Keywords

There are several terms in Breach Wanderers that have special meanings. These are called Keywords.

# List of Keywords

## Charred

The Charred keyword means that a card can't be upgraded or removed. Charred cards are currently only added by invoking the Whiteflame Idol in the Shrine.

## Cleanse

Cleanse means 'reduce the rank of each debuff by 20%. (minimum 1)' Several cards such as  can Cleanse the player. Some monsters such as the  can cleanse themselves as part of their action. This does not have a unique intent icon and is instead one of the effects covered by the green up arrow 'Support' icon.

The number of ranks reduced is rounded to the nearest whole number. This means that if there are 8 ranks of a debuff before the Cleanse effect, it will remove 2 ranks (Since 8 \* 0.2 = 1.6, which rounds to 2) and an additional rank will be removed for every 5 ranks beyond that. When Cleansing multiple times in a row, the number of ranks removed will be calculated again for each Cleanse action. For example if you have 8 ranks of a debuff and play a card that Cleanses 2 times, the first Cleanse will remove 2 ranks of the debuffs but the second will only remove 1 rank (6 \* 0.2 = 1.2, which rounds to 1) leaving you with 5 ranks of that debuff.

The  Accessory increases the effectiveness of Cleanse on the player by 10%. This means that 30% ranks of each debuff will be removed instead of 20%, with rounding applying as described above.

If the  debuff is present on something that is Cleansed, a single rank of Nullify will be removed to prevent the entire Cleanse. Cleansing multiple times will remove one rank of Nullify per Cleanse, or will Cleanse normally if there are no ranks of Nullify left.

Some debuffs such as  and  cannot be cleansed.

## Discard

Discarding a card removes it from the player's hand and puts it in their discard pile. If a card has an effect that occurs when discarded (for example ) it will only occur when that card is discarded by a discard effect. A card being put into the discard pile at end of turn does not count as it being discarded.

## Dispel

Dispel means 'decrease the number of ranks of all buffs by 10%. (Minimum 1)' The most common source of Dispel is , but there are a few cards that can outright Dispel.

There are also three enemies that can directly Dispel the player. These are the  event boss in the Crystal Valley, the  Elite in the Fetid Coast, and the  in the An Outside Influence quest. The Dispel effect uses the same red down arrow icon used by effects that apply debuffs.

The number of ranks reduced is rounded to the nearest whole number. This means that if there are 15 ranks of a buff before the Dispel effect, it will remove 2 ranks (Since 15 \* 0.1 = 1.5, which rounds to 2) and an additional rank will be removed for every 10 ranks beyond that. When Dispelling multiple times in a row, the number of ranks removed will be calculated again for each Dispel action. For example if you have 15 ranks of a buff and trigger an Arcane Detonation on a target with  (resulting in it being Dispelled 2 times), the first Dispel will remove 2 ranks of the buff but the second will only remove 1 rank (13 \* 0.1 = 1.3, which rounds to 1) leaving you with 12 ranks of that buff.

The  Accessory increases the effectiveness of Dispel effects on enemies by 5%. This means that 15% ranks of each buff will be removed instead of 10%, with rounding applying as described above.

If the  buff is present on something that is Dispelled, a single rank of Purity will be removed to prevent the entire Dispel. Dispelling multiple times will remove one rank of Purity per Dispel, or will Dispel normally if there are no ranks of Purity left.

## Legendary

Only one card with the Legendary keyword can be played each fight. Once a player has picked a Legendary card, they will not be offered any Legendary cards for the rest of the run. Copying a Legendary card will not allow it to be played multiple times - After a Legendary card has been played, other cards with the keyword will be unplayable for the rest of the fight.

## Removed

Cards with the Removed keyword are destroyed for the rest of the fight when played.

If a Removed card such as  is part of the player's deck, it will be returned to the deck after each fight even if used.

## Retained

Cards with Retained are not put into the Discard pile from hand at end of turn.

## Stasis

Cards with Stasis start each fight in the player's Discard pile and cannot leave it for as long as they have Stasis.

At the end of the player's turn one random card with Stasis will lose Stasis for the rest of that fight and be put on top of the draw pile. It is not currently possible for a card to gain Stasis again during a fight.

## Temporary

Cards with the Temporary keyword will be destroyed for the rest of the fight any time they would leave the player's hand. This can be a result of being played, discarded, put on top of the player's deck, or being placed into the player's discard pile at end of turn. If a Temporary card has Retained, it will not be destroyed at end of turn.

If there is not enough space in the player's hand to draw the correct number of cards, any Temporary cards in hand will be destroyed to make room, starting with the oldest (right-most).

## Trigger an Enemy Action

Some cards and effects such as  or the  buff will trigger an enemy's action. When this happens, the affected enemy will do the effect they are planning to do on their next turn. The enemy's action will not change after triggering unless the effect specifically says that it also cycles their action.

Triggering an action is not the same as taking a turn. Buffs and debuffs that decrease each turn will not decrease and damaging debuffs will not trigger.

 enemies will not do anything when their action is triggered.

## Unplayable

Cards with Unplayable can't be played normally, although some can be played by meeting a specific condition listed on the card. For example the card  is played automatically when drawn or discarded.