Gambit

"Peek-a-Boo"

**Fenna "Gambit" Van der waal** is an Playable Agent in *Stand Guard.*

Gambit was added in the Beta release on [TO BE DECIDED]

## Biography

*"Fenna Van der waal was born into a life of darkness and chaos in Amsterdam, Netherlands. Her parents were abusive and neglectful, leaving Fenna to fend for herself from a young age. She learned how to manipulate those around her to survive and became involved in a life of crime and corruption at an early age.*

*At the age of 22, Fenna moved to the United States, where she almost immediately became embroiled in its criminal underworld. Fenna worked for a local gang as a drug mule, transporting illegal substances across state lines. She was soon promoted to a higher position within the gang, working as an enforcer and taking out anyone who crossed the organization.*

*Fenna's skills caught the attention of Osprey, a shadowy government agency that was looking for skilled operatives to carry out their dirty work. Osprey offered Fenna a deal: in exchange for her services, they would protect her from any legal repercussions of her criminal past. Fenna agreed, and she was soon recruited into the agency's ranks.*

*Over the years, Fenna became one of the most skilled assassins Osprey's employ. She traveled the world, eliminating anyone who stood in the way of the organization's goals. But something inside her broke when she was tasked with kidnapping the daughter of a political rival who was getting too close to the truth about the agency's activities.*

*Fenna faked her own death, realizing that she could never return to her old life. She became a solo operative, using her skills to take down those who threatened innocent lives. Fenna lived off the grid, always moving, always watching her back.*

*Osprey would send their best operatives after her, but Fenna was always one step ahead. She became a legend in the intelligence community, a ghost who struck fear into the hearts of those who knew her name."*

## Loadout

* **Rate of Fire:** 10 RPM
* **Magazine Size:** 5
* **Capacity:** 45
 **PMM**
* **Rate of Fire:** 550 RPM
* **Magazine Size:** 8
* **Capacity:** 60
 Decoy Hologram
* **Deploy Time:** 2.5 Seconds
* Enemies that shoot at deployed Decoys have their outlines revealed for **8** seconds, allowing Gambit or her team to secure an easy kill.
* Only one enemy can be marked by a single Decoy Hologram.
* Holograms can be destroyed without activating their tracking effect by striking their emitter.

## Perks

*See main article: Perks*

Gambit is equipped with three unique perks. Gambit can share her perks with all other agents after the following requirements are met.

* 1st Perk - Win 5 Games
* 2nd Perk - Win 10 Games
* 3rd Perk - Win 15 Games

Once the requirement has been met, the player may unlock the perk for all agents at the cost of 750 Blood Money

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* You create **no noise**
* While active, the player receives a notification and sprints **25%** faster for **10** seconds
* *Vigilance* has a cooldown of **90** seconds
* Reduces bullet spread while aiming down sights by **10%**

## Mementos

*See main article: Mementos*

  **Mission Briefing**
  **Broken Communicator**
  **Stuffed Bear**
* Increases the reveal duration of Decoy Holograms by **8** seconds
  **Signal Jammer**
  **High-Capacity Battery**
  **Ferry Ticket**
  **Quartz Lens**

## Gameplay & Strategy

Main Article: Agent Guide: Gambit

Stealth and unpredictability make Leech a powerful infiltrator. Able to sneak behind enemy lines and eliminate weak links by surprise, players must be constantly wary of his approach.

### Weapons & Abilities

* Decoy Hologram**:** Throwable projectors that create lifelike facsimiles of Gambit, revealing the outlines of enemies that shoot them.
	+ Decoy Holograms can be used to block sightlines, especially through windows where the emitters are much harder to destroy.
	+ Placing Holograms in unexpected places, such as in the corner of a room, can often cause enemies to instinctively attack and compromise their position.
	+ Firing a series of shots from a location and deploying a Hologram there may trick enemies into attacking it.

* Barrett M82**:** An extremely accurate and powerful antimaterial rifle. Its high damage, slow firerate, and limited magazine make it most useful for precise attacks on enemies revealed through cameras or Gambits own holograms.
	+ The Barrett has a relatively limited ammo reserve. Be sure to think carefully before each shot.
* PMM**:** A handgun with high damage per bullet deadly at close range encounters. Offers great recoil control compared to other handguns.
	+ Gambit should resort to her secondary weapon when being threatened by an enemy up-close. Although lacking in power compared to many other weapons, the PMM is still capable of killing enemies with a few well-placed headshots.

### General Strategy

* Gambit can instantly kill most agents with a headshot from her primary weapon. If possible, you should target enemies currently using an ability, capturing an objective, or otherwise presenting a threat to you or your team.
* Positioning yourself in a place to take advantage of your holograms is key. Enemies will often panic when they trigger a decoy and attempt to regroup with their team, limiting the time you have to attack.
* Gambit's primary, like all sniper rifles, leaves a noticeable bullet trail when fired. Be aware that this can reveal your location to enemies.
* Cameras are your friend. Knowing where an enemy or group of enemies are is vital to maintaining a favorable position and can prevent attackers from taking you by surprise.

### Mementos

Gambit has a variety of unpredictable Mementos that massively increase the power of her Holograms, including indefinitely blocking enemy access to specific cameras, making her undetectable when a Hologram is triggered, and changing the appearance of Holograms upon her death.

* Mission Briefing
* Broken Communicator
* Stuffed Bear
* Signal Jammer
* High-Capacity Battery
* Ferry Ticket
* Quartz Lens

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## Useful Perks

####  Retribution

* Because Gambit's positioning is so vital, being compromised by enemy perks and/or abilities is a constant issue. Retribution allows Gambit to gauge the location of an enemy aware of her presence and act accordingly.

 Guardian

* Gambit can readily take advantage of Guardian's effects due to her lethality at range

 Adrenaline Rush

* The speed boost provided by Adrenaline Rush upon taking damage is immensely useful for fleeing a position, especially from faster agents.

 Mouser

* Mouser's noise suppression and fall damage reduction effects greatly benefit Gambit; allowing her to drop down from high vantage points with little drawbacks.

## Facing Gambit

As a long-ranged agent, Gambit struggles in close-quarters engagements. The best way to deal with an entrenched Gambit is to flank them and take them by surprise.

Gambit's Decoy Holograms are clouded in faint electric particles. If you have the time, keep an eye out for these before firing at an enemy Gambit.