Bindings of the Goddess

**Descriptors**: None

**Class**: Huay, Nexus, Promethean, Radiant, Stormbound, Vizier, Volur

**Slot**: Special (see text)

**Saving Throw**: None

*Silken ribbons ensnare the veilweaver. Those who struggle, suffer,*
but those who embrace them feel the warmth of a loving goddess.

This veil can be shaped in any non-obscure chakra slot (i.e. not
Blood, Ring, etc). You can also choose to shape this veil to multiple
of these chakra slots. It is still treated as only a single veil shaped,
but is also considered to be a veil shaped in each of those chakra
slots.

While this veil is shaped the bindings of the goddess significantly
restrict your movement. Your movement speed is reduced as if you
were wearing heavy armor, you receive a -4 armor check penalty to
skill checks. This stacks with armor check penalty of armor you wear,
and this movement speed reduction cannot be negated by your
abilities. You suffer these penalties as long as the veil is shaped and
not suppressed, however, these bindings prevent you from
otherwise being restrained; you gain immunity to the entanglement
condition, and cannot be tied up or otherwise restrained by physical
or magical objects (you can still be grappled by creatures).
As a standard action, you may lash out with one of the goddess’s
ribbons to attempt to ensnare one of your foes' chakras. This is
made as a ranged touch attack against a creature within Close range
(25 feet + 5 feet per 2 veilweaving levels), using the higher of your
veilweaving modifier and your Dexterity when determining your
attack bonus. A struck creature takes 1d8 points of damage. This
damage is bludgeoning, slashing, and piercing damage. You may
treat this ribbon as if it were a ranged weapon for the purposes of
feats that modify your weapon attacks, and may choose this ribbon
as a specific weapon type for the purposes of feats such that only
affect specific weapons (e.g. Weapon Focus [goddess’s ribbon]).
A creature struck by the ribbon must also make a Reflex saving
throw to avoid having a chakra ensnared. When you use this ability,
select a chakra you have this veil shaped into. This determines the
target’s chakra you ensnare on a failed save, as per the following:

* Hands: The creature’s hands are bound, greatly reducing their grip strength and imposing a -2 penalty penalty on weapon damage rolls (minimum 1 damage). This penalty is worsened by -1 per point of essence invested in this veil.
* Feet: The creatures legs and feet are bound, imposing a -10 foot penalty to their modes of movement (minimum 5 feet). This penalty worsens by -5 feet per 2 points of essence invested in the veil.
* Head: The creature's mind becomes clouded, imposing a -2 penalty to Will saving throws, plus an additional -1 per 2 points of essence invested in this veil.
* Wrists: The creature’s wrists are bound by cloth that tries to pull their strikes off target, imposing a -2 penalty on attack rolls, plus an additional -1 per 2 points of essence invested in this veil.
* Shoulders: Heavy weight binds the target’s body, treating them as if they were carrying a medium load (or a heavy load, if they are already carrying a medium load).
* Headband: The perception is shrouded, causing them to treat all other creatures as if they had 20% concealment.
* Neck: The creature’s flow of oxygen is stifled as they must gasp to draw in breaths, causing them to become fatigued and imposing a 20% spell failure chance for spells with verbal components.
* Belt: The creature’s actions between their upper and lower halves become disjointed, imposing a -2 penalty on Reflex saving throws, plus an additional -1 per 2 points of essence invested in this veil.
* Chest: The flow of essence through the creature’s chest is bound, imposing a -2 penalty to Fortitude saving throws.
* Body: The flow of life energy through the creature’s body is bound, dealing 1d8 points of untyped damage at the start of each of the creature’s turns, plus an additional 1d8 per point of essence invested in this veil

A single creature can be affected by multiple different bindings at
the same time, and can remove a single binding from themselves as
a move action. These effects also end if you end your turn further
than Close range from the creature.

**Essence**: For each point of essence invested in this veil, you gain a
+1 insight bonus to attack and damage rolls made using the veil’s
ribbons. For every 3 points of essence invested in this veil, you may
choose an additional chakra to ensnare when you use this veil

**Chakra Bind (Special): [Huay 2/4/6/8/10/12/14/16/18/20; Nexus 2/4/6/8/10/12/14/16/18/20, Promethean 2/4/6/8/10/12/14/16/18/20, Radiant 3/6/9/12/15/18, Stormbound 2/4/6/8/10/12/14/16/18/20, Vizier 2/4/6/8/10/12/14/16/18/20, Volur 2/5/8/11/14/17/20]** Binding this veil to one or more of your
chakra slots imposes greater suffering on yourself to grant you a
greater boon. You may choose to treat this veil as bound to any slot
you have it shaped in that you have the ability to bind veils to. For
example; if you have this veil shaped in the Hands, Feet, and
Headband slots, but can only bind Hands slot veils, you would only
be able to treat it as bound to the Hands slot.
You gain the following benefits and penalties based on the chakra
slots you have this veil bound to:

* Hands: Silken ribbons bind your hands and fingers, making them impossible to use. However, you gain the ability to manipulate the ribbons of this veil almost as well as your hands. You increase your natural reach using your hands by 5 feet, plus 5 feet per 3 points of essence invested in this veil, but you suffer a -4 penalty on attack rolls and skill checks that would normally utilize your hands.
* Feet: Your steps are light and unhindered, leaving motes of light in your wake. Your movement speed increases by 10 feet, plus 5 feet for every point of essence invested in this veil, but you may not make Stealth checks.
* Head: Silken ribbons blind you, but you gain Blindsight out to 30 feet plus 5 feet per point of essence invested in this veil.
* Wrists: Your wrists are bound together, restricting how you utilize your hands but allowing you to better wield your ribbons. You are only considered to have a single free hand for the purposes of holding or wielding items or utilizing natural attacks. In exchange, the damage dice of your ribbons increases from 1d8 to 1d10, you add your veilweaving modifier when dealing damage with them, and you may use them as if they were a ranged weapon instead of only being able to use them as a standard action; you may still only ensnare a creature’s chakra once per turn using your ribbons, choosing whether you with to ensnare their chakra or not after you successful hit your target.
* Shoulders: You are encumbered, as if carrying a medium load, but can no longer be forcefully moved by the drag maneuver, by a creature grappling you, by a bull rush, or by similar physical forms of forced movement. You are also immune to being knocked prone. Whenever you would be affected by such an ability, you may choose to allow the effect to move you or knock you prone if you wish.
* Headband: The goddess removes doubt and lies from you. You are unable to tell lies (whether verbally or otherwise), but gain a +4 bonus to Charisma based skill checks.
* Neck: Silken ribbons wrap around your neck. You can no longer speak, but you no longer need to breathe. You may cast spells that require verbal components as if they were affected by the Silent Spell metamagic.
* Belt: Your body from the waist down is tightly bound in cloth, making it impossible to walk but allowing you to move without the need to. Rather than penalizing your movement as if wearing heavy armor, you gain a fly speed equal to half your base movement speed with perfect maneuverability (rounded up to the nearest 5 feet increment). However, you cannot use your base movement speed to walk.
* Chest: Ribbons bind your chest, warding you against death and blight but weakening you in exchange. You gain immunity to death effects, disease, energy drain, paralysis, poison and stunning. You also gain immunity to any effects that require a Fortitude save, unless those effects also work on objects or are harmless. However, your maximum hit points are reduced by 2 for each of your Hit Dice (to a minimum of 1 hit point per Hit Die).
* Body: Your entire body is wrapped in binding cloth. You gain all of the abilities and penalties granted by each other chakra bind without having to shape this veil or bind this veil in your other chakra slots. Additionally, you gain freedom of movement as a constant effect, your blindsight can detect magical auras (as greater arcane sight), and you gain immunity to all effects both mundane and magical that would attempt to move you from your current position, such as teleportation or plane shift effects