Aghanim's Shard/Upgraded Abilities

Item

Upgraded Abilities

Changelogs

## Information

* All heroes have an ability that can be upgraded with Aghanim's Shard, or gain a new ability upon purchasing Aghanim's Shard.

## List

### Upgraded Abilities

Upgraded abilities+ Abaddon - Curse of Avernus
*Increase Curse of Avernus base slow.*
+ Abaddon - Mist Coil
*Causes Mist Coil to deal Abaddon's attack damage on impact.*
+ Alchemist - Chemical Rage
Grants the Berserk Potion ability.
+ Ancient Apparition - Ice Blast
*Freezes enemies hit with the current level of Cold Feet for 60% of the duration.*
+ Anti-Mage - Counterspell
Grants the Counterspell Ally ability.
+ Arc Warden - Magnetic Field
*Magnetic Field pushes enemies out of the area when cast and slows them while they are in it. Also provides allies inside with magic resistance.*
+ Axe - Counter Helix
*Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Counter Helix no longer has a cooldown.*
+ Bane - Brain Sap
*Reduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.*
+ Batrider - Flaming Lasso
*Flaming Lasso no longer disarms you.*
+ Batrider - Sticky Napalm
*Every other attack applies a stack of Sticky Napalm.*
+ Beastmaster - Call of the Wild Hawk
*Reduces Hawk cooldown by 10s and summons an additional Hawk.*
+ Bloodseeker - Bloodrage
*Bloodrage attacks now deal 30 of the target's max health as pure damage and heals Bloodseeker for that amount. Only works for Bloodseeker.*
+ Bounty Hunter - Shadow Walk
Grants the Friendly Shadow ability.
+ Brewmaster - Primal Split
Grants the Primal Split Cancel ability.
+ Bristleback - Quill Spray
Grants the Hairball ability.
+ Bristleback - Viscous Nasal Goo
*Increases stack limit by 2.*
+ Broodmother - Insatiable Hunger
*Increases duration. While Hunger is active, the bonus damage is increased by 4% per second.*
+ Centaur Warrunner - Double Edge
*Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.*
+ Chaos Knight - Chaos Bolt
*Increases the cast range of Chaos Bolt, and causes it to create a Phantasm illusion to attack the target.*
+ Chen - Holy Persuasion
*Allows Holy Persuasion to target Ancient Creeps. Can control up to **Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).** Ancient Creeps based on Hand of God's level. Additionally levels up some abilities of creeps by 1 level.*
+ Clinkz - Skeleton Walk
Grants the Burning Barrage ability.
+ Clockwerk - Hookshot
Grants the Jetpack ability.
+ Crystal Maiden - Crystal Nova
Grants the Crystal Clone ability.
+ Dark Seer - Surge
*Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by -50% and deals 35 damage every 0.5s. Can be put on Alt-Cast to disable the trail.*
+ Dark Willow - Cursed Crown
*Cursed Crown creates 4 brambles in a 175 radius around the target after the counter ends. Triggers even upon dispel. Reduces stun delay by 1 second.*
+ Dawnbreaker - Starbreaker
*Dawnbreaker gains magic immunity and free movement during Starbreaker. Dawnbreaker is slowed by 25% down to a minimum of 215.*
+ Dazzle - Poison Touch
*Causes Poison Touch to hex affected targets for 1.6 seconds.*
+ Death Prophet - Spirit Siphon
*Increases Spirit Siphon charges by 1 and causes enemies to be feared for 1.0 seconds if they are siphoned for 3 seconds consecutively.*
+ Disruptor - Thunder Strike
*Increases the cast range and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to 7 seconds and attach to the first enemy that comes within the radius.*
+ Doom - Scorched Earth
*Heals Doom and his controlled units for 60% of the damage dealt.*
+ Dragon Knight - Elder Dragon Form
Grants the Fireball ability.
+ Drow Ranger - Marksmanship
Grants the Glacier ability.
+ Drow Ranger - Multishot
*Additionally gets 1 bonus Multishot arrow per wave while on the Glacier.*
+ Earth Spirit - Geomagnetic Grip
*Can now grab allies.*
+ Earthshaker - Fissure
*Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.*
+ Elder Titan - Echo Stomp
*Lowers Cooldown. Echo Stomp may be placed on autocast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.*
+ Ember Spirit - Fire Remnant
*Fire Remnants deal damage per second in an area around them. If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.*
+ Enchantress - Untouchable
Grants the Sproink ability.
+ Enigma - Malefice
*Increases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.*
+ Faceless Void - Time Walk
Grants the Reverse Time Walk ability.
+ Grimstroke - Ink Swell
*Causes Ink Swell to deal 30% more damage and heal the target for 30% of the damage Ink Swell deals. Upon expiration, the target will receive a strong dispel.*
+ Gyrocopter - Homing Missile
*Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.*
+ Hoodwink - Sharpshooter
Grants the Hunter's Boomerang ability.
+ Huskar - Inner Fire
*Lowers Inner Fire cooldown and causes it to apply a movement speed slow and heal Huskar for a percentage of the damage dealt to enemies.*
+ Invoker - E.M.P.
*Increases damage for each point of mana drained by E.M.P. and pulls enemy units into the E.M.P.'s center at 175 units per second.*
+ Io - Overcharge
*Grants Overcharge Slow Resistance.*
+ Io - Tether
*Io gains Spell Lifesteal and can now share Spell Lifesteal with its tethered target.*
+ Jakiro - Macropyre
Grants the Liquid Frost ability.
+ Juggernaut - Blade Fury
*Increases movement speed during Blade Fury, and attacks random nearby enemy units with reduced damage.*
+ Keeper of the Light - Spirit Form
Grants the Recall ability.
+ Kunkka - Ghostship
Grants the Tidal Wave ability.
+ Legion Commander - Overwhelming Odds
*Gives 250 bonus radius when cast during Duel*
+ Leshrac - Split Earth
*Causes Split Earth to repeat in the same location 3 additional times, with a 5 second delay between each one. Each time the radius increases by 55. Split Earth echo location is visible to both teams.*
+ Lich - Chain Frost
Grants the Ice Spire ability.
+ Lifestealer - Infest
Grants the Open Wounds ability.
+ Lina - Fiery Soul
*Lina's spells deal 20 more damage for each Fiery Soul Charge.*
+ Lion - Mana Drain
*Causes Mana Drain to affect up to 2 additional enemies and gets +400 additional break distance. Lion becomes Debuff Immune with 80% magic resistance while channeling.*
+ Lone Druid - Savage Roar
*Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.*
+ Luna - Moon Glaives
*Moon Glaives can be activated to create 4 glaives that rotate in a 175 radius around Luna for 7 seconds, reducing damage she takes by 25%. Any unit that collides with a glaive will take 75% of Luna's Attack Damage.*
+ Lycan - Summon Wolves
*Causes one of your creep waves to include one uncontrollable wolf that moves with the wave. Additionally, wolves spawned this way may Cripple towers.*
+ Magnus - Shockwave
*Increases range, and causes Shockwave to return towards the caster's original cast location after reaching max length, hitting enemies a second time for 75% of the damage.*
+ Marci - Rebound
*Decreases the cooldown of Rebound, it can be cast on enemies, and causes Marci to also get the speed boost when she casts it.*
+ Mars - Spear of Mars
*Spear of Mars impales up to two units and leaves a fire trail behind that deals damage over time and slows movement speed.*
+ Medusa - Mystic Snake
Grants the Cold Blooded ability.
+ Meepo - Divided We Stand
Grants the Dig ability.
+ Mirana - Leap
*Upon landing, launches a projectile along Sagan's leap path, dealing damage and slowing units affected. Grants 1 bonus charge.*
+ Monkey King - Boundless Strike
*When Boundless Strike is set to Alt-Cast, Monkey King leaps to the end of his staff as soon as Boundless Strike hits the ground, applying Primal Spring with 60% of the max channeling duration power where he lands.*
+ Morphling - Adaptive Strike (Agility)
*Increases bonus Agility.*
+ Morphling - Adaptive Strike (Strength)
*Increases bonus Strength.*
+ Morphling - Attribute Shift (Agility Gain)
*Morphling can shift attributes while stunned.*
+ Morphling - Attribute Shift (Strength Gain)
*Morphling can shift attributes while stunned.*
+ Morphling - Morph
*Upgrades abilities acquired via Morph to their Shard level.*
+ Muerta - Pierce the Veil
*Muerta gains 30% Spell Lifesteal during Pierce the Veil. While Pierce the Veil is active Muerta permanently gains 2% spell amplification each time she kills an enemy Hero or they die in her vicinity.*
+ Naga Siren - Song of the Siren
*Song of the Siren heals allies by 5% of their Max HP per second for its duration.*
+ Nature's Prophet - Wrath of Nature
Grants the Curse of the Oldgrowth ability.
+ Necrophos - Death Pulse
Grants the Death Seeker ability.
+ Night Stalker - Hunter in the Night
*Hunter in the Night may be cast on a creep, instantly killing it and restoring some of Night Stalker's maximum health and mana. Cannot target ancients during the daytime.*
+ Nyx Assassin - Vendetta
*Vendetta now moves faster, and a successful Vendetta attack now increases the target's spell damage taken.*
+ Ogre Magi - Multicast
Grants the Fire Shield ability.
+ Omniknight - Hammer of Purity
*Omniknight is healed for 30% of the damage dealt by Hammer of Purity. Every 6 seconds, his next attack will fire a Hammer of Purity at the target.*
+ Oracle - False Promise
Grants the Rain of Destiny ability.
+ Outworld Destroyer - Astral Imprisonment
*Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 70% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).*
+ Pangolier - Rolling Thunder
Grants the Roll Up ability.
+ Phantom Assassin - Coup de Grace
Grants the Fan of Knives ability.
+ Phantom Lancer - Juxtapose
*Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.*
+ Phoenix - Sun Ray
*Allows Sun Ray to be cast during Supernova, and slows affected enemies by 10%.*
+ Primal Beast - Pulverize
Grants the Rock Throw ability.
+ Puck - Phase Shift
*Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range + 750 every time it phase shifts.*
+ Pudge - Dismember
Grants the Eject ability.
+ Pugna - Life Drain
*Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes within 700 units of the ward for of its damage. The effect is interrupted if the ward is destroyed.*
+ Pugna - Nether Ward
*Increases cast range by 350.*
+ Queen of Pain - Blink
*Releases a sonic boom when Queen of Pain blinks, at both her starting and ending locations. Deals 125 damage in a 300 AoE and silences the target for 1.75 seconds.*
+ Razor - Static Link
*Increases Cast Range. Allows Static Link to be put on Alt-Cast to pull Razor and his Target towards at each other at a speed of 100.*
+ Riki - Smoke Screen
*Enemies caught in the smoke screen have their armor reduced by 5 and cannot be targeted by their allies.*
+ Rubick - Stolen Spell 1
*Upgrades the stolen spells to the Shard version.*
+ Rubick - Stolen Spell 2
*Upgrades the stolen spells to the Shard version.*
+ Rubick - Telekinesis
*Allows you to target yourself or allies with Telekinesis. Throw range is **Expression error: Unexpected < operator.**% longer when targeting allies. Throw delay reduced to **Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).** seconds.*
+ Sand King - Epicenter
*Increases Epicenter Pulse damage, and every 3.5s causes a small single Epicenter Pulse around Sand King.*
+ Shadow Demon - Demonic Purge
Grants the Demonic Cleanse ability.
+ Shadow Fiend - Necromastery
*Shadow Fiend gains an extra soul per kill. Shadow Fiend can consume a soul per attack to deal critical damage and fear the target.*
+ Shadow Fiend - Shadowraze (Near)
*Shadow Fiend can consume a Necromastery soul per attack to deal critical damage and fear the target.*
+ Shadow Shaman - Shackles
*Shackles creates 4 Serpent Wards attacking the target. Increases Shackles cast range by 75. Serpent wards lasts 6 seconds.*
+ Silencer - Glaives of Wisdom
*Every 4 attacks, Glaives silence the enemy hit for 1.75 seconds. Additionally, it increases the Intelligence stolen per attack by 2 and per kill by 2.*
+ Skywrath Mage - Mystic Flare
Grants the Shield of the Scion ability.
+ Slardar - Slithereen Crush
*Increases Slithereen Crush radius, and causes it to apply Corrosive Haze for a short time to units affected.*
+ Slark - Shadow Dance
Grants the Depth Shroud ability.
+ Snapfire - Firesnap Cookie
*Firesnap cookies become even more potent, getting increased jump range and launching a Mortimer Kiss to the landing destination.*
+ Sniper - Assassinate
Grants the Concussive Grenade ability.
+ Spectre - Dispersion
*Dispersion can be activated to increase damage reflected by 100% for 5s.*
+ Spirit Breaker - Nether Strike
Grants the Planar Pocket ability.
+ Storm Spirit - Overload
*Can be activated to grant Storm Spirit and nearby allied heroes 3 Overload charges. Provides bonus Attack Speed. Lasts up to 12 seconds or until the charges are depleted.*
+ Sven - Warcry
*Warcry is now undispellable and passively grants armor to all allies near Sven.*
+ Techies - Reactive Tazer
*Reactive Tazer can be cast on allies and deals damage on detonation. Also deals damage to any enemy that attacks the affected ally.*
+ Tempest Double - Magnetic Field
*Magnetic Field slows pushes enemies out of the area when cast and slows them while they are in it, and provides allies in it with magic resistance.*
+ Templar Assassin - Psionic Projection
*When activated, traps now silence affected enemies.*
+ Templar Assassin - Psionic Trap
*Increases max trap count and trap vision range. When activated, traps now silence affected enemies.*
+ Templar Assassin - Trap
*When activated, traps now silence affected enemies.*
+ Terrorblade - Sunder
Grants the Demon Zeal ability.
+ Tidehunter - Ravage
Grants the Dead in the Water ability.
+ Timbersaw - Chakram
Grants the Flamethrower ability.
+ Tinker - Rearm
Grants the Warp Flare ability.
+ Tiny - Tree Grab
*Causes Tree Grab to have no charge limit.*
+ Tiny - Tree Throw
*Increases damage dealt by thrown trees by 100.*
+ Treant Protector - Nature's Guise
*Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree.*
+ Troll Warlord - Fervor
*Increases max Fervor stacks by 4 and grants Troll 20% + 4% chance per Fervor stack to fire an additional ranged attack to any unit within the ranged attack range plus 175.*
+ Tusk - Ice Shards
*Increases depth of Ice Shards, and enemies trapped within an ice shard are slowed and take damage per second.*
+ Underlord - Firestorm
*Firestorm can be allied targeted. When used that way, the Firestorm follows Underlord around. The wave count is increased, and tick rate / duration time occur more quickly.*
+ Undying - Tombstone
*Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 3 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 3 seconds.*
+ Ursa - Earthshock
*Earthshock applies a 1.5 second Enrage on Ursa when cast.*
+ Vengeful Spirit - Magic Missile
*Bounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.*
+ Venomancer - Noxious Plague
Grants the Latent Toxicity ability.
+ Viper - Poison Attack
*Increases max stacks, and causes Poison Attack to lower armor per stack and to affect buildings for reduced damage.*
+ Visage - Gravekeeper's Cloak
*Grants Visage the ability to cast Stone Form. Restores up to 25% of your health.*
+ Void Spirit - Aether Remnant
*Increases Aether Remnant watch range and only pulls enemy hero units. Other units take 30% damage every 1s that they are in the remnant's path, but the remnant is not destroyed. Decreases cooldown by 2.*
+ Warlock - Fatal Bonds
*Increases the power of all imps summoned by Warlock.*
+ Warlock - Upheaval
*While channeling, Warlock spawns an imp every 2 seconds that lasts for seconds and explode dealing damage to all enemies around them upon death.*
+ Weaver - Geminate Attack
*0.2s after Weaver exits Shukuchi, enemies with a mark within 1200 range will also be attacked with a secondary Geminate attack.*
+ Weaver - Shukuchi
*Shukuchi puts a mark on enemies it damages that last 4.6 seconds.*
+ Windranger - Focus Fire
Grants the Gale Force ability.
+ Winter Wyvern - Cold Embrace
*When Cold Embrace ends, a Splinter Blast goes off that location, hitting enemies within 1200 range. Reduces cooldown by 4 seconds.*
+ Witch Doctor - Death Ward
Grants the Voodoo Switcheroo ability.
+ Wraith King - Reincarnation
*Causes Reincarnation to have no mana cost and increases Skeleton Spawn count.*

### Granted Abilities

Granted Abilities+ Alchemist - Berserk Potion
*Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen.*
+ Anti-Mage - Counterspell Ally
*Counterspell Ally may be activated to create an anti-magic shell around an allied hero that blocks and sends any targeted spells back towards enemies instead. Any time a spell is reflected by Counterspell or Counterspell Ally, an illusion of Anti-Mage will be created next to the enemy.*
+ Bounty Hunter - Friendly Shadow
*Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 1. Casting this ability does not break Bounty Hunter's invisibility when cast.*
+ Brewmaster - Primal Split Cancel
*Cancel the Primal Split*
+ Bristleback - Hairball
*Coughs a quill-packed hairball towards the target location. Erupts at the location, hitting enemies in with Viscous Nasal Goo and stacks of Quill Spray.*
+ Clinkz - Burning Barrage
*Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.*
+ Clockwerk - Jetpack
*Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.*
+ Crystal Maiden - Crystal Clone
*Slides backward, creating a crystal clone of herself in her place. If the clone takes enough damage or times out, it shatters, Frostbiting enemies in a 450 AoE around its place.*
+ Dragon Knight - Fireball
*Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.*
+ Drow Ranger - Glacier
*Drow Ranger creates a hill of ice beneath her. While standing on the hill, attackers gain bonus attack range and high ground advantage - they cannot miss and gain flying vision. Drow Ranger additionally gets bonus Multishot arrows per wave while on the hill. The front of the hill obscures vision and cannot be moved through except by Drow Ranger.*
+ Earth - Primal Split Cancel
*Cancel the Primal Split*
+ Enchantress - Sproink
*Leaps backward, and dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 675.*
+ Faceless Void - Reverse Time Walk
*Available for seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.*
+ Fire - Primal Split Cancel
*Cancel the Primal Split*
+ Hoodwink - Hunter's Boomerang
*Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed and be more vulnerable to spell damage.*
+ Jakiro - Liquid Frost
*Jakiro adds a frost effect to his attack, stunning enemies. Enemies hit are slowed and receive a percent their max health per second plus a base amount as damage every 1 second for 4 seconds.*
+ Keeper of the Light - Recall
*After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.*
+ Kunkka - Tidal Wave
*Releases a Tidal Wave that spawns behind Kunkka. Deals damage and drags enemies along it for the duration. Enemies cannot attack while being dragged.*
+ Lich - Ice Spire
*Creates an Ice Spire at the target spot, slowing enemies around it. Can take 5 hero hits or 10 creep hits and when destroyed it will create a Frost Blast around it.

Chain Frost can bounce to the Spire if there are no other enemies in range.

Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack.*
+ Lifestealer - Open Wounds
*Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration. Deals 2% of the target's max health per attack on the target from real heroes. After receiving 500 damage, the Open Wounds fester and spread to a non-infected random enemy within 700 radius.*
+ Medusa - Cold Blooded
*When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy.*
+ Meepo - Dig
*Digs into the ground, dispelling Meepo and causing him to become invulnerable and untargetable for 3 seconds. Restores 35% of his max health over that duration. Can't be cast while rooted.*
+ Nature's Prophet - Curse of the Oldgrowth
*Applies a curse on all enemy heroes within 1200 range, displaying them in fog, slowing them, and causing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.*
+ Necrophos - Death Seeker
*Necrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.*
+ Ogre Magi - Fire Shield
*Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker.*
+ Pangolier - End Roll Up
*Ends Pangolier's Roll Up early.*
+ Pangolier - Roll Up
*Pangolier curls into an immobile protective ball, gaining magic immunity and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way. Cooldown: 40*
+ Phantom Assassin - Fan of Knives
*Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break.*
+ Primal Beast - Rock Throw
*Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the throck splits into 3 additional fragments that land behind the initial target location.*
+ Pudge - Eject
*Ejects the swallowed allied hero inside of you.*
+ Rubick - Telekinesis Land (Aghanim's Shard)
*Chooses the location you will land when Telekinesis finishes.*
+ Shadow Demon - Demonic Cleanse
*Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.*
+ Skywrath Mage - Shield of the Scion
*Every time Skywrath Mage deals magic damage to an enemy hero with an ability, he gains a buff that grants bonus Intelligence and Armor. Each charge stacks independently.*
+ Slark - Depth Shroud
*Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.*
+ Sniper - Concussive Grenade
*Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected have their movement slowed after the knockback.*
+ Spirit Bear - Fetch
*Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage every 0.5s. When dragging a unit, they are rooted and the Spirit Bear is slowed by 2.5.*
+ Storm - Primal Split Cancel
*Cancel the Primal Split*
+ Terrorblade - Demon Zeal
*Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement and attack speed. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.*
+ Tidehunter - Dead in the Water
*Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.*
+ Timbersaw - Flamethrower
*Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.*
+ Tinker - Warp Flare
*Throws a flare towards an enemy, dealing damage, teleporting them away and reducing their Cast and Attack Range for 3 seconds.*
+ Tombstone - Grab Ally
*The Tombstone instantly bunkers an ally hero upon cast.*
+ Venomancer - Latent Toxicity
*Applies a weak poison that minorly slows and deals damage to its target. If this poison is dispelled in any way, the target will receive a large amount of damage and be stunned.*
+ Void - Primal Split Cancel
*Cancel the Primal Split*
+ Windranger - Gale Force
*Summons a strong wind that pushes all enemies in the target area towards the target direction. Vector Targeted.*
+ Witch Doctor - Voodoo Switcheroo
*Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.*
+ Zeus - Lightning Hands
*Zeus gains bonus attack range and his attacks create Arc Lightnings that deal a percentage of its damage. Can be toggled off to stop this effect.*

### Neutral Abilities

Main Article: Chen
The following   Persuaded Creeps' ability level is increased by 1 and unlocks the 4th ability level.

Holy Persuasion Upgradable Abilities+ Alpha Wolf – Critical Strike
+ Ancient Black Dragon – Fireball
+ Ancient Black Drake – Magic Amplification Aura
+ Ancient Frostbitten Golem – Time Warp Aura
+ Ancient Granite Golem – Granite Aura
+ Ancient Ice Shaman – Icefire Bomb
+ Ancient Rock Golem – Weakening Aura
+ Ancient Rumblehide – War Drums Aura
+ Ancient Thunderhide – Slam
+ Centaur Conqueror – War Stomp
+ Centaur Courser – Cloak Aura
+ Dark Troll Summoner – Raise Dead
+ Fell Spirit – Vex
+ Ghost – Frost Attack
+ Giant Wolf – Intimidate
+ Harpy Scout – Take Off
+ Harpy Stormcrafter – Chain Lightning
+ Hellbear – Swiftness Aura
+ Hellbear Smasher – Thunder Clap
+ Hill Troll – Ensnare
+ Hill Troll Berserker – Break
+ Hill Troll Priest – Heal
+ Kobold – Prospecting Aura
+ Kobold Foreman – Speed Aura
+ Kobold Soldier – Steal Weapon
+ Mud Golem – Shard Split
+ Ogre Bruiser – Ogre Smash!
+ Ogre Frostmage – Ice Armor
+ Satyr Banisher – Purge
+ Satyr Mindstealer – Mana Burn
+ Satyr Tormenter – Unholy Aura
+ Vhoul Assassin – Envenomed Weapon
+ Warpine Raider – Seed Shot
+ Wildwing – Tornado
+ Wildwing Ripper – Hurricane