Orc Item Guide

Welcome to the orc item guide. The List of Items is included at the end of this guide for your reference.

Each veteran players has a favourite build. However, some of them would build according to the item they receive at the start of each round. Regardless of their favourite build, some veterans will build with a focus on dps, if they get an attack type item ,and a build with a focus on high health units, if they get a defense item. In this page, we will explain the use of each item and which unit they should be equipped to.

### Item Orc and Item Rerolling

As Orc, you have two choices, go Pillage or Item Orc. Since Pillage is currently not working, we will focus on Item orc. If you select the Power Item option on your peon, then you are going item orc. Once selected, you cannot undo. For item orc, you receive an item everytime you upgrade a unit. However, you need to have the goods level/item level fully upgraded in order to receive a free item. This is why item orc is weak on earlier rounds as they usually spend their gold on item upgrades.

The level of item depends on what unit you are upgrading. For cheap units (45 gold) like Troll Headhunter/Berserker and Grunts you will receive a level 1 or level 2 item when you upgrade them. For Troll Priest/ShadowHunter (90 gold), you will receive Level 3 to Level 4 items. For the more expensive units (180 gold) like Fel Orc Kodo Beast, Windrider, Shaman/Fel Orc Warlock, you will receive an item level 4 to level 8. For the even more expensive units (225 gold) like Raider/Warchief, Tauren/TaurenChieftain, Blademaster/Chaos Blademaster, you will receive an item level 5 to level 10. For Heroic Units like Farseer/Thrall (9000 lumber), you will receive level 9 to level 10.

Item Orc only gets half the gold when selling items, so you tend to lose gold when rerolling. Rerolling is when you sell the items and the unit and remake the units to get a different item. For example, to reroll grunt, you sell the item that you receive, then sell the unit. For level 1 item you get 10/2 = 5 gold when selling and a level 2 item will give you 20/2 = 10 gold when selling. You lose about 20% of the gold value when selling unit. This means selling the 45 gold upgraded unit will only give you 36 gold back with the 9 gold being lost. If you received a level 2 item, then you didn't lose from rerolling. However, if you got a level 1 item then you lose about 5 gold on your reroll. This also means that for a 180 gold unit, you would only break even if you get a level 8 item or higher (180 x .20 = 36 gold lost; Level 8 item = 80/2 = 40 gold) and for a 225 gold unit, you would only break even if you get a level 9 item or higher (225 x .20 = 45 gold lost; Level 9 item = 90/2 = 45 gold). If you are losing gold each time, why even reroll? Because an orc duelist unit equipped with powerful items is a nightmare to deal with and can be downright unstoppable. You reroll to get the chance of getting a powerful item. In a way, it is like gambling. If you get an item you like, you can keep it. Then sell the unit and remake them to reroll for another item.

### Item Usage

**Claws of Attack** - Adds bonus damage

Whichever item level of claws of attack, claws of attack are best equipped in your damage type units that spawn in number, attack fast and/or hit multiple targets. For orcs, this will be the Troll Headhunter/Berserker unit. Claws of attack is generally a mediocre item. If you are short in gold for an upgrade for a unit, it is often better to sell this item. This can also be good to be equipped on Troll Batrider/Windrider

**Ring of Protection** - Adds bonus armor

Whichever item level of ring of protection, ring of protection are best equipped in your high health units. For orcs, this will be any of the high HP melee units such as Raider, Tauren, Blademaster and Grunt. Multiple ring of protection are sometimes equipped in Raider/Warchief to turn them to a high armor duelist unit. Ring of protection is generally a mediocre item. If you are short in gold for an upgrade for a unit, it is often better to sell this item. In finals, this item is better off sold and used for funding a reroll for a more desired item.

**Ring of Regeneration** - Regenerates 5 bonus hit point per second

Similar to ring of protection, ring of regeneration are best equipped in your high health units. For orcs, this will be any of the high HP melee units such as Raider, Tauren, Blademaster and Grunt. In finals, this item is better off sold as the mere 5 hit point regeneration isn't going to save your unit.

**Periapt of Vitality** - Adds 150 hit points

This item can be equipped on a grunt to make them even more meatier. Equipping this on high HP melee units is not recommended as you don't get much HP increase percentage wise. Sometimes, this item is equipped on backline units such as Troll Headhunters/Berserker to prevent them from getting killed fast when the backline gets compromised. If there are fraerie dragons that can shoot mana casters from afar, you can equip this item on the shaman to prevent them from getting killed by fraerie dragons.

**Gloves of Haste** - Increases Weapon Speed by 25%

This item is best equipped in your damage units. Early rounds equip this in your Troll Headhunters/Berserker. You can also equip this on any of the duelist unit such as Raider, Tauren or Blademaster. This can also be good when equipped on Troll Batrider/Windrider.

**Cloak of Flames** - Engulf this unit in flames, causing 5 damager per second damage to nearby enemy land units.

Really strong early round item. Unfortunately, orc units spawn in low numbers so it is not as good with orc. You can still equip this on any ofthe high HP melee units such as Raider, Tauren, Blademaster and Grunt, to have them deal area damage to the opponents meatshield units.

**Warsong Battle Drums** - Increase nearby friendly unit's attack damage by 12.5%. Does not stack with Order Aura

This is the same buff that orc's kudo beast provides so it does not stack with that unit. Equip this on your backline units that is likely to survive the battle. The 12.5% damage increase it provides isn't much early rounds, but as your army grows bigger, the stronger this item becomes. It is advisable to keep this item until you have Kodo Beast as the item aura do not stack together with the Kodo Beast's, while The Kodo Beast's Order Aura can stack 4 times.

**Enchanted Shield** - Adds 7 bonus armor and 50 health points

This item is similar to periapt of vitality but with less health and armor added. This is best put on your low HP backline units. If there are fraerie dragons that can shoot mana casters from afar, you can equip this item on the shaman to prevent them from getting killed by fraerie dragons. You can sell this item later rounds.

**Orb of Shadow** - Adds 6 bonus damage and 3 bonus armor

This is not a very good item. The damage/armor combination means this item is best equipped on the frontline melee units like raider, tauren, blademaster or grunt, but the damage and armor increase is so mediocre that it will hardly make any difference. This item is best sold.

**Talisman of Evasion** - Gives a 15% chance to avoid an attack

This item is like a 15% damage reduction, but with the element of luck mixed in. You can equip this on your frontline melee units like raider, tauren, blademaster or grunt. Sell this item later rounds or if you get better items to equip.

**Khadgar's Gem of Health** - Adds 300 bonus hit points

Like the periapt of vitality, but with more health, this item can be equipped on a grunt to make them even more meatier. Equipping this on high HP melee units is not recommended as you don't get much HP increase percentage wise. Sometimes, this item is equipped on backline units such as Troll Headhunters/Berserker to prevent them from getting killed fast when the backline gets compromised. If there are fraerie dragons that can shoot mana casters from afar, you can equip this item on the shaman to prevent them from getting killed by fraerie dragons.

**Lionhorn of Stormwind** - Adds 5 points of armor to nearby friendly units. Does not stack with Devotion Aura.

This item provides the same aura as Devotion Aura. As such, this item does not stack with your Warchief's Devotion Aura while the Warchief's devotion aura can stack 3 times. You can equip this for the added 5 points of armor for your units while you don't have a Warchief in your army. Always sell later rounds or whenever you have a Warchief in your army.

**Horns of Cenarius** - Adds 100 hit points and restore 5 hitpoints

Like the periapt of vitality, but with less health and health regeneration added, this item can be equipped on a grunt to make them even more meatier. Equipping this on high HP melee units is not recommended as you don't get much HP increase percentage wise. Sometimes, this item is equipped on backline units such as Troll Headhunters/Berserker to prevent them from getting killed fast when the backline gets compromised. If there are fraerie dragons that can shoot mana casters from afar, you can equip this item on the shaman to prevent them from getting killed by fraerie dragons.

**Mask of Death** - Lifesteal; users can drain 100% of melee attack damage as hit points

This item provides 100% lifesteal for melee attacks. This item is best equipped on any of the melee duelist unit such as raider, tauren or blademaster. Always keep this item as the lifesteal it provides is very useful for orc's duelist unit.

**Pendant of Energy** - Adds 150 points of mana

A very good item to keep. Always equip mana item on Shaman/Fel Orc Warlock first and equip the second one on Troll Priest/Shadow Hunter. The third mana item can go to Troll WitchDoctor or given to second stack of Troll Priest/Shadow Hunter or given to shaman/Fel Orc Warlock. Always keep this item as orc has no mana regeneration.

**Shaman Claws** - Adds 12 bonus damage and attack has chance to remove all buffs and debuffs in an area

Unless you are doing a Grunt Party Build, always get rid of this item. This item will dispel the bloodlust buff on your own units if they get caught in the effect. You want to keep the bloodlust in your own unit and not dispel them. With grunt party build, you don't use bloodlust as they are useless on grunts, which means you can keep this item only in this situation. Equip this to either Troll Headhunter/Berserker or Troll Batrider/Windrider.

**Orb of Venom** - Adds 12 bonus damage and can poison enemy unit for 5 seconds which deals 25 damage per second

Can provide additional damage. You can keep this orb as this can be equipped on your Troll Batrider/Windrider which does multishot attacks and thus spread the poison. You can also equip this on Troll Headhunter/Berserker. There are better orbs out there, but you can keep this one if not in a desperate need for gold.

**Orb of Corruption** - Adds 12 bonus damage and can decrease target enemy's unit armor by 10 for 5 seconds

Can provide additional damage and armor decrease. You can keep this orb as this can be equipped on your Troll Batrider/Windrider which does multishot attacks and thus spread the armor reduction. You can also equip this on Troll Headhunter/Berserker. There are better orbs out there, but you can keep this one if not in a desperate need for gold.

**Orb of Fire** - Adds 12 bonus damage and deals an additional 12 area damage

Can provide additional damage and area damage. You should always keep this orb as this can be equipped on your Troll Batrider/Windrider which does multishot attacks and thus spread the area damage. You can also equip this on Troll Headhunter/Berserker. This orb provides good additional splash damage and should be keep as much as you can. This can also be equipped on Warchief especially if have an attack speed item already equipped.

**Orb of Lightning** - Adds 12 bonus damage and can remove target enemy unit's buffs and debuffs and can decrease target enemy unit's movement speed for 3 seconds

Can provide additional damage and dispel damage. Similar to shaman claws but with no splash. You should always keep this orb as this can be equipped on your Troll Batrider/Windrider which does multishot attacks and thus spread the dispel. You can also equip this on Troll Headhunter/Berserker. This orb provides additional magic dispel and should be kept. Against other orc, this item is phenominal with the multishot dispel against their (bloodlust buff spell). It also does an additional 100 damage to summoned units. This is also phenominal on bonus. Although it dispels the debuff that Troll Batrider/Windrider applies, it stuns the magnataur when it do so. The Troll Batrider/Windrider reapplies the debuff with its attack and lightning orb stuns again. This can also be equipped on Warchief especially if have an attack speed item already equipped.

**Pendant of Mana** - Adds 250 points of mana

Like the pendant of energy, but with more mana. A very good item to keep. Always equip mana item on Shaman/Fel Orc Warlock first and equip the second one on Troll Priest/Shadow Hunter. The third mana item can go to Troll WitchDoctor or given to second stack of Troll Priest/Shadow Hunter or given to shaman/Fel Orc Warlock. Always keep this item as orc has no mana regeneration.

**Ancient Janggo of Endurance** - Increases nearby friendly unit's movement and weapon speed by 25%. Does not stack with Endurance Aura

This is the same buff that orc's Fel orc kudo beast provides so it does not stack with that unit. If you don't have Fel Orc Kodo Beast, you should keep this. After you get Fel Orc Kodo Beast, it is better to sell this item as the item's aura doesn't stack with the Fel Orc Kodo Beast's Endurance Aura while The Fel Orc Kodo Beast's Endurance Aura can stack twice.

**Shield of Honor** - Increases armor by 13 and add aura that increases nearby friendly units' damage by 12.5%. The aura it provides does not stack with order aura.

Like the Warson Battle Drums, this item provides 12.5% damage increase in the form of order aura and such does not stack with the same (order aura) that orc's kudo beast provides. It also increases the armor of the wearer. Although, the 12.5% damage increase does not stack with the Kodo, this item can be kept to stack armor on the Orc Warchief, Tauren Chieftain or Blademaster.

**Essence of Aszune** - Reduces damage taken from ranged and magic attacks by 50%. Does not stack with Hardened Skin Ability.

This reduces the incoming range damage by 50% and can be a nightmare for night elves and humans because of the range damage reduction. This is usually best equipped on Orc Warchief as they have more item slots. Most of the night elves damage dealer are ranged which is why this is very strong against night elves. For humans, they usually have Fire Archmage to deal with orc, but they are ranged units. In other words, this is also bad news for humans.

**Bladebane Armor** - Adds 13 points of armor and add aura that adds 5 points of armor to nearby friendly units. The aura it provides does not stack with Devotion Aura.

This item provides the same aura as Devotion Aura with the additional 13 armor to wearer. This item does not stack with your Warchief's Devotion Aura. Sometimes, this item can be kept for the armor. Otherwise, sell this item.

**Killmaim** - Adds 15 bonus damage and users can drain 100% melee attack damage as hit points

Like the Mask of Death item. this item provides 100% lifesteal for melee attacks with the added damage to the wearer. This item is best equipped on any of the melee duelist unit such as raider, tauren or blademaster. Always keep this item as the lifesteal it provides is very useful for orc's duelist unit.

**Serathil** - Adds 15 bonus damage and increase Weapon Speed by 50%

Usually, this item is kept for the attack speed as the increase on damage isn't much for an orc. This item is best equipped in duelist units such as Orc Warchief, Tauren Chieftain or Chaos Blademaster. This item is usually equipped in Orc Warchief as they have more item slots and can be a nightmare with a full set of item.

**Serathil** - Adds 13 bonus armor and increases weapon speed by 50%

Usually, this item is kept for the attack speed but the increase on armor is also good. This item is best equipped in duelist units such as Orc Warchief, Tauren Chieftain or Chaos Blademaster. This item is usually equipped in Orc Warchief as they have more item slots and can be a nightmare with a full set of item.

**Shield of the Deathlord** - Deals 5 damage to nearby enemy land units and adds 13 bonus armor, 150 bonus hitpoints and 100 mana points

This item is usually kept for the mana increase and given to Shaman/Fel Orc Warlock or Farseer/Thrall. This can also be useful for Tauren Chieftain to double the War Stomp along with the armor increase.

**Ancestral staff** - Adds 300 hit points and adds aura that increases nearby friendly units movement and weapon speed by 25%. Does not stack with Endurance Aura

If you don't have Janggo of Endurance in your item or Fel Orc Kodo Beast, you should keep this. The increased health also increases the survivability of the units wearing it. This usually goes to your backline units. After you get Fel Orc Kodo Beast, it is better to sell this item as the item's aura doesn't stack with the Fel Orc Kodo Beast's Endurance Aura while The Fel Orc Kodo Beast's Endurance Aura can stack twice.

Back To Main Page