recursal/Fanatic-Fandom huggingface dataset:
Werebeasts

A werewolf who has shifted into its wolf-like form.

Minor Regenerative Ability

Able to shift form at will.

Weak against fire.

Weak against magic.

Can be infected with Vampirism.

Werebeasts are another common entity encountered in the world of Hunter's Moon. Shapeshifting humans that can transform into various animal-like creatures. Werewolves and werebears are the most common of the group, but there are also such creatures as werecats and werefoxes. There is even a myth of a creature called a weresquirrel.

They are often found in the wilderness, minding their own business, and often humans find themselves fighting off a pack of them as they seem to cluster up in groups. Sometimes the Vigilant Order, or a nation's military, has to thin the ranks of a pack when they get too large or outright exterminate them. This is often met with resistance, however. There are more domesticated werebeasts, often serving as soldiers in a nation's military or as hunters of the supernatural themselves.

They are able to shift form at well, but its often done during periods of intense anger or pain. During a Blood Moon, however, their emotions are a bit more unstable and they may shift without realizing it. They can also be infected with vampirism if bitten by vampires. Silver is effective at bringing down all werebeasts, as is beheading or burning them alive. Magic is also very effective.
The Kingdom of Tsavania

### Environment

Heavy forest and low mountains in the southern regions on the border of Atraca/Nivarden/Daristein/Escaria, while the central regions is a mixture of forest, patches of mountains, and tundra. Northern is mostly a frozen wasteland.

### Major Ports

SolnevoDorinsk

Vsensk

Kamersk

## Misc Information

### Inquisitorial Status

High: High Level of Monster & Supernatural Activity

The Kingdom of Tsavania is a large kingdom nation in the northern part of Adonia, bordering the kingdoms of Atraca, Nivarden, and Escaria as well as the Republic of Daristein.

Located in the southern region is the capital city of Talnagrad which is a sprawling industrial metropolis home to roughly one million Tsavanians.

Aside from some very impressive military workshops and metal foundries Talnagrad is also home to the Royal Palace which itself is home to the Tsar and the final resting place for all his predecessors.

## History

Originally founded at the end of the Age of Darkness to unite the fleeting clans and warlords of current-day Tsavania, the history of Tsavania is a bloody one.

Aside from the many wars for land and resources there has also been a number of internal conflicts between men and men as well as men and werebeasts.

In modern age these conflicts have been more about territory than anything else as the Tsavanian state is quite capable of taking care of itself.

## Culture

Tsavanians are a proud people who follow strict moral codes and vows of honor. They are fierce in battle and, as part of the Decree of the Firstborn, all firstborns are submitted to military service at a young age.

This is a sacred tradition which has ensured that the people remain ready for both war and rogue werebeasts alike.

While Tsavanians take great pride in their hospitality the opposite side of this is that they expect the sick and old to fend for themselves which in turn leads to alot of older citizens or those crippled with disease living out on the streets.

### Werebeasts in the Royal Army

Another tradition which began with the first Tsar is the use of werebeasts in the military. Volunteers, weaklings or those without family may choose to become a werebear. These soldiers are used as heavy shocktroops and are often found working in conjunction with light infantry or scout parties.

During the last war with Atraca the Tsavanian werebears were used to great effect against the enemy.
Dullahans

A Dullahan on horseback.

Expert Rider

Enhanced Senses

Regenerative Ability

Immune to Age & Disease

If the Dullahan has its head, head is weak to most forms of damage.

### Method of Slaying

Gold bullets or weapons, typically. If the Dullahan still has its head, destroy the head with any weapon to kill the Dullahan.

The Dullahan is a supernatural entity, spawned almost at random after the beheading of a human on a battlefield or during a tragic event. They are quite literally headless horsemen, often found on horseback and missing their head entirely. Most Dullahans lack their head, but some still have them, wearing them almost like a hat or carrying them around.

Dullahans often terrorize human populations, chasing them down and killing them. Very rarely does a Dullahan live alongside humans, and when they do they often hunt other supernatural entities to avoid turning into their darker bretheren. Dullahans are also known to be relentless when they've chosen a victim, going through hell or high water to hunt down their target and slaughter them without mercy. This has given them the nickname of 'Death's Herald', as death isn't far behind if you're marked by a Dullahan.

Dullahans bear an intense fear of gold. The mere sight of gold is enough to bother them, and the touch of it will burn them. Gold weapons or bullets are often used to kill Dullahans, and gold objects can drive them off if used against them. If the Dullahan still has its head, its head can be destroyed to kill the Dullahan. The head is weak to most forms of damage, just like a human's. Magic can also be used to stop a Dullahan in its tracks or repell it.
Boa Constrictor

The stories of huge boa constrictors (*Boa constrictor*) crushing people to death are gross exaggerations. The boa is only the world's fifth or sixth largest snake and, on average, only half the size of an anaconda. But, like the anaconda and python, the boa kills by wrapping its coils around the victim's chest and squeezing. As the unfortunate creature exhales, the snake tightens its grip until the prey can no longer breathe and is ready to be swallowed.

Bats make a favourite meal and the boa constrictor hangs from a branch near the entrance to a cave and catches the bat as it flies by. Under the snake's upper lip, heat sensors help it to locate warm-blooded mammals. Because of its penchant for rats, it is sometimes kept as a pet to control rodents.
Seriphine

## Huntmastress Seriphine of Clan Ironwind

Seriphine was an Elven general and Huntmastress fighting not only for the Elven Kingdom but also for an alliance of smaller Elven Houses united under the banner of Clan Ironwind.

## History

Seriphine was born in the small Elven border town of Haztathia. When she was five years old a roaming band of bandits attacked and burned the village to the ground while also slaughtering most of the villages.

Because of her age Seriphine was brought into slavery and managed to escape after poisoning one of her captors.

Later on in life this experience, and the rage that it had summoned, would continue to fuel Seriphine's endeavors.

After years in service of the Elven army Seriphine eventually reached the rank of General and was given command of her own army. At the same time her own people, Clan Ironwind, awarded her with the title 'Huntmastress'- an ancient title reserved to those who hunted down all those who seek to attack the Elves.

Unlike her peers in the military Seriphine enjoyed the adrenaline-fueled action of combat. With the blessing of the queen herself Seriphine launched several military campaigns into neutral/contested territories where she slaughtered and pillaged those that were unpure, unclean and hostile towards the Elves.

Three years into her service Seriphine's warhost was starting to consist of battle thralls and slaves rather than professional Elven soldiers. While her inner circle was still dominated by veteran Elf officers the grunts and mainline infantry of Seriphine's forces were manned entirely by slaves forced into military service under the false promise of freedom.

For decades Seriphine slaughtered and butchered in the name of Elven supremacy. Her battle thralls were known to have been bred for enhanced lethality and aggression. Her warhost spread fear to those who lived throughout the unclaimed lands.

Eventually Seriphine decided to, despite the queen's protests, launch attacks on other nations that dared to defy the Elven Kingdom's wishes and claims. At this point her warhost was becoming more and more fanatical and would most likely have burned everything in their way if it hadn't been for three other Elven generals.

These generals had orders to relieve Seriphine of her command but rather than complying she resisted, causing one of the largest battles in Elven history as her warhost fought against the combined might of three other warhosts.

Despite their clear advantage in numbers the Elven soldiers stood no match against Seriphine's forces and would most likely have lost unless her most trusted advisor, Faelnir, hadn't thrusted his sword right through her back, killing her in an instant.

## Trivia

Seriphine wholeheartedly believes that the other non-Elf species are inferior and are only fit to serve as cattle or cheap soldiers. She is incredibly racist but at the same deeply fascinated with biology and genetics (which she has a basic understanding of), something often channeled through her experiments to breed the perfect battle thrall.
Lich

A Fire Lich

Immune to Age & Disease

Able to raise zombies and skeletal guardians.

Their soul has been implanted in an object outside of their body. Often an object they keep on them, close by, or hidden somewhere.

### Likely Found

Crypts, graveyards, abandoned forts, abandoned castles. Generally away from the public.

### Method of Slaying

Silver weapons and magic weaken liches. The best method of slaying a lich is to find and destroy the object which houses the lich's soul.

Liches are the powerful undead sorcerers that are created when a necromancer is finally able to cross the threshold of life and undeath. They remove their souls from their bodies, implanting them into an object able to hold it, and thus render themselves undead. This state of undeath allows their power to grow extensively.

Since Lich are undead, and are still very much necromancers, the Vigilant Order and the Divine Church despises these creatures. The general public often does as well, as necromancers tend to desecrate tombs and graveyards for their work. They are often hunted down and exterminated on sight.

Magical weapons and spells are able to significantly weaken liches, as does silver, but the most effective means of killing a lich is to find the object that the lich has placed its soul into and destroy it.
Common Undead

* Zombie
* Skeleton

Bone boys

### Method of Slaying

Decapitation or headshots work with zombies, while destroying the skull will work with skeletons.

Common undead are a reference to the most commonly found undead creatures in Hunter's Moon. Zombies and Skeletons. Both can be found in various places, but most often in the company of a Necromancer, a powerful sorcerer or sorceress who raises the undead to do their bidding. Witches also tend to use them for cannon fodder.

Both are dispatched fairly easily, as their only strength is that they become hard to deal with in larger numbers. Zombies can be killed often simply by shooting them in the head or cutting off their head. Skeletons can be killed by destroying their skulls.
Upper Redonia

**Upper Redonia**, as it is most commonly referred to as, is the largest region in North Redonia, and can be identified as a confederation of sorts. Originally the united realm known today simply as the Heavenly Empire, the Age of Darkness brought about the end of the realm and since then, it has remained a decentralized shell of its former self, even if it still is incredibly mighty.

While the many, many lords, chiefs and so forth maintain their own sovereignty, they are all united in the *Douean* systems of belief and philosophy, and generally see the head of **Shouki Shrine** as the head authority of the region. As a result, both human and *yokai* minor rulers can be found throughout the region, and it isn't uncommon to find yokai walking the same paths as humans do, in a form of dualism, even as the two kinds have varying views on one another.

Shouki Shrine, located north-west of the assumed capital and center of the region, had become abandoned during the course of the Age of Darkness, but was rebuilt and repurposed during its end by the wielder of the legendary iron blade Umagiri (the Demonslayer) and his followers, after the defeat of the Great Demoness Ibaraki. Since then, his descendants have acted as the new shrine heads and have maintained peace in the region with their almighty force. Despite their great importance, they remain modest and refer to themselves as the Geki/Miko.

In the most westward section of Upper Redonia lie the great mountain ranges, two of largest being divided by a vast mountain pass - these two particular mountain ranges serve as the domains of the oni, the northern and southern ranges respectively belonging to the Northern and Southern Clan. While there are many other mountains in Upper Redonia, the westward ranges are most known in legend for being where the north-west wind comes from, and its mountain pass being known in legend as where the demons emerged from, now held in memory as the kimon (ominous/taboo direction).

In terms of belief and philosophy, while variation exists, it is based on the Douean systems, contrasting their neighbours within North Redonia. To the east, they board what they call 'Lower Redonia', a region that had maintained its old folk faith and redeveloped another philosophy of old since the Age of Darkness, known as Shoheiran, with the feudal realm of Shioya standing out as the mightiest state of them all, the remainder squabbling between themselves. Thus, they are cut off from any direct border with the *Kairaku Voutean* Eastern Coast and its Grand Port Towns, each of which having a great minority of one of the major belief systems of North Redonia. To the south, they board with the mountainous lands of the core Vouteans, the Konron Mountains, similarly preventing a direct boarder with the remainder of Central Redonia, home of the Sagalites of the region of Sindoo, though there are those that believe that's for the better.
Goodnight, Esmerelda

*Dreams fade into night, but rather than die away, why don't you stay?*

Dane is a disaffected musician who has left bustling New York for the sleepy but strange suburb of Pepper Heights. He finds himself working at the Pepper Heights Zoo to avoid spending all of his time trolling through Grindr and pretending to compose. Just as he's settling in, he's starting to have odd dreams of a giant, horrible fish, and finds himself hounded by girls who insist they are *not* affiliated with the Girl Scouts of America.

This episode features Cecil Baldwin, Avery Draut, Gianna Massi, and Morgan Meadows.

## Characters

### Major Characters

* Dane
* John Stonefall
* Jennifer
* Meryl and Sheryl
* Eli Critch

### Minor Characters

* Roger Parin
* Esmerelda Parin
* Emily
* The Delaroche Sisters

## Locations

* Pepper Heights
	+ Emily's House
	+ The Pepper Heights Zoo
* Cleveland

## Songs

* You're My Only Dreamboy
* Zoe the Most Amazing Zebra
Piscciss Volann (Jake)

Jake's Piscciss Volann form is the Omnitrix's DNA sample of a Piscciss Volannfrom the planet Piscciss.

## Appearance

He shares a number of traits with Earth's aquatic life, such as alligators, eels, anglerfish, and sharks. He can change between a fish tail or legs at will, and has a phosphorescent light on his head.

His body is mostly grayish blue. He weards the Omnitrix symbol on his left torso, and speaks with a deep, gasping voice.

## Powers and Abilities

He is strong and is able to lift more than his own weight. He can also easily punch a hole in a dock.

His large jaws and sharp teeth are his most deadly weapon, being able to shred even metal from submarines. He also possesses sharp claws that can damage metal.

He is able to breathe underwater, as well as swim at high speeds with amazing agility. He has great endurance and can withstand strong water pressure, meaning he possesses the nature of abyssal aquatic life, hence his blank eyes and the anglerfish light in his forehead, which can serve as a light in dark areas.

He displays the distinctive feature of turning his legs into a fish's tail and vice-versa, giving him a merman-like appearance, while outside the water environment, he displays a loincloth with a similar pattern to his tail (implying the loincloth wraps around his legs, fusing with it and becoming the tail). While his legs are formed into a tail, he can swim very well at great speeds.

## Weaknesses

His greatest weakness is his inability to stay out of water for too long, requiring it to keep him from dehydrating. However, it's not a huge detriment since Piscciss Volanns do not rely on water as much as they get older, being 18 years old, Jake in this form doesn't really have to worry about dehydrating so quickly.
Elves

### Able to Sire

Can have kids with most other races. Children not born of an elf-elf couple are considered Half-Elves.

### Variations

High Elves (Royalty/Upper Class)Elves (Common/Middle Class)

Half-Elves (Low Class)

## Hunting Information

### Strengths

Exceptionally long lifespanLight weight

Elves are exceptional archers/marksmen

High Elves are naturally talented in magical arts

### Likely Found

Various places, but primarily in Escaria.

### Method of Slaying

Various

WiP
Grimtham Isle

### Environment

Heavily forested southern half, with the northern half being mostly tundra. Mountainous areas see a lot of snow.

### Major Ports

AiredaleNarthwich

Peltragow

Porthcrawl

## Misc Information

### Inquisitorial Status

Moderate: Increased activity by Monsters/Supernatural Entities.

Grimtham Isle is the northernmost and northwesternmost territory of the Kingdom of Atraca, and is the setting for the first part of Hunter's Moon. It is a territory behind the rest of Atraca, as technology and life in general has yet to catch up. It is also a popular place for creatures and the supernatural to hide out, far from the prying eyes of the Church and Vigilant Order.
Claire McLachlan

```
*"...Piracy's a dead business. I just hunt things now."*

```

Claire McLachlan is a former pirate and current freelance hunter, operating in various locations across Adonia but primarily in the Kingdom of Escaria. After being arrested for piracy off the coast of Atraca, she was imprisoned for fourteen years as an alternative to hanging. Afterwards, she abandoned sea life to take on an alternate occupation. Hunting supernatural creatures much like some of her ancestors.
Nathaniel Weston

## Father Nathaniel Weston

A Priest as well as a High Inquisitor

Nathaniel Weston is a priest in the Divine Church, as well as a High Inquisitor in the Vigilant Order. He is a former werebeast hunter, specializing in werewolves, but turned to vampire hunting later in life. He is the adoptive father of Valeria Witlock, as well as the man that taught her how to hunt.
The Kingdom of Escaria

Wine Land

### Environment

Scattered forests. Plains across central Escaria, while southern Escaria features a mixture of plains and hills with a moutain range seperating it from the Eshax Empire. Northern Escaria is heavily forested with a line of higher elevation territory near Tsavania with some scattered mountains. Heavy forest on the border with Daristein, and most of the border with Atraca is plains and light forest.

### Mountains

Northern Highlandsles Montagnes de Champilimar

### Major Ports

PériraultColcourt

Fréssion

Alenlogne

## Misc Information

### Inquisitorial Status

Medium: Increased Activity from Monsters & the Supernatural

The Escarian Kingdom is one of the four largest kingdoms on the continent of Adonia, being similar in size to that of Atraca and Tsavania.

The capital of Escaria, Vinmont, lies in the vineyard-covered hills of southern Escaria. Castle Vinmont is where the king of Escaria, King Dominique IV, lives with his family. Several of the king's personal council also reside in Vinmont, but others that often have his ear (other rather rich families) own estates throughout the countryside and nation.

The Kingdom maintains peaceful relations with Atraca as well as Daristein and the other nations surrounding it. They are on neutral terms with Tsavania after its recent war with Atraca, due to the possibility of a war with Escaria in the future over land.
The Republic of Daristein

The Land of the Alchemist

### Environment

Mixture of plains and heavy forest. Northern area at the border of Tsavania is mostly highlands and scattered mountains. Heavy industry scattered across the country, with large groups of factories and warehouses often near cities.

## Misc Information

### Inquisitorial Status

Medium: Increased Activity from Monsters & the Supernatural

The Republic of Daristein is one of the four largest nations on the contient of Adonia, located at the center between the nations of Atraca, Tsavania, and Escaria. It is a heavily industrialized nation, featuring large cities and huge groupings of factories and warehouses.

The capital of Daristein, Grünthal, is where its current President and its Senate reside and meet to discuss politics. The Union of Alchemists also gathers in the city, to discuss laws and how to properly govern Alchemists and enforce the laws of alchemy.
Riberta von Blutrausch

Human (Formerly)

Riberta von Blutrausch, or just Riberta, is a vampire/werewolf hybrid and a warlord. Cursed to wage war for eternity until her death, she has fought since the early Age of Darkness till she was captured and imprisoned by the Alchemists of Daristein. Custody of her was transferred to the Divine Church, where her 'talents' were put to use in the Beaumont Mission into the Abyss.
Kitsune

A disguised kitsune.

Huli jing

Kumiho

### Able to Sire

They can have children with one another, as well as humans. It is unknown if they can bear children with other yokai.

### Variations

Zenko (The benevolent kitsune.)Yako (Your average, mischievous kitsune.)

Tenko (Powerful golden kitsune with nine tails.)

## Hunting Information

### Strengths

Shapeshifters.Magical power grows with number of tails. (A new tail every 100 years.)

Can possess people.

Illusionists.

Can feed on a human's life force through sexual contact.

### Weaknesses

Must use a catalyst (placed on head) to shapeshift.Disguise fails when Kitsune is drunk, or if observer is perceptive enough.

Fear and hate dogs.

### Method of Slaying

Silver. Fire. Magic.

WiP
Blitz

Name: Blitz

Class: Wild Magic Sorcerer

Eyes: Blue

Hair: No hair

Blitz is a kobold that lost his master Zurgor, they were taken in by Zurgor as a apprentice and as a slave to do manual labor. Blitz care for Zurgor because kobold tends to not live over 6 days but they did, they would be the first kobold to do such feat. Blitz is a black kobold with blue eyes and he is skittish and afraid of human but on a look out for new master to serve. Blitz is also from the underdark.
The Divine Plane

The Land of the Holy

The Divine Plane is the plane of existance from which Angels come, and where it is said that the five gods of the Church are said to currently reside. Others also claim that the various House Gods also reside in this plane. It is to this plane that Angels take the souls of Saints, the most holy of humanity, after their demise.

It is claimed that the only way to reach the Divine Plane is through death, or with the assistance of an Angel.
The Divine Five

The Divine Five is a name for the five gods of the Divine Church: Adona, Velin, Thiasis, Gyasis, and Undite. Supposedly, the five were once humans that walked the mortal realm, but after acts of great heroism and self-sacrifice were deemed worthy to ascend to the Divine Plane with the Angels. Others claim that the five were already gods and simply decided to walk amongst mortals for a short time. Either way, there are relics left over from their travels through the mortal world, proving that they once did exist.

Since the birth of the Church near the end of the Age of Darkness, the Church has worshiped the five and spread their teachings to the rest of the world. Each of the five represents and resides over different things, though some of the gods share some topics.

Adona is considered by most to be the leader of the five, and he is whom the continent of Adonia is named after. He is the god of Life, Death, Time, and Creation chiefly. Velin is the goddess of law, order, judgement, and punishments. Thiasis (nicknamed the Farm God) is over crops, domestication of animals, and things affecting nature in general. Gyasis is the god of love, marriage, child rearing, the interpersonal relationships between people and creation. And finally, Undite is the medical and spiritual goddess. Sound mind, body, soul, things of that nature.

The Vigilant Order worships Velin chiefly as their patron god, while priests of the Church are able to conduct worship and services for all the five. Most often they tend to bind themselves to the teachings of one or two in particular.
Gershwyn/Quotes

The following are a list of quotes said by Gershwyn.

* "(referring to Ella) She's also our group manager. Ella books all our gigs, like the Airedale concert, wow!"
* "Hey Theo, how about this new song I'm writing? I'm singing the blues. Ah, give that sound! (singing) *I've been howling all night, just like a hound*..."
* "A golden retriever! (laughs)"
* "I suggest Bowserware."
* "Alright, so what's the difference between the internet and the world wide web?"
* "We gotta get a gig in Calliefornia. Just think, the sun, the beaches, Howlywood Boulevard."
* "Unbelievable! This is incredible! Bow wow wow wow wow-oooo-hoo-hoo-hoo!"
* "Gee, I'm kinda hungry. I say we go to South Sandwich Island."
* "Sounds good to me. I'm always ready for a Smargus Board."
Hunter's Moon Wiki

**Welcome to the Hunter's Moon wiki!**

Hunter's Moon is an online play-by-post RP game in development by Infab of Facepunch and RPNation, set in a fictional Victorian fantasy world. Listed across this wiki are various pages documenting the many races, factions, nations, characters, and rich history of the world for reference.

Links:
RpNation
Facepunch
Parent Wiki: CRP Wikia
CRP Sibling: Starpath
CRP Sibling: Anvaris
CRP Sibling: Blood & Dust
CRP Sibling: The Lost Sea

Player Characters: Aleister Germain • Anya Voronina • Cassandra Bainbridge • Camille Giguere • Ser Edmond of Sherida • Erwin Van der Pol • Ethraeil • Francis Adams • Gwenaelle de Chamoroux • Henderson • Hudson • Irene Makhai • Jakob Phillomon • Mariette Desrosiers • Dame Rebecca Witlocke • Riberta von Blutrausch • Rosanna McFadden • Sebastian Ackermann • Shaguma Inari • Sir Royland IV • Takato Ka • Theodore Boivin • Valeria Witlock • Venextos • Vincent Beaumont • Wesley Wilch
Non-Player Characters: Adona • Adriel • Albrecht Fallensteller • Annen • Arwen Nist • Astraal • Azgon • Bathor • Cassiel • Catarina Klostermann • Catsha • Christoph Heilmeier • Claire McLachlan • David Tanner • The Devonshire Twins • Dorothy Cooper • Dulvon • Ergran • Gabriel Wallace • Gyasis • Hayley Payne • Joseph Ashwood • Karael • Kassidy • Keggoth • Kellea • Lucius le Rouge • Marie-Claire Allemand • Masami • Mazgith • Nathaniel Weston • Rachel Miller • Ralvas • Raziel • Sabine Fallensteller • Sagath • Sazak • Sekath • Sylvain • Taranoch • Tariun • Thelyra • Thiasis • Thorgran • Tristan Winchester • Undite • Velin • Victoria B. Lockhart • Vixas • Wesix • Xager • Zazriel
Races: Humans • Elves • Dwarves • Orcs • Vampires • Werebeasts • Dullahans • Lich • Banshees • Angels • Demons • Ghosts • Common Undead • Minor Races
Redonian Races: Oni • Kitsune
Factions: The Divine Church • The Vigilant Order • The Atracan Hunter's Guild • The Royal Tsavanian Hunter Brigade • The Union of Alchemists • The Raven Court • The Vampire Houses
Abyssal Factions: The Abyssal Icons • The Princes of the Abyss • The Cult of Zalmakul • Kaizen's Chosen • The Hollow
Adonian Nations: The Kingdom of Atraca • The Kingdom of Tsavania • The Republic of Daristein • The Kingdom of Escaria • The Kingdom of Nivarden • The Republic of Stiusil • The Eshax Empire • The Elven Kingdom
Redonian Nations: Shioya • Kowareta Warring States • Upper Redonia • Kairaku Maritime League • Empire of Mwassi
Locations: Grimtham Isle • Adonia • Redonia • The Divine Plane • The Abyss
Lore: The Divine Five • House Gods • The Age of Darkness • Magic • Alchemy • The Purge of the Dragons
The Vigilant Order

The Order

The Vigilant Order is an ancient organization that was formed with the sole purpose of hunting monsters and the supernatural that prey on humans. They went by a different name back then, but were renamed after the Divine Church absorbed the organization into its own. The title of Hunter was changed to Inquisitor, and the group was restructured into a traditional hierarchy.

The Patron God of the Order is Velin, one of the five gods of the Divine Church.

## Hierarchy

### Grand Inquisitor

The Grand Inquisitor is the head of the Order, and answers directly to the Grand Bishop of the Divine Church. He/She oversees the administration and operations of the Order, and also oversees the promotion of Senior Inquisitors to the High Inquisitor position. The Grand Inquisitor is the only member of the Order that can order a Purge, which is a systematic slaying of creatures in an area should the area become overrun with hostile entities.

In the Divine Church, the Grand Inquisitor holds as much power as a Cardinal.

### High Inquisitors

A High Inquisitor is a Senior Inquisitor whom has retired from active hunting in the field and has chosen to remain with the Order in a more official capacity. Senior Inquisitors are promoted to this position by the Grand Inquisitor, and their duties change from hunting and slaying to gathering information and assigning duties to Senior Inquistors.

### Senior Inquisitors

Senior Inquisitors are Inquisitors that have proven themselves in the field, and are given the chance to lead inquiries as well as other Inquisitors.

### Inquisitors

Inquisitors are the standard hunters and slayers of the Order. They seek out hostile entities throughout the land, and slay them using various means.

### Inquisitorial Prospects

Inquisitorial Prospects are Priests, Deacons, or average citizens of the world seeking to become official members of the Order. They are often trained by Senior Inquisitors, and judged by High Inquisitors to be worthy or not for membership.

### Honorary Inquisitors

This position is given to those that are brought along by a Senior Inquisitor during an Inquiry, should they not be official members of the Order. They hold the same power as an Inquisitor, but cannot act without the presence of a Senior Inquisitor.
Ghosts

* Ghost
* Spectre

Immune to Age

Magic

Still tethered to remains.

### Method of Slaying

Most often, they can be dealt with simply by helping them find peace. Some have to be exorcised by a priest. Others, like Spectres, can be dealt with through the use of silver weapons, magic, or burning their remains.

Ghosts are one of the most common supernatural entities in the world of Hunter's Moon. They are the souls of the recently (or long) deceased that have refused to depart the world, often bound to the mortal realm due to the fact that they have unfinished business.

Most ghosts are totally harmless, though some have the ability to physically interact with the world through the movement of objects. Others, whom are more aggitated, have the ability to physically possess people to finish their business. Finally, there are beings called Spectres. Powerful and angry, these vengeful ghosts can and will physically attack people with intent to kill. Often these are victims of violent crimes or tragic accidents.

Ghosts can be dealt with simply by helping them finish their business. Others can be exorcised by a priest of the Divine Church. The more hostile ghosts and Spectres can be killed through the use of silver weaponry, magic, or through burning their remains.
Shaguma Inari

**Shaguma Inari** is a disgraced kitsune rōnin who once ruled as a minor warlord over the small region of Kyokomori following the destruction of her former masters, the Toka. While possessing only small holdings, Inari was a capable and feared warlord who was eventually felled by conspiracy at the hands of traitors and several enemy lords. During the events of the betrayal, her only son, Ryu, was slain during defense of their forest keep, and Inari was captured when she remained behind to ensure her daughters escaped. Inari was subject to torture and four of her five tails were cut at various lengths. After several days of captivity, she managed to escape and flee into the vast Kyokomori Forest.

## Media

* Inari currently
* Inari as a samurai under her masters, the Toka
1/2
The Abyssal Icons

The Abyssal Icons are the eight most powerful Princes of the Abyss, each embodying one of the eight major vices associated with the human condition. Lust, Gluttony, Greed, Sloth, Wrath, Envy, Pride, and Vainglory. Each prince usually has an army of followers, all aligned with their leader's vice. Often the Icons are tasked with doing the bidding of the Demon King, as they are his most powerful generals.

When not serving the Demon King, they are left to their own devices. Be it experiencing the many physical (and mental) pleasures, fighting in endless battles, collecting a vast amount of valuables and wealth, eating anything and everything...or simply inserting themselves into the affairs of mortals in the mortal realm.

The current Icons (as of the events of the Sin & Sentence) are as follows:

* Sekath - Lust
* Thorgran - Gluttony
* Keggoth - Greed
* Dulvon - Sloth
* Azgon - Wrath
* Sagath - Envy
* Ralvas - Pride
* Sazak - Vainglory
Dane

Dane is the narrator and main character of Dreamboy. He is played by Dane Terry, but it is unknown whether the character's last name is also Terry.

Dane is a gay musician of uncertain age who had previously been struggling to become successful in New York City. He came to Pepper Heights to house- and plant-sit for his friend Emily, in an attempt to relax from the pressures of his normal life. Once he arrives in Pepper Heights, he begins having strange, surprisingly arousing dreams. After failing to write any new music, he gets a job at the Pepper Heights Zoo as a ride operator.

One night he looks into the empty house next door and watches Luke being fucked and then punched by the house's realtor. He rushes over to help Luke, who invites him to a drag show, where the two men discover they are connected not only by their mutual attraction, but also through apparently identical dreams. Dane and Luke nearly have sex multiple times, but are either interrupted or simply stop.
Theodore Boivin

Theodore is a engineer/scientist turned monster hunter after a horrific event from his past turned him from a man of science to one dedicated to hunting the creatures that hunt others.

## History

Born in 1840 near the outskirts of Vierteaux, the sea capital city of Escaria, his early life wasn't one of too much excitement as he focused more on his studies rather than anything else. But that soon proved to work to his benefit as he became one of the youngest to graduate the St. Dupoint University of Advanced & Applied Philosophies in 1859. With a bachelors in chemistry and a masters in engineering, Theodore's chose to become a full-time faculty member the following year. Two years later he met a student that shared his passion for science, and in 1864, they were both married.

Late 1866 however, the winds of fate blew in the opposite direction as the university was locked down and investigated after reports of missing students began to surface. Theodore's wife was among those suspected of the disappearances. Reports say that he entered the building accompanying several members of the Vigilant Order for their latest round of investigation and questioning, only for the building to collapse three hours later from an explosion in the basement that had obliterated the foundations and brought it down.

Excavation teams found Theodore and a few of the members of the Order in an area of the basement where Theodore had been working on as a proof of concept for underground shelters. When questioned on what happened, the weary tutor explained it all. A vampire had infiltrated the faculty and had began preying on students, his wife being one of his latest victims turned thrall. The explosion was triggered in order to not only bury the dark creature, but all it's servants. Unfortunately, the fight with the vampire had left it's marks on his face, leaving it disfigured. The following days the teams found the vampire pinned down under rubble. Theodore was given a moment of joy as he watched the creature burn in the daylight.

He couldn't go back to a normal life, not after all that. So at his request, the Order took him in as one of it's own. Now he travels the continent, using his knowledge and tools to hunt and destroy those who would prey on the innocent.
Kregore

The Ridge's most notorious inmate.

The fearsome leader of the Warders; a militia comprised of Caraborough's most violent inmates and a third of its power-base. Kregore and his men enforce gang law across the entire island which largely involves terrifying the island's residents into absolute obedience using *any* means necessary. Out of the three ruling powers however, he in particular has an infamous, boogeyman-like reputation across the island; his presence hanging over all the filth and rot to the point where the only times he's ever brought up in conversation is in hushed tones and whispers.

## History

Nobody (save for one person) in Caraborough knows where Kregore came from or what he did to be sentenced to such a disgusting place, having seemingly appeared out of nowhere one day decades ago within the halls of the prison. This hasn't stopped people from speculating however, as some believe he's the orphaned child of inmates, he's the former Warden's own son, or that he was willed into existence by some unseen force hanging over Caraborough itself. Though among the Warders, the rumor that's widely accepted among them the most is that he's a runaway child from one of the remaining Trechstaatian colonies elsewhere on the island. Regardless of his mysterious origins, the young Kregore was found and adopted by the incarcerated crime-lord Rigo. Whenever Kregore wasn't down slaving away in the mines, being harassed by the abusive prison guards, or spending time in solitary confinement, Rigo would raise him and groom him in the ways of a criminal lifestyle. Not only was he being taught how to be a proper criminal, but the tribals that were locked up in the 78th wing with him taught him how to fight.

WIP
Joaquín Volta

**Joaquín Alfredo Volta Serrano** (San Gregorio, Provincia de Pastor; 14 de diciembre de 1959) es un escritor, filósofo y académico amaurano. En la actualidad se desempeña como Ministro de Educación, Cultural y Patrimonio Nacional del gobierno de Pablo Castillo.

Entre sus reconocimientos se encuentra el Premio de Humanidades José Solórzano en 1999, el Premio del Consejo del Libro en 2002 y el Premio Nacional de Literatura en 2007.

Milita en el partido político Movimiento Humano desde 2015.

## Obras

### Novela

* (1991), *En la región de los hombres salvajes*
* (1994), *El arco del día*
* (1998), *La vuelta de Mesías*
* (2001), *La transparencia*
* (2005), *El desierto*
* (2011), *La cadencia*
* (2017), *Breve intermitencia de la luz*

### Ensayo

* (1990), *El espacio propio*
* (1994), *La literatura y el tiempo*
* (1999), *La flor del fin del mundo*
* (2003), *El sentido del Sapiens*
* (2006), *La vida de los pensadores*
* (2007), *Campos de sol*
* (2011), *La intensidad del sonido*
* (2015), *Los hijos a la deriva*
The Atracan Hunter's Guild

The Slayer's Union

The Atracan Hunter's Guild is an organization established by the citizens and former soldiers of Southern Atraca, for the sole purpose of hunting and slaying monsters and the supernatural. The group was established in response to the Divine Church being unable to provide Inquisitors from the Vigilant Order to slay an influx of creatures across the southern border of Atraca in the early 1800s.

Currently membership sits around 340, and bounces around from time to time. At the moment, they do a rather wonderful job of maintaining the hostile populations down south, which leaves the Church able to provide Inquisitors to other areas of the world.
Lightspan Adventures

**Employees** | 51-100

**Lightspan Inc.**(also known as **Lightspan Adventures**and **Lightspan Software**) was an American video game development and publishing company founded in 1993 and based in San Diego, California. The company specializes in making educational video games.

In 2003, the company was sold to Plato Learning Inc., with its franchises, *Mars Moose*, *K9.5*, *KazMania*, and *The Three Decoders*being acquired by Sony Interactive Entertainment. In 2004, NT Animation (now NicThic Productions) and Plato Learning formed a joint venture called Lightspan Entertainment.
Dwarves

### Able to Sire

Can have children with Humans and most other races. Children born of a human-dwarf relationship are called Halflings.

## Hunting Information

### Strengths

Naturally muscular.Intelligent when it comes to machinery.

Expert miners, armorers, and blacksmiths.

### Likely Found

Various locations, but often near mines/mountainous areas across Daristein.

### Method of Slaying

Various.

WiP
Fruit Salad

**"Fruit Salad"** is a very well-known Wiggles song about making a Fruit Salad. This is also one of the first few food songs to be performed.

The Home Wiggles' cover made it's first appearance in Yummy Yummy (2005).

## Song Lyrics

Fruit Salad, yummy yummy! (x3)

Yummy yummy, yummy yummy, fruit salad!

Let's make some fruit salad today. (Uh, huh, huh!)

It's fun to do it the healthy way. (Uh, huh, huh!)

Take all the fruit that you want to eat.

It's gonna be a fruit salad treat!

The first step, peel your bananas.

The second step, toss in some grapes.

The third step, chop up some apples.

Chop up some melons, and put them on your plate.

Now we've made it, it's time to eat it. (Uh, huh, huh!)

It tastes so good that you just can't beat it.

Give everyone a plate and a spoon.

We'll all be eating it very soon!

The first step, eat up the banana.

The second step, eat up some grapes.

The third step, eat up some apples.

Eat the melons, now there's nothing on your plate!

Now we've had our fruit salad today. (Uh, huh, huh!)

It's time to put the scraps away. (Uh, huh, huh!)

Wash the bowls and wash the spoon.

Let's do it all again real soon!

Fruit Salad, yummy yummy! (x3)

Yummy yummy, yummy yummy, fruit salad!

Fruit Salad, yummy yummy! (x8)

## Song Credits

Written by Anthony Field (credited to Murray Cook, Jeff Fatt, Anthony Field and Greg Page). Initially published by EMI Music, later Wiggly Tunes Pty Ltd.

## Performances/Appearances

**Video Appearances**

* Yummy Yummy (2005)
* LIVE Hot Potatoes!
* Splish Splash Big Read Boat (Mariachi Home Wiggles)
* Wiggledancing! Live in Chelsea Intermediate School
* Wiggledancing! Live in Concert
* Hot Potatoes! The Best of The Home Wiggles (2016)
* The Home Wiggles' Big Birthday (Live)

**Albums**

* Yummy Yummy (2005)
* Yummy Yummy (2008)
* LIVE Hot Potatoes!
* Splish Splash Big Read Boat (Spanish)
* Hot Potatoes! The Best of The Home Wiggles (2016)
* The Home Wiggles' Big Birthday (Live)
* Hits and Rarities
* The Essential The Home Wiggles
Adonia

Adonia is a rather large continent, and is the home to several nations. The Kingdoms of Atraca, Tsavania, Escaria, and the Republic of Daristein are all situated on this continent, along with the nations of Nivarden, Stiusil, and Eshax.

The continent is named after Adona, one of the five gods of the Divine Church and who most consider the Church's chief god.
The Divine Church

The Divine Church is the oldest religious organization in the world of Hunter's Moon, as well as the primary religious organization. Founded during the later years of the Age of Darkness, they were established to bring some form of order to a world in chaos. It was centered around the worship of five divine beings, those chosen out of a pantheon of other gods at the time, whom had walked the mortal realm hundreds of years prior. Adona, Velin, Thiasis, Gyasis, and Undite.

In the modern era, the Divine Church is the foundation of most religious worship across the world. Churches dot the landscape in numerous towns and villages, with the main cathedral of the Church being based in Eternis in Eastern Atraca on the border with Escaria.

A branch of the Divine Church called the Vigilant Order is dedicated to the hunting of entities that dare to use Humanity as prey. The Vigilant Order itself, however, existed long before the establishment of the Church.

## Hierarchy

### Grand Bishop

The Grand Bishop is the head of the Divine Church, overseeing the daily administration of the church's activities throughout the world. It is commonly thought that the Grand Bishop is the one closest to the Divine Five, but that's considered mostly a myth since Angels are far closer due to their presence in the Divine Plane. The Angels do see the Grand Bishop in a favorable light, however, as he/she is considered the most holy of Humanity (only surpassed by Saints whom pop up every now and then through history.) The Grand Inquisitor of the Vigilant Order answers directly to the Grand Bishop.

### Cardinals

Cardinals assist the Grand Bishop in the operation of the Church, and are assigned to different areas of the world. When the Grand Bishop dies, a Cardinal is chosen to replace him/her. Cardinals are usually chosen by the Grand Bishop.

### Bishops

Bishops are usually the top Priest in an area, serving as the head of local cathedrals. Area priests and deacons answer to the Bishops. Cardinals are chosen from these if one should die or take the position of Grand Bishop of the Church.

### Priests

Priests are the common rank among the church, serving as keepers of the faith and spreading the teachings of the Divine Five to the rest of humanity. They are usually either found at a church or cathedral, or wander the land performing their holy duties. They are able to exorcise spirits and demons, as well as perform holy spells and wards. Sometimes, priests will also tag along with members of the Vigilant Order on inquiries.

### Deacons

Deacons are similar to Priests in that they spread the teachings of the Divine Five to humanity. The difference is that Deacons cannot hold services, exorcise spirits/demons, or perform holy spells/wards. The position of deacon is often chosen by those wishing to work with the church but do not wish to become a priest. Deacons usually tend to act as assistants to Priests.
Cruel Choreography

File:Cruel Choreography.png
Cruel Choreography is a side-story in the Hunter's Moon universe, set in the year 1740. It centers around a hunter by the name of Claire McLachlan as she uncovers a dark conspiracy between members of a lesser vampiric house and members of the Divine Church.

Cruel Choreography is unique, as it is a story told using choices voted for by players.