List of Upgrades

**Upgrades** can be chosen at the end of every level. There are 20 upgrades in Downwell. You can choose 1 upgrade per level.

A choice of 3 random upgrades is offered by default. After using the Youth upgrade, your choices are increased by 1. Boulder Style reduces the number of choices by 1. Handstand Style eliminates upgrades altogether.

## Apple

> "**gain 4 hp**"
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Heals you for 4 HP. It confers no permanent effects, such as increased max health - unless the extra health points are enough to fill the bonus health bar, in which case you will increase your max health by one.

## Blast Module

> "**stomping on enemies causes a blast**"
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Causes an explosion when enemies are stomped on, killing the enemy you stomped on and other nearby enemies. The area of the blast is approximately 3x4 tiles.

## Candle

> "**longer state of invincibility when taken damage**"
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Increases the amount of frames you're invincible after taking damage.

## Drone

> "**beep boop hello i'm a drone**"
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Gives you a drone companion that floats in circles above you at all times.
The drone always shoots bullets similar to the Machine Gun, but the drone's fire rate will change depending on what weapon you're using.

## Gem Attractor

> "**sucks in nearby gems**"
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Improves the range at which you collect gems.

## Gem Powered

> "**getting gems recharges gunboots**"
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Allows you to replenish the charge gauge by picking up gems.

## Gem Sick

> "**gemhigh lasts for longer duration**"
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Causes the gem high ability to last longer.

## Gunpowder Blocks

> "**blocks shoot out bullets when destroyed**"
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Causes any breakable block you destroy to shoot a bullet upwards. Any block touching this will also be destroyed, causing a chain reaction.

## Heart Balloon

> "**pretty balloon**"
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Gives you a heart-shaped balloon that reduces your fall rate. If an enemy touches the balloon, it will explode, killing anything in the blast radius. If the balloon pops, you'll get a new one at the start of the next level.

## Hot Casing

> "**bullet casings deal damage**"
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Bullet casings are ejected by your gunboots randomly to the left or right, which cause a small amount of damage to enemies they hit (half the damage of a Machine Gun).

## Knife and Fork

> "**consume some dead bodies to gain health**"
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Allows you to 'eat' enemy corpses to regain health. 10 enemy corpses allow you to regain 1 health.

## Laser Sight

> "**increase range + accuracy**"
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You gain a vertical line that helps to aim your fire. In addition, the range of all projectiles is increased slightly.

## Member's Card

> "**shops at start + 10% discount**"
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Causes a shop to spawn very early in each level, and gives a 10% discount on all purchases.

## Popping Gems

> "**getting gems causes a bullet to shoot up**"
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Causes you to fire a small projectile upwards every time you collect a gem.

## Rest in Pieces

> "**shooting dead bodies causes them to explode**"
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The corpses of dead enemies will explode when shot, potentially causing damage to nearby enemies and/or destroying tiles.

## Reverse Engineering

> "**shoot a gun module to reshuffle it once**"
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Lets you change a gun module pickup once by shooting it.

## Rocket Jump

> "**lift off**"
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Provides a vertical boost when jumping off the ground, and creates an explosion on the ground beneath, killing any nearby enemies and destroying nearby blocks.

## Safety Jetpack

> "**jetpack for use when out of charge**"
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Allows you to hover briefly by pressing fire when out of charges.

## Timeout

> "**creates timevoid when damaged**"
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Creates a timevoid bubble (similar to the ones that protect safe zones) around you when hit. The bubble is permanent, but stays fixed to the spot where it was created.

## Youth

> "**more upgrades to choose from + gain 1 HP**"
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Heals 1 HP (or adds 1 to the health overflow bar beneath the health bar) and increases the number of upgrade options at the end of each level by 1.