Dungeons & Dragons: The Lost Mines of Mirefield

**Dungeons and Dragons: The Lost Mines of Mirefield** is a high fantasy film based on the *The Lost Mine of Phandelver* campaign of *Dungeons and Dragons*.

## Synopsis

Renounced criminal Thorin Ironfist has invited four of his allies to help him and his human assistant, Salazar Ramondo, escort a wagon of supplies to the city of Mirefield. Unbeknownst to anyone but Thorin and Ramondo, the plan is to use their resources to raid the lost mines of Mirefield.

## Plot

500 years ago, gens of dwarfs and gnomes made an accord known as the Mirefield Agreement. The Mirefield Agreement was passed so the dwarfs and gnomes could share a rich mine in the marvelous cave known as the Cold Abyss. In addition to its abundance of diamonds and gold, the mine contained special magic power. Human sorcerers allied with the dwarfs and gnomes to bind the energy into the Great Forge of Incantation, where enchanted items could be crafted. Times were great, and the nearby village of Mirefield flourished. But calamity struck when hobgoblins swept through the north and razed everything in their path.

The muscular hobgoblins, reinforced by terrible, greedy sorcerers, attacked the Cold Abyss to steal its riches and magical treasure. Human sorcerers battled alongside the dwarfs and gnomes to defend the Great Forge of Incantation, but the ensuing battle completely annihilated the cave. Nobody survived the collapse and the earthquakes that followed, and the location of the Cold Abyss was lost. For centuries, rumors of hidden riches have attracted archaeologists to the area, but nobody has succeeded in locating the olden mine. In recent years, people have resettled in the area. Mirefield, now a scrimmage-filled frontier town, houses the Ironfist brothers, a group of dwarfs. The Ironfists have uncovered the entrance to the Cold Abyss, and intend to reopen the mines.

Unfortunately for the Ironfists, there are others interested in the Cold Abyss. A mysterious outlaw, the Deathly Spider, controls a tribe of raiders and gremlins in the area, and his delegates have followed the Ironfists to their prize. Now the Deathly Spider wants the Cold Abyss for himself, and he is taking steps to make sure nobody else knows its location.

Ivor Bersk receives a letter from Thorin Ironfist, telling Bersk to meet him at the pub. Ivor brings with his daughter, Natali Bersk, and they arrive. Thorin, enthusiastic, claims he has found something great and asks the two of them if they are willing to escort his supplies to Buckman's Provisions, a trading post in Mirefield. Buckman promises them each 10 gold pieces if they deliver the wagon to him. The two of them accept Thorin's offer, but Ivor is initially reluctant about Natali joining him. However, she promises to train in combat and stay safe, and Ivor agrees, keeping her involvement secret from his wife. Meanwhile, Thorin gets fellow clan members, Flint and Morgan, to join, as well as Bethrynna Amakiir, an elvish noble who once saved him from being arrested.

Thorin sets ahead on horseback, alongside his brother Morgan and warrior escort Salazar Ramondo. The Bersks meet up with Amakiir and Flint. After introducing themselves to one another, the four of them move the wagon over the main road south from Cold-Spell. Ivor and Flint drive two oxen on the wagon, while Natali rides on the wagon and Amakiir scouts ahead. After three days, the caravan has gone east from Axcoon Trail, into dangerous territory, muggers and exiles waiting to strike.

After half a day of being on Axcoon Trail, they come across a bend, and spot two dead horses lounged fifty feet ahead of them, blocking the path. Upon further investigation, the group finds many black-feathered arrows sticking out of the corpses. The forest presses close to the trail, with a rising embankment and dense copses on either side. Amakiir, taking a closer look, identifies that the horses belong to Thorin and Ramondo and that they were killed the day before. Noticing that the saddlebags have been looted, with only an emptied map case remaining, Amakiir fears that the horses' killers are nearby.

Four gremlins hide in the woodlands, two on each side of the path. Two of the gremlins rush forward, although only Natali seems surprised. Natali is immediately stabbed by one of the gremlins' scimitars, causing her to bleed. Ivor, Amakiir, and Flint kill the gremlins, one decapitated and the other sliced in half. An arrow getting lodged into Robert's leather tunic, with Amakiir noticing two other gremlins with bows, Ivor attacks one, with the other fleeing, ready to kill the gremlin, Natlai persuades Ivor to keep him alive and use him for information. The gremlin promises to tell them everything he knows, and inform them of traps on the path to the gremlin hideaway.

## Cast

* Eric Dane as Ivor Bersk: A warrior of folk tales and the father of Natali Bersk, Ivor proved his heroism after he stood up to an abusive ship captain through genital trauma and throwing him overboard. Ivor's armor is made of leather and resembles Hercules' from the Disney movie of the same name, just with sleeves and trousers instead of a skirt. If the film is animated, Ivor's face is modeled after Harrison Ford's as Indiana Jones from the titular movie series and his hair is styled after Anakin Skywalker's in the *Star Wars* franchise.
* Emma Watson as Natali Bersk: The daughter of Ivor Bersk and also a folk hero, Natali grew up surrounded by wheat fields and guarded by rock fortresses; Ivor taught her to focus on work, duty, and fixing her shortcomings instead of learning tricks or hobbies. Natali's armor is made of chain mail and her torso wear is based on Eowyn's from *Lord of the Rings*.
* Evanna Lynch as Bethrynna Amakiir: A noble elf ranger who saved Thorin Ironfist from arrest once; Amakiir was able to use her status as a member of an advanced and affluent municipality, with palaces, colleges, and a bustling harbor, to save him. Amakiir grew up with art, education, and intrigue, bound to the ebbing of politics and business, not the cycles of nature, and got a formal liberal arts schooling in a structured environment, learning the basics of magic in the process. Amakiir wears armor based on Lando's while he is disguised as a guard in *Return of the Jedi*.
* Peter Dinklage as Flint Ironfist: A rogue dwarf who is closely related to Thorin Ironfist, Flint lived in a society built around mining, forging, and chiseling, working iron and stone to his will and was familiar with organized hierarchies, laws, norms, customs, honor, and extreme organization and control before going rogue. Flint wears leaf-patterned leather armor based on the Mirkwood Elves' armor from *The Hobbit.*
* Brad Williams as Milo Greenbottle
	+ Williams also portrays Asrec Godelk, a gremlin.
* Henry Cavill as Mugu the Deathly Spider: A Drow elf who serves as the villain of the movie. The Deathly Spider's face resembles that of Lord Garmaddon from *Ninjago*, while his hair is styled off of Soldier 76's from *Overwatch*.
* Morgan Freeman as Thorin Ironfist
* Michael B. Jordan as Salazar Ramondo
* Kevin Hart as Morgan Ironfist
* Warwick Davis as Redhong Godelk, a gremlin.
* Ioan Gruffudd as Clit Godelk, a gremlin.
* Rhys Ifans as Hank Godelk, a gremlin.

### Other Creatures

* Drow: Have the faces of Doomsday, Widowmaker, the purple guys from Clone Wars, Lord Garmaddon, and Venom Spider-Man.
* Twig Blights: Resemble Baby Groot from *Guardians of the Galaxy: Volume 2*. Puppets resembling Groot in the Ravager outfit also cameo.
* Bugbears: Lion people like the ones from *Legends of Chima*.
* Orcs: Resemble the Yeoman Zombie from *Pirates of the Caribbean: On Stranger Tides* with the hair and ears of *Lord of the Rings* orcs; some have lion-like faces.
* Hobgoblins: Ironically closer to orcs, the hobgoblins resemble orcs from the *Warcraft* series of games. Vegepygmies also resemble the orcs from *World of Warcraft*.
* Chupacabra: Based on Gollum from *Lord of the Rings*.
* Wooden Golems: Based on Groot from *Guardians of the Galaxy*.
* Sepulchral Guard: Resembles the Witch King from *The Hobbit* but with black hair and a different outfit.
* Nothic: Looks exactly like One-Eyed Willy from Starcop, just with a black hooded robe and belt.
* Redbrand Outlaws: Pirates with red capes, most of have eyepatches, mustaches or stubble, and are bald.
* Beholder: Has the face of the gigantic stone creature from Rogue Gunther, just with one eye and eyestalks with gems for eyes. The crystal elements are also yellowish-green instead of orange.
* Doppelgänger: A gray person who resembles Frankenstein, just bald and without the Jacksfilms forehead, along with being completely naked.
* Wolf: Wargs and large Kitsunes
* Skeletons: Need no introduction
* Zombies: Ditto, some have eyepatches and all have tattered, dirty clothes.
* Ghouls: Have the faces of the Mountain Troll from Harry Potter and bodies that look like they were chiseled from stone.
* Flameskulls: Skulls with green fire brains on top of them
* Spectator: A Boulder with a cyclops eye and four eyestalks. Could also appear as a Beholder with four stalks.
* Giant Spiders: Resemble Aragog

## Locations

* Spire City: The metropolis that Bethryanna Amakiir lived in, Spire City is the most avant-garde civilization in the realm, populated almost exclusively by high elves and centered around economy and politics above all else. Brownstone houses based on the Sanctum Sanctorum and brick buildings inspired by those in New York City fill Spire City, along with citadels, schools, and boatyards.
* Lost Mines of Mirefield

## Parents Guide

### **Violence & Gore**

* Despite the R-rating, there's no onscreen dismemberment or decapitation; the movie is comparable to *Zack Snyder's Justice League* in regards to violence.
* Characters use battle axes, broadswords, bolts, and war hammers to kill *Dungeons & Dragons*-inspired monsters, such as bugbears, gremlins, skeletal wizards, and giants. The melee-style fights are emphasized by cries of anguish, sounds of impact, and blood splatters.
* Off-screen violence results in more graphic blood and gore, such as maimed, dismembered, beheaded dwarfs hung from a ceiling; a body getting its head cut off and thrown in a cauldron, and a sizable soup spoon holding decapitated heads.
* Some scenes depict cadavers stabbed by spikes or arrows (occasionally with blood) and corpses hanging from gallows.
* A gremlin is about to have his arm cut off, with Ivor putting the blade through his flexed elbow. However, Amakiir is able to stop him before any permanent damage is done (the gremlin is still cut but not terribly injured).

### **Alcohol/Drugs/Smoking**

* Ivor, Natali, and Thorin all drink ale in a tavern scene (Thorin gets merry off of it).

### **Frightening/Intense Scenes**

* Scenes listed under "Violence & Gore" may be unsettling, suspenseful or frightening to young viewers (but this depends on their age, level of maturity and tolerance for such material), mainly when such scenes are accompanied by suspenseful/threatening music.

## Trivia

* The wagon is full of mining supplies and food, specifically;
	+ 12 bags of flour
	+ 24 barrels of salt pork
	+ 2 kegs of strong beer
	+ 12 shovels
	+ 12 pickaxes
	+ 12 pry bars
	+ 5 lanterns
	+ 10 (Imperial) gallon barrel of oil
		- The cargo is worth 100 gold pieces.