recursal/Fanatic-Fandom huggingface dataset:
Aasimar

Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. While not always benevolent, aasimars are more inclined toward acts of kindness rather than evil, and they gravitate toward faiths or organizations associated with celestials. Aasimar heritage can lie dormant for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens, though it must be acknowledged that some aasimars take advantage of the reputation of their kind, brutally subverting the expectations of others with acts of terrifying cruelty or abject venality. “It’s always the one you least suspect” is the axiom these evil aasimars live by, and they often lead double lives as upstanding citizens or false heroes, keeping their corruption well hidden. Thankfully, these few are the exception and not the rule.

### Physical Description

Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features include hair that shines like metal, jewel-toned eyes, lustrous skin color, or even glowing, golden halos.

### Adventurers

Aasimars frequently become adventurers, as they often do not quite feel at home in human society and feel the pull of some greater destiny. Clerics and paladins are most plentiful in their ranks, though bards, sorcerers, and warlocks are not uncommon among those with a fondness for arcane magic. Aasimar barbarians are rare, but when born into such tribes they often rise to leadership and encourage their clans to embrace celestial totems.

### Names

Aasimars may be named with common names from the culture that they are born into, but it is more common for an Aasimar to be blessed with a divine name given through vague portences in their home.

### Notable aasimar

Cecilia is an altherian paladin who travelled to the new continent, where she founded The white lillies and fought against the forces of her own nation.
Boccob

Boccob, Lord of all magic is a neutral god of magic. His domain is knowledge, advocating that morality is less to knowledge as culmucated knowledge leads to betterment regardless. He is commonly worshipped by wizards and scribes. He has a small cult of followers in the organization Tower of 8, led by Kyle.

Boccob worshippers
Sunsabre

A sunsabre is a magical item. While the item normally appears to be a simple hilt, it can be activated to reveal a blade of pure radiance. It grants a +2 bonus and was very effective against undead.

One of these was bought by the Tower of 8 during the Arcane revolution. It was used by Lucian. When he prepared to jump into a orb of annihilation, Lucian gave the blade to Captain Permon Dalléi as a token of respect for the worthy foe.
Kenku

The crowlike kenku are known as a race of scavengers and irrepressible thieves. Covetous creatures predominantly motivated by greed, they are vain and easily won over with flattery. Deceptive, duplicitous, and cunning, kenku seek circumstances in which they can take advantage of the situation, often at the expense of others, including their own kind. They can be highly competitive, but impulsive and rash. Some claim their behavior is innate, while others believe their selfish mannerisms are cultural and developed as a learned adaptation that has enabled their people to endure through centuries of oppression. Kenku are natural survivalists. For many, only theft and guile have afforded them the temporary luxuries other races take for granted. In the past, both humans and powerful races such as giants sought the bird-folk as slaves and servitors. Many kenku scavenged for survival, scraping for food in the shadows of cities or living as subsistence hunters and gatherers in the wild. Their descendants now struggle to find their place in contemporary society, often competing against negative stereotypes or driven to embrace them, and they rely on thievery and swordplay to get by in a harsh and unforgiving world.

### Description

Kenku are avian humanoids whose features strongly resemble crows. They have broad beaks and both their arms and their legs end in powerful talons. Though tengus are unable to fly, iridescent feathers cover their bodies—this plumage is usually black, though occasionally brown or blue-back. Their skin, talons, beaks, and eyes are similarly colored, and most non-kenku have great difficulty telling individuals apart. Kenku who wish to be more easily identified by other humanoids may bleach certain feathers or decorate their beaks with dyes, paint, or tiny glued ornaments. Though they are about the same height as humans, they have slight builds and tend to hunch over. A kenku’s eyes sit slightly back and to the sides of his head, giving him binocular vision with a slightly more panoramic field of view than other humanoids. Like many avians, kenku have hollow bones and reproduce by laying eggs.

They're most common in the kenku nation Narel.

### Adventurers

With little at home to leave behind, many kenku return to a life of adventure seeking fame, fortune, and glory. A common kenku belief portrays a life on the road as a series of experiences and trials that form a path to enlightenment. Some take this to mean a path of spiritual empowerment; others view it as a way to perfect their arts or swordsmanship. Perhaps in spite of the prejudices upheld by outsiders, many kenku adventurers embrace their stereotypes. These individuals seek to succeed by epitomizing kenku racial qualities, and proudly flaunt their heritage. Despite their avian frailty, with their quick reflexes and quicker wits, kenku make excellent rogues and rangers, while those with a strong connection to the spirit world often become oracles. Those disciplined in the practice of martial arts take jobs as mercenaries and bodyguards in order to profit from their talents.
Auskorren

Auskar was the first Half-orc chieftain who led a crusade to gather other half-orcs and establish their own city. You’ve grown up in one of the communities created from his hard work. Your people are still young, and many debate on how much instincts you can rely on. Your skin is softer than any other half-orc kin for you’ve grown up amongst people who care deeply for each other. But you’ve also learned that outside of your home, you will receive hate from anyone else.
Erevol

Erevol is a high elf from the nation Lahal. He was one of the few elves who took the ago-long voyage to discover the lost continent. After arriving, he became a lonely desert guide who found a connection with the spirits of the land. His life would take a turn after finding a home with a group of fellow adventurers, who together helped to save and redefine Desert top. Also he exploded his wife.
Humanoid

Humanoids are a collection of species who share similar attributes. They originate from the same species but have branched off into various creatures.

## History

The original Ancient humanoid were created by giants as a mean to defeat the dragons. The most important part of the creation was making the ancient human's souls different from how giants souls worked.

After the dragons were defeated, the ancient humanoids turned on their creators and drove them from the Material plane. In time, the malleable creatures turned themselves into various creatures based on aesthetic and practical preferences. Some took inspirations from beings of other planes such as the elves taking inspiration from the Feywild.
Dworic

Dworic is a altherian dwarf.

## History

He sought out the Tower of 8 for their continued good deeds done for Fort Irkatz, especially giving up Steelconqueror's hammer to them. When he joined the revolutionaries, he swore an oath of protection to them.

Dworic became a close ally to the founders of the organization and fought alongside them against Nargulg the unholy. He was part of the group who saved Lia Teasen'Neldeth from her entrapment in the first layer of hell. When the group was attempting to teleport to Obarion the immolator, they all were briefly teleported to a city of Mind flayers. And when Lucian wanted to find out his origins in the Dungeon of the splintered soul, Dworic came along and acted cautiosly against the Gold-flecked oblex.

When the time came to protect Lutecia, Dworic fought alongside the founders on the walls of the city against Shaman Azbul and Obarion's forces, before he fell in battle when the group fell back into the city to face off against Antface. Antface's magical attacks pummeled Dworic until he was unable to protect himself, and he was killed by the necrotic energies when he was briefly absorbed by the living mass of ants.
Count Arwell René Apárds

Count Arwell René Apárds was a dumérian knight commander of the Anti-Arcane Authority. During his adventures, he was caught by devils and throughly defeated. His soul was trapped in a soul coin.

This coin would later be found by the Tower of 8. They sympathized with his plight, and after he told them about the devils that defeated him his soul was released.
Githzerai

Focused philosophers and austere ascetics, the githzerai pursue lives of rigid order. Lean and muscular, they wear unadorned clothing free of ornamentation, keeping their own counsel and trusting few creatures outside of their own kind. Having turned their backs on their warlike Githyanki kin, the githzerai maintain a strict monastic lifestyle, dwelling on islands of order in the vast sea of chaos that is the plane of Limbo.
Fharlanghn

Fharlanghn, The Dweller on the Horizon is a neutral good god. His domains are knowledge and trickery, advocating that a sharp mind can overcome any challenge. He is primarily worshipped by rangers who prays for safe travels.

He is worshipped in Cidarn by their rangers and guides.

Fharlanghn worshippers
Sorcerer

Sorcerer is a class which characters in Reth'car can become.

Sorcerers only occurs to due influence from powerful magical creatures or beings from other planes. As such, no one can train to become a sorcerer without being born as one or due to outsider influence.

The only common occurence of sorcerers in Reth'car are the draconic sorcerers of Kiaan. In the rest of the worlds, they are anomolies who are treated in wildly different ways depending on the culture and how the sorcerers powers manifest.

Physical alterations due to the powers are common. The sorcerers eyes may reflect the nature of their magic. Other examples are manifested arcane markings or slight changes to the body's proportion to reflect the being which was the source of the magical bloodline.

## Subclasses

Aberrant Mind

Clockwork Soul

Draconic Bloodline

Divine Soul

Shadow Magic

Storm Sorcery

Wild Magic

## Notable sorcerers

Jacks Despson, a altherian tiefling wild magic sorcerer who was a founding member of the Dawnwardens.

Rashar Otmet, a notharn human divine soul sorcerer who traveled briefly with the group who'd become The white lillies.

Lucien, a duméri reborn phantom who was a founding member of the Tower of 8. He multiclassed into sorcerer from rogue.

Azariah, a drow adventurer from the underdark. She is travelling with Nyx Shepard to get her to Lahal.
Cleric

Cleric is a class which characters in Reth'car can become.

## Dumérian Clerics

Duméri houses many clerics. A absolute majority are worshippers of Pelor, god of the sun, light, strength and healing. They are well respected by the population and can easily find help if their quest is in Pelor’s name.

## Subclasses

Arcana domain

Death Domain

Forge Domain

Grave Domain

Knowledge Domain

Life Domain

Light Domain

Nature Domain

Order Domain

Peace Domain

Tempest Domain

Trickery Domain

Twilight Domain

War Domain

## Notable clerics

Alfrey Mandrake, a human life cleric who travelled with the founding members of the Dawnwardens.

Lily Forrester, a human grave cleric who was one of the founders of the Dawnwardens. She would later retrain from her cleric training to instead become a Necromancy wizard.

Marthon, a dwarven forge cleric who explored the new continent alongside The white lillies.

Kyle, a arcana cleric who is one of the founding members of the Tower of 8.

Rinya, a elven Life cleric who is travelling with the Destined youths.
Komdre deEric

A guard in Sunspear. He heard of the Dawnwardens of Wee Jasas part of an investigation, and started to look into them on his own. This led to him actually being invited to one of their meetings. And when he heard them speak for their cause, he found himself unable to do anything to people with such earnest conviction. He instead claims that he is just keeping an eye on them for the safety of the city, while also studying magic. When his studies were finished he started travelling to find the Tower of 8 that had promised to make his interest a free art.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Deck of many things

The Deck of many things is a magical item. It consists of a tarot deck. A user can declare a ammount of cards to draw, which the user than can draw or else the remaining cards will be thrown out of the deck and acitvated automatically. Each card has an associated effect which is activated when drawn.

During the Arcane revolution, Antface had aquired one and gave it to the Tower of 8 as a bonus for defeating Nargulg the unholy. The group let Tomlan deTomlan identify the item, who explained how it worked for them. When the founding members became uncertain if it should be used at all, Tomlan drew a card. He drew the Void, but his soul was saved due to the unique abilities of Lucien. A few hours later, Lia Teasen'Neldeth attempted to draw one card aswell. She drew the Donjon, and her soul was trapped in hell in a container which Gillés obtained. While she would later be rescued, no one else dared to use the deck again after that.
Mul

Muls are half-dwarves, descended from the union of a human and a dwarf. They have the stature, agility, and mental flexibility of humankind, coupled with the physical resilience and endurance of dwarves—a rare combination of qualities that makes muls more than a simple blend of the two races. Muls are hard, driven, pragmatic folk with little remorse or sympathy in their hearts. While their name comes from mulzhennedar which is dwarven and means strength, it has also created the human word mule. This is from the fact no mul are able to have children. Dwarves are wary to give birth to those who can not carry on the ancestral bloodline. The only place in the world to find larger occurrences of Mul is in the tyrannical nation Vasheedas, where they are bred as a slave race.

## Physical description

Muscular and fit, muls resemble powerfully built humans. Although one might expect muls to average somewhere between dwarf and human stature, they are taller than most humans at 5’8” - 6’4”. Male muls have truly heroic proportions—broad shoulders, narrow waists, powerful thighs, and thick arms. They weigh 200-300 lb. Females, while not as heavily muscled, are tall, strong, and athletic. Their hair grows narrow upon the top of their head. Their faces hint at their dwarven ancestry, with strong, stern features and small, swept-back ears that come to subtle points. Mul skin and eye colors are as varied as they are in humans, but many muls have a copper or deeply bronzed complexion, and a few have eyes of a startling honey-gold or green-gold color. Muls have little collective racial identity and adopt the dress and fashion of their homes.

## Culture

Mul's tend to neutral and lawful alignments. Their great tenacity leads them to being very competitive.

## Adventurers

Whether born free or to slavery, muls are defined by their knowledge of their dwarven heritage. Each one is the last of a proud line of ancestors. Their deeds must speak highly to make certain that this branch of the bloodline face a worthy end. Thus, they seek challenges and to make certain and to be famed for it.

## Names

Free muls takes dwarven names. Enslaved Vasheedan muls are given a slave designation but once free they seek to find a name they feel comfortable to take upon themselves.
Lightfoot Halfling

As a lightfoot halfling, you can easily hide from notice, even using other people as cover. You’re inclined to be affable and get along well with others. Lightfoots are more prone to wanderlust than other halflings, and often dwell alongside other races or take up a nomadic life. Unlike stout halflings, they do not make their homes in villages. Instead they travel the world in caravans of wagons, trading and working odd jobs along the way to make money and find exciting stories.
Crossed arrows harvest

Crossed arrows harvest is a yearly event in Cidarn.

When the harvest is ready, a large ammount of symbolic arrows are planted in the ground around villages. This is based in traditions where village guards would prepare as many arrows as possible to scare off potential raiders during the most important part of the year.

It originates from Holy Cidarn and spread across the other nations that joined to form Cidarn.
Rupert deSamuel

A seemingly simple dumérian woodcutter. In his past, he and his family was ostracized when his older brother was revealed to have sorcerous blood. He has since tried to distance himself to live a normal family life near Ward fields, but his bond with his brother is too tight to leave it completely behind.

Because of this, when the Tower of 8 approached him and told him that his brother had told them of him he didn't hestitate in aiding them. He told them of the nearby area, including the ogre band nearby and the caverns that lead to Steelconqueror's tomb.
Guy Gréyule

A stoic and studios champion of Anti-Arcane Authority. His knowledge of the dangers below Tiamat's fall led him to being a on-site member of the AAA there, ready to act if needed while avoiding outside contact outside of the project. The last part was his suggestion, due to paranoia of the very dangers below.

When Tower of 8 fought off Osbazokt and Rose, Morelét was killed in the conflict. This drew attention, and Guy investigated their temporarily built home. There, he found Morelét's mindflayer skull. From this he drew the conclusion that the adventurers was somehow involved with the mindflayer threat below Tiamat's fall and had them all arrested. Before he could interrogate them, they escaped with the help of Lucien.

Afterwards, he let one of the AAA clerics cast Speak with dead on Morelét's corpse and attempted to gain answers from him. Morelét was less than forthcoming, and was more interested in returning to the infinite libraries of Archon.
Richter af Kreutzen

Richter af Kreutzen was a altherian general. During Trailblazers 2, he was in charge of the Altherian expedition forces who explored the new continents jungles.

During his expansion, he set up an attack against Armastice harbour. In response, the leaders sent The white lillies to make certain that peace would be upheld. In the end, the adventurers had to kill Richter. The remaining altherians were split on what to do. The majority prepared to sail back for further orders. Others joined Armastice harbour, and some joined the kingdom of Lunaria.
Sedilia

Renegade, born Sedilia, later renamed Liberty, is a dumérian tiefling adventurer. She joined the Arcane revolution and is a founding member of the Tower of 8.

## Character

Liberty is serious, self-sacrificing and decicive. She seeks to fight for the rights of the oppresed regardless of cause, embodying the dumérian ideals of challenging conventions. Her treatment as a tiefling has lead her to empathize with anyone who does not recieves the rights she wants everyone to have. Truth is important to her, both in avoiding telling lies and putting the same expectations on others. She wants rulers to act in the open and acting in the trust of their subjects.

## Backstory

Liberty was born as Sedilia, growing up with her mother Sylvie deZeke. Her father left in Liberty's teens when her tiefling traits appeared, inherited from her grandfather Zeke deJowl. When she sought work in her teens she found it in the building company Guild of Moradin, where she became aquinted with dwarven work ethic. She became so used to working with them that her accent became filled dwarven sounds. Amongst her collegues were Rurrik of clan Gloddar.

When she lost her job, she assumed it was due to tiefling racism. Now seeking to avoid a similiar situation she instead sought tutalage in combat and found it under Louis Laz'iker.

## History

As she became known for being outspoken against oppression of any kind, she eventually recieved a letter summoning her to Perholdt. There she met those who one day would form the Tower of 8, before it was revealed that the gathering was a ploy by Captain Permon Dalléi who attempted to arrest them all. After they escaped, Renegade agreed to join the group and fight for the rights of arcane users.

During their travels, the group was approached by Gillés and his companions who wanted to join the organization. After they had left, Renegade noticed a strange and macabre magic item in her belongings with a note explaining that it would give a message when planted under the light of either full moon. Once she got an oppertunity to plant it, a cherubic messenger grew out of it which claimed that she had been chosen as a champion of Agillos, an angel and sister of Renegade's infernal heritage's cause Zariel.

## Items

During her travels Liberty found many magical items. These included a Adamantine greataxe, a Ring of protection, the Engorged blade, a Wand of magic missiles, a pair of Winged boots, a Bandolier of the third hand, a Spellguard shield and a Eldritch claw tattoo.
Shield of elemental adaption

The shield of elemental adaption is a magical shield. It grants a +1 bonus to AC. In addition, the wielder can take a reaction when hit by elemental damage to activate the shield. This grants the wielder resistance against that damage.

This item was found by the Tower of 8 during the Arcane revolution. It was used by Kyle.
Shailas staff

Shailas staff is a magical item. The staff had to unique power to let its wielder spend their life force to use in place of spell slots when casting magic. It is considered a form of necromantic blood magic.

During Trailblazers, it was being sold at an auction and bought by the Dawnwardens. Jacks Despson used it for the rest of his life after this, using its power in conjuction with his sorcerous powers to refuel his sorcerery points.
Reth'car calendar

In the world of Reth'car, the common system of measuring the passage of a year is with the help of the two moons. Each year consists of 8 months, and each month is 56 days. The months starts when both moons are full at the same time. Each month has 8 weeks, and each week has 7 days.

Each month is named after a deity, and they are the following; Heironer, Kordal, Pelori, Raoni, Ulaani, Bahamal, Corella, Morader.

The days are the following; Oco, Isu, Dai, Mari, Langh, Olus, Wej.

Over the time of a month, Ophera Reth'Cars biggest moon becomes full 4 times while her smaller sister Felin becomes full 3 times.

Calendar overview

Dumérian calender
Life Domain

The life domain is a subclass of Cleric which characters in Reth'car can become.

The gods which govern this domain are Pelor, Bahamut and Ulaa.

Life clerics can be found in Duméri where they are healers. In Cidarn, life clerics of both Bahamut and Ulaa work side by side.

## Notable life domain clerics

Alfrey Mandrake, who travelled with the founding members of the Dawnwardens.
Paveldima

Paveldima is a eastern city in Cidarn. It is built upon the remains of several mountains which crashed into eachother during the Elemental upheaval. This gives the fort-like city a excellent overview of the nearby area and the eastern sea. On clear days, it is possible to see the coasts of Viiher.

Paveldima is built in a similar style to the fortified cities of Baltharn.

Due to the rough mountainous terrain, it is difficult for travelers to reach the city. Anyone who seeks to visist are recommended to seek the services of a experienced ranger and mercenaries to protect against the wildlife monstorsities, which can appear from seemingly nowhere due to the rocky terrain.
Malvena

Malvena is a dumérian gladiator. She rose to prominance in the arena Titanum as a flashy fighter who fought for the audience more than either her own victory or life. She took daring risks to entertain the crowds in all her fights and accepted loses with either grace or defiance depending on what the chants from the crowds were that day.

She would later join the revolutionary organization Tower of 8, where she was able to recruit several of her fans as followers for it.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 1
Sun vestments

The sun vestments is a magical item. It consists or airy golden robes, embroidered with red symbols of Sauroks.It granted its wielder protection from fire and radiant damage.

It was found by The white lillies during Trailblazers 2 and used by Hadannis, up to his death after which it was granted to Zallathon.
Malox the tomb lord

Malox the tomb lord, born Kateli, is a dorth necromancer who managed to become a lich. She desire power at any cost, driving her to become a unstable lich who still needed to grow into her power. During this time, she was repeatedly assaulted by Hadannis for her grave robbing. It would take some time for the wood elf to learn that he was actually hitting a undead creature.

She sought vengence for those humiliations, even managing to get in contact with a warlock on the new continent during Trailblazers 2. Her actions after Hadannis death at the hand of Claw of night is unknown.

She has a affinity for lightning spells and dumérian high fashion.
New year celebration

Many cultures in Reth'car celebrates when the year changes. The way to celebrate it varies from nation to nation.

In Duméri, New year's eve is celebrated on the 56th of Morader. People sleep in during the day, followed by staying up all night having drinks first at the zenith of the double moons and another at the sunrise.
Rune Knight

Rune Knight is a subclass of fighter which characters in Reth'car can become.

It is ancient martial style, originating from giants. It’s wielders are most often either connected to giants or forging. It is most common in Viiher and Ka’az Beroz.

## Notable Rune Knights

Marco Ace, a balth Goliath sixth order knight who attempted to free Casia at the request of Shata.
Jevíl Folgráh

A historian and former forerunner for Dawnwardens of Wee Jas. His mental health has deteriorated terribly over the years due to his sorcerous branding upon his temple.

In his youth, he was a child of the noble family Folgráh. He grew alongside his father Cosong and brother Antív. But his life turned for the worst when the Anti-Arcane Authority stopped overlooking the sorcerous blood his family had in their veins. Their mansion was attacked. His father was caught and imprisoned for life, while Jevíl and Antív managed to flee. Antív thought of vengance, but Jevíl brought his mind to other matters. They both joined the Dawnwardens of Wee Jas for a time, until Jevíl was caught and branded. After this, Jevíl became unable to control Antív's actions and the two brothers went on different paths in life. Jevíl remained with the Dawnwardens, and tried to find a peaceful way in life.

When the Tower of 8 sought out the Dawnwardens help, the two organizations met in Jevíl's home. At this point though Jevíl was old and decripit, unable to focus his mind on matters. So as usual, he was cared for by Griggs of clan Orkhatz and kept out of the business with To8. But after the revolutionary organization had visited the ruins of the Folgráh mansion, Narcis realized that he had memories of Antív and Jevíl could be his brother. So when they returned, Narcis spoke with the old half-elf. But Jevíl was unable to give an straight answers.
Hjorvald

Hjorvald is a wolly loxodon vii adventurer. He is one of the adventurers who accompinies Nyx Shepard as she will travel to Lahal.

## Story

Hjorvald grew up as many loxodon in Viiher, as a lonesome wanderer. Unlike others though he became bad at being lonesome and starting activly seeking out those that required a loxodon's strength. During his journeys, he became adjusted to and even addicted to the adventurer lifestyle. When he found a mate and Hjorvald became a father, his insecurities about taking on a parental role led him to journey far away from Viiher in a desperate attempt to accomplish good deeds as an excuse to not face his fears. He travelled through Duméri, The Notharian Empire, Cidarn and Baltharn. During these times he both gained and lost connection to animal spirits several times.

While in a tavern in Riveron, he had a drink with a group of interesting people before Nyx Shepard joined. She told of her planned journey to Lahal. Hjorvald took this oppertunity to both do good by travelling with her to protect this young woman and to soften his parental guilt by taking care of someone younger.

During their journey southwards, they aided Avitus Lucifer who invited the group to his mansion. During the dinner, the host had no fine clothing large enough for the loxodon so he was dressed up in a fine curtain which Hjorvald found immensly amusing. In the evening Nyx told the group that she was once of the Destined youths, fated to twarth Vasheedas and how important it was that she'd make it to Lahal safely. In private, Hjorvald and Nyx talked about longevity and he gave her newfound perspective of the wonder of seeing the world. Later that night, Hjorvald sought out Avitus to tell him that Nyx had an important destiny, and that any aid would be appreciated. While Avitus saw the sincerity the request was made with, it was hard to belive and he only offered a pad of Flashpaper to call for aid once it was time to actually attack Vasheedas.

## Character

Hjorvald is a middle-aged loxodon who has traveled far to satisfy his need to help people. His journey has taken him through Duméri, Tir Bor La, The Notharian Empire, Cidarn and Baltharn. He is jolly, caring to strangers in need and tries to find the simple joys in life. Amongst these simple joys are taking out aggresions violently in battle.

Deep down, he is very insecure about being open with his fears. Amongst these fears are being a succesful and responsible parent, which he fears as he felt his father failed him. As such he seeks to accomplish great deeds in the world to justify him not being there for his son.
Primordial temple of worship

The Primordial temple of worship is a abandoned place of worship in Duméri. It is built in a cross-like shape with each end leading to a room devoted to one of 4 primordial beings. One was Kyuss of worms, Zargon the cleanser, Borem of the Lake of Boiling Mud and Tharizdun the chained.

Before and during the Arcane revolution, the top room of Kyuss would be a catalyst for many events. Firstly, it was discovered by the Tlincalli during the Scorpion war and the written rituals there were of great interest to them. But before they could bear fruit, the Tlincalli were defeated and forced back into Tiamat's fall. But the writings remained.

They would be used by Antív Folgráh, completing the ritual. This made certain that instead of becoming a mindless avatar of Kyuss, Antív would become Antface. From this ritual, Narcis was also born. When Narcis woke up in the middle room, he found himself sealed in as Antface had ruined all the entrances to hide is origins. It would be some time before he found a small crawlspace to escape through.

A year later, Osbazokt had learned of Antface's existance and reported it back to his mindflayer stronghold. With the knowledge they had gained from old Tlincalli slaves, they managed to deduce Antface's origins and sent Osbazokt back out to set up a guardian of the this knowledge. Osbazokt and Sho set out, and released the Gold-flecked oblex to protect the knowledge within the top room.

Shortly afterwards, Narcis, now renamed Lucien, would lead the Tower of 8 there to discover is origins. They met with the Gold-flecked oblex who they managed to parley with so that they could both learn the knowledge and make it even more difficult to discover. While in the temple, they searched the remaining rooms and found the artifact Borem's heart, pierced by a Moonblade. After all the rooms had been searched, the temple was leveled.
Kristina Steiner

An altherian bounty hunter who operates in Duméri. She specializes in arcane targets due to her history of fighting them in her home country Altheria. Her modus operandi is to hire a large squad of veterans to aid her in attacks, always on horseback and with bolas or nets to prevent targets from getting away.

Several years before the Arcane revolution took place, she also took jobs as a ranger who guided travelers near the Dumérian and Altherian border. One of these jobs incuded guarding a group alongside Dworic. She was caught by Duméri's wild northern elves and left for dead. She managed to escape, but not before being scalped and barely surviving the experience.

Afterwards, she would serve exclusivly as a bounty hunter to avoid the dangers of her previous missions. She worked a long time with finding arcane users in Duméri and handing them in for open bounties. In time, this led to her being hired by Captain Permon Dalléi to hunt down the Tower of 8's early leadership. Her first attempt led to her being caught by them instead, but she bargained for her escape. She was let go after giving up some information about the headquarters of the Anti-Arcane Authority, and telling of the scrying which had been used to find Lia Teasen'Neldeth.

In time, Captain Dalléi ordered her to stay close instead and they started hunting the group together. They found the Tower of 8 near Greed valley, and she led a huge assault with AAA forces to catch them. Even this was not enough, and she ordered a retreat when they had taken too many loses. Captain Dalléi had not even been able to take part in the battle as he was being attacked by the pegasus Ardenti anima during this.

After that fiasco, Kristina and Dalléi almost came to blow while disagreeing how to hunt the group from then on. He took her advice without admitting it, and fired her.

She was furious over this chain of failures, and to find blame on anyone she approached the Tower of 8 at Castle 8. When Kristina did this, she found an unexpected reunion with Dworic who gave a her a great hug. She offered to catch Dalléi for them in return for a large bounty sum. They agreed, and a few weeks later she sent a flashpaper with his location.

When the Tower of 8 came for him, she explained that the AAA agent was tied up inside a woodcutters cabin. She took her payment, and said her goodbyes to Dworic and the group as she had enough of this nation. Setting of to Altheria, she handed a small package to Dworic as a final repayment for failing to complete her mission years ago.
Ki

Ki is a natural force which occurs in living being. By honing ones mind and body, a person can manipulate their ki to achieve seemingly supernatural feats and even perform limited magical abilities without drawing upon another source than their own body.

Unlike psychic abilities, the wielder mindset focuses on accepting the world for what it is rather than understanding its fundamental details.

Monks are the only known wielders of ki.
Pope-King Oscaran Thalvir Inottsal

Like his father before him, Oscaran inherited the throne first and become pope of Pelor second. His dual position gives him immense political power in Duméri.

He was the primary juror of the legal case to determine arcane legality which the Tower of 8 brought up. During the debate, he carefully watched the rogue arcane users to determine their character. He got a better chance to do it the next day, when Adran Teasen'Neldeth and Elise Lavicard stormed the court to kill those that threatened their positions in life. Lia Teasen'Neldeth quickly turned around to ask for permission for them to defend themselves. And as they had argued for the potential military advantages of arcane magic, the Pope-King let them. As the battle went on, he determined that they had proven their point and enetered the battle himself, summoning a planetar angel as aid. When the group had knocked out Elise and disarmed Adran, the Pope-King demanded that Adran would stand down. When the AAA knight refused, he was turned to dust. Inottsal turned to the viewing audience and declared that the Tower of 8 had proven both their case and strength of character, which would make him vote in their favor. With this, the Arcane revolution was over.
Jeanette Orchids

Jeanette is a famous dumérian trobairitz. She grew up in Lutecia, and found her passion when a group of traveling entertainers decided to hold a free performance in the streets. The act felt natural to her, and she joined in without missing a beat. Without telling anyone in Lutecia she ended up joining this troupe on their tour across the nation. She wrote song after song, inspired by the beuty of Duméri. And these led to her becoming the troupe's main performer, promoted as a wonderful prodigy.

After years of travelling with her friends, she decided to set out on her own as she explored neighbouring nations. She became quick-witted and tough by braving the frozen Viiher, the hunted fields of Tir Bor La and the pragmatic warriors of Altheria. When she came back Jeanette had stories to last several lifetimes. Her touring led to her becoming one of the most famous bards in Duméri. She has performed before royalty of 5 nations, turned down suitors who offered her entire counties and held up the hope of thousands during the Scorpion war. And during this she never lost sight of the young performers of Duméri. She was seen performing with youths in Alinnand offering lessons in various instruments.

Recently, she found an apprentice in a young dancer. Simonne has promised to always spread the glorious gift of wonder through her performances.

When she heard that there was an organization fighting for the right of arcane arts, she reflected upon her own skills. Magic came as natural to her as anyone who dedicated themselves to performance art, and she had always felt that Duméri was two-faced by praising the music but not the magic that comes from it. She decided to join the Tower of 8 and fight for the magic of music.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 3
School of Transmutation

The school of Transmutation is a subclass of wizard which characters in Reth'car can become.

Individuals of this subclass can often be found near work sites, where they use their magic to enhance tools. This usage is notable in the Frostlands where they are used extensivly in liue of proper equipment for all the workers.
Lily Forrester

Lily is one of the founders of the Dawnwardens. She was born in the small village Cliffside. She would later travel to find education and became a wizard of necromancy, which included duties to control ambient necromancy in the nation.

When using the spell Find familiar, she summoned a celestial red panda called Virio.
Na tisų

Na tisų is a south-western city in Cidarn. It is the capital of Cidarn where Karnaxios the dragon king rules from. It houses the Drapasna, the largest temple to Bahamut in the world.

Na tisų was grown almost circular around Drapasna, building new protective walls as it grew from a community of followers into a proper city. Because of this and the extensive rebuilding after the Elemental upheaval, the city is built upon ruins of old styles and signs of the former smaller walls can be seen everywhere. The outer wall contains remains of old buildings that were destroyed.

In the middle of the western area is castle Karūnosalė, where the monarchy resides.

Near the southeastern wall lies a huge boulder, currently being sculpted into a statue of Galingos.
Steelconqueror's tomb

Steelconqueror's tomb is a dungeon built by Urgord Steelconqueror in preperation for his death. While it contains his sarcophogus, it also contained a gauntlet with several rooms of challenges. Those that made it through would be rewarded with several of his crafts. It is located near the village Ward fields.

Many years before the arcane revolution, the tomb was explored by Dawnwardens of Wee Jas. While there, the Bronze-bound wooden book was hidden.

When the Tower of 8 arrived, its entrance was inhabitated by a gang of ogre-like beings which had terrorized the nearby village. The group defeated them and went further down the cave where the tomb was found. While the rest found the challenges, Narcis took a detour when he had several memory flashes which led him to find the book instead. The remaining members of the group cleared the challenges and made it to to the trophy room, where it they were allowed to take anything but were not to disturb the body. This led the group to find a Bag of holding, the Helmet of endless water, a pair of Winged boots and the Malheur de orques. While the others of the group were outside, Kyle and Morelét opened the sarcophogus and took the items inside, including Steelconqueror's hammer, with the logic that as long as they didn't actually touch the body, they wouldn't disturb it.
Kazlin Brownpot

Kazlin Brownpot is a dumérian halfling. His interests in secrets and mysteries led him to being hired by the Dawnwardens of Wee Jas for a few missions, and he eventuelly became of their leading members in Sunspear.

During a evening where he was going to lead a small session for citizens interested in arcane magic, the Tower of 8 sought them out and interrupted his session. He quickly gathered the other members of the DoWJ, and the two organizations negotiated.

When Captain Permon Dalléi interrupted the two groups last meeting, Kazlin had to take the recently recovered Cane of Halphas and hide it. He went alone to the harbors, and where it is now is a secret he and few others know.
Rite deGallont

Rita deGallont is a dumérian miner. In her childhood she was trained to become a fisher, but her life went off course when it was discovered that she had sorcerous blood. Her parents took her to the Anti-Arcane Authority to be branded. The brand was on her left arm, which was left lame and useless. When she tried to return to her normal life, the rumors about her became too much and she ran away. She perservered and joined the Guild of Moradin as a miner despite having only one working arm. But the rumors started up once again when people were curious about her lame arm. One night in desperation, she decided to take the chance that her magic might return if she removed her arm. If it wouldn't, at least the backtalking would stop. She cut off her left arm. As others had learned before her, this would not return her sorcerous magic to her. Aftewards, she tried to return to work but the rumors kept going. When she heard about the Tower of 8 she decided to join to create a Duméri where she could feel at home.

### Agent stats

**information**
**pursuers**
**gold**
**resources**
 2
Salize

Salize is a city in Duméri. It is built upon the sloping mountainside, leading to a city which uses a lot of vertical space with stairs leading from different levels and across the porches of nearby buildings.

The Tower of 8 passed through here after their skirmish in Perholdt. Here, Morelét tried to contact other members of the arcane revolution and found Howell deSamuel who gave them direction for their future travels.

It has the inn The running bull.
Louis Laz'iker

An aged weaponsmaster who travels Duméri. While he is of noble blood, his early failures in politics led him to focus on the one thing he was good at, swordplay. The few times he has entered Titanum as a combatant his duels has been spectacular. But he has never taken first place because he always quits mid-tournament.

He trained Liberty in combat. Years later, during the Arcane revolution, she found him again. When they met, he challenged her to a duel where she defeated him soundly. He used this to show her that her power was now too great to heed advice from other, and that she would need to trust her own heart to take decicive action.
Pelor

Pelor, The Lord of Light is the Reth'car deity of light, truth and good. He is primarily worshipped in Duméri, though cults devoted to him can be found all over the world.

He is neutral good. His domains are life and light, advocating that through compassion and justice, evil will be held at bay.

Practitioners of the sun soul martial way sometimes worship Pelor as a spiritual reflection of their physical training.

Pelor worshippers
Hydra kai

Hydra kai is a martial arts cult. It is located underground in Lahal. Its membership is primarily made up of gnomes. They are a pragmatic and brutal order who push their member to their limit to find more insights into their martial philosophy.

The artstyle focuses on switching between stances, each representing an aspect of a Hydra. The stances are Entangling primed bite, 10 minds together, Graceful slitherin neck, Cold-blooded fury, Furious relentless chase and the master stance, Complete heavenly hydra. It is said that ancient masters could fuse stances together, but no practicioner is known to be able to use this technique currently.

The cult recruits young potential to bolster its numbers. In a rare exception, it took a wood elf child, Hadannis, as apprentice due to his affinity to ki. After this, the cult would regularly send members on tracking practice with him as the target. Either to bring him back, or to kill him to prevent him from spreading their secret techniques.
Immovable rod

A immovable rod is a magical item. When a button on its end is pressed, it becomes magically fixed in place until the same button is pressed again.

One of these was found by the Tower of 8 during the Arcane revolution. It was used by Lia Teasen'Neldeth, its most notable usage being when it was used in an attempt to lock down Elise Lavicard.
Brogar

Brogar Bronzeson was a altherian dwarven adventurer and one of the founders of the Dawnwardens, and inspiration to the Ghostslayer Dawnwardens.

## Character

Brogar is brusque and pragmatic, but loyal to a fault. While he previously followed a strict code of honour, he threw it away to be able to stay loyal to his friends. He enjoys the simpler things in life such as ale and celebrating victories.

## Backstory

He grew up in the small village Cliffside in his parents brewery, and left to find martial training. He found it at Ambergate fighting academy , where he also met his Mary and his dear friend Adrian.

## History

After Brogar left Ambergate academy, he found his old childhood friends and started travelling with them. Shortly afterwards, they found the Iron tower of Istus, which they were able to enter. They recieved a vision of Altheria's demise and set out to stop it from happening.

When Jacks Despson asked the group to aid in a rebellion against the leader of Rathalas, Brogar would be unable to help due to his code of honour preventing him from taking part. To stay with his friends, he had a private ceremony where he threw away his honour.

During their adventures, Brogar found a magic sword which projected energy to form a blade. As part of the identification, it was learned that the sword would grow in power if Brogar defeated other wielders of the same kind of blades in single combat. Brogar found two other wielder and the energy blade grew to its full potential.

At the final battle for Altheria's fate, the group fought Lily's brother Vincent. Brogar was fundemental for their victory, sacrificing himself by tossing both Vincent and himself off the tower to their death. Twice.

Brogar was buried in Emberhome, where a mausoleum was built in his honour.