recursal/Fanatic-Fandom huggingface dataset:
Daily Mission

There are 12 daily missions where some are fixed occurrence while others are not

## Daily Missions

### Rewards in the Video

Fixed occurrence
 Watch video 2 times
 Watch video 3 times
 Watch video 4 times

### Monthly Subscription Card GCC Reward

Fixed occurrence
* Battle Pass x 4
* Activities Points x5

### Yearly Subscription Card GCC Reward

Fixed occurrence
* Battle Pass x 4
* Activities Points x5

### Collect Electricity

Optional occurrence
* Battle Pass x 3
 Collect 70 Electricity Debris
* Battle Pass x 3
 Collect 120 Electricity Debris
* Battle Pass x 4
* Activities Point x 10

### Collect Minerals

Optional occurrence
* Battle Pass x 3
 Collect 70 Minerals Debris
* Battle Pass x 3
 Collect 120 Minerals Debris
* Battle Pass x 4
* Activities Point x 10

### Collect Gas

Optional occurrence
* Battle Pass x 3
 Collect 30 Gas Debris
* Battle Pass x 3
 Collect 60 Gas Debris
* Battle Pass x 4
* Activities Point x 10

### Collect Gel

Optional occurrence
* Battle Pass x 3
 Collect 30 Gel Debris
* Battle Pass x 3
 Collect 60 Gel Debris
* Battle Pass x 4
* Activities Point x 10

### Fight Battles

Fixed occurrence
* Battle Pass x 3
 Fight 3 battles
* Battle Pass x 3
 Fight 8 battles
* Battle Pass x 4
* Activities Point x 10

### Donate to Alliance

Fixed occurrence
* Battle Pass x 3
 Donate 3 times
* Battle Pass x 3
 Donate 5 times
* Battle Pass x 4
* Activities Point x 5

### Use GCC

Fixed occurrence
* Battle Pass x 3
 Use 100 GCC
* Battle Pass x 3
 Use 1000 GCC
* Battle Pass x 4
* Activities Point x 15

### Collect Pieces of Wreckage

Fixed occurrence
* Battle Pass x 3
 Collect 4 pieces of Wreckage
* Battle Pass x 3
 Collect 10 pieces of Wreckage
* Battle Pass x 4
* Activities Point x 10

### Build Ships

Fixed occurrence
* Battle Pass x 3
 Build 10 ships
* Battle Pass x 3
 Build 15 ships
* Battle Pass x 4
* Activities Point x 5

### Complete Space Station Events

Fixed occurrence
* Battle Pass x 3
 Complete 2 Space Station event
* Battle Pass x 3
 Complete 3 Space Station event
* Battle Pass x 4
* Activities Point x 10

### Buy Items

Optional occurrence
* Battle Pass x 3
 Buy 3 items
* Battle Pass x 3
 Buy 5 items
* Battle Pass x 4
* Activities Point x 10

### Use Speed Up

Optional occurrence
* Battle Pass x 3
 Use 3 generic Speed up
* Battle Pass x 3
 Use 5 generic Speed up
* Battle Pass x 4
* Activities Point x 10

### Use Leader EXP Boost

Optional occurrence
* Battle Pass x 3
 Use 3 Leader EXP boost
* Battle Pass x 3
 Use 5 Leader EXP boost
* Battle Pass x 4
* Activities Point x 10

### Collect Taxes

Fixed occurrence
* Battle Pass x 3
 Collect taxes 3 times
* Battle Pass x 3
 Collect taxes 5 times
* Battle Pass x 3
* Activities Point x 10
Alliance government type

Alliance can chose a government type to unlock the special alliance edicts

The ethic of alliance members determine the alliance ethics, the 2 dominant ethics from the Militarism-Pacifism and Egalitarianism-Authoritarianism pair will be used to determine the alliance ethics.

Alliance ethic will be determined over a fixed period based on member's ethic shift

There are 4 sets of government type based on the combination

## Militarism - Egalitarianism

* Citizen Republic (Consul)
* Communal Parity (General Secretary)
* Military Commissariat (Commissary - General)
* Citizen Stratocracy (Strategos)

## Militarism - Authoritarianism

* Military Dictatorship (Grand Marshal)
* Star Empire (Emperor)
* Communal Dictatorship (General Secretary)
* Martial Empire (Emperor)

## Pacifism - Authoritarianism

* Irenic Dictatorship (Protector)
* Technocratic Dictatorship (Overseer)
* Enlightened Monarchy (High King)
* Irenic Monarchy (High King)

## Pacifism - Egalitarianism

* Representative Democracy (President)
* Moral Democracy (Prime Minister)
* Direct Democracy (Chancellor)
* Rational Consensus (First Speaker)
Armory event wardon core

Chance of gaining Wardon Commanders (Darmug, Listhima, Ardyhll)

## Cost of Fissure Scan

* Free scan every 24 hours
* 1 scan for Tachyon Probe
* 10 scan for 10 Tachyon Probe

Tachyon Probe can be obtained from battlepass or purchase

### Legendary (0.10%)

* Wardon Fragment Optional treasure chest (Darmug, Listhima, Ardyhll Fragment) x 40

### Epic (2.00%)

* Wardon Fragment Optional treasure chest (Darmug, Listhima, Ardyhll Fragment) x 4
* Wardon Fragment Optional treasure chest (Darmug, Listhima, Ardyhll Fragment) x 6
* Wardon Fragment Optional treasure chest (Darmug, Listhima, Ardyhll Fragment) x 8

### Rare (6.0%)

* SMG Plutonium Cannon
* SMG Plutonium Laser
* SMG Plutonium Missile
* SMG Plutonium Drone

### Excellent (21.0%)

* SMG Uranium Cannon
* SMG Uranium Laser
* SMG Uranium Missile
* SMG Uranium Drone
* Auxiliary Computer-Kinetic Critical
* Auxiliary Computer-Explosive Missile
* Auxiliary Computer-Armor Piercing Missile
* Auxiliary Computer-Real Damage Kinetic
* Paint: Blue
* Paint: Green
* Skin Fragment: Plantoid Flagship x 2
* Skin Fragment: Fungoid Flagship x 2
* Skin Fragment: Imperial Flagship x 2

### Fantastic (22.90%)

* Main Computer-Critical (blue)
* Main Computer-Shield Regen (blue)
* Main Computer-Damage Reduce (blue)
* Main Computer-Real Damage (blue)
* Engine [Fox](Purple)
* Extra Critical Damage
* Artifact x 30
* Artifact x 60

### Normal (48.0%)

* SMG Uranium Cannon Fragment
* SMG Uranium Laser Fragment
* SMG Uranium Missile Fragment
* SMG Uranium Drone Fragment
* SMG Plutonium Cannon Fragment
* SMG Plutonium Laser Fragment
* SMG Plutonium Missile Fragment
* SMG Plutonium Drone Fragment
Ethics

There are four sets of binary Ethics in Stellaris Galaxy Command you can choose from:

* Militarism - Pacifism
* Spiritualism - Materialism
* Authoritarianism - Egalitarianism
* Xenophobia - Xenophilia (Unlocked at Nexus Level 11)

**Militarism** lowers fleet maintenance costs, while **Pacifism** lowers population maintenance cost.

**Spiritualism** increases leader EXP gains, while **Materialism** increases research speed.

**Authoritarianism** increases maximum fleet size, while **Egalitarianism** increases tax revenue.

**Xenophobia** increases shipbuilding speed, while **Xenophilia** lowers caravan trade loss.

You get increasing amount of boost / reduction when you pass 200/800/2000 point in Ethics, the daily limit of ethics point gained at various stage is different.

Ethic point can be gained via

* space station choices
* situations - normal exploration choices.
* sector capital that provides daily ethics point (Place your station in this system)
* picking edicts that give specific ethic point gain daily

Player's ethic will affect the alliance overall ethics and hence affect the available government type for the alliance.
Resource structure resource forge

This is the main structure that produce Gas or Gel resource, upgrading this building will increase production of resource and job vacancy.

Use the switch to switch between Gas and Gel production

Max. Structure: 4

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Weekly Missions

This mission refreshed every monday

* Advanced Module x 10
 Gain 600 activities point via daily mission
* Advanced Module x 10
 Purchase 7 times in Discount Shop
* Advanced Module x 10
 Eliminate 15 Elite Pirate
* Advanced Module x 10
 Detect Fissure for 20 times
* Advanced Module x 10
 Complete 10 Space Station Event
* Advanced Module x 10
 Build 100 Ships
* Advanced Module x 10
* Battle Pass x 50
Edicts

Each player can select up to max. 3 edicts

* 1st edict slot unlocked when Elite Academy structure reached level 5
* 2nd edict slot unlocked when Elite Academy structure reached level 10
* 3rd edict slot unlocked when Elite Academy structure reached level 15

Edicts level depends on total politic points, so it depends on

* Number of leaders (more leader give you more political points (internal affair attributes of leader) )
* Type of leaders (Official type has gain more political point when level up)
* Level of leaders (the higher level the leader the more political point)

### Ship Modification

 2
 3
 4
 5

### Veteran Policy

 2
 3
 4
 5
Resource structure mining station

This is the main structure that produce minerals resource, upgrading this building will increase production of minerals and job vacancy

Max. Structure: 3

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Design ship

You can design and run limited numbers of ships design in Stellaris Galaxy Command.

The ship design limit increases as you upgrade your Ship Design Center and Relic Exact Cartograph .

## Combine Ship Fragments

T2, T3 Ship fragment can be obtained from event or from battle pass purchase. They allow you to combine to create the blue print for the ship design

 WRI Zenith Cruiser
 WRI Heliopause Battleship
 WRI Cresendo Battleship
 Devotion Battleship
 DWTC Grant Dreadnought
 WRI Skybreak Dreadnought
 Incarnation Dreadnought

## Creating New Ship Design

You can create your own ship design from the base design of each ship class.

Click on the "Edit" button of the base design to customize, swapping the weapon and component at the ship design slot items. Note that each weapon and component load requirement against the load capacity of ship design. Once all done, click on the "Save" button and give a name to the new design.

T1 ship design can only fit with T1/T2 weapon and component.

There are seven types of combat ships with six types of hulls.

## Delete Obsolete Ship Design

Obsolete design can be deleted from the ship design screen, click on the "x" icon beside the ship name to delete the design.

There should be no ship of the same design in used before the deletion can be performed. Check the following

* No ship of same design in shipyard construction queue
* No ship of same design in ship recovery
* No ship of same design in any of the fleet.
* No ship of same design in the Fleet configured in Galaxy Voidland Single/Multiple Fleet challenge

## Design Considerations

Assuming Stellaris Galaxy Command follows the combat system of Stellaris, each 60 protection (Armor) should give 100% Base HP, and each 1% of evasion should lower the chance of hit by 1%p. E.g. A ship with 10000 HP and 120 PROT can take as much damage as a ship with 30000HP and 0 PROT. However, a beam-type weapon that has 60% armor penetration trait would shred the armor to 48, bringing the ship's effective HP to 18,000.

Similarly, a ship with 90 EVD would be able to dodge 90% of enemy attack; however, against a beam type weapon (150 accuracy) and lvl6 Fleet Accuracy (2% accuracy per lvl, total of 10 accuracy) the ship will only dodge 1-(150+10-90) = 30% of incoming beam attacks.

Any weapon type other than kinetic suffers greatly against heavy hull ships - Dreadnought and Titan. This make kinetic the most relevant and beam the most obsolete weapon in late-game. However, since the game allows numerous ship designs, it is beneficial for the players to utilize beam in the early-game, drones in mid-game, and kinetic in late-game.
Skills

Skills are part of Leaders. All Leaders have 4 skills. 3rd (Colonel rank) and 4th (Major General rank) skill has Rank requirement to unlock

Skill level up requires the leader skill subcomponent which is usually combined from skill upgrade materials

Type of skills can be categorized as following

## Governing Skills

These skill provide bonus where leader is assigned as Governor or in Cabinet

Usually these skills icon is in greenish-blue color

### Construction Skill

List of Construction Skills (work in construction department)

### Research Skills

List of Research Skill (work in research department)

## Fleet Command Skills

These skills will provide bonus when commanding fleets. They can broadly categorized as passive defensive (blue color skill icon), passive offensive (red color skill icon), trigger base special skill (yellow color skill icon)
Population structure university

Upgrading university will increase capacity of technician population and tax income

Max. Structure: 1

Note:

* Growth speed and Technician Resident value here is the base value will increase with research level
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Normal Pirates

Normal pirate fleet will appear in the system and stay there until they are defeated or time refreshed.

The number and size of normal pirate fleet depends on the system and activities in the system.

## Useful Info

There are high number of tiny size (265 or 530 strength) pirate fleets in the neutral controlled system near center of galaxy, this make them good locations to complete PvE count missions.

Click on the pirate fleet to zoom in to figure out potential pirate ship type before attacking.

*A 100k strength pirate fleet containing cruisers is easier to defeat than a 100k strength pirate fleet containing battleship.*

## Pirate Drops

Different size of pirate fleet drop different rewards, you can check the potential drop using the view option.

Below are the potential drops by fleet size at time of written.
Research resources

Station research provide improvement on efficiency of basic resource, regional resource and production line

## Basic

* Organic farm maintenance
* Food production
* Mining station maintenance
* Mineral production
* Power plant maintenance
* Electricity production
* Metal station maintenance
* Metal production
* Production facility maintenance
* Product production
* Alloy foundry maintenance
* Alloy production
* Cornerstone foundry maintenance
* Cornerstone production
* Civilian industry maintenance
* Consumer goods production
* Chemical refinery maintenance
* Volatile motes production
* Luxury palace maintenance
* Luxury item production
* Higgs smelting furnace maintenance
* Higgs gold production
* Pitharan refinery maintenance technology
* Pitharan dust production technology
* Neutron generator maintenance
* Stardust production
* Neutronium analyzer maintenance technology
* Neutronium ore production technology
* Plasma analyzer maintenance
* High-grade ore production
* Jupitium factory maintenance
* Element production (Resource)
* Saturnium factory maintenance technology
* Saturnium production technology
* Venusium factory maintenance technology
* Venusium production technology
* Marsium factory maintenance
* High-grade element production
* Materiality array maintenance
* Dark matter production
* Particle acceleration maintenance
* Exotic particle production
* Neptunium factory maintenance
* Neptunium production
* Uranium factory maintenance
* Uranium production
* Mirror core maintenance
* Antimatter production
* Mass collapser maintenance
* Ether production

## Regional

* Resource forge maintenance
* Gas and gel collection
* Materials lab maintenance
* Star system resource production

## Production Line

* Production changeover system
* Element forge maintenance
* Element production
* Metal shaper maintenance
* Rare metal production
* Energy laboratory maintenance
* Unique resource production
Factory structure jupitium factory

This factory structure will consume Gas and Aldar crystal into Jupitium. Upgrading this building will increase production rate of resource and job vacancy

Max. Structure: 1

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Volatile Motes

This is a resource in Stellaris: Galaxy Command.

Mainly obtained from chemical refinery (Gas + Gel + Alloy)

### Source(s)

Chemical refinery

Volatile Motes Asteroid

Volatile Motes Wreckage

Daily Missions & Daily Activities Point Rewards

### Usage(s)

Metal shaper

Energy Laboratory

Ship building - destroyer

Ship building - cruiser

Ship building - battleship

Ship building - dreadnought

Ship building - titan

### Research

Chemical refinery maintenance

Volatile motes production
War in Heaven (Event)

The event begins at GMT+0 14:00 and last for 16 hours.

Only alliances that own territory will be qualified for the event, they will be divided into two factions (Pact of Iron or Coalition for Liberty)

The competition will take place over the 7 neutral NPC territories at the center of the galaxy.

There are 2 stages and rotate every 2 hours.

The ceiling for battle rank EXP in each event is 250K. Battle rank EXP gained after that will not level up the battle rank.

## Missions

There are 3 missions to be completed during the stages (total of 98k battle rank EXP)

Destroy gathering fleet (up to 20 fleets) [Stage 1]
 3
 6
 10
 20

Destroy enemy transports (up to 3 transports) [Stage 1]
 2
 3

Capture/defense station (up to 5 times) [Stage 2]
 2
 3
 5

## Battle Rank EXP by Destroyed Ship Type

Battle Rank EXP also can be obtained by destroying opposite fraction ship:

* Corvette: 12 Battle Rank EXP
* Frigate: 24 Battle Rank EXP
* Destroyer: 48 Battle Rank EXP
* Cruiser: 64 Battle Rank EXP
* Battleship 128 Battle Rank EXP
* Dreadnought: 192 Battle Rank EXP

## Stage 1: Materials Collection

2 tasks performed during this stage are to complete the 2 missions (destroy gathering fleet (up to 20 fleets), destroy enemy transports (up to 3 transports) )

You'll see cube icons in blue (your side) and red (enemy side) to indicate where the Transportation fleets are. Destroy enemy transports and defend your transports so they can reach their destination.

At the end of each two hour period, the materials collected will determine the size of the allied NPC fleets that will attack the other team during the attack and defense stage.

## Stage 2: Attack and Defense

The 7 NPC territories are located around the center of the galaxy. Attack and occupy as many of the sector capitals as you can in the 2 hour period.

The above icon shows what the allied forces look like. You can wait till they attack first and follow in after them. You can either "move" order and stay near the base or "defend" the base to fight off the enemy attacker.

On the other hand, if you are on the attacking a station, you should typically let the NPC attack force tank the damage then engage (by giving "move" order right next to the station or joining the fight right after).

## Battle Rank EXP Usage

Battle rank EXP will level up your battle ranking, which by battle rank level provides

* Battle Rank buff (increase fleet attack)
* Purchase of one time items (weapon/armor fragments for ship, building/shipbuilding/repair Speed Up, Leader EXP) from Battle Rank Shop
* Purchase of weekly item (building/shipbuilding/repair Speed Up) from Battle Rank Shop

There battle rank shop item varies between War in Heaven season.

At end of event, the winning faction's players are rewarded with EC by their battle rank exp ranking.

Winning Faction Ranking Rewards
 2
 3
 4 ~ 10
 11 ~ 20
Skill superplastic structure

## 2nd Skill

2nd Skill (Edward )
* Standard Transmission Relay-α
* Plasma Transistor Board-α
 1
* Improved Transmission Relay-α
* Quantum Transistor Board-α
 2
* Advanced Transmission Relay-α
* Medium Scale Transistor Board-Group-α
 3
* Advanced Transmission Relay Group-α
* Large Scale Transistor Board-Group-α
 4
* Transmission Relay Array-α
* Ultra Scale Transistor Board-Cluster-α
 5
Skill critical hits

## 4th Skill

4th Skill (Chad , Haru , LiWu)
* Senior Passive Sensor Relay
* Compound Alloy Tubing-α
 1
* Senior Passive Sensor Group
* Nano Alloy Tubing-α
 2
* Senior Passive Sensor Cluster
* High Energy Alloy Tubing-α
 3

4th Skill (Darmug , Listhima, Suraimu, Igvi Asa)
* Low Impedance Electrical Linkage
* Photon Amplifier-α
 1
* Conductivity Electrical Linkage
* Atomic Power Core-α
 2
* Superconductivity Electrical Linkage
* Antimatter Power Core-α
 3
Neutronium Ore

This is an advanced resource in Stellaris: Galaxy Command.

Mainly obtained from neutronium analyzer (Cornerstone + Saturnium + Gray dust).

### Source(s)

Neutronium analyzer

Daily gift

### Usage(s)

Building upgrade

Research upgrade

### Research

Neutronium analyzer maintenance technology

Neutronium ore production technology

High-grade ore production
Population

Population mainly is for producing tax income (EC) and meeting research requirement.

Research and structure may affect population growth speed, population limit, population cost and population tax revenue.

## Labor

* Structure required: Residence
* Resource required: Food
* Related research:
	+ Labor growth
	+ Labors
	+ Labors cost
	+ Labors tax revenue

## Technician

* Structure required: University
* Resource required: Food, Product
* Related research:
	+ Technician growth
	+ Technicians
	+ Technicians cost
	+ Technicians tax revenue

## Researcher

* Structure required: Art Complex
* Resource required: Food, Product, Consumer Goods
* Related research:
	+ Researcher growth
	+ Researchers
	+ Researchers cost
	+ Researchers tax revenue

## Expert

* Structure required: Pioneer Library
* Resource required: Food, Product, Consumer Goods, Luxury Items
* Related research:
	+ Expert growth
	+ Experts
	+ Experts cost
	+ Experts tax revenue
Managing Your Fleet

### Base Fleet Capacity

One thing to note is that this isn't a hard limit. You can exceed the limit but the upkeep cost increases by 20%. This is fine, especially after level 16 as your income will significantly increase due to having Experts available.

### Repairing Your Fleet

If you have the 30 day subscription, this gives free repairs under 20 minutes. Take advantage of this to have small to no repair time be doing the following:

* When repairing, return one type of ship back to base for repair at a time. If you had a total of 40 minutes repair across two kinds of fleets, by splitting up the fleets, you can repair both of them instantly as it would be broken up into 2 x 20min portions. If you tried to repair all of it at once you'd have to wait 20 minutes.
* Repair in between each fight if possible, or time it so your 8 hour repair time is when you go to sleep.
* Send your ships to base to repair, which frees up your fleet to continue moving around

### Defensive Fleet

If your self defense score is low, don't forget you can build the DEF version of ships which has a higher base defense value at the cost of some attack. You can also used this as the vanguard fleet that you find usually is faster than the rest and starts the fight.
Research fleet

Fleet research improve on fleet's offensive and defensive power.

## Warship

* Improved logistics reliability
* Reduce fleet maintenance fee
* T3 ship tech improvement
* T3 ship upkeep optimization
* Corvette technical support
* Corvette HP
* Corvette armor
* Corvette scrambler
* Corvette shield
* Frigate technical support
* Frigate HP
* Frigate armor
* Frigate scrambler
* Frigate shield
* Destroyer technical support
* Destroyer HP
* Destroyer armor
* Destroyer scrambler
* Destroyer shield
* Cruiser maintenance
* Cruiser HP
* Cruiser armor
* Cruiser scrambler
* Cruiser shield
* Battleship technical support
* Battleship HP
* Battleship armor
* Battleship scrambler
* Battleship shield
* Dreadnought technical support
* Dreadnought HP
* Dreadnought armor
* Dreadnought scrambler
* Dreadnought shield
* Titan HP
* Titan armor
* Titan scrambler
* Titan shield

## Arms

* Weapons enhancement
* Fleet accuracy
* Canon technology
* Canon accuracy
* Laser technology
* Laser accuracy
* Missile technology
* Missile accuracy
* AI technology
* Robotic accuracy
Research station

Station research provide improvement on station, population and functional ship

## Space Station

* Reduce building cost
* Architectural engineering
* Increases station hp
* Shipbuilding resources
* Improved shipbuilding technology
* Conventional engine technology
* Hyperspace engine technology
* Reduce fleet jump damage
* Spatial interference theory
* Space station jump preparation time
* Station jump resources
* Space station protection
* Retreat protection

## Population

* Labor growth
* Labors
* Labors cost
* Labors tax revenue
* Technician growth
* Technicians
* Technicians cost
* Technicians tax revenue
* Researcher growth
* Researchers
* Researchers cost
* Researchers tax revenue
* Expert growth
* Experts
* Experts cost
* Experts tax revenue

## Functional Ship

* Fleet leadership
* Flagship attack
* Flagship accuracy
* Flagship movement speed
* Flagship jump speed
* Flagship hp
* Flagship armor
* Flagship shield
* Structural science
* Workship collection rate
* Engineering management
* Reduce caravan cost
* Increase caravan capacity
War of Vultaum

This a 4 vs 4 PvP cross server event. This event is something like capture and held the flag game.

Player pairing is random, which mean player may pair with other server player and fight against own alliance member.

During the event period, player can repeat multiple times of participation

There are 2 stages per participation

## Registration stage

When registration stage opened, only docked fleet can be selected to sign up to participate the event. The fleet will be locked until end of 2nd stage.

This stage is about 20 mins.

## Engagement stage

4 players will be randomly paired up for each side. This stage is about 30 mins

If not enough participants registered for the match, the match is deemed failed and compensation will be given to the participated players.

There will be 3 Reality Locus buildings at the middle of the map. Players from both side are required to compete and occupy them.

Victory point will start accumulated for the team that successfully occupied a Reality Locus.

### Victory conditions

* The team that accumulated the required amount of victory points before timeout will win.
* If none of the team collected the required amount of victory points at timeout, the team will most victory point will win
* If none of the team collected the required amount of victory points at timeout, both team has same victory point, both team will lost.

## Rewards

* Different Vultaum points will be given to both winning and losing team.
* 1 MVP will be selected from winning team and 1 SVP will be selected from losing team, these 2 player's Vultaum point will be doubled.

The valuatum points can be used to exchange for 1 of the 3 War of Vultaum Advanced Relic Random Crate
Scientists

Scientists are leaders whose sole purpose is to engage in scientific exploration.

This exploration may be in visiting solar systems (one time) and performing daily mission in situations.

Currently Aadhya is only one Scientist in the game. She has Explorer skill that grant her immunity from attacks during exploration, and her TruthSeeker type flagship grant faster movement (increased STL, FTL speed by 50%)
Skill tracking algorithm

There 3 different set of 2nd Skill, owned by Chad,Bonnie and Listhima

## 2nd Skill

2nd Skill (Chad)
* Standard Passive Sensor Relay
* Plasma Transistor Board-α
 1
* Mid Level Passive Sensor Relay
* Quantum Transistor Board-α
 2
* Senior Passive Sensor Relay
* Medium Scale Transistor Board-Group-α
 3
* Senior Passive Sensor Group
* Large Scale Transistor Board-Group-α
 4
* Senior Passive Sensor Cluster
* Ultra Scale Transistor Board-Cluster-α
 5

2nd Skill (Bonnie)
* Standard Passive Sensor Relay
* Plasma Transistor Board-α
 1
* Mid Level Passive Sensor Relay
* Quantum Transistor Board-α
 2
* Senior Passive Sensor Relay
* Medium Scale Transistor Board-Group-α
 3
* Senior Passive Sensor Group
* Large Scale Transistor Board-Group-α
 4
* Senior Passive Sensor Cluster
* Ultra Scale Transistor Board-Cluster-α
 5

2nd Skill (Listhima)
* Standard Passive Sensor Relay
* Plasma Transistor Board-α
 1
* Mid Level Passive Sensor Relay
* Quantum Transistor Board-α
 2
* Senior Passive Sensor Relay
* Medium Scale Transistor Board-Group-α
 3
* Senior Passive Sensor Group
* Large Scale Transistor Board-Group-α
 4
* Senior Passive Sensor Cluster
* Ultra Scale Transistor Board-Cluster-α
 5

## 3rd Skill

3rd Skill (Franca, Shosanna, Haru, Edward, Ardyhll, Li Wu)
* Mid Level Passive Sensor Relay
* Quantum Transistor Board-α
 1
* Senior Passive Sensor Relay
* Medium Scale Transistor Board-Group-α
 2
* Senior Passive Sensor Group
* Large Scale Transistor Board-Group-α
 3
* Senior Passive Sensor Cluster
* Ultra Scale Transistor Board-Cluster-α
 4

## 4th Skill

4th Skill (Emily)
* Senior Passive Sensor Relay
* Medium Scale Transistor Board-Group-α
 1
* Senior Passive Sensor Group
* Large Scale Transistor Board-Group-α
 2
* Senior Passive Sensor Cluster
* Ultra Scale Transistor Board-Cluster-α
 3
Level up leader

When leader level up, their attribute value increase, unlocking rank promotion criteria and skill slots

Leader level can be upgraded with used of Leader EXP item.

* 1,000 Leader EXP
* 1,500 Leader EXP
* 2,000 Leader EXP
* 3,000 Leader EXP
* 10,000 Leader EXP
* 30,000 Leader EXP
* 100,000 Leader EXP
* 300,000 Leader EXP
* 1,000,000 Leader EXP

Alliance edicts Talent Development Program will give +20% more on Leader EXP item used.

Elite Academy building also provide bonus to the EXP gained when using Leader EXP item
Yurantic crystal

This is a strategy resource in Stellaris: Galaxy Command.

The galaxy is divided into 4 sectors each produce 1 of the strategy resources

* Aldar Cystal (North east sector)
* Lythuric Gas (South west sector)
* Yurantic Crystal (South east sector)
* Gay Dust (North west sector)

### Usage(s)

Neutron generator

Plasma analyzer

### Research

Materials lab maintenance

Star system resource maintenance
Star Campaign

Spending the Universal speed up to gain point. Each 1 min universal speed up spent will grant 1 point.

## Normal Point Rewards

1000 Points:

* 100 Cornerstone x 10
* 100 Volatile Motes x 10

2000 Points:

* 100 Higgs Gold x 3
* 100 Neutronium x 3

3000 Points:

* 100 Higgs Gold x 5
* 10 Ionizing Fiber x 5
* SMG Gobbard x 1

4000 Points:

* 10 Ionizing Fiber x 5
* 10 Neutronium Ore x 5
* SMG Gobbard x 2

5000 Points:

* 50 Femionic concentrate x 5
* 1 Hour speed up x 5
* WRI Quasar x 1

## Ranking Rewards

Ranking rewards varies each time.

It has 7 groups of rewards

* Rank 1
* Rank 2
* Rank 3
* Rank 4~5
* Rank 6~10
* Rank 11~20
* Rank 21~50
Relic

Relic gives advantages to your fleet and sometimes allow you to use special abilities (strategy skill) in battle.

In relic tab, you can view and upgrade each relic.

Different tiers of relic piece can be acquired from

* daily exploration mission of excavation site type. (Sentinel Heaven relics)
* radar pirate rewards (Gateway relics)
* caravaneer checker event rewards (Advanced Relic Random Crate - Gateway, Sentinel Heaven, Relics Slot I relics)
* the caravaneers event rewards (Advanced Relic Random Crate - Gateway, Sentinel Heaven, Relics Slot I relics)
* armory event - Lost Trinkets (Legendary Relic Selection Crate)
* star campaign event ranking rewards (Intergalactic Missile Platform relics)

If relic piece obtained belong to relic at maxed level, it will be automatically converted to 200 artifact points.

Missing relic pieces (Except that of Intergalactic Missile Platform Relic Group) can by created from combining artifact points (200 artifact points for 1 missing relic piece)

Relic groups

* Gateway
* Sentinel Heaven
* Relics Slot I
* Relics Slot II
* Intergalactic Missile Platform
Relics slot II relics

### How to Obtained

* Obtain relic (**WRI NavCom Design, UOS Veil Generator, UOS Firing Relay,** **RGV Porcupine-Class Ship**) from Legendary Relic Selection Crate during the Lost Trinket event.
* Obtain relic (**Qipvarian Remains**, **Qipvar Cybernode**, **Cnevi's Remains**) from Advanced Relic Random Crate(Random) during caravaneer checker event.
* Obtain relic (**Qipvarian Remains, Qipvar Cybernode, Cnevi's Remains**) from Advanced Relic Random Crate(Random) during the caravaneers event.

### Relic Structure Effect

Relic structure effect will be unlocked when relics level within the group reach requirement

Relic Structure Effect per Level
 10
 15
 20
 25
 30
 35
 40
* Ship building speed + 20%

### Relics

#### WRI NavCom Design

* Max level: 30
* Perks
	+ Beam Weapon Damage
	+ Damage from kinetic weapon
	+ The evade chance of dreadnought

#### UOS Veil Generator

* Max level: 30
* Perks
	+ Fleet Accuracy
	+ The chance of kinetic ignoring enemy's armor
	+ Kinetic Weapon Damage

#### UOS Firing Relay

* Max level: 30
* Perks
	+ The evade chance of dreadnought
	+ Damage from beam weapon
	+ The chance of kinetic dealing 2 times of damage

#### RGV Porcupine-Class Ship

* Max level: 30
* Perks
	+ Fleet Evade
	+ Chemical Weapon Damage
	+ Dreadnought armor
Prethoryn Scourge

This event usually mark the end of the current galaxy, and for players to migrate to a new galaxy (Ark server) together with other players from other galaxy.

## Stage 1 - Prepare to Escape (7 days)

Prethoryn will start invading certain sectors every day.

Prethoryn fleet will appear in the occupied sectors, Prethoryn Queen will randomly appear at the occupied Sector Capital.

Player can defeat the Prethoryn fleets and Prethoryn Queen to collect event point.

Defeating Prethoryn Queen will give event point to all members of the player alliance.

## Stage 2 - A Beautiful New World

At end of stage 1, the galaxy is completely destroyed. Player will be prompted to jump to new galaxy.

Upon landing at the new galaxy,

* A new series of one time event that give out T3 Cruiser (WRI Zenith) blue print (for Dusk/Dawn galaxy to Ark Galaxy)
* New research options available (e.g. Titan, etc.)
* Pirate changes
* 7-days shield capacitor activated.

## Event Rewards

Hunt the Prethoryn fleet and Prethoryn Queen to collect event points

 150
 300
 600
 900
 1500
Resource structure power plant

This is the main structure that produce electricity resource, upgrading this building will increase production of electricity and job vacancy

Max. Structure: 3

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Skill top legion

There are 2 sets of 1st Skill, 2 set of 3rd skill

## 2nd Skill

2nd Skill ( Rakesh, Ann )
* Cell Power Group-α
* Improved Alloy Plating-α
 1
* Concentration Power Core-α
* Advanced Alloy Plating-α
 2
* Photon Amplifier-α
* Liquid Alloy Plating-α
 3
* Atomic Power Core-α
* Entropy Alloy Plating-α
 4
* Antimatter Power Core-α
* High Entropy Alloy Plating-α
 5

## 3rd Skill

3rd Skill (Aadhya, Sean)
* Concentration Power Core-α
* Advanced Alloy Plating-α
 1
* Photon Amplifier-α
* Liquid Alloy Plating-α
 2
* Atomic Power Core-α
* Entropy Alloy Plating-α
 3
* Antimatter Power Core-α
* High Entropy Alloy Plating-α
 4

3rd Skill (Bonnie)
* Photon Amplifier-α
* Liquid Alloy Plating-α
 2
* Atomic Power Core-α
* Entropy Alloy Plating-α
 3
* Antimatter Power Core-α
* High Entropy Alloy Plating-α
 4

## 4th Skill

4th Skill (Franca)
* Photon Amplifier-α
* Liquid Alloy Plating-α
 1
* Atomic Power Core-α
* Entropy Alloy Plating-α
 2
* Antimatter Power Core-α
* High Entropy Alloy Plating-α
 3
Officials

Officials are leader type specialized in managing your government. They will have higher internal affair (Political point) per level compared to other 2 leader types.

Their Statecrafter flagship type provide extra bonus on internal affair points (Political points)

They can be assigned to specific roles in your Cabinet to provide bonuses like increased speeds and reduced resource cost for your buildings, research and ship-building.

### List of Officials

* Franca
* Kaliyah
* Sean
* Reed
* Cindy
* Peter
* Rakesh
Skill unyielding

There are 2 sets of 2nd Skill and 1st skill

## 2nd Skill

2nd Skill (Emily, Cindy, Shosanna, Haru, Li Wu, Dolores )
* Large Homopolar Electrical Unit
* Medium Flux Regulator-α
 1
* Multipole Electrical Unit
* Senior Flux Regulator-α
 2
* Large Multipole Electrical Unit
* Particle Flux Regulator-α
 3
* Levitation Electrical Unit
* Quantum Flux Regulator-α
 4
* Resonance Electrical Unit
* Multi Dimensional Flux Regulator-α
 5

2nd Skill (Ardyhll, Darmug, Suraimu )
* Large Homopolar Electrical Unit
* Medium Flux Regulator-α
 1
* Multipole Electrical Unit
* Senior Flux Regulator-α
 2
* Large Multipole Electrical Unit
* Particle Flux Regulator-α
 3
* Levitation Electrical Unit
* Quantum Flux Regulator-α
 4
* Resonance Electrical Unit
* Multi Dimensional Flux Regulator-α
 5

## 3rd Skill

3rd Skill (Werner, Ann)
* Multipole Electrical Unit
* Senior Flux Regulator-α
 1
* Large Multipole Electrical Unit
* Particle Flux Regulator-α
 2
* Levitation Electrical Unit
* Quantum Flux Regulator-α
 3
* Resonance Electrical Unit
* Multi Dimensional Flux Regulator-α
 4
Structure Factory

These type of production structure will convert certain type of resources to another type

## Factory Structure List

* Cornerstone Foundry
* Venusium Factory
* Marsium Factory
* Saturnium Factory
* Jupitium Factory
* Energy Laboratory
* Metal Shaper
* Neutron Generator
* Chemical Refinery
* Luxury Palace
* Civilian Industry
* Production Facility
* Neutronium Analyzer
* Plasma Analyzer
* Higgs Smelting Furnace
* Alloy Foundry
* Pitharan Refinery
* Uranium Factory
* Neptunium Factory
* Materiality Array
* Mirror Core
* Particle Accelerator
* Mass Collapser
Radar pirates

This type of pirate can only be scanned using radar and appear at the system where player's station located.

Once detected, these type of pirate will appear in the system with marker indicate "Your Enemy"

The max available scan at any time is 10.

A minimum level 3 radar station is required to perform scanning of these pirate type

The level of radar station will determine

* how fast additional scan will be available (cool down time)
* how long (duration) the detected pirate stay in system if not defeated.
* Max level of target pirate

## Pirate Drops

Depends on target pirate level the rewards will be different.
New server carnival

Only first 7 days

* Level 1 Upgrade Skill Material Crate x 5
 Top-up 2 time
* Level 1 Upgrade Skill Material Crate x 10
* 100 Cornerstone x 3
 Top-up 3 time
* Level 2 Upgrade Skill Material Crate x 5
 Top-up 4 time
* Level 2 Upgrade Skill Material Crate x 10
* 30000 Leader EXP x 4
 Top-up 5 time
* Level 3 Upgrade Skill Material Crate x 5
* 100000 Leader EXP x 1
* Advanced Module x 100
* 3rd Order Core x 1
Wreckage

Wreckage may appear after a space, the types and amount depends on the fleet size and ship type involved in the battle.

Player can send workship to collect the wreckage and recycle it as resource.

Type of resource from wreckage

* Minerals
* Electricity
* Cornerstone
* Volatile Motes
* Alloy

Sometime wreckage can be form of accelerator item (speed up type)
Stellaris Galaxy Command Wiki

Welcome Commander! This wiki is dedicated to the new mobile game Stellaris: Galaxy Command. Announced on October 15th 2019, Stellaris: Galaxy Command is inspired by the grand strategy, 4X game Stellaris. Stellaris: Galaxy Command is set after The Culling, a war between monstrous inter dimensional beasts and all sentient life in the galaxy. With the terrifying threat defeated and Earth destroyed, the Galactic Reformation Bill has been passed to reclaim the galaxy and ensure the hellish beasts never return!

## Category

EconomyLeaderBuildingsResearchAllianceDockDesignRelicArmoryBattlePersonal DataCabinetTitlesEthicsEdictsAchievementsEvents
## Tips for beginners

Beginner's GuideFrequently asked questions (FAQ)Pirates
* Introduction to the Game
* Playing Stellaris Pay-to-Win on the Cheap
* Daily Things To Do
* How to Jump to a Different Region
* Header 2 - Guide for newbies: for those who start in 2023
* Ship trading
Situation

The situation list refreshed daily, there can be 3 to 5 situations daily.

Usually we use a scientist to carry out the investigation or excavation mission.

Other types of leader can be used for situation mission, but they are less effective (no immunity from attack skill, flagship type does not grant movement bonus)

## Normal Situation

There may be options to choose to further proceed to next stage of situation and more rewards

## Excavation Site Situation

Each excavation site provide 3 excavation attempts, the success points increase with attempts. You need to roll to get a point greater than the required point for a successful excavation.

Upon success, you get a relic otherwise you will get artifact piece x 20.

If relic already in max level, artifact piece x 200 will be given

Excavation site
 Patarada Site IV
 Patarada Site V
* Failed: Artifact piece x 20
Novice Fiesta

This is an event that only appears during the first week of account creation.

Daily mission details and major rewards are as following:

* Check in for a total of 1/2/3/4/5/6/7 days
* 2nd order core, 3rd order core, 150 advanced module
* Build/upgrade any buildings to increase development by 1K/5K/10K/30K/50K/100K/200K
 Day 2
* Upgrade 10/20/30/40/50/60/80 research tasks
* Resources, shipbuilding speedup
* Flagship weapon upgrades 1/3/5 times
 Day 3
* Upgrade your leader 20/40/60/80/100/120/140 times
* 8 lvl1 selection crate, 13 lvl2 random crate
* Upgrade leader skills 1/2/3/5/8/10/12 times
 Day 4
* Detect 1/3/5/10/20/30/50 fissures for Advanced Delta
* Lvl1, 2, 3 random crate
* Collect wreckage 3/5/8/10/15/20/30 times
 Day 5
* In PVP battle, destroy a total of 1K/3K/5K/10K/30K/50K/100K Fleet strength
* Resources
* Scan 1/3/5/8/10/15/20 planets
 Day 6
* Build 10/20/30/40/50/80/100 ships
* Lvl1, 2 random/selection crate
* Eliminate 10K/50K/100K/200K/300K/500K/800K normal pirate strength
 Day 7
* Complete a purchase at the discount shop 1/2/3/5/8/10/20 times
* 8 lvl1, 17lvl2, 19 lvl3 random skill upgrade material crates
* Use speedups to save a total of 30min/1hr/3hr/8hr/1day/3day/5day
* Resources, lvl1, lvl2, lvl3 skill upgrade material crates

Also, when you finish each sub-task, you receive 1 point toward galaxy star training camp checkpoints.

There are checkpoints for 10/20/30/40/50/60/70/80 points including SMG Hemlock-Series Torpedo, lvl1/2/3 skill upgrade materials crates, and 2nd/3rd order core.
Weapons

ASSUMED DAMAGE CALCULATIONS (no basis in game)

Shield DamageEnemy = (DamageSelf - Shield PenetrationSelf)\* (ARSelf - EvasionEnemy) / 100 \* Attack SpeedSelf \* Damage Coefficient

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{\displaystyle SD\_{Enemy} = (D\_{Self} - SP\_{Self}\* ((AR\_{Self} - E\_{Enemy}) / 100 \* AS\_{Self} \* DC}

Hull DamageEnemy(Shields still up) = Shield PenetrationSelf \* (ARSelf - EvasionEnemy) / 100 \* Attack SpeedSelf \* Damage Coefficient

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{\displaystyle HD\_{Enemy(Shields Still Up)} = SP\_{Self} \* (AR\_{Self} - Evasion\_{Enemy}) / 100 \* AS\_{Self} \* DC}

Hull DamageEnemy(Shields down) = (DamageSelf - *max*(0, ArmorEnemy - Armor PiercingSelf)) \* (ARSelf - EvasionEnemy) / 100 \* Attack SpeedSelf \* Damage Coefficient

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{\displaystyle HD\_{Enemy(Shields Down)} = (D\_{Self} - \max(0, A\_{Enemy} - AP\_{Self})) \* (AR\_{Self} - E\_{Enemy}) / 100 \* AS\_{Self} \* DC}

Kinetic Damage Coefficient
 Simple Hull
 Light Hull
 Standard Hull
 Heavy Hull

Beam Damage Coefficient
 Simple Hull
 Light Hull
 Standard Hull
 Heavy Hull

Missile Damage Coefficient
 Simple Hull
 Light Hull
 Standard Hull
 Heavy Hull

Robotic Damage Coefficient
 Simple Hull
 Light Hull
 Standard Hull
 Heavy Hull
Population structure residence

Upgrading residence will increase capacity of labor population and tax income

Max. Structure: 6

Note:

* Growth speed and Labor Resident value here is the base value will increase with research level
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Minerals

Minerals are an important resource in Stellaris: Galaxy Command. They are in the construction of every structure, as well as every subsequent upgrade.

Minerals can be produced in a mining station. Mineral debris will appear in territory occasionally or from residual of defeated small pirate fleet.

### Source(s)

Minerals Asteroid

Minerals Wreckage

Mining station

Colonial mining district

Daily Missions & Daily Activities Point Rewards

### Usage(s)

Alloy foundry

Ship building - corvette

Ship building - frigate

Building upgrade

### Research

Mining station maintenance

Mineral production
Population structure pioneer library

Upgrading pioneer library will increase capacity of expert population and tax income

Max. Structure: 1

Note:

* Growth speed and Expert Resident value here is the base value will increase with research level
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Population structure art complex

Upgrading art complex will increase capacity of researcher population and tax income

Max. Structure: 1

Note:

* Growth speed and Researcher Resident value here is the base value will increase with research level
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Skill gravitational field

## 2nd Skill

2nd Skill ( Franca, Werner, Kaliyah, Sean)
* Medium Flux Regulator-α
* Large Homopolar Electrical Unit
 1
* Damage taken during retreat reduced by 10%
* Senior Flux Regulator-α
* Multipole Electrical Unit
 2
* Damage taken during retreat reduced by 20%
* Particle Flux Regulator-α
* Large Multipole Electrical Unit
 3
* Damage taken during retreat reduced by 30%
* Quantum Flux Regulator-α
* Levitation Electrical Unit
 4
* Damage taken during retreat reduced by 40%
* Multi Dimensional Flux Regulator-α
* Resonance Electrical Unit
 5
* Damage taken during retreat reduced by 50%
Sector Capital

Sector Capital is the most important structure for an Alliance, controlling/occupying a sector capital gain control of the sector (consist of 3 to 5 systems/territories)

The Capital can't be built, only repaired allowed (max. 3 workship can concurrently perform repair).

Sector capital has rank (1,2,3), this will play a part in alliance challenge - alliance crisis mission

## Sector Capital Bonus

Each sector capital provide specific bonus to the owner.

## Upgrading Sector Capital

Sector capital can be leveled up to improve the bonus gained.

Max. level for sector capital is 10

To level up the sector capital, open the sector capital view, and click on the Upgrade button under the Elite Capital section

The upgrade process can be speed up by completing the mission

* Resource contribution
* Reestablish order

## Sector Capital Level

### Rank 1

* Maintenance: 25 EC
* Damage: 2,624
* Accuracy(AR): 162
* Attack Speed: 2.67
* Armor Piercing: 37%
* Shield Penetration: 37%
* PROT(Armor): 102
* Attack Range: 150
* Effect Range: 150
* Build Area: 50

### Rank 2

* Maintenance: 50 EC
* Damage: 3,936
* Accuracy(AR): 162
* Attack Speed: 2.67
* Armor Piercing: 37%
* Shield Penetration: 37%
* PROT(Armor): 110
* Attack Range: 150
* Effect Range: 150
* Build Area: 50

### Rank 3

* Maintenance: 100 EC
* Damage: 5,324
* Accuracy(AR): 162
* Attack Speed: 2.67
* Armor Piercing: 37%
* Shield Penetration: 37%
* PROT(Armor): 120
* Attack Range: 150
* Effect Range: 150
* Build Area: 50
Resource structure metal station

This is the main structure that produce metal resource, upgrading this building will increase production of metal and job vacancy

Max. Structure: 3

Note:

* Production value is approximated base value before apply bonus by research
* Upgrade cost here is approximated base cost value before applying resource reduction perk (e.g. official, etc.)
Skill overdamped

2nd Skill (Yavans, Igvi Asa )
* Concentration Power Core-α
* Advanced Alloy Plating-α
 2
* Photon Amplifier-α
* Liquid Alloy Plating-α
 3
* Atomic Power Core-α
* Entropy Alloy Plating-α
 4
* Antimatter Power Core-α
* High Entropy Alloy Plating-α
 5

## 3rd Skill

3rd Skill (Emily,Listhima,Suraimu)
* Concentration Power Core-α
* Advanced Alloy Plating-α
 1
* Photon Amplifier-α
* Liquid Alloy Plating-α
 2
* Atomic Power Core-α
* Entropy Alloy Plating-α
 3
* Antimatter Power Core-α
* High Entropy Alloy Plating-α
 4

## 4th Skill

4th Skill (Kaliyah)
* Atomic Power Core-α
* Entropy Alloy Plating-α
 2
* Antimatter Power Core-α
* High Entropy Alloy Plating-α
 3