Level !

**Survival Difficulty: Class Deadzone**
**》Unsafe and Unsecure**
**》Strictily Uninhabitable**
**》Dangerous Entities**

## Description

Level !, or Level Run For Your Life!, or even Level Run, is a hospital with a blasting alarm sound throughout the level. The length of this level cannot be precisely measured, but it is believed to be 10-15 kilometers long (though some claim it is only 3 kilometers, and some theorize that this level changes length for every wanderer that comes to this level). Level !'s temperature is described by many as lukewarm.

Approximately every 1 meter, there is a sign that spells 'EXIT'. These signs blink and are the only light sources on the entire level, thus making this level very dim. Approximately, every 2 meters there is a door, but don't bother even trying to open any of them, as most of them will be locked, and unable to open. The ceiling of Level ! is a type of drop ceiling, but the tiles on the drop ceiling can't be moved no matter what.

When one starts out on this level it will appear to be completely dark, aside from the very dim exit signs, which will be green instead of red. Approximately 10 seconds of being in this hallway the exit signs will light up and turn into a dull red, and then a blasting alarm noise will start playing. Additionally, one may notice a door behind them, and once the alarm goes off, and the exit signs become a dull red, entities such as Hounds, Skin Stealers, Facelings, Smilers, Partygoers, and Death Moths will burst out of the doors, and will start chasing the wanderer, one must run from the entities, and get to the exit as soon as possible, or they will suffer a gruesome death. Additionally,

Approximately every 1 kilometer there is a turn leading to another hallway, but there is something that should be noted; are 'False Exits', as the name implies False Exits, are exits that don't work. A False Exit may manifest itself at a turn and will be labeled as exit, by the signs, but there will always be turn. If one sees a door label as the exit, but there is a turn, it is a false exit, and please avoid it, but if one stills goes through the false exit they will be led into an abandoned operating room, and once one entered this room, the entities will catch up, and kill the wanderer in a painful way.

As you proceed in Level Run For Your Life. The entities will start to get faster the closer you are to the exit. If you make it to the end. There will be a door, when you go though that door, it will take you to a safe level, and you will never be able to enter Level ! again. However, if the entities catch up to you. You will suffer a slow painful death, and you will never see the dawn of day again.

## Bases, and outposts

Due to the nature of Level Run For Your Life, it is impossible to create any base or outpost.

## Entrances and Exits

### Entrances

* You can enter this level at random
* Pull the fire alarm at any level, and it will have a 25% chance of bringing you here
* Think of red hallways in Level 32, and it will have a 50% chance of leading to this level
* Somehow die in Level 2333 and it will take you here.
* Fall down hard in Level 999 and it might take you here.
* Fall into the void in Level 666
* Get drunk in Level 188
* Die of entities in Level 9
* Punch a entity in Level 8(don't attempt this}
* Eat nothing for 1 month in Level 365
* Die before a leap year in Level 366

### Exits

* Go through the door at the end of level, and it will take you to a safe level.
* No-clip through a door, and it will take you to Level 94
* Go through a open door, and it will take you to Level !-!
* No-clip through a exit, and it will take you to The End
* Running towards the entities, will take you to Level Fun (Don't attempt this)
* Staying still will lead to Th3 3nd i5 n0t n3ar( Don't attempt this)
* No-clip through the ground and it will lead to Level 72
* No-clip through the wall and it will take you to Level 100

+Author/Credits

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Original Poster: Unknown Fandom User

Rewritten by: Mr. Solar