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Guard Duty

**Guard Duty** is the Big Quest for the Goon (and can also be chosen for Custom Characters). In this quest, you must protect the owners of specific buildings from Hostile invaders attacking on every floor throughout your run. Talking to the owner marked by the arrow and selecting "Protect the turf!" will begin the raid of invaders, who are all armed and hostile towards you and all owners of the property.

The Difficulty increases each level and the number of invaders increases. The owners will be initially Friendly and protecting the turf will turn them Aligned. If the owner giving you the quest dies or is Hostile or Annoyed towards you before you begin the raid, the quest will find another building to protect. The floor's Big Quest is considered complete when all invaders are neutralized; the owners don't necessarily have to be alive at the end of it, but the player will be rewarded $50 per surviving owner at the end of the raid.

# Super Special Ability

While playing as the Goon after completing **Guard Duty**, with Super Special Abilities (Mutator) enabled:

* Become a Supergoon, your jacket's color changes to red and you gain +1 Endurance, +1 Speed, and +1 Firearms.

## Tips and Strategies

* It's best to stock up in equipment and gear before on doing this quest.

* This quest's difficulty varies depending on the building and the number of owners, later on it becomes much harder to keep many of the owners alive.

* The Invaders are random and can be Slum Dwellers, Workers, Thieves, Cannibals, Soldiers, Mobsters, Bouncers, Jocks, Assassins, Wrestlers and even other Goons and Supergoons will appear as invaders attacking the turf.

* The Invaders weapons are also randomized. Don't be surprised to see a wrestler appear with a Pistol or a worker with a Revolver or a Flamethrower.

* You don't need the owners to be alive for the quest to complete. You just have to neutralize all the invaders, but you won't get any money rewards from it.

* In some levels there won't be any building that needs to be protected and the floor is "clear" automatically, but you will not receive big quest XP for the floor. The floor will still give stage XP bonus however. This mostly happens in the Park and the Slums or in some Disaster Levels.

* In certain Disasters it'll be very difficult or almost impossible to keep many of the owners alive in War Zones, Zombie Invasions and Shifting Status Effects.
Friend of the Common Folk

**Friends of the Common Folk** is a trait in Streets of Rogue. It is a trait which causes all Slum Dwellers to become Loyal towards the player.

## Notes

* This is a very good early game because if you are attacked outside their will usually be several NPCs ready to fight back.
* On the other hand, this trait begins to lose its effectiveness in the Park and becomes almost useless once you enter Downtown.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  **Friend of the Common Folk**  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
EarWarp Whistle

The **EarWarp Whistle** is a tool in Streets of Rogue. When used, it inflicts Hearing Blocked on all NPCs in your current Stage. It lasts for 30 seconds. When their hearing is blocked, you will not be able to talk to them, until the duration ends.

## Tips and Strategies

* Some NPCs in very small buildings can hear a door opening or closing, such as a Bouncer guarding a No Entry door. Using this will make it much easier to bypass guarded doors, provided you are not seen.
* While this item is in effect, NPCs will not hear Explosions from either a Grenade, **Rocket** fired from a Rocket Launcher or a Generator blowing up, provided they weren't looking.
* This item will make NPCs not hear any alarms coming from Security Cams and triggering Yellow & Blue Lasers (As long if they didn't see you), making it easier for stealth.

## Trivia

* This item is a reference to the Warp Whistle item from Super Mario Bros. 3. Both items also share the same sprite.
* In the French translation the name of the whistle is **"Sifflet Beethoven"** (Beethoven whistle).
* The in-game tooltip previously said "Bring out their inner Marlee Matlin! (no disrespect!)" instead of "Give them the peace and quiet they deserve!"
	+ Marlee Matlin is an American actress, author, and activist who has been deaf since she was 18 months old.

## Sources

* Assassin starting item
* Doctor starting item
* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Giantizer

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Giantizer** is a consumable item in Streets of Rogue. It grants Giant upon consumption for 15 seconds.

## Sources

* Killer Robot drop
* Drug Dealer drop and commodity
* Reward Item from Missions
* Custom Character potential starting item
Door (Do Not Enter)

The No Entry Door is a Barrier in Streets of Rogue, these doors are almost identical to the wooden door, however when opened, owners of that door become hostile towards the player on sight. Although No Entry doors are not locked, you can still 'knock' and place detonators on the door as if they were - This allows you to talk to the people inside without them becoming hostile, so long as you do not enter the building. These doors are predominately found as entrances to Hideouts, but can also be found in other buildings too.

## Spawns

* Hideout
* Bank
* Laboratory
* Prison
* Armory
Molotov Cocktail

**Molotov Cocktail** is a Thrown Weapon in Streets of Rogue that starts fires. It creates a large patch of fire on the ground and can spread into objects and barriers made of wood.

They are used by arsonists in the Big Quest Fire Watch and the Firefighter character starts with 3 of them and 5 are also given as Mission reward or when found in Chests or Safes.

## Notes

* Starting fires with the **Molotovs** doesn't require any flammable objects such as oil or wooden walls.

## Tips and Strategies

* Throwing a molotov cocktail inside a building will force the occupants, visitors, and property owners to run outside of the building, waiting for the flames to die out. You can use this to your advantage while the owner and the goons are outside, allowing you to loot items from Chests and Refrigerators, etc, as long they didn't see you throw the Molotov in their sight.
	+ Molotovs can even work inside buildings that don't have any flammable objects in them.
	+ Firefighters will however put out the flames of the Molotovs you throw. They normally appear in the Industrial, Downtown and Uptown area. However, you can also use this to lure them out from the Fire Station.

## Sources

* Firefighter starting item
* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Feelin' Alright

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Feelin' Alright** is a status effect you will hopefully have most of the time when you play as the Investment Banker. The effect itself does nothing, but it stops you from gaining withdrawal. Using a drug (Except for cigarettes; nicotine will freeze the counter) will reset the counter. Losing the effect will make you gain Withdrawal.
Flaming Barrel

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Flaming Barrel** is a hazardous object in Streets of Rogue. It's found in Slums, Industrial, Park, and Downtown. Once its damage threshold is exceeded, it spawns fire in its place. It can also be picked up if the player has the Toss ability.

## Spawns

* Slums
* Industrial
* Park
* Downtown
Fireproof Skin

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Fireproof Skin** is a trait in Streets of Rogue. It reduces Fire and Flame damage done to the character by 40%.

## Fireproof Skin **+**

When **Fireproof Skin** is upgraded it becomes **Fireproof Skin +**, which reduces Fire and Flame damage by 100%, making the character immune to both.

Furthermore, any fire they come in contact with will immediately be extinguished.

## Sources

* Alien starting trait
* Firefighter starting trait
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  **Fireproof Skin**  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Power Walkers

**Power Walkers** is a trait in Streets of Rogue, allowing NPCs under Mind Control to walk through various types of walls and objects. Doing so destroys the walls/objects.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  **Power Walkers**  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Generators (Disambiguation)

**This is a disambiguation page**. It lists pages associated with a single shared title. If an internal link referred you here, you may wish to change the link to point directly to the intended article.

Generators are a type of usable object in Streets of Rogue. They come in 2 variants; normal and overclocked. They will both explode when damaged sufficiently, or tampered with, or struck with EMP.

## Variants

* Generator
* Overclocked Generator
Fud Processor

This page is an incomplete stub. You can help the wiki by *expanding it*.

The **Fud Processor** is a tool in Streets of Rogue. When used from the inventory, it will consume an item that is combined with it and create a Fud item, using one charge.

## Notes

* The Fud Processor appears to be coded as a "stack of Fud Processors", rather than as a single item with an ammo count. This means several things:
	+ The Fud Processor cannot be restocked at an Ammo Dispenser.
	+ The Fud Processor vanishes once the last charge is consumed, rather than remaining in the inventory with zero charges.
	+ If a Thief attempts to Pickpocket a player's Fud Processor, they may steal only a few charges (e.g. if the player has 20 charges, the Thief may steal 4 charges and leave the player with 16). The stolen charges become a new "stack of Fud Processors", but are recombined with the player's stack as usual for most items if they are retrieved from the Thief.
* Despite this, the Fud Processor is sold all at once to the Sell-O-Matic, and is bought from shops in batches of 20 charges, rather than each charge being bought and sold individually like with stacked items.

## Sources

* Custom Character potential starting item
* Reward Item from Missions
Destructive Deaths

**Destructive Deaths** is a trait in Streets of Rogue. It causes explosions from detonated Slave Helmets to be larger in size, and deal 50 damage instead of 30. Effectively it upgrades the explosion size from Small to Large.

## Function

Identical to the changes made by Big Bang except for this trait applies to Slave Helmets / Slave Helmet Remote rather than Remote Bombs.

## Notes

* This functionality is included in the Slavemaster's Super Special Ability.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Kill Ammunizer

The **Kill Ammunizer** is a passive item in Streets of Rogue which will refill some ammunition to all projectile weapons (excluding the Water Pistol) currently in the player's inventory for every third kill. The amount of ammunition given is equal to 15% of each weapon's maximum ammo, rounded down.

* It is functionally similar to the Kill Profiter and the Kill Healthenizer.

## Ammo Rewarded

This here shows a list of the projectile weapons which the Kill Ammunizer rewards for every 3rd kill:

## Notes

* The Kill Ammunizer only rewards you from **Kills** only, and they have to be **Your Kills**. As a result, Indirect Kills made by your followers and Knocking Out or Arresting people and enemies do not count and won't refill your ammo.
	+ By poisoning the Air Filtration Systems or Water Pumps, people killed with Cyanide, Poison or Sulfuric Acid etc, will count as your kills. This also effects NPCs killed by Fires created by the player.

* Although it **can** be cloned using a Clone Machine, doing it isn't recommended, as the effects don't stack. Meaning you can't gain more ammo by having more Kill Amunizers.

## Tips and Strategies

* This is more effective for every non-full projectile weapon in your inventory, as they will all receive ammo. By carrying many weapons and cycling between them, you can get a lot of mileage out of it.
* Synergizes particularly well with the Rocket Launcher.

## Sources

* Goon starting item
* Soldier starting item
* Custom Character potential starting item
* Reward Item from Missions
Infinite Melee Durability

**Infinite Melee Durability** is a Mutator in Streets of Rogue. It causes all melee weapons spawned on NPCs and in chests or safes to start with 100/100 durability. Their durability will never be lowered below due to combat.

## Notes

* Specific actions can still lower durability, such as opening doors with a Crowbar or tinkering with objects using a Wrench.
Inhuman Strength

**Inhuman Strength** is a trait in Streets of Rogue that improves the strength of all Zombies. It gives all Zombies +1 Melee. If the player already is at 4/4 Melee, he will NOT benefit from this trait.

## Sources

* Level-up

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   **Inhuman Strength**  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Extra Health for NPCs

**Extra Health for NPCs** is a mutator in Streets of Rogue. It gives all NPCs to have have 50% max health instead of being handicapped and reduced.

Like what the tooltip said, this mutator makes the game slightly more challenging.

 2
 3
 4

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  **Extra Health for NPCs**
Faster Gameplay  •  Full Health for All  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Laser Cannon

This page is an incomplete stub. You can help the wiki by *expanding it*.

**Laser Cannon** is a Special Ability in Streets of Rogue. It replaces Ride Mech when you enter the mech. The Laser Cannon fires laser projectiles that deal 4 damage and has 15 ammo that recharges with a delay of 5 seconds before recharging quickly.

With the Mech Pilot's Super Special Ability or with the right special traits it can be modified to deal 8 damage and make it recharge much faster.

## Special Ability Traits

* Blazing Lasers - Laser Cannon recharges faster
* Power Lasers - Lasers from the Laser Cannon are more powerful

## Tips and Strategies

* Bullet modifiers also affect laser cannon.
Gas Mask

The **Gas Mask** is a hat in Streets of Rogue which is especially useful in the Industrial Zone and when poisoning Air Filtration Systems. It completely protects the user from status effects in the form of gases and from Dizzy Grenades.

NPC's in certain Hideouts present in the Industrial Zone can be found wearing it to protect them from the gas, continually spewing from their vents.

Wearing the **Gas Mask** also gives Resist Damage (Small) when worn and has **75 durability**, and loses durability when taking damage.

## Notes

* NPCs will not drop **Gas Masks** upon being neutralized or killed.
* Characters who are wearing **Gas Masks** are immune to the Chloroform Hankie and can only be knocked out with the Tranquilizer Gun.

## Sources

* Worker drop (rare)
* Custom Character potential starting item
* Reward Item from Missions
Hacking

**Hacking** is a game mechanic in Streets of Rogue. It allows you to connect to certain objects and affect them in certain ways. Hacking is most often used for strategies that involve stealth and less hand-to-hand combat. The Hacker is a character who is designed around hacking. Characters that have the trait Tech Expert will also gain additional options to choose from when hacking. It can only be done with the Laptop ability or a Hacking Tool. If you have the Cyber Nuke ability, you can blow up most of these objects.

## Tips and Strategies

* Though hacking is never a waste of your time, it is far less useful when you don't have Tech Expert.
	+ Even if you have Tech Expert, you can only hack objects if you either have Laptop or a Hacking Tool.
* With both a hacked Sell-O-Matic and a hacked Goodie Dispenser, the value of what you get will usually exceed the 45 coins it costs; therefore, you can benefit from buying as much as possible from a hacked one and selling anything you don't need.
* Because you can easily get reduced prices at Goodie Dispensers and Ammo Dispensers, you should generally try to spend your money there (where you get more bang for your buck) than at Shopkeepers, Drug Dealers, and so on.
Identify Wand

The **Identify Wand** is a tool in Streets of Rogue. It can be used to identify the status effect contained in a Syringe. It does not work on Cocktails.

## Tips and Strategies

* This item is useless if the character has the trait Drug-a-lug such as Bartenders, Scientists and Investment Bankers or when possessing Drug Dealers. In such cases it is recommended to sell this item at a Sell-O-Matic.
* If for whatever reason the **Scientist**s are not available in the level or are initially hostile to the player due to Scientist Slayer, such as when playing as the Gorilla, then this item can be used as an alternative to testing Syringes on a Air Filtration System, Water Pump or combining it with a Water Pistol.

## Sources

* Custom Character potential starting item
* Reward Item from Missions
* Safe and Chest loot
Mind Control

**Mind Control** is a Special Ability in Streets of Rogue used by the Alien. Using this ability causes the player to shoot a small projectile that explodes when it hits an enemy or wall. If at least one NPC is hit both the player and everyone hit will receive the **Mind Control** status effect.

While the ability is in effect, the player cannot move or attack, but they control the actions of other NPCs with the status effect. The effect will end prematurely if the player activates the ability again, or gets hit or all NPCs under the mind control died.

## Special Ability Traits

* Groupies - Bigger radius from Mind Control blast
* Puppet Power - People under Mind Control cause more damage when attacking
* Thick-Skinned Pawn - People under Mind Control take less damage
* Power Walkers - People under Mind Control can walk through many walls and objects

## Super Special Ability

While playing as the Alien after completing Homeward Bound, with Super Special Abilities (Mutator) enabled:

* Bigger **Mind Control** blast radius.
* People under Mind Control do more damage and take less damage.
* People Mind controlled can now walk and smash through certain walls.

## Tips and Strategies

* Mind Controlled NPCs will become Hostile towards the player when the effect ends.
* Neutralize missions can be completed by controlling the mission target and making them kill themselves via traps or by making them purposely lose fights.
* Mind control could be seen as an alternative to Possess. While Mind control is safer and can be used creatively, Possess gives the player more control and the ability to use the current hosts Traits and Special Abilities.
* In Retrieve Item from Person missions and mind controlling the NPC that has the item or if the NPC has a Key or Safe Combination. The Player can ask them while they're under mind control to give the item to the player. Even if you have the Vocally Challenged trait.
* NPCs with Pea-Brained or Electronic are immune to the Mind Control.
Full Health for All

**Full Health for All** is a mutator in Streets of Rogue. It triples the health of all NPCs, giving them similar health to the player.

This mutator is for those who are looking for a challenge.

## Tips and Strategies

* Combat with this mutator on is much longer and drawn out, with weapons rarely lasting an an entire fight and the resulting long-lasting fist fights bringing in many bystanders as a result.
* Playing as the Shapeshifter makes this mutator slightly more easier as it allows you to have full health of the NPC and the health transfers over to possessed health.

Ape Town  •  Assassination Nation  •  Big Knockback  •  Continue?  •  Disasters Every Level  •  Doctors are Important  •  Endless  •  Everyone Hates You  •  Exploding Bodies  •  Extra Health for NPCs
Faster Gameplay  •  **Full Health for All**  •  High Costs  •  Infinite Ammo  •  Infinite Ammo (Common Weapons)  •  Low Health For All  •  Many Werewolves  •  Mixed-Up Environments  •  Money Rewards
Neutral Cannibals  •  New Character Every Level  •  No Cowards  •  No Custom Characters  •  No Disasters  •  No Guns  •  No Limits  •  No Melee Weapons  •  No Patrolling Cops  •  Quick Game
Random Districts  •  Random Mutators  •  Remove Disaster  •  Remove District  •  Rocket Chaos  •  Rogue Vision  •  Sandbox  •  Slower Gameplay  •  Speedrun Mode  •  Speedrun Mode (Standardized)  •  Super Special Abilities
Supercop Land  •  Time Limit  •  Time Limit + Time Bonuses  •  Time Limit EXTREME  •  Zombies Ate My Game Balance  •  Zombies Welcome
Electronic

* Strict Cannibal
* Banana Lover
* Bite
* Cannibalize

**Electronic** is a negative trait in Streets of Rogue. It grants immunity to most status effects, however will cause the character to be damaged by water and EMP. Additionally, most consumables cannot be used (the exception being alcoholic beverages). You can also heal via the Power Sap ability and electro pills.

## Notes

* Electro Pill will restore 20 HP, or 40 HP if the character has Sappy-Healthy.
* Alcohol will heal its usual amounts (10HP for Beer and 15HP for Whiskey).
* Power Sap will heal 25 HP, or 40 HP if the character has Sappy-Healthy.

## Tips and Strategies

* Because of the immunity to status effects, the Ooze and Shifting Status Effects disasters become trivial to deal with.

## Trivia

* Gibbed cannot affect Robots or **Electronic** characters (including Cop Bots and the Killer Robot). It's unclear if this is because they are immune to status effects, or for the sake of realism, or both.

* Since dead **robots** can't be gibbed, there is no way to bypass the post-death explosion caused by a dead Cop Bot or Killer Robot.
* Robots or **Electronic** characters will not be attacked by zombies.

## Sources

* Robot starting trait
* Possible Custom Character starting trait

## Screenshots

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Giblets

This page is an incomplete stub. You can help the wiki by *expanding it*.

 This page is a work in progress. You can help the wiki by *adding to it*.

**Giblets** are a decorative object in Streets of Rogue. They are found when a living being is gibbed, when a dead body is gibbed, or flowing from a tube in Industrial. Besides being flammable, giblets cannot be interacted with, but you can hit giblets that were spawned from a tube in order to move them, although this serves next to no purpose.
Fire Extinguisher

The **Fire Extinguisher** is a weapon in Streets of Rogue. It is able to put out fires and pushes characters around similar to a Leafblower, except is a lot less effective at doing so.

## Attachable Mods

This shows a small list of modifiers that can be attached to the Fire Extinguisher.

## Notes

* It is considered a gun, so using it will prevent you from getting the No Guns Used bonus at the end of a level.
* You can use this item to blow out the fire on Flaming Barrels to allow for safe melee fights around them.
* Hitting an NPC with this, will more than likely cause them to become hostile.

## Sources

* Firefighter starting item and drop
* Custom Character potential starting item
* Reward Item from Missions

## Trivia

* When the Firefighter was first introduced as NPCs in Alpha 46, they didn't have a Water Cannon and instead used **Fire Extinguishers**. The Water Cannon was added when they became playable in Alpha 63.
Haterator

The **Haterator** is a tool in Streets of Rogue. When used on an NPC, they will become Enraged. The target and the first person they see will then become hostile towards each other. The enraged effect wears off as soon as either party perishes.

## Sources

* Bartender starting item
* Custom Character potential starting item
* Reward Item from Missions
Elevator

The Elevator is a usable object in Streets of Rogue capable of transporting the player up levels. There will always be only 2 on each level, one in the south and one in the north, except for the Mayor Village only having one evelator. They are marked with an "E" icon () on the map.

Elevators cannot be destroyed by any means or amount of damage, as that would prevent completion of the floor.

It can only be used to exit the level if you have completed all quests. If you attempt to leave without your big quest completed, you will be warned about it but can still exit. Side missions are also optional.

## Spawns

* Mayor Village
* Uptown
* Downtown
* Park
* Industrial
* Slums
Downtown

*"Welcome to the hip and happening Downtown! Enjoy your stay! But not too much, let's not get crazy here."*

**Downtown** is the official fourth Stage in Streets of Rogue. It starts at level 10 and ends after level 12. There are many new buildings such as nightclubs, Ice-skating Rinks, and Theaters. Downtown is preceded by Park and is followed by Uptown.

Though less sketchy than the city's previous districts, Downtown presents its own set of threats -- Mobsters roam the streets, looking to extort wealthy players, while Thieves and Cannibals hide in the sewers. Wealthy Upper-Crusters can be found here, and will attempt to summon powerful Supercops to protect them at the first sign of danger.

## New Content

### NPCs

* Comedian

* Jock

* Mobster

* Musician
* Supercop
* Upper-Cruster
* Wrestler

### Objects

* Alarm Button

* Altar
* Laser (Blue variant)
* Manhole
* Police Box
* Speaker
* Train
* Turntables

## Notes

* Downtown consists of rows of buildings separated by large canals, which are spanned by wooden bridges.
* Thieves and Cannibals hide beneath manhole covers, ready to ambush players who get too close (unless they have the Honor Among Thieves or Cool With Cannibals traits, respectively).
* Mobsters roam the streets in groups of four, and will attempt to mug you unless you have the following traits, Vocally Challenged, Charismatic or Friend of the Family.
* Another Character in Downtown is the Upper-Cruster, who can be found in the streets and bars, often accompanied by a Slave. If Upper-Crusters find themselves in danger, they will run to an Alarm Button to summon a Supercop.
Jack of Extra Trades

**Jack of Extra Trades** is a trait in Streets of Rogue. It give the player 2 additional trait choices when they level up.

When **Jack of Extra Trades** is upgraded it becomes **Jack of Extra Trades +**, increasing the number of additional trait choices from 2 to 4.

## Tips and Strategies

* It's best to take trait early in the game to get the most out of it. The same can said for upgrading it too.

## Sources

* Slum Dweller starting trait
* Upper-Cruster starting trait
* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  Infectious Spirit  •  Inferno Assailant  •  Intrusion Artist  •  **Jack of Extra Trades**  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Manhole

**Manholes** are a hazardous object in Streets of Rogue which appear on Downtown floors. Each **Manhole** on the map has a chance to contain a hostile Cannibal, or a Thief ready to Pickpocket the player. They may also contain nothing, in which case they effectively become nothing more than a decorative object. It is not possible to know which will occur before approaching.

## Effects

When the player approaches a **Manhole**, the NPC contained within, if applicable, jumps out at the player.

* Followers and NPCs cannot activate **Manholes**.
* **Manholes** that contain a Cannibal will not activate if the player has the Cool with Cannibals trait. Similarly, **Manholes** that contain a Thief will not activate if the player has Honor Among Thieves.
	+ This effectively removes the NPC from existence in Single-player, as they cannot be removed from the **Manhole** by any other means.

Once the NPC has left the **Manhole**, the **Manhole**'s cover is removed and it then acts as a hole.

### Cannibal

Cannibals spawned in a Manhole are initially Hostile to only the Player, and always wield an Axe.

### Thief

Thieves spawned in a Manhole are not initially Hostile, but will immediately attempt to Pickpocket the player and will become Hostile and flee, whether they successfully Pickpocket the player or are deterred with a counter-attack.

## Notes

* Like other NPCs, NPCs hiding in the Manhole have a chance to be Possessed by a Shapeshifter.
* The player attacking an NPC that jumps out at them is not illegal, even if the player makes the first strike.
Items

Streets of Rogue features a wide variety of items that players can use. Below is a list of all items currently in game. Items that can be selected as starting items for a Custom Character have a Custom Character Point Value (CCPV).

## Melee Weapons

**Melee weapons** are items used at close ranges. Damage values assume Melee stat at 1. (Every additional Melee Stat increases damage dealt by 33%, rounded down.)

NPCs prefer some weapons over others, with Sledgehammers > Axes > Swords > Bats > Knives > Batons > Crowbar/Wrenches (more testing needed).

## Projectile Weapons

**Projectile weapons** are items that can be used from a distance and which shoot a Bullet (Projectile). For the full list of damage values, see: Firearms#Damage Per Shot.

NPCs always prefer guns over melee weapons, Machineguns > Shotguns > Pistols (more testing needed).

## Modifiers

**Modifiers** can be placed onto various projectile weapons to improve their stats.

### Notes

* Not all weapons support each Mod. The supported weapons for each Mod are listed on the Mod's page (see links below).

 Ammo Stock |  | 1
 Rate of Fire Mod |  | 1
 Silencer |  | 1

## Thrown Weapons

**Thrown weapons** are items that must be physically thrown to be used. They activate either on contact or on a timer.

## Headwear

**Headwear** provides certain status effects when worn. Only 1 can be equipped at a time. Note: The status effect Resist Damage (Small) can't be stacked.

 Combat Helmet |  | 2

## Other Wearables

Non-headwear items that also provide certain status effects when worn. Only 1 can be equipped at a time.

## Tools

**Tools** are items that can be used to interact with other items, people, or specific objects.

## Passive Items

**Passive items** activate based on certain conditions or actions, and function as long as they are in your inventory. They cannot be physically used. The same passive item effect can't be stacked.

## Consumables

**Consumables** are items used to provide various status effects upon use. Applying the same status effect resets its timer.

## Healing Items

**Healing items** are similar to consumables, though they only affect health. Blood Bag can only be used when the player has Jugularious, Medical Professional or when talking to a Doctor.

## Special

These items have specific uses.

 Money |  | 5
 Safe Combination |  | -
 Record of Evidence |  | -
 Chicken Nuggets |  | -

## Unused Items

These are items that are impossible to find or get in-game, but most have art that has been uploaded to the wiki by the developer himself.

Whether these items will ever be available in the future is unknown.
Infectious Spirit

**Infectious Spirit** is a trait in Streets of Rogue. It gives the player's followers extra health.

When **Infectious Spirit** is upgraded it becomes **Infectious Spirit +**. **Infectious Spirit +** gives the player's followers a higher amount of extra health.

## Notes

* Currently unsure of the exact amount of extra health.

## Sources

* Level-up
* Possible Custom Character starting trait

Bullet Sponge  •  Burning Bullets  •  Butterfinger-er  •  Camera Shy  •  Charismatic  •  Class Solidarity  •  Clumsiness Forgiven  •  Confident in Crowds  •  Cool with Cannibals  •  Disturbing Facial Expressions
Don't Make Me Angry  •  Drug-a-lug  •  Durabilitacious  •  Extortionist  •  Fireproof Skin  •  Flesh Feast  •  Floats Like Butterfly  •  Friend of the Common Folk  •  Friend of the Family  •  G-P-Yesss  •  Graceful  •  Homesickness Killer
Honor Among Thieves  •  I'm Outtie  •  Increased Crit Chance  •  **Infectious Spirit**  •  Inferno Assailant  •  Intrusion Artist  •  Jack of Extra Trades  •  Kneecapper  •  Knockback King  •  Knuckley  •  Lock and Load
Loneliness Killer  •  Long Lunge  •  Longer Status Effects  •  Low-Cost Jobs  •  Master of Disaster  •  Medical Professional  •  Modern Warfarer  •  Moocher  •  Mugger  •  Nimble Fingers  •  No In-Fighting  •  On the House
Penetrating Bullets  •  Potential To Not Suck  •  Prickly Skin  •  Promise I'll Return It!  •  Random Reverence  •  Rechargeable  •  Roller Skates  •  Safe in Crowds  •  Scorching Savior  •  Secret Vandalizer
Serve Drinks  •  Share the Health  •  Shop Drops  •  Shrewd Negotiator  •  Slippery Target  •  Sneaky Fingers  •  Studious  •  Super Studious  •  Tank-Like  •  Team Building Expert  •  Tech Expert  •  Teleport-Happy

Near-Harmless  •  No Teleports  •  Oil Reliant  •  Pacifist  •  Poor Hand-Eye Coordination  •  Sausage Fingers  •  Scientist Slayer  •  Scumbag Slaughterer  •  Skinny Nerdlinger  •  Specist  •  Strict Cannibal  •  Stubby Fingers

 Cyber Nuke  •  Foolproof Hacks  •  Speed Coder  |   Blazing Lasers  •  Power Lasers  |   Groupies  •  Power Walkers  •  Puppet Power  •  Thick-Skinned Pawn
 Aftershocked  •  Good Vibrations  •  Safe Stomp  |   Riot Cannon  |   Killing Time  •  Restless Beast  •  Steady Head  |   Inhuman Strength  •  Quick and Dead  •  Swift Spitter  •  Throat of Iron
Retrieve Item

**Retrieve Item** is a mission in Streets of Rogue. It requires the player to retrieve an item from a Chest or Safe.

## How to complete

* In areas with Hostile NPCs, either neutralize them for the Key and Safe Combination or use the Computer via Hacking to get access to the item.
* For non-Hostile NPCS, you can do any of the following:
	+ Kill the NPC
	+ Handcuff the NPC, this will make him/her drop the Key and the Safe Combination on floor.
	+ Bribe the NPC with Money or an item for the Key and Safe Combination.
	+ Threaten the NPC to make him/her give the Key and the Safe Combination.
	+ Steal the Key or the Safe Combination from the NPC by using Sticky Gloves from behind.
	+ Knock out the NPC, using a Tranquilizer Gun or a Chloroform Hankie.
	+ Become the NPC 's friend by using a using a Hypnotizer making them Friendly or Aligned, then ask him/her for the Key and Safe Combination.
	+ Use Mind Control on the NPC and then "Ask for item" from the Mind Controlled NPC for the Key and Safe Combination. This even works even if you have the Vocally Challenged trait.
	+ The Extortionist trait allows you to beat the NPC until he/she begs to stop, giving you the Key and Safe Combination.