recursal/Fanatic-Fandom huggingface dataset:
Wyrd

Wyrd is an oskill that sends out a shockwave releasing apparition at a target point, dealing weapon damage.

## Description

Apparition that unleashes shockwaves carrying weapon damage

Item Granted Skill

Hits 4 Times
25% Weapon Damage
Cooldown: xx seconds
Mana Cost: xxx

## Equipment

The Wyrd skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like ingame:
The Butcher

The Butcher is an uber demon located in the Butcher's Lair beneath Tristram. He swings quickly and hard and has the chance to cast Bloodlust.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

It is recommended to draw the Butcher's attacks using summoned minions so you, the player, don't have to take the hit. Once a pentagram spawns, make sure he is on it and attack them. You may need to repeat this a few times depending on your damage.

Template:Bestiary
Water Watcher

Water Watcher is a stationary regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Steelfur Titan

Steelfur Titan is a elite monster located in the Catacombs that has a stunning attack and concentration aura.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Stony Field

The **Stony Field** is the third outdoor area in Act I, accessible via the Cold Plains. The Stony Field is connected to the Dark Wood through the Underground Passage.

## Points of interest

The Stony Field is home to the Cairn Stones, which the player is required to activate during the Search for Cain quest in order to open a portal to Tristram. The Stones are guarded by a pack of Fallen Alphas led by Rakanishu.
Tomb Guardian

Tomb Guardian is a regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Storm Pit

The **Storm Pit** is the third and final Invasion dungeon, accessible through a red portal in the Realm of Lies. It is home to the Ascendant Riftwalker, the most powerful of the three Riftwalker bosses.

## Lore

Once again a Riftwalker has bridged the inscrutable distances between the Mortal Plane and its esoteric dimension, anchoring its presence to Sanctuary. The arcane beacon that guided the dreadful invader was none other than that of Belial, the Lord of Lies. The Lesser Evil, exiled from the Burning Hells, now dwelled with his wicked servants in a cave beneath Harrogath, in the recesses of which a portal has opened. It leads to a gaping furnace where occult energies and boundless malice mingle to strengthen the Ascendant Riftwalker cruel determination.
Ulfhedinn

Ulfhedinn is an elite monster.

## Offense

* AR means Attack Rating.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

**Regular version:**

 **Terror** |  |  | 0%

**Uber version:**

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
The Barbarians

Considered uncivilised man-beasts by some, sons of the nephalem by others, the only reason why few outsiders from the south have reported their considerable shamanic prowess is because they were usually at the receiving end of it.

Bonuses

Starts with 10 energy, +2 energy per level

**Mountain King:** 20% bonus to strength and dexterity, +1% per 2 levels

Skills
Uldyssian the Tainted

**Uldyssian the Tainted** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Trouper

Trouper is an elite demon.

## Offense

* AR means Attack Rating.

13-26 (2 s)
279-372 (4 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Twilight Havoc

Twilight Havoc is a Sorceress Magic Damage Spell learned at level 50, which casts a devastating blow to your enemies using elemental power.

## Description

Spell - Discharges your combined elemental power into a devastating incantation.

Magic Skill

Magic Damage: xx-xx
Cooldown: 20 seconds
Synergies
Witchblood

Energy: +xxx% Increased Damage

x% Spell Damage per base level in the Offensive Elemental Spells
Symphony of Destruction

Symphony of Destruction is a Paladin Wicked Skill tree buff that attacks nearby enemies with poison damage every few seconds.

## Description

Buff - Sound waves that randomly explode the guts of nearby enemies

Unholy Skill

Poison Damage: xx-xx over xx seconds
Attacks Every xx seconds
Duration: xxx seconds
Mana Cost: xxx
Synergies
Energy: +120% Increased Damage

## Equipment

The Symphony of Destruction skill can be found on following items:
Summon Avalanche

Summon Avalanche is an oskill that summons a cold monster which increases minion's spell damage.

## Description

Summon a powerful cold monster to ice your enemies

Item Granted Skill
Monsters: xx
Attack Rating: xxxx
Life: xxx Hit Points
Damage: xx-xx
Minion Spell Damage: +xxx%
Mana Cost: xxx

## Equipment

The Summon Avalanche skill can be found on the following item:

* **Runewords**
	+ Jokulmorder (Scepters, Oskill)

## Changelog

 1.A9 Beta
Thunderling

Thunderling is an elite demon which is a minion of the Storm Shaman.

## Offense

* AR means Attack Rating.

35-105 (2 s)
372-744 (6 s)

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Tal Rasha's Tomb

**Tal Rasha's Tomb** is any one of seven secret tombs accessible from the Canyon of the Magi. Though there is only one True Tomb, the six false Tombs are also named Tomb of Tal Rasha in-game.

The True Tomb is marked near its entrance with a symbol noted from the end of the Arcane Sanctuary. At its end is an Orifice to place the Horadric Staff which opens a path to Tal Rasha's Chamber. The Orifice is guarded by a group of Horadric Mages led by Zoltun Kulle, whose death on Hell difficulty creates a portal to the Canyon of the Magi in the past.

The false Tombs usually have golden chests and one of them is home to the super unique Pyromancer Ancient Kaa the Soulless.
Wyrmshot

Wyrmshot is an Amazon Bow devotion skill which fires a dragon spirit that bombards nearby enemies with projectiles.

## In-game Description of Skill

Projectile - Fire a dragon spirit that bombards nearby enemies with spines
Requires a bow or crossbow

50% Weapon Damage
Attacks up to x targets
Target seek range: xx yards

Mana Cost: XX

Synergies
+1 additional target per 2 base levels
Sun Strike: +0.6 yards targeting range per 2 base levels

## Skill Stats

TABLE MAY NOT BE UP TO DATE.

(Points in Sun Strike) Target seek range: 13.3 yards
(Points in Sun Strike) Target seek range: 14.6 yards
(Points in Sun Strike) Target seek range: 16.6 yards
(Points in Sun Strike) Target seek range: 18 yards
(Points in Sun Strike) Target seek range: 19.3 yards

## Equipment

Wyrmshot can be found on the following item:

* **Sacred Uniques**
	+ Dragonfly (SSSU Viper Bow, Oskill)

## Changelog

 1.0

 v001
 v001
 1.D9
 1.A9 PR
 1.A9 RC1
 1.A9 Beta 4
 1.A9 Beta 3
 1.A9 Beta 2
 1.A9 Beta
Travincal

**Travincal** is the penultimate area in Act 3, accessed from Upper Kurast via the Kurast Causeway.

In the northern section of the city, one can find the Council Members Geleb Flamefinger, Ismail Vilehand and Toorc Icefist guarding the Compelling Orb, which must be broken with Khalim's Will to make the staircase down to the Durance of Hate accessible.
Talon's Hold

Talon's Hold is a Necromancer Support tree skill passive which slows down targets and reanimates them as Rathma Priests.

## Description

Passive - Slows down targets and reanimates them as Rathma priests
Reanimate as Rathma Priest: x%

Slows Target by x%

## Equipment

The Talon's Hold skill does not spawn on any items.

## Changelog

 v1->v5
 v005
 v001
 012
 011
 005
 001
Tran Athulua

## Map

**Tran Athulua** is a rift accessible by killing Kethryes on the third level of the Halls of the Dead in Act II, in Hell difficulty. This location is populated almost exclusively by Amazon Warriors.

This area can also be accessed in Normal difficulty for the Level Challenge by killing Lister the Tormentor in the Throne of Destruction.

## Lore

The jungle capital of the Amazon nation, Tran Athulua, is almost impossible to take by land or sea. After a humiliating defeat, a band of pirates hired you to assassinate the high priestesses and plunder the treetop city during the confusion.
War Cry

War Cry is an oskill which allows you to shout shockwaves, appearing visually similar to War Cry from unmodded Diablo 2.

## Description

Spell - Legends tell of elder shamans who were able
to channel their shouts into devastating shockwaves

Critical Strike Chance: x%
Critical Strike Damage: xxx%War Cry Damage: +xx%

3% Total War Cry Damage per 100 Energy
Energy: +xx% Increased Damage

Magic Damage: xxx-xxx

Physical Damage: xxx-xxx
Synergies+8% Critical Damage per Ancient Blood Base Level+3% War Cry Damage per Mountain King Base Level+4% Base Critical Chance per Wolf Companion Base LevelMana Cost: xxx

## Equipment

The War Cry skill can be found on following items:

* **Sacred Uniques**
	+ Voice of Arreat (SSU Horned Helm, Oskill)
Tantrum

Tantrum is an oskill which deals weapon damage within a short radius from the player for a duration.

## Description

Blasts the surrounding area with shrapnel from your bow
Requires a bow or crossbow

Item Granted Skill

20% Weapon Damage
Duration: xx seconds
Mana Cost: xx

## Equipment

The Tantrum skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like ingame:
Sunstone of the Gods

Charm obtained by transmuting together the Sunstone of Thunder, the Sunstone of Fire and the Sunstone of Ice. These reagents have a 100% chance to drop in Hell difficulty from each one of the Amazon Priestesses Lycander, Philios and Skovos. Refer to the Charms page for more information on its properties.
Steel Lord

Steel Lord is a regular demon in Act 5 that has a spectral hit and uses Time Strike.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Witchhunter's Attire

### Build

Elemental Assassin

**Witchhunter's Attire** is an assassin set.

## Description

This set have 4 pieces in it which are listed below:

Witchhunter's Ire

Witchhunter's Crucifix

Witchhunter's Faith

Witchhunter's Hood

## Set Bonus

-20% to Enemy Lightning Resistance
Elemental Resists +20%
Set Bonus with 3 or more set items:
50% Chance to cast level 24 Crucify on Melee Attack
+150 Life on Attack
Set Bonus with complete set:
+5 to Assassin Skill Levels
+15 to Way of the Gryphon (Assassin Only)
25% to Dexterity
Cold Absorb 3%
Lightning Absorb 3%
Fire Absorb 3%
2% Reanimate as: Destroyer Shaman
+150 Life on Attack

## Set Items

**Witchhunter's Ire**
Parma(Sacred)
Chance to Block: 5%
Required Strength: 288
Required Dexterity: 317
Required Level: 90
(Assassin Only)
1% Base Block Chance
Adds 250-500 Fire Damage
Adds 250-500 Lightning Damage
+(140 to 170)% Enhanced Defense
(15 to 25)% to Dexterity
Requirements -40%
Socketed (4)
**Witchhunter's Crucifix**
Wrist Blade (Sacred)
One-Hand Damage: (91-102) to (93-105)
Required Dexterity: 204
Required Level: 90
(Assassin Only)
Adds 500-1000 Lightning Damage
-20% to Enemy Lightning Resistance
(15 to 25)% to Dexterity
+50 Mana on Attack
+100 Life after each Kill
Socketed (3)
**Witchhunter's Faith**
Quilted Armor (Sacred)
Defense: (2263 to 2331)
Required Strength: 230
Required Level: 90
+2 to Assassin Skill Levels
25% Attack Speed
200% Enhanced Defense
+(41 to 50) to Dexterity
+200 Life Regenerated per Second
Maximum Mana 10%%
Requirements -50%

**Witchhunter's Hood**
Cap (Sacred)
Defense: (2136-2611) to (2161-2642)
Required Strength: 228
Required Level: 90
10% to Strength
+(80 to 120)% Enhanced Defense
10% to Dexterity
Maximum Elemental Resists +2%
Elemental Resists +(31 to 40)%
Physical Resist 5%
Total Character Defense (16 to 20)%
Requirements -50%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Void Archon (Skill)

Void Archon is a Necromancer Summon tree summon which has a debuff aura that weakens enemy damage and attack speed.

## Description

Summon - A mighty void spirit with an aura that weakens enemy attacks

Prevents monsters from healing on hit/kill

Hit Blinds Target +2
Area Effect Attack

Warp Field Aura
Enemy Damage: -25%
Enemy Attack Speed: -xx%

Life: xxxx Hit Points
Damage: xx-xx
Mana Cost: xx

## Equipment

The Void Archon skill can be found on following items:
Vessel of Justice

Vessel of Justice is a Paladin Shadow tree skill buff that periodically attacks nearby enemies.

## Description

Buff - Periodically assaults enemies with unholy blasts

Shadow Influence

Target Range: 9.3 yards
Delay Between Blasts: 0.16 seconds
Blasts: xx

Physical Damage: xx-xx
Duration: xx seconds
Mana Cost: xx
Synergies
Life and Death
Energy: +120% Increased Damage

## Equipment

The Vessel of Justice skill can be found on following items:
Supernova

Supernova is an oskill that sends out a lightning damage nova.

## Description

Blasts out a gigantic nova of powerful lightning
More damage at close range

Item Granted Skill
Lightning Damage: 0-xxx
Hits Multiple Times
Mana Cost: xxx

## Equipment

The Supernova skill can be found on following items:

* **Sacred Uniques**
	+ Eternal Vigil (SSSU War Sword, Proc)
	+ Worldstone Shard (SU Crystal Sword, Proc)
	+ Divine Mandible (SSSU Spetum, Proc)
	+ Staff of Shadows (SSSU Long Staff, Proc)
	+ Divine Dart (SSSU Maiden Javelin, Proc)
	+ Wotansvolk (SSU Labrys, Proc)
	+ The Flying Saucer (SSU Small Shield, Proc)
	+ Hellmaw (SU Fanged Helm, Proc)
	+ Black Dwarf (Amulet, Oskill)
* **Set Items**
	+ Zerae's Divinity (War Scepter, Proc)
* **Runewords**
	+ Hadad (Staves, Oskill)
	+ Thunderbird (Barbarian Weapons, Proc)
	+ Avatar (Shields, Proc)
* **Crafted / Magic / Rare Items**
	+ 100% Ctc lvl 52 Supernova when you Die on Rings
	+ 2% Ctc lvl 49 Supernova on Kill on Rings

## Changelog

 x

 1.95 test 3
 x
 1.57BETA
 1.53
 1.50
 1.49
 1.46
 1.24
 1.23
 Beta 0.3
Zhar the Mad

**Zhar the Mad** is a super unique undead monster in Travincal who is part of the Council of the Zakarum. He must be killed to complete the fifth quest of Act 3. He always spawns with the Magic Resistant and Spectral Hit attributes. He will attack the player with a homing Elemental.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Thunderbolt

Thunderbolt is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Stormtree

**Stormtree** is a super unique undead.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
The Sisters

Weakened by the prolonged siege, the Sisters of the Sightless Eye may not be in fighting condition. But help them liberate the Monastery and watch them rise and shine.

Bonuses

Starts with 30 energy, +6 energy per level

**Defensive Harmony:** slows attackers by 25%, +1% per 5 levels

Ranger Skills

Priestess Skills
Twilight Templar

Twilight Templar is a regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Summon Shredder

Summon Shredder is an oskill which summons a cold monster.

## Description

Summon a powerful cold monster to destroy your enemies
Item Granted Skill
25% of Base Strength added to Vitality
Physical Damage: xx%
Bonus Defense: xx%
Duration: xx seconds

## Equipment

This skill is likely only found on Cornerstone of the World

## Changelog

No changes directly to this skill within its history.
Unholy Scarab

Unholy Scarab is a regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Svartalf

Svartalf is a regular monster located in Act 3. They will cast Force Wall upon seeing the player in an attempt to block the player's path, and will cast Ecstatic Frenzy when near death.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Peacekeeper Trap

**Peacekeeper Trap** is an uber monster.

## Offense

* AR means Attack Rating.

11450
23250

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Upper Kurast

**Upper Kurast** is the upper third part of the city of Kurast, located beyond Lower Kurast. It leads to the Kurast Causeway and contains two entrances to the Sewers, which must be explored to find Khalim's Heart. Two side areas also exist within this portion of the city, the Forgotten Temple and Forgotten Reliquary.
Valthek, the Archmage

**Valthek, the Archmage** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Summit Guardian

Summit Guardian is a regular monster located in Act 5 that casts Stone Form which not only makes them invulnerable to damage for a period of time, but also heals them.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Vampire Bat

Vampire Bat is a regular monster found in early act 1. They have a charged hit and often spawn in groups.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Vampiric Icon

Vampiric Icon is the Assassin Black Road Challenge skill that create a ring of flames around the player that leech life.

## Description

Spell - Creates a female gender icon in vampiric flames

Cooldown: x seconds
Duration: 5 seconds

Leeches xx-xx% of your maximum life
Mana Cost: 333

Synergies
Less Cooldown per Base Level (Diminishing Returns)

## Equipment

The Vampiric Icon skill can be found on following items:
Thorn Field

Thorn Field is an oskill melee attack which unleashes spikes into the ground similar to Thorn Strike. It only works after using Feral Strike.

## Description

Melee attack that unleashes a ripple of deadly spikes
(Works only after using Feral Strike)
Requires an axe, mace or sword

Item Granted Skill

25% Weapon Damage
Range: xxx yards
Mana Cost: xx

## Equipment

The Thorn Field skill can be found on following items:
Wandering Sarandesh

Wandering Sarandesh is a regular monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Wyrdhyena

Wyrdhyena is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Titan Strike

Titan Strike is the Barbarian Innate skill attack which increases the player's attack rating, strength, dexterity, and defense while also giving life regeneration.

## Description

Melee attack that briefly turns you into mighty stone
Requires a melee weapon
Innate Skill
(Not affected by skill level bonuses)
50% Weapon Damage
Attack: +xx Percent
Strength/Dexterity Bonus: +xx%
Defense: +xx%
Duration: xx seconds

## Equipment

The Titan Strike skill can be found on following items:

* **Sacred Uniques**
	+ Wing of the Dragon God (SU Bonesplitter, Oskill)
	+ Hero's Fang (SU Gargoyle Head, Oskill)
War Spirit

War Spirit is the Amazon Black Road Challenge skill which increases crushing blow and shoots spike novas at nearby enemies.

## In-game Description of Skill

Buff - Increases crushing blow and shoots spike novas when near enemies
Minimum required level to learn skill: 90

40% Weapon Damage
Chance of crushing blow: 4%

First Level
Duration: 30 seconds
Mana Cost: 800

Synergies
+1% crushing blow per hard level

To unlock this skill:
Complete the Black Road Challenge and reach level 90

## Equipment

The War Spirit skill can be found on the following items:

* **Sacred Uniques**
	+ Ghoul's Soul (Serpent Bow [Druid Only], Oskill)
	+ Rogue Foresight (Heavy Gloves)

## Changelog

 XV
 v001
 1.E9 RC
 1.D9
 019
 010
 1.57BETA
 1.55
Sir Gorash

**Sir Gorash** is a super unique demon (Obsidian Lord) located in the Throne of Destruction. He and his minions will attack the player using Black Lotus Strike.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Twisted Sanctum

The **Twisted Sanctum** is a dungeon located at the end of the Dimensional Labyrinth. It is connected to the Labyrinth's tenth (and final) level by an empty area called **Dimensional Plane**, and is home to the rift's main boss, Deimoss, the Fleshweaver.

## Lore

At the source point of the inconceivable paths not meant for mortals to tread, Deimoss the Fleshweaver awaits. With unnameable powers at her fingetips she aims to align her own world with that of Sanctuary, paving the way for an invasion of all the evils it holds. The accursed scheme casts a dark shroud over the future of men and must be stopped at any cost.
Vision of Terror

**Vision of Terror** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Stygian Watcher

Stygian Watcher is a stationary regular monster.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

*View the full Bestiary.*
Talic

**Talic** is a super unique monster located on the Arreat Summit. He is one of the 3 ancients and must be killed to complete the fifth quest of Act 5 to access the Worldstone Keep. He will attack the player using Whirlwind and Stormblast.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Temple Spire

**Temple Spire** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Vision of Pain

**Vision of Pain** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Wishmaster

**Wishmaster** is a sacred unique Jewel.

## Description

Describe the item here and enumerate which classes or builds that can make use of it.

## Properties

2% Chance to cast level 1 Detonate on Melee Attack
10% Better Chance of Getting Magic Items

## Synergies

Insert which items or affixes that have great synergy with this item here.

## Notes

For patch notes, item changes, and miscellaneous information.

## Trivia

Write any Lore references, translations, and Wild Mass Guessing here.
Stormcall

Stormcall is an Amazon Storm tree skill which strikes nearby enemies with lightning damage when cast, similar to Apocalypse except with lightning damage.

## In-game Description of Skill

Spell - Lightning strikes the earth electrocuting nearby enemies
Minimum required level to learn skill: 6

Physical damage: +xx
Lightning damage: xx
Mana Cost: xx

Synergies
Energy: +xx% increased damage

## Equipment

The Stormcall skill can be found on the following items:

* **Sacred Uniques**
	+ Cornerstone of the World (Jewel, Oskill)
* **Crafted / Magic / Rare Items**
	+ +(11 to 18) to Stormcall (Paladin Shields, Oskill)

## Changelog

 1.1
 1.0
 XVI
 XV
Steel Crusher

Steel Crusher is an elite demon.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

 **Terror** |  |  | 0%

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Strategies

Write here any tips and tricks to kill that monster.

*View the full Bestiary.*
Time Wave

Time Wave is an oskill which causes every nearby enemy to get hit with Time Strike.

## Description

Every nearby enemy is hit with Time Strike, causing delayed damage

Item Granted Skill

40% Weapon Damage
Length of Fuse: 3 seconds
Mana Cost: xxx

## Equipment

The Time Wave skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Thokola

**Thokola** is an uber monster.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Ultimate Chaos

Ultimate Chaos is an oskill which sends out projectile "blossoms". This skill is only available from a bow dropped by Samael, Herald of the End.

## Description

Projectile - Devastate enemies by drawing power from the Void

Item Granted Skill

Cooldown: 1.6 seconds
40% Weapon Damage
Converts 50% Physical Damage to Magic
Mana Cost: 750

## Equipment

The Ultimate Chaos skill can be found on following items:
Virulence

Virulence is an oskill that shoots out a magic damage beam.

## Description

Casts a searing energy beam that destroys your enemies
Press and hold mouse button to channel

Item Granted Skill
Magic Damage: xxx-xxx
Mana Cost: xx

## Equipment

The Virulence skill can be found on following items:

## Gallery

Below is a animated image of how the skill looks like in-game:
Summon Glowing Fungus

Summon Glowing Fungus is an oskill that summons a Glowing Fungus which increases minion spell damage.

## Description

Summon a powerful shock monster to obliterate your enemies

Item Granted Skill
Monsters: 10
Attack rating: xxxx
Life: xxxx Hit Points
Damage: xx-xx
Minion Spell Damage: +xxx%
Mana Cost: xxx

## Equipment

The Summon Glowing Fungus skill can be found on following item:

* **Runewords**
	+ Amanita (Helms, Oskill)

## Changelog

 1.A9 Beta
Worldstone Keep

The **Worldstone Keep** is the penultimate story-related dungeon in Act V and the whole game. It is accessed from the Arreat Summit, though the entrance is sealed until the three Ancients Talic, Madawc and Korlic are defeated. It has three levels in total; the final one, called the **Antechamber**, leads directly to the Throne of Destruction.
Widowmaker

Widowmaker is a Necromancer X-Bow skill tree projectile attack that shoots bolts around a target minion.

## Description

Projectile - Target a minion, unleashing a barrage of homing bolts around it
Requires a crossbow
70% Weapon Damage
Converts 50% Physical Damage to Magic

xx Bolts
+xx Bonus Magic Damage
Mana Cost: xx

## Equipment

The Widowmaker skill can be found on following items:
The Warmage

### Build

Fire Sorceress

**The Warmage** is a fire sorceress set.

## Description

This set have 4 pieces in it which are listed below:

Warmage's Flameshroud

Warmage's Breath

Warmage's Conjuration

Warmage's Wake

## Set Bonus

+24 to Fire Cascade
+50 to Strength
Set Bonus with 3 or more set items:
+16 to Banish
Elemental Resists +75%
Set Bonus with complete set:
2% Chance to cast level 40 Lifeblood when Struck
+5 to Sorceress Skill Levels
10% Movement Speed
+25% to Spell Damage
+30 to Jinn
100% to Energy
5% Chance to Avoid Damage

## Set Items

**Warmage's Fireblade**
Large Axe (Sacred)
Two-Hand Damage: 65 to 67
Required Strength: 204
Required Level: 90
+(8 to 10) to Sorceress Skill Levels
+(26 to 30)% to Fire Spell Damage
-(20 to 24)% to Enemy Fire Resistance
+150 to Energy
5% Chance to Avoid Damage
(3 to 4)% Reanimate as: Fire Drake
Requirements -50%
Socketed (6)
**Warmage's Flameshroud**
Banded Plate (Sacred)
Defense: (6110-7637) to (7486-9357)
Required Dexterity: 501
Required Level: 90
(Sorceress Only)
+2 to Pagan Rites
+(100 to 150)% Enhanced Defense
+100 to Strength
+500 to Life
Fire Absorb 5%
Physical Resist 10%
Requirements -20%
Socketed (6)
**Warmage's Breath**
Full Helm (Sacred)
Defense: (2724-3405) to (2926-3657)
Required Strength: 327
Required Level: 90
+2 to Sorceress Skill Levels
40% Cast Speed
-(14 to 15)% to Enemy Fire Resistance
+(100 to 150)% Enhanced Defense
+100 to Energy
Requirements -40%

**Warmage's Wake**
Greaves (Sacred)
Defense: (1654-2067) to (1866-2332)
Required Strength: 357
Required Level: 90
(0 to 40)% Movement Speed
+1 to Sorceress Skill Levels
+(16 to 20)% to Fire Spell Damage
+(100 to 150)% Enhanced Defense
+50 to Dexterity
+50 to Energy
Requirements -40%
Socketed (4)

## Tips

Write here any tips (item combinations, recommended socket fillers, etc.).
Summon Darklings

File:Summon Darklings icon.gif
Summon Darklings is an oskill that summons maggot-like creatures which reflect damage done to them.

## Description

Summon shadow beasts to tear your enemies apart

Item Granted Skill

Carapace reduces damage by xxx
Darklings: xx
Life: xxx Hit Points
Damage: xx-xx
Thorns Damage: xxx
Mana Cost: xxx

## Equipment

The Summon Darklings skill can be found on following items:

Blackheart

## Gallery

Below is a animated image of how the skill looks like in-game:
Twisted Sultanah

**Twisted Sultanah** is a super unique demon (Red Storm) located on the first level of the Harem in Act 2. He always spawns with the Extra Fast and Magic Resistant attributes and will attack the player with Flash. When dead, if you step over his or his minion's corpse, they will emit bolts which damage the player.

## Defenses

* Regen Rate tells what % of a monster's hit points are recovered per second.
* Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
* Avoided attacks will not damage the monster.
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* The chill effectiveness on almost all monsters is -20%, regardless the difficulty.

## Resistances

* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
* Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.

## Locations

* Location 1
* Location 2
* Location 3

## Strategies

Write here any tips and tricks to kill that monster.

Template:Bestiary
Gremio de Ladrones

Una organización que surge en el tumulto de la reconstrucción de la primera invasión. Sus integrantes así como sus lideres son desconocidos ya que operan desde las sombras. Se sabe que actúan principalmente en ciudades de alta actividad comercial como Xanadú aun que también realizan atracos en los caminos tanto a caravanas como a viajeros. Sus miembros se destacan por ser agilidosos y diestros en el sigilo y la huida.

En su entrenamiento, los miembros de este gremio aprenden a regirse por un estricto código que les prohíbe matar pero también ser descubiertos. En caso de serlo algunos optarán por el suicidio. En algunos duros interrogatorios se ha probado su necedad y resistencia mental al no delatar a otros integrantes y no develar información sobre su organización. Cuando se les pregunta ¿Quién es su lider? todos responden lo mismo: *Yo soy el líder...todos somos el líder.*
Yshari Sanctum

**Yshari Sanctum** is both the name of an uberlevel complex located in Caldeum, as well as its final boss room.

## Lore

The Sanctum was created at the behest of the Trade Consortium of Caldeum. Seeking to make Kehjistan's new capital a beacon of learning, the mercantile rulers worked to unite the Mage Clans and build the Sanctum. The academy came to be filled with treasure troves of arcana, becoming a place of learning and growth for the various clans lead by the famous Archmage Valthek. In recent times dissent has taken over the academy. Numerous students have left or been expelled from the Sanctum due to dissent with the teaching methods and forbidden magics that are said to be the specialty of Valthek. Now the Trade Consortium have suspect that the old Archmage has gone rogue and seeks to empower what remains of his followers with demonic magic. You must put a stop to this before the whole of Caldeum is overrun with evil.

## Points of interest

The Yshari Sanctum complex can be divided into two parts: Valthek's boss room, called simply the **Yshari Sanctum**; and the maze, which is divided into five stages: Specter of Hatred, Dream of Anguish, Phantasm of Terror, Figment of Pain and Snare of Destruction. The entrances to both the Specter of Hatred and the Yshari Sanctum are located in Caldeum.

Each part of the maze is home to a boss and a few sub-bosses. On Destruction difficulty, each boss is guaranteed to drop a piece of the Brotherhood of the Vizjerei set, while the sub-bosses have a 60% chance to drop a piece of the Brotherhood of the Horadrim set. Each boss and sub-boss can only drop their own set piece. Both sets must be worn in order to grant the oskills Holybolt, Arcane Blast and Iron Shield necessary to fight Valthek in the Yshari Sanctum.
Sunburn

Sunburn is an oskill attack which sears nearby enemies, reducing their attack rating.

## Description

Attack that sears the target and nearby enemies, blinding them
Requires a spear

Item Granted Skill
Dazzle: Enemy Attack Rating: -100 Percent
Dazzle Duration: xx seconds
Mana Cost: xx

## Equipment

The Sunburn skill can be found on following items:
Thundercrack

Thundercrack is an Amazon Storm tree skill which upon melee attack shoots out lightning bolts.

## In-game Description of Skill

Projectile - Lightning arcs through your enemies
Requires a scepter

110% Weapon Damage
Up to 7 Lightning Bolts
Converts 30% physical damage to lightning

Lightning damage: xx-xx
Mana Cost: xx

## Equipment

The Thundercrack skill can be found on the following items:

* **Sacred Uniques**
	+ Cornerstone of the World (Jewel, Oskill)

## Changelog

 1.3
 1.2
 1.1
 1.0
 XVI
 XVc
 XV