recursal/Fanatic-Fandom huggingface dataset:
Segunda temporada

La **segunda temporada** de *Los Thornberrys* fue emitida originalmente entre el 16 de agosto de 1999 y el 27 de marzo del 2000, comenzando con el episodio "Rebelde sin trompa".

En febrero de 2011 se anunció que la empresa de música y video *Shout! Factory* adquirió los derechos de la serie, por lo que la segunda temporada fue vendida en tres partes diferentes en la Región 1 (8/11/2011, 24/4/2012 y 15/1/2013). El 3 abril de 2013 la segunda temporada completa salió a la venta en la Región 4, el mismo día que la primera. La temporada cuenta con 37 episodios, siendo la de más duración entre las cinco.

## Lista de episodios

 21

 22

 23

 24

 25

 26

 27

 28

 29

 30

 31

 32

 33

 34

 35

 36

 37

 38

 39

 40

 41

 42

 43

 44

 45

 46

 47

 48

 49

 50

 51

 52

 53

 54

 55

 56

 57

## Enlaces externos

* Segunda temporada (parte 1) en Amazon.com
* Segunda temporada (parte 2) en Amazon.com
* Segunda temporada (parte 3) en Amazon.com
La salvaje Snob-berry

Estreno
 Guionista

**La salvaje Snob-berry** (*The Wild Snob-Berry* en el idioma original) es un episodio de la quinta temporada de la serie. Fue estrenado el 3 de febrero de 2003.

## Resumen

Por pedido de la Fundación, el adolescente rockero Shane G. se une a los Thornberrys en su estadía en Alaska. Debido a que tanto Eliza como Debbie se enamoran del joven, ambas van a explorar junto a él, solo para darse cuenta de la clase de persona que en realidad es.

## Referencias culturales

### Fauna de Alaska

#### Oso grizzly

Uno oso grizzly ataca a Shane luego de que este le ofrezca comida a su cría. Son osos normalmente encontrados en Norteamérica.

#### Águila real

Los niños avistan un águila real. Shane confunde este ave con un pigargo, a lo que Eliza lo corrige diciendo que los pigargos suelen estar cerca de océanos y ríos por su dieta. Esta confusión entre águilas y pigargos es común.

#### Carcayú

Las pertenencias de Shane también atraen a un carcayú. Eliza menciona que es uno de los animales más peligrosos del mundo y que atacaría cualquier cosa sin importar su tamaño. El carcayú se caracteriza por su fuerza desproporcionada respecto a su tamaño.

#### Carneros de Dall

Los niños avistan unos carneros de Dall en la montaña. Shane menciona que estos carneros están en su migración de verano, a lo que Eliza lo corrige diciendo que en realidad migran en otoño.

#### Caribúes

Nigel y Marianne se encontraban filmando unos caribúes antes de que estos sean perseguidos por el carcayú. En Norteamérica se denomina caribú a una subespecie de reno que se encuentra en la Siberia, norte de Europa y norte de América.

### Localizaciones importantes

* **Parque nacional Denali**: El episodio transcurre en este Parque nacional de Alaska, en cuyo centro se ubica el pico más alto de Norteamérica: el monte Denali.
* **Anchorage**: Los Thornberrys deben dirigirse al aeropuerto de Anchorage para recibir a Shane. Anchorage es la ciudad más poblada de Alaska, conteniendo a casi un 40% de la población de ese Estado.
* **Río Yangtsé**: Nigel recuerda sus momentos como barítono en un grupo *a cappella* con el cual recorrió el lejano oriente, mencionando también este importante río en China.
* **Escocia**: Eliza le recuerda a Debbie que habían visto águilas reales en Escocia (refiriéndose al episodio "El caballero Nigel").

## Enlaces externos

* "La salvaje Snob-berry" en **Internet Movie Database**.
Tras la pista del tigre

Estreno
 Guionistas

**Tras la pista del tigre** (*A Tiger by the Tail* en el idioma original) es un episodio de la segunda temporada de la serie. Fue estrenado el 22 de febrero de 2000.

## Resumen

Eliza se reúne con Kalla, una tigresa siberiana, y se sorprende cuando Kalla la ataca. La visita a su abuela Sophie la ayuda a superar sus miedos.

## Referencias culturales

### Fauna de Rusia

#### Tigre siberiano

Kalla, una tigresa siberiana, aparece en varias ocasiones durante el episodio. Este tigre se distribuye en el lejano oriente, particularmente en el este de Rusia y noreste de China.

#### Salmones

Nigel y Marianne deben filmar una población migratoria de salmones. Como bien menciona Nigel, los salmones remontan los ríos para reproducirse. Típicamente, los salmones incuban en agua dulce, migran al océano y luego vuelven a aguas dulces para reproducirse.

#### Osos

La familia se ve atacada por un par de osos, posiblemente osos grizzly negros, una subespecie del oso pardo.

### Big Ben

Nigel destaca que la migración de los salmones tiene es exacta y precisa como la torre del reloj del parlamento de Londres, refiriéndose al Big Ben.

### Ohio

Marianne dice que preferiría encontrarse con su madre en un lugar más seguro, como Ohio, uno de los estados de Estados Unidos.

### *Lord Nelson's Trousers!*

Nigel aclama una famosa frase recurrente suya. Lord Nelson era un capitán británico.

## Enlaces externos

* "Tras la pista del tigre" en **Internet Movie Database**.
Piloto

Estreno
 Guionista

**Piloto** (*Pilot* en el idioma original) es un episodio de la primera temporada de la serie. Fue estrenado el 1 de septiembre de 1998.

## Resumen

Los Thornberrys se enteran de que la única forma de salvar la Fundación para su programa es filmando un segmento sobre el rinoceronte negro, pero Donnie muerde la cola del animal causando que este enfurezca.

## Curiosidades

* El episodio piloto salió al aire en dos ocasiones (una el 1 de septiembre de 1998 y otra en octubre del mismo año en el especial *Big Help-a-Thon 5* de Nickelodeon). Nunca volvió a ser emitido. El episodio tampoco se incluye en ningún set de DVD y eventualmente cayó en la oscuridad. Existe actualmente una única versión (en inglés) subida a YouTube, que es de baja calidad y es mostrada a continuación:

## Enlaces externos

* "Piloto" en **Internet Movie Database**.
El engaño de los monos

Estreno
 Guionistas

**El engaño de los monos** (*Monkey See, Monkey Don't* en el idioma original) es un episodio de la segunda temporada de la serie. Fue estrenado el 6 de marzo de 2000.

## Resumen

Cuando Eliza se une a un grupo de monos en un templo, la estafan haciéndole traer la comida de su familia. Mientras Darwin trata de convencerla de que no lo haga, Eliza se da cuenta de fue engañada y aprende el valor de su amistad con Darwin.

## Referencias culturales

### Fauna de la India

#### Cálao coronado

Nigel y Marianne buscan documentar un ave de la India, en particular el cálao coronado. Según Nigel, la hembra de esta especie deposita sus huevos en el interior de árboles que contengan fruta, lo cual es un dato correcto.

Durante la incubación, la hembra deposita dos o tres huevos en un agujero del árbol, que bloquea con cemento hecho de barro y pulpa de fruta. Hay solo una pequeña abertura que permite que el macho transfiera comida a la madre y sus crías. Cuando las crías crecen lo suficiente para que la madre pueda estar con ellas en el agujero, la madre sale y reconstruye la pared para que ambos padres puedan ahora alimentar a las crías.

## Enlaces externos

* "El engaño de los monos" en **Internet Movie Database**.
Amigo Joey

Estreno
 Guionista

**Amigo Joey** (*Pal Joey* en el idioma original) es un episodio de la segunda temporada de la serie. Fue estrenado el 17 de agosto de 1999.

## Resumen

Eliza convence a una madre canguro de que ella puede encargarse de ser niñera. Eliza aprende rápidamente que el pequeño Joey es más problemático de lo que aparenta. Luego de un cruce con unos demonios de Tasmania, Eliza está contenta de ser relevada de su trabajo. Mientras tanto, Marianne organiza una celebración para Debbie en la comvee.

## Referencias culturales

### Fauna de Tasmania

#### Demonios de Tasmania

Lemke y Snaga, dos demonios de Tasmania, quieren comerse al canguro Joey. Los demonios de Tasmania son marsupiales carnívoros que en sus comienzos vivieron en la Australia continental pero que ahora se encuentran solamente en la isla de Tasmania, al sur del país.

#### Canguros

El pequeño canguro Joey muestra habilidad en la pelea. Esta es una característica típica de los canguros y además el "canguro boxeador" es considerado como símbolo en Australia.

#### Ovejas

El granjero Tom describe todos los tipos de ovejas de su granja. Como en muchas partes del mundo, las ovejas son un animal típico de granja.

### Groenlandia

Sven, la cita por radio de Debbie, vive con sus padres antropólogos que también viajan por el mundo. En este caso se encuentran en Groenlandia trabajando en unas antiguas ruinas celtas. En realidad, la civilización celta se basó más en la europa continental y es poco probable que existan ruinas celtas en Groenlandia.

### Winston Churchill

Nigel, sorprendido porque su esposa no fue al baile de graduación, exclama *¡Por las campanas de Churchill!* (en inglés usa la expresión *Churchill's nickles Marianne!*) haciendo referencia al político británico Winston Churchill.

## Enlaces externos

* "Amigo Joey" en **Internet Movie Database**.
Dónde habitan los gauchos

Estreno
 Guionista

**Dónde habitan los gauchos** (*Where the Gauchos Roam* en el idioma original) es un episodio de la segunda temporada de la serie. Fue estrenado el 13 de marzo de 2000.

## Resumen

Los Thornberrys son invitados a recoger el ganado por un viejo amigo de la secundaria de Marianne. Su hijo, Miguel, no es muy experto en cabalgar y utilizar la soga, como aclamaba ser. Al final, Eliza lo ayuda a ganar confianza.

## Referencias culturales

### Gauchos

El episodio se centra en la vida de los gauchos, en la región pampeana de Argentina. Los gauchos se identificaban por su condición de hábiles jinetes y por su vínculo con la proliferación de vacunos en la región, además, por las actividades económicas y culturales derivadas de ella, en especial la del consumo de carne y la utilización del cuero.

Según Nigel, ser gaucho hoy en día en Argentina es un símbolo de honor. Esto es cierto, los gauchos como tal han casi desaparecido desde el principio del siglo XX y el gaucho actual conserva un papel importante en el sentimiento nacionalista de Argentina.

Nigel hace también referencia a los pantalones que usan, la denominada bombacha de campo.

### Boleadoras

Ramón entrega a su hijo Miguel unas boleadoras que han estado en su familia por años. Las boleadoras son un tipo de arma/instrumento de caza arrojadiza que consiste de pesas atadas en los extremos de cuerdas y son utilizadas para capturar animales entrelazándose entre sus piernas. Fueron creadas en un principio por indígenas de la Patagonia y las Pampas y luego adoptadas por los gauchos.

### Fauna de Argentina

#### Vacas

Los gauchos y la familia Thornberry se tienen que hacer cargo del ganado. Argentina es uno de los países con mayor producción de carne de vaca del mundo.

#### Caballos

La familia Thornberry monta a caballo junto a los gauchos, excepto Eliza, quien monta un burro.

## Enlaces externos

* "Dónde habitan los gauchos" en **Internet Movie Database**.
Malas compañías

Estreno
 Guionista

**Malas compañías** (*Bad Company* en el idioma original) es un episodio de la primera temporada de la serie. Fue estrenado el 8 de septiembre de 1998.

## Resumen

Un grupo de titís invade el campamento de los Thornberrys, y depende de Eliza vencerlos en su propio juego. Mientras tanto, Nigel y Marianne buscan una tarántula pajarera y Debbie busca ingredientes para hacer shampoo casero.

## Referencias culturales

### Fauna del Amazonas

#### Titíes

Unos monos tití son protagonistas del episodio. Realizan maldades como robar objetos de la comvee para construir una torre y perseguir a Debbie para comerse el shampoo que hizo.

#### Tarántula pajarera

Nigel y Marianne deben filmar una tarántula pajarera (denominada simplemente araña durante el episodio). Esta araña se encuentra en el norte de Sudamérica y es la araña de mayor peso (175g) y tamaño (10.41cm) en el mundo. Tal como menciona Nigel, a pesar de su nombre, esta araña rara vez se alimenta de pájaros.

### Cámara Hi-8

Marianne aprovecha el pequeño tamaño de su cámara Hi-8 para filmar la araña. El Hi-8 es un tipo de cinta magnética más pequeña que el VHS haciendo a la cámara más manejable y portable.

## Enlaces externos

* "Malas compañías" en **Internet Movie Database**.
El don del habla

Estreno
 Guionistas

**El don del habla** (*Gift of Gab* en el idioma original) es un episodio de la segunda temporada de la serie. Fue estrenado el 26 de febrero de 2000.

## Resumen

Es un episodio *flashback*. Explica como Eliza y Darwin se conocieron. También cuenta como Eliza obtuvo su poder para hablar con los animales. Los eventos de este episodio toman lugar dos años antes de que comience la serie.

## Referencias culturales

### Fauna de Nigeria

#### Alcélafo

Eliza y Darwin obtienen la ayuda de un alcélafo (erróneamente doblado como ciervo) para seguir la camioneta en la cual iba el chamán. Los alcélafos son antílopes africanos.

### Chamán

En este episodio se introduce a Shaman Mnyambo, un chamán de la tribu ficticia "Sarimba". Los chamanes son personas que se considera tienen acceso (típicamente por medio de un trance durante un ritual) al mundo de los espíritus benevolentes y malevolentes. También practican adivinación y curación.

### El Cairo

Unas aves que ayudan a Eliza a encontrar la carretera están emigrando a El Cairo, la capital de Egipto.

### Kenia

Marianne le pide a Eliza que no vuelva tarde a la comvee, dado que debían partir a Kenia.

### Naira

El costo de ingreso a las piletas de lodo era de ₦5 (Naira). El naira es la moneda oficial de Nigeria.

## Enlaces externos

* "El don del habla" en **Internet Movie Database**.
Highwyrm

An isolated city in the center of Isar. It is build high up in the mountains of Ail-Hertha, near the spring of the river Wyrm.

It is most known for being the home of the Second Swords , a company of skillful swordmen, mostly consisting of retired Enhancers.

## History

It is unknown when Highwyrm was initially constructed or when it it was abandoned, but it had been in ruins for several hundreds of years before Arthus Harwell decided to make it the home of the Second Swords. The people living in the valley below Highwyrm claimed the ruined city was haunted and cursed, but that did not stop Arthus from going up there and start rebuilding the city in 357 E.G.

In the hundreds of years since it became the home of the Second Swords, Highwyrm has played its role in the history of the realm and is a name known to all people.

## Function

Besides being home to the Second Swords, Highwyrm is also a promiment mining base and survives on the mining trade alone. Thanks to the river Wyrm then can transport their goods to the city if Ulester and the realm beyond fairly quickly.

A lot of Highwyrm's inhabitants are former members of the Order, making it a well-travelled destination for pilgrims and scholars eager to learn more about their power and the nature of the Talents.
Moon and Sun

Moon and Sun are the Fifth Sacratys, part of the five unique blades infused with Taenon both the hilt and blade. They are the odd one out of all the Sacratys since there are two of them. They are daggers shaped after the typical Anthorian Dirk, with the adjustement that they are double-edged.

It is not known who first held the daggers and where they are now.
Sooarom Wiki

## Welcome to the Arcanium Wiki.

   The realm of Arcanium is home to an upcoming fantasy series that has not yet been titled. This wiki has been a work in progress for a long time and is still being worked on. Feel free to explore the world of Arcanium while I attempt to finish all the worldbuilding that comes with writing a fantasy novel.

The wiki is spoiler-free as long as no books have been published.

If you have any suggestions or would like to help work on visual arts (pay can be negotiated), feel free to message me through ArcaniumContact@gmail.com

Enjoy :)

## Overview

To make your browsing experience more pleasant and make navigation easier, use the overview of pages below.

### Timeline

An overview of the historic events starting from the event of Sha's Gift. I'm currently working on a timeline that goes over the events before this, but that is a long way away still.

### Geography

* The Acir Kingdom
* The Isar Kingdom
* The Idear Kingdom
* The Northern Tribes
* Issfjord

### Magic

* Sha's Gift
	+ Enhancement
	+ Healing
	+ Sealing
	+ Wiser
* Taen
* The Laws of Talent
* The Seven
* Sons of Sha
* Dovra'Sha

### Other

* The Arcanium Pantheon
* The Second Swords
Jaw

A river that finds its source in the eastern parts of the Mistdall Mountains. It streams northwest towards Lanway Lake and from there on goes west where it finds the Inner Sea at Billow's Point.

Tributaries of Jaw are in order from source to sea the Wild Run, the Irrifell, the Wynden, the Wrent and the Dellita.
Sin espíritu

Estreno
 Guionistas

**Sin espíritu** (*Spirited Away* en el idioma original) es un episodio de la tercera temporada de la serie. Fue estrenado el 28 de octubre de 2000.

## Resumen

Mientras la familia se prepara para filmar la ceremonia del "Día de Muertos" en un pequeño pueblo, Eliza conoce a una pequeña niña que le cuenta sobre los espíritus que regresan. Eliza está determinada a encontrar uno, pero cuando Donnie pone un anillo valioso en una rodaja de pan, Debbie y Eliza deben buscarlo. Eliza obtiene ayuda de una misteriosa mujer, que descubre que estaba desaparecida por muchos años.

## Referencias culturales

### Día de los Muertos

El episodio se basa en la celebración mexicana del "Día de los Muertos". Nigel lo define como el día donde los espíritus que se han ido son bienvenidos en la comunidad y pasean como fantasmas. Este día se celebra el 1 y 2 de noviembre de cada año.

### Comidas típicas

#### Churros

En un par de ocasiones, Darwin se encuentra comiendo churros. Churros y chocolate es una comida típica en el Día de los Muertos traída por los colonizadores.

#### Chapulines

Nigel y Debbie prueban los chapulines que preparaba Marta. Debbie al principio los encuentra sabrosos, pero cambia de opinión al enterarse de que son saltamontes con chili.

### Cementarios

Como bien menciona Lena, los cementerios se adornan y mejoran para la celebración.

## Enlaces externos

* "Sin espíritu" en **Internet Movie Database**.
El tiempo vuela

Estreno
 Guionistas

**El tiempo vuela** (*Time Flies* en el idioma original) es un episodio de la tercera temporada de la serie. Fue estrenado el 19 de septiembre de 2000.

## Resumen

Los Thornberrys están en los Everglades de Florida para filmar al papagayo caracol en peligro de extinción. También es el cumpleaños de Nigel y Marianne y las niñas tienen un reloj/brújula para regalarle. Mientras Marianne y Nigel se van para filmar, las niñas, Darwin y Donnie exploran los Everglades en un hidrodeslizador. Debbie quiere mantener el rumbo y por lo tanto lleva con ella el nuevo reloj. Pronto se pierden y mientras usan la brújula esta cae accidentalmente al agua. Un hambriento cocodrilo hará que recuperar el regalo sea una tarea muy complicada.

## Referencias culturales

### Fauna de Florida

#### Cocodrilos

Unos cocodrilos (traducidos como lagartos) atacan a Eliza, Debbie, Donnie y Darwin en su hidrodeslizador. Los aligátores americanos son la especie de cocodrilo simbólica de los Everglades, región de Florida donde trascurre el episodio.

#### Papagayo caracol

Nigel y Marianne deben filmar al papagayo caracol (conocido también como gavilán caracolero). Estas aves se encuentran en las zonas tropicales de Sudamérica, el caribe y en el centro y sur de Florida.. Su dieta se basa casi enteramente de caracoles de manzana.

**Tortuga**

Aparece en el fondo de la laguna cuando eliza se sumerge en busqueda del reloj

### Everglades

Los Thornberrys están en los Everglades, una región de humedales tropicales en la porción sureña del estado de Florida en los Estados Unidos. En varias ocasiones los personajes se quejan de las altas temperaturas. El verano en los Everglades suele ser muy caluroso y húmedo.

## Enlaces externos

* "El tiempo vuela" en **Internet Movie Database**.
El origen de Donnie: Parte 3

Estreno
 Guionista

**El origen de Donnie: Parte 3** (*The Origin of Donnie: Part 3* en el idioma original) es un episodio de la cuarta temporada de la serie. Fue estrenado el 18 de agosto de 2001.

## Resumen

Un incendio comienza en el bosque y Donnie es marcado como culpable; Eliza deberá convencer a los animales de que no fue el pequeño y ayudarlos a que estén seguros. Mientras tanto, Marianne y Nigel encuentran refugio en una cueva cercana, solo para perderse en su interior. Debbie y Sophie ayudan a los aldeanos a apagar el fuego, mientras que aprenden sobre los verdaderos padres de Donnie.

## Referencias culturales

### Fauna de Borneo

#### Salanganas

Mientras están en la cueva, Nigel y Marianne ven una bandada de salanganas que sobrevuela sobre ellos. Como Nigel menciona, hacen sus nidos en las paredes de las cuevas. Estas aves se destacan por su capacidad de volar en total oscuridad.

#### Otras especies

Muchas otras especies que interactúan con Eliza y son típicas de la isla de Borneo se muestran durante el episodio, incluyendo ardillas, ciervos ratones, lechuzas, jabalíes y orangutanes, entre otras.

## Enlaces externos

* "El origen de Donnie: Parte 3" en **Internet Movie Database**.
Twain

The naval base of the Acir Kingdom . It's rather isolated location allows the city to act on its own accord when it comes to governance.

Even though trade over sea is the long way around, it has the largest harbour in the Acir Kingdom. Thanks to its isolated location sea-wise, the navy can construct new ships and experiment without disturbance from outer forces.
Kyra Adung

Council Elder

One of the two founders of the Order and arguably the most powerful woman to have ever walked the earth.

## Early Life

Kyra was born in the year 0 E.G. As she was conceived during the events of Sha's Gift , she was born with three of the Talents laying dormant in her. Her parents were part of a performance group travelling through the kingdom of Acir and as such, she saw a lot of the land and met all different kinds of cultures.

She quickly learned the tricks of the trade and became part of the performance group at the age of 6, showcasing amazing abilities in balancing, precision and other acts.

In the year she turned 19, Kyra manifested her powers for the first time during a tightrope performance. As a gust of wind made her loose her balance and fall off a rope 30 feet above the ground, her Enhancement powers manifested and she made a safe landing on both her feet. In the weeks that followed, more such small events made Kyra realize there was something special about her, but she had no idea what it was.

2 years after the tightrope incident, a fire-act goes wrong and the terrain the group is performing on is set ablaze. Kyra unknowingly forms a seal around her to protect her from the flames while her parents and many of her friends are trapped in the fire around her. As the fire dies down, the people spectating  the horrific events see her standing in the middle of the remains, unharmed. Angry and frightened, the mob chases her down but she manages to escape.

## Meeting Maïz

In the year 22 E.G., Kyra finds herself in a pub in the city of Ters talking to a man who calls himself Maïz who claims to have similar powers as she has. They talk for a long time sharing stories and eventually they decide to make a pact to find others like them and protect them. This conversation between two seemingly normal people in a long-gone pub somewhere in Ters would later be considered the founding day of the Order and arguably the second-most important day in the history of Arcanium.

For the next 8 years, Kyra and Maïz travel across Acir in search of others before deciding to travel to Thalion to search for a place to live permanantly.

## The Signing of the Thalion Pact

Kyra and Maïz, along with their well over two hundred followers, travel to the kingdom of Thalion to plead with king Isonel for a piece of land to live and build on. They show their powers to the king to explain their intentions to build a school and safehaven for others like them.

Surprisingly, king Isonel does not seem impressed by their powers. As it turns out, his two youngest children, the twins Rearhart and Isaï, have similar powers. Maïz manages to convince the king to let his children join them and act as their intermediary with the court. After some discussion, king Isonel, Kyra, Maïz, Rearhart and Isaï sign a document that grants the Order a piece of land in the southern part of the kingdom where they can live independently. This document would go down in history as 'The Thalion Pact' and is still respected to this day, over 1.500 years later.

To be continued.
Rey Domer

Rey Domer is a member of the Order and one of the most respected and feared Enhancers alive. His skill with the sword and experience in battle grants him a special place on the High Council. He is the only member with only one Talent that ever made it into the Council. He is good friends with Ralph Aëron.

### Appearance and character

Rey is an old man and his hair has turned grey long ago. Nevertheless, he is still a fierce fighter and is often described as 'an old mountain withstanding the winds of time'. He is large in height and emits an intimidating aura, but all who know him well see him for the kind soul he is. He will often take it upon him to supervise new members and oversee their training personal if he thinks they are worthy. Among the ones he trained was Ralph Aëron, his only pupil who ever surpassed the master.
### Biography

#### Youth

Rey Domer was born in Vanir in the year 1321, making him 89 summers old. A commoner's son, he was forced to join the forces of king Esben Thorell at the age of fifteen in defence against fierce raids of the Sand Tribes. He excelled in combat and quickly made his way through the ranks, gaining more and more respect from his men. In the year 1340, aged only nineteen, he was promoted to commander of the forces stationed along the northern shores of the kingdom where he successfully fended off more than one invasion. He was considered a tactical genius and would advice the king many times in the future.
#### First Enhancer

When the war had ended, Rey made his way to Eresath where he was tested and started his training as Enhancer. From 1341 to 1347, he was taught by some of the most skilful members of the Order, one of them being Eathen Wolfgard, seventeenth Son of Sha. After the completion of his training and full acceptance in the Order, he returned to Acir to serve king Esben until his death in 1353. Upon his return, he was named successor of First Enhancer Lance Holmund, who had died of old age only days before Rey's return. Rey Domer served as First Enhancer from 1353 to 1403, a period of fifty years, before resigning.
#### Member of the High Council

For his exceptional service record, he was named member of the High Council in 1404, the first member with only one Talent to ever make it into the Council. His role was to oversee the Testings being organized all around the Acir kingdom. In the year 1410 he travels to Barn where he meets with Ralph Aëron and Samos during the time of Testing.
La isla Thornberry

Estreno
 Guionista

**La isla Thornberry** (*Thornberry Island* en el idioma original) es un episodio de la segunda temporada de la serie. Fue estrenado el 15 de septiembre de 1999.

## Resumen

Los Thornberrys quedan varados en una isla que no se encuentra en los mapas. Al principio tomaron sol en la bella y espléndida isla, pero pronto descubren que estar abandonados no es tan divertido.

## Referencias culturales

### *Náufrago*

Debbie crea con rocas una señal de ayuda (*HELP*) con el mismo estilo de la película *Náufrago*. Sin embargo, este episodio fue emitido en septiembre de 1999, más de un año antes que el estreno de la película (22 de diciembre 2000).

### Islas Cook

Los Thornberry en realidad se dirigían hacia las Islas Cook, un archipiélago localizado en el Pacífico Sur.

### *Lord Jim*

Cuando la cueva se inunda, Nigel hace referencia a *Lord Jim*, una novela británica sobre un marinero que abandona una nave en peligro.

## Enlaces externos

* "La isla Thornberry" en **Internet Movie Database**.
Sha's Summit

A small town located in the south of the Island of Naal and the place where the goddess Sha touched the earth and spread her powers. It was founded in 610 E.G. after Wiser Cai Enoura traced all the power in the world back to its original location at Sha's Summit.

Even though this discovery was of great importance, the Order made sure the town stayed small and relatively unknown so it would remain a calm and enjoyable place for pilgrims or students of the Order to travel to.
The Thalion Pact

In the year 30 E.G., founders of the Order Maïz and Kyra , travelled to the kingdom of Thalion with their group of followers in search of a piece of land to build and live on. They met with king Isonel of Thalion and after a long day of discussions and making agreements and amends, the Pact was written down and signed.

In essence the Pact a list of agreements made between the Order and king Isonel and is still respected over 1.500 years later. It allowed the construction of what would be the most powerful city in Arcanium, Eresath, and assured a thight bond between the Order and the Thalion Kingdom. In return for the land given, the Order would allow any member of the Thalion royal bloodline to be trained at Eresath, regardless if they had any talents or not. Other agreements concern trading rights, help from the Order with internal affairs in the kingdom and more.
The Seven Divine

Erohr

Greone

Imtris

Navaris

Belous

The island group east from Paros that protects the city and makes passage over water to the city extremely difficult due to all the currents. As the name might suggest, there are seven islands in total, each named after a god in the Arcanium Pantheon. Although some of these gods have been forgotten over time or have even been rejected by the people, their name still lives on.

The majority of these islands contain rocky ground that is unsuitable for farming and does not provide enough nourishment for cattle. Thanks to the minimun infuence of men on the bigger part of these islands, the coastlines are filled with wildlife and they are the breeding ground for birds found all over the realm. Scholars from Eresath and other cities often travel to the islands to explore its rather unknown species and inland.

### Werdur

Werdur is the westernmost island and is home to many of Paros' harbours, especially on its west coast.

Werdur is one of the three Gods of the Seas.

### Meion

Directly north of Werdur is Meion, uninhabitated, but a challening hunting ground for those hunting mountain goats.

Meion is the Godess of the Mountains.

### Erohr

North of Meion, it is also home to packs of mountain goats. There are some settlements in the northern part of the island that are part of Twain.

Ehror is one of the River Gods.

### Greone

Greone is the largest of the seven and the only one with a full-sized city, Wildpoint. The people of Wildpoint are mostly either hunter who scavenge the woods south of the city or fishermen who are known to sail further east than anyone else to hunt the ellusive Tarascil.

Greone is one of the Gods of War.

### Imtris

The smallest of the islands. Except for the small packs of mountain goats, there is not much to be found here.

Imtris is the Godess of Fertility.

### Navaris

The second largest of the island group. It's eastern coast has several small fishing villages that keep to themselves.

Navaris is one of the three Gods of the Seas.

### Belous

The southernmost of the seven and uninhabitated.

Belous is one of the three Gods of the Seas.
Wiser

Wiser is one of the Four Talents bestowed upon mankind by the goddess Sha. It is the ability to read the flow of power in all beings, dead or alive.

## Manifestation of Wiser

Wiser is kind of the odd one out when comparing to the other Talents. Wiser doesn't manifest at a certain moment, but builds up in a person and becomes more powerful over time. That's why Wiser is not accounted for during Testing. People who think they can apply to become a Wiser can always consult members of the Order during a Testing, but they will not get a garantuee that they have the Talent. Instead, they have to travel to Eresath themselves and be tested by the present Wisers. Even so, it is more than likely that even after a few years of training it might turn out they do not have the talent for Wiser. This is the main reason why there are so few Wisers in the realm.

## Nature of Wiser

*The ones that know all there is and all there was,*is a commonly used description when talking about Wisers. They have the ability to read the flows of power in all living or dead things and deduct from that reading what has happened to that perticular subject. Many common folk consider Wiser not to be a Talent, but rather a training of the mind. they however could not be more wrong. Wiser might be the hardest of the Four Talents to study and train. It asks of the user an enormous amount of concentration and willpower to pick out the flows of power they want to study and ignore the rest.

## Wisers in the Realm

There are few Wisers in the realm at present, no more than thirty-five are currently alive. Even rarer than the Dovra'Sha, they are highly respected in the Order and the realm in general. Most of them spend their days in Eresath, gathering the power from all over the kingdoms to learn and write down. The youngest among them, and the most adventurous, travel across the lands to learn directly from the source.

The nobles and common folk do not know much about the Wisers. What they do know is that a Wiser's judgement is final and there is no way of contesting it. But since most Wisers choose to remain in Eresath, their judgement is seldom heard in trials and matters of justice.
Quests

Quests are the main things you need to complete in Spongebob: Rebuild Bikini Bottom

## Quests

### **Level 1 - Level 6**

* Who lives in a Pineapple Under the sea?
* Laugh-A-Ton
* Meow
* 9 + 10 = 21
* Money, Money, Money!
* Two Parts of Hate
* Free Time with my Clarinet

### **Level 7**

* Pat the Genious
* Reef Cinema (Questline)
* A Bully Back in Town

### **Level 8**

* The Enemy of my Boss is my Enemy
* Formula Steal Attempt
* Mr. Seaweed Monster Man (Questline)

### **Level 9**

* Barg-N In
* Mail!

### **Level 10**

* Water Breathing Buffoons
* From Texas
* My Darling Pearl

### **Level 11**

* F at Driving
* SPONGEBOB!!!!!
* Work Shift 24/7

### **Level 12**

* Weight Lifting Competition
* Weight a Minute
* Weights are a Joke
* Bubble Buddy Returns
* A Swim in the Goo Lagoon

### **Level 13**

* Fancy! Meeting You
* Sir. Pranks Allot
* Karen Drama
Masticar en alta mar

Estreno
 Guionista

**Masticar en alta mar** (*Chew if by Sea* en el idioma original) es un episodio de la segunda temporada de la serie. Fue estrenado el 29 de agosto de 1999.

## Resumen

Cuando los Thornberrys dejan Australia y se dirijen a India, Eliza no puede dejar a su amiga uómbat, Emily. Aunque a Eliza no le permitieron llevarla, ella desobedece. Ahora Eliza se ve forzada a recrear el hábitat de Emily para que sobreviva.

## Referencias culturales

### Localizaciones importantes

Los Thornberrys deben abandonar Sídney, Australia con destino a Madrás, en la India. Durante el episodio, se pueden ver algunos de los lugares más destacados de la ciudad, como la Opera de Sídney, la Torre de Sídney y el Puente de la bahía de Sídney.

### Fauna australiana

#### Topo marsupial

El episodio ronda en Emily, un topo marsupial (uómbat en la versión original) que se cola en el barco. Nigel no había dejado a Eliza llevar al animal en el barco debido a que el marsupial no puede abandonar su hábitat natural.

#### Ballena azul

El viaje a la India tiene como objetivo filmar a la migración de la ballena azul. A pesar de sus esfuerzos por avistar alguna, Nigel y Marianne por distraerse no lo logran a pesar de que Donnie sí.

#### Dingo

Eliza engaña al Inspector Tabú diciendo que había un "dingo rabioso" en el barco. El dingo es una subespecie de lobo propia de Australia.

### *Moby Dick*

Donnie simula ser una ballena azul, a lo que Nigel compara al pequeño con *Moby Dick*, el famoso cachalote blanco de la novela del mismo nombre.

### Curry

Nigel describe a Madrás como "un verdadero paraíso con olor a curry". El curry es un término utilizado para referirse a varios platos originarios del sur de la India.

## Enlaces externos

* "Masticar en alta mar" en **Internet Movie Database**.
Paros

Protected by the rough islands of the Seven Divine, Paros is a secure naval base where the famous shipwreights can work on new designs and ships in peace.

## History

There is no clear point in history where the construction of Paros began. It had always been a fishing town, but once the Acir kingdom began to grow, it soon became a part of it. In 852 B.G. (Before the Gift), Paros officialy became a part of Acir and it did not take long before the fishing town to become a fully grown city and naval base for the kingdom.

In 163 E.G., Paros and the Bay of Paros were home to the famous last battle between Arthus Harwell and Gherald the Traitor during the events of the First Traitor's Uprising. During this battle, both entrances by sea to the bay were closed of by the Sealers in Arthus' army to prevent Gherald from escaping by ship. Once the battle was over and Gherald was defeated, the passage was cleared again.

Thanks to the Seven Divine and the difficulty of the inlets in between them, Paros has never been attacked by outside forces.

## About the city

Paros is built on the delta of the confluence of the Red Beck and the Eckrock. The lands around the city consist mainly of swamps. Closer to the coast, more and more rocks are found in the ground and that's what the city is built on. Two large, stone bridges cross the swampland and connect Paros with Hythe in the south and Twain in the north.

The Red Beck and Eckrock provide lumber and other resources needed for the famous shipwreights of Paros.

The city is divided into several districts built on the rocky outcrops that stick out of the swamp. These districts are connected with bridges and each have their own function. Paros is one of few cities that does not have walls protecting it as it is sufficient to simply defend the two main bridges and keep an eye on the river.

The docks of Paros are some of the largest in the world and reach deep into the waters of the bay. Several islands of the Seven Divine also have their own towns and villages each with their own docks.
Sallon Enlai

Savior of Nordem

Sallon Enlai was an Enhancer mostly famous for the events of Sallon's Run and saving the city of Nordem from Ottar's invasion.

## Early life

Sallon was born in 392 E.G. in Nordem. From a young age he showed an affinity for battle and was known for his inexhaustable stamina. In the year 409, at the age of 17, he participated in the Testing in Nordem and passed the test for Enhancer.

## Life in the Order

After only three years of training, Sallon became an official Enhancer at age 20 and as stationed back in Nordem where he assisted the army's commanders in fighting off the raiding parties from Issfjord.

When the raiding finally came to a stop in 430, Sallon returned to Eresath in order to train new members of the Order to become Enhancers. In 443, he was elected to become First Enhancer, succeeding Alis Tremain. He held the position for 22 years before retiring from the Order at the age of 73 and eventually joining the Second Swords.

## With the Second Swords

In 466, Sallon arrived at Highwyrm were he joined the Second Swords. In 486 E.G., the events of Sallon's Run happened, granting him his place in the history books.
Setha

Setha is the capital of the Setha Province of the Acir Kingdom . It is one of three cities able to trade with the northern tribes. Its close location to Sha's Summit makes it a well-travelled passage for pelgrims and trainees of the Order alike.

It is the only city allowed to trade with Sahad, one of the three capital of the Northern Tribes.
Ters

Capital of Acir's western province Aradan and twin city of Aldar. Birthplace of the Order.

## General information

### Location

North of the Leron Delta, Northwest in the Aradan Province, Acir Kingdom

## Layout

Ters is a rather traditionally built city surrounded by an outer wall with gates in the north, east and south sides that allow access to the inner city. Outside the walls, several quarters can be found each with its unique history and purpose.

The Steward's court in the inner city is surrounded by another layer of walls with only one gate allowing passage through.

## History

Ters is one of the oldest cities in Arcanium, but it is not known when exactly the city came to be.

Besides being ancient, the city is also known as the birthplace of the Order. It was in an unknown tavern in Ters that Kyra Adung and Maïz the Wise first met and made their plans for the Order.
The Isar Kingdom

The Isar Kingdom is located west of Idear and north of Acir. Its capital is Pyk.

## **Geography and cities**

   The Isar Kingdom stretches from Tavor in the south all the way to Crownnorth in the north.

It is largely dominated by two mountain ranges, the Ail-Hertha and the Northam Heights. South of the Ail-Hertha is the second largest lake of Arcanium, Lake Aluhne.

The southernmost city of the kingdom is Tavor, built on the delta of the Daltos river. The city mainly trades with Crossing's Jaw in Acir and the other cities on the west coast of Isar.

Almost straight east of Tavor, across the water is the city of Norbury. Together with Isev, they control most of the traffic that comes and goes from the Inner Sea to the Endless Sea.

A bit further north are the Raetten Peaks, a rather small mountain range that engulfs the city of Shipton and where the Falm and the Rodel find their sources. There are several passages through these mountains that allow for fast travel between Shipton and Holden.

The Falm and Rodel eventually end up in Lake Aluhne, around which the cities of Holden, Vorstad and Lugstad are built. These cities all benefit from the resources being brought in from the many rivers that end up in Lake Aluhne, the biggest of them being the river Luhne. Many rivers who find their source in the Ail-Hertha end up in the Luhne, making it the largest river in the realm.

East of Lugstad is Isar's capital Pyk. Nearly all resources gained from Isar's southern part end up in Pyk, making it one of the greatest trade centers of the world.

To the northwest are the cities of Airdale and Penrith who control all travel west from the Ail-Hertha. On the east side of the mountains, that travel is controlled by Woodrow and Ulester.

In the middle of the mountains, the city of Highwyrm can be found, built near the source of the river Wyrm. It is an ancient city that was once the capital of a long forgotten kingdom. Its isolated location and the height it was built on, make the city very high to reach for those who do not know the passages leading there. It is also the home to the Second Swords, a warrior's guild founded by Arthus Harwell.

In between the Ail-Hertha and the Northam Heights lays Sallon's Gap, bordered by the Myrkwood and the Forest of Salar. Going from west to east, the cities of Nordem, Folgann, Vorna, Mothblade and Carthand can be found as well as many rivers.

The Northam Heights are surrounded by the cities of Erast, Crownnorth, Shaba, Keralis and Kor. Shaba is one of only three cities allowed to trade with the northern tribes, the other two being Sandos and Setha.

## Political

Similar to Acir, Isar is ruled by a single king and his council. The current king is Beran Silkas.

Isar however is not divided into provinces. Instead, each major city has his own region which the council of the city is responsible for. These councils are made up of people elected by the city's citizens every five years. The city council only answers to the king's council or the king's respresentative of he or she should visit the city.
Easthill

At the eastern end of the Toreal Heights, the mining town of Easthill can be found. Although it rivals the city of Barn in size, its population is far lower. The harsh lifestyle of the mountains is only suited for those who can handle it and very little children live there. It is dangerous work and numerous miners have died following tunnel collapses or other accidents.

A good portion of Easthill's population are convicted criminals who do voluntary labour work in the mines for a reduced sentence. The town is Acir's largest producer of iron and bronze and is a vital part of the kingdom's economy.
Dadendam

City of Light

The city of Dadendam is one of the mysteries of the world. It is built in the center of the western island of the northern tribes and is very secluded. In stories and legends, the city is often referred to as the City of Light. The travellers who have seen this city speak of the sun's reflection on the roofs of the city's houses that could be seen from tens of miles away. These buildings are said to be made out of pure white stone and are all several stories high.

Very few outlanders have laid eye upon this city and even less have actually made it into the city's walls. Travelling to the city is not an easy feat as the road from Thirut to Dadendam is constantly guarded by the tribes. One would have to travel across the desert in between the cities and not be spotted by any of the tribes living in said desert.

The most famous of these travellers, and the first to ever make it inside of the city, was Micorin of the Second Swords.
Amundi

One of the Ice Gods of Issjord. He is said to reside underneath the city of Helfell where he sleeps. According to myth, his awakening will herald the end of the world. For this reason, Helfell is one of the quietest cities in the world and people even walk with cloth around their shoes to muffle their footsteps.
Torreal Heights

Lostdale

Setha

Terren

Irrifell

Jaw

Sanlan

Sundering

Wayris

Wynden

The Torreal Heights are a mountain range found in the norteastern part of the Acir kingdom and contain the highest peaks in the realm. At its south side it is completely surrounded by the Torreal Woods and gives life to several rivers.

Passages through the mountains are few and dangerous. In order to travel to Setha, most go west around the mountains. The eastern road around the mountains is a long and dangerous one.
Thirut

Shazan Tribe

Dhanasis Tribe

Qhoona Tribe

Thirut is one of three cities of the northern tribes to trade with outlanders, the others being Sahad and Muzat.

Trading is solely done with Sandos, which is located straight south of Thirut across the water. From 815 to 840 E.G., trading between the cities was halted in the aftermath of Mephai Hyo's invasion. In 841 E.G., new agreements were made and trading was resumed.

The city was built in 435 E.G. by the Methar and Qhamtris tribes. During its construction, they were joined by the Shazan, Dhanasis and Qhoona tribes. These five are still the ruling tribes in the city.

Similar to Sahad and Muzat, Thirut is divided into several districts. Five districts inside the city's walls where the the ruling tribes live and two districts outside the walls for outlanders and other tribes.

Thirut is also the only city were the only known road to Dadendam starts. The road is heavily guarded and outlanders are not allowed to travel on it. If an outlander wants to travel to the City of Light, he would have to go the long way around and make it through the desert between the two cities.
Son of Sha

The Sons and Daughters of Sha  are the rare few among the Talented  who possess a total of three Talents and are born later than The Seven . In a span of one thousand and five hundred years, no more than 20 known Sons of Sha have ever existed. All of them are prominent figures in the history books and have earned their spot amongst legends.

### Arthus Harwell : 47 E.G. - 397 E.G.

First of the Sons of Sha to join the order in the year 67 E.G. Mostly known for defeating Gherald the Traitor and founding the Second Swords company.

### Eathen Wolfgard : 1305 E.G.

Went missing in 1407 during an expedition and is presumed dead.
Last Harbour

A small town built on the easternmost and largest island of Sha's Stairs. It is a transit point for traders going to and coming from Setha and Sahad. Last Harbour does not belong to the Idear kingdom but is instead an independent town ruled by a council made up of representatives of each of the tribes and from Setha.