Archive:PKR Maelstrom

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The **PKR Maelstrom** is a Shotgun, a primary weapon in Archive:The Cycle.

## Summary

Archive:Korolev's first attempt at building a phase weapon, the Phase-Kinetic Reactive "Maelstrom's" ammo pack carries more than enough energy to fulminate whatever gets in its way in a matter of seconds, provided it's close enough.
An automatic shotgun, it's heavy and a poor choice at range, but utterly devastating up close.

## Modification

Only 1 of each type of mod (Rail,Handle,Body,Magazine) can be equipped at the same time.Most guns have 4 modifications, some special weapons like Archive:KARLA have no modifications because of game direction.

## Compare Weapons

**This article is missing specific data, please help by adding the data or description required.**

If your looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Archive:Weapon Comparison or continue below to the assault rifle only compare tables.

## Update History

Release 12
* Increased ammo from 8 to 10

Release 10
* Refire from 0.475 to 0.428

Archive:Release 8
* Upgrade 1 changed from 15% Range to -10% Spread

Archive:Release 7.Xmas
* Damage fall-off increased from 0.09 to 0.8
* Reduced refire rate from 0.475 to 0.4

Archive:Release 7.1
* Damage fall-off range start increased from 500 to 1000

Archive:Release 7
* Audio changes/improvements
* Increased recoil
* Equip time increased from 0.4s to 0.34s
* Animation equip time reduced from 1s to 0.75s
* Damage fall-off range reduced from 1750-3000 to 500-2000
* Damage fall-off multiplier decreased from 0.5 to 0.09

Archive:Release 6
* Base spread from 8.5 to 9
* Max spread from 8.5 to 10
* Damage falloff start from 2000 to 1750
* Damage falloff end from 4000 to 3000

Season 1 (Release 5)
* Refire time reduced from 0.575 s to 0.475 s
* Reload time reduced from 3 s to 2.75 s
* Damage reduced from 27 to 23 per pellet
* Slightly reduced vertical recoil
* ADS recoil intensity reduced from -45% to -25%
* Spread now doesn’t build up with continuous shots
* No more spread increase while jumping
* ADS spread multiplier reduced from -50% to -25%
* Mods
	+ “Heavy Drum Battery”
		- Clip size bonus reduced from +4 to +2
	+ “Fractal Crystal”
		- Pellet amount bonus changed from +50% to +25%
		- Damage penalty per pellet changed from -25% to -10%
		- Spread size reduced from +50% to +30%
		- Refire time penalty increased from +15% to +20%
	+ “Focus Crystal”
	+ Old:
		- Effective range increased by 20%
		- Damage trace length increased by 15%
		- Time to equip/unequip +20%
	+ New:
		- ADS spread reduced by 50%
		- Spread size reduced by 15%
		- Refire time increased by 10%
	+ “High Frequency Chamber”
		- Refire time bonus reduced from -35% to -15%
		- Damage penalty reduced from -30% to -10%

Archive:Release 3
* Audio Improvements

Archive:Early Access

* Balance
	+ Stability System Reworked
	+ Damage from 192 to 216
	+ DPS from 334 to 376

Archive:Weekly Playtest 11
* Balance
	+ Increased pellet count from 5 to 8
	+ Damage per pellet from 38 to 24
	+ Spread base from 7.5 to 8
	+ Spread max from 12 to 14
	+ Mod: “Anti-Personell Wavelengths”
		- Now also decreases clip size by 2
	+ Mod: “High Frequency Chamber”
		- Damage modifier from -25% to -30%
		- Refire modifier from +45% faster to +35%
		- Now removes ADS spread reduction

Playtest #10
* Balance
	+ Damage per energy pellet from 35 to 38
	+ Falloff start from 1500 to 2000
	+ Falloff end from 3500 to 4000
	+ Spread base from 10 to 7.5
	+ Spread max from 14 to 12

Playtest #8
* Balance
	+ Fractal Crystal mod now also increases ADS spread

Archive:February\_28th\_Playtest
* Added
	+ PKR Maelstrom (Autoshotgun)

# Weapons Data Code

This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.