recursal/Fanatic-Fandom huggingface dataset:
Items

ere are many types of consumable items that the player can collect and use in the game. This page is dedicated to identifying them.

## **Resource Items**

There are several types of resource items available. Each of them is named based on the type of resource it grants the player when used.

### **Basic Resource Items**

These items grant the player one of the 4 basic resources used for many gameplay features.

#### Electricity

Grants denominations of Electricity, which can be used from HQ level 10 onwards

#### Metal

Grants denominations of Metal, which can be used from HQ level 15 onwards

#### Resource Selection Box

Allows the player to choose the basic resource granted by the item

#### Resource Chest

Grants denominations of basic resources determined by the item's rarity

### **Secondary Resource Items**

These items grant the player seconday resources that are used outside of the core gameplay.

#### Marbles

Grants denominations of Marbles, which are used in the Bug Killer mini-game

#### VIP Points

Grants denominations of VIP Points, which accumulate to increase the player's VIP Level

#### Commander EXP

Grants denominations of Commander EXP, which accumulate to increase the player's Commander Level

#### Stamina

Grants denominations of Stamina, which is used to pay for expeditions outside the player's base

#### Plasticizer

Grants Denominations of Plasticizer, which is used to promote units to Tier VIII and above at the Parade Ground

#### Spray

Grants Denominations of Spray, which is used to enhance units at the unit production buildings (Artillery Camp, Copter Camp, Commando Camp, and Tank Camp)

## **Speed Up Items**

Speed Ups are an essential feature in the game's progression. As production and upgrade timers grow increasingly long, it is useful to reduce them by using these items. These are divided into 6 varieties, based on their applications.

* Versatile Speed Ups
* Construction Speed Ups
* Training Speed Ups
* Research Speed Ups
* Healing Speed Ups
* Defense Facility Speed Ups

All of these share denominations available:

*Where: M = Minutes, H = Hours, D = Days*

## **Buff Items**

Buff Items provide useful buffs that can affect many different gameplay aspects.

### **HQ Protection Buff Items**

Aegis Items

These provide Aegis buffs, and come in either 8- or 24-hour denominations. They do not stack for combined usage.

### **Combat Buff Items**

#### Speed Up Buff Items

There are also Marching Speed Ups that actively reduce a deployment's remaining marching time.

PvP Buff Items

These can provide Anti-Scout Buffs, Deployment Capacity Buffs, HP Bonus Buffs, Attack Bonus Buffs, and Defense Buffs that affect the player's performance in Player vs Player combat.

### **Resource & Economy Buff Items**

The following buffs can be granted by these items:

* Gathering Speed
* Unit Upkeep Efficiency
* Research Speed
* Construction Speed
* Training Speed
* Training Capacity
* Healing Resource Utilization
* Healing Speed

These are passive buffs that affect the player's related activities for the specified time.

### **VIP Items**

Provide VIP status for a specified amount of time.
Route du Sacre International Intergénérationnel

Nom
 Auteur
 Nombre d'Arcs
 Nombre de Chapitres
 Début
 Fin

**Route du Sacre International Intergénérationnel** est une fanfiction Inazuma Eleven/GO/Chrono Stone/Galaxy de 22Matt22.

## Introduction

Quelques mois après la victoire au Grand Celesta Galaxy et contre l'Armada Ixar, le vrai tournoi Football Frontier International a été annoncé mais maintenant, il s'appelle la Route du Sacre International. Au Japon, l'équipe Néo Inazuma Japon Évolution a été formé pour participer au tournoi. L'équipe a survolé les qualifications Océano-Asiatique et a réussi plutôt facilement la compétition mondiale, ils ont gagné la finale et ils sont devenus "Champions du Monde" comme Inazuma Japon avant eux. Maintenant, un nouvel événement se prépare pour les vacances d'été : La Route du Sacre International Intergénérationnel.
Génération de la Seconde Phase Originel

**Génération de la Seconde Phase Originel** est le nom donné à la toute première Génération de la Seconde Phase. Ce sont les premiers enfants génétiquement modifiés et possèdent un gène de Génération de la Seconde Phase évolué qui accroît de façon exponentielle leurs capacités physiques. Ils ont des pouvoirs : la maîtrise de leur éléments (tous pour le Roi) et appeler l'animal auquel ils sont liés. Ils ont l'éternelle jeunesse et sont immortels.

## Membres

### Empereurs Élémentaires

* **Aliz** (Vent)
* **Dimitri** (Terre)
* **Maeldan** (Feu)
* **Wivine** (Bois)
* **Ryuu Sherwind** (Néant)

### Lieutenants

* **Bailong** (Vent)
* **Bay Laurel** (Terre)
* **Sol Daystar** (Feu)
* **Harrold Houdini** (Bois)
* **Kieran** (Néant)

## Notes

* Contrairement à la Génération de la Seconde Phase de 200 ans dans le futur qui ont une durée de vie très courte, celle de la Génération de la Seconde Phase Originel est illimité parce qu'ils sont immortels.
* C'est une organisation imaginée par 22Matt22 pour une de ses fanfictions.
Zéro (Le retour de la Génération de la Seconde Phase Originel)

Créé par
 Entraîneur
 Capitaine
 Trio principal
 Victoires
 Égalités
 Défaites
 Fanfiction(s)

**Zéro** est une équipe dans la fanfiction Le retour de la Génération de la Seconde Phase Originel de 22Matt22.

## Membres

* 1. **Albion Lumina** (Gardien)
* 2. **Candido Glow** (Défenseur).
* 3. **Dwight Whittaker** (Défenseur)
* 4. **Beamer Daye** (Défenseur)
* 5. **Blake Obscura** (Défenseur)
* 6. **Shady Shwartz** (Milieu de Terrain)
* 7. **Dawntavius Spectrum** (Milieu de Terrain)
* 8. **Yang** (Milieu de Terrain)
* 9. **Yuuki Jou** (Milieu de Terrain)
* 10. **Bailong** (Attaquant)/(Génération de la Seconde Phase Originel)
* 24. **Kieran** (Défenseur)/(Génération de la Seconde Phase Originel)
* 99. **Ryuu Sherwind** (Attaquant/Capitaine)/(Génération de la Seconde Phase Originel)
Équipe Riccardo

Créé par
 Entraîneur
 Capitaine
 Formation
 Trio principal
 Victoires
 Égalités
 Défaites
 Fanfiction(s)

**Équipe Riccardo** est une équipe dans une nouvelle fanfiction de 22Matt22.

## Membres

* 1. **Terry Archibald** (Gardien)
* 2. **Subaru Honda** (Défenseur)
* 3. **Gabriel Garcia** (Défenseur)
* 6. **Buddy Fury** (Milieu de Terrain)
* 7. **Eugene Peabody** (Milieu de Terrain)
* 8. **Rosie Red** (Milieu de Terrain)
* 9. **Riccardo Di Rigo** (Milieu de Terrain/Capitaine)
* 10. **Doug McArthur** (Attaquant)
* 11. **Davy Jones** (Attaquant)
* 17. **Michael Ballzack** (Attaquant)
* 20. **Trina Verdure** (Défenseur)

## Formation

* FW : \_\_\_\_\_\_10\_\_\_\_\_\_
* FW : \_\_17\_\_\_\_\_\_\_11\_\_
* MF : \_\_\_\_\_\_\_8\_\_\_\_\_\_\_
* MF : \_\_6\_\_\_\_\_\_\_\_\_7\_\_
* MF : \_\_\_\_\_\_\_9\_\_\_\_\_\_\_
* DF : \_\_\_20\_\_3\_\_2\_\_\_
* GK : \_\_\_\_\_\_\_1\_\_\_\_\_\_\_
Kirkwood (Le retour de la Génération de la Seconde Phase Originel)

Créé par
 Entraîneur
 Capitaine
 Trio principal
 Victoires
 Égalités
 Défaites
 Fanfiction(s)

**Kirkwood** est une équipe dans la fanfiction Le retour de la Génération de la Seconde Phase Originel de 22Matt22.

## Membres

* 1. **Strom Boojum** (Gardien)
* 2. **Dock Hickory** (Défenseur)
* 3. **Bourne Birch** (Défenseur)
* 4. **Flynt Pine** (Défenseur)
* 5. **Trent Poplar** (Défenseur)
* 6. **River Willows** (Milieu de Terrain)
* 7. **Beck Heath** (Milieu de Terrain)
* 8. **Brook Linden** (Milieu de Terrain)
* 9. **Bay Laurel** (Milieu de Terrain)/(Génération de la Seconde Phase Originel)
* 10. **Langford Ash** (Attaquant)
* 11. **Escott Aspen** (Attaquant)
* 12. **Maxwell Mahogany** (Gardien)
* 13. **Bradford Ash** (Attaquant)
* 14. **Calder Elm** (Attaquant)
* 15. **Laike Alder** (Défenseur)
* 16. **Tahoma Sequoia** (Milieu de Terrain)
* 21. **Dimitri** (Gardien/Capitaine)/(Génération de la Seconde Phase Originel)
Néo Inazuma Japon Évolution B

Créé par
 Entraîneur
 Capitaine
 Trio principal
 Victoires
 Égalités
 Défaites
 Fanfiction(s)

**Néo Inazuma Japon Évolution B** est une équipe dans une nouvelle fanfiction de 22Matt22.

## Membres

* **Jean-Pierre Lapin** (Gardien)
* **Alessandro il Grande** (Gardien)
* **Iggie Loo** (Défenseur)
* **Keenan Sharpe** (Défenseur)
* **Aitor Cazador** (Défenseur)
* **Rae Godmother** (Milieu de Terrain)
* **Shady Shwartz** (Milieu de Terrain)
* **Dawntavius Spectrum** (Milieu de Terrain)
* **Zaphod Riker** (Milieu de Terrain)
* **Victor Blade** (Attaquant/Capitaine)
* **Langford Ash** (Attaquant)
* **Maxim Millennium** (Attaquant)
22Matt22

Créé par
 Surnom
 Sexe
 Âge
 Nationalité
 Classe
 Position
 Élément
 Équipe(s)
 Fanfiction(s)

**22Matt22** est le personnage Inazuma Eleven GO/Chrono Stone/Galaxy de l'utilisateur 22Matt22. Dans une fanfiction de ce dernier, il est un membre de la Génération de la Seconde Phase Originel et un milieu de terrain et capitaine remplaçant de l'équipe Football Eleven de cette organisation dont il est le gardien.

## Supertechniques

* **[TIR] Mâchoire Jurassique**
* **[TIR] Rugissement du Dinosaure**
* **[TIR] Tir de Défense Torsadé**
* **[TIR] Tourbillon du Dragon**
* **[TIR] Comète du Chaos**
* **[TIR] Cercle d'Épées**
* **[TIR] Choc de la Vouivre**
* **[TIR] Mégadragon**
* **[TIR] Attaque Oméga** (Avec Ryuu Sherwind et Kieran)
* **[TIR] Évolution** (Avec Sol Daystar et Bay Laurel)
* **[TIR] Triangle de la Mort Ultime** (Avec Maeldan et Bailong)
* **[TIR] La Terre : L'Infini** (Avec Ryuu Sherwind et Aliz)
* **[ATT] Envol du Dragon**
* **[ATT] Épée du Roi**
* **[ATT] Déploiement de Leurres**
* **[ATT] Shiny Feather** (Nom JP)
* **[DEF] Magnétisme**
* **[DEF] La Flamme**
* **[DEF] Acrobotte** (Avec Aliz et Wivine)

## Esprit Guerrier

* **[EG] 22Matt22, Seigneur des Dragons**

## Armure d'Esprit Guerrier

* **[AEG] 22Matt22 + 22Matt22, Seigneur des Dragons**

## Mixi Max + Armure d'Esprit Guerrier

* **22Matt22 + Silvain Hache + 22Matt22, Seigneur des Dragons**
* **22Matt22 + Silvain Hache + Astral, Dragon de l'Aube**
Artur Milo

Artur est un garçon très gentil même si au début il n'en a pas l'air. Il n'aime pas les nouveaux car arrivé l'année d'avant il était appelé le mouton de Raimon. C'est parce que ses cheveux sont plutôt courts mais très bouclés. Il est devenu capitaine et se fait maintenant respecter par tous le monde sauf les joueurs de l'équipe 2 et 1 de Raimon.

## Équipes:

Raimon 3

Raimon 2

Raimon 1

## Âge :

12 ans et 13 (le 22 janvier) dans Inazuma eleven couleur. Il est en cinquième.

## Supers techniques :

**(def) Le mur**

**(tir) balle de terre**

**(def) la montagne**

**(tir) tir des quatre éléments** (avec Haru, Lucie et Rouge)
Peddler

File:Peddler.GIF  The **Peddler** was a man living in the North, the continent where Harlin's castle is located. He sold wares for one gold coin each. He had his wares displayed on a table. His wares included boots, a jug of wine, a dagger, a horn and a frying pan.The Wanderer bought the horn, which he later used at the front of Harlin's castle to make the drawbridge open.

## Behind the scenes

Each of the items can be bought, but they may be red herrings. There may not be alternative puzzle solutions in the final section of the game.
Raimon (Le retour de la Génération de la Seconde Phase Originel)

Créé par
 Entraîneur
 Capitaine
 Trio principal
 Victoires
 Égalités
 Défaites
 Fanfiction(s)

**Raimon** est une équipe dans la fanfiction Le retour de la Génération de la Seconde Phase Originel de 22Matt22.

## Membres

* 1. **Samguk Han** (Gardien)
* 2. **Subaru Honda** (Défenseur)
* 3. **Gabriel Garcia** (Défenseur)
* 4. **Wanli Changcheng** (Défenseur)
* 6. **Adé Kébé** (Milieu de Terrain)
* 7. **Eugene Peabody** (Milieu de Terrain)
* 8. **Arion Sherwind** (Milieu de Terrain/Capitaine)/(Génération de la Seconde Phase Originel)
* 9. **Riccardo Di Rigo** (Milieu de Terrain)
* 10. **Victor Blade** (Attaquant)
* 11. **Michael Ballzack** (Attaquant)
* 12. **Shunsuke Aoyama** (Milieu de Terrain)
* 13. **Hugues Baudet** (Milieu de Terrain)
* 14. **Ryoma Nishiki** (Milieu de Terrain)
* 15. **Aitor Cazador** (Défenseur)
* 16. **Lucien Dark** (Attaquant)
* 20. **Jean-Pierre Lapin** (Gardien)
* 22. **Aliz** (Défenseur)/(Génération de la Seconde Phase Originel)
* 28. **22Matt22** (Milieu de Terrain)/(Génération de la Seconde Phase Originel)
King of the Snakes

File:King of the Snakes.PNG   The **King of the Snakes** was the leader of the snakes in the desert of Serenia. He was somehow trapped by a rock. The Wanderer helped him out by removing the rock from his tail, and in gratitude the king repaid the wanderer by giving him the magical phrase, Hiss.

## Behind the scenes

The rock on the snakes' tail is one of two rocks that can be picked up in the desert. All other rocks in the desert have scorpions behind them.
Zoe Drake

**Zoe Drake** is the younger sister of Dr. Reese Drake. Her sunglasses double as a camera. She knows when to keep focused and cares deeply for her friends. She sometimes shows to be excessively fond of some stars. She owns a Parasaurolophus called Paris and also most of the grass dinosaurs. Her parents are both veterinarians and own an animal hospital. In the dub of episode "Vaccination Vacation", the Drake's home as well as the family was transported onto Zeta Point. Her partner is a Parasaurolophus named Paris. Zoe has a crush on Max.

## Voices:

* Katie Griffin (Episodes 7-65, 83-159, movies) Emilie Claire Barlow (Episodes 66-82) Cristina Vee (VIZ), Michie Tomizawa (Japanese), Julia Haacke (German), Alessandra Karpoff (Season 1, Italian) - Sailor Sena
* Rachael Lillis (Seasons 1-8), Michele Knotz (Seasons 9-present) - Pokemon (Chris1812 Human Style)

## Portrayals:

* In Dinosaur King (Chris1812 Style) she is played by Sena.
Fighters (Star Wolves 3)

The fighter list for Star Wolves 3 has a lot of changes from Star Wolves 2. Shields and armor are rebalanced, while Maneuver gets a huge boost across the board. The Evil Eye gets renamed to the Stiletto, and the Bastard, Matarice, Raven, and Skolm no longer exist. Only the Butcher remains, but it's not available to the player. A number of new Generation 4 and 5 fighters have been added.

. \* Fighter that was heavily modified by experts in the Border Sector. The Eraser is a modified Cleaner.

. \*\* Templar ships are obtainable in the Charon system.
Mirages (Le retour de la Génération de la Seconde Phase Originel)

Créé par
 Entraîneur
 Capitaine
 Trio principal
 Victoires
 Égalités
 Défaites
 Fanfiction(s)

**Mirages** est une équipe dans la fanfiction Le retour de la Génération de la Seconde Phase Originel de 22Matt22.

## Membres

* 1. **Abram Cadabra** (Gardien)
* 2. **Jaymes Randie** (Défenseur)
* 3. **Daffyd Blayne** (Défenseur)
* 4. **Al Kazam** (Défenseur)
* 5. **Sigfryd Roi** (Défenseur)
* 6. **Dave Coppfielder** (Milieu de Terrain)
* 7. **Launce Berton** (Milieu de Terrain)
* 8. **Ledger Demain** (Milieu de Terrain)
* 9. **Harrold Houdini** (Milieu de Terrain)/(Génération de la Seconde Phase Originel)
* 10. **Hocus Sesame** (Attaquant)
* 11. **Pocus Sesame** (Attaquant)
* 12. **Pen Teller** (Gardien)
* 13. **Petey Sorcar** (Défenseur)
* 14. **Trump Loyal** (Milieu de Terrain)
* 15. **Daren Blakh** (Attaquant)
* 16. **Billy Lingsoo** (Attaquant)
* 23. **Wivine** (Défenseur/Capitaine)/(Génération de la Seconde Phase Originel)
TheClassicRock Wiki

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

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File:Placeholder
Growth Challenge

This event is designed to encourage rapid development by offering rewards for doing so, relatively easy to accomplish in early gameplay, this quest quickly becomes unobtainable without purchasing packs in later gameplay. The objective is simple, offering speed up rewards in return for leveling your HQ they specified number of levels in the stated period of time (usually 3 days) should you fail to accomplish this mission it will allow you to continue attempting so, albeit for an increasingly smaller reward.
Golconda

### Gates:

* Debris 6
* XT-05

### Dockable Stations:

* Triada Patrol Station: takes lifepods
* Diamond Trade Center
* Pat's Maintenance Station: Firmware Mk 1

### Non-dockable Stations:

* Pirate Station 5 fields north of XT-05 portal

### Observed Pirates:

* Machete
* Stormcrow
* Raptor
* Stiletto
* Cleaner
* Mastiff (upon attacking pirate station)
* Tiger (upon attacking pirate station)
* Walrus (opon attacking the pirate station)
Néo Inazuma Japon Évolution

Créé par
 Entraîneur
 Trio principal
 Victoires
 Égalités
 Défaites
 Fanfiction(s)

**Néo Inazuma Japon Évolution** est une équipe dans une nouvelle fanfiction de 22Matt22.

## Membres

* 1. **Terry Archibald** (Gardien)
* 3. **Gabriel Garcia** (Défenseur)
* 5. **Cronus Fourseasons** (Milieu de Terrain)
* 8. **Arion Sherwind** (Milieu de Terrain/Capitaine)
* 9. **Riccardo Di Rigo** (Milieu de Terrain)
* 10. **Bailong** (Attaquant)
* 11. **Sol Daystar** (Attaquant)
* 14. **Ryoma Nishiki** (Milieu de Terrain)
* 16. **Frank Foreman** (Défenseur)
* 18. **Zippy Lermer** (Défenseur)
* 19. **Keenan Sharpe** (Défenseur)
* 20. **Jean-Pierre Lapin** (Gardien)
* 27. **Njord Snio** (Attaquant)
* 90. **Victor Blade** (Attaquant)
* 96. **Lucien Dark** (Attaquant)
* 97. **Falco Flashman** (Attaquant)
Mothership (Star Wolves 3)

In Star Wolves 3 you have access to the following motherships depending on your choices:

### Mastiff

A pirate design that can mount maor caliber weapons. It is the first mothership the players acquires, that has hangars.

### Astarte

A prototype for a line of ships that never entered production. But hey, you'll take it. Although it has the same number of turrets as the Mastiff, they are in much better positions. There are no directions that at least one turret cannot cover, and two turrets will have a line of fire on any given target most of the time. Unlike the Mastiff, fighters dock in the stern near the engines. 5 fighter bays.

### MSS-19

A ship stowed away by the NESF. It looks like a garbage scow. Fighters dock from the bottom, so if they are launched immediately after undocking, they will collide into most stations. Turrets are placed two each on starboard and port. 6 fighter bays.

### Rhino

Triada's main ship. Fighters dock from the bottom. Turrets are placed ventral-bow (bottom-front), dorsal-stern (top-rear), starboard, and port. 6 hangar bays.

### Lion Mk2

A proper military ride with lots of shields and armor, all the guns you need, and a plethora of systems. General Trump rides one. Fighters dock from the stern, near the engines. Turrets are placed one on each side (top, bottom, starboard, port). 6 fighter bays.

==Source=0
Star Wolves 3 civil war wiki
List of characters

```
This list sorts related characters together rather than being one long alphabetical list

```

## **Choco's Squadron**

* Choco
* Hans
* Helena
* Jan
* Lotte
* Sjaak

## **Demon Lords**

* Asmodeus
* Astaroth
* Beelzebub
* Belphegor
* Charlotte
* Leviathan

* Lucifer
* Lucifuge
* Mammon
* Risa
* Satan

## **Imperial Order**

* Falkenrath
* Helio
* Lancelot
* Suzanne
* Swagginton
* Tavish

## **Rainbowtopians**

* Alice
* Dobulus
* Emperor
* Viviane

## **Sanctuary Guardians**

* Adranus
* Dhara
* Mazu
* Nephthys
* Sulis
* Tarhunt
Firmware

"Onboard Computer Firmware is a powerful tool for effective data streaming organization."

Firmware is essentially the AI character running all the complex systems in your mothership.It can be bought at Maintenance Stations You can have only one firmware optimization suite at a time and essentially functions as a leveling-up scheme for your mothership. You can only have one firmware installed at a time, and switching back and forth between firmware requires re-purchase each time. If you change motherships, the currently installed firmware strangely comes along with you.

\*\* Finding a maintenance station to sell you Weapons Mk 3 can be quite difficult. The maintenance stations in Vaudille and Cadenoa have it.
Pirate Station

Pirate stations are non-dockable stations in Star Wolves 3. They are generally surrounded by a small picket unit of ships and if fired upon, will call in reinforcements, which makes them ideal farming ground for XP and salvage materials to sell.

Since pirate stations are not affiliated with any major faction, you will not incur any penalties for attacking them.

### Pirate Station locations

* Golconda

* Solncevka
* XT-05
Ulysses and the Golden Fleece

***Ulysses and the Golden Fleece*** is a graphic adventure game released in 1981 for the Apple II. It was created by Bob Davis and Ken Williams. With a graphic at the top of the game screen, the player navigates the game via a two-word command parser. The game was ported to the Atari 8-bit family, Commodore 64, and IBM PC.

## Reception

*PC Magazine* rated *Ulysses* 14.0 out of a total of 18 points. It called the graphics "gorgeous", but noted the limited text parser compared to Infocom's *Infidel*.

## References

1. ↑ Template:MobyGames
2. ↑ {{https://books.google.com/books?id=1tFFnOMCvv4C&lpg=PA477&pg=PA335#v=onepage&q&f=true Green And Egyptian Adventures, PC Magazine, 1984-03-20, Wiswell, Phil
Missiles

While guns are the primary weaponry in the game, missiles can add some serious punch. Unlike guns, missiles have limited ammunition, and purchasing missiles can be very expensive. Missiles have their own skill set and don't benefit at all from a pilot's gunnery skill. A pilot with a lot of missile skills can increase the damage dramatically.

## Missile Types

**Unguided** - Fairly self-explanatory. These would more accurately be called rockets rather than missiles since they're not guided. Unguided missiles fly in a straight line once fired and will not track or turn at all. On the plus side, they cannot be affected by passive anti-missile systems such as chaff. They can still be shot down by active anti-missile systems. They're the cheapest missile type and a better choice than guided missiles with a low resistance rating since they just get destroyed by chaff.

**Short-Range** - These missiles have a guidance system and maneuverability, allowing them to home in on their targets. Despite being called "short-range" their range still exceeds standard sensor detection range. It really is just saying they have a shorter range than the LRMs. Dodging these can be very difficult, and these are the main reason anti-missile systems are on nearly every fighter in the galaxy. Due to the prevalence of anti-missile systems, guided missiles with a low resistance rating have become virtually useless, but higher end models can serve well.

**Long-Range** - When combined with a system that extends sensor range, long range missiles can be fired from beyond an enemy's sensor range. Care (and saving) must be taken if the player chooses to use these since *killing an enemy that's part of a scripted event before the event is triggered will break the game*. They're fine for fighting random enemies. As with the short-range missiles, the first generation (Starshark) is garbage.

**Torpedo** - Got a nasty capital ship to deal with? Torpedoes can take it out fast. They're not a good choice against fighters since they have long lock-on times and very poor maneuverability.

**MIRV** - Each MIRV missile actually contains several smaller missiles, each with a warhead that does the listed damage. When it nears its target, a MIRV missiles separates, and each of the smaller missiles tracks the target independently. If the target is destroyed, each of the smaller missiles is able to acquire a new target. As a result, MIRV missiles can heavily damage or destroy large groups of fighters. The downside is the high cost.

## Missile List

.\* Alien Missiles can only be acquired as loot, and unlike guns, they get expended.

.\*\* Damages armour directly, bypasses shields
Harlin's Castle

File:Harlincastle.png  Harlin's Castle was located in the foothills north of the Great Mountains on the northern continent.

## Background

The castle is surrounded by a circular moat filled with Crocodiles. A single drawbridge crosses over the moat. The gate leads into the entry hall.

### Entry hall

The entry hall has passages heading north and west, and a staircase leading up to the second floor (to the east/west hallway). The western passage leads into the assembly room. The northern passage leads into the wizard's maze of passages.

### Wizard's Maze

A passage in the maze leads to the dungeon and another passage in the maze leads to a small empty room with a locked door that leads into a short hallway on the second floor.

### Second floor

Through the door is a short hallway, a stairway leads up into a tower. The eastern exit leads into a tiny room (which once held the enchanted Priscilla). The exit to the east leads into the east/west hallway on the second floor (banisters look down to the floor below). The east exist of east-west hallway leads into a room with a closet.

### Assembly room

The assembly room is the location of a grand table, with many chairs surrounding it. A flag hangs on one wall. There are doorways to the north, east and west. The east doorway leads to the entry hall. The western passage leads to the throne room. The north passage leads into the ballroom.

### Throne room

Harlin's throne room is sparsley decorated. It contains only his throne, and an ottoman.

### Ballroom

Six chairs lay against two walls of the ballroom. Passages lead north and south. The southern passage leads to the assembly room, and the northern passage leads into the kitchen. The room is used for dancing.

### Kitchen

The kitchen is an old fashioned kitchen. There is a sink with a water pump on the eastern wall. The pump no longer worked. A cabinet is located on the northern wall next to a wood-burning stove. Passages lead west and south. The western passage leads into the dining hall, and the southern passage leads into the assembly room. There is a drawer on the western wall, but it is empty.

### Dining hall

The dining hall has a table with four chairs around it. There are passages to the east and south. The passage to the east leads into the kitchen. The southern passage leads into the courtyard.

### Courtyard

The courtyard was where Harlin kept an angry boar. The courtyard is surrounded by the tall walls of the castle. A passage to the north leads into the dining hall.

## Behind the scenes

The command 'dance' works in the ballroom, although this is useless, and only initiates an 'ok.'

Likewise you can sit in the chairs in the various rooms, but the game only says 'ok.'
The Dark Crystal

**The Dark Crystal** is a graphic adventure computer game based on Jim Henson's fantasy film, *The Dark Crystal (film)*. The game was designed by Roberta Williams and published under the SierraVenture line in 1983 as *Hi-Res Adventure #6: The Dark Crystal*. It was the first Hi-Res Adventure released under the SierraVenture line, the previous titles being released under earlier names and later re-released under SierraVenture.

## Gameplay

 File:The Dark Crystal Screenshot.png
*The Dark Crystal* is set in Thra, a world with three suns. Every thousand years the three suns come together in an event known as "The Great Conjunction". The player controls Jen, a gelfling. Two souls are destined to battle to reveal the secrets of their past. One warrior's fate rests in the hands of a tyrannical villain who is hellbent on destruction.

The game features no music, a single beep is used to alert that no action other than the return key can be taken and a double beep if another command is used at that time.

## Development

It took Roberta Williams a little over a month to develop the design for the game, which was then turned over to programmers and artists.

## Reception

*Softline* in 1983 wrote that "In a way, it's better than the movie", stating *The Dark Crystal's* "thin story that failed to serve the movie well is comparatively top-drawer material in the game" and calling the graphics "delightful". The game would go on to receive a Certificate of Merit in the category of "1984 Best Computer Adventure" at the 5th annual Arkie Awards.

## References

1. ↑ Cite error: Invalid `<ref>` tag; no text was provided for refs named `gamecoverback`

## External links

* Template:Moby game
* HI-RES VOL. 1, NO. 3 / MARCH 1984
* The Sierra Help Pages
* Gamespot
* An official free re-creation of the game
Néo Inazuma Eleven GO

Nom
 Auteur
 Nombre d'Arcs
 Nombre de Chapitres
 Début
 Fin

**Néo Inazuma Eleven GO** est une fanfiction Inazuma Eleven GO/Chrono Stone/Galaxy de 22Matt22.

## Introduction

Tendygo, un nouveau collégien étranger, entre au collège Raimon, suite au déménagement de sa famille dans la ville Inazuma. Il est passionné de football et suite à un événement, il a suivi un entraînement spécial. Découvrez ses aventures au collège Raimon.

## Liste des chapitres

### Saison 1 : Route du Sacre

* **Chapitre 1** À venir bientôt !
* **Chapitre 2** À venir bientôt !
* **Chapitre 3** À venir bientôt !
* **Chapitre 4** À venir bientôt !
* **Chapitre 5** À venir bientôt !
* **Chapitre 6** À venir bientôt !
SierraVenture

This is what Ken Williams' website "Sierra Gamers" lists as being part of the "SierraVentures". However many of these do not actually have the "SierraVenture"'s branding on the box some may also be part of a comparable part of the "Hi-Res" branding known as Hi-Res Learning.

Softporn Adventure (1981)
Release 1 - Softporn Adventure (White Folder)
Release 2 - Softporn Adventure (Black Folder)

Dragon's Keep (1982)
Release 1 - Dragon's Keep (Yellow Box)
Release 2 - Dragon's Keep (Rainbow Box)
Release 3 - Dragon's Keep (White Box)

Troll's Tale (1983)
Release 1 - Troll's Tale (Yellow Box)
Release 2 - Troll's Tale (Rainbow Box)

Stunt Flyer (1983)
Release 1 - Stunt Flyer

Learning with Leaper (1983)
Release 1 - Learning with Leeper

Learning with Fuzzywomp (1984)
Release 1 - Learning with Fuzzywomp

Sierra Championship Boxing (1984)
Release 1 - Sierra Championship Boxing (Black Box)
Release 2 - Sierra Championship Boxing (Orange Box)

Story Maker (1984)
Release 1 - Story Maker

The Wizard of Id's WizMath (1984)
Release 1 - The Wizard of Id's WizMath

The Wizard of Id's WizType (1984)
Release 1 - The Wizard of Id's WizType

Wrath of Denethenor (1986)
Release 1 - Wrath of Denethenor

## References

1. ↑ http://www.sierragamers.com/aspx/blob2/blobpage.aspx/msgid/649259
Universel (Le retour de la Génération de la Seconde Phase Originel)

Créé par
 Entraîneur
 Trio principal
 Victoires
 Égalités
 Défaites
 Fanfiction(s)

**Universel** est une équipe dans la fanfiction Le retour de la Génération de la Seconde Phase Originel de 22Matt22.

## Membres

* 1. **Ringo Saturn** (Gardien)
* 2. **Auberon Ouranos** (Défenseur)
* 3. **Manning Moon** (Défenseur)
* 4. **Terran Gaea** (Défenseur)
* 5. **Crateris Mercury** (Défenseur)
* 6. **Nix Pluto** (Milieu de Terrain)
* 7. **Neith Venus** (Milieu de Terrain)
* 8. **Callis Jove** (Attaquant)
* 9. **Deimos Mars** (Milieu de Terrain)
* 10. **Triton Neptune** (Attaquant)
* 11. **Sol Daystar** (Attaquant)/(Génération de la Seconde Phase Originel)
* 12. **Astro Ceres** (Gardien)
* 13. **Chiron Vestal** (Attaquant)
* 14. **Xeno Eris** (Milieu de Terrain)
* 15. **Namak Haumea** (Défenseur)
* 16. **Mac Emake** (Défenseur)
* 27. **Maeldan** (Milieu de Terrain/Capitaine)/(Génération de la Seconde Phase Originel)
Hi-Res Adventure Omnipedia Wiki

**Welcome to the Hi-Res Adventure and Hi-Res Learning (and SierraVenture) Omnipedia: a database that anyone can edit.**

We are currently working on 44 articles.

*The idea of this Omnipedia is that everyone can contribute.
It doesn't matter if you're a long-time Hi-Res Adventure (or SierraVenture & early Sierra CRPG and Adventure) fan, or a first time visitor. We want* you!

Enjoy the page, and good luck adding pages. Please do **not** break copyrights. A screenshot is fine, a game is not ;)
**Category Index**

Here you will find links to each of individual parts of Sierra's original 'adventure' game series: Hi-Res Adventures (and ports).

**Hi-Res Adventure #0: Mission Asteroid****Hi-Res Adventure #1: Mystery House****Hi-Res Adventure #2: The Wizard and the Princess****Hi-Res Adventure #3: Cranston Manor****Hi-Res Adventure #4: Ulysses and the Golden Fleece****Hi-Res Adventure #5: Time Zone****Hi-Res Adventure #3: The Dark Crystal**

Here you will find links to each of individual parts of Sierra's greater SierraVenture' game series and other related early adventures and RPGs.

**Dragon Keep****Troll's Tale****Learning with Leeper**

earning with Fuzzywomp (1984) Release 1 - Learning with Fuzzywomp
Sierra Championship Boxing (1984) Release 1 - Sierra Championship Boxing (Black Box) Release 2 - Sierra Championship Boxing (Orange Box)
Story Maker (1984) Release 1 - Story Maker
The Wizard of Id's WizMath (1984) Release 1 - The Wizard of Id's WizMath
The Wizard of Id's WizType (1

Here you will find links to each of individual parts of Sierra's greater SierraVenture' game series and other related early adventures and RPGs.

Dynamix • King's Quest • Space Quest • Leisure Suit Larry • Mixed-Up • Police Quest (& SWAT) • Manhunter • Quest for Glory • Laura Bow • Conquests • Gold Rush! • EcoQuest • The Incredible Machine • Dr. Brain • Betrayal • Gabriel Knight • Freddy Pharkas • Phantasmagoria • Shivers • More...Wikia Gaming IRC channel
Fuhrer's Secret Base

Fuhrer's Secret Base is a cooperative Corps mission in Special Operations which allows the player and their Corps to attack a set of three missions.The missions vary levels based on the difficulty selected by the Corps member when it was started. Players' progress on each level is persistent, allowing their Corps allies to continue from where they finished. Each corps member is only allowed to attack the Secret Base once, and the rewards are sent out as Corps Rewards. Rewards include Commander Experience and Officer Fragments
Time Zone

**Time Zone** is a multi-disk graphical adventure game written and directed by Roberta Williams for the Apple II. Developed in 1981 and released in 1982 by On-Line Systems (later Sierra Entertainment), the game was shipped with six double-sided floppy disks and contained 1,500 areas (screens) to explore along with 39 scenarios to solve. Produced at a time when most games rarely took up more than one side of a floppy, *Time Zone* is one of the very first games of this magnitude ever released for home computer systems.

## Gameplay

*Time Zone* allows players to travel through time and across the globe solving puzzles while meeting famous historical figures such as Benjamin Franklin, Cleopatra, and Julius Caesar. The game has static pictures and a text parser that understands two-word commands.

## Development

The game used the company's existing Hi-Res Adventures engine. Roberta Williams was the designer and writer, a process that took six months, and about ten other people—the first example of the modern video game-development model in which programmers, artists, and designers are separate people in a team larger than a few people—worked on the game for a year. Each of the more than 1,300 locations had its own artwork. The company hoped to release *Time Zone* before Christmas 1981, but did not do so until March 1982. Because of the game's difficulty, Sierra offered a telephone help line that players could call for hints.

## Reception

*BYTE* wrote "*The Guinness Book of World Records* must be getting ready for a computer game category, if Time Zone is any indication of things to come. Without a doubt, it is the longest adventure game to date". The game received a Certificate of Merit in the category of "Best Computer Adventure" at the 4th annual Arkie Awards.

Williams' brother-in-law and fellow employee, John, later said, "It frankly wasn't that good". It sold poorly; its original retail price of US$99 (by today's inflation) may make *Time Zone* the most expensive computer game in history after inflation. The game was reissued the year of its release as part of the short-lived SierraVentures line.

## References

1. ↑ May–June 1982
5. ↑ {{http://www.if-legends.org/~adventure/Sierra\_On-Line,\_Inc.html | title =IF-Legends.org entry on Sierra On-Line | accessdate =2007-04-27}}
Roberta Williams

**Roberta Williams** was the designer of the King's Quest Series. She was respectfully known as the 'reigning queen of adventure gaming'.

## Biography

 File:RobertaWilliams.jpg
**Roberta Heuer Williams** (born February 16, 1953) is one of the most accomplished and respected computer game designers, and arguably the most influential female gamer of her time. In the eighties and nineties, Roberta and her husband Ken Williams were leading figures in the development of graphical adventure games. They founded the company On-Line Systems, which later became Sierra.

Roberta and Ken married on 4 November 1972, she was 19, he just turned 18. They have two children, D.J. (b. 1973) and Chris (b. 1979). Their contribution to gaming was partially chronicled in the book *Hackers*.

Roberta posed nude (appearing from shoulders and above) for the cover of the game *Softporn Adventure* by Chuck Benton, published by On-line Systems.

Williams' legendary storytelling and creative prowess was exhibited in titles such as *King's Quest*, *Mixed-Up Mother Goose*, and *The Dagger of Amon Ra*.

Williams' career spans two decades with a full and active portfolio that has had a significant contribution to the gaming industry. Though Sierra was sold in 1996, Williams' production credits date until 1999. She has contributed to the fields of game design, production, content, and sound.

The last known status of the Williams family was documented in an interview by an Asian game publication. The interview stated that they had built a house in Mexico and planned to move there for a while. In the interview, Williams promised her return to the video game industry as soon as she figured out how to combine the adventure genre with massively multiplayer online gaming.

### King's Quest Lore

He has been incorporated into the Wizard and the Princess/King's Quest lore as a great dreamer who has both dreamed into the world of Daventry and also changed the world through her dreams, and said to be a great sorceress. She was the narrator of some of the early KQ games (usually shown or mentioned when the character dies).

## Works

* *Mystery House* (1980)
* *Adventure in Serenia/The Wizard and the Princess (1980)*
* *Mission Asteroid* (1981)
* *Time Zone* (1982)
* *King's Quest I: Quest For The Crown* (1984)
* *The Dark Crystal* (1984)
* *Mickey's Space Adventure* (1984)
* *King's Quest II: Romancing The Throne* (1985)
* *King's Quest III: To Heir Is Human* (1986)
* *King's Quest IV: The Perils Of Rosella* (1988)
* *Mixed Up Mother Goose* (1988)
* *The Colonel's Bequest* (1989)
* *King's Quest V: Absence Makes The Heart Go Yonder* (1990)
* *King's Quest I: Quest For The Crown (Remake)* (1990)
* *Mixed Up Mother Goose CD* (1990)
* *King's Quest VI: Heir Today, Gone Tomorrow* (1993)
* *King's Quest VII: The Princeless Bride* (1994)
* *Phantasmagoria* (1995)
* *King's Quest VIII: Mask Of Eternity* (1998, Writer/Designer/Voice Casting/Voice Director/Documentation)

## External links

* Ken and Roberta Williams page
* A Roberta Williams fan club
* An entry on Roberta Williams at Moby Games
* An interview with Roberta Williams at WomenGamers.com
George IV

**George IV** (or simply George) was the King of Serenia, and father of princess Priscilla (later Queen Priscilla).

## Background

Not so many years ago, King George suffered a terrible loss. His fair daughter, Princess Priscilla, had been abducted by the great and dreadful wizard, Harlin, to his castle beyond the Great Mountains. The evil wizard had divided the king's kingdom of Serenia in half; he moved the Great Mountains to the North beyond the Unknown, creating a vast ocean in between, and surrounded the king's village with the Endless Desert to create obstacles against his enemies and prevent them from saving the princess.

The King sent his town crier into the village with a proclamation offering half of his kingdom of Serenia to anyone who would rescue his daughter, and bring her back safely. George IV, was able to convince a wandering barbarian (the wanderer) to accept his challenge and attempt rescuing his daughter. The man accomplished that quest but, he had more brawn than brain, walked off into the Endless Desert with a bloody broadsword in one hand, and a few gold coins in the other, but neglected to carry any water. He died a short time later.

Not so many years later, George IV's kingdom was passed onto his daughter and her husband Kenneth the Huge. They legislated peace and love and harmony between all. But the penalties for breaching those laws is severe.

## Titles and nicknames

* George IV
* King of Serenia
* His Majesty

## Behind the scenes

King George was originally mentioned in the prologue on the back of the box for all Atari 400/800 and Apple II editions of The Wizard and the Princess. The King's Quest Companion gave him the name George IV.

Extended portions of the Atari re-release manual makes a reference to Priscilla's father from the back of the game box, and his kingdom.

His name suggests there has been four kings of Serenia named George. However, it is not clear how many kings Serenia has had total since the first Withdrawal.

George IV's maybe on the gold and silver coins of Serenia (if not his daughter or Kenneth the Huge).

## References

1. ↑ WatP Manual, pg: "I called on the elements and created deserts and mountains to cross, oceans to sail and chasms to span."
2. ↑ KQC2E, pg
3. ↑ Eons will slip by and you'll travel to my father's kingdom of Serenia."
Mission Asteroid

***Mission Asteroid*** is a graphic adventure game for the Apple II written by Ken and Roberta Williams and released in 1980 by On-Line Systems, now known as Sierra Entertainment. It was later ported to the Atari 8-bit family and Commodore 64.

The game was released as Hi-Res Adventures #0, despite being released after *Mystery House* and *Wizard and the Princess*. It was meant as an introduction to the adventure game genre so it was made easier than the rest of *Hi-Res Adventures* games and was given a lower number as a result.

## References

1. ↑ http://www.mobygames.com/game/hi-res-adventure-0-mission-asteroid/cover-art/gameCoverId,90319/
Priscilla

File:Priscilla3.jpg
**Priscilla** was once the princess of Serenia, and daughter of King George IV.

## Background

Once the fair princess of Serenia, she was was kidnapped by Harlin the Malevolent. Harlin had turned her into a frog. She was rescued by a legendary individual, a barbarian, remembered only as "The Wanderer" was sent to her homeland from the distant future by Harlin, given the chance to rescue her. Priscilla was able to appear as a vision far more fair, than the wizard had been to the hero. She explained that what the wizard had warned was true; his magic was powerful and the obstacles great, but that the journey was far from impossible. She offered him a computer and a few words of encouragement and advice. Finally she explained to him that he was 'the wanderer' of legend fated to save her, and that he would have to go on the journey on his own.

After a long journey, the Wanderer broke the curse by kissing her. He then kissed her again, she found it delicious. He then used magic shoes to return her to her home in Serenia. The adventurer turned down the offer by her father of marriage to princess and the kingdom, and went into the Endless Desert where he died (his remains were later discovered by King Graham). She later became Queen Priscilla of Serenia, and now rules the kingdom with her husband Kenneth the Huge. They have legislated peace and love and harmony between all. The penalty for breaching those laws is severe.

History proceed just as it had been fated. It would be years before Harlin could rejuvenate and set into motion to turn back time and change history. But in doing so he created the means of his own demise (unknowingly he chose the same barbarian who would kill him in the past).

## Personality and traits

During her captivity Princess Priscilla had learned a bit of wizardry herself. This included the power to record and rewind time. Bring people back to life if they died by reversing time.

## Behind the scenes

Priscilla and her father are mentioned on in the prologue on the back of the box of the various editions of Wizard and the Princess (all Atari 400/800 and Apple II versions), and her role is extended somewhat in the prologue included in the manual of later re-releases of Wizard and the Princess on Apple II and Atari 400/800 (including the c64 version).

Priscilla has been portrayed in different ways in three different package art, and in the games, see Priscilla's wardrobe.

Princess Alicia maybe the daughter of Priscilla, as she is found in Serenia. But nothing is specifically mentioned about Alicia's homeland. Her boyfriend Herbert was from Greys. But its unclear if both were visiting from a nearby land, or if Herbert was visiting Alicia.

## References

1. ↑ The King's Quest Companion, 2nd Edition, 506-507
2. ↑ Wizard and the Princess (re-release) manual, pg
Humans

Humans are, compared to many other species, not too powerful. However, they have some of the highest potential of any species out there. They are able to grow extremely powerful and learn most types of magic with enough training.

Many other species look down on humans, because normally humans tend to find power in numbers rather than actually being powerful on their own. This is because of the effort it takes for a regular
Giant

File:Angrygiant.GIF  The **giant** was an inhabitant of the North, the northern continent, a land north of Serenia.

## Background

He lived in the Great Mountains. He was an angry looking giant. He is a great lover of music. He once blocked the Wanderer's way to Harlin's castle. The Wander played a Harp for him. The giant thanked the wanderer and left with the harp.

## Behind the scenes

This character is called 'the giant' by the peasant woman, and also in narration. He is described as looking as being an angry looking giant.

'The North' is a description given for the continent in the Adventure in Serenia. The article title is more of a combination of his description in the game, and his location (it should not be considered truly official).
Cranston Manor

***Cranston Manor*** is a graphic adventure game released in 1981. It was created by Ken Williams and Harold DeWitz. In the game, the player must invade a mansion that was occupied by a millionaire and steal the sixteen treasures that are inside of it. The game allows players to switch between graphics-based and text-based gameplay.

This is Hi-Res Adventures #3 developed by On-Line Systems.

## References

1. ↑ 1.0 1.1 1.2 *Cranston Manor* at MobyGames
Town crier

The **town cryer** was a character who appeared in Wizard and the Princess.

## Background

The town cryer was speaking to the villagers of the village of Serenia, telling them about King George IV's offer to give up half his kingdom and the hand of his daughter Princess Priscilla to anyone who could defeat Harlin and rescue the princess. The Wanderer, a barbarian from the future, overheard this reward, and decided to take up the offer (although he ultimately turned it down in the end).

## Behind the scenes

The 'town crier' was also a section of the KQ8 website.
Battalion Frontier Wiki

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