Power Nullification

## Summary

**Power Nullification**, or **Negation**, is the ability to simply nullify the powers and abilities of others, negating their effects. The mechanisms by which this effect is accomplished and their restrictions vary from character to character, but the ability is often limited to a certain type of power, such as supernatural phenomena in general, or magic. In some cases, an ability can only be negated once it's been used or activated, but in others, powers can be nullified before they're even utilized. The effect may be temporary or permanent, and may be restricted by touch, or be something that the user can apply to any ability they see, or within a field that negates any powers within.

Some characters accomplish these effects through applications of other abilities rather than a standalone ability in itself, such as using Power Modification to render powers useless. In addition, there are characters who combine this ability with Power Mimicry to not just seal the abilities of others, but steal them for themselves; this is known as Power Absorption.

It would be a No Limits Fallacy to assume someone with this ability can nullify anything that falls within the phenomena their powers are made to counter. It is to be assumed that any negation power has its limitations based on the strongest thing it has nullified, and a character may be resistant to the ability (at least in one of its forms), preventing it from having its usual effects.

However, certain forms of Power Nullification may prevent the usage of powers through less direct methods, making resistance less useful and the strength of the ability less relevant.

## Types

**Anti-Magic:** Abilities that focus on nullifying magic, potentially even rejecting physical characteristics augmented by magic or making it so that the user cannot be harmed by magic at all. This can negate spells, from simple blasts to more complicated effects, and may be capable of stripping magical items of their enchantments and magical properties.

While useful against magic users, this ability cannot nullify non-magical supernatural abilities, such as those based on chi. A similar ability is known as **Counterspelling**, which are characters who can counter the spells and magical abilities of others through their own magical knowledge, often requiring some knowledge on the spell to do so.

## **Resistance Negation**

**Resistance Negation** is the ability to remove an opponent's ability to resist certain effects, allowing the user to then affect them with those abilities. In extreme cases, this ability can even override apparent immunity.

However, simply overwhelming something with Hax stronger than what they can resist normally wouldn't qualify. Keep in mind, there are limits when it comes to this ability. Characters who do have Resistance Negation wouldn't be capable of negating all of their opponent's resistances unless there is more to their power than what has been shown.

For example: If one character is shown to negate a character's Resistance to Fire Manipulation, and that's all the character's Resistance Negation is shown, and no other abilities, lore or explanations would imply they could negate other resistances never shown onscreen like Mind Manipulation or Soul Manipulation, it would lead into a No Limits Fallacy.

## **Immortality Negation**

The ability to permanently kill an immortal being, or at the very least remove their immortality to the point of being susceptible to any forms of conventional death.

In terms of how this is specified on the pages, the character who is capable of negating the immortality must be specified on which exact types of Immortality they've nullified, for example: "Immortality Negation (Type 3, 4 and 8)". Keep in mind that killing a Type 1 Immortal being would not grant the user Type 1 Immortality Negation, as it's even stated in the Immortality page that they can still die by unnatural causes, and that they're only immune to conventional sickness and dying of old age.

For negating Type 3 Immortality, killing someone beyond their shown regeneration capabilities would not qualify as it's not nullifying their abilities, but moreso them being destroyed beyond their shown feats of regeneration. Lastly, the type of Regeneration that's nullified needs to be explained, for example: "Immortality Negation (Type 3 - High)". Regarding Death Manipulation, it must be shown that the ability is capable of killing someone with a high level regeneration beyond just its base abilities as without the evidence to prove it, it would imply it can bypass one's soul, mind, concept, etc. leading to a No Limits Fallacy.

In regards to negating High-Godly Regeneration, due to how fiction differentiates the importance of being erased conceptually, across history, etc. The specific type of High-Godly regeneration that's being negated must be specified for the user in the similar manner for how having regeneration on this level is treated, for example: "Immortality Negation (Type 3 - High-Godly; Concept)". Furthermore, being able to negate one specific type of High-Godly Regen does not mean you can negate the other High-Godly regen unless the evidence is provided that the user can negate the other types as well. Additionally, Regeneration has little to no connection towards the reality the character exists in as the regen in question is revolving around the target individual, not all of existence, so being able to destroy a Higher-Dimensional Plane to attack the character won't put them down as High-Godly by default already lets them come back from literal nothingness.

Lastly, the Immortality Negation should be limited to whatever Dimensional tiering the verse is tied to, so anyone that is capable of negating all forms of Immortality on a 3-D scale wouldn't be able to negate higher tier immortalities, especially any Type 8 and 9 Immortalities (and to some extent Type 4 and 5 depending on the context) that stems from a higher dimensional existence as it would be a No Limits Fallacy to assume otherwise.