recursal/Fanatic-Fandom huggingface dataset:
No Innocence

*❝ That son-of-a-bitch James turned against me. If I don’t take him out, who knows what he’ll do. It’s clear he thinks I’m worthless now, but in reality, he’s a threat to humanity. He has to die.❞*
―Chris
**No Innocence** is the 42nd story mission of *Shattered 2*, and the fifth and final mission of Chapter IV. It is one of three finale missions the player may choose to play. The mission must be started by Chris McGlone.

## Plot

*It should be noted that this mission is not the canon ending of the game, and thus, the events of this mission are non-canon.*
Chris determines that James has turned against him, and that he must die. He calls Lori, who reveals that she never liked James, and that the news says he's at the Airport taking out some thugs. Chris heads there and destroys the entire front of the terminal building, and throws James onto the taxiway. Chris tells James that instead of wishing to be normal again, he has embraced his powers, and that he thinks James is a threat to humanity and must die.

James does not want to fight this fight, but he does anyway. The player must now fight James in an epic boss battle, on the airport taxiways. When James's health reaches 50%, the two take the fight to the roof of an airplane, which is taking off. Thus, the rest of the battle takes place on top of a moving airplane, and the player, as Chris, must take out James. When this is done, James is so weak and the plane is severely damaged. The plane crashes into Sinep Island, destroying it and James. Chris jumped off the plane just in time, so he landed on the island safely.

Just then, Joey pulls up to the island and aims a gun at Chris. He says that James, is best friend, is dead, and he knows he has no chance, but must try anyway. The player, as Chris, must shoot Joey in the head with one Light Projectile, killing him. The mission concludes with a voice-over cutscene, where Chris says that James stepped out of his line and had to be taken out. He also says that he has embraced these powers, that he is now the most powerful man alive, and that the people of Atlantic City now have something to fear: him.

## Trivia

* Like the other two finale missions, only one can be played (unless the player has different save files).
* Following this mission, James is no longer playable and cannot be Switched to.
* The player cannot use the Character Switch feature at all during this mission, and must play as Chris the entire time.
* The majority of players have agreed that this mission is the coolest ending, as it involves fighting on top of a literal moving airplane. However, statistics show that this mission was the least chosen of the three endings, probably due to its evil nature (James, the good guy, is killed, and Chris, the evil one, now reigns supreme).
* Following the plane crash on Sinep Island, the plane will remain there, on fire, for the remainder of the game.
* As mentioned, this ending is not the canon ending, meaning that in the *Shattered* universe, everything that occurred in this mission technically never happened.
I'm Not Hungry Anymore

**I'm Not Hungry Anymore** — фанфик белорусско-украинского коллектива #WAT, записанный при участии коллектива True Romance, который был выпущен 17 октября 2015 года. Фанфик является лид-синглом с дебютного мини-альбома Edelweiss.

### Рецензии

Фанфик был оценен читателями и, конечно же, ватовцами. «Это самый мягкий и самый приятный фанфик в нашем дебютном мини-альбоме "Edelweiss"», - заявил Дмитрий Нелогиский.
Sallysucca

The **Sallysucca** is a classic sedan in *Shattered 2*.

## Appearance

The Sallysucca is a mix of various models. Its sides resemble the trimless sides of the VAZ-2101, while the front end is borrowed from the VAZ-2106. The rear is extremely similar to that of the Datsun 510, but relevant to this line of cars is closer to the VAZ-2101 but with minor changes such as more detailed taillights and a rear mounted license plate light instead of a bumper mounted light. The stock bumpers could be based on the VAZ-2107 bumpers, albeit with lower profile.

## Performance

The car has high amounts of torque that cause wheelspin when taking off and has above-average acceleration, although top speed is average. The handling is quick and responsive and oversteer is present at low speeds. The suspension feels firm and planted to the ground. The car can easily power slide around corners even without performance modifications. Overall, the Sallysucca performs better than what its original appearance may imply. However, drivers should be careful about the jerky handling, but in the hands of an experienced driver, this shouldn't be a problem.
Hardcore Hero

**Hardcore Hero** is an achievement in *Shattered*. It is rewarded for earning every other achievement in the game. It is classified as a Rank 5 achievement, the only Rank 5 achievement in *Shattered*, and offers 60,000XP in singleplayer, and 30,000XP in multiplayer. This achievement is actually the only achievement to offer any rewards in multiplayer, so that's good.
Gowner

The **Gowner** is a large service truck in *Shattered 2*.

## Performance

The Gowner is a good truck to pick for both good speed and good durability. It has an average acceleration, and an alright top speed. Its engine and fuel tank are not largely exposed, unlike other trucks in the game, making it a good pick for ramming into vehicles. The Gowner is powered by a massive 8L engine, providing a large amount of power for the truck to accelerate and maintain good speed, even when crashing.

## Appearance

The Gowner has three variants. The first two variants have a large main chassis, closely based on the Moolah. Due to its front fascia being based on the Moolah's, they are most likely based on an International 4700 Series. The second variant is more closely related to a cherry picker truck. The third variant is a smaller van-like variant that is based upon the Ford F-250 - F-450 "Super Duty" chassis, using the appropriate utility-box accessories seen on commercial variants. All versions of the truck can spawn with different company signatures and names on the door panels, most commonly displaying water and power logos.

## Gallery

First variant.Second variant.Third variant.
## Trivia

* The Gowner is the second vehicle in the *Shattered* series to have three different variants, the first one being the Dump Truck, which appears in both games.
Rakel

***Rakel é uma Fada Oc criada por min,Inpirada na Bloom,Rakel foi criada em 12 de janeiro de 2018***

***HISTORIA***

Rakel é a princesa de Spectrum o Planeta de, onde vem todas as cores do Universo Magico,La é governado pelo Rei Adrian e a Rainha Clarissa, que é descendente de Bloom a Fada da chama do Dragão,Rakel é filha unica mais é uma pessoa muito doce ,por isso tem muitos amigos,Ela viveu no palácio de Spectrum ate seus 16 anos,quando foi estudar na escola de fadas Alphea,Porem seus pais ficaram com receio,pois a morte de sua avò Bloom foi em Alphea aos seus 112 anos.Porem Rakel foi assim mesmo,la Rakel ja foi muito bem recebida pela, nova diretora Arielly Rakel não sabia porque seus pais não queriam deixa-la ir para Alphea porem no futuro ela ia descobrir,Ela não sabia que era descendente da fada mais poderosa do universo por isso não sabia oque esperava por ela em Alphea. Em Alphea ela conheceu suas novas amigas colegas de quarto,Amai Fada da culinária que veio de Linphea,Lily Fada da terra que veio da terra,Mia Fada do Universo que veio de Solaria,Jhennifer Fada dos ventos que veio de Cécias o planeta que chove diamantes lindos e brilhantes!,Hannah Fada dos Números que veio de Zenith, assim as seis se juntaram e fizeram um clube as Rainbow Six!!. Continuando a historia,Rakel não ficaria tranquila durante esse ano Letivo!!!

##### Rakel usa um top rosa shock com um short curto da mesma cor,com uma especie de suspensórios na parte do top e do short de cor rosa claro,ela usa botas longas cor rosa shock com uma listra azul escuro na parte superior do calcanhar,braceletes arco iris e asas rosas e beges. Rakel é de cor parda com cabelos mais o menos curtos coloridos,azul, vermelho e amarelo são as cores presentes no seu cabelo,Ela tem olhos verdes escuros e labios rosa claro

Civil

Rakel usa uma camiseta azul claro com um top roxo por cima com uma estampa de dois corações,Ela tambem usa uma saia roxa com azul claro na sua primeira camada e azul piscina na segunda.Rakel usa uma pequena bora roxa com meias coloridas de cor azul claro,roxo claro,e azul piscina

## ***Curiosidades***

* Rakel tambem pode ter fragmentos da chama do dragão dentro de si pois ela é descendente de bloom
* Todas as sua amigas são descendentes de algumas das winx
* Rakel não chegou a conhecer Bloom(Pois não sabe que ela é sua avó)
* Spectrum é um planeta muito antigo da dimensão magica
* Os oceanos de Spectrum são mais cristalinos e brilhantes que os outros

* Rakel sabe muito pouco sobre seu passado
PX-41 Project

The **PX-41 Project**is the name of a secret project that was under development by the ICPD. It was revealed by Chief Gleeson to James Derettas in Don't Hesitate to Shoot.

## History

### Before *Shattered*

Sometime before the events of Shattered, the ICPD started working on the PX-41 Project, with the idea of a super-soldier serum in mind. The ICPD started secretly working on a liquid formula, which they called PX-41. The purpose of PX-41 was to create super-soldiers, or super-police officers. When PX-41 was injected in a human it would turn them into giant, strong beasts. However, after asking the United States Government for permission to continue this project, the government denied permission because it was too dangerous. However, under the reign of Chief Gleeson, the cops were corrupt, so they continued it anyway without the government knowing, despite what they were told.

### Events of *Shattered*

During the events of Shattered, The\_Underscore learned about the secret PX-41 Project, and that the cops were doing it behind the government's back. Underscore ratted the cops out to the government anonymously. The government, furious that the police initiated this project after they told them not to, sent the Federal and Financial Underworld Bureau to Interface City to secure the area and teach the cops a lesson.

## See Also

* PX-41
* ICPD
* Chief Gleeson
Lori Conti

*❝ How have you been, my hero? Savin’ the world, I presume?❞*
―Lori to Chris in the mission All Hail
**Lori Conti** is a supporting character in *Shattered 2*. An ally of Chris McGlone, she supports him through his journey of defeating the G Gang, gaining powers, and eventually defeating Father Time.

## Biography

### Early life

Not much is known about Lori's early life, other than the fact that she grew up in Atlantic City and eventually became a stripper for The Pony Bar. It is there where Chris McGlone met her, and after an affair, she befriended him. The two have remained close friends since, in an on-and-off relationship status.

### Events of *Shattered 2*

During the events of *Shattered 2*, she is kidnapped by the G Gang in an effort to get information out of her about Mark Thanon, whom the G Gang was looking for. Chris ended up breaking in and rescuing her. Eventually, when Chris gains powers, Lori meets and befriends James Derettas, Joey, Melanie, Charles and Commissioner Pete. However, unlike those others, she is not involved in planning how to take down Father Time, she decides to lay low. Lori was at the parade bombing later in the game, but was uninjured.

## Appearance

Lori is an African-American woman with medium-length black hair. She wears a triangular-shaped reflective necklace, and sports a blue vest with a red designed tank-top underneath. She wears black slim-fit pants with a white stripe down the side of each leg, and flip-flops. Her fingernails are painted red, while her toenails are painted lime.

## Personality

Lori is loyal to her family and friends, and those she trusts. However, she has a fixation with material items, unwilling to part with certain items, even if her life depended on it. She is very frugal and tends to do things for a quick buck, whether it be buying a cheap brand of food or having sex with someone (as she was a prostitute).

## See Also

* Chris McGlone
* Mark Thanon
* Melanie Dmitri
Onasaf 98.6

The **Onasaf 98.6** is a classic car in *Shattered* and *Shattered 2*.

## Appearance

The Onasaf 98.6 resembles a 1958 Chevrolet Bel Air in its front end and overall shape, but the front end has the '58 Bel Air design, and the rear has the 1957 Chevrolet or 1957 Bel Air design. The bumper is similar to a 1957 Cadillac Eldorado, dual headlights (with black surrounds like the '57) and 1957 Bel Air style rear wings and trunk. It also has some design cues taken from a 1958 Plymouth Belvedere.

## Performance

The Onasaf 98.6 is quite durable and has good handling. One disadvantage of this car is that it performs horrible while driving up hills. It again does not have a visible fuel cap, but it will explode if the front engine is shot enough or if its hit from a high enough impact (rolling down a steep hill and directly hitting the ground with sensitive spots may result in an instant explosion, which is immediate death). The junker models tend to have a delayed engine ignition, which could become a problem in the event of a situation that requires a quick getaway.

## Gallery

A red Onasaf 98.6.A green Onasaf 98.6.The Junker version on the highway in Lonshan, which is only found in Sentry Town and sometimes on the highway in Lonshan.
## Trivia

* The car's name references Bart Onasaf, a character from *The Christopher Show*, another hilarious and classic TV series created by Chris6d.
* The car's name, 98.6, also references the normal human body temperature in Fahrenheit.
Repair Car

**Repair Car** is an option available for vehicles in the Mechanic (*Shattered*) and customs shops (*Shattered 2*). The player can choose this option for 200XP/15 Tin. If the car that the player drives into the Mechanic is damaged, it can be fully repaired for 200XP/15 Tin, no matter the state of the car. If the car is 0% damaged when brought in, this option is unavailable. But if the car is even 1% damaged, the option is available.
Light Wave

**Light Wave** is a Light Manipulation power in *Shattered 2*, for Chris McGlone.

## About

With this power, Chris channels inner Light energy from himself and blasts it out, resulting in the annihilation of nearby objects, more specifically the objects in front of him. The power can be used to destroy weak walls and other objects easily.

## Upgrades

After completing Math Class, this power can be upgraded at an Upgrade Shop.

* **360 Blast** – Cost: 20 Tin – The blast is unleashed in every direction, not just in front of Chris.
* **Levitating Blast** – Cost: 30 Tin – Objects blasted away will be suspended in the air and levitate for a few seconds before crashing down to the ground.
* **Vacuum Blast** – Cost: 50 Tin – Surrounding enemies will be sucked in towards Chris and then immediately blasted outwards, causing more damage.

## Trivia

* This power is basically the Light Manipulation version of James's Aura Blast.
Launch

*For the similar power, see Jump Fire.*
**Launch** is a power in *Shattered* and *Shattered 2*.

## Summary

With this power, James Derettas and Chris McGlone raise their arms into the sky, gaining Aura/Light energy, and then lower them fast. They then use the Aura/Light energy to launch themselves into the air. In *Shattered*, the player cannot attack while he is in the air, and thus this power is considered a Navigation power. In *Shattered 2*, the ability to attack while launched in the air is available as an Upgrade.

## Obtaining

In *Shattered*, Launch is bought in a Black Market for 600XP, during the mission Zenwood. In *Shattered 2*, it is available for James from the beginning of the game, but must be purchased from an Upgrade Shop for 25 Tin. For Chris, it can be purchased in an Upgrade Shop for 25 Tin, but not until after the mission An Upgrade.

## Upgrades

*Shattered*
* **Launch X2** – Cost: 1000XP – James is launched higher in the air.

*Shattered 2*
* **Higher Launch** – Cost: 25 Tin – James/Chris is launched higher in the air.
* **Glide Launch** – Cost: 35 Tin – After the jump is executed, the player can hold the glide button to transform into a glide. Height of the jump is also increased. Requires Higher Launch.
* **Attack Launch** – Cost: 30 Tin – Allows the player to perform ranged attacks while in the air.
* **Lock-On Launch** – Cost: 50 Tin – The player can fire three Bullets (James) or Projectiles (Chris) simultaneously while in the air, which lock on to enemies. Requires Attack Launch.
* **Flight Launch** – Cost: 75 Tin – After the jump is executed, the player can transform into flight. Requires Glide Launch and Flight.

## Trivia

* When *Shattered* was first released, James was able to attack from in the air, making Launch an attack and nav power. This feature was removed in a patch, released October 16, 2015. In the *Life With Powers* DLC, a new power, Jump Fire, was made available.
	+ This power is very similar to Jump Fire, but James doesn't use his aura energy to launch himself into the air. Instead, he simply jumps high in the air and fires a burst of 3-5 bullets, and the jump is lower than Launch. This does not apply in *Shattered 2*, as the ability to attack while launched in the air is available as an Upgrade, negating the Jump Fire power.
Prantis Company Building

The **Prantis Company Building** is a massive abandoned building in East City, Atlantic City. It appears in *Shattered 2*.

## About

The Prantis Company Building was formerly owned by the Prantis Company, a large mining and shipping company. It was the headquarters of the company until they moved out of Atlantic City in the 1970s. Since then, it has remained a massive abandoned building. However, unbeknownst to the public or the police, the G Gang overtook the building and turned it into their base of operations, and this lasted until James Derettas and Chris McGlone
cleared them out in 2018.

## Destruction

In the canon ending of *Shattered 2*, Chris McGlone destroys the building in an effort to attract James to his location. The two then fight on top of the rubble of the building. In the other two non-canon endings, the building remains unaffected.

## Trivia

* Since the building is a Landmark, the player must visit it as both protagonists *outside of story missions* (as well as all other Landmarks) to earn the Tourist achievement.
	+ The player may still visit the rubble of the building after the game has been completed to earn the achievement, if they haven't already earned it.
* The building's appearance is based on the Stuart Hall Building in Kansas City, Missouri.

## See Also

* Atlantic City Power Station
* East City
* G Gang
Picture It This Way

*❝ Look, **picture it this way**: if Erik uses that device and shuts down the city, the cops won’t be able to do anything; basically, he’ll take this city off the map. Permanently.❞*
―Joey, realizing Erik's final plan
**Picture It This Way** is the 40th mission in *Shattered*, and the 13th mission of Chapter III. It is the penultimate story mission in *Shattered*.

## Plot

It is nighttime and pouring rain, with mist and fog. James wonders why Erik would need the VX-308 File Eraser for his "greater plan". He calls Joey and asks for his advice, and Joey says that Erik will use the device to hack into all Chinese food places in the city, giving him access to free Chinese food forever. James dismisses this and asks him what he REALLY thinks. Joey, after thinking long and hard, comes to the conclusion that Erik wants to use the device to shut the city down and dominate it, which will also take it off the map.

James meets Joey at Carr's Square, despite it being pouring rain. Joey hands James three tracker-like devices and tells him that these are scramblers. Joey's hacker group have found three weak points in Interface City, and designed these scramblers. Joey tells James that once he gets to each location there should be an electric box mounted to the wall there. James must stick one scrambler on the box and wait a few minutes until the backdoor virus finishes uploading, while staying hidden.

James does so. At each location, there are mercenaries, but James must not be discovered by them. When James gets to the location he places a tracker on the electric box, which starts a backdoor virus countdown. Once the virus gets to 100%, the power goes out and James must escape the area, unnoticed, and do this twice more for the other locations. Each time, it gets increasingly more difficult. Once the third backdoor virus is installed, James gets a call from an unknown number. Turns out, it is Erik, who is furious. Erik yells at James, asking him how he could do this, and James replies saying that it's what he had to do. Erik challenges him to a final battle to the death, on Doxon Island. This is James's opportunity to take him down. After Erik hangs up, the mission ends in a tense cliffhanger.
Moolah

The **Moolah** is an armored money delivery truck in *Shattered 2*.

## Appearance

The Moolah resembles any American armored van. The truck's design is based on that of a 1990s model GMC TopKick, with a thick defense on the front that protects the radiator and an angled design. The truck chassis is based on an armored International 4700 Series, with the exception of front turn signals. The truck always sports Fuccwad Banking livery.

## Performance

The Moolah is not generally recommended for anything other than regular street driving, as the uneven weight of the armor tends to flip the truck over even minor curves or hills. The truck has an extremely slow top speed and acceleration, as expected for a truck of its stature. However, it has exceptional durability and ramming capabilities, able to completely disable and wreck a smaller vehicle at full speed.

## Trivia

* The vehicle's name, Moolah, is a slang term for money, and a reference to the fact that the vehicle is an armored car (aka money truck), often used by banks to transport money.
PEGI

**Pan European Game Information**, or **PEGI**, is a company that rates video games based on their content, and determines what age groups the game is appropriate for. This system is used in European countries. *Shattered* was rated 16+ by this system, and *Shattered 2* was rated 18+.

## Summary

PEGI is a European video game content rating system established to help European consumers make informed decisions on buying computer games with logos on games' boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating systems with a single European system. The PEGI system is now used in more than thirty countries.

## Relations to Shattered

Originally rated 12+ for teens, the rating was changed for *Shattered* when curse words were found around the game, used as dialogue. Chris6dProductions admits they knew they were going to get the 16+ rating by adding this, but did it to enhance realism in the game. *Shattered 2* was rated 18+.

## See Also

* ESRB, the North American equivalent to PEGI
* Unity 3D, *Shattered*'s engine
Ozzie

**Ozzie** is an unseen character in *Shattered*. He was mentioned by James Derettas in the mission Lonshan's In Shambles, where Joey Dmitri mentions that he himself is a reject, and James replies by saying that Joey should have never glued Ozzie's butt to a toilet seat in kindergarten. Ozzie is never mentioned before or after this.
Longport

**Longport** is a neighborhood of Atlantic City in *Shattered 2*.

## Geography

Longport is bordered by Margate to the east. It is the westernmost district in Atlantic City.

## About

Longport is by far the most wealthy area of the city, filled with two-and-three-story mansions and large Victorian-style houses. It is completely suburban, so don't expect much activity here. However, pedestrians will still walk and drive around here, as they do in all other districts. Longport contains the western terminus of the boardwalk, though at this point the boardwalk is mostly wrecked and destroyed.

## Interactive places

Longport contains:

* 1 upgrade shop
* 1 purchasable safehouse

## Trivia

* Longport is based on the real-life Longport, New Jersey.
* The purchasable safehouse in Longport is the largest (two full stories) and most expensive (300 Tin) in the game.
Joseph G

*❝ You think I’m goin’ down without a fight?! Well, I’ve got a treat for you: The G Gang DOESN’T LET ANYBODY STEP ON THEM! WE STEP ON OUR ENEMIES! Think you’re gonna defeat me, and take down my entire ARMY that I’ve assembled?! You thought WRONG!❞*
―Joseph to James and Chris during Bullet of Revenge
**Joseph Gray** is the leader of the G Gang following his father's assassination by Mark Thanon. Since he took over gang operations, he has vowed to avenge his father's death by killing Mark, which proved successful. Eventually, he is defeated by James Derettas and Chris McGlone, following their raid on the Gang's headquarters.

## Biography

### Early life

All that is known about Joseph's early life was that he was born in the early 1990s to Johnny G and an unknown mother. He was born into the gang family, as Johnny G was already the leader and owner. Joseph was a loyal member of the Gang, and when Johnny G was killed, Joseph assumed control of the Gang, taking his father's place as leader.

### Events of *Shattered 2*

During the events of *Shattered 2*, Joseph meets and remains in contact with Nicholas Monetti (as stated by Joseph himself, it was "in case I ever needed him"). This is eventually how James finds Joseph, working to build a lead on exposing the man with powers (who, at this point, James is unsure of who it is).

During this time, Joseph's main priority, however, is to work to expose Mark Thanon's location so that he can send thugs to kill him, as a means of revenge and to 'avenge' his father's death (as Mark was the one who killed Joseph's father). Joseph is successful, and Mark is killed. Following this, Chris McGlone vows to exact revenge on the G Gang for killing his best friend. He teams up with James Derettas, and invades the Prantis Company Building, the G Gang's hideout. The two are successful, and after a long boss battle, James defeats Joseph. The player can then decide to kill Joseph, or spare him and send him into custody.

## Appearance

Joseph is an African-American man who resembles his father, but is shorter in height, standing at about 6'1. In the boss battle, he is decked out in full body armor and a powerful modded assault rifle. The armor obviously sports the gang's black-and-dark-green color scheme.

## Personality

Like his father, Joseph is a no-nonsense fella, willing to risk others if it means the gang will thrive. He is hesitant to reveal secrets, even when he is defeated, as shown when James defeats him following the boss battle, he doesn't reveal what he knows about Father Time until getting yelled at and brutally beaten by James. Even then, he only reveals a small portion, but it is enough information for James.

## See Also

* Johnny G
* G Gang
* Erik Baying
Highway 2

**Highway 2** is one of three major highways running through Atlantic City in *Shattered 2*.

## Route

Highway 2 runs east-west from the interchange with Highway 1 on Interface Channel to the Northeast End. It is the only real road in the Northeast End. Highway 2 forms the border between Perez and Midman Heights. It is also the only way on and off Venice Island.

## Connections

Highway 2 connects to Highway 1 on the Interface Channel.

## See Also

* Highway 1
* Highway 3
Life With Powers

***Life With Powers*** is the first downloadable content pack for *Shattered*. It was released on November 3, 2015 for purchase.

## History

*Life With Powers* was the first DLC for *Shattered*, and the first DLC pack made by Chris6dProductions. It was confirmed by Chris6d on September 16, 2015, and released on November 3 of that year.

## Features

### Vehicles

The DLC Pack adds three new vehicles: The Esposito sports car and two new supercars: the Resolvoli and Vulture. The DLC also adds garages (similar to GTA) so the player can go to a Mechanic and buy vehicle customizations, such as tires, rims, spoilers, turbo and even a mountable turret that James can load with Aura energy and fire while driving. This all costs XP, however new ways of gaining XP have been added to make getting XP easier.

Players are also able to drive vehicles they steal into the garages, customize them, get to keep them and eventually sell them for lots of XP if they want. Obviously, the player can steal cars (which is the old fashioned way) but in the long run stolen cars are worth much less than purchased cars, so stealing cars may not be worth it so much anymore.

This DLC also adds one new side mission in which James Derettas meets a new character, the Mechanic. The player must complete this mission to unlock and learn all about garages, trading and purchasing cars.

### Food

The *Life With Powers* DLC also allows the player to be able to enter The Elvediner for the first time (James goes inside in Prologue however this is only in a cutscene, so the player cannot control James or do anything inside the diner). Once inside James can actually purchase food from the Spanish Waitress for XP, and each food will have different effects. Some foods are only available in multiplayer.

### Powers and Upgrades

The DLC pack also adds additional upgrades to existing powers that the player can buy in the Black Markets, and one new additional power, Jump Fire. This power can be bought at the Black Market for 850XP.

### Miscellaneous

This update also fixed many bugs from the vanilla game, as well as other additions.

## Multiplayer

All features listed here are available in Multiplayer, however, the side mission Mechanic's In Town must be completed in singleplayer before the features exist online.

## Trivia

* This is the most expensive DLC pack, being $9.99 USD. The other two are $4.99 USD.
James Claus

*❝ No. Oh no! Nope! What am I, "**James Claus**"?❞*
―James, rejecting the idea that Joey has for him
**James Claus** is a side mission in *Shattered*, added in the Christmas in Interface City DLC. This mission can only be accessed on December 24 in real life.

## Plot

The mission starts out on a rooftop in Sentry Town. Joey calls James and tells him that it's Christmas Eve, and Christmas is the next morning. He says that Santa never seems to come around these parts and since James has superpowers, he could deliver presents to the homes in the city like Santa Claus. James rejects this idea but Joey convinces him, and James heads to Joey's rooftop.

There, Joey is standing on his roof. James meets up with him and tells him that this is a stupid idea, and that if anyone sees, he'll become a laughing stock. Joey advises him that this isn't the case, and hands him a Santa costume and a big sack of presents. James equips the costume and grabs the sack, and heads out. Now, the player must deliver all 30 presents within 10 minutes (which is more than enough time). Once the player finishes, the screen will fade out to black, a time-lapse of the sun rising over the city will play, and the mission will end. It will now be daytime.

## Trivia

* This is one of two side missions to be added in a DLC pack, the other being Mechanic's In Town.
* This is the only mission that must be played on a specific date (December 24).
* Originally, this mission had to be played when it was night in-game. On May 29, 2016, this was fixed, allowing the mission to be played any time of the in-game day, provided that the scene switches to night in the beginning, through the use of a neat time-lapse.
Interface City Medical Center

The **Interface City Medical Center** is a large hospital located in Feldis, Interface City. The hospital is very old and run-down, as seen in the mission Medevac, when the player must navigate through the hospital while staying hidden from the guards and cameras. The hospital also has a number of large guards, which James must fight at the end of the mission. The hospital only serves a purpose in the story in this mission, and is not able to be interacted with or entered outside of this mission.
Lonshan-Zenwood Bridge

The **Lonshan-Zenwood Bridge**, known by locals as the **L-ZB**, is a bridge connecting Lonshan and Zenwood, as the name implies. It is one of two bridges in Interface City, the other being the Lonshan-Feldis Bridge. Like the other bridge, both ends were covered with high-grade blockades due to the Lockdown. However, James Derettas destroyed these and got through anyway.
Herald Suleyman

**Herald Suleyman** is an unseen character in the *Shattered* universe. He was the man who assassinated BioLynk founder and CEO Kel Falliace, following his appearance in court. Suleyman walked up to Falliace and shot him in the head, instantly killing him. It was revealed during the *Shattered 2* mission Not Looking Good that he was 61 at the time of the incident, meaning he was born in 1957, and that he was now being tried for murder.
Nightmares

**Nightmares** is the 12th mission in *Shattered*, and of Chapter I.

## Plot

James is at the BioLynk wreckage once again, but this time, it is nighttime and raining, and once the player enters the wreckage, the surrounding areas become blurry and they cannot leave the area. All of a sudden, Vanessa LeBlanx appears standing about 20 feet in front of James. She calls James for help but all of a sudden, she is eaten by what appears to be Erik Baying on PX-41. James fights Erik as a boss, and once he defeats Erik, he activates his Elemental Blades and is about to impale Erik, but at that moment, he wakes up in his apartment, signaling that it was all a dream. James leaves his apartment and the mission ends.

## Trivia

* This mission contains 1 of 7 Boss Battles in *Shattered*. It is the second boss battle in *Shattered*.
* This mission is one of two missions to take place in James's dreams and not in reality, the other being Just What the Doctor Ordered.
	+ Also, this boss battle is the only one to occur in James's dreams and not in reality. The boss in this dream, Erik on PX-41, is also the only one to be nonexistent in reality.
Light Sniper

The **Light Sniper** is a Light Manipulation power in *Shattered 2*, used by Chris McGlone.

## About

The Light Rifle is a standard sniper rifle, but instead of bullets, it uses Light Projectiles. The Light Rifle is the equivalent of James's Aura Zoom, as it is a power which allows the player to zoom in closely, like a sniper.

## Unlocking

This power can be bought at an Upgrade Shop for 40 Tin. It can only be purchased after the player completes the mission An Upgrade, and it requires the Light Rifle to unlock, which itself requires the Light Shotgun.

## Comparison

Compared to other Light weapons (Pistol, Shotgun, Rifle), the Light Rifle has the lowest rate of fire, but the longest range. The reload time is a bit slower than James's Aura Zoom, and the distance is about the same. Overall, the Light Sniper is a good choice for long-ranged combat.
Interesting Technology

*❝ The FFUB has access to **interesting technology**, but this event is now over.❞*
―James, about to stop the FFUB raid on the power grid
**Interesting Technology** is the 32nd mission in *Shattered*, and the fifth mission of Chapter III.

## Plot

James sees on the news that the FFUB are tampering with the Interface City Power Grid, and that they could cause a city-wide blackout, or, according to Lyndsey Belcher, "something worse". James heads to the power grid and sees electricity flying in the air, up to about 10,000 feet in the air. Inside the power grid, X27, the FFUB leader, is seen tampering with the power grid. James arrives and defeats all the FFUB soldiers, but X27 escapes back to Doxon Island, the FFUB's headquarters.

## Trivia

* This mission sees the first appearance of X27, however, he does not speak.
Lonshan

**Lonshan** is the second district James Derettas unlocks in *Shattered*, and one of three districts of Interface City.

## Geography

Lonshan is the largest borough in size in Interface City, and the most eastern island. Its two districts, Sentry Town and Ashkon Industrial Park, are located north and east of the island, respectively.

## In *Shattered*

This borough is the second one unlocked, unlocked in Lonshan's in Shambles, the start of Chapter II. In Chapter III a factory in Ashkon is revealed to be the base of Erik Baying. This borough also contained the Ululator Drug Headquarters which was burned down by James.

## Districts

* Sentry Town
* Ashkon Industrial Park

## Connections

* Feldis (via the Lonshan-Feldis Bridge)
* Zenwood (via the Lonshan-Zenwood Bridge)

## See Also

* Feldis
* Zenwood
Radius Detection

**Radius Detection** is a Light Manipulation power in *Shattered 2*, for Chris McGlone.

## About

Radius Detection allows Chris to track where people in the area have been by using a collection of their light energy. A faint outline of the person’s path will be shown using light energy, allowing Chris to visually see where they had been or went to.

## Trivia

* This power is similar to Psychic Vision from *inFAMOUS*.
Grenade

The **grenade** is a thrown weapon seen in *Shattered* and *Shattered 2*, used by enemies.

## Use

The grenade is used by human enemies when the enemy knows the player is there, but doesn't know their exact position. Before a grenade is thrown, the enemy will yell "GRENADE!" and the grenade is thrown. When thrown, a grenade icon will be shown on the screen as well as an arrow which will point to the direction of the grenade. The grenade will also emit beeping sounds, implying that it has a timer on it.

The arrow is absent in *Shattered 2*, so the player must use both the sound of the beeping and the shadow of the grenade to assume where it will land.

## Stats

The grenade causes an explosion after being on the ground for two seconds. If the player is standing on or near the grenade when it detonates, there will be a big explosion and they will lose lots of health, but won't die at full health. Grenades are fairly easy to dodge and can be avoided in a battle.
Interceptor

The **Interceptor** is a 4-door sedan police cruiser in *Shattered*.

## Appearance

The Interceptor is most likely based off of the NYPD's vehicles with a few differences. On the front is a rack protecting the grille, and on the left side of the car there is one bullhorn sensor, unlike the Interceptor's stronger variant, the Enforcer, which has two. On the back of the car, there is a slight spoiler. Interceptors say "ICPD" on their sides, and they are a light gray color.

## Usage

The Interceptors are sent out if the player is causing trouble, and gains a heat level. They will go after James and if they catch up to him, they will stop and the cops will get out and start shooting.

## Strategy

The Interceptors are much weaker than their variant, the Enforcers. Thus, two full bombs should destroy them. It helps to take down the rack blocking the grille on the front of the car. The Enforcers have this rack too but it is much stronger on the Enforcers than it is on the Interceptors. Thus, the rack on the Interceptor isn't really a problem, but it still helps to destroy it.

## Trivia

* Like all other vehicles, the player can steal the Interceptor and drive it around, but after a few seconds of driving the player will hear a police radio report, and then Enforcers will be sent out to kill the player.

## Gallery

Patrolling in Feldis.A destroyed Interceptor.
James Takes The Stage

*❝ And evil, never succeeds. It ALWAYS fails. I had developed superpowers because of THIS man, and I CHOSE to use them for good.❞*
―James
**James Takes The Stage** is the 36th mission in *Shattered*, and the ninth mission of Chapter III.

## Plot

### Taking the Stage

James and Joey conclude that the FFUB is truly evil. Joey says that it's time James tell the people publicly everything that happened, starting with the BioLynk Incident, Erik, and how he got powers. Joey tells James that he overheard some FFUB soldiers talking about a press conference that was going to be held at Melody Park, so James takes out four FFUB convoys headed to the park, so they never get there. James then heads to Melody Park where a giant stage is set up.

James gathers all the people in the park and goes on stage, and starts telling all the people about everything that had happened from the moment the blast occurred in BioLynk, to now. Now, the people know everything and declare James a hero. All of a sudden, James hallucinates hearing Erik's voice and becomes weak. He stumbles off the stage, causing people to think he's ill. Now James's body is emitting aura energy, his veins are popping out, and his eyes and body are glowing blue, similar to when he thought Joey was dead. All of a sudden, James's body emits a giant blast, just like when he thought Joey was dead, and everyone in the immediate area immediately dies from the blast.

### Erik, Returned

There's a giant crater in the ground now (which is there for the remainder of the game) and everyone is screaming in horror, running away from the park. Just then, three fighter jets fly in and unleash hell on the crowd, destroying the park and killing everyone, and the screen goes black. When the screen returns, James is lying unconscious on a rooftop, but slowly wakes up. Just then, the rooftop caves in and James falls through to the floor below, waking up. Down there, is Erik, alive but changed. Erik, furious, throws James through a wall, and in the next room, is Melanie, trapped in a metal cage.

When James sees this, he flips out. Erik claims that James hasn't protected this city, because there are more FFUB agents that ever. Erik also reveals that when the FFUB had him in that tank of liquid, he wasn't dead. In fact, the FFUB were not knowingly making him stronger. All of a sudden, Erik despawns in a giant matter of aura energy, and he is gone. James frees Melanie and escapes the horrible building he's in.

## Trivia

* This mission sees the first physical appearance of Erik since Partly Cloudy, although in that mission, he was unconscious.
Mind Scan

**Mind Scan** is an Aura Manipulation power in *Shattered 2*, for James Derettas.

## About

The Mind Scan power allows James to scan the brains' of enemies and see if they know any information that James would find useful. If the thug does, they will be highlighted in blue. The power first appears in the mission Scanning Minds, where the player must buy it and then use it on the thugs to see who knows any info about Joseph G.

## Trivia

* This power cannot be purchased before the mission Scanning Minds.
* If the player does not have 10 Tin to buy the power during the mission, the power will be free.
Janson County

**Janson County** is one of two districts in Zenwood.

## About

Janson County is the northern-most district in Zenwood, north of Jaolin Township. Janson County contains many more standard suburban houses compared to Jaolin Township, which has large mansions. Around here, cars can sometimes be seen driving down the streets. There are cul-de-sacs as well, as many suburban districts have. It is also surrounded by forestry and trees. Edward Catalano resides there.
Monarch

The **Monarch** is a sports car in *Shattered 2*, added in the Up In Flames DLC.

## Obtaining

The Monarch is added to the game once the player buys and installs the Up In Flames DLC. Following that, it spawns most common in Augustine, Margate, and the Northeast End.

## Appearance

The Monarch is based on an Aston Martin, specifically the Aston Martin One-77. The overall design takes influence from said vehicle, seen particularly in the greenhouse area, side profiling, and wheel-spoke design. The car also takes a large amount of influence from the Ferrari F12berlinetta in the front fascia, particularly in the front grille and central hood vent, its element design as well, visible in its headlights (though the Monarch's headlights are smaller) and the unique side vents which link airflow from the hood along the flanks of the car.

In the front profiling, the car features many grille elements, with a significant curve running from the wings of the car down to the base of the front, supporting two vertical elements of the main grille. Below this is a carbon-fiber splitter. The Monarch has LED headlamps with carbon-fiber bezel interior and LED strips running down the outer side of the lamp. In its stock configuration, the vehicle has three grilles positioned on the hood: one centralized at the front directly behind the car emblem and two just above the car's front wings. The car's belt line down the side of the car remains straight until reaching the B pillar, where it splits to form a character line which results in the large curved boot of the car.

Rather than the strake lines on counterpart's the side of the car, the Monarch has a simple sharp groove down the side, which is similar to that found on the F12berlinetta. This groove forms as part of a fender vent/gill which runs inline with the curvature of the front wing, directly behind the front wheels. The line formed as part of the door pillar is also based on the One-77's. Behind the side window, there is a small window channel, followed by a much smaller window which ignores the typical curved shape found on other sports cars. The vehicle has a carbon-fiber roof.

## Performance

The Monarch is a high-performing car for its class, having the highest top speed of any car in the Sports car class, but having a relatively low top speed compared to the supercars and hypercars. The car has a relatively heavy weight, a fact that, along with its RWD drivetrain, means it lags behind other sports cars in terms of acceleration. It also suffers from poor traction. The car has a six-speed gearbox that gives it much more potential in speed, whereas a few other sports cars have only five-speed gearboxes. The engine sound is high-revving engine, with a smooth timing and louder combustion. The engine cover appears to be a V8 with cold-air intakes from the grilles.
Opaque F22

The **Opaque F22** is a supercar in *Shattered*.

## Appearance

The Opaque F22 appears to be based off the Ferrari Enzo with the front of the Enzo, Ferrari FXX, the Pagani Zonda and the SSC Tuatara. It also has a body of a Ferrari Enzo or FXX. It has the rear of a GTA Spano. The rear hood is inspired by the Mercedes CLK GTR as both of them have big engines and rear hoods. The carbon fibre stripe on the bonnet resembles that of the Pagani Zonda Tricolore.

## Performance

The Opaque F22 is probably one of the best cars in *Shattered*, with a great top speed, acceleration, and an extremely responsive handling and braking system, which makes it much more agile than other super cars in the game. This makes it particularly useful because it can easily turn through a street corner without having to decelerate much.