State Rules

## English

We believe in

* Teamspirit: All for one! One for all!
* Fun has to be highest goal!
* Reallife is always the most important thing and stands above all!

To succeed as a state and acting as one, there have to be some guidelines, that everyone has to obey. These shall ensure that there will be (almost) no missunderstandings and that everyone knows what to do. All these are not made up to cut your ability's to play this game! These are set up, to make you and the whole team benefit more, than one alone could do. At first sight it might seem as a lot of guidelines, but if you carefully think about them, you will come to the conclusion that everyone of them makes sense and will benefit you as well as the whole state. Please note, that all these guidelines will be adjusted, if there is any need for it.

### Basics

* Total NAP! (includes farms, too)
* No rouges!
* No trash talk!
* LC Rotation!
* Read the fucking president messages!
* Read the fucking R4 + R5 messages!

### NAP (Non-agression Pact)

• NAP is mandatory!

• The allies and non-aggression pacts listed on the Ally page apply!

• Should any of our alliance or non-aggressive pact partners break these, then take the following steps:

1. Write down the attacker and ask him to stop the attacks immediately!
2. Refers to existing alliances and non-aggression pacts!
3. Inform our diplomat that you have been attacked and that you have contacted them since .
4. If you could not reach an agreement with the attacker on this path and only then, then ask our Diplo for assistance.

### Rouges

• Long term rogues (like Bipolar) or people with a pattern of rogue-like behavior (Paco), will be barred from joining alliances and pointed out by the counsel. Alliances that accept counsel-barred rogues, will

* lose their NAP protection status.
* be removed from the council.
* be removed from the rotation.
* be removed from the council.

• Rogues are to be ignored in state chat! DO NOT FEED THE TROLLS! THEY THRIVE ON THE ATTENTION! Alliance leadership should enforce this.

• 1-time rouges may get a second chance

* They are approved by the Council and deemed Rehabilitated.
* Reperations have are paid!

• Rehabilitated/Council-Approved rogues are not allowed to join any alliance for 2 full Doomsday seasons without a majority vote.

### State Counsel

The State Council consists of players who have been selected according to the following criteria

• Each of the top 5 alliances may select 3 voting representives.

* If less representives are selected by an alliance, the voting numbers will be reduced for the alliance affected.
* During DD & Eden this can be adjusted to the number of left top alliances.

• Every Non-Farm alliance with 30 or more active players will be invited to the Council with 1 voting representitive.

• State Diplomats will be invited to the counsel, as non-voting members, if they are not already an alliance representitive.

### State Diplomats

• State Diplomats will be appointed by the Council.

* They negotiate deals with other states, in behalf of the state. This includes (if possible)

1. Launch Center Treaty.
2. Launch Center Sand Treaty
3. Sunday Gatherers Treaty
4. Point Trading coordinates

* If they are not already members of the Council, they will be invited as non-voting members.

### Launch Center (LC) Rotation

• There is a rotation on presidency!

* Doomsday rotation: PXO | DL4 | mal | WsE

• If enemy takes LC, rotation is paused, till the supposed alliance in rotation takes LC.

• If an alliance wishes to skip rotation, this has to be announced 48 hours ahead.

• Any new alliance will be added to the end of rotation.

• Each alliance must send at least twice as many bases, as their number of council representitives, to the Launch Center, during it's taking, as a show of solidarity and strength.

• At the end of every rotation the Alliance Power Ranking (APR) will be reviewed, as some alliances may climb and some may fall. (EXAMPLE: After DD, mal may be surpassed by CQC and Bl1 in the APR and slip out of the rotation.)

### Launch Center (LC) Buffs

* Two buffs per alliance except the previous weeks President's alliance, they will receive 1.
* Presidency counts as 1 buff.
* Each alliance has to name the players, who should receive a buff, until the end of thursday (reset between thursday and friday).
* If an alliance does not name the players until the deadline, the president may give the buffs to players of his/her choice.

Regular Rotation

**Week 1**

* Alliance **A |** Presidency + 1 Buff
* Alliance **B |** 2 Buffs
* Alliance **C |** 2 Buffs
* Alliance **D |** 2 Buffs
* Alliance **E |** 1 Buffs

**Week 2**

* Alliance **B |** Presidency + 1 Buff
* Alliance **C |** 2 Buffs
* Alliance **D |** 2 Buffs
* Alliance **E |** 2 Buffs
* Alliance **A |** 1 Buffs

Doomsday Rotation

**Week 1**

* Alliance **A |** Presidency + 2 Buff
* Alliance **B |** 2 Buffs
* Alliance **C |** 2 Buffs
* Alliance **D |** 2 Buffs

**Week 2**

* Alliance **B |** Presidency + 2 Buff
* Alliance **C |** 2 Buffs
* Alliance **D |** 2 Buffs
* Alliance **A |** 2 Buffs

### Legend, Gold or Silver League

In order to get out the most of the CoZ season, we ask you to do the following in week 1 of the CoZ duell.:

* Do NOT register for Champion Duell.
* Do NOT score on Monday (Gather Day).
* Do NOT score on Saturday (Kill Event).

**In this case you only would only miss 2 days of rewards in week 1, as well as the Champion Duell.**

But on the other hand you can get rewards in week 1

* Tuesday - Build Day
* Wednesday - Tech Day
* Thursday - Hero Day
* Friday - Troop Day

If we manage to do so as a state, you can score as much points as you like in

* Week 2
* Week 3
* Week 4

This is the best deal, we can get out of each CoZ season and hope you think the same.
We will rock this togehter! :\*

## English - Edition 2021 01 26 (Draft)

We believe in

* Teamspirit: All for one! One for all!
* Fun has to be highest goal!
* Reallife is always the most important thing and stands above all!

To succeed as a state and acting as one, there have to be some guidelines, that everyone has to obey. These shall ensure that there will be (almost) no missunderstandings and that everyone knows what to do. All these are not made up to cut your ability's to play this game! These are set up, to make you and the whole team benefit more, than one alone could do. At first sight it might seem as a lot of guidelines, but if you carefully think about them, you will come to the conclusion that everyone of them makes sense and will benefit you as well as the whole state. Please note, that all these guidelines will be adjusted, if there is any need for it.

### Basics

* Total NAP! (includes farms, too)
* No rouges!
* No trash talk!
* LC Rotation!
* Read the fucking president messages!
* Read the fucking R4 + R5 messages!

### NAP (Non-agression Pact)

• NAP is mandatory!

• The allies and non-aggression pacts listed on the Ally page apply!

• Should any of our alliance or non-aggressive pact partners break these, then take the following steps:

1. Write down the attacker and ask him to stop the attacks immediately!
2. Refers to existing alliances and non-aggression pacts!
3. Inform our diplomat that you have been attacked and that you have contacted them since .
4. If you could not reach an agreement with the attacker on this path and only then, then ask our Diplo for assistance.

### Rouges

• Long term rogues (like Bipolar) or people with a pattern of rogue-like behavior (Paco), will be barred from joining alliances and pointed out by the counsel. Alliances that accept counsel-barred rogues, will

* lose their NAP protection status.
* be removed from the council.
* be removed from the rotation.
* be removed from the council.

• Rogues are to be ignored in state chat! DO NOT FEED THE TROLLS! THEY THRIVE ON THE ATTENTION! Alliance leadership should enforce this.

• 1-time rouges may get a second chance

* They are approved by the Council and deemed Rehabilitated.
* Reperations have are paid!

• Rehabilitated/Council-Approved rogues are not allowed to join any alliance for 2 full Doomsday seasons without a majority vote.

### State Counsel

The State Council represents the state #126.

* It's goal is to make and keep #126 great.
* Top alliances will guide and decide.
* Non Voting, Non-Farm and non rouge alliance will be invited. (1 seat)
* State Diplomats will be invited to the counsel, as non-voting members, if they are not already have a seat in the counsel. (1 seat)

The State Counsel consists of 3 different type of seats

* Voting Seats (by Strenght)
* Voting Seats (by Unity)
* Spectator Seats
* Diplomat Seats

How is a top alliances determined?

In order to determine the real strenght of an alliance, the calculation for this value is based on 3 representative values:

* Power Ranking
* Kill Ranking
* Member Count

Formula

### State Diplomats

• State Diplomats will be appointed by the Council.

* They negotiate deals with other states, in behalf of the state. This includes (if possible)

1. Launch Center Treaty.
2. Launch Center Sand Treaty
3. Sunday Gatherers Treaty
4. Point Trading coordinates

* If they are not already members of the Council, they will be invited as non-voting members.

### Launch Center (LC) Rotation

* There is a rotation on presidency!
* Alliances have to have 1 or more voting seats to be part of the LC rotation.
* If enemy takes LC, rotation is paused, till the supposed alliance in rotation takes LC.
* If an alliance wishes to skip rotation, this has to be announced 48 hours ahead.
* Any new alliance will be added to the end of rotation.
* Each alliance must send at least twice as many bases, as their number of council representitives, to the Launch Center, during it's taking, as a show of solidarity and strength.
* Every 4 weeks the seats will be reviewed and adjusted if neccessary.

### Launch Center (LC) Buffs

There are a total of 9 positive buffs (including President) to be distributed.

* The alliance, that is going to take LC, will choose at least 1 fighting buff (max. 2, only fighting buffs).
* The current alliance may choose only 1 buff additionaly to the president buff.
* The remaining buffs are distributed to all alliances in the counsel from the top of the list, 1 buff per alliance until all buffs distributed (including voting and spectating seats).
* Each alliance has to name the players, who should receive a buff, until the end of thursday (reset between thursday and friday).
* If an alliance does not name the players until the deadline, the president may give the buffs to players of his/her choice, but not to his own alliance.
* Every alliance is able to voluntarily renounce their buff. This alliance will be skipped and the distribution is continued.

#### Rotation

* Alliance that provides the current president | Presidency Buff + 1 Buff
* Alliance that provides the future president | 1 Fighting Buff (max. 2, only fighting buffs)
* Alliance A | 1 Buff
* Alliance B | 1 Buff
* ...

### Launch Center (LC) Gifts

There are a total of 35 gifts to be distributed.

* Gifts are only to be given to members of alliances which have no voting seats.
* Gifts are only to be given to non farm players.
* All gifts have to be distributed.

### Legend, Gold or Silver League

In order to get out the most of the CoZ season, we ask you to do the following in week 1 of the CoZ duell.:

* Do NOT register for Champion Duell.
* Do NOT score on 1 day, that the counsel announces. If we lose any day of the week, before the the announced day occours, you can score on the announced day.
* Do NOT score on Saturday (Kill Event).

**In this case you only would only miss 2 days of rewards in week 1, as well as the Champion Duell.**

**But on the other hand you can get rewards on all other days of the week.**

If we manage to do so as a state, you can score as much points as you like in

* Week 2
* Week 3
* Week 4

This is the best deal, we can get out of each CoZ season and hope you think the same. We will rock this togehter!