Creation

**Creation Navigation**

**Overview**
History
Gallery
Trivia

Creation

Characteristics

Aliases:
Ignited FreddyIgnited BonnieIgnited ChicaIgnited Foxy

Affiliation:
Michael

Species:
Hybrid of the demonic doppelgängers of the Classic cast from the Five Nights at Freddy's franchise

Gender:
None (Referred to as Male)

Eye Color:
Empty with pinprick red pupils

Skin Color:
Dark slate

Biography

First Appearance:
*The Joy of Creation: Story Mode* (Living Room memory; "Come Back")

Attic Memory Role:
Gradually approaching Scott Cawthon up to the attic throughout the last 4 levels of the game, then proceeding to decapitate him if the player fails to keep him at bay

Virtues

Abilities:
Spacetime manipulationShapeshiftingInstant kills

Goal(s):
Kill Scott Cawthon so the spirits living in the forest get the satisfaction of the ecstacy people receive from the creation of the Five Nights at Freddy's franchise as well as its central charactersKill Scott Cawthon so Michael can live as a real human being (Story Mode; both succeeded)

**Creation** is the titular final boss of *The Joy of Creation: Story Mode*.
He is an amalgamation of all four members of The Ignited. His first and only full appearance in the game is as the main antagonist of the fifth and final memory, Attic, formed specifically to kill Scott Cawthon.

**Appearance**
Creation is a mangled mix of Ignited Freddy, Ignited Bonnie, Ignited Chica and Ignited Foxy. As such, he has many of their features. Creation's upper head belongs to Ignited Freddy, now lacking both ears, with wires coming out of where they used to be. The lower jaw is Ignited Bonnie's. Both suit parts are now a dull grayish blue, connected by a neck part, which is either Ignited Freddy's or Ignited Bonnie's.
The animatronic's torso and limbs are exposed endoskeleton parts, covered in wires, similar to the Fallen. He is noted that the bow tie and torso belong to Ignited Bonnie's. Creation has four arms. The first set is Ignited Foxy's. A lower set, located under the first belong to Ignited Freddy, due to the lack of hands. Creation also has Foxy’s hook in place of his right hand.
Like Nightmare Mangle from Five Nights at Freddy's 4: Halloween Edition, Creation has three legs. Two of these are Ignited Chica's, indicated by the suit feet they have. A third leg is completely bare and extends from behind. The animatronic who owns this leg is most likely to be Ignited Foxy. Creation's eyes are black, with bright red pupils which are presumably Ignited Bonnie's.

**Background**
In the lore of *The Joy of Creation: Story Mode*, Creation is an amalgamation of all four members of The Ignited, due their physiological instability from the first three levels. He is the only character in the game to have an explicit origin, as he is visibly shown exiting from the furnace during Attic.

History
***The Joy of Creation: Story Mode***
**Attic**
Creation starts in the basement camera, and he will make his gradual approach towards the attic in an attempt to kill the player while excavating barriers between the two sections he is attempting to traverse via. He breaks through the first barrier between the wall the basement's camera is set up on and the door Ignited Freddy enters through, avoiding Scott Cawthon's computer along the way and breaking through the wall underneath the area the camera is attached to; then going through Ignited Freddy's doorway as he enters the living room, then going across to Ignited Foxy's doorway and destroying the second barrier between the two areas to reach the bedroom; after stripping down the second barrier, he will then break through the wall to the left of the camera in Nick Cawthon's bedroom, then going across to the door that leads into the bedroom himself that Ignited Bonnie uses to the third barrier between the bedroom and the office; after breaking the third barrier between the bedroom and office, he will then enter through the right entrance of the office where the backyard is, then going across to the left entrance to break the fourth and final barrier in his path; finally, he will travel up from the left entrance and into the trapdoor where the player is held and attack them.
Creation has 3 phases on each camera, and he will only move through a phase after his signature sound cue plays; in Phase 1 he is slightly off to the side and after a few moments will progress to Phase 2; in Phase 2 he is closer to the camera and is staring right at it. He can be flashed in Phase 2 to bring him back to Phase 1. If left unattended he will progress to Phase 3, in which the camera will be darkened, and he will either damage the barrier between floors or go through it and end up in Phase 1 of the next camera if the barrier is already damaged. If the barrier is not damaged, when he reaches Phase 3 he will momentarily remain in that phase, then damage the barrier before reverting back to Phase 2. If Creation makes a movement but is prevented via the flash before his sound cue ends, he will reset to his previous phase as the movement isn't counted.
While the room he is currently in is absent of fire, Creation takes a 30-second countdown before he transitions to his next phase. While the room he is currently in is present of fire, the countdown is gradually decreased to a 20-second countdown. The numbers between these countdowns are randomized between -3 to -5, however, due to Creation being an enemy designed to be slow but relentless. This means that Creation's total time to reach the attic from the basement without flashing can take **520 seconds (8 minutes and 39 seconds)** starting at Phase 1 in the basement, including the two moments in Phase 3 where Creation destroys the barrier between two floors, if the entire house is absent of fire to **270 seconds (4 minutes and 30 seconds)** starting at Phase 1 in the basement, including the two moments in Phase 3 where Creation destroys the barrier between two floors, if the entire house is present of fire.
If he gets to Phase 3 of the office camera and the barrier is damaged, he will proceed to make his way into the attic where Scott Cawthon is sitting. Once he gets there, he will do a long animation of opening the trapdoor and doing a slow front flip in order to get into the attic upright, and then he will start walking towards you before jump scaring and killing you.
If the obstacle in each floor has been damaged twice by Creation, he will advance to the next floor, in his first position. It is not possible that you can flash him when he is in the third position, however you can flash him in his first position and drive him back to the previous floor in his third position.
Once Creation has destroyed the final obstacle (which is in the office), he will rush up the trapdoor. He will then perform a full front flip with the help of his arms and his third leg in order to get out of the trapdoor. Then he will walk up towards the player and jumpscare them. This process gives you only the slightest amount of time to stop Ignited Golden Freddy and during this process, the Fallen disappear. There is no way to stop Creation unless you manage to beat the night before he kills you.
It is possible to finish the night by flashing Ignited Golden Freddy for the twelfth time while Creation is in the attic.