Mojang Studios

Skabelon:Company

**Mojang Studios** is a first-party game developer for Xbox Game Studios. It is primarily known for the creation and development of *Minecraft*. Located in multiple locations around the world, Mojang Studios has 713 employees.

 Fil:Mojang Studios.mp4

## History

Markus Persson and Rolf Jansson started development on massively multiplayer online role-playing game *Wurm Online* in 2003, using the name Mojang Specifications. Persson and Jansson incorporated their business under the name Mojang Specifications AB in 2007. Persson soon left and wished to reuse the name "Mojang"; Jansson renamed his company to Onetoofree AB, and later to Code Club AB.

During early development on *Minecraft*, Persson reused the name Mojang Specifications. After declining a job offer at Valve, Notch incorporated Mojang Specifications as Mojang AB ("Mojäng Aktiebolag", Swedish for "Gadget Ltd.") with Jakob Porsér. Persson then hired Carl Manneh as CEO, since both wanted to focus on *Minecraft*Skabelon:Hairsp's development.

Mojang publicly announced on September 15, 2014, that they would be bought by Microsoft for US$2.5 billion, and they subsequently became a subsidiary of Microsoft Studios (now known as Xbox Game Studios) on November 6, 2014. Mojang AB as a legal entity continues to exist as a wholly-owned subsidiary.

On May 17, 2020 (the eleventh anniversary of *Minecraft*), Mojang announced that they were changing their name to Mojang Studios, unveiling a new logo and a logo animation.

## Locations

Mojang Studios in Stockholm is the home office of the larger *Minecraft* studio and is where the decisions regarding the *Minecraft* franchise are made. Mojang Studios also includes satellite offices in Japan, China, the United Kingdom, and Redmond, Washington, United States, sharing a single studio budget and studio vision between all locations. The head of the studio is Helen Chiang who is assisted by Mojang CEO Jonas Mårtensson  Matt Booty, the former CVP of *Minecraft*, was promoted to the CVP of Xbox Game Studios and reports to Phil Spencer, who is the Executive Vice President of Microsoft's gaming division.

The UK office works closely with platform partners in Europe as well as partner studio 4J Studios. The China office works closely with the partner studio NetEase. The Japan office works closely with platform partners in Japan and Asia. The Redmond office, like the one in Stockholm, assists with all the editions. Nearly all teams are spread out across both Stockholm and Redmond offices, except that *Education Edition* is developed primarily in Redmond, and *Java Edition* is developed primarily in Stockholm.

## Games

### *Minecraft* games

Hovedartikel: Minecraft (franchise) § Games
* *Minecraft*
* *Minecraft: Story Mode*
* *Minecraft: Story Mode - Season Two*
* *Minecraft Earth*
* *Minecraft Dungeons*
* *Minecraft Dungeons Arcade*
* *Minecraft Legends*

### Other games

#### *Caller's Bane*

 Fil:Callers Bane.jpg
 Fil:Scrolls.png
*Main Wiki: Caller's Bane Wiki*

*Caller's Bane* (originally known as *Scrolls*) is a Mojang game which was first conceived and developed by Jakob Porsér, with Måns Olson and Henrik Pettersson joining later on. Announced on March 2, 2011, it aims to combine elements from trading card games and traditional board games in the strategy genre.

In August 2011, Mojang had been threatened with legal action by the legal team representing ZeniMax Media, with the accusation being that the original title "*Scrolls*" infringes on the *The Elder Scrolls* trademark, a series of role-playing video games published by Bethesda Softworks (a ZeniMax Media subsidiary). In mid-October 2011, the court case was won by Mojang, and one employee described the outcome as "the court saw it from our side". No further action was taken against Mojang, and the name "*Scrolls*" was allowed to remain.

The game was first made available to a limited number of people through alpha keys giveaways, starting from July 5, 2012. It then hit beta on June 3, 2013 since when it is purchasable at a discounted price. The game was fully released on December 11, 2014, on PC, Mac, and Android devices, but on June 29th, 2015, Mojang announced that development of *Scrolls* would cease as "the game has reached a point where it can no longer sustain continuous development". Servers for the game didn’t shut down, however, until February 13, 2018.

On June 20, 2018, it was announced that the game would be released for free, along with changing the name from *Scrolls* to *Caller's Bane*.

#### *Cobalt*

Fil:Cobalt (game).png
*Main Wiki: Cobalt Wiki*

*Cobalt* is an action game developed by Oxeye Game Studios and published / co-developed by Mojang. Announced on August 16, 2011, the gameplay consists of "running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling!". The game also includes a map editor, and an engine that can be used to make new modes and games within it.

*Cobalt* is written in Lua, allowing for the game to be easily modifiable. The game was first made available through an alpha, starting from December 16, 2011, when it was offered at a discounted price. On August 20, 2013, *Cobalt* was announced to be released on the Xbox 360 and Xbox One, with FatShark AB assisting with the port.

Originally, the game was planned to be released for PC, Xbox 360, Xbox One, and PS3 in 2014, but was delayed twice to allow for more development time. The game was ultimately released for PC, Xbox 360, and Xbox One on February 2, 2016.

##### *Cobalt W.A.S.D.*

Fil:Cobalt WASD.png
*Cobalt W.A.S.D.* (short for *Cobalt W.A.S.D. Aim Shoot Destroy*) is an action video game developed by Oxeye Game Studios and co-developed / published by Mojang. Announced on June 1, 2017, it is a spin-off of *Cobalt*, focusing on the Team Deathmatch mode.

The game was first made available in a closed beta the same day, and was originally planned to be released in August of that year. However, it was delayed to allow for more development time. The game was ultimately released for PC on November 30, 2017.

#### *Crown and Council*

Fil:CrownAndCouncil.jpg
*Crown and Council* is a casual strategy game fully created by Henrik Pettersson. It was originally conceived in a 72-hour game jam, and was released on April 22, 2016. It was inspired by the games *History of the World* and *Slay*, although many compare it to *Risk*.

The game puts the player in control of a nation warring against others on a tile-based map. Each turn, the player earns income based on how many conquered tiles they have, and can spend earned money to conquer other tiles or improve their own through the construction of structures like forts, villages and universities, which all provide different bonuses. The player wins a map once they have vanquished all enemies, regardless of actual remaining neutral tiles. There are 75 maps, with additional maps being procedurally generated.

He originally said he planned on continuing working on the game to fix bugs and add features. An update released in January 2017 added a 99-map campaign and tweaks to the procedural generation and land-taking mechanics to improve balance. The most important change was in the calculations affecting the attack and defense of territories: the element of "randomness" was removed, and "attrition" was added, meaning that failed attacks improve the chance of future attacks succeeding. This update also added OSX and Linux versions.

#### Game jam games

##### *Catacomb Snatch*

Fil:Catacomb Snatch.png
*Main Wiki: Catacomb Snatch Wiki*

*Catacomb Snatch* is a game developed by Mojang as part of the first annual Mojam charity event, which took place on February 17, 2012 and lasted for 60 hours. During this time, Mojang Studios created a brand-new game from scratch, called Catacomb Snatch. Using the results of a poll in which both the most and least voted for categories were mixed together, the game features an "RTS-shoot 'em up" genre and "steampunk-Ancient Egypt" theme. The Humble Indie Bundle website featured live-stream footage of the development, and took donations; those who donated received access to the game not only once it was completed, but when the developers released stable builds during the event.

The objective of the game is to collect 50 batches of treasure from a Treasure Trove located somewhere on the randomly generated map before your opponent. Players can gather money by destroying enemies such as bats, cobras, mummies and pharaohs, and collecting the coins that they drop. These coins can then be used to buy automatic turrets, coin harvesters, bombs, and rails and railcarts from your Base Camp, in order to help you defend and expand your territory, earn money, destroy obstacles, and build railways. The game can be played both against an AI opponent in singleplayer or against another player in multiplayer.

Catacomb Snatch features a soundtrack created by C418 in collaboration with artist Anosou, or Mattias Häggström Gerdt, who also created the music for *Cobalt*. The game can be downloaded and played for free here.

##### *Nuclear Pizza War*

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

##### *Endless Nuclear Kittens*

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

##### *Battle Frogs*

A game developed by Mojang as part of the second annual Mojam charity event, which took place on February 20, 2013 and lasted for 60 hours.

##### *Docktor*

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

##### *Healthcare Evolved*

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

##### *Snake Oil Stanley*

A game developed by Mojang as part of the Games Against Ebola game jam, which took place on November 26, 2014 and lasted for 96 hours.

#### Unreleased games

##### *0x10c*

Fil:0x10c.png
Hovedartikel: 0x10c

Following the end to his involvement with *Minecraft*, Notch began pre-production of an alternate reality space game set in the distant future in March 2012. 0x10c is a hexadecimal number equivalent to 1612 in decimal, which equals 281,474,976,710,656, which was the number of years that were passed in story since 1988. On April Fools' Day 2012, Mojang launched a satirical website for *Mars Effect*, citing the lawsuit with Bethesda as an inspiration. However, the gameplay elements remained true and on April 4, 2012, Mojang revealed it as a space sandbox title.

The game was eventually put on hold in April of 2013 because Notch had found creative blocks. However, at the time, he was still interested in expanding the development staff to push the game toward release. Eventually, the game was indefinitely shelved on August 13, 2013, but Notch added that it could be made in the future if another Mojang employee was interested in developing it.

On September 15, 2014, the soundtrack for the game was released by Daniel Rosenfeld.

##### *Brickcraft*

Hovedartikel: Brickcraft
From September 5, 2011 to July 19, 2012, Mojang was co-developing a video game titled *Brickcraft* (codenamed *Project Rex Kwon Do*) alongside The Lego Group. Before the title had reached a significant stage of development, Mojang cancelled the collaboration to focus on developing their own titles (*Minecraft*, *Scrolls*, and *0x10c* at the time). Despite the cancellation, The Lego Group briefly considered acquiring Mojang, but according to Ronny Scherer, the senior director for the LEGO Games Asia/Pacific division, they decided against it as *Minecraft* "was still emerging" and they had "no guarantee that it would end up becoming the cultural phenomenon that it became".

##### *RubyDung*

Hovedartikel: RubyDung
*RubyDung*, short for "Rubylands Dungeon Game", was a *Dwarf Fortress*-inspired game being developed by Notch in early 2009. The game would have focused on being easier to play and more accessible than its predecessor, and would have featured both isometric and first-person viewing modes. Upon discovering *Infiniminer*, Notch decided a first-person block-based game would be a better choice for the kind of gameplay he had in mind, and code and art from *RubyDung* was reused to create *Minecraft*.

##### *Zombie Town*

Hovedartikel: Zombie Town
*Zombie Town* was a *GTA: Chinatown Wars*-inspired game being developed by Notch in early 2009. It would have been a zombie game based on one of Notch’s earlier projects, *Left 4k Dead*. The game was never completed, but Notch later reused its character models and textures for the player character in *Minecraft*.

### Current employees

#### Customer support

 Anne Quaranta
 Jen Pedersen

#### Intellectual property enforcement

 Liz Bostick
 Tim Han

### Former employees

#### Intellectual property enforcement

 Sylvia Chen
 Marcus Forss
 Teresa Rodewald

## Gallery

### Logos

#### Wordmarks

Mojang Revision 1.svgMojang's wordmark logo from 2011 to 2013.Mojang.svgMojang's wordmark logo from 2013 to 2020.Mojang Studios.pngMojang Studios' current wordmark logo.Mojang Studios Black.pngMojang Studios' current alternative wordmark logo.
#### Icons

Mojang Studios' current stacked logo.Mojang logo.svgMojang's logo from 2013 to 2020.TeamMojang logo.pngThe Mojang logo that was once used on their YouTube channel TeamMojang.Mojang logo Revision 0.svgMojang's logo from 2011 to 2013.Mojang Specifications logo.jpgMojang Specifications logo, from 2009 to 2011.Mojang Support logo.pngMojang Support logo.Mojang Status logo.pngMojang Status logo.Mojira logo 2020 updated.pngMojang bug tracker logo.Mojira logo 2020.pngOld Mojang bug tracker logo from 2020.Mojira logo.pngMojang bug tracker logo prior to 2020.Mojang logo Pride.pngMojang's Pride logo.
#### Splash screen logos

BitSeven Productions.pngBefore Mojang, Markus Persson called his studio "BitSeven Productions".0x10c Mojang Logo.pngMojang logo that was featured in the cancelled game *0x10c*.Mojang Specifications.pngMojang Specifications logo splash screen used in *Minecraft* (*Java Edition*) from Alpha v1.0.4 until Beta 1.3.Mojang Revision 0.pngMojang logo splash screen used in *Minecraft* (*Java Edition*) from Beta 1.3 and removed in Beta 1.8.Mojang Revision 1.svgMojang logo splash screen used in *Minecraft* (*Java Edition*) from Beta 1.8 and removed in 1.7.4 (13w47a).Mojang.svgMojang logo splash screen for *Minecraft: Java Edition* from 1.7.4 (13w47a) and removed in 1.16 (20w21a).Splash2020.pngCurrent Mojang Studios splash screen for *Minecraft: Java Edition*, from 1.16 (20w21a).Mojang Studios.mp4Mojang Studios' animated splash screen with sound for *Minecraft Dungeons*.
#### Capes

Mojang Classic Cape.pngThe Mojang cape from 2010 to 2015.Mojang Cape.pngThe Mojang cape from 2015 to 2021.Mojang Studios Cape.pngThe current Mojang Studios cape.
#### Other

Mojang Support.pngThe Mojang logo used on the support page.Minecraft Realms footer.pngThe footer logo used on the old Minecraft Realms website.Mojang footer.pngThe Mojang’s old footer logo.Mojang footer Revision 1.pngMojang's footer logo before 2013.Notch Business Card 1.pngThe Mojang logo on Notch's business card from 2009.Notch Business Card 2.pngAnother version.
### Employees

Mojang Blizzard.jpgThe M Team, working hard to make games.Mojang creeper shirts.jpgMojang's employees, in their Minecraft suits.Mojang fighting.jpgAn average day at the office.JebNotchFight.jpgAnother average day at the office.Boxhead1.jpgThe average *Minecraft* developer.JakobIRL.pngJahKob in real life.JebIRL.pngJeb in real life.JunkboyIRL.pngJunkboy in real life.Mojang friday.jpgWorking hard in Mojang.MojangAtWork.jpgMojang, doing their work.MojangTrophies.jpgMojang's trophy wall.ClassicShirt.JPGFirst shirts ever sold by Mojang, featuring the classic Mojang Specifications logo.Mojang moving out.jpgMojang prepares for their move to a larger facility.Mojang office griefers.jpgMojang building directory board with a note from some griefers.Mojang team Pax display RubberNinja.pngMojang Pax display.Mojang oil paintings staff.jpgOil paintings of most of the Mojang employees.Mojang mojam -very prepared-.jpgMojang's preparations for Mojam.Mojang ballpit.jpgThe Mojang support team hanging out in the ball pit.3D Shareware Mojang Team.pngThe developer cast of Minecraft in Java Edition 3D Shareware v1.34.Minecraftthumb.pngA compilation of several employees' old Mojang avatars.

## References

1. ↑ "Ah, the old Mo-yang vs Mo-jang. I've been told this is how you pronounce it..." – @Marc\_IRL (Marc Watson) on Twitter, juni 15, 2015
2. ↑ "It’s also a constant in-joke to this day that we have no idea how to pronounce our own name. I’d guess it’s something like 80% mo-jang, 20% mo-yang (it’s close to mojäng), and 0% mo-zhang." – @Marc\_IRL (Marc Watson) on Twitter, marts 18, 2019
3. ↑ "Also a new identity means that we can reinvent both the logo and pronounciation, so anything other than the hard J is incorrect now. 😋" – @Marc\_IRL (Marc Watson) on Twitter, maj 17, 2020
4. ↑ "LinkedIn Page for Mojang Studios" – LinkedIn.
5. ↑ 5,0 5,1 "Meet Mojang Studios" – Minecraft.net, maj 17, 2020
6. ↑ "Wurm Online hitting version 1.0 after almost a decade" by Alice O'Connor – ShackNews, December 4, 2012.
7. ↑ "Wurm Online" (archived) .
8. ↑ "The history of Minecraft" by Alex Cox – TechRadar, June 13, 2018.
9. ↑ "It's official, today we welcome Mojang to the Microsoft Studios family. We're excited for the possibilities ahead w/the Minecraft community." – @XboxP3 on Twitter, november 6, 2014
10. ↑ "Minecraft Boss Promoted to Number Two Man at Xbox" by Liana Ruppert – ComicBook.com, January 17, 2018.
11. ↑ "Microsoft Xbox boss Phil Spencer just got a big promotion and will now report directly to CEO Satya Nadella" by Matt Weinberger – Business Insider, September 19, 2017.
12. ↑ "On the topic of how Mojang and Microsoft Studios and so forth are presented"
13. ↑ Caller's Bane
14. ↑ "Team changes" – ScrollsDev, February 6, 2014, Tumblr
15. ↑ "Introducing our New Game: Scrolls" by Jakob Porsér – Mojang.com, March 2, 2011.
16. ↑ "We won the interim injunction! We can keep using the name "Scrolls"." – @notch (Markus Persson) on Twitter, oktober 18, 2011
17. ↑ "Ready, Set, Alpha!" by Jakob Porsér – Caller's Bane, July 5, 2012.
18. ↑ "We've hit open beta! Scrolls is now on-sale!" by Owen Jones – Caller's Bane, June 3, 2013.
19. ↑ "Scrolls released on PC, Mac, and Android tablets!" by Owen Jones – Caller's Bane, December 11, 2014.
20. ↑ "It's been a Blast Automaton!" – Caller's Bane, June 29, 2015.
21. ↑ "Status update" by Måns Olson – Caller's Bane, February 6, 2018.
22. ↑ "The game is now free!" by Måns Olson – Caller's Bane, June 20, 2018.
23. ↑ "Introducing Cobalt" by Carl Manneh – Mojang.com, August 18, 2011.
24. ↑ "Cobalt pre-orders around the next bend!" by Carl Manneh – Mojang.com, December 12, 2011.
25. ↑ "Say hello to Cobalt" by Carl Manneh – Mojang.com, December 16, 2011.
26. ↑ "Cobalt is coming to Xbox 360 and Xbox One!" by Owen Jones – Mojang.com, August 20, 2013.
27. ↑ "Radio Cobalt Episode One - The Basics" by Owen Jones – Mojang.com, February 4, 2014.
28. ↑ "Cobalt coming to Xbox and Steam February 2nd" by Owen Jones – Mojang.com, January 14, 2016.
29. ↑ "Introducing Cobalt W.A.S.D." – Oxeye Game Studio, June 1, 2017.
30. ↑ "Cobalt WASD Out This Thursday!" – Oxeye Game Studio, November 29, 2017.
31. ↑ "Play Crown and Council - a new, free game!" by Marsh Davies – Mojang.com, April 22, 2016.
32. ↑ "Minecraft Devs Release Crown And Council Free" by Alice O'Connor – Rock Paper Shotgun, April 22, 2016.
33. ↑ "Mojang releases a free strategy game called Crown and Council" by Andy Chalk – PC Gamer, April 22, 2016.
34. ↑ "Minecraft Dev Releases Surprise Free Game on Steam" by Chris Pereira – GameSpot, April 22, 2016.
35. ↑ "Mojang's *Crown and Council*: From hobby project to Steam release" by Richard Moss – Gamasutra, May 25, 2016.
36. ↑ "Crown and Council gets royally updated, still free" by Brendan Caldwell – Rock Paper Shotgun, January 31, 2017.
37. ↑ https://catacombsnatch.net/index.html
38. ↑ https://www.gamasutra.com/view/news/40321/Mojang\_Humble\_Indie\_Bundle\_team\_up\_to\_make\_charity\_game.php
39. ↑ https://catacombsnatch.net/about.html
40. ↑ https://c418.org/albums/catacomb-snatch/
41. ↑ "Minecraft creator scores April Fool with 'Mars Effect'" (archived) by Rebecca Fields – Shadowlocked, March 31, 2012.
42. ↑ "Mojang Registers Website For Its New Game '0x10c'" by Alex Knapp – Forbes, April 3, 2012.
43. ↑ "Minecraft, Scrolls, 0x10c: The past, present and future of Mojang as seen through Notch's eyes" by Brian Crecente – Polygon, April 5, 2013.
44. ↑ "Notch indefintely shelves Mojang’s space game, 0x10c" by James Plafke – Geek.com, August 13, 2013.
45. ↑ 0x10c by C418 on Bandcamp
46. ↑ "Secret project Rex Kwon Do begins today! It will involve caffeine and giggling." – @notch (Markus Persson) on Twitter, september 5, 2011
47. ↑ "Remember Project Rex Kwon Do? We cancelled it to focus on Minecraft, Scrolls and eventually 0x10c that we own 100% ourselves instead." – @notch (Markus Persson) on Twitter, juli 19, 2012
48. ↑ "A Lego Minecraft game called 'Brickcraft' was prototyped and greenlit – here's why it never happened" by Rich Stanton – PCGamer, December 9, 2020.
49. ↑ "Dunno if I told anyone this, but that version was called "rubydung", as a placeholder name for a dungeon game in the rubylands rough gameworld i had in my head." – @notch (Markus Persson) on Twitter, juli 18, 2018
50. ↑ https://web.archive.org/web/20210513102920/https://notch.tumblr.com/post/227922045/the-origins-of-minecraft#\_=\_
51. ↑ 51,0 51,1 51,2 51,3 "Minecraft Team Strengthened!" by Jens Bergensten – Mojang.com, February 28, 2012.
52. ↑ 52,0 52,1 Bug update #4, and we're six people in the office now! – The Word of Notch, December 1, 2010
53. ↑ User Profile: [Mojang] Agnes Larsson – Mojang Jira
54. ↑ 54,0 54,1 "The Future of Minecraft MINECON 2013 Panel" – TeamMojang on YouTube, december 27, 2013
55. ↑ "Welcome to the Realms team, @alexandrepretto! Ele fala português!" – @Marc\_IRL (Marc Watson) on Twitter, januar 12, 2017
56. ↑ "How Microsoft's Mojang Purchase Changed The Company's Acquisition Culture" by Luke Jones – Winbuzzer.com, July 10, 2020.
57. ↑ "Mojang invents cloning technology" by Carl Manneh – Mojang.com, October 2, 2013.
58. ↑ "Yeeah, we just hired @wol\_lay, the man making Cube World. Cube World unaffected, still his private game." – @notch (Markus Persson) on Twitter, januar 5, 2012
59. ↑ User Profile: [Mojang] ProfMobius (Thomas Guimbretiere) – Mojang Jira
60. ↑ "This week I left Mojang Studios after 9 years. It’s been an incredible journey which I will never forget. In 2021 I’ll pursue a new adventure, but more on that later!" – @KrisJelbring (Kristoffer Jelbring) on Twitter, december 30, 2020
61. ↑ 61,0 61,1 2011, here we go! – The Word of Notch, January 3, 2011
62. ↑ "New addition to the Mojang team: Welcome graphical artist @carnalizer!" – @carlmanneh (Carl Manneh) on Twitter, august 8, 2011
63. ↑ "first day at Mojang, anything could happen!" – @westmaaan on Twitter, april 3, 2016
64. ↑ The Minecraft artist is Dock! – The Word of Notch, December 22, 2009
65. ↑ Dock is no longer involved with the project – The Word of Notch, February 5, 2010
66. ↑ "Mojang grows by one more resource! @xlson will now spend his days refreshing reddit or whatever webops do. Say hi! :D" – @notch (Markus Persson) on Twitter, oktober 10, 2011
67. ↑ "Hello friends and random folks I don't know following me! It is my last day with the Minecraft community team! I have been overjoyed to work with the best team on the planet but the time has come for new adventures. What's next?" – @novabarlow on Twitter, december 31, 2020
68. ↑ "Also, we hired another awesome developer to the Realms team: @DMarby Welcome David! :)" – @carlmanneh (Carl Manneh) on Twitter, maj 12, 2014
69. ↑ "Excited to be doing my first day today at Mojang in Stockholm, working on Minecraft Realms with @Marc\_IRL @zeeraw @DMarby!" – @olofcarlson on Twitter, marts 29, 2016
70. ↑ "I am no longer working on Minecraft." – @tahgtahv on Twitter, juli 31, 2012
71. ↑ Three man strong! – The Word of Notch, September 13, 2010
72. ↑ "Had a great time working for Mojang but it's time for me to pursue other interests. As of yesterday, I am no longer working for Mojang." – @EvilSeph (Warren Loo) on Twitter, oktober 2, 2013
73. ↑ "Welcome Bella, Mojang's new project manager, to Mojang with a friendly follow and jolly greeting! Be nice, Minecrafters! <3 @Brontoo" – @mojang on Twitter, juni 29, 2015
74. ↑ 74,0 74,1 "Scrolls FAQ" – ScrollsDev, July 14, 2015, Tumblr
75. ↑ "Pocket Edition now has skins, chicken jockeys, more!" by Owen Jones – Mojang.com, May 26, 2015.
76. ↑ "Hearing reports that Skin Pack 3 is available now. Skins in this pack were created by renowned pixel artist "Army of Trolls"!" – @4JStudios (4JStudios) on Twitter, oktober 17, 2012
77. ↑ http://web.archive.org/web/20110320152953/http://imgur.com/a/B5WkP
78. ↑ Archived image
79. ↑ "Looks like we've had griefers in the lobby again" – @jnkboy (Markus Toivonen) on Twitter, august 28, 2012
80. ↑ "The awesome @RubberNinja drew an epic minecraftian picture of the mojang team for display at pax." – @Dinnerbone (Nathan Adams) on Twitter, august 31, 2012
81. ↑ "We've got awesome oil paintings of most employees now!" – @notch (Markus Persson) on Twitter, januar 18, 2013
82. ↑ "We're very prepared for Mojam." – @Dinnerbone (Nathan Adams) on Twitter, februar 21, 2013
83. ↑ "Meanwhile, at Mojang Support" – @Marc\_IRL (Marc Watson) on Twitter, juni 18, 2013

Skabelon:Official resources
Skabelon:Employees

cs:Mojang Studios
de:Mojang Studios
el:Mojang Studios
es:Mojang Studios
fr:Mojang Studios
hu:Mojang AB
it:Mojang Studios
ja:Mojang Studios
ko:Mojang Studios
nl:Mojang AB
pl:Mojang Studios
pt:Mojang Studios
ru:Mojang Studios
th:Mojang Studios
tr:Mojang AB
uk:Mojang Studios
zh:Mojang Studios