Paladin

<Color=red>**(Charisma Spellcasting Primary Now)**</color>

<color=Gold>Paladin</color>

Divine power protects the paladin and gives her special powers. It wards off harm, protects her from disease, lets her heal herself, and guards her heart against fear. A paladin can also direct this power to help others, healing their wounds or curing diseases. Finally, a paladin can use this power to destroy evil.

<color=Gold>Class Features:</color>

- **Alignment:** Lawful Good. You lose all class abilities if your alignment shifts.

- **Hit Die:** d10

- **Base Attack Bonus:** High.

- **High Saves:** Fortitude.

- **Weapon Proficiencies:** Simple and martial weapons.

- **Armor Proficiencies:** All types of armor (heavy, medium, and light), and with shields.

- **Skill Points:** 2 + Int modifier per level, x4 at first level.

- **Class Skills:** Concentration, Craft Armor, Craft Weapon, Diplomacy, Heal, Lore, Parry, and Spot.

- **Spells:** Beginning at 3rd level, a paladin gains the ability to cast a small number of divine spells, which are drawn from the paladin spell list. A paladin must choose and prepare her spells in advance. To prepare or cast a spell, a paladin must have a Cha score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth).

- **Caster Level Progression:** You gain full caster level progression per level (instead of half).

<Color=red>- **Spell Progression (changed):**</color>
Spell Level (1) - 3rd level
Spell Level (2) - 6th level
Spell Level (3) - 9th level
Spell Level (4) - 12th level
Spell Level (5) - 14th level
Spell Level (6) - 16th level

New 5th level spells (see bottom for descriptions):
Divine Retribution, Glory of the Martyr, Exalted Raiment, Summon Planar Ally, True Seeing, Blessing of the Righteous, Mass Death Ward.

New 6th level spells (see bottom for descriptions):
Greater Restoration, Greater Visage of the Deity, Shield of the Archons, Sacred Haven, Premonition, Greater Eagle's Splendor.

- **Bonus Feat:** At 6th, 10th, 14th, 18th, 20th, 23rd, 26th, and 29th levels you gain 1 bonus feat: Blind Fight, Cleave, Combat Expertise, Divine Might, Divine Shield, Dodge, Extra Turning, Extra Smiting, Extra Turning I/II/III, Improved Combat Expertise, Improved Critical (Any), Power Attack, Improved Power Attack, Weapon Proficiency (exotic), Heritage of the Heavens. Epic Feats: Armor Skin, Epic Damage Reduction, Epic Divine Might, Epic Prowess, Epic Spell Focus, Epic Spell Penetration, Epic Toughness, Great Charisma, and Great Smiting.

- **Smite Evil:** At 2nd level, the paladin may attempt to smite an evil aligned target, inflicting Weapon Damage and additional divine damage based on their Charisma and levels in Paladin class. If the Paladin tries to smite a target that is not evil, the attack will fail, and the ability will reset. There is a 20 second cooldown between activations. The cooldown is reduced by 1 second every 4 additional levels of Paladin. Extra Smiting reduces the cooldown by 25%. Starting at 10th level, Smite Evil will strike 1 additional target, and this increases by 1 every 5 levels after. Great Smiting increases the damage dealt by 50% and allows your Smite Evil to strike up to two additional nearby evil targets.

- **Divine Grace:** At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws up to a maximum of their class lvl / 2.

- **Lay on Hands:** Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds by touch. She can heal herself and her party a total number of hit points of damage equal to her levels in paladin \* 10. This ability has a 5 minute cooldown.

- **Aura of Courage:** Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.

- **Divine Health:** At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases (such as mummy rot and lycanthropy).

- **Turn Undead:** When a paladin reaches 4th level, she gains the ability to rebuke or destroy undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower would.

- **Divine Cleansing:** At 6th level, a paladin can cast Restoration as a spell-like feat once per day. At 9th level and every three levels after that, the paladin can cast Restoration once more time per day.

- **Servant of the Heavens:** Starting at 8th level, a Paladin gains a +1 bonus to AC. This bonus increases +1 every 4 levels after up to a maximum of +5.

- **Sanctified Weapon:** At 9th level, your weapon automatically deals 1 divine damage for every 4 levels of Paladin that you have. Your Holy Sword also lasts for 1 minute longer for each level of Paladin that you have.

- **Gift of Grace:** At 11th level, a Paladin can sacrifice their Divine Grace to split the bonus in half with themselves and their party. This is a spell-like feat that lasts one hour and can only be used once per day.

- **Righteous Wrath:** Starting at 16th level, whenever the Paladin kills an evil creature they cause a burst of divine energy that damages nearby evil creatures for an amount equal to Smite Evil without the weapon damage. Your mightiest attacks weaken evil foes.

- **Death's Ruin:** At 20th level, a paladin automatically gains Death's Ruin. You can make sneak attacks and critical hits against undead creatures. However, you inflict only one-half your normal sneak attack damage (rounded down) when determining bonus damage for such attacks.

- **Exalted Smite:** Starting at 21st level, your Smite Evil divine damage portion ignores all damage immunities.

- **Stigmata:** Starting at 24th level, the Paladin gains 5/ damage reduction [Stacks with other DR sources]. You bear the marks of wounds on your body, as sort of a living martyrdom.

<Color=red>- **New Spells:**</color>
Divine Retribution - For the duration of the spell, any creature or person whom strikes you in melee range takes 1d10 + 1/2 your caster level in positive damage. This spell lasts for 1 round/caster level.

Shield of the Archons - You cast a protective shield that dissipates targeted magical attacks and grants +4 bonus on saving throws against magical spells. This lasts for 1 round/caster level and absorbs 1d12 + 6 levels before shattering.

Glory of the Matyr - Like shield other, this spell wards the subjects, creating a mystic connection between them and you so that some of their wounds are transferred to you. The subjects each gain a +1 deflection bonus to AC and a +1 resistance bonus on saves. If the subject takes any damage that would kill them they are instantly healed for 10% of their hit points and the spell breaks.

Exalted Raiment - Target gains +8 armor AC, damage reduction 10/adamantine, SR 10 + caster level. This lasts 1 minute/caster level.

Sacred Haven - You shield your party in a nimbus of holy energy. They gain +2 dodge AC bonus, +2 regeneration, and /10 reduction to holy and positive damage. This lasts 1 minute/caster level.

Blessing of the Righteous - You blesss yourself and your allies. Your melee and ranged weapons deal an extra 2d10 points of Holy Damage. This lasts 1 round/caster level.