recursal/Fanatic-Fandom huggingface dataset:
Hisabisa Eiko

**Hisabisa Eiko** is a main character. Her alter ego is **Cure Panacea** (キュアパナシア *Kyua Panashia*) and she is the Pretty Cure of Healing.

## **Bio**

### **Appearance**

Eiko has long, dark green hair tied into a low ponytail with a light green bow. Casually, she wears a light green dress with light blueish-green sneakers.

As Cure Panacea, Her hair turns very light green and ties into a ponytail with a white crown with a green circle on it. She wears a light green dress with a dark green collar and a green circle with white fabric hanging from it on her chest. Under the dress is another white layer and she has a dark green belt. She wears dark green bracelets and dark green high heels. She has big fairy wings on her back.

### **Personality**

Eiko is a germaphobe. She afraid of getting sick or hurt in fear it might be something way more serious.

## **Etymology**

**Hisabisa** (久久) - **Hisa** (久) means "long time".

**Eiko** (えいこ) - Eiko means "eternal child"

**Cure Panacea** - A panacea is a solution or remedy for all difficulties or diseases.

## **Cure Panacea**

**The light of healing that shines with hope! Cure Panacea!**
希望に輝く癒しの光！キュアパナシア!
*Kibō ni kagayaku iyashinohikari! Kyuapanashia!*

**Cure Panacea** is Eiko's Pretty Cure alter ego. She represents healing. In order to transform, she needs her Fairy Dust.

### **Transformation**

First, the jewels on the Fairy Dust start blinking, and then it disappears in a flash of light. Eiko appears and says **"Pretty Cure! Miracle Reflection!"** A big flash of white light appears and covers Eiko's body. Her dress appears, followed by a her belt, then her shoes, and then her bracelets. Her hair bow disappears and her hair turns light green and gets tied into a ponytail. Then her crown appears and the fairy wings on her back appear. She lands on the ground and introduces herself.

### **Attacks**

**Hope Shining Bubble** - Her first attack. She needs her  Fairy Wand in order to perform it.

**Dreaming Purification** - A group attack all five cures can perform with their Fairy Wands.

## **Trivia**

* There is an animation error at the end of her transformation where her wings are missing.
Hope Shining Bubble

**Hope Shining Bubble** (ホープシャイニングバブル) is  Cure Panacea's main attack. It was first performed in Episode 2 and requires the  Fairy Wand.

## **Description**

The Fairy Wand flies up and Cure Panacea catches it as a green circle appears at the end of it. She points the wand to the sky and the circle shoots itself in the air and explodes into many bubbles and rains down on the enemy purifying it.

## **Incantation**

### **Romanization**

**Cure Panacea:** Purikyua! Hōpu Shainingu Baburu!

### **Transliteration**

**Cure Panacea:** Pretty Cure! Hope Shining Bubble!
Where The Future Lies

**Where The Future Lies** (未来のありか) is an image song that appeared in Episode 29. It is an English cover of Where The Future Lies.

## Lyrics

* English

Underneath this eternal sky that continues stretching any and everywhere

When you're on your own, stop and recall those thoughts and feelings that that you felt during those times

Despite all those painful things

And despite all those sad things

Make sure to continue on to the next light without fail

With dreams and hope believe in the future

With our thoughts and feelings piled high

We will never give up

With dreams and hope there lies the future

That will unexpectedly appear right next to you and close beside you

Whether on a brightly-colored and radiant day or not, you continue to shine

Though I may leave you alone for a bit you can always rely on me for a while

Even if the fun things

Even if the happy things

Are just sprinkled throughout time they will all be the same

The returning seasons of yesterday and tomorrow

Make and hold many of our

Most precious memories

These passing seasons of yesterday and tomorrow

They will never ever disappear as long as I am with you.

With dreams and hope believe in the future.

With our thoughts and feelings piled high.

We will never give up.

With dreams and hope there lies the future.

That will unexpectedly appear right next to you and close beside you.
Fairy Miracle★Pretty Cure Wiki

Do not edit anything without my permission unless it's a grammar mistake or anything similar.

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WARNING: This wiki contains spoilers!

Fairy Miracle ★ Pretty CureKazuko MiyuHeartEpisode 1PlaceholderKisekigaokaMagic Mirror
## **News**

* Episode 1 was released on June 26th
* Episode 2 is in the works, although part of it got deleted
The Heartfillia Garden

**Rarity** | Common

## Q&A

Q1: While this Terrain's effect is active on your Field, if your Trash increases cards to four or more while your "Flower" trait Character on this Terrain is attacking, does it lose the "+1 Charm" effect?
A1: Yes, it does. Vice versa, if the Trash decreases to three or less while the Character attacks, it gets +1 Charm.
Chiasa Nisa

**Chiasa Nisa** is a main character. She was born and worked for Dreamless Night as **Norav** (ノラヴ *Noravu*) until Episode 10.

After having a change of heart she transforms into **Cure Renaissance** (キュアルネッサンス *Kyua Runessansu*), the Pretty Cure of Rebirth.

## **Bio**

### **Appearance**

As Norav, Nisa has bright yellow eyes and silver hair worn in pigtails tied with a yellow bead. She wears a dull yellow dress and a dark gray long coat. She wears long light gray boots.

As Nisa, her eyes and hair turn light yellow and her hair is still in pigtails, but it's thinner. She wears a long sleeve yellow shirt with a lighter yellow skirt, white tights, and yellow shoes.

As Cure Renaissance, Her hair turns slightly lighter and curlier tied with yellow star shaped clips, and her eyes turn bright yellow. She wears a sleeveless dress and a star on her chest with white fabric hanging from it. She has white arm warmers that flare out at the end and yellow knee length boots.

### **Personality**

At first, she was very stubborn and prideful, always saying she could take the Magic Mirror and defeat the Pretty Cure.

After her change of heart, she becomes very energetic and bubbly, to detach from her past as a villain, but sometimes she feels sad guilty, but after Episode 17, she learns to move on, partially because of  Yumeka.

## **Etymology**

**Chiasa** (千朝) - **Chi** (千) means "thousand", while **Asa** (朝) means "morning". Together it means "a thousand mornings".

**Nisa** (にさ) - Nisa means "new colors"

**Cure Renaissance** - Renaissance can mean a revival of or renewed interest in something. It can also be French for "rebirth"

## **Norav**

**Norav** (ノラヴ *Noravu*) is the original part of Nisa and the one that represents her past as a Dreamless Night member. Norav was very stubborn and had a great part of pride, refusing to admit defeat to her partners or let them help her.

## **Cure Renaissance**

**The colorful light that shines with a new start! Cure Renaissance!**
新たなスタートで輝くカラフルな光！ キュアルネッサンス！
*Aratana sutāto de kagayaku karafuruna hikari! Kyua Runessansu!*
**Cure Renaissance** is Nisa's Pretty Cure alter ego. She represents rebirth. In order to transform, she needs her Fairy Dust.

### **Attacks**

**Colorful New Star** - Her basic attack. She needs her  **Fairy Wand** in order to perform it.

**Dreaming Purification** - A group attack all five cures can perform with their Fairy Wands.
Circle

(サークル *Sākuru*)

## **Bio**

### **Personality**

Circle is Eiko's fairy partner. He is very reliable to the other fairies and always wants to help. He really wants to help Eiko get over her fear, but it has not worked. He is very respectable. He ends his sentences with "~saakuru"

### **Appearance**

Circle is a small green circle. Just like all of the other fairies, he has fairy wings and has no mouth.
Magic makes a dream come true!

**Magic makes a dream come true!** (魔法は夢をかなえる！) is the first ending theme. The song its debut in Episode 1, on June 26th, 2020. It is sung to the tune of Dreaming Journey☆Go!ing My Way.

## Lyrics

* English

Would you be able to count on your fingers

those promises from that day that have come true, I wonder?

Surely those wishes and vows

will not come true from shooting stars

but with a never giving up heart it will come true!

On the day I was born my hand was placed on a map

I put my mark with tears and smiles while I drew

Dreaming Journey Go!ing my way!

There will times when I get lost

But even if you detour from the place you want to go

there will still be more adventure that'll continue!

From today

To tomorrow

Go!ing my way

## Character Appearances (in order)

Kazuko Miyu

Hisabisa Eiko, Fumiko Michie

Chiasa Nisa

Amaterasu Yumeka
Heart Light Shine

**Heart Light Shine** (ハートライトシャイン) is  Cure Charmante's main attack. It was first performed in Episode 1 and requires the  Fairy Wand.

## **Description**

The Fairy Wand flies up and Cure Charmante catches it as a pink heart appears at the end of it. She points the Wand at the enemy and the heart shoots itself at the enemy and purifies it.

## **Incantation**

### **Romanization**

**Cure Charmante:** *Purikyua! Hāto Raito Shain!*

### **Transliteration**

**Cure Charmante:** Pretty Cure! Heart Light Shine!
Pierce

**Pierce** is a keyword introduced in SD01, and is limited only to Red cards. The effect is worded as follows:

* When only the opposing Character is destroyed through CP comparison, deal one damage to the opposing Avatar.

Pierce is paired up with Red's aggressive play style, allowing the Characters to eliminate opposing Characters while also dealing damages. This gives a big advantage, as normally one has to make separate actions to remove the opposing Character and dealing damages.

## Q&A

Q1: After CP comparison, if the destroyed Character has a [When Destroyed] effect, which effect goes off first: Pierce or the [When Destroyed] effect?
A1: The turn player chooses the order.
Diamond

ダイヤモンド *Daiyamondo*

## **Bio**

### **Personality**

Diamond is Michie's fairy partner. He is very independent and acts like he doesn't need help with his problems. This causes him to be very lonely sometimes. He ends his sentences with "~daiya"

### **Appearance**

Similar to everyone else, Diamond is a small purple diamond with fairy wings and no mouth.
Kazuko Miyu

**Kazuko Miyu** is the main character. Her alter ego is **Cure Charmante** (キュアシャルマン *Kyua Sharuman*) and she is the Pretty Cure of Love.

## **Bio**

### **Appearance**

Miyu has long, light blonde hair and light pink eyes. Casually, she wears a pink hair ribbon on the left side of her head, and a light pink dress with two pink bows on the shoulders, a brown belt, and pink flat shoes.

As Cure Charmante, her hair turns light pink and grows longer, curling into a heart shape at the end, same with her forelocks. Her outfit is composed of a pink dress with a white layer under it. The dress has darker pink lining and a darker pink belt with a pink bow on one side, and a white collar. The is a heart shaped gem on her chest. She has a pink heart shaped gem on her forehead held there with strings. She wears white sleeves with pink lining at the top that fans outward to match her boots. She gains big fairy wings.

### **Personality**

Miyu worries about a lot of things and is very shy, but she wishes to change.

## **Etymology**

**Kazuko** (和子) - **Kazu** (和) means "peace", while **Ko** (子) means "child". Together it means "peaceful child".

**Miyu** (みゆ) - Miyu means "kind heart"

**Cure Charmante** - Charmante is the french word for "charming"

## **History**

### **Becoming a Cure**

After school, Miyu wished into  her mirror to become more confident and outgoing, when it started glowing, and she got teleported to a  dark place. Heart found her and told her she needed to run when  Norav found them and asked for the Magic Mirror. Heart told Miyu Norav's goals and Miyu told Norav that she'll never give her the mirror if she's going to use it to do such horrible things. This made her transform into Cure Charmante.

## **Cure Charmante**

**The light of love that shines forever! Cure Charmante!**
永遠に輝く愛の光！ キュアシャルマンテ！
*Eien ni kagayaku ai no hikari! Kyua Sharuman!*

**Cure Charmante** is Miyu's Pretty Cure alter ego. She represents love. In order to transform, she needs her Fairy Dust.

### **Transformation**

First, the jewels on the Fairy Dust start blinking, and then it disappears in a flash of light. Miyu appears and says **"Pretty Cure! Miracle Reflection!"** A big flash of white light appears and covers Miyu's body. The top part of her dress appears, followed by a pink light going down her arms to make her arm warmers. Her skirt appears and then pink light goes down her legs to make her boots. Her headpiece appears followed by her hair transforming and the fairy wings on her back appearing. She lands on the ground and introduces herself.

### **Attacks**

**Heart Light Shine** - Her first attack. She needs her  Fairy Wand in order to perform it.

**Dreaming Purification** - A group attack all five cures can perform with their Fairy Wands.

## **Trivia**

* Her goal is similar to Tsubomi's
* Her attack name is the same as Glitter Heart's.
Ganbalance de Dance ~Magical Smiles~

**Ganbalance de Dance ~Magical Smiles~** (ガンバランスdeダンス 〜魔法の笑顔〜) is the second ending theme. The song made its debut in Episode 15. It is sung to the tune of Ganbalance de Dance ~Dreaming Miracles~.

## Lyrics

* English

1 2 3 4 5!

Let's dance!

Let's dance!

1, 2, 1 2 3 4 5!

Come on, point your hands to the sky

And just sway your body side to side

And you'll bathe in a shower of light

Today will be another sparkling day, all right!

If you bump into a wall your eyes become marks "What the heck?!"

They are minuses so it's OK!

Let's turn around! Triumphant! YO! YO!

Yawn and stretch to become at ease

Even if you're worried or sleepy the source of happiness is

Magical smiling♪ (1 2 3 4 5!)

Come on, dance the ganbalance

And just turn your stress into refresh

And everyone is like a shining jewel

It's like the radiance of life itself~ oh! yes!

Fate is just like good luck! Now everybody jump~

The magic of the Pretty Cure's ☆happy coming☆ Hey!

## Character Appearances (in order)

Kazuko Miyu, Hisabisa Eiko, Fumiko Michie, Chiasa Nisa, Amaterasu Yumeka

Heart, Circle

Diamond

Star, Gem

Akumu, Juell, Daakku, Eble
Trait

**Trait** is an aspect on both Character and Terrain cards, and is used to classify the mentioned card types. The trait box is located at the bottom right of the card. Currently, each card can have at most two traits, but this can be changed in the future. Cards can also gain traits through effects.

As we're still at the early stage of the game, we can't guarantee how traits will be shared between colours. However, we can confirm that traits are given based on the background of the Character or the Terrain. For example, Saten Ruiko has the traits Esper and School Girl, as she is under these categories in the respective series.

In the game, traits are used to unite cards in a deck. Decks can be built around one trait, or two or more traits which support each other. When an effect targets a card, often its targeting range is limited by traits, so that the card would not be abused in other decks for its versatility.
Card Sets

List of card sets in Convergence: Waifus Collide.

## Starter Decks

* SD01: Judgement of the Flame Haze
* SD02: Ambition of the Level 0 Esper
* SD03: Lucy's Forgotten Belongings
* SD04: Rainbow from the Sun (Parallel: Simply a Miracle)
* SD05: Witness of Sugar and Salt (Parallel: The Perpetual Trauma)
* SD06: Illustrious Wisdom
Terrain

**Terrain** is a card type in the CCG. They serve as supports for the Character cards. Terrain cards are also placed on the Field, but they can't make attacks. As the name suggests, Terrain cards feature places that are deeply related to the characters of the same series in the CCG. For example, Tendoukyuu was the place where Shana stayed when she was young. Same as Character cards, Terrain cards have different traits and effects, and are always in at least one of the six colours. Obviously, as cards, Terrain cards are usually vertical. However, they are put horizontally on the Field.

## Aspects of the Terrain card

### Name

* Located at the bottom left of the card.
* Effects can refer to part of the name, or the whole name.

### Colour Border

* The coloured part around the bottom part of the card.
* Indicates the colour of the card.

### Cost

* Indicated by the big symbol at the top left of the card.
* To pay the deploy cost, the player has to discard amount of the cards (tapped or untapped) equal to the number of symbols at the top left. The discarded cards also have to match the colours of the symbols.

### Trait

* The grey and white boxes located at the bottom right of the card.
* Categorises the Terrain.
* Some effects can reference traits, so decks may be made around certain traits.

### Set Code

* Located at the bottom right of the card, on the card border.
* Shows which set the card belongs to.

## During the game

* During Main Step, Terrain cards can be deployed.

For more information, please check Gameplay.
Character

**Character** is a card type in the CCG. They are the main aspect of the game, being the only card type to make attacks. Character cards are always consisted of anime girls, which is the theme of the game. They have different traits and effects, and are always in at least one of the six colours.

## Aspects of the Character card

### Name

* Located at the top of the card.
* Effects can refer to part of the name, or the whole name.

### Colour Border

* The coloured part around the card.
* Indicates the colour of the card.

### Cost

* The big number at the top left of the card.
* Indicates how many cards needed to be tapped in the Energy Zone in order to summon the Character.

### Cost Condition

* Small coloured symbols located below the cost.
* Each one indicates a coloured card needed to be tapped in the Energy Zone in order to summon the Character.
	+ For example, the Shana card above has a cost of 6 with 3 red cost condition. That means within the 6 costs, 3 of them have to be red cards.

### CP (Cute Points)

* The yellow number located at the bottom left of the card.
* Indicates the power a Character has, and is used to determine results in battles, in which the process is called CP comparison.

### Charm

* The single-digit number at the bottom middle of the card.
* Indicates the number of damages a Character deals at the opposing Avatar.

### Trait

* The grey and white boxes located at the bottom right of the card.
* Categorises the Character.
* Some effects can reference traits, so decks may be made around certain traits.

### Set Code

* Located at the bottom right of the card, on the card border.
* Shows which set the card belongs to.

### Illustrator Name

* Located at the top right of the card, on the card border.
* Credits the artist of the image used for the card.
* Cards which use anime/video screenshots or official artworks/photoshoot don't have this element.

## During the game

* During Untap Step, all Characters on the Field of the turn player are untapped.
* During Main Step, Characters are summoned, either normally or through Reinforce; or can be moved from the Field to the Energy Zone through Retreat.
* During Attack Step, Characters are used to attack and block.

For more information, please check Gameplay.
Energy Zone

The **Energy Zone** is an area located on the left of the board. Cards in it are used to pay the summon cost of Character cards and use cost of Command cards, and are discarded for the deploy cost of Terrain cards. At the start of the game, each player always have two cards in the Energy Zone, and each player is allowed to add one card from his hand to this area in the Energy Step.

When a Character or a Terrain is destroyed, it goes to this area.

During Main Step, the turn player is able to perform Retreat or Reinforce:

* **Retreat:** Move a Character from the turn player's Field to the Energy Zone. In this case, the Character card in the Energy Zone is in the same state as before it was moved into it (e.g. If the Character is tapped, then it's moved to the Energy Zone, it's also tapped in the Energy Zone). If the Character also has a Terrain under it, the Terrain also goes to the Energy Zone, in untapped state.
* **Reinforce:** Summon a Character from the turn player's Energy Zone to the Field. The cost must be paid, and the Character summoned can't be part of the cost. When a Character is summoned through this way, it also follows the state it was in when it was in the Energy Zone (e.g. if the Character card is tapped in the Energy Zone, when it's summoned through this way, it's also tapped on the Field).
Yon Senpai

**Yon Senpai** is an artist on Pixiv who draws a variety of artworks featuring characters from different anime series. However, most of them are R18, so please be aware while visiting their page.

Pixiv link: https://www.pixiv.net/en/users/24372588

For all Convergence cards that use their artwork, click here.
Life Charge

The **Life Charge** contains face-down cards which represent the player's life points. At the start of the game, each player puts 7 cards from the top of his deck to the Life Charge, face-down. Whenever the player takes a damage, one card in the Life Charge is revealed, and there will be several procedures:

* If the revealed card doesn't have a Distortion effect, the owner can choose to send it to either the top or bottom of the deck.
* If the revealed card has a Distortion effect, the owner can choose to activate it. In that case, the card goes to the area specified in the effect. If the owner doesn't choose to activate it, then it also goes to either the top or bottom of the deck.
* When a player takes multiple damages, cards in the Life Charge are checked one by one. So for example, if the player is taking two damages, he can only reveal the second card after the first card has its effects resolved and is sent to the designated area.

Also note that each player can check the contents in his own Life Charge. And for such rule, whenever a damage is dealt, the player dealing the damage chooses which card to reveal.

When the number of cards in a player's Life Charge reaches 0, that player loses the game.
Episode 1

The Pretty Cure of Love is Here! (愛のプリキュアはここにあります！ *Ai no purikyua wa koko ni arimasu!*) is the 1st episode. This episode focuses on Kazuko Miyu becoming a Pretty Cure.

## **Synopsis**

*Miyu wishes to become more confident and outgoing, when that wish transports her to the Dreaming Kingdom! When Heart appears, she transforms into a Pretty Cure!*

## **Major Events**

* Kazuko Miyu enrolls at Kisekigaoka Middle School.
* Miyu transforms into a Pretty Cure for the first time.
* Norav of the organization Dreamless Night begins their attack for the Magic Mirror.
* Heart]] finds the Magic Mirror.

## **Characters**

### **Mascots**

* Hear
* t

### **Villains**

* Norav
* Yumenonai

## **Trivia**

* Miyu hit her head a total of nine times
Distortion

**Distortion** is a keyword introduced since SD01. It's not restricted to any card types or any colours, and only activates when a card with this keyword is revealed from Life Charge. Each Distortion effect is different, but after activation, the card is always discarded instead being sent back to deck. Some Distortion effects also allow the card to be summoned/deployed onto the Field. All Distortion effects are optional to activate.

## Q&A

Q1: If there are also other effects that activate upon taking damage, which effect goes first: Distortion or that effect?
A1: The turn player decides the order.

Q2: If there is an effect with the clause "When your Life Charge reduces", which effect goes first: Distortion or that effect?
A2: When Distortion is activated, the card is still considered in the Life Charge, and is not moved. So, the effect with the clause "When your Life Charge reduces" has to wait till the Distortion effect is resolved and the card actually leaving the Life Charge.
Card Rarity

There are four kinds of rarities in Convergence CCG. As the game isn't actually for sale, rarities are there simply to pinpoint the strength of each card in the game.

## Common

**Commons** are indicated on the bottom of a card with a small "C". As the name implies, they are the most common rarity in the game, taking up the majority of a single set. Common cards usually have a low cost and have little effects.

## Rare

**Rares** are indicated on the bottom of a card with a small "R". Like the name suggests, Rares are rarer than Commons, though not as much as Masters and Sagas. They don't necessarily have more effects than commons, but may have major effects which push the deck forward.

## Master

**Masters** are indicated on the bottom of a card with a small "M". Like the name suggests, Masters are rarer than regular Rares but slightly more common than Sagas. Masters are often a direct support to the Sagas of the deck, so in some cases they also have the power to turn the table.

## Saga

**Sagas** are indicated on the bottom of a card with a small "S". Sagas are the top rarity in the CCG. Cards of this rarity are often the main focus of the deck, and can easily turn the table around. However, as a trade off for powerful effects, most of them are respectively high costs, or have harsh summon conditions.
Blue

**Blue** is one of the colours in the Convergence CCG.

## Associated effects

* Manipulate opposing Energy Zone (such as Forbid)
* Terrain abuse
* Trade to draw (draw 1 then discard 1 from hand)
* OTK or Life Damaging effects
* Large removal with drawbacks (e.g. rewarding opponents)
* Overloading own Energy Zone (such as Overwhelm)
Forbid

**Forbid** is a keyword introduced in SD06, exclusive to Blue cards. The effect is worded as follows:

* **Forbid: colour(/colour)** [Your Main Step] By tapping this Character, target one card of the listed colours in the opposing Energy Zone. During the next Refresh Step, it can't be untapped.

While appearing to be insignificant, if used at the right moment, Forbid can lock down opposing energies and create a chained movement where those energies still won't be able to be untapped as Forbid is used every turn. However, the trade-off is that the Characters with Forbid will be tapped, rendered unable to attack. So it's important to rely on other effects to also allow attacks.

## Q&A

Q1: If the opposing Energy Zone doesn't have a card of listed colours in their Energy Zone, can I use Forbid?
A1: No, you can't. Forbid is a "by doing A, do B" effect, meaning if either A or B can't be done, the whole effect can't activate.

Q2: Can I use Forbid to target an untapped card in the Energy Zone?
A2: Yes, you can.

## Supporting cards

* Royal Navy Base Leader, Shikikan
* Azur Lane Training Academy
* The Fatal Blow
* Battle-Ready, Illustrious
Urban Legend Website

**Rarity** | Master

## Q&A

Q1: For the [Opposing Attack Step] effect, which Character is considered "in the opposing slot"?
A1: The Character directly opposite to the slot this Terrain is on.

Q2: For the [Opposing Attack Step] effect, can the opponent activate [When Attacks] effects before the battle ends immediately?
A2: As it's the turn player choosing order of effects, they can choose to activate [When Attacks] effects before this Terrain can activate its effect. Vice versa, if they wish to, they can also choose to end the battle immediately, which in this case, they can't activate any [When Attacks] effects or any effects that trigger on attack.
Avatar

**Avatar** is a card type in the game. It can't be put in the deck, and is put on the Avatar slot face-up at the start of a game. It then stays there for the rest of the game, providing only minor effects for other cards. Currently, Avatar cards have no colours, but their effects can be colour-relevant. Within the CCG, the Avatar represents the player himself, which is why any effects that deal damage at the player, it'd always be said "at the opposing Avatar".

In relation to the Character cards, the Avatar is always closely related to a Character who is also within the CCG. For example, the main Character of SD01 is Shana, hence the Avatar of the deck is her mentor, Alastor.

## Aspects of the Avatar card

### Name

* Located at the bottom of the card
* The name of the character inside the card

### Set code

* Located at the bottom right of the card, on the card border
* Shows which set the card belongs to
Command

**Command** is a card type in the CCG. It gives off one-time effects, basically the spell of the game. Command cards often references a Character's abilities, or important events happened in the series. They are always in at least one of the six colours.

## Aspects of the Command card

### Name

* Located in the middle of the card.
* Effects can refer to part of the name, or the whole name.

### Colour Border

* The coloured part around the card.
* Indicates the colour of the card.

### Cost

* The big number at the top left of the card.
* Indicates how many cards needed to be tapped in the Energy Zone in order to use the Command.

### Cost Condition

* Small coloured symbols located below the cost.
* Each one indicates a coloured card needed to be tapped in the Energy Zone in order to use the Command.
	+ For example, The Crimson Wings has a cost of 3 with 2 red cost condition. That means within the 3 costs, 2 of them have to be red cards.

### Set Code

* Located at the bottom right of the card, on the card border.
* Shows which set the card belongs to.

### Illustrator Name

* Located at the top right of the card, on the card border.
* Credits the artist of the image used for the card.
* Cards which use anime/video screenshots or official artworks/photoshoots don't have this element.
Convergence: Waifus Collide Wiki

**Welcome to the Convergence: Waifus Collide Wiki!**

Convergence: Waifus Collide is a two-player custom CCG developed by the Ayumu dev team. The purpose of the CCG is to simply appreciate the different anime girls in existence. The CCG is not funded, not is it for profit. Both anime screenshots and fan arts are used for card images.

The goal of this wiki is to create a database for the expanding card sets, as well serving as a proper way to credit the artists of fan arts. We also hope that you will get interested in the game after looking through the wiki.

* If you are new or need help, please visit the New Player's Guide or Q&A.
* Visit the Forum to ask questions and inquire about everything on the Convergence Wiki.

*All image rights are reserved to their respective artists and the series behind. As we are multiple people working on multiple images, contents are hard to confirm, so there may be times when unauthorised images are used. When there are such cases, do tell us immediately and we will bring down the mattered contents.*

## Recent News

*For more information, check SD01-SD06 in Card Sets.*
Vigilance

**Vigilance** is a keyword introduced in SD02, with White being the only colour possessing it. The effect is worded as follows:

* **Vigilance: X** [Opposing Attack Step] When an adjacent Character would block, by tapping X White card in your Energy Zone, this Character swaps places with that one and blocks the attack instead. Vigilance can only be used once per turn.

Vigilance can be a powerful blocking ability, providing that the possessor has a high CP. One card alone can become a wall in opposing turn.

## Q&A

Q1: When does Vigilance activate?
A1: It activates after the first Retort timing is over, and before any effects on block activate.

Q2: When moving Characters through Vigilance, are Terrains under them also moved?
A2: Yes.
Trash

The **Trash** is an area on the board, used to put used-up cards. When an effect says "discard", the cards go to this area. Cards used for Terrain cards' deploy costs also go here.

One thing to note is that when a Character or a Terrain is destroyed, it doesn't go to Trash, but instead to the Energy Zone.

Cards put in the Trash are face-up beside your deck, and can't leave the area unless an effect allows so. Both players can check the cards in either Trash.
Ithigo Kinaco

**Ithigo Kinaco** (木下いであ ; *Kinoshita Idea*) is a Japanese artist from Pixiv. However, they mostly lurk in Twitter.

"I like drawing pretty girls and boys. I shall enjoy drawing until I die." ~Ithigo Kinaco

Pixiv link: https://www.pixiv.net/en/users/1671542

Twitter link: https://twitter.com/IthigoKinaco

For all cards with their illustrations, click here.
Dawn System

The dawn system is the place where the universities of the federation are gathered, it is also one of the most important places of the Milky Way

## Composition

the dawn system consists of 2 stars and 36 planets. The most important among them is the first, Jinyao Planet, because on the planet there is one of the 2 enlightenment rooms owned by the federation and there is also one of the largest resource warehouses of the human race.

From the sixth planet onwards, they are all university planets where there are 2 to 4 universities each.

## Trivia

* In the dawn system there are 108 universities.
* It is said that if there was an accident in the dawn system then the Human Race will be short of talented people for at least 100 years.
Bataille de Chapultepec

## Événement

La **Bataille de Chapultepec** débuta le 14 septembre **1847**. Les troupes américaines envahirent la colline, alors occupée par une petite cinquantaine de **Sorciers** et plus de deux cents **élèves** de l’**École de Chapultepec**, appelés les Cadets, en raison de l’appellation officielle d’Académie militaire, depuis **1813**.

L’armée américaine ayant plus de soldats, et soutenue par le **MACUSA** et ses troupes d’élite des Répressions Magiques, ils firent une brèche dans les protections du domaine et fondirent sur les occupants, massacrant tous ceux qu’ils virent. Le Directeur de l’époque, **Zaqueo Manzanares Espinal**, donna l’ordre d’évacuer l’École grâce à des Sombrals, des Portoloins et une Armoire à Disparaître. Cependant, six élèves, dont certains de dernière année, refusèrent de fuir. Ils se battirent avec leurs professeurs et leur directeur jusqu’à la mort contre les forces armées américaines, bien supérieures en nombre.

> *« L’un après l’autre, ils tombèrent ; alors qu’il n’en resta plus qu’un, le jeune **Juan Escutia**, et que les assaillants furent prêts à le tuer, il se saisit de l’étendard mexicain et de celui de l’École, dont il se drapa, et fut prêt à transplaner. Il fut touché juste avant de réussir et tomba du haut de la terrasse, mort. »*
>
>

Ce jour-là, l’École perdit quarante-trois élèves, cinq professeurs, une cinquantaine d’Elfes de maison, leur directeur, et les six cadets qui se battirent jusqu’à la mort comme de beaux diables, rendant fiers leurs professeurs et leur pays.

En mémoire des « Six Cadets de l’Alcazar », le Directeur **Ernedto Tejeda Rojas**, qui succéda à son prédécesseur Espinal mort au combat, fit ériger six statues de pierre. Suite à cet événement tragique, l’Académie militaire de Chapultepec fut renommée Académie **Casadelespíritu**.

Cet événement témoigne de l’unique moment dans son histoire où l’École a été évacuée et où les cours ont été suspendus pendant des mois. Il a fallu rénover les bâtiments endommagés, replanter la forêt calcinée à de nombreux endroits, déblayer les corps et leur donner une sépulture digne, réimplanter les créatures magiques qui avaient fui ou avaient été massacrées, et renforcer les défenses magiques. Ce n’est que quatre mois après les faits que les élèves revinrent à l’Académie, et que l’année scolaire reprit, tant bien que mal.

Il faudra 13 ans pour que les choses redeviennent comme elles furent.

## Les Cadets de l'Alcazar

1. **Sabacio Mendoza Sierra**
2. **Luano Nino Rojo**
3. **Apollo Galarza Montez**
4. **Linus Alfaro Cazares**
5. **Alcides Raya Gonzales**
6. **Juan Escutia**

## Anecdotes

La légende raconte qu'**Ernedto Tejeda Rojas** invoqua les esprits des défunts **Cadets de l'Alcazar** pour les lier dans les six statues de pierre, qu’il ensorcela de plusieurs manières, de sorte que la prochaine fois que l’Alcazar se ferait attaquer, les Six Cadets s’éveilleraient et détruiraient les assaillants.
Runologie

* Syllabaire Lunerousse

La **runologie** est l’étude des alphabets et inscriptions runiques ainsi que de leur histoire. Mais c'est aussi la pratique magique runique, dont sont friands les sorciers nordiques.

Elle peut être divinatoire, et dans ce cas elle nécessitera des pierres runiques que le sorcier lance puis interprète en fonction de la position des pierres.

Elle peut être pratique, notamment quand un sorcier grave une rune ou un ensemble de runes sur un objet pour lui conférer des caractéristiques magiques.
Préfecture des Affaires Externes

La **Division** **Diplomatique** est un bureau gouvernemental qui emploie l'ensemble des diplomates de l'État.

La **Division du** **Commerce Extérieur** est un bureau annexe à la Division de la Chambre de Commerce, dont la particularité est qu'il dépend des Affaires externes, puisque son rôle est de centraliser les opérations d'import-export depuis, et vers le Mexique.

La **Division des Hiboux Postaux** est un bureau gouvernemental qui gère le réseau postal au niveau national et international.

L'**Aguila**, agence gouvernementale de renseignements, relève théoriquement des Affaires Externes, mais reste fortement indépendante.
Créatures Magiques à travers le Monde

**Créatures Magiques à travers le Monde** (titre original : *Μαγικά πλάσματα σε όλο τον κόσμο – Ζωή και ενδιαιτήματα : Κτηνιατρική*) est la première encyclopédie complète et imagée sur les créatures magiques du Monde, écrit par **Hazel Nimú Aetna** et publié pour la première fois en Grèce en **1778**.

Il trouve son importance puisqu'il sert d'ouvrage introductif pour tous les sorciers et sorcières intéressés par un bestiaire complet et moderne. Son intérêt est tel qu'en 1824, les **Éditions Casadelespíritu** s'emparent des droits d'édition et de traduction pour en faire la version française que l'on connaît.

## Nouvelle édition

### Traduction et augmentation

En 1824, les Éditions Casadelespíritu décidèrent d’en réimprimer une version traduite, revue et augmentée, apparemment toujours sous le nom de l’autrice. Nul ne sait si elle en est à l’origine, ou s’il s’agit d’un coup de publicité de la Maison d'édition, qui n'a rien voulu communiquer à ce sujet.

La version française a donc été initiée par **Danalieth Wayne B. Grace**, Directeur des **Éditions Casadelespíritu**, dont le siège est établi dans le quartier commerçant **Sendero Oculto**. C'est lui qui est à l'origine de la nouvelle édition.

### 4ème de couverture

Quelques fois, il est utile de savoir ce qui nous entoure, les êtres avec lesquels nous vivons. Cet ouvrage est parti d’un constat simple et édifiant : nous ignorons tout des animaux qui vivent dans notre monde. Nous n’en connaissons que les légendes, peut-être même que le nom...

Ce livre a pour vocation d’étendre la connaissance des espèces magiques à toutes les communautés sorcières sur Terre. Il est le fruit d’un dur labeur et de long voyage effectué par Hazel Nimú Aetna, sorcière accomplie et l’une des plus grandes magizoologistes de son temps. Son apport scientifique et anthropologique fut d’une incroyable richesse. Sa précision et son sens du détails furent, sans conteste, ce qui poussa ses successeurs sur la voie de la réflexion et de la reconnaissance d’espèces inconnues, voire oubliées...

Cet ouvrage n’est certes pas son travail le plus scientifique. Elle le dit elle-même : il s’agit d’un ouvrage de vulgarisation, à destination de tous et toutes. Une description poussée de chaque espèce qu’elle a rencontrée est adjointe d’une illustration de la créature.

## Accueil

### Accueil critique

La critique a salué cet ouvrage de vulgarisation à sa parution originale, et sa nouvelle édition en 1824 a suscité un grand intérêt grâce aux illustrations et à l'apport de nouvelles planches à l'ouvrage.

Ce livre a servi de base pour le **Ministre de la Magie** du Mexique, quand a été établi, sur le territoire mexicain sorcier, la distinction des **Êtres** et **Animaux**.

**Norbert Dragonneau**, Magizoologiste renommé, a décrit cet ouvrage comme « *un condensé exhaustif, un bestiaire plus que bienvenu dans le paysage magique* ».

## Notes

1. ↑ La traduction respecte celle de Jean-François Ménard, traducteur de la série *Harry Potter* de J. K. Rowling.
Président-Sorcier

Le **Président-Sorcier** est le Juge en chef de la **Chancellerie magique**. Ce rôle lui confère également celui de Porte-Parole du Ministère de la Magie mexicain à la **Confédération Internationale des Mages et Sorciers**, dont il devient dès sa nomination membre à part entière.

De ce fait, le Président-Sorcier est le Directeur de la **Division internationale**.

Il est nommé à la majorité des voix de la Chancellerie magique pour une durée de cinq ans. Il ne peut être démis de ses fonctions que par une **Motion de Défiance** des 8 autres juges de la Chancellerie, ou par démission.
艾德幻

艾德幻，又名古幻、古艾。魔源时代中黑树精种族的族长，发小是艾罗，自幼和艾罗亲眼见到陌生人死亡后，开始分别学习不同的技法，其中艾德幻在此期间认识了几只黑魂并成为一体作战，后来为了维持魔能恒星的和平，召集一些来自四面八方的强者建设了围绕着魔能心脏的心之城。性格比较开朗，略微有些感性，以前不明白神明究竟是什么概念，以为来维持秩序的人就是神明，所以有几回就这样称呼自己。英文名Ed Dream

魔源战争开始之前，艾德幻因为看到玛卡故意捣乱而处置他，但是因为神秘人给公众带来的断章取义，就让所有人认为心之城的核心管理者是邪恶的，后来跟玛卡打到了沙漠村庄，玛卡逼他如果离开这里就要把沙漠炸毁，后来玛卡因为什么原因还是把这里毁灭了，村庄的一切-甚至是这里的生命全都毁于此刻。艾德幻赶紧回到心之城发现艾罗已经离开了这里，便愤怒地去天空找到了玛卡，但是没想到玛卡的技能，艾德幻刚刚砍掉玛卡的手指后，所有魔能就被玛卡吞并，送给已经被污染的石鸟处置，半路被玩家和助手火柴人解救，达到地球与艾罗重新相见，在拯救完被巴多拐走的火谷牙炮，艾罗才明白艾德幻的心思。最后心之城大乱，艾德幻被巴多的长刀刺中失血过多，但是差点死亡，因为所有人给予他的魔能使得自己的生命继续维持了一段时间，赶紧打飞巴多后才真正死亡。遗言就是，希望艾罗能保护好他们的后代。
Incartabilité

L'**Incartabilité**, c'est-à-dire l'impossibilité de représenter l'emplacement d'un lieu sur une carte, est un sortilège très puissant et l'un des plus anciens recensés par les textes.

## Anecdotes

L'incartabilité ne fonctionne que sur un lieu donné. Mais il est possible de cartographier l'intérieur d'un lieu en lui-même, sans pour autant signaler où ce lieu se trouve. Ainsi, les Maraudeurs ont créé la **carte du Maraudeur** en utilisant cette faille.
Les Livres de cours

### Collection naturelle

* *Créatures Magiques à travers le Monde*, par Hazel Nimú Aetna (édition revue et augmentée, publiée en 1824 ; réédition améliorée, revue et augmentée, publiée en 1999)

### Collection impériale

* *Guide du Potionniste, pour les Débutants et les Apprentis Potionnistes*, par Amélien Otrepan (1821)

### Collection Pédagogique

* *Sortilèges, Maléfices et Enchantements,* *Tome 1 à 7 et Supplément A*, par Jacobo Mansebo (1804-1808)
* *Le Livre Pratique de Poche de l'Herbologie*, par Agnes Worthwol (1995)
* *Traité Supérieur de Traduction des Runes*, par Yuri Blishen (1996)
* *Livre de Chiromancie ou Science Divinatoire des Lignes de la Main*, par Avilda DeRose (1999)
* *Une Histoire de la Magie*, par Marlon Texeira (1999)
Hawkeye

Son of Edith
Earthly Being

### Enemies

Loki Laufeyson, Chitauri, Leviathans, HYDRA, Alexander Pierce, Wolfgang von Strucker †, List †, Jasper Sitwell †, Brock Rumlow †, Jack Rollins, Ultron , Ultron Sentries, Ulysses Klaue †, Thaddeus Ross , Red Skull, Thanos , Nebula  (alternate timeline), Outriders, Ebony Maw , Cull Obsidian , Corvus Glaive , Proxima Midnight, Sakaarans

### Goal

Defeat Ultron and rescue Black Widow (succeeded)

### Power(s)/Abilities

Expert Marksman
Master Assassin
Expert Acrobat
Master Martial Artist
Master Tactician
Expert Pilot
Sword Mastery
Multilingualism

## Family

### Children

Laura Barton (wife)
Cooper Barton (son)
Lila Barton (daughter)
Nathaniel Barton (son)

## Behind the Scene(s)

### Played by

Jeremy Renner

“*Just can't seem to miss.*”
―Hawkeye

**Clint Barton** (formerly known as **Hawkeye**, currently known as **Ronin**) is a Marvel Comics superhero who is one of the main protagonists of the *Avengers* films and *Captain America: Civil War*.

## Marvel Cinematic Universe

### *Marvel's The Avengers*

During most of the film, Hawkeye remains under the control of Loki.  However after Natasha fights and Knocks some sense unto him e after he hits his head on the
Conseil de la Magie

Le **Conseil de la Magie** est le gouvernement de l'État Sorcier du Mexique. Il est composé du Ministre de la Magie, chef du gouvernement, et de ses quatre Préfets Ministériels, chacun à la tête d'un domaine distinct, indépendant des autres, et nommé Préfecture.
Il en existe quatre.

Un cinquième domaine, l'éducation, est dirigé par la Commanderie de Chapultepec, et ne dépend en théorie d'aucune autorité. Chaque Préfecture se subdivise en Divisions, avec à leur tête un Directeur.

## Préfecture des Affaires Internes

 Article détaillé : Préfecture des Affaires Internes

## Préfecture des Affaires Externes

 Article détaillé : Préfecture des Affaires Externes

## Préfecture des Transports

 Article détaillé : Préfecture des Transports

## Préfecture des Finances

 Article détaillé : Préfecture des Finances

## Éducation

 Article détaillé : Commanderie de Chapultepec
Basketball Court

"***I bet you can't even score a half court! With your eyes closed! Facing the other direction! In your sleep!***"
—Average b-ball trashtalk.

The **Basketball Court** is a location in Thirlcrest Academy: Scholarship Edition.

## Description

As it sounds, the basketball court is a recreational area, equipped with the essentials of basketball; two hoops, basketballs, and benches on the sidelines. Despite being a sports area, it is occupied by mostly all students rather than exclusively the jocks.

## History

Nothing much has happened at the basketball court, besides afternoon games and occasional fights.
Préfecture des Finances

La **Banco de Riqueza** est la Banque centrale de l'État sorcier mexicain.

Le **Service des Impôts** est l'organe d'État chargé de la perception des impôts des sorciers. Les sorciers nés-moldus peuvent notamment demander à participer au financement de l'État Sorcier en échange d'une exonération d'impôt moldu.

La **Division** **d'Aide** **Sociale** est l'organe d'État dont le principe repose sur le principe de Droit à la Dignité tel que définit dans le droit Belge moldu. Il veille notamment à ce que tout sorcier en activité salariale déclarée soit rémunéré en respect du salaire minimum, peu importe les conditions financières de son employeur. Elle assure aussi une aide à la stabilité pour les secteurs professionnels alternatifs, notamment l'Artisanat.