Trapping

*Not to be confused with the Traps that defend the Castle Wall.*

**Trapping** is a gameplay concept in Lords Mobile that involves tricking the enemy into situations where the trapper has the advantage. There are many different types of traps, listed below.

## Solo Trap

Solo traps have the troop number and/or the leader stats to take a solo attack; that is, completely repelling the invader and even capturing the attacking leader. Trapping stronger attackers will, of course, require more troops or higher stats, as well as the usual tactical countering. However, the player's Might must be maintained low enough that an attacker would be willing to solo in the first place. It should be at least 2 million troops.

Some solo traps will not necessarily be able to take many solos at the same time ("GB"-ing) or rallies, which are inevitable when capping enemy leaders. In that case, the options are to shield or migrate, unless they are also a rally trap.

## Rally Trap

Rally traps have the stats and/or the troops to capture one or more rallies. Like with solo traps, trapping stronger rally leaders will require more troops or higher stats to effectively cap their rallies. Some Siege troops are recommended in order to prevent enemy Siege units from surviving ("walking back") from a rally. Most compositions involve an even mix of Tier 2 and Tier 4 troops.

*Note:* The reason for not using T1 and T3 for rally trapping is not because of morale, but because T1's attack power is too weak and T3's might increase is high compared to T2's performance. See Troop#Troop Stats.

## Gryphon Trap

This centers around using the Gryphon familiar's elder skill, Homeward Bind, to instantly return a large number of troops to surprise the attackers. The process is usually the following:

* The gryphon trap will send a large number of troops to gather far-away tiles (the More Gatherers research helps with this)
* The gryphon trap will then sit on an island or in the middle of a hive, with a large number of resources out to entice attackers
* When enough attackers have arrived, the troops are gryphoned back into the turf, and the trapping castle will immediately relocate, capping most or all of the attacking troops.

## Tile Trap / Noceros Trap

This simple trap involves troops which are gathering on a Resource Tile. Maxed-out More Gatherers research allows the player to send up to 450,000 troops to a single tile, which can surprise attackers (especially during KvK) that attack without scouting first.

The Noceros familiar can be used to instantly complete a resource tile, leaving it open for a castle to port in and random, capping any attackers that may have been marching to the location.

## Wall Trap

Completely maxing the Defense and Upgrade Defenses research trees and focusing on Wall stat equipment will make the player's Wall strong enough to cap small solo attacks. However, the Wall will typically fall quickly to a competent Tier 5 or 4 attacker, so this method of trapping is no longer recommended.

## Reinforcement Trap

"Rein traps" are simply rally or solo traps with a specialized troop composition. They will focus solely on two troop types, and the third troop type will come in the form of guild Reinforcements. This is so any losses on the trap's part will be distributed amongst the guild members. However, this leaves these types of traps especially vulnerable to double rally.

## Garrison Trap

One way to surprise an attacking enemy is to have a more powerful guild mate send their garrison to the trapping Turf before the approaching enemy hits. If the trapping castle relocates once the garrison approaches, both the attacker and the garrison will arrive at the Turf at the same time. The attacker will then engage the garrison first, potentially leaving the main Turf unscathed.

## Infirmary / Sanctuary Trap

Some careless enemies can be trapped when hitting an otherwise empty castle, if said castle instantly heals a large number of troops in their Infirmary and/or Sanctuary. Additionally, any troops hidden in their Shelter can be pulled out for additional damage.