Ether Points

**Ether Points** are units that can be exchanged for various things on the Fairy Tail Universe Fanon, such as, but not limited to: Slayer Magic, Mage Ranks, Coveted Magic, etc., They are earned through activity, and by completing a variety of "milestones".

Below is a list of what can be redeemed by expending your reputation points.

**Please, always check the notices and notes sections of this page.**

## Quick Notices

1. As a growing system, certain things may change over time.
2. To collect points, always apply in the Forum in one way or another.
3. Similarly, to spend points, always use the Forum to voice it.
4. Points are not exchanged between users. Exceptions are rare.
5. Spent points can not be given back normally. Exceptions are rare.
6. Only Admins can confirm point collection and spending.
7. Only those, be them Magic and such, proved to have been settled before the system are grandfathered.
8. Buying an Magic or so does not mean you can assign it as many times as you want, each time, points must be spent.
9. If you spend points on a restricted Magic, you can not give it to another user.

### Starting Points

* All new users are granted access to **4** Ether Points. These must be claimed in the discord.

### Minimum Byte Requirements

* To obtain a point, one requires 15,000 bytes written on an article or roleplay.
* The minimum number of bytes one must write on an article to be eligible for acquiring points is 4,000.

## Refunds

Aside from very special occasions as said, Ether Points are allowed to be refunded to a user once per month.

However, there are important criteria to be met for that to happen:

* Points refunded must be equal to or surpass 4.
* The item refunded must not have been used in any shape or form.

### Permadeath Clause

The **"Permadeath Clause"** is a rule created to incentivize and encourage the permanent incarceration, imprisonment or death of characters users have made heavy point investments into.

According to the Permadeath Clause. Any character who has had over 10 Ether points spent into them is capable of refunding 60% of those points upon the **permanent** removal of that character from roleplays. This means that the character is no longer usable in any capacity, whether they are imprisoned, killed or otherwise.

## Rewards Shop

### Mage Ranks

 S

Ranks with a \* possess a clause that will be explained in Required Checkpoints.

To purchase a rank, one must purchase the preceding rank.

### Magic

Magic with the G signify "Generation", specifically referring to Dragon Slayer.

Magic with 1 refer to the following:

* Command T
* Age Seal
* Historia of the Dead
* Enchantment (High)

Magic with \* possess a clause along with the points required to purchase it. They will be explained in Required Checkpoints.

### Races

 Etherious + Curse
 God
 Take Over (God, Demon, etc.)
 Godly Summoning Magic
 Celestial Spirit (Gold/Equivalent)
 Angel Magic

## Milestones

**Basic Acquisition** of points is: 15,000 bytes written on articles (Magic, Characters, etc) or roleplays. These values can be stacked. However, the minimum byte count required for an article is 3000 to be applicable.

**Milestones** are specific goals that can be accomplished in Roleplays in order to increase the number of points available to users. Not all milestones will be listed here. Because of the variation possible in these milestones, definitive point values aren't given for broader milestone accomplishments.

 Defeating A-Rank Mage
 Defeating S, SS, SSS-Rank Mage
 Ranked Mission Completion
 Dark Mage/Guild Extermination
 Finding Magic Treasure

## Required Checkpoints

### Mage Ranks

* **NOTE**: Mage Ranks *also* correlate to a character's suggested power level. Unless sufficient reasoning is given for a difference, a higher-class Mage should always be stronger than a lower-class Mage.
* To promote to S, SS or SSS-Rank, the character must be the preceding rank (A, S, SS) and must show evidence through RPs to substantiate their promotion.

* The only exemption to this rule is the **Guild Master Clause**. All Guild Masters created upon the inception of the Guild (in other words, when the Guild is created and the Guild Master at the point of creation) can freely be up to SS-Rank Mages without any point investment. This only applies to their rank and power. Any Lost Magic must be ran through the points system.

* To promote to Wizard Saint, one requires a minimum S Rank Character and 25,000 bytes on their character's page.
* To acquire Second Origin, one must be a minimum A Rank Mage.

#### NPC Clause

* Characters who the author intends to make a specific class (i.e an A-Class Guild member) but cannot do so due to lack of points may be freely referred off-handedly in roleplays until the user acquires enough points to properly make their character. Do note, while one can refer to temporary NPCs in this manner, these characters must be made at some point.

#### Dark Mage Exemptions

* Because Dark Mages work fundamentally differently to the ordinary Guild system, they will be approached differently. Any Dark Mage can freely go up to **S-Rank** (the Guild Master clause still applies up to SS-Rank).

#### Descriptions and Examples

* **B-Class Mages** are those who have shown above-average skill in Magic and have good track record with Jobs. Canonical examples include Gray Fullbuster and the Element 4 in the beginning of Fairy Tail.
* **A-Class Mages** are those who have excelled in Magic and are on the cusp of reaching S-Rank. They have a good track record and a notable history even outside their local jurisdiction. Examples include Freed Justine in the Fight Festival arc, the S-Class Candidates from Tenrou Island and others.
* **S-Class Mages** are top-tier Mages in the legal system. They possess mastery over their Magic, amazing track records, and fame that stretches across countries. Examples include Erza Scarlet (excluding plot armor), Mirajane Strauss, Kagura Mikazuchi and Minerva Orlando.
* **SS-Class Mages** (Fanon, Unofficial Rank) are Mages that have surpassed the conventional power of the Guild system. They are the cream of the crop and stand at the edge of what is possible for an ordinary Mage. Individuals like Jellal Fernandes, Laxus Dreyar, Jura Neekis and the majority of the Spriggan 12 and elite of the Wizard Saints stand in this category.
* **SSS-Class Mages** (Fanon, Unofficial Rank) are Mages and beings that no longer apply to common sense. Whether they obtained this power at birth, or whether their training enabled them to break this threshold is unknown. However, even the ranks of the Wizard Saints are no longer appropriate to contain their strength. They surpass the strength of ordinary Mages and are able to even reach into the realm of Dragons, depending on individual strength. Examples include August, Irene Belserion (Human) and Gildarts Clive.

**Magic Cap per Class**:

* D and C-Class Mages have one Magic that they are beginning to master. The scale of this Magic is often low.
* B-Class Mages have up to two Magic. They specialize in one to a notable degree, while the other may be supplementary or basic in use (such as Requip).
* A-Class Mages have up to three Magic. They specialize in one to a higher degree, while others may be used for supplementary purposes or to attempt to rectify glaring weaknesses.
* S-Class Mages have up to five Magic. They may specialize in more than one, but often don't have more than two specialties.
* SS-Class Mages have up to ten Magic in total. While they may specialize in more than one, often times those who possess this much breadth in Magic do not have more than a single specialized spell in each individual Magic.
* SSS-Class Mages also have a soft cap of ten. However, due to their ridiculous power levels, they may be able to draw upon extreme power even with Magic that they don't specialize in. This will be reviewed on an individual basis, as SSS-Class Mages are exceedingly rare.

### Magic

* To acquire Fifth Generation Dragon Slayer Magic, one must demonstrate the RP involving the Dragon's consumption and how the Dragon was able to be consumed.
* To acquire Dragon Force, one must show an RP example of their acquisition condition. Consumption of great Magic (i.e Wendy's FACE encounter, Natsu eating the Tower of Heaven), Third Generation artificial Dragon Force (Sting, Rogue), or another method that must be laid out.

#### Dragon Slayer Magic

* When spending points to claim Dragon Slayer Magic, please specify the following: Element (non-traditional or traditional), Generation.

* If the element is non-traditional (i.e Ghost), please specify how the Magic functions and what the Slayer can traditionally consume.

### Races

* To acquire a Gold Celestial Spirit Key, one must justify the acquisition. Whether this is demonstrated in-RP or through a narrative told by the user to the administrators is up to user discretion. Note, this rule applies for the *second* Gold Key or any following number of Gold Keys.

* If creating a fanon Gold Key, the user must specify what the Gold Key in question is and what their Magic is. Fanon Gold Keys *include* Zodiacs from other nationalities, such as the Chinese Zodiac.
* More than one user can have a canon Gold Key (fanon keys are left up to user discretion.)

## Trivia

* The Ether Points system was modeled after the Reputation Points system in One Piece Roleplaying.