recursal/Fanatic-Fandom huggingface dataset:
Eebit

Game of Origin
 Release Date of Origin
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## **Enemy Info**

Eebits are Dream Creatures from the forests of Naroom in the mystical Magi-Nation! It's a sort of squirrel-like animal that lives in large pods and are reputed as rapid breeders. Eebits are regarded as sweet pets in Magi-Nation and can often be found up for adoption. In *Smash*, they're cute, but feral!

## **Fight Pattern**

Eebits stand at the same height and circumference as Kirby, gently hopping forward and back while occasionally sniffing the ground or cuddling with one another. They tend to travel in packs of at least two, though more generally three, four, or five. They will consume edible items such as Food or even Superspicy Curry when given the opportunity and will experience their effects accordingly. When an opponent draws near, they will approach them as a pack, running towards them all at once. If they are alone, they will tend to instead run the opposite direction.

## **Attacks**

### **Tackle**

An Eebit's primary form of attack is a light tackle, tripping over itself as it leaps towards its foe, skidding somewhat on the way forward.

### **Gnaw**

Sometimes, Eebit will latch onto its opponent, gnawing at them to produce stacking damage with time, 1.5% - 2% per second. This functions similarly to Olimar's Pikmin, in that they can be moved or whacked off.
Fighter

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## **Enemy Info**

Burly, axe-wielding men and women who've trained their whole lives to be fighters. Formidable, brutish soldiers on their own accord, some fighters have the moxie to become Warriors and Berserkers with extra training. Even at the start of their fighting careers, though, one would be wise to keep on their good side. In *Smash*, Fighters will appear in masculine or feminine forms and in red, blue, or yellow gear that some say falls under the party that they follow. Are they supporters of Edelgard, Dimitri, or Claude?

## **Fight Pattern**

The Fighter will most commonly be found waiting in place with their axe hoisted over their shoulder, or held at their hip. When they spot an enemy, they'll make steady pace towards their foe. They are capable of walking, running, jumping, and even countering and are generally smarter and quicker-moving than the Brigand. Occasionally, a Fighter will be seen walking back and forth instead of remaining stationary.

## **Attacks**

### **Slash**

The Fighter slashes their axe sideways, dishing out decent damage and knockback.

### **Handaxe**

The Brigand will throw their axe forward in a boomerang-esque pattern. If it is knocked out of the sky, they will have to retrieve the axe and fight with their hands in the meanwhile, severely limiting their abilities until they get it back.

### **Smash**

The Fighter is surrounded by a quick flash of yellow light before unleashing their Combat Art: Smash. They lift their axe high above their head and slam it straight back down, dealing out much more damage than a regular Slash while also potentially grounding their opponent or breaking their shield.
Deuce

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## **Spirit Info**

Deuce is a member of Class Zero at the magic academy Akademeia. As her name implies, she represents the number 2 in her class and is considered to be quite skilled with defensive and support magic. Deuce is a long-ranged fighter who uses her flute to play melodies to cause effects on the battlefield such as being able to buff her allies with both the Protect and Aura spells by playing a Concerto or stunning and damaging her opponents by playing a Dissonant Sonata.

## **Spirit Battle**

Deuce is represented by Mio who will start out every match by using her Up Taunt to play her flute. Every 20 seconds Mio will randomly get either her movement speed, damage, or damage reduction buffed for a short time.
Grinch

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## **Spirit Info**

He's a mean one which is pretty evident by the fact that his heart is two sizes too small. His true origins are unknown as various tales will tell a different story, but what they all seem to agree on is that one year the Grinch tried to steal away Christmas from the nearby town of Whoville, and was shocked to see that even without trees, cookies, or presents the Whos of Whoville celebrated the holiday all the same.

## **Spirit Battle**

While the Grinch himself will appear as Incineroar's green alt, he's got got a bit of backup in this fight. You'll have to KO the Grinch and all his "friends" before you can be the winner.

The following spirits fight alongside the Grinch:

* Duck Hunt representing Banjo & Kazooie
* Jigglypuff representing the Chorus Kids
* Rosalina representing Geno
* Robin representing Isaac
* Sonic representing Shadow
* Wario representing Mach Rider
Devil Car

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## **Enemy Info**

The Devil Car is an enemy from *Earthbound Beginnings* that appears in Merrysville. As its name suggests, it's one devil of a car, and seems to be possessed! The fiendish two-door is apt to trigger Ninten's asthma with its noxious fumes, and will speed around Merrysville without a car for anyone else, either.

## **Fight Pattern**

The Devil Car will haphazardly speed back and forth throughout a fixed path until it spots a fighter. At this point, it will focus its energies on chasing them, increasing its speed by 1.2x as it barrels ahead. Simply ramming into an opponent will cause them decent damage and knockback, and the trail of exhaust fumes that is constantly building up from behind it as it drives can linger and cause persistent poison damage. Although the Devil Car is also capable of a more deliberate, actual attack, too.

## **Attacks**

### **Doughnut**

When the Devil Car catches up with its prey, it'll commit a breakneck doughnut, spinning in place as flames consume its wheels. This will kick up even more poisonous fumes alongside a quick-burning circle of fire, potentially grounding opponents or breaking their shields when the wheels make contact with them.
Glittertown

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## **Stage Info**

Located in the Rocking Range, Glittertown is comparable to Las Vegas with its casino theme. Wario runs on in here causing trouble as he trashes lottery machines, frees an imprisoned Merfle, and stealing all kinds of loot before running away before security can kick him out.

## **Stage Layout**

Glittertown has three major aspects to its stage in addition to the primary platform. The exact layout and positioning of these elements can change from one match to another but they always work in the same fashion and can be found listed below as Hazards.

## **Stage Hazards**

### **Slot Machines:**

Represented by the yellow rectangles, on various points on the map you can find these slot machines on the stage. They can be ran past without any issue and for most of the fight don’t really do anything. However at times there will be a golden sparkle that the slot machines give off and at that point you can attack them. When 10-15% damage has been dealt to a slot machine the wheels will start to spin. A couple seconds later they’ll settle and a prize will be dropped out of the slot machine. Most of the time this is a regular item, but there is a small chance that a rarer item like a Master Ball or Death’s Scythe will appear instead.

### **Water Fountains:**

Represented by the little blue squares, these little fountains can be found in different places each time you fight on this stage. They can shoot up water and propel fighters into the air! These don’t damage players unless you were standing right on top of the fountain when they fired but they can be helpful for recovery purposes as whether you are standing on them or get knocked into the stream the water will propel you upwards.

### **Invisible Platforms:**

Invisible platforms can appear in different spots on the stage each time you fight here. They are completely invisible under normal circumstances but even when you can’t see them you can still stand on top of one like normal. There are special spot lights that swing about in Glittertown that when their light shines on an invisible platform it will become visible for as long as the light is shining. These lights are not always on, but it’s rather nice when they appear as you can get a better look at the overall layout of the stage.

## **Soundtrack**

* **Wario Land 4**
	+ Golden Dive
	+ Toxic Landfill
	+ Toy Block Tower
* **Wario: Master of Disguise**
	+ Blowhole Castle
* **Wario Land: Shake It!**
	+ Boogie Mansion
	+ Derailed Express
	+ Glittertown
	+ Hot Roderick Race
	+ Launchpad Labyrinth
	+ The Shake King
Fighting Wire Frames

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## **Spirit Info**

One of several types of faceless beings employed by Master Hand & Crazy Hand, the Fighting Wire Frames come only in variants of Male and Female. While they can fight, most of them aren't very skilled and are relegated to the role of servant.

## **Spirit Battle**

This Spirit Battle pits you against both the Male and Female Wire Frames fighting as a team against you.
Excitebikers

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## **Spirit Info**

Excitebikers are well known to be enthusiasts for the Excitebike World Rally. They are an unspoken kinship and respect for each other's Excitebike racing machines.

## **Spirit Battle**

This Spirit Battle features 12 tiny Excitebikers disguised as Warios! Only 3 will appear at a time, but that's more than enough as each Excitebiker heavily favors the use of their Side Special to try and mow you down again and again.

An interesting mechanic is that you don't have to KO all the Excitebikers, not directly at least, as destroying the bike of an Excitebiker will cause that Excitebiker to be KO'd and despawn.

You only have 2 minutes to KO all the Excitebikers by any means necessary.
Gundham Tanaka

Character
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## **Spirit Info**

A member of Class 77-B at Hope’s Peak Academy, Gundham Tanaka was invited as the Ultimate Breeder for his talent in caring for and raising animals of all kinds. His most well known animals are the Four Dark Devas of Destructions, San-D, Jum-P, Maga-Z, and Cham-P. Gundham also claims to be a practitioner of dark magics calling himself Tanaka the Forbidden One and the Supreme Overlord of Ice. While Gundham’s talent with animals is well documented, it remains to be seen if he actually possesses any skill with magic.

## **Spirit Battle**

In this Spirit Battle, Gundham is represented by male Robin with his four Dark Devas represented by three Pichus and one Pikachu. While Pikachu and the Pichus will chase down the player and attack them head on, Robin prefers to hang back and attack using his magic. If the player gets within melee range of Robin they will more likely than not prioritize using Nosferatu. The player only needs to defeat Robin in order to win this Spirit Battle.
Goolix

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## **Boss Info**

Goolix is an oddity when compared to other enemies in the Pikmin games. It resembles an amoeba with two nuclei inside of its body. The smaller nuclei is its weak point which must be attacked, while the larger nuclei is used to protect the smaller. Goolix is a water-based enemy that drowns all Pikmin thrown inside of its body unless they are Blue Pikmin. The Goolix is native to the location known as The Impact Site and only appears on odd-numbered days starting on Day 9.

## **Boss Fight Details**

Despite it being labeled as a boss, the Goolix is more of a really large hazard than anything else. The Goolix is acting as a barrier and in order to proceed through the story mode it must be defeated. The Goolix itself has no direct means of attacking the player so you’d think that means it’s harmless. Not so actually as various enemies from this part of the story mode will spawn in during the fight to attack you on its behalf.

Like in Pikmin, the smaller nuclei in the Goolix is its weak point and attacking it is the only way to harm the Goolix. It doesn’t just hang about in one spot. It’s constantly moving about inside the Goolix. The larger nuclei is doing the same thing but it’s acting as a defensive barrier to try and block the player and their attacks from harming the smaller nuclei.

## **Attacks**

### **Aquatic Body**

Considering the fact that the Goolix’s body is made out of water, merely staying inside of it is enough to damage the player fighting it. It’s not really that the Goolix is hurting you, it’s more like when you’re inside of it you can’t breathe. You’re drowning. And while you’re drowning you take 1% of damage every second.

## **Soundtrack**

* **Pikmin**
	+ Main Theme
Excitebike

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## **Assist Trophy Info**

Excitebikes are a brand of motorcycles popular in the Excitebike racing competitions. They feature high specifications and can perform stunning maneuvers such as launching up into the sky just by jumping off a simple ramp. Each Excitebike comes equipped with a turbo-boosting system allowing them to reach very high speeds. Be careful of using this system too much though or you might cause your engine to overheat!

## **Mode of Assistance**

Excitebikes are rather simple as an Assist Trophy as several NES-styled racers pop out at once and begin driving along the platform in an almost chaotic fashion. Each bike is able to deal damage and has minimal jumping capabilities. However they have no way to recover back onto the stage if and when they drive off a platform.
Arctic Lodge

* The Arctic

*Only useful if equipped with items. Attach items here to provide bonuses to production and residences.*

**Arctic Lodge** is an Administration Building which provides bonuses to other buildings within its radius, if equipped with appropriate items. It requires  The Passage DLC and can be built only in The Arctic. It does not need any road connection or access to heating.

## Functionality

Arctic lodge can affect only those buildings which are located within its radius, no road connection between the buildings is required. The radiuses of different arctic lodges cannot overlap. This means that each building can be affected by only one arctic lodge at once (with the exception of clipping).

While placing an arctic lodge or when having it selected once it is placed, its radius is indicated by a blue circle surrounding it. The buildings which are within its radius and can be affected by the lodge have the area underneath them highlighted in blue. Additionally, when a building is currently affected by the items equipped in the selected lodge, the building itself is also highlighted. When constructing a building which can be affected by an arctic lodge, the area underneath the lodge is highlighted if the constructed building would be placed within its range.

Arctic lodge on its own cannot have any effect on surrounding buildings without having any items equipped inside it. Only the items which are equippable in arctic lodges can be used and only up to three items can be equipped at the same time. These items can affect production buildings and residences, for example by increasing productivity, lowering workforce requirements, decreasing needs consumption etc. The list of possible effects of arctic lodge items and their explanation can be found on a separate page.

Items can be equipped in two ways:

* Selecting an arctic lodge, clicking on one of the item slots and then choosing desired item.
* Dragging desired item onto an arctic lodge from the item storage menu of the island's trading post or warehouses, or from ships which are close enough to the island's trading post or piers.

Items can be unequipped by selecting an arctic lodge and then right-clicking on an item in its item slot. The removed item is transferred back to the island's item storage.

## Items

The list of items which can be equipped in an Arctic Lodge can be found here: List of Arctic Lodge items
Edelgard

Chance of Appearance
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## **Assist Trophy Info**

Edelgard von Hresvelgr is the princess and, later, empress of the Adrestian Empire. In the Officers Academy, Edelgard leads the Black Eagles, who together eventually pit themselves against Dimitri, Claude, and Rhea in an attempt to dismount the Church of Seiros. She works by underhanded means to achieve this, notoriously working with Those Who Slither in the Dark to advance towards her goal of dismantling the present power structure. She is primarily an axe user and wields the legendary poleaxe, Aymr.

## **Mode of Assistance**

   Edelgard first appears on stage in her Officers Academy uniform. In this form, she will move about the stage almost as a legitimate playable character would, fluidly walking, running, and jumping in response to other players' actions. She has an iron axe and hand axe in her inventory and will use both to rack up combos, throwing her hand axe to get foes from a distance while the iron axe is used for more up-close fighting techniques. Before she's ready to leave, Edelgard will be surrounded in a shining magic energy, moments later class-changing into her Empress form. In her war outfit, she will wield Aymr, crushing it down onto opponents' unlucky heads with the "Raging Storm" Combat Art just once with formidable aplomb. This opens the earth with searing flames and rubble that are also capable of damaging opponents. Watch out, or you may just go flying! Of course, you can also sending Edelgard flying; it's a symbiotic relationship.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Assist Trophy!
Fire Bar

Game of Origin
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## **Item Info**

Fire Bars are inanimate objects, often found in the various Castles and Fortress occupied by Bowser, the Koopalings, or other higher ups in the Koopa Troop. Starting from a central block, a line of connected fireballs will rotate around the block as a flaming obstacle meant to make Mario and Luigi’s adventures difficult. Some Fire Bars even have two or three different lines of fireballs coming off of them in different directions.

## **Item Usage**

In Smash, the Fire Bar has been changed from a hazardous obstacle… into a battering weapon? Well alrighty then. The fireballs are now attached to a sword hilt and no longer rotate allowing their wields to bash other fighters with pure fire. The Fire Bar has five fireballs at its end which is noteworthy because every two times the Fire Bar hits an opponent it will lose one of its fireballs decreasing its range. The damage dealt by the Fire Bar depends on which exact fireball hit an opponent with the closer a fireball is to the hilt the more damaging the attack. This means that when the Fire Bar is down to its last fireball it will be at its most powerful.
Ducks

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## **Assist Trophy Info**

These Ducks come straight out of the game Duck Hunt and retain their 8-bit NES forms. In Duck Hunt, the player uses the Zapper peripheral to point at the screen and shoot at the ducks that are flying on the screen. If they succeed, then the duck will fall to the ground where it is picked up by the player’s loyal dog. If they fail to shoot the ducks however then their dog will appear anyway and laugh at their failure. The Ducks meanwhile have escaped to safety where they hope to never be shot at again.

## **Mode of Assistance**

When the Assist Trophy is popped open 6-10 Ducks will come flying out of it depending on the size of the stage. The Ducks will fly somewhat erratically around the screen, but will all have the general goal of flying up and away into the sky. The Ducks deal a small amount of damage on contact with other fighters and will seem to “bounce” off of them as they continue flying through the air. After a set amount of time, if any Ducks have failed to fly away off screen and are essentially trapped, then all remaining Ducks will disappear with a blast from a Zapper appearing on the screen and shooting down all remaining Ducks. This shot from the Zapps is also a small aoe that can damage nearby fighters, but it’s fairly tightly centered on the Ducks.

The Ducks can also be attacked and KO’d by the players. While they are immune to knockback, they don’t have a lot of health which makes them easy to KO. However unlike other KO’able Assist Trophies, the Ducks do not award any KO points.
Headlamp

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## **Item Info**

While diving in alien seas, don't forget your trusty headlamp! This piece of equipment offers hands-free light without a need to recharge, though the light is toggleable.

## **Item Usage**

Toss the headlamp on your head and it'll operate just as you think, though it's permanently tapped "on" so long as it's on your head in *Smash*. The lamp ejects a cone-shaped light that is about as wide as Bowser and a little longer than him. The light is capable of cutting through darkness, smoke, and fog, effectively negating the likes of the Smoke Ball while it is in use. It can also be used to unveil invisible fighters or other hidden properties.
Founder's Day Festival

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## **Stage Info**

This stage is based on the central hub of Freddi Fish 3 which Freddi and Luther visit to celebrate during their summer vacation.

## **Stage Layout**

The main section is a flat area with edges on both sides, denoted with large patches of moss. Separate pillar-like platforms housing Pierre’s Shop (upper left) and the Jailhouse (lower right) can be traversed on. Various characters from the game can be seen watching in the background by the golden Founder’s Statue.

Large bubbles will occasionally float up from the gaps between the main section and the side platforms. Characters can jump on these bubbles to hitch a ride. They’ll float up and offscreen unless they are popped (similar to Tingle’s balloon on the Great Bay stage).

## **Soundtrack**

* **Freddi Fish and the Case of the Missing Kelp Seeds**
	+ Eddie the Eel
	+ Introduction
	+ King's Castle
	+ Theme 4
* **Freddi Fish 2: The Case of the Haunted Schoolhouse**
	+ After the Ghost
	+ Before School 1
	+ City 1
	+ The Sunken Submarine 1
* **Freddi Fish 3: The Case of the Stolen Conch Shell**
	+ Carnival Area 3
	+ Floating Fun
	+ Outside the Festival 1
	+ Temple 1
* **Freddi FIsh and Luther's Maze Madness**
	+ Bonus Room
	+ Levels 1-5
	+ Levels 6-10
Froggy Chair

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## **Item Info**

In the world of *Animal Crossing*, the Froggy Chair is exactly what it's billed as: a chair that looks like a frog. On the internet? It's far, far more than that. All the same, this special, amphibious piece of plastic is the centerpiece in many a Villager's abode. As for its role in Smash? It might be a little more than just an adorable sidepiece!

## **Item Usage**

When the Froggy Chair appears on stage, it seems innocuous enough. It's just a chair, after all! Should a character choose to sit down in it, even, it might as well just be a chair at first glance. You're simply sitting in it and, alas, if that's all you choose to do in it, so be it. However, for the more bolder, or daresay froggy, at heart, they can take a leap upwards just like the best of 'em!

Hold the control stick down to charge the Froggy Chair; it'll dial itself downwards with adorable aplomb and a smirk on its face as it does so. Let it go, and it'll leap high into the air! On its comedown, the Froggy Chair can dish out some pretty decent damage. If a character hops out of the Froggy Chair after dealing such an effective blow, the chair just might break out into a dance of its own! After a while, and to the chagrin of us all, the Froggy Chair will indeed disappear.
Hitmonlee

Chance of Appearance
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 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

The high-powered kicking Pokemon and counterpart to Hitmonchan and Hitmontop. Hitmonlee is more offensively focused than its counterparts as it’s known to evolve from a Tyrogue whose attack stat is mightier than its defense stat. Hitmonlees are able to stretch the length of their legs as seen when they are in a hurry trying to get somewhere or attempting to strike down a fleeing foe. They are known to have an amazing level of balance and can launch a series of kicks from any position.

## **Attack Description**

After it arrives on the field Hitmonlee will strike a pose before leaping up above the stage. A short time later Hitmonlee will come crashing back down with one of its feet extended downwards as Hitmonlee seeks to strike an opponent down with a devastating kick. If Hitmonlee doesn’t hit the mark however he’ll crash into the stage and momentarily stun himself as well as cause damage to himself. Players seeking to KO Hitmonlee should use this time to fight back. Hitmonlee will recover after a short time and leap back off screen. Hitmonlee will perform these jumping strikes a total of three times before leaving the field.
Hypno

Chance of Appearance
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 Generation
 Pokemon Attack
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## **Pokemon Info**

Hypno evolves from Drowzee at level 26. Less flamboyant, but more trained in the art of hypnosis, this formidable psychic-type Pokemon uses a traditional swinging pendulum to befuddle its opponents. Hypno is known as a dream-eater, polishing its pendulum while awaiting its prey. Although it primarily preys on other Pokemon, like Komala, Hypno also prey on humans and are even known to have kidnapped children to harvest their good dreams for dinner.

## **Attack Description**

Hypno stands in place, swinging its pendulum to and fro as it stares straight ahead, towards the foreground. A barely visible, opaque illusive barrier spreads about five Kirbys outward in all directions, surrounding Hypno in a sphere of energy. Anyone that touches this sphere will be affected with random status effects. These effects include variations of scrambled controls and stun, as well as effects one would otherwise receive from Lip's Stick or Superspicy Curry. These effects can stack; Hypno's foes will often be affected by more than one.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Jonno created this Poke Ball Pokemon!
Fennekin

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
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## **Pokemon Info**

Fennekin is one of the three Starter Pokemon that a young trainer can use in the Kalos region. Fennekin is a cute little fox-like Pokemon and the one to go for if you want to start out with a Fire-type. Fennekins can vent out hot air from their ears which is capable of reaching temperatures up to 390 degrees Fahrenheit. If your Fennekin seems to be low on energy, gather up some twigs and let your Fennekin chew on them and they’ll feel right as rain in no time.

## **Attack Description**

With a little yip Fennekin will rear back on its hind legs just a bit before spitting out a small fireball forwards. This fireball flies down diagonally so if Fennekin is near a ledge then the fireball just might be able to stop someone from recovering. When the fireball hits something it will erupt into a small pillar of flame that deals multiple small hits to anyone trapped in the attack. Fennekin will leave after spitting six fireballs at the stage and is capable of turning around to attack on both sides.
Elizabeth's Mushroom

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## **Item Info**

A rare consumable grown from the earth, this potent mushroom has saved the Chosen Undead on many an occasion during their harrowing travels.

## **Item Usage**

Eat Elizabeth's Mushroom and a dull white light will encapsulate you, signifying that its effects are active. For the next 10 seconds, the fighter who ate the mushroom will be healed by 10%, amounting to 100% total. During this time, they will also receive multiple new frames of super armor, even as they are walking or idling, making them harder to knock out of bounds.
Gandrayda

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## **Spirit Info**

A Bounty Hunter with origins unknown, though with metamorphic abilities similar to those on Jovia XII. Her powers allow her to shapeshift her form in creatures both organic and mechanical in nature as well as of varying size. She has a fondness for pranks and considers Samus to be her greatest rival. Though a combatant, she's primarily hired for missions involving stealth and reconnaissance.

## **Spirit Battle**

This Spirit Battle is most unusual. Each time you fight Gandrayda she will appear in the form of a different fighter. She could appear as Samus, Ganondorf, Diddy Kong, or even Joker. If that wasn't enough, every so often in the middle of the match this Spirit will shift forms again and become a completely different character. One moment you are fighting against Mario and then the next moment it's Pichu!
Ice Flower

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## **Item Info**

Ice Flowers are the… icey equivalent to the more traditional Fire Flower. Whereas activating a Fire Flower allows Mario & Luigi to throw fireballs at will, the Ice Flower lets them throw snowballs. Whereas the Fire Flower burns its enemies, the Ice Flower can freeze them in place where they can either be shattered with a simple attack, or used as a platform. In Super Mario Galaxy, the Ice Flower served an alternative purpose allowing Mario to skate across water and lava leaving a trail of ice in his path.

## **Item Usage**

Jokingly referred to as an “Echo Item” in reference to Echo Characters in Smash (such as Lucina being an Echo of Marth in Smash Ultimate), the Ice Flower is as you would imagine. It’s just an icey equivalent to the Fire Flower. While the Fire Flower lets you run around and send out a small torrent of flames, the Ice Flower does the same, only with frosty ice instead much like the Ice Climber’s Blizzard attack. The range and “ammunition” of the Ice Flower are the same as that of the Fire Flower. It’s just the fire vs ice that’s different about it as well as having a very small chance that using this item can freeze an opponent that is attacked by it.
Godfather

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## **Spirit Info**

The Mafia has come to the peaceful(?) Town of Salem. Leading them is the Godfather who commands the Mafia from the shadows. At night, the Mafia gets to meet in a secret chat to discuss who they are going to target that night as well as their plans for the next day. The Godfather is immune to abilities that detect members of the Mafia and will always appear to be an ordinary member of the Town. All the while the Godfather will be directing his Mafiosos on who to kill each night.

## **Spirit Battle**

This Spirit Battle starts out with Wolf O’Donnell and Bowser Jr. spawning in at the start of the match representing the Mafioso and Framer respectively, two members of the Godfather’s Mafia. After Wolf and Bowser Jr. have been KO’d Black Shadow will spawn in representing the Godfather himself. Just KO Black Shadow and win the day for the Town!
Gooey Bomb

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## **Item Info**

The Gooey Bomb is a Smash Bros. original. It looks like a glowing orange ball surrounded by an incredibly sticky blob of goo. They’ll stick to anything!

## **Item Usage**

Once picked up, your best bet is to throw the Gooey Bomb. It can stick to the stage or even other fighters. You can also pass it onto another player by just running into them. Eventually the Gooey Bomb will begin to flash and explode about 6 seconds later causing damage and knockback to anyone in the blast. Like other explosive items, Gooey Bombs can cause an explosive chain reaction when other explosive items are in its blast zone, including other Gooey Bombs!

Characters who can eat items like Kirby, King Dedede, and Wario can eat the Gooey Bomb as well, however they will take some damage when they do so.
Devil Axe

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## **Item Info**

With great power comes great responsibility; or, in this case, a great curse! The Devil Axe bears incredible power, but it has a nasty habit of turning on its user. With every swing of the Devil Axe, there's a good chance that it will damage you instead of the one you intend to hurt.

## **Item Usage**

The Devil Axe dishes a mighty blow when swung with the right ferocity, breaking shields and sending foes flying with ease. The trade-off here is the same as it is in its home franchise, though. There is a 30% chance that the Devil Axe will instead damage its user once a swing makes contact, forcing them to drop the weapon as they're dished heavy knockback. Then, there the Devil Axe will sit, awaiting the next one daring enough to take it on. Its curse is strong, and will even pervade those who throw it at their opponents.
Hero (Swords)

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## **Spirit Info**

Son of the warrior Claymore who helped to defeat Xiphos the Deathbringer, this Hero of unknown name fights with a sword against the monsters of the world. When it’s learned that Xiphos never died, and now possesses the Queen Curtana, this hero-to-be worked together with his allies, Anlace, Fleurette, and Claymore, and headed for the Tower of Mirrors so that they could destroy Xiphos once and for all. One strange and curious thing about this Hero’s journey, was just the sheer amount of people he would meet who all had names referencing swords. Quite curious indeed.

## **Spirit Battle**

The sword-slinging Hero will be represented by the Mii Swordfighter in this Spirit Battle. The Hero will receive a free Final Smash when it reaches 50% and 100% damage to represent the Hero’s usage of Master Strokes in Dragon Quest Swords. Three other sword fighters representing the Hero’s allies, Anlace, Fleurette, and Claymore. The fighters representing them are: Yuri Lowell, Rhea (in her Seiros attire), and Oersted respectively. Defeat all four opponents to clear this Spirit Battle!
Dive to the Heart

This submission is now marked as a "Legacy Submission" as it was created before Hollow Bastion was revealed for Super Smash Bros. Ultimate. For an updated version of this stage based on its entry in Ultimate, check out Hollow Bastion.

 Stage Type
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## **Stage Info**

A world within a dream that serves as the anchor to one’s heart. Upon being called, many keyblade warriors find themselves here as an ominous voice, the voice of their heart, calls to them. A few days before Sora’s home, the Destiny Islands, was fated to come under attack by the Heartless and Sora found himself pulled here amidst his dreams. An ominous voice told Sora that he was the one, the one to open the door. However before he could pick up the Keyblade he first had to fight against his own Darkside.

## **Stage Layout**

This stage features a large solid platform whose sides can be wall jumped against. Additionally there is a smaller platform up above the main one that can be fought on or jumped through. To the left and right are two smaller platforms that move up and down throughout the match.

## **Hazards**

### **Darkside:**

Not quite a boss, but there are times that Darkside will rise up from the depths and appear in the stage’s background. Darkside is so huge though that you can only see it’s upper torso, head, and arms without employing any camera tomfoolery. While Darkside is on the stage he’ll slowly wind up one fist as a reticle appears briefly on screen before Darkside punches forward into the stage similar to Bowser’s Giga Bowser Punch Final Smash from Ultimate. These punches are certainly weaker than those that Giga Bowser uses, but they can leave their mark nonetheless. They are incapable of instantly KOing an opponent as well.

Darkside’s fists will linger on the stage for a few seconds serving as barriers (and not platforms) on the stage. After Darkside throws 2-3 punches, he’ll disappear from the stage for the time being.

## **Soundtrack**

* **Kingdom Hearts**
	+ Blast Away! - A remix of the Gummi Ship tracks Blast Away! I, Blast Away! II, and Blast Away! III
	+ Bustin’ Up on the Beach
	+ Destiny’s Force
	+ Fragments of Sorrow
	+ Night of Fate
	+ Shrouding Dark Cloud
	+ Simple and Clean (English)
	+ Simple and Clean (Instrumental)
	+ Simple and Clean (Japanese)
	+ Simple and Clean (Orchestral)
	+ Squirming Evil
* **Kingdom Hearts II**
	+ The 13th Dilemma
	+ The 13th Struggle
	+ Darkness of the Unknown
	+ Deep Drive
	+ Scherzo Di Notte
	+ Sinister Shadows
	+ Tension Rising
* **Kingdom Hearts: Birth By Sleep**
	+ Dark Impetus
	+ Forze dell’Oscurit
	+ Future Masters
	+ Master, Tell Me the Truth
	+ Night of Tragedy
	+ Terra’s Theme
	+ Unforgettable
* **Kingdom Hearts III**
	+ Armored Xehanort
	+ Hang in Hand -Attraction Flow Version-
	+ Scala ad Caelum
	+ Xehanort Theme (Dark Clones)
Dizzy Fuzzy

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## **Assist Trophy Info**

Not to be confused with the black, furry bloodsuckers of the same name, these Fuzzy variants are known to make you get dizzy upon touching them! They're white, floating spores that, true to their name, seem pretty fuzzy. They're also known as Watabo.

## **Mode of Assistance**

Dizzy Fuzzies will begin gracefully falling from the top of the stage, populating it en masse like a drop from a slo-mo fighter plane. Throughout their population of the stage, the stage will garner a wavy effect similar to when Yoshi touches them in *Yoshi's Island*, though not to the same severe degree. The Dizzy Fuzzies will sway lightly back and forth and can be heavily influenced by any wind-like motion, such as a nearby attack, dash, or an actual burst of wind. If they touch anyone on stage, save for the one who summoned them, they will instantly make them go "dizzy", screwing up their controls for a couple of seconds while dousing them in a sweaty wave of an ethereal, rainbow-esque aura. Touch more than one Dizzy Fuzzy and get dizzier, having your controls scrambled for even longer. With how far the Dizzy Fuzzy brigade can stack on to one opponent quickly, these formidable fuzzballs certainly fail expectations based on their cutesy looks.
Ho-Oh

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Lugia’s opposite in the Johto region as the guardian of the skies, Ho-Oh is well known for its rainbow wings. When three young Pokemon were killed in the fire that destroyed the Brass Tower Ho-Oh used its miraculous abilities to resurrect them as Entei, Raikou, and Suicune. When it flies Ho-Oh’s wings create rainbows and it is said that those who witness Ho-Oh in flight will be blessed with eternal happiness.

## **Attack Description**

Upon its arrival Ho-Oh will take a quick moment to flap its wings before lifting off into the sky and disappearing off screen. Touching Ho-Oh’s body at this point can harm other fighters and there is even the chance that Ho-Oh might carry fighters off screen with them. Ho-Oh will reappear in the background of the stage where it will let out a cry as a pillar of flames erupts onto the stage in the spot where Ho-Oh first appeared. This pillar of fire is of considerable size as flames spiral around it. If players get too close they’ll be sucked into the bottom of the flames where they’ll take constant damage and be meteor smashed when the attack ends.
Dr. Fetus

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## **Spirit Info**

Dr. Keith Fetus is the main antagonist of the *Super Meat Boy* series, being the titular character's arch-nemesis. A pro-internet troll, Dr. Fetus spends his days kidnapping Bandage Girl and making sure that nobody likes him. He's a big fan of flipping them off, too, including you!

## **Spirit Battle**

Players have three minutes to defeat Dr. Fetus, who is represented by Phantom R in his black tuxedo. The battle begins with Dr. Fetus wielding a Steel Diver, repeatedly shooting it at the player until its all spent. At this point, he will toss the Steel Diver at his foe. Throughout the fight, the fighters will occasionally speed up by 1.5x, representing the breakneck movements of *Meat Boy*. Steel Divers will continue to drop and Dr. Fetus will gravitate towards them. Additionally, Assist Trophies will frequently spawn, only carrying Botchlings. The Botchlings' powers will be doubly effective throughout the fight.
Gatekeeper

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## **Assist Trophy Info**

As his name implies, the Gatekeeper keeps watch over the Garreg Mach Monastery's gates. Despite his status as an unnamed NPC, he is given ample affection by the *Fire Emblem* fanbase for his humorous dialogue with Byleth, Constance, and Balthus. Dutiful, if not the best at his job, the unassuming Gatekeeper does maintain a political stance. If Edelgard takes over the monastery, he will depart and be replaced by his identical brother. Also named Gatekeeper, this soldier is less loyal to the Church of Seiros.

## **Mode of Assistance**

A large gate reminiscent of the front entrance to Garreg Mach Monastery stands tall behind Gatekeeper. Even in Smash, he dutifully maintains his post! The gate stands at about twice the height as Ridley when he stands straight. As the fight goes on, Gatekeeper will cheer on the fighter who summoned him, shouting affirmative phrases like, "Let's go!" and "You can do it!" every time that they land a hit. Conversely, he'll shout against other fighters when they land a hit on whoever summoned him. When any other fighter appears within the "wingspan" of his gate, Gatekeeper will tap down on the ground with his lance and shout, "Open the gate!" Suddenly, both doors swing open, and a dozen cats and dogs filter out from it in either direction before disappearing after traveling several feet. The animals deal out minor, persistent damage, although the gate will dish out that much more. It's powerful enough to nearly shieldbreak, so simply putting one up won't do unless an opponent wants to be stunned. Sometimes, Gatekeeper will equip a javelin and throw it towards opponents from afar, dishing out decent piercing damage if it lands. This will only happen once during the 10 seconds that he remains on-stage, if at all.
Electrohammer

Game of Origin
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## **Item Info**

Electrohammers were invented by Miu Iruma, the Ultimate Inventor, with the primary purpose of being used to disable the Exisals and the traps that Monokuma placed in the Death Road of Despair. The Electrohammers proved quite effective and only had one major weakness, they only had so much battery power and once used up they were effectively just heavy hammers.

## **Item Usage**

Electrohammers are the latest in a series of Hammer-items in Smash following after the Hammer and Golden Hammer. The Electrohammer however works a bit differently as it does not get swung automatically like its predecessors. Instead, the Electrohammer is used like a normal battering weapon that swings downwards with a long reach and a heavy amount of force. Additionally, these Electrohammers deal an increased amount of damage against mechanical enemies, bosses, items, and hazards. They however will not deal extra damage to mechanical characters such as R.O.B. or Mega Man, but will do increased damage to fighters under the Metal or Gold effects. The trade-off however is that the Electrohammer only gets to do this once. After just one swing, unless it misses, the Electrohammer will lose its charge and become just a regular hunk of junk. It can still be used a little after that, but it will lose its special electro properties and deal quite a bit less damage than normal.
Heliolisk

Chance of Appearance
 Generation
 Pokedex Number
 Pokemon Attack
 Submitted By:

## **Pokemon Info**

Heliolisks are well known for being able to absorb energy and use it to generate electricity on a massive scale. In fact, a single Heliolisk basking in the sun would be able to power an entire city all on its own. Heliolisks are also capable of using their stored electricity to boost the strength in their legs and run 100 yards in only 5 seconds.

## **Attack Description**

Heliolisk will shake itself a bit before opening up its frills just as a bolt of lightning falls down from the sky and striking Heliolisk dead-on. This lightning bolt will supercharge Heliolisk with electricity and cause Heliolisk to glow with a yellow aura. A couple moments later Heliolisk will channel that electricity and expel it as it creates a sphere of electricity energy centered on itself. Opponents that make contact with this electric sphere will find themselves drawn in as they take multiple hits of damage from the electricity before finally being expelled after a few seconds. If a fighter gets hit by the initial lightning strike before it can hit Heliolisk, then they will take a high amount of damage from the electric strike and be knocked flying away. Heliolisk will still unleash its electric sphere attack, but the damage and size of the sphere will be significantly reduced.
Diggin' You

Player Character
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 Stage

## **Description**

Steve has fallen in love! Or, so he thinks... He must have been hit with the Love Spell Bow!

## **Objective**

A besotted Steve, complete with a blush and hearts waving around his head, chases after Mii Brawlers dressed as Creepers. Instead of attacking them, though, he will heal them with Team Healers and Healing Fields as they are attacked by your Alex! Don't KO Steve, but dispatch of the three Mii Brawlers to win.

## **Soundtrack**

* **Minecraft**
	+ Halland / Dalarna
Dragaux

Chance of Appearance
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## **Assist Trophy Info**

Native to the Land of Night, Dragaux was once a rather skinny dragon until they met Ring. Together the two decided to train together and built Dragaux Stadiums to be a place where anyone can exercise to their heart's content. Dragaux however became consumed by feelings of weakness which opened himself up to become the host to a dark power. In this state he became training to an intense degree leaving Ring to make the sorrowful choice of imprisoning Dragaux inside of them.

## **Mode of Assistance**

When Dragaux pops out of the Assist Trophy he'll seem to just be minding his own position. He'll stay in place and work out with his dumbbells as everyone else fights around him. If attacks hit Dragaux he'll briefly pause and look annoyed before returning to his training. The more damage he takes the more his annoyance turns into frustration and then finally rage. If Dragaux takes 30% damage from attacks he'll become fully enraged at whoever dealt the attack which sent him over the edge and will rush towards them to get revenge against them for interrupting his training. If Dragaux is able to catch up to the offending fighter he'll unleash a Triforce Slash-like series of ferocious kicks and punches before winding up for one last punch and launching the fighter across the stage.

## **Associated Content**

Click Here to watch the episode of the Super Cast Bros podcast where Zantok created this Assist Trophy!