Buildings and structures

**Buildings and structures** are, along with trade ships, one of the backbones of the in-game economy and of gradually building your settlement into a prosperous territory.

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## Overview of buildings

An overview of all of the buildings and structures in *Unknown Horizons*.

### Housing, civic and service infrastructure buildings

* Warehouse (new settlement and harbour creation)
* Signal Fire (enables harbour trade with NPC trade ships)
* Trail (connecting structures to provide access)
* Tent (new housing creation)
* Main Square (access to goods, secondary trail access hub)
* Storage Tent
* Lookout
* Pavilion
* Village School
* Tavern
* Fire Station
* Doctor

***Buildings and structures sorted by settlement development level***

*Sailors level (I)* - Warehouse, Signal Fire, Trail, Tent, Main Square, Storage Tent, Lookout, Pavilion

*Pioneers level (II)* - Village School, Fire Station

*Settlers level (III)* - Tavern, Doctor

*Citizens level (IV)* - N/A

### Food-gathering and agricultural structures

Food-gathering workshops buildings and structures and agricultural buildings and structures that gather raw edible and agricultural resources that can be utilized for feeding settlers or producing more complex foods or luxury edible goods.

* Farm
	+ Pasture
	+ Potato Field
	+ Sugar Field
	+ Tobacco Field
	+ Cattle Run
	+ Herbary
	+ Spice Field
	+ Corn Field
	+ Cocoa Field
	+ Alvearies
	+ Vineyard
	+ Hop Field
	+ Pigsty

* Hunter's Tent
* Fisherman's Tent
* Salt Ponds

***Buildings and structures sorted by settlement development level***

*Sailors level (I)* - Hunter's Tent, Hunter's Tent

*Pioneers level (II)* - Farm, Pasture, Potato Field, Sugar Field

*Settlers level (III)* - Salt Ponds, Tobacco Field, Cattle Run, Herbary, Spice Field

*Citizens level (IV)* - Corn Field, Cocoa Field, Vineyard, Alvearies, Hop Field, Pigsty

### Food-processing and agricultural workshops

Food-processing workshops and companies that process raw food resources into edible foods, drinks and luxury goods.

* Fisherman's Tent *(both gathers and prepares fish)*
* Hunter's Tent *(both gathers and prepares wild animals)*
* Butchery
* Salt Ponds *(both gather and prepare salt)*
* Windmill
* Bakery
* Blender
* Pastry Shop
* Tobacconist
* Distillery
* Brewery
* Winery

***Buildings and structures sorted by settlement development level***

*Sailors level (I)* - Fisherman's Tent, Hunter's Tent

*Pioneers level (II)* - Weaver's Hut *(wool, rather than food)*, Distillery

*Settlers level (III)* - Salt Ponds, Butchery, Tobacconist, Blender, Brewery

*Citizens level (IV)* - Windmill, Bakery, Pastry Shop, Winery

### Raw recource gathering structures

Resource-gathering structures, providing basic resources that can be utilized for building, trading or manufacturing various goods and assets.

* Lumberjack Tent (gathers and also processes wood)
* Clay Pit
* Mine
* Stone Pit

***Buildings and structures sorted by settlement development level***

*Sailors level (I)* - Lumberjack Tent

*Pioneers level (II)* - Clay Pit

*Settlers level (III)* - Mine

*Citizens level (IV)* - Stone Pit

### Raw resources processing workshops

Raw resources processing workshops and companies that process raw material resources into usable supplies, assets and luxury goods.

* Lumberjack Tent (processes gathered wood into boards)
* Weaver's Hut (raw resource provided by a farm)
* Brickyard
* Charcoal Burning
* Toolmaker
* Boat Builder
* Smelter
* Stonemason

***Buildings and structures sorted by settlement development level***

*Sailors level (I)* - Lumberjack Tent

*Pioneers level (II)* - Brickyard, Weaver's Hut, Boat Builder

*Settlers level (III)* - Smelter, Toolmaker, Charcoal Burning

*Citizens level (IV)* - Stonemason

## See also

* Resources - Resources available in the game for gathering/extraction, processsing into manufactured goods, or trading.
* Goods - Goods in the game, both basic and more luxurious, available for manufacture from processing raw gathered/extracted resources. Goods are key for providing to the settlers everyday needs and are also valuable in trading.
* Ships - Ships available in the game, for trading and defence/combat.