Artifacts

## General info

Every dwarf has 2 artifact slots located in the inventory screen underneath the dwarf.

Some Artifacts unlock with stage progression;

* Stage 25 - Amulet of Warding, Ring of Blood, Razorblade Ring
* Stage 30 - Ring of Thunder, Boots of Speed
* Stage 40 - Holy Crystal, Scarab Brooch
* Stage 50 - Cane of the Ancients, Heart of Iron
* Stage 60 - Archangel Figurine, Kakapo Egg
* Stage 70 - Dark Crystal
* Stage 80 - Sanctified Amulet
* Stage 90 - Dive of Fate
* Stage 100 - Orb of Mana
* Stage 110 - Pickaxe

Effects marked with Unique do not stack, meaning if you equip 2 of them on the same dwarf, only the artifact with highest rarity will take effect.

## Regular Artifacts

These artifacts are a guaranteed drop from Elite Orcs and a rare occurance in the Shop.

* Ring of Restoration
	+ Restore a percentage of max Health and remove one arrow every 2 seconds. +1 STA on level-up.

* Poison Vial
	+ Add a chance to apply Poison on all attacks. Apply an additional stack of poison on single target ultimates. Gain +1 DEX on level-up.

* Tome of Insight
	+ Increase battle experience. +1 INT on level-up.

* Tungsten Ore
	+ Lowers speed while increasing weight. +1 STR on level-up.

* Mug of Everlasting Bock
	+ UNIQUE. Restores health when falling below 25% health. Become Drunk for 10 seconds on trigger, 1 use per battle. Gain +1 WIS on activation.

* Ring of Blood
	+ Add a chance to apply Bleeding for 5 seconds on any attack. Increases damage on bleeding enemies.

* Razorblade Ring
	+ Increases Crit chance and Crit damage.

* Amulet of Warding
	+ Increases elemental resistances. When taking fatal damage for the first time this battle, instead remove all debuffs and become Immune for 3 seconds.

* Sanctified Amulet
	+ Increases healing power. Heals have a chance to apply the Inspire buff.

* Gold Ore
	+ Decreases speed, Increases weight. Earn 30 gold for each level the wearer currently has upon level-up.

* Ring of Thunder
	+ UNIQUE. Add thunder resistance. Enemy thunder spells will prioritize the wearer and restore mana. Immune to Shock.

* Archangel Figurine
	+ UNIQUE. Heals have a chance to remove a Debuff. If atleast one ally was saved from certain death, gain +1 INT after battle.

* Cane of the Ancients
	+ UNIQUE. Lowers Speed by 50% while lowering damage taken and increases damage dealt.

* Holy Crystal
	+ UNIQUE. Absorbs magic damage received and stores it. After taking 5 hits, releases all stored energy in a holy explosion that heals all allies in range.

* Dark Crystal
	+ UNIQUE. Absorbs magic damage received and stores it. After taking 5 hits, releases all stored energy in a dark explosion that damages and knocks enemies back.

* Orb of Mana
	+ UNIQUE. Start the battle with full mana. Gain increased damage and mana regen after every Ultimate use. Effects resets after battle.

* Boots of Speed
	+ UNIQUE. In battle, raises the Speed of the wearer to be on par with the fastest ally.

* Phoenix Feather
	+ Wearer is immune to Burning. If atleast one ally survives, revive the dwarf holding the feather after battle and +5 STA on revive.

* Scarab Brooch
	+ UNIQUE. Instead of taking fatal damage, release a scarab that grants a shield based on a max HP percentage. Up to 3 uses per battle after which it breaks, destroying the item and granting permanent +3 STA and +3 WIS after battle.

* Heart of Iron
	+ Damage taken cannot exceed a certain amount of max hp in a single hit. Gain +1 STA on level up.

* Dice of Fate
	+ After casting an ultimate, there is a chance to grant +50% crit chance for 3 seconds. Grants +1 random stat on level up, with a 25% chance to grant +2.

* Pickaxe
	+ Attacks ignore a percentage of physical resistance. Gain +1 STR on levels up.

* Kakapo Egg
	+ Receive increased healing and grants 20% of the restored health nearby allies. Gain +2 STA if atleast 5 Rimu Berries were eaten in the last battle.

## Raid boss artifacts

These artifacts are only achieved by defeating Raid Bosses.

* Trolltooth Necklace
	+ Adds physical resistance. Gain +1 STA and +1 STR on level-up.

* Blood Necklace
	+ Adds a chance to Bleed. When kiling a bleeding enemy, it will explode, dealing STR damage in an area and cause Bleed. Gain +1 STA and +1 STR if the explosion kills an enemy.

* Ashbringer Ring
	+ Adds a chance to Burn for 10 seconds on every attack. Increases Burn damage by 10% per burning enemy. Gain +1 INT and +1 STA if atleast 1 target was killed by burn.

* Frostbringer Ring
	+ Adds a chance to Freeze for 2.5 seconds. Frozen enemies have a 25% chance to be impaled by an icicle the lasts for 5 seconds deals INT damage every second. Gain +1 STA and +1 WIS after battle if a target was killed by the icicle.

* Lightning Dragon Ring
	+ Adds a chance to Shock for 5 seconds. Shocked enemies have their mana burnt by INT every second and deals 2 damage per consumed mana point. Gain +1 STA and +1 DEX after battle if a target was killed by the mana burn.