recursal/Fanatic-Fandom huggingface dataset:
Tutorial: Movement

+ Never dig a Trench in the Road if you have vehicles that might need to advance along there.
* Try and always be aware of nearby cover, in case you need it!
* 360° Security. You are never as save from a Russian with an RPK as you seem to think.
* Don't sprint unless you need to. Stamina is a non-infinite currency.

### With a Vehicle

* If you are in a Convoy, ask the following:
	+ Which position is our Vehicle in. ( Order of March )
	+ Is there a Speed-Limit.
* Do not get too close to other friendly vehicles, ArmA likes to make them dance and you don't want to be there when that happens
* Wait for the vehicle to come to a full standstill. If the SL says dismount, wait for the Driver to give his ok. Otherwise you might get squished.
* Do not dismount unless you are told to dismount.
* Storeing things in the cars is possible, but also remember to take stuff out if you might leave the vehicle behind.
* Remember, sometimes you are armored but not immortal, so don't think you'll live through big hits.
* Do not park vehicles in the middle of the Road. Roads are reserved for moving vehicles, park to either side and keep a path clear in the middle.

### With Armor

* If you are advancing together with an Armored Asset like an APC or Tank, try to not do the following:
	+ Go off road through a forest, yes they can run over trees, but it slows them down massively.
	+ Cross a river you have to swim through - they are multiple dozen tons of steel. Most of them don't float.
	+ Expect them to charge in first. Yes they are a tank. But it only takes one good RPG to end them.
* The best way to guard armor is to either side of it. Form a line along the sides of Tank, with a small safety distance between them and you. They'll be cool with that.
* First and most important rule is: Do not stand in their way.
	+ If Knight is moving with you, stand clear of them, give them a good few paces of maneuver space.
		- Every now and then Tanks Breakdance - don't ever ask a TUSK for a dance, it's not very good and will step on your skull and squish it to paste by accident.
	+ Do not stand in front or behind them, so they can advance, retreat and fire their main cannon without injuring your.
	+ Tanks WILL squish you if you stand in their way and it is your fault if that happens.
	+ If you think the Driver can see you: No.
	+ If you think the Commander can see you: No.
	+ If you think the Tank care for your life and will go out of it's way to preserve it: No.
* If you are on OW and a friendly MBT rolls up behind you, try and clear their over pressure zone. (The areas around the Barrel) It's probably easier for you to scoot over a few meters then it is for them.
BluFor

BluFor is one of the two overarching Factions, the other being RedFor (also known as OpFor), you will be most often asked to represent. BluFor in it's loosest Definition describes the forces of the NATO and their immediate Allies.

BluFor in terms of Arma is mainly a limitation established by the Zeus what kind of Equipment you are allowed to bring. For more information on the Weapons and Vehicles check these Articles: The Arsenal, The Uniform & The Motor Pool.
Daily Trumpet, The (broadsheet)

**The Daily Trumpet** - *Exclusive*

Cormyr: On Midsummer's Eve, in the benevolent Kingdom of Cormyr, the Starwater River began to run as red as an amaranth in full bloom. At first, the good people of the King's Forest feared the change to be the result of some woeful contamination, perhaps from a tanner's mill. However, when the King's Rangers traced the source, they found that the water was taken the color of blood upon falling from the Warm Waterfall, deep in the foothills of the Eastern Stormhorn range. To their further amazement, no contamination was found, and the fish swam, seeming very much unaffected. It took three days for the red color to reach Calanter's Bridge, and one day more to reach the harbor of the great port city of Marsember. Much debate, both at court and across the land, has suggested that the change may be an omen from Chauntea, Deneir, or perhaps Lliira. After consultation with The King's Sage, the Privy Council remains most perplexed by the phenomenon. Court whispers suggest that Royal Sage Alaphondar, backed by members of the Privy Council, has urged Her Grace, Alusair Obarskyr, The Steel Regent, to take the happening as a sign to hold the coronation of her young nephew, His Majesty King Azoun Obarskyr V, thus elevating him to the regency. Alaphondar has warned that, if the king is not crowned before the blood is washed from the river, the Kingdom risks the wrath of Tempus. Possibly related, caravans passing through the lake town of Carradoon report a similar happening - there, a stream running through the Giant's Plain has also turned red. However, in that case, locals have attributed the incident to the strange goings on in the village of Sesspra, where a unscrupulous deacon of Lathander has been preaching a heretical doomsday prophecy. Rumors suggest that the fear-mongering false prophet has raised several villagers from the dead in a desperate plea attempt to bolster his outrageous claims.
Radio Etiquette

## The Short-Range Etiquette

The Short Range Radio is for communications inside a Squad, Vehicle or Asset. The Frequencies are numbered by Squad.

* Alpha - 110 - Channel 1
* Bravo - 120 - Channel 2
* Charlie - 130 - Channel 3
* Delta - 140 - Channel 4
* Echo - 150 - Channel 5
* Foxtrott - 160 - Channel 6
* Platoon - 170 - Channel 7
* Air - 180 - Channel 8
* Armor - 190 - Channel 9

Communications on the Short-Range are mainly for Battle-Coms. This means that you are recommended to use it to call out enemies, relay movement-changes and organize other tactical things. It is up to your Squadlead to allow casual conversation over the Short-Range, but if he tells you to clear the com's, you are to clear them.

## The Long-Range Etiquette

The Long-Range Radio is for communications between Squads, Assets and Platoon-Commanders. The Frequencies are Split into Three Groups.

* Infantry-Network - 69 - LR Channel 1
* Aircraft-Network - 68 - LR Channel 2
* Armor-Network - 67 - LR Channel 3

This means, every Squadlead and 2iC has their Long-Range Radio tuned into 69. Only the Platoon's RTO and the Vehicle Crew are permitted to use 67 and only the FAC/JTAC and Aircraft Crew are permitted to use 68.

There is no casual Chatter to be on any Long-Range Network. It is for important communications only. When trying to relay a message to another Squad, Platoon or Asset, you have to follow a certain Protocol. This seems more complicated then it really is. You start naming the Callsign of whom you are trying to reach, followed by your own Callsign and 'Message. Over.'

example: "Bravo, this is Alpha, Message Over."

From here it is onto Bravo to respond to your call:

example: "This is Bravo, Send your Message."

Should you be busy and not able to respond to the Coms right away, giving an estimate time in Mike's (Minutes)

example: "This is Bravo, give me 2 Mikes"

Once you are free to receive the Message, call up Alpha in the same way they called you, once they return your communications, ask them to send their last message.

Should you ever have URGENT messages to anyone and people are already talking on the Long-Range, you can force the Communications to be suppressed, by calling "BREAK BREAK BREAK". This is the signal to end all Coms. If you are talking and hear this called out: End your Traffic immediately. You can finish the transmission after the BREAK-Coms have ended.

Urgent Coms always overwrite Etiquette. Meaning, if you see a BMP rolling up on Alpha that is going to Blindside them if you don't act fast, feel free to send immediately. "Alpha, there is a BMP to your East, close!" keep it fast and concise, but lives are more important then you sticking by the Etiquette.
RedFor

This is one of the two overarching factions, the other being BluFor, you will be most often asked to represent. RedFor (or OpFor) is most easily described as the forces of the Russian Federation, but can also include various Milita Forces, from Taliban over ISIS to other large-scale nations, like China.

RedFor in terms of Arma is mainly a limitation established by the Zeus what kind of Equipment you are allowed to bring. For more information on the Weapons and Vehicles each faction uses, check these Articles: The Arsenal, The Uniform & The Motor Pool.
Tutorial: Briefing

## Things to do during Briefing

* Check your gear:
	+ Do you have the right radio?
		- AN/PRC-152 for BluFor
		- FADAK for OpFor
	+ Are you in the right radiochannel?
		- See Radio Etiquette for the correct channels
	+ Autorifle Assistants, ask your gunner's needs. Do they want you to bring something special?
	+ Is there useless weight on you, wrong kinds of Ammo you don't need?
	+ Does it suddenly get dark? (If so, you might need NVG's)
	+ Try to Balance your total weight around 35-40kg
	+ If you are the Rifleman: Maybe offer to carry some Ammo for an MAT or the LMG. Use your spare weight!
* Watch the map. You don't have to, but it makes it easier if you watch the Briefing being drawn on the map. That can clear up things more, then just looking at the jumbled mess it every now and then is.
* Establish your Team colors and the buddy system:
	+ Lead-Elements are Yellow.
	+ Autorifle, Autorifle Assistant and DRM are usually Red
	+ Medics are Green
	+ Riflemen and AT are Blue
	+ For the buddy system, same colors stick together. You are responsible for your color!
* If you get attachments that are new to the game:
	+ Explain ACE interaction menus.
	+ Explain how the Arsenal works
	+ Don't be a dick and go "But everybody knows that!": Help them, they probably really don't know!.
* Do not fire your gun to try it out.
* Do not throw any Grenades, Flares, or any other throwable device..
* Do not deploy explosives.
* Do not plant any mines.
* Do not assemble turrets.
* Do not attend the Zeus-Briefing unless you are a Squadlead or are ordered to be there.
* Do not take any of the vehicles that might be at spawn for a joyride.
* Stay around your Arsenal. When SL returns they want to get their briefing done with you, and not wait for you.
Minecraft GoodCore (Season 1)

**Minecraft GoodCore #1** is the first ever GoodCore. It stars Error, Aiden, Optical, Kamil, and Fire.

## Deaths

During episode **four**, Aiden is blown up from behind by a Creeper, and finished off by a Skeleton. Near the end of the episode, Error is shot by a Skeleton, off a cliff while mining, into a pit of lava.

During episode **six**, Fire is fighting zombies underground and a Creeper explodes behind him, killing him.

Optical dies episode **ten**, and she is shot off a cliff by a Ghast. She lives, but while eating, the ghast shoots at her, and she dies.

Kamil explores the fortress, but in episode **eleven**, a ghast shoots him into lava.
Pixel Quest GoodCore

**Pixel Quest** is a game played in GoodCore, with the cast of: Error, Aiden, Optical, Fire, Gamer King.

It only has three episodes.

## Deaths

In episode 1, Aiden dies to spikes

In episode 2, Optical dies to Spikes, and Error dies to a sawblade.

Episode 3, Gamer dies to spikes, Fire dies to spikes, and King is killed by a lazer.
MineZ GoodCore (Season 1)

**MineZ GoodCore 1** is the third GoodCore and the second to be randomized. The cast is: Error, Fire, Aiden, Breon, XGP. The two teams are: Error, Fire; and team everybody else. (The goal, much like Magma MZ 1, was chosen by Fire himself).

## Deaths

Episode **nine** XGP dies to a zombie.

Episode **twelve** teams meet up, but Breon dies to a zombie pigman

Episode **thirteen** the team is attacked by bandits. Error dies.

Episode **fifteen** Aiden dies to falling, and Fire wins.
Minecraft GoodCore (Season 2)

**Minecraft GoodCore 2** is the fourth GoodCore, and the third season randomized. The cast is: Error, Aiden, XGP, Optical, Breon, Gamer, Fire.

## Deaths

Episode **three** Fire is blown up by a Creeper.

Episode **four** Optical is killed by a Skeleton, and the team goes into the Nether. Aiden later dies to a Wither Skeleton there.

Episode **seven** XGP is killed by an Enderman.

Episode **thirteen** everyone wins.
Marksmen Rifles

## Overview

Back to the Arsenal

Here I will cover 3 rifles per faction and recommend Ammo according to my personal experience and second hand accords. Keep in mind that you may get better performance out of a Rifle Setup that caters more to your personal play style. Also don't forget an Ace-Rangeing Scope and a Rangecard.

## BluFor Choices

* **M14DMR(RIS)**
	+ 7.62 *× 51mm Nato*
	+ 7.62mm SOST Recommended for Short-Medium Ranges
	+ 7.62mm SBLR Recommended for Medium-Long Ranges

* **SIG Stgw.57+RIS**
	+ *7.5 × 55mm Swiss*
	+ *GP11 AP Ammo Recommended*
* **MXM**
	+ *6.5 × 47mm*
	+ *HPBT Scenar Ammo Recommended*

## RedFor Choices

* **SVDM / SVDS**
	+ *7.62 × 54mmR*
	+ *7N1 ... kinda the only one available.*
* **VS-121**
	+ 7.62 *× 54mm*
	+ *Only 2 choices, with tracer or without. Your call.*
Emperor Zurg

**Emperor Zurg** is a two-star damage character in Disney Heroes: Battle Mode.

 **Residence** | ???

## Description

"Emperor Zurg blasts enemies with his Ion Blaster and intimidates them with his evil laugh."

## How To Obatin

Zurg's Hero Chips can be found in Golden Crates, while his full character can be found in Diamond Crates.

## Core Stats

Basic Damage: 46

Skill Power: 75

Max HP: 338

Max Energy: 1000

Role: Damage

Position: Middle

Trial Team: Blue

## Skills

### Ion Blaster

Unlocked at White, Zurg unleashes his ion blaster and fires it repeatedly until he runs out of energy. Each shot from the ion blaster deals 71 damage to each enemy.

### Zurg Fury

Unlocked at Green, Zurg shouts, scaring enemies for 7 seconds. Attacks that do fantastic damage always crit against Scared enemies. This has a chance to fail against enemies above level 1.

### Energy Heist

Unlocked at Blue, Zurg steals 60 energy from each enemy. This has a chance to fail against enemies above level 21.

### Evil Genius

Unlocked at Purple, Zurg gains 20 energy every time he damages, scares, or steals energy from an enemy level 41 or lower. This effect is reduced against enemies above level
Minecraft Throwback GoodCore (Season 1)

This is the fifth ever GoodCore season, and the cast is: Error(Main), Aiden(Main), Optical(New main), Kamil(Guest) and, Gamer(Guest).

## Deaths

Episode **nine** Kamil dies to a ghast.

Episode **ten** Aiden is killed by a Pigman.

Episode **fourteen**, Error dies to an Elder Guardian

Episode **sixteen**, Optical and Gamer win.
Events

A list of all Events in Disney Heroes: Battle Mode. Big or Main Events Were Introuced to the game  in Update 1.1 and will always coincide with the release of a new update.

## Contests

* The Power of Family Bonding Contest
* The Purple Badge Bit Collector Contest
* Fortify The Network Contest
* Best of Friends Contest (7/6/18)

## Deals

### Chip Bundle Deals

* Sibling Rivalry Chip Deal (June 22nd 2018)
* Mommy's Little Super Chip Deal (June 24th 2018)
Nick Wilde

**Residence** | Zootopia

Nick Wilde is a two star damage character in Disney Heroes: Battle Mode.

## Description

"Nick Wilde uses his street smarts and charm to control and attack enemies."

## How to Obtain

Nick Wilde can be obtained when the player is given the choice between six two star characters or through Diamond Crates. His Hero Chips can be obtained through Chapters Four and Seven of the Elite Campaign.

## Core Stats

Basic Damage: 46

Skill Power: 75

Max HP: 675

Max Energy:1000

Role: Damage

Position: Back

Trial Team: Yellow

## Skills

### Lemming Rush

Unlocked at White, Nick summons a business lemming with a pawpsicle who deals 92 damage to all enemies. Each time Nick uses this ability, an additional lemming is summoned, up to a max of 5. Each extra lemming does 31 damage to all enemies. Nick keeps his lemmings between the waves of a fight.

### Shuriken Pops

Unlocked at Green, Nick pulls out some stretched pawpsicles and flings three of them at the closest enemies dealing 134 damage with each hit.

### Charming Fox

Unlocked at Blue, Nick uses his skills of persuasion to charm the closest enemy to fight on his side for 7 seconds. While charmed, the target's basic attacks do 43 bonus damage.

### Proper Reinforcements

Unlocked at Purple, Nick gains 219 skill power for every ally left standing, including charmed opponents. He also gains 219 skill power for every lemming his "Lemming Rush" has accumulated.
Elastigirl

**Residence** | America, Unknown city.

**Elastigirl** (AKA Helen Parr) is one of the main protagonists of Disney Heroes: Battle Mode. She is a damage class, and she is one of the starter characters.

## How to Obtain Her

She is one of the two characters you first start out with.

## Story

Her life inside Disney Heroes: Battle Mode goes out of control once her entire family disappears. While searching for her family, she runs into Ralph and Vanellope. While talking with them, a group of random glitches and a glitched version of her husband, Mr. Incredible, all attack them.

## Attacks/Skills

She starts out with a basic ranged punch, where she extends her arm out to punch an enemy. Her starting skill and the one that requires skill power is called "Iron Fist", it's a fantastic damage skill, where she slams down her large fist onto the head of an enemy, doing a lot of damage to that one enemy. The skill she unlocks at green is called "Element of Surprise", it's a fantastic damage ability that allows her to randomly uppercut the nearest foe doing some extra damage, slowing down their movement speed by 25% and their attack speed by 25% for 3.5 seconds. Her blue skill is called "Roundhouse", it's a fantastic damage attack where she kicks an enemy at random, knocking them back and dealing a bit more extra damage. Her purple skill is called "Stretch Goals", where she can randomly gain an extra 219 skill power.
Vanellope

**Residence** | Sugar Rush

Vanellope is a one star damage character in Disney Heroes: Battle Mode.

## Description

"A racer with a wicked sense of humor, Vanellope glitches around her enemies and deals damage with her trusty new soda soaker."

## How to Obtain

After beating chapter one, the player will be able to defeat the glitch controlling her and have her join their party. The player can also get her Hero Chips from chapters 1, 2, 4, 5 , and 7 of the Elite Campaign. The player may also unlocked her Hero Chips in Gold Crates. If the player unlocks a Diamond Crate and retrieves her character, she will turn into Hero Chips, as the player should already have her.

## Core Stats

Basic Attack: 43

Skill Power: 34

Max HP: 225

Max Energy: 1000

Role: Damage

Position: Back

Trial Team: Blue

## Skills

### Lollipop Slammer

Unlocked at White, Vanellope uses her glitch to become untargetable and teleport into the middle of her enemies. She slams her candy hammer, dealing ??? damage to all enemies near her, then teleports back behind her allies.

### Soda Geyser

Unlocked at Green, Vanellope combines the power of mint and sode to shoot a massive spray of soda at her closest enemy, dealing ??? damage. The corn syrup slows their movement speed by 25% and their attack speed by 25% for 3.0 seconds.

### Minty Fresh

Unlocked at Blue, Vanellope launches a minty cannon ball at the furthest enemy, dealing 645 damage.

### Sharing is Caring

Unlocked at Purple, all of Vanellope's basic attacks, "Soda Geyser" and "Minty Fresh", gain 354 splash damage.
Stamina

The bar that allows you to see how much stamina you have right now compared to how much you can hold.

### Cost to buy

One stamina for six minutes, or 120 stamina for 50 gems.

**Stamina** is an in-game item that is used to play levels in the game. Normal Campaign levels require 6 stamina points to play, and Elite Campaign requires 12 stamina. The normal way to gain stamina is by waiting, as you gain one stamina point for every six minutes you wait. Every time you level up your team level, you get a bunch of free stamina at once, and the ability to carry a little bit more stamina. If you get too much free stamina, the bar can go over its limit, but it will not make stamina on its own until you empty it below the limit. Stamina can also be gained by playing the game at certain hours of the day to get a free 60 stamina. One last way to gain stamina is by buying it, to buy stamina will cost 50 gems, but it will give you 120 stamina. You can only buy stamina once per day if you're not a VIP, however.
Finnick

**Residence** | Zootopia

**Finnick** is a character from Disney Heroes: Battle Mode. He has only a minor role in the story. He is a one-star character and a control class.

## How to Obtain Him

You get him by either getting his chips from gold, diamond, or VIP crates, or by completing some levels in Elite Campaign's Chapter 2.

## Story

He is only in Chapter 2, where he is the most occurring enemy in that chapter. Near the end of the chapter, he is the glitches who manages to help out your characters, by telling them that they need to go into the Market Alleys. After telling them that, he goes back to being a pure glitch.

## Attacks/Skills

His default attack is hitting enemies with the Jumbo Pop, doing damage. His first skill, and the one that requires skill power is the called "Remote Controller", it is a normal damage skill where he takes out a remote control and rams his van into the enemies, dealing normal damage and knocking the enemies back. His green skill is called "Pummel Pop", it's a fantastic damage skill where occasionally he will fling goo from the pop, doing a lot of damage to the enemy and having some splash damage as well. His blue skill is called "Jumbo Slam", it's a normal damage skill where he jumps up and slams the Jumbo Pop into the ground, creating a shockwave that damages anyone in front of him. His purple and last skill is called "Stick Situation", where he flings goo from the Jumbo Pop everywhere, causing himself and his enemies to slow down. His "Pummel Pop" and "Jumbo Slam" attacks are slowed down, but enemies that this effects will have their speed slow down 30% and their attack speed slow down by 30% for 10 seconds.
Frozone

**Residence** | America, Unknown City

**Frozone** is one star control character in Disney Heroes: Battle Mode.

## Description

"Lucius Best (aka Frozone) is one cool customer, controlling his enemies with his versatile ice attacks."

## How to Obtain

Frozone is unlocked by the player in the start of the game alongside Elastigirl and Ralph. Frozone's Hero Chips can be found in chapters one, two, three, and five of the Elite Campaign, as well as Gold Crates. His character can also be unlocked in the diamond crate, but this will just turn into Frozone Hero Chips, as the player should have already unlocked him.

## Core Stats

Basic Damage: ???

Skill Power: ???

Max HP: ???

Max Energy: ???

Role: Control

Position: Back

Trial Team: Red

## Skills

### Stay Frosty

Unlocked at White, Frozone throws ice at foes, freezing them for 4 seconds. The freeze has a chance to only last one second on enemies higher than level two.

### Cold Front

Unlocked at Green, Frozone shoots an icy wave at the closest enemy, dealing 357 damage.

### Arctic Chill

Unlocked at Blue, Frozone blasts the closest enemy, freezing them for eight seconds. The freeze has a chance to only last for two seconds on enemies higher than level 21.

### Frostbite

Unlocked at Purple, enemies that Frozone freezes take 59 damage every second they are frozen.
Terraria GoodCore (Season 1)

**Terraria GoodCore #1** is the second GoodCore and the first to be remade. The cast is: Error, Aiden, Optical, King, XGP, Kamil, and Fire. It is also the first season to not be planned, with the cast and death order randomized.

## Deaths

During episode **four**, XGP falls to his death in a cave.

In episode **five** Optical is killed by the Eye of Cthulu, and later on in that episode, Fire and Error die to an explosive trap. King later is killed by a spiked ice slime.

In episode **eight**, Kamil dies to a Spike Trap.

And finally in episode **ten** Aiden is killed by a Demon.
Jessie

**Jessie** is a two-star damage character in Disney Heroes: Battle Mode.

 **Residence** | Andy's Room

## Description

Jessie the yodeling cowgirl tears up the battlefield and the dance floor with er line dancing moves and Sonic Yodel.

## How to Obtain

Jessie's Hero Chips are currently in the Arena Shop for 500 Arena Tokens (5 Hero Chips each.) Jessie's Hero Chips can also be found in Golden and Diamond Crates, while her full character can be found in Diamond Crates.

## Core Stats

Basic Damage: ???

Skill Power: ???

Max HP: ???

Max Energy: 1000

Role: Damage

Position: Front

Trial Team: Blue

## Skills

### Hootenanny

Jessie leaps into the middle of the enemies and kicks them repeatedly, doing ??? damage with each kick.

### Sonic Yodel

Jessie lets out an ear piercing yodel that damages all enemies. The yodel does at least ??? damage. The damage increases the closer Jessie is to the enemies, up to a max of ???.

### Cowgirl Boogie

Jessie's cowgirl boots now heal her every time she damages an enemy. She gains 45% of damage done back as healing against targets level 21 or below. The amount of healing received from this skill is reduced against enemies who are above level 21.

#### Kick Up A Row

Jessie's line dancing skills allow her to dodge enemy attacks. She has a 25% chance to dodge any basic attacks or skills from enemies level 41 or below. Jessie's chance to dodge is reduced against enemies who are above level 41.
Ralph

**Residence** | Wreck-It Ralph (Game)

Ralph is a one star tank character and one of the main protagonists of Disney Heroes: Battle Mode.

## Description

"A big fisted 'bad guy' with an even bigger heart, Ralph wreaks havoc on the real baddies."

## How To Obtain

Ralph is unlocked by the player in the first level of the game alongside Elastigirl. Ralph's Hero Chips can be found in chapters two, three, four, six, and seven of the Elite Campaign or in Gold or VIP Crates. His full character can be found in Diamond Crates, but this will only give the player Ralph's Hero Chips, as the player should already have obtained him.

## Core Stats

Basic Damage: ???

Skill Power: ???

Max HP: ???

Max Energy: ???

Role: Tank

Position: Front

Trial Team: Blue

## Skills

### Wreck It!

Unlocked at White, Ralph slams the ground, dealing ??? damage to enemies near him and stunning them for three seconds. The stun has a chance to fail against enemies higher than level ???.

### Shouting Match

Unlocked at Green, Ralph shouts at his enemies, dealing them ??? damage and silencing them for two seconds. The silence has a chance to fail against enemies higher than level ???.

### Grand Slam

Unlocked at Blue, Ralph slams his fist down on a single enemy, dealing 511 damage and stunning them for 7 seconds. The stun has a chance to fail against enemies higher than level 21.

### Big Duty

Unlocked a Purple, once per wave when Ralph falls below 30% HP, he regenerates 3043 HP over 10 seconds.
Dragon Age: Origins

## Content Warnings

**Alcohol Abuse**

**Animal Death**

**Bigoted Language**

**Body Horror**

**Brainwashing**

**Cannibalism**

**Dead Bodies**

**Depiction of War**

**Emotional Abuse**

**Gore**

**Gratuitous Blood**

**Graphic Violence**

**Misogyny**

**Mutilation**

**Nudity**

**Physical Abuse**

**Racism**

**Sex**

**Sexual Assault**

**Sexual Harassment**

**Slavery**

**Torture**

**Verbal Abuse**

**Victim Blaming**

**Vomiting**
Goblin War of Amazandar

video File:Placeholder
The Goblin War of Amazandar was a conflict between the Lords of Amazandar and eight large goblin tribes that had occupied a region known as The Stonelands until 1381.

## Goblin Tribes

Prior to the escalation of the conflict, the goblin presence in the region known as The Stonelands numbered approximately 3,000, with another 4,000 occupying the Goblin Marches to the west. The Goblin War of Amazandar focused on clearing the goblin tribes from The Stonelands.

## Section heading

Write the second section of your page here.
Wiki Les Flaneur de Faerun

## Bienvenue sur le wiki

Wiki de la campagne

* Personnages
+ PJ
+ PNJ
- Primordiaux
- Secondaires

+ Dieux
+ Organisation

* Lieux
+ Visité
+ Connu

* Intrigue
* Le Résumé tout au mind

## Décrivez votre thème

Écrivez une description sur votre thème. Informez vos lecteurs sur ce dont parle votre thème et ajoutez des informations générales qui le concernent.

## Activité récente

Les photos et les vidéos sont un bon moyen d’ajouter des éléments visuels sur votre wiki. Trouver des vidéos sur votre thème en explorant la vidéothèque de Fandom.

Fichier:Placeholder
Stormshields (party)

### Properties

Sauvignon House (Westgate), Fairwinds Villa (Waterdeep), Coral Citadel (Mother of Mists)

## Membership

### Active Members

Daniel Stormweather, Nicola Tahvo, Durro Liadon, Gabriel Nightbane, Landon Shieldheart, The Lady of Leaves

### Support Members

Arma Puttenesca (NPC healer), Muckwhip Falgoroth (cohort), Tamar Harpell-Wands (cohort)

## History

#### **Members**

The current, active members of The Stormshields are:

* Capt. Daniel Stormweather
* Nicola Tahvo
* Durro Liadon
* Gabriel Nightbane
* Landon Shieldheart

Active auxiliary members of The Stormshields are:

* Arma Puttenesca, Lady of Leaves (NPC healer)
* Muhkinza "Muckwhip" of the Falgoroth (cohort of Durro Liadon)
* Tamar Harpell Wands (cohort of Daniel Stormweather)

Active Support Agents for The Stormshields are:

* Alicia Stormweather (exchequer and sister of Daniel)
* Aloemaun Thrie (diplomat)
* Barduga Zillori (ranger)
* Fingoli Zillori (ranger)
* Deacon Van der Dyke (bookkeeper and scribe)
* Shay Braegan (druid)
* Moëtsia of Lantan (sniper)
* Risis Brightwyn (spy)
* Morley Cook (squad cook)

Past members of The Stormshields are:

* Moëtsia of Lantan
* B’Harak Ikkith T’Shassaniki (deceased)
* Khorash Eonatharansinthi (deceased)

Senior Officers to whom The Stormshields report are:

* Capt. Pallavarta Santalieri (Regional Lead Operative of the Moonstars)

#### **Bases of Operation**

Their original base of operations was a small boat house on Westgate Pier #6, called Sauvignon House. In 1381, the Stormshields established a second base in the city of Waterdeep by purchasing The Fairwinds Villa at the western edge of the city, not far from Blackstaff Academy.

In addition, the Stormshields, after routing a thieves guild known as the Shadow Shoal, a southern branch of the Shadow Thieves. secured their subterranean lair known as The Coral Citadel. In a series of renovations, they transformed The Coral Citadel into a large, secret base of operations, which serves as a safe house and secret base, research laboratory, and high-security vault. Expanding The Citadel with a set of dormitories, a gymnasium, and an infirmary, The Citadel is now equipped to serve as a long-term fallout shelter for up to 150 people.

Also owned and operated by The Stormshields include The Black Eye Tavern and feasthall, located at the base of Pier 4 in the heart of Westgate, which the party runs as a shared business establishment. In addition, the party maintains a small safehouse in Bezantil in The Great Dale, about 200 miles northeast of Uthmere.
Spires of the Morning

**The Spires of the Morning** is a huge cathedral to Lathander in the Castle Ward near the northern spur of Mount Waterdeep in Waterdeep.

## Structure

Built of pink marble, this three-story cathedral was capped by seven spires of copper, gold, and silver that gleamed with the reflected glory of dawn's first light.

For much of its history, the cathedral served as the High Holy Seat of the Sunrise Lord

## Inhabitants

The Spires of the Morning was led by High Radiance Ghentilara, as of 1374 DR and her ambitious underling Prior Athosar. More than 300 clerics of the Morninglord were based at the temple, most of them housed within a few blocks of the cathedral.

High Radiance Ghentilara was the head of the temple of the Lathander, known as the Spires of the Morning, in Waterdeep around 1372 DR. By 1372 DR Ghentilara still maintained her smooth, olive-hued complexion, but her long, braided hair had turned white with age. She was as equally at home serving peasants as she was attending more formal events with other dignitaries. She was uncomfortable with some of the preachings of the monk, Hanor Kichavo, of the Order of the Sun Soul, though she never publicly aired her opinions of him or his teachings.

## Organizations

Ranks of the Church of Lathander:

* Sunrise Lord (Diety)
* High Mornmaster (Pope), more commonly addressed as "His/Her Radiance"
* Mornmaster (Cardinal), member of the Council of Mornmasters
* High Morninglord (Archbishop)
* Morninglord (Bishop)
* Dawnmaster (Priest)
* High Dawnlord (Friar)
* Dawnlord (Deacon)
* Dawngreeter (Congregant)

In addition to the clergy, the Spires of the Morning was an important base for the Order of the Aster.

## History

Constructed in 998 DR, the earliest construction on this site was a temple and monastery of Lathander located originally outside the city.

Thirteen years later in the Year of the Defiant Mountain (1011 DR), the Spires of Morning was dedicated.

In 1101 DR, it became a part of the city when the walls were expanded to contain it and provide more room for the growing population.

It was destroyed by fire in 1345 DR during the Night of Temple Fires, but was rebuilt within a year.
Far Horizon (company)

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Far Horizon was one of four squads formed after the dissolution of The King's Eyes company, each with two former members of The King's Eyes serving as Captain and Deputy Captain. Far Horizon squad was part of The King's Mission of Furyondy. The other progeny squads were:

* Eminent Dawn

## Company Members

Commanders:

* Shalub, Captain

* Mikalene, Deputy Captain
* ~10 additional members

## Section heading

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## Section heading

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Eminent Dawn (company)

### Active Members

Keane Liadon, Frey har Eira, Dugan Allegro, Zoohayr Suidan, Loke Angelo, others, Leaf har Eira, 9 others

## Metagame

### Story Arc

KM Epic 1.2

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Eminent Dawn was one of four squads formed after the dissolution of The King's Eyes each with two former members of The King's Eyes serving as Captain and Deputy Captain. Eminent Dawn squad was part of the King's Mission of Furyondy. The other progeny squads were:

* Far Horizon
* Squad 3 (Led by Stennent; deputy leader Eirlys)
* Squad 4 (Led by Caden; deputy leader Abrazial)

## Company Members

Commanders:

* Keane Liadon, Captain

* Frey har Eira, Deputy Captain

* Dugan Allegro, Lieutenant

* Zoohaye Suidan, Lieutenant

Officers:

* Webb Frostwater, tactician

* Milo Crosswater, intel officer

* Hanalei Blackmoor, field medic

Footsoldiers:

* Leaf har Eira, forward scout
* Loke Angelo, rear scout
* Greyland Axewright
* Etheya Rose
* Qujin Sarsa
* Pacra Vellock

Support (non-combatants):

* Windring Arborshade, bardic scribe

* Konrad Gertner, cook/porter

## Legacy

* Keane Liadon went on to become a Dawnlord of

* Frey har Eira eventually became Tigron (King) of his people, the Wraeththu, on the continent of Anakeris on Oerth in the Greyhawk Cosmos. He led the Wraeththu delegation to the Assembly of the Skull, and then played a pivotal role in preventing the rebooting of Greyhawk reality by a group of ancient gods called the Congeries.

* Dugan Allegro, Lieutenant

* Zoohaye Suidan, Lieutenant
Deus Ex Vaid

A machine weapon that fought during the great war. The small module's will won many battles, during which the large module rarely objected. Only once did the modules differ in opinion. After discovering an enemy Beast commander, the small module released all weapons and unleashed a devastating barrage. The commander survived, but the large module refused to attack. "That is your foe. Not mine," it said.

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 File:Arcane Auto-recovery.png |  **Arcane Auto-recovery Lv1**  Arts Gauge Regeneration by 1.

 10850% Earth DMG (Physical). Increases Earth Elemental Unit's Break Power by 20% for 15s.

 1600% Earth DMG (Physical). Randomly down Enemy's DEF by 10%.
Cloakport

Cloakport is a secret, private port tucked deep in a protected inlet of the northeast corner of Cloakwood Bay. It was established by the Moonstars in 1381 through the Cloakwood Accord, a treaty between the Moonstar's Travenhurst Repository in Beregost and the Silvanus-worshipping Druids of Cloakwood Lodge, as led by Archdruid Seniyad.

The port is generally off-limits to all but those who are invited to dock there, and its existence is kept largely secret by the terms of the Accord. It serves the Moonstars as a waypoint for ship's travel to-and-from the Candlekeep-Beregost region, which has no port between Baldur's Gate and Athkatla suitable for docking large ships.

The “port” is little more than a large pier and barracks compound disguised to look like a small fishing hamlet of about 40 fishermen, most of whom are actually rangers, soldiers, and paramilitary sailors in the Moonstars' employ. The pier is just large enough for a galley to dock; however, the few ships which dock there are no bigger than a caravel. A smaller, secondary dock can host up to two pinnaces.

Cloakport boasts no public inn nor tavern, no traditional marketplace, and no public services, as it functions more as a base than as a functional settlement. At the shore's end of the pier, there's a large dock house, a small, private lodging house, a pair of warehouses, and a stable. There is also a squat "lighthouse-style" watchtower rising from a cannon turret adjacent to a barracks - all of which are artfully camouflaged with green and brown paint to blend in with the edge of the forest behind them. The port has a total of six large cannon turrets, all of which are cloaked by an invisibility spell to conceal the military purpose of the port, but which are ready to sink any ship that comes within range should they ignore any stern warnings to vacate.

Cloakport is owned and operated by the Moonstars, but its size and "allowed uses" are limited by the terms of the Cloakwood Accord, an agreement they made with a group of local druids. A trail extends inland from Cloakport connecting it with Cloakwood Lodge, about 10 miles east. This trail is meant for the private use of Moonstars and the druids, and trespassers are not tolerated.
RealmQuest Wiki

## Welcome to the RealmQuest Wiki

RealmQuest is a wiki for original and open license content related to Dungeons & Dragons, Pathfinder, and the Forgotten Realms Campaign Setting. Homebrew content and original game mechanics are welcome, as long as they are well-conceived, well-researched, and don't break the game.

## Describe your topic

Write a description about your topic. Let your readers know what your topic is about and add some general information about it.

## Latest activity

Photos and videos are a great way to add visuals to your wiki. Add one below!

File:Placeholder
The Aaltovilla

**Aalto's Villa** (or "**The Aaltovilla**," a nickname by which it is locally known) is a large five-story insula in Waterdeep's North Ward known for being the private residence - and erstwhile passion project - of His Lordship Jussi Aalto, the City of Spendor's most splendidly-influetial Urban Druid. The home is located at No. 1 Suldown Place, the forked intersection of Suldown and Tarnath Streets, a scant two blocks northeast of Five Points and The Market. It shares a small, triangular city block with the trendy Shando Street Theatre, hub of both the city's indie music scene and its ballroom burlesque followings. On the same block one can find Raiders' Bazaar (a resale emporium), The Black Flagon (pub), and a large rooming house.

Aalto's unusual town home was inspired by the bizarre architectural stylings of Vigo Dustello, the same famed artist responsible for the Spires of the Morning Cathedral and Angels' Lace Mausoleum in The City of the Dead. Originally designed by Dustello to serve as his own home and studio, Dustello never lived to see construction break ground, as its building schemes remained undiscovered until long after his death. However, the villa rose quickly in prominence, as an urban cultural landmark, even before its completion in 1382. This was owing, in part, to its sheer oddity - but due also, and in no small measure, to the cult-like fame of both Dustello and Aalto.

Notably, the annexed rooming house serves as the domicile to one of the city's most well-funded street gangs: The Baritone Boys. Aalto, a Masked Lord of Waterdeep, is their silent partner and primary patron, hosting their base of operations in his house cellars. For the past few years, Aalto has effectively used this gang of roughnecks, along with his own influence and his villa, to stem the southward expansion of the Waterdavian Mafia. Together, their watchful eyes have check-mated the mafia's territorial creep into northern end of the Trade Ward. Few of Waterdeep's more southerly residents are even aware of the true debt they owe to Aalto, to The Baritones - and to this peculiar, fortress-like villa - for keeping their homes and businesses safe from organized crime.
Dhakhari Andrasta

Template:Person

Write the first paragraph of your page here.

## Affiliations

Threnody in Velvet

The Assembly of the Skull

The Moonstars

## Associations

Dhakhari Andrasta spent most of his youth as a member of Threnody in Velvet, a plane-surfing faction of good-aligned Drow led by his elder half-brother, Tarzi An'drasta . Dhakhari is himself only half-drow, as his mother was the Sun Elf Almithara of the House Venrora. Threnody was one of the ten factions that came together to form The Assembly of the Skull, whose heroic efforts proved vital to preventing the collapse of the multiverse and the destruction of countless planes.  During his time at the Skull of Paithah, he met Aiden Liadon, and the two formed a partnership that would later lead to the formation of the Silversun Syndicate.

## Occupation

Twice a year, Andrasta teaches dragon handling at Westgate Academy in Westgate. He is also regarded as one of the most skilled dragon riders in Faerun and gives private instruction in riding dragons of weight class ranging from one to five tonnes.

## Whereabouts

Andrasta lives on a protected pseudodagon preserve and tizla herb plantation on the tropical island of Vhena Levu in the northern sea of the pleasure plane called Blue Lethary.
Song of the Morning

The **Song of the Morning** is a cathedral dedicated to the deity Lathander on the eastern edge of the town of Beregost. It is situated on the eastern side of the Coast Way road that cuts through town.

For decades, the temple was led by His Most Radiant of Lathander, Kelddath Ormlyr, also known as "Father Kel." In 1382, Father Kel was assasinated by agents rumoured to be associated with the Following his martyrdom in 1382 (?), leadership of temple and was assumed by Lia'keane Liadon, Morninglord of Lathander. In response to Father Kel's slaying by the Aerial Demons of Hecke, Liadon founded a chivalric order, The Order of the Sunrhythm Trinity, in his memory. This order was largely comprised of clerics and paladins from the Song of the Morning, and is headquartered in the cloisters and resident halls located just behind the cathedral. The Order of the Sunrhythm Trinity is devoted to the protection of the cathedral, of Beregost, and to the general security of the region.

## Description

The large fortified church was an unmistakable and imposing structure in Beregost. Surrounding the main building were refectories, boarding houses, and stables. Its spires could be seen from miles away.

On the east side of town were the temple's potato fields, herb gardens, and hills where its clergy tended flocks of sheep. While shepherding their livestock among the foothills, the temple's priests kept a watchful eye over the unguarded eastern expanse of Beregost. They were also afforded a view of the ruins of the old Ulcaster School.

## Staff

Under the leadership of Kelddath Ormlyr, the temple's vast clergy and some 200-strong militia served Beregost with earnest vigilance. They allowed for no lawless behavior or violence on its roads.

Dawn Priest Blane and Dawn Priest Bram tended to the temple's sanitation.

The temple was home to four sirines, who possessed melodious singing voices.

## Services

Anyone who donated 20 gp to the church's coffers was granted two nights' stay in one of the church's guesthouses. Those who were ill or seriously inured were allowed to stay longer and received the care of a priest.

As he kept the peace within Beregost as both governor and high priest of the temple, Kelddath Ormlyr offered bounties to those who could rid the area of dangerous beasts or people.

## History

In 1368 DR, Most Radiant Ormlyr sponsored a 5,000-gp bounty for the death of Basillus, an insane and violent priest of Cyric.
Fortunes Favored (company)

### Active Members

Ameria, Caoimhín, Flemeth, Gehneth Liadon II, It that Sprouts, Jojen, Kaleb, Ste

## Metagame

### Story Arc

RQ Epic 4

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## Section heading

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## Company Members

Current Members:

* Ameria Fayarus

* Caoimhín

* Flemeth

* Gehneth Liadon II (Gehn the Younger)

* It that... Sprouts, Plants,

* Jojen Quinn

* Kaleb

* Ste

Past Members:

* Rev. Sebastian "Bastian" Peacock

## Formation & Affiliations

The group of adventurers that was destined to be known as Fortunes Favored first met in the town of Nemid's Notch on the Moonsea Rise, just north of the spot where Gnoll Pass starts to cut its way through the foothills of the Stormhorn Mountains. Five members of the party met on 15 Ches, and they met two more the following day. By 17 Ches, they rode out together, fought together, bleed together, and rescued a damsel in distress. That night they broke bread together and made plans to explore a ruin.
Black Deliverer Lily

A murderous weapon that fought for the Demons during the Great War. After losing to the otherworldly swordswoman, Lily sought even greater power, and used forbidden Demonic arts to form a pact with the reaper. With unimaginable strength and a new scythe, Lily returned to the battlefield... but her mind was slowly being consumed by the reaper. Those who survived described Lily as the reaper incarnate, desperately searching for her mark.

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 9200% Dark DMG (Physical). The more HP the Enemy has left, the more DMG & Break Power.

 2300% Dark DMG (Physical). The less HP the Enemy has left, the more DMG & Break Power.
Corsair, of the Frozen Blade

After returning to Bamint, Corsair found her father chatting happily with the assassin she thought she had defeated. Furious, her father smiled and informed her that, by defeating the strongest fighter in the land, she had earned herself a spot as a member of the knights. She would go on to fight in the Great War, becoming known as one of the 3 Blade Masters, but the look on her face was always a sour one.

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 8760% Water DMG (Magic).

 1600% Water DMG (Physical). Randomly Freezes Enemy.