recursal/Fanatic-Fandom huggingface dataset:
Nidhogg

### Dam. type

**Explosive** damage - scales with Explosives, maximum penetration, equally effective against any targets.

## Item Data

### Value

$ 1893

**Nidhogg** is a heavy machine gun in *Wasteland 3*.

## Description

Designed to punch holes in armor plates and customized to handle explosive ammunition.

## Characteristics

The most powerfull machinegun in .50 ammo caliber.
Damage can be increased from various bonuses. Also Explosive damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Explosive damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +15% Explosive damage from Explodomaniac background
* +25% Explosive damage from Pyromaniac quirk
* +50% Explosive damage from Explosives skill at level 10
* +5% Explosive damage from Radical Rachel creepy doll

Applying all bonuses (+16 Damage +60% Ranged damage +95% Explosive damage) leads to the following result:
* 177 - 227 x5 (885 - 1135) damage against all types of targets.

### Field stripping results

* 29-45 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Titanium-Cobalt Barrel
		- 5%  Hammerforge-Rifled Barrel
		- 5%  Open Cylinder Choke
		- 5%  Holographic Scope
		- 5%  SWAT Light

## Locations

* Aspen: Possible drop from one of the lockers inside the Hundred Families bunker.
Natasha

**Natasha** is a character in *Wasteland 3: Cult of the Holy Detonation*.

## Background

The sixth generation of Russian spies living beneath Cheyenne Mountain, in the food storage bunker, Natasha and her husband/brother Boris have been patiently waiting for a signal from the motherland to sabotage the particle accelerator hidden at the Mountain. They are not quite right in the head, which is understandable, given that they've spent their entire lives living inside a large refrigerator, dumping refuse, bodily wastes, and inbred family members into a giant hole in the corner.
NArt

**There are two of each image. The first is the actual size. The next is an approximation of what it would look like full screen (NOT for title pics, they look like what it should look like in a DosBox window). IIRC DosBox will have image sizes 'twice' what the small one is, or '1/2' of the large one (Large is '4' times larger, 16 to be exact about it)**

Working title image

## New encounter art

This one is derived from a drawing by P�r Olofsson. You can see more of his works here: http://www.epilogue.net/cgi/database/art/list.pl?gallery=5223
I got a response from P�r! He gave me the ok to use his works! There are a few more I will be putting up soon.

Based on this image by P�r:

## Prostitute 01

Dirty, dirty girl. Used to run with Spike.
New Tour Introduction, version 1

**New Tour Introduction, version 1** is a cassette tape in *Wasteland 3*.

## Transcript

Greetings, visitors! My name is Junko Murayama, and it's my pleasure to welcome you to the Saul Buchanan Colorado Heritage Museum!

You're about to embark on a journey through history, as we share with you the people and events that made Colorado what it is today.

Our new and improved animatronic exhibits will bring history to life as you learn about the rise of the Patriarch, the unification of the Hundred Families, and their battles against the Monster Army and the plains gangs.

The staff of the Colorado Heritage Museum asks that you do not interact with the exhibits. Ready? Let's go!

## Locations

* Downtown Colorado Springs: In the museum office (requires fixing the generator).
Old Survivalist Bunker

**Old Survivalist Bunker** is a location in *Wasteland 3*.

## Background

Located directly beneath the opulent Broadmoor Heights, the Buchanan survival bunker is where Isaac Buchanan rode out the nuclear war and from which Saul Buchanan launched his campaign to bring Colorado under his banner. Now it serves a more sinister purpose, as a black site where the enemies of the Patriarch disappear.

## Points of interest

* The old bunker, constructed by the Prudent Planning Company as a luxurious accommodation for the Buchanans. So much for the mountain folk ethos. Your first stop is the disused hydroponics bay, where you'll run into the first group of mercs. You can choose to intimidate them to leave with Hard Ass 7 or bribe them with Kiss Ass 6: $400 or a Hard Ass 4 check for one bullet each will make them leave.
* Out east is the lounge, opulent, expensive, and rife with mercs. You can disable the door with Sneaky Shit 6 to make sure that you get the drop on them. If you completed Aspen or you have a high fame, you can listen to their conversation to get another boost to Ranger fame. There's also a cyborg chicken here, up the stairs. Along the southern wall is a broken toaster(Toaster Repair 6) with a Tarjan token and a locked door. If you repair the generator (Mechanics 4) you gain access to the mechanical room. Inside are several hoppers, Grey's Anatomy a First Aid skill book, and other loot. Use the generator (Mechanics 6) and you can access the ventilation duct leading to Ironclad Cordite. You can slip him some shells to gather a valuable ally.
* Back in the lounge, head east to reach a mined junction (Explosives 8 is required to disarm all traps). To the north is the Clouds-Drifting-West area, near the living quarters for the mercenaries. These won't walk away, but you'll be able to demoralize them with Hard Ass 5. Talk to Clouds to dig up some dirt on the Patriarch. Check the western, Lockpicking 8 room, to grab Fuckin' Fred.
* Finally, reach the southern wing through the door to meet Ironclad Cordite. If you gave him shells, he'll rip off the cage door and kill one merc at the start of the combat. Loot the mercs and check the bathroom (Explosives 5 trap) for a full set of savage armor.

## Characters

* Ironclad Cordite, companion and leader of the Scar Collectors.
* Clouds-Drifting-West, the former prophet of the Godfishers.

## Loot

* Shrink Ray: In the box in the hydroponics bay.
* Letter from Aunt Ellen: On the table in the lounge.
* Grey's Anatomy, Bunker pamphlet: In the waterlogged storeroom.
* Official-looking letter: Dropped by the mercs in Clouds' room.
* Fuckin' Fred: In the locked, level 8 room near Clouds.
* Typed letter: Dropped by the mercs in Cordite's room.
Opie

**Opie** is a character in *Wasteland 3*. Opie can be found in Aspen, Lockpicking 7 is required to get to him.

## Background

A trader from the Springs who was normally on 82 duty, running packages and messages up Interstate 82 to Aspen, Opie lost his glasses and with a bum leg was in no shape to fight the Breathers, so he hid away in the employee lounge, away from Vic's... Things. He's damn glad to see the Rangers, though.
Nikki

**Nikki** is a character in *Wasteland 3*.

## Background

Nikki is a Colorado farmer who has feelings for a former Godfisher, Wind-that-Tangles. In fact, it was she who helped him break with the rest of the tribe and seek out a new life, in part to atone for his sins and in part to help him rehabilitate. Problem is, the sins of a past life don't go easily.

## Interactions

### Quests

* Disappeared: She's encountered alongside Wind when the past catches up with him.
Nervous Nancy

## Effects

+0.5s Detection time

**Nervous Nancy** is a creepy doll in *Wasteland 3*.

## Description

The shadows come at end of day, never blink or look away!

### Transcript

Did you hear that? No? Then you might already be dead. Nervous Nancy heard it and she's going to help keep you alive! Nancy knows when the government is hunting you for horrible experiments. Nancy knows when the clowns are most likely to rise up and strike (it's when you're sleeping). Nancy even knows that your parents are planning to sell you when the circus comes to town. Nancy can help you... Cause Nancy knows...

Likes: Tripwires, Tinfoil, Underground Bunkers.

Dislikes: Shadows, Bumps In The Night, Clowns.

Warning: Keep Nervous Nancy nearby at all times or the clowns will eat you.

## Locations

* Department of Energy Site: In the break room.
Nucleist patrol log

**Nucleist patrol log** is a lore book in *Wasteland 3: Cult of the Holy Detonation*.

## Description

A torn sheet of paper with spaces for daily incident reports. One has been filled in.

## Transcript

14:00 patrol start
14:11 Saw proto-drools, no contact
14:23 Saw proto drools again. I think one of them used to be Brother Yellow Cake.
14:55 Disembodied voices near the shit-pile again. Brother Carnotite thinks they're ghosts, but that pipe in the ceiling comes from the loading dock level. I think there's people up there we just haven't found yet. My proof? Ghosts don't poop.

## Location

* Cheyenne Research Level: In a hidden digsite (high perception is required).
PRIVATE DO NOT PLAY

## Item Data

### ID

ITM\_CassetteTape\_A\_ColoradoSprings\_Mactavish

**PRIVATE DO NOT PLAY** is a cassette tape in *Wasteland 3*.

## Description

For Clan MacTavish eyes only! AWAY AN' BILE YER HEED, YE WALNUT

## Transcript

::clears throat::

Th' name's MacTavish, an' I'm fra' Glasgow way.

Shit. That's not it.

Lick... me... bawbag. Sod... off... ya wee... cunts.

Awa'n bile yer head, ya jammy git!

Ye've a face like a skelped arse, ya dobber!

Aye. That'll do.
M16 (Wasteland 2)

## M16

**M16** is a tier 3 assault rifle in *Wasteland 2*.

## Description

The American mainstay battle rifle. Great for knocking over petty dictators the whole world over.

## Characteristics

The weapon alerts enemies (generates noise) in a 27 unit radius.

The best early-to-midgame assault rifle, can be acquired as soon as Team Echo gains access into the Citadel. It does more damage per shot than bullpup sniper rifle  and is capable of burst fire, making it one of the most powerful guns you can acquire until you reach Los Angeles. Every other assault rifle you can encounter in this part of the game (HK33 , M4 , even AK-47  which you can get in the Canyon of Titan) doesn't quite surpass M16.

As of the Director's Cut, it still retains its deadly power and availability, but its parameters, while increased, have also been made more balanced compared to the other guns of its tier (it no longer surpasses sniper rifles in terms of damage).

## Locations

* Ranger Citadel: can be bought from Tobias Melson.
* Arizona: Random encounter's Travelling Merchant.
* Temple of Titan: In a crate near the southern-most raiders inside the locked box up on the ledge that you need to climb the ladder to get to. Random chance.
* Temple of Titan: Found one in a crate inside the armory in the temple.

## See also

* Bowling's M16 - another variant made by Robert Bowling.
Optical Camo Shroud

## Ability

 **Optical Camo Shroud** (3 AP): Use to gain +8 seconds Detection Time, +50% Sneak Attack Damage, and +50% Initiative for 1 turn.

## Item Data

### ID

ITM\_DLC2\_Equip\_Trinket\_OpticalCamoShroud

**Optical Camo Shroud** is a trinket in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Based on ideas dreamt up by NORAD scientists, this device refracts light around the wearer, rendering them much more difficult to spot. It can only be used for a limited time before it must recharge.

## Location

* Cheyenne Loading Dock: In the final chamber.
Old Man Winter

## Effects

+3% Strike rate

**Old Man Winter** is a handgun in *Wasteland 3: Colorado survival gear*.

## Description

The pistol of choice for stone-cold killers since 1863.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 94 - 108 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

## Location

Ambush site: Automatically added to inventory as a pre-order bonus or as a part of Colorado survival gear DLC.
Nailbox

## Ability

 **Heavy Attack**: Throw your weight around. A powerful attack with -40% hit chance and +70% crit chance. Normal damage.

## Item Data

### Value

$ 170

**Nailbox** is a brawling weapon in *Wasteland 3*.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 53 - 68 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Grooved Grip
		- 12.5%  Heavy Weights

## Locations

* Downtown Colorado Springs: Sold by Taiwan Jones.
* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Denver Ruins: Sold by Sister Nancy Forge.
Nur Giebitz

Grenadier Major **Nur Giebitz** is a Ranger stationed at the Ranger Citadel.

## Background

A friendly Ranger in scarred, but immaculately clean combat armor, Nur's role is simple: Ensuring that only Rangers cleared for entry and full Ranger status have access to the inner halls of the Citadel. Sentry duty is safe, but it leaves him yearning for more action. The Mule in his holster is just not getting the action it deserves.

Character named after one of the contributing members of the Veterans Advisory Panel.

## Interactions

### Details

* Nur Giebitz is killed in Matthias attack.

## References

1. ↑ A Desert Ranger in scarred but spotless combat armor stands at attention before the doors of the Ranger Citadel. He gives you a friendly salute.
2. ↑ Nur Giebitz: *"Welcome to Ranger Citadel, recruits, but the general ordered me not to let you in before you finished your first investigation."*
()
Over Under

**Over Under** is a tier 4 shotgun in *Wasteland 2*.

## Description

A sportsman's toy, this shotgun used to have a fancy finish that's been weathered away long ago.

## Characteristics

The weapon alerts enemies (generates noise) in a 20 unit radius.

Fires in a 30 degree cone angle.

## Locations

* Canyon of Titan: can be found on the dead Diamondback Militia soldiers at the Outpost 2.
* Rodia: Samuel sells 1.
* Santa Fe Springs: Pistol Pete sells 1.
Nelius Dorsey

**Nelius Dorsey** is a character in *Wasteland 3*.

## Background

*This man is lean, rugged, and wolfishly handsome. Scars run down one cheek, crossing the lines carved by tough years in the wilderness. He holds up his hands in surrender, a slight smile on his face.*

Nelius is the leader of the Dorsey clan and the last man standing from the core family exiled from Colorado Springs. He remembers the purge Saul Buchanan ordered - and the reasons for which he did it. Nelius is a proud man and he isn't going to surrender, but he will explain the context for their actions: The exile from the Springs, the near-starvation on the Plains, the alliance with Liberty Buchanan, and the reason for the attack on the Ranger convoy. When questioned if he couldn't just talk to the Rangers, he admits that he was a mistake.

But he just wanted revenge, despite Liberty's warnings that he's moving prematurely.

## Interactions

### Quests

* Frontier Justice: Nelius is the target of the quest, though not the end of troubles.
Nash Parker

**Nash Parker** is a character in *Wasteland 3*.

## Background

A linebacker in a lab coat, this doctor is clearly weary, but works feverishly to bandage the bloody head of an unconscious young woman.

Parker is an Arapaho tribesman, even if he doesn't speak the language, Parker is the best in Colorado Springs, to the point that he was the Patriarch's personal physician for a while. He also took care of all the hoity-toits in Broadmoor Heights too. Although he annoyed his fellow Arapaho with his attitude, twisting his nose at them, he eventually returned to the fold as physician for the Colorado Springs branch of the Arapaho.

He still has fences to mend, as he has worked hard to burn those bridges. When he arrived at Colorado Springs, he declared himself the doctor in charge, and despite his limited competence at the time, insisted that the people trust him. Eventually, he wound up misdiagnosing and nearly killing Jimmie Longhaul's niece, which led to a falling out, not just between the men, but between Parker and the tribe. Eventually, he returned, but reconcilliation is still a distant goal.

## Quests

* Full House: Parker is a candidate for the Ranger physician.
* Top Doc
NPC list

The **NPC list** begins with a list of pointers. Each pointer is a 16 bit little endian offset pointing to one NPC in the MSQ block. The first pointer is always 0x0000. The second pointer can be used to find out how many NPCs are in the map because it points right after the last pointer where the first NPC data begins.
Each NPC data block consists of 256 bytes and has the same format as the Character Data
O.M.C. Walsh

**O.M.C. Walsh** is a character in *Wasteland 3: Battle of Steeltown*.

## Background

A member of Abigail Markham's admin staff, Walsh is an Organic Maintenance Coordinator, that is to say, a paper-pusher. And a serious paper-pusher of the most annoying kind.

## Interactions

### Quests

* Order Up: OMC Walsh is part of a quest that will make you want to shoot everyone at the Arcology. Bureaucracy is necessary, but the sheer volume of red tape he generates is not.
Nightstick (Wasteland 3)

## Nightstick

**Nightstick** is a blunt weapon in *Wasteland 3*.

## Description

Law enforcement has clearly drifted away from the whole 'non-lethal weapon' idea.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Grand Slam Weights
* +33% Melee damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Melee damage from Strength attribute at level 10
* +50% Melee damage from Exoskeleton armor set
* +25% Melee damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+8 Damage +143% Melee damage) leads to the following result:
* 70 - 80 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 2-5 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 12.5%  Tactical Grip
		- 12.5%  Arc Weights
One of Us

**One of Us** is a quest in *Wasteland 3*.

## Background

*Cordite says he needs to challenge Steel-Trap, current leader of the Scar Collectors, to a duel to win back control. First step is heading into the camp.*

## Walkthrough

* This is the way to start the Cordite questline, after you arrive at Yuma with him in the party. The Mechanic will force you to choose, so you have to 86 him - no exceptions. After dealing with him, Cordite will explain that he plans to challenge Steel-Trap. Head over to the gang compound - the Dorsey guard will hassle you, until he realizes Cordite is present and let you through. Steel-Trap is in the northeastern part of the camp. Talk to him.
* Steel-Trap will relent and agree to a Trial by Demolition - immediately. After Cordite accuses him of cowardice, he will back down and give you time to prepare, but only if you prove you're a Scar Collector. Steel-Trap demands that you make a "tough" choice: either execute an uncooperative slave or let a squad member get a permanent bio mod installed - the consequences of which are murky in the journal, but in practice, it's a free Cyborg Tech perk. Yay!
* Once you're done, the quest completes and King Cordite starts.

## Raw strings

```
One of Us
Execute a \"rebellious\" slave or accept a permanent bio mod in the Scar Collector garage at Yuma County Speedway.
Executed slave
Got a bio mod
Attacked the compound
Enter the gang camp at Yuma County Speedway and talk to Steel-Trap.
Already had a mod
Talk to Cordite outside the Scar Collector garage.
Cordite perma-died
Prove to Steel-trap that the Rangers are crazy enough to work with the gangs.
Steel-Trap demanded that we make a tough choice: either we execute an uncooperative slave or we let a squad member get a permanent bio mod installed - the consequences of which are murky.
We couldn't risk the outcome of shoddy invasive surgery, so we had to put down one of Steel-Trap's slaves. We're now free to move around the compound.
Out poor squad-mate will never be the same with that bio-mod installed, but Steel-Trap has given us freedom of movement within the compound.
Now that we've openly attacked the compound, Steel-Trap won't be welcoming us.
Cordite says he needs to challenge Steel-Trap, current leader of the Scar Collectors, to a duel to win back control. First step is heading into the camp.
Steel-Trap was placated when we pointed out that our squad wasn't afraid of a little bio-modification.
Now that we have free movement in the camp, Cordite wants to talk to us outside Steel-Trap's earshot. We'll need to plan our next move.
With Ironclad Cordite dead, a direct assault on Liberty's compound is the only option.
The guards let us in once they recognized Cordite. Now we need to talk to Steel-Trap."

```
Not Without My Daughter

**Not Without My Daughter** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Not Without My Daughter
Find Marcia in Steeltown
Meet Marcia at the restaurant ruins outside of Steeltown
Kill George's Gang
You found Marcia, told her to meet Michael, and went your separate ways.
You killed George's gang and kept Marcia alive.
You killed George's gang, but Marcia didn't make it.
An old man named Michael has asked you to help him reunite with his daughter Marcia, who is inside Steeltown.
You found Marcia, told her to meet Michael, and went your separate ways.
You killed George's gang and kept Marcia alive.
You killed George's gang, but Marcia didn't make it."

```
NPass

Passwords in the remake, some will be valid, some will be red herrings. Submitted by Squeezins readers. (I think they can't have any spaces....I don't remember any from the game, so I took them out)

PAVLISH

STANDRE

FARGO

BLACKISLE

DEFCON5

TRINITY

ORION

ALLYOURBASE

AARRRG

(Nuke related)

{disp} The one bomb was Fat Man, don't know if this is what you wanted...

FATBOY

LITTLEBOY

ENOLAGAY

OPPENHEIMER

MANHATTAN

PAPOOSE

GROOM

FUSION

FISSION

ALPHA

BETA

GAMMA

(robot/ranger related)

SERVO

GEARHEAD

BATTERY

FUSION

BREAK

COCHISE

PROCESSOR

FORTRESS

(Desert/exiled ranger related)

WILDMOUSE

TUMBLEWEED

REDROCK

LAKEBED

SALT

ARROYO

FOSSIL

SANDSTONE

FREEBOOTER

SCOUT

VENTURE

(Temple Related)

ZEALOT

CONFORM

CASSOCK

EPIPHANY

REVELATION

ARMAGEDDON

PALADIN

(Martian - these may or may not be of any use)

PHOBOS

VIRIDIAN

OLYMPUS

FERROUS

SERPENT

TERRAN

(Various)

SUNSET

MARSHLAND

WINTER

ANVIL

FIRESTORM

DUSTSTORM

ALIAS

DECKARD

DELANEY

DONALDSON

DRAGONBAIT

GAIMAN

HERBERT

IOLO

MOGGZ

NOIR

SKINJOB

VOOMKIT

BARNACLE

REDNUKE

COCACOLA

XXXXXXXX

12345

PAGAN

BIGBOMB

MUSHROOM

VERNON

ARTICHOKE

MINION

CHABLIE

PASSWORD

ORSON

SERENITY

FIREFLY

PASSWD1

DINKIDI
Odinkirks

The **Odinkirks** is an unused faction in *Wasteland 3*.

## Cut content

* Odinkirks planned to support Charley Knowes during Charley in Charge quest, an old version of present A Very Hostile Takeover quest.
* Under the leadership of Lars Odinkirk, they would slowly torture Inspector Delgado to death along with his family during Payback quest, if the Rangers shut Brygo's operation down. However, Lars and his pals were cut from the game, along with the Air Force Academy Ruins location and the related quest.

## Members

 Asger Odinkirk Bjorn Odinkirk Havardr Odinkirk Lars Odinkirk Odinkirk Troels Odinkirk
Proton Axe (Wasteland 2)

## Overview

### Requires

6 Strength
-20% Hit chance per every Strength point below the requirement

## Performance Data

### Damage

**Melee** (4 AP):
119 - 140

### Critical chance

+1%
2.6x damage

## Item Data

### ID

Bladed\_Tier\_6\_2

**Proton Axe** is a tier 6 bladed weapon in *Wasteland 2*.

## Description

Cuts through anything, even bonded steel! Batteries not included.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

* Los Feliz: Jason Zeng's shop (DC).
* Griffith Park: Priest Sprayer's shop.
Null Stack

**Null Stack** is a character in *Wasteland 3*.

## Background

Null Stack is a "bugged" servitor robot who currently leads a peculiar cult of robots focused on the Great Power Cycler, a possible way for cooperation between organic and inorganic entities: Humans and robots.

## Interactions

### Quests

* War of the Worlds?: Null Stack is a part of the quest.
Ol' Rusty

## Ability

 **Center Mass**: Take 'em down clean. A reliable attack that has +20% Hit chance, but -100% Critical chance and -33% Damage.
Damage: 66% of weapon damage

## Item Data

### Value

$ 145

**Ol' Rusty** is a sniper rifle in *Wasteland 3*.

## Description

Jodie's been customizing her dad's old rifle since she was a kid. She enjoys tinkering with it even more than using it.

## Characteristics

Damage can be increased from various bonuses. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output. Especially not recommended to use rare and expensive damage type conversion mods.

Physical damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor

Applying all bonuses (+16 Damage +93% Ranged damage) leads to the following result:
* 104 - 131 damage in weapon stats.The damage dealt to targets will depend on the armor they are wearing and the armor penetration rate on your character.

### Field stripping results

* 6-10 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 1%  Broach-Rifled Barrel
		- 1%  Cut-Rifled Barrel
		- 1%  Columbium Barrel
		- 1%  Alloy Barrel
		- 1%  Cylinder Choke
		- 1%  Wide Choke
		- 1%  Extended Mag
		- 1%  Long Mag
		- 1%  Red Dot Scope
		- 1%  Reflex Scope
		- 1%  Tactical Light
		- 1%  Underbarrel Light

## Locations

In the inventory of a possible ranger-companion Jodie Bell.
Nico-Pops

## Effects

Applies Sharp , when effect ends applies Jittery . However, if used again, the active Jittery  effect will be removed.

## Ability

**Sharp**  (1 AP): Smoke to gain +10% Critical chance for 36 turns, but suffer -10% Hit chance for 60 turns afterwards.

## Item Data

### ID

ITM\_Consumable\_Cigarettes\_NicoPops

**Nico-Pops** is a consumable in *Wasteland 3*.

## Locations

* Ambush site: Given by Jodie Bell if asced about survivors.
* Downtown Colorado Springs: Sold by Snappin' Jimmy Bob.
Nociception Clamp

## Effects

* +2 Downed time
* +50% Crit resistance

**Nociception Clamp** is a cybernetic upgrade in *Wasteland 3*.

## Description

A microcomputer attached to the brainstem gates pain signals to the user. As result, injuries are far less likely to result in incapacitation.

## Locations

* Denver Ruins: sold by Vivisecto, RN.
* Yuma County Speedway: Sold by The Mechanic.
* Garden of the Gods: In the Electronic Safe.
General-3

**General 3** is a character cut from *Wasteland 3*.

## Background

The leader of the FADER collective, the third derived from the initial soldier stock stationed at Cheyenne. The General is genetically modified to focus on rebuilding the United States using people who can survive and adapt to the new world, with his focus on strategy, tactics, supply, and leadership. He considers himself to be a duly appointed and sworn-in officer of the United States, and thus - theoretically - a superior of the Rangers.

The General has a poor opinion of both the Patriarch and Colorado, believing Colorado is dying amidst weak and fractious factions. For him, the FADER method of operation, cultivated over a hundred years of research and innovation, is superior.

## Cut content

Unfortunately, FADERs were cut from the game.
NMuck

Thoughts on design etc...

## 3 factions to pick.

1) Ranger HQ - The Good ole Ranger Command

2) Free Rangers - Group that left HQ

3) Temple of the Mushroom Cloud

## Unique Skill for each

1) Bureaucracy- Ranger HQ has become quite the institution, and persuassion has become a fine art for some.

2) Confidence - The splinter group of Rangers carry their prowess openly, and teach recruits to act the same way.

3) Forgery - The Temple is as dirty as anything ever spawned from the underbelly of Vegas. Members quickly learn to supply whatever is required to get ahead.

There will be cetain areas/NPCs that will (I hope) handle unique skill checks to determine a player's faction, and branch accordingly.

Also.....There will a **VERY** hard to find teacher who is rumored to teach the secret talents of every faction.....

## 'end' goal (not end of game, faction desires)

1) Consolidate control over current area. Take over Temple dominated areas.

2) Gather more people and recruits. Scout both Temple and HQ territory.

3) Bring all under the aura of the Mushroom Cloud.

## Thoughts on starting plotline.

1) Investigate HQ controlled areas. Scout needles for Temple activity

2) Explore independant comunities. Scout outlying Temple and HQ territory.

3) Infiltrate HQ territory. Edge out other Templars for control of Temple territory.
These are all 'first direction' ideas, trying to avoid linear gameplay as much as possible.

Here is a layout. First just the map (I don't know if solid black is an option?) Still using the first tileset ripped.

And now with a legend listed below

## Legend

 01
 88
 1x
 2x
 30
 31
 32
 33
 34

Note that in the case of thq HQ faction, there are base commanders in other HQ maps. They outrank you, but are outranked by the HQ command staff.

For the Free Rangers, your base command is the highest level. New 'recruits' are under you.

For the Temple, your starting command is fairly small time. Needles outranks you, and Vegas is where Charmaine reigns.

The chest you ask? Let's just say you can't get to it playing fair, and it's quite the easter egg ;D
Mr Gekko

**Mr Gekko** is a Rodia character in *Wasteland 2*.

## Background

Mr Gekko is the one who came up with the idea of replacing scrap-based currency with bullet-based currency and has been nominated by Steven Dengler to run the bank.

## Interactions

### Details

* Although he is marked as hostile if the player starts shooting Leather Jerks, killing him will annoy Pistol Pete.
* His line "I for one welcome our new Leather Jerk overlords. Mr. O Biggun and Mr. Dangler are just the kind of visionaries this town needs" may be a reference to a popular line from The Simpsons.
* When you defeat the Jerks, he leaves town.
* The Glass Gecko Bong can be traded to him if he is still in town.

## Notes

* His name (Morton Gekko) and occupation may be a reference to the character Gordon Gekko from the film Wall Street
Not-Yet-Skinned

**Not-Yet-Skinned** is a character in *Wasteland 3*.

## Background

A Godfisher slave locked up in the pen, Not-Yet-Skinned is absolutely terrified of the Godfishers and would rather seek new employment, so that he doesn't have to run the risk of being flown on a kite.

## Interactions

### Quests

* Gods and Clowns: If you press the two slaves (Hard Ass 8) or pay the astounding sum of $10, they will point you to the windfarm kite shrine as a possible location to find a way to get the Godfishers and Payasos to turn on each other. One, the Godfishers are flying a new kite with a body that's covered in clown paint. Two, Star-that-Dreams has recently killed someone for messing with his wives.
* The Gods Have Spoken: If you have Cordite, he pretty easily suggests how to make the Godfishers go away.
October-11

**October-11** (referred to as an **Animatronic** in dialogue) is a character in *Wasteland 3*.

## Background

A young synth from Arizona, October-11 was activated by Tourmaline. Originally intended for a child's body and provided with a child's voice, October-11 wound up in a full-sized synthetic body as she and Tourmaline fled from Gary "NaCl" Wolfe's posse into Colorado. He was nearly shot in the streets of Colorado Springs, if Wolfe's brutish ways didn't cause a rift between him and the Marshals. He then hid inside the museum, among the exhibits, trying to figure out what to do.

The thing is, October-11 isn't a full synth. It's actually a human child's mind inside a robotic shell, the result of an experiment with downloading human consciousnesses into synth brains. It didn't work with adults. They could not adapt to their new reality. October-11 did. He is the first synth with a human mind. The first true hybrid. And he has remained sane - proof the process can work. That's why he's so precious, as the last great achievement of Cochise and someone Tourmaline, his protector, will defend to the death.

## Interactions

### Quests

* Wolfe's Hunt: October-11 is the objective of the quest.
Pre-war tac pants

## Effects

+0.2 Combat Speed

**Pre-war tac pants** is an armor piece in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Thick trousers, shin guards and heavy boots make you ready both for combat *and* the local department store.

## Armor set

* Pre-war helmet
* Pre-war armor
* Pre-war tac pants

## Locations

* Cheyenne Observation Level: Sold by Melanoma.
* Cheyenne Research Level: Armor crate in Hydraulics Control Room.
* Cheyenne Power Storage Facility: Lockpick 10 armor crate near Electrical Control Room.

## See also

* Elite pre-war tac pants - a better craftable version.
Outdoorsman

### Effect

The Outdoorsman skill is primarily used to avoid random encounters while traveling on the world map

### SP cost

**1:** 2 SP
**2:** 4 SP
**3:** 6 SP
**4:** 10 SP
**5:** 14 SP
**6:** 18 SP
**7:** 24 SP
**8:** 30 SP
**9:** 36 SP
**10:** 44 SP

**Outdoorsman** is a skill in *Wasteland 2*.

## Characteristics

If you want to find water and live off the land in the wastes, this is the skill for you.

The Outdoorsman skill is primarily used to avoid random encounters while traveling on the world map.

### Perks

* Level 3: Scout
* Level 5: Explorer
* Level 7: World Traveler
Mysterious shrine

**Mysterious shrine** are special sites in *Wasteland 2*. Each of these shrines is dedicated to one of the 11 Kickstarter contributors who pledged $10,000 or more to the project.

All but one shrine can be discovered with a high Perception. Their locations are also revealed by characters in the game.

## Arizona

There are six shrines total. Each shrine adds a variable amount of experience points to the party. See this map for reference.

* Herbert shrine
* Heyman shrine
* Moss shrine
* Persson shrine
* Tan shrine
* Taner shrine

## Los Angeles

There are five shrines total, each with the same functionality.

* Chia shrine
* Clerc shrine
* Dengler shrine
* Genach shrine
* Schachinger shrine.
Nurse Flinkman needs ingredients

**Nurse Flinkman needs ingredients** is a quest in *Wasteland 2*.

## Overview

Nurse Flinkman at the Angel Oracle is constantly looking for new sources of raw supplies to make medicine and other necessary supplies for maintaining their hospital. In particular, she is looking for items that come from honey badgers.

## Walkthrough

* Talk to Nurse Finkman at the Oracle.
* Offer to bring back supplies.

## Reward

* Nurse Flinkman will buy honey badger body parts at twice their base selling price.
Note from vending machine

**Note from vending machine** is a miscellanous item in *Wasteland 3: Cult of the Holy Detonation*.

## Description

Davy, I put this note where you said. Hope you find it. I saw those freaks put the rad suit in a shipping container marked with a yellow triangle.

Good luck,

Peter

## Location

* Cheyenne Mountain Research Level: Obtained by solving vendine machine's puzzle.

## See also

* Grimy note - another part of this conversation.
Nightstick (Wasteland 2)

## Performance Data

### Damage

**Melee** (5 AP):
51 - 69

### Critical chance

+1%
2.6x damage

## Item Data

### ID

Blunt\_Tier\_3\_2

**Nightstick** is a tier 3 blunt weapon in *Wasteland 2*.

## Description

Can attack diagonally.

Favored weapon of night watchmen everywhere, good for official reprimands.

## Characteristics

The weapon alerts enemies (generates noise) in a 10 unit radius.

## Locations

*The location is unknown. You can help Wasteland Wiki by submitting it.*
Octotron

Classic and Remastered

Classic and Remastered

**Octotron** is robot that can be encountered in Base Cochise Level 2, and Base Cochise Level 3.

They have appear in all 3 wasteland games and although they didn't stand out too much in Wasteland 1 they are a mainstay in later games, including their civilian model the Discobot

Octotron (Wasteland 2)

Octotron (Wasteland 3)
O'Leary Family

**O'Leary Family** members are characters in *Wasteland 3*.

## Background

*A gaunt man in an overloaded old truck stares at you as you approach. His gaunt family sits beside him.*

A family of refugees from out east. They fled to the west after the Plains gangs returned and no Marshal support manifested.

## Sells items

Inventory is randomly generated each time you've meet a merchant. Randomly means not just some items could be missed, but an entire group of items, for example there could be no Armor at all. All possible items shown below.

**Ranged Weapons**
* Army Flamethrower
* MAC 17
* Waste Rifle

**Melee Weapons**
* Mining Mallet
* Rib Cracker
* Road Sign Cleaver
* Sawblade Cestus

**Light Armor**
* Tactical Armor Set parts
* Commando Armor Set parts

**Heavy Armor**
* Savage Armor Set parts
* Composite Armor Set parts

**Ranged Modifications**
* Cut-Rifled Barrel
* Columbium Barrel
* Titanium-Cobalt Barrel
* Underbarrel Light
* Tactical Light
* Extended Mag

**Armor Modifications**
* Glance Plates
* Pocket Doc
* Viscoelastic Plates

**Grenades**
* EMP Grenade
* Cryo Grenade

**Consumables**
* Repair Kit
* Med Hypo
* Medic Pack
* Injury Kit
* Nitro Spike
* Suture Kit
* Antidote
* Med Dart
* Crystal Clear
* No-Glo

**Deployables**
* Ice Spike
* Instant Discobot
* Pocket Sawpup
* Decoy
* Machine Turret

**Ammunition**
* .30-06 ammo
* .38 ammo
* .45 ammo
* .50 ammo
* 5.56mm ammo
* 7.62mm ammo
* 9mm ammo
* Energy cells
* Flamethrower fuel
* Shotgun shells
* Spikes

## Locations

The markers on the map show the locations where the merchant has been seen, however they are not the only places where the merchant appears, but they show the area where the merchant is likely to appear.
Natural Science 500-599

**Natural Science 500-599** was a quest in *Wasteland 3*, cut before release.

## Raw strings

```
Natural Science 500-599
Secure the Fuel Supply
Return to Octavo
Supply Lines Secured
First Librarian Octavo is concerned about the security of the Library's fuel supplies.
Find a way to improve security for the Library's fuel dependency.
Return to the Library to tell First Librarian Octavo of improvements you've made to the supply route.
First Librarian Octavo is pleased with the measures taken to provide a secure flow of fuel to the Library.\nGive credit to the desired faction."

```
Murders In Needles

**Murders In Needles** is a mission in *Wasteland Remastered*.

## Overview

There have been a series of strange murders in Needles.

## Walkthrough

NEEDLES\_SPAM\_NORING
Bodies have been discovered all around Needles, totally drained of blood! Detective Spam Shade thinks that the Bloodstaff may be involved, and that means trouble.

NEEDLES\_SPAM\_RING
@#NEEDLES\_SPAM\_NORING# He also indicated that a ruby ring you found may be owned by the Bishop of the Temple of the Mushroom Cloud, here in Needles.

NEEDLES\_BISHOP\_NORING
The Bishop of the Temple of the Mushroom Cloud in Needles told you that he sent out his second-in-command to investigate the murders. It might be worth finding him.

NEEDLES\_FINDRING
You have found a ruby ring on a corpse in the Needles Ammo Bunker.

NEEDLES\_BISHOP\_RING
ALL: @#MISSION\_NEEDLES\_BLOODSTAFF\_DESC#

NEEDLES\_BLOODPRIEST\_MURDERS
You have defeated the vile demon-priest of the Temple of Blood and taken his Bloodstaff.

## Outcomes

MISSION\_NEEDLES\_MURDERS\_COMPLETE
With the demons of the Temple of Blood no longer murdering the citizens of Needles to harvest their blood, Needles is a safer place.
Pencil removal kit

**Pencil removal kit** is a crafting component in *Wasteland 3*.

## Description

For some jobs, only the most specialized of tools will do.

## Crafting

Ingredients to produce one (1) unit
* 1 Repair Kit

Used to craft the Working mix tape.

## Locations

* Peterson Air Force Base: Kitboodle can be found inside a locked (Lockpicking 2) table in a Museum, if Junko Murayama was hired.
* Repair kit is commonly sold by various traders.
Paris Handler

**Paris Handler** is a character in *Wasteland 3*.

## Background

A hopeful dye merchant, eager to enter the Bizarre and make a living there as a dyemaker, Paris is faced with the challenge of recreating a perfect Blood Red Dye to get inside.

## Interactions

### Quests

* Knock, Knock: Paris offers one of the methods for getting inside the Bizarre.
Pathetic Meatbags of Los Angeles

**Pathetic Meatbags of Los Angeles** is a radio broadcast in *Wasteland 2*.

## Transcript

Pathetic meatbags of Los Angeles, listen to your overlord! No-one can save you from being ground beneath the iron-shod feet of my robot army! The Mannerites cannot save you! The God's Militia cannot save you! And that lying half-man who calls himself Matthias certainly cannot save you!

Only immediate and total obedience to my commands will spare you the fate that awaits the rest of humanity - its utter and complete destruction!

I, Dugan, shall rule the future! I, Dugan, shall be master of an Earth free from the poison of all biological life! I will exterminate everything! From the mightiest trees to the smallest microbes, all will be expunged until this planet is nothing more than one great roaring factory for the building of more robots.

That's right! There is no hope for any of you, but if you want to prolong your miserable lives for as long as I will allow, then bring offerings of steel, iron, wire, electronics, and computers to my factory near the Port of Los Angeles, and leave them at the edge of the radiation cloud. The generous will be spared!

For now...
Phase Blaster (Wasteland 3)

## Phase Blaster

### Dam. type

**Energy** damage - scales with Weird Science, maximum penetration, effective against non-organic targets (+30% damage), ineffective against organic targets (-30% damage), often has a chance to apply Shocked.

## Effects

Anti-mechanic
+30% damage to mechanic targets
-30% damage to organic targets

## Item Data

### ID

ITM\_Equip\_Weapon\_Handgun\_Tier3-2\_PhaseBlaster

**Phase Blaster** is a handgun in *Wasteland 3*.

## Description

Military-grade energy weapons bring a higher damage payload without looking like a phaser.

## Characteristics

Damage can be increased from various bonuses. Also Energy damage provide +99 Armor penetration, which negates target's armor completely. However, it is not recommended to waste high-tier mods on this weapon, due to low damage output.

Energy damage maximization example

* +8 Damage from Titanium-Cobalt Barrel
* +8 Damage from Toxic Linkage  or Crippling Linkage  or Razor Linkage
* +33% Ranged damage from Sadomasochist quirk at the cost of +33% Received damage
* +35% Ranged damage from Awareness attribute at level 10
* +25% Ranged damage from Threat Intelligence  helmet modification at the cost of -6 Armor
* +30% Energy damage from Weird Science skill at level 10
* +30% Energy damage from Elite energy exo armor set
* +5% Energy damage from Electric Emmett creepy doll

Applying all bonuses (+16 Damage +93% Ranged damage +65% Energy damage) leads to the following result:

* 171 - 203 damage in weapon stats.

In fact damage will vary depending on a target:

* 222 - 263 damage against mechanic targets (+30% Damage).
* 119 - 142 damage against organic targets (-30% Damage).

### Field stripping results

* 12-19 Scrap
* With Expert Disassembler:
	+ +30% Scrap
	+ Chance to get one mod:
		- 5%  Broach-Rifled Barrel
		- 5%  Columbium Barrel
		- 5%  Cylinder Choke
		- 5%  Extended Mag
		- 5%  Red Dot Scope
		- 5%  Tactical Light

## Locations

* Peterson Air Force Base: Sold by Inspector Delgado.
* The Bizarre: Sold by The Sanctified Piscitelli.
* Sold by world map merchant Lug Nuts.