Study Hall for Bad Stuff and Good Stuff

\*Note: Even players with a Sentinel are vulnerable to this status.

Explanation: A KO occurs when a player is defeated by a skill that causes KO and may be resisted. A TKO occurs when a player is defeated after being Overwhelmed and cannot be resisted

#### **Critical Hit!**

Your HP is reduced to 1, or if you only had 1 HP remaining, your HP is reduced to 0.

\*Note: Even players with a Sentinel are vulnerable to this status.

Explanation: This status is normally reserved for Strike Techniques, which require both striking a player as well as meeting other requirements.

#### **Psych, You Tried!**

If you used a skill that caused Bad Stuff to another player, your Bad Stuff was resisted in some way and did not work to its full effect.  The player is not vulnerable to TKO from this Bad Stuff.

\*Note: Even players with a Sentinel are vulnerable to this status.

Explanation: This status is used when the player has a skill, status, disability or injury that prevents them from needing to perform the full requirements for the Bad Stuff.  It is always stated after they have performed all actions that are still required.

### Optional Bad Stuff

The only thing you need to know about the other Bad Words is that you can't say them unless you have a skill that allows you to, but you aren't required to know these. You'll be overwhelmed, meaning that the player can automatically TKO you if you don't do the correct Bad Stuff for these words:

#### **Fuzzy Pickles?**

You strike a pose for the camera, moving each limb at least six inches, and hold the pose in place while saying, “Yeah Yeah Yeah!”

#### **Activated my Trap Card**

You pick up the card dropped by the player, place it on your forehead, then travel to the Rendezvous.  Once at the Rendezvous, read the card and complete the assigned task.  Then leave the card in the picnic basket and return to the game.  You are unaffected by any actions by other players while carrying the card.

#### **Curse Words**

For the remainder of this Knock, whenever you hear the phrase “Curse Words” you must cover your ears and yell “Curse Words!”  Whenever you hear any other Bad Words, you are affected by that Bad Stuff, even if you are not the target.

#### **Null and Void**

Your actions and attacks do not affect others, and you cannot be affected by others.  You may not participate in any activities other than movement or pretending to attack another player (e.g., no moving objects, collecting equipment, etc.).  If you are hit with any Strike, return directly to the place where you received this status, then the effect ends.

#### **Your Mom**

You are provoked into a fight and cannot retreat or back away from the person who provoked you.  You must either advance or hold your ground until one of you causes at least 1 damage to the other.  If both players are holding melee weapons, they must lock weapons (aka Binding) and the weapons must remain touching until either player takes 1 damage.

#### **Obey Me**

You go to the player’s side and do ONLY what they instruct you to do. (They may only give you instructions permitted by the skill they used.) You may defend against attacks from players unless instructed not to. This effect ends if either player is KO’d or Released.

Note: Commands may never be unsafe, physically strenuous, or impossible to complete. Any person affected by an obedience skill is eligible to review the skill after a match.

#### **Back Off**

You are forced backwards by at least 5 steps (one foot must go completely behind the other for each step). You are allowed to look where you are going and may not be forced into an unsafe (IRL) situation. If the user points their hand or weapon towards you, you may not approach the user (maintain your current distance) and must step backwards if they walk towards you (they may not run).

#### **Stick To It**

You must keep your hand or foot on the spot indicated by a 2-finger touch after Stick To It is used.  If an item is selected, you may carry the item but may not drop it.

#### **Mixed Up**

You must drop the items you are currently holding. You may pick them up immediately, but you must swap hand placements from their previous position (left becomes right and right becomes left) until KO’d or cured.