Lost Islands

**Lost Islands** is one of the four new maps included in Call Of Duty All Out War: Naval Strike. It is set on numerous islands in the Anambas archipelago, which feature fishing villages, as well as war-torn Military Base on the center island which can be brought to the ground.

## Design

Starting with Lost Islands, this map focuses around a Military Base located near the center of the map. The map itself contains several small islands surrounding the center island that can be traversed using quad bikes around the whole map, or by using boats (including the new hovercraft) to take shortcuts across it. The key to master this map is to control the military base, which can be blown up to give infantry some much needed cover. Another special area of this map is the cave blanketed by a waterfall, as it provides visual cover for patrolling boats and helicopters.

## Overview

Lost Islands, like the rest of the maps in the *Naval Strike* expansion, is primarily centered around naval-based combat. However, there are plenty of instances for infantry as well as aerial-based engagements. Lost Islands is one of the smaller maps, but yet also one of the most tropical, with all of the islands boasting vegetation and foliage. Transportation between islands is relatively easy due to the abundance of vehicles and shallow waters between some islands, which allow infantry to cross with ATVs and to place explosives, which can be fatal to enemy watercraft if they risk entering.

## Conquest

There are five flags in both Conquest, and Conquest Large.

### Equipment

 Emplacement(s) | Centurion C-RAM

 Emplacement(s) | Pantsir-S1

### Deployments

Both teams spawn on carriers on opposite ends of the ocean, far away from the action.

#### Waterfall

The northernmost objective on the map and one of the closest to the USMC's deployment, the Waterfall is accessible to both watercraft and infantry (as well as helicopters with some skill). It is situated underneath the north island in a large cave, and when looking at the objective from the outside, it is very difficult to see activity inside because of the visual obstruction of the waterfall (hence the name). This can be countered by using thermal-based imaging optics. Inside there are several waist-high crates and lamps on a platform surrounding the actual flag. Platforms are also present on the inside so that infantry and small vehicles don't have to deal with the difficult, jagged terrain on the rocks they are on top of. On the beach right outside the cave on the left (looking from inside the objective), there is an M220 TOW ATGM launcher that can be used against enemy vehicles and infantry. When captured by either faction, the Waterfall yields one Quad Bike.

#### Outpost

The outpost is a smaller island located in the northeast part of the map, closest to the PLA spawn. On the island itself, it houses two medium-sized buildings and a watchtower. Each building is destructible and by the end of the game, there could be no cover at all on the island due to various assaults on it. When captured by either faction, the Outpost yields a pair of Quad Bikes.

#### Firebase Island

A series of trenches on this island help protect a building complex on this center island. The large building in the center, identical to the one on several other maps, is able to be brought down, reducing cover. There are a few wooden guard towers here with mounted machine guns in them, alllowing defending infantry to hold off hostile attackers who might be storming the beach. There are a very large amount of palm trees scattered around this island, providing good cover from air threats, boats and snipers. There is also a large wood and steel bridge connecting this island to a smaller one. When captured, this flag yields an ACV.

#### Village

Situated to the west of the Firebase Island (objective Charlie in Conquest Large), the Village consists of two bordering islands on the western boundary of the archipelago. The actual capture point is on the beach on the westernmost island of the two. On the shores of both the east and west islands, as the name suggests, there is a small fishing village consisting of multiple wooden shelters with cots, small fishing boats, benches, and other materials as well as docks on the beaches and stairs that lead up a relatively large hill to a radio tower on the eastern island. However, keep in mind that these shelters are easily destroyed by small arms fire and explosives of any type. Also, due to the close proximity of the two islands, the water is shallow enough for infantry to cross with ATVs. Aside from the poor cover the structures offer, there is a substantial amount of vegetation and natural features that offer concealment. On the shores of the islands, several M220 TOW launchers are placed in order to take out enemy watercraft. When captured, a Quad Bike spawns as a result, regardless of which faction holds the objective.

#### Bunkers

Objective Echo is the southernmost objective out of all the capture points and is directly accessible from the Chinese deployment. It takes place on the western half of a relatively large island, and just as the name implies, there are a number of both concrete pillbox-style and open-top bunkers in the vicinity of the flag. These bunkers offer tremendous cover from vehicular weaponry and also boast .50-Caliber HMG emplacements in a few of them. Infantry and ground vehicles have easy access getting to other islands whether it be in the case of crossing over the rock formation to get to the eastern half of the island or crossing the shallow water that allows access to the neighboring islands. However, aside from the concrete fortifications that dot the island, there isn't too much vegetation to offer concealment. When captured a Quad Bike spawns, regardless of the faction.

## Rush

Rush has four different stages in the map, with the USMC leading an amphibious assault on the islands.

### Stage 1

Stage 1 takes place at the waterfall, with the USMC being stationed at their carrier. They are given multiple RHIBs, an RCB, and a single UH-1Y Venom. The chinese have nothing but their weaponary to fight back. One M-COM is inside the waterfall itself, in the cavern, while the other one is at the beach facing north.

### Stage 2

Stage 2 is located in the military base. One M-COM is located in the rooftop, while another one is down in the trenches section. The USMC spawn is now at the waterfall, and the chinese spawn at the bunkers, behind the base. Vehicles remain the same for both sides.

### Stage 3

Stage 3 is at the bunkers area of the map. One M-COM is located in the biggest bunker ontop of the hill, while the other one is on the other end of the hill, closest to the chinese side of the map. The USMC spawn at the military base, and are reinforced with a AH-6J Little Bird to support their offense, while the PLA remain with nothing.

### Stage 4

The final stage is at the carrier ship. One M-COM is in the hangar, and another one is at the communications station, deeper in the hangar. The USMC spawn in the bunkers area, and their final vehicles consist of multiple RHIBs, 2 RCBs, a UH-1Y Venom, and a AH-6J Little Bird. The PLA have a single RCB to repel the assault on their carrier.

## Team Deathmatch

Team Deathmatch uniquely takes place inside a carrier ship, utilizing the entire area.

## Obliteration

 Boat(s) | Multiple RHIBsMultiple ACVs1 RCB

 Boat(s) | Multiple RHIBsMultiple ACVs1 DV-15

Obliteration uses the entire map as a playing field. The USMC M-COMS are located around the Waterfall and Village, while the PLA M-Coms are located around the Bunkers and Outpost. The bomb typically spawns around the center island.

## Carrier Assault

Carrier Assault has three objectives in the smaller version, with five in the large version.

### Equipment

 Boat(s) | Multiple RHIBsMultiple ACVs2 RCBs

 Boat(s) | Multiple RHIBsMultiple ACVs2 DV-15s

### Deployments

Both teams spawn on carriers on the opposite sides of the map.

### Bases

#### Waterfall

The northernmost objective on the map and one of the closest to the USMC's deployment, the Waterfall is accessible to both watercraft and infantry (as well as helicopters with some skill). It is situated underneath the north island in a large cave, and when looking at the objective from the outside, it is very difficult to see activity inside because of the visual obstruction of the waterfall (hence the name). This can be countered by using thermal-based imaging optics. Inside there are several waist-high crates and lamps on a platform surrounding the actual flag. Platforms are also present on the inside so that infantry and small vehicles don't have to deal with the difficult, jagged terrain on the rocks they are on top of. On the beach right outside the cave on the left (looking from inside the objective), there is an M220 TOW ATGM launcher that can be used against enemy vehicles and infantry. When captured by either faction, the Waterfall yields one ACV.

### Outpost

The outpost is a smaller island located in the northeast part of the map, closest to the PLA spawn. On the island itself, it houses two medium-sized buildings and a watchtower. Each building is destructible and by the end of the game, there could be no cover at all on the island due to various assaults on it. When captured by either faction, the Outpost yields one ACV

### Firebase Island

A series of trenches on this island help protect a building complex on this center island. The large building in the center, identical to the one on several other maps, is able to be brought down, reducing cover. There are a few wooden guard towers here with mounted machine guns in them, alllowing defending infantry to hold off hostile attackers who might be storming the beach. There are a very large amount of palm trees scattered around this island, providing good cover from air threats, boats and snipers. There is also a large wood and steel bridge connecting this island to a smaller one. When captured, this flag yields an ACV.

### Village

Situated to the west of the Firebase Island (objective Charlie in Carrier Assault Large), the Village consists of two bordering islands on the western boundary of the archipelago. The actual capture point is on the beach on the westernmost island of the two. On the shores of both the east and west islands, as the name suggests, there is a small fishing village consisting of multiple wooden shelters with cots, small fishing boats, benches, and other materials as well as docks on the beaches and stairs that lead up a relatively large hill to a radio tower on the eastern island. However, keep in mind that these shelters are easily destroyed by small arms fire and explosives of any type. Also, due to the close proximity of the two islands, the water is shallow enough for infantry to cross with ATVs. Aside from the poor cover the structures offer, there is a substantial amount of vegetation and natural features that offer concealment. On the shores of the islands, several M220 TOW launchers are placed in order to take out enemy watercraft. When captured, an ACV spawns as a result, regardless of which faction holds the objective.

### Bunkers

Objective Echo is the southernmost objective out of all the capture points and is directly accessible from the Chinese deployment. It takes place on the western half of a relatively large island, and just as the name implies, there are a number of both concrete pillbox-style and open-top bunkers in the vicinity of the flag. These bunkers offer tremendous cover from vehicular weaponry and also boast .50-Caliber HMG emplacements in a few of them. Infantry and ground vehicles have easy access getting to other islands whether it be in the case of crossing over the rock formation to get to the eastern half of the island or crossing the shallow water that allows access to the neighboring islands. However, aside from the concrete fortifications that dot the island, there isn't too much vegetation to offer concealment. When captured an ACV spawns, regardless of the faction.

## Domination

Domination takes place inside the carrier.

### B: Communications

Bravo takes place inside a communications room.

### C: Engine Room

Charlie takes place inside the engine room.