Build 6

**Build 6** is the sixth Alpha build of Apex, and is known for introducing Sagaxis Deep Wood and Dajjal Temple. Build 6 is shorter than previous builds, as its original amount of content was deemed too ambitious for a single build, and split into Build 6 and Build 7.

## Changes

#### Additions

* Sagaxis Deep Wood, Dajjal Temple, and all associated sub-maps are now available.
* New events have been added to Dahlia’s questline for Chapter 2.
* Many important trainers now have in-battle banter when they send out their last Pokemon.
* New custom border image.
* Three new music tracks have been added. The background music for Old Jul'far Ruins and the battle music for Murmur Tower have been updated to use these new tracks.
* New custom item: Skull Idol.
* New custom item: Dungeon Key.
* Non-human trainer types (ghosts, etc.) now use Summoning Sigils instead of Pokeballs.
* Cosmetic lighting effects have been added on certain maps: Sagaxis Forest, Acacia area, Altar of Fortitude.
* White fog has been added to all hot springs maps.
* The map of Abbadon has been updated to show Murmur Tower and Dajjal Temple.
* Calls from registered trainers now show caller ID, allowing you to decline the call.
* Phone sound mode can be adjusted with the Left and Right arrows on the Phone app:
	+ Sound mode: Caller ID is shown, and a ringtone is played (Default)
	+ Silent mode: Caller ID is shown, but the ringtone is not played.
	+ Do Not Disturb mode: No incoming calls are shown.
* A Sadness emotion animation has been added.
* New NPC’s have been added to Acacia Town, including a few new minor sidequests.

**Tweaks:**

* The Notes app now always lists notes in order of note ID, making it easier to see which ones you’ve missed, as well as keeping note series in order.
* Armor receptor slots in Murmur Tower now have their own texture to make the armor puzzle more clear.
* Wild grass tiles in Sagaxis Forest darkened slightly.
* Removed initial Galestone activation message (now only shows a message for raised stats).
* Mushrooms in Sagaxis Forest now have improved contrast.
* Non-animated mushrooms are now purple.
* Key items will now show their quantity when you have more than one of them.
* Dahlia’s Pokemon now have nicknames.
* Slightly reduced difficulty of finding the Murmur Tower Secret Chamber.
* The cowboy outside of Crazy Hakim’s now gives a bit more helpful info about the shop.
* Sagaxis caves now have tile shading.
* New examination events added to the Puzzle House.
* Pokemon in the party must now be no more than 9 levels above the level cap without being ejected (down from 10).
* Load and save screens now show number of artifacts collected instead of badges (which don’t exist). If the player has no artifacts, “???” is shown.
* Removable gate in Jul'far now has its own texture.
* Lowered intensity of sandstorm visual effect slightly.
* The final puzzle in the Puzzle House (Challenge 1) has been increased in difficulty.

**Fixes:**

* Updated the location tag of Note 16 (Murmur Tower (2)) to properly reflect its actual location.
* Dahlia’s happiness check now gives a correct value.
* Fixed max level being calculated incorrectly after getting the War God's Hammer.
* The game no longer crashes when attempting to battle Sayaka.
* The barrel beside Bandit Patches is no longer able to be passed through. For real this time.
* A certain NPC no longer appears in front of the treasure chest on Murmur Tower 3F after you open the portcullis to the room.
* Performance improvements in Murmur Tower.
* Weapon racks in Murmur Tower now have correct collisions.
* Fixed audio issues in the Puzzle House.

#### Fixes

* Fixed an issue where a party validation script was incorrectly running at the beginning of the game.
* Fixed a text replacement trigger not getting picked up in Medic Damian’s in-battle dialogue.
* Reinforced the suggestion to save the game before fighting the boss in Dajjal Temple. Someone didn’t listen and sent me an angry message about it.

#### Tweaks

* That one other broken fence in Jul'far now has its own texture.
* North-facing ledges in Amon Desert now are better aligned visually to prevent confusion about their collisions.
* This build’s boss received a buff! You’ll have to assemble the best team to take him down.
* Dajjal Lady Chapel has an added item to collect.

#### Fixes

* Player can no longer dismiss Dahlia at-will in Sagaxis Deep Wood, to circumvent a bug that would freeze the game during some cutscenes. She can still be dismissed by attempting to head back where you came in.
* The trigger for the Jul'far Town Hall cutscene now still plays if you return after losing the battle.
* The writer in Jul'far no longer crashes the game when you complete his quest.