lightning and storms.

The ingenious madness of the Izzet League first drew him in, sparking his obsession with discovery. With defiance and talent, Ral quickly rose through the ranks of the Izzet.

As a Planeswalker, he could travel beyond the bounds of Ravnica, but continued to feel loyalty to the plane and his guild. Then, when the guilds returning to prominence, Ral returned home. He was ready to champion the Izzets that had so shaped him.

Recognizing the beneficial combination of Ral’s talent and loyalty, the dragon guildmaster, Niv-Mizzet, put Ral in charge of researching the Implicit Maze. This puzzle, encoded into Ravnica's streets and alleyways, had long remained a mystery and promised a major advantages to the guild who could decipher it.

Ral and his team of mages diligently tracked down every clue they could discover. But when the time came to solve the Maze, Niv-Mizzet selected a newly created Izzet as the guild's maze-runner.

Ral believes he was the more deserving choice. And his resentment runs deep.

Now Ral is determined to prove his worth, in his defiance of his guildmaster. He will show everyone what a brilliant storm-wielding Planeswalker can do, at any cost—even the guild loyalty he once cherished.

## Recent Activities

It is safe to assume that Ral Zarek is still currently on the plane of Ravnica. The mage is determined to pursue and enhance his skills and plansewalker abilities.
Sidar Kondo of Jamuraa

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In his homeland of Jamuraa on the plane of Dominaria, Kondo was a leader during the Mirage War. An accomplished knight and expert horseman, Kondo always seemed to appear at the most critical moment of a battle. He raised two sons—Vuel, his own blood, and Gerrard Capashen, an adopted refugee with a heroic destiny. Unfortunately, envy and bitterness consumed Vuel, and Kondo died by his son's hands.
Ajani Goldmane

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Ajani Goldmane is torn between his leonin ferocity and his sense of justice. He was born on Naya and became an outcast within his own family, an albino leonin never accepted by the rest of his pride.

## A brief history of this plansewalker

Ajani Goldmane is torn between his leonin ferocity and his sense of justice. He was born on Naya and became an outcast within his own family, an albino leonin never accepted by the rest of his pride. The only person who cared about him was his brother Jazal, the leader of their pride and Ajani's inspiration. Ajani had always shown potential as a mage and healer, but had assumed his main calling was to be a warrior in Jazal's service. The day that Ajani's brother was assassinated by unknown forces was the day that Ajani's Planeswalker spark ignited, and everything changed.

No longer could Ajani worry about his problems with his pride. His quest to discover his brother's killer has led him into a tangle of intrigue woven by mysterious forces, forcing him to broaden his skills as a warrior and to unlock new potential within himself. After thwarting Nicol Bolas's plans on Alara, Ajani set aside his anger and began to travel the Multiverse. He became a mentor to leonin communities on many planes, including Theros.

While on Theros, Ajani set out to find his old friend, Elspeth. With the help of King Brimaz, he searched the plane for the woman who had become known as the Hydra Killer. When he finally found Elspeth, the situation was far more dangerous than he could have imagined. The gods blamed Elspeth for the unstable state of the world. To set things right, Ajani and Elspeth journeyed into Nyx and battled Xenagos. Elspeth killed the God of Revels, but with dire consequences; she was fatally wounded by the god Heliod. Though Theros was restored to its natural state, Ajani was furious with the gods for what they did to his friend.

Seeking a place to grieve, Ajani journeyed to Kamigawa and to the home of his friend Tamiyo. There he mourned the loss of Elspeth and began to heal. He learned from Tamiyo of the horrors that the Planeswalker Tezzeret committed against the innocent. Unwilling to allow such a man to cause more pain, Ajani set out to track him down, traveling to the plane on which the artificer was last seen: Kaladesh.

## Recent Activities

After the events on Innistrad where Liliana would join the Gatewatch Ajani himself joined the elite plansewalker alliance and thus journeyed to Kaladesh where Tezzeret had subjugated the entire plane under his rule.
Narset, Transcendant

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Narset is a learned monk and one of the favorite students of her dragonlord, Ojutai. Narset channels her inner will to give her mastery over the physical and spiritual world. She is also one of the few who know the true history of Tarkir.

## A brief history of this Plansewalker

In a world where history unfolded differently, Narset was the khan of the Jeskai, a clan of warrior monks. She seemed on the cusp of enlightenment, but her true potential remained latent, untapped. In this timeline, she is one of the foremost scholars of Tarkir's history-and a Planeswalker.

At a young age, Narset gained the personal notice of one of Ojutai's skywise. She attracted the dragon's attention as she would often mimic the exercises performed by both the dragons and her elders, mastering them after no more than a casual glance. The skywise recognized hers as a mind with the potential for nearly limitless growth, so she was taken on as a student. Narset quickly mastered not only the exercises but the Draconic language itself, and over the following years she became one of the youngest of the clan to learn directly from Ojutai. But as Narset grew older she began to feel restless. She harbored a longing, although she was unable to identify what for, and she started to question whether or not the skywise dragons truly knew all the answers to the questions of life.

When, in relatively short order, Narset achieved the status of master, she cared more for the autonomy that the position granted than the highly sought-after honor. She spent many a day alone, exploring the deepest and dustiest cavities in the Ojutai strongholds, slowly piecing together clues that illuminated the forbidden past. Her peer, Taigam, warned her of the danger in seeking out knowledge without the dragonlord's permission, but Narset saw no harm in research.

She discovered the truth of the past of Tarkir. It was not always a world ruled by dragons as the teachings of Ojutai claimed; at one time humanoid khans led mighty clans that dominated the land. Narset also learned of a powerful spirit dragon from whom all dragons were formed. It was this being that most interested her. She could feel something more in the histories that described him, something similar to her own wanderlust. She took to meditating in these secret chambers, spending hours that crept into days and even weeks without making an appearance above.

Now that her Planeswalker spark has ignited, she has the ability to walk the Blind Eternities, the space between planes, and discover new worlds, but her devotion is to her home plane of Tarkir. Narset knows that the mysterious past might hold the key to long-lost magic, power that might not just benefit her clan, but the whole of Tarkir. So she carefully and painstakingly continues her research. She will wait, ever patient, for her time.
Magic the Gathring Lore Wiki

## Welcome to the Magic the Gathring Lore Wiki

A haven of knowledge gathered from the multiverse. A place where knowledge is shared about decks, Lore, and miscellaneous MTG information.

## Describe your topic

Welcome to Magic The Gathering Lore Wiki. Here is where mages of all types and brands come to share their knowledge about the various workings in the Multiverse. You can find information on Plansewalkers, and legendary creatures. As well as information on certain blocks in the card game. This is a work in progress and as such any one wishing to expand this wiki is welcome. Thank You.
Dovin Bann

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Dovin has an innate talent, heightened by magic, that allows him to detect all the flaws of any given machine. As a Consulate inspector, he uses his gift to correct faults in new inventions, but there are those who would rather see him use it to exploit weakness.

## A brief history of this Plansewalker

Kaladesh's vedalken subscribe to the philosophy that nothing is perfect-and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.

Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.

His admirable success made him the obvious candidate to serve as inspector of the highly anticipated Inventors' Fair, a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards-in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it-at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the Gatewatch: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles.

## Recent Activities

Dovin is currently helping the renegade oppose Tezzeret and his Consulate on the plane of Kaladesh.
Jace Beleran

Brilliant, curious, and always in control, Jace is a master of mental magic: spells of illusion, deception, and mind reading. An adept analyst, he has an optimized plan (and a backup plan) for every situation.

## A brief history of this planeswalker

Brilliant, curious, and always in control, Jace is a master of mental magic: spells of illusion, deception, and mind reading. His powers allow him to manipulate enemy mages by countering their magic or using their spells against them. An adept analyst, he has an optimized plan (and a backup plan) for every situation.

Growing up as a magical prodigy on his home plane, Jace Beleren sought out the training of the mysterious sphinx Alhammarret. Under the sphinx's training, Jace learned to control his abilities. However, when Jace discovered that Alhammarret had been using him for political manipulations, he confronted his master in a fierce mental battle. The battle badly damaged Jace's memories and caused him excruciating pain. This distress ignited his Planeswalker spark, tearing him away from his home plane.

Jace awoke on Ravnica, his memories shattered and his former identity forgotten. During this time, he formed a romantic attachment to Liliana Vess, only to learn that she too was manipulating and deceiving him.

Jace's absence of memory now fuels his insatiable appetite for knowledge and truth. His need to uncover and understand the unknown has lead him to Zendikar and back to Ravnica, where he solved his greatest puzzle yet: the Implicit Maze. His achievements earned him the title of Ravnica's Living Guildpact, where he serves as the magically empowered arbiter between the city's many guilds.

After aiding in the defeat of two of the Eldrazi titans on Zendikar, Jace took an oath to keep watch over the planes of the Multiverse as part of the Gatewatch. The Gatewatch offers him the opportunity to think and act on a larger scale, which intrigues him as a mental challenge in addition to appealing to his sense of responsibility. Jace can't walk away from an unsolved mystery. He believes everything that exists can be understood, and he dreams of one day knowing everything there is to know.

On Zendikar, he learned the history of the Eldrazi from Ugin, the Spirit Dragon, and he burned with the desire to know more about them—which brought him to Innistrad in search of Sorin Markov. His visit to the plane is complicated by his relationship with Liliana Vess, who has a close connection to Innistrad. Given their past romance, he is attracted to her and cares about her, but he doesn't trust her at all.

## Recent Activity

Following in the footsteps of his fellow gatewatch members he has traveled to Kaladesh to investigate what Tezzeret is plotting.
Recomendaciones para padres

La **enuresis** es un trastorno benigno que tiende a desaparecer a medida que el niño va creciendo. Sin embargo, existen una serie de pautas que pueden ayudar a reducir su intensidad:

* Reducir el consumo de líquidos antes de ir a la cama.
* No regañarle cuando se orine en la cama y evitar que se sienta culpable para impedir que desarrolle problemas emocionales.
* Reforzar positivamente al niño para que aumente su autoestima.

Cómo ayudar al niño que padece**enuresis:**

Su niño necesitará su consuelo y su comprensión. El aliento y el refuerzo positivo (felicitarlo por las “noches secas”) ya no se recomiendan, dado que es difícil convencer a un niño de que no hay motivos para sentir culpa en las noches con **enuresis** cuando lo felicitamos por las noches sin ella. Recordar delicadamente al niño que orine antes de acostarse puede ser de utilidad, pero despertarlo durante la noche para que lo haga puede ser más un problema que una ayuda. La mayor parte de los niños dejan de orinarse en la cama sin tratamiento alguno.

Controle sus enojos y consuele al niño:

Si usted está constantemente lavando las sábanas del niño, es esperable que se sienta frustrado. Sin embargo, en vez de castigar o humillar a su niño, consuélelo diciéndole que no es su culpa, y que esto se solucionará con el tiempo.

Los otros miembros de la familia también deberían ser sensibles a esta dificultad del niño. No permita que otros miembros de la familia hagan bromas o se burlen de su niño.

Otros consejos basados en el sentido común:

* Recuerde a su niño que se levante en la noche para ir al baño.
* Asegúrese de que el camino al baño sea accesible para él.
* Estimule a su niño a ir al baño antes de acostarse. Otra opción es pedir a su niño que vaya al baño al comienzo de su rutina antes de acostarse, y otra vez inmediatamente antes de ir a la cama.
* Coloque una funda plástica sobre el colchón.
* Incluya al niño en toda rutina matinal de lavado, pero de una manera que no sea humillante ni punitiva
The multiverse

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The Multiverse is the near-infinite number of different planes. Nobody really knows how many planes there truly are. Urza for one believed that there is a finite number of planes, merely more than can ever be counted in the combined lifetime of every being in existence. However another source notes that the multiverse is "boundless".

## Dominia

Dominia is an outdated name for the entire multiverse. The term was dropped probably due to its confusing similarity to Dominaria, the setting for most of Magic's storylines in the early years.

## Nexus of The Multiverse

The Nexus of the Multiverse is a plane (or a place) in the center of the multiverse with a great influence on all other planes. The world of Dominaria is known to be the Nexus, but since the plane has only been in existence for a finite amount of time, and in fact, older planes are known (such as Equilor), this was probably not always the case. Due to the changing nature of the multiverse, one day another plane may replace it.

Being a Nexus is probably connected with the large amount of mana lines flowing into it from other planes. That lets it to quickly regenerate its supplies of mana and most likely is a way of how it affects other planes. Its collapse can cause the destruction of the time stream — an abrupt end of the multiverse's existence and the near-infinite amount of its planes.
Venser, The sojourner

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A mechanical savant, Venser relies on artifact making and teleportation to guide his travels, satisfying his insatiable intellect along the way.

## A brief history of this plansewalker

A new breed of Planeswalker, Venser is a brilliant inventor able to think fast on his feet. He wields blue and white magic, building unique and powerful artifacts with an emphasis on teleportation.

Venser came from the wasteland of Urborg on the plane of Dominaria. He lived alone in his workshop amidst the remains of warships and wreckage left from the Phyrexian Invasion of Dominaria. Using found parts from the heaps of debris surrounding his home, he built devices that could aid in teleportation.

The Planeswalker Teferi sought out Venser’s help and used his devices to rapidly travel across Dominaria to help close dangerous time distortions in key locations across the plane.

Venser’s talent at teleportation eventually ignited his spark, making him a Planeswalker and giving him direct access to the planes beyond the boundaries of Dominaria.

Relying on his knowledge of artifice and teleportation, Venser now travels the universe, satisfying his boundless curiosity of all things mechanical along the way.

Unfortunately Venser gave his life on the plane of Mirroden in order to save Karn and allow the golem to plansewalk away.
The Mirror and the Maze

***The Mirror and the Maze*** is a short novella set in *The Wrath and the Dawn* universe.

## Plot

The city of Rey is burning. With smoke billowing, fires blazing and his people fleeing, Khalid races back to defend his city, and protect his queen. But Khalid is too late to do either. He and his men arrive to find the city in ruins, nothing but a maze of destruction, and Shahrzad is gone. But who could have wrought such devastation? Khalid fears he may already know the answer, the price of choosing love over the people of Rey was all too evident.
Tibalt, the fiend Blooded

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Lacking talent and discipline as a necromancy student, Tibalt was consumed with hatred, isolation, and failure. Now half devil, his pain is his power.

## A Brief History of this Planeswalker

Lacking talent and discipline in his necromancy studies, Tibalt became consumed with hatred. His only joys were that of torture and inflicting pain. Counseled by dark forces, he fused his soul with those of devils. Now he delights in hellish agony across the planes.

The student of an Innistrad necromancer, Tibalt tried to follow in his master's footsteps, cobbling together and reanimating corpses. But he lacked the necessary skills for such exacting work.

Nursing a growing seed of hatred, fed by his failure and isolation, he started turning his talents toward the realm of the living. His experiments tested the ability of living organisms to withstand pain, using only vermin at first, but eventually moving on to humans.

As if summoned by the evil nature of these new experiments, devils began to gather near Tibalt's laboratory at night, whispering in their strange chittering tongue. They offered Tibalt insights into what fascinated him most: the true nature of pain.

Filled with a new sense of power, Tibalt grew more sadistic and careless, oblivious to the whisperings of the townsfolk. It was only a matter of time before inquisitors kicked down the door of his lab. Cornered in a room of torture devices, Tibalt should have been executed or jailed for life. Instead, he invoked a potent and hateful spell, from the devil's utterances and his own grim discoveries. The spell fused his own essence with theirs, at the cost of experiencing all the pain he had inflicted on others.

In that moment, Tibalt's Planeswalker spark ignited, flinging him across the universe and away from the inquisitors' blades. Now half-devil, Tibalt is free to practice his "art" from plane to plane.

## Recent Activity

At the time of this writing his location and activities remain. Though it is safe to assume he is still alive.
Kaya, Ghost Assasin

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Kaya, a Planeswalker visitor to Fiora, has the ability to physically interact with the spirits of the dead. When an infamous assassin wanted Paliano's ghostly king destroyed, Kaya was more than happy to oblige...for a price.

## A brief history of this Plansewalker

A confident, roguish duelist with a mysterious past, Kaya has the ability to become partially incorporeal—allowing her to slip through solid items and physically interact with ghosts and the spirit world.

Kaya is a firm believer that life is for the living. The living should make the most of their lives and pursue what they want while they've still got time, and find their own peace before death. If you die with unfinished business, well, that's probably your fault. And if it's not...perhaps she could help you...for a price.

In Paliano, she accepted a contract from Marchesa to assassinate the city's previous sovereign, King Brago. Her actions catapulted Marchesa to power and caused the current chaos in the city—but also opened the way for others to make their claims to their throne and shake up the Paliano's ancient political order.

## Recent Activities

After she finished her contract on Paliano she has sinced plansewlaked away to unknown places.