Endless Echo

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Unlike other regions, **Endless Echo** has no end. With procedurally generated areas, and no time limit, where you end up is truly up to you to reach.
**Endless Echo** has a hard version as well, Endless Echo Hard.

## Overview

This map is fairly simple and has Victory Areas every 40 areas. The VP gain is as follows: 1, 1, 2, 2, 3, 3, 4, 4, 5... and so on. At Area 120, players unlock Echelon, at Area 240, the Clouds Accessory.

### Victory Points

Players receive Victory Points based on a formula: ceil(0.5x), where x represents the amount of victory areas reached.

## Strategies

Since enemies in each area are somewhat randomly selected upon entering, you can "re-roll" the enemies by simply leaving and re-entering the area, allowing you to pick which enemies you want. This can be exploited...*very* heavily.

Good heroes for this region are often the ones that slow, freeze, disable, or destroy enemies. Some examples of this ordered from best to worst are: Jolt, Demonia, Jottum, Stella, and Brute.

Good heroes for this region can also be heroes that can revive other players / themselves, or make themselves invunerable. Some examples of this ordered from best to worst are: Mortuus, Nerco, Magno (This techinally isn't what was mentioner earlier, but this hero is also good).

Teams should be of 2-∞. In the case of duos, I have found myself almost getting to 180 as Jolt, while my teammate was also Jolt.

## Trivia

* The current record for highest Endless Echo Area achieved is **1512**  (October 16, 2022).
* In the first week of the map's release (week 242), players gained a lot of Victory Points. Top 1 had **2800** VP.

## In-game Changelog

**03-26-23**
The large enemies in boss areas are now smaller initially but grow faster than before.
Speed style areas no longer spawn past area 240.

**02-25-23**
A few issues have been fixed involving the minimap and teleporter patterns.

**01-15-23**
There are new rewards for reaching Area 400. Thanks to Piou for creating the graphics.
Added a new area style with a new enemy.
Changed the logic behind the difficulty generation of large enemies in boss areas.
Areas 1-10 are now easier.

**01-08-23**
The minimum number of enemy groups in normal styled areas excluding ghost and wall enemies now increases as you go further in the map, up to 5.
Boss areas are now more difficult.

**01-01-23**
A new hero named Echelon has arrived!
He can be unlocked by defeating area 120 in Endless Echo.
The map is now roughly 33% easier.
The number of different enemy types excluding wall enemies that may spawn in an area now increases as you go further in the map, with a maximum of 10 enemy types.
Changed the logic behind the difficulty generation of ghost enemies.
Fixed a bug where victory point rewards were less than what they were intended to be.

**10-16-22**
The map Endless Echo is now more difficult.
VP given every 40 areas is now as follows: 1, 1, 2, 2, 3, 3, ...
Additional victory messages have been added.
Areas with low enemy count no longer occur
Ghost enemies occur less often than before.

**10-09-22**
A new region, Endless Echo has been discovered!
Unlike other regions seen before, Endless Echo has no end!
Victory points are awarded every 40 areas, with each victory zone being worth two additional victory points from the previous.