recursal/Fanatic-Fandom huggingface dataset:
Porin Rašpica

Formal effect and animation developer joined since start. Also secondary graphic technician. Skilled in: 2D classical and digital animation, character animation, character design, concept art, graphic design, storyboard, special effects, particle effects, stop-motion animation, editing...

## Bio

Born and raised in Croatia, where he got a primary and secondary education. After studying 5 years Law at the Zagreb University with little progress, he decided after much consideration to go abroad and study Animation in the Czech Republic. Got Accepted into FAMO v Pisku (FAMO in Pisek), learned Czech along the way and graduated as a Master of arts in animation. Specialized mostly for 2D animation and drawing cartoony stylized characters, but is more than capable to adapt and branch out. Currently living in Prague.

## Links

Instagram: Porin\_art

Art station: Porin
Stone Hammer

A Stone Hammer is a tool that can be used to repair damaged building components.

To see if a building component needs repair and to learn how many resources are necessary to repair it, equip the Stone Hammer and move the cursor over the component. If the component can be repaired, the required resources will be displayed in the lower left hand corner of the screen. To repair the component, players must have the required resources in their inventory and hit the component with the Stone Hammer by aiming at it and pressing .

The recipe for the Stone Hammer is found in the Itempedia under Weapons.

## Crafting Ingredients

The Stone Hammer can be crafted on the player's Personal Crafting Table or the Workbench using:

 Rope | 1

## Damage and Durability

Each successful use will decrease durability by 1.
Cave

**Caves** are important geographical formations in The Infected. They are the sole source (except for looting) for several vital resources. There are 5 Caves visible on the in-game Map. They are marked on the Map with a red X.

The player can only mine Copper Ore, Aluminum Ore and Cobalt Ore in Caves by placing Mineral Extractors in Caves. A Mineral Extractor placed in a Cave will produce all three ore types plus small stones.

Caves are also the sole source (except for looting) for Coal and Lead Ore. All Caves contain Coal Nodes and boulders which respawn randomly after they are broken.

 •  When a player breaks a boulder in any Cave, the boulder yields two pieces of Lead Ore and one other resource, which can be either Iron Ore or Clay or a Small Stone.

 •  When a player breaks a Coal node in any Cave, the node yields 3 pieces of Coal.

Caves are also the only place in the game where Mushrooms grow. Mushrooms respawn randomly in quick succession when they are harvested by the player.

The only predators that spawn in Caves are small Scorpions which deal little damage, but which can infect players with their sting or make them bleed. Therefore it is recommended to carry a supply of Bandages and Medicated Bandages when mining in caves.

It is possible to build (e.g. place Foundations) in a Cave. However, the interior of a cave is subject to the retraints imposed by land claims. Only certain items, including Mineral Extractors can be placed in a Cave if the Cave is not within the radius of a Land Claim Pole.

## Gallery

Mouths of Caves can be difficult to find if the vegetation is not cleared away. In this image, trees obscuring the mouth of the Cave have been chopped down.It is very dark inside of Caves, so players need to carry their own light source, either a Torch or the Yellow Helmet. Alternatively, they can place a light source on the ground in a cave.Boulders that are broken in caves quickly respawn, but at a random spot.Mushrooms grow only in caves but can be hard to spot without a good light.
Spellbook

Spellbook is special tab menu where (not only) available spell are stored. Spellbook can be accessed by button in top-left area of screen.

## Pages and navigation

Spellbook is composed from several parts distributed to pages. You can navigate between these pages by bookmarks:

* Available spells (on several pages, left bookmark except the last)
* Spy effects (not implemented, last left bookmark - eye icon)
* Encyklopedia (not finished, right bookmarks)

### Spells

There are 4 types of information for each spell:

* Name
* Description
* Casting time
* Magic level needed on tile
Corner Ceiling L (Ladder Access)

The Corner Ceiling L (Ladder Access) is a basic ceiling component used in construction. In order to build it, there must be a completed wall or ceiling piece to attach it to. Alternatively, it can be placed on or attached to the top of constructed poles. Once a ceiling is built, a wall can be built on top of it to create a multiple-storied structure. The Corner Ceiling L (Ladder Access) has a hole fitted so you can easely use it to go up and down using a Stairs

The recipe for the Wooden Corner Ceiling L (Ladder Access) is found in the Construction section of the Build Menu under
Ceilings.

## Versions of Corner Ceiling L (Ladder Access)

A damaged Corner Ceiling L (Ladder Access) can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Cooked Chicken

Cooked Chicken is a nourishing foodstuff in the game.
The perish time of Cooked Chicken is 2:00:00.

The recipe for Cooked Chicken is found in the Itempedia section of the Recipe Book under Food and Drinks.

## Crafting Ingredients

Cooked Chicken can be cooked on a Campfire or in a Pan on a Metal Stove using:

## Stat Recovery

Eating Cooked Chicken will give you the following stat changes:

 Sun Resistance | 0
Small Ration

A **Small Ration** is a nourishing non-perishable food item that restores several depleted player stats and gives the player certain permanent status buffs. It is cheaper to make than the Ration, and provides approximately 1/2 of the benefits.

The recipe for the Small Ration is found in the Itempedia under Food and Drinks.

## Crafting Ingredients

Craft a Small Ration on the Food Prep Table using:

 Egg | 1

## Stat Recovery and Buffs

Eating a Small Ration will give you the following stat changes:
Bacon Pie

Bacon Pie is a nutritious cooked dish that replenishes several stats when eaten and that contributes towards a boost in max Stamina. Bacon Pie will perish and turn into Spoiled Food after 4:00:00 in-game time has passed.

## Crafting Ingredients

Bacon Pie can be created on a Metal Stove using:

## Stat Recovery and Buffs

Eating a Bacon Pie will give you the following stat changes:
Glass Corner Wall

The **Glass Corner Wall** is a transparent slanted wall section with a metal frame. It can be built on top of any corner foundation or corner ceiling. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it. The Glass Corner Wall has a durability of 100.

A damaged Glass Corner Wall can be repaired using an equipped Stone Hammer and Glass. A sufficient amount of Glass must be in the player's inventory for the repair process to work.

The recipe for the Glass Corner Wall is found in the Construction section of the Recipe Book.
Ceiling Lamp

The Ceiling Lamp is an electrical light that can be hung from the ceiling. It requires 10 units of Power to run. Before players can craft the Ceiling Lamp, they must first find the associated lamp Technology Blueprint.

Like other power-consuming devices, the Ceiling Lamp must be wired either directly or indirectly (by means of Electrical Relays) from a Junction Box which in turn must be wired from a Control Panel in order to use available Power. The Ceiling Lamp can be powered on or off by turning its Junction Box on or off in any Control Panel.

The Ceiling Lamp has a nominal durability of 20, but it in practice Furniture items are not attacked and damaged by mobs.

The recipe for the Ceiling Lamp is found in the Placeables section of the Build Menu under
Furniture.
Lucía

Lucía is a contestant for Season 1 of *Wuhu Island Cookoff.* She placed 3rd after being voted out by Matt and Siobhan for her poor performance with them.

## Personality

Lucia is regarded as a highly competative player, she says she earned her bronze medal and will take it with joy, many fans think it was her time to go but she showed a competative spirit and she had the skills to be an asset in the kitchen, Rasmii said. She also loved to learn from others.
Flat Wooden Ramp

The **Flat Wooden Ramp** is a sloped construction item that has the same width as a Foundation. Its surface is flatter and smoother than the regular Ramp for easy manoeuvrability of the Truck or the ATV. Its height can be adjusted at the time it is being built (see on-screen instructions for adjusting height and rotation). When being built, it can be snapped to a foundation, a regular Ramp or another Flat Wooden Ramp.

The recipe for the Flat Wooden Ramp is found in the Construction section of the Build Menu under
Stairs.

## Versions of Flat Wooden Ramp

A damaged Flat Wooden Ramp can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Corner Ceiling R (Ladder Access)

The Corner Ceiling R (Ladder Access) is a basic ceiling component used in construction. In order to build it, there must be a completed wall or ceiling piece to attach it to. Alternatively, it can be placed on or attached to the top of constructed poles. Once a ceiling is built, a wall can be built on top of it to create a multiple-storied structure. The Corner Ceiling R (Ladder Access) has a hole fitted so you can easely use it to go up and down using a Stairs

The recipe for the Wooden Corner Ceiling R (Ladder Access) is found in the Construction section of the Build Menu under
Ceilings.

## Versions of Corner Ceiling R (Ladder Access)

A damaged Corner Ceiling R (Ladder Access) can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Fish

Fish is an important food source in The Infected, and fishing is an easy way to obtain protein on demand at the fish lake location during the warmer months.

### Availability of Fish

Fish are available in a central location in the fishing lakes designated on the in-game Map. Other bodies of water contain no fish. Generally speaking, players cannot fish in winter because the waters in the game are frozen over. However, there have been reports of players being able to spear fish through the ice when the fish swim right underneath the surface.

The scarcity of fishing spots on the map is compensated by the ability to store fish for an extremely long time, so only an occasional trip to a fishing spot is required.

### Fishing Technique

The most efficient way to catch fish is to stab them with a spear while swimming. Pressing `E` will immediately transfer the fish from the tip of the spear to the player's inventory.

Visibility is crucial for the ability to fish efficiently. Players should only attempt to fish when the sun is shining, otherwise the waters are too murky to allow them to see the fish. Once players have acquired the Yellow Helmet, which has an integrated light source, they can fish on dark days or even at night while wearing it.

### Drying Fish

All types of whole fish can be dried on a Drying Rack. The drying process extends the perish time of the whole fish for an additional 16 hours. Whole Dried Fish can be harvested to obtain individual pieces of edible Dried Fish. The Perish time of Dried Fish is 18 hours.

### Maximizing Fish Storage Time

A whole unharvested Tuna, Trout or Bluegill will keep for 4 hours. After harvesting, a piece of harvested Raw Fish has a spoilage time of only 30 minutes, so it is a good idea to store fish as whole fish to extend the lifetime of stored fish. To further maximize storage time of Fish, you can store the unharvested raw Tuna, Trout or Bluegill for almost 4 hours, then dry them on a Drying Rack, which will prevent the fish from spoiling for another 16 hours, then harvest the dried Tuna, Trout or Bluegill to obtain edible chunks of Dried Fish which won't spoil for another 18 hours.

### Harvesting Fish

To harvest a whole fish (raw or dried) into individual pieces, the player must first drop it on the ground, aim the cursor at the fish and press and hold  until the prompt appears to harvest or destroy the fish. Select "Harvest" with . The individual pieces of raw or dried fish will automatically be transferred to the player's Food Inventory if there is room. If there is no room in the Food Inventory, the pieces of fish will drop to the ground.

### Types of Fish

There are three types of fish in the game:

Yields 3 pieces of Raw Fish when harvested.
Yields 2 pieces of Raw Fish when harvested.
Yields 3 pieces of Dried Fish when harvested.
Yields 2 pieces of Dried Fish when harvested.
Yields 1 piece of Dried Fish when harvested.
Bathroom Sink

File:Bathroom Sink.png
A Bathroom Sink is a source of clean running water when a Water House is powered on within range (approx. 25 foundation lengths).

To fill a flask with clean water, the player must activate the Bathroom Sink, then drag the flask to the receptible in the Bathroom Sink. After butchering an animal carcass, activating a sink will automatically wash the player's hands.

The Bathroom Sink must be placed on a foundation or ceiling.

The recipe for the Bathroom Sink is found in the Placeables section of the Build Menu under
Food.
Bed (Double A)

The Bed (Double A) is an article of Furniture that is required in order to sleep. It also functions as a spawn point when players die. It must be placed on a foundation or ceiling.

To sleep on a Bed (Double A), players must activate it (default `E`). The time of day will be displayed, and players can wake up by clicking on the "Wake Up" button. When players sleep, a whole night will pass in seconds. Player stats like hunger and thirst will, however, continue to deplete as if the players were awake, so players must refresh themselves by eating and drinking in the morning.

Sleeping on a Bed (Double A) for just a second can help to trigger certain seasonal changes that are delayed to prevent them from popping into existence while the player is up and about. A common example is the freezing or unfreezing of water at the beginning and end of the winter season.

While a player sleeps, production such as ore extraction or smelting on forges will pause until the player wakes up. This is by design to prevent abuse of the sleeping mechanism for the purpose of speeding up production.

To set any Bed (Double A) as a spawn point, the player must aim the cursor at the Bed (Double A) and press . This will make the player spawn at the Bed (Double A)'s location upon dying.

The recipe for the Bed (Double A) is found in the Placeables section of the Build Menu under
Furniture.
NPC Storage Container

The **NPC Storage Container** is a basic container for an NPC to store and retrieve food that the NPC has farmed and to retrieve food and materials, such as Repair Kits, that the player has placed in it for the NPC. It is the only container that an NPC can interact with in terms of withdrawing and depositing items. The NPC Storage Container can only be crafted or placed in the Town Hall.

The NPC Storage Container has a 10x4 storage space. The NPC Storage Container has a nominal durability of 50, but it is not attacked and damaged by mobs. The direction in which the containers face has no affect on their functionality, but visually they have a latch on the front side in the top center that is missing in the back. They cannot be transported in a Log Cart or in the Truck and they cannot be stored in Chest Racks.

NPC Storage Containers can be conveniently labeled by the player. To label a NPC Storage Container, activate it with `E` and enter the label text in the text box at the top of the container's user interface. The label will appear on both the front and back sides of the container.

The player can either remove individual items from the container or remove the entire contents by selecting the "Take All" button which appears in the shape of an arrow with a tooltip.

The recipe for the NPC Storage Container is found in the Placeables section of the Build Menu under
NPC Buildings.
Glass Triangle Ceiling

The **Glass Triangle Ceiling** is a triangular-shaped transparent ceiling component used in construction. In order to build it, there must be a completed wall or ceiling piece to attach it to. Alternatively, it can be placed on or attached to the top of constructed poles. Once a ceiling is built, a wall can be built on top of it to create a multiple-storied structure.

The Glass Triangle Ceiling has a durability of 100.

A damaged Glass Triangle Ceiling can be repaired using an equipped Stone Hammer and Glass. A sufficient amount of Glass must be in the player's inventory for the repair process to work.

The recipe for the Glass Triangle Ceiling is found in the Construction section of the Build Menu under
Ceilings.
Cooked Fish

The recipe for Cooked Fish is found in the Itempedia section of the Recipe Book under Food and Drinks.

The perish time of Cooked Fish is 2:00:00 after it is cooked.

## Crafting Ingredients

Cooked Fish can be created on a Campfire on in a Pan on a Metal Stove using:

## Stat Recovery and Buffs

Eating a Cooked Fish will give you the following stat changes:
Door

A Door is a construction component used as a barrier to entering or exiting. The player can build a Door in an existing Door Frame. The basic Wooden Door can be upgraded to a more durable Metal Door.

There is an additional Glass Door which has its own Wiki topic.

The recipe for the Wooden Door is found in the Construction section of the Build Menu under
Doors.

## Versions of Door

A damaged Door can be repaired using an equipped Stone Hammer and can be upgraded by hitting it with the equipped Upgrade Tool.

A sufficient number of appropriate resources must be in the player's inventory for the repair or upgrade process to work.
Oil Extractor

The Oil Extractor is a device for producing Oil Cans that are used to power other devices in the game. Before players can craft the Oil Extractor, they must first find the associated Technology Blueprint.

The Oil Extractor must be placed on the ground and it requires 100 units of Power to run. The production of Oil Cans pauses when the player sleeps, but power usage continues.

Like other power-consuming devices, the Oil Extractor must be wired either directly or indirectly (by means of an Electrical Relay) from a Junction Box which in turn must be wired from a Control Panel in order to use available Power. The Oil Extractor can be powered on or off by turning its Junction Box on or off in any Control Panel.

When activated (default key `E`), the user interface of the powered Oil Extractor displays the time until the next Oil Can is extracted, and it has a receptacle that holds the Oil Cans already produced. Players can drag the Oil Cans into their Inventory.

The Oil Extractor produces one Oil Can every 4 minutes and it can hold a maximum of 100 Oil Cans, but continues to use power even if the Oil Can receptacle is already full.

The recipe for the Oil Extractor is found in the Placeables section of the Build Menu under
Others.
Cooked Liver

Cooked Liver is a nourishing foodstuff in the game.
The perish time of Cooked Liver is 2:00:00.

The recipe for Cooked Liver is found in the Itempedia section of the Recipe Book under Food and Drinks.

## Crafting Ingredients

Cooked Liver can be cooked on a Campfire or in a Pan on the Metal Stove using:

## Stat Recovery and Buffs

Eating Cooked Liver will give you the following stat changes and permanent buffs:
Coal Heater

The Coal Heater is a small stove-like device designed to heat the player's base in the cold months. When activated (default `E`), the user interface of the Coal Heater displays a fuel receptacle which must be filled with one piece of Coal. Players can light the Coal Heater by dragging their Lighter over the fuel receptacle. Players can extinguish the fire again by dragging their Flask or Large Flask of water over the fuel receptacle. This action will remove one unit of water from the flask.

The Coal Heater can heat a 5x5 area that surrounds it up to 3 stories in height. Within range of a Coal Heater while the world temperature is less than 23° C, the base temperature of a fully enclosed base will be adjusted to 23° C. Within range of a Coal Heater outside or in an unsealed base, the temperature will be increased by 5°. A fully enclosed base must have walls and ceilings. Windows need not be sealed, but in winter an unsealed window can lower the room temperature in the vicinity of the window.

A fully fueled Coal Heater will burn for 165 minutes, in real time; 5 times that of a Campfire/Stone Forge, and 2.5 times that of a Metal Stove/Brick Forge.

The recipe for the Coal Heater is found in the Placeables section of the Build Menu under
Others.
Glass Wall

The **Glass Wall** is a modern-looking transparent wall with a metal frame. It can be built on top of any foundation or ceiling. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it. The Glass Wall has a durability of 100.

A damaged Glass Wall can be repaired using an equipped Stone Hammer and Glass. A sufficient amount of Glass must be in the player's inventory for the repair process to work.

The recipe for the Glass Wall is found in the Construction section of the Build Menu under
Walls.
Onion

Onions can be found in the wild on the ground growing in all seasons but winter. They can also be grown in a Plant Bed using an Onion Sprout.

The perish time of an Onion is 2:00:00 after it is harvested.

## Stat Recovery

Eating a Onion will give you the following stat changes:

 Sun Resistance | 0

## Recipes that require Onion

 •  Veggie Mix x 1

 •  Onion Soup x 1
Aluminum Ingot

The Aluminum Ingot is a crafted resource used to make devices and components that require aluminum.

The recipe for the Aluminum Ingot is found in the Itempedia under Resources.

## Crafting Ingredients

The Aluminum Ingot can be smelted on a Brick Forge or a Stone Forge using:

## Recipes that require Aluminum Ingot

 •  Battery Storage x 4

 •  Empty Can x 1

 •  Oil Distiller x 3

 •  Oil Extractor x 15

 •  Sink x 4

 •  Solar Panel x 5

 •  Water House x 10

 •  Wind Turbine x 10
Flask

The Flask is a starter water container that every player automatically has in their food inventory when they start a new game. The Flask is not a craftable item. It cannot be dropped to the ground, but it can be stored in a container or destroyed in the Garbage Container. It allows the player to drink either clean or dirty water. The Flask can also be used to douse fires and to water crops.

The Flask holds only a maximum of 60 units of water, and the player will soon want to replace it with one or more craftable Large Flasks, which have the same basic functionality as the Flask but which can hold 200 units of water.

To fill any flask with dirty water from a natural water source (pond, river, sea), point the cursor at the water and open your inventory to the Food section. As long as you are close enough to the water, a circle will apear in the water with the words "Add Water" beneath it. Drag the flask from your inventory to the circle to fill it with dirty water and and then release the mouse button.

To fill any flask with dirty water from snow, point the cursor at the snow and open your inventory to the Food section. As long as you are close enough to the snow, a circle will apear in the snow with the words "Add Snow" beneath it. Drag the flask from your inventory to the circle to fill it with snow and then release the mouse button. The flask will be full of dirty water.

To purify water on a Campfire or in a Pot on the Metal Stove, activate the Campfire or Metal Stove with `E` (default) and drag any flask containing dirty water to the circle on the Campfire's bucket or to the Pot on the stove. Light the fire in the campfire or stove to boil the water. Finally, collect the clean water by activating the campfire or stove and dragging the flask once again over the circle on the campfire's bucket or the pot.

To examine the contents of any flask, open your Inventory to the food section. The amount and kind (clean or dirty) of water is displayed when you point at the flask with the mouse cursor. To drink from the flask, click on it in your food inventory and hold with . The options to either Drink the water or Empty the flask will appear. Click on the word "Drink" with  to still your thirst. Click on the word "Empty" with the  to empty the flask.

To extinguish a fire using any flask containing water, activate the device that has the fire burning and drag the flask from your food inventory over the fuel receptacle of the lit device. The fire will gradually go out, preserving the remaining fuel from being consumed. One unit of water will be spent on the process of extinguishing the fire.

To use any flask containing dirty or clean water to water crops in a Plant Bed, activate the Plant Bed with `E` (default) and drag the flask to the water receptacle requiring water.
Bark Chips

Bark Chips are a natural resource obtained by chopping down Trees. When a tree is chopped down, the Bark Chips are automatically added to the player's Inventory if there is room. If there isn't room for the Bark Chips in the Inventory, they drop to the ground.

Yields:

Small tree: 5

Medium tree: 5

Large tree: 5

## Recipes that require Bark Chips

 •  Cloth x 5

 •  Plant Fiber x 2

 •  Plastic x 5
Barn

The **Barn** is a pre-fabricated building in which players can raise Goats and Chickens. It must be placed on a 4x4 foundation and there can only be one Barn on the Map at a time.

A Chicken which has been rendered unconscious by shooting it with a Tranquilizer Arrow can be picked up and carried in the player's Inventory. Activating the Barn with `E` automatically transfers the captured Chicken to the Barn and the Barn's user interface will display one of the animal slots as being occupied by a Chicken. A Goat which has been rendered unconscious by shooting it with a Tranquilizer Arrow must be transported to the barn and you must pick it up and have it in your arms when you press `E` to transfer it to the barn.

### User Interface

In the user interface of the Barn there are 5 stalls for Goats and 5 Stalls for Chickens. If a stall is occupied, a description of the animal will be displayed along with a green bar indicating the health of the animal. Next to the description of the animal there is an icon of an axe which can be clicked on to butcher the animal and an icon with the letter "i" that can be clicked on to reveal more detailed information about the animal. If you decide to butcher an animal that is being kept in the barn, you must equip a Stone Axe or an Iron Axe before activating the user interface of the Barn.

### Production and Reproduction

Female Goats will produce one bottle of Milk per hour of gameplay. Female Chickens will produce one Egg per hour of gameplay. Both Milk and Eggs that are produced by the livestock are automatically deposited into the Barn's integrated storage container and can be removed from there by the player. Females of both species can also reproduce. Chickens will reproduce Chicks and Goats will reproduce Kids. Chicks and Kids occupy their own slots in the user interface of the Barn and they will gradually grow into adults. For the reproduction of livestock to work, at least one male of the species must be present in the Barn. Additional males are sadly superfluous and can be butchered as described above in the Barn user interface to free up room for females.

### Care of Livestock

In the upper left there is a food receptacle in which the player can store up to 2,000 units of fruits and vegetables for the livestock to eat. If the food runs out, the green life bar of each animal in the Barn will gradually decrease until the animal dies and disappears. Therefore it is important to keep livestock well fed.

The Butcher Table that is integrated in the Barn is fully functional and can be used to butcher any animal.

The recipe for the Barn is found in the Placeables section of the Build Menu under
Others.
The Mystic Editor

The mystic editor (or TME) is modding tool to create your own template for units, spells ~~even AI behavior~~.

## History

### 0.5.16c

In polishment state (not priority), will be released with or after version 1.0.0.

Knows issues:

* Sometimes not saves template
* Direction switch is not realtime (updates after play)

AI can be passively (source file) modified.
Cucumber

A Cucumber is a vegetable that can be found in the wild on the ground growing in all seasons but winter. They can also be grown in a Plant Bed using Cucumber Seeds.

The perish time of a Cucumber is 2:00:00 after it is harvested.

## Stat Recovery

Eating a Cucumber will give you the following stat changes:

 Sun Resistance | 0
Sawbench

The Sawbench is an early-game workstation used to saw Wood Logs into Planks. Logs must be placed on the Sawbench one at a time for processing. It creates 2 Planks per Wood Log and it can store up to 20 Planks in the integrated plank holder. The Sawbench requires no fuel.

The recipe for the Sawbench is found in the Placeables section of the Build Menu under
Workbenches.

## Interacting with the Sawbench

 • Add a held log to the Sawbench with the Interact Key (by default `E`)

 • Remove planks from the integrated plank holders with
Cooked Bacon

Cooked Bacon is a nourishing foodstuff in the game.
The perish time of Cooked Bacon is 2:00:00.

The recipe for Cooked Bacon is found in the Itempedia section of the Recipe Book under Food and Drinks.

## Crafting Ingredients

Cooked Bacon can be cooked on a Campfire or in a Pan on a Metal Stove using:

## Stat Recovery

Eating Cooked Bacon will give you the following stat changes:

 Sun Resistance | 0
Pan

A **Pan** is a type of cookware used to cook food on the Metal Stove. To place a Pan on the stove, activate the stove with `E` (default) which will automatically open your Inventory to the food section. Switch to the regular section of your backpack and drag the Pan from your Inventory to one of the receptacles on the stove top. To cook food in the Pan, activate the stove and drag a cookable food item from the food section of your backpack to the receptacle in the Pan. Once the stove is lit, the food will cook.

The food you can cook in the Pan include:

 •  Potato

 •  Stew Mix

 •  Potato Pie Mix

 •  Bacon Pie Mix

 •  Raw Meat

 •  Raw Liver

 •  Raw Fish

 •  Raw Chicken

 •  Raw Bacon

The recipe for the Pan is found in the Itempedia under Other.
Tranquilizer Arrow

The Tranquilizer Arrow is a projectile used with the Archer Bow to tranquilize Chickens and Goats in the wild. These animals can then be transported to a Barn and kept as farm animals.

A Tranquilizer Arrow must be placed in the Quiver to be used.

The recipe for the Tranquilizer Arrow is found in the Itempedia under Weapons.

## Crafting Ingredients

The Tranquilizer Arrow can be crafted on the Advanced Workbench using:
Stew Mix

Stew Mix is a processed raw foodstuff that is used in recipes.

Stew Mix will perish after 00:30:00 in-game time has passed.

The recipe for the Stew Mix is found in the Itempedia under Food and Drinks.

## Crafting Ingredients

Stew Mix can be created on a Food Prep Table using:

 Milk | 1

## Stat Recovery

Eating a Stew Mix will give you the following stat changes:

 Sun Resistance | 0

## Recipes that require Stew Mix

 •  Meat Stew x 1

 •  Ration x 1
Sign Post

The Sign Post is a post bearing a sign upon which the player can inscribe a message or information. When the Sign Post has been crafted, activating it with `E` opens a user interface where the player can enter two lines of text. When the player exits the interface, the words that have been entered appear centered on the Sign Post.

The recipe for the Sign Post is found in the Build Menu in the Construction section under Others.

Construction
Iron Ingot

An **Iron Ingot** is a crafted resource used to make devices and components that require iron.

The recipe for the Iron Ingot is found in the Itempedia under Resources.

## Crafting Ingredients

The Iron Ingot can be smelted on a Brick Forge or a Stone Forge using either:

 Iron Ore | 1 | 1

## Recipes that require Iron Ingot

 •  Advanced Workbench x 2

 •  Anvil x 5

 •  Barn x 10

 •  Nail (10 units) x 1

 •  Truck x 20

 •  Barbed Wire Fence x 3

 •  Brick Forge x 10

 •  Butcher Table x 10

 •  Ceiling Lamp x 3

 •  Chest Rack x 6

 •  Circular Sawbench x 8

 •  Clay Soil Extractor x 18

 •  Clothing Rack x 5

 •  Coal Heater x 10

 •  Control Panel x 4

 •  Drying Rack x 1

 •  Electrical Relay x 1

 •  Fridge x 25

 •  Garbage Container x 20

 •  Grinder x 6

 •  Iron Axe Head x 3

 •  Iron Pickaxe Head x 2

 •  Junction Box x 2

 •  Katana x 1

 •  Loom x 2

 •  Mechanical Parts x 1

 •  Metal Gate x 75

 •  Metal Stove x 25

 •  Mineral Extractor x 18

 •  Mixer x 20

 •  Oil Distiller x 20

 •  Oil Lamp x 1

 •  Oil Pump x 50

 •  Pan x 2

 •  Pot x 3

 •  Solar Panel x 5

 •  Stone Grinder x 20

 •  Upgrade Tool x 1

 •  Wall Switch x 1

 •  Wind Turbine x 4
Lead Ore

Lead Ore can be obtained by breaking boulders in Caves with a Stone Pickaxe or Iron Pickaxe. Each boulder will yield 2 pieces of Lead Ore and one other resource (Clay, Iron Ore or Small Stone). The boulders respawn rather quickly when the player walks around in the cave. Lead Ore can also be obtained by looting Villages or Vambies.

The player can smelt Lead Ore on the Brick Forge or Stone Forge to make a Lead Ingot, or combine the Lead Ore with Iron Ore on the Anvil to make Steel Alloy.

## Recipes that require Lead Ore

 •  Lead Ingot x 1

 •  Steel Alloy x 1
Fox

The Fox is a species of aggressive animal which roams the entire Map.

Foxes will attack if the player wanders too close to them and they can cause infected wounds or bleeding. They will also attack the player's base.

The squeaking sound they make will alert the player to their presence.

The player can use any weapon to kill them but the spear (of any type) or an Archer Bow is most effective. A headshot will kill a Fox outright, but a hit on any other part of its body will cause it to quickly run towards and attack the player. A wounded Fox will eventually bleed out and drop dead.

## Harvesting yields

A Fox that has been killed must be transported to a Butcher Table to maximize the resources that can be harvested. The player can carry the Fox (which causes the player to be encumbered and walk very slowly) or transport the Fox in a Log Cart or on the back of the Truck. The player can also butcher the Fox in the field, but fewer resources will be harvested.

 Animal Hide | 1 | 0

## Health and Damage Stats

As with other animals, the health and damage stats of the Fox can be customized in the AI section of the game's loading screen settings.
Chemistry Table

The Chemistry Table is a workstation used to craft certain important items. Before players can craft the Chemistry Table, they must first find the associated Technology Blueprint.

The recipe for the Chemistry Table is found in the Placeables section of the Build Menu under
Workbenches.

## Recipes that require the Chemistry Table

 • Plastic

 • Medical Kit
Interior Wooden Door Frame

The Interior Wooden Door Frame is a wall section that has an opening for a door. It has a smooth plank texture on both sides and therefore it is visually appealing when used as an indoor room divider with or without a door. It can be built on top of any foundation or ceiling. Once the Interior Wooden Door Frame has been built the player can build a Wooden Door or a Glass Door in the frame. the Interior Wooden Door Frame cannot be upgraded to a stronger version.

The Interior Wooden Door Frame has a durability of 100.

A damaged Interior Wooden Door Frame can be repaired using an equipped Stone Hammer and Planks. A sufficient number of Planks must be in the player's inventory for the repair process to work.

The recipe for the Interior Wooden Door Frame is found in the Construction section of the Build Menu under
Walls.
Shelter

The Shelter is a wooden construction consisting of a simple ceiling piece supported by 4 poles. It is used to protect items that are placed outside from the rain. Its most important function is to protect the Campfire or a Stone Forge from the elements in early game so that a fire in these items can burn. The Shelter can be placed on the ground or on a foundation or ceiling.

The recipe for the Shelter is found in the Construction section of the Build Menu under
Others.
AI Settings

The AI Settings section of the loading screen settings allows the player to customize the in-game experience with Vambies and wildlife. There are separate settings for regular Vambies and Mini Bosses, the groups they appear in and various animals in the game. These settings can be changed every time the player starts a new game or loads an existing saved game. The player must select a new game or a saved game in the loading screen and edit the loading screen settings before actually loading the new or saved game. In order for the settings to persist to the next time the same game is loaded, the player must save the game at least once after the settings have been altered. Each saved game can have different settings.

## Wildlife Settings

 Butchering Blood Splatter
 Animal Enable
 Animal Health
 Animal Damage
Quiver

A Quiver is a leather container that holds arrows and crossbow bolts for equipping with the Archer Bow. When crafted, the Quiver is automatically added as an extra component of the player's Inventory.

The player must drag crafted arrows from the Inventory to the Quiver when they are first made. Arrows or bolts that the player retrieves from dead animals or vambies automatically return to the Quiver. The Quiver can hold 40 arrows. The quantity of bolts has not yet been tested.

The recipe for the Quiver is found in the Itempedia under Weapons.

## Crafting Ingredients

The Quiver can be crafted on the Workbench using:

 Rope | 2
Cooked Meat

The recipe for the Cooked Meat is found in the Itempedia section of the Recipe Book under Food and Drinks.

The perish time of Cooked Meat is 2:00:00 after it is cooked.

## Crafting Ingredients

Cooked Meat can be created on a Campfire or in a Pan on the Metal Stove using:

## Stat Recovery and Buffs

Eating a Cooked Meat will give you the following stat changes:
Empty Can

The **Empty Can** is a container used to make canned salads on the Food Prep Table.

When the salad spoils the Empty Can will be lost.

The salads you can make with the Empty Can include:

 •  Fruit Salad

 •  Veggie Salad

The Empty Can can be crafted or found as loot.

The recipe for the Empty Can is found in the Itempedia under Other.

## Crafting Ingredients

Empty Can can be created on a Workbench using:

## Recipes that require Empty Can

 •  Fruit Salad x 1

 •  Veggie Salad x 1
Medical Kit

The Medical Kit is a craftable, consumable item used to mend bleeding, stop infection and heal yourself to a max of 100 health. It cannot, however, fix a broken bone, which can only be healed with a Splint.

The Medical Kit is used from the inventory by clicking on it with  and clicking again with  on the tooltip "Use" that appears.

After using the Medical Kit, it will be removed from your inventory.

The recipe for the Medical Kit is found in the Itempedia under Medical.

## Crafting Ingredients

The Medical Kit can be created on a Chemistry Table using:

 Fish Oil | 1
Glass Corner Door Frame

The **Glass Corner Door Frame** is a transparent slanted wall section with a metal frame that has an opening for a door. It can be built on top of any corner foundation or corner ceiling. After the Glass Corner Door Frame has been built the player can build a Wooden Door or a Glass Door in the opening. Once a wall is built, another wall can be built on top of it. Walls cannot snap to the left or right of another wall without there being a foundation or ceiling being placed and built beneath it. The Glass Corner Door Frame has a durability of 100.

A damaged Glass Corner Door Frame can be repaired using an equipped Stone Hammer and Glass. A sufficient amount of Glass must be in the player's inventory for the repair process to work.

The recipe for the Glass Corner Door Frame is found in the Construction section of the Build Menu under
Walls.
Large Flask

The Large Flask is a larger version of the small starter Flask that players have in their inventory when they start a new game.

The Large Flask can hold up to 200 units of Water, whereas the starter Flask only holds 60 units of water. Otherwise the two flasks function in the same way.

To fill any flask with dirty water from a natural water source (pond, river, sea), point the cursor at the water and open your inventory to the Food section. As long as you are close enough to the water, a circle will apear in the water with the words "Add Water" beneath it. Drag the flask from your inventory to the circle to fill it with dirty water and and then release the mouse button.

To fill any flask with dirty water from snow, point the cursor at the snow and open your inventory to the Food section. As long as you are close enough to the snow, a circle will apear in the snow with the words "Add Snow" beneath it. Drag the flask from your inventory to the circle to fill it with snow and then release the mouse button. The flask will be full of dirty water.

To purify water on a Campfire or in a Pot on the Metal Stove, activate the Campfire or Metal Stove with `E` (default) and drag any flask containing dirty water to the circle on the Campfire's bucket or to the Pot on the stove. Light the fire in the campfire or stove to boil the water. Finally, collect the clean water by activating the campfire or stove and dragging the flask once again over the circle on the campfire's bucket or the pot.

To examine the contents of any flask, open your Inventory to the food section with `F2`. The amount and kind (clean or dirty) of water is displayed when you point at the flask with the mouse cursor. To drink from the flask, click on it in your food inventory and hold with the right mouse button. The options to either Drink the water or Empty the flask will appear. Click on the word "Drink" with the left mouse button to still your thirst. Click on the word "Empty" with the left mouse button to empty the flask.

To extinguish a fire using any flask containing water, activate the device that has the fire burning and drag the flask from your food inventory over the fuel receptacle of the lit device. The fire will gradually go out, preserving the remaining fuel from being consumed. One unit of water will be spent on the process of extinguishing the fire.

To use any flask containing dirty or clean water to water crops in a Plant Bed, activate the Plant Bed with `E` (default) and drag the flask to the water receptacle requiring water.

The recipe for the Large Flask is found in the Itempedia section of the Recipe Book under Food and Drinks.

## Crafting Ingredients

Craft a Large Flask on the Workbench using:
Leather Chair

The Leather Chair is a decorative article of Furniture that can be placed indoors on a foundation or ceiling or outdoors on the ground.

The Leather Chair has a nominal durability of 100, but it in practice Furniture is not attacked and damaged by mobs.

The recipe for the Leather Chair is found in the Placeables section of the Build Menu under
Furniture.
Scorpion

The Scorpion is a species of aggressive animal.

Scorpions can only be found in Caves.
A Scorpion will attack if the player wanders too close to it. It deals little damage, but it may cause either infected wounds or bleeding.

Due to its small size and never making a noise, it is hard to notice a Scorpion until it stings the player.

The player can use any weapon or even a pickaxe to kill a Scorpion. A single hit will kill it.
Glass Ceiling (Ladder Access)

The **Glass Ceiling (Ladder Access)** is a triangular-shaped transparent ceiling component used in construction. In order to build it, there must be a completed wall or ceiling piece to attach it to. Alternatively, it can be placed on or attached to the top of constructed poles. Once a ceiling is built, a wall can be built on top of it to create a multiple-storied structure. The Glass Ceiling (Ladder Access) has a hole fitted so you can easely use it to go up and down using a Wooden Ladder or a Woodern Half Ladder

The Glass Ceiling (Ladder Access) has a durability of 100.

A damaged Glass Ceiling (Ladder Access) can be repaired using an equipped Stone Hammer and Glass. A sufficient amount of Glass must be in the player's inventory for the repair process to work.

The recipe for the Glass Ceiling (Ladder Access) is found in the Construction section of the Build Menu under
Ceilings.
Archer Bow

The Archer Bow is a ranged weapon that can be crafted in early game. In order to use the Archer Bow however, the player must also have Stone Arrows or Bone Arrows to shoot and a Quiver to store the arrows in.

The player can shoot 100 arrows (stone or bone) with the Archer Bow before the bow breaks. Each arrow shot with the bow costs 1 unit of durability whether shooting Animals, Vambies or shooting in thin air.

To draw the Archer Bow the player must press and hold , which will cause a slight zooming in on the target. To loose the arrow, the player must then press . Arrows shot from the Archer Bow have no drop, so the player must aim directly at the target.

The recipe for the Archer Bow is found in the Itempedia under Weapons.

## Crafting Ingredients

The Archer Bow can be crafted on the player's Personal Crafting Table or the Workbench using:

 Rope | 3

## Damage and Durability

Each successful use will decrease durability by 1.