Factions

## Introduction

Players are free to create their own factions (called squads) and roleplay them as they see fit. However, if they manage to align to one of the core factions, they can get a slew of benefits.

Core factions are not necessarily present in-game (though they can be, see below). They act as global benefactors that operate in the background, from which players can get assistance from. They each have their own shops, uniforms and gear that players can access if they are in good standing with the faction. Similarly, each faction has specific quests and wares they would like to buy from the players.

Each core faction will have a HQ inhabited by NPCs. Players affiliated to this faction can choose to live in those HQs, though they are under no obligation to do so. Those HQs are a central hub for quests, bounties and shops. They may also sell safehouses for players to occupy. All HQs are relatively protected against outside threats and have basic amenities.

### Creating your faction

If you manage to survive 4 days, you are able to create your own faction. When you do, the first goal is to fill out your numbers by reaching 4 members. Before that, you are not considered to be a proper squad; at most, you are a gang. Once you have enough allies, however, you can take the next steps to get recognized as a proper faction.

Upon obtaining 4 members, you are allowed a faction tag that will be displayed over your character’s head. At this point, if you want to evolve further, you will have to gather at least 20 faction tokens (of any faction, they don’t have to be all from a singular group) via trade or quests, then make a ticket.

In it, you should tell the staff the following:

* The background of your squad
* The ideology of your squad
* Any goals you may have with the future
* Any extra relevant info

Should at least 2 members of Staff (or the owner) approve of your application, your members cap will be increased to 6, and you will be on your way to gain affiliate status. Staff will also confirm if all 4 players are active before approving of your group.

### Becoming affiliated

Becoming an affiliate is where the main benefits happen. What this means is that the core faction you want to associate with will recognize you as part of their ranks and will allow your squad to wear their uniform, purchase their wares, and complete objectives in their name.

Again, there are a few steps to do to be granted affiliation status.

* Recruit 6 members
* Get 20 tokens of the core faction you want to be affiliated with
* Make a ticket
	+ Explain why you want to affiliate with that faction
	+ Describe what you can contribute to that faction
	+ Detail how your ideology aligns with that faction
* Get your request approved by 3 staff members (or the owner).

#### Advantages of being affiliated to a faction

* Access to that faction’s channels on Discord
* Access to that faction’s exclusive shop
* Weekly objectives for extra rewards
* Wares can be sold at a much higher price
* Faction cap is increased to 8
* Can set up base in the faction’s HQ
* You are allowed to represent the core faction

### Leadership

The leader of the squad has final say in all matters relating to his group. They decide where the Squad’s HQ will be, what wars they wanna wage, which members to recruit, which members to kick out, and so on. If the current Leader wants to step down from their role, they alone have the authority to choose their successor.

### Getting the name of the faction

If you have amassed 8 members\*, you are eligible to take on the name of the faction for your own group. For example, if you want to be named Atlas and be considered the authority of the faction and their HQ, and there are currently no player-factions using the name, you can easily get it with staff approval. However, if there is already someone occupying the role, a few things must be considered.

* Are you more active than the current leader?
* Are you better at completing objectives than the current leader?
* Can you be pro-active and create activity?
* Are you generally drama-free?
* Do you have better RP and create better RP than the current leader?

If you feel that the answer to most of those questions, you can make a ticket. Staff will either approve or deny your request and will put it to a popular vote among the whole community (not just the faction). Whoever wins will be appointed as the new leader of Atlas, and the previous group will have to change their faction name, where you will take on the mantle of Atlas.

\*: Falling under 8 members does not mean you automatically lose the title

### Faction Safehouses

Members of an affiliated faction have to relinquish any personal safehouses. Factions get a HQ at a location of the leader’s choice and may get extra safezones through events, conquest, or by accomplishing weekly objectives. Note that two faction HQs or outposts cannot exist in the same or any adjacent grid. The factions may not add anyone who isn’t part of their faction to their faction safehouses.

### Loyalty and betrayal

Players are not allowed to actively work against their faction. They aren’t allowed to steal gear to give it to other factions or other players (though exceptions can be made if a player wants to give a few items the faction has in surplus to a player in need).They cannot reveal intel about the faction’s movements or objectives if it would harm the faction. Any other action deemed by staff as harmful to the faction will be met with punishment.

### Leaving a faction

If you leave a faction, you are not allowed to take anything with you. You may only keep a set of clothing, a backpack, one melee weapon one food item and one bottle of water. Under no circumstances can you keep faction-specific gear, such as faction armor or Devoted Psi Rifles.

At the faction leader’s discretion, you may receive a few items to help you get you started on your new path, but they are under no obligation to give you anything but the bare minimum mentioned above.

Note: You may keep up to two cars you have claimed, even if they are faction exclusive, if you paid for them.

### Knowledge around faction HQ

Everything that happens around a HQ is picked up by the safehouse’s owner. As long as you can see the area where an event occurred when you’re standing within the limits of your safehouse, invisible pretend cameras records it, and you can pretend watch them when you pretend resurrect or pretend get back to base.

Note: In the case of ultra-wide or very small resolutions, staff monitor will be used to determine what is or isn’t picked up instead.

### Vandalism

If you want to “send a message” to a faction that you have beef with, you have to do so when they are online. You can either execute one (1) act of vandalism when you are victorious after a raid or you can do so when the faction is online but away from their base. If you choose the second option, you have to notify them via PDA (Discord) when you are in the vicinity of the safehouse, and this prevents you from raiding for the rest of the day.

#### Examples of vandalism (include but are not limited to):

* Throwing one molotov in the area of the HQ
* Damaging a car
* breaking all windows of a car
* breaking up to 6 windows of the HQ
* stealing items from one unsecured container
* destroy one non-safehoused piece of furniture

**You may NOT purposefully bring a horde to a faction HQ or a player’s safehouse.**

### Joining a faction

To join an affiliated faction, you need to gather 12 of that faction’s tokens and present them to the leader. If the leader accepts your candidacy and the faction isn’t full, those tokens will be removed from play. The faction leader will then make a ticket on Discord and request for you to be added. The following information will have to be provided:

* A screenshot of the 12 Faction tokens
* Your account name & your character name
* Your character’s backstory
* Why you think you’d be a good fit for the faction, IE why you think you’d enjoy it

A member of staff will then review your application. If it is approved, you will then be a member of the faction you applied for.

No Faction tokens or staff approval is needed for an unaffiliated faction, but they are for any affiliated squad, no matter how many members are in it.

### What happens if there are no players in a core faction?

Nothing special. It happens. Someone else can come over and take the mantle. Until then, the NPCs and the shops will offer limited wares and quests, and will buy your goods for a cheaper price than players would.

## Existing Factions

1. Atlas
2. Devoted
3. Eclipse
4. Glory
5. Order
6. Reavers
7. XSS

## References

1. ↑ https://docs.google.com/document/d/1Q7gjqx58uxJygVDpkrGO\_gIH28PDeRUPg6Lt4O8TIsc/edit#heading=h.3k3myo98a6kn