recursal/Fanatic-Fandom huggingface dataset:
Sigibald Orvalt

Unnamed son

Sigibald Orvalt is the uncle of Viscount Garien Orvalt and one of his closest advisors. Sigibald commands his nephew's armies and influences his decisions. He seeks to keep the Hinterlands independent in political affairs, while his sister-in-law seeks to involve the viscounty in national affairs.
Gal-Luna

Gal-Luna is especially important to the kobold warrens. When they aren't worshiping dragons they worship her. Though she doesn't reciprocate the emotions of the warren instead casting her gaze on on the Gorth.

Gal-Luna gave birth to Dal-Sol's children, Gal-Cyical and Dal-Valindra, but due to some event unknown to mortals, the two have had a falling out.
Gal-Cyical

Gal-Sarina and Gal-Cyical are in a constant push and pull tug of war over the Drakar.

Followers of Gal-Sarina are midwives and undertakers, dealing both with the beginning and end of life. They guard tombs as well. Their focus on tradition is not really the notion of social traditions, but sort of a survival of the fittest and the laws of nature, gravity, inertia, and the like (part of me gets a sense of the inevitable from this, but I could be off). She hates undead, but it is because it makes her role as a goddess more difficult (she is busy and she does not want to have to question whether what is walking around is alive or dead). Cannibalism works off of both points, in that it continues the cycle of life and death, using the strength of the fallen to vitalize the living as well as being a more practical way to ensure that corpses do not rise as undead.

Gal-Luna and Dal-Sol are her mother and father, while Dal-Valindra is her younger brother (sort of sibling squabbling and his focus on undead is a means to antagonize her more than anything else). Dal-Timbrong is Gal-Cyical's friend and she is neutral with Gal-Sarina. She has never met Gal-Xoacubulhe.
Lizardfolk

Lizardfolk are most often part of the Drakar tribe.

## Racial Traits

**Ability Score Racial Traits:** Flexible (+2 Str, +2 Con) (2 RP)

**Type:** Humanoid (reptilian) (0 RP)

**Size:** Medium (0 RP)

**Base Speed:** Normal (0 RP)

**Languages:** Xenophobic (0 RP) Lizardfolk start knowing their racial language only.

### Defense Racial Traits

**Natural Armor:** Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.

### Movement Racial Traits

**Swim:** Lizardfolk have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks (1 RP)

**Climb (Alternative to Swim):** Lizardfolk have a climb speed of 15 feet and thus gain a +8 racial bonus on Climb checks (1 RP).

### Offense Racial Traits

**Natural Attacks:** Bite 1 (RP) Lizardfolk gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.

**Natural Attacks:** Claws 2 (RP) Lizardfolk receive two claw attacks. These are primary natural attacks. The damage is based on the creature’s size (1d4 for Medium creatures.)
Artebrux

The Kingdom of Artebrux is a nation in Westrath. It is a fairly small and fringe power. Artebrux was once a major power, but the kingdom has declined in the last century following plagues and famine. Because of this, Artebrux boasts far greater cities, castles, and infrastructure than its population requires. The nation is renowned for its grand architecture and rich history. It is landlocked.

## Geography

The kingdom's landscape is dominated by the Exegalt Mountains, which cover two thirds of the landscape. Most of the terrain is windswept steppes and frosted mountains. Artebrux is known for its red maple trees, lilac, and mountain lynxes.

The Cigaron River, springing from the Exegalt Mountains, carves through the countryside.

## Government

Artebrux is an absolute monarchy. The current king is Ruxo of House Exegor. The kingdom is highly centralized, and lacks the feudal hierarchy of many of its neighbors. Eleven stewards administer different cities in Artebrux, and report directly to the crown.

The king resides in the grand palace of the Sanctafax, located in the mountaintop capital of Exhalt.

## Culture

Artebruxiens are known for their stoic and reserved personalities. Honor is valued above all else in Artebrux.

The nation promotes a culture of civil service and military duty. Despite its low population, Artebrux has been involved in many conflicts. To make up for their low population, most of the country's populace are involved in the state or military. This culture of service promotes intense national pride and a strong sense of community.

Despite its history of war, Artebrux also highly values art. Artebruxien masonry, sculptures, metalwork, and stained glass are world renowned. Artebruxien armor in particular is famous for its incredible craftsmanship. Fencing is a popular sport in Artebrux, celebrated as a national pastime.

## Cuisine

Artebruxien cuisine is hearty. Soups, meat, and bread form the basis of most Artebruxien meals. Beet soup, rye bread, roast hog, venison, and elderberry pancakes are common foods. Honey and elderberry are commonly used for flavoring.

## Economy

Artebrux boasts an abundance of iron, wood, and marble. To make up for the nation's lack of arable land or coastline, the economy is largely dependent on these natural resources.

## Military

The Artebruxien military is small, but highly trained. The army is highly regimented and standardized. The military is internationally respected. All soldiers wear a standard set of grand, bulky armor.

## Noble Houses

* Royal House of Exegor
* House Arcgabor
* House Arcigaron
* House Bucefas
* House Cenohort
* House Cigabor
* House Ecigor
* House Felx
* House Latadast
* House Lucimora
* House Luxebol
* House Palavor
* House Metadast
* House Metravor
* House Rixalt
* House Ruxail
Gnoll

Gnolls are most often members of the Slavas tribe.

## Racial Traits

**Ability Score Racial Traits:** Flexible (+2 Str, +2 Con) (2 RP)

**Type:** Humanoid (gnoll) (0 RP)

**Size:** Medium (0 RP)

**Base Speed:** Normal (0 RP)

**Languages:** Standard (0 RP) Gnolls start knowing Draconic plus their racial language (if any).

### Defense Racial Traits

**Natural Armor:** Gnoll hides are remarkably tough, granting them a +2 natural armor bonus.

### Senses Racial Traits

**Darkvision:** Gnolls have darkvision and so can see perfectly in the dark up to 60 feet. (2 RP)
Private Medic

**Private Medic** is one of the Skills Civilians can choose from in CrazyBobs.

## Description

Private Medics can heal and cure players as well as selling a variety of
 different medical items such as condoms and STDs. They can also attempt
 to infect other player with diseases. They can refill their inventory
at any Hospital.
Chosen of Grush Wikia

## Welcome to the Wiki

Welcome to the wiki. We’re a collaborative community website about your topic that anyone, including you, can edit. Click the edit button at the top of any page to get started!

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Categories

Category *Tribe* not found
Category *Deity* not found

Photos and videos are a great way to add visuals to your wiki. Find videos about your topic by exploring Wikia's Video Library.

File:Placeholder
Wanted Levels

**Wanted Levels** is a system used for determining the notoriety of Criminals in CrazyBobs.

## Description

Civilians are assigned wanted levels based on the severity of the
crimes they commit. There are three tiers of Criminals; Suspects,
Warrant Issued Suspects and Most Wanted Suspects. Each of the three tiers of Criminals are assigned a color to their map marker and chat name to differentiate between them.

* Yellow - Suspect
* Orange - Warrant Issued Suspect
* Dark Orange - Most Wanted Suspect

Each of the three tiers of Criminals are grouped into 10 Wanted Levels.

* Wanted Level 1 - Suspect
* Wanted Level 2 - Suspect
* Wanted Level 3 - Suspect
* Wanted Level 4 - Suspect
* Wanted Level 5 - Suspect
* Wanted Level 6 - Warrant Issued Suspect
* Wanted Level 7 - Warrant Issued Suspect
* Wanted Level 8 - Warrant Issued Suspect
* Wanted Level 9 - Most Wanted Suspect
* Wanted Level 10 - Most Wanted Suspect

Multiple and repeated Crimes will stack on top of the Suspect's existing Wanted Level. Wanted Levels will slowly decrease over time and the Criminal's notoriety may degrade into the previous tier, for example, a Warrant Issued Suspect's Wanted Level may degrade from a Wanted Level 6 to a Wanted Level 5, making the Criminal a Suspect.

## Suspects

Suspects are ticket-able and cannot be arrested. When a ticket is
issued, the Suspect will have a limited amount of time to pay the
Ticket. The Suspect can pay the ticket when standing near any Law
Enforcement player. The Ticketed Suspect does not have to pay the ticket
 to the Officer that issued it. If the Suspect fails to pay the ticket
in time, they will become a Warrant Issued Suspect and can be arrested.

## Warrant Issued Suspects And Most Wanted Suspects

Warrant Issued Suspects and Most Wanted Suspects are often both
colloquially termed 'Warrants' by players, and can be arrested. Most
Wanted Suspects are some of the most dangerous Criminals, committing high
 level crimes such as Robbery and Murder and are likely heavily armed.

**Related Reading**

* Ticketing And Arresting
Police Technician

A **Police Technician** is one of three types Law Enforcement Classes in CrazyBobs.

## Description

Police Technicians help cops refill their weapons and ammo.
They can only sell weapons to other law enforcement agents. While they can access the refill option at any Police Headquarter, they can only refill their sell inventory at an Ammunation.
Skills

**Skills** are unique abilities players can choose for their character in CrazyBobs.

## Description

Skills represent areas of expertise that you can choose to specialize in depending on your play style and what you want to achieve. There are two types of Skills in CrazyBobs, Civilian and Law Enforcement, and each is dependent on what Skin you choose. For More Information, visit the Information Center Help Page on Skins.

## Civilian

Civilian Skills are available to choose from

## Related Reading

* All Skills List
* Skins
Bank

The **Bank** is a Public Services Location in CrazyBobs.

## Description

Each City has it's own Bank. They offer players a place where they can deposit their money, however, the money will not be 100% safe. Criminals will attempt to rob the bank and whatever money they get away with comes out of some of the online players bank accounts!

The bank also offers players the ability to request a Tax Refund, have a Bank Insurance Policy or manage their Stock Market shares.

Banks are displayed on the map by the Green Dollar Sign symbol.
Wiki Noticeboard

## The Rebuilding of the Wiki Begins

The old Wiki was arbitrary and devoid of informative content, existing only to serve as a Groups and Gangs meeting place and a punching bag for those who sought the Wiki's defacement. This will not be the case with the new Wiki. We will host only educational articles dedicated to documenting the server's content and schooling eager learners, new and old. It will take some time to put the pieces back together, but a server that has stood the test of time and can still call itself relevant deserves a functioning community reference resource and this Wiki is intended to be just that.
Truck Delivery

**Truck Delivery** is a Mission Civilians can complete in CrazyBobs.

## Description

Truck Delivery drivers deliver goods to and from different places throughout San Andreas. Completing these deliveries is a good way to become familiar with important landmarks around San Andreas.

Truck Delivery Mission can be started by pressing the Sub-Mission Key or by typing */delivery* at any time while driving a Delivery Truck.

A
 15% cash bonus will be awarded upon completion of a delivery if the
Pickup point is reached with a trailer attached and the trailer remains
attached until the Delivery point is reached.

Once a Truck Delivery mission is started, players will have 12 in-game hours to complete it.

The
 amount of money earned is dependent on the time taken to deliver goods
and the distance from the pickup checkpoint. Another Truck Delivery
mission can be started after 15 in-game minutes.
Raiding

If you want to fight against other players, but don't want to risk losing points in the war, you can choose to go on raids. Raids appear as small icons on the map with another player's name next to it, and can be interacted with much in the same way that towers in the war are.

Rather than war points, raids yield high amounts of resources, and do not punish the player for failing (aside from the gold spent to enter and the troops lost.) Raids are therefore one of the best ways in the game to quickly earn resources for upgrades.

If your raid is successful, you will get a helmet, which is displayed on a counter in the world map. If you get four helmets, you will be allowed to choose a large resource reward from one of three options.
Hospital

A **Hospital** is a location in CrazyBobs.

## Description

Contracted STD's? Low health? A Hospital is the place to go! You can buy condoms, a chastity belt, an adrenaline pill,
 and much more to keep you alive.

The hospital also offers Skin changes in case you'd get tired of your skin. You can only change your skin once a day.
Wiki Policy

**This page details how we like our pages and infoboxes to look.**

## Writing Style

We want this Wiki to have a fun atmosphere that reflects the playfulness and informal nature of the server and the CrazyBobs.net website. Writing in the First and Third person is not only allowed, but encouraged! You may write in whatever style you like, so long as the information is clear, concise and correct.

Also, try to use proper grammar, we understand CrazyBobs is an international server and English might not be your first language, but do try your best.

## User Pages

Your User Page is your domain. You may design it however you like and post content to your heart's desire. We have made a User Infobox designed to be placed on User Pages, but you certainly don't have to use it. You can make your page a Groups and Gangs dedicated page, fill it with Profanity or plaster your poorly taken in-game screenshots all over the place! The only thing we ask is that you don't tamper with other people's User Pages as outlined in the Rules.

## Infoboxes

We like most pages to have an Infobox. Infoboxes provide a quick reference who want to quickly find out information about the page's topic without having to read it all! Please make sure to insert the correct infobox on the correct page. They are all easily labelled for you.

## Image Format

All images should be in JPEG format. Why? Well because most of the time we can't spot the difference between the quality of a JPEG and a PNG, also, not everyone has super fast internet or can afford to download 10MB 16k images all the time.

## Image Naming Convention

Do try to name images you upload appropriate names. This helps with locating them in the future. 1323233ihfabkj2k34ugasdf.jpg is a lot harder to find than San\_Fierro\_Hospital.jpg.
Missions

This page lists all **Missions** in CrazyBob's Cops And Robbers.

## Missions

* Airport Robbery
* Courier Delivery
* Domestic Disturbance
* Drug Delivery
* Flower Delivery
* Food Delivery
* Holdup
* House Delivery
* Illegal Immigrant Transport
* Lawn Mowing
* Paperboy
* Paramedic
* Pickpocket
* Race Challenges
* Routine Patrol
* Sexual Encounter
* Tractor Mission
* Trash Pickup
* Truck Delivery
* Vehicle Theft
Bait Shop

## Bait Shop

### Location

* Santa Maria Pier, Verona Beach, Los Santos
* Montgomery, Red County
* Angel Pine, Whetstone
* Flint County
* Pier 69, Esplanade North,
San Fierro
* Tierra Robada

**Bait Ship** is a location in CrazyBobs.

## Description

Is fishing your thing? Then definitely don't forget to bring a visit to
one of the Bait Shops around CnR. The Bait shop has all the needs for
any fisherman. From fish coolers to fishing permits, you'll find it
here! Located at Santa Maria Beach, Angel Pine, Pier 69 and Tierra
Robada.
Medic

A **Medic** is one of three types of Law Enforcement classes in CrazyBobs.

## Description

Medics are a vital support role in CrazyBobs. They also encompass the Fire Department skins.

Medics can heal, cure and sell different items to other players.
They can also cure diseases without other player's consent to prevent
epidemics. They can
refill their inventory at any Hospital.
Robbery

A **Robbery** is one of the ways Civilians can make money in CrazyBobs. Robbers are considered Criminals.

## Robbery

### Locations

Los Santos Bank
San Fierro Bank
Las Venturas Bank
The San Andreas Mint
The Four Dragons Casino
Caligula's Palace
Redsands Casino

### Objectives

Rob Location
Get to Hideout

## Description

A Robbers primary goal is to conduct heists and successfully evade Law Enforcement Agents. Robbers can also rob individual players.
Classes

There are 4 class types in CrazyBobs.

## Description

Classes dictate what Skills players can specialize in. The three Law Enforcement Classes, Police Officer, Police Technician and Medic, unfortunately don't give you an option and are locked to one specific skill each. Civilians however, can choose from 13 different skills ranging from Food Delivery to Rapist! The only way Law
Enforcement can change their Skill is by changing their Skin at the Hospital.

The Civilian Class is identified by it's orange colored name on the skin selection screen while law enforcement classes are blue.

## Skins

Skins are sometimes also called classes. They are the bodies which players choose as their in-game avatar.
 Almost all Pedestrians from Grand Theft Auto San Andreas can be played
as, with only some key storyline characters unavailable.

## Law Enforcement

* Medic
* Police Officer
* Police Technician
Jizzy's Pleasure Domes

**Jizzy's Pleasure Domes** is a Landmark in CrazyBobs.

## Description

Jizzy's Pleasure Domes is a private strip club located at Battery Point in San Fierro, underneath the San Fierro end of the Gant Bridge.

Players can rob the location by entering the red checkpoint on the second level of the building and entering the robbery command.
Drug Refill Point

## Drug Refill Point

### Location

* Idlewood, Los Santos
* East Los Santos, Los Santos
* Doherty, San Fierro
* Hashbury San Fierro
* Randolph Industrial Estate, Las Venturas
* Dillimore, Red County
* Angel Pine, Whetstone
* Las Payasadas, Bone County

**Drug Refill Point** is a location in CrazyBobs.

## Description

Ever wondered where to sell your freshly grown plants? At the Drug
Refill Point of course. This place offers the necessities for hunting
such as drug fertilzer, drug seeds, deer traps, and it's the only place
to get a drug bag! A bag lets you hold more drugs than the usual. Visit
Randolph, Angel Pine, Doherty, East Los Santos, Idlewood, or Dillimore
to pursue drug dealing!
Drug Dealer

A **Drug Dealer** is one of the Skills Civilians can choose from in CrazyBobs.

## Description

Drug dealers can sell drugs to other civilians. Selling drugs is
considered a crime and can cause your wanted level to increase if there is a cop nearby. Drug dealers also have the ability to grow drug
plants faster than other skills.
Ticketing And Arresting

**Ticketing And Arresting** are ways Law Enforcement administers Justice unto those who've broken the Law and attained a Wanted Level in CrazyBobs.

## Ticketing

Suspects (Wanted Level 5 or less) are ticket-able and cannot be arrested. Law Enforcement must be in close to the Warrant before a valid arrest can be made. Tickets can be issued to Drivers and Pedestrians alike, from any Police Vehicle. When a ticket is
issued, the Suspect will have a limited amount of time to pay the
Ticket. The Suspect can pay the ticket when standing near any Law
Enforcement player. The Ticketed Suspect does not have to pay the ticket
 to the Officer that issued it. If the Suspect fails to pay the ticket
in time, they will become a Warrant Issued Suspect and can be arrested.

## Arresting

Warrants (Wanted Level 6 or more) are arrest-able and cannot be ticketed. Law Enforcement must be in close to the Warrant before a valid arrest can be made. Warrant's Wanted Levels slowly decrease and if they evade capture for long enough they will become ticket-able.

###

**Related Reading**

* Wanted Levels
Infoboxes

## This is an Infobox! Yeap, right here!

**Infoboxes** are tables used in Articles on Crazybobs Cops And Robbers Wiki and also many other Wikis.

## Description

An infobox is a box full of brief information that displays at the top right hand corner of almost every article. Including this one! Look, there it is right there! >

Most should have pictures too, relating to the article content in some way, like this nice one infobox took of himself with a shark on his head.

## How to add an Infobox

After first clicking on ***Edit*** on a page, click on ***Insert*** on the toolbar at the top of the page, then select ***Infobox*** and then select what type of infobox you'd like from the list that comes up. I made one for every kind of article you could image! Even your own User Page!

## How to Edit an Infobox

To add some information to an Infobox, just click on one, then click on that little dark blue box that just popped up in the top right hand corner. Now all you have to do is just fill in the blanks! Its that simple.

## Some Quick Wiki Markup Tips

Note that all this stuff only works in Infoboxes and not in article text...

### <br>

Okay, so you want to add a bunch of locations or something to an infobox, but you don't want them to look all bunched up? Want them on different lines? You need the <br> tag! This is like pressing the enter key on a keyboard and puts whatever is immediately after the <br> tag on the next line! Easy.

```
**Example:** Los Santos<br>San Fierro

```

This is also handy when half a word has split over two lines, like how it has in the Join Date section in the Infobox above. See how *created* has been split up? Well, if you add the <br> tag before *created* in the sentence, then it will go on the next line! All nice and neat!

```
**Example:** 1999 (when the server was <br>created...duh)

```

### \* (Asterisk)

The asterisk symbol (this thing: \*) works like a bullet point. Anything added after it will be automatically given a bullet point, like how Groups and Friends are in the Infobox above. No <br> tag is required, but you have to press enter and put the next \* and its info on the next line.

```
**Example:**

```

```
*Sigma1 *(press the enter key)*

```

```
*Infobox LSKillas

```

### <small> & </small>

Want some nice small text? All you have to do is add the <small> tag. Make sure you add </small> to when you no longer want small text or everything else after it will also be small!

```
**Example:** <small>CrazyBobs Cops And Robbers Wiki</small>

```

### <big> & </big>

Three guesses what this does. Same principle as <small>, only this time this makes text big!

```
**Example:** <big>CrazyBobs Cops And Robbers Wiki</big>

```

You can also stack the effects of <small> and <big> to get even smaller or even bigger text! Just make sure you / them all!

```
**Example:** <big><big><big>CrazyBobs Cops and Robbers Wiki</big></big></big>

```

## Trivia

* The generalized infobox feature grew out of the original taxoboxes (taxonomy infoboxes) that editors developed to visually express the scientific classification of organisms.
Police Officer

A **Police Officer** is one of three types of Law Enforcement Classes in CrazyBobs.

## Description

Police Officers uphold the law in CrazyBobs and must protect the city
 and it's innocent civilians from crime. They make up the bulk of San Andreas Law Enforcement and their main roles involve
arresting Warrants and issuing tickets to Suspects.

Police Officers progress through a series of ranks, from Recruit
to Commissioner, by arresting and ticketing suspects. Extra privileges
are gained when these ranks are attained, such as the ability to refill
ammunition for high power Weapons at Police HQ and the ability to
purchase additional vehicles and resources in the Police Garage.
Fishing

**Fishing** is one of the ways Civilians can make money in Crazybobs.

## Description

Fishing is one of the most lucrative ways players can earn money. It's a great way to
socialize with other players and be lazy at the same time. Along with
every other job, there are obstacles that will get in your way, so watch
 out for the dangerous creatures when you fish.

Just like the money rush and the bonus vehicle, there is also a bonus
fish that you can catch. The Bonus fish is announced each game day and
the first one to catch it gets a large amount of cash.

Having a Fishing Rod clothing item equipped will reduce your fishing time and increase your chance of catching a fish. You can purchase Fishing Rods from any Bait Shop throughout San Andreas. Any Fishing Rods you own will be removed when you are sent to jail if you do not have a valid fishing permit.

## Fishing Tournaments

Fishing Tournaments are fishing events that can randomly occur once
every couple days, starting from 4:00 and ending on 20:00. The winner of
 the tournament gets a nice award - which is effected by the amount of
participants. Prerequisites for joining is little to none, you just need
 to be fishing.

There are quite a few different types of tournaments, which can
include catching the biggest fish, catching the most of a specific type,
 catching the most fish in general and so on.

## Fishing Commands

* /fish - Begins fishing while on a boat.
* /fishmsg (msg) (/fm) - Sends a message to all other fishermen (while fishing on a boat).
* /fishhelp (/fhelp) - Displays a list of fishing commands and their usage
* /fishsell [nick/id] - To offer fish to another player, once you have a fish sales permit
* /fishsellall (/fsellall, /fsell) - To sell all your fish or a certain fish at a 24/7 or bait shop
* /fishbuy (/fb) - To purchase fish from another player.
* /fishthrow (/tb, /throwfish) - Throws the last fish you caught back into the water
* /fishrelease [fish] (/fishrel, /frel) - Throws one of the fish you are carrying away (Menu)
* /fishinventory (/finv, /fishinv) - Displays a list of the fish you are currently carrying
* /cooler - Discards your fish cooler. You will lose any fish that you cannot carry without it
* /fishprices - Used to set your fish prices, once you have a fish sales permit
* /fisheat [fish] (/feat, /fe) - Eat one of your fish to refill your health (Menu)
* /fishslap [nick/id] [fish] (/fslap, /fs) - Slaps another player with one of the fish you are carrying (randomly selected)
* /fishtour - Displays information about the current ongoing Fishing Tournament.
* /fishrecords (/fishrec, /frec) - Displays Fishing Records for the current city
* /fishinfo (/finfo, /fi) - Displays your Fishing information, including permit information, fish caught and record fish
* /rod (/pole) - Quick command to take out or put away your Fishing Rod
Ilorin

The Iloric Freehold is a nation in the Conquering Sea, although it is technically a part of Westrath. Ilorin is comprised of thirty-three principalities, each of which are led by a prince. However, the true political power of the freehold is held by the Magisterium, a council of magisters from all of the principalities that are elected by Ilorin's guilds. Ilorin does not have a state religion or military. Instead, it contains many religions, and instead of a military, the merchant states are protected by private guards and mercenaries.

## Culture

Iloric culture is most centrally based on commerce. Unlike its neighbors, which are more concerned with political, military and religious matters, Ilorin is focused on trade and business. The constant flow of resources into the freehold's many ports, harbors and banks is the basis of its power. Ilorin boasts the greatest merchant fleet in the world. The nation does not have a standing army, instead relying on city guards, private guards and mercenaries acting for national defense. However, attacks on Ilorin are great, mostly due to the sheer economic power it possesses.
Iloric culture is diverse, due to its lack of centralized government. Each of the merchant city-states boasts its own culture, architecture, cuisine and dialect of Iloric.

Iloric culture is steeped in family, food, commerce, architecture and the arts. The family comes first in Iloric culture, with the grandparents being the traditional patriarch and matriarch of the family. Ilorans are known for their large feasts, festivals and parties. All social gatherings are centered around the dinner table, the heart of the Iloric household. Meals typically consist of dozens of dishes served family-style for everyone to share, with more dishes constantly brought to the table once they're done cooking and removed from the table once they're empty, all accompanied by traditional Iloric wine. This constant shuffling of platters, coupled with the Ilorans' stereotypical loud laughter and conversations, makes Iloric meals a matter of constant commotion. In fact, a traditional joke is that the Ilorans always set one less chair than there are people, because somebody will always be standing up at any given time.

The Illoric dishes themselves vary between red meats, poultry, fish, dairy, breads and vegetables. A few traditional dishes are cheese, garlic and butter bread twists, bread with tomatoes and fresh cheese, marinated lamb, artichokes with vinegar and olive oil, pork with tomato and wine sauce, roasted quail, pesto pasta, salted sea bass, grilled octopus, and truffle and cheese flatbread. There are several regional variations, with Andorian and Vesantin cuisine traditionally being more based on meat, bread and cheese, due to their more northerly climates, Terendric, Illyrian, and Isperian cuisine having more influence on pastas and seafood, and Illyrian cuisine being more based on vegetables.

The freehold is also a hub of art, music and architecture, which has influenced much of the rest of the world.

## Noble Houses

* House Crimson Remora
* House Leoryn of Andor
Fisherman

**Fisherman** is one of the Civilian jobs in CrazyBob's

## Description

A **Fisherman** captures fish and other animals from water using a Fishing Rod and sells them at Bait Stores or Convenience Stores for a profit. The Fisherman job is one of the most lucrative in CrazyBob's with some of the richest players on the server owing a good portion of their great wealth to the sport.
CrazyBob's Farm

## Map

**CrazyBob's Farm** is a landmark in CrazyBobs.

*"This region is riddled with Marijuana farms. It's a crime and you shouldn't do it, you are a criminal. Luckily, we get to bust criminals and put them in prison, where they get raped by killers. Ha ha."*
- GTA San Andreas Website.
## Description

CrazyBob's Farm is a rural property located in Flint County, south of Easter Bay International Airport and Easter Bay Chemicals, North of Leafy Hollow. The Farm consists of many greenhouses, a few sheds, a silo, a water tower, and a farmhouse.
Car Sell Crane

**Car Sell Crane** is a location in CrazyBobs.

## Car Sell Crane

### Location

* Ocean Docks, Los Santos
* Easter Basin, San Fierro
* Whitewood Estates,
Las Venturas

## Description

Each city provides a crane where players can sell certain vehicles. Not
all cars can be sold though; whenever you enter a vehicle, it will show
you a message if you can sell it. Be on the lookout for the bonus
vehicle every day! Find it, be the first one to sell it and get an extra
 bonus! Remember though: the more damage, the less money you get!
San Andreas Federal Mint

**San Andreas Federal Mint** is a Landmark in CrazyBobs.

## Description

**San Andreas Federal Mint** is a building located in the Queens district of San Fierro, San Andreas. It is, as its name suggests, the branch of the federal mint in San Andreas.

Players can rob the location by entering the red checkpoint down in it's basement and entering the robbery command.
Con Artist

**Con Artist** is one of the Skills Civilians can choose from in CrazyBobs.

## Description

A Con Artist, or Confidence Artist, is a persuasive style of thief, who can convince others of things that are not true. In CrazyBobs Con Artists primary skills are Robbing other players and forging their Tax Returns! But be careful as this only works 9 times out of 10.
Ship's Sandbox

**January 1 2017 00:00:01 UTC left of the year.**

Welcome to Ship's Sandbox
## BiggestShip65's Sandbox and Administrator Training GroundAlso serving as an archive for various Coding tips64 articles ● 0 active users  ● 1,593 edits

Wiki Rules
All users must abide by these rules at all times

1. Vandalism of created articles is not tolerated. If you want to make a serious modification to someone else's work, copy the page's content and make a new page.
2. All Registered Users and Staff must remain civil towards one another at all times. This includes slandering users from other wikis. Playful banter is allowed.
3. Users must not edit other User's Profile Pages. Report any vandalism to an Administrator immediately. Administrators reserve the right to place banners, make adjustments and correct edits.
4. Registered Users should not ask to be given Wiki Staff privileges. If you wish to train to be an administrator, I may grant you Administrator rights under supervision under the pretense that you do not modify the site layout or design.

Notes:

* Repeatedly editing an article to purposefully increase personal edit count and achievement points is allowed. Feel free to test out achievements and pointsgame all you like.
* Foreign languages are allowed everywhere so long as it does not violate Rules 2 or 3.

The Founder reserves the right to change these rules at any time to serve in the best interest of the Wiki and it's contributors. He also reserves the right to enact a ban of an indiscriminate length for any kind of disruptive behavior towards the Wiki and it's contributors for any reason that may not be included in the above Wiki Rules.
CrazyBob's Place

CrazyBob's Place is a Landmark in CrazyBobs.

## Description

CrazyBob's Place is a mansion located in Mulholland, Los Santos, which belongs to CrazyBob. Players can rob the house by using the robbery command in the red checkpoint next to the safe in CrazyBobs study.

The property is a large two-story mansion with a terraced design, featuring
wide spaces, a large number of rooms, lavish decors, and multiple facilities.

Some of it's features include:

* Five bedrooms

* An indoor swimming pool and a private gym
* A helipad and a triple garage.
* A large bar
* A CJD 500 Video Game System
* A private music studio and records room
* A private office/study room
* A main hall with two arcade machines
Kidnapper

## Kidnapper

### SpecialAbilities

* Kidnap Other Players for Ransom Money
* Display Skill as Driver

**Kidnapper** is one of the Skills Civilians can choose from in CrazyBobs.

## Description

Kidnappers can hold other players against their will for ransom money.
While in Driver vehicles (Taxi, Bus, Limo, Air Vehicle), kidnappers will
 appear as drivers. By getting other players into the passenger seats,
the kidnapper can lock the victims in and bring them to a hideout.
Wiki Rules

**This page lists the rules that all Registered Users and Staff must follow on this Wiki.**
By joining this Wiki, you acknowledge that you have familiarized yourself with these rules.
## Rules

1. Vandalism is not tolerated and will result in an instant permanent ban.
2. All Registered Users and Staff must remain civil towards one another at all times. Playful banter is allowed. When it comes to serious slander, your thread won't get locked, you won't be warned, you will be blocked. We will have no bullshit here.
3. Racism is not allowed anywhere on the Wiki and will result in a block.
4. Repeatedly editing an article to purposefully increase personal edit count and achievement points is highly frowned upon and will result in a block.
5. **No** articles dedicated to Individual Groups and Gangs are allowed. You can display your Group or Gang however you like on your own personal Profile Page. The only exception are articles purely documenting highly renown groups such as All Blue or ACE that are to be created by **Administrators only**.
6. Likewise, no articles dedicated to Individual Players are allowed. You can display yourself (no, not that way) however you like on your own personal Profile Page. The only exception are articles purely documenting highly renown Individuals such as CrazyBob or Mr. X that are to be created by **Administrators only**.
7. Foreign languages are not allowed in Articles. Feel free to speak your language everywhere else so long as it does not violate Rules 2 or 3.
8. Users must not edit other User's Profile Pages unless there is an agreement in place between all Users involved, for example, the co-editing of a dedicated Groups and Gangs Profile Page. Administrators are allowed to place appropriate banners on users pages as required. Report any suspected tampering to an Administrator immediately.
9. Registered Users should not ask to be given Wiki Staff privileges. CrazyBobs Administrators and players deemed trustworthy will be given the privilege via correspondence on the CrazyBobs Forum.

The Wiki Founder reserves the right to change these rules at any time to serve in the best interest of the Wiki and it's contributors. He also reserves the
right to enact a block of an indiscriminate length for any kind of
disruptive behavior towards the Wiki and it's contributors for any
reason that may not be included in the above Wiki Rules.

Please Note that in addition to these Rules, all Users must comply with the Wikia Terms of Use.
Police Department

## Police Department

### Location

* Pershing Square, Los
Santos
* Downtown, San Fierro
* Roca Escalante,
Las Venturas

**Police Department** is a location in CrazyBobs.

## Description

The Police Department is where our friendly cops and dangerous civilians
 spend their time. Tons of police vehicles can be found in the garage
for the Police Officers, and tons of players can be found spending their
 time in the cells! You do the crime, you do the time. It is also an
ideal place to find both Private and Public Medics due to all the
rapists. The *[BOT]*'s offer a variety of options in the police
menu, such as Armor and Weapon Refills for the Officers, lists of
suspects and bail options for everyone and more!
War Turtles

Summary

War Turtles are units that carry your squads to enemy Outposts and territories, so you can raid them. They are invulnerable and can only attack at the start of a raid, where their fireball attacks instantly kill almost all enemy units. War Turtles only appear at the beach and only on the side of the attackers. Their purpose is to protect newly deployed friendly troops by killing enemy troops near or on the beach.

Strategy

War Turtles have long enough range to target defending archers that are within range of newly deployed friendly squads. For this reason, it is unwise to position squads (archers or otherwise) within firing range of the beach, as they will be heavily depleted or even destroyed by the War Turtles.

Recent changes to War Turtles mean that to create a 'beach rush' (a defence plan where defending squads rush towards the beach quickly) that cannot be fired upon by War Turtles, movement delays must be set to 15 seconds, and squads must be placed initially out of range of the War Turtles. For this reason, 'beach rush' defence plans are quite rare and not advised.

Stats

War Turtles have two range zones: long range and short range. The long range zone covers the map far enough to target enemy archers that are within range of the beach, and the short range just covers the beach. The War Turtles can target enemies within the short range zone for 11.4 seconds after the raid begins, and after that they switch to the short range zone for a few more seconds, before retreating further out to sea (unable to attack). The War Turtles can each fire one fireball every 0.9 seconds.
House Argyle

House Argyle of Holdrun is the ruling house of the County of Lathric. The crest of House Argyle is the mace. Their ancestral runeblade is Sharpsteel, although the family's most notable heirloom is the mace Lawkeeper. The current lord of the house is Count Uther Argyle.

House Argyle pride themselves on their status and prestige, but other southern houses view them as tacky and tasteless. The Argyles maintain several profitable silver mines, which has earned them a reputation for having money and little class. While they are a proud house, they are a common target of jokes in the capital. The Argyle men are unfortunately known for balding at early ages, which is a common basis for these jokes and jabs.

The Argyles are not a particularly aspirational house, and they are generally content with being a middling house loyal to more prominent houses. They are generally considered to be loyal to House Aldor.

## Known Members

* Grand Duchess Barena Argyle
* Duke Uther Argyle
Sex Shop

The **Sex Shop** is a Commercial Location in CrazyBobs.

## Description

You can travel to Sex Shops to buy many things to protect yourself from Rapists, and much more for your enjoyment. Diseases can be purchased here as well.

## Los Santos

### El Corona *View* *Satellite Location*

This Sex Shop is located at the far south east end of El Corona, directly across from the Los Santos International Airport.

Sex Shop In El Corona - Satellite Location
Grimm

## Summary

***"His gravestone spawns undead warriors during battle"***

## Ability: Tombstone

**On Attack:** Grimm creates a Tombstone at his starting position on the beach, which spawns zombies.

**On Defense:** Grimm creates a Tombstone wherever he starts, which spawns zombies.

## Upgrades

**Level 7: Back from the Grave**

Where Grimm dies, he is revived as a giant zombie.

**Level 17: Dead On Target**

Grimm occasionally spawns a zombie at the feet of his target.

**Level 23: Mass Grave**

Grimm's Tombstone spawns two zombies at a time.

**Level 32: Endless Horde**

When the Tombstone is destroyed, Grimm can raise another.

**Level 57: Granite Tombstone**

The Tombstone gains Armor.

## Strategy & Hero Synergies

Grimm's strength is in his ability to spawn *unending* infantry to assist in the battle. While only up to two zombies can be spawned at a time by the tombstone, there are ways to abuse this better - the closer the tombstone spawns to the enemy, more zombies get to enter the fray. Though not very strong, they still have health and absorb hits for other more important members of the team.

Taigar appreciates Grimm's Tombstone, as the zombies it spawns provide eyes for her to see & fire on enemies early with the Sharpshooter skill. Grimm appreciates Cladwall's Holy Shield as well due to zombies benefitting from the shield. Any ranged hero appreciates more bodies to block for them as well - more bodies are good bodies. Finally, squads containing Archers or Sentries appreciate the Tombstone as well.

Zombies can throw a wrench into Defensive plans containing Dyna or Freya, as these can break the Beaker Bomb or Icy Clutch respectively, if positioned in such a way. Balthor's Thunderstrike can be popped early on Defense in this manner too, and careless players may lose their Thunderstrike on Attack as well.
The Forge

## Summary

The Forge is a building located in the main base island which allows you to upgrade your troops.

If you have the required resources (and the camp level of the troop is the same level or higher than the upgrade level you want) you may initiate a troop upgrade.

Each troop upgrade roughly increases each of the troops' stats by 10%, and takes a certain amount time to upgrade, of which increases with each level. Some of the earlier upgrades may only take a few minutes, whereas the latest ones take more than one day.

## Strategy

Arguably, a troop level upgrade is more significant than a hero stat boost, as one upgrade can increase the statistics of numerous troops. For example, whereas an upgrade to Freya will only increase her individual stats by 10%, and upgrade to Serfs may increase the stats of three equipped squads of 8 Serfs, which overall has a dramatically greater impact.
Legal

To speed Wiki development, some images and information on this Wiki have been used from the official GTA Wiki. We are more than happy to host an obligatory Affiliate link on our home page with no expectation of reciprocation for the length of the life of this Wiki in exchange for this information and imagery. Thanks to the great editors over on the GTA Wiki.

CrazyBobs, CrazyBobs Cops And Robbers, and the CrazyBobs Cops And Robbers Logo Copyright © 2006-2016 CrazyBob.
Soldiers

## Summary

***"Soldiers can take damage as well as they dish it out"***

**The Good:**

* Soldiers have high Health & Armor stats, meaning they can approach without too much worry of incoming Archer attacks.
* Their high Attack in conjunction with their noteworthy squad size (maximum of 6) allows them to go toe-to-toe with nearly any enemy.

**The Bad:**

* Despite their high Armor stat, they take full damage from Sentries' attacks which can easily bring down Soldiers.
* Their decent squad size paired with their high end stats make them very likely targets for enemy stuns.

## Strategy

Soldiers initiate charges for the rest of the team, soaking up as much damage as possible thanks to their high Armor stat, then still be alive to deal heavy damage once they have engaged. However, if the enemy's front line is backed by Sentries, another approach may need to be taken. Avoid clustering these troops with other melee troops if possible, as these are high value targets for stuns.

Individual Troop Statistics

## Squad Statistics

 2
8,400P
11,200P
54,880P
19,600J
Archers

> ***"Archers provide excellent support but are weak in melee combat"***
>
>

## Summary

Archers are the only ranged troops. Archers are unlocked at the first chapter and it's the second unit unlocked.

**The Good:**

* Archers deal damage from range, keeping them from clustering with allies too closely.
* These troops have the second highest potential squad size (maximum of 7), allowing them to deal a heavy amount of damage to enemies not prepared for it.

**The Bad:**

* The ranged damage is low end, making them not very effective against troops with higher Armor stats.
* Requires a supporting melee squad to guard them from opposing forces, or a natural barrier between them and the enemy to prevent them from being forced into melee combat.
* Once in melee combat, these troops have lower damage output than Serfs.
* Archers have no Armor stat.

## **Strategy & Synergies**

Archers provide fire from a range, allowing them to deal damage from behind barriers or allies alike. Positioned properly, they can break an enemy force before the real battle even starts. They are especially effective when positioned in a way that will have them fire on enemy troops trying to run around a key obstacle, forcing them to take damage to continue to a crystal. While poor against high Armor troops such as Soldiers, Knights, or Brutes, they can quickly chip away Serfs or Sentries before they get to your own team. They also deal full damage to enemy Archers, as they have no Armor.

#### **Favored Heroes:**

**Baba:** Baba provides a damage boost specifically to Archers, allowing a significant damage increase. Additionally, her ability to hide the fragile squad until the enemy has approached too closely, typically into a well-placed ambush.
Maps

## Summary

Whether attacking or defending, each fight takes place on a different map called outposts. Most maps contain obstacles, such as walls, rivers, ponds and cliffs, that cannot be moved through. Every map has either three or five crystals, which are captured by moving a squad onto them. Matches are won by owning the majority of these crystals when time runs out.

## Terrain

Maps contain different types of terrain, which can alter the gameplay by slowing down or buffing units.

**Mud:** Slows all units moving through it by 50%.

   **Sand:** Slows all units moving through it by 50%.

**Forest:** Gives all units standing in it +10 bonus armor, which they keep for a short time after exiting.