Wither Skeleton

## **Overview**

Wither Skeletons are the heavy sustain and damage of the skeleton trio, with the ability to siphon life back to itself and deal large amounts of armor shred to single target, (and later on), multi target survivors.

## **Stats**

Base Health: 10 Hearts (20 Hp)

Resistance: 60%

Base Arrow Resistance: 0%

Speed: -10%

Depth Strider 3

Shrine Weight: 1.25

Proccable

## **Tools**

### **Wither-Bound Bow**

*"Imbued with the darkest curses, any armour hit will decay and rot."*

Base Power: 15

Base Armor Shred: 25

Arrow Cost: 1

### **Wither-Bound Longsword**

*Dipped in a bit of potent poison, you will wither on melee attacks.*

Base Attack: 10

Base Armor Shred: 10

Attacks made with this weapon inflict a withering effect:

* Base Duration: 2 Seconds
	+ Duration is +0.75 seconds longer per Darkness tier. (Maximum of +2.25 seconds)
* Ticks every 0.75 seconds.
* 14 Damage per tick
* 12 Armor Shred per tick

### **Skeletal Arrow**

*The cursed arrows of undead skeletons, capable of piercing even the best enchanted armour.*

Ammo Capacity: 64

### Skeletal Quiver

*"And so the arrows rained down on the weary and broken bodies, never ceasing."*

Reload Time: 8 Seconds

## **Abilities**

### Energy Syphon

Landing hits with arrows will restore some health to the Wither Skeleton. When maxed this effect allows the healing of 2.5 hearts per hit. This only occurs when an arrow is drawn at least 70% and never occurs with **Withering Spirit** shots.

### Sniper

Landing multiple hits in succession will deal bonus damage. Both projectiles will be benefited from this passive. The effect only occurs upon landing a hit within 8 seconds of any previous successful projectile hit.

### Withering Spirit

Unlocking this ability allows the user to toggle their bow to fire beams of energy instead of arrows. The beams have limited range but ignore gravity, and will explode on contact with blocks or survivors. Withering Spirit beams cannot trigger **Energy Syphon**. Unlocking Withering Spirit will make all projectiles apply withering on hit.

Blast Radius: 2 Blocks

Range: 40 Blocks

Shots cannot be fired unless fully charged.

Arrow Cost: 2

Any hit will apply withering equal to the one present on **Wither-Bound Longsword**

### Skeletal Quiver

Clicking on the quiver will begin the process of reloading. Standing still and not taking damage for 8 seconds will make the skeleton regain up to 64 arrows.

Reload Time: 8 Seconds

## **Upgrades**

**Wither Skeleton Basic Upgrades**
 Sniper | Landing bow shots within 8 seconds of each other deals additional damage
Adds **+3 Damage** to Sniper Passive per level
 Energy Syphon | Landing **arrow** shots with at least 70% charge leaches life to the user
Adds **1 Hp** of healing to Energy Syphon per level
 Stronger Sword | Wither-Bound Longsword gains +**2 Attack** and +**2 Armor Shred** per level

**Capstone Upgrade**
All projectiles gain withering damage equal to the one present on Wither-Bound Longsword

**Infinite Upgrades**
 Upgrade Sniper | Adds **+4 Damage** to Sniper Passive per level | 2000

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0.15

{\displaystyle x = questPoints \* attackStat \* 0.15}

attackStat is equal to **half** of **Wither-Bound Bow's** Power. This includes any Torus Event buffs, but **not** any amount of **Sniper** Power.
 *You must deal at least [X] armor shred this life!* | Value from 4 to 9, said value can be decimal.

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0.9

{\displaystyle x = questPoints \* armorShredStat \* 0.9}

armorShredStat is equal to **half** of **Wither-Bound Bow's** Armor Shred.
 *You must reach a combo chain of at least [X]!* | Integer from 3 to 6

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{\displaystyle x = questPoints}

 *You must hit survivors at least [X] times with your skeleton sword!* | Integer from 3 to 6

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{\displaystyle x = questPoints}

25 Exp per quest point.