Version 0.0.14

## Trading Update

The pre-alpha update was released on the 26th August 2015.

### Highlights

* **Trading:** the new big feature of this update are changing trade prices for items, which is basically a feature proposed by one of you. The buy and sell value of every item is affected by different events and can change with a new season, different weather, random effects and the player's trading behavior, e.g. selling a lot of wood will lower the price temporarily. In the future, more specific events and clan-related upgrades will change trading prices, too. Especially the random changes will confront you with strategic decisions about when to buy and sell items: yeast prices drop—waiting or buying the required yeast now? Selling all the wood now for the required cash or waiting until it gets winter where the woods' value increase? It's all up to you! Again, balancing is not my focus with Orcish Inn yet, but if you found extraordinary unbalanced item prices, let me know!
* **Trading Interface:** with the new trading system, a new page in the hub book becomes available. It let you investigate the price changes of specific items over the recent 28 days. You can also investigate specific views, like the item's random change or season-dependent change.
* **New Inventory Control Scheme:** based on the input from one of the Orcish Inn players, moving and using items got far more comfortable now. Before this update, you had to select and click on a "put in", "pick up" or "eat" button, if you wanted to interact with an item. Now, you just hold SHIFT and click on the item to move one instance of the selected quality from/to the storage/vendor. Holding CONTROL (CTRL) instead, moves all the items across all qualities. Usable items like food can be interacted with by clicking with the right mouse button on the item. Selecting items and qualities is done like before. Besides that, you can select transfer sizes and therefore change how many items are transferred with one SHIFT-click. Beyond this basic control scheme, there are also some tricks for the experienced Orcish Inn player. For example, you can interact with items by right-clicking on a quality selector to use an item of that quality, or on a transfer button, to use a certain amount of the selected quality. The same changes were made to the seed pouch and the interaction with seeds.
* **New Inventory Interface:** the inventory and the seed pouch menu got a minor rework for the information displaying part of the interface. All the important data and the basic description are displayed in a scrollable text, now. This change was also necessary because of the new control scheme already explained.
* **New Building Menu:** the building menu got a rework, too. It's organized in browsable pages and has a solid background like the other menus. It also shows only available furniture and not like before, where unavailable furnitures got displayed with a transparency effect. The menu also has an area which states the selected furniture's name, cost and data, again with a new solid background which makes reading a lot easier. New furnitures are also highlighted until they are selected the first time.
* **Buyable Furniture Blueprints:** some of the furnitures (like the charcoal pile and more) aren't available at the start anymore but have to be bought from the hawker (with reputation and not money)
* **Hardware Support:** Orcish Inn works again on older hardware like the version before the last one (sorry about that!)

### Changes

* ADDED item price development (see "trading" in the highlights) and therefore, item prices changed
* ADDED furniture blueprints to the hawker's offers (depending if tutorial mode or challenge mode played), which have to be bought with reputation and not money (see highlights)
* ADDED a note in the pigeon's egg info, stating if the egg was found in the wild or, if not, the names of the parents
* ADDED descriptions to furnitures, which are displayed in the building menu and on furniture blueprint items (in the item's description)
* ADDED automatic screen refresh after starting the game (the launcher sometimes started the game with a slightly off window size which resulted in cursor problems under certain desktop-/window-resolution combinations...)
* ADDED new patrons to the Patreon tooltip in the game

* CHANGED (moved) the furniture category of the rain barrel from "outdoor objects" to "utility" (where the chest is)
* CHANGED the haggler upgrade, which doesn't change buying or selling rates (the new trading system and the planned clan upgrades make this obsolete)
* CHANGED (improved) the inventory interface regarding the item/seed information part (see highlights)
* CHANGED the control scheme of transferring/using items in the inventory (SHIFT + left click on an item to transfer the selected quality, given the selected transfer count) (see highlights)
* CHANGED building menu (see highlights)
* CHANGED (removed) some of the furnitures which are available at the start and added them as blueprints to the hawker's offers
* CHANGED conditions when furniture blueprints are usable: some of them require a minimal social rank now to be read
* CHANGED accessibility of item-related furniture: the celestial mirror furniture isn't available from the beginning but gets automatically unlocked if the relating item is in the inventory
* CHANGED item sorting for non-stackable items (like pigeon eggs): now, they are sorted by quality
* CHANGED sort order of items for the inventory and the hawker's offers, which have different sort orders now
* CHANGED how furniture blueprints behave: they can't be sold or thrown away if the player doesn't own the respective furniture yet
* CHANGED generated items by containers like seed bags or stuff found by pigeons: some of the items drop only when the player has a fitting social rank (like a rank of 4 for lotus etc.)
* CHANGED (swapped) the positions of the "edit cooking recipe name" and "delete cooking recipe" buttons because the latter one was often confused with the "close the hub book" button
* CHANGED the "!" info text in the top-right corner of the screen with information regarding the Orcish Inn newsletter
* CHANGED some of the slide texts, like when an item can't be transferred, a little "storage is full" note pops up near the cursor (etc.)
* CHANGED also the appearance (coloring, effects etc.) of slide texts
* CHANGED "$" and "R" in slide texts to the money and reputation symbol used
* CHANGED the name of furniture recipes to blueprints
* CHANGED the name of the astro mirror item to celestial mirror

* BALANCED (doubled) beer turn count, which means, visitors will drink double as much beer on average in comparison to previous versions
* BALANCED (decreased) drunkenness increase per alcohol strength level, aggression increase caused by drunkenness and (increased) aggression loss caused by cheap beer to counter the increased amount of beer drunk
* BALANCED satiation refilled by food (for every food type)
* BALANCED feathers dropped by pigeons (less over time)
* BALANCED (reduced) amount of stuff found by pigeons
* BALANCED (increased) time for a pigeon's exploration tour
* BALANCED (decreased) sell value of pigeon feathers
* BALANCED (decreased) amount of skill points given to pigeons raised from eggs dropped by trees
* BALANCED (increased) skill points given to pigeons from their parents
* BALANCED (increased) influence of pigeons' Super Genotype skill on given skill points on birth

* FIXED a bug where visitors ignored empty chairs
* FIXED a bug where building stuff resulted in negative item counts
* FIXED a bug where visitors got stuck on spawning
* FIXED an issue where Orcish Inn didn't worked anymore on older hardware like the versions before
* FIXED a bug where a heavy blizzard occurred out of nowhere during spring
* FIXED a bug where furnaces bugged out with attached cooking recipes and charcoal as fuel (materials disappeared as a result)
* FIXED a bug where inventory updates (like after selling an item) resulting in items of the same type (e.g. pigeon eggs) changed their order in the inventory
* FIXED a bug where selling pigeon eggs of a selected quality sold a pigeon egg of another quality
* FIXED an interface related crash
* FIXED some typos