recursal/Fanatic-Fandom huggingface dataset:
Vanilla Castle Grounds

***Vanilla Castle Grounds*** - is an area in **B3313**.

## Description

The area looks like Castle Grounds from v0.7, but everything is shrouded in fog and, judging by the name, there is a castle from the vanilla game. The moat with the pond is drained.

On the left is a cannon with which you can get to the roof. There are also double doors on the roof.

## Origins

The terrain is taken directly from the vanilla game, but with the area behind the castle added from Castle Grounds (but not with all warps).

The white fog is from the Greenio's video Deeper cavern.

Here you can hear the chirping of birds.

## Warps

### Two-way

* Challenge Lobby: Enter the iron door in the drained moat.
* Painting Museum: Enter the double doors on the roof.

### Leading here

* Royal Lobby: Approach the vanilla castle miniature in the left room.
* Peach's Secret Corridor: Enter Peach's portrait.
* Vanilla Basement: Enter the moat door.

### Leading away

* Castle Grounds: Use the cannon to enter Peach's portrait.
* Vanilla Lobby: Enter the front doors.
* Crescent Castle: Enter the double doors in the courtyard.
* Dark Hallway: Enter the dark hole.
* Silent Hall: Enter the door above the moat.
* Genesis Basement: Enter the hole at the bottom of the moat.
* Scary Sewer Maze: Enter the hole just above the bottom of the moat.
* Sunken Castle: Enter the large hole on the left side of the moat.

## Gallery

"Looks like I've been here..."Yard in the fog.Double doors on the roof.
Painting Museum

***Painting Museum*** is an area in **B3313**.

## Description

A small lobby with only one room and many paintings as the name suggests.

## Origins

This lobby originated from the Lost Demo video, made by Greenio. In the original video, it's accessed on the roof, this is the same in B3313.

## Warps

### Two-way

* Vanilla Castle Grounds: Enter the double doors across from the Wet Dry World skybox painting.
* Stairway to Nowhere: Go into the double doors below the Wet Dry World skybox painting.
* Strawberry Lobby: Enter the door to the left of the Bowser painting.
* Pink Upstairs: Go into the door to the right of the Bowser painting.
* Clockway Internals: Enter the door to the left of the Wet Dry World skybox painting.
* Garden: Go into the door to the right of the Wet Dry World skybox painting.
	+ (that's a lot of doors!)

### Leading away

* Hazardous Highway: Jump into the Tall, Tall Mountain painting.

## Gallery

Bottom floorTop floorBack sideBottom floor front view
Cave Dungeon

***Cave Dungeon*** - is an area in **B3313**.

## Description

The terrain is a hard version of Hazy Mazy Cave, as some of the platforms are very difficult to reach due to the large abyss in the center. The cave itself has been retextured and slightly updated. At the bottom, several bars float in the air, but they are useless. Also in one of the doors is a large room where there is nothing but a healing heart. Also to the right of the start is a grate with a slope below it. Behind the slope is a door that leads to a labyrinth of poisonous gas that fills the entire room. Luckily for players, there is a Metal Cap block on top of the central platform. This level is made in the kaizo style due to the obstacles listed above, and the only way to get to other parts of the level without cheats is to do perfect wall jumps along with triple jumps and slope climbs.

## Origins

This is a kaizo version of Hazy Mazy Cave from the vanilla game, made by Cavin856.

Plays the Underground Theme from the Vanilla Game OST.

## Stars

* Collect 8 red coins in the topmost section.
* At the beginning is a cell with a star, which can be reached using the Vanish Cap on the very top platform with Mr. I.
* In the poisonous maze section, touch the poles of the 5 chains on the walls.

## Warps

### Leading here

* Star Road: Jump into the abyss at number 3.

### Leading away

* Crawly Cave: Jump into the hole behind the door in front of the red climbing surfaces.

## Trivia

* Interestingly, a sign in the Motos Factory says that the Motos vault has been moved here, but is now closed. But there is no vault or anything like that nearby.
Stellar Tower

The Stellar Tower is an area in B3313.

## Description

A large tower floating out in the void of space, the Tower has three floors linked by an elevator. On each floor is a pipe that leads to a level. Unique to the third floor is a set of double doors that lead to the roof. Similarly to the Solar Tower, the Stellar Tower has a set of red coins and a Wing Cap spawner.

## Origins

The Stellar Tower appears to be an original creation.

## Stars

* Collecting the 8 Red Coins around the top floor of the tower with the help of the Wing Cap rewards the player with a Red Star, disguised as an ordinary star.

## Warps

### Leading here

* Nebula Lobby - Looking up in the downstairs area leads to this area.

### Two-Way

* Toad's Lobby: On the "courtyard" of the tower is a pipe that leads to Toad's Lobby.
* Royal Lobby: In-between the second and third floors is a pipe that leads to this area.

### Leading away

* Zany Forest: The first floor's pipe leads to this level.
* Goomba Town: The second floor's pipe leads to this level.
* Wallman Citadel: The third floor's pipe leads to this area.

## Trivia

* A prototype of this area was briefly used in the Motos Factory demo as a hub for all the cap switches, including the Yellow Switch.

## Version History

* v0.9
	+ Added Stellar Tower
Bowser's Castle

***Bowser's Castle*** is an area in **B3313**.

## Description

The area is a series of rooms, with walls similar to that of Peach's Castle, but with a red sky instead of blue, and also some brown walls. There are several carpets, including round ones like the one found in the vanilla lobby, and long red ones. The area is covered in an orange fog and is full of Goombas and Boos.

The main room, the largest of all, has a key door in the front and two side rooms. The right side room, which also has a straight hallway in front of it, is grassy and has a Peach painting. The left side room, blocked by two singular doors, has several paintings, and another separate room to the right, with a Toad.

The key door in the main room leads to a so-called front room, with a long painting and a singular door leading to a small hallway.

## Origins

The area's layout seems to mostly be an original concept, with textures from both the vanilla Super Mario 64 and its beta version. The front room is similar to an area usually portrayed in "tapes" as a section of the 4th floor, an item on the infamous Super Mario 64 Iceberg.

The music playing is the "Inside Castle" theme from the same game's OST, but in a minor scale. This variation was made by NicoSwitch.

## Warps

### Leading away

* (v0.7) Cold, Cold Crevasse: In the left side room, go through the pipe in front of the painting with a snowy mountain on it.
* (v0.7) Lethal Cavern: In the left side room, go through the hole in front of the painting with a Snifit on it.
* (v0.9) Personalization Chamber: Look up at the ceiling from the sun carpet in the front room.

### Two-way

* Forest Maze: In the hallway in front of the right side room, go through the door on the right.
* Purple Upstairs: In the main room, go through the back door.
* Underground Passageway: In the front room, go through the singular door and then the double door with the Bowser painting above it.

## Gallery

The room entered via the Underground Passageway, leading to the front room of the area.The front room.The entrance to the Forest Maze.The left side room.The right side room.The pipe leading to the Cold, Cold, Crevasse.The hole leading to the Lethal Cavern.Toad's room.The main room.
## Trivia

* Before v0.7, the music playing in the area was the "Bowser's Castle" track from Super Mario World 2: Yoshi's Island, hence the area name.
Chroma Tundra

***Chroma Tundra*** is an area in **B3313**.

## Description

The player spawns in a flat snowy area, with an icy cold lake to the left, and a mountain up ahead. The mountain has a tower on top of it, similar to that originally seen in Whomp's Fortress. There are also a few islands up high.

## Origins

The idea of Chroma Tundra originates from a YouTube video by user wasteofblood, in which the supposed soundtrack of the level is showcased. The area's layout is inspired by The 4th Floor, an unfinished hack by Gronoti. Textures are mostly taken from beta versions of Super Mario 64.

The music playing is a new creation made by the same creator. According to a reply on the linked video, wasteofblood was asked to make a happier version of the song for B3313.

## Stars

This area has 4 stars to collect:

* Climbing the tower at the top rewards the player with a star.
* Collecting all the red coins rewards the player with a star.
* Upon reaching the floating islands, the player can enter the green pipe to activate a cannon. They can either launch themselves towards the distant island to grab the star near the tree, or at the blue ice blocks stacked on top each other to break open the other star inside.

## Warps

### Leading here

* Genesis Basement: In the main room, go through the bricked single door and then jump into the painting up ahead.

## Gallery

### v0.4

The area.The tower.The top of the tower.The inside of the tower.
### v0.7

The area from below.The lake.The flat section.The islands.The tower and the platforms leading up it.
## Trivia

* One of the most changed areas since v0.4, with a completely different layout, based on Shifting Sand Land and containing a warp to the Infernal Tower. This was inspired by one of Greenio's videos.
Goomba Hills

***Goomba Hills*** is an area in **B3313**.

## Description

The player spawns in a green field with flowers, trees, some smaller hills and platforms. There's a mountain up ahead, separated from the field via a river that runs through the area. Above the mountaintop, there are several islands in the sky. The whole area is inhabited by enemies such as Goombas, Bob-ombs and Chuckyas.

Upon warping here, there is a chance the player may spawn in an uncanny rendition of this level. This version is visibly darker and plays a slowed-down version of the same song, but seems to be functionally the same.

## Origins

The area's layout seems to be an original creation. Textures are mainly from the vanilla Super Mario 64 and its beta versions. The appearance of the trees and animated flowers comes from unused sprites found in the vanilla game's source code.

The music is the game's "Main Theme" track from the same game's OST.

## Stars

This area has 4 stars to collect, one of which will depend on the version of the hack:

* (v0.7) Touching 5 specific flower patches, which act like 5 secrets, rewards the player with a star.
* (v0.9) Flying through 5 rings in the sky rewards the player with a star.
* Collecting all 8 red coins rewards the player with a star.
* There's a star at the top of the mountain.
* One of the item boxes, found on the highest island in the sky, contains a star.
* (A2) Collect 5 silver stars.

## Warps

### Leading here

* Plexal Lobby: In the hallway side room, go through the door with the number "2" above it, and then through the painting with the Goombas on it.

## Gallery

The field.The top of the mountain.The islands in the sky.The area viewed from the top.The uncanny rendition of Goomba Hills.Another view of the uncanny version of Goomba Hills.
## Trivia

* The "5 Secrets" star in **Goomba Hills** shares the same star ID as the second MIPS star in Crimson Hallway. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
Bob-omb Test Field

***Bob-omb Test Field*** is an area in **B3313**.

## Description

The player spawns in a flat, grassy area, with two inverted L-shaped platforms. Up ahead is a blocky structure, with stairs leading to the top. From here, the player can jump onto a platform nearby. The area is heavily populated by enemies such as Goombas, Whomps, Bob-ombs and Chuckyas. There is also a cylindrical object of unknown purpose at the top of the structure, although it is quite difficult to climb, and only contains a ring of 8 coins and a few flowers.

## Origins

The layout of the area seems to be an original concept. Most of the wall and ground textures are taken from early beta versions of Super Mario 64, such as the ones shown at B-Roll or Shoshinkai. The appearance of the trees and animated flowers comes from unused sprites found in the vanilla game's source code.

The music is the same game's "Main Theme" track.

## Stars

This area has 2 stars to collect:

* Scaling the blocky structure and jumping onto the platform rewards the player with a star.
* Collecting the 5 silver stars will spawn a star at the top of the blocky structure.

## Warps

### Leading here

* Plexal Lobby: In the hallway central room, go through the door with the number 3 on it.
* 4th Floor (beta): From the center room, enter the east door, go through the double doors, and enter the painting.

## Gallery

### v0.6

The spawn area.The top of the structure, with the strange cylindrical object.The platform with the star on it.The view from the top.
### v0.7

The spawn area.The top of the structure.The platform with the star.The area viewed from the top.

## Trivia

* The area went through noticeable changes between all public major versions, mostly regarding textures and scale but also the layout.

## Version History

* v0.6.1
	+ Bob-omb Test Field added
Carryboy Farmland

***Carryboy Farmland*** - is an area in B3313.

## Description

The area looks a lot like a farm. There are several houses here, connected by stone path, as well as a large structure, on top of which there is a star. At the very beginning of the level, you can meet the Monty Mole in a straw hat and a stalk in his teeth (looks like a farm owner) and you can talk to him. Chuckyas, Goombas, Bob-ombs, Hoppers and the only Fly Guy in this area also roam around.

## Dialogue

### Talking with Monty Mole:

> THEM DANG OL' GOOMBAS BEEN SNATCHIN' UP MY CROPS!
>
>
> I HEARD Y' ALL PLUMBERS HAVE KNOWHOW ON HOWS TO PLANT
>
>
> 'EM GOOD 'NUFF TO BE GOOMBA PROOF!
>
>
> TELL YA WHAT I'LL REWARD YA NICELY IF YOUR CROP KEEPS
>
>
> THE VERMIN OUT
>
>
> C'MON SON!
>
>
>
>

## Origins

It seems to be an original creation.

Bowser's theme, played on Slide instruments, plays at this point.

## Stars

In this place you can find 3 stars:

* Collect the star at the top of the structure.
* Collect 8 red coins scattered around the farm for a star.
* Find 5 secrets by "planting" the Monty Mole's crops in the highlighted spots.

## Warps

### Leading here

* Familiar Floor: In the lobby section, enter the door to the left of the entrance to the corridor section, then jump into the painting with the structure from that area.

## Gallery

Welcome to the farm!Mario stands between the houses.View from the top of the structure.Stem after collecting the secret.
Delicious Cake

***Delicious Cake*** is an area in **B3313**.

## Description

The area is a flat ground, excluding the titular cake, which seemingly has the Grand Star at the top. However, it is inaccessible, as the cake acts like quicksand.

## Origins

The area is an item on the infamous Super Mario 64 Iceberg, however, the layout is likely an original creation, inspired by Gronoti. The ground texture comes from the Shoshinkai beta version of Super Mario 64.

There is no music playing in this area.

## Plot significance

Despite the area being a quote from Princess Peach's letter in the vanilla game, this is likely one of Bowser's traps.

## Warps

### Leading here

* Crescent Castle: In the room with the Peach painting, jump past the trapdoor and into the painting itself.
* Floor 2B (beta): In the ! Block room, bust open the Vanish Cap block and go back into the main room. Hop through the Peach painting and then jump on top of the cake on the table.

## Dialogue

### Spawning in:

> *"YOU'RE FINALLY HERE!
> ENJOY THIS DELICIOUS CAKE, AS I PROMISED!
> - PRINCESS TOADSTOOL"*
>
>
Zany Castle

***Zany Castle*** - is an area in **B3313**.

## Description

The player spawns next to a green tower populated by numerous Whomps and Thwomps. Near the top of the tower is a small structure, vaguely resembling a windmill with a distorted roof, and Thwomp lives at the top, under which there is a star behind bars.

## Origins

The area vaguely resembles Whomp's Fortress.

The music is a rendition of the track "Main Theme" from the vanilla game, altered to a minor key composed by Chris and wasteofblood.

## Stars

Here you can find 2 star:

* Grab the Vanish Cap near the top, get to the top and jump into the grate, behind which is a star.
* (1.0 unabandoned) Collect 5 Silver Star Fragments.

## Warps

### Leading here

* Plexal Lobby: In the hallway central room, go through the door with the number 3 on it and jump into the picture with the field.

## Gallery

Castle.Mario, Thwomp and platformer.Is this... a mill?Collected star behind bars.
Frosty Battlefield

***Frosty Battlefield*** is an area in **B3313**.

## Description

The area is highly similar to the vanilla Bob-omb Battlefield, with the grass being replaced with snow, with numerous patches of burning ice now present throughout the level. It is also heavily populated with Goombas, Bob-Ombs, Snowmen, and Motos.

## Origins

The area's layout is based the vanilla Super Mario 64.

The music playing is a melancholic version of the Main Theme from the same game's OST.

## Stars

* Toss the giant Motos into the Ice Spire at the top of the mountain.
* (A2) Collect 8 red coins.

## Warps

### Leading here

* Parallel Lobby: From the first floor, enter the door on the left and jump into the painting.

## Trivia

* This level is not to be confused with Ice-Cold Warzone, another snowy variant of Bob-Omb Battlefield.
Snow Slide (Shoshinkai)

***Snow Slide (Shoshinkai)*** - is an area in **B3313**.

## Description

This is an almost identical copy of the Snow Slide (B-Roll) with some differences, for example, at the foot of the mountain, the entrance to the slide is now blocked (from there you will jump out if you slide down the slide).

## Origins

The terrain is taken directly from the Shoshinkai build.

Sounds here Bob-omb Battlefield theme from the vanilla game OST.

## Stars

* At the foot of the mountain, on a stone structure, there is a star. (Course 9, Star 2)
* Next to the previous star is a mother penguin. Give her back her baby penguin from the top and she will reward you with a star. (Course 9, Star 1)

## Warps

### Leading here

* Beta Lobby E: Enter the picture with snowy mountains.

### Two-way

* Monkey Slide: Jump in the hole at the end of the slide.

## Gallery

Peak.At the foot of the mountain.Winter night.
Fabricated Lobby

**Fabricated Lobby** - is an area in B3313.

## Description

This area heavily resembles other Beta Lobbies, but with darker textures and a black ceiling. The painting rooms are similar to the Vanilla Lobby painting rooms.

## Origins

This is a modification of a very old recreation of the Beta Lobby made by Dudaw.

## Warps

### Two way

* Fabricated Castle Grounds: Enter the double door.
* Courtyard (fabricated): Enter the single door in the hallway.

### Leading away

* Corrupted Beta Lobby: Look up at the ceiling.

### Paintings

* Snow Slide (fabricated): White painting in the room where Bob-omb Battlefield would normally be.
* Mountain (fabricated): Painting in the room where Cold, Cold Mountain would normally be.
* Fire Bubble (fabricated): Painting in the room where Whomp's Fortress would normally be.
* Water Land (fabricated): Painting in the room where Jolly Roger Bay would normally be.

## Gallery

### v0.9

Main sectionRoom with white painting leading to Snow Slide (fabricated)Room with Mountain paintingRoom with Lethal Lava Land painting leading to Fire Bubble (fabricated)Room with Jolly Roger Bay painting leading to Water Land (fabricated)Hallway with a trapdoor and Peach painting (both don't lead anywhere)Hallway with a door leading to Courtyard (fabricated)
Fountain of Truth

***Fountain of Truth*** is an area in **B3313**.

## Description

Mario/Luigi appears on a flat brick surface, shrouded in a red mist. The sky is missing. In the distance is a fountain filled with blood, with Luigi's body floating in it. When approaching the fountain, messages like "IT HURTS" and "GET ME OUT" alternately appear. If Mario/Luigi gets close to the body, the game will crash.

Fast travel is disabled in this area. If the player pauses the game, the inscription "Press A for fast travel" is changed to "Press AAAAAAAA". There is no other way to leave this area, meaning a reset is required. In Unabandoned, the game no longer crashes when the player approaches the fountain and can be used to fast travel.

## Origins

This is an original location.

There is no music in this place.

## Plot meaning

This is another AI ploy trying to corrupt Mario/Luigi's mind. Although Luigi can get there too, the body appears to be just a clone, created by AI.

## Warps

### Leading here

* Challenge Lobby: Take the Vanish cap from the room with the Tall, Tall Treetops painting and head towards the brick wall.
* His Domain: Enter the pipe in the last room.

## Gallery

### v0.9

Mario looks at poor Luigi's body...Press AAAAAAAA.
Beta Lobby D

***Beta Lobby D*** is an area in **B3313**.

## Description

The area is traversed similarly to the vanilla Super Mario 64 castle lobby. The doors on the left lead to paintings, while the middle doors at the bottom lead to a hallway with another single door at the end of it.

The main room's layout is identical to the other beta lobbies.

From left-to-right the numbered doors are labeled 2, 1, and 3.

## Origins

The main room's model is taken directly from the Shoshinkai beta build of Super Mario 64, with some discrepancies in others regarding wall textures, which are also taken from the game's beta or vanilla files, along with the paintings.

The music playing is the "Inside Castle" theme from the vanilla game's OST.

## Warps

### Leading away

* Snowman's Land (beta): Enter the leftmost door (labeled 2) and then the painting.
* Bob-omb River: Enter the second door from the left (labeled 1) and then the painting.
* Castle Grounds: Enter the double door at the back.
* Beta Lobby B: With 10 stars, press the C-Up button in the middle of the main room and look at the ceiling (similarly to how you would access the wing cap stage in vanilla SM64).

### Two-way

* Beta Lobby C: Enter the rightmost door.
* Plexal Lobby: Enter the double door at the top.
* Plexal Basement: Enter one of the middle doors and then the one at the end.

## Gallery

### v0.4

The main room.The room accessed via the middle doors at the bottom.The key door in the middle bottom area.
### v0.7

The main room.The first room from the left.The second room from the left.The room accessed via the middle doors at the bottom.The first room from the right.
## Trivia

* Technically, this area isn't separate from the Beta Lobby C, however, a jingle plays when crossing the door that connects the two
* The mechanic of walking from one lobby to other lobby with some differences originated from one of Greenio's video.
* The strange noise that plays sometimes when entering doors is a reference to this particular beta footage.
Challenge Lobby

***Challenge Lobby*** is an area in **B3313**.

## Description

A cylindrical room decked in the Vanilla Lobby's wallpaper with several doors placed across the walls. One of the double doors in the Lobby leads to a small room with a metal door in it. Also present is a rather concerning brick wall. Probably best to forget that wall.

## Origins

The area's layout is taken directly from Greenio's videos, such as Epilogue, Promo show and Deeper Cavern.

## Warps

### Two-Way

* Crumbling Castle: The double doors with a clock over it.
* Bowser's Domain: The single door with a "1" on it.
* Vanilla Castle Grounds: The metal door leads to the drained moat.

### Leading away

* Fountain of Truth: Using the Vanish Cap in the Tall, Tall Treetops area, the wall can be walked through.
* Tall, Tall Treetops: Behind the "3" door is a room with a painting of a Goomba in the forest in it.
* Motos Factory: Behind the "2" door is a room with a painting of Motos in the forest in it
* Uncanny Library: Enter Peach's faceless painting.
* His Domain: Look at the ceiling if you have 10 stars.
Ultramarine Stronghold

***Ultramarine Stronghold*** - is an area in **B3313**.

## Description

As player might guess from the name, this is a solid stronghold, surrounded by water and mines and guarded by Goombas, Bob-ombs, Chuckyas, and Motos. Beneath the fortress is a network of water tunnels, also filled with mines. There are grates in the tunnels, but they don't lead to anything of note, so the Vanish Cap is not required to complete this level.

## Origins

It appears to be an original creation.

The music is the underwater theme from Super Mario Bros played in the Super Mario 64 sound font.

## Stars

* Collect 8 red coins.
* Collect the star at the top of the stronghold.

## Warps

### Leading here

* 4th Floor: Enter the upper left door, then jump into the painting.

## Gallery

Luigi examines the stronghold.Luigi breaks into the lair of Bowser's henchmen.Luigi flies over the water.Luigi on the top of the stronghold.Looks like Luigi is about to become a trypophobe.
Aquatic Tunnel

***Aquatic Tunnel*** is an area in **B3313**.

## Description

As the name suggests, the area is a series of rooms, submerged in water. There are also Crystal Taps laying around, as it would be hard for the player to survive throughout the tunnel without being able to breathe occasionally. Though, there are some Spinning Hearts towards the end.

## Origins

The area seems to be an original creation, excluding the spawn area, which is likely inspired from the Secret Aquarium of SM64. The wall textures are both recolored textures from the vanilla Super Mario 64, or taken from the beta version.

The music is a variation of the "Dire, Dire Docks" theme from the same game, using the music box instrument from the Piranha Plant's lullaby track.

## Stars

This area has 2 stars to collect:

* Collecting all the 8 red coins scattered throughout the stage rewards the player with a star.
* There's an item box at the end of the tunnel with a star in it.

## Warps

### Leading here

* Crimson Hallway: In the main room, go through the hole at the end of the hallway.
* Vanilla Basement: Jump into the hole in front of the Dire, Dire Docks painting. (You need the first star from Course 9 from this, which can be found in a Checkerboard.)

## Gallery

### v0.4

A section of the tunnel.The end of the tunnel in sight.
### v0.7

The spawn area.A section of the tunnel.A section of the tunnel.The end of the tunnel in sight.
## Trivia

* As the course is located in Bowser 2, getting the red coin star lets the player stay in the area, and collect the item box's star as well. However, if the player collects the red coin star in the water, and then breaks the item box with the other star in it, the game softlocks.
Vanilla Upstairs

***Vanilla Upstairs*** is an area in **B3313**.

## Description

The area is unchanged from the vanilla Super Mario 64, besides the warps.

In v0.9, the player can use the vanish cap to go beyond the mirror in the mirror room and enter a mirrored version of the upstairs, with its own warps.

## Origins

The area is taken directly from the vanilla Super Mario 64, along with the music.

## Stars

This area has 1 star to collect:

* The Toad on the top floor can be found in his usual location after getting enough stars.

## Warps

### Leading here

* Purple Upstairs: Go through the single door on the other side of the mirror room.

### Leading away

* Plexal Lobby: Go through the key door.
* Sinister Clockwork: Jump into the clock.
* Clockwork Innards: Punch the bottom of the clock and jump into the pendulum.
* Snowman's Darkness: Jump into the Snowman's Land painting.
* (0.7) Tall, Tall Mountain: Enter the Tall, Tall Mountain Painting.
* (0.9) Grassy Snowy Summit: Enter the Tall, Tall Mountain Painting.
* Tiny-Huge Island (beta): Jump into either of the Tiny-Huge Island paintings.
* Wet-Dry World (beta): Jump into the Wet-Dry World painting.
* (0.9?) Wing Cap by the Rainbow Highway: Jump into the Rainbow Ride hole.
* (1.0 Unabandoned) Tubular Lobby: Jump into the Rainbow Ride hole.
* Fire Bubble 2: Jump into the Lethal Lava Land painting that replaces the Wing Mario over the Rainbow entrance.

### Two-way

* Crescent Castle: Jump through one of the small paintings of the sky with clouds.
* Purple Upstairs: Go through the painting of the night sky next to the stairway leading to the top floor
* Mirrored Upstairs: go through the Mirror.

## Gallery

The Upstairs.The door leading to the Mirror.A turn.The 3rd Floor.The Mirror.
## Trivia

* Collecting the Toad 2 star in **Vanilla Upstairs** is one of the triggers that presses the Yellow Switch automatically.
* Pressing the Yellow Switch will collect the Toad 2 star automatically.
* Collecting the Toad 3 star in **Vanilla Upstairs** is one of the triggers that presses the Yellow Switch automatically.
* Pressing the Yellow Switch will collect the Toad 3 star automatically.
* The warps to Wing Mario Over the Rainbow and Bowser in the Sky are non-functional.
Mountain (B-Roll)

***Mountain (B-Roll)*** is an area in **B3313**.

## Description

The area is similar to the vanilla Whomp's Fortress, with a few minor changes, like the "Wild Blue" section missing aside from the cannon.

## Origins

The area is taken directly from the B-Roll beta version of Super Mario 64.

The music playing is the "Main Theme" track from the same game's OST.

## Stars

This area has 3 stars to collect:

* There is a star on top of the fortress.
* There is a star on one of the platforms in the air usually locked into a cage.
* There is a star hidden inside the fortress, obtainable by punching one of the walls to break it.

## Warps

### Leading here

* Beta Lobby A: Enter the second door from the left and then the painting.

## Gallery

The spawn area.The mountain.The fortress.The top of the fortress.The star hidden in the fortress.
## Trivia

* Before v0.7, the area was based on the Shoshinkai beta version rather than B-Roll.
Salty, Salty Shore

***Salty, Salty Shore*** - is an area in B3313.

## Description

In this area several islands float, surrounded by three waterfalls. Near the beginning sits Ukiki, who gives the intro from Shoshinkai. There are unique bubbles with red coins here. By jumping on the bubble, you will (probably) collect the red coin in it and start twirling through the air. Despite this level's supposed natural setting, the level itself is surrounded by a high wall of blue bricks. There is also what appears to be an error in the 3D modelling of this area behind the top of the first waterfall.

## Origins

Location and soundtrack taken from wasteofblood's video.

## Stars

In this place you can collect 2 stars:

* Collect 8 red coins in bubbles for a star.
* On one of the high ledges next to the waterfall is a star.

## Warps

### Leading here

* Royal Lobby: Enter the painting with waterfalls behind the left single door.

## Gallery

View from the ledge.Mario runs on an oblong island.The blue bricks surrounding the level.The supposed error in the level's modelling.Supposed model error, alternative view.
Unagi's Tunnel

***Unagi's Tunnel*** is an area in B3313.

## Description

The player spawns in a tunnel, which leads into a large open area. It is full of clams, and contains a single beta unagi, that seems unresponsive when interacted with. There is a platform in the middle that contains multiple clams, and there are multiple Crystal Switches to change the water level.

## Stars

This area has 2 stars to collect:

* Touching 5 specific clams which act like secrets, rewards the player with a star.
* Lowering the water level to the bottom allows you to break a box which hides a star.

## Warps

### Leading here

* Jolly Roger Bay (beta): Enter the hole above the sunken ship.

## Gallery

Initial entrance.Swimming to the top.Upon draining the water.A star!
Sunken Ghost Ship

***Sunken Ghost Ship*** is an area in B3313.

## Description

The entrance to the area is at the stern of the ship, and is separated into 2 main rooms. The player starts at a vantage point in the first room, which is fairly empty, aside from several enemies. The second room is larger, and contains a star. The entire map rocks from side to side, and can lead to very glitchy results if the player is not careful.

## Stars

This area has 1 star to collect.

* The second room contains a star at the top of the staircase on the right.

## Warps

### Leading here

* Jolly Roger Bay (beta): Raise the ship, and enter its hole in the back.

## Gallery

Enemies in first room.View of second room.View of the star.
## Trivia

* For some reason, entering the hallway from the first room has a transition, but entering from the second room is instantaneous.
Mario

Mario is one of the two playable characters in B3313. (he is player 1 and Luigi is player 2)

## Mario

* With cap
* Capless

### Aliases

Jumpman (early and placeholder name)Mario Mario (full name)mr.video game

## Description

He's Mario, what do you expect?

Mario in B3313 uses a beta model, (nicknamed 'Mario\_old' in the iQue source code) which has the following visual differences:

* Lower poly head model. Mario's back hair is sharper, the back of his cap isn't rounded, and his nose isn't rounded on its sides either. Another thing to note is how Mario's cheeks are flat. The rest of Mario's body is identical to how it is in the retail release of Super Mario 64.
* Lighter sideburns.
* Darker shading.

## Moveset

At the start, you have an identical moveset to that of the Shoshinkai (also known as Spaceworld in later years) demo, with the main difference being the jump height.

This moveset is very limiting, as Long Jumps, Kick Flips, (a function that was scrapped in vanilla) backflips, breakdancing, and crawling are locked behind collecting red stars.

## Role in B3313

Mario and his brother Luigi are trying to escape from the castle's internal plexus, the domain of the AI, which keeps them imprisoned in endless dark labyrinths and places inhabited by aggressive creatures. Mario also collects numerous stars in the castle along the way.

## Trivia

* In B3313, Mario uses the model from the 1995 SM64 Prototype.
* In the actual source code, there was an unused head and torso model with modeled out mustache and buttons, however only Luigi's version of this unused model was recovered, the Mario version is likely lost.
* B3313 actually modified the beta model to include hatless and wing-cap versions, something that wasn't present in the original model.
* At a rare chance, he will lose his cap and remain capless.
Grassy Highlands

***Grassy Highlands*** is an area in **B3313**.

## Description

The area is mostly a green field, its flatness interrupted by several tall structures, both natural and supposedly artificial, like the tower in the middle. There are several enemies strolling around, such as Goombas, Bob-ombs, Chuckyas and Fly Guys.

## Origins

The area's layout seems to be an original creation. Textures are mainly from the vanilla Super Mario 64 and its beta versions. The appearance of the trees and animated flowers comes from unused sprites found in the vanilla game's source code.

The music is the game's "Main Theme" track from the same game's OST.

## Stars

This area has 3 stars to collect:

* Collecting all 8 red coins rewards the player with a star.
* There is a star on top of the highest structure, a tower in the middle of the area.
* There is a star on the side of a cliff, only accessible by jumping into a cannon.

Additionally, the 100-coin star for Course 13 can be collected here.

## Warps

### Leading here

* Plexal Lobby: In the main room, go through the first single door to the left of the key door with Peach's painting above it, and then through the painting of a tower.

## Gallery

The spawn area.The top of the tower.The area viewed from the top.

## Version History

* Unabandoned hotfix (Unofficial)
	+ Added a silver star mission.
* v0.9
	+ 100-coin star can no longer be collected.
* v0.7
	+ Grassy Highlands added.
Tick Tock Blocks

***Tick Tock Blocks*** is an area in B3313.

## Description

The area is mainly made out of rectangular platforms, that can be climbed in a mostly linear manner, with a large platform at the end.

## Origins

The area's layout appears to be an original creation. Textures are mostly taken from the Shoshinkai beta version of Super Mario 64, while the moving cubes are taken from the vanilla Tick Tock Clock.

The music is a remix of the overworld theme from Super Mario Bros.

## Stars

This area has 1 star to collect:

* Collecting all the 8 tiny stars (in actuality, just redesigned Red Coins) rewards the player with the star.
* There's a box with a star at the end.
* (A2) Collect 5 silver stars.

## Warps

### Leading here

* Crescent Castle: In the right side room, go through the hole found in one of the walls. (You can do this by wall-jumping or side-flip wall-jumping, unless you have a skill issue. Triple jumps and backflips don't work.)

### Leading away

* Checkerboard: Jump into the item box on the large platform at the end of the stage.

## Gallery

The area.The item box leading to the Checkerboard.
## Trivia

* This area has the most coins (over 200) in the entire hack.
Eternal Fort

***Eternal Fort*** is an area and the final boss arena in **B3313**.

## Description

Compared to the beta version of the stage which is a short and linear pathway to the Bowser Arena, this version is an actual course, with numerous traps and baddies seen from the official Mario 64 Bowser levels. Waiting at the end is the Koopa King himself, whose arena is much more dangerous now thanks to the added presence of Bullet Bill Blasters. Defeating him by throwing him into the mines 3 times as usual will award the player with the Big Star, and grant access to the game's Ending.

## Origins

The area's layout seems to be an original creation, with textures taken from the beta version of Super Mario 64.

The area's music is a track made by Bobstar.

## Plot significance

Bowser, one of the supposed main villains, appears in this area. However, him not saying anything besides a vague threat after being defeated makes his intentions ambiguous. Defeating him lets Mario/Luigi collect the Grand Star, which leads them to the ending.

## Dialogue

### Defeating Bowser:

> YOU'LL PAY
>
>
> FOR THIS. . .
>
>
>
> LATER!
>
>

### Bowser after being defeated in ACT 1:

> I THOUGHT THAT THIS WAS MEANT TO BE MY WORLD. . .
>
>
> MY EVERLASTING KINGDOM! YOU'VE REALLY BEATEN ME THIS TIME.
>
>
> I CAN'T STAND LOSING TO YOU! I'M OUTTA HERE!
>
>
> JUST YOU WAIT UNTIL NEXT TIME.
>
>
>
> BWAAHAHA!
>
>

## Stars

Aside from the Big Star, there is one extra Star that can be collected in this course:

* Collect all 8 Red Coins.

## Warps

### Leading here

* Randomized Realm: Jump into the pipe at the end of the linear section.

### Leading away

* (0.9) Monochrome Castle Grounds: Defeat Bowser and collect the Big Star.
* (Unabandoned) Ending Room: Defeat Bowser and collect the Big Star.

## Gallery

The spawn area.Moving platforms before the tilting lava moat.Tricky Flip Platforms.Almost there...Mario's last stand against Bowser.
## Trivia

* Due to the warp to Randomized Realm being inaccessible in 0.9, the only way to access this level is to take the warp in Peach's Floor that leads to Peach's Cell, which has a rare chance to lead instead to Eternal Fort (beta). From there the player must die in the level to be sent back to the pipe in Randomized Realm, which in 0.9 now leads to Eternal Fort.
Jolly Roger Bay (beta)

***Jolly Roger Bay (beta)*** is an area in **B3313**.

## Description

The area mostly looks like the vanilla Jolly Roger Bay, with a few key changes. The platform usually reached via the cannon containing the star is now accessible using several other platforms the player can climb. The eel is missing, but its tunnel is now unblocked, and so are the chests in the cavern. Additionally, the main bay area has been slightly expanded. The sunken ghost ship can be raised by opening the metal cap block on the water surface, then dropping down and pressing a purple switch. In 0.9, a thick blue fog was added to the level.

### Floating Ghost Ship

There are two known ways to activate the foggy variant of the level. The first and easier option is to idle on the title screen for about 35 seconds (roughly a little bit after Mario screams "N-N-N-N-NO!" two times). Alternatively, they can defeat the final boss and view the ending cutscene, then warp back from Star Road. Then, the player must warp to Beta Lobby C and enter the level. If the player has done so correctly, standing on the bow of the ship after raising it out of the water will warp the player to the floating ghost ship.

## Origins

The area is mainly inspired by the vanilla version of the titular area. Some textures are taken from the Shoshinkai beta version of Super Mario 64. The appearance of the trees comes from unused sprites found in the vanilla game's source code. According to Chris, he based this level off of object coordinates found within the Gigaleak, with some slight modifications.

The music playing is a recreation of the "Dire, Dire Docks" theme heard in the beta footage.

## Stars

This area has 5 stars to collect:

* There is a star in the item box on the highest platform in the bay area.
* There is a star for raising the ship up.
* Collecting all 8 red coins rewards the player with a star.
* There is a star in the cavern area, replacing the chests.
* Collect the star on the floating ghost ship.

Additionally, the 100 coin star for Course 15 can be collected here.

## Warps

### Leading here

* Beta Lobby C: Enter the rightmost door and then the painting.
* Vanilla Lobby: Enter the Jolly Roger Bay painting.

### Leading away

* Unagi's Tunnel/Eel Graveyard: Enter the hole above the sunken ship.
* Sunken Ghost Ship: Raise the ship, and enter its hole in the back.

## Gallery

### v0.4

The bay.This platform has a box with 10 coins in it, which was changed to a star in later versionsThe sunken ship.The tunnel leading to the Eel Graveyard.
### v0.7

The bay.The platform with the star.The sunken ship.The tunnel leading to the Eel Graveyard.
Wet-Dry Ruins

***Wet-Dry Ruins*** is an area in **B3313**.

## Description

Like many similar WDW levels, this course begins with the player in a linear tunnel, already partially flooded, before exiting into a grassy canyon under a blue sky. There are several landmarks of note, the most obvious being the giant Skeeter statue present near the tunnel, as well as several block formations that resemble the ones found in Vanilla LLL's volcano. Climbing up (which the player must achieve by activating the switches to raise the water level) they can encounter a castle or church-like building, with even taller stone towers behind it. The only friendly NPC in the area is a Bob-Omb on top of the castle who says absolutely nothing of importance.

## Origins

The area's layout appears to be an original creation.

The music playing is the "Cave Dungeon" theme from the vanilla game's OST.

## Stars

This area has 3 stars to collect:

* Collect all 8 Red Coins.
* Climb the blue stone structure next to the castle.
* Climb up the grey block structure behind the castle to reach the star above.

## Warps

### Leading here

* Nebula Lobby: From the top floor, enter the painting in door 3.

### Two-Way

* Wet-Dry Ruins (inside): Enter the door at the front of the castle.

## Dialogue

### Speaking to the useless Bob-omb:

> *"HI THERE!"*
>
>

## Gallery

Spawn area.Skeeter statue.Castle/Church-like building.The tower in the back.The level's painting.
## Version History

* v0.9
	+ Added Wet-Dry Ruins
Midnight Meadow

***Midnight Meadow*** is an area in **B3313**.

## Description

The player spawns in a seemingly dark room, with a hole in front of them. Going through the hole reveals a downward slope, which leads to a large grassy open area. It has a river bisecting the ground, which originates from a waterfall. On the right side of the land, there are many trees and a few stones. On the left side, there is a relatively tall, abstract-shaped climbable structure, on top of which a Bob-omb resides.

## Origins

The area's layout seems to be a completely original concept. The appearance of the trees comes from an unused sprite from Super Mario 64 found in the source code. The star sprite replacing the red coins' has the same origin. Some wall textures are presumably from the Shoshinkai beta version of the vanilla game.

The music is the "Toad Town" theme from the Mario & Luigi: Partners in Time OST.

## Stars

This area has 3 stars to collect:

* (v0.9) Collecting 5 silver stars rewards the player with the star.
* Collecting all 8 tiny stars (in actuality, just retextured Red Coins) rewards the player with the star.
* At the bottom of the waterfall, there is a secret passage the player can go through, which leads to an empty hidden area containing only a star.

## Warps

### Leading here

* Floor 2B: In the art gallery room, jump into the painting that depicts a sunset.

## Gallery

### 0.7

The spawn room with the hole leading to the main part of the course.The strange structure.The flat section, inhabited by trees.The view from the top.The room behind the waterfall.
## Trivia

* The apparent nihilism of the Bob-omb when speaking to Mario/Luigi (him saying "nothing matters anymore") is an excellent example of the species' sinister nature throughout the hack.
Bowser's Floor

***Bowser's Floor*** is an area in **B3313**.

## Description

The area consists of several rooms. The main room consists of a hallway with the painting of Peach and a bricked door in the front. On the left, there are two singular doors that lead to a room full of paintings, and a double door. On the right, there is a hedge maze, with an item box, a hole in the ground and other elements. Going through the double door in the back of the main room leads to a hallway full of Boos, which is connected to another double door and a Bowser painting.

## Origins

The area's layout originates from a video by Bizarre-Smile aka. Bob, once found on his now deleted channel. Most of the textures come from the vanilla Super Mario 64 or the early 1996 beta version of the game. The hallway full of Boos is reminiscent of swift-kick's Blender edit labeled as a section of "the 4th floor", featured in select versions of the infamous Super Mario 64 Iceberg. The Toad statue can be seen in Greenio's content.

The music is a variation of the "Inside Castle" theme from the same game's OST. The lead instrument is changed, the track is now in a minor scale, and with a significantly slower tempo.

## Stars

This area has 1 star to collect:

* There's an item box hidden in the hedge maze, which contains a star.
	+ As of v0.9, this star has been removed.

## Warps

### Leading away

* Bob-omb Village: In the painting room, jump into the painting with the Bob-omb on it.
* Peaceful Sewer Maze: Jump into the hole in the ground found in the hedge maze.

### Two-way

* Bowser Hallway: In the back room, jump into the Bowser painting.
* Bowser's Prison: In the main room, go through the double door to the left.
* Crescent Castle: In the painting room, jump into the painting with the blue sky and clouds on it.

## Gallery

The entrance from the warp in the Bowser Hallway.The room with the Bowser painting that leads back to the Bowser Hallway.The boo hallway.The main room.The painting room.The hole leading to the Peaceful Sewer Maze.The Toad statue in the hedge maze.The item box containing the star in the hedge maze.
## Trivia

* The bricked door might be referencing the fact that Bowser broke into the area and later patched it up, a reference to an element on the infamous Super Mario 64 iceberg. This would also support the theory that Bowser's throne leads to the past, as the door works as intended in Peach's Floor.
* If you collect the hedge star, you are sent back to the Vanilla Lobby.
* The "Hedge Maze Item Box" star in **Bowser's Floor** shares the same star ID as the "Defeat Big Boo" star in Big Boo's Haunted Forest. Therefore, collecting the star from one of them is the same as collecting the star from the other and thus you will not get a duplicate star.
* In the boo hallway, if you look out the second to last gap in the wall on the right side, there's a single wall with a brick texture.